Enemies

Main Page: The Last Tinker: City of Colors

There are nine types of enemies the player will encounter throughout the game. They are all called “Bleakies” in the game; their designations here were only used during development:

**Bleak Monsters**

The evil creatures of the Bleakness hunt for Koru on his journey through Colortown. They are all made of color-sucking slime and come in various shapes and sizes. They all have glowing purple eyes, and you can’t help but feel that they are part of one, big, hostile entity that has the sole purpose of sucking color and life from the world.

## Small Enemy

They pose little threat to the player, deal low damage and die quickly. These guys are never really dangerous and area mainly used for fun diversions or supporting larger enemies.

**Moves**

* **Small Punch:** A weak, slow punch that deals 1/1/2 damage.

## Big Enemy

They are a threat to watch out for. They deal a lot of damage and have plenty of health. Their attacks cannot be interrupted by the player, forcing him to dodge.

**Moves**

* **Heavy Punch:** A big hit that deals 2/2/4 damage and cannot be interrupted.

## Spiked Enemy

They are a harder type of Big Enemy that can perform a dangerous spin-attack.

**Moves**

* **Heavy Punch:** A big hit that deals 2/2/4 damage.
* **Spin Attack:** The spiked enemy spins, trying to hit the player with his spikes. Deals 3/3/6 damage.

## Horned Enemy

They are a harder type of Big Enemy that can perform an AOE-stomp-attack.

**Moves**

* **Heavy Punch:** A big hit that deals 2/2/4 damage.
* **Jump Attack:** The horned enemy jumps into the air and slams into the ground, dealing 3/3/6 damage and knocking the player back.

## Shooting Enemy

They have low health and deal little damage. They shoot projectiles at the player from a larger distance, forcing him to adapt when encountering them with other enemy types.

**Moves**

* **Shot:** A ranged attack that deals 1/1/2 damage.

## Container Enemy

They have no attacks of their own. They protect all other enemies in the area from Korus powers by casting a shield on them. They quickly teleport around the battlefield which makes them hard to catch. Hitting them will fill the container on their backs with color. When they finally burst open, they apply the color’s effect to all enemies they previously shielded. For example, destroying a Container Enemy with blue will stun all other enemies.

**Moves**

* **Teleport:** The container frequently teleports away from the player, trying to escape.

## Channeling Enemy

They are a strong type of ranged enemy. They slowly charge up a beam of energy that deals huge amounts of damage and is very hard to dodge. The player can only stop this attack by stunning them with blue.

**Moves**

* **Bleak Beam:** A strong ranged attack that deals 5/5/10 damage.

## Shielded Enemy

They are the strongest enemy type in the game. They are completely immune to Koru’s powers as long as the crystals in their body protect them. There are three groups of crystals sticking out a Shielded Enemy’s body, randomly showing two colors. The player needs to figure out the missing color to overload one group of crystals. If he manages to do this with all crystals, the Shielded Enemy is stunned and can be damaged for a period of time.

**Moves**

* **Slam:** A heavy melee attack that deals 5/5/9 damage and knocks the player back.

## Bleak Spawner

They are huge, immobile creatures that spawn waves of enemies when Koru comes near them. When the player defeats one wave, the corresponding spawner will open its mouth, revealing a weak spot. After defeating the spawner, color is restored to the environment.

**Moves**

* **Infestation:** The Bleak Spawner spawns a group of enemies.