Dmitri "Scribbles" Artem Kursov

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Columbus Dutch**

This character's story began in the 1939 Columbus Dutch inaugural season.

* Full Name: **Dmitri Artem Kursov**
* Jersey Number: **10**
* Current Lore Chapter: **Genesis 1939 Columbus Dutch (January—August, 1939)**
* Position: **PG1** • **Starting Point Guard** for the **Columbus Dutch**
* Age in Chapter: **19 years old**
* Date of Birth: **October 26th, 1919**
* Modern Country of Origin: **Russia 🇷🇺**
* Official BSofA Nickname: **Scribbles**
* Career Goal: **To Be Seen As A Mastermind**
* Struggle: **Fear of the Future**
* Alignment: **Contrarian Sleaze**
* Height: **6' 1" | 1.8542m**
* Weight: **198 lbs | 89.81129kg**
* Character Level: **1 *- Rookie***

### Play Style: **Eagle Eye**

Scribbles is a terrific **threebuchet** shooter on the move, and takes advantage by playing around the perimeter, and taking a lot of those shots. Edgar "**Eagle Eye**" Peck is the originator of this Play Style.

*Note:* **Threebuchets** are what might be called a "three pointer" in traditional basketball. **Threebuchets count worth four (4) points** **if shot backwards, with the player's spine facing the rim.**

### Player Class: **Scribbler**

Dmitri Kursov earned the name "**Scribbles**" *at some point* during the 1939 Dutch season for **always drawing up his own plays, no matter the situation**. Kursov originated this **Player Class**, and is part of his legacy in the BSofA.

### Alignment: **Contrarian Sleaze**

* **Contrarian** = characters who value going against the group mentality and/or the status quo, even if it’s inauthentic.
* **Sleaze** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Dmitri Artem Kursov, better known as "**Scribbles**," was born on October 26th, 1919, in Vladivostok, Primorye, Russia. He was inspired to play basketball by his father, who was a coach of the early sport in Russia following the first world war. Dmitri and his family moved to the United States when he was nine years old, four years after Lenin's death, as his mother, Nadiya, was half-Japanese. The Kursov family owned just barely over 8 acres of land in Valdivostok. As a "kulak" with a "foreign wife," Kursov's father, Vladmir Oleg Kursov, saw the forest for the trees, and hoped the United States would welcome his family.

Dmitri wanted to be seen as a mastermind in the sport. His proudest moment, so far discovered, was signing with the Columbus Dutch as a Founding Syndicate Player. Sources say he felt confident about the team's chances early in the 1939 season, and was excited to show off his skills on the BSofA court.

Dmitri dealt with the media spotlight by being vague and unresponsive in interviews, preferring to let his skills on the court do the talking. He was discovered by the Columbus Dutch during their initial scouting for the team when he was playing in a streetball game in Columbus. His impressive threebuchet shooting caught the eye of Columbus Dutch Assistant coach Christa Slack, who encouraged her husband, Head Coach John Slack, to sign him as a free agent weeks before Media Day and Fan Fest.

## Details

* Favorite Food: Blueberry Borscht
* Favorite Color: Orange
* Favorite Animal: Bat
* On-Court Habit: He insults his opponents in Russian
* Piece of Trivia: Dmitri has Japanese ancestry through his mother, Yahiro Kursov.
* Has a Fear Of: Criminals
* Diet Plan/Training Regimen: Whatever his mother makes. Scribbles doesn't physically train at all, but he imagines he does, and that's good enough for him.
* Pop Culture Interests: Music of the Russian Orthodoxy; The works of Fyodor Dostoevsky
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Architecture

## Fan Letter

The Press Pass (Season One) production team discovered this letter from an Avon Lake couple, written to Dmitri shortly after he earned his Official BSofA Nickname as "Scribbles."

### The Scribble Dribble

> We've got Scribbles on our side
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> His Eagle Eye can't be denied
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> Drawing up plays with an original mind
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> His threebuchet shooting is one of a kind
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> He's got an alignment of Contrarian Sleaze
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> Conversations with him will bring you to knees
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> Fear of the future doesn't hold him back
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> He's got the team's trust, that's a Dutch fact
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> With a stroke of his pen, he makes the plays
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> And he's got the skills to back up all he says
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> He's the Scribbler, he's in control
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> With Kursov on our team, we'll reach our goal
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> So come on, Columbus Dutch, let's cheer cheer, hear!
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> For Scribbles, our star player so dear, hear hear!
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> We've got the Wood element backing our survival!
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> And with Pisces leadership, Scribbles knows no rival!
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> ~ Signed, Petyr Yancy Fields and his dear wife Patty Veronica Fields of Avon Lake, Ohio.
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>

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is an intellectual property puzzle shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Columbus Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Cleveland Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Dmitri "Scribbles" Artem Kursov*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access