Aurelia Darkstar (Dragon God, Empyreal Lord)

***The Darkstar***

*Also known as the Arbiter of Death and the Archangel of Death*

Source: Fenar

**Pantheon**: Empyreal Lords, Dragon Gods

**Areas of Concern**: Death, Knowledge, War, Psionics, Time, Gem Dragons

**Domains**: Death, Destruction, Healing, Knowledge, Law, Magic, Repose, Scalykind, Strength, Time, War

**Subdomains**: ~~Ancestors, Catastrophe,~~ ~~Dragon, Memory, Psychopomp (Death),~~ Psychopomp (Repose), Resurrection, ~~Souls, Thought~~

**Favored Weapons**: Scythe or Claw

**Symbol**: Dragon skull imposed over a scythe on a black shield

**Sacred Animal(s)**: Wyrmling Gem Dragons

**Sacred Color(s)**: Black, Silver

#### Obedience

Hold your primary weapon in front of you and hang a holy symbol of Aurelia from it. Kneel while focusing on the holy symbol, pray for guidance and protection from Death, and swear to follow her teachings. Gain a +4 sacred bonus on Diplomacy and Intimidate checks.

##### **Divine Gift**

The recipient is not affected by the next effect, damage, or other event that would otherwise kill him.

**Centers of Worship**: Fenar

**Nationality**: Fenarian

#### Boons - Deific Obedience

##### Evangelist

1: *Preserver (Sp)*: sanctuary 3/day, gentle repose 2/day and speak with dead 1/day

2: *Decomposition (Su)*: You can ensure the final rest of a creature. As a standard action, you can touch a corpse and cause it to dissolve into black ash. A corpse dissolved this way cannot be raised as an undead creature by any means short of a miracle or wish. The black ash left behind can, however, be used as the “corpse” for spells that return the dead to true life—such as raise dead—as long as the entire collection of ash is kept together.

3: *The Veil Is Drawn Aside (Su)*: You gain the Extra Revelation feat, choosing a revelation from either your chosen mystery or the Bones mystery. If you don’t have the revelation class feature, you instead gain a +4 sacred or profane bonus on saving throws against necromancy spells and death effects.

##### Exalted

1: *Quietude (Sp)*: forced quiet 3/day, silence 2/day and hold person 1/day

2: *Strike the Unrestful (Su)*: As a free action, you can grant the ghost touch weapon special ability to a weapon that you hold. If that weapon is not magical, it is considered magical while under the effect of this ability. This ability affects only weapons held in your hand; if you drop the weapon or give it away, the effect ends on that weapon. You can affect a weapon in this way a number of rounds each day equal to 1 + 1 for every 4 Hit Dice you possess (maximum 6 rounds). These rounds don’t need to be consecutive.

3: *Invert Psionics (Sp)*: The Darkstar grants you the power to turn psionics back on their source. You gain power resistance equal to 11 + your Hit Dice; if you already have power resistance as a result of a racial ability, it instead increases by 5. Whenever you would be affected by a power, you can allow it to bypass your power resistance, even when it’s not your turn. Once per day, as an immediate action when a power that targets only you fails to penetrate your power resistance, you can reflect that power back on the original caster, as if you were under the effect of *spell turning*.

##### Sentinel

1: *Justicar (Sp)*: *color spray* 3/day, *scorching ray* 2/day and *draconic reservoir* 1/day

2: *Disrupting Strike (Su)*: Three times per day, you can channel disruptive energy through your weapon against a creature. You must declare your use of this ability before you roll your attack. If your attack hits you deal an extra 1d6 points of damage plus 1d6 points of damage for every 4 Hit Dice you possess (maximum 6d6). If your attack misses, the use of the ability is wasted.

3: *Draconic Scourge (Ex)*: You channel the righteous fury of Aurelia into your weapon, making it ready for the endless fight against the metallic and chromatic dragons of the world. Once per day as a swift action, you can imbue your weapon with the hidden wrath of Aurelia. You gain a +20 sacred bonus on your next single attack. If your opponent is of the dragon type (non-gem), treat your next single attack roll as both an automatic hit and a critical threat. You gain a +4 sacred bonus to confirm the critical hit.

#### For Followers of Aurelia Darkstar

Prestige Classes

Temple Guardian

Archetypes

None yet!

Feats

None yet!

Magic Items - Altars

None yet!

Magic Items - Armor

Heavy Dragon Plate

Magic Items - Rings

None yet!

Magic Items - Sets

None yet!

Magic Items - Weapons

None yet!

Magic Items - Wondrous Items

None yet!

Monsters

None yet!

Prestige Classes

None yet!

Spells/Powers

None yet!

Traits
Temple Guard: Gain a +1 Trait bonus to Knowledge Religion, Diplomacy, Intimidate and Perception

#### Altered Spell Rules

**Adept**

Augury can be prepared as a 2nd-level spell

Death Knell can be prepared as a 2nd-level spell

Speak with Dead can be prepared as a 3rd-level spell

**Bard**

Augury can be prepared as a 2nd-level spell

Death Knell can be prepared as a 2nd-level spell

Speak with Dead can be prepared as a 3rd-level spell

**Cleric/Warpriest**

False Life can be prepared as a 2nd-level spell

Clairaudience/Clairvoyance can be prepared as a 3rd-level spell

Moment of Prescience can be prepared as a 8th-level spell

**Inquisitor**

Augury can be prepared as a 2nd-level spell

False Life can be prepared as a 2nd-level spell

Clairaudience/Clairvoyance can be prepared as a 3rd-level spell

Moment of Prescience can be prepared as a 6th-level spell

**Oracle**

False Life can be prepared as a 2nd-level spell

Clairaudience/Clairvoyance can be prepared as a 3rd-level spell

Moment of Prescience can be prepared as a 8th-level spell

**Ranger**

Augury can be prepared as a 2nd-level spell

Death Knell can be prepared as a 2nd-level spell

Speak with Dead can be prepared as a 3rd-level spell

**Sorcerer**

Augury can be prepared as a 2nd-level spell

Death Knell can be prepared as a 2nd-level spell

Speak with Dead can be prepared as a 3rd-level spell

**Wizard**

Augury can be prepared as a 2nd-level spell

Death Knell can be prepared as a 2nd-level spell

Speak with Dead can be prepared as a 3rd-level spell