Garam (JSRF)

WOO GUAHA OHH YEAHHH GUA HAHAAA GROOOVY GROOOO-

**Garam** (ガラム, *Garamu*) is one of the Rudies living in Tokyo. He is a member of the GG's and a playable character in *Jet Set Radio Future*. He has an active, hyper and loud personality, signified by his eccentric dance moves and loud voice.

## Appearance

Garam retains the orange in his goggles from the original game, but redecorated with a red frame. He also has an orange stud on his chin. His attire is now a gray tank top with his name written vertically in dark gray katakana (ガラム). He sports two orange armbands on each arm, black gloves, black baggy pants with two pink strips running from each front side of the waist and pockets to the feet. He now dons red skates with orange wheels.

In the Dorimaga issue 21(?), April 2002, he can be seen with red outlines on the katakana writing on his shirt, instead of the usual white.

## History

Garam is first encountered in Chapter 3, at the Tokyo Underground Sewage Facility after Rapid 99 gives the player the whereabouts of Poison Jam's hideout. He will appear after the player attempts to scale a halfpipe, only to fail. Garam laughs at the trapped player from above, saying they're the 30th one to fall in that trap. He tells the player it's hopeless but also tells them that he doesn't mind helping them out of there, just as a '30th Sucker Anniversary' as he puts it. He wants the player to impress him with his skills before he helps them out, saying they 'don't deserve to get out' if they can't, anyway.

Garam will then proceed to ask the player to do a variety of tricks with the space they're given, such as an Air, Handplant and lastly, a combination of the both. This also doubles as a tutorial for the player to learn some new moves.

After the player impresses him, he tells them to stand back.; tossing down a steel beam for the player to grind onto the platform where he's located. These beams will serve as a way for the player get in and out of the Sewage Facility later on.

Once the player makes their way up to Garam, he compliments their abilities: "Not too shabby. I'll help you out." and joins the GG's in their efforts to take down the rival gangs and Gouji Rokkaku.

## Character Relationships + Dialogue

Dialogue

**Half-pipe tutorial**
* *First, do an Air. Run up the side and jump. If you jump too late, it'll end up as a grind, so make sure you jump quickly.*
* *Okay. Now do 3 jumps in a row.*
* *Hey, not bad!* **[successful]**
* *Next up: the Handplant. Press the "X button" while you're going up the wall.*
* **[successful]** *There it is. Let's see 3 more of those.*
* **[successful]** *Right on! Here's the last technique which is a combination of the two. When you do a Handplant, you speed up - so go for an Air right after it, and you should go really high!*

**Tutorial success (cutscene)**
* *All right then. Stand back.*
* *Not too shabby. I'll help you out*. **"Garam" has joined you!**

 **Chapter 4** | *There's this lightning-quick girl over at Kibogaoka Hill. Dunno if she's still there. But man, I gotta say, I'm really trippin' out over Yoyo missin' and all.*

**When The Immortals appear**
* *When it comes down to it, the Immortals are just dried up mummies, man. I bet they all nasty under those bandages*.
 **Chapter 6** | *The Noise Tanks might look strong, but they're like cheap action figures! Just run into them and they fall apart! Oh yeah, that girl from the stadium, I heard she's been lookin' for us. You seen her yet?*

**After defeating all the Noise Tanks**
* *By the way, that girl from the stadium is looking for us.*
* *The Noise Tanks are going down! I'm gettin' such a rush just thinking about it!*
 **Chapter 7** | Garam: *Hayashi messed up big-time. I'm sure they kept in the dark about everything...*

**Clutch appears**
* *Aww man...*

**Called to the Fortified Residential Zone**
* *The fortified residential zone...it's directly attached to the underground sewers. Man, I don't like that place at all*.
 **Chapter 8** | *That freak who's been makin' all those weird tags, you think he's connected with the Golden Rhinos somehow?** *Hey, you know that guy everyone's been sayin' looks like you? Well, is it you?* **[speaking with Beat]**

Note: No other GG dialogue appears in chapter 5 besides Jazz's

Noted Interactions
* Boogie - During the chapter she is unlocked, going over to him reveals the dialogue "There's this lightning-quick girl at Kibogaoka Hill", urging you to check it out. If you talk to Garam as Boogie after unlocking her, he will say: "Hey, I'm next in command around here, little lady. The name's Garam.".
* Jazz - After the race at the stadium, if the player talks to Garam, he will tell you: "Oh yeah, that girl from the stadium--- I heard she's been lookin' for us. You seen her yet?", urging you to check it out like he did with Boogie. If you talk to him as Jazz after unlocking her, Garam will sound flustered and say: "Well, um...I...uh...be cool." suggesting that he may have a crush on her.
* Clutch - If you talk to Garam as Clutch right after unlocking him, he will say: "One of these days, I'll get you one-on-one! Just you and me, fool!".
* Pots - In the Japanese-exclusive dialogue, Garam will say: "You prepare your own food from now on." after Pots talks to him, revealing he was the one making food for Pots. Implying Garam is good at cooking. Which could also be a reference to him being named after a type of spice.
* Roboy - In the Japanese-exclusive dialogue, He will say "You don't look like you can fly." after Roboy talks to him.
* The Immortals - If you talk to him after going to Kibogaoka Hill, he will say: "When it comes down to it, the Immortals are just dried up mummies, man. I bet they all nasty under those bandages.".
	+ In the Japanese-exclusive dialogue, he will say "Don't ask me to join you AGAIN!!!" after an Immortal talks to him. Revealing he was either a member of the Immortals at one point or had some unknown history with them.
* Doom Rider - In the Japanese-exclusive dialogue, he break the sad news with "We don't have any bikes here." after a Doom Rider talks to him.
* Zero Beat - In the Japanese-exclusive dialogue, he will simply stay silent with "..." after Zero Beat talks to him.
* Gouji Rokkaku / AKU.MU - In the Japanese-exclusive dialogue, he will remain silent the same way after either Gouji or AKU.MU talks to him.

## Stats

Garam from the JSRF perfect guidebook (TR = translator's notes)

To know more about stats, look here!

 **Grind** | Very High\*

## Tricks

### Latching Stance

Side Latch
 Backside Full Torque

Side Latch (Backward)
 Soyal

### Air Tricks

 Cross Rocket 360
 Backflip
 360

 Rocket 180
 Flying Fish 180
 Misty

## Gallery

Garam's logo from JSRFGaram's face texturesGaram's body texturesGaram's dialogue icon from JSRFGaram's multiplayer icon from the JSRF beta buildGaram's dialogue icon from the JSRF beta build
## Trivia

* The idea to give Yoyo and Garam a connection could be inspired by the fact that they were always sitting facing each other at the garage in Jet Set Radio.
* He has the same stats as Boogie and the Doom Riders.
* In the TGS 2001 footage of JSRF's showcase, Garam is present in Shibuya Terminal as a tutorial guide.

## References

* Special thanks to @RisingSonic17 on twitter for organizing dialogue, and providing info on character media appearances
* Special credit to Crabbi - https://www.youtube.com/watch?v=LxpEYkIrhy4&t=395s
* https://pastebin.com/hiLKNJgH by Crabbi
* Special Credit to jamie\_s for translation of the jsrf guidebook on JSR ARCHIVES
* Character specific dialogs? - JSRF: Jet Set Radio Future (gamespot.com)
* Big thank you to raditact for providing the current jsrf model references

1. ↑ https://twitter.com/JSR\_Archives/status/1393705039370326016
2. ↑ https://youtu.be/1KqfnomtU\_I?t=135
3. ↑ https://youtu.be/1KqfnomtU\_I?t=226
4. ↑ https://youtu.be/1KqfnomtU\_I?t=240
5. ↑ https://youtu.be/zZ2qRmo2S2o