Zombie Guide (WC3)

You play as a Zombie Master trying to eradicate humanity, you have to evolve your zombies to keep up with the technological advancement of the human nations and destroy them before they become too powerful to stop.

Before we get into the guide we will introduce the zombie structures.

As a zombie you usually begin with a Necrovolver, Necrocrypt and two or more Piles of Flesh. In Piles of Flesh you can train Zombuilders that can build all the structures that you will need.

**Piles of Flesh**

Γ Piles of Flesh are buildings that can train all the basic zombie units like Zombie 1, 2, 3, 4, 5 and 6, Sneezers, Stalkers, Lumpies, Gore Crows, Blood Cultists, Maulers, Flesh Giants. The units will be explained later in the guide. ⅃

**Necrocrypt**

Γ In this building you are able to upgrade stats of your zombies like their maximum health, attack speed, attack damage, movement speed etc. ⅃

**Necrovolver**

Γ Here you can research new types of Zombies like **Sneezers**, **Stalkers**, **Lumpies**, **Gore Crows** etc. and upgrade your **Zombie Level** -> Zombies 2, Zombies 3 etc. Also can research Infected Satellite. ⅃

At the start of the game you begin with a Hero, couple of Zombies, 2-3 Piles of Flesh, Necrovolver, Necrocrypt and in some variations you might begin with other special buildings.

The couple of Zombies you begin with are not enough so you should train more of them in the Piles of Flesh, do not be afraid of making a lot of them because they are cheap. **Make sure that you are not mass training zombuilders!**

At the beginning you can earn resources only by pillaging, destroying buildings and killing units because your main sources of income are way too expensive for now.

You should also decide what your Role as a Zombie might be, talk with your teammates. **Communication and cooperation is key!**

You can spend your resources as efficiently as possible and save your resources for Zombie 2 or Invest in Attack Damage and take down the border (Attack level 4 highly recommended) or focus on economy.

Your Zombies that you begin with are weak, slow, and squishy.

Getting Zombie 2 is very important because it is a massive upgrade compared to the previous Zombies.

In order to stop a Rush you need to buy a lot of time for the Zombie that is currently focusing on economy in order to evolve into Zombie 3. Spend your resources in Strength upgrade and occasionally in Damage to slowly thin out the tanky units.

You should also not rely on your few Piles of Flesh that you begin with! Train a zombuilder and build some more even if you are not going to help because once you lose all your Piles of Flesh that is it, you died.

Also remember to use your hero! Zombie heroes usually have useful abilities that are very helpful in combat against human units.

In Necrovolver you have the option to Evolve your zombies into Level 2, 3, 4 and 5. These evolutions increase the stats of your zombies greatly, specifically damage, health and movement speed. Some may even unlock special abilities.

Zombie Level 2 is one of the most important as they increase the stats most drastically, your team should get this one as soon as possible preferably.

Zombie Level 3 is very important as well. **It gives Zombies the ability to swim** and reach areas that could not be reached before.

Zombie Level 4 unlocks all of your Tier 2 Special Zombies. This is very important for late game.

Zombie Level 5 makes nearly all kinds of rushes completely impossible. **It has the ability to Explode upon death.**

In Necrovolver you have various other options to choose from other than the Zombie 2, 3, 4 and 5 Evolutions such as Stalkers, Lumpies, Sneezers and Gore Crows.

**Stalkers** are fragile, high damage units with Siege damage and cloak ability. They are very effective in taking down low Structure Durability walls. They have a Tier 2 upgrade named **Maulers**. They are a less fragile variant with even greater damage but without the cloak ability. Maulers are the ultimate zombies in destroying Human Structures and Walls.

**Lumpies** are large, tanky units with moderate damage and slow attack speed. They are the definition of Damage Sponges. Due to their large size, they can not fit in 1 block wide entrance and cover the size of 2 zombies when attacking the wall. Not worth investing into in most cases. They have a Tier 2 upgrade named **Flesh Giants**. They are the most powerful Zombies with the highest damage and health. However they still suffering from their large size but that is compensated with their stats.

**Sneezers** are very fragile, low damage units that are **ranged**. They are not very viable due to the fact that they are so easy to counter. They can help you defend against aerial Human Units but they are quite ineffective at it. Almost never worth investing into. They have a Tier 2 upgrade named **Blood Cultists**. They are the most powerful ranged units in the Zombie arsenal. Compared to Sneezers they are way less fragile with high damage and larger range making them extremely useful in the late game against maxed out walls. Do not send this name without any Support! Recommended units are Maulers and Zombie 5.

**You should not invest in them unless you have Zombie 4 already!** The only exceptions are Stalkers that can catch the Border countries off-guard while they are on low Structure Durability (Durability 5 and bellow).

**Gore Crows** are extremely fragile **aerial** units. They are extremely useful anti air units. Due to their extreme fragility even a single hit can kill one gore crow. Always send them in swarms! If they are unable to do almost any damage, do not send more of them. They are a great source of feed for the humans.

Tier 2 Special Zombies are your go to units for ending the game and the only way to siege down the Human countries in late game.