Minigames

* Barrows
* Pest Control
* Fight Caves
* Mage Arena

**The Big 6!!**

File:Mh kit barrows sets by atellum.gif**Crypt**

 The Barrows brothers are very strong, each with high Defence levels and strong armour. Each brother has a set effect, which is the same as the corresponding armour set. Because of this, consideration should be given to the methods with and order in which the brothers are killed.
File:Barrows Grave.png
 Range setup: Minigun / Golden Minigun with American pernix set, Blue Deathcape and Ring of Wealth (i).
Magic setup: Soulflare u with aqua spirit shield with inga armor set or Infernal Set
a Spade
 To get to barrows use the **Minigames** Teleport and selecting "Barrows" File:Minigames Teleport.png
File:Minigames chat.png

File:Barrows Puzzles.png

Once the player locates the operational door that leads to the Barrows Chest, he or she will have to solve a simple puzzle in order to open the door. Due to not having any monsters in the room it's a fast and easy process once you've gon the hand of it

These portals are locked at the beginning. After a few seconds the Game Chat tells you which one becomes unlocked. You will need to attack the NPC guarding the portal. After a few seconds, another portal will open. This continues until they're all opened.

* You MUST deal x?damage before you get rewarded !

File:Pest Control Shop.png

Tz-Tok-Jad - Jad only (no healers)

At the last wave, wave 63, you will have to face Tz-Tok-Jad at your own. Tz-Tok-Jad is currently the second strongest monster of Trinity with a combat level of level 702, only surpassed by the Corporeal beast's second form, with a combat level of 752. He attacks with all three combat styles and can hit up to 85 or possibly higher. You would only have a chance of beating Jad if you range him from a distance. Jad will only be able to hit you with magic and range attacks. You should carefully watch Jad as he's going to attack: If he prances (he will put his front feet in the air) he will launch a magic attack and you should put your magic protection prayers on. If he tramples with his front feet on the ground he will launch a range attack and you should put your range prayers on.

If you do this well without many mistakes, you will take minimum damage. Only then you will be able to defeat Jad and win the minigame and gain the fire cape!

Miniquest
Before the player can cast god spells or access the Mage Arena, players must complete the Mage Arena miniquest. The Mage Arena Bank and Rune Shop can still be used without completion of the miniquest.

Getting there
Use the Ardougne Wilderness teleport lever with a knife or slash weapon, slash through the web to the north. Walk west to the arena, slash another web and use the second lever.
The Edgeville Wilderness teleport lever can also be used.
Lower level
After completion of Mage Arena I, players are able to access the Mage Arena's lower level, where three of the god statues are located as well as the Mage Arena Staffs shop. Here, after completion of the miniquest, players can pray to one of the three god statues and obtain a cape affiliated with that god.

In addition, the player will receive one free god staff from the staff merchant depending on the god they chose during the miniquest, whilst the other two must be bought for 80,000 coins each.

Stores
Lundail's Arena-side Rune Shop, accessible at any level.
Mage Arena Staffs, accessible after completion of the Mage Arena minigame (detailed above).
A bank and its banker; Gundai
Charging spells
Players who wish to use the three god spells outside of the Mage Arena must charge them first by casting them 100 times inside the arena on the battle mages walking around the arena. The spell does not have to deal damage to count toward the 100 required casts. This only has to be done once.

Once you have charged a spell, you will receive a message saying you are now able to cast the spell outside the arena.

The aggressiveness of the battle mages depends on the god cape worn by the player; mages are not aggressive to players wearing their God's cape.

Protect from Magic is recommended for fighting battle mages. As the spells they attack with can hit up to 20, it is recommended to bring prayer potions and food. However, players possessing high Magic and Defence levels may find it more economical to use food instead.

Player killing
The Mage Arena bank is often called 'Mage Bank'. It is one of only two banks in the entire Wilderness (the other being in the Ferox Enclave), and one of the few areas in the Wilderness where players cannot attack other players.

This makes the Mage Arena a player killing hotspot as people training the god spells will almost always have a valuable drop in blood runes as well as a bank area for those farming items or needing to restock after a fight with a Wilderness boss.

Player killers often use the Tele Block spell here to prevent players from pulling the lever and escaping to the Mage Bank.

Inside the arena, player killers cannot attack players who are fighting Kolodion during the events of Mage Arena I miniquest, but are able to after the quest's completion. In addition, some player killers may even dress themselves as the Saradomin battle mage in the arena, usually in the attempt to ambush players. However, this is not common. Be careful not to attack the disguised player, as you will become skulled.

As the inside of the Mage Arena is still considered part of the Wilderness, and located at Level 52 Wilderness, teleports will not work inside the arena.