recursal/Fanatic-Fandom huggingface dataset:
Arle

> *This article is about Arle's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Arle Nadja.*
>
>

## Character Statistics

### Has a Tether

No

**Arle** (アルル, *Aruru*) is a starting Fighter in Super Smash Bros, Universe. She was one of the first newcomers to be announced in the second Nintendo Direct after the game's reveal trailer, and is the 3rd Sega character to be revealed. She hails from the Puyo Puyo series, a series that has increased in popularity, and has even crossed over with the Kirby series. She is voice provided by Erica Mendez in the english releases of the game, and Mie Sonozaki in the japanese version.

Her design is pulled from her modern design in the Puyo Puyo series from *Puyo Puyo!!: 20th Anniversary* onwards. Due to her appearance in the prequel series *Madou Monogatari*, many of her animations and attacks are based from that series, as well as the Puyo Puyo games. She is considered as a Power-Up character.

## Attributes

Arle is a pretty standard character with excellent mobility and zoning potential. She is a middle weight, however she is on a lighter side, with slightly above average speed and a fairly high jump, and double jump height. She can be floaty in the air, but her falling speed is one of the fastest in the game, allowing her to get to where she needs to be quickly. This does mean that she needs to be careful where she fast falls, but this can make her become unpredictable in terms of mobility. With her attributes, she can utilize either an effective rushdown/zoning playstyle, or a hit-and-run trapping style, depending on the situation.

Arle possesses very useful tools. Most of her attacks are disjointed, and have good range, allowing her to attack her opponents at safe distances. Her neutral game revolves around her using her safe attacks to pressure her opponent into a position where she can do the most damage, as her most potent attacks are ranged. While at first, her power might be lacking, popping chains of Puyo's will allow her to gain considerable power.

Her main weaknesses revolve around her inability to start KO'ing her enemies at the start of a game or stock, as she needs to create chains of Puyo's in order to start doing any decent damage or to have any decent way at killing before 200%. Her attacks also tend to leave her sitting still for a while, meaning a smart player can easily weave around her ranged attacks and punish her. She also tends to have a decent recovery, however, this gives her a lot of vertical height and she can't grab the ledge until the attack is finished, which can cause her to get punished easily.

## Moveset

### Ground Moves

 Forward Air
 Back Air
 Up Air
 Down Air

### GrabsEdit

 Forward Throw
 Back Throw
 Up Throw
 Down Throw

### Other AttacksEdit

 100% Ledge Attack
 Floor Attack
List of Killer Instinct Spirits

This consist of the spirits from the Killer Instinct franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2835

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Advanced

 2842
 2847
List of other Ubisoft Spirits

This consist of the spirits from the other Ubisoft franchises represented albeit unsorted for Super Smash Bros. Ultimate: Definitive Edition.

## Assist

This spirit is obtained if he's used enough times.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Bub

> *This article is about Bub's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Bub.*
>
>

## Character Statistics

### Has a Tether

No

**Bub** (バブ, *Babu*) is a newcomer in Super Smash Bros. For Nintendo Switch, being from the Bubble Bobble series.

## Moveset

### Air Attacks

 Forward Air
 Back Air
 Up Air
 Down Air

### Other Attacks

 100% Ledge Attack
 Floor Attack

### On-Screen Appearance

Bub enters the stage inside off a bubble before it suddenly pops and then drops him on the ground.

### Taunts

Side - Bub does a back-flip.

Up - Bub does a happy spinning short hop.

Down - Bub opens his mouth and makes a "pop" sound, then giggles.

### Idle Poses

* Bub waves his tail up and down while standing still.
* Bub moves his feet in a carefree manner, like dancing in place.

## Victory

### Theme

An updated remix of Puzzle Bobble's "Stage Clear" music.

### Poses

* Bub falls slowly from the sky with his parasol.
* Bub enters a portal door, waving his hand as he leaves off-screen.
* Bub looks over a treasure chest that open and spills a lot of food like in Rainbow Islands.

## Alternative Costumes

* Green skin/yellow spikes - Default
* Blue skin/yellow spikes - Bob
* Yellow skin/pink spikes - Peb
* Pink skin/yellow spikes - Pab
* Red skin/orange spikes - Bubu
* Light purple/yellow spikes - Grandpa
* Black skin/red spikes - Develon
* White skin/pink spikes - Baron Von Bubbla

## Trophies

### Bub

*Bubby was just a young human boy who has been cursed by the sorcerer known as Super Drunk to take the form of a Bubble Dragon. Alongside his brother Bobby, the two set off using their newfound bubble-blowing abilities to rescue their girlfriends from Super Drunk and his master: Baron von Blubba. Since that, they has experienced many adventures even in their human forms!*

* Bubble Bobble (08/1986)
* Rainbow Islands (??/1987)
Baddy

**Baddies**, as referred to in Smash Bros game material,are a gameplay element in Super Smash Bros. For Nintendo Switch. Generally in the Single Player modes, they are special characters that move and act on their own in different ways, often as a hazard to the player. Baddies can be found in the game's multiplayer, and single player modes, and nearly all are from various franchises in the game.

## Overview

The role of enemies are often the same, to be an obstacle to the player characters. In all the modes they appear in, there are numerous enemies based off of the universes that appear in Smash Switch, often requiring the character to fight them. Baddies deal their own damage and knock back in various ways, and their behaviors can change depending on the mode and difficulty they are on.

Enemies can be defeated by either dealing enough damage to them or knocking them off the stage. Certain attacks also defeat them instantly, such as Kirby's Inhale. Enemies can be grabbed and carried as though they were heavy items, and they can be thrown like such items for heavy damage and knockback; holding onto an enemy for too long, however, will cause them to escape the character's grasp and directly damage them.

Unusually, enemies can spawn out of Crates, Barrels, Capsules, and Party Balls at any time in the game, though their spawn rate is extremely low. As regular Matches do not have a difficulty setting, the power of these enemies stays constant; in general, larger enemies deal more damage when they hit opponents, as well as inflict significantly more knockback when they are thrown.

All enemies in the game grant a bonus when they are KOed. Individual bonuses can be rewarded multiple times, which is important in the scoring for the single player modes. Some enemies can even appear as items or even assist trophies, sometimes with different behaviors.
Eevee

## Description

Eevee is a *Pokémon* introduced in First Generation

It has since been regarded as a secondary mascot along with Pikachu and as such deserves to be in Smash

She would represent Generation I of *Pokémon* as well as *Game Freak*/*The Pokemon Company* & *Nintendo*

## Other Stuff

### Alternate Costumes

1. Vaporeon Colors
2. Flareon Colors
3. Jolteon Colors
4. Espeon Colors
5. Umbreon Colors
6. Leafeon Colors
7. Glaceon Colors
8. Sylveon Colors

## Trivia

* I thought Eevee was going to be in the game for real
* This is the mascot Eevee
	+ The mascot Eevee is Female similar to how mascot Pikachu is Male
Hercules

**Hercules** is the titular protagonist of Disney's 1997 animated feature film of the same name. The son of Zeus and Hera, Hercules was abducted from Mount Olympus and turned mortal by his evil uncle Hades, though he maintained his mighty strength. With the help of Pegasus and Philoctetes, Hercules sets out on a journey of self-discovery and acceptance, from klutzy "zero" to prove himself a true hero and reclaim his place among the gods.

Despite his incomparable power and fame throughout Ancient Greece, Hercules initially believed being a hero would simply be battling monsters and rescuing damsels. It wouldn't be until his chance encounter with the femme fatale Megara that Hercules would come to understand the true measure of a hero.

## As a spirit

In World of Light, the Hercules(Teen) spirit is located in the Temple of Light map in the Light Realm, which is occupied by divine-themed spirits, referencing Hercules' status as a demigod.

Hercules can be obtained by enhancing the Hercules(Teen) spirit to level 99.

Music Track: Revolt -Striving for Hope-
Link: https://www.youtube.com/watch?v=sIDLA3gqSoo
Stage: **Coliseum**
Universes

A **universe** is a term first used by the *Super Smash Bros.* community to collectively refer to all the particular characters, stages, items and other properties appearing in the fighting games that are thematically featured in another game franchise.

## Major universes

These are the franchises that the Super Smash Bros. Switch classify as major enough that they assign each franchise its own unique that appears with characters and stages belonging to that franchise. These franchises generally have playable characters, stages, items and other properties that all appear in the *Super Smash Bros. Switch* as part of their primary content. However, the minimum requirement for a symbol is to contribute one playable character or one stage to the games.
List of Yoshi Spirits

This consist of the spirits from the Yoshi franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 162
 163

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
List of Pikmin Spirits

This consist of the spirits from the Pikmin franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 1015

## Assist

This spirit is obtained if he's used enough times.

## Enemy

These spirits are obtained after defeating enough of them during Final Smash or Smash Run.

 1027

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles and/or the Spirit Board with the Fighter Host serving as which fighter(s) contain the spirit.
Demon Summoning

**Demon Summoning** is the name of Jack Frost's down special move in Super Smash Bros. Universe.

## Overview

When performed, Jack Frost will go into a thinking pose, with a small menu popping up over his head. This menu, which resembles the menu in the first Shin Megami Tensei game, consists of 10 different Demons from the Shin Megami Tensei series. The player can move the cursor and press the special button again to select a Demon, which will perform a certain attack when selected. Jack Frost cannot move, and if he's in the air, he will slowly fall, however, he can cancel this into a dodge or a shield. After each demon is used, there is a 15 second cool down before they can be called again. If the Demon is attacked and damaged, they will instantly disappear.
List of Puyo Puyo Spirits

This consist of the spirits from the Puyo Puyo franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 1491

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
List of Punch-Out!! Spirits

This consist of the spirits from the Punch-Out!! franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 907

## Assist

This spirit is obtained if he's used enough times.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
List of Dragon Quest Spirits

This consist of the spirits from the Dragon Quest franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2304
 2305
 2306

## Enemy

This spirit is obtained after defeating enough of them during Final Smash or Smash Run.

 2320

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Balloon Fighter

> *This article is about Balloon Fighter's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Balloon Fighter.*
>
>

## Character Statistics

### Has a Tether

No

**Balloon Fighter** is an unlockable character in Super Smash Bros. For Nintendo Switch. From the Balloon Fight series, Balloon Fighter was chosen as a memorial to Satoru Iwata, the late president of Nintendo who sadly passed away and was on of the main developers for the Balloon Trip series. He is also special in the fact that he's the only character with only one jump.

His design is based off of the Balloon Fighter design in the Nintendo Land minigame, complete with spikes on his feet, and a fuzzy collar.

## How to Unlock

* Unlock the Satoru Iwata trophy.
* Play 300 matches.
* Rescue his Spirit in Story Mode.

## Attributes

Balloon Fighter is a unique character. With only 1 jump, he automatically has a very subpar recovery, not being able to double jump at all. However, if he has at least 1 balloon, he has infinite "jumps". This character's toolkit revolves around himb being able to keep his balloons healthy as he moves around. He is very stiff in the air, but he has decent speed on the ground.

## Moveset

### Ground attacks

#### Normal

* **Neutral attack** - Performs a quick flip kick backwards. This attack is very quick and can chain into itself.
* **Dash attack** - Performs a spinning drill kick forwards.
* **Forward tilt** - Whacks forwards with his balloons. The range depends on the number of balloons Balloon Fighter has.
* **Up tilt**- Performs a quick headbutt.
* **Down tilt**- Pumps his arms down in front of himself.

#### Smash Attacks

* **Forward smash**- Charges and throws a spiked ball from Balloon Trip forwards. This projectile drops very heavily and quickly, but it has immense kill power. The amount charged will change how far it was thrown.
* **Up smash** - Spins around quickly, similar to Olimar's neutral air. Hits multiple times and sends opponents upwards.
* **Down smash** - Charges and pops huge bubbles from Balloon Trip on either side of himself.

### Aerial attacks

* **Neutral aerial**- Performs a quick twirl. A good "get off me" tool.
* **Forward aerial** - Performs a forwards drop kick.
* **Back aerial**- Performs a front flip, lifting his feet from behind itself. This attack can send opponents in front of Balloon Fighter or upwards depending on the hitbox.
* **Up aerial**- Deploys a quick parachute. Deals good knockback as the parachute "shoots" out. This attack can cause Balloon Fighter to drift slightly.
* **Down aerial** - Performs a quick downwards kick.

### Grabs and throws

* **Grab** - A very low ranged grab. His pummel is him headbutting the opponent,

* **Forward throw** - Tosses them away.
* **Back throw** - performs an overhead throw.
* **Up throw** - Uppercuts the opponent upwards.
* **Down throw** - Slams the opponent downwards and stomps on them.

 **Final Smash** | Balloon Trip
Emeth

**Emeth** is a Clay Golem that appears in *Monster Musume: Everyday Life with Monster Girls Online*. Okayado has stated that Emeth and Kalolo are his favourite girls in *Monster Musume: Everyday Life with Monster Girls Online,* so Emeth makes an appearance in Super Smash Bros. Ultimate: Definitive Edition as an Assist Trophy.

## As an Assist Trophy

Emeth appears as an Assist Trophy in *Ultimate*. Her attack involves grabbing the nearest opponent and tossing them into another. She can also intercept attacks with a huge, jet-propelled uppercut named the Brawn Uppercut. Both attacks are extremely powerful, trigger Special Zoom, and can easily KO at low percents. Training Mode describes her Assist Trophy: *Grabs and tosses opponents into another.* *Watch out for her Brawn Uppercut.*

## As a spirit

In Adventure Mode: World of Light, Emeth is presumably one of the countless spirits captured by Galeem during his takeover of the universe. She is a Defense-Class spirit fought in the Kurusu House sub-dungeon in the World Of Light.

Music Track: Hey! Smith!!
Link: https://www.youtube.com/watch?v=bciFdMOXfdI
Stage: Gerudo Valley
Стая

### Страница в википедии

https://ru.wikipedia.org/wiki/%D0%A1%D1%82%D0%B0%D0%B8\_%D0%B8\_%D0%BA%D0%BE%D1%81%D1%8F%D0%BA%D0%B8\_%D1%80%D1%8B%D0%B1

## С костюмом

### Описание с костюмом

Эта справедливая стая акул может съесть всех других акул!

**Стая** (англ. The Frenzy) - это стайка красных акул, четвёртое со способностями и финальное, которое появилось в обновлении "День рождения Hungry shark world". Редкость  класса " воин"

## Покупка

Стая стоит 4050  при акции, а так надо выбить из набора, или получить в ежедневной награде на 30-ый день

## Описание

Представляет собой стаю из нескольких маленьких акул красно-малинового цвета. Все из них имеют уродства, то есть большие спинные плавники, массивные прикусы и т.д., которые символизируют части тела акулы, которую они пародируют.

Как ни странно, каждая из акул настолько придерживаются формы цельной акулы, что двигаются и едят, как целая акула. То есть, обе акулы, выполняющие роль рта не едят, а просто принимают еду "под себя", что странно.

## Интересные факты

* Имя Стаи в переводе с английского (The Frenzy или Frenzy), но переводится как "Безумие" и "Бешенство", что звучит странно. И даже клички они не имеют.
* Стая появилась на день рождения самой игры Hungry shark world в честь девятилетия.
* Не появляется в короткометражке.
	+ Одна из толстых акул похоже на Белую акулу, что похоже на отсылку.
	+ Можно получить бесплатно на 30-ый день как ежедневную награду.

## Галерея

Стая на будущей карточке Hungry shark worldФан-арт: Подарочная СтаяФан-арт Стая на подарочной обложке обновленияФан-арт После подарочного дня рожденияСтая охотиться с Тупорылой акулойВ реальной жизни.
List of Spyro Spirits

This consist of the spirits from the Spyro franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2600
 2601

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Blast-O-Matic

> *"Send opponents fly into DK Island and fire a powerful laser by using the Blast-O-Matic." - Smash For Nintendo Switch's moveset booklet.*
>
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## Blast-O-Matic

### Universe

Donkey Kong

The **Blast-O-Matic** (ブラストマティック砲, *Blast-o-Matic Cannon*) is King K. Rool's final smash move.

## Overview

When this Final Smash is used, King K. Rool will stomp, stunning any nearby opponents, and charge forward while catching those in his path. If at least one opponent was caught, a cutscene plays in which King K. Rool is sitting on his throne in Crocodile Isle and presses a button twice. The Blast-O-Matic cannon on the isle then charges up and fires a laser on Donkey Kong Island, which cuts through the stone sculpture of Donkey Kong, destroying the island and dealing massive damage to anyone that was caught for the attack. The players involved will then return to the stage, where the opponents will receive their knockback, being launched away off-stage.

## Trophy Description

*A powerful weapon, Blast-O-Matic was used by King K. Rool to attempt destroying DK Island. It was designed by Snide, the weasel technician and later incorporated into Crocodile Isle. In his Final Smash, K. Rool charges at opponents to send them into DK Island before firing them with the Blast-O-Matic, destroying both opponents and an island.*

* Donkey Kong 64 (11/1999)

## Origin

In *Donkey Kong 64*, due to his numerous defeats against Donkey Kong, King K. Rool sought revenge by destroying Donkey Kong Island (Kong Isle in *Donkey Kong 64*). He had Snide, his chief technician, develop the Blast-o-Matic, a high power laser cannon capable of destroying Kong Isle. K. Rool later incorporated the Blast-o-Matic into Crocodile Isle and set course to Kong Isle; however, a disagreement between the two Kritters in charge of Crocodile Isle's steering wheel caused the naval fortress to crash into a rock, damaging the Blast-O-Matic. When Crocodile Isle arrived at Kong Isle, K. Rool ordered his minions to capture Donkey Kong's friends and to steal his Banana Hoard in order to give his Kremlings time to fix the Blast-o-Matic before Donkey Kong can stop him. During the Game Over sequence of *Donkey Kong 64*, or when the Kongs fail to disarm the fully repaired Blast-O-Matic in Hideout Helm, King K. Rool readies the laser cannon to fire on Kong Isle; however, the destruction of the isle wasn't actually shown and was only implied.

This Final Smash is based on the implied destruction of Kong Isle during the Game Over sequence of *Donkey Kong 64* with minor differences, such as Crocodile Isle being set on a natural island rather than being a naval fortress, Donkey Kong Island more closely resembling its appearance from Donkey Kong Country, and King K. Rool hitting the chair with his opposite arm.
Dig-Dug Music

This is a list of music tracks pertaining to the '**Dig-Dug'** universe in *Super Smash Bros. for Nintendo Switch.*

## Dig Dug

### Origin

A compliation of music from the original Dig-Dug in a rock fashion.

## Digging Medley

### Origin

The music from the first stage in Dig-Dug Arrangement. It's the orignal track.

## Mr. Driller

### Origin

A fast remix of a collection of Dig-Dug music.

## Mother Nature

### Origin

The original title music from Mr. Driller.

## Moon's Surface

### Origin

Music from Dig-Dug Arrangement's final level.

## Forest's Underground

### Origin

Music taken from Dig-Dug Digging Strike. It comes from the 4th Island's world theme.
List of Fatal Fury Spirits

This consist of the spirits from the Fatal Fury franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

## Assist

This spirit is obtained after she's completed in Assist Smash or used enough times.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
List of Crash Bandicoot Spirits

This consist of the spirits from the Crash Bandicoot franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2577
 2578

## Assist

This spirit is obtained after he's used enough times.

## Enemy

This spirit is obtained after defeating enough of them during Final Smash or Smash Run.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Ace

 2581
 2592
Assist Trophy

> *This article is about the summoning item. For the summoning item, go to Trophy.*
>
>

## Assist Trophy

### Type

Summoning

An **Assist Trophy** is an item in Super Smash Bros. Switch.

## Overview

Assist Trophies work nearly identical to Poké Balls. However, no Pokémon come out of them, and once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground, and not in a jump, attack or hitstun. Basically they are "guest" characters, called *Assists*, separate from the playable roster. The majority of Assist Trophies in *SSBN* are damageable, with a few not being able to be hit.

There's a special variation of Assists called Semi-Fighters, who act like normal fighters with their own mini movesets, but can't be playable unless in Assist mode. These Assists can be knocked out and have their own percent gauge before they disappear. Up to 5 assists may be on stage at a time.

## List of Assists

These are the assists that can appear in the game.
Anna

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>
>

**Anna** (アンナ, *An'na*) is an unlockable character in Super Smash Bros. For Nintendo Switch. Having her design stem from her appearance in Fire Emblem Heroes, she is the representative of the entire Fire Emblem series overall, along with Marth. She is voiced by Karen Strassman in English, and Saori Seto in Japanese.

Although she takes her appearance from Heroes, this specific "incarnation" is a mixture of all of the series' "Annas", being somewhat of a combination of them.

## How to Unlock

* Win at least 2 VS. Battles in any mode with all female starter Fire Emblem characters.

## Attributes

In her original series, Anna is normally a shopkeeper, and as such, she has to be defensive of her wares. This was incorporated with her design in Smash, as she plays very defensively while playing towards the tropes of the Fire Emblem cast. She is the 6th fastest Fire Emblem character, and has a fairly short jump height, similar to how Roy plays. She is lighter than most, and has a low gravity, making her have a somewhat floaty, rushdown playstyle. With her axe, even though she swings like a sword, gives her powerful disjoints and a unique power/rushdown character archetype.
Classic Sonic

> *This article is about Classic Sonic's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Sonic.*
>
>

## Character Statistics

### Has a Tether

No

**Classic Sonic** (クラシックソニック, *Kurashikkusonikku*) is a playable, Echo newcomer to Super Smash Bros. For Nintendo Switch, being the Echo to Sonic. Classic Sonic was announced soon after the reveal of Blaze The Cat. He is voiced by Jason Griffith, who comes back as Sonic's voice actor once again.

Classic takes his design from his Toei animation design as well as Tyson Heese's design in Sonic Mania. He also notably has numerous references to other JP Sonic designs in the 90's.

## How to Unlock

* Unlock all Sonic series characters.
* Complete arcade mode with Sonic.

## Attributes

Classic Sonic is basically a shorter version of Sonic. He is slightly slower, yet heavier than Sonic is, and tends to have more of a slower, mix-up based playstyle rather than a pure hit-and-run one. He can jump higher and attack quicker than Sonic though, and is the 2nd fastest character in the game, making him not that different than his counterpart.

## Moveset

**Jab:** Classic Sonic performs a very quick punch. If this hits the opponent, if they tap the attack button more, Classic Sonic will add 4 more punches, with the last punch having knockback.

**Side Tilt:** Performs a donkey-kick. Classic Sonic's has less range, but it's faster.

**Up Tilt:** Performs an upwards kick, similar to Sonic's but he kicks only once.

**Down Tilt:** Performs a small crouching kick that can chain into himself.

**Dash Attack:** Classic Sonic curls into a ball and dashes forwards a short distance. Classic Sonic can't fall off of ledges while using this attack.

**Up Smash:** Classic Sonic charges and jumps into the air, spinning rapidly. Unlike Sonic's, this attack hits opponents once, but he is invincible throughout the "jump". He also creates a shockwave that the apex of the jump which has devious range.

**Forward Smash:** Classic Sonic winds up his fists and punches forward with all the power he has got. Unlike Sonic's, this attack when charged up can use the Fire Shield.
List of The Loud House Spirits

This consist of the spirits from The Loud House franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

## Assist

This spirit is obtained if she's completed in Assist Smash or used enough times.

## Boss

This spirit is obtained after completing Boss Smash.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Novice

 4123
 4125
Legacy Files

**Legacy Files** are a form of unlockable in Super Smash Bros. For Nintendo Switch. By performing certain challenges, conditions, or simply picking special game carts/disc items during gameplay, you will have an addition to the Legacy File Library. It's a digital library of sorts, having notable info and trivia on the games that the characters came from. Other things, like stages and memorabilia are also referenced. It can be connected to Spirits and Trophies in a way.

The Legacy Files only covers games the Fighters come from. If multiple characters come from the same game, they will unlock the Legacy File for their respectable game, but only a phrase will appear for that character. To unlock all phrases, the player has to get the other character's Legacy Files.
Master Hand

**Master Hand** (also known as **The Hand**) is a right hand-like entity who acts as the creator of the *Super Smash Bros.* universe and is also the owner and top collector of the World of Trophies. He is the main antagonist of the Super Smash Bros series. It is assumed that Master Hand is the representation of the child who owns the trophies collected throughout the game. Due to his position as a boss, Master Hand is only playable in the games through hacking (save for *Super Smash Bros. Ultimate*), but in *Melee*, a glitch exists that makes him playable. Master Hand's origins are unknown and his and Crazy Hand's purposes are undiscovered. However, Master Hand and Crazy Hand seem to respectively represent creation and destruction. He has been a boss on all Super Smash Bros. games.
Axe

> *"Throw an powerful curvable axe. Move the control stick left or right for different arcs." - Smash For Nintendo Switch's moveset booklet.*
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## Axe

### Universe

Castlevania

**Axe** (斧, *Axe*) is Simon Belmont's neutral special move.

## Overview

Simon throws an axe that travels in a high arc and pierces through opponents. It can be thrown in three different arcs depending on which direction is held during its startup. It is also able to travel through ground and pierce through fighters, however it will stop if it's shielded. Simon's aerial momentum is stopped if he throws the axe in midair. It has high startup lag, with the axe's angle making it ineffective to use conventionally. However, it deals high damage and knockback while also going through solid terrain, giving it powerful edgeguarding capabilities and allowing it to kill at lower percentages. Its high freeze frames also give it very limited followup ability.

## Customs

Special Move customization was added again in *Super Smash Bros. For Nintendo Switch*. These are the variations:

1. **Axe**: Default.
2. **Dagger**: Throws a fast dagger straight-forward, which does weak damage. Can be thrown two or three times in a row by rapidly pressing the button.
3. **Agunea**: Fires a small projectile that launches a lightning bolt after the first projectile hits.

## Origin

The axe is a sub-weapon that appears throughout the *Castlevania* series. As with other sub-weapons, the use of axes requires hearts, which act as ammo. Both the axes themselves and the hearts required to use them are often found by breaking candles located across the map. Thanks to its large throwing arc, it is ideal for taking down aerial-based enemies and can be used at times to strike Dracula in his head without having to jump. According to *Lament of Innocence*, the axe is said to be made of silver, hence its ability to destroy monsters created by Dracula.

The dagger sub-weapon is the most basic, and usually weakest, weapon in the *Castlevania* series. It is thrown forward in a straight line to hit enemies in front of the hero. However, this weapon may be considered almost useless against enemies that move around a lot. It is most effective when thrown with dead-on aim and is the fastest of all sub-weapon attacks. Some games have different varieties of the Dagger: they can be thrown further, faster, stronger, in different numbers, or pass through multiple enemies or walls.

Debuting from *Castlevania: Symphony of the Night*, the Agunea is a strange, but powerful weapon that fires a small, nearly-invisible projectile straight ahead. Once it hits, the attack button can be held down, and multiple bolts of lightning will strike the target. It is an effective weapon against many bosses, particularly the Succubus. One must be careful while using it, however, as it consumes 5 hearts per bolt summoned, and bolts emit in rapid succession, which may deplete the player's heart reserves in just a few seconds.
Alternate Costumes

**Alternate Costumes,** also known as palette swaps, or color changes, is one of the character features in *Super Smash Bros*. Series that allows characters to swap different appearances of colors or outfits for some characters. Alternate Costumes refer to the outfit changes, while palette swaps refer to more towards the color changes, but both can be intertwined. This is normally used to let players differentiate themselves from other players who pick the same character, but also, it can be used as a cosmetic change, due to this, all characters have a minimum of 12 colors, but some characters may have more alternative costumes. Although some colors seem to be made to fill it color slots, most reference other characters.

Some characters have special Alternates called **Mirror Fighters**. These are fighters that look and may have differing animations in their attacks, but they function essentially the same as their normal fighter. They aren't echos due to them not having any differences and are merely a cosmetic change.

This will list all of the characters and their alternative costumes.

## List of color swaps

### Mr. Game & Watch

 Red
 Yellow
 Blue
 Teal
 Cyan
 Green
 White

### Rayman

 Green
 Red
 Blue
 Orange
 Yellow
 Black
 Violet
Ki Blast Volley

> *"Barrage your foes with a stream of Ki Blasts! The attack can be charged and changed with the direction you are pushing." - Super Smash Bros. For Nintendo Switch Moveset Booklet*
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## Ki Blast Volley

### Universe

Dragon Ball

**Ki Blast Volley** is the neutral special performed by Vegeta in *Super Smash Bros. For Nintendo Switch*. This attack can be used by both Vegeta and his powered up form, Super Vegeta, however, it gets different properties. This shouldn't be confused with Goku's neutral special, Ki Blast, which functions similarly.

## Overview

### Base Vegeta

When the special button is tapped, Vegeta will start firing one Ki-based projectile. If this button is tapped repeatily, Vegeta will begin to rapidly fire mulitple projectiles forwards. These projectiles move in a set distance (About 1/2 of battlefild), in which they explode as they disappear. This move can last as long as the player keeps tapping the button, or Vegeta gets damaged. However, this constantly drains Vegeta's Ki Gauge, and if he doesn't have any at all, Vegeta will only fire one Ki Blast. If Vegeta is in midair, he'll fire the Ki Blasts at a diagonal angle downwards. This also causes him to hover slightly in midair and move backwards as the attack is in play, falling very slowly. The projectiles themselves will cause minor flinching, but if the attack was used more than 2 seconds, the Ki Blasts will lose power and cause no flinching. These deal 3% each.

However. when th button is charged, Vegeta will hold his hands, and a large Ki Blast will sparkle in his hands. After this, Vegeta can use 6 moves depending on what direction is held on the control stick. If the button is neutral, or sideways, and Vegeta is on the ground, Vegeta will fire a large Ki-Blast, with great knockback and KO Power. If holding up and on the ground or in the air, Vegeta will point to fingers upwards, and cause an explosion to appear in the air. If holding down, Vegeta will jump back and swing his hand casuing a wave of Ki to shoot from the ground. If the button is pressed during this attack, Vegeta will perform it again, a total of 3 times. It should give caution that this attack causes Vegeta to still bounce back and leaves him helpless. All of these attacks take around half of Vegeta's Ki Gauge.

When Super Vegeta is activated, all of the attacks have increased damage, range, and KO Power, and can be used infitely due to Super Vegeta's constant Ki Gauge. However, these attacks take longer to come out.

## Customs

### **Vegeta**

Special Move customization was added again in *Super Smash Bros. For Nintendo Switch*. These are the variations:

1. **Homing Attack**: Default.
Eddie Call

Roll calling Eddie forward

**Eddie Call** is Roll's down special move in *Super Smash Bros. For Nintendo Switch*.

## Overview

Similar to Beat Call, Eddie Call consists of Roll pointing forwards, causing Eddie, a small robot, to walk forwards slowly. Eddie itself doesn't deal any damage, and will continue to walk until it reaches a wall or an edge, in which the robot will attempt to turn around. If Eddie can't find a ledge to walk or turn on, he will attempt to jump to another ledge. He can be hit, and disappears when he takes too much damage, goes off the screen, or until the Roll player inputs the Down + Special Button combonation again.

If Eddie walks near or moves near Roll on the ground, he will pop his head, and spit out a random item. This can be 3 different things, a health pick up, a bomb, or a Quick Boomerang, which all have different probablities of spawning. This move can be great, as it gives Roll a projectile, a KO move, or a way to recover her health in a pinch.
Mettaur

> *This article is about the Mettaur virus from Megaman: Battle Network. For the original baddy, see the Met.*
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## Mettaur

### Points Worth

100

**Mettaur** are baddies and variants of the Mets that appear throughout the Megaman: Battle Network spin-off series, and the Mega Man series in general. They are often seen around with other Mets in adventure mode.

## Overview

Mettaurs are common enemies that appear in Smash Run, Smash Royale, and various stages based off of the Mega Man series in the game's Adventure and Story mode. They have a chance of popping out of crates as well.

Unlike Mets, who simply wait in place and fire 3 projectiles at the player before retracting into it's hat, Mettaur thrust pick axes into the ground, sending a shockwave that travels along the ground and towards the player, only stopping when it hits an edge or a wall. They tend to "teleport" small distances when in attack mode, but if there's a group, they will take "turns" in performing an attack, with the other Mettaurs hiding in their hard hats. However, they won't perform this behavior if near a normal Met.

They can only be damaged when they are not in their hard hats, however, very strong attacks or grabs will force them to "flip over" and waddle around on their heads. In Smash Run, they normally drop Defense or Attack boosts, and in Smash Royale, they can drop the Jump Shockwave sticker.

### **Trophy Infomation**

* The Mega Man series is full of different versions of its characters. These Mettaurs are viruses in the Battle Network universe, traveling around the Net and attacking wandering NetNavis. They use pickaxes to fire powerful shockwaves at you.
	+ Megaman: Battle Network
	+ Megaman: Network Transmisson
	+ Megaman: Battle Network 3
	+ Megaman: Battle Network 6

## Origin

Mettaur are some of the most common viruses the player encounters when they start the game, often being the most easiest ones.
List of Kid Icarus Spirits

This consist of the spirits from the Kid Icarus franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 872
 873
 874
 875

## Assist

These spirits are obtained if they're completed in Assist Smash or used them enough times.

 903

## Enemy

These spirits are obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

This spirit is obtained upon completing Boss Smash.

 898

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Gunvolt

> *This article is about Gunvolt's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Gunvolt.*
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## Character Statistics

### Has a Tether

Yes

**Gunvolt** is a playable starting newcomer in Super Smash Bros. For Nintendo Switch, being one of the many indie characters included for the game. Hailing from the *Azure Striker Gunvolt* series, he and Copen, represent the series, being chosen for their legacy on the 3DS and Nintendo Switch systems. He was also intended to be the "rival" to *Mega Man's* Zero.

His appearance is based off of his most recent game, Azure Striker Gunvolt 2, with some custom additions made by the creator of Zero, Kenji Inafune. His moveset also comes from this game, as well as his appearance in Blade Strangers, and the Mighty Gunvolt spin-offs, having some weapons from those games.

## Attributes

Gunvolt is a fast fighter with a wide assortment of mobility options with a focus on ranged combat. He's as fast as Sheik, with the short hop height of Fox, and the weight similar to Mario, allows him to get in quick and mix up the opponent.

## Special Ability - Flash Point

Gunvolt has a Flash Point meter on his HUD (and over his head) at all times that will deplete whenever he uses a Septinal Ability, which can be any of his attacks. When depleted, Gunvolt is unable to use any of his special moves, which leaves him without his best tools in his playstyle.

Gunvolt can recharge his Flash Point meter by double tapping down on the control stick, however, he can only do this while on a surface.

## Moveset

 **Final Smash** | Voltatic Chains
Bill

**Bill** (ビル, Biru) is a playable newcomer in Super Smash Bros. Ultimate and the main character of Left 4 Dead. He was one of the new DLC content to Smash Bros and had a reveal trailer. He is voiced by Jim French who recently past away in 2017, Fred Tatasciore voices him in SSBU with new voice lines.
Zarude

**Zarude** is a playable DLC character. It is said that Zarude is one of the top candidates for one of the six fighters in **DLC Fighters Pass - Volume 2**.

## Biology

Zarude is a bipedal Pokémon that resembles a monkey. Its body is mainly black with greyish tints. 4 green rings surround each of its 2 arms along with 2 identical green markings on its hands. It has red eyes with yellow pupils along with a long black tail. On its chest is a gray marking resembling that of a rib-cage.

Zarude can grow vines at will from its back neck, wrists, and the soles of its feet. The vine it creates are flexible and strong. Zarude uses the vines for many situations. The vines are capable of wrapping around tree branches to move and collect berries from distant branches. Zarude's vines can also heal a wound by wrapping around it. Zarude is known to lives in packs located in the center of dense forests. Other Pokémon fear living in the same forest as Zarude due to it attacking anyone who is not a part of its pack. When Zarude fights it swings around the trees and their branches while relentlessly attacking either either its sharp claws or other means. Zarude excels in battles thanks to its quick wit.

## Alternate Costumes

 Blue
 Red
 Green
 Cyan
 White
 Orange
 Pink
Galacta Knight

## Description

Meta Knights rival, he was sealed away in ancient times out of fear for his power

He would represent *Kirby* as well as *Hal* and *Nintendo*

## Other Stuff

### Alternate Costumes

1. Meta Knight Colors
2. Dark Meta Knight Colors
3. Morpho Knight Colors
4. Monochrome
5. Black with Red eyes
6. White Body with Pink Mask
7. Blue Body with Yellow Mask

### Entrance

His sealing crystal appears, and he bursts free
Stylist Clone

> ***"Create a clone of yourself that reflects every movement you do! You can only surround one opponent though, and you can't use it for a while after it disappears or gets destroyed."***
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## Stylist Clone

### Universe

PAC-MAN

**Stylist Clone** is Blinky's down special move.

## Overview

Upon activating the move, Blinky will vibrate in place. After finishing the animation, Blinky will pop up, creating a see through clone of himself. This clone will be reflected and will always face be around one opponent. If Blinky moves closer to the opponent targeted, so will the clone and vice versa. The clone tends to "mimic" what Blinky is doing the exact frame it does it, so if Blinky performs an attack, so will the clone. The clone can be desynced if the character is interrupted or doing something else, such as grabbing a ledge or using an item before the clone can resume it's animation. Using the clone is crucial to Blinky's game style, as it can extend combos, but it requires practice as the clone can disappear over time, or if the clone takes 25% of damage. The clone can't use Bonus Food, or grab items.

## Origins

While Stylist Clone is never named as such, the move originates from Pac-Man Arrangement. In Pac-Man Arrangement, a new ghost named Kinky can merge with the 4 main ghosts and "evolve" them, causing them to have special abilites. When merged with Inky, it allows Inky to create a clone of himself that mirrors his every movement. Pac-Man can also do this by eating the cyan pill.
List of SpongeBob Spirits

This consist of the spirits from the SpongeBob franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

## Assist

This spirit is obtained after he's used enough times.

 3976

## Enemy

This spirit is obtained after defeating enough of them during Final Smash or Smash Run.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
List of DC Spirits

This consist of the spirits from the DC franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

## Assist

These spirits are obtained if they're completed in Assist Smash or used them enough times.

## Enemy

This spirit is obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

These spirits are obtained upon completing Boss Smash.

 4720

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.