Berserker/Gloryseeker

A Berserker Archetype by Ask (Knight Dude)

A half port of Order of the Flames for ff20.

A true sense of duty, a dulling of the senses, the seek of the thrill of battle or simply the search of glory through martial combat, there are many aspects the many people that are called Gloryseekers are driven by, in the end there is very little outlining a glory seeker in those kinds of high minded ideals compared to other warriors. One thing is for sure, the euphoria a Gloryseeker demonstrates at being in the center of the battle is unlike any other, that staunch will to overcome the odds, break through lines on their lonesome, that is what makes a Gloryseeker.

Though some of them may not fight to achieve glory, that is what always comes as a result of the way they fight.

Original Link

## Weapon Proficiency (Ex)

A Gloryseeker is proficient with all simple weapons and martial weapons, they are also proficient with light and medium armor, but no shields.

This replaces  the normal Berserker proficiencies and Fast Movement.

## Limit Break (Su)

*Trapped in Here with Me (Su)***:** The Gloryseeker lashes out, challenging everyone and everything that may wish to fight them. For a duration of 1 round + 1 round per four berserker levels after 1st, the Gloryseeker treats all enemies as if they were the targets of his challenge and does not take any penalty to their AC from Challenge of Glory. This Limit Break requires only a Swift Action

This ability replaces the Unstoppable Force limit break.

## Challenge (Ex)

Once per day, the Gloryseeker can issue a challenge to a foe to combat. As a swift action, the Gloryseeker chooses one target within sight to a challenge. The Gloryseeker's melee attacks deal extra damage whenever the attacks are made against the target of their challenge. This extra damage is equal to the Berserker level. The Gloryseeker can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the Gloryseeker’s concentration. The Gloryseeker takes a –2 penalty to their Armor Class, except against attacks made by the target of their glorious challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends.

This ability replaces Rage, Greater Rage and Tireless Rage.

## Challenge of Glory (Ex)

Gloryseeker becomes ever more emboldened with each glorious victory. As a free action after reducing the target of their challenge to 0 hit points or fewer, the Gloryseeker can elect to issue a challenge of glory to an opponent within 15 feet. A challenge of glory doesn’t count against their uses of challenge for the day, but otherwise acts as the challenge feature.

When he issues a challenge of glory, the Gloryseeker  takes a –2 penalty to AC for the duration of the challenge of glory (this penalty stacks with the usual –2 AC penalty against opponents other than the target of the Gloryseeker’s challenge). The Gloryseeker gains a morale bonus on melee damage rolls against the target of their challenge of glory equal to 2 × the number of consecutive challenge of glory he has issued thus far in a row. As long as they continue to defeat targets of their challenge of glory and there are more opponents in range, the Gloryseeker can continue to issue challenge of glory indefinitely, with the penalty to AC and the bonus on damage rolls increasing with each subsequent foe.

This ability replaces Rage Forms

## Foolhardy Charge (Ex)

At 2nd level, the Gloryseeker can charge across the battlefield at a moment’s notice. Whenever entering combat and before rolling initiative,  the Gloryseeker may move up to their base speed towards the nearest enemy.

If the Gloryseeker takes an action to move during their next turn, he subtracts the number of feet moved during this ability from their total movement.

This ability replaces Uncanny Dodge.

## Cavalier’s Talents (Ex)

Starting at 2nd level, the Gloryseeker a Cavalier’s Talent. He gains another Cavalier’s Talent for every two levels of Gloryseeker attained after 2nd level.

The Glory Seeker also has some Challenge Talents, which are marked by a \*, they may only use a single Challenge Talent on any given Challenge, which is chosen the moment they issue the challenge.

* A complete list of Cavalier’s Talents

This ability replaces Rage Powers.

## Surviving the Horde (Ex)

At 3rd level, the Gloryseeker learns that even the greatest of tides may be broken by the toughest of stones, facing the hordes of enemies without the slightest bit of fear. As a free action at the start of their turn the Gloryseeker steel himself for the oncoming outslought ,gaining temp HP equal to their constitution modifier + their berserker level + twice the number of enemies adjacent to him at the start of their turn. The effects of this ability end at the start of their next turn. A Gloryseeker may use this ability for a number of times per day equal to 4 + their Constitution modifier. At each level after 3rd, he gains two uses per day.

This ability replaces Danger Sense.

## Fight me Cowards! (Ex)

At 3rd level, the Gloryseeker gains the Provoke feat as a bonus feat without needing to meet it’s prerequisites.

This ability replaces Confuse Immunity.

## Mob Breaker (Ex)

At 5th level the  Gloryseeker gains the feat Whirlwind Attack without needing to meet it’s prerequisites. Furthermore when using this ability to attack the target of their challenge, the Gloryseeker may apply half their challenge and Challenge of Glory damage against all other targets.

This Ability replaces Improved Uncanny Dodge

## Come on! (Ex)

At 5st level, the Gloryseeker gains the Improved Provoke feat as a bonus feat without needing to meet it’s prerequisites.

This ability replaces Blood Rush.

## Daunting Success (Ex)

At 8th level, whenever the Gloryseeker confirms a critical hit with a melee weapon, as an immediate action he can attempt an Intimidate check to Provoke all foes within 15 feet who can hear them, this provoke may affect creatures that have succeeded the will save to resist within 24 hours. This ability can be used only once per combat.

This ability replaces Bloodlust.

## Bloody Counter (Ex)

At 13th level when a creature targets the Gloryseeker with a melee attack, before the attack roll is made you may allow the attack to automatically strike them (although the roll is still made to determine if the attack threatens a critical hit). After the damage is determined, the Gloryseeker may make an attack of opportunity targeting that creature as a free action that may be taken even when it isn’t your turn, if it is in range.

This ability replaces Fearless Killer.

## Blaze of Glory (Ex)

At 15th level, the Gloryseeker can declare a blaze of glory as a move action. For a number of rounds equal to his Constitution modifier, the cavalier increases his base speed by 10 feet, can ignore difficult terrain while charging, and gains a +4 bonus on his attack rolls (instead of +2). A Gloryseeker can use this ability only once per combat.

This ability replaces Rage Strike.

## True Glory (Ex)

At 20th level, once per day the Gloryseeker may as a swift action call his allies to glory. A number of allies up to your charisma score gain the effects of your challenge until the end of the turn, including any Challenge Talents, and whenever they slay a creature, all creatures affected gain bonuses as if you had issued a Challenge of Glory, and count towards your current Challenge of Glory.

This ability replaces Mighty Rage.