Mongrelfolk of the Nine-Lands

Often hideous or deformed, mongrelfolk are descended from generations of crossbreeding and magical experimentation. They have no lands or settlements of their own, and many live in human settlements, making skilled use of their deceptive abilities and talent for mimicry to get by. Chull Rhee’s reclaimed often share a kinship with mongrelfolk and they can be found living openly in both sierran and frost ork settlements. Guided by Bugul Noz, mongrelfolk are starting to forge a path for themselves in the Nine-Lands.

All mongrelfolk revere and are by Bugul Noz, a deity who finds beauty in the unpleasant. Chull Rhee is also beginning to gain parishioners amongst the mongrelfolk. Some mongrelfolk worship deities reflective of their place in the world, such as a mongrelfolk wizard worshipping Achromatis or a mongrelfolk rogue worshipping Fate, but this is always in addition to Bugul Noz.

Mongrelfolk vary widely in appearance, but they tend toward a generic humanoid form and display the most terrible features of their many ancestral races. Their ears are long, wide, and sharply pointed, their noses flat and broad, their foreheads sharply sloped, and their eyes large and bright. Their hides are typically covered in hair ranging from thick patches on their shoulders and bellies to very light covering on the arms and legs. Their teeth are invariably sharp, crooked, and rotten. They prefer clothing that allows them to hide in plain sight: baggy robes, loose fitting garments with hoods they can draw over their faces, thick gloves and boots, and the like.

MONGRELFOLK TRAITS

Your mongrelfolk character has the following racial traits:

Ability Score Increase. Your Intelligence and Dexterity scores increase by 2, your Charisma score is reduced by 2.

Age. Mongrelfolk reach adulthood around age 15 and live up to 60 years.

Alignment. Mongrelfolk are frightening in appearance. In the best of times they are openly ridiculed. In the worst… As such they’ve taken to blending in or outright avoidance and doing what they must to survive. They aren’t inherently selfish or evil and have little care for chaos or law. They are often neutral or neutral good.

Size. Mongrelfolk are between 5 and 7 feet tall and tend to weigh between 150 and 200 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Deceiving Appearance. As an action, you are able to cast disguise self. You must complete a long or short rest before you can use this trait again. Intelligence is your spellcasting ability for this spell.

Deceptive and Frightening. You gain proficiency with two of the following skills of your choice: Deception, Intimidation, Sleight of Hand, or Stealth.

Mimicry. You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.

Languages. You can speak, read, and write the Common dialect consistent with your upbringing and an additional language of your choice.

MONGRELFOLK ADVENTURERS

Facing prejudice and sometimes outright hatred or fear outside of the accepting ork settlements of the eastlands, adventurers amongst the mongrelfolk are becoming more commonplace as a means of upwards mobility. Naturally intelligent and deceptive, mongrelfolk make excellent rogues, warlocks, and wizards, and mongrelfolk arcane tricksters are known for being exceptionally devious.