recursal/Fanatic-Fandom huggingface dataset:
Jägerrunen

Eine Jägerrune ist das Runen Symbol das alle Jäger tragen. Es ist ihr Erkennungszeichen. Jeder Zombie Jäger erhällt Ende Ausbildung, am 18. Geburztag, eine Jägerrune. Eine Jägerrune wird nicht wie ein Tatto in die Haut gezeichnet sondern direkt ins Fleisch. Sie einzuzeichnen, ist ein sehr schmerzhafter Vorgang. Der vom Anführer der Generation ausgeführt wird.

## Aussehen

Eine Jägerrune ist ein sechseckiger Stern mit Symbolen zwischen den Zacken. Diese Symbole sind in der Zombie- Sprache geschrieben und bedeuten: *Macht*, *Güte*, *Tapferkeit*, *Stärke*, *Sieg* und *Kampf*. Die Jägerrune hat eine rötlich, blaue Blässe. Über die Jahren verschwinden die Farbe immer mehr.

Es gibt für die Leiter der Zombie High eine andere Jägerrune. Die Leiter tragen ihren Jägerrune direkt über dem Herzen und sieht sie aus wie ein offenes Auge mit einer Inschrift unter halb. Die Inschrift ist in der Zombie Sprache geschrieben und bedeutet: *Sei gerecht, Sei geduldig, sei Tapfer*
Normas

Para darle un orden a la wiki y que no digan que no avisamos lo que sucede nos vemos en la necesidad desde la administración de este sitio a imponer ciertas reglas que harán a este mundo un poco mas ordenado.

**Por cada incumplimiento leve de una de estas reglas será castigado con un kick y una advertencia, un usuario que llega a tres advertencias se le dará BAN inmediatamente.**

## Edición

* Redactar/escribir correctamente.
* Hacer uso correcto de los signos de puntuación.
* No editar de forma exagerada.
* No editar un perfil de forma continua solo para ganar ediciones, en caso de incumplirlo el perfil del usuario será bloqueado hasta que la administración lo vea necesario.
* No Editar Cosas Inecesarias.
* Todo Articulo es libre de Edicion. Pero No se acepta Vandalismo de ser Haci Sera Adpto para Bloqueo.

## Imagenes

* Los archivos subidos a los articulos preferiblemente deben estar enformato PNG para evitar la perdida de calidad al minimizarse.

* Los archivos subidos deben tener una licencia apropiada.

* Todo archivo debe tener uso. De no ser así será eliminado.
* No subir archivos duplicados.
* El nombre de los archivos debe ser descriptivo y estar escrito en español. Archivos con nombres como *10023445.gif* o *Abchsdsfs.png* serán eliminados sin previo aviso.

* No subir archivos de contenido pornográfico, infectados, dibujos o coloreados.
* Todo archivo subido debe tener relación con el tema principal del wiki (excepto si éstas son firmas o imágenes para alguna página de usuario). De no ser así será eliminado.
* En caso de subir imágenes no relacionadas con el tema para usarlo en sus páginas de usuario y/o firmas solamente son permitido dos imágenes por persona.

* Las capturas de pantalla deben estar en formato **PNG.**
* No subir imágenes animadas, a menos que vayan a ser usadas en las páginas de usuario.
* Las imágenes de los articulos deben ser del anime y manga
* Solamente se puede aceptar máximo dos imágenes Fan-Arts si desean pueden usarlo de la manera que deseen en el Perfil del Usuario
* Los archivos Fan-Arts subidos deben tener el nombre de Usuario (Nombre).jpg. Si es más de una la otra debe llamarse Usuario (Nombre) 02.jpg
* Respecto a los Gifs cada usuario puede subir un máximo de dos además de que debe nombrarlos correctamente Usuario (Nombre).gif o Usuario (Nombre) 02.gif en caso de ser el segundo.

## Comentarios

* No hacer Spam.
* No hacer Flood, es decir no hacer mas de 5 Caracteres Iguales *Ej:111111*.
* No Insultar.
* Escribir de Forma entendible.
* No promocionar Paginas. (Incluye: Wikis, Blogs, Grupos, etc)
Magi: The Labyrinth of Magic

**Magi: The Labyrinth of Magic** es un anime/manga basado en Las mil y una noches.

## Argumento

La historia gira entorno a Aladdin, un misterioso niño de unos 10 años que lleva consigo una flauta, con la cual es capaz de invocar a un djinn gigante llamado Ugo. Aladdin viaja tratando de descubrir quién es en realidad y para aprender acerca del mundo en el que vive. Un día, conoce a un joven mercader llamado Alibaba que sueña con conquistar una mazmorra. Poco después, se encuentra con una esclava llamada Morgiana, ambos se unen a su aventura.

A lo largo de la historia Aladdin descubre que es un "magi", una especie de mago capaz de reunir el rukh a su alrededor para su propio uso. Además, averigua que no es el único magi, ya que existen tres más, de los cuales conoce a Judar, un magi maligno que controla el rukh negro y que trabaja para la misteriorsa organización Al Thamen.

Con la ayuda de Sinbad, el rey de Sindria, Aladdin y los demás lucharan contra la malvada organización y trataran de averiguar sus oscuros motivos.

## Banda Sonora

**Opening:**

1. *V.I.P. de SID*

**Endings:**

1. *Yubi Bouenkyou* de Nogizaka 46
2. *The Bravery* de Supercell

## Personajes

* Aladdin

***Seiyū:** Kaori Ishihara*
Es un chico misterioso, que lleva consigo una alfombra mágica y una flauta en cuyo interior se esconde un djinn, y su mejor amigo, Ugo. Aladdin vivió toda su vida en el Palacio Sagrado junto a Ugo y no pudo abandonar el lugar hasta que Ugo se lo permitió cuando tenía unos 10 años. Ahora Aladdin viaja para saber más sobre sí mismo y sobre los 'Magi'. Su nombre está sacado de Aladino y la Lámpara maravillosa.

* Alibaba Saluja

***Seiyū:** Yūki Kaji*
Es un joven deseoso de conquistar una mazmorra. Su nombre está sacado de Alí Babá y los cuarenta ladrones. Su madre era una prostituta de Balbadd. Cuando ella muere, Alibaba continuó teniendo una vida honesta, trabajando para vivir. Hasta que, un día, el rey de Balbadd se presentó para llevárselo, afirmando que él era su hijo y con intención de convertirlo en su sucesor, pues decía que sus dos hermanos no estaban cualificados.Sin embargo, tras un accidente del que se sentía responsable, Alibaba huyó de Balbadd, para evadir su responsabilidad. Después de conocer a Aladdin decidió que conquistarían juntos una mazmorra, convirtiéndose así en un conquistador
 de mazmorras y candidato a rey. Su djinn es Amon, que domina el fuego.

* Morgiana

***Seiyū:** Haruka Tomatsu*
Es una joven esclava, descendiente del mítico clan Fanalis. Su nombre está sacado de la esclava de AlíBabá en Alí Babá y los cuarenta ladrones Al principio se la ve como una chica seria, incluso fría o sin sentimientos, pero conforme la historia avanza, Morgiana comienza a ser más sensible. Era la esclava de Jamil. Morgiana pertenece a la raza Fanalis, lo que la hace ser extremadamente fuerte, con capacidad de saltar muy alto, una vista de águila y olfato de sabueso. Alibaba y Aladdin la liberaron de la esclavitud, por lo que les está muy agradecida, e incluso parece tener sentimientos por Alibaba.

## Enlaces Externos

* Magi: The Labyrinth of Magic (Wikipedia)

* Página oficial del Anime (Japones)
Asistente para la creación de artículos

Akiba-kei tiene 25 articulos y su proposito es seguir creciendo, así que si tienes información sobre alguna serie este es el lugar indicado para aportarla.

## Formato de artículos (Series)

* **Breve introducción:** Comienza con una breve informacíon sobre la serie. (Ej:Puede ser alguna pequeña informacíon importante)
* **Ficha:** La ficha se usa para una informacíon más precisa y ordenada, la informacíon que se pide se encuentra en la plantilla *Serie*. (**Opcional**)
* **Sinopsis**
* **Argumento**
* **Banda Sonora:** (Openings y Endings)
* **Personajes**
* **Enlaces externos (Opcional)**
* **Categorias:** Año de publicación y géneros.
Ao no Exorcist (Anime)

* Ao no Exorcist (Manga)
* Ao no Exorcist: Kuro no Iede (OVA)
* Ao no Exorcist (Pelicula)

**Ao no Exorcist** también conocido como *Blue Exorcist* (en inglés).

## Sinopsis

Este mundo se compone de dos dimensiones unidas como una sola, justo como un espejo. El primero es el mundo en el que los humanos viven, Assiah. El otro es el mundo de los demonios, Gehenna (infierno). Por lo general, los viajes entre ambos, y de hecho cualquier tipo de contacto entre los dos, es imposible. Sin embargo, los demonios pueden pasar a este mundo por poseer cualquier cosa que exista dentro de este. Satanás es el dios de los demonios, pero hay una cosa que no tiene, y eso es una sustancia en el mundo humano que sea lo suficientemente podeerosa para contenerle a él. Con este fin creó a Rin, su hijo de una mujer humana, pero debera su hijo estar deacuerdo con sus planes O se convertirá en algo más ... Un exorcista.
Lista de Animes

Está es una lista completa de todos los animes que se encuentran en Wiki Akiba-kei.

# · A · B · C · D · E · F · G · H · I · J · K · L · M · N · Ñ · O · P · Q · R · S · T · U · V · W · X · Y · Z

A

* Ao no Exorcist

D

* Darker Than Black

F

* Free!
* Free! - Eternal Summer

G

H

I

J

K

* Kiseijuu: Sei No Kakuritsu

L

M

* Magi: The Kingdom of Magic
* Magi: The Labyrinth of Magic

R

* Rave Master

S

* Seikon no Qwaser
* Seikon no Qwaser II

* Serial Experiments Lain

W

* Wolf's Rain
Darker Than Black

* Darker than Black: Ryūsei no Gemini (Secuela)
* Darker than black: -Kuro no Keiyakusha- (OVAS)
* Darker than black: -Kuro no Keiyakusha- (Manga)

```

```

**Darker than black** anime premiado como Mejor Anime Original por GoGoplex, una popular revista de adolescentes.

## Sinopsis:

Un territorio inescrutable e inexplorado conocido como Hell's Gate (La Puerta del Infierno), hizo aparición de pronto en el pasado, privando a Tokyo de su cielo original. Como consecuencia, aparecieron también personas con habilidades especiales, los Dolls (Marionetas) y los Contratistas. Las Marionetas son mediums carentes de emoción, mientras que los Contratistas poseen ciertos poderes especiales, y parecen tener como principal finalidad la de matar. Las agencias de inteligencia de todo el mundo utilizan Contratistas para encubrir secretos relacionados con la Hell's Gate, y llevan a cabo violentas batallas por la posesión de información al respecto.
BONES

**BONES** (ボンズ *Bonzu*) es un estudio de anime en Japón. Este estudio es conocido por producir notables series como *Soul Eater*, *Wolf's Rain*, *RahXephon*, *Scrapped Princess*, *Eureka Seven*, *Angelic Layer*, *Darker than Black*, , *Ouran High School Host Club*, *Fullmetal Alchemist* y las inminentes *Heroman*, Star Driver y, Zetsuen No Tempest.

## Historia

BONES fue fundado por miembros del Sunrise: Masahiko Minami, Kōji Ousaka y Toshihiro Kawamoto en octubre de 1998. Su primer proyecto fue la colaboración con Sunrise en *Cowboy Bebop: la película*, una película basada en la anime de *Cowboy Bebop*.
En 2007, el estudio sufrió la pérdida del co-fundador Hiroshi Ōsaka, conocido por sus trabajos como diseñador de personajes de *Mobile Suit Victory Gundam*, *Mobile Fighter G Gundam* o *The Mars Daybreak*. Ōsaka había estado luchando contra el cáncer, sin embargo, sucumbió a la enfermedad el 24 de septiembre, a la edad de 44 años.
Desde la muerte de Hiroshi Ōsaka, dos nuevas incorporaciones ocupan
el puesto de director. Ellos son Makoto Watanabe y Takahiro Komori.
Komori es conocido por sus trabajos como diseñador de personajes y
animador que ha estado desde el inicio de la compañía. Sus trabajos
anteriores como diseñador consiste en *Angelic Layer*, *Scrapped Princess* y *Darker than black*.
Butterfree

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Entei

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Ivysaur

Evolves into
Venusaur
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Caterpie

Evolves into
Metapod
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
An aurit ring of loneliness of a set of Vicar of the forces of Chaos.

Type: ring

Min. level: 47

Rarity: legendary, set

Hardness: 900/900

Feature: 3+ items from set of Vicar of the forces of Chaos - impossible to lose, impossible to be stolen.

Feature: +19 intellect

Feature: +12 power of thought

Feature: +9 stamina

Feature: +5 observansy

Feature: +75 anger

Feature: The item is able to get up

integrable three enchantments.

Feature: five rhinestones that can be

replaced by precious stones.

Weight: 0.01.

A complete set of the Vicar of Chaos includes

yourself:

Cuirass of mountain silk,

Chameleon-cloak,

Boots with glass thread,

Snake bracelet,

Ring of loneliness,

Collar of dogs of Chaos.

Full set feature: a full merger,

Feature: Light resistance increases by 50%

Feature: distance attacks have a 9% chance to stun targets for the period of 3-8 seconds

Feature: 12% decrease of magical and physical damage;

Feature: 6% chance to dazzle opponent after his attack on the period of 6-11 seconds;

Feature: when damaged cast shield for 3 minutes, absorbing up to 1,750 damage and rechargeable by 120 seconds, while the shield activated owner can not be stunned, blinded, plunged in sleep

Feature: the weight of ammunition equiped reduces by 25%

Feature: primary reference characteristics increase by 7, secondary by 2
Beldum

Evolves into
Metang
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Fabris

**Zombie** **Fabris (Der Zombie Fluch)** ist eine Krankheit die oft bei Erwachsene Zombie Jägern auftritt. Meist im alter zwischen 30 und 45 Jahren. Die Krankheit geht eigentlich schnell wieder um, doch es kann durchaus tötlich sein, wen ein Zombie oder etwas von einem Zombie Kontakt mit Blut, eines Jägers mit Fabris kommt.

In dem seltenen Fall das ein Kind eine Fabris kriegt, besteht eine 95 prozentige Chance, dass das Kind stirbt. Falls es nicht stirbt wird es sein Leben lang an Fabris leiden.

## Symptome

Wer unter Fabris leidet ist auf vieles sehr Empfindlich und sollte mit einigem nicht in Kontakt kommen.

Unter anderem:

* Farben (Ätzt oftmals bei Hautkontakt)
* Seide (Verursacht Ausschläge)
* Sonnenstrahlen (In geringen Mengen ist es verträglich)
* Eichenholz (Entzündet)
* Kupfer (Verbrennt die Haut)

## Bekannte Erkrankungen

* Lucy Balinda (Bekam sie von ihrer Mutter vererbt)
* Lucys Mutter (Bei einer Mission/ Starb daran bei einer anderen Mission)
* Michael Saron
* Jonas Saron
Giratina

## Altered Forme

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

## Origin Forme

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Leafeon

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Aurora Beam

## Effect

Aurora Beam does damage and has a 20% chance of lowering the target's Attack stat by one stage.

Despite being primarily an Ice-Type move, the damage dealt is actually a combination of Ice and Fairy, and thus it's effectiveness against a given Pokémon differs from other Ice-Type moves.

Aurora Beam has STAB when the Pokémon has either Ice or Fairy type but does **NOT** get STAB bonus twice if it has both types.

If Aurora Beam is used while under the effect of Electrify or Normalize, damage is calculated using pure Electric or Normal type modifiers instead.
Ancient Power

## Effect

Ancient Power inflicts damage and has a 15% chance of raising user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each.

There are three Pokémon who evolve when they know Ancient Power: Tangela into Tangrowth, Piloswine into Mamoswine, and Yanma into Yanmega.

## Variants

* Fairy Wind
* Feather Dance
* Fiery Dance
* Magical Leaf
* Ominous Wind
* Powder Snow
* Shock Wave
* Silver Wind
* Smog
* Sonic Boom
* Water Arch
Articuno

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Accel World

**Accel World**
Anime basado en la novela ligera del mismo nombre que posteriormente fue transcrita a 2 mangas.

La historia toma lugar en el año 2046, la raza humana con tecnología de punta utiliza unos aparatos llamados "*Neuro-linker"*lo que permite a los humanos manipular sus cinco sentidos en un entorno de realidad aumentada.

El protagonista "*Haruyuki Arita"* es un adolescente de 13 años bajo, gordo, debido a esto tiene una autoestima muy baja en comparación con sus compañeros. Para escapar del tormento de la vida real, se registra en la red de su escuela, donde hay un mundo virtual y dentro de este mundo virtual él juega un juego llamado "Squash" obteniendo siempre puntuaciones altas, hasta que un día llama la atención de la vice-presidenta de su instituto "Kuroyukihime".

Luego de esto "Haru" vuelve a entrar al juego, pero se encuentra con la sorpresa de que alguien supera sus puntuaciones mas altas, este alguien tiene como nick en el juega "Black Lotus" quien secretamente era "Kuroyukihime", luego de esta escena aparece la vice-presidenta ofreciendole el poder de "acelerar"........
Charmander

Evolves into
Charmeleon
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Wiki Akiba-kei

Un wiki dedicado a todo sobre el anime y el manga. Este wiki pretende informar sobre todo lo que contenga los dos temas anteriores. ¡Por favor, ayúdanos a crear o editar cualquiera de nuestros artículos! Estamos editando más de **25** artículos en este wiki desde Marzo del 2015.

**Nanatsu no Taizai**

**Nanatsu no Taizai** Cuando fueron acusados de intentar derrocar la monarquía, los temidos guerreros conocidos como los Siete Pecados Capitales fueron exiliados. La princesa Elizabeth descubre la verdad, que en realidad los guerreros fueron inculpados por los Caballeros Sagrados, la guardia personal del rey, pero demasiado tarde y no puede impedir que la guardia tome el trono.

Ahora la princesa está a la fuga y busca a los Pecados para que le ayuden a recuperar el reino, pero el primero de los guerreros que conoce, Meliodas, es un joven tabernero con un cerdo que habla. Y ni siquiera tiene una espada de verdad. Acaso exageraban las leyendas sobre estos luchadores...

(Leer más...)

**Ao no Exorcist**

**Ao no Exorcist** En el mundo hay dos dimensiones unidas en una, como un espejo. La primera es el mundo donde viven los humanos, Assiah. El segundo es el mundo de los demonios, Gehenna. Ordinariamente, viajar entre los dos, y tener cualquier tipo de contacto entre ellos, es imposible. Pero si un demonio posee a un humano puede pasar a su mundo. Satán, el rey de todos los demonios carecu de una sustancia en el mundo humano que puede contenerlo. Por ello el creó a Rin, hijo de una humana y él, para concretar su plan. Pero al descubrirlo, Rin decide ir en su contra, conviertiéndose en un Exorcista, las personas que luchan contra los demonios.

(Leer más...)

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## Colabora con este wiki

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**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
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* Revisa el **Portal de la comunidad** para ver en qué está trabajando la comunidad<createbox>

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Kyogre

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Latios

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Blastoise

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Eevee

Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, Sylveon
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Azelf

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Arceus

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Glaceon

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Jolteon

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Ho-Oh

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Celebi

does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Charmeleon

Evolves into
Charizard
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Beedrill

Does Not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Latias

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Deoxys

## Normal Forme

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

## Attack Forme

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

## Defense Forme

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

## Speed Forme

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Groudon

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Flareon

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Abilities

## Info:

### Hidden and Mega Abilities

A regular ability is always replaced by the mega ability whereas the individual ability is static. Using an ability capsule will randomly change all abilities into different none-hidden abilities unless the Pokémon already was born with the hidden ability. Any Pokémon have a 5% chance of having it's hidden ability, this includes starters, wild and non-specific in-game trades. The hidden abilities in the Pokémon info pages are marked with brackets: Common Ability/[Hidden Ability]. There are some Pokémon with hidden mega abilities.

### Reversal Stone

This item when held by a Pokémon allows it to be mega-trained but retain it's original ability.
Feebas

Evolves into
Milotic
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Jirachi

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Kakuna

Evolves into
Beedrill
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Dialga

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Bulbasaur

Evolves into
Ivysaur
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Heatran

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Charizard

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Espeon

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Gardevoir

* *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Mew

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Blissey

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Shell Polish

## Effect

Shell Polish is a two-turn move, it restores 7/20 of the user's HP on both turns and randomly raises stats by one stage on the second. This move only locks the user into using it if it executes successfully on the first turn. PP is only consumed if the move fully executes on the second turn.

Each stat has an individual chance of being raised: Attack and Special Attack have a 25% chance, Defense and Special Defense have a 50% chance, Speed will always be raised and Accuracy and Evasion have a 12.5% chance.

If a Power Herb is consumed 7/10 of the user's HP is restored and the stats are randomly raised.
Suicune

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Pokemon World Unite Wiki

## Welcome to the Pokémon World Unite Wiki

This Wikia holds information on the fan created prospect of a MMO-like Pokemon game on the Wii U with Miiverse integration. The game has it's own metagame to appeal to both Pokemon game and Pokemon anime enthusiasts.

## Quick Links

* Pokémon
* Legendary Pokémon
* Starter Pokémon
* Core Game Mechanics
* Moves
* Types
* Abilities
* Items
* Altered Pokémon
* Stat Visualizer
Venonat

Evolves into
Venomoth
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Lugia

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Regigigas

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Pikachu

Evolves into
Raichu
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Power Jolt

## Effect

Power Jolt deals variable damage depending on the positive stat changes of the user. When the user has no positive stat changes, Power Jolt's base power is 10. Its power increases by 10 for each positive stat stage the user has, and does not decrease in power due to negative stat changes. It reaches a maximum power of 430 [10 (base power) + {10 x 7 (Attack, Defense, Special Attack, Special Defense, Speed, evasion, and accuracy) x 6 (maximum positive stat stage)}. Power Jolt has a variable % chance of raising user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each. The variable % is set depending on the damage the move deals to the target, if it deals more than 100% of the target's HP it is certain to not activate. [100 (Initial % chance) - {% of maximum HP dealt as damage to target}].

Example assuming random variable as \*1: A level 30 Pikachu without an item, neutral nature and 0 EVs/IVs uses Power Jolt on a level 30 Ivysaur without an item, neutral nature and 0 EVs/IVs on the first turn of a battle; Damage = ((2\*30+10)/250\*175/185\*10+2)\*1.5/2\*1\*1\*1 = 3.48HP, Ivysaur has 310 total HP meaning that 3 HP taken is 0.97% of Ivysaur's HP and so the secondary effect has a 99.03% chance of activating.

Assuming it activates on the first turn all Pikachu's basic stat stages will be at +1 and Power Jolt's chance of activating will be: Damage = ((2\*30+10)/250\*262/185\*60+2)\*1.5/2\*1\*1\*1 = 19.34HP, 6.13% of Ivysaur's HP meaning it has a 93,87% chance of activating.

Etc.
Psychokinetic Blade

## Effect

Psychokinetic Blade is classified as a Physical move when the user's Attack stat is greater than it's Special Attack stat and a Special move in the opposite scenario. It inflicts damage based on the target's weaker defense stat so it's damage category is independent from the move's category. Whether this move is affected by Light Screen or Reflect is dependant on the move's variable classification, if categorized as Special it'll be affected by Light Screen and if Physical by Reflect however the damage calculation will still use the target's weaker defense even when affected by either.
Metagross

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Metapod

Evolves into
Butterfree
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Sylveon

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Squirtle

Evolves into
Wartortle
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Milotic

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Moltres

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Raikou

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Uxie

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Mewtwo

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Raichu

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Palkia

Does not
Evolve
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*
Metang

Evolves into
Metagross
 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*

 * *Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.*
* *Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.*