recursal/Fanatic-Fandom huggingface dataset:
Skýndrar

> *'They came in their great boats with bronze rams, they burnt our towns with torches, salted our fields and killed our oxen, cut us down with their falling axes and curved swords. Monasteries, temples, homes lit up against the sky. I remember when Pappa lifted me up onto the back of our pony, I could hardly reach her reigns, and he yelled at me. Mariyga, you go, he said. And as I rode, I saw... I saw a woman split his skull in two and grin at me over clanging iron.'*
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- Unknown.

The **Skýndrar** (singular Skýndr) were raiders from Rakkimar's Rasmussland, active from the year -2100, with their activity roughly petering out by the 5th century pre-DR as they overextended, lost their identity and Rakkimar was united from within again.

The word Skýndrar, though coming to be synonymous with 'raider', did not strictly imply this - in fact, Skýndr was formed of the Rakki roots Skýnn and Dyra, roughly meaning 'one who wanders far'.

A conglomeration of many clans and tribes of South Rakkimar, mostly Tarkassic in origin (i.e. not Gildegran like in North Rakkimar), it included people from ethnic groups like the Øngbrænskaldr, Rakki primarily, and united by the Saemhl clan MacLovatt, who united the groups at Jolðenskorrir Island in Hjarofjall, back then part of Clan MacLovatt's ward. This meeting was known as the Kilþing (War Council) where the Égis Skýndir (Time of Raiding) was declared - a time for Rakkimar to make her name in a developing world.

Over the next centuries, they continued to pillage and burn and invade - see the Timeline for more information.
Frode Skaldr

**Frode Skaldr** (attested in Old Rakki as *Fróðer skalðr*, meaning *Frode the Bard*) and also referred to as **Frode the Worldsinger** (Old Rakki: *den farskalð*) was the elderly once-captain and ship skald of the Crew of the Klemmuvængválf. He, Alish Burbella and Kassius Komitatus were a polycule. He was a learnéd man, and often wrote stories of the crew's adventures. He returned home to Rakkimar as a celebrated skald, and it was he who wrote sagas of their travels.
Teofila Miriescu

> *'Oh, h-hey miss. It's rainin' real bad out, hope you ain't mind. I thought I'd just take a bit of refuge, see? If that's ok. I can be leavin' from your, er, porch if ya-'*
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> *'Why, that's more than alright, honey. Aren't you just the most adorable little rose? My, that face of yours is gorgeous...'*
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> *'Well, thank you miss! Hope I'm not bein' too soon, but I must say, you're reeeal purty. Those eyes, I feel like you're seein into my soul!'*
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> *'Isn't that just sweet, darling? My, and you smell of lavender, and cinnamon, and that pretty neck of yours... and those hands, rugged and tanned from all day in the sun...'*
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> *'Oh, miss, and you're real soft too, got that smell of roses on ya, and ooh, those are real soft, an- wait, neck? Did y-'*
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- Lady Miriescu toys with one of her victims before eating her (but nothing weird!).

**Lady Teofila Miriescu** was a Vreigardt-Luskan woman residing in south Halcyon in the 1560s. She was an elegant, eloquent, risqué vampire woman, with a love for décor and a large mansion on 46 Victory Avenue. She tended to only bite other pretty, often waylaid women.
The Book of Names

The **Book of Names** was a most curious ancient artifact authored by, according to the inside cover, '**Bob Mortimer**'. It was a black leather-bound book only containing names and weird, glyphical drawings of the heavens and other astronomical events. It was thought to be prophetic, and was held in the private collection of an unnamed collector in Waterdeep. The names were -

* Barbara Lighthouse
* Broccoli Highkicks
* Ronnie Omlettes
* Stavver
* Bagger
* Billy the Pigeon
* Neil Overall
* Gerry Dungarees
* Gary Cheeseman (Sniper's Dream)
* Mickey the Drink
* Scoop McClean
* Ron Waffle
* Jane Caramel
* Bill Whittlingham
* Harry Harryman
* Steve Bytheway
* Maevis the Bird
* Goodmonson the Hound
* Kiss the Alderman
* Not Now, Madam
Jaöra Vepsaa

> *Likkä tuliit. Good luck.*
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- Jaöra to Morgan, pressing her forehead to his.

**Jaöra Vepsaa** was a Vortais/Fenek caribou herder who lived on Feŋ. She was notable for being the **only** inhabitant of the isolated, volcanic island of Feŋ from the late 1500s onwards. She aged much slower, being a powerful druid.

## Information

She was born in 1529 to a Vortais sailor father and Fenek farming mother.

In 1560, the Night Watch met her. They stayed with her for two months on the tranquil island. She taught them to hunt, craft and speak a little of her language. For much of the time they were together, they did not speak much. During this time there were very few other Fenets on the island, but she had occasional company.

They left her the Moonstone boat as a gift. She was a very good host to them, giving them food (they hunted a lot too to earn their keep though). From the 1600s, she was the only inhabitant of Fen through many hundreds of years.
Terra

**Terra** was the only inhabited planet in the **Sol** system, on the **Orion** arm of the **Milky Way Galaxy**, part of the **Laniakea Supercluster**. All contained within the plane of Copernicus. It was surprisingly similar to real-life Earth, oddly. Its seven continents were **Eurus**, **Yazha**, **Ka**, **Tethys**, **Eingana, Macinac, Magellan** and **Nanooq**. One notable region was the region of Hellas, on the east of the **Thalassas** large inland sea that separated continental Eurus and north Ka.
Jambiya of Kelemvor

The **Jambiya of Kelemvor,** also referred to as **The Marbled Blade,** was a small curved dagger, with an ornate golden hilt and handle, and a deep black blade marbled with gold streaks. It was once owned by Quintus Pessimus until 1490, then Patricia Krekil, then Kelita di Lamendolio by 1514.

It was small and unassuming, not a weapon of war as great as some other knives and swords - but it was enchanted with a deadly curse. Each strike decreased the target's maximum vitality as well as its current health, an effect that could only be restored by a Greater Restoration or Wish spell.
The Alderei

**Wangūuo Ál Dē Rái (The Kingdom of the Alderei)** was a large forested region on the eastern coast of Turmish, as well as the name of the kingdom that ruled its coast. It was mostly lived in by elves, gnomes and other fey-kin, but with many Moonshae and Beyir people too.

It was almost completely forested, with some cities poking through the treeline. The Alderei was also home to the largest reserves of Eol on Toril. In the year -32, the lord of the Alderei, Qinlen, gave the gift of Zaahnwir to the lord of Luskan at the time, thereby creating a longstanding bond.

Its ruler just before The Dalereckoning was Qinlen. He later abdicated due to old age and was replaced by Carastor in the year -25.

The kingdom was long standing allies with Tibeal, and by extension allies with the Highlander Kingdom. They were ancestrally allies with Lusken.

In 1516, they signed a treaty with Tibeal, the Highlanders and The Lusken Empire called the **Treaty of Passage**, allowing Lusken troops to pass through Turmish.

The Larawaks called them the **Alděwi.** Tibeal and the Highlanders referred to them as **Ow Aldryche**.

### Weaponry

The Alderei was noted for its traditional yet powerful weapons, as gunpowder was not a commonplace find in the kingdom. Most their forces were skilled with longbows and string- or chain- weapons. Three notable examples were the Howling Longbow, the Striking Dart and the Curving Meteor.
Necromancy

—Herakles of the Moomyns reads out a page from an ancient tome in Cahay's Rectory Library.

**Necromancy**, also known as **death magic**, was a discipline of magic, which was concerned with the power of death, undeath, and the circle of life. It was seen almost worldwide as culturally taboo and evil (this was due to the Thayan celestials weaving a fear of cheating death into many early hunter gatherer societies). However, many of greyer morality argued that necromancy itself was no worse than Percuromancy or Hemomancy. Necromancers were often the mad scientists of the world. The Harpers despised necromancers, thinking that it was a corruption of natural order.

 —The Ravings of the Prophet, Book of Ixta, Verse XV.

As a necromancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft cantrip, which is harmless, you can cast at will, as an action, and lasting up to a minute, but with a much more thematically focused effect. It only had a somatic component, which was usually a small but meaningful hand symbol of your choice.

* **Deathtouch**. You can emit the power of death itself to cause a deathly effect within 10ft. This could include causing a small nonmagical plant to wither and wilt, giving people chills, turning your skin or someone else's pallid and grey, turning your eyes black, making wood or plant material rot, puppeteering a tiny corpse of something like a fly or rat... Basically, a small thematic harmless deathly effect.
Tenguaahizar

> *Tenguaahizar, for indeed her name spelt power, fiery and golden strength*
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> *where Tenguaahizar trod, a fire followed her, scorching the earth*
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> *when Tenguaahizar sang, flowers turned to face her radiance*
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- All excerpts from the Vreigardt Myth of Creation.

**Tenguaahizar** was the sun goddess and one of the three Vreigardt gods. She was the adopted daughter of the earth goddess Dó.
Lamplighters

```
Not to be confused with the Lamplighters' Guild, a Waterdhavian-Halcyonian thieving faction.

```

The **Lamplighters** were a faction in post-monarchic Bracken led by Thomson Ra-Hanif. They were mages and martial warriors who lived around the lighthouse, protecting the people of the Douglas District.
Teal Brotherhood

> *'Víve Leí Mercatorie!'*
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- The Brotherhood's cry, shouted on many an occasion.The **Teal Brotherhood** was an agitator group based in Netheril. They **appeared** to be pro-Vortic imperialist separatists that were against the Second Mandate of Netheril and against Scarossar. They carried out several bombings and assassinations, including of Elias Silverton - they targeted many peaceful leaders to whip up the people into anger.

However, they were actually Pătrat-funded, with the intention of worsening relations between the native Danderillonian powers and the Mercatorium, so that the Patrat could recruit the Mandate and unite against the Mercatorium in Lesser Netheril.

In 1522, the tried (and failed) to assassinate Warad in Waterdeep. Their assailant was killed brutally by Arnaud DuPont Leroux
Oukrana

> *A sea awash in sorrow, seek me where you cannot speak me. Bring me my knight on boundless bed, past deathless dead. Mine own son, save me.*
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> -Oukrana's song to her son Falstaff.
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**Oukrana** was an ancient sea and storm goddess. She was forgotten long before the Dalereckoning, as her worshippers dwindled.

She sired many progeny from her only base of Material corporeality, an island in the Underdark's Sea of Pity. One of these was Falstaff of the Agents of Chaos.

The Agents helped her return to power by killing Velarin Naysayer and trapping his soul in Hazirawn. She retained dominion over the Material Plane, waited 109 years before flooding it, and controlling it from 1662-1771. After that, Naysayer's soul was freed and the veil was broken. She was defeated at long last by Vanakir Twiceborn and company.
New Amkhemar

> *‘Lucky, I don’t get it. If the colonists were attacked by the Brood, surely someone would have sent a message about it. And... and this doesn’t account for why we can’t communicate with back home, right? They didn’t look advanced. Type 1 on the Meridian at fuckin’ most, . How’d they block communications?’*
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- Indrol, confused about the colony's silence, wrongly blaming the Brood.

**New Amkhemar** was a city of the TOWER, founded by Khepri I on Rhino, sixth moon of Ishtar. It was located in the Sea of Burgundy on the southern hemisphere.

The dome outside was powered by Serite, and served as a form of defences from dust storms and potential threats (but the atmosphere was perfectly breathable anyway). Inside the dome were small farms of potatoes and other simple crops, as well as some small farms of livestock on the north edge of town (cows, pigs, sheep, chickens). There were also some Darim-favoured goats used for transport. It was founded in 1515, but in 1516 went dark due to the Watchers' planetary communication shielding in tandem with the Brood's ravenous expanse.
Nevaeh

**Her Grace Nevaeh, Daughter of House i'Zarran of the Keep of the Widow-Spider** was a drowic princess from the lower Underdark, near Mir Osod. She fled the Tribunal of Spiders' rule after her mother kept her locked in a tower, and left with her butler around -1779 DR. She joined forces with Richard Dread and Hallbjorn Ulfsson briefly, ending up in Kol Darim where she insulted Kjotverð Jarl a few times.
Protectorate of Sanctum

**Protectif-Sancta (**The **Protectorate of Sanctum)** was the rulership of the city of Sanctum around its area of the northwest Fallo, after the collapse of the Lusken Empire. It was a territory of The Vortic Mercatorium.

It was ruled by a council of Vortais nobles and loyalist military officers, as well as weather-mages.
The Dog & Gun

The **Dog & Gun** was a three-storey large inn located in Fort Thunderlord, in the shadow of the keep. It was the closest and finest establishment to the fort's main keep and bureaucratic districts. It was styled like an old Luskan coastal pub.

Some notable patrons spent a night or two there, including the Lakayan Liberators in 1513 on the night Gauward died, and the Night Watch in 1561.
SCRAM

> *It had been but thirty seconds when Indrol knew something was wrong. She felt heat in the air and turned to see Dexter pop out his flamethrower attachment, spraying a warning burst of flame into the dark room. The orange flame illuminated tens, perhaps hundreds of those creatures, crawling out of the gunk and out from the other door, hissing and screeching. Eightball yelled, ‘Contact, Captain!’ and unfolded his sword arm.*
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- Khepri II's SCRAMS make contact with the Brood on Rhino.

The **Skipjammer Crew Rapport Assistance Minion,** or **SCRAM,** was an XCF construct. A little smaller and thinner than a JAM unit, it performed crew roles on a Skipjammer on long journeys. It was also equipped with unique heavy weaponry.

Most of the active Crew of Khepri II were SCRAMs.
Percuromancy

—Filomena Belmonte heals the dying Elluin Ethanderal.

**Percuromancy**, also known **life magic**, was a discipline of Vivomancy magic. Percuromancers were the healers of the world, dedicated to curing ails, keeping life, and suffusing with vivid energy. Many doctors, clerics, and healers were Percuromancers.

As a percuromancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft cantrip, which is harmless, you can cast at will, as an action, but with a much more thematically focused effect. It only had a somatic component, which was usually a small but meaningful hand symbol of your choice.

* **Triage**. You can clean and reduce fresh wounds you touch to turn them to faded scars or unblemished skin. You can touch someone to clean them of blood, remove recent bruises, and such. You can use this to remove blood, bruises, marks and scrapes from whatever you touch, and can use this to clean clothes or weapons of blood. With this, you can also disinfect wounds, food,, drink, and tools you touch, sterilising them from average amounts of dirt but not stopping poisons or serious diseases.
* (You cannot remove scars with this, or anything lingering, though, and it has no numerical healing)

Some notable percuromancers were Filomena, Dr. Caledonia O'Caine, Beatrix Goodbottle, and more.
Sorcerer - Deep Bloodline

> *Storm be with you! Fál talah fàdh jallat fàr!*
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-Torina MacEoin.

All sorcerers are born with innate power, and for some, this power is of the tempestuous sea, and owes itself to those horrors that lie beneath. Whether your grandfather was blessed or cursed by a kraken, or perhaps your mother birthed you on a ship during a fierce magic storm, your blood runs with the magic of the deep sea.

### Child of Water

At 1st level, your tie to the sea grants you the ability to breathe underwater, and you have a swim speed equal to your walking speed. In addition, you can read, write and speak Aquan, and have advantage on Survival and Perception checks whilst at sea, or underwater.

### Deep Sea Magic

Starting at 1st level, you learn additional spells when you reach a certain level in this class, as shown in the Deep Sea Spells table. These count as sorcerer spells for you but don't count against the number of sorcerer spells you know.

### Storm and Spray

Beginning at 6th level, your mastery over the sea and the storms within has grown. You gain resistance to lightning and thunder damage.

### Brewing Tempest

Also at 6th level, you gain slight control over the weather. You may expend a number of sorcery points to summon a storm: 1 points for heavy rain or 2 points for heavy rain plus thunder and lightning. The conditions take 10 minutes to appear, and last for a number of hours equal to half your Charisma modifier before dissipating. You cannot control this storm without the use of another spell, however.

### Part the Waves

At 14th level, the waters you summon part at your will. You automatically succeed on saves against water or lightning based spells you cast, and you instead take no damage from succeeding your save if you otherwise would take half. All magic and nonmagic water effects can't move you against your will, nor can they reduce your movement speed unless you allow them to. You ignore difficult terrain caused by water and magical weather.

### Static Soul

By 18th level, your powers over the storm are awe-inspiring. You may attempt to cause your spells to arc between enemies. When you cast a spell of 1st level or higher that deals lightning damage, you may expend 1 sorcery point to choose another creature within 15 feet of a creature damaged by the spell. That creature takes lightning damage equal to your sorcerer level. You can only use this feature once per turn.
Paul Prescott

**Paul John Prescott** was a member of the Waterdeep City Watch. He went on an adventure with Trajan, Baddhuk Firgelspar, Michael Shoemaker and Elias Silverton in 1490, which was arguably failed.

During the final battle upon Ysgard against Vezrath Startouched, Paul fell into the void and was never seen again.

*I don't like him because the guy who played him was a terrible boyfriend.*
Nisos

**Nisos,** the **City of Merchants** was a large city-state on the coast of the Farwydd inlet. It was an ancestral hub of trade, one of the oldest cities on the continent, founded long before the year -2000 and lasting into the modern day. It was situated along the edges of the Farwydd Inlet, along the estuary of the Triao river.

## Language

In Nisos, as a cultural hub, many languages were spoken. In the ÉS period these included Old Rakki, Limba Vrei, Yupiisut, Tbikhlan, Brackian and more. In the modern day, these shifted to Luskan, Faerunian, Limba Vrei, Tbikhlan and more. The original language of the people that settled Nisos long ago was perhaps Tahua.

Due to its high cultural diversity across time, pidgin languages came into being in Nisos during the ÉS period and formed creoles. These loose groupings of constructed creoles were known as the Farwydd Creoles. Their variety of component languages helped to make the naming of the area and its people highly varied.

## Nisos in the ÉS

During the -1800s and -1700s, Nisos was ruled by an assembly of merchants, the **House of Im**, that elected a single noble leader, the Iyim (so named after Im, god of travel and trade). In the late -1800s, the Iyim was **Beska**, a clever old woman who hailed from the **Llandenwid** family that made their fortune on the backs of spice. She passed away due to old age in -1802 and the House elected her son, Baskarr Llandenwid .

During this time, Nisos was a bustling hub of trade and culture, a true melting pot. There was quite a lot of crime and unrest, as any big city attracts, with a surprisingly large poverty gap. It was really ahead of its time.

Outside the city walls were the Kabuu fields.

There was some corruption in the city too - especially the greedy dockmaster, Caledfwch, and the outcry caused when he would detain shipments for 'taxation purposes'. Many merchants, like Marialouska (a friend of Kjotverð's) made their livings in the city.
North Vortic Islands

The **North Vortic Islands** (Las Islas Evortales) were the northern half of The Vortic Isles. They consisted of five greater islands and many lesser ones. The capital was Evortacilo, but the largest city was Colchayulo. The official language was Evortal, but most people spoke Vortais.

The apparent ruling authority of the North islands was the Kingdom of the Evortal Barrier Islands, a monarchy. It was not as trade-heavy as the South Vortic Islands, which were home to The Vortic Mercatorium, on the other hand.

However, in 954, the Mercatorium invaded, and occupied the isles permanently. They let the monarchy continue as a de-facto kingdom, but under the control of the Mercatorium.
Scaleskull

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>  | *We’re what you would call “Enhanced Merchants. We sell our stuff really well, and we sell other peoples’ stuff even better.* | ”
> | —Patch to Nanouk Järvinen.
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### Notable Crew

Lass, Patch, Ubba, Mallacith, Syl, Navassa

### Armaments

Four heavy long range cannons, two siege ballistae, a jade dragon fire-breathing prow, Netherese fire, countless glyphs

### Speed

11 knots with the wind

The **Scaleskull** was an illustrious pirate vessel active in 1510 in the Wolcott Straits, then in 1511 on the shores of Feŋ and innerlying Tarkassia. A lateen-rigged schooner built in Datria for the Lusken Empire, she was initially named the LEV Alverosa Sunset and captained by Viliers Sedlow. However, a successful prisoner overthrow led to her becoming a pirate ship with the power of camaraderie and ingenuity.

## Adventures in the Straits

After becoming a free ship, the crew was as follows:

* Captain Lass
* Ubba the ship's cook
* Syl, quartermaster and rear helmsman
* Patch, first mate and barrelman (crows nest lookout)
* Mallacith, helmsman
* Navassa, rigger and bosun

They sailed around the straits following wind of adventure and treasure. Their travels took them often to Heather's Vineyard, where they made good friends with the shipwright Anne Tallun, one of her workers Benoit d'Argent, and many others. They made a fairly ludicrous business of merchanting, especially after salvaging a Vortic wreck for gold and silver ingots and selling them on. The Scaleskull ended up in the western straits following a ghost ship, the LEV Forsaken.

They rescued two crew from a wreck near the Forsaken's trail of destruction: Łani', a Larawak-Vortais tracker, and Ibn-Átir, a Vortais scribe and accountant

With Patch's enchanted cannonball, they managed to sink the Forsaken. They then followed, ending up somewhere else, Serenity, an incarnation of the Locker. After climbing a mountain to escape, they headed to the Larawak Country and met Blythe Mazzenah. They then went to Pharox Thas, which ended in the Pharox Thas Catastrophe. From this, they gained a prisoner, Helrus McCraggan. After this, they spent some time around the Straits, but with the Empire declaring a War on Piracy, they decided to set off north to newer pastures.

## Trails in Tarkassia

They spent some eight months and a week since the massacre sailing around the Straits and the outerlying South Vortic Islands, before heading north. They stopped briefly in Sedia before making port on Feŋ at Port Enfin.

By this time, Helrus had become a semi functioning member of the crew, though he was still under quite some scrutiny. Additionally, after a drunken night and the call of home, Lass left the crew, passing captainship on to Mallacith.

Grounded by an incoming storm, they investigated tales of a scary local beast. During this time, they also gained the services of Nanouk, a local fisherwoman, as well as eight sled dogs and Nanouk's pet reindeer.
TSS Wasteland Baby

The **TOWER Space Skipjammer Wasteland Baby** was a junk-class Skipjammer. It was also known by its callsign Khepri II. It was a smaller ship with around 100 colonists in stasis, as well as large quantities of crop seeds, cows, pigs, sheep, horses, camels, goats and more beasts in stasis too. It also contained tools and weaponary. In all, it was intended to be a secondary supply ship to supplement New Amkhemar. It had a notable Crew.

The ship's main planesail burner engine stopped functioning properly as an unforeseen result of the Fireball Nullification, meaning for the last 2 years of its journey it had been running double on Serite. As such, and without any Thayan mages on board capable of breaking the stasis, only a few passengers were awoken - Demiana Tailor, Zaum and George Wilderer.

The ship landed at New Amkhemar's north skyport in Marpenoth 1518.
The Crustaceous Apparatus

> *Ach, so that's what it is meant to look like...*
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> *-Vice Regent Fanakhāti, seeing Elna operate it.*
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**The Crustaceous Apparatus of Sir GGG,** also called **The Crab Tank**, was a mechanical eight-legged, two-clawed tank created in the 1500s by the Verdis gnome scientist Sir Gulthar Graham Gubbington.

It was given to Elna Carrinstoke and her party as a gift from King Ehrouk the Handsome and his court. It had AC 15, and 100HP.

It came with the following instructions:

* *This magnificent, formidable gubbin is the culmination of my lifetime's consummations in the contemplation of mechnomancy. I can seldom anticipate the nigh countless utilities this apparatus might accommodate to the sophisticated and dedicated consumer, whomsoever might they be.*
* *Though this instrument might approximate in semblance a rotund cylinder, the clandestine treadle-switch concealed on the zenith vertex is all that is obligatory to unclothe the glory of this treasure.*
* *The machine, to which I have humbly bestowed the appellation, 'Sir Gulthar Gubbinton's Crustaceous Apparatus', may accommodate a dyad of operators, respectively of median proportion or subordinate. The principal such individual fulfills the performance of pilot, whilst the supplementary of the brace may be of assistance with the operation of the mechanisms and maintenance therein.*
* *Assuming the zenith vertex has been properly sealed, the apparatus is impressively impermeable to the external, vouchsafing by much reckon a single bell's respiratory allowance, or a half-bell respectively when accounting for the supplementary operator. Owing to its obligate compactness, the gizmo's habitual circumstance leaves it prone to subaqueous retrogressation. Notwithstanding its mode of buoyancy as later detailed, the apparatus can nonetheless persevere into monumentous fathomage for extended continuance, exhibiting the lack of even an indentation.*
* *The gizmo's controls contain an octad of treadles, the functions of which are detailed as follows.*

Elna used it during the battle of Fort Helena, but she pulled the self destruct to try to kill Lee. This killed Elna, and almost a hundred Bayut soldiers and fort guardia.

It exploded and was lost forever.
Sister Laurentia

**Sister Lörenxja**, later *Saint Laurentia the Green*, was a Fallonese nun and abbess, and the patron saint of flowers and gardens. She lived in Cahay in the 900s TE and was a caring, kind, nurturing woman who kept a bounteous and full garden in the abbey. When famine hit the land, she fed the peasants on the wonderful plants she had been growing. After her death, she became a saint. Her symbols were fruits and flowers, and her holy day was Weko 1st.
Hellas

**Hellas** was an archipelago on the eastern reaches of the **Thalassas Sea,** on Terra. It contained thousands of islands along its shattered coastline, and was a very warm region comparable to The Luskan Peninsula on Toril.
There were many interesting places upon it. Its inhabitants spoke **Ellínika**, a language that, despite the completely unlikely coincidences, was somewhat similar to Faerunian.

To its west lay some more interesting lands, including Trinakria.
Rufus Tarquinson Esquire

> *Love you. Good luck. Sorry. xxx*
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> Rufus' note to his friends before he took his leave.
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**Rufus Tarquinson Esquire** was the son of Erla Tarquinson and a rogue named Heinrich. He was a boy with a troubled childhood - his mother died in childbirth, leaving him to be raised by the Datrian Thief named Starling, since his father was often busy on missions and assignments leading other thieves.

Rufus and his carer fled Datria on the heels of The Violet Catastrophe, and they made it to Bracken in 1490. They knew Heinrich had come there too, but did not hear from him or find him until the end of the Battle of Bracken, where Heinrich died in the fighting.

Altor Mazander took in Rufus under his wing into his court, where he received a good education and became a well-learned (and slightly insufferable) young chap. Altor always treated him with great kindness like the son he never had, but never spoke about Rufus' father.

In 1514, he joined Brynn, JAM and Tree on an adventure. He was well-spoken yet naive in many situations, but Brynn guided him through the rough reality of Brackian life.

He learnt a lot about the real world, as well as learning that his father had been resurrected before. He made an enemy of Navassa Kenway (in a fun way) and she swore she would one day fight him to reclaim her Cutlass.

Rufus slipped away from the palace quietly with a few gems and his personal belongings on the eve of the battle at Pier No3, only leaving a note.
Pszczow

**Pszczow,** much later **Malphur** was a town in the northern Pearwood of the Danderillon. In the millenia pre-DR, as Pszszow, it was inhabited by Vreigardt people. During the Skýndrar conquest of Ðanland, it was eventually renamed Mólfr (from a Rakki word that roughly translates to 'thick forest at the base of a mountain'), and this name was later Faerunised to Malphur by The Lusken Empire's conquest in the first few centuries DR.

Pszczow looks hard to pronounce, but the 'sz' represents /sh/ as in 'ship', and the 'cz' represents /ch/ as in 'chop'.

## As Pszczow

The rather well-sized city was built in a rocky clearing around the base of a waterfall, the Łęd (pr. /wend/). The city itself consisted of squat and sturdy rugged pearwood and stonebrick houses, with ornate metallurgical, chronological and cosmological designs. The architecture was wondrous and for its time, probably one of the most advanced places locally.

The people of Pszczow were a Vreigardt people who spoke a slightly harsher dialect of Old Vrei. Many of them were elves, and miners by trade. The rocks in and around the mountain were heavily rich in silver and copper. The alloy sterling was probably first invented here - the Faerunian word for sterling, 'chovlar' came from the truncated and Rakki-ised name of the town.

The city was heavily guarded due to its incredibly valuable metal resources, by armoured rangers and guards. The most grandiose building was the Tower of the Twenty-Hour Star, a tall and winding disjointed tower set into the rock at the side of the waterfall with several bridges across it and many many clocks, astronomical designs and friezes. The city was ruled by a council of artisans, including the Lords of the Miners, Metalworkers, Clockmakers, and Stargazers. Some of these leaders included Zradołz, Urdari, Azcew and Tymotęsz.

The Pszczowans mined deep. Deep enough to in fact enter the Upperdark. A mine was opened into it accidentally after a rockfall in -1799, and the Crew of the Klemmuvængválf, along with some Turmish miners, successfully made contact and spent some (not very nice) time down there, before returning several months later.

Around this time too, King Æthelwulf of Bracken had begun demanding tribute from the low-lying towns like Pszczow. They complied, with much of their fine clocks and ornaments melted down to forge swords and sparthes. It was a depressing period.

It was the early exchange of culture and language in the -1600s here between the drow and the Psczowans that led to the development of the Zroł language.
Quintus Pessimus

> *All the duke's horses and all the duke's men, couldn't put poor Kestrel's heart back together again.*
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> *A rhyme recited by Erzabet of the Winter Wolves.*
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**Duke Quintus Pessimus**, also known simply as **The Duke**, was a Lusken noble and cunning politician. Hoping to gain favour with the governance of Datria, he conscripted a small team of scientists, including Patricia Krekil, to re-engineer the WRWL toxin in a lab.

After The Violet Catastrophe, he fled to Bracken. Kessar Truespear met him at a party of the Rounswell family on the eve of the Battle of Bracken in 1490.

After the city underwent its battle, the Duke fled with the surviving nobles to Thay, where he spent the rest of his life.
Sfelonila Disforza

**Lord Governor Sfelonila Disforza** was the Lord Governor (ruler) of The Lakayan Federation, Lakay and the Wolcott Straits from 224 C onwards.

## Family

Sfelonila was born in 204 C, a human with elven blood, part of the line of di'Sforza, one of the world's most infamous and ancient noble families. At the age of 20, she assumed power after her father's death. Previously, Sfelonila's father Jekatus Imferrante had ruled for nine years as Lord Governor, and he was preceded by Alessandrina Disforza, his wife and Sfelonila's mother.

## Full Name and Title

Her full name and title, used in an official capacity, was the following mouthful. The more noble you are, the more names you collect, I guess.

* *Sfelonila Bretomarta Helkoaldeia Lodovika val'Anželo ly'Kalëdonia im'Ferrante di'Sforza, Lord Governor of the Federation of Lakay and the Wolcott Isles.*
* The last bit in Euluska is *Valaxto Dvëtor k Velkoälderu k Lakáy ö Wólkot Valmei*
Ryu Ven-Colt

Ryu Ven-Colt, and his echo Ven Ryu-Colt, were echo knights who worked at Chéf Gallant's Palace dala Glace in Hjarofjall. On its reopening night in 1558, the antics of Gunnar Gunnarson were thwarted, with help from fellow employees Kolasi, Enoki, Babbling Brook, **Ryu Ven-Colt**, and Capellini Angel Hair. The night ended with Gunnar and his son Gunnar Gunnarsonson's untimely deaths, but the restaurant was never investigated luckily.
Sandbar Sea

The **Sandbar Sea** was the name given to a subsection of the sea off the western Danderillon. It roughly stretched from the westernmost Boarwood up past Waterdeep and slowly stopping near Sedia. The reason it was given this name was due to the many sandbanks, beaches and shallows that made sailing treacherous, except for some known routes like Waterdeep's harbour, Naysayer's river and Sedia's inlet.
Polar Elf

**Polar Elves** were the subrace of elves included in the ethnic groups of Gildegrans; Feŋet, Yupiit, Anoquit etc. They inhabited Tarkassia and its shores.

As an elf subrace, they gained several unique traits:

* ***Ability Score Increase.*** Your Wisdom increases by 1.
* ***Walkers of the Wastes***. Your ancestors paved the way upon the lands where few else dared to tread. You are used to the effects of extreme (nonmagical) cold, and automatically succeed any exhaustion saving throws specifically caused by being at a low temperature.
* ***Hunter Gatherer***. Your people ate bears with deadly livers and survived without fires to cook their food. Their stomachs were made of steel. You have advantage on saving throws against poison *(note: but not resistance to poison damage).*
* ***Ice Walk***. The shape of these lands are well known to you. You can cross nonmagical icy surfaces without needing to make an ability check where others normally would. Additionally difficult terrain composed of nonmagical snow or ice doesn't cost extra movement for you.
* ***Trader's Tongues***. You can speak, read, and write an additional language; most likely Euluska, Rakki or Vortais, picked up from traders.
Mittens Wichien

**Mittens Wichien** is a secondary character in Patches' Infurno. They're introduced as a snooty Siamese cat attending Kemono Woods Private School.

## Appurrance

Mittens appears as a brown cat with darker brown paws, ears and tip of their curved tail, pale markings at edges of their face, and long pink hair and pink inner ears. Their ears droop downwards, their eyebrows are frayed and their whiskers point downwards. Their eyes are magenta.

## Purrsonality

Mitt is highly composed and cunning. They have no qualms about manipulating or hurting others (especially dogs). They value familial relations and status over all. However, they also value truth and honesty, one of their potentially stronger traits.

## Purrfect Apawcalypse: Patches' Infurno

Mitt plays a pivotal role in the third game. They are the president of the Elite Magic Club and encourage Coco to set up the Hachiko High x Kemono Woods Communal School Day (with the intention of seeing the dogs fail). They are highly prejudiced against dogs until they find out their family is related to dogs. They put in some effort to get to know Ginger, their potentially distant relative.

## Trivia

* Likes: Magic studies, fashion, gossip, family (especially Whiskers).
* Dislikes: Dogs (before Olive and friends), being lied to.
* They are the second non-binary identifying character in the games after Olive.
* Mittens comes from an upper class household.
* Mittens was aged 17 but canonically changed to 16 to better match their twin. Likewise their grade was changed to 11.
Whiskers Wichien

**Whiskers Wichien** is a secondary character in Patches' Infurno. He's introduced as a flirtatious Siamese cat attending Kemono Woods Private School.

## Appurrance

Whiskers appears as a brown cat with darker brown paws, ears and tip of his crooked tail, pale markings at edges of his face, and short pink hair and pink inner ears. His ears point upwards, his eyebrows are frayed and his whiskers stick outwards. His eyes are teal.

## Purrsonality

Whiskers Wichien presents himself as a charming and talented wizard, or at least in theory. Like his sibling Mittens however, he is highly arrogant and initially looks down upon dogs.

## Purrfect Apawcalypse: Patches' Infurno

Whiskers is introduced as the Vice President of the Elite Magic Club at the Kemono Woods Private School. He frequently expresses his massive crush on Angel and his hatred for dogs, yet fails to notice Angel's sudden change of behaviour (ironically as a result of him being possessed by the dog Patches). Whiskers has his mind changed about dogs after Doug calls him out on his own shortcomings. He also winds up having a crush on Patches by the end of the game (if Patches doesn't kill everyone that is).

## Trivia

* Likes: Patches/Angel, Baking
* Dislikes: Dogs (before Olive and friends)
* Whiskers comes from an upper class household.
* Whiskers was originally aged 17 but canonically changed to 16 to make his crush on Angel less problematic. Likewise his grade was changed to 11.
Rashbir's Belt

**Rashbir's Belt** was a belt worn by The Song's High Seer, Rashbir, a huge bugbear from Fre'te. He was nine foot, but the smallest of his eight brothers and sisters, he claimed.

Arnaud bested him for the belt.

The belt granted +1 to Strength and Constitution saves, and made the wearer slowly grow a beard.
Sahuagin

The **Sahuagin** (sa-**ʊɑː**-ɣɪn) also spelt **sahuaɣin,** were nocturnal aquatic humanoids native to The Cradle. Their common name derived from the Euluska word Sauheromu, meaning night, plus an inflection of the word for people - thus, **night people**. This was due to their love of attacking ships by night.
Internal Department of Extraordinary Affairs

The **Internal Department of Extraordinary Affairs** was a branch of magical detectives in Halcyon founded in the 1570s. They were formed out of the Harpers. After the prolific Angier case, the cabinet of Halcyon realised how useful - and how poorly defended - the Harpers were to the city's police force, so they departmentalised them.

The dept. was run by Svinne Fors and Vaurok Shortass, as well as consulting Chief of the Watch, Klass Wall.
Naysayer

> *'The sum of knowledge of the city is so great that its denizens sometimes are heard to boast they have unlocked secrets thought lost when Netheril’s empire fell. The city is well-inhabited by mages and scholars of every description, and to the magically untrained the city is an enigma, or perhaps a shock. All the world’s finest goods can be found there, things which one would only else hope to find in Thay - trinkets and gizmos, spells and scrolls, and all manner of magical beings.'*
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- Fira Nazar, 'The Travels'.

**The City of Knowledge**, also known by its proper name **Naysayer** was a new walled city and port in The Danderillon, founded in 1502. It was built on the site of a village called Appledore, on the river Vikreux by The Naysayers. The geographical name for the gravelly, sandbar-rich delta and headland it was on was the Vikreux Delta and Sandbar Sea.

It was clearly named after Velarin Naysayer by Jed Wood and Fionn McCullen. Naysayer was a success story, one of the few real marks an adventurer would ever leave on the Danderillon.

It was part of Scarossar from 1519.

It was a city with a significantly higher proportion of magic users and scientists than anywhere else, and it was built to weather an apocalypse. Many adventurers have passed through Naysayer on their journeys.

It was capable of projecting a forcefield known as a citydome for protection of its surrounding ward. This was powered by huge Serite crystals.
Sedia

> *Finally, a sight crests the horizon. A small fishing village, houses on stilts straddling the edges of a short limestone cliff, and canoes out in the bay. Fishermen reel in their catch as your ship, the largest by far, pulls into the port in the centre of a small natural cove. Above you on the hillside, houses sprawl up the cliffs, with winding roads and small, quaint shops.*
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**Sedia** was a small town situated in a limestone cove and its nearby cliff, on the northwest coast of The Danderillon. It was one of the further north towns of the Danderillon, and the last major northerly port on the west coast.

## Sedia

Sedia is based off an old Cornish port town.

### Location

Natural limestone-rich harbour with chalk cliffs and surrounding heathland

### Rule

Technically under Halcyian rule but fairly independent

### Known For

Popular place to retire; quiet, cosy, classical way of life

### Demographics

Mostly Lusken Danderillonian, some Vreigardt, few Vortic and fewer Gildegran

### Telegraph Code

001-6-

It was a small quaint town with chilly but sunny weather, mostly populated by pensioners, retirees and ex-Luskan navy members, like the harbourmaster, Captain Oatmeal. In the winter, the bay sometimes froze.

There was a general store ran by Selima there, a pub, and some other shops and pretty little coloured houses, but no ship repair yard. Professor Langdon was the town's academy rector of the only small school, but he left for a little while with the West Marchers in the 1510s/20s.
Selimikos of Halicarnassus

**Selimikos Kristoforou** of **Halicarnassus** was a travelling salesman from Ephesus, Iona, east Hellas. He was a bald eccentric Ionian man who had traded with folk from all round the world, telling tales of places he called the 'Germanic Lands', the 'Nile peoples' and even the Far East.

He was a son of Aristaeus, god of cheesemaking and beekeeping.

He led a donkey caravan that had beehives, and sold many interesting goods.
Snovir

**Snovir the Torch,** also known as **Selim the Torch** was the adventuring partner of Thovir. He was the cousin of Jenny. He was a tiefling capable of pyromancy like his cousin. He travelled with Thorvir on behalf of the Beyir Khelumvirate and Sendari Selim Halil through Bey to the Bereg territory seeking a defector, but instead found a Djinn.

He used his wishes to fix his legs that were broken in a barfight in Bereg Cedar's tavern by a man named Rasputin. He used his final wishes to teleport the Crown Prince from Acre, Xant to Bracken, where Thovir killed him

He used his final wish to create The Spire.
The Book of Weyloran

> *Around the circle of bones, the swarms of locusts and flies rippled like waves on the shore, as the quintet cowered within its confines. Toward the entrance of the lone church where Michael stood facing the threshold, the swarm congealed into the slender body of a woman, formless yet defined, with gently glowing green eyes. A low whisper permeated the air, as Baddhuk and Trajan stood defiantly. The chorus of ten thousand pairs of wings drummed into their minds. Slowly, the woman's form reached out an arm over the threshold, but it dissipated as it passed over, the hornets and beetles crumbling into dust as it drew back. Elias rapidly flipped through the pages of the tome, muttering to himself. 'That's not it.. that's... no... where is it?' he mused aloud. As the woman's form roared in anger, and Michael skittered backwards, Elias gasped as he flattened out the book to a large page with one sentence written on it. Loudly, he shouted above the tide of pestilence that surrounded him.*
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> *'Thlath ar'zalat dhariya nashal kha'gazarbul amkhez! Deliver us!' With these words, their minds went white, and like fish on a line, they felt their consciousness yanked up, away, through the space between space and to safety.*
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- Elias Silverton reads the command words from the book to transport his party to Ysgard and away from Talona.

The **Book of Weyloran** (**Katabh al'Wajilaran**) was a magical tome written in Nethir Draconic assumedly by Weyloran. One of a larger set of tomes, this specific book detailed planar magic and how to open a portal. It was looted from Jarren Weyloran by Vezrath Startouched.

Vezrath then planted it in Jarren's Well so that Baddhuk Firgelspar and his adventurers would find it. It required three griffin feathers to be opened, which they retrieved from a wereboar in Deadman's Rest, Lucio Castaldo, and Iunia, a cultess of Talona in Aomodos. After the group retrieved them, they used the book to shift to Ysgard, and discarded the tome in Aomodos.
Raüla Azrapi

**Raüla Lyza Azrapi** was a Luskan knight and noblewoman. Born in the year -61, she was the sister of the legendary cultist Weyloran, but literally almost no one knew this fact. Like, literally no one. It was over a thousand years ago after all.R

   Raüla was the matriarch of the Azrapi noble house and the origin of its line.