recursal/Fanatic-Fandom huggingface dataset:
Catherine of Era

Catherine is Katherine's older twin sister. She has an interest in fashion and beauty, and due to favoritism given to her by her father, she suffers from an over-inflated ego. She knows that her little sister has suffered, but she has no idea about the extent of the suffering, and is somewhat disturbed by her attempts at mimicry. Thankfully, she has been able to take it as flattery her ego is able to rationalize it as her being so great that others are forced to imitate her.
Floren

Florans, also known as Salads,

Alraune - Woman budding from a flower. Produce sweet nectar and spores that can induce lust, rage, or drowsiness.

L Alluran - D Somnan - R Iraune - LD Phantasian- LR Passione - DR Sorpor - All Alaraune

Timbers - Massive treants, sometimes with bodies made of multiple trees

Treants - Trees that can uproot themselves and take on the form of humanoids. Wolfwood Treants can take the form of beasts.

- Treant race that lives in mangrove swamps with twisty wooden bodies and numerous limbs. While most enjoy striding through the water to hunt their prey, some prefer to lie in wait and use their limbs to forge cage traps.

Lilies - Waterbound florans with lily pads on their heads.

Rosans - Thorny women with beautiful petals

Mossmen - Shambling behemoths with many layers of mossy flesh

Arcus - Shrub and leaf covered humanoids that can launch arrow-like thorns at high speeds. Can climb up trees to get a better vantage point, camouflaging themselves among the leaves.

Berry Babes - Small berries Ib with thick skin and varying degrees of humanoid characteristics. Their high internal pressure makes even the smallest wounds lethal as they have the potential of bursting.

Arbarks - Wooded men with thick bark skin

Vine Creepers - Bodies consist of incredibly flexible vines and roots. Skilled creepers can almost completely disassemble themselves and creep along the ground as a pile of vines.
Birth Defects

Birth Defects are ailments present from a creature's birth that will continue to affect them throughout their natural life spans. The primary causes for birth defects are genetic traits inherited from one or more parents, environmental conditions of the womb, and destiny. Regardless of the cause of a birth defect, they considered a natural, inherent trait to the creature that they afflict and they cannot be healed through magical means. There are surgical means and magical means that can negate the negative effects of birth defects, but any magical healing that a creature receives carries the potential of undoing those fixes and restoring the creature to their naturally afflicted state.
Factions

Factions are groups of people that vie for power and resources in the World of Aum. Factions can be political, economic, militaristic, or social in nature and some factions can have multiple allegiances among one another.

Secret Society

Nation

Guild

Rank

Cults

Corporations

Criminals

Games

Families

Historic Figures
Bottom of the Universe

The Bottom of the Universe is a place that exists far, far below the World of Aum, and is believed by the scant few who are aware of its existence to be even deeper down than the Bottom of the Abyss. While at least a dozen of brazen adventurers have made intentional expeditions down to the Bottom of the Universe after hearing rumors of the bounty of shipwrecks that it holds, most of those that do end up finding themselves there tend to be hapless Star Era pilots whose starships have suffered from critical damage or whose guidance system have severely malfunctioned to the point that there is nowhere to go but down. While normally there is little gravitational influence in Outer Space, many abandoned objects seem to find themselves gently tugged downwards towards the Bottom of the Universe at an unpredictable pace.

In general, the gravity of the Bottom of the Universe itself is not that dissimilar from that of Aum; However, as one tries to escape from the gravity of the Bottom of the Universe, they will find themselves pulled in with greater force. Furthermore, certain locations feature gravitational fluxations that can make some areas function as localized black holes while others may be as free as open space. These gravitational anomalies can make the Bottom of the Universe a dangerous place to be as well as an exceptionally difficult place to leave.

The Bottom of the Universe primarily consists of an endless plain of Slade with the only features shipwrecked starships, pockets of survivors living in the wreckage, and ruins of a once-great scrap civilization that has long since been abandoned. The light of the stars is distantly visible from above, but fluctuating gravitational anomalies distort their image on a regular basis, thwarting any attempts to use them as a means of navigation.
Glutton Morsel

A Glutton Morsel takes on just about any shape or size that may appear to be an alluring piece of food. They are enchanted to take on the favorite fragrance, flavor, and texture of any creature that comes near enough to consume them. Gluttons use Morsels to addict mortals, turning them into followers or perhaps just fattening them up for later consumption.

### Delights

A Delight is a more powerful variant of a Morsel that is infused with regenerative properties. One can graze off a single Delight indefinitely so long as they leave just a little piece of it uneaten; even just one crumb can grow back into the full size delight. However, victims inevitably become too addicted to leave behind even a single crumb and they will eventually devour the whole thing. When this happens, there will be one of three consequences. The First is that the Delight will begin to rapidly grow in their intestines, causing them to burst and release multiple new delights. Another possibility is that a small black hole opens in the victims stomach which at its best permanently fills them with an insatiable hunger and at worst slowly eats them from the inside out. Very rarely, if the victim is of vile enough soul, consuming the delight may cause them to ascend into a Gluttony Demon.

### Hollow Morsels

Hollow Morsels have the same addictive properties of regular morsels, however, they are a bit more filling. They also provide no nutritional value whatsoever, so while they may fill their victim's stomach, they will still starve to death unless they eat other food. The hollow morsel's victims usually succumb to having their gut burst from over eating them before they die of hunger, though they will suffer from severe malnourishment until that point. Their final moments are typically spent trying to stuff themselves with more and more morsels in a vain attempt feed as they starve to death with bulging stomachs and full mouths.

see also Chief Drayob

Dude who used morsels and Glutton chefs to make bank.
Lantern of Shadows

The Lantern of Shadows is an iron lantern with a black flame. When lit, the area surrounding it becomes darker and all light sources within its effect become stifled by shadows. From the outside this looks almost like a deep black smoke which one cannot see into without the ability to see in the dark. The darkness created by this item cannot be pierced by mundane light.

## Variants

### Lantern of Blinding Light

Somewhat similar to the Lantern of Shadows, the Lantern of Blinding Light is a silver lantern with a blindingly bright white flame. When lit, the whole area around it becomes surrounded with a glare as bright as the sun.

### Lantern of Shade

The Lantern of Shade is a less powerful variant of the Lantern of Shadows which only makes the area around it a little bit darker, more like a dark fog instead of black smoke.

### Lantern of True Dark

The Lantern of True Dark is a more powerful variant of the Lantern of Shadows that allows no vision whatsoever, even if one could normally see in pure darkness.
Coralia of Era

Coralia is a mermaid who has taken to one of Era's coves. She usually flees as soon as anybody approaches her, but sometimes she becomes trapped in a tidepool and cannot escape. Nobody can understand her language, but from her skittish behavior, it is believed that she too has gone through some form of trauma.
Gloves of Grappling

The Gloves of Grappling are a pair of enchanted gloves with special spider silk padding. They enable their user to grab hold of things more easily, enabling skilled climbers to scale even sheer, vertical surfaces. The gloves are also excellent for wresting as even the weakest of grips become nearly unbreakable with their power. Additionally, the gloves usually come with an optional rope attachment that can connect the two, allowing the user to throw one and use it as a sticky grappling hook.
Bestiary

The Bestiary is a book detailing every known species of being in the World of Aum. It is divided into numerous categories and has been updated as new species have been created or discovered, both on Aum itself and in the distant worlds beyond.

Ib
--

Ib is a term that comes from the abbreviation of "Intelligent Beings" which has since come to take on a meaning of its own similar to mankind except with speaking of many more creatures than humans. Intelligence in this case refers to being able to speak and have their native language be translated among the other Ib. While many elementals and other godly beings are capable of speech, they generally are not considered to be Ib and are instead categorized separately.

see Ib

## Uib

Uib is a term that comes from the abbreviation of "Unintelligible Beings". Uib are creatures which seem to be intelligent, produce nuanced speech patterns or can silently develop complex societies, but there is no way for Ib to communicate with them. Generally speaking, Uib possess minds too alien for us to understand, with thoughts are desires seeming both primitively simple and yet with degrees of complexity that Ib cannot make sense of. Uib tend to be quite rare, encountered only in the deepest trenches of the oceans and the furthest reaches of space in the dark places between the stars

see Uib

## Elementals

Elementals are not like ordinary creatures in that they are made from a more pure, raw form of elemental energy, often being made directly by the gods themselves. Elementals embody the elements they are created from either strictly as a force of nature or that element personified.

see Elementals

## Animals

Animals are creatures that tend to function only on instinct, with much less complex thought patterns any Ib. Some are capable of very limited speech through use of barks, screeches, and other vocalizations, but none of them communicate in ways intricate enough to be considered to have a proper language and thereby earn categorization as an Ib.

see Animals

## Golems

While they are unlike most other creatures in that they have bodies of stone or metal and were created by other creatures rather than the divine, golems and other automaton are listed in the bestiary. The intelligence of golems vary, some capable of only performing a single, mindless task, other capable of survival and sustaining themselves as animals, and others still capable of making advanced computations and analysis more complex than any organic brain ever could. Golems are created and animated through means of magic or science.

See Golems

## Undead

Undead are creatures that were once dead but have since been reanimated from sinister magic. Undead be made from any mortal creature, animal or Ib. Their intelligence varies greatly as some are resurrected as mindless zombies while others are raised as vampires with intellects greater than they had in life and with the potential to gain wisdom and experience from years well beyond what they could ever have as a mortal.

see Undead
Executioner's Whetstone

An Executioners Whetstone is a powerful sharpening stone. It makes a non blunt weapon unnaturally sharp and causes it to inflict far greater damage the next time it strikes a foe. Sharpening with the whetstone takes one hour and while it does improve the quality of the blade for about a week, it must be resharpened again for the full hour after each use in order to give the weapon its special first strike property.

## Variants

For Blunt weapons there is a special hardening oil that achieves a similar effect known as executioner's oil.
Air Pearl

The Air Pearl is a specialized green pearl infused with emeralds. When activated, it releases a steady supply of air in a small area. Users typically keep the air in their mouth and use it to breathe underwater, or in areas with toxic gases.

## Variants

### Bubble Pearl

The Bubble Pearl is a variant of the Air Pearl that creates a sphere of fresh air around its user. This can be used to provide air for multiple creatures, as well as keep the user dry if they go underwater, though it will make the user unable to swim. It should be noted that the Bubble is not entirely "air tight" and while it will help protect its user from poisonous gasses and wind attacks, it will not keep them completely safe.

### Space Pearl

The Space Pearl is a more powerful variant of the Bubble Pearl that can be used to allow its user to safely travel even through outer space. It is more "air tight" than the Bubble Pearl.

### Water Pearl

Similar to the Air Pearl, the Water Pearl is a blue pearl infused with sapphires. It releases a steady supply of water and can be placed into the mouths or gills of aquatic creatures to allow them to breathe on the land.

### Water Bubble

The Water Bubble is a variant of the Water Pearl that creates a sphere of water around its user in a manner similar to the Bubble Pearl. It should be noted that the user cannot move the bubble by swimming in it and they must still walk or propel themselves forwards by some other means.

### Flying Water Bubble

The Flying Water Bubble is a more powerful variant of the Water Bubble that does allow its user to move the bubble by swimming, effectively granting them the power of flight if they choose to swim upwards.
Keeper

A Keeper is a special class that comes from the Kingdom of Psionia. They are trained from birth to wield their psychic powers to calm emotions and create protective barriers. They are seen as the peacekeepers of Psionia, working in psi emitters to psychically soothe the populace or on the streets as enforcers. Some Keepers are also positioned in the military to ensure high morale and manipulate the psyches of their enemies on the battlefield.

## Abilities

Emotional Manipulation

Keepers are competent at reading and changing emotions, both on a mass and an individual level. In mass they use their powers to create a general vibe of positivity that they broadcast across the kingdom from psi emitters. This keeps the population of Psionia happy, though it can also make them complacent and indolent. On a more individual level, Keepers often work as therapists for the citizens of Psionia and work to help them resolve mental and emotional dilemmas. Keepers have an excellent understanding of the psyche and can always seem to find the right words to inspire and console, though they are equally proficient at finding the exact wrong ones should they choose. A Keeper can wreak havoc on the psyches of those that oppose them, scouring the dark corners of their minds to find the words that will hurt the most.

Induce Hallucination

Skilled keepers can create vivid, total sensory hallucinations in others. They often combine these hallucinations with the information they gain from mind reading. This is an excellent tool for therapy if they choose an image to console their mark and an incredible weapon if they choose to force them to live through their nightmares.

Barriers

Keepers are at their hearts protectors and their barriers allow them to protect themselves and those they hold dear.

Death Feedback

Death Feedback is one of a Keeper's most powerful abilities, though it is situational and sometimes comes at a heavy cost. It causes those who have taken a life to feel guilt so intense that their own nervous system goes completely out of control. This results in a wild pulse, erratic breathing, violent muscles spasms, and often death. Less advanced keepers must begin channel this ability before the would be killer actually takes a life to trigger the death feedback afterwards, though master keepers can cause the effect to trigger on somebody who has killed long ago. This ability can be devastating when paired with hallucinations. While death feedback typically only functions with Ib, especially living Ib, a powerful enough Keeper can even make a zombie feel guilty about breaking a door with the right technique. A true master can even cause a sword to rust itself from guilt of drawing blood, though the specifics of how this functions are largely unknown.

Pain Feedback

Pain Feedback is a more advanced though less extreme version of death feedback that functions off of merely inflicting pain on a living thing.
Crown of Thorns

A Crown of Thorns is a circlet made of either thorns or nails that pierce into their users head. When the user is attacked, the thorns will sink into their skin, drawing blood. This amplifies any damage that the user takes, however, those who strike them share in the pain.

## Variants

More powerful variants exist that inflict no additional pain upon their user and cause more harm to the attacker than the attacked.

### Cursed Crown

The Cursed Crown variant of the Crown of Thorns only maintains the negative effect of taking additional damage and lacks the positive effect of sharing it with others entirely.

## History

It is said that the crown was originally worn by a king who was forsaken and sentenced to an excruciatingly painful death by his own people. The pain inflicted by the crown is not from the user's vengeance, but from from the attackers guilt.
Alchemist's Book

An Alchemist's Book is a blank book that can be used to read the elemental composition of anything that it scans. The process of scanning involves tapping the object with a blank page, which will then become filled margin to margin with details. It is quite useful for finding out the properties of both items and creatures and such information can be used to know what one will get from decomposing the object in alkahest, or for making corrective serums and medicines to alter a creature's characteristics.

## Variants

There exists a powerful variant of the Alchemist book that allows its user to remove and store some elements of scanned objects in range and even replace them with other elements that are already stored. This allows for rapid transmutations and has mood as well as potentially personality altering properties if used on Ib.
Ghoul Fang

A Ghoul Fang is an enchanted tooth ripped from the jaws of a ghoul. When placed in one's mouth, it transforms their teeth into a row of sharp fangs that can be used as a natural weapon, or improve the bite of creatures that can already use their mouth as a weapon. Additionally, it gives its user the ability to eat raw and rotten meat with no chance of receiving mundane food borne illnesses as well as making it taste delicious. Unfortunately, the fangs partially inhibit speech for races that do not normally have any and it can take quite a bit of training before they can speak with the fangs without a terrible accent.

## Variants

### Vampire Fang

A Vampire Fang gives its user the ability to drain the life out of those they bite, however, it no longer grants them the ability to eat raw or rotten flesh and instead gives them a taste for fresh blood.
Decomposition

Decomposition is the process in which nonliving organic matter decays over time.

Factors: Exposure, Temperature, Preservatives

## Corpses

Algor Mortis is the process by which a freshly deceased corpse loses its bodily heat to the surroundings and becomes cold, or at least harmonizes with the ambient temperature. This phase of decomposition also tends to be accompanied by Livor Mortis, wherein the body's fluids are pulled down upon by the force of gravity and begin to pool at where the body meets the ground, leading to discoloration. During this stage, the body begins to undergo autolysis in which the body's cells begin to be digested by their own enzymes due to the sudden halt of ordinary bodily processes.

Rigor Mortis is the process by which the muscles of a corpse progressively stiffen due to autolysis.

Corpse Bloat is the process by which gases begin to build in the corpse due to the continued effects of autolysis as well as the rampant growth of bacteria that naturally reside within the intestines. During the process, the body produces Purge Fluid which is expelled through the mouth and nose

Sunken Decay is the

Advanced Decay is the process by which the body is

Desiccation

Skeletonization is the process by which a corpse is reduced to either a skeleton or skeletal remains. This process is largely driven by macroorganisms such as insects and scavengers that strip away every last bit of flesh down to the bones. In cases in which the influence of macroorganisms is not present, the corpse will typically undergo mummification instead of skeletonization.

Mummification is the process by which
David of Era

David is a child who wandered out of the woods one day. At first he was adopted by Susan, but after things did not go according to plan, he was taken to the orphanage. As he caused too much trouble there, he was adopted by Helen who utilizes his excessive energy for farm labor. Because of his wild origins, his language skills are rudimentary at best.
Fish

Fish are Aquatic Creatures that can be captured through the Profession of Fishing.

## Fish Sizes

While Fish can be classified according to creature Sizes like all creatures, most Fishermen use a separate method categorization specifically for Fish that can be used to more accurately calculate their value and how much resources they can provide. The Sizes are listed in the chart below.

All fish have a size based on their species as well as a few other factors such as their diet and age. To determine how much any given newly caught Fish varies from the average size of its species, roll 3D6 and consult the chart below:

## Species

Fish Species are organized by the Biomes they inhabit as well as the Climate that they are most active in. In general, most places on Aum can be classified as having Freezing, Cold, Temperate, Warm, or Hot waters, but there is some regular seasonal variation in most locations. In general, the waters will be one category warmer during the Summer months and one category colder during the Winter months.
Enkindling

Enkindling, also known as Awakening, is the process by which a being of lower intelligence is elevated to an Ib. The specific mechanisms that allow this process to be achieved are often subject to debate, but it is commonly believed that because everything on Aum arose from the power of the same shard of eternity which was imbued with the essence of creation from the Great Smith, all entities have within them the spark of a soul. Elemental Lords and other Gods have grand and glorious souls infused with great amounts

Enkindled beings tend to have smaller Mana Pools than Ib.

Enkindled beings are occasionally derogatorily referred to as Eb instead of Ib as if to imply that they are still not truly Ib in their own right despite their equivalent intellectual capacities.
Elementen

Elementen, also known as godborn, are humanoids with elemental ancestry, some being the children of the gods themselves. While most are born from Human mothers, some will be delivered to the doorsteps of Human fathers many months after having engaged in divine contact.

## Pure Elementen

Pure Elementen are the most common form of Elementen, and they possess the ancestry of Elemental Lord, or similar being of Pure Elemental energy.

#### Lumen

Leader: Lumina

More pure Lumen have glowing yellow skin and translucent hair. Less pure Lumen have glowing white skin with blonde hair and golden eyes.

A woman pregnant with a lumen will have a glowing belly and a craving for sunflower seeds

#### Umbren

Leader: Anonymous

Umbren exist solely on the greyscale, most often with pale white skin, black hair, and black eyeballs with white irises.

A woman pregnant with an umbran will become dark and sickly; strange bruises will often appear all over their bodies, even when they are not beaten by those enraged by them bringing a being of darkness into the world.

#### Afren

Leader: Firex

More pure Afren have skin as black as coal and hair of dancing flames. Less pure ones resemble gingers.

A woman pregnant with an Afrin will suffer from fevers and hot flashes, yet crave spices and steaming hot food nonetheless.

#### Aquen

Leader: Wave

Undine have blue skin and hair that forms a solid, undulating mass, similar to slime.

A woman pregnant with an aqua will often be off balance and her belly will swish about as a bucket of water.

#### Atmen

Leader: Arya

Pure Atmen have transluscent skin and long hair like strips of gossamer.

Women pregnant with Atmo will become unusually light and her mind will swirl.

#### Earthen

Leader: Erthanius

Pure Earthens have stony skin and crystalline hair.

Women pregnant with Earthen become far heavier than usual and require copious amounts of rest.

## Mixed Elementen

Mixed Elementen are the offspring of Humans and the Elemental Spirits, or other similar beings, and as a result possess an attribute of the combination of Elements which they represent. Due to this mixed heritage, these Elementen tend to have less standardized biology. A small majority will take on traits of the proper combination of Elements they represent, for example, a child of Vapor on average has a tendency to possess the attributes of Steam, but a significant minority will possess an imperfect mixture that exists in a state of imbalance, such as another child of Vapor having half of their body attuned to Water as an Aquan while the other is attuned Fire as an Afran. As a result of this biological quirk and their relatively low population, Mixed Elementen have not formed independent societies of their own in a significant capacity and are usually not categorized as separate races.

Mixed Elementen can also arise from the union of Pure Elementen of different Elemental heritages, though such coupling is rare.
Horn of Calling

The Horn of Calling is a circular bugle horn made from a rare variant of brass. The horn can be held to the user's mouth to greatly amplify their voice as a loud speaker. It can also be held to their ear to enhance their hearing, even enabling them to hear tones that they would not normally be able to, making humans able to hear dog whistles and more. Additionally, the horns can be tuned to certain frequencies which allow them to communicate specifically from one horn to the other across great distances. Mages are also able to set up Horn Towers attuned to specific frequencies that allow them to broadcast sound to other attuned horns through a process known as Sonus Radio, often abbreviated radio.

While it is possible to secure broadcasted frequencies so that only uniquely modified horns can attune to them, doing so is usually difficult and always risky.

## Variants

### Horn of Summoning

Horns of Summoning are specialized Horns of Callings that can call upon creatures to come to the location in which it is used. The Horns are generally attuned to attracting only one specific species, but more powerful horns exist that can call upon all animals who hear its blare and possibly even Ib.
Jaeger of Era

Jaeger is a hunter and trapper whose traps have incredibly intricate, yet convoluted, designs. He is a careful planner, and despite his seemingly illogical trains of thought, he usually arrives at logical conclusions. While he appears to embrace chaos, he is actually greatly troubled by the fragile nature of being and the futility of the plans of man in the wake of the chaos of the cosmos. He also suffers from dramatic mood swings.
Abominations

Similar to Golems, Abominations are creatures created by giving false life to inanimate materials. The key difference is that abominations tend to use far more organic materials and made with necrotic energy.

Igors - Smarter aboms used as lab assistants

Wretches - Small aboms

Chimera - Made from multiple creatures

Flesh Giants - Masses of corpses and viscera giving new form
Master's Mask

The Master's Mask is an enchanted mask linked with one or more Slave Masks. A creature wearing a Slave Mask has no control over their own body as their soul and mind exist in a state of stasis. The one wearing the Master's Mask may perceive through their senses and control their bodies at will, though he cannot control his own body while doing so. The Master retains all of his skills while controlling the Slave but does not gain any of theirs. When controlling a new body for the first time, the Master requires at least an hour to become attuned to it, especially if it has physical stats that differ greatly from his own. Unless the Slave lacks any ability to make vocalizations, the Master can speak while controlling their body, and when doing so, his voice will sound exactly the same as if he was speaking in his own body.

## Variants

### Master Mind's Mask

Can control all bodies that are linked by masks, albeit with less precision than if they were controlling a single body. Doing so requires an intense amount of mental focus.
Champion's Belt

A Champion's Belt is an enchanted belt made from dragon hide. Wearing it improves some of its users physical abilities based on its enchantments. The belts are common rewards for winning tournaments and they are typically worn by great heroes and warriors.

## Variants

### Belt of Perfect Body

A belt of perfect body is a more powerful variant that increases all physical stats

### Belt of Weakness

Cursed variant that reduces physical Stats

### Belt of Physical Adequacy

Sets all physical stats to a certain amount, an improvement for some and a hindrance for others.
Geloids

Geloids are a race of medium, amphibious Ib with slimish ancestry.

## Biology

Geloids in their baseline form have a partially humanoid figure with an upper-body resembling a human's, albeit with a featureless head and smooth tentacular arms, and an amorphous lower body resembling an ooze.

## Psychology

Describe general personality traits that are considered common among the species as a whole

## Society

Describe the structure of their society and relationships between members of their own species as well as other species of Ib

## Other

Other important characteristics of a species should be highlighted here such as unique developmental or cultural traits that are important enough to be explained in a separate section.
Chufa

Chufa are a race of tiny, ephemeral elf-like creatures. The typical lifespan of a Chufa is only a year and a half. Chufa are born in the spring and are raised by their parents who then pass away in the fall. After braving the winter alone, the Chufa give rise to a new generation and the cycle repeats itself. Very rarely will a Chufa live long enough to see their second winter.

Despite the fleeting nature of their existence, or perhaps even because of it, the Chufa do not allow themselves to fall into despair over being. They live their days as any other Ib would, though at a much faster pace given their incredible developmental cycle. Chufa are very quick to learn and can very easily achieve mastery over any give subject if they focus on it throughout their life, though their own enhanced learning ability makes them terrible teachers for other races whose limited intuition they cannot relate to.
Blood Rust

Blood Rust is a magical fungus that feeds on blood. It looks like a red rust or dried blood from a distance, but up close one can see that its appearance is more like that of a crimson lichen. When it feeds on flesh blood, it grows rapidly in the direction of its source. When a weapon that is covered in Blood Rust draws the blood of a target it strikes, the target will become infested with the fungus which will grow on them and eventually consume them if not removed. The fresh fungus is sensitive to extreme temperatures and can be destroyed rather quickly if its victim is burned or frozen.
Cupid's Arrow

Cupid's Arrows are special arrows with a heart shaped tip and fletched with dove feathers. The arrows cannot physically harm anybody, however, anyone who is struck with one is charmed to fall deeply in love with the first person they see.

## Variants

There exists a variant of the Cupid's Arrow that can be attuned with a piece of someone's person. When attuned in this way, the person struck will fall in love with that person once they see them instead of just first person they see. A single strand of hair is enough for the attunement, though a whole lock of hair can produce a more powerful effect, and a drop of blood will do even better. Other bodily fluids can work even more so with spinal and cranial fluids attracting them specifically more to the attuner's minds, and certain other fluids leading to more lustful sorts of attractions
Esmeralda of Era

A woman that enjoys living the high life, even if her home is just in a small village. Her family was poor growing up, and as a child she met Gerald. When her parents debts began to catch up with them, she was left an orphan and needed to resort to less than savory business opportunities in order to survive. Eventually, Gerald found her by a chance encounter and saved her from her way of life. Despite enjoying her life, she is constantly plagued with feelings of doubt and wonders if her life is truly real, or what it means to be alive, often remembering how it felt to live in desperation.
Forrest of Era

Forrest is a Woodsman that is bold, brash, and completely lacking in finesse. He is strongly of the opinion that a tree will fall if he hits it enough with his ax, and sees no reason to develop any skills or strategies beyond that. He completely lacks any ambition in life, but also wishes that his life was better in some nonspecific way that he does not really know himself.
Ethan of Era

Ethan is a serious man who can to investigate the ruins after the calamity. He has a very grave demeanor and almost no understanding of humor, and little patience for those he views as trying to make a fool of him. He is a genius when it comes to study, but he lacks in all social skills. He is hardworking to a fault and wishes more than anybody to discover the cause of the calamity so that another one can be prevented. Wumu believes he died tragically in a previous life.
Harpies

Harpies are a race of predominately female winged semi-humanoids.

## Biology

Harpies resemble a crossbreed between a human and a falcon, possessing an entirely "human" head and upper torso that extends into a feathered bird form just below the waist and is terminated by a pair of sharp talons. Their upper limbs possess a unique structure similar to the chiroptera (wing-hands) found on bats but terminating with an additional set of talons. Harpy internal organ structure is more similar to that of humans than birds, but it is worth noting they have hollow avian bones that serve to reduce their weight and allow them to fly but otherwise leave them more vulnerable to bone fracturing from blunt force trauma.

Harpies are egg-laying mammals that will lay one egg every six months regardless of whether or not they are fertilized; they need only mate once during the period of time one month after they have laid an egg up until one month before their next egg to ensure that it will be fertilized. Harpies incubate their eggs for a period of three months before they hatch, during which time they will carefully guard their nests and typically only leave to hunt. Approximately 96% of harpies are females.

## Psychology

Describe general personality traits that are considered common among the species as a whole

They value hunting and physical ability above all

## Society

Describe the structure of their society and relationships between members of their own species as well as other species of Ib

, some tribes have flightless males, wings broken

## Other

Other important characteristics of a species should be highlighted here such as unique developmental or cultural traits that are important enough to be explained in a separate section.

## Variants

### Virago

Viragos are a breed of large-sized flightless harpies with far greater muscle-mass and upper talons better suited for fine manipulation and tool use.

### Harkyrie

Harkyries are a variant breed of Harpy created through the crossbreeding Harpies and Valkeries.
Insectoids

Insectoids are a race of Faunen with characteristics of various insect species, notably having tough exoskeletons.

The Hive - Ants + Bees. There are queens who are reproductive females, warriors who still have many female characteristics, drones who are suppressed females, and very few males who are treated like kings up until the moment they pass their reproductive prime.

Emtera - Web Weaver humanoids that build massive web canopies across the rain forest.

Mantids - Mantis

Akritans - Locusts that go through multiple stages of evolution: Egg, Larva, Pupa, Hatchling, Hopper, Fledgling, Adult

Some other metamorphic species that has different society and government for each stage.

Egg, Larva, Worm, Piller, Cocoon, Mite, Pupa, Nymph, Fly, Chrysalis, Beetle, Scarab

Skiters - Mosquito People

Dravols - Dragon + Damselfly creatures. Aquatic Larva, Land+Water, Land Only, Land+Air, All Skydiver
Helen of Era

Helen is a large farmer woman with a loud voice. She was divorced before the calamity, but despite her claims to the contrary, she was still sad to find that her ex did not survive. While she is proud of her independence, she often feels that her personality pushes people away from her, and sometimes she fears that even her plants will run off some day. She is very protective of her daughter, Dorothy, due to her naivety.
Bottle of Elements

The Bottle of Elements is a magic item can store elemental energies which can used for later. The glass of the bottle is infused with gemstones and it is sealed with a cork made of specially treated Deadwood. The bottles are charged either through use of additional gemstones which can either be channeled into it or permanently affixed to the glass, or from a mage supplying mana directly. A bottle can only hold elements according to which gemstones were used in manufacturing it.

The Bottle of Elements can typically be used in four ways. The first is as a simple container for storage similar to a Gemstone in which elemental energy is put into the bottle and then channeled out at a later time, either to replenish a mage's mana or be used for some sort of spell. The second use is to channel energy in, and then slightly loosen the cork seal. This can be used to grant various passive effects depending on the element and admixture of the energy. While used in this way, energy will slowly yet steadily drain out of the bottle. The third way one can use the bottle is to open the lid to let out a torrent of energy. The final use for the bottle is to shatter it, letting out an elemental explosion.

## Variants

### Bottle of Emptiness

The Bottle of Emptiness is a cursed Bottle of Elements that appears to completely destroy all energy channeled into it. Furthermore, it will completely drain a source of mana once it is activated, leaving mages exhausted and reducing enchanted gemstones to mere shiny pebbles. Some are cleverly disguised to appear as though they are already full of a certain element, but will drain the user of their mana and release nothing when they try to open it. Shattering a Bottle of Emptiness creates a small Void.

### Bottle of Debilitation

The Bottle of Debilitation is a cursed Bottle of Elements that functions similarly to the Bottle of Emptiness but with the additional effect of sealing the user's ability to use whichever element it steals from them, potentially permanently. Shattering a Bottle of Debilitation creates a large Void and will only sometimes restore one's stolen powers, depending on the strength of the item. The process of regaining one's powers can be done without the bottle, though doing so is time consuming and involves reawakening one's power as if they were a child again. The other method of regaining one's power involves trying to channel so much energy into the bottle that it overloads. The resulting elemental feedback will return one's powers and create a fantastic and potentially fatal explosion.

There have been rumors that nonmages have used Bottles of Debilitation to steal power and become mages themselves, such rumors are often seen as just the result of speculation about the possible powers of the Bottle.
Ambrosia

Ambrosia is often described as the food of the gods, made from the combination of one hundred fruits whose flavors seems to blend unnaturally well. It is sweet and delicious in ways unimaginable to most and yet not at all addictive. Eating it completely restores its consumers body and spirit, though puts them into a sort of a sleepy stupor. Eating even a little greatly reduces ones combat effectiveness and eating too much is bound to put one to sleep. Additionally, ambrosia is incredibly nutrient and one who eats even just a spoonful will not need to eat anything else for a week.

## Variants

There also exists an even more refined variant of ambrosia that stops ones aging for as long as they keep it in their diet. Unfortunately, the ingredients are rare and many of the only common substitutes are less effective and less savory, some examples include the blood and brain stems of Ib.
Ember of the First Flame

An Ember of the first flame is an everburning ember taken from the first fire that Afreon gifted to the Eib, though many functional counterfeits exist. The ember never stops glowing red and it burns at a temperature far greater than normal wood. Any fire lit from one of these embers will burn far more slowly and yet brighter and hotter than normal.

## Variants

### Everburning Fire

An Everburning Fire is a fire created from setting a gemstone on fire from contact with an Ember of the First Flame.

* Ruby - A red fire that burns so hot that it melts through steel. Slade, Tungsten, or Carbon is needed to hold it as most other materials will melt.
* Sapphire - A cool blue fire that releases no heat.
* Estantite - Does not light
* Emerald - Constantly explodes. Terrible Idea.
* Amethyst - Creates a Black Light
* Topaz - Creates a Bright White Light
Killing Stone

A Killing Stone is a sinister black stone that can move on its own, capable even of teleportation seemingly at will. Anything that comes in contact with the stone, whether directly or indirectly, will die and can never be resurrected. Even undead creatures will be put to rest, automatons will be disabled, and elementals will be destroyed. Any attempt at manipulating the stone, whether manually or magically, inevitably fail and usually result in the death of the poor fool who tried. The stones are believed to be related to the void.

## Variants

### Deadly Stone

A Deadly Stone is a less powerful variant of Killing Stones created by void mages. It attempts to drain and destroy the life of all those it comes in contact with though, unlike a true killing stone, can be indirectly contacted and handled with equipment made from slade.
Gekidoyama Mountain

Gekidoyama and the hills surrounding it are cursed by an entity known as Gekami, the "Rage God."

It is said that any who begin to climb the mountain will find themselves drawn in by Gekami's wrath. They will become consumed by his rage, and as they are, the path for them to retreat down the mountain disappears behind them. Once they have reached a certain threshold, crossing through the event horizon as they approach the mountain's summit, the path down vanishes completely. At this point, there comes to be no way back down for them at all. No matter which direction they turn, the only thing that lies before them is the mountain's peak, and with each step, they are only drawn in closer. Once they reach the top, they will encounter the Rage God himself, and their inflamed lungs will split as they unleash a thunderous roar together with him for but a moment before being slain by his bone blade that flickers with all the fire and fury in Hell.

As an interesting side note, the mountain itself is actually a dormant volcano, but it has not ever erupted during any known era.
Alabaster of Era

Alabaster is a noble prince, second in line for the throne, who claimed Era as part of his domain following the death of its previous lord, his younger half-brother. He moved his residence to it despite its remote location in order to avoid growing conflict in his family, especially with his older brother who is trying to consolidate power in the wake of their father's declining health. Despite his high position, he is not very concerned with royal affairs and is only somewhat bothered by the fact that he will likely lose much of his land once his brother succeeds the throne. He is a romantic that enjoys writing poetry in his free time and has fallen for a love that he cannot have, Alice. He is proficient in Fire, Water, Light, and Earth Magic, making him a Flower Elementalist. His most precious keepsake is a dead rose.
Cloak of Shadows

The Cloak of Shadows is a pure black hooded cloak that casts no shadow. When the user pulls the hood over their head, they will sink into and merge with their shadow. When in this form, they may move freely so long as they are on a surface on which shadows may be cast, Sunstone and well lit mirrors being notable surfaces that block movement. Because movement while in shadow form requires moving along surfaces, the form renders flying or even jumping impossible. Also while in this form, the user is not capable of interacting with normal objects and is more vulnerable to damage and effects related to light.

## Variants

There is a more powerful variant that allows the user to interact with the shadows of other objects and people. Any wounds that they inflict upon the shadows of others will appear on their owners bodies.

### Cloak of Puddles

The Cloak of Puddles is an item similar to the Cloak of Shadows except instead of turning the user into their shadow, it turns them into a puddle of water. Entering into a larger body of water while in this form with result in instant death as ones body and mind are ripped apart to expand to their new surroundings, however, there does exist a variant that can freely enter into water and move at incredible speeds while doing so.
Mining

Mining is the process of extracting resources from the ground.

## Bulk Mining

Bulk Mining is the most common form of mining. It involves locating patches of resources either through detection or pure chance and then using equipment to extract and later refine them.

## Node Mining

Node Mining is a more rare form of mining that involves the location of mystical resource nodes that are capable of replenishing themselves over time.

### Tier 1 Nodes

Dirt Node

 Flint
 Coal
 Iron Ore
 Gold Ore

Mud Node

 Peat
 Brick
 Copper Ore
 Diamond

Sand Node

 Sandstone
 Glass
 Colored Glass
 Cathedral Glass

Clay Node

 Fire Clay
 Ceramic
 Porcelain
 Fossil

### Tier 2 Nodes

Sandstone Node

 Copper Ore
 Emerald
 Quartz

Granite Node

 Lead Ore
 Estantite
 Bismuth

Obsidian Node

 Obsidian
 Ruby
 Onyx
 Diamond

Shale Node

 Oil
 Sapphire
 Amethyst

Limestone Node

 Tin Ore
 Pyrite
 Topaz

### Tier 3 Nodes

Marble Node

 Aluminum
 Chalk
 Mithril Ore

Slate Node

 Sulfur
 Niter
 Penumbran

Hematite Node

 Cinnabar
 Titanium Ore

### Tier 4 Nodes

Magnetite Node

 Magnet Ore
 Cobalt Ore
 Titanium Ore
 Slade

Cloud Node

 Cloud Ore
 Storm Ore
 Tempest Ore
 Sun/Moon Silk

Sunstone Node

 Gold Ore
 Jade
 Aretium Ore
 Lucifrin

Moonstone Node

 Silver Ore
 Mercury
 Amartium Ore
 Platinum Ore

### Tier 5 Nodes

Meteor Node

 Titantium Ore
 Platinum Ore

Nimbus Node

 Nimbus Silk
 Sun/Moon Silk
 Rainbow Silk

Crystal Node

Precious Metal Node

 Gold Ore
 Platinum Ore
 Mithril Ore
 Orichalcum Ore
 Adamantine Ore

Uranium Node

 Plutonium
 Thorium

### Tier 6 Nodes

Legendary Node

 Orichalcum Ore
 Adamantine Ore

Void Node

 Slade

Cosmic Node

 Nebula Silk
 Neutronium Ore