recursal/Fanatic-Fandom huggingface dataset:
AO-2 Cometstrike-class Orbital Assault Pod

Based off Cygnus Spaceworks' original AO-1 designed for the GAR but deemed too dangerous, the AO-2 has seen use by mercenary companies and minor warlords. Due to it's overwhelming descent speed, ground weaponry and fighters find it extremely difficult to target and neutralise the pod before it reaches its target zone and deploying troops.

Threshold
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**Hyperdrive:**None.

**Navicomputer:** None.

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot (optional).

**Encumbrance Capacity:** 20

**Passenger Capacity:** 14

**Consumables:** 2 Days.

**Weapons:**

* Forward & Aft Pintle-mounted Heavy Repeating Blasters (weapon uses personal scale)

**Additional Rules:**

* Orbital Assault: The assault pod's profile represents the speed once on the planetary surface. During initial descent, the pod has a speed of 8 but may not really alter trajectory.
Atgar Artillery Remote

This is a set of tools relevant to mechanics for repairing droids and vehicles.

Link a single gunnery weapon using a hard (3 difficulty) computers check [ or average (2 difficulty) computers check for Atgar weapon models ]. If linked successfully, weapon gains Inaccurate 2 and the weapon can be fired from medium range.
BlasTech DL-19C Blaster Pistol

Based partly on the common DL-18, this blaster pistol is marketed towards weapon hobbyists and enthusiasts, allowing a user greater adjustment of the weapon both in attachments and small changes.

When Jury Rigged talent is used on this weapon, select an additional (different) option from that talent's list and apply it to the weapon.
ARC-170 Heavy Starfighter

The Aggressive ReConnaissance 170 was the premier heavy starfighter of the Republic Navy, introduced in the late Clone Wars. It was built for long-range independent operations and standoff combat scenarios. Its shielding and armour allows it to shrug off most light weaponry that it may encounter.

Threshold
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**Hyperdrive:**Primary: Class 1.5, Backup: None.

**Navicomputer:** Yes.

**Sensor Range:**Long.

**Ship's Complement:**1 Pilot, 1 Co-Pilot, 1 Gunner, 1 Astromech Droid.

**Encumbrance Capacity:** 30

**Passenger Capacity:** 0

**Consumables:** 1 Month.

**Weapons:**

* 2x Wingtip-mounted Medium Laser Cannons

* 1x Dorsal & 1x Ventral Aft-mounted Light Laser Cannon

* 2x Forward-mounted Proton Torpedo Launchers
Boba Fett's Armor

An example of an earned and worn piece of Mandalorian armour, the sage-green armour of the bounty hunter Boba Fett is immediately recognisable anywhere in the universe. It features a full set of custom attachments.

Remove two setback from Perception, Vigilance, and combat checks due to environmental effects that obscure vision.

Features an integrated jetpack with rocket.

Features an integrated range finder which adds an automatic advantage result on all integrated weapon attacks.

**Integrated Weapons:**

Flamethrower

Jetpack Missile Tube

Whipcord

**Premeditated Contingency:**

Once per encounter as a maneuver, make an Average Vigilance check to draw any weapon or item of a rarity equal to or less than the total number of net successes and advantages (at the GM's discretion).
Better Luck Next Time talent

## Better Luck Next Time

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Racer

Once per session during a race or chase, the character may perform the Better Luck Next Time action. [They] make a **Hard Cool check**. If [they] succeed, something terrible happens to one of [their] competitors. This could be a high-speed collision, having to dodge into a dead end to avoid an obstackle, or even an attack by enraged fans or spectators, as long as the GM approves it. At minimum, the competitor should suffer a major collision with an obstacle.
Avabush Spice

The Avabush Spice is most commonly used as an illicit sleep aid, inducing lethargy and relaxation. Unlike other forms of spice, it does not induce hallucinations or cause addiction. It is found on the planet of Baros, maintained in greenhouses.

It can be bought as a single dose;

or as a 100 dose container;

A character may only upgrade a single ability die to a proficiency die on any given check.

When attempting to conceal the truth, upgrade the difficulty of the check once.
A-7 Hunter Interceptor

This fighter is produced by Kuat Drive Yards as an entry into the low-cost starfighter market, appearing as a logical choice to accompany the company's star destroyers. However, the Empire chose the even cheaper TIE fighters, relegating these fighters to planetary defense for militia and mercenary groups.

Threshold
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**Hyperdrive:**None.

**Navicomputer:** None.

**Sensor Range:**Close.

**Ship's Complement:**1 Pilot.

**Encumbrance Capacity:** 4

**Passenger Capacity:** 0

**Consumables:** 1 Day.

**Weapons:**

* Forward-mounted Laser Cannons
Ardos Disk

These disks are small coins or medals produced and distributed by the Hutt clans to members under their protection. They provide safe passage through Hutt space and a hearing with most Hutt leaders.

Add 2 boost dice to Charm and Negotiation checks with Hutts and their henchmen upon displaying the disk. If of a rival clan, upgrade difficulty of Charm and Negotation checks once.
Automated Weapon Mounting

Used by elite troops and some bounty hunters, the cybernetic mount and harness which comes with this modification allows hands-free use of a multitude of weapons in the midst of battle.

It can be applied to any armour.

Weapon mounted requires 1 hard point.

**Base Modifier:** May mount a weapon of encumbrance 3 or less to armour. Once per encounter, spend maneuver to make a combat action with weapon without using hands or arms. Upgrade difficulty of combat check with mounted weapon once.

**Mod Options:** 1x "Add setback die to combat checks instead of upgrading difficulty.", 2x "Allowable weapon encumbrance +1."
"Knack" Restraining Bolt

The "Knack" appears as a normal restraining bolt, but contains protocols capable of implanting secret programs and orders into the droid.

The bolt may be loaded with secret programming that the droid must conduct in response to a given trigger or command.

May be resisted by a droid in the same way a normal restraining bolt would be.
Baradium

Baradium is the most volatile and dangerous explosive compound in the galaxy, used in the best thermal detonators. Capable of leveling complete bases or starships, this explosive isn't typically found in the field due to its finicky nature.

Rigging this explosive requires an Easy (1 difficulty) Mechanics check, increasing by 1 difficulty per charge.

A despair result while rigging the explosives cause it to detonate immediately, dealing full damage within range. Anything engaged with the charge adds +50 to critical injury or critical hit rolls.
A-11 Model III "Burrower"

This tracked vehicle is equipped with a massive beamdrill with which it is capable of tunneling underground, producing a mine in which further operations can be conducted.

Threshold
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**Sensor Range:** Close.

**Crew:** 1 Pilot, 1 Co-Pilot/Engineer.

**Encumbrance Capacity:** 25

**Passenger Capacity:** 3

**Weapons:**

* Forward-mounted Heavy Beamdrill (range uses personal scale)
Adaptable talent

## Adaptable

* **Activation:** Active (Incidental)
* **Ranked:** No
* **Trees:** Padawan

*Force talent.* When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove a despair from the check or to remove threats equal to their ranks in Cool from the check.
Action IV Bulk Freighter

This ancient design of this Corellian Engineering freighter has remained entrenched as a common vessel among the greatest hyper lanes for eons. Though blocky, this freighter offers a feature which others do not - tractor beams.

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**Hyperdrive:**Primary: Class 3, Backup: None.

**Navicomputer:**Yes

**Sensor Range:**Medium.

**Ship's Complement:**1 Pilot, 25 Crew.

**Encumbrance:** 8500

**Passenger Capacity:** 6

**Consumables:**6 Months.

**Weapons:**

* Two Medium Hull-mounted Tractor Beams
BD10-Series Assay Support Droid

Industrial Automatons created the BD10 in order to assist parties which are dealing specifically with the myriad of minor known cultures of the Outer Rim.

## Statistics

**Skills:** Charm 2, Knowledge (Outer Rim) 3, Negotiation 2.

**Talents:** None.

**Abilities:** Droid, Outland Etiquette and Protocol (allow allies to add 1 boost dice to any Negotiation checks in the Outer Rim).

**Equipment:**

* None.
ARX-T3 "Suncutter" Light Interceptor

Produced in a very limited run by Koensayr Manufacturing due to having lost their contract with the Empire, this vessel was to serve a similar role as the Y-wing by the same company. However, the "Suncutter" was designed to be faster and lighter, supposed to dodge enemies rather than take the brunt of the fire while delivering its payload. It carried a slightly smaller payload.

Threshold
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**Hyperdrive:**Primary: Class 1, Backup: None.

**Navicomputer:** None - astromech droid socket.

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot, 1 Astromech Droid.

**Encumbrance Capacity:** 5

**Passenger Capacity:** None.

**Consumables:** 1 Week.

**Weapons:**

* Forward-mounted Medium Laser Cannons

* Forward-mounted Proton Torpedo Launcher
Antidote Set

Poisons are a tool used by many underhanded members of the political stage, when direct confrontation is inconvenient. Those working with the enemy may carry an antidote set in case of things going south.

Reduce difficulty of checks to resist a poison by 2 (to a minimum of 1). If the poison is unknown, make a hard (3 difficulty) Knowledge (Underworld) check to make an educated guess and be able to benefit from this set.
"Subduer-9" Riot Blaster

This bulky blaster is as cumbersome to use as some of the most powerful lethal weapons on the market, however it lacks the stopping power - in the traditional sense. The non-lethal "Subduer-9" is capable of maintaining a cohesive stunning blast over an open area. Often used by peace-keepers and many law enforcement agencies, certain bounty hunters enjoy its power to subdue a target.
"X-Wing" Multi-Role Starfighter

Incom's T-65B X-wing is the Rebel Alliance's primary force projection starfighter. A powerful, capable, easy to fly starfighter, the X-wing combines speed and hitting power into a potent package. These fighters were brought into the Alliance Fleet to replace the aging Koensayr Y-wings and to provide more versatility in starfighter operations for Alliance commanders. Designed by Rebel sympathizers within Incom's fighter design bureau, these ships were acquired by the Rebellion after a daring raid orchestrated by Alliance intelligence and Incom executives on a lightly guarded Incom test facility. The raid netted the Rebels not only two full squadrons of brand-new fighters, but also the plans for building them. The blueprints were immediately disseminated to numerous shipyards under Rebel control, and production started within weeks of the raid.

X-wings are a true multi-role fighter, extremely effective in numerous missions from reconnaissance to attack to ship-to-ship dogfighting. With its four powerful Incom 4L4 engines and advanced avionics, the X-wing is more than a match for the Imperial TIE fighters, and its load-out of four linked T&B laser cannons and proton torpedo launchers makes it a serious threat to gunboats and small capital ships, especially when X-wings are deployed in large groups. In large battles, the X-wing acts as an escort fighter, keeping enemy fighters away from slower moving attack fighters and bombers and protecting the precious Alliance capital ships. Thus far, the X-wing has proven to be an incredible asset to the Alliance.

Threshold
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**Hyperdrive:**Primary: Class 1, Backup: None.

**Navicomputer:** None - astromech droid socket

**Sensor Range:**Close.

**Ship's Complement:**1 Pilot.

**Encumbrance Capacity:** 10

**Passenger Capacity:** 0

**Consumables:** 1 Week.

**Weapons:**

* S-foil-mounted Medium Laser Cannons

* Forward-mounted Proton Torpedo Launchers
Blood Scanner

This scanner can assist the user in identifying diseases or toxins present in a target's system, and suggest treatment options.

May make an easy (1 difficulty) Medicine check to identify foreign elements in a character's system. Success grants 2 advantages to the result of the next Medicine check to treat the patient.
580-AvA "Dash" Speeder Bike

A lesser-known variant of the 610-AvA Dart, the Dart speeder bike is just as easy to use but also features a collapsible frame for easy storage and transportation. For Jessera's forces, this also allows it to disappear into transports or other vehicles to throw off pursuit. The sacrifice of agility for additional armor also means the Dash can better survive fights while still retaining an overall civilian appearance.

Threshold
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**Maximum Altitude:** 20 metres.

**Sensor Range:** Close.

**Crew:** 1 Pilot.

**Encumbrance Capacity:** 7

**Passenger Capacity:** 1

**Additional Rules:**

* Collapsible: Collapsing or expanding the Dash requires a maneuver. When collapsed, the vehicle is silhouette 1 and cannot be used.
5YQ-Series Protocol Droid

5YQ-Series protocol droids are considered cheap knockoffs of the more popular models of the mid rim. The on-board database could be described as wide but shallow, capable of giving some surface information on any conceivable topic. The production run of this droid was extremely limited due to a lawsuit against Cybot Galactica.

## Statistics

**Skills:** Charm 1, Knowledge (Education) 1, Knowledge (Core Worlds) 1, Knowledge (Lore) 1, Knowledge (Outer Rim) 1, Knowledge (Underworld) 1, Knowledge (Warfare) 1, Knowledge (Xenology) 1.

**Talents:** None.

**Abilities:** Droid, Etiquette and Protocol (allow allies to add 1 boost dice to any Negotiation checks).

**Equipment:**

* None.
Brace talent

## Brace

* **Activation:** Active (Maneuver)
* **Ranked:** Yes
* **Trees:** Bodyguard (2), Clone Trooper (2), Gadgeteer (1), Gunner (2), Heavy (2), Outlaw Tech (2), Scholar (1), Sharpshooter (2)

As a maneuver, the character may Brace themself. This allows the character to remove setback dice per rank of Brace from their next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other physical obstacles that would make a skill check more difficult.

### Improved

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Clone Trooper

When the character performs the Brace maneuver, they may choose one environmental circumstance. The benefits of Brace apply to that circumstance until the end of the encounter. (This benefit is not cumulative with further uses of the Brace maneuver, although the character may select additional circumstances with subsequent uses.)

#### Supreme

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Clone Trooper

When the character performs the Brace maneuver, the benefits apply to all allies within short range.
Aquaspeeder

Aquaspeeders are a form of landspeeder which is dedicated to travel over large bodies of water. They are equipped with specialised repulsorlifts that adjust to the movement of water beneath them.

Threshold
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**Maximum Altitude:** 1 metre.

**Sensor Range:** Close.

**Crew:** 1 Pilot.

**Encumbrance Capacity:** 20

**Passenger Capacity:** 4

**Weapons:**

* None.
All Terrain Reconnaissance Transport

The AT-RT, built by Kuat Drive Yards, was commonly used during the Clone Wars by the Republic. The nimble walker is built to traverse rough terrain rapidly.

Threshold
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**Sensor Range:** Medium.

**Crew:** 1 Pilot.

**Encumbrance:** 7

**Passenger Capacity:** 0

**Weapons:**

* Forward-mounted Heavy Repeating Blaster (personal scale weapon)
All Terrain Armoured Transport

Part troop carrier, part heavy assault carrier, and part terror weapon, the Imperial Army's All Terrain Armored Transport is one of the heaviest vehicles on the modern battlefield. Designed both to carry full platoons of Imperial soldiers with their combat gear and to demoralize and strike terror into enemy combatants. AT-ATs are massive, lumbering, quadruped walkers covered in near-impregnable armor and armed with an array of heavy lasers and blaster cannons. They have four spindly yet incredibly strong legs atop of which perches a hump-backed cargo compartment that holds the embarked troops as well as a quartet of speeder bikes. A massive armoered pilot compartment projects forward from the cargo compartment at the end of a short, articulated armored tunnel, adding to the vehicles animal-like appearance.

In combat, AT-Ats plod forward in a seemingly unstoppable group, softening up targets at range with their weapons and preparing the field for the deployment of their troops. Once they reach their target, the troops disembark via cables deployed from the port side hatch and take to the field. Once their troops are deployed, they typically hold their ground, providing fire support and weathering enemy fire with their powerful armor. Thanks to their sophisticated sensors and command and control systems, AT-ATs are also often used as mobile command centers, allowing a high-ranking general officer to lead his men from the front in relative safety. They have few weak sports, although they have shown a disturbing tendency to lose their footing on unstable ground or if they become entangled in an obstacle. Imperial engineers have chalked this up to an error in the gyrostabilization systems, but have yet to fix the problem.

Threshold
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**Sensor Range:** Short.

**Crew:** 1 Pilot, 1 Co-pilot / Gunner, 1 Commander, 1 Engineer, 1 Loadmaster

**Encumbrance:** 100

**Passenger Capacity:** 40

**Weapons:**

* Forward-mounted Twin Heavy Laser Cannons

* Forward-mounted Twin Heavy Blaster Cannons
Ambush talent

## Ambush

* **Activation:** Active (Maneuver)
* **Ranked:** No
* **Trees:** Trailblazer

Once per round while benefiting from cover, the character may perform the Ambush manever. The character may add additional damage equal to [their] ranks in the Stealth skill to one hit of the next successful combat check with a non-starship/vehicle weapon [they] make against a target within short range before the end of [their] turn.
All Terrain Attack Pod

The AT-AP was developed by Kuat Drive Yards as a self-propelled artillery walker which used three legs to move. The forward leg is primarily used for bracing the vehicle while firing. Known for it's main weapon, the AT-AP uses a powerful and long-range mass driver that can fire over extreme distances using a hypersonic projectile - earning it the nickname of "Sniper Tank".

Threshold
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**Sensor Range:** Medium.

**Crew:** 1 Pilot, 2 Gunners

**Encumbrance:** 12

**Passenger Capacity:** None.

**Weapons:**

* Forward-mounted Heavy Mass Driver

* Dorsal Turret-mounted Medium Laser Cannon

* Ventral Turret-mounted Heavy Repeating Blaster (uses personal scale)

* 2 Aft-mounted Light Blaster Cannons
Barloz-Class Medium Freighter

This is a freighter mass produced before the Clone Wars, used as a simple cargo freighter good for the occasional trader.

Threshold
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**Hyperdrive:**Primary: Class 2, Backup: 12.

**Navicomputer:**Yes.

**Sensor Range:**Short.

**Ship's Complement:**1 Pilot, 1 Co-pilot/Navigator.

**Encumbrance:** 170

**Passenger Capacity:** 4

**Consumables:** 2 Months.

**Weapons:**

* Dorsal-mounted Light Laser Cannon
Blackmail talent

## Blackmail

* **Activation:** Active (Incidental, Out of Turn)
* **Ranked:** No
* **Trees:** Advocate

When an NPC exceeds [their] strain threshold by any means other than a combat check, the character may spend 1 Destiny Point to compel the NPC to immediately perform one simple task before becoming incapacitated. The character must be able to communicate with the NPC to activate this talent, and the player must explain how [they] are blackmailing the NPC.

In structured gameplay, the task must be something the NPC can accomplish in a single turn. The task can be something the NPC does not wish to do (such as lying to a friend, stealing something, or aiding an enemy), but it cannot be obviously suicidal or otherwise betray the NPC's most core principles. Any task a character attempts to compel this way is ultimately subject to the GM's discretion.
Belbullab-22 Heavy Starfighter

Built by a design firm of Utapau origin, this is a heavy fighter that presents a bulky but sleek profile. Produced for the CIS navy, it was a formidable foe on the battlefield, but the lack of competent pilots made it a rare sight among the swarms of droid fighters.

Threshold
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**Hyperdrive:**Primary: Class 6, Backup: Class 15.

**Navicomputer:** Yes.

**Sensor Range:**Close.

**Ship's Complement:**1 Pilot.

**Encumbrance Capacity:** 8

**Passenger Capacity:** 0

**Consumables:** 1 Week.

**Weapons:**

* Port & Starboard Wing-mounted Triple Light Laser Cannon
Armor Master talent

## Armor Master

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Armorer, Clone Trooper, Commando, Death Watch Warrior, Gadgeteer, Heavy

While wearing armor, the character increases their total soak value by one.

### Improved

* **Activation:** Passive
* **Ranked:** No
* **Trees:** Armorer, Clone Trooper, Commando, Death Watch Warrior, Gadgeteer

When wearing armor with a soak value of two or higher, the character increases their defense by one.

### Supreme

* **Activation:** Active (Incidental, Out of Turn)
* **Ranked:** No
* **Trees:** Armorer

Once per round, when the character suffers a Critical Injury, [they] may suffer 3 strain to take the Armor Master incidental. If [they] do, [they] reduce the Critical Injury result that [they] suffer by 10 per point of [their] soak, to a minimum of 1.
Broadsaber

This form of lightsaber uses a set of specialised lenses to produce a broader and flatter plasma blade than the standard lightsaber, allowing a profile that is closer to that of a traditional sword.

This is essentially a broadsaber hilt with an unmodded ilum crystal.

When installing a lightsaber crystal into a broadsaber, increase damage of the crystal by 1.
Ayelixe/Krongbing Climbsuit

The Climbsuit is a popular set of armour designed specifically for climbing as the name indicates. It is a full-body suit made of impact-absorbing lightweight fabrics, along with a set of load-bearing straps on an integrated harness.

Upgrade ability of wearer's checks to climb or rappel down a surface once. Reduce damage and strain suffered by falling by 5 and critical injury results from falling by 10.
9400 Grand Wanderer

This landspeeder is more a home than a vehicle. It features a relatively large internal habitation space for the price, and many will extensively customize it to their liking.

Threshold
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**Sensor Range:** Short.

**Crew:** 1 Pilot.

**Encumbrance Capacity:** 60

**Passenger Capacity:** 8

**Weapons:**

* None.

**Additional Rules:**

* Smooth Ride: The 9400 Grand Wanderer is a relatively comfortable accommodation, easily customizable to individual needs. A character who lives in one gains 1 boost die on any checks to heal strain while inside it.
Aratech 57-D Speeder Bike

This vehicle is designed to withstand the rough conditions of scouting and exploration. It looks like the military speeders of the same company, though lacks the sensor package and weaponry.

Threshold
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**Maximum Altitude:** 20 metres.

**Sensor Range:** None.

**Crew:** 1 Pilot.

**Encumbrance Capacity:** 10

**Passenger Capacity:** 1

**Weapons:**

* None.
A-A8 BackCountry Speeder Truck

This heavy landspeeder is designed to keep a group of individuals alive when journeying through uncharted land on a planet of the fringes.

Threshold
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**Maximum Altitude:** 5 meters.

**Sensor Range:** Close.

**Crew:** 1 Pilot.

**Encumbrance:** 40

**Passenger Capacity:** 5

**Additional Rules:**

* Built for the Country: Access to this vehicle adds 1 boost die to survival checks.
Blade-32 Superiority Fighter

This fighter is found commonly in the outer rim, its primary feature being the large amount of missiles it can carry.

Threshold
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**Hyperdrive:**Primary: Class 3, Backup: None.

**Navicomputer:**Yes.

**Sensor Range:**Close.

**Ship's Complement:**1 Pilot, 1 Aft Gunner.

**Encumbrance:** 10

**Passenger Capacity:** 0

**Consumables:** 1 Week.

**Weapons:**

* Forward-mounted Twin Light Laser Cannons

* Aft-mounted Twin Light Laser Cannons

* Forward-mounted Twin Concussion Missile Launchers
4R3 Light Assault Transport

This is considered a light freighter officially, but it was actually designed as an assault craft to carry out surprise attacks on pirates and smugglers by the CSA. The transport looks like an unarmed freighter, concealing its weaponry deep within.

Threshold
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**Hyperdrive:**Primary: Class 2, Backup: Class 15.

**Navicomputer:** Yes

**Sensor Range:**Medium.

**Ship's Complement:**1 Pilot, 1 Co-Pilot, 2 Gunners, 1 Engineer.

**Encumbrance Capacity:** 80

**Passenger Capacity:** 16

**Consumables:** 1 Month.

**Weapons:**

* Retractable Forward-mounted Medium Laser Cannons

* 2x Retractable Forward-mounted Twin Light Ion Cannons

* 2x Forward-mounted Proton Torpedo Launchers

**Additional Rules:**

* Stinger Assault Boarding Tube: When docked with another ship, can cut through the hull with the boarding tube in 3 rounds.
BT310 Quadra

This is a 4-engine podracer, built for an extreme amount of raw power and speed; which means, despite the advanced handling and avionics system, that this podracer is extremely difficult to fly. The cockpit is built for species with four arms.

Threshold
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**Maximum Altitude:** 50 metres.

**Sensor Range:**Close.

**Crew:**1 Pilot.

**Encumbrance:** 1

**Passenger Capacity:** 0
Amphibious Modification

Many worlds are covered in oceans, with species which solely reside in their depths. A sealed helmet and life support tank can easily be attached to most outfits to allow for underwater travel.

It can be applied to any armour that could have an air tank attached.

**Base Modifier:** Provides life support for up to 5 hours of submersion or airless environment (doesn't protect against vacuum). User removes 1 setback dice from physical checks due to underwater conditions.

**Mod Options:** 2x "+2 Hours of Life Support"
Baudo-class Star Yacht

An extremely known luxury starship, the Baudo-class contains a suite of facilities that are entirely designed to specifications of the buyer. Their construction is personally directed by the renowned architect Mendel Baudo.

Threshold
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**Hyperdrive:** Primary: Class 2, Backup: Class 12

**Navicomputer:** Yes.

**Sensor Range:** Short.

**Ship's Complement:** 1 Pilot, 1 Co-Pilot/Engineer.

**Encumbrance:** 60

**Passenger Capacity:** 8

**Consumables: 1** Month.

**Weapons:**

* Turret-mounted Medium Laser Cannon
Aggressive Negotiations talent

## Aggressive Negotiations

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Arbiter

*Force talent.* Once per session, the character may perform the Aggressive Negotiations action; making a **Hard Lightsaber check**. If the character succeeds, the character decreases the difficulty of all Negotiation checks [they] make for the remainder of the encounter by two to a minimum of 0.
Bioscan (Xeno-medicine)

It is important for a healer to properly recognize anomalies in a variety of species. The bioscan is capable of identifying species, age, and detecting problems within a patient's biology, disruptions to anatomy from injuries or diseases, as well as deliberate (e.g. cybernetics) or cosmetic modifications.

Remove 2 setback dice from any Medicine checks the character makes.
ARC-40B Scout-Reconnaissance Fighter

Designed to be an escort for the impressive ARC-170, it is packed with an assortment of weapons. However, at the end of the clone wars, they fell out of use.

Threshold
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**Hyperdrive:** Primary: Class 2, Backup: Class 8

**Navicomputer:** None - Astromech Droid Socket

**Sensor Range:** Medium.

**Ship's Complement:** 1 Pilot, 1 Co-pilot/Sensor Operator, 1 Gunner

**Encumbrance:** 10

**Passenger Capacity:** 0

**Consumables:** 2 Months.

**Weapons:**

* Twin Forward-mounted Light Laser Cannons

* 2x Forward-mounted Concussion Missile Launchers

* Aft Turret-mounted Twin Light Blaster Cannons
Beam Splitter

This is a simple attachment used on blasters to give them a nice spread when firing, at the expense of blaster bolt damage.

This can be applied to any blaster weapon without blast.

**Base Modifier:** Grants Blast quality equal to half the weapon's damage (rounded up). Reduce weapon range by 1.

**Mod Options:** 2x "Disorient +1"
Armourer

Armorers are defined by their ability to survive through a combination of ingenuity and stubbornness. While Protectors draw directly on the Force to avoid harm and Soresu Defenders use lightsabers to deflect incoming strikes, Armorers build a better defense, reinforcing solidly built equipment with the inestimable power of the Force.

**Bonus Career Skills:**

* Knowledge (Outer Rim)
* Lightsaber
* Mechanics
* Resilience
Blast Knuckles

These unusual weapons consist of a small blaster pistol-like weapon built into a heavy glove that uses the impact of a blow to fire the blaster. However, close impact blaster shots take a strain on the user as well over time.

Deal 1 strain to wielder on successful hit. Cannot deal damage to target's strain threshold.
Bowcaster

Each being hand-crafted by the wookiees of the Kashyyyk system, these weapons fire metallic explosive bolts using technology similar to that of a rail gun.

The weapon must be cocked using a maneuver before each shot.

**Quarrels**

The bowcaster may be loaded with a specialty quarrel using a maneuver. These quarrels are **150 credits** and **rarity 7**. Each replaces the Knockdown quality with their own.

* **Armour-Piercing:** Pierce 3
* **High Explosive:** Blast 6
* **Sonic Detonator:** Blast 4 and Disorient 2
* **Flash:** Concussive 1
* **Smoke:** Attack deals no damage, all characters within short range are covered in smoke for the next two turns. Add 1 setback to incoming attacks. From inside the smoke, characters add 2 setback to ranged attacks, Perception, and Vigilance.
Astromech Droid

Common throughout the galaxy, and existing in a variety of models (notably the R-series of droids), they are used for astrogation first and foremost. Effectively a replacement for a navicomputer, they were soon developed to double as on-board mechanics and maintenance droids.

## Statistics

**Skills:** Astrogation 3, Computers 3, Cool 2, Mechanics 2, Piloting (Space) 2.

**Talents:** None.

**Abilities:** Droid.

**Equipment:**

* Arc welder

* Built-in repair tools
Activv1 Riot Shield

Used by all forms of law enforcement, these riot shields is one of the most common models - built in such a way to deflect incoming projectiles and is durable enough to withstand the brunt of a melee attack.

Requires 1 hand to wield, allowing the use of a one-handed melee weapon or pistol at the same time.

For 100 credits and -1 hardpoint, get a model with a maglock allowing one-handed use of a Ranged (Heavy) weapon. Firing this weapon adds 1 setback dice to checks.
Bearsloth Venom

Extracted from the fearsome Bearsloths of Arbooine, this venom is known for its lingering properties in the system of the afflicted.

It is bought in single doses;

The poison may be administered by injection (bite or scratches too).

The target must make a daunting (4 difficulty) resilience check. If failed, they receive the "Wracking Venom" critical injury (hard [3 difficulty] to heal). Whenever the individual would suffer 1 or more wounds or strain; suffer +2.
C-ROC Gozanti-class Light Cruiser

This is a custom configuration of CEC's Gozanti-class cruiser. Bulkier than the original vessel, the C-ROC was designed more-so for transport and cargo duties than combat. It is actually quite different from its unmodified version and finds much popularity in the Outer Rim.

Threshold
 Shield
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 3

**Hyperdrive:**Primary: Class 3, Backup: Class 12.

**Navicomputer:** Yes.

**Sensor Range:**Medium.

**Ship's Complement:**1 Pilot, 1 Co-Pilot, 1 Engineer, 1 Comms/Sensor Operator, 2 Loadmasters, 6 Gunners.

**Encumbrance Capacity:** 1800

**Passenger Capacity:** 20

**Consumables:** 2 Month.

**Weapons:**

* Dorsal & Ventral Retractable Quad Laser Turrets

* 2x Port & 2x Starboard Retractable Twin Heavy Laser Cannons
Acclamator-class Planetary Assault Ship

The Acclamator is one of the best strategic armed transport craft in its class and the Republic's Navy. It is capable of carrying an entire Clone legion, vehicles and support complement. Doing this in a heavily protected frame that's also able to traverse the galaxy to reach the battlefields in a heartbeat.

Threshold
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**Hyperdrive:**Primary: Class 0.6, Backup: Class 10.

**Navicomputer:** Yes.

**Sensor Range:**Long.

**Ship's Complement:**700 Officers and Enlisted Crew.

**Starfighter Complement:** None.

**Vehicle Complement:** 320 Speeder Bikes, 66 LAAT/i, 14 LAAT/c, 48 AT-TE, 36 SPHA Walkers.

**Encumbrance Capacity:** 10000

**Passenger Capacity:** 1 GAR Legion (9000 fighting troops & 6000 HQ and support troops).

**Consumables:** 6 Months.

**Weapons:**

* 3x Port & 3x Starboard Quad Light Turbolaser Batteries

* 6x Forward-mounted Quad Light Turbolaser Batteries

* 12x Port & 12x Starboard Heavy Laser Cannons

* 4x Forward-mounted Assault Proton Torpedo Launchers

**Additional Rules**

* Massive 1: when attacking this starship, increase critical rating of weapons by 1.
Analyze Data talent

## Analyze Data

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Sleeper Agent

Once per session, after capturing or stealing data about an opponent, the character may perform the Analyze Data action to make an **Average Knowledge (Warfare) check** to determine its value. If successful, once before the end of the session the character may add automatic success results equal to their ranks in Knowledge Warfare to one check related to that captured data. The GM has the final say on what checks are related to the data.
Blaster Actuating Module

This common attachment which is applicable to most blaster pistols is able to modify the electromagnetic accelerator to increase the power and penetration of the bolts.

This can be applied to any Ranged (Light) blaster pistol.

**Base Modifier:** Damage +1, Add 1 setback dice to all checks made when using this weapon.

**Mod Options:** 2x "Damage +1", 2x "Pierce +1"
Analysis Droid

Manufactured by most droid producers, an analysis droid often operates as part of a group. They are little more than networked droid brains capable of high processing speed.

## Statistics

**Skills (group only):** Computers, Knowledge (Education).

**Talents:** Technical Aptitude 2

**Abilities:** Droid, Silhouette 0.

**Equipment:**

* Datapad.
Bad Press talent

## Bad Press

* **Activation:** Active (Action)
* **Ranked:** No
* **Trees:** Propagandist

Once per session, the character may take the Bad Press action by choosing a specific organization and making a **Hard Deception check**. If [they] succeed, members of this organization have their wound thresholds reduced by 1, plus 1 per additional three success results (to a minimum of 1), until the end of the session.

When [they] do this, the player must explain how the PC disseminated the propaganda such that it has affected [their] targets. The chosen organization must be narrow and cohesive enough to be affected by bad publicity - for example, the Imperial Navy or Gorensla Kajidic. The Bad Press action cannot affect all members of single group as broad as the entire Empire or one as fractious as the Hutts. The PC must have time and means to spread misinformation, and cannot use this action during a combat encounter.
Alpha-3 Nimbus "V-Wing" Interceptor

The "V-Wing" is designed to replace the Republic's Delta-series interceptors. It makes for a sturdy fighter, despite its light build. However, since the TIE Fighters were rolled out, the V-Wing was put out of commission.

Threshold
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**Hyperdrive:**None (may dock with Syliure-45 Hyperspace Ring [Class 1] with easy (1 difficulty) piloting check)

**Navicomputer:** None - Astromech Droid Socket.

**Sensor Range:**Close.

**Ship's Complement:**1 Pilot.

**Encumbrance Capacity:** 5

**Passenger Capacity:** 0

**Consumables:** 1 Day.

**Weapons:**

* Port & Starboard Wing-mounted Twin Light Laser Cannons

* Forward-mounted Concussion Missile Launcher
AniPro Layered Beast Armour

Light and easy to maintain, the AniPro-series layered beast armor by Vetech strikes a good balance between protection and practicality. Somewhat similar to armor suits worn by many of the galaxies law enforcement officers, it is made from thick layers of synthetic fibers reinforced with lengths of energy absorbing armorweave. This material is backed with thin polycarbonate plates at strategic locations on an animals neck, shoulders, back, and legs. Thanks to its design and lightweight construction, AniPro armor doesn't weigh an animal down or restrict it's speed or range of motion, making it easy to wear for extended lengths of time. AniPro beast armor can only be worn by riding or working animals, in addition to providing protection to a mount, this armor allows a character to ride the animal without suffering the bareback riding penalties detailed on page 75.

Can only be worn by riding or working animals. Allows rider to ignore bareback riding penalties.
Demolitions Tool Kit

Essential for any EOD unit, this kit is relatively small and built of non-conductive and non-reactive materials. It contains specialised tools for dealing with explosive devices.

This counts as a tool kit for checks involving preparing, setting or defusing explosives.

Wielder may spend 4 advantage results to remove a despair result.
"A-Wing" Light Interceptor

Developed as a joint venture between Incom and the Rebel Alliance's Underground Engineering cell, the A-wing light interceptor is the fastest and among the rarest fighters in the Alliance arsenal. The brainchild of General Jan Dodonna and former KSE engineer Walex Blissex, the RZ-1 is an evolution of two previous fighters: the R-22 Spearhead and the Clone Wars era Delta-7 light interceptor. It is a lightweight, lightly armed fighter capable of incredible straight-line speed as well as superior maneuverability, and it is every bit the match for the fast-moving Imperial fighters like the TIE/in and TIE/d. In practice, the A-wing is deployed to engage Imperial fast movers with its laser cannons and to harry smaller capital ships with concussion missiles while heavier fighters such as X-wings and B-wings deal with the larger Imperial fightercraft. It also makes for a very competent scout vessel and is equipped with data recording equipment and a powerful electronics countermeasures suite.

Dubbed "the missile with a man in it" by test pilots, the RZ-1 mounts twin Novaldex J-77 sublight engines, which produce enough thrust to move a ship many times the A-wing's mass. Coupled with a revolutionary hull pattern that combines inherently unstable design characteristics with a powerful flight control system, this tiny fighter can outpace and outmaneuver even the quickest enemy fighters. All of this speed and maneuverability comes at a cost, however. The ship is incredibly unforgiving to fly and requires intense concentration and high levels of prowess on the part of its pilots. It is also the most fragile fighter in the arsenal, having been designed to rely on its speed and agility to protect it rather than armor plating or heavy-duty hull fittings.

Threshold
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 1

**Hyperdrive:**Primary: Class 1, Backup: None.

**Navicomputer:** Yes

**Sensor Range:**Medium.

**Ship's Complement:**1 Pilot.

**Encumbrance Capacity:** 4

**Passenger Capacity:** 0

**Consumables:** 1 Week.

**Weapons:**

* Forward-mounted Light Laser Cannons

* Forward-mounted Concussion Missile Launchers

**Special Equipment:**

* Miradyne Ltd. 4X-Phantom Sensor Jammer: Blocks all sensors within range, counting its ship or vehicle's silhouette as one smaller when being fired at. Immediately notifies all ships in a star system, or within one hundred kilometers if planetside, to the ship or vehicle's existence.
Blade Drain

This attachment is wired into the lightsaber's power supply to allow the blade to draw power from other blades it may make contact with. However, the drawn power may cause the wielder's lightsaber to overload and shut down momentarily.

The mod can only be applied to Lightsabers.

**Base Modifier:** When targeting an opponent with a lightsaber, spend 1 Triumph result to reduce the opponent's lightsaber's base damage by 1 for the remainder of the encounter. If 3 disadvantages are rolled, the blade collapses and cannot be reignited until the character's next turn.

**Mod Options:** 2x "Defensive +1"
Baktoid Versatile-Athletic "Zalaaca" Walker

This small walker is built to compete with landspeeders, designed using the profile of the Naboo swamp creatures for which it is named. It is challenging to ride and handle, but is indeed quite agile.

Threshold
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 0

**Sensor Range:** Short.

**Crew:** 1 Pilot.

**Encumbrance Capacity:** 9

**Passenger Capacity:** 1

**Weapons:**

* Forward-mounted Auto-blaster
Avionics Interface

This cybernetic implant improves a pilot's ability at flying through atmosphere or in space, allowing the user to link their brain to the flight-systems of most advanced vehicles and starships.

Piloting (Planetary or Space) skill +1, if already benefiting from a rank in that skill, when flying in a starship or airspeeder.
Aiwha

This sea-creature is thought to be native to Naboo, but is commonly seen and domesticated by the Kaminoans. These cetaceans are capable of taking flight for brief distances and are generally friendly.

## Statistics

**Skills:**Athletics 1, Coordination 1.

**Talents:**None.

**Abilities:** Silhouette 3, Amphibious (may breathe underwater without penalty and never suffer movement for travelling through water), Flyer, Creature of the Sea (not capable of operating on land).

**Equipment:**

* None.
FreeSO España Wiki

Free Simulator Online(FreeSO) es una reimplementación del motor de juego de Electronic Arts' The Sims Onine™ Usando C# y Monogame.

## Sobre la Wiki

Esta Wiki fue creada con el propósito de ayudar a los usuarios a aprender/informarse sobre el Servidor Global de FreeSO, sepa más sobre él en: http://freeso.org y http://freeso.es

Muchas páginas de esta Wiki son traducidas del sitio americano The Sims Online Mania, muchas gracias a los creadores del mismo.

El proyecto FreeSO es una iniciativa de Rhys Simpson para crear devolver a la vida el gran juego de Los Sims Online, desarrollado originalmente por Electronic Arts. El proyecto tiene la intención de hacer una versión open-source del juego, utilizando los archivos originales disponibles en el servidor de EA. El nuevo proyecto contiene increíbles mejoras, como soporte para resoluciones más grandes, mejor iluminación, animaciones a 60 FPS y mucho más.

FreeSO no esta de ninguna manera afiliado a la franquicia de The Sims o a Electronic Arts, es un proyecto no oficial de la comunidad

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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buttonlabel=Crear un nuevo artículo
</createbox>
AT-FRC Force Reconnaissance Walker

The AT-FRC, designed by KDY nearing the end of the Clone Wars, was a walker used by ARC Troopers. Built off the smaller AT-RT, this walker remains relatively small with improved stealth capabilities.

Threshold
 Shield
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 0

**Sensor Range:**Medium.

**Crew:**1 Driver/Gunner, 1 Reconnaissance Systems Operator

**Encumbrance Capacity:** 5

**Passenger Capacity:** 0

**Weapons:**

* Forward-mounted Auto-blaster

* Forward-mounted Concussion Grenade Launcher (weapon uses personal scale)

**Additional Rules:**

* Sound-Dampening Camouflage System: Upgrade difficulty to detect the AT-FRC once.
Affide Crystal

Known as the "suicide pill" by spies, it is often used by agents when captured for interrogation. Typically it is hidden in a false tooth and can kill an individual in seconds.

Ingested poison requires an upgraded daunting (1 challenge, 3 difficulty) Resilience check. Suffer 10 wounds and a critical injury on a failed check. Each disadvantage result adds +40 to the roll for the critical injury result. A despair or 3 disadvantage results may kill a target instantly with no opportunity for resuscitation.
Blaster Energy Dampener

This attachment lowers the visibility of the blaster bolt and sound made, similar to a silencer for kinetic weapons.

This can only be installed on Ranged - Heavy & Light blaster weapons.

**Base Modifier:** Increases difficulty of checks to detect weapon-fire by 1. Damage -1.

**Mod Options:** 1x "Add 1 setback dice to detecting weapon-fire by 1."
Atgar SpaceDefense 1.8 FD Autoturret

This weapon was built as a less powerful but automated version of the anti-vehicle P-tower. This variant is used as an anti-infantry weapon - though only has a limited power capacity if not plugged in.

The turret may be wired to a power source with an easy (1 difficulty) mechanics check to remove the Limited Ammo quality.
1-L Imperial-Series Repulsor Tank

This tank is a lighter and faster version of the Imperial repulsor tanks - therefore having less weapons.

Threshold
 Shield
(Fore)
(Port)
(Starboard)
(Aft)
 0

**Maximum Altitude:** 3 metres.

**Sensor Range:** Close.

**Crew:** 1 Pilot, 1 Gunner

**Encumbrance Capacity:** 12

**Passenger Capacity:** 4

**Weapons:**

* Turret-mounted Light Blaster Cannon
All Terrain Tactical Enforcer

The AT-TE is the main combat walker used by the the Republic during the clone wars. Having 6 grappling legs and a low center of gravity, this armored walker is perfect for any terrain - even climbing vertical cliffs.

Threshold
 Shield
(Fore)
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 0

**Sensor Range:** Short.

**Crew:** 1 Pilot, 1 Co-pilot/Spotter, 1 Vehicle Commander, up to 5 Gunners

**Encumbrance:** 40

**Passenger Capacity:** 20 Troops

**Weapons:**

* Turret-mounted Mass-Driver Cannon

* 2 Front-mounted Twin Light Blaster Cannons

* 2 Aft-mounted Light Blaster Cannons

**Additional Rules:**

* Dynamic Actuator Pistons: the AT-TE is equipped with enough legs which allows them to move with a couple damaged ones. Some pilots have used this feature to purposefully ram and wrestle other vehicles. Reduce critical hit by 30 if suffered due to a collision.
Blaster Suppressor

Covert operations require the ability to remain concealed, even if some lethal action is required. This modification reduces the noise produced by the gas agitation and injection in the blaster.

This can only be applied to Blaster Pistols.

**Base Modifier:** Add 2 setback dice to Perception and Vigilance checks to locate a concealed shooter.

**Mod Options:** None.