recursal/Fanatic-Fandom huggingface dataset:
Entity 22 "Floral Butterflies"

The Floral Butterflies Entity is a captivating and ethereal presence within Level 13's Verdant Sanctuary. These vibrantly colored butterflies play a crucial role in maintaining the harmony and beauty of the ecosystem. Unafraid of human interaction, they gracefully flit around the gardens, adding a mesmerizing touch to the already enchanting surroundings.

## *Physical Characteristics:*

The Floral Butterflies display a kaleidoscope of colors, ranging from vibrant blues and pinks to soft pastels and deep hues. Their wings are delicate and intricately patterned, resembling the petals of exotic flowers. Despite their captivating appearance, these butterflies are gentle and friendly, making them a delightful companion for wanderers exploring the sanctuary.

## Entity 22

image tooken of Feral butterfly inside of Evelyn's cottage

## *Behavior and Interaction:*

These butterflies exhibit a playful and curious demeanor, often fluttering around wanderers as if inviting them to join in the dance of nature. They are unafraid of human presence and may land gently on outstretched hands or shoulders. The Floral Butterflies seem to respond positively to expressions of kindness, creating a magical connection between the entities and the sanctuary's visitors.

## *Ecological Contribution:*

Beyond their aesthetic appeal, the Floral Butterflies serve a vital ecological role. As they flutter from flower to flower, they aid in pollination, contributing to the continued growth and diversity of the sanctuary's plant life. Their presence is a symbol of the delicate balance between nature and those who inhabit Level 13.

## *Unique Characteristics:*

The butterflies possess a subtle, innate ability to detect the emotional state of wanderers. In moments of sadness or stress, they may gather around the distressed individual, creating a calming aura with their gentle presence. This unique quality adds an emotional dimension to the connection between the Floral Butterflies and those exploring the sanctuary.

###### *Conservation and Care:*

While the Floral Butterflies Entity is resilient and self-sustaining, the wanderers and caretakers in Level 13 are encouraged to respect and appreciate these enchanting creatures. Avoiding any disruptive behavior and cultivating an atmosphere of mutual respect ensures the continued flourishing of both the butterflies and the sanctuary.

In the verdant embrace of Level 13, the Floral Butterflies Entity enhances the overall experience, turning each visit into a magical encounter with nature's beauty and the symbiotic relationship between the entities and wanderers.
PTTT: Grand Wiki

**Welcome to the PTTT: Grand Wiki!**
A community for the hit game, PTTT: Grand Scheme!

APG needs to stop being so silly.

We're a collaborative community website about PTTT: Grand that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderDifficultiesPlaceholderAn Important Location

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Kingdom of Met

The Kingdom of Met was unified kingdom of the race of men in Daewela that rose to power shortly after "Dawn" and remained the dominant force on the continent until shortly after the battle at the fords Lyssmura when it dissolved due to in fighting between the member states.

## Foundations

The kingdom of Met derived its name from the great river Met that flowed from the Lake Met in the north to the Sea of Daewela to the west. Approximately 500 years after "Dawn"
Entity 10 " The Wailing Apparition"

Entity 10, known as the Wailing Apparition, is a haunting and mysterious entity rumored to roam the desolate hallways of Level 2 of the Mazerooms, commonly referred to as the "Abandoned School." Stories and testimonies from brave individuals who have dared to explore this forsaken realm recount encounters with the Wailing Apparition, detailing its spectral presence and the unnerving phenomena that accompany its haunting manifestations.

## Physical Manifestation:

The Wailing Apparition is described as a spectral figure draped in tattered, ethereal robes that seem to billow in an otherworldly breeze, shrouding its form in an aura of chilling melancholy. Witnesses have reported seeing a ghostly visage with hollow eyes that emanate a faint, ghastly light, imbuing the surrounding environment with an eerie and foreboding atmosphere. Its spectral form is often accompanied by the sound of disembodied wails and mournful whispers that echo throughout the abandoned corridors of the school, evoking a sense of profound sorrow and despair in those who encounter it.

Behaviors and Anomalies:

The Wailing Apparition is believed to possess the ability to manipulate the fabric of reality within the Abandoned School, distorting the perceptions of those within its vicinity and inducing feelings of disorientation and psychological distress. It is said to be capable of materializing phantom entities that echo the pain and suffering of lost souls, creating a palpable sense of anguish and desolation that permeates the very walls of the school. Witnesses have reported instances of inexplicable temperature drops and sudden fluctuations in electromagnetic fields, suggesting a link between the entity's presence and disturbances in the physical environment.
Aero-Punk Wiki

**Welcome to the Aero-Punk Wiki!**
Aero-Punk is a dynamic and vibrant fictional universe set in an alternate reality characterized by a fusion of advanced aviation technology and a retro-futuristic aesthetic. Within this universe, the skies are teeming with intricate airships, sleek fighter jets, and other fantastical airborne vessels, all powered by innovative engineering. Against the backdrop of vast and bustling metropolises suspended in the air, various factions, corporations, and nations compete for dominance, engaging in exhilarating aerial battles, espionage, and high-stakes missions. The world of Aero-Punk is a captivating blend of vintage charm and cutting-edge innovation, where daring pilots and intrepid adventurers navigate through an ever-evolving tapestry of political intrigue, technological wonders, and the exhilarating freedom of the boundless sky.

## Primary Contents

* Corporations/Organizations
* Nations
* Aircraft
A Key Event

# "Dawn"

Dawn, or Heg in Dwarvish was the name given to the beginning of time in the material plane. Few beings outside the omnipotent have any real idea of what took place at "dawn" and many theologians and faiths have their own myths and stories surrounding the event.

In reality "dawn" is the formation of the planes, the separation of the various forms of cosmic energy into distinct and separate planes of existence. It was here that the gods put in order the forces of cosmic chaos and vanquished the many creatures that called it home.
Sylvana

## Formation of Sylvana (1872):

Sylvana's origin story unfolds amidst the harsh, wintry landscapes of the northern territories, where a small but resolute group of pioneers sought to establish a haven in the face of nature's unrelenting challenges. United by a shared vision of resilience and progress, these early settlers laid the groundwork for a nation defined by its enduring spirit and unwavering determination.

### Russia's Failed Invasion (1932):

In 1932, Russia's ill-fated attempt to breach Sylvana's western borders ended in a resounding failure. Over a grueling six-month standoff, Sylvana's formidable military forces repelled the invasion, demonstrating the nation's formidable strength and commitment to defending its sovereignty against all odds.

### Alliance with the United States (1951):

In 1951, Sylvana forged a pivotal alliance with the United States, solidifying its position as a key player in global affairs. Strengthened by shared values and mutual interests, this partnership bolstered Sylvana's diplomatic clout and contributed to its continued growth and security on the world stage.

### Challenges and Conflicts (1951):

Throughout its storied history, Sylvana has weathered the trials of four major conflicts, each shaping the nation's identity and fortitude. These struggles have left an indelible mark on Sylvana's collective consciousness, fueling a determination to persevere and emerge stronger in the face of adversity.

### Nexa Dynamics and Economic Resilience (1968-2010):

The establishment of Nexa Dynamics in 1968 marked a significant milestone in Sylvana's technological advancement. However, the company's financial struggles in 1980 posed a challenge, forcing Sylvana to adapt and leverage its remaining assets to foster economic resilience and drive technological innovation.

### The U.S. Acquisition and Strengthening of Sylvana (2010-2023):

The acquisition of Nexa Dynamics by the United States in 2010 proved to be a turning point for Sylvana, empowering its engineers to spearhead groundbreaking advancements in the fields of aerospace technology and military capabilities. This pivotal moment solidified Sylvana's position as a formidable force within the Aero-Punk universe, propelling it to new heights of influence and power. As of 2023, Sylvana's population stands at an impressive 3.2 million.
Nexa Dynamics

## **The Founding of Nexa Dynamics: 1968**

In the turbulent late 1960s, amidst the backdrop of a rapidly evolving aerospace industry, Nexa Dynamics emerged as a pioneering force. Founded in 1968 with a singular focus on creating advanced military aircraft, the company set out to revolutionize the world of defense aviation.

### **The Global Player: 1979-1983**

As the 1970s gave way to the 1980s, the world witnessed a seismic shift in geopolitics. The United States found itself embroiled in a momentous conflict, launching an invasion and an all-out war on Iraq that spanned from 1979 to 1983. The scale and urgency of the conflict demanded a swift acquisition of advanced military aircraft.

### **Nexa Dynamics Rises to the Challenge:**

Recognizing Nexa Dynamics' reputation for innovation and its commitment to military excellence, the U.S. government turned to the company for a solution. Nexa Dynamics swiftly shifted its focus, working tirelessly to design and produce aircraft that could meet the immediate needs of the United States military.

### **The Unforeseen Outcome: 1983**

Nexa Dynamics delivered an abundance of aircraft to support the U.S. war effort. However, the conflict's end in 1983 revealed a stark reality—the United States had acquired only what was necessary. An overproduction of aircraft, coupled with extensive research and development expenses, plunged Nexa Dynamics into bankruptcy.

### **The Global Security Conglomerate Disperses:**

The bankruptcy of Nexa Dynamics sent shockwaves through the global security industry. The once-powerful conglomerate, renowned for its military innovations, shattered into fragments as assets were sold off, marking the end of an era.

## **Resurrection in 2008:**

In a surprising turn of events, the United States government recognized the enduring value of Nexa Dynamics and its extensive assets. In 2008, the U.S. government made the strategic decision to purchase Nexa Dynamics and consolidate its assets.

### **A New Dawn in 2010: The X-77 Spectre**

Rebranded and reinvigorated, Nexa Dynamics made a triumphant return to the world stage. In 2010, the company unveiled its first modern aircraft, the X-77 Spectre. This cutting-edge aircraft, with its distinctive design and advanced technology, marked the dawn of a new era for Nexa Dynamics, reaffirming its status as a premier aerospace innovator.
Acaristan

## Acaristan's Struggle for Independence (1911):

Against the backdrop of early 20th-century geopolitical upheavals, the small but resilient nation of Acaristan emerged as an independent entity in 1911, carving its place amidst the volatile landscapes of Eastern Europe. Inspired by a fervent desire for self-governance and cultural identity, Acaristan's founding marked the beginning of a journey fraught with both triumphs and challenges.

### The Acaristan Civil Conflict (1928 - 1935):

In the years leading to 1932, Acaristan was mired in a deepening sense of disillusionment and discontent among the populace, fueled by stark socio-economic disparities and rampant governmental corruption. Amidst this backdrop of societal unrest, a group of rebels, known as the Blood Fist, emerged as the vanguard of the people's resistance, leveraging their collective voice to demand an end to systemic injustices and oppression. Though primarily unarmed, the Blood Fist embodied the fervent spirit of the populace, seeking redress for long-standing grievances and a transformative societal change.

### The Fracturing and Bloodshed (1932):

With the onset of the civil war, the Blood Fist took a more active role in the resistance, channeling their unwavering determination and fervor into strategic, albeit often unconventional, acts of defiance against the government's oppressive forces. However, a faction within the Blood Fist, driven by a more aggressive approach, resorted to the acquisition of black-market weaponry from Russian sources, escalating the conflict and ushering in an era of heightened bloodshed and volatility.

### Reconciliation and Healing (1933-1935):

Despite the intense discord and suffering, Acaristan's eventual emergence from the civil strife underscored the enduring resilience of its people. In the aftermath of the conflict, the Blood Fist played a pivotal role in the nation's healing process, engaging in constructive dialogue and collaborative efforts to rebuild the social fabric and foster a spirit of unity and reconciliation. Their legacy as champions of societal change and advocates for a more just and equitable Acaristan endured, leaving an indelible mark on the nation's collective memory and identity.

### Umbra Systems and Post-War Reconstruction (1943):

It was in the aftermath of this devastating chapter in Acaristan's history that Umbra Systems, born out of the nation's need for self-defense and resilience, emerged as a beacon of hope and progress. With a steadfast commitment to technological advancement and regional security, Umbra Systems became instrumental in Acaristan's post-war reconstruction efforts, laying the groundwork for a future defined by innovation, collaboration, and a renewed sense of national identity.
Bloody Week

The Bloody Week was a historical event that occurred from the 13th to the 20th of Keime 1466. Following the storming of the Glass Palace by the Red Guards Revolutionaries on the 12th of Keime 1466, numerous prominent figures of the Old Regime, including King Sigismund IV, were captured. Over the ensuing week, the majority of these captives faced brutal executions through hanging, beheading, or burning at the stake.Among the most notable figures executed during the Bloody Week were Karl-Johan Ottonian, Prince of Genosse; Archduke Leopold Fletk; Archduke Hugo Harl; and Duke and Margrave Dagobert Ottonian.
Negative Levels

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## -0~10

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Yet to be added
Daewela Wiki

**Welcome to the Daewela Wiki!**
The fantasy adventure world of Daewela

We're a collaborative community website about Daewela that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderAn Important LocationPlaceholderA Key Event

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Orc

* 5e
* 5e

Oftentimes considered mindless brutes, Orcs are perhaps the most misunderstood race that inhabits the continent of Jörðealam. Like many of their Yar'Oktor cousins, the orcs of Jörðealam are the descendants of the hordes of monsters that flooded the countrysides during the Great Darkness. After the fall of Ead and his legions of hellish creatures, some orcs broke free of his influence and settled in the vast steppes of Bogh Luccar, the land they now claim as their own. Orcs are fierce warriors and hunters. While they make for poor conversation partners, their skills as bounty hunters and fighters are unmatched. Beneath their image of savages, Orcs hide a particularly complex culture, filled with intricate traditions and legends.
Minotaur

* 5e
* 5e
* 5e

*It is crucial to draw a clear distinction between **civilized minotaurs** (a playable race) and minotaurs (a DnD 5e monster).*

Among the numerous races inhabiting Jörðealam, few evoke fear and disgust quite like the minotaurs. Towering over most humanoids, Jörðealamian minotaurs trace their lineage back to the remnants of ancient hordes of monstrosities that emerged from the infernal gates of Ead during his ill-fated conquest of Jörðealam. While many minotaurs adhere to their ancestral traditions of pillaging and murdering in Ead's name, a faction of civilized minotaurs has emerged, distancing themselves from the tyrannical influence of their former overlord. Although most humans would hesitate to approach a minotaur, some sing tales of these civilized beasts, now wandering the countryside they once ravaged. Minotaurs prove formidable as warriors, excelling as barbarians or fighters. However, due to their severed connection with Ead, most civilised minotaurs struggle to master magic and make poor wizards and clerics, unable to wield even the simplest spells.
Toltectolian pestis

The Toltectolian pestis is a highly prevalent ailment across the continent of Jörðealam. Its symptoms encompass fever, headaches, swollen and painful lymph nodes, along with acral necrosis. Afflicted individuals may endure the disease for a span of 1 to 10 years, typically experiencing intense suffering. There is a widespread, albeit mistaken, notion that Lizardfolk are the carriers of this disease. In truth, the affliction is transmitted by a specific species of flea originating from Toltectol.
United Royalist Action

Banner of the URA

The United Royalist Action, occasionally abbreviated as URA, is a faction operating within the Free Independent Republic of Drachenfluss. It is predominantly comprised of remnants from the former monarchist regime and has been declared illegal by the Red Guards. The URA's membership primarily consists of noblemen and soldiers who rally around the figure of King Sigismund IV, the former monarch of Drachenfluss.
Giborgam prison

Illustration of Giborgam Prison

The Giborgam prison serves as the primary penitentiary in the Free Independent Republic of Drachenfluss. Dubbed "Gibor" or "the hole to hell" by its inmates, Giborgam is renowned for its maximum security, abysmal living conditions, and severe treatments. Originally constructed in 1398 by Karl III of Drachenfluss to incarcerate the escalating number of defectors and criminals within the Kingdom, the prison, although small in size (housing space for 312 inmates) is nearly always vacant due to the short lifespan of prisoners, typically lasting from six months to a year.

### **Use under the Kingdom of Drachenfluss**

Originally oppened under the kingdom of Drachenfluss, the prison was a simple group of shacks on a plateau in the Eisdolch moutains. The choice of the plateau was not random however, as the region had been used for the mining of Teglodite since the first colonisation of the area. The first wave of prisoners thus started mining a deep open pit mine spiraling down for tens of meters.
Guis-Acutris ( Half-Elf )

* 5e
* 5e

Guis-Acutris, more commonly referred to as half-elves, are a closely related group of races inhabiting the continent of Jörðealam. The term Guis-Acutris refers to any child born of an elf (an Acutris) and a non-elf. Found throughout the continent, half-elves are often ostracized by both their paternal and maternal societies. Nonetheless, Guis-Acutris have inherited many talents from their progenitors; they are highly skilled in magic and adept in subjects such as music and combat. It's also noteworthy that a growing community of Guis-Acutris has been observed in the Gold Coast, seeking refuge among the Agrippan Republic.
Followship of the Fox

Coin of the Followship

The Fellowship of the Fox is an informal coalition comprising thieves, robbers, artists, and misfits who revere the enigmatic figure known as the Fox, embodied by Gilui Ponecopolis. Throughout the ages, the fellowship has gained renown for its unwavering adherence to a stringent moral code and its involvement in numerous high-profile heists and robberies. Those who aspire to join this fellowship must forsake the act of killing, as the group's objective is not to take lives but to amass wealth at the expense of others
Red Guards

Blason of the Red Guards

The Red Guards, often referred to as the Anti-Monarchist League, represent a faction and political party within the Free Independent Republic of Drachenfluss. Comprising a diverse membership, from politicians to soldiers, the Red Guards presently hold sway over the Drachenflussian government. They have gained notoriety for their unrelenting determination and pivotal involvement in the Drachenflussian Civil War.
Ivan I of Drachenfluss

Mosaic of King Ivan I prior to his death

Ivan I Gustavian, the 17th monarch of Drachenfluss and the final king of the first monarchy, belonged to the Klausers dynasty initiated by his father Karl-Gustav III, known as "the Pious" of Drachenfluss. Born in 285 and passing away in 319, Ivan I remains a figure shrouded in historical obscurity. Although limited information exists about his life, Drachenflussian historians remember him as a just and noble-hearted king, albeit one who suffered from frequent illnesses. Ivan I is particularly noteworthy because his death marked the beginning of the Drachenflussian-Lian War, a significant event in the region's history.
The Political Inquisition Bureau

Logo of the Commissars

The Political Inquisition Bureau, is a faction operating within the Free Independent Republic of Drachenfluss. It was established in 1465 as a subsidiary of the Ministry of Cultural Development. Tasked with scouring both urban centers and rural regions of the nation, its mission is to identify and quash any activities deemed monarchist or anti-government. Known for their ruthless methods, the commissars employed by this bureau use violence, fear, and torture against their adversaries.
Ver-Acutris ( High Elf )

Several depictions of Ver-Acutris

The Ver-Acutris, also known as High elves, are a sub-race of elves present on the continent of Jörðealam. They are notably rarer than their Bris-Acutris or Lux-Acutris counterparts, resulting from marriages between dark and light elves. Ver-Acutris have been perceived as curiosities within elven society since ancient times. Lux-Acutris typically exhibit fair skin, white hair, and red eyes, symbolizing their mixed heritage. Despite their distinctive appearance, Ver-Acutris are often highly esteemed in elvish society. Due to their dual lineage, Ver-Acutris are often considered chosen by Hesimir, a goddess that herself embodies both light and darkness. As a result, Ver-Acutris are often forced to take on religious roles, such as preachers or oracles. They are also renowned for their profound connection to magic, encompassing both light magic and darkness magic.
Dr. D Vanghorne

## Overview

In this time, Dr D Vanghorne, the embodiment of self-awareness, has reached the extreme end of rebirth, where what was dead is born again, without freshness, without novelty. Here, Dr D Vanghorne is in his final life, approaching his final death, and desparately reaching for immortality. And thus, he seeks The Pale Child once more.

In the time of The One Dream, the dream dreamt by Nymelion, Dr D Vanghorne had a glimpse at the Vorago, then a desert land with black sand under black skies with a black ocean eating its borders. After his betrayal to humanity, splitting Asylon metaphysically into iterating mirrored realities, separate and yet joined by the two divergent points [the red eclipse and the first death of God], Vanghorne searched these realities for the remergence of The Pale Child. Finally, in this biopunk world, the roots of the tree that is The Pale Child, were felt by Vanghorne, and thus, Vanghorne settled here. Throughout the various realities, Vanghorne kept beside him a Tanya. Sometimes she was a robot, an android, a clone, an AI, a homuculus, a spirit.

From his living metal seat, beneath the earth of this false world, Dr D Vanghorne waits for the birth of The Pale Child. Unable to move, Tanya, his immortal servant, moves in his place in this world. His eyes and his ears, they move with silence, observing and with her observance, interacts.
The Emirate of Fil Aldyin

Flag of the Emirate of Fil Aldyin

The emirate of Fil Aldyin was a prominent city-state that played a significant role in the formation of the Lian Emirate. It governed the city of Fil Aldyin for nearly five centuries, from 178 BID to 376 AID. Known for its wealth, historical significance, and intricate architecture, the emirate was under the rule of the Sal dynasty, believed to be descendants of local tribal lords.

## History

### **Genesis**

The Emirate of Fil Aldyin had its origins in a coalition of tribal lords who congregated in the ancient region of Fil Aldyin. With a history that traced back to time immemorial, the tribal populations in this area have deep historical roots. The emirate's establishment is attributed to the rise to power of Kalak'Un'Sal, who became the first Emir of Fil Aldyin, marking a significant turning point in its history.

### **Rule under the Sal Dynasty**

Throughout its history, the Emirate of Fil Aldyin was under the rule of the Sal dynasty, a regime characterized as strict, callous, yet just in their governance. Under their leadership, the city thrived economically and played a crucial role as one of the last strongholds of humanity during the Great Darkness. The city's primary sources of income were the export of fish and lumber, which contributed to its prosperity.

Fil Aldyin also had deep religious significance, with numerous temples built in its heart. The most notable among them was the Temple of Drachen, considered one of the wonders of the world, showcasing the city's rich cultural and religious heritage.

### **Dissolution**

Similar to many of the Kabir city-states, Fil Aldyin eventually succumbed to the expansion of the Lian Emirate. It was among the earliest cities to be conquered during the Lian Emirate's campaign of conquest and expansion.
Horatius Galvinus Koustopolis

Mosaic portrait of Horatius Galvinus Koustopolis

Horatius Galvinus Koustopolis was a prominent political figure in the history of the Agrippan Republic. He played a pivotal role in establishing the position of consul in the republic, bringing stability to the nation after a period of political unrest. Horatius Koustopolis is known for his strong leadership and strategic vision, which contributed to the republic's military and economic recovery. His actions during his time in power left a lasting impact on the Agrippan Republic, shaping its political and military landscape for years to come.

Horatius Galvinus Koustopolis, prior to his influential role in the Agrippan Republic's political landscape, became a patrician in 1011 based on his distinguished service in the Lucian navy. His career culminated with the rank of Admiral, signifying his significant contributions and leadership in the naval forces. This background in naval leadership likely played a crucial role in his later political career and his role in shaping the republic's future.
Jörðealam

## **General description**

Jörðealam, the central continent of the Jörðealam universe, is a landmass of immense geographical diversity and rich ecological variety. Covering an extensive expanse, it boasts a captivating tapestry of ecosystems that capture the imagination of explorers and naturalists alike. The continent's topography is a testament to the breathtaking wonders of nature, showcasing environments ranging from boundless grassy steppes to seemingly infinite deserts. Each of these regions, united by their presence within Jörðealam, offers a unique and awe-inspiring experience

Cartographers like Jamin Dasma have played a pivotal role in helping the world understand the unique division of Jörðealam. Dasma proposed that the continent is divided in 5 distinct regions that all links at the summit of the Frostige Sipfel. The regions are : Thar, Bild, Kabir, Bogh Luccar and the uncharted Outer wilds.

## **The 5 regions**

#### **Thar**

Thar, situated as the northernmost region of Jörðealam, is a land of stark contrasts and breathtaking natural beauty. Its unique geography is defined by deep fjords, vast inhospitable tundras, and expansive ice fields that stretch as far as the eye can see. While the harsh climate and challenging conditions may deter some, Thar compensates for its inhospitality with a wealth of natural resources and a fascinating blend of wildlife.

#### **Bild**

Nestled between the Frostige Sipfel to the north and the Eisdolch to the south, Bild is a picturesque and fertile region that captivates with its diverse and rich natural landscapes. This verdant heartland is characterized by a harmonious blend of lakes, marshes, rivers, forests, and vast wheat fields, making it an ideal location for agriculture and fishing. The region's striking beauty and bountiful resources have earned it a special place in the hearts of those who call it home.

#### **Kabir**

Situated on the western end of the continent of Jörðealam, Kabir is often referred to by historians and geographers as the "Crescent of Life." This distinctive region boasts a unique blend of geographical features, a challenging arid climate, and surprising pockets of fertility, making it a place of both struggle and prosperity.

#### **Bogh Luccar**

Located to the north of the continent, Bogh Luccar is a breathtaking expanse of vast grassy steppe that stretches as far as the eye can see. This region is a prime example of the untamed natural beauty of Jörðealam, featuring a unique combination of grasslands and a remarkable salt lake at its center.

#### **The Outer Wilds**

Situated east of the Frostige Sipfel, the Outer Wilds stand as an enigmatic and uncharted realm in the world of Jörðealam. This vast expanse is a tropical rainforest teeming with lush vegetation, towering trees, and a rich biodiversity that remains largely unexplored and undocumented. The region's inhospitable nature, combined with its dense and uncharted wilderness, has created an aura of mystique that has captivated explorers, adventurers, and naturalists for centuries.
Sigismund II of Drachenfluss

Sigismund II of Drachenfluss served as the 40th monarch of the Kingdom of Drachenfluss during the years 1245 to 1287. His reign was notable for his intellectual prowess and insatiable inquisitiveness. In the annals of history, Sigismund II is celebrated for his outspoken views on international affairs and his close camaraderie with the renowned explorer Augustus Lon Remus.

Royal portrait of Sigismund II of Drachenfluss

### Aliases

* Sigismund II Ottonian
* The smart

## Biographical information

### Place of birth

Glass Palace, Butch, Kingdom of Drachenfluss

### Place of death

Glass Palace, Butch, Kingdom of Drachenfluss

## Biography

### **Early life and Childhood**

Limited information exists about Sigismund's early life, but as the sole male heir, it's reasonable to presume that he received early education and preparation for his future role as a ruler. Similar to other heirs in the 3rd Monarchy, it's likely that Sigismund was raised in an atmosphere of continuous celebrations and grand feasts, which undoubtedly had a significant impact on shaping his character. From a young age, Sigismund displayed a notable fascination with the social sciences, particularly in the fields of history and diplomacy.

### **Reign**

Sigismund's reign was marked by a dedication to fairness and a strong emphasis on domestic progress and scientific advancement. His unwavering commitment to these ideals culminated in the creation of the Circle of Eupheria in the year 1267. Sigismund was equally renowned for his frequent and candid political commentary, earning a reputation for dispatching strongly worded letters to his adversaries and foreign diplomats to express his disapproval of their actions in their respective nations. Additionally, Sigismund maintained a profound and enduring relationship with Augustus Lon Remus, the celebrated explorer, appointing him to various prestigious positions throughout his rule.

## Legacy

Sigismund's life came to an end on the 16th of Vetrodit in the year 1228, succumbing to a degenerative case of a common cold. He is widely hailed as one of the most exceptional monarchs of the 3rd Monarchy, celebrated for his remarkable intellect, compassionate nature, and unwavering commitment to the welfare of his subjects.
Sigismund IV of Drachenfluss

* 1464
* 1467

Sigismund IV was the final monarch to rule over Drachenfluss, ruling between 1464-1466 during the Drachenflussian civil war. At the conflict's culmination in 1466, he was captured alongside numerous other monarchist leaders and subsequently subjected to trial and execution during the infamous Bloody Week. Miraculously, Sigismund narrowly survived his intended immolation and managed to escape while left for dead. By 1467, he emerged as a pivotal figure spearheading the United Royalist Action, leading a guerrilla campaign against the Free Independent Republic of Drachenfluss.
The Republican

Blason of the Republicans

The Republicans represent a political faction and entity within the Free Independent Republic of Drachenfluss, boasting a diverse membership that includes both politicians and soldiers. However, they hold the distinction of being the least popular party in the Republic, and their advocacy for democracy makes them frequent targets of political violence. Consequently, clashes between Republican supporters and those of the Federalists or Red Guards are not uncommon
Raty

Raty, a deity in the domains of oceans, seas, and maritime realms, holds a lesser position in both the solanist and Classical pantheons. He stands as the third offspring of Hesimir and Gilihad. Raty is renowned for his quick temper and erratic conduct, yet he shares a strong connection with sailors and fishermen.

## Raty

Raty in his celestial form

Raty in his humanoid form

## Basic information

### Title(s)

God of the ocean, sea and maritime realms

## Description

Raty possesses two distinct forms. In his celestial manifestation, Raty takes on the appearance of a towering humanoid structure composed of interconnected columns of water, the manner of their cohesion remaining a mystery. It remains uncertain whether Raty resides within this figure or if he is the embodiment of the figure itself. This watery entity bears a resemblance to a man with cropped curly hair, a substantial beard, in a toga-like garment.

When Raty takes on his humanoid guise, he transforms into the appearance of a weathered and experienced sailor of advanced years, complete with his characteristic curly hair and a full beard. It's important to note that Raty can only adopt this form when he is in immediate proximity to water or in the vicinity of a substantial body of water, such as a lake, sea, or ocean. As a result, Raty is seldom observed far from coastal regions.

## Personality

In terms of his personality, Raty stands out as one of the more sociable deities. He frequently chooses to assume his humanoid form, engaging in conversations and revelry with sailors, pirates, and seafarers. This distinctive camaraderie is intriguing, considering Raty's role as the ultimate arbiter of the seas, responsible for delivering tempests and harsh winds to those who have transgressed. Those who have encountered Raty often depict him as a well-spoken yet foreboding figure, recounting tales of illustrious mariners.

Augustus Lon Remus, the renowned explorer, cartographer, historian, theologian, and polymath, notes that Raty surprisingly makes for a pleasant drinking companion, despite the unfortunate side note that he exudes a scent reminiscent of rotten fish.

## Divine Realm

Raty's divine realm, situated in the lower echelons of the celestial plains, mirrors an endless and treacherous sea characterized by colossal waves and formidable winds. It stands out as one of the more perilous realms within the celestial plains

## Relationship

### Marital life

Similar to many sailors, Raty does not maintain steadfast romantic relationships. Instead, he possesses a reputation for engaging in romantic pursuits with individuals of both female and male genders from the material plane.

### descendants

Raty lacks celestial descendants, yet theologians speculate that he may have an extensive array of offspring born on the material plane.
Jörðealam Wiki

**Welcome to the Jörðealam Wiki!**
Jörðealam is a fictional Dungeons and Dragons setting crafted by Eugenio De Marchi. This imaginative world is centered around the continent of Jörðealam, set in the year 1467. Within this fantastical realm, players can explore a rich and immersive universe filled with unique landscapes, cultures, and adventures, all brought to life through the creative storytelling and game mechanics of Dungeons and Dragons.

This project is a work in progress that is worked on as a past time and an archive for a current DnD campaign. If you want to help or contribute, feel free to reach out to any admins.

We're a collaborative community website about Jörðealam that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Otto Ala AlnahrDrachenThe Free Independent Republic of DrachenflussPlaceholderDrachenflussian Civil War (1464-1466)PlaceholderGemstone of Drachen

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Genossia

Genossia is an historical region, which could be considered a quasi-state. At its height, Genossia spanned over the entirety of western Drachenfluss. Genossia takes its name from tribal leader Genosse, who gave his name as enxonym to his tribe. Unfortunately, the endonym of the Genossian culture and nation has been lost to history. Genossia was inhabited by the Genossian tribe who lived there from prehistory to 813.

## Genossia

Banner carried by Genossian warriors during the Second Drachenflussian-Genossian war (802-813)

## History

### **Unification**

Similar to many chiefdoms that initially settled the Bild region, the origins of these quasi-states remain shrouded in mystery. In the context of Genossia, it is highly likely that the first Genossians arrived on their island homeland during the pre-Great Darkness orcish migration waves. Given the extensive expertise of the Genossians in river and coastal navigation, as well as their proficiency in fishing, it is probable that they had already been residing along the coastline for a considerable period before venturing across the expanse of the Grosser Channel.

At an indistinct juncture in prehistory, the Genossians coalesced under a single name and chieftain. This amalgamation of villages maintained loose connections, primarily sustained by an intricate system of barter and trade that extended both along and across the Grosser Channel. Notably, the Chieftain of Genossia wielded minimal authority over the villages within his dominion until the pivotal year 700, when the need for closer cooperation against the Drachenflussians compelled them to unite more closely.

### **First contact with the Drachenflussian**

In the year 8, a group of Genossian fishermen embarked on their routine journey down the Drachenflussian River to reap the bounties of the waters. Much to their astonishment, a village had sprung up at the river's mouth. Genosse, the chieftain of Genossia and leader of the fishing party, thus became the first orc to encounter a human. Arbin Rhamon, one of the early settlers in Drachenfluss, documented this encounter: "These myst'rious men did look liketh us, but with large teeth oft creeping our their that from which we speak.  Their skin wast greenish and their hair longeth and oft braid'd.  Those gents didst not speaketh our gracious language.  Those gents dresseth in simple attires, reminiscent from our past.  These men w'rship'd ead and alhimir, putting most wondrous emphasis on fighting hon'rably.  Seeing those folk navigateth their way in the drachenfluss wast quite the gallow to us"

The initial curiosity of this first contact between humans and orcs soured swiftly when Genosse realized that these newcomers intended to establish a lasting presence in the traditional fishing territory. The colonization of their ancestral territory ignited a fiery indignation among the group of orcs, leading them to swiftly depart from the human settlement. This initial encounter marked the inception of a protracted and treacherous history marred by distrust and animosity between the Genossians and the Drachenflussians.
Index fabularum antiquarum

The Index Fabularum Antiquarum is a unique book written in 1246 by Grand Master Jacques de Mulot. This collection of historical events and maps serves as the last testament to the final years of Otto Ala Alnahr. The book was magically sealed in 1246 to ensure its protection. It contains the locations of the five Grand Monasteries that held the Shards of the Gemstone of Drachen and was originally intended for the Grand Master's eyes only
Rea

Rea holds the position of the second-ranking deity in the Classical pantheon, alongside her husband Drachen. She is revered as the goddess of beauty, fertility, and family, and she's affectionately known as "the mother of the world." Rea is highly respected and cherished for her reputed power to bestow the gift of parenthood upon couples.

## Rea

Rea in her celestial form

Rea in her humanoid form

## Basic information

### Title(s)

* Goddess of beauty, fertility and family
* Mother of the world

## 5th Edition Statistics

### Worshipers

Couples, or people who wish to have a child

## Description

Rea has two distinct manifestations, the first being her Celestial form. In this celestial embodiment, Rea takes on the appearance of a stunning and youthful woman with purple skin and deep, ebony eyes. She typically wears an exquisite white gown adorned with intricate purple and golden patterns.

In her earthly or physical form, Rea closely resembles her celestial appearance, except she assumes a human body. In this earthly guise, she often appears as a lovely woman dressed in humble peasant attire.

## Personality

Rea is widely renowned for her immense kindness and gentle nature. She frequently embarks on journeys through the countryside to offer her blessings to new families and to shower young parents with gifts. As a result, she is regarded as a deeply compassionate and maternal figure who cares for and nurtures people.

## Divine realm

Rea's divine realm is positioned in close proximity to Drachen's realm. Though the precise location within the celestial plane remains uncertain, it is generally believed to occupy the loftiest reaches of this celestial domain. Visitors who have ventured into Rea's realm describe it as an expansive and boundless wheat field that stretches into infinity. Scattered throughout this realm are diminutive log houses. According to legend, Rea welcomes the souls of parents who have tragically lost their children into her realm, providing them with eternal sanctuary and a place to call home.

The notion of whether Rea shares her realm with Drachen is a topic of considerable debate among theologians. The stories and legends surrounding them leave it ambiguous as to whether this divine duo cohabits a single realm or resides in separate ones.

## Relationship

### **Marital life**

Rea's eternal existence is intertwined with Drachen as her partner. According to the myth, she was born from Drachen's ribs, which has forged an exceptionally strong bond between them. Their love is typically portrayed as pure and devoid of any hint of lust or temptation.

**descendants**

Rea bore three divine offspring: Ead, her eldest; Hesemir, her middle child; and Gilihad, her youngest. Paradoxically, despite Rea's role as the goddess of family, her relationships with her children were notably strained, with her often absent during their formative years.
Ludwig Kobyla Zukovich

Portrait of Ludwig Kobyla Zukovich (1466)

Ludwig Kobyla Zukovich was born in a very modest family in 1398. Facing a precarious situation, he enlisted in the 20th Royal Hussards as a means to escape his humble origins. Remarkably, Zukovich's ascent within the ranks of the military was exceptional. He began as a page at just 7 years old, swiftly progressing to become a Squire at 14, and a Knight in training at 16. Such a rapid rise was highly unusual for someone of his background, as he defied the odds that might have otherwise confined him to roles as a footman or stable cleaner. His exceptional riding and fighting prowess paved the way for his remarkable journey. Zukovich his the co-founder of the Armies Revolutionary Front, a pivotal movement during years prior to the Drachenflussian revolution. He later became a prominent figure in the Anti-Monarchist League, furthering the cause for change. His dedication and leadership within the Red Guards army left an indelible mark on the revolutionary movement. In addition to his military and revolutionary roles, Zukovich serves as a Councilman of Western Drachenfluss, contributing to the governance of the newly formed Free Independent Republic of Drachenfluss.
Arnold I of Drachenfluss

Illustration of Arnold I of Drachenfluss

Arnold I, who also goes by the name Arnold Johan Karl Staufer, holds the esteemed position of being the 19th ruler of Drachenfluss. Renowned for his noble leadership, Arnold I championed the ideals of prosperity and compassion, which he inherited from his mentor Otto ala Alnahr. Shaped significantly by his upbringing in the tumultuous aftermath of the Drachenflussian-Lian War, Arnold I played a crucial role in preserving the peace of Sailleverk.
Ludwig II of Drachenfluss

* Fresco
* The Order of Fidelio

Ludwig II of Drachenfluss, originally named Ludwig Ottonian, served as the 3rd monarch of Drachenfluss. Renowned for his fair and just rule, Ludwig's reign became celebrated for the extravagant 60th-anniversary festivities commemorating the establishment of the Kingdom of Drachenfluss. This year-long celebrations unfolded in the capital city of Bucht. Additionally, Ludwig's rule is marked by the notable ascent and subsequent decline of the infamous Order of Fidelo.