Flamethrower

Flamethrower icon

60
(70)

The **Flamethrower** is an event-only 9mm weapon that appears on the Inferno Map. It is the first gun to have a passive damage effect, making the player take damage for an additional 5 seconds after being hit.

### Pros

* Very high DPS
* Inflicts Burning on the enemy
* Increased Obstacle damage
* Surprisingly high projectile velocity.

### Cons

* Very short range and has an extremely long barrel, which makes fighting melee enemies difficult
* Low individual bullet damage
* Extremely inaccurate
* Eats through ammo very quickly
* Long reload time of 4 seconds
* Does not drop with a lot of ammo, only enough for one magazine
* Literally useless against players with Phoenix

## Strategies

### Using

* With its high DPS and Burning effect, the Flamethrower is extremely deadly at close range. Similarly to the MAC-10, this gun has a very wide spread and short range.
* The low bullet damage means that this gun is best replaced with another gun, as against players with good armor the Flamethrower will be ineffective. Nitro Lace can be used to apply the Burning with the replacement weapon.
* The Burning effect will continue for five seconds after the last Flamethrower hit. This makes the Flamethrower much more dangerous than it might seem.
* The Flamethrower's short range means it is ineffective at mid to long range. Firing at these ranges will waste ammo and force you to reload, leaving you vulnerable.
	+ Combining this weapon with the Pyro perk increases the damage and range, making it slightly more viable beyond short range.
* Fire sparingly at enemies with the Flamethrower to apply the Burning effect, which will make them easier to kill using a secondary gun.
	+ Note that if the Burning effect kills the enemy, the player will not get the kill credit.

### Countering

* Having the Phoenix perk makes the player immune to the Burning effect.
* Do not underestimate the Flamethrower's damage. Even though each bullet does very little, the combination of the Burning effect and the fast fire rate will quickly chip away at the player's Health.
* When fighting against a Flamethrower user, the player should have high level Equipment. Adrenaline is recommended to help negate the burning.
* Staying at mid-range is enough to be out of range of the Flamethrower, so you can just fire short rifle or SMG bursts. Sniping from far away is a good option as well.
* Throw a Foam Grenade to prevent the burning damage. It is unconfirmed if it also negates the bullet damage. This grenade can be coupled with a shotgun to take the enemy by surprise and deal a lot of damage while they are slowed.

## Sounds

The Flamethrower uses the same swapping sound as the MP5. The reloading sound is a mix of the MP5 reload sound, the M134 reload sound, and using a med kit.

* Reloading
* Shooting
* Swapping

## Time to Kill (ms)

*Note: Headshots are not included in TTK values.*
## Trivia

 File:DAEE1A30-6FDE-4988-8661-0387543B529C.gif
* This is the second weapon to have an obstacle damage multiplier of 1.25x, the first being the Spud Gun.
* The Flamethrower is the fastest firing weapon in the game, being able to fire 60 bullets in 0.9 seconds, which is twice as fast as the Dual G18C, the previous fastest firing weapon.
* When the weapon spawns, the ammo is underneath the gun and the Flamethrower must be picked up in order to pick up the ammo as well. (This may be an attempt to represent how the flamethrower's tank is already full.)
	+ This feature is present in weapons that spawn from the Military Air Drop
* Hitting yourself with the Flamethrower does not apply the Burning effect but you still take bullet damage.
* The ammunition for the flamethrower is illogical as it cannot accept 9mm rounds in real life.
	+ A molten metal launcher can be made, but this would be highly impractical.
* Flamethrower has a longer reload sound than its actual reload time in-game.
	+ The extended reload sound of Flamethrower can be heard in-game if one reloads the gun before the game ends.
	+ The extended reload sound means that Flamethrower would initially take doubled the time to reload, at 8 seconds instead of 4.
	+ The extended reload sound also features a part of the M134 reload.

## History

* v1.0.0b
	+ Spawned Flamethrowers now come with ammo
	+ Guaranteed Flamethrower now spawns on the central island in the Inferno Map
* v1.0.0
	+ Added