Morganna De La Mancha

Former Investigative Journalist

Former Hunter Examiner

Shingen-ryu School/Dojo

Aura Blasts

Morganna De La Mancha, also known as Lust, is a member of The Equilibrium, played and owned by Lust.

## Appearence

Morganna De La Mancha is described as a very beautiful or sexually attractive woman. She has natural black hair, light green eyes and she stands at 5”11, although she seems to have dyed her hair green lately. Her own slender figure often deceives many people into thinking she’s weak so they underestimate her, but underneath her clothing is actually a well-defined, muscular body. She’s often worn formal or semi-formal attire a lot as a Hunter, except for Hunts where she’ll resort to more appropriate attire for fieldwork (like custom military fatigues). Even in casual settings, she’ll usually sport highly expensive, elite wear and this extends to accessories as well, such as bracelets or necklaces (sometimes being adorned by pearls, for example). She’s one of the most avid consumers of the world’s high-class fashion brands, buying their most expensive products - and sometimes, getting exclusive products personally tailored to her as a VIP customer and a Hunter.

## Personality

Morganna De La Mancha is a confident, idealistic and ambitious woman. She is also a dreamer at heart, and all these combined traits have the effect of making her seem formidable or intimidating to others.

Sometimes, Morganna does seem to love causing or engaging in general mischief, which seems to have carried over from her teenage days. Much of this mischievous nature is also partially influenced by the late Chairman, who she had the privilege of working with in a Hunter Exam Committee. Some traits which rubbed off on her are an inclination to give extremely difficult challenges and test all sorts of individuals who fascinate her, or whom she takes an interest in. There are times when her students would complain about the ridiculous nature of some of her tests (however, some of her tests were never designed to be accomplished - only progressively improve the test-takers everytime they take the tests; again, these tests’ deceitful nature is indicative of her mischievousness).

## Biography

Morganna was a teenager who lived a sheltered life; this caused her family problems and self-esteem issues. At some point, rebellion became a recourse for Morganna, who felt so restrained and suffocated. Things became so bad that she eventually ran away from home and was forced to live in other people's homes - or one time, was absolutely homeless. However, a Head Hunter by the name of Belle found her and took pity on her, so she gave Morganna a home. She trained Morganna in many arts and crafts, and at the same time, attempted to address Morganna's self-esteem issues even if it seemed to be a challenging task. Overall, Belle was a completely positive influence in Morganna's life; she even convinced Morganna to talk things out with her own family, and let them know how she truly felt. Thanks to that talk, Morganna and her family were able to understand each other's points of view, and slowly rebuild their own relationship. One can argue that Belle was the reason that Morganna rose up from what people would call "a wayward life."

Morganna continued her own schooling, diligently studying and boosting her grades; she excelled more than ever in her own academic performance, actually receiving First Honors multiple times with A’s on several subjects. On the side, Morganna continued training in Nen and decided to pursue martial arts training as well, which was readily available in her school. This trend of academic excellence would continue until college; by this time, she had realized what she wanted to do: journalism, which involved a fair degree of writing for a writer like her. After deciding to focus on investigative journalism and graduating with a degree, she worked as an investigative journalist for a few companies. As for Hunting, after 1 more failed try, Morganna finally passed the Hunter Exam on her third attempt at the age of 19. In her mid 20’s, her notoriety as a Blacklist Hunter grew which threatened to affect her own career; choosing between the two, she decided to cut her career short as being a Hunter had become a much stronger passion for her.

## Skillset

### High Intelligence

Even if not a genius, Morganna De La Mancha still possesses a high degree of intelligence - enough to become the valedictorian for her own high school and a university graduate with a Summa Cum Laude title (albeit with great difficulty). She also demonstrates a considerable degree of investigative ability during her time as an investigative journalist. As a Hunter, her intellect is often regarded as one of her greatest strengths.

### Exceptional Powers of Persuasion

Morganna possesses exceptional abilities in persuading or convincing other people. Her initial social skills already gave her a head start, which she adds onto with further training and practice in order to hone her skills even more. To this end, Morganna has taken formal speech classes in high school and college. This, along with Belle’s earlier training in rhetoric, have all contributed to Morganna’s own growth and improvement in the powers of speech (although her skill in oratory or public speaking isn’t as refined as her ability to influence in personal interactions).

### Master Strategist / Tactician

Morganna De La Mancha is known for being a master strategist. Her ability to manipulate situations and orchestrate plots in order to bait criminals is proof of this strategic ability. Her strategic skills also apply to direct combat, where some would say her skill even truly shines (although she slightly excels more in employing combat tactics than an overarching strategy).

### Master Hand-to-Hand Combatant

Morganna De La Mancha is notorious for her skill in hand-to-hand combat, considering that she is already a master of Shingen-Ryu Kung Fu at the young age of 31. She had been taught the basics by Belle at age 15, and she’s been training in the arts ever since. Coupled with her physical strength, she makes a formidable foe in close quarters combat, even for a Manipulator.

### High Degree of Physical Strength

Due to rigorous training from the age of 15 onwards, Morganna has managed to define her body to a high condition and reach higher levels of physical strength. Her physical strength is enough to pose a problem for some Emitters and Transmuters, despite being 20% less efficient in Enhancement. When her physical strength is utilized to complement her hand-to-hand combat skill, both make a dangerous combination in close quarters combat.

## Nen

Morganna De La Mancha has mastered all the basic Nen techniques, and possesses a very high degree of skill in all the advanced Nen techniques (except for In, which she has mastered). Her skill in In is enough to completely hide her own En; she has an En of 40 m. Morganna has the habit of using Shu, particularly when using melee weapons or ranged weapons she can throw in combat.

She has also trained in Emission (and to a lesser extent, Conjuration and Enhancement), and has considerable skill in the Nen categories - level of skill being relative to the category efficiency. In terms of Enhancement, she specializes in aura control and item enhancement, allowing her items to withstand even the power of average Enhancers (although master Enhancers are another story). As a Nen user overall, Morganna De La Mancha has high aura reserves and her aura output is just as unnatural.

### Basic Emission Projectiles

Morganna often utilizes her own personal version of basic Emission to create incredibly potent Emission blasts. She can choose to fire an instant consecutive series of small Emitted bullets, or much larger and stronger (but slower) Emission blasts at her targets. Her Emitted bullets are strong enough to pulverize concrete, or leave dents in metal structures (and eventually break them with sustained fire). As for her strongest Emission blasts, they are strong enough to destroy large structures like houses or buildings in one hit (even multi-story buildings, provided she destroys the foundations in order to make the skyscraper collapse). However, due to Emission’s limitations, she can only use her largest aura blasts at close range (in contrast to her Nen bullets which she can utilize from far distances).

### Multi-Purpose Container

The Nen user Conjures a 6 ft stick for the purpose of containing all substances for future use which would normally be difficult to carry (like liquids, gases, or even solids; for example, water in a region that has water scarcity). The Limitations are: 1) the stick can only carry fluid substances and 2) the stick can only carry one substance at a time. To do this, the Nen user merely aims the stick at the substance and sucks in air from one end which has a hole that can be opened or closed; the other end, which also has a hole, will suck up the entire substance before automatically closing. The stick can also be strengthened with Shu (or Gyo/Ko) and used for combat applications.

All substances that are absorbed through the stick are capable of being Manipulated by the Nen user and used for a variety of purposes (including, but not limited to attack) - regardless of whether the substances are solids, liquids or gases. To use a substance, the Nen user has to blow it back out of the stick, infusing it with aura in the process. As for sucking up substances, the process is necessary in order to enhance the substances with Shu, for Manipulation. The longer a substance is kept in the Multi-Purpose Container, the greater degree of familiarity and control she gets. As another Limitation, all Manipulated substances can only go a maximum distance of 100 m from the Nen user (although Morganna tends to use the substances within 30 m or less anyway, mainly as support in close-quarters or mid-range combat).

The Multi-Purpose Container gives the Nen user enough control to even hold together fluid substances with extreme ease and make them act like solids, if the fluid is given at least 10 days (or even longer) inside the Multi-Purpose Container. They can compress smoke molecules to make the gaseous substance "act" solid even if it isn't, allowing them to hold physical objects or targets, for example. Just the same, this mastered smoke can be used to attack targets - like forming a "solid" smoke fist to pummel someone. They can also create compact versions of these substances to shape walls and other forms that would obscure a target's vision. This masterful ability to hold fluids together also extends to liquids like water, or solids like powder.

The Nen user uses each substance's strengths to its advantage. For example, they can Manipulate water to create a multitude of water bubbles, using its properties of water cohesion. These water bubbles can be aimed at a target's head to drown them. The Nen user can also direct water or other liquids toward absorbent material for the purposes of tracking, albeit for a limited time only; this acts as an extension of the Nen user's En. Likewise, the Nen user can Manipulate smoke to send inconspicuous signals to others across a long distance, where smoke normally wouldn't be able to reach (hostiles or other enemies may be suspicious of where the smoke is coming from at best, but they won't suspect the smoke itself as being unnatural, and less analytical enemies will not be able to perceive it as a possible signal or means of communication between allies). She can also concentrate and focus the smoke on the target's area to suffocate them with a thick blanket of smoke; or form more conspicuous, indiscreet shapes through smoke for more blatant communication between teammates and allies. One last example is to Manipulate sand, in order to increase friction between surfaces making contact with each other, or slow down motion/movement (depending on the object being slowed). One can also concentrate and focus the sand on the target's area, like directly blinding their eyes, for example.

#### Backpack Mode

The Multi-Purpose Container has a Backpack Mode which allows the container to bypass 1 Limitation and contain non-fluid solids. To activate Backpack Mode, the Nen user has to press a button on the stick in order to turn it into a portable “backpack” (it’s actually just a box with straps). Pressing the button again will make the backpack revert to a stick, but it cannot do so as long as the item the Nen user placed is still in the backpack. The backpack can only carry a maximum of 7 kgs or 15 lbs.

Aside from containment, the ability to Manipulate is also extended to whatever non-fluid solids the Nen user places in the backpack. The Manipulation benefits shared by fluid substances and non-fluid substances include the greater degree of familiarity and control the Nen user obtains, which is relative to the amount of time a non-fluid solid spends inside the backpack. While Morganna is instantly able to Manipulate non-fluid solids on her own without the need for Backpack Mode, the Manipulation isn’t as effective as the result of placing a non-fluid solid in the Multi-Purpose Container, which allows her to fully master control over the object if the object remains in the backpack for a full week (7 days). In essence, Backpack Mode allows her to bypass the years of training Manipulators usually need in order to master a specific object, given that she meets the condition of week-long item containment.

### Throes of Passion

A suggestion-type Manipulation Hatsu that requires a number of conditions in order to amplify its potency. The targets of this Hatsu still have their free will intact, but they are highly susceptible or vulnerable to suggestion from the Nen user especially if the target fulfills the conditions (unless they have a really strong will, they're already Manipulated or a Hatsu of theirs prevents Throes of Passion from activating).

First, Throes of Passion requires some form of direct contact with the Nen user (eye contact, skin contact, clothes brushing, etc). Contact must be maintained for 5 seconds. Second, the target must take part in an intimate moment (or intimate moments) with the Nen user. It can be as simple as the target having a heart-to-heart discussion with the Nen user and opening up to them. However, it can also be something like a date, or a dance. Finally, the Nen user has to physically touch the target. Once the target is touched, their strongest urge/drive/emotion in that instant will be more readable through their physical non-verbal behavior. If prompted, the target can explicitly divulge their own feelings as well.

Ultimately, the objective of this Hatsu is to make targets act out their deepest, darkest desires at that specific moment. If their desire is not something that can be physically acted on, then the Nen user can also make the targets do things all in the name of that desire. Once the Hatsu's conditions have been fulfilled, the Nen user can also enflame a new desire in the target which had not been there before, through the persuasion and influence of a verbal conversation. This makes the Hatsu frighteningly potent when complemented by the Nen user's manipulative "way with words" - considering its a suggestion-type Hatsu, whatever persuasive effects or charismatic influence she may have in her words without Nen is further amplified in the target's head thanks to Throes of Passion.

The Nen user also has positive, wholesome applications to the Hatsu. Throes of Passion is useful as a morale boost or passion sparker for people afflicted with self-doubt and hesitation. The Nen user themself uses Throes of Passion in order to motivate friends when they lose their drive or feel like they've lost direction. The Hatsu has potential applications which can also be used in medical therapy.