recursal/Fanatic-Fandom huggingface dataset:
Through the air and back again

Smiling, she took a whiff of the nice air.

"What's that?" She wondered, turning towards an unusual sound. She hadn't noticed it before. Hopefully, she put her paw on the window as rain blew into it and crashed. It fell down... down... down...

   "EMILY!" The voice made her immediately lift her head. Oh no. It was her evil stepsister.

"YES?" She called back, wincing. "WHAT?"

"I WANT ICED MOCHA TEA!"

Racing to the kitchen as fast as her legs could carry her, Emily panted as she arrived at the cold tile of the kitchen. Awaiting their food, Emily spotted her sister and her mom outside, lounging on beautiful deck chairs with a beautiful view of the sunrise.

 Excitedly, Emily brewed up an extra one. She felt happy as she brought the teas to her sister and mother.

"Thank you, dearie! Took long enough!" Her mother yelled. She then eyed her to where she ran across to sit on the rocks, a perfect but uncomfortable angle.

  Her mother was furious. She couldn't handle her brat servant feeling loved and happy and- with a growl, she instructed her daughter, Ashley, to push Emily.

   "Yes, Mother," Ashley said. Her mother Angela sighed.

Drinking her tea, she spit it out automatically, her mouth trained to refuse any drink served by Emily, which was always except if they went out to dinner and she stayed home cleaning.

   Emily turned just as Ashley's paw whacked into her face.

She started to screech in pain, but remembered what trouble she'd stir up. She got up with effort. She skinned her paws and knees and everything hurt. Still, she had a job to do if she wanted to stay alive and happy, although Angela and Ashley wanted to make her life miserable because they were both pure evil. They didn't like happiness to others good. Quickly and quietly, she grabbed a napkin off the tray.

"I want a whole other drink," Angela pouted, expecting Emily to give her hers. After all, she had not taken a sip.

But instead of this, Emily sprinted back inside and gathered her things.

She wasn't sure why she'd waited until now. Until she was injured. Any minute, her questioning mother could walk in the door and see Emily. She'd surely get a beating and a whole week stuck in the cellar for that. Except to do their chores.

    The rocks really stung. She gingerly loaded a few bags with food and supplies, then she was out of there.

She hoped and prayed that she'd never have to return.

 **Did she?**
    *The end*
Iris Irene Koi (Nudge)

## Character description:

Nudge has very dark almost black eyes, black to brown faded hair, and pale skin. She wears a dark blue hoodie given to her by her mother before she passed away when Nudge was 11. Her boots are made of leather, and she has torn black jeans. Nudge has a very pissy attitude towards others and has severe anger issues. She has Paranoid Personality Disorder (People with PPD also suffer from **paranoia**, an unrelenting mistrust and suspicion of others, even when there is no reason to be suspicious) and Antisocial Personality Disorder (**Antisocial personality disorder** is a mental condition in which a person has a long-term pattern of manipulating, exploiting, or violating the rights of others without any remorse. This behavior may cause problems in relationships or at work and is often criminal).

## Family

Spouse: (Ex) Rose Coffin

Mother: Irene Mackerel (Madien name)

Father: Elijah Koi

Siblings: Rin Koi, Brandon Koi, Nathan Koi

## Backstory:

Nudge is a 23-year-old woman. Iris adopted the name Nudge after her mother was killed in a plane crash. She is also a criminal and has had to harm some people to get her way. She feels guilty but she says to herself, "The past is in the past,".

Her mother was killed when she was Eleven, during an airplane incident. Iris hates flying, easily getting sick in the air.

She deals things like drugs and gems. Nudge has 2 older brothers and a twin sister.

Nudge chose the life of crime soon after her mother died. Her father always harmed her because Nudge looks like her mother and he blames her deeply for what happened to Irene (mother).

Her father worked in the military so raised nudge and her brothers in a certain military way but not Rin because she's blind (and she is the golden child). One night when Nudge was out (before Rin was blind and they were both 15) her sister saw Nudge sneaking out of the house and down an alleyway. Rin chased her down the alley but Nudge pinned her down on the ground somehow blinding her with fire, Rin wailing that she couldn't see.

Nudge dragged Rin back to the apartment and their father asked what happened then Rin said it was Nudges fault and she was beat for blinding Rin. So whenever someone goes to touch her she flinches away, terrified someone else might hurt her.

She is in a lot of gangs and more importantly the "Coffin Industries" hit-man gang. Rose Coffin's parents run the company. Rose is Nudge's ex-girlfriend but Rose broke up with her. Rose's parents want Nudge dead because of their breakup, which was caused by Rose being caught cheating. Nudge has a secret identity, "The Hooded Thief". She has an assistant who sometimes helps her with missions and designs. The assistant's name is Zack Evans.

 Nudge works for a monster-hunting company Started by her best friend Astrid thief. The company is called M.I.N.E, Monster Investigation Notion Economy. She has been working with her friend and her 'acquaintances', Brandi, Max, and Rin.
Maus

## About

Maus (Singler: Mau) are half-human, half-cat. Most of them live in the wild but a lot also live with humans. Little People specifically has a lot of these creatures. Their ears and tail tend to be sensitive and their fangs sharp. Like cats, they get high on catnip and purr. Like humans, they can talk and walk. Iris Koi writes in her book, "These fucking little shits. They seem okay enough but they're annoying. Their tails and ears are sensitive it seems, so try not to step on their tails by accident like I did. They aren't threatening one bit and there's not really a reason to fear them".

## More

There's many tribes of Maus scattered throughout the world. A more well-known one is "Haste" (Pronounced Ha-s). Hasteolians aren't very friendly.

## Origins

No one really knows why Supernatural things exist. But each species has its own theories. A Theory on Maus is that a human and a cat mated and the offspring evolved into modern-day Maus.
Hakai Wiki

**Welcome to the Hakai Wiki!**
Hakai, also known as and will be referred to as "はかい", is a Universe full of imaginary people. You can call me the Calendar God. It may sound ridiculous but it's my name. If you come by this Wiki by chance and you don't actually know me, you're in for a 'treat'. I created this Universe with my friend, who you can call the God of Incompetence. This Wiki will be a mess until I figure out how to do stuff... Good luck out there, soldier.

Sidenote: You may have found this link on a classroom desk. This could've been a virus... Well, welcome.

Sidenote 2: Hey, this Wiki has not been updated in forever, and is very incomplete. Some information is inaccurate.

Sidenote 3: This wiki is pretty much a ghost town. Go to the official website, its made from scratch and updated at least once a week (although its usually multiple times every day): hakai.neocities.org

## Quick access

Click on one of these links to fall down a rabbit hole:

1. Little People
2. London
3. Supernatural

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Behruz

**Behruz** is a wise old commander that defected from the Yuuz Kingdom after he picked the losing side in the fight for succession of the royal throne. He abhors the way the citizens are being strained dry through heavy taxation and is firmly devoted to Princess Altura's vision and the Royal Capital Liberation Army.

He and Sharov are best friends and before he defected, he was considered one of two military pillars that upheld the Kingdom.
Angels In The Snow (Song)

## Angels In The Snow

Girl / *Chorus* / **Boy** /

You see, where I'm from, it feels like summer.

*Summer.*

So sunny, and warm, and green.

*Warm and green.*

Oh yes, it's a little bit chilly.

*Chilly.*

And the wind really knows how to blow.

*Wind will blow.*

But the thing that I've waited a lifetime to do requires at least a bit of snow.......

~ *(short pause)*

I dream of making angels in the snow,

*Angels in the snow*

Angels in the snow

*Angels in the snow*

First I lie down, on the frozen ground, and feel the snow below

*Feel the snow below*

I dream of making angels,

*Angels!*

In the snow,

*In the snow*

In the snow

*In the snow...*

~~~~~~~~~~~~~~ (Short break before boy's part)

**I've heard them say that every snowflake**

*Snowflake*

**Is perfect and white and gray**

*White and gray*

**Has its very own design, so delicate and fine, there's nothing on earth that can compare......**

**I dream of making angels in the snow,**

*Angels in the snow*

**Angels in the snow**

*Angels in the snow*

**I will spread my wings and feel the snowflakes cling, from my head to my toe**

*From my head to my toes*

**I dream of making angels**

*Angels*

**In the snow**

*In the snow*

**In the snow**

*In the snow*

**Angels in the-**

*Snoooooooooooooooooooooow*

## Credits

Creations by the music teacher in NC, 15 year old Nikki and 13 year old Ellie.
Aubrey Wilson

## Description

A Blonde, blue-eyed woman with a sassy attitude. She absolutely despises her brother and his wife, with good reason too. She loves but hates Crack and refuses to let him back into her life until he gets rehab, which he refuses to do.

## Family

Mother: (Unknown)

Father: (Unknown)

Siblings: Thomas Wilson

Children: Crack
Ruby Jane Casket

## Description

Ruby is a dark-haired, red-eyed demon who won't hesitate to stab you and laugh about it. She died at the age of 15, making her appear 15 even though she's 32. She is mostly in Diamond Poltergeist's head, Diamond is her younger sister, and takes control of Diamond from time to time.

Birthdate: 07/06/1987

Deathdate: 07/06/2003

## Family

Mother: (Unknown)

Father: (Unknown)

Spouse: (None)

Children: (None)

## Backstory/Lifestory

Ruby was born into the Casket family back in 1987. She spent a good portion of her life in a city in Wisconsin before her family moved to a small property in the middle of Willow Forest, near an old town called Little People. She was 13 at the time, while her sister, Gold Casket, was 3.

Ruby was diagnosed at 14 with Pseudobulbar affect. Pseudobulbar affect causes uncontrollable laughter.

Because of this, she was isolated by her peers in Little People Highschool. One day, someone was murdered just outside the school, a normal Monday by LP standards, and students were being evacuated. As the Little People Police Department is shitty, when Ruby started laughing when she walked by a Police Officer sent one of their german shepherd dogs after her. Ruby was in the hospital for 4 days and gained a fear of dogs.

At the age of 15, she jumped off Willow Bridge into Willow Lake, ultimately resulting in her death.

(More later)
Little People Police Department

Also known as the LPPD, this is the police force that is used in Little People. They are constantly barraged by the citizens of LP as they tend to be bad at their jobs. The LPPD claims there is too much crime to worry about and they just focus on the big stuff, Like Ruby Casket and the park constantly blowing up.
Animal Jam Release Stories Wiki

**Welcome to the Animal Jam Release Stories Wiki!** We're glad to have you here!

Animal Jam Release Stories Wiki is a great, open opportunity to add any content you've been dying to get out on words. Do collabs with other authors, check out new blog posts, stories, and more! Before all the fun, though, please take note to the following rules:

## Rules

**The rules here at AJRS are simple! Make it your goal to keep the community safe and fun for all by following these:**

Do not use cuss words. Improper usage of cursing will result in permanent ban from the wiki, although minor cuss words are allowed.

***PUNISHMENT: Automatic block 48 hours, if continues permanent ban from entire wiki.***

Do NOT edit other's user pages without permission.

***PUNISHMENT: Warning, block 168 hours, block 336 hours, then permanent ban from entire wiki.***

Do not spam.

***PUNISHMENT: Warning, Warning, block 9 days, Block 15 days, permanent ban.***

Do not sniff for achievements, meaning do not edit one's article by simply removing a word. If this happens so, press 'minor edit' and leave the description blank. If you add a paragraph at most, that will count as a true article edit.

***PUNISHMENT: Warning, Block 15 days, permanent ban***

Do not hunt for passwords or other information to hack or use against one.

***PUNISHMENT: Permanent Ban***

Do not include begging or anything of the sort in ANY posts, pages, or blogs.

***PUNISHMENT: Warning, Permanent Ban***

Staff has the power to delete, warn, or kick any user for a reason that isn't specifically listed above.

***PUNISHMENT: To be decided depending on damage***

If you are staff, do not falsely accuse ( when you KNOW it is false accussation,), delete, or kick out someone that has done nothing wrong.

***PUNISHMENT: Warning, Block 10 days, Permanent Ban***

Please RESPECT others ideas, username, and wikiPages. Thank you for reading!

***PUNISHMENT: Warning, Warning, Warning, Warning, Warning (so on)***

Any questions are able to be asked and the answerer is expected to answer with a comment or joke or something, not just reply with a "don't spam on my wall" or "don't post if it's randomly saying hi." Thanks, and please be considerate.

***PUNISHMENT: Warning, Warning, Warning, Block 48 hours, Permanent ban***

## Important Links

[1]

[2]

* How to Contribute
* All Help articles
Little People

600 years ago in the world of はかい, a town was built. The place chosen was in the middle of Willow Forest, North Carolina. The workers hired to build the town objected but the Fonder, Noah Philips, insisted.

Townsfolk claim that Noah picked that spot for a specific reason, that there was something special about the place, but nothing was found. Some speculate that it was a ruby that is Little People bank but when investigated, nothing special about the ruby was found.

There is a small dirt road that leads up to the front gates of Little People, and an old beat-up sign with the words "Welcome to Little People" can be found along the way.

Little People in present-day (2019) is a rundown town with old technology and criminals around every corner. Everyone looks suspicious and no one trusts each other.

There is a Serial Killer that the LPPD, Little People Police Department, just can't seem to catch. She goes by the name of Ruby Jane Casket and evades the Police's grasp constantly.

List of Known/Important characters

## More Mysteries of LP

A mysterious symbol is graffitied on a lot of the walls and streets of LP. The citizens refer to it as "Noah's Half", though none of them seems to know what it means.

The Little People Girl Scouts - A group of 11-year-old cannibals. They hang out at Little People's Ice Rink and push people over, cracking their skull open. They then drag the body to the nearest alleyway and skin it, taking the bones and flesh.
Home

> *This article is currently under construction. It is temporarily using the Undertale Wiki's "structure" until further notice. Before you choose to read this article, please read their page instead.*
>
>

**Home** is the first city of monsters founded in the Underground after the war ended and monsters were trapped behind the barrier. Home was later abandoned when monsters moved into New Home. Home can be seen from a room in the beginning part of the Ruins. The city is inaccessible to the protagonist, but a nearby Froggit mentions that Toriel is seen bringing groceries from it to make a butterscotch-cinnamon pie.

The Toy Knife can be found in the room overlooking Home.
Joe Waters

## Character description:

Joe is a 38 year old french policeman Who has black hair and a black mustache with light blue cheerful eyes. He mostly only wears his police uniform but when he's alone and off work he wears gray sweat pants and a black short sleeved shirt.

(Slightly outdated)

Joe is a very happy man who has never said anything rude or disrespectful to another living thing. At the office he treats everyone like one big family but he cares about Cracker and Tally the most. When he was 13 he met his girlfriend, at 18 he moved from Paris to London with her, then they married at 19 and he joined the police force. Sadly a year later He lost his wife and his unborn son to a drunk driver. At 21 he adopted his daughter named Eloise. Then at 36 he hired Cracker, and started bringing Tally into the office. Then sadly his daughter Eloise was killed in a car crash as well. Joe can hide his emotions very well when he wants to.
Yui May

## Description

Yui May was a dirty blonde, blue-eyed enthusiast. She was very accepting and understood different perspectives on arguments. She wasn't a very angry person at all and loved her family a lot.

## Family

Spouse: Lucas May

Children: Alyssa May, Sophia May

## Backstory/Lifestory

Yui had a fairly normal life, besides being taunted for her Japanese name, and fell in love with Lucas at the age of 19. After 2 years of dating Lucas and Yui got married, having a child another year later.

They lived a happy life for 12 years until a certain incident...
Adison Richardson

## Description

Adison is a light-haired, violet-eyed, cleaver-wielding psychopath. She has some serious anger issues and feels no remorse. She is one of the only people who have attempted to rob the Little People bank and live to tell the tale, though her attempt was unsuccessful. She has tried to kill Alyssa thrice and managed to [redacted].

## Family

Spouse: (None)

Children: (None)

Father: Charles Richardson

Mother: Kathrin Fron (Maiden name)
Tally Taylor/Waters

## Character description:

Tally is a 12 year old with a very high pitched voice which causes people to make fun of her. She has medium long, light blonde hair that she wears in pigtails and has a brown bow. Her eyes are a light brown and she wears a skirt that's a light blue and a light brown short sleeved shirt and baby blue tennis shoes.

Tally has lived a semi normal life, she has a very important father named Dominic (who works for the coffin industry) but he usually pays no mind to his only daughter as he has more important things to do. Her real mother got in a divorce with Dominic around when Tally was six years old. Them fighting and yelling constantly has made Tally sensitive to yelling depending on the circumstances. Her stepmother absolutely despises Tally and wants her gone. She usually uses her mothers maiden name when introducing herself to people which is "Taylor". Tally is a jr detective and usually works with cracker who she sees as an older brother figure and even though she doesn't show it, she cares about him and his well being very much, he is also her only friend as she does not get along with people very well. Her uncle is Joe waters who is a french policeman.
Snowman Piece

> *This article is currently under construction. It is temporarily using the Undertale Wiki's "structure" until further notice. Before you choose to read this article, please read their page instead.*
>
>

**Snowman Piece** is a consumable item. It is given to the protagonist by the Snowman in Snowdin Forest, who asks them to take it very far away.

## Additional Uses

If the Snowman Piece is in the protagonist's inventory at the end of the Neutral Route, Sans says that "*you made a snowman really happy."*

In the epilogue of a True Pacifist Route, if you return to the Snowman, he insists that you take it with you to the surface.

## Trivia

If the Snowman Piece is consumed or disposed of, the Snowman gives the protagonist a second one. They do not give the third one, however, stating there would be nothing of them left if they did.

* In the Genocide Route, the protagonist can forcefully take three Snowman Pieces, effectively destroying the snowman.
* Eating the Snowman Piece in front of the Snowman leaves him so horrified he does not give a new one.
Characters

This page includes every character and faction that has ever appeared in or been mentioned in Nanasawa Matari's works.

## Protagonists

*The Girl Who Ate a Death God* - Schera Zade

*The Maiden Called Hero or Monster* - Yuusha

*The Girl Who Bore the Flame Ring* - Noel Bosheit

*The Girl Who Fell from the Polar Star* - Stella Nordus

*Rosetta Wants to Stay Home* - Rosetta Rotrack

## Yuuz Kingdom

*Main Article: Yuuz Kingdom*

The Yuuz Kingdom is a monarchy ruled by a member of the Yuuz family.

### Yuuz Royal Army

*Main Article: Yuuz Royal Army*

The Yuuz Royal Army is the main military force of the Yuuz Kingdom. Typically, it values valor and achievement in battle, but also has a tendency to pander to nepotism. This has a result of incompetent, foolhardy, or vested-interests commanders. Many of the commanders put their own needs and values before their country.

### Royal Capital Liberation Army

*Main Article: Royal Capital Liberation Army*

The Royal Capital Liberation Army is a rebel force gathered behind Princess Altura of Yuuz to free the impoverished citizens of the Yuuz Kingdom.
Instant Noodles

> *This article is currently under construction. It is temporarily using the Undertale Wiki's "structure" until further notice. Before you choose to read this article, please read their page instead.*
>
>

**Instant Noodles** are a consumable item that can be found in the Lab in Alphys's fridge.

## Additional Uses

* If used outside of battle, the noodles heal 15 HP.
* If used during Serious Mode, the noodles instantly heal 90 HP.

## Flavor Text

**[Use]**

* *You remove the Instant Noodles from their packaging.*
* *You put some water in the pot and place it on the heat.*
* *You wait for the water to boil...*
* *... ... ...*
* *It's boiling.*
* *You place the noodles into the pot.*
* *4 minutes left until the noodles are finished.*
* *3 minutes left until the noodles are finished.*
* *2 minutes left until the noodles are finished.*
* *1 minute left until the noodles are finished.*
* *The noodles are finished.*
* *... they don't taste very good.*
* *You add the flavor packet.*
* *That's better.*
* *Not great, but better.*
* *You ate the Instant Noodles.*

**[Use in Serious Mode]**

* *They're better dry.*
Halmar of Zen-Ten

A human who lived in the 6th century of the third era, Halmar was said to be a student of the Voidwalkers who left shortly after coming into theological conflict with his mentors.

Followers of the Hand of Halmar say that he entered a trance which lasted for a hundred days and nights, and in it his mind navigated through eddies and currents of the Aetherium, passing through a multitudes of time and dimension. After his trance ended, he experienced a transformation of philosophy and thought and attempted to teach the master Voidwalkers about his discovery. His revelations were met with criticism and was forced to leave, though not without taking a number of monks with him. It was after this that his order of assassins, spies, and necromancers came to fore.

The Voidwalkers disagree with this narrative, stating that his hundred-day trance consisted of eight hours of astral projection and exploration over the course of one hundred days, in ritual preparation for him to go from acolyte to adept. They also claim that his exploration was manufactured by one of the demon lords of the abyss in an attempt to mislead him and ultimately trick him into opening portals to the Lower Planes. The master Voidwalkers sought to correct him of this error, but he persisted in his folly. He was excommunicated, and convinced novice Voidwalkers into following him and his new "teaching".
Cities of Tal'Ria

* Kaloth
* Tourmaline Citadel (Noth)
* White Vale
* Harper's Ruin
* Ocius-Nam
* Tun Haven
* Beshen
* Pitr's Precipice
* Zykar (Barce)
* Einholdt
* Gleaming Harvest
* Pine Grove
* Teagan's Valor
* Little River
* Massak
* Olunt
* Lurt
* Galoff-dor
* Aelendorain (Sylvan Forest)
* Deep Hammer
* Crag Home
* Lode Harvest
* Nechemel
* Noronde (Noth)
* Chimera Falls (Jiruma)
* Blindkeep (Barce)
Sun King

Ruler of the Sylvan Elves in the Sylvan Forest, the Sun King is both the military commander and governmental manager of the Sylvan Forest.

The Sun King only appears in public wearing a fanciful headdress of red, gold, and black feathers, with a white and gold mask and robes.

The identity of the Sun King, and the royal family, has remained secret for some time, and some have theorized that the Sun King may actually be a former member of the Moonlit Council, who take the moniker of Sun King when the previous official has died or have abdicated their position.

To date, the Sun King has never left the boundaries of the Sylvan Forest.
Road to Tal'Ria Wiki

**Welcome to the Road to Tal'Ria Wiki!**
The 4th era marked an unprecedented event for Tal'Ria: Peace

There are no wars being fought, no great evil rising below, no ancient relic recovered and on the precipice of unleashing its power.

Everything is fine.

The mercenaries of the Red Coin prowl the roadways, safeguarding traders and commerce throughout Tal'Ria, and the White Blades hunt the demons and undead threatening both larger cities and the countryside denizens. King Laertes III has pressed his Golden Legion into an investigative role, and the Oathbound Dwarves of the Gloomdrinker clan are constantly on the lookout for corruption and mortal threat to dwarven-kind. The Dawn Eagle Fleet, under the direction of King Laertes III and the Moonlit Council, work to secure the waterways and coastal cities of Tal'Ria. Walking beside these sailors, soldiers, and politicians, the white-robed Spirekeepers continue to provide healing and sanctuary to the wounded and lost.

Still, there are goblins to be fought, and orcish raiders pillage up and down the coast of Barce. Families from ancient houses still fight each other and themselves for power and prominence, while the elves of the Willow Wood and Sylvan Forest a maintain civil, if a bit simmering, relationship with each other. The dwarves have need of caravan guards to protect their merchants and their riches, especially from the thieves and smugglers of the Midnight Syndicate, while the assassins and spies from the Hand of Halmar always work to blackmail, infiltrate, or assassinate political rivals and factions.

The world is at peace, but there is still plenty to do.

Welcome to Tal'Ria.
Spider Dance

> *This article is currently under construction. It is temporarily using the Undertale Wiki's "structure" until further notice. Before you choose to read this article, please read their page instead.*
>
>

***Spider Dance*** is the 59th song in the *Undertale* Soundtrack. It is a fast paced, groovy song that plays during the protagonist's battle with Muffet. Occasionally, she may perform a synchronized dance with the other spiders to the battle theme.

## Trivia

* *Spider Dance* shares its melody with *Ghost Fight*, *Dummy!*, Mad Mew Mew's theme, and *Pathetic House*.
Lintreed

The oldest house in the Kingdom of Barce, formerly of Ibarant before the Witch and Goblin War, house Lintreed is possibly the only house who holds themselves, and the other members of the Golden Council, to the original Hotham Creed.

Considered the smallest house, and is rumored to be the least richest, House Lintreed retains a high degree of respect in Barce, particularly in the regions of former Ibarant and in Blindkeep.

It is suspected that many Lionhearts for the Kings of Ibarant came from Lintreed, though since the end of the Witch and Goblin War, and Ibarant's annexation to Barce, it is unlikely that the current Lionheart is from this house.

Recently, Sidwell Lintreed petitioned King Samuel VII to elevate Erket to noble status. The royal records indicate that their argument for their sponsorship was to replace the seat left open since House Revin's downfall, though others theorize that house Lintreed's allies are few, and by allowing Erket into the noble class, they would gain more support at the Golden Council.

## Notable Members

* Sidwell Lintreed, Precept of House Lintreed.
* Lady Katelyn Adelfa, High Magus of the Quiwenys Institute in Blindkeep

## Noble Manor

House Lintreed maintains their main residence in Blindkeep, found in Old Town, called King's Hill.

## House Colors and Emblem

The house colors for Lintreed is purple and white.

In times of peace, their emblem is a sword and scepter, held by a bear. In times of war, the scepter will be a club or mace.

Their motto is "Justice, or Nothing".
Cracker Jack Wilson

## Description

Cracker Jack Wilson is a brunette man with light brown eyes and tends to be a little clueless. He can be very observant when he tries, though. He works as a Detective at the London Police Department.

## Family

Mother: Krystal Wilson

Father: Thomas Wilson

Adopted Father: Joe Waters

Siblings: Eloise (Deceased), Owen Wilson

Spouse: (Ex) Chris Offlend, (Current) Jacob Mires

Children: Parker Mires, Courtney Mires

Other: Crack

## Backstory/Lifestory (Outdated)

For as long as he can remember, Cracker has been in Foster Care. Each house he went to he only stayed at for a few months, most foster children stay for at least a year, which made Cracker wonder if something was wrong with him.

The first hand-full of Foster Homes were alright but the ones he had in Highschool were... interesting. In one, he was supposed to watch his foster sister, a 5-year-old, and he turned his back for one second and she had gotten onto a counter and was playing with a knife. Before Cracker could take the chef knife she had gotten, she accidentally cut herself. Cracker immediately called the foster parents, who came home and treated the child. The Mother took care of the sister while the Dad yelled at Cracker. Cracker tried to explain he had only turned around for a minute but the Dad was having none of it. The Dad slapped Cracker, sent him to his room and the next day a caretaker came by to take him to a new foster home.

The next one was verbally abusive, especially towards his name. Cracker spent two months in this home before he turned 18 and moved out.

He met Krysta in a park and she started flirting with him. After 3 dates they started going out.

Krysta got verbally abusive towards him but he turned a blind eye. When he was 20 he was diagonosed with Depression. He doesn't tell very many people.

Cracker eventually caught Krysta cheating when he was 25, after 7 years of being in the relationship and 3 months after he got hired as a Detective.
Golden Council

The primary council to the King of Barce, composed of the former noble families of Ander, Ibarant, and Barce.

## Noble Houses

* House Cthuwa
* House Bel'Tasq  (Defunct)
* House Revin  (Defunct)
* House Noccine
* House Barrouse
* House Erket  (incumbent)
* House Lintreed
* House Freeriddle
* House Daiclar

## Precepts

A precept is the sitting council member who advises the king and helps with the administration of his lands, finances, and troops.

* House Cthuwa
* House Bel'Tasq  (Defunct)
* House Revin  (Defunct)
* House Noccine, Zedicus Noccine
* House Barrouse, Mariolino Barrouse
* House Erket  (incumbent)
* House Lintreed, Sidwell Lintreed
* House Freeriddle
* House Daiclar
Hand of Halmar

One of the available cleric domains, the Hand of Halmar is one of the secret societies in Tal'Ria, devoted to death and destruction. Their principle belief is that all of existence began without life, and that the universe trends towards decay and disorder. Therefore, death is the true state of all existence, and life is the lie.

Most of the members are spies, assassins, and necromancers of one ilk or another, and are often in conflict with White Blades due to their necromantic rituals and associations. For the most part, members of the Hand are disinterested with consorting with demons and devils.

Some theorize that the Hand of Halmar was founded by the Veiled Exarch, one of the Seven, though the Hand was founded by the human assassin, Halmar, some five centuries after reports of the Exarch ended.

Their symbol is cupped hand, with a silver liquid pouring into and overflowing from it.
Imaginary Friend Syndrome

## Summary

Imaginary Friend Syndrome is when a person dies then becomes someone's "imaginary friend". Basically the ghost can only be touched by themselves and the Host. How or why this happens is unknown.

## Cure

To cure IFS, the host must preform a ritual:

1. Locate the ghost's body
2. Host and Ghost must kiss
3. Ghost must lay in the body

If all goes well, a Divine being will come and either bring the ghost back to life or bring it to the afterlife.
Revin

One of the ancient families of Ibarant, present during the Hotham Creed along with House Bel'Tasq, Lintreed, and Noccine, removed from noble status some eighteen years ago (114th year of the 4th era) due to allegations of treason against King Samuel VII.

No known members of the house exist to date, though it is rumored that the king has sent some of his Golden Legion to search for the remaining heir, Illanis Revin.

It is said that their fall began during the Battle of Woln, when one of the Bel'Tasq broke his family's vow to serve the Revin until the end of time and allowed his charge to be slain.

## Notable Members

* Illanis Revin, rumored to be the last surviving member of House Revin.
* Saldono Revin IV, last Precept of House Revin, executed for treason in the 114th year of the 4th era.

## Noble Manor

The burned out husk of Ryndal Shire stands in the Old Town district of Blindkeep. Despite many petitions from the residents to demolish the building, King Laertes has decided to honor his father's wishes to have the ruin remain standing until it collapses completely, or until fifty years have passed.

## House Colors and Emblem

The house colors for Revin was red and blue.

Their emblem was of a deer drinking from a river (in times of peace), or a barded warhorse crossing water (in times of war).

Their motto was "King and Family".
Cleric Domains

Since the world of Tal'Ria does not have gods, clerics, priests and who call upon divine magics do so by their devotion to their sect of philosophy which informs their worldview. The seven primary religious orders are:

* Quiwenys Institute - Knowledge domain, founded by Ravaphine Quiwenys, one of the Seven, with many members from monk orders such as the Voidwalkers.
* Heralds of Bhast - Light domain, with many followers from the Spirekeepers
* Sons of Kolscni - Life domain, with many followers from the Spirekeepers
* Creed of Ostreghast - Nature domain, followers who focus on elemental power, founded by the brass dragon Derethig, Master Tactician
* Jotun Thalfast - Tempest domain, worshipers of giants and their ordning
* Winter Court - Trickery domain, with many members from the Hand of Halmar, as well as thieves and assassins. Based on the philosophies of the Unseelie court in the Feywild.
* Summer Court - Trickery domain, with many artists and performers as members. Based on the philosophies of the Seelie court in the Feywild.
* Green Spears - War domain, with follows who worship the hunt and contests of strength, founded by Jindryt, Lord of the Green.
* Hand of Halmar - Death Domain, death cult who follow the teachings of Halmar, a former Voidwalker.
Red Coin Lodge (Blindkeep)

### Description

A large, three story building made of wood and brick, approximately 15 minutes south of the south gate of BlindKeep. The building has a large foot-print and has a wrap-around porch painted white. Two banners bearing the red disk against a blue background flank the steps going up into the lodge.

The bottom floor is mostly devoted to a cafeteria area, a good meal costs 5sp. To the left are the offices of the Soldat Castorum (a older human male, Ntilka Xill, balding, brown hair) and Soldat Adjunct (Matia Fleetfoot, halfing female, brownish red hair tied back into braided pig-tails).
Ancient Grove

The Ancient Grove (Sylvan: *Tsidle Yavanaran-Kas*) is the home of Yavnaran, the oldest living entity of Tal'Ria, and possibly the multiverse itself.

Mere echoes of Yavnaran's sanctum, Red Sanctuaries are the places where worshipers and acolytes of the natural go to meditate and connect themselves to the living forces of Tal'Ria.

The protectors of Yavnaran and the Grove are the Grove Sentinels.

The guardians and protectors of Yavanaran and his lore are the GreenSpeakers
Bel'Tasq

> *How far would a Bel'Tasq go?*
>
>

> *Beyond the hills, beyond the snow,*
>
>

> *How far would a Bel'Tasq trail?*
>
>

> *Close to waist, through heath and hail,*
>
>

> *How long would a Revin call?*
>
>

> *'Fore Bel'Tasq comes to man the wall*
>
>

> *Not long, not long, the Bel'Tasq flies*
>
>

> *To Revin's side, to stand and die.*
>
>

The ancient legend says that the ancestors of Revin and Bel'Tasq were the closest of companions to one another, and when one fell and battle and his soul entered the underworld, the other journeyed into the underworld to retrieve his best friend's soul.

The guardian of the underworld, the Weaver of Fate, moved by their bond and the courage of the journeyer, permitted the soul to return to the world above, but one friend had to serve the other until the end of time. The bargain was struck, and the two returned to the world of the living, and the House of Bel'Tasq served the House of Revin ever since.

Unfortunately, one of the Bel'Tasq left his charge unguarded during the Battle of Woln, resulting in the breaking of the ancient vow. For his transgression, his name was stricken from the family records, and he was executed by the mother of his charge.

Some years later, members of the Bel'Tasq noticed that none of them were able to bear children, with most of the mothers unable to carry a child to term, and those that could either had their child live only for a few hours, and they and their child would die soon after birthing. Eventually, there were no living Bel'Tasq to serve the Revin, and House Revin fell into ruin.

## Notable Members

* Jotahn Bel'Tasq, last Precept of House Bel'Tasq, died on the 33rd year of the 4th era.

## Noble House

The Bel'Tasq once had their manor, Portram Manor in the Old Town district of Blindkeep, but it has since been demolished and Drothbury Palace erected over it.

## House Colors and Emblem

The house colors for Bel'Tasq was teal and black.

Their emblem was a helm and an armored arm holding a broken spear.

Their motto was "To serve".
Midnight Syndicate

One of the organized thieves guild of Tal'Ria, composed of four gangs who ultimately defer to a central leader and their tenet of the Atremo.

Leader: The Mask

Symbol: Half moon and sun behind an open eye.

## Syndicate Gangs

**Estra Ludo** - a gang with highly centralized leadership, members of the *estra ludo* will accept most anyone of talent, capability, and loyalty to their ranks. Most of their activities revolve around theft, extortion, burglary, and smuggling around Tal'Ria.

**Nia Afero** - Human crime family with a strict code of trust between family members; they will sometimes employ outsiders in their blackmail, extortion, and drug-trafficking endeavors. It is rumored that House Noccine has strong ties to this family, though this connection has remained unproven to date.

**Viregoj** - known mostly for banditry and smuggling, the Viregoj mostly work in the highways and in the wilderness of Tal'Ria, therefore making their numbers and presence mostly unknown, especially to the frustration to the Order of Balance.

**Sankta Krono** - largest of the Syndicate gangs, known for its horizontal (as opposed to vertical) leadership which has caused a great deal of in-fighting between members. Due to their size and proclivity to find themselves deeply in the confidence of others, the Sankta Krono gang are known for their blackmail, infiltration, and occasionally, their assassination skills.

## The Atremo

Thought to be thief's cant for "Manliness", the Syndicate has a strict policy of non-cooperation with law enforcement entities (especially with the Order of Balance). This will include divulging information which may be incriminating to inter-Syndicate or inter-gang rivals.

Some of the gangs will adhere to this policy more strongly than others (particularly the Viregoj gang), but it is their silence which has ultimately kept the identity of The Mask, and his lieutenants, secret, as well as kept their respective gangs profitable.

## The Midnight Road

Mostly ran by members of the *Viregoj,* it is said that the fastest and most secret way to travel is through the Midnight Road, a series of secret caches, havens, paths, and passes known to the Syndicate. Access to the road is gained by speaking to members of the Syndicate, who will allow non-members use of the road, for a fair price of course.
Cthuwa

One of the ancient families of Barce, Cthuwa rose to prominence sometime during the early portion of the 3rd era, and has participated in Barce's Golden Council for close to eight hundred years.

Cthuwa has had strong relations with many of the houses of the former Kingdom of Ander, most notably with House Barrouse, and are known for their financial and military backing of the Dawn Eagle Fleet (which helps their interests in overseas trading) and their support with the Red Coin.

For the moment, House Erket is attempting to ally themselves with Cthuwa, in an effort to distance themselves from Lintreed by offering financial support to the House of New Horizons. Meanwhile, Cthuwa is hesitant in agreeing to this arrangement, as Barrouse was one of the houses attempting to block Erket from the Council, and supporting Erket could mean losing their alliance with Barrouse.

## Notable Members

* Robus Cthuwa, Precept of House Cthuwa.
* Minoa Cthuwa, minor noble recently found dead on the road to Ythir's Cove .

## Noble Manor

House Cthuwa maintains their main residence in Zykar, called Trout River Manor.

## House Colors and Emblem

The house colors for Cthuwa is blue and gold.

Also known as "The House of New Horizons"

Their emblem is of a ship against the back drop of a rose, or a ship with carnations painted on its sails.

Their motto is "New Horizons".
Sylvan Forest

The ancient home of the elves, this forested, almost jungle expanse lies to the south east on the main continent of Tal'Ria. Aelendorain is its capital, and it is ruled by the Moonlit Council.

During the first era, humans from the west moved further east in an attempt to explore and settle more lands. It was during this time that humans and elves came into contact with each other, and a conflict arose as to whether they should be allowed passage through their lands or if these tired and ill-supplied creatures should be fed and given aid on their journey. The motion passed by a narrow margin, and the Moonlit Council, under the supervision by the Sun King, assisted these brutish creatures along their journey.

Unfortunately, the dispute about the "human problem" persisted for some centuries, until a significant portion of the population elected to leave the Sylvan Forest, and head northwest, settling inside what is now called the Willow Wood, east of the Kingdom of Ibarant (now the Kingdom of Barce).

## Architecture

Not much is known about the ancient elven homeland, as the Sylvan Elves are mostly taciturn about the subject, but what little is known is that most of their structures are built from marble and crystal, and that the Tower of Irulubahn can be seen from almost any distance while traversing the Sylvan Forest (a common navigation adage is asking which side of the tower you are facing).

## Organization

The Sylvan Forest is ruled by the Moonlit Council, who decide policy, and the Sun King, who enforces their rulings. While the identity of the members of the Moonlit Council is kept secret, even among the high elves, the Sun King will make public appearances throughout the villages and cities of the Sylvan Forest. The true face and name of the Sun King, as well as the lineage of the royal family, however, remain also secret.
Kings of Barce

The following is short list and description of notable members of past royalty in Barce.

* Prince Hubert, married to Crown Princess Genivive Kaylock in the 77th year of the 4th era, combining Ander and Barce under one banner.
* King Samuel VII, known for his opulent spending which led him to elevating House Erket to the Golden Council
* King Laertes III, the current king of Barce.
Barce

Barce is the northwestern most kingdom of Tal'Ria, and is one of the most prosperous human kingdoms in the world. During the 4th year of the 4th era, the Kingdom of Ibarant was absorbed under the Barcean banner, having been devastated by the plague wrought by Merridal Kruav after she met her end during the Witch and Goblin War. In the 77th year of the 4th era, The Kingdom of Ander came under the Barcean banner, solidified with the marriage between Prince Hubert of Barce, and the Crown Princess Genivive Kaylock.

The current ruler of Barce is King Laertes III

## Capital

The capital of Barce is Zykar, formerly the capital of Ander, located on the western-most coast, at the mouth of the Pine River.
Spirekeepers

Founded by Giraud the Gray, one of the Seven Martyrs, this inter-kingdom order of healers and priests usually follow the tenets of the Heralds of Bhast or the Sons of Kolscni, providing healing to the wounded and sanctuary to the weak.

## Symbol

An outstretched hand on a green and blue shield.

## Locations

Most Spirekeepers are centralized around Spires, the more notable ones are the Platinum Spire in Duskhelm, the Bronze Spire in Ythir's Cove, and the Marble Spire in Blindkeep. There are also a number of small shrines dotted throughout the land, one of which is located in Zaren's Hall.

## The Five Noble Virtues

Though not formally incorporated into the Spirekeeper's education and training until the middle of the third era, in his petition to the rulers of Tal'Ria, Giraud the Gray wrote down in his letters what he felt should be the guiding tenets of the Spirekeepers, explaining their mission and purpose across the world. Eventually these principles were collected and became an integral part of what defines a Spirekeeper.

* *Mercy*, to give aid and respect to any as they have need, without prompt or desire for gain.
* *Justice*, to regard the downtrodden as equals to the noble-born, and to fight for others to be treated as such.
* *Equality*, no member is higher than any other, and no member is higher than the call to the sick and wounded.
* *Neutrality*, to abstain from political prominence or gain, and to pass no judgement on others for their actions.
* *Temperance*, to act in accordance of prudent judgement, to the benefit of self and to others.

## The Spirekeeper's Oath

"*I swear to uphold, to the best of my ability and judgement, this covenant:*

* *Do no harm to self, or to others, by intent or inaction.*
* *To acknowledge the sacrifice of my fore-bearers, in whose steps I now walk*
* *To provide protection and healing to others, no matter their race, creed, or allegiance.*
* *To prevent or mitigate violence wherever I may see it, and if necessary, at the cost of my own life.*
* *To teach others, by their consent, my craft and my faith, by my actions or by my character.*

*May I uphold this vow with all of my might and knowledge, and may I never disgrace the white robes of my brothers or sisters by disowning it.*"

## Organization

Spirekeepers do not have a formal structure per se, but tend to take action based on their internal creeds and the advice from senior members. Certain members are held in higher respect than others, especially Alicia den Kilthorne, leader of the Spirekeepers in Duskhelm.

## In the World

Spirekeepers are generally held in high respect, and are often given free passage to a number of places due to their adherence to non-violence. Even the most uncivilized of the bandits, raiders, and barbarians will refuse to attack or rob any caravan or traveler bearing the shield and outstretched hand of the Spirekeepers.