Build:Ethereal Balanced Fighter

**Ethereal Balanced Fighter** is a Character Build in *Outward*, created by Boraphile.

## Full Build Details

A) Intro

B) Roadmap

C) Gear

D) Gameplay

E) Extras

A- I wanted an ethereal related character for my second playthrough, everything in this build can be achieved without legacy chests. They can definitely speed it up though.

Also, you can pick Levant instead of Blue Chamber for more damage over max health. However, a little bigger health pool is just fine and Lantern of Souls looks dope with my other equipment. FashionWard babe.

B- Sadly, collecting the gear and skills takes a bit too much time, so I'll write a quick roadmap to help you obtain stuff faster. Skip this part if you are experienced or simply don't want soft spoilers.

Chersonese: You need around 1300 gold, 5 hackmanite, get over the ghost pass, kill shell horror get cabal hermit skills.

```
Start from cierzo, grab an extra bandage as well as standard survival stuff. Head to storage, (grab the bedroll there if you don't have one) and get in the tunnels. Drop to the beach and talk to the guy near a big seashell to get your easy tribal favor. Then rest until night, collect blue sand near beach and inside starfish cave, head back to cierzo, sell your stuff and gear up. Next step is to visit crucial areas and gathering silver. Get a good backpack, health passive from kazite trainer in cierzo and good amount of survival items. We gotta make money now.

```

First, go to the front of vendavel fortress and beat the Bandit defender. Brutal club + Tower shield, then clear vendavel fortress. Should make you around 500 silver
Secondly, Head to Voltaic hatchery, kill Lich stuff, grab mechanisms, solve the puzzle and get the light mender's lexicon for another 300 silver.
Make some lich weapons, hold one and sell the rest. You should have around 1k silver by now. You hold one because killing shell horror is very easy with a lich weapon + bolt rag.
(If you need) go make 300 more by messing around and get over the ghost pass. Kill and loot the shell horror and get the weather tolerance + shamanic resonance + infuse wind from the Cabal Hermit's house.
And unlock mana (I think 40 mana is enough), ofc. It is exhausting to get back all the way later.
All you need now is 5 hackmanite and talking to immaculate. Say "I'm fine" when he asks if you need help. Gotta visit him 3 more times and do the same in different places to get Dreamer Halberd. If you want the possessed boon, you can ask for power once, won't prevent you from getting the halberd. After those, you can just leave the chersonese to head Enmerkar or mess around for more loot as you want.

```
As soon as you get to the Berg, go learn the mist skill from Cyril Turnbull. Rest is up to you. You can rush for the halberd, can go sorobor to kill 2 shield golems and get the helmet and boots, farm around or do a few quests for the player house in enmerkar, or mess with The first cannibal and sell all the loot for quick 1400 silver. Jut be sure you got enough silver for warrior monk skill tree when you go to hallowed marsh.

```

C- Gears are pretty straightforward.

```
  Tenebrous Armor: Good elemental resistance and %10 ethereal dmg boost, also top tier fashion. 5  hackmanite ain't hard to gather in chersonese, so you can own it as soon as you step to levant.
  Antique Plate Sallet: Protection without extra mana/stamina cost or movement speed reduction and a little extra ethereal damage? YES PLEASE
  Antique Plate Boots: Again, Protection + ethereal damage with no downside? Yes please.
  Dreamer Halberd: good range + attack speed. Also does half physical and half ethereal, perfect fit for the concept of this build.
  Brass-Wolf Backpack: Protection + decent carry capacity. Also dope look.

```

D- Shamanic Resonance + 3 boons give good amplified stats. Apply enrage, focus, mist (skill) and use either spiritual varnish or infuse wind. You will have around 29 physical, 60+ ethereal damage (with spiritual varnish), 48 impact damage, 7 protection and 40'ish physical resistance as well as some elemental resistance. You can keep the backpack for some protection, or throw it against strong enemies so you can dodge.

```
   Brace is a great panic button, does impact damage to keep enemies on ground and restores your discipline after using Flash Onslaught.
   Flash onslaught and feral strikes are easy to use late game skills, does high damage and consumes your boons. Flash Onslaught gives you plenty of i-frames. Be sure you use it to dodge stuff.
   Predator leap doesn't hurt much but sweet impact damage pairs great with the build.

```

E- The Three Brothers DLC offers a bunch of new weapons, backpacks and skills you can benefit from. I wanted the build to be playable before finishing the game so didn't bother much about post-game content. Also it's my first write-up for a build, feel free to reach me (Fulminata#5177 on discord ) for suggestions. Thanks for reading.