Central Blake Sea

The central part of Blake Sea is a square-like structure that can be linked among the Transcontinental Channels. However, it also qualifies as a Subcontinent. SLGI team gave it the transitory name **B107**.

## History

The history of Blake Sea is clearly revealed here.

The private-public partnership started in late 2008 and continued through the next years. The Linden officials chosen a few estates to build a Tropical Beach Paradise and a paradise for sailing. They also built a group of water sims that would link with the Eastern Continents (mainly Nautilus) in West and with the private-owned estates in East. These waterways, forming a large square suitable for navigation, became what now is *Central Blake Sea*.

While significant changes occurred over time in the other sims located to East, the central sims remained unchanged since 2010.

## Structure

Central Blake Sea consists of 39 sims. Its core is a huge square consisting of 36 sim (6 long and 6 wide). Three additional sims were added to the existing ones, as they were built around the same time and are economically connected to them.

All this wate ris Protected Land.

## Geography

The 39 sims share many similar features. For example, they are made of deep water. The seabed has sand dunes and vegetation. The sims located to East have smaller dunes. Also, vegetation is present on the sea floor. High spots are signaled with a buoy.

There are a few notable islands.

* **Blake Sea - Brigantine** hosts a small island with two written marks. One of them advises residents not to click on passing boats, as this will disrupt them.
* **Blake Sea - Spyglass** is a large island, with a central depression surrounded by mountains. It is a great place to relax and meditate. Highest point is at 76 m high. Also, there is a small cave with treasures on the island.
* **Blake Sea - Travertine** hosts an island with a large central depression and a few peaks, the highest of all being 40 m high. There is nothing on the island except for a few notes, advising that Blake Sea is a private-public partnership and that visitors should not touch boats as this will disrupt their movements.
* **Blake Sea - Lynard** hosts a rocky island. Maximum elevation is 31 m.
* **Blake Sea - Half Hitch** hosts a large island with a big lagoon in its center. It has a huge lighthouse and a lot of buildings surrounding it. The island can be considered a small town.
* **Blake Sea - Turnbuckle** hosts many small and sandy islands.
* **Blake Sea - Windlass** has an island with palm trees and a lot of buildings. Highest elevation is 44 m.
* **Blake Sea - Kraken** appears to be a large atoll, mostly submerged. There are 6 islands. Some of them are rocky, but the biggest ones have a smooth beach.
* **Blake Sea - Sirens Isle** is another atoll composed of five islands. There are a few boats docked here and there is a lot of marine vegetation.
* **Blake Sea - Indian** has two very small islands and a traffic light.
* **Blake Sea - Crows Nest** is located in the middle of the square and hosts an island. There is a huge lighthouse on the island. If you are lucky, you can see fireworks there. The lighthouse seems abandoned and all doors are sealed.

There are a few other attractions in the area:

* **Blake Sea - Jones Locker** hosts a wrecked submarine.
* **Blake Sea - Arabian** has race lines and buoys.
* **Blake Sea - Cannonade** has a submerged crater. One can find on the bottom a shiny space rock.
* **Blake Sea - Bowsprit** hosts a race line.
* **Blake Sea - Atlantic** hosts another race line.
* **Blake Sea - Pacific** hosts a third race line.
* **Blake Sea - Haggerty** hosts a huge building held in the air with the help of balloons at an elevation of 71 m.

Please note that there are always boats passing through the area. Periodically, these boats can appear on world map, even if they will not be there as they keep on moving.

## Land Status & Access

All the sims that make Central Blake Sea are Protected Land and are Linden-owned. The entire area is opened for sailing and flying. Access is forbidden for automated vehicles.

There are rezz zones on the islands. Additional rezz zones can be found sometimes in North-West parts of a sim.

## See Also

* Second Life Geography
* List Of Subcontinents
* Blake Sea