recursal/Fanatic-Fandom huggingface dataset:
Time Of Dying

**Time of Dying** is a thread in the General Gameplay section of the Final Fantasy Neverending boards.

## Synopsis

Violet has plans to bring Dr. Lucrecia Crescent back from her self-mandated exile, and needs to bring several pieces together in order to do so. Meanwhile, new faces show up and familiar ones return.
The Awakening

**The Awakeninng** is a thread in the General Gameplay section of the Final Fantasy Neverending boards.

## Synopsis

The time has come for Sephiroth to wake up from three and a half years of cryogenic sleep following the now-famous showdown deep within the crater. Readjusting becomes difficult for him and the others around him. Meanwhile, time continues to march forward for the heroes of the Jenova War.
Aurista Odine

**Aurista Odine** is a character in the Final Fantasy Neverending Universe. She is an original character that hails from the FFVIII World.

## Profile

*A relative of the famed Dr. Odine, Aurista served as a soldier in the Esthar army. As with many soldiers of the time, she was on city patrol and guard for most of her enlistment, which included the first visitors to the city in almost two decades.*

*She was present during Galbadia's invasion of Esthar, fighting soldiers and evacuating citizens, and bore witness to the second Lunar Cry. She was part of the forces trying to to fight back the flood of monsters and rescue anyone that got trapped or attacked by them.*

*After the fall and subsequent sealing of Lunatic Pandora, Aurista, as well as several of the other surviving soldiers were brought into the newly established Esthar Garden, an attempt to reestablish connections with the rest of the world via the Garden Network.*

*Aurista is a bit of a tough person, the feel of army life not quite having left after her appointment into SeeD. She is tactical in the 'fights' she picks, and hard on those that have a hard time showing accountability for themselves. She is also, true to her lineage, a competent inventor, though taking the route of robotics in her endeavors, rather than magic. She still has nightmares and flashbacks from the events surrounding the Lunar Cry.*

## Associated Organizations & Characters

* Esthar Government
* Garden Network
* Viznier Odine
* Gippal
Crown Chronicles

Crown Chronicles is a Strategy Role-Playing and Party management Card game where you can :

RUN QUESTS

• Build your parties & Equip them Legendary weapons

• Embark up to five teams on Quests and Experience our Fun and Unique Time-Saving quest system

• Battles happen automatically, Watch them again with the replay feature

• Control the odds and influence your Quest loots

RECRUIT MERCENARIES

• Raise your Gachas levels to increase your chances of pulling Legendary mercenaries

• Evolve your mercenaries to reach their Perfect Evolution

• Find Combos by Pairing Mercenaries in teams to unlock decisive Passives skills

• Sell your Mercenaries for Emeralds and spend them in the Special shop

PARTICIPATE IN EVENTS

• Join the PVP Arena event and Reach the Leaderboard top tier by mastering the Engaging Scoring system

• Enjoy an unrestricted gameplay experience. You can keep playing in the PVP Arena as long as you win!

• Unlock hundreds achievements and win many rewards
Rena Rozenherz

**Rena Rozenherz** is a character in the Final Fantasy Neverending universe. She is an Original Character hailing from the FFVIII world.

## Profile

*Like many at the time, Rena was orphaned during the Sorceress War, and arrives at Edea's orphanage some amount of years before Squall. At the time, she had a silly personality, joking around with the younger kids a lot.*

*When Ellone is moved from the orphanage to the White SeeD ship, Rena accompanies her in order to become a White SeeD and continue to help Cid and Edea after leaving the orphanage.*

*During the events of Final Fantasy VIII, Rena can be encountered on the White SeeD Ship, though it's evident that she doesn't remain on board the ship all the time like most of the White SeeDs. She still jokes around with the younger residents, but says that there are a lot of things she does off-ship to help the group - that's why she's not often seen in uniform.*

*Later on during FFVIII, She can be found upon entering the Centra Ruins after completing the Odin sidequest. Depending on if you took Odin to the Seifer fight on Disc 3, she will either simply note Odin's absence, or discuss his demise with the party. In both conversations, she alludes to the idea that she has formed a bond with Odin.*

*After the events of FFVIII, Rena finds a ruined shelter close to the Centra Ruins and, with Cid and Edea's help, turns it into another Garden, becoming headmistress.*

## Associated Organizations & Characters

* Garden Network
* Gayle Palladia
* Signe Palladia
* Cid Kramer
* Edea Kramer
* Squall Leonhart
* Quistis Trepe
* Ellone
* Baralai
Lia Muller (Abilities)

## Natural Abilities

* **Language**: Lia is naturally good with language. She can grasp the meanings of words with relative ease, and knows how to use them to best fit her needs.

## Spells

* **Monster Detection**: Searches for monsters in a 50-500m radius. For each 50m, the required Mana Points increases by 1. The user will then hear a voice in their head that tells them how many and what monsters are nearby, as well as the direction that each monster is in (East, West, North, South-East etc). Although still activated with English words, the voice heard by the user will speak in the language that the Chakard is set to.
Burcaneer

**Burcaneers** (Taxonomically *Burcalac Humans)* are a species of human being that populate the Erterian continent of Eiva in the Dafelk universe. The first burcaneers evolved from the magically incapable *Lesser Human* during the enlightenment period of 0-100. The presence of burcaneers has had greatly negative impact on the beastman (Taxonomically *Animal Human*), a species of human being native to the neighbouring Banchian continent.
Pain Amplifier

Increases the pain experienced by a target by 40-1200%, in 40% segments. The spell costs 1 mana point for every 40% that the pain is increased by. After activation, the blade glows dark red for a couple of seconds.

## Activation

To activate, the user pierces the skin of the target and says "Increase Pain" followed by the percentage that they wish to increase it by. The spell can be deactivated by the user placing their hand on the target and saying "Increase Pain, Off."

The skill can be activated multiple times on different targets without deactivating. The effect stacks up until the max percentage of 1200. So if the user were to hypothetically increase the target's pain by 400%, and then did so again without deactivating, the target's pain would be increased by 800% in total. However, if using the spell would increase the target's pain to a level above 1200%, it will not function. However, this rule only counts effects caused by Pain Amplifier - if the user were to use a different spell that also increased pain, it would be possible to increase the target's pain by more than 1200%.

It is possible for the spell to be self-inflicted.
Ken Choke

**Ken Choke** is an eighteen year-old Tristanian burcaneer from the Dafelk universe. Although originally an elementalist from the Narquis universe, Ken was reincarnated in Dafelk by the gods after being killed by Dak Maestro.

Since his reincarnation, the gods have regularly visited Ken. They often provide him with gifts, such as Jonathan's Book of Narquis, and have even directly helped and protected him. This special attention from the gods, coupled with his special ability "Ken's Blessing" has further developed his tendency to expect things to always "work out well" for him.

Ken often feels the need to protect and take care of those around him. This is especially prevalent in his relationship with his girlfriend, Nicola Blake. Although his intentions are in the right place, he often ends up worrying too much about her.

## Personality

* **Optimistic:** Ken has a tendency to expect things involving him to go well, as opposed to poorly, regardless of the odds of success.
* **Accepting:** Ken favours accepting negative situations and/or sudden changes, and moving on instead of dwelling on them aimlessly. This can make him seem discompassionate to those who do not share the same viewpoint.

## Trivia

* His favourite colour is light blue.

* The local park brings back memories of his childhood to him, which he misses.

* Ken is very sensitive, but he tries to hide it from most people.

* His favourite food is sushi
* His middle name, Gozen, is a Tristanian word meaning "One blessed by a god". It is generally used to refer to someone who either has incredible luck, or is highly skilled in something.
* Ken is a big fan of 'retro' things.
Dakari Williams

**Dakari Williams** was an eleven-year-old Welsh standard human from the sarcinda universe. Being an overly cautious person who had always tried his hardest to stay out of trouble, Dakari often found himself feeling alienated from his much more daring and carefree friends.

## Personality

* **Cautious:** Dakari was always a careful person. He would seldomly act without thinking, and always acted with caution in everything he did. This often caused him to be teased by other kids his age, but also earned him the trust of many adults.
* **Reserved:** Being a rather reserved person, Dakari would tend to keep his thoughts and feelings to himself. Although he'd never dream of saying it out loud, he disliked people who made their own issues someone else's problem.

## Skills

* **Football:** Dakari was a capable football player, and played for his town's junior team.

## Trivia

* Dakari had a mild obsession with football.
* Dakari hated the colour green, and wished that he had been born with blue eyes like his father.
Dakari's Curse

**Dakari's Curse** is a soul spell currently in use by the burcaneer Dak Maestro. Originally used by Dakari Williams, the spell has been transferred to several different users during it's existence. Due to the nature of this spell, all of its users could be considered to be the same person.

## Description

Replaces the memory, knowledge, skills and soul of a two year old human being with a copy of those of its current user within a year of their death.

## Activation

Within a year of the user's death, the spell will replace the memory, knowledge, skills and soul of a two year old human being living in the same universe, with a copy of those of the deceased user. As the process is entirely automatic, there is no way for the user to prevent this happening. If there is no available target in the universe that the user died in, the spell will instead target a child in another universe.
Arthur Jones (History)

## Timeline

* **20th September 1982:** Arthur is born into a wealthy family living in New York City.
* **20th September 1984:** Following the activation of Dak's curse, Arthur's soul and memories are replaced with those of Dakari Williams, leading him to believe that he himself is Dakari.
* **1st September 1990:** Fearing for his mental health, Arthur's parents have him enrolled in a special boarding school designed for "problem cases" like his own. This leads to him feeling a growing resentment towards them.
* **Sometime September 2001:** Following his graduation earlier the same year, Arthur is able to get an internship working at the World Trade Center.
* **11th September 2001:** Arthur dies in the 9/11 attacks.
* **5th January 2003:** Dak's Curse activates, causing Molly O'Reilly to have her soul and memories replaced with Arthur's.
Dakari Williams (History)

## Timeline

* **1st November 1971:** Dakari Williams is born into a christian family living in the welsh town of Pontypool. His father, Morgan Williams, is a self-employed florist who owns a flower shop located on the ground floor of their house. Dakari's mother, Jean Williams, is an aspiring baker working at the local bakery.

* **1st September 1976:** Dakari starts his first term at the "Park Terrace Junior and Infants School", marking the start of his school life.

* **Sometime July 1980:** Dakari joins the town's junior football club.

* **15th February 1983:** Dakari dies in his sleep after falling victim to an unknown illness.

* **20th September 1984:** Dak's Curse activates, causing Arthur Jones to have his soul and memories replaced with Dakari's.
Arrow Speed-Up

**Arrow Speed-Up** is a standard arrow and bolt enhancement spell. Originating from the days of Edward Burcalac himself, it is one of the oldest spells on the system. Although already considered to be a great spell by many, it was further popularised by Gregus Mandrake, a professional graec archer who achieved second place in the Tournament of the Gods while relying predominantly on the spell. This spell is generally unlocked after level twenty, and by clear-minded archers with a high level of concentration and an impressive aim.

## Description

The spell has two functions. Firstly, upon activation the weapon will glow light blue, and will remain so until the spell's deactivation. While activated, the speed at which the weapon travels when fired by a bow, crossbow or another spell will be increased by a percentage ranging from fifty to one thousand depending on how much mana is spent. Secondly, while activated the affected weapon is strengthened significantly without any negative side effects. For perspective, snapping an affected arrow with your hands would be impossible without the assistance of magic, and coupled with it's increased velocity, it could potentially penetrate materials that would previously have been impossible.

## Activation and Deactivation

In order to activate the spell, the user runs their finger along the side of the weapon and says the spell's name out loud, followed by the amount of mana they wish to spend. For example, in English this would sound like "Arrow Speed-Up, Five". Two is the lowest amount of mana that the user can spend, while thirty is the highest. For two mana, the user will speed up the weapon by 50%. For three, 75%, For four, 100%, for five 150%, and the pattern continues with every additional mana spent. The spell will automatically deactivate ten minutes after activation. To deactivate early, the user simply repeats the activation sequence.
Elementalist

## Description

**Elementalists** are a subrace of the human race. Native to planet Ertera of the Narquis universe, elementalists live alongside the other human subraces of gifteds, giftlesses and Magicians. Like most human subraces, elementalists are able to use magic. Elementalist magic is seperated into seven categories referred to as 'elements'.

## Magic

Elementalist magic is seperated into seven catagories referred to as 'elements'. The elemental, a subrace native to Yogaia also uses this type of magic, but only has access to the four elements of Fire, Water, Air and Earth, whereas the elementalist has the additional access to Electricity, Light and Sound.

An elementalist is born with at least one of these elements. It is most common for an elementalist to be born with one element, uncommon to be born with two, rare to be born with three, and exceptionally rare to be born with four. So far, no elementalist has been recorded to be born with five or more elements, but it is thought to be possible.

The way that elements manifest differs substantially from person to person, leading to most elementalists developing different abilities to one another, regardless of whether or not they're from the same element. What an elementalist can or cannot do is referred to as their "elemental ability".

Elements are hereditary, meaning that it is impossible for an elementalist to be born with an element that neither of his or her parents can use. This doesn't mean that an elementalist will nessecarily have all of the elements that their parents have, but it is possible.
Ken's Blessing

**Ken's Blessing** is an ambiguous magical ability, exclusive to the tristanian burcaneer Ken Choke of the Dafelk universe. It was granted to him by the gods Nicholas and Jonathan, supposedly as compensation for their involvement in his untimely death that caused the end of his previous life, as an elementalist in Narquis.

## Description

As the ability is an ambiguous one, it doesn't have very clear boundaries, and no real activation to speak of. The ability grants him generally improved luck, vastly increasing the odds of situations in his life working out for him, even when things go wrong.
Gavin Wilson

**Gavin Wilson** is a nineteen year old Albish burcaneer from the Dafelk universe, and is the is the leader and co-founder of the Numbers. Originally a band of thieves, the Numbers are a nine-strong group of burcaneers and familiars who peform various tasks in return for money.

He and his sister, Rachel Wilson, were born into Allandish nobility, but chose to forgo their rights to inheritance when they left Alland for Tristan due to family matters.

## Personality

* **Cynical:** Gavin believes that all people are inherently evil, and that only through hard work or social conditioning you are able to achieve goodness.
* **Loyal:** Valuing loyalty above all else, Gavin would be willing to die to protect those he views as friends.

## Trivia

* Gavin's favourite colour is black, because he thinks that wearing it makes him look cool.
Ken's Curse

## Description

Given to him directly by the gods, Ken's Curse is a special ability exclusive to Ken Choke. The ability grants him semi-immortality by reincarnating him into a new body every time he dies. However, the new body will always be the same age as the last. As the body is a new body, all spells will be lost, Ken's level will be reset, and it's possible that Ken will start out with a different level of mana than he did before.

## Activation

After Ken dies, he will immediately be reincarnated at a random location in Ertera of the Dafelk universe. When he is reincarnated, it will feel to Ken as though he's just "woken up" in the new body, and the new body will always be reincarnated lying down. To the onlooker, if any are present, the reincarnation will look as follows; An area of concentrated light will suddenly appear in the exact shape of the body, and will fade moments later to reveal Ken's new body.

The ability will not activate if Ken is even a millisecond over the age of seventy.
Ken Narquis (Relationships)

* **Dak Maestro:** Ken's brother, and killer.
* **Dan Maestro:** Ken's biological father. Ken never really got to know him, as Dan and Kara split up while he and Dak were both babies.
* **Hana Mullard:** Ken's roommate at school. She was one of the people to witness his death.
* **Kara Choke:** Ken's mother. They get along quite well, and are evidently very close.
* **Tomoki Marcia:** A young actor, idol and TV star that Ken was fan of while he was still alive. He first met her in person on the day of his murder.
* **Nicola Choke:** Ken's sister. She and Ken got along very well, and they would often hang out together after school.
* **Richard Choke:** Ken's adoptive father. He would always show genuine disinterest in Ken's life, preferring to "shut him up" with money rather than be a father to him. Growing up with Richard as his father-figure had led to Ken developing a belief that money would always be able to solve all of his problems.
* **Tomoki Riku:** Marcia's adoptive brother. He and Ken met at the same time Ken met Marcia. He was also one of the people to witness Ken's murder.
Leah Mauger (Abilities)

## Non-magic Abilities

* **Fast learner**: Leah is generally very good at learning new things. She can grasp and understand new concepts much quicker than people do usually, and she is able to adapt to new circumstances with relative ease.
* **Reaction time**: Due to Germanian traditions, Leah has been expected by her family from a young age to duel magicians and other elementalists. Largely due to these duels, and in part to natural ability, Leah has developed a rather impressive reaction time.

## Elemental Ability

Leah's elemetal ability enables her to create relatively small objects from a special metal-like ice.

She is able to create water within [centimetres] from either of her hands, and control the shape it takes. As she does so, it immediately begins freezing, turning into ice as it is being created. If the water/ice experiences a certain level of resistance during the creation process, the water/ice will immediately 'shatter' and cease to exist. Once frozen, the object will then continue maintain it's form unless it is either 'shattered' by Leah herself, or is broken.

The ice itself different to normal ice. It is just as cold and has the same melting point, but it's strength and consistency is more comparable to that of a metal.

Her 'shatter' ability allows her to, at any moment, destroy any or all of the ice creations that she has made. She is able to do so at any range, and at any time. When shattering n ice creation, the creation itself will visibly 'shatter', seemingly turning into tiny shards and then disappearing. Despite their appearance, these shards serve as nothing more than a visual representation of the ability, and are nothing more than an illusion. Once shattered, the ice creation literally ceases to exist.

If two ice creations are in existence at once, Leah will start to develop a headache and feel tired. If and as the number of ice creations increases, the effects will be multiplied, until she eventually expends all of her energy and passes out. If a creation is broken into multiple pieces, each piece will count as a separate creation. To help counter this, any particularly small fragments that become dislodged from the creation will automatically be shattered, and will not give Leah negative effects. Any effects that are gained, however, will stick with Leah for about an hour after the cause has been destroyed.
Ken Narquis

**Ken Choke** was an eighteen-year-old Tristanian elementalist from the Narquis universe. Gifted with a rich family with two famous parents, Ken lived a life of luxury and comfort. But money and fame wasn't all that he was gifted with. His incredible ability to use elemental spells was, by anyone's standards, amazing. By fourteen, he was awarded the rank of "magical genius" - a title given only to those with truly formidable magical ability. Then, on the afternoon of the 23rd August 2017, Ken was murdered in cold blood by his brother, the genius magician Dak Maestro, whom he had just recently met. Directly following this incident, Ken was promptly reincarnated as a burcaneer in the Dafelk universe by the God of Love for an unknown reason.

## Personality

* **Optimistic:** Ken always had a tendency to expect things involving him to go well, as opposed to poorly, regardless of the odds of success.
* **Accepting:** Ken would favour accepting negative situations and/or sudden changes, and moving on instead of dwelling on them aimlessly. This sometimes made him seem discompassionate to those who do not share the same viewpoint.

## Trivia

* Ken's favourite colour was light blue.
* His favourite food was sushi.
* His middle-name, Gozen, is a Tristanian name meaning "Blessed by god." It doubles as a word used to describe someone who has either incredible luck, or is highly skilled in something.
Drantine

## Overview

**Drantines** are a highly intelligent and adaptive medium-sized mortsi species, must known for their almost unmatched communication abilities and pack mentality.

Unlike most mortsi who spawn individually, drantine always spawn in small packs, ranging from five to eight drantine per pack, and they display a high level of both empathy and sympathy to their packmates which is typically uncommon to see in mortsi.

## Abilities

Drantines are easily one of the most intelligent mortsi, able to make quick decisions, learn efficient tactics, and plan complex strategies.

Their physical ability is notable, as they possess good stamina, strong legs and a strong jaw, but a lone drantine is able to be overcome by an equally fit human at close range. However, it should be remembered that their stamina and strong legs do give them a huge speed advantage over humans.

Drantines also have heightened senses, giving them a sense of hearing and smell that far exceeds humans'.

## Special Abilities

* **Adaptive Coat**: One of the drantine's greatest assets is it's fur coat. It is able to change the colour, and even pattern of it's coat at will, making it incredibly difficult to spot, especially at long ranges where the drantine can become near invisible.
* **Telepathy**: By far the most important ability held by the drantine is the ability to communicate with their packmates using their minds. This telepathy is not limited by range, but it cannot be used to communicate with drantines who are of a different pack.

## Trivia

* Drantines struggle to see in dark conditions, which leads to drantines being to forced to hunt during the day.
* Drantines are able to eat pretty much anything that moves. This includes humans, animals and other mortsi.
* Drantines almost never work together with drantines of other packs. This is mainly due to an inherent distrust of outsiders that all drantines are born with.
* As their telepathy is restricted to packmates-only, drantines will use barks, yelps, howls and even the colour of their coats to communicate with outsiders.
Human

*For more detailed information on a specific human species, please click one of the labels bellow.*

Pictured: Burcaneer

Humans are one of the most common races and are able to be found in all universes. Humans are an undoubtedly powerful race, especially when considering the colossal impact that they are able to have on their respective planets.

In addition to their extraordinarily high intelligence, humans are a very violent race at their core. Although usually able to push aside most thoughts of violence using their concept of 'logic', humans are not strangers to killing each other, and when their interests conflict greatly, they are not unknown to start 'wars' which can often cause great damage to the environment, as well as massive loss of life, both human and other.

Being omnivores, most humans eat both flora and fauna. That said, there are some humans who make a conscious decision not to eat fauna, under the belief that it is morally 'wrong' to do so.
Using the Outdoor Stairs of the School of Visual Arts Building at UCF

This is a page discussing about the outdoor staircases of the University of Central Florida's School of Visual Arts (SVAD) building. The joke is still funny Kate shhhh

## About the Stair Cases

The UCF School of Visual Arts outdoor staircases are one of three constructions to bring users up and down the vertical distance between the first and second floors of the SVAD building. The other methods include the elevator and the indoor Staircase.

The outdoor Staircases are unique in that they are the only outdoor method of traveling the vertical distance of the UCF SVAD building. In addition, both the left and right staircases feature exactly the same amount of steps: 28 steps with an intermediate landing platform located in between the 13th and 14th step.

At the top of both staircases brings a large platform that features a balcony between the left and right staircases. People who look out this balcony may find an intriguing view to see, perhaps a location of inspiration for certain art students and artists.

## Why Use the Staircases?

The twin staircases' unique quality of being the only outdoor method of traveling the vertical distance of the SVAD building brings it merits the other two methods of transportation do not have.

Traveling up or down the stairs gives students walking from the UCF bookstore and Colbourn buildings the quickest method of travel to the second floor. Students do not need to enter the building and travel upwards, they only need to travel upwards this way.

In addition, for those leaving the second floor of the SVAD building, they are treated to a view of the UCF campus when they climb down the stairs.

Stairs, for those who are able to climb it without disability, also provide a great source of exercise!

## Using the Staircases At Different Times of Day

The UCF SVAD Staircases can technically be climbed 24 hours a day. The Official Hours of the Campus of the SVAD lasts 8A.M. to 5P.M. However, there are Visual Art students who come after the 5P.M. closing time (night time) to work on their projects and thus the Staircases function for nighttime usage as well.

If you do decide to use the staircases once the sun goes down, the two staircases are well lit (as photographed) via wall lights and lights of the SVAD building itself.

## Safety

When walking up or down the 28 steps of either staircase, make sure to always step carefully and maintain caution. Careless steps could lead to tripping and potentially unwanted injuries (especially unwanted in medical bills). The rails are always an excellent way to maintain balance and stability when climbing up or down the staircases. If an incident does occur, immediately notify UCFPD/Campus security (407-823-5555) or call 911. Don't walk away if an incident happens to someone else and get help!
Daniel Hermeyer

**Daniel Hermeyer**, also known by his warrior name *The Red Mage*, is fifty-nine year old Tristanian burcaneer from planet Ertera of the Dafelk universe. He is the owner and headmaster of *Kingsley's School of Magic*, a successful burcalac school in the Godheideler city of Fraton. In addition to being a teacher, Daniel is a very high level and skilled mage, having dedicated a massive portion of his life to increasing his magical ability. He is considered to be an important member of the Fraton community, having already gained himself significant influence among various high-standing citizens of the city during his short time of residence.

## Personality

* **Boastful**: Daniel is no stranger to singing his own praises. He's No.1 mage in Fraton, and he's not afraid to remind everyone about it.
* **Dignified**: Mr. Hermeyer is a both respectable and well-mannered man. Many citizens of Fraton hold him in very high regard.
* **Patient**: He always displays great level of patience and self-control, even when faced with particularly tedious circumstances or difficult people.

## Skills

**Hunting**: Gained from his many years of practice, Daniel is a highly skilled hunter.

## Trivia

* Daniel earned his warrior name *"The Red Mage"*, due to the fact that he almost always wears red.
Nicola Blake (Abilities)

## Natural Abilities

* **Animals**: Nicola is naturally good with animals and understanding their needs. So much so that people would often come to her for advice regarding their pets while she was still living in Godheideland.
* **Dramelry**: At the age of five, Nicola was given a dramelin by her parents to be her leidenval. She had then practiced playing it everyday thereafter, but stopped after coming to Dirk as she decided bringing it with her would be too risky. Nonetheless, she is a skilled dramelist.

## Spells

* **Internal Pain**: Gives the target a sharp pain in their gut, and causes their legs to instinctively "give way", forcing the target into the ground. The gut-pain lasts for five minutes, and the target's legs will feel numb and lifeless for about five seconds.
Bye Bye, Baby Birdie

**Bye Bye, Baby Birdie** is the tenth episode of the first season of Stickin' Around. It is also tenth episode overall.

## Synopsis

Stacy and Bradley play outside and go on a safari, and encounter a dead baby bird and give it a proper funeral.

## Characters

### Main

* Stacy Stickler
* Bradley
* Polly
* Dill
* Lance
* Russell
* Mr. Doddler

### Minor

* Stella Stickler
* Frank
Felix Gamble

„Jemand mit einer Vorstrafe ist für die Gesellschaft nicht
zwangsläufig weniger wert als ein Arzt.“

**Felix Gamble** ist ein ungesehener Charakter aus *Detroit: Become Human*.

## Hintergrund

Der Mann ist Leiter der Anti-Automation League (AAL), einer Vereinigung, die sich gegen Automatisierungsprozesse in verschiedensten Bereichen einsetzt.

Gamble vertritt die Auffassung, eine KI sei nicht in der Lage, fachgerecht über Leben und Tod zu urteilen. Die strikte Einteilung nach faktischen Informationen ist laut dem Menschen ein nicht vertretbarer Weg.

Damit kritisiert Gamble vor allem Martin Forlongs Firma, für die Produktion autonomer Fahrzeuge: CrowneCars.
Dak Maestro (Relationships)

**Elis Troy**: The cursed familiar of Ken Choke. On their first encounter with Dak, Elis and Ken robbed him of a valuable majigaten at swordpoint. Although it's loss was of little importance to Dak given that he had originally intended on giving it to the pair, the circumstance in which he was forced to give it up has soured his opinion of them. Although significantly annoye by the ordeal, Dak has not pursued it any further as he still feels guilt for his previous incarnation's actions in killing Kensley Choke, the previous incarnation of Ken Choke.

**Ken Choke**: The master of Elis Troy. (See Dak's Relationship with Elis Troy for more information).
Fire Element

The **Fire element** is one that specialises in inflicting damage and destruction. Outside of combat, it can be useful for various tasks such as cooking, smelting or illuminating areas. In particular, the fire element stands out for the danger it's use exposes not only others, but it's user to. For example, in Narquis the most common element-related cause of hospital visits are burns caused by amateur fire users, and of these a large percentage are self-inflicted.

## Information

### **Narquis**

As it is the third most common element, people are very familiar with it. Although the use of most fire spells in public spaces is completely banned in the majority of countries, they are highly valued and considered indispensable on the battlefield. The element introduced by the Demigoddess of Fire, Vanesa Olfrieger who, using Zack's Bracelet of Fire, was able to distribute it to a vast multitude of people.

### **Dafelk**

Given that the only species in the universe that is connected to the system are the elves, the fire element is by far one of the rarest present. Bearers of this element are usually perceived as violent, destructive and inharmonious, often finding themselves excluded and outcast from society.
Soul

**The soul** is one of the three components that make up the spiritual body. Much like the mind, the soul has a will of it's own and has it's own identity, the ability to think and forge it's own opinions. However, unlike the mind, the soul does not control the physical body and thus cannot directly interact with the physical world. Because of this, the soul is subjugated to a position of observing the world through the mind's eyes.

## Attributes

 **Night Vision** | The user's ability to see in the dark.

**Physical**

Speed

Force

Strength

Resistance

Recovery

Tolerence

Trait

**Magic**

Potency

Mana

Consumption

**Vision**

Dark

Bright

Distance

Speed

Trait

**Perception**

Empathy

Charisma

Danger

Trait

**Luck**

Prevalence

Initial

Consequential

Recovery

Trait
Bert Thompson (Relationships)

**Daniel Hermeyer**: Bert's boss and close friend. They first met during a mortsi hunt in Dirk eleven years ago and have since gone together on many more. Two years ago when Daniel inherited Kingsley's School of Magic, Bert was the first person he hired.

**Shirley Blake**: She has tried to recruit Bert for the militia on many occasions, to which he has constantly declined as doing so would require him to abstain from drinking. Much to his amusement, she still continues to try and convince him to join.
Rasputin

**Rasputin** is a one year old Mongress-type Standard Familiar, belonging to the Burcaneer Rachel Wilson.

Despite Rasputin's status as a familiar, he is recognised by as being a fully-fledged member of the Numbers by Gavin Wilson, who gave him the code name of "Zero".

## Personality

* **Optimistic:** Rasputin firmly believes that anything can be accomplished, provided that the appropriate amount of effort is applied
* **Well-mannered:** Rasputin views is as essential to maintain good manners and display respect at all times. Although he is unlikely to bring it up, he tends to look down on people who choose not to be poorly-mannered

## Trivia

* It is Rasputin's dream to find a majigaten capable of transforming him into a human
* Rasputin's favourite colour is pink
Dakari Williams (Magic)

## Soul Spell

* **Dak's Curse:** Dak's Curse is a soul spell exclusive to Dakara Wilbur and Dak Maestro (Dakari Williams). The spell grants the user effective immortality by replacing a two-year-old human's mind, memories and soul with the user's within two years of the user dying. These unfortunate children, whom the spell chooses at random, are referred to as "hosts".
God

## What are they?

The **God** (*Ancient Human*) is extremely rare and by far the most powerful species in the the multiverse. Immortal, and gifted with seemingly limitless control over the maginary realm, Gods are, without a doubt, the masters of the multiverse.

However, inspite of their grand power, there exists only two of them. Where they came from, what their purpose is and why they have so much maginary control is unknown.

This said, many religions such as *Eucalysm* (a religion endorsed by the gods themselves) have attempted to answer this.

## Where are they?

Although they are often moving between different universes and planets, the Gods call planet Valenshki of the Ringar universe their home.

## Base Magic

Even without the assistance of Magic Systems (which they themselves created), Gods have complete control of the maginary realm. This means that they are theoretically able to do *anything.*
LED

**Dieser Artikel ist ein Stub.**

Du kannst Detroit: Become Human Wiki helfen, indem du ihn erweiterst.

Die **LED** (Abkürzung für **L**icht-**E**mittierende **D**iode) ist ein kleiner, runder Leuchtring an der rechten Schläfe eines jeden Androiden. Je nach Stimmungslage verändert sich die Farbe in blau, gelb oder rot.

**Bedeutungen:**

- Blau: neutral

- Gelb: Lernen / Befehle ausführen

- Rot: erhöhtes Stresslevel / Fehler in der Software (sieht man beim Umwandeln)

Laut der amerikanischen Androiden-Verordnung muss jeder Android im Besitz eines LED sein, um sich als solcher auszugeben und nicht als Mensch zu gelten. Abweichler entfernen ihre LEDs, um sich vor der Polizei zu verstecken.

## Allgemein

Da dies ein bedeutendes Zeichen für ihre Android-Identität ist, verbergen oder entfernen entfernte abweichende Androiden das LED normalerweise, um als Menschen durchzugehen.

Der LED-Ring befindet sich in einer flachen Vertiefung oberhalb der rechten Schläfe. Es scheint oberflächlich angebracht zu sein, da es ohne großen Schaden am Kopf entfernt werden kann; Es kann mit jedem scharfen Gegenstand abgeschnitten oder mit einem Hebel abgemacht werden. Das Entfernen bewirkt lediglich eine kurze lokale Deaktivierung der Haut, an der Schläfe. Nach dem Entfernen des LEDs wird die Schläfe kurz danach wieder mit aktivierter Haut bedeckt. Bei einigen Androiden kann man den Ring ganz einfach entfernen, wie beispielsweise bei YK500-Modellen.
Final Fantasy Neverending Wiki

## Welcome to the Final Fantasy Neverending Wiki

Things are still under construction, but ideally, this will be information hub and archive for the board. Characters, locations, story arcs...you name it. As of October 14th, 2018, threads will no longer be posted to the original message board due to time and life constraints. Any and all new storylines and updates to existing ones will be posted directly to this wiki. Also, with the changes the Final Fantasy Neverending canon has undergone over the years, continuity fixes will be implemented to the current content and the archives that are yet to be posted.

## Latest Storyline Updates

* Tower Trouble - April 2, 2015 in General Gameplay

* The Donut Shop Dilemma - February 25, 2011 in The Crack Corner

* Time Of Dying - January 22, 2011 in General Gameplay
Internal Pain

Gives the target a sharp pain in their gut, and causes their legs to instinctively "give way", forcing the target into the ground. The gut-pain lasts for five minutes, and the target's legs will feel numb and lifeless for about five seconds.

## Activation

To activate, the user squeezes their magicaster and says "Panazu". The spell can be used at a max range of five meters (from the nearest point of the magicaster to the closest point of the target). The activation for this spell is deliberately vague, and leaves room for the "squeezing" to be done in many different ways. For example, if the magicaster is in the form of a glove and being worn by the user, it can be squeezed by the user simply clenching their hands. Or, if it is in the form of a ring and being worn on the finger, the user can simply squeeze it by using the finger next to it.
Burcalac System

## ATTENTION!

This page is largely outdated, will get on it shortly

## Introduction

The Burcalac System is a magic system native to Ertera (Dafelk) and is used by the *burcaneers* (Taxonomically *Burcalac Humans*), a human being species which predominantly resides on the continent of Eiva. The system first came into existence during the enlightenment period when Edward Burcalac, the then God of Magic, caused all humans living on the continent to evolve into burcaneers. The system, along with their evolution was done in the intention of giving Eivans a method that could be used to fight back against the mortsi threat, which at the time had almost completely engulfed the continent.

## Updates

Although the system was originally planned to be purely combat oriented, it has gradually evolved to better fit the everyday needs of burcaneers. This "evolution" has been made possible by the countless changes and additions that the gods have made to the system through what has become known as *updates*. These updates occur seldomly, and are treated as grand events with many Eivan villages, towns and cities throwing celebrations to mark the event. Traditionally, one of the five ruling gods will appear before the masses to deliver the update's news along with providing all the necessary details and important information about the changes.

## Eucalysm

Across the continent, eucalyst priests take the front-line role in both managing the system and providing a variety of services to their fellow burcaneers. For more information on eucalysm in this universe, including the various Eivan eucalyst organisations, you can find out more here.
Kaddy Blake

**Kaddy Maestro** is an eighteen year old burcaneer from the Dafelk universe.

## Personality

* **Confident:** Kaddy places a lot of confidence in herself and her actions. She's quick to act, but only acts because she has confidence in her ability to follow through.
* **Determined:** Kaddy believes that to back down on a decision without good reason is a sign of weakness. Once she's made up her mind on something, she'll continue to stand her ground, unless she finds a good enough reason not to.

## Trivia

* Kaddy's favourite colour is green
* She misses living near the ocean
* She secretly envies her brother's immortality, and the opportunities that he's had to see many different universes
Bert Thompson (History)

Growing up in southern Dirk, Bert learned from an early age how to take care of himself. At age eighteen, he enrolled himself in a local burcalac school alongside his best friend at the time, Holly Brenit. After joining, he quickly rose to the top of class. By the end of the school year, he had proposed to Holly and she'd accepted. He imagined that his life couldn't get any better. And he was right. It got worse. Just a few weeks after his proposal, a boss appeared near the city. Given the the nature and strength of the boss, the city's lord had announced that there would be an organised attack on the boss the following morning, but that all residents were to remain in the city until then. Fuelled by his ego and eager to prove himself, Bert disobeyed his lord and snuck out to take on the boss by himself. Holly, realising his idiocy, chased after Bert to stop him. Unfortunately, the incident resulted in her unnecessary death, with the boss killing her as Bert stood paralysed, unable to save her. This memory has stuck with him throughout his life, and is what drove him to become a full-time mortsi hunter as he felt that he needed to become stronger. He has certainly succeeded in doing so, having earned himself the warrior name "The Drunken Swordsman" and a total of seventy-six confirmed boss kills under his belt. At age forty-five, he chose to retire as a hunter and instead pursue teaching at the Kingsley's School of Magic, a burcalac school that had just recently been inherited by his good friend and former hunting partner, Daniel Hermeyer.
Nicola Blake

**Nicola Blake** is an eighteen year old Tristanian burcaneer from the Dafelk universe.

## Personality

* **Reactive:** Nicola typically shies away from taking the initiative, preferring to follow others and respond to situations when they arise.
* **Egalitarian:** Nicola strongly believes that all people are born equal, and is strictly opposed to movements that promote subjugation, such as slavery.

## Trivia

* Nicola's favourite colour is dark grey.
Tristan

**Tristan** is a large and highly populous kingdom located in the Mongalgle region of Western Eiva. Its diversity, freedoms and the general well-being of it's citizens make Tristan a popular choice for young people who are looking to move abroad.

The country is also a hotspot for mortsi hunters. This is due many reasons such as lax magic laws, regular boss sightings in Dirk and a large concentration of mortsi-zones. In spite of this, Tristan is, with the exception of Dirk, widely considered to be an incredibly safe country.
Martin Forlong

„Leben, die andere Leben retten (wie Ärzte und Krankenschwestern), werden bevorzugt.“

**Martin Forlong** ist ein Mensch in *Detroit: Become Human* und Befürworter von autonomen Fahrzeugen. Er arbeitet für CrowneCars, einen Hersteller für ebendiese Beförderungstechnik.

## Beteiligung

In der Tech Addict Ausgabe N°11 *Der Preis des Lebens*, kommt der der Funktionär zu Wort und bemüht sich zu erklären, wie fahrerlose Autos Entscheidungen über Leben und Tod treffen.
Ken Choke (Abilities)

## Skills

* **Archery**: Ken is a natural at archery. He has proven his skills with the bow many times, and is one of the best, if not the best archer in his school.
* **Cooking**: Originally taught by his mother, Ken is a very good cook. Although specialising in fish dishes, he is able to cook a wide variety of meals.
* **Memory**: Ken has an extraordinary memory, and is able to recount past conversations and events with great detail.

## Spells

* **Arrow Speed-Up**:The spell has two functions. Firstly, upon activation the weapon will glow light blue, and will remain so until the spell's deactivation. While activated, the speed at which the weapon travels when fired by a bow, crossbow or another spell will be increased by a percentage ranging from fifty to one thousand depending on how much mana is spent. Secondly, while activated the affected weapon is strengthened significantly without any negative side effects. For perspective, snapping an affected arrow with your hands would be impossible without the assistance of magic, and coupled with it's increased velocity, it could potentially penetrate materials that would previously have been impossible.

## Special

* **Ken's Blessing**: As the ability is an ambiguous one, it doesn't have very clear boundaries, and no real activation to speak of. The ability grants him generally improved luck, vastly increasing the odds of situations in his life working out for him, even when things go wrong.