recursal/Fanatic-Fandom huggingface dataset:
Brakes R&D Facility

The **Brakes R&D Facility** is a building in your Headquarters dedicated to improving your car's brakes. Building or upgrading the Simulator allows you to develop better components for your brakes and it also helps your drivers work on their braking.

## **Levels**

### Level 1

Benefits:

* Allows use of 'Great' components when designing new brakes.
* Increases driver Braking improvement rate.

Unlocks:

* Level 2 Brakes R&D Facility

### Level 2

Benefits:

* Allows use of 'Epic' components when designing new brakes.
* Increases driver Braking improvement rate.

Unlocks:

* Level 3 Brakes R&D Facility

### Level 3

Benefits:

* Allows use of 'Legendary' components when designing new brakes.
* Increases driver Braking improvement rate.
Montpellier Motorsport

Base
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 Fan Base
 Budget
 HQ
 {{{hq}}}
 Expectation
 Pressure

**Montpellier Motorsport** are a French team competing in the International Endurance Cup (Class A).

 Primary

## Trivia

Like all the teams in IEC-A, the team is named after a settlement, Montpellier in southern France.

Montpellier Motorsport *could* be loosely based on TDS Racing, who competed in the LMP2 class of the WEC in 2017 and are based in Saint-Aunès, a suburb of Montpellier.
Braking Point

Difficulty
 Rewards
 Series
 Team

**Braking Point** is a challenge in Motorsport Manager where the player has to win a race with Winston Margate at the Guildford Grand Prix.

## Background

> *"This season has been a titanic battle between the two teammates Margate and Pereya. Now, on the seventh race of the season, Margate has a problem: the car's brakes are starting to fail. The point at which Margate pits will be the key decision on who takes home the Guildford honours."*
>
>

## Drivers

  Anton Leclerc
  Aléxia Sousa
  Ronald Smith
  Alexander Schulze
  Alex Bruno

## Trivia

The challenge is based on the 1987 British Grand Prix. The race was won by Nigel Mansell, who memorably overtook his Williams teammate Nelson Piquet in the final few laps. Mansell's car came to a halt shortly after crossing the finish line due to a blown engine. All the drivers and teams in the challenge are based on the participants from the race.
Up in Flames

Difficulty
 Rewards
 Series
 Team

**Up in Flames** is a challenge in **Motorsport Manager** where the player has to guide Dieter Wexler to the Drivers' Championship despite suffering severe burns in a terrible crash.

## Trivia

Up in Flames is based on the 1976 F1 season, where Niki Lauda, despite suffering life-threatening burns in a horrific crash and missing two races, managed to finish second in the Drivers' Championship, a single point behind James Hunt.
MRT Valbuena

**MRT Valbuena** are a Spanish team competing in the Asia-Pacific Super Cup.

 Base
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 HQ
 {{{hq}}}
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## Starting Stats

### Headquarters

MRT Valbuena have the third best facilities in the APS. Both the Factory and Design Centre have been upgraded to level 2 to help with part design and development and the team's level 1 Wind Tunnel, the only one outside the WMC, gives them the ability to develop great components for their front wing.

### Drivers

MRT Valbuena's have a pair of young drivers who are only ranked sixth best in the APS currently but are stronger than they look. Lead driver **Molly Fox** is a future star, currently rated at 3.1 stars but with the potential to reach 4.5. At 19 she has a long career ahead of her. Number 2 driver **Ellie Nightingale** is also young, only 20, but is approaching her peak. Currently rated at 2.9 stars she could improve slightly to 3.1 but isn't going to set the World alight. She's a solid backup though and as a contracted number 2 she won't mind too much if Fox gets all the best parts. Reserve driver Frankie Parkes is not a significant asset, currently rated at only 0.9 stars with little potential for improvement. He is a pay driver though so there's some cash available if he does some practice runs, although his low feedback rating means this isn't ideal.

  Molly Fox

### Car

MRT Valbuena have the overall fourth best car in the APS. It's a well-rounded machine, ranking no lower than sixth in any category and it's strengths are in the front wing (second best in the APS) and the suspension (third best).

### Staff

The team have solid, rather than outstanding, staff. The chairman expects a 4th placed finish but will offer more money for a 2nd place finish or allow the team to finish as low as 6th.

### Sponsors

 Primary

## Strategy

MRT Valbuena have one of the easiest starts of any team. They are among the best in the APS in all areas and could potentially challenge for the title in their first season, but only have medium pressure and could finish as low as sixth without the manager being fired so they would be a good introduction to the game for a new manager.
Rio de Janeiro

**Rio de Janeiro** is a Brazilian track in Motorsport Manager. Set in a hilly area, the high-speed track shares a lot with Interlagos, even down to the layout!

## Usage

Rio de Janeiro is used in the World Motorsport Championship and the Asia-Pacific Super Cup. It's usually near the end of the WMC season, so you might see the world champion crowned here.

It's also a track which sees the usual downpour once in a while, owing to its tropical climate. It's also very hot here.

## Trivia

Rio de Janeiro is very similar to the Autódromo José Carlos Pace (also known as Interlagos) in São Paulo.

Rio de Janeiro itself had a race track, the famed Jacarepagua circuit, which was demolished in 2012 to make way for facilities used for the 2016 Summer Olympics.
Off-Season

**Off-Season** is the phase of time when Drivers and Staff normally change teams, or announce their retirements. In Motorsport Manager, this starts with rumours reported throughout the season and officially start a day after the last race in late November. The design of next season's car takes place during this time. It ends with winter testing to start the build up for the first race of a new season.

## Off-Season Process

The day the season ends, an email will be sent reminding you contracts are running down, if someone's contract ends at the end of the year. 2 Days later, the GMA president will give out prize money, announce the series Manager & Driver of the season, and offer promotion to the champions of the ERS & APS. The player or AI may turn down the GMA president's offer, and if they do, the last placed team of the higher series will not be relegated. The GMA will then officially announce the rule changes to the player's respective series. The same day, some drivers will announce their retirements. The next day, many drivers will be bought out of their contracts and change teams.

2 weeks after the last race, Teams will receive the money they saved to build next years car and start the design process. After choosing the suppliers for the base chassis of the car, teams will then start officially building their cars. Dilemmas prompt the opportunity to add more base stats to the chassis. In mid February, you will be asked to design the livery. Finally, on March 1st, Pre-season testing will end the off season, allowing teams to start designing new parts to their cars.

## Driver/Staff Market

Although driver contracts technically end with the calendar year, contracts that are due to end are free to "break" a week after the season ends and the pre-season officially starts with the car design. The driver/staff contract off-season can roughly be described in the following phases.

1. Mid-Season rumors that a driver will leave their team at the end of the year.
2. Three days after the Final Race, some drivers choose to quickly announce their retirements. They may break their contract in the process.
3. Drivers/Staff may be bought out of their contracts by A.I. teams, possibly replacing already contracted drivers/staff.
4. Unemployed drivers slowly get contracted by teams.
5. Older drivers that haven't decided to retire, do so as late as the start of the new calendar year.
6. New Drivers appear on the market to replace the retired drivers.

The Staff market is not nearly as competitive as the driver market, and is not subject to as many news reports and late changes. There is also an abundance of Engineers & Mechanics.
Sydney

**Sydney** is a track in Motorsport Manager. A street circuit set in and around Sydney Harbour, Sydney is known for its elevation changes and spectacular surroundings.

## Usage

Sydney is used in the World Motorsport Championship and the Asia-Pacific Super Cup. It's loosely based off Albert Park with its waterfront setting, but is significantly different elsewhere.

## Trivia

This is one of 4 tracks that only has one usable layout due to the lack of space for a second, as the back half of the circuit is essentially a seaside downhill rush.

The weather here is the coldest in the game and it's common seeing races being hit by single-digit temperatures and rain.

Sydney has a motor racing circuit itself near Eastern Creek, called the Sydney Motorsports Park.
International GT Championship

The **International GT Championship (IGTC)** is the top tier GT Championship in Motorsport Manager. The last placed team is relegated to the GT Challenger Series.

## Teams

 Hammer AMR | 1st

## Rules

The following rules are active in the IGTC at the start of the game:

## Trivia

The Internatinal GT Championship is loosely based on the Blancpain GT Series.
Dieter Wexler

Dieter Wexler is a driver in Motorsport Manager for Scuderia Rossini.

 Nationality
 Current Series
 Date of Birth
 Age
 Seasons
 Series
 Team(s)
Windsor,
 Championships
 Entries
 Wins
 Podiums
 Ability
 {{{ability}}}
 Marketability

## Trivia

Dieter Wexler is based on Sebastian Vettel. Like all drivers in the WMC his backstory is different to Vettel's

He appears in the challenge Up In Flames which is loosely based on the 1976 F1 Season.
Battered and Bruised

Difficulty
 Rewards
 Series
 Team
 Duration

**Battered and Bruised** is a challenge in Motorsport Manager where the player has to achieve a 1–2 finish at the Ardennes Grand Prix.

## Background

> *"Disaster struck after just the second corner in one of the wettest races in recent memory. No less than 13 cars have collided, forcing a race restart. Now, as the lights tick down for a second time, most of the cars are ready to collapse. Can your expert pit strategy and driver management overcome the odds?"*
>
>

## Drivers

  Noah Cloutier
  Katharina Gruber
  Daniel Campbell
  Rainor Schmidt
  Nicole Moreau
  Marco Belloni
  Adele Dufour
  Marja Linna
  Pedro Álvarez

## Trivia

The challenge is based on the 1998 Belgian Grand Prix, which took place in extremely wet conditions. The race is remembered for multiple incidents, most notably a collision on the first lap which involved 13 cars, requiring the race to be restarted. The race was won by Damon Hill, with his teammate Ralf Schumacher finishing in second place. It was the Jordan team's first Formula One win, and the only 1–2 finish the team achieved in its history. All the drivers and teams in the challenge are based on the ones from that race.
Thornton Motorsport

Base
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**Thornton Motorsport**, are a British racing team competing in the World Motorsport Championship.

They are based on Lotus F1.

Despite their strong history, Thornton are one of the weaker teams in the WMC. They are expected to finish 8th in the first season.

## Starting Position

### Drivers

 S. Blanc | Equal
 A. Moreno | Equal

### Staff

  Moira Lynch
 {{{{{staff2nat}}}}} {{{staff2}}}

### Sponsors

 Primary

## Trivia

* In real life, the Lotus team has had many different owners (They are currently owned by Renault, who are known as Mersault in-game) This is referenced in the team's description when selecting them.
Van Dort Racing

Base
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**Van Dort Racing** is a fictional British racing team competing and one of the ten selectable teams in the World Motorsport Championship.

They are based on Force India.

Van Dort are an average midfield team. In the first season in Career, they are expected to finish 6th.

 Primary

## Starting Position

### Drivers

 W. Schmidt | Number 1
 M. Gonzalez | Number 2

### Staff

  Andrew Hawkins
  Valentin Fiske
Milan

**Milan** is a track in Motorsport Manager.

## Usage

Milan is used in the World Motorsport Championship and the European Racing Series.

## Trivia

Milan is mainly based on a reversed version of Monza, with some elements of Imola. The first corner is very similar to Parabolica, then cars go down the back straight and come to a left-right-left chicane reminiscent of the Variante Ascari. Drivers then head up to a pair of tight right-handers, then down a straight to the next chicane. They then go around a fast right-hander which is based on Grande Curva before one final chicance and then the start-finish straight. Other elements that are like Monza include the surrounding trees and the presence of a high-speed banked oval inside the track.
Endurance Series

**Endurance Series** are for purpose built, enclosed wheel racing cars. Races are run over long time periods and with multiple drivers who change over at pitstops. There are two tiers of Endurance Series in the game:

* International Endurance Cup (Class A)
* International Endurance Cup (Class B)

Unlike the other categories, both tiers take part in races at the same time, just like in real events such as the 24 Hours of Le Mans.
Espirit GP

**Espirit GP** are a French team competing in the Asia-Pacific Super Cup.

 Base
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 {{{hq}}}
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## Starting Position

### Headquarters

Espirit GP are focused on finding the best young driving talent and their headquarters are geared towards this, with a level 2 Scouting Centre. Apart from that they only have a level 2 Factory to help part development.

### Drivers

Espirit GP possess three young drivers at the start of the first campaign, who are rated equally by the team. **Freya Larsen** is the strongest of the three, starting at 3.3 stars with the potential to reach 4.5, while **Johnny Navarro** starts at 2.9, growing to 4. As does the reserve driver, **Amy McCloud,** who could achieve 3.5 stars with time.

 Primary
Boa Esperança

Base
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 HQ
 {{{hq}}}
 Expectation
 Pressure

**Boa Esperança** are a Portuguese team competing in the Asia-Pacific Super Cup.

## Starting Stats

### Headquarters

Boa Esperança start with an excellent HQ, the equal of some of the WMC teams. They have a level 2 Factory and Design Centre, and a level 1 Test Track (although spec engines in the APS mean they won't be able to use it initially) to help develop parts. They also have a level 2 Staff Centre to help develop their staff, a level 1 Tour Centre to bring in some income and a level 1 Forecast Centre to help with race strategy.

### Drivers

The Costa brothers, Gustavo and Ricardo, are Boa Esperança's main drivers at the start of the game and are among the best in the APS. **Gustavo Costa** is the younger brother and probably has the edge in outright pace. **Ricardo Costa** may not have his brother's speed but he's much more reliable and less likely to crash. Finn **Noomi Seppälä** is the team's reserve driver, and is nowhere near matching the Costa brothers.

 G. Costa | Equal
 R. Costa | Equal

### Car

Boa Esperança's car is the best in the APS. It's good on all circuits and acceleration is a particular strength, better than any other car in the series.

### Staff

If Boa Esperança's has a weakness it's in their staffing, which is amongst the weakest in the APS. Lead Designer Bernardo Dias is rated at a solid 3/5 starts, which potential to improve to 3.5 but their Race Mechanics are distinctly average; Sarah Simmons is rated at 2/5 and could improve to 2.5/5 while Hermann Schuyler is slightly better, currently rated at 2.5 but could reach 3.1/5 eventually. The pit crew is also average, fifth best in the APS.

### Sponsors

 Primary
Kitano Sport

Base
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**Kitano Sport**, are a Japanese racing team competing in the World Motorsport Championship.

They are based on McLaren-Honda, being an engine manufacturer and top midfield car.

## Background

Despite having the best-rated drivers in the WMC, Kitano have an average car, and the worst engine in the series. Both drivers are also ageing; their stats will begin declining after only a few races and they may well retire at the end of the first season.

Kitano are the "best of the rest" at the start of the game, behind Steinmann, Rossini, Panther, and Windsor, and are unlikely to challenge them for wins straight away. Nonetheless, pressure on the player is high, with the team expected to finish 5th in the first season.

### Drivers

 Javier Vazquez | Number 1
 Jenny North | Number 2

### Staff

  Sarah Kane
  Donald Stream

 Primary

## Trivia

* Unlike the real-life McLaren, Kitano produces their own engines.
Practice

Practice is the event held on the Friday before a race day. The purpose of the practice session is to setup your teams' cars, and to gain knowledge that can benefit your weekend.

## Setup

These information is not 100% confirmed, but will give a general idea. The setup is depending on different factors such as the driver, the car's parts and some randomness. To achieve a good setup it is important to send out your drivers only for one round and instantly take them in to the box, so you can see how your setup and your recent changes influenced the setup.

There are no 100% perfect values that will work every time, but here are some values that can give a general idea.

### Ardennes A

 Rear Wing
 Tyre Pressure
 Wheel Camber
 Gear Ratio
 Suspension

### Black Sea A

 Rear Wing
 Tyre Pressure
 Wheel Camber
 Gear Ratio
 Suspension

### Black Sea F

 Rear Wing
 Tyre Pressure
 Wheel Camber
 Gear Ratio
 Suspension

### Cape town A

 Rear Wing
 Tyre Pressure
 Wheel Camber
 Gear Ratio
 Suspension

### Guildford A

 Rear Wing
 Tyre Pressure
 Wheel Camber
 Gear Ratio
 Suspension

### Milan A

 Rear Wing
 Tyre Pressure
 Wheel Camber
 Gear Ratio
 Suspension

### Milan B

 Rear Wing
 Tyre Pressure
 Wheel Camber
 Gear Ratio
 Suspension

### Munich A

 Rear Wing
 Tyre Pressure
 Wheel Camber
 Gear Ratio
 Suspension

### Munich B

 Rear Wing
 Tyre Pressure
 Wheel Camber
 Gear Ratio
 Suspension

### Phoenix A

 Rear Wing
 Tyre Pressure
 Wheel Camber
 Gear Ratio
 Suspension

### Tondela A

 Rear Wing
 Tyre Pressure
 Wheel Camber
 Gear Ratio
 Suspension

### Tondela B

 Rear Wing
 Tyre Pressure
 Wheel Camber
 Gear Ratio
 Suspension

### Tondela C

 Rear Wing
 Tyre Pressure
 Wheel Camber
 Gear Ratio
 Suspension

### Vancouver A

 Rear Wing
 Tyre Pressure
 Wheel Camber
 Gear Ratio
 Suspension

### Beijing B

 Rear Wing
 Tyre Pressure
 Wheel Camber
 Gear Ratio
 Suspension
Shimizu Boom

Base
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 Chairman
 Value
 Fan Base
 Budget
 HQ
 {{{hq}}}
 Expectation
 Pressure

Shimizu Boom are a Japanese team competing in the International Endurance Cup (Class A).

## Trivia

Shimizu Boom are based on Toyota Gazoo Racing.

Like all the teams in IEC-A, Shimizu Boom are named after a town, in this case Shimizu, near Mount Fuji and also not far from Fuji Speedway, which is owned by Toyota.

 Primary
Telemetry Centre

The **Telemetry Centre** is a building in your Headquarters. It allows your engineers and designers to study the telemetry produced by your car's drivetrain, allowing them to improve future designs. Building or upgrading the Telemetry Centre allows you to develop better components for your new gearbox and it also helps your drivers work on their consistency and smoothness.

## **Levels**

### Level 1

Benefits:

* Allows use of 'Great' components when designing new gearboxes.
* Increases driver Consistency and Smoothness improvement rate.

Unlocks:

* Level 2 Telemetry Centre

### Level 2

Benefits:

* Allows use of 'Epic' components when designing new gearboxes.
* Increases driver Consistency and Smoothness improvement rate.

Unlocks:

* Level 3 Telemetry Centre

### Level 3

Benefits:

* Allows use of 'Legendary' components when designing new gearboxes.
* Increases driver Consistency and Smoothness improvement rate.
Rezzato Corsa

Base
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 Budget
 HQ
 0/5
 Expectation
 Pressure

**Rezzato Corsa**, are an Italian racing team competing in the World Motorsport Championship.

They are based on Toro Rosso.

They are an average Mid-field team. In the first season in Career, they are expected to finish 7th.

## Starting Position

### Drivers

 Rick De Graaf | Equal
 L. Flores | Equal

### Staff

  Jim Harris
 {{{{{staff2nat}}}}} {{{staff2}}}

### Sponsors

 Primary
Three Great Wizards

**Chumanos, Dekolit, and Berx,** also known as the **Three Great Wizards** were a trio of powerful wizards that existed during the time of The First Kingdom of Kobonium. They are responsible for much of the history of Kobonium. All three were born to various tribes in the Kraien Desert sometime in the 1200's. They eventually found each other and started practicing and learning magic together. Over years they became incredibly powerful.

## Chumanos

**Chumanos** was probably the least powerful of the three focusing more on training black dragons instead of learning magic. Why he had such great rapport with these species no one knew. Though helping a bit in the founding of Kobonium Chumanos is more well known for being a founder of Xelon. He eventually rebelled against his fellow founders but ultimately failed and was magically imprisoned. Many years later his spirit was freed and he rebelled yet again. And again he failed however this time it is believed his spirit was destroyed.

## Berx

**Berx** was one of the main founders of Kobonium with Vendrix Gettin (Though actually a disguised Dekolit). He was the most powerful of the three. He served as the advisor to the king. He is the creator of the Vendrix Items. Eventually he was betrayed by Dekolit and killed in 1523. He came back as a ghost and destroyed Dekolit's kingdom along with stripping Dekolit of his powers. His spirit is said to haunt Mount Krakiya.

## Dekolit

**Dekolit** is known for pretending to be Vendrix Getten in order to fool Berx. He and Berx were the founders of Kobonium leading a massive unification of the continent through magical means. He eventually betrayed Berx but this lead ultimately to his downfall. Stripped of all his powers Dekolit went into hiding. It is not known when or if he died.
Single Seater Series

**Single Seater Series** are for single-seat, open wheeled, formula racing cars, similar to Formula One or Indycar. In Motorsport Manager there are three tiers of Single Seater Championship:

* World Motorsport Championship
* Asia-Pacific Super Cup
* European Racing Series

## Cars

Single seater cars have six components:

* Engine - affects top speed
* Gearbox - affects acceleration
* Brakes - affects deceleration
* Front Wing - affects slow speed corners
* Suspension - affects medium speed corners
* Rear Wing - affects high speed corners

## Set Up

The following parameters can be changed when setting up the car:

* Front Wing
* Rear Wing
* Tyre Pressure
* Tyre Camber
* Gear Ratios
* Suspension
Cortstar

Activity Status
 Names
 MC Accounts
 Rank
 Bases (Active)
 Bases (Griefed)
 YouTube
 Discord

‘’’Time on 2b2t’’’

"I made two huge bases ~10k that are barely even rubble anymore, was around for 2 years more or less
I wasnt around for the big /op backdoor but i did get in on some huge dupes
Didnt PvP much, I've always just built tons of shit with my duped mats.
Lots of random fucking buildings all over belong to me" -Cortstar
Staff

## Chairman

The **Chairman** is the head of your team and sets expectations and budgets. Your relationship with them is measured by their happiness, if this falls too low they can issue an ultimatum and fire you if you fail to meet it. You can request additional funds from your chairman but this results in their happiness falling and can only be done once a season at most.

## Lead Designer

The Lead Designer is responsible for designing new parts for your car.

### Stats

The Lead Designer has six stats associated with different components. This stat is then added as a flat bonus when developing a new part. For example a Gearbox stat of 20 will add 20 to your new Gearbox's acceleration.

### Known Components

Each Lead Designer knows different components. These components can be added when building new parts for your cars. If a Lead Designer's skills increases over the course of their career they may learn new components. A Lead Designer's components add no time or cost to the design.

## Race Mechanic

You have two Race Mechanics. During a race they manage your drivers' pit stops and between races they are responsible for developing parts to improve their performance and reliability.

### Stats

Race Mechanics have six stats, three that determine how well pit stops go during the race, two that affect how well they can develop parts and one that determines when their bonuses become available.

### Traits

Each mechanic has two different traits, which the driver can access in races once the relationship between them reaches the right level.

## Other Staff

### Scout

Your **Scout** is responsible for scouting drivers. Scouts don't have and ratings or bonuses and can't be fired or hired. They will be able to do their job better if you build and upgrade the Scouting Facility in your Headquarters.

### Personal Assistant

Your **Personal Assistant** contacts you with useful information and reminders about forthcoming events.
Garuda Racing

Base
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 Value
 Fan Base
 Budget
 HQ
 {{{hq}}}
 Expectation
 Pressure

**Garuda Racing** are an Indian team competing in the European Racing Series.

## Starting Stats

### Headquarters

Garuda have one best of the Headquarters in the ERS, with both the Factory and the Design Centre upgraded to level 2 they will be able to design and develop parts quicker than their rivals. They also have a Test Track, which unlocks 'Great' components for their engine and a Staff Centre to help their staff and drivers develop.

### Drivers

  Jean-FrancoisBeauchamp
  Tanvir Jha

### Sponsors

 Primary

## Trivia

The Garuda is a legendary bird in the Hindu, Buddhist and Jain religions. Garuda is one of two teams in the ERS to be named after a legendary bird, along with Firebird MRT.
Road Car Factory

The **Road Car Factory** is a building you can construct in your Headquarters. Once built it provides a regular income every race.

## Details

Level 3 Factory

As with all the other two money making buildings (the Tour Centre and the Theme Park), the annual income from the Road Car Factory is fixed (at £15 million) but the income is spread over the races in the season. In the WMC with 16 races per year it will provide an income of £937,500 per race, for an IEC team with a six race season it will make £2,500,000 per race.

## Strategy

The Road Car Factory is an expensive investment but it pays off its initial cost after 4.3 seasons and then starts to make a profit so it is worth it if you're planning on being with the team for at least that long.

## Trivia

Several motor racing teams have also built road cars in order to fund their sports teams, such as Ferrari and, in recent years, McLaren.
Headquarters

The **Headquarters** is a significant part of Motorsport Manager, featuring numerous buildings that allow a team to either develop their car or aid the team as a whole. All teams start with a Factory and Design Centre, with higher level teams starting a new season with more buildings.

## Building List

Below is a table featuring the basic stats of each building within the Headquarters, including initial building cost and upkeep costs. All ongoing costs and income associated with buildings is calculated annually, but appear in the game on a per race basis. This means that per race costs and income may go up or down as more races are added/removed or you move into a different championship with more or fewer rounds and they can also vary slightly due to how the game rounds figures.

* \* Values do not change based on currency used.
Team

**Teams** are a crucial element in Motorsport Manager, being run by the player as they attempt to win the one of seven championships. Motorsport Manager features 62 fictional **Teams** that can be controlled by the player, who assumes control of the HQ, Car Design, Staff, Drivers and Sponsors during their career.

## Departments

Teams are made up from several different elements that make up the day-to-day operations, all of which are controlled by the player in between race meetings.

## Team List

Below is a full list of teams featured in Motorsport Manager, arranged by ranking at the start of a new career mode:
Bugs

Increasing rear wing angle should increase understeer NOT oversteer like the games suggests and vice versa.

## Sponsor not acknowledging the winning during the result

Link to reddit post

Although the result shows that it is not acknowledged, you still receives the prize, so it does not affect the game.

## Mis-displayed qualification results

Link to reddit post

 The qualification result is not displayed correctly on the player's driver page. It only affects the qualification round the user played. It does not affect the game play.

## Car disappearing in pit stop

Link to reddit post

Car disappears in the pit. It does not affect the game play.

## Driver position mixed in the middle of the race

Link to reddit post [2]

The drivers' position is mixed up in the middle of the race. Usually the cars that is not in the lead group is displayed as the leading group (1st-3rd positions.) as they pass through the goal line. It occurs on the Beijing map mostly, but has been reported to occur for other maps as well. It affects the game play significantly as it prevents user from winning the race.

## Driver's calling for opposite of what they need for set up.

Link to reddit post

For example, driver would call for higher down force, when in fact lower down force is needed. It seems to affect aero set up only.
Pascal Becker

Nationality
 Current Series
 Team
 Role
 Date of Birth
 Age
 Seasons
 Series
 Team(s)
 Championships
 Entries
 Wins
 Podiums
 Ability
 {{{ability}}}
 Marketability

Pascal Becker is a driver for Steinmann Motorsport.

## Trivia

The main drivers are all clearly based on competitors in the 2015 F1 season but the reserve drivers are much less easily identifiable. Despite this it's likely that Pascal Becker is based on Pascal Wehrlein, who was Mercedes'[1] test driver in 2015.
End of season rewards

In Motorsport Manager for PC there are seven championships, organised into three categories with two or three tiers.

Single Seater Series

* World Motorsport Championship - Tier 1
* Asia-Pacific Super Cup - Tier 2
* European Racing Series - Tier 3

GT Series:

* International GT Championship - Tier 1
* GT Challenger Series - Tier 2

Endurance Series:

* International Endurance Cup (Class A) - Tier 1
* International Endurance Cup (Class B) - Tier 2

Each tier has different prize money awarded at the end of the season: $500M for T1, $250M for T2 and $125M for T3. Depending on current season regulations, you will be given money either based on your rank or equal amount like every other team. For example, if WMC has $500M split evenly, all 10 teams will receive $50M each at the end of the season, regardless of classification. However, if money is not split evenly, teams that end at top of the ladder will earn significantly more than those at the bottom. Here is a prize money breakdown for all three tiers at the start of the game :

## Prize money distribution rules

Prize money distribution can change depending of series regulations, there are 4 types of prize money distribution which are :

* **Very high merit payments**
* **High merit payments**
* **Standard merit payments**
* **Equal based payments**

Here is the percentage of prize money distribution for each rule :

At the start of the game, the three series will use the following prize distribution rules :

* **World Motorsport Championship** : High merit payments
* **Asia-Pacific Super Cup** : High merit payments
* **European Racing Series** : Standard merit payments
Tracks

There are 50 possible track layouts. Here you can see all track info, Crucial and Useful Components and Recommended set-ups (Every driver has different set-ups prefferences, and every mechanics have different sweet spots, so make sure to tweak it a bit if you want to get the perfect set-ups)<ref>Data taken from https://docs.google.com/spreadsheets/d/1AWQ9K1zM6LBvar9erVGXo4YaSWkvbM8ch6XNXu3FX8I/edit#gid=0 and https://steamcommunity.com/sharedfiles/filedetails/?id=841563184

### Ardennes

**Time lost in pitlane** (excluding work on car): 20 seconds

### Beijing

**Time lost in pitlane** (excluding work on car): 20 seconds

### Vancouver

**Time lost in pitlane** (excluding work on car): 17 seconds

### Guildford

**Time lost in pitlane** (excluding work on car): 18 seconds

### Tondela

**Time lost in pitlane** (excluding work on car): 13 seconds

### Milan

**Time lost in pitlane** (excluding work on car): 22 seconds

### Cape Town

**Time lost in pitlane** (excluding work on car): 17 seconds

### Munich

**Time lost in pitlane** (excluding work on car): 18 seconds

### Phoenix

**Time lost in pitlane** (excluding work on car): 21 seconds

### Doha

**Time lost in pitlane** (excluding work on car): 8 seconds

### Rio de Janeiro

**Time lost in pitlane** (excluding work on car): 20 seconds

### Black Sea

**Time lost in pitlane** (excluding work on car): 18 seconds

### Singapore

**Time lost in pitlane** (excluding work on car): 10 seconds

### Sydney

**Time lost in pitlane** (excluding work on car): 20 seconds

### Yokohama

**Time lost in pitlane** (excluding work on car): 17 seconds

### Dubai

**Time lost in pitlane** (excluding work on car): 19 seconds
European Racing Series

The **European Racing Series** is the most junior single-seater championship in Motorsport Manager. It is initially based entirely in Europe. The constructors' champions is offered promotion to the Asia-Pacific Super Cup.

## Teams

 Garuda Racing | 1st
 Eastwood Motorsport | 2nd
 Firebird MRT | 3rd
 Silva Racing | 4th
 Vexala Motorsport | 5th
 Octane Racing | 6th
 Dragon Race Team China | 7th
 Archer BMR | 8th
 ZRT Autosport | 9th
 Predator Racing Group | 10th

## Calendar

 1
 2
 3
 4
 5
 6
 7
 8
 9
 10

## Rules

The following rules are active in the ERS at the start of the game:
Drivers

## Driver Stats

### Braking

"Impacts how late a driver brakes for a corner, and how liable they are to lock up the tyres."

### Cornering

"Impacts cornering speeds, and the driver's accuracy of hitting the racing line."

### Smoothness

"Impacts tyre wear rates. A smoother driver will keep the tyres in better condition."

### Overtaking

"Impacts the amount of overtaking possibilities that a driver can see, and also their skill in being able to make an overtaking move stick."

### Consistency

"Impacts the variability of a driver's lap times (eg. a less consistent driver may put in some great laps, but won't necessarily do it consistently)"

### Adaptability

"A more adaptable driver will be able to jump into any car and feel at home. This stat influences a driver's confidence with the car when there are various setup and part changes being made."

Also affects driver skill in changeable weather conditions. Especially on intermediate tyres.

### Fitness

"Impacts how a driver's performance level drops off during a race. A less fit driver may see their performance drop more during the later stages of a race."

### Feedback

"Impacts how useful and accurate a driver's feedback levels are during a race weekend."

This influences the amount and accuracy of a driver's radio messages and also how fast a driver generates points during the Practice.

### Focus

"Impacts a driver's mindset, and their chances of making a mistake."

Also relates to car crash.

### Morale

"This shows how happy the driver is. Happy drivers are more likely to perform well, whereas unhappy drivers are more likely to want to leave their current team."

### Marketability

A high Marketability will attract better Sponsors.

### Improvability

This stat is not shown in the drivers overview and it determines how fast the driver improves his/her stats.

## Notable Drivers

### Rafael Rodriguez

He is the lead driver for Oranje GP at the start of the game. On release, Rodriguez was the best driver available that was not contracted to a team. Opportunistic human managers would hire him for their respective "Managerial Mogul" & "Predator" campaigns and pull off miracle upsets with this driver. As homage to this phenomenon, Rodriguez now starts the game as a "Religious Minister" for half the season and is the focus of the "Once a King, Always the King" achievement.

## Achievements

**"Once a King, Always a King"-** Have the driver Rafael Rodriguez win the IGTC "Driver's Championship" with Oranje GP.
Munich

**Munich** is a track in Motorsport Manager. The track winds through the forests of southern Germany, creating for a very interesting and picturesque location.

## Layouts

### Layout A

From the start/finish line, drivers head towards the first corner, a fast, sweeping right hander (turn 1) before the track switches back to a tighter left hand corner (turn 2), followed by two tight right-handers, which frequently see both overtakes and accidents (turns 3 and 4). A short straight with a slight curve leads drivers into the forest with a tight left hand corner (turn 5) before a short run takes them to a similar curve but in the opposite direction - another prime spot for action (turn 6). This leads onto the long, curved back straight down to a tight left/right chicane (turn 7) before a short run to the hairpin (turn 8). Car with excellent acceleration may be able to overtake here as a straight leads to two medium speed corners, the first to the right (turn 9), the second to the left (turn 10), before a tighter left-hander (turn 11). A flat out left-hand curve leads to the tight right-hander (turn 12) that takes you past the pit entry and back onto the start/finish straight via one final fast right-hander (turn 13).

### Layout B

The shortest version of the track, Layout B follows Layout A for the first two thirds of the lap but shortly before the chicane on the back straight it dives right back into the woods for a series of tight, winding corners, a slow right-hander followed by a short straight, then a slow left and a slow right in quick succession, before emerging from the woods to rejoin the main layout just after turn 10. This variant features more slow corners and put a corresponding premium on front wing design, although the loss of the big braking zone into the chicane means deceleration is less important.

### Layout C

Layout C is almost identical to Layout A except for the 'bus stop' style chicane between turns 4 and 5. Like Layout B this increases the importance of front end grip and also increases fuel consumption.

### Layout D

Like with Layout C, Layout D mostly follows the main track with the exception of the start of the lap, where cars go through a slow right/left/right complex instead of the usual turn 1. Again, this reduces speed and makes the front wing more important.

## Usage

Munich is used in the World Motorsport Championship and the European Racing Series (Layouts A and B).

## Trivia

Munich is very reminiscent of the 'new' Nürburgring but it also has visual elements of the old Hockenheimring, particularly the pine forests surrounding the track. However, the start-finish line is on the back straight, and Munich doesn't have either Nurburgring's Mercedes Arena section, or the huge straights of the Hockenheimring.
International Endurance Cup (Class B)

The **International Endurance Cup (Class B)**, abbreviated as IEC-B, is the second tier Endurance Championship in Motorsport Manager. The teams' champion is offered promotion to the International Endurance Cup (Class A).

## Teams

 Kandersteg EP | 1st
 Tony Zang Motorsport | 2nd
 Russian Oil Racing | 3rd
 Sangju Tigers | 4th
 Le Roux Compétition | 5th
 Lampang Endurance | 6th

## Calendar

 1
 2
 3
 4
 5
 6
 7
 8
 9

## Rules

The following rules are active in the IEC-B at the start of the game:

## Trivia

The Endurance series is based on the 2017 World Endurance Championship. IEC-B represents the LMP2 class, with a spec engine and no hybrid system.
Windsor Racing

Base
 Series
 Value
 Fan Base
 Budget
 HQ
 0/5
 Expectation
 Pressure

**Windsor Racing**, are a British racing team, featured in Motorsport Manager in the World Motorsport Championship.

They are based on Williams.

They are one of the strongest teams in the game, yet pressure on the player is only Medium, with the team expected to finish 4th in the first season, however the team were previously at the top of the WMC.

The financial situation is quite perilous and can lead to the team losing money after races.

 Primary

## Starting Position

### Drivers

 A. Lipponen | Equal
 A. Oliveira | Equal

### Staff

  Pat Russell
  Scarlett Harrison
Lead Designer

The **Lead Designer** is responsible for designing new parts for your car. They have six statistics covering the different parts and between zero and five known components which can be used to improve the parts being developed.

## Strategy

Not every series can develop every part, for example the ERS has spec front and rear wings, the APS has spec engines and the GT series don't have any front wing on their cars. This means that you can disregard some of your Lead Designer's stats - if he's got a 1 for front wings, that doesn't affect a GT team at all.
J. Vazquez

J. Vazquez is a driver for Kitano Sport.

 Nationality
 Current Series
 Date of Birth
 Age
 Seasons
 Series
 Team(s)
 Championships
 Entries
 Wins
 Podiums
 Ability
 4.6/5
 Marketability

## Stats

 Cornering
 Smoothness
 Overtaking
 Consistency
 Adaptability
 Fitness
 Feedback
 Focus

## Biography

### Kitano Sport

Vazquez had a great first season at Kitano Sport with two wins and eight podiums.
Design Centre

The **Design Centre** is the part of your Headquarters where your Lead Designer and their team work on next year's car and improved parts of this year's. Upgrading the Design Centre helps design new parts more quickly and contributes to unlocking new buildings. The Design Centre is (along with the Factory) one of the two keys buildings that all teams have, even newly created teams start with a level 1 Design Centre.

## **Levels**

### Level 1

Benefits:

* Allows design of new parts

Unlocks:

* Level 2 Design Centre

### Level 2

Benefits:

* -0.1 days to part design

Unlocks:

* Level 3 Design Centre
* Handling Development Centre
* Simulator
* Wind Tunnel
* Helipad (also requires level 2 Factory)
* Tour Centre (also requires level 2 Factory)

### Level 3

Benefits:

* -0.6 days to part design

Unlocks:

* Level 4 Design Centre
* Road Car Factory (also requires level 3 Factory)
Mechanics

**Race** **Mechanics** have multiple roles during and outside the race, their stats will dictate how well they will fare during pit stops and how fast they can improve parts when not racing. Bear in mind: Two mechanics with exactly the same stats with drivers with exactly the same stats and traits on a dry track may have very different sweet spots, thus a perfect setup for one driver may be useless to another, even if the driver-mechanic pairing has changed.

## Mechanics Stats

Mechanics have six different stats, three of them affect how well they will do during the race while the other three are outside of the race.

## Mechanics Bonuses

Mechanics also have two random bonus they can apply when the relationship between the driver and his race mechanic reaches a certain level. There are 20 different bonuses:

* **Engine Expert** - Higher engine modes no longer impact condition
* **Nurse** - Car condition drops slightly slower
* **Push It To The Limit** - Removes the red zone from car condition
* **Sweeter Spots** - The Sweet Spot in qualifying is bigger
* **The Sweetest Spots** - The Sweet Spot in qualifying is much bigger
* **Pit Stop Guru: Tyre Changes** - Tyre changes are 50% faster
* **Pit Stop Guru: Refuelling** - Refuelling is 50% faster
* **Pit Stop Legend** - All pit stop times are -1 second faster
* **Quick Fixes** - Part condition fix times are 2x faster
* **Risk Taker** - Risky pit stops now only have a 10% mistake chance
* **Lightfooted: Ultra Soft Tyres** - Ultra Soft tyres wear more slowly
* **Lightfooted: Super Soft Tyres** - Super Soft tyres wear more slowly
* **Lightfooted: Soft Tyres** - Soft tyres wear more slowly.
* **Lightfooted: Medium Tyres** - Medium tyres wear more slowly
* **Lightfooted: Hard Tyres** - Hard tyres wear more slowly
* **Lightfooted: Intermediate Tyres** - Intermediate tyres wear more slowly
* **Lightfooted: Wet Tyres** - Wet tyres wear more slowly
* **Fuel Economy** - Fuel burns more slowly, allowing the driver to use a higher engine mode.
* **Super Overtake Mode** - An extra engine mode is unlocked - Super Overtake - allowing even more power, at the cost of a higher fuel burn and condition loss rate
Theme Park

The **Theme Park** is a building you can construct in your Headquarters. Once built it provides a regular income every race.

## Details

Level 4 Factory

As with all the other two money making buildings (the Tour Centre and the Road Car Factory), the annual income from the Theme Park is fixed (at £20 million) but the income is spread over the races in the season. In the WMC with 16 races per year it will provide an income of £1,250,000 per race, for an IEC team with a six race season it will make over £3 million per race.

## Strategy

The Theme Park is the most expensive building in the game and takes five years to pay off its initial cost. This means it's probably only worth it if you're in for the long haul and/or you're a completist who wants to build every possible building at their headquarters.

## Trivia

The Theme Park may be inspired by Ferrari World, near the Yas Marina Circuit in Abu Dhabi.
Vélan Racing

Base
 Series
 Value
 Fan Base
 Budget
 HQ
 0/5
 Expectation
 Pressure

**Vélan Racing**, are a Swiss racing team competing in the World Motorsport Championship.

They are based on Sauber.

They are a Low-field team. In the first season in Career, they are expected to finish 9th.

## Starting Position

### Drivers

 S. Lundquist | Equal
 Esteban Ribeiro | Equal

### Staff

  Eric Rousseau
 {{{{{staff2nat}}}}} {{{staff2}}}

 Primary

## Trivia

* In the challenge Fighting For Fifth, Vélan are known as **Hammer Vélan**. This is a reference to when Sauber were owned by BMW from 2006-2009.
Ernie Hecklerock

**Role** | President

**Ernie Hecklerock** is the President of the **Global Motorsports Association (GMA)**, and he's the person who runs all of the series in **Motorsport Manager**.

## Role

Hecklerock is responsible for organising votes on rule and track changes. In the event of a tie he has the casting vote. He is also responsible for contacting managers to inform them of the rules for the forthcoming season, distributing prize money and organising promotion/relegation.

Hecklerock also has an interest in promoting the GMA's interests, and can occasionally offer some potentially lucrative opportunities if he thinks one of your drivers is suitable for being the face of motorsport. Be careful though, Ernie has his own agenda and it might not be what you want.

## Trivia

Ernie Hecklerock is a *very* thinly-veiled reference to Bernie Ecclestone, who effectively ran Formula One between 1978 and 2016. The Challenge "Ernie's Paradise" was inspired by some of Ecclestone's more eccentric ideas like sprinklers in races and changing the order of the grid. Sadly, Playsport Games didn't implement his idea for arcade game style shortcuts...