Smithing

**The character must keep the scrolls for the staff to reference when using this skill.**

The **Smithing** skill allows the character to create armor and weapons out of various minerals.

## Description

A smith can gather and implement schematics that use minerals for the creation of weapons or armor. There is one schematic for each of the various weapon types that can be generated. There is also one schematic for each magical ore that can be used. A smith of the appropriate level can learn these schematics from magical scrolls. Once a scroll is used the scroll disintegrates but the character has the schematic memorized forever.

Each of the schematics will list the number of mineral components that must be used to create the item and each weapon type or piece of armor.

## Costs

 Apprentice
 Journeyman
 Master
 Grand Master

## Novice

### **Bandoliers**

This schematic allows a smith to craft Bandoliers which are belts or sashes that hold arrows or thrown weapons and can be made of Silver, Gold, Mithril or Adamite and serve as vessels.

* Silver Bandoliers may hold a single magical enhancement.
* Gold Bandoliers cause the ranged missiles they hold to deal an additional three damage to Fiends.  They may also hold up to two magical enhancements.
* Mithril Bandoliers cause the ranged missiles they hold to deal an additional two damage. They may also hold up to three magical enhancements.
* Adamite Bandoliers cannot be Shattered. They may also hold up to four magical enhancements.

Magical enhancements in this vessel will have the following properties:

* Defensive enchantments are activated at will and may only target the wearer.
* Offensive enchantments are activated at will and can apply to one thrown/shot missile drawn from the vessel per recuperation.
* Defensive empowerments offer no benefit in this vessel.
* Offensive empowerments are activated during recuperations and are used to enhance all thrown or shot missiles held within the bandolier.

### **Small Weapons**

This schematic allows a smith to craft Small Weapons, which include any edged or blunt weapon 21" to 30" long and can be made of Silver, Gold, Mithril or Adamite.

* Silver melee weapons may hold a single magical enhancement
* Gold melee weapons deal an additional three damage to Fiends. They may also hold up to two magical enhancements.
* Mithril melee weapons deal an additional two damage. They may also hold up to three magical enhancements.
* Adamite melee weapons cannot be Shattered. They may also hold up to four magical enhancements.

Magical enhancements in this vessel will have the following properties:

* Defensive enchantments are activated at will and may only target the wearer.
* Offensive enchantments are activated at will and are delivered through a melee weapon strike.
* Defensive empowerments offer no benefit in this vessel.
* Offensive empowerments are activated during recuperations and are used to enhance all melee strikes.

### **Light Armor**

This schematic allows a smith to craft Light Armor, which includes all kinds of pliable leather and can be accented with Silver, Gold, Mithril or Adamite fasteners. The material benefits of armor apply to each individual piece that is worn.

* Silver armor may hold a single magical enhancement.
* Gold armor may hold up to two magical enhancements.
* Mithril armor may hold up to three magical enhancements.
* Adamite armor gives an additional five armor points. It may also hold up to four magical enhancements.

Magical enhancements in this vessel will have the following properties:

* Defensive enchantments are activated at will and may only target the wearer.
* Offensive enchantments are activated at will and are delivered through a packet.
* Defensive empowerments can be activated during a recuperation and may only target the wearer.
* Offensive empowerments offer no benefit in this vessel.

### **Silver Ore**

This schematic allows a smith to craft weapons, armor and ammo holders out of Silver ore. Any vessel made of Silver can hold up to one Enchantment or Empowerment. If the vessel becomes Shattered, the Enchantment or Empowerment will not be able to be used until the item is mended.

## Apprentice

### **Staff/Spear**

This schematic allows a smith to craft 43" to 62" long Staffs and Spears out of Silver, Gold, Mithril or Adamite.

* Silver melee weapons may hold a single magical enhancement.
* Gold melee weapons deal an additional three damage to Fiends. They may also hold up to two magical enhancements.
* Mithril melee weapons deal an additional two damage. They may also hold up to three magical enhancements.
* Adamite melee weapons cannot be Shattered. They may also hold up to four magical enhancements.

Magical enhancements in this vessel will have the following properties:

* Defensive enchantments are activated at will and may only target the wearer.
* Offensive enchantments are activated at will and are delivered through a melee weapon strike.
* Defensive empowerments offer no benefit in this vessel.
* Offensive empowerments are activated during recuperations and are used to enhance all melee strikes.

### **Shields**

This schematic allows a smith to craft Shields of Silver, Gold, Mithril or Adamite.

* Silver shields may hold a single magical enhancement.
* Gold shields may hold up to two magical enhancements.
* Mithril shields may hold up to three magical enhancements.
* Adamite shields cannot be shattered. They may also hold up to four magical enhancements.

Magical enhancements in this vessel will have the following properties:

* Defensive enchantments are activated at will and may only target the wearer.
* Offensive enchantments are activated at will and are delivered through a packet.
* Defensive empowerments can be activated during a recuperation and may only target the wearer.
* Offensive empowerments offer no benefit in this vessel.

### **Medium Armor**

This schematic allows a smith to craft Medium Armor, which includes chain mail or materials reinforced with plates or studs of Silver, Gold, Mithril or Adamite fasteners. The material benefits of armor apply to each individual piece that is worn.

* Silver armor may hold a single magical enhancement.
* Gold armor may hold up to two magical enhancements.
* Mithril armor may hold up to three magical enhancements.
* Adamite armor gives an additional five armor points. It may also hold up to four magical enhancements.

Magical enhancements in this vessel will have the following properties:

* Defensive enchantments are activated at will and may only target the wearer.
* Offensive enchantments are activated at will and are delivered through a packet.
* Defensive empowerments can be activated during a recuperation and may only target the wearer.
* Offensive empowerments offer no benefit in this vessel.

### **Gold Ore**

This schematic allows a smith to craft weapons, armor and ammo holders out of Gold ore. Any vessel made of Gold can hold up to two magical enhancements in the form of Enchantments or Empowerments. If the vessel becomes Shattered, the Enchantments or Empowerments will not be able to be used until the item is mended. Weapons of Gold also add three damage to every attack made against fiends.

## Journeyman

### **Bows**

This schematic allows a smith to craft longbows or crossbows and can be made of Silver, Gold, Mithril or Adamite.

* Silver Bows may hold a single magical enhancement
* Gold Bows cause the ranged missiles they shoot to deal an additional three damage to Fiends.  They may also hold up to two magical enhancements.
* Mithril Bows cause the ranged missiles they shoot to deal an additional two damage. They may also hold up to three magical enhancements.
* Adamite Bows cannot be Shattered. They may also hold up to four magical enhancements.

Magical enhancements in this vessel will have the following properties:

* Defensive enchantments are activated at will and may only target the wearer.
* Offensive enchantments are activated at will and can apply to one missile shot from the vessel per recuperation.
* Defensive empowerments offer no benefit in this vessel.
* Offensive empowerments are activated during recuperations and are used to enhance all missiles shot from the bow.

### **Large Weapons**

This schematic allows a smith to craft Large Weapons, which include any edged or blunt weapon 31" to 42" long and can be made of Silver, Gold, Mithril or Adamite.

* Silver melee weapons may hold a single magical enhancement.
* Gold melee weapons deal an additional three damage to Fiends. They may also hold up to two magical enhancements.
* Mithril melee weapons deal an additional two damage. They may also hold up to three magical enhancements.
* Adamite melee weapons cannot be Shattered. They may also hold up to four magical enhancements.

Magical enhancements in this vessel will have the following properties:

* Defensive enchantments are activated at will and may only target the wearer.
* Offensive enchantments are activated at will and are delivered through a melee weapon strike.
* Defensive empowerments offer no benefit in this vessel.
* Offensive empowerments are activated during recuperations and are used to enhance all melee strikes.

### **Heavy Armor**

This schematic allows a smith to craft Heavy Armor of plate mail out of Silver, Gold, Mithril or Adamite. The material benefits of armor apply to each individual piece that is worn.

* Silver armor may hold a single magical enhancement.
* Gold armor may hold up to two magical enhancements.
* Mithril armor may hold up to three magical enhancements.
* Adamite armor gives an additional five armor points. It may also hold up to four magical enhancements.

Magical enhancements in this vessel will have the following properties:

* Defensive enchantments are activated at will and may only target the wearer.
* Offensive enchantments are activated at will and are delivered through a packet.
* Defensive empowerments can be activated during a recuperation and may only target the wearer.
* Offensive empowerments offer no benefit in this vessel.

### **Mithril Ore**

This schematic allows a smith to craft weapons, armor and ammo holders out of Mithril ore. Any vessel made of Mithril can hold up to three magical enhancements in the form of Enchantments or Empowerments. If the vessel becomes Shattered, the Enchantments or Empowerments will not be able to be used until the item is mended. Weapons of Mithril also add two damage to every attack.

## Master

### **Launchers**

This schematic allows a smith to craft Launchers, which are powerful ranged weapons that can be made of Silver, Gold, Mithril or Adamite.

* Silver Launchers may hold a single magical enhancement.
* Gold Launchers cause the ranged missiles they hold to deal an additional three damage to Fiends.  They may also hold up to two magical enhancements.
* Mithril Launchers cause the ranged missiles they hold to deal an additional two damage. They may also hold up to three magical enhancements.
* Adamite Launchers cannot be Shattered. They may also hold up to four magical enhancements.

Magical enhancements in this vessel will have the following properties:

* Defensive enchantments are activated at will and may only target the wearer.
* Offensive enchantments are activated at will and can apply to one thrown/shot missile drawn from the vessel per recuperation.
* Defensive empowerments offer no benefit in this vessel.
* Offensive empowerments are activated during recuperations and are used to enhance all missiles shot from the launcher.

### **Two-Handed Weapons**

This schematic allows a smith to craft Two-Handed Weapons, which include any edged or blunt weapon 43" to 62" long and can be made of Silver, Gold, Mithril or Adamite.

* Silver melee weapons may hold a single magical enhancement.
* Gold melee weapons deal an additional three damage to Fiends. They may also hold up to two magical enhancements.
* Mithril melee weapons deal an additional two damage. They may also hold up to three magical enhancements.
* Adamite melee weapons cannot be Shattered. They may also hold up to four magical enhancements.

Magical enhancements in this vessel will have the following properties:

* Defensive enchantments are activated at will and may only target the wearer.
* Offensive enchantments are activated at will and are delivered through a melee weapon strike.
* Defensive empowerments offer no benefit in this vessel.
* Offensive empowerments are activated during recuperations and are used to enhance all melee strikes.

### **Adamite Ore**

This schematic allows a smith to craft weapons, armor and ammo holders out of Adamite ore. Any vessel made of Adamite can hold up to four magical enhancements in the form of Enchantments or Empowerments. Weapons and shields of Adamite cannot be shattered. Armor of Adamite adds an additional five points of armor to what the item would typically award.

## Grand Master

### **Smithing Scroll Making**

A Grand Master of Smithing has thoroughly learned the craft to the point where he/she can scribe the magic scrolls that are imbued with schematics other smiths need to forge weapons, armor and ammo holders. Scribing scrolls requires a great deal of concentration from the smith, the willpower to imbue the scroll with magic and a certain combination of components capable of holding the magic. A Grand Master can create a scroll for any schematic he/she knows from levels one to four but may not create scrolls for unique schematics he/she may have developed. For information on component requirements, see the Scroll Scribing page.

### **Smithing Research**

A Grand Master has moved beyond what he/she can learn from others but can now begin to create rare or even potentially unique schematics. Generating these proprietary schematics take a period of research and experimentation. If the result a character is attempting is fairly common and easy to generate, it may not take very long to perfect the schematic. However if he/she is trying to generate a high level effect or something beyond the range of typical magical practices, it may take a lot of time to create something stable and effective. It should also be noted that some things simply cannot be created do to lack of a component that generates the necessary magic or because it is simply beyond the boundaries of magical law. You can learn more about the specifics of the process on the Research page.