Blacksmithing

For Firearms and amunition please see the "Gunsmithing" page.

**Chain Armor**

* Requires: 10 Metal Slabs
* Cost: 80 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 22
* Benefit: This produces 1 suit of chain armor.

**Chain Barding Large**

* Requires: 12 Metal Slabs, 5 leather
* Cost: 140 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 24
* Benefit: This produces 1 suit of chain armor for a Large animal.

**Chain Barding Medium**

* Requires: 6 Metal Slabs, 2 Leather
* Cost: 50 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 18
* Benefit: This produces 1 suit of chain armor for a Medium animal.

**Drinking Vessel**

* Requires: 1 Metal Slab or 1 Worked Stone
* Cost: 5 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 10
* Benefit: This produces 2 drinking vessels, such as mugs, cups, steins, or chalices.

**Glass Furnace**

* Requires: 10 Stone
* Cost: 40 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 18
* Benefit: This produces 1 squat stone glass furnace. The furnace has only capacity for one glass work at a time.

**Glass Pane, Fogged**

* Requires: Glass Furnace, 1 Sand (lb), 1 Coal (lb), 2 Chemical Distillate
* Cost: 10 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 14
* Benefit: This produces 1 fogged pane of glass. Each pane of glass counts as a single glass work for purposes of furnace capacities.

**Glass Work, Minor**

* Requires: Glass Furnace, 1 Sand (lb), 1 Coal (lb), 1 Chemical Distillate
* Cost: 2 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 12

* Benefit: This produces 1 small glass object, such as a bead, amulet, vial, or other small creation. Up to 5 minor glass works may count as a single glass work for purposes of furnace capacities.

**Greatsword**

* Requires: Forge, 4 Metal Slabs, 2 Wooden Planks
* Cost: 20 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 15
* Benefit: This produces 1 greatsword, gaining any relevant benefits from the Metal and Wood used in its construction.

**Lock, Simple**

* Requires: Forge, 1 Metal Slab
* Cost: 10 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 12
* Benefit: This produces a simple lock.

**Logging Axe**

* Requires: Forge, 2 Metal Slabs, 2 Wooden Planks
* Cost: 10 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 12
* Benefit: This produces 1 logging axe or greataxe, gaining any relevant benefits from the Metal and Wood used in its construction.

**Longsword**

* Requires: Forge, 2 Metal Slabs, 1 Wooden Plank
* Cost: 15 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 14
* Benefit: This produces 1 longsword, gaining any relevant benefits from the Metal and Wood used in its construction.

**Mace**

* Requires: Forge, 2 Metal Slabs, 1 Wooden Plank
* Cost: 15 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 10
* Benefit: This produces 1 mace or hammer, gaining any relevant benefits from the Metal and Wood used in its construction.

**Metal Slab**

* Requires: See bar recipe
* Cost: 5 Crafting Points
* Check to Finish: -
* Benefit: This produces 1 Metal Slab, of a specific material reflecting the type of ore used in the smelting process.

**Metal Slab**

* Requires: 450 grams of scrap metal of desired bar, 1 Chemical Distillate
* Cost: 5 Crafting Points
* Check to Finish: -

* Benefit: This produces 1 Metal Slab, of a specific material reflecting the type of scrap material used

**Mining Pick**

* Requires: Forge, 2 Metal Slabs, 2 Wooden Planks
* Cost: 15 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 12
* Benefit: This produces 1 mining pick or warpick, gaining any relevant benefits from the Metal and Wood used in its construction.

**Potion Vial**

* Requires: Forge, 1 Metal Slab
* Cost: 10 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 12
* Benefit: This produces 5 small potion vials, able to hold one ounce of fluid or one dose of potions each.

**Shield, Light**

* Requires: 4 Wooden Planks **or** 2 Metal Slabs and 2 Wooden Planks **or** 4 Metal Slabs
* Cost: 10 Crafting Points
* Check to Finish: Crafting (Woodwork or Blacksmithing) DC 10
* Benefit: This produces 1 shield, gaining any relevant benefits from the Metal and/or Wood used in its construction.

**Short Sword**

* Requires: Forge, 1 Metal Slab, 1 Wooden Plank
* Cost: 10 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 10
* Benefit: This produces 1 short sword, gaining any relevant benefits from the Metal and Wood used in its construction.

**Shovel**

* Requires: Forge, 2 Metal Slabs, 2 Wooden Planks
* Cost: 15 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 10
* Benefit: This produces 1 shovel.

**Sledge**

* Requires: Forge, 4 Metal Slabs, 2 Wooden Planks
* Cost: 20 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 12
* Benefit: This produces 1 sledgehammer, maul, or tetsubo, gaining any relevant benefits from the Metal and Wood used in its construction.

**Spear**

* Requires: Forge, 1 Metal Slab, 2 Wooden Planks
* Cost: 10 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 12
* Benefit: This produces 1 spear, gaining any relevant benefits from the Metal and Wood used in its construction.

**Torch Sconce**

* Requires: 1 Metal Slab
* Cost: 5 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 10
* Benefit: This produces 5 Torch Sconces, which may be used to mount torch holders for the safe interior lighting of structures.

**Wire**

* Requires: 1 Metal Slab
* Cost: 10 Crafting Points
* Check to Finish: Crafting (Blacksmithing) DC 20
* Benefit: This produces 50 feet of thin, conductive metal wire.

**Worked Stone**

* Requires: 1 Stone, 1 Coal
* Cost: 10 Crafting Points
* Check to Finish: -
* Benefit: This produces 10 Worked Stone.