Weapons

There are a variety of **weapons** available in *Red Dead Redemption 2*. They are essential to survival, as well as an integral part of everyday life in the American West. Players will be able to modify their weapons to fit aesthetic appeal and play-style, from visual upgrades like new metals, woods, varnishes, and engravings to performance upgrades like new barrels, grips, sights, and scopes.

There are over 50 unique usable weapons, a range of options for customization, and a selection of different ammunition types to improve accuracy, range, or damage. The more a gun is used, the better it will perform, but it will also start to degrade over time if not looked after, so a sidearm needs to be kept oiled and clean.

## Contents

* Key
* Firearms
	+ Pistols and Revolvers
	+ Rifles and Repeaters
	+ Shotguns
* Melee Weapons
* Thrown Weapons
* Equipment
* Mounted Weapons
* Exclusive Weapons
* Tips and Tricks
* Gallery
* Trophies/Achievements
* References
* Related Content

## Keyedit | edit source

Numbered values in the following tables are the weapon stats based on its condition, these range from its default stats, modified, degraded or cleaned conditions. **1.0** is the lowest value for a firearm stat and **4.0** is the highest. Numbered values marked in *italicized red text* is the maximum value of a stat, which is achieved when a weapon is customized, in good condition, high familiarity and certain ammo.

 **Model** | Indicates the real-life model the firearm is based upon.

## Firearmsedit | edit source

### Pistols and Revolversedit | edit source

These weapons can be dual-wielded. They generally have short ranges and a high firing rate. The main difference between pistols and revolvers is that pistols tend to have a higher rate of fire and a higher ammo capacity, while revolvers tend to have greater damage and more accuracy. Assuming the weapon is in good condition without customizations and familiarity boosts, each weapon's stats are as follows:

### Rifles and Repeatersedit | edit source

The weapons of choice for the medium-to-long range gunfight. They also can be equipped with scopes to assist players in shooting from a distance. The repeaters are well-rounded firearms with decent damages, high rates of fire and large ammo capacities. The rifles, with exception of Varmint Rifle, provide the greatest damage out of all firearms. Nevertheless, their low rate of fire and small ammo capacities make them ill-suited for the close range firefight.

*Note: Players are forced to look through a scope when they take aim with Carcano Rifle or Rolling Block Rifle.*

### Shotgunsedit | edit source

The shotguns are unmatched when it comes to inflicting damage at close range. This characteristic make them a good choice for clearing enemies out of rooms and buildings.

*Note: the Sawed-off Shotgun occupies a holster/handgun slot.*

## Melee Weaponsedit | edit source

*Note: Some weapons, such as Hatchet and Cleaver, can be thrown.*

As of update 1.21, the Stone Hatchet can no longer be found in the weapon section of the compendium.

## Thrown Weaponsedit | edit source

 Dynamite
 Fire Bottle
 Throwing Knife
 Tomahawk

## Equipmentedit | edit source

 Hunting Knife
 Lasso

## Mounted Weaponsedit | edit source

* Browning Gun
* Gatling Gun
* Cannon

## Exclusive Weaponsedit | edit source

There are currently two weapons and a customization option for *Red Dead Redemption 2* weapons that can only be found in *Grand Theft Auto Online*:

* The gold metal and pearl grip customizations for the Double-action Revolver can only be unlocked in the *Grand Theft Auto Online* update *The Doomsday Heist*. A version of the weapon is acquired in a secret Treasure Hunt mission, and if a challenge to get 50 head shot kills is completed, the skin can be unlocked in *Red Dead Redemption 2* via the Social Club.
* The Stone Hatchet can be found in the *Grand Theft Auto Online* update *After Hours*, it can be acquired by the player in a secret Treasure Hunt mission and if a challenge to get 25 kills is completed, it can also be unlocked in *Red Dead Redemption 2* if their social club account is assigned to their game. It can be found at the Native Burial in West Elizabeth.
* Lowry's Revolver, a unique Navy Revolver, can be found after solving the "Los Santos Slasher" mystery in *Grand Theft Auto Online*. After acquiring the GTA Online Navy Revolver and killing 50 NPCs or players in said game with it, Lowry's Revolver becomes available in *Red Dead Online*. It can be found in a lockbox in Lucky's Cabin.

## Tips and Tricksedit | edit source

* The more each weapon is used, the higher the familiarity will be. Higher familiarity will increase the weapon's range, reload speed, and accuracy.
* Degradation only affects holstered or carried guns.
* The degradation rate will be increased greatly when the guns are immersed in mud or water.
* The bow will not be degraded in any situation. This makes it a logical weapon in the case that players must wade through waist-high water or swamps for a long period.
* Firearms can be cleaned at gunsmith shops under the customisation menu. Having them cleaned in the stores can be cheaper than using gun oil, but gun oil enables quick maintenance from anywhere in the game world. Note that unique guns cannot be cleaned by the gunsmith since they cannot be customised and do not appear in the firearms selection.
* Most NPCs carry worn versions of the standard weapons. These differ from their normal versions in that they cannot be customized at a Gunsmith, and their condition can't be improved with gun oil to a full four bars. While most worn weapons will be discarded by the player character once they mount their horse, some will be kept if they aren't owned yet. Because worn weapons still contribute to a weapons familiarity, this can be used to increase your familiarity or dual-wield weapons that for whatever reason haven't been acquired yet. These worn weapons will be discarded once the standard weapon (or two of the standard weapon if they are sidearms) are acquired.
* In many cases, general NPCs in gang hideouts will shoot at players only if they are within an effective range of their firearms. For example, if players shoot NPCs from a sufficiently long distance, they will simply take cover instead of firing back.
* Since an update patch 1.20, The Weapon Locker from Red Dead Online has been added to Story Mode, allowing players to remove any unused weapons from their horse.