Parade Ground

Parade Ground is a feature in Call Me Emperor where you use one minister to attack another player's ministers until you eliminated all their ministers or your HP turns to 0. **You must have at least 15 ministers to participate.**

## **General Gameplay**

Before the battle starts, you are given the chance to add temporary stats to your minister via gold or via morale.

Then you are to choose 1 out of 3 ministers to battle first. Every turn you are given the chance to put temporary stats, everytime you defeated a minister you gain 2 points (assuming you didn't use an Emperor with *Push the Advantage* and or *Unstoppable momentum*), the player you attacked lose 1 point and every 3 ministers defeated will give a bonus prize which can be either be growth points, skill points or merit. *Merit* is an exclusive star on PG that when it increases, can increase the pin of a minister in PG. The higher the pin, the higher the initial attack bonus and the skill triggering chance.

There's also an *Auto challenge* unlocks at a certain level, and automatically selects the next minister to attack and can additionally automatically buy temporary stats as well. The temporary stats bought via Auto challenge only consumes morale. *Morale* is an exclusive currency in PG that is used to buy temporary stats. You don't have to worry if they'll almost ran out in a day, for they reset to 200 morale at 0:00.

*Fast challenge* is available on vip4

## **Invasion**

In a day, you are given 4 free invasion attempts. Each use of those free attempts, you have to wait 1 hour to invade again.

In invasion, you are given the chance to attack a random player on the range of 20 above and below you using a random minister. Each specific minister can only invade once in a day, but it is possible to invade the same player several times on the same day.

After all free invasion attempts are used, you still have extra invasion attempts but you have to use an invasion token to proceed. Invasion token is bought from the shop for 100 gold. You initially have 1 extra invasion attempt, but starting from the 16th minister recruited, every 4 ministers recruited adds another extra invasion attempt.

### **Spar**

When the player selected for invasion happens to be a friend or an ally, you are given the option to *spar*. Sparring prevents your opponent's loss of points while you invade them, as well as preventing you from appearing on their *foe list*.

To spar, you must have a *sparring document*, which is bought from the **level 2+** alliance's shop

## **Direct Challenge**

When you defeated 20+ or annihilated all of the another players ministers(regardless if it's a random invasion, spar, challenge, or avenge), you will appear in PG board. When you appear on PG board, any player on your server have the option of challenging you.

One challenge consumes a *Gauntlet*, which costs 300 on shop or 200 if synthesized from an invasion token. You select a specific minister to attack them, that minister cannot be used on any type of direct Challenge(challenge, revenge or capture) on the same day.

You can't spar if it's a challenge. It's intentional.

You can also challenge the same player indefinitely on the same day as long as you still have gauntlets and ministers to use.

### **Revenge/Avenge**

When a player defeats 5 or more of your ministers in PG (assuming they didn't spar), you gain *hatred* on them and they appear on your foe list. When a player appears on your foe list, you are given the option to avenge.

Avenge follows the same play as an ordinary challenge, except you can only challenge them as long as you still have *hatred* on them. When their Hatred point turns to 0, they disappear from your foe list and cannot be avenged on until they defeat 5+ of your ministers again.

If a player in your foe list wasn't avenged within 7 days, they automatically disappear from your foe list.