Soul-Walkers

The best way to describe Soul-Walkers is to imagine them as the Police Force of the supernatural world.

Soul-Walkers are constantly regarded as the most violent of the special-class angels, though that's not to say that they're naturally aggressive.

## Culture

Soul-Walkers are experienced with both material and immaterial technology, being heavy users of it to their advantage.

Like most angels, clothing is not a dignity necessity for them, but this doesn't stop Soul-Walkers from usually being the most clothed out of all classes of Angels.

The determination for Soul-Walkers to get their jobs done can usually leave a brutal mess in their wake, though unnecessary/reckless harming of innocents is still considered bad, since at the end of the day they are a class of angels.

## Roles

### Reapers

Reapers are the documentary spirits, who help recently deceased individuals crawl out of their mortal shell. They document the sins and virtues of their life and take a few notes about the new soul's reaction to the Astral Plane, and then they direct them to the heavens or the hells in a completely neutral manner.

When documenting and finding out that the soul is destined for hell, they must keep their neutral expression, but be on high alert for any form of violent action or escape.

### Soul-Hunters

Soul-Hunters are the bounty hunters of the Metaphysical World. Things like Poltergeists, Eldritch evils, and other spiritual crimes get notified on technology that the Soul-Hunters carry. They can choose what case they will try to crack, and then bring the criminal spirits to justice, whether or not it takes arresting the spirit or annihilation of it entirely.

While it is mainly the role of Aether-Walkers, Soul-Walkers may also help with the control of Hellish and Nether forces.

## Speed

### Reaction Speed

Lightning SpeedsBeyond Lightning Speeds with Time Slow

### Combat Speed

Escape Velocity SpeedsLightning Speeds with Time Slow

## Toughness

### Regen

Bisection for the Physical Body aloneMaterial erasure entirely

### Resistances

Time Manipulation, Causality Manipulation, Soul Manipulation, Mind Manipulation, Emotion Manipulation, Life manipulation, Soul possession, poisons, nervous system related attacks, anti-healing properties, Pain Manipulation, astral perception,
With Soul-Walker armor: reality warping, magic, conceptual manipulation, Entropy Manipulation

### Physical Pain Immunity

Unless the damaged received affects them on a spiritual level as well, they can take damage from attacks and not even flinch. This includes damage that would normally prove fatal for other species.

### Time Manipulation

Soul-Walkers can instantaneously leap forwards and backwards in time up to 1 second, and they're capable of slowing time to 20% of its original speed. Normally, this is done by Reapers.

### Physical Manifestation

Soul-Walkers by default exist solely on the Astral Plane, as a separate species of spirits, but at will, they can generate physical manifestations of their body to interact with the physical world. They can also do this to objects, like their attire, obviously, but also to weapons, and other beings as a whole.

While they can consume food, spill blood, etc, they do not need it, for the body itself is powered by the spirit outside of it. This spiritual empowerment can actually repair the body over time, giving it a spiritual level of regeneration.

### Metaphysical Interaction

Soul-Walkers, hence their name and role, can interact with souls, though they may also interact with consciousness as well. They can force souls out of bodies, damage, and even kill souls with themselves, or the weaponry they use. Soul-Walkers are even capable of splitting apart combined souls and consciousness if needed, though usually in these scenarios they're more likely to use their equipment for convenience.

### Spirit Masking and Sensing

Because Soul-Walkers are a separate species of spirits, they are capable of masking their astral-force and life-force from other spirits, making them undetectable at will via supernatural means, while they themselves can notice other spirits fine.

## Flaws

If the physical body is damaged beyond conventional repair, it takes time for the Soul-Walkers to recreate another physical vessel to use at will, with even the fastest results usually taking "a day".

## Technology

By mixing magic and science, Soul-Walkers can create advanced technology that manipulate the very fabric of reality, and close the gap against the toughest of foes.

### SS Capsules

Soul Sealing capsules, when thrown onto astral beings other than Soul-Walkers.

### Spirit Nets

Nets weaved from the fabric of immaterial life energy, these things cut through any biological being, meant to tear the physical body into pieces and trap the soul under the net. This is mainly used for those spirits who constantly possess bodies.

### Void Collapse Grenades

These grenades are filled with the conceptual void, which instantly erases everything in a 2 meter radius of impact with white void. In the physical realm, this would also destroy spacetime as well, causing a spatial collapse (almost like a black hole), forcibly throwing everything within a 4 meter radius together for durability-bypassing damage (except for those actually resistant to being indirectly damaged by spacetime).

### Ectoplasmic Weaponry

Artificially created Pan-dimensional light-emitting Spirit Energy. Ectoplasma guns, swords, shields, and many other forms of items revolve around the use of this. It can be freely toggled to interact only on immaterial objects, or interact with material objects as well. For some weapons, it can activate selective-intangibility by only interacting with lifeforces, allowing one to interact with someone behind a wall without damaging the wall itself.

### SCS Field

Spiritual-Consciousness Singularity Field grenades emit fields in a 5 meter radius when detonated, forcing apart conjoined spirits. This is useful against foes who absorb souls or teamed enemies who combine to grant themselves more power.

### Soul-Walker Armor

There may be many different enchants to Soul-Walker armor, but one thing they all have is their passive reality-lock, built specifically and solely for Soul-Walkers. This grants them all a heavy resistance against reality-warping related abilities, which also means heavy resistance to magic. While it can resist even purely transcendent forces of non-space and non-time, it is nowhere near the normal degree of resistance to reality, but it is enough to provide them a fighting chance against beings of pure thought.

### Entropy-Bombs

Entropy Grenades set on Still-Mode drastically increases the entropy in a 5 meter radius, freezing enemies caught in the blast. Being set on Accelerate-Mode can easily corrode and decay living organisms by accelerating their lifespan to decades a second while igniting them into flames. Purely physical technology caught in the blast becomes fried and unusable as if hit by an EMP.

### Ethereal-Flame Explosives

Other than being able to interact with the immaterial, there's nothing much different from these bullets than normal explosives, other than the fact that it's possible to dial up some of them to levels capable of not just destroying, but utterly *melting* planes and tanks. Of course, there's also the fact that flames that are meant to burn the soul aren't gonna be put out by water alone, though the immaterial flames do dissipate after extended periods of time.

### GhostBush

Ghostbushes are seed ammunitions of grenade launchers. When fired, the launch seeds which rapidly grow into large incredibly sharp and thorny bushes for impaling their foes.