The Line of Asmodeus

Asmodai demons are a primary line of demon known for their embracing of demonic nature and the beast. They tend to look non humanoid as they shape themselves into monsters that reflect the beast inside. They specialize in Corpusfigura, a vicious and ancient Demonic Sorcery. They are typically in the Diabol and are seen as the spiritual and political leaders of the faction.

## Lineage

The Asmodai descend from Asmodeus, a barbarian king in life who turned to a full monster once he was a demon, believing the subjugation of humanity and the supremacy of demonkind. Asmodeus scorned Baphomet's campaign to hell as cowardly and scorned those among the disciples who chose to blend in to society and fought as a demon warlord in the Canaanite countryside until he was killed by his clan to free themselves from his power. Their ancient's status is that he's deceased.

## Internal Structure

The Asmodai are organized moreso than other lines in a system based around refuges of learning called Conclaves.In Asmodai Conclaves young Asmodai perfect their arts and crafts and master their clan magick.Conclaves are lead by Elders. There is little variants of the clan but there is one main one. The difference between the modern Asmodai clan, the leaders of the Diabol, and the Old Clan or Basilian Remnant. Members of the Old Clan are usually very old demons, older than the Diabol so around 900 up years of age. These demons are Asmodai who believe in Asmodai supremacy and don't want to work with the Diabol. There is little Old Clan Asmodai left but the few who do live have minor domains in the Tsardom of Volgograd and even in the ruins of the Julian Empire.

In the Diabol, the Asmodai moved away from the Basilian Traditions and turned inward, advancing the Diabol and focussing on developing Corpusfigura.

## Reputation

The Asmodai are a mysterious and dreaded clan, especially to the demons of the Tower and Unbound. They are known for their deep inhumanity, eerie politeness and odd nobility, They have long lead the Anti-Masquerade demonic coalitions dating back to the Remulan Convention. They were the most powerful clan of the 3rd and 4th Generations, ruling vast feuudal kingdoms in the ruins of Julia and dark ages Varasia. They were rivalled politically only by the Tower of Octavius and the Diabol ultimately absorbed the Valdevichi Shadow Court. They were only surpassed in wealth and influence for the Medieval Era by the increasingly dominant Tower and the Haden Clan of Death. With this rich history, they are known in the Diabol as Lords, Sorcerers or Serpents. In The Tower, they are believed to be monstrous terrorists who long abandoned their humanity to inflict destruction and disorder and are mostly commonly known as Fiends.

In writings on Demonic History and Clan Lore, it is believed the Asmodai are 1 of 3 natural "rulership clans" alongside the Radilus and Lilins, however unlike their contemporaries the Asmodai do not rely on trickery, charms, and charisma to command absolute loyalty; the Asmodai believe in ruling with true fear.

## Special Abilities

BASIC ABILITIES: (Level 1-3)

Alter Self: the Asmodai can expend a d8 of EP to change their height within 2 feet, build, voice, skin tone, and eye colour. The change is permanent until altered again. (Level 1)

Eyes of the Serpent: the Asmodai can terrify someone with their draconic gaze for a d6 of EP. They have to succeed a con or wisdom check of 10 or higher to not be frightened for a d6 of turns, forcing them to run from the Caster or attempt to flee by any means. (Level 1)

Bone Strike: Shoot 2 bolts of solid, jagged bone out of your hands or body at a target. This does d6 damage and costs no EP. (Level 1)

Offensive Fleshcraft: The Asmodai can spend a d8 of EP to painfully constrict, tear, at a targets muscular systems and skin. If it hits it does a d10 of damage. Demons can attempt a constitution check of 12 or higher to make it half damage, mortals have no such resistances to this odd magic. (Level 3)

Malleable Being: With a small bowls worth of flesh, the Asmodai can expend a d12 of EP to create a small, fleshy servant that can act as a scout or a security camera. It is telepathically linked to it's creator and despite being a simple creation they report to their master if anything of note is occuring in their visual range. The creature has 4 HP. (Level 3)

INTERMEDIATE ABILITIES: (Level 4-6)

Intermediate Alter Self - The Asmodai can alter their bones, internal organs, create horns out of nail and bone and change every outwardly matter of cosmetic appearance for a d10 of EP. The change is permanent until altered again. (Level 4)

Meld The Mortal Coil - The Asmodai can torture or kill a restrained subject by melding their flesh and body however they wish, often while the subject screams in agony. The Asmodai essentially has full control in this scenario, despite this it costs a d12 of EP and you can choose whether or not the subject dies or lives into whatever you shape it as. (Level 4)

Bone Spear - The Asmodai can rip a large and spearlike bone out from their chest or hand and use it to impale a target painfully. It costs a d20 of EP and does a d20 of damage if it hits. (Level 5)

Emotional Playdoll - The Asmodai can use their Corpusfigura to trigger severe emotional responses and pain in a Ghoul of theirs, for their entertainment most often. It costs no EP as it is an effect on a ghoul and it does a d12 per use of damage to the Ghoul unless it is a painless emotion or sensation. (Level 5)

Entrail Saraband - The Asmodai can pull 2 boney and around meter and a half writhing tendrils from their back. These tendrils both have an attack that does a D6 of damage and it lasts a d10 of turns before needing to be recast for a d10 of EP. (Level 5)

Metamorphis - The Asmodai can, upon losing all EP, calmly accept the Beasts will and instead of Frenzy they return to 10 EP and are forever more beastly in appearance and attitude. Only once per combat or scene. (Level 6)

ADEPT ABILITIES: (LEVEL 7-9)

Store Material - The Asmodai automatically siphons the flesh and bone of things it kills to use as material for Corpusfigura. (Level 7)

Warform - The Asmodai can spend a d20 of EP to transform into a taller, angular and deadly creature with boneswords for arms that each do a d8 of damage if they hit, a plus 2 to AC,and automatic Entrail Saraband as well as a plus 1 to strength and constitution, it lasts for a d12 of turns and is quite scary to behold. (Level 7)

Writhing Visage - The Asmodai can spend a d12 of EP to make their body seem boneless and squirming, giving a plus 2 to AC for a d6 of turns. (Level 7)

Crushing Grip - An adept version of Offensive Fleshcraft; the Asmodai can spend a d8 of EP to severely constrict, compress, crush up to 2 Victims throat or bodies in general. It does a d20 of damage . (Level 7)

Serpentshape - The Asmodai can spend a d10 of EP to transform into a fast moving, relatively small but long, scaled serpentine creature. If in combat, it lasts a d10 of turns, out of combat. It needs to be recast after a half hour. (Level 8) This form has a d10 of HP and it has advantage on dexterity, perception, checks. (Level 8)

Disable - The Asmodai can spend a d20 of EP to force a constitution or strength check on a target. If the target is restrained or within 5 HP of death they have disadvantage on their check. If it works in the Casters favour, the target is rendered fully paralyzed due to breaks in important parts of the spine. Only Supernaturals have a chance to become unparalyzed as they can repeat their check once per turn or hour in a scene. It is often used by more powerful Asmodai similarly to how a cobra uses its venom to paralyze it's next victim before feeding. (Level 9)

Carnal Golumn - The Asmodai can spend a d20 of EP plus a d6 to create a boney or fleshy new or remade Golumn that is up to 5 feet tall (not unlike the blood magic equivalent) that follows the will of it's creator, has 20 HP, and has 2 claw attacks that do a d6 each if they hit. (Level 9)

EXPERT ABILITIES: (LEVEL 10-12)

Flying Warform: The Asmodai's warform now has boney or sinewy wings that allow them to fly for the Warforms duration. This enables the use of diving attacks. (Level 10)

Chain Bone Spear: The Asmodai can rip large and spearlike bones out from their chest or hand and use them to impale up to 4 targets painfully. It costs a d20 of EP and does a d20 of damage if it hits. (Level 11)

Monstercraft: The Asmodai have a long and storied history of creating horrifying beasts through Corpusfigura. The Asmodai can expend a d12 of EP to create 2 10 HP 1 attack Carnal Golumns that are shorter and made to act similarily to Imps, a d20 of EP to create a Flesh Hound with 20 HP and 2 d10 bite attacks. The third creature the Asmodai can make with this level is an "Abomination". These costs 3d20 EP to make and have 3d20 HP. They appear as many humans interconnected and crafted with bone and muscle to appear as a large Scorpion like creature. It has 1 spear attack that does a d20 if it hits and 2 swipe attacks that do D6s if they hit. All these creatures last until they are destroyed or dismissed as they are physical creations you make from flesh and bone. (Level 11)

Impaler's Fence: The Asmodai can attempt to force 1 targets spine up and down them, impaling and maiming them. It does a d20 plus a d10 damage if it hits, demons can try to pass a constitution or strength check of 12 or higher to make it half damage if they are hit. It costs the Asmodai a d20 of EP to cast. (Level 12)

Oathbreakers Blood: The Asmodai can will their dead vascular system to produce a black, viscous substance that when fed to Ghouls or Bloodbound demons it frees them unless the creature who ghouled or bloodbound it was a higher level then The Asmodai. This is a spell within the dark Diablerist/Anti-Elder tradition of the Asmodai. (Level 12)

Fleshcrafter's Cradle: The Asmodai can spawn 6 long spidelike bone legs out of their back that function as their legs while the spell is active, this costs a d12 of EP and allows the Asmodai to walk on walls, ceilings. It is not a combative ability. It is compatible to be cast at the same time as Warform or Serpentshape. (Level 12)

MASTERFUL ABILTIES: (Level 13-Level 15)

Wrath of the Dracon - for 2d20 EP the Asmodai can transform into a large, optionally winged, borderline dragonlike serpent creature that is around the size of an elephant. This form has 60 HP, can breathe a spout of fire that does 1d20 damage to anyone up to 15 feet in front of it and has 2 claw attacks that do d20 damage each to anyone it hits. This lasts a d8 + casters wisdom or intelligence modifier amount of turns. (Level 14)

Reform Body - Upon dying, the Asmodai can transmute it's last gasping essence out of the body and can make a wisdom check of 10 or higher to attempt to begin reconstructing its form with Corpusfigura IF it dies with more then 10 EP. (Level 14)

Corpusfigura Mastery - The advanced form of Alter Self, the Asmodai can radically alter its own appearance to seem beautiful or nightmarish with increased cosmetic options such as height up to 14 ft tall, total control of physical aspects. It also allows you to have a permanent +d20 to EP reflecting the total mastery of demonic conditioning the caster has. You can only roll the +d20 once upon unlocking Corpusfigura Mastery. (Level 15)

Unleash the Rage - The Asmodai can spend a d20 of EP to force a wisdom check of 15 or higher on a supernatural. If the target fails, it will enter an uncontrollable frenzy for a d10 of turns. (Level 15)

Skin Connection - The Asmodai can fleshcraft pieces of themself into their ghouls or willing mortals, allowing a permanent connecion where Asmodai can see through their ghouls or willing mortals through the implanted flesh. The ritual costs 3d20 EP and is permanent until the person you can see through is dead or the spell is dismissed. (Level 15)

ADVANCED ABILITIES: (Level 16-Level 25)

Advanced Monstercraft - An upgrade of Monstercraft, this empowers your Golumns and Flesh Hounds to have an extra +d6 to their damage and allows you to create 2 new Monstrosities, a Marauder , which is a large batlike creature that has 2 attacks and can attempt to restrain its victims. It costs a d20 to summon them and you can have up to 2 active. The main benefit of the Marauder is that it can fly and restrain victims. This can also be used to enact freerange experiments where over time the Asmodai can attempt to develop a new and unique monster. Marauders have 20 HP each and an AC of 12 or higher. (Level 17)

Deformation - A horrific and powerful Corpusfigura ability where the Asmodai can spend a 3d20 EP to force a constitution check on a mortal with disadvantage or normal with a supernatural. If a mortal fails this check, they began to unravel on the molecular level and melt/dissolve without even burning in front of the caster. A mortal cannot survive this if they fail the check. A supernatural who fails the check takes 1d20 plus a d10 damage for a d12 of turns. At the end of those turns it can attempt its check again to end the spell. If it reaches the end of the amount of turns without having saved the check or already died from damage, it is dissolved. (Level 18)

Living Prison - A Asmodai can brutally craft a victims bones into its own cage for a d20 of EP. This is simple and easy for mortals but to perform such a feat on a demon would requirely hourly recasting.

Marionette - Create a small servant snake to travel into a targets mind. If the mortal is restrained it automatically happens, if the snake has to sneakily get in or be forced in the target can make a dex or con check of 12 or higher to evade it. The snake sees and hears through the person its infesting and can latch onto the targets brain to give the Asmodai possession like control for a d12 of turns or 20 minutes. It seems like a domination or charm power but the true horror of this ability is the mortal is not fooled or charmed; they are fully aware but not in any control of even their voice due to the Snake's infestation. It is essentially a brain control chip that traps a body under an Asmodais control while the target is aware and perceptive of this helplessness. (Level 18)