recursal/Fanatic-Fandom huggingface dataset:
Astro City Irregulars

The **Irregulars** are a team of young outcasts who have protected Astro City on and off since the 1970's. Originally founded by Bravo, its first roster included Bravo, Alligator, Skitter, Switchblade, and Umbra. After its first case, the team was joined by Orphan.

The team experienced a lot of turnover as its members grew up or quit, and by the 1990's, an entirely new roster, led by Juice, was patrolling the streets, occasionally teaming up with some of the more established heroes like Jack-In-The-Box and the First Family. At some point, the second Golden Gloves was steered toward the team by Bravo, who had since become a police officer. This team eventually faltered and was disbanded sometime in the 2010's.

More recently, Golden Gloves has mentioned to Steeljack that she was interested in starting a new incarnation of the team.
Starbright

**Starbright** is a superhero living in Connecticut who later operated in Astro City. Created by Kurt Busiek, Brent Anderson, and Alex Ross, Starbright first appeared in Vertigo's Astro City publication *Astro City* (Volume 3) #16 in 2014. There are two different versions of this character, the original and his successor. The original Starbright was Chet Markham, a heroic young man from Connecticut. His successor, Simon Siezmanski, used to be known as the villain Simon Says but realized the error of her ways and with help changed not only her situation but herself as well.

## Characters

### Original (2014)

*Main article: Starbright (Chet Markham)*
### Successor (2014-Present)

*Main article: Starbright (Simon Siezmanski)*
## External links

* Starbright (Chet Markham) at the Comic Book Database
* Starbright (Simon Siezmanski) at the Comic Book Database
Black Badge

*There was **plenty** before him, but they stayed mysteries, legends -- 'cause that was how they **wanted** it. But that's **history** you're lookin' at there. Don't doubt it for a **second.***
--**K.O. Carson**[src]

K.O. Carson is a veteran crimefighter and hero of Astro City.

## History

The history of Black Badge is not currently documented. You can help the Astro City Wiki by adding it in.

## Powers and Abilities

* **Boxing**: Black Badge is a former boxer of local renown.
* **Hand-to-Hand Combat**: As a former police offer, and then twenty year-hero veteran, Black Badge knows his fair share of combat prowess.

## Equipment

* **Black Badge**: Black Badge has a shield in the shape of a large police badge, which he uses to defend himself against small firearms and to bash thugs.

## Appearances

*This list is incomplete*.

* *Astro City* (Volume 2) #4 - Confession
* *Astro City: A Visitor's Guide* #1 - A Visitor's Guide
Astro-Naut

The **Astro-Naut** is the namesake of the city of Astro City itself.

### Origin

After eccentric visionary Roy Virgil stood up to crime by besting a mob enforcer in combat, he was encouraged to use his skills and inventions to fight crime, which he did as the Astro-Naut.

### Skills and Abilities

Genius Inventor, Businessman, Skilled Aviator
Brothers of Trouble

The **Brothers of Trouble** were a religious order that arose out of the Trouble Boys in a distant, post-apocalyptic future. They believed the 20th-century hero Jack-in-the-Box to be a prophet and devoted themselves to preserving his legacy, but badly misunderstood him to be a grim vigilante rather than a crime-fighting clown. This misconception caused them to track down and kidnap Jerome Johnson, the son of the second Jack and transform him into the fanatical Jackson, who they then sent back in time to ensure that their future came to pass.

Following the Jackson's defeat and Zachary Johnson's decision to retire from vigilanteism, it is unclear whether the Brothers of Trouble will ever exist, or whether the future from which they hailed still even exists.
M.P.H.

*Oh, please, guys! That thing's **fast,** sure -- but let's be **realistic** here -- !*
--****M.P.H.****[src]

## History

A superhero who resides in Detroit, he possesses superhuman speed he uses this power to fight crime and save innocent lives MPH is a member of the Honor Guard the premiere superhero team.

## Appearances

*This list is incomplete*.

* *Astro City* #1
* *Astro City* #6
* *Astro City* (Volume 2) #6
* *Astro City* (Volume 2) #7
* *Astro City* (Volume 2) #8
* *Astro City* (Volume 2) #9
* *Astro City* (Volume 2) #10
* *Astro City* (Volume 2) #½
* *Astro City* (Volume 2) #19
* *Astro City* (Volume 2) #22
* *Astro City* Local Heroes #1
* *Astro City* A Visitors Guide #1
* *Astro City* Beautie #1
* *Astro City* (Volume 3) #2
* *Astro City* (Volume 3) #3
* *Astro City* (Volume 3) #17
* *Astro City* (Volume 3) #19
* *Astro City* (Volume 3) #20
* *Astro City* (Volume 3) #21
* *Astro City* (Volume 3) #27
Aerial Gardens Zone 3

Aerial Gardens Zone 3 (MAP56), abbreviated as AGZ3, is the third act of Aerial Gardens Zone, the fourth Hyper Level. This is not a boss fight. Instead, it is a small group of challenges similar to the ones in the previous two acts.

## Walkthrough

You begin in a small room with a powered-down elevator and four teleporters. These lead to four different rooms, each containing a challenge, a switch and a teleport back. Pressing a switch in one of the rooms will make a torch light up in the main room to signify that this switch was already pressed. Once all four switches are pressed, the elevator will be activated. If you die, the switches you already pressed stay activated.

The rooms are as follows:

* **Enemy room** - You will be attacked by a swarm of Jetty-syn Bombers and Gunners while having to climb up a set of platforms over a death pit. Make sure to bring Rings into this room, as it's the only one with enemies. After defeating the Jetty-syns, climb across the pillars and be careful not to be knocked off by the Crawlas. You will reach the teleporter, but before you take it, jump across to the switch instead and press it. It's possible, although difficult, to spindash-jump back to the teleporter from the switch, but should you fail, simply climb back up again.
* **Blue spring room** - Bounce on the blue springs over to the switch, then back to the teleporter. A simple goal, but there is almost no margin for error.
* **Horizontal pillar room** - Similar to the second room on the second left fork of Aerial Gardens Zone 2. Jump on the narrow pillars carefully to reach the switch. There are no enemies to worry about this time, so take your time.
* **Moving platform room** - Similar to the second room on the second right fork of Aerial Gardens Zone 2. Jump across a set of moving platforms to reach the switch. Observe the height each platform reaches to determine where to jump. There are no enemies in this room either, so take your time.

Once all the switches are hit, the elevator is activated. Jump onto the central platform to be carried upwards to the exit.

You can get a perfect bonus if you collect all 40 rings.
Prismatic Angel Zone 3

Prismatic Angel Zone 3 (MAPBF), abbreviated as PAZ3, is the third act of Prismatic Angel Zone, the seventh zone in Mystic Realm. This act is a fight against Metal Sonic seen in Egg Rock Zone 3, except in a much more hazardous arena.

## Walkthrough

With the constant danger of being knocked into the pit, it's best to be on the defensive in this fight. At first, Metal Sonic will hover around the arena. If you try jumping at him, he will try to dodge you, so thok at him instead or trap him in a corner. Right before touching him, he will spin out, moving to a different part of the arena. Jump on him while he's still spinning to damage him. After a certain amount of time, he will move to the top of the arena and gather energy orbs to shoot at you. He will randomly choose one of three types of orbs to shoot at player.

* **Row of small orbs**: You can avoid them by jumping over them or running out of the way.
* **One large orb**: To avoid it, run out of the way.
* **Three consecutive large orbs**: To avoid them, run in circles around the arena until the attack finishes.

After performing the attack, Metal Sonic will return to hovering around the arena and can be hit again. After five hits, he will enter his pinch phase. In this phase, he will use his pinball attack: He will rise to the top of the arena, charge for a few seconds and then dash at you. When hitting a wall, he will rebound like a pinball, bouncing around the arena a few times before recharging and dashing at you again. After a few dashes, he will hover around the arena again. However, now you can only hit him once before he will perform his attack again. The dash will get faster after each subsequent hit.

The best way to dodge the pinball attack is to line up with Metal Sonic while he is charging, and move out of the way directly before he starts dashing. This way, he will move parallel to the arena boundaries and bounce back and forth in the same straight line. If he moves diagonally, his path becomes much harder to predict.

After three more hits, Metal Sonic will be defeated the level will be completed.
Calefactapedia Wikia

This wiki is devoted to the Nationstates region of ***Calefacta Aquas Piscinae.*** Feel free to create and edit pages for your nation and things that concern it!

* Castennia
* North-West
* The Twenty-FIfth Reich
* Ivalicia
* Li Li
* Oligarchic Tarvostik
* Tibetan Prefecture
* The Greater Taionochontasiaphia
* Suburbistanistan
* Xolian
* Pyteria
* Draiochtia
* Pigs United
* Arcane City
* Ethriea
* Torocabob
* Peullaton
* The Gibbonese Realm
* Ramonsland
* Nazguland
* New St Nicholai
* Wolfgramnation

* Wall of Honor
* Alliances
* Regional History
* About
Cleopatra I

*There they **go,** Carlie. The angels of the **lord,** sent from heaven to guard us **all.** Always remember, Carlie, if you're **good --**  they'll usher you through those **pearly gates,** and take you to your **reward.***
--**Steeljack's Mother**[src]

**Cleopatra** is a heroic individual who wielded a powerful staff.

## History

One of the founding members of the Honor Guard, Cleopatra was active in the late 1950s and continued her career through the 1970s where she was eventually replaced by a new woman who was gifted the original's name and staff.

## Equipment

* **Power-Pyramid**
* **Sun-Staff of Ra**

## Notes

* Nothing is known about this character's name or origin. Any information that is known about *Cleopatra* may sometimes be erroneously confused as actions by the second, more prominent character to take the name. Such as the usage and names of her paraphernalia.

## Appearances

* *Astro City* #2
* *Astro City* (Volume 2) #13
* *Astro City* (Volume 2) #14
* *Astro City* (Volume 2) #16
* *Astro City* (Volume 2) #19
* *Astro City* Local Heroes #4
* *Astro City*/Arrowsmith #1
* *Astro City* A Visitors Guide #1
* *Astro City* The Dark Age (Book Two) #1
* *Astro City* Beautie #1
* *Astro City* (Volume 3) #17
* *Astro City* (Volume 3) #24
Jacuzzi Council

The **Jacuzzi Council** is the international resolution making body of Calefacta Aquas Piscinae, the purpose of which is to write resolutions that promote (or hinder, it depends on who is in charge) the general welfare of the region's nations. Each resolution is either passed or rejected by a majority vote. In the event of a tie, we default to Teddy Roosevelt's big stick ideology, "Whoever has the biggest stick wins." The Cardinal is the principal writer of resolutions, and he or she appoints an Amalgamation Bishop and a Peacekeeper Bishop to offer aid. They serve terms of sixty days.

The official page of the Jacuzzi Council is here.
Wall of Honor

**The Freezing Lands of Contrai**

* Peacekeeper Bishop of the Jacuzzi Counci
* Re-construction of C A P Alternative Universe
* Credited Roleplayer

**The Holy Empire of Gamal Island**

* Host of the regional Dwarf Tossing Tournament

.

.

**The CARDINAL PROPOGANDA of Frootsaladd**

* Did-Something Bishop of Jacuzzi Council I think
* Host of the regional Curling Tournament
* Patron of 1,337 telegram stamps

.

.

**The Black Magic Satanic State of Ivalicia**

* Great and Honorable Cardinal of Jacuzzi Council (Two Terms)
* Home of McSatan's™, CAP's best ever burgers.

.

.

**The Koala Loving Peoples of Koroleva**

* Co-founder of Calefacta Aquas Piscinae
* Vice-Delegate

.

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**The Great House Empire of Nazguland**

* Warmongerer Bishop of Jacuzzi Council

.

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**The Hot Tub Sanctuary of Peullaton**

* Patron of 75,004 telegram stamps
* WA Delegate
* Co-founder of Calefacta Aquas Piscinae

.

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**The United Republics of Pyteria**

* Winner of regional Dwarf Tossing Tournament
* Contrai's BF
* Credited Roleplayer

.

.

**The Бĭżąŗřë Āьéŕŗąťıŏņ Mâţŕĩx of Suburbistanistan**

* Amalgamation Bishop of Jacuzzi Council (Two Terms)

.

.

**The Holy Royal Gibbonese Empire of Thailaorma**

* Patron of 2,000 telegram stamps
* Credited Roleplayer

.

.

**The The premier baby daddies of Torocabob**

* Founder of Calefacta Aquas Piscinae

.

.

**The Capitalizt Merchant-State of Wolfgramnation**

* Patron of 45,000 telegram stamps
* of Jacuzzi Council
* of Jacuzzi Council
* Credited Roleplayer

.

.

**The Great and Bountiful Empire of Xolian**

* Regional Cartographer
* Ally of Contrai, so cool.
Sticks

*I was there because I'd been **dreaming** about it my whole life. The **people --** the **neighborhoods --** the **music --** Lord of **trees,** the music --*
--****Sticks****[src]

Originating from Gorilla Mountain, Sticks is a sentient gorilla unhappy with the militaristic lifestyle of his people. He left his home and traveled to Astro City to visit the city of his dreams and realize his passion of drumming.

Serving on Reflex 6 for a spell, Sticks fought by the name of *Tuxedo Gorilla* to attract attention. Once he caught the city's eye he started a super hero band called Powerchord.

## History

The history of Sticks is not currently documented. You can help the Astro City Wiki by adding it in.

## Powers and Abilities

The powers and/or abilities of Sticks are not currently documented. You can help the Astro City Wiki by adding them in.

## Appearances

* *Astro City* (Volume 3) #23
* *Astro City* (Volume 3) #24
Jack-in-the-Box

**Jack-in-the-Box** is a superhero living in Astro City created by Kurt Busiek, Brent Anderson, and Alex Ross. He first appeared in Image Comics' Homage Studios publication *Astro City* #3 in 1995. There have been three different versions of the character, each taking over directly after the other. The original Jack-in-the-Box was Jack Johnson, a father who sought to right a wrong in his neighborhood. Zachary Johnson is the son of the original and the longest running of the three. Roscoe James was a fan of Zachary Johnson and was asked to take over so Zachary could start a family.

## Characters

### Original (1995)

*Main article: Jack-in-the-Box (Jack Johnson)*
### Intermediate (1995-1997)

*Main article: Jack-in-the-Box (Zachary Johnson)*
### Successor (1997-Present)

*Main article: Jack-in-the-Box (Roscoe James)*
## Trivia

Kurt Busiek claims that Jack-in-the-Box is primarily inspired by Spider-Man, due to his status as a wisecracking street-level vigilante, with his first appearance having been based on a rejected pitch for a *Spider-Man* story. However, he also has aspects of many other Steve Ditko characters, such as The Creeper, Killjoy, or Odd Man, who boasted similarly unnerving "clown" motifs.

## External links

* Jack-in-the-Box (Jack Johnson) at Comic Book Database
* Jack-in-the-Box (Zachary Johnson) at Comic Book Database
* Jack-in-the-Box (Roscoe James) at Comic Book Database
Contrai (Celestial Body)

Contrai (not to be confused with Contrai (Nation), is a small celestial body orbiting New Sol at a very far-out orbit. It is wedged between Jupiter and Saturn.

**Geology:**

**Contrai** is a freezing world, the average temperature is roughly -20. Contrai rotates at a slower rate than Earth at 1.25 Earth Days. Contrai is also in a very elliptical orbit, Contrai completes it's orbit every 853+1/6 Earth Days. Contrai is a small planet with only a very thin atmosphere containing Nitrogen 90%, Carbon Dioxide 2% and Oxygen 8%. The life on Contrai is Earth Based, although they have adapted to survive in the cold for extreme periods of time. Contrai Citizens are forced to stock up for winter, the only fertile lands on Contrai are at the equator during a Contraian Summer, this is when Contrai is at the lowest point of its orbit. A Contraian Summer lasts only 50 Earth Days, compared to a Contraian Winter (535 Earth Days). In a Contraian Winter the amount of sun hitting the surface of the planet is reduced up to 80% less than average.

Contrai has an Iron core and is geologically active. Contrai is very hard to move around in because of extreme mountains prohibiting surface travel.

Contrai is new to the Sol System, as it was a rogue dwarf planet before, and has only recently been tapping into Sol's Light.

The United Federation Contrai is the major faction and controls the dwarf planet, however. Seperatist Factions have existed before, not to mention alien invasions by fallen ... at the dawn of time, before the fall of earth.
The Peoples Republic of the Greater Taionochontasiaphia

The Peoples Republic of the Greater Taionochontasiaphia (the pee-puls reh-pub-lick ov the gray-ter tai-on-oh-con-tah-see-ah-fee-ah) also now as The greater Taionochontasiaphia, or simple referred as Taionochontasiaphia, is a medium sized republic located in the east. The name is a liability, due to its agonizing length, but at least you can pronounce it, unlike an awful bunch of nations.

WIP
Assemblyman I

*I **hired** him. Paid him millions to create a **menace** --*
--**El Hombre**[src]

A *black mask* operating out of Astro City, the *Assemblyman* was a robotics genius and built large, intimidating robots to cause destruction and ruin the lives of the citizens of Astro City.

## History

A twisted robotic genius with frequent trips to jail, Assemblyman was a super villain operating in Astro City. He was once hired by El Hombre to build a robot that only El Hombre could stop. However, Assemblyman duped El Hombre and let the robot rampage without El Hombre being able to stop it. After causing a considerable amount of destruction, Assemblyman's robot was destroyed by the Honor Guard who arrested the villain and the hero as well.
Cloak of Night

*But I felt myself... my **humanity...** slipping further and further away. And I grew **fearful** of what I might become. By then, however, the masked hero called **Air Ace** had emerged... he, and others **like** him.*
--**Confessor (Jeremiah Parrish)**[src]

## History

The *Cloak of Night* is a shrouded hero who helped the police take down alcohol smuggling rings during the American Prohibition era. Nothing much is known about this hero as many people were much more focused on grandstanding heroes of the time.

## Powers and Abilities

The powers and/or abilities of Cloak of Night are not currently documented. You can help the Astro City Wiki by adding them in.

## Appearances

* *Astro City* (Volume 2) #7 - Eye of the Storm
Andrew Eisenstein

*He's **after me!** Jimmy **squealed** -- he's tryin' to bring me **in** -- ! ... I just said that to get away from the **guys,** but then it hit me -- what if I was **right?** What if he **is** after me?*
--****Andrew Eisenstein****[src]

A small time criminal, Eyes Eisenstein tried to make a name for himself in Astro City but was too anxious to get the job done. Trying to collect himself in an alley, he noticed Jack-in-the-Box changing into his civilian identity.

## History

After a failed robbery attempt, *Eyes* Eisenstein fled into an alleyway to escape the police. Nicknamed for his poor eyesight, Eyes failed to notice the cops coming for his fellow thieves but he did see *Jack-in-the-Box* from a vantage point. Jack was changing back into his civilian identity and Eyes saw his face. By chance the next day, Eyes met Tamra Dixon, Zachary Johnson's, girlfriend who mentioned Zach's name. Now knowing his face and his identity Eyes had to decided whether he should out the hero or if the hero would come for him first. Driven to wit's end about his decision he decided it would be best if he left the city and departed on a bus to Anchorage.

## Appearances

*This list is incomplete*.

* *Astro City* #3

## External links

* Andrew Eisenstein at Comic Book Database
Jack-in-the-Box (Zachary Johnson)

*How many times have your mother and I **told** you-- if you and your little friends can't play nice, your toys are going to be **taken away** from you!*
--****Jack-in-the-Box (Zachary Johnson)****[src]

Zachary Johnson is known as *Jack-in-the-Box*, the second after his father Jack Johnson. After finding out about his father, Zach followed in his footsteps and became Jack-in-the-Box to bring in the Underlord and get justice for his father.

## History

After Zachary Johnson's father died when he was 12, Zach decided to follow in his father's footsteps and study Engineering. He began to design toys of his own from a young age. When he was 18, Zach's mother died and left their estate to Zach. He found his father's gadgets and journals and found the truth. He figured out the Underlord's identity and became the second **Jack-in-the-Box** to avenge his father and finally defeat the Underlord.

He continued on this journey for many years and on many adventures. He met and married an anchorwoman named Tamra Dixon who he confided in. However, Zach found that his life had become too complicated to juggle. Leading his successful toy company while managing his home life lead to difficulties in his heroic career. After a particularly strange and dangerous encounter with travelers from alternative timelines, Zach decided to give the title of *Jack-in-the-Box* to his pupil Roscoe James. He left the role in the hands of the young man in order to start a family and built an office in his basement in order to keep up with Roscoe and advise him on his journey.

## Powers and Abilities

* **Acrobatics**: Jack-In-The-Box has been seen tumbling through the air from rooftop to rooftop, dodging bullets and thugs and bouncing on their heads.
* **Investigation**: Always inquisitive and with a deductive mind, Zachary is always calculating and on the lookout for answers.
* **Engineering**: C.E.O. and top engineer at his own toy company, Zachary maintains and utilizing impressive gadgets and weaponry.

## Equipment

* **Footapults**: Jack-In-The-Box usually travels around on his own catapults built within his boots. These extend and launch Jack through the air and give him long or high bounds.

## Trivia

* Zachary is playfully known as *Jack*, *Zach* and *Z.J.*

## Appearances

*This list is incomplete*.

* *Astro City* #3
* *Astro City* #5
* *Astro City* (Volume 2) #1
* *Astro City* (Volume 2) #4
* *Astro City* (Volume 2) #6
* *Astro City* (Volume 2) #8
* *Astro City* (Volume 2) #10
* *Astro City* (Volume 2) #11
* *Astro City* (Volume 2) #12
* *Astro City* (Volume 3) #12
* *Astro City* (Volume 3) #13
* *Astro City* (Volume 3) #18

## External links

* Jack-in-the-Box (Zachary Johnson) at Comic Book Database
Contrai (Nation)

**Contrai** is a relatively new, but vocal nation. Founded at 0 days BC/AC, as the founding represented the change in date. Contrai joined the region around 20-35 days AC, and was immediately an active figure.

The homeland of Contrai is officially the dwarf planet, however, a lot of the population has moved to their earthly territory and have from there expanded across the globe to become a major **economic, technological and military power**.

This page is about Contrai the nation. Maybe you were looking for Contrai the Dwarf Planet.
Blue Knight

The **Blue Knight** was a vigilante who was active in Astro City from 1972 to the early 1980's. Mystically empowered by unknown means, he hunted down criminals by marking them so that he could track them wherever they went.

Confirmed sightings of the Blue Knight stopped in 1988. There are rumors that a team calling themselves the Blue Knights were active throughout the 1980's, but have never been proven.
Cleopatra (Sarah Brandeis)

***Ha!** Enough of circuitry and wiring -- we have a **call to arms!***
--****Cleopatra (Sarah Brandeis)****[src]

## History

The history of Cleopatra (Sarah Brandeis) is not currently documented. You can help the Astro City Wiki by adding it in.

## Equipment

* **Gem of Cleopatra**

* **Superhuman Strength**

* **Sun-Staff of Ra**

* **Flight**
* **Energy Projection**

## Appearances

*This list is incomplete.*

* *Astro City* #1
* *Astro City* #6
* *Astro City* (Volume 2) #1
* *Astro City* (Volume 2) #6
* *Astro City* (Volume 2) #7
* *Astro City* (Volume 2) #9
* *Astro City* Local Heroes #1
* *Astro City* Local Heroes #3
* *Astro City* (Volume 3) #2
* *Astro City* (Volume 3) #3
* *Astro City* (Volume 3) #6
* *Astro City* (Volume 3) #14
* *Astro City* (Volume 3) #17
* *Astro City* (Volume 3) #19
* *Astro City* A Visitors Guide #1
* *Astro City* The Dark Age (Book One) #4
* *Astro City* Beautie #1
* *Astro City* The Dark Age (Book Three) #4

## Gallery

Cleopatra Sarah Brandeis 00https://drive.google.com/file/d/0B8I5aLbznYtCX2JjcG80WnZSNTU4c2NoZDJNRFlhbG52S2dn/view?ts=56fe2af201.jpg
Mock Turtle

*The **Emerald City**. The capital city of the land of **Oz,** where nobody dies, and you can have tea with wise **scarecrows** -- and go on adventures with **woggle-bugs** and **wind-up men**. It was **magic**. It was wonderful.*
--****Mock Turtle****[src]

## History

The history of Mock Turtle is not currently documented. You can help the Astro City Wiki by adding it in.

## Equipment

* **Mock Turtle Armor**

* **Enhanced Senses**: Mock Turtle has on-board computers, scanners and devices that give him additional information for all his battles.
* **Life Support**: Mock Turtle can survive in difficult situations for humans including underwater and around tornadoes.
* **Turtle Shell**: Mock Turtle had a hard shell which protected him from most damage including firearms, energy attacks and explosions.
* **Jetpack**: Mock Turtle can fly and has great maneuverability. He can also use the jets to propel himself underwater.
* **Energy Gauntlets**: Mock Turtle can fire energy projectiles from his wrist gauntlets.

## Trivia

* Mock Turtle fought alongside various famous British villains as well as fought against famous British heroes. Some of these villains include the *Headmaster of Crime*, *Aunt Acid*, the *Toff*, and *Clever Dick*. The heroes were *Larkspur*, *Popstar*, and the *Lion* and the *Unicorn*.

## Appearances

*This list is incomplete*.

* *Astro City* (Volume 2) #17
Jade Valley Zone

Jade Valley Zone (MAPM0), is the first Match Level in SRB2: TLL. It consists of various GFZ-themed outdoor areas connected by small tunnels, and with a small cave acting as the focal point and centerpiece.

## Layout

* **A - Middle cave**: The centerpiece of the map is the small cave in the middle, which contains four exits. From there several distinct outside rooms can be reached, which are themselves connected by tunnels. The two exits to the left lead to the large lake room, the upper right exit to the small lake room, and the lower right exit to the Explosion Ring room.
* **B - Large lake room**: The largest room, located in the west half of the map. It can be reached through both of the leftmost exits in the small cave. The room features a large lake in the middle, and an upper plateau to the south that can be reached through platforms in the south part of the stage. The same platforms mark the west end of the Explosion Ring room. In the north portion, a tunnel leads to the small lake room.
* **C - Explosion Ring room**: Located to the south, and named as such because of the Explosion Ring located in its center. To the left, it connects to the large lake room via the aforementioned platforms, as well as a tunnel to the north of them. Directly above the tunnel is a platform that stretches across the upper border of the room. It contains an exit to the north which leads to the waterfall plateau of the small lake room. On the east end of the room are entrances to two tunnels. The left one leads to the middle cave, the right one leads to the Scatter Ring room.
* **D - Small lake room**: This room, located in the north portion of the map, consists of a smaller lake as well as several plateaus with different heights around it. The lowest level is to the left, containing two entrances to a tunnel that leads to the large lake room. The next-lowest plateau is to the right and leads to the Scatter Ring room. On the south wall, where the waterfall is located, two stepping stones lead to the tunnel to the middle cave. The highest plateau, which contains the waterfall, cannot be reached from below, but only from the Explosion Ring room.
* **E - Scatter Ring room**: This room lies between the Explosion Ring room and the small lake room, with long tunnels between them. It is rather small and contains the Scatter Ring Panel and some ammo.
Tabitha Grey

*These **oversized sardines** need to be put back in the **can!***
--**Kitkat**[src]

*Kitkat* was the nimble partner of *Leopardman*.

## History

A founding member of the Honor Guard, Kitkat was a dedicated member to the team even after Leopardman retired. She continued her career as *Greymalkin* and used a new costume to continue fighting crime. She was seen during the *dark ages* as well as one of the pole bearers for Supersonic's funeral. However, after participating in the golden age and the dark ages, Tabitha eventually retired from her super heroic career and became a sort of magician. Resigning to her mansion, she continues to practice magic to this day.

## Powers and Abilities

* **Acrobatics**: Kitkat was on the same team as *Leopardman* and the *Bouncing Beatnik* and still made a name for herself even after both acrobatic heroes left the team. She clings to walls gracefully, bounces off heads and reacts with catlike reflexes.
* **Occultism**: When Tabitha retired from her heroic career she began to practice magic. Described by Hummingbird as spooky, Tabitha's magic could detect that Hummingbird's physiology was being magically manipulated.

## Notes

* Kitkat's costume has changed noticeably over the years. During her early years she had a simple full body unitard with a cat cowl. Later she cut a keyhole into the chest area. After that she became Greymalkin and added a host of accessories to her outfit but later trimmed them down.

## Appearances

* Astro City #2
* *Astro City* Local Heroes #4
* *Astro City* A Visitors Guide #1
* *Astro City* The Dark Age (Book One) #4
* *Astro City* The Dark Age (Book Three) #2
* *Astro City* The Dark Age (Book Three) #3
* *Astro City* The Dark Age (Book Three) #4
* *Astro City* The Dark Age (Book Four) #4
* *Astro City* (Volume 3) #17
* *Astro City* (Volume 3) #25

## External links

* Kitkat at Comic Book Database
* Greymalkin at Comic Book Database
Hummingbird (Barbara Hammacher)

*Hummingbird* was one of the members of the Honor Guard. She was with the team in the 1960s and 1970s but eventually retired and left the role to her daughter, Hummingbird II.

## History

Barbara Hammacher was a hero known as the *Hummingbird*, equipped with her buzz-ray and flight suit. She was adventuring in Eastern Europe when she met a man fleeing from a group of leopardmen. Believing it to be related to her previous battle, she rescued the man. Unknowingly, she put herself between the minions of Jabaja and the last survivor of a group of followers of Peruvian gods. Together with the Honor Guard, Hummingbird traveled to Peru and sealed the god in a black gem. After the battle, Barbara and Deven got together and made Amanda. Deven's people decided to leave to another dimension for safety but as they left the gods reached out to Barbara and imbued their gifts onto Amanda, her unborn daughter. Upon Amanda's birth, Barbara quit being the Hummingbird to raise her daughter in Ohio. Raising her daughter around her heroic friends, Amanda knew what she wanted to do when she realized she had powers at the age of 12. Barbara had many long talks with her daughter about her decision but her mind was made up. Barbara helped train her daughter and let her become the new *Hummingbird*.

## Powers and Abilities

* **Markmanship**: Whether it's with her gun or her hands, Hummingbird has shown proficient use in her weaponry.

## Equipment

* **Flight Suit**: Hummingbird has a flight suit which is a harness that makes up the top part of her costume and includes a pair of rapidly moving wings.
* **Buzz-Ray**: Hummingbird has a handheld gun which fires energy blasts. She later adapted this ability to simply fire from her gloves.

## Appearances

* *Astro City* (Volume 2) #13
* *Astro City* (Volume 2) #16
* *Astro City* (Volume 2) #19
* *Astro City* The Dark Age (Book 1) #4
* *Astro City* The Dark Age (Book 2) #1
* *Astro City Special* Beautie #1
* *Astro City Special* Silver Agent #2
* *Astro City* (Volume 3) #17
* *Astro City* (Volume 3) #25
Stormhawk

*I **dream** him. I dream his **life**. **Stormhawk.** Honor Guardsman. Hero to the **end.***
--**Eth**[src]

Christopher "Topher" Martin is one of the remarkable heroes of Astro City. Known as *Stormhawk*, Topher patrolled the streets until he eventually made a name for himself and was asked to join the Honor Guard.

## History

15-year-old Christopher Martin would discover a magical amulet hanging on a tree branch during a hike in the Rocky Mountains. Bringing the trinket home, Topher was examining it on the roof of his building when it activated and merged him with his pet falcon, Lightning. Stormhawk continued to study his amulet and discovered that, aside from the obvious powers of a bird of prey, the amulet seemed to store the powers of every animal it had ever interacted with, a key example being the superhuman strength, which he believed might have come from a bear or bison.

Seen on various adventures throughout the late 1980s, Stormhawk survived the "dark age" and continued as a member of the Honor Guard until the team was revisited by a long-time villain named Krigari the Ironhanded. Krigari had obtained the Black Opal and used it to focus his soul into it and become an immortal monster. Stormhawk seized the moment, took the jewel from the villain, and crushed it in his hand, effectively unleashing its power but ripping Krigari's soul from its case. However, the blast from the shattered jewel ripped away at Topher's body as well, leaving only a skeleton behind. But the hero, seen in alien visions, was forever immortalized in the memory of the Quiqui-A people. Eth, also known as Druin the Seer, had foreseen Stormhawk's sacrifice and felt responsible for goading Krigari into attacking earth. Eth created "Sorrowday" to remind the Honor Guard each year of the demise of one of their greatest members.

### Legacy

Years after his death, the magic amulet that gave Topher his powers would hang on the wall of his former wife's home. The amulet would be stolen by a common burglar, who would discover its power when it merged him with his corgi, Hank, to become the hero G-Dog.

## Powers and Abilities

* **Science**: While Topher's science history is mostly unknown, he was brilliant enough to earn a research grant.
* **Transformation**: Topher Martin can transform into a hawk-like blue/yellow humanoid. He grows wings under his arms, feathers, a beak and talons.

* **Electrokinesis**: Topher can summon lightning from his head and fire it at his opponents. The blast is powerful enough to reduce zombies to ashes, so he hardly uses this move on human opponents.
* **Flight**: Topher uses the wings he grows to lift himself in the air. He can maneuver expertly while in the air and can move fast enough to dodge incoming fire.

## Appearances

*This list is incomplete*.

* *Astro City: The Dark Age*, Book Three #2 - Gone to Ground
* *Astro City: The Dark Age*, Book Three #3 - Deep Cover
* *Astro City: The Dark Age*, Book Three #4 - All the Way Down
* *Astro City* (Volume 3) #17 - Sorrowsday
* *Astro City* (Volume 3) #19 - Pushing Day
Koroleva

The peaceful island nation of Koroleva is one of the founding nations of the region along with Torocabob and Peullaton. There is quite a history between the three nations, but you can read that on the history page (once that is actually written). The national animal is the Koala which also provides one of the country's favorite forms of entertainment: Koala fighting.
Silver Brain

The **Silver Brain** is a supervillain, one of the recurring enemies of the First Family. Formerly a regular human scientist named Sergei Vlataroff, he sought a way to transform himself into pure mental energy. Through unknown means, he succeeded, and tried to use his newfound powers to conquer the world, but was opposed by the First Family, kicking off a long enmity with them.

Sometime later, he fought Samaritan and was banished to the Mentoverse. He eventually managed to break out, but was defeated by Astra Furst, who shut down the machine that had enabled him to physically manifest himself.
Queenslaw

*Okay, Q.L... Let's LAY DOWN THE LAW!*
--**Cap'n Cookaburra**

***Queenslaw*** was a cartoon that aired in Australia during the 1980's, but continued in re-runs for years afterwards. It starred a team of fictional superheroes called Queenslaw who protected Australia from crime and supervillainy. Each character represented a different state - the clawed brawler Cap'n Cookaburra of New South Wales; the gunslinger Territorian of the Northen Territory; the "num-chuk"-wielding Numbat of Western Australia; the reptilian bruiser Krokoite of Tasmania; the blonde speedster Goldrush; the amphibious Seadragon of Southern Australia; and the elastic Banana Bender of Queensland. They were overseen by Agent Bluebell, who operated out of the Australian Capitol Territory.

While the animation was crude, and the characters were little more than stereotypes, the show was hugely popular with Australians and was a personal source of inspiration for young Benny Colston, who spent much of his childhood stuck in front of the TV after an accident caused him to shrink down.

Sometime in the 2010's, a supposed real-life Queenslaw suddenly appeared and began fighting crime in Australia. Colston, who had gained size-changing abilites and had become the superhero Wolfspider, was intrigued and began following them, but soon discovered that their heroic actions were all staged; every time they stopped a robbery, one of the robbers would always get away with the bulk of the loot and then later pay Queenslaw a percentage. Further investigation revealed that the members of Queenslaw were actually criminals given superpowers by the villainous Professor Borzoi, who had disguised himself as Agent Bluebell.

With this knowledge, Wolfspider figured out how to deactivate their powers and strip them of the amulets that gave them powers. He briefly contemplated creating a new, more righteous Queenslaw using the amulets, but ultimately decided against it.
Obstacle Hill Zone 1

Obstacle Hill Zone 1 (MAP01), abbreviated as OHZ1, is the first Normal Level in SRB2: TLL, replacing Greenflower Zone 1. It is a simple, but a little hard level.

## Walkthrough

First of all, don't get hit at the edges of the level, you may fall down to a pit. You start near to some rings and Crawlas, keep going forward to reach a Pity Shield. The path then splits into two, keep going forward until the path splits again, you can go to the left to get 10 rings, or you can go to the right to get 10000 points. Keep going forward until the path splits once more. You can go to the left passing through Red Crawlas, to the center passing through Red and Blue Crawlas, or to the right passing through Blue Crawlas. Follow the path until you reach the goal post.
Infernal Cavern Zone

Infernal Cavern Zone (MAPM5), is the sixth Match Levels in SRB2: TLL. It is set in a volcano-like cave, featuring environmental hazards such as lava and flame jets that throw fire in short intervals. Due to the large amount of hazards, this stage must be navigated very carefully, since falling into lava or running into a flame jet is a constant danger.
Doctor Ganss

**Dr. Norton Ganss** was a mad scientist active in the 1960's and into the mid-1980's. In the 1960's, when he was still affiliated with Pyramid, he created the Dynamoids as foot soldiers for the organization.

When the Sekhmet Stone was captured in the 1970's, he went into business for himself, aided by funding from Jason Aubrey. During this period, he turned Carl Doniewicz into Steeljack.

In 1984, having relocated to Las Vegas and facing increasingly hard times, Dr. Ganss agreed to build another army of Dynamoids for the Iron Colonel. His use of homeless men to create the Dynamoids drew the attention of local hero Mirage, who called in his old ally Hellhound for help, and Ganss was forced to deploy the Dynamoids to try and lead the two heroes away from him.

While he was struggling to maintain control of the Dynamoids, Ganss was approached by Jason Aubrey, who was being hunted by Royal and Charles Williams and demanded that Ganss give him superpowers as repayment for the money he had provided over the years. Ganss reluctantly agreed, and used his morphic cradle to connect Aubrey to the mysterious dark energy that had been spreading over the world since the Innocent Gun shooting in the late 70's. The resulting efforts turned Aubrey into Lord Sovereign, but his powers were unstable and when the Williams brothers shot at the controls for the morphic cradle, the feedback to the Dynamoids caused them to flood back into Ganss' lair. In the ensuing collapse, Ganss was killed, crushed under falling rubble.
Mario Koopa Blast Zone 3

Mario Koopa Blast Zone 3 (MAP41), abbreviated as MKBZ3, is the third act of the eighth Super Level in SRB2: TLL. It is played in Mario mode, and is based off Super Mario Brothers' World 1-4, featuring a typical Bowser battle at the end. It uses SRB2's 2D mode.

## Walkthrough

You have no coins for most of this level, so avoid getting hit at all costs. Jump over the lava pit where the fireballs are down. Then continue along the small platforms, avoiding the fireballs. Jump onto the moving platform when it goes up to reach the high ledge. Then jump onto the next platform and get into the small opening. The lower path is blocked, so take the yellow spring. Go near the thwomp blocks to trigger and then jump over their heads. Stand on top of the third one to reach the high ledge and then walk past the last one when it's down. Don't go too far to the right or you will fall into the Goombas below. Continue to the right and climb the staircase. From now on, you will have to dodge Bowser's flames that are coming from the right. Continue until you come to another staircase, collecting Coins along the way. Climb it, jump over Bowser and into the Axe. Now the bridge will collapse and a door opens, leading to the end.
Living Nightmare

*The **Living Nightmare** was created years ago by a psychologist who tried to **eliminate fear.** Instead, all he did was **externalize** it -- creating a **violent, destructive creature** that lashes out at anything that **threatens** it.*
--****Living Nightmare****[src]

## History

The *Living Nightmare* is a living embodiment of fear and violence that was created by a psychologist who wished to eliminate these negative emotions from society. The Living Nightmare was manifested and began to attack people, always drawn to those under the most stress. During one point, a Marine pilot was strong enough to overwhelm the Nightmare with his courage and control it. During this time the Living Nightmare became a hero and worked in the Honor Guard. However, he has since returned to his destructive ways and remains a powerful threat.

## Powers and Abilities

* **Unique Physiology**

* **Superhuman Strength**
* **Superhuman Durability**
* **Enhanced Senses**
* **Teleportation**

## Appearances

* *Astro City* #1
* *Astro City* (Volume 2) #16
* *Astro City* Local Heroes #2
* *Astro City* A Visitors Guide #1
* *Astro City* The Dark Age (Book 2) #1
* *Astro City* (Volume 3) #17
* *Astro City* (Volume 3) #26

## External links

* Living Nightmare at the Comic Book Database
Sunken Plant Zone 3

Sunken Plant Zone 3 (MAPBC), is the sixth boss in Mystic Realm. Although the player can see where the slime has landed, unlike Midnight Freeze Zone 3, SPZ3 is much harder. Almost the whole floor is breakaway; the rest that's left is just thin edges and a cross to walk on. The stage is set entirely underwater, so the player must also focus on grabbing air bubbles on top of attacking Dr. Eggman.

## Walkthrough

To explicitly show know where *not* to go, jump on the four breakaway quadrants of the stage, making sure you end up on solid ground. After that, refresh your air supply. Now go and attack Eggman. Every time you hit him (except after the seventh), refresh your air supply or you'll drown.
Wolfspider

***G'Day**, all! Good to be here!*
--****Wolfspider****[src]

## History

The son of a renowned scientist who studied insects and applied their biological systems to technology, Ben Colston was bitten by a previously-undiscovered species of wolf spider when he was six years old and nearly died from the venom. In a panic, Dr. Colston injected young Benjamin with an experimental antidote. While it saved his life, it also had a side-effect that shrank him down to the size of a spider.

Too small to go anywhere, Benny became a TV junkie and got obsessed with a cartoon called *Queenslaw*, featuring a team of Australian superheroes, and was inspired to become a superhero himself. His mother indulged him, building him an exoskeleton that granted him four extra arms, and together, they built the first skyrider to help him fly around.

Eventually, when he was 22 years old, his mother finally figured out how to undo the shrinking effects of her antidote, but Ben soon discovered that he was now able to grow and shrink at will. He used this talent to fight crime, and soon came to the attention of the Honor Guard, who offered him a spot on their team.

## Equipment

* **Advanced Armor**
* **Advanced Technology**
* **Advanced Weaponry**

## Appearances

* *Astro City* (Volume 3) #2
* *Astro City* (Volume 3) #3
* *Astro City* (Volume 3) #17
* *Astro City* (Volume 3) #20
* *Astro City* (Volume 3) #21
* *Astro City* (Volume 3) #27
Martha Sullivan

*At **my** age, with my job, my life, it's the **little** things that count most. The **view.** The **breeze** off the river. The smell of good **coffee** and the murmur of **conversation,** washing around me like the twittering of a flock of birds.*
--****Martha Sullivan****[src]

## History

The history of Martha Sullivan is not currently documented. You can help the Astro City Wiki by adding it in.

## Powers and Abilities

* **Telekinesis**: Sully has very limited telekinesis. She says she can "send" not "read".

## Appearances

* *Astro City* (Volume 2) #22
* *Astro City* (Volume 3) #4
Decay truth

[This episode transcript is more like a synopsis]

Jim looks for "buff cats" on the internet only to learn that buff is a color. Determined in his quest for swol kitties he continues and learns about the substance Synthol, which bodybuilders use/inject on skin that is not muscular but would like it to appear so. Many nasty side effects to Synthol, but maybe good for cats, since they cannot do crossfit?

After losing himself in a sea of adorable cat pictures, Jim returns to reality and tries to click a link on Google to a Meme Generator page, but it will not load.

"mobile friendly new password type (began? begin?), close, Grumpy Cat synthol can be deadly good (zero?) Grumpy Cat recaption this image! Still not loading...aaaaand here we are at the end, you'll never know what that link says. I'll see you next week."

This would seem to be the page Jim was trying to view.