recursal/Fanatic-Fandom huggingface dataset:
Fudo

*This article is a stub. You can help Zgirls Wiki by expanding it.*

 Position
 Age
 DOB
 Height
 Fav. Things
 Hobby

**Fudo** is an enthusiastic, highly effective, and energetic girl. She is especially keen on battles. She always stays on the front-lines and never stops for a minute.

Fudo is the only enabler that you can unlock from leveling up Saki. No other enabler is obtained this way. She is in charge of the Shelters and her room is in the middle of the first floor.

## Dating

### Mainline

**Chapter of Pneumatic**
 Two Special Training

**Chapter of Bloom**
 Mundane Conversation

**Chapter of Snow**
 Fudo's Past

**Chapter of Moon**
 Health Form
 The Goal Forward

## Tips

Since she is the person in charge of the Shelters, many of Fudo's skills focus on speeding up training and increasing attack and defense. Due to this, increasing her level will help with battling and a more militaristic focused school.

Her only active skill, Collection Call, automatically creates 1,000 soldiers at once, for no price. So, even if one's school is not focused on building an army for battling, it is recommended that Fudo at least reach level 17 to unlock this as soon as she is unlocked.

## References

1. ↑ Zgirls app, edited

*Fudo* is an enabler in *Zgirls*.
Revision 38A

**Version chronology**

**External links**

* Containers and stacking: stacks can now be created, and colonists will attempt to move things into stacks and then organize their stacks in stockpiles. Colonists will now also produce stacks of goods as the output of some workshop processes
* FIXED: can demolish the same house multiple times
* FIXED: removal of factions from UI now works
* removed water vertical motion (for now, ominously)
* UI: added highlight showing currently displayed faction to Factions Menu
* FIXED: labourers in costume cannot be selected (that is to say, they can now be selected)
* rewrote all friendship and rivalry-ship code to be stored in C++; added new requirements for checking if somebody is a friend or rival before doing something to them (enables lots of new (anti)social behaviours)
* Characters now use walk animations appropriate to their mood
* doubled output for cooked food based on farmed or foraged ingredients
* tripled output for cooked food based on hunted ingredients
* Brick making should actually make a bunch of bricks because wow, did we ever need a lot of them.
* Fixed some memories not showing up correctly on bandits who converted to your colony
* Day-night music transition will now start when the visual transition starts instead of when it ends
* Fixed some capitalization issues (linux compatibility)
* FIXED: Incredibly generous bandits have been taught how to be greedy and will no longer give you their stuff every 8 seconds
* Added several new social jobs that allow characters to interact with each other (slap someone else, hug, etc)
* surface mining jobs are now one job rather than two
* FIXED error in "bandit wants to join colony"
* FIXED some broken cult behaviour
* added first iteration of a new hunger system aka "the cascading cannibalism decision tree"
Zgirls Wiki

Welcome to the official *Zgirls* Wiki
the *Zgirls* compendium by the players, for the players.
We are currently maintaining 372 pages (81 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Enablers

* Shiori
* Misaki
* Alice
* Yesi
* Akiyama
* Esther
* Zrs-2
* Liuk
* Ana O'
* Odelia
* Eleanor
* Zero
* Minami
* Chen
* Saori
* Comet
* Donner
* Kayo
* Youko
* Gin
* Nana
* Sumika
* Izumi
* Kirine
* Hiyori
* Mio
* Sariko
* Chika
* Carol
* Uzuki
* Sara
* Saki
* Fudo
* Masami

Basics

* Enablers
* Buildings
* Events
* Alliance
* World
* Units
* How to play
* System requirements
* Game support

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

Video

Links

* Facebook
* Discord
* Youtube
* Reddit
* Google Play
* Apple App Store

Twitter

Tweets by @zgirls\_uswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

About

When the zombies approach, you have to defend yourself! Don't want to blindly await death? Call up your school girls! Over 30 million players across the globe are waiting to play with you! The war has just begun...
**Storyline**
After a massive viral attack, the world has befallen to a disaster in which zombies spread all over it. The last human beings are stuck inside the ruins of a school, and you are their commander. Here, you can collect and train beautiful young girls with different talents to be your personal zombie killers. They’re ready to eliminate zombies outside the school for you.
A huge wave of zombies is coming and you’re the last hope of saving the earth and mankind! (ง •̀ω•́)ง
**Features**
* The crazy storyline of this game will suck you in
* Collect and train numerous Zgirls to be your zombie killers
* Upgrade your base to resist all kinds of raids from zombies and foes
* Manufacture ultimate equipment to support your forces even better
* Abundant quests and events help you quickly develop
* Play with friends or foes among players from all over the world
* Face and take down terrifying zombies. Go, Zgirls!

Release date: September 30, 2016
Nana

*This article is a stub. You can help Zgirls Wiki by expanding it.*

 Full name
 Position
 Age
 DOB
 Height
 Fav. Things
 Hobby

**Nana** is a wildly popular and pretty laboratory teacher. She keeps plants to mutate their DNA, making them become beautiful and exotic flowers.

She is in charge of the Laboratory and her room is in the middle of the sixth floor.

## Tips

Assigning her to the Laboratory building decreases the resources needed to research new technologies by a percentage based on her level.

## Trivia

* She wears a cup size F bra, as she tells the commander in date quest "*the daily flirting*", Chapter of bloom.
* Since her release, her design has been reworked to make her appearance less revealing. Originally, Nana's corset was open and exposed much of her cleavage, then it was changed by adding a white cloth that covered the top part of her chest. Finally, it was changed to the current version with her top covering all of her chest.

## References

1. ↑ Zgirls game, edited

*Nana* is an enabler in *Zgirls*.
Odelia

*This article is a stub. You can help Zgirls Wiki by expanding it.*

 Position
 Age
 DOB
 Height
 Fav. Things
 Hobby

She is an extremely self-confident and violent enabler. She loves to explore and is a kickster. Even in such a world, she still enjoys the fun of life.

She has a rich experience of living in the wild. It's said that in the past, there was a accident that scars her. Despite this, she takes the chance to join the school, starting a new life flying airplanes and pursuing pleasure.

## Dating

### Mainline:

**Chapter of Pneumatic**

**Chapter of Bloom**

**Chapter of Snow**

**Chapter of Moon**

## Tips

Odelia's exclusive gifts can be purchased with in-game currency known as "Arena Points." 1 gift costs 1 point (max of 200 daily).

## Trivia

* Odelia is the second tallest enabler in the school at 172 cm, being only 1 cm shorter than Esther.

## References

1. ↑ Zgirls Game
2. ↑ Facebook

*Odelia* is an enabler in *Zgirls*.
Konfliktstufe

Die Informationen aus diesem Artikel sind auf dem Stand vom 28. Oktober 2018.

*Das Thema dieses Artikels ist aus dem NEXT Update.*
Die Informationen aus diesem Artikel sind auf dem Stand vom 28. Oktober 2018.

## Zusammenfassung

**Konfliktstufen** sind ein Konzept, das mit dem Atlas Rises-Update eingeführt wurde.

Die Konfliktstufe eines Systems gibt die Anzahl der Weltraumschlachten an, die man in diesem System erleben wird. Sie kann auf dem Entdeckungsbildschirm für besuchte Systeme angezeigt werden, aber der Spieler benötigt den Konfliktscanner, um die Konfliktstufe von unerforschten Systemen zu sehen.

## Indikatoren

Wenn der Spieler einen Konfliktscanner hat, zeigt die Galaktische Karte die Beschreibung der Konfliktstufe eines Systems neben einem Schwertsymbol an. Die Zahl neben dem Schwert stellt die Konfliktstufe für dieses System dar: 1 für **niedrig**, 2 für **mittel** und 3 für **hoch**. Dasselbe wird im Eintrag des Entdeckungsmenüs des Systems im zweiten Sechseck mit gekreuzten Schwertern angezeigt.

Je höher die Konfliktstufe in einem System ist, desto mehr Piratenangriffe (Flüchtige Raumschiffe) wird ein Spieler in diesem System erleben.

## Konfliktstufen

Obwohl sich die Beschreibungen ändern können, gibt es keinen bekannten Unterschied zwischen Systemen derselben Konfliktstufenstufe.

### Niedrig

* Belanglos
* Entspannt
* Friedlich
* Mild
* Nicht bedrohlich
* Niedrig
* Ruhig
* Sanft
* Stabil
* Ungestört

### Mittel

* Gereizt
* Gewalttätig
* Instabil
* Mittel
* Reizbar
* Sporadisch
* Streitlustig
* Unbändig
* Ungestüm
* Unregelmäßig

### Hoch

* Aggressiv
* Beängstigend
* Gefährlich
* Gesetzlos
* Gewaltig
* Hoch
* Im Krieg
* Kritisch
* Riskant
* Zerstörerisch
Savaash

**Savaash** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Savaash is one of the Letargia agents sent by Drugun to find the legendary arks of the ancients. He followed leads until he reached Peh. He is absolutely dedicated to Drugun and to the empire, willing to do anything to see his emperor’s orders carried out. Formerly a Pilus within the Technomagi, it is his private ambition to one day be the emperor’s right hand. As an elite agent, he will do anything to complete his mission, no matter the cost.*
Ethiophodhe

Die Informationen aus diesem Artikel sind auf dem Stand vom 31. August 2021.

*Das Thema dieses Artikels ist aus dem Prisms Update.*
Die Informationen aus diesem Artikel sind auf dem Stand vom 31. August 2021.

 Typ

**Ethiophodhe** ist eine Galaxie.

## Zusammenfassung

**Ethiophodhe** ist die 40. Galaxie im No Man's Sky Universum.

The Fade und das galaktische Zentrum sind grundlegende Bestandteile jeder Galaxie. In Ethiophodhe erscheint das Zentrum gelb.

Diese Galaxie kann erreicht werden durch:

* **Warp-Reise** - Die Spieler beginnen hier mit einem abgestürzten Schiff, nachdem sie das Zentrum der Rewmanawa Galaxie erreicht haben.

## Regionen Kategorien

Regionen können anhand des Präfixes oder Suffixes kategorisiert werden, das dem prozedural erzeugten Namen hinzugefügt wird (∗ markiert seine Position). Es können auch Namen ohne Präfix oder Suffix auftreten.

1. \* -Adjunkt
2. \* -Leere
3. \* -Weite
4. \* -Terminus
5. \* -Grenze
6. \* -Rand
7. \* -Cluster
8. \* -Masse
9. \* -Band
10. \* -Wolke
11. \* -Nebel
12. \* -Quadrant
13. \* -Sektor
14. \* -Anomalie
15. \* -Zufluss
16. \* -Instabilität
17. Meer von \*
18. Der Arm von \*
19. \* -Arm
20. \* -Untiefe

## Zivilisierter Weltraum

* InExCor hat Außenposten in mehreren Regionen.

## Galerie

* Abbildung ohne Banner
*PS4 03.04.2019*
* Vor-NEXT Eintrittsmeldung
System requirements

*This article is a stub. You can help The Long Reach Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *The Long Reach*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

 Processor
 Memory
 Graphics
 DirectX
 Storage
 Additional Notes

## See also

* How to play guide for The Long Reach
* Release date
Indium

Die Informationen aus diesem Artikel sind auf dem Stand vom 21. Februar 2023.

*Das Thema dieses Artikels ist aus dem Waypoint Update.*
Die Informationen aus diesem Artikel sind auf dem Stand vom 21. Februar 2023.

 Seltenheit
 Bauplan Wert

**Indium** ist eine Ressource.

## Spielbeschreibung

Ein chromatisches Metall, das durch Fusionen im Kern eines Sterns entsteht. Solche Sternenmaterie lagert sich an der Kruste lokaler Planeten ab.

Indium kommt auf Planeten vor, die blaue Sterne umkreisen, und kann mithilfe einer Raffinerie zu reinem chromatisches Metall veredelt werden, das bei der Herstellung fortschrittlicher Technologien verwendet wird.

## Quelle

Es kann auf Planeten gefunden werden, die blaue Sterne umkreisen.

Indium kann mit den folgenden Bestandteilen in einer Raffinerie raffiniert werden:

* **Indium** x1  +   Chromatisches Metall x1  →   **Indium** x2  (*"Chromatische Erweiterung"*, 0,36 sek./Stück)

### Exploit

ANMERKUNG: vor dem Synthese-Update war der Indiumertrag doppelt so hoch.

Sobald der Spieler eine mittlere Raffinerie/Große Raffinerie besitzt, kann er damit unbegrenzt Indium produzieren:

1. Starte mit x6 Indium.
2. Raffiniere x2 Indium, um x4 Chromatisches Metall zu erzeugen.
3. Raffiniere x4 Indium und x4 Chromatic Metal um x8 Indium zu erzeugen.
4. Wiederhole die Schritte 2-3 und erzeuge 8 Indium für jede 6 Indium, mit denen du begonnen hast.

Wandle 1/3 deines Indiums in Chromatisches Metall um und kombiniere es dann mit den verbleibenden 2/3 des Indiums, um weitere 20% zu erhalten.

## Verwendung

### Herstellung

**Indium** wird als Bestandteil für die Herstellung der folgenden Produkte verwendet:

* Modifizierte Quanten  --  Novae-Regenerat x1  +  **Indium** x100  →   Modifizierte Quanten

### Raffination

**Indium** wird als Bestandteil in einer Raffinerie zur Raffination der folgenden Produkte verwendet:

* Chromatisches Metall  --  Gold x1  +  Silber x1  +  **Indium** x1  →   Chromatisches Metall x30  (*"Chromatische Sternenfusion"*, 4,8 sek./Stück)
* Chromatisches Metall  --  **Indium** x2  →   Chromatisches Metall x4  (*"Chromatische Materialien extrahieren"*, 0,1 sek./Stück)
* Chromatisches Metall  --  Reines Ferrit x1  +  **Indium** x1  →   Chromatisches Metall x4  (*"Chromatische Metallfusion"*, 0,36 sek./Stück)
* **Indium**  --  **Indium** x1  +  Chromatisches Metall x1  →   **Indium** x2  (*"Chromatische Erweiterung"*, 0,36 sek./Stück)
* Magnetisiertes Ferrit  --  Ferritstaub x1  +  **Indium** x1  →   Magnetisiertes Ferrit x4  (*"Stern-Metall-Fusion"*, 0,36 sek./Stück)

### Kochen

**Indium** wird nicht als Zutat in einem Nährstoffprozessor zum Kochen verwendet.

## Versionsgeschichte

* NEXT - Als Ressource hinzugefügt, benutzt das Cymatygen Symbol
* Synthesis - Indium-Schleife weniger effizient gemacht. Raffination Indium + Chromatisches Metall = 2 Indium (reduziert von 4)
* Waypoint - Wert geändert, war vorher 464,0.

## Galerie

* Informationstafel
(Waypoint)
* Informationstafel
(Origins)
* Informationstafel
(NEXT)
Kolbrek

**Kolbrek** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Kolbrek is the bard of the Artee people. He is the lore-keeper of the tribe, recording their great deeds, songs, and history. Whilst Kolbrek has an important role within the Artee village, he also serves a greater purpose for Kade.*
*He travels across Peh searching for individuals who show special promise, and therefore may be able to help the Artee people survive.*
*He is a charismatic individual who retains a sense of mystery whilst still being approachable.*
*An excellent singer and entertainer, Kolbrek is known to perform in settlements disguised as a common performer. His amicable exterior masks an inner core of steel; although he harbours no ambitions, he is prepared to step into the role of village elder should Malik’s illness take him.*
Fistlewick

**Fistlewick** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Fistlewick is a cowardly but endearing man who makes a living offering his cart services across Peh. He is one of the few inhabitants trying to make an honest living on the island. Scotch, his loyal bandelisk, pulls the cart. Scotch is always obedient, and always hungry. Fistlewick is occasionally hired to transport goods, but often a merchant or minor dignitary will hire the duo to take them quickly across Peh.*
*Due to the nature of their job, the duo often find themselves in a spot of bother from bandits. Somehow they’ve survived this long, however, and Fistlewick has never been tempted to pack in his ferrying service. He has given himself the nickname Fearless Fistlewick as a result, but the jury’s out on whether he deserves such a title.*
*Some fools believe that Fistlewick is an ex-Letargia agent and is far more deadly than his innocent visage would have you believe. The only one who really knows for sure is Scotch, but he isn’t going to tell anyone.*
Sariko

*This article is a stub. You can help Zgirls Wiki by expanding it.*

 Position
 Age
 DOB
 Height
 Fav. Things
 Hobby

**Sariko** is in charge of the rear service and has enjoyed trendy fashion collocation since childhood. Although she has low fighting power, she keeps the school in perfect order.

She is in charge of the Storeroom and resource plots inside the school. Her room is on the left of the third floor.

## Skills

### Active Skills

 30
 42

### Survival Battle

Skill: Rear-Service Support

Recovers HP for all party members, 5 times over *a few* seconds.

## Dating

### Mainline

 Appointment
 Measuring the Size
 Tranquil Daily Life

Reward for completion: 1,000 VIP Points

 Shopping Day
 Try to Sew

Reward for completion: 1,000 VIP Points

 Hope
 Accident
 SOS

Reward for completion: 1,000 VIP Points

Reward for completion: 1,000 VIP Points

## Trivia

* Her hair is naturally blonde because her grandmother was French.

## References

1. ↑ Zgirls game, edited
2. ↑ Dorm room quote

*Sariko* is an enabler in *Zgirls*.
Characters

*This article is a stub. You can help Seven Wiki by expanding it.*

The **Characters** in Seven: The Days Long Gone.

## Characters

### Main Characters

* Teriel
* Arnaud du Motier
* Lady Firefly
* Artanak
* Savaash
* Thyra
* Vaetic
* Emeline Selar
* Emperor Drugun

### Additional Characters

* Natch
* Heslin
* Merchant Silas

### List of NPC's

* Technomage
* Travelling Merchant
* Auryte Collector
* Arena Keeper
The Job

**The Job** is one of the Main Quests in Seven: The Days Long Gone.

## Walkthrough

There was once a time when you were one of the most promising member of the Thieves’ Guild. However, you became fed up with the Guild’s strict rules and politics, and so struck out as a lone thief. You’ve never looked back.

Your colleague and good friend Vaetic, however, was unceremoniously kicked out of the Guild fol- lowing one-too-many bungled jobs. He was unlucky, though, and still remains one of the best and most creative spotters in Hallard. What’s more, you can be sure that he’s looking for a chance to redeem himself. Perhaps he could be tempted by a job to steal a very rare artefact known as the Cypher.

* 1. Talk to Vaetic over the holo transmission.

* 2. Take the zipline to meet Vaetic.

* 3. Once you’ve spoken to Vaetic, follow him to the Lethe Bar in the Plaza. Listen to the conversation.

* 4. When you reach the construction site, talk to Vaetic. He will offer to distract the worker while you pickpocket him.

* 5. Use the pickpocket skill as prompted to steal the key to the construction site.

* 6. Use the key to open the doors to the construction site and talk with Vaetic once again.

* 7. Race Vaetic to Lethe Bar.

* 8. Talk to Vaetic on the Lethe Bar’s balcony.
* 8.1 [Optional] Click on the binoculars to watch the execution.
* 8.2 Join Vaetic in the other part of the bar by using the door indicated by the objective.

* 9. Talk to Vaetic on the observation deck and convince him to join your mission.

* 10. The next part of the quest requires you to join Vaetic at the Grukbara Mansion lookout. Go to him and talk to him about the details of your mission.

* 11. Slide down the zipline.

* 12. Make your way to the Grukbara Mansion Garden.

* 13. When you reach the gazebo, a holo transmission conversation with Vaetic will trigger.

* 14. Continue to the security booth indicated by the objective.

* 15. Hide in the bushes when Vaetic warns you he is going to trigger his distractions.

* 16. Disable the security systems:
* 16.1 Reach the security booth and enter it by either:
* 16.1.1 Dropping through the skylight in the roof.
* 16.1.2 Entering through the front doors.
* 16.2 Kill or otherwise incapacitate the guard inside the security booth and search your surroundings.
* 16.2.1 Steal the guard’s Grukbara Mansion key.
* 16.2.2Pick up the security keycard.
* 16.3 Disable the security systems either by:
* 16.3.1 Hacking the security switch.
* 16.3.2 Using the keycard on the switch.

* 17. Progress into the Grukbara Mansion.

* 18. Follow the objectives to reach the office.

* 19. Talk to Vaetic via a holo transmission.

* 20.Search the office using sense mode.
* 20.1 Investigate the strange equipment and artefacts.
* 20.2 Investigate the sporeox statue.
* 20.3 Investigate a book on the bookshelf. A secret door will open to the chamber that houses the

Cypher.

* 21. Disable the force field around the Cypher by interacting with the security switch at the back.
* 22. Use the Cypher to finish the quest.
Skills & Teams

Football Tactics features numerous skills that can be used while playing against an opponent or an AI, such as the Rainbow feint (Rainbow kick), Nutmeg (Kicking the ball through opponents leg) and, many more.

Below is a list of the current skills in Football Tactics.

* Rainbow Feint
* Slide Tackle
* Long Pass
* Layoff Pass
* Nutmeg
* Cannon Shot
* Olympic Kick

### Features of the skills

**Skill Usage**: Each skill can only be used after 3 moves by you or the opponent, so at kick off the player kicking off cannot use any of the skills he has acquired for the players. However, after 3 moves he can use his skills. Also another note to remember is some skills will not take up any moves and can help advance into opponents area making it easy for you to score.

## Teams

Football Tactics enables players to choose their desired fictional team. Football Tactics has an array of teams to choose from and from vast amount os countries worldwide.

Football Tactics is made up of fictional players based in real life leagues, however, not all the leagues around the world are currently present. Football Tactics also strives on the ability of making your own team via manager mode, where you can choose your very own team kits, and name with a customizable logo, as well as this Football Tactics also shows the company logo that is currently sponsoring your team when playing in games.

Countries that Football Tactics features in online are:

* England
* France
* Germany
* Italy
* Spain
* Portugal
* Scotland
* Ireland
* Sweden
* Netherland
* Denmark
* Switserland
* Austria
* Slovenia
* Poland
* Ukraine
* Russia
* Turkey
* Brazil
* Mexico
* United States
* Canada
* Chin
* Japan
* India
* South Korea
* Australia
* FC Dinamo De Vigo
* FC Genesis
Football Tactics Wiki

About the game  •  Skills & Teams  •  Customization  •  Updates  •  Campaign

About Football Tactics
Football Tactics is a turn-based strategy with RPG elements developed by Creoteam. It's a game for those who enjoy any combo of turn-based mechanics, team development, tycoon-style games and football.
There are many games based around ‘development’: you can develop your country, a theme park, a video game company, pizzeria, alchemy shop and so on. But there has NEVER been a strategy game based on developing your football club!
Football Tactics is a game about a coach who no-one believes in. So to prove them wrong, he takes an amateur club and attempts to raise it to the pinnacle of world football! Playing the role of this coach, you start out with an old stadium which has just a single bench for your fans.Your goal is for your team to become so successful that you will ultimately transform this worthless bench into an arena with 80 000 seats by which time your club will have won all the major prestigious trophies in world football!
You play matches by utilizing the unique, turn-based mechanics, at the same time developing your club to its highest potential. Your decisions concerning team development affect the match results so choose wisely because your results, in turn, affect the strategic development of your club.
**Football Tactics is now available on Steam!**

Community
We are currently maintaining 235 pages (12 articles)!
Recent changes | New pages | Missing pages

How to help
See how you can help contribute to the Football Tactics Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Not sure where to start?
* Find out more about Wiki editing on the **Official Help Wiki**.

Register
Register an account to keep track of your contributions.
Featured video

Official Twitter
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Characters

*This article is a stub. You can help The Long Reach Wiki by expanding it.*

* Calvin - Shelly's boyfriend. Playable briefly in the demo before apparently being murdered.
* Stu - Co-researcher with on the experience sharing program. Playable briefly in the demo.

### Secondary characters

* Simon - Owner of Simon's corner store. Dies in the demo
* Mrs. Cuddlin - Shelly's grandmother. Dies in the demo.
* Stan - Co-researcher on the experience sharing program. Driven to insanity early on and can be seen exhibiting behavior similar to a scared, hungry dog.
Saki

*This article is a stub. You can help Zgirls Wiki by expanding it.*

 Full name
 Position
 Age
 DOB
 Height
 Fav. Things
 Hobby

**Saki** is a senior two student. She's the beloved daughter of the Hanahara family, and she has received a good education from childhood. She's innocent, lovely, and amiable.

Saki is the first enabler that you start the game with. She is the only enabler to start from level 1. She is in charge of the Teaching Building and her room is the leftmost on the first floor.

Her boyfriend, Jay Hazukimaye is deceased and now dating the commander.

## Dating

### Mainline

**Chapter of Pneumatic**
 Girl's Mind
 Indirect Kissing

**Chapter of Bloom**
 Observation Diary
 Black Tea and Macaron

**Chapter of Snow**
 Girl and Suits

**Chapter of Moon**
 The Future
 **Reward for completion: Resource Gifts** (500,000 Fuel; 500,000 Food; 25,000 Steel; 6,200 Alloy)

## Trivia

Her image (the one used as the game icon) uses her sailor uniform with a dark gray (nearly black) shirt; while in game, her sailor uniform shirt has its color much closer to brownish pink (slightly milk coffee color).

## Tips

As the president of the SU, Saki's skills are not focused in a single area. Some raise attack and defense in general, while others speedup building and research times. For most players, her dates will be available to play.

It is recommended to quickly have her reach level 5, since that unlocks Bumper Harvest, which gives quick and easy resources. Her other active skills, Mass to Teaching Building, is helpful when troops are traveling home from far away, since they can quickly get home.

*Saki* is an enabler in *Zgirls*.

1. ↑ Zgirls game, edited
Soundtrack

*This article is a stub. You can help The Long Reach Wiki by expanding it.*

The **Soundtrack** of The Long Reach was composed by Ruslan Viter. A demo version was released on Bandcamp in August 2017 for a "name your price" with no minimum amount. The full version will be released at an unknown later date.
Release date

*This article is a stub. You can help The Long Reach Wiki by expanding it.*

This page contains the **release information** for *The Long Reach*.

The Long Reach is expected to release on **March 14, 2018**. The game will be launched for home computers (Windows, Mac and Linux) and consoles (Xbox One, Nintendo Switch and PlayStation4).

## See also

* How to play guide for The Long Reach
* System requirements
The Long Reach Wiki/editcopy/Bottom section

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Experience-sharing program

*This article is a stub. You can help The Long Reach Wiki by expanding it.*

The **experience-sharing program** was an experiment that was designed to presumably allow people to share their skills and other experience with each other. However, something went wrong and it instead caused widespread neurological damage, causing everybody affected to start seeing the horrors within their subconscious, the stuff that would appear in nightmares, while they were awake. Many people were driven to insanity by this, and now wander Baervox in fits of fear and anger, lashing out at people they see to be monsters.
The Long Reach Wiki/Top section

Welcome to the Official *The Long Reach* Wiki
the *The Long Reach* guide written and maintained by the players.
We are currently maintaining 297 pages (19 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About The Long Reach

The Long Reach is a side-scrolling adventure horror game. It takes place in the fictional town of Baervox, in the aftermath of a failed experience-sharing program that caused the nightmares buried in everyone's subconscious to manifest while they're awake, resulting in terrifying hallucinations that drove many people to insanity. Shelly, a lead scientist behind the project, claims she can fix it. Explore the environment, collect items, and solve puzzles to find a solution to all this, but be wary, for while the horrors might just be hallucinations, the adrenaline-filled psychos who think you're a seven-headed cat monster are very real.[Read more...]

Content

Characters
Baervox
Soundtrack
Consortium

The **Consortium** is one of the major Factions in Seven: The Days Long Gone.

## Memories entry

*The Consortium is an organisation that dwells in the shadows of the empire. It consists of a collection of powerful individuals, who deal in information to manipulate the world around them. They are self-appointed protectors of humanity using their power, influence, and knowledge to maintain balance within the empire. They have agents in every organisation and at every level of the empire. They work diligently to ensure that Drugun’s reign remains in control, not for him, or for themselves, but for the stability that the empire offers mankind.*
*They believe that mankind’s future lies within social progress and that can only be achieved through the empire’s continued existence. They control the criminal syndicates with an iron fist to maintain order within the criminal underworld.*
The Long Reach Wiki/editcopy

Welcome to the Official *The Long Reach* Wiki
the *The Long Reach* guide written and maintained by the players.
We are currently maintaining 297 pages (19 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About The Long Reach

The Long Reach is a side-scrolling adventure horror game. It takes place in the fictional town of Baervox, in the aftermath of a failed experience-sharing program that caused the nightmares buried in everyone's subconscious to manifest while they're awake, resulting in terrifying hallucinations that drove many people to insanity. Shelly, a lead scientist behind the project, claims she can fix it. Explore the environment, collect items, and solve puzzles to find a solution to all this, but be wary, for while the horrors might just be hallucinations, the adrenaline-filled psychos who think you're a seven-headed cat monster are very real.[Read more...]

Content

Characters
Baervox
Soundtrack

Guides
How to play guide for The Long Reach
Release date
System requirements

Videos

Featured images
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Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed **here**.
WiLD Wiki/Top section

Welcome to *WiLD* Wiki
The *WiLD* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About WiLD

Sony Computer Entertainment and Wild Sheep Studio, a new company founded by Rayman creator Michel Ancel, have announced ***WiLD***, a new open world game for PlayStation 4.

The world of *WiLD* is “the size of Europe,” accoring to Ancel. It features dynamic weather and seasons, and is “filled” with interactive opportunities.
Seven Wiki/Section 3

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WiLD

Sony Computer Entertainment and Wild Sheep Studio, a new company founded by Rayman creator Michel Ancel, have announced ***WiLD***, a new open world game for PlayStation 4.

The world of ***WiLD*** is "the size of Europe," according to Ancel. It features dynamic weather and seasons, and is "filled" with interactive opportunities.
Sheriff Whitaker

**Sheriff Whitaker** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Although the Biomancers have a particular interest in Mortbane due to the seromile cultivation, the town has had a sheriff since it was first settled. Sheriff Whitaker is one of the native Mortbane citizens, which means he is immune to the xurene gas. He doesn’t trust outsiders, and he harbours a strong dislike for the non-native Mortbane people nicknamed “paper-lungs”. Whitaker realises, however, that it would be foolish to attack the paper-lungs without an excuse, and with the Biomancers supporting Mayor Hucknell. As a result, Whitaker wants to oust the mayor, whom he perceives as weak and selfish.*
*Whitaker has another key role, however, in addition to his sheriff duties. He is the leader of the cult who worship the giant wurm that lives beneath the earth’s surface — the mighty Voort. He is fiercely protective of the Voort followers. Although he makes no attempt to hide the existence of the cult, he is careful not to advertise their numbers to the Biomancers.*
Monsters

*This article is a stub. You can help Seven Wiki by expanding it.*

The various **Monsters** in Seven: The Days Long Gone. The Vetrall Empire and especially Peh is infested with all kinds of monsters - some of them natural, some a product of biological experiments performed by the Biomancers.

## Description

The world of Seven is inhabited by a rich variety of creatures. Apart from Animals and people, **Monsters** are the third important part of its ecosystem.

For any player, hunting is a useful ability and can be profitable, but for civilians it’s essential knowledge if they want to turn an honest coin. In Peh, you’ll learn that efficient stalking and hunting of monsters yields many benefits. By studying how they live, you can gain a tactical advantage in combat, or simply learn the best time to nip in and steal their eggs while they’re out roaming.

It’s crucial to understand that different monsters have different vulnerabilities, and that they all have different rhythms and routines. Understanding your prey will enable you to kill it more efficiently, or even exploit its nature to your own benefit. For example, by luring it to an enemy camp to wreak chaos for a while you can make your own job easier. Who knows, you might even get them to wipe each other out altogether. In this example, your knowledge and experience is crucial. Imagine setting up a ‘meeting’ between a peaceful, leaf-eating monster and a bunch of bandits – congratulations, you’ve just provided the enemy with dinner.

So, taking the time to study and defeat the monsters of Peh has multiple purposes: giving yourself the upper hand in a fight, obtaining precious and sometimes rare ingredients for tricky, high-level crafting recipes, and also for reaching and clearing areas that you want to explore and investigate.

Of course, hunting is also a matter of pride. The more successful you are as a hunter, the more you can earn putting down troublesome beasts. But be careful, because there are other hunters in Peh, some of whom are highly skilled and not keen on sharing the big rewards with you...
Quests

The **Quests** in Seven: The Days Long Gone.

## Seven: The Days Long Gone

### Main Quests

* The Job
* Arrival
* Lost Contact
* Sanctuary
* Down The Rabbit Hole
* Breakout
* Memory Lane
* Keep It Secret, Keep It Safe
* Belly Of The Beast
* The Vault

### Side Quests

**Zone 1:**

* Tools Of The Trade
* Thick As Thieves
* Master Crafter
* Master Brewer
* Pulling Strings
* Valuable Experience

**Zone 2:**

* The Birdcage
* Burden Of Leadership
* Ancient Monolith
* Poor Sister of Mine
* The Huntress And The Hunted

**Zone 3:**

* Taken
* Stand On Ceremony
* Power Underwhelming
* Butch's Day Off
* Deep In The Mire
* You Skratch My Back...
* Blind Bessy
* The Sozzled Mosquito
* Cirrhoside
* Cures Abound
* Veil Of Darkness
* The Lost Disciple
* DIY
* The Path To Enlightenment
* Fistlewick and Scotch
* The Saboteur
* MDD
* Double Cross Marks The Spot

**Zone 4:**

* A Wanted Man
* Judge, Jury, And Executioner
* Very Old Friends
* Forged In The Crucible
* The Only Way Out
* Possession With Intent
* What A Pair
* For Whom The Disc Tells
* Light Of The Firefly
* Lady's Plus One
* Hide And Seek
* Fisticuffs
* Cinder Man
* Petals And Promises
* In The Land Of The Desperate

**Zone 5:**

* Exorcism For Beginners

**Zone 6:**

* All Aflutter
How to play guide for The Long Reach

*This article is a stub. You can help The Long Reach Wiki by expanding it.*

This page will serve as a basic **how to play guide for *The Long Reach***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Controls

 C | Combine (in inventory

## See also

* Release date
* System requirements
Our Saviour's Temple

**Our Saviour's Temple** is one of the Locations in The World of Seven: The Days Long Gone.

## Memories entry

*At the behest of Emperor Drugun, the Biomancers were authorised to construct a facility on Peh, so that they could establish a foothold on the island. Our Saviour’s Temple is an enormous structure designed to accommodate a large Biomancer force, and provide room for worship and experimentation.*
*The building is designed in the traditional style of the Biomancer’s other temples, using natural design principles and natural materials. The temple is self-sufficient, providing its own power, light, and food for the inhabitants.*
*The main hall is an impressive sight to behold, but it is below ground that the building’s true purpose can be found. Deep beneath the ceremonial halls and public spaces, there are laboratories and research stations where the Biomancers conduct their questionable biological experiments.*
Lupita

**Lupita** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Once a Biomancer acolyte, Lupita renounced Drugun as humanity's saviour and went into hiding. She joined the Enclave as the medic, seeking a new life outside society's boundaries.*
*Lupita fled the destruction of the Ma'Mon on board the Aronnax submarine. Back on Peh, she went into hiding, presumably waiting for the resolution of the growing conflict between the Technomagi and the Biomancers.*
Emperor Drugun

**Emperor Drugun** is one of the Characters in Seven: The Days Long Gone.

## Memories entry

*Drugun is the founder and undisputed leader of the Vetrall Empire. His origins are shrouded in mystery and legend. He is believed to have originated in one of the nomadic tribes found in the northern wastelands. One day, he left his tribe and wandered deep into the Forsaken Lands. He was presumed dead until one day he returned, boasting great knowledge and power.*
*Drugun brought many tribes over to his cause, and eliminated any that opposed him. Once the tribes were united, he declared himself the last prophet of humanity, using his divine power to force mankind to set aside its differences and unite under his guidance. He took the city of Hallard from the Cabal magi, declared it his capital, and sat at the head of the newly-formed Vetrall Empire.*
*The emperor is a wise and cunning leader. He doesn’t take risks if he can avoid them, and he takes his role as humanity's saviour seriously. He truly believes that he was chosen to unite humanity and lead them to the Heavens. His conviction is so absolute that his zeal infects all those that hear him speak. Although he appears to be divine to his subjects, he is still a mortal man. He uses ancient technology to extend his life and grant him almost superhuman abilities. There are those that believe Drugun made a pact with ancient daemons in exchange for the power he wields, but that must just be old wives’ tale.*
WiLD Wiki/Bottom section

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WiLD Wiki

Welcome to *WiLD* Wiki
The *WiLD* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About WiLD

Sony Computer Entertainment and Wild Sheep Studio, a new company founded by Rayman creator Michel Ancel, have announced ***WiLD***, a new open world game for PlayStation 4.

The world of *WiLD* is “the size of Europe,” accoring to Ancel. It features dynamic weather and seasons, and is “filled” with interactive opportunities.

Videos

Featured images

mw.loader.load('ext.slideboxlightshow');*

Community
We are currently maintaining 184 pages (7 articles)!

Recent changes | New pages | Missing pages

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Register
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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
How To Play Guide For Seven

*This article is a stub. You can help Seven Wiki by expanding it.*

This page is the **How To Play Guide For *Seven: The Days Long Gone***. While there isn't a ton of information available at this time, feel free to check back soon, as new information is being added all the time! Additionally, feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release Date
* System Requirements
Seven Wiki/Section 2

**Handy Links**

* Game Mechanics
	+ Armor
	+ Weapons
	+ Items
* Handy Guides
	+ How To Play Guide For Seven
	+ System Requirements
	+ Release Date

* The World
	+ Locations
	+ Quests
* Combat
	+ Magic
* Media
	+ Images

**Characters**

Arnaud du Motier

Artanak

Emeline Selar

Emperor Drugun

Lady Firefly

Savaash

Teriel

Thyra

Vaetic

**Game Image Teasers**

Additional Images
Wild Magic

The common magic: **Wild Magic** is magic in its purest, most primal form, unpredictable and dangerous. Its practitioners, Wild Mages, seem often to wind up at the head of rebellions and uprisings, or in other positions of power within Peh's various communities. Ordinary people mostly fear them, yet sometimes see them as potential leaders who might protect them from the greater cruelties of the world and the ruthless Emperor Drugun. Wild Mages are also descendants of the powerful Ancients, but lack the formal magical training that helps them properly harness their power. As such, to the disciplined Technomagi they are considered heretics, and their magic illegal. This makes them prime targets, constantly hunted down and killed for the glory of Vetrall. Of course, while some of the Wild Mages are dangerous, crazy or simply self-serving, there are also a large number of harmless herbalists, apothecaries and paramedics innocently plying their trades in these harsh lands, who also draw upon a little of the wild stuff. And despite working for the common good and helping where they can, they are also branded heretics.
Warden's Hold

**Warden's Hold** is one of the Locations in The World of Seven: The Days Long Gone.

## Memories entry

*Warden’s Hold is the capital of Peh. It acts as the main trading hub for the island, as well as the seat of power for the local administration. The city is well fortified. It has a history of conflict, and has been the source of numerous engagements throughout the island’s violent past.*
*Warden’s Hold was the first settlement on the island, and was so named after the warden of the imperial expedition sent to investigate Peh. He built a great fort on top of a hill near the centre of the island. From here he orchestrated the operation to clear out the native Artee people and turn the island into a prison colony.*
*Despite not seeing combat in many years, Warden’s Hold still bears the scars of conflict, carefully masked by years of construction on top of older structures.*
Repositorum

**Repositorum** is one of the Locations in The World of Seven: The Days Long Gone.

## Memories entry

*The Technomagi base of operations in Peh is called the Repositorum. A large facility that has been expanded several times over the years, it was established when the ancient ruins were first discovered. It now covers a large area and is well fortified. The building houses several floors of research labs, engineering bays, and experimentation halls.*
*Within its walls, Technomagi scientists spend their time trying to decode and reverse engineer the ancient artefacts and technology. They have also incorporated many ancient technologies into the facility, including a scouting pod launcher system. This allows Technomagi troops to be rapidly deployed to almost anywhere on the island via drop pods.*
*In more recent times, the Repositorum has taken on a military function in addition to its other uses. The ever-increasing presence of the Biomancers has forced the Technomagi to fortify their base against possible attacks.*