(Items - Rad) Other Gear

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**Gear Market**

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*Grenades*, *Large Explosives*, *Medical Drugs*, ***Other Gear***, *Recreational Drugs*

## Arcanotablet Spell Charge

Rarity **1**, (100%) - [**20%**]

**Description** - Digital spell cards, good for 1 use when loaded onto your arcanotablet. Tablet manufacturers typically have a built-in microtransaction store, so credits from a plugged in credstick can be exchanged for spells in 1 action, even way, way off the grid. Their prices are based on the spell in question. When the charge is cast with 0 mana, it is not consumed.
**Stats** - Takes 1 action.

## Emergency Flare

Rarity **1**, (100%) - [**20c**], [**50c**], [**120c**], [**200c**], [**350c**]

**Description** - A hyper-bright chemical fire capable of producing its own oxygen and burning underwater, while sitting in a pool of fire-suppressant foam, or even in space; used to signal rescue services in emergencies, light things in throwing distance on fire, and generally act like an action hero. Burns for a few hours.
**Stats** - [R] Takes 1 action, can burn anywhere, lasts (Rating) hours.

## EMP Charge

Rarity **5**, (75%) - [**50c**], [**100c**], [**200c**], [**350c**], [**500c**]

**Description** - A tiny array of aerus cell capacitors wired to an electromagnet, these electronic devices are designed to produce a magnetic field that shorts out nearby electronics. They're cheap and disposable, one-use.
**Stats** - [R] Takes 1 action, deals (Rating) damage to electronics in short range and (Rating \* 2) to those in close range.

## Gravity Nullifier

Rarity **6**, (64%) - [**100c**], [**200c**], [**350c**], [**500c**], [**750c**]

**Description** - Similar in some ways to an EMP charge, these devices contain a tiny fusion cell and gravisium coils that produce a gravity-neutralizing field around them. They can only sustain this for one minute, however.
**Stats** - [R] Takes 2 actions, makes a close-radius sphere around it 0g, lasts (Rating) minute.

## Overload Chip

Rarity **5**, (75%) - [**100c**], [**150c**], [**250c**], [**400c**], [**550c**]

**Description** - A combination EMP device and microcomputer, these devices only have power to last a short period, but in that time they will lay a digital and electrical assault on any advanced electronic device they're attached to, making those devices easier to hack.
**Stats** - [R] Takes 1 action, reduces the digital security of any device it's attached to by 1 for (Rating) minutes, before shorting out. Can be stacked to overcome higher digital security.

## Shield Bubble Generator

Rarity **6**, (64%) - [**100c**], [**200c**], [**350c**], [**500c**], [**750c**]

**Description** - A miniaturization of ship shield technology, these self-contained devices can produce a small shield around themselves, providing cover and damage resistance to the people inside. They only have enough power for 1 minute of use, each.
**Stats** - [R] Takes 2 actions, reduces damage by 1 to anyone within close range against attacks from outside the bubble for (Rating) minutes before burning out. This applies before worn armour.

## Shield Dome Generator

Rarity **7**, (51%) - [**300c**], [**700c**], [**1200c**], [**2000c**], [**3000c**]

**Description** - The much larger cousin to the commonly known shield buddle generator, this version produces a much larger field, able to cover many more people. Unfortunately, however, it still only lasts a minute.
**Stats** - [R] Takes 2 actions, reduces damage by 2 to anyone within short range against attacks from outside the bubble for (Rating) minutes before burning out. This applies before worn armour.