Invictus Maneo/Rinkah

**“**Witness the strength of my tribe.**”**
— Invictus Maneo selection quip
**Rinkah** is the daughter of the Flame Tribe's chieftain, an independent Oni Savage who proudly upholds her tribe's traditions and has been trained from infancy so she may one day earn her father's title and lead the tribe. She wields much bravery and courage on the battlefield, willing to take on any challenge and scoffing those who show cowardice with or against her. Given how much pride she has, she quickly becomes embarrassed whenever she displays any signs of weakness, but that pride is deserved because she can easily take on anybody.

Rinkah originates from the 2015 game Fire Emblem Fates, and her home stage is Shirasagi Castle.

## Basics

Rinkah is a heavyweight fighter who can be considered a half-grappler, using a combination of her heavy-hitting club moves and her extensive grab tactics to make life a living hell for her targets. Though not fast, it doesn't matter too much, since she has many tactics to help her take out much of the game's roster.

Though Rinkah was gifted with raw strength, she specializes in defensive play, seeking out openings in her targets and then tearing into them with her club. Her heavy forward tilt has Rinkah swing her club like a baseball bat, reflecting any projectiles right back at her enemies. Rinkah can be compared to how Ike plays in the Super Smash Bros. series with how she swings her bat around, having his very effective forward air and wide-ranged heavy up tilt to experiment with. Interestingly Rinkah lacks a proper floor attack, throwing down a candle that makes a fire pillar where it lands, which can be used as an edge-guarding tool. A major element of Rinkah's game is her throws, which don't launch foes far at all unlike many of her moves and allows her to follow up with additional attacks after pummeling them with her fist. Rinkah can chain-grab those at lower percentages.

However, Rinkah is one of the slowest fighters in Invictus Maneo, susceptible to projectile attacks and being overwhelmed by the game's fastest characters. She struggles making combos outside of her grabs and is fairly easy to edgeguard.

## Specials

* **Special A: Fiery Blow**
Rinkah will hold her steel club to her side, clutching its handle tightly and setting the club aflame before slamming it down and making an explosion. If she's perfectly healthy, it's only a minor explosion that doesn't inflict much damage nor knockback, but it's far bigger and stronger if she's very worn (i.e. at 80%).
* **Special B: Death Blow**
Rinkah carries all her current momentum as she leaps forward with her club held high, swinging it down. If she's on the ground, it'll bury her target and allow her to follow up with an attack of her choice. If she's in the air, she'll bring herself down with her club, meteor smashing anyone with the base of the weapon.
* **Special C: Chieftain's Wrath**
Rinkah will spin three times in the air with her steel club, a whirlwind of volcanic smoke surrounding her body as she rises into the air. She will then proceed to fall helplessly. Any foes caught in the attack will be trapped inside until the last hit, which can launch foes far. Better for horizontal than vertical recovery.
* **Special D: Anger Surge**
Rinkah activates a counter-stance. If she gets hit by an attack, she'll become covered in tribal crimson markings that glow and scream unbridled rage. It only works if she's taken 80%+ damage and she'll cool down after 10 seconds, but all of her next attacks will be critical hits and she'll receive a slight speed boost.
* **Showstopper: Unbridled Vengeance**
Rinkah will swing her club straight up. If successful, all captured targets are sent over to her Flame Tribe bonded together in inescapable chains, with the Chieftain reigniting their sacred flame so the God of the Flame can return and pour its volcanic wrath all over Rinkah's opponents, dealing massive damage.