Doggos

### **Congratulations on completing the TinyGroove Prologue Bonus Mission!**

If you didn't complete complete a secret bonus mission in TinyGroove and somehow arrived here by mistake, turn back now... SPOILERS FOLLOW....

So, you completed half of the TinyGroove Tower Defense Halloween Harvest Campaign and you received a hint regarding how to unlock a secret bonus mission in the TinyGroove Campaign. You did that and then you scanned the cool Quick Reference (QR) code map shown here with a QR code-scanning app (or just your smart phone’s camera depending on your phone model and OS) and it brought you to this intentionally orphaned page of the TinyGroove Wiki.

**So... What now?**

\*The connections between these two campaigns don’t end here, there’s more fun to be had when Dr. Bones visits you in the TinyGroove Epilogue Mission much later in the campaign, if you actually complete Dr. Bones’ Halloween ‘Harvest’ Campaign!\*

To help you with that, Here’s how to unlock the Secret of the Catacombs, which will allow you to reallocate your research upgrade points as often as you wish in Dr. Bones’ TinyGroove Tower Defense Halloween Harvest Campaign!

### **How to Unlock the Secret of the Catacombs**

Connecting Campaigns in WarGroove directly isn’t possible, but Chucklefish’s truly comprehensive map/campaign editing engine opens up so many possibilities to hide unique cross-related content. In this case, these two campaign's creator used esoteric sequences of actions to unlock buried special content to be unlocked through hints provided directly through another campaign’s content (remember this, because later, after you complete the TinyGroove Tower Defense, there will be a similar-style code to enter into TinyGroove as well). This method works well, as long as someone doesn’t spoil it for everyone by posting this page to Reddit or Discord as soon as they find it (pretty please).

#### ***What it Does:***

In the TinyGroove Tower Defense, Dr. Bones, your commander, can complete side quests in each of the 4 tower defense maps while your builders construct towers to stave off the waves of advancing outlaws. These side quests often yield 'Strength' or 'Knowledge' upgrade points, which may be spent in the Catacombs 'hub map' of this campaign to help you research new towers or skills or bolster your towers or commander, respectively. Once you use your upgrade points on these improvements of various costs, they are permanent for the remainder of the campaign. There are enough points for you to purchase all upgrades at the end of the campaign, but by then, the only remaining challenge is to attempt to increase your cash carry-over score.

However, this secret code lets you redistribute those points as often as you like, as some upgrades are OP on some maps and perhaps irrelevant or minimally-impactful on others due to enemy types, tower construction options, terrain types, etc.

#### ***Here's How to Do It:***

After completing Tower Defense Mission 1 in the Northern Borderlands (or anytime thereafter), enter the Catacombs:

1. Visit each of the shops to play their respective cut scenes (so those triggers interfere by moving Dr. Bones off of the flags while doing the next two steps).
2. Talk to Valder by standing next to him. Then, all of the shop flags should appear.
3. Once they do, visit them in the following order, as depicted aboveYellow 2, Blue 1, Red 1, Green 1
4. As soon as you stand on the Green '1' Flag, the gates blocking the Centeral structure on the Map should open, allowing you to enter.
5. Once you enter the central catacombs, all of your upgrade choices will be reset and your Strength and Knowledge Upgrade Points will be returned to you to reallocate/reinvest in a different assortment of Upgrades. The Map will then end in victory to reset all of the map triggers so you may choose diferent upgrade options.
6. You may now reallocate your upgrades as often as you like without re-entering the code. The map will open with the gates blocking the central catacombs removed from then onward. If you decide you want to try a different combination of upgrades, now you only need to enter the central area and they will reset automatically.

### **Secret Code Troubleshooting**

Some general notes on entering the code in case it doesn’t initially work for you:

* The flags will provide no hint that you’re on the right track until all 4 have been visited, and also please note that if the introductory cut scene for a shop moves you from the flag, the game’s triggers won’t count it, and you’ll need to revisit it.
* Don’t worry if you step on another flag in between or miss one, you don’t have to start over, the Triggers in the TinyGroove TD Campaign are only checking for:

1. Did you complete Tower Defense Mission 1? (You need the shops to be open for this to work)
2. Did you trigger a cut scene at each of the 4 corner vendors?
3. Did you talk to Valder (to make all of the shop flags appear)?
4. Then did you stand on Yellow Flag #2?
5. Then did you stand on Blue #1?
6. Then did you stand on Red #1?
7. Then did you stand on Green #1?

\*The way the code is programmed, it doesn’t care if you do other things in between each step.

Good Luck! Have Fun! Thanks for Playing!