Difficulty Scaling

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## Hazard Levels

Hazard levels, along with player count, determine the number of enemies present in a mission and during swarms, as well as an increase to the amount of damage they can absorb and the amount of damage they deal to players. Hazard Levels contribute to a Hazard Bonus, which determines the rewards at the end of the mission.

## Normal Scaling

Depending on the selected Hazard level and the number of players in a game, the difficulty is dynamically adjusted through several factors:

* Increased Hazard Level increases enemy, environmental and friendly fire damage, as well as decreasing available health after a revive.
* Increased player count increases enemy damage even further.
* Additionally, Hazard 5 reduces the maximum health the player will regenerate to, from 15% to 10%.
* The Hazard Level will also affect wave modifiers, such as "time until the next wave" and the enemy composition.
* Increased Hazard level affects the number of enemies present in a mission, particularly during swarms. For more information, see Creatures.

Below is a table listing several modifiers for each Hazard Level ( x / x / x / x denotes the amount of players in the game).

\*Friendly fire proportions are halved for explosive damage

### Resistance Scaling

Shown below is a table of multipliers for enemy count and enemy damage weakness. (Separated by size classification), only affected by the amount of players and hazard level. The enemy damage weakness is a modifier to all damage dealt to enemies by players.

Damage dealt to enemy = Damage of Weapon / Modifier.

For damage resistances:

* The following are **neutral** creatures and don't scale at all: Loot Bug, Golden Loot Bug, Maggot, Silicate Harvester, Cave Vine & Naedocyte Cave Cruiser
* The following are **normal** enemies: Glyphid Spawn, Glyphid Swarmer (Frost Glyphid Swarmer, Radioactive Glyphid Swarmer), Glyphid Grunt (Frost Glyphid Grunt, Radioactive Glyphid Grunt), Glyphid Grunt Slasher (Frost Glyphid Grunt Slasher, Radioactive Glyphid Grunt Slasher), Glyphid Grunt Guard (Frost Glyphid Grunt Guard, Radioactive Glyphid Grunt Guard), Glyphid Exploder (Radioactive Glyphid Exploder), Glyphid Web Spitter. Glyphid Acid Spitter, Carnivorous Larva, Nayaka Trawler, Mactera Spawn, Mactera Tri-Jaw, Mactera Brundle, Naedocyte Shocker, Naedocyte Hatchling, Naedocyte Roe, Cave Leech, Deeptora Honeycomb & Fester Flea.
* The following are **large** enemies: Glyphid Praetorian (Glyphid Frost Praetorian, Radioactive Glyphid Praetorian), Glyphid Warden, Glyphid Oppressor, Glyphid Bulk Detonator (Glyphid Crassus Detonator), Glyphid Menace, Q'ronar Youngling, Q'ronar Shellback, Korlok Sprout, Korlok Healing Pod, Mactera Grabber, Mactera Goo Bomber (Mactera Frost Bomber), Naedocyte Breeder, Glyphid Brood Nexus, Spitball Infector & Huuli Hoarder.
* The following are **extra large** enemies: Dreadnought, BET-C (Xynarch Charge-Sucker).
* The following are **extra large 2** enemies: Korlok Tyrant-Weed.

There is only a small increase of enemy spawns between Solo and 2 Player to compensate for the loss of Bosco.

## Deep Dive Scaling

Deep Dives include three additional Hazard difficulties that may appear within a Deep Dive.

\*Friendly fire proportions are halved for explosive damage

### Deep Dive Resistance Scaling

 3.5 — DD Hazard
 4.5 — DD Hazard
 5.5 — DD Hazard

## See Also

* Creatures
* Hazard Bonus