Army

Your **Army** allows you to fight enemies in combat in *King's Bounty II*.

## Unit Information

* **Type of unit** (humans, animal, etc.)
* **Rank**: level of unit (out of 70?)
* **Ideal followed** (Order, Power, Anarchy, Finesse)
* **Unit Size**: current number of members in unit / maximum number of members in unit, based on hero's Leadership.
* **Leadership**: leadership reflects the size of unit the hero is able to command. The sum total Leadership of every unit cannot exceed the hero's Leadership.
* **Melee Damage**: one unit member's melee damage.
* **Ranged Damage**: damage dealt by as unit member's ranged attack.
* **Armor**: Reduces received physical damage.
* **Resistance**: reduces received magic and elemental damage.
* **Critical Hit**: Critical Hit Chance is equal to 150% of the unit's maximum damage.
* **Health**: health of a unit member. Once a unit member loses all health, it is wounded and can't participate in battle. A unit with no healthy members dies.
* **Initiative**: determines the sequence of unit turns in a round. Higher skill grants a higher place in the sequence.
* **Speed**: number of hexes the unit can travel in one turn.
* **Passive Skills**: passive skills the unit has.
* **Active Skills**: active skills the unit has.

## In-game Tooltips

### Battle Preparation

When preparing for a battle, the screen will display enemy units, their hero (if any), and your army.

Select a unit and press **Y** to view its details.

Accept the battle (**Space**) or refuse to fight (**ESC**).

### Unit Deployment

Place your units in the appropriate positions before beginning the battle.

Select a unit (**Left Click**), indicate the hex where you wish to place it, and confirm the action (**Left Click**). If the target hex is occupied by an allied unit, the two units will swap places.

To navigate during battle, use:

* Cursor movement
* Camera pan (**Q** & **E**)
* Camera angle (**Middle Click**)
* Camera scale (**Scroll Wheel**)

Complete your deployment and start the battle by holding **Space**.

### Turn Order

Units with higher Initiative go first. If two units have the same Initiative, the unit with higher Speed, Level, and Health goes first. If all of these stats are identical, the enemy unit will go first.

Turn order is displayed on flags above the units.

### Unit Movement

Unit Speed determines the maximum number of hexes it can cross in one turn. To move a unit, select a destination hex and press **Left Click**.

### Unit Skills

Many units have special skills that can drastically alter the outcome of a battle. To choose a skill, use **1, 2, & 3**.

Most skills require Action Points (AP), either movement or attack.

Skills may be used a limited number of times in battle, or may require several rounds to recharge.

### Aftermath of Battle

Victory over your enemies brings the following rewards:

* The hero gains XP and trophies;
* Surviving units gain experience.

Winning a battle allows you to pay to heal wounded unit members. Make sure all your members are fully healed before leaving the Victory screen.

If you are defeated, all units which participated in that battle are lost. The hero will be transported to one of the merchants.