recursal/Fanatic-Fandom huggingface dataset:
Astral Anomaly

Title screen

Astral Anomaly (also listed as Astronomical Anomaly) is a mod for registered Wolfenstein, made by Nep. It was released on April 1, 2020. 2 levels are featured; one on each of the first two episodes.

An April Fools mod, it features quite a number of gags, with quite inventive death frames and a special *finger lickin'* boss on Episode 2. New music is also featured.

## External links

* Download Astral Anomaly at MediaFire (click here for bugged version)
* DHW thread
* Youtube gameplay: Balames87 RetroScareHare
Achtung... Learning Channel

A 3rd Encounter scenario for Wolfenstein 3D (MAC).

Richard Peck or RDP is a major name in the Mac modding scene. Having made dozens of scenarios with tons of maps and only matched by the likes of Thomas. The maps are rife with interesting combat scenarios and creative designs, though there's also a fair share of your basic square rooms and tight passages. Difficulty level is generally high, involving many enemies and obligatory secret pushwalls.
Astrostein

### Files Included

“Astrostein” scenario file, ResEdit sound resource file, astro\_pc\_fix.pk3 (ECWolf Only)

**Astrostein**, created by Laz Rojas, is one of the most popular, if not the most popular, scenario for the Mac version of Wolfenstein 3D. It has inspired countless mods, sequels, and spin-offs, including 3 official sequels, the popular WolfenDOOM mod, and Astrostein: Spifferaneous Edition.

It was originally marketed as demo and sold by WolfAddict Software for $10. For this purpose Bruce Ryder also made an appetizer version for DOS. After WolfAddict went out of business Laz decided to sell it sell it for $5, before it eventually became freeware.

## Story

After your failure to destroy a time portal discovered by the Nazis in Egypt,you wake up to find out it's no longer 1943, but 2043! Following your capture, you were placed in suspended animation, and the Nazis used the portal to bring back advanced weapons and technology from the future and easily won World War II. Now, a century later, the Nazis not only rule earth, they're extending their reign of terror across the solar system, and you've been revived and placed aboard a spaceship for transport to a penal colony in the asteroid belt. You have absolutely no idea how to get back to your own time, but one thing's for sure -- you've got to get off this ship somehow and get back to earth!

## Ports

For almost 20 years, this mod was unplayable for PC users, since it was developed for the Mac version of Wolf3D. As of 2015, the development build of ECWolf has limited MacWolf support, enough to make most Mac mods playable if the proper resources are provided. In 2015, AstroCreep put together a fix that allows Astrostein to be played with the PC base files with ECWolf, finally making the mod available to PC users. In 2018, AstroCreep released an updated version with sprites from WolfenDOOM, new weapons, breakable scenery and more.

As of 2020, the Astrostein series was ported to MacenWolf with arguably more precision and loyalty to the original than the previous port by AstroCreep.

## Links

* Astrostein page on Laz Rojas’ website
* Download Astrostein at lazrojas.com
* MacenWolf Port at ModDB
* ECWolf Port at ModDB
* ECWolf Special Edition thread at DieHard Wolfers
* Youtube videos: Gameplay by Play Different, Gameplay by Atina
ALIENwolf

Level 1

ALIENwolf is a mod for shareware Wolfenstein, made by Mark Fleig. It was released on December 7, 1993.

## Description

The mod features 8 levels and takes place in an environment of aliens and outer space, in many regards inspired by the classic 1979 film Alien. Many new graphics appear, including demonic enemies, technological wall textures and other designs which, considering its age, holds up pretty well. It should be mentioned that DOOM was nearing release at the time this mod was put together, and most likely the mod and its creator were oblivious to this game though there are some parallels.

The mapping is quite expansive and adventurous for its time, depicting many realistic designs in terms of rooms and hallways. The feeling of being in an abandoned space station acts as a great catalyst.

## Availability

The mod was available on many Wolfenstein 3D sites starting in the mid-1990's. Later on, a similarly titled set was put together by Colonel Bill which ported the mod to 1.4 and added two new maps, making for a total of 10 levels. This version later replaced Fleig's in numerous mod listings.

## External links

* Download ALIENwolf at DropBox
* Download at MediaFire
Bar Room Blitz

Title screen

**Bar Room Blitz**, sometimes abbreviated *BarBlitz*, is a mod for registered Wolfenstein, made by Cordell Falk. It was finished in 1995 and released hereafter, and was an early fixture on many Wolfenstein 3D download sites. A proper Wolfenstein 3D Dome upload was posted on August 12, 1999.

## Description

The mod contains 60 levels, many new graphics and new sounds. Guards now wear bright green uniforms and officers wear pink. Furthermore, all sounds are given a slightly comical twist with guards yelling in high-pitched American English voices, burping or farting. A massive storyline was attached which lends its content to the name; also evidenced by the graphics, the mod takes place in a drunken barroom environment.

Due to its age, there are no source code changes. The title screen and credits can only be seen if running a batch file. The file rolls through numerous images, including the title screen. These pictures also credit numerous other people for their work on the mod. The batch file acts as a lead-in to the actual mod.

## Versioning

In order to play this mod correctly, Wolfenstein 3D *v1.1* is required, otherwise the batch file crashes and the mod cannot be launched.

## External links

* Download Bar Room Blitz at The Wolfenstein 3D Dome (archived)
* Download Bar Room Blitz at The Wolfenstein 3D Vault
* Download at MediaFire
* Thread at DieHard Wolfers
Beltran 2

Episode 2, Level 2

**Beltran 2** is a mod for registered Wolfenstein, made by Marty Beltran. It was released on April 2, 1999.

## Description

The mod features 14 new levels, with a completely new Episode 1 and four new levels on Episode 2. Textures and sprites have been changed, the majority coming from either Spear of Destiny or Blake Stone, with some graphics being unique to the mod.

## External links

* Download Beltran 2 at The Wolfenstein 3D Dome (archived)
* Download Beltran 2 at The Wolfenstein 3D Vault
* Download at MediaFire
A Touch of Nazi

Title screen

A Touch of Nazi is the tenth mod made by John Bucksnort. It was released on August 7, 2000.

## Description

Released as a compilation set, it puts together *John's favorites*, according to Brian Lowe. All 10 levels are played on Episode 1. E1M1 and E1M5 were adapted from Wolfenstein 3D's E5M4 and E6M8, respectively. Harry Mass Sr contributed two levels, and Brian Lowe made the secret level.

## Ports

An SDL port was released on July 7, 2012, courtesy of Andy Nonymous.

## External links

* Download A Touch of Nazi (DOS) at The Wolfenstein 3D Dome
* Download A Touch of Nazi (SDL) at The Wolfenstein 3D Dome
* Download A Touch of Nazi (SDL) at The Wolfenstein 3D Vault
* Download at MediaFire: DOS | SDL
* Review at Dean's Wolfenstein 3D Blog
* News at the Dome: JUL/AUG 2012 JUN/AUG 2000
* YouTube videos: childofthe80s1981
Adlerhorst Pilot

There's some new walls and the player will be seeing them a lot, but other than that, things remain largely vanilla. Map design and combat flow are familiar Mac fare, with cramped spaces and passages dotted with decorative items, as well as crowds of enemies for the player to mow down.

## External links

* MacenWolf Port at ModDB
* MacenWolf thread at DHW
Assault on Germany 2

Title screen

**Assault on Germany 2** is a mod for Spear of Destiny, made by Kyo Kusanagi. It was released on August 16, 2004.

## Description

The mod features 21 levels. Some of these were Spear of Destiny or Wolfenstein 3D originals, barely edited:

* Level 7 = E1M1
* Level 10 = Dungeons 5
* Level 11 = Main Castle 1
* Level 12 = E5M4
* Level 19 = Secret 1
* Level 20 = Secret 2 (this is seemingly not accessible)

Many graphics have been replaced, mainly using the Image World's resources. The status bar and weapons come from Tekkoudan.

## Legacy

Around this time, Kusanagi would join the DHW forums where his mods had already received negative attention due to the sheer volume of releases in such a short time, rushed mapping and numerous resources used without any credit.

## External links

* Download Assault on Germany 2 at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JUL/AUG 2004
* Youtube video: Richter Belmont
Alexstein

Episode 2, Level 5

Alexstein is a mod for registered Wolfenstein, made by Alex Arzola. It was released on May 28, 1999.

## Description

New levels are featured on the first three episodes, and a number of graphics have been changed.

Initially released on May 28, 1999 as a map set with new graphics, it was re-released in September that year with coding changes that included increased ammo, health and new episode names. Furthermore, the guards move at a much faster pace than usual. Some new sounds were included as well.

## External links

* Download Alexstein at The Wolfenstein 3D Dome
* Download Alexstein at The Wolfenstein 3D Vault
* Download at MediaFire
10 New Ones

Title screen

### Awards

10 New Ones is a mod for registered Wolfenstein, made by Thomas Weiling. It was released on October 16, 2011.

## Description

As the title suggests, the mod is a simple set consisting of 10 levels, similar to an episode, but played in seamless form.

## Genesis

The mod was made in the late summer and early autumn of 2011, the same time as the unreleased Wolf Overkill still lay in the pipeline. Compared to that mod, 10 New Ones was an easy, old-fashioned project. Originally intended as a genuine map set including only map files and no EXE or graphics, a handful of new graphics were added and a simple EXE was coded by Havoc.

Thomas would eventually realize the idea of a map set the following year.

## Versions

On October 19, 2011 an EXE for Windows 98 users was released; a bemused Havoc remarked to Thomas that he did not understand these *cave dwellers* but nevertheless complied and made the EXE, which was not a true DOS EXE but an SDL exercise compiled for better compatibility with older operative systems.

## External links

* Download 10 New Ones (SDL) at The Wolfenstein 3D Dome
* Download 10 New Ones (SDL) at The Wolfenstein 3D Vault
* Download 10 New Ones (SDL; Win98-compatible) at The Wolfenstein 3D Dome
* Download at MediaFire: SDL | Havoc's October exe
* Thread at DieHard Wolfers
* Review at Dean's Wolfenstein 3D Blog
* Review at The Abandoned Workshops
* News at the Dome: SEP/OCT 2011
* YouTube playlist (Lingyan203)
Assault on Hell

Title screen

Assult on Hell (*Die Devil Die*) [sic] is a mod for registered Wolfenstein, made by Little Snabes. It was released on July 23, 2000.

## Description

The mod features some changed graphics and offers 46 playable maps, although a number of them are actually slightly modified originals. John Bucksnort and Brian Lowe assisted with the mod, with Bucksnort helping out with graphics and simple map editing, and Lowe taking care of mapping and rudimentary coding.

In September 2002, more than two years after its release, Little Snabes announced that the mod would be reworked, though this never came into fruition.

## Ports

Only available in DOS for more than a decade, the mod was ported to SDL by Andy Nonymous. This was released on April 27, 2013.

## External links

* Download Assault on Hell (DOS) at The Wolfenstein 3D Dome (archived)
* Download Assault on Hell (SDL) at The Wolfenstein 3D Dome
* Download Assault on Hell (SDL) at The Wolfenstein 3D Vault
* Download at MediaFire: DOS | SDL
* Gameplay footage on Twitch
* News at the Dome
* News at the Dome: SEP/OCT 2002 JUN/AUG 2000
...And Death Came Along

...And Death Came Along is a map set for registered Wolfenstein 3D, made by Pablo Dictter. It was released in July 2001 via Pablo's own site, and was never hosted at the Wolfenstein 3D Dome though it was mentioned in the news listing.

Dictter also made maps for DOOM, and a set for that game also exists using the name. The Wolfenstein set featured 2 levels and has not yet been located.
Barnacle Wilhelm

Barnacle Wilhelm

Barnacle "Bill" Wilhelm is the second boss in Spear of Destiny and the boss of the Dungeon area.

# Tactics

Fighting Barnacle Wilhelm is very similar to fighting General Fettgesicht due to both of them using a chaingun/rocket launcher combo. The main difference is that Wilhelm is much faster than Fettgesicht and so it is imperative that the player keep their distance and pay attention to how much room they have to retreat. Wilhelm also has a slight hitpoint boost over Fettgesicht making him more durable.

Much like the fight with Fettgesicht in E6M9, the battle with Wilhelm in Map10 is lousy with enemies and blobby in shape, providing for many distractions and requiring that the player pays close attention to their surroundings.

Unlike Fettgesicht, defeating Barnacle Wilhelm does not trigger a game end event, but the gold key he drops leads to an immediate end of the map on Map10, so whatever ammo or health is left over after the battle will be carried over into Map11.

## Official Hint Book Description

   From The Official Spear of Destiny Hint Book:

This salt dog barks a missile launcher/chaingun welcome from his weathered fists. Don't rub his fur the wrong way! The combination of fast attack and long range devastation makes Barnacle difficult to defeat.
# Trivia

* Wilhelm is replaced in the Spear of Destiny Mission Packs by Professor Quarkblitz.

# ECWolf DECORATE Definition

```
actor Wilhelm : WolfensteinMonster 25
{
    points 5000
    health 950, 1050, 1150, 1300
    speed 1, 4
    missilefrequency 0.04
    seesound "will/sight"
    deathsound "will/death"
    attacksound "will/attack"
    dropitem "GoldKey"
    +AMBUSH
    states
    {
        Spawn:
            WILL A -1 NOP A_Look(0, 0, 0, 0, 360)
            stop
        See:
            WILL A 5 NOP A_Chase("*", "*", CHF_BACKOFF)
            WILL A 1.5
            WILL B 4 NOP A_Chase("*", "*", CHF_BACKOFF)
            WILL C 5 NOP A_Chase("*", "*", CHF_BACKOFF)
            WILL C 1.5
            WILL D 4 NOP A_Chase("*", "*", CHF_BACKOFF)
            loop
        Missile:
            WILL E 15 A_FaceTarget
            WILL F 5 bright A_FaceTarget
            WILL G 0 bright A_FaceTarget
            WILL G 5 bright A_CustomMissile("Rocket")
            WILL HGH 5 bright A_WolfAttack
            WILL H 0 bright A_WolfAttack
            goto See
        Death:
            WILL A .5 A_Fall
            WILL A 35 A_Scream
            WILL IJK 5
            WILL L -1
            stop
    }
}

```
4th Encounter

***4th Encounter*** is an enhanced fork of the Mac version of Wolfenstein 3D by Greg Ewing. It was released on August 25, 2000, about 7 months after the 2nd Encounter source code came out. It has extended editing features compared to the original MacWolf executable, foremost an easier way to load custom scenarios.

## Changes

* A dialog providing the option of playing a built-in scenario (if any) or opening an external scenario created by WolfEdit.

* Loading of sound resources is now delayed until the scenario file is open, so that sounds can be included in a scenario file.

To facilitate sharing of art, sounds and music between sets of levels, the engine will search the following files for resources (in order):

* 0) The scenario file selected by the user (if any)
* 1) In the same folder as the user-selected scenario file: 1a) "Shapes" 1b) "Sounds" 1c) "Music" 2) In the same folder as the 4thEncounter application:
* 2a) "Levels"
* 2b) "Shapes"
* 2c) "Sounds"
* 2d) "Music"
* 3) Finally, the resource fork of the 4thEncounter application. You can use WolfEdit to create all of these files, although currently you'll have to use ResEdit to install sounds or instruments. Levels should be put either in the user-selected scenario file, or in the "Levels" file. If the user selects "Choose Scenario from the opening dialogue, the levels in the chosen file will be loaded, and the search path will start at (0). If the user selects "New Game", the levels from the “Levels“ file will be loaded, and the search path will start at (2). Note that you don't have to split the resources up in this way; you can still put your whole scenario in one file if you want. The search path is simply there for added flexibility.

## How to Run

Currently you'll need the 2nd Encounter as well, because there are no levels or artwork included with the 4th Encounter, it's just an engine. Put a copy of the 2nd Encounter in the same folder as the 4thEncounter application and rename it ”Shapes“. Then launch 4thEncounter.

To compile your own version from the source, you'll need CodeWarrior Pro 3 or later.

It might be possible to get it to compile under MPW, but you're on your own for that.

## Links

4th Encounter page on Greg Ewing’s homepage
Ammo Items

Ammo Items are pickups which can be consumed for ammunition by the player. Ammo is precious for powering the player's various long-ranged weapons. On the PC family of Wolfenstein games there is not much variety in pickups, but the Mac Family expands the variety quite a bit.

# Bullet Ammo Items

Bullets are the only type of ammo in the PC family of Wolfenstein games. They power the Pistol, the Machine Gun, and the Chaingun. Because of this, all ammo you find will power all of your guns, but all of your guns will drain the same pool of ammo.

## Ammo Clip

The ammo clip is the source of all ammo in Wolfenstein 3D. When found throughout the level, an ammo clip is worth 8 bullets. If an enemy drops a clip it will be worth 4 bullets.

Ammo ClipMission Packs Ammo Clip
### ECWolf DECORATE Definitions

```
actor Clip : Ammo 59
{
    inventory.amount 8
    inventory.maxamount 99
    ammo.backpackamount 20
    ammo.backpackboostamount 100
    ammo.backpackmaxamount 299
    states
    {
        Spawn:
            CLIP A -1
            stop
    }
}

actor BlueClip : Clip 139
{
    states
    {
        Spawn:
            CLP2 A -1
            stop
    }
}

```

## Ammo Box

The ammo box is introduced in Spear of Destiny and is worth 25 bullets. Given that the player can only carry up to 99 bullets, each of these boxes are extremely valuable.

Ammo BoxMission Packs Ammo Box
### ECWolf DECORATE Definitions

```
actor ClipBox : Clip 90
{
    inventory.pickupsound "misc/ammobox_pkup"
    inventory.amount 25
    states
    {
        Spawn:
            AMMO A -1
            stop
    }
}

actor ClipBox2 : ClipBox 140
{
    states
    {
        Spawn:
            AMO2 A -1
            stop
    }
}

```

# Power Up

The Power Up, while having the additional benefits of giving the player an extra life and 99 health, also gives the player 25 bullets. This makes the Power Up important to consider strategically as an ammo item, especially considering that it's the only ammo item which can be picked up when the player is already at full ammo.

Power UpMission Packs Power Up
Anvil Software

**Anvil Software** is a label founded by Wolf3D community member Jeimuzu73, who has produced several first-person shooters made in GameMaker inspired by *Wolfenstein 3D*. Originally released on the now defunct YoYoGames Showcase, they have since been uploaded onto Game Jolt.

## Tower of Anvilstein 3D

A seven level first-person shooter, developed and released in 2011. The game is incredibly primitive, being a horde shooter set in single room instead of the typical mazes of Wolf3D.

Link: https://gamejolt.com/games/tower-of-anvilstein-3d/40685

## Mace of Fate

Sequel to *Tower of Anvilstein 3D*, developed and released in 2012. The game plays more like a typical Wolf3D game with hunting for keys in maze-like levels. It's still primitive in terms of design and implementation.

Link: https://gamejolt.com/games/mace-of-fate/40692

## Castle Totenschloss

Third game in the series, developed and released in 2012. Based on Wolf-Skevos Jones' Castle Totenkopf v1.2, Totenschloss expands on Mace of Fate and features new weapons, enemies and bosses.

Link: https://gamejolt.com/games/castle-totenschloss/40694

## Rise of the Iron Knights

Fourth game in the series, developed and released in 2014. Based on Wolf-Skevos Jones' Project Eisenritter, ROTIK tried to emulate the Nazi lab aesthetic with scientists, zombies and robots to mixed results.

Link: https://gamejolt.com/games/rise-of-the-iron-knights/42882

## Fuchsenstein 3D

Remake/reboot of the series, developed and released in 2018. The game is remade from the ground up in terms of mechanics and design, making it look more like Wolf3D than ever, but having a rewritten story and revamped aesthetic.

Game Jolt: https://gamejolt.com/games/fuchs3d/382114

itch.io: https://megajim73.itch.io/fuchsenstein-3-d

Thread: http://dhw.wolfenstein3d.com/viewtopic.php?t=8122

## Fuchsenstein II: Mace Revival

Sequel to the reboot, and a remake of Mace of Fate, developed and released in 2021. Building upon Fuchs3D, Mace Revival adds newer features such as windows, outdoor skies, health kits and even secret powerups.

Link: https://gamejolt.com/games/macerevival/676263

Thread: http://dhw.wolfenstein3d.com/viewtopic.php?t=8605

## Totenschloss: Kerberos

An upcoming remake of Castle Totenschloss, this time taking much more influence from Castle Totenkopf SDL. Set to release by early 2023, after the 10th anniversary of the original Totenschloss.

## ROTIK Remake

Probably the next game planned after Totenschloss: Kerberos, just to complete the remade quadrilogy.

## External links

* Anvil Software - GameJolt
* Anvil Software - itch.io
A Fucking Mapset

*A Fucking Mapset* is a mod for MacenWolf made by AstroCreep early in July 2021 and released on the 15th of July, along with two mod ports, in a ModDB news post.

The mod (which is not really a mapset) offers four new maps, new music in the form of AstroCreep's Mac-style Wolf3D song remixes, and White Zombie album art as the new title screen. Beta tested by Gerolf. Made in three days.

## Links

* ModDB article
* Download at MediaFire
* Download at MediaFire (different link)
Archives - Volume I

Level 1

**Archives - Volume I** is a map set for Spear of Destiny, made by ack. It was released on August 21, 2006.

## Description

As the title indicates, the set consists of 21 maps pulled from ack's massive archive. Some of these maps did not make the cut for a number of mods ack contributed to over time. Though the maps were made over the stretch of roughly a decade and seem to differ quite in size and difficulty, the set still plays as a collected experience.

## Ports

The set was included in AstroCreep’s ECWolf compilation SPEARPAK. As it is only a map set it is port-friendly.

## External links

* Download Archives - Volume I at The Wolfenstein 3D Dome
* [1]Download Archives - Volume I at The Wolfenstein 3D Vault
* Download at MediaFire
* Gameplay footage on Twitch & Gameplay footage on YouTube
* Youtube videos: 게임하는모모
* Poll at Haven
* News at the Dome: JUL/AUG 2006
Achtung

Level 1

### Awards

Achtung is a mod for registered Wolfenstein, made by M. Chambers. It was uploaded on the Wolfenstein 3D Dome on November 27, 2003, though it was released on Chambers' own site in late July 2003.

## Description

The files date from July and August 2000, suggesting a much earlier creation date; this is also somehow evident from the usage of John Bucksnort and Operation: Panzerschiff sprites. 10 new levels are featured on Episode 1. Almost all wall textures were replaced, with many originating in the Spear mission packs or Ken O'Brien's wall pack sets. Some floors are clearly based on vanilla maps, mainly E1M1, E1M5, E1M8 and E1M9 in their respective places.

## External links

* Download Achtung at The Wolfenstein 3D Dome (archived)
* Download Achtung at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: NOV/DEC 2003
Alien Wolf

Level 8

Alien Wolf is a mod for shareware Wolfenstein, compiled by Colonel Bill. It was heavily based on Mark Fleig's 1993 mod ALIENWolf.

## Description

The mod featured two extra levels not found in the original 1993 version. For many years, Colonel Bill's version was the most prominent of the two, though the authorship was still listed as being that of Fleig's. The set was featured as a download on the Wolfenstein 3D Dome both with and without all files included. A version dated October 2004 features a custom icon and a debugmode parameter.

## External links

* Download Alien Wolf at The Wolfenstein 3D Dome (archived)
* Download Alien Wolf (all files included) at The Wolfenstein 3D Dome (archived)
* Download at MediaFire: Colonel Bill version
Alien Invasion Patch

Level 2

Alien Invasion Patch is a mod for Spear of Destiny, made by Majik Monkee. It was released on June 3, 2004.

## Description

Though the project had been in the pipeline for some time, no new maps were made for the project. Majik mentioned he did not intend to finish it, but wanted to release whatever he had ready at the time. Lots of new graphics are featured, including a new status bar. Together with the graphics, new sounds are also featured; these come from a mixture of Operation: Hundscheisse and Corridor 7.

## Connection to other projects

The protagonist could suggest that the project may had been related to Countdown to Chaos.

## Availability

The mod was never listed outside the Dome news, and its original download link has since been removed.

## External links

* Download at: Dropbox Mediafire
* News at the Dome: MAY/JUN 2004
AReyeP

AReyeP is best known for his two projects released in collaboration with MCS, but started out making map sets as early as 1993 and put out an extensive DOOM/Wolf pairing in his own name. He also created the AReyeP's and MCS' Wolfenstein 3D Addons website to host their creations.

Extremely apt at both graphics as well as mapping. He was born in Australia but later moved to South Africa.

Left the modding community around 2013 but he's still out there... Somewhere...

## Wolfenstein 3D mods

* AReyeP's First Add-on
* CIGWolf

* End of Destiny (with MCS)
* End of Destiny: Christmas Level 2007 (with MCS)
* End of Destiny: Christmas Levels 2008 (with MCS)
* End of Destiny: Christmas Levels 2009 (with MCS & ack)
* End of Destiny: Christmas Level 2010 (with MCS)

* Spear Resurrection (with MCS)
* Spear Resurrection: 10th Anniversary Edition (with MCS)
* WolfenDOOM
* Wolf Odyssey

## Contributions

* Beyond Mutantstein Special Edition (2 maps)

* Beyond Mutantstein Special Edition - Anniversary Edition 2002-2012 (1 map)
* Die Hard Wolfers SDL Mapset (Episode 2)
* Die Hard Wolfers Spear Mapset (3 maps)
* Die Hard Wolfers TC (Sprite art)
* Ghosts (Original Release) (1 map)
* Map of the Month June 2007 (1 map)
* Map of the Month July 2007 (1 map)
* Map of the Month August 2007 (1 map)
* Map of the Month September 2007 (1 map)
* Map of the Month October 2007 (1 map)
* Map of the Month February 2008 (1 map)
* Map of the Month Lost and Found (1 map)

## External links

* AReyeP and MCS' Wolf 3D Add-ons
* Wolfer profile on Dean's Wolfenstein 3D Blog
Afrika Korps Assault

Brown's mapping is as always solid in quality and new graphics, as well as map aesthetics, are rather impressive and unique. You'll see decorations and posters on pleasant-looking walls, some interesting outdoor textures, Egyptian sprites, brown-uniformed Afrika Korps soldiers,
and the transparent wall quadrant feature sees a lot of use to great effect. Mapping is tight, with a lot of corners and pillars, plus hordes of enemies to tackle. If you don't get sick of all the brown.

## External links

* MacenWolf Port at ModDB
* MacenWolf thread at DHW
Assault on Germany

Episode selection

**Assault on Germany** is a mod for registered Wolfenstein, made by Kyo Kusanagi. It was released on August 2, 2004 as a demo containing one episode, with the full version following five days later.

## Description

The version with one episode featured new level names and were new creations. The full version and the remaining 5 episodes suffer from the fact that most level are barely touched originals.

Coding changes include new menu colors and changed episode names. In terms of audiovisuals, many sprites and sounds have been changed; these were mainly sourced from WSJ mods or the Image World.

## Read Me: Episode 1 map list

* 1:Outside
* 2-3:Approach
* 4:Streets of Germany Part1
* 5:Nazi HQ East Wing
* 6:Nazi HQ West Wing
* 7:Streets of Germany Part2
* 8:Office Building
* 9:Fanz Home

## External links

* Download Assault on Germany at The Wolfenstein 3D Dome (archived)
* Download Assault on Germany at The Wolfenstein 3D Vault
* Download Assault on Germany (Demo) on DropBox
* Download at MediaFire: full | August demo | September demo
* Gameplay footage on Twitch & Gameplay footage on YouTube
* News at the Dome: JUL/AUG 2004
* YouTube video: Richter Belmont
Autumn's Adventure

Title screen

Autumn's Adventure is a mod for shareware Wolfenstein, made by AdamMasterArt. It was released on November 9, 2014 via ModDB. An ECWolf port was attached to the download, in addition to the usual DOS setup.

## Description

The mod features 3 new levels and is based on the *My Little Pony* franchise. The new enemies are based on characters from that particular franchise, in addition to some of the textures and sprites, some of which were based on Lost Episodes material.

Though being listed as a demo, a full version was never released.

## External links

* Download Autumn's Adventure at The Wolfenstein 3D Vault
* Download page on ModDB
* Download at MediaFire
* Thread at Haven
* News at the Dome
* YouTube videos: AdamMasterArt
Assassinate Hitler

Opening level

### Awards

**Assassinate Hitler** is a mod for registered Wolfenstein, initially released in late 1998. It was made by Gary Ragland.

## Description

It was one of the earliest mods to modify the source code. This was done by hex editor. Assassinate Hitler was for a brief while available only as an add-on to the Chokage EXE, titled *Hitler20*, initially released on December 30, 1998.

*Version 1.2* was released on February 2, 1999. Smaller in size than it was as a Chokage add-on, this made the mod more appealing to download sites and more easily accessible. This was the version most commonly used.

The mod follows a seamless level flow, among the first if not the first to do so. 20 levels are featured. There are no bonus levels.

## Storyline

The storyline as featured in the Read Me file:

*You are to Assassinate Hitler, dealing one final crippling blow to the Third Reich. Adolf Hitler, realizing that the end is near, has escaped to his TITANIC bunker in the German countryside. Allied intelligence has just now determined its location, and you must go there to perform your mission. The bunker itself is located underground and is bomb-proof, but you wont be able to access it immediately. First, you must blast your way through an ancient German castle, which sets atop the entrance to the bunker itself. (This segment is represented by the first 10 levels of the game). The last 10 levels represent the bunker itself, which is a little more hectic than the castle levels. Level 20 is where you'll finally confront Hitler...*

## Known bugs and points of interest

As with some early mods using seamless level flow (The Six Depths of Terrorism being another) there was some difficulty in getting from level 9 to 10 and onto level 11. Though this was fixed in v1.2, this resulted in level 10's starting point being near the exit, making the rest of the level inaccessible, unless certain guards were alerted. For many years, this was the only way to play level 10 in DOS.

Level 8 features a particularly difficult secret area section, obviously inspired by original Wolfenstein 3D's E2M8. This secret area features an elevator taking the player to level 10, avoiding the aforementioned issue. Similar treatment can be found in Schabbs 2000, which features an actual secret level as its level 9, as well as Armageddon.

## Ports

Available only in DOS for more than a decade, the mod was ported to SDL by MCS. This port fixed the aforementioned level 10 issue. It was released on May 10, 2013 which was also the same day where Executor put out an ECWolf port of the mod.

## External links

* Download Assassinate Hitler (DOS) at The Wolfenstein 3D Dome
* Download Assassinate Hitler (SDL) at The Wolfenstein 3D Dome
* Download Assassinate Hitler (SDL) at The Wolfenstein 3D Vault
* Download at MediaFire: DOS | SDL | ECWolf
* ECWolf port thread at DieHard Wolfers
* SDL release thread at DieHard Wolfers
* U-Rate-It poll at DieHard Wolfers
* News at the Dome
* YouTube videos: Lingyan203
Abandon 2020

Title screen

Abandon 2020 is a project for registered Wolfenstein, made by Thomas Weiling with coding changes by AlumiuN. It was released on April 13, 2020.

Essentially a *cleaned-up* version of 2004's Abandon, with the addition of most of the levels that did not make the cut but eventually turned up in 2006's Abandon v0.0, the set fixes some of the map errors from the 2004 original that often made gameplay difficult.

All 60 levels have been tinkered with in some fashion. Mainly the errors with floor codes and guard placement have been fixed, and additional pickup items have been added. A handful of designs have also been altered, but the bulk of the original 2004 levels are still very much in place. No new levels were made for the set.

Graphics and sounds have been restored to the original Wolfenstein 3D atmosphere, as this was the original approach. The original storyline and map design was also based on the idea of seamless level flow, though this was not implemented in 2004.

Whereas Brian Lowe was responsible for the 2004 original's coding (in addition to map supervision where Lowe added health and ammo in critical situation and cleaned up some guard placements), Abandon 2020 instead uses an EXE made by AlumiuN which has been used first for Frantic Passages, and expanded with the release of KowTow.

## Bugs and patches

Though tested over the course of eight hours through and through, numerous bugs still appeared in the April 13 release. A vital error was the end elevator on level 30 not being accessible. As this was lifted straight from the old Abandon which featured episodic flow, the error went unnoticed until a proper revision appeared on April 23, 2020 which also featured a handful of ever-present objects-in-walls bugs and VSWAP features.

As the original Abandon was made in MapEdit 4.2, and this was Thomas' first effort, numerous objects may still appear inside walls. Treasure items should - hopefully - not appear within walls or in any way inaccessible to the player, making proper 100 % ratios possible.

## External links

* Download Abandon 2020 at MediaFire (April 23, 2020 revision, click here for old version)
* DHW thread
* Haven thread
A Time to Die

Title screen

A Time to Die is the first mod made by Lakota Bucksnort. It was released on July 29, 2004.

## Description

The design of the mod carried on in the same tradition as her husband and grandson. At the time of its making, Lakota was 79 years old.

The mod features 5 levels and uses the EXE of 2nd.zip, originally compiled by BJ Rowan. The set was described as *sadistic* by another Bucksnort. The maps took seven months to complete.

## Ports

An SDL port was released on March 15, 2013, courtesy of Andy Nonymous. This port raised the static object and actor limit slightly, and fixed a few mapping bugs.

## External links

* Download A Time to Die (DOS) at The Wolfenstein 3D Dome (archived)
* Download A Time to Die (SDL) at The Wolfenstein 3D Dome
* Download A Time to Die (SDL) at The Wolfenstein 3D Vault
* Download at MediaFire: DOS | SDL
* News at the Dome: JAN/APR 2013 JUL/AUG 2004
Astrostein 2525

Title screen

Astrostein 2525 is a mod for registered Wolfenstein, made by Wes Desjardins. It was released on July 20, 2002.

## Description

Inspired by a 3-level demo made by Bruce Ryder, the mod features upwards of 12 levels in the same outer space atmosphere.

## Legacy

Ryan de Haast sent the mod to Brian Lowe originally, though his involvement in the project is unknown. The mod was withdrawn from listings in mid-2003 by request from the author.

## External links

* Download Astrostein 2525 at The Wolfenstein 3D Dome (archived)
* Download at MediaFire
* News at the Dome: JUL/AUG 2002 (archived)
15 Master Levels

The (notoriously) difficult opening level

15 Master Levels is a mod for registered Wolfenstein, made by Ipank7000. It was released on January 29, 2012.

## Description

As the title indicates, the mod features 15 levels, of which 3 are secret levels. No new graphics are featured, but the SDL EXE features new ceiling colors, a fifth difficulty setting and a handful of other changes.

MCS is credited for the blocking object code, and Luke Strauman for wider music selection.

The level of difficulty is quite high, evidenced by the opening level. This level, along with a handful of other levels, was taken from Ipank7000's Mapset.

## External links

* Download 15 Master Levels at The Wolfenstein 3D Dome
* Download 15 Master Levels at The Wolfenstein 3D Vault
* Download at MediaFire
* Thread at DieHard Wolfers
* YouTube video (Ipank7000)
AOL Hell

Level 2

AOL Hell is a mod for shareware Wolfenstein, made by Colonel Bill.

The mod was never submitted to the Wolfenstein 3D Dome, and was only mentioned in passing by Colonel Bill in the spring of 2019.

Graphics allude to the fact that the mod was made in frustration over AOL (America Online) and features many new sprites and textures in addition to 10 mainly well designed levels.

Files date to January 1, 2000 but this is most likely a dummy date. Exact release date is not currently known, but it is estimated to be between 1996 and 1998.

## External links

* Download AOL Hell at DropBox
* Download at MediaFire: DOS | SDL
Adolf's Last Stand

Level 13

Adolf's Last Stand is a mod for Spear of Destiny, made by Bryan Banfield. It was released on October 13, 2002.

## Description

21 new levels are featured. Some of the keys may be found in secret areas. A handful of graphics were changed.

No Read Me file was attached, and unlike what the mod's title suggests, Adolf Hitler does not appear in this mod.

## External links

* Download Adolf's Last Stand at The Wolfenstein 3D Dome (archived)
* Download Adolf's Last Stand at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: SEP/OCT 2002
4th Encounter (Mod)

The maps are very simplistic, oddly decorated, and there isn't even much to fight, at least in the 1st Encounter version. The 2nd Encounter version has less maps overall but throws some Encounter-specific bosses into the fray, multiple ones per map. These go well along with all the ammo... or lack of ammo, as the case may be, as unfortunately at least one map when there's barely anything to pick up still has you face a boss, who can technically be evaded.

## External links

* 1997 Version for MacenWolf at ModDB
* 1995 Version for MacenWolf at ModDB
* MacenWolf thread at DHW
10levels

Level 3

10levels is a map set for shareware Wolfenstein. It was finished on March 10, 1998. Authorship is unknown.

## Description

The 10 levels are quite large in size, and there is a pretty good balance in skill 1, 3 and 4 guards. Some textures were replaced by a handful of walls from registered Wolfenstein.

## Authorship

Due to its similarity in terms of layout, the set may have been authored by Gary Ragland. Ragland's new30 set dates from only a few months before 10levels and likewise features maps and VSWAP as the only changed files. Stylistically, the two sets have a lot in common, both in terms of title (*10levels* vs. *new30* seems to gel well together) as well as design. This is mainly speculation, though.

## External links

* Download 10levels at The Wolfenstein 3D Dome
* Download 10levels at The Wolfenstein 3D Vault
* Download at MediaFire
Blake Evolution

Level 2

**Blake Evolution** is a mod for shareware Wolfenstein 3D, made by Johnathan. It was released on January 30, 2003.

## Description

The mod is based on Brian Lowe's Blake Wolf and features 9 new levels, with level 10 remaining from Blake Wolf.

## External links

* Download Blake Evolution at The Wolfenstein 3D Dome (archived)
* Download Blake Evolution at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: JAN/FEB 2003
Astrostein (WolfenDOOM)

In-game screenshot

Astrostein is a DOOM II scenario made by Laz Rojas. It features a storyline taking place in an alternate future, where Nazis conquered weapons from the future via a time portal and won WWII.

10 levels are featured. Astrostein would influence quite a handful of mods in the wake of its release, and it remains a highly respected and imaginative piece of work.
Blood and Gibs (Objects)

Blood and gibs are special nonsolid props which become health pickups if the player's health is below 11%. They only grant 1% health, but desperate players can take advantage of this to optimize health preservation.

# Trivia

* The ability to drink blood and gibs from the ground is listed as a tip in The Official Hint Manual for Wolfenstein 3D.
* Drinking blood and gibs causes the same sound that plays when Hitler's death animation plays (slurpie).

# ECWolf DECORATE Definitions

```
actor Blood : Health 67
{
    inventory.amount 1
    inventory.maxamount 11
    inventory.pickupsound "misc/slurpie"
    states
    {
        Spawn:
            BLUD A -1
            stop
    }
}
actor Blood2 : Blood 145
{
    inventory.pickupsound "misc/slurpie2"
    states
    {
        Spawn:
            BLD2 A -1
            stop
    }
}

actor Gibs : Health 71
{
    inventory.amount 1
    inventory.maxamount 11
    inventory.pickupsound "misc/slurpie"
    states
    {
        Spawn:
            GIBS A -1
            stop
    }
}
actor Gibs2 : Gibs 126
{
    inventory.pickupsound "misc/slurpie2"
    states
    {
        Spawn:
            GIB2 A -1
            stop
    }
}

```
A Doll's House

Title screen

A standalone action-adventure featuring all new graphics, audio and levels. The game focuses on puzzle-oriented gameplay while pitting trolls, giant worms, ghost pirates, gunslinger, knights and more against the player. It incorporates many advanced engine enhancements, 8 varied weapons with bouncy projectiles and an unique atmosphere.

The project originally started out as a 1-level DOS mod in 2007 and evolved over the years with additional changes and levels. The game is available for Windows and has been ported to Android in 2015. The first 5-8 Episodes were for DOS originally.

Each of the 18 chapters got a fantasy theme, ranging from old mansions, over parks and forests, to tropical islands and consists of 1 to 7 large levels.

## Episodes

* Episode 1: A Doll's House
* Episode 2: Ghosts
* Episode 3: The Master Builder
* Episode 4: Ghost Tower
* Episode 5: Ghosts Special
* Episode 6: Ghosts Special II
* Episode 7: Ghosts Special III
* Episode 8: When We Dead Awaken
* Episode 9: When We Dead Awaken II
* Episode 10: When We Dead Awaken III
* Episode 11: The Wild Duck
* Episode 12: The Lady From the Sea
* Episode 13: The Wild Duck Xtra
* Episode 14: The Lady From the Sea Xtra
* Episode 15: The Lady From the Sea Special
* Episode 16: The Lady From the Sea De Luxe
* Episode 17: When We Dead Awaken SPECIAL
* Episode 18: A TROLL'S HOUSE

## External Links

* Poet's A Doll's House at Poet Software
* Store at Poet Software
* YouTube: ADH by Atina, Lady from the Sea by Atina, Lady from the Sea Part 1 by MrWolfForever, Lady from the Sea Part 2 by MrWolfForever, A Troll's House by Poet
Beyond Mutantstein Special Edition

Title screen

**Beyond Mutantstein Special Edition** is a Spear of Destiny mod/tribute project by the Wolfenstein community, originally released on December 26, 2002.

## Description

The mod was dedicated to the notable Wolfenstein 3D modder, John Bucksnort, who had passed away in September 2001.

The project was coordinated by BrotherTank and Brian Lowe. In many respects, the mod was the first notable community effort, and would pave the way for the DieHard Wolfers' TC and the Map of the Month contest. The set includes 21 maps from 15 different mappers as well as various code changes and graphic contributions.

The source code was later released, and a handful of mods would eventually use it as a base. One of the most noteworthy changes includes guards being able to open secret doors.

## Ports

Originally released as a DOS mod in late December 2002, a small patch was issued in January 2003 that dealt with a mapping issue. This was labeled as *v1.1* and was henceforth the only available DOS version.

With its tenth anniversary dawning, a new tribute project was undertaken sometime in the summer of 2012. This project went on while all of Bucksnort's older sets were in the process of being ported to SDL. Eventually, the original 2002 set was ported to SDL and released on November 18, 2012, anticipating the anniversary project by a month.

## Credits

According to the Read Me file:

* Code Mods: MCS
* Storyline & mutant graphics: AReyeP
* Co-ordination: BrotherTank & Schabbs
* Map contributions: AReyeP, Arielus, Bobby Bucksnort, BrotherTank, Daniel Walley, Harry Sr, Jack Ryerson, James Ingham, Kyle Fisher, Martin Krysiak, MCS, Poet, Schabbs, Selong Chiang & Tristan van Putten

## External links

* Download Beyond Mutantstein Special Edition (DOS) v1.1 at DropBox
* Download Beyond Mutantstein Special Edition (SDL) at The Wolfenstein 3D Dome
* Download Beyond Mutantstein Special Edition (SDL) at The Wolfenstein 3D Vault
* Source code at MediaFire
* U-Rate-It poll at DieHard Wolfers
* Review at Dean's Wolfenstein 3D Blog
* News at the Dome: SEP/DEC 2012 JAN/FEB 2003 NOV/DEC 2002
* Youtube videos: AlphaStarDX
Absence II

Absence II was a project for Wolfenstein 3D made by Havoc. First mentioned in passing in late 2009, it was always stated that though a sequel to Absence was very much in the making in some way or other, no formal announcements could yet be made due to the development stage being way too early.

The mod was canceled in mid-2010 due to Havoc and Metal Overlord being the only remaining members on the team; the original Absence had seen many more contributors.

## External links

* Havoc's Wolf 3D Page: News Archive (see August 2009)
* DHW thread (for Absence - most recent replies relate to Absence II)
Assassination

Level 3

**Assassination** is a mod for shareware Wolfenstein, made by Bernt Hansen. It was released on October 25, 2002.

## Description

The mod features graphics from the Lost Episodes and 10 new levels. Some levels needed pushwalls to be opened to be completed. Some minor coding changes were featured as well.

A patch was made four days after initial release that squashed a mapping bug. This patch replaced the original version.

## External links

* Download Assassination at The Wolfenstein 3D Dome
* Download Assassination at The Wolfenstein 3D Vault
* Download at MediaFire
* News at the Dome: SEP/OCT 2002