recursal/Fanatic-Fandom huggingface dataset:
Phases

Gameplay of the Godfather Bot is split into two phases, Day and Night. Trials take place during the Day, while most roles are able to use an ability only at Night.

All gamemodes start during the Day with the exception of Dethy, which will always start at night.

## Pre-Game

This is the start of the game, before anyone receives their role.

### Host abilities

* The host has the ability to start the game whenever they want.
* They can also use the action *usesetup* to add whatever roles they want that will be included when the game starts.
* They can close the lobby, preventing anybody from joining anymore.
* They can delete the current game.
* They can start the game, which begins either the day phase or the night phase.

### Non Host Abilities

* Anybody who's not the host is able to use the *changehost* command, which is the same as /repick in Town of Salem.
* They can also get out of the game with the *out* command.

## Day

* On default, a single Day will last 5 minutes. However, this time can be changed to be longer or shorter.

### Eliminating

* Eliminating is done during the Day. If Trials are enabled, Days can be split into smaller phases; Selection (choosing a player to go on trial), Defense (a 30 second period for the accused player to defend themselves), and Judgement (A final vote that will either convict or acquit the player).

### Day Abilities

Only 1 role has a Day ability, and only 1 has an Attribute that will affect the Day phase. The Mayor is only able to use the *reveal* command during the Day, granting them three votes and confirming their status as the Mayor. When the Super Saint is voted for elimination, rather than a trial, they will explode and take out the last person who voted for their elimination. No other role can cause a non-Elimination death during the Day.

## Night

* On default, a single Night will last 1 minute and 30 seconds. However, this time can be changed to be longer or shorter.
* If enabled, the channel used for hosting the game will be locked from chatting. Factions with private servers will still be able to speak with each other through that server.

### Night Abilities

Most roles in the game have Night Abilities, and are given the opportunity to use it. They may also use the *noaction* command to do nothing for the night. If all players have decided what to do for the night, results will be sent out and the Night phase will end.

### Full Moon

* All even-numbered nights in the game will be a Full Moon night, which allows certain roles to do an ability.
* The Werewolf will be able to use their *rampage* ability on a Full Moon.
* The Juggernaut will only be able to attack during a Full Moon initially. After successfully killing someone, they will be able to attack every Night.

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Crusader

### Action

Every night you may protect a target. You will attack one random person who visits your target.

### Investigator Results

Your target could be a Bodyguard, Godfather, Arsonist, or Crusader.

### Attack

Basic

The **Crusader** is a divine spirit who saves people when hope is lost. Each night, protect a player, and attack a random player visiting your target. Your target will know if they are attacked but saved, but you will not. Your protection grants Powerful defense.

## Mechanics

### Protection

Protecting is done by selecting another player. The player you choose to protect will be given Powerful defense for the night.

The Crusader will deal a Basic attack to one random person visiting the target, regardless of the visitor's role or action.

The Crusader and their target will be notified of a successful protection.

## Attributes

If an Escort or Consort visits the Crusader, they will be role blocked.

If a Witch controls the Crusader, they will protect the Witch's target.

If the Crusader is checked by an Investigator they will receive the results "Your target could be a Bodyguard, Godfather, Arsonist, or Crusader."

If they are checked by a Cop they will get the results "Your target is innocent."

Attack: Basic

Defense: None

Categories: Town Protective, Random Town

Priority: 5

Win Condition: Eliminate every criminal and evildoer.

Current setups with this role: None

Can also appear in: stabfour; cultfive; stabsix; mafsix; cultseven; rankedpractice

## Trivia

The Crusader only one of 2 roles that use RNG after the role wheel is spun.

## Strategy

None posted yet!

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Witch

The **Witch** is a voodoo master who can control other people's actions. Each night, you may control a players actions, which also learns the role of the player. If you control someone, they will visit your target. Look at the specific roles to see which roles are immune to being controlled.

## Mechanics

### Controlling

Controlling is done by selecting two other players. The first player will be the one you control. The second player will be the one that the first player visits or uses their ability on.

Your initial target will know that they are being controlled. Your second target will not know one of their visitors is being controlled.

You will be told the role of the player you control. The message you receive is the same of that a Consigliere would upon investigation.

You will be seen visiting your first target, however you will not be seen interacting with your second target.

As the Witch you possess a barrier that grants you Basic defense that goes away if you are attacked once.

## Attributes

If the Witch is checked by an Investigator they will receive the results "Your target could be a Lookout, Witch, or Juggernaut."

If they are checked by a Cop, they will get the results "Your target is suspicious."

Roleblock Immunity: If they are visited by an Escort or Consort, nothing will happen.

Control Immunity: If a Witch controls another Witch, the Witch being controlled will be unaffected.

Attack: None

Defense: Basic; After attacked: None

Categories: Neutral Evil

Priority: 0

Win Condition: Live to see the town lose.

Current setups with this role: None

Can also appear in: stabsix; mafeight, rankedpractice

## Trivia

The Witch is one of the two roles that has basic defense until attacked.
Godfather (bot)

*This article refers to the Discord bot that hosts games of Mafia described on the wiki. For the role, see Godfather.*

**Godfather** is a bot (an AI used to perform automated tasks) on the instant messaging platform Discord. The bot is programmed to host games of Mafia within the platform. Godfather was written mainly by users Stitch, MeDerp, Samir, and Arius.

Its default prefix is **=**.

The bot may be added to any Discord server via this link.

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Veteran

The **Veteran** is a very scared and paranoid war hero that does not want to get visited by anyone. Each night, decide whether or not to go on alert. If you go on alert, you will shoot all players, Town or not, who visit you. You have a limited number of alerts depending on the number of players in game. While on alert, you have Basic defense.

## Mechanics

### Alerting

Alerting can be done at night by using the *alert* command. While on alert, any player who visits you will be shot, dealing a Powerful attack.

You also gain Basic defense while alerting. If a role with Powerful attack visits you, such as a Werewolf, they will still kill you, but you would kill the Werewolf as it only has a defense of Basic. Do also keep in mind that you are still susceptible to ignition.

Your alerts are limited. The limit depends on how many players are in the game, going up to 4.

 6-10 players
 11-15 players
 16-18 players

Roles that visit you will still do their night action. (e.g. you will still be Transported, despite killing the Transporter.)

## Attributes

Roleblock Immunity: If an Escort or Consort visits the Veteran, the Veteran will be unaffected.

Control Immunity: If a Witch controls a Veteran, the Veteran will be unaffected.

If the Veteran is checked by an Investigator they will receive the results "Your target could be a Vigilante, Veteran, Mafioso, or Ambusher."

If they are checked by a Cop they will get the results "Your target is innocent."

Attack: Powerful

Defense: None | Defense on alert: Basic

Categories: Random Town, Town Killing

Priority: 0

Win Condition: Eliminate every criminal and evildoer.

Current setups with this role: None

Can also appear in: stabfour; cultfive; stabsix; mafsix; cultseven; rankedpractice

## Trivia

The Veteran is the only Town role that can get basic defense multiple times in one game.

## Strategy

Although it may seem like a good tactic, avoid asking for tp/lo, as it usually does more harm then good.

If you run out of alerts, don't say, as even the threat is enough to stop evils from visiting you.

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Guardian Angel

The **Guardian Angel** is an angel whose only goal is the protection of their target. Each night, the Guardian Angel can choose to protect their target, granting them powerful defense and protection from being eliminated the following day. The Guardian Angel has a limited number of protections depending on the number of players in the game.

## Mechanics

### Protecting

Protecting can only be done on your target, and at night. Your target is randomly assigned at the start of a game, and can be any role from any faction, barring a Jester or Super Saint.

Your amount of protections vary depending on the number of players.

 6-10 players
 11-18 players

When you protect a player, they are given Powerful defense and immunity from being voted the next day.

You may protect your target even if you are dead.

If your target dies, you will become a Survivor with no vests.

## Attributes

If the Guardian Angel is checked by an Investigator they will receive the results "Your target could be a Survivor, Amnesiac, or Guardian Angel."

If they are checked by a Cop, they will get the results "Your target is innocent."

Astral Visiting: Lookouts and Trackers will not see the Guardian Angel visit their target when protecting.

If an Escort or Consort visits a Guardian Angel, they will be role blocked.

If a Witch controls a Guardian Angel, they will be forced to protect their target.

Attack: None

Defense: None

Categories: Neutral Benign

Priority: 5

Win Condition: Keep your target alive until the end of the game.

Current setups with this role: None

Can also appear in: None

## Trivia

The Guardian Angel is one of two roles that has a target.

## Strategy

None posted yet!

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Dethy Cops

The **Dethy Cops** are variations of the Cop exclusive to the gamemode Dethy. They consist of the Paranoid Cop, the Naive Cop, and the Insane Cop. When players get the DM for their role, they will be told they are a normal Cop, and not a Dethy cop.

## Paranoid Cop

The **Paranoid Cop** is the law enforcer of the Town, on the hunt to find the Mafia, but he is very frightened.

Like the other Cops, the Paranoid Cop is able to interrogate one person each night.

However, the Paranoid Cop will ALWAYS have their target appear to be suspicious.

You may assume yourself to be the Paranoid Cop by Day 2 if you get two suspicious results in a row, as there is only one person who can appear suspicious. Do note that you may be an Insane Cop by finding more than one person to be suspicious.

## Naive Cop

The **Naive Cop** is the law enforcer of the Town, who believes he's the best Cop and that nothing bad would ever happen to the Town.

Like the other Cops, the Paranoid Cop is able to interrogate one person each night.

However, the Naive Cop will ALWAYS have their target appear to be innocent.

You may assume yourself to be the Naive Cop by Day 3 if you get three innocent results in a row, and no one else claims such results. Do note that you could also be the regular Cop, who is just failing to find the Goon.

## Insane Cop

The **Insane Cop** is the law enforcer of the Town, on the hunt to find the Mafia, but he acts so furious and insane that he always messes up.

Like the other Cops, the Paranoid Cop is able to interrogate one person each night.

However, the Insane Cop will ALWAYS have their target be the opposite of what their target should be. For example, the Insane Cop would see all other Cops as Suspicious, and the Goon as Innocent.

You may assume yourself to be the Insane Cop if you find more than one person as Suspicious, and one person as Innocent. No other Cop can find multiple people as Suspicious while still getting an Innocent result.

## Shared Attributes

If an Escort or Consort visits a Dethy Cop, they will be role blocked.

If a Dethy Cop is checked by a regular Cop, they will get the result "Your target is innocent."

If a Dethy Cop is checked by an Investigator, they will receive the results "Your target could be a Cop, Executioner, or Werewolf."

If a Witch controls a Dethy Cop, they will check the Witch's target.

Categories: Dethy Cop

Priority: 6

Win Condition: Eliminate every criminal and evildoer.

Current setups with this role: dethy

Can also appear in: None

## Trivia

Dethy was the first mode played on the Godfather bot.

## Strategy

None posted yet!

Go Back to Main Menu
Jester

The **Jester** is a crazed lunatic who just wants to die. If you are eliminated, you will kill one guilty or abstainer. If you do not select a target, a random abstainer or guilty voter will be killed.

## Attributes

### Win Condition

You only win as the Jester if you are eliminating during the Day. This means if you are killed at Night, or by a Super Saint during the Day, you will still lose. Simply surviving will be a loss as well.

The Jester only unlocks an ability after being eliminated. Until then, you must deceive the Town into eliminating you.

Unlike the Super Saint, there will be a trial (if enabled), and you must be declared Guilty to be eliminated and win.

### Haunting

If the Jester is eliminated, they will be able to use their Haunt ability the following night, dealing an Unstoppable attack.

You may only haunt a player who voted Guilty or Abstained on eliminating you. You cannot attack people who voted for your acquittal. When trials are not enabled, the Jester may instead haunt any player that voted for them, assuring safety to those who did not vote or voted for another player.

Haunting can only be done once per game, and right after you are eliminated.

## Attributes

If the Jester is checked by an Investigator they will receive the results "Your target could be a Framer, Jester, Super Saint, or Cult Leader."

If they are checked by a Cop, they will get the results "Your target is innocent."

Attack: Unstoppable

Defense: None

Categories: Neutral Evil

Priority: 0

Win Condition: Get eliminated during the day.

Current setups with this role: None

Can also appear in: stabsix; rankedpractice

## Trivia

The Jester is the only role that has a mechanic change when trials are enabled/disabled.
Neutrals

The **Neutrals** have no allegiance but themselves. They each have their own win condition, unique to each role. They could side with the Town, or maybe can only side with evils, or have an agenda of their own to fulfill.

## Neutral Roles

### Neutral Benign

Neutral Benign roles may win with any faction in the game, or may achieve their goal while staying neutral.

Survivor

Amnesiac

Guardian Angel

### Neutral Evil

Neutral Evil roles have win conditions that conflict those of the Town.

Jester

Executioner

Witch

### Neutral Killing

Neutral Killing roles are capable of killing at night. Every one of these roles have their own faction, and can only win by themselves or with other players of their role.

Serial Killer

Werewolf

Arsonist

Juggernaut
Goon

The **Goon** is a member of organized crime, trying to work their way to the top. Each night, they must follow the Godfather's orders if there is one. If there is no available Godfather, the Goon will decide who to kill himself.

## Mechanics

### Shooting

Shooting is done by selecting another player. If there is a Godfather in-game, their choice will override yours, and you will shoot the target they order for you to kill.

If your Godfather is roleblocked or does not exist, you will decide who to kill yourself.

If there is a Godfather and they die, you will be promoted to Godfather, now bearing Basic defense and Detection Immunity.

## Attributes

The Goon is able to talk with the other Mafia members (if there are any) via the Mafia chat.

Death message: You were shot by a Goon!

If the Goon is checked by an Investigator, they will get the results "Your target could be a Vigilante, Veteran, Goon, or Ambusher."

If he is checked by a Cop, he will get the results "Your target is suspicious."

If an Escort or Consort visits the Goon, they will be role blocked. The Godfather can still kill someone if the Goon is role blocked.

If an Escort or Consort visits the Godfather, then the Goon will kill the Goon's target himself.

If a Witch controls the Goon but there is a Godfather, it will have no effect.

If a Witch controls the Goon but there is no Godfather, the Goon will shoot the Witch's target.

The Goon is a unique role.

Attack: Basic

Defense: None

Categories: Random Mafia, Mafia Killing

Priority: 2

Win Condition: Kill everyone who won't submit to the Mafia.

Current setups with the role: mafsix; rankedpractice

## Trivia

The Goon is similar to the Mafia in the Mafia games, and the Mafioso in Town of Salem.

## Strategy

None posted yet!

Go Back to Main Menu
Transporter

The **Transporter** is a taxi driver who transports people without asking questions. Each night, the Transporter may select two players and transport them. Transporting two people swaps all targets against them. Players will know if they were transported.

## Mechanics

### Transporting

Transporting is done by selecting two different players at night. The Transporter may also transport themselves. The two players transported will have the actions against them swapped. If a Goon would visit player A, and player A was transported with player B, the Goon would shoot player B. Same goes for vice versa.

You cannot transport the same person with themselves.

Both players will be notified that they were transported by receiving the message, "You were transported to another location." at the end of the night.

## Attributes

If the Transporter is checked by an Investigator they will receive the results "Your target could be an Escort, Consort, or Transporter."

If they are checked by a Cop they will receive the results "Your target is innocent."

Roleblock Immunity: If an Escort or Consort visits the Transporter, nothing will happen.

Control Immunity: If a Witch controls the Transporter, nothing will happen.

Attack: None

Defense: None

Categories: Town Support, Random Town

Priority: 1

Win Condition: Eliminate every criminal and evildoer.

Current setups with this role: None

Can also appear in: stabfour; cultfive; stabsix; mafsix; cultseven; rankedpractice

## Trivia

The Transporter is the only role in the Godfatherbot to be able to visit two players in one night.

## Strategy

None posted yet!

Go Back to Main Menu
Consort

The **Consort** is a beautiful bar dancer now working for organized crime. Each night, the Consort may visit a player, which role blocks them.

## Mechanics

### Blocking

Roleblocking is done by selecting another player at night. The player selected will be prevented from using their night ability, and are notified with the notification, "Somebody occupied your night. You were roleblocked!".

Roleblock immune roles will not be affected. These immune roles are: Escort, Reanimator, Veteran, Consort, and Witch.

Cult Members and Vigilantes will still commit suicide even if they are roleblocked.

If a Consort blocks a Serial Killer, they will kill the Consort. If the Consort roleblocks a Werewolf on a full moon night, the Werewolf will rampage at home.

## Attributes

The Consort is able to talk with the other Mafia members (if there are any) via the Mafia chat.

If there is no Godfather or Goon, you will be promoted to a Goon.

If the Consort is checked by an Investigator they will receive the results "Your target could be an Escort, Transporter, or Consort."

If they are checked by a Cop, they will get the results "Your target is suspicious."

Lookouts and Trackers will see the Consort visit the checked target.

Roleblock Immunity: If an Escort or Consort visits the Consort, they will not be roleblocked and continue their action as normal.

If a Witch controls the Consort, they will roleblock the Witch's target.

Attack: None

Defense: None

Categories: Random Mafia, Mafia Support

Priority: 1

Win Condition: Kill everyone who won't submit to the Mafia.

Current setups with this role: None

Can also appear in: mafsix; rankedpractice

## Trivia

The Consort is the only Mafia role that is role block immune.
Vigilante

The **Vigilante** is a militant officer who takes the law into his own hands. Each night, the Vigilante may shoot a player. The Vigilante has a limited number of bullets, depending on the number of players in the game. If you shoot a Town member, you will commit suicide out of guilt the next night.

## Mechanics

### Shooting

Shooting is done by selecting another player. Choosing to shoot a player will deal a basic attack to them.

Your bullets are limited. The limit depends on how many players are in the game, going up to 4.

 6-10 players
 11-15 players
 16-18 players

If you kill a Town member, you will commit suicide the next night. This is unavoidable, and nothing (including all Town Protectives) can stop this. The only way to avoid dying from guilt is if you are converted into a Cult Member the day prior.

If your target is too strong to kill (has defense of Basic or more), you will be notified of this and still lose your bullet.

## Attributes

If an Escort or Consort visits the Vigilante, they will be role blocked. They will still commit suicide when role blocked.

If the Vigilante is checked by an Investigator they will receive the results "Your target could be a **Vigilante**, Veteran, Goon, or Ambusher."

If they are checked by a Cop, they will get the results "Your target is innocent."

If a Witch controls the Vigilante, they will shoot the Witch's target unless they are committing suicide that night, roleblocked, or out of bullets.

Attack: Basic

Defense: None

Categories: Town Killing, Random Town

Priority (shooting): 2

Priority (suicide): 0

Win Condition: Eliminate every criminal and evildoer.

Current setups with this role: None

Can also appear in: stabfour; cultfive; stabsix; mafsix; cultseven; rankedpractice

## Trivia

Vigilante is the only Town Killing role with Basic defense.

## Strategy

None posted yet!

Go Back to Main Menu
Tracker

The **Tracker** belongs to a very respected tribe and follows his prey to any destination. Each night, track a player. The Tracker will see who their target visits.

## Tracker

### Investigator Results

Your target could be an Investigator, Consigliere, Mayor, or Tracker.

## Mechanics

### Tracking

Tracking is done by selecting another player. At the end of the night, you will be notified of who your target visits.

If your target visits two people, it means they must be a Transporter, and both visits will be shown.

If your target's visit is lethal, such as a Veteran on alert or a Werewolf's rampage, you will not be killed, and you will still see this visit.

## Attributes

If an Escort or Consort visits the Tracker, they will be role blocked.

If a Witch controls the Tracker, they will watch the Witch's target.

If the Tracker is checked by an Investigator they will receive the results "Your target could be an Investigator, Consigliere, Mayor, or Tracker."

If they are checked by a Cop they will get the results "Your target is innocent."

Attack: None

Defense: None

Categories: Town Investigative, Random Town

Priority: 6

Win Condition: Eliminate every criminal and evildoer.

Current setups with this role: None

Can also appear in: stabfour; cultfive; stabsix; mafsix; cultseven; rankedpractice

## Trivia

The Tracker is the only person in the Godfatherbot that is confirmed to come from a tribe.

## Strategy

Try to track players who are silent, or who have been acting suspisiously.

If you see a mafia visit another player, they cannot be mafia as no mafia roles can visit each other.

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Cult

The **Cult** is a sneaky faction, that wins by converting the Town into teammates so the Town can trust nobody. It was added in v1.2.0

## Cult Roles

### Cult Leader

*Main Article: Cult Leader*

The Cult Leader is the leader of the Cult faction. The Cult Leader is capable of converting susceptible roles to join the Cult.

### Cult Member

*Main Article: Cult Member*

A Cult Member is another role that has been converted to the Cult. It has no abilities, and can only help with their vote.
Super Saint

### Action

If voted for elimination, will explode and kill the last person who voted to eliminate

### Investigator Results

Your target could be a Framer, Cult Leader, Super Saint, or Jester.

### Attack

Unstoppable

The **Super Saint** is a bomber who blows up when Eliminating. When the Super Saint is hammered, they will blow up and kill the last player to have voted them. If trials are enabled, the Super Saint will still blow up with no trial.

## Mechanics

### Exploding

If the Super Saint is voted to be eliminated during the day, the person who last voted in favour their elimination will die.

The explosion dealt by a Super Saint is an Unstoppable attack, meaning no role will survive from it.

No trial will occur after the Super Saint is eliminated, even if they are enabled.

## Attributes

If the Super Saint is checked by an Investigator they will receive the results "Your target could be a Framer, Cult Leader, **Super Saint**, or Jester."

If they are checked by a Cop they will get the results "Your target is innocent."

Attack: Unstoppable (None de jure)

Defense: None

Categories: Random Town

Priority: N/A

Current setups with this role: ss3

Can also appear in: stabfour; cultfive; stabsix; mafsix; cultseven; rankedpractice

Win Condition: Eliminate every criminal and evildoer.

## Trivia

* The Super Saint is the only role to not have a trial when trials are enabled.
* The Super Saint is also the only role that is able to kill during the Day.

## Strategy

None posted yet!

Go Back to Main Menu
Escort

The **Escort** is a very beautiful woman skilled in distracting her targets. Each night, the Escort may roleblock a player.

## Mechanics

### Blocking

Roleblocking is done by selecting another player at night. The player selected will be prevented from using their night ability, and are notified with the notification, "Somebody occupied your night. You were roleblocked!".

Roleblock immune roles will not be affected. These immune roles are: Escort, Reanimator, Veteran, Consort, and Witch.

Cult Members and Vigilantes will still commit suicide even if they are roleblocked.

If an Escort blocks a Serial Killer, they will kill the Escort. If the Escort roleblocks a Werewolf on a full moon night, the Werewolf will rampage at home.

## Attributes

If the Escort is checked by an Investigator they will receive the results "Your target could be an Escort, Consort, or Transporter."

If they are checked by a Cop, they will get the results "Your target is innocent."

Roleblock Immunity: If another Escort or Consort visits an Escort, nothing will happen.

If a Witch controls the Escort, they will roleblock the Witch's target.

Attack: None

Defense: None

Categories: Town Support, Random Town

Priority: 1

Win Condition: Eliminate every criminal and evildoer.

Current setups with this role: None

Can also appear in: stabfour; cultfive; stabsix; mafsix; cultseven; rankedpractice

## Trivia

The Escort is one of two roles that have a Mafia role that is the same as the Town role, the other being Vanilla.

## Strategy

None posted yet!

Go Back to Main Menu
Canary Islands

### Production

The series of Simsvivor Is recorded and made on the video game: Sims 4. Featuring Mods, custom Content and various Building to create the world for the sims to compete in. Completely isolated from the outside world, the sims will endure a long journey to become the sole survivor. Each day it will be recorded and produced to Youtube for a very own Fan made Survivor Series through the Sims 4.

### Twists

**Idols** - Once a player has found the Hidden Immunity Idol, They have a choice to play it before the votes are read. Once an Idol Has been played any votes casted against that person will not count, and the person with the second highest amount of votes will be eliminated instead.

**Tribe Swap** - At a Certain Stage of the game, the tribes will be mixed with new players. To create a new shift into the game.
Eliminating

**Eliminating** is an action that is performed during the day phase. At any time, players may vote for someone to stand on trial, and then decide whether to eliminate or acquit the target. Eliminating is the Town's primary way to get rid of evildoers, but may end up eliminating one of their own in the process.

## Voting process

### Selection

Anytime during the day, living players may use the *vote* command to add a vote to the number designation of the person they write in the command. Once the majority of players vote for one person, that person will go on Trial and become the spotlight of the Defense phase.

### Defense

The player on trial is given a 30-second period to convince the Town to acquit them. All players are muted during this moment except the person on trial.

### Judgement

The remaining players are now allowed to secretly vote on the fate of the person on trial. Rather than being done publicly, players type "innocent", "guilty", or "abstain" in the Direct Messages of the Godfather bot. The bot will still note publicly when someone votes, but won't reveal what the person voted. After 30 seconds, the results of the vote are revealed.

#### Acquittal

If the majority of people find the person on trial Innocent, or if a Draw between innocent and guilty votes occurs, the player on trial is acquitted and the day restarts at the Selection phase. The default number of trials is two, so if two trials have already occurred, with both ending in acquittals, the day will end. You can have more or less trials or disable them entirely. After an acquittal, the vote count of each option is revealed, but not the judgement that each player selected.

#### Conviction

If the majority of people find the person on trial to be Guilty, they will be hammered and eliminated from the game. This person's role and Last Will will be revealed, as well as the judgement that each living player selected. The day phase ends after a lynching and Night falls.

### No-eliminating

It is possible for a day to proceed without any eliminations, however. The *nl* command (which means no eliminate) can be used as an alternative to the *vote* command for people who want to end the day without any convictions.

A day can end without any convictions automatically if time runs out for the day.

## Plurality Votes

This is an optional setting to turn on for the Godfather Bot. When turned on, whenever the day ends without an elimination, the person with the most votes is eliminated. If the two or more people with the highest amount of votes are tied, nobody will be eliminated.

There will not be a trial when someone is eliminated through plurality, even if trials are turned on. This means that if a Jester is eliminated through this setting, they will haunt a player based on who voted them, instead of their guilty/abstains, because nobody could guilty or abstain.
Cult Leader

### Action

May convert a player ever night, changing them into a cult member. You can only convert if you didn't successfully convert in the previous night.

### Investigator Results

Your target could be a Framer, Jester, Super Saint, or Cult Leader.

### Attack

Basic

The **Cult Leader** is a crafty manipulator who wants to convert everybody to their cult. Each night, the Cult Leader may convert a player, turning them into a Cult Member.

## Mechanics

### Converting

Converting is done by selecting another player. The player you select will be the one you attempt to convert. The conversion will only be successful when used on a Town role and a few Neutrals. You will attack any role who isn't able to be converted.

Survivor that isn't using a vest
Amnesiac
 Basic Attack
Guardian Angel
Witch (without Basic Defense)

 Immune/No Effect
Godfather
Survivor using a vest
Executioner
Witch (with Basic Defense)
Serial Killer
Werewolf
Arsonist
Juggernaut

You cannot convert the night after a successful conversion,

If you die, all Cult Members will commit suicide.

## Attributes

The Cult Leader may talk to your Cult Members, if there are any.

If the Cult Leader is checked by an Investigator they will receive the results "Your target could be a Framer, Jester, Super Saint, or Cult Leader."

If they are checked by a Cop, they will get the results "Your target is suspicious."

If an Escort or Consort visits the Cult Leader, they will be role blocked.

If a Witch controls the Cult Leader on a night they can convert, they will convert the Witch's target. Otherwise, no action will occur.

Attack: Basic

Defense: None, but you have Basic the first time you are attacked.

Categories: None

Priority: 10

Win Condition: Convert everyone who won't submit to the Cult.

Current setups with this role: cultfive; cultseven

Can also appear in: None

## Trivia

The Cult Leader is the leader of the fourth faction in the Godfatherbot! Don't expect to see any more Cult roles, as unless there's a cult rework, there's not an elegant way to implement more roles.
Retributionist

The **Retributionist** is a powerful mystic that can revive the dead. Once per game, the Retributionist may resurrect a Town player that has died. The Retributionist may not revive unique roles.

## Mechanics

### Reviving

Reviving is done by selecting a dead Town player. The player you select will be resurrected unless you are roleblocked or controlled.

Roles that the Retributionist may revive are: Investigator, Cop, Dethy Cops, Neapolitan, Lookout, Tracker, Transporter, Bodyguard, Doctor, Crusader, Escort, and Vigilante.

Your target will still be resurrected even if you are killed the same night.

## Attributes

If an Escort or Consort visits the Retributionist, they can not revive that night.

If a Witch controls the Retributionist, no effect will happen.

If the Retributionist is checked by an Investigator they will receive the results "Your target could be a Janitor, Retributionist, or Reanimator."

If they are checked by a Cop, they will get the results "Your target is innocent."

Attack: None

Defense: None

Categories: Town Support, Random Town

Priority: 8

Win Condition: Eliminate every criminal and evildoer.

Current setups with this role: None

Can also appear in: stabfour; stabsix; mafsix; rankedpractice

## Trivia

The Retributionist is like the Retributionist from Town of Salem but before it was changed.

## Strategy

None posted yet!

Go Back to Main Menu
Survivor

The **Survivor** is a person who just wants to live and is too afraid to die. Each night, the Survivor will decide whether or not to use a bulletproof vest, which grants them protection. The Survivor has a limited number of bulletproof vests, depending on the number of players in the game.

## Mechanics

### Vesting

Vesting is done by using the *vest* command at night. When vesting, you will gain Basic defense for the night.

Your bulletproof vests are limited. The limit depends on how many players are in the game, going up to 4.

 6-10 players
 11-18 players

You will still use up a vest if you are not attacked.

## Attributes

If the Survivor is checked by an Investigator they will receive the results "Your target could be a Survivor, Amnesiac, or Guardian Angel."

If they are checked by a Cop, they will get the results "Your target is innocent."

If an Escort or Consort visits the Survivor, they will be roleblocked. This prevents the Survivor from using their vest.

If a Witch controls the Survivor, it will have no effect.

Attack: None

Defense: None (basic with bulletproof vest)

Categories: Neutral Benign

Priority: 0

Win Condition: Live to see the end of the game.

Current setups with this role: None

Can also appear in: None

## Trivia

The Survivor is one of the only roles that can not appear in any of the current game modes.
Arsonist

The **Arsonist** is a pyromaniac who just wants everyone to burn. Each night, the Arsonist may douse a player in gasoline OR ignite all their doused targets with an unstoppable attack. Players will not know they are doused.

## Mechanics

### Dousing

Dousing is done by selecting another player at night. The player you select will be doused in gasoline and is susceptible to ignition.

There is no way to get rid of a douse effect, except from a Guardian Angel's purge.

Players will not know that they are doused.

### Ignition

Igniting is done using the *ignite* command at night. Igniting will deal an Unstoppable attack to all Doused targets.

If another Arsonist is in the game, igniting your targets will ignite their targets as well. This also means you can ignite yourself if doused by another Arsonist, from a Transporter, or by being controlled.

You may win with other Arsonists.

## Attributes

If the Arsonist is checked by an Investigator they will receive the results "Your target could be a Bodyguard, Godfather, Arsonist, or Crusader."

If they are checked by a Cop they will get the results "Your target is suspicious."

If they are visited by an Escort or Consort, they will be roleblocked.

If they are controlled by a Witch, they will douse the Witch's target or themselves. It is not possible for a Witch to cause an ignition.

Attack: Unstoppable

Defense: Basic

Categories: Neutral Killing

Priority: 4

Win Condition: Kill all who oppose you.

Current setups with this role: None

Can also appear in: rankedpractice

## Trivia

In Town of Salem, the Arsonist would change players Investigator results, and this was originally expected in 1.1.0, but was scrapped due to continued bugs with it.

## Strategy

None posted yet!

Go Back to Main Menu
Умертвие

**Умертвие** (англ. *Wraith*) — одна из квинтэссенций в игре «Skul: The Hero Slayer».

## Описание

Будьте осторожны! Вы можете исчезнуть для сохранения баланса потустороннего мира.

### Дополнительно

Влияние потустороннего мира.
Создаёт в земле разлом, ведущий в потусторонний мир, который притягивает к себе врагов, нанося магический урон.
Древняя курильница

**Древняя курильница** (англ. *Ancient Incense Burner*) — предмет в игре «Skul: The Hero Slayer».

## Описание

Курильница для благовоний, предназначенная для общения с духами предков в квинтэссенциях.

## Способности

Ускоряет перезарядку квинтэссенции на 50 %.
Увеличивает макс. ОЗ на 35.

### Дополнительно

Руины.
Ускоряет перезарядку квинтэссенции на 15/50/105%.
Болото.
При нанесении урона во время нормальной атаки появляется 20%-ный шанс отравить врагов ядом.
Отравленные враги взрываются при их убийстве, нанося физический урон, равный 20/50/100/250/500% от оставшегося урона от яда, и отравляя окружающих врагов.
Ритуальный посох

**Ритуальный посох** (англ. *Ritual Staff*) — предмет в игре «Skul: The Hero Slayer».

## Описание

В крайнем случае может послужить и дубинкой.

## Способности

Увеличивает магическую атаку на 50 %.
Ускоряет перезарядку навыков черепов баланса на 45 %.

### Дополнительно

Тактика.
Увеличивает магическую атаку на 5/10/20/40/60/100%.
Заряд.
Заряд молнии бьёт каждые 60/50/38/24/8 сек. , нанося магический урон.
Чем больше пройденное расстояние, тем больше появляется зарядов молнии.
Дьявольский берсерк

## Улучшения

Берсерк — Дьявольский берсерк

**Дьявольский берсерк** (англ. *Devil Berserker*) — один из черепов в игре «Skul: The Hero Slayer».

## Внешний вид

***Этот раздел нуждается в заполнении.***

## Описание

Безумный воин, заключивший нерушимый договор, чтобы обрести огромную силу.

## Способности

У этого черепа есть постоянный навык «Кость дьявола».
В зависимости от количества потерянных ОЗ физическая атака может увеличиваться максимум на 80 %.
При получении удара скорость атаки повышается на 50 % в течение 5 секунд.
Натиск: рывки считаются атаками. Нельзя делать рывки непрерывно.

### Дополнительно

Начало резни.
При смене черепа подпрыгивает и выполняет рубящий удар сверху вниз по большой площади, нанося физический урон и увеличивая физическую атаку на 50 % в течение 5 секунд.
Кость дьявола.
Тратит 10 % текущих О3 и на 20 секунд превращается в дьявола, нанося физический урон по большой площади.
Яростный натиск.
Дважды бросается вперёд и отталкивает врагов, затем выполняет рубящий удар сверху вниз и наносит физический урон.
Клык вампира

**Клык вампира** (англ. *Vampire Fang*) — предмет в игре «Skul: The Hero Slayer».

## Описание

Клык Элизабет нельзя уничтожить ничем под солнцем.

## Способности

Восстанавливает 1 03 после каждого 3-го убитого врага.

### Дополнительно

Родник.
При переходе к другой карте восстанавливает 5/10/20% потерянных 03.
Колдовство.
Ускоряет перезарядку навыка на 10/20/40/70/120/200%.
Neapolitan

The **Neapolitan** is like a Cop, but with less powerful investigations. Each night, check a player and you will see if they are Vanilla or not. The Vanilla roles are Vanilla and Vanilla Mafia.

## Mechanics

### Checking

Checking is done by selecting another player. You will be told if your target is some form of a Vanilla role.

You will be told your target is a Vanilla role if they are a Vanilla or Vanilla Mafia. You will not be told which one of the two.

Your check can not be modified by a Framer.

## Attributes

If an Escort or Consort visits the Neapolitan, the Neapolitan will be role blocked.

If the Neapolitan is visited by an Investigator, they will receive the results "Your target could be a Vanilla, Vanilla Mafia, Neapolitan, or Cult Member."

If they are checked by a Cop they will get the results "Your target is innocent."

If a Witch controls a Neapolitan they will check the Witch's target.

Attack: None

Defense: None

Categories: None (formerly Town Investigative)

Priority: 6

Win Condition: Eliminate every criminal and evildoer.

Current setups with this role: None

Can also appear in: None

## Strategy

None posted yet!

Go Back to Main Menu
Одиннадцатый палец Молнии

**Одиннадцатый палец Молнии** (англ. *Eleventh Finger of Lightning*) — предмет в игре «Skul: The Hero Slayer».

## Описание

Никто не знает, является ли Молния реальным человеком или палец — это просто фигура речи.

## Способности

Каждые 8 секунд в случайного врага бьёт молния, нанося магический урон.

### Дополнительно

Заряд.
Заряд молнии бьёт каждые 60/50/38/24/8 сек. , нанося магический урон.
Чем больше пройденное расстояние, тем больше появляется зарядов молнии.
Спринт.
Скорость атаки и движения может повышаться максимум на 5/10/15/30/45/75% в зависимости от пройденного расстояния.
Стандартная броня Карлеона

**Стандартная броня Карлеона** (англ. *Standard-issue Carleon Armor*) — предмет в игре «Skul: The Hero Slayer».

## Описание

Ничем не примечательная стандартная броня Карлеонской армии.

### Дополнительно

Выносливость.
При получении удара полученный урон сокращается на 10 % в течение 1/2/3/5/7/10 сек. Данный эффект накапливается.
Леония.
Повышает скорость восстановления ОЗ на 30/50/100%.
Жемчужина тьмы

**Жемчужина тьмы** (англ. *Pearl of Darkness*) — предмет в игре «Skul: The Hero Slayer».

## Описание

Говорят же вам, держитесь подальше, когда я трансформируюсь.

## Способности

При смене черепа оглушает ближайших врагов.

### Дополнительно

Выносливость.
При получении удара полученный урон сокращается на 10 % в течение 1/2/3/5/7/10 сек. Данный эффект накапливается.
Мутант.
Ускоряет перезарядку смены черепа на 10/25/35/50/70/90%.
Doctor

The **Doctor** is a medic who specializes in healing people. Each night, heal a player. Healing grants them powerful defense for the night. You may self heal once per game.

## Mechanics

### Healing

Healing is done by selecting another player. The player you choose will be granted Powerful defense for the night.

If you heal someone who is attacked by a Werewolf, your target will live, but you will still die. (you will survive if you're healed by another Doctor)

If the person you heal is attacked, they will receive a notification saying, "You were attacked but nursed back to health!" Do note that you, the Doctor, will receive no notification telling you that you saved your target.

Anyone attacking your target will receive the notification, "Your target was too strong to kill!"

### Self-Healing

Self-Healing is done by selecting yourself. You may only Self-Heal once per game.

If a self-healing Doctor is attacked, the Doctor will receive the notification, "You were attacked but nursed back to health!"

## Attributes

If an Escort or Consort visits the Doctor, they will be role blocked.

If a Witch controls the Doctor, they will protect the Witch's target.

If the Doctor is checked by an Investigator they will receive the results "Your target could be a Doctor or Serial Killer."

If they are checked by a Cop they will get the results "Your target is innocent."

Attack: None

Defense: None

Categories: Town Protective, Random Town

Priority: 3

Win Condition: Eliminate every criminal and evildoer.

Current setups with this role: None

Can also appear in: stabfour; cultfive; stabsix; mafsix; cultseven; rankedpractice

## Trivia

The Doctor's investigative results only have 2 results, which is the only result to have only 2 roles in it.

## Strategy

None posted yet!

Go Back to Main Menu
Скелет с пикой

## Улучшения

Скелет с пикой — Неизвестно — Пикинёр — Капитан пикинёров

**Скелет с пикой** (англ. *Skeleton-Pike*) — один из уникальных черепов в игре «Skul: The Hero Slayer».

## Внешний вид

Скелет с пикой — невысокий скелет, одетый в серый шлем, утыканный стрелами, коричневую накидку и набедренную повязку. На его руках и ногах можно заметить тёмные коричневые перчатки и ботинки, а в руках он держит длинное копьё и деревянный щит.

## Способности

При удержании кнопки атаки накапливается сила. Когда сила достигает максимума, атака усиливается.

### Дополнительно

Выстрел с шагом назад.
При смене черепа быстро делает шаг назад и выпускает бронебойную стрелу, которая наносит физический урон.
Выстрел стоя.
Выпускает несколько стрел, не сходя с места, и наносит физический урон.
Хищник

## Улучшения

Хищник — Разрушитель

**Хищник** (англ. *Predator*) — один из черепов в игре «Skul: The Hero Slayer».

## Способности

После победы над врагом увеличивает скорость применения навыка на 10 % в течение 5 секунд, эффект может накапливаться до 200 %.

### Дополнительно

Начать охоту.
При смене черепа на 5 секунд определяет врагов на большой площади как добычу. Эти враги замедляются.
Разрубание.
Движется вперёд и выполняет калечащий удар, нанося физический урон.
Удерживая кнопку, этот навык можно активировать вплоть до 6 раз.
Разрубание.
Движется вперёд и выполняет мощный удар, нанося физический урон.
При многократном нажатии на кнопку можно применить этот навык до 5 раз.
Диоритовая диадема

**Диоритовая диадема** (англ. *Diorite Circlet*) — предмет в игре «Skul: The Hero Slayer».

## Описание

Мощная магическая диадема, наполненная силой павших.

## Способности

Успешная атака квинтэссенции увеличивает магическую атаку на 100 % в течение 5 секунд.

### Дополнительно

Руины.
Ускоряет перезарядку квинтэссенции на 15/50/105%.
Заряд.
Заряд молнии бьёт каждые 60/50/38/24/8 сек., нанося магический урон. Чем больше пройденное расстояние, тем больше появляется зарядов молнии.
Череп огромного энта

## Улучшения

Череп энта — Череп старого энта — Череп огромного энта — Череп старшего энта

**Череп огромного энта** (англ. *Huge Ent Skull*) — один из черепов в игре «Skul: The Hero Slayer».

## Внешний вид

***Этот раздел нуждается в заполнении.***

## Способности

Во время нормальной атаки появляется 10%-ный шанс создать на земле ударную волну, которая наносит физический урон.
Натиск: рывки считаются атаками. Нельзя делать рывки непрерывно.

### Дополнительно

Экологически безопасный вид.
При смене черепа прячется под землю, становясь неуязвимым, а затем выскакивает и стреляет снарядами, нанося физический урон.
Натиск дерева.
Движется вперёд и постоянно бьёт по земле, а затем выполняет удар сверху вниз, который создаёт на земле ударную волну, наносящую физический урон.
Деревянный друг.
Дружественное дерево поднимается из- под земли и атакует врагов, нанося магический урон.