Session 0

**Introductions**

* People be meeting each other.

**Make characters in DND Beyond**

* Micah, Clorissa, and McKenna
* Stats: PB 27 + feat or 31
* Level 8
* Starting gold and equipment
	+ probably a couple magic items maybe a +1 weapon/focus?

**Schedule**

* Day of the week, starting time, ending time.
* Every 2 weeks?
* Minimum players needed for a session?

**Gameplay/Expectations**

* How much freedom do you want? Some ideas:
	+ Full sandbox: Plot hooks and storylines exist in the world, the party just has to go find them. The party can choose to go anywhere and there will always be things the party can find to progress the overarching narrative, smaller plotlines, or individual PCs’ character arcs. The world is affected by what the party chooses to do as well as what they choose not to do; i.e. ignoring a threat may make that threat grow stronger.
	+ Limited sandbox: A reasonable number of options are presented to the party at certain points, and the goals of those options are fairly clear before the party makes a choice of what to do.
	+ Linear: What the party is “supposed” to do next is pretty obvious, and the party won’t miss out on important plotlines and PC character arcs because they will come to the party wherever they happen to be.
* Scale of the main plot? Some ideas:
	+ Apocalyptic: If the party doesn’t fight the big bad, the world will probably end.
	+ Major: If the party doesn’t fight the big bad, a lot of bad things will happen to a lot of people, but the world won’t be destroyed or anything.
	+ Minor: If the party doesn’t fight the big bad, it will matter to a few small groups but ultimately the outcome won’t have much of an effect on the general population.
	+ Personal: The members of the party are literally the only people in the world who care about what they’re doing.
	+ A mix of these.
	+ Surprise me.
* What happens to PCs when players aren’t there? Some ideas:
	+ Ignored entirely as if they disappeared
	+ They’re still with the party but don’t take part in conversations or combat
	+ Fully controlled by DMs/other players, but obviously we won’t make important decisions for them or let them die.

* When can a situation be taken back, or retconned?
	+ Can entire turns be redone minutes later if we realize it broke a rule?
	+ Can we go back and add/subtract to numbers because we forgot some part of a roll?
	+ Should Grayson have survived? Yes. He did.
* Is player-vs-player action okay?
* Expectations:
	+ What topics do you want not to be addressed in the campaign?
		- Sexual assault, torture, and overly graphic violence is generally avoided in our games so far.
		- Sexism, racism, other -isms and phobias
	+ Non-lethality – should we ever assume it? (in cities, encounters w humanoids)
	+ What topics do you really like and want to see more of?
	+ What level of magic do you like?
* Rules:
	+ Changes to book rules, optional rules
	+ Flanking
	+ Multiclassing requirements
	+ Spell list changing
		- Can switch out known spells when taking a level of any spellcaster (probably only for sorc)
* Combat:
	+ 1:10 rule: We want to shoot for about 1 minute per turn for each player, not counting time taken for clarification on situation/rules.

**PC Checklist (not needed right now)**

* Basic description
	+ Age, gender, height, clothes, hair color, etc.
* Where you’re from
	+ You can describe the kind of place they want or can just pick from the map.
* Basic backstory
	+ Anything that’s relevant to your character. Can be as detailed as you want. Good ideas are who your parents/siblings are, what you were doing growing up, why your character has the skill proficiencies and class they have.
* How you got to Redwyn
	+ The new characters will be introduced near the city of Redwyn. Why were they there?

* Long-term goals
* Desired gear in basic terms (like “cloak and staff” or “plate armor and a greatsword”)
	+ So that if we give you magic items made for you it’s something you’ll actually like.