recursal/Fanatic-Fandom huggingface dataset:
Sound Test

The **sound test** menu is a part of the options menu that allows the player to browse various sounds. Some show as "????" -- whether they are undiscovered or merely unnamed is unclear, but the video names at least some sounds that have not been heard in their presumed game context in the released Petscop videos.

The listing ends at "85". These numbers are given in hexadecimal, and there are 134 total sounds.

The graphic on the menu seems to reference Pen. However, it has 5 fingers, while Pen has 6. Pen is also deaf and does not know about music or sound.

A cheat code can be entered here to access a secret menu.

After the events of Petscop, the channel officially released the soundtrack of the game, using the same white sphere shown as thumbnail.
Extra Stuff

**Extra Stuff** is one of the sections in the secret menu. It shows a progression of sprite development and other concept images. Some of the content appears to be unused.

### Guardian

Here, the player character's name is revealed to be "Guardian" from the file name "01 guardian\_history". Some of these older sprites are used in older gens and the school.

8 different designs are shown.

### Amber

Amber's sprite history shows that she did not originally have a face or hat.

5 different designs are shown.

### Toneth

Toneth did not have a broken leg, nor did he have 'arms' in his earliest design. At one point he also had feathers. This was later replaced by a smoother design.

5 different designs are shown.

### Pen

Pen's earlier concepts had legs of some sort (presumably to take up the whole space on the piano notes), which were later removed, then replaced with a tail or string. Her latest design also features a white ball, which may be referenced in the Sound Test menu.

6 different designs are shown.

### Randice

Randice's design progression gained a stem and later leaves.

3 different designs are shown.

### Wavey

Wavey is shown possibly as an earlier stage or concept where he was to jump around as a puddle of water. It is unsure if this is still in use.

### Hudson

Hudson is shown with a design history, but presumably isn't used in game. The sprite development is unfinished. It was most likely an unused pet.

3 different designs are shown.

### Gift Plane map

A concept map of the Gift Plane is showcased, with regions that may have been other homes.

### The House

A concept or unused model of what may be the house is shown.

Idling here silences any current music and progressively moves the model closer.
Unused content

"That looks dubious to me. What do you think?"

This article is about a topic that has no widely accepted interpretation or clear details.

A list of possible unused content in Petscop, from an *in-universe* perspective.

*Out-of-universe unused content is NOT documented on this page.*

## List

### Wavey functionality

Assuming from the history image in the Extra Stuff section of the secret menu, Wavey seemingly was going to jump around as a puddle, or other mass of water. It is unsure if this was the original design for the pet's functionality, or an additional action regarding being in the bucket, where he could had jumped out of the bucket towards Randice if not collected quickly enough.

### Hudson

Hudson appears to be an unused and unfinished pet design. It is shown in the Extra Stuff section of the hidden menu. Hudson appears to be based off a sun or a satellite.

Hudson's first concept is not colored in and shows him with four spokes.

Hudson's second concept removes two spokes, replacing the top one with a long spike and the bottom one with a chin. The two remaining spokes are now connected with what looks like string.

Hudson's third concept smoothens the forehead, colors in the eyes, and adds shading. The remaining spokes are not colored in yet.

### "Work Zone" / Level 2

*Main article: Work Zone*

"Work Zone" or Level 2 was originally hinted by name in the Sound Test, but never visited in the series. It was presumed and later confirmed to be the music playing in Odd Care and older gens of Even Care.

The appearance of Level 2 is shown in Petscop Soundtrack, confirming other suspicions of it being the same area shown in a loading screen from Petscop 20.

### bathroom-tomb

The music track "bathroom-tomb" is presented in Petscop Soundtrack, as an unused track for the game. It suggests the prior connection between the dirt column in Randice & Wavey's room and the house bathroom was intended, but unused.

### Sound Effects

In the Petscop Soundtrack, there are several sound effects which were not heard anywhere else in the series.
They can be heard at the following timestamps in the soundtrack video:
16:00,
39:33,
40:03,
40:54,
41:04,
41:09 and
41:10

## Theories

Since Roneth's concept art does not appear to be present in Extra Stuff, it's also possible that Hudson was originally in Roneth's place before being cut, as he was either too big for the bucket or had a design that was too jarring to the artstyle of the game.

The theme of "Work Zone" is not very clear. Some speculate it might have been themed around a construction site or a office building, judging by the name. It might have been also in the empty lot next to the pink building (thought to be Even Care) on the prototype map (08 gift\_plane\_map) shown in Extra Stuff.

It is speculated that Rainer may have committed suicide in the house bathroom (see Rainer).
The track bathroom-tomb may be related to this.
Jill

**Jill** is a person mentioned in Petscop 14, Petscop 17 and Petscop 22. She is Carrie Mark's aunt and seemingly is the primary individual arranging things from the group of channel managers.
Paul is an acquaintance of Jill, and is able to contact her by calling her.

## History

In Petscop 14, she is referenced by a conversation taking place between Care and her mother. "Care" accuses Jill of taking or hiding the "disk" and "discovery pages," before becoming aggressive towards her for ignoring "her". Care's mother responds in confusion to Care's outbursts, unsure of why she is talking to Jill.

According to Paul, the conversation was based off of a conversation that he had a year prior (2017) on his birthday. After seeing this conversation appear in-game, Paul is flustered and seemingly gets up to call Jill due to her being mentioned by the game.

Jill is mentioned in Petscop 22 by Paul talking to Belle when discussing "the family". He asks Belle if Jill had called her, and says that Jill had asked who he was making the Petscop videos for originally.
Tribo Wandroid

A **Tribo Wandroid** (ハグレ族 *Hagure-zoku*) é uma das onze tribos Yo-kai, e a última tribo oficial introduzida em *Yo-kai Watch 3* antes *Yo-kai Watch 4* mudá-los.

O emblema da tribo Wandroid contém um rosto semelhante a um robô com um fundo azul escuro.

## Lista de Yo-kai Wandroid

### Outros Yo-kai da Tribo Wandroid

 ?
 ?
 ?
 ?
 ?

## Curiosidades

* A tribo Wandroid pode ser encontrada em *Yo-kai Watch 3* após a atualização 1.2.
* Vários fatores tornam a tribo Wandroid única para a série como um todo:
	+ Todos os membros da tribo Wandroid no anime já foram humanos.
	+ Todos os membros da tribo Wandroid têm sobrenomes japoneses comuns como parte de seus nomes Yo-kai na versão original em japonês.
	+ Com a atualização 2.0 e *Sukiyaki*, a tribo Wandroid tem a menor quantidade de membros recrutáveis de qualquer tribo, com apenas um Yo-kai. Eles haviam anteriormente empatado com a tribo Enma até a atualização mencionada.
* A tribo Wandroid consiste principalmente no andróide Yo-kai.
* O nome Hagure significa "perdido", embora devido à tribo consistir principalmente de andróides, o nome também possa ser uma brincadeira com a palavra japonesa para equipamento (歯車 *haguruma*).
* O nome "Wandroid" é provavelmente uma combinação de "wander" e "android".
* Esta é a única tribo a ter exclusivamente uma insígnia no estilo Medalha Dream.
Petscop 17

**Petscop 17** was uploaded at midnight (UTC-4) on April 21, 2019.

*A transcript for this episode can be accessed at Petscop 17/Transcript.*

## Synopsis

The video begins in the garage, with an empty text box visible on screen, like in the previous video.

It is unclear whether Paul is the one controlling the game. The video does not contain any indication that it's a recording at this point in time, and the video contains no narration from Paul.

The pause menu is opened. "The ghost room is a ship in the bottle" is displayed under the piece counter.

The player navigates to Sound Test and enters an esoteric code in order to access the secret menu. From here, the player chooses Room Impulse, selects the house, then sets the "Gen." field to 10. Upon pressing "Play," the player is taken back to the game screen where the birthday variation of the house is loaded in.

A large number of players appear to be walking around the room. They each appear as guardians, but with red triangular heads, identical to how Paul looked during Petscop 12. After using a dial on the lower left corner of the screen to focus numerous guardians, the player eventually selects one which leaves the house.

Outside of the house, the movements of each guardian are reversed. The player focuses the same same guardian that was selected previously. Shortly afterwards, a text box appears, telling the reader that they are Carrie Mark, and inquiring about what happened on November 11th of 1997, asking the player to retrace their steps.

While traversing the Newmaker Plane, the player finds Lina Leskowitz's grave.

Eventually, the player reaches the underground road, and begins walking North. The video then ends.
Robonyan

O **Robonyan** (*em japonês: ロボニャン Robonyan*) é um personagem yokai introduzido em Yokai Watch.

## Aparência

Robonyan é um robô em forma de gato com um corte na orelha esquerda e tem olhos amarelos. Seu corpo é azul e com áreas de seu corpo que são cinzas. No peito tem um botão vermelho e duas caudas com chamas vermelhas.

## Personalidade

Robonyan realmente não tem personalidade desde que é um robô, ele não pode mostrar emoções.

## Habilidades

No anime, Robonyan é capaz de viajar através do tempo, tem um radar embutido e pode ser transformado em um carro de corrida. Ele é forte o suficiente para parar um caminhão com uma perna e tbm tem um ataquechamadode soco foguete.

## Galeria

Sua Medalha Yo-kai.
pt-br:Robonyan
Room Impulse

"That looks dubious to me. What do you think?"

This article is about a topic that has no widely accepted interpretation or clear details.

**Room Impulse** is one of the features in the secret menu. It is explored in Petscop 17.

## Functionality

A room is first chosen for playback. After choosing a room, the gen of the room can be set.

During presumed playback, a dial can be turned to browse the various players running around the room, which are shown as guardians with red triangular heads, identical to how Paul appeared in Petscop 12. There appear to be 60 spots on the dial, and when an "occupied" position is on main view, the dial and the corresponding player are highlighted. The highlighted player can be focused, which causes it to display as a regular guardian, while the other players become invisible.

While focused players can change rooms, there are several instances where unfocused players appear to be blocked from leaving the current room.

### Rooms

Twelve rooms are shown in Petscop 17. The player does not attempt to scroll any further down after reaching the house, so it is likely that there are more rooms which may be selected. Bear in mind that the names appear to be truncated to fit within the menu buttons.

## History

In Petscop 17, the house is selected and set to gen 10. This appears to be the version of the house used in the Strange situation event. The current player appears to test the feature, but eventually returns to the default setting.

The focused avatar walks outside the house. Messages play, presumably from Rainer, as the player walks backwards along a particular path. They appear to be addressed to Carrie Mark, and informing her of who she is, while also asking her about her disappearance.

The second half of Petscop 22, where the player explores the school, is shown via Room Impulse.

## Theories

Room Impulse appears to be a tool that allows the user to play many recordings simultaneously.

The same dial appears on the Burn-in Monitor, so it is very likely that they are related.

The dial resembles a clock in several ways: The gradient appears to have 12 distinct sectors, and it rotates in increments of 6 degrees, allowing for 60 distinct orientations. The movement of the dial also resembles that of the clock which appears during a demo recording in Petscop 11, where the face rotates behind a stationary minute hand.

Some have suggested that Room Impulse may be a tool to train an artificial intelligence, and that the "Gen." field may refer to a *generation* in an evolutionary algorithm. This is unlikely however, as gens in Petscop appear to represent something else entirely.
Petscop 8

**Petscop 8** was uploaded May 9, 2017 with a video length of 3:59.

In this episode, Marvin appears unexpectedly, and Paul attempts to follow him.

*A transcript for this episode can be accessed at Petscop 8/Transcript.*

## Synopsis

The video begins with Paul in front of the underpass, walking back and forth in front of the road..

Marvin appears from the tunnel. Bewildered, Paul follows him to the hallway where Marvin gestures to the pictures of the school and house. After seeing the pictures, Paul realizes this must be Marvin. Marvin then runs into a wall, again gesturing to Paul. Not understanding the meaning, Paul thinks Marvin is confused. Marvin, then begins walking North and levitates upwards, disappearing.

Paul tries to follow Marvin and climbs up to the Newmaker Plane. He wanders around but can't find anything.

The video cuts and Paul is talking to someone back where Marvin ran into the wall:

>
> Yeah, well, the thing is, it's not.. here now. There's not even a passageway or anything.
>
> ...Can you remember when you saw this?
>
> ...Well, it could've changed between then and 2004. After 2004, my mom had it, reportedly.
>
> ...Uh... Well, okay. Tha–
>
>
>
>

The end of the phone call is cut off, perhaps to avoid saying the person's name.
Tool room

"Who are you?"

This article's name is **conjectural**, and determined from a non-canon description of its appearance or purpose. Its contents refer to something that has no verified name in Petscop's canon.

The **tool room** is a location under the Newmaker Plane, located to the left from the upper path out of the grave room. It is most notably where the red tool can be found.

## Locations

### Exterior

The exterior of the entrance to the tool room has a dark, animated image.
Inside the image, two shapes in yellow and red have a few frames of animation of connecting and disconnecting. These shapes are later seen on the box of the Accident board game.

Outside the tool roomThe shapes in the imageThe shapes in the image (brightened)
### Interior hall

The interior hall area of the tool room has a few potted plants, along with illegible notes and drawings of blue tools on the walls.

Drawings found in the tool roomWalking up to the tool
### Red tool

*Main article: Red tool*
A large red tool stands upright in the far room. The player can interact with the red tool to ask it questions.

Sometimes, the tool turns pink and behaves differently than it normally does.

The red tool
### Screen

If the player walks behind the tool, they can interact with a screen to observe the windmill. The view of the screen is based on the position of a camera on top of the Newmaker Plane.

While Marvin is playing during Petscop 20, the camera moved be moved up and down, and turned horizontally. A symbol block can be found in the tool room by rotating the camera to face the opposite direction.

The screen promptView of the windmill from the screenSymbol block
## Theories

The black camera may be analogous to a player being a shadow monster man, which is what enables it to see the windmill while it is in this state. It only turns red in Petscop 6 after the windmill disappears from the screen.
Gabriel Archer

**Gabriel Albuquerque** (*em japonês: 今田干治 Imada Kanchi*) é um personagem de Yo-Kai Watch.

## Aparência

Gabriel usa um revestimento verde de comprimento com duas manchas laranja sobre os lados das mangas. Veste uma camisa branca com detalhe azul perto da gola e uma calça jeans. Seus sapatos são azul claro com uma borda branca. Usa sempre unfonesede ouvido s laranjas na cabeça.

Tem uma pele clara e um cabelo castanho, com uma pequena quantidade de cabelo espetado no pescoço e seus olhos são pretos.

## Personalidade

Ele parece ser muito amigável com Nate, dando-lhe dicas ao longo do tempo e, geralmente, ser uma pessoa divertida. Seu relacionamento com Katie não é muito claro.

## Galeria

Gabriel em calção de banhoGabriel de corpo inteiroGabriel caído
Options

The **options menu** is one of the parts of the pause menu. It is first shown in Petscop 17.

## Sections

### Volume

Presumably, the Volume section allows the game volume to be changed. This option was not explored at any point in the series.

### Graphics

Presumably, the Graphics section allows for graphical settings to be changed. This option was not explored at any point in the series.

The icon for the Graphics section is a television showing the Gift Plane.

### Controls

The Controls section displays what each button does. It is briefly opened during Petscop 20.

While the text in the menu suggests that controls may be configured here, an error sound plays multiple times while Marvin is viewing the menu. This may indicate that it is not actually possible to configure the controls.

Interestingly, left and right is reversed to what is typical on the controllers. The background is also upside down in comparison to other menus.

### Sound Test

*Main article: Sound Test*
The Sound Test section allows the player to listen to music and sounds they have heard while playing Petscop.

This section does not appear when Marvin visits the options menu in Petscop 20.
Gift Plane

The **Gift Plane** is the map world of the surface game of Petscop.

The entrance contains a pink sign, which reads:

>
> The Gift Plane has closed indefinitely, and all personnel have left.
>
> If you are unaware, The Gift Plane provided homes to over a hundred young Pets.
>
> Unfortunately, we have failed to remove all of the Pets from their homes.
>
> 48 Pets remain here, at the time of writing.
>
> We would strongly encourage you to visit our 8 homes and find some friends to take with you.
>
> Every Pet is uniquely valuable. You should have no problem finding somebody that you love.
>
> - The Gift Plane staff
>
>
>
>

Despite that the sign mentions 8 homes and 48 Pets, there is only one level, Even Care, which contains just 5 Pets.

In the Sound Test, Even Care's music is called "Even Care (Level 1)," afterwards is "Work Zone (Level 2)". Work Zone is never shown directly, but has been shown in a loading screen and in the Petscop Soundtrack. The music for Work Zone was used in Odd Care and earlier gens of Even Care.

In the Extra Stuff menu, a map of the Gift Plane is shown, though this may only be concept art. The map contains six landmarks - a pink house, an empty lot, a hill, three towers on a grey lot, two large hills on a grey lot, and an empty grey lot. Counting the three towers as separate landmarks, this adds up to eight landmarks.

## Notes

Michael Hammond's gravestone uses a similar gift model to the gift boxes around the Gift Plane; his epitaph reads "Mike was a gift".

## Theories

The Gift Plane is possibly a counterpart to the Newmaker Plane. There are parallels between rooms in Even Care (and Odd Care) that connect to certain areas in the hidden game, represented through the symbol blocks.

48 Pets and 8 homes planned may have some relation to the number of individuals who have played Petscop and the 8 ghost rooms.
Petscop 4

**"Petscop 4"** is the fourth video uploaded to the Petscop channel. It was uploaded on April 7, 2017.

In this episode, Paul discusses his findings of a camera in the Newmaker Plane, and the windmill.

*A transcript for this episode can be accessed at Petscop 4/Transcript.*

## Synopsis

Paul returns to the staircase he found at the end of Petscop 2 and enters the Newmaker Plane. After walking left for several seconds, he finds a dark object protruding from the ground, which he speculates is a camera, corresponding to the screen in the tool room.

Paul walks forward to where the windmill should be located, only to find a transparent circle in it's place.
Flatundo

O **Flatundo** (*em japonês: おならず者 Onarazumono*) é um Yokai introduzido no Yokai Watch.

## Aparência

A pele tem cor-de-rosa e duas nádegas em vez de boca. Também ele tem bochechas rechonchudas em seu rosto. Tem uma jardineira laranja e amarelo sobre o peito, uma fita amarela e um par de calças com linhas verdes.

## Habilidades

Ele faz com que o espiritado não consiga segurar o gás.

## Galeria

Fatundo acariciando suas bochechasSua medalha yokai
Sword Art Online 2: The Neelin Lives (2022)

## Заголовок раздела

### Сайт:

https://gamejolt.com/games/1948521/455783

**Sword Art Online 2: The Neelin Lives - 18 Феврлая 2018 Года по 2022 Года**

## Characters

### **Characters Player**

* **Кадзуто Киригая (Кирито)**
* **Асуна Юки**
* **Рётаро Цубои (Кляйн)**
* **Рика Синодзаки (Лизбет)**
* **Кэйко Аяно (Силика)**
	+ **Пина**

* **Эндрю Гилберт Миллс (Эгиль)**
* **Юи**
* **Сати**
* **Алисия Рю**
* **Сугуха Киригая (Лифа)**
Wavey

Wavey is one of the six Pets first introduced in Even Care. He is closely tied to Randice, following him wherever he moves to and providing him with his means of survival by raining on them.

He appears to be a small rain cloud with the ability to dissipate and reassemble his body at will, allowing them to warp to any given location. He has a concerned expression on his face. When caught inside the bucket, he reverts to a pool of water with an indifferent expression on its surface.

## Pet description

>
> Wavey is a cloud.
>
> He is afraid of everything. He is especially afraid of freezing.
>
> According to him, he is never the same person for more than a few seconds.
>
>
>
>

## History

Wavey first appears in Petscop 1, alongside Randice.

At first, approaching Wavey will cause him to dissipate and warp to the adjacent plot of grass with Randice in avoidance of the player. In order to cancel this action out and allow Wavey's capture, the player must first push the nearby bucket onto the plot that both pets move to on a spot that will be directly above Randice once he spawns there, then approach Randice and Wavey to lead Randice to spawn in the alternate plot. If the bucket is placed in the correct spot, a "clunk" noise will sound as Randice bumps into the bucket as he rises above ground with Wavey. The water Wavey releases will then collect in the bucket and his body will release as water as well, joining the rest in the bucket and trapping him. The player can then catch him by walking into the bucket.

Wavey's description was shown in Petscop 19, during the "belle" recording.

The Extra Stuff menu suggests that Wavey was originally able to jump as a puddle of water.

## Theories

Wavey may be a reference to depression, as the mental illness is often associated with the imagery of rain clouds (representing crying and feeling unhappy). Wavey also appears to be upset, being the only known Pet to actively express a negative emotion. Building on to his physical connection to Randice, this may suggest that Wavey and Randice are two halves of the same figurative entity—Randice being the representation of happiness, and Wavey acting as a representation of the more depressive side. This is further supported by the fact that Wavey follows Randice around, possibly representing the unavoidability of depression.

Randice's pet description suggests that Wavey is manipulating or tricking Randice into staying with him.

The only time Wavey appears in water form besides concept art is in the bucket. The direction of the "wavey\_jumping" concept art appears to be Wavey jumping from the left, falling down to the right. It may be possible that if Randice was in the right plot of dirt while Wavey was still in a bucket, Wavey could jump out of the bucket to fall on Randice, practically restarting the puzzle to retrieve Randice and Wavey.
Petscop 1

**"Petscop"**, or informally referred to as **"Petscop 1"**, is the first video uploaded to the Petscop channel. It was uploaded on March 12, 2017. The video description reads "The game I found", and holds a transcription of the note talked about in the video.

In this episode, Paul introduces a strange game he found, and showcases the oddities he has discovered so far, mainly focused on the game's unfinished overworld.

*A transcript for this episode can be accessed at Petscop 1/Transcript.*

## Synopsis

The narrator, Paul, is recording footage of an unreleased video game called Petscop that he found to show to someone (Belle) to prove that he is not lying about having it. The startup indicates it was developed by Garalina for the PlayStation.

After creating a file, the player is tasked with collecting 48 creatures referred to as pets from 8 different homes in an area called the Gift Plane. As Paul describes in his Let's Play-style commentary, there seems to be only 1 level present in the game, called Even Care.

Inside, by solving puzzles, he is able to catch the pets Amber, Pen, Randice, and Wavey. He explains how each of them is caught, as he has figured it out previously. However, he is unsure how to catch Roneth, despite attempts.

Referring to a note found with the game, Paul enters a cheat code which stops the game's music and replaces the exterior of Even Care with a dark expansive area. Paul theorizes that based on the note he should be able to find something there, but hasn't found anything previously.

The video is interrupted by a sudden jump cut, after which Paul explains he managed to find a door by wandering around for fifteen minutes. As Paul is unable to open the door, he is unsure of how to continue. He asks the person he is recording for (Belle) to inform him if she noticed anything in the footage that might provide an idea of how to open it.

## Notes

* Paul starts with 0 pieces, and ends with 55. He calls them "money" during the episode.
* The video was presumably not seen on the internet prior to April 8, 2017.
* On or around March 21, 2019, the description was updated to include the note transcription previously shown as an annotation in the video, as YouTube removed annotations.
Nathaniel Adams

O **Nathaniel Adams** (*o japonês: 天野ケイゾウ Amano Keizou*) é um personagem introduzido em Yokai Watch 2. É o avô de Nate

## Aparência

Ele está vestindo uma camisa branca, bermuda bege, um casaco azul e sandálias de madeira. Também carrega uma gola com um pequeno saco de laranja. Tem uma pele morena, cabelos castanho-escuros e olhos escuros.

## Personalidade

Nathaniel é uma criança muito determinada e confiante, mas pode ser teimoso, às vezes até dizem que ele não tem amigos.

## Relações

### Humanos

#### **Nate**

Nate é o neto de Nathaniel. Em sua primeira reunião, Nathaniel não confiava em tudo em Nate, mas depois percebeu as habilidades que ele tinha.

### Yokai

#### **Hovernyan**

Apesar de Nathaniel dizer que não tem amigos Yokai, ele e Hovernyan compartilham um link semelhante a Nate e Jibanyan.
Pause menu

The **pause menu** in Petscop has various options and displays the amount of pieces a player has along with a message.

## Selections

* **Resume Game:** Unpauses the game. (This can also be done with the Start button.)
* **Options:** Changes the game's settings such as the volume, graphics, controls, and the sound test.
* **Pets:** View the list of pets and their descriptions.
* **Book of Baby Names:** Brings up the "Petscop Kids" Credits Section. (Paul stated that this selection doesn't do anything, although in Petscop 24 it shows this "credits" section.)
* **Quit Game:** Allows the player to save and quit the game. (Recording playback typically does not show this option.)

### Secret Menu

*Main article: Secret menu*
In the Sound Test menu of the Options section, playing the correct sounds in a specific order will cause the player to access a secret menu that allows the use of direct recording playback, Room Impulse, and images shown in "Extra Stuff".

## Messages

Various messages are shown in the top right under the pieces count at different points in the game.

* We hope you are enjoying the game. *(Petscop 1)*
* Have you found anything weird lately? There is much to find in this place. *(Petscop 6)*
* Take them home! *(Petscop 7)*
* You're in the other place too! *(Petscop 9)*
* The pets really seem to like you. Thanks for playing Petscop. *(Petscop 9)*
* I'll come out in a minute. Keep playing. *(Petscop 11)*
* Demo Recording *(during demo playback of recordings)*
* The ghost room is a ship in a bottle. *(Petscop 17)*
* Everything is a trick. *(Petscop 19)*
* There are no changes, only replacements. *(Petscop 19)*
* Recording Playback *(during recording playback via the secret menu)*
* There is so much to discover in the world of Petscop. *(Petscop 20)*
* Your butt leaves a cavity in the chair. *(Petscop 20)*
* Now: *(Petscop 24)*

## Gallery

Selections after selecting "Quit Game"Pause menu during recording playbackGame paused during recording having pause menu open
P2 to TALK

**P2 to TALK** is a form of communication inside Petscop that uses a second controller connected to the PlayStation to communicate using a phonetics-based system.

It is used in Petscop 11, Petscop 15, Petscop 23, and Petscop Soundtrack.

## Function

The PlayStation controller buttons have set combinations that refer to a phoneme. These phonetic combinations refer to a dictionary table that output words that have the given phonetics. Errors in input (including words not in the dictionary table) will result in a "Not In Table" message.

Marvin writing "Hello" in P2 to TALKThe result of Marvin's previous inputsThe "Not In Table" message, occurring during Petscop 15

## Notes

Only Marvin, "Pall", and Tiara have been seen using the P2 to TALK system. Marvin appears to be the most experienced with the system, inputting words the fastest. "Pall" is the slowest, and their errors indicate inexperience. Tiara inputs the combinations at a midrange speed (though faster in Petscop Soundtrack), likely to having some time in use.

Most names are not in the dictionary table. "Marvin" results in an error. Some names such as "Paul" and "Belle" have homophones such as "pall" and "bell", respectively, that are output instead. Others such as "Tiara" are otherwise actual words. The one known exception case is "Lina", though it outputs as "Boss".

In Petscop 12, when Marvin is seen repeating the same inputs from the demo recording shown in Petscop 11, his messages sent via P2 to TALK are absent, which may indicate that P2 to TALK was not accessible to the player at the time Petscop 12 was recorded.

## Resources

* Alternate combination table
* Words using P2 to TALK shown in the Petscop episodes
Bernardo Bernstein

**Bernardo Barbosa** (em japonês: 熊島五郎太 Kumashima Gorōta) é um personagem de Yo-Kai Watch.

## Aparência

Ele veste uma camisa branca com as pontas das mangas azuis com uma listra branca cada e um simbolo cinza no centro da camisa, também usa um casaco azul com detalhes brancos e botões amarelos. Usa um short cinza e sapatos brancos. Tem o cabelo moreno no topo e castanho nos lados. Tem uma pele morena e é um pouco gordinho. Tem uma atadura na bochecha direita (nossa esquerda), **possivelmente**, de algum acidente.

## Personalidade

Ele é um pouco estranho. Apesar de ter um olhar ameaçador, é uma pessoa muito doce. É um comilão e não demonstra ser muito atlético.
Sword Art Online 3: Fatal Buttel (2023)

<tabber>
Sword Art Online 3=

## Заголовок раздела

### Next Games

Sword Art Online 4

**Sword Art Online 3:** Fatal Buttel - 25 Сентября 2017 Года по 2023 Года

## Update

* 16 Января 2018 Года - Sword Art Online 3
* 17 Января 2018 Года - Тема **Sword Art Online III** - **Fatal Buttel**
* 24 Сентябрь 2018 Года - Sword Art Online 3 - Face Set
* 15 Декабрь 2019 Года - в 2-0-2-1 Года

## **Story**

### **Characters**

* **Кадзуто Киригая (Кирито)**
* **Асуна Юки**
* **Рётаро Цубои (Кляйн)**
* **Рика Синодзаки (Лизбет)**
* **Кэйко Аяно (Силика)**
	+ **Пина**
* **Эндрю Гилберт Миллс (Эгиль)**
* **Юи**
* **Сати**
* **Сугуха Киригая (Лифа)**
* **Сино Асада (Синон)**
* **Курэха**

### **Боссы**

* ?
* **Сёити Синкава**

### **Глава 1-17**

1. **Глава 1 - Lava City**
2. **Глава 2 - Сrystal City**
3. **Глава 3 - In City**
4. **?**
5. **?**
6. **?**
7. **?**
8. **?**
9. **?**
10. **?**
11. **?**
12. **?**
13. **?**
14. **?**
15. **?**
16. **?**
17. **?**

Characters (Sword Art Online II)
Jibanyan

**Jibanyan** (*em japonês : ジ バ ニ ャ ン Jibanyan*) é um Yokai da tribo Charmosa. É popularmente conhecido como um dos mascotes da franquia de Yokai Watch, bem como o mascote de Yokai Watch, Yokai Watch 2 e Yokai Watch Busters: Red Cat Squad. Devido à sua popularidade, há muitos membros de sua espécie nos vários jogos, que abrangem várias Tribos e Rankes.

## Aparência

Jibanyan é um gato Yokai vermelho e branco com um corte na orelha esquerda, seus olhos são amarelos com grandes pupilas negras, tem uma espécie de cinto com a aparência de marcas de pneus, tem um colar água-marinha e duas caudas.

## Personalidade

### Como Rudy

Como Rudy, sua aparência era a de um gato regular com a pele vermelha e tem um focinho curvo em vez de um focinho ondulado, ele também tinha ouvido interno brancas e patas dicas com uma cauda regular e também tinha um cinto.

### Como Yokai

Como Jibanyan, ele tem uma afinidade para Choco-barras e qualquer coisa relacionada com a sua banda favorita, o Miau Pussycat. Em adição, ele também está disposto a lutar outro Yokai, quando necessário, como demonstrado em várias ocasiões.

## História

Antes Jibanyan morreu devido a um acidente de carro, ele era um gato normal, chamado Rudy que foi adotado por uma garota chamada Amy.

Como Yokai, ele recorre a possuir as pessoas a lutar com caminhões e, depois de inúmeras tentativas frustradas por si mesmo, felizmente, ele é impedido de fazer isso e é então amizade com Nate e Whisper, cuja casa mais tarde ele decide se mudar. Inicialmente, ele mostra um lado travesso e despreocupado, facilmente quebrar as regras e quase sendo exorcizado e ter que ser salvo por Nate. No entanto, ele rapidamente faz as pazes logo em seguida.

## Curiosidades

* No anime, ele é o Yokai mais chamado de Nate.
* É baseado em um Nekomata, um gato monstro com duas caudas da mitologia japonesa.
* Seu nome é uma combinação de "*Jibakurei*" (perturbação) e "*nyan*" (onomatopoeia japonesa para o miado dos gatos).
* Nos primeiros episódios do anime, ele diz que não se lembra do nome que tinha antes de se tornar Yokai. Em episódios mais tarde é revelado que Alba foi chamado de "Rudy".

## Galeria

Sua medalha yokaiJibanyan comendo uma Choco-barra
Petscop 24

**Petscop 24** was uploaded at midnight (UTC-4) on September 2, 2019.

*A transcript for this episode can be accessed at Petscop 24/Transcript.*

## Synopsis

The player opens the pause menu. The game preview window displays the Newmaker Plane with blue lighting similar to how it appeared near the end of Petscop 23. The message under the piece counter reads "Now:". The Book of Baby Names is selected and, unlike in Petscop 6, the player is allowed to use this option.

A list of names, alongside very short descriptions, scrolls across the screen. After this, a note from Anna appears, directed at Michael Hammond whose 7th birthday was celebrated.
Traquinyan

O **Traquinyan** (*em japonês: ワルニャン Warunyan*) é um yokai da tribo dos charmosos.

## Aparência

Ele é um gato roxo com rosto claro e púrpura. Seu nariz é rosa, enquanto seus ouvidos inteiros são dourados. Sobre seus olhos há um par de óculos de sol afiados, revelando sua cicatriz sobre o olho esquerdo. Ele tem um pompadour escuro-roxo. Ele usa uma roupa azul-escuro com o kanji para 'Rebel' nas costas e um par de sapatos pretos. Suas chamas de cauda são de verde.

## Personalidade

Traquinyan, como Deliquentim, age como um delinquente muito manso. Ele fala rudemente, come doces antes do jantar, e ninhadas. Devido ao fato de ser Jibanyan, ele acrescenta 'nyan' as suas frases.
Akihiro Hino

**Akihiro Hino** (日野 晃博 *Hino Akihiro*) (nascido em 20 de julho de 1968) é um designer de videogame e empresário japonês. Iniciando sua carreira como programador na década de 1990, ele mais tarde assumiu funções como redator, design, direção e produção. Em 1998, ele fundou a Level-5, onde permanece seu presidente e CEO.

Hino começou sua carreira na indústria de videogames no final da década de 1980 na agora extinta desenvolvedor japonesa Riverhillsoft, especificamente na série *OverBlood* para o PlayStation original. Hino atuou como o principal programador no primeiro *OverBlood*, e posteriormente foi promovido a designer e diretor da sequência, *OverBlood 2*.

Hino fundou a Level-5 em outubro de 1998. Desde a criação da Level-5, Hino projetou, planejou e produziu todos os cinco títulos lançados pelo estúdio, *Dark Cloud*, *Dark Chronicle* e *Rogue Galaxy* para o PlayStation 2, *Jeanne d'Arc* para o PlayStation Portable, e *Professor Layton and the Curious Village* para o Nintendo DS. Ele também dirigiu o filme da Square Enix *Dragon Quest VIII: Journey of the Cursed King* para o PlayStation 2.

Recentemente, Hino mais uma vez assumiu as funções de design e produção para os títulos da Level-5, *White Knight Chronicles* para o PlayStation 3 e os próximos dois jogos do *Professor Layton* – *the Diabolical Box* e *the Unwound Future*, ambos para o Nintendo DS e *Inazuma Eleven* para o Nintendo DS, e *Dragon Quest IX*, também para o DS, que é a segunda colaboração de seu estúdio com a potência do videogame de RPG Square Enix.
Dogalante

O **Dogalante** (*em japonês: イケメン犬 Ikemenken*) é um personagem Yo-kai da tribo Erterio de Yo-kai Watch.

## Aparência

Dogalante tem uma notável semelhança com Sarnento em que ele também é um poodle de face humana. Ele tem pele branca, uma cauda e uma mecha de cabelo rosas. Sua face e patas são cor-de-pele com olhos castanhos, e seu rosto em si é bastante bonito.

## Personalidade

Dogalante é um Yo-kai bastante vaidoso e disputa muito com Kyubi, pois os dois Yo-kai querem ser os Yo-kai mais belos do Mundo Yo-kai. Ele gosta de flertar com as mulheres e consegue conquistá-las, apesar de seus atributos caninos. Na verdade, ele chegou a lamentar a sua capacidade de transformar tudo em torno dele bonito e vê-lo como um pouco de uma maldição. Independentemente disso, ele parecia encontrar a felicidade após a morte, sentindo uma sensação de liberdade com ser um cão. Da mesma forma que Sarnento, ele tem uma tendência para urinar em público como um cão.
Petscop 12

**Petscop 12** was uploaded on January 4, 2018.

*A transcript for this episode can be accessed at Petscop 12/Transcript.*

## Synopsis

Petscop 12 starts off in the right side of the Quitter's Room. The *demo* text is visible at the top of the screen, and the player is moving sporadically. Suddenly they warp to the entrance of the room, walking to the mirror seeing a second guardian with a red triangular head. The second guardian's actions perfectly mimic Paul's movements from Petscop 10.

The player then leaves the room, and collides with the second guardian, which immediately disappears. The player is able to move freely again. They collect some pieces, and the counter shows these are the first pieces collected on this file.

The player heads South, and a text box appears:

>
> Hi Belle.
>
> You're free!
>
> I left these messages for you to look at, in case you were ever rescued.
>
> So, while you walk around, looking for something to do, I'll come up periodically.
>
> When the messages run out, I'll be out of your hair forever and ever.
>
>
>
>

As the player continues exploring, several additional text boxes appear. One of which states that the player has "apparently been running Petscop nonstop for 553758221 seconds, or 153822 hours."

Upon reaching the Newmaker Plane, the player finds Marvin, who is making the same exact movements from the beginning of the school demo shown in Petscop 11, until his movement freezes at the point where he would normally enter the school.

After walking around some more, the player opens up the pause menu, revealing 101 pieces collected, and the option to quit is missing. The video then ends.

## Theories

Given the fact that Rainer tells Marvin not to get lost in Petscop 20 through messages while in the Newmaker Plane, it's a possibility that the messages addressed to Tiara/Belle are from Rainer as well, as the messenger tells her not to get lost (since she's also in the Newmaker Plane).
Yo-kai Watch (video game)

***Yo-kai Watch*** (妖怪ウォッチ *Yōkai Wotchi*) é um videogame RPG desenvolvido pela Level-5 e o primeiro a ser lançado na série de videogames Yo-kai Watch.

Foi lançado para o Nintendo 3DS em 11 de julho de 2013 no Japão, 6 de novembro de 2015 na América do Norte, 29 de abril de 2016 na Europa, 5 de dezembro de 2015 na Austrália e 26 de novembro de 2015 na Coreia do Sul.

O jogo envolve procurar Yo-kai, criaturas espirituais responsáveis por ocorrências cotidianas inesperadas, e torná-los amigos por meio de batalhas. Yo-kai só pode ser encontrado com o Yo-kai Watch.

Há uma porta aprimorada do jogo para Nintendo Switch chamada *Yo-kai Watch 1 for Nintendo Switch*, enquanto há outro para sistemas iOS e Android chamado *Yo-kai Watch for Smartphone*, o último que ainda não foi lançado.

## Yo-kai

Eles são criaturas espirituais que servem ao propósito principal do videogame, que pode ser encontrado através do Yo-kai Watch.

Yo-kai pode fazer amizade alimentando-os com comida durante a batalha, onde a chance depende muito da descrição do item junto com o preço pelo qual foi vendido.

## Curiosidades

* No StreetPass Mii Plaza, há uma troca de quebra-cabeças com o tema Yo-kai Watch que foi distribuída na América do Norte, Europa e Coreia desde 2015. É baseada na arte principal do videogame.
* O videogame tem algumas diferenças e inconsistências quando comparado com as entradas posteriores ou a série de anime *Yo-kai Watch*, como o design anterior de Nate para o Yo-kai Watch, Jibanyan está gostando de Tuna em vez de Chocobarras e algumas áreas com pequenas alterações de layout.
* Este é o único jogo da série principal que não tem uma música tema nas versões japonesa e coreana, tendo apenas um vídeo de abertura de Nate usando o Crank-a-kai. Os lançamentos de faroeste mantêm este vídeo, mas adicionam *Yo-kai Watch feat. Swampy Marsh* (e outras dublagens da música) depois, com uma montagem de clipes de jogo.
* Este é o único jogo da série principal que não tem nenhum vínculo com nenhum dos filmes Yo-kai Watch, devido a eles não existirem na época de seu lançamento no Japão.
Yo-kai Watch 2

***Yo-kai Watch 2*** (妖怪ウォッチ２ *Youkai Wotchi Tsū*) é um videogame RPG desenvolvido por Level-5 para o Nintendo 3DS. É o segundo jogo da linha principal a ser lançado na série *Yo-kai Watch*.

*Yo-kai Watch 2* foi inicialmente lançado em duas versões: ***Yo-kai Watch 2: Bony Spirits*** (妖怪ウォッチ２元祖 *Youkai Wotchi Tsū ganzo*) e ***Yo-kai Watch 2: Fleshy Souls*** (妖怪ウォッチ２本家 *Youkai Wotchi Tsū Honke*). Eles foram lançados no Japão em 10 de julho de 2014. A localização para esses jogos seria lançada em 30 de setembro de 2016 na América do Norte, 15 de outubro de 2016 na Austrália, 7 de abril de 2017 na Europa e 20 de abril de 2017 na Coreia do Sul.

*Yo-kai Watch 2* recebeu uma terceira versão chamada ***Yo-kai Watch 2: Psychic Specters*** (妖怪ウォッチ２真打 *Youkai Wotchi Tsū Shinuchi*). Foi lançado no Japão em 13 de dezembro de 2014. A localização para esta versão foi lançada em 21 de setembro na Coreia do Sul e em 29 de setembro de 2017 na América do Norte e Europa.

*Yo-kai Watch 2* expande o jogo anterior incluindo mais Yo-kai para fazer amizade, novos locais para explorar, recursos online e muito mais.

## Trivia

* A arte da caixa difere da versão japonesa, porém, as da América do Norte, Austrália e Nova Zelândia foram as que mais se aproximaram. A versão europeia acrescentou Nathan na capa.
* Quando Psychic Spectres foi anunciado para uma localização ocidental, uma versão anterior do boxart esteve presente por um tempo, que é baseada no japonês com um matiz verde.
* Este é o único videogame da série a ser traduzido para os idiomas holandês e russo, e também foi o único jogo Nintendo 3DS lançado em 2017 a ser traduzido para o russo.
* No início de  *Katie's Yo-kai Butler* na série de anime, um jogo Nintendo 3DS com um logotipo semelhante ao logotipo japonês Yo-kai Watch 2 pode ser visto ao lado do lixo no quarto de Nate.
* Este é o último videogame Yo-kai Watch a ter uma demonstração.
Petscop 21

**Petscop 21** was uploaded at approximately 16:00 (UTC-4) on April 21, 2019.

The description of the video reads "The Sign".

## Summary

The entire video is simply the player character, presumably controlled by Care, either walking around signs or moving randomly in the sign hallway in Even Care. No effort is made to exit the room or read a sign.

The gen is 8 and the title of the recording is "care-dancing-sign".

## Theories

"The Sign" is a song by Ace of Base. When playing the song along with the video, the movements match up to the song and lyrics. It is possible the point of the recording was to show Care “dancing” to the song, likely listened to at the same time outside of the game.
Level-5

A **Level-5 Inc.** (株式会社レベルファイブ *Kabushiki-gaisha Reberu Faibu*) é uma empresa independente de desenvolvimento e publicação de videogames fundada por Akihiro Hino. A empresa é conhecida por seus jogos de sucesso, como: *Inazuma Eleven*, *Professor Layton*, *Ni no Kuni* e *Yo-kai Watch* que tiveram sucesso no Japão e alguns fora do Japão. Seus jogos são voltados principalmente para crianças, porém, eles querem atingir seus jogos para todas as idades em diferentes categorias.

## História

A Level-5 foi fundada por Akihiro Hino desde outubro de 1998, depois que ele saiu da Riverhillsoft pois ele levou sua equipe de desenvolvimento e amigos com ele da mesma empresa.

Akihiro Hino estabeleceu a Level-5 para criar jogos que trouxessem às crianças de hoje a mesma empolgação que ele sentia quando criança.

## Sucesso na indústria de jogos

Para uma pequena empresa, a Level-5 consegue vender jogos acima de um milhão de cópias, se for no Japão ou no mundo todo. Isso deu a eles um nome na indústria de jogos.
Petscop 16

**Petscop 16** was uploaded October 31, 2018. It has a video length of 2:40.

A day before the video was uploaded, the channel's about section was changed to "Recordings of a video game.", and the profile picture was changed to a cropped image of the garage, with the orange car in it.

*A transcript for this episode can be accessed at Petscop 16/Transcript.*

## Synopsis

The video takes place in the garage, and the track *lost* is playing. Unlike in previous videos, an orange car is parked in the garage, and an empty text box covers the lower portion of the screen. Several other noises can also be heard in the background.

About 20 seconds into the video, the music cuts out, and the Burn-in Monitor appears, displaying the following message:

>
> No controller input has been detected for a very long time.
>
>
>
> Family, neighbors, police, (or whoever,)
>
> KEEP GAME CONSOLE RUNNING,
>
> call provided phone number.
>
>
>
>

After some time, it switches to displaying an overhead depiction of a ghost room, with a blinking red circle on the bed. Eventually, it switches back to the initial message, and loops.

After looping several times, the red circle begins moving off of the bed, and towards the chair. The video then ends.

## Notes

People often mistake the empty text box as censorship, however this is not the case here. The black boxes used to censor video footage are completely dark, whereas text boxes are not.