recursal/Fanatic-Fandom huggingface dataset:
All-Black the Necrosword (Marvel Comics)

## Summary

The first symbiote, **All-Black**, was manifested from the shadow of Knull and tempered using the divine power of a slain Celestial. Primarily taking the form of a sword made from living darkness, All-Black was wielded by Knull during the dark god's deicidal rampage, earning it the monikers of the Necrosword and Godslayer. After Knull was incapacitated in battle against a group of golden-armoured gods, All-Black left him and bonded to Gorr who unwittingly followed in Knull's footsteps, using it to slay gods across the cosmos and earning the title of the God Butcher. Feeding off the slain gods' blood, All-Black corrupted Gorr into a kind of evil god himself, bestowing him with immortality and a host of other abilities. As a result of Knull and Gorr's deicidal campaigns, All-Black became the subject of countless stories and legends containing grains of the truth.

## Powers and Stats

**Tier:** **2-A**

**Name:** All-Black the Necrosword, The Annihilablade, The Godslayer, The Proto-Symbiote, The Slicer of Worlds

**Origin:** Marvel Comics

**Age:** Older than the Seventh Cosmos

**Classification:** Symbiotic Sword

**Wielders:** Knull, Thor, Old King Thor, Gorr the God Butcher, Ego the Necroworld, Black Galactus, Loki the Necrogod

**Powers and Abilities:** Corruption, Soul Manipulation, Power Nullification, Energy Projection, Darkness Manipulation, Weapon Creation, Shapeshifting, Size Manipulation, Fusionism, Absorption, Biological Manipulation, Empowerment, Power Bestowal (Grants its wielder Superhuman Physical Characteristics, Regeneration (Low-Mid), Immortality (Type 1), Flight, and Life Manipulation), Resistance to Black Holes, Extreme Heat, and Magma Manipulation

**Attack Potency:** **Multiverse Level+** (Was forged from a mixture of Knull's Living Abyss and the divine power of a dead Celestial. Decapitated a Celestial when wielded by Knull. Empowered Gorr the God Butcher to the point of being able to overpower two Thors and Old King Thor simultaneously. Defeated Old Galactus when wielded by Old King Thor. Killed numerous Celestials when merged with Ego. Effortlessly killed Ego when wielded by Ikol)

**Speed:** **Unknown**, can empower hosts to **Massively FTL+** normally, **Immeasurable** at peak

**Durability:** **Multiverse Level+**

**Range:** Varies from Extended Melee Range to Planetary depending on the wielder

**Weaknesses:** Powers will diminish if deprived of the blood of gods for an extended period of time, though this takes an immensely long time to happen. Sufficiently powerful divine attacks can purge All-Black from its host
Cull Obsidian (Marvel Cinematic Universe)

## Summary

**Cull Obsidian** is an adopted child of Thanos and member of the Black Order. Obsidian assists Ebony Maw in an attempt to take the Time Stone from Doctor Strange. After being teleported to Antarctica by Wong, Obsidian jumped for the portal but Wong closed it, severing Obsidian's arm in the process. After getting a nanotech arm, Obsidian appears in the Battle of Wakanda. Obsidian fights Bruce Banner wearing the Hulkbuster armour. He manages to break off the arm of the Hulkbuster armour, but Banner attaches the arm repulsor to Obsidian's body sending him flying toward the Wakandan shield and killing him.

With the help of Ebony Maw, Cull Obsidian and the rest of Thanos's army time travelled from the year 2014 to 2023 for Thanos to collect the six Infinity Stones. Cull Obsidian is seen fighting Korg, Drax, then knocking back Iron Man before being stepped on by Giant Man, killing him for good.

## Powers and Stats

**Tier:** At least **5-C**

**Name:** Cull Obsidian, Brute of Thanos

**Origin:** Marvel Cinematic Universe

**Gender:** Male

**Age:** Unknown

**Classification:** Alien

**Powers and Abilities:** **Superhuman Physical Characteristics**, **Regeneration** (Low), **Expert Combatant**, **Weapon Mastery**, **Weapon Control** (His war hammer can shapeshift into a pickaxe, shield, claw, hook or a detachable snare, it can also extend its chain several dozen meters away), **Attack Reflection** (His shield deflected Iron Man's repulsor beams), **Cyborgization** (Partial) and **Bodily Weaponry** (After his arm was cut off, it was replaced by a cybernetic arm which can transform into a blade. His skull is protected by natural armor)

**Attack Potency:** At least **Moon Level** (Fought against Mark 50 Iron Man, knocking him back to Central Park and to the ground. Fought and overpowered Hulkbuster 2.0, only being defeated when Banner outsmarted him. Effortlessly swatted a weakened Vision. Had no hesitation in fighting Hulk, spotting him as a monster that he thinks he can defeat in a fight)

**Speed:** **FTL** combat and reaction speed (Kept up with Mark 50 Iron Man)

**Lifting Strength:** **Class P** (Comparable to Hulk and Mark 50 Iron Man. Wrestled with and ripped off the arm of Hulkbuster 2.0)

**Striking Strength:** At least **Moon Level**

**Durability:** At least **Moon Level** (Endured attacks from Mark 50 Iron Man. Took multiple punches from Hulkbuster 2.0. Survived a hammer throw from Captain America with Mjølnir)

**Stamina:** Superhuman

**Range:** Extended melee range. Up to Tens of meters with Multi-Tool Hammer (Reached all the way to Central Park)

**Standard Equipment:** Multi-Tool Hammer, Cybernetic arm that can turn into a blade

**Intelligence:** Below Average (Only able to communicate in grunts and growls. A skilled combatant, but recklessly attacks foes head-on)

**Weaknesses:** Easily outsmarted

## References

1. ↑ 1.0 1.1 1.2 Marvel Studios: Character Encyclopedia
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Avengers: Infinity War
3. ↑ Marvel Website
4. ↑ Avengers: Endgame
Galactus (Fortnite)

## Summary

**Galactus** is a cosmic entity that arrived at the Apollo Island in Reality Zero to absorb the infinite energy of the Zero Point. Through the combined efforts of many heroes and the Loopers, using billions of Battle Buses containing Gamma Bombs, he was defeated and sent back to the universe of his origin.

## Powers and Stats

**Tier:** At least **Low 2-C**, likely **2-A**

**Name:** Galactus

**Origin:** Fortnite

**Gender:** Male

**Age:** Unknown

**Classification:** Cosmic Entity

**Powers and Abilities:** Superhuman Physical Characteristics, Size Manipulation (Up to Large Size Type 3), Self-Sustenance (Type 1), Flight, Energy Manipulation, Cosmic Awareness, Absorption, Summoning, Telekinesis. Resistance to Void Manipulation, Reality Warping, Space-Time Manipulation, likely others (Completely unaffected by The Loop and didn't even notice it, which is evidenced by the lack of any Snapshot of Galactus being created after his arrival)

**Attack Potency:** At least **Universe Level+** (Caused a full reality collapse by absorbing the Zero Point. Absorbed reality around him), likely **Multiverse Level+** (Was a threat to all reality, in which infinite universes have been described. Would have completely absorbed the Zero Point)

**Speed:** At least **Hypersonic**. **Massively FTL+** flight speed (Flew past multiple stars incredibly quickly)

**Lifting Strength:** **Unknown**

**Striking Strength:** At least **Universe Level+**, likely **Multiverse Level+**

**Durability:** At least **Universe Level+**, likely **Multiverse Level+**

**Stamina:** Godlike

**Range:** Kilometers

**Standard Equipment:** Gorgers, Gatherers

**Intelligence:** Unknown

**Weaknesses:** None notable

**Notable Attacks/Techniques:**

* **Summoning**: Galactus is capable of summoning swarms of thousands upon thousands of Gorgers and Gatherers.

**Note:** This profile covers Galactus only from his appearance in the Fortnite universe.
Hive Mind

## Summary

**Hive Mind** is the ability to share one mind or consciousness between multiple bodies or vessels.

Unlike characters with Multiple Selves, characters with Hive Mind have the exact opposite trait. Where Multiple Selves is the ability to have multiple consciousnesses within a single vessel, Hive Mind is the ability to have one consciousness across multiple vessels.

## Possible Uses

* Information Analysis (by allowing one iteration to transfer knowledge to other iterations)
* Enhanced Senses (by having every other instance sense the stimulations of a single instance)
* Multiple Selves (by having separate consciousnesses for each iteration of the Hive Mind)
* Resistance to Mind Manipulation (by necessitating the manipulation of every iteration, rather than just a single one)

## Types

* **Type 1:** **Single Minded:** A single consciousness spread across multiple bodies that act as a single entity.
* **Type 2:** **Multi-Minded:** A shared mind between multiple instances, each with their own unique personality and consciousnesses. They are able to act on their own accord individually, but share more baser instincts like knowledge, stimuli, and reactions.
Apocalypse (X-Men Film Series)

## Summary

**Apocalypse** (born **En Sabah Nur**) is an immensely powerful and ancient mutant. He is believed to be the very first mutant, having lived for several millennia. Born prior to 3600 BC (claiming to have been worshiped by several ancient civilisations over his many lives, being called Ra, Krishna, Shen, and Yahweh / Elohim, among other names), as he rules the world in Akkaba of ancient Egypt, but is betrayed by his worshipers and entombed for millennia, while his followers, the Four Horsemen, are destroyed. Apocalypse is awakened in 1983 to learn that the world has forgotten him. Believing that without his presence humanity has grown weaker, he decides to destroy it in order to rebuild society from his point of view, and embarks to recruit new horsemen to his cause. Those being, Ororo Munroe / Storm as the Horseman of Famine, Elizabeth Braddock / Psylock as the Horseman of Pestilence, Warren Worthington III / Archangel as the Horseman of Death and finally Erik Lenhsherr / Magneto as the Horseman of War.

## Powers and Stats

**Tier:** At least **9-A**. At least **High 6-A** with powers

**Name:** En Sabbah Nur, Apocalypse, Ra, Krishna, Shen, Yahweh, Elohim

**Origin:** X-Men Film Series

**Gender:** Male

**Age:** Over 5 000 years old

**Classification:** Mutant, Deity

**Powers and Abilities:** Superhuman Physical Characteristics, Immortality (Types 1 and 3), Matter Manipulation, Transmutation, Regeneration (Low-Mid), Forcefield Creation, Flight, Telepathy, Telekinesis, Teleportation, Possession, Knowledge Absorption, Mind Control, Power Bestowal, Deconstruction

**Attack Potency:** At least **Small Building Level+** (Broke Quicksilver's leg). At least **Multi-Continent Level** with powers (Vastly superior to Magneto, whom he empowered enough to destroy every manmade structure in a few days by manipulating Earth's magnetic poles. Created a forcefield that imploded on itself that caused an earthquake felt from Cairo to New York)

**Speed:** **Superhuman** travel speed. **Relativistic+** combat and reaction speed (Could react to Quicksilver overtime)

**Lifting Strength:** **Unknown** physically. At least **Class Z** with Telekinesis (Superior to Magneto. Can levitate Pyramids, with the Giza Pyramid having an estimated weight of 5,955,000 tons)

**Striking Strength:** At least **Small Building Level+**

**Durability:** At least **Small Building Level+** (Tanked punches from Quicksilver without damage). At least **Multi-Continent Level** with shields (Unaffected by Magneto's attacks)

**Stamina:** Superhuman

**Range:** Standard melee range. Planetary with attacks

**Standard Equipment:** None notable

**Intelligence:** Genius (On par with Professor Xavier, due to him having lived many lifetimes, as well as him having the ability to absorb vast amounts of knowledge at inhuman rates)

**Weaknesses:** None notable
Route 69

This article refers is still a work in progress, all assistance is appreciated.

Anything that is added to the article without a reliable source may be deleted without warning.

## Overview

In Route 69, Victims must match the frequency shown at each signal box.

After enough boxes are solved, the helicopter will be called.

## More Info

Only two boxes are active at any time.

There are 3 controls on the boxes

1. Amplitude - Affects the vertical distance of the signal.
2. Frequency - Affects the horizontal distance of the signal.
3. Color Shift - Affects the Frequency color.

The bottom right of the Signal Box shows how close you are to the correct signal.

## Tips

* Try to solve puzzles quickly but don't put yourself in harms way.
* Most areas are dead ends so listen for nearby Killers.
* If a Killer is camping, collect Scrap and Score until you have enough for a Power Weapon
Density Manipulation

## Summary

**Density Manipulation** is the ability to control the density of objects and beings, possibly including one's self. This power can be used to make objects denser, heavier, and more durable, or to lower their density to become lighter and more agile, or even to make them disperse and lose their solidity. It can potentially be used on one's self to make the user intangible, allowing them to phase through others. It is also associated with Gravity Manipulation and, at high levels, can potentially even be used to create black holes.
Mimir

**Mimir** is one of the many Champions in Aeon Clash.

## Background

* **Source:** Wikipedia Article

Mímir or Mim is a figure in Norse mythology, renowned for his knowledge and wisdom, who is beheaded during the Æsir-Vanir War. Afterward, the god Odin carries around Mímir's head and it recites secret knowledge and counsel to him. Mímir is attested in the Poetic Edda, compiled in the 13th century from earlier traditional sources, the Prose Edda, written in the 13th century by Snorri Sturluson of Iceland, and in euhemerized form as one of the Æsir in Heimskringla, also written by Snorri Sturluson in the 13th century. Mímir's name appears in the names of the well Mímisbrunnr, and the names Mímameiðr and Hoddmímis holt, which scholars generally consider to be names for Yggdrasil. Scholars have proposed that Bestla may be Mímir's sister, and therefore Mímir would be Odin's maternal uncle (avunculus).

## Stats

**Mimir** is a Mage Champion and a part of the **Damage Class**.

* **Health:** 1250 (Lvl. 1) / 2200 (Lvl. 20)
	+ **[LVL = +50 HP]**
* **Damage:** 115 (Lvl. 1) / 400 (Lvl. 20)
	+ **[LVL = +15 DMG]**

## Skills

### Default Skills

* **PASSIVE: Damage Boost**
	+ Killing enemies increases the PLAYER's damage, this can stack up to 5 times.
* **SKILL 1: Magic Blast**
	+ Fire a magic blast in front of you that damages and knocks back the first enemy hit.
		- **COOLDOWN:** 6s
* **SKILL 2: Magic Wave**
	+ Unleash a magic wave around yourself that damages and knocks back all enemies hit.
		- **COOLDOWN:** 8s
* **WEAPON ATTRIBUTE:**
	+ **WAND:** Once the Damage Boost Meter has 5 stacks your skills deal double damage.

### Champion Skill

* **CHAMPION SKILL:** The Wise Counsel
	+ Mimir shares his Knowledge, granting the targeted ally a passive spell that heals them and makes them immune to crowd control effects for 30s.
		- **COOLDOWN: 25s**
Biological Manipulation

## Summary

**Ability to manipulate organic beings.** May range from minor body control to matter manipulation at molecular level. In addition, biological manipulation often provides a high level of adaptation (might also lead to reactive evolution), immunity to various influences (such as poisons or diseases), and heal wounds at an accelerated rate (or even regenerate).

## Types

* **Body Control** - Managing the user's own body, allowing higher functional capacity. It is done at the expense of mental commands, via special techniques (breathing techniques, acupuncture, etc.)
* **Shapeshifting** - A higher level of Biological Manipulation, allowing to maximize output of the body, and modify it (within a certain limit) in order to achieve greater efficiency in the battle (e.g. lengthening limbs, transforming into animals, increasing or decreasing in size, etc.)
* **Manipulation of cells/Genetic level** - Control at the level of organic cells or genes, which makes it possible to initiate various mutations, as well as to protect the user from diseases. Additionally, such ability generally provides a high level of Adaptation and Regeneration, and evolve very quickly in some cases.
* **Manipulation of atoms/molecules** - A form of Matter Manipulation specialized in organics. This ability gives the user almost unlimited possibilities. The user can easily create any kind of pathogen, carry out the most improbable (and beneficial) mutations, evolve in the blink of an eye, etc.

**Note:** This page was based on a page from the VS Battles Wiki or they made the original page. All credit goes to them.
Animal Manipulation

## Summary

**Manipulation of animals** - the ability to allow to summon, manage, and if necessary, to withdraw back different animals. Control can be carried out at the expense of empathy, or effects on the mind, and with a special Magic.

In some cases, it allows manipulation of animals to adopt their individual traits. For example, you can take a sharp sense of smell in dogs and night vision - the owl. In the most advanced cases, can completely transform into a selected living being (or turn other people into animals).

## Types

* **Manipulation of conventional animals** - management of various kinds of living beings, which can be found in the real world. Usually it carried out at the expense of empathy or impact on the consciousness of the animal. Also here can be included all sorts of manipulation primitive living organisms.
* **Manipulation of mythical creatures** - summoning, control and, if necessary, neutralize animals that are either extremely rare or only exist in the tales, legends and myths. The most commonly used dragons, griffins and unicorns, but the list of such legendary creatures is far from exhausted. Usually the call and control is carried out at the expense of a special magic, but there are other options (for example, the creation of a mythical creature by manipulating matter, soul and / or information).
* **Manipulation of insect** - allows its user to control insects, with many showing the ability to gather swarms of them for use in combat. Advanced users may share their senses with these insects, and, due to their small size, they are useful for espionage purposes. A variation is the more general Bug Manipulation, which allows a user to control "bugs" in general, a term which may include many animals besides just insects, such as arachnids and crustaceans.
Magma Manipulation

## Summary

Power to **manipulate geothermal molten substances**. Combination of Earth Manipulation and Fire Manipulation. The opposite of Ice Manipulation.

User can create, shape and manipulate molten rock (magma while underground, lava when on surface), a mixture of molten or semi-molten rock, volatiles and solids, it may also contain suspended crystals, dissolved gas and gas bubbles.

## Possible Uses

* Create/generate/increase molten stone.
* Shape, compress, and/or otherwise manipulate molten stone.
	+ Cause Earthquakes and/or open fissures.
	+ Create/grow islands.
	+ Eruption Inducement to rise volcanoes and/or cause eruptions.
* Geo-Thermokinetic Constructs, including weapons, walls, armor or allies/servants.
* Heat Absorption.
* Heat Generation varying from painful burns to combustion.
* Magma Attacks.
* Move/lift molten stone at nearly any speed whether in/on surface, air or water. One could even do this on vacuum of space if one has way to survive the experience.
	+ Geokinetic Flight using molten stone.
	+ Matter Surfing by riding a boulder by creating pillar, wave or other mass of molten stone for riding.
* Poison Generation.
* Tectonic Plate Manipulation.
* Volcanic Glass Manipulation.

## Limitations

* May be unable to create molten stone, being limited to manipulating only from already existing sources.
* Control is extremely important. Unconscious use of this power isn't something to laugh at.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Fireproof Skin and/or Thermal Resistance isn't always part of the package, so burning yourself is possible.
* Molten stone can be slowed/stopped by water, ice or cold.
Accelerated Development

## Summary

**Accelerated Development** is the ability to raise ones statistics and/or abilities at a much faster pace than a normal character in the setting is able to. Users of this ability are able to reap the fruits of their training with far less effort and time than most, with some characters improving their overall power effortlessly.

## Types

The types of accelerated development can roughly be categorised by two properties:

#### Cause of Accelerated Development

* **Training**: The character gains increased results from performing training appropriate for raising a statistic or ability.
* **Battle**: The characters development is faster than normal while battling. Different from the "Training"-Type Accelerated Development this type has a specific focus on increase in battle, which is larger than the increase gained through normal training. List Reactive Power Level instead of this Type of Accelerated Growth.
* **Levelling**: Usually used in RPG like settings. The character gains more exp than others for performing the same tasks and/or gains larger increases upon levelling up.
* **Passive**: The character can train by doing either nothing in particular, only everyday activities or things that he can constantly do at the side during everyday life.
* **Other**: Various other causes of accelerated growth are imaginable and should be explained on the profiles if applicable.

#### Type of Developing Property

* **Physical Stats**: The users strength, speed and/or durability grows at a faster pace than normal. This can be further separated by which of these statistics grow at a faster rate.
* **Intelligence**: The users intelligence grows at a rapid pace or it is able to quickly expand its knowledge through its high intelligence.
* **Abilities**: The user can learn new skills and abilities, or improve and master them, at a much faster pace than normal.
* **Other**: Various other properties could develop at an accelerated rate or only very specific subsets of the above apply. Such cases should be explained on the profiles.

## Limitations

* A character might have a maximum potential beyond which it can not grow.
* Training using this ability might be more taxing than normal.
* The additional increase might happen discontinuously (for example only gaining more points than normal upon level up).
Mime

## Summary

**Fred Haprèle** is an assistant educator at Collège Françoise Dupont, a pantomime performer, and Mylène's father. When Fred is deceived by a fellow performer, Chris, into missing his performance, he is infected with an Akuma by Hawk Moth and becomes the **Mime**, a pantomime supervillain.

## Powers and Stats

**Tier:** **9-B** | **High 7-C**

**Name:** Fred Haprèle (Civilian), Mime (Akumatized Villain)

**Origin:** Miraculous: Tales of Ladybug & Cat Noir

**Gender:** Male

**Age:** Unknown, possibly 30s

**Classification:** Human, Mime performer | Akumatized Villain

**Powers and Abilities:**

* Fred
* Mime
Superhuman Physical Characteristics

Superhuman Physical Characteristics, Skilled Combatant, Acrobatics, Immortality (Type 6), Invisible Object Creation, Energy Projection Weapon Creation, Forcefield Creation, Weapon Mastery, Vehicular Mastery, Explosion Manipulation, Technological Manipulation and Thread Manipulation; Duplication, Paralysis Inducement, Power Bestowal, Possession, Corruption and Mind Manipulation (If Akuma isn't purified after being defeated, it would start to multiply and infect different people, turning them into Mimes that remain immobile until Fred gets Re-Akumatized)

**Attack Potency:** **Wall Level** (Comparable to Adrien) | **Large Town Level** (Fought Ladybug and Cat Noir. Sliced down the Eiffel Tower and then held it up)

**Speed:** **Peak Human** (Should be comparable to Alya and Nino) | **Hypersonic** travel speed (Kept up with Ladybug. Casually blitzed Théo). **Massively Hypersonic+** combat and reaction speed (Sliced multiple billboards to pieces before they could start to fall apart. Kept up with Ladybug)

**Lifting Strength:** **Average Human** | **Class G** (Comparable to Ladybug. Held up the Eiffel Tower)

**Striking Strength:** **Wall Level** | **Large Town Level**

**Durability:** **Wall Level** (Comparable to Marinette) | **Large Town Level**

**Stamina:** Unknown | Superhuman

**Range:** Standard melee range | Standard melee range. Up to Hundreds of meters with weaponry

**Standard Equipment:** Photo | Akumatized Photo inside hat

**Intelligence:** Above Average

**Weaknesses:** Can only use one Pantomime at a time (meaning if he created a cell around his enemies but later makes a car, the imaginary cell "disappears"). If Mime talks while Pantomiming something, that thing will disappear. Will lose powers if photo inside hat is destroyed. Cannot duplicate if Akuma is purified after being defeated

**Notable Attacks/Techniques:**

* **Pantonmimicry:** The Mime is able to pantomime anything, and instead of it being imaginary, it works like a real, solid, but invisible object. He can create a sword, a bazooka, a car, or any other object. He can also mimic strength, being able to hold up the Eiffel Tower. However, the Mime can only do one pantomime at a time. If he starts a new one, the old one will cease to exist.

**Key: Fred | Mime**
Acausality

## Introduction

**Acausality** is the ability to act unrestrained by conventional cause and effect, on a scale that varies depending on the character. For some characters, this means not being affected by changes to the past; for others, this means defying all logic and acting with disregard for traditional causality.

## Types

**Type 1: Time Paradox Immunity:** Characters with this type of Acausality are rendered immune to changes in the past and standard temporal paradoxes, but remain just as vulnerable in the present and can be affected by normal Causality Manipulation and similar abilities.

**Type 2: Temporal Singularity:** Characters with this type of Acausality do not exist in either the past or the future, only the present. This means they cannot be affected by changes to the past, while also making them resistant to Precognition that works by viewing the future, as they do not exist within it, and Fate Manipulation, for the same reason. In essence, they are able to choose their own fates, but they remain just as vulnerable at the point in time in which they do exist.

**Type 3: Temporal Permanence:** Characters with this type of Acausality are incredibly difficult to kill, as other versions of themselves - from other points in time and/or from other universes - can survive the destruction of the "original" and act in their place. This also grants them immunity to changes in the past.

**Type 4: Irregular Causality:** Characters with this type of Acausality operate on a different and irregular system of cause and effect than regular causality. This grants them resistance to abilities such as Causality Manipulation, Fate Manipulation, and Precognition, among others.

**Type 5: Causality Transcendence:** Characters with this type of Acausality transcend the normal boundaries of cause and effect, existing outside of the causality of a system. Even interacting with them normally may prove virtually impossible.
Iron Fist (Marvel Comics)

## Summary

At 19 years old, **Daniel Rand** was given the opportunity to gain the power of the Iron Fist. He was sent to battle the enormous fire-breathing serpent called Shou-Lao the Undying which lived in a cave outside the city and which ferociously guarded a brazier containing its heart, which had mystically been removed from its body. In their battle, Rand grabbed the serpent's body, which bore a scar which imprinted itself upon Rand's chest. Killing the serpent, Rand plunged his hands into the now unguarded brazier containing Shou-Lao's molten heart when his hands shone with a quasi-mystical force and he earned the title of the **Iron Fist**, for he could now summon superhuman energy to reinforce the power of blows struck by his hands.

## Powers and Stats

**Tier:** **High 8-C**, possibly **8-A**. **Varies**, up to **5-B** with Iron Fist

**Name:** Daniel "Danny" Rand, Iron Fist

**Origin:** Marvel Comics

**Gender:** Male

**Age:** 30s

**Classification:** Human, Martial Artist

**Powers and Abilities:** Superhuman Physical Characteristics, Acrobatics, Afterimage Creation, Master Martial Artist, Pressure Point Strikes, Weapon Mastery, Stealth Mastery, Indomitable Will, Attack Reflection, Enhanced Senses, Extrasensory Perception. Chi Bestowal, Projection and Construct Creation, Energy Absorption, Magnetism Manipulation, Healing, Regeneration (At least Low), Mind Manipulation, Purification, Limited Empathic Manipulation, Fire Manipulation, Matter Manipulation. Resistance to Mind Manipulation, Telepathy (Using Drunken Monkey Style), Poison Manipulation, Disease Manipulation, Cold Temperatures (Using Zen Trance), Radiation Manipulation

**Attack Potency:** **Large Building Level**, possibly **Multi-City Block Level** (Evenly matched Daredevil and Elektra. Fought Deadpool). **Varies** (Needs to charge his fist and can use it at low power levels), up to **Planet level** with Iron Fist (Can harm the likes of Colossus, Thing, Hulk, Skaar and Ragnarok)

**Speed:** **Relativistic+** combat and reaction speed (Comparable, if not superior, to Daredevil and Spider-Man. Can dodge bullets in microseconds)

**Lifting Strength:** **Superhuman**, **higher** via Chi

**Striking Strength:** **Large Building Level**, possibly **Multi-City Block Level**. **Varies**, up to **Planet Level** with Iron Fist

**Durability:** **Large Building Level**, possibly **Multi-City Block Level**. **Mountain Level** with Energy Absorption (Tanked attacks from Radion and absorbed his energy, whose power was measured as hundreds of megatons. Tanked and absorbed the explosion of a train filled with enough explosions to "make Hiroshima look like a sparkler" and was going to decimate K'un-Lun)

**Stamina:** Superhuman (Can remain conscious, focus and heal himself, all while in a near-death state)

**Range:** Standard melee range. Tens of meters with projectile chi attacks

**Standard Equipment:** None notable

* **Optional Equipment:** Various melee weapons

**Intelligence:** Gifted (Master of hand-to-hand combat and has mastered many martial arts, tactically competent)

**Weaknesses:** None notable
Khonshu (Marvel Cinematic Universe)

## Summary

**Khonshu** is the Egyptian God of the Moon and Vengeance. In the past, the Ennead Council banished Khonshu for his continued interactions with humanity. Khonshu came to hate the Council for abandoning the human race, and the Council despised Khonshu's theatrics, such as his ceremonial armour and weapons he gifted to his avatars. While the other gods chose not to interact with humanity, Khonshu continued to do so.

## Powers and Stats

**Tier:** **5-A**, **4-A** via Spatial Manipulation

**Name:** Khonshu

**Origin:** Marvel Cinematic Universe

**Gender:** Male

**Age:** Thousands of years old

**Classification:** Ennead, Egyptian God, God of the Moon and Vengeance, God of the Night Sky

**Powers and Abilities:** Superhuman Physical Characteristics, Immortality (Type 1), Telekinesis, Air Manipulation, Magic, Body Puppetry, Electricity Manipulation, Spatial Manipulation, Light Manipulation, Telepathy, Healing, Possession, Invisibility, Power Bestowal, Cloth Manipulation, Incorporeality, Size Manipulation, Teleportation, Weapon Mastery, Photographic Memory, should possess every ability of his avatar

**Attack Potency:** **Large Planet Level** (Casually moved the Moon to cause a solar eclipse), **Multi-Solar System Level** via Spatial Manipulation (Reshaped the night sky to be as it was thousands of years ago, alongside his avatar)

**Speed:** **Superhuman** travel speed. **Supersonic** combat and reaction speed (Should be superior to his avatar). **Massively Hypersonic+** flight speed. **Massively FTL+** attack speed (Moved stars at this speed)

**Lifting Strength:** At least **Pre-Stellar**. **Multi-Stellar** via Spatial Manipulation

**Striking Strength:** **Large Planet Level**

**Durability:** **Large Planet Level**

**Stamina:** Unknown

**Range:** Extended melee range. Interstellar via Spatial Manipulation

**Standard Equipment:** Staff

**Intelligence:** Gifted (Lived for thousands of years. Incredibly cunning deal maker, being able to use and manipulate allies to successfully achieve his own goals time and time again. Knows the exact positions of the night sky from over 2000 years ago and should be well versed in astronomy)

**Weaknesses:** Extremely arrogant
Agatha Harkness (Marvel Cinematic Universe)

## Summary

**Agatha Harkness** is a witch who was a member of the Salem Witch Coven, and daughter to its leader, Evanora Harkness. After being put on trial for execution in 1693 for practicing dark magic and betraying her coven, Agatha killed her clan and her mother through the use of her dark magic, after they attempted to execute her for her crimes. Agatha absorbed their magic in the process and took the brooch off of her mother's rotten corpse before flying off. Hundreds of years later in the modern day, Agatha resurfaced and took on the name 'Agnes' and entered the town of Westview, New Jersey to investigate the odd Pocket Reality created by Wanda Maximoff, encasing the town. Agatha then meets Wanda herself and observes her under the suspicion that Wanda may be the Scarlet Witch, a powerful mythical being referenced in the Darkhold, desiring to take her chaotic powers for herself.

## Powers and Stats

**Tier:** **9-C**, **far higher** with Magic

**Name:** Agatha Harkness, Agnes

**Origin:** Marvel Cinematic Universe

**Gender:** Female

**Age:** At least 300s

**Classification:** Human Witch

**Powers and Abilities:** Superhuman Physical Characteristics, Energy Manipulation, Magic, Longevity, Flight, Telekinesis, Unholy Manipulation, Absorption, Power Bestowal, Limited Power Nullification, Transmutation, Summoning, Teleportation, Purification, Clairvoyance, Minor Memory Manipulation, Telepathy, Mind Manipulation, Resistance to Telepathy and Mind Manipulation

**Attack Potency:** **Street Level** (Should be comparable to her durability and Scarlet Witch), **far higher** with Magic

**Speed:** **Subsonic** travel speed. **FTL** combat and reaction speed (Kept up with Scarlet Witch)

**Lifting Strength:** **Unknown**

**Striking Strength:** **Street Level**

**Durability:** **Street Level** (Unharmed from having cars thrown at her)

**Stamina:** Unknown

**Range:** Standard melee range. At least Dozens to Hundreds of meters, possibly Kilometres with Magic Blasts

**Standard Equipment:** Darkhold

**Intelligence:** Gifted (Possesses a notable amount of knowledge on magic and its various uses. Displayed advanced knowledge on several spells and has extensively studied magical artifacts such as the Darkhold. A skilled manipulator, able to sneak into Westview unnoticed and pulled several mishaps behind the scenes)

**Weaknesses:** Virtually powerless if magic is drained from her. Can get overconfident and get caught off guard. Requires target to use their magic in order to absorb it
Batroc The Leaper (Marvel Comics)

## Summary

**Georges Batroc** was born and raised in Marseilles, France, when he was old enough he joined the French Foreign Legion. He soon left and became a mercenary, gaining the nickname "**Batroc the Leaper**" due to his specialty in savate (also known as "La Boxe Française"), a form of French kickboxing.

## Powers and Stats

**Tier:** **High 8-C**, possibly **8-A**

**Name:** Georges Batroc, Batroc The Leaper

**Origin:** Marvel Comics

**Gender:** Male

**Age:** Unknown

**Classification:** Human

**Power and Abilities:** Superhuman Physical Characteristics, Martial Arts, Resistance to Poison Manipulation

**Attack Potency:** **Large Building Level** (Broke through walls. Damaged concrete. Knocked out Hawkeye. Comparable to Daredevil), possibly **Multi-City Block Level** (Can harm Captain America. Hit Deadpool hard enough that his head made a 180 degree turn)

**Speed:** **Transonic** travel speed (Faster than Captain America). **Relativistic+** combat and reaction speed (Dodged gunfire. Comparable to Captain America)

**Lifting Strength:** **Class 1** (Broke metal chains of a punching bag)

**Striking Strength:** **Large Building Level**, possibly **Multi-City Block Level**

**Durability:** **Large Building Level**, possibly **Multi-City Block Level** (Captain America claimed he almost broke his hand hitting Batroc. Survived getting slammed through a floor)

**Stamina:** Superhuman

**Range:** Standard melee range

**Standard Equipment:** Whip-canes, a blade in right boot

**Intelligence:** Gifted (A very skilled fighter who has mastery over savate and several martial arts. Can match Captain America in combat and has accomplishments in stealing)

**Weaknesses:** Normal human weaknesses
Namor (Marvel Comics)

## Summary

**Namor the Sub-Mariner** (Namor McKenzie) is the half-human, half-Atlantean King of Atlantis. He is dedicated to his people and would even turn against those he considered allies to do so.

## Powers and Stats

**Tier:** **5-B** | At least **5-B**, likely **higher**

**Name:** Namor McKenzie

**Origin:** Marvel Comics

**Gender:** Male

**Age:** 90 years old

**Classification:** Half-Human/Half-Atlantean Mutant

**Powers and Abilities:** Superhuman Physical Characteristics, Flight, Underwater Breathing (Type 2), Water Manipulation (after stealing power of Hydroman), Electricity Manipulation, Resistance to Mind Manipulation | Same as before but to a much higher degree, plus Cosmic Pyrokinesis, Resurrection, Immortality (Type 4), Time Manipulation, Telepathy and Telekinesis

**Attack Potency:** **Planet Level** (Comparable to Thing. Fought against Hulk) | At least **Planet Level**, likely **higher** (Stronger than his base self. Beat down Gladiator alongside Colossus. Blasted away several Avengers and individually broke Red Hulk's arm, harmed Thing and fought against Thor)

**Speed:** **Relativistic+** combat and reaction speed (Kept up with Human Torch). **Massively Hypersonic+** flight speed (Flew from sea to space) | **Massively FTL+** (Scaling from Thor)

**Lifting Strength:** **Class G** (Comparable to Thing. Lifted and threw water-filled ocean liners) | At least **Class G**, likely **higher** (Far stronger than before)

**Striking Strength:** **Planet Level** | At least **Planet Level**, likely **higher**

**Durability:** **Planet Level** | At least **Planet Level**, likely **higher** (Withstood a punch from Iron Fist. Endured a strike to the head by Thor)

**Stamina:** Superhuman (Can keep up with superhumans like Thing and Hulk for extended periods of time)

**Range:** Standard melee range. Extended melee range with Trident

**Standard Equipment:** Poseidon's Trident, a horn that can summon sea creatures of the deep

**Intelligence:** Above Average (Skilled businessman. Member of the Illuminati)

**Weaknesses:** Gets weaker if not sufficiently hydrated | Can be harmed by Chaos Magic. Taking enough damage could force the Phoenix Force to abandon him. Far more arrogant and overconfident than before.

**Key: Base | 1/5 of Phoenix Force**

**Note:**

1. ↑ Thor was most likely weakened since he was previously heavily injured by the Phoenix Force. As such, Namor will not scale to Thor's **2-C** tier
Clairvoyance

## Summary

The term clairvoyance is generally defined as **the ability to gain information about an object, person, location or physical event through Extrasensory Perception**.

This can be manifested through a variety of different means, but are generally invoked through magical or psychic powers.

Extreme cases of this ability may lead to a mental overload, or, if one's mind is able to handle it, even Nigh-Omniscience.

For the specific type of clairvoyance related to perceiving the future, see Precognition.

## Types

* **Dream Scying:** The ability to see what happened in the past or future through one's dreams.
* **Enhanced Sight:** One is able to locate and perceive targets and distances far surpassing normal humans. This is one of the weakest forms of this ability and can also be treated as merely a type of Enhanced Sense.
* **Psychic Navigation:** Creating a mental map of the surrounding area and the area's contents.
* **Visual Linking:** Viewing something through someone else's eyes.

## Limitations

* Clairvoyant abilities often require focus and are thus impractical to use during a fight.
* The degree of one's clairvoyance may vary, with some providing extremely accurate images, while others may only receive vague or cryptic messages.
* May require another medium such as Tarot Cards or a Crystal Ball.
* This ability may be out of the user's control and provide uncontrollable or debilitating visions at the worst of times.
Character-Induced Stupidity

## Description

**Character-Induced Stupidity**, or CIS for short, refers to mental limits of a character that cause them to perform at below the true potential of their powers. The term is somewhat of a misnomer, since it refers to more than just stupidity - it could also refer to a character's unawareness, morals, or any other mental characteristic that limits the use of their powers.

## Examples

* Superman not flying lightspeed in the atmosphere, because it would kill everyone.
* The Flash not speedblitzing most of his opponents right off the bat and refusing to go above a certain speed limit because it would harm civilians and damage the environment.
* Vegeta not killing Cell then deciding to let him to absorb Android 18 and turn into his Perfect form since he wanted a stronger opponent.
Fuhrer Ugly

* Fuhrer Ugly
* Vomited Fuhrer Ugly

## Summary

**Fuhrer Ugly** is a Dragon level Mysterious Being and a member of the Monster Association. He is an Ugmon, an ugly human that became a monster due to his extreme amount of jealousy and self hatred.

## Powers and Stats

**Tier:** At least **7-C**, **higher** with Body Control | At least **7-B**

**Name:** Fuhrer Ugly

**Origin:** One-Punch Man

**Gender:** Male

**Age:** Unknown

**Classification:** Ugmon, Mysterious Being, Dragon-level Threat, Monster Association Executive

**Powers and Abilities:** Superhuman Physical Characteristics, Acrobatics, Skilled Combatant, Body Control, Regeneration (Mid-Low), Resistance to Acid | All previous abilities, plus Acid Manipulation

**Attack Potency:** At least **Town Level** (As a Dragon level threat from the Monster Association, should be far superior to Royal Ripper. Harmed Sweet Mask), **higher** with Body Control (Becomes stronger as he feels more miserable. Caved in Sweet Mask's face and ripped him in half. Completely dominated Tanktop Master) | At least **City Level** (Matched Superalloy Darkshine. Broke free of Gums' stomach and ripped the monster in half)

**Speed:** At most **Massively Hypersonic** (Stomped Tanktop Master. Noted to be quick by Sweet Mask) | **Massively Hypersonic** (Matched Superalloy Darkshine)

**Lifting Strength:** At least **Class G** (Easily overpowered Tanktop Master) | At least **Class G**

**Striking Strength:** At least **Town Level**, **higher** with Body Control | At least **City Level**

**Durability:** At least **Town Level**, **higher** with Body Control (Withstood being hit by his own attacks. Survived attacks from Bang, as well as being eaten by Gums) | At least **City Level** (Withstood Darkshine's Superalloy Double Bazooka)

**Stamina:** Superhuman (Fought a prolonged battle with S-Class Heroes and continue fighting after being heavily injured by Bang, then nearly swallowed and digested by Gums)

**Range:** Extended melee range

**Standard Equipment:** None

**Intelligence:** Above Average (Can see through opponents and determine attacks they fear the most to destroy them mentally and physically, according to Drive Knight)

**Weaknesses:** Has inferiority complex | Same as before, plus regenerative abilities are incapable of sustaining acidic form for long without nourishment

**Key: Base | Vomited**
Blast (One-Punch Man)

## Summary

**Blast** is the S-Class Rank 1 professional hero of the Hero Association. Without the knowledge of Saitama's strength, he is largely suggested to be the Hero Association's most powerful hero. He currently appears to be going to various places in order to collect God's cubes. Only a few select Hero Association staff members have the means to communicate with him.

## Powers and Stats

**Tier:** **High 4-C**

**Name:** Blast

**Origin:** One-Punch Man

**Gender:** Male

**Age:** At least middle aged

**Classification:** Human, S-Class Hero

**Powers and Abilities:** Superhuman Physical Characteristics, Reality Warping, Energy Manipulation, Space-Time Manipulation, Gravity Manipulation, Absorption, Self-Sustenance (Type 1), Teleportation, Dimensional Travel, Portal Creation, Telepathy

**Attack Potency:** **Large Star Level** (Harmed and knocked around Awakened Garou. Should be the most powerful S-Class hero and far superior to Tatsumaki, who respects and looks up to him)

**Speed:** At least **FTL**, likely **far higher** (Landed various strikes on Awakened Garou and countered his attacks. Reacted to the Serious Punches of Awakened Garou and Saitama before they collided. Casually blitzed Flashy Flash while dodging his fastest kicks)

**Lifting Strength:** At least **Class G** (Casually lifted God's cubes, while Flashy Flash could not)

**Striking Strength:** **Large Star Level**

**Durability:** **Large Star Level**. At most **Multi-Solar System Level** with Spatial Manipulation (Held the clash between Saitama and Awakened Garou for a limited amount of time)

**Stamina:** Unknown

**Range:** Standard melee range. Interdimensional with subspace portals

**Standard Equipment:** Suit

**Intelligence:** Unknown

**Weaknesses:** None notable
Groribas

## Summary

**Groribas** was a member of the Dark Matter Thieves, a group of alien pirates that traveled across the universe. Despite supposedly being Lord Boros' top fighter, he was killed instantly by Saitama.

## Powers and Stats

**Tier:** **6-C**

**Name:** Groribas

**Origin:** One-Punch Man

**Gender:** Male

**Age:** Unknown

**Classification:** Alien, Dragon level threat

**Powers and Abilities:** Superhuman Physical Characteristics, Acid Breath, Expert Combatant, Large Size (Type 0, 8.2m)

**Attack Potency:** **Island Level** (Stated to be Lord Boros' strongest fighter, making him superior to Melzargard and Geryuganshoop)

**Speed:** At least **Hypersonic+** (Should be comparable to Melzargard and Geryuganshoop)

**Lifting Strength:** At least **Class M** (Should be comparable to Melzargard)

**Striking Strength:** **Island Level**

**Durability:** **Island Level**

**Stamina:** Superhuman

**Range:** Extended melee range, higher with Acid Breath

**Standard Equipment:** None

**Intelligence:** Likely Average (One of the head officers of the Dark Matter Thieves)

**Weaknesses:** Overconfidence. Prefers to kill enemies slowly

**Notable Attacks/Techniques:** Approximately 20, although only 5 are known.

* **Expert Combatant**: Groribas possessed multiple techniques which he wasn't able to show off due to his quick death by Saitama. Given their names, it can be assumed that he prefered hand-to-hand combat. He stated he would often kill his opponents too quickly before he could display all of his techniques
	+ **Acid Breath** Groribas claimed to have an acid breath that can melt anything, but this is not shown due to the speed at which he is dispatched by Saitama.
	+ **Double Bite**: Groribas attacks with both of his arms at once.
	+ **Purgatory Thorn Grip**: This attack's effect is unknown as Groribas was killed before it could be used. The name implies that it could've involved Groribas' hands.
	+ **Sky Strangle Sunder**: This attack's effect is unknown as Groribas was killed before it could be used.
	+ **Screw Tail Thrust**: This attack's effect is unknown as Groribas was killed before it could be used.
The Butcher

This article refers is still a work in progress, all assistance is appreciated.

Anything that is added to the article without a reliable source may be deleted without warning.

## Codex

### Codex Entry

KI462420

The Butcher is one of 14 Killers in Get Stuffed!.

## More Info

* Has a lot of health
* Their attacks apply Tenderized debuff
* They move faster towards players with the Tenderized debuff.
* They can instantly eat anyone with 5 stacks of Tenderized.