Graves/LoL/Gameplay

de:Graves/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Jungle
* Howling Abyss

## Abilities

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**Info**

## Damage type

### Aggro

Default damage

Physical

True

## Counters

### Projectile

Not Blocked

Blocked

Blocked

Notes
* The in-game HUD displays **Graves'** reload speed in place of his attack speed. This is a visual bug, and his attack speed behaves normally.
* His reload speed is in the form of reloads per second:
	+ **Graves'** bonus attack speed growth and the cap affect his reload speed, making his <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** attack speed more worth after each level.
	+ Reload speed: Scales less the more attack speed you have until <span style="color:**Script error: The function "keyword" does not exist.**;">150% **bonus** attack speed (not included growth). Going over that will decrease the reload speed until capping at <span style="color:**Script error: The function "keyword" does not exist.**;">200% **bonus** attack speed.
	+ The reload time after firing both **shells** and the time before the reloading starts while sitting on one shell are the same, of 2.08 seconds. They're then reduced by <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** attack speed, to a minimum of <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="18" data-values="1.54☂1.50☂1.47☂1.44☂1.41☂1.39☂1.36☂1.33☂1.31☂1.29☂1.26☂1.24☂1.22☂1.20☂1.18☂1.16☂1.14☂1.12" data-displayformula=" &#013;• **Time Cap** = 1 / Reload Speed Cap. • **Reload Speed Cap** = 0.651 + ~0.014 per level, up to 0.891." data-values1="☂" >1.54 − 1.12 (based on level) seconds.
		- Reload speed at 150% bonus attack speed: .
* The reload time with one **shell** is 1.3 seconds.
* On-hit effects have a variety of interactions with **New Destiny**:
	+ Charge based on-hit effects like Energized or cooldown based on-hit effects like Spellblade will apply to the first target *hit*, and are not guaranteed to affect his attack target.
	+ On-Action Effects such as **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** will be triggered, and still obey their standard target-acquisition rules. Wind's Fury can select secondary targets that are also damaged by **Graves'** attacks.
	+ **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** will apply 1 stack to the enemy each individual *pellet* hits, stacking multiple times if multiple *pellets* hit the same target.
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** critical damage reduction will apply to every *pellet*.
* Given the right circumstances *pellets* can go around and beyond the intended target thus damaging other enemies.
	+ If **Graves** is  blinded *pellets* will fly (still in a cone) in a random direction (excluding his target's) but he can still damage nearby enemy units hit by pellets.
* Structures will intercept and be hit by multiple *pellets*, as with other valid targets.
	+ Units that take modified damage (**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**) can only be damaged by one *pellet* per attack and will not intercept additional ones.
* **Graves'** attack windup is based on such a low value that it will always take only 1 game tick, even at the lowest possible  <span style="color:**Script error: The function "keyword" does not exist.**;">attack speed (*0.2AS*).

**Video**

File:Graves Ivideo.ogv

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**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Projectile

See Notes

See Notes

Notes
* Spell shields can only block one instance of the ability's damage.
* **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** will destroy the projectile entirely and mitigate all effects, including the trail on the ground.
* **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** is considered to be terrain for the purposes of the projectile, triggering its second effect.
* *End of the Line* will cast from wherever **Graves** is at the end of the cast time.

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**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

See Notes

Blocked

Notes
* *Smoke Screen* will *nearsight*  untargetable units.
* Spell shields will block the instance of damage, but will not mitigate the persistent area of effect.
* Crowd control immunity will prevent the  nearsight from *Smoke Screen* partially; the unit's  sight radius is still reduced, but they do not lose allied vision.
	+ The same interaction applies to  cleansing the *nearsight*, only vision from allied units are recovered. *Cleansing* the *nearsight* does not render the unit immune however, leaving the area and then coming back inside will still apply the debuff.
* The *nearsight* debuff applies to non-champions but it does not inherently stop them from performing actions that require  sight, such as basic attacking.

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**Info**

## Counters

### Knockdown

Disabled

Interrupted

Notes
* No additional details.

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**Info**

## Damage type

### Sub-type

See Notes

Physical

## Counters

### Grounded

See Notes

Blocked

See Notes

### Knockdown

Interrupted

Notes
* Applies  spell damage to the target hit by the shell and  area damage to targets within the explosion.
* The projectile will still explode even if the initial target is protected by a  spell shield.
* *Collateral Damage* is disabled while  grounded but not while  rooted.
* **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** can be used during the cast time and *Collateral Damage* will fire from the new location.