Secret-keeping room

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type: **Deep secret spoilers***
Conjectural*This article's title is **conjectural**. There currently isn't an official name for this subject.*

## Secret-keeping room

### Inhabitants

None

The **Secret-keeping room** is a very important room found in the Math Level of *Advanced Education with Viktor Strobovski*.

## Location

The secret-keeping room's entrance is next to a standalone locker, which is near the Janitor's closet. There is also a trail of blood spots leading up to the door. To access the room, Angell can either use the black door key, or if she doesn't have it she can place an item in front of the door and wait for Mr. Cleany-Clean to open it for her.

## Description

It is an extremely small, dark brown room. On the floor, Angell can find the radar item, which can be used to detect nearby entities for a limited amount of time. There is also button on the wall, as well as a hint paper which warns the protagonist not to let the faculty members see her holding certain items.

The most important facet of this room is the two doors, one on each side of the room. Four different locations can be accessed from this room, three of which are extremely important to the game's story and progression:

* If Angell enters the left door without holding the Rusty knife, she will be taken to a small garden outside the cafeteria. This garden contains a few useful items, including multiple carrots, Cubbage, multiple moist chocolate muffins in a locker, and a single donut buried in a hole in the ground. However, the most important item here is the Rusty knife, which is located inside the first of two lockers. The rusty knife is a pivotal item if Angell intends to uncover the school's dark secrets, release Albert, and access most of the school's secret areas. Angell can then enter another door and be taken back to the welcome room.
* If Angell enters the right door without holding the rusty knife, she will be taken to a small tunnel area, which looks very similar to a small section of the Bunker. There is nothing here apart from a few empty needles, one of which is filled with blood, and an unopenable rotator door. If Angell goes back through the door she entered from, she will be taken back to the secret-keeping room.
* If Angell enters the left door while holding the rusty knife, she will be taken to the RUST Labyrinth. Freek-a-del'ka wanders here, and if Angell manages to reach the center she can obtain the Artifact belt, which is also an extremely important item. Keep in mind that if Angell wants to exit the RUST Labyrinth, she must make it to the other side and use the Red door key, which will take her back to the welcome room.
* If Angell enters the right door while holding the rusty knife, she will be taken to a small hallway with many doors branching off to the side, and a single door at the end of the hallway. If Angell enters the end door (while still holding the rusty knife), she will be taken to the operating room. Here, Albert's incomplete body lies on a table, and if all of his pieces are attached, his soul will be released.

## See Also

* Math Locations
* Rusty knife
* RUST Labyrinth
* Albert
* Artifact belt

 **Math Level**
 **Language Level**
 **History Level**
 **Other**