recursal/Fanatic-Fandom huggingface dataset:
Aero Pot

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Aero Pot

Houses a single Plant when sown with a Seed.
Increases Decor, contributing to Morale.

Must be hung from a ceiling.
Aero pots can be hung from the ceiling and have extremely high decor values.

## Materials

### Transparent

50 kg

**Aero Pot** can host a decorative plant which will increase Decor in the surrounding area. However, if the plant's needs are not met (and the plant becomes Stifled), it will lower decor instead.

## Usage

Place the Aero Pot between 2 structures where your Duplicants will stay for some time (Cot, Research Station, Microbe Musher) to help with high Decor expectation. It is a direct upgrade from Hanging Pot.

## Trivia

* The animation of Aero Pot displays dirt in it, even though it does not have dirt in its crafting cost.

## See also

* Flower Pot
* Wall Pot
* Hanging Pot

## History

* **LU-356355**: Aero Pot now has positive decor.

v · d

 Buildings

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Carbon Asteroid

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-582745***). It was last updated for *RU-284571*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *RU-284571*. It may contain inaccuracies.

## Composition

### ≈33.3%

  Diamond

**Carbon Asteroid** is a space destination with a distance of 10,000 km.

## Usage

The Carbon Asteroid is composed entirely of solid allotropes of carbon and has no biological resources. It is generally composed of roughly equal amounts of Refined Carbon, Coal and Diamond, and is the only renewable source of Diamond. At 10,000 kilometers it is the closest destination for a space mission. The most efficient Rocket configuration for a mission to the Carbon Asteroid consists of 1 Liquid Fuel Tank and 3 Cargo Bays, returning 3.33 kilograms of cargo for every 1 kilogram of Petroleum.

## Tips

* The amount of energy that can be obtained by burning the returned Coal is, assuming average resource composition and optimal rocket design, 33% less than the energy value of the spent Petroleum. If your goal is to acquire fuel to power your base, the Ice Planet is a better destination as it has plentiful Methane.
Carbon Fiber

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This article has not been revised for the current version (***U50-582745***). It was last updated for *QLM2-309851*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *QLM2-309851*. It may contain inaccuracies.

## Carbon Fiber

Carbon Fiber is a Refined Mineral with high tensile strength.

### Properties

 Generic Buildable, Solid

**Carbon Fiber** is unused in current game.
Allergy Medication

This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Allergy Medication

Suppresses and prevents allergic reactions.

A strong antihistamine Duplicants can take to halt an allergic reaction. Allergy Medication will also prevent further reactions from occurring for a short time after ingestion.

### Effects

Alleviates Allergic Reaction
applies the Antihistamines effect

### Cost

1 unit Blossom Seed
1 kg Dirt

**Allergy Medication** is a medicine item that can cure Allergic reactions disease. Duplicants need to learn the Medicine Compounding skill in order to operate the Apothecary.

## Recipe

* It is made from Blossom Seed and Dirt in the Apothecary.
	+ 1 unit Blossom Seed + 1 kg Dirt = 1 unit Allergy Medication.

## Note

As callous as this may sound, it may be prudent not to ever obtain a Duplicant with Allergic reactions disease in the first place. Also, having Bristle Blossoms to get this medicine means exposing Duplicants to the Floral Scents that the plants themselves make.
Cook

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
**Cooking** includes operation of Microbe Musher, Electric Grill and Gas Range. Filling the stations with ingredients is not a cooking errand, but rather a delivery task.

Cooking trains the Cuisine attribute, which increases cooking speed. The attribute can be increased by teaching Grilling skills
Celestial Detection

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This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Celestial Detection

Turn Duplicants' eyes to the skies and discover what undiscovered wonders await out there.

## Celestial Detection (Spaced Out!)

Turn Duplicants' eyes to the skies and discover what undiscovered wonders await out there.

### Requires

Space Program
Notification Systems

**Celestial Detection** is an important research towards Rocketry and unlocks the Space Scanner, which is used to detect incoming Rockets and Meteor Showers, and the Telescope, which is needed to look at the Starmap and detect destinations.

It should be noted that this research has different position on techtree in Base Game and Spaced Out DLC.

## Unlocks

* Space Scanner
* Telescope (Base Game)
Airborne Critter Bait

This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Airborne Critter Bait

Attracts one type of airborne critter.
Single use.

The type of Critter attracted by critter bait depends on the construction material.

## Materials

### Metal Ore

50 kg

**Airborne Critter Bait** is a building to attract airborne critters to desired location. Different from Critter Trap or Fish Trap, Airborne Critter Bait does not trap the critter.

The Airborne Critter Bait has only a single use.

When building the Airborne Critter Bait, a second building material of 10 kg *Bait* shall be selected. Different Bait will attract different critter species:

* Diamond -- Radiant Bug
* Phosphorite -- Shine Bug, Sun Bug, Royal Bug, Coral Bug, Azure Bug.
* Phosphorus -- Azure Bug, Abyss Bug.
* Slime -- Puft, Puft Prince
* Bleach Stone -- Squeaky Puft, Gassy Moo
* Oxylite -- Dense Puft

## See Also

* Critter Trap
* Fish Trap

v · d

 Buildings

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Cobalt Ore

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Cobalt Ore

(Co) Cobalt Ore is a blue-hued Metal.
It is suitable for building Power systems.

### Properties

 Ore, Generic Buildable, Solid, Metal Ore

**Cobalt Ore** is a Metal Ore found in abundance in the Swampy Biome. It is used as a construction material and can be refined into pure Cobalt.

## Usage

Metal Refinery can produce Cobalt from Cobalt Ore in 1:1 ratio. 100 kg Cobalt Ore = 100 kg Cobalt. It requires Duplicant operation.

Rock Crusher can produce Cobalt from Cobalt Ore too. This is not recommended due to lower efficiency of 50%. 100 kg Cobalt Ore = 50 kg Cobalt + 50 kg Sand. It requires Duplicant operation.

Stone Hatches can eat Cobalt Ore and excrete Coal. It will increase the chance of laying Smooth Hatch eggs.

Smooth Hatches can eat Cobalt Ore and excrete Cobalt with 75% mass.

Shove Voles can eat Cobalt Ore and excrete Cobalt Ore with 50% mass.

## Production

 It can be harvested on rocket missions to renewable Space POIs:

* In Swampy Ore Fields at a rate of 54 – 162 kg per cycle.

## See also

* Cobalt
* Resources
Bunker Door

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Bunker Door

Blocks Liquid and Gas flow, maintaining pressure between areas.
Can withstand extremely high pressures and impacts.

A massive, slow-moving door which is nearly indestructible.

### Auto In

**Green**: Open
**Red**: Close

## Materials

### Steel

500 kg

**Bunker Door** is a slow, double-and-a-half-sized airlock, that can be controlled with Automation signal, but cannot be used by dupes manually. Like Bunker Tiles, it does not take any damage from meteors, so it can be used to protect the surface against Meteor Showers using a Meteor Scanner. The door takes 44 seconds to open and 39 seconds to close when powered. It will still open and close without power, but it will take approximately 400 seconds. Thus they require at least 2 Scanners to close in time when powered and cannot close in time when unpowered. Using unpowered doors might be enough when rockets are considered, but detrimental when protecting Solar Panels, since it takes longer than a cycle to reset their state.

## Tips

* Bunker doors can support buildings, and thus allow to stack rockets on top of each other safely.
* Bunker doors do not change state until the animations finishes, e.g. a closing bunker door will still let meteor/light through until it fully closes.
* Once open, even the edges do not block rockets, so you can put 2 of them next to each other to have a 8 tile door.

## Bugs

* The opening/closing animation is not recorded during a save. This means if the game was to be reloaded midway through the opening animation, the animation will reset and will take another 45 seconds to open.

v · d

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Advanced Research

This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.

**Advanced Research** is the second tier of research points used in research. Advanced Research is required for all tier 3 and higher research categories.

Advanced Research is obtained at a Super Computer. Each Advanced Research costs 50 kg of water. Only dupes with the skill Advanced research can conduct this type of research.

## See also

* Research
* Novice Research
* **Advanced Research**
* Interstellar Research
* Materials Science Research
* Orbital Research
Canister Emptier

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **U50-583750**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **U50-583750**

## Canister Emptier

Empties Gas canisters back into the world.

A canister emptier's Element Filter can designate areas for specific gas storage.

## Materials

### Refined Metal

100 kg

**Canister Emptier** serves as a delivery point for duplicants to release canistered gases back into the world, similar to the way a Bottle Emptier works with bottled liquids. This enables the player to capture gases from specific areas and release them in small quantities at distant locations without the need to construct a series of gas pipes. This can be useful for making precise atmospheric adjustments in areas where certain elements are needed, such as chlorine for a Balm Lily farm or hydrogen for a Drecko stable.

## Mechanics

The canister emptier has an element filter, allowing the player to specify the types of canistered gases to be delivered to it. Gas canisters can be most easily obtained by creating them with a Canister Filler or by removing gases directly from a gas pipe via a duplicant possessing the plumber trait.

It seems that there is no maximum pressure limit to release the gas, what together with a Liquid Airlock, can be used to store large amount of gases in very small room. However, this method requires manual duplicants' work.

## History

* **QLM1-299985**: the building is now 1w x 3h both physically and visually

## See Also

* Canister Filler

v · d

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Bunker Tile

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Bunker Tile

Used to build the walls and floors of rooms.
Can withstand extreme pressures and impacts.

Bunker tile can build strong shelters in otherwise dangerous environments.

## Materials

### Steel

100 kg

**Bunker Tile** is a Tile that doesn't take any damage from meteors just like Bunker Doors, so it can be used to protect the surface against Meteor Showers.

It also protects from pressure damage caused by Liquids, although there is a limit to the liquid pressure that it can contain.

v · d

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Basic Farming

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Basic Farming

Learn the introductory principles of Plant domestication.

### Needed For

Meal Preparation

Basic farming allows for basic domestication of plants using the Planter Box, and grants access to early-game Carbon Dioxide recycling with the Algae Terrarium. Additionally, it permits access to the construction of additional Ration Boxes and allows the proper disposal of  Polluted Dirt with Compost.

## Unlocks

* Algae Terrarium
* Compost
* Planter Box
* Ration Box

## Tips

* This is often the first research a player will take, as it allows the for early-game recycling of Carbon Dioxide into clean Oxygen as well as allowing growth of domestic plants.
* The colony will begin with one Ration Box, but this research is required to create more.
Atmo Suit Dock

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Atmo Suit Dock

Stores and recharges Atmo Suits. Build next to an Atmo Suit Checkpoint to make Duplicants change into suits when passing by.

An atmo suit dock will empty atmo suits of waste, but only one suit can charge at a time.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Refined Metal

100 kg

**Atmo Suit Dock** is a building that stores one Atmo Suit and fills it with Oxygen. It must be built adjacent to either an Atmo Suit Checkpoint or another Dock that is adjacent to a Checkpoint. A row of Docks may be built for a single Checkpoint as long as all the buildings are adjacent.

Atmo Suit Docks require Oxygen piping and Power to work. Piping gases other than Oxygen will damage the Atmo Suit Dock.

## Tips

* When you inspect a dock that contains a suit, the Contents shows "Atmo Suit x 1: 200kg @ *xx* ºC". That is the mass of the *suit*, not its oxygen load. To see how much oxygen the suit contains, click on that line to select the suit itself.
* Power is consumed only when oxygen is being loaded into atmo suits. The dock has a maximum throughput of 1000g/s.
* Standard dupes breathe 100 g/s, therefore a suit needs to recharge 1s for each 18s it was worn. Docks draw 120 W, hence wearing a suit uses 6.67W.

## History

* **U39-490154**:
* Fixed issue causing Jet Suits to be delivered to **Atmosuit Docks**.
* Fixed issue causing Lead Suits to be delivered to **Atmosuit Docks.**

v · d

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Blank Canvas

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Blank Canvas

Increases Decor, contributing to Morale.
 Must be painted by a Duplicant.

Once built, a Duplicant can paint a blank canvas to produce a decorative painting.

## Materials

### Fiber

1 kg

**Blank Canvas** is a decorative building in the Furniture category that provides a Decor bonus to its surroundings and can be painted on to provide a further bonus. The quality of the painting influences this bonus with higher quality paintings from highly skilled artistic Duplicants producing the best Decor bonuses.

There is 1 kind of crude, 1 kind of quaint and 11 kinds of masterpiece paintings; 5 of the masterpieces are locked behind Blueprints.

## Tips

Reed Fiber, a required construction material, gives +10% Decor bonus to the total Decor value of the painting, and Gold Amalgam or Copper Ore can be used for another 10%. Niobium provides 50%, but this is not recommended due to its extreme rarity.

## See also

* Landscape Canvas
* Portrait Canvas

## History

* **U47-561558**: Added two more Blueprint paintings (*Post-Ear Era* and *Maternal Gaze*).
* **U44-535720**: Added Blueprint paintings.
* **U42-509629**: Added two new artwork variations to the Blank Canvas.
* **OU-229531**: Additional variants added.
* **206501**: (Wrong version?) Introduced.

v · d

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1. ↑ "Illustrations in Darwin Online"
Canister Filler

This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.

## Canister Filler

Automatically stores piped Gases into canisters for manual transport.

Canisters allow Duplicants to manually deliver gases from place to place.

## Materials

### Metal Ore

400 kg

**Canister Filler** allows duplicants to manually transport small quantities of gas around the colony without prebuilt gas pipelines. This can be useful for taking certain gaseous elements to very distant locations or when only small quantities of gas are required, such that building a full series of gas pipes would seem highly inconvenient.

## Mechanics

The canister filler requires no power, but its gas input must be filled by another building's gas output, including directly from a Gas Pump. The canister filler can hold up to 25 kg of gas, allowing multiple different gas types to be stored simultaneously. If there is an appropriately configured Canister Emptier set to accept one of its currently held gases or an unfilled Soda Fountain (requiring Carbon Dioxide), a dupe will come to the filler and pick up the requested gas, up to the whole 25 kg.

Gases can only be taken by a dupe from the canister filler if there is a building requesting them. The player may alternatively eject the gas from the canister filler by selecting the building and clicking the "Empty Storage" button within the database popup window. Ejecting the contents of the canister filler will cause all stored gases to drop in canister form, creating a separate canister for each of the ejected elements. Ejection allows the building to begin accepting new contents immediately, though the ejection must still be manually performed by a duplicant.

The gas canisters cannot be placed in storage, and they can only be removed from the world by designating and delivering them to a canister emptier or soda fountain, or emptying them in place in the same way as liquid bottles.

## See also

* Pitcher Pump – equivalent for liquids.
* Plumbers can extract pipe's content of both types into transportable containers, however, this task has to be canceled or it will produce excess containers.

## History

* **RU-284571**: Introduced.
* **RP-380770**: Moved **Gas Bottler** into the "Improved Ventilation" tech tier
* **EX1-464793**: Bottled gasses can now condense

v · d

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Conductive Wire Bridge

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-455425**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-455425**

## Conductive Wire Bridge

Carries more Wattage than a regular Wire Bridge without overloading.
Runs one wire section over another without joining them.

Can be run through wall and floor tile.
Splitting generators onto separate systems can prevent overloads and wasted electricity.

## Materials

### Refined Metal

25 kg

 **Conductive Wire Bridge** runs one section of wire overtop another without joining their Power grids.

## Mechanics

Conductive Wire Bridge can be used to jump over any other kind of wire.

## Tips

* Splitting generators onto separate systems can prevent power overloads and wasted electricity.

## See Also

* Conductive Wire
* Power
* Research

v · d

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see all buildings
Animal Control

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Animal Control

Useful techniques to manage critter populations in the colony.

### Requires

Agriculture
Ranching

**Animal Control** research unlocks the Incubator, which allows quick hatching of Critters, the Critter Sensor, which enables Stable automation, and two types of traps for capturing critters passively.

## Unlocks

* Critter Trap
* Incubator
* Fish Trap
* Critter Sensor
Advanced Caffeination

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.

## Advanced Caffeination

Let Duplicants relax after a long day of subterranean digging with a shot of warm beanjuice.

* Base Game
* Spaced Out!

## Unlocks

* Espresso Machine
* Large Liquid Fuel Tank (Only in)
Conveyor Loader Fitting

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-452481*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-452481*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Conveyor Loader Fitting

Allows Solid Materials to be moved out of rocket storage via Conveyor Rails.

...

### Requires

Must be built within the interior of a Rocket Module.
Cannot be built on Window Tiles.

## Materials

### Metal Ore

25 kg

Allows Duplicants to access Solid Materials while inside a Rocket. It will only output material if a filter can be selected and 60W power is provided.

## See Also

* Other fittings
	+ Power Outlet Fitting
	+ Liquid Intake Fitting
	+ Liquid Output Fitting
	+ Gas Intake Fitting
	+ Gas Output Fitting
* Cargo Modules
	+ Cargo Bay
	+ Large Cargo Bay

v · d

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Berry Sludge

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Berry Sludge

A mashed up Bristle Berry sludge with an exceptionally long shelf life.
Its aggressive, overbearing sweetness can leave the tongue feeling temporarily numb.

## Ingredients

### Bristle Berry

1600 kcal

**Berry Sludge** is a food item made from 5 Sleet Wheat Grain and 1600 kcal Bristle Berry. It has a Food Quality of Good (+3) and provides 4,000 kcal.

Berry Sludge is one of the best mid-tier foods, and is superior in quality to both Frost Bun and Gristle Berry from Electric Grill.

Its unlimited shelf life allows it to be stored outside of the regular food storage. It is the only duplicant-craftable food that cannot spoil.

There are no recipes using Berry Sludge as an ingredient to create more sophisticated food.

## Tips

In the DLC, Berry Sludges are an excellent recipe for long term rocket ventures, due to being everlasting as well as having a decent morale bonus. Pickled Meal and Grubfruit Preserve are relatively easier to produce, but *only* last 32 cycles instead of forever (And in case of Pickled Meal, its quality is Grisly (-1), a significant drawback).

## Trivia

* Its inability to spoil may be a reference to the myth that fruit cake lasts forever.
Cobalt

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Cobalt

(Co) Cobalt is a Refined Metal made from Cobalt Ore.

### Properties

 Generic Buildable, Solid, Refined Metal, Flammable

**Cobalt** is a Refined Metal produced by processing Cobalt Ore with a Rock Crusher, Metal Refinery, or Smooth Hatches. Cobalt is also produced in its Liquid phase by Cobalt Volcanoes.

## Usage

As a Refined Metal, Cobalt can be used to build advanced Power systems, buildings, and Automation systems.

Exosuit Forge can produce Atmo Suit with Cobalt. 300 kg Aluminum or Copper or Iron or Cobalt + 2 unit Reed Fiber = 1 unit Atmo Suit.

## Production

Metal Refinery can produce Cobalt from Cobalt Ore in 1:1 ratio. 100 kg Cobalt Ore = 100 kg Cobalt. It requires Duplicants operation.

An alternative way to produce Cobalt is Smooth Hatches herding. A Smooth Hatch roughly eats 100 kg Cobalt Ore and excretes 75 kg Cobalt.

Rock Crusher can produce Cobalt from Cobalt Ore too. This is not recommended due to lower efficiency of 50%. 100 kg Cobalt Ore = 50 kg Cobalt + 50 kg Sand. It requires Duplicants operation.

## Tips

cobalt has an extremely high thermal conductivity so it can be used for temperature shift plates instead of diamond if needed.
Basic Rad Pill

Rreduces the chance of becoming sick.

A supplement that reduces the chance of contracting Radiation based Disease.

**Basic Rad Pill** is a medicine item that helps remove radiation from Duplicants, thus reduce the chance of getting Radiation Sickness.

## Usage

Applies Basic Rad Pill effect, removing 100 rads/cycle for 1 cycle

## Recipe

* It is made from coal in the Apothecary.
	+ 1 kg coal = 1 Basic Rad Pill.
Brute-Force Refinement

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This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Brute-Force Refinement

Low-tech refinement methods for producing clay and renewable sources of sand.

### Needed For

Refined Renovations
Artificial Friends
Smart Storage

### Requires

Employment

**Brute-Force Refinement** research unlocks Kiln and Rock Crusher.

## Unlocks

* Kiln
* Rock Crusher
Carbon Dioxide Geyser

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Carbon Dioxide Geyser

A highly pressurized geyser that periodically erupts with boiling liquid Carbon Dioxide.

### Effects

Liquid Carbon Dioxide: Average 150 g/s @ -55.15 °C

### Deconstructible

No

**Carbon Dioxide Geyser** is a renewable source of Carbon Dioxide, albeit in liquid form, which can be found in Caustic and Swamp Biomes. It is **not** guaranteed to spawn.

While erupting, emission can be blocked by over-pressurization. The maximum pressure it will emit at is 50 kg. When Carbon Dioxide is emitted, it will quickly absorb heat from the surrounding environment and evaporate into its gaseous form if not pumped away.

## Tips

* The liquid Carbon Dioxide can be used to cool down an area of your base. It has a relatively high Thermal Conductivity (more than twice that of water). However, due to its limited specific heat capacity, the cooling capacity of a liquid Carbon Dioxide cooling system is limited. Additionally, because of its low boiling point, it can easily burst pipes if not managed properly.
* Make sure to keep an eye out on your gas pressure. The geyser can easily overpressurise areas of your base with carbon dioxide.
Consumable Ore

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This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
**Consumable Ore** is a type of Resource.

  Salt | Can be used in Oxygen production or refined into Table Salt to increase Morale.
Automation (Building)

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
**Automation** buildings are used to turn on and off buildings in the player's base using Boolean Logic and Sensors.

## List of Automation buildings

### Logic gates

Logic gates cost a uniform 25 kg of Refined Metal .

## List of all output buildings

This section lists all buildings that has an  Output Port. [show]

## List of all input buildings

This section lists all buildings that has an  Input Port. [show]

More...
Cargo Bay (Spaced Out)

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-461084*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-461084*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Cargo Bay.

## Cargo Bay

Allows duplicants to store some of the Solid Materials found during space missions.
Stored resources become available to the colony upon the Rockets return.

Duplicants will fill cargo bays with any resources they find during space missions.

### Requires

attached Solid Rocket Port to load and unload

## Materials

### Refined Metal

200 kg

As opposed to the Base Game version of the '*Cargo Bays* it no longer has a Conveyor Rail Output, instead, it is loaded and unloaded via a Building attached to the Rocket Platform, the Solid Rocket Port.

It holds less cargo per module, and per Rocket Burden than the Large Cargo Bay.

  Large Cargo Bay | 6 | 27000 kg | 4500kg/burden

## Trivia

* While constructed with 200kg Refined Metal, the Cargo Bay will have a mass of 300kg of that metal.
* Its current description and flavor text is a word for word copy from the Base Game Version, referring to space missions, not the travel between Planetoids, as is the case in Spaced Out.

## See Also

* Cargo Bay in the Base Game
* Rocketry in Spaced Out
* Orbital Cargo Module
* Large Cargo Bay
* Liquid Cargo Tank
* Large Liquid Cargo Tank
* Gas Cargo Canister
* Large Gas Cargo Canister

## Visual difference to Base Game

* Spaced Out Version
Size: 3x3
* Base Game Version
Size: 5x5

v · d

 Buildings

see all buildings
Amber Fossil

The well-preserved partial remains of a critter of unknown origin.

It appears to belong to the same ancient specimen found at another site.

This fragment has been preserved in resin-like substance.

The **Amber Fossil** is a structure found in the Ancient Specimen story trait which can not be built. It can be demolished after excavating for no return.

## Generation

The Amber Fossil generates inside a pentagonal geode together with one small Fossil Fragment and one Sporechid. This geode contains a mixture of Fossil, Algae, Slime, Dirt and Zombie Spore infested Water and Carbon Dioxide.

## Strategy

You can use diagonal building/digging to uproot the Sporechid and place tiles to delete infected Gas/Water. In the Spaced Out DLC radiation (in Example from Wheezewort) can destroy the germs quickly.

## See Also

* Ancient Specimen
* Frozen Fossil
* Petrified Fossil
Atmo Sensor

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Atmo Sensor

Sends a Green Signal or a Red Signal when Gas pressure enters the chosen range.

Atmo Sensors can be used to prevent excess oxygen production and overpressurization.

### Auto Out

**Green**: Gas pressure within chosen range
**Red**: Gas pressure out of chosen range

## Materials

### Refined Metal

25 kg

**Atmo Sensor** compares gas pressure at the same tile it is on to the set threshold. You can select whether it activates if it is above or below that threshold, meaning that, unlike most other sensors, it does not need a NOT Gate.

It must be surrounded by gas. Being placed in vacuum or liquid makes it read pressure as 0g.

## Tips

* Gas Pumps will consume a constant 240 Watts regardless of how much gas they are pumping, so putting an Atmo Sensor set to "above 500 g" nearby will increase their power efficiency.
* Atmo Sensors are helpful to prevent gas overpressure or to pump geyser-produced gas only when the geyser is active.

v · d

 Buildings

see all buildings
Automation Ribbon

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Automation Ribbon

A 4-Bit Automation Wire which can carry up to four automation signals.
Use a Ribbon Writer to output to multiple Bits, and a Ribbon Reader to input from multiple Bits.

Logic ribbons use significantly less space to carry multiple automation signals.

## Materials

### Refined Metal

25 kg

**Automation Ribbon** is the same as 4 Automation Wires compressed into one tile. It can be connected to other Automation buildings such as Mechanized Airlocks, and will only use the first Bit.

When Automation Wires are directly connected to an Automation Ribbon, it will cause overloading damage.

Since Automation Wires only carry 1 Bit, it is possible to use Automation Wires to extend an Automation Ribbon and recover 4 Bit data from Automation Wires.

To use the full 4 bits you will need to use a Ribbon Writer or a Ribbon Reader to get signal on to and out from the ribbon, respectively. Without these only the first bit is used. Since the materials required to use this is so much higher and it requires additional space, using Automation Wires is a great choice for smaller systems or earlier in the game.

v · d

 Buildings

see all buildings
Agriculture (attribute)

This article has not been revised for the current version (***U50-582745***). It was last updated for *CS-460672*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *CS-460672*. It may contain inaccuracies.
**Agriculture (attribute)** is an attribute of a duplicant.

 For each level of this attribute, the duplicant gets:
* +5% farming speed
* +2.5% tending speed
* +3.3% seed chance when harvesting a plant
* +10% farmer's touch duration
 Improved Farming I (+2)
 Crop Tending (+2)
 Improved Farming II (+2)
* Early Bird (+2, but only in the morning)
 * Balloon Buddy (+8)
* The Spores (-10)

## Trivia

* Before the Launch Update, this attribute's name was "farming"
Bleach Stone Hopper

Uses Salt and Gold to produce Bleach Stone.

Bleach stone is useful for sanitation and geotuning.

**Bleach Stone Hopper** is a Refinement building that provides a controlled way to produce Bleach Stone.

## Usage

The Bleach Stone Hopper consumes 480 W of Power. It can be automated with an Auto-Sweeper and will run on its own without a duplicant nearby. It transforms Salt and Gold into Bleach Stone and Sand.

The main point of the Bleach Stone Hopper is that it does not consumes Chlorine in order to produce Bleach Stone. This is important on Asteroids that do not have Chlorine Gas Vents, because it means one would still be able to perform geotuning, and the Bleach Stone produced that way can also be used to release Chlorine through natural sublimation to create disinfection chambers or to pressurize certain Stables or greenhouses.

Unlike machineries such as the Kiln which simply drops their output on the floor, Bleach Stone and Sand hops out of the mock Squeaky Puft head on top of the machine 2000 grams at a time in both directions when it enters the eruption phase. So it is advised that the Auto-Sweeper manning this is connected to a Timer Sensor as to not have it waste energy picking up each 1000 g output one at a time.

Bleach Stone Hopper have a great synergy with the Salt Water Geyser as the Bleach Stone made from the salt outputted by the geyser can be fed right back into Geotuners to increase output, and even produce a surplus of Bleach Stone for the colony to use to either conserve water, use in rockets, farming and more. Geotuned Salt Water Geysers also outputs scalding steam that can be used for power generation, making this Hopper able to run full-time yet still remain power-positive.

## Trivia

* Even though the machine depicts Bleach Stone coming out of a mock Squeaky Puft head, Squeaky Pufts and all other types of Pufts expels solids through their tails, not their mouths, though perhaps that would be too graphic.

v · d

 Buildings

see all buildings
Beach Chair

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Beach Chair

Duplicants can relax by lounging in Sunlight.
Increases Duplicants Morale.

Soak up some relaxing sun rays.

### Effects

Morale: +8 (High Lux)
Morale: +5 (Low Lux)
Stamina: +50%/cycle
Stress: -15%/cycle

## Materials

### Fiber

2 kg

**Beach chair** is used during downtime to improve a duplicant's morale. Despite being a recreational building, it does not need to be in a recreational room. However, it will provide greater morale bonus when its left bottom tile has brightness over 10000 Lux and is inside a recreational room. Each use of the beach chair takes 145 seconds. This is the longest usage time of any recreation building equaling roughly 6 in game hours/schedule blocks.

## Tips

* Sun Lamp is not obligatory for this building, it is possible to build "beach room" in Space Biome, it will not necessarily interfere with Solar Panels either.
* The stamina recovery provided by Beach chair is only enough to slow down base stamina drain from -70%/cycle to -20%/cycle and thus cannot replace beds.
* The building will tile together similarly to the Mess Table and Planter Boxes.

## History

* **RP-379337**: Introduced.
* **RP-380770**: Reduced usage time.

v · d

 Buildings

see all buildings
Carbon Dioxide/fr

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Dioxyde de Carbone

Le Dioxyde de Carbone est un composé chimique atomiquement lourd dans un état gazeux.
 Il a tendance à stagner sous les autres gaz.

### Densité

44,01 g/mol

Le **Dioxyde de Carbone** est un gaz très fréquent, il est présent dans quasiment tous les biomes et est rejeté par les Duplicants. Il est plus lourd que le majorité des gaz et va par conséquent aller en-dessous de ceux qui sont plus léger que lui.

## Production

Le **Dioxyde de Carbone** est produit par :

* Les Duplicants à un rythme de 2g/s
* La Presse à Polymères à 8,33g/s
* Le Générateur à Gaz Naturel à 22,5 g/s
* Le Générateur à Pétrole à 500 g/s
* Le Générateur à Charbon à 20 g/s
* Le Poêle à Bois à 170 g/s
* Il y a deux geyser qui produisent du **Dioxyde de Carbone** :
	+ La Cheminée de Dioxyde de Carbone qui en produit environ 100 g/s à 500°C, l'utilisation du **Dioxyde de Carbone** qui sort de ce geyser a peu d'utilisation avec cette température.
	+ Le Geyser de Dioxyde de Carbone qui en produit environ 150 g/s à -50°C mais liquide, comme chauffer est plus facile que refroidir ce geyser est plus facile d'utilisation.
* Les Pluies de Météorites amènent avec elles de grandes quantités de **Dioxyde de Carbone** mais vu que le gaz est exposé à l'espace, il disparaît assez rapidement.
* Le Propulseur à Carburant Solide et Moteur à Pétrole produisent du **Dioxyde de Carbone** au décollage et à l'atterrissage (seulement pour le Moteur à Pétrole), mais ce gaz sera à très haute température.

## Utilisation

* Le **Dioxyde de Carbone** peut être utilisé pour conserver la Nourriture puisque toute nourriture dans ce gaz ou du Chlore (dans un conteneur ou non) sera considérer comme dans une atmosphère stérile et ne se périmera pas.
* Les Oxygères et les Obsurignons ont besoin de **Dioxyde de Carbone** comme atmosphère pour pousser.
* La Fontaine à Soda nécessite 1 Kg de **Dioxyde de Carbone** par utilisation pour donner 4 de Morale aux Duplicants et augmente leur Compétence en science d'un point.
* Les Gluants et les Gluants Fondus produisent respectivement du Pétrole Brut et du Pétrole Raffiné avec du **Dioxyde de Carbone** à un ratio d'1/2.

## Conseils

* Le **Dioxyde de Carbone** a tendance à aller sous les autres gaz, donc en début de partie on peut construire des "puits" où le **Dioxyde de Carbone** descendra permettant ainsi de s'en débarrasser à cours terme.
Buddy Bud Seed

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

### Hardness

0 (Very Soft)

The **Buddy Bud Seed** is the seed of Buddy Bud.
Automation Ribbon Bridge

This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Automation Ribbon Bridge

Runs one Automation Ribbon section over another without joining them.
Can be run through wall and floor tile.

Wire bridges allow multiple automation grids to exist in a small area without connecting.

## Materials

### Refined Metal

25 kg

**Automation Ribbon Bridge** allows Automation Ribbons to cross over each other.

v · d

 Buildings

see all buildings
Automation Receiver

*This article is related to DLC content of Spaced Out.*

Receives automation signals from an Automation Broadcaster.

The **Automation Receiver** allows automation signals to be received from an Automation Broadcaster, selecting between different, named, automation broadcasters. The maximum range of the Automation Broadcaster is 5 tiles on the space map, an out of range broadcaster will still be listed, but will be shown as "Out of range". Receivers must be placed with line of sight to space, similar to the Interplanetary Launcher or a Telescope (Spaced Out). Since Automation Broadcasters can be renamed, the list of named broadcasters will be shown in a Channel Selector property window when the receiver is selected, along with an indicator as to the location of the broadcaster (eg, a planetoid or rocket capsule). Multiple Receivers can accept a signal from the same broadcaster.

Despite the regular automation output icon shown when in the automation overlay, Automation Receivers can output to either a regular Automation Wire or an Automation Ribbon. Care should be taken to ensure that the connected wire type matches the one on the broadcaster, as connecting a regular wire to a receiver that is accepting signals from a broadcaster attached to a ribbon may cause Signal Overload Damage, depending on the direction of the mismatch.

Automation Broadcasters and Receivers may be placed inside rocket capsules, and when inside a rocket capsule, the rules regarding line of sight no longer apply to any obstructions, be it the capsule walls, or tiles placed by the player.

When an Automation Receiver does not have line of sight, a red status icon will show up and the status properties will show "No Line Of sight" to indicate the problem.

## Tips

* Since Automation Broadcasters and Receivers can be placed in rockets, unpiloted rockets can be used as automation relays when a broadcaster and receiver are paired together. Build out a small rocket with a Trailblazer Module and enough range to reach 5 tiles, place an Automation Broadcaster and Receiver into it, and connect it with the desired automation wire or ribbon. Launch the rocket with a dupe inside to orbit, and then use the trailblazer to land the dupe back onto the surface, leaving the rocket in autopilot. Set the course for the desired location, and leave the rocket there, broadcasting signals.
Advanced Research (Research)

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.

## Advanced Research

The tools my colony needs to conduct more advanced, in-depth research.

* Base Game
* Spaced Out!

### Needed For

Artificial Friends
Notification Systems
Pathogen Diagnostics
Space Program(Only in)
Material Science Research (Research)(Only in)

### Requires

Employment

**Advanced Research** allows the construction of a Super Computer, which in turn allows for the production of Advanced Research required for all tier 3 and higher research.

## Unlocks

* Advanced Research Capablity
* Super Computer
* Skill Scrubber
* Telescope (Spaced Out)(Only in)
* Mini-Pod(Only in)