Witchlight Carnival

Prince Jareth Paverell - Elven - Paladin

Jaxster Cael"AerinMar - Elven \_Ranger

Flett Farhopp - Harengon - Monk (Way Of the Astral Self)

Cadmus - Goliath

Stu - Lizardfolk - Sorceror

#### Game 1 to 5

1) Arrival of the Carnival - Magical Setup at Twilight Nikolas Midnight - wrinkled goblin who runs the ticket booth. Adults 8sp, Children 3sp Northwind - treant sapling who runs the Dragonfly Ride. Has a squirrel companion named Red. Diana - sad centaur who runs the Carousel (cheered up by Jaxter with a minor illusion) Bubble-Pop Teapot - sends riders aloft in magic bubbles for 1 minute. Run by a goblin that loves bad rhymes. Silversong Lake - singing mermaid. Heckled by mysterious shape-shifter. Pig Masked Girl - seen watching events during the chase of the shape-shifter. Almiraj Ring Toss - Wizard glove puppet and Satyr Coin won by Jaxter Goblin Wrestling - Toy spider won by Jareth Outstare the Cyclops - Face paint won by Jareth Catch the Dragon by the Tail - no winners Gnome Poetry Contest - no winners Guess the number of Feathers - no winners Witchlight Gifts Sycamore gift for Gim - I am easily amused Sycamore gift for Wordpainter - d8 Sycamore gift Jareth - d8 Sycamore gift Flett - d8 Sycamore gift Jaxter - golden acorn (traded for satyr coin)

2) Gim and Wordpainter arrive, sent by Morganna Jaxter rides the Carousel “wwEEEEeeeee!” Gim and Wordpainter meet the rest of the party Gim and Jaxter head to Dragonfly Ride Jareth, Gob, Flett, and Wordpainter head to mermaid lake but Palasha has canceled her show. Gob, Flett, and Wordpainter take philosophical Swan Gondola along lazy river to find Palasha. Jareth rides the Mystery Mine and sees terrifying hobo version of himself, but resists losing his cool. Gim tries to ride the fastest Dragonfly, but someone messes with his mount and he gets dumped in the river. Best ride ever! He runs back to ride again, but the Witchlight Hands have nerfed the ride. Gob, Flett, and Wordpainter find Palasha, learn she is having a bad day with hecklers made worse in that her boyfriend Candlefoot won’t talk to her. The trio promise to help. Jaxter directs his Dragonfly to find the Swan Gondola and tries to bomb Gob, but misses. Jareth enters a snail race and wins a potion of advantage!

3) Jaxter bullshits the guards and Gim sneaks into the Big Top Dressing room where he spots the Shadow stalking a kenku stiltwalker. Gim doesn't know the kenku is the "voice thief" and lets him go, then decides to steal a stage dagger with collapsible blade. Jaxter and Jareth solve the mystery of the Carousel Unicorn's missing names and learn about Prismeer, it's former ruler the Archfey Sybilna, and that a coven of three hags now rules the realm. Unicorn names: Fortune, Bold, Pride, Fall, Stone, Moss, Stitch, and Nine. Hags: Bavlorna Blightstraw - employs a thief called the Lornling (toad-like creature) Skabatha Nightshade - employs a thief called Sowpig (Pig mask girl) Endelyn Moongrave - employs a thief called Gleam (a shadow) Wordpainter, Gim, and Flett visit the Pixie Kingdom. Gim wins a hide-and-seek contest and earns a packet of Pixie Dust The Party attends the Big Top Extravaganza. Jareth gets front row seats fit for a King (or Prince). Wordpainter gets stuck behind a tent pole and banner. The Heckler returns! Jaxter performs a citizen's arrest and turns them over to some Witchlight Hands led by the angry clown Thaco. Thaco hits armor class kenku a few times before the party moves the situation outside. They convince the Hands to toss the kenku out and manage to give him a message to meet them at Tarrangeth Manor later. Returning to the Big Top the Party steps up to perform their own acts for the crowd. They earn a standing ovation, and a meeting with Mr Witch and Mr Light. Mr Witch and Mr Light tell the group that a pact with the rulers of Prismeer ties their hands, but suggest that all answers they seek exist in Prismeer, and that they can provide a passage to the feywild from the Carnival. The Party decides to enjoy the carnival before taking up the offer. Jareth and Wordpainter depart to meet with the kenku Kettlesteam and try to recover Candlefoot's stolen voice

4) Jareth and Wordpainter meet with Kettlesteam and convince him to return Candlefoot's voice Jaxter and Flett ride Dragonflies. Gim approaches Tasha's maniquinn and falls victim to her hideous laughter. Gob and Gim then investigate the Hall of Illusions and encounter the Lornling thief hopping from mirror to mirror. Gob identifies the mirror portal to Prismeer. Jaxter and Flett ride the Mystery Minecart - Jaxter is inspired by overcoming his fears Gob and Wordpainter enter the Faerie Cake Eating Contest - Wordpainter wins with 14 cupcakes and rewarded with a cupcake of invisibility. Jareth out-poets the Poetry Gnome and wins a bottle of Witchlight wine Jaxter and Flett race snails - Flett wins with moral support from the crowd. Gob and Jareth both guess the number of feathers on cockatrices. Gob wins a replica unicorn horn full of candy Jareth wins pixie dust The party encounters Ellywick Tumblestrum, who has an interest in thwarting the Hourglass Coven and restoring Prismeer. She tells the group the passphrase to the Mirror Portal in the Hall of Illusions and warns them not to trust Mr. Witch and Mr. Light. Jaxter tries to pick up a girl while drunkenly competing in the Faerie Cake Eating Contest. He doesn't win the contest, but might now have a girlfriend. Jareth and Wordpainter head into the Carnival looking for the thief Sowpig. They find and confront her, though she isn't helpful until Jareth forces her to answer a question through a command spell. Sowpig works for the hag Skabatha Nightshade, who resides in the realm of Thither. The party attends the crowning ceremony at the end of the night and Jareth is crowned Witchlight Monarch.

5) The party travels through a magic mirrow in the Hall of Illusions to Higther. Jareth leaves his phone number for Diana the horse-girl.
Witch and Light give Jareth a warning and a clue. Witch: “Mind the Rule of Three: future, present, past.” Light: “Find the alicorn and free the dormant queen at last.” In Hither Jareth does some scouting, spotting a group of harengon in the swamp and a balloon that falls from teh sky and crashes at Slanty Tower. On route to the Tower, the party encounter harengon bandits led by Jebbek. They demand a "feeling of delight" to be captured by a magic gourd they possess. The party kicks their fuzzy tails and forces Jebbek to answer some questions about Hither. Jebbek tells the group about the general layout of Hither and that he works under the command of Agdon Longscarf, the bandit prince of Prismeer. At the Slanty Tower the group encounters the faerie dragon knight, Sir Talavar. Jareth flies up to rescue him, but cannot open the magical silver cage he's locked in. Talavar suggests the group find his friend, the goblin Jingle Jangle, at Telemy Hill. Talavar tells the group he was captured by the hag Bavlorna under suspecion of plotting to restore Sybilna. At Telemy Hill the group meets Jingle Jangle. She has a key that frees Talavar from his cage, plus another iron key that she thinks might open something in Bavlorna's Cottage. The group learns of a scarecrow named Clapperclaw that lives around Downfall. Clapperclaw is a guide who knows the way to Thither, and perhaps Yon. Talavar rewards the group with his magic "great sword" (a +1 shortsword) and departs to report back to his liege, the Summer Queen.

#### Games 6-10

6) The party makes for the Bandit Tollway.
Visions in the swamp: A headless, child-sized scarecrow with metal lobster claws for hands tries on some new heads, including an upside-down wooden bucket and a withered head of cabbage. It decides on a large gourd. A bullywug bedecked in the trappings of a monarch constantly adjusts his ill-fitting crown of lily blossoms while leafing through a large tome spread across his lap. A hag with toad-like features relaxes in a pool of water while miniature versions of her ladle the water and pour it over her head and shoulders. A satyr whistles to himself as he reclines in a metal cage that dangles off the end of a boom over a lake. Two merrow swim past each other in murky water. O-Well - haunted by Will-O-wisps who told the story of how Bavlorna caused all the wells of Hither to overflow and flood the realm, transforming it from a beautiful forest into a swamp. Small painting of an elf - returned Opalescent conch shell that laughs when you hold it to your ear - returned Candlestick whose candlelight looks like a tiny, dancing fairy made of fire - gifted for the promise of restoring Sybilna.
7) The party helps Duke Ickrind save the bullywug Balloon Factory from burning. Ickrind gives the party a a brass brooch shaped like a fly, with wings that flutter and tells them that will gain them an audience with King Gollup the XIX.
On a nearby bridge they meet Clapperclaw, a small scarecrow that can act as guide to Thither. They learn from one of the heads on pikes (previous kings of Downfall) that the Gollup is a loser who lucked into the crown. The party meets with King Gollup. Gollup asks them to return a book called "Bavlorna's Big Book of Bad Blood" to Bavlorna and tells them his word will act as invitation to meet with her (though the group suspects he doesn't really have that authority). From the Big Book of Bad Blood it is learned that Bavlorna hates her sisters and doesn't trust them, particuarly Skabatha "Granny" Nightshade, whom she says sleeps in a dollhouse and can’t remember the first creature she sees when she wakes up. As the group prepares to leave Gollup's court a bullywug slips them a note that reads “Find Illig, the Baron of Muckstump, at once. The revolution lives!”
8) The party fights off and defeats Bavlorna's gelatinous toilet cleaner. Jareth is almost cleansed in the process.
One of Bavlorna's lornlings is spotted spying on the party from the stairs leading to the second floor. The party ascends the stairs and finds a hallway with odd paintings and a mirror. Jareth makes faces in the mirror for fun and accidentally opens a secret passage. Moving down the passage the party discovers a magical effect that shrinks them to miniature size. Jareth slips through a mouse hole door at the far end and finds Bavlorna meeting with the darkling merchant Charm. Both are enjoying the reports from lornlings detailing the party's encounter with the gelantious cube. Jareth tries to sneak back through the mouse hole but is noticed and makes a run for it, closing the door right before a lornling can get to him. Though the group is right outside her parlor, Bavlorna makes no effort to confront them, and the party takes the opporunity to explore some of her cottage. They find a gross guest room and a dining room with a lornling spy. Wordpainter grabs the lornling and tries to interrogate it, but doesn't learn much. Eventually he obeys its demand to be put down and tries to throw it over a balcony into the swamp, but misses the door and sends the creature headlong into a wall. The lornling rushes off to report to Balvlorna. The party finally enters Bavlorna's parlor and speaks with her. The hag is pleased they've plunged her toilet, and offers them a deal: bring her a heavy crate with basilisk remains, and find and return her Big Book of Bad Blood. With chores done, Bavlorna speaks with the party, but will only do them a favor if they do something else for her first: recover a painting from her sister Skabatha's realm and bring it to her.
9) The party meets Nibs, an old man who offers them gifts made from spun gold and who knows where the characters might find Will of the Feywild, a troublesome boy with a penchant for causing Granny Nightshade grief.
Journeying through the realm of Thither, the party comes across a fairy circle corrupted by Granny Nightshade. Animated mushrooms refuse to maintain the circle needed for the portal to open to the mortal realms. Further into Thither the group comes across the trail of a giant beast that has marched through the forest. They follow it for a short while until the tracks end - apparently at a point where the beast took flight.
10) The party negotiated with Will of the Feywild, who tells them of a plan to rescue children from Granny Nightshade, but suggests the group first seek out Lamorna, the last unicorn of Prismeer, for her knowledge and aid. The Getaway Gang has fashioned a unicorn costume to slip past the magics protecting Lamorna’s Wayword Pool. The party convinces Will to accompany them to Lamorna’s enchanted pool and Little Oak uproots to make the journey. Along the way the party encountersan ancient centaur named Winterbow. Depressed and convinced Sybilna is dead and Prismeer is dying with her, Winterbow has little to offer in the way of help, but the group cheers him up a little before continuing on.

#### Game 11 to 15

11) The party makes it way to Loomlurch where they follow Will of the Feywil’s plan to rescue the children from Granny Nightshade’s sweatshop. Jareth, Jaxter, and Wordpainter make their way to the Goblin Market where they buy some strange candies and arrange a personal meeting with Granny.
(I don’t think much was learned or gained from this meeting, though Granny mentioned sabotaging a theatrical performance in Motherhorn, Endelyn Moongrave’s castle in Yon. Any other notes here?) Shortly after the start of the meeting Gim and the Getaway Gang set off some scarecrows guarding Granny’s gardens. While Granny’s Toy soldiers go to investigate, Flett and Will sneak in through the kitchen and begin rescuing children and a dwarf named Elkhorn from a gated pit. Outside one door Flett finds a strange wooden rocking horse that seemed to watch him out of the corner of its eyes. He leaves it alone. Spotting the painting wanted by Bavlorna, Flett manages to lift it without getting pricked by thorns. Just as the last of the children are rushed from the workshop Flett tries to shove the goblin boss Chucklehead out into the garden but fails in the attempt, reveals himself, and is forced to flee. The party leaves Loomlurch and moves to rendezvous, but Wordpainter gets separated and lost in the forest…
12) The party tracks down the missing Wordpainter and finds him captured by a pack of angry awakened shrubs led by a dryad that had lost his tree to Granny’s redcaps.
Just as the Party negotiated Wordpainter’s release a group of redcaps arrived with the goblin Chucklehead. Though an attempt at deception was tried the dryad chose revenge and ordered his shrubs to attack! The party quickly took down the evil fey and Jaxter ended Chucklehead with a shot through the apple. The party partied with the Getaway Gang for a night, got some rest, and learned about the League of Malevolence and Valor’s Heart from Elkhorn. Collecting the oilcan Squirt as another guide, the party returned to Hither and stopped briefly in Doenfall to give the painting of Skabatha to Bavlorna in exchange for Octavian’s heart. Octavian was restored and gave his pipes of haunting to the group as reward. Taking the bullywug balloon to Yon the group met with a terrible storm and was tossed about by a tornado that dumped them near a group of tall pillars called the Beacons, which surround a crater lake high in the mountains. Down near a boat at the shore they spot a man holding a torch…
13) The party meets the torchbearer at the lake: another elven prince named Alagarthas. Alagarthas came to Yon to ask Endelyn’s help in defeating a dragon and got stuck working her theater for a year. He’s trying to light the Beacons to go home, but a flock of Perytons keep putting out the beacon fires.
Turns out the Perytons are former performers from Morherhorn who earned Endelyn’s earth and were transformed into beasts as punishment. Deciding to head for Motherhorn to seek a solution the party soon comes across a group of 3 awakened mountain goats that give them prophecies in exchange for some tasty treats. Shortly after the party encounters the renowned guide of Yon (and one of the few who know the way to Sybilna’s Palace) Amidor, the swashbuckling Sunflower. With Amidor is a giant queen bee and an elf named Gleam. Gleam once worked in the Carnival with her sister Glister, but came to Endelyn for advice and got themselves in trouble. Glister was locked in Motherhorn’s prison while Endelyn snipped away Gleams shadow to use as her personal thief and banished Gleam herself to the mountains beyond the castle walls. Amidor suggest trying to secure the Korreds and Brigganocks as allies before going to Motherhorn and the group heads to a plateau marked by a circle of standing stones. There the party meets Queen Argantle of the Korreds and convinces her to let them try to forge peace with the Brigganocks.
14) The Party travels the Brigganock mines towards Motherhorn, coming to Rivenwish Chasm, a place where the brigannocks dispose of bad wish stones. There they encounter three flameskulls guarding a bridge crossing who demand any wish stones the group might have. A fight breaks out and the Party is victorious, though they take a couple fireballs to the face.
The Party splits, sending Jaxter, Molliver, Clapperclaw, Amidor, Gleam, Squirt,and some Brigganocks to sneak into the lower levels of Motherhorn while they enter through the front door with their invitation. Upon entering the Understage of Motherhorn Jaxter meets a discarded skeleton marionette named Break-a-leg who tells him a lot about Motherhorn. Jaxter then finds the brigannock architect Golmo chained up and hard at work, but surrounded by many goblins and a woman preparing for a performance. Disguised as a potted plant Amidor makes slips through the room, but is discovered by the goblins, who think he’s some sort of talking stage prop. While they are distracted, Haxter slips in and frees Golmo. A plan is then made to have the brigganocks go work in the nearby caves and their rhythmic mining soon puts almost everyone in the Understage to sleep. Meanwhile the rest of the Party meets a goblin named Stagefright who runs Mothethorn’s theater and Jareth offers to audition for a part in one of Endelyn’s plays.
15) Jareth performs and impresses the crowd well enough to be given a supporting role and Stagefright escorts the Party to the performers quarters.
Jaxter rejoins the Party and they begin searching Motherhorn for the prison. Wordpainter and Gim find Gleam’s shadow in a shadow theater. The prison is found, but the groups is unable to get past the door. The darkling merchant Charm is found upstairs and offers some advice. Jareth performs in Endelyn’s play and earns an audience. Endelyn tells the Party how they’ll die. The Party then negotiates for Glister’s release, offering Wordpainter’s shadow in return, and the condition that Glister leave Yon within 2 days and never return.

#### Game 16 to 20

16) The Party returns to the Beacons, fights off the perytons guarding them, and sends Alagarthas back home.
Gleam, Glister, Clapperclaw and Squirt are sent to hide with Will of the Feywild. Amidor asks the Party to help free Pollinella’s bee kingdom from a cyclops, and they journey to the giants tower and promptly kick his giant butt. Interested in seeing a landmark called the Astronomer’s Throne, the Party hikes through Yon to find it. Goblin shadows are spotted following them and pantomiming vague threats. They don’t try to make good on the threats so the Party tries to ignore the them. Arriving at the Throne, Jareth sits in it and has a dream of far off places. When he wakes he has gained knowledge from memories not his own.

### Locations

Witchlight CarnivalPresmereHitherThitherYon