Subclass: Oath to Fen'Harel (EoE)

There is many a follower of Fen'Harel hidden among the crowded cities' underbellies and within the courts of socialites– but it is rare for a follower to dedicate themselves as a sentinel for the Dread Wolf. In doing so, one puts their own life as their last priority, choosing death over allowing tyranny and slavery to continue for all eternity. An Oath to Fen'Harel is a vow for liberation and freedom, no matter the cost.

## Tenets of Liberation

***Pride.*** Do not let Pride make a fool of you– but be confident in your convictions.

***Humility.*** Be humble yet dignified, for freedom is a right for everyone regardless of status.

***Liberation*.** Your ultimate goal is the liberation of all elves, by any means necessary– for death is more preferable than eternal imprisonment.

## Oath Spells

You gain oath spells at the Sentinel levels listed.

 3rd
 5th
 9th
 13th
 17th

## Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

***Conjure Duplicate.*** As an action, you create a visual illusion of yourself that lasts for 1 minute. The illusion appears in an unoccupied space of your choice that you can see within 30 feet of you. The illusion looks exactly like you; it is silent; it is your size, is insubstantial, doesn't occupy its space; and it is unaffected by attacks and damage. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but the illusion must remain within 120 feet of you.

***Vow of Freedom.*** As an action, you present your holy symbol and recite the tenets of your vow. A searing, green light flashes within 30 feet of you. The light is bright light and last until the end of your next turn. In this light, every creature restrained by non-magical means loses the condition as its bonds shatter. Every lock closed by non-magical means unlocks. Every creature that grapples another creature must succeed on a Charisma saving throw or must end the grapple. Every creature within the light under the effect of the paralyzed, restrained or charmed condition makes saving throw against the relevant effect with advantage.

## Will of the Wolf

Starting at 7th level, you emanate an aura of protection, which gives you the following benefits.

* You and friendly creatures within 10 feet of you are immune to being charmed.
* Additionally no effect can make you or allies within the aura attack against their will.

## Freedom of Form

Starting at 15th Level, after a finishing a long rest you can change the appearance of you or one willing target as under the "Change Appearance" effects of *alter self*. You can not alter your appearance at a later time. This change lasts until you or the target dismisses it as a bonus action. You can only change the appearance of one target at a time and have to dismiss the change before you can can use this feature again. A creature under the effects of this change also gains advantage to Wisdom saving throws.

## Unshackled

At the 20th level of this class, when you are reduced to 0 zero hit points, you can once choose to instead recover half of your maximum hit points and become immune to all damage and conditions until the end of your next turn. In addition, for 1 minute after using this ability, you shed a pale, white light in a radius of 60 feet. This light is considered bright light. Every enemy in the light that can see you must succeed on a wisdom saving throw at the start of its turn or take 10 psychic damage and be frightened of you until the end of its turn. You recover the use of this feature after finishing a long rest.

In addition, you cease to age, achieve the prime age of your race and are immune to magical aging. You cannot die of old age, regardless of if the veil is present.

As an action, you can release your spirit from its material frame. You drop to 0 hit points, fail all death saving throws and your body disintegrates, leaving your spirit to stand sentinel where you once stood. You cannot be resurrected short of divine intervention or a wish spell.