Arc Survivor

Arc survivors awaken with their minds unshackled. Three interconnected components represent their faculties: Philosophy, Knowledge, and Collective Cognition.

**Philosophies** are the way arc survivors make sense of their experiences. When they come of age, arc survivors adopt a philosophy that guides how they grow and change in response to their nightmare existence.

**Knowledges** are skills that can be learned and taught. Often they arise from insight gleaned from an arc survivor's philosophy. Arc survivors' intellectual capacity allows these skills to evolve with experience and to benefit the settlement beyond one survivor's lifetime.

**Collective Cognition** is the growing potential of a settlement that comes from the neurological benefits of a diverse and nutritious diet.

These three elements build on one another to create a unique experience for arc survivors. Collective Cognition generates new philosophies that add new knowledges. Arc survivors are an optional component; they can be added to any campaign.

### Adding Arc Survivors

To add arc survivors to a new campaign, use the arc survivor settlement and survivor record sheets.

* Add First Meal to lantern year 1 of the timeline on the arc settlement record sheet.
* Replace Principle: Romantic with Principle: Romantic (Arc) and Sculpture with Sculpture (Arc).
* Replace 1 basic hunt event card with Arc Survivor Hunt Event in the basic hunt event deck.
* Replace Murder with Murder (Arc) and Skull Eater with Skull Eater (Arc) in the settlement event deck.
* Use **Intimacy** (Arc) instead of **Intimacy** (Story Event).
* During the settlement phase, use the arc survivor settlement board to hold new arc survivor decks.

#### Current Campaign

Arc survivors introduce significant changes to your settlement and gameplay. They cannot be added mid-campaign.

#### People of the Dream Keeper

Only arc survivors live in The Gambler's settlement. The People of the Dream Keeper campaign uses many of the new components in the Gambler's Chest Expansion, including arc survivors. Complete rules for the setting up the campaign are in the People of the Dream Keeper Campaign section.

## Arc Survivors Are Different

The lives of arc survivors are packed with new aptitudes and their difficult consequences. Arc survivors do not age like other survivors; instead their development is shaped by their philosophies. These new-found freedoms and stresses are represented by new attributes.

### Arc Survivor Attributes

**Systemic Pressure**: A manifestation of physical stress that accumulates. When survivors make a severe injury roll, subtract their systemic pressure from the roll result.

**Torment**: A manifestation of ongoing mental strain that accumulates. When survivors make a brain trauma roll, subtract their torment from the roll result.

Torment and systemic pressure are cumulative like other attributes. If a survivor has 1 torment and then gains +1 torment, they then have 2 torment. Arc survivors' knowledges and neuroses can also persistently alter these attributes. If they are removed, their effects on torment and systemic pressure are also removed.

### Lumi

Lumi is the spark of curiosity that proliferates knowledge. Lumi is accrued and spent like survival.

### Arc Survivors Age Differently

Philosophies replace the **Age** story event that other survivors trigger as they develop. Although arc survivors still get older, the way they change with age is determined by their philosophy.

### Arc Survivors and Weapon Proficiency

Arc survivors do not choose weapon proficiencies as a result of the **Age** story event. Instead, weapon proficiencies result from collective cognition rewards.

### The Forum Settlement Location

As their collective cognition increases, arc survivors earn a Forum location in their settlements. The Forum is dedicated to knowledge. At the Forum, survivors learn and share knowledges and help others along their philosophical journeys.