recursal/Fanatic-Fandom huggingface dataset:
Citrine star system

The **Citrine star system** is an uncharted and uncolonized star system in Evochron Legacy.

## Summary

The name of the system stems from its lone yellow planet and the general color theme of the region. The system itself is small without any stellar asteroid fields and with only one lone planet. It's a bad system to colonize.

## Location

The **Citrine star system** is in the southeast of the Cerulean region.

## Opportunity

* Accessibility: 1/5
	+ Needs jump caster, can't properly refuel and borders a near abandoned war sector.
* Regional Value: 1/5
	+ The industry is neither unique to the region nor to the core gate system.
* Effort: 1/5
	+ Only planetary mining efforts of a sole planets makes colonizing this system annoying and short, but very unrewarding.
* Autharchy: 2/5
	+ The system only has food.

## Attributes

* Nebula Prevalence: None
* Asteroid Prevalence: None
* Local Ship Abilities: Medium
* Military Carriers: 0
* Economy Classes: A

## Stellar Bodies

Local Stars: 1

* Citrine A
	+ Coordinates: (2580 0 1790)

Local Planets: 1

* R720 - Citrine
	+ Coordinate: (2574 0 1781)
	+ Distance: 11 Sectors
	+ Economy: Agriculture
	+ Population: None
	+ Terrain: Ice
	+ Conditions: Water with clouds, sulfur armosphere
	+ Special Status: Multiringed
	+ Name: Namegiver of the system with its yellow hue and color scheme.

R720 (Citrine)
Silica star system

The **Silica star system** is an uncharted and uncolonized primary star system in Evochron Legacy.

## Summary

Silica is an uncolonized system about 140 sectors away from the Onyx star system and a part of its local star cluster. It is the only system with a planet suitable for energy production and thus an important part of the regions autarchy. The colonization of Silica is not a challenge as the only planet owns an asteroid field. This does not change the jump caster trade route that it is.

The name of the system is derived from the mineral silica, a component of onyx reminiscent of the white sun of the system.

## Location

The **Silica star system** lies to the southwest of Onyx and the Onyx region.

## Opportunity

* Accessibility: 1/5
	+ Jumpcaster is needed to trade with the nearby Sardonyx star system and Onyx
* Regional Value: 4/5
	+ Its only planet and industry is desperately needed in the region.
* Effort: 3/5
	+ Small system to colonize and exploit, but at least the materials are on the door step.
* Autharchy: 1/5
	+ All but one economy missing, no high-tech production, no general tech production

## Attributes

* Nebula Prevalence: None
* Asteroid Prevalence: None
* Local Ship Abilities: High
* Military Carriers: 0
* Economy Classes: E
	+ Isolated without jump caster
* Control: Uncolonized

## Stellar Bodies

Local Stars: 1

* Silica A
	+ Coordinates: (3460 -1 870)

Local Planets: 1

* I458 - Silica
	+ Coordinates: (3466 -1 874)
	+ Atmosphere: 20k
	+ Economy: Energy
	+ Population: Uncolonized
	+ Terrain: Ice
	+ Conditions: Clouds with water cycle, storms, plant-life, toxic methane atmosphere
	+ Special Status: Multiringed world
	+ Primary Resource: Metal (partially Diamond)
	+ Name: Named after the sun as Silica as the only planet, it's also white

I458 (Silica)
Rubi star system

The **Rubi star system** is an uncharted and uncolonized star system in Evochron Legacy.

## Summary

As only one of two systems in the Vonari region which are not under their full military control, the **Rubi star system** has nothing special to offer. It doesn't even supply asteroids to refuel for the travel to Vonari if someone avoids using the Riftspace.

It is named for the red radiant sun similar to the Rahat star system in Arabic.

## Location

The **Rubi star system** is in the east of the Vonari region.

## Opportunity

* Accessibility: 1/5
	+ Needs jump caster, but can't even refuel without landing.
* Regional Value: 3/5
	+ One of two local industries are needed in the region.
* Effort: 1/5
	+ Planets are close together but no asteroid fields, making colonization a drag.
* Autharchy: 2/5
	+ The system has nothing aside of cheap medicine and if the economy booms some technology.

## Attributes

* Nebula Prevalence: None
* Asteroid Prevalence: None
* Local Ship Abilities: None
* Military Carriers: 0
* Economy Classes: B, T

## Stellar Bodies

Local Stars: 1

* Rubi A
	+ Coordinates: (1060 -1 3470)

Local Planets: 2

* N580 - Amreen
	+ Coordinate: (1060 -1 3476)
	+ Distance: 6 Sectors
	+ Economy: Technology
	+ Population: None
	+ Terrain: Desert
	+ Conditions: Clouds, plants, oxygen atmosphere
	+ Special Status: Multiringed
	+ Name: Named after the skyblue.

* Z420 - Rubi
	+ Coordinate: (1059 -1 3482)
	+ Distance: 12 Sectors
	+ Economy: Biology
	+ Population: None
	+ Terrain: Mixed
	+ Conditions: Clouds with water, plants, storms, animals, carbon atmosphere
	+ Special Status: Multiringed, Earth-like world
	+ Name: Deep red earth-like world. Fascinating planet.

N580 (Amreen)Z420 (Rubi)
Sector 1002 0 1498

## Summary

**Sector 1002 0 1498**, the Atlas Prime sector, named after its local planet, is part of the Atlas star system in the region of the same name. It is a colony sector.

## Attributes

* Economy: Agriculture (Atlas Minor)
* Affiliation: Atlas star system

### Planets

* Atlas Prime
	+ -20k -5k 10k

### Installations

* Atlas Station
	+ -78k 0 15k
	+ Federation

### Gates

* Cerulean Gate
	+ -40k 0 -50k
	+ Destination: (2395 0 2097)

### Asteroids

Grey

* Asteroid Mine: 40k 0 10k

## Hidden Objects

* Unknown - Wreckage of Cruiser A48
	+ 40k 0 12k
	+ Got destroyed during a recon operation to build the Atlas Gate

## Status

Charted on all 9 positions 30.04.2022 for the ELDB.
Sector 100 0 2550

## Summary

**Sector 100 0 2550**, the Talison War Sector or Griffin Sector, is part of the Talison II star system in the local warzone. It is a colonized sector.

## Attributes

* Economy: Agriculture (Druzhby)
* Affiliation: Talison II star system

### Installation

Station

* Command Alpha
	+ -50k 0 -70k
	+ Federation

Carrier

* Griffin
	+ 25k 1k 40k
	+ Federation

### Jump Gate

* Talison
	+ 40k 0 -40k
	+ Destination: (104 0 2004)

## Status

Charted on all 9 positions 04.05.2022 for the ELDB.
Sector 0 0 1

## Summary

**Sector 0 0 1**, the Sapphire A sector marks the primary star of the Sapphire star system in the region of the same name with its own space station.

## Attributes

* Economy: Agriculture (Sapphire)
* Affiliation: Sapphire system

### Installations

* Solar Alpha Station
	+ 20000 30000 -40000
	+ Alliance

### Sun

* Sapphire A
	+ 40000 30000 0

## Status

Charted on all positions for the ELDB 12.04.2022
Prism star system

The **Prism star system** is an uncharted and uncolonized star system in Evochron Legacy.

## Summary

Named after the colorful initial planets of red, green and yellow, the Prism system is mostly empty and has no stellar resources. It can be adapted to a core trade hub between solar stations for its four unique economies, but would still suffer accessibility and lack of metal. Overall it is beautiful and yet lonely, as it will never carry much industrial favor or interest.

## Location

The **Prism star system** is in the northwest of the Cerulean region.

## Opportunity

* Accessibility: 1/5
	+ It needs jump caster or time, is hard to refuel the jump caster and borders a near abandoned war sector.
* Regional Value: 3/5
	+ Nearly all industries are needed in the region but other areas might too and are easier to develop.
* Effort: 1/5
	+ Purely planetary mining efforts of dislocated planets makes colonizing this system very hard.
* Autharchy: 3/5
	+ Most industries covered, no high-tech equipment or medical resources, no easy stellar resources

## Attributes

* Nebula Prevalence: None
* Asteroid Prevalence: None
* Local Ship Abilities: Medium
* Military Carriers: 0
* Economy Classes: A, E, G, I

## Stellar Bodies

Local Stars: 1

* Prism A
	+ Coordinates: (2330 -2 2150)

Local Planets: 4

* I337 - Prism
	+ Coordinate: (2336 -2 2157)
	+ Distance: 9 Sectors
	+ Economy: General
	+ Population: None
	+ Terrain: Mixed
	+ Conditions: Water with clouds, animal-life, hydrogen atmosphere
	+ Special Status: Multiringed, Pseudo earth-like world
	+ Name: Named after the system as the first planet

* B526 - Helios
	+ Coordinate: (2336 -2 2135)
	+ Distance: 16 Sectors
	+ Economy: Energy
	+ Population: None
	+ Terrain: Ice
	+ Conditions: Water with clouds, sulfuric atmosphere
	+ Special Status: Ringworld
	+ Name: Due to its bright yellow shine and association to the light of a prism, it was nicknamed Helios

* M788 - Harlequin
	+ Coordinate: (2309 -2 2149)
	+ Distance: 21 Sectors
	+ Economy: Industry
	+ Population: None
	+ Terrain: Desert
	+ Conditions: Water with clouds, plants, hydrogen atmosphere
	+ Special Status: Multiringed, Earth-like world
	+ Name: Named after the quaternary green color Harlequin

* Z152 - Dusk
	+ Coordinate: (2318 -2 2128)
	+ Distance: 25 Sectors
	+ Economy: Agriculture
	+ Population: None
	+ Terrain: Rocky
	+ Conditions: Clouds, plants, carbon atmosphere
	+ Special Status: Multiringed
	+ Name: Utterly inhospitable to high water based life but still ripe with plants was given Dusk over Dawn as a name.

I337 (Prism)B526 (Helios)M788 (Harlequin)Z152 (Dusk)
Sector 88 0 -28

## Summary

**Sector 88 0 -28** is the hidden blacksite of Sapphire. In reference to "New Hope" the ice planet can be named Hoth, but is officially Unknown. It is part of the Sapphire star system in the region of the same name. It is a colonized sector.

## Attributes

* Economy: Technology
* Affiliation: Sapphire system

### Planets

* Unknown / "Hoth" (One Capital)
	+ 50000 -5000 -50000

## Status

Charted on all 9 positions 16.04.2022 for the ELDB.
White Lady

**White Lady** is a secondary character in *Martha is Dead*. She is a malicious spirit of a woman whose lover murdered her and was hung from a tree on an island in the center of the lake near the residence of Giulia's grandmother.

## Background

Her story was first mentioned by Guilia grandmother around the beginning of the game.

After Martha's funeral, Giulia receive instructions to contact the White Lady from her grandmother. At the forest edge on the beach, she finds the reel of film she had used just around the time before the death of Martha. Giulia sails to the island where the White Lady's lover was hung.
Hyperion star system

The **Hyperion star system** is an uncharted and uncolonized star system in Evochron Legacy.

## Summary

The name of the system stems from the Vonari-Hypergate that led to this system after being manipulated by the navy virus. It may or may not be significant to the Vonari.

## Location

The **Hyperion star system** is the actual center of the Sierra core region.

## Opportunity

* Accessibility: 3/5
	+ The system neighbors Alpha and Beta, but is further away from Sierra than either.
* Regional Value: 2/5
	+ The system is another industrial giant which already exists in abundance. Only its medical and energy planet are of use.
* Effort: 2/5
	+ Due to no asteroids it is not considered very accessible. The nearby asteroids in Alpha or a terrain walker can deal with most issues though.
* Autharchy: 2/5
	+ Lack of basic food supply and general industry without major raw resources make this system not very autarch.

## Attributes

* Nebula Prevalence: None
* Asteroid Prevalence: None
* Military Carriers: 0
* Economy Classes: B, E, I

## Stellar Bodies

Local Stars: 1

* Hyperion A
	+ Coordinates: (-2090 -2 3490)

Local Planets: 4

* L970 - Twilight
	+ Coordinate: (-1977 1 3477)
	+ Distance: 13 Sectors
	+ Economy: Industry
	+ Population: None
	+ Terrain: Ice
	+ Conditions: Water, carbon atmosphere
	+ Special Status: Multiringed
	+ Name: A cold deep red world like the sunset in winter

* G870 - Dawn
	+ Coordinate: (-1976 1 3492)
	+ Distance: 18 Sectors
	+ Economy: Energy
	+ Population: None
	+ Terrain: Ice
	+ Conditions: Plants, carbon atmosphere
	+ Special Status: Icering
	+ Name: Red like Dusk but filled with life, the early sun

* J426 - Hyperion
	+ Coordinate: (-1963 1 3496)
	+ Distance: 31 Sectors
	+ Economy: Industry
	+ Population: None
	+ Terrain: Desert
	+ Conditions: Plants, mixed atmosphere
	+ Special Status: Icering
	+ Name: Nearly an earth-like, thus it gets the titular name

* G558 - Muskeg
	+ Coordinate: (-2027 1 3482)
	+ Distance: 37 Sectors
	+ Economy: Biology
	+ Population: None
	+ Terrain: Desert
	+ Conditions: Water, plant, methane atmosphere
	+ Special Status: Multiringed
	+ Name: Named for being a toxic swamp

TwilightDawnHyperionMuskeg
Sector -2200 0 3500

## Summary

**Sector -2200 0 3500**, the Sierra Sector, is part of the Sierra star system in the region of the same name. It is a colonized sector.

## Attributes

* Economy: Industry
* Affiliation: Sierra star system

### Planets

* Sierra
	+ One capital, one settlement
	+ -50k -5k 20k

### Installation

Station

* Sierra Station
	+ 10k 5k -10k
	+ Federation

### Jump Gate

* Talison
	+ -5k 7k -15k
	+ Destination: (98 0 2002)

## Hidden Objects

* Unknown - Abandoned data satellite (Auto CM Launcher)
	+ 50k 0 50k

* Unknown - Crashed data satellite (Repair System C3)
	+ On Sierra

* Cloaked Data Satellite (Questline) - Retreated and regrouped in Sierra, build the gate network and expanded to high resource yield systems north.
	+ 40k 0 40k
	+ Leads to the Agate Rogue Station

## Status

Charted on all 9 positions 05.05.2022 for the ELDB.
Sector -5 0 8

## Summary

The Northern Nebula sector, or **Sector -5 0 8** is part of the Sapphire star system in the region of the same name and is a colonized sector with extraction focus.

## Attributes

* Economy: Agriculture (Erato)
* Affiliation: Sapphire system

### Installations

* I Don't Remember Station (Danger - Electric Storms)
	+ Alliance
	+ -75k 0 -74k

### Mines

* Asteroid Field
	+ -57.5k 0 -69k

### Nebula

* Northern Nebula
	+ -75k 0 -74k

## Status

Charted on all positions for the ELDB 13.04.2022
Bharani star system

The **Bharani star system** is an uncharted and uncolonized system.

## Summary

As the last system between Ari and Arietis, this system fills many economical spots and can supply a huge mining economy. Together with its terraforming candidates Bharani and Jyotisa, this system is a great target for developement for regional exchange with the supercluster nearby. With all planets aligned to the south towards Ari, this is twice convenient.

## Location

The **Arietis star system** lies in the south-east of Arietis and the Aries Region.

## Attributes

* Nebula Prevalence: None
* Asteroid Prevalence: Medium (2)
* Economy Classes: B, G, I, T

## Stellar Bodies

Local Stars: 1

* Bharani A
	+ Coordinates: (-3270 0 1880)

Local Planets: 5

* A996 - Yama
	+ Coordinates: (-3271 0 1881)
	+ Distance: 1 Sectors
	+ Economy: Industry
	+ Population: None
	+ Terrain: Ice
	+ Conditions: Storms, hydrogen atmosphere
	+ Special Status: Multiringed

* P457 - Kali
	+ Coordinates: (-3269 0 1873)
	+ Distance: 7 Sectors
	+ Economy: General
	+ Population: None
	+ Terrain: Mixed
	+ Conditions: **Animals (M)**, sulfur atmosphere
	+ Special Status: Multiringed, planetary asteroids

* L920 - Shukra
	+ Coordinates: (-3272 0 1860)
	+ Distance: 20 Sectors
	+ Economy: General
	+ Population: None
	+ Terrain: Ice
	+ Conditions: Water, plants, sulfur atmosphere
	+ Special Status: Multiringed

* I211 - Bharani
	+ Coordinates: (-3273 0 1853)
	+ Distance: 27 Sectors
	+ Economy: Technology
	+ Population: None
	+ Terrain: Desert
	+ Conditions: Water, plants, carbon atmosphere
	+ Special Status: Multiringed, Earth-like world

* T518 - Jyotisa
	+ Coordinates: (-3249 0 1845)
	+ Distance: 41 Sectors
	+ Economy: Biology
	+ Population: None
	+ Terrain: Mixed
	+ Conditions: Plants, mixed atmosphere
	+ Special Status: Multiringed, Rogue planet

YamaKaliShukraBharaniJyotisa

## Stellar Resources

* Planetary asteroid field (-3269 0 1873)
	+ Metal = High / Platinum = Low / Diamond = Med

* Bharani asteroid girdle (-3266 0 1863)
	+ Metal = High / Platinum = Low / Diamond = Med
Fornax star system

The **Fornax star system** is an uncharted and uncolonized system.

## Summary

Filled with tech-worlds and shaped like an S, this system is a very interesting place to develop. While the lack of local mines sadly means an inefficient way to feed the technology stations, the region itself can make up for its demand. Regardless it still is a problem during the initial construction. In culmination of the three tech-worlds likely any high-tech product can be found here with minor effort.

## Location

The **Fornax star system** lies in the east of the North-Talison Warzone.

## Attributes

* Nebula Prevalence: None
* Asteroid Prevalence: None
* Economy Classes: G, I, T

## Stellar Bodies

Local Stars: 1

* Fornax A
	+ Coordinate: 200 0 2630

Local Planets: 5

* G125 - Gordion
	+ Coordinates: (201 0 2638)
	+ Distance: 8 Sectors
	+ Economy: Industry
	+ Population: None
	+ Terrain: Desert
	+ Conditions: Water, sulfur atmosphere
	+ Special Status: Multiringed

* D396 - Dorylaion
	+ Coordinates: (202 0 2619)
	+ Distance: 11 Sectors
	+ Economy: General
	+ Population: None
	+ Terrain: Ice
	+ Conditions: Hydrogen atmosphere
	+ Special Status: Multiringed

* K191 - Fornax
	+ Coordinates: (191 0 2609)
	+ Distance: 23 Sectors
	+ Economy: Technology
	+ Population: None
	+ Terrain: Desert
	+ Conditions: Hydrogen atmosphere
	+ Special Status: Multiringed

* Z854 - Byzantion
	+ Coordinates: (224 0 2637)
	+ Distance: 25 Sectors
	+ Economy: Technology
	+ Population: None
	+ Terrain: Mixed
	+ Conditions: Plants, storms, methane atmosphere
	+ Special Status: Multiringed

* A197 - Byblus
	+ Coordinates: (175 0 2607)
	+ Distance: 34 Sectors
	+ Economy: Technology
	+ Population: None
	+ Terrain: Rocky
	+ Conditions: Water, plants, sulfur atmosphere
	+ Special Status: Multiringed

GordionDorylaionFornaxByzantionByblus
Al's Quay II star system

The **Al's Quay II star system** is a hidden primary star system in Evochron Legacy.

## Summary

Al's Quay II is only accessbile by Al's Quay's wormhole highway which has a counter leftlane back to Al's Quay in Al's Quay II. Overall Al's Quay II is closer to Arvoch than it is to Pearl.

It served as the technological hub and research area for the rich mercenaries of Al's Quay during their independance and continues this under Alliance High-Command control as a forward outpost alongside Arvoch in the war against the Vonari.

Nowadays the system is under full control of the Alliance and is guarded by them. In return it is expected the people do their imperial duty and serve Alliance High-Command. How many mercenaries left to escape this fate is unknown as no official census of Al's Quay II ever happened.

### Notes

This system is an homage to a player that broke the economic system in Evochron Alliance, earning billions on some trips in the endless wormhole nexus the developer had created for people to have fun and play before the Evochron region had RNG systems on a general map. Alg had more fun than intended.

## Location

The **Al's Quay II star system** lies in the southwest of the Arvoch region.

## Attributes

* Nebula Prevalence: None
* Asteroid Prevalence: None
* Local Ship Abilities: High
* Military Carriers: 0
* Economy Classes: T
	+ Fulcrum distance
* Control: Alliance

## History

### During Legends/Mercenaries

Around 2290 a particular system with a weird wormhole was discovered. The system was owned by a wealthy mercenary and the wormhole turned out to link to other wormholes, thus forming a chain-reaction, warping the people over huge distances almost instantly. Several mercenaries came to make their living in this place or find entertainment and the famous **Al's Bar**.

### After the Insanity War

With the fall of Pearl and the admittance of the region to the Alliance, the formerly independent systems of Al's Quay and Al's Quay II quickly came under their full control as well. The Federation never really cared about the mercenaries paradise and the Alliance had trouble reaching it from Sapphire. Now they had short-range access to it and consequently annexed it.

## Trade Routes

Al's Quay II is only connected to Al's Quay and with some effort Arvoch. The system is mostly an end consumer and thus not a good trade node.

## Stellar Bodies

Local Stars: 1

* Al's Quay II A
	+ Coordinates: (3280 0 -1701)

Local Planets: 1

* Al's Quay II
	+ Coordinates: (3280 0 -1700)
	+ Distance: 1 Sector
	+ Economy: Technology
	+ Population: One capital
	+ Terrain: Ice
	+ Conditions: Clouds, oxygen atmosphere
	+ Special Status: Ringworld

Al's Quay II
## Stations and Carriers

### Stations

* Al's Quay II (3280 0 -1700)
	+ Alliance

## Wormholes

* Al's Quay Highway Leftlane (3278 0 -1700)
	+ Leads through several wormholes to Al's Quay

## Colonized Sectors

* Sector 3280 0 -1700 | Al's Quay II Sector - Scanned / No Unknowns
Stilus star system

The **Stilus star system** is an uncharted and uncolonized system.

## Summary

The planets don't synergize in their economy and no asteroid mines make feeding the tech-world extremely inefficient. Due to their huge distance on top of these problems, this system is not worth developing beyond personal interest.

## Location

The **Stilus star system** lies in the northeast of the North-Talison Warzone.

## Attributes

* Nebula Prevalence: None
* Asteroid Prevalence: None
* Economy Classes: G, T

## Stellar Bodies

Local Stars: 1

* Stilus A
	+ Coordinate: 200 0 2720

Local Planets: 3

* V232 - Stilus
	+ Coordinates: (201 0 2722)
	+ Distance: 2 Sectors
	+ Economy: Technology
	+ Population: None
	+ Terrain: Desert
	+ Conditions: Water, mixed atmosphere
	+ Special Status: Multiringed

* D904 - Amastris
	+ Coordinates: (213 0 2713)
	+ Distance: 15 Sectors
	+ Economy: General
	+ Population: None
	+ Terrain: Ice
	+ Conditions: Water, plants, sulfur atmosphere
	+ Special Status: Icering

* D828 - Kalchedon
	+ Coordinates: (184 0 2738)
	+ Distance: Sectors
	+ Economy: General
	+ Population: None
	+ Terrain: Ice
	+ Conditions: Water. plants, methane atmosphere
	+ Special Status: Multiringed

StilusAmastrisKalchedon
Sector -9 0 7

## Summary

**Sector -9 0 7**, the Erato II sector, is named after its local planet and is part of the Sapphire star system in the region of the same name. It is a colonized sector.

## Attributes

* Economy: General
* Affiliation: Sapphire system

### Planets

* Erato ÎI (One Capital)
	+ 10k -10k -20k

### Mines

* Grey Asteroid Field
	+ 5k 1k 70k

### Jump Gates

* Internal Sapphire Gate (0 0 0)
	+ 1.5k 1.5k 65.8k

## Hidden Objects

* Unknown - Scrapyard (Platinum etc.)
	+ 84.5k -14k 58.1k

## Status

Charted on all 9 positions 13.04.2022 for the ELDB.
Sector 100 0 2000

## Summary

**Sector 100 0 2000**, the Talison Sector, is part of the Talison star system in the region of the same name. It is a colonized sector.

## Attributes

* Economy: Industry
* Affiliation: Talison star system

### Planet

* Talison
	+ One Capital
	+ -50k -5k 50k

### Installation

Station

* Talison Station
	+ -10k 10k 20k
	+ Federation

### Jump Gate

* Fauston
	+ 5k 1k 15k
	+ Destination: (-500 0 804)

### Asteroids

Grey

* Asteroid Mine
	+ 50k 0 -50k
	+ Med/Med/Med

## Hidden Objects

* Unknown - Abandoned data satellite
	+ 38k 0 24k
	+ Blueprint Shield Modifier P

* Unknown (Planetary) - T50 Transporter Wreckage
	+ -68.1k 0 46.8k
	+ Destroyed while investigating a signal on the way to the Vonari warfront. Alliance sabotage or Vonari attach?

## Status

Charted on all 9 positions 01.05.2022 for the ELDB.
Cameco star system

The **Cameco star system** is an uncharted and uncolonized system.

## Summary

A small and ultimately inconsequential system for the region, Cameco can be ignored. It is named similar to Talison after another mining company.

## Location

The **Cameco star system** lies in the south of the Talison Region.

## Opportunity

* Accessibility: 2/5
	+ It needs jump caster, has no fuel and its industry is neither unique to the region nor easy to access. It's reasonably close to Talison star system.
* Regional Value: 0/5
	+ Its only industry can be developed in Talison itself and it needs to go to other systems to trade. This means this system is entirely unimportant.
* Effort: 3/5
	+ One to two stations (with a stellar refinery) is all that is needed. Material has to be mined on planets or imported though.
* Autharchy: 1/5
	+ One planet, no food, no industry, no asteroid mines, just medicine.

## Attributes

* Nebula Prevalence: None
* Asteroid Prevalence: None
* Military Carriers: 0
* Economy Classes: B

## Stellar Bodies

Local Stars: 1

* Cameco A
	+ Coordinates: (90 -1 1840)

Local Planets: 1

* N471 - Cameco
	+ Coordinates: (85 -1 1829)
	+ Distance: 12 Sector
	+ Economy: Biology
	+ Population: None
	+ Terrain: Ice
	+ Conditions: Carbon atmosphere
	+ Special Status: Multiringed

Cameco
Sector -2198 0 3517

## Summary

**Sector -2198 0 3517**, the Opal Sector, is part of the Sierra star system in the region of the same name. It is a colonized sector.

## Attributes

* Economy: General
* Affiliation: Sierra star system

### Planets

* Opal
	+ -50k 0 50k

### Installation

Station

* Agate Hub Station
	+ 0 0 5k
	+ Federation

### Jump Gate

* Southern Sierra
	+ 50k 0 -10k
	+ Destination: (-2198 0 3502)

## Hidden Objects

* Unknown - Crashed data satellite (Shield Modifier M)
	+ Opal, changes position as planet rotates

## Status

Charted on all 9 positions 05.05.2022 for the ELDB.
Moon

**Moons** are a type of stellar body in Evochron Legacy.

## Summary

Contrary to reality which has many more moons per planet, Evochron Legacy has few moons and some of them spawned next to their mother planet are actually closer to the sun. Regardless, moons are giant mines. They do not follow the grid rules of planets and can not be build on outside of mining probes. No, you can not have your moon base! You will have to build a nearby space station. At least the moon supplies materials.

## Landing on Moons

As long as you have a strong shield - or any at all - you will be able to land on a moon or drift along its surface to mine with your beam. A shield however is necessary since moons have no atmosphere which can be used as an emergency draft brake like planets. If you fly too fast to get down quicker you will crash into the surface at over 3000 meters per second. With a shield you'll survive. On the plus side, you can mark coordinates inside the gravity field of the moon, unless you jump into it you won't die.

## Exploitation

Unlike asteroids and caves, moons will drop gold and silver. As such they make the only reliable non-planetary mine for these rare metals. The caveat is that platinum is more valueable and can be reliably mined in white asteroid fields.
Region 60

**Region 60** is a region in Evochron Legacy. It is an entirely randomly generated region.

## Summary

In the northeast the southern star of Ari Australis from the Ari star system marks one of the only landmarks of the region. Near it two big systems make up all that this region has to offer, leaving it a minor region in the Evochron galaxy near the edge with barely two fully owned systems to its name. Without Ari this region would likely remain neglected even though both systems own tech-worlds and the systems can cover all industrial demands.

## Location

The neighboring regions are:

* Region 45 (North)
* Region 46 (Northeast)
* Region 61 (East)
* Region 75 (South)
* Region 76 (Southeast)

## Economy

* Active: None
* Potential: A, B, E, G, I, T

## Star Systems

The region consists of the direct core area between SX=-3250 to SX=-3749 and SZ=1749 to SZ=1250, which consists of 2 star systems. It is part of the Outer Rim and continues with its advanced sub-areas beyond SX=-3750 which is entirely composed of dark space.

* Chronos star system - East
	+ Primary star
	+ Coordinate: (-3310 -2 1490)
	+ Uncolonized
	+ 5 Planets (1T)

* Nyx star system - Center-East
	+ Primary star
	+ Coordinate: (-3420 2 1450)
	+ Uncolonized
	+ 4 Planets (1T), 1 Asteroid field

#### Rogue Planet

* X541
	+ Coordinate: (-3255 0 1391)
	+ Economy: Industry
	+ Region: 61
Region 57

**Region 57** is a region in Evochron Legacy, further known as the Cerulean region.

## Summary

The Cerulean region has lost most of its luster. Evacuated and destroyed aside of a few isolated blacksites and settlements and some tactical forward bases, this region is now nearly uninhabited and fends for itself, guarded by the majority of the Federation fleet in the northern warzone. The constant assault of the Vonari and the Insanity War just left it devoid of any major use aside of passage to Atlas, but it is not left to die and may yet revive with the right support.

The entire region in fact boast a huge density of star systems and a binary mega-system which allows a huge expansion of the regional economy once everything has calmed down. Cerulean is a major bridgehead to colonize the beta spiral of the Evochron Galaxy.

## Economy

* Available: A, B
* Potential: E, G, I, T

## Star Systems

* Cerulean star system
	+ Primary star
	+ Coordinate: 2399 0 2099
	+ Colonized
	+ Independant

* Prism star system
	+ Primary star
	+ Coordinate: 2330 -2 2150
	+ Uninhabited

* Persimmon star system
	+ Primary star
	+ Coordinate: 2290 1 1850
	+ Uninhabited

* Lemon star system
	+ Primary star
	+ Coordinate: 2480 2 1870
	+ Uninhabited

* Iris star system
	+ Primary star
	+ Coordinate: 2610 -2 2210
	+ Uninhabited

* Citrine star system
	+ Primary star
	+ Coordinate: 2580 0 1790
	+ Uninhabited

* Chroma star system
	+ Binary star
	+ Coordinate 1: 2620 0 1850
	+ Coordinate 2: 2680 -2 1850
	+ Uninhabited
Sector -3 0 2

## Summary

The New Hope sector, named after its local planet, is part of the Sapphire star system in the region of the same name. It is a colonized sector.

## Attributes

* Economy: General
* Affiliation: Sapphire system

### Planets

* New Hope (One Capital)
	+ -40000 -5000 -50000

### Moons

* New Hope Luna
	+ 80000 15000 70000

### Jump Gates

* Fauston Gate (-500 0 802)
	+ 5000 1000 15000

## Status

Charted on all 9 positions 13.04.2022 for the ELDB.
Sector 0 0 0

## Summary

The Sapphire sector, named after its local planet, is part of the Sapphire star system in the region of the same name and the center of the galactic grid. It houses the fabled Evochron station.

## Attributes

* Colony sector: Evochron Station - (Allegedly) Alliance
	+ 0 0 0
* Planet sector: Sapphire (One Capital, Two Settlements)
	+ -54000 -15000 20000
	+ Moon sector: Sapphire Moon (Unclaimed)
		- 80000 20000 -75000
* Gateway sector: Erato
	+ 1000 200 -5000
* Economy: Agriculture
* Affiliation: Sapphire system

### Mines

* Asteroid Belt
	+ 55000 0 -20000

## Hidden Objects

* Unknown - Wreckage of the S80 Cruiser (no blackbox)
	+ 55900 0 -19400
* Unknown - Scrapyard (Hydrogen Cells etc.)
	+ -25400 2800 -70500

## Status

Charted on all 9 positions 05.04.2022 for the ELDB.
Region 3

**Region 3** is a region in Evochron Legacy, further known as the Sierra region. It is part of the Outer Rim.

## Summary

The southwest of the region is under control of the Federation and serves as its new beating heart in its strife against both the Alliance and the Vonari. This region has seen a lot of historic conflict and for a long time served as a Vonari core territory until it was lost to humanity in the later Vonari wars. The Vonari never forgave humanity its incursion and later destruction of their core world in Sierra II, a fate they themselves called upon when they destroyed Argus and many other worlds and attempted to destroy Earth several times. Genocide only knows one victor and the Vonari took centuries to recover from the one finally for once enacted on them. The struggle to fully remove the Vonari from their holy land of Sierra II is an ongoing effort. For the Federation the conquest mostly implies an easy access to huge amounts of resources in the planetary remnants of their old core world and the surrounding asteroid belts to feed the warforges of Agate.

## Location

The neighboring regions are:

* Region 2 (West)
* Region 4 (East)
* Region 17(Southwest)
* Region 18 (South)
* Region 19 (Southeast)

## Economy

* Active: G, I, T
* Potential: A, B, E

## Subregions

The giant Sierra region is comprised of a yet undetermined amount of star systems. It is unclear if rogue planets or how many wormholes exist as of now and with the Outer Rim stretching into the far northern void up to 100000 sectors with a lot of dark space, one might never know.

### Core Region

The core region consists of the direct area between SX=-1750 to SX=-2249 and SZ=3251 to SZ=3750. It consists of 6 star systems.

#### Star Systems

* Alpha star system
	+ Primary star
	+ Coordinate: -2090 -2 3490
	+ Uncolonized
	+ 5 Planets, 2 Asteroids

* Beta star system
	+ Primary star
	+ Coordinate: -2050 -2 3410
	+ Uncolonized
	+ 5 Planets

* Gamma star system
	+ Primary star
	+ Coordinate: -2010 0 3280
	+ Uncolonized
	+ 2 Planets + 1 Asteroid

* Hyperion star system
	+ Primary star
	+ Coordinate: -1990 1 3480
	+ Uncolonized (found by Virus infected Hypergate)
	+ 4 Planets (3 right, 1 left)

* Agate star system
	+ Primary star
	+ Coordinate: -2199 0 3620
	+ Colonized

* Sierra star system
	+ Binary star
	+ Coordinate A: -2200 0 3501
	+ Coordinate B: -2198 0 3515
	+ Colonized

### Sierra II Sub-Region

The northern warzone and region consists of the direct area between SX=-1750 to SX=-2249 and SZ=3751 to SZ=4250. It contains only 1 known star system. No drones found any others yet.

* Sierra II star system
	+ Primary star
	+ Coordinate: -2200 0 3801
	+ Colonized
Sector 89 0 -198

## Summary

**Sector 89 0 -198**, the Dragalia sector, named after its local planet, is part of the Ammolia star system in the Sapphire region. It is a planetary and asteroid sector.

## Attributes

* Economy: Biology
* Affiliation: Ammolia system

### Planets

* Dragalia (F465)
	+ 29.9k -21.5k 68.4k

### Mines

* Asteroid Field
	+ 32.8k -12.7k 13.5k
	+ Yellow (Diamond)

## Status

Charted on all 9 positions 16.04.2022 for the ELDB.
Warzones

**Warzones** are a special feature of Evochron Legacy.

## Summary

A warzone is an area of the Evochron map in which the Vonari will constantly spawn and attack players and stations. Initially these regions were static and unconquerable and the only place to earn military rank to gain access to the best combat ships in the game. Nowadays the normal faction war offers the same benefits, but one still has to visit a carrier to get the frames. The regions can also be "pacified" even though Vonari will still spawn there.

## Conquest

Each warzone has its own difficulty and mission strength and ranges from the zones with limited Vonari-C activity and small wings like North-Sierra to extreme difficulty with guaranteed Vonari-C with high shield recovery and full 7 member Vonari wings of up to 50% Vonari-B stocked with Excalibur to make your life hell. An infamous example of a difficult warzone is North-Cerulean.

In less dangerous warzones each mission and about 5-10 kills awards 0.5% of faction conquest. In harder warzones like North-Cerulean, even killing 20+ ship and several carriers and doing missions may at best move the % value by 1% overall. It is a lot more work to do missions or move % of the warzone in higher difficulty warzones. Expect a long and grueling campagin.

## Pacification

Currently pacification of a region has little to no effect. The Vonari still do invasions and spawn to attack the faction. The only real difference is the official reinforcement mechanic is active and both factions can now fight over the region if they want to.
Turris star system

The **Turris star system** is an uncharted and uncolonized system bleeding into Region 37.

## Summary

Despite distant planets with limited synergy, the local asteroid field and nearby systems make this a viable interim tradenode in the northern colonization efforts.

## Location

The **Turris star system** lies in the northwest of the North-Talison Warzone.

## Attributes

* Nebula Prevalence: None
* Asteroid Prevalence: None
* Economy Classes: B, G, I, T

## Stellar Bodies

Local Stars: 1

* Turris A
	+ Coordinate: 0 1 2700

Local Planets: 5

* F406 - Phasis
	+ Coordinates: (-6 1 2701)
	+ Distance: 6 Sectors
	+ Economy: Biology
	+ Population: None
	+ Terrain: Ice
	+ Conditions: Hydrogen atmosphere
	+ Special Status: Multiringed, Rogue planet

* D793 - Turris
	+ Coordinates: (11 1 2681)
	+ Distance: 22 Sectors
	+ Economy: Technology
	+ Population: None
	+ Terrain: Mixed
	+ Conditions: Water, carbon atmosphere
	+ Special Status: Multiringed

* R140 - Rhodos
	+ Coordinates: (24 1 2706)
	+ Distance: 25 Sectors
	+ Economy: General
	+ Population: None
	+ Terrain: Mixed
	+ Conditions: Water, plants, sulfur atmosphere
	+ Special Status: Multiringed

* M841 - Miletos
	+ Coordinates: (-32 1 2722)
	+ Distance: 39 Sectors
	+ Economy: Industry
	+ Population: None
	+ Terrain: Ice
	+ Conditions: Plants, mixed atmosphere
	+ Special Status: Multiringed, Rogue planet

* N128 - Nikaia
	+ Coordinates: (-35 1 2730)
	+ Distance: 46 Sectors
	+ Economy: Biology
	+ Population: None
	+ Terrain: Mixed
	+ Conditions: Storms, methane atmosphere
	+ Special Status: Multiringed, Rogue planet

PhasisTurrisRhodosMiletosNikaia

## Stellar Resources

* Phasis planetary asteroid field (-6 1 2701)
	+ Metal - Med / Diamond - Med / Platinum - Med
	+ Rogue asteroid field
Pyramis star system

The **Pyramis star system** is an uncharted and uncolonized system.

## Summary

The system mostly consist of general economy stations and technology and thus serves like a major exchange hub with the nearby Turris star system in the North-Talison Region.

## Location

The **Pyramis star system** lies in the northwest of Region 37.

## Attributes

* Nebula Prevalence: None
* Asteroid Prevalence: None
* Economy Classes: A, G, T

## Stellar Bodies

Local Stars: 1

* Pyramis A
	+ Coordinate: -90 0 2690

Local Planets: 5

* M166 - Mylasa
	+ Coordinates: (-91 0 2688)
	+ Distance: 2 Sectors
	+ Economy: General
	+ Population: None
	+ Terrain: Mixed
	+ Conditions: Plants, sulfur atmosphere
	+ Special Status: Multiringed

* E831 - Edessa
	+ Coordinates: (-81 0 2690)
	+ Distance: 9 Sectors
	+ Economy: General
	+ Population: None
	+ Terrain: Ice
	+ Conditions: Methane atmosphere
	+ Special Status: Icering

* Y146 - Ilion
	+ Coordinates: (-67 0 2689)
	+ Distance: 23 Sectors
	+ Economy: General
	+ Population: None
	+ Terrain: Desert
	+ Conditions: Plants, hydrogen atmosphere
	+ Special Status: Multiringed

* A186 - Pyramis
	+ Coordinates: (-106 0 2707)
	+ Distance: 23 Sectors
	+ Economy: Technology
	+ Population: None
	+ Terrain: Mixed
	+ Conditions: Water, storms, methane atmosphere
	+ Special Status: Multiringed

* K286 - Knidos
	+ Coordinates: (-75 0 2724)
	+ Distance: 37 Sectors
	+ Economy: Agriculture
	+ Population: None
	+ Terrain: Desert
	+ Conditions: Water, plants, carbon atmosphere
	+ Special Status: Multiringed, Earth-like world

MylasaEdessaIlionPyramisKnidos
Sector -8 0 15

## Summary

The Topaz sector, also known as **Sector -8 0 15** is part of the Sapphire star system in the region of the same name and is a wormhole sector.

## Attributes

* Economy: General (Erato II)
* Affiliation: Sapphire system

### Planets

* Topaz - Gas Giant
	+ -25k -20k 25k

### Wormhole

* Talison Black Hole Wormhole (100 0 2000)
	+ 59000 0 80000

## Hidden Objects

* Unknown - Wreckage of Battleship S20
	+ 28k -2.5k 40k

## Status

Charted on all positions for the ELDB 13.04.2022
Arvoch star system

The **Arvoch star system** is a pre-charted primary star system and gate network in Evochron Legacy.

## Summary

Arvoch is historic battleground against the Vonari and was once owned by the Vonari when the system was still comprised of all three planets before the operation of the Phantom created an anomaly. Arvoch is the current frontline of the eastern Outer Rim the Alliance faces in the ongoing Vonari war. Even though the gaia world of Arvoch Gamma yet holds, the constant attacks of the Vonari which want to reclaim their old system is unshaken. The nearby powerful and highly devleoped Pearl system ensures regular supplies, but the Alliance prefers to secure the gate to Pearl and only sends patrol to defend the planet which has to rely on their powerful anti-air weapons.

It is unclear if the people of Arvoch Gamma still hold allegiance to the Federation.

## Location

The **Arvoch star system** lies at the center of the Arvoch region and is part of the Outer Rim.

## Attributes

* Nebula Prevalence: None
* Asteroid Prevalence: None
* Local Ship Abilities: High
* Military Carriers: 1
* Economy Classes: A
	+ Fulcrum distance
* Control: Alliance

## History

### During Legends/Mercenaries

The Arvoch system has been divided since the Arvoch conflict "incident" with a superweapon left it devoid of both Arvoch Prime and Arvoch Beta which now reside in Pearl. It has been a constant source of conflict with the Vonari ever since then.

### After the Insanity War

During the Arvoch Alliance war the Vonari that had once again attempted to strike from Arvoch as a bridgehead to dismantle the Federation, but were pushed back and the Federation could finally secure the Vonari gaia world of Arvoch Gamma.

Since the end of the Insanity War and the fall of the First Federation of Thuban, Pearl and Arvoch and thus all gaia worlds are part of the Alliance of Sol and their sphere.

Now that the Vonari have returned in force, the Alliance desperately tries to defend the green jewel of Arvoch Gamma and the entry to Pearl with the super carrier A.S.C. Providence.

## Trade Routes

Arvoch is a small isolated warzone without the massive resources of Sierra II or other similar risk-reward areas. It merely produces food which is abundant in many systems. Trade is discouraged.

## Stellar Bodies

Local Stars: 1

* Arvoch A
	+ Coordinates: (3501 0 -1499)

Local Planets: 1

* Arvoch Gamma
	+ Coordinates: (3498 0 -1498)
	+ Distance: 3 Sectors
	+ Economy: Agriculture
	+ Population: One capital, two settlements
	+ Terrain: Mixed
	+ Conditions: Water, plants, oxygen atmosphere
	+ Special Status: Ringworld, Gaia world

Arvoch Gamma
## Stations and Carriers

### Stations

* Command Arvoch (3500 0 -1500)
	+ Alliance

### Carriers

* Providence (3500 0 -1500)
	+ Alliance

## Jump Gates

* Pearl (3500 0 -1500)
	+ Destination: (3500 0 -1790)

## Colonized Sectors

* Providene Sector - Scanned / No Unknowns
* Gamma Sector - Scanned / No Unknowns
Sardonyx star system

The **Sardonyx star system** is an uncharted and uncolonized primary star system in Evochron Legacy.

## Summary

Sardonyx is an uncolonized system barely sixty sectors away from the Onyx star system and a part of its local star cluster. It is the only system with a planet suitable for high-tech production and thus an important part of the regions autarchy. The colonization of Sardonyx, however, is a challenge as it lacks any asteroid fields. Unless someone travels to it by mantis drive or some time investment, a planetary colony or planetary mining effort is mandatory to refill the cargo hold with metals first.

The name of the system is derived from the red variant of onyx reminiscent of the red sun of the system.

## Location

The **Sardonyx star system** lies to the northwest of Onyx but is still more or less in the center of the Onyx region.

## Opportunity

* Accessibility: 2/5
	+ Jumpcaster or extended mantis range to Onyx and the nearby Silica star system
* Regional Value: 5/5
	+ Both industries are needed, one of them is high-tech and both are unique to the region
* Effort: 1/5
	+ Small system to colonize, but without any stellar resources. This demands a long treck or planetary efforts.
* Autharchy: 2/5
	+ Most economies missing, no energy production, no general tech production

## Attributes

* Nebula Prevalence: None
* Asteroid Prevalence: None
* Local Ship Abilities: High
* Military Carriers: 0
* Economy Classes: B, T
	+ Extended mantis travel needed
* Control: Uncolonized

## Stellar Bodies

Local Stars: 1

* Sardonyx
	+ Coordinates: (3470 -1 1060)

Local Planets: 2

* D924 - Sard
	+ Coordinates: (3469 -1 1072)
	+ Atmosphere: 20k
	+ Economy: Biology
	+ Population: Uncolonized
	+ Terrain: Mixed
	+ Conditions: Clouds with water cycle, storms, plants, animals, carbon atmosphere
	+ Special Status: Multiringed, Earth-like world
	+ Name: Named after the red atmosphere as namesake to Sardonyx.

* R184 - Mogani
	+ Coordinates: (3458 -1 1086)
	+ Atmosphere: 20k
	+ Economy: Technology
	+ Population: Uncolonized
	+ Terrain: Desert
	+ Conditions: Clouds, plants, oxygen atmosphere
	+ Special Status: Multiringed
	+ Name: Named after the complex part of onyx, moganite.

D924 (Sard)R184 (Mogani)
Evochron Legacy Database Wiki

**Welcome to the Evochron Legacy Database Wiki!**
This is an inofficial fanwiki for the game Evochron Legacy and potential predecessors to collect data for others to share and allows the creation of fanpages / fanfiction for community projects. These non-standard elements are not allowed on the standard pages, be it self-built stations or server lore. Please create your own subareas and mirror pages.

The use of any outside illustrations without the explicit support of the creator is forbidden and will be removed once noted. Get permission or link the picture with a hyperlink. Don't put it in this wiki.

This is a collaborative community website about the Evochron games that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

HistoryFactionQuadrantStar systemWormholeExplorationEconomyStationEngineering Lab

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
James Jameson

Unknown being that calls himself James Jameson. He is a backstabbing short creature known to wear classy clothes and a cracked silver monocle. He is known to be neutral and not choose sides in any conflict. He has helped humanity and the demon Ski. Other than this not much is known about this creature/being.
Region 89

**Region 89** is a region in Evochron Legacy, further known as the Onyx region. It is part of the Outer Rim.

## Summary

Onyx is neither a big nor important system and even Cerulean can just as well be reached through Talison. As such the only main distinguished feature of region 89 is its station access for an easy colonization and exploration of the nearby Outer Rim.

## Location

The neighboring regions are:

* Region 73 (Northwest)
* Region 74 (North)
* Region 88 (West)
* Region 103 (Southwest)
* Region 114 (South)

## Economy

* Active: G, I
* Potential: B, E, T

## Subregions

The giant Onxy region is comprised of a yet undetermined amount of star systems. It is unclear if rogue planets or wormholes exist as of now and with the Outer Rim stretching into the far eastern void up to 100000 sectors with a lot of dark space, one might never know.

### Core Region

The core region consists of the direct area between SX=3250 to SX=3749 and SZ=751 to SZ=1250. There is nothing special and a total of three star systems.

#### Star Systems

* Onyx star system
	+ Primary star
	+ Coordinate: 3500 0 1001
	+ Colonized
	+ Alliance member

* Sardonyx star system
	+ Primary star
	+ Coordinate: 3470 -1 1060
	+ Uncolonized

* Silica star system
	+ Primary star
	+ Coordinate: 3460 -1 870
	+ Uncolonized
Sector 3501 0 1003

## Summary

**Sector 3501 0 1003**, the Omicron sector, named after its local planet, is part of the Onyx star system in the region of the same name. It is a colonized sector.

## Attributes

* Economy: General
* Affiliation: Onyx system

### Installations

* Onyx Station
	+ 25k 1k 35k
	+ Alliance

### Planets

* Onyx Omicron (One Capital, One Settlement)
	+ -40k -5k 20k

## Status

Charted on all 9 positions 17.04.2022 for the ELDB.