City of the Ancients

Level 1

Level 2

### Sublocations

Arboretum, Shifting Maze, Crystal Cylinder Puzzle, Firewall Puzzle, Nether Realm, Grand Tower, Subterranean Caverns, Mother Beast, Belial's Laboratory, Birth Chamber

### Quests

The Third Sphere

The **City of the Ancients** is the great Golden Age-era city once home to the Ancients on the mortal planes. After the War of the Heretics and Belial's execution, the divine metropolis was sunken beneath the waves of the Southlands ocean while all it's inhabitants, save for Anu, left the Lands. In the finale of Luther's journey, he must raise the City of the Ancients to attain the Mantle and destroy the soon-to-be resurrected Belial.

## Map Key

1. Elevator Door - Start
2. Obsidian Towers - behind each one is a puzzle box required to complete the Grand Tower, as well as a Storm Crystal
3. Arboretum - requires Silverleaf and turning on the water throughout the city
4. Shifting Maze - destroy the three hovering devices with spells and weapons
5. Crystal Cylinder Puzzle - requires four pieces of Ivory Chip
6. Firewall Puzzle - a maze of doors to navigate through leading to a pool of tar, which Luther must ignite then survive the ensuing blast. The Dark Bow can be obtained at the end
7. Water Fountain - use a Mists of Doom spell on the floating orb to freeze it, then shatter it to turn on the water
8. Canal - samples of Black Lichen can be found all over
9. Grand Tower - initially incomplete, Luther must first solve the puzzle for each of the four Obsidian Towers and place their puzzle boxes in the Nether World. Once finished, the Mantle of the Ancients lies inside
10. Exit to Belial's Caverns - Using a Spark Spell on each of the pedestals will reveal a secret room containing the Jeweled Scarab. Slice the dragon's throat with a weapon to open the doors to the Subterranean Caverns
11. Ivory Chip Puzzles - each one rewards the player with an Ivory Chip that can be used to solve the Crystal Cylinder Puzzle (5)
12. Silverleaf passage - once activated the platform will raise allowing Luther to obtain Silverleaf for the Arboretum (3) puzzle. However, if Luther is not quick enough, he'll be dropped down into the Subterranean Caverns
13. Conversion Shrine - placing certain spell devices on the table will transform them into other ones
14. Silver Goblet - placing a Mandrake Root in the chalice will transport Luther to an island (19) containing every scroll in the game for a short while. It is impossible to collect all scrolls in one playthrough.
15. Skeleton Key Room - various pharmacopoeia items locked behind doors requiring a Skeleton Key to open. The final room contains the key and the final Speaking Stone
16. Balcony
17. This platform can be activated with an Ivory Chip. It then shoots a fireball which reflects off several different statues before activating the Silverleaf passage and the final area of the Skeleton Key Room
18. Nether Realm - each of the Obsidian Towers will teleport Luther to this location. Once a puzzle box is inserted, click on the floating objects encircling the base to raise a section of the Grand Tower
19. This floating island contains every recipe and spell scroll in the game.

## Enemies

* Visceroids
* Third Hive Lord

## Gallery

Starting pointCourtyardFountainArboriumShifting MazeCrystal Cylinder PuzzleFirewall PuzzleSilverleaf PassageSkeleton Key RoomSilver GobletConversion ShrineBalconyOne of the four Obsidian TowersGrand Tower (Completed)Nether RealmsConcept art
## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III* (Mentioned Only)