recursal/Fanatic-Fandom huggingface dataset:
Ratman Battleground

The **Ratman Battleground** is found by exploring the Lormidia Sewers. The most notable enemies in this location are Ratman Stalkers and Ratapults, both of which can inflict heavy damage on the hero.

## Description

“
*A rogue band of ratman shamans have defected from the ratmen tribes and through their own conjuring come to lead bands of rust spitters. These rust "mistresses" are at war with the large ratmen encampments located in the battlegrounds beneath lormidian sewers.*
## Inhabitants

* Rust Spitter
* Rust Guard
* Ratman
* Ratman Champion
* Ratman Shaman
* Ratman Stalker
* Rust Mistress
* Ratapult

## Special encounters

* **Corpse**: leads to a Total Restoration Tincture either for free or after a battle vs. 4-6 Rust Guards, 2-4 Rust Spitters, and 1 Rust Mistress
* **Rust Mistress War Party**: leads to Gold after a battle vs. 4-6 Rust Guards, 2-4 Rust Spitters, and 1 Rust Mistress
* Gold
* **Small Ratman Fortification** 1-2 Ratman Stalkers, 2-4 Ratman Champions, 1 Ratapult. Drops include:
	+ Elven Great Bow, Greatsword
	+ Mithril Breastplate +4, Partial Plate Armor, Enhanced Chain Mail, Ultra Chaos Armor, Mithril Studded Leather Armor, Banded Armor of Sneaking, Ironcloth Robe
	+ Clan-emblazoned Small Shield, Flames Shield
	+ Iron Skull Cap, Battered Crown
	+ Mithril Belt, Rustward, Greater Belt of Tenacity
	+ Silverhide Boots, Boots of Evasiveness
	+ Ratman Beard Ring
	+ Wand of Paralyzation
* **Large Ratman Fortification** 3-4 Ratman Stalkers, 4-6 Ratman Champions, 2-4 Ratapults. Drops include:
	+ Dagger of Vengeance, Crossbow of Accuracy, Finder Longbow, Greatsword
	+ Mithrilweave Robe, Fortified Loincloth +4
	+ Clan-emblazoned Large Shield
	+ Bandanna of Frost, Steel Full Helm, Battered Crown, Dwarven Headband
	+ Greater Belt of Tenacity
	+ Boots of Evasiveness
	+ Mithril Bracers
	+ Nevryl Amulet
	+ Ratman Beard Ring, Minotaur Beard Ring
	+ Total Restoration Tincture
Mithril Bracers

## Additional Information

### Sell location

Blacksmith (750 gold), Gnome Hovel (500 gold), Marketplace (500 gold), Trading Post in Traveller's Dell (750 gold), Wizard Tower (750 gold)

The **Mithril Bracers** is an armband.

## Description

“
*Mithril bracers that can be socketed and are enchanted to help a Hero parry attackers.*
## Acquisition

* Dark Forest (Brashnard Ruins, Daemonwood Grove)
* Fertile Plains (Caravan Escort, Ruined Altar, Ruined Shrine)
* Hellfire Mountains East (Daemonwood Grove)
* Ratman Battleground (Large Fortification)
* Buried Cathedral (Vault)
Rune of Healing

The **Rune of Healing** is a special vendor resource for the Imp's Workshop that can be activated for a permanent +20 Max HP boost.

## Description

“
*This Rune has inate healing abilities. Now how to unlock them?*
## Activation

Activating a rune requires the following:

* Splinter of Health
* Seed of a Strangleweed
* Dragon Pearl
* 1000 Gold

## Acquisition

* Krolm's Anvil (Loot of Gold, Flesh Scavenger Lair)
* Ruins of Thallis Sewers (Ratman Fortification)
Reinforced Cloak of the Forest

The **Reinforced Cloak of the Forest** is a cloak and one of the Thallis items for the Elf class.

## Description

“
*This cloak, exclusively usable by Elves, combines the effects of the Sneaky Reinforced Cloak, the Forest Cloak and the Protective Cloak. Historians are baffled how a cloak, seemingly made in the Elven Valley, can be found in a place existing thousands of years earlier.*
## Acquisition

* Ruins of Thallis (Elven Bungalow, Embassy)
Minotaur Beard Ring

The **Minotaur Beard Ring** is a type of beard ring.

## Description

“
*One of a collection of ancient Dwarven beard jewelery, this one is crafted in the shape of a Minotaur head. While even Dwarves have forgotten how to unlock their powers, it is rumored that these items will bestow magical benefits upon Heroes who combine them with socketed items.*
## Compatible schematics

* Enchanted weapon schematics
* Knuckle Dusters
* Mithril Belt
* Nevryl Amulet

## Acquisition

* Fertile Plains (Escort the Caravan, Minotaur Army)
* Ratman Battleground (Large Fortification)
* Hellfire Mountains South (Giant Cave, Dragon Pit)
* Valley of Gur-Mechina (Tomb Crypt, Barrow Crypt)
Ratmen Invaded

**Ratman Invaded** is a quest and the continuation of the Royal Rat-Catcher's Ratman Invasion quest.

## Obtaining the quest

Claim the reward for the Ratman Invasion quest.

* **Message when quest is obtained:** *"Great job on the tunnels! Now you should be able to proceed and find the construction yard and destroy it. Valmorgen will be eternally grateful for your hard work."*

*"But you surely want something more than just my hollow words, no? So here, I have a more tangible reward for you. And once the construction yard is rubble, I will tell you how to escape Valmorgen."*

* **Journal entry:** After blowing open the door to the Ratmen's tunnels the Royal Rat-Catcher implored you to find and destroy the Ratapult. After that's done he will show you the way out of Valmorgen.

## Walkthrough

Explore the Sewer Tunnels until you find a dead Ratman, clutching a note. Take the note, to find that it says:

*"Tail-less pink one has entered our tunnel! Ratapult building stage not yet fully completed. We only have one Ratapult ready and meager defenses. Send immediate reinforcements!"*
*Aside from the note is also a map. If you find any of the reference points located on the map, you should be able to find the Ratapult too.*
Continue exploring until you find such a reference point and attack the construction site (8 Ratmen, 6 Ratman Champions, 2 Ratman Shaman and 1 Ratapult). Then return to the Royal Rat-Catcher to receive your reward.

## Reward

There is no material reward after completing this quest, however heroes gain 2000 XP divided by their level's square and rounded down (For example a level 10 hero will gain 20 XP). Also heroes will be able to pass on to the Goblin Head Tunnel after defeating the Ratman King.

*"Great work! Don't ask me how I knew the work is done, though. Trade secret. Now that I know Valmorgen is safe again, I can tell you how to leave her. Listen carefully."*

*"The Goblins and Ratmen fight a terrible war in the tunnels between here and Mayhew. In order to safeguard their interests in Valmorgen, they built a small fortification between the main tunnel network and the ones connected to Valmorgen."*

*"Somehow some Goblins managed to slip past now and then, but even I don't know how they do that. The only route I know to the main tunnel system is through this fortification. So that's how you need to travel."*

*"Beware though, this nest is guarded by a self-proclaimed Ratman King. After the fall of Rhoden several other magical potent Ratman males vied for his position. The result is a civil war going on. Don't be surprised to meet more 'Kings' further along the path."*

*"Just remember never to get your guard down, and use any anti-magical gear you can use. Good luck!"*
Ring of Mighty Devastation (item)

The **Ring of Mighty Devastation** is a crafted ring.

## Description

“
*Crafted from the most powerful rings in Ardania, the Ring of Mighty Devastation is not only a force to be reckoned with, but a symbol of Status Quo for the few who can manage to create such an item.*
## Acquisition

* Crafted using the Ring of Mighty Devastation schematic
	+ Ingredients: Ring of Might, Ring of Devastation, Dark Band, Splinter of Detonation

## Notes

* The Exploding Aura spell hits the first 6 enemies in combat, **and also hits the user and his or her followers**.
Socketing Manual (schematic)

“
*This old manual contains the instructions for socketing many Armbands, Gloves and Footwear.*

 Ingredients
 Difficulty
 Acquisition

See also: schematics, for general information on using schematics.
## Compatible Beard Rings

* Goblin Beard Ring
* Ratman Beard Ring
* Varg Beard Ring
* Hammer Beard Ring
* Ballista Beard Ring
* Elf Beard Ring
* Hellbear Beard Ring
* Spider Beard Ring
* Medusa Beard Ring

The Minotaur Beard Ring, Skull Beard Ring, Golem Beard Ring, and Shield Beard Ring are not compatible with this schematic.

## Compatible equipment

* All socketable armbands and gloves are compatible, except for the Mithril Studded Armband (which is socketed using Enchanted Armor instead).
* In order to socket equipment, you must visit the Socket Carver in Lichfield Hollow.
* List of socketable armbands and gloves that are compatible with this schematic:
	+ Non-class-specific items
		- Mithril Bracers
		- Nevryl Bracers
		- Silver Bracers
		- Gloves of Deflection
		- Silver Varg Gloves
		- Silverhide Archer Gloves
		- War Gauntlets
	+ Class-specific Thallis items
		- Night Bracers (Adept only)
		- Armband of Destruction (Barbarian only)
		- Healer Bracers (Healer only)
		- Solar Bracers (Solarus only)
		- Mindband (Wizard only)
		- Gloves of Piyadasi (Monk only)
		- Crossbow Gloves (Rogue only)
Rejuvenation Tonic

The **Rejuvenation Tonic** is a Healing aid.

## Description

“
*Made from the Healing Springs of Ardania, this Tonic provides a level of healing for Heroes who need something stronger than a potion, but do not get the full potential out of Healing Elixirs. Heals up to 100 hitpoints.*
## Acquisition

* Marketplace (150 gold)
* Also found in various locations
Rockgnaw Honor Token

The **Rockgnaw Honor Token** is a necklace.

## Description

“
*This necklace is a leather band with a small pouch of magical goblin stuff attached to it. It declares you an honorary member of the Rockgnaw goblin tribe, and according to their Chief it makes you as strong as a Goblin. After some consideration, you have decided not to investigate the contents of the pouch, or the leather from which the cord was made.*
Plagued!

This quest is initiated when you run into a Temple to Fervus for the first time in the Ruins of Thallis. Until the resolution of the quest, you are penalized -30 to H2H, Ranged, Parry, Dodge and MGR.

## Obtaining the quest

This quest is automatically obtained the first time you visit a Temple to Fervus at Thallis.

## Walkthrough

Your journal suggests that you seek the Temple of Agrela (in Thallis). After visiting one, you are then referred to seek the Library, which contains information about a healing well. Information inside the Library strongly points toward the Ruins of Gar Uta. Indeed, in the Ruins of Gar Uta there is magical Healing Pool which cures the plague, thereby removing the stats penalty, and additionally grants you a permanent +20 HP boost *(and about 25000/hero\_level^2 XP for quest completion)*.

Players venturing to Thallis for the first time should bring potions of monster detection so that this quest can be expediently completed as soon as it is obtained. There are no necessary hostile encounters in this quest, and can be completed simply by finding the required destinations by exploring.

## Reward

* +20 max HP (permanent) and removal of the "Plagued" debuff.
* The healing pool can be encountered after completion of this quest. It permits you to heal to full every time it is encountered.
Ratman Terminator

The **Ratman Terminator** is a powerful type of ratmen encountered in the Thallis sewers.

## Characteristics

*"Bred, born and trained to be one-man armies. They had to be to survive the heroes of Thallis living above. Now that those heroes are dead there is nothing stopping them from spreading global chaos around Ardania. Better hope it takes a long time before they realize that."*

## Notes

* Parry ~155
* Damage ~90
* MGR ~225
* H2H ~220
* Dodge ~130
Priestess

**Priestess** (or **Priest**) is a hero class in *Heroes of Ardania*. Originally a summoner and single-target spell-based damage dealer in *Majesty*, Priestesses retain much of their original *Majesty* role in the early stages of the game in *Heroes of Ardania*. Later in the game, Priestesses gain access to additional spells that enable them to deal damage to multiple foes in combat.

The term "Priestess" is often used to refer to this class as a whole because the original class in *Majesty* consisted of only female priestesses.

## Description

“
*The sinister followers of Krypta, Goddess of Death, Priests and Priestesses wield powerful necromantic spells. Krypta's followers do not acknowledge such mortal trivia as titles or societal classes. As a result, they have little respect for Ardania's nobility. According to Ardania's nobility, the feeling is quite mutual.*
## Class information

 Weapon type
 Primary attribute

### Class spells

* Animate Skeleton – Begins with this spell
* Drain Life – Begins with this spell
* Control Undead – Learned at level 7

### Spells from class-specific items

* Deathblast (granted by the special schematics item for the Priestess class)
* Mass Wither (granted by a class-specific accessory)
* Death Cry (granted by a class-specific armor)

## See also

* Priestess Class Guide
* Items usable by Priestess
Ring Amulet (item)

The **Ring Amulet** is a unique, quest-reward necklace.

## Description

“
*A magical locket with protective qualities that can also hold one magic ring.*
## Acquisition

* Reward received at the East Cheswick Embassy for completing all tasks in the "Enlist at the East Cheswick Outpost" quest.

## Notes

* Unlike other necklaces, this can be socketed to receive a Ring via a special schematic, thus allowing you to customize the effects to suit your needs. Note, however, that this is a unique item. Therefore, only one Ring Amulet can be obtained.
* Most rings, such as the Ring of Protection, Dark Band, Ring of Fortitude, Gold Clover Ring, Silver Band or Ring of Mighty Devastation can be used, but the Ring of Mightier Devastation (the upgrade of the Ring of Mighty Devastation) and the class-specific rings found in Thallis (Black Band and Ring of Divine Protection) cannot be used. The Ring of Protection, Ring of Fortitude, and the Dark Band are generally considered to be the best candidates for socketing into the Ring Amulet.
Map of Ardania

The following map shows the locations in Ardania featured in *Heroes of Ardania*. This map is a combination of official *Majesty* material (including the campaign map in *Majesty: The Northern Expansion*) and fan interpretations.

## Major Locations Shown

**Northern**

* Hellfire Mountains
* Hellfire Mountains West
* Hellfire Mountains East
* Hellfire Mountains South
* Hellfire Mountains North
* Traveller's Dell
* Valley of Gur-Mechina
* Elven Valley
* The Four Mountain Passes
* Desolate Wastelands
* Ruins of Thallis
* Ruins of Gar Uta
* Krolm's Anvil

**Southern**

* Valmorgen
* Mayhew
* Lormidia
* Central Plains
* Goblin Territory
* Treldan Wood
* Darkmoor Swamp
* Ferry Landing
* Fertile Plains
* Dark Forest
* East Cheswick
* Wizard Tower

Certain sub-locations are not shown on the map.

## Notes/References

* This map is based on the following sources:
	+ The original single-player map in *Majesty: Northern Expansion* (this map also appears in *Majesty Gold HD*)
	+ Lore associated with the quests in *Majesty* and its expansion
	+ Map of Ardania in Prima's Official Guide

* Locations on the campaign map:
	+ Valmorgen, Central Plains, Mayhew, Lormidia, Valley of Gur-Mechina are locations marked on the campaign map.
	+ East Cheswick is an unlabeled dot on the campaign map. It is, however, labeled in the map in Prima's guide, which confirms the identity of the location.
* Locations labeled based on *Majesty* quests:
	+ The location for the Wizard Tower in the map is based on the quest "The Wizard's Curse"
	+ The location for the Fertile Plains in the map is based on the quest "The Fertile Plains"
	+ The location of Darkmoor swamp in the map is based on the campaign map location of the "Barren Waste" quest, which has a location marked as "Darkmoor Castle" (which, in *Majesty*, is to the West of the Treldan Wood, however).
	+ The location of the Eleven Valley in the map is based on the "Valley of Serpents" quest in *Northern Expansion*.
* Locations labeled based primarily on the map in Prima's guide:
	+ The location of Lichfield Hollow in the map is based on the map in Prima's guide.
	+ The location of Treldan Wood in the map is based on the map in Prima's guide.
		- The location as shown in *Heroes of Ardania* is slightly off to the east. Also to note is that the in-game HoA map has modified features (notably trees) not present in the *Majesty* campaign map. The HoA in-game map of the Dark Forest is also graphically modified from the original campaign map. Also of note is that Prima's Guide labels the region as "Dark Woods." The term "Dark Forest" is used as the title of one of the in-game scenarios in Majesty.
* All other map features are fan interpretations, and are not necessarily canon to either *Majesty* or *Heroes of Ardania*.

## References

1. ↑ This map was created by Veneficus (Aeratus) in August 2008. An older version of this map was posted in February 2007 in the *Heroes of Ardania* in-game forums.
Miscellaneous items

**Misc.** (**Miscellaneous**) is an in-game classification of items. Some miscellaneous items are used solely as ingredients, while others may have various uses outside of combat.

## Schematics ingredients

* **Embeddable items**
	+ **Beard Rings**
	+ Emerald Amulet
	+ Emerald Pendant
	+ Emerald Trinket
* **Splinters and shards**
	+ Splinter of Displacement
	+ Splinter of Haste
	+ Shard of Assimilation
	+ Bellanite Shard
* **Non-equippable mystic items**
	+ Broken Mystic Greatsword
	+ Mystic Quiver
* **Creature parts**
	+ Alpha Mountain Lion Pelt – Also sellable at the fur trader
	+ Silver Griffon Feathers
	+ Silver Varg Teeth
* **Other**
	+ Blank Spellbook
	+ Nevryl Artifact

## Vendor ingredients

* **Lichfield Hollow Alchemist**
	+ Healing Herbs
	+ Poisonous Herbs
	+ Swamp Troll Ooze
* **Imp Workshop**
	+ **Imp Workshop Ingredients**
	+ Rune of Healing
	+ Splinter of Health
* **Wizard Tower**
	+ Dark Bellanite fragment

## Exploration aids

* **Turn-loss prevention**
	+ Hermit's Wardstone
	+ Mountain Boots
	+ Travellers Cloak
* **Turn-loss prevention (auto-consumed)**
	+ Holy Water
	+ Lightning Distractor
	+ Strengthening Ground Potion
* **Travel actions**
	+ Gate Key
	+ Grappling Hook
	+ Length of Rope

## Sellable

These items have no function other than to be sold for gold.

* **Surplus schematics**
	+ Apprentice Spellbook Schematic
	+ Dwarven Headband Schematic
	+ Lost Armband Schematic
	+ Lost Belt Schematic
	+ Lost Helm Schematic
	+ Lost Weapon Schematic
	+ Ring Amulet Schematic
	+ Socketing Manual (item)
* **Other**
	+ Bloodbear Skin – Sellable at the fur trader
	+ Thallis Library Text Fragment
Sparkler

The **Sparkler** is a special-event artifact.

## Description

“
*Originally given to the Gnome Mystic's Sub-Apprentice's Sub-Sub-Apprentice's Apprentice as a way to celebrate a special holiday, this little handheld festive item grew much in demand by others seeking to join in the fun and let off some harmless steam.
Holds a maximum of 3 charges.*
## Acquisition

* As a gift on the Advent tree 2013 Christmas special.
Lost!

**Lost!** is a quest that begins in the Central Plains.

## Obtaining the quest

Explore the Central Plains to find a Ranger (the name and gender of the ranger are randomized) and assist the ranger in defeating a band of Goblins, whereupon the ranger will tell you of a fellow ranger who has been captured by Goblins on the Sovereign Road. The Ranger will tell you to meet at the Ranger camp on the Sovereign Road.

## Completing the quest

Once you arrive at the Ranger's Camp on the Sovereign Road, ask to speak to the Ranger. The ranger will ask you if your are ready to go rescue his or her friend. Upon agreeing, you will be taken automatically onto a hill, where you will climb towards the Ranger in need of rescuing. This takes 4 turns, during which you will fight unavoidable battles with goblins, with the Ranger companion as a follower. Once you reach the top and rescue the ranger, you will be automatically sent back to the Sovereign Road. Enter the Ranger camp and talk to the Ranger to receive you reward.

## Reward

* 500 gold
* Ranger's Boots.
Southern Pass

The **Southern Pass** is a route in the Hellfire Mountains. Heroes often first arrive in the mountains by entering the Southern Pass from Lormidia. Monsters encountered here are those found either in the southern or eastern regions.

## Routes

Once on the Southern Pass, the following locations may be reached

* Hellfire Mountains South (1 turn)
* Hellfire Mountains East (1 turn)
* Lormidia (in a random amount of turns)
* Traveller's Dell (in a random amount of turns)
Magic Bazaar

The **Magic Bazaar** in Lormidia contains four different shops:

* *Arcane Accoutres* contains potent combat-aid items.
* *Charming Charms* sells some charms.
* *Ezzina's Elixir Expo* sells the powerful Total Restoration Tincture.
* The *Dwarven Engineer* is the only location to train Craftsmanship to 40.
Token of the Forest

## Additional Information

### Sell location

Marketplace (250 gold), Wizard Tower, Lormidia (Arcane Accoutres, Charming Charms) (375 gold)

The **Token of the Forest** is a necklace.

## Description

“
*This jade pendant is enchanted to heighten a Hero's reflexes.*
## Acquisition

* HFM East (Daemonwood Grove, Goblin Ritual)
* Treldan Wood (Werewolves' Hoard Lair)
* Dark Forest (Daemonwood Grove)
Mayhew Quests Rumours

*This rumour will be added to your journal for the Grease That Palm Again quest when helping the Elves in Mayhew.*

**Location of the Goblin Chest**

You've bribed a goblin into telling you the location of the stolen chest.
It's in the **Goblin Territory**.

*Received: After receiving the Grease that Palm Again quest visit the Goblin Slums and bribe one of the goblins there.*
Mithril Broadsword

The **Mithril Broadsword** is a non-crafted special sword.

## Description

“
*Much larger than a traditional broadsword, this weapon is forged with superior craftsmanship from pure Mithril. Custom-made for each owner, it is perfectly balanced to be used in one hand, and not only improves your combat skills but also does the same damage as a battle axe.*
## Acquisition

* Hellfire Mountains South (Giant Cave)
* Hellfire Mountains West (Snake Pit)
* Hellfire Mountains East (Daemonwood Grove)
Sheath of Sharpness

## Additional Information

### Sell location

Gnome Hovel, Marketplace, Traveller's Dell Trading Post (250 gold), Wizard Tower (375 gold), Nomad's Outpost Shop (475 gold)

The **Sheath of Sharpness** is an accessory.

## Description

“
*This magical sheath resizes itself to fit any blade and enchants the weapon to be extra sharp.*
## Acquisition

* Dark Forest (Brashnard Ruins, Daemonwood Grove)
* Hellfire Mountains East (Daemonwood Grove)
* Hellfire Mountains West (Ice Dragon Den)
Speed

**Speed** is an attribute of heroes, creatures, and followers. In the game's combat system, speed determines the order in combatants attack during each combat round. Speed is not explicitly shown in the game, and is thus considered to be a hidden attribute.

## Increasing speed

### Items

* Ancient Belt of Godly Finesse
* Belt of Dodging
* Boots of Lunord
* Boots of Speed
* Healer's Boots
* Headband of Prescience

## Trivia

* In *Majesty: The Fantasy Kingdom Simulation*, the speed for the hero classes were: 5 for Adept; 3 for Cultist, Elf, Ranger, and Rogue; 2 for Gnome, Healer, Paladin, and Solarus; and 1 for all other classes (according to Prima's Official Guide). While *Heroes of Ardania* is based on Majesty and its in-game stats, no official confirmation or documented testing exists in regards to the actual speed values of the classes in *Heroes of Ardania*.
Ring of Mightier Devastation

## Additional Information

### Sell location

Marketplace (500 gold), Nomad's Outpost Shop (400/800 gold), Magic Bazaar, Wizard Tower (750 gold)

The **Ring of Mightier Devastation** is a ring and the upgrade of the Ring of Mighty Devastation.

## Description

“
*This Ring of Mighty Devastation has been improved to give a small boost to Magic Resistance, as to be able to cast Exploding Aura with less chance to hit yourself.*
## Acquisition

* Upgraded from the Ring of Mighty Devastation at the Imp's Workshop
	+ Bar of Gold and Dark Wizard's Crystal Ball

## Notes

* This ring, like the base ring prior to upgrade, damages the user and his or her followers upon.
* Unlike the base ring prior to the upgrade, this upgraded ring cannot be used in the Ring Amulet schematic.
Regeneration Elixir

The **Regeneration Elixir** is a potion.

## Description

“
*This potion allows the hero to regenerate lost hit points. It lasts for 10 turns.*
## Acquisition

* Purchased from the Lormidia Magic Bazaar (350 Gold)
* Purchased from the Nomad's Outpost after completion of the Arena quest (350 gold)
* Crafted by Lichfield Hollow Alchemist from Swamp Troll Ooze
Metal Strap

**Metal Strap** is an item upgrade ingredient for the Imp's Workshop.

## Description

“
*Metal Straps are mainly used to reinforce wooden staves. Heroes who do not use staves might just as well sell them for a small profit.*
## Acquisition

* Krolm's Anvil (Ancient Burial Ground)
* Ruins of Thallis (Sewers (Ratman Fortification))
* The Dead Wander in Gar-Uta quest escape sequence (abandoned house)
Lormidia Sewers

**Lormidia Sewers** are located in Lormidia. The location is discovered by visiting the Dark Alley after obtaining the Gnome Apprentice's quest. It is also the location where this quest can be completed.

The Lormidia Sewers contain more challenging opponents than those found in sewers in Valmorgen and requires both a Grappling Hook and a Length of Rope in order to return to the surface. Both of these items can be found just by exploring the area. Heroes will gain access to the Ratman Battleground after exploring the sewers.

## Description

“
*The ladder down was quite a bit too short, as the strange voice in the alley warned you. You've jumped down from it, and are now without an obvious way back up. The tunnel has slimy tracks all over, but not your usual Ratmen tracks. It's more like...Rust Spitters or something, and some of them bigger than you've ever seen any. This is not going to be nice...*
## Inhabitants

* Rust Spitter
* Rust Guard
* Rust Mother
* Rust Mistress
* Ratman Stalker

## Special encounters

* **Rust Spitter Nest**: Guarded by 2-3 Rust Spitters, 2-4 Rust Guards, 1 Rust Mother and 1 Rust Mistress. Successfully defeating the encounter yields gold and:
	+ level 5 weapons (e.g. Seeker Longbow, Crossbow of Pain, Entropy Avenger, Crusher, Dagger of the Ages, Hammer of the Fools, Axe of Power, Staff of Smiting, Longsword of Flaying)
	+ Leather Scale Mail, Iron Chain Mail
	+ Headband of Prescience
	+ Amulet of Teleportation, Neckband of Smiting
	+ Belt of Tenacity, Rustward
	+ Grappling Hook, Length of Rope

* You may also find unguarded Grappling Hooks and Lengths of Rope.

## Routes

* Exit to Lormidia (requires Grappling Hook and Length of Rope)
* Ratman Battleground, found by exploring the area
Quests

**Quests** are missions you may perform for various non-player characters. Quests can vary from killing a certain type of monster, fighting a specific battle, finding an item, or something that involves a little more thought. The reward may be a unique item or access to new areas or abilities. Quests in *Heroes of Ardania* are listed below. Some quests are listed as part of a numbered series; such quests generally must be completed in the given sequence.

## Valmorgen

* *Royal Rat-Catcher*
	1. Giant Rats
	2. Huge Rats
	3. Gargantuan Rat
	4. Ratman Patrol
	5. Ratman Invasion
	6. Ratmen Invaded
* *Sewer Tunnels*
	+ *The Gnome Collector*
		1. The Gnome Collector
		2. The Gnome Collector Part II
	+ *"Finding Mayhew" quest line*
		- *Ratmen path*
			1. Uniting the Clans
			2. Goblin Necromancy
			3. A Matter of Luck (Ratmen)
			4. Delivery from Lormidia
			5. The Siege of the Goblin Fortification
		- *Goblin path*
			1. Goblin Traitor
			2. A Matter of Luck (Goblin)
			3. Ratmen Reinforcements
			4. Goblin Politics
			5. The Siege of the Ratman Fortress
		- Finding Mayhew
* *Venn's Spire*
	+ The Trial of Venn's Spire
	+ Farming Farms
	+ Foul Play
* *Dwarven Blacksmith Quests*
	+ Longsword of True Valour Quest
	+ Axe of the Covenant Quest
* *Other*
	+ Royal Scepter Quest
	+ A Priest for the Valmorgen Mausoleum

## Mayhew

* *Quellyn's Quests (Elven Lounge)*
	1. Pillage the Caravan
	2. Grease Some Goblin Palm
	3. Grease That Palm Again
* *Merchant Guild Quests*
	1. Protect the Warehouse
	2. Get the Loot! (conditional)
	3. Grease Some Goblin Palm
	4. Wine-ing Elves
* Stop the Ratman Raids
* Extortion (*repeatable*)
* Caravan Escort (*repeatable*)

## Lormidia

* Amulet of the Apprentice
* Ascend the Wizard's Tower
* Tempus Fugit
* Monster Hunt (*repeatable*)

## Fertile Plains and Dark Forest

* *Wizard Tower*
	1. Rescue the Wizard's Apprentice
	2. Mushroom Hunt
	3. The Wizard's Spellbook
	4. Look for Lupusweed
	5. Merlan's Staff
	6. Moonglow Water
	7. Silver Varg Sheddings
	8. Defeat Merlan's Apprentice
* *East Cheswick*
	+ Battle of the Plains
	+ Enlist at the East Cheswick Outpost

## Northeast regions

* Search for the Lost Elf
* *Desolate Wastelands*
	+ The Desert Artifact
	+ The Imp and His Tools
* *Ruins of Thallis*
	+ Plagued!
	+ Thallis Fairgrounds
	+ Treasure Hunt
* *Ruins of Gar Uta*
	1. The Temple Raiders
	2. The Raiders' Weird Tower
	3. The Dead Wander in Gar-Uta
* *Krolm's Anvil*
	+ Nomads' Arena

## See also

* Quest items
* Quest followers
* Rumours
Lost Belt Schematic

The **Lost Belt Schematic** is a sellable item. It cannot be equipped and has no use other than to be sold for gold.

## Description

“
*Found in the Abandoned Library of the Dark Forest, this ancient schematic instructs a Hero on how to create or socket one of the magical belts that had been lost to Ardanian knowledge until now.*
## Acquisition

* Received in the Abandoned Library if you find one of the 6 belt, while already possessing that schematic.
Solarus

**Solarus** is a hero class in *Heroes of Ardania*. Solarii are melee-combat heroes who also also skilled in the use of offensive spells.

## Description

“
*Warriors of the Sun God Helia, these devout guardians add significantly to the defenses throughout Ardania. They view the followers of Lunord, the Wind god, with disdain.*
## Class information

 Weapon type
 Primary attribute

### Class spells

* Fire Hammer (learned at level 3)
* Sun Scorch (learned at level 4)

### Spells from class-specific items

* FireBall (granted by a class-specific cloak)

## See also

* Solarus Class Guide
* Items usable by Solarus
Rumours

**Rumours** are little tips you gain from non-player characters. Rumours may include hints about completing a quest, or finding a location. Any rumours that you've heard will be added to your Journal. In some situations, a certain rumor is required to unlock an area or gameplay interaction.

## Rumors by area

* *Valmorgen, Mayhew, and Central Plains*
	+ Starting Rumours
	+ Venn's Spire (Rumour)
	+ Dwarven Blacksmith Rumours
	+ Mayhew Quests Rumours
	+ Royal Scepter Quest Rumours
* *Lichfield Hollow*
	+ Fur Trader (Rumour)
	+ The Pommel Gem
* *Lormidia*
	+ Weird Green Guy (Rumour)
* *East Cheswick*
	+ Blaze of Glory Rumours
* *Ruins of Thallis*
	+ Thallis Rumours
Spiked Iron Large Shield

## Additional Information

### Sell location

Blacksmith, Trading Post in Traveller's Dell (600 gold), Nomad's Outpost Shop (760 gold)

The **Spiked Iron Large Shield** is a shield.

## Description

“
*In addition to its protective capabilities, this shield sports razor-sharp spikes to impale your opponent with.*
## Acquisition

* Buried Cathedral (Vault)
* Hellfire Mountains South (Huge Cave)
* Darkmoor Swamp (Swamp Hermit)
* Dark Forest (Daemonwood Grove)
* Sunken City (Ruined Building)
* Desolate Wastelands (Lair of Reavers)
Nature Spirits

**Nature Spirit** is a bestiary classification that include dryads, along with various types of daemonwoods, golems, and reavers. Most nature spirit creatures are highly formidable opponents compared to other creatures encountered in the same area.

## Forest-related

Dryad

Daemonwood

Elderwood

Tanglewood

## Golems

Rock Golem

Bog Golem

Ice Golem

Tundra Golem

Sand Golem

Towering Golem

## Reavers

Sand Reaver

Fire Reaver

Death Reaver
Potions

**Potions** are consumable items that provide a beneficial effect to the user for a certain duration of turns. Unlike healing aids, poison, and charged combat items, potions are manually consumed outside of combat via the inventory interface.

Potion effects last 10 turns per potion, on average. The turn duration of a particular effect is stackable by consumable additional quantities of the same potion.

## List of potions

\*The potion effects of Merlan's Tower potions are mutually mutually-exclusive with one another, and are also mutually-exclusive with the effect of the Shapeshift Tincture. If one effect is currently active, consuming a potion with a mutually-exclusive effect will cancel the original effect.
Socketing Manual (item)

The **Socketing Manual** is a sellable item. It cannot be equipped and has no use other than to be sold for gold.

## Description

“
*Found in the Abandoned Library of the Dark Forest, this ancient text instructs a Hero on how to socket many of the magical items that had been lost to Ardanian knowledge until now.*
## Acquisition

* This item is the sellable-item form of the Socketing Manual schematic. If this schematic has already been found and added to your journal, finding it again in the Abandoned Library will yield the sellable item.
Wizards Guild

The **Wizards Guild**, located in Valmorgen and Lormidia, offers the service of enchanting the weapons and armor of heroes, and sells various magical items.

## Enchanting weapons and armor

Both Wizards Guilds allow heroes to enchant their weapons and armor to +3 from the start of the game. The bonus of an item is shown as a +x behind the armor/damage stat (they are not added in the yellow number like other bonuses to these statistics). In view of the rules of the combat system, an enchantment point is more valuable than 1 point in weapon damage or armor value.

The Lormidia Wizard Guilds allows a Hero to upgrade their weapons and armors to +4 after completing the Ascend the Wizard's Tower Quest.

### Enchanting costs

* From unenchanted to +1: 200 gold
* From +1 to +2: 400 gold
* From +2 to +3: 800 gold
* From +3 to +4: 1600 gold

## Shop

The Wizards Guild sells the following items to heroes:

* Potion of Monster Detection (60 gold) (allows a hero to spot monsters, before they attack)
* Invisibility Gem (400 gold) (turns hero invisible for 5 rounds of combat, holds 10 charges. Can only be used once in combat.)
* Wand of Lightning Bolt (400 gold) (Causes 16-35 points of damage to a single opponent. Holds a maximum of 10 charges.)
* Anti-Magic Gem (500 gold) (Increases Magic Resistance by 90 for 4 rounds in combat. Holds a maximum of 10 charges.)
* Wand of Lightning Storm (1600 gold) (Causes 8-25 damage to all opponents for 4 rounds in combat. Holds a maximum of 5 charges.)

## Quests

* *The Trial of Venn's Spire* (Valmorgen Wizards Guild, after obtaining the quest from the City Gates) – Once you have obtained the quest from the Valmorgen City Gates, Valmorgen's Wizards Guild will offer you a teleport to Venn's Spire where you will be teleported to Venn's Spire.
Silver Varg Sheddings

**Silver Varg Sheddings** is the seventh quest in Merlan's quest line.

## Obtaining the quest

Visit Merlan in the Wizard Tower after completing the Moonglow Water quest.

* **Message when quest is obtained:**
	+ The Wizard looks disapprovingly at the container you hand him, but he pours the glowing water into his cauldron.
	+ "Some young Silver Varg sheddings would be perfect right now."

* **Journal entry:** Silver Varg Sheddings

## Walkthrough

Explore the Dark Forest until you encounter

*You've found a cunningly-hidden den, which you think could belong to any creature until you notice the silver strands of fur at the entrance.*

kill the Silver Vargs to find some silver varg pups.

*Looking down at the helpless young pups that have not yet shed their first coat, you gather them up in your arms and head back to the old Wizard's place.*

## Reward

Opens up the next quest: Defeat Merlan's Apprentice.
Nomad Champion

The **Nomad Champion** is a humanoid and the opponent of the Nomads' Arena quest.

## Characteristics

*"This is the Champion of the Krolm's Anvil Nomads."*

## Notes

* H2H: ~220
* Parry: ~175
* Dodge: ~150
* MGR: ~180
* Damage: 95-127 per hit
* With each tier in the arena, your character will lose 5 to all attributes and stats (including Intelligence, Strength and attack/defense stats!) and 1 point of armor. For additional information, please see the article on the Nomads' Arena.
Moonglow Water

**Moonglow Water** is the sixth quest in Merlan's quest line.

## Obtaining the quest

Visit Merlan in the Wizard Tower after completing the Merlan's Staff quest

* **Message when quest is obtained:** The Wizard carefully inspects his staff, then sighs with relief.

"You do seem somewhat competent. Now, see if you can get me some water from Moonglow pond."

* **Journal entry:** Moonglow Water

## Walkthrough

Explore the Dark Forest until you find "a pond that glows dimly like moonlight." Fight the guardians of the pond (5 Daemonwoods, 2 Dryads, and 2 Strangling Flowerweeds) and return to Merlan.

## Reward

Opens up the next quest, Silver Varg Sheddings.
Site map

This page contains links to important pages and sections of this wiki.

## Contents

* **Heroes of Ardania** [ *Category: Heroes of Ardania* ]
	+ **Game basics** [ *Category: Gameplay* ] [ *Category: Setting and lore* ]
		- Game interface
		- Combat system
		- Attributes: Strength, Vitality, Intelligence, Willpower, Artifice, Luck, Hand-to-hand, Ranged, Damage, Dodge, Parry, Armor, Magic Resist, Speed
		- Abilities
		- Followers
		- Non-player characters
		- Ardania
	+ **Classes** [ *Category: Classes* ]
		- Adept, Barbarian, Cultist, Dwarf, Elf, Gnome, Healer, Monk, Paladin, Priestess, Ranger, Rogue, Solarus, Warrior, Warrior of Discord, Wizard
	+ **Spells** [ *Category: Spells* ]
	+ **Schematics** [ *Category: Schematics* ]
	+ **Bestiary** [ *Category: Bestiary*]
		- Animals, Ratmen, Beasts, Monsters, Goblins, Machines, Lesser Undead, Greater Undead, Giants, Serpent Queenlings, Trolls, Flesh Hunters, Plants, Dragons, Nature Spirits, Humanoids (Deranged Heroes, Brothers Brashnard, Thallis Heroes)
	+ **Quests** [ Category: Quests ]
		- Quest items, Quest followers, Rumours
	+ **Strategy** [ *Category: Strategy* ]
	+ **Items** [ *Category: Items* ]
		- Weapons: Swords, Hammers, Axes, Blade-Sticks, Bows, Crossbows, Daggers, Maces, Staves
		- Equipment: Armor, Cloaks, Shields, Headgear, Belts, Footwear, Gloves, Armbands, Necklaces, Rings, Accessories
		- Consumable: Healing Aids, Charged items, Poison, Artifacts, Potions
		- Miscellaneous items: Beard Rings, Imp Workshop Ingredients
		- Junk
		- Lists: Items quick reference guide, Unique items, Thallis items
		- Items by class: Adept, Barbarian, Cultist, Dwarf, Elf, Gnome, Healer, Monk, Paladin, Priestess, Ranger, Rogue, Solarus, Warrior, Warrior of Discord, Wizard
	+ **Locations** [ *Category: Locations* ]
		- **Main cities**
			* Valmorgen: Valmorgen Sewers, Lower Sewers, Ratman Kingdom, Sewer Tunnels, Venn's Spire
			* Mayhew
			* Lormidia: The Royal Timekeepers' Basement, Lormidia Sewers, Ratman Battleground
		- **City temples, shops, and services**
			* Temples: Agrela, Dauros, Fervus, Krypta, Krolm, Lunord, Helia
			* Generic shops/guilds: Marketplace, Blacksmith, Wizards Guild, Warriors Guild, Rangers Guild, Gnome Hovel
			* Unique: Library, Mausoleum, Fairgrounds, Magic Bazaar
		- **Central Plains/Treldan Wood**
			* Central Plains: Graveyard, Catacombs, Buried Cathedral
			* Goblin Territory
			* Treldan Wood
			* Lichfield Hollow
			* Darkmoor Swamp: Sunken City
		- **Fertile Plains/Dark Forest**
			* Fertile Plains
			* East Cheswick
			* Wizard Tower
			* Dark Forest: Wild Gardens (Abandoned Library), Lycanthria, Witch King Ruins (Ruin Tunnels)
		- **Hellfire Mountains**
			* Regions: North, East, South, West
			* Traveller's Dell
			* Elven Valley
			* Valley of Gur-Mechina
			* Grov-Urtat
		- **Northeast**
			* Desolate Wastelands
			* Ruins of Thallis
			* Ruins of Gar Uta
			* Krolm's Anvil: Nomad's Outpost

## Project pages

* [ *Category: Project pages* ]
	+ Wiki rules
		- Content policy
		- Editing guidelines
		- Administration policy
	+ About
Mayhew Tunnel

The **Mayhew Tunnel** is a level of the Mayhew sewers which is connected to the Goblin Head Tunnel. It is only accessible after completing one of the goblin or ratman quest lines in the Sewer Tunnels, which culminates in The Siege of the Ratman Fortress or The Siege of the Goblin Fortification, respectively. The one alternative is to simply destroy the goblin fortification without completing any of these quests. In the Mayhew Tunnel, a hero may search for a way out to the Mayhew city proper with the Finding Mayhew quest. This finishes the alternative of The Trial of Venn's Spire quest to allow a hero the ability to leave Valmorgen.

## Description

“
*This area of tunnels seems to have been dug through rock and dirt. A faint drumming sound can be heard now and again.*
## Inhabitants

* Lesser Ratmen
* Giant Rat
* Huge Rat
* Gargantuan Rat
* Troll
* Rust Spitter
* Goblins

## Items

* Level 3 Weapons
* Junk

## Special encounters

* **Slight Fortification**: Goblin Watchtower, 3-5 Goblins, 5-6 Goblin Archers, 3-4 Goblin Priests and 1-3 Goblin Champions. Rewards various items including: Level 2 Weapons, Junk
* **Ratman Raiding Party**: 2-4 Ratmen, 1-2 Ratman Champions and 1-3 Ratman Shamans. Rewards various items including: Level 2 Weapons, Junk
* **Ratmen lair, filled with Goblins**: 7 Goblins, 5 Goblin Archers, 2 Goblin Priests and 3 Goblin Champions. Only available if Hero has the Finding Mayhew quest.
* **Escaped Merchants**: Only available after freeing them from the *Ratmen lair, filled with Goblins*.

## Routes

* Goblin Head Tunnel (1 turn)
* Mayhew (after completion of the Finding Mayhew quest)
Armband of Destruction

## Additional Information

### Sell location

Marketplace (750 gold); Mayhew Marketplace / Wizard Tower (1125 gold), Nomad's Outpost (1425 gold)

The **Armband of Destruction** is an armband and one of the Thallis items for the Barbarian class.

## Description

“
*When worn around the arms, this armband allows Barbarians to deliver even more powerful blows to the enemy's head. Can hold 2 Dwarven Beard Rings.*
## Acquisition

* Ruins of Thallis (Temple to Krolm, Embassy)
Quest items

**Quest items** are linked to the various quests in *Heroes of Ardania*. Unlike standard items, quest items do not appear in the hero's inventory, but are instead listed in the Journal. Quest items cannot be discarded, sold or used except in quest interactions, or in quest schematics.

## List of quest items

### Valmorgen quests

* Blood-Red Axe Blade, First Half
* Blood-Red Axe Blade, Second Half
* Blood-Red Axe Haft
* Glowing Pommel Gem of the Longsword of True Valour
* Glowing Pommel Gem
* Glowing Sword Blade
* Glowing Sword Hilt
* Goblin Evidence Kit
* Leprechaun Smoke Residue
* Pickaxe
* Quickly Scribbled Note
* Royal Tholarian Scepter
* Sack of Coal
* Scepter Gem
* Scepter Shaft
* Sealed Box
* Venn's Spire, Smooth Key
* Venn's Spire, Spiked Key
* Venn's Spire, Translucent Key

### Mayhew quests

* Chest for the Goblins
* Chest from the Caravan
* Chest from the Warehouse
* Explosives

### Lormidia quests

* Amulet of Coal Summoning
* Silver Sundial
* Square Package
* Twisted Hourglass

### Northeast regions quests

* Artifact Fragment
* Elf Hair
* Extra Strong Explosives
* Imp's Anvil
* Imp's Metal Straps
* Imp's Hammer
* Imp's Otherwordly Materials
* Thallis Fairgrounds Explosive
* Treasure Map
* X Chest Key
Special event followers

The following followers were acquiring during special events in the past. They have not been made available since then.

## Reinhare

The Reinhare was a special follower given to the players who donated things to the carroling gnomes on Christmas 2010, shortly before the 2010 reset.

*"With only three recorded sightings in the last thousand years, Reinhares are an extremely rare find. Very little is known about them, and what is, comes from legends. They are rumored to possess some sort of magical power and though to be surprisingly vigorous for their small stature."*

## Dwarven Monk

The Dwwarven Monk was a special follower received after completing the Claoismas quest (2015 event).

*"The unit experience levels: Novice > Apprentice > Journeyman > Acolyte > Champion > Expert > Master. His main stats below are shown as ranges <Novice..Master>."*
Ratmen

**Ratmen** is a bestiary classification for a species of bipedal rats found in the sewers of cities such as Valmorgen and Lormidia. The basic ratman is among the first creatures a hero is likely to encounter. Ratmen are often accompanied by giant rats, rust spitters, or variants of these creatures.

## Valmorgen, Mayhew, and Lormidia ratmen

Ratman

Ratman
Champion

Ratman
Shaman

Ratman
Stalker

Rust
Mistress

Ratman
King

## Thallis ratmen

Ratman
Assassin

Ratman
Overlord

Ratman
Terminator
Rogue

**Rogue** is a hero class in *Heroes of Ardania*. Rogues are ranged-combat heroes who begin with modest combat abilities. Later in the game, rogues obtain the ability to attack multiple foes, each with a large number of attacks.

## Description

“
*Secretive and ruthless, Ardanian Rogues are regarded as the least loyal heroes in any realm. Their entire lives revolve around the quest for more Gold, making them easily swayed by the offer of rewards. They are one of the few heroes in the land to regularly employ crossbows.*
## Class information

 Temples
 Armor type
 Weapon type
 Primary attribute
 XP to level up

### Abilities

* Attack of Opportunity
* Harvesting
* Stealing (begins at 10%)
* Looting Gravestones – Allows the rogue to gain gold by looting gravestones in eligible locations

### Spells/abilities from class-specific items

* Invisibility (45)
* Attack Multiple Foes
* Double Attack

## See also

* Rogue Class Guide
* Items usable by Rogue
Royal Scepter Quest Rumours

*These rumours will be added to your journal for the Royal Scepter Quest. NOTE this page contains major spoilers for this quest!*

**Central Plains**

You met an elderly man in the **Valmorgen Tavern**. He seems to need something from the **Central Plains**.

*Received: When talking to the Elderly Man in the Tavern without the Central Plains Map.*

**Sealed Box**

The sealed box needs a password to open. A hint has been carved into one side of the box:

**B1P13W22**

*Received: When you return to the Elderly Man in the Valmorgen Tavern after recovering the Sealed Box in the Central Plains. If you need help to decipher the code check B1P13W22.*

**Filthy Thieves**

A group of thieves stole the blueprints for the **Royal Tholarian Scepter** from the **Valmorgen Library**. The librarian also mentioned that all they left behind was a **horrible stench**.

*Received: After opening the Sealed Box and trying to retrieve the blueprints in the Valmorgen Library.*
Sorcerer's Abode (Wild Gardens)

The **Sorcerer's Adobe** in the Wild Gardens is the exit encounter that enables a hero to leave the area and return to the Dark ForestYou must have at least 4 turns in your turn pool to attempt to battle through the foes inside. The number of monsters that appear in the encounter depend on the Hero's level.

## Description

“
*Towering before you is a vine-covered Sorcerer's Abode. Almost completely claimed by the garden, you still manage to find the doorway to get inside.*
## Inhabitants

* Anti-Magic Spider
* Flowering Fireweed
* Strangling Flowerweed

## Schematics

* Gate Key (when reaching the top floor for the first time)