Status Effects

## Information

Currently there are eight different types of status effects in the game:

1. Hunger
2. Thirst
3. Cleanliness
4. Urination
5. Temperature
6. Radiation
7. Spore
8. Poison
9. Bleeding
10. Electrification

## Hunger

When not eating any food. The player depletes hunger over time. When Hunger reaches 0, the player starts to lose 5 health. To restore hunger, the player must consume food.

## Thirst

When not drinking any liquid. The player starts to thirst. When thirst reaches 0, the player starts to lose 5 health. To restore thirst, the player must drink liquid or eat some food.

## Cleanliness

Over time, the player starts to stink. Certain conditions like getting spitted by a toxic spitter or urinating give the player a considerable amount of stink. If the player reaches red stinkiness. The player will always aggro zombies and animals whether you are sneaking or not. To remove the stink, the player must take a shower.

## Urination

Over time, the player will have to urinate. Certain conditions like drinking liquid remove some time it takes for the player to start having to urinate, but Beer immediately forces the player to urinate. If the player reaches red urination, the player walks very slowly. To remove urination, the player must urinate. But it will cost them a level of cleanliness.

## Temperature

In cold areas and zones. The player will get cold, slowing them down and making them lose health over time. The player can gain temporary immunity to cold by drinking strong alcohol. The player can also gain permanent immunity to cold by wearing fur armor. Cold can also be temporarily removed by being nearby heat sources.

## Radiation

Radiation is accumulated over time when being inside radioactive areas. The more radiation the player absorbs, the worse it will get. When reaching a certain level of radiation. The player starts to lose health and also makes that part permanently unhealable. The player can increase radioactive protection by wearing Hazmat armor or CBRN armor. The player can also temporarily gain protection from radiation by using AntiRad. The player can also temporarily get back a part of their health by using Anti-radiation Pills. Radiation will start to deplete when they are not in any radioactive area.

## Spore

Spores are accumulated over time when being in areas with clouds of spores. Unlike radiation. Spore is much faster to take effect, almost immediately giving the player total health reduction. The health reduction can be healed using Inhaler. Or just stay outside of spore areas.

## Poison

Poison is a special status effect from certain zombies. When the player is inflicted by it. The player starts to lose 10 health every second for 5 seconds. Poison can be inflicted by the Tainter and the Merman.

## Bleeding

Bleeding is a status effect from certain zombies. When the player is inflicted by it. The player starts to lose 20 health every second for 5 seconds. Bleeding can only be inflicted by the Slasher.

## Electrification

Electrification makes the player receive more damage from enemies' attacks. When stepping on water, the player will receive 30 damage and will get stunned by it. Electrification fades away over time.

## Trivia

- There are two types of bleeding, from which only one can stack

- Electrification only occurs in sector A2 in the Genesis Laboratory