recursal/Fanatic-Fandom huggingface dataset:
How to Sign-up for Alpha Testing

### **How To Video (in Hindi): How to Download Mini Militia Classic | Step By Step Explain !**

Here is the full process to sign up to Alpha/Beta test. Each step is required to be able to download the latest release from the Google Play Store and TestFlight.

#### **Step 1: Sign up in the Google Group (Mini Militia Classic Alpha Force).**

* Use the email address that you will log into the game.
* **https://groups.google.com/g/mini-militia-classic-alpha-forcembahborizo2@gmail.com**

### **\* \* For ANDROID \* \***

#### **Step 2: JOIN the test group.**

* YOU MUST GET ACCEPTED INTO THIS GOOGLE GROUP FIRST.
* https://play.google.com/apps/testing/com.appsomniacs.mmc

#### **Step 3: THEN install the app.**

* This link works for you (if you are signed into that Google account on the device...)
* https://play.google.com/store/apps/details?id=com.appsomniacs.mmc&ah=WG6UXmSVsiLdjZLZmvxTJOY\_ndU

#### **Step 4:** Run the app and log in with email address you signed up with.

* --> If you already have an account, you will enter your password.
* --> If it is a new account, the app will create a passcode and email it to you (to the email you created the account with). Passcodes can take several minutes to send (usually it takes no longer than 15 minutes). Email provider spam filtering can make this take longer.
* If you have any trouble logging in, DOUBLE CHECK THAT YOU ARE USING THE CORRECT EMAIL ADDRESS. You can always hit resend if the passcode doesn't show up within an hour or you don't know what your passcode is anymore.

### **\* \* For iOS \* \***

#### **Step 2: Visit the post in the Alpha Force Group for the TestFlight link and testing instructions.**

* https://groups.google.com/g/mini-militia-classic-alpha-force/c/G6so1TdeaVU/m/y7ZEMnw9AgAJ
* We \*strongly\* encourage everyone installing the pre-public release version of the app to join the Mini Militia Classic Alpha Force Google group. It's the messaging tool we are using right now to organize the troops and communicate issues with the game.
How to Make a Bug Report

Check through the various frequently-asked-questions pages in the Wiki first and maybe your question has already been asked.

* General FAQ
* Purchase FAQ

You can also review the Appsomniacs' website for help:

* MMC Support Page - Trouble? We might have answers in this guide.
* MMC Information Help Center - Some frequently asked questions.
* The Appsomniacs Discord server also has a bug-reports channel available to report general issues or bugs related to the latest release. Maybe the community can help you out and as a group we can help the Devs find the root cause.

To be effective, bug reports **must** include a description of the issue and notes about how the bug occurred. Without more information these reports get filed into an "unknown issue" bucket and get put off as the very last priority when reviewing bug reports. Even describing the issue in simple terms helps to make your report productive. Like "health pack sideways," or "damage didn't happen," or "can't pickup weapon" helps us categorize the issue.

**Describe the bug with as much detail as you can:**

* **What was the bug? (try to be a specific as you can)**
* **What was the game mode?**
* **Was this online or offline play?**
* **How long were you playing before seeing the bug?**
* **Can you recreate this bug? (This is VERY important!)**
* **Do you have screenshots or video? If submitting video, please note the time stamp of the issue shown in the video. Knowing where in a video to look (the time stamp) saves us considerable time in analyzing all the bug reports that are sent to us.**

Email testingfeedback [at] appsomniacs [dot] com with your bug report or feedback. We may not be fast with our response, but we try to respond to every email.
Alpha 0.7.0

**Alpha 0.7.0** is a major update to Mini Militia Classic. A lot of new features added and the return of Sarge's avatar and MECHA-DOODLE's avatar in the game, after the Alpha 0.5.2 update for removing the 2 avatars. This also includes a lot bug fixes.

**Additions and Changes**

* Added a new avatar unlock systems. This can be used by tokens, (NOT FINAL) Avatars unlock 1 time per rarity.
* Added a death message cause to the end of kill message in game to help debug cause of death during testing.
* Adjusted servers and clients to fix a damage discrepancy issue (time to retest ALL your damage issues to see if they are still issues)
* Adjusted damage of gas clouds. it's easier to skirt the sides quickly, but pausing in gas will kill you very quickly (i.e., keep moving away from center to take less damage as quickly)
* Adjusted hit detection system in an attempt to fix shots that were occasionally being counted as misses when they should not have "aka the no neck shot bug". This change ONLY affects the visual hit box shot behaviors. It needs testing in larger sustained firefights.

**Bug Fixes**

* Fixed issue in training (ammo issues)
* Fixed COOP Survival (LAN) bugs (there were many)
* Fixed LAN bugs (bugs we fixed via server fixes for online play in the first week of the release.)
* Fixed loadout selection not being able to override the default in Cv4 game mode with a non-zero spend limit
* Fixed a caching bug on leaderboard config data
* Fixed a profile caching bug
Experience Points & Rank

## Ranked vs Unranked games

### Ranked Games

* Ranked games store game results on our servers for leaderboards and profiles. You will earn tokens and experience from playing ranked games.

### Unranked Games

* Currently, all Custom games are unranked. Game results WILL NOT be included in your profile or player stats. Tokens are also not earned or deducted from your profile.

## MMC Rank Stats Explained

**Rank** - This is the current rank level for this player account. See charts below for complete list.

**Progress XP** - This shows the total amount of experience that needs to be earned to reach the next level and shows how much has been earned so far. The status bar will reset to 0 once the next rank level has been reached.

**Total Player XP** - This is the total amount of experience points this player account has accrued.

**Rank Number** - The rank number is calculated by dividing the total player experience points by 100,000. The chart below shows what the rank number should be at each level. Examples:

* 50,000/100,000 = 0
* 150,000/100,000 = 1
* 399,999/100,000 = 3

**Note:** There are reports during Alpha testing that the rank number may not be calculating correctly. That will be investigated during the Beta.

## MMC Rank Discounts

Numbers may be revised in future updates.
How Scope/Zoom Work

### Steps to change scope settings:

* Long press on the scope/zoom button during game play to open (and close) the 1-7x options.
* Tap to highlight each of the zoom ranges you want enabled.
* Tapping the scope/zoom button during game play will toggle through each of the settings you turned on.

### Notes:

* Each weapon can have custom zoom settings.
* Currently, all settings are saved to your device and not to your account (yet!).
* Scope Speed (found in Settings) is the animation speed between scope changes (same weapons).
* Scope Method (found in Settings) is what system is used to determine what scope you use when you change weapons.
* Video: How to use the new View Zoom settings (English)
Field of View

## What is the Field of View in settings?

The previous “view x2” option in settings has been replaced with an independent x and y scale factor for “Field of View”. The possible values you can input is 1.0x to 5.5x on the x and y axis, except on wide aspect ratio phones the y axis can go to 7.5x. This will allow a 16:9 phone aspect ratio to have the same field of view as a 4:3 tablet device. The screen, however, will be squashed and the vertical y axis is now actually further than it appears in the x axis affecting range of shots, distance traveled with fuel, etc. will be greater distances per pixel than than the horizontal x axis.

To emulate the previous “view x2,” set your “field of view” x and y to roughly “x3.5”. To not have the same x/y value invites potential visual disaster and confusion. You have been warned. Your avatar is still going to be moving at the same rate but may appear to be moving slower if you adjust your field of view. They are still moving across the same number of pixels, but now you are seeing more pixels on your screen so your avatar will look like they are moving slower. (This is just like watching an airplane fly across the sky. When you look up, it looks like it takes a long time to cross the sky, but you know that the plane is traveling at ~800 km/hr.)

### LAG WARNING:

Standard screen settings are 1x by 1x. So any number larger than 1 will put demand on the CPU and could create lag during game play. Consider dropping your resolution down to keep your framerate and device input responsiveness up in firefights. This increased power consumption will also be a drain on your battery. If you must try using the newly exposed extremely low resolution graphics as at this zoomed out levels may not even be noticeable. We will do our best to offer tuning settings, but not every device is equal, and the reality is some devices will not play well. Some trial and error will have to be engaged.

### Warning 1:

To not have the same x/y value invites visual disaster. You have been warned.

### **Warning 2:**

The more screen you draw, the more your device will demand on the CPU, consider dropping your resolution down to keep your framerate and device input responsiveness up in firefights.

### **Warning 3:**

Setting larger fields of view will make it look like your avatar is moving slower. The speed is the same, you just look like you are trying to travel across more pixels. It’s about perspective.
Top 9 TV length anime themes part 2.wmv

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**Top 9 TV length anime themes part 2.wmv** is a video on the greg50 YouTube channel.

## Transcript

### 4

[#4]

[Hare Hare Yukai - The Melancholy of Haruhi Suzumiya ending theme]

### 3

[#3]

[Tori No Uta - Air opening theme]

### 2

[#2]

[Megumeru - Clannad opening theme]

### 1

[Aaaaannnnnddddd...#1 If you didn't see this coming, you have not been paying attention to my videos.]

[Motteke! Sailor Fuku - Lucky Star opening theme]

[Thanks for watching. Rate and comment.]
Where is my DA2 Pro Pack?

All the features previously offered in DA2 Pro Pack have been integrated into MMC. Thank you to everyone that has financially supported DA2 throughout the years. You have made it possible for us to keep working and start the next generation of DA apps. We greatly appreciate all the community has done to support our company and games.
How Loadouts Work in Quick Play

Note: the old "Store" interface of DA2 is not part of MMC. Most of those items are found in the loadouts and specials.

1) Begin a Quick Play game.

2) Select your loadout and specials from the picker screen that you want to start with. The loadouts are a pre-configured set of weapons (go into the Armory to edit your loadout options).

Note: Weapon drops have not changed. You can play and pick up new items in the same way as before.

3) When you die, you get the option of a Loadouts picker screen of a pre-configured set of weapons. This is where you will spend your Battle Coins to change your weapons configuration. Loadout options displayed will be based on your current total of Battle Coins and what you can afford to buy. Any options that you can't afford (at that moment) are stripped from your view.

4) Select your Loadout. The Battle Coin cost (if any) will be deducted from your total after you spawn and if the server agrees with your selection. If you don't select a Loadout (time runs out) you will spawn with Default. The server should pick a 0 cost build for you.

6) The Loadouts menu isn't an option in the last 30 seconds of the game. If you die in that time you will be told to respawn and no Loadout option will be presented.

7) Play is over and the game ends. The server calculates end game scores and the score screen is displayed. The screen will show you how many Battle Coins you have earned in the game. Your Profile gets updated and the Battle Coins are available for the next game.

**The loadout picker screen only appears under certain conditions:**

* The player has to have saved loadouts. It is possible to empty your list and you will only see the default settings of the lobby.
* The game must have a battle coin spend limit greater than zero.
* Time remaining in the game must be greater than 30 seconds.
* The player must have battle coins remaining (unspent) AND loadouts in their list that cost equal to or less than the remaining spend they are allowed. Someone with LARGE spend loadouts will stop seeing loadouts because they can't afford anything on their list.

**Learn More:**

* Armory: Default Loadouts
* Armory: Specials
* Armory: Make Custom Loadouts
* Armory: Items & Weapons
Alpha 0.4.1

**Alpha 0.4.1** is a minor update in Mini Militia Classic. Find all official release notes on the Appsomniacs' new page: https://appsomniacs.com/Static/Games/DoodleArmy2/news.html#id.releasenotes

**Custom Maps Modding and server changes**

-> Spawning will be handled by the servers now, but not in a way that can be customized yet. It's not very flexible and it is not going to look at the spawn points set on the custom maps or weapon spawns. The server uses its own awareness of the map, NOT the host, to determine where spawns are going to happen and it tries to spawn players away from enemy activity and mines, etc. Unfortunately the next release will break even more aspects of the custom maps (weapons/items). We want players to be able to create and use custom maps so we will fix this/figure out a way, we just aren't yet certain of how that will be done yet and how fast.

**Additions**

* Added fixes for scoreboard player rows not responding to touches (friending, blocking, banning, etc.)
* Added more fixes for menus, pop ups, and score buttons not responding to touches
* Adjusted and added expanded specials for the initial launch
* Added the (now) old pistol zoom feature to all players (until the new zoom configuration system is completed in later phases)
* Adjusted coin costs of higher end weapons (sniper, SMAW, shotgun, shield etc.) based on player feedback/stories.
* Added a loadout Special named "Classic" that embodies all the features you would unlock in a classic by the time a player achieved upper ranks (Note: Uses 4 Special slots; Only available if you don't have other slots filled.)

**Bug Fixes**

* Adjusted Specials icons to draw in the correct place on the loadouts list
* Fixed a crash for when available loadouts resulted in an empty loadouts list
* Added adjustments to end game logic that closes rooms (more checks for end of game states)
* Fixed a password error for custom games when the password was changed after being set initially
* Added fixes for scoreboard player rows not responding to touches (friending, blocking, banning, etc.)
* Added more fixes for menus, pop ups, and score buttons not responding to touches
* Fixed several specials selection errors
* Fixed several android keyboard related crashes
* Removed the extra text box showing up on Android keyboard input
* Keyboard input will be cancelled on scene changed and text discarded (prevents a crash)
* Fixed crashes caused by tapping menu buttons too rapidly
* Fixed a loadout cache restore bug
Buying Loadout Slots

The first 5 loadout slots are free for every user. New slots can be purchased for 100 tokens, getting more expensive as you add each slot. Each loadout can be renamed and edited to whichever way you want. You will be able to edit your loadouts while offline and save your changes when you connect online again. To add/drop a loadout you will need to be connected online.

**Note for Alpha players:** When migrating from the previous versions to v0.7.0, the first five loadouts will be added to your profile as your first five. If you want to save yourself some heartache before updating and running the app's new code, pair down your list to your favorite loadouts, five or less, and screenshot the others for your own sake to rebuild them as desired.
MMC YouTubers

#### **Introduction**

YouTubers in Mini Militia Classic are popping up to help develop the game and help to develop to create the Clean Community. They are contributing for almost a year now during the COVID-19 Pandemic. Mini Militia Classic | Mess Hall can also help build the community, but we need YouTubers though. Modding Channels (except for GUIs) are not included as they violate Appsomniacs Code of Conduct. here are the list of YouTubers:

#### **Meenanitia**

> *Main Article: Meenanitia*
>
>

Meenanitia is a 2nd Indian Big YouTuber of MMC Community. He Started on April 4, 2021, and grew up fast. Many people loved him and also the reason for stopping haters of Sarge Da2 hating for being "lagger". Meenanitia's success makes Appsomniacs Developers Impress for accurate videos related to developing MMC. He left YouTube for studies on November 29, 2021, Meenanitia made a video on about him taking a break. He did not announce when he's gonna return on YouTube. *[1]* He Created events such as "Squid Game"*[2]*, "Save the Queen"*[3]* and 3 more. Meena's event is part of helping developing Mini Militia Classic, community growing more, and game popularity.

#### **Sarge Da2**

> *Main article: Sarge Da2**, Not to be confused with "Sarge".*
>
>

"Sarge Da2" also known as "EndlessJoy" on internet and Mini Militia Classic is a Small YouTuber and currently taking a break walking to the Far Lands. He is a creator of Mini Militia Classic wiki and contributor of Minecraft Wiki. The First Video of Sarge is "a 6-second rickroll" which is related to the 1987 pop music "Never Gonna Give You Up" by Rick Astley also known as "rickroll" meme with duration for only 6 seconds, uploaded on June 26th, 2021 *[4]*. Did not get trending. Sarge started uploading Mini Militia Classic videos on June 26th, 2021 after uploading first video. It is just normal gameplay and he said to players who played with him he's gonna record for gameplay.

#### **Grenade Killers**

*Main article: Grenade Killers*

Grenade Killers is a big Indian Mini Militia YouTuber and MMC YouTuber. He's been uploading for a year now. Grenade Killers is one of the responsible editor of Mini Militia Classic: Mess Hall*[5]* YouTube Channel, but stopped due to his in real life things that he need to do.
Alpha 0.5.2

**Alpha 0.5.2** is a minor update prior from Alpha 0.5.1 bug fixes. Find all official release notes on the Appsomniacs' new page: https://appsomniacs.com/Static/Games/DoodleArmy2/news.html#id.releasenotes

* Fixed grenade issue where throw button was missing
* Fixed HUD scope zoom config crash
* Fixed CTF erroneously reporting a flag score for the wrong team (the actual score was still correct in the scoreboard)
* Added prompt for initial Loadout choice on game start (in games where loadouts are enabled)

Unlimited Heathy
Unlimited boost
Unlimited ammo
Magic Fire
General FAQ

## Q: What happened to my DA2 data / rank / score / profile?

A: Mini Militia Classic is in the Alpha phase, scores and rank are under development. Please do not invest yourself in anything beyond per match scores. The whole system is getting wiped. We recommend if you want to save your scores, screenshot them.

"Order 66" and "Order 99" Data Reset: We need to reset scores between the major phases of the game's development. Don't worry, the data will be archived. It may disappear at first but we will find a way to display the Alpha data and you all will be the only players to have this. There will be another major reset right before the game goes public. Beta testers' scores will be archived and displayed too.

Miniclip has their version of the app in the stores (known as Mini Militia - Doodle Army 2) that they are continuing to develop and maintain. All the user data associated with the Miniclip version is being 100% managed by Miniclip and is not something Appsomniacs has access to. Apple/Google doesn't allow cross data sharing between apps published by different companies. We will not have access to any of the old scores and purchases.

## Q: Where is my passcode?

Usually it takes no longer than 15 minutes for a passcode to be sent. Email provider spam filtering can make this take longer. Double check that you used the right email address. The passcode will be sent to the email you logged in with.

You can try logging in again and resend your passcode request. If that does not arrive within 15 minutes, try again. If that still does not work, let us know what email you are trying to log in with and we will check to see what is happening.

## Q: I need to reset my password

Try logging in again. Double check the email address you are logging in with and submit a reset of your password. That is the email address the new password reset email will be sent to.

Usually it takes no longer than 15 minutes. Email provider spam filtering can make this take longer. Double check that you used the right email address.

Here is also a link to the password reset: https://appsomniacs-mmc.azurewebsites.net/Account/Recover

Again, please confirm the email address you are trying to log in with. When you make the reset please complete it promptly. The reset link will expire in 24 hours from receipt of the initial reset request.
Alpha 0.8.3

## System requirements

Android 4.0+, iOS 9.0+

**Alpha 0.8.3** is a minor update to Mini Militia Classic and released 4 days after the Alpha 0.8.2 rele.

* LAN server error
* Fixed blank LAN player name processing (fixed on production earlier)

#### **UI**

* Fixed tablet UI layout (better placement, good 'nuf for now with more to do later.)

## **Additions**

#### **Google Play Billing**

* Updated Google Play billing SDKs and updated build tools/scripts (Android only; prep work for next major release)
Custom Mods

## **Appsomniacs’ Policy About Mods**

*Published on Appsomniacs Official Discord Server.*

We don't have a problem with hacking mods, it's the cheating mods we take issue with. Don't confuse making a custom map with cheating. Or a mod that makes changes that EVERYONE playing benefits from. Quick Play and CTF are NOT the place to play with mods. The place to play these mods is in Custom where you can host a room and play with your friends. Be sure that everyone knows that it is a mod that they are playing.

Here's some guidelines for our Hacker User Agreement:

1) Do no harm, perceived or real, to players and Appsomniacs in ANY way.

2) Do not enable locked content. The fair exchange is that we withhold the right to make content that we sell/gate via monetization. Do not disable ads, disable/unlock in app purchase mechanisms, or unlock gated access to elements that are tied into monetization.

3) The mod must be fair and change the rules of engagement for EVERYONE playing, not just one individual or subgroup (i.e., your team.)

4) No playing mods in the restricted areas. Quick Play and CTF are off limits. We'll talk about custom CTF maps later as an exception when we have better guidelines built up.

5) Name your custom room as a mod to let people know it is a mod space.

6) Make sure your mod doesn't masquerade as a legit copy of the app (hiding itself as the official app, signatures, version numbers, etc.) These are not final, these are just the most we have written down yet. The link in the app to the "End-Hacker Agreement" still only points to the terms of service. But this is the direction we are going.

Also, a reminder that we have a couple of discussion groups for maps and mods on our Discord Server: https://discord.gg/93DgqsRtfg.

## Custom Game Naming Convention

MOD users: you can help us a lot by adopting a convention in the game. Legitimately upset players are finding themselves in MOD games and they don't want to be. To fix this please name your Custom Games with a convention of **adding MOD into the room name** (e.g., "MOD Sniper Lobby").

Eventually we would like to put in some automated sorting to help with the choosing of custom games but that is far, far down on the priority list. Until then, we would like the MMC community to help out by being more clear when they name their custom games. To reiterate: Put "MOD" at the start of your room name. If you're running a mod game to play with only your friends, password protect your lobby. It's creating a lot of confusion for people and generating a LOT of complaints.
Alpha 0.6.2

Alpha 0.6.2 Is a minor update to Mini Militia Classic for some changes from v0.6.1, and Bug Fixes from v0.6.1. Find all official release notes on the Appsomniacs' new page: https://appsomniacs.com/Static/Games/DoodleArmy2/news.html#id.releasenotes

**Bug Fixes**

* Increased damage for dirt-nap to be a single lethal damage vs. over time.
* CTF Flag will spawn even if the custom config “map drops’ is turned off
* Improved melee shot validation
* Rolled back some of the HP fixes until other bugs are fixed (caused too much damage in large firefights)
* Fixed ammo pickup/transfer bug
* Fixed clip size stats on TAVOR, XM8, and RG6 (inconsistent clip sizes after pickup and reload, they should match now)
* Gas damage was adjusted. The calculation is more accurate as intended (gas hit too hard near edges of cloud)
* Fixed magazine capacity (ammo counts were off track of because of this)
* Adjusted flame damage (fixed calculation, improved damage validation)
* Improved correctness of explosions/proxy nade damage over distance calculation (it was hitting too hard at distance, this is a very slight adjustment/correction, maybe this was the issue people have seen in some explosions, especially the proxy mines)
* Fixed bug with PHASR and Flamethrower damage (not a large change, but client and server were out of sync and that matters more now
* Fixed enroll button locking out rest of UI after selecting a pro pass level and tapping enroll.
* Fixed visual glitch on minigun fade animation

**Additions and Changes**

* Allowed chat capability for spectators
* Added weapon/grenade drop feature (prepping for future game modes, shield cannot be wielded without weapons at this time.)
* Corrected text on ad banner for non-logged in users
* Adjusted spacing on token confirmation prompts
* Added possible fix for weapon jitter pickup (best guess at this time)
Joinable Lobby after getting banned

Have you ever banned in a lobby because of misclick/mistake, red ping (lag), or hacking?

Well there is a solution!

This trick was did by NOOBXPRO DA2.

Well, all you have to do is to turn on Airplane Mode after gettiing banned. Then turn off Airplane Mode and turn on wifi. Then rejoin the lobby where you got banned.
Happy Birthday Azusa 2021

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**Happy Birthday Azusa 2021** is a video on the timtam 2400 channel. It features an Azusa-themed lyric cover of Casablanca Caravan by Chris Haugen.

## Description

Happy Birthday, baby girl. Apologies if I sound unenthused.

## Transcript

### Lyrics

It's that time of year again

Time for Azusa's birthday

Our sweet tenshi, now 29

Let's all wish her Happy Birthday

With flowing twintails and sparkly eyes

My love for her is never gonna die

Her radiance is more blinding

Than the sun up in the sky

Words can't describe how much I love you

Happy Birthday

The angel of the Light Music Club who captured my heart and soul

Happy Birthday miss Azusa

Wishing you a very special day

If I could, I'd spoil you

And grant you all requests you say

How I wish I could hold you

Happy Birthday sweet Azusa

The sunshine in my life
Map designing in Mini Militia Classic

## History of Maps in Mini Militia Classic!

Maps of Mini Militia Classic is one of most favourite topic for players to have discussions on. No doubt in it, present most beloved map for today is "Outpost" and "Catacombs". But do you know why Outpost and Catacombs have a great hipe among players.

### Back to Starting days of Mini Militia Classic!

There are are only Five Maps when the game was first released in 2011 . . Those five maps are Outpost, Catacombs, Bottleneck, Subdivision, Hightower (filled soon).

Since these maps were available in the game since very first days of the game released. It's natural to be familiar with them . The creators on YouTube had made thousands of videos on Tips and Tricks regarding these maps. And hence the players are have their hands fixed on them.

The maps history is not limited to here. After few years , "Appsomniacs" added more maps to it , that update created Boom in the MMC Community. Many new players come up with their unique style of gameplay on different maps. ---> For example, (playing in Icy Biomes is kinda hard due to low boost duration, but you can actually melee continuously to increase the length cover in the same boost duration).

### Back to Today!

Present there are 24 different maps in Mini Militia . Yes you may not agree with me but let me explain. Now as you know , practically there are 17 Maps in Mini Militia Classic which you can normally access. These 17 Maps are - Survival Map for offline practice, Outpost, Hightower, Bottleneck, Subdivision, Catacombs, Pyramid, Snowblind, Icebox, So long, No escape, Lunarcy, Undermine, Cliffhanger, Overseer, Crossfire and Suspension.

But very few players know that in between around 2017 or 2018 , Appsomniacs sell the right of Mini Militia to "MiniClip". MiniClip added 6 new extraordinary maps in this game named as - Mini Outpost, Junkyard, Alienate, Jungle Map, Vintage Map, and Sniper Outpost. Unfortunately no guns added :( But still player just loved these new maps, maps like MiniOupost and Sniper Outpost become the most played maps .

So We can say Mini Militia Classic already has 17 maps when the rights were sold to MiniClip and then Miniclip added 6 more maps in it. So these are 23, where is that last map. Yes that's is one of the mystery till today. That map is called "Hunger Map" ...... continue writing soon...
Subscriptions

Our new subscription services are still being designed so a lot is still unknown. Here is what we do know:

* We have not yet determined what the subscription prices will be. They will be based on regions. We want the lowest tier to be the price of a decent (but modest) meal and the highest tier to be a fancy meal (per month). The standard of living is different in every region, so $1 US will spend differently all over the world. We are taking this into consideration and it is going to require a lot of research. Converting one region’s value into another currency is simply not enough, you need to consider cost of living as well (which can vary greatly in a region/country too.)
* No “pay to play.” Our general idea is that almost everything in-game related should be accessible via freemium passes and tokens/ads. It may take an investment of some time but paying money should not be a gate to having a fun game experience.
* We will have multiple premium pass tiers, with the first tier feature being no involuntary ad views.
* Premium monthly/annual pass tiers are paid with money via in app purchases.
* There will be a gifting option that can be a one time purchase (not recurring/subscriptions).
* Recurring subscription services (monthly or annually) will be discounted with a cost savings (likely ~15% less than the manual month to month cost.)
* Second and third premium pass tiers will come later in the Beta and be geared towards power users/community coordinators/leaders and also have earlier access to new content that they can share with their communities.
Weapon Cloning

## Why did you get rid of weapon cloning?

Cloning was an exploit of a glitch in the game. The Devs were not aware that players were using this bug to duplicate weapons. The ability to clone a weapon was disabled when the Devs implemented security improvements around damage management. The same security issues that allowed players to duplicate weapons, also allowed cheaters to manipulate the weapons they used. Securing the game against cheaters affected how weapons would be allowed to operate throughout the entire game.

Access to weapons needs to be fair and balanced for **all** players. There are several ways players can access any gun in the game such as map drops, loadouts, and the weapon drop maneuver that will allow a player to pass a weapon to another player.

Adding more guns into the game needs to happen in a legitimate way that is available to all players (not just those that know how to use a bug to their benefit. New methods need to keep game balance and not break other game mechanics. This should be done through additions of fairly accessed mechanics not exploits. Loadouts, custom maps/drops, are all ideas that are being explored to facilitate this play. If you are upset you lost an advantage using an exploit, then we explicitly have less concern for that in the name of fair play.
Alpha 0.8.0

## System requirements

Android 4.0+, iOS 9.0+

**Alpha 0.8.0** is an major update to Mini Militia Classic, released in April 8, 2022. In v0.7.3, the overall damage attenuation did not deploy as we intended. The upcoming release (v0.8.0) will have the following adjustment to the damage calculation (see image). Damage will remain at 100% until the weapon range is half of its total effectiveness (50%). Then the damage will begin to drop off until the weapon is only producing half of the max damage. Each weapon has a different range and a different amount of damage. Details of those numbers can be found in the MMC Wiki (https://mini-militia-classic.fandom.com/wiki/Items\_%26\_Weapons#MMC\_Weapon\_Stats\_.28v0.7.2.29). Creating a ranked game:

For the cost of 20 tokens (the cost may be adjusted later), players can host a lobby with their choice of map, max # of players, game time, game mode, and spend limit. Some configurations are limited within the ranked game. Access to all the options can still be made in Custom Social. The token cost for the game will be deducted when once players join and complete the first game. Other players will be placed into the newly created game lobby via Quick Play. If the host leaves, the lobby will revert back to a standard Quick Play configuration. The settings options are wide open for now (similar to custom), they will not be as open in future releases, so test everything you want, but we plan on limiting options on later releases. Let us know what settings are the worst and best. Let us know what can be exploited, and what is a good baseline default.

## **Additions**

#### **Quick Play**

* Quick Ranked - This button leads to the same game as "Quick Play" on the main screen
* Custom Ranked - Create a ranked game that players will join via Quick Play.
* Custom Social - Create a customized, unranked game. No tokens are earned
* Added the ability to start customized ranked games in quick play with tokens

#### **Data**

* Added delete user data button (legal requirement; partially functional and will be fully implemented in future.)

## **Changes**

#### **Damage**

* The mathematical weakening of a gun's damage over distance. Most shooters out there use this mechanic to create the most effective range to engage.

#### **Advertisements**

* Replaced the banner and interstitial ad system with the new partner.

#### **GUI**

* Changed usage of the phrase "Game Type" to "Game Mode"

## **Bug Fixes**

#### **Damage**

* Fixed damage attenuation math flub that occurred in previous release that caused it to start at range 0
Items & Weapons

## **Standard Weapons**

All guns in Doodle Army, and thus Mini Militia, franchise are approximations. Some effort has been made to make their likenesses/appearance similar to real world military weapons where applicable. Many alterations have been made to adjust for developer preference and game balancing.

**Dual Options:** Magnum, Desert Eagle, Golden Eagle, Uzi.

## **Thrown Weapons (cost 0-850)**

Default is to carry 2 of the basic frag grenades (cost 0). Two additional grenades (any type) can be purchased for 200 battle coins each. The Special “Grenadier” allows you to carry 2 more, for a total of 6 grenades.

**Thrown Weapons (cost 0-850)**

## MMC Weapon Stats (updated v0.10.5)

\* (when item is created on the server / unmodified by player specials)

**Learn More:**

* Armory: Default Loadouts
* Armory: Specials
* Armory: Make Custom Loadouts
* How Loadouts work in Quick Play
Alpha 0.7.3

قصي

## System requirements

Android 4.0+, iOS 9.0+

**Alpha 0.7.3** is a minor update to Mini Militia Classic prior to **Alpha 0.7.2**. Roadmap Update: We've added another task that is required work now (replace our ad network) and we're almost completed with the token monetization tasks, leaving the in app purchases and bug fixes to be addressed. We're getting closer to beta! But we're not there yet.

## **Additions**

### **Weapons**

* Added ability to change the scope animation transition speed that was 'fixed' made less jerky in last release

## **Bug Fixes**

### **Weapons**

* Fixed the shield so we can ط0 through it again

### **Game Crashes**

* Fixed a crash at startup showing up in crash reporting with v0.7.2

## **Trivia**

* This is only the update with few changes and fixes.
* Hunter Mayer is been sick for 3 days, that's why this wiki didn't work.
Alpha 0.6.3

**Alpha 0.6.3** is an minor update to Mini Militia Classic with a lot of bug fixes, and new changes.

**Changes**

* Changed pause button near health meter to be a cog wheel icon (i.e., settings) that opens the chat/quit prompt
* Adjusted the weapon fade out to allow pickup in the first few seconds of fade, but not the last second...
* Changed player health to display when they throw a grenade, melee, and when damaged (previously it was only shown when shooting)
* Improved multi-touch responsiveness (allegedly)
* Tweaked double loadout issue (this is still causing problems so although you \*might\* be able to achieve a double loadout, if you start doing no damage... you will likely know why...)
* Added better server logging of anomalies (we are watching you... better)
* Removed Dual Drop velocity (not thrown)

**Quick Play changes**

* Replacing battle coin earn with token earn (the earn rate is NOT final and we will adjust the rate, but you should get at least one token per game... as long as you have a positive score...)
* Every player gets comped battle coins and does need coins on your profile to use them (name of coins in this context may change to loadout points in future)
* Spending Limit is still set to 5k, but does not get recorded as coins spent and deducted from a player's profile

**Bug Fixes**

* Fixed several server crashes, replaced quick play servers (sent the old ones to the glue factory)
* Fixed early flag despawn in CTF (partially... let us know if its better/worse)
* Attempted\*\* Fix to remove drawing an extra gun on avatar in some weapon pickup/loadout scenarios
* Fix bugs in and around spectate mode (we did NOT add any newly requested features for spectate, those will come later.)
Alpha 0.1.5

**.1.5 Update** is an minor update, and prior bug fixes to Mini Militia Classic.

Multiple 'Season' Leaderboards have arrived (found under Settings->Scores.. for now. They are calculated once a day. updated once per day and just reflect play on Quick Play at this time.) Find all official release notes on the Appsomniacs' new page: https://appsomniacs.com/Static/Games/DoodleArmy2/news.html#id.releasenotes

* Another attempt to stop the map mis-load errors.
* Fixing crashes related to maps not loadinno escape now loads)
* Multiple bug fixes and tweaks:

* -Saw gun should now properly self kill the shooter upon unfortunate mismanagement.
* -You will now lightly toss weapons away at your aim angle when picking up weapons. This should help work through the weapon piles. Point your aim straight down to emulate the old behaviors. First person or team to post a video juggling machetes wins a prize.
* -Chat emotes are now case insensitive (gg, Gg, GG, gG)
* -Custom and LAN game settings will persist between games
* -TOS/Privacy Statement/and End Hacker Agreement ((coming soon, just links to terms atm.)) can be opened from the Info => screen in the app.
* -Pro Pack restrictions have been removed. There is no lockouts, there is ads, this will be replaced in coming releases with => more options to remove ads for those who find them unbearably annoying. We need a few releases for that to be ready though.
* -Fix custom map selector issue.
* -Remove all google play log in checks/blocks.
* -Reduce occurrence of blood splatters that we’re being drawn off target.

* Surely we’ve added new glitches we don't know about yet (always ;P)
Code of Conduct

## **Game and Community Code of Conduct**

Appsomniacs believes playing games is a social experience that empowers individuals to make friends and become part of a larger community. Playing a game can break down the barriers of social awkwardness by providing a platform, with a pre-established set of rules, to interact with others. Games build trust and communication skills that over time strengthen relationships and reduce loneliness and depression. In games of competition, sportsmanship is an important social function. Good sportsmanship requires players to consider fairness, respect of others, cope with loss, and confront our insecurities of facing challenges. Appsomniacs wants to provide a friendly, safe and welcoming environment for everyone to play our games. Regardless of level of experience, gender identity and expression, sexual orientation, disability, personal appearance, body size, race, ethnicity, age, religion, or nationality, all are welcome within our community. @here

A positive environment within our community includes:

* Using welcoming and inclusive language
* Inviting people into conversations and activities
* Sharing encouragement towards other community members' contributions
* Being supportive while fellow players are learning (connect and offer to help out)
* Collaborating with other community members
* Being respectful of differing viewpoints and experiences
* Providing constructive criticism when in disagreement

This is an enthusiastic and supportive community and it is all of our responsibility to maintain it. Toxic and harassing behavior will not be tolerated. This includes (but isn’t limited to): any kind of physical, verbal, or psychological abuse; threats, intimidation, and bullying; slurs about race, gender, sexuality or ability; unwanted romantic attention, sexual harassment, and generally creepy or stalky behavior. If someone asks you to stop doing something and you keep doing it, that’s harassment.

Our community will not accept behavior that includes:

* Using sexualized language or imagery and sexual attention or advances- Using inappropriate or derogatory language
* Any spamming, flaming, or baiting behavior to incite conflict
* Trolling, insulting/derogatory comments, and personal attacks
* Public or private harassment
* Publishing others' private information, such as a physical or electronic address, without explicit permission
* Cheating, exploiting of bugs, creating and manipulating an imbalance in the games
* Theft of Appsomniacs' intellectual property and income or players' private information
* Discussing topics that are overly polarizing, sensitive, or incite arguments. This includes the discussion of polarizing political views, violence, suicide, and rape.

Learning a new game can feel intimidating when you’re first trying it out. Nurturing new players makes a fun and challenging place to play. Our Code of Conduct applies to all members of the community, including moderators and Appsomniacs' staff. Be excellent to each other.
Trouble updating?

## Are you having trouble updating to the latest version?

You can check for the latest version on the Appsomniacs’ website.

Assuming you have gone through all 3 steps of the Alpha/Beta sign up (link), be sure you have signed into that Google account on the device.

Check under "My Apps & Games" in Google Play Store for updates pending or recently updated apps. Make sure the Google Play Store and connected services are updated.

Still not working? Restart your device and/or delete the cache and data. Be sure to be online when you do this and be prepared to log in again.
Game Modes

Game modes can be found in both ranked and unranked (quick play or social) areas of MMC. How to Create a Game gives detailed instructions about the game creation settings.

## Free-For-All/Deathmatch [FFA]

* Solo/Teams: Solo, max 12 players
* Objective: Score as many kills of other players as possible. All players are against each other.
* Scoring: TBD - Scoring will be adjusted during Beta
* Notes and Best Practices:

## Team Deathmatch [TDM]

* Solo/Teams: Teams, max 6 teams
* Objective: Score as many kills of other teams as possible. All teams are against each other.
* Scoring: TBD - Scoring will be adjusted during Beta
* Notes and Best Practices:

## Capture the Flag [CTF]

* Solo/Teams: 2 Teams, 6 v 6
* Objective: Capture the opposing team’s flag and bring it back to your base. The team that scores the most flags during the game time, wins. Flags will reset after each score.
* Scoring: TBD - Scoring will be adjusted during Beta
* Notes and Best Practices:
	+ Player’s can still battle while holding the flag. They can either use the flag as a weapon or store the flag on their back.
	+ Favorite maps for CTF: Outpost, High Tower & Subdivision
	+ Strategies include camping where the other team spawns and working as a group.
	+ From Chad: “Flame is only on specific maps normally as is the case with other guns.  CTF mode additionally puts flame on every map to combat against gas.  This is how it's supposed to work unless reported otherwise.”

## VIP

* Solo/Teams: Teams, max 6 teams
* Objective: The team that has the most kills of the other team’s “VIP” player wins. The VIP is automatically assigned by the server. When a VIP is killed the server will pick a different person.
* Scoring: TBD - Scoring will be adjusted during Beta
* Notes and Best Practices:
	+ VIP is similar to CTF. Players need to practice teamwork to protect the target of the enemy team, their VIP.

## Co-Operative Survival (LAN only)

* Scoring: TBD - Scoring will be adjusted during Beta
* Notes and Best Practices:

## Training

* Scoring: TBD - Scoring will be adjusted during Beta
* Notes and Best Practices:

## Game Type: Classic v4

* Solo/Teams: Both, max 12 players
* Objective: Apply Classic version 4 game settings to any game.
* Scoring: TBD - Scoring will be adjusted during Beta
* Notes and Best Practices:
	+ Classic V4 is now a game type that can be applied to any game mode (changed v0.10.5).
	+ There are default loadouts for CV4.