Accessible magic

Accessible magic, also called AM, is a field of hedge magic and spiromancy focused on helping disabled people. AM does not generally overlap with healing magic or healers anywhere but Dhi because it does not focus on treating or curing the disability. Instead, AM is designed to make the lives of disabled people easier.

## History

The field of AM emerged in Dhi, where healers considered making the world more accessible an integral part of their role. The oldest known AM rune is Anuhara, which is designed to help people who struggle identifying faces remember names and has since been cross-purposed for blind people. It was used as early as 700 PS.

AM did not spread from Dhi for centuries because most other countries were focused on the curative model of disability, wherein the role of a healer is to cure a disability entirely and mitigation is seen as an admission of failure. Ju healers often trained in Dhi and began slowly adopting some AM in 300 PS. Except for Deaf AM, AM otherwise did not spread far until the unification of the triple kingdom.

### Deaf Community

Deaf spiromancers created something of a community starting c. 600 PS, when Deaf spiro Emha Erpa found a distant L'yeska script designed to make a flashing light at sudden noises of a certain pitch. He realized there must be Deaf spiros in every civilization and scoured the spiral, looking for relevant scripts, then collected them all in the first AM tabulation, which is still updated to this day and considered the seminal AM text.

Starting in c. 400 PS, Deaf spiromancers convened decadal conferences to share tips and create a community. Initially, only Dhi Deaf folks attended, but by 250 PS, Seprum and Mauzji Deaf people—spiromancers and not—traveled to Bhatan for the meeting. This is why the Spiral Empire has only three widely accepted Sign Languages, all mutually intelligible.

## Examples

There are now many commonly accepted runes used to enhance accessibility, and many more scripts that can be used to build a new rune.

### Blind and Low Vision AM

* Anuhara: identifies aloud or in writing the name of a person; requires some setup as all people must be identified using pointers and runes before it will work
* Sabda: tells the caster whether the paper or tablet they are touching contains text
* Ranga: identifies the color of the object the caster is touching
* Radāra: tells the caster how far away the nearest object is at a certain level; for instance, can say the nearest object obstructing the knees is two meters away
* Eko: can identify the direction and distance to certain, pre-specified items; modern runes can keep track of three dozen objects and no longer require pointers, if the caster is willing to identify each object in a unique script
* Sne: prevents snow blindness in people with eyes who have no or low vision; not useful for sighted people unless they want to climb blind
* Prakasa: indicates the location of the brightest light source in the area (note: common lighting runes are also called Prakasa; they were developed independently)
* Thulo: when cast on something clear, makes everything seen through it much larger
* Camkilo: creates a small, localized, directional light

### Deaf and Hard of Hearing AM

* Anuvada: interpretation spell that turns speech into letters visible only to the caster or to all in low light; different runes are required for each language and the background scripts required took thousands or tens of thousands of hours to compile; they must be updated frequently as languages change and certain accents will simply not register as language
* Maunta: reduces high pitched noises for the caster or in a bubble
* Thrama: reduces low pitched noises for the caster or in a bubble
* Vyakhya: translates to text signed language; runes must be specific to the signed language and written language; many thousands of hours went into designing the script databases
* Plusik: a newer rune that attempts to interpret music and singing for a Deaf mage; work is still actively being done to improve the rune's functioning
* Kikiggak: identifies sounds of movement, generally of an animal
* Nipalappuk: identifies the direction of water sounds
* Ivuluk: identifies the volume and direction of loud, short noises
* Ònoma: also called a name rune; lights up when someone says the speaker's name or a chosen nickname and indicates the direction of the sound; difficult to use for people with common names or in cultures where terms of address change frequently by speaker

### Seizures AM

* Dhundha: reduces the intensity of colors and lights for the caster
* Cētāvanī: warns the caster if a seizure is incoming, often with frequent false positives; rune self-cycling is expected to revolutionize predictive AM

### Memory Runes

* Thymìzo: triggers after a certain amount of time with a short message for the caster
* Mnemni: stores data in the spiral, often encoded, to be retrieved at a later time. Most of the work must be done in script-writing—Mnemni merely de-encrypts it
* Tuba: reduces background noise for a set period of time