Lissandra/LoL/Gameplay

de:Lissandra/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Howling Abyss

*TBC*

*TBC*

## Abilities

**Edit**

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* Details

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Spell shield

Blocked

Notes
* *Thralls* are units that are considered champions and take the form of the champion they arise from.
	+ Additionally, near the end of a *Thrall's*  life span, they will cue that champion's basic attack animation.
* *Iceborn Subjugation* will not summon a *Thrall* against enemy champions that enter a  zombie state. It is summoned after they leave the state.

**Edit**

Magic Damage:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 80% AP)

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* Details

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

See Notes

Blocked

Notes
* The shattering projectiles travel the remaining distance *Ice Shard* would plus an extra 100 units.
* *Ice Shard* sounds like breaking glass when shattering (the projectiles do not produce any sound on contact).
* *Ice Shard's* slow has particles resembling cold air.
* *Ice Shard* is always cast from the original casting position.
* Spell shield will block the damage and the slow but will not stop the projectile from shattering.

**Edit**

Magic Damage:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 70% AP)

* Hide
* Details

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Spell shield

Blocked

Notes
* No additional information.

**Edit**

* Hide
* Details

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Grounded

Blocked

Blocked

See Notes

Notes
* Both casts count as ability activations for the purposes of on-cast effects such as Spellblade, charging **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, and stacking **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
* **Lissandra** can reactivate *Glacial Path* for the duration (plus another 0.2-0.3 after the claw 'skins' into the ground).
* *Glacial Path* allows **Lissandra** to surpass through every single wall in all maps, so long as the claw is at least halfway through them.
* *Glacial Path* cannot be reactivated if **Lissandra** is  grounded or  rooted.
* *Glacial Path's* endpoint shows through terrain, fog of war and  brush to enemies within 600 range of it.

**Edit**

Magic Damage:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 75% AP)

* Hide
* Details

**Info**

## Damage type

### Aggro

Area damage

Magic

True

## Counters

### Spell shield

See Notes

Notes
* On enemy cast, if the target becomes  untargetable during the cast time, *Frozen Tomb* will cancel but does not go on  cooldown.
* It takes ~1 second for *Frozen Tomb's* slow field to fully form.
* Enemies who come in contact with *Frozen Tomb's* slow field will be damaged and a small visual and sound effect will play.
* Spell shield will block the single-targeted portion and the radiating ice damage but will not stop it from spreading.