Invasion of Naboo

This is a level in the Phantom Menace (TCS) Campaign.

## Walkthrough

Your path is straight ahead. Droids, Gungans, and others will migrate across your path from the left to the right, latter being chased by former. Some of the droids will decide to mix it up with you, with the result being death, so oblige them. Eventually, you'll come upon a fallen tree. Force it up to be able to move on. Next, a droid transport will be blocking your path. Use the Force on the lit-up part of it several times to ignite it and make it explode. Continue on and you'll find Jar Jar stopping to smell the flowers. With him in tow, head up the stone steps. The mob will cease at this point, so continue to the next area. Force Jar Jar's face into a bridge, then cross. Switch to Jar Jar on the other side, then use his high double jump to reach the top of the stone, dropping it down to your level under your weight. This will uncover a mechanism that you will need to use the Force on to lower another platform. Switch back to Jar Jar and hop on three more platforms. You'll have to leave that coding pad for later, as you don't have any coders. Press on to the right and the exit. Remove the Force-sensitive blocks above you to release a ramp. Climb up and fight your way along to the swamp area and beyond to a second swamp. Switch to Jar Jar and have him jump up to the high ledge, following the stud trail. At the end, he can stand on a darker stone to make it sink, revealing the passage to the next area. Press straight ahead and follow the stud arrow into the water to finish the Level.

## Collectibles

Minikit 1: Take the first right to the clearing. Shoot the target. Double jump or fly up to the minikit.

Minikit 2: As soon as you stand the tree up in the first area, smash it up real good (As Killer Croc says) to make the minikit appear.

Minikit 3: This is one of the few that you can mess up on and have to restart to get, (Provided you do not have flyers) so be careful. Once you destroy the droid transport using the Force, DON'T smash it. High jump off the left end to get up to this one or fly up to it.

Minikit 4: After smashing the droid transport on your way to the rocky area, break the whole thing into (plastic) scrap. You'll find a hole with the minikit underneath.

Minikit 5: Once you reach the rocky steps, MMWLF away the plants on the left at the bottom of the steps to reveal a block. MMWLF it into the wall, then have a high jumper jump off it to reach the Minikit. Or, you can just fly up to it.

Red Brick: As you cross the clasping stones, you'll see a Coding Pad. Use it (With quikcode.exe) to open a rune with this behind it.

Minikit 6: After crossing the clasping stones that you need Jar Jar to jump on, you'll find an arch on a higher platform that you can use the MMWLF on (you need to do this to proceed). On top of that ledge is a minikit. You can also fly to it.

Minikit 7: As you enter the third area, you MMWLF some blocks to lower a ramp. Drop down to where you moved the blocks to to find this one in a cave.

Minikit 8: Just before you reach the first swamp puddle, You'll see an obvious Mini hatch. Crawl or fly into it as a small character or drone and you will end up in a aclove with a minikit.

Minikit 9: Once you reach the second swamp puddle in the third area, you'll see some logs blocking a house. MMWLF them away to find this one within.

Minikit 10: In the last area, there is a three-piece statue of a Chin-Head on the ground. MMWLF it together in the proper order: legs, body, head, and a Minikit will appear.