recursal/Fanatic-Fandom huggingface dataset:
Settings

There are **settings** in the game, which are accessible both from the main menu and within missions. They are:

* Bloom: a glow around everything that produces light. Options include:
	+ No bloom
	+ Low bloom
	+ Medium bloom
	+ High bloom
* Image effect: an effect placed on the screen. Options include:
	+ No effect
	+ Manframe CRT
	+ S-Video
	+ VHS
	+ CRT Noiseless
* Music volume: how loud the music is.
* Sound volume: how loud all of the other sounds are.
* Skip intro: a checkbox. If checked, causes the intro to be skipped. If unchecked, the intro plays normally.
* Disable text animations: a checkbox. If checked, text has a drawing animation when it is first shown. If unchecked, no such animation is shown and text appears instantly. Dialog from the Mainframe always has an animation regardless of this setting.
* Map shimmer: a checkbox. If checked, a shimmering effect appears over the tiles in the map. If unchecked, this shimmer is absent.
* Movement trails: a checkbox. If checked, shows a trail where units move. If unchecked, no trail is shown.
* Skip menu animations: a checkbox. If checked, pressing a button instantly brings up the next menu. If unchecked, an animation is played to transition from one view to the next. This only applies between the various menus; smaller animations like lists opening and closing are unaffected.
* Focus on selected unit: a checkbox. If checked, selecting a unit through the GUI on the left-hand side or with Tab causes the camera to center on the unit (selected a unit through the map is unaffected). If unchecked, the camera is unaffected.

There are also **key bindings**, which can be customized. They are:

* Scroll map up, defaults to `W`
* Scroll map left, defaults to `A`
* Scroll map down, defaults to `S`
* Scroll map right, defaults to `D`
* End turn, defaults to `Space`
* Next unit, defaults to `Tab`
* Use item in slot 1, defaults to `1`
* Use item in slot 2, defaults to `2`
* Use item in slot 3, defaults to `3`
* Use item in slot 4, defaults to `4`
* Zoom in, defaults to `+`
* Zoom out, defaults to `-`
Viper

Disambiguation page for ViperThe following is a list of links to pages that are associated with the same unit name.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed.
The **Viper** is a squad unit in Mainframe Defenders. Vipers focus on using Corrosion to destroy enemies. Distinct units with this name include:

* Viper (A)
* Viper (B)
Flux Separator

* Common
* Rare

* Common
* Rare

*This article is about the seperator with two bursts. For the other weapon with flux in its name, see Flux Cannon.*
The **Flux Separator** is a weapon Item in Mainframe Defenders.

## Apperance

The flux separator is a box with 12 holes at the front. It has a handle at the top and is held up on a horizontal axle by two arms affixed to the ground. It probably has a trail of some sort.

## Usage

The Flux Separator is a weapon, meaning that the player can select it and target Enemies and Obstacles to damage them. It has a Range of 7, meaning that it can hit a target up to seven tiles away. It can target an obstacle or an enemy within range and within a Line of Fire. It costs two Action Points to fire, which usually means that firing this weapon takes up the entire turn of a unit. When the common form of the item is fired, 25 heat is dealt to the unit firing it. When the rare form of the item is fired, 20 heat is dealt to the unit firing it. It has no Cooldown, meaning that it can be fired multiple times in one turn if the unit has enough Action Points.

When used, the Flux Separator fires several identical Bursts at the target. In the common form, it fires two bursts; in the rare form, it fires three bursts. It deals 8 damage per burst. For each burst, there is a 100% chance of dealing Critical Damage. If it does deal critical damage, an additional 5 damage is dealt in the common form or an additional 10 damage in the rare form.

Overall, the common form of the Flux Separator deals an average of 26 damage. Overall, the rare form of the Flux Separator deals an average of 54 damage.

Like all items, the the player can occasionally earn the Flux Separator for completing a Mission and is occasionally available at the Item Fabricator. The player can buy the common form for 100 Matter and sell it for 20 Matter; it is available from the beginning of the game. The player can buy the rare form for 170 matter and sell it for 34 Matter; the player must research it for 120 Research Points between runs before it becomes available in-game.

## Strategy

If the player wants an item that deals a consistent amount of damage, this is good. Because it is a burst weapon, it's effective against units with items that limit damage but ineffective against units with armor.

## Gallery

The common form of this itemThe rare form of this item
Repair (disambiguation)

Disambiguation page for Repair (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Repair** may refer to one of the four utilities:

* **Repair Matrix**, an item that gradually repairs the Hull of allies within range
* **Repair Kit**, an item that repairs a unit and removes its Status Effects
* **Repair Gel**
* **Repair Compound**
Repair Compound

* Common
* Uncommon

* Common
* Uncommon

The **Repair Compound** is a utility Item in Mainframe Defenders.

## Usage

The Repair Compound is a passive item, meaning that it applies its effect continuously.

When equipped, the Repair Compound increases the maximum hull of the unit by 5; this stacks with any other effects that add maximum hull, including other Repair Compounds. It also applies five heat the unit each turn. The main benefit of the item is that it restores some hull each turn. In the common form, a random amount from three to five is restored; in the rare form, a random amount from four to seven is restored.

Like all items, the the player can occasionally earn the Repair Compound for completing a Mission and is occasionally available at the Item Fabricator. It is also a default item in the uncommon form for the [list of squad units that come with the item]. The player can buy the common form for 100 Matter and sell it for 20 Matter; it is available from the beginning of the game. The player can buy the uncommon form for 140 Matter and sell it for 28 Matter; the player must research it for 120 Research Points between runs before it becomes available in-game.

## Gallery

The research card for the common Repair CompoundThe icon for the common formThe research card for the uncommon Repair CompoundThe icon for the rare form
Gauss Autocannon

Rare Gauss Autocannon

**This article contains information not found in the Demo. It can only be found in the paid version of the game.**
The **Gauss Autocannon** is a weapon Item in Mainframe Defenders.

## Usage

The Gauss Autocannon is a weapon, meaning that the player can select it and target Enemies and Obstacles to damage them. It has a Range of 4, meaning that it can hit a target up to four tiles away. Because it is a piercing weapon, it can target any tile within range, including off the map. It costs two Action Points to fire, which usually means that firing this weapon takes up the entire turn of a unit. When the weapon is fired, 35 heat is dealt to the unit firing it. It has no cooldown, meaning that it can be fired multiple times in one turn if the unit has enough Action Points.

When used, the Gauss Autocannon fires 3 identical bursts at the target. It deals 5 per burst. The weapon has a 0% critical chance and cannot deal any critical bonus damage.

The Gauss Autocannon is a Piercing weapon. This means that squares in a straight line between the unit and the target square, including the square itself, are affected by the attack, which includes all of the damage and any other effects. It applies one Internal Damage, which causes the enemy to lose 15% of its maximum health per turn for only one turn. Overall, the Gauss Autocannon deals an average of 15 initial damage plus 15% of the enemy unit's health as damage per turn for 1 turn.

Like all items, the the player can occasionally earn the Gauss Autocannon for completing a Mission and is occasionally available at the Item Fabricator. The player can buy it for 235 Matter and sell it for 47 Matter. The player must research the item for 200 Research Points between runs before it becomes available in-game.

## Gallery

The research card for the Gauss AutocannonThe icon for the Gauss Autocannon
Strategic Tile

**Strategic Tiles** are objects on the map that can provide effects.

## Repair Station

"Repairs 8 Hull to a player's unit and removes all Status Effects. Works on a random player's unit within a 3 tile Range. Has 2 charges."

## Repair Gel

"Repairs 4 hull to units in 3 tiles range. Upon destruction, adds +2 Internal Damage.

## Cooler

"-10 Heat each turn in a 3 tile range. Upon destruction, instantly adds -40 heat."

## Heater

"+10 heat each turn in 3 tiles range. Upon destruction, instantly adds +40 heat."

## Suppression Field

"Adds +4 Armor to units in a 3 tiles range. Upon destruction, adds +10 Armor Breach."

## Upgrade Chest

Provides a single unit with a Unit Upgrade for the rest of the mission. Usable once only.
Heatsink

* Common
* Uncommon
* Rare

* Common
* Uncommon
* Rare

The **Heatsink** is a utility Item in Mainframe Defenders.

## Usage

The Heatsink is a passive item, meaning that it applies its effect continuously.

When equipped to a unit, the Heatsink increases the unit's maximum heat. In the common form, it increases the maximum heat by 40; in the uncommon form, by 60; and in the rare form, by 80.

The player can buy the common form for 80 Matter and sell it for 16 Matter; it is available from the beginning of the game. The player can buy the uncommon form for 110 Matter and sell it for 22 Matter; it is available from the beginning of the game. The player can buy the rare form for 170 Matter and sell it for 34 Matter; it is available from the beginning of the game.
Repair Matrix

Common Repair Matrix

The **Repair Matrix** is a utility Item in Mainframe Defenders.

## Usage

The Repair Matrix is a passive item, meaning that it applies its effect continuously.

The Repair Matrix provides health to nearby allies. Each Squad unit and friendly unit[*Citation needed*] within five tiles of a unit holding this item, including the unit itself, repairs 2 Hull each turn for free. The effect stacks: a unit will repair 4 hull if it is within range of two units with Repair Matrices, 6 hull if it is within range of three units with Repair Matrices, etc.

Like all items, the the player can occasionally earn the Repair Matrix for completing a Mission and is occasionally available at the Item Fabricator. It is also a default item for the Mechanic B. The player can buy it for 125 Matter and sell it for 25 Matter. It does not require spending any Research Points and is available from the beginning of the game.

## Gallery

The Research Card for Repair MatrixThe icon for Repair MatrixThe aura of the Repair Matrix in-game
Atlas

Disambiguation page for AtlasThe following is a list of links to pages that are associated with the same unit name.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed.
The **Atlas** is a squad unit in Mainframe Defenders. Atlas units have a focus on damage and can attack at a medium or long range. Distinct units with this name include:

* Atlas (A)
* Atlas (B)
Slasher

* Common
* Rare

* Common
* Rare

The **Slasher** is a weapon Item in Mainframe Defenders.

## Usage

The Slasher is a weapon, meaning that the player can select it and target Enemies and Obstacles to damage them. It has a Range of 6, meaning that it can hit a target up to six tiles away. It costs one Action Point to fire, which usually means the unit can either fire this weapon twice or fire this weapon once and use another item. When the weapon is fired, it does not produce any heat. It has no cooldown, meaning that it can be fired multiple times in one turn if the unit has enough Action Points.

In the common form, the Slasher randomly deals anywhere from 9 to 12 damage when fired, inclusive; in the rare form, it randomly deals anywhere from 12 to 20 damage when fired, inclusive. Each time the weapon is fired, there is a 0% chance of dealing critical damage. However, if that chance is raised, then the weapon has a chance to deal critical damage; if it does, then an additional 10 damage is dealt in the common form or an additional 15 damage in the rare form.

Overall, the common form of the Slasher deals an average of 10.5 damage. Overall, the rare form of the Slasher deals an average of 16 damage.

Like all items, the the player can occasionally earn the Slasher for completing a Mission and is occasionally available at the Item Fabricator. The player can buy the common form for 65 Matter and sell it for 13 Matter; it is available from the beginning of the game. The player can buy the rare form for 130 Matter and sell it for 26 Matter; it is available from the beginning of the game.

## Gallery

The research card for the rare SlasherThe icon for the uncommon formThe research card for the rare SlasherThe icon for the rare form
The End

Template:Infobox episode

**The End** is an episode of Series 3.

It teaches about different vowel digraphs: OI, OR, and UR.

## Story

I, O, R, and U have a race. They try to race to the end, but neither of them know where the end is. So, O and R double up. First, O sticks with I. J and N come by.

j-oi-n, JOIN!

OR and UR stuck together. All three digraphs start racing. OI passes C and N.

c-oi-n, COIN!

OI rolls on a coin. C and K come to OR.

c-or-k, CORK!

A bottle shoots out a cork which OR is riding on. S and F come to UR.

s-ur-f, SURF!

UR hangs ten. T rides a teacup boat and jumps on the board.

t-ur-f, TURF!

The board lands on a turf. OI falls to the board, catapulting UR off of it. C and D come to OR.

c-or-d, CORD!

They swing on a cord passing OR and UR. They stop by at N.

c-or-n, CORN!

A huge bag of popcorn appears. UR land in it while OI bumps their coin into it. They jump off the bag. They still don't know where the end is, so they ask E, N, and D if they can help.

e-n-d, END!

OI, OR, and UR run to the end line.

## Characters (in their order of appearance)

* O
* R
* U
* I
* N
* J
* C
* K
* S
* F
* T
* D
* E

### Digraphs

* OI
* OR
* UR

## Words

* Join
* Coin
* Cork
* Surf
* Turf
* Cord
* Corn
* End

## Trivia

* Word count: 8
* This is J's last appearance.
* K only says his sound as his solo line.
* This is the only time digraph OI makes words. The digraph only makes two words.
	+ The digraph later appears for a very short time in Cowboy, without making any words.
* END is the only word in this episode that doesn't have an I, O, or U.
* A, B, G, H, L, M, P, V, Q, W, X, Y, and Z are absent in this episode.
* A is the only vowel who did not appear in this episode.

Template:AlphaEpisodes
Autocannon

Common Autocannon

The **Autocannon** is a weapon Item in Mainframe Defenders.

## Usage

The Autocannon is a weapon, meaning that the player can select it and target Enemies and Obstacles to damage them. It has a Range of 6, meaning that it can hit a target up to six tiles away. It can target an obstacle or an enemy within range and within a Line of Fire. It costs one Action Point to fire, which usually means the unit can either fire this weapon twice or fire this weapon once and use another item. When the weapon is fired, 10 heat is dealt to the unit firing it. It has no cooldown, meaning that it can be fired multiple times in one turn if the unit has enough Action Points.

When used, the Autocannon fires 3 identical bursts at the target. Each burst randomly deals anywhere from 7 to 9 damage, inclusive. For each burst, there is a 0% chance of dealing critical damage. However, if that chance is raised, then each burst has a chance to deal critical damage; if it does, then an additional 5 damage is dealt.

Overall, the Autocannon deals an average of 24 damage.

Like all items, the the player can occasionally earn the Autocannon for completing a Mission and is occasionally available at the Item Fabricator. It is also a default item for the Brigandine A and Viper B. The player can buy it for 95 Matter and sell it for 19 Matter. It does not require spending any Research Points and is available from the beginning of the game.

## Gallery

The Research Card for AutocannonThe icon for Autocannon
B-81 Reactor

Uncommon B-81 Reactor

The **B-81 Reactor** is a passive Item in Mainframe Defenders.

## Appearance

The B-81 Reactor resembles a Plasma globe. It has the same shape as the passive Unstable Reactor. Because it is uncommon, it is blue.

## Usage

The B-81 Reactor is a passive item, meaning that it applies its effect continuously.

The B-81 Reactor provides the unit with one extra action point in exchange for Interference, which reduces the damage dealt by the unit. The extra AP is necessary for weapons that require three action points.

Like all items, the the player can occasionally earn the B-81 Reactor for completing a Mission and is occasionally available at the Item Fabricator. It is also a default item for the Atlas B. The player can buy it for 140 Matter and sell it for 28 Matter. It does not require spending any Research Points and is available from the beginning of the game.

## Gallery

The Research Card for B-81 Reactor UThe icon for B-81 Reactor U
Hat

Jejxiekckdkdkdkclsjijsdcokjeokcmokmokmkj ijinopjokjonpk)noksmdnfokwjenfvo’)fvoijsdnfvi)ojjnvv& is a good friend and she will never answer the phon and is to be likethis one year old lol i lol I got her call cops on the way back lol I got a new one and I was talkingabout it was so excited about it but it wasn’t like got a big o lol I was so so much fun and then he was just like the manI got to do it but I was just likethe guylol I got like yeah yeah I ygot it lol I got it and

## Yea lol lol I just woke him Story POPOPOPOPOPPOPOOPPPOOOpopopoo

Is my dad not going home with this guy fromhis parents house and I have a big car wi will get me a car car lollol i is he still i)mijnijn and I will be home by th endof th time I goto geget lol i just woke me me lol I I was up an there lol I got lol I was so so sad sad got it it butyeah I was jus kidding kidding I it all I can hav is now lol I just woke him down lol I was just knowknow is that that means means I love him so so far I don’t sad that I don’t evenhave a time lol i he said

* Hat
* OsekmswkmokFan
* BatPet poop in my bathroom lol 😂 iruI rural ruru Ur
* I wait to see you lol I got a new phone
* Yap was of a committee on
* Cap (game only)
* Rap (game only)
* Nap (game only)
* Tap

## Notes

* Total words: 7 (TV version), 10 (game version)R onlysays her sound in this cmkmcokdmfviimjmmvvcikdmcjemdckjsmckkkkijkkdmfvf vfmvvfmvk….
	+ T holding a pocket watchand saying "I'm Late" is a reference toth WhiteRabbi.
	+ There's alsa lot to do with the new game of cricket and a dog. I got a new call from the last time I Template:AlphaEpisodes
Odd

Template:Infobox episode

**Odd**is the 10th episode of Alphablocks Series 3.

## Story

O sees D drumming. He doubles up and sticks together to make digraph DD.

o-dd, ODD!

O's magnifying glass enlarges. O enters through the glass and finds himself in an odd world. He sees G growing an odd plant. But they don't have an Og, Yog, Zog, Zox, and Vox. So, they make one.

o-g, OG!

An Og appears. It admires O's magnifying glass and steals it and runs up a tree. So, they make another one.

y-o-g, YOG!

A Yog appears. The Yog can't help by itself, so instead, make an third one. O calls Z for help.

z-o-g, ZOG!

A Zog appears. The Yog jumps on top of it. Both the Yog and the Zog need a Zox. O calls X for help

z-o-x, ZOX!

A Zox appears, coming under the Zog. All three need a Vox. O calls V for help.

v-o-x, VOX!

A box appears, and inside is a large Vox wearing socks. Soon there's a tower of odd creatures of a box. The Og returns the magnifying glass to O. O exits the odd world and back into Alphaland. He explains the whole thing to DD as the episode ends.

## Characters (in their order of appearance)

* O
* D
* G
* Y
* Z
* X
* V

## Words

* Odd
* Og
* Yog
* Zog
* Zox
* Vox

## Trivia

* Total words: 6.
* A, B, C, E, F, H, I, J, K, L, M, N, P, Q, R, S, T, U and W are absent in this episode.
* This is the Odd words, that will be nonsense words in Odd (Numberblocks wiki edition) and Odd (Alphablocks wiki edition).
* This is the only appearance of digraph DD.
* G, V, X, Y, and Z only appear in the odd world.
* G, V, X, Y, and Z don't appear in the Alphaland.
* This marks the only time odd words work.

## Odd Words

### **Og**

Short for Original Gangster. Also short for Oganesson.

 Depicted as a red thing with blue hair.

### **Yog**

Apparently a word in a different language. Also an acronym, like Og. Depicted as an orange thing which has horns and flipper-like things.

### **Zog**

3rd person indicative form of zag depicted as a green thing with a blue horn and is dino-like.

### **Zox**

A weird yellow thing. However, there's no official meaning to this word.

### **Vox**

Vocals; voice. Could also be short for Voxel. Depicted as a purple thingie with hair and yellow socks, and standing on a box. Also a company that makes musical instruments and amplifiers.

Template:AlphaEpisodes
Alphablocks (characters)

**"I don’t think I’ve seen Alphablocks (characters) before!"**

*This page is about the characters. For the show, see Alphablocks (show). For the episode, see Alphablocks (episode).*

## Alphablocks

### Latest Appearnce

Cowboy (8 Alphablocks only)

Template loop detected: Template:Character infobox 2
**Alphablocks** are 26 characters that they say their sound.

## Alphablocks

Ayy.pngABASS.jpgBC.jpgCDedede.pngDEkko.jpgEF.JPGFG.JPGGH.jpgHI.pngIJ-0.pngJK.pngKL.pngLM.pngM
## **Early Concept Designs**

Template:AlphaCharacters
Template:NumCharacters
Card

Template:Infobox episode**Card** is a Season 3 episode.

## Story

The episode begins with H jumping 100 times in the Alphablocks Talent Show. For the next act, A appears, but she hasn't got an act.

h-a-t, HAT!

A hat with a wand appears. As she wonders what she can do with these, she waves the wand, making H and T disappear. A decides to do a magic act. She calls for an assistant. R come in and sticks with A, making digraph AR, who does a card trick. They pick N from the audience. N picks an ace heart card. AR hides it and calls for C, D, H, K, and P.

### What will they do?

* CARP - AR brings out a carp, but it's not a card.
* DARK - Everything turns dark.
* HARD - It's hard for N to see if it's his card.
* HARK - AR calls "hark" and listens for the card. Of course, it doesn't make a sound.
* HARP - AR brings out a harp, but it's not a card.
* PARK - AR brings out a park, but it's not a card.
* CARD (star word) - AR brings out a five spade card, a two hearts card, and a three club card. But none of them are the card N picked. T wants to abandon the act, but AR has a better idea.

t-ar-t, TART!

A tart appears.

p-ar-t, PART!

The tart is in a part.

j-ar, JAR!

The part of the tart is in a jar.

c-ar, CAR!

The part of the tart in the jar is in a car.

c-ar-t, CART!

The part of the tart in the jar in the car is in a cart.

b-ar-n, BARN!

The part of the tart in the jar in the car in the cart is in a barn.

f-ar, FAR!

The part of the tart in the jar in the car in the cart in the barn is now far away on a star... with N's card! N is surprised to see that and everyone cheers.

## Characters (in their order of appearance)

* H
* O
* B
* Q
* F
* I
* N
* J
* T
* A
* R
* C
* D
* K
* P

## Words

* Hat
* Harp
* Carp
* Dark
* Park (game only)
* Hard (game only)
* Hark (game only)
* Card
* Tart
* Part
* Jar
* Car
* Cart
* Barn
* Far

## Trivia

* Total words: 12 (TV version), 15 (game version)
* B, C, D, F, I, K, P, and R only say their sound in this episode.
* E, G, L, M, S, U, V, W, X, Y, and Z are absent in this episode.
* This is the only time Q appears without U.
	+ In addition, she has no solo lines.

Template:AlphaEpisodes
UniKitty (characters)

**"I don’t think I’ve seen UniKitty (characters) before!"**

*This page is about the characters. For the show, see UniKitty (show).*

the **UniKitty** are characters that appear in every episode of the show with the same name.

### Latest Appearnce

The Birthday to End All Birthdays (all characters)

Template loop detected: Template:Character infobox 2
Prank

Template:Infobox episodeWhen A discovers a magic red nose, she gets up to all sorts of cheeky five-phoneme mischief.

## Story

P, R, and K are playing. N just stands there minding his own business. A drops in between R and N.

p-r-a-n-k, PRANK!

A red clown nose appears on A, turning her into a prank master. She wants to play a bunch of jokes on others. She first calls S, T, and I.

s-t-i-n-k, STINK!

A pile of stinky socks appear. S and I leave while A calls U and R.

t-r-u-n-k, TRUNK!

An elephant appears. It squirts water from its trunk, making the Alphablocks all wet. A then calls S, O, M, and P for help.

s-t-o-m-p, STOMP!

A boot appears, while this one kicks moon away in Moon. O jumps on a boot, and the boot stomps, leaving footprints. A taps red clown nose and joins beetween S, T, M, and P.

s-t-a-m-p, STAMP!

Many stamps appear. S, T, M, and P stamp their letters on the ground. Later, U looks around and sees that Alphaland is ruined. T comes to help him. They need a plan, but it turns out to be a...

p-l-a-n-k, PLANK!

A ship appears, and P, L, A, N, and K are walking the plank. Then T calls S. N jumps down.

s-t-u-n-t, STUNT!

A jumps off the plank, bounces on the stinky socks, stomps with the boot, stamps the letter A, and gets wet by the elephant. Then she loses her nose, causing her be relieved to be herself again.

## Notes

* Total Words: 7.
* L only says her sound in this episode. This is heard once.
* B, C, D, E, F, G, H, J, Q, V, W, X, Y, and Z are absent in this episode.
* E is the only vowel who did not appear in this episode.
* STINK is only the word in this episode seens in Ink.
* This aired after Cowboy, but was produced between Clap and Plusman.
* As seen in this episode, T stands for tea, while S stands for sausages.

Template:AlphaEpisodes
Note (Alphablock Wiki edition)

File:N.jpg  A.jpgB.jpgC.jpgD.jpgF.jpgG.jpgH.jpgI.jpgJ.jpgK.jpgM.jpgP.jpgQ.jpgR.jpgU.jpgV.jpgW.jpgX.jpgY.jpgZ.jpgScreen Shot 2020-05-26 at 4.06.54 PM.pngX-0.pngC-0.jpg4c6c8-42786058 150x150.pngZ.pngMagic E.pngF-0.pngWiki-backgroundIn this episode, N, O, T, and E make music, and S makes more, and more of it.

## Story

S sits on a hill and sees Magic E walking by. S follows him. T expected N and O if they want tea but no one wants some. They and Magic E hold hands.

n-o-t-e, NOTE!

A note appears in the sky and S wonders what is it. T says it's a note. E says it makes music. O touches the note and makes a sound.

n-o-t-e-s, NOTES!

More notes appear. They all like the music.

t-e-n, TEN!

Ten notes appear, and T counts them. The notes make nice music while they all skip.

t-e-n-s, TENS!

Many more notes appear. All the notes play *Flight of The Bumblebee* and they all hate the noise. T tells S to make it stop and N shouts, "Now what?!".

## What will they do?

* ONE - All the notes grow into one big note, but it still makes a loud noise!
* NOT - N attempts not to help, but O, T, E, and S still try to catch the notes.
* TEN - Ten more notes appear and the noise is louder.
* SET - S, E and T drink sets of tea, but the teacups knock the notes down and the noise is deeper.
* TOE - A foot stomps on its toe. The notes turn red and the noise is faster.
* NET (star word) - A net appears from nowhere in O's hand. O catches the notes.

#### Unusual words:

SON, SOT, EST, TES

n-e-t-s, NETS!

More nets appear and they all catch the notes.

At night, they all get tired. L then appears on the screen and likes the music.

l-o-t-s, LOTS!

They make more notes and the sky and notes change appearance. L, E, O and N start to dance. S tells them to stop. T says it's tea time.

ONE!

All the notes except one disappear.

## Trivia

* Total words: 8 (TV version), 12 (game version)
* This is the only episode where Magic E appears in a plural S word.
* Digraph OE also appears in Home. In this episode, digraph OE only appears in the game version.
* A, B, C, D, F, G, H, I, J, K, M, P, Q, R, U, V, W, X, Y and Z are absent in this episode.
* L, O and T only says her sound in this episode.

## Words

* Not (stealth word)
* Note
* Notes
* Ten
* Tens
* Tne (nonsense word)
* Set (game only)
* Ten (Another word/game only)
* One (All the notes grow 1 big note make loud noise/game only)
* Not (Another word/game version)
* Toe (also appears in Home/game only)
* Net
* Nets
* Lots
* One
Top

Template:Infobox episode
In this episode, T gets stuck on a mountain and the vowels help get him down.

## Story

T hopes to find a place to have tea with O, somewhere with a view. P pops in to help.

t-o-p, TOP!

Suddenly, a mountain appears and O falls off. P pops back, leaving T behind. O lands near the other vowels and tells them what happened. Vowels to the rescue!

*A-E-I-O-U! Vowels know what to do! U-E-A-I-O! Rescue T, off we go!*

As they come to the mountain, B and G were there to help.

How will they get T down?

### **YOU CHOOSE!**

* BUG - A bug appears. G tells the bug to save T, but it's no good.
* BOG - B, O and G are stuck in a bog.
* BAG - A bag appears and out falls a bass guitar, an apple, and a bottle of water.
* BEG - B, E and G beg for T to come down; but still it is no use.
* BIG (star word) - B, I and G grow big. G tells T to get on top. B carries T.

## Characters (in their order of appearance)

* T
* O
* P
* A
* E
* I
* U
* G
* B

## Words

* Top
* Bug
* Bog (game only)
* Bag
* Beg (game only)
* Big

## Trivia

* Total words: 4 (TV version), 6 (game version).
* When TOP is sounded out, T says "ta".
* IRONY: The true mission of the vowels is to try and get T back down. However, in the end, T never got back down; instead he gets onto B, with the mission being longer, and ***harder***.
* C, D, F, H, J, K, L, M, N, Q, R, S, V, W, X, Y and Z are absent in this episode.

## Quotes

VOWELS: *A-E-I-O-U! Vowels know what to do! U-E-A-I-O! Rescue T, off we go!*

A, E, and U: *T IS STUCK TOP OF A MOUNTAIN?!?*

G: Go on, save T little bug!

G: O Great! Bag is only to split-two side.

I: I know, I KNOW!

E: T needs help. Vowels to the rescue!

G: Go on, get on top.

T: A terrific view! A truly terrific view!

U: Uh! Me? Uh, uh!
Win

Template:Infobox episodeAlphablock I really, really wants to win the extreme vowel race: everyone else is hopping, riding, driving or flying - but can she do it on her own?

## Story

X hosts the vowel race. I wants to win. Ready! Steady! GO! And they're off! A is slowing down.

v-a-n, VAN!

A rides a van. U tries to catch up.

b-u-s, BUS!

U rides a bus. O tries to catch up.

h-o-p, HOP!

O bounces on a big ball. E tries to catch up.

r-e-d, RED!

E rides a red car. I still wants to win. N scolds to her that she can't do it herself. O is still bouncing.

f-o-g, FOG!

Fog appears. The vowels can't see! When the fog clears...

m-u-d, MUD!

...E's car stops the mud. E and U run on foot, while I still wants to win.

t-a-p, TAP!

A tap appears. U doesn't want to get his shoes wet.

b-u-g, BUG!

U rides a bug. O can clean up with a...

m-o-p, MOP!

A mop appears. It cleans the tapwater. Meanwhile...

h-e-n, HEN!

E rides a hen. I still wants to win. But she can't!

How will the other Alphablocks help?

### **Uchews**

* BIN - I wants to win in a bin. She jumps in, but she is covered with trash.
* DIN - D, I, and N play a loud din. But it doesn't help I win.
* FIN - I rides a dolphin. But she can't win like that.
* PIN - I holds a balloon. A pin pops it, and I flies with the balloon deflating. But she can't win.
* TIN - I wants to win in a tin. But the tin pours out peas.
* WIN (star word) - I can finally win. When she reaches the finish line, X and the other vowels give him an award.

## Characters (in their order of appearance)

* X
* R
* S
* G
* A
* E
* O
* U
* I
* N
* V
* B
* H
* P
* D
* F
* M
* T
* W

## Words

* Van
* Bus
* Hop
* Red
* Fog
* Mud
* Tap
* Bug
* Mop
* Hen
* Din
* Fin
* Bin (game only)
* Tin (game only)
* Pin (game only)
* Win

## **Notes**

* Total words: 13 (TV Version), 16 (game version).
* C, J, K, L, Q, Y and Z are absent in this episode.
* A, B, E, F, H, M, P, T, and V only say their sound in this episode.
* DIN appeared in this episode again. They also appeared in Band and Magic.

Template:AlphaEpisodes
Snowman

Template:LyricsNeeded
Template:Infobox episode
**Snowman**is an episode of Series 3.

## Story

The episode begins when A falls from the sky and lands on a cloud. Suddenly, she falls through, creating snow. Meanwhile on the ground, M wishes there is something to eat. He sees some snowflakes and eats them. But N doesn't believe him. A drops to the ground and snow starts to fall. N finally believes M. All three roll snowballs.

m-a-n, MAN!

A snowman appears. F and U come to them.

f-u-n, FUN!

Lights and trees decorate the scene as Alphablocks sing about the snow. S and U go sledging, but they bump into N.

s-u-n, SUN!

A sun appears to melt the snow *and* the snowman!

### What will the Alphablocks do?

* BAN - The Alphablocks go on strike.
* CAN - C uses a can to catch the snowman's drips, but it's no use.
* FAN - A fan appears to keep him cool, but it blows the snowman away.
* MAN - Another snowman appears, but melts quickly.
* PAN - P uses a pan to block the sunlight, but it's no use.
* TAN - The snowman gets a tan.
* VAN (star word) - An ice cream van appears. V puts the snowman in the back of the van. M, N, and V drive him to the North Pole. But when they open the back door, he's finally melted. They forgot to switch on the freezer! E comes to help.

m-e-n, MEN!

Many snowmen appear!

## Characters (in their order of appearance)

* A
* M
* N
* F
* U
* S
* I
* W
* T
* C
* B
* P
* V
* E

## Words

* Man
* Fun
* Sun
* Fan
* Tan
* Pan (game only)
* Can (game only)
* Ban (game only)
* Van
* Men

## Trivia

* Song: It's Snowing
* Total words: 7 (TV version), 10 (game version)
* D, G, H, J, K, L, O, Q, R, X, Y, and Z are absent in this episode.
	+ Another common "-an" word family word is RAN, but R doesn't appear in this episode because she's too piratey.
	+ B and P can speak in the game version.
* B and P don't speak in the TV version.
* O is the only vowel who did not appear in this episode.

Template:AlphaEpisodes
Lance

* Uncommon
* Rare

* Uncommon
* Rare

### Effects

Applies 1 Internal Damage upon dealing damage; automatically shoots back at the attacker up to 1 time per turn

### Effects

Applies 1 Internal Damage upon dealing damage; automatically shoots back at the attacker up to 2 times per turn

The **Lance** is a weapon Item in Mainframe Defenders.

## Usage

The Lance is a weapon, meaning that the player can select it and target Enemies and Obstacles to damage them. It has a Range of 5, meaning that it can hit a target up to five tiles away. It costs one Action Point to fire, which usually means the unit can either fire this weapon twice or fire this weapon once and use another item. When the weapon is fired, 10 heat is dealt to the unit firing it. It has no cooldown, meaning that it can be fired multiple times in one turn if the unit has enough Action Points.

In the uncommon form, the Lance randomly deals anywhere from 4 to 6 damage when fired, inclusive; in the rare form, it randomly deals anywhere from 6 to 10 damage when fired, inclusive. The weapon has a 0% critical chance and cannot deal any critical bonus damage.

When used, the Lance applies 1 Internal Damage to the attacker. This causes the enemy to lose 15% of its maximum health per turn for only one turn. Additionally, if an enemy attacks a unit with this weapon, then the unit will automatically fire back at the enemy, dealing the aforementioned damage and effects. In the uncommon form, it can only do this once per turn; in the rare form, it can do this twice per turn. Overall, the uncommon form of the Lance deals an average of 5 initial damage plus 15% of the enemy unit's health as damage per turn for 1 turn. Overall, the rare form of the Lance deals an average of 8 initial damage plus 15% of the enemy unit's health as damage per turn for 1 turn.

Like all items, the the player can occasionally earn the Lance for completing a Mission and is occasionally available at the Item Fabricator. The player can buy the uncommon form for 125 Matter and sell it for 25 Matter; it is available from the beginning of the game. The player can buy the rare form for 165 Matter and sell it for 33 Matter; it is available from the beginning of the game.

## Gallery

The research card for the rare LanceThe icon for the uncommon formThe research card for the rare LanceThe icon for the rare form
Space

Template:UnprotectedTemplate:Infobox episode

Space is the 20th Episode of Alphablocks Series 1. In this episode, S, P, A, C and E wonder what's up there, and find themselves in space.

## Story

S, P, A, C, and E wonder what's up there.

s-p-a-c-e, SPACE!

S, P, A, C, and E appear in a spaceship. F comes to see them, but F has to fly anywhere else. E wants to escape.

### UCHEWS

* ACE - E has an ace card.
* CAP - C wears a cap.
* PEA - P eats a pea.
* SEA - Water appears out of the window.
* APE (star word) - An ape drives the spaceship back to Alphaland. C thanks the ape. S is still wondering what's up there, but E is glad to be home.

## Characters (in their order of appearance)

* E (normal and magic)
* A
* P
* S
* C
* F

## Words

* Space
* Escape (stealth word)
* Eap (nonsense word)
* Pea
* Sea (game only)
* Cap (game only)
* Ace (game only)
* Ape

## Trivia

* Total words: 3 (TV version), 6 (game version)
* At ONE POINT of the alphablocks episode, the Alphablocks spelled out "ESCAPE".
* SEA, CAP, ACE dosen't make words in the TV Version, SEA, CAP, ACE can make in the game version.

## Nonsense Words

### EAP

Stands for **e**mployee **a**ssistance **p**rogram.

Template:AlphaEpisodes
Fair

Template:Infobox episode**Fair**is an episode of Series 3.

## Synospis

It's O's birthday, but R has forgotten to get him a present! Can she magic up a big wheel, a helter-skelter and a hall of mirrors from thin air?

This episode introduces the '-er-' digraph, the '-air-', '-ure-' and '-ear-' trigraphs and the words air, fair, chair, pair, cure, big, bigger, thin, thinner, ear, hear, near and box.

## Story

It's O's birthday, and R has gotten him a present, but she isn't sure what it is. She sticks with A and I, forming trigraph AIR. F flies by.

f-air, FAIR!

A funfair appears. O starts at the ferris wheel, but doesn't find anything to sit on.

ch-air, CHAIR!

A chair appears, as seen in "Chair". O sits in and the ride goes. P pops in.

p-air, PAIR!

O splits in two as the ride continues. Next he comes to the helterskelter. After a few times going up and down, he gets dizzy. Trigraph URE makes sure he gets better.

c-ure, CURE!

O feels better. Next he goes to the hall of mirrors. O goes to the first mirror.

b-i-g, BIG!

In the first mirror, O's reflection is big.

b-i-gg-er, BIGGER!

O's reflection grows bigger. He goes to the second mirror.

th-i-n, THIN!

O's reflection in the second mirror is thin,

th-i-nn-er, THINNER!

O's reflection grows thinner. O goes to the third mirror. A drops in between E and R.

ear, EAR!

O grows an ear.

h-ear, HEAR!

O hears distant voices.

It's B and X singing Happy Birthday.

n-ear, NEAR!

B and X come near singing Happy Birthday to O.

b-o-x, BOX!

A box appears. O opens it and finds an inanimate miniature verison of him the springs out like a jack-in-a-box.

## Trivia

* Total words: 12
* D, J, K, L, M, Q, S, V, W, Y, and Z are absent in this episode.
* A, B, C, E, G, H, I, N, X, CH, TH, GG, NN, ER, and EAR only say their sound in this episode.
	+ A, B, E, I, N, X, CH, GG, NN, and ER are the only ones who say their sound outside of word magic.
* T only appears as digraph TH for the whole episode.
* Since TH's sound stays sounding like "f" (unvoiced), then it's possible that only one voice (maybe H) says it.
* This episode marks the only appearances of digraphs GG and NN, and trigraph URE.
* T and U have no solo lines.
* The song in this episode also used in Birthday Girl.

## Words

* Air (stealth word)

* Fair

* Chair

* Pair

* Cure

* Big

* Bigger

* Thin

* Thinner

* Ear

* Hear

* Near

* Box

## Gallery

Click here.

{AlphaEpisodes}}
Ink

**"I don’t think I’ve seen Ink before!"**

*This page is about the episode. For the character, see Ink (character). For the word, see Ink (word).*

Template:Infobox episode **Ink** is the 25th episode of Alphablocks Series 3.

## SYNOPSIS

When I finds some invisible ink, she plays all kinds of incredible tricks on the other Alphablocks, but soon wishes she hadn't! This episode has fun with the '-nk-' consonant cluster and the words ink, sink, stink, think, pink, shrink, drink and big.

## STORY

I approaches N and K. She shouts, "It is I!", startling them. K kicks his football too high, and it bumps into each one's heads.

i-n-k, INK!

A bottle of ink appears. The ink appears to be invisible. They step in the ink and turn invisible! Meanwhile, D, O, LL, and S are playing with dolls. S holds hands with the invisible I, N, and K.

s-i-n-k, SINK!

D, O, LL, and S find themselves in a sink. S has been washed. Then, T plays tea with Doll T. S flys and tells T something strange is happening.

s-t-i-n-k, STINK!

Everything starts to smell! H runs and sticks with T.

th-i-n-k, THINK!

Think, think, think... TH sees a knocked-down bottle of invisible ink. P pops in the puddle and becomes invisible. S sends for the others. T and H become invisible, too. P pops next to I, N, and K.

p-i-n-k, PINK!

I, N, and K turn pink! P pops away, while invisible SH and R arrive.

sh-r-i-n-k, SHRINK!

I, N, and K shrink! They run away. They bump into Doll D and Doll R.

d-r-i-n-k, DRINK!

They take a drink. I, N, and K get their colors back. Then I holds hands with Doll B and Doll G.

b-i-g, BIG!

I, N, and K grow back to normal, but the dolls become too big!

## NOTES

* Total words: 8
* A, C, E, F, J, M, Q, U, V, W ,X ,Y and Z are absent in this episode.
* R stays invisible throughout the whole episode.
* B and G stay invisible until they become visible at the end of the episode.
* H (single) and SH, only say their sound in this episode.
* K only has two solo lines in this episode, other than his sound. They both have the one same word: "Okay.".
* BIG is the only word in this episode that doesn't end in the blend "nk".

## WORDS

* Ink
* Sink
* Stink
* Think
* Pink
* Shrink
* Drink
* Big

## QUOTES

* L: (Sighs)
	+ L: Look. Little L is lying down.
* D: Do something.
	+ S: Small S will save you, Little L.
	+ D and R: How about a nice cold...
	+ d-r-i-n-k, DRINK!
	+ D: Delicious.
	+ R: Refreshing.
	+ I: Incredible.
	+ N: Nice.
	+ K: Okay.

## GALLERY

87E42BC6-BE56-4529-A1D5-6753F122FD44.jpegVoodoo?94C4D18F-C327-41D3-9E29-E19333B150E3.jpegIn a SINK.89A1C880-B1E5-44A9-839C-71120E830627.jpeg[insert TWICE reference here]F3DEFDCA-C70E-4DA1-9AB7-E84468B69EF9.jpegSomething STINKS.8C88831A-D1CE-4112-811F-83E72DA1E264.jpeg*My Friends I, N, and K*35B27797-2D27-414B-AFB3-452906EA1B37.jpegPink now.08342376-82EF-45AB-BAD3-7E76DBDEFEDC.jpegI guess certain word magic only works on non-invisible Alphablocks.B421CC1B-6132-4BB3-A81E-F082E5F4F3C8.jpegTT75DA7BF5-C236-4DE5-A89B-1D8F99314C51.jpegDrink it up!108D1062-F9D0-47C2-91ED-5521AF29B00E.jpegBack to normal!6DC0C5F0-B6C7-457C-ADD3-98259A641214.jpegLooks like a balloon parade.Template:AlphaEpisodes
Hide & Seek

**"I don’t think I’ve seen Hide & Seek before!"**

*This page is about the Numberblocks episode. For the app, see Numberblocks Hide & Seek. For the Alphablocks episode, see Hide.*

Template:Infobox episode
**Hide and Seek** is the fifteenth episode of the first season of Numberblocks. Also Alphablocks episode as "Hide & Seek (Alphablocks)".

## Story

Five is reading a book while sitting by a tree. Numberblocks 1-4 play hide and seek. Five wants to play. She closes her eyes and counts to 5. But she carries on reading.

One hides behind Four, but...

Template:DiaNope

Five marks pointing prints of 1 and 4 on another tree.

Template:DiaNope

Four and One see that Five found them.

Three forms an L-shape and puts Groucho glasses on her face and numberling. She bumps into Two.

Template:DiaNope

Five marks pointing prints of 2 and 3 on a rock.

Template:DiaNope

Three and Two see that Five found them.

Now it's Five's turn to hide. Numberblocks 1-4 close their eyes and count to 4. Five hides behind the tree. As the Numberblocks search anywhere else while Five continues reading.

Four trips on a rock.

Template:DiaNope

Two and Three found her!

Template:DiaNope

Next, Two bumps into a rock.

Template:DiaNope

One and Four found her!

Template:DiaNope

Numberblocks 1-4 find Five again by her tree. Then they see Five hide behind the tree again. Numberblocks 1-4 join in.

## Trivia

* Five's book has two pictures from the Numberblocks intro and the episode One.

* This is the last Numberblocks episode to premiere in February 2017.
* This is the final episode of Series 1.This was originally given to Ten Green Bottles before the "seasonal split" in 2018.

* This is also the last episode of High Five!.

* Five makes the most arrangements in this episode.

* This is the first time a Numberblock more than Four appears as a shape other than vertical.

* **Goof:** Before Three and Two add up, One is behind Two. After Five appears, One is with Four.

## Gallery

683445DE-A012-47CA-9903-CF0BB26B8892.jpegNumberblocks 1-4 seeing Five reading6FA818EF-45FC-4122-B96E-52562FC8ED08.jpegFive in 2+1+1+1 formCBD2C137-F230-4482-AEC4-3C18644021E3.jpegFive in 2+3 formFiveT.JPG5 in 4+1CL formC94DC3BA-F100-43CA-BE89-A9C02083CD18.jpegFive's fingers in the colors of the first 5 NumberblocksEaster egg example.pngEaster EggE8B38485-A14F-48BE-B454-16C0D7041660.jpegThree's disguise.
Template:Episodes
Rainbows

Template:Unprotected

**"I don't think I've seen Rainbows before!"**

*This page is about the Numberblocks characters. For the race, see Rainbow Race. For the Alphablocks episode, see Rainbow.*

Template:Numberblocks Character

The three rainbows were Seven's "Friends". They are Kevin, Rainbowlina, and Big Bob and appeared in Ten Again. Voiced by David Holt. They are mostly seen as an object.

## Trivia

* There is an Alphablocks Episode with the name "Rainbow".
* The Rainbows were seen earlier in Numberjacks.

 File:Rainbow.png
Template:NumCharacters