recursal/Fanatic-Fandom huggingface dataset:
Magique

One of the oldest races on Samarat, the Magique are now scattered across the world with no unifying homeland. The concept of race means little to them as a result. Their species are incredibly wise, making them natural teachers, political advisors, and war leaders.

### Lore

Long before the dawn of man, the Magique have lived in Samarat's shadows as an ancient order. Their structure and powers made them a race feared by all, despite them never participating in warfare. It was often believed nations were being manipulated by their guile. After the Sylvanian Empire formed, their first enemy was the Magique order. Countless were slaughtered and scattered across the world. Now, no sense of unity exists and the order has disassembled.

## Distinctive Characteristics

* Immense magical energy reserves, exceeding any other creature.
* Generally weaker physical potential. While some can train and become strong warriors, the vast majority cannot compete through weaponry alone.
* Wisdom and fortitude. Almost as renowned as their wisdom, they are known to be incredibly difficult to intimidate.
* Ability to see as clearly in the night as in the day.
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C7: The Nine's Trials

## Main Characters

* Roan Landen
* Scholtz Van Ulrich
* Seyche Ocarin

## The Nine

* Rosewell Darius
* Strom of Elonia
* Shiaru
* ...
* ...
* ...
* ...
* ...

## Contestants

* Angrik Contestant
* Elven Contestant
* Alomi: "The tall blonde woman responded coldly. She had blue eyes, a slightly scarred face, and a frown that could give Seyches a run for her money." --Jdog101
* Mauk: "It didnt work. Said Mauk, the man who had declared himself the leader earlier. What were you thinking?! he yelled out." --Jdog101

## Mevan

* Kelly
* Balahne
* Mattias (Seyche's half bro)
* Feuzon
* Mevani who hits Vasos

## Others

* Vasos Landen
* The Captain
* Gallium 'Lium' Dortswright
* Hager Van Ulrich
* Captain Delpert
MGA Field at Central Park

“The Crown in Downtown”

The site of MGA Field at the Central Athletic Complex with Downtown Wheaton in the background.

## Tenants

### Tenants

Wheaton Warriors (2023-present)

**MGA Field at Central Park** is a baseball field currently under construction that is located in Downtown Wheaton, Illinois. When fully built in 2023, it will serve as the new home field of the Wheaton Warriors, moving from their old baseball field, Scottdale Park.
Master's Forces

Those allied with the Master. His core team comprises of:

* The Master
* Beatrice
* Elric Overlord
* Trient Overlord
* Niche

There are three major groups that are also allied with his forces:

1. Ixania: Led by Julian Maestro, much of the Master's resources and wealth come from Ixania's reserves.
2. Stormhammer: Indirectly working for the Master. Julian pays for contracts that works on behalf of the Master's schemes.
3. Sylvanian Empire: A close friend of the Emperor, the Master works to achieve their goals together
The Forgotten Wonders

*Mystic wonders that are scattered throughout the world. The depth and breadth of their powers and capacity are unknown to all. But there is a certain association between their overwhelming energy and the Tales of the Ancients.*

## Kitane Chain

* **The Bloody Tear.** Located on Elonia, this wonder was the target of the Master's plans 15 years prior to the adventure of our heroes. Its abilities are known only to the Master and the Nine. Its destructive capability is massive, and the Master has long sought to use its power for his sinister plans.
* **?????**: An Unknown wonder on the largest island in the Kitane Chain. Our heroes have yet to come across this wonder.

## Jadesia

* **The Ancient Gift.** Located on the highest level of Goldwood Towers, this wonder is the key to controlling Samarat. After reciting a lengthy incantation, the wonder will bless an individual with unparalleled power to shape Samarat's lands as they will.

## Mirolin

* **?????**: An Unknown wonder our heroes have yet to come across.

## Sylvania

* **The Sinthian Soul.** A massive tree on the Eastern Continent. It contains immense magical properties, but has not reacted to the many scientists that have come to study it and discern its capabilities. It's said that it would take years of climbing to reach the top of the Sinthian Soul. While known to all as a landmark, its hidden properties as a Forgotten Wonder is known to none. The Sinthian race has, for generations, stood as guardians to the tree until they were massacred by the Sylvian Empire.
* **?????**: An Unknown wonder our heroes have yet to come across.

## OuKonigreich

* **?????**: An Unknown wonder our heroes have yet to come across.

## Beshlos

* **?????**: An Unknown wonder our heroes have yet to come across.

## Fiore

* **The Safeguard.** Located in the town of Besim, this wonder activates if someone within its area recites an incantation, and lasts for 24 hours. It protects from magical attacks, and is able to read the intention of individuals to block them from entering or exiting the sphere.

## Qirallis

* **?????**: An Unknown wonder our heroes have yet to come across.
* **Avix's Perch.** Though technically not a Forgotten Wonder, it is the area which is known to house Avix, a majestic bird that is a Forgotten Wonder as old as time. Details of Avix elude all, as the bird has never been captured and little is known about it, except that its hymns contain powerful energies that effect the world.

## Pethros

* **?????**: An Unknown wonder our heroes have yet to come across.
C5: Throat

## Main Characters (Protagonists)

* Maxwell Darius
* Scholtz Van Ulrich
* Roan Landen
* Seyche

## Order of Athanos

* Commander Ubzu
* Ubzu's Strike Force: 2 strongest Order soldiers
* Flair: One of Ubzu's Strike Force
* Lit and Og: the two with Scholtz that he kills
* Maud/Jode
* Arch
* Arlin
* Janosik

## Stormhammer

* Mercenaries attacked by Roan and Vaena
* Station Commander Jarita
* Warden Sciben
* Commander Yonotow
* Station Commander Youis
* Station Commander Lium Dortswright

## Prisoners

* Neotorio
* Rebelling Prisoners
* Fake Vasos
* Vasos Landen

## Others

* Jew Foxhound (RP: Christian Wolf)
* Vaena
* Saber
* Dune--guy scholtz mugs
* Julian
* Chained Dwarf and Chained Angrik sold to Julian
* The Master
* Prison Creatures : Qirallin Manitec,
* Lium's Mother (Elf Maiden)
* Zidrec Dortswright [Lium's Bro]
* Jool Dortswright [Lium's Bro]
* Gal Dortswright [Lium's Father]
* Gal's wife
* The Captain
Stormhammer

## The Stormhammer Mercenary Group

Stormhammer is a highly skilled, well-funded, and well-armed mercenary group run by Colonel Raskism. Their main base is found on Pethros, and a prison to the south of the western continent called 'The Throat'. They are hired primarily by the Empire and Ixania, but hold minor contracts with almost every faction or governing power.

###

### Ranks

#### Colonel Raskism

Known simply as 'the scariest man alive', Raskism formed Stormhammer after being disillusioned by war, nationalism, and patriotism. He founded Stormhammer and rules it with an iron fist. It is rare that he finds it necessary to engage in battle, as he has strong underlings. Two of his most powerful soldiers are the 'Left Hand' and the 'Right Hand'.

#### The Right Hand

##### Commanders

There are five commanders who report directly to the Right Hand. They are notably powerful and are matched by very few.

##### Captains

For each commander there between three to five captains. Each is strong in his or her own right, but their duties are to oversee the business of an entire platoon.

##### Lower Ranks

Below captains there may be other official positions, but these officers are merely in charge of passing along orders and leading smaller groups of men.

#### The Left Hand

#####

##### The Black Contracts

This is the elite task force led by the Left Hand to handle sensitive operations. They are entrusted only with the most important tasks.

### Fort Ragnis

Fort Ragnis is the base of operations for all of Stormhammer's officers and tasking. All information flows in and out of the base. All wealth is stored in its vault, found five stories below. The base is protected by the single strongest commander and his entire league of soldiers. The Right hand oversees the operations of Fort Ragnis. Although the Left Hand has a separate task force, the two Hands often work together for their common interests.

### The Throat

A prison of deserters and individuals too powerful to dispose of altogether. It is overseen by a warden, Sciben, who was once a criminal, who used his powers to torture and conduct 'experiments'. He was captured by the Black Contracts, but given a job instead of death. He now uses his position to continue his torture with the inmates. It is heavily guarded and another commander is placed as its protector.
Sprite

This article is **incomplete**.
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> "*You can't punch us, we're only mist, and that was just the wind that hissed.*"
> ― The Song of the Sprites.
>
>

Ariel, one of Xar's sprites

### Notable examples

Ariel, Tiffinstorm, Mustardthought, Timeloss

A sprite is a small, humanoid magical creature that inhabits the Wizard Wildwoods.

## Etymology

The word "sprite" is an alternate term of description for fairies or pixies.

## Biology

### Anatomy

Adult sprites are described as "resembling a human crossed with a large, elegant insect". They possess wings and sharp, angular limbs, and carry wand-quivers and spellbags with them at all time.

Younger sprites, or "hairy fairies" are less agile and fierce-looking. As the name implies, they are hairier than adult sprites - this hair is shed as they get older - and their wings are smaller.

## Intellience, Behaviour and Communication

### Intelligence

Intellect varies from one to another, the same as with humans. While intrepid and brave, baby sprites like Squeezjooz tend not to be the brightest of creatures, while Ariel and the older ones show wisdom and tactical intelligence.

### Behaviour

Often reckless, very territorial and defensive of their own. Aggressive toward Warriors and other threats. Not always perfectly loyal (abandoning Xar when his plans got too wild for them, for instance) but generally true to those who are good to them.

## Ecology

### Diet

Probably small bugs, berries and stolen food

## Interaction with Humans

Sprites make up an important section of a Wizard's following, and though Xar's great cats and giant are impressive, it is his posse of sprites that plays the largest role in his misadventures.

## Appearances

* *The Wizards of Once*
* Twice Magic
* Knock Three Times
* Never and Forever

## Trivia

* Young fairies are called "hairy fairies" due to their furry appearance.
Magic Eye

Very few Wizards are born with a Magic Eye. It grants one very potent Magic, but at the expense of being difficult to control. Often, it will belong to an enchanter with more than one life. Wish's Magic Eye is unlike any other Magic in that it is able to work on Iron.

(elaborate-- entry from spelling book)
Crusher

"Look around you and look down. What seems important from up here?"
-Crusher introducing himself to Wish.

Problem-Crusher (more commonly known simply as Crusher) is a dreamy Longstepper High Walker Giant who was assigned by Encanzo, the Magnificent and King of Wizards to look after his rather rebellious and youngest son Xar, The Magnificent.

## Biography

Problem-Crusher is the full and righteous name of Xar's Giant. Not much of his life is known in the story but he is said to be a descendant of Gog and Magog.

## Physical appearance

Crusher is said to be as tall as the trees. the trees are described to be more than 10 feet tall, thus that is Crusher's height. His face is covered with a network of wrinkles and laughter lines like the wandering paths on an old map, and his eyes are kind and wise.

## Personality and traits

Crusher tends to get lost in his thoughts and doesn't often pay attention to his companions, nevertheless he is a loyal ally and an important asset to the team.

 **Abilities and skills** :Scouting: Crusher is a wonderful scouter owing to his height and can watch out for danger.
*"Quote"*"Having trouble sleeping little one?"
-Crusher to Wish, about her not being able to sleep .

* **Ability or skill**:Smoking at the head: When Crusher is deep in thought his head starts smoking and smoldering like a forest fire.

## Relationships

### Friends

Xar

Xar is his master and was assigned to him by Encanzo to keep and eye on Xar and advise him until he grew up into a wise and responsible adult.

Wish

Crusher has a slight soft spot for the warrior princess and is loyal to her. Wish in return loves the giant and missed him during the six months between The Wizards of Once and Twice Magic

## Appearances

* The Wizards of Once
* Twice Magic
* knock three times
* never and forever
Dragons

-Flight

## Population

The dragons are separated into two categories. Namely, the Mountain Dragons and the Lowland Dragons.

* **Mountain Dragons** are a rarer species, but are built much larger. At the moment there are six of them. Each has a name. Five of them serve their king directly.
* **Lowland** **Dragons** are the more common of the two. They are slightly smaller than the mountain dragons, reaching an average height of 270m. They have a more varied skin and scale colour compared to their mountain dwelling cousins. These dragons are mostly found in forests, lakes, and even caves.

## Ranks

* **The King** who rules over all dragons, while he has shared this gift with the noble bloodline of the Northerners
* **Mountain Dragons** Those who serve and mate with the king. They hunt for his and feed him information.
* **Lowland Dragons** Although they do not have direct contact with their king, when he calls upon them, they will do so. They generally live in isolation and away from their cousins.

## Lore

Dragons are some of the oldest creatures on Samarat. Some are able to recall the time of the Ancients. They posses many abilities, but above all is their access to celestial-level magic. They have always been mysterious and only converse with those who hold the Dragon's Gift.
Fluffbuttles

Fluffbuttles are small fluffy magical creatures with a large target mark on the end of their tail. They live in the Wildwoods

## Description

Fluffbuttles are small innocent creatures that has no defence methods and will only try to hide in the thick grass only to be exposed by their giant fluffy tails.

Werefoxes are their man predators.
Wizards

The Wizards are the people of the woods, the people of magic. They lived in this part of the world long before the The Warriors stretched out their iron glove to it, and the creatures and spirits of the land are yet loyal to them.

They live in smaller tribes in the forest, unlike the Warriors in their stone-and-iron fort, and are led by Chiefs like Encanzo, although every clan answers to the Great Wizard Enchanter, who is the king of wizards and wildwoods. The title is passed from parent to child, and typically held by one of great magical power. The most powerful of these tribes are the Droods, who reside in the banks of the Lake of the Lost. The wizard tribes also extend across the Wildwoods and beyond and many have distinguishing features in their appear that one can use to identify their tribe. Among these tribes are the Bog Wizards from the East, who can be identified by their and their companions bright green skin colouration.

Powerful though they are, they are not fighters. It has taken all their cunning and magic, and all the help of the Giants, Sprites, Snowcats and other creatures to keep the land their own.

They are enemies of the Witches, for they strive to create, while Witches seek to destroy.
History

The two greatest forces in this world are the Warriors and the Wizards, and they are ancient foes.

The landscape has been shaped by their battles, the wilds remaining where the Wizard tribes held fast, vanishing where the Warrior troops conquered and maid barren the land.

Once all this place was covered in woods, the hills and mountains left open to the giants and the wizards and the sprites. But the Warriors sought new land across the sea and since then the two peoples have never found peace....

Until the tangle-haired daughter of a queen finds a new kind of magic, and the son of a Wizard king finds himself lost in ancient power.
Notfallschicht (Gesetz)

*"Manchmal müssen wir uns auf Kosten von allem anderen auf die aktuelle Aufgabe konzentrieren - oder sterben."*

Die **Notfallschicht** ist ein Gesetz aus dem Anpassungs-Gesetzbuch, welches die Veranlassung einer Notfallschicht ermöglicht. Diese zwingt ein ausgewähltes Gebäude, einmalig 24 Stunden am Stück zu arbeiten.

## Effekte

* Neue Fähigkeit: Du kannst Arbeiter in jeder Einrichtung zwingen, die nächsten 24 Stunden zu arbeiten.

* Der EInsatz der Notfallschicht wird die Unzufriedenheit steigern

* Die Unzufriedenheit steigt leicht an
Enchanted Sword

> "*This sword is made out of IRON! [...] They're IRON AND MAGIC MIXED TOGETHER!*"
> ― Xar to Caliburn.
>
>

## Object Information

### Owners

Queen Sychorax, Wish

The Enchanted Sword is a large, ancient, ornate sword that has the power to kill Witches. Inscribed on it are the words ONCE THERE WERE WITCHES ... BUT I KILLED THEM. It was once stuck inside the remains of the Stone-That-Takes-Away-Magic but was taken by Wish during Twice Magic and is currently in her possession.

## History

The Enchanted Sword was created long ago as a countermeasure against Witches. Queen Sychorax kept the sword locked in her dungeons in case the Witches ever rose again. One night, Wish, Queen Sychorax's daughter, stole the sword from the dungeons and took it into the Badwoods with her.

## Physical Appearance

The sword is ancient and grimy, with carvings of mistletoe and ivy on the handle. The sword has writing on it. On one side it says "Once there were witches..." and on the other it says "...but I killed them." At the end of "them" there is an arrow pointing to the tip of the sword. At the end of this arrow, there used to be a drop of Witchblood, but this is now mixed with Xar's skin.

## Powers and Abilities

> *"ONCE THERE WERE WITCHES ... BUT I KILLED THEM"*—The Enchanted Sword
>
>

* **Guidance**: The Enchanted Sword is able to guide the hand of its wielder by its enchantment. If the person is light enough, the sword may accidentally pull them off their feet, as was the case with Wish.

* **Witch-Killing**: The Enchanted Sword is the only known thing that is able to kill Witches apart from Wish's Magic Eye. Coincidentally, both of these things blend Magic and Iron together.
Giant

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Crusher

### Notable examples

Crusher, a Longstepper High-Walker GiantProponderous, Giant of the Ancient Lines

## Intelligence, Behaviour and Communication

### Behaviour

Often slow and ponderous, they appreciate long walks and contemplative nights. Crusher, a long stepper high walker giant is very interested by the trees and said he can hear them

### Communication

Speak the language of Warriors and Wizards, and possibly other, stranger entities.

(Does Crusher talk to the stars?)

### Species

*There are many different species of Giants: Frost Giants, Collosallclumpers, Dreamers, Monumentors . . . Despite their name, Giants actually come in various sizes* — The Spelling Book, Wizards of Once

* Longstepper High-Walker Giants
* Collosallclumper Giants
* Dreamer Giants
* Frost Giants
* Monumentor Giants
* Short-Legged Jumbo Frilly-Eared Dreamer Giants
* Mammoth Gargantopper Lumper Giants
* Thunderdell Giants
* Mountain Pine-Forest Frost Giants
* Stone-Hide Cliffclimber Giants
* Prairie Plain-Creeper Collosallclumper Giants
* Lightningcloud Stormheaver Giants
* Sea Storm Tornado Sea-Giants
* Ancient Giants of Gigantica

## Ecology

### Diet

Giants are herbivores, so they eat plants. They use their strength as an advantage whilst searching for food, as they can tear trees from the ground.

## Interaction with Humans

Generally peaceable, though the Warriors have forgotten this

## Appearances

* Crusher played a significant role in the first book, *The Wizards of Once,* even winning over Wish with his quiet kindness.

## Trivia

* Longstepper High-Walker Giants are the most commonly seen in these books
* All Giants are apparently related to Ogres, both species being descended from the Ancient Giants of Gigantica
Nighteye

This article is **incomplete**.
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## Personality and traits

*"INSERT RELEVANT QUOTE HERE"*

—INSERT SPEAKER HERE

INSERT PERSONALITY AND TRAITS HERE

## Abilities and skills

*"INSERT RELEVANT QUOTE HERE"*

—INSERT SPEAKER HERE

* **INSERT ABILITY OR SKILL HERE**: INSERT DESCRIPTION AND EXPLANATION HERE

* **INSERT ABILITY OR SKILL HERE**: INSERT DESCRIPTION AND EXPLANATION HERE

* **INSERT ABILITY OR SKILL HERE**: INSERT DESCRIPTION AND EXPLANATION HERE

* **INSERT ABILITY OR SKILL HERE**: INSERT DESCRIPTION AND EXPLANATION HERE

* **INSERT ABILITY OR SKILL HERE**: INSERT DESCRIPTION AND EXPLANATION HERE

## Relationships

### Xar

*"INSERT RELEVANT QUOTE HERE"*

—INSERT SPEAKER HERE

INSERT DESCRIPTION AND EXPLANATION HERE

### INSERT PERSON HERE

*"INSERT RELEVANT QUOTE HERE"*

—INSERT SPEAKER HERE

INSERT DESCRIPTION AND EXPLANATION HERE

### INSERT PERSON HERE

*"INSERT RELEVANT QUOTE HERE"*

—INSERT SPEAKER HERE

INSERT DESCRIPTION AND EXPLANATION HERE

## Appearances

* *The Wizards of Once*
* twice magic
* knock three times
* never and forever
Forestheart

> "*Quote*"
> ― Speaker
>
>

## Physical description

### Eye color

blue

**Forestheart** is one of Xar’s three snowcats.

## Personality and traits

*"Quote"*

—Speaker

Personality and traits

## Abilities and skills

*"Quote"*

—Speaker

* **Ability or skill**: Description and explanation

* **Ability or skill**: Description and explanation

* **Ability or skill**: Description and explanation

## Possessions

*"Quote"*

—Speaker

* **Possession**: Description and explanation

* **Possession**: Description and explanation

* **Possession**: Description and explanation

## Relationships

### Family

#### Family member

*"Quote"*

—Speaker

Description and explanation

### Friends

#### Friend

*"Quote"*

—Speaker

Description and explanation

### Others

#### Person

*"Quote"*

—Speaker

Description and explanation

## Appearances

* Wizards of once
* twice magic
* knock three
* never and forever
Witch

> "*"Tahw si ti gnoid tuo ereh?"*"
> ― Breakneck
>
>

**Witch** refers to a species of malevolent magical beings known to inhabit the British Isles. The term has also been incorrectly used to describe other magical beings.

## History

### Going into Hiding:

When the Warriors first came to the British Isles, the Witches were as helpless against their Iron weaponry as any other magical beings. The ensuing conflict saw the Witches driven far into the west, into what became known as the Witch Mountains. The Witches attacked the Giant inhabitants of neighboring Gigantica, and many departed from the land by way of the Giants' Footsteps. After a bitter war, the Droods succeeded in imprisoning the Kingwitch inside of a stone, and the other witches were thought to have been all destroyed by Wizards and Warriors alike. However, the majority of the Witch population went into hibernation in cocoons beneath the Witch Mountains, sleeping and awaiting a chance for revenge. The stone containing the Kingwitch eventually came into possession of the warriors, and the fairy stories that warned against coming into contact with it failed to recall the reason why it should not be touched. The Kingwitch, seeking to escape the stone, exerted his will to cause beings to be brought to the stone so that he could steal their magic. The stone thus became known as the Stone-That-Takes-Away-Magic, and was eventually employed by Sychorax as a tool in her antagonism towards other magical beings.

## Description

Witches are giant winged beasts with feathered wings and gigantic poisonous claws. Their feathers are jet-black with green, glowing tips. The body of a Witch is sleek an muscular and resembles the body of a panther. They also have very long point noses that resemble beaks and are often described as knife-like and sometimes they can move on their own. They have an aura of pure evil and a terrible stench. Most Witches have black saliva and sport three glowing red eyes, one of which is hidden from sight.

They speak their own language that is actually just English but backwards.

## Personality

They are incredibly sadistic and vile and love torturing and killing creatures that are smaller then them. Witches are incredible hunters and clearly love being challenged.

## Appearances

* *The Wizards of Once*
* *The Wizards of Once: Twice Magic*
* *The Wizards of Once: Knock Three Times*
* *The Wizards of Once: Never and Forever*

## Trivia

* Their outward appearance resembles the Harpies from Greek Mythology
The Wizards of Once Wiki

## Welcome

Welcome to a British Isles so old it does not know it is the British Isles. Welcome to a story with two heroes: a Wizard boy with no Magic, and a Warrior girl with a Magic Eye. Welcome to The Wizards of Once Wiki.

The Wizards of Once Wiki is an encyclopedia on all things Wizards of Once. It's a collaborative work; please feel free to edit existing articles or make new ones. Be sure to check out the Rules before doing so!

If you're stuck, check out the help pages.

## About

The Wizards of Once is a fantasy novel and series by Cressida Cowell, the author of How to Train Your Dragon. The story is set in the British Isles, which are inhabited by two groups of humans.

The Wizards, who are Magic, and the Warriors, who are not.

The book follows Xar, a Wizard boy, and Wish, a Warrior girl.

Wizards never seek bad Magic. Xar did.

The Warriors want to destroy all Magic. Wish doesn't.
The Wizards of Once: Twice Magic

{{Quote|quote = It happened Once. Surely it couldn't happen... TWICE?

The Wizards of Once: Twice Magic is the second book in the Wizards of Once series. It was published on the 20th of September 2018. Xar is the boy depicted on the left of the cover. Wish is the girl depicted on the right of the cover.

## Book description

Witches are creating havoc in the Wildwoods and danger lurks behind every tree trunk.

Wish is in possession of a powerful, Magic Spelling Book; Xar has a dangerous Witchstain on his hand. Together they can save the Wildwoods from the curse of the Witches but they are separated by the highest wall imaginable, and time is running out ...

## Plot

This was once the story of a young boy Wizard and a young girl Warrior who had been taught since birth to hate each other like poison.

But now, the boy Wizard and girl Warrior have been brought together in the Badwoods and they have witnessed the shocking consequences of the Stone That Takes Away Magic. They will need to cast aside their differences once more–for an Evil Spell has broken free.

It’s up to Xar and Wish to find the ingredients. But it means entering dangerous territory unannounced...

**References:**

https://www.hachettebookgroup.com/titles/cressida-cowell/the-wizards-of-once-twice-magic/9780316508353/#:~:text=This%20was%20once%20the%20story,Stone%20That%20Takes%20Away%20Magic.

## Chapter List

Dedication

Prologue

**Part One: Escape**

1. Escape from Gormincrag Is Impossible

2. Did I Mention That Escape from Gormincrag Is Impossible?

3. Inside the Punishment Cupboard

4. The Pointing Finger of the Witchsmeller

5. The Finger Lands on Wish… and Everything Gets a Bit Chaotic…

6. And a Little More Chaotic Still

7. On the Other Side of the Wall

8. Following the Sweet Track

**Part Two: The Witch-Trap**

9. A Couple of Nasty Surprises on the Way to Castle Death

10. The Giant’s Last Breath

11. The Story Takes a Surprising Turn, as Is the Way of Stories

12. A Bad Moment for Your Escape to Get Held Up

13. Two Angry Parents

14. They Really Shouldn’t Be Fighting Each Other

15. The Kingwitch

16. The Witches Attack

17. Taking Off the Eyepatch

18. Forgive Them

19. Midwinter’s End Eve, Also Known as “Fool’s Day,” One Night Out of Time

Epilogue 1: Two Weeks Later

Epilogue 2

The Spelling Book: A Complete Guide to the Entire World

Acknowledgments (Thank You)

Also by Cressida Cowell

This book is dedicated to dearest CLEMENTINE with so much love
Perdita

Template:Stub

**Perdita** is the twin sister of Pentaglion. She's the headmaster of Pook's Hill, a school for the magically gifted and helps Wish, Xar, and Bodkin on their mission to create a potion to destroy the King Witch.

## **Relationships**

### **Caliburn**

Caliburn is Perdita’s twin brother and they love each other very much. She is always happy that Caliburn reincarnated into a raven and not a cockroach. When Pooks Hill was destroyed, Caliburn felt sorrow saying "My poor sister. She loved that school so much."

### **Wish**

Wish is loved by Perdita like all the children in Pooks Hill, Perdita can relate to Wish because she has a magic eye like her.

### **Xar**

Xar is loved by Perdita even though he won’t say it he loves being loved by her. She can be tough on him by politely saying why don’t you try and figure it out and she can be understanding when Xar acts up or he does something wrong by accident. It is even stated that Xar sort of looked up to Perdita as the mother figure he never had, and tried impressing her several times.

### **Bodkin**

Bodkin loves Pooks Hill because as a kid he couldn’t read nor write and he used to learn by over hear people teaching others and that how he learned but he was overjoyed when the people at Pooks Hill would willingly teach him how to read and write better. Perdita even gave him a wand that allowed him to do magic and a tail, which he admittedly became very proud of.

### **Hoola**

Hoola is a small and scruffy owl who travels by Perdita’s side even though Hoola is pessimistic and Perdita’s optimistic they still get along great together, some what of the opposite of Caliburn and Xar.

### **Biography**

Perdita is a sweet and kind loving person, not much is known about her early life but we know that she loves teaching at Pooks Hill, the learning place for magically gifted children( even though not all the children have to be magic nor gifted to get in.) she created the learning place because she thinks that everyone should be able to learn at Pooks Hill.

## **Appearances**

Knock Three Times

Never and Forever

## **trivia**

* She is the one of the three people Caliburn has ever seen with his magic eye other than wish.
* Perdita is actually the unknown narrator.
Achievements

## How to get an achievement

* Fulfil the Achievement's requirements
* Comment which Achievement you've completed on the Request a Badge page
* If you have met the requirements, a Badge will be added to your user page

**Note:** If you **artificially fulfil an Achievement's requirements** (make meaningless edits, vandalise articles, make insincere articles, et cetera), you will **not** be given the Achievement.

## Edits

\*Users will receive a badge **and** a user tag

## Vandalism removal

\*Users will receive a badge **and** a user tag

## Blog posts

\*Users will receive a badge **and** a user tag

## Staff

\*Users will receive a badge **and** a user tag

## Miscellaneous

\*Users will receive a badge **and** a user tag

**Note:** The Baby achievement is **automatically** awarded. You **cannot** request the Fascintresting Flower or the Advisor achievement.
Kingcat

> "*Quote*"
> ― Speaker
>
>

## Physical description

### Eye color

blue

Description

## Personality and traits

*"Quote"*

—Speaker

Personality and traits

## Abilities and skills

*"Quote"*

—Speaker

* **Ability or skill**: Description and explanation

* **Ability or skill**: Description and explanation

* **Ability or skill**: Description and explanation

## Possessions

*"Quote"*

—Speaker

* **Possession**: Description and explanation

* **Possession**: Description and explanation

* **Possession**: Description and explanation

## Relationships

### Family

#### Family member

*"Quote"*

—Speaker

Description and explanation

### Friends

#### Friend

*"Quote"*

—Speaker

Description and explanation

### Others

#### Person

*"Quote"*

—Speaker

Description and explanation

## Appearances

* Wizards of once
* twice magic
* knock three times
* never and forever
Droods

## The Droods

The Droods are a group of unforgiving Wizards that inhabit the southern Wildwoods.

## Physical Appearence

Droods are often bald and have green skin and incredibly long eyebrows

## Powers and Abilities

* **Magic:** Like all wizards Droods have magic powers

## Personality

Droods are described as being unrelentingly merciless and have a very twisted sense of justice.
Knockers

>
>
> Knockers
> --------
>
>
>
> ### Relatives
>
>
> Goblins (possibly)
>
>
> Physical description
> --------------------
>
>
>
> ### Fur colour
>
>
> White (presumed)
>
>
>
>
> "Knock! Knock! Knock!"
>
>

Knockers are experienced miners. Rarely seen, they are known for their ability to warn their comrades tha a mine is about to collapse by making distinctive knocking sound. Never insult a Knocker- they bear grudges!!!
The Wizards of Once

## Blurb

This is the story of a young boy **Wizard**, and a young girl **Warrior**, brought up as **enemies**. But have they been so busy **fighting**, that an **ancient evil** has returned, unnoticed?

## Plot

Xar is a Wizard boy who has no Magic, and will do anything to get it. Wish is a Warrior girl, but she owns a banned Magical Object, and she will do anything to conceal it. Warriors and Wizards are traditionally enemies, but in this whirlwind adventure, Xar and Wish must forget their differences if they're going to make it to the dungeons at Warrior Fort.

For something that has been sleeping for hundreds of years is stirring...

**References:**

https://toppsta.com/books/details/67682/the-wizards-of-once-book-1#:~:text=Xar%20is%20a%20Wizard%20boy,the%20dungeons%20at%20Warrior%20Fort.

## Appearances

### Characters

* Ariel
* The Baby
* Bodkin
* Bumbleboozle
* Caliburn
* Crusher
* Darkish
* Demendor
* Drama (mentioned only)
* Madam Dreadlock (mentioned only)
* Encanzo
* Enchanted Spoon
* Forestheart
* Heliotrope
* Hinkypunk
* Kingcat
* The Kingwitch
* Leafsong
* Looter
* Mustardthought
* Nighteye
* Once-sprite
* Ranter
* Rush
* Squeezjoos
* Swivelli
* Sychorax
* Tiffinstorm
* Timeloss
* Unknown Narrator
* Wish
* Xar
* Xar's bear
* Xar's wolves

### Groups

* Droods
* Warriors
* Wizards

### Species

* Bear
* Dwarf
* Goblin
* Hob-elf
* Human
* Giant
* Ogre (mentioned only)
* Rogre
* Snowcat
* Sprite
* Werewolf
* Witch
* Wolf

### Objects

* Enchanted Sword
* Stone-That-Takes-Away-Magic

### Locations

* Badwoods
* Iron Warrior Fort
	+ Queen Sychorax's dungeons
* Wizard Camp

## Chapter List

Prologue

**Part One: Disobedience**

1. A Trap to Catch a Witch

2. A Warrior Called Wish

3. The Witch Feather Begins to Glow…

4. The Witch-Trap Catches Something

5. When Bad Stars Cross and Worlds Collide…

6. Be Careful What You Wish For

7. Wizard Encampment

8. The Spelling Competition

9. Encanzo the King Enchanter

10. Fifteen Minutes Earlier, in Xar’s Room

11. Xar Gets More Than He Wished For

**Part Two: Making Amends**

12. Iron Warrior Fort

13. The Questioning of Queens

14. Queen Sychorax ls Disappointed by Her Daughter… Again

15. Breaking into Queen Sychorax’s Dungeon

16. A Really Bad Moment for Queen Sychorax to Turn Up

17. Queen Sychorax’s Chamber of Magic-Removal

18. Oh Dear… The Story Turns in an Unexpected Direction

19. Magic Can Never Be Destroyed; It Can Only Be Hidden

20. The Story Gets Even Twistier

21. Wishing

22. Making Amends and Paying the Price

23. When the Adventure Is Over the Problems Begin

24. What They Didn’t See

25. Mother and Daughter

26. Father and Son

Epilogue

Acknowledgments

> Imagination is more important than knowledge. For knowledge is limited, whereas imagination embraces the entire world. - Albert Einstein
>
>

This book is dedicated to my son Xanny, a Hero whose name begins with an “X” (and doesn’t).
Grancalig Ari

## Ari of Katal

### Personality

Cheery, excitable and generally a happy person, Ari is a light hearted man who connects well with others. He's first seen entering the Lucidus in a cheery tone. Just as he is prone to extreme happiness, at his worst he can become extremely angry made worse by his world-level ability "Lord of the Mist."

## Magical Ability

* **Self-level ability:**Create mist that he is able to control and solidify over a large radius.
* **World-level ability: "Lord of the Mist"** Ari is able to transform into a coagulated form of mist or even merge into a cloud of mist, losing physical presence and becoming omnipresent within the mist. Also able to control the properties of the mist, he's able to turn it into a fierce acidic cloud that corrodes what it touches, including a person's internal organs if inhaled.

## Quotes

> “Coming across the sea,
>
>

> over destruction and debris,
>
>

> the Empire hot on heel,
>
>

> but Ari they could not killll.
>
>

> In battles yet untold,
>
>

> Katal’s might shall unfold."
>
>

> *-A song Ari sings entering into Goldwood for the Lucidus*
>
>
Witchstain

A mark Xar got when he put Witchblood on his hand, in an attempt to gain Magic. He discovered he could do magic at end of the first book. Caliburn dislikes this bad magic of Xar’s. Xar was willing to give up his new magic at the end of the first book to save Squeezjoos, who had also been infected with Witchblood.
Magic

Magic Is a power used by the Wizards, and their creatures. It can be used to enchant doors to fly, transform things, and a line in the first book implies that it can be create and destroy. It cannot work on iron unless the user has rare magic-that-works-on-iron.

users of magic-that-works-on-iron:

Wish

The Kingwitch (stolen from Wish)
Enchanted Spoon

## History

Loyal to Wish, Bodkin, and their friends, and beloved of a key, it is a staunch and unwavering ally. Encountered the Witch Smeller in unpleasant circumstances. Died temporarily, but is thankfully with us again.

## Powers and Abilities

* Movement
* communication with other objects

## Known Uses

* Comfort
* Companionship
* Rousting of Witch-Smellers
* Mixing the spell to reverse the Spell of Love Denied

## Appearances

* The Wizards of Once
* Twice Magic
* Knock Three Times
* Never And Forever
Cerny Park

“The Park on the River”

Cerny Park in 2021

**Cerny Park** is a park and baseball field located in Warrenville, Illinois. It is currently the home field of the Warrenville Mets baseball team. The park has hosted a County Series in 2000 when the Warrenville Mets defeated the Bartlett Blue Jays in six games to win the County Series.
The Tatzelwurm

The Tatzelwurm is a dragon that formerly resided in The Mines of Happiness.

## Appearence

The Tatzelwurm is a dragon with a cat like face and a permanent smile. Her wings are wetherd from living in The Mines and not being able to fly.

## Powers and Abilities

* **Speach:** She is able to speak English and (presumably) Draconic which makes her stand out from other Dragons that only speak Draconic
* **Tail Removement:** Like most dragons she can drop her tail and then regrow a new one

## Trivia

In actuality the Tatzelwurm is a creature from Austrian legends.
Hanover Park Maroons

The **Hanover Park Maroons** are an American baseball team based in Hanover Park, Illinois. The Maroons compete in the North Cook County Baseball League (NCCBL) The team plays its home games at Lavelle Field. The Maroons used to play in the Cook County Baseball League (CCBL) from 1939-1981, until they were moved to the DuPage County Baseball League in an effort to have an even number of teams in the DCBL. After the latest expansion franchise, the Oakbrook Terrace Angels, was announced the Maroons moved to the NCCBL.
The Wizards of Once: Never and Forever

## Blurb

Xar and Wish are on the final leg of their journey - first stop: The Mine of Happiness. Here, starvation is never far away for the Magical creatures who toil in its horrible depths. Xar and Wish must escape and fast; Xar needs to take control of his ever-growing Witchstain, and Wish must achieve her Destiny. But the Tazzelwurm is in their way, a grotesque monster who threatens to block every entrance.

Time is not on their side, but the forests are calling them. Will their combined strength be enough for the biggest quest so far: to defeat the Kingwitch once and for all?

## Plot

Xar, Wish, and Bodkin are up to the last, and most dangerous part, of their quest. Through miserable mines, and formidable strongholds, this last adventure will be the most trying of all. They will need to overcome many dangers, and outwit many foes, but at the end awaits the most perilous challenge of all...

Love.

Will Wish be strong enough? Will Xar be good enough? Will Bodkin be brave enough? Will they be finally able to rid the world of the Witches?

Do not underestimate the power of second chances.

## Mistakes

* On pages 106-107 when sychorax was describing her child to Brutal the heart less she said her daughter has a black patch over the left eye while he said “let me see” clearly lying. “A girl with a eye patch over her right eye”

## Trivia

* We learn that Wish, Bodkin and Xar change their names when they get older to Morgana la Fay, Lancet a Lot and Arthur, respectively.
Woodridge Patriots

The **Woodridge Patriots** are an American baseball team based in Woodridge, Illinois. The Patriots compete in the DuPage County Baseball League (DCBL) as a member club of the South Conference (SC) West division. The team plays its home games at Janes Avenue Park. They previously played at Sixtythird Street Park until 2019.
DuPage County Baseball League

The **DuPage County Baseball League** (**DCBL**) is a professional baseball organization, the second-oldest of the four major Metro County sports leagues in Illinois. A total of 30 teams play in the North Conference (NC) and South Conference (SC), with 15 teams in each league. The NC and SC were formed as separate legal entities in 1945 and 1946 respectively. After cooperating but remaining legally separate entities beginning in 1948, the leagues merged into a single organization led by the Commissioner of Baseball in 1972. The organization also is a affiliation of the Chicago Metro Baseball League, which comprises about 120 teams affiliated with the League clubs, 30 of which belong to the DCBL.

DCBL’s first team was founded in Naperville in 1940. The first decade of county baseball were characterized by rivalries between leagues and by players who often jumped from one team or league to another. The 1970s and 1980s were a time of expansion for the NC and SC, then new parks and artificial turf surfaces began to change the game in the 1990s. Home runs dominated the game during the 1990s, and media reports began to discuss the use of anabolic steroids among DCBL players in the mid-2000s. In 2006, an investigation produced a new report, which implicated many players in the use of performance-enhancing substances, including at least one player from each team.

Today, DCBL is composed of 30 teams: 29 in the DuPage County and one in Cook County. Teams play 65 games each season and five teams in each league advance to a five-round postseason tournament that culminates in the County Series, a best-of-seven championship series between the two league champions that dates to 1945. Baseball broadcasts are aired on television, radio, and the Internet throughout DuPage County and in several counties throughout the state. DCBL has the highest season attendance of any semi-pro sports league in the state with more than 73,000 spectators in 2017.

After a team wins the County Series, they advance to face the winners of the three other baseball leagues (Kane County Baseball League, Will County Baseball League, and Lake County Baseball League). The remaining two teams face off in the Metro Series, Which is a best-of-seven series at the Diamond of Chicago, in Chicago, Illinois.
Hunter Champion

What can one even begin to say about a legend?

### Plot role

Rumor has it he is immortal, but no! Alas, he is human... just like you. Granted, death is afraid of him and he's probably never going to grow old, but he will never let you think that he isn't getting older, because that would be too evil, and it is his eternal mission to administer justice. What's that? He didn't answer the age question? Ah, it seems you still don't understand. How sad.

### Appearance

Just a human, like anyone else. Except he's massive in stature, with ruggedly attractive looks. Both men and women cannot stop fawning over him, but he is used to such things. Why wear armor when your skin is stronger than metal?

### Personality

Charming, caring, compassionate, merciful. This is just the beginning to describe the hero sent to bless the world. He will always have a solution to your problem, even if it is just lending a thoughtful ear (and his ear is full of thoughts, but he does not want you to feel overwhelmed so he will stay silent.) Go ahead. Ask, and you will receive an answer.

## Biography

It is impossible to account for the thousands of tales where this man single-handedly saved the universe. Wrestling with dragons since the dawn of his birth, Hunter Champion is a name both feared and celebrated across Samarat. Conscious that he must raise a new generation, he journeys the world and has come across our adventurers multiple times, bestowing upon them untold bounties of wisdom and understanding. If he was really trying, the Master would already be dead... but even enemies deserve respite.

## Magical Ability

* **Self-level ability:** Supreme Strength: The ability to destroy anything in his path with uncontrollable power. This magic is so powerful it removes his ability to feel pain, as his muscles are superior to all creatures across the universe. But he is human, just like you.
* **World-level ability:** Titanous Glory: Able to grow to the size of a massive mountain, firm and powerful, able to destroy nations with a simple sneeze.

## Relationships

* Father and mentor to all creation.
* Sworn enemy to all evil beings. If they repent though, they are still eligible for his mercy.
Pioneer Park

“The Rail Yard”

Pioneer Park in 2020

**Pioneer Park** is a park and baseball field located in West Chicago, Illinois. It is one of two DCBL baseball fields located in West Chicago, the other being Cornerstone Lakes Park. Pioneer Park is the current home field of the West Chicago Boilermakers, who have called the baseball park home since 1970.
Wayne Carps

The **Wayne Carps** are an American baseball team based in West Chicago, Illinois. The Carps compete in the DuPage County Baseball League (DCBL) as a member club of the North Conference (NC) West division. The team plays its home games at Cornerstone Lakes Park. They are the only team in the DuPage County Baseball League to play in a city that isn’t their branded team city name, playing in West Chicago’s Cornerstone Lakes Park. Despite this, however, the park is very close to the center of Wayne and is the closest park to the city’s borders.
Scottdale Park

“The Park”

Scottdale Park seen after its renovations in 2018

**Scottdale Park** is a park and baseball field located in in the Scottdale neighborhood of Wheaton, Illinois. It currently serves as the home stadium of the Wheaton Warriors. The park was built on the site of the former Scottdale Farm, which was turned into a residential area in 1980. The park sits in the middle of three streets within the neighborhood: Stirrup Lane, Shetland Drive, and Scottdale Circle. The baseball field faces northwest and home runs that are hit into left field end up in the backyards of Stirrup Lane homeowners. The park has hosted two County Series’s in 2019 and 2021, and was the site of the Warriors’s 2019 championship’s final out, ending their 60-year County Series drought. In the year 2023, the Warriors will leave the 40-year old park and play their home games in Downtown Wheaton at the new MGA Field at Central Park baseball complex.