recursal/Fanatic-Fandom huggingface dataset:
Sarnath

Sarnath was a city in the Land of Mnar, the capital of the Mnar kingdom. It was destroyed and abandoned millenia ago.

## History

Founded by tribesmen more hardy than the rest, Sarnath was built on the shores of a great lake near a site where precious metals had been discovered. Not far from Sarnath stood the city of Ib, which was inhabited by the original residents of Mnar, a strange race of humanoid amphibians who were said to have descended from the Moon in a mist. The men of Sarnath found them to be offensive and so destroyed their city and cast their bodies into a lake. That night of conquest had been celebrated ever since.

Sarnath came to dominate Mnar, establishing a large kingdom. It had many victories, both political and military, and became a great power. Each year a great festival was held upon the anniversary of Ib's destruction. All the nobles of Mnar and beyond traveled to Sarnath to celebrate. Upon the one thousandth anniversary, a strange mist arose from the lake and the dead beings of Ib arose from their watery graves to slaughter and destroy. Sarnath stood for 1000 years and fell in a single night.

When the men of Ilarnek came to investigate, all they found was a vast marsh where once Sarnath had been. Nothing now remains of the greatness that was Sarnath, except for tales. Even the deposits of precious metals have vanished, although foolhardy treasure-seekers still search for easy riches. Few return, and those that do tell stories of strange lights upon the lake, and ghostly man-like apparitions stalking the water's edge.

## Architecture

Sarnath was surrounded by chiseled marble walls 137 meters high and wide enough that two chariots could pass each other on the top. The wall surrounded the city and was open to the lake where a giant sea wall stopped freak waves that occur once a year. The city streets were paved in onyx or granite.

Houses in Sarnath featured shining domes, walled gardens, and "lakelets". They were constructed of glazed bricks and quartz and featured types of construction not found anywhere else in the Dreamlands. Large palaces and mansions were also common, built very tall with massive paintings of armies and kings. The largest of these was the palace of the kings of Mnar. The king's throne was carved from a sold piece of ivory, and two golden lions sat astride the throne. The palace also contained many amphitheaters where men and lions fought.

## Religion

People of Sarnath worshipped mainly to Zo-Kalar, Tamash and Lobon, though many other gods also were worshipped there. Seventeen major gods worshipped in the huge towered temples while smaller gods were worshipped in small shrines.

Many of the religious rites enacted by the high priests reflect the hatred of the Great Old One Bokrug. Bokrug was once worshipped in nearby Ib which the armies of Sarnath destroyed. At the time a carved green stone image of Bokrug was taken into Sarnath as a trophy and left on a crystallite altar.
Ulthar (the city)

Ulthar is an ancient town in the West, by the River Skai. It is named after Ulthar, one of the Elder Gods. Ulthar is ruled by the burgomaster. It is one of the safest places of the Dreamlands. A feudal-type city of tradesmen and farmers, Ulthar is the largest of the three towns of the Skai River Valley, and is the terminus for many caravans which come to the Valley from Dylath-Leen by the Southern Sea, or Cuppar-Nombo in the desert.

## Architecture

Ulthar is said to be one of the most pleasant places in Dreamlands. The town is built on several hills which stand on the banks of the river Skai. Surrounded by suburbs of "little green cottages and neatly fenced farms" the centre of the town is composed of pink buildings, topped with old, peaked, red tiled roofs, overhanging upper stories and numberless chimney-pots". In "The Dream-Quest of Vellitt Boe" the old part of the town is described as "half-timbered buildings with overhung second stories and peaked roofs, the occasional shrine or public building of heavy granite or blocks of labradorite".

Above the town on the area's highest hill is the modest, ivy-clad stone tower of the Temple of the Elder Gods, home to priests and their ancient records under the watchful eye of patriarch Atal.

## Cats

Ulthar is best known for its cats which are intelligent and can communicate with humans that speak their language. No man in Ulthar may kill a cat. This law was introduced after a strange event that once took place in Ulthar. There was an aged couple who nursed an inveterate hatred of cats and killed all they could. The Ultharians lamented this slaughter, but were so mild-mannered they didn't dare confront the assassins.

One day a caravan of southern wanderers arrived to town. Among them was an orphan boy, Menes, whose only comfort was a black kitten. The kitten disappeared, and townsfolk told Menes about the aged couple. The boy invoked a prayer before leaving town that caused the local felines to swarm the cat-killers' house and devour them. Upon witnessing the result, the local politicians passed a law forbidding the killing of cats. It is told that Barzai the Wise was that who advised the Ultharians on this law.

## Places

* Temple of the Elder Gods
* University of Ulthar
* The Zoog's Folly tavern

## Famous residents

* Barzai the Wise
* High Priest Atal
* Hight Priest Bierce
* Old Kranon (the burgomaster at the times of Barzai)
* Vellitt Boe (a teacher in the local university)
* Grant Enderby (a quarrier)
* Shang (a blacksmith)
* Nith (a notary)
* Thul (a stonecutter)
* Zath (a coroner)
* The old cotter and his wife (two elderly residents who spent their time killing local cats)
The Pursuit Of Happiness

***The Pursuit Of Happiness*** is an American sitcom that aired on NBC from September 18, 1995 to May 6, 1996. The series had a total of 24 episodes.

## Plot

An idealistic lawyer is having a mid-life crisis early in life while having to deal with his unemployed wife and her annoying brother. An idealistic lawyer is having a mid-life crisis early in life while having to deal with his unemployed wife and her annoying brother. An idealistic lawyer is having a mid-life crisis early in life while having to deal with his unemployed wife and her annoying brother. An idealistic lawyer is having a mid-life crisis early in life while having to deal with his unemployed wife and her annoying brother.

## Cast

* Tom Amandes as Steve Rutledge
* Melinda McGraw as McKenzie Rutledge
* Larry Miller as Larry Rutledge
* Brad Garrett as Alex Chosek
* Meredith Scott Lynn as Jean Mathias
* Maxine Stuart as Eleanor Rutledge
Black Tower of Leng

A large tower, also known as the Pharos of Leng, stands alone in the middle of the Plateau of Leng. Each night, a beam of light shoots into the heavens from its top. Nyogtha is sometimes seen in the pits beneath this structure. The Necronomicon states that the Pharos of Leng will give the signal for the Great Old Ones to re-emerge, but this will only happen after the earth is cleared off.
Tiania

Tiania is a beautiful young woman, a resident of Elysia, and is the ward of Kthanid. She is a character created by Brian Lumley as part of his Titus Crow series.

## Biography

How Tiania came to be under the guardianship of Kthanid is unclear, but she has apparently lived her entire life within his care. Tiania guides Titus Crow, who has become lost in time and space, to Elysia. During his stay there, the two fall in love and begin a relationship, while Tiania shows him the wonders of her world. Accompanying Crow and his companion Henri-Laurent de Marigny on a mission to investigate strange occurrences in the Dreamlands, Tiania is abducted by a nightgaunt and held captive by the Keeper of the Cage. Despite this, she escapes with the aid of Crow and de Marigny, and the three rid the Dreamlands of the blight which plagues it.
Ilek-Vad

Ilek-Vad is a city-state in the Dreamlands. According to some sources, it is far on the East, beyond Forbidden Lands. The race of Gnorri lives in the sea near the Ilek-Vad. The king of Ilek-Vad is Randolph Carter.

*"After a strange vision this man published a tale of Carter’s vanishing, in which he hinted that the lost one now reigned as king on the opal throne of Ilek-Vad, that fabulous town of turrets atop the hollow cliffs of glass overlooking the twilight sea wherein the bearded and finny Gnorri build their singular labyrinths"* (H. P. Lovecraft, E. Hoffman Price, "Through the Gates Of the Silver Key").
Hlanith

Hlanith is a vast trading city at the mouth of the river Oukranos by the Cerenerian Sea.

Hlanith has tall rugged granite walls, oak wharves and houses with beamed and plastered gables. Its people are known for being more rational than other Dreamlands inhabitants, and scientists of great creativity dwell there.
Sona-Nyl

Sona-Nyl is a state in Fantastic Realms, "blessed land of fancy", where is "neither time nor space, neither suffering nor death".

Sona-Nyl is filled with green groves and pastures of bright flowers, clear streams which laugh as the sun shines off of their surfaces, stately temples, fabulous palaces, and bright cities filled with cool fountains. Its harbour is guarded by twin headlands of crystal that rise from the sea and meet in a resplendent arch. The people of Sona-Nyl have an unearthly grace about them, and move from place to place within their land without hindrance or fear. The gardens of Sona-Nyl are filled with quaint pagoda-like structures which serve as shrines to various gods. Those who leave Sona-Nyl invariably suffer great difficulties if they try to return. Most never succeed in returning — some say because the gods have cursed them for rejecting perfection.

Sona-Nyl is the home port of the White Ship, and the Captain and his crew seem to be the only ones capable of leaving and returning to this land without difficulty.

## Great Wall of Sona-Nyl

Those who attempt to enter Sona-Nyl by land rather than by sea will encounter a vast and ancient wall which stretches as far as the eye can see. It may be possible to climb this wall, but the normal residents of the Dreamlands avoid it for they do not know what lies beyond. This wall also stands between Zura and Sona-Nyl, a fact of which Princess Zura is all too aware of. She would dearly love to find a way of breaching this barrier and corrupting the Land of Fancy.
Abhoth

Abhoth is an Outer God who lives beneath Mount Voormithadreth (in the Dreamlands, Abhoth and his children dwell in the Pit of Unknown Things, beneath the Grey Barrier Peaks).

## Appearance

Abhoth takes the form of a huge pool of grey slime. It continually spawns its children, beings of infinite anatomical diversity. Abhoth devours most of these immediately, but the rest may escape from their parent's cavern home.

## Children of Abhoth

The children of Abhoth, or Unknown Things, are various creatures which the Outer God sloughs off from its great fertile bulk. Unlike Shub-Niggurath's offspring, no two children of Abhoth are alike, yet unlike the brood of Ubbo-Sathla, the Abhoth-spawn are generally complex life forms. Some appear as unfinished bodies, or singular body parts, while others look like prehistoric creatures, monstrous mutant things, queer humanoids, or amorphous blobs. Some children of Abhoth fly, some swim, some crawl, and some don't move at all. Abhoth scoops up and re-absorbs some of its children. Those that escape their sire’s grasp wander about in some dank and lightless subterranean lair, or venture up into the world of man. Abhoth's children are mostly simple-minded creatures that act and react on impulse.

## Cult of Abhoth

Few instances of Abhoth's worship have been reported. The Hyperborean colony of Krannoria revered Abhoth, but in the end their ungrateful deity destroyed them. An "Abhoth the Dark" is also mentioned in many Hittite inscriptions. Abhoth seems not to care that such cults exist, and is unlikely to provide them with any favors. It does require sacrifices from time to time, but may gather them itself by cloaking itself in illusion and calling to unsuspecting victims. Some have attributed the creation of all evil to Abhoth, but this seems unlikely.
Gnorri

Gnorri (singular *gnor*), also known as merfolk, are mermaid-like creatures that live in the Cerenarian Sea. They have human-level intelligence, but they keep to themselves, and while peaceful and tolerant, they discourage visitors, so little is known of their culture. The race of gnorri is known for building underwater labyrinths.

At one time, the gnorri could be found throughout all of the Dreamlands seas. Undoubtedly, their knowledge of the hidden ways beneath the waves of the Dreamlands oceans is extensive. Now, however, their settlements are becoming fewer and fewer. Scholars are unsure as to why this may be, but some theorize that it may have to do with increased incursions by the servants of Cthulhu. At various points across the Dreamlands, ruins of their former settlements have been discovered. The greatest of these ruins are in the Bight of Benna in the North.

## Appearance

Gnorri are finned and bearded undersea dwellers. They may have two, three, or four arms. A three-armed gnor is asymmetrical, with two arms on one side and one on the other. The gnorri lack legs. Instead their torsos end in a grotesquely long (15-20 feet) tentacle. The spiral undulations of this tentacle are used to propel the gnorri when swimming.

> *"Those days when Kadatheron first became the greatest ports in the Dreamlands was when we met the gnorri. They were strange, and we treated them with suspicion, but soon they became the best of our trading partners, welcomed by merchants throughout Mnar. It was from the gnorri that we first learned of the fabled wine of Sarrub".*
>
>

> The Brick Cylinders of Kadatheron
>
>
South

The South is the southern coastal region of the continent shared by the West along with the islands of the Southern Sea, including the isle of Oriab, the largest. The South's land-locked regions and its coastal areas are known as the Fantastic Realms, because they contain nightmarish and sometimes incomprehensible zones. Otherwise, the islands of the Southern Sea are fairly normal.

## Places

* Fantastic Realms
* Oriab
* Sunken City
* Basalt Pillars of the West
* Cathuria
Messenger of Azathoth

A monstrous seed which hangs above the dark side of the Moon, suspended there by the power of the moon's inhabitants.

> *"Who it is that lurks bubbling and blaspheming beyond the Rim in full view of the Moon's dark side. More delirious than that which the pale toad things sliced and prodded with curious weapons as it bulged hugely from a sickening crevasse... yet it was but the lowly Messenger of that Other: that shocking final peril which gibbers unmentionably outside the ordered universe where no dreams reach... the boundless daemon sultan Azathoth"*
>
>

> Gary Myers, "Passing of a Dreamer"
>
>
Tak

Tak is a powerful vampire who resides in the Underworld ruins of Karoth. He escaped from Yath-Lhi's dungeons in Tyrhhia before she could drink his blood, and swore to have his revenge one day. He does not believe that Yath-Lhi is dead, but he does not know that she lies asleep and waiting in her tomb in the ruins of Tyrhhia. If Yath-Lhi is ever freed from her tomb, Tak will come forth and use all his powers to stop her.

Adventurers who have come in search of Tak had better have a good reason for disturbing this being. Tak is likely to be aware of any who come into his city, but will not attack them immediately. Instead he will watch them, for a time, to determine what their intentions might be. If he deems that they may present a threat to him, he will not hesitate to kill them all. If, however, they are merely passing through, he will not reveal himself to them, preferring to keep his existence a secret from the outside world.
Ogrothan

A port by the Cerenerian Sea in the North-East of the Western continent.

Ogrothan is built of shining red and black stone with silver inlays. This port is governed by martial law, and its prince keeps a large force of soldiers. Occasionally, the city is besieged by wild savages from the hills to the west, which possibly explains the prince's paranoia.
Karthian Hills

Hills that separate Sydathria from the desert of Cuppar-Nombo.

Some local farmers have tamed a portion of these hills and developed them into vineyards and arbors. The wine therefrom is much sought after. The wilder sections of the hills, near Mouth Thorin, are wooded and sylvan. Fauns, unicorns, and other shy, gentle beings are claimed to inhabit these remote slopes.
Shuggob

Shuggob is a reclusive ghoul who lives in the Vale of Pnath beyond the borders of the Sea of Bones. He has lived for a great number of eons, and may be the oldest ghoul alive. He is highly regarded among ghoul society, and has been consulted by the likes of the ghoul Pickman and the ancient sorcerer Eibon.

Shuggob's library contains many rare tomes of arcane lore, and he is familiar with them all. Shuggob is the only being left who knows the secret of the much sought-after glund fluid. He is respectful of guests who come to visit him, so long as they do not threaten him. Those that do usually wind up as fodder for his experiments.
Oukranos

Oukranos (or Oukramo) is a river god, one of the Great Ones. River Oukranos is named after him. This deity appears in *The Dream-quest of Unknown Kadath*: "By noon Carter reached the jasper terraces of Kiran which slope down to the river’s edge and bear that temple of loveliness wherein the King of Ilek-Vad comes from his far realm on the twilight sea once a year in a golden palanquin to pray to the god of Oukranos, who sang to him in youth when he dwelt in a cottage by its banks."

Oukranos is a small regional god, and his influence does not extend beyond the river valley which bears his name. Temple of Loveliness devoted to him is located on the hill of Kiran.
Parg

A jungle in the south-eastern region of the Western continent, to the west from Dylath-Leen across the river Skai.

Tribes of ebony-skinned savages, some cannibalistic, live in Parg. The money-hungry men of Dylath-Leen often send expeditions to Parg to capture slaves and trade for ivory. Parg is also home to many fantastic creatures and plants such as the fireworms, growleywogs, nightriders, razortongues, sloblubikiks, sluggocs, and witch trees.
Thorabon

A dying city in the West. For the last fifty years, the city has gradually vanished - every month or two a house or section of wall melts away into nothingness. For this reason, the folk of Thorabon do not welcome newcomers, suspecting that some such stranger cursed the city in decades past. Hundreds flee the city each year for other lands. Thorabon's acting governor took over when the king fell from the top of his palace as the floor melted away.

Buildings in Thorabon are made of a strange translucent substance that bends rather than breaks and accepts no paint.
Sunken cultists

Masked servants of Zo-Kalar, the Lord of Decay. Sunken Cultists rise from The Sunken City, moldered red cloaks dripping as they shamble through the Dreamlands to perform their dead god's will.

Sunken Cultists show no fear of death. The ritual knives which they carry bear Zo-Kalar's blessing. A single stab can cause rapid deterioration in most creatures, dissolving not just the body but the soul as well.
Drowned in Town?

"**Drowned in Town?"** is the second episode of *Oracle Legends*.

## Description

*"Please don't go meat crazy, Selene and Adalyn! Wait... w-whats... this...?"*

## Plot

After a montage of exploring Delphia and a demonstration of zombie protection, Adalyn and Selene report to the guard tower while Aileen and Kaisa find a new home for the four.

When Adalyn and Selene climb to the guard tower balcony, Head Guard John awaits them and applauds them for their punctuality. He's surprised that the principal sent them here instead of larger towns like Petalsburg or Wheatvale, due to their skill. Afterwards, he gives them their first task: guard the docks, where the protectors run off to excitedly.

When Aileen and Kaisa are looking for a new home, Aileen mentions the double house, which was being sold for free. When they check it out, a creepy lady peeks through the window and asks, "So you two new kids want to get a new house?" The ex-angels become even more worried when she calls the two by name, despite having never met before. She tells them one last thing before she disappears: "Don't think you can get things for free."

As the protectors are patrolling the docks, Selene notices a shipwreck and sends Adalyn to call for help. When she brings back Aileen and Kaisa, they insisted on investigating the ruins. Everyone but Adalyn, who takes a boat in fear of getting wet, swims to the wreck and looks for any important objects. After finding some gold, Kaisa and Aileen search underwater, just as Selene and Adalyn reach the boat. Adalyn complains again about not getting wet, but Selene pushes her into the water, causing them to bicker. Meanwhile, the ex-angels surface, where Aileen tells Kaisa that she found a board with 'Right' engraved on it, along with two gold ingots. When they break up Adalyn and Selene's skirmish, it's already evening and they begin to return home. It is revealed that despite the lady's warning, Aileen and Kaisa have taken the double house. Adalyn complains about the small rooms, but they say that the town is still developing and bigger houses are on the way. Once all the comments have been addressed, the four begin to settle in to their new home.

## Featuring (in order of appearance)

### Characters

* Kaisa
* Aileen
* Selene
* Adalyn
* Adalyn and Selene's Horses
* Head Guard John (debut)
* Principal Victoria (mentioned)
* Creepy Old Lady (debut)

### Locations

* Delphia
	+ Wheat Farm (debut)
	+ Well (debut)
	+ Shops (debut)
	+ The "Double House" (debut)
	+ Delphia Docks (debut)
	+ Delphia Guard Tower (debut)

* Petalsburg (mentioned)

* Wheatvale (mentioned)
* Shipwreck (debut)

### Objects

* Selene's Sword (debut)
* Head Guard John's Sword (debut)
* Adalyn's Sword (debut)
* "Right" board (debut)

## Trivia

* It is revealed by Head Guard John that the Protector Academy Principal's name is Victoria.
* Adalyn and Selene's addiction to eating meat is shown for the first time.
Anastasia Usmanova

Anastasia Usmanova is a student of Miskatonic University in Arkham, Massachusetts. She appears in Dirk Flinthart's "To Be in Ulthar on a Summer Afternoon" short story.

Anastasia obtained a copy of The Dream Journal of Arpan the Elder from the Special Collections of Miskatonic University. Using the spells from the book, she physically entered the Dreamlands. Because the book is overdue, the University sends an inspector Bill Drake to Ulthar to retrieve it. Drake persuaded Anastasia to return the book, but left her in the Dreamlands forever, knowing that the University would turn her to inspector as well so that she could pay her fine.
Vellitt Boe

Vellitt Boe is a former traveller and teacher at Ulthar's Women's College. She is a protagonist in Kij Johnson's "The Dream-Quest of Vellitt Boe" (2016). When one of her most gifted students, Clarie Jurat, runs off with a dreamer Stephan Heller from the waking world, Vellitt goes in search of her.

## Biography

Vellitt had been born in the harbor town of Jaren by the Cerenerian Sea, in a family of sailors. In her 19th year she left, and for years after that she voyaged. During this time, she met Randolph Carter.

Vellitt travelled until she realized that this yearning life could not be sustained. A year or two after she had parted with Carter, she stopped her wayfaring and applied to the University of Celephaïs. She finally settled in Ulthar as the Professor of Mathematics at Women's College, a prestigious but precariously positioned school.

About twenty years later, Clarie Jurat, one of her students, disappeared. The practice of educating women was not well established in University of Ulthar, so it was a threat to the future of the college. Clarie, as it happened, was the grand-daughter of an unnamed Great Old One; when she ran away with a dreamer, she risked bringing his wrath down on Ulthar and everything bordering it. Someone needed to go after Clarie and fetch her back, and Vellit, at age 55, took on the duty, accompained with the little black cat from the University.

Vellitt crossed plains of the River Skai, stopped for a night in Nir, then visited Hatheg; she entered the Enchanted Wood and climbed Seven Hundred Steps of Deeper Slumber to the Temple of Flame to talk to Nasht and Kaman-Thah. It turned out that Clarie and Stephan passed through the gate to waking world, and to follow them she must obtain the Silver Key from Randolph Carter.

Vellitt then arrived to Sinara to follow downstream the river of Xari to Cydathria at the coast of Cerenerian Sea. She sailed to the Ilek-Vad to find out that Carter lost his Key. He suggested Vellitt to use instead one of the underground passways of ghouls. The nearest access to the Underworld from Ilek-Vad was through a cavern deep in a silver mine in the Perinth mountains behind the town of Eight Peaks, known also as Octavia. Vellitt descended the mine and got help from ghouls who guided her to a certain cellar in Sarkomand; there was a staircase only ghouls knew, which led up through the thick-walled chimney of an ancient inn and terminated in the waking world. Through that she was teleported to Shell Lake, Wisconsin.

In our world, Vellitt has become an ordinary woman, with a car and a mobile phone. She found Clarie Jurat in Miles City, Montana. Clarie didn't want to return to Ulthar because she liked the world without cruel gods, but Vellitt insisted, and Clarie decided to fight the evil to save Ulthar. Both fell asleep, and Clarie entered the Cavern of Flame. Vellitt Boe awoke, staying in the waking world, maybe permanently. Her further destiny is currently unknown.
'Ygiroth

Ruined city on the northern slopes of Mount Lerion, above the valley of Mynanthra. It was built by the tribe known as the 'Ygirothians.

## History

One day, long lost in the mists of time, the dreaded Thing in the Yellow Mask came to these folk and gave them the knowledge to make spears, eat meat, and ride the brutal kyresh. In exchange it made these people build the city of 'Ygiroth to honor it.

When other men came to the Skai Valley they took an instant dislike to their primitive neighbors. Finally, King Pnil of Ulthar marshaled the combined forces of the Skai Valley and marched against 'Ygiroth. Previously, those few adventurers who had ventured toward 'Ygiroth and returned sane had spoken of strange storms which came out of clear skies, and sentient whirlwinds which tore men's bodies and souls. The army of the Skai Valley encountered no such opposition.

When the army reached 'Ygiroth, the 'Ygirothians and their kyresh hurled open the gates of their city and rushed toward the mass of armed men that awaited them. However, they did not charge into battle, but rather fled in terror from something within the city, flinging themselves upon the spears of their enemies. All the men of 'Ygiroth perished on that day. When they all lay dead at the feet of the army of the Skai Valley, not one of the victors would enter the city for fear of facing whatever had made all the savages rush to their own deaths.

Today, 'Ygiroth still stands. The city is surprisingly well preserved. While many of the buildings bear the marks of time and show cracks in their stone walls which lean precariously, few have actually collapsed. On a high ledge at the rear of the city stands the infamous Temple of 'Ygiroth.
White Ship

A mystical vessel from Sona-Nyl that can travel between Dreamlands and the waking world.

## Basil Elton's journey

Basil Elton, a lighthouse keeper, engages in a peculiar fantasy in which a bearded man in robes is piloting a mystical white ship which appears when the moon is full. Elton walks across the water on a bridge of moonbeams, joins the bearded man on the ship, and together they explore a mystical lands unlike anything that can be found on Earth.

They travel past Zar, a green land where "dwell all the dreams and thoughts of beauty that come to men once and then are forgotten", then the majestic city of Thalarion, City of a Thousand Wonders, where frightful demons dwell. They pass Akariel, the huge carven gate of Thalarion, Zura, the Land of Pleasures Unattained, which seems pleasant from a distance but reeks of plague upon getting nearer. They finally settle in Sona-Nyl, the Land of Fancy, where Elton spends a period of time which he describes as "many aeons", living in what seems to be a perfect society.

During his time in Sona-Nyl, he learns of Cathuria, the Land of Hope. Though no man truly knows where Cathuria is or what lies there, Elton is thrilled with the idea, fantasizing about it wildly, and urges the Captain of the White Ship to take him there, which the man reluctantly agrees to do. After a perilous journey to where the crew believes Cathuria to be, the ship instead finds itself at the edge of the world, and plummets to its doom.

Elton awakens to find himself on the wet rocks next to his lighthouse, mere moments after he first departed on the White Ship.

## Nathaniel Elton's journey

Basil's grandson Nathaniel was also visited in his dreams by the White Ship and travelled to Ennon.
Koth

Koth, the City of the Gugs, is a colossal, horrifying cityscape of soaring, cyclopean towers. It is the dwelling place of the gugs, banished to the Underworld by a covenant of the gods.

Its most prominent landmark is the Tower of Koth, which contains a legendary stairway that leads to the surface. The Sign of Koth at its base reminds the gugs of their covenant, preventing then from entering the waking world.

At the edge of the city is a cemetery. It is avoided by the gugs whenever possible, because ghouls are often seen here. Just beyond the boundaries of the cemetery, away from the gugs' city, there rises a sheer cliff with the mouth of a great cave yawning in it. This is the entrance to the Vaults of Zin.

A Dark Lord whose face is hidden resides in Koth.
Elisha

Elisha is one of the characters in Tsuwamono roleplaying game, the eldest of Tyrhhian ghouls and the leader of them. He is an intelligent ghoul boasting quite a robust vocabulary. Even he does not know, however, how long his kin have infested the lost city, nor is he privy to its secrets.

Wretched and ruined by his terrible unlife, Elisha only seeks food and shelter for his people. This he achieved with in an uneasy symbiosis with the wamps who also dwell in Tyrhhia. Achieved, that is, until Hashinara Yoshitakatomo arrived and placed the ghouls under her necromantic authority.

Now, Elisha serves her like the rest as an unwilling vassal. He speaks for his people and has revealed much to his new master, but nothing has tempered the hatred he harbors for her. Wretched enough already, the ghouls will face new and dangerous challenges now that their fragile peace with the wamps has been broken by Yoshitakatomo's hand.
Bight of Benna

A sea gulf in the North, east of Sarkomand.

Bight of Benna is most known for its abandoned gnorri settlement. Part of this labyrinthine city is open-topped and part is roofed, so that small boats navigating the narrow grottoes are sometimes in light, sometimes in shadow, sometimes in impenetrable gloom.
Ward Phillips

Ward Phillips is a pulp-horror author and a prominent dreamer. He is the main protagonist in *The Lamp of Alhazred* (August Derleth with H. P. Lovecraft, 1957). He is also a character from the Chaosium version of the expanded Cthulhu Mythos for the Call of Cthulhu roleplaying game.

Phillips appears as a sickly youth of perhaps 17 years of age. He has brown hair and eyes, stands about 5'6", and speaks with a distinct Boston accent. He now lives in Ennon where he aids fellow travellers like Nathaniel Elton.

## Biography

Ward's grandfather left him the Lamp of Alhazred. Within its light, he could see many scenes from the past. Ward used the lamp to inspire his fictional works. Later, he discovered that the visions produced by the lamp could also serve as gateways to the lands they depicted. He used the lamp to leave the waking world behind, and enter the Dreamlands realm of Ennon.

## Behind the scenes

The name Ward Phillips was used as a pseudonym by H. P. Lovecraft when writing "Ex Oblivione" and the character's description is clearly based on his own. Since Lovecraft has died in real life, and since this character is his alter ego, it is implied that, like Kuranes, Lovecraft himself is now a permanent resident of the Dreamlands.
High Priest Not to Be Described

The High Priest Not to Be Described (also Elder Hierophant, Lama of Leng, The Tcho-Tcho Priest, The Thing in the Yellow Mask) is a mysterious priest who serves the Outer Gods. He is the sole occupant of an ancient monastery on the Plateau of Leng.

## Description

Little is known about the priest. He sits on a throne of gold atop a stone dais in pitch-black darkness, deep in the bowels of the monastery. He is robed in yellow silk and wears a yellow mask on his face. The Priest never speaks, but communicates by playing the flute. According to some assumptions, he may be the King in Yellow, Hastur, or an avatar of Nyarlathotep.

## Appearances

"The Dream-Quest of Unknown Kadath" (H. P. Lovecraft, 1943)
Temple of Mnomquah

Near the Crater of Mnomquah, on a low hill, the moon-beasts have erected a huge idol of their god. Within the hill itself lies their temple. The idol is immensely old, and is carved from a single piece of primeval moonstone. It is vaguely reptilian in form, but stands upright like a man, with stunted forepaws like those of some giant dinosaur. Beneath the idol's feet in the side of the hill is a great pivoting slab of stone which is the doorway into the temple.

The interior of the temple is a vast labyrinth, lit with phosphorescent fungus. For the most part the tunnels are artificial, but some are natural fissures in the rock. The floors of the tunnels have been worn smooth by the passing of countless priests and worshipers. It is utterly silent, except for when the moon-beasts are at worship. Then the halls are filled not only with the strange high-pitched fluting of the priests, but also the low chanting of the few Lengites who serve in the temple.
Nodens

Nodens (The Hunter, Lord of the Great Abyss) is one of the Elder Gods, a god of journeys and endeavour. Nodens appears as an elderly man with white hair and beard yet still vital and strong. He often rides in a chariot formed from a huge seashell pulled by some great beasts of legend. Nodens is served by the nightgaunts.

As a hunter, he will chase down evil creatures in the Dreamlands, such as the shantaks. He prefers to hunt the servants of the Great Old Ones or Nyarlathotep because they are usually the most intelligent and offer the best sport, but not necessarily because he wants to help humans being attacked by them. He has, however, been known to deliberately help humans, such as when he offers advice to assist Randolph Carter against Nyarlathotep in The Dream Quest of Unknown Kadath.

## Behind the scenes

Nodens is based on the Celtic deity of the same name associated with sea and hunting.
Richard Pickman

Richard Upton Pickman is a former painter from Boston, Massachusetts, notorious for his works depicting ghouls. He is the main character of the story "Pickman's Model" (1926), but he receives critical attention in "The History of the Necronomicon" (1927) and the novella "The Dream Quest of Unknown Kadath" (1926). His great-great-great-great-grandmother was hanged by Cotton Mather during the Salem witch trials of 1692.

The narrator in "Pickman's Model" finds his paintings "implausible, strained and hysterical".

According to "The History of the Necronomicon", in 1926, Pickman vanished from his home. In "The Dream-Quest of Unknown Kadath" Randolph Carter meets with Pickman in Dreamlands. Carter relates that Pickman was an artist from Boston who introduced him to a ghoul. By this time that Carter meets him, Pickman is already mostly transformed into a ghoul himself.

His innate intelligence has made him a somewhat important and highly respected ghoul. Although he retains many of the skills which he had in the waking world, they have fallen into disuse and have atrophied greatly. Pickman prefers to keep more or less to himself, but has been known to take command of large numbers of ghouls in times of crisis.
Johannes Cabal

Johannes Cabal is a necromancer who has sold his soul to Satan in order to gain his abilities. He is a main character of a book series by Jonathan L. Howard.

In "The Fear Institute" (2011) Cabal's talents are purchased by The Fear Institute as they hunt for the Phobic Animus - the embodiment of fear. The three Institute members, led by Cabal and his Silver Key, enter the Dreamlands and find themselves pursued by walking trees plagued with giant ticks, stone men that patrol the ruins of their castles, cats that feed on human flesh and phobias which torment and devastate. The intrepid explorers are killed off one by one as they traipse through this obfuscating and frustrating world, where history itself appears to alter. Cabal, annoyed that the quest is becoming increasingly heroic, finds himself alone with the Institute's only remaining survivor, and after a shockingly violent experiment, begins to suspect that not everything is quite as it seems.
Hatheg

Hatheg is a farming village north of Ulthar, near of mount Hatheg-Kla. Although small, Hatheg lies along the caravan route from Cuppar-Nombo. Such caravans are eagerly awaited by the villagers, who delight in the strange goods and tales which the desert merchants bear with them. Hatheg even still receives irregular visits from the strange folk known as the Dark Wanderers.

Hatheg is run by a mayor-peasant, elected every five years. The town boasts only 900 inhabitants and one good inn, The Orchard, known for its quality food and service.
Kingdom of Skai

A kingdom in the West composed of Ulthar, Nir, Hatheg and several smaller farming communities. The Kingdom of Skai is one of the Six Kingdoms and is situated in the Skai River Valley.

It is a prosperous rural country with lush gardens, vast farmlands and quiet refreshing forests. Lovecraft describes it as follows: *"Over fertile plains rolling down to the Skai he saw the smoke of cottage chimneys, and on every hand were the hedges and ploughed fields and thatched roofs of a peaceful land"*.

The kingdom's capital, Ulthar, is an importand spiritual and knowledge center of the Dreamlands because of its famous Temple of the Elder Gods and the University.

## Political structure

Each town is run by a burgomaster and a council of burgesses. Together, the towns and villages are under the rule of the king, who oversees the collection of taxes and makes decisions that affect the kingdom as a whole. The king is chosen from among the burgomasters, and reigns for life.

## Religion

In the Kingdom of Skai people worship mainly Elder Gods, especially Ulthar. Nasht is also revered as a god here, and there are of course shrines of the Great Ones.
Lamp of Alhazred

The Lamp of Alhazred is a Chtulhu Mythos artifact. It first appeared in the story "The Lamp of Alhazred" (August Derleth, H. P. Lovecraft, 1957). It is a device constructed by the mythical Arabian tribe of Ad, the builders of Irem, and possessed at one time by the mad Arab Abdul Alhazred. The Providence author Ward Phillips was the last to own the Lamp, and it was disposed of following his disappearance.

## Description

The lamp of Alhazred is an oil lamp seemingly made of gold. It has the shape of a small oblong pot, with a handle curved up from one side, and a spout for wick and flame on the other. When filled with oil and lit, the Lamp projected images of Mythos-connected locations upon the walls and objects around it. It may have also acted as a gateway to various times and places, though this effect probably worked only at certain times.
Pnakotic Manuscripts

The Pnakotic Manuscripts is a grimoire created originally by the Great Race of Yith and kept in their library-city of Pnakotus before being moved to frozen Lomar. They first appeared in Lovecraft's short story "Polaris" (1918) and are noteworthy for being the first of Lovecraft's fictional arcane books.
Thraa

One of the city-states of Mnar.

The current site of the city is the second - the original settlement, right along the banks of the River Ai, was destroyed by the annual floods of the river each spring. Thraa has become the agricultural center for Mnar. Through a series of dikes and irrigation canals, the men of Thraa have turned the yearly flooding to their advantage, and they now enjoy the most fertile soil in the entire region.

Sometimes referred to as the City of Bakers, Thraa is renowned throughout the Dreamlands for its filling bread, one loaf of which is said to be able to sustain a man for an entire week. The gold and silver jewelry of Thraa is also much sought in the Dreamlands, as is a peculiar four-foot long scarab beetle that is crafted there.

Stone docks, fashioned from onyx brought from Inquanok, have been built along the banks of the river for the loading and unloading of barges from both Kadatheron and Ilarnek, and are accessible even during the highest floods.

Thraa is ruled over by the Grand High Priest of its gods, who ensures that each season's harvest will be bountiful.
Silver Key

A mysterious artifact that can open the way to the Dreamlands.

According to Jonathan L. Howard's "Johannes Cabal: The Fear Institute", Silver Key is "the only artefact that allowed physical rather than psychic entry into the Dreamlands, and the only artefact that could be used by absolutely anyone with the will to do so". Probably the Key can also transfer its bearer through space and time, as Lovecraft's "The Silver Key" suggests. Randolph Carter finds Silver Key in his childhood home, and this allows him to enter a cave and magically emerge again in the year 1883 as a child.

In "Through the Gates of the Silver Key" Lovecraft mentions that the Siler Key is of Hyperborean origin.
Seventy Steps of Lighter Slumber

If the dreamer wishes to enter the Dreamlands, he should will into existence a flight of descending stairs. These are known as the Seventy Steps to Lighter Slumber. They symbolize the descent of the dreamer from somnolence to deeper sleep. If he goes down, he arrives to the Dreamlands gateway known as the Cavern of Flame.
Cats

Cats in Dreamlands are intelligent and can communicate with humans that speak their language. They are able to freely pass physically from the waking world to the Dreamlands and back again. It's suggested that maybe the cats have dreamed up the waking world and what we believe to be reality is the Dreamlands of the cats.

Dreamlands cats come in all varieties and colors known on Earth - Manx, Siamese, and Persian, to name a few. They have their own language, which can be learned only by those lucky people who are friends to cats, truly love cats, and who are willing to expend great time and energy to learn their caterwauling tongue.

## Cats of Ulthar

The most known kind of Dreamlands cats are the cats of Ulthar. They are essentially a collective entity. As more and more of them congregate, they get smarter and their magical abilities increases. One of their greatest abilities is to teleport en masse through space and time.

## Cats of Saturn

Also the Dreamlands version of the planet Saturn is populated by a race of alien cats, who occasionally travel to the dark side of the Moon. Their bodies are almost abstract, formed of arabesques and filigrees in many bright hues. At one end is a baroque object identifiable as a head only by its great round multicolored eyes. A reticulated tail is at the other end. From their complex bodies, these cats can unfold two, four, or more legs, each ending in a long whiplike paw. They are enemies of the cats of Earth.

## Cats of Uranus

Similar to the cats from Saturn, these creatures are more substantial than their Saturnian cousins. Their bodies are covered in a rough, leathery hide which is a dull orange with spots of reddish brown in coloration. They have six legs and a long whip-like tail which ends in a sharp spine. A set of web-like sensors can be deployed from horn-like appendages surrounding their heads while hunting. These sensors allow them to detect ambient energy sources, such as heat, at a distance of up to forty kilometers. The cats from Uranus do not seem to be overly friendly or antagonistic toward either the cats of Earth or Saturn. They stay pretty much to themselves, but have been known to visit Moon from time to time.
Eibon

Eibon the Unfathomable is a Hyperborean necromancer and proficient dreamer able to project his consciousness to the farthest corners of the universe. He is most known as an author of The Book of Eibon, also known as the Liber Ivonis. Eibon is also a priest of Zhothaqquah.

Eibon is the most important character in the Hyperborean Cycle. He was created by Clark Ashton Smith.

## Biography

Eibon was the most powerful Hyperborean warlock. He was born in the city of Iqqua, of whose king his father was the archivist. He was orphaned at an early age when his family was annihilated by the priests of the goddess Yhoundeh, and he was taken in by the warlock Zylac as an apprentice. Unfortunately, Zylac himself also died during the course of an incorrect summon.

Twenty-one years old, Eibon wandered the world until he settled in a tower on the Mhu-Thulan peninsula, where he worshiped his father's god. Since then, his fame grew: he was not only said to be a great magician, but also an excellent sculptor and poet. Among these works, the most recognized was the so-called Book of Eibon.

Eibon lived in a five-story, five-sided tower made of black gneiss that stood beside the sea on Mhu Thulan.

Eibon disappeared shortly after Yhoundeh's premier inquisitor, Morghi, came to his black tower with a writ for his arrest. Eibon fled to Cykranosh (the planet Saturn) through a magic panel given to him by Zhothaqquah. Morghi followed him there, but since the portal closed and he did not know how to survive on Saturn, he had to ally himself with him and they ended up becoming inseparable. After gaining the trust of the indigenous people, both Eibon and Morghi were worshipped as gods.

Anticipating the future problems that the solar system he was in would face, Eibon wove huge nets to catch a being that would destroy Earth, who was but one of the Seeds of Azathoth.

His current whereabouts are unknown. Some say that his spirit could be found in the Dreamlands.
Ngranek

Mount Ngranek is a towering extinct volcano on Oriab, and is two-days ride by zebra from Baharna. Lava gatherers frequent its slopes, but none climb too high for fear of the dreaded nightgaunts.

Caves in Ngranek connect with tunnels that stretch to the lower reaches of the Dreamlands. Nightgaunts regularly use these passageways to travel to and from the Underworld.

The Earth Gods once dwelt on the pinnacle of Ngranek, but now reside at Kadath. The gods have marked their prior residence here, with a gigantic likeness of their image carved into the far side of the mountain. That part of Ngranek is hard to reach because it faces sheer, jagged cliffs and a lava-filled ravine. Rumors hint that men who once lived there angered the gods, but what fate befell them after that is unknown.
Alcheringa

The portion of the Earth's Dreamlands which is linked with the aboriginal people of Australia. Some say that the aboriginals originally came to the Waking World from the Alcheringa while others believe that they created it from their own dreams.

Alcheringa is separated from the majority of the Dreamlands by the granite Pillars of the South. Alcheringa is so remote from the rest of Dreamlands as to be unknown save to a very few. The Captain of the White Ship, and the serpent people - known as the Arkaroo in Alcheringa - are quite possibly the only beings who are aware of the existence of this realm. It is not normally possible for non-aboriginals to enter this realm while dreaming as they would enter the normal Dreamlands. Instead such dreamers must first enter the Dreamlands via any of the usual dream gates and then journey through the Granite Pillars of the South.