Magic

The Magic profession becomes available after completing the Toxic Wetlands Quest Saga (which requires completing all previous quests). The magic profession allows you to utilize mana for Spells, Enchantments, and Invocations.

Mana does not regenerate on its own, but there are several ways to refill it:

1. Drinking from the Witches Cauldron (*Refills 4 hours after you drink from it, found on the Magic tab*)
2. Drinking from your clan's Mana Pool (*Refills once per day, found on the Magic tab*)
3. Drinking Mana Potions made by the Alchemy profession
4. Eating a Ghost fish
5. Breaking a Diabolical Seal (*Restores your Mana in exchange for your Health, obtained from Hell Chest*)
6. Relic Of The Dragon Lords (*Restores 100 Mana, obtained from Rifts*)

You start with 200 Mana and gain 4 per level of Magic.

## Spells

Spells are used to gain a % Damage or Defence buff and requires an equipped Staff to cast. Spells require the lowest mana per action and give a base XP per round that isn't improved by any bonuses, Spells can be used for Fighting Fields, Dungeons, and Summoning.

IMPORTANT: You must equip a staff to fight with magic power! For this you also have to open the Magic Tab on the Top Right Side of the screen. Click on the Spell you can use. The first will be Wind Force.

## Enchantment

Enchantment allows the player to use Mana to create amethysts using gem fusion and add buffs to combat equipment using Flawless gems or better.

You will always need one Amethyst to enchant an item.

In order to enchant combat equipment you will need both the required Magic LVL and Jewelcrafting LVL. There are five tiers of enchantment requiring Flawless gems or better in order to enchant the item. Weapons and Shields can be enchanted with Diamonds, Capes with Amethysts, and other Armor with Ruby, Emerald, Sapphire or Topaz. In addition, Armor must be 40+ LVL and Weapons or Shields 70+ LVL. The item and the required gem must be in your inventory in order to enchant. Items can be disenchanted for an additional mana cost.

## Invocations

*Invoke the Spirits to gain their Power!*

Invocations are **Magic** that utilize 1 Wood Creature from the Woodworking profession to invoke a number of Spirits. Spirits provide an effect based upon the type of spirit invoked. Spirits you have invoked are shown at the bottom of the Magic tab, you can have a maximum of 8 different types at time. The limit to number of spirits of a single kind you can have is 250,000.

Invocation experience gains are impacted by the profession experience skill, frenzy, and Dragon Essence.

### Oak Invocations

Oak invocations use 10 Mana and reward 10 Base Experience.

### Pine Invocations

Pine Invocations use 12 mana and reward 15 Base Experience

### Willow Invocations

Willow Invocations use 14 mana and reward 20 Base Experience

### Maple Invocations

Maple Invocations use 16 mana and reward 25 Base Experience

### Birch Invocations

Birch Invocations use 18 mana and reward 30 Base Experience

 Sliver Carving | 20
 Bonerattler Carving | 10
 Shadowminer Carving | 20
 Werefluff Carving | 10

### Havoc Invocations

Havoc Invocations use 20 mana and reward 35 Base Experience

 Hawkmoth Carving
 Scorch Carving
 Neptu Carving
 Animus Carving

Evergreen Invocations
Evergreen Invocations use 22 mana and reward 40 Base Experience

### Elm Invocations

Elm Invocations use 24 mana and reward 45 Base Experience

 Elkhorn Carving
 Stegetar Carving
 Echo Carving
 Madbloom Carving

### Redwood Invocations

Redwood use 26 mana and reward 50 Base Experience

 Nerros Carving
 Weaver Carving
 Gembito Carving
 Vulgan Carving