recursal/Fanatic-Fandom huggingface dataset:
Dead of Winter/Other Characters

This is a list of **Other Characters** in the *Dead of Winter* board game IP:

## Helpless Survivors

They live at the colony, consume food, and attract zombies, but cannot do anything else.

## Zombies

The only antagonist of the base game and the most common even in the sequel, zombies are reanimated dead that hunt to feed and eat the living. The expansion has experimental zombies in the Raxxon building that are far more dangerous.
A la Carte/Components

This is a list of **components** in *A la Carte*:

* 4 stoves (each consisting of: 1 plate, 4 pedestals, 1 adjusting knob, and 2 plastic rivets)
* 4 pans
* 4 condiment dispensers with colored lids
* 80 condiments in 4 colors (20 lemon, 20 pepper, 20 paprika, 20 herbs)
* 25 salt crystals
* 20 artfully weird dishes
* 4 delicious crêpes
* 13 coffee cups for the coffee breaks
* 3 cooking spoons
* 1 coffee tray for the cups
* 4 trays for finished dishes
* 1 trash can
* 2 sinks
* 9 star tokens
* 1 heating die
* 1 rule book
Jenga

## Overview

**Jenga** is a game of physical & mental skill built on the simple premise of stacking blocks.

It was created by game designer & author Leslie Scott who developed the game that her family created in Ghana during the 1970s. It was publicly introduced in London at the Harrods' department store in 1982 and launched in North America in 1986.

## How to Play

"Jenga" is played with 54 wooden blocks; each block is three times longer than its width, and one fifth as thick as its length 1.5 cm × 2.5 cm × 7.5 cm (0.59 in × 0.98 in × 2.95 in). The blocks have small, random variations from these dimensions as to create imperfections in the stacking process and providing additional challenge to the game.

In order to set up the game, the included loading tray is used to stack the initial tower which has eighteen levels of three blocks placed adjacent to one another along their long side and at right angles to the previous level (so, for example, if the blocks in the first level lie lengthwise north-south, the second-level blocks will lie east-west).

Once the tower is built, the person who built the tower gets the first move. Moving in Jenga consists of taking one and only one block from any level (except the one below the incomplete top level) of the tower, and placing it on the topmost level to complete it. Only one hand should be used at a time when taking blocks from the tower. Blocks may be bumped to find a loose block that will not disturb the rest of the tower.

Any block that is moved out of place must be returned to its original location before removing another block. The turn ends when the next person to move touches the tower or after ten seconds, whichever occurs first.

The game ends when the tower falls or if any piece falls from the tower other than the piece being knocked out to move to the top.

The winner of the game is the last person to successfully remove and place a block.

## Other Versions

*See Jenga/Other versions for in-depth information about other versions in Jenga.*
Darwin's Journey

***Darwin's Journey*** is a strategy board game designed by Simone Luciani and Nestore Mangone and published by ThunderGryph Games. The game is set in the 19th century, and players take on the role of famous explorer Charles Darwin as he embarks on a journey to the Galapagos Islands.

Players must navigate the treacherous waters of the Pacific Ocean, explore the islands, and study the unique wildlife in order to gain fame and recognition for their discoveries. The game features a modular board and a variety of different actions that players can take, including collecting resources, conducting research, and taking photographs.
Dead of Winter

***Dead of Winter*** is a tabletop board game published by Plaid Hat Games in 2014. It is a thematic and cooperative psychological survival game set in a post-apocalyptic world overrun by zombies. In the game, 2-5 players take on the roles of survivors trying to survive a harsh winter in a small colony. The majority of humanity has either died or turned into flesh-craving monsters.

Each player leads a faction of survivors, and the game revolves around making difficult decisions to ensure the survival of the colony. Players must work together to complete the main objective, which is the group's common victory condition. However, each player also has a personal secret objective that they need to fulfill to achieve individual victory. These personal objectives can range from harmless psychological ticks to dangerous obsessions that may jeopardize the main mission or even seek vengeance against the colony.

The game features a strong narrative element and emphasizes the moral dilemmas and psychological struggles faced by the survivors. Players must manage resources, resolve crises, fend off zombies, and maintain the colony's morale. Dead of Winter offers a variety of challenging and thematic gameplay decisions, often forcing players to choose between what's best for the group and what's best for themselves.

## Character pages

* Dead of Winter Survivors
* The Long Night Survivors
* Warring Colonies Survivors
* Promotional Survivors
* Other Characters
Mistwind

Mistwind is a strategic board game that centers around building efficient trade networks utilizing transport whales and outposts. Players manage bustling cities on the Mistwind Islands, where transport whales facilitate the movement of citizens and cargo. The goal is to expand trade networks by connecting with neighboring nations. The game emphasizes resource gathering, outpost building, and network efficiency while adapting to the demands of local capitals. Mistwind offers solo, competitive, and co-operative modes, as well as single-scenario and multi-session campaigns. With distinct strategies and multiple ways to win, Mistwind provides players with a range of gameplay choices.
Greedy Granny

**Greedy Granny** is a simple board game for 2-4 players, where players take turns and use a spinning wheel to determine how many times to press a button, which gives a small chance to wake up the grandma, who has 12 treats on her basket. The players take out the determined number of treats for each turn, and if she wakes up, the game ends.
Silver Mimic

**Story**: A monster that disguises itself as a treasure box to
lure greedy adventurers. If you find any suspicious treasures in the dungeon, please be very cautious there is a possibility it could be this monster.

**Rarity**: 4 Star

**Cost**: 12

**Unit Skill**: None

**Leader Skill**: None

**Passive Skill**: None

**Bond Skill**: None

**Can Be Found**:

Evolves into Golden Mimic

Materials needed: 200,000 Zeny, 5 Silver Mimic
Colossal Cat in the Box/Cards

The **cards** in *Colossal Cat in the Box* have been upgraded to higher quality with a white edge to prevent wear and tear. Optional card sleeves are available for those who want extra protection. In five-player games, a new 10 card has been added to accommodate the larger research board, allowing for an additional trick.
Elemental Magic

**Elemental Magic** is magic utilizing the five elements- Earth, air, fire, water and spirit. According to Kaulder, Elemental Magic is neutral.

## Overview

### The Five Elements

Witches derive their power from fire (pyyro), the cleansing heat of cinder and flame; water (edor), the faithful rhythms of river and wave; air (anemos), the invisible currents lacing the sky; and earth (yi-theos), the bones and soil on which we walk, and where we rest in death. Elements in their natural state are neither good nor evil, but the witches invest them with sinister power and they become tools of the coven.

The fifth element is spirit, called aethir in the coven’s ancient tongue. Aethir has the power to defy the limits of space and time, and tear the soul from the body. Aethir spells are forbidden by the Witch Council, as they enable feats of clairvoyance, dreamwalking, astral travel and telepathic attacks on the mortal mind. Aethir is the most feared element of the five, even among witches themselves. The wraiths who stalk the shadow realm always do a spirit witch’s bidding. Few witches know the formulas for aethir potions, which are committed only to memory. With supreme mastery of Aethir, certain spells don't require any potions.

### The Pentagram

The pentagram was a mystical force for centuries before man or witch understood its power. Five straight strokes compose a five-pointed star. Each point concentrates the energies of one element; the unbroken line represents the link between them. The witch’s pentagram need not appear inverted to signal that evil is near.

### Natural Disasters and Elemental Magic

A few natural disasters are of natural origin. The covens are history’s invisible butchers, using the elements to wipe mankind from the earth. The Black Death spread across Europe on witch-fanned winds. The Antioch earthquake—from which Grosette emerged to lead the Axe + Cross—was a witch-made manipulation of earth. The Great Chicago Fire in 1871 is the most recent mass slaughter. Accounts describe pillars of fire the color of brown blood climbing apartment walls before consuming the city.
Colossal Cat in the Box

***Colossal Cat in the Box*** is an oversized version of the game Cat in the Box. It features a supersized version of the original game, two new expansions, and improved components. The game includes larger player boards, a customizable central research board, bigger rules and scorepad, giant translucent plastic double-sided player tokens, and a huge start player mini. The components are housed in a standard-sized box with cat-shaped GameTrayz trays for organizing the player tokens and other components. The gameplay involves trick-taking and hand management, with a focus on cats. Colossal Cat in the Box offers an enhanced and immersive gaming experience.

## More info

* Player tokens
* Player boards
* Cards
* Central research board
* Storage bins
Cosmic Encounter Duel

Cosmic Encounter Duel is a board game developed by Fantasy Flight Games. In this game, players have the opportunity to immerse themselves in intergalactic diplomacy and conflict. The game offers a diverse and intriguing selection of twenty-seven alien species for players to choose from, each with its own unique abilities and characteristics. These alien species range from the familiar to the truly bizarre, adding a delightful and unpredictable element to the gameplay.

As players take on the roles of these alien species, they will engage in cosmic encounters with other players, negotiating alliances, forming treaties, and engaging in strategic battles to gain control over different planets and resources. The game emphasizes player interaction and diplomacy, making it an exciting and engaging experience for all participants.

Cosmic Encounter Duel provides a fresh and captivating take on the cosmic exploration and interaction theme, making it an excellent choice for fans of board games and science fiction alike. With its diverse array of alien species and dynamic gameplay, players are sure to have a thrilling and memorable gaming experience in the depths of the cosmos.
Onitama

***Onitama*** is a strategic board game designed for two players, first created in 2014 by Japanese game designer Shimpei Sato and introduced by Arcane Wonders. In 2017, it was also made available in Germany through Pegasus Games. The game draws its thematic inspiration from the diverse martial arts fighting styles found in Japan. Additionally, Onitama saw a digital release in 2018.

## Game Setup

Place the playmat on the table, following the diagram.
Each player selects 5 pawns of one color (1 master + 4 students) and places their Master pawn on the nearest temple arch and their Student pawns on the two squares on either side of the master, as shown in the diagram.

## Components

2 Master Pawns
8 Student Pawns
16 Move Cards
Game Objective

The goal of Onitama is to demonstrate mastery of martial arts through one of two paths to victory: the Way of the Stone or the Way of the Stream.

Way of the Stone: Capture your opponent's Master pawn.
Way of the Stream: Move your own Master pawn into your opponent's Temple Arch space.

## How to Play

On each turn, players follow two steps in order:

### Step 1: Move & Attack

* Select one of the two Move cards in front of you.
* Move one of your pawns (master or student) as shown on the chosen card.
* The grid on the card indicates the pawn's current position (black square) and the available moves (colored spaces).
* Capturing an opponent's pawn involves moving to the occupied square, removing the opponent's pawn from the game.

### Step 2: Exchange Cards

* After your move, rotate the card you used 180 degrees and place it on the left side of the playmat.
* Take the card on the right side of your playmat and add it to your hand for use on your next turn.
* Players continue taking turns until one of them achieves victory through either the Way of the Stone or the Way of the Stream.

Note: If you cannot make a legal move, you must pass your turn and rotate a card as described.

## Winning

A player wins by successfully completing one of the two paths to victory: capturing the opponent's Master pawn (Way of the Stone) or moving their Master pawn into the opponent's Temple Arch space (Way of the Stream). Mastery of strategy and skill is key to triumph in Onitama.
Board Games Wiki

**Welcome to the...**
**Board Games Wiki**
**430 articles • 804 files • 2,609 edits**

**About the wiki**

This is a wiki about board games, tabletop games, card games, and other sorts of physical games.

Our goal is to make this the premier web encyclopedia for board games, whether it is checking out a basic premise for any particular board game in wiki format (especially ones that do not have Wikipedia articles), or for diving in through in-depth information of a particular board game without the need to wait for PDFs to load or to open a physical rulebook. In other words, we want to make such information more accessible on the web.

This wiki can provide some rules, information, indices, and more across many sorts of board games, particularly ones that that do not have wikis yet (which are the simpler or less popular ones) or those that cannot easily warrant a separate wiki.

**Featured article: *ISS Vanguard***

***ISS Vanguard*** is a cooperative, campaign board game for 1-4 players that takes players on a sci-fi adventure as crew members onboard the first human interstellar ship. The game features a unique story with hard player choices, twists, and branching storylines.
(Read more...)

A mini-wiki about this game, which would include in-depth gameplay explanations and rules, exists. You can check it out here.

**Wikis about board games**

Here are some separate, in-depth wikis about various board games. Note that this is not a comprehensive list, and more wikis can be added to the list. You can add more wikis to the list here.

English wikis
* Monopoly Wiki
* Uno Wiki
* Catan Wiki
* Carcassonne Wiki
* Gloomhaven Wiki
* Eldritch Horror Wiki
* White Wolf Wiki
* Twilight Imperium Wiki
* Chess Wiki
* Root Wiki
* Pandemic Wiki
* Aeon's End Wiki
* One Night Wiki
* Cluedo Wiki
* Cluepedia Wiki
* Risk Wiki
* Kingdom Death Wiki

French wikis
* Sentinels Wiki
* Moonrakers Wiki
* Flying Frog Productions Wiki
* Fuda Wiki
* Blood on the Clocktower Wiki
* Hex Wiki
* Spirit Island Wiki
* Talisman Wiki
* Evil Hat Productions Wiki
* Magic Realm Wiki

Planned wikis
* Ark Nova
* Everdell
* Sleeping Gods
* Wingspan (turns out the existing wingspan.fandom.com is NOT about the actual board game after all)
* Dice Throne
* Red Rising
* Now or Never
* The Isofarian Guard
* All the major games with notable subreddits and no wiki
* Etherfields?
* ISS Vanguard?
* Dead of Winter?
* Flamecraft?

**Featured mini-wikis**

Here are some featured mini-wikis about various board games, particularly a sample of mini-wikis of new, popular, and/or more complex board games. Feel free to add or remove any mini-wiki you like to the list here.

* ISS Vanguard
* Heat: Pedal to the Metal
* Hegemony: Lead Your Class to Victory
* Dead of Winter
* Red Dragon Inn
* Flamecraft
Aftermath

***Aftermath*** is a board game designed by Jerry Hawthorne, with the art being made by Tregis and Jimmy Xia, and published by Plaid Hat Games. The game is designed for 1-4 players and has a playing time of 60-120 minutes, with a recommended age of 14+.

In this game, players take on the role of small critters trying to survive in a world where humans have suddenly vanished. Players play as a group of four critters, each with their own unique personalities and abilities, and venture out into the abandoned world to scavenge for resources and information to bring back to their colony. The game involves both story-driven missions and side missions, and players must fight or flee to stay alive in a world filled with bandits and predators. The goal is to grow and protect the colony by building structures and improvements with the resources gathered on missions, but the colony will face challenges every time the players leave.
Arborea

***Arborea*** is a worker placement euro game for 1-5 players that takes 90-120 minutes to play. It is designed for ages 14 and above and has a complexity rating of 3.25 out of 5. The game is developed by Dani Garcia, illustrated by Javier González Cava, and published by Alley Cat Games. In the game, players take on the role of Patron Spirits, guiding their villagers to heal and grow the landscape around them by sending them on pilgrimages and building their personal Ecosystem. The game features shared resources and market tile placement, and has a variable set-up. Players will place workers on action tracks called "Pilgrimage" that advance over time, and the farther the tracks move, the better the rewards when the workers are activated. The game explores different seasons each game with new opportunities and paths to take. Players can take from the shared resources to build their personal Ecosystem and attract animals to their land to earn end game Victory Points.
Federation

***Federation*** is a game where players compete to become part of a fictional federation of planets. Players must prove their worth to the federation by developing strategies, deploying tactics, taking opportunities, and forming alliances over 5 years. The game is played over 5 rounds, with each round consisting of a player turn phase followed by an Executive Phase. In the player turn phase, players send spaceships on missions and in the Executive Phase, players receive income, fund major projects, and pass laws. The player with the most prestige points at the end of the 5 rounds wins the game and joins the federation. The individual board is made up of various actions such as federated actions, spy action, senate actions, and special senate actions, which give players prestige points.

## Useful pages

* Planets
* Rooms of the Senate
* Spy Action
* Special Missions
* Outer Module Action
* Erudite Tiles
* Deep Space Tiles
Fractured Sky

Fractured Sky is a strategy board game that can be played by two to four players. In the game, players will take on the role of pilots who are trying to gain control of the skies above a mysterious and ever-changing world. The game features a modular board that can be set up in a variety of configurations, and players will need to use their tactical skills to maneuver their planes and outmaneuver their opponents. Fractured Sky also features a unique dice system that allows players to modify their rolls in order to gain an advantage.
Cascadero

***Cascadero*** is a strategy board game designed for 2 to 4 players with a playing time of approximately 45 minutes. It is intended for players aged 14 and above. The game, designed by Reiner Knizia and featuring artwork by Ian O'Toole, is published by Bitewing Games. Cascadero is classified as an uncategorized game in the Renaissance category and employs various game mechanisms, including chaining connections, hexagon grid, once-per-game abilities, tile placement, and track movement. It also falls under the family of upcoming releases and Kickstarter crowdfunding. This game is reimplemented by Cascadito.

In Cascadero, the kingdom is divided and in turmoil, and the ruler, El Cascadero, aims to reunite the land. Four ministers are appointed to visit the towns and restore harmony. Each minister has a dedicated responsibility: Farming, Crafting, Mining, or Markets. Players strategically place their envoys adjacent to towns, but these towns trust envoys only when they are part of established groups or carry an official seal from El Cascadero. Towns with Royal Messengers or a history of envoy visits are more valuable, as they collaborate more willingly.

Players must decide between two strategies: building long chains of envoys for synergies and objectives or establishing smaller, separate groups of envoys for timely town scoring. Both strategies earn victory points, but reaching the end of the appointed success column is crucial.

Triggering town scoring advances players along the town's matching success column, providing bonuses like victory points, progress on success columns, official seals, envoy repositioning, or extra turns. Players can create cascading combos of bonuses through careful timing and planning.

The game ends when a player reaches fifty victory points or must place a tile with none remaining. Players who complete their success column qualify for victory, and the player with the most victory points wins.
Pictionary

## Overview

***Pictionary*** is a guessing word game invented by Robert Angel with graphic design by Gary Everson and first published in 1985 by Angel Games Inc. Hasbro has been the publisher since 1994 after acquiring the games business of Western Publishing. The game is played with teams with players trying to identify specific words from their teammates' drawings.

## How to Play

### Objective

Each team moves a piece on a game board formed by a sequence of squares. Each square has a letter or shape identifying the type of picture to be drawn on it.

The objective is to be the first team to reach the last space on the board. To achieve this a player must guess the word or phrase being drawn by their partner, or if the player lands on an "all play" square, one player from each team attempts to illustrate the same concept simultaneously, with the two teams racing to guess first. The first player to land and guess correctly at the finish wins.

### Gameplay

The team chooses one person to begin drawing; this position rotates with each word. The drawer chooses a card out of a deck of special *Pictionary* cards and tries to draw pictures which suggest the word printed on the card. The pictures cannot contain any numbers or letters, nor can the drawer use verbal clues about the subject he/she is drawing. The teammates try to guess the word the drawing is intended to represent.

There are five types of squares on the board, and each *Pictionary* card has a list of five words printed on it. Players must then draw the word which corresponds to the square on the board on which the team's marker is:

AP category (and a random selection of check-marked words in other categories) are designated as "All Play". For "All Play," the teams compete against each other. Each team designates a player whose purpose will be todraw pictures. The team that guesses the word first gets to advance and take the next turn. If none of the teams guess the word, the turn passes to whichever team should have been next. One may not point or gesture to an object

A one-minute timer, usually a sand timer, is used to compel players to rapidly complete their drawing and guessing.

## Links and References

How to Play - wikiHow

BoardGameGeek Review
Last Light

"Last Light" is a fast-paced 4x board game designed for 2 to 4 players. Set in an alternative universe, players assume the roles of alien factions competing to gather light from a white dwarf star. The objective is to secure 20 units of light to win the game before the universe experiences its heat death. Gameplay includes exploration, resource mining, technology acquisition, fleet management, and strategic movement. Players must balance their actions while navigating a rotating board and overcoming obstacles such as stalling, overshooting, and collisions. The game features asymmetrical alien factions and engages players in a race against time and other factions to claim the last light.
Dune: Imperium

**Dune: Imperium** is a 2020 strategy game inspired by the Dune franchise, and it is designed for 1-4 players. The game combines elements of deck-building, worker placement, and hidden-information mechanics, and it takes between 60-120 minutes to play. Players take on the role of leaders of one of the Great Houses of the Landsraad, and must raise their banners and marshal their forces and spies to fight for control of Arrakis - Dune, a desert planet.

Players start the game with a unique leader card and a deck identical to their opponents, and must use cards to send agents to certain spaces on the board, where they can gain resources, and influence the political factions: The Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen. Players must also use their cards to fight their rivals in combat and acquire precious cards to build their decks, which is the main way of gaining power in the game. Persuasion is used to acquire more cards and Swords are used to fight for rewards. The objective of the game is to lead your House to victory by managing your resources and navigating the political factions shrewdly.

## Awards and honors

* 2022 Kennerspiel des Jahres Nominee
* 2022 Gra Roku Expert Game of the Year Nominee
* 2022 Gra Roku Advanced Game of the Year Winner
* 2022 Gra Roku Advanced Game of the Year Nominee
* 2022 Geek Media Awards Midcore Game of the Year Nominee
* 2022 As d'Or - Jeu de l'Année Expert Winner
* 2022 As d'Or - Jeu de l'Année Expert Nominee
* 2021 Tric Trac Nominee
* 2021 Tric Trac d'Or
* 2021 Jogo do Ano Nominee
* 2021 International Gamers Award Multi-player Nominee
* 2021 Bulgarian Board Game Awards Expert Game of the Year Winner
* 2021 Bulgarian Board Game Awards Expert Game of the Year Nominee
* 2021 American Tabletop Complex Games Recommended
* 2020 Golden Geek Most Innovative Board Game Nominee
* 2020 Golden Geek Medium Game of the Year Nominee
* 2020 Golden Geek Best Thematic Board Game Nominee
* 2020 Golden Geek Best Solo Board Game Nominee
* 2020 Golden Geek Best Card Game Winner
* 2020 Golden Geek Best Card Game Nominee
* 2020 Charles S. Roberts Best SciFi Fantasy Board Wargame Winner
* 2020 Charles S. Roberts Best SciFi Fantasy Board Wargame Nominee
* 2020 Cardboard Republic Daredevil Laurel Nominee
Etherfields/Morphings

In *Etherfields*, **morphings** (applied during the Turn Order step on cards) provide a boost to the Entity, making it more formidable while the token resides on the Entity Tile. If you accumulate 1 or more Morphings Tokens, randomly draw and reveal them, placing them face-up on the Entity Tile. Utilizing a small cup or opaque bag is recommended for this purpose. To remove a Morphing, you can perform it as a basic action.

Each Morphing adds an extra effect to the Entity:

* 1 additional effect for each Morphing that is inflicted.
* 2 additional effects for each Morphing that seals your cards.

The Entity's movement is increased by 2, but even with this enhancement, it still moves only 1 space at a time. Any Entity effects with a specified range have their range expanded by 1 space.

All Masks worn by Dreamers are deactivated, and their effects take immediate effect, such as reductions in hand or progress card limits causing instant discards. Placed Progress cards also become inactive, although new ones can be added, they will remain dormant.

Dreamers are unable to reroll dice results in any manner and cannot use their [symbol] for rerolls. However, they can still pay for effects that have a cost.
Dized

Dized presents an innovative method to acquaint yourself with your upcoming favorite game, introduce it to your acquaintances, or reacquaint yourself with titles you haven't engaged with recently. Through interactive guidance, Dized instructs both you and fellow players as you engage with the game, eliminating the need for rulebook study and allowing for immediate enjoyment.
Fluxx/Rules and mechanics

These are some key rules and mechanics of *Fluxx*:

## Changing Rules

Fluxx is characterized by constantly changing rules. Rule cards dictate how many cards players draw and play during their turn. These rules can be modified or replaced by other cards, creating a fluid and unpredictable game experience.

## Action Cards

Action cards allow players to perform specific actions, such as drawing extra cards, stealing Keepers, or disrupting opponents' plans. Action cards can significantly impact the game's flow and strategy.

## Keepers and Goals

Keepers are cards that players aim to have in play to meet the requirements of Goal cards. Goal cards specify which Keepers are needed to win the game. Players often compete to achieve these Goals, and the objectives can change as new Goal cards are played.

## Hand Limits

Some cards may impose Hand Limits, forcing players to discard down to a certain number of cards at the end of their turn. Failure to do so may lead to unwanted consequences.

## Discard and Draw Piles

Players draw cards from the Draw pile and place played or discarded cards in the Discard pile. When the Draw pile is empty, the Discard pile is shuffled to create a new Draw pile.

## Free Actions

Some cards grant players bonus actions called Free Actions, which can be taken at any time during their turn and do not count as regular plays.

## Joining and Leaving the Game

New players can join at any time by being dealt a hand of three cards. Players can also exit the game at any time by discarding their hand and all cards in play.

## Reshuffling

If the Draw pile runs out, the Discard pile is shuffled to form a new Draw pile, ensuring the game continues.

## Card "In Play"

When referring to a card "in play," it means a card that is face up on the table but not in the discard pile. Keepers must be in play for players to meet Goal requirements.

## Customization

Fluxx allows for customization with expansion packs and Blanxx cards, which enable players to add new cards and ideas to the game.

## Winning

Players aim to meet the current Goal card's requirements to win the game. The ever-changing rules and objectives make Fluxx an unpredictable and engaging card game.
Mr. President: The American Presidency, 2001-2020

File:Mr. President: The American Presidency, 2001-2020.webp
In "Mr. President," players assume the role of the President of the United States and navigate the challenges of governance from 2001 to 2020. It's a solitaire game that focuses on resource management, decision-making, and handling various crises, both domestic and international. The game is designed to provide an immersive experience of the complexities faced by a president. Players manage allies, resources, legislation, foreign relations, and more, aiming to accumulate victory points over the course of the game.
Coal Baron/Ending

Here is some information about the **ending of a game** in *Coal Baron*:

* After three shifts, tally up victory points.
* Convert leftover money and coal cubes to points.
* Deduct points for any remaining outstanding orders.
* Penalties apply for tunnel imbalances.
* The player with the most points wins.

## See also

* Official instruction manual for Coal Baron
Fluxx

***Fluxx*** is a 1997 card game known for its ever-changing rules and gameplay dynamics. It is designed for 2 to 6 players and typically takes 5 to 30 minutes to play. The game is suitable for players aged 8 and older and has a complexity rating of 1.39 out of 5.

## Overview

In Fluxx, the cards themselves determine the current rules of the game. The gameplay revolves around drawing cards and playing cards, with each card played potentially altering the rules and objectives of the game. At the beginning of the game, each player holds three cards, and on their turn, a player draws one card and plays one card. However, by playing cards, players can introduce new rules that affect various aspects of the game. These rules may include changing how many cards to draw or play, setting limits on the number of cards a player can hold, and defining how to achieve victory.

Fluxx offers a dynamic and unpredictable experience as the rules can shift dramatically throughout the game. There are various editions of Fluxx, including themed versions and promotional cards, which add to the game's variety and replayability.

## Awards & Honors

Fluxx has received recognition and awards within the board gaming community, including being a winner of the 1999 Mensa Select award and a nominee for the 2005 Japan Boardgame Prize Best Japanese Game.
Connect Four

**Connect 4** is an arcade game made by Bay Tek Entertainment. It has another type of arcade game, called Connect 4 Hoops.

## Gameplay

First, the screen flips a coin to see who goes first. Then, your off! The object of the game is to try to beat the other person by connecting 4 of your chips in a row. Then, the winner gets, 100 tickets, and goes to the bonus round. The other player gets 20 tickets. The winner will either get 500 bonus tickets, 20 bonus tickets, or 6 bonus tickets.
Once Upon a Line

**Once Upon a Line** is a 2023 narrative board game that takes place in a future where a pandemic has caused insects to become gigantic. Players take on the role of "Zephyrhymes" and control talented beings in order to stop Tragedies that threaten the balance of the universe. The game is played out in chapters, and players embody heroes using scratch-off ink boards, uncovering hidden words and taking corresponding cards to reveal the next part of the story and new words to find in order to complete the mission. Players must navigate through traps such as riddles, anagrams, and palindromes, and complete their quest before scratching off the last square on the Line of Tragedy. The game is designed to fully immerse players in a personalized adventure.
Vega Wolf Billie(4 Star)

**Story**: Fire element VEGA gang boss. Former street punk who has turned himself into an underground fighter. His skill molded VEGA and he became a part of their gang. Even he has gotten many good changes in his life, he's still a hot-head who will usually fail his mission because of his temper.

**Rarity**: 4 Star

**Cost**:13

**Unit Skill**: Deal 175% damage to all foes

**Leader Skill**: All allies have 10% chance to inflict DEF DOWN on normal attack

**Passive Skill**:CRT +15%, CRT DMG +7.5%

**Bond Skill**: Vega Goat Madonna - CRT +45%, 50% chance to inflict DEF DOWN on critical attack

Evolves into Vega Wolf Billie(5 Star)

Materials needed: 200,000 Zeny, Red Living Crystal, Crimson Crystal Guardian, Mimic, Silver Mimic, 1st Ranked Vega Red
Knarr/Artifacts

In *Knarr*, **Artifacts** are additional cards that can be added to the game to introduce more variability and strategic options. Here's how artifacts work in Knarr:

* **Setup:** During the game setup, an artifact card is revealed and placed next to the game board. This artifact card provides a specific condition and reward for players.
* **Meeting Conditions:** During the game, after a player completes their action on their turn, they check if they meet the condition specified on the artifact card. If they do, they receive the reward associated with that artifact.
* **Rewards:** Artifact rewards can vary and provide unique advantages to players. They might grant additional victory points, reputation advancement, extra actions, or other benefits that help players progress in the game.
* **Mid Cup Card:** When playing with two players, it is recommended to add the mid cup card in addition to the randomly revealed artifact card.
Lacrimosa

Lacrimosa is a board game that immerses players in the completion of Wolfgang Amadeus Mozart's final composition, the Requiem. Set in the context of Mozart's passing, players take on the roles of his sponsors, aiming to contribute to his musical legacy. The game unfolds in two timelines: the present and the past. In the present, players commission missing parts of the Requiem from other composers. In the past, players participate in Mozart's journeys, gatherings, and career milestones. Lacrimosa blends area majority, deck-building, and movement mechanics, inviting players to shape their stories alongside Mozart.
Freelancers: A Crossroads Game

**Freelancers: A Crossroads Game** is an adventure board game that was released in 2023. The game is designed for 3-7 players and typically takes 90-180 minutes to play. The recommended age for players is 14 and older. The game has a complexity rating of 2.00 out of 5.

In Freelancers, players take on the roles of freelancers in a post-apocalyptic world. They explore the ruins, battle creatures, and take on various jobs in a gig economy setting. The game features a blend of adventure, dice rolling, and role-playing mechanics. Players navigate the game world, complete missions, and make decisions that impact the outcome of their stories. The game is known for its flexibility and ease of play, allowing players to engage in fully-voiced gameplay guided by a companion app.

Freelancers: A Crossroads Game is designed by Donald Shults and features artwork by Chris Bryan, Allison Carl, Sam Mameli, Sean McCoy, and Karl Stjernberg. The publisher of the game is Plaid Hat Games.

## Useful pages

* Cheat sheet
* Threat token effects
Hegemony: Lead Your Class to Victory/State

The **State** is one of the four classes present in the game *Hegemony: Lead Your Class to Victory*.

## Description

The State is primarily focused on bolstering its legitimacy by diligently maintaining the satisfaction and equilibrium of all social classes. Simultaneously, it addresses societal issues as they arise.

## Player board

* **Legitimacy:** These tracks indicate the Legitimacy of the classes in the eyes of the State. The State strives to increase Legitimacy as much as possible and aims for an even distribution. At the end of each round, the State earns VP based on the two lowest Legitimacy scores.
* **Influence Storage:** This is where the State stores its Personal Influence, which cannot be purchased by other players and differs from Media Influence found on the Public Services area of the Main Board.
* **Food & Luxury Storage:** Initially, the State does not possess any Companies producing Food or Luxury. However, this may change during the game. If it does, this is where these goods are stored and can be bought by other players at the listed price.

## Player setup

1. Display the State player board in front of you.
2. Place a marker in the corresponding player color on the second space of each Legitimacy track.
3. Obtain 1 Influence and place it in the appropriate space.
4. Position the 3 gray Bill markers nearby.
5. Shuffle the State Action cards and form a face-down pile next to your board. Draw 8 cards into your hand.
6. Place the State Player Aid next to your board.
7. Shuffle the Event cards and form a face-down pile near your board. Draw 2 cards and place them face-up on the corresponding spaces on the board.
8. Shuffle the Political Agenda cards and create a face-down pile near your board. Draw the top card and place it face up next to your board for all players to see.
9. Place the Health Welfare Tile in the Public Services section of the board, under the Health tokens. Ensure the face-up side corresponds to Policy 4.B. Position the Education Welfare Tile near your board.

## See also

* Official instruction manual for Hegemony: Lead Your Class to Victory
Havok & Hijinks/Ruby the Fire Dragon

**Ruby the Fire Dragon** is one of the several dragons in *Havok & Hijinks*. Brasa, the goddess of the forge and creation, brought the ruby dragons into existence without any hidden motives or agendas. Left to their own devices, these dragons quickly embraced mischievous behavior. They prefer to let others do the creative work, only to swoop in later and pilfer the fruits of someone else's labor. While they have a penchant for stealing, ruby dragons occasionally find joy in destroying things, but only when it serves as a source of amusement.
Pirate Versus Pirate

***Pirate Versus Pirate*** is a swashbuckling board game where three bands of pirates vie for treasure on an island. To win, a player must retrieve two of the three silver coins, retrieve the single gold coin, or eliminate all rival pirates. Players move through adjacent triangles on the board, allowing for circular movement and unexpected attacks. The game offers variations, including a "No Backstabbing" option that makes it more challenging to attack other players.
Imperial Struggle/Wars

In *Imperial Struggle*, **wars** are structured as follows:

## Overview

* Each War consists of multiple Theaters.
* At the beginning of each War, both players start with one Basic War tile in each Theater.
* It's important to set up the next War as soon as the previous one is concluded.

## War Resolution

* When a War is resolved, each player calculates their total strength in each Theater.
	+ This total includes the strength numbers on the player's War tiles (both the Basic one they started with and any extra ones acquired) and any bonuses received from Alliance spaces and other board assets.
* The resolution is carried out one Theater at a time.
* For each Theater, the total strength of each player is summed up, and the player with more strength receives the rewards indicated in that Theater's Spoils of War table.
* This process is repeated for each Theater within the War.
* Once all Theaters are resolved, the War concludes.

This structure ensures that War outcomes are determined through the comparison of strength in each Theater and the subsequent allocation of rewards.
Imperial Struggle/Game Sequence

In *Imperial Struggle*, the game sequence in Imperial Struggle is divided into Peace Turns and Wars, with specific phases for each. Here is an overview of the structure for both Peace Turns and Wars:

## Peace Turn Structure

Imperial Struggle consists of six Peace Turns, each representing a period of between five and seventeen years. The sequence of a Peace Turn includes the following phases:

1. Deck Phase (Turns 3 and 5 only)
2. Debt Limit Increase Phase (Turns 3 and 5 only)
3. Award Phase
4. Global Demand Phase
5. Reset Phase
6. Deal Cards Phase (Investment tiles revealed and Event cards distributed to each player)
7. Ministry Phase
8. Initiative Phase (skipped on Turn 1)
9. Action Phase
10. Reduce Treaty Points Phase
11. Resolve Remaining Powers
12. Scoring Phase
13. Victory Check Phase
14. Final Scoring (Turn 6 only)

## War Structure

Wars are interspersed between Peace Turns and have a different structure, as follows:

1. War Resolution Phase
2. Victory Check Phase
3. Reset Phase
4. War Layout Phase (skipped after the American War of Independence)
Chi-Chi

**Chi-Chi** (チチ) is the wife of the main protagonist of the **Dragon Ball** series, **Goku**, and the mother of **Gohan** and **Goten**.

### Affiliations

Ox King (father)Goku (husband)

Gohan (son)

Goten (son)

Videl (daughter-in-law)

Pan (granddaughter)

Majuub (grandson-in-law)

Bram (great grandson)

Nas (great grandson)

### Final Appearance

TBA

 History

To Be Added

 Power

As of Dragon Ball Z, it is stated that Bulma has the power level of 300 due to her past as a martial artist.

 Abilities and Techniques

Though Chi-Chi does not have the ability to manipulate ki, Chi-Chi is an accomplished martial artist and weapons master
Etherfields/Entity Movement

In *Etherfields*, entities move during the Dreamscape Phase when the current Turn card steps are resolved. During the step marked with a roll, the Entity Movement die is rolled, leading to various outcomes:

* The Entity moves by 1 space only.
* The Entity moves by the number of spaces specified by its Movement value.
* The Entity moves by its Movement value and then rolls again for a new move.
* This Entity disregards the Movement die entirely.

Entities typically move towards the nearest Dreamer unless specified otherwise in their Movement special rules. They stop moving when they enter the targeted Dreamer's space.
If an Entity lacks a legal path to its target (e.g., any Dreamer), it does not move.
Conspiracy X/The Saurians

**The Saurians** are the source of conspiracy theories involving shapeshifting reptilian aliens infiltrating governments. They were the original sentient inhabitants of Earth and evolved during the dinosaur era. The Saurian civilization eventually became divided into two opposing factions, the Gna-Tall nation and the Coalition. The Coalition fled Earth, developing faster-than-light travel technology using artificial gravitational singularities, with the intention of colonizing other worlds and returning to conquer Earth. However, the Gna-Tall pursued the Coalition and engaged them just outside the solar system. In a desperate move, the Coalition activated the singularity drive, trapping both fleets in time. Back on Earth, Coalition terrorists orchestrated the downfall of the Saurian civilization, culminating in a massive Gna-Tall orbital station crashing onto Earth, resulting in the extinction of the dinosaurs. After 65 million years, the Gna-Tall and Coalition starships begin to emerge from the singularity. Their initial activities on Earth remain concealed, but a confrontation between the two factions is imminent, with humanity caught in the middle.
Civolution

***Civolution*** is a 2023 cooperative board game designed by Florian Sirieix and Benoit Turpin, published by Lumberjacks Studio and others. It supports 1 to 6 players and has a playing time of 40 minutes. The game is categorized as an Adventure, Ancient Civilization, Dice, Travel game and features mechanics such as Card Play, Conflict Resolution, Chaining, Cooperative Game, Dice Rolling, and Moving Multiple Units. In this game, players form the Art Rescue Team, working together to recover stolen art pieces and combat "The White Hand," an art theft organization. Players collectively manage resources and clues as they attempt to save seven works of art before depleting the mission deck.
3 Ring Circus

"3 Ring Circus" is a board game designed for 1 to 4 players. Set in the United States during the late 19th century, players take on the role of circus directors aiming to achieve fame. The objective involves hiring artists and performing in different towns and cities to gain recognition. The game is characterized by a combination of area majority, influence, hand management, and movement mechanics. The gameplay entails hiring artists, hosting performances, and planning shows strategically. Different towns and cities offer varying challenges and rewards, with larger cities demanding specific artist types. The game features artist cards with order-based benefits, and players must manage resources, create performances, and accumulate fame points to succeed.
KerPlunk

**KerPlunk** is a game created by Eddy Goldfarb with Rene Soriano and it started becoming commercially sold in 1967.

## Gameplay

At the start of play, the entire tube is rotated so that a hole in the base of the tube is aligned with the active player's tray. Players take turns removing a single straw from the tube while trying to minimize the number of marbles that fall through the web and into their tray. Once a player has committed themselves to a particular straw by touching it, they must remove it. The player who accumulates the fewest dropped marbles wins.
Xicor Saga

Information To Be Added

### Year(s) Released

TBA

 Plot

To Be Added

## Characters Featured

###  Major Characters

**Z Fighters**

* Goku
* Majuub
* Piccolo
* Vegeta
* Vegito

**Time Patrol**

* Aboe
* Basoona
* Future Bulma
* Truhan

**Absalon Saiyan Army**

* Absalon Soldier (Leader)
* Absalon Soldier 2
* Absalon Soldier 3
* Absalon Soldier 4
* Absalon Soldier 5
* Absalon Soldier 6
* Cyborg
* Lord Erion
* Razzle
* Zissle

### Supporting Characters

* Broly
* Cinic
* Future Bulma
* Namekian Twin 1
* Namekian Twin 2
* Shenron
* Xicor

## Battles Featured

* Xicor vs. Razzle
* Xicor vs. Absalon Soldiers
* Xicor vs. Absalon Soldier Leader
* Super Xicor vs. Absalon Soldier Leader (Super Saiyan 4)
* Super Xicor vs. Absalon Soldier Leader (Super Saiyan 5)
* Vegito (Super Saiyan) vs. Xicor
* Vegito (Super Saiyan 3) vs. Xicor