recursal/Fanatic-Fandom huggingface dataset:
Lietch

The **Lietch** is an enemy in *Salt and Sanctuary*. They are exclusively found in the Ziggurat of Dust, and were once skillful advisors and powerful sorcerors and elementalists in the court of Kulka'as. They were also loyal servants that protected The Dried King, and still do in undead form during the events of the game.

Lietches attack exclusively using magic summoned by their Purgatory Scepters: fireballs similar to that of the Sun King. They can blow a small cloud of poisonous gas as well. When killed, they sometimes drop Lietch Ribs.

## Bestiary description

*"The skeletal revenant of a sorceror of the court of Quan In, Sun King of Kulka'as. These creatures were once known as wise advisors, skillful elementalists, and loyal servants; perhaps that's why they still serve their king in death."*
Aegis Greatbow

The **Aegis Greatbow** is a class 3 Bow in *Salt and Sanctuary*. It is forged from goldensteel, giving the bow an all-metal composition. Due to this, the bow has a nearly unrivaled performance as a weapon, but it very heavy and difficult to use.

The Aegis Greatbow can be acquired by transmuting any Bow with the Hornet Steel's Ashes, an Amber Idol and 10,000 salt.

## Inventory description

*"An intricate bow forged of goldensteel, a pliable alloy often substituted for wood in the Southern continents where trees are scarce. Its composite, all-metal construction enables unrivaled performance at the cost of increased weight, and merely drawing its string requires considerable strength."*
Mage

**This article is a disambiguation page for Mage**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Mage** may refer to:

* Mage (class), a class of protagonists in *Salt and Sanctuary*
* Mage (villager), a type of villager found in Sanctuaries
Castle of Storms

The **Castle of Storms** (real name: **Cloudencasse**) is a location in *Salt and Sanctuary*. As the name implies, it has a castle theme with a large storm near the top of the building. The area contains many new enemy types including Armor Guardians, Court Sorcerers, Split Swordsmen, Caged Men and Emberskulls. The boss of it is the Kraekan Wyrm. In the basement of the Castle of Storms, The Nameless God is encountered as a scarecrow for the second time.

The castle was originally located in Kulka'as, and the king of it was Jaret. Later however, it was claimed to the island, seemingly due to the king's misguided worship to The Nameless God. After the Castle of Storms, players may choose to go to either the Red Hall of Cages or the Dome of the Forgotten.
Castaway's Greatadze

The **Castaway's Greatadze** is a class 5 Greataxe in *Salt and Sanctuary*. It is created with the anchor of a small skiff, by lashing it into broken spar and flukes sharpened into adze-like blades, collectively turning them into a Greataxe. The weapon was almost certainly created by a castaway on the island who did not already have any effective weapons, using various materials found on The Far Beach.

The Castaway's Greatadze is found in a chest in the left section of the Ziggurat of Dust.

## Inventory description

*"A makeshift weapon fashioned from the anchor of a small skiff, which has been lashed to a broken spar with a length of halyard and its flukes sharpened into adze-like blades. Clearly improvised by some forlorn survivor of one of the countless shipwrecks littering these desolate shores, its design incorporates a limited array of available materials with commendable ingenuity."*
Eggari

**Eggari** is a character in The Tale of Vel Karam. He was one of many children to fall victim to Vel Karam, but decided to get revenge and practiced battle despite missing a hand. One day at the age of nineteen, he equipped himself with a crossbow and marched into what is heavily implied to be the Pitchwoods.

After a fortnight and three days of searching in it and being attacked by brigands, he found a large spire, invading it and finding the hands of other victims (including those of Tristin and Kadania), animated with arcane magic. At the very end, Eggari found Vel Karam herself, although she looked noticably like a young maiden. He was then tricked by her, killing Vel Karam but also everyone who she had affected.
Kraekan Dragon Skourzh

**Kraekan Dragon Skourzh** is the main boss and keeper of the Crypt of Dead Gods in *Salt and Sanctuary*. It is the greatest Kraekan in existence and **Lord of Storms** (alternatively **Lord of Storm and Sea**), capable of creating storms powerful enough to wreck ships, sending their inhabitants to the island. The creature has thus been feared by sailors ever since travel by sea was invented. It is unknown if Skourzh is directly affiliated with The Nameless God, but judging from its location in the tomb of The Three, it most likely is.

The dragon itself appears as a cross of a European dragon and a massive squid. When confronted, Skourzh mainly attacks using its trident which summons electricity; it is also capable of slamming the trident on the ground and breathing electricity directly from its mouth. The boss may also perform a large leap over the playable character. Vanquishing it yields Skourzh's Horn and allows access to The Still Palace, the final location of the game. The boss' defeat is also rewarded with The Crypt.

## Bestiary description

*"A greater Kraekan, Lord of Storms, keeper of the Crypt of Dead Gods. Ever since man discovered travel by sea, sailors have feared this monster, who wields devastating storms with ease, sending sailors and kings alike to icy graves beneath the sea."*
Azredak

**Azredak** (also known as **The Betrayer**; alternatively **Azredak the Betrayer**) is a god mentioned in *Salt and Sanctuary*. He is the god of bloodletting and brother of Devara from Devara's Light. He also has a group of followers known as the Order of the Betrayer, to which he shares his vision of the future in which the entire world is flooded with the blood of his victims, and Devara drowns in the chaos.
Luna Sage

The **Luna Sage** is a character in *Salt and Sanctuary*. He is first met outside the Dome of the Forgotten after the battle with The Third Lamb, having been led there for reasons he doesn't understand and giving the playable character the Hardlight Brand. He is later present on the right side of the Ziggurat of Dust after the battle with The Dried King (and first encounter with the Black Sands Sorcerer), noting that they have used the brand to "explore, conquer and vanquish", wishing that moonlight may continue to serve them in this life.

Notably, many of the things he says and the name "*Luna* Sage" contradict the fact that the island does not have a moon.
Immrian Sea

The **Immrian Sea** (previously known as the **Caldacus Sea**) is a sea mentioned in passage 9:36 of Malthis and the Inventory description of the Corsair's Bandana. It was once vibrant with the spark of salt, but gained its new name upon growing dim.

It is stated to be a very treacherous place, where even "vicious" Marauders frequently fall to storms.
Impaled Knight

The **Impaled Knight** is an enemy in *Salt and Sanctuary*. They are knights of Tristin that were executed by Carsejaw the Cruel along with the knights' horses (implicitly known as **Horseheads**) when they tried to rebel against the Duke's cruel, inquisition-filled reign. Admont then put them up as wards, and no more rebellions against him are known to have happened afterward.

Impaled Knights are found only in the Pitchwoods, in the latter area of it nearing the area boss. In a manner similar to Clay Hybrids, they initially appear as background elements before suddenly animating and attacking the protagonist. Unlike Clay Hybrids however, they take a very long time to start moving and battle with them can be avoided if one is fast enough. If Impaled Knights *are* engaged, they move by jumping on the pole they were impaled on and attack using it as well. Uniquely, when parried, they will instantly riposte the move and impale the protagonist for a large amount of damage. The Impaled Knights' unique drop when killed is the Horsehead's Ear.

## Inventory description

*"A gruesomely executed knight. Carsejaw the Cruel had many enemies, and when the people rose up in rebellion in attempt to end his years of brutal inquisition, he made grim examples of its leaders, executing knight and horse together."*
Grayrot

**Grayrot** is a disease. It is presumably spread by poisonous lifeforms such as That Stench Most Foul, and affects every community differently. The Lepris bandits in what would become the Mire of Stench were one of the affected ones, creating an entire religion based around it, with a made-up origin story and That Stench Most Foul as their god. This included "unspeakable" rituals such as cutting up fellow humans from inside and serving them to the monster as sacrifices, presumably the cause of their downfall.

Members of The House of Splendor are afflicted with Grayrot as well, though they hide and protect themselves from this by wearing gold.
Caged Man

The **Caged Man** is an enemy in *Salt and Sanctuary*. They are tortured prisoners of the Red Hall of Cages that have rotted, eventually causing them to mindlessly hunt both themselves and outsiders. Likely due to the area's nearby location to the Red Hall, they are present in the lower floors of the Castle of Storms as well.

Caged Men have two attacks: slowly attacking in a slashing move with their right arms, and throwing a lobbing projectile that is on fire. They drop a variety of items when killed, notably the Caged Man's Ear, Lightvessel Red Shard.

Chained Men are similar.

## Bestiary description

*"A prisoner of the Red Hall of Cages. Through decades of rot and drowning, prisoner and gaoler have become a blur of mindless villainy, setting upon invaders to the Red Hall with the same ferocity they once reserved for each other."*
Garkil

**Garkil** (also known as **the Relentless**) is a character in the Annals of Grimsen, and the seventh of the 16 knights of no banner. He seemingly did not wield any swords, instead relentlessly "battering his foes into submission". He either dies or disappears from the group somewhere between pages 72 and 175.
Acolytes of Fire and Sky

**Acolytes of Fire and Sky** are inexperienced members of the Keepers of Fire and Sky. They are trained in the Citadel for 17 years before attempting the Crucible. If one passes the Crucible, they become a higher-ranked Mage of Fire and Sky.

Acolytes of Fire and Sky wear the Acolyte's Kontusz, Acolyte's Gloves and Acolyte's Boots.
Agents of S.H.I.E.L.D. (Season 3) Episode 1

Previous EpisodeAgents of S.H.I.E.L.D.,Season 2: Episode 22
*"S.O.S., Part Two"*
*(May 12, 2015)*
*"Purpose in the Machine"*
*(October 6, 2015)*

## Notes

* President Ellis references the Chitauri invasion of New York from Marvel's The Avengers, Malekith's attack on London from Thor: The Dark World, and Ultron's activities in Sokovia from Avengers: Age of Ultron when he announces the formation of the ATCU.
Liven

**Liven** (formally known as the **Kingdom of Liven**) is an origin in *Salt and Sanctuary*. Anything of or from it is known as **Liveni**. It is a relatively northern nation on the Eastern continent, containing many forests and native Vilehawk tribes. It is also where the Citadel was built; several religions other than the Keepers of Fire and Sky are implicitly also practiced here. People of it have a very dark skin colour, similar to those of Taenibir and to a lesser extent Markdor.

The country was founded by Gandra the Warrior, and later ruled by King Adnan and The Queen of Smiles; any female monarch of it is known as the Queen of Liven. The regalia of the country is the Sword of Reign.

## References

1. ↑ Russet Doublet, Inventory description
Dread Horseman (Mounted)

The **Dread Horseman (Mounted)** is an enemy in *Salt and Sanctuary*. They are the mounted variant of the Dorian Dread Horseman, and served the same role of guarding Taenibir.

Dread Horsemen (Mounted) are present in the Fort-Beyond-the-Mire and The Far Beach. When they spot in "invader" (such as the playable character), they will rapidly gallop towards them and attack with their mace-like weapon in a manner that strongly resembles jousting. When the accompanying horse is killed, the enemy becomes an unseated, regular Dread Horseman.

## Bestiary description

*"Heavily armored mounted knight. On the continents, Dread Horsemen were a guard of brutish Dorian knights, and their tasks typically required them to maintain order in the occupied nation of Taenibir."*
Harmen Mace

The **Harmen Mace** is a Hammer in *Salt and Sanctuary*. It was originally wielded by Harmen the Condemned, but can be acquired by transmuting any other Hammer with the Drowned Bandit's Ear, an Amber Idol and 3500 salt.

## Bestiary description

*"A faithful replica of the mace wielded by Harmen the Condemned, a paladin of Devara who perpetrated acts of unforgivable cruelty in the name of justice. Harmen's reprehensible conduct infamously cost him his knighthood, ultimately leading to his complete and utter ruin."*
Cleric (class)

The **Cleric** is a class in *Salt and Sanctuary*. It is that of a holy cleric typically of Devara's Light. Members of this class start with the Priest's Dalmatic, Priest's Sabots, Midshipman's Dirk, Cleric's Kite Shield, Flanged Mace, Mend and Crystalmoat Ring. To use all this equipment properly, they also start with class 1 Light Armor and class 1 Cleric.
Black Widow

The **Black Widow** (also known as the **Sword of Reign**) is a Greatsword in *Salt and Sanctuary*. It was the regalia of Liven and main weapon of all its rulers from Gandra the Warrior to The Queen of Smiles. The latter wielded it in life, during the "Reign of Blood" which was ended by the Queen's death. As an undead claimed to the island however, the sword seemingly multiplied and she now wields "thousands more", according to the boss' Bestiary description.

## Inventory description

*"Regalia of the Kingdom of Liven. Originally carried by the country's founding matriarch, Gandra the Warrior, and handed down through generations of her successors until finally reaching the hands of Queen Lenaia. The rivers of blood spilled by this cursed sword over the ages are said to have swallowed its prior owners, all of whom descended into violent madness after falling under its influence."*
Cocoon Battledore

The **Cocoon Battledore** is a class 5 Wand in *Salt and Sanctuary*. It is an ornate silk fan with a butterfly motif, crafted with gossamer from the wings of Murdilla Mal. This gives it great elegance and power over Fire and Sky but making it very difficult to properly use.

The Cocoon Battledore is acquired by transmuting any Wand with Murdiella Mal's Ashes, a Shimmering Pearl and 100,000 salt.

## Inventory description

*"An ornate silk fan graced with a delicately-embroidered butterfly motif. Woven with gossamer from the wings of Murdiella Mal, Queen of the Moonless Sky, this elegant instrument grants unparallelled mastery of elemental forces but answers only to those with the ironclad will to tame its tremendous power. The gentlest wave scatters a trail of ethereal scales in its wake, sowing devastation even as it flutters serenely amid the shimmering aster."*
Jurney Bottle

**Jurney Bottles** are an item in *Salt and Sanctuary*. They allow players to leave messages that can be read in other save files, both of the same player in question and others via the Internet. These include hints toward a hidden item's location, warnings of a boss' nearby presence, etcetera. They are written from a limited selection of words and punctuation marks in an unique, rune-like language.

There are some Jurney Bottles in the Shivering Shore explaining the game's controls that are there by default; they were not written by players.

## Inventory description

*"A glass bottle, some parchment, and an inkstone pincel. The bottle seems uncertain about remaining in this universe."*
Disemboweled Husk

The **Disemboweled Husk** (formerly known as **Hager**) is the boss of Hager's Cavern in *Salt and Sanctuary*. The Cellar Key is required to gain access to him. The boss himself has been disemboweled, and is controlled by the Disemboweled Husk's Doll. He is also tortured, or has been, by the Vacant Blades.

The boss fights using "pirate-like" attacks, fitting his former affiliation with Marauders. These include slashing with his Seawolf Cutlass and shooting with a fire pistol. When killed, he drops the Disemboweled Husk's Doll and Spiked Key. His defeat is also rewarded with The Cave.

The in-game descriptions of Hager and the Seawolf Cutlass both call him a "Dread Pirate", but what this entails is unclear.

## Bestiary description

*"Shell of the former Dread Pirate Hager. He has been disemboweled, and a small doll dwells in his gaping body cavity, controlling his actions like a tiny marionette."*
Devara

**Devara** is the original goddess of light from The Stone Roots. She is the sister of Azredak, and was considered by most worshippers to be the mother of all gods, commanding the greatest amount of worship and prayers. Eventually, this caused the other gods to become forgotten and many to worship Devara only, creating Devara's Light.

The goddess herself is symbolized by a star shape seen on the Ring of Meditation.
Kraekan Greatshield

The **Kraekan Greatshield** is a class 2 Tower Shield in *Salt and Sanctuary*. Gilded and mostly composed of what appears to be bronze alloy, it is carried by Bronze Knights and Bronze Axe Knights. The shield bears no arms, insignia nor other clues to its origins; its blank face is polished enough to act as a mirror.

The Kraekan Greatshield is acquired as a drop from Bronze Knights and Bronze Axe Knights.

## Inventory description

*"A massive gilded shield chiefly composed of what appears to be bronze alloy. Formerly wielded with unsettling deftness by a Bronze Knight, this shield bears neither arms nor ensigns but instead merely a blank, mirror-polished face that coldly reflects its victims' last desperate moments of life."*
Emberskull

The **Emberskull** is an enemy in *Salt and Sanctuary*. It is a creature made purely out of fire by a craftsman carving Emberglass, and animated with magic. They are very aggressive and only capable of basic communication through instructions given with arcane rites.

Emberskulls are found in the Castle of Storms and Red Hall of Cages. They attack by floating toward the protagonist and rushing them with fire. Their unique drop when killed is the Emberskull's Ashes.

## Bestiary description

*"A simple revenant. Emberskulls are essentially flame made flesh; they can be given basic instruction through arcane rites, but are otherwise incapable of any kind of advanced reasoning."*
Bedspider

The **Bedspider** is an enemy in *Salt and Sanctuary*. It is a large, fire-breathing spider (similar to the Dropspider) that was first discovered in Devil's Maw Crater. They are found in The Ruined Temple, which was presumably located nearby.

Dropspiders, as stated, breathe fire on the playable character. They can also grab and "eat" the latter in a manner similar to Dropspiders. They sometimes drop the Bedspider's Tusk when killed.

## Bestiary description

*"A giant, lava-breathing arachnid. Bedspiders were first discovered in Devil's Maw Crater, a volcanic lava bed deep in the mountains of Markdor."*
Keepers of Fire and Sky (trophy)

**Keepers of Fire and Sky** is a trophy in *Salt and Sanctuary*. It is obtained by taking an oath to the creed of the same name. Notably, the in-game description of this trophy reveals that they worship gods of Fire and Sky, and not just the elements themselves.

## In-game description

*"Take an oath to the gods of Fire and Sky."*
Drowned Bandit

The **Drowned Bandit** is an enemy in *Salt and Sanctuary*. It is a common bandit that drowned on the island, eventually rotted and became a mindless killer.

Drowned Bandits are found exclusively in the Bandit's Pass. They wield the Wooden Targe and an axe that is difficult to identify, but resembles the Woodsman's Axe. When killed, they sometimes drop the Drowned Bandit's Ear.

## Bestiary description

*"The drowned corpse of a common highwayman, reanimated and renewed as the marauding villain he formerly was in nearly every way."*
Fort-Beyond-the-Mire

The **Fort-Beyond-the-Mire** is a location in *Salt and Sanctuary*. As the name implies, it is a fort placed beyond the Mire of Stench. The fort is placed at the shore of a bay, which connects to The Far Beach via the Boatman. It has no boss, but is where a Dread Horseman (Mounted) and Rotten Raiders are first encountered. The Sanctuary here is by default claimed to The Iron Ones.

Very little is known about this location's origin and why it was claimed to the island. It bears a slight resemblance to The Festering Banquet, which was located on Tristin.
Black Sands Sorcerer

The **Black Sands Sorcerer** is a character in *Salt and Sanctuary*. He was a member of the Black Sands Collective who studied in Kulka'as, learning about the nation's former king Quan In and the Ziggurat of Dust he built. The Sorcerer later got a mission to sail to Liven and make peace with the Citadel of Fire and Sky, until there was a storm, the ship was destroyed and he washed up alone on the Shivering Shore.

In-game, he wields the Tachi and Sunset Kite Shield. He is first found in the upper part of the Ziggurat of Dust after the battle with The Dried King, surprised by the location's similarity to the one outside the island. He makes a theory that the island is a "graveyard of civilizations" and then gives the playable character the Dart Brand, encouraging them to find The Ruined Temple. The Black Sands Sorceror is later found at an alcove in said temple after the battle with The Coveted, having been led there by instructions in dead Tristini languages and garments identical to the ones he wears. The character decides to "retrace [his] steps" to the Shivering Shore, where he is found for a final time.

On the Shivering Shore, the Black Sands Sorcerer is quickly forgetting why he came to the island in the first place, and notes that he has died many times (presumably revived by Sanctuaries and shrines) and no longer has any desire but to "appease the island". He gives the playable character the Charred Tome after deciding he no longer needs it, presumably then becoming one of the island's many undead walkers. After this dialogue, players will earn the Fading Fast trophy.
Kraekan Longsword

The **Kraekan Longsword** is a class 4 Sword in *Salt and Sanctuary*. It is an ornate, heavy longsword carried by Bronze Knights; like the knights themselves, this sword is of mysterious origin, carrying no clues of it nor signs of previous use.

The Kraekan Longsword is acquired by transmuting any Sword with the Bronze Knight Ashes, a Diamond Cluster and 30,000 salt.

## Inventory description

*"An ornate and unusually heavy longsword carried by the Bronze Knights as they stoically patrol the dark corners of this forsaken realm. It's surface bears not a scratch nor a speck of tarnish, apparently impervious to corrosion by the oppressive marine fog enveloping the island like a shroud. Little can be surmised from this weapon's appearance; even a thorough inspection yields no clues to it's origins nor those of it's former master."*
King Ericho the Austere

**King Ericho the Austere** is an unseen character in *Salt and Sanctuary*. He was a king of Askaria who is credited along with Sir Amar the Proper for uniting the nation. He later ascended to divine status, becoming The King. Ericho was the son of Relon the Bear and had a descendant as well: King Ericho IV.
Bronze Knight

The **Bronze Knight** is an enemy in *Salt and Sanctuary*. They are warriors of Kraekan origin that patrol the island, killing its alive inhabitants and defending the dead ones. They are rumored to be controlled by a foreign entity, but it is unknown what this entails.

Bronze Knights are present in the Festering Banquet, Village of Smiles and Castle of Storms; the ones in the former two do not respawn. They attack using their Kraekan Longswords, and defend using the Kraekan Greatshields. When destroyed, they sometimes drop the Bronze Knight Ashes.

## Bestiary description

*"A well-armored knight. These powerful warriors wordlessly patrol the island, corralling the drowned and hunting the living."*

## Trivia

* The armor these wear is named as the Kraekan Armor, Kraekan Greaves, Kraekan Helm and Kraekan Gloves.
* Bronze Axe Knights are similar.
Branding Iron

The **Branding Iron** is a class 4 Sword in *Salt and Sanctuary*. It is a machete improvised by a castaway blacksmith on the island, by hammering flat a Red Guillotine, sharpening it keen and quenching it in salt water and Emberskull ash. This results in the sword being constantly burning and setting fire on opponents.

The Branding Iron is sold by Blacksmiths of the Keepers of Fire and Sky for 51,500 gold upon reaching devotion level 4; it can also be acquired by transmuting any Sword with the Whisperman's Ashes, a Diamond Cluster and 30,000 salt. Aside from level 4 Swordfighter, it also requires class 1 Magic to use.

## Inventory description

*"A machete forged from scavenged materials by a blacksmith stranded on this accursed island. A branding iron of the type used to torture prisoners in the Red Hall of Cages has been hammered flat, sharpened keen and quenched in a bath of salt water and Emberskull ash to produce a blade perpetually bathed in searing flames. Improvised though it may be, this unique weapon provides warriors unskilled in the arcane arts with an invaluable tactical advantage."*
Golem's Torso

The **Golem's Torso** is a class 5 Heavy Armor Chest Armor in *Salt and Sanctuary*. It is the steel torso of a Crypt Keeper, but can be worn as armor once the enemy's unnatural life force has been neutralized (by killing them).

The Golem's Torso, along with the rest of its set, is sold by the Nomad after defeating The Forgotten King, The Forgotten Judge and The Forgotten Knight.

## Inventory description

*"The steel body of a Crypt Keeper, which can be worn as armor now that the artificial life force animating it has been neutralized."*

*"The heart of this island is a crypt for dead gods, and while the Crypt Keepers are powerful guardians indeed, surely if their prisoners are indeed gods, their power has faded considerably"*
Drowned Porcelain

**Drowned Porcelain** is an enemy in *Salt and Sanctuary*. They are drowned children of a king; their exclusive presence in the Ziggurat of Dust and The Ruined Temple (which is placed nearby) suggests it is The Dried King. They always wear masks in accordance to their elders' rules, but are curiously never seen with any king or similar character.

Drowned Porcelain battle exclusively using a knife-like weapon; they may also perform a running tackle which deals very high damage. When killed, they sometimes drop Drowned Porcelain's Ashes.

## Bestiary description

*"A child of a king. Children of nobility are privileged to wear porcelain masks, and never to be seen in the presence of their elders without them."*
Executioner Erlang

**Executioner Erlang** is a deceased character in *Salt and Sanctuary*. He was an executioner living in Markdor or a nearby location who had a son named Kuchet. At some point, he received a stone axe (later known as The Coveted) and eventually had killed the entire royal family with it, becoming the **Executioner King** and presumably continuing to kill people with the axe due to never resigning from his position as an executioner. Erlang and Kuchet both died in a struggle for the axe, and may or may not represent The Coveting ghosts found in The Ruined Temple.
Drowned Marauder

The **Drowned Marauder** is an enemy in *Salt and Sanctuary*. It is the drowned incarnation of a Marauder, found in Hager's Cavern.

Drowned Marauders behave identically to their live counterparts, but are more powerful and zombie-like. They have no unique drops except for the Corsair's Backsword, their main weapon.

## Bestiary description

*"A ragged, drowned marauder. As if the sea wasn't treacherous enough already, gangs of marauders raid and plunder poorly armed merchant ships, scuttling boat and killing crew when successful."*
Inventory

The **Inventory** is a menu in *Salt and Sanctuary*, accessible from the pause menu. It allows the player to view all items they have obtained thus far, use them (if applicable), and select them for use as one of the "primary" ones. The Inventory also gives descriptions of all items, often containing lore and/or hints toward their use.
Duke Garldon

**Duke Garldon** (also titled **Marquis Garldon**) is an unseen character in *Salt and Sanctuary*. He is (or was) the Duke of Askaria and commanded its Blue Guard. He was also a strict Marquis who executed many using the Shikeimaru. Planne the Seeker eventually found his way into Garldon's court and convinced him to use the Guard in a series of unsuccessful teleportation experiments. The Duke then ordered Planne to be punished, which the latter escaped.
Ropecon 2016

Ropecon (2016) tourney was held as part of Legends Serie tournaments.

####

Matches were best of 3 and we had 17 competitors and 2 judges.

### Players:

* Failattu
* Oliver
* Henry
* Lauri Tudeer
* Leo Mäkelä
* Simppa
* Janne Lönqvist
* Joonazan
* Astrid Timonen
* Telena
* Pyry Saarinen
* Ykä
* Jani Joki
* Akseli
* Tomi Saarinen
* Antti Jylhä
* Maia Joki

### Judge

* Deiga
* Talvi

### Results

Jani Joki
Janne Lönqvist
 9th place tie:
Simppa
Antti Jylhä
Ykä
Lauri Tudeer
Astrid Timonen
Pyry Saarinen
 17th place:
Leonworth

**Leonworth** was a knight of Kulka'as mentioned in The Smith's Apprentice. During the events of the story, he came gravely wounded to the smithy where Jakeb worked after failing an unknown task, giving the latter character parchment to be delivered to Cloudencasse. Jakeb was later sent East to honor "the dying knight's wishes".
Kazik Terman

**Kazik Terman** is a deceased character in The Foley Knoll Horror. He was a member of the 192nd division of the Coats 'n' Talons, using a bow as a weapon and accompanying Ajinders the Birian. Near the beginning, Terman spied a burnt-looking stump, evidence of a gnarlend's presence. Like the rest of the group excluding Karmen Cran, he was later eaten by cannibals.
Hanged Man

*Not to be confused with the Chained Man.*

A **Hanged Man** is enemy in *Salt and Sanctuary*, appearing in various areas of the Red Hall of Cages and The Ruined Temple. When a Hanged Man spots the playable character, the former will try to "switch places" with the latter by hanging them instead, first by targeting them. This severely damages the character, but can be cancelled if the Hanged Man is attacked first. Upon death, these enemies sometimes drop the Hanged Man's Rope.

This enemy's Bestiary description indirectly states that these were hung on Kar'hi.

## Bestiary description

*"A hanged man, still bound. Kar'hi is said to have a law allowing any man to volunteer his life to save a condemned man, perhaps it is with this thought that these creatures are forever attempting to switch places with the living."*
Blade of Envy

The **Blade of Envy** is a Greatsword in *Salt and Sanctuary*. It was forged in "the flames of [The Nameless God]'s envy" and used by him in battle. Due to this, the weapon radiates an extremely powerful avarice that "threatens to devour its wielder's very soul".

The weapon is acquired by transmuting any Greatsword with The Nameless God's Ashes, a Shimmering Pearl and 100,000 salt. It is one of the heaviest weapons in the game, impossible to properly wield one-handed regardless of how skilled the protagonist is. However, it is also one of the most powerful.

## Inventory description

*"An impossibly massive weapon barely recognizable as a sword. Carried by the Nameless God, this malevolent blade was forged in the flames of His envy and radiates an intense avarice which threatens to devour its wielder's very soul. Shackled to a mortal destiny by mortal desires, the Nameless God knew only seething rage and abject despair. In being freed from this cruel fate by mortal hands, perhaps He was finally able to know peace as well."*
Flying Spider

The **Flying Spider** is an enemy in *Salt and Sanctuary*. It is a winged, man-eating Swampspider that thrives in poisonous, disease-ridden swamps and marshes such as the Mire of Stench. A single bite from one is enough to kill a regular human in minutes.

In-game, Flying Spiders fly around (notably creating a buzzing sound) until they get close to the playable character, after which they either bite the latter, poisoning them, or produce a large cloud of unknown gas that poisons them severely, enough to kill even an advanced character in seconds. Their unique drop when killed is the Flying Spider's Tusk.
Hammer

The **Hammer** is a type of weapon in *Salt and Sanctuary*. It encompasses most types of blunt weapons, from clubs and maces to sledgehammers. They all require the Berzerker skill to use.

Greathammers are a larger variant of this weapon type.

## List of Hammers

* Iron Pot
* Flanged Mace
* Morning Star
* Harmen Mace
* Barbarian's Cudgel
* Cephalopounder
* Tetruncheon
* Mountain Breaker
Dome of the Forgotten

The **Dome of the Forgotten** (previously known as the **Dome of Light**) is a temple-like location in *Salt and Sanctuary*. It contains several unique enemies, including Whispermen, Whisperladies and Hornet Steels. There are two bosses here: The Untouched Inquisitor and The Third Lamb. After the latter is killed, the playable character receives the Hardlight Brand which allows them to go to The Far Beach from this location.

The Dome of Light is heavily implied to have been created to worship Devara, having been claimed to the island after The Untouched Inquisitor saw sin in it, making himself a harsh, self-ordained arbitrator. Additionally, a blueprint of a nearly identical building to it can be observed behind Leaders of Devara's Light.
Drowned Peasant

The **Drowned Peasant** is an enemy in *Salt and Sanctuary*. He is a sailor that washed ashore on the island and rotted.

Drowned Peasants are seen in the Village of Smiles and Bandit's Pass. They attack using the Midshipman's Dirk and sometimes drop it, along with the Drowned Peasant's Ear when killed. They sometimes also drop the Throwing Dagger, despite never using it in battle.

## Bestiary description

*"An unnamed sailor, his soul met with the same misfortune as so many of this island's denizens, yet his body plods on, struggling, never knowing what it struggles for."*
Ganwar the Filthy

**Ganwar the Filthy** was the writer of The Codex Malifinent. He was a man notable for his poor hygiene and sense of humor, but also seemingly the first to discover the Sky of Bog and uses of it after venturing into the forest for unclear reasons. His discoveries later became a breakthrough for mages of The Stone Roots.
Crypt Keeper

The **Crypt Keeper** is an enemy in *Salt and Sanctuary*. It is a giant, "ancient", and automated sentinel created to guard the Crypt of Dead Gods, though others are also present in the Salt Alkymancery, Mal's Floating Castle and a cave connecting Hager's Cavern and the Fort-Beyond-the-Mire. They are one of the most powerful enemy types in the game, apparently capable of even stopping The Forgotten King, The Forgotten Judge and The Forgotten Knight.

Crypt Keepers attack by walking forward at their target while wielding their alternating Bonecrushers and Earthsplitters. When the golems are destroyed, the "unnatural life" inside them is "quenched" and they sometimes drop the Crypt Keeper's Ashes.

## Bestiary description

*"An ancient guardian. Crypt Keepers are the silent sentinels of the Crypt of Dead Gods, wielding iron will against unwelcome invaders and unruly residents alike."*

## Trivia

* The armor these enemies wear is named as the Golem Set.
Hardlight Brand

The **Hardlight Brand** is a Brand in *Salt and Sanctuary*. It is given by the Luna Sage outside the Dome of the Forgotten.

The Hardlight Brand imbues the Torch with a light that renders Hardlight tangible, allowing the latter to be used as a platform.

## Inventory description

*"A word of power carried in a brand. Bearing the brand grants its owner power over matter. Wear this brand to imbue your torch with a light allowing you to render blue arcane matter tangible."*
Crimflower

**Crimflower** is a plant mentioned in Chauncy's Medicine. It is a flowering breed of Red Grass used in the eastern continent, in which its syrupy extract known simply as **Red** used to create Red Flasks and Red Shards by members of The Three.

An alternate breed of Crimflower exists as well: Eye of Hearts.
Fern

**Fern** is a minor character in *Salt and Sanctuary*. He hides out at the basement of the Village of Smiles (connecting to The Watching Woods), and needs a Bag of Earth which he has lost. When given it, he gives the playable character one of the following items depending on how they answer his questions about war:

* Sunset Kite Shield (Yes, yes)
* White Armor Set (Yes, no)
* Outlaw Greataxe (No, yes)
* Eviscerator (No, no)

He wields the Self Bow and Wooden Targe.
Mad Jester

The **Mad Jester** (also known simply as the **jester**) is a character in *Salt and Sanctuary*. He hangs from the ceiling, speaks purely in riddles and wears the Jester's Motley, Jester's Slippers and Jester's Crown.

The Mad Jester is first met in the Sunken Keep after the battle with The False Jester, giving the playable character the Vertigo Brand if they answer yes to his question. He later appears in the Red Hall of Cages and notes that they have started walking on the ceiling as well, before hinting about the Kraekan Wyrm, Red Hall of Cages itself, "deep, black hell, and the darkness that there dwells" and the true nature of the island. He also urges them to "find the voice that scares the crows".
Alkymancery Knight

The **Alkymancery Knight** is an enemy in *Salt and Sanctuary*. It is a large set of armor (Tainted Cuirass, Tainted Greaves, Tainted Armet and Tainted Gauntlets) given life through The Architect's Salt Alkymancy. Their exact role is unknown, however, although it seems to simply be to guard the Salt Alkymancery from intruders.

Alkymancery Knights are found exclusively in the Salt Alkymancery, and are one of the stronger enemy types in the game. They wield the Tainted Ranseur and Tainted Greatshield, using both primarily as thrusting weapons. These enemies drop the Alkymancery Knight's Ashes when destroyed.

They are similar in both appearance and behavior to the Dread Horseman.

## Bestiary description

*"A heavy suit of armor given autonomy through Salt Alkymancy. The Architect's saltless thralls are tasked with retrieving good metals and materials for ther master, but the Architect herself is the only one capable of fusing matter with the eternal essence of Salt, drawing deeply from the souls the sea holds to construct each and every Alkymancery Knight."*
Bestiary

The **Bestiary** is a type of log in *Salt and Sanctuary*, accessible from a "skull" icon on the pause menu. Upon slaying an enemy or getting killed by them, the Bestiary will update to show a description of that enemy (often containing lore), as well as an animated image, how many times that enemy has been killed by the player or vice versa, and what they drop.
Jaws of Death

The **Jaws of Death** is a Greatscissor in *Salt and Sanctuary*. It was invented by an Askarian engineer in military scrap recycling, by slightly modifying two Greatswords and joining them at a central pivot, creating a large lever or "scissor". The weapon was well-received by the Askarian army and as of *Salt and Sanctuary* is to be used by it in the near future. A Dorian engineer later created a similar weapon: the Northern Cross.

The Jaws of Death is acquired by transmuting any Greatsword or Greatscissor with the Wrathful Dead's Bindings, an Amber Idol and 3500 salt. It is wielded similarly to a regular Greatsword, but has an unique attack: the powerful shear.

## Inventory description

*"This peculiar weapon represents the culmination of an Askarian inventor's pioneering efforts in the emerging industry of military scrap recycling. Constructed by joining two modified greatsword blades at a central pivot to form a double lever, it is capable of standard slashes and thrusts as well as a devastating two-handed shear. As terrifying as it is innovative, the aptly-christened 'Jaws of Death' has achieved remarkable success in preliminary field tests, leading to its approval for wider deployment among Askarian forces in the near future. Press [y] while wielding this weapon in both hands to shear."*
Eminent Obelisk

The **Eminent Obelisk** is an object in *Salt and Sanctuary*. They are large obelisks present throughout the island. They can only be used with the Vertigo Brand, during which they allow the protagonist to defy gravity and walk on ceilings. There are other similar, smaller objects on the ceiling near each one that allow the protagonist to cancel this and revert gravity to normal.
Ar'ho Tu'ume

**Ar'ho Tu'ume** (translated as the **Temple of Judgment**) is an unseen location in *Salt and Sanctuary*. Magnetite lodestone bricks from it were used to create the Mosaic Culverin; since the weapon has a similar coloring to structures found in The Ruined Temple, Ar'ho Tu'ume may have been that location before it was claimed to the island.
Bonecrusher

The **Bonecrusher** is a class 4 Greathammer in *Salt and Sanctuary*. It is a very large granite sledgehammer wielded by Crypt Keepers; the weapon is powerful enough to instantly reduce an armored knight to thin paste.

The Bonecrusher is acquired by transmuting any Greathammer with the Crypt Keeper's Ashes, a Diamond Cluster and 30,000 salt.

## Inventory description

*"A titanic sledgehammer wielded by the Crypt Keepers, soulless automatons that guard the Crypt of the Dead Gods [sic]. Its colossal granite head is heavy enough to reduce an armored knight to thin paste in a single blow. As one ventures further into the shadowy crypt, its mysteries grow ever deeper with the fading light. The guardians' obvious charge would be keeping interlopers out, but might their true mission not in fact be to prevent occupants from leaving...?"*
Leviathan

The **Leviathan** is a class 5 Sword in *Salt and Sanctuary*. It is a holy sword forged from the ashes of Kraekan Dragon Skourzh, bearing the name of an ocean god in ancient runes. These runes give it access to most of that god's remaining divine power.

The Leviathan is acquired by transmuting any Sword with Skourzh's Horn, a Shimmering Pearl and 100,000 salt. Unusually, it requires both the class 5 Swordfighter and and class 2 Cleric skills to properly use, likely due to the weapon's holy status.

## Inventory description

*"A holy sword painstakingly forged from the ashes of Skourzh, Lord of Storms. Etched upon its flat in ancient runes is the name of a forgotten ocean god once known as a patron and protector of those bound to the sea. Though now barely sustained by a few faint prayers, the old god still answers those who invoke its name, and this blade courses with what remains of its divine power."*
Heartseeker

The **Heartseeker** is an enemy in *Salt and Sanctuary*. It is a human that drank an alchemist's failed love potion, causing their heart to instead become a massive, all-encompassing eyeball.

Heartseekers are found in the Sunken Keep, Red Hall of Cages, Hager's Cavern and Mire of Stench. They do not attack on their own, instead following a nearby enemy and making it invulnerable with the eyeball's gaze. The Heartseeker must therefore be killed first, after which it sometimes drops the Heartseeker Nerves.

## Bestiary description

*"An abomination of alchemy. The alchemist's aim was to create some sort of love poultice, but he failed. Anyone unlucky enough to imbibe the failed product would shift into a hideous wretch, its desire for affection transforming its tainted heart into an all-encompassing eyeball."*
List of endings

**Endings** in *Salt and Sanctuary* are, as the name implies, how the game ends after defeating The Nameless God. There are two endings: **Survival** and **Dominion**. They are decided by the player's own action at the end of the game; after each, an unique poem similar to the ones at the beginning of the game is read depending on the protagonist's creed. This page lists all of those endings.

## Survival

This ending occurs if the player decides to jump down the well at the end of The Still Palace, leaving the island, but losing most of their equipment. Players also gain the Find Salvation trophy if this ending is chosen. The poems read as follows:

* The Three:

*"Born of Salt"*

*"Devour'd by Sea"*
*"From icy crypt"*
*"Deliver me"*
* Devara's Light:

*"Ageless solace"*

*"Clasp'd by death"*
*"Curs'd no longer"*
*"Gasping breath"*
* The Iron Ones:

*"Will of man"*

*"Steel and stone"*
*"Wrest from sea"*
*"For iron home"*
* The Stone Roots:

*"Strangl'd roots"*

*"In blackest sea"*
*"Shed chains of steel"*
*"'Til vines grow free"*
* The House of Splendor:

*"Bearing gold"*

*"On failing flesh"*
*"Freed from gaol"*
*"To splendid rest"*
* Keepers of Fire and Sky:

*"Stifled flame"*

*"In sea of ice"*
*"Looking tow'rds"*
*"Eternal sky"*
* Order of the Betrayer:

*"Viceroy of"*

*"Our god of blood"*
*Spreading strife*
*"In lands above"*
## Dominion

*"Dominion" redirects here. For the trophy, see Dominion (trophy).*
This ending occurs if the player decides to take the Overlord's Turban from the Scarecrow at the end. Then, the protagonist will instantly take The Nameless God's place as the ruler of the island. To do it, they must have talked to him at all possible points. If it is chosen, the player also earns a trophy titled Dominion, as well as the entire Overlord Set on the subsequent NG+ playthrough. The poems read as follows:

* The Three:

*"Burning cities"*

*"Bruis'd by war*"
*"Praise not the Three"*
*"I am the Fourth"*
* Devara's Light:

*"This pantheon"*

*"Of timeless gods"*
*"Shall tremble at"*
*"The spreading dark*"
* The Iron Ones:

*"Superstitions"*

*"Fleeting gods"*
*"Crush'd and hewn*"
*"On bloodied rocks"*
* The Stone Roots:

*"Ocean Black"*

*"Invader's Blood*"
*"Icy Sea*"
*"To Wrathful Mud"*
* The House of Splendor:

*"Love of gold"*

*"Bitter heart"*
*"Plunge this splendor"*
*"Into dark"*
* Keepers of Fire and Sky:

*"Pow'r immense"*

*"Searing cold"*
*"Sky above"*
*"And dark below"*
* Order of the Betrayer:

*"Heart of Malice"*

*"Sewn in steel"*
*"Mete the master's"*
*"Wicked will"*
Hornet Steel

The **Hornet Steel** is an enemy in *Salt and Sanctuary*. It is a creature of unknown origin (speculated to be related to Spear Imps) used by The Untouched Inquisitor to purge the Dome of Light of sin; they are still found there in-game. They wear the Predator Bascinet, Predator Cuirass, Predator Gauntlets and Predator Sabatons.

Hornet Steels fly around the protagonist and attack by shooting arrows with their Aegis Greatbows; these cause damage even if blocked. When killed, they sometimes drop the Hornet Steel's Ashes.

## Bestiary description

*"An armored, winged guardian of the Dome of the Forgotten. When the Inquisitor purged the Dome of Light of sin, he brought with him several Hornet Steels to ensure that the newly cleansed Lambs adhered to the Inquisitor's sinless standard."*
Dropspider

The **Dropspider** is an enemy in *Salt and Sanctuary*. It is a giant spider named for its tendency to drop onto prey, found in dimly lit caves and dungeons all over the world such as Hager's Cavern and the Ziggurat of Dust. The Dropspider's Tusks are powerful enough to tear through all armor types, making them a feared obstacle while exploring.

Dropspiders attack by slowly dropping onto the playable character, and then by slashing and grabbing with their legs and tusks. They yield the Dropspider's Tusk when killed.

## Bestiary description

*"A giant spider, aptly named to its tendency to drop on its prey. Dropspiders thrive in dimly lit caves and dungeons."*
Doppelsöldner Set

The **Doppelsöldner Set** is an armor set in *Salt and Sanctuary*. It was originally worn by The Sodden Knight, but is sold by the Nomad after his defeat. It provides great protection from most physical attacks, consisting of the Doppelsöldner Barbut, Doppelsöldner Cuirass, Doppelsöldner Gauntlets and Doppelsöldner Cuisses. The armor's name is in German, and translates to "Double mercenary".