EnTropy

*For the inn challenge, see En and Tropy.*

**EnTropy** is a DC class, available for 1800 DCs from Book of Lore's Armor Shop or Feldspar in *Book 3* Cysero's Superstore of Savings.

* Every EnTropy skill has scaling damage, given by the following formula:
	+ 100% scaled damage = (4.2858 \* (Floor[Player Level, 40] + 5) + 14.284) / 100.
	+ At level 40 or higher, 100% scaled damage = 207.145% base damage.

* Every EnTropy skill has Scaling Mana Costs (SMC), given by the following formula:
	+ SMC = (0.3008 \* (Floor[Player Level, 40] + 10)) + 1.0025)
	+ At level 40 or higher, SMC = 16.0425.

## Skills

* Infection
	+ (2.2 \* SMC) MP, 4 CD
	+ Attacks for 1 hit of 100% scaled damage.
	+ Inflicts 'Infect' for 3 turns inclusive.
		- A 33% weapon + stat damage DoT.
		- -20 Darkness.
	+ At level 40+, this skill costs 35 MP and deals 1 hit of 207.145% damage.

* Plague
	+ (1.8 \* SMC) MP, 6 CD
	+ Attacks for 2 hits of 50% scaled damage (100% total).
	+ Inflicts 'Plague Dot' for 3 turns, a DoT equal to 2.5% of your maximum HP.
	+ At level 40+, this skill costs 29 MP and deals 2 hits of 103.5725% damage (207.145% total).

* Vampiric Renewal
	+ (7.0812 \* SMC) MP, 19 CD
	+ Heals the player for 6.25% of their maximum HP.
	+ Applies 'Heal' for 8 turns, a 6.25% HoT.
	+ At level 40+, this skill costs 113 MP.

* Rupture
	+ (0.6 \* SMC) MP, 6 CD
	+ Attacks for 1 hit of 40% scaled damage.
	+ Inflicts 'Ruptured' for 7 turns inclusive.
		- -75 Melee/Pierce/Magic.
	+ At level 40+, this skill costs 10 MP and deals 1 hit of 82.858% damage.

* Foul Slash
	+ (0.1 \* SMC) MP, 1 CD
	+ Attacks for 2 hits of 50% scaled damage (100% total) with +50 Bonus.
	+ At level 40+, this skill costs 2 MP and deals 2 hits of 103.5725% damage (207.145% total) with +50 Bonus.

* Rot
	+ (2.16 \* SMC) MP, 9 CD
	+ Attacks for 4 hits of 25% scaled damage (100% total).
	+ Inflicts 'Strengthen' for 3 turns.
		- -80 Boost.
	+ At level 40+, this skill costs 35 MP and deals 4 hits of 51.78625% damage (207.145% total)

* Decay
	+ (0.5 \* SMC) MP, 3 CD
	+ Attacks for 1 hit of 75% scaled damage.
	+ Inflicts 'Decay' for 3 turns, a 33% weapon + stat damage DoT.
	+ At level 40+, this skill costs 8 MP and deals 1 hit of 155.35875% damage.

* Attack
	+ 0 MP, 0 CD
	+ ***Cannot use On-Demand specials.***
	+ Attacks for 1 hit of 100% scaled damage.
	+ At level 40+, this deals 1 hit of 207.145% damage.

* Blood Womb
	+ (0.97 \* SMC) MP, 3 CD
	+ Applies 'Stable Stance' for the next 2 turns.
		- +70 Boost.
	+ Applies 'avoidance' for 2 turns inclusive.
		- +70 Melee/Pierce/Magic.
	+ At level 40+, this skill costs 16 MP.

* Rotting Touch
	+ (0.81 \* SMC) MP, 4 CD
	+ Only available if the last hit connects from your last attack.
	+ Attacks for 9 hits of 22.22% scaled damage (200% total).
	+ At level 40+, this skill costs 13 MP and deals 9 hits of 46.032% damage (414.29% total).

* Poison Rain
	+ (2 \* SMC) MP, 3 CD
	+ Attacks all enemies for 1 hit of 120% scaled damage.
	+ At level 40+, this skill costs 32 MP and deals 1 hit of 248.574% damage to all enemies.

* Volatile Veins
	+ (3.0375 \* SMC) MP, 6 CD
	+ Attacks all enemies for 1 hit of 25% scaled damage.
	+ Inflicts 'Veins' for 3 turns, a 100% weapon + stat damage DoT.
		- Duration is split across affected targets.
	+ At level 40+, this skill costs 39 MP and deals 1 hit of 51.78625% damage to all enemies.

* Decaying Needles
	+ (0.81 \* SMC) MP, 9 CD
	+ Attacks for 6 hits of 16.66% scaled damage (100% total) with +200 Crit.
	+ At level 40+, this skill costs 13 MP and deals 6 hits of 34.524167% damage (207.145% total) with +200 Crit.

* Fever Spit
	+ (3.6 \* SMC) MP, 9 CD
	+ Attacks for 4 hits of 25% scaled damage (100% total).
	+ Inflicts 'Weaken' for 10 turns inclusive.
		- -40 Darkness.
	+ At level 40+, this skill costs 58 MP and deals 4 hits of 51.78625% damage (207.145% total)

* Putrefying Being
	+ (3.15 \* SMC) MP, 8 CD
	+ Attacks for 9 hits of 16.66% scaled damage (150% total).
	+ Inflicts 'Stunned' for 3 turns, a stun.
	+ At level 40+, this skill costs 50 MP and deals 9 hits of 34.524167% damage (310.7175% total).

## Rotation

Entropy has a high damage rotation which makes use of Blood Womb's 2 turn +70% boost, as well as Fever Spit's loopable -40 Darkness debuff and Infection's 3 turn -20 Darkness debuff.

Spit > Infect > Womb > Putrefying > Touch > flex > Infect > Womb > Needles > Touch > repeat

Touch is exchangable with Needles/Putrefying, but when it is cast has to be consistent (always immediately after Womb or after Needles/Putrefying). Putrefying is exchangable with Needles, depending on whether or not the enemy dies to 1 rotation, whether or not the enemy is stunnable, and whether or not you want to save time with a shorter animation.

The ideal DPS skill for the flex slot is Plague, but only if you have >~80% HP (with a non-END build). Below that threshold, Veins does more damage. Vampiric Renewal is a good defensive skill, though it can only be used once every 2 rotations, and Rot is usable as usual. At 100 Crit and 270 INT, this rotation does just under 800% DPT against an enemy with no Darkness resist.
During quests you can try to conserve mana by using Foul Slash > Touch. If you need more damage open with Womb.

## Strategy

EnTropy is an offensively potent class, in a similar vein to Ascendant. However, it has nonexistent defenses, and some of the worst mana costs of any class in the game. Because of the massive -Darkness it can inflict, the class is locked to Darkness weapons for maximum damage. An MP-restoring special is highly recommended to offset its MP costs.