Bedrock Edition 1.10.0

For a guide about all content in this release and the other releases of 1.10, see Bedrock Edition guides/1.10 releases.

**1.10.0**, the third experimental release for **Village & Pillage**, is a major update to *Bedrock Edition* released on March 19, 2019. It adds some more features of Village & Pillage that were not added in either 1.8.0 or 1.9.0, such as shields, pillager outposts, new types of villagers, new textures and more.

## Additions

### Blocks

Composters
* Currently have no functionality.
* Available through Experimental Gameplay.

Campfires
* Currently have no functionality.
* Available through Experimental Gameplay.

Jigsaw blocks
* Currently have no functionality, and can only be obtained via an inventory editor.

Lecterns
* Placing a book and quill or written book on the lectern allows multiple players to read it together.
* A book and quill can be read, but not edited when placed on a lectern.

Looms
* Used to easily make patterns for banners.

Stonecutters
* New stonecutters are only available through Experimental Gameplay.
* Still have no functionality.
* Old stonecutters are still available via an inventory editor.

Sweet berry bushes
* Can be found in Taiga and Snowy Taiga biomes.
* Can be planted from sweet berries.
* Have 4 growth stages.
* Drop 2-3 sweet berries when harvested.
* Available through Experimental Gameplay.

### Items

Banner patterns
* Made with the Loom.
* Can be added to banners to apply designs.
* 6 types of banner patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned, and Bordure Indented.

Spawn eggs
* Added illager beast and wandering trader spawn eggs, available through Experimental Gameplay.

Sweet berries
* Collected from sweet berry bushes.
* Can be eaten or planted into bushes.
* Can be planted into the ground and grown into sweet berry bushes.

Shields
* New tool that can be used to block most incoming attacks.
* Sneaking or mounting a mob activates the shield when equipped in either hand.
* Crafted with 6 planks and 1 iron ingot.

### Mobs

Wandering traders
* A type of villager that appears at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
* Accompanied by two custom llamas.
* Available through Experimental Gameplay.

Illager beasts
* Available through Experimental Gameplay.
* Currently only have the basic AI.
* Drop a saddle when killed.

Cat
* Added a new skin: Jellie, the community cat contest winner.

### World generation

Pillager outposts
* Generate in the same biomes as villages, and pillagers respawn around the tower.
* Available through Experimental Gameplay.
* Can generate with tall foundation.
* Generate with black banners, instead of illager banners.

### Gameplay

Achievements
* Added a new achievement:
	+ *Fruit on the Loom* - Make a banner using an Enchanted Apple Stencil (20G)

## Changes

### Blocks

Barrels
* Still under Experimental Gameplay and cannot be opened.
* Added crafting recipe.

Bells
* Still under Experimental Gameplay.
* Improved and added placement features.

Blast furnaces and smokers
* Still under Experimental Gameplay.
* Added crafting recipe.

Cartography tables
* Still under Experimental Gameplay.
* Added crafting recipe.

Chorus flowers
* Now break when shot with an arrow.

Crops
* Now have placement sounds.

Dead bushes
* Can now be used as fuel.

Dispensers
* Dispensers with shears in them can now shear sheep.

Grindstones
* Still under Experimental Gameplay.
* Added crafting recipe.
* Updated texture.

Lanterns
* Are no longer only available through Experimental Gameplay.
* Can now be properly attached to the bottom or top of blocks.
* Now have animated textures.
* Added crafting recipe.

Leaves
* Now have a chance to drop 0–2 sticks when decaying.

Logs and stripped logs
* Have been renamed from "Wood" and "Stripped Wood".

Smithing tables
* Still under Experimental Gameplay.
* Updated texture.

Wet sponges
* Now dry out immediately when placed in the Nether.

Wood and stripped wood
* A log block with the bark texture on all 6 sides.
* Are no longer unused, and can now be crafted with 4 logs or stripped logs.

White carpets and undyed glass panes
* Can now be dyed directly in the crafting table.

### Items

Beetroot soup and Rabbit stew
* Now have shapeless crafting recipes.

Crossbows
* Are no longer only available through Experimental Gameplay.

### Mobs

Cats
* Feeding cats raw cod or raw salmon now replenishes their health.

Creepers
* Now have a chance to drop a music disc when killed by a stray, as well as a skeleton.

JSON
* Mob events and behavior can now be scheduled using JSON.

Pillagers
* Are no longer only available through Experimental Gameplay.
* Added new sounds. (MCPE-39111).

Villagers
* Have been split into two mobs:
	+ New villagers spawn in new villages.
		- Available through Experimental Gameplay.
	+ Old villagers still spawn in igloo basements.
* New villager behavior:
	+ Implemented some of the new villager schedule behaviors.
	+ Implemented new villager sleep behaviors.
	+ Villagers may now wander to the village outskirts.
	+ Villagers attempt to find a door when it rains during the day, but navigate to their bed at night.
	+ Updated and improved pathfinding.
	+ Villagers now have a visual-based trading system, and hold up the item they wish to trade.
	+ Villagers have new clothing to indicate their level, profession, and biome.
	+ Villagers now mingle together around gathering sites in the village.
	+ Librarians inspect bookshelves.
	+ Villagers can switch professions depending on the job site blocks available in the village.
		- Villagers now interact with beds and corresponding job site blocks.
* Added mason, green-coated (nitwit), and unemployed (no-overlay) villager professions.

Zombie villagers
* Split into 2 different mobs
	+ New zombie villagers have biome-specific and profession skin layers.
		- Available through Experimental Gameplay.
	+ Old zombie villagers still spawn in igloo basements.

### World generation

Villages
* Have a new look, differing per biome.
* Added village job sites and gathering sites.
* Number of houses depends on beds.
* Taiga villages are now more common.
* Removed zombie villages, due to new village changes.
* Available through Experimental Gameplay.
* Can be located with both `/locate village` and `/locate newvillage`. `/locate village` is not always guaranteed to locate a village, while `/locate newvillage` always point to villages.
* No longer generate in Old world type.
* Meeting points generate with various bell types.
* Job and gathering sites, that villagers mingle around together, generate in villages.
	+ Job sites can be built by players by placing job site blocks in village boundaries.

Strongholds
* Most strongholds no longer generate under village wells - they now generate under village meeting points.
	+ Available through Experimental Gameplay.
* Reduced the chance of strongholds generating under villages.

Igloo
* Now always generate with a red bed, regardless of the biome.

### General

Texture Update
* The new vanilla textures are now set as the default pack.

Data-driven animation
* Refactored the animation system to support hierarchical animation, and treat animations and animation controllers as 'animations'.
* Updated JSON with new animation support, upgraded schema for actor definition, and included upgrades for animation controllers and actor definitions.
* Converted sheep and pigs to the new animation system.
* Move locators to bones.
* Blend state transitions.
* Removed cod lead locator.
* Renamed `ActorAnimation` to `ActorSkeletalAnimation`.
* Initial poly mesh support.
* Added TextureMesh geometry.
* Flipping data-driven entities test to enable new entities to use `bind_pose_rotation`.
* Events now have defined data objects containing all event data.
* Added new villager animations.

Data-driven models
* Added default parenting to the evoker nose, in line with over villager-derived mobs.

Entity scripting function
* Is no longer behind Experimental Gameplay.

Help
* Pressing help button links to the relevant how to play section.
* Updated the how to play section.

Particles
* Can now be edited using standard JSON formatting.
* Renamed some particles include prefix `test_` to `example_`.
* Removed `test_mule` and `test_sphere`.

Permissions
* Improvements to the operator status and permission settings, with the added option to enable cheats or not.

Resource packs
* Are now separate from world templates and can be updated independently in existing worlds.

Scripting system
* Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled.
* Updating a player's position with scripting now correctly syncs with the player.
* Creating actors via script now avoids the spawning logic.
	+ This prevents hard-coded logic like ocelots spawning along with baby ocelots.
* Improved the message wording for players who get disconnected due to unsupported scripts.
* Allow events to fire without a defined event data object.
* Renamed Views to Actor/Entity Queries.
* Added sound events to the scripting API.
* Add Event Data to `load_ui`.
* Custom UIs can now be made like regular in-game UI screens.
* Added 'Global Objects' to the scripting API.
* Refactored JavaScript object registration.
* Added the ability to enable and disable scripting error and warning logging.

## Fixes

Crashes/performance
* Fixed several crashes that could occur during gameplay.
* Fixed several crashes that could occur when loading the game.
* Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game.
* Fixed a crash that could occur when rejoining the game in the End dimension.
* Fixed a crash that could occur when entering a portal on some servers.
* Resource packs that are nested in an extra folder no longer cause the game to crash.
* Fixed a crash that could occur when adding a resource pack with a missing pack icon.
* Stacking slabs to make a double slab no longer crashes the game.
* Fixed a crash that could occur on Xbox One if a player was not signed in correctly.
* Fixed a crash that could occur when closing a world and reentering it on Xbox One.
* Fixed a crash that could occur when using a jukebox on Nintendo Switch.
* Fixed a crash that could occur when downloading or copying a large world on Nintendo Switch.
* Fixed a crash when trying to launch the marketplace packs "City Cars" and "Mineville Film Studios" on mobile devices.
* Fixed a crash that could happen after running scripts for a long period of time.
* Fixed a crash that could occur when loading large world templates.
* Optimized particles to improve performance.
* Looping UI animations no longer increase memory usage over time.
* Removing ticking areas from the game now correctly frees up used memory.
* Fixed a scripting crash that could occur when using '`SpawnParticleInWorld`' events.

General
* Fixed another issue that could cause the game to sometimes not load past the Minecraft splash screen on some devices. (MCPE-35078)
* Players are now informed if they are disconnected from Xbox Live when the Xbox One console is resumed from standby.
* Various fixes and improvements to the Marketplace sorting and search results.
* Fixed an issue on Xbox One that would disable LAN games when the player did not have multiplayer permissions.
* Fixed a bug with converted worlds on Nintendo Switch that prevented cross-platform multiplayer. (MCPE-34641)

Gameplay
* Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues as a result. (MCPE-41533, MCPE-40538)
* Player position is now accurately saved when exiting and rejoining a world.
* Lightning no longer has a downward area of effect when hitting blocks, so no longer strike mobs sheltering underneath blocks.
* The descend button now works correctly when underwater and using touch controls.
* Fixed a bug where players could respawn some distance away from their beds. (MCPE-39261)
* Fixed a bug where lava could hurt a player through block corners. (MCPE-37726)
* The re-center button on Minecraft VR has been mapped to Y now instead of X.
* Players using Oculus Rift can no longer fly in Survival mode after swimming. (MCPE-39833)

World generation
* Trapdoors in shipwrecks are now correctly rotated.
* Snow layers generate around grass and flowers again in snow biomes. (MCPE-38018)
* Strongholds now generate with the correct stair variants again. (MCPE-39380)
* Mutated birch forest biomes now generate with extra tall birch trees again. (MCPE-29698)
* The correct amount of white terracotta now generates in mesa biomes.

Mobs
* Reduced the number of drowned mobs that can spawn in an area. (MCPE-34032)
* Passive mobs now spawn on the correct block types. (MCPE-39727)
* Turtles no longer levitate above the ground.
* Damage cooldown no longer hinders other mob attacks.
* Wither skeletons and vex mobs can now be renamed with nametags. (MCPE-20701)
* Fixed the pathfinding for zombies chasing villagers inside buildings. (MCPE-37424)
* Fixed the wither's ranged and swoop attacks. (MCPE-39773)
* Skeletons once again attack iron golems.
* Cats are no longer tempted by food when they are too far from the player.
* Fixed an issue with the sword held by the vex mob.
* Fixed sleep goal so mobs can get in beds that have blocks on the sides.
* Mobs can no longer destroy paintings if Mob Griefing is disabled. (MCPE-38916)

Blocks
* Bamboo saplings no longer destroy blocks above them as they grow. (MCPE-39854)
* 'Monster Egg' blocks are now named 'Infested' blocks to match Java Edition.
* Infested bricks mined with silk touch now drop as its non-infested variant.
* It is now possible to climb through snow layers placed on top of scaffolding. (MCPE-39324)
* Hanging banners no longer show as floor standing banner variants. (MCPE-39507)
* Scaffolding no longer gets left hanging unsupported when being placed rapidly. (MCPE-38338)
* Horizontal scaffolding extensions can now be placed over non-solid blocks correctly. (MCPE-39296)
* Fixed a bug where kelp would grow in horizontal flowing water. (MCPE-37155)

Items
* Items can no longer be duplicated in the crafting grid. (MCPE-40253)
* Fixed an exploit that allowed players to gain unlimited items from the recipe book. (MCPE-41905)
* The new dye types can now be used to dye shulker mobs. (MCPE-40279)

Graphical
* Players on split-screen no longer have limited visibility underwater. (MCPE-39539)
* Fixed a bug that could cause missing textures if the player suspended the game while it is still loading.
* Fixed an issue that could cause lighting issues in chunks when flying around.
* Pandas eating bamboo now show correctly colored food particles. (MCPE-38285)
* Food held by pandas is now sized, positioned, and textured correctly. (MCPE-39061)
* Upside-down shulkers now have the correct opening animation. (MCPE-40110)
* Graphics no longer become corrupted when disabling texel anti-aliasing on Nintendo Switch. (MCPE-34820)
* Colored beacon beam textures no longer appear compressed.
* Mobs no longer spawn with heart particles.
* Weapons held by armor stands are now the correct size. (MCPE-39064)
* Fixed skeleton melee attack animation.
* Firework stars no longer appear black in the Creative inventory.
* Fixed animations for cow and parrot mobs.
* Ender dragon attacks now show a particle trail.
* Cornflowers now render correctly in item frames.
* Existing armor stands no longer turn white.
* Fixed the spider leg animation in the Dwarven Mining Company marketplace map.
* Fixed wither skeleton model geometry issue that was affecting some Marketplace content.
* Fixed the head rotation of pigmen when non-standard texture packs are used. (MCPE-40629)

User interface
* Menu buttons no longer stay highlighted after being selected (MCPE-37640)
* Worlds no longer show singleplayer only warning message when multiplayer is enabled (MCPE-39194)
* Texture packs applied to a freshly created world are now displayed in the active list
* Global resource packs no longer show in the active packs list if they are not applied to a specific world
* The 'Unlock Template World Options' popup no longer has a placeholder message
* Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace
* Players are prompted to redownload packs if they have been applied to a world but removed from the cache
* Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen
* Fixed an issue that could cause the player to get stuck on the 'Converting World' screen if the game is suspended
* Enabling 'Touch only affects the hotbar' on Nintendo Switch now works as expected: (MCPE-38614)
	+ Controller sensitivity setting (touching the screen no longer interferes with controller movement)​.
	+ Removed increased build distance in creative including place/mine tooltips​.
	+ When the last hotbar slot selected, touching the screen no longer switches to 8th slot.
* Fixed the ability to unblock players from Realms on the members list for pages two and above.

Commands
* Giving a cobblestone wall variant with commands no longer crashes the game. (MCPE-41657)
* Chest minecarts now drop their contents if destroyed with the `/kill` command.
* Multiple commands run from Functions now run from the correct point of execution. (MCPE-38983, MCPE-39785)
* Players no longer receive command feedback when cheats are disabled. (MCPE-39590)
* Fixed an issue related to scoreboard not showing the correct entries.
* Using scoreboard selectors no longer adds extra characters to player names.
* Scoreboards now work correctly with custom-named entities.
* Scoreboard data is now saved more accurately when exiting a world.
* Various fixes and improvements to the `randomTickSpeed` function.

Add-ons / script engine
* Renamed blocks in resource packs now keep their custom names.
* Packs missing '`experimental_custom_ui`' don't allow loading UI anymore.
* Script queries no longer show error messages when detecting dropped item entities. (MCPE-40437)
* '`minecraft:look_at`' component now has consistent naming between scripting and JSON.
* The scripting event '`entity_created`' now fires correctly.
* Fixed an issue with the scripting event '`isValidEntity`' not working as expected.
* Fixed the '`damage_sensor`' scripting component that was not working as expected.
* Scripting can now be used to attach particles to mobs correctly.
* Fixed issue of region filters not working if inside a custom spawn event.
* Renamed the '`player_attacked_actor`' scripting event to '`player_attacked_entity`'.
* Scripting '`isValidEntity`' now correctly checks for valid entities only.
* Fixed incorrect results for '`hasComponent`' on some entity components.

## Trivia

* With only two beta versions released for it, 1.10.0 has the least number of beta versions across all major Bedrock Edition updates.

## See also

* Java Edition 1.14
* PlayStation 4 Edition 1.90
* Education Edition 1.12

## References

1. ↑ "Minecraft Bedrock Update Incoming!" by Tom Stone. Minecraft.net, March 19, 2019
2. ↑ "Minecraft - 1.10.0 (Bedrock)" , March 19, 2019.