Standard Book of Spells

Below you can find all of the spells that are accepted in canon as well as site canon. If you are looking to heal a character who has endured damage in a duel or with a creature., please refer to our list of healing specific spells.

### Level 1

#### Alohomora (Unlocking Charm)

First Year. Non-combatives.

Unlocks most locked doors. [Ref: Colloportus.]

#### Colloportus (Locking Spell)

First Year. Non-combatives.

Locks a door.

#### Flintifors (Matchbox Spell\*)

First Year. Non-combatives.

Transfigures the target object into a matchbox.

#### Flipendo (Knockback Jinx)

First Year. Attacks.

Deals a heavy blow to the target, sending them flying backwards.

#### Incendio (Fire-Making Spell)

First Year. Non-combatives.

Lights a fire.

#### Lumos (Wand-Lighting Charm)

First Year. Non-combatives.

Causes the tip of the wand to light up. [Ref: Nox.]

#### Mucus ad Nauseam (Curse of the Bogies)

First Year. Distractions.

Causes an extremely bad cold and constant sneezing which can lead to collapse if not treated.

#### Nox (Wand-Extinguishing Charm)

First Year. Non-combatives.

Counter-charm to the Wand Lighting Charm. [Ref: Lumos.]

#### Oculus Reparo (Spectacle-Mending Charm\*)

First Year. Non-combatives.

A type of Mending Charm specifically for eyeglasses. [Ref: Mending Charm.]

#### Reparo (Mending Charm/Repairing Charm)

First Year. Non-combatives.

Repairs mundane broken objects. Ineffective on powerful magical artefacts.

#### Verdimillious (Green Sparks)

First Year. Attacks.

Conjures hot green sparks.

#### Vermillious (Red Sparks)

First Year. Attacks.

Conjures hot red sparks.

#### Wingardium Leviosa (Levitation Charm)

First Year. Non-combatives.

Causes the target to rise into the air.

### Level 2

#### Alarte Ascendare (Rocket Charm\*)

Second Year. Non-combatives/Attacks.

Launches an object violently into the air.

Player must declare if casting as a Non-combatives or an Attacks.

#### Aparecium (Revealing Charm)

Second Year. Non-combatives

Reveals invisible writings.

#### Diffindo (Severing Charm)

Second Year. Non-combatives/Attacks

Used to make precise cuts.

Player must declare if casting as a Non-combatives or an Attacks.

#### Engorgio (Engorgement Charm)

Second Year. Non-combatives

Causes the target to swell rapidly. Can cause explosion if overdone.

#### Everte Statum (Rugby Tackle Spell\*)

Second Year. Attacks

Deals a heavy blow to the target, forcing them back several feet.

#### Expelliarmus (Disarming Charm)

Second Year. Immobilizers

Causes any object held by the target to fly out of their hands.

#### Finite/Finite Incantatem (General Counter-Spell)

Second Year. Defenses

Terminates the effects of other spells.

#### Immobulus (Freezing Charm)

Second Year. Immobilizers

Immobilises the target object.

#### Mobiliarbus (Wood Manoeuvring Charm\*)

Second Year. Non-combatives

Enables the effective movement of wooden targets.

#### Petrificus Totalus (Full Body-Bind Curse)

Second Year. Immobilizers

Completely immobilises the target.

#### Reparifarge (Transfiguration Reversal Spell\*)

Second Year. Non-combatives

Used to reverse the effects of unsuccessful Transfiguration.

#### Rictusempra (Tickling Charm)

Second Year. Distractions

Subjects the target to an intense tickling effect.

#### Slugulus Eructo (Slug-Vomiting Hex)

Second Year. Immobilizers

Causes the target to vomit slugs.

#### Tarantallegra (Dancing Feet Spell)

Second Year. Immobilizers

Forces a target’s legs to move randomly and uncontrollably at great speed.

#### Vera Verto (Goblet Transformation Spell\*)

Second Year. Non-combatives

Transfigures small animals into water goblets.

### Level 3

#### Baubillious (White Sparks Charm\*)

Third Year. Non-combatives

Sends a jet of hot white sparks from the tip of the wand towards the caster.

#### Densanguo (Tooth Elongation Jinx\*)

Third Year. Distractions

Causes the front teeth to grow to excessive length.

#### Dissendium (Open Sesame Charm\*)

Third Year. Non-combatives

Used to open or reveal secret doors and passages.

#### Duro (Hardening Charm)

Third Year. Immobilizers

Turns the target to stone.

#### Glacius (Freezing Spell)

Third Year. Immobilizers

Turns the target to or covers it in ice.

#### Inflatus (Inflating Charm)

Third Year. Distractions

Causes a person or object to blow up like a balloon.

#### Locomotor Mortis (Leg-Locker Curse)

Third Year. Immobilizers

Binds the target’s legs tightly together.

#### Mimblewimble (Tongue-Tying Curse)

Third Year. Distractions/Immobilizers

Ties the target’s tongue in a knot, making coherent speech impossible.

If the target is capable of non-verbal magic the spell is a Distractions spell.  If the target is not capable of non-verbal magic the spell is a Immobilisers spell.

#### Riddikulus (Boggart-Banishing Spell)

Third Year. Non-combatives

Causes a Boggart to take a humorous form.

#### Serpensortia (Snake Summoning Charm)

Third Year. Non-combatives

Conjures a live snake from the tip of the wand.

#### Speculafors\* (Owl-Opera Glasses Transformation)

Third Year. Non-combatives

Transfigures an owl into a pair of opera glasses.

#### Waddiwasi (Projectile Jinx)

Third Year. Attacks

Propels small objects at high velocity.

### Level 4

#### Accio (Summoning Charm)

Fourth Year. Non-combatives

Causes a desired object to fly through the air to the caster.

#### Arresto Momentum (Slowing Charm)

Fourth Year. Distractions

Slows the movement of the target.

#### Avis (Bird-Conjuring Charm)

Fourth Year. Attacks

Conjures a flock of small birds to attack a target.

#### Bombarda (Exploding Charm)

Fourth Year. Attacks

Causes a small explosion centered on the target.

#### Calvorio (Hair Loss Curse)

Fourth Year. Non-combatives/Distractions

Causes the target to go bald.

Player must declare if casting as a Non-combatives or a Distractions.

#### Colovaria (Colour Change Charm)

Fourth Year. Non-combatives

Causes any target to change colour.

#### Depulso (Banishing Charm)

Fourth Year. Non-combatives

Sends objects flying away from the caster.

#### Flagrate (Flame Writing Spell\*)

Fourth Year. Non-combatives

Conjures a fiery trail from the tip of the wand which lingers in the air.

#### Furnunculus (Pimple Jinx)

Fourth Year. Attacks

Causes painful pimples to break out across the target’s skin. Can cause tentacle growth if used in conjunction with the Jelly-Legs Jinx. [Ref: Jelly-Legs Jinx.]

#### Impedimenta (Impediment Jinx)

Fourth Year. Distractions

Hinders or slows the movement of an object.

#### Impervius (Impervius Charm)

Fourth Year. Non-combatives

Causes an object to repel water and mist.

#### Levicorpus (Dangling Charm)

Fourth Year. Distractions

Causes the target to be hung upside down by their ankle.

#### Liberacorpus (Dangling Counter-Charm)

Fourth Year. Non-combatives

Reverses the effects of the Dangling Charm (see above).

#### Locomotor (Locomotion Charm)

Fourth Year. Non-combatives

Causes an object to rise slightly from the ground, after which it can be directed to move according to the user’s wishes.

#### Mobilicorpus (Body Manoeuvring Charm\*)

Fourth Year. Non-combatives

Allows movement and total control of a human body.

#### Orchideous (Bouquet Conjuring Spell)

Fourth Year. Non-combatives

Conjures a bouquet of flowers.

#### Point Me (Four-Point Spell)

Fourth Year. Non-combatives

Causes the wand to point due north.

#### Protego (Shield Charm)

Fourth Year. Defences

Conjures an invisible shield in front of the user to deflect most minor offensive spells.

#### Reducio (Shrinking Charm)

Fourth Year. Distractions

Shrinks the target.

#### Scourgify (Scouring Charm)

Fourth Year. Non-combatives

Effective cleaning charm, which can also be used to fill the mouth with soap.

#### Stupefy (Stunning Spell)

Fourth Year. Immobilizers

Renders the target unconscious.

### Level 5

#### Anteoculatia (Antler-Sprouting Jinx\*)

Fifth Year. Distractions

Causes the target to sprout antlers from the forehead.

#### Confundo (Confundus Charm)

Fifth Year. Distractions

Causes significant confusion to the target.

#### Deletrius (Eradication Spell)

Fifth Year. Non-combatives

Disintegrates some objects.

#### Descendo (Gravity Charm\*)

Fifth Year. Non-combatives

Causes objects to fall or move downwards.

#### Evanesco (Vanishing Spell)

Fifth Year. Non-combatives

Causes animate or inanimate objects to disappear.

#### Inanimatus Conjurus (Object-Conjuring Spell\*)

Fifth Year. Non-combatives

Conjures inanimate objects.

#### Incarcerous (Incarceration Hex\*)

Fifth Year. Immobilizers

Conjures thick ropes to bind the target.

#### Oppugno (Oppugno Jinx)

Fifth Year. Attacks

Causes conjured creatures to attack the target.

#### Reducto (Reductor Curse)

Fifth Year. Non-combatives

Blasts solid objects to pieces.

#### Relashio (Revulsion Jinx)

Fifth Year. Non-combatives

Forces the target to release whatever they are holding.

#### Rennervate (Reviving Spell)

Fifth Year. Non-combatives

Awakens a sleeping or unconscious person. [Ref. Stupefy.]

#### Silencio (Silencing Charm)

Fifth Year. Distractions/Immobilizers

Silences the target, whether animate or otherwise.

If the target is capable of non-verbal magic the spell is a Distractions spell.  If the target is not capable of non-verbal magic the spell is a Immobilisers spell.

### Level 6

#### Aguamenti (Water-Making Spell/Aguamenti Charm)

Sixth Year. Non-combatives

Conjures a jet of water from the tip of the wand.

#### Cantis (Singing Charm\*)

Sixth Year. Immobilizers

Causes the target to break out in song.

#### Cave Inimicum (Concealment Charm\*)

Sixth Year. Non-combatives

Hides a small area from outside view.

#### Confringo (Blasting Curse)

Sixth Year. Attacks

Causes significant explosions.

#### Crinus Muto (Hair Transformation Spell\*)

Sixth Year. Non-combatives

Affects the colour, length, style, etc. of the caster’s hair.

#### Defodio (Gouging Spell)

Sixth Year. Non-combatives

Used to dig out areas of ground.

#### Deprimo (Mining Charm\*)

Sixth Year. Non-combatives/Attacks

Blasts large holes in the earth.

Player must declare if casting as a Non-combatives or an Attacks.

#### Erecto (Assembly Charm\*)

Sixth Year. Non-combatives

Used to erect a structure.

#### Expecto Patronum (Patronus Charm)

Sixth Year. Defenses

Conjures a magical guardian, corporeal or otherwise, to defend against Dementors and Lethifolds. One of the most complex charms at this level.

#### Expulso (Expulso Curse)

Sixth Year. Attacks

Causes a large explosion centred on the target.

#### Ferula (Bandaging Charm)

Sixth Year. Non-combatives

Conjures bandages which wrap themselves around an injured limb.

#### Geminio (Doubling Charm)

Sixth Year. Non-combatives

Creates a duplicate of the target which deteriorates over time.

#### Glisseo (Stair-Smoothing Spell\*)

Sixth Year. Non-combatives

Causes a set of stairs to turn into a slide, either immediately or on a given trigger.

#### Homenum Revelio (Human-Presence-Revealing Spell)

Sixth Year. Non-combatives

Reveals the presence of hidden human beings.

#### Langlock (Tongue-Tying Jinx\*)

Sixth Year. Distractions/Immobilizers

Causes the target’s tongue to stick itself to the roof of the mouth.

If the target is capable of non-verbal magic the spell is a Distractions spell.  If the target is not capable of non-verbal magic the spell is a Immobilisers spell.

#### Molliare (Cushioning Charm)

Sixth Year. Non-combatives

Causes an invisible cushioning effect, primarily used in broomstick manufacture.

#### Muffliato Charm (Muffliato)

Sixth Year. Non-combatives

Fills the ears of nearby persons with a buzzing sound, enabling conversations to go unheard.

#### Obscuro (Blindfolding Spell\*)

Sixth Year. Distractions

Conjures a blindfold over the target’s eyes.

#### Priori Incantato (Reverse Spell)

Sixth Year. Non-combatives

Reveals the effects of the last spell cast by a given wand.

#### Protego Totalum (Area Shield Spell\*)

Sixth Year. Defences

Creates a protective shield around a small area.

#### Quietus (Quietening Charm)

Sixth Year. Non-combatives

Makes a sound quieter. [Ref. Sonorus.]

#### Salvio Hexia (Hex Deflecting Charm\*)

Sixth Year. Defences

Deflects hexes from entering a given area.

#### Sonorus (Amplifying Charm)

Sixth Year. Non-combatives

Amplifies a sound.

#### Specialis Revelio (Spell-Revealing Charm\*)

Sixth Year. Non-combatives

Reveals any spells modifying an item.

#### Tergeo (Siphoning Spell\*)

Sixth Year. Non-combatives

Used to siphon substances off a surface or material.

### Level 7

#### Episkey (Everyday Healing Charm\*)

Seventh Year. Non-combatives

Heals minor injuries and small breaks.

#### Obliviate (Memory Charm/Forgetfulness Charm)

Seventh Year. Non-combatives

Allows the erasure of specific memories from the target’s mind.

#### Piscifors (Fish Transfiguration Spell\*)

Seventh Year. Non-combatives/Immobilizers

Transfigures the target into a fish.

The caster must declare if they are casting the spell as a Non-combatives or as an Immobilisers.

#### Repello Inimicum (Foe-Repelling Charm\*)

Seventh Year. Defenses

Prevents the enemies of the caster from approaching a given area.

#### Repello Muggletum (Muggle-Repelling Charm)

Seventh Year. Non-combatives

Prevents Muggles from approaching areas where the charm is cast; whenever they come close, they recall urgent appointments elsewhere.

### Post Hogwarts & Dark Magic

#### Amato Animo Animato Animagus (Animagus Spell)

Post Hogwarts. Non-combatives

Recited during the process of becoming an Animagus. [Ref: Animagus Reversal Spell.]

#### Anapneo (Airway Charm\*)

Post Hogwarts. Non-combatives

Removes obstructions to the airway.

#### Avada Kedavra (Killing Curse)

DARK. Attacks

Causes instantaneous death to the target. Unforgivable. Instant death.

#### Brackium Emendo (Forearm Healing Charm\*)

Post Hogwarts. Non-combatives

Repairs broken forearm if properly executed\*.

#### Capacious Extremis (Undetectable Extension Charm)

Post Hogwarts. Non-combatives

Extends the interior capacity of an object without affecting its outward appearance.

#### Crucio (Cruciatus Curse)

DARK. Immobilizers/Attacks

Causes extreme and intense pain to the target. Unforgivable.

#### Fianto Duri (Shield Hardening Charm)

Post Hogwarts. Defenses

Causes a magical shield to take on physical being\*.

#### Flagrante (Flagrante Curse)

Post Hogwarts. Non-combatives/Attacks

Causes an object to burn on touch.

Player must declare if casting as a Non-combatives or an Attacks.

#### Imperio (Imperius Curse)

DARK. Immobilizers

Allows total control over the target’s mind and actions.

#### Legilimens (Legilimency Spell)

Post Hogwarts, ADVANCED. Non-combatives.

Allows the user (if a Legilimens) to see the target’s thoughts, memories, etc.

#### Morsmordre (Death’s Head Spell\*)

DARK. Non-combatives

Conjures the Dark Mark.

#### Nebulus (Fogging Spell)

Post Hogwarts. Distractions

Conjures fog over a wide area.

#### Piertotum Locomotor (Artefact Animation Charm\*)

Post Hogwarts. Non-combatives/Attacks

Brings inanimate objects to life under the direct control of the caster.

#### Portus (Portkey Spell)

Post Hogwarts. Non-combatives

Turns an object into a Portkey. Heavily regulated by the Ministry.

#### Sectumsempra (Slicing Charm)

DARK. Attacks

Causes severe cuts and bleeding to the target.

#### Vulnera Sanentur (Wound Knitting Charm\*)

Post Hogwarts. Non-combatives

Used to heal deep and dangerous wounds.