Hero Points

## Hero Points in Play

By using a Hero Point, you can improve the result of any one dice roll by one Quality Rating. For instance, if your roll for a task results in a failure, you can change it to a Quality Rating 4 by spending one Hero Point. By spending more points, you can improve the Quality Rating by one for every point you spend. Thus, you can change a failure to a Quality Rating 1 by spending four Hero Points.

You can also spend Hero Points to change the Quality Rating of a dice roll performed by the GM for any task directed against your character. For example, if a guard fires his rifle at your character and gets a Quality Rating of 3 (causing a Heavy Wound), you can change the result to a failure (a miss) by using 2 Hero Points.

The choice of using Hero Points must be made immediately after determining the result of the dice roll. You can use any number of points at any one time, and you can use them over any series of dice rolls. Your character does not have to be conscious to spend Hero Points. The use of Hero Points does not take up any game time (Action Rounds).

If the GM is rolling the dice to resolve any hidden task (whether for your character or for an NPC), your Hero Points can be used to improve that result as well. Since the results of many hidden die rolls will not be known to the players until the GM role-plays them, this use of Hero Points can be chancy for the result may be a Quality Rating 1 (in which case the Hero Point has no effect and is lost). You must tell the GM that you wish to use a Hero Point to improve the result of the next hidden dice roll and indicate what you want changed (a better Perception or Seduction result or whatever) before they make their next roll. Once you have decided to spend a Hero Point, you cannot change your mind.

As you spend your character’s Hero Points, keep track of the amount available on the Character Record. The GM will inform you as to when your character receives a Hero Point; a Hero Point is given for any Quality Rating 1 result for any non-combat task, and there may be other points awarded as your GM sees fit.

A newly created character does not have any Hero Points. As the character continues through missions, the number of Hero Points they will receive increases as their rank increases (they will have a higher Primary Chance for each task as their skills and characteristics grow). A typical Recruit rank character will usually begin a mission with 3 Hero Points, an Agent character will have 8 points, and a Senior Agent character will have 12.

### Hero Points

If your GM agrees, you can spend Hero Points to affect the environment in your character’s favor. James Bond always seemed to have at hand the things he needs, and Hero Points may be used to have your character discover something useful in an emergency. Changes in the environment must be within reason; you cannot, for example, use Hero Points to change a snowstorm into balmy weather.

As a general rule of thumb, the more fantastic the action you want your character to perform, the more Hero Points you will have to use. The GM is the final arbiter on how many Hero Points must be spent at any time and on the changes that may be effected by Hero Points.

### NPC Survival Points

Some Non-Player Characters will be given Survival Points. These points are used in a defensive way, never an offensive way. They are used to change the result of any dice result made against them. Survival Points are used in the same way as Hero Points, and several Survival Points may be used at the same time.