Level CR5

**Survival Difficulty: Class Variable**
**》Varying Safety**
**》Heavily Unstable**
**》Diverse Entity Count**
**Level CR5** is the 6th level of the Cornerrooms.

## Description

**Level CR5** appears to be a presumably infinite amount of similar houses. There seem to be many things in common with these houses, i.e. moist carpets, slanted wall architecture, and a lack of furniture. **Level CR5** seems to have three Levels, accessed after going up a staircase. The first floor, or the one you'll start in; has light yellow walls, with slightly darker carpet and stucco ceilings. This Level has two unique rooms, Darkness, and The Freezer. The second floor is referred to as "Flickering Lights". The second floor as the nickname suggests; has flickering lights. The carpet has now changed to a light-brown wood, while the walls have become drywall with white paint, while the ceiling has only changed to a light shade of white.

This floor has been inhabited by your occasional Frowner, which makes it slightly more dangerous. The third and final floor seems to be dark rooms with walls similar to walls inside The Freezer, while the floor and ceiling are similar. The floor is constantly very dark, with flashlights appearing to only have around 75% of their original amount of lumens inside this floor. This floor has been infested with previously mentioned entities. This floor has many valuable items, which make living in **Level CR5** a daunting task, as it is hard to get resources. The unique rooms have their special attributes completely reversed with now The Freezer usually being referred to as "The Oven" as to its burning temperatures. Darkness is now a room full of very bright lights, with no entities bothering to even come close to it.

### Darkness

Darkness is a room that is commonly found in one out of five houses, usually found in groups of five. These rooms seem to be quite long and wide, with broken light fixtures or lightbulbs, which is where the Darkness gets its name from. These rooms usually have items, including Almond Water, or rarely Level Keys. These rooms most likely have one entity inside, which adds risk to getting items in this Level.

### The Freezer

The Freezer is usually a cluster of small to medium rooms with blue light fixtures. Walls in The Freezer are usually made up of metals, such as Iron. The ceilings are a lighter shade of grey and are composed of the same material as the room's walls. The temperature of these rooms is typically the average of a northern country in a blizzard, with recorded temperatures dropping as low as -28 Fahrenheit.

## Entities

The Level is mostly safe of entities, except for rooms of the Darkness. The entities that inhabit these rooms are known as Darkeners.

## Colonies and Outposts

There are none as of currently, due to the small size of the rooms and hard to get resources.

## Entrances and Exits

### Entrances

* Entering a sliding door revealing **Level CR5** in Level CR4
* No-clipping into a tiled wall of Level CR1 that has the color of Level CR6's first floor will lead to Level CR6
* Find a white house with no other houses near it in Level CR16. Upon entering it you will be teleported here
* Find a vent in The Flicker Lights to enter Level CR17

### Exits

* In rare cases, an aviary will be found. Entering it will black out the windows and transparentize back to Level CR8.
* Exiting out of the staircase on the third floor will lead to Level CR7
* Finding a rare staircase on floor one that goes down will lead to Level CR2