recursal/Fanatic-Fandom huggingface dataset:
Neutral

File:Neeshka.jpg
The **neutral** alignment, sometimes known as **true neutral**, is without prejudice or compulsion. They either disregard any commitment to good, evil, law and chaos, or believe a balance is needed between these forces in the world.

## Neutrality

A neutral character does what seems to be a good idea, without strong feelings with regard to good vs. evil or order vs. chaos. He thinks of good as better than evil--after all, he would rather have good neighbors and rulers than evil ones. Still, he isn't personally committed to upholding good in any abstract or universal way.

This is the most common alignment of sentient creatures in the Forgotten Realms and the alignment of almost all animals and other creatures of very low intelligence.

## True Neutrality

Some neutral characters commit themselves philosophically to neutrality. They are of the *true neutral* alignment. They see good, evil, law and chaos as dangerous, extreme prejudices. They advocate balanced life, carefully maintaining neutrality in the long run.

Some true neutral characters actively support balance in the world, and seek to avoid having any one side--law or chaos, good or evil--become too powerful over them or anyone else, and will work against whichever side is the most powerful. They tend to side with the underdog in any situation, and they are often opportunistic in their actions. The epitome of this “militant true neutrality” are the Outlands’ rilmani.[*citation needed*]

## Druids

Nearly all druids are true neutral. This alignment is central to the philosophy of balance that druids seek. Because those which druids seek to protect-plants, animals, and the ecological health of Toril-essentially lack alignment or ethos, they feel free to use almost any means in their protection.

The druidic order works to maintain the natural balance among the alignments. However, druids do realize that most individuals' actions--including their own--will prove significant to the cosmic balance. The druid sees the friction between alignments as the driving force in the world.

## Appendix

### See also

* Creatures of neutral alignment
* Inhabitants of neutral alignment
* Deities of neutral alignment

### Notes

1. ↑ In 4th edition mechanics for *Dungeons & Dragons* neutral is found under the umbrella of the unaligned alignment.

### References

1. ↑ 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). *Player's Handbook 3rd edition*. (Wizards of the Coast), p. 89. ISBN 0-7869-1551-4.
2. ↑ 2.0 2.1 David "Zeb" Cook (August 1989). *Player's Handbook (2nd edition)*. (TSR, Inc.), p. 66. ISBN 0-88038-716-5.
3. ↑ David "Zeb" Cook (August 1989). *Player's Handbook (2nd edition)*. (TSR, Inc.), p. 65. ISBN 0-88038-716-5.
4. ↑ David "Zeb" Cook (August 1989). *Player's Handbook (2nd edition)*. (TSR, Inc.), p. 52. ISBN 0-88038-716-5.

Alignment
**Dungeons & Dragons 5th Edition**

Lawful good • Neutral good • Chaotic good
Lawful neutral • **(True) neutral** • Chaotic neutral
Lawful evil • Neutral evil • Chaotic evil
Auguste, the Lord Passinault

**Auguste, the Lord Passinault**, is the highest-ranking Aldian soldiers known to remain alive, following the presumed deaths of Branarth, the Lord Lautrec, and his second-in-command, Ophelie, the Lady Flangers.

The Lord Passinault is interested in creating a military state to replace the Aldian Monarchy, that was destroyed after Numitor's attack against the Royal Palace.
Session 39

**Session 39 of the Eden campaign** took place July 18 (In Erideon noon 30 August).

## Summary

Huron meets the Vareauna brothers, Kyrie Vareauna and Osprey Vareauna. Kyrie, ever the industrious and capable leader, has reunited the band of brothers that was formed in Vareaux once more after the chaos of the Burning of Vareaux. Kyrie, having secured commission as a general in the army of the New Monarchy, intends to use his great powers to prosecute and bring justice to those responsible for the atrocity. Having finally traced the location of Huron, he invites the eagle-eyed sharpshooter to his complex plan, that will see the Vareaunas gain access to the Royal Palace to then infiltrate Huron within, all in an effort to locate the disgraced Allius Loc de Glessech, the commander of the Aldian armies during the Burning.
Battle of Tyrenstor (120 3A)

## Battle of TyrenstorPart of the Recovery of Mzundelft

The **Battle of Tyrenstor** was a crucial engagement in the Recovery of Mzundelft.

The battle took place in the plaza of the city of Tyrenstor, the gate between Mzundelft and the Kingdom of Tyrland.

At the climax of the battle, the Usual Suspects severed the stem of a large mushroom in the center of the plaza, which crushed a large portion of the Goblin army and caused it to rout.

The battle -- the first such engagement, with the exception of the Mzundelft Scouting Operation -- ultimately allowed Mzundelft-in-Exile to continue the operation to restore the Old Chiefdom.
Black Sword of the Avenger

The **Black Sword of the Avenger** is a unique magical artifact in the shape of a longsword. It is wielded by Ulfgar of Clan Gorunn.

## Description

The Black Sword is a partially translucent black blade. The purple gemstone discovered at the beacon is inlaid into its pommel. As the sword powers up with the life force of its user, it begins to glow purple; when at maximum charge, it is almost entirely purple, emitting a radiant glow around it.

## Characteristics

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

* **Rage of the Avenger.** While attuned to this weapon, you feel it sap any magical restorative force applied to you. Any healing you acquire in combat, and when not unconscious, is channeled into the Black Sword and dealt as damage on your next strike. Damage can only stack up to your maximum amount of HP, but otherwise endures until used, or a long rest, whichever is first.

* **Avenger's Blood.** While attuned to this weapon, you can use a BONUS ACTION to drag your hand along the shaft of the blade to infuse it with your own blood. You feel a magical force drain your life force, channeling it into the accursed blade. You reduce your hitpoints by up to half your maximum amount of hitpoints, which are added as damage to your next strike. If this causes you to go to 0 HP, your soul departs your body and infuses the blade (making it impossible to revive you via conventional means), but not before you deal a final deadly strike that automatically crits, and adds damage equal to twice your maximum HP.

* **Vengeful Swordsmanship.** While attuned to this weapon, melee attacks made with any weapon other than the Black Sword have disadvantage.

* **Sentience.** The Black Sword is a sentient lawful neutral weapon with a Charisma of 20. The soul of a great being appears to have been trapped in the weapon. It seems this being had her mind erased prior to being placed within the blade.

* **Spirit of the Avenger.** While attuned to this weapon, you gradually begin to fall prey to the leanings of the soul that inhabits the blade. Your alignment begins to shift toward chaotic neutral. The blade begins to cause a madness in you that leads you to become cold, ruthless, and unforgiving of those who have wronged you.
Grand Council

The **Grand Council** is the primary legislative organ of the Holy Order of Keldar. However, its powers are highly limited compared to peer institutions, such as the States-General of the Free Provinces, and they have no authority over the most important facets of Keldari life, such as diplomacy, the military, the treasury, and the Order itself.
Single Base Battle

**Base battle** is a team vs team battle. There are two rounds. The fist round starts from hero level 4 and the second round starts from hero level 6. *Talents are activated in this mode*.

Each team are composed of 5 members and the first team which reaches 200 points will be the winner.

## Gameplay

Before the beginning of the match of both two rounds ,you will be able to choose talents and given some chips to upgrade your attachments and gears so make sure you upgrade them .

### Go to the base

The most effective way to earn your points is to capture the base.Thus capturing the base will be the key to win.

## Maps

※The blue area in the map are the place where the teammates can respawn.

## FAQs

* Can You use talents in this game mode?
	+ Yes .When the first round starts with a level 4 ,you can choose up to level1 from level 4 talents . From the seconds round you’ll be able to choose level 5 and level 6 talents.
* Is it possible to change characters in the next round?
	+ Yes.
* Is there a revive system in this game mode?
	+ No.
Planes

The **Planes of Existence**, often simply known as the **Planes**, and individually as a **Plane**, and as a collective also known as the **Planescape**, are a collection of discrete regions of the universe, each of which seems to be governed by broadly different characteristics.

The nature and interaction of the Planes is not entirely understood, for which a wide variety of theories have been crafted in an attempt to explain such phenomena. Some describe the material plane and the anomalous planes as being different dimensions within a single universe, while others characterize the material plane and anomalous planes as composing entirely different universes.

Thus, there is widespread confusion and misconception regarding the use of the phrases **Universe** and **Multiverse** which, practically, mean the same -- the collection of all known planes of existence.

## Material plane

Main article: Nexus
The material plane is, perhaps narcissistically, considered to be the centre of the universe; for this reason, it is known as the Nexus. The world, as it is known, is believed to lie entirely within the Nexus.

That said, the Nexus, as it is known both to scholars and to Extraplanar travelers, is the only known plane that intersects with every other known plane, and many theorize that it is indeed the only crossroads from which one may visit any of the planes, so this claim may not be entirely without merit.

**The Halls of Mandalos****The Silver Havens****The Hunting Grounds**
**Oadengard****The Nexus****The Wandering Isles**
**The Ashen Dominions****The Netherworld****The Red Realms**
## Anomalous planes

Other planes are known as **Anomalous planes**, an umbrella term including **Subplanes** and **Demiplanes** by scholarship and academia.
Dragons

***"It is our highest responsibility to be the shepherds of mortalkind."***

**— Logarius.**

**Dragons**, the who know themselves as the **Elder Race**, are thought to have been the first creatures to settle the World. Given their immense power, insurmountable by the standards of mortals, Dragons once lorded over the younger races. However, Dragon sightings began to decline with the years, and now many think that they never existed in the first place.

## Description

### Abilities

Dragons are believed to be the only Eternal race of the Nexus and possibly the Universe.

### Subraces

Dragons come in two primary groupings: Chromatic and Metallic. There is a tradition that Chromatic dragons are inherently evil, whereas Metallic dragons are inherently good; however, this tradition is largely the product of superstition.

## History

The history and lore of Dragonkind has been largely swallowed by the centuries -- part of this relates with the substantial doctoring and alteration of History as it is known in the Nexus.

## Interracial relations =

### Kobolds

Main article: Kobolds
Dragons are revered as Gods by Kobolds throughout the Nexus.
Falcon

**Falcon** is a **Scout**/**Support** character of the Pale Knights faction.

## Description

"A huntress from Pueblo."

As a natural hunter, Falcon is great at detecting and enhancing. She can trace nearby enemies and can use poison bullets to hit them.

*"Falcon comes from Pueblo, whose territory is located at the Republic of South California - crossed by the famous Highway 66. Her hometown is now under the protection of the Pale Knights."* - Intel Remarks, Day 10.

## Weapons

#### **Secondary weapons:**

* Antler (DMR)
* Split (SMG)
* TK-05A (Pistol)
Provost Henselijn

Prior to becoming the purple-robed Provost, Merien Henselijn was the Headmaster of the School of Extraplanar Studies.

## 5th Edition Statistics

### Class

Wizard

***"If not us, who, then, will guide humankind away from the dark?"***

**— Provost Henselijn, in a famous address to the Aldian Parliament**

Provost **Merien Nyedel Lauren de Henselijn** is the Provost of the Athenaeum.

As with every member of the Athenaeum, the Provost is fully dedicated to the task of learning and will stop at nothing to acquire new information -- or defend that which lies hidden under her famed school.

## Description

The Usual Suspects have never seen the Provost's face, as she constantly wears her famous white mask. She wears purple robes, as befits her office, and carries a long metal catalyst.

## Personality

The Provost is a serious and cunning individual that plans carefully for any given situation, and only fights in favorable conditions -- qualities that allowed her and her subordinates to spring a deadly trap on the Usual Suspects.

## Abilities

Despite her notable position in the Athenaeum, she is not as gifted in the magical arts as some of her peers, including Krispin van ter Haar.

## Possessions

* The Abyss, a dark and mysterious tome that, according to Krispin van ter Haar, carefully outlines the elements of Heaven's Reach.

## Relationships

It is believed she is in a relationship with Diero de Naessens.

## Rumors & Legends

The Provost is rumored to be an Extraplanar.
Mzinchaft Goldwine

**Mzinchaft Goldwine** is the owner and proprietor of The Frostview.

A burly, middle-aged, golden-haired, impeccably-dressed and charismatic tavern keep, Mzinchaft Goldwine is a name that all Dwarves in Erideon are familiar with. His famous hospitality has seen The Frostview rise to become one of the premier taverns of the continent.
Lawful evil

File:FzoulChembryl.jpg
The **lawful evil** alignment was the methodical, intentional, and frequently successful devotion to a cruel organized system.

Lawful evil characters methodically took what they want in life within the limits of their personally held beliefs. While they cared about tradition, loyalty, and order they had little to no regard for the freedom, dignity or overall lives of others. They were comfortable within a hierarchy, willing to serve in an attempt to gain more power; they saw the laws and power dynamics of Toril as a means of elevating those who deserve to be masterful of others who are meant to be subservient.

These people played by the rules, albeit without mercy or compassion, and only obeyed laws out of fear of punishment. While they wouldn't break a promise, they seldom "gave their word" or put themselves on the line, unless it would clearly help them come out ahead. Many lawful evil characters had personal codes of conduct that they self-justifiably circumvented, such as not personally taking a life in cold blood, but had underlings that kill without discretion. These "rules" served their selfish, twisted view on morality.

Many lawful evil characters used society and its laws for selfish advantages, exploiting the letter of the law over its spirit whenever it best suited their interests. Yet some others committed themselves to evil with a zeal like that of a paladin dedicated to a life of good deeds. Beyond being willing to hurt others for their own ends, they took pleasure in spreading evil as an end unto itself and saw committing evil deeds as part of a duty to a higher, or perhaps more correctly, lower power.

A tyrannical ruler who drafted the rules to suit themselves, a corrupt lawyer or judge who used the law to mask their own misdeeds, and the ruthless bosses and minions of organized crime were all examples of lawful evil characters.

Opposing alignment

Lawful evil characters exploited rules and power structures for their own personal gain. Chaotic good characters eschewed laws and their rigidity to commit acts of benevolence. These two alignments opposed one another.

## Appendix

### See also

* Creatures of lawful evil alignment
* Inhabitants of lawful evil alignment
* Lawful evil deities

### Notes

1. ↑ In 4th edition mechanics for *Dungeons & Dragons* lawful evil is found under the umbrella of the evil alignment.

### References

1. ↑ 1.0 1.1 1.2 David "Zeb" Cook (August 1989). *Player's Handbook (2nd edition)*. (TSR, Inc.), p. 65. ISBN 0-88038-716-5.
2. ↑ 2.0 2.1 2.2 2.3 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). *Player's Handbook 3rd edition*. (Wizards of the Coast), p. 88. ISBN 0-7869-1551-4.

Alignment
**Dungeons & Dragons 5th Edition**

Lawful good • Neutral good • Chaotic good
Lawful neutral • (True) neutral • Chaotic neutral
**Lawful evil** • Neutral evil • Chaotic evil
Elemental Evil Player's Companion

***Elemental Evil Player's Companion*** is a supplement for *Princes of the Apocalypse*. It was designed for the 5th edition of *Dungeons & Dragons*, set in the *Forgotten Realms*, and released in 2015.

*In the adventure* Princes of the Apocalypse*, the cosmic threat of Elemental Evil reaches the Forgotten Realms. This supplement provides new options for player characters in that epic campaign. Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Player's Companion provides everything players need to build a character that is tied directly into the Elemental Evil storyline.*

## Appendix

### External links

* Elemental Evil Player's Companion free download at WOTC.
Olleas's Ring

This peculiar ring exudes a strange, alien energy, as if an invisible fluorescent haze. It grants its bearer a number of unique properties.

* **Latent Energy:** The ring has five charges. A short rest replenishes one charge in the ring, while a long rest replenishes three charges.
* **Ollean Augmentation:** One charge may be expended to re-roll a damage die as part of a spell damage roll.
* **Ollean Manipulation:** One charge may be expended to cast a spell without either verbal or somatic components. Only one of these two effects may be applied to a given casting of a spell.
* **Blessing of Valrune:** This ring provides its wearer with the ability to breathe in water.
Dragonborn

Dragonborn are famed throughout the World for being strong, flexible, and adaptable warriors. Their strong sense of identity, resilience, and camraderie, are perhaps less famous.

## General Information

### Language(s)

Draconic, Common

***"Friends before Self. Bond before Friends. Ancestors before Bond. Honor before all."***

**— An oath as old as Dragonborn culture.**

**Dragonborn**, also known as **Dragon-blood**, are a Draconid and possibly Humanoid Race found in the Multiverse. Although their origin remains a mystery, they are accepted (albeit with some apprehension) throughout most of the world, including Erideon.

Nonetheless, many of them -- especially Golden Dragonborn -- are persecuted for their valuable scales, which are used in jewelry and craftsmanship.

## Description

### Appearance

Dragonborn come in many colors, which Dragonborn culture claim refer to ancestral draconic origins...

## Society

### Bonds

Main article: Dragonborn Bonds
Dragonborn families are known as Bonds in the Common tongue, and are a source of both pride and dignity for those who belong to the most famous and known of the ancient Bonds...

* The Fontium Bond. The Fontium bond is composed of Black-coloured Dragonborn. They revere the Ancient Dragon Fontumos, the Black Dread. The suspects learned that this bond of Black Dragonborn appears to have been hunted and captured by the White Covenant on account of their traditional practices.
* The Geltrum Bond. They are primarily Red Dragonborn, who revere the Dragon-God Geltrenus, the Invincible Lord. The Bond includes Vallovar Geltrus, a captain of the Crimson Cobras, and his brother Gellos.
* The Tarovium Bond. Golden Dragonborn, who revere Taroverulus, the Golden Lawgiver. They are led by Arras Tarover, who escaped the White Covenant with Iago.

### Homelands

Dragonborn have sprouted throughout the Continents, and are believed to be native to all of them.

### Interracial relations

#### Humans

Main article: Humans
Dragonborn consider humans to be fickle and avaritious

## Notable Dragonborn

* **Iago**, Draconic vessel and inheritor of the legacy of a legendary lieutenant of Logarius the Great. One of the Usual Suspects, a powerful Cleric. Golden in coloration.
* **Gradius the Wanderer**, a powerful itinerant sorcerer, with profound magical and spellcasting talents. Golden in coloration. Permanent blindfold around his eyes.

## Footnotes

1. ↑ The true biology and nature of existence of Dragonborn remains an elusive mystery to the scientists and biologists of the Nexus.
Session 61

The Suspects battle the Tarrasque. Izknigok proves to be a deadly adversary, severely damaging several of the suspects including Asutali, Ulfgar, and Jade. Huron eludes the beast and lays down arrows from afar. JoJo and Asutali understand the peculiar puzzle the Tarrasque itself seems to have emplaced around heir lair, and decipher it by reciting old poetry written in Sylvan. Thus, JoJo becomes the Tarrasque-tamer and rider.
Manentier Incident

## Manentier IncidentPart of the Endless War

An illustration of the village of Manentier burning after the eponymous incident.

## History

### Outcome

* Manentier burned to the ground
* Aldian garrison destroyed

The **Manentier Incident** was the event that precipitated the outbreak of the Endless War. Although the events that transpired in the incident remain under dispute, the effects of the incident have been felt throughout Erideon.

Aldia alleges that Keldari Paladins covertly infiltrated the village of Manentier and slaughtered the local garrison and civilian population; meanwhile, Keldar alleges that the entire incident was staged by Aldia.

These are the numbers provided by the Aldian authorities. Keldar alleges that this entire event was staged by the Aldians.
Session 64

The Suspects begin investigating Mandalos's Journal. They fear Iago may be dead and consult the archives of the Golden Halls, but growingly suspect he has been captured by the enemy. Narrowly eschewing a bold and ambitious plan to storm into Roulan to find him, more cautious voices prevail and the party travels to the Ethereal beacon of Leucis, a rather eccentric Kobold beaconkeeper. Jade attunes to the primordial soul of Chaos, giving her and her bow, Moonlight, additional powers. The party returns to Cassida's Tower, where they find the Bronze Huntress utterly perplexed: A horde of lycanthropes, that appear to be turned from many former inhabitants of the consumed city of Roulan, are storming the walls of the city, while Gradius watches on with delight.
Burning of Vareaux

## The Burning of VareauxPart of the Tourall offensive

***"What is the difference between a live peasant and a dead peasant? One is starving, and the other is not!"***

**— A particularly cold, yet common, joke among the Aldian nobility.**

The **Burning of Vareaux** was an infamous incident in which the village of Vareaux was burned and razed after it was occupied by the Keldari Knights.

This was confirmed to be an insider job, a trap sprung by Aldian commandos to stifle the Keldari use of the narrow valley crossing at Vareaux, thus permitting the Aldian army to regroup and reform, thus avoiding a total collapse of the Aldian forces in the Tourall sector.

It led the soldier and agent Huron Tennega to desert the ranks of the Aldian army, and to head south to Tyrland.

## Prelude

The Tourall offensive, known in Keldar as the Summer Offensive of 119 3A, resulted in the loss of substantial amounts of territory to the invading Keldari troops throughout most of Eastern Aldia.

The offensive was even successful in defeating and taking the monumental city and castle of Tourall, the 'Eastern Jewel' of Aldia and the key to land-based trade with much of the continent -- including Stavenberg and the Free Provinces.

The loss of Tourall eventually led to the sacking of the previous Aldian marshall, Allius Loc de Glessech, who was replaced with the Lord Lautrec.

## The Burning itself

The village was burned as the Keldari forces entered and began to occupy the village. The ground had been soaked in oil, the area around the village had been fenced off, and black powder had been emplaced at key junctures in the narrow pass.

The trap was sprung by Aldian agents, who betrayed the lives of their own people to create this costly trap.

In order to create the illusion that no such trap existed, the order to evacuate the village was never delivered. Although most residents had already fled in anticipation of the Knights, many were left to burn as the nefarious trap was sprung.

## Controversy in Aldia

The action resulted in severe controversy throughout the New Monarchy, with calls for Lord Lautrec to tender his resignation as marshal of the Aldian forces. However, the Parliament justified and defended his actions, and a civil tribunal concluded that the action had been necessary in order to stifle the momentum of the Holy Order's titanic success in the Tourall offensive against Eastern Aldia.

## Results

The 'Crime of Vareaux' was successful in arresting the decisive Keldari offensive, allowing the Aldian divisions time to regroup and position themselves in new defensive positions to await for a Winter offensive that never materialized.

As the most successful Aldian commander throughout the front in the Tourall offensive, and the only one to consistently defeat the Holy Order in pitched battle, Lord Lautrec was given the command of the Aldian army.
Avaryx

**Avaryx** was an ancient green dragon, and one of the seven lieutenants of Logarius the Great. Now, the serpentfolk Asutali is the vessel for her soul.

## Description

During the time she lived, Avaryx was one of the largest dragons that walked the Nexus. Despite her massive size, however, Avaryx severely lacked much of the physical prowess common to her kind. As a wyrmling, Avaryx was almost killed by a rare debilitating disease. Although she survived, the disease took its toll, leaving the green dragon crippled for the rest of her life.

Another notable trait Avaryx possessed was her unusually tough hide. In fact, her scales grew continuously, rather than falling out and regrowing like most other dragons' scales do. As a result, most of Avaryx's scales grew into long, pointed spines.

## Personality

Avaryx's most prominent personality trait was her unwavering loyalty to Logarius the Great. She had been one of his earliest supporters, and she stayed by his side until the very end. Avaryx even stopped several plots to assassinate Logarius and her fellow lieutenants, despite large bribes of treasure.

Avaryx also possessed a cunning intellect of which she made frequent use. She was a brilliant tactician and strategist, regularly advising Logarius on such matters. Additionally, Avaryx hated losing, and she would do whatever it took to win. Avaryx often used her size to intimidate and bluff opponents, hiding her lack of strength from any who meant her harm.
Continents

**Continents** are a series of large landmasses that span the Nexus. They are largely divided by open waters (Oceans and Seas), for which reason intercontinental travel is often long, costly, and fraught with peril.

## Avon

Main article: Avon
Avon is a southern continent with an incredibly seasonal climate, making consistent long-term habitation of this continent nearly impossible for most races. That said, the inhabitants of the Underdark have been successful in claiming much of Avon for their own purposes, as the temperature underground is more consistent than that of the surface.

## Erideon

Main article: Erideon
**Erideon** is one of the continents closest to the frozen wastes of the north. Its climate is largely seasonal, with warm summers and cold winters.

Despite being unremarkable to the great peoples and nations of the world, Erideon is believed to hold many of the deepest secrets of the Nexus and the Universe.

## Hellion

Main article: Hellion
**Hellion** is a relatively small southerly continent, bisected by titanic mountains stretching to the heavens. A number of realms have carved a tough existence out of the hills, frequently attacked and enslaved by the hordes of Drow that have settled the mountains. Considered to be the last continent of the World with a majority Elven population.

It contains three subcontinents, which are sundered from the main; these are known as Anhellion (new Hellion), Tarhellion, and Vanhellion (small Hellion).

## Vantion

Main article: Vantion
**Vantion** is a large continent located approximately in the middle latitudes, with a largely temperate to warm climate throughout most of the year. The largest and mightiest of the continents, it is dominated by sweeping tropical forests, endless deserts, and prairies and savannas.
Session 63

The Suspects investigate the Endurance, discovering that Roulan has been attacked by the Abyss and the White Covenant. The survivors include Osten Tarhenius, Provost Henselijn, Diero de Naessens, Krispin van ter Haar, Silla and Gael, Queen Karine d'Istiniac, and Lord Marshal Kyrie Vareauna. It seems the lower planes have allied, if only temporarily, to bring unprecedented destruction to Erideon.

The Suspects discuss plans with each other and eventually with Radovius and Cassida. Cassida gives the Suspects her slice of the Primordial Soul of Altruism of her own accord, but Radovius needs some convincing. JoJo manages this and more through shrewd negotiation.

The Suspects make their way to the Halls of Mandalos, where they enter the presence of Taroverulus, the son of Mandalos. Taroverulus initially dismisses the Suspects' request, but more of JoJo's trademark negotiating leaves him reconsidering his dogmatism. Taroverulus is reluctant to give the Suspects his stones, only willing to entertain the possibility of doing so if the Suspects were to succeed in bringing his father back so that Mandalos may recant his final will and testament.

Thus, the Suspects now set out to find the most famous hermit in all the nine planes.
Invasion of the Nexus

## The Invasion of the Nexus

* Destruction of Roulan
* Fight against Numitor

Combatants| The Usual Suspects  The Aetherial Council  The White Covenant  The Iron Pact* Mzundelft
* Kragstett

The New Monarchy * Istenback
* Fallhammer *Others...*

The **Invasion of the Nexus**, also known as the **Extraplanar Invasion** and the **Planar War**, is a war that began on September 15 of the Third Age, underlined by the destruction of Roulan at the hands of the Red Realms.

It is known that the commencement of this war was in some way tied with Logarius of Tyrland's defeat at the hands of the Usual Suspects, as Numitor claimed that the 'tyranny' of the Great White one had ended.

## Initial Action

### Invasion of Roulan

Main article: Battle of Roulan (War of the Nexus)
The Battle of Roulan...
Common

The **Common language** is a widely spoken language in Erideon, a continent to which it was primarily brought by Humans. In the other continents, the Common language is known as **Northern**, **Boreal**, and other names.

The Common language is, to be more precise, a family of languages that are mutually-intelligible to a certain extent.

The Common language is not at all common outside of Erideon, and is only spoken by merchants and traders with financial interests in the Northern continent.
Neutral evil

File:Szass Tam.jpg
The **neutral evil** alignment was pure pragmatism without honor and without variation - survival of the ruthless.  Neutral evil characters did whatever they could get away with and were completely out for themselves. They showed no remorse for those they killed, and had no love of order or law.

They held no illusion that following laws or traditions would make them better people. On the other hand, they did not seek out conflict and strife like those of the chaotic evil alignment. Yet, some villains of this alignment held up evil as an ideal and committed malevolent acts for the sake of it, often in service of evil deities or secret societies.

Career criminals, particularly those who harmed others for money, such as hired killers, were the most clear example of neutral evil.

Opposing alignment
Characters of neutral evil alignment were concerned with getting ahead in life and looked out only for themselves. Neutral good characters performed kind deeds without other biases or mitigating factors. These alignments were in direct opposition with one another.

## Appendix

### See also

* Creatures of neutral evil alignment
* Inhabitants of neutral evil alignment
* Neutral evil deities

### Notes

1. ↑ In 4th edition mechanics for *Dungeons & Dragons* neutral evil is found under the umbrella of the evil alignment.

### References

1. ↑ 1.0 1.1 1.2 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). *Player's Handbook 3rd edition*. (Wizards of the Coast), p. 89. ISBN 0-7869-1551-4.
2. ↑ Jonathan Tweet, Monte Cook, Skip Williams (August 2000). *Player's Handbook 3rd edition*. (Wizards of the Coast), p. 89. ISBN 0-7869-1551-4.

Alignment
**Dungeons & Dragons 5th Edition**

Lawful good • Neutral good • Chaotic good
Lawful neutral • (True) neutral • Chaotic neutral
Lawful evil • **Neutral evil** • Chaotic evil
Session 9

## Synopsis

In Erdenheim, the party arranges the final preparations for the Recovery of Mzundelft. After sallying out before the main Dwarven host, the party infiltrates Tyrenstor and navigates various difficulties before decisively crushing (literally) a Goblin army mustered to defeat the Dwarves. As the hostilities come to a close, the party continues by following the underway to Tzand, the capital of Mzundelft, where they prepare fortifications in the Grand Station therein. Soon, reinforcements from Stavenberg, Kragstett, and Istenback will arrive, and the recovery of Mzundelft will continue. For now, the players have motives to suspect that their own goals -- Tuderick, the 'real' Hjartarson, and the Eyestones recovered by the Dwarves -- are somewhere inside the majestic Golden Tower.
Session 15

**Session 15 of the Eden campaign** took place on 8 February 2020 (in Eden time: 10 August).

## Synopsis

The Usual Suspects battle against the Drow that have taken the residents of Asphand prisoner. In the midst of this combat, Huron informs the Dwarves that the Drow have been disorganized by the Usual Suspects and they rapidly turn upon their captors. Meanwhile, the Usual Suspects are yet again ambushed by the Drow, and Shump and Warhelm perish in the thick of battle. As Iago hastily revivifies the mortal body of Shump, the soul of the dragon within considers a Faustian bargain with an ancient entity.
Friede

***"In a proper civilization, all must know who leads and who follows."***

**— Sister Friede, the Usurper.**

Sister **Friede**, the **Usurper**, is an Ancient Blue Dragon that presides over the Cinder Convent that rules the Ashen Dominions.

Friede is believed to have slain the previous master of the Ashen Dominions and usurped rulership over the same.
Elves

Elves are considered one of the Elder Races...

**Elves** are a race of beings believed to have originated in the Nexus. The term 'Elves' spans a number of different subraces that vary widely.

## Culture

### Magic

Main article: Magic
Of the common races of the world, none show a deeper aptitude for the magical arts than High Elves.
Session 38

**Session 38 of the Eden campaign** took place July 13 (In Erideon noon 29 August to noon 30 August).

## Summary

Iago is revived by Ulfgar and Yorran, who surrenders his title of Lawgiver to Vallovar. Vallovar attempts to yield his title to Iago, but Iago declines. The Suspects sleep in the Geltrum Bond's hideout, recuperating from these recent events, but happy to count with a powerful new ally in the city of Roulan. Meanwhile, JoJo has been busy at work becoming a renowned poet and lyricist in the city, publishing his work in The Hummingbird and quickly gaining enough reputation to perform at the legendary establishment, Tenpenny Tavern (albeit in a rather unlegendary time slot). JoJo gains entry into a gig that may grant the Suspects entrance to the Royal Palace. Huron prepares himself for a clandestine reunion with key figures in his past.
Session 65

A battle breaks out in Roulan between the Suspects and Romulus. Cassida and Radovius fight on the Suspects's side, but they are both slain by the Dread of the Ages. Although the Suspects fight valiantly, they can hardly combat Romulus's ability to escape the clutches of time momentarily. However, his intellect is shattered by Asutali's powerful enchantment magic, reducing the powerful dragon to a barbarous and animalistic monster. After Huron deceives the Once-Vanquished, faking his own demise, he has the opportunity of cutting through Gradius to talk with Mandalos. Mandalos decides to abandon his word, desperately claiming that he is now "Nothing," and summons his abilities to manipulate space, leading to Huron being able to finally defeat Romulus. However, most of the party has been decimated by this battle, and Vidine swoops in to seize Romulus's power and fragment of the primordial soul.
Incorruptible Soul

An **Incorruptible Soul**, in the fields of Soul theory and Magical theory, is a soul that is immortal.

Whether an Incorruptible Soul is truly and ultimately immortal, or if it is only practically immortal (long-lived enough from the perspective of a mortal) is a matter of contentious discussion in academia, primarily between Universalists and Fienelianists.

## Academic debate

### The Universalist picture

The Universalist picture claims that immortal souls are truly immortal

#### The Brockheim postulate

The Brockheim postulate states that incorruptible souls can be neither created nor destroyed, and that their number is fixed in the Universe.

### The Fienelian picture

The Fienelian Picture, also known as the Theory of Ultimate Corruption, stipulates that incorruptible souls are only so from the perspective of mortals.

Many theorists believe that, in the end, all souls must in some way come to an end, and that only God -- or the Gods -- are eternal. This controversial view is primarily espoused by scholars at the Ecumenical Academy.
Letter to Asutali dated 27 August 120 3A

Esteemed Daughter,

At this time, it appears altogether infeasible that the Aetherial Council will be able to schedule the auditorial endeavor I mentioned earlier as pristinely orchestrated by the undersigned.

At my behest, the Council has indefinitely deferred such concerns while the threat of the White Covenant is addressed. Surely, you will understand that this may be a time-consuming endeavor, for which reason I ask you to remain vigilant regarding further communication from the undersigned until further notice.

I trust you will consider this to be good, possibly even delectable news, but I require not to remind you that this will only whet the Council's appetite for blood. I require not further verbalize that, after ascertaining the Faith will yield to the goals of the Council, the Council will jubilantly turn its murderous intent to the Draconic beasts of yore.

Surmising, of course, that the Council is triumphant -- which is an increasingly unlikely possibility. At this time, many of the Council's resources have been foolishly spent in rescuing the useless Headmaster van ter Haar, despite loud claims of the contrary from those who are proximate to him. Such misuse of resources will surely end in the Council's defeat were these frivolous errands to continue.

In any case, I entrust you will rein in those "friends" of yours and ascertain that they do not do anything too ridiculous until this conflict is brought to a conclusion.

At this time, drawing nonessential attention to yourselves appears to be the most expeditious avenue to the Fields of Elysium.

I remain,
Your Esteemed Father
Beran Pyncion

## Rules Information

* 5e

***"That gives us... a couple of options..."***

**— Beran to Huron and Iago.**

**Beran Pyncion**, known in Tyrland as **Sir Beran Pyncion of Trehedd**, is a Human fighter that has worked with the Usual Suspects. He was broken out of the White Covenant's prisons by Iago and Huron.

Beran, an ardent follower of the Faith of Tyr, was incarcerated by the White Covenant after he publicly practiced his faith -- and then made a fuss about it with the Auditors and Inquisitors -- while on a business trip to Roulan.

While he festered in prison for three years, his family remained in Tyrland, with no explanation regarding his sudden and inexplicable disappearance. Later, Keldar invaded Tyrland after Logarius of Tyrland was defeated; the fate of his family remains unknown.

Nonetheless, he has gone south via the Dwarven rail-roads to find out for himself.

## Description

Beran is a human in his mid-thirties. A fighter, he keeps a sword at his side at all times. He had a scraggly, patchy beard when he was first met, but has trimmed it close after escaping from prison.

## Personality

Beran is definitely chaotic, with a strong penchance for jests, lollygagging, and other such deplorable traits.

## History

He is known to have languished in the dungeons of the White Covenant for about three years.
Mzinchaft Torunn

## Mzinchaft of Clan Torunn

Mzinchaft of Clan Torunn, former Lord of War of Mzundelft-in-Exile.

## Rules Information

* 5e

**Mzinchaft of Clan Torunn**, honorifically known as **Lord Mzinchaft**, was the former Lord of War of Mzundelft-in-Exile. He was killed while leading his men in the Battle of Tzand in 120 3A.

## Personality

Mzinchaft was a stoic and methodical leader.
Fafnir

## Description

Fafnir is a Silver dragon with scales that resemble facial hair. He was the slowest dragons out of the lieutenants, and preferred to use his thick scales and hide to tire out his opponent before striking in combat. When he took the form of a mortal, he would become an old dwarf with silver hair.

## Personality

Fafnir is well known for his fondness of the dwarves in the nexus. He has frequently been caught by Logarius and the others while disguising himself to feast with the dwarves in their holds. Fafnir is slow to act and usually only does so after being asked in the first place. He has been known to be skeptical about some of Logaruis's plans, most notably his formation of the church in Aldia. Despite this, he was unwavering in his loyalty to Logarius's great plan
Krispin van ter Haar

## Headmaster van ter Haar

Krispin van ter Haar, wearing the red robes of a Headmaster, with a masked face, as usual for wizards of the Athenaeum.

## Basic Information

### True name

Krispin Helmsend Iakom van ter Haar et Draysen

## 5th Edition Statistics

### Class

Wizard

***"It was necessary."***

**— Headmaster van ter Haar, after killing his apprentices to eradicate the possibility of their corruption.**

Headmaster **Krispin Helmsend Iakom van ter Haar et Draysen** is the Headmaster of the School of History at the Athenaeum in Roulan. He is known for his charming and frivolous character, and his dominating mastery of the evocatory arts.

Beneath his naive and flamboyant persona, Krispin is a cold and pragmatic spellcaster; uniquely trained in the evocatory arts, yet utterly steeped in his beliefs and credences, he is an extremely dangerous individual.

He is a good friend of the Usual Suspects, and often travels with them, lending his formidable services as a soldier and caster.

He is believed to have been killed in Heaven's Reach upon sacrificing himself to seal a portal leading to Corruption within the forsaken city.

## Description

A handsome and well-built man in his mid-thirties, Krispin sports mid-length blond hair and a trimmed yet still lush beard. As usual for wizards of the Athenaeum, he is usually masked, and is more often than not seen in the red robes of a headmaster.

## Personality

Krispin poses as a naïve and simplistic individual in most cases, who deeply enjoys the simple pleasures of life in joy and levity, but this masquerade hides a hard and ruthless character that is willing to go to incredible lengths to achieve his goals.

## Abilities

Krispin is known to be a powerful evocator, but is also considered to be a master of divination.

## Possessions

* The Greenstone, a peculiar artifact.
* A powerful catalyst (staff).
* A magical ring, with unknown effects.

## Activities

* Headmaster of the School of History, the Athenaeum
Grand Chapter

The **Grand Chapter of the Order of the Knights of the Transmundane**, commonly known as simply the **Grand Chapter**, refers to the entirety of the knighted (inducted) members of the Duranian Order.

Local Chapters, each presided by a Knight Commander, exist throughout Keldar. A knight may be a member of a Local Chapter, but all knights are members of the Grand Chapter.

The Grand Chapter is the highest judicial authority of the Order. However, given Keldar's precipitous growth making this duty spatially impossible, the Grand Chapter has delegated this duty to the Grand Master, who in turn has delegated it to the Temple.
Acolyte

* 5e

**Acolytes** (pronounced: /ˈækoʊlaɪt/ *ÆK-o-leyet* about this audio file listen) were junior members of a clergy, usually answerable to a priest. They performed a variety of functions in a temple and were granted minor spellcasting power by their deities.

## Appendix

### Notes

1. ↑ For the purposes of game mechanics, nonplayer-character acolytes were treated similarly to creatures in the 5th edition *Monster Manual*.

### Reference

1. ↑ Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. *Dragon* #93 (TSR, Inc.), p. 25.
2. ↑ Wizards RPG Team (2014). *Monster Manual 5th edition*. (Wizards of the Coast). ISBN 9780786965614
Acquisitions Incorporated (sourcebook)

***Acquisitions Incorporated*** is a sourcebook for the 5th edition of *Dungeons & Dragons*. It focuses on the adventuring company Acquisitions Incorporated.

When you're just starting out in the adventuring business, it might be nice to have a leg up. It can be a big help to have access to the powerful artifacts, expertise, and jobs that Acquisitions Incorporated (Acq. Inc.) has to offer a new franchise. Join Omin Dran, Jim Darkmagic and Viari like never before with the new Acquisitions Incorporated campaign book for Dungeons & Dragons!

### Characters

Auspicia Dran • Brahma Lutier • Dagdra Deepforge • Donaar Blit'zen • Flabbergast • Gilda Duhn • Grunka • Jim Darkmagic • K'thriss Drow'b • Môrgæn • Oak Truestrike • Omin Dran • Pendragon Beestinger • Phoenix Anvil • Portentia Dran • Prophetess Dran • Rosie Beestinger • Splugoth • Talanatha Three-Coins • Two Dry Cloaks • Viari • Walnut Dankgrass
### Creatures

chaos quadrapod • clockwork dragon • deep crow • keg robot • verdan
### Locations

Buildings & Sites
Dran & Courtier
Settlements
Luskan • Neverwinter • Phandalin • Red Larch • Waterdeep
**Referenced only**
Ravnica
### Organizations

Acquisitions Incorporated • City Watch (Waterdeep) • Dran Enterprises • Noble Knife • Silver Sliver • The Six
### Magic

Items
*Chronolometer* • *Coin of decisionry* • *Dimensional loop* • *Documancy satchel* • *Elder cartographer's glossography* • *Far gear* • *Living loot satchel* • *Obviator's lenses* • *Occultant abacus* • *Orrery of the Wanderer* • *Portfolio keeper* • *Rotor of return* • *Timepiece of travel* • *Wheel of stars* • *Whisper jar* •
Spells
*Distort value* • *Fast friends* • *Gift of gab* • *Incite greed* • *Jim's glowing coin* • *Jim's magic missile* • *Motivational speech*
**Referenced only**
*Apocalypse dagger*
### Miscellaneous

Vessels
Battle balloon • Mechanical beholder
## Appendix

### Notes

1. ↑ Canon material does not provide a year for the events described in ***Acquisitions Incorporated***, but Jerry Holkins answered a question via Twitter and stated the year was 1496 DR. Unless a canon source contradicts this assertion, this wiki will use 1496 DR for events related to this sourcebook.