recursal/Fanatic-Fandom huggingface dataset:
Jet Fighter

Unitflag jetfighter.png

The **Jet Fighter** is a fighter unit available in the Information Era.

## Overview

The jet fighter is extremely similar in role to its ancestor, the World War II propeller-driven fighter, but there are huge differences in the planes' power, armament, weaponry, and computer and communications equipment. The best World War II aircraft could fly at best 650 kilometers per hour (400 mph), while a modern jet fighter can fly three times that fast. A World War II aircraft could carry one or two machine guns and possibly one or two bombs. A modern fighter can carry a 20mm Gatling gun, 10 or so air-to-air missiles, and dozens of different rockets and air-to-ground missiles. The vehicle is equipped with sophisticated computers, radar, and communications equipment far exceeding anything available anywhere before in history. Like other aircraft, jet fighters are vulnerable to surface-to-air missiles, but their largest threat comes from enemy fighters. Whichever side achieves air superiority will gain a nearly unbeatable advantage in combat.

## Strategy

The Jet Fighter is a powerful air unit. It can be based in any city you own or aboard an aircraft carrier. It can move from base to base and can perform "missions" within its range of "10". Use Jet Fighters to attack enemy aircraft and ground units, to scout enemy positions, and to defend against enemy air attacks. Jet Fighters are especially effective against enemy helicopters. The Jet Fighter has the "air recon" ability, which means that everything within 6 tiles of its starting location is visible at the beginning of the turn. See the rules on Aircraft for more information.
Artillery

The **Artillery** is a Siege unit available in the Industrial Era.

## Overview

As technology has advanced, artillery has assumed ever greater importance on the battlefield. The 19th century guns of the Napoleonic and American Civil Wars are gone, having been replaced by ever-larger, more accurate and deadlier weapons as the years have passed. The German 88 mm gun is one of the best and most versatile artillery weapons of the Second World War. Originally designed as an anti-aircraft weapon, the gun proved so successful as an anti-tank weapon that variants were created for just that purpose.

## Strategy

Artillery is a deadly siege weapon, much more powerful and dangerous than the earlier Cannon for one main reason: its new way of firing. Unlike the Cannon, which still shoots in a linear fashion, the Artillery uses high-yield dynamite-based substances to propel its shells high into the air, using earth's gravity as means of reaching both further away and over any potential obstacles. This ability, called "Indirect Fire", allows it to shoot over obstructions at targets it cannot see (as long as other friendly units can see them).

Other problems of the older siege weapons persist - the Artillery has limited visibility and must set up (1 MP) to attack. It is also vulnerable to melee attacks.

The Artillery is one of the units that completely changes combat tactics in the modern times. Its main feature is its range of 3. That means that the Artillery can shoot at cities from OUTSIDE of their defensive perimeter, allowing the attacker to reduce city defenses to rubble without suffering any damage whatsoever, and that, in turn, forces everyone to reevaluate the way they defend their empires.

This unit is also great for defending cities for the same reason, being able to shoot back at enemy artillery without suffering its vulnerability.
Longswordsman

The **Longswordsman** is a Melee unit available in the Medieval Era.

## Overview

The longsword was the most versatile weapon of the Medieval/Renaissance battlefield. It was lighter and easier to carry than a pike, and it could be used one or two-handed, making it possible for the swordsman to also carry a shield. In face-to-face combat against pikemen the longswordsmen were at a significant disadvantage, taking many casualties from the longer weapons before they could even get within striking distance. However, longswordsmen units were faster and more maneuverable than pikemen - and if they could hit their opponents in a flank attack, the pikemen were dead meat.

## Strategy

The next level front-line unit, the Longswordsman is equipped from head to toes with the strongest full-plate armor, and wields a massive two-handed sword capable of cleaving men in two. Longswordsmen are indisputable masters of melee combat against earlier fighters, who often can't even scratch their armor, and thus offer great protection to other units. Their prowess is such that they remain useful well into the Renaissance Era, even against the new gunpowder units.

﻿Still, Longswordsmen are not without drawbacks. Besides requiring Iron, they remain vulnerable to sustained ranged attacks from modern Crossbowmenand Trebuchets, and they can be outmaneuvered by mounted units. Furthermore, since the Musketmen that become available immediately afterward are stronger and do not require strategic resources, it is often advantageous to go straight for Gunpowder rather than raising a large army of Longswordsmen.
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JFD and Janboruta's Civilizations

Head of Government
 State Religion
 Capital
 Culture
 Government
 Language
 Religion
 Traits
 Wish for the World

JFD and Janboruta's Civilizations is a modding team that focuses on producing civilizations of an arbitrary theme - but most of them Monarchies. On occasion, other mod authors - such as Leugi, Sukritact, Tarcisio, Viregel, Regalman, and Vodka - have contributed to JFD and Janboruta's modding projects.

## Overview

### JFD and Janboruta's Civilizations

JFD and Janboruta's Civilizations was preceded in 2011 by the project 'The CIV's That Should Be,' which really doesn't make sense when you think about this. After the patronage of Janboruta in 2012 in JFD's invasion of Prussia, the empire informally began to expand across Europe. With the annexation of Armenia in late 2012, JFD crowned himself Emperor and appointed Janboruta Lord Chancellor and Artistriarch. Following Lord Gazebo's assumption as Pope of Modding, the title of Emperor was formally bestowed upon JFD and he became known as 'His Modjesty.'
Latveria (Doctor Doom)

**Latveria** led by Doctor Doom is a custom fictional civilisation by luei333. Copyright owned by Marvel Comics.

## Overview

### Doctor Doom

Victor von Doom was born in a gypsy camp outside Haasenstadt, Latveria. His mother, Cynthia, was killed in a bargain with Mephisto gone wrong. Despite his father's attempts to care for her, a noblewoman died and Werner von Doom fled with a young Victor on a cold winter's night. Victor survived the cold, and his father did not. Doom sought to increase his knowledge of both science and magic in order to avenge the deaths of his parents, which he blamed on Mephisto. In his youth, Victor fell in love with a woman named Valeria, but she resisted his advances. In retaliation, Victor had her sacrificed as part of a bargain with the Hazareth Three, giving him more mystical power.

The State University in Hegeman, New York offered Victor a scholarship. While attending classes there, he first met Reed Richards and Ben Grimm. Doom became obsessed with developing a machine that could project the astral form of a being into other dimensions, seeing it as a way to free his mother's soul from Mephisto's clutches. Reed pointed out a flaw in Doom's calculations, but Doom arrogantly ignored his warnings, feeling Reed was trying to upstage him. The machine exploded, scarring Doom's face. He was soon expelled for conducting unethical experiments. From then on, he blamed Reed Richards for the destruction of his face as well as his expulsion.

Disgraced and bitter, Doom traveled the world. Eventually he came upon a small Tibetan village of monks who assisted him in creating a suit of armor. He returned to his homeland of Latveria to overthrow the leader and declare himself king. He then began to use his country's resources in order to further his plans of world domination. These schemes led Doom into conflict with the Fantastic Four on many occasions, as well as many other superheroes.

#### Dawn of Man

I am Doom... Destroyer of worlds... What Gods dare stand against me?

- Doctor Doom

**Introduction:** "Today, I make no demands... no threats! But, one day, I shall voice demands - and all shall obey them!"

## Unique Attributes

     **Doombot** (Tank and Modern Armor)
* Unlocked at Computers
* Uses 1 Aluminum
* +57%/+10%  Strength (110 vs 70/100)
     **Castle Doom** (Castle)
* +30 HP, up from +25
* +15%  Food

1. Doomstadt
2. Doomsburg
3. Doomsdale
4. Doomsvale
5. Doomton
6. Doomwood
7. Sorcista
8. Victorum
9. Doomcott
10. Doomsby
 **Spy List**

* Cynthia von Doom
* Werner von Doom
* Latros Moldavia
* Kristoff Vernard
* Lucai von Bardas
* Valeria
* Hans Stugart
* Wilhelm Kroft
* Boris
* Caroline le Fay

## Full Credits List

* *Marvel Comics*: intellectual property, info, images.
* *luei333*: Everything else

## Notes and References

1. ↑ Super Civs - Dr. Doom
2. ↑ Luei333's Super Civs
Garden

Production Cost
 Maintenance
 Unlocked at

The **Garden** is a building available in the Medieval Era.

## Game Info

Building a Garden requires an adjacent River or Lake.

* +25%  Great Person generation

With Religious Beliefs:

* Peace Gardens (Follower): +2  Happiness

## Overview

A garden is a place where plants are cultivated, either for food, shelter, or energy, or as locations for rest and recreation. The earliest known garden plan is Egyptian and dates back to 1400 BC, but virtually all cultures - ancient and modern - have created and celebrated their gardens. The Japanese have been creating subtle and beautiful gardens for most of their history. The Ryoan-ji Temple in Kyoto is famous for its Zen garden, which consists of some 15 rocks set on a bed of white gravel and surrounded by low walls. Although simple - austere, perhaps by some standards - the garden has inspired and moved people for centuries.
Amphitheater

Production Cost
 Maintenance
 Unlocked at

The **Amphitheater** is a building available in the Classical Era.

## Game Info

Building an Amphitheater requires a Monument or any of its replacements.

* +1  Culture
* Has 1 slot for a  Great Work of Writing

With Religious Beliefs:

* Liturgical Drama (Follower): +1  Faith if there are 3 followers

## Overview

An amphitheater is an outdoor arena designed for open-air theatrical performances, as well as sporting events and concerts. The ancient Romans in particular are known for the hundreds of amphitheaters they constructed, in which gladiatorial combat, exhibitions, and public executions were conducted.
Great War Infantry

Unitflag greatwarinfantry.png

The **Great War Infantry** is a Gunpowder unit available in the Modern era.

## Overview

As the 20th century opened, the world experienced two of the deadliest and most destructive wars in human history. It was a time of remarkable advancement in the technology of killing, and the infantrymen of World War I faced every conceivable terror the world's scientists and engineers could throw at them. Typically armed with little more than a bolt action rifle and simple uniform, these troops braved the horrors of trench warfare to defend their homes and families.

## Strategy

The Great War Infantry is the basic combat unit of the Modern Era, representative of the new tendencies of modern trench warfare. With so many exploding shells on the battlefield it becomes increasingly dangerous for battalions to maintain formation, and so modern infantry exchange organisation for mobility on the field, seeking as much cover as possible, while also firing at enemies. The invention of modern forms of communication also allows commanders to stay in touch while their troops are dispersed - something impossible before.

The Great War Infantry are significantly more efficient than earlier units, capable of dealing with sustained enemy fire while also delivering serious damage themselves. Use them at the front lines to soak up enemy attacks.
Magyars (Árpád)

The **Magyars** led by Árpád is a custom civilization by the Sixteen Nation Project, with special thanks given to danrell and JFD.

This mod requires Gods and Kings and is compatible with Brave New World. It replaces the city-state of Budapest with Kerma.

## Unique Attributes

  File:HorkaIcon Wiki.png  **Horka** (Great General)
  File:CumanIcon Wiki.png  **Cuman** (Horseman)
Has a city attack penalty only half that of a regualr horseman. Cities with a Cuman garrisoned in them produce units +15% faster.

1. Esztergom
2. Székesfehérvár
3. Pécs
4. Debrecen
5. Pest
6. Veszprém
7. Eger
8. Pozsony
9. Szeged
10. Kiskolc
11. Buda
12. Gyor
13. Kaposvár
14. Zalavár
15. Szolnok
16. Csaba
17. Kecskemét
18. Kanizsa
19. Sopron
20. Nyíregyháza
Crossbowman

Unitflag crossbowman.png

The **Crossbowman** is an Archery unit available in the Medieval Era.

## Overview

The crossbow first appeared in Europe in the 10th century. Although slower than a standard bow, a crossbow requires less training and strength than a regular bow, and over time it came to be the dominant weapon on the battlefield. A crossbow consists of a fairly short but heavy bow mounted to a stock. The firer pulls back the string - often with mechanical assistance - to "cock" the bow, then lays a "bolt" (arrow) on a groove in the stock. The firer aims, then pulls a trigger to release the string, which launches the bolt at the target. Among other advantages, a crossbow can be fired from a kneeling or prone position, something which is impossible with a standard bow.

## Strategy

Advances in technology produce a new type of ranged weapon, sufficiently strong to punch through medieval armor. At the same time, the Crossbowmen are equipped with mail shirts for protection, allowing them to withstand quite more damage than earlier ranged units; still, it is advisable to use them with caution, and protect them from enemy cavalry. Again, the best use for a Crossbowman is to put it on high ground in a well-defended position, where it can rain death upon approaching enemies without suffering counterattacks.
Hospital

Maintenance
 Unlocked at

The **Hospital** is a building available in the Industrial Era.

## Game Info

Building a Hospital requires an Aqueduct or any of its replacements.

* +5  Food

With Social Policies / Tenets:

* Urbanization (Freedom): +1  Happiness

## Overview

A hospital is an institution for diagnosing and treating the sick or injured, and for housing them during their recovery. Many hospitals are also teaching institutions, where student doctors and nurses learn their trade. The earliest hospitals were temples to certain gods associated with health and healing. Religious hospitals were established in Sri Lanka by 430 BC, and King Asoka of India created a chain of hospitals across Hindustan around 230 BC.
Civilization V Customization Wiki/editcopy

Welcome to the Civilization V Customization WikiWelcome to the Civilization V Customization Wiki
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Please feel free to contribute by creating new articles or expanding on existing ones.

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Content

News
* **October 3:** Happy *Tag der Deutschen Einheit*! Klisz has released West Germany (Adenauer) and East Germany (Honecker).
* **September 7:** Klisz has released The Kassites (Burnaburiash I).
* **June 10:** Klisz has released Portugal (Pombal).
* **May 1:** senshidenshi has released Korea (Seonjo).
* **April 25** Happy ANZAC Day! Colonialist Legacies has released Australia (John Curtin) and More Civs has released New Zealand (Michael Joseph Savage).
* **April 19** Colonialist Legacies has released Nigeria (Awolowo).
* **April 19** Danmacsch has released The Dervishes (Mohammed Hassan).
* **April 17** Sukritact has released Zimbabwe (Nyatsimba Mutota) (Sukritact).

Recent Activity

External Links

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Cavalry

Unitflag cavalry.png

The **Cavalry** is a Mounted unit available in the Industrial Era.

## Overview

By the end of the 19th century, European and American cavalrymen were armed with repeating rifles, small, reliable weapons holding 5-15 rounds which were accurate up to perhaps 500 yards, as well as pistols and swords. Because their equipment was so much lighter than that encumbering earlier lancers and knights, they were much faster and could ride a good deal farther than their predecessors. While the cavalry charge of old might still occur under very favorable conditions, the infantry's increased accuracy and rate of fire made that maneuver extremely dangerous. When facing infantry units the cavalry usually dismounted to fight, with one soldier holding four horses a distance to the rear while his three comrades traded shots with the enemy.

## Strategy

The Cavalry is the strongest mounted unit in the game; depending much more on mobility and their short rifles, they are devastating against melee, ranged, and siege units, but less effective against other mounted units. Use them to destroy Musketmen and then break through the enemy's lines with their ability to move after attacking. Cavalry are quite vulnerable to the mounted-unit-killing Lancer.
Anti-Tank Gun

Unitflag antitankgun.png

The **Anti-Tank Gun** is a Gunpowder unit available in the Atomic Era.

## Overview

Anti-tank guns are, not surprisingly, artillery units specially designed to destroy enemy tanks. These weapons are of necessity mobile, either self-propelled or easily dragged by truck or other heavy equipment. They fire shells specially designed to penetrate enemy armor. Anti-tank guns are often quite vulnerable to enemy infantry, and thus must be supported by anti-infantry units if the enemy gets too close.

## Strategy

The Anti-Tank Gun is basically a modified field gun, firing in a linear fashion as earlier era cannons. Developed so as to counter the new armored vehicles, Anti-Tank Guns excel at taking up a position and holding it against enemy forces. Despite their main role as anti-tank weapons, they can function almost as well as standard infantry, due to equal costs and similar combat strength. They are twice as effective when fighting armored units, and as such should be incorporated into your army as soon as possible to prevent an armored attack from breaking your infantry line, regardless of whether or not your enemy appears to have tanks. Though they are weak compared toModern Armor, and should be replaced with Helicopter Gunships as soon as possible, they do decently well compared to other units, and cost less than half as much as Modern Armor and use no strategic resources.
Great Prophet

Unitflag greatprophet.png

The **Great Prophet** is a Great Person acquired through Faith purchasing.

## Overview

"Great Prophets" explore the boundaries of religious belief, conveying their unique insights to guide the moral and ethical decisions of a civilization. They found religions, spread the word of god, and bring faith to the people. They provide hope to the nation during even the direst of times.

## Strategy

Great Prophets are in the center of the new Religion system. Great Prophets are earned as the result of collecting  Faith, and are the only unit that can found or enhance a religion. Once you've accumulated enough Faith (at least 200 in a standard speed game), you have a chance to spawn a Great Prophet. You first use them to Found and Enhance a Religion, and then you may choose either to Spread it, or to create a Holy Site. As with other Great People, one will provide an immediate benefit, while the other will provide a long-term benefit. Be warned that once you start spreading religion with a Great Prophet, it can't create a holy site anymore.

* The Great Prophet, besides being able to spread religion more times than a Missionary, is able to remove existing religions from a city when converting, despite having the same strength (1000). Sometimes it's good to use it instead of Missionaries, when you need to spread your religion to a particularly resistant city.

* The Pathfinder (the Shoshone replacement for Scout) is able to generate a Great Prophet when uncovering an Ancient Ruins after turn 20 (on standard speed). If you have not yet founded a religion you will receive a large amount of  Faith.

## Unique Unit Replacements

	+ Yields Faith and Gold upon returning to a city.
* Cannot found a Religion.
* Nearby mounted units gain the Nakharar Promotion:
	+ 33% bonus vs cities.
* Upon birth, triggers a Prophet Dance:
	+ Lasts 8 turns.
Civilization V Customization Wiki

Welcome to the Civilization V Customization WikiWelcome to the Civilization V Customization Wiki
The Civilization V Customization reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 6,948 pages (645 articles).

Spotlight: Civilization V Customization
Text of the spotlight section[Read more...]

Content

News
* **October 3:** Happy *Tag der Deutschen Einheit*! Klisz has released West Germany (Adenauer) and East Germany (Honecker).
* **September 7:** Klisz has released The Kassites (Burnaburiash I).
* **June 10:** Klisz has released Portugal (Pombal).
* **May 1:** senshidenshi has released Korea (Seonjo).
* **April 25** Happy ANZAC Day! Colonialist Legacies has released Australia (John Curtin) and More Civs has released New Zealand (Michael Joseph Savage).
* **April 19** Colonialist Legacies has released Nigeria (Awolowo).
* **April 19** Danmacsch has released The Dervishes (Mohammed Hassan).
* **April 17** Sukritact has released Zimbabwe (Nyatsimba Mutota) (Sukritact).

Recent Activity

External Links

Wiki Community
We are currently maintaining 6,948 pages (645 articles)!

Recent changes | New pages | Missing pages

How to help
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Register
Register an account to keep track of your contributions.

Videos

*See more videos*

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Archer

The **Archer** is an Archery unit available in the Ancient Era.

## Overview

Archery may have been invented as long as 10,000-15,000 years ago, during the Paleolithic Age. It may have been invented in one place and spread, or, more likely, archery was invented in multiple places around the world. In the centuries before gunpowder, most ancient civilizations employed archers in their armies. The Korean armies possessed particularly fine archers during the 600-year Choson period, while the English longbow dominated the European battlefields during the 14th and 15th centuries.

## Strategy

The Archer is the earliest ranged unit, armed with the first simple bows. Because it can attack enemies with impunity up to 2 hexes away, it is critically important in the first skirmishes with Barbarians, or when attacking enemy cities early in the game.

However, the Archer is fairly weak when attacked by other units, especially in melee. Assign it to garrison cities or keep it behind your front lines, protected by melee units. Also, position it on hills whenever possible - these vantage points will allow it to use its full range while also using the natural defense of the terrain.

## Unique Unit Replacements

     **Atlatlist** - The Maya (Pacal)    * Available at Agriculture
     **Bowman** - Babylon (Nebuchadnezzar II)    * +40%  Combat Strength (7 vs 5).
 **Dapon** - Bhutan (Jigme Singye Wangchuck)    * +10%  Combat Strength for adjacent Ranged units
* May move immediately after purchase
 **Iry-pdt** - Egypt (Narmer)    * -60%  Combat Strength (2 vs 5)
* -37.5%  Production cost (25 vs 40)
     **Slinger** - The Inca (Pachacuti)    * May withdraw before melee attacks
     **Wamarr** - Australia (Windradyne)    * +40%  Combat Strength (7 vs 5)
* Small chance of gaining additional Movement Points
Aqueduct

Maintenance
 Unlocked at

The **Aqueduct** is a building available in the Classical Era.

## Game Info

* 40% of  Food is carried over whenever a Citizen is born

## Overview

An aqueduct is a system for moving water from a water supply at one location to another location, historically to irrigate crops away from natural water bodies. The word derives from the Latin for "water" and "to lead," and the aqueduct is most traditionally associated with the Romans. The most famous Roman aqueduct is the Pont du Gard in France. But the Romans were not the only civilization to build aqueducts! Magnificent and complicated aqueducts were built all over the world, including at Ninevah, capital of the Assyrians, and the Aztec capital of Tenochtitlan in North America.

The principles of aqueduct planning and construction are the same today as they were millennia ago, and humans continue to move water great distances to make our lives easier.

## Unique Building Replacements

* Yields +1  Food for every river tile
* -50%  Production cost
* No  Gold maintenance
Alternate Leaders and Civilization Splits

* Civilizations in bold are part of splits
* Civilizations with an asterisk modify the original civilization

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 *By Uighur\_Caesar*
2. ↑ 2.0 2.1 2.2 *By Hypereon*
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 *By JFD*
4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 *By Our World*
5. ↑ 5.0 5.1 *By SnowyNix*
6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 *By TarcisioCM*
7. ↑ 7.0 7.1 7.2 7.3 7.4 *By More Civilizations*
8. ↑ 8.0 8.1 8.2 8.3 8.4 8.5 *By Light in the East*
9. ↑ 9.0 9.1 *By Danmascsh*
10. ↑ 10.0 10.1 10.2 10.3 *By Gatoutak*
11. ↑ 11.0 11.1 By Sukritact
12. ↑ *By Howard Tafty*
Courthouse

Production Cost
 Maintenance
 Unlocked at

The **Courthouse** is a building available in the Classical Era.

## Game Info

Building a Courthouse requires that the city be Occupied.

* Eliminates extra  Unhappiness

With Social Policies / Tenets:

* Police State (Autocracy): +3  Happiness

## Overview

A Courthouse is a building in which the local authorities administer the law. Oftentimes the building also houses the local civil government as well, but this is by no means always the case. Generally the courthouse occupies a conspicuous place of importance in the central part of the city - either because the citizens view it with pride, or because the government wants to remind the citizens that it's got its eye on them.

## Unique Building Replacements

* -2  Gold maintenance
* May be built in any city
* +2  Happiness if city is unoccupied
* +5  City Strength
* +2  Happiness and  Faith
* -2  Gold maintenance
* +1  Culture.
* Eliminates extra  Unhappiness from an Occupied City.
* May be constructed in non-Occupied Cities.
* +15XP for new units.
* These effects apply during construction.

## References

1. ↑ 1.0 1.1 With the Community Patch.
2. ↑ Without the Community Patch.
Obchodní platforma

Třída
 Typ

**Obchodní platforma** je jedna z modulů v Astroneeru, v ní se dá vyměnit šrot za jakýkoli základní materiál (tzn. mimo plynů a materiálů vyrobených v chemické laboratoři).

## Trivia

* od aktualizace 154 nelze obchodovat s hydrazinem

* Potvrzujete-li obchod, obchodní platforma se rozletí do vesmíru dříve, než se krátce vrátí do "doku", což naznačuje, že planetární systém, na němž se hráč nachází, je relativně blízký lidstvu.
Malá tiskárna

Malá tiskárna je malý modul umožňující tisknout mnoho věcí, které hráč potřebuje pro svoji stanici jako jsou
Střední solární panely a Střední baterie .

 Třída
 Typ

Může být použita k založení základny kdekoli na světě z jediné směsi. Následně z něj můžeme vytvořit Střední tiskárnu .

## Výroba

Malou tiskárnu vyrobíte v Batohu, za cenu 1x Směs.

## Na malé tiskárně je možno vytvořit

* Elektrický rozdělovač (Splitter)
* Střední tiskárna (Medium Fabricator)
* Střední drtič (Medium Shredder)
* Střední platforma A (Medium Platform A)
* Střední platforma B (Medium Platform B)
* Otevřené sedadlo (Open 1-Seat)
* Střední větrná elektrárna (Medium Wind Turbine)
* Těžební hlava (Drill Head)
* Střední baterie (Medium Battery)
* Elektrický generátor (Medium Generator)
* Habitat (Habitat)
* Střední solární panel (Medium Solar Panel)
* Naviják (Winch)
* Pohonná tryska (Thruster)
* Střední úložná plošina (Medium Storage)

## Média

* Active smallfab.png

Malá tiskárna tisknoucí střední tiskárnu.
Civilization V Customization Wiki/Section 1

Welcome to the Civilization V Customization WikiWelcome to the Civilization V Customization Wiki
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Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 6,948 pages (645 articles).

Spotlight: Civilization V Customization
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Harbor

Production Cost
 Maintenance
 Unlocked at
 Notes

The **Harbor** is a building available in the Medieval Era.

## Game Info

Building a Harbor requires Ocean adjacent to the city.

* Forms a  City Connection with the Capital over water
* +50% Range for outgoing naval  Trade Routes
* +2  Gold from naval Trade Routes with another Civilization

With Social Policies / Tenets:

* Naval Tradition (Exploration): +1  Happiness
* Merchant Navy (Exploration): +1  Gold

## Overview

A harbor is a sheltered body of water that provides protection from the elements for boats and ships at anchor within. Where there are some "natural" harbors, most have required some degree of dredging, the construction of breakwaters and windbreaks, and the like. In addition, harbors also possess docks and jetties for loading and unloading cargo as well as warehouses to store the goods passing through.
Lighthouse

Unlocked at | Optics

The **Lighthouse** is a building available in the Classical Era.

## Game Info

Building a Lighthouse requires a coastal city.

* +1  Food from sea tiles
* +1 additional  Food from Fish
* +1  Production from Sea Resources

With Social Policies / Tenets:

* Naval Tradition (Exploration): +1  Happiness
* Merchant Navy (Exploration): +1  Gold

## Overview

Since man has taken to the sea in ships, he has built beacons on the shore to guide returning vessels back to harbor and to warn their captains of perilous shoals and rocks. The earliest known lighthouse was the Pharos (Great Lighthouse) of Alexandria. Constructed on the small island of Pharos just off of the coast of Alexandria, it survived for over a thousand years, guiding countless thousands of vessels to Alexandria's safe harbor.

## Unique Building Replacements

* May be built in cities with access to any body of water
Křemen

Třída
 Typ
 Obchodní hodnota | 1

**Křemen** je vzácnější surovina ve hře Astroneer.

## Využití

* Křemen se používá k výrobě:
	+ Majáku v interní tiskárně Batohu
* Může být přetaveno v tavící peci na sklo.
* a k výrobě v Chemické laboratoři:
	+ Pryskyřice +  Metan +  **Křemen** =  Silikon

## Planety s křemenem

* Soubor:Icon Terran.png Terran
* Soubor:Icon Barren.png Barren
* Soubor:Icon Arid.png Arid
* Soubor:Icon Exotic.png Exotic
* Soubor:Icon Radiated.png Radiated
* Soubor:Icon Tundra.png Tundra

## Galerie

* Quartz Vein.jpg

Naleziště křemene
* Quartz 2.jpg

Položka křemene v batohu
List of Units

Units are entities that can be moved around the map to perform various functions, most of which are for military purposes.

Each page has a list of all unique units that replace the unit and the civilization they belong to.

## List of Units

### Great People

\*The icons for all standard Great People except Admirals and Prophets are changed after entering the Information Era

## List of Unique Units that Replace Nothing

	+ Decreases local  Unhappiness
	+ +50%  Production
Oprava 1.0.4

Číslo verze
 Fáze hry
 Exkluzivně na
 Datum vydání
 Originalní příspěvek
 Předchozí verze

Patch 1.0.4 je opravná aktualizace pro Steam verzi hry Astroneer.

### Oprava chyb

* [AS-6140] - Opraven problém, který by způsobil, že herní zvuk bude přehráván prostřednictvím nástroje Oculus Tray Tool, pokud by byl spuštěn spíše než reproduktory nebo sluchátka.
* [AS-6138] - Snížil počet pokusů o pirátskou službu s úspěchem. Toto je spekulativní oprava probíhajícího problému Retro obleků, který se nezobrazuje u některých hráčů s předčasným přístupem a náhledem hry, což je způsobeno selháním služby při správném načtení inventáře vašeho účtu.
* Provedeny některé cílené optimalizace výkonu v systémech Terrain a Multiplayer.
* [AS-6131] - Dejte stráže kolem nejčastěji se vyskytujícího havárie nízké úrovně, čímž se zlepší celková stabilita hry.
* Opravena havárie, která by se stala, kdyby se hráči rychlého pokusu o otevření katalogu předtím, než se jejich Astroneer plně naplnil ve světě.
* Opravena vzácná, ale nepříjemná havárie, která by nastala, kdyby hráč deformovaný terén rychle opustil hru, což brání tomu, aby hra zachránila jejich terén správně.
Laterit

*Laterite >> Hliník Aluminum*

 Třída
 Typ

**Laterit** je jeden ze Zdojů v Astroneer. Těží se z hnědých krystalických nalezišť a může být přetaveno v tavící peci na hliník.

Laterite může být nalezen v jeskyních na Zemi, ale také na povrchu a v jeskyních na planetách Arid, Barren, Exotic a Radioaktivní.

## Média

* Naleziště Lateritu (před aktualizací výroby)
* Laterite stack.jpg

Položka Lateritu (před aktualizací výroby)
Naviják

Třída
 Typ

**Naviják** je nástroj k odtažení připevněného předmětu. Může být využit na velkém roveru nebo středním roveru. Vyrobit jej lze v malé tiskárně a vyžaduje 2 titánia.

## Použití

Klikněte na háček navijáku, připevněte k předmětu a ten následně odtáhnete za sebou.

Odpoutání předmětu: klikněte na naviják
Chcete-li uvolnit, klikněte na základnu kabelu, kde vychází z těla navijáku.

Naviják **může** být připevněn na vesmírnou raketu a velkou vesmírnou raketu. Tyto předměty, ale spadnou dolu při vstupu do vesmíru.

Naviják **nemůže** být použit na malém Roveru.

## Trivia

* Stejně jako Tryska, naviják může být také nalezen náhodně při prozkoumávání podzemí.

## Media

* Winch2.jpg

Winch pochovaný pod zemí.
Hliník

*Laterit >> Aluminum*

 Třída
 Typ
 Obchodní hodnota | 4

**Hliník** (Aliminium) je jedním ze základních zdrojů ve hře. Vzniká přetavením Lateritu ve Tavící peci.

Svazky hliníku lze najít v opuštěných kosmických modulů.

## Použití

Hliník je zapotřebí pro výrobu modulů a položek:

* Obchodní platforma
* Vehicle bay
* Malá větrná turbína
* Střední větrná turbína
* Velké vozidlo

## Média

* AluminumStack.png

Položka hliníku
Rozdělovač

Třída
 Typ

Rozdělovač (Splitter) je modul umožňující měnit poměr výkonu napájení dvou větví. Rozdělovač musí být připojena ke zdroji elektřiny a následně k minimálně jednomu modulu (Module). Následně lze na ovládacím panelu zvýšit či snížit dodávaný výkon do dané větve. Lze použít více rozdvojek pro lepší kontrolu dodávaného výkonu v síti. Mějte na paměti, že nelze kabel připojit z jednoho konce rozdvojky do druhého konce stejné rozdvojky.
Patch 0.10.5

Číslo verze
 Fáze hry
 Originalní příspěvek
 Předchozí verze

Patch 0.0.5 byla poslední Alpha aktualizace hry Astroneer. Aktualizace byla vydána 14. února 2019 a obsahuje mnoho nových funkcí a vylepšení.

### Přidané funkce

Nová planeta - test
Nový oblek pro hráče, kteří si hru koupili před verzí 1.0.0

### Oprava chyb

* Vyřešen problém, kdy někteří hráči nemohli vstoupit do hry pro více hráčů na Xbox One. Budeme sledovat, zda problém přetrvává, dejte nám to prosím vědět na fórech, pokud se stále setkáváte s tímto problémem.
* Opravena chyba, při klepnutí na otevřený batoh, zatímco držíte klávesu modifikátoru terénu, přeruší výběr kurzoru
* Opravena chyba pro více hráčů, kdy hráči Klienta nemohli spustit půdní centrifugu z ovládacího panelu
* Opravena chyba, kde laboratoř chemie přestala fungovat v polovině tisku, pokud hráč držel dostatek prostředků k provedení dvakrát výroby 3-sedací moduly by měly být nyní vhodně orientovány směrem ven při tisku přímo na Extra Large Rover.

* Opravena vzácná, ale nepříjemná havárie, která se objevila, když se hráči pokoušeli vyplýtvat druhou neprázdnou kyslíkovou nádrž s kyslíkem v ní poté, co rozstříkaly neprázdnou kyslíkovou nádrž.
Planety

Ve hře Astroneeru je každá planeta procedurálně vygenerována s unikátními zdroji, Biomy a položkami k pozbírání. Planety mohou být deformovány pomocí deformačního nástroje.

.

 Soubor:Planetary Orbital Positions.png
## Types of planets

* Soubor:Icon Terran.png Terran
* Soubor:Icon Barren.png Barren
* Soubor:Icon Exotic.png Exotic
* Soubor:Icon Arid.png Arid
* Soubor:Icon Radiated.png Radiační
* Soubor:Icon Tundra.png Tundra
2 column responsive main page (alternative)

Vítejte na *Astroneer* Wiki
*Astroneer* návod pro Klávesa1, Klávesa2, Klávesa3 a více napsané a udržované hráči.
Neváhejte přispět vytvořením nových článků nebo rozšířením stávajících článků.

O hře Astroneer

Přidejte popis hry, který pokrývá témata, který má odkazy.

Obsah
Klávesa 1Klávesa 2Klávesa 3Klávesa 4

Zobrazení
Zobrazit 1Zobrazit 2Zobrazit 3

Návody

* Vytvořit stránku Jak použít průvodce pro Astroneer
* Vytvořit stránku Systémové požadavky
* Vytvořit stránku Datum vydání

Videa

Doporučené obrázky

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*Astroneer* Links
Oficiální stránkaVydavatel

Wiki

Help WikiHlavní nápovědaZačítEditované stránkyNové stránkyPřemístěné stránkyJednoduché obrázkyOdkazy

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To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Pryskyřice

Třída
 Vzácnost

**Pryskyřice (anglicky Resin)** je společně se Směsí a Organickým materiálem jedna z nejběžnějších surovin v Astroneeru.

## Získání

* obchodem v Obchodní platformě;
* extrakcí v Půdní odstředivce;
* těžení nalezišť na planetách.

## Využití

Pryskyřice (Resin) se používá k výrobě:

* V Tiskárnách
	+ Platformy
* In the Tiskárně v batohu
	+ Kanistr
	+ Filter
* In the Chemické laboratoři
	+ Organický materiál +  **Pryskyřice** =  Guma
	+ **Pryskyřice** +  Metan +  Křemen =  Silikon

## Lze ji nalézt na planetách

* Soubor:Icon Terran.png Terran
* Soubor:Icon Arid.png Arid
* Soubor:Icon Exotic.png Exotic
* Soubor:Icon Tundra.png Tundra

## Média

* New Resin.jpg

Pryskyřice po aktualizaci výzkumu (poznámka o světle hnědé barvě)
* Resin.jpg

Naleziště Pryskyřice
* Pryskyřice před aktualizací výzkumu
* Golden Resin.png

Zlatý resin

## Trivia

* Pryskyřice změnila svoji barvu aktualizací výzkumu.
Oficiální Astroneer Wiki/Sandbox/Section 2

**Navigace Wikipedie**

 Výzkum
 Energie
Soubor:Icon Tech Tree.png Třídy
Soubor:Icon Slot.png Přidružný slot
 Nebezpečí
 Hráč
 Batoh
 Planety | Soubor:Icon Package.png Objekty
Soubor:Icon Exo Habitat.png Moduly
Soubor:Icon Item.png Widgety
 Nástroje
 Vozidla
Soubor:Icon Tool Mod.png Augmenty
 Zdroje
Soubor:Icon Bundle.png Sběratelné

**Komunita Astroneer Wiki**

* Portál Astroneer Wiki
* Oznámení administrátora
* Oficiální nápověda
* Nové stránky
* Nedávné změny
* Chybějící stránky
* Začít…
* Průvodce úpravami
* Seznam úkolů
* **PŘEKLADOVÝ SLOVNÍK**

**Doporučené video**

Navrhněte doporučené video
Habitat

Třída
 Typ

Habitat, kódově označený "Dropship", je struktura, která vám umožní založit nové základny tím, že ji položíte na zem a aktivujete podržením E. Pokud není habitat aktivován, chová se jako jakékoli zařízení, které můžete vytisknout z tiskárny, tudíž můžete jej připojit k libovolným dvěma přilehlým modulovým slotům, a také jej nosit ručně nebo vozit na vozidle.

Když hráč zemře, přiletí zpět k habitatu, pokut byl posledním použitým modulem (hráč si do něj sedl dříve než například do vozidla).

Po aktivaci se jedná o:

* Rozbočovač základny
* Místo, kde se můžete chránit před bouřkami, když se v něm schováte podržením klávesy E (nebo X, pokud používáte Xbox).
* Způsob, jak uložit hru.
* Oživovací bod v případě úmrtí (Nutnost alespoň jednou do habitatu vstoupit).
* Nekonečný zdroj kyslíku.
* Má malý generátor RTG, který poskytuje stejnou energii jako malý solární panel, (pouze však první startovací habitat, habitat vytvořený hráčem energii neposkytuje).
* Prostředí má dva boční otvory pro připojení až dvou malých předmětů.

Poznámka: Habitat nevytváří kyslík, dokud není zakotven.

## Trivia

* Zvláštní zvýraznění objektu Habitat, který byl vytvořen pomocí Medium Printer, ukazuje, že se jedná o "Dropship".
* Obecně známá chyba může být způsobena Habitatem. Pokud hráč zemře při vstupu do Habitat, může v něm zemřít a následně nelze sebrat předměty mrtvoly.

## Gallery

* Undeployed Habitat
* Brokenhabitat.PNG

A destroyed habitat. Note the connectors where the generators used to be.

Šablona:Tier-3
Kyslík

Tento článek pojednává o koncepci kyslíku. Pro zdroj kyslíku viz Kyslík(zdroj).

Kyslík je nejdůležitějším zdrojem Astroneera, protože je jediným absolutním požadavkem na přežití. Pokud je Astroneer bez kyslíku, začne se dusit a nakonec zemře na udušení.

Během hry je kyslík reprezentován světle modrou barvou.

## Monitorování kyslíku

Batoh Astroneer má vestavěný zásobník kyslíku schopný uložit asi 70 sekund kyslíku. Jeho současná úroveň kyslíku může být monitorována pomocí jasně modré lišty v horní části batohu nebo prostřednictvím audiovizuálních indikátorů, které se objevují při dosažení 50% a 25% značek. Když je astroneer dostatečně blízko, batoh se automaticky připojí na blízké zdroje kyslíku, aby se znovu naplnil.

## Zdroje kyslíku

Astroneer přijímá kyslík z modulu habitat.

##### Moduly

Main Article: Moduly

Zpočátku je nejjednodušším a snadno dostupným zdrojem kyslíku modul habitat, který produkuje kyslík neomezeně. Také poskytuje dodávky kyslíku i z dalších modulů, které jsou postaveny, čímž je astroneerova základna bezpečnou zónou, kde lze pracovat bez obav z udušení.

* Habitat Tether.jpg

Základní modul

##### Vozidla

Main Article: Vozidla

Protože astroneer shromažďuje nové zdroje a zkoumá nové technologie, nakonec se ocitne schopen postavit vozidla. Stejně jako v přírodě jsou vozidla schopny produkovat nekonečný zdroj kyslíku a udělají tak i když jsou jejich baterie zcela prázdné. To umožňuje rozsáhlé průzkumné mise a další dálkové operace bez obav z vyčerpání kyslíku.

##### Krystaly kyslíku

Stejně jako energie, může být kyslík nalezen na povrchu planety i pod ním v krystalech. Zpočátku shromažďování těchto kyslíkových krystalů pomocí deformačního nástroje doplní zásobník kyslíku astroneera. Jakmile je však plný, budou v batohu uloženy stejným způsobem jako ostatní zdroje. Tyto "zásobníky kyslíku" se spotřebovávají namísto vnitřního kyslíku v batohu.

## Rozšíření kyslíku

##### Tethery

Main Article: Tether

Tethers technicky nevyrábějí kyslík, ale jsou schopni přenášet kyslík z prostředí (nebo jakéhokoli připojeného základního modulu) nebo vozidla do batohu astroneera. Kompaktní a cenově dostupné tethery jsou jedním z nejúčinnějších způsobů, jak rozšířit svou kyslíkovou síť, a to zejména v těsných nebo zrádných prostorech, kde by bylo obtížné manévrovat vozidlem. Tethery, které jsou připojeny k přívodu kyslíku, budou svítit jasně modrě, zatímco odpojené úseky se změní na šedou.

##### Kyslíková bomba

Main Article: Kyslíková bomba

Nádrže jsou uměle vytvořené předměty, které mohou být připojeny k batohu, aby zvýšily zásoby kyslíku postavy astroneera. V podstatě fungují jako prodloužení zásobníku primárního kyslíku batohu, vyprazdňují se nejprve po odpojení od přívodu kyslíku a plní naposledy při připojení.

##### Filtry

Main Article: Filtr

Filtry jsou řemeslné položky, které mohou poskytnout krátkou záchrannou síť v případě výpadku kyslíku. Astroneer s filtrem vybaveným svým batůžkem bude schopen přežít bez kyslíku déle než předtím, než začne podléhat účinkům udušení.

1. ↑ Udušení
Vozidla

Použitím malé, střední nebo velké tiskárny můžete vytvořit různá vozidla, například rovery, rakety nebo jetpack. Většinou jsou nákladnější na výrobu a jejich provoz spotřebovává suroviny, které pak může být problém sehnat.

## Rovery

Tyto vozidla slouží k pohybu po planetách a zahrnují Buggy, Tractor, Trailer, Meium rover a Large rover. Většina z nich se dá spojit dohromady pomocí kabelů. Mají v sobě zabudovaný zdroj kyslíku, který ale nejsou schopny šířit do tetherů (pokud nemají přidělaný oxygenator). Buggy je rozdílná v tom, že má lepší řídící vlastnosti, ale má pouze dva sloty na další předměty a nedají se k ní pipojit dalží vozítka.

## Rakety

Aby mohli tyto stroje zahrnující Small shuttle, Medium shuttle a Large shuttle létat musí k nim být pomocí spodní koncovky připojen motor. Ten může být buď Hydrazinový, nebo na pevné palivo.
Bank

Production Cost
 Unlocked at

The **Bank** is a building available in the Renaissance Era.

## Game Info

Building a Bank requires a Market or any of its replacements.

* +2  Gold
* +25%  Gold
* +1  Gold per incoming  Trade Route
* Has 1 slot for a Merchant Specialist

With Social Policies / Tenets:

* Mercantilism (Commerce): +1  Science
* Capitalism (Freedom): +1  Happiness

## Overview

A bank is an institute where citizens can place their money to keep it safe. The banker collects the deposits and lends them out to other people, who pay back the money they've been loaned, plus an additional fee (or "interest"). The banker passes along some of the profits to the depositors, and reinvests the remainder. A successful banking system requires a working currency and laws ensuring that most borrowers will repay their loans if able.

Banks are remarkable engines for growth in a civilization. If a city needs something - a new granary, for instance - no individual citizen may be able to afford to construct it. However, since it contains the savings of many different citizens, the bank can afford to loan the builder the money. Once the granary is constructed the builder can use the profits to pay back the bank, and the city's citizens all benefit from the cool new granary (as well as from the interest they've earned on their deposits).

Banks in Europe and the United States have gotten something of a bad rap in recent years, but this is generally because many of them dabbled in risky investment schemes or because they made loans to clearly unsuitable people. A well-run bank is a godsend to a community, especially to a poorer one.