Awakening Tokens

(also known as Hero Awakening Tokens, Awaken Tokens, RS Tokens, Hero Shards, Hero Tokens, or simply as **Tokens**) These are the primary currency needed to Awaken Heroes to higher ranks *(to make them much stronger, more than any other factor such as hero level or ability level)*. Awakening Heroes is also the main way by which F2P players unlock new Worlds, and so is one of the main activities in the game, insofar as it unlocks the potential to play in campaign, and to use heroes in tournaments.

## Sources:

* Realm Siege - Primary source, highly suggested to do 2 free RS each day! and ramp-up to 4 as soon as gems allow it.
* Special Events - During hero release events it is advisable to do 6 RS each day
* Store - some time limited deals (mainly Blessed Awakening pack)
* Wheel of Prizes! - chance to obtain random token in the final jackpot spin
* Forge - forging tokens of a chosen hero from Awakening Shards (obtained primarily by completing Daily and Weekly Missions).

## Awakening:

Awakening is advancing a Hero's Rank which increases the base stats of a hero and unlocks additional Talents.

->->

Each Rank awakening **costs 800 Gems** but the number of hero Tokens required increases for each higher rank.

Tokens needed for each Rank

* The **total amount** needed to awaken a Hero **from R0 to R6 is 170 Tokens; or 270 for those with a R7 available**. However, except for Fee, and Lancelot each hero start at some higher rank.
	+ Efrigid comes at R2, and so she "only" needs 155 token for R6.
	+ A "New Hero" (during its release event), also starts at R0 and needs to be awakened to R2 (it's starting rank), to be obtained and playble to a player..
* During hero release events, a New Hero can be awaken **free of Gem cost**, but the same amount of Tokens is needed (obtained during the event).
* Usually, it is recommended for each Hero to focus on a specific Rank, one that provides the best Talent. This is often Rank 6/7, but for some Heroes it is lower rank. And it is recommended not to stay at a Rank that provides no talent for long.
	+ Efrigid gains a CD reduction for her spells at R4, but gains nothing at R3 or R5. so it's recommended to rush her to R4 and then focus on other heroes.
* To see stats difference between ranks and levels go to this spreadsheet.

## Most powerful Ranks/Talents

For each hero these are their best Ranks. Ranks worthwhile rushing to, and stoping at, switching focus on another hero.

For detailed info on talent's effect, range, damage, CDs and so on, look at this spreadsheet. Short description is also on this page below rank table.

Note that beyond unlocking new talents some early talents gets better with rank-ups, making these more worthwhile then regular untalented Ranks.

* Tanks and Connie's Spiritual Mother also receive benefit of **"Tank" talent** from ranking up.
* Fee receives extra arrow from **Multi-shot**, and Lancelot extra mapHP from **Strong Heart** on Ranks 1, 3, 5 and 7.
* For Cyra and Elara duration of **Divine Protection** is increased at ranks 2, 4 and 6.

**Hero's Awakenings:**

* N/A - some heroes start at higher ranks than others, so they skip them.
* \* - this rank offers no Talents only base stats boost (with few exceptions above↑)
* 6 - **useless talent** (no talent is really useless, they're just useless under some circumstance
* 5 - **weak talent** (this talent offers almost no help)
* 4 - **ok talent** (this is nice addition but doesn't enhance hero's capabilities much)
* 3 - **good talent**
* 2 - **excellent talent** (this is excellent way to boost this hero's usefulness)
* 1 - **must have talent** (this is what makes this hero a proper hero; until this talent, hero is significantly weaker)

Note that its impossible to grade these talents, as how good they are is influenced by too many factors, one of them being game mode. For example Helios' R5 and R6 both only affect his empower passive skill (buffs tower), this makes both rather useless talents for places like tournament and weekly mission, pretty good for regular Campaign, and very strong talents for Realm Siege. Or talent like Mabyn's R6 is only really useful for tournaments and useless, or mostly useless otherwise.

Also note that some talents do nothing for the hero itself, but help other heroes (ex. Hogan's R6). Some doesn't add anything to hero unless you pair them with other hero (ex. Fee's R6&R7). Also some talents are pretty lackluster at the rank they are unlocked, but scale in usefulness as you rank up (ex. Lacelot's R1). Few talents might seem strong at first look, but don't match with hero's play style, resulting in very small uptick in power from talent that would be very strong on other heroes (ex. Mabyn's R5).

**Short description of Talent's effect:**