recursal/Fanatic-Fandom huggingface dataset:
Firehouse 17

Firehouse 17 is a firehouse in District Command 4 with the Chicago Fire Department.

## Assigned Companies

* Engine Company 17
* Truck Company \_?
* Ambulance \_?
* Battalion 17

## Station Personnel

* Chief Commanders in Charge
	+ Deputy District Chief - Donald Freeman, DDC Car \_, (Chicago Fire S8 E11 & E13)
	+ Battalion Fire Chief - Patrick Pridgen, Battalion 17, (Chicago Fire S3 E15 - E16)

* Company Officers in Charge
	+ Engine Captain -
	+ Engine Captain -
	+ Engine Captain -
	+ Truck Captain -
	+ Truck Captain -
	+ Truck Captain -
* Deputy Company Officers
	+ Engine Lieutenant -
	+ Engine Lieutenant -
	+ Engine Lieutenant -
	+ Truck Lieutenant -
	+ Truck Lieutenant -
	+ Truck Lieutenant -
* Company Drivers
	+ Engine Driver: Engineer -
	+ Engine Driver: Engineer -
	+ Truck Driver: Engineer -
	+ Truck Driver: Engineer -
* Members
	+ Engine Firefighter -
	+ Engine Firefighter -
	+ Engine Firefighter -
	+ Engine Firefighter -
	+ Truck Firefighter -
	+ Truck Firefighter -
	+ Truck Firefighter -
	+ Truck Firefighter -
City Fire Departments

## United States City of Denver, Colorado.

* Denver Fire Department, Fire Captain - Dave Bloom. (Firehouse 00) / (CFD S2 E17 - E19)

## U.S. City of Pittsburgh, Pennsylvania.

* Pittsburgh FD, Senior Firefighter - Justina Ortiz. (Firehouse 83) / (Chicago Fire S8 E5)

## U.S. City of Springfield, Illinois.

* Springfield FD, Battalion Chief - Ray Morgan. (Firestation 00) / (Chicago Fire S8 E05)
* Springfield FD, District Chief - Dennis Mack. (Firestation 00) / (CFD S5 E12 - S5 E14)

## U.S. City of Madison, Illinois.

* Madison FD, Lieutenant - (Unknown Name). (Truck 52) / (Chicago Fire S8 E05)
Henry Voight

Sergeant Henry "Hank" Voight is the Commanding Officer of District 21 Intelligence Unit in the Chicago Fire Department.

## List of Assignments

* Lieutenant - (00/00/202\_)
	+ District \_\_ - \_\_\_\_\_\_ \_\_\_\_
* Sergeant - (15/05/2013 - Present)
	+ District 21 - Intelligence Unit
* Detective - (00/00/1995 - 14/11/2012)
	+ District 26 - Gang Unit
* Officer - (00/00/00 - 00/00/1995)
	+ District \_\_ - Patrol

## Information

* "Hank's" Badge ID Number is 32419
* "Hank's" Radio Call-Sign is 5051 (Adam)

## Biography

* He was jailed for harassment and attempted murder (14/11/2012 - 01/05/2013)
* Family; Daniel Voight (Grandson), Richard Voight (Farther, Deceased), Justin Voight (Son, Deceased) & (Mother Unknown)
* Family; Camille Voight (Spouse, Deceased), Olivia M. Voight (Daughter-in-law)
Samantha Miller

Samantha Miller is a Deputy Superintendent for the Chicago Police Department in Chicago PD.

## Family & Friends

### Son

Darrell Miller, Deceased in Season 8 Episode 13

## Trivia and Notes

* When in Full Uniform, her command is "Office of the Superintendent".
	+ When it should be "Office of Operations" or "Office of Superintendent".
* In S0 E00, she mentions her call-sign is "Car Two".
	+ Which may suggest she is the First Deputy Superintendent.

## Appearances

* Chicago PD
	+ (S8 E01 - E02 & E04) / (S8 E08 - E09 & E12) / (S8 E15 & S9 E01)

## Biography

* Originally from Atlanta, Deputy Superintendent Samantha Miller is a progressive, ardent proponent of police reform. She wants to help Voight and Intelligence adapt to the new reality, but will not tolerate breaches of the new police guidelines and protocols. Deputy Superintendent Sam Miller wants to change the Police Department but to do that she has to get District 21's Intelligence Unit Commanding Officer Sergeant Henry Voight to change then everyone else will follow.
Firehouse 20

Firehouse 20 is a firehouse with District Command 4 in the Chicago Fire Department.

## Firehouse 20

### Command Bureau & Division

Bureau of Fire Operations* Fire Suppression and Rescue Division

## Assigned Companies

* Engine Company 20
* Truck Company 68
* Ambulance 99

## Station Personnel

* Fire Captain - (Name) Leone. (Unknown Company) / (CFD S8 E06, E11 & E17)
* Captain - Greg Delaney. (Engine Company 20) / (Chicago Fire S8 E10 - E11)
Patrol District 23

### Patrol District Supervisors

* District Supervisor: Patrol Lieutenant - Reginald Scott, (Badge Number: 50311) / (Radio Call-sign: 23-00 Squad) / (Chicago Med S7 E5, E8 and E19)
* District Supervisor: Patrol Lieutenant -
* District Supervisor: Patrol Lieutenant -
* District Supervisor: Patrol Lieutenant -
* District Supervisor: Patrol Lieutenant -
* Patrol Supervisor: Patrol Sergeant -
* Patrol Supervisor: Patrol Sergeant -
* Patrol Supervisor: Patrol Sergeant -
* Patrol Supervisor: Patrol Sergeant - Colin Hill, (Badge Number: 53218) / (Radio Call-sign: 23-20 Squad) / (Chicago PD S9 E6 Only)

### Patrol District Detectives

* Senior Grade
	+ Detective II -
	+ Detective II -
	+ Detective II -
	+ Detective II -
* Junior Grade
	+ Detective I -
	+ Detective I -
	+ Detective I -
	+ Detective I -
	+ Detective I -

### Senior Patrol Officers

* Field Training Officer -
* Field Training Officer -
* Field Training Officer -
* Field Training Officer -
* Field Training Officer -
Owen Horton

Owen Horton is a Captain for the Office of Community Relations - Community Outreach Unit for the Chicago Fire Department in Chicago Fire.

## Owen Horton

### Office:

CFD Office of Community Relations+ Community Outreach Unit

## Appearances;

* Chicago Fire S8 E17 - (As a Captain)
* Chicago Fire S8 E18 - (As a Captain)
* Chicago Fire S9 E01 - (As a Chief)

## External Links

* https://one-chicago-fbi.fandom.com/wiki/Owen\_Horton
Benjamin Severide

Chief Benjamin "Bennie" Severide was a Battalion Chief of Battalion 22 with the Chicago Fire Department in Chicago Fire.

## Career Inforation

### Bureau HQ / Office HQ

Bureau of Fire Operations* Fire Suppression and Rescue Division

## History and Career

Chicago Fire Department Promotions.
 Fire Captain
 Lieutenant

## Biography

* Mentioned in S7 E07;
	+ He had a 35-year career in the department, he led one of the busiest battalions in his district.
	+ He won the Chicago Fire Department`s Highest Honors.
* Mentioned in S6 E00,
	+ CFD Retired Battalion Chief
U.S. State of Illinois

## U.S. City of Springfield, Illinois.

* Springfield FD, Battalion Chief - Ray Morgan.
* Springfield FD, District Chief - Dennis Mack.

## U.S. City of Madison, Illinois.

* Madison PD, Detective - (Name) Miller. (MED S4 E01)

## U.S. City of Chicago, Illinois.

* Chicago Office of Emergency Management and Communications
	+ OEMC Dispatcher - Victor Ramsey. (Chicago Fire S2 E17)
	+ OEMC Director - Mark Hanson. (Chicago Fire S4 E23)
* Chicago Department of Family and Support Services
	+ DCFS Social Worker -
	+ DCFS Social Worker -
* Chicago Department of Public Health
	+ Gaffney Chicago Medical Center
	+ Lakeshore Memorial Hospital
	+ Chicago Central University
* Chicago Department of Public Health
	+ Central Kenosh Hospital - Neurosurgeon - Dr. Leo Jahan, M.D. (Chicago Med S7 E12)
	+ East Mercy Hospital - ED Attending - Dr. John Bridges, M.D. (Chicago Med S6 E09)
	+ Chicago Congress - Cardiologist - Dr. Tom Mayfield, M.D. (Chicago Med S6 E4)
* Chicago Emergency Services
	+ Chicago Police Department
	+ Chicago Fire Department
* Chicago Office of the Mayor
	+ Deputy Mayor - Dale Cerrutti
* Chicago City Council
	+ Chicago City Disciplinary Committee
	+ Chicago City Oversight Committee
	+ Chicago City Safety Committee

## Other Links

* One Chicago Franchise Legal Staff
* One Chicago Other Characters
* City Police Departments
* City Fire Departments
* One Chicago Doctors
Firehouse 27

Firehouse 27 is a station in District Command 4 with the Chicago Fire Department.

## Firehouse 27

### Command Bureau & Division

Bureau of Fire Operations* Fire Suppression and Rescue Division

## Assigned Companies

* Engine Company 27
* Truck Company 75
* Ambulance 95
* Battalion \_\_

## Station Personnel

* Company Officers in Charge
	+ Battalion Fire Chief - Steve Lydon, (Only mentioned in S7 E20)
	+ Battalion Fire Chief -
	+ Battalion Fire Chief -
* Company Officers in Charge
	+ Engine Captain -
	+ Engine Captain -
	+ Engine Captain -
	+ Truck Captain - (Name) Tipton, (Chicago Fire S5 E14 Only)
	+ Truck Captain -
	+ Truck Captain -
* Deputy Company Officers
	+ Engine Lieutenant - (Name) Franz, (Chicago Fire S7 E20)
	+ Engine Lieutenant -
	+ Engine Lieutenant -
	+ Truck Lieutenant -
	+ Truck Lieutenant -
	+ Truck Lieutenant -
* Engineers
	+ Engine Driver: Engineer -
	+ Engine Driver: Engineer -
	+ Truck Driver: Engineer -
	+ Truck Driver: Engineer -
* Firefighters
	+ Engine Firefighter - Kevin Klinginpill, (Chicago Fire S7 E20)
Katherine Brennan

Katherine "Katie" Brennan was the First Deputy Superintendent of the Chicago Police Department.

## CPD Details

### Command

Office of Superintendent+ AKA, Office of Operations

She was arrested and Incarcerated for the murder of Superintendent Brian Kelton

## Appearances

* (S6 E01, E03 - E04, E06, E09, E11, E19 - S7 E1)

## Biography

* Deputy Superintendent Katherine Brennan is a smart, to the point and political, but often self-serving police officer. A cunning and formidable opponent, she always keeps her wits about her.
* Her full name is mentioned in S6 E03. ("Deputy Superintendent Katherine Brennan").
* Her name is mentioned in S6 E03, ("Deputy Superintendent Katie Brennan").
* Her rank is mentioned in S6 E04, ("First Deputy Katherine Brennan").
Division of Critical Care Medicine

## Critical Care Specialists

* Division Chief Physician - Dr.
* Division Chief Physician - Dr.
* Division Chief Physician - Dr.

## Critical Care Specialists

* Attending Physician - Dr. Kenda Perrington, M.D. ("Im an Attending Physician and a Board Certified Critical Care Specialist")
* Attending Physician - Dr.
* Attending Physician - Dr.

## Critical Care Specialists

* Intensivist - Dr. Matthew Cooper, M.D.
* Intensivist - Dr. Randall Shentu, M.D.
* Intensivist - Dr.

## Critical Care Nurses

* ICU Charge Nurse - (Name) Patty, R.N.
	+ (Chicago Med S2 E23 & S3 E1) / (S5 E1 & S6 E2)
* ICU Nurse -
* ICU Nurse -
Sylvie Brett

Sylvie Brett is the Paramedic In Charge on Ambulance Company 61 located at Firehouse 51 part of EMS District \_/EMS Division with the Chicago Fire Department.

## Sylvie Brett

### Command Bureau & Division

Bureau of Fire Operations* Emergency Medical Services Division

### EMS Field Operations / EMS District

EMS Field Division, S/N Ops* EMS District \_

## Section Header

### Status:

Alive

She joined in S3 E1 to replace Paramedic Leslie E. Shay's Line of Duty Death at the end of Season 2

## Assignments

* As a EMS Officer;
	+ Paramedic In Charge of Ambulance Company 61, (S4 E16 - Present)
* As a Junior & Senior Member;
	+ Fire Paramedic on Ambulance Company 61, (S3 E1 - S4 E15)
	+ Fire Paramedic on Ambulance Company
	+ Fire Paramedic on Ambulance Company
* As a Paramedic Candidate;
	+ Paramedic Candidate on Ambulance Company
	+ Paramedic Candidate on Ambulance Company
	+ Paramedic Candidate on Ambulance Company
Firehouse 90

Firehouse 90

## Firehouse Apparatus

* Engine Company 90
* Truck Company 64
* Ambulance \_\_
* Battalion \_\_

## Station Personnel

* Commanding Chief Officers
	+ Battalion \_\_: Battalion Chief - Dallas Patterson, (Chicago Fire S4 E9 - Present)
* Company Officer in Charge
	+ Engine Captain -
	+ Engine Captain -
	+ Engine Captain -
	+ Truck Captain -
	+ Truck Captain -
	+ Truck Captain -
* Deputy Company Officer
	+ Engine Lieutenant - (Name) Loomis, (Chicago Fire S8 E2)
	+ Engine Lieutenant -
	+ Engine Lieutenant -
	+ Truck Lieutenant -
	+ Truck Lieutenant -
	+ Truck Lieutenant -
In Real Life, Staff Cars

## Bureau of Operations

* Car 2-1-5 (Deputy Fire Commissioner for the Bureau of Operations)
	+ Car 2-1-9 (Assistant Deputy Fire Commissioner for the Special Operations Division)
		- Car \_-\_-\_ (District Chief of Special Operations Division)
		- Car 5-1-0 (Deputy District Chief for Hazardous Materials)
		- Car 5-1-5 (Battalion Chief of Special Operations)
	+ Car 2-1-10 (Assistant Deputy Fire Commissioner for the Fire Suppression & Rescue Division - North Operations)
		- Car 2-2-21 (District Fire Chief for District 1)
			* Car 2-2-1 (Deputy (District Fire Chief for District 1)
		- Car 2-2-22 (District Fire Chief for District 2)
			* Car 2-2-2 (Deputy (District Fire Chief for District 2)
		- Car 2-2-23 (District Fire Chief for District 3)
			* Car 2-2-3 (Deputy (District Fire Chief for District 3)
		- Car 2-2-24 (District Fire Chief for District 4)
			* Car 2-2-4 (Deputy (District Fire Chief for District 4)
		- Car 2-2-25 (District Fire Chief for District 5)
			* Car 2-2-5 (Deputy (District Fire Chief for District 5)
	+ Car 2-1-11 (Assistant Deputy Fire Commissioner for the Emergency Medical Services Division)
		- Car 4-4-11 (Assistant Deputy Chief Paramedic for EMS Field Division - )
			* 4-5-1 (Paramedic Field Chief for EMS District 1)
			* 4-5-2 (Paramedic Field Chief for EMS District 2)
			* 4-5-3 (Paramedic Field Chief for EMS District 3)
			* 4-5-4 (Paramedic Field Chief for EMS District 4)
		- Car 4-4-12 (Assistant Deputy Chief Paramedic for EMS Field Division - South Operations)
			* 4-5-5 (Paramedic Field Chief for EMS District 5)
			* 4-5-6 (Paramedic Field Chief for EMS District 6)
			* 4-5-7 (Paramedic Field Chief for EMS District 7)
			* 4-5-8 (Paramedic Field Chief for EMS District 8)
	+ Car 2-1-12 (Assistant Deputy Fire Commissioner for the Fire Suppression & Rescue Division - South Operations)
		- Car 2-2-21 (District Fire Chief for District 1)
			* Car 2-2-1 (Deputy (District Fire Chief for District 1)
		- Car 2-2-22 (District Fire Chief for District 2)
			* Car 2-2-2 (Deputy (District Fire Chief for District 2)
		- Car 2-2-23 (District Fire Chief for District 3)
			* Car 2-2-3 (Deputy (District Fire Chief for District 3)
		- Car 2-2-24 (District Fire Chief for District 4)
			* Car 2-2-4 (Deputy (District Fire Chief for District 4)
		- Car 2-2-25 (District Fire Chief for District 5)
			* Car 2-2-5 (Deputy (District Fire Chief for District 5)
Resistance

Resistance refers to a monster's ability to reduce incoming damage.

## Description

Resistance refers to a monster's ability to reduce incoming damage. It comes in two varieties: physical resistance and magical resistance. As the names would suggest, physical resistance reduces incoming physical damage, and magical resistance reduces incoming magical damage.

Resistance is calculated as a percentage, where the percentage is equal to the percentage of incoming damage that will be nullified. For example, a monster with 0% physical resistance will take 100% damage from physical attacks, while a monster with 30% physical resistance will take 70% damage from physical attacks.

All attacks in Idle Monster Frontier must deal at least 1 point of damage, so a monster with 100% resistance (only achievable via the Physical Immunity and Magical Immunity traits) will take 1 point of damage from attacks of the corresponding type.

Traits that grant resistance can be stacked; however, they stack with diminishing returns. For example, a monster with both Psychic Shield, which grants 30% magical resistance, and Strange Magic, which grants 20% magical resistance, will take (1-0.3)(1-0.2)=0.56=56% damage from magical attacks, or achieve 44% resistance. (Note that this is less than 30%+20%=50%, the sum of the individual resistances.)

## Traits

The following traits offer physical resistance:

The following traits offer magical resistance:

The following traits offer both types of resistance simultaneously:
Bureau of Fire Prevention

The Bureau of Fire Prevention is tasked with letting the public know how to prevent fires. The bureau is headed by an Deputy Fire Commissioner and is assisted by an Assistant Deputy Fire Commissioner, both divisions are headed by a District Chief and is assisted by an Deputy District Chief.

## Bureau of Fire Prevention

### Bureau Commander

Deputy Fire Commissioner - Sam Hale (S3 E4)

## Bureau Commanders

* Deputy Fire Commissioner - Samuel Hale, (S1 - S3) - (Acting Deputy District Chief in S3 E4)
* Deputy Fire Commissioner - \_\_\_ ? \_\_\_, (S4 - S6)
* Deputy Fire Commissioner - \_\_\_ ? \_\_\_, (S7 - S9)
* Deputy Fire Commissioner - \_\_\_ ? \_\_\_, (S10 - Present)

## Deputy Commanders

* Assistant Deputy Fire Commissioner - \_\_\_ ? \_\_\_, (S1 - S3)
* Assistant Deputy Fire Commissioner - \_\_\_ ? \_\_\_, (S4 - S6)
* Assistant Deputy Fire Commissioner - \_\_\_ ? \_\_\_, (S7 - S9)
* Assistant Deputy Fire Commissioner - \_\_\_ ? \_\_\_, (S10 - Present)
Bizzaro World

Bizarro World is one of the monthly aether event that follows in the rotation after Dreamworld II and before Pirate's Cove. The reward for clearing 50 maps is Tacocat, a high speed Warrior Beast

## Monsters

These monsters are found only within Bizzaro World.

## Boss

Bizarro Man is a fast Human warrior. Laser Vision is a unique attack in that it's channelled, and he can't attack while he's doing it. I think it lasts for 2 seconds and does 4 ticks of damage in that time (so once every .5 seconds.)
Battleforhotel Wiki

**Welcome to the Battleforhotel Wiki!**
About an object show

We're a collaborative community website about Battleforhotel that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Carl Grissom

Carl Grissom is the Fire Commissioner of the Chicago Fire Department in Chicago Fire.

## Carl Grissom

### Office:

Currently:* Office of the Fire Commissioner

Formerly:

* Command District 5

## Appearances;

* Chicago Fire S6 E10 - E11, E14 - E16, E20 - E23 / S7 E1, E15 - E16 / S8 E7

## Previous Assignments;

* Deputy District Chief for Command District 5 (S6)
* Battalion Fire Chief for Battalion \_
Megan woodmansee

“I wonder what is pastel feather doing here”

Megan woodmansee is a male contestant that is a cat but megan woodmansee doesn’t like being called a kitty cat

nicknames:kitty cat(pencil,match and himself)annoying(pencil)weird kitty cat(pencil)

gender:male

friends:Match,bubble,and ten.

enemies:YouTube,and Pencil(arch-enemy)
Dallas Patterson

**Dallas Patterson** is the Battalion Chief of Battalion \_\_/Firehouse 90 part of District \_ in the Chicago Fire Department.

## Career Inforation

### Bureau HQ / Office HQ

Bureau of Fire Operations* Fire Suppression and Rescue Division

## Department Career

* Captain Patterson took over command of Rescue Squad 3 after a review board found the turnover rate for Rescue Squad 3 was too high.
* Captain Patterson was soon promoted to Battalion Chief of Station 51 & Battalion 25 He then transferred to Station 90 & Battalion \_\_.

### Assignments

* As a Battalion Chief his is the Commanding Officer:
	+ Battalion Chief of Firehouse 90 and Battalion \_\_
	+ Battalion Chief of Firehouse 51 and Battalion 25
* As a Fire Captain his is the Commanding Officer:
	+ Firehouse 51 / Rescue Squad 3
Command District 5

**Command District 5** is commanded by a District Chief (?) (2-1-27). District 4 has a Deputy District Chief (?) (2-2-7), who reports to the District Chief of the District. District 5 has ? Firehouses under its command and the Deputy District Office is at Firehouse ?.

## History

* In Real Life "IRL", the Chiefs of the District response cars is, District Chief (2-2-25) and Deputy District Chief (2-2-5).
* There's no unknown History for District 5.

## District Commanders

### District Fire Chief's

* District Chief - ? (S1 - S3)
* District Chief - ? (S4 - S6
* District Chief - ? (S7 - S9)
* District Chief - ? (S10 - Present)

### Deputy District Chief's

* Deputy District Chief - \_\_\_\_ \_\_\_\_ (S1 - S3)
* Deputy District Chief - Carl Grissom (S4 - S6)
* Deputy District Chief - \_\_\_\_ \_\_\_\_ (S7 - S9)
* Deputy District Chief - \_\_\_\_ \_\_\_\_ (S10 - Present)

## Battalions in the District

* Battalion Command \_\_:
	+ Firehouse \_\_, Firehouse\_\_, Firehouse \_\_, Firehouse\_\_
* Battalion Command \_\_:
	+ Firehouse \_\_, Firehouse\_\_, Firehouse \_\_, Firehouse\_\_
* Battalion Command \_\_:
	+ Firehouse \_\_, Firehouse\_\_, Firehouse \_\_, Firehouse\_\_
* Battalion Command \_\_:
	+ Firehouse \_\_, Firehouse\_\_, Firehouse \_\_, Firehouse\_\_
After The Flash Sea Green

After The Flash : Sea Green

Potential sequel - After The Flash : Ocean’s Deep

Location: Salvador, Brazil

Lore: It’s the year 2084, Salvador, Brazil. A squadron of CDF and USCPF storm one of the SLF’s main compounds. After sweeping the compound, they hack into SLF documents and erase important info that the SLF were keeping. The SLF got wind of this and had enough. The creation of the SLF-BNL MKIII was set, as a combat prosthetic. The SLF take hold of the main USCPF facility, killing everybody in sight, and taking the new leader, Captain Brooks hostage, after interrogating and getting enough info, they kill him and storm CDF HQ. They proceed to kill every single one guarding the base, and hacking into the files, deleting everything. The SLF now had full control over the main government, declaring what they wanted to happen anywhere in the U.S, 17 years later, in 2101, They wiped a fleet of mutants trying to raid their new residence in Brazil, Fort Swinth. But, the newly made RAD-10 was secretly watching the whole time, before they knew it, they were compromised by the mutants, yet, there was someone special there to meet them too, Nero. He had survived the SLF IBCM blast over Boulder Cove, and managed to stalk the SLF. He was weak and old, yet still ready to kill. Nero took his final steps in, and, when confronted with the BLN MKIII, he stood no chance, blowing into pieces. Yet, this gave enough time for the RAD-10, Also known as “White Noise” to destroy multiple SLF and BNL units, They were then swept by overwhelming numbers of crushers and leachers.

CURRENT YEAR, SALVADOR, BRAZIL, 2103.

In the harsh place known as “Bad Town,” refugees and civilians take shelter in the area. Myriad and USCPF patrol the grounds, killing any SLF or mutant that takes foot in the ground. The town is smooth sailing, when a fleet of SLF storm the town, they sweep squads of Myriad and USCPF, and clearing out the rest of the CDF. The CDF and USCPF knew they couldn’t win against the BNL, not knowing that the MK-II user was still sweeping units near the town. They teamed up with DECorp, and together, they made the CDF- LER MK1. This could outrival a MKII, and a BNL. They sent out multiple units with this suit, in which they sweeped multiple SLF fleets and won the battle, seizing control over Bad Town again.

A couple months later, a huge fleet of MEB soldiers infiltrate the town, trying to claim it as their own, yet, they were no match for the LER, and were dealt with easily.
Burn

Burn is a learnable uncommon trait that can only be learned by mages.

## Description

Burn grants the monster that learns it a 20% chance to ignite the target on attack. Burn's ignition causes the target to take an additional 60% damage from the attack that ignited them and an additional 180% damage from that attack over the course of 3 seconds. Burn's ignition has a 10% chance to ignite adjacent teammates on each tick.

Like other ignition effects, damage incurred from Burn's ignition is classified as magical damage and is thus mitigated by magical resistance.

## Monsters

The following monsters have Burn as their core trait:

## Tips

* Like all traits that proc on attack, Burn has a chance to be activated by additional attacks induced by traits like Combo Hitter and Phase Shift.
* Since Burn is inflicts magical damage through ignition, traits like Psychic Shield that offer magical resistance can mitigate its damage.
Vain

**Vain** is one of my OC's. He's the demonic entity that controls the town of **Radio City** through entertainment media (TV, Radio, Magazines, Cinema ect).

## General Info

### Likes

Morning coffee, Good Shows, Order, Jazz Music, Singing, Performing

### Dislikes

Inconveniences, powdered coffee, Bad Shows, Rap, Discord (not the platform), Video games (occasionally)

### Powers

Hypnosis, control of technology, Soul-snatching, breaking the 4-th wall, playing piano, business skills

## Gallery

Original artwork of VainPlush version of Vain
MW-9 Wreckage

The MegaWalker-9 Wreckage is the wreckage of a walker after it met its unknown and untimley demise seemingly at random, the wreckage remains here, rusted and half in the ground, MEB tried to excavate it and try to get it operational but the excavation failed due to an attack, but if it were ever to become operational again, those who pilot it would have seemingly unlimited power. inside of the mech will be a few items. when the game is finished or the wreckage is added to the map.
After The Flash Sea Green Official Wiki

**Welcome to the After The Flash Sea Green Official Wiki!**
This is the official wiki for After The Flash Sea Green, a currently W.I.P. After The Flash Spinoff

After The Flash Sea Green is still in development, however, this wiki will be updated as things are added.

It should be common sense that you should know about ATF itself in order to understand some things, heres a link to their wiki https://after-the-flash-official.fandom.com/wiki/After\_the\_Flash\_Official\_Wiki

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
ONI "Infinity"

# The Infinity

The Infinity is the largest known ship in ONIs space navy, and also the first to have an AI, The Superintendant.

### Hull

490 centimetres (190 in) Titanium-A3 armor plating

### Sensor systems

* Long-range hyperscanner
* Luminary
* Radar
* Spectroscopes
* LIDAR

### Armament

* 4 CR-03, Series-8 MAC (Primary, two fore, two flank)
* 350 M42 Archer Missile Pods, 24 missiles per pod (Secondary)
* 250 M75 Rapier Missile pods, 30 missiles per pod (Tertiary)
* 500 M96 Howler Missile pods, 20 missiles per pod (Quaternary)
* 830 70mm M965 Point-defense gun (Quinary)
* Mark 2551 Portable MAC
* M85 AA Guns
* M97 Guided Missile Weapon Systems
* HAVOK Tactical Nuclear Weapon

### Origins

The Infinty was completed on the 22nd of October 2103, but it first came under construction in 2084, its construction was paused in 2089 and resumed in 2101.
ONI Spirit Of Fire

The Spirit Of Fire WAS ONIs main ship before it was shot down after being hijacked by rogue ONI members, its crash site has been located and may be an easter egg in-game, in-lore the Spirit Of Fire served as a mobile space station and enforcment platform. I would tell you the specifications but theres no point as it is now completely useless.
ONI

ONI

 Office of Naval Intelligence

ONI is the newest faction to ATF:SG and has two primary purposes, Research and Development, and Private Security. Little is known about ONI other than its purposes, its advanced technology and its odd “Research”, it has been noted by other factions that ONI has been seen taking civilians, often under the age of 24, but especially under the age of 14, when questioned about this, ONI refused to  provide any answer other than that its just their “Back Payment”, while many are skeptical about ONI the factions have no doubt that they are powerful, and should be left alone.

Important Sightings:

ONI so far has been seen: taking mutant corpses, taking human corpses, taking live humans, taking live mutants, taking the corpses of the Unyielding one and White Noise and providing 24/7 surveillance of the large towns. Whether  this surveillance is them trying to keep us safe or to track our every move is not yet known.

Latest People to be taken by ONI:

The last four people ONI was seen taking are: Maranda Pines, Age 22, Female, Timothy Pines, Age 12, Male, Unknown Child, Supposed age below 4, Male, and Harry Smithson, Age 17, Male.

The father of the Pines family, John Pines, has not been seen for 3 days, when questioned about this ONI provided no answer and suggested he may had gone into “Hiding”, Though forensics show blood spatter on the walls of the Pines household, ONI has not yet been questioned about this.

Known ONI technology:

Despite being very secretive they have been very open about what technology they do have, so far they have listed: VTOLS (supposedly customised UR-22s), Space-Capable Ships, Cryostasis Technology, Autodoc Technology, Tanks of varying classes (Light, Medium, Heavy, Artillery, Tank Hunters, Super Heavy, and an unknown Ultra class), Magnetic Accelerator Cannons which CDF is researching into, though has been informed that they are, in most cases, “Orbital Bombardment Platforms”, Walkers more advanced that the ACW, Advanced AI Technology, Advanced Robotics and a substance called “BioFoam” which ONI claims to be a “Fast-acting healing foam to be injected into the body”, ONI gave CDF and MEB 12 crates each and testing has proven they do exactly what ONI said they do, though ONI has warned overdose may cause: Organ Failure, Organ Combustion, Coma if injected into the neck often, and Oxygen Loss.

MAC Cannons:

Being so powerful they get their own section.  The operation principle of a MAC is that of a coilgun. The cannon fires a massive metal projectile using a linear system of magnetic coils down a long shaft, increasing the projectile's velocity until it carries an incredible amount of kinetic energy. The weapons are as destructive as nuclear weapons without the risk of radiological contamination from ionizing radiation and fallout. Sheer kinetic hitting power is capable of destroying whole targets. The ship-based models use a depleted uranium core jacketed with a ferric lining to magnetically propel the round while orbital platforms and station-based versions use ferric tungsten rounds.
The Weaver (Character)

**The Weaver** is a human-like puppet thing that just wants to make friends. And by that, I mean it wants to turn people into puppets, so that they can be together forever and ever. Its design is heavily inspired by Henry Selicks stop-motion spooky movies, primarily **Nightmare Before Christmas** and **Coraline**.

## General Info

### Race

A human turned into a puppet? A human-like puppet?

### Age

Unknown (Very childlike behaviour, though)

### Likes

Making friends, playing with friends, listening to friends, giving gifts to friends, stitching

### Powers

excellent stitching skills, control over spiders and moths?, damage resistance, practical immortality

### Inspiration

The Other Mother (Coroline), Oogie Boogie (Nightmare before Christmas)
They Lurk in the Dark

**They Lurk in the Dark**-is a survival horror game stylistically and gameplaywise inspired by the game Knock-Knock.

## Story

Deep in a dark wood in one ancient mansion, absolutely alone, lives an old man. Downed by regrets of the past he settles there quietly, passing each day with little activity to keep the mind sane only to fall to a sweet and calming pleasure of slumber at night. But one dreadful night the man is woken up by a steal ghoul coming from outside his house. He knew what that mint. They're coming to visit him. Awoken not only from

## Gameplay

The game consists of 16 nights. Each night your main task is to gather your staff in different rooms while avoiding monsters. With each night opens up more rooms to explore and more monsters to avoid. If monsters get you, they'll drain your sanity, when all sanity is drained-you're die.

## Monsters

**Gru**-apears from the night one and onward. Always appears in dark rooms. Instantly kills you if they stay in a dark room for too long.

**The Grabber**-apears from night two and onward. Reaches slowly from dark rooms to lighten up rooms. If you look at its direction it will slowly back off but will eventually come back. Going towards it with raised up light will make them go away. If they reach the lighting source before they reach you, they'll blow it off.

**The Arachnid**-apears from night three and onward. They'll spawn in one of the dark rooms, and begin to wander, avoiding the player.

**The Gazer**-apears from night five and onward.

**The Mimic**-apears from night eight and onward.

**The Reflection**-apears from night ten and onward.

**The Dweller**-apears from night thirteen and onward.

**The Angel**-apears from night thirteen and onward.
WALRS

The War And Logistics Ready Suit (or WALRS) is the only existing iteration of a S̷̨̛͍̹̠̫̗͖̮̬̺̰͖̬͈̪̞̘̻̝͚̫̐̄̌̓́̔͌͒̿ͅu̷̱̲̇̓̕p̷̡̧̛̙͍͓͎̼̙̻̩̖̥̆̓̒͌̇̐̊̾̀̀ẽ̸̢̡̥̳̥͍͙̜͕̻̬̞̼̋̒̚͜͝r̵̢̠͔̮͓͎͙̤͕̰̐̒̀̄̎̐̾͛́̈́̊́̄̑̆̅́̾̌̾̕͠ ̵̡̨̨̖̤̤̞̭̳̝̪̬̺̪̟͇̮͕̣̘̞̤̊̏̂̎̋̂̒̓̾̄́͝S̵̲͈̘̗̲̥̜͆͌̏̀̌̔͛̈͝ͅę̴̪̣̹̳̝̱̬̣̹̪͕̗̹̦̖̖͆́̾̍̇̏͜͠å̸̧̡̫͚̤̖͚̪̹͎̘͓͔̺͔̪͔̞͇̿̅̄̄̓̿̓l̴͍͎͆̆̐͝ Suit and appears to be made to fit its wearing, whom of which is known only as Larry.

# WALRS Equipment

The WALRS suit is made out of reinforced titanium and has hydraulics to help it move, the fists can be slightly moved forwards at insane speeds and these hydraulics also allow the wearer to move at the same speed as a RAD-8A. The WALRS can resist direct hit Anti Tank shells due to a nanoshield that covers the entire suit. On each wrist there is a mount Hardlight Enhanced Cutter which can rip directly through titanium re-enforced walls and is believed to be strong enough to just about cut through the Rad 9’s skin, on the opposite side of each wrist is a mounted grappling hook which allows for enhanced movement in many ways.

# WALRS Visor

The WALRS also comes with a hardlight visor, this hardlight is more concentrated and unlike the HEC, will not cut things, but instead directly block them, the user can directly see through this visor, the visor also acts as a HUD, and has the combined properties of all Seal Suit Helmet Variations, there is a helmet mounted flashlight for vision and if it is extremely dark, the user can change the hardlight visor to have night vision properties. The visor can be turned on and off, so thats also a nice touch.
COR Crabs

> A sub-species of the Corruption, COR Crabs are the corruption's third way of expanding their numbers, though this one is similar to the first way, that being physical contact.
>
>

# COR Crab Levels

Just like anything COR, there are levels to it, starting with COR-0C, a tiny crab creature roughly the size of a bowl, this level of COR-C, while still being able to attack, is unlikely to kill, COR-0C have only been seen dead, live ones are most likely near COR Matriach, Next is COR-1C, this is the standard COR-C, roughly the size of a Chicken, having grown from 0C they are now larger and have their front claws, these ones have been seen both dead and alive, mainly seen feeding on corpses. Next is COR-1CA, where a COR Crab has latched onto the head of a host and is now controlling them, rarely seen detaching from the host. Next we have COR-2C, The Corruption Matriach, presumably, COR-0C form inside the Matriach's womb and, once ready, are birthed live, much like mammals, how the Matriach knows the 0C is ready is not yet know. The Matriach has, much like all other COR C forms, four legs of which it stands upon, The Matriachs legs are extremely sharp and can cut through weak metals .

Yes these are a half life reference.
Slime

Slime is a learnable common trait that can be learned by both warriors and mages.

## Description

Slime introduces a 25% chance on attack that the target will have its attack speed reduced by 50% for 3 seconds.

## Monsters

The following monsters have Slime as their core trait:

## Tips

* Like all traits that proc on attack, additional hits induced by traits like Combo Hitter and Phase Shift will give Slime additional chances to proc.
Combat Blessing

Combat Blessing is a learnable uncommon trait that can only be learned by warriors.

## Description

Combat Blessing boosts physical and magical damage output of all warriors in the team by 160%. Like all other damage-boosting traits, it stacks multiplicatively with other damage-boosting traits like Intensity, Pick N' Mix, and Tribalism.

If a monster with Combat Blessing dies, then all warriors in the team will lose that monster's Combat Blessing damage boost.

Mages are unaffected by Combat Blessing. Arcane Knowledge is the counterpart of this trait for mages.

## Monsters

The following monsters have Combat Blessing as their core trait:

## Tips

* Combat Blessing is an excellent trait for boosting warriors' DPS. However, as with all damage-boosting traits, care should be taken to appropriately include physical piercing and/or magical piercing to prevent the monster from defeating itself with reflected damage. Countermeasures to status effects like bleeding and Mesmerize should also be considered for similar reasons.
Creative Cockroaches

**"Creative Cockroaches"** is a series of comedic sketches and audiobooks involving a publishing house **"Creative Cockroaches"** which is known for publishing "the dumbest books ever". All sketches and books are written in Russian and usually accompanied by a ligh-hearted, humorous and cozy atmosphere.

## The Setting

The sketches are set in a recording studio of the publishing house "Creative Cockroaches".

## The Characters

**Alexander Svyatoslavovich Tichy** is an actor of the 1st grade, the main character of most sketches. (the role is played by Dmitry Koritko)

**Dmitry "Mitek" Igorevich Skachkov** is an operator, a friend and colleague of Alexander, who is always present behind the scenes in sketches. (as he never appears and does not speak in sketches, there is no actor for him)

**Leonid Leonidovich Papiroskin** is the director of the Creative Cockroaches publishing house, a man over 40, drinks, has no taste in literature. (the role is played by Dmitry Korytko with a false mustache)

**Galina "Galka" Vasilyeva** **Papiroskina** is the head of quality control and acceptability of texts of the publishing house "Creative Cockroaches", and concurrently the wife of Leonid Leonidovich, constantly reproaches her husband that he accepts everything indiscriminately for publication. (never appears in the frame, the voice is provided by \_)

**Alexandra Romanova Pinet** is Alexander's girlfriend, extremely fastidious but still loving. (the role is played by \_)

**Gennady Buravov**-the author of the book "Don't Rush into My Soul", has never appeared in live sketches, only mentioned. (as he never appears or speaks in sketches, there is no actor for him)

**Evgeny Vysokovsky** is the author of the play "The Fog of Existence", a very extravagant writer, thinks too highly of his works, does not take criticism seriously. (performs the role )

**"Zvukach"** is an unnamed sound engineer working on videos for the publishing house "Creative Cockroaches", Alexander sometimes turns to him to utter obscene language, his name is not known, and he did not appear live in sketches. (as he never appears or speaks in sketches, there is no actor for him)

**Vadim and Maxim** are old friends of Alexander. They take part in the sketches "The Fog of Existence" and "Less than a year has passed".(the roles are played)

**Satan** is the king of the underworld and the personification of evil. I came to the publishing house "Creative Cockroaches" to dispel "false ideas" about myself in the sketch "And to hell with it." (the role is played by )

**Grandfather Joseph**-a good-natured elderly man working in the publishing house "Creative Cockroaches". He plays the role of Santa Claus in the sketch "Less than a Year has passed". (performs the role )

## The Audiobooks

### "Don't Rush into my soul" edited edition.

TBA

1. ↑ In russian it means jackdaw
Library of Chaos

# **"Greetings inhabitants of the Internet!"**

"This wiki is my little library of ideas that I store and keep for myself! If you somehow managed to find it, then...well...explore it as much as you like! Just don't forget that none of this is real, alright? Okie dokie, then! :)"

Contents of the Library**Games****Stories****Universes****OC's****Notes**
The Mimic (Game)

**The Mimic**-is a sideangeled stealth-action game with elements of RPG, environmental puzzles and craftsmanship. It's set in a Steampunk themed world where we play as a common Mimic-chest with a triple of mechanical legs attached. I imaging the game to have an oldschool PC game style.

## Story

It's 18th century. The technology is booming.
Undertale the Platformer

**Undertale the Platformer** is, as stated in the name, a collection of Undertale boss-fights in a 2D platformer style.

## Gameplay

The gameplay is pretty typical for a side-view platformer. You can run [Arrow keys+Shift], jump [Up key] and attack enemies [CTRL]. Though, just like in the original **Undertale**, you can win without actually fighting. For that, in most levels, you must simply survive through several fazes without attacking an enemy. After that you will receive an option to spare an enemy (their sprite will glow with the yellow outline). Winning a level unlocks the next one accordingly, and depending on how you've completed it you'll be set on one of two paths (**The True Pacifist**, and **The Genocide**). The chosen path what'll happen in the levels, with each level on each path based on their counterpart from **Undertale**. Also beating a level unlocks a different armor that you can equipe before starting a level.

Another one of the games features is the **Soul Powers**.

## Levels

Most of the game's levels are based on Undertale original bosses. Though it is also featuring a few secret levels based on some fan-made bosses.

### Flowey

Paths: any. Soul Powers: none.

It's a tutorial level

## Undertale Yellow DLC

This DLC is based on an Undertale prequel fan-game Undertale Yellow. It features Clover (the sixth fallen human with a yellow soul) as a protagonist and most of the game's bosses as...bosses.

### Gameplay Changes

There aren't many changes from the original game. The major one is that a
Venomous

Venomous is a learnable uncommon trait that can only be learned by warriors.

## Description

Venomous grants the monster that learns it a 20% chance to poison the target on attack. Venomous's poison causes the target to take an additional 360% damage from the attack that poisoned them over the course of 4 seconds.

Like other poison effects, damage incurred from Venomous's poison is classified as physical damage and is thus mitigated by physical resistance.

## Monsters

The following monsters have Venomous as their core trait:

## Tips

* Like all traits that proc on attack, Venomous has a chance to be activated by additional attacks induced by traits like Combo Hitter and Phase Shift.
* Since Venomous inflicts physical damage through ignition, traits like Steely that offer physical resistance can mitigate its damage.
Pirate's Cove

Pirate's Cove is one of the monthly aether event that follows in the rotation after Bizarro World and before Dark Carnival. The reward for clearing 50 maps is Poochie, a high speed Beast Warrior.

## Monsters

These monsters are found only within Pirate's Cove

## Boss

Pirate ship is a fast Undead warrior.

Its cannonball is like Skelesnake's scythe (attacks random characters but no more than once per second, rolls on regular attack) but it can stun.
Battalion 17

The Chicago Fire Department is organized into 5 Districts, is commanded by a District Chief and also has a Deputy District Chief. Within the Districts there are a total of 24 Battalions and a Special Operations Battalion. A Battalion Chief commands an average of four Firehouses.

Battalion 17 is located at Firehouse 17 and is a Battalion that oversees 4-5 Firehouses in Command District 4 in the Chicago Fire Department in Chicago Fire.

## Firehouse Assigned to Battalion

* Firehouse 17
* Firehouse \_\_
* Firehouse \_\_
* Firehouse \_\_

## Battalion Commanders

* First Shift:
	+ Battalion Chief - ?
* 2nd Shift:
	+ Battalion Chief - Patrick Pridgen (S3)
* 3rd Shift:
	+ Battalion Chief - ?
Rend

Rend is a learnable common trait that can be learned by both warriors and mages.

## Description

Rend grants the monster that learns it a 20% chance to inflict bleeding on attack. Rend's bleeding causes the target to lose 8% of their current VIT if they were not already bleeding. It also returns 20% of the target's outgoing damage to them each time the target attacks.

## Monsters

The following monsters have Rend as their core trait:

## Tips

* Like all traits that proc on attack, Rend has a chance to be activated by additional attacks induced by traits like Combo Hitter and Phase Shift.
Advanced Combat Walker 99 "Prometheus"

The ACW-99 or "Prometheus" is a Advanced Combat Walker utilized by the major factions, it has a mounted 70mm cannon and a 150 mounted howitzer and (in some models) headlights, currently, only Myriad, CDF, and MEB has them, MEB having two and CDF and Myriad only having one, however both Myriad and MEB are making more, and both have made Loader version for cargo movement. its about the same size as the RAD 10 and its 150 Mounted Howitzer can actually pierce its skin, however due to the ACW's slow movement speed its fairly reasonable to say the Rad 10 would win. the origins of this mech are actually because of the MegaWalker Wreckage, where in the cargo bay, where, alongside medical supplies and food, schematics for the ACW we're found, both MEB and Myriad have them and Myriad chose to give one of theirs to CDF and it should be obvious MEB wont be giving them away anytime soon.
Haste

Haste is a learnable uncommon trait that can be learned by both warriors and mages.

## Description

Haste boosts its owner's speed (SPD) by 30%. This boost does not appear in the UI, but the boost is constantly active and affects attack initiative and attack rate as expected.

## Monsters

The following monsters have Haste as their core trait:

## Tips

* One suitable use of Haste is to maximize trait procs; a faster monster attacks more often and thus has more opportunities to proc traits. This is useful for a variety of monster archetypes, but perhaps most notably healers.
* Haste is also an excellent trait for altering a team's attack order. For example, Haste can be used to ensure that monsters with Healer attack first in a team, preventing DPS monsters from killing the opponent before the team can recover HP.
	+ This is particularly useful because Haste can make monsters with the highest speed of their class faster than monsters with the lowest speed of the next class. For example, the fastest possible medium-speed monster (1.65) with a maximally leveled Haste will have a speed of roughly 2.09, allowing it to outspeed many high-speed monsters.
	+ For finely tuning attack order, it is sometimes useful to deliberately avoid leveling Haste all the way to the maximum level. This allows a monster to raise its speed higher than some monsters in the team without exceeding the speed of other monsters in the team.
Scavenger

Scavenger is a learnable rare trait that can be learned by both warriors and mages.

## Description

Whenever an enemy monster dies for any reason, a monster with Scavenger will heal itself for 11% of its maximum VIT.

## Monsters

No monsters have Scavenger as their core trait.

## Tips

* Scavenger is a great treat on self-healing tanks, as it helps to keep their VIT topped off as the team advances through enemies.
	+ It also works passively (i.e. without the monster needing to attack), allowing the tank to heal themselves without necessarily needing to attack first in the team lineup.