Level 3

# ***Level 3 - The Electrical Complex***

Level 3 exhibits maintenance halls adorned with copper pipes and machinery, featuring walls constructed from brown or mud bricks, stone flooring, and a metallic ceiling adorned with lanterns to provide illumination.

Throughout Level 3, one can find various rooms, each housing caged generators, pipes, and fuse boxes. The hallways tend to be confined, with stone gates and waterways facilitating player movement, encouraging crawling through these passages.

Level 3 has gained notoriety for its extreme peril, characterized by swarming hordes of entities, the ever-present risk of generators self-destructing, and the disorienting background ambiance of relentless machinery that can drive players to the brink of madness.

### Objective

Level 3's layout resembles a maze, necessitating the discovery of concealed passageways to access different areas. Somewhere within Level 3, there lies an impassable gate, but adjacent to it, three levers await. To open the gate, players must discern the correct lever to flick (indicated by the absence of a "pop" noise upon activation). Once the gate is unlocked, a breaker containing various wires is encountered. Much like the lever puzzle, removing the correct wire will activate a fuse box situated within the generator room.

Once the fuse box has been accessed, proceed to flick the lever, initiating the power supply to the generator. This action will illuminate the lights and activate the room's elevator, enabling its operation. The elevator leads to Level 4.

### Entities

Level 3 is teeming with a vast multitude of entities, offering a diverse array of threats. The inhabitants include Hounds, Skin-Stealers, Adult and Child Facelings, fixed-position Clumps, Smilers, Dullers, Jerry, Wretches, and Male Deathmoths.

### Bases, Colonies, and Outposts

Level 3 is home to 5 bases.

B.N.T.G. Storage Facility - The Storage Facility is a large base under the control of the B.N.T.G. This base is used to store resources found in Level 3 or other levels. This base is a large trading source as the storage contains Almond Water, weapons, armor, light sources, and other materials.

M.E.G. Base Gamma - Gamma is the third largest base belonging to the M.E.G. Gamma has been designed to contain three floors. Gamma is located near the Storage Facility. To enter, you need to climb up a staircase, which will lead to a shooting zone (you can tell it's a shooting zone due to the mass amount of blood on the floor). After entering the gate, you'll enter the main base. Gamma is split into three floors. The first floor contains shelves with supplies, a television, and some dining tables. The second floor contains shelves and the main campfire. Finally, the third floor contains more supplies, beds, scientific stations, and receptions.

The Masked Maidens - No information has been documented about the Masked Maidens as the entranceway to the base has been blocked off.

The U.E.C. Base Scylla - No information has been documented about Base Scylla as the base is heavily protected by a guard with an explosive crossbow.

Followers of Jerry - Blue Salvation - Level 3 is home to the Follower of Jerry's largest base which is a base heavily based on supporting Jerry. You'll know if you're in the base's territory once you see the floor is made out of copper tiles.

### Entrances and Exits

Entrances:

Doors in Level 2 can sometimes lead to Level 3.

Unlocking the Level 3 door on The Hub will lead to this level.

Going back down the elevator on Level 4 or 5 will take you back to Level 3.

Finding a crawlspace in Level 2.1 or 2.2 and crawling through it will send you to Level 3.

Exits:

Operating the elevator inside of the generator room, and going through the elevator will take you to Level 4.

Finding a specific door on Level 3 will send you to Level 2.2.

Finding an octagonal room with a car in the middle of it, and entering the car, will send you to Level 69.