Area 2 Crossroads

Area 2 Crossroads is the second main area of Lisa: the Vegaful, following the Area 1 Crossroads. It is frequented mid-to-late-game and the areas accessed through it must be visited to complete the game.

## Map Layout

1. Chester
2. Willie
3. Road Runner Room
4. Entrance to Wallyland
5. Passageway to Bikers
6. Auto Mover and Ring Masters' Lair
7. Game of Hangman
8. Save Crow
9. Wally Employee and Hangman Room
10. Master Particle's Dojo
11. Master Fargo's Dojo
12. Rando Outpost
13. Save Crow
14. Big Lincoln's Turf
15. Arnie
16. Hangman Circus
17. Golden Desert and Breathers' Base
18. Dice Mahone's Territory
19. Spooky Bushes and Joey Viper

## Points of Interest

### Chester

Chester is a recurring vendor. Here he sells consumables and equipment, listed in the image.

He appears again in a hidden area to the right of the Barrel Bro Casino, selling the same equipment for a greatly reduced price; the player should buy from Chester there instead of at the crossroads.

### Willie

Willie is a Joy mutant wandering nearby the helicopter. It is possible to escape from or avoid a fight with Willie; the battle is not difficult either.

### Road Runner Room

This room appears to be a bedroom. The only interactable features are an attacking Road Runner and a package that can be accessed only through a secret passageway.

### Entrance to Wallyland

Next to the rope is a warning about taking or selling Joy. At the bottom of the ropes is a rock that must be pushed aside to access the hole. Beyond the hole, rocks block the entrance to Wallyland, which can only be removed with TNT. From this door, Wallyland can be accessed if the player has equipped the Wally Employee Hat.

### Passageway to Bikers

A lone hangman lays on the floor in this room. He begs Jerry for help and when Jerry does not help except for touching the hangman, he cries for his mother. To the left of the hangman is a hidden rope. At the bottom is an empty generator that can be looted for an Oil Clump and a non-aggressive Joy mutant that needs to be blown up with TNT to access the biker's territory.

### Auto Mover and Ring Masters' Lair

Upon picking up the Cocola Cola and interacting with Big Aussie, a cutscene is triggered. Aussie wishes to purchase hangmen from "Crippletron" (the Auto Mover), but storms out at the price, saying Wally skimps on his pay. The Auto Mover notices Jerry's party, saying they're the first to volunteer as hangmen. A fight is initiated and Victor Gir'affe is obtained as a party member.

### Game of Hangman

When the area is first approached, a cutscene plays in which the Ring Enforcer kidnaps Corporal Jacques Monroe after he offends the Enforcer by ridiculing his game. After this scene, if the Ring Enforcer is interacted with, he gives Jerry the choice to play. If yes is chosen, the Enforcer accidentally kills the hangman, causing him to mutate. The game goes on anyway. After defeating Hangman B, Jerry faces the Ring Enforcer himself in a normal battle. Following this, the Ring Enforcer and Hangman B disappear, leaving an empty gallows behind.

### Wally Employee and Hangman Room

On the top level, a secret passageway can be accessed by walking to the left, where a package can be picked up. The bottom features a hangman and a Wally employee, who are implied to be friends. They have a casual conversation about their respective "careers". The player can learn details about Wally's and the Hangman Circus from listening in on their conversation.

### Master Particle's Dojo

Upon entering the hole, Jerry's party is immediately ambushed by a group of Spearheads. After defeating them, they are able to proceed to the right, entering the door to access the dojo.

### Master Fargo's Dojo

Next to the entrance are two followers of Master Fargo, one encouraging the other to shoot himself. He is unable to do so, disappointing the other man. To the left of them is a rope leading to the dojo.

### Rando Outpost

Cindy Slugs blocks the way, surrounded by corpses and a dead mutant. He must be defeated to proceed, which is not difficult. Beyond the next door is the Rando outpost.

### Big Lincoln's Turf

The door leads to a room with access to a bar and a door leading to the rest of the area.

### Arnie

Arnie lives at the top of the mountain, guarding its treasured items.

### Hangman Circus

The door leads immediately to the Hangman Circus.

### Golden Desert and Breathers' Base

The hole leads to a cave where the player can either go to the Golden Desert or walk further to the right to access the home of the Breathers.

### Dice Mahone's Territory

A large dark cave leads to Dice's turf, guarded by a biker. The player can choose to either pay a 10 mags entry fee for each member (40 mags for a full party) or fight him in order to pass.

### Spooky Bushes and Joey Viper

The area features a Gang poster, followed by a cluster of bushes, which a nearby NPC, hiding behind a tree, says is "spooky" because bushes don't usually cluster. Upon walking through the bushes, Jerry's party is ambushed by Gorilla Bleeds and two accompanying Hood Men. After defeating them and walking to the right, Joey Viper can be seen trying to get a man and child to put bottles on their heads so he can use them as target practice. Here, Joey can be recruited.