Patch Notes 0.11.1.0

Content and Balance Patch

## Features and Content

*New Mounts - Emperor Scorpion & Deathstalker Scorpion*

The Emperor Scorpion (left) will be available to winners of various tournaments. The Deathstalker Scorpion (right) can be obtained via giveaways.

## Champion Changes & Fixes

### General

* Fixed a bug causing the impact location of ,  and  to be slightly incorrect.
* "Air time" added to the tooltips of several mobility abilities.
* Pestilus -  damage limit tooltip changed from Panic Damage Limit to Brain Bug Damage Limit.
* Using a Counter-type ability at the end of Iva's Zap buff no longer renders the player model invisible.

Jade

*Jade’s defensive EX has been missing something to compliment her playstyle properly. This change should make it fit in a bit better in her kit while also making her feel a little more slippery again.*

* now grants Jade a 100% haste that fades over 0.6s.

Jumong

* Fixed a bug that made it possible for Jumong to recast several abilities simultaneously.
* Fixed a bug that caused the  Battlerite to be triggered twice in combination with the  Battlerite.

Pearl

* + Fixed a bug where hitting a wall through a bubble with the  Battlerite and the  Battlerite would not apply the correct silence duration to nearby enemies.
	+ Fixed a bug where hitting a wall through a bubble with the  Battlerite would not apply any damage to nearby enemies.

Raigon

*Raigon has had some trouble dealing damage and could sometimes feel a bit immobile. A damage boost to Heavenly Strike and his sword attack being faster during Retribution should alleviate this a bit. Some tweaks to his Battlerites will make some of his lesser picked choices feel more tempting.*

* + Charges will no longer be consumed if Raigon is interrupted before he swings his sword.
	+ The sword swing at the end is now faster (enabling Raigon to resume moving again quicker).
* damage increased from 18 to 20.
* + Duration added to tooltip.
	+ Fixed a bug that caused parried projectiles to be offset from your aiming position.
* + Fixed a bug where some abilities could cause Raigon's ultimate location to move
* Raigon will no longer get an Aerial Strike Recast from Parrying another Raigon's .
* damage bonus reduced from 7 to 6.
* now grants 2 health back for each deflected attack.
* Fading Snare duratoin increased from 1.2s to 1.6s.
* bonus energy gained reduced from 7% to 6%.

Rook

*When Rook smashes, he smashes hard! Frenzy is one of his most powerful and popular Battlerites, and also affects many of the other popular choices. Tuning it back a bit will allow for other choices to shine throughout his Battlerite tree. In addition reducing the additional damage from Crumble should temper his violent outbursts a bit.*

* Berserk duration reduced from 1.2s to 1s.
* bonus damage reduced from 4 to 2.

Shifu

*Shifu has been hard to catch. Decreasing his immaterial duration after Kunju will allow for more windows to strike at him. He will also need to be more mindful of when to and when to not strike after Kunju.*

* + Immaterial duration reduced from 1s to 0.8s.
	+ The empowered Spear Slash after a successful counter will now be removed after a miss or when hitting a counter.

Sirius

*Sirius’ Prismatic Strike has occasionally felt a bit... off. These changes should make it feel more reliable and fair.*

* + Can now be interrupted, yielding no melee strike.
	+ Reworked to more reliably detect impact with enemies, causing Sirius to stop and hit more consistently.
	+ Animations now work as intended.

Taya

* Fixed a bug where reflected boomerangs would sometimes deal double the damage.
* Returning boomerangs can no longer sometimes clip through shields.
* now works with .

### GUI

* Champion Selection Frame for level 10 and 20 no longer rescales when hovered over.
* Region list is now sorted by latency.
* Region list layout has been changed to support more entries.

## Odeum

* Added profile summary hover on author's avatar in the play description.
* Using a link to outdated replays no longer opens an empty replay window.
* Added a 'No player was found' text when unable to find a matching player name during a search.
* Added option to view Odeum profile from friend list.
* HUD is now smaller when not in fullscreen.
* Modified trending algorithm which should make popular replays stay in the trending feed for a longer period of time.
* Long names are now shortened with '...' everywhere in the Odeum.
* Timestamps are now localized (showing local time).
* Replay edit now has round events for 5+ rounds.
* Fixed an issue in 'Select replay to edit' window when having a replay with an observer.
* Odeum hotkeys are now disabled when chat input field is active.
* Input to Odeum thumbnails now aren't registered when behind other UI elements.
* Fixed issue where matchmaking didn't start if an Odeum replay was shown in fullscreen.