Giant Cell

This article is about **Giant Cell**, similar in appearance to Eye Sore.
**Giant Cell** is a passive item added in *The Binding of Isaac: Repentance*.

## Effects

* Whenever Isaac takes damage, he summons a micro-Isaac familiar, known as Minisaac, that chases nearby enemies and attacks on its own.
	+ Minisaacs deal 1.35 base damage that scales with +0.15 per floor: `damage = 1.35 + 0.15 * (floor - 1)`
	+ Minisaacs shoot 3 tears per second and their tear delay is not affected by Isaac's stats.
	+ Minisaacs persists between rooms and floors.
	+ Each Minisaac is spawned with 15 health points that are constantly drained with a rate of 0.4 per second. The draining stops when they reach 0.8 HP.
		- They are healed back to full HP whenever Isaac takes damage, even when the familiars cap is reached.
	+ Enemies can damage Minisaacs by shooting projectiles at them or dealing contact damage.
		- Isaac's bomb explosions will also damage the familiars.
		- Minisaacs are immune to spikes and lasers.

## Notes

* The familiar cap for Giant Cell is 16, after which taking damage will not spawn a new Minisaac.
* Minisaacs will change their skin color based on the character that they were spawned from.
	+ Certain items that change skin color can also affect the familiars' appearance.
* When playing as  The Forgotten, the familiars take the style as either The Soul or The Forgotten, depending on who gets hit.
	+ If the familiar takes the style of The Forgotten, it will also inherit its bone club attack, dealing 8.1 base damage that scales with +0.9 per floor. It will swing its bone club 1.5 times per second. It can also interact with pickups using the bone club.
* Minisaacs for  Tainted Forgotten will spawn from The Forgotten's body and inherit its skin color but they will shoot regular tears.
* Familiars spawned for  Azazel or  Tainted Azazel will not inherit the  laser and will fire regular tears.
* If Isaac has any form of flight, the Minisaacs will receive wings and will be able to fly as well.
	+ Minisaacs spawned before flight was acquired will not get upgraded, unless the flight is acquired by killing Dogma and starting The Beast fight in which case they will get upgraded.
	+ Minisaacs that acquire temporary flight (e.g. from ) will remain permanently upgraded until they die, even after the effect of The Bible expires.
* There's an unused Shadow-like Minisaac that looks like it should be spawned from  Dark Judas, but this isn't the case.

## Synergies

* : Increases damage dealt by the familiars by 40%.
* : Provides a penalty-free way of spawning Minisaacs and/or healing existing ones.
* : Each use of Glowing Hourglass that does not move Isaac to a different room than the one he is currently in (such as the starting room of a new floor) will duplicate the Minisaacs. (This is possibly a bug)
* : Converts all Minisaacs into 1 Penny each upon use.

## Interactions

* Many familiar-modifying items and trinkets do not affect the Minisaacs. These include:
* / : Minisaacs will be colored green but they will not get any benefits nor shoot out poison tears.

## Trivia

* Any Dummies on screen will not only be attacked by the Minisaac spawned by Giant Cell, but will prioritize attacking the Dummy over any other enemies.