recursal/Fanatic-Fandom huggingface dataset:
Sidebar – Terrain Menu

## Terrain

   The Terrain Menu has the features to alter the landscape in Dungeon Alchemist maps. It allows you to change the shape and height of the ground, paint different textures, add caves, or swap the entire terrain out dynamically.

### Edit Terrain

This is where you change the shape of the terrain

* Brush size: *Determines the size of the brush when manipulating terrain*
* Brush strength: *Determines the strength of the brush when manipulating terrain*
* Raise terrain: *Use this brush to raise the terrain*
* Lower terrain: *Use this brush to lower the terrain*
* Flatten terrain: *Use this brush to flatten the terrain at the height where you start painting*
* Flatten terrain to room height: *Use this brush to flatten the terrain to room height (chosen when creating a new map)*
* Smooth terrain: *Use this brush to smooth out the terrain, averaging out height differences*
* Clear terrain: *Use this brush to delete all objects spawned and placed onto the terrain*

### Paint Terrain

This is where you add different textures to the terrain, or add rivers and liquids

* Brush size: *Determines the size of the brush when painting terrain*
* Brush strength: *Determines the strength of the brush when painting terrain*
* Paint Terrain: *Choose from these images to paint the corresponding type of terrain. The last option will erase all painted manipulations done to the terrain and revert back to the default type*
* Paint Liquids: *Choose from these images to paint the corresponding type of liquid*

### Draw Caves

This is a tab dedicated to Caves. You may add caves to any terrain with this tab.

* Shadows in caves: Choose if the main light source casts shadows from the cave ceilings
* Brush size: *Determines the size of the brush when drawing caves*
* Raise cave area: *Draw a raised area in which you can create caves*
* Carve cave: *Carve out a cave in a cave area*
* Erase cave floor: *Erase the floor texture created by drawing a cave*
* Erase cave ceiling: *Erase the ceiling of the cave, allowing sunlight to get through*
* Redraw cave ceiling: *Redraw the ceiling of the cave so that sunlight is blocked once again*

### Change Terrain Type

Regenerate the terrain with different a terrain type, elevation, vegetation, water type, weather type and/or lights (for caves). *NOTE: This will remove all placed and generated objects on the terrain, though it will keep your rooms*.
Hendrycke of the Pitte

The Dungeon Alchemist mascot is Hendrycke of the Pitte, the imp shown in the loading screen and countless object throughout the game. He's a Contract Demon, and was originally conceived as the one that would help you create your maps. He was present in the original Dungeon Alchemist logo (back when the working title was still "Blacketooth"). He's seen in a variety of poses, usually either creating maps or watching the user. Any similarity to existing persons is purely coincidental. Shut up.

   *Hendrycke can be found in a large variety of places:*

* Official Dungeon Alchemist Merchandise
* Statues
* Books
* Paintings
* Social Channels such as reddit and twitter
FAQs

## Frequently Asked Questions

This page will list out a selection of frequently asked questions about Dungeon Alchemist, and their respective answers.

### Questions

#### What is Dungeon Alchemist, exactly?

Dungeon Alchemist is an AI-powered mapmaking tool for both players and dungeon masters. Simply pick a theme, start drawing, and Dungeon Alchemist creates high-quality maps you can print, share, or use in your favourite Virtual Tabletop Application.

#### How does Dungeon Alchemist work?

You start by selecting a preferred paper printing size, or an unlimited digital format. Next, you select a theme for your map and simply start drawing. Dungeon Alchemist fills in the tiles according to the selected theme, and uses an AI-powered algorithm to determine the content, doors, windows, lighting,... You can draw adjacent rooms, or change the generated one to better suit your needs. Once you’re happy with the final result, you can export your map as a printable image or import it into your favourite VTT (Foundry, Roll20 and FantasyGrounds are currently supported and integrate seamlessly).

#### Where can I get Dungeon Alchemist?

Dungeon Alchemist is available on the Steam Store. Dungeon Alchemist is a one-time purchase for the base platform. All stretch goals unlocked during the Kickstarter will be added to your copy for free as soon as they are finished. After the delivery of all our initial Kickstarter Goals, further content will be provided as paid DLC.

#### What Themes are available in Dungeon Alchemist?

Dungeon Alchemist comes with a wide variety of themes. These will be built upon over theme, and all themes that come with the unlocked Kickstarter stretch goals will be added to your purchased copy at no extra cost. A full list of current themes can be found here.
Karel Crombecq

Karel is the lead developer for Dungeon Alchemist. While the rest of the team keep throwing new 3D art and wild ideas at him, he scrambles to get everything implemented in time and as bug-free as possible. In between bugfixes and mad scrambles, he's also a loving father to his baby Flora and husband to his wife Ilse.

Karel has been in the game industry for over 10 years and has released games on mobile platforms and consoles. Before that, he earned a PhD at the University of Antwerp on machine learning and computer simulation.
Hotkeys

Dungeon Alchemist has an assortment of Hotkeys to help streamline your mapmaking. You can change the Key Binding with a text editor.

The file can be found in "[Your Installation folder]\SteamLibrary\steamapps\common\Dungeon Alchemist\Dungeon Alchemist\_Data\StreamingAssets\KeyBindings\KeyBindings.json"

#### **File Menu**

* **New Map** PC: Ctrl+N | Mac: CMD+N
* **Open Map** PC: Ctrl+O | Mac: CMD+O
* **Save** PC: Ctrl+S | Mac: CMD+S
* **Export** PC: Ctrl+E | Mac: CMD+E
* **Settings/Exit Menu** PC: Esc | Mac: Esc

#### **Edit Menu**

* **Undo** PC: Ctrl+Z | Mac: CMD+Z
* **Redo** PC: Ctrl+Y | Mac: CMD+Y
* **Copy Object Properties** PC: Ctrl+C | Mac: CMD+C
* **Paste Object Properties** PC: Ctrl+V | Mac: CMD+V
* **Object Eraser** PC: Ctrl+Shift+X | Mac: CMD+Shift+X

#### **View Menu**

* **Leave Full Screen** PC: Alt+Enter | Mac: CMD+F
* **Hide User Interface** PC: Alt+Home | Mac: CMD+Home
* **Show/Hide Grid** PC: Alt+G | Mac: CMD+G

#### **Left Menu**

* [1] - opens *Draw Rooms*
* [2] - opens *Place Objects*
* [3] - opens *Place Doors*
* [4] - opens *Place Windows*
* [5] - opens *Place Walls*
* [6] - opens *Place Floor Tiles*
* [7] - opens *Place Tokens*
* [8] - opens *Lighting*
* [9] - opens *Terrain*

#### **Draw Room Menu**

* **Add Room Tiles** PC: L-Click+ Drag | Mac: L-Click+ Drag
* **Remove Room Tiles** PC: Ctrl+L-Click+Drag | Mac: Ctrl+L-Click+Drag

#### **Object Menu**

* **Place Multiple Objects** PC: Hold Shift while placing objects | Mac: Hold Shift while placing objects
* **Toggle Snap To Grid** PC: Hold Ctrl while placing objects | Mac: Hold Ctrl while placing objects
* **Object Eraser** PC: Ctrl+Shift+x | Mac: CMD+Shift+X

#### **Misc**

* **Change Object Variation** PC: While placing an object press Tab | Mac: While placing an object press Tab

\*Disclaimer this hotkey only works when placing objects that have other objects atop of them such as tables

#### **Camera Controls**

[w] / [Arrow Up] - Move up / forward

[a] / [Arrow Left] - Move left

[s] / [Arrow Down] - Move down / backwards

[d] / [Arrow Right] - Move right

[q] - Rotate right

[e] - Rotate left

**First Person View / Cinematic View**

[f] - Screenshot

[r] - Record video

#### **Advanced**

* **Advanced Menu/Asset List CSV:** PC: Ctrl+Shift+B | Mac: CMD+Shift+B

Note: This hotkey unlocks the hidden advanced dropdown from the top menu. Allowing you to export a CSV list of all assets in Dungeon Alchemist
Objects Category – Tokens

## Object Category – Tokens

Tokens are a special kind of objects in Dungeon Alchemist. They can be accessed through the Token Menu in the left sidebar. You can place tokens as you would any regular object: select the token thumbnail, and place it in a free space on the map. You can then move around the token with the arrow keys, scale and manipulate it, or click the Eye icon to enter First Person View.

### Token Types

#### Favorite Tokens

Tokens of which you clicked the Heart icon on the thumbnail end up in this category.

#### Heroforge Tokens

Dungeon Alchemist integrates with Heroforge to import your custom character tokens directly from there. In order for a Heroforge model to import **it has to be purchased as a digital model**!

##### Connecting your Heroforge Account

It's easy to connect your Heroforge account to Dungeon Alchemist. A more detailed walkthrough can be found on our YouTube.

### Notable Tokens

* Hendrycke is included in the Dungeon Alchemist tokens in the Treasury update.
* Sir Wim De Hert is a token depicting Wim De Hert as a Pathfinder Occultist, included in the Treasury Update
Sidebar – Effects Menu

## Effects

### Paint Special Effects

Add special effects to your maps like: fire, smoke, fog, fireflies, cinders,... and much more.

* Brush size: *Determines the size of the brush for painting effects*
* Brush Density: *Determines how dense the effects will be painted with the brush*
* Clear Effects: *Use the brush to remove previously painted effects*
* Effect Categories are shown in the left column
* All effects in the selected category are shown in the right column. Select them here to start painting.
Work Area

## The Work Area

The Work area is the main view of Dungeon Alchemist, with the map you're working on clearly visible. The way you see the map depends on the View Mode you are using.

### Moving around the map

The work area is where you navigate the map. You can so do by using the mouse or controls. Depending on your view mode, controls can be slightly different. Orthographic View, for example, will not allow you to tilt the map to view it from a different perspective. If you want to tilt the map, click the View Mode Compass until you have Full 3D mode enabled.

### Controls

* **Panning** the map can be done by dragging with the right mouse button down.
* **Select any object on the map** by left-clicking it. The Object GUI will appear when it's successfully selected.
* **Zooming** in and out can be done by rotating the middle mouse wheel.
* **Rotate the camera angle** by pressing the middle mouse button and dragging (Full 3D View Mode only).
* **Map Size** At a glance determine the map Width X Height Square count by hovering over the Chevron symbols < > on the corners of the map.
* **Extend/Contract** Change the size of Digital format maps by dragging the Chevron symbols < > on the corners of the map.
Archivo - Mapa Nuevo

## Archivo (File) > Mapa Nuevo (New Map)

      "Mapa Nuevo" ("New Map") te permite crear un mapa totalmente nuevo desde cero. Reemplaza cualquier mapa que tengas abierto en el area de trabajo. El nuevo mapa que se creara, estará determinado por las opciones que establezcas aquí.

### Impreso o Digital

Es importante tener esa opción clara desde el principio. Impreso (Print) fue diseñado para que los mapas fuesen lo mas fiables posible para la impresión en los distintos tamaños. Los mapas que crees con la opción de impresión (Print) no podrán expandirse una vez creados.

### Impreso (Print)

Impreso (Print) es la opción que necesitas si tienes una cierta idea del tamaño final del mapa o de la impresora que utilizaras para imprimirlo en fisico. Hay una selección de los tamaños de papel mas comunes, permitiendo una impresión de gran calidad que, ademas, se adecua al tamaño deseado. Las opciones disponibles en impreso (Print) son las siguientes.

#### Tamaño del Papel (Paper Size)

Una selección de los tamaños para imprimir mas comunes internacionalmente.

#### Tamaño de casilla (Tile Size)

El tamaño fisico de cada casilla individual

#### Terreno (Terrain)

Escoge cualquiera de los terrenos disponibles. Esto establecera la geografia del mapa que estas creando. Puede ser alterado libremente despues de haberse seleccionado.

#### Elevación (Elevation)

Las diferentes alturas en el terreno seleccionado. Puedes escoger cualquiera entre una variedad de opciones.

#### Vegetación (Vegetation)

Los elementos que pueblan tu mapa. Son generados proceduralmente.

#### Agua (Water)

El tipo de agua, si hay alguno, disponible en tu mapa. (¡No todos los tipos de elevación funcionan con todos los tipos de agua!)
Sidebar – Token Menu

## Tokens

Within the Token Menu we have given you an assortment of free Tokens to get you started. Tokens can be placed on the map similarly to an object but you can also view the map from the tokens First Person perspective by clicking the Eyeball icon aka Eyecon at the bottom of the Token UI. While in First person mode you can take screenshots and record clips to give your players as handouts.

Additionally you can import custom tokens using the Asset Importer or by linking your Hero Forge account.
Crisis of Blood

The Crisis of Blood is a supposed oncoming event involving the vampires from Sanguisica invading the Material Plane, mainly Vienrim, in order to overrun the local mortal population and convert their numbers into an endless supply of cattle to fuel their subsequent invasions of the domains.

Various characters such as Dromis Khar and Punished Nero are or have actively worked to stop this event from transpiring in the interest of preserving many millions of lives and the sanctity of most planes of existence, largely operating with the help of the Sanguine Saviors as of the events of the campaign.
Asset Importer Quick Guide

## Step-by-step Guide

This page contains a quick step-by-step guide to walk you through the process of importing a custom 3D model in Dungeon Alchemist and publishing it to the Steam Workshop. For a detailed overview of the Asset Importer, refer to this page.

1. Export your model from your 3D modelling software, preferably in the GLB format, with the correct export settings.
2. Import the model in the Asset Importer (opened from the top menu under Steam Workshop).
3. Select the proper template depending on the type of object.
4. Enter a name and search keywords.
5. OPTIONAL: Configure additional optional properties, such as whether the object floats on water or gets a random rotation upon spawning.
6. OPTIONAL: If you want to scale or rotate the object, do so now by clicking on the object in the view and rotating tweaking it.
7. Open the second tab and select the categories the object belongs into.
8. Open the third tab and configure the colliders. Make sure to keep at least one or the object will be unusable.
9. Save the asset. It will now be available locally for you to try. Make sure to test it in a map to ensure it functions correctly.
10. Go back to the Asset Importer and re-open the asset.
11. Go to the new fourth tab, where you can publish your asset to the Steam Workshop. Make sure to set the visibility to public if you want other people to be able to download it.
Features

Dungeon Alchemist is being developed as broad platform on which more features and better options will be added over time. Currently, this is a brief overview of features already present in the application.

* An easy-to-use, intuitive interface that allows you to create high-quality maps, fast.
* High definition print output to ensure professional quality maps
* Animated map exports
* An ever-growing list of themes and rooms that can be instantly generated
* A vast library of thousands of objects to be used in your maps
* Object brushes that let you create hundreds of objects in one stroke
* Tools that allow you to manipulate the size of most assets
* Straightforward options to swap out floors, walls, windows, and doors on the fly
* 9 Different Terrain Types (Biomes) including Forest, Desert, Snow and more
* Real time 3D terrain manipulation: raise or lower terrain, draw paths and rivers and explore mountains, canyons, hills, islands.
* Export options that instantly create a map ready for print or to be imported seamlessly in your favorite VTT.
* Adjustable light settings
* First person view
* Tokens that can be placed and moved on the map
* Seamless VTT integration that allows you to export your map to VTT's such as roll20 and Foundry, with walls, doors, lights, LOS... included

Over time, more features and content will be added.
Sidebar – Objects Menu

## Placing Objects

* Object categories are shown in the inner left column of icons
* Object subcategories are shown in the second column of icons
* The Search Bar allows for the quick retrieval of objects by typing out their name or keywords
* All objects shown can be clicked and placed on the map if they have room to do so
* Hovering over an object reveals a heart icon. Click the icon to favourite an object. That object will then be added to the list of Favorite Objects.

### The Objects Brush

* The object brush allows for the quick placement of multiple objects
* Determine the brush size for the size of area in which to place the objects, and the size of the objects.
* Determine the brush density to set how many objects will be placed in the area.
* Select a category in the left icon column
* Select a brush among the thumbs on the right.

### The Object Eraser

Click the "Erase Objects" button to activate the Object Eraser to quickly and easily remove objects from your map.
Briganti (ES)

## Briganti BV

Briganti BV es la compañía fundada por Wim De Hert y Karel Crombecq en 2021. Se encuentra en Schoten, Belgica. Briganti BV se centra en el desarrollo de productos digitales, y Dungeon Alchemist es su producto principal en este momento.

   Briganti BV tiene a 5 empleados en nomina y colabora con freelancers en el sector de los videojuegos para tareas adicionales. El Kickstarter para Dungeon Alchemist estuvo entre el top 5 relacionado con los Kickstarter de juegos de mesa, y el Kickstarter Belga mas exitoso

### El logo de Briganti

El logo muestra una serpiente ourobouros y la representación del entrelazado cuántico. "Briganti" debe su nombre a la diosa Briganti, símbolo de la sabiduría y poesía.

### Equipo de Briganti

* Karel Crombecq *– Desarrollador Principal*
* Wim De Hert *- Diseñador Principal*
* Ilse Vandenbossche *– Administración*
* Magdalena Bock *– Artista 3D*
* Eline Melis – Artista *3D*
About Dungeon Alchemist

Dungeon Alchemist is an AI-powered mapmaking tool for both players and dungeon masters. Simply pick a theme, start drawing, and Dungeon Alchemist creates high-quality maps you can print, share, or use in your favourite Virtual Tabletop Application.

You start by selecting a preferred paper printing size, or an unlimited digital format. Next, you select a theme for your map and simply start drawing. Dungeon Alchemist fills in the tiles according to the selected theme, and uses an AI-powered algorithm to determine the content, doors, windows, lighting,... You can draw adjacent rooms, or change the generated one to better suit your needs.

Once you’re happy with the final result, you can export your map as a printable image or import it into your favourite VTT (Foundry, Roll20 and FantasyGrounds are currently supported and integrate seamlessly).

*Dungeon Alchemist* is owned by Briganti BV, and is currently being developed.

### Steam page

Dungeon Alchemist can be purchased and installed through Steam. The Steam rating as of March 3, 2023 is *overwhelmingly positive*. Community Maps are shared through the Steam workshop, and it's likely future content will be shared through Steam, too.

### Reviews

*Main article:* Reviews

Dungeon Alchemist has been reviewed in many countries and different platforms. This article contains some of those reviews.

### Technical Specifications

*Main article:* Technical Specifications

Dungeon Alchemist will run on Windows, Mac and Linux. Specifications can be found here.

### Technical Support

If you run into trouble running Dungeon Alchemist, this page will list out a couple of fixes.

### VTT Support

*Main article:* VTT Support

Dungeon Alchemist has a seamless export and integrates with many different VTT's.

### Terms of Use

Dungeon Alchemist has rather lenient terms of use, and supports small creators wishing to benefit commercially from their map-making expertise, be it through streaming or the sale of physical products. Our exact terms of service can be found here.

### Credits

*Main page:* Credits

Dungeon Alchemist has been a labour of love for several years now, and was originally created by Wim De Hert and Karel Crombecq.

Credits to all contributors can be found here.

### Easter Eggs

Dungeon Alchemist is filled to the brim with Easter Eggs, most of which haven't been discovered as of yet. You may find the list of those that are found here.
Jungle

The Jungle Biome throbs with biodiversity, its dense, lush vegetation enshrouding ancient ruins that whisper tales of antiquity. Towering trees rise to form a verdant canopy, with branches draped in a tapestry of vines. Bursts of vibrant flora punctuate the deep greens with exotic hues, embodying the essence of a wild, untamed realm. Amidst this lush labyrinth, lava flows etch heated paths, forming stark contrasts with the cool, secluded lakes and winding rivers that are nestled in the hidden enclaves of this vibrant wilderness.
Герой и агенты

Все бойцы на базе игрока делятся на одного героя и несколько агентов. Количество агентов, которое может нанять игрок в данный момент, зависит от уровня штаба и казармы.

## Герой

* Игрок выбирает героя в самом начале игры и не может изменить выбор в последствии
* Герой в самом начале игры уже имеет одну обычную способность
* У героя есть специальная иконка в правом верхнем углу
* В отличие от агентов, герой не может умереть, его можно только ранить
* Строит и улучшает здания (должен быть “на базе” перед началом любого строительства)
* Развивая характеристики героя открывается доступ к дополнительным разделам рынка
* Нельзя уволить
* Может участвовать в рейдах, атаке и обороне базы, ходить в дозор
* Может получать любые способности, кроме негативных
* Получает характеристики

## Агенты

* Можно нанять или уволить
* Могут получить ранение или умереть
* Не могут строить здания
* Могут участвовать в обороне базы, в рейдах, атаках и обороне, а также ходить в дозор
* Могут получать любые способности, в том числе негативные
* Не могут иметь более 1 негативной способности
* Получают характеристики

## Классы бойцов

* Все бойцы (герой и агенты) делятся на классы, в зависимости от уровня прокачки своих характеристик.
* Более развитые бойцы с хорошим снаряжением могут выполнять более сложные боевые задачи в игре.
* Чем меньше сумма характеристик бойца, тем ниже его класс и тем быстрее он может развивать свои характеристики.
* Чем выше класс бойца и сумма его характеристик, тем медленнее он будет развиваться.

## Найм и увольнение агентов

* Найм новых агентов происходит в казарме, при этом у вас должно быть хотя бы одно свободное место.
* Стоимость найма зависит от характеристик бойца, его снаряжения, способностей и общего количества уже нанятых в данный момент бойцов.
* В игре есть уникальные агенты, которых можно приобрести во временных акциях.
* Уволить агента можно только когда он находится “на базе” и не занят боевыми заданиями. Для этого нужно открыть его профиль в казарме и нажать кнопку “Уволить”.
* Увольнение агента происходит без денежной компенсации, а все ранее надетое на него снаряжение автоматически перемещается на склад штаба.
Objects Category – Decoration

The Decoration Category is the category for all objects that serve a decorative function, such as paintings and rugs.

### Objects of Note

* Sesu's Mask
* The Paintings of the Lord and Lady
* The Kickstarter Tryptich
* The "Memento" Painting
* The Rugs created by Tatyana Anisimova
* Karel Crombecq's Heraldry Tablet
* The Shield of Astyn
* The Head of Goyak-Ta

### Categories

###### Festivities

Seasonal decoration and celebration equipment.

###### Hangings

Mostly cloth draperies hanging from the walls, such as banners and gobelins

###### Magical

Magical items mostly intended for decoration

###### Paintings

Oil paintings and painted wall decoration

###### Rugs

Any floor furnishings such as carpets and bear pelts
Sidebar – Doors Menu

The Dungeon Alchemist Doors Menu allows you to put a large variety of doors on your maps.

### Using Doors

Simply select a door, and move it over a wall that allows you to place it in. *Once placed, a door may always be selected on the map, moved around, removed, duplicated,...*

#### Favorite Doors

A door you favorited by clicking the *Heart Icon will appear here.*

#### New Doors

Doors added in the latest Dungeon Alchemist Update
Steam Workshop (ES)

## Steam Workshop

La Steam workshop es parte de Steam para que la comunidad pueda descubrir mapas hechos por esta y contenido creado por esta. Puede accederse usando el menú que se encuentra en la parte superior de la pantalla. Puedes subir tus propios mapas a la workshop o descargar aquellos que te resulten interesantes. Con el tiempo, Dungeon Alchemist preparara opciones y características en la Steam Workshop.
Red

From Season 1

### Other Links

https://youtu.be/xtutar3rPvg, https://youtu.be/dkdt89vGddo, https://youtu.be/dPmYjgm4LDg

### Residence

Solson, Algotawkins, Farno, Algotawkins, Phillsburg, Algotawkins

## More Info

### Nicknames

Grumpy Red, Rednam, Redd, Redwart, Redwood, RedNam

### Relative

Coal Trailblazer (father)Rosemary Trailblazer (mother)

### Birthday

February 13, 1993

Red (Red Nam Trailblazer) is the main character of Algodoo vs Minecraft, followed by, Yellow Gotham, Orange Tyrigan, Green Jody and Cyan Darthan. Together, they are friends, they've been friends since 20 years, they have missions like Queen Olive getting revenge, Magenta Jao cloning Mint and Mango, King Orange destroying Phillsburg for no reason, Netherbrick takes revenge after Magenta's death and All of Minecraft Blocks combied will make an Ultimate Weapon that can be used.

**Life as a kid**

Red was the same as Mango did (Born: February 13, 1993), and also he had his parents but they were both disappeared in the grocery store by Queen Olive because Queen Olive had a Command Block, and made them disappeared, and never to be seen again.

**Before Season 1**

Red was usually a friend of the 5 stick figures and also they have missions the complete and they are heroes, since the beginning of season 1, the town was robbed and bankrupted by the robbers, because the heroes were retired.

**Season 1**

Red started off as a sentence "All right guys" and was talking to their friends, it was just a normal day, but then a portal went in and Green was there and he never comes back. The 5 stick figures

***Appearance***

Season 1 Apperance

Season 2 Apperances
Sidebar – Lights Menu

## Lights Menu

Dungeon Alchemist has a menu in the left sidebar dedicated on how natural light works on your map.

### Basic Lighting

The default setting is basic lighting. You may select a time of day from the four states (morning, noon, sundown, night), and Dungeon Alchemist will rotate the light dynamically, and adjust both colour and intensity.

### Advanced Lighting

To access Advanced Lighting, click the Settings Icon in the top right corner of the menu. There are a couple options available to you here:

#### Intensity of Lighting

With this slider you can determine the amount and brightness of the light

#### Light Position Wheel

Drag the Sun Icon Handle on the wheel to rotate the light source

#### Height of Lighting

This slider determines the current height of the light source

#### Light Colour Swatch

Select a colour for the light.

*NOTE: All Advanced Lighting settings will revert to default once you click any of the Basic Lighting states!*

You may hide the Advanced Lighting Settings again by clicking the Settings Icon.
View Modes

Dungeon Alchemist maps work area can be viewed in a variety of ways, and each view mode can drastically impact the way the interface works.

**View modes can be changed in several ways:**

1. By cycling through the Compass icon in the top right corner
2. By accessing First person View through a token
3. By starting cinematic mode via the Camera icon in the top right corner

### Basic Views

There are three basic view modes accessible in Dungeon Alchemist:

#### Orthographic View

The camera shows a minimum of depth, and everything is viewed from above with minimal distortion

#### Top view Perspective

There is some depth to the map, and the sides of the walls can be seen. Shadows are more prominently displayed

#### 3D View

The camera can move freely along all axis, allowing for a full three-dimensional view of the map

### Cinematic Mode

This mode can be accessed by clicking the camera symbol in the top right corner, next to the View mode Compass.

This mode hides the side and top bar. To move the camera use W,A,S,D or the arrow keys.

Pressing F saves a screenshot of your current view. R starts recording a video. Pressing R again stops the recording.

Pressing ESC will exit cinematic mode.

### First Person View

This mode can be accessed after placing a Token and clicking on its eye icon.

To move around use W,A,S,D or the arrow keys. By pressing space your token will jump.

Pressing F saves a screenshot of your current view. R starts recording a video. Pressing R again stops the recording.

It is possible to interact with some objects in this view mode. Lights and animations can be turned off and on.

Pressing ESC will exit First Person View.
Dark Parchment

The Dark Parchment Biome does not feature any terrain; it is specifically designed to highlight and emphasize interior spaces, making it ideal for settings that lack external spaces, such as traditional dungeon crawls and large interiors. Or for showcasing floor plans offering a simple slate backdrop to contrast against your buildings.

NOTE: The Dark Parchment Biome does not have any terrain or liquid brushes.
The View Mode Compass

In the right-hand corner of the top menu bar sits the View Mode Compass. The compass is used to dynamically toggle different view modes. By clicking it, you can cycle through these three modes:

### Compass View Modes

#### Orthogonal

   A top view with a minimal amount of perspective distortion. This mode allows for maximum tile visibility, and walls are limited to a top-viewed line. Use this when you want your maps to be as clear and unobstructed as possible.

#### Limited Perspective

   A top view with just enough perspective to add an extra layer of depth to your maps, by showing the sides of walls. Maps look decidedly better, but tiles may be obstructed on larger maps.

#### Full 3D

    A camera mode that allows you to tilt the camera so you can look around your map unconstrained. A perfect mode for scenic shots, and an easy way to add details to your maps.

### Other View Modes

Dungeon Alchemist has a couple of view modes that cannot be accessed through the compass: Token View, which can be started by clicking the Eye icon on a placed token, and Cinematic View.

### Using the View Mode Compass

Clicking the View Mode Compass will cycle it to the next view mode. You can switch view modes as many times as you want. The View Modes have *no effect on your map's export*. On exporting your map you will be presented with an option to export in the view mode you want to use.
Dungeon Alchemist (ES)

## Dungeon Alchemist

Dungeon Alchemist® es un creador de mapas impulsado por una IA para juegos de fantasía que te permite crear mapas de gran calidad de forma rápida y sencilla. Los jugadores escogen un tamaño de mapa, un tema, dibujan algunas formas y Dungeon Alchemist se encargara de llenar el mapa con muros, luces, puertas, ventanas y objetos. Se puede exportar el mapa para imprimir en segundos, y la integración con las VTT es perfecta.

### Sobre Dungeon Alchemist

Articulo principal: *Sobre Dungeon Alchemist*

*Esta sección contiene un breve resumen de los hechos de Dungeon Alchemist, especificaciones técnicas, créditos, etc...*

//Falta traducir lo que se encuentre por debajo de esta sección//

### Features

*Main article:* Features

*Dungeon Alchemist comes with a wide variety of features and capabilities. This section will give you a quick overview.*

### Getting Started

*Main article:* Getting Started

*An introduction to the very first time using Dungeon Alchemist*

### User Guide

*Main article:* Using Dungeon Alchemist

*A comprehensive manual and an overview of the entire application*

### Community

*Main article:* Community

*An overview of all community efforts for Dungeon Alchemist.*
Technical Specifications

* Software: depending on quality of graphics drivers, distro, Steam platform access
* Users may find better performance if they force the program to run through proton, rather than using the native Linux version.

## Technical Support

If you find yourself running into trouble playing or running Dungeon Alchemist, please refer to our Technical Support page.
Reviews

Dungeon Alchemist has been reviewed often. This page contains a couple links to recent reviews.

* Dungeon Alchemist Steam page Reviews: Overwhelmingly Positive
* Beyond Gaming Review *(Dutch)*: 9/10
* Justnerd *(Italian)*: 8/10
* Thumbculture: Thumb Culture Gold Award
* KeenGamer: 7.9/10
* Eurogamer.nl (Dutch): "A godsent for DMs"
* GameTyrant: "*Dungeon Alchemist* is a dream title for tabletop players"
* Comunidad Espanol (Spanish): 8.7/10
* Review4Gamers (Spanish): 8/10
* GameShowMX (Spanish): "This puts a smile on my face" - Recommended
* PressToPlay (Italian): "Dungeon Alchemist is really engaging my creative side, encouraging me to create new campaigns"
DungeonAlchemist

Dungeon Alchemist® is an AI-powered map making application for fantasy games that allows you to create high-quality maps easily and fast. Players pick a map size, choose a theme, draw some shapes and Dungeon Alchemist will automatically populate the map with walls, lights, doors, windows and objects. Exporting maps for print can be done in seconds, and integration with VTT's is seamless.

### About Dungeon Alchemist

*Main article:* About Dungeon Alchemist

*This section contains a brief overview of Dungeon Alchemist facts, technical specifications, credits,...*

### Features

*Main article:* Features

*Dungeon Alchemist comes with a wide variety of features and capabilities. This section will give you a quick overview.*

### Getting Started

*Main article:* Getting Started

*An introduction to the very first time using Dungeon Alchemist*

### User Guide

*Main article:* Using Dungeon Alchemist

*A comprehensive manual and an overview of the entire application*

### Community

*Main article:* Community

*An overview of all community efforts for Dungeon Alchemist.*
Themes

"Themes" define the style and content of the rooms you draw on your maps. Each theme comes with a variety of *Room* Types. You may select a theme while creating a new map, or from the left sidebar in the Draw Room Menu. More themes will be added over time, and themes unlocked during the Kickstarter campaign will get added for free to your copy of Dungeon Alchemist upon completion.

Current themes are these:

### Alchemist's Laboratory

*Rooms that fit together to create an entire laboratory.*

### Castle

*Rooms that work together to build a medieval castle.*

### Crypt

*A theme to construct an entire underground dungeon.*

### Desert

*Desert related architecture, such as tents, hovels and palaces.*

### Mansion

*A victorian theme to construct a large mansion with different rooms*

### Special

*Rooms that do not fit another category.*

### Village

*Buildings typically found in a fantasy village*
Sidebar – Walls Menu

## Walls Menu

The Dungeon Alchemist Walls Menu allows you to put a large variety of walls on your maps, or change out the existing ones.

### Options

#### Change All Walls

The First Tab in the menu is called *Change All Walls*. It will replace all connected walls in a room. To use it, select a wall from one of the categories, click a thumbnail, and with the thumbnail selected hover over an existing wall on the map (most rooms are generated with walls). Once the outline of the wall lights up, click and the walls will be updated dynamically to the new type.

#### Change Wall

The second tab is the Change Wall menu. It functions similar to the Change All Walls functionality above, but will only swap out one wall.

#### Place Wall

The third tab is the Add Wall menu. It will allow you to add a wall dynamically to the map. Select a wall type from the list, and hover over a tileborder in an existing room. Clicking there will add the wall.

#### Remove Wall

This menu works slightly different from the other three: you select a brush size, and then erase the walls you wish to remove in the Work Area.

### About

Walls are one of the main features of Dungeon Alchemist. They can, for the time being, be added to an existing room, or placed as a standalone object through the Objects Menu. Because different rooms have different walls, adjoining rooms will create walls with two sides, one for each room. Walls that have no other room bordering will switch to a full version.

Objects in Dungeon Alchemist can be Wall-clipped or Wall-forced. "Wall-clipped" makes objects snap to a nearby wall in the right orientation. "Wall-forced" objects cannot exist until they are placed on a wall to be mounted on.

The AI will try to find meaning in the placement of walls. Some walls, such as hedges, are *Partial Walls*, and adding a wall next to them will replace them completely. Walls are required to add Windows and Doors.
Desert

The Desert biome unfurls a vast tapestry of arid majesty, where sweeping sand dunes rise and fall like the tides of an ocean frozen in time. Sparse vegetation dots the landscape, while the sun reigns supreme, casting sweltering temperatures that blanket the day. Amidst this scorched serenity, occasional lush oases emerge as a verdant respite, brimming with vibrant life and offering a stark, refreshing contrast to the desert's scorching embrace.
Caves

The Cave Biome features expansive underground spaces, glowing mushrooms, dark recesses, varied minerals, eerie atmosphere, and organisms adapted to a subterranean existence. You can utilize our AI to carve out a variety of natural cave types or set the elevation on any Terrain Biomes to Solid Rock, allowing you to manually sculpt the cave to your exact specifications. This is ideal for creating caves, mines, tunnels, burrows, lairs, and more.
The Royal Republic Union

The Royal Republic Union was one of Two Hyperpowers in Starfall. It has involved itself in many wars including both Intergalactic Wars. The RRU is a Social Democracy under the Ideology of Ultra-Meritocracy aka Eitiosim. The Union has the largest military and population in Starfall and even has the ability to travel between universes.

The Royal Republic Union has a massive number of Colonial Republics and uses them as political footholds and economic power houses (this can be seen when Colonial Republics become independent as they usually are the most dominant nations in their respective galaxies even when they aren't native there)

In the later months of the RRU, it adopted "Eitiosocialisim" before finally dissolving on 9/27/4007 forming the "Confederal Union of Sovereign Eitiosocialist Republics" which became the "Federal Union of Sovereign Eitiosocialist Republics" on 3/10/4008.
Forest

The Forest Biome marries the lush, expansive canopies of broadleaf trees contrasted with the resilient, verdant thickets of evergreens, crafting a vibrant tableau of greenery. It stands as a meticulously designed ecosystem, capturing the essence of diversity, with layers of foliage that provide a dynamic and interactive experience for any adventurer.
Aspen

Aspen, without her trademark cloak

> I am a poor liar, but I'm better at what I actually do.
>
> - Aspen speaking to the Sanguine Saviors

Aspen is an aarakocra wizard and Valkyrie who invented Chronurgy, the highly heretical practice of manipulating time through magic. She works with the Sanguine Saviors quite typically, and has accompanied them on many of their adventures.

## Description

### Appearance

Aspen is an aarakocra of average height and build. Her fascination with sanitation dictates that she keep herself preened and proper at all times, her feathers typically immaculate, alongside her clothes, save for her traveling cloak, as its lower brim is constantly marred with light stains of dirt. Aspen wields a long wooden staff, though she has never been seen using it in combat, even to cast spells.

### Personality

Aspen is a very prim and proper individual, obsessed with personal cleanliness and affording herself what comforts she can on the road. She has been known to lie once or twice to achieve her goals, but she claims to not be very good at it. However, she's grown into a much more loyal individual, at least to the party, over the course of the story, maintaining consistent contact with them and even opening her 'workshop' to them to use and develop alongside her as a home and base of operations. Through the interactions Aspen has shared with the party, however, it's clear that she knows much more than she lets on.

## Biography

### Before the Final Days of the Fifth Age

It is implied that Aspen's quest for Aethel and her investigation into the nature of the gods has been ongoing for some time, and begun before the events of the story.

### The Final Days of the Fifth Age

Aspen appeared initially to the party in Tord, where she posited a lie about their oncoming doom after they shared a dream about Frostbound Lake. She later noted that she did not create the dream, and though they aren't the only people to have dreamed of it, it's exceedingly rare for individuals to have dreams of the place, which is what originally caught her attention, though she didn't elaborate on how.

Aspen later sent a letter via her steed, Polymeux, to the party explaining that she'd been captured by Nastrea Arctis and her associates, asking for help and apologizing for lying to them. The party chose not to help her, but she escaped anyways and rejoined the group. While initially hurt and frustrated at the fact that they'd abandoned her to likely die, she came to let it go, especially after digesting the gravity of the lie she'd spun them on earlier.

Aspen accompanied the party from Spireport to Malinn, where they'd united with Bocc and Xyr Povolo, to the Fallen Aethel Terminal, through the showdown with Mortimer, to the second meeting with Dromis, and through the Mountains until ultimately returning with the Saviors to the workshop, where she stayed after the group took on another task for Dromis.
Octodogma

*Octodogma*, or simply the Faith, the Scripture, or the worship of the Eight, is the primarily religion on Vienrim and throughout many other planes. The faith is largely administered, overseen, and guided through the Church of the Eight on Vienrim, as established directly by the Eight. Other planes that practice *Octodogma* practice it in largely different and, as the Church would see it, heretical ways, however, a peace is largely maintained between religious institutions as the Eight are the common symbol of worship, and they have been known to directly intervene themselves to maintain order.
.DAM Challenge

## The .DAM Challenge

The .DAM Challenge is a biweekly mapmaking challenge hosted on our Twitch Channel.

During the Livestream, our community picks a 1-2 word theme.

Using that theme as inspiration, craft a map of any shape or size, then upload it to the Steam Workshop from within Dungeon Alchemist. Finally, submit it to the #Dam-Challenge channel in our Official Discord within the time allotted.

Our community manager Mac will pick the winner. The Winner receives a **$10 Hero Forge gift card** & the **VIP tag** in our Twitch channel! Additionally, the winning entry will be featured in the next Cartomancer Chronicles.

## .DAM Challenge Rules

Please read the rules carefully as you must follow them 100% for your entry to be considered. *All submissions must provide:*

1. At least one screenshot of your map
2. The map's .DAM File
3. A link to the map on Steam Workshop
4. The Dam Challenge's tag ("*#DAMChallenge"*) in the description
5. A submission in the #Dam-Challenge channel in our Official Discord.

## Previous winners

You can find an overview of all previous winners on Steam:

https://steamcommunity.com/sharedfiles/filedetails/?id=2891189683
Official Trailer

Dungeon Alchemist is AI-powered Fantasy Game Mapmaking Software that enables you to make high-quality content fast! Simply pick a theme, start drawing, and Dungeon Alchemist creates high-quality maps you can print, share, or use in your favourite Virtual Tabletop Application. It uses an AI algorithm to place walls, floors, objects and lighting, so you can focus on creating.

The Dungeon Alchemist official trailer was created by Benjamin Combes, Karel Crombecq and Wim De Hert, and features the voice talent of Andrea Collins.
Badlands

The Badlands Biome is marked by its steep cliffs, deep gullies, mesas, and occasional flat-topped plateaus. The region's color palette ranges from rich oranges and browns to lighter tans. Vegetation is sparse, but resilient species, such as cacti and scrub brush, punctuate the landscape. Isolated waterholes, essential for the biome's adapted wildlife, can sometimes be found, creating a harsh environment for any adventurer.
Skeletal Plains

The Skeletal Plains Biome stretches out as a vast canvas of desolation, its very ground cloaked in a macabre veneer. These barren plains, scattered with innumerable skeletal remains, weave a morbid tapestry of life once vibrant, now eerily silenced. The landscape offers pure hellscapes, where the earth itself pulses with a sinister, fleshy life, and clusters of tryptophobia-inducing hive-like shapes loom, conjuring a nightmarish tableau that could unnerve even the sturdiest of hearts.
Updates

Dungeon Alchemist was founded after a successful Kickstarter campaign, during which all possible stretch goals were unlocked. These stretch goals will be added for free to the existing copies of Dungeon Alchemist on Steam, and will be updated when finished. Dungeon Alchemist will have a final release on the completion of all stretch goals.

## Stretch Goals & Roadmap

The current focus of Dungeon Alchemist development is a series of promised stretch goal updates from our Kickstarter campaign

### Completed Stretch Goals

1. **Abandoned Ruins** (Completed June 1, 2022)
2. **Fata Morgana** (Completed September 29, 2022)
3. **The Steam Workshop** (Completed September 29, 2022)
4. **Winter Wonderland** (Completed January 31, 2023)
5. **Everything is Lava** (Completed March 14, 2023)
6. **The Treasury**(Completed August 31st,2023)

### Upcoming Stretch Goals

* **Magic!** (Currently under development)
* **Fun with Objects**
* **Waterworlds**
* **Tricks and Traps**
* **Instant Dungeons**
* **The High Seas**
Grasslands

The Grasslands Biome stretches out in a vast canvas of rolling fields, where the resilient steppe vegetation and a medley of grasses blend in harmony. Splashes of wildflowers dot this serene expanse, adding vibrant punctuation to the sea of green. Meandering rivers carve their way through the terrain, leading to tranquil lakes that mirror the open sky, completing this picturesque, and serene landscape.
VTT Support

Dungeon Alchemist comes with seamless exports to most popular VTT's. Depending on the VTT's capabilities, more or less features will be included. The following VTT's are supported out of the box:

* Foundry VTT
* Roll20 (Disclaimer: You will need a pro subscription to Roll20 for dynamic lighting to work)
* Fantasy Grounds Unity
* Above VTT
* Any VTT that supports the Universal VTT format (UVTT)

Let's Role is on the list, even though it is still in beta.

### Importing Dungeon Alchemist Maps into your VTT

Follow the links below to a detailed walkthrough for importing your maps to your VTT of choice

* Foundry VTT Import Tutorial
* Fantasy Grounds Unity VTT Import Tutorial
* Roll 20 VTT Import Tutorial
* Above VTT Import Tutorial