The Cx'Kn Brrgar

## Description

Cx'Kn Brrgar are 5 foot tall Froge who have shortened themselves considerably to focus more on keeping cool. They are thin and are constantly wearing armour and clothing to protect themselves from the desert heat, as well as for warring purposes. While the metal heats them up, their mucous remains inside their armour, keeping them completely warm and moist despite the drying heat.

## History

### The beginning

Cx'Kn Brrgar are a branch of Froge from the great divide. As the froge walked upon land, those that followed the great warrior travelled throughout different biomes and ancient nations. They met up with quite a few cultures, destroying every trace of them before continuing on. What they learned from the surface world and war was plentiful, worn armour protects against weapons and on the surface, those that could not stand the sun wore clothing. The Cx'Kn Brrgar tribe decided to combine the two, wearing armoured clothing from the day they were conceived to the day they die. This worked well, until they came across a land covered in sand and dry heat. As they travelled, the great warrior became tired and left to the sea to do business elsewhere. While the tribe waited for his return, raiders came and attacked. Three lone Cx'Kn Brrgar survived by hiding in the sands, as the rest were completely slaughtered in vengeance. The two males bred with the female, and after constructing a small metallic structure with their armour underneath the sand, the cold and moist sand was used to contain the eggs. Upon hatching, there were two females alongside roughly 300 males. After a few days of growing into their new legs, a fully grown armada was trained in fighting and war. The Cxrrgar and the Kng were two factions that derived from the two sets of genes. Cxrrgar were raised to be bloodthirsty killers, using their entire body as a weapon and taught to follow orders to the letter. Meanwhile the Kng was raised to be a more mild mannered fighter, focusing on how to use the weapons they have nearby. Where the Cxrrgar learned how to properly become a weapon, the Kng learned how to properly construct a weapon. The female offspring produced by the single female Cx'Kn Brrgar grew up to become the fiercest fighters. Whereas the Cxrrgar female was a completely feral fighter able to put down any male opponent in but a moment, the Kng female was a complete strategic mastermind able to use anything as a weapon, including the opponents attacks or armour. A great battle occured between the two to establish a queen, and this was the beginning of Gip'Gre~Gssx~Gssx. Every mating cycle, the two strongest female warriors fight for whose culture becomes more prominent. Whoever becomes queen is able to enact their demands on both cultures, while the other becomes a general with their own private army. A Cx'Kn Brrgar can be found wearing generational armour, and those especially gifted will be granted a totem. A totem is a mark that shows great promise and potential in young, and are respected figures. While they show hive-mind personality, individuals will sometimes create and teach others new ways to fight, or how to use/make weapons and tools.

### The battle of Cxrrgar and Kng

Cxrrgar began by charging towards Kng, releasing a call to end battle. Kng realized fighting her opponent would most likely mean death, so she raised her shield and comprised a foolproof plan. Cxrrgar on the final step, leapt to the side around Kng's shield and used her tongue to grab onto her opponents leg, bringing Kng to the floor. Kng didnt expect this and ended up dropping her shield as she fell to the floor underneath Cxrrgar. Raising a spear to the sky, Cxrrgar leapt forwards and jabbed at Kng. The spear struck the ground, and an audible snap was heard as Kng rolled under her opponent, snapping the spear and grabbing it before knocking Cxrrgar fell to the floor. Attaching the stick to the end of her spear, Kng snapped her spear in two, now holding two sets of medium ranged spears. Cxrrgar regained her focus and constructed a simple plan. Facing down towards Kng, Cxrrgar dashed forwards, and threw the shield at Kng. Using her two spears, Kng slashed the shield away as Cxrrgar continued forwards and grabbed Kng's throat holding her close, and pinning her arms to the side making her unable to move her weapons. With this, the battle was over, Cxrrgar had proven to be the best they had.

## Culture

### Choosing a queen

After Cxrrgar won, the award of queen was given to the Cxrrgar tribe, who ultimately will lead the Cx'Kn Brrgar. However, the elder female saw great potential in Kng and ordered the two tribes to live in peace. As such, the ancient tradition of Gip'Gre~Gssx~Gssx (call to arms, Cx'Kn Brrgar) was born. Once every set amount of cycles, the two tribes will meet to have their female kin fight to decide which direction they shall go. Whether the brutish Cxrrgar win or the crafty Kng win, there will still be the afterparty known as Gip'Gre~Gssx'Gssx (end of battle sleep). This is a ceremony in which the greatest warriors of each tribe shall mate with the queens to create the next generation. They do this to keep it with as limited incest as possible, making the Kng tribe mate with the Cxrrgar queen and vice versa.

### Excess females?

Any females who are born in any specific tribe will all have to go through the trials. The female that does the best in their respective trial whether it be Cxrrgar combat or Kng strategy will be raised to be queen. All else will be sent off to the opposing tribe to learn the second fighting style. These females then become the generals of their own small armies, all in the name of the queen.

### Metal working abilities and generational tools

Many Cx'Kn Brrgar recieve their weapons and armour at a young age, with armour worn by the previous generation. Only those who have braved a great tragedy are to create new sets. Armour and shields are comprised of many different animal pieces and ornaments, but the main bulk of it all is metal. The ornaments serve as a totem to grant the wearer different abilities, such as the totem of sight, the totem of mind, the totem of strength and the totem of power.

#### The totem of sight

It is given to males who exhibit razor sharp sight, legends tell of a great warrior who could see through not only the weakness in an opponents armour, but the weakness in their soul. The totem of sight are comprised of a few pieces of Sandmites adorning the helmet, and are said to grant the wearer the insightful spirit of the old warrior.

#### the totem of mind

this totem is special in that it isn't only decorative. The breast of the Cx'Kn Brrgar are said to house the mind, so the totem of mind is a labyrinth made on a plate. The path the gifted child chooses to complete the maze will set his path in life. Some complete the puzzle, while others find hidden paths that will never be travelled, some forgoe the maze and simply draw from start to finish in a straight line. These all show the kind of path they will take, and several prints are inscribed into their armour to enhance particular abilities. Those with an exceptional practice will gain the prints of a female, which not only signify immense intelligence, but the male who wears it will become second in command in battle, no matter how many female generals are near. A hand print will represent recklessness, something to push you forwards in times you find yourself stuck. A foot print will represent time, the speed at which you go is by your own choosing. A tongue print represents shadow, a hidden weapon that will save you in your darkest hour.

#### The totem of strength

This totem takes away the decorative part of the shield wielded by all Cx'Kn Brrgar and replaces it with a completely metal slate. Those who prove themselves exceptionally in training gain a shield 10x heavier than the usual Cx'Kn Brrgar shield, made of a special metal which is heated and forged with the blood of the blacksmith. The shield made is completely impervious to dents or scratches, and will protect the warrior for many years to come.

#### The totem of power

The last totem, the totem of power is used by the Kng and is gifted to females who prove their worth in both Cxrrgar and Kng trials. A Sandile tail is attached to their spear, and the female may choose a specific shape of their own design. These spears are made of metal and feature the blood of the queen in their creation. To see a general with a custom-shaped spear will mean death to all who opposes her, as she is the best of the Cx'Kn Brrgar forces.

## Habitat

Cx'Kn Brrgar create forges wherever they can in order to move metal. A Cx'Kn Brrgar home is comprised of around 50 males, surrounded by metal panes and a dirt roof. The males all huddle together and the lesser males are sent to the bottom, where they have a higher chance of being crushed by the weight. This rarely happens however due to their excess metal from their armour being taken off before sleeping. Inside the queen's abode, she stands in a 6 layered hole dug into the deepest part of the desert. The tunnels are kept up by metal with dead ends and giant metallic doors keeping those from entering any of the 6 layers the queen is hidden under. Only for cultural reason does she ever get out of the burrow.

## Ruling figure

The Cx'Kn Brrgar are split into two tribes, each of which contains nearly two thousand males, and a few hundred females. The females act as queen, outside of the queens presence and will command armies in war. All Cx'Kn Brrgar kneel to the queen, regardless of creed or representation.

## Fauna

### Sandites

Tiny armoured insects that burrow into the sand's surface. A swarm of them together will form distinct swirl patterns in the sands due to how they disguise themsevles. They will be loosely covered and will bite anything that steps on them, draining a small amount of blood. The Sandites will grow over time, eventually becoming noticeable in the sand, at which point nobody is foolish enough to step on it and it starves.

### Sandile

A small desert rodent that has thick, long and rough scales. The scales protect it from the sand and the claws of predators. They have a large fuzzy tail which is connected by specialized nerves, this tail isn't able to send pain signals to the main central nervous system, but is able to convulse and detach from the body if it feels threatened. These animals in particular have been farmed by the Cx'Kn Brrgar for quite some time for their cultural significance. Sandiles produce the shields of the Cx'Kn Brrgar as well as provide a decent meal.

### Sanditan

The sanditan is an unknown mass of flesh and fuzz. Its origin is unknown, and it is related to no other species on the planet. It enjoys rolling about the sands and for some reason can be found near, on top of, or rolling around hills.

### Sandman

A grey bird with an 8 foot wingspan covered in black feathers. It's legs dangle as it flies close to the ground, which appear as the silhouette of a man to those who suffer from heat stroke. It has been known to carry water in its pelican-like beak to stave off heat and help those near death by heat stroke. Those who awaken from their "slumber" typically only remember the sandman for its legs, making it a legend and giving it its name.

## Flora

### Life Grass

Life grass is a species of grass that has tuned into the flow of mana in the air. Becoming able to use magic, the plant has evolved to produce an energy barrier that keeps the sun's heat from burning the plant away. This allows it to grow long and thin, an unnatural event for plants in the desert. When broken, the plant stops casting the spell and the energy absorbed by the barrier is let out all at once creating an explosion of heat that gets well into 200° Celsius.

### Throned Crown

A large thorny vine that grows tall, typically creating an A shape. In the centre of the vine dangles a cluster of blue berries that have a tough exterior. The plant rarely grows over two feet high

### Soon

Soon is a thin, long stalk that ends in a thick shelled fruit. Upon growing to full height, the fruit will continue to grow until the stalk snaps, bringing the fruit to the ground and able to be eaten by animals and spread far and wide. The fruit has a thick planty shell that houses a juicy, starchy flesh. Due to the stalk growing up to 24 feet tall, the fruit can rarely be eaten when it is fully ripened. Upon reaching full stalk length, it starts becoming mushy due to heat, so it must be cut down before that point to get a fresh, ripened fruit.

## Politics (law and hierarchy)

Politics are simple in Cxrrgar society, the males follow lead of the females and are the main forces for war. However, in Kng society there are a few laws which must be followed in order to remain a Kng and not a Cxrrgar.

Law 1: all shall have 4 strikes - in sparring matches, all must defeat their opponent in order to complete the days training. If any member gets injured due to sparring, they will have 3 more chances to redeem themselves. When a Cx'Kn Brrgar has taken 4 bodily blows in training, or in war, they will not be allowed to live amongst the Kng.

Law 2: fight with your mind before fists - all Kng must know how to defeat an enemy using whats around them, to give up and fight with brute force, or even to start a fight without reason will get you immediately expelled into Cxrrgar society.

The person who keeps these laws are typically the female generals. It is illegal to fight a male in Kng society, but in Cxrrgar, the female generals have been known to fight and wound the males willingly and without purpose.

## Production

The Cx'Kn Brrgar are well known for their metal working abilities, despite not being able to be near heat, their armour protects them and they produce all sizes of armours for all ages of Cx'Kn Brrgar. Generational armour exists and will not be sold.

## Froglossary:

Subjects of the Great Divide:

The Froge

The Skikker

The Cx'Kn Brrgar

The Arktix

The Grenour

The Dawn

The OG

Other various pages:

The White

Frogcon