Story Mode

If you're looking for the lore of the game, click here.

Story Mode is a mode in Universal Guardians in which the player goes through a set of missions as "The Commander" in a specified order. The mode is unfinished currently, and is constantly receiving updates that add more missions.

There are currently 3 missions on Earth and 2 missions on the Moon; Dawn of the apocalypse, Wrath of the Taken Souls, and Intercepting Communications are all on Earth, while Distress Call and The Core's Gateway are on the Moon. The titles serve more as descriptions for what happens in said mission. All missions say which map they take place in, as well as the planet they take place on.

The enemies on all of these missions vary. However, some enemies are used in the same missions, for example, the Runner and the Heavy are used in almost all of these missions.

# **Earth**

## **Dawn of the apocalypse**

Dawn of the apocalypse works exactly like normal mode, however, the waves only go up to 20, and ends with the one Dreaded Warrior appearing on the middle path. You also get reduced cash on this mission. See Standard Mode for more information on the enemies.

Wave 7: Second lane opens.

Wave 8: Third lane opens.

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Wave 1: "We appreciate you taking on this job. It's quite a hefty task, eh?"

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"Anyways, you should have one of the guardians equipped.. Pulse Rifler, I believe, is his name."

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"Get him all set up before the zombies arrive. Arrows indicate where enemies come crawling out from!"

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"Goodluck Commander!"

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Wave 3: "Our radar is detecting quite fast enemies. Make sure you can hold them off!"

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Wave 7: "It looks like the overlord has been experimenting with his army.. a new enemy approaches!"

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Wave 9: "We're having a hard time detecting some of these enemies.." "Please tell me you've got hidden detection.."

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Wave 13: "It seems they've learned to create shields. Get your defenses set up and upgraded in the middle lane quickly!"

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Wave 15: "They've made the shield enemies hidden! Be cautious, these appear to have a lot of punch!"

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Wave 20: "We're almost done here, commander. This seems to be the last of them for now.."

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Although there's a massive  hostile enemy coming our way, prepare yourself!"

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***You will receive 140 Jewels for beating this mission.***

## **Wrath of the Taken Souls**

Wrath of the Taken Souls is the first mission to have varied enemies. Most enemies have been transformed to be their mutated variant (many of which appear late on in normal/hard mode), and some are much stronger than normal. For example, while Mutated Zombie has 1 more health than it's normal counterpart, Mutated Warrior has almost 1000 more HP and 250 more shield than it's normal counterpart.

Enemy (What it replaces, starting HP and shield, first wave appearance)

(Be aware that HP and shield change based off of the number of players you have in the game)

Mutated Zombie (Replaces Zombie, 6 HP, Wave 1)

Spirit (Replaces Shadow, 15 HP, Wave 5)

Mutated Chained (Replaces Chained, 80 HP, Wave 9)

Mutated Heavy (Replaces Heavy, 300 HP 125 shield, Wave 13)

Vengeful Spirit (Replaces Shadow Heavy, 500 HP 150 shield, Wave 17)

Mutated Warrior (Replaces Dreaded Warrior, 2450 HP 875 shield, Wave 20)

Wave 5: Second lane opens.

Wave 11: Third lane opens.

Wave 17: The map gets covered in green fog.

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Wave 1: "*Night approaches*"

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"Welcome back commander! glad to see you're here."

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"Anyway, you may need to obtain some extra guardians before you are able to battle against these enemies."

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"This is one of the strongest armies of the overlord, the Mutant Army! Goodluck!"

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Wave 5: "It seems that the spirits of fallen enemies have emerged! Make sure you've got hidden detection!"

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Wave 9: "Strong mutants are heading your way. Be prepared!"

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Wave 13: "A very strong mutant is on its way.."

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Wave 17: "Did you hear that? It seems like there is an extremely strong spirit approaching!"

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Wave 20: "*Distant footsteps*"

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"A huge hostile is approaching! Get your defenses set up in the middle lane quickly"

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"This guy's a big one. Prepare yourself."

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***You will receive 165 Jewels for beating this mission.***

## **Intercepting Communications**

Intercepting Communications works much differently than the first 2 missions in terms of enemy layout, as many of them do not appear in any other mode, and some work much different than usual (Example being Shard turning into a Melted upon death). The path layout is still similar to the other 2 missions, along with having 20 waves. **Be warned that this is much more difficult than the first 2 missions.**

Shard (Replaces Zombie, 5 HP, Wave 1)

Melted (Unique enemy, spawns from Shard, 10 HP, Wave 1)

Chained Shard (Replaces Chained, 30 HP, Wave 4)

Frozen Sorcerer (Replaces Heavy, 150 HP, Wave 10)

Shadow Shard (Unique enemy, spawns Shard upon death, 70 HP, Wave 17)

Yeti (Replaces Dreaded Warrior, 9500 HP 2700 shield, Wave 20)

Wave 8: Second lane opens.

Wave 12: Third lane opens.

Wave 18: The ship explodes.

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Wave 1: "Welcome back, commander. We've been able to infiltrate an enemy base.

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"We're currently extracting all their intel. Maybe soon we'll be able to track down the overlord.."

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"Hold off the reinforcements while we do this, will ya?"

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Wave 4: "Some stronger hostiles are on the way!"

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Wave 8: "It seems like more hostiles are arriving in different sections now.."

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"Get your guardians set up in the middle lane!"

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Wave 10: "What is this sorcery? A powerful enemy appears to be approaching the middle lane!"

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Wave 12: "Hostiles are rapidly approaching you on the third lane, commander!"

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Wave 14: "A horde of shadows is near! I would advise getting hidden detection on all your units!"

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Wave 17: "It appears some of the shadows have mutated. Prepare yourself. These ones are fast!"

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Wave 18 (after ship explodes): "..."

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"It seems the rest of the hostiles are removing themselves from the cargo ship now.."

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"A massive horde of enemies is approaching quickly!"

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Wave 20: "A fearless hostile is near.. get your defenses ready!"

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Postgame: "We've got it, commander! Thank you for your services once again. We still need more time to decrypt all this data."

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"In the meantime, hang around for a bit, and try to obtain some more guardians while you're at it."

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"Though from the looks of it, we're going to have to go to the moon."

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***You will receive 200 Jewels for beating this mission.***

# **Moon**

## Distress Call

Distress Call is the first mission that takes place on a new planet, The Moon. Even though it takes place after Intercepting Communications, it is debatably easier than it, hence why there's only 18 waves, and you only get 190 Jewels for beating it. Although while it's slightly easier than the last mission, it will still get challenging near the middle of the game if you don't have one of the late game towers by now. (Hypershot, Shocktrain, etc.)

Hallowed (Replaces Zombie, 8 HP, Wave 1)

Mushroom (Replaces Chained, 25 HP, Wave 5)

Uncharged Hallowed (Unique Enemy, 40 HP, Wave 10)

Hallowed Scientist (Unique Enemy, 350 HP, Wave 12) (Charges nearby Uncharged Hallowed, Making them faster and giving them 1.5x HP)

Hallowed Ent (Unique Enemy, Spawns 4 Mushrooms upon death, 850 HP, Wave 15)

HallowedMushroomUncharged HallowedCharged HallowedHallowed ScientistHallowed Ent

Wave 4: Second lane opens.

Wave 8: Third lane opens.

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Wave 1: "While on my way here I received a distress call.. though I didn't figure out who sent it."

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"My communication seems to be cut, Looks like I'm alone for this Mission.."

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Wave 2: "Seems there's some new hostiles.. They seem much more powerful than the ones I encountered on Earth."

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Wave 4: "I think I hear something.. sounds like it's coming from the middle lane!"

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Wave 11: "What was that..? It seemed powered off?"

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"I don't know how you would describe that last enemy.. I feel like they're powerful"

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Wave 13: "Whoa those guys were quick!"

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Wave 15: "I think I hear a massive hostile incoming from the middle lane.."

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Postgame: "Looks like my radio is starting to work slightly again"

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 "Anonymous: 'Hel- Can you- hear me?'"

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"I can hear you! Where are you? Who are you?"

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"Anonymous: 'I'm trapped, the- go- hosta-'"

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"I think the connection is getting interfered with again.. I need to find a radio tower somewhere.."

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"Hopefully there will be one nearby.."

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**You will receive 190 Jewels for beating this mission.**

## The Core's Gateway

(Name Header)

[pic]

The Core's Gateway, the second mission to take place on the Moon, is the first mission in the game with map mechanics that affect enemies, the glowing rocks. The rocks speed up certain hallowed enemies, and gives them shield as well. The glowing rocks only work when the hallowed enemies are near them, meaning it is highly advised to kill the hallowed enemies that are buffed by them before they get to the rocks. There are 25 waves in this mission. While being around the same difficulty as the last one, it is still advised to grab more late game towers by the time you get to this mission.

(New Encounters)

Sacred Hallowed (Unique enemy, 20 HP, Wave 5) (Boosted by glowing rocks)

Hallowed Reaper (Unique enemy, Spawns 2-4 Uncharged Hallowed periodically, 800 HP, Wave 16)

Sacred Ent (Unique enemy, 1250 HP, Wave 19) (Boosted by glowing rocks)

Hallowed Cyclops (Replaces Dreaded Warrior, 4800 HP, Wave 24)

(gallery, will work on this along with the other missions galleries at some point)

(Wave Events)

Wave 6: Second lane opens.

Wave 9: Third lane opens.

(Dialogue)

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Wave 1: "He-llo Commander? Come in Commander are you there?"

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"*You* Yes I can hear you! I'm here! I don't know what happened but for awhile I wasn't able to contact you."

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"Hmph, I don't know why either.. but it seems like you're very close to a massive energy source.."

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"*You* Yes I know, There's a massive hole nearby and it seems to lead really far down."

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"Well keep your guard up.. who knows what the Halloweds are hiding down there.."

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Wave 3: "Head's up Commander, Hidden hostiles coming up on you!"

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Wave 5: "It seem's like a new hostile is approaching Commander.. keep an eye on it.."

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Wave 6: "Hostiles approaching on the middle lane!"

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Wave 9: "Hostiles approaching on the third lane!"

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Wave 11: "Strong hostiles approaching on the middle lane!"

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Wave 14: "A scientist is approaching on the middle lane!"

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Wave 16: "A very strong hostile is approaching on the middle lane!"

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Wave 18: "Scientists approaching from all lanes!"

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Wave 19: "A massive hostile is approaching on the middle lane!"

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Wave 22: "Many hostiles approaching from all lanes!"

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Wave 23: "A new enemy is approaching from the middle lane! I'd suggest you get ready for this one.."

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Postgame: "Great Job Commander! now let's see what they were trying to protect down there.."

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**You will receive 290 Jewels for beating this mission.**