Infused Security Turret

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* Applies Targeted
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### Value

$ 3037

**Infused Security Turret** is a craftable heavy machine gun in *Wasteland 3: Cult of the Holy Detonation*.

## Description

Strange. For some reason, infusing this robotic death machine with radiation only makes it *more* angry.

## Characteristics

Very powerfull weapon against mechanic targets. It deals almost the same damage as Energy converted Minigun, but slightly more ammo effective and uses different type of ammo.
Despite preinstalled Energy damage, it is possible to convert this weapon to other damage types (Fire, Cold or Explosive) by using the appropriate damage type conversion mods. This won't add a second damage type but replace the originally installed Energy damage.

Shortened Barrel  alongside with Toxic Linkage  or Crippling Linkage  or Razor Linkage  mods can almost triple this weapon's damage, giving the weapon 46 - 53 x14 (644 - 742) damage per attack, at the cost of -10% Hit chance.

Damage can be farther increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely.

Energy damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+28 Damage +93% Ranged damage +65% Energy damage) leads to the following result:

* 146 - 168 x14 (2044 - 2352) damage in weapon stats.

In fact damage will vary depending on a target:

* 189 - 218 x14 (2646 - 3052) damage against mechanic targets (+30% Damage).

Fire damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Incendiary Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+20 Damage +50% Ranged damage +125% Fire damage) leads to the following result:

* 128 - 151 x14 (1792 - 2114) damage in weapon stats.

In fact damage will vary depending on a target:

* 166 - 196 x14 (2324 - 2744) damage against organic targets (+30% Damage).

Cold damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from Cryocell Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10
* +30% Cold damage from Elite cryo exo armor set

Applying all bonuses (+20 Damage +83% Ranged damage +60% Cold damage) leads to the following result:

* 111 - 131 x14 (1554 - 1834) damage in weapon stats.

In fact damage will vary depending on a target:

* 144 - 170 x14 (2016 - 2380) damage against organic targets (+30% Damage).

Explosive damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* -10% Ranged damage from HE Fuse Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+20 Damage +50% Ranged damage +95% Explosive damage) leads to the following result:
* 111 - 131 x14 (1554 - 1834) damage against all types of targets.

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Crafting

Ingredients to produce one (1) unit
* 90 Radiation detection rod

## Location

The Holy Detonation Chamber: Recipe hidden inside level 10 broken toaster.

## See also

* Detached Security Turret - weaker version.