Weapons

In the game, there are four main weapons and a secret weapon that can be found. they're used to combat the Neighbors and bosses. This page will list the weapons in order of when you obtain it first when playing normally (as in, not in free cam mode). Pearl and Arnold are the only characters unaffected by any weapons.

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Stage 4 Grip and Camera DEPTS.

The Wrench is the first weapon Gordon obtains in the studio. It's a standard wrench with tape on it, nothing very special about it. The only instances where the Wrench is useless and/or near impossible to inflict damage is when dealing with Ray, Gobblette, the Pups, and the Unfriendly Neighbors, it's better to avoid them if you either don't have or want to save up on ammo. The Wrench takes up a 1x3 space in Gordon's suitcase.

In harder difficulties, this weapon has the most use against most hostile puppets due to how ammo is limited in both difficulties with Unfriendly having so little ammo to obtain in the entire game that the Wrench is basically required in order to fend off the puppets most of the time.

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Stage 4 Dressing room

The Stenographer/Rolodexer is the second weapon Gordon obtains in the studio. It's a weapon created by Janitor Hank for security, special effects, fun, and more. This weapon is the pistol equivalent of the game. Ammo for the Stenographer/Rolodexer can be found the most, even in harder difficulties. The ammo cap when loaded has the same amount of letters in the English alphabet. it takes up a 2x3 space in Gordon's suitcase.

The naming for this weapon is inconsistent in that the full game refers to it as the Stenographer while the demo, concept art, and Steam achievement relating to it refers to the weapon as the Rolodexer. There is no information as of now to explain the naming inconsistency in the full game.

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Basement office

The Novelist is the third weapon Gordon obtains in the studio. It's a weapon created by Janitor Hank, it's stated by him in his note at the Basement Office that it takes up a lot of ammo. This weapon is the Shotgun equivalent of the game. The Novelist can one shot most Hostile puppets though ammo for it is a little less found than ammo for the Stenographer/Rolodexer. It takes up a 2x5 space in Gordon's suitcase.

For the Studio Park, it's recommended to use the shotgun against the pups since it's the best weapon when passing through since it can one-shot the pups and down them for a bit, just enough to pass through.

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Offices Theatre Entrance

The Punctuation is the fourth weapon Gordon obtains in the studio. It's a weapon created by Janitor Hank, Julia suggested the name "The Interrobang" for the weapon which Hank didn't use. This weapon is the Grenade equivalent of the game. The Punctuation can help with crowd control though the player has to be careful with it because the Punctuation can also hurt Gordon if it's thrown too close to him. It takes up a 1x1 space in Gordon's suitcase.

It is recommended to use this for Curt N' Call and Amalgamuppet since it can take them out really quickly with Curt N Call's being so quick that the piano part of the boss music never starts.

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Stage 5

The Conclusion is the secret weapon Gordon obtains in the studio after finding three gems in the Puppet Pirate's cove set. This Weapon is the Gatling gun equivalent of the game. It is stated by Janitor Hank to be his magnum opus. It starts off with 999 ammo but there is no way to replenish ammo for the Conclusion so once you run out of ammo for it you can't use it anymore. It can stop any moving hostile enemy in their tracks when shooting any of them. It takes up a 2x4 space in Gordon's suitcase.

## Gallery

Wrench in Gordon's SuitcaseWrench when examiningSternographer/Rolodexer in Gordon's suitcaseSternographer/Rolodexer side ASternographer/Rolodexer side BSternographer/Rolodexer side CSternographer/Rolodexer side DNovelist in Gordon's SuitcaseNovelist side ANovelist side BNovelist side CNovelist side DPunctuation in Gordon's suitcasePunctuation side APunctuation side BPunctuation side CPunctuation side DThe Conclusion in the treasure chestConclusion in Gordon's suitcaseConclusion side AConclusion side BConclusion side CConclusion side D