Solar Empire

It is our darkest hour. The enemies of Equestria, the scourge of ponykind, these beast-like insectoids have invaded our homeland, burned down our cities and have slaughtered thousands upon thousands of innocents. They will not stop until every last foal has perished from this world. I have tried, desperately, to hold them back, but the lines are failing. My ponies are losing hope. With every day, the Changelings take another step towards Canterlot.

But I am not done yet. Through *every* means necessary, I **will** push these abominable monsters back to their hellish tundra. No longer will we lose our soil to the enemy! No longer will our foals be slaughtered! No longer shall the ***Glory of the Sun*** shine down upon these insectoid scum! Ponies of Equestria, take up your banners, rise in the glory of a new day, and push the enemy back! Forward! ***Forward unto Dawn!***

## Lore

### Daybreaker's Origin - The Great War

After Luna´s redemption and the defeat of Queen Chrysalis during the Canterlot incursion, Equestria believed that peace had been restored at last. However, disasters continued. Tirek destroyed swathes of the Equestrian countryside in a cataclysmic conflict with Twilight Sparkle. The Storm King invaded, and briefly occupied Canterlot. War intensified amongst the Griffons,  Olenia fell to a tyrant king, and  Changeling incursions on the border grew bolder as Queen Chrysalis planned her revenge.

Ponies began to demand action, and Celestia pushed herself for her failures to protect her ponies. The outbreak of full-blown war signaled a complete failure of past leadership. New decisions, hard decisions, had to be made in order to win this war. Not surprisingly many opposed these decisions, but many more ponies flocked to those who promised tough measures.

Those close to the Princess worried she might be turning into something worse. Princess Luna grew concerned and tried to help, but Celestia refused. As the situation on the frontlines became critical and the Changeling war machine rampaged through northern Equestria, Princess Celestia broke. Unleashing all her power and announcing a new militaristic turn, she faced Equestria as Daybreaker. Her new power stopped the changeling army in its track and turned the tides of war. Opposition to her radical policies faltered as she delivered victory after victory. Those who advocated moderation began to be attacked as traitors who sought defeat.

With the front stabilized, Daybreaker returned to her throne and prepared her reign over a new Equestria. An Equestria that would never be threatened again.

### Daybreaker's Origin (Alternate) - The Civil War

Celestia's hard choices against the Changelings brought victory and many supporters. Celestia grew distant from her previous friends, ever more obsessed with victory and future threats to Equestria, both from without and within. A confrontation with Luna over Celestia's choices exploded as a furious Celestia rejected Luna's authority, transformed into Daybreaker and crowned herself sole Empress. The resulting battle forced Luna to withdraw, fleeing with her moderate supporters to Manehatten. A new war started just shortly after one ended - the Civil War. The  Crystal Empire,  New Mareland, and the far-flung reaches of Equestria were torn apart - would they stay loyal to the new Empire or would they join Luna in her rebellion for harmony?

## Gameplay Mechanics

### Forming the Solar Empire

Celestia must ascend to Daybreaker to form the Solar Empire. Please see **Equestria Secrets#Daybreaker and The Solar Empire****.**

### Starting Situation

The Solar Empire starts with Daybreaker's ascension. All the standard maluses, including Stagnation of Harmony and Magic of Friendship, are removed. Buffs such as Alicorn Sisters and Home of Ponykind also get removed. Other buffs acquired from the focus tree are generally kept.

This triggers a number of changes - some advisors will become unavailable under a Solar government, as well as generals, departing in protest. Depending on Daybreaker's ascension path, Solar Empire may be at peace or war. Typically Daybreaker will ascend during a Civil War with the Lunar Empire or the War against the Changelings.

All military units will be inherited unless it is in a civil war.

**Peacetime Ascension**  - Shocked by the sudden ascension, harmonists will band together to launch a civil war - under Luna if she remains, or under Republicans if she does not. The relative strength of the two sides will depend on Daybreaker's Supremacy support. All puppets or faction members will receive options on who to support or to stay neutral (New Mareland cannot remain neutral). Daybreaker will receive Harmonic resistance immediately.

**Wartime Ascension (Against Lunar Empire)** - Faced with yet another authoritarian alicorn, nations will receive a new opportunity to pick sides - Daybreaker, neutrality, or Nightmare Moon, even if they were already fighting for one side (New Mareland cannot remain neutral). When the war ends, all nations will get another opportunity to break away, and Daybreaker will be plagued with Harmonic Resistance.

**Wartime Ascension (Not against Lunar Empire)** - Although her ascension will trouble many, countries on the Solar Empire's side will not act, preferring to fight until the war is over. Luna will flee Equestria. Once it is done, all countries will get options to break free and Daybreaker will be plagued with Harmonic Resistance.

### Field Marshal Daybreaker

If the Solar Empire starts at war, Daybreaker will become a field marshal for 140 days if losing badly, or 80 days if not so. Daybreaker has the Supernova trait, which gives absurd bonuses to military strength and the player should make the best use possible of this, especially if they had previously been on the defensive.

Supernova
Experience Gain: **-66%**
Army Attack: **+50%**
Army Defence: **+50%**
Army Organisational Recovery Rate: **+25%**
Army Speed: **+20%**
Reinforce Rate: **+15%**
Heat Attrition: **-40%**
Supply Consumption: **-20%**
### End of the Civil War

If Solar Empire was in a civil empire against either the Harmonists or the Lunar Empire, they may take the **End of the Civil War** focus - this will give the opportunity to demand the return of all prior subjects. **Unite Equestria** will then gain war goals **anyone** holding Equestrian cores.

### Harmonic Resistance

If Daybreaker ascended whilst at war with an external foe, *Harmonic Resistance* will appear after the war ends. Otherwise, *Harmonic Resistance* will appear immediately.

*Harmonic Resistance* has 3 levels, and will worsen over time. Once level 3 is reached, and Democratic support is >30%, a civil war will be triggered after 240 days.

* Division Recovery Rate: **-3.0%**
* Daily Democracy Support: **+0.02**
* Stability: **-10%**
* Daily Political Power Cost: **+0.10**

*Whispers behind closed doors, posters and graffiti appearing on the walls in the middle of the night...*
 Level 2
* Division Recovery Rate: **-5.0%**
* Daily Democracy Support: **+0.05**
* Stability: **-15%**
* War Support: **-10%**
* Recruitable Population Factor: **-10%**
* Factory Repair Rate: **-15%**
* Production Efficiency Cap: **-5%**
* Construction Speed: **-10%**
* Daily Political Power Cost: **+0.15**

*The resistance is becoming more and more organized, and bolder.*
 Level 3
* Division Recovery Rate: **-10.0%**
* Daily Democracy Support: **+0.08**
* Stability: **-20%**
* War Support: **-20%**
* Recruitable Population Factor: **-15%**
* Factory Repair Rate: **-15%**
* Production Efficiency Cap: **-5%**
* Construction Speed: **-10%**
* Daily Political Power Cost: **+0.2**

*The resistance is dangerously powerful. They are set to strike!*
70 days

\*The times given below are indicative, as they are mean time to happen. Picking the extreme **God-Empress** path will speed up the rate at which resistance grows. Picking the kinder **Empress Protector** branch will slow it.

To remove Harmonic Resistance takes several steps

* Complete the relevant focus in the political tree. This will take different lengths of time depending on the path. Extreme paths are faster - **Freedom from Fear** (469d) / **Firm but Fair** (399d) / **Imperial Inquisition** (273d)
* This will unlock **Infiltrate the resistance**, a decision that costs 70PP and takes 70 days.
* This will unlock decisions to reduce resistance. The final level of reduction will remove the Harmonic Resistance permanently.

## National Focus

The Solar Empire inherits most of its industrial tree from Equestria, with bonuses preserved. However, there are several new trees. Many Solar focuses, events and bonuses are gated behind the new political tree, which requires the player to choose what kind of leader Daybreaker shall be.

### New Political Tree

The political path offers 3 choices for Daybreaker's rule -

* *Empress-Protector* - The "good" option - Daybreaker rules to protect Equestria - Peace through Strength and Conquest.
* *Empress-Mother* - The "neutral" option - The Ponies of Equestria are like children. They must be protected, disciplined and always watched over. Daybreaker is their loving mother, maternal and stern. Note the 2 sets of focuses on the sides of this path are mutually exclusive to one another.
* *God-Empress* - The "evil" option - Daybreaker is a God, to be worshipped. The Empire exists to serve her and the glory of the Sun. Sacrifices must be made for her protection.

After the completion of one of the 3 paths, the focuses to gain annex war goals on every other nation on the Equestrian continent become available, allowing you to hold a complete hegemony over all Equus.

The complete bonuses for each path are listed below.

### The Ascension of Twilight Sparkle

With the ascension of Daybreaker, Twilight Sparkle (if she is not ruling the Crystal Empire) will attempt to flee to a Harmonic Equestria (if it exists), then the Crystal Empire. She will almost always fail, though success is far more likely if Daybreaker ascends at peace.

When Twilight is captured she may be converted into a loyal follower of Daybreaker by the **Ascension** focus.

She provides many bonuses as an advisor and can be appointed to rule the Crystal Empire if it is conquered by Daybreaker. Such an appointment will give the Crystal Empire a new Solar tree.

### Industrial Branch

Remains relatively unchanged save for cosmetic differences. However an extra research slot is available at the end of the magical technology branch.

A Harmonic Crystal Empire will gain the option to break away from Equestria. If this occurs it will unlock a new focus **Subjugate Crystal Ponies**. This will send a diplomatic demand to the Crystal Empire. The events will be significantly different depending on the current status of Twilight Sparkle.

### Military Branches

**Army -** the land forces branch is locked until Daybreaker can determine the loyalty of her generals. Choosing to redeem them costs 400 PP but allows you to keep everyone, while doing a purge will give 150 PP and remove a general from the roster. Afterward new generals and military high command will be unlocked, most notably field marshal *Sunset Shimmer*. Standard bonuses to specific land doctrines and equipment follow, but the *Mage Army* branch is notable for giving a smaller bonus to land doctrine research, however it gives an edge in magical research and production of magical infantry equipment.

**Naval -** offers a choice between focusing on battleships and Fleet in Being doctrine or carriers and Base Strike doctrine. *Imperial Marines* gives a bonus to marine research and transport models.

**Aviation -** gives the option between focusing on air superiority or strategic bombing. Finishes with bonuses to jet technology, rocketry and nuclear research.

## Politics

### National Spirits

* Daily Democracy Support: **+0.02**
* Stability: **-10%**
* Daily Political Power Cost: **+0.10**

     **Civil War\*** | * Division Training Time: **+10.00%**
* Division Recovery Time: **-10.00%**
* Factory Output: **-25.00%**
* Production efficiency Cap: **-10.00%**
* Construction Speed: **-30.00%**
* **Can't** join factions

\*Only appears if Daybreaker ascended at peace.

### Leaders

Holy Sun Reign
Biography: Myths and fables tell of two regal sisters who ruled together, creating harmony for all the land. The eldest used her alicorn powers to raise the sun at dawn; the younger brought out the moon to begin the night. While it is obvious today that the tales speak of the Royal Pony Sisters who rule Equestria, few, if any concrete facts are known about their history.
For over a thousand years, Princess Celestia has safeguarded her ponies, and the land of Equestria. Doing it solely from the goodness of her own heart, she didn't ask for any compensation, nor demanded their absolute loyalty. Everything the Princess wished was for her little ponies to be protected. Contemporary times, however, are not kind to the ideals of friendship and harmony, with the onslaught of a merciless war leaving very little room for pleasantries.
Thus came the ascension of Daybreaker. Infuriated by the gall of her enemies, the former Princess, now Empress, wasted little time in reorganising the state to something far more totalitarian. Many ponies protest in the face of sudden, radical changes, but Daybreaker cares little for the complaints of a minority: all she needs is a devoted herd ready to give their all to protect Equestria.
Portrait By: Twotail

Ponies Communist Party

Three Tribes Supporters

### Staff and Designers

**Political Advisers**

**Tank Designer**

* Armor Reliability: **+5%**
* Armor Max Speed: **+5%**
 Stallion Company
* Armor Reliability: **+5.0%**
* Armor Soft Attack: **+5.0%**
 Sirius Metal Works
* Armor Armor Value: **+5.0%**
* Armor Hard Attack: **+5.0%**

**Ship Designer**

* Carrier Armor: **+50.0%**
* Capital Armor: **+10.0%**
* Capital Attack: **+10.0%**
 Seaward Shoals
* Carrier Deck Size: **+25.0%**
* Carrier Armor: **-15.0%**
* All Ships Max Range: **+25.0%**
 Mustangia Shipyards
* Screen Range: **+30.0%**
* Screen Sub Detection: **+10.0%**
* Screen Speed: **+10.0%**
* Screen Build Cost Ic: **+10.0%**

**Aircraft Designer**

**Materiel Designer**

 McIntosh Factory
 Fillydelphia Motors
* Motorized Rocket Artillery Research Time **-10%**

**Industrial Concern**

 Manehatten Science Institute

**Theorist**

**Chief of Army**

**Chief of Navy**

* Capital Ship Armor: **+10%**
* Screen Attack: **+10%**
* Screen Defence: **+10%**
 Wild Little
* Naval Air Targeting from Carriers: **+7%**
* Naval Air Agility from Carriers: **+8%**

**Chief of Air Force**

Element of Loyalty
Not: Harmonist Commanders left
Not: High Command purged
* Foreign subversive activities efficiency: **-5%**
* Air Experience Gain: **+0.07** daily
 Kitty Hawk
 Blaze "Bomber" Firehooves
Focus - Imperial Air Force
* Bomber Defence: **+3%**
* Bomber Agility: **+3%**
* Strategic Bombing: **+9%**
 Thunderlane
Focus - Imperial Air Force

**Military High Command**

## Economy

All laws, economic ideas, factories, resources etc are inherited from  Equestria