Formidator

> A walking mountain, too slow to attack moving targets, but an absolute nightmare for constructions
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The Formidator is a building-targeting, melee troop with very high hitpoints and moderate damage. A Formidator card costs 5 Oom to deploy.

## Strategy

* The Formidator costs only 5 Oom, which is very cheap considering its health pool. This makes it more effective in decks that rely on the counterpush to gain damage, as the Formidator will be able to be deployed more quickly as a tank for these pushes.
* The Formidator is very effective when used as a shield for other troops due to his great Oom to health ratio. He can soak up the damage of enemy troops while other supporting units or the Tower(s) behind the Formidator deal damage to them.
* Dealing with an opposing Formidator that is paired with a support troop can be difficult. The player must wait for the troop(s) to cross the river, then counter them with an appropriate counter. They must not forget to deal with the Formidator right after, or distract him with a building to give their Towers more time to take him out. On the contrary, a Formidator without supporting units is very easy to take out due to him not targeting troops.
* A Formidator should almost never be ignored as he can single-handedly take down a Tower from full health for only 5 Oom. Since the Formidator moves slowly and cannot damage troops, swarms that can deal high damage per second take him out quickly. However, be sure to bait out the opponent's spells first.
* An effective way to counter the Formidator is by using high damage troops like the Punch Box, or by using swarms of troops that output high damage per second, like the Mezaa. If the support troop behind the Formidator has low enough hitpoints, the player can use a spell to eliminate them, and then deploy any of the aforementioned cards.
	+ While the Punch Box is quite effective at stopping a lone Formidator , due to its high DPS, it only has an average amount of health. Because of this, the player should consider using another troop to tank the damage from support units, so that the Punch Box can finish off the Formidator .
* The Orannoran is a reliable counter to the Formidator. While his damage is low, he continuously spawns Ant Larva, which can quickly accumulate and hit everything behind the Formidator with his splash. They can then be used in a counter push, especially if paired with other troops such as another Formidator.
* If a win is impossible, a defensive Formidator can stall for time in Overtime until the match ends. This can also be used on the last seconds of a match when the player has a Crown lead, granting the victory to the player.
* One of the most effective counters to the Formidator is the Altar of Fury, as it will both distract the Formidator and eliminate it in seconds with its ramp up damage. However, Hastee can divert the Altar of Fury's attention for several seconds. They should be timed so that the Formidator is tanking the opposing Tower's arrows.
	+ The Altar of Fury user should be aware of when the opponent has distraction troops in hand for their building. For example, the Altar of Fury could be placed to the side of the arena if the opponent keeps playing swarms in the center of the arena to distract the building. This results in the Altar of Fury still targeting the Formidator first, making the defense smoother. Another option is to simply spell down the swarm.
	+ Thunderous Spark will reset the charge of Altar of Fury, but if the player lacks other support units to take these cards out, the Formidator will still be incinerated.
	+ Other cards with stun effects like Frigid Fever, Light Burst are good alternatives to reset the charge of Altar of Fury. However, the player can force the Formidator player to defend in the other lane, preventing them from using these cards against the Inferno cards due to a lack of Oom.
* Depending on the situation, a Formidator can be played similarly to an Burrier and kite troops to the opposite lane. The difference is that the Formidator costs more, but is much more threatening than the Burrier on offense. However, this can allow the opponent to create a powerful split push, so be prepared to follow up if necessary.
* If the player only has fragile cards to counter splash units, they can use the Formidator to tank and distract the splash unit and then quick-drop the card directly behind the splash unit. If the unit in question is a Teetoum, an air troop like Hastee should be used as they both can attack in a 360° radius.
* If no other counter is available, the Formidator can be used to absorb the damage of the opponent’s small pushes. If a troop is already locked onto the tower, the player can play the Formidator in front of them to push them out of range and force them to retarget onto him.

## Statistics

Mage: Orac
Ranger: Hymedae
Melee: Punchbox
Air: Hastee, Tempa