recursal/Fanatic-Fandom huggingface dataset:
Deeeep.io

**Deeeep.io** you gain points by eating food and the meat of other players. Hide in different terrains and evolve your animal to get new and better high scores.

## Description

In the game, you start as a fish, and eat XP sources to evolve into new animals. Several biomes exist in the game, including the Ocean, Reef, Kelp Forest, Arctic Ocean, Estuary, Swamp, and Lake. Each of these biomes has its own unique evolutions and XP sources. There is also a Deeeep Ocean, which spans underneath all the mentioned biomes. A variety of animals exist in the game, from sharks to birds, whales, and turtles.

Tier 1 animals (meaning the tier that the player spawns in as) don't drop XP upon death, and they cannot be killed directly by Tier 10 animals. Once a player reaches a Tier 8 evolution (meaning they have evolved 7 times), they are limited to picking a certain evolution after that. All players that are the same animal cannot hurt each other until they reach the Tier 10 evolution.

There are several game modes for the game:

* 1vs1
* FFA
* TFFA
* Toxic Algae (outdated)
* First Version (outdated)
* Pearl Defense

Islands exist in the game, whether it be icebergs of the Arctic (home to Walruses and Polar Bears), or tropical islands of the Oceans filled with apple and coconut trees, which are home to Seagulls, Crabs, and others. Sometimes, you can find tunnels and air pockets in the ground, which lead to deep water caves.

The Swamp is full of Lily Pads, Beaver Dams, and flying Fireflies and Dragonflies (NPCs.) Crocodiles swim in the water, disguised as beaver dams, and snakes climb trees, trying to bite ducks with its poisonous fangs.
Media

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Bald Eagle

The **Bald Eagle** is a tier 10 animal. It is based on its real life counterpart, *Haliaeetus leucocephalus.*

## Mechanics

* Manatees evolve into bald eagles.
	+ 48,000 XP is required for a manatee to evolve into a bald eagle.
* Bald Eagles do not evolve into any other animals, as they are one of the latest animals.
* Bald Eagles drop meat upon death.
* As a bald eagle, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.
* One of the skins of Bald Eagle, African Fish Eagle, has a different habitat and biome statistics to the Bald Eagle.

## Abilities

### Passive Abilities

These icons will get transparent and smaller the further away they are, and opaque and bigger the closer they are.

### Active Abilities

* Boosting underwater makes the bald eagle dash forward and apply bleed and 25% more damage to animals it hits.

While doing this, you can grab tier 9 animals and below, with the exception of manatee.
Grabbing time is shorter for higher tier animals. Boost again to release the animal.
If they cannot be grabbed, this will deal damage and inflict bleeding, however, this does not consume a full boost. Instead, the portion of your boost you used to speed is detracted.

## Suitable Biomes

* The suitable biomes for the bald eagle are the ocean surface, the swamp surface and the arctic surface
	+ If a bald eagle enters the ocean, it will lose oxygen.
	+ If a bald eagle enters the arctic, it will lose oxygen.
	+ If a bald eagle enters the deeeep, it will lose oxygen and pressure.
	+ If a bald eagle enters the swamp, it will lose oxygen.

## Diet

This is a complete list of food that bald eagles can eat.

## Hiding Places

This is a complete list of terrain that orcas can hide in.
Squid

*This is a page about the animal. For other uses, see Squid (disambiguation).*

The **Squid** is a tier 4 animal. It is based on its real life counterpart, the European Squid, *Loligo vulgaris*.

## Mechanics

* Jellyfish evolve into squids.
	+ 10,000 XP is required for a jellyfish to evolve into a squid.
* Squids evolve into tier 5 Animals.
	+ 18,000 XP is required for a squid to evolve into a Seagull or any other tier 5 animal available.
* Squids drop meat upon death.
* As a squid, friendly fire is turned on for other squids, oarfish, and whales: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* Staying still causes you to hide.
* Taking damage (including poison or bleed) causes you to be unable to use your passive ability for 3 seconds.

## Suitable Biomes

* The suitable biomes for the squid are all Biomes except the Swamp.
	+ If a squid enters the ocean surface, it will lose oxygen.
	+ If a squid enters the arctic surface, it will lose oxygen.
	+ If a squid enters the swamp surface, it will lose oxygen and not regenerate salinity.

## Diet

This is a complete list of food that squids can eat.

## Hiding Places

This is a complete list of terrain that squids can hide in.

## History

 April 6th, 2017 | Pelicans can now grab squids.
Lobster

Credits

The **Lobster** is a tier 6 animal.

## Mechanics

* Lobster evolves into any tier 7 animal.
	+ 4,000 XP is required for a lobster to evolve into the TGFC and George.
* Lobster drops meat upon death.
* As a lobster, friendly fire is on for whales and Krill

### Active Abilities

* You can charge your boost to shoot a projectile that gives a bleed effect to animals tier 6 and below.
* Half charge (0.4) to snap your claws this will block all attacks (except the basking blast and other claw snap) and deals 175 damage while dealing bleed 10 damage for 3 seconds

## Suitable Biomes

* The suitable biomes for the lobster are the arctic
	+ If a lobster enters the ocean, it will lose temperature.
	+ If a lobster enters the swamp, it will lose salinity

## Diet

This is a complete list of food that lobster can eat.

## Hiding Places

This is a complete list of terrain that lobsters can hide in.

 File:George.png
Gamemodes

There are 6 different gamemodes in Deeeep.io. Each one has a different goal and playing style. You can select which gamemode you want to play on before playing. Doing this will route you to the correct server for that gamemode. These are the gamemodes:

* Free For All (FFA)
* Team Free For All (TFFA)
* Pearl Defense (PD)
* 1 vs 1
* Toxic Algae
* First version
Mahi-Mahi

The **Mahi-Mahi** is a tier 8 animal.

## Mechanics

* Tier 7 animals evolve into mahi-mahi.
	+ 36,000 XP is required for a tier 7 animal to evolve into a mahi-mahi.
* Mahi-mahi can evolve into dolphins or sea turtles.
	+ 42,000 XP is required for a mahi-mahi to evolve into any of those animals.
* Mahi-mahi drop meat upon death.
* As a mahi-mahi, friendly fire is turned off for other mahi-mahi: meaning you cannot damage them nor be damaged by them.

## Abilities

### Active Abilities

Charge boost while homing to cancel it.
Neither of these actions consume a boost.

## Suitable Biomes

* The suitable biome for the mahi-mahi is the ocean.
	+ If a mahi-mahi enters the ocean surface, it will lose oxygen.
	+ If a mahi-mahi enters the arctic, it will lose temperature.
	+ If a mahi-mahi enters the arctic surface, it will lose oxygen and temperature.
	+ If a mahi-mahi enters the deeeep, it will lose pressure.
	+ If a mahi-mahi enters the swamp, it will lose salinity.
	+ If a mahi-mahi enters the swamp surface, it will lose oxygen and not regenerate salinity.

## Diet

This is a complete list of food that mahi-mahi can eat.

## Hiding Places

This is a complete list of terrain that mahi-mahi can hide in.

## Strategy

* As you are a Tier 8 animal, you should be focusing on eating food and killing low tiers for XP, unless you plan to stay as a Mahi Mahi.
* Your base stats make you a fragile animal, so you'll need to retreat should a higher tier animal come.
* To maximize your damage, porpoise twice to gain extra damage from speed, then lock onto a target. You will deal around 160 damage on an initial hit.
* While locking onto your target seems like a good idea, it can actually be bad if said target lures you into a biome you cannot live in. Unlock from your target if this happens.
	+ They can also get you stuck on terrain, or near tier 10s. Be aware of your surroundings.
* The best place to hunt is the Reef. You are immune to reef corals, so you can use them as protection when enemies come to eat you. Unfortunately, animals like the Stonefish or Tiger Shark are immune to those, so you can only run.
* Focus on hunting low tiers. Other animals, like Octopi or Barracudas, will prove difficult to kill, thanks to their abilities and superior base stats.

## Skins

Skins are cosmetics used to change an animal's looks, or sometimes, an animal’s biome or size statistics slightly. The table below shows the list of approved skins that can be used for the Mahi Mahi.

### Non-seasonal Skins

Non-seasonal skins can be used regardless of the time of the year. They are mostly based on real-life species, or adjectives such as 'Battle-Scarred' or 'Dark'.

### Seasonal Skins

Seasonal skins can only be used in certain seasons, such as Christmas, Lunar New Year etc. They will disappear from the Store once the Season is over, but will be back next year, and remain in the player's inventory if they bought them.

### Unrealistic Skins

Unrealistic skins are skins only usable on custom servers that allow using them. They are mostly spaced themed, or in some cases absurd in terms of the stat changes they provide.
Ground attack

Ground attack is a feature released in the reef update. It is used when walking on the ground or seafloor, only usable by animals that can walk. Click to activate, it will show a red slash. If any animal touches it, they take damage that is equal to the slasher's base damage. Also, it deals damage to animals that have friendly fire off. To animals that cannot walk, pushing them to an edge and starting attacking the animal is a commonly used strategy.
Axolotl

Credits

The axolotl is a tier 4 animal.

## Mechanics

* Jellyfish, frogs, flying fish, horseshoe crabs and piranhas evolve into axolotl.
	+ 10,000 XP is required for a tier 3 animal to evolve into a catfish.
* Axolotl evolve into seagulls, barreleyes, ducks, bats and seals.
	+ 18,000 XP is required for a axolotl to evolve into a tier 5 animal.
* Axolotl drop meat upon death.
* As a axolotl, friendly fire is turned off for other axolotls, oarfish and whales: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* Heal faster (x3) when not immobile
* Even though you can walk on land, you will still lose oxygen.

## Suitable Biomes

* The suitable biomes for the axolotl are the swamp.
	+ If a axolotl enters the ocean surface, it will lose oxygen.
	+ If a axolotl enters the ocean, it will lose salinity.
	+ If a axolotl enters the arctic surface, it will lose oxygen.
	+ If a axolotl enters the arctic, it will lose salinity.
	+ If a axolotl enters the swamp surface, it will lose oxygen.
	+ If a axolotl enters the deeeep, it will lose salinity.
Elephant Seal

Credits

The **Elephant Seal** is a tier 10 animal. It is based on its real life counterpart, the Southern Elephant Seal, *Mirounga leonina*.

## Mechanics

* Leopard Seals evolve into elephant seals.
* Elephant seals do not evolve into any other animals, as they are a tier 10 animal.
* Elephant seals drop meat upon death.
* As an elephant seal, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* You deal more damage and move faster based on how low your health is.
	+ The damage multipliers are:
	+ 900 = +9%
	+ 800 = +18%
	+ 650 = +27%
	+ 500 = +36%
	+ 450 = +45%
	+ 400 = +54%
	+ 300 = +63%
	+ 200+ = +66%
	+ The speed multipliers are:+5%, +10%
* You transfer Bleed and Poison to targets if you are bleeding or poisoned.

## Suitable Biomes

* The suitable biomes for the elephant seal are the arctic and the deeeep.
	+ If an elephant seal enters the ocean, it will lose oxygen and tempature
	+ If an elephant seal enters the arctic, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.
	+ If an elephant seal enters the deeeep, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.
	+ If an elephant seal enters the swamp, it will lose oxygen and salinity.
	+ If an elephant seal enters the swamp surface, it will not regenerate salinity.

## Diet

This is a complete list of food that elephant seals can eat.

## Hiding Places

Elephant seals cannot hide anywhere except in the shipwreck in the deeeep, where it runs out of oxygen.
Vampire Squid

Credits

## Mechanics

* Tier 4 animals evolve into vampire squids.
	+ 18,000 XP is required for a Tier 4 to evolve into a vampire squid.
* Vampire squids evolve into a Tier 6 animal.
	+ 24,000 XP is required for a vampire squid to evolve into a Tier 6.
* As a Vampire Squid, friendly fire is turned off for other Vampire squids, Oarfish, and Whales, meaning you cannot damage them nor be damaged by them.

## Abilities

### Active Abilities

* Charging your boost allows you to curl up, reducing your speed by 50% and allowing you to turn any damage you take into healing. Once hit, you uncurl. Status effects are not converted into healing. Boost to uncurl.

## Suitable Biomes

* The suitable biome for the Vampire Squid is the deeeep.
	+ If a vampire squid enters the ocean, it will lose pressure.
	+ If a vampire squid enters the ocean surface, it will lose pressure and oxygen.
	+ If a vampire squid enters the arctic, it will lose pressure.
	+ If a vampire squid enters the arctic surface, it will lose pressure and oxygen.
	+ If a vampire squid enters the swamp, it will lose salinity and pressure.
	+ If a vampire squid enters the swamp surface, it will lose oxygen and pressure, and it will not regenerate salinity.

## Diet

This is a complete list of food that vampire squids can eat.
Marlin

Credits

The **Marlin** is a tier 10 animal.

## Buffs

* You deal some **bleeding damage** by **dashing** or **jumping above the surface** to **the targets** it last **3 second per tick.**
* You gain **+33% speed buff** **by jumping above the surface (stackable 3 times)**, but it also gain **+60% buff damage** ***(speed 219% and damage 180)***.

## Mechanics/Basics

* Dolphins evolve into marlins
	+ 48,000 XP is required for any of those animals to evolve into a marlin
* Marlins do not evolve into any other animals, as they are tier 10s
* Marlins drop meat upon death
* As a marlin, friendly fire is turned off for all tier 1 animals: you cannot damage them nor be damaged by them

## Abilities

### Passive Abilities

Hitting someone while speed boosting inflicts bleed to the target, but reduces your speed boost.

## Suitable Biomes

* The suitable biome for the marlin is the ocean.
	+ If a marlin enters the ocean surface, it will lose oxygen.
	+ If a marlin enters the arctic, it will lose temperature.
	+ If a marlin enters the arctic surface, it will lose oxygen and temperature.
	+ If a marlin enters the deeeep, it will lose pressure.
	+ If a marlin enters the swamp, it will lose salinity.
	+ If a marlin enters the swamp surface, it will lose oxygen and it will not regenerate salinity.

## Diet

This is a complete list of food that marlins can eat.

## Other Information

### Hiding Places

Marlins cannot hide anywhere as they are a tier 10 animal.

### Trivia

Marlins are good at slaughtering sunfish.

## History

This section highlights all the changes made to the marlin in documented updates so far. A full changelog can be found here.

Marlin's bounce speed increased.
 April 7th, 2017 | Marlin's health has been reduced by 100, and their damage reduced by 20.
Gulper Eel

The **Gulper Eel** is a tier 7 animal.

 Credits

## Mechanics

* Rays, Pufferfish, Goliath Bullfrogs, Lobsters, Archerfish, Pelicans, and Bobbit Worms can evolve into Gulper Eels.
	+ 30,000 XP is required for any of those animals to evolve into a Gulper Eel.
* Gulper Eels evolve into Barracudas, Octopuses, Sea Lions, Mahi Mahis, Snapping Turtles, and Dragonfish(player-determined).
	+ 36,000 XP is required for a Gulper Eel to evolve into any of those animals.
* Gulper Eels drop meat upon death.
* As a Gulper Eel, friendly fire is turned off for other Gulper Eels: meaning you cannot damage them nor be damaged by them.

## Abilities

### Active Abilities

Charge your boost to perform a normal boost, but any animal tier 6 or below is swallowed if hit by it. Swallowed animals will take damage whilst swallowed.

## Suitable Biomes

* The suitable biome for a Gulper Eel is the deeeep.
	+ If a Gulper Eel enters the ocean, it will lose pressure.
	+ If a Gulper Eel enters the ocean surface, it lose oxygen and pressure.
	+ If a Gulper Eel enters the arctic, it will lose pressure.
	+ If a Gulper Eel enters the arctic surface, it will lose oxygen and pressure.
	+ If a Gulper Eel enters the swamp, it will lose pressure and salinity.
	+ If a Gulper Eel enters the swamp surface, it will lose oxygen and pressure.

## Diet

This is a list of food that Gulper Eels can eat.

## Hiding Places

This is a list of terrain that Gulper Eels can hide in.

### Trivia

It is the only animal in deeeep.io to have a passive swimming animation. There is also a special animation for entering/leaving a hiding spot.
Seal

Credits

The **Seal** is a tier 5 animal.

## Mechanics

* All tier 4 animals evolve into seal.
	+ 18,000 XP is required for any of those animals to evolve into a penguin.
* Seals evolve into either Rays, Archerfish, Bobbit worm or Pelicans (player-determined).
	+ 24,000 XP is required for a seal to evolve into any of those animals.
* Seals drop meat upon death.
* As a seal, friendly fire is turned off for other seals: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* You can walk on islands, glaciers, and beaver dams at 100% speed.
* When near the ground, it increases your speed by 15%, total of 130%.

### Active Abilities

* Clicking while walking causes you to jump.

## Suitable Biomes

* The suitable biomes for the seal are the arctic and the arctic surface.
	+ If a seal enters the ocean, it will lose oxygen and temperature.
	+ If a seal enters the ocean surface, it will lose temperature.
	+ If a seal enters the arctic, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.
	+ If a seal enters the deeeep, it will lose oxygen and pressure.
	+ If a seal enters the swamp, it will lose oxygen, temperature, and salinity.
	+ If a seal enters the swamp surface, it will lose temperature and it will not regenerate salinity.

## Diet

This is a complete list of food that seal can eat.

## Hiding Places

This is a complete list of terrain that seals can hide in.

## History

This section highlights all the changes made to the Seal in documented updates so far. A full changelog can be found here.
Deeeep.io Wiki

Welcome to the Deeeep.io Wiki
The official wiki guide for *Deeeep.io*, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Deeeep.io

*Deeeep.io* is a multiplayer online browser game that takes place in the depths of the ocean. Eat food and other players, hide in underwater terrain and evolve your animals to earn points and reach the top of the food chain.

Evolutionary Tree

Content

Animals

Food

Terrain

Controls

Evolution Tree

Changelogs

Videos

Wiki Community

We are currently maintaining 1,454 pages (237 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Deeeep.io Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
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Start editing

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Softshell Turtle

The **giant softshell turtle** (often simply referred to as softshell turtle, abbreviated as GST or SST) is a tier 10 animal.

## Buffs

* You don´t have any recoil when attacking a enemy.
* You can **regenerate some boosts** when you are **inside the shell**, but **slowly** and also it will grant **+60% more armour and the oxygen will slowly drain**. Cost **charged boost**. ***(armour 90% when inside the shell).***

## Mechanics

* Giant salamanders evolve into softshell turtles.
	+ 48,000 XP is required for a giant salamander to evolve into a softshell turtle.
* Softshell turtles do not evolve into any other animals, as they are one of the latest animals.
* Softshell turtles drop meat upon death.
* As a softshell turtle, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* You take no recoil when attacking.

* You can walk on land.

### Active Abilities

* Clicking will simply propulse you forwards you will deal 1 hit of 75 damage when doing so.
* Charge boost to enter your shell, increasing your damage block to 90%
	+ You slowly regenerate boosts while In your shell.
	+ After taking air, you can enter shell to refill your oxygen, this can be only be done once after taking air.
	+ Your oxygen depletes 3x slower when in your shell.
	+ Doing this in 1v1 mode will cause your icon on the top of the screen to become an empty square due to a bug.
		- This also applies if you're the King of the Swamp.

## Suitable Biomes

* The suitable biome for the softshell turtle is the swamp.
	+ If a softshell turtle enters the ocean, it will lose salinity and oxygen.
	+ If a softshell turtle enters the ocean surface, it will not regenerate salinity.
	+ If a softshell turtle enters the arctic, it will lose salinity and oxygen
	+ If a softshell turtle enters the arctic surface, it will not regenerate salinity.
	+ If a softshell turtle enters the deeeep, it will lose pressure and salinity.
	+ If a softshell turtle enters the swamp, it will lose oxygen; however it can swim to the surface and its oxygen time is long enough for this to not matter.

## Diet

This is a complete list of food that softshell turtles can eat.

## Hiding Places

Softshell turtles cannot hide anywhere other than their own shell and giant shipwrecks.
Cookiecutter Shark

The **Cookiecutter Shark** is a tier 6 animal. It is based off of its real-life counterpart, the *Isistius brasiliensis*.

## Mechanics

* Tier 5 animals evolve into cookiecutter sharks.
	+ 24,000 XP is required for a Tier 5 animal to evolve into a cookiecutter shark.
* Cookiecutter Sharks can evolve into a Tier 7 animal.
	+ 30,000 XP is required for a Cookiecutter Shark to evolve into a Tier 7 animal.
* Cookiecutter Sharks drop meat upon death.
* As a cookiecutter shark, friendly fire is turned off for other cookiecutter sharks, meaning you cannot damage them nor be damaged by them.

## Suitable Biomes

* The suitable biome for the Cookiecutter Shark is the deeeep.
	+ If a cookiecutter shark enters the ocean, it will lose pressure, however this is long enough for it to not matter.
	+ If a cookiecutter shark enters the ocean surface, it will lose pressure and oxygen.
	+ If a cookiecutter shark enters the arctic, it will lose pressure.
	+ If a cookiecutter shark enters the arctic surface, it will lose pressure and oxygen.
	+ If a cookiecutter shark enters the swamp, it will lose salinity and pressure.
	+ If a cookiecutter shark enters the swamp surface, it will lose pressure and oxygen, and it will not regenerate salinity.

## Diet

This is a complete list of the food that cookiecutter sharks can eat.

## Skins

The Cookiecutter Shark doesn't have any skins yet.

## Trivia

* The Cookiecutter Shark has the abilities akin to the Barracuda (camouflage), Lobster (latch dps), and the Crocodile (grab), making it a versatile hunter.
Tip and tips

Reason: "*Random Spam*"

**This page is a candidate for deletion.**
Reason: "*Random Spam*"

Hi this is Norman’s edit.

They are a lot of animals so we’ll start with whales the blue whale is a great squid hunter in the arctic!
If squid come up to grad a seal the use your suction to pull them up thus there not under the pressures of the deep killing them.

Cachalot (sperm whale) is a great squid hunter because if grabbed by squid the squid takes damage while holding you and then you can slow them down and kill them

Humpback are the muti-purpose whale. If it need to be war whale the use stun war and then ruin
Getaway whale speed speed heal
Not fair whales war war war 15 seconds of 150 damage (tip: speed and war last for 5 secs others last 1.5 sec so time careful.

```
Good luck. # arctic[

```

</gallery>
Catfish

Credits

The catfish is a tier 4 animal.

## Mechanics

* Jellyfish, frogs, flying fish, horseshoe crabs and piranhas evolve into catfish.
	+ 10,000 XP is required for a tier 3 animal to evolve into a catfish.
* Catfish evolve into seagulls, barreleyes, ducks, bats and seals.
	+ 18,000 XP is required for a catfish to evolve into a tier 5 animal.
* Catfish drop meat upon death.
* As a catfish, friendly fire is turned off for other catfish, oarfish and whales: meaning you cannot damage them nor be damaged by them.

## Abilities

### Active Abilites

* Has a charge boost that sucks in food and every player that's at least 1 tier lower than you.
	+ Charged boosts wont consume your boosts.

## Suitable Biomes

* The suitable biomes for the catfish are the swamp.
	+ If a catfish enters the ocean surface, it will lose oxygen.
	+ If a catfish enters the ocean, it will lose salinity.
	+ If a catfish enters the arctic surface, it will lose oxygen.
	+ If a catfish enters the arctic, it will lose salinity.
	+ If a catfish enters the swamp surface, it will lose oxygen.
	+ If a catfish enters the deeeep, it will lose pressure and salinity.

## Diet

This is a complete list of food that catfish can eat.

## Hiding Places

This is a complete list of terrain that catfish can hide in.

## History

This section highlights all the changes made to the catfish in documented updates so far. A full changelog can be found here.
Sardine

Credits

The **sardine** is a simple NPC animal that will flee from players.

## Mechanics

* there are no animals that evolve into sardines or from it, as they are an NPC animal.
* sardines don't drop any meat upon death, but instead it gives 500 xp upon being eaten.
* sardines cannot damage anything.

## behaviour

* A sardine's behaviour is:

1. being in groups.
2. fleeing from players.
3. staying within the ocean.

## suitabe biomes

The only suitable biome for a sardine is the ocean.

* if a sardine enters the ocean surface it will lose oxygen.
* if a sardine enters the arctic it will lose temperature.
* if a sardine enters the arctic surface it will lose temperature and oxygen.
* if a sardine enters the swamp it will lose salinity.
* if a sardine enters the swamp surface it will lose oxygen and won't regenerate salinity.
* if a sardine enters the deep it will lose pressure.

However, due to how their AI works, they will always stay within the ocean, but sometimes get stuck in islands.

## Abilities

### Passive Abilities

* sardines can't damage anything.
* other sardines, pollock and lanternfish can't damage them.

### Active Abilities

* none as it has no boosts and can't eat any food.

## trivia

* if you eat a sardine as an Octopus you will temporaly disguise a one, this is the closest you will be able to play as a sardine

## gallery

* + A sardine
* + As seen by using Docassets
Octopus

Credits

The **Octopus** is a tier 8 animal. It is based on its real life counterpart, the Common Octopus, *Octopus vulgaris.*

## Mechanics

* Tier 7 animals evolve into octopuses (player-determined).
	+ 36,000 XP is required for any of those animals to evolve into an octopus.
* Octopuses evolve into Humboldt Squids and Mantis Shrimp.
	+ 42,000 XP is required for an octopus to evolve into a humboldt squid or a mantis shrimp.
* Octopuses drop meat upon death.
* As an octopus, friendly fire is turned off for other octopus meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* You automatically disguise as the last animal you killed.
* You can walk on islands, glaciers, and beaver dams.
* Is not slowed down by coral fans or table corals.
* Attacking, being attacked, or boosting causes you to lose your disguise.
* Even though you can walk on islands, you can still lose oxygen.

### Active Abilities

* Clicking causes you dash forward and deal 25% more damage to animals you hit and leave behind a cloud of ink.
* If any animals other than octopus enter the ink cloud, they will be temporarily blinded.
* Boosting while walking causes you to ground attack.
* Charge boosting while walking causes you to jump.
* Charge your boost when disguising as an animal to remove the disguise without costing a boost.

## Suitable Biomes

* The suitable biomes for the octopus are the ocean, arctic, and the deeeep.
	+ If an octopus enters the ocean surface, it will lose oxygen.
	+ If an octopus enters the arctic surface, it will lose oxygen and temperature.
	+ If an octopus enters the swamp, it will lose salinity.
	+ If an octopus enters the swamp surface, it will lose oxygen and it will not regenerate salinity.

## Diet

This is a complete list of food that octopuses can eat.

## Hiding Places

This is a complete list of terrain that octopuses can hide in.

## Trivia

• shooeooedo eshooeooedo eshooeooedo eshooeooedo

## History

This section highlights all the changes made to the octopus in documented updates so far. A full changelog can be found here.

 May 13th, 2017 | Octopus now disguises as a team member of the last victim's team on Pearl Defense.
Jellyfish

The **Jellyfish** is a tier 3 animal. It is based on its real life counterpart, the Mauve Stinger, *Pelagia noctiluca*.

## Buffs

* You have **20% poison reduction** ***(reduce all poison damage by 20%).***
* **Immune** to ***ocean corals***.
* You deal some **poison damage** it last **4 second *(if you hit them by you or get hit by someome)***.

## Mechanics

* Lampreys, crayfish, climbing cavefish, crabs, and king crabs evolve into jellyfish.
	+ 7,000 XP is required for any of those animals to evolve into the jellyfish.
* Jellyfish evolve into squid, catfish, axolotl, giant isopod and little auks.
* 10,000 XP is required for a jellyfish to evolve into a squid.
* Jellyfish drop meat upon death.
* As a jellyfish, friendly fire is turned off for other jellyfish and whales: meaning you cannot damage them nor be damaged by them.
* The jellyfish is the only exception of the low tier animals that oarfish cannot damage.

## Abilities

### Passive Abilities

* You poison anyone who makes contact with you (except for animals that are immune to poison or have friendly fire turned off for you).
	+ However, you can poison whales when they absorb you.
* You are immune to poison except for the poison of the Elephant Seal.
* You move sporadically. Hitting opponents when bursting to deal higher damage.
* Manta rays inflict poison on boost while a jellyfish is in the aura.
* Is not slowed down by coral fans or table corals.

## Suitable Biomes

* The jellyfish is suited to every biome (at least in FFA), apart from those where no-one else can survive (such as the brine pool or lava lakes, both in the deeeep, where they'll lose salinity, temperature and pressure). Before, it wasn't suited for the swamp and swamp surface.

## Diet

This is a complete list of food that jellyfish can eat.

## Hiding Places

This is a complete list of terrain that jellyfish can hide in.

## History

This section highlights all the changes made to the jellyfish in documented updates so far. A full changelog can be found here.

 January 18th, 2017 (Later) | Reduced the damage and speed of jellyfish.
 April 30th, 2018 | Salinity time decreased from 30 seconds down to 20 seconds.
Goliath Bullfrog

*This article is a stub. You can help feed this article by expanding it.*

## Mechanics

* Every tier 5 animal can evolve into Goliath Bullfrog.
	+ 24000 XP is required for any animal to evolve into Goliath Bullfrog.
* Goliath Bullfrogs can evolve into every other tier 7 animal.
	+ 30000 XP is required to evolve into those respective animals.

## Biomes

The Goliath Bullfrog is fit for the swamp.

* If it is in the ocean, it will lose salinity and oxygen.
* If it is in the swamp, it will lose oxygen, however it has enough default oxygen to where it is not an issue.
* If it is in the deeeep, it will lose pressure, salinity, and oxygen.

## Abilities

### Passive

You can jump higher than normal animals.

You can walk on land.

You breathe air.

### Active

Use a charged boost to grab an animal tier 4 or below and charge again to launch it while the launched animal is stunned. If it hits an animal, the animal will be stunned.

You will not deal DPS with your swallow; you will just contain it.

If you launch a swallowed animal, the animal itself will be stunned, and animals who touch the stunned animal will be stunned too.

Note that you can be stunned by your own projectiles!

## Diet

This is a list of food that Goliath Bullfrog can eat.
Sunfish

The **Sunfish** is a tier 10 animal. It is based on its real life counterpart, the Ocean Sunfish, *Mola Mola*.

## Mechanics

* Oarfish evolve into sunfish.
	+ 48,000 XP is required for an oarfish to evolve into a sunfish.
* Sunfish do not evolve into any other animals, as they are one of the latest animals.
* Sunfish drop meat upon death.

As a sunfish, friendly fire is turned off for all tier 1 animals: meaning you cannot touch them or interact with them in any way.

## Abilities

### Passive Abilities

* You take no recoil knockback when attacking.
* You are partially immune to poison (20%).

### Active Abilities

* Boosting will give you +50% speed (150% total)
* While boosting Sunfish is immune to grabs
* Hitting an animal while boosting will lower its speed by 15%.

## Suitable Biomes

* The suitable biomes for the sunfish are the ocean and the deeeep.
	+ If a sunfish enters the ocean surface, it will lose oxygen.
	+ If a sunfish enters the arctic, it will lose temperature.
	+ If a sunfish enters the arctic surface, it will lose oxygen and temperature.
	+ If a sunfish enters the swamp, it will lose salinity.
	+ If a sunfish enters the swamp surface, it will lose oxygen and it will not regenerate salinity.

## Diet

This is a complete list of food that sunfish can eat.

## Hiding Places

This is a complete list of terrain that sunfish can hide in.

## Trivia

* As it has no recoil and is immune to poison, Sunfish, along with the Softshell Turtle, and the Leatherback Turtle, are often considered the best animals for killing Lion's Mane Jellyfish.
	+ The Softshell Turtle is not immune to poison however, making Sunfish very much the best.
	+ Even with its poison immunity and no recoil, the title of "best LMJ killer" is heavily debatable thanks to the likes of Narwhal and Marlin thanks to their ability to bleed. Walrus is also a contender, as it causes bleed and has no recoil while boosting.
		- Oarfish is also a contender, as it's invulnerable to poison and it's decent base stats. However, it's limited pressure time can interfere with killing the Lion's Mane Jellyfish.
* This animal is an inside joke within the greater Deeeepio community:
	+ It is sometimes called "funfish" or as an extension to "funfish", "funfish ofial", as a childish misspelling of "official".

## History

This section highlights all the changes made to the sunfish in documented updates so far. A full changelog can be found here.

 May 16th, 2017 | Sunfish can no longer eat algae.
Abandoned House

This page was heavily modified. Old versions can be seen in History.

**Abandone House**, or **Pineapple home** is a hiding place.

## As a hiding place

All the animals except tier 10s can hide there.

## Location (FFA gamemode)

* In v3: Pineapple was located in the Deeeep biome, approximately in a center of the map.
* In Snow and Below Beta: Pineapple can be found in the Reef, underneath the water surface inside the cliff.

## Deeeep myth

The abandoned house is a hiding spot for every tier 9 and below . The house is said that the owner abandoned the house after a Giant Squid attacked the house and his pet was kidnapped , it has stayed their ever since providing shelter for the creatures of the deeeep . The owner has left and has never been seen since, and some say he may even make a later appearance in the game....

Do you believe the myth? Even if you don't, it's still a good hiding place!
Little Auk

Credits

The **Little Auk** is a tier 4 animal.

## Mechanics

* Jellyfish, giant isopods, flying fish, frogs, and piranhas evolve into litte auks.
	+ 10,000 XP is required for a tier 3 animal to evolve
* Little auks evolve into seagulls, barreleyes, ducks and seals.
	+ 18,000 XP is required for a little auk to evolve into a tier 5 animal.
* Little auks drop meat upon death.
* As a Little auk, friendly fire is turned off for other little auks, oarfish, and whales: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* You have more adept swimming skills in water compared to other birds (No water float).
* You can walk on ground, islands, glaciers, and beaver dams.

## Suitable Biomes

* The suitable biomes for the little auk are the arctic surface.
	+ If a little auk enters the arctic, it will lose oxygen.
	+ If a little auk enters the deeeep, it will lose pressure.
	+ If a llittle auk enters the ocean, it will lose temperature and oxygen.
	+ If a little auk enters the ocean surface, it will lose temperature.
	+ If a little auk enters the swamp, it will lose temperature and oxygen.
	+ If a little auk enters the swamp surface, it will lose temperature.

## Diet

This is a complete list of food that little auks can eat.

## Hiding Places

This is a complete list of terrain that little auks can hide in. Nothing...
Null sprite

The null sprite is a glitch "animal" that can appear in Deeeep.io, instead of a normal animal.

## Appearance

The null sprite is a black box with a green outline and another green line crossing through the box.

## Obtaining

The null sprite can be observed if the vanilla asset pack for the new animals for Deeeep.io are redirected to certain invalid asset packs.

   Note that the base vanilla asset pack animals cannot be transformed into null animals using this method, as doing so will make the game unplayable, due to ground textures being held on the same file. Use of Custom Redirects ([1]) on compatible devices is recommended.
Lamprey

The **Lamprey** is a tier 2 animal. It is designed by Ma Qiao Ting. It is based on its real life counterpart, the Sea Lamprey, *Petromyzon marinus.*

## Mechanics

* Worms and Piranhas evolve into lampreys.
	+ 4,000 XP is required for a worm to evolve into a lamprey.
* Lampreys evolve into jellyfish, frogs, flying fish,olm,horseshoe crab
	+ 7,000 XP is required for a lamprey to evolve into the next animal.
* Lampreys drop meat, upon death
* Lampreys do not turn invisible when the tiger shark they're latching on turns invisible
* As a lamprey, friendly fire is turned off for other lampreys and oarfish: meaning you cannot damage them nor be damaged by them nor attach to them.
	+ Your best food sources are plankton, ice, shrubs

## Abilities

### Abilities

Can latch on to most animals Level 5 or higher; getting some extra xp from the food they eat for themselves.

* Note that the extra xp is not stolen; instead it is a duplicate.
* Touching the back or the sides of an animal will automatically make the lamprey latch to the animal, regardless if the lamprey dashed forward at the animal.

## Diet

This is a complete list of food that lampreys can eat.

## Hiding Places

This is a complete list of terrain that lampreys can hide in.

## History

This section highlights all the changes made to the lamprey in documented updates so far. A full changelog can be found here.

 April 15th, 2017 | Fixed a bug that caused lampreys to be unable to attach to whales.
 May 16th, 2017 | Pearl Defense: Lamprey can now attach to animals from starting from crab.
Frilled Shark

The **Frilled Shark** is a tier 9 animal.

## Mechanics

* Dragonfish evolve into frilled sharks.
	+ 42,000 XP is required for a dragonfish to evolve into a frilled shark.
* Frilled sharks evolve into sleeper sharks and goblin sharks.
	+ 48,000 XP is required for a frilled shark to evolve into any of those animals.
* Frilled sharks drop meat upon death.

## Suitable Biomes

* The suitable biome for the frilled shark is the deeeep.
	+ If a frilled shark enters the ocean, it will lose pressure.
	+ If a frilled shark enters the ocean surface, it will lose pressure.
	+ If a frilled shark enters the swamp, it will lose pressure and salinity.
	+ If a frilled shark enters the swamp surface, it will lose pressure and it will not regenerate salinity.
	+ If a frilled shark enters the swamp deeeep, it will lose salinity.
	+ If a frilled shark enters the arctic, it will lose pressure.
	+ If a frilled shark enters the arctic surface, it will lose pressure.

## Diet

This is a complete list of food that frilled sharks can eat.
Cachalot

The **cachalot** is a tier 10 animal. It is based on its real life counterpart, *Physeter macrocephalus.*

## Mechanics

* Narwhals evolve into cachalots.
	+ 48,000 XP is required for a narwhal to evolve into a cachalot.
* Cachalots do not evolve into any other animals, as they are a tier 10 animal.
* Cachalots drop meat upon death.
* As a cachalot, you are unable to harm, or be harmed by any tier 1 animals.

## Abilities

### Passive Abilities

* Cachalot is immune to being grabbed, whale suctions and turbulent water(a. k. a. whirlpools).
* Cachalot gets +10% (100% total) speed when it enters the deep biome.

## Suitable Biomes

* The suitable biomes for the cachalot are the ocean, arctic and the deeeep.
	+ If a cachalot enters the ocean, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.
	+ If a cachalot enters the arctic, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.
	+ If a cachalot enters the deeeep, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.
	+ If a cachalot enters the swamp, it will lose oxygen and salinity.
	+ If a cachalot enters the swamp surface, it will not regenerate salinity.

## Diet

This is a complete list of food that cachalots can eat.

## Hiding Places

This is a complete list of terrain that Cachalots can hide in.

## History

This section highlights all the changes made to the cachalot in documented updates so far. A full changelog can be found here.

 April 6th, 2017 | Giant Squids no longer gain speed boost when grabbing whales, cachalots and whale sharks, and only gains 30% with the rest.
 May 16th, 2017 | Cachalot oxygen time has been increased by 30 seconds.
DPS dealt to giant squid when grabbing a cachalot has been increased from 3% to 5%.
Frog

Credits

The **Frog** is a tier 3 animal.

## Mechanics

* Lampreys, crabs, king crabs, and piranhas evolve into frogs.
	+ 7,000 XP is required for any of those animals to evolve into frogs.
* Frogs evolve into squids.
	+ 10,000 XP is required for a frog to evolve into a squid.
* Frog drop meat upon death.
* As a frog, friendly fire is turned off for other frogs, oarfish, and whales: meaning you cannot damage them nor be damaged by them.

## Abilities

### Passive Abilities

* You can walk on islands, glaciers, and beaver dams.

### Active Abilities

* Clicking will propulse you,however it launches you further than the other animals,even on land.(excluding bullfrog)

## Suitable Biomes

* The suitable biomes for the frog are the swamp and the swamp surface.
	+ If a frog enters the ocean, it will lose salinity.
	+ If a frog enters the ocean surface, it will not regenerate salinity.
	+ If a frog enters the arctic, it will lose temperature and salinity.
	+ If a frog enters the arctic surface, it will lose temperature and will not regenerate salinity.
	+ If a frog enters the deeeep, it will lose pressure and salinity.
	+ If a frog enters the deep swamp in the team FFA map ffa\_mrbirdyflee, it will lose temperature.

## Diet

This is a complete list of food that frogs can eat.

## Hiding Places

This is a complete list of terrain that frogs can hide in.
Damage

Damage is a attribute which is one of the factors determining how many opponent health you reduce when you hit your opponent. The opponent's health is reduced depending on how much damage you deal.

Damage is usually represented by Damage Multiplier (DM).

DM x20= Damage

Damage x (1-Percentage of effective armour)=Opponent health reduces when hitting opponent.
Worm

The **Worm** is a tier 1 animal. It is based on its real life counterpart, the European Nightcrawler, *Eisenia hortensis.*

## Buffs

* You can go ***every biome***.
* You **can dig** in ***terrain, iceberg, glaciers and islands***.
* You gain **+25% more speed** while digging, but also gain a little damage ***(speed increased up to 125%)***.
* **Immune** to ***ocean corals***.

## Mechanics

* There are no animals that evolve into worms, as they are a tier 1 animal.
* Worms evolve into lampreys or Crayfish.
	+ 4,000 XP is required for a worm to evolve into any of these animals.
* Worms do not drop any meat, but instead yield XP upon being eaten.
* As a worm, friendly fire is turned off for other worms and oarfish: meaning you cannot damage them nor be damaged by them.
* Your best food sources are algae, yellow algae, and berries. (islands have bushes that grow berries)

## Abilities

### Passive Abilities

* You can burrow through the ground, islands, and glaciers.
* You are +20% faster when burrowing through the ground.
* However, you cannot eat algae while burrowing.

## Diet

This is a complete list of food that worms can eat.

## Hiding Places

This is a complete list of terrain that worms can hide in.

## History

This section highlights all the changes made to the worm in documented updates so far. A full changelog can be found here.

 April 30th, 2018

## Trivia

* The worm is the smallest animal in the game.
* Despite being a Tier 1 animal, the **Worm** is BIG, SCARY, AND PINK!
Giant Isopod

The **Giant Isopod** is a tier 4 animal.

 Credits

## Mechanics

* Giant isopods evolve into Seagull, Duck, Bat, Seal and Barreleye
	+ 4,000 XP is required for a giant isopod to evolve into Seagull, Duck, Bat, Seal or Barreleye
* Giant isopods drop meat upon death.
* As a giant isopod, friendly fire is turned off for other giant isopods, oarfish and whales
	+ Despite friendly fire being turned off for whale, you can still be sucked up and damaged through salinity afflictions and pressure afflictions along with temperature afflictions.

## Abilities

### Active Abilities

* When you boost, you perform a short dash and you coil up automatically to protect yourself. However you are still vulnerable to being damaged by effects like poison, electricity and bleeding.
	+ You can roll around while in coil form by rolling the mouse in a circular motion.
	+ You can not be damaged in coil form through directly damaging attacks in FFA modes. You are still susceptible to bleeding, poisoning, and electricity, which can be exploited by Colossal Squids, Jellyfish and Bobbit Worm
	+ Click again in coil form to uncoil.

## Suitable Biomes

* The suitable biome for the giant isopod is the deeeep.
	+ If a giant isopod enters the ocean, it will lose pressure.
	+ If a giant isopod enters the ocean surface, it will lose oxygen and pressure.
	+ If a giant isopod enters the arctic, it will lose pressure.
	+ If a giant isopod enters the arctic surface, it will lose oxygen and pressure.
	+ If a giant isopod enters the swamp, it will lose pressure and salinity.
	+ If a giant isopod enters the swamp deeeep, it will lose salinity.
	+ If a giant isopod enters the swamp surface, it will lose oxygen and pressure.

## Diet

This is a complete list of food that giant isopods can eat

## Hiding Places

This is a complete list of terrain that giant isopods can hide in.