recursal/Fanatic-Fandom huggingface dataset:
Kìrdawn Elves

The Kìrdawn Elves originates from a huge mountain called Meknâu, part of the mountain chain Lifedale (located in Kingdom of Rum). The second generation of them wanted to explore more of Stormbring, so after a short amount of time they were spread across all of Stormbring.

**Description**

They are known for their various amounts of skincolour, most are either born with a blue, yellow, sometimes even green skin. They are very light on their feet and are naturally very skilled in combat, they live longer than humans do, so most of them spend a decade in the Kìrdawn military to become powerful warriors. They come in all shapes, heights and sizes.

**Culture**

Culture is very important to the Kìrdawn elves- they don't have a proper religion but they cannot drink until the special holiday. When they are the age of 138, they are allowed to drink whenever they wish. They have a special holiday called Irknar where everyone gathers in one big place in whatever part of Stormbring they are located, drink, eat, and do other pleasures within 12 hours.

They love to make huge buildings, the so called ''Kìrdawn Capital'' which is in Meknâu, the place they originate from, are filled with thousands of extraordinary castles, barracks, beautiful towns. And not to mention a big mansion with a stunning view of the Lifedale mountain chain.

Major **Conflicts**

The War of the Symbol (110-120)

The Kerkônias Offensive (340-348)

The Second War for Bardia (1053-1060)

The Third War for Bardia (1245-1260)

The Kìrdawn Conquest (1456-1670)
Blood Guards

***MINOR INFORMATION***

Blood Guards is a term used in orbis for a select Guard Unit which were predetermined from birth to be an elite guard of royalty. Usually being taken anywhere from the age of 7-16 and trained heavily for the majority of their lives for the main purpose of protecting what the state designs.
Chinikan Silk

***MINOR INFORMATION***

Chinikan Silk is a highly sought after and valuable material from Chinika. The Silk was produced from the Chinikan Silkworm. The Chinikans would first extract raw silk starts by cultivating the silkworms on mulberry leaves. Once the worms start pupating in their cocoons, the Chinikans would dissolve the remaining product in boiling water in order for individual long fibers to be extracted and fed into the spinning reel. Once done the silk is taken and mended together over a nearly seven hour long process called Churicawa. Once the silk has been woven together it is usually dyed in elaborate colors and sold in the general markets to the merchants and nobles of Chinika. The merchants typically sold and exported the silk to foreigners, reaping bountiful profits in return.
The Glacier Age

***MINOR INFORMATION***

**The Glacier age lasted from 15,000 G.L-5,900 G.L.**

The Glacier Age was a time where very few humans existed and all known human settlements existed in Reichland. When the Great Glacier began to recede a new age called "The Great Migration" began, the migration lasted for 200 years as the human species began to move south and settle their respective continents.
Steam Power Plate Armor

***MINOR INFORMATION***

A type of Armor Developed by Sir Puck in the late 16th Century A.T.F. The so heavy it required a canister of steam to power its external joins on the heavy plate armor. The armor was nine inches thick and around three hundred pounds. The Entire piece of armor was a mix of Stainless Steel and Duvan Throtz Rock.
The Council of Inquisitors

The Council of Inquisitors was a council of extremely talented Scholars, Nobles, and Knights who were solely loyal to the Patriarch. Each inquisitor had to either serve The Knights of The Red Cross or be of direct lineage to a previous inquisitor to be elidable to become an Inquisitor. If someone met all of these requirements then they would have to be placed in the position directly by the Patriarch. The Inquisitors commanded all operations headed by the Council of Religious Administrators and the Knights of The Red Cross. They were formed by The Patriarch Saint Jordan in 745 B.F and disbanded by Sarah Cortes Maximus in 1735 A.T.F
Glasgov Pass

***MINOR INFORMATION***

The Glasgov Pass, oftentimes known as "The Pass", was a large passage way located on the far western edge of the Glasgov Mountains. The passage was known way to safely enter the Glasgov Valley for any travelers entering the region of Axony from the west. The Glasgov Pass was the location best known for being the site of "The Battle of The Glasgov Pass", a battle characterized for Halfdan Case's "heroic" last stand against the Yurak Horde to buy the Eastern Sovereign Alliance enough time to rally the sufficient forces needed to take on the Yurak Hordes colossal force.
Battle of Zoria (The Age of Quintius)

***MINOR INFORMATION***

The Battle of Zoria was a battle that occured in 1029 A.T.F. During the campaigns of Quintius Barbacanous, The Kingdom of Pyra contested Quintius's claim to the Imperial Throne. In response Quintius Barbacanous assembled a large force (exact numbers are unknown) to both reinforce his claim to The Imperial Throne and remove another remnant of the Old Empire. Quintius marched west in 1028 A.T.F to subdue The Kingdom of Pyra, and arrived nearly one year later. The Leader of The Kingdom of Pyra, an opportunistic Ex-Imperial Governor of Romikkan birth, assembled a field army made up of the remnants of the Southern Acrabian Legions to meet his opponent. Both armies met nearly 30 miles east of the city of Pyra and engaged each other immediately upon spotting one another. The battle lasted only a mere hour, and was a decisive victory for Quintius Barbacanous. Quintius perused the Governor's routed forces back to the city of Pyra and upon reaching the city. Quintius ordered his men to destroy the city, to kill anyone who attempted to stop them, but spare anyone who was not armed. The city was completely destroyed, and it would take nearly a century before the city was resettled and rebuilt.
Dragons Reach

***MINOR INFORMATION***

Dragons Reach was a large chain of volcanoes and mountains deep within the southern oceans of Nara. These mountains and volcanoes possessed a huge holes within the center of the structures, carved out from the scorching fires of the Dragons who had made the mountains their home. Dragons Reach is considered to be the birthplace of the Race of Dragons, and was one of the last beacons of the Dragons once centuries long age of supremacy over Nara. By the Age of Gallius, the dragons no longer inhabited the Reach and were believed to have either been killed by Dragon Hunters or moved elsewhere.
Sultans Day

***MINOR INFORMATION***

Sultans Day celebrates the first Acrabian Sultan to be crowned after the Tarri withdrawal from Acrabia. During this Holiday the Acrabians would drink in taverns, and the streets would be lit with torches as the streets would be filled with activities, exotic foods, and circus events for the Holiday. The Holiday was celebrated mostly by Acrabians, though some Urban Zorians would also participate within the Holiday as well. The Holiday would include a weeks worth of planned events and activities. The first day would include a days worth of fasting, to honor the sacrifices of their ancestors who were starved within Tarri labor camps. On the second day, large feasts would be held in taverns and inns to represent the "sun rise of the New Sultan", and for four days various carnivals, tournaments, and parades would be held leading up to the final day. On the final day of Sultans Day, those who were capable would travel to their nearest administrative complex to listen to a verse from the "Book of The Sands" read from a prophet, detailing the hardships of the past and their thanks to the Sultan for the future.
Colleen Clement

***MINOR INFORMATION***

Colleen Clement was the mother of Alexander Clement, and the wife to David Clement. She was born sometime in the mid 1550s A.T.F in Brettland, and was married off to David Clement to seal a permanent alliance between her family and the Clements. Colleen accompanied her Husband in the late 1580s to the continent of Reichland, after her husband David Clement, was offered a position amongst King Barbarossa's court. Following the death of King Barbarossa, and the ascension of her Husband's power from a lord to a King, she birthed her one and only child Alexander Clement in 1593 A.T.F. Years later Colleen Clement was killed during an explosion that destroyed the Royal Palace of Bergia on May 16th of 1607 A.T.F.
The Brettish Death-Slums

***MINOR INFORMATION***

The Brettish Death Slums began to form in the year 1833 U.O when the major cities such as Londa, Yorkston, and Kingston became overpopulated. Londa at the time was the most over populated sitting at a staggering 13 million people, with nearly 6 million living in the Death-Slums. The Death slums were in the far lower part of the cities, usually situated next to the walls around the city or underground near the sewers.

The Death-Slums got their name for being a lawless Region of the Cities. With little to no law enforcement present to prevent crime, and rampant disease spreading across the population. The Death-Slums were also known for having savage mutated beasts roaming around and other hellish monsters like the Giant Fanged Cockroach. The average life expectancy in the Death-Slums was approximately 27 years old.
Casca

WIP

**General Information**

Casca is an Island that has a total area of 32,793 mi². The Island is located in the Novian Ocean and sits between Northern Nova and Orbis. Casca is home to the Native Peoples called the Kasiicans however the common term "Cascans" was given to them by their Brettish Warlords.

**Climate**

The climate of Casca includes mild temperatures throughout the majority of the year, high humidity, persistence of northeasterly trade winds, significant differences in rainfall within short distances, and frequent severe tropical storms.

**The People**

The People of Casca are called (In a common term) Cascans and are have light dark skin. The language the people speak in their native tongue is Kasicada. Most Cascans have an average height of  about 5 feet and 5 inches. The people of Casca first arrived from deep sea fishers from the scattered isles as sea fairing nomads. It is believed they settled the Island roughly between 3,400 B.T-5,000 B.T. The First citiy established was Turlik which the Cascans believe is the God of The Ocean. The City Turlik was a massive fishing port
Nara Wiki

## Welcome to the Nara Wiki

The world of Nara is a an extremely complex and dynamic world in which betrayals and bloodshed are common place. Mystical beasts prowl the dark forests and factions clash for any amount of power they can obtain. The world is ripe with opportunity, any adventurer can make their mark and lay the foundations of a series of long legacies echoing throughout history. The world of Nara is vast creating a place for adventures and conquerors to test their luck in a epic struggle for domination! Are you brave enough?

## Important Info

* Nara Primes Factions (All of the important and main players in the Nara world)
* The Battle of Axony
* The Bardian Revolution
* The Continents of Nara
* Chinika (One of the five continents of the world of Nara)
* The Empire of Romikka
* Non Human Races
* MAJOR Nationalities and Ethnic/Races
The Independence War

The Independence war lasted from 1774 U.O-1784 U.O resulting in the Federal States of Nova Gaining Independence from The Empire of Brettland. The War started when Parliament refused to allow the colonies in Nova to have a representative in Parliament. The colonist angered by this began to riot and a local gang known as the "Whiskey Boys" Stormed the armory and routed the guards out of their local town. This simple victory sparked small rebel bands to gather arms. The Federal Congress gathered to elect 3 primary generals to lead an assault on the forward coastal cities. The Three main commanders where Johnson Blackberry, Taylor Scott, Michel De Ortolani. Eventually the colonist would win the war after Brettland shifted its attention to a catastrophic slave revolt in Rahistan and Mayura.
Cult of Mira

***MINOR INFORMATION***

The Cult of Mira was cult that believed Titus was Nara's false god and that instead Mira The Goddess of, "All That Was and Will Be ruled", was the true deity and ruler over Nara. The Cult was first established decades before King Barborossas Conquest of Reichland, the founders of the cult were Reichlandian Tribals within the province of Axony. During the King Barborossas Conquest of Reichland, Axony was swiftly annexed without bloodshed by King Barbarossa's forces ending the provinces age of isolation from greater Reichland. Due to the willingness of the Cultist and local population of Axony to bend the knee, High King Barbarossa allowed the Cultist to maintain power within the region. By the late 1590's A.T.F the Cult had grown to be the predominant religion within Axony, encompassing followers from both the native Reichlandians and the Norkish Colonist who began to settle the region. In 1601 A.T.F the cult had elected a young teenage girl named Katrin Bauer to lead the Cult. Her ascension to power was mainly credited to her uncanny resemblance to the goddess Mira herself, and her rare ability to conjure magic. By early 1602 A.T.F High King Barbarossa had died sometime years prior, thrusting many of his trusted Lords and Generals into a Civil War to reclaim the throne. During this time of chaos, Axony was able to avoid falling under the jurisdiction of any one power mainly due to its remote location.

Years later Katrin would be approached by David Clement, one of Barbarossa's ex-generals, and pledge her province's loyalty to David Clement in exchange for autonomy and no tribute being required. In return Katrin pledged that she would use her Magic in battle to help David Clement, and supply whatever soldiers she could to his campaigns. David Clement Accepted, and **The Cult** pledged their loyalty The Kingdom of Donnington in 1607 A.T.F, Katrin would eventually be elevated to the position of Royal Advisor within the Kingdom. Although no Donnington Troops occupied Axony, nor any Donnington Governors replaced Katrin 's Rule. David Clement back tracked on promise of not taxing the residents of Axony, as shortly after the First and Second Battle of Goldpeaks, David began taxing Axony to recuperate his financial losses during his campaigns. This had angered many of the Cultist and Katrin, weeks after this decision was made the Royal Palace of Bergia had collapsed killing King David Clement of Donnington and Queen Colleen of Donnington.

Suspicion was immediately drawn towards Katrin, and in an attempt to draw away the ire of the newly crowned Child King Alexander Clement. Katrin volunteered her province of Axony as the meeting grounds for a response to the impending invasion force of the Yurak Horde that was quickly marching East, hoping to capitalize on the ensuing chaos.
Kingdom of Donnington

## **Formation of Donnington**

The Kingdom of Donnington would begin with rather humble origins, during the fall of Reichlandia and the split form it's central monarchy, the original founder of the Clement Bloodline; *Burne "The Humble" Clement* would settle in the region known as Bergia alongside his fellow vassals and lords. The fall of the central monarchy would be an ample reason in which for Burne to stake out his own Kingdom within this small area, naming it *"The Kingdom of Donnington"* after the ancestral sword of the Clement family *"The Blade of Donnington"*, which in it's hay day was used to slay many enemies of Reichlandia. The Kingdom of Donnington would stand as a bastion of freedom for the little people of Reichlandia immediately upon it's formation; calling out to farmers, miners and peasants alike to offer protection in these trying times.

King Burne Clement would pass not long after stability was reached within his Kingdom, and the throne would then be passed on to Prince David *"The Unifier"* Clement. David's reign would be celebrated as a long standing period of peace and prosperity within the realm, the peoples of Donnington began to shed their previous allegiances to Reichland and a united Continent and instead looked to their own King for strength and protection. King David is, and forever shall be considered the father and unifier of the Kingdom of Donnington; the man who set it on it's path to glory and strength.
Amber City

***MINOR INFORMATION***

Amber City was an ancient Tarri Settlement that was constructed shortly before the Tarri-Dwarven War. The City was considered a Tarri colony, and was the staging ground for Tarri expansion within Southern Orbis and eventually Darkenfell. Amber city was regarded as a sprawling Tarri settlement, built entirely out of marble, and seated as a well established trading city for the Tarri. The City's Golden Age would not last long, as the city was sacked during the Tarri-Dwarven War in 4,490 B.T.
Astragoths

***MINOR INFORMATION***

Astragoths were a small group of Northmen who inhabited the central region of The Far North from 500 B.T-980 B.F. The Astragoths were known to be a nomadic people, often shifting from place to place in search of a better home. During the Crisis of The Tenth Century, the Astragothic people migrated South into Northern Acrabia and established The Kingdom of Astragothia, in the city of Krotia. The Astragoths controlled Krotia for several years before they were conquered by Quitius Barbacanous's General, Terminus. After the fall of their kingdom, the remaining Astragoths quietly assimilated into the surrounding ethnicities throughout years of ethnic mixing, eventually causing the Astragothic Culture to end around 1421 A.T.F.
Gunpowder, Blood, And War.

***MINOR INFORMATION***

Gunpower, Blood, and War was a book written by Odin Arthful following the end of The Battle of Axony.

***An Excerpt from Gunpowder, Blood, and War.***

"After a full day of travel, the armies of The Kingdom of Donnington, The Norks, and The Cultist of Mira are even more thirsty for battle. Some men in the lines have unintentionally ran ahead of others, hoping to get the first shot off on the enemies.

The songs bellowed from the Wolf’s Den, The Norkish Army, we’re low and grueling. They spelled violence without even saying a word, basic humms and chants would sing into fellow soldier ears, until they to were singing.

The men of Donnington, magnificent, brave, and disciplined as they marched in perfect columns and rhythms. They almost seemed like one person, working together in union of their brothers...

The raggedy and seemingly uncaring cultist from The Church of Mira seemed so out of place, but also in place at the same time... the contradiction remains true, as most of the Cultist showed appearance of work only for their twisted goddess, but they also hinted a show of shaking hands and licking lips. They too, were ready to shed some blood.

Finally, The Norks, although not as finely disciplined as Donnington or as thirsty as the Cultist, they had the will. It almost seems like a void filled their desires, never to be filled. Maybe that is why they are migrants in a foreign land, or maybe it’s a mix of both the adrenaline of fighting entire enemy armies and the gold that comes with it... just maybe... the gold is just pathway to a new beginning..

As the soldiers kept marching, the leaders follow close behind, protected by nearby bodyguards. They would talk about the upcoming event, the war to end all wars. All of them, keen to listen to the other, had strengths in their own respect. And for that, each of them respected each other in such ways.

As they grow close to the armies of The Yuraks, they tense up, and prepare themselves for a fight for their lives."

-Odin Afruthul 1612 A.T.F
New Ruzia

***MINOR INFORMATION***

New Ruzia was a Ruzian colony established in 1570 A.T.F by Thrallish Ruzians. New Ruzia was a small port settlement located in the far North Eastern reaches of Reichland. The City was considered to be remote, and was sparsely populated numbering no more than 8,000 inhabitants. During the winter New Ruzia was inaccessible from the rest of Reichland making the city reliant on the traders from Bergia, a city nearly 200 miles away, who would arrive early spring. Sometime before the start of The First And Second Reichlandian Civil Wars the city of New Ruzia came under the jurisdiction of Mercenary Lord named Halfdan Case. The city remained under the rule of the Mercenary Warlord until his untimely sacrifice at The Battle of Axony, shortly after the end of the battle New Ruzia was peacefully annexed by The Kingdom of Donnington. New Ruzia was originally supposed to be gifted to Halfdans children as per an agreement made between The Kingdom of Donnington and the Mercenary Lord. But this agreement was hastily broken after his death, several decades later New Ruzia once again changed hands as The Kingdom of Donnington peacefully dissolved, merging with The Reichlandian Republic after the conclusion of The Reichlandian Civil Wars.
Spiceism

**Spiceism** was a religion founded in the Spiced Empire around 1712 which followed the Traditionalist ways of Barnes ''Crazy'' Barclay.

☀

One of the most important factors of the tradition was that at an execution by firing squad; after the man had been declared dead, you would cut of his head and burn his corpse so that you did not have to worry about him ''returning''.

The religion follow mostly traditional ways of living. It is also said that a lot of the men that follow it love anything with alcohol in it, Spiced Rum being the most cherished.
Sarah Cortes Maximus

The Young girl Sarah was born in Aldurias nearly 22 years ago. At this time it was 1678 A.T.F and the patriarchy had been going through a vigorous election. She spent most of her life being raised by nurses and learning the History of Titus the First and also taking the time to learn about many of the legendary patriarchs who kept the patriarch together. The notable ones were Gregory IV,Jordan The Lame,Camilik and more. When she hit 14 though she lost interest in the history of Orbis and Aldurias and became more interested in young men of the realm and horses . Aldurias was known as the Home of knights and many young brave knights came from all over Orbis to fight in the tournaments for the patriarchs favor. Many think it was just her being playful...but others say she became a bit more than playful...As she advanced in age her father finally became the Patriarch and was able to spend more time with her. Explaining to her that it was her destiny to bring peace to orbis and that the Kings,Emirs,Emperors and lords of Orbis will be brought down by the love and fist of him and his daughter. When she reached 20 she became well known for her extremely well built body....Some say her arse is bigger than the port of Aldurias. Others joke that her Breast could shield all of Orbis from the hordes of the Legions. And many believe part of this is the reason why she always seemed to hang around knights and walk away with good coin. However the idea of un-holy deeds came out to be false. It became known she would place bets with them on who would win or lose on horse races. and seeing she knew her horses well...She won most of the time. Eventually advancing to the age of 21 she became obsessed with fighting and horse ridding stating that she wanted to be a knight her self. Though seeing she is a female this is simply a dream and one she inspires to be a reality. With the request of her father she has taken a boat from Aldurias and set sail to Orbis. She would actually reach orbis on her birthday. Arriving to Orbis with a horse,and a sword she is ready to serve her father and bring peace to Orbis. Or maybe serve her self...
Shima

***MINOR INFORMATION***

Shima is one of the largest cities within the Eastern Chinikan Islands. Shima was settled by Chinikan Settlers in the year of 694 B.F, and was initially a small fishing village. The Fishing Village eventually grew to become a minor city, and by 873 B.F Shima had expanded from a Village to a large trading City. Thanks to the success and expansion of the nearby city of Aldurias, Shima became a middle ground that bridged Aldurias to Chinika, allowing for Shima to benefit from the trade that flowed through the city. Shima stood out from many of the other Chinika settlements, as unlike the other Island and Mainland Settlements, Shima was the only Chinikan settlement to have an consistent foreign minority population number 1/4 of the cities population. A majority of these foreigners, were Orbisians who had immigrated from Aldurias and established small communities within Shima and the surrounding countryside.
Queen Lacy Mancaster

***MINOR INFORMATION***

Queen Lacy Orwell was the first Queen of Brettland, She rose to power in 1204 A.T.F. After securing the throne and uniting the majority of the cities within Brettland she had formed The Empire of Brettland. Queen Lacy was married to a foolhardy King named, Charles Orwell The Third. King Charles was regarded as a brash, selfish, and neglectful king. Early into her ascension as The Queen of Brettland, Lacy made strives to assist her subjects struggles. Lacy's care and support for her subjects earned her fame and popularity, something that freightined her husband. During her reign several officers within her Army Garrisoned in Londa had plotted to forcibly oust her from power at the behest of her husband King Charles Orwell. The only force of loyalist who remained loyal to Queen Lacy and was the Knights from House Mancaster and The Citizens of Londa. The Knights of House Mancaster and The Citizens of Londa fought to the last man, and managed to hold off the traitors long enough for loyalist reinforcements from a nearby settlement to assist in putting down the Kings Forces. Queen Lacy Orwell awarded the knights by renaming her last name from Orwell to Mancaster, and declared that The Knights of Mancaster would become The Queens permanent Retinue. Acting as The Queens bodyguards and enforcers. Furthermore Queen Lacy was recognized as the sole ruler of Brettland, starting the long standing tradition of a Brettish Powerbase being in the hands of a Female Monarch. Finally to show her appreciation for her peoples support, she instituted the creation of the "Queens Parliament" a permanent elected chamber of the Empire to both represent the common man, and keep the Monarch's power in check.
Dwarven Throtz Rock

A extremely hard rock that requires Duvan steam miners to break into ores. The rock is millions year old and is a mix between Black Diamonds and Stainless steal. The only thing harder than Throtz Rock is Orcken Iron. Duvan Throtz Rock is most commonly used in Duvan Shields, Swords, Tips of Spears, Duvan Muskets, and in small quantities Duvan Walls.
All The Emperors of Romikka

Titus: 671 D.T.R to 719 D.T.R

Titus Junitores: 720 B.F-777 B.F

Artius Maximus: 777 B.F-794 B.F

Cretellix Maximus: 794 B.F-830 B.F

Gallius Agustus: 830 B.F-868 B.F

Octavian Agustus: 868 B.F-901 B.F

Nero Agustus: 901 B.F-939 B.F

Tyberian Pometeluz: 939 B.F-948 B.F

Temporary Patriach Rule: 948 B.F-952 B.F

Valin Kursari: 952 B.F-988 B.F

Julius Constantus: 988 B.F-988 B.F

Servius Tortarian: 988 B.F-991 B.F

Cratious Brellic: 991 B.F-995 B.F

Pompus Servellius: 995 B.F-1003 A.T.F

Servil Servellius: 1003 A.T.F-1009 A.T.F (By Claim only)

Quintius Barborcanus: 1003 A.T.F-1046 A.T.F (By Claim until 1009 A.T.F)
Mylan Commune

***MINOR INFORMATION***

Mylan Commune was a Franikan Peasant who rebelled against his Lord in the late 1600s A.T.F in Franika. He is considered to be the arbiter of The Free Domain Ideology, and died in battle against his Franikan overlords. He is regarded as a hero amongst many members of the working class, and is regarded as legend known as "The Peasant General".
James Lochsley

***MINOR INFORMATION***

James Lochsley was a Brettish Admiral who was the son of famous Brettish Admiral, ‘Mad’ Jack Lochsley. James's father had begun to tutor Arthur Paxton during Arthurs later teenage years, during the lull in-between Arthurs tutorship, James and Arthur would form an inseparable friendship. This friendship would later strengthen when both Arthur Paxton and James Lochsley both joined The Queen's' Army of Brettland. Both of them would go on to serve together in The Salt War, before separating to peruse their own life paths. James later transferred to the navy, where he would later be promoted to Admiral and was dispatched to the Brettish Embassy in Titus City, with a small fleet intent on protecting Brettish Trade Interest and the Brettish Embassy. James's time in Titus City would be cut short, as he was killed in action protecting The Warlord State of Titus's government from insurgents attempting to overthrow the pro-Brettish reigning King, King George The Fat.
The Great Land Bridge

***MINOR INFORMATION***

The Great land bridge was formed in 5,900 B.T. The Glaciers bounded all of the continents together, the bottom of these frozen land masses had valleys and deep ocean floors. When the Glacier's receded it caused many of these low areas to flood except for a small slivers of connected pathways in the middle of the Ocean that was around mile wide. Every Summer between the months of June and July, a huge land bridge thousands of miles long and a mile wide connected the Drazzanian steppe to Cha and Chinika. The Land Bridge would only stay up for a month before being submerged by the naturally melting ice caps by the time the end of the summer arrived. The Land Bridge stopped forming around 1620 A.T.F when the planet's climate began to change, and began to gradually cool off.
The Kingdom of Astragothia

***MINOR INFORMATION***

The Kingdom of Astragothia was a short-lived Astragothic Kingdom that came into existence during The Crisis of The Tenth Century. The Kingdom's foundation was primarily due to the massive migration of Northern Tribes during The Crisis of The Tenth Century. The Astragoths successfully migrated and wrangled control over Krotia from the Acrabian's. The Kingdom of Astragothia was a tribal monarchy, with a decentralized economy and military, and was ruled by a Astragothic Minority (25% of the cities population). The Kingdom lasted for several years before the Kingdom was conquered by General Terminus, of The The Barbacanous Empire in 1030 A.T.F.
The Kingdom of Avoria

The Kingdom of Avoria formed from a small city near the Northern Mountains. It was only a few hundred miles away from Koratia. The Kingdom was formed when the very powerful Ryall family decided to split from the Dominion of Orbis at the start of The Wesley War. The Kingdom was a heavy Monarchy/Oligarchy with The Ryall family as the head of all states of Affair.

The Kingdom relied heavily on the mountain men to use them as levies in their armies. They focused heavily on Heavy Line Infantry,and Heavy Knights as their main core of the army. Their most famous unit of men were known as "Kanes Rough Riders" which were a Medium Tier Knightly Cavalry that rode dual wielding hand held cross bows and used swords and shields in combat.

The Kingdom of Avoria would take a massive hit at The Battle of Norks Shore in which they would lose many veterans of their army supporting King William. However unlike William Kane was able to successfully escape and filled in the power gap that William had left. By early 1765 U.O The Kingdom of Avoria had gobbled up several small kingdoms thanks to their quick reaction to the power gap. Thus they entered an Arms race against The Kingdom of East Orbis. However they would eventually divert most of their resources into stopping William's successor state The Empire of Goulcrest led by Ryan Dust. Eventually both Ryan and Zakros would defeat Kane Ryall at the Battle of The Three Kings before Ryan turned on Zakros after taking the offer of the defeated King of The Reich.

Kane and his entire family were executed by Karkos in the year 1765 A.T.F Mayarii 21st and the Kingdom of Avoria ceased to exist. The city of Avoria was burned as an example to put out that the Lazaros Family was by far the most dominant family in all of Orbis.
Romikka

Romikka was founded early 3,000-3,500 B.T when settlers from the North and settlers from the South began to integrate their societies. Many of these people being of ancient Norkish and Kelotican blood. The settlers named Romikka from two of their launguages. In ancient Norkish Rom meant "strong" and in Ancient Kelotican Ikka means "city". Putting the two together roughy translated to Strong City. The city was built in the Central Woodlands of Orbis giving it a heavfty supply of Lumber.

The city would become a trading hub for centuries as it endured being the Capitol of Ancient Orbis. By 1,400 B.T it had been documented by ancient cave drawings of near by Tribals that the city had large wooden walls around it and it is estimated the city housed a population of 15,000-24,000 people making it the largest human city of that Age. No human city had reached such numbers since the age of the Hoplataki states. However in 1,245 B.T the city began to experience great raids from near by tribals. And to make matters worse the city was also being harassed by the Yetii who were angry due to the mass deforestation of the woodlands around the city. A form of government would be needed to organize an army to defend the city. Previously the city had been ruled by a "Sacred Council" of elders and powerful tribesmen who would handle daily affairs such as infrastructure,land disputes,and other minor incidents such as law and trade.

However with so many powerful indiciduals it would be hard to have one man tame all of the wulves. So the most powerful Shamans gathered in the Longhouse -Later to become The Romikkan Senate Chambers-. After five days of deciding they would put each powerful tribal leader to a test. The test would be to gather their most loyal soldiers and to have them fight outside of the city walls. Who ever won the fight would be crowned King of the city.

Nine tribals gathered outside of the city with roughly 1,000-3,000 men participating in the battle split up among the tribals warlords. Each leader represented a tribe. The following were...

The Keltoc Tribe

The Wolf Tribe

The Sckimerra Tribe

The Churi Tribe

The Dezzla Tribe

The Murk Tribe

The Mollik Tribe

Each tribe had played a part in the cities foundation and would eventually become its sole ruler. On Juna The 21st 1,231 B.T the great battle started with a mass brawl. For two days all seven warlords fought in an open field for spectators to watch as the grass around them begun to be dyed in blood. The ground forever stained in a test of arms. Eventually by the 3rd day the sun shinned over the battle field with twenty men standing and their leader held the heads of the other six war lords in a sack.

The Wolf tribe had won the conflict in which for the next

WIP
Orcks

## History and Origin

Orcks are the second most numerous non-human species within Nara, the inception of the Orckish Race can first be traced back to the Tarri-Dwarven War of 4,744 B.T. Orcks were a Tarri made amalgamation of crossbred Human and Tarii genes, that was made possible due to the procurement of magic spells from The Book of Dalguul. The Tarri had hoped to create a "super soldier" to help tip the scales in their favor in their ongoing war against the Dwarves. This meddling in the dark arts produced unintended consequences, as the initial batch of these soldiers turned on their Tarri masters shortly after their creation. The Tarri had created the "super soldier" of their dreams, albeit with the unexpected outcome of these new soldiers turning against their masters. Following the end of the Tarri-Dwarven war the Orcks who remained scattered across Nara. Eventually by the early 2,000 B.Ts most of the Orckish population congregated within Southern Orbis and Darkenfell. Thanks to the Tarris hopes of creating an endless supply of expendable brutes, the Orcks were able to reproduce on their own possessing two genders (Male and Female) as standard of the other species of Nara. The Orcks that remained in Southern Orbis earned a reputation as reliable and stout mercenaries, earning fame within the Romikkan Empire. By the late 1700s A.T.F the Orckish population of Southern Orbis had rapidly decreased, barley surpassing 100,000 individuals. Within Darkenfell the Orckish population had exploded, reaching well into the tens of millions. While conflict was common with the native Duvans of Darkenfell, there was a consistent co-dependency that began to form between the two peoples, this codependency eventually lead to an unspoken mutual respect amongst the two races. This mutual codependency eventually went on to breed an Alliance between the two races during The Great War For Nara. The Orcks and Dwarves fought side by side under the "Iron Anvil Alliance" against the Imperialist Centralist Pact up until the Iron Anvil Alliances surrender late into The Great War. While the Dwarves were spared, the Imperialist Centralist Pact considered the Orcks "Too Non-Human" and began systematic purges of the Orckish Population. Due to this uninterrupted genocide of the Orckish Population, by the time the Free Peoples of Nara had won the conflict the Orckish Race was far too gone to save from extinction.
Hegmin

Hegmin was a term used by the Romikans to describe plates of armor. Hegmin first became prominent during the Empire of Romika who wore a mix of Hegmin and Lorica in the Lorica HegminSegmintata. Eventually later Barbarians and other Tribals would re-purpose the plates to serve for a new bread of soldiers called "Knights".
MAJOR Nationalities and Ethnics/Races

Yuruzian-Drazzinian People in Ruzia

Yurak-Drazzinians in Reichland

Zorians-Dark Skinned Tribals from Acrabia

Acrabians-Someone born in Acrabia

Acrabian Beduoins-Nomadic Acrabians

\*In Orbis\* Romikkan-Someone from the Province of Romikka

Orbisian-Anyone who is born in Orbis

Vic-Someone born in the Far Northern Region of orbis called Slava

Nork-Someone born in Northern Orbis who is pure blood of the first migrators

Vaedesian-Someone born in the Eastern part of Northern Orbis called Vaedesia

Vandian-Someone born in the Northern Mountains of Northern Orbis

Chuan-Someone born in The Empire of Cha/Cha

Chinikan-Someone who is born in Chinika/Chinikan Empire

Astragoths-A Ethnic people of the "Far North"

Rahistinian-Dark Skinned Tribals of Rahistan

Hoplotakian-Settlers who came to Southern Orbis from Grekland (Founded The Hoplataki States there were two ethnic classes of people the Taanish and the Mycans)

Decian-Native Tribals in Southern Orbisian Mountains (Usually near the Hoplataki States)

Drazzinian-A nomadic people of the Eastern Orbisian Steppe

Danikan-The People of the two continents of Danika I & Danika II
\*In Danika\*

\*In Western Danika\* Histanian-Anyone who is born in the Nation of Histania

\*In Eastern Danika\* Franikan-Anyone who is born in The Empire of Franika

\*In Eastern Danika\* Brettish-Anyone who is born in The Commonwealth of Brettland

Novan-Settlers from various colonial Empires who created colonies in Nova

\*In Nova\* Federalcan-Anyone who is born in The Federal States of Nova/Confederate

The Western Tuctanie and the Eastern Tuctanie-Native people of the Scattered Isles

Thralls-The Original People of Ruzia being related to the Neanderthralls

Ruzian-A mix of Vicish and Thrallish Peoples from Ruzia.

\*In Nova\* Domingan-A person born in the Republic of Sante De Domingo

Asinian-A people who came from Central Acrabia following the Religion of Asi living in Chinika

Aldurian-The Settlers and founders of Aldurias

Mayurans-The People of Mayura

Duvan \*Dwarves\*-People of Darkenfell

Orckish-Race of Mutated Tarri and Humans

Humanian/Reichlandian-Someone Born in Humania

Tarri \*Elves\*-The people of Tallia

\*In Nova\* Tuchi-The far Eastern most natives of Nova

\*In Nova\* Catalloni-Natives from the outer rim of the Great Novian Mountain Range

\*In Nova\* Siax-The first and most powerful native people of Nova

Mayurian-Someone born in Mayuria

Eirlandian- Peoples of the Island of Eirland
Magic

## **Practices of Magic**

**The Art of Offense**

The School of Offense, oftentimes shorten to Offensive Magic, is one of the most least common practices of Magic within all of Nara. It is said that less than 15% of all who possess the ability to use magic are able to use Offensive Magic. It is rare for any users who possess the abilities of Offensive Magic to possess the abilities to harness any other forms of magic. Although rare, the few who are able to harness other forms of magic are typically only able to conjure powers of Defense and Revelation in correlation with The Art of Offense. Offensive spells typically allow users to summons various elements, such as fire, lightening, and poison. Unlike other practitioners who do not possess magic, and instead have diligently studied how to conjure spells through scrolls, practitioners of The Art of Offense can summon these elements from nothing. Being able to expunge lightening from their fingertips, fireballs from clenched fist, and spreading poisons and death through bites and scratches. These forms of offensive magic all have their own derivatives and proper forms, with some users of this form of magic being able to summon the elements and use them with a variety of moves, offering their own powers of intensity and purpose.

**The Art of Defense**

The School of Defense, commonly referred as Defensive Magic, is common amongst those born with Magical Powers. The Art of Defense coincides

**The Art of Dominance**

**The Art of Tranquility**

**The Art of Revelation**
County of Pamplonei

A Small County that lasted from 1705 A.T.F to 1757 A.T.F during The War For Orbis. Its one and only Leader Pedro ruled the nation well and his people though only having a rather small population of only thirty thousand people, they loved him dearly. Eventually his nation was conquered in 1757 A.T.F by William The Unforgiving. And was later Sacked after his defeat at The hands of Sarah Cortes Maximus during The Civil War For The Patriarchy.
Salt Wars

### ***MINOR INFORMATION***

The Salt Wars was a conflict that involved several thousand Franikan Salt Miners who rose up against their Brettish Employers due to low wages, perilous working conditions, and general neglect. Both James Lochsley and Arthur Paxton, childhood friends, participated in this war. The Brettish Queens Army had decisively defeated the miners who rose up, and quickly restored order within the region. Shortly after the conflict , Arthur Paxton received a promotion due to his efforts in The War. The rebellion was quickly put down partially due to Arthur Paxtons brutal repression tactics used against the miners,
The Great Crash of 1884 U.O

***MINOR INFORMATION***

The Great Crash of 1884 U.O occurred when an Alliance of Imperial Powers known as The Imperial Centralist Pact pulled a huge loan of funds from over 50+ major banks across all of Nara to help fund their war effort during The Great War For Nara. The Loan was estimated to have been a total of 578 Million Tons of gold, and in return the Imperial Centralist Pact offered double back for payment and interest. The agreement between the Banks and the Imperial Centralist Pact was held in the Senatorial Building Complex in Titus City in 1865 U.O. As the war progressed on interest rates flared up and inflation rose as the Imperial Centralist Pact attempted to pay off the loans using printed money that was heavily devalued. By 1885 U.O, 32 major National Banks (out of the 78 National Banks that existed) crashed resulting a worldwide Economic Depression.
The Tarri-Dwarven War

***MINOR INFORMATION***

**The Tarri-Dwarven War**

The Tarri-Dwarven War started in 4,744 B.T-4,444 B.T and ended, with the result of The Dwarven Empire becoming the victor. The conflicts initial catalysts was the unchecked and over ambitious Tarri expansion, which saw their empire encompass Tallia, Grekland, Acrabia, and a Majority of Southern Orbis. The Tarri, believing that their species was superior, exterminated and enslaved anyone who stood in their way. At their height, the Tarri had built a city, named with the typical Tarrian zealous pride Amber City, as a colony within Southern Orbis. The Tarri expansion come to the doorstep of the Dwarves, and within decades of first contact war had broken out between the two empires over border disputes. Initially the Tarri won several victories during their invasion into Darkenfell, however after the Dwarves pulled off what was called an "Impossible Victory" at Zella Keep, the Tarri began to feel the full brunt of the Dwarves retaliation and resilience. Eventually the Tarri were repulsed from seat of colonial power in Amber City, and Amber City was looted and burned to the ground by the Dwarves.

**The End of The Tarri Empire**

With little hesitation, and battered beyond recovery the Tarri sued for peace with the Dwarves. By late 4,444 B.T a peace treaty had been ratified and signed by both Empires. Though by the time the treaty had been signed it was far too late for the Tarrian Empire to recover. Reeling back from the immense loss of both finances and man power, the Tarri soon began to loose control over the populations of Humans and other Mythical Creatures they had brutally oppressed for the last few centuries. Soon in a chain like reaction, the Tarrian Empire began to break up from both infighting and rebellion amongst its subjects. Much of the Tarri holdings were annexed by the growing Dwarven Empire.
The Soul Bomb

***MINOR INFORMATION***

Soul Bombs were a type of physical and magic induced weapon designed by The Followers of Sargoth. The Bomb itself was powered by Dark Magic and contained millions of trapped souls of the dead, the physical shell of the bomb would be destroyed upon impact resulting in the sheer force and energy of the souls being released to set off an explosion. The explosions power varied, sometimes only being as effective as an artillery shell, while larger soul bombs were capable of destroying entire continents.
Qaatar

***MINOR INFORMATION***

Quaatar was a Drazzanian Settlement established in the continent of Cha during the Age of The Five Conquerors. Quaatar was established as a Drazzanian base of operations in the Western Hemisphere of Nara, oftentimes hosting large armies and navies of The Palax Empire. After the fall of the Palax Empire in 1650 A.T.F, Quaatar fell under control of The Empire of Cha. Quaatar would serve as a city of industry, and soon the city's tribal Drazzanian Architecture was revamped into into Chanian Style Architecture. Quaatar's inhabitants remained mostly Drazzanian up until 1740 A.T.F, but even after becoming a minority within the city, Drazzanians still remained a large ethnic group within the city throughout the following decades.
Thesauri

Thesaurum is a small belt of islands off the east coast of Southern Nova. The Thesauri inhabited these islands for many centuries being a tribal people. The Thesauri didn't encounter other civilizations until 900 A.T.F. The founder of the islands was known as Magni Conditor. Not much is known of the first Thesauri because everything fell into myth and legend. The tribes united after the great Novan invasion of 935 A.T.F. The family of Aurum united the tribes to defend Thesaurum against the Novan invaders. After the invasion, the tribes formed The House of Aurum and adapted to the Novan technology to better understand the seas. From then on, the Thesauri learned how to excel in horsemanship once they began trading horses for ivory in 968 A.T.F. In 1182 A.T.F. Agentum Aurum, the father of Sanguis Aurum died in a battle while working as a mercenary for the crown. After his father's death Sanguis rose to lordship of the House of Aurum. The long-lasting religion of the Thesauri is Septem divitarum deum. The Thesauri believe that in heaven that there is unlimited treasure, wenches, and booze awaiting them. The house sigil is gold with a black sword with blood dripping off it.