recursal/Fanatic-Fandom huggingface dataset:
Kazimierz

**Kazimierz** is one of the many heroes featured in *WARSAW*.

## Description

Kazimierz is a reliable starting character who maintains usefulness throughout the game. His skills are generally straightforward and not subject to randomness. With an acceptable base accuracy, robust durability, and proficiency in charisma-based skill checks, he becomes a dependable ally. However, a few limitations prevent him from achieving an S rank. Kazimierz lacks anti-tank capabilities, except for 'rifle grenade,' his buffs and debuffs are mediocre, his rowdy fellow passive skill exhibits inconsistency, and his performance suffers in the front rows. Kazimierz offers three primary playstyles: all-arounder, economy sniper, or damage dealer with support capabilities. Equipping him with a Bren machinegun (or any other with a notable accuracy bonus) is highly recommended.

## Skills

Kazimierz possesses the following skills:

* **Pick-me-up:** This skill is not viable due to its limited effectiveness.
* **Dirty Trick:** Similar to 'Pick-me-up,' this skill is also not recommended. Blindness can be resisted, and it only provides a -15% accuracy debuff.
* **Garbage Collector:** This skill provides approximately 12 extra long ammo after each battle, directly added to your inventory. It proves valuable for economy-oriented builds.
* **Rowdy Fellow:** Among the most potent damage-dealing skills in the game, 'Rowdy Fellow' exhibits great but random damage potential. It acts as a passive that increases the stamina cost of all attacking skills by one while granting them a random bonus effect, such as bonus damage or critical chance. Although it requires building a whole team around Kazimierz, the payoff is worth it.
* **Grind'em Up:** With high accuracy, critical chance, and the use of short ammo, this skill becomes a viable choice, especially when long ammo is scarce.
* **Rifle Grenade:** Offering below-average accuracy and utilizing explosive ammo, this skill provides 40% armor penetration and a respectable critical chance. It addresses Kazimierz's weakness in armor-piercing attacks and should be chosen when lacking heavy weapon users like Wanda or Krzysztof to handle machines.
* **Contraband Ammo:** A skill that targets two enemies, applying 3 stacks of one of two possible effects: an +80% chance to cause bleeding or to inflict burning. The choice is random, potentially renewing an existing effect or casting the second one.
* **Misdirection:** This skill offers effective suppression and is available from the start. It proves useful for controlling dangerous targets and provides breathing room for healing and other actions.
Formetation archetypes

Here are several battle formations with their respective advantages and drawbacks:

## T-formation

* One of the most popular formations, especially with Jadwiga or Krzysztof.
* Maximum usage of a single aura.
* Prone to AOE attacks.
* Repositioning of an aura user is a significant issue.

## 2x2 square formation

* Allows for the use of multiple auras with limited efficiency, as every used aura has 3 targets (including the user).
* Can utilize multiple auras.
* Better buff utilization.
* Prone to AOE attacks.
* Lower single aura efficiency.
* More challenging to pick heroes and cover all rows with attack skills.

## Mixed single aura

* A compromise between aura synergy and anti-AOE defense.
* Some passive effects do not need all 4 targets to be effective.
* Can use a single aura with lower efficiency.
* Better protection against AOE attacks.
* Can place 2 Rifle/Explosive/MG units in the back row.

## Wave/Spread formation

* Typically used with Konstanty as he must be placed in the 1st row to be effective.
* Grants better defense against most AOE attacks (some can still hit two targets in a single line).
* Best anti-AOE defense.
* Hero on the front is not covered with a barricade.
* No aura synergies.
* Low efficiency of AOE buffs.

These formations offer different strategic advantages and trade-offs, allowing players to adapt to various battle situations.
Shot Without Aiming

**Shot Without Aiming** is one of the many different notable starting skills in *WARSAW*.

## Description

A recruit skill that, upon successfully hitting a target, moves them to an opposite row (up or down). This is useful for grouping targets together and increasing the damage dealt by other team members due to the row difference damage bonus.
Ifira

The planet of Ifira is the center of the Material Plane. It is home to the most of the mortal world.

It is orbited by three satellite moons: Rodil, Skappe, and Zhira.

## Continents

* Hushone: Southern hemisphere, between the Shipbreaker Sea to the west, Ticcor Sea to the North, The Frozen Sea to the south, and the Fraas Ocean to the east.
* Idlewyld: Majority northern hemisphere, 100 miles of southern Idlewyld below equator. Between Ysgyn's Crossing to the east, Ticcor Sea to the south, The Icewaves to the North, and Fraas Ocean to the west.
* Minamis: Northern hemisphere, between Ysgyn's Crossing to the west, Fraas Ocean to the east, The Icewaves to the north and Shipbreaker sea to the south.
* The Atoll: A continent sized atoll, with an interior sea known as the Lagoon. Hidden and protected in the eye of a great two-hundred mile deep ship-breaking hurricane, the population of the Atoll is similar to the demographics of other continents, however, they are completely isolated from the outside world and worship the gods of Ifira, including the dead god Shorun and the personifications of the Atoll and the Lagoon, The Lord Above and The Lady Below.

## Oceans

* Ysgyn's Crossing: Southern hemisphere, between Idlewyld and Minamis in the northern hemisphere, and opens into the Shipbreaker Sea as it gets close to the southern hemisphere.
* Fraas Ocean: Both Hemispheres, from Icewaves to Frozen Sea. Between Idlewyld and Minamis in the southern hemisphere, as well as the east coast of Hushone in the northern hemisphere.
* Icewaves: The northern polar sea of breaking ice.
* Ticcor Sea: A blue-water ocean strait between northern and souther hemispheres.
* Shipbreaker Sea: A massive ocean of nearly eternal storms and waves. Many attempts have been made to try and traverse 2,000 mile sea, but only a handful of ships that enter the storm have ever returned, and these merely turn around out of fear near where they started.
* The Frozen Sea: The southern equivalent of the Icewaves, but nearly center, on the south pole, is the Island of Ash and Ice, a massive shield volcano.
Region of Golden Black Nations (NS) Wiki

**Welcome to the Region of Golden Black Nations (NS) Wiki!**
A community dedicated to describing lore behind the NationStates region of RGBN

We're a collaborative community website about Region of Golden Black Nations (NS) that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

* Map of RGBN

N*eed help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*:

Old-boi (also known as Colmaijo)
Ammo

**Ammo** is one of the several different types of items in *WARSAW*.

## Description

Ammo is available in three varieties:

* **Short:** These stacks contain 100 rounds and are compatible with SMGs, pistols, and revolvers. While they deliver lower damage, they are cost-effective and readily available. Allocating 100-150 rounds per mission should suffice for 1-2 users.
* **Long:** These stacks hold 50 rounds and are suitable for rifles and machine guns. The amount carried largely depends on the player's skill set. AoE skills consume a significant amount of ammo, while a single rifle shot can expend as little as one bullet.
* **Explosive:** These stacks consist of 25 rounds and are used for heavy weaponry and grenades. Efficient usage is recommended. If an attack can target three adversaries, players should aim to hit three targets. With effective usage, players won't need to purchase them from in-game shops. Two stacks per user should more than suffice for a mission. Additionally, most attacks using this type of ammo require two action points, preventing excessive use by a single player.
Medals

**Medals** are one of the several different types of items in *WARSAW*.

## Description

Similar to weapon parts, medals are consistently earned upon the successful completion of missions and can also be discovered in loot crates. Medals can be utilized between missions within the base's skill menu as consumables, adding 300 XP to a hero's experience pool.
WARSAW

***WARSAW*** is a video game of tactical RPG genre developed by Pixelated Milk and published by Pixelated Milk. It was released on Steam for Microsoft Windows on October 2, 2019.

## Premise

*WARSAW is a challenging turn-based tactical RPG set in an occupied capital during WWII. Pick your heroes. Select salvaged arms. Navigate historic streets. Stand up to occupying forces. And try to survive the 63 days of hell in this historically accurate portrayal of Poles fighting for their city.*
Doge trainer

The **Doge trainer** is one of the many different enemy types in *WARSAW*.

## Description

The Doge Trainer either buffs the Doge or attacks with a medium-damage machine gun attack. It has medium priority. In story mode, as mentioned above, the trainer and dog are considered a single unit, and the trainer now attacks only with the Dog.

Strategy
- The Dog Handler cannot attack in the forth (back) column hence any shoving melee skill (such as Anna) can render him handicapped
Zhira

A grey, tiny moon in comparison to Rodil, Zhira is seen only for about three-quarters of a year, as Rodil blocks view of it. Not much is known about it, and its orbit is actually subject to debate, as some scholars of the Smoking Tower argue that it is actually a nested-moon of Rodil, which may explain its regular disappearance.

## *The Song of the Shy Sister*

Roughly 750 years ago, a mythic bard, Igeran the Master, is said to have fallen asleep under the stars, on the final night of Zhira's annual appearance. Legend has it that he dreamt of the moon personified. His dream saw Zhira scared of the attention her siblings regularly accepted hiding behind her larger brother, hoping to avoid the eyes of mortals. When she disappeared out of view from Igeran, he wept in grief, and began to sing a lament for her beauty. His song made her return, albeit for a short time, and the two shared a night amongst the stars.

After waking, Igeran began to write *The Song of the Shy Sister,* which later became a popular love song on Idlewlyd and Hushone.

*"I have seen a light,*

*in the darkest night.*

*Turning away.*

*Falling tears of stars,*

*leaving heartfelt scars.*

*Return to me.*

*My Lady Grey."*

-Final verse of *The Song of the Shy Sister.*
Karol

### Additional effects

Weak without upgrades and better weapons, +2 toughness & charisma, +1 agility/constitution/intuition.

**Karol** is one of the many heroes featured in *WARSAW*.

## Description

Martin, known as the "BuffMeister," focuses on acquiring buffs from former comrades in arms and distributing them to the team using his "Knowledge of the Enemy" skill. To maximize his potential, Martin should be played in a 2x2 formation in the 2nd or 3rd row. However, due to the randomness of enemy squadron compositions, his performance can vary significantly from skirmish to skirmish. Martin's success is enhanced when paired with teammates who possess tier 2 buffs. Additionally, Jadwiga's ability to renew buff durations on Martin complements his playstyle.

## Skills

Martin possesses the following skills:

* **Conscious Offensive / Counter Tactic:** These skills provide tier 1 buffs with a 2x2 area of effect (AOE). While "Conscious Offensive" offers +20% armor penetration and +15% crit chance, "Counter Tactic" grants +20% toughness and +20% dodge. Both skills are often considered less valuable and can be skipped.
* **Ex-Comrades:** A core skill for Martin, "Ex-Comrades" passively copies every buff used by enemies, significantly improving his utility.
* **Seen Them All:** This skill provides 20% damage resistance against tanks but is generally considered less effective and can be avoided.
* **In the Belt:** An efficient 1x3 AOE skill with good accuracy and a 15% damage bonus against frontliners. It serves as one of the few SMG skills usable against back rows.
* **Explosive Bundle:** An alternative to other grenade skills, "Explosive Bundle" is cheaper and boasts better armor penetration, making it a viable choice.
* **Knowledge of the Enemy:** A core skill in Martin's kit, "Knowledge of the Enemy" allows him to distribute enemy-acquired buffs to his team. It should be paired with "Former Comrades in Arms" for optimal performance.
SS Veteran

The **SS Veteran** is one of the many different enemy types in *WARSAW*.

## Description

SS Veterans are elite enemies with three attack types: a medium-damage (~15) SMG attack, a two-rows panzerfaust strike dealing 20+ damage with added burning effect, and 'gruelling fire.' They have only one activation point but do not need to reload their panzerfaust. They are high-priority targets, and their 'gruelling fire' skill can remove one stamina point from the target.
Panzer IV

The **Panzer IV** is one of the many different enemy types in *WARSAW*.

## Description

The Panzer IV is a formidable enemy with a whopping 110 HP and 80% armor (damage reduction). It delivers hard-hitting attacks and can use a variety of skills, including a 3-field (single row) shrapnel attack, smoke screen, 'panzergranate,' and a single-target machine gun strike with a suppression effect. After every explosive shot, it needs to reload. Explosive attacks have medium accuracy. It has four actions per turn. To defeat it, you'll need characters with strong armor-piercing abilities like Wanda, Anna, and a good healer. Eliminate any supporting crew before fighting the tank itself. It spawns only as a mission objective.
Pak 38

The **Pak 38** is one of the many different enemy types in *WARSAW*.

## Description

Pak 38 is a highly dangerous enemy that should be avoided when possible. Its attacks are devastating, capable of dealing single or area-of-effect hits for 30+ damage and causing bleeding. It needs a turn to reload after firing. Explosive and/or armor-piercing attacks are essential. It's usually better to eliminate all supporting crew before focusing on the cannon itself. Pak 38 can appear both as a mission objective and a normal enemy in mid-to-late-game missions.
Henryk

**Henryk** is one of the many of heroes in *WARSAW*.

## Description

He may not make the best first impression with weak starting weapons and skills, but he excels as a support hero in *WARSAW*. He becomes more potent with better equipment and can be a valuable addition to your squad. His skills, particularly "Excellent Command," make him a compelling choice for teams focused on multiple actions per turn. Whether as a support or damage dealer, Henryk can contribute effectively to your squad's success.

## Skills

* **Keep the Formation:** Henryk's starting skill, useful in T-formations with auras, as it allows for repositioning without using stamina.
* **Excellent Command:** This skill grants an extra action point to the team every turn, making it valuable for teams with 1-point stamina actions. It synergizes well with other heroes like Jadwiga and Kazimierz.
* **Refreshment:** A skill similar to Helena's comforting transmission but with a different area of effect (1x3). It replenishes one stamina for Henryk, making it more efficient.
* **Lethal Shot:** This late-game skill requires a good revolver and investment in critical chance and accuracy. It offers a reliable ranged attack with high crit chance.
* **Coordinated Actions:** This skill provides an aura with a 10% extra dodge chance, which can be valuable when combined with other dodge bonuses.
* **No Pardon:** A skill with a high activation cost for a 2-field attack and an extra blinding effect. It's less efficient compared to other SMG skills.
* **Steadfast Resistance:** This skill offers a +30% debuff resistance bonus, but it's generally considered weak and situational. It can only be cast from the second row.
Field medic

The **Field medic** is one of the many different enemy types in *WARSAW*.

## Description

The Field Medic occasionally attacks with a pistol shot that can push back the target. It buffs allies with +60% debuff resistance and can remove negative effects from them. A strategy involves igniting four targets and allowing the Field Medic to remove burning from a single ally, effectively wasting one enemy turn. It's a low-priority target.
Jaeger

The **Jaeger** is one of the many different enemy types in *WARSAW*.

## Description

Jaeger is a weaker variant of a sniper, capable of moderate damage with a single-target rifle strike. It can use a repositioning skill that grants two buffs (+10% accuracy and +80% chance to cause bleeding). Jaeger is a frontline enemy and a decent target for sniping.
Helping Hand

**Helping Hand** is one of the many different notable starting skills in *WARSAW*.

## Description

Another recruit skill, this offers potent healing capabilities and removes one negative effect from the target. It serves as an enhanced version of Franek's healing and a substitute for Jadwiga in missions where she cannot participate.
Janos

**Janos** is one of the many of heroes in *WARSAW*.

## Description

He has a unique focus on debuffs. His skills depend on the number of activations left in a turn, making it essential to use them strategically at the start of a turn for maximum effectiveness. Janos is capable of spreading debuffs to multiple enemies, making him a valuable addition to teams that rely on status effects. He can also be built as a decent damage dealer when needed.

## Skills

* **Enmity:** This skill is a typical taunt with an extra repositioning effect, pushing an enemy one row closer to Janos. It's best to switch to a more useful skill as soon as possible.
* **Reckoning:** A high-accuracy skill with a near-zero crit chance that deals more damage depending on the number of enemy infantry present. It can be effective in many situations.
* **Survivor:** This skill heals Janos after his action and at the end of the turn for an amount multiplied by the number of debuffs on him. It can be used alone or with other debuff-oriented skills for synergy.
* **Camaraderie:** This skill provides a damage bonus buff depending on the number of debuffs Janos has gained. It's situational and can be challenging to maximize.
* **Will to Live:** A skill that offers passive damage resistance and a healing effect after Janos's action. It's a straightforward and valuable choice.
* **Mental Fortitude:** This skill can be paired with Camaraderie to make its stamina cost more manageable. It's worth considering if you invest in debuff-oriented skills.
* **Shared Burden:** This skill is less reliable than Camaraderie but costs less stamina. It's generally not as useful and can be skipped.
* **Nemesis:** This skill is focused on enemies of the officer type, which makes it rather situational and less effective overall.
Anna

**Anna** is one of the many heroes featured in *WARSAW*.

## Description

Anna is a character with low HP but excels in accuracy and dodge chance. She is best suited for the 3rd row position and offers additional bonuses of +3 intuition and +2 agility for skill checks.

## Skills

Anna possesses the following skills:

* **Snipe:** Anna's starting skill, characterized by high accuracy, costing 2 stamina. It has been buffed to have a 94% accuracy rate, making it valuable from early to late game. However, it can only target frontline infantry units.
* **Cap Off:** This skill, with a one-time cost of 2, remains effective until the end of a battle. It can target all types of infantry but can miss like other attacks, emphasizing the importance of accuracy bonuses.
* **Taunt:** Anna can use this skill in conjunction with another skill, Decoy. However, its effectiveness is limited as enemies may still target heroes despite the presence of decoys and the vulnerability to area of effect attacks.
* **Covering Fire:** An excellent skill with a 200% hit chance and a cost of only one action point. It reliably debuffs enemy tanks and machinery, making it one of the game's best and most dependable skills.
* **Decoy:** When paired with Taunt and other heroes who can divert enemy fire, Anna can adopt a supportive role. However, this playstyle may not suit those who favor her damaging skills.
* **In Good Rhythm:** This skill provides stacking accuracy bonuses, but they are lost upon taking damage. Since Anna can now passively gain a 12% accuracy boost, this skill is considered less useful, especially since accuracy matters most at the start of battles.
* **One Down:** This skill grants a permanent damage bonus after each kill, which remains until the end of the fight. It can be particularly effective if Anna primarily relies on her sniping ability.
Snipe

**Snipe** is one of the many different notable starting skills in *WARSAW*.

## Description

An exceptional skill wielded by the sniper Anna. It can eliminate Frontline-type enemies with a single shot, even in the late game. Its judicious use can significantly simplify numerous battles. It requires 2 action points but conserving the third action point from the first turn enables its use again in the second turn, although it's important to note that it can miss (84% accuracy). A potent combination is Anna paired with a recruit possessing the ploy skill for a double snipe in the first turn.
List Of Klans In The Tensely And CoMad Community

## What are Klans?

Klans are small Discord groups and small internet troll groups containing members of the Tensely and CoMad community. These groups raid Discord servers and troll the rivals of the Tensely and CoMad community, also following with rivals of the Arcsa Clan and AZA.

## List of Klans in the Tensely and CoMad community and it’s leaders

* Tensely Legion - Tensely and CoMad Community, currently led by Nashwarrior.
* TRS Klan (TheRealSalle Klan) - Tensely and CoMad Community, currently led by TRS\_Dxstin.
* NW Klan (Nashwarrior Klan) - Tensely and CoMad Community, no current leader.
* CoMad Klan - CoMad Community, founded by TRS\_Dxstin but no current leader.
* CoMad 3 Klan - CoMad Community, founded by TRS\_Dxstin but no current leader.
* Tensetistery Klan - Tensely and CoMad Community, currently led by Nashwarrior and TRS\_Dxstin.
* Enzi Klan - CoMad Community, founded by TRS\_Dxstin but no current leader.
* King Kluxthorne Klan - CoMad Community, founded by TRS\_Dxstin but no current leader.
* CodeCast Klan - CoMad Community, founded by TRS\_Dxstin but no current leader.
* SG Klan (Sandwich Goat Klan) - CoMad Community, founded by TRS\_Dxstin but no current leader.
Flares

**Flares** are one of the several different types of items in *WARSAW*.

## Description

The most crucial item for survival in the game is the flare. Flares have the primary function of revealing all nearby objectives, including German outposts and loot crates. When players are in the proximity of multiple objects and aim to avoid ambushes, the deployment of a flare is recommended. While flares can be relatively expensive, they are commonly found within most missions, often eliminating the need for restocking at the in-game shop.
Weapons

This is a list of **weapons** in *WARSAW*:

## Pistols

1. Walther PP
2. TT-33
3. Mauser C96
4. Colt 1911
5. Luger P-08
6. Vis
7. Steyr M1912

## Revolvers

1. S&W Victory
2. Nagant wz. 1895
3. Colt 1917
4. Lebel Model 1892
5. Webley & Scott Mk VI
6. Enfield Mk3
7. Enfield No. 2
8. S&W M&P 1905

## SMGs

1. Sten
2. MP 40
3. Lightning (PM Błyskawica)
4. MP 34
5. Thompson M1
6. MP-28
7. PPD-40
8. PPsh-41

## Rifles

1. Winchester 1895
2. SWT-40
3. Kar98k
4. Gewehr 43
5. Lebel Model 1886
6. Mannlicher 1890 (currently M1888 in codex)
7. Mosin-Nagant

## Machineguns

1. DP-27
2. Bren
3. MG 34
4. MG 42
5. MG 13
6. BAR wz. 1928 (aka Polish Browning M1918)

## Grenades

1. Molotov
2. Stielhandgranate
3. F1
4. No. 82 Gammon
5. ET-40 "Filipinka"
6. Nebelhandgranate
7. Stielhandgranate cluster

## Heavy Weapons

1. Piat
2. Panzershreck
3. UR wz. 35
4. PTRS-41
5. Panzerfaust
Wanda

### Position

Most suited for 4th row, or 3rd when using armor-piercing aura and surrounded by allies.

### Additional effects

+2 knowledge, +2 agility skill checks bonus.

**Wanda** is one of the many heroes featured in *WARSAW*.

## Description

Wanda is a character with an above-average HP pool, but she suffers from low accuracy. Her primary strength lies in her toughness. She excels as an anti-tank character and is proficient in using heavy weapons and machine guns, allowing her to attack all rows. Wanda's skillset is most effective when positioned in the 4th row or the 3rd row with the use of armor-piercing aura and when surrounded by allies. She also provides bonuses of +2 knowledge and +2 agility for skill checks.

## Skills

Wanda possesses the following skills:

* **Barricade:** This skill has some utility early in the game, particularly when stamina points are scarce for using heavy ordnance. It can be used against tanks or tough enemies, as they tend to focus their attacks on barricades. However, it's advisable to prioritize other skills later in the game.
* **Conserve:** This skill heals adjacent barricades at the end of a turn. However, it becomes less useful when Wanda is consistently placed in the 4th or 3rd row, away from adjacent barricades.
* **To the Limits:** Wanda's armor-piercing aura is a cost-effective skill that benefits the entire team. It's recommended to acquire this skill early and use it throughout the game, as it affects both infantry and their non-zero toughness values.
* **Out of the Way:** An interesting machine gun attack with good single-target damage. It has a relatively high cost for a single target strike but has a higher accuracy and frequently critical hits for over 40 damage. This skill is versatile and can be used against barricades as well.
* **Blinding Strike:** Although it can be used against machinery, this skill's 15% debuff is weak and can be resisted. It is exclusive to machinery targets and may not be the optimal choice when other skills like Shield Breaker or Take Cover are available.
* **Demolition:** With a reduced cost from 3 to 2, Demolition now becomes a viable option. It deals substantial damage (approximately 20-35 per target) and can hit 2-3 targets adjacent to the destroyed barricade. This skill has significant armor-piercing potential.
* **Reprocess:** Reprocess allows the conversion of short ammo into explosive ammo. While it was buffed to provide better value for resources, it may still not be the most efficient choice, considering the XP cost, as heavy ammo is readily available.
Mortar

The **Mortar** is one of the many different enemy types in *WARSAW*.

## Description

Mortars are medium-priority targets that can often miss their attacks. They can cause area-of-effect blindness or medium damage. In the Zośka update, mortars gained an additional action, allowing them to shuffle the positions of the entire team to new random positions.
Franek

**Franek** is one of the many heroes featured in *WARSAW*.

## Description

Franek embodies average tankiness, accuracy, and boasts above-average resistances. He excels in dodging attacks with a good dodge chance. However, his offensive capabilities are relatively weak due to low damage pistols and unreliable grenades. Franek's proficiency lies in providing support to the team and conserving ammo. His ideal placement is in the second row, where he can either absorb more damage or avoid attacks more effectively thanks to his higher dodge chance. Notably, Franek provides skill check bonuses to agility (+3) and intuition (+1).

## Skills

Franek possesses the following skills:

* **Support Builds:** Franek excels in support-oriented roles, and skills like Potshot and Stinger are essential in this regard. These skills allow Franek to reposition enemies and inflict bleeding debuffs, contributing to the team's overall control and utility.
* **Economy Builds:** Franek's skills, Scavenging and Ugly Bird, are valuable additions to economy-focused setups. Scavenging provides reliable ammo gains with high accuracy, ideal for finishing off weakened enemies. Ugly Bird, when paired with Scavenging, enhances the team's economy by granting extra ammo types based on the enemy defeated.
* **Hybrid Builds:** Combining support and economy aspects, Franek can effectively contribute to hybrid setups. Skills like Potshot and Stinger provide crowd control, while Scavenging and Ugly Bird bolster ammo supplies, making him adaptable to various strategies.
* **Damage Builds:** Franek is less suited for damage-oriented roles due to his low damage pistols and lack of critical hit bonuses. However, in certain compositions, skills like Lethal Shot can still be useful when paired with high-critical weapons. It's essential to consider Franek's limitations in damage output when building a squad around him for offensive purposes.
Doge

The **Doge** is one of the many different enemy types in *WARSAW*.

## Description

The Doge can inflict bleeding or suppression debuffs and can push back its target by one row. Its damage output is relatively low without a trainer. It can be sniped and cannot attack from the 4th row. It has medium priority. In story mode, Doggo and its trainer are now merged into a single unit, and Doggo no longer spawns alone.
RONA trooper

The **RONA trooper** is one of the many different enemy types in *WARSAW*.

## Description

RONA Troopers come in two versions, one with a helmet and the other with a Russian fur cap. They have medium single-target damage, a medium HP pool, and can move one step forward with attacks or one step backward without other actions. They can be sniped and have medium priority.
WARSAW Wiki

**Welcome to the...**
**WARSAW Wiki**
**91 articles • 58 files • 367 edits**

**About the wiki**

This is a Fandom wiki about the game *WARSAW*. It plans to document all of the content from this game.

**About the game**

***WARSAW*** is a video game of tactical RPG genre developed by Pixelated Milk and published by Pixelated Milk. It was released on Steam for Microsoft Windows on October 2, 2019. (Read more...)

**Navigation**

**Items • Weapons • Skills • Enemies • Heroes**

**Helpful links**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Sd.Kfz.251

The **Sd.Kfz.251** is one of the many different enemy types in *WARSAW*.

## Description

Sd.Kfz.251 is very tanky with high HP and heavy armor (65% damage reduction). It has three actions per turn and typically attacks with a single-target machine gun salvo. It can spawn Gunners as reinforcements. To deal with it effectively, consider using characters like Wanda and Anna. Wanda has armor-piercing attacks with heavy weapons and an aura that boosts armor-piercing capabilities of nearby allies by 15%. Anna is useful for sniping reinforcements and suppressing Sd.Kfz.251. It spawns only as a mission objective.
Status effects

Here are some details about debuffs and various mechanics in the game:

## Resistances

* Resistances represent a percentage chance to dodge debuffs, subtracted from the apply chance of a skill.
* For example, if an enemy has a 30% resistance and a skill has an 80% chance to apply a debuff, the actual odds become 80% \*30% = 50%.

## Duration

* Most positive and negative effects last for 1 to 3 activations, but one activation doesn't necessarily equal one turn.
* For instance, a bleeding debuff may activate at the beginning and end of a turn, even though both activations occur within a single turn.

## Stacking & Renewal

* Buffs and debuffs with the same effect do not stack. Reapplying the same effect will only renew the duration.
* You can stack the same buff type from different sources if they provide different bonus values.

## Tiers

* Some status ailments have two effect tiers, with tier 2 having double the effect of tier 1.

## Targets

* Some debuffs work differently on enemies and allies. For example, suppression skips an enemy's turn but prevents an ally from taking any actions until the end of their turn.

## Heroes

* Certain heroes specialize in buff manipulation. For example, Jadwiga can renew buff durations, Martin can copy buffs from enemies and apply them to allies, and Konstanty can remove all positive effects from enemies.

## End of Turn Activation

* At the end of a turn, all debuffs are activated once. For example, bleeding deals damage, and suppression effects are lifted.

## Debuffs

* Bleeding: Applies damage over time, typically dealing 2 ticks of 7-8 damage. Affects infantry and machinery but not barricades.
* Burning: Similar to bleeding but can damage barricades as well.
* Blind: Lowers accuracy by 15%.
* Suppression: Prevents the next action for enemies and any action for heroes until the end of their turn.
* Delay: Delays the affected enemy's activation to the end of the current turn.
* Reposition: Instantly moves the target once, potentially disrupting their position.
* Ploy: Steals a single action point from the target, used by recruits.
Sapper

The **Sapper** is one of the many different enemy types in *WARSAW*.

## Description

The Sapper is an elite enemy with three possible actions: building barricades, destroying your barricades, or using a low-damage 2-target vertical row SMG salvo. It's not a significant threat and has low priority. It tends to turtle behind covers, so using attacks that can ignore barricades is advisable.
Wurfgerat 42

The **Wurfgerat 42** is one of the many different enemy types in *WARSAW*.

## Description

Wurfgerat 42 is ultra-lethal if ignored. It consists of two warheads and one operator. The operator can buff warhead accuracy and prepare them for launching, while the warheads can skip a turn or launch themselves when under the 'prepare for launch' effect. Each group member has one activation point. If the operator survives after firing both warheads, he will use his rifle for a 2-rows rifle attack. Note that warheads have low base accuracy (55%) and 60% damage reduction. The recommended strategy is to prioritize either wrecking the warheads or killing the operator as fast as possible or keeping him suppressed. The entire group is a high-priority target.
Nebelwerfer

The **Nebelwerfer** is one of the many different enemy types in *WARSAW*.

## Description

Nebelwerfer is a highly threatening enemy with 125 HP and 35% armor. It can deliver devastating 3-row area-of-effect strikes dealing 25+ damage and inflicting a burning debuff. Like other heavy ordnance, it requires a turn for reloading and has two action points per turn. To counter it, use Anna's machinery suppression skill and a recruit with a ploy skill to strip the enemy of as many action points as possible. This will allow your heavy weapon user to gradually wear down its huge HP pool. Nebelwerfer spawns as a rare mission objective.
IG-24

IG-24's PFP on Youtube.

## About

IG-24 is the first main Repuls youtuber. He has over 1.5k subscribers and mainly uploads montages and updates about the game. He is a Content Creator like Caracal REPULS.

## Videos

IG-24 has uploaded 84 public videos. His oldest video on his channel is the Repuls squishy dance. His most popular video is the Firestorm gun in Repuls, a montage that showcases the firestorm gun skin. That vid has over 20k views.
Brennkommando

The **Brennkommando** is one of the many different enemy types in *WARSAW*.

## Description

The Brennkommando wields a flamethrower and typically positions itself in the front rows. It attacks the front and middle areas, causing area-of-effect burning and a blind debuff. It can reposition itself if moved to the back rows. To counter Mr. Flammenwerfer, a viable strategy involves continuously pushing it back using melee thrusts or weapon skills like Potshot. Avoid clustering all team members in the front rows. Note that continuous care skills won't heal you after consecutive damage ticks from burning.
Marksman

The **Marksman** is one of the many different enemy types in *WARSAW*.

## Description

Marksmen have high single-target damage but low HP pools. They typically stay in the back rows and are high-priority targets capable of one-shotting heroes with lower-than-max HP. Critical strikes can deal significant damage, and their hit attacks can cause bleeding. They cannot attack from the front row, so pushing them forward with melee strikes can deny their attacks completely.
LimitedSMP Wiki

**Welcome to the LimitedSMP Wiki!**
Limited SMP is a survival minecraft server in which crazy stuff happens

We're a collaborative community website about LimitedSMP that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Repuls Weather and News Channel

RWNC's Discord Logo

## About

The Repuls Weather and News Channel or **RWNC** is a weather and news broadcasting network that uploads reports twice a week about REPULS.io. The content produced by RWNC is scattered across multiple REPULS.io Content Creators. The director of RWNC is Caracal REPULS.

## Episodes

There were 15 episodes in Season 1 of RWNC. In the finale that was released on 7/30/2023, Docski explains some of the upcoming features to Repuls.

## Members

Director - Caracal REPULS

Host - Dwagon773

Movement Specialist - Scyth3

Grass Toucher - Notshort

Professional Desk Smasher - Fuunara

Docski

Worman

0utcast

Whamao
Med kits

**Med kits** are one of the several different types of items in *WARSAW*.

## Description

Med kits are relatively costly and somewhat rare items that have the capacity to heal a single individual for a substantial amount of health outside of battle. They are considered a valuable source of income and serve as emergency healing tools. It is still recommended to include a healer in the team, as effective battle management can reduce the reliance on first aid kits.
Barricade

**Barricade** is one of the many different notable starting skills in *WARSAW*.

## Description

This skill, employed by recruits and Wanda, proves valuable when there are no barricades on the map and when facing enemies unable to bypass obstacles (e.g., flamethrowers cannot, while machineguns are hindered by barricades, reducing their damage).
Weapon parts

**Weapon parts** are one of the several different types of items in *WARSAW*.

## Description

Weapon parts are acquired as rewards for completing missions and are occasionally found in loot crates. Among the various types of weapon parts, grenades and heavy weapon components hold the highest value in terms of both selling and repair costs. They are followed by machine guns and rifles, and then pistols, revolvers, and SMGs. When players face a choice between two similar missions, it is advisable to select the one offering a more substantial and valuable weapon as a reward.
Scyth3

## About

Scyth3's pfp on YouTube.

SCYTH3

Scyth3 is an admin in the REPULS server. He first became known to the community on the 3rd April, 2022. He is also the leader of the [HERO] clan and also has a YouTube channel. He is known for his movement and liking the EMP.

## RWNC

Scyth3 has also appeared in the REPULS Weather and News Channel with Caracal REPULS. Scyth3 was in the Favorite Aspects of REPULS and All About Movement as 'the movement specialist'. He is also taking part in the RWNC season two, on his slowly growing youtube channel, which started when he partook in Eldest's Clip MT, for Repuls Esports.

## HERO Clan

HERO- t**HE** **R**epuls **O**g Clan was founded 15/05/2022 by \_scyth3.

* Originally he was helped with setting up the HERO server by EldestCellar84, he also made the original HERO Logo
* His initial idea for the clan was to assemble the 'og' members of the community into one, unstoppable clan, but what eventually became of the clan was much different.
* Wice, who is no longer an active member of the repuls community later reworked the server with scyth3, and became a key member in making HERO a known clan within the repuls community, but alterations have been made since his departure from active duty.
* The ⁠esports-chat (within the HERO discord) was created on 2022-12-20, marking the beginning of HERO's esports journey.
* Since then, the clan has grown to over 13 active members, gained a team of admins that are part of the clan (Zman145 and TigerPRO), and a Clan Co-Leader: Amanlovescat.
Krzysztof

**Krzysztof** is one of the many heroes featured in *WARSAW*.

## Description

Krzysztof boasts a high HP pool, excellent accuracy, and relatively high debuff resistances. He is a versatile character who can fit into most team compositions, making him a valuable addition to almost any squad. Krzysztof excels as a substitute for Wanda or Kazimierz and is known for his proficiency with heavy weapons and rifles, making him a universal pick. He is most effective when positioned in the 3rd or 4th row. Krzysztof also provides bonuses of +3 toughness and +1 constitution for skill checks.

## Skills

Krzysztof possesses the following skills:

* **Retaliation and Blow for Blow:** These skills are described together due to their similarities. Both are aura skills that require Krzysztof to be placed in the middle of a T-shaped formation, adjacent to all other insurgents. Both have a 3 activation point cost, which limits their efficiency in prolonged fights. They have a single activation cost, making them cost-effective as they apply to all attacks. Retaliation works against any infantry and provides 3 counterattack stacks per cast with slightly lower accuracy compared to Krzysztof's other skills. It costs 12 long ammo, effectively using 4 ammo per stack. Blow for Blow, on the other hand, offers four counterattack stacks against machinery for only 7 heavy ammo. It has 90% accuracy (for PIAT launcher) and is one of the most cost-effective skills in the game, dealing decent damage and allowing for critical hits. Both counterstrikes can be used even if Krzysztof is suppressed, and the choice between them depends on personal preferences.
* **Contemplation:** This skill provides a 40% armor-piercing bonus, making it effective against machinery but less useful against other targets. It's a valuable addition if you require more armor-piercing capabilities.
* **Withdraw:** With a 2-point activation cost, this skill is a gamble due to a 50% chance not to dodge the incoming attack. Currently, it's not worth investing in.
* **Slayer:** While effective against frontline enemy types, it overlaps with Anna's sniping ability, making it less useful when Anna is in the squad.
* **Composure:** This skill can be useful, especially when combined with Withdraw and one of Krzysztof's 3-activation point counterstrikes. It provides a dodge bonus and is beneficial for situations where you can afford to wait a turn or two for Krzysztof to regenerate activation points.
* **Deceptive Action:** Unlike other taunting skills, this one can be cast on barricades, enhancing your survival potential. It's particularly usable in the early game and comes as a free starting skill.
Martin

### Additional effects

Weak without upgrades and a better weapon, +2 toughness & charisma, +1 agility/constitution/intuition.

**Martin** is one of the many heroes featured in *WARSAW*.

## Description

Martin, known as the "BuffMeister," specializes in obtaining buffs from former comrades in arms and applying them to his team using the "Knowledge of the Enemy" skill. He requires upgrades and a better weapon to be effective, making him initially weak. To maximize his potential, Martin should be positioned in a 2x2 formation in the 2nd or 3rd row. His performance varies depending on the enemy squad's composition, with more enemy buff casters resulting in better outcomes. Pairing him with a teammate possessing tier 2 buffs, like Jadwiga, can enhance his effectiveness.

## Skills

Martin possesses the following skills:

* **Conscious Offensive / Counter Tactic:** Both of these skills provide tier 1 buffs with a 2x2 area of effect (AOE). "Conscious Offensive" offers +20% armor penetration and +15% crit chance, while "Counter Tactic" grants +20% toughness and +20% dodge. These skills are often considered less valuable and can be skipped.
* **Ex-Comrades:** A core skill for Martin, "Ex-Comrades" passively copies every buff used by enemies, significantly improving his utility.
* **Seen Them All:** This skill provides 20% damage resistance against tanks but is generally considered less effective and can be avoided.
* **In the Belt:** An efficient 1x3 AOE skill with good accuracy and a 15% damage bonus against frontliners. It serves as one of the few SMG skills usable against back rows.
* **Explosive Bundle:** An alternative to other grenade skills, "Explosive Bundle" is cheaper, hits 2 targets instead of 3, but boasts much better armor penetration and slightly better accuracy.
* **Knowledge of the Enemy:** A core skill in Martin's kit, "Knowledge of the Enemy" allows him to distribute enemy-acquired buffs to his team. It should be paired with "Former Comrades in Arms" for optimal performance.
Smrtijed

## Smrtijedi

### Záměry

-očistit kouzelnickou rasu zabíjením mudlů-podmanit si kouzelnický svět a dosáhnout globální diktatury magickým režimem-zničení všech nepřátel

Smrtijedi byli nejzarytějšími stoupenci Toma Marvola Riddla ve Velké Británii známého jako **Lord Voldemort** . Skupina se primárně skládala z čarodějů a čarodějnic , kteří byli radikálními čistokrevnými supremacisty, kteří praktikovali černou magii s bezohlednou opuštěností, zlomyslností a bez ohledu na čarodějnický zákon nebo bez strachu z něj,  ačkoli někteří z nich se k němu přidali ze strachu nebo byli vydíráni. udělat to tak.

Lord Voldemort používal tuto vybranou skupinu čarodějů a čarodějnic během První i Druhé kouzelnické války a využíval je jako svou elitní sílu. Často nosili černé kukly a masky s hadovitými očními štěrbinami, které si zakrývaly obličej.

Smrtijedi byli považováni za vnitřní kruh lorda Voldemorta a do levého předloktí jim bylo vypáleno Znamení zla . Když se Voldemort dotkl Znamení zla, každý ze Smrtijedů to ucítil a dal jim znamení, aby se přemístili na stranu svého vůdce.  Smrtijedi mohli svými Marky také přivolat Voldemorta.

Ačkoli je organizace rozpuštěna stále jsou mezi námi stoupenci pána zla a stále se snaří plnit záměry!
Grenadier

The **Grenadier** is one of the many different enemy types in *WARSAW*.

## Description

Grenadiers are common cannon fodder with weak area-of-effect grenade or machine gun attacks. They can use suppression against single targets. Staying behind barricades significantly reduces the damage received. Their attacks can move them forward, and they can be sniped. They are low-priority targets.
AT Troper

The **AT Troper** is one of the many different enemy types in *WARSAW*.

## Description

The AT Trooper is essentially a less lethal version of Pak. It is a prime target for suppression skills to prevent it from firing its 30+ damage rockets. Like Pak, it needs an extra turn to reload and is a high-priority target. It cannot attack from the front row, so use melee strikes to push it forward.
SS grenadier

The **SS grenadier** is one of the many different enemy types in *WARSAW*.

## Description

Apart from dealing moderate damage, SS Grenadiers can reposition your heroes between front and back rows, causing suppression debuffs. Their 'Entdeckung' grenade strike targets barricades and damages any adjacent heroes. The more heroes they can hit, the higher the priority to kill them.