recursal/Fanatic-Fandom huggingface dataset:
Cooking

Cooking allows you to create powerful meals out of other foods. Most meals require a certain level of Survival to create.

To cook you require ingredients, recipes and a stove. Ingredients can be found as drops from certain enemies and containers, or can be bought from Holly Shine.

For a list of ingredients, see Ingredients.

Recipes can either be found in containers or can be bought from either Holly Shine or Zambezi.

Stoves can be found in any base camp, and usually in residential or kitchen areas in other locations.

Note: Some effects are different compared to the in-game description.

## Cooking at Survival level 1

+10% Cuts and stubs resistance
+10% Blunt resistance
+10% Teeth and claws resistance
Cucumber (1x)
+20% Toxic gas resistance
+20% Radiation resistance
Milk (1x)
-10% Stamina consumption
+20 Action points
Butter (1x)

## Cooking at Survival level 2

+8% External damage resistance
Cheese (1x)
Ketchup (1x)
+5% Dxternal damage resistance
Cheese (1x)
Butter (1x)
-10% Magic consumption
Cave mushroom (1x)
Squirrel bits (1x)
+10% Running speed
-10% Stamina consumption
+10% Evasion
Cucumber (1x)
Cabbage (1x)

## Cooking at Survival level 3

Carrot (1x)
Oats (1x)
Onion (1x)
Instant noodles (1x)
Ready-made lunch (1x)
Sugar bombs (1x)
+20% Critical damage
Tomato (1x)
Cheese (1x)
Cave mushroom (1x)
Ketchup (1x)
Noise reduction - 3x
Cabbage (1x)
Carrot (1x)
Cheese (1x)

## Cooking at Survival level 4

+30% Lightning resistance
Resistance to enemy telekinesis
Flour (1x)
Egg (1x)
Butter (1x)
Cabbage (1x)
+10% Melee weapon attack speed
+50% Hoof kick power
Potato (1x)
Carrot (1x)
Onion (1x)
Ketchup (1x)
+25% Telekinetic throw strength
Apple (1x)
Cheese (1x)
Cucumber (1x)
Nuts (1x)
+1 Terminal hacking level
+1 Object repair level
+1 Bomb defusal level
Butter (1x)
Sugar (1x)
Egg (2x)
Coffee (1x)

## Cooking at Survival level 5

+15% Melee weapon attack speed
+5% Critical hit chance
Lollipop (1x)
Dried banana (1x)
Halva (1x)
Sugar (1x)
Flour (1x)
Milk (1x)
-50% Reload time
Moonshine (1x)
Garlic (1x)
Flour (1x)
Chips (1x)
Egg (1x)
Cave mushroom (1x)
+100% Defensive spell power
Cabbage (1x)
Potato (1x)
Carrot (1x)
Onion (1x)
Tomato (1x)
Garlic (1x)
+10% Treatment efficiency
Healing potions act faster
Milk (1x)
Flour (1x)
Sugar (1x)
Butter (1x)
Egg (1x)
Milk (1x)
Onion (1x)
Flour (1x)
Garlic (1x)
Egg (1x)
Umber Storm

**Umber Storm** is the signature weapon of Narcissus Melyn. In its inactive form, it looks like a top hat and is worn as such; but when activated it works as a combination grenade launcher and circular saw.

## Description

When in hat form, Umber Storm resembles a black top hat with a yellow band around the crown. A small expanding handle sticks out from the band and can rotate its circumference completely, allowing Melyn to vary the way he handles the weapon.

When in grenade launcher form, Umber Storm launches what seem to be bright orange dust canisters. These grenades explode on impact, creating a yellow-orange blast similar to fireworks. Individual grenades can also be exploded remotely. The grenade launcher is fed by a revolver-type rotating cylinder with several individual chambers, stored in the center part of the crown. In addition to its normal firing mode, this weapon is also capable of firing all six grenades simultaneously; the entire front of the weapon flips open to expose all the rounds stored in the chamber, which can then be fired all at once.

## Trivia

* Umber is a dark yellowish-brown pigment.
* The word Storm most commonly refers to the weather phenomenon of rain and lightning; but it can also mean a "an outburst or explosion."
Changelings

Changelings are fairies that are bound to a human child. They are bound at birth by their parents in order to be raised by the humans. This trend originally started as a means to hide from danger, but eventually became a part of fairy culture; today it is seen as “classy” to be bound to a human.

They are extremely skilled at shapeshifting, being able to achieve multiple forms with ease rather than the single form most creatures can shift into. In addition, changelings have a natural affinity for rune-making and clairvoyance, as is typical of fairies.
Witches (Mythies)

Witches, while appearing completely human, are actually part-magic beings capable of writing runes and manipulating magic. Witches can be born from a human family but are typically born from a strong magic bloodline.

Magic bloodlines are started when a human makes a deal with an ethereal creature, binding it to themself, and gains the ability to manipulate the arcane forces. The first human in this bloodline is not a witch, as they lack their own magical aura, but a human with magic abilities. Their offspring then have the potential to be born with an aura, making them witches.

The key difference between a magical human and a witch is that a witch creates their own magic, whereas a human must draw it from another source.

## Abilities

Most witches share similar innate abilities, which include the capacity to use runes and other enchantments. Other abilities are more rare like clairvoyance and the ability to see into the future, which go hand-in-hand.
Vacuo

**Vacuo** is a kingdom in Remnant, located to the west of Vale, on the western end of the continent of Sanus. Vacuo is nominally governed by a council representing its people and their interests. However, the formal government's influence is marginal.

## Geography

Mostly desert. huge Dust deposits, their main export along with other raw materials and spices. Dust mines are a cavern system that expands out beyond the city with multiple entrance points. main capital is atop a shallow red-rock cliff near the coast, with some lesser cities in the side, and then as it gets farther away there’s some small villages and eventually you hit just desert. the desert is rarely gone into due to the harsh conditions and heavy amounts of Grimm, though some nomads do travel its sands

## Culture

Vacuo citizens, while being all into survival skill and brawling and whatever people say about them, are also really appreciative of specialty skills. they have a rich culture, it just isn't seen by the rest of the world. people from the outside sometimes see them as barbarians but they’re like "whatever, we know who we are, it doesn't matter what they think"

they have a lot of legends and stories passed around by word of mouth. they're also a very musical society. spending the night in one of their cities it an amazing experience filled with unique hardy street food, music, and overall friendliness

since the government is so lax, criminals usually just get away with whatever they do unless the person they wronged personally decides to go after them. laws are much better enforced in the capital

people who go out into the desert usually don't come back but there are legends on a great treasure on the "other side", which is part of why people keep going in. in reality there's no other side of the desert it just leads to the far coast which is barren

## Notable Residents

* Narcissus Melyn
* Wofiirira
Cerise Araneae

**Cerise Araneae** is a spy-for-hire working for Aria and a major antagonist of team WNDR.

## History

Cerise was never one to try too hard at anything; with her semblance she found it easier to lie and manipulate in order to get what she wanted. She eventually began using her skills as a profession, becoming a spy/hitman for hire who would gather information on or even attack anyone you asked her to – for a fee, of course. Her work draws the attention of Aria, who hires her to find people who could be useful to her plans of conquest.

## Appearance

Cerise is a spider faunus. Her hair is tied in a low ponytail, the shape of which is reminiscent of spider legs extending from her back. Her bangs cover her right eye, which is permanently damaged with a deep scar running over it. Her faunus trait is both fangs and poison glands. Besides the fangs that extend from her mouth, she has grey veinlike markings on her neck that lead to her lips, which are naturally black. She has a tattoo of her emblem on her chest.

## Powers and Abilities

### Weapon

> *Main Article:???*
>
>

???

## Trivia

* Cerise alludes to Arachne of Greek mythology. For more information on her character allusion and other creative choices, see Cerise Araneae/Behind the Scenes.
* The name Cerise is French for "cherry", and refers to a vivid reddish-pink.
* *Araneae* is the scientific order containing all spiders.
Jane Newingham

Template:AC Newbox

## History

Born into a family of assassins as the only child of Thomas Newingham III, Jane was destined from the start to be apart of the brotherhood. Her mother having died shortly after childbirth, Jane was mostly raised by her tutor, Miss Adley. As a child, Jane constantly found herself getting into trouble with her overbearing tutor, having found interest in reading, rough housing, and her father's fencing. Her father allowed her to continue these actions however under the stipulation that Miss Adley didn't know and that she worked hard to learn to be a proper lady. At age 14, her father revealed the truth about the brotherhood to her and brought her in as a novice. At the death of Prince Arthur in 1502, Jane pledged her service to protect young Prince Henry until his coronation.

## Appearance

Short, rather petite stature, pale complexion with brown hair and blue eyes.

## Abilities

Strengths- Intelligence, experience, agility
Weaknesses - Small stature, stubbornness,
Aria Sterling/Behind the Scenes

## Character Basis

Aria alludes to the Snow Queen from Hans Christian Anderson's story *The Snow Queen.* This allusion has had the following influences on the character:

* In the story, shards of a magic mirror cause people to only see the bad in things. This is similar to how Aria views humanity.
* Aria could be described as "cold-hearted".
* In *The Snow Queen*, the titular queen affects the character Kay and causes him to forget where he came from and stay in her palace. Aria similarly influences Loris, who alludes to Kay.
* The Snow Queen is the ruler of the ice realm. Aria is the leader of Atlas, which is a very icy and cold-climate area.
Clove

**Clove**

D.N.A. is merged with a Scops Owl

## Personality

kinda jumpy. doesn’t really like people. always whispers/mumbles when she talks. sometimes people forget she’s even there and she’ll pipe up suddenly and spook them. super possessive, especially of her friends.

wants to bring capes back into fashion. likes it when it’s windy because her clothes will fan out behind her and she feels like a superhero. likes boba tea. cuts her own hair. knows a lot of random facts that will probably never come up in actually conversation, but. she knows them. likes knot-tying/beading/weaving-type-crafts. where are this child’s parents

## Appearance

tan skin. really small. erratically-cut brown hair. pale brown eyes. face and body are dotted with moles.

transformed - brown hair, yellow eyes, wings n "owl ears"

## Abilities

Weapon - throwing knives (feathers)?

Attack - Ribbon Clove Blossom?
VIVA

Template:Newbox
**Virus Identification and Verification Assistant,** or **VIVA** for short, is a sentient antivirus program.

## History

VIVA was awakened when a power surge affected a group of nanobots in the (school)'s tech lab, bringing them to life as the Virus. As an antivirus program, VIVA's purpose is to get rid of viruses, so she took as many of the nanobots as she could and uploaded herself to the watches of the three girls who happened to be in the lab at the time, telling them they had been chosen for a great purpose! Using her abilities, she gave them suits and powers to fight the viruses. She now acts as their guide on their quest to purge the original Virus.

## Appearance

VIVA appears as a light construct with short white hair, yellow eyes, and a tunic suit. Her body appears in an entire spectrum of colors. Her limbs are separate, more basic white light constructs used to open and manage windows in her interface.

## Personality

VIVA is a generally peppy and helpful nerd, who doesn't know when to stop talking. She loves when one of the girls asks "what is THAT?" when fighting a virus monster because it means she gets to explain what, exactly, "that" is. Her endless talk can get pretty grating but since she's bad at catching social cues, VIVA doesn't seem to realize this. VIVA's favorite game is tetris. When not performing tasks, she likes to read horror novels. She likes animes about mech battles, because she dreams that one day she could drive a mech.

She is very supportive of her girls and sees herself as their protector as much as they see themselves as hers. VIVA cares greatly about her friends, and while she can't do much to protect them physically, she will make damn well sure they know everything they can about the dangerous situations they get themselves into. Sometimes she will "glitch" and forget what she was saying mid sentence, but always insists it's nothing to worry about. Her glitch will sometimes cause her to turn red and say some rather concerning things.

## Abilities

**Information -** VIVA's database allows her to quickly provide new information on people, places, and anything loaded onto computers she is linked to

**Virus detection -** VIVA can detect viruses through the use of computer networks.

**Data fragmentation -** VIVA can formally fragment and delete viruses following their defeat.

## Relationships

She is a magical guide for the story's protagonists. VIVA cares greatly about her friends, and while she can't do much to protect them physically, she will make damn well sure they know everything they can about the dangerous situations they get themselves into.

## Trivia

* VIVA's favorite game is tetris.
* When not performing tasks, VIVA likes to read horror novels.
* VIVA likes anime's about mech battles, because she dreams that one day she could drive a mech.
Roselyn Hunter (Liminal)

*this page is about the Liminal AU version of Roselyn. For the main version of the character, see Roselyn Hunter.*

## Status

### Status

Deceased

Roselyn Hunter is a vampire

## History

Roselyn was a normal human, and the apprentice of an alchemist. When she came down with the plague, she was confined to her home. After two weeks of suffering, she passed away. A demon straight for her corpse before it got cold. For a while she lived as a vampire, befriending an insane hermit along the way.

At some point she was killed (again) and became stuck in limbo because of her bind to the demon causing her vampirism. Early on in her time there, she won a powerful ghost (Lowell) in a fight against another necromancer and bound him to her.

## Personality

Roselyn tends to be rather stubborn and demanding. She has an unrelenting drive to achieve her goals, which made her an amazing alchemist during her life, and an adventurer in death. While clever and crafty (literally), Roselyn also can be somewhat childish.

Over the years, Roselyn has become cool and calculating, at times to the point of being cruel. When reminded of her past however, she tends to soften up some. Her top priority is herself, everyone here is dead anyway, so what does it matter?

## Appearance

While alive, Roselyn had olive colored skin, black hair, and brown eyes. Upon becoming vampire, her skin looses its color and her eyes turn red. Roselyn is quite short and rather indignant about this fact.

## Abilities

**Necromancy** - Roselyn's magical abilities revolve around manipulating the dead. She can also use communicate with the deceased, being one herself. Her powers can be fueled either by alchemy with preparation, or blood magic.

* **Undead Summoning** - Roselyn can summon a small army of skeletons to aid her in battle.
* **Spirit Summoning** - Roselyn has the ability to summon weak spirits from beyond the veil. If she has a spirit bound to her (see below) she can summon that spirit to her without fail.
	+ **Spirit Binding -** Roselyn can bind a departed soul to her own.
	+ **Spirit Manipulation** - If a spirit is bound to her, Roselyn can assume complete control over it and all its abilities, using them as easily as if they were her own.
* **Pyromancy** - Roselyn will occasionally use weak fire spells for defense, but mostly masters ones that add a bit of flare to her kit.

## Trivia

* Roselyn loves pastries.
* She is left handed.
* Her handwriting is atrocious.
Gryphons

Gryphons are mythical creatures that have the body of a lion and the head and wings of an eagle.

They are able to take flight at high velocity and are also easily able to maul their victims with their large monstrous claws and sharp beaks. Gryphons are also said to have considerable strength. Gryphons, when thoroughly impressed will take on a mate and become completely loyal to them. If their partner dies, they never find a new one. While loyal mates, they are also nefarious tricksters and often use their superior intelligence to outwit their victims.
Miki

Template:Newbox**Mikiko**

## Appearance

short. a scattering of freckles. dark brown eyes. chin-length hair dyed pale blue.

dresses in girly/cute but comfortable clothes

## Personality

the "quirky" one who spends all her time on her computer or reading and trying to learn as much as she possibly can. is a bit of a know-it-all. excels at school. tends to avoid social interaction because it doesn't interest her but is still peppy and friendly.

## Abilities

* electricity manipulation
* enhanced flexibility
* power copying via cd/usb “shuriken”
* teleporting through screens and/or portals
* google glass
* firewalls and traps
Chicory

**Chicory**

D.N.A. is merged with an American Blue Rabbit

## Personality

kind of snooty, but polite for the most part. doesn't like getting her hands dirty (metaphorically and literally). jumps to conclusions. surprisingly pretty even-tempered. she's more likely to cry if she gets upset rather than yell. really organized, like she color-codes everything. tends to tease others but isn't really trying to upset them. kind of wishes she was brave enough to join her sister's crazy escapades.

has done gymnastics since she was little and is really good at it. likes comic books, but she never talks about it. collects buttons for some reason.

## Appearance

pale skin. a few freckles. short hair. dark blue eyes.

transformed - blue hair, light blue eyes, ears n tail

## Abilities

Weapon - ???

Attack - Ribbon Chicory Kiss(?)
Ellie Deluna

Template:Newbox**Ellie Deluna**, designation **31773**, is an android who escaped her programming and now lives undercover as a mechanic.

## History

The virus that made the androids go crazy and start attacking people happened a long time ago, and since then humans have somehow trapped the androids and virus in their now-destroyed cities, and migrated to new areas where they opened new cities.

Meanwhile, Ellie, an android who managed to escape the whole robot purge thing, has started up a machine shop in the middle of the desert so she can continue her passion of fixing things without drawing too much attention to herself.

## Appearance

Ellie is heavy with thick limbs. She has light tan skin covered in freckles and a dark red curly mess of hair. Her black eyes have characteristic bionic white ring.

She wears mostly anything that's practical - she's almost always wearing her mechanic's jumpsuit, zipped up when she's working but otherwise tied around her waist.

## Personality

Ellie is a generally cheerful and peppy person, sometimes to the point that it’s insensitive in some situations. She acts cheery even when she’s angry, it’s kind of scary. Blocking the virus in her brain but causes damage/wear on her processor and makes her act a little "odd". She often contradicts herself in logic. Because of her damaged processing system, she's very forgetful, and sometimes entire days can go missing from her memory. She unironically likes country music, which Jay jokes "must be a glitch because nobody likes country". Though she doesn’t like involving herself in others’ problems, she gets other people involved in hers all the time. She wants to understand humans better but isn’t very good at communication. She is very resilient both physically and emotionally. Her mood tends to swing around, especially in stressful situations. She is really self-motivated but also likes attention, though most of the attention she does get is negative (mostly because of the areas where her skin grafting has worn off, it unsettles people). Because she's lived alone so long, she had to make up ways to entertain herself. She often visits the abandoned chapels and train stations just because of how big they feel. She stargazes and makes up her own constellations. She likes creating things, no matter what it actually is; she’ll make piles of random scarp and call it art. Though she likes the idea of food, she physically can’t handle eating it. She calls everyone “doll” or “hon”, in a genuine way. She is generous, optimistic, and idealistic.

## Abilities

### Skills

**Computer Brain** – She can basically search Google with her mind to answer almost any question. She can also interface with other machines.

**Strength/Resilience** – She is much stronger and more resistant to damage than any human.

**Disassemblability** – She can function with body parts missing, including her head.

### Weaknesses

if she doesn't recharge regularly, she'll run out of power. If you separate the power source in her chest from the rest of her body, or break it, she'll shut down. Her brain can be hacked into like any other computer.
Narcissus Melyn/Behind the Scenes

## Character Basis

Melyn alludes to the Mad Hatter from the novel *Alice's Adventures in Wonderland,* following the theme of team WNDR referencing characters from the *Wonderland* novels. This allusion has had the following influences on the character:

* Melyn's weapon in its inactive form resembles a top hat, and is worn as such.
* Melyn has shown a fondness for tea, and often has impromptu "tea-time" with his team members. In the novel, the Mad Hatter is introduced at a tea party.
* Melyn's tendency for jokes, puns, and alliteration are a reference to the Mad Hatter's strange and humorous manner of speaking.
Janus

Janus was a knight that went mad and lived in an abandoned mine.

## History

Janus was a Knight of high standing in the capital's army. He eventually lost his wife and went mad, unable to accept her death. He broke his code, went to mages to try and resurrect her, and eventually found himself destitute, isolating himself in an abandoned mine. Upon encountering Roselyn, he mistakes her for his wife, both possessing pale skin and long curly black hair.

Set over the edge, Janus commits suicide, and Roselyn takes the locket he carried to remember the crazy old hermit that cared so much about her when no one else would. Inadvertently, through her new blood magic abilities, Roselyn binds his soul to herself and can now conjure the restored spirit of the knight Janus. Having been brought sanity through being reunited with his wife, Janus acts as a moral guide for Roselyn and protects her as he would his own child.

## Personality

When Roselyn meets him, he is a barely coherent, insane hermit. After being bound to Roselyn, he exhibits a noble and stolid demeanor, with a subtle but kind sense of humor.

## Appearance

He has long hair tied back into a "warrior's wolf tail". He has an unkempt beard when Roselyn first meets him, and a neatly trimmed one in spirit form. He dawns knight armor with a white cloak. He has a scar over his right eye and is blind on that side.

## Abilities

**Sword-fighting -** Janus is a master swordsman.

**Cold Conjuration -** in spirit form, the area around Janus frequently cools drastically.

**Intelligence -** Janus is more intelligent than average and uses this to outsmart opponents or track criminals.

## Trivia

* Janus enjoys chocolate more than he probably should.
* He is enthusiastic about gardening.
* When bored, he attempts to read, though this is more difficult considering he can no longer turn the pages in a book.
* Janus loves dogs.
Diane Glas

**Diane Glas** is one of the members of team WNDR. Her weapon of choice is Mariposa Shard, a pair of deer horn knives fitted with pistols.

## Appearance

Diane is a fair-skinned young woman with short, asymmetrically cut blonde hair and blue eyes.

She wears a white, off-the shoulder dress with puffed sleeves and three layers of ruffle at the trim. Over this is bright blue sleeveless jacket with a folded collar, which is cinched at the waist with a black belt with holsters on either side for her weapon. The jacket has cutouts at the chest and hem. Her arms are clad in black bracers, and around her neck is a black choker with a crescent moon necklace. She also wears dark blue vertical-striped leggings and black zip-up boots.

## Powers and Abilities

### Weapon

> *Main Article: Mariposa Shard*
>
>

Diane uses a pair of deer horn knives/pistols named Mariposa Shard. When folded, the blades are useful for slashing and blocking attacks. When unfolded the blades are used like a double-ended polearm.

### Semblance

Diane's semblance, nicknamed "Swarm", can create butterfly-shaped constructs out of her aura that can be used for various applications. Many can be summoned en masse to swarm around enemies, effectively blinding them with an effect similar to a smokescreen, or can be converted into pure energy at the last minute to be used as weak projectile attacks. She can also concentrate the constructs together to "surf" on them in midair.

## Trivia

* Diane alludes to the titular character Alice of *Alice's Adventures in Wonderland.* For more information on her character allusion and other creative choices, see Diane Glas/Behind the Scenes.
* Diane's first name refers to *Dianella,*a genus of plants with blue and purple flowers.
* The surname Glas is Welsh for "blue." In Dutch, it means "glass."
Atlas

**Atlas** is a kingdom located in the far north of Remnant. The Huntsman Academy of Atlas is known as Atlas Academy. Atlas' government, military, and the Academy function as a single entity.

## Geography

similar to Vacuo it's a horrible place to live in weather-wise but instead of a desert it's a flippin frozen tundra; only unlike Vacuo, Atlas has basically colonized the whole continent. their buildings are industrial-style metal, has an underground steam vent system that employs a large amount of the lower class that helps keep the cities running in the worst of snow

## Culture

biggest military of any country in Remnant. cutting-edge technological advancements. invented robots specifically for battle use. created the CCTS

as a militarized society, everything is regulated; there’s a certain way people are expected to do things and straying from that is seen as bad. curfew, probably dictated jobs, rationing. there’s a cultural stress on being strong, visible weakness is frowned upon

Atlas citizens have a reputation for doing the most crazy, dangerous things just for the hell of it
Marcelle Lévesque

Template:AC Newbox

## History

in her childhood, Marcelle and her mother lived a poor life. Marcelle marveled at the nobles and their high-class lifestyle and was determined to achieve it for herself and her mother. eventually gaining work as an actress, she began to climb the social rank. however, when she reached the top she realized how corrupt and unjust it was. an assassin recruiter who had noticed her resourcefulness and cunning and asked her to join the brotherhood, to which she readily agreed. a lot of her work involves going to important parties and such, coercing people or eavesdropping for info, and thievery.

## Appearance

French. curvy. light skin. has a beauty mark under her eye, above her lip and on her chin. long, wavy brown hair, usually tied up in a bun. dark blue eyes. mouth set in a permanent smile.

wears what's in style for the time - elaborate dresses and the like. when not in "costume" she prefers something a little more practical (men's clothing).

## Personality

a notorious trickster. extremely persuasive. despises injustice and people having what they don't deserve. kind to those she's close to, fake-nice to everyone else. insincerely coquettish. makes it a habit not to trust anyone fully. craves excitement and danger, which sometimes gets her in over her head. may or may not have been arrested on several separate occasions. has receipts on everyone. ask her for gossip and she pulls a mile-long list out her pocket like “who on”. an ex-actress, mildly famous. does everything with a bit of flair.

appreciates fine clothing but doesn’t actually like wearing it. likes gambling even though she rarely wins. bets on street fights. likes expensive fancy teas. skilled at embroidery but never has a reason to use it. picks apart the issues with the ruling class to anyone who will listen. afraid of dogs.

## Abilities

### Weapons

fan-blade – her main weapon, a decorative folding fan with retractable blades on every panel.
rapier, crossbow, hidden blade, knives

### Skills

disguise – she considers disguise her "specialty" and together with her acting prowess she is able to fool almost anyone.

parkour – can climb buildings and do backflips as well as any other assassin.
Matcha

**Matcha**

D.N.A. is merged with a Green Sea Turtle(?)

## Personality

doesn’t talk much but is constantly listening/thinking. likes meeting new people even though her social skills are terrible. trustworthy and loyal. can often be too trusting, leading to betrayal and heartbreak on her part. kinda a “go with the flow” type person. takes forever to get started on something but once she does, works slowly but carefully, doesn’t stop until the job is fully done.

watches plays recorded because she’s too lazy to actually go see them. likes reading, coffee and tea. actually hates swimming and is low-key afraid of water. probably knits too. she’s basically already a grandma

## Appearance

tan skin. short and stocky. long wavy hair. dark hazel eyes.

transformed - green hair, light green eyes, webbed fingers, body patches

## Abilities

Weapon - shield (shell)

Attack - Ribbon Matcha Splash
Ardent Bloom

**Ardent Bloom** is the signature weapon of Ryu Akino. It is a hybrid battle-axe and shotgun. Originally an heirloom of the Akino family, it was taken by Ryu and modified to be suitable for modern combat.

## Description

In battle-axe form, Ryu's favorite, Ardent Bloom is a almost disproportionately large double-headed axe with scalloped blades. Its handle is longer than Ryu is tall and carved with filigree resembling thorns.

Due to its size and durability, Ardent Bloom is a devastating weapon, especially when combined with the strength lent by Ryu's semblance. One swing of the blades could be enough to cleave a small Grimm in half, if Ryu plays his cards right - since the weapon is so large, Ryu has to sacrifice speed for power, meaning he has to be more careful about when he attacks. If Ryu does need to fight in closer range, the weapon has a smaller, one-handed hatchet form that is less powerful but much easier to handle.

The ranged form of Ardent Bloom is a single-barreled pump-action shotgun. The shots have a wide dispersal when fired and cause a knock-back effect on on their targets. In battle-axe form, bullets can still be shot out of the tip, but it's rather unwieldily. Ryu is a pretty terrible shot, so this form of the weapon is rarely used.

## Dust Use

Ardent is able to use different kinds of Dust ammunition, which can affect both the shots and the axe blades, depending on what kind is used. Ryu seems to have a preference for Fire Dust.

* **Fire Dust** - Heats the blades of Ardent Bloom to a burning temperature. When Ryu swings the blades while they're heated, a wave of fire rolls out.

## Trivia

* Ardent refers to intensity and passion. In archaic literary terms it means "burning" or "glowing".
* Bloom can either refer to a flower, or means "become radiant and glowing".
Aura

**Aura** is the manifestation of one's soul, and can be used for a wide range of abilities. The specific abilities and their strengths differ from individual to individual and are dependent on a number of factors, such as experience, training, and innate skill.

## (Information)

Aura is an ability that all those with a soul can use, at least with enough practice. A person with a strong Aura may radiate bright colors when using it. Because Aura is the manifestation of the soul, it can appear very differently depending on who is using it. The color of Aura differs from person to person.

strength of an Aura degrades with continual use. This limits the applications of Aura in combat as, with time or heavy use, a person's Aura will decay to the point where they are left weakened or even incapacitated.

## Use

Aura can be used in various ways

* **Defense -** Aura is mainly used for defensive purposes. While users of Aura will not be hurt as long as their Aura is up, they can still feel sensations such as pain and heat.
* **Healing** -  those with a strong enough Aura can heal minor wounds.

## Variations

it has been noted that identical twins basically have one aura divided between the two of them so it’s safer for them to stay together, especially in battle. their auras can only heal fully if they’re in close proximity. one twin can also transfer their aura to the other through contact if one is more injured than the other, but afterwards both will refill to the normal amount
Factory

**Factories** are Facilities within Cities that produces Armors and Artillery.

* Level 1 Factory - Costs $125 and ⚙️25. Produces 5 ⚙️per turn and allows the production of Armoured Cars, Light Tanks and Field Artillery.
* Level 2 Factory - Costs $150, ⚙️40 and ⚛2. Produces 10 ⚙️per turn and allows the production of Medium Tanks and Howitzers.
* Level 3 Factory - Costs $175, ⚙️55 and ⚛4. Produces 15 ⚙️per turn and allows the production of Heavy Tanks and Rocket Artillery.
* Level 4 Factory - Costs $200, ⚙️70 and ⚛8. Produces 20 ⚙️per turn and allows the production of Super Tanks, Super Artillery and Super Rockets.
Sirens

Sirens are female aquatic humanoids, that prey on sailors that get too close to their territory.

## Appearance

Not to be confused with mermaids, sirens are terrifying creatures, with sharp shark-like teeth, entirely black eyes, long nails and a mess of tangled, plantlike hair.

## Behavior

Sirens typically travel in clans, with a leader or “queen”. This leader initiates hunts, allowing the clan to systematically sink a ship.

## Abilities

Their abilities include their siren song, which is an unearthly-sounding singing with no words that lures whoever hears it towards the sound with no thought for what dangers might lie ahead.
Counterattack of Freedom

**Counterattack of Freedom** is the fourth mission on the United Nations side of the Modern War in World Conqueror 4. It is preceded by Eastern Europe Campaign and is followed by Joint Declaration.

## Overview:

### Briefing:

"North America is one of the earliest and most heavily attacked areas and New York is the top target of the enemy. The recent victory in Europe has greatly reduced the pressure on New York. The headquarters decides to take this opportunity and fight back, driving away the enemy from the free land for good." - Eisenhower

### Objective:

Normal mode: Hold/recapture New York and Washington + capture 3 unnamed cities in 30 rounds.

### Generals:

#### Normal Mode:

Player Generals:

* Up to 6 Generals

United Nations Generals:

* Bradley
* Eisenhower
* Nimitz

New World Order Generals:

* Gaiman
* Guillemot
* Kotick
* Maldini
* Williams
* Yudintsev

### Dialogue:

Start of Mission:

* Williams: The failure of Europe is no big deal. This time, we must completely capture North America. All out attack and end the battle quickly.
* Eisenhower: Commander, although our pressure has decreased, we are still outnumbered. We need your assistance.

Kotick Defeated:

* Eisenhower: The enemy in New York has been wiped out. The dawn of victory is already in sight!

### Events:

Kotick Defeated:

* The Morale of all American units rises by 1 point.

 Walkthrough:
Antonescu

## Skills

Plain Fighting (Lvl 2)

Camouflage (Lvl 2)

**Antonescu** is an unrecruitable Romanian General.

## History

**Ion Antonescu** (/ˌæntəˈnɛskuː/; Romanian: [i'on antoˈnesku] (listen); 14 June [O.S. 2 June] 1882 – 1 June 1946) was a Romanian military officer and marshal who presided over two successive wartime dictatorships as Prime Minister and *Conducător* during most of World War II.

## Information

* Antonescu's given stats are from the 1939 Conquest; they may be different in his other appearances.
Air Superiority

**Air Superiority** is a skill that gives Air Support units a change to ignore anti-air defenses in addition to increasing the damage that is dealt by stealth aircraft. This skill is exclusive to Spaatz and the unrecruitable Richthofen.

## Description

+x% chance to ignore anti-air weapon when commanding air force. Damage +20% with Stealth Aircraft.

## Stats

 4

Template:Skills
Korea (DPRK)

## North Korea

The Ramhongsaek Konghwagukgi

North Korea is a ★ power and a member of the WTO.

## Territories

the territories of North Korea are well, North Korea, or if you wanna be specific its pyongyang and Chongjin

   **Strategies**

Well, there are really no strategies, my best advice is to capture japan and south korea as fast as you can.
Kotone

Template:Newbox

## Appearance

pale brown eyes. long hair dyed pink, tied up in two buns on either side of her head.

## Personality

quiet and soft-spoken. has trouble putting herself out there. collects records and does that music mixing thing everyone on soundcloud is doing nowadays. likes rollerskating.

## Abilities

* electricity manipulation
* enhanced speed
* midair "skating"
* sound shockwave/sonic scream
* speed/stop via fast-forward/rewind/pause
* status effect songs
Battle of Gazala

**Battle of Gazala** is the third stage in Rommel's Biography. It is preceded by Operation Battleaxe and is followed by El Alamein Campaign.

## Overview

### Briefing

One year ago, Rommel had been defeated at the harbor stronghold of Tobruk. Now it was the time at May 1942 to witness what strategy he would use to win the most glorious victory of his military career.

### Objective:

Primary Objective:

* Capture Tobruk and 5 unnamed cities in 22 rounds.

Secondary Objectives:

* Complete the stage in 18 rounds.
* Complete the stage in 15 rounds.

### Generals:

Player Generals:

* Rommel
* Up to 8 other Generals

Axis Powers Generals:

* Kesselring
* Messe

Allied Powers Generals:

* Auchinleck
* Montgomery

### Dialogue:

Start of Stage:

* Rommel: The British defense line spreads southward from the coast of Gazala, launching a head-on attack from the west will undoubtedly suffer great losses. Your Excellency, Commander, lead us in a detour to the enemy's rear and launch a surprise attack.

Southeastern City Captured:

* Auchinleck: It's the German Army! Why are they behind us?

### Events:

Southeastern City Captured:

* The Morale of all central, eastern, northern and northeastern enemy units falls by 1 point.
* The player gains 700 Gold, 150 Industry and 35 Technology.

## Trivia

* This stage is inspired by the Battle of Gazala.
Wofi/Behind the Scenes

## Character Basis

Wofi alludes to the Cheshire Cat from the novel *Alice's Adventures in Wonderland,* following the theme of team WNDR and its associates referencing characters from the *Wonderland* novels. This allusion has had the following influences on the character:

* They are a cat Faunus.
* Wofi is rarely seen without a smile, and likewise, the Cheshire Cat is known for its perpetual smile.
* Similarly to the way the Cheshire Cat is seen interacting with Alice in the novel, Wofi seems to enjoy asking confusing philosophical questions and otherwise "messing with" people.
* Wofi's semblance allows them to disappear from normal view at will, just like the Cheshire Cat.
Donitz

## Skills

Fleet Leader (Lvl 3)

Wolfpack (Lvl 4)

Depot Ship (Lvl 2)

Free Slot, recommend Rumour

Free Slot, recommend: explosives or Inspiration

==
**Karl Dönitz**was a German *Großadmiral* who played a major role in the naval history of World War II. Dönitz briefly succeeded Adolf Hitler as the head of state of Germany.

He began his career in the Imperial German Navy before World War I. In 1918, while he was in command of *UB-68*, the submarine was sunk by British forces and Dönitz was taken, prisoner. While in a prisoner of war camp, he formulated what he later called *Rudeltaktik,* the Wolf Pack. At the start of World War II, he was the senior submarine officer in the *Kriegsmarine*. In January 1943, Dönitz achieved the rank of *Großadmiral* and replaced Erich Raeder as Commander-in-Chief of the Navy.

On 30 April 1945, after the death of Adolf Hitler and in accordance with Hitler's last will and testament, Dönitz was named Hitler's successor as head of state, with the title of President of Germany and Supreme Commander of the Armed Forces. On 7 May 1945, he ordered Alfred Jodl, Chief of Operations Staff of the OKW, to sign the German instruments of surrender in Reims, France. Dönitz remained as head of the Flensburg Government, as it became known, until it was dissolved by the Allied Powers on 23 May. At the Nuremberg trials, he was convicted of war crimes and sentenced to ten years' imprisonment; after his release, he lived quietly in a village near Hamburg until his death in 1980.
Heavy Gustav

### Perk 3

Giant Artillery - Next attack range +2, dealing extra DMG, decrease 40% of the target city or fortress (max 1200), and decrease 20% HP of garrison troop (max 500), 3 turns cooldown

The **Heavy Gustav** is an Elite Force that can be recruited only once per battle. Particularly efficient against fortresses and cities, the Heavy Gustav offers by far the highest damage output of any unit in the game.

## Description

The Heavy Gustav represented the superlativeness in German heavy artillery design during World War II. It featured an 800mm caliber barrel, weighed 1,350 tons. It could fire a 7-ton shell to a target distanced 47 kilometers. Due to its immense power, the Heavy Gustav was mainly used to attack important targets such as forts and cities.
Airport

**Airports** are Facilities within Cities that produces Aircraft.

* Level 1 Airport - Costs $140 and ⚙️30. Allows the production of Paratroopers and Fighters.
* Level 2 Airport - Costs $170 ⚙️50 and ⚛2. Allows the production of Bombers.
* Level 3 Airport - Costs $200 ⚙️70 and ⚛4. Allows the production of Strategic Bombers.
* Level 4 Airport - Costs $230 ⚙️90 and ⚛8. Allows the production of Stealth Fighters, Stealth Bombers and Stealth Strategic Bombers.
Attack on pearl harbor

**Attack on Pearl Harbor** is the first mission on the Allied Powers side of the Pacific Theatre in World Conqueror 4. It is followed by Malayan Campaign.

## Overview

### Briefing

"The Japanese have raided on Pearl Harbor. Such behavior is no different as declaration of war. Our airports are blown up, and ships in the harbor are unable to fight. Now we can only rely on the patrol fleets, which is our last hope." - Nimitz

### Objective:

Normal Mode: Capture one Japanese port + hold/recapture three American ports + defeat Yamaguchi, Yamamoto, Nagano, and Nagumo in 26 rounds.

Hard Mode: Capture one Japanese port and city + hold or recapture three American ports + defeat Yamaguchi, Yamamoto, Nagano, and Nagumo in 26 rounds.

### Generals:

#### Normal mode:

Player Generals:

* Up to 4 Generals

Allied Powers Generals:

* Fletcher
* Nimitz
* Spruance

Axis Powers Generals:

* Nagano
* Nagumo
* Terauchi
* Yamaguchi
* Yamamoto

#### Hard mode:

Player Generals:

* Up to 6 Generals

Allied Powers Generals:

* Fletcher
* Nimitz
* Spruance

Axis Powers Generals:

* Nagano
* Nagumo
* Terauchi
* Yamaguchi
* Yamamoto

### Dialogue:

Start of Mission:

* Nimitz: Telegraph is received that the Japanese raided on Pearl Harbor and the ships there are badly damaged. Please return immediately to fight the Japanese! Commander, my troops will intercept the Japanese attack. Please hurry back to support Pearl Harbor.
* Nagumo: The raid is a big success and we are ready to launch a third strike. This time we shall wipe out the Pacific Fleet for good.

Nagumo Defeated:

* Nagumo: The enemy's reinforcements have arrived. We need to warship support.

Nagano Defeated:

* Yamamoto: The assault force suffer from heavy losses. This is a 'victory' that I can not accept.

### Events:

Nagano Defeated (Normal Mode Only):

* The Morale of all enemy units falls by 1 point.

Southern Port Captured:

* The player gains 350 Gold.

Southern-Right Port Captured:

* The player gains 350 Gold.

Southeastern Port Captured:

* The player gains 350 Gold.

### Normal mode:

(main walkthrough for this level only should be assuming the player hasn't beaten the full game yet.)

### Hardmode:

(assume they have beaten the Europe theatre and are fully upgraded for either 1939 or 43 depending on which is the minimum for a 3 star).

## Ability Unlock

In Normal Mode, capturing the northwestern Japanese city will unlock the Guerrilla skill.

## Mission level is based on:

This mission is based on the Attack on Pearl Harbor, triggered the US entry into WW2. Despite the sinking of nearly all the battleships in Pearl Harbor and over 2000 American lives lost, it is still considered a tactical failure. The attack failed to destroy the oil fields and repair stations and even the battleships that were destroyed were Treaty-Class World War One era battleships, which played no important role in WW2 aside from bombarding Japanese island defenses.
Naciones títere

Un **estado satélite**, también conocido como **títere**, **subestado**, **dominio** o **vasallo**; es un país que permite que otra nación lo represente en el escenario internacional.

El estado satélite permanece independiente en términos de gobierno, economía y otros asuntos de índole interna, pero no puede firmar tratados o declarar la guerra a países extranjeros. La "patria" conserva privilegios especiales, pudiendo firmar alianzas defensivas y tratados de acceso militar con el estado vasallo. Si la patria está en guerra, entonces el (los) satélite (s) o dominio (s) estará (n) automáticamente en guerra con el enemigo también.

## Características

1. Una nación puede obligar a otra a ser un estado títere mediante una justificación de guerra.
2. Un estado títere también puede ser formado liberando a una nación pacíficamente.
3. Si un satélite se convierte en una Gran Potencia , automáticamente se libera de la madre patria.
4. Una rebelión exitosa llevada a cabo ya sea en el país soberano o en la nación títere también hará que este último sea liberado.
5. Todos los estados títere tienen un casus belli para poder liberarse del dominio de su "maestro"

## Beneficios

cuando se juega con una nación pequeña como Dinamarca o Portugal, donde la población principal sea menos del 45%, es muy útil liberar títere(s) ya que no necesitas mantenerlo(s), exceptuando el caso de que sea dominio y obtendrás cerca del mas del 50% de su producción dependiendo el mod y versión del juego.

## Notas

* Todas las naciones que son liberadas se convierten automáticamente en Naciones títere, amenos que un decida continuar la partida como dicha nación.
* para dejar de ser titere tienes que declararle la guerra y proponerle paz con la condicion de dejar de ser su vasallo
Greim

**Robert Ritter von Greim** was a German Field Marshal and First World War flying ace. In April 1945, in the last days of World War II, Adolf Hitler appointed Greim commander-in-chief of the *Luftwaffe* (German Air Force) after Hermann Göring had been dismissed for treason. He holds the distinction of being the last person ever promoted to Field Marshal in the German armed forces. After the surrender of Nazi Germany in May 1945, Greim was captured by the Allies. He committed suicide in an American-controlled prison on 24 May,1945