Alfin Reise Arnor (Canon)/Unbacked0

## Summary

Alfin Reise Arnor is the Princess of Erebonia and friend of Elise Schwarzer. She is under the protection of Rean and his allies.

## Powers and Stats

**Tier: 2-A**

**Name:** Alfin Reise Arnor

**Origin:** The Legend of Heroes: Trails of Cold Steel

**Gender:** Female

**Age:** 17

**Classification:** Princess of Erebonia

**Powers and Abilities:**

* Alfin Reise Arnor
* With Quartz
* Resistances
Superhuman Physical Characteristics, Weapon Mastery, Information Analysis, Light Manipulation, Purification, Statistics Amplification, Forcefield Creation, Non-Physical Interaction, Extrasensory Perception

Elemental Manipulation, Fire Manipulation, Ice Manipulation, Water Manipulation, Air Manipulation, Electricity Manipulation, Earth Manipulation, Illusion Manipulation, Time Manipulation, Spatial Manipulation (Alfin is able to use all element types of Quartz which include Earth, Water, Fire, Air, Time, Space and Mirage), Light Manipulation, Death Manipulation, Soul Manipulation, Black Hole Generation (Can create a black hole that swallows up time and space with Lost Genesis), Forcefield Creation, Attack Reflection (With Crescent Mirror, Alfin can produce a forcefield that can reflect one magic attack back at the opponent and with Adamantine Shield, Alfin can produce a forcefield that negates one attack), Precognition (With Insight status effect, Alfin can see into the future so she can dodge opponent's attacks easier), Sleep Manipulation, Status Effect Inducement, Emotional Manipulation (Can drive someone into despair with Grim Butterfly), Fear Manipulation, Petrification, Poison Manipulation, Statistics Reduction, Power Nullification, Perception Manipulation, Healing, Causality Manipulation (Higher Elemental Quartz like Space, Time and Mirage can influence and distort causality itself)

Resistance to Elemental Manipulation, Fire Manipulation, Ice Manipulation, Water Manipulation, Air Manipulation, Electricity Manipulation, Earth Manipulation, Time Manipulation, Light Manipulation, Spatial Manipulation, Death Manipulation, Status Effect Inducement, Emotional Manipulation, Fear Manipulation, Poison Manipulation, Statistics Reduction, Power Nullification, Perception Manipulation, Causality Manipulation, Acid Manipulation (Can fight against the Dissolution Slug which uses its stomach acid to dissolve its prey), Madness Manipulation (Can fight against the Acerbic Tomartian which spews out tomato juices that are so bitter it drives people insane and the Shadow Spirit who gives an opponent a maddening nightmare if they hear it), Soul Manipulation (Can fight against the Hell Rabbit who can steal an opponent's soul when it stabs them with its spines and Nosferatu who has the authority over souls which it devours), Existence Erasure (Can fight against the Orderbelisk which uses powerful space arts to erase opponents from existence), Sleep Manipulation (Can fight against the Ghost Soul and the Pit Demon which can both lull an opponent into an eternal sleep), Illusion Creation (Can fight against the Fate Spinner which able to make an opponent experience hallucinations after attacking them with its poisonous liquid), Fragrance Manipulation (Can fight against the Platinum Bug which is able to produce a horrid stench that can make an opponent faint), Disease Manipulation (Can fight against the Zesvia which is believed to be the cause of countless plagues), Perception Manipulation (Can fight against the Pit Cerberus which can use deadly miasma which removes an opponents vision), Petrification (Can fight against the Polyjelly which can turn an opponent to stone with just a touch), Fire Manipulation, Heat Manipulation (Can fight against the Surtr which has a sword so hot that it can boil steel), Ice Manipulation (Can fight against the Frost Biter who can turn an opponent to ice with just a touch), Paralysis Inducement, Fear Manipulation (Can fight against the Double Sickle which can paralyse people in fear by howling and the Basilisk Starer which is able to generate so much fear in a person that they die just with its stare), Petrification, Corrosion Inducement, Matter Manipulation (Can take hits from Unsurtr Maris which has breath that petriAlfins people and a howl that corrodes away matter)

**Attack Potency: Multiverse level+** (Is comparable to Lloyd Bannings who managed to defeat the Azure Demiourgos whose body contains the World of Zero, a world which contains all of the infinite possibilities that can occur with each of these possibilities being described as their own worlds)

**Speed: FTL** (Can dodge Millium's Riot Beam which is stated to be a beam of light)

**Lifting Strength: Superhuman** (Scales to Rean Schwarzer who is able to reel and pull in a monster that is several times her own size)

**Striking Strength: Multiverse level+**

**Durability: Multiverse level+** (Can take hits from Rean Schwarzer)

**Stamina: Superhuman** (Can fight through dungeons filled with monsters)

**Range:** Standard melee range to Several metres

**Standard Equipment:** Orbal Staff, Battle Orbment, Quartzs

**Intelligence: Above Average**

**Weaknesses:** None Notable

**Notable Attacks/Techniques:**

* **Quartz:** Quartz are crystals that are made up of septium fragments. Inserting one into Alfin's Battle Orbment will allow him to use special Arts. Arts are separated into seven categories, Earth, Water, Fire, Wind, Time, Space and Mirage each of which has Arts that can deal damage to opponents, increase Alfin's stats, buff up allies and inflict status effects on opponents.

* Earth Quartz
* Water Quartz
* Fire Quartz
* Wind Quartz
* Time Quartz
* Space Quartz
* Mirage Quartz
* Lost Quartz

* Arts Quartz
* Stat Quartz
* Status Quartz

* **Needle Shoot:** Alfin forms a big rock spike that stabs into the opponent.
* **Earth Lance:** Alfin forms multiple rock spikes to shoot out of the ground to stab the opponent.
* **Grand Press:** Alfin creates a small isolated earthquake where the opponent is standing.
* **Yggdrasil:** Alfin creates a tree that stabs the opponent with its roots.
* **Ancient Glyph:** Alfin drops a large stone slab on top of the opponent.
* **Earth Pulse:** Alfin makes the Earth heal an ally that repeatedly activates every so often.
* **Crest:** Alfin raises the defence of one ally by using the Earth.
* **La Crest:** Alfin raises the defence of everyone in an area by using the power of the Earth.
* **Adamantine Shield:** Alfin creates a rock shield that protects an ally from one attack.

- **Defence 1:** Alfin's defence is increased by a little.

- **Defence 2:** Alfin's defence is increased by a bit.

- **Defence 3:** Alfin's defence is increased by a lot.

- **Poison:** Alfin poisons the opponent making them take damage every so often.

- **Petrify:** Alfin turns the opponent to stone and prevents them from being able to act.

* Arts Quartz
* Stat Quartz
* Status Quartz

* **Aqua Bleed:** Alfin fires a small stream of water at the opponent.
* **Frost Edge:** Alfin creates a group of ice shards that fly into the opponent to stab them.
* **Hydro Cannon:** Alfin fires a massive amount of water in a compressed stream at the opponent.
* **Crystal Flood:** Alfin creates a frozen river that harms the opponent.
* **Maelstrom:** Alfin creates a storm of water that harms the opponent
* **Tear:** Alfin heals a small amount of an ally's health.
* **Teara:** Alfin heals a medium amount of an ally's health.
* **Tearal:** Alfin heals a lot of an ally's health.
* **Thelas:** Alfin revives an ally and recovers a small amount of health.
* **Athelas:** Alfin revives an ally and recovers a large amount of health.

- **HP 1:** Alfin's health is increased by a little.

- **HP 2:** Alfin's health is increased by a lot.

- **Shield 1:** Alfin's magical defence is increased by a little.

- **Shield 2:** Alfin's magical defence is increased by a bit.

- **Shield 3:** Alfin's magical defence is increased by a lot.

- **Mute:** Alfin mutes the opponent that prevents them from using magic.

- **Freeze:** Alfin freezes the opponent in a block of ice which harms them.

* Art Quartz
* Stat Quartz
* Status Quartz

* **Fire Bolt:** Alfin fires a fireball at the opponent.
* **Heat Wave:** Alfin creates a wall of fire that harms the opponent.
* **Flame Tongue:** Alfin creates a fire eruption from the ground which harms the opponent.
* **Volcanic Rain:** Alfin rains down balls of fire on top of the opponent.
* **Flare Bomb:** Alfin launches a giant fireball at the opponent which explodes.
* **Purgatorial Flame:** Alfin creates a giant pillar of fire
* **Impassion:** Alfin raises an ally's spirit which restores their stamina every so often.
* **Heat Up:** Alfin removes a debuff from one ally and restores a small part of their stamina.
* **Forte:** Alfin raises an ally's attack.
* **La Forte:** Alfin raises the attack of everyone in an area.

- **Attack 1:** Alfin's attack is increased by a little.

- **Attack 2:** Alfin's attack is increased by a bit.

- **Attack 3:** Alfin's attack is increased by a lot.

- **Seal:** Alfin prevents the opponent from using any special skills.

- **Burn:** Alfin sets the opponent on fire.

* Arts Quartz
* Stat Quartz
* Status Quartz

* **Air Strike:** Alfin fires a gust of wind at the opponent.
* **Spark Arrow:** Alfin fires a bolt of lightning at the opponent.
* **Aerial:** Alfin creates a small isolated tornado that attacks the opponent.
* **Judgement Bolt:** Alfin fires a bolt of electricity at the opponent.
* **Ragna Vortex:** Alfin creates a massive tornado the harms the opponent.
* **Breath:** Alfin creates a wind of air which slowly heals anyone in an area by a little.
* **Holy Breath:** Alfin creates a wind of air which slowly heals anyone in an area by a lot.
* **Recuria:** Alfin cures an ally of any status effects.

- **Evade 1:** Alfin's evasion is increased by a little.

- **Evade 2:** Alfin's evasion is increased by a lot.

- **Move 1:** Alfin's movement is increased by a little.

- **Move 2:** Alfin's movement is increased by a bit.

- **Move 3:** Alfin's movement is increased by a lot.

- **Blind:** Alfin blinds the opponent making it impossible for them to hit him.

- **Sleep:** Alfin puts the opponent to sleep.

* Arts Quartz
* Stat Quartz

* **Soul Blur:** Alfin shoots a ball that shakes time and space to harm the opponent.
* **Demonic Scythe:** Alfin creates a scythe that rips the soul from the opponent.
* **Grim Butterfly:** Alfin creates a group of butterflies that explode which both harms the opponent a drives them into despair.
* **Shadow Blade:** Alfin drops swords of darkness that drain the health of whatever damage they deal and give it to Alfin.
* **Chrono Drive:** Alfin manipulates time to increase him and her ally's speed.
* **Chrono Break:** Alfin manipulates time to decrease the opponent's speed.
* **Chrono Burst:** Alfin manipulates time so that she and her allies can attack again in quick succession.

- **Action 1:** The time between Alfin's attacks is decreased by a little.

- **Action 2:** The time between Alfin's attacks is decreased by a bit.

- **Action 3:** The time between Alfin's attacks is decreased by a lot.

- **Cast 1:** The time it takes for Alfin to use a Quartz is decreased by a little.

- **Cast 2:** The time it takes for Alfin to use a Quartz is decreased by a lot.

- **Impede 1:** The time between the opponent's attacks is increased by a little.

- **Impede 2:** The time between the opponent's attacks is increased by a lot.

* Arts Quartz
* Stat Quartz

* **Golden Sphere:** Alfin creates three balls of light that harm the opponent.
* **Dark Matter:** Alfin creates a vacuum that draws the opponents together and compresses them.
* **Cross Crusade:** Alfin creates a cross glyph on the ground that fires off a giant pillar of light.
* **Altair Cannon:** Alfin rains down beams of light from the sky.
* **Fortuna:** Alfin raises the magical attack and magical defence of one ally.
* **Shining:** Alfin raises the evasion and accuracy of one ally.
* **Seraphic Ring:** Alfin fully heals, revives and cures all allies of status effects.

- **EP Cut 1:** The amount of EP that Alfin uses when she uses a Quartz is decreased by a little.

- **EP Cut 2:** The amount of EP that Alfin uses when she uses a Quartz is decreased by a little.

- **Hit 1:** Alfin's accuracy is increased by a little.

- **Hit 2:** Alfin's accuracy is increased by a lot.

* Arts Quartz
* Stat Quartz

* **Luminous Ray:** Alfin fires a beam of lights at the opponent.
* **Silver Thorn:** Alfin drops swords of light from the sky on the opponent.
* **Phantom Phobia:** Alfin harms the opponent by creating an illusion of death itself.
* **Claiomh Solarion:** Alfin summons a giant arm that fires beams of energy at the opponent.
* **Analyze:** Alfin analyzes the opponent to learn how strong they are, what their elemental resistances are and what their status effects resistances are.
* **Saintly Force:** Alfin raises an ally's attack and defence as well as remove any debuffs of one ally.
* **Crescent Mirror:** Alfin sets up a shield that reflects one magic attack back at the opponent.

- **EP 1:** Alfin's amount of EP is increased by a little.

- **EP 2:** Alfin's amount of EP is increased by a lot.

- **Mind 1:** Alfin's magical attack is increased by a little.

- **Mind 2:** Alfin's magical attack is increased by a bit.

- **Mind 3:** Alfin's magical attack is increased by a lot.

- **Clear Moon Gem:** Alfin forms a magical circle in the sky in front of the Moon which transforms the Moon's rays into healing rays that heals Alfin and all of her allies.

- **Glimmering Star Gem:** Alfin forms magical gears that alter the flow of time for Alfin and her allies so that they are all able to move faster.

- **Roaring Dragon Gem:** Alfin summons energy from the earth to make three energy dragons that amplify Alfin and her allies to full power.

- **Divine Salvation Gem:** Alfin teleports the opponent to God's Battle where energy swords rain from the sky and create a large pillar of energy that heavily harms the opponent.

- **Searing Sun Gem:** Alfin forms a miniature Sun in the clouds which falls down on top of the opponent to burn them.