Version history

## Important

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## Version history

### Alpha 15

* Horde difficulty does not adjust correctly for a party with multiple players together
* Player planted corn disappears immediately
* Using a bow results in multiple arrows being visible from another Player’s perspective
* User login phase updated, including fixes for users of Steam’s family sharing as well as improved kick feedback
* Cancelled arrow does not visually unload from bow
* Custom modded UMA zombies not using external atlas

**Known issues:**
* Several duping issues
* Terrain clipping to see underground buildings and caves
* UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed
* Auger, chainsaw and nailgun use the Gun Smithing crafting skill and the blunderbuss Weapon Smithing.

**Known Crashes**
* OSX: Game crashing on startup if multiple monitors are attached and not set to mirrored
* Linux: Graphics corruption on some GPUs
* Windows: Game crashing after entering a game on old NVIDIA drivers (34x series)

**Possible solutions**
* Switch to the GLCore renderer in the game launcher (see below)
* Windows only: Try the 32 Bit engine from the game launcher (see below)
* Clean up old game data (e.g. from the “Tools” tab in the game launcher)
* Show the game launcher
* Open the Steam client
* Switch to the Games Library
* Right click “7 Days to Die” and select “Show Game Launcher”
* Added: Steam badge support and content
* Added: Steam profile background support and content
* Added: Steam emoticon support and content
* Added: Logging of lost package count on UNET
* Added RSS output to the “Time:” log entries on Win/Linux
* Added: Wrote selected language to log
* Added harvest event to wood spikes

**Changes**
* Improved output of console command repairchunkdensity
* Zombie limb dismemberment rebalanced
* Player need more XP to reach the higher levels
* Set Camera clipping near plane back to 0.1 (was 0.15) to avoid cheating by clipping camera through walls. Please check if you can clip terrain and look for z-fighting on road decor and distant terrain water in random gen
* Slight audio pitch shift difference between entities and player + a tiny random shift for variation
* AudioSource footsteps adjusted for better spacial awareness and close range zombies
* AudioSource\_Creatures tweak for better distance differences
* Impact audio sources updated for better distances
* Prop shaders spec updated to match Unity standard – better lighting
* Damaged wood spikes only need to be repaired once
* Zombie cops have a vulnerability
* Increased hit points of vending machines

**Fixes**
* Remove Player Spawns in the Wasteland
* Duplicate any item in zombie corpse
* When new players join a dedi the gamestage recalculates, gives only 1 zed each
* Area protected by invisible land claim block
* Viewing the map preview tool after creating a save game causes issues
* Drowning Sounds Missing
* Viewing the map preview tool after creating a save game causes issues
* Weapon attached flashlights project a wrong shadow of part of the gun
* Ammo amount indicator does not appear after respawning while wielding a weapon.
* XInput spam on some dedicated servers
* Spending Skill Points Journal Entry added only after completing Basic Survival Quest.
* Zombiespawn is triggered in owned POI by players w/o bedroll in it
* Crafting queue does not advance after slot is cancelled
* Dupe assembly items with sorting button.
* Several clothing pieces are missing their texture on Linux/Mac (Sheen)
* Pickup of stone shovel
* Pistol cannot be picked up after being dropped
* Wrongfully closed/opened traders
* Player interactions not alerting zombies MP,SP,Dedi
* Dupe items using full backpack and lootcontainer
* Zombie pathing not working right with catwalk stairs and catwalks
* Clientside-NRE when shooting zombies with AK on dedi
* Launcher gives error when the config is corrupted
* Campfire Dupe from forum and youtube find
* Zombie Miner invisible spots on face
* Audio getting cut off before finished
* Solve issue for CSC walking away unharmed from running zombies
* Horde groups can spawn a wider selection of zombies (as intended)
* High server load when Telnet connection is force closed by client
* Burnt zombie audio attached to audio manager audio source instead of on the particle effect. Now has a better falloff range.
* Smooth melting snow between biomes, SSAO between fog ranges, and smoothed fog shader updates.
* Switch to 7DTD shader for workbench, chem station, and vending machines with update lighting added so AO, weather, and fog work on them.
* Gravel paths (to ore veins) do not show in the snow biome.
* Increase time between UMA zombie spawns during bloodmoon
* Vending machines are limited to a x8 claim modifier
* Zombiecorpses cause invisible collision pillars when moved
* Mining helmet too bright fix (change intensity from 2 to 1)
* Using kill me results in the gamne getting stuck in the death anim
* Wrong burn value of hay bales
* Updated some networking related messages
* Corrected typo in gamestages so that the game now uses “8” instead of the default “8”
* Not all arrows and bolts are using proper ballistic arcs
* Minibike book pretends to teach wheels recipe
* Fixed female long hair
* Fix for POI spawner triggering immediate respawn when player left the area, comes back after 5 days and kills all zombies.
* Traders sell wrench and claw hammer schematics
* You can place a block inside a corn plant, overwriting it
* You can plant a crop seed on top of the one you just planted, wasting it
* Beer sign is missing economic value

**Known Issues**
* Known issue: UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed
* New Distant Terrain feature renders terrain over 1 kilometer away.
* Almost 2 square kilometers of new explorable space has been unlocked
* New highly embellished height map with huge mountains in every biome
* New giant desert canyon
* Over 23 new locations have been added to Game most in both Navezgane and Random Gen
	+ 5 new unique Trader Settlements
	+ Grand Ostrich Hotel
	+ 2 new roadside hotels
	+ Football stadium (Navezgane Only)
	+ Auto Parts Store
	+ New hidden bomb shelter
	+ Oil refinery
	+ Funeral Home
	+ Prison
	+ Red Mesa Government Installation
	+ Indian Cliff Dwellings (Navezgane Only)
	+ Canyon gift shop and scenic overlook (Navezgane Only)
	+ Buzz’s Bar
	+ Strip Club
	+ Rock and Roll Club
	+ Skate Park
	+ Canyon Gold Mine (Navezgane Only)
	+ New Trailer Park

**Random Gen Worlds 3.0**
We’ve greatly improved random gen with many improvements and additions including:
* New RG Distant Terrain
* New road system that uses pathfinding for smoother transitions in height in all areas besides the hub entries.
* Terrain generation is now in rwgmixer.xml: This allows for modification of the terrain
* Biome generation is now also in rwgmixer.xml : This allows for modification of biomes
* Hubcell data is generated and saved in the game’s save dir: This allows backward compatibility and prevents RWG from regenerating the hub each time it’s called when not cached.
* Rwgmixer is saved to the game’s save dir: This ensures the same terrain generation and biome generation and prefab regardless of edits to the main file.
* All new locations spawn except for the football stadium, canyon gift shop and canyon cliff dwellings.
* We added a Random Gen Wolrd Previewer tool see the modding section below for more details.

**Journal Tip System**
A new journal tip system has been added to the main in game menu signified by a pen icon. The system writes all old tips and has over 20 new conditionally based in-game tips that pop out with a right screen notification. Players can at their leisure read these tips on advanced gameplay system teaching players everything from gun assembly when finding their first gun to harvesting with the best tool after killing their first animal.
**Trader and Economy System**
We have added NPC traders to the game at 5 unique White River settlements signified by a White River Flag and a Traitor Joel’s sign. These Settlements and NPCs appear in both Navezgane and Random Gen Worlds. NPCs include Trader Joel, Trader Rekt, Trader Bob, Trader Hugh and Trader Jimmy. The settlements are 100% land protected, players cannot build near them and players will be teleported out when the traders are closed so they cannot be exploited as a night time safe haven. Traders announce over loudspeakers when they are open, closed and about to close. When they close they lock their gate and turn off their open sign. When they open they unlock their gate and turn on their open sign. It is wise to close the gate behind you so you don’t let the zombies follow you into a settlement.
The in-game economy uses Duke coins and players can see how many they have in the upper right corner of their backpack. Traders will restock items periodically so check back often. They also have a secret stash category signified by a safe icon which offers special items based on your level and perks. Some items can only be bought or sold in bundles. Traders are open for business between dawn and dusk. Invest in the Barter skill and Secret the Stash perk to get better deals and see better items with traders.
We also added a new ‘White River Citizen’ quest to find Trader Outposts. The Quest is received when completing the ‘Basics of Survival’ quest chain.
**Vending Machines**
There are three types of vending machines: beverage vending machines found at stores, rentable trader protected vending machines found at Trader Settlements, and player owned vending machines which can only be acquired through a Trader’s Secret Stash. All vending Machines use Duke Coins which can be found in the world or acquired through selling items to Traders. You can see how much money you have in the upper right of your inventory.
NPCs can purchase from your rented vending machine so it’s wise to keep it well stocked and not mark up the items too high. If you buy your own vending machine it’s wise to put it in your land claim area as other players with effort can destroy them and steal your goods. Use these at your own risk as vending machine raiding ‘griefing’ will be possible. Note rented or player owned vending machines can be password shared if you want to let a friend use all of your vending machines functions.
**Blood Moon Horde Party System**
We have added a partying system that groups players together into parties of one or more players within a minimum distance. These parties will now each get their own blood moon horde.
**Blood Moon Dynamic Difficulty**
We have also added a Blood moon horde dynamic difficulty system. At runtime the game calculates the spawn game stage difficulty group for each party based on the criteria of number of players in the party, each player’s level in the party, each player’s current days survived ratio in the party and the hosts global difficulty setting. These things work together to output a game stage number or dynamic difficulty number for each party.
Higher game stage numbers have harder enemies F.E. Game stage 10 might only have base female and crawler zombies while game stage 20 might spawn those plus Dogs and Feral Zombies.  Higher game stages will also have higher spawn limits meaning more total spawned not more alive at once to keep the games framerate consistent. New players can join the game just before the first Blood moon and only get a game stage 1 horde if they’re the only party member. The plan is to use the dynamic difficulty system for static spawned and screamer hordes in A16.
**Improved Farming**
We’ve improved the farming adding fertilizer and 5 new growable crops: Yucca, Mushrooms, Red Flowers, Aloe and Hops to make Beer. The soil can be improved and depending on it’s quality, grown crops will yield a greater harvest. Trees require regular dirt to grow to full size. Growing them in a desert or snow biome is less efficient.
**Chemistry Station**
We’ve added a new craftable Chemistry Station where both old and new advanced chemical and compound recipes can now be crafted. While some critical recipes can still be crafted with a beaker on a campfire, crafting them in a chemistry station is faster and requires fewer resources. Advanced recipes are limited to the chemistry station.
**Station Searching**
Recipe searches now show recipes that can only be made at any station signified by a special icon on the right of the recipe bar. This allows players to find and learn about recipes they cannot make at their current station or backpack.
**New UMA Zombies**
We’ve expanded on our general UMA system to use it to make custom zombies with unique loot, health and some with unique behaviors or abilities into the general spawning, special locations and blood moon spawning. The system is used for our NPCs like Traders too and will be used for Bandits in upcoming updates.
* Fallen Soldier Zombie (Found at Army and Government Installations. Notable loot includes firearms and military gear)
* Hazmat Male and Female Zombies (Found at Army and Government Installations. Notable loot includes hazmat gear and technical supplies)
* Zombie Biker (Found at bars. Notable loot includes biker clothing, melee weapons and minibike parts)
* Zombie Stripper (Found at bars. Notable loot includes cash and drugs)
* Utility Worker Zombie (Found at Utility and Factory locations. Notable loot includes mining helmets, metal resources, calipers and more)
* Team Z Player Football Zombie (Found at Football Stadiums. Notable loot includes football helmets, Mega Crush energy drink, drugs, treasure maps and challenge quests)
* Motivated Cheerleader Zombie (Found at Football Stadiums. Notable loot includes treasure maps and challenge quests)
* Miner Zombie (Found at Utility and Factory locations. Notable loot includes mining equipment and dynamite)
* Zombie Cowboy (Found at Old West ghost town locations. Notable loot includes cowboy gear, gun parts and complete weapons)
* Zombie Farmer (Found near Barns and crops. Notable loot includes tools crops and seeds)
* Skater Punk Zombie (Found in general spawns. Notable loot includes hoody, mechanical parts and quest notes.)
* Hungry Female Zombie (Found in general spawns. General zombie loot.)
* Walker Male Zombie (Found in general spawns. General zombie loot.)
* Risen Woman Zombie (Found in general spawns. General zombie loot.)

**Experience, Progression and Skill Changes**
* The most notable difference is that you now gain level XP when killing zombies and animals. It will always be possible to reach level 200.
* Weapon and armor skills will now increase faster.
* Experience from action skills like mining is no longer capped when the skill reaches 100. It may not be much but you will always gain some XP while harvesting resources.
* With a crafting skill of 100 you can craft Quality Level 500 items.
* To get higher quality items you can use the combine feature of the workbench or go out and find better items in loot or on traders.
* Before buying perks you can see which stats are going to be affected and what your base value for that stat currently is.
* Concrete mix is now only crafted in a cement mixer. You may find cement mixers in the world now.
* The Steel Smithing perk now has multiple (but pricey) levels where you can acquire recipes for items that are usually only found and harvested.

**Sign Creation System**
Players can craft, place and add custom text on small medium and large signs made of wood. Sizes are 1×1, 1×3 and 2×5
**Localization**
We now support 4 languages English, Spanish, French and German which can be set through your steam language selection Tab. In Steam Right click on 7 Days/properties/language select your language. Note: Some new or rectly changed text will only appear in English which will be updated in future releases.
**Steam Achievements**
We have added a ton of Steam achievements some of which are secret.
**Improved Ore Veins and Mining**
We have random underground mineral veins where you can find all the old ores plus new rare mineral deposits which can yield Diamonds, Gold, and Silver. These minerals can be sold at the Trader Stations.
**Workbench Improvements**
We added a new combine items feature to the workbench where players can combine 2 similar items to produce one of better quality. We have also moved some advanced recipes exclusively to the workbench. Workbenches have been added to some locations like trader settlements and other areas. Workbenches can also be disassembled with a wrench.
**Backpack and Container Sorting**
We added a new backpack and loot container sorting system. Just click on the icon of your backpack and container and items will stack and sort properly.
**New Recipes**
There are over 80 new recipes including a Chemistry Station, Beer, Snowberry Juice, Player Made Signs, Draw Bridges, Garage Doors, Arrow Slits, Wooden and Metal Catwalks, Railings and Stairs and switchable lights. Note: Some recipes can only be crafted at the new Chemistry Station or improved Workbench and some are only unlocked by purchasing a related perk.
* Adobe White Arrow Slit
* Awning Red Corner Full
* Awning Red Corner Inside
* Awning Red Corner Round
* Awning Red Corner Round Top
* Awning Red Gable
* Awning Red Pyramid
* Burning Barrel
* Ceiling Light (Switch)
* Ceiling Light 02 (Switch) Silver Dome Light
* Cobblestone Arrow Slit
* Cobblestone Frame Full Corner
* Cobblestone Frame Inside Corner
* Cobblestone Frame Pillar 100
* Cobblestone Frame Pillar 50
* Cobblestone Frame Plate
* Cobblestone Frame Pole
* Cobblestone Frame Stairs
* Cobblestone Frame Wedge
* Cobblestone Frame Wedge Tip
* Concrete Arrow Slit
* Concrete Corner Round Top
* Concrete Corner Round
* Concrete Support
* End Table
* End Table Lamp
* Flagstone Arrow Slit
* Garage Door Metal
* Industrial Light (Switch)
* Metal Trussing Ramp
* Porch Light (Switch)
* Reinforced Double Drawbridge
* Reinforced Drawbridge
* Scrap Iron Arrow Slit
* Scrap Iron Frame Wedge Tip
* Street Light (Switch)
* TV
* TV Large, Left
* TV Large, Right
* Wood 1/2 Block
* Wood Arrow Slit
* Wood board stairs
* Wood Board Stairs With Railing
* Wood Catwalk
* Wood Catwalk Corner
* Wood Catwalk Wedge Corner Railing
* Wood Catwalk With Railing
* Wood Railing
* Wood Wedge Tip
* Mining Helmet
* Beverage Cooler
* Cooler
* Lockers
* Aloe Vera Seed
* Chrysanthemum Seed
* Hop Seed
* Mushroom Spores (Seed)
* Yucca Seed
* Beer
* Moldy Bread
* Snowberry Juice
* Candy Tin Can
* Car Air Filter
* Dirt Fragment
* Electrical Parts
* Electronic Components
* Fertilizer
* Flashlight
* Hub Cap
* Scrap Cable
* Scrap Plastics
* Snowball
* Snowberry Extract
* Spring
* Sign (C)old Beer
* Wooden Sign 1x1m
* Wooden Sign 3x1m
* Wooden Sign 5x2m
* Snow
* Nailgun
* Cooking Pot Mine
* Scrap Log Spike Frame
* Chemistry Station

**New Items (Lootable/Harvestable/For Sale)**
We have added many new items you can get by looting, harvesting or purchase from traders.
* Nailgun Schematic
* Tasting And Brewing
* Black Baseball Cap
* Black Cowboy Boots
* Black Goth Boots
* Black Goth Pants
* Black Hooded Sweatshirt
* Black Jacket
* Black Leather Duster
* Black Leather Hood
* Black Press Boy Cap
* Black Shades
* Black Shorts
* Black Skirt
* Blue Baseball Cap
* Blue Hooded Sweatshirt
* Blue Press Boy Cap
* Blue Shorts
* Blue Skirt
* Brown Baseball Cap
* Brown Hooded Sweatshirt
* Brown Press Boy Cap
* Brown Shorts
* Brown Skirt
* College Jacket
* Cowboy Boots
* Green Baseball Cap
* Green Hooded Sweatshirt
* Green Press Boy Cap
* Green Shorts
* Green Skirt
* Heavy Bandit Boots
* Heavy Bandit Chest Armor
* Heavy Bandit Gasmask
* Heavy Bandit Gloves
* Heavy Bandit Leg Armor
* Overalls
* Red Baseball Cap
* Red Hooded Sweatshirt
* Red Press Boy Cap
* Red Shorts
* Red Skirt
* Running Shoes
* Strong Glasses
* ZU Fan Shirt
* White Hooded Sweatshirt
* White Jacket
* White Press Boy Cap
* White Shorts
* White Skirt
* ZU Football Helmet
* Aloe Vera Plant
* Aloe Vera Seed
* Chrysanthemum
* Chrysanthemum Seed
* Corn Plant Random (Harvestable)
* Cotton
* Goldenrod Flower
* Hop Plant (Harvestable)
* Hop Seed
* Hops Flower
* Mushroom Spores (Seed)
* Snowberry
* Snowberry Plant (Harvestable)
* Yucca Seed
* Mega Crush
* Snowberry Juice
* Yucca Cocktail
* Dirt Fragment
* Electrical Parts
* Electronic Components
* Fertilizer
* Gold Nugget
* Mechanical Parts
* Old Cash
* Raw Diamond
* Raw Iron
* Scrap Plastics
* Silver Nugget
* Snowball
* Snowberry Extract
* Steel Polish
* Nailgun Frame
* Nailgun Parts
* Nailgun Receiver
* Rechargeable Battery
* Diamond Deposit
* Gold Ore
* Silver Ore

**New Creative Block Shapes**
We have also added many new block shapes for the creative builders to use.
* Adobe White Arrow Slit
* Arrow Slit
* Awning Green Corner Round Top
* Awning Red Corner Round Top
* Awning Tan Corner Round Top
* Bar Stool
* Brick Corner Round Top
* Ceiling Light (Switch)
* Ceiling Light 02 (Switch)
* Cobblestone Arrow Slit
* Cobblestone Frame Full Corner
* Cobblestone Frame Inside Corner
* Cobblestone Frame Pillar 100
* Cobblestone Frame Pillar 50
* Cobblestone Frame Plate
* Cobblestone Frame Pole
* Cobblestone Frame Stairs
* Cobblestone Frame Wedge
* Cobblestone Frame Wedge Tip
* Cobblestone Full Corner
* Cobblestone Inside Corner
* Cobblestone Pillar 100
* Cobblestone Pillar 50
* Cobblestone Plate
* Cobblestone Pole
* Cobblestone Wedge
* Cobblestone Wedge Tip
* Concrete Arrow Slit
* Concrete Corner Round Top
* Concrete Corner Round
* Corrugated Metal Corner Round
* Corrugated Metal Corner Round Top
* Draw Bridge
* Fertilized Farmland
* Flagstone Arrow Slit
* Forest Flower
* Forest Grass Diagonal
* Furnace Door, Open
* Garage Door Metal
* Garage Door Metal v2
* Green Drawer, Open
* Green Rusty Metal Corner Round Top
* Green Rusty Metal Wall Ramp
* Hubcap (No Mine)
* Industrial Light (Switch)
* Loudspeaker
* Metal Catwalk
* Metal Catwalk Corner
* Metal Catwalk Wedge Corner
* Metal Catwalk Wedge Corner Railing
* Metal Catwalk With Railing
* Metal Railing
* Metal Reinforced Wood Arrow Slit
* Metal Sheet Random (POI)
* Metal Stairs
* Metal Stairs With Railing
* Metal Trussing Ramp
* Spotlight (POI)
* Mortician’s Drawer, Open
* Mushrooms (Harvestable)
* Porch Light (Switch)
* Red Metal Corner Round Top
* Reinforced Concrete Arrow Slit
* Reinforced Concrete Corner Round
* Reinforced Concrete Corner Round Top
* Reinforced Double Drawbridge
* Reinforced Drawbridge
* Reinforced Scrap Iron Arrow Slit
* Reinforced Scrap Iron Wedge Tip
* Reinforced Wood Arrow Slit
* Reinforced Wood Metal Wedge Tip
* Reinforced Wood Wedge Tip
* Rusty Iron Corner Round
* Rusty Iron Corner Round Top
* Scrap Iron Arrow Slit
* Scrap Iron Frame Wedge Tip
* Scrap Iron Wedge Tip
* Stainless Steel 1/2 Block
* Stainless Steel 1/4 Block
* Stainless Steel 1/8 Block
* Stainless Steel Arrow Slit
* Stainless Steel Blocks
* Stainless Steel Corner Round
* Stainless Steel Corner Round Top
* Stainless Steel Full Corner
* Stainless Steel Inside Corner
* Stainless Steel Pillar 100
* Stainless Steel Pillar 50
* Stainless Steel Plate
* Stainless Steel Plate Centered
* Stainless Steel Pole
* Stainless Steel Pyramid
* Stainless Steel Ramp
* Stainless Steel Ramp Corner
* Stainless Steel Stairs
* Stainless Steel Support
* Stainless Steel Wedge
* Stainless Steel Wedge Tip
* Steel Arrow Slit
* Steel Corner Round
* Steel Corner Round Top
* Street Light (Switch)
* Trader Spawn Block
* White Metal Corner Round Top
* White River Flagpole
* Wood Arrow Slit
* Wood Board Stairs With Railing
* Wood Catwalk
* Wood Catwalk Corner
* Wood Catwalk Wedge Corner
* Wood Catwalk Wedge Corner Railing
* Wood Catwalk With Railing
* Wood Railing
* Wood Shingles Corner Filler
* Wood Shingles Ramp Corner
* Furnace
* Green Drawer
* Mortician’s Drawer
* Player Vending Machine
* Vending Machine
* Vending Machine Rental
* Diamond Deposit
* Gold Ore
* Silver Ore
* Cooking Pot Mine
* Scrap Log Spike Frame
* Chemistry Station

**Added**
* Added: To optimize framerate and give players a chance to loot zombie corpses. We added a new system where ragdoll zombies turn into a lootable corpse approximately 45 seconds after death.
* Added: water\_emerge sounds and entry in sounds.xml
* Added: Launcher on Windows, allows switching 32/64 bit engine as well as a few other options
* Added: Wood and glass items can be scrapped
* Added: Workstations can be disassembled with a wrench
* Added: Blood Draw Kit has a side-effect
* Added: control keys to modify god mode and free camera speeds using keyboard -/+ keys
* Added: heavy bandit armor items
* Added: new male hairstyles
* Added: weeds, cinder blocks, small rocks, cracks, and an occasional old tire to roads
* Added: Heavy bandit armor is equal to iron armor, armor name keys and description added
* Added: New eyeball specular texture
* Added: Water Particle Limiter in Video Option
* Added: sawing sound when placing wood frames
* Added: Animation for climbing ladders
* Added: Missing (new) stairs variant Added: so all upgrade paths are consistent.
* Added: Items and schematic for nailgun parts and some advanced resources
* Added: Cooking pot mines
* Added: Console output can be scrolled with PageUp / PageDown
* Added: Directional thunder & lightning
* Added: You can scrap stone tools or leftover concrete/brick blocks
* Added: Bleedout buff audio hookup to code, internalBleeding & bleeding
* Added: Stunned buff audio code
* Added: Stunned audio filter
* Added: Blood moon lighting
* Added: default eyebrow to male and female bases
* Added: Player Exp from killing entities
* Added: 6 new maple forest grasses to maple forest.
* Added: console comands BuffPlayer, DebuffPlayer, ExportItemIcons, RepairChunkDensity, TeleportPlayer
* Added: Snowberry harvesting, crafting and effects
* Added: new broken highway section to the wasteland decoration
* Added: rough cut wood texture
* Added: console commands GetGameStats and SetGameStat
* Added: eyeliner, eyeshadow, blush, goth eyeshadow and lipstick to female characters
* Added: land mines to the wasteland.
* Added: commandline argument “-noeac” to disable EAC on Linux/OSX clients
* Added: Gunpowder recipe for the workbench
* Added: Any kind of food heals you now.
* Added: library to school
* Added: Command “teleport” which acts on the player issuing the command
* Added: Launcher switches to disable EAC on Linux / OSX, disable NativeInput module on Windows.
* Added: Console commands for weather indoorFogOff/On and the spectrum command.
* Added: UMA texture quality option to video options.
* Added: UMA Zombie Texture Caching system.
* Added: Support for “required” field in entity spawn groups.
* Added: Facial piercings item found in loot and on traders.
* Added: Steel upgrade for log spikes.
* Added: Launcher option to disable UNET networking.
* Added: SystemInfo command to display your current running system info (Can be used to check which graphics device was being used, but there is other useful information in there about memory and CPU info )
* Added: Running shoes can be found in loot and nerdy glasses can be found in loot.
* Added: Enable glCore support and Launcher option for GLCore, tooltips for options.

**Changed**
* Changed: Added dtx1 and 5 compression to all atlases as an optimization. Deleted unused water textures
* Changed: Optimized lights so they look better and cause less overdraw which will give locations and player placed lights better performance
* Changed: overlays may now use named colors such as skin, eye, hair
* Changed: UMA creation refactored into one class for all UMA generation
* Changed: Body sliders Changed/removed, now muscle and weight control the body proportions
* Changed: Adjusted alpha cutout to reduce see through hair and baldness
* Changed: Hide poncho now hides chest armors to fix flipping issues
* Changed: Metal items and armor are more expensive making repair more viable.
* Changed: Rockets now require fuel.
* Changed: Default placement rotations of stairs, corners, etc. are now consistent.
* Changed: Updated uma standard shader to look identical to standard (specular setup) the artists use so that in game art looks correct
* Changed: Removed import animations flag from some clothing models
* Changed: values of uma hair shader to match standard shader specular setup
* Changed: Deleted old beard textures
* Changed: Assigned new beard textures to bearded characters
* Changed: Removed color from ball cap so it can be colored in game better and white hats are possible
* Changed: Tribal tattoo is white so it can be colored now
* Changed: Characters now use the standard shader for eyes which reduces draw calls
* Changed: Hair now has working specular
* Changed: Planted and decorative tree stages / resources cleaned up
* Changed: TNT can be picked up
* Changed: Adjusted some holster transitions to reduce sideways guns
* Changed: Default color of jeans for male and female custom characters
* Changed: Adjusted player editing menu probe intensity and color
* Changed: Players eyes were too bloodshot
* Changed: Removed stone-tipped crossbow bolts.
* Changed: A workbench is required to craft steel tools, and other advanced items.
* Changed: Clubs in general are very bad at harvesting but the sledgehammer has gotten a lot better at smashing things.
* Changed: Damage on mining tools adjusted.
* Changed: Iron ore is not as soft any more.
* Changed: Auger and chainsaw do not break as quickly and are more competitive overall.
* Changed: The claw hammer is the “iron” upgrade to the stone axe and only requires a forge.
* Changed: The wrench is a steel tool, repairs faster than the hammer and can disassemble things.
* Changed: Dirt and snow Changed: to granular drops.
* Changed: The concrete mixer is made in the workbench but does not require a skill.
* Changed: Item and block prices, second pass.
* Changed: All red clothing items to a unified tone
* Changed: Improved SpawnScouts command
* Changed: Scaled characters to fit our new skinny weight.
* Changed: Adjusted a few heights of characters.
* Changed: Hoe attack rate is much faster, making the hoe much better for clearing grass
* Changed: All blocks that used cutout moveable are now on the grass atlas, for less draw calls and a performance increase
* Changed: Updated rope texture for cobblestone frames.
* Changed: Gain level Exp on skill cap
* Changed: Beer is now brewed with a brewery station. Beer is no longer another flavor of coffee, it prevents you from being stunned and gives you unlimited stamina for 60 seconds.
* Changed: Zombies spawn from a sleeping position and stand up
* Changed: All trees are now defined as multiblocks and support blocks up to likely heights
* Changed: New stairs and catwalks have recipes, upgrade paths, repair cost, etc. (except for Board Stairs without railing)
* Changed: The nailgun is now an assembled gun.
* Changed: Small spikes redesigned
* Changed: Updated snowy grass and wasteland brown grass
* Changed: Land mines are more powerful, create no chain-reactions, and do almost no terrain damage
* Changed: F-keys cannot be bound to actions
* Changed: Console key is F2 now
* Changed: The “burning” buff from stepping on a campfire ends quickly after stepping off the fire
* Changed: Cacti do less damage than big mean spike traps
* Changed: The bleeding effect from traps is more informative and does not linger as long
* Changed: Cloth blocks like awnings will prevent fall damage
* Changed: Log spikes brought in line with block upgrade costs and paths
* Changed: CPU optimization on crop and tree growth timers
* Changed: Cement mixers and workbenches do not emit heat
* Changed: Trees do not grow to full size if planted on meager ground like in a desert or wasteland
* Changed: Craftable biome-specific earth blocks unified and they grow appropriate grass types
* Changed: Snow is no fertile ground
* Changed: The burnt forest isn’t as hot
* Changed: Water cools you down a lot more. Beware of getting wet in the cold areas. It should cool you off in the desert now though.
* Changed: Dry temp cutoff based on outside temp not core temp.
* Changed: More balancing of all explosives.
* Changed: Ores and boulders drop iron fragments that need to be scrapped or smelted
* Changed: All basic metal resources have a weight of 1. This means a lot of numbers Changed: so please keep an eye on crafting, harvest or upgrade amounts.
* Changed: Crossbows require forgedIron to craft so this is also the repair material
* Changed: Crafting stations (blocks) do not stack
* Changed: Painkillers make you immune to stuns but cost more hydration
* Changed: Beds and mattresses prevent falling damage
* Changed: Updated mipmaps and textures art to reduce distant tiling of terrain textures
* Changed: desert grass sun spectrum and pine forest sun spectrum
* Changed: No longer “ending” horde spawns on logout after 30 zombies arrive. The 12 hour timeout will catch the case where people logoff and relog, also this punishes leaving during a horde since the horde starts over when you rejoin.
* Changed: Avoiding too much memory allocations on dedi: clearing chunk pools when a player disconnectes
* Changed: Armor skills increase much faster. This should be workable now.
* Changed: Allow commands to have default permission levels
* Changed: Following commands can be used by any user by default now: chunkcache, debugweather, getgameprefs, gettime, help, listplayerids, listthreads, memcl, settempunit
* Changed: Hitmask properties for thrown items
* Changed: Road decorations to fix multi texture blending problems.
* Changed: Grass sub biome in pine forest to dirt sub biome, added hollowed out trees to them
* Changed: Added wild grass growing to country dirt roads
* Changed: Removed asphalt cracked textures as all asphalt is now cracked everywhere
* Changed: The fog of war of 4 instead of 2 chunks are now uncovered around the player.
* Changed: Updated green rusty metal, red rusty metal, brown and green tile floors.
* Changed: asphalt, forest ground, barnwood textures
* Changed: XUI Bindings are now case sensitive.
* Changed: Choosing Random Gen from new game will use RWG 5
* Changed: Can no longer pick up land mines once placed. In the future there might be a disarm mini game like lockpicks
* Changed: Started adding border mountains to the plains and a few rock spires
* Changed: Wasteland sub biomes are now dead grass instead of dirt
* Changed: burnt forest sub biomes to dead grass
* Changed: wasteland dirt sub biomes to dead grass
* Changed: cotton harvest/repair events and recipes to the new harvested items
* Changed: Commercial door 3 is prepared for removal of art assets
* Changed: Reduce Collider allocations in ApplyExplosionForce.FixedUpdate
* Changed: Updated cone with a new shape that has smooth shading
* Changed: Aloe plant model.
* Changed: Yucca plant model.
* Changed: Wood spikes now use rough cut wood texture for non-upgraded ones
* Changed: Adjusted enemy audio repeat rates (slower) and loudness (eg. alert vs roam).
* Changed: Reduced range and intensity of water particle audio so it doesn’t mask other sounds so much
* Changed: Adjusted animal and zombie volume ranges so you can hear them squeal loud enough when you hit them or when they agro you
* Changed:  Change upgrade path of whiteSidingWoodPanelBurnt1-3
* Changed: Spotlights can now be switch on/off in the game
* Changed: Light optimization pass for intensity, range, and overlap
* Changed: Emma has new hair
* Changed: Dirt sub biomes in the pine forest don’t stand out as much on the map
* Changed: All “new” stairs have a flag that should help zombies path over them.
* Changed: Yucca plant harvesting Changed: to Yucca fruits
* Changed: Stone tools require more small rocks.
* Changed:  Economy balancing
* Changed: Updated Maria character preset to be more appealing
* Changed:  New sounds hooked up for garage doors
* Changed: Adjusted blood moon and snow fog
* Changed: Set hornet wing to better alpha values.  (Not working on fog yet)
* Changed: Increased rain epicness (drop count, opacity, stretch)
* Changed: Updated desert wall, wasteland rubble, and wasteland sky/fog/lighting
* Changed: Updated curb wasteland textures
* Changed:  Sub biome in the forest blends better with main biome vegetation
* Changed: Updated cotton flower art
* Changed: Wooden club + shiv are not repairable and break after use. Repairable weapons or tool do not.
* Changed: Updated plains biome art
* Changed: Fixed the AudioSource the announcement sounds were pointing to.
* Changed: Made garage door sounds louder.
* Changed: Forest can randomly be a little colder.
* Changed: Wasteland now has extreme temperatures.
* Changed: Clothing rebalanced for temperature and wetness protection (details in XML.txt)
* Changed:  Zombie kill XP and level XP rebalanced. You can make level 2 by “only” killing 8 easy zombies. At level 60 you need 12.
* Changed: Made vending sounds louder.
* Changed: Made plant pick sfx louder.
* Changed: Biome ore distribution rebalanced
* Changed: Increased probability and value of precious ore blocks
* Changed: Updated the chemistry station recipe to better reflect the block model
* Changed: In loot or on traders you can find better items than what you can craft yourself
* Changed: Separated “music” from sound effects in environment audio (stingers vs. natural sounds like owls hooting).  The audio options slider for music should now affect these.
* Changed: Smooth audio volume fade added for indoor/outdoor enclosure volumes (eg. hear rain quieter when you’re indoors)
* Changed: If more than 50 items are dropped on a chunk, delete the oldest until there are only 50 again.
* Changed: Improved snow shader, cobwebs blend with fog, lighting transitions and shadow transitions throughout the day/night, and increased moon’s sprite brightness
* Changed: Rebalanced skill gain. Repairing items and using weapons gets you noticeable increases.
* Changed: Assigned AudioSource\_Default to the correct AudioSource per category.
* Changed: Adjusted crafting perk costs like for concrete
* Changed: Raised ambient in the mixer
* Changed: Raised impacts and reduced menu sounds.
* Changed: Made red and green maples more saturated
* Changed: Footstep volumes increased when entity is running, including self
* Changed: Blunderbuss is better early on but does not get that much better at high QL. Go get a shotgun.
* Changed: Crossbow + Blunderbuss are “medieval era” weapons and require no workbench or wrench.
* Changed: All biped corpses (excl chickens) decay in 45s. Others 300s. Their loot moves to the gore block.
* Changed: Optimized tree texture compression
* Changed: Optimized campfire and forge particles, added Light LOD cutoff for their light sources.
* Changed: Reduced weapon switch time in third person. Masked gunjoint in idle animation to reduce guns rotating sideways when switching. Removed idle states in weapon switching so weapons transition without a “middle man” animation influencing them.
* Changed: Make ladders stickier
* Changed: Made density verification check a bit less hard (density < 0 and none terrain is now allowed). Was a request from the modder
* Changed: Increased zombie cop and feral block damage
* Changed: Updated blunderbuss, AK-47 and chainsaw art
* Changed: Huge update to forest art
* Changed: Updated stone texture
* Changed: All terrain textures tile every 8 meters instead of every 4, this helps texture tiling on distant terrain
* Changed: Buffs can play auto-gender pain or hit sounds
* Changed: Updated curb grass and asphalt to match new terrain grass
* Changed: Tweaked blood moon visuals
* Changed: Adjusted plains fog/sky
* Changed: Non threaded HubCellData pregeneration updated to work like the threaded version
* Changed: Dedicated servers now use the non threaded HubCellData pregeneration
* Changed: Improved cloudy spectrums and fog
* Changed: Feral zombies have way less hit points but always run even during the day
* Changed: Scrap Cable is no longer used. Mechanical Parts are being used instead.
* Changed: Updated water normal map
* Changed: Bellows and poncho can be crafted from either animal hide or leather
* Changed: Treasure chests may have more actual treasure
* Changed: Ore veins can be found by traces of gravel on the surface. Follow them down and you will find iron. Follow the iron and you find everything else.
* Changed: Plant fiber garments are not better than cloth ones.
* Changed: Removed 2 temporary recipes that are no longer needed.
* Changed: A mining helmet is crafted from a football helmet, not a scrap one.
* Changed: The hoe is not a very good repair tool.
* Changed: Biker boots are the best leather boots you can get.
* Changed: The wrench recipe no longer requires a schematic.
* Changed: Gravel is a little more stable.
* Changed: Added specific temperatures per biome for day 1 weather grace period. Pine Forest 60, Maple Forest 60, Snow 45 and all other biomes 70.
* Changed: Removed audio from supply drop parachute opening in the sky.
* Changed: Removed Calipers and ToolAndDieSet from treasure chests.
* Changed: Recipe searches show results for all workstations with icons.
* Changed: Removed un-used old resource deposit coal and nitrate prefabs will be changed to new ones.
* Changed: Adjusted crafting time bonus on skills.
* Changed: Ore distribution 2.0 + Updated surface ores. All biomes have iron ore and a rare chance for all ores. Each biome has a predominate ore which can be seen in small piles on the surface and found in that biome near bedrock. Special ores per biome are nitrate in snow and wasteland, lead in the maple and pine forests, coal in the plains and burnt forests, and oil shale in the desert. You can also look for light brown gravel spots on the ground or the map and dig down from there to find the resource veins. Clay can be seen as a medium brown spot on the surface.
* Changed: Wood ladders can be upgraded to metal ladders
* Changed: Flashlights are less common in backpacks.
* Changed: Auger blades’ damage won’t degrade from repairs and you can upgrade them.
* Changed: Console key is shown in controls menu and now defaults to F1 for compatibility with European keyboards.
* Changed: Removed all player spawns from the Navezgane and Random Gen Wastelands.Changed: Reduced crafting time on wood items.
* Changed: Traps rebalanced. Barbed wire fences slow enemies, spike traps kill them, log spikes are more durable.
* Changed: POI zombies to not be territorial. Note that dogs and bears still give up the chase after a certain amount of time.
* Changed: Made most of the corn at the Navezgane farm dead there are still some harvestable corn there to loot.
* Changed: Reduced intensity of burning barrel light.
* Changed: Gravity on arrows is more realistic.
* Changed: The cheaper gunpowder recipe has been moved to the chemistry station.
* Changed: The coal torch recipe has been removed.
* Changed: Blunderbuss ammo made from iron has been removed.
* Changed: The blade of an auger or chainsaw can be recrafted at a workbench.
* Changed: Stone layer removed from the desert.
* Changed: Updated water textures.
* Changed: HubCellData now sent to clients from the server.
* Changed: Update iron ore, and lead ore to be more distinguishable.
* Changed: Water Particle Limiter is now Water Particle Count.  100% is 100% particles rendering, now, instead of the reverse.  And re-organized/moved the slider in the graphics options menu.
* Changed: Reduced mouse sensitivity when zoomed.
* Changed: Explosives rebalanced (zombie damage not yet working correctly)
* Changed: Weather transitions speed increased by 6.5x in order to make MP games more in sync.
* Changed: Removed AudioPlayer.cs from p\_impact prefabs per Favale request.
* Changed: Coal and nitrate can be found in loot.
* Changed: Explosion damage rebalanced.
* Changed: There are new loading screen images that also reduce memory.
* Changed: Updated Navezgane and RGW world thumbnail images.
* Changed: Glass has more structural integrity so (small) glass ceilings can be built
* Changed: Surface boulders can drop ores other than iron.

**Fixed**
* Fixed: rendering issues on Linux/Mac
* Fixed: A falling block’s “stick” event replaces any partial block
* Fixed: Servers don’t save time on crash/improper shutdown
* Fixed: Player cannot jump in shallow water during crouching
* Fixed: Plantfiber and leather hood are rigged to eyes.
* Fixed: SWAT helmet clips through female head
* Fixed: Jumping animation is glitching when character is in idle state
* Fixed: Moon alpha
* Fixed: Client’s wellness resets to 100 when their character dies,
* Fixed: Minibike horn too quiet
* Fixed: Number defining Nailgun’s quality is not placed centrally.
* Fixed: Minibike causing insane damage to players, once it was hit by spikes
* Fixed: Queued tooltips and sounds display after quitting and starting a different game.
* Fixed: Medicine skill effects do not show on items or buffs
* Fixed: Tracking waypoint does not work properly.
* Fixed: Debug string zombie name in description of “I’m a Lumberjack an I’m Okay” challenge.
* Fixed: Removed blood splatter on respawn
* Fixed: Perk level 0 so that a perk displays what it currently does before you buy it
* Fixed: Ballcap uses faceted lighting
* Fixed: Bad UV’s on vertical low quality water
* Fixed: Sneaking status and hitpoints indicator appear on the black screen after death.
* Fixed: Environment – Mining Helmet flashlight’s bulb is not bright when flashlight is on and player sits on the Minibike.
* Fixed: Sounds pause when game is paused
* Fixed: Wood Log Spike’s collider is too big
* Fixed: Not able to jump on block while in water
* Fixed: Changing music volume in settings is not smooth between 0-100%
* Fixed: Underwater soundFX
* Fixed: Ranged gunshot sound played when game starts if equipped
* Fixed: Movement fade removed from non-weapon crosshair
* Fixed: Unnecessary prompt when trying to disassemble weapon on reloading.
* Fixed: Sneaking status and hitpoints indicator appear on the black screen after death.
* Fixed: Yucca Plant have low quality textures and strange rotation problems.
* Fixed: FP – UI – Buffwindow disappears when clicking on buff after inspecting item.
* Fixed: Reentering session with active crafting causes crafted item SFX to be audible outside of crafting menu.
* Fixed: Minibike’s name does not update
* Fixed: Grammatical error in Raphael’s Treasure Map quest
* Fixed: Misleading Buckshot description
* Fixed: Breath Hold Attribute is not mentioned is Athletics Skill description
* Fixed: Typo in “Nail some chicks” challenge description
* Fixed: Typo in “Nurse you back to health” challenge description
* Fixed: Missing space in “Nail some chicks” challenge description
* Fixed: Missing skill in the Leather Tanning book description
* Fixed: CORN BREAD and MOLDY BREAD float above character’s hand
* Fixed: Redundant dot in Iron Leg Armor text
* Fixed: Glow around player when fog is in transition
* Fixed: Audio base volume on object types
* Fixed: Moon cycle
* Fixed: Wood Poles Can Block Zombies
* Fixed: Player cannot jump in shallow water during crouching
* Fixed: Zombies have a chance of walking on one leg
* Fixed: Zombies have incorrect dismemberment animation while stunned and lying on the ground
* Fixed: Iron Boots textures are black in the character preview menu
* Fixed: Sounds repeating when hitting escape
* Fixed: Missing last bullet sound on semi-autos
* Fixed: Semi-auto empty clip sound playing when holding fire button down
* Fixed: Medicine skill effects don’t show on items or buffs
* Fixed: Swimming sounds added for all entities
* Fixed: Player may have endless coal supplied by destroying and rebuilding burned blocks
* Fixed: Minibike Chassis can be placed inside other objects
* Fixed: Minibike Chassis may hover in the air when placed at the top of grass or other plants
* Fixed: Damage amounts in UI for weapons not consistent
* Fixed: Character – Iron Boots textures are black in the character preview menu
* Fixed: Auger and chainsaw do not receive perk bonus
* Fixed: Quick looting icon overlaps with names of some containers in Looting Tab
* Fixed: Character’s hair has no shadow
* Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset
* Fixed: Gun fire on swapping ak47 during reload, Rocket Launcher not playing sounds after a rocket reload, & fast weapon switch not playing first firing sound
* Fixed: Red outline when placing object in invalid location
* Fixed: Removed oversized flare from flashlight.
* Fixed: Grass shadows
* Fixed: Particle distance size on flashlight being too large.
* Fixed: Broken icons for vitamins and herbal antibiotics Fixed.
* Fixed: End table furniture blocks having cloth particles.
* Fixed: Removed car battery from damaged car frame model.
* Fixed: Mined materials drop small fragment meshes instead of sacks.
* Fixed: Lvl 1 Wooden Door clipping wall at open resting position on damage states.
* Fixed: InvalidCastException, when another player has arrows in toolbelt and scrolls through them
* Fixed: Minibike shakes in the water
* Fixed: Chicken does not properly interact with the water surface
* Fixed: Biome audio transitions are smoother & dusk/dawn stingers clipping when crossing biome borders
* Fixed: Worn Boots clip into character’s model
* Fixed: Player kills shown as “player died” in chat
* Fixed: NRE at XuiC\_TipWindow.OpenTipWindow.
* Fixed: Some archetypes were of the wrong group
* Fixed: Wood Frame Exploit from harvesting debris.
* Fixed: clients not ragdolling after death animation.
* Fixed: clients not animating after ragdoll on server.
* Fixed: Misleading Buckshot description
* Fixed: Missing space in “Nail some chicks” challenge description
* Fixed: Basic clothes clip through each other and through armors
* Fixed: Corrupted UMA body model after death
* Fixed: [LOC] FR / DE /ES fix Placeholders displayed in blocks and items
* Fixed: Possibility to kill a player in Creative Multiplayer
* Fixed: After falling footsteps are not audible for a couple seconds
* Fixed: Wood Window does not generate glass.
* Fixed: Deprecated “scrapable” properties removed from recipes.
* Fixed: Pressure Plate Resource Exploit – report from forum
* Fixed: Water Cook Times Are Inconsistent
* Fixed: Fix landing sound not playing when jumping in place.
* Fixed: Moon lighting against bright skies
* Fixed: Torch sound playing when under water
* Fixed: Global temperatures, clouds, and precipitation now obey biome rules (eg. not ever cold in the desert & won’t snow… unless you climb extremely high )
* Fixed: Set keystone impact overlay repeat rate to 3.0 seconds matching sound
* Fixed: Synchronized skinning sfx.
* Fixed: During Gameplay, Loot/Item Pickup Becomes Difficult Up Close
* Fixed: Death Scene Camera can clip through zombies
* Fixed: Wood Poles Can Block Zombies
* Fixed: Single player thunder playing every time the game is unpaused after thunder has played at least once in gameplay.
* Fixed: cactus damage infliction on MP client playing twice per hit.
* Fixed: Attacking near border of ground tiles doesn’t show durability bar
* Fixed: Destroyed loot containers never dropping their contents when destroyed
* Fixed: Colored items are missing their color overlay in crafting menus.
* Fixed: Tool Tips Disrupt Gameplay & Cause Player to Pause.
* Fixed: Minibike IndexOutOfRangeException: Array index is out of range
* Fixed: Selected item from inventory may persist in the location of crosshair.
* Fixed: Bedroll and things around it are blurry when placing your bedroll
* Fixed: Cobblestone ramps may change rotation when upgraded to concrete
* Fixed: Leather tanning does not mention it is required to scrap leather items
* Fixed: Repositioned hold for generic parcel item. (Ryan)
* Fixed: Cotton Has No Description
* Fixed: Conduit blocks give more IRON after being destroyed by an explosion
* Fixed: Door frame blocks cannot be hit by ranged weapons
* Fixed: Incorrect animation of breaking down Mushrooms and Mushroom02
* Fixed: Supply crate may land out of the user’s reach
* Fixed: Switching to bow from any slot in toolbelt causes the arrow to appear unattached to the weapon
* Fixed: Metaltrussing LOD is too short, makes you believe certain blocks float
* Fixed: Negative kill count on player list with kills > 32767
* Fixed: Hide helmet was making male players cross-eyed.
* Fixed: No console scrolling when manually scrolling up
* Fixed: Treasure quest loot can fall through terrain
* Fixed: When the Minibike has blocks above it, it flies up when player is coming back to its chunk
* Fixed: Nailguns are treated like bows for collision purposes.
* Fixed: Hold fire until weapon loops, hit escape, let go of fire button, press fire button, and hit escape again in a very rapid order causes looping audio on weapon forever until exit game
* Fixed: Shadow clipping on gun flashlights
* Fixed: Improved framerate when disrupting lots of water
* Fixed: Short cutoff on sounds being played in world
* Fixed: Hair shader missing specular values
* Fixed: Servers don’t save time on crash/improper shutdown
* Fixed: Wrong string displayed when harvesting / picking up blocks
* Fixed: Character’s model is catapulted during death animation
* Fixed: Forge tooltip shows up when anyone else near you discovers a forge.
* Fixed: Using Eat/Read Function in Backpack Makes Craft Noise.
* Fixed: Sneaking status is changing rapidly
* Fixed: Pass N’ Gas Index Out Of Range Missing Chunk
* Fixed: Player can be ejected in the air while climbing on the terrain
* Fixed: Player is ejected in the air to a high altitude when jumping on the seat of Minibike
* Fixed: Character is sent flying after jumping on another player
* Fixed: Toolbelt transform duping for placeable items
* Fixed: Added “Branch\_legacy” shape to replace any blocks using the old voxel tree branch shape which did not tile and caused Z-fighting when stacked. (Ryan)
* Fixed: Reset opaque atlas back to crunched texture format
* Fixed: BlockTextureAtlases asset bundle has grown from 69mb to 393mb in latest merge.
* Fixed: Wrong reference on the firstAidLarge buff info.
* Fixed: Basic clothes clip through each other and through armors. \*Note that there is no way to stop the iron gloves from clipping the hazmat shirt, and the hide armor clips too without some redesigns.
* Fixed: Switching to bow from any slot in toolbelt causes the arrow to appear unattached to the weapon
* Fixed: all new female hairs
* Fixed: You Can Loot cntCabinetOldCNRRound In The Diner Even Though It Doesn’t Have Doors
* Fixed: Placing a complete pistol in a lit forge eats the weapon
* Fixed: Curb blocks had no destroy event
* Fixed: Wooden Burnt roof panel uses square block
* Fixed: Adjusted icon for the fertilizer.
* Fixed: Low quality pistols are not quite so bad any more.
* Fixed: Inconsistency inside Skills Tabs
* Fixed: Nailgun has grey layer over it
* Fixed: goggle spec and scrap iron spec overlay & deleted unused texture
* Fixed: UMA Character standing on death and laying down on respawn
* Fixed: Multiples of Day 49 do not spawn feral hordes
* Fixed: Chat not scrolling
* Fixed: Incorrect particles are displayed after hitting Yucca Plant and Aloe Vera Plant
* Fixed: Player’s view is switched to 3rd person after respawn if character died by fall damage while being on Minibike
* Fixed: Hornets can fly under the water
* Fixed: Jump’s VO is audible even when falling
* Fixed: Particles of waterfalls are visible only for host players
* Fixed: Rework the friendly fire settings.
* Fixed: Character crouch animation is desynchronized after reconnecting to session
* Fixed: Football helmet lighting issue
* Fixed: Rework the friendly fire settings.
* Fixed: Low quality water z-fighting on steps
* Fixed: Fire on zombies have no audio
* Fixed: water stuck in hatches
* Fixed: broken material on zombie arlene
* Fixed: Not able to craft steel tools with workbench.
* Fixed: Campfire / Forge Recipe List Index Requires Activation.
* Fixed: Character’s standing up and crouching animations are looped after exiting the stealth mode and evoking any menu simultaneously
* Fixed: Zombies’ bodies move slightly to the left when they fall down stunned
* Fixed: Nitrate Powder disappears after placing it in smelting socket
* Fixed: Rework the friendly fire settings.
* Fixed: Auto-Tools don’t show block health bar when using on block you are standing on
* Fixed: 3rd person item holster/unholster turn items sideways. Note: the magnum, pistol sack and smg were Fixed.
* Fixed: Character standing after changing any piece of gear by other player
* Fixed: Character’s Minibike pose persists after being hit and dismounting
* Fixed: Character with Character tab open is seen standing when crouched
* Fixed: Character may not hold handlebar when driving
* Fixed: Character not ragdolling on death in some cases
* Fixed: Minibike radial menu horn honked by client in MP game
* Fixed: Player is able to turn with Minibike while its Handlebars are broken
* Fixed: Crafting timer shows negative values
* Fixed: blurry corn
* Fixed: Grammatical error, “Collect 2 Ear of corn”
* Fixed: Wood log spikes stage 1 cannot be repaired
* Fixed: Wood Frame missing upgrade sound in 1st stage
* Fixed: Sprained leg and broken leg buffs stack
* Fixed: Potted plants drop dirt fragments on destruction
* Fixed: Not able to craft a lot of items with workbench (again)
* Fixed: Rain audio clipping up/down
* Fixed: Dupe Exploit.
* Fixed: Fix problem that zombies hit you from 20 meters away on dedis
* Fixed: female shaggy hair 02 slot
* Fixed: Removed references to non-existing damage types
* Fixed: Texture references to non-existing materials
* Fixed: Stacknumber property does not work for blocks.
* Fixed: Male shaggy hair 02 and hat hair
* Fixed: Updated long pomp hair so it works \*note that it has bugs and is positioned incorrectly, I already have a bug for it.
* Fixed: Character status becomes reset after quitting and rejoining the game session
* Fixed: Removed obsolete item properties
* Fixed: The antibiotics effect makes you immune to dysentery
* Fixed: White-skinned characters have dark-skinned hands
* Fixed: Iron Helmet corrupts characters face
* Fixed: Bug where blood moon horde would be skipped entirely if the max zombie count was reached.
* Fixed: Volume was too high for rain & thunder
* Fixed: Mining Cap is way too Reflective
* Fixed: Hide leg armor hides clothing so it doesn’t clip
* Fixed: normals and tangents on male and female base mesh so normal maps are rendered properly.
* Fixed: Grass cutout fade at distance
* Fixed: Client’s trader window is not showing the proper list.
* Fixed: Male asian face to have normal maps
* Fixed: Gravel roads show patches of asphalt\_crack
* Fixed: Player will clip into ground when standing still for 10 seconds
* Fixed: Wood Ramps disappear when logging out then back in to game (also reloading the chunk )
* Fixed: Visual ammo creating / duping (count of 0)
* Fixed: treePlantedMountainPine6m, drops spruce seeds
* Fixed: Labeled Storage Crates will not place in correct direct on top view of crate
* Fixed: Poles turn white when falling, after it has snowed
* Fixed: block #617 whiteSidingWoodPanelBurnt6/T\_Mesh\_B\_00 will not upgrade
* Fixed: Door damage audio playing too loud
* Fixed: Added more distance to pain and death creature audio
* Fixed: problem that placed plant (f.e. corn) was sometimes rotated wrong to the ground
* Fixed: Mushrooms do not appear to be spawning in caves in RWG
* Fixed: green mipping on dead pine branch
* Fixed: gap in Diner 2 poi aka bob’s cafe
* Fixed: wrongly rotated sinks in apartments
* Fixed: Stencil image of hands showing inside cold breath
* Fixed: Jim’s car lot is too easy to break in
* Fixed: Ammo HUD not showing anymore
* Fixed: Error in NetPackageChunk for clients in MP
* Fixed: Some doors are given back to the player upon destruction
* Fixed: Harvest amount is not calculated correctly for multiblock crops
* Fixed: Max health number does not update after wellness boost.
* Fixed: Water surfaces are not seen when head goes underwater
* Fixed: NRef in Skill.AddExperience on dedicated server
* Fixed: Fix “Stairs” model. Textures do not display correctly on some areas.
* Fixed: Wood logs were shiny
* Fixed: Road signs are terrain decorations so they adjust to smoothed terrain
* Fixed: Infinite meat and hides exploit
* Fixed: POI Cabin Has Invisible Window Plug
* Fixed: Stretched rain transition time up 10x longer so it’s not popping on/off so much
* Fixed: Added thunder and rain back into indoor occlusion
* Fixed: Replaced legacy female hair bun with new one that has alpha hairs instead of a solid mesh
* Fixed: Helen’s hat hair in the preview window
* Fixed: wooden stairs with no railing collision. You can build upwards by aiming at the top step.
* Fixed: Fix glass in fog (window02, car03, transparent blocks like on the hospital, glass on commercial doors)
* Fixed: Fix purple in dark corners (Ambient color is no longer a color, but just an intensity)
* Fixed: Corrupted Item Icons
* Fixed: Added toolbelt message when inventory is full and you try to pickup an item.
* Fixed: Flipped vision when AA is on/off or crouching with Night Vision goggles on
* Fixed: Material memory leak when setting object light levels
* Fixed: Zombies don’t play their proper stun animation.
* Fixed: Running zombies may remain standing after death
* Fixed: Zombies slide and or rotate when knocked down
* Fixed: Rain audio playing in main menu
* Fixed: Rain audio not pausing when game is paused \*Fixed: Player planted corn plants disappear when the hit the final growth stage
* Fixed: Antibiotics do not cure infection in the second stage as stamina drain continues.
* Fixed: Custom Plant Pick SFX.
* Fixed: Several items (iron pick, flashlight, etc) were not playing a sound when used at 0 durability.
* Fixed: XP value of crafting gas from oil shale adjusted
* Fixed: Garden Hoe yields incredibly fast mining tools skill
* Fixed: UMA Character Customization Window bug
* Fixed: Wrong environment temperature reported to body temperature sim
* Fixed: Constant rain in burnt forest
* Fixed: Constant 60 byte heap allocations in weather list – Code optimization
* Fixed: Optimization of ChunkGameObjectLayer.FadeIn removed (not used)
* Fixed: MeshGenerator.CalculateLight() temp array moved to class variable – code optimization
* Fixed: Telegraph pole poi is too prolific in the wastelands RG
* Fixed: Index is out of range RWG
* Fixed: burnt forest ground impact sounds
* Fixed: ERR Block spam caused by 2 joining car prefabs in Navezgane @1904,810
* Fixed: Some cabinet doors are darker than others
* Fixed: Water reflections
* Fixed: Nail gun assembly window preview
* Fixed: Pistol assembly window preview
* Fixed: NRE – unfriend an offline friend.
* Fixed: Trader’s not stocking the first time on Dedicated servers.
* Fixed: Living sounds (eg. Hornet buzz) not playing on clients in MP games
* Fixed: Missing sound when picking up dropped items
* Fixed: Character Screen has text overlap with long character name.
* Fixed: Reverted to safe version of mix. Boosted VO +3. This should be corrected by ducking later.
* Fixed: Yucca Fruit will not auto stack in toolbelt
* Fixed: Harvest event on bedframe
* Fixed: animalHideLegArmor does not poof when being equipped. Does not display right but it’s less broken.
* Fixed: Pistol/Magnum assembly screen is broken
* Fixed: null reference when p2p client grabs a frame
* Fixed: Duping method using scrapping amounts > stacksize.
* Fixed: Fix alpha in fog (burnt zombie smoke + gamma and fog density fixes to SkyboxFog & Alpha shader)
* Fixed: a15b48 rwg poi issues
* Fixed: a15 rwg floating cabin
* Fixed: Enter game, use a light, enter \*new\* game, takes 2 tries to turn on light (eg. mining helmet light)
* Fixed: NRE/Argument exception on opening character screen
* Fixed: Several missing localization entries
* Fixed: Metral Truss Ramp Id #1914 makes walls transparent
* Fixed: Assembly screen is broken
* Fixed: Duping method using scrapping amounts > stacksize.
* Fixed: Both Spotlights Face The Same Direction On All Compass Points
* Fixed: Player is able to upgrade blocks without required resources
* Fixed: Death animation may not be displayed for other players
* Fixed: Wood Frame Exploit from harvesting debris (from forum)
* Fixed: Auger and Chainsaw cause NRE when used.
* Fixed: Tweaked brass faucet textures to regain lost color from PBL lighting switch
* Fixed: Added collision to glass pane prefab
* Fixed: Durability bar of zombie corpse may be displayed, when hitting the zombie for the first time
* Fixed: Map can be scrolled outside its borders
* Fixed: Crawler keeps climbing an obstacle when hunting instead of attacking it
* Fixed: Upgrade icon stays as crosshair when opening backpack while upgrading
* Fixed: Players may respawn in fallout zone if bedroll was close to the area and spawn near bed option was selected
* Fixed: Items wielded by character clip with their model when aimed at the ground
* Fixed: Most of the minibike stats in Minibike Assemble Menu are not updated.
* Fixed: Character incorrectly sits on Minibike when viewed from another player’s perspective
* Fixed: Third person view of player on minibike is off
* Fixed: Character’s walking animation is unappealing while crouching and looking up
* Fixed: Animation of looking down with 2 hand weapons is corrupted while crouched
* Fixed: The player teleports to the highest block above him after quitting the game via the Pause Menu right after the jump
* Fixed: Dupe exploit with teleport
* Fixed: Dropped torch renders in front of everything
* Fixed: preview collision is only 1 meter
* Fixed: Dropped magnum always stand on its grip
* Fixed: No pickup prompt for several items
* Fixed: Perishton contains chunk(s) that breaks terrain generation
* Fixed: Slow weather transition when re-entering a game
* Fixed: Nailgun audio too loud
* Fixed: Reflective material bleeding through grass and grass flickering as you move during rain
* Fixed mouse bindings do not show up if action already has a keyboard binding (and vice versa)
* Fixed: UMA Characters losing texture after alt-tab or when teleporting in from far away.
* Fixed: Fog and weather transitions smoothed out with no popping/ticking
* Fixed: Removed from rg mixer wasteland hub and duplicate wasteland and plains biome definitions resulting in too many cars in rg wasteland areas
* Fixed: Distance for looting corpses and nests is less than for other containers.
* Fixed: Weather values incorrect.
* Fixed: Updated the descriptions of craftable grass blocks and several clothing items.
* Fixed: Updated the descriptions of the concrete perk and the cement item
* Fixed: Too Many Beakers From Air Drops
* Fixed: Added stone “side textures” to clay. No more dirty spots on cliff sides.
* Fixed: Cotton plant alpha is not matching the plant.
* Fixed: Weather not updating quickly when you move more than 20 meters in 1 frame
* Fixed: Catwalk wedge upgrades rotated the wrong way
* Fixed: Shovels are no longer better melee weapons than axes.
* Fixed: No weather on dedicated servers.
* Fixed: Tracked players are now saved so you can quit and rejoin a game and the tracked players will persist.
* Fixed: Fog indoors is too strong
* Fixed: Set doppler to zero on creatures and screamer audio source prefabs.
* Fixed: Duping with 2 people using containers.
* Fixed: Cobblestone ramp stair frame causes block face to be removed.
* Fixed: Stability problem in army barracks roof building.
* Fixed: Several blocks were dropping themselves on harvest.
* Fixed: Mac OS rendering flipped with AA on.
* Fixed: Hornets had very shiny wings.
* Fixed: Some cabinet doors are darker than others.
* Fixed: Flipped screen with night vision and blood splatter on screen.
* Fixed: Cars not getting snowed on and industrial glass transparent issue.
* Fixed: Low horizon sky artifacts seen from atop a mountain.
* Fixed: Explosion damage given to entities: in code the wrong xml tag DamageEntities was taken. Replaced it with EntityDamage that is used in xml.
* Fixed: Concussive protection does not help against explosives.
* Fixed: Explosion running multiple times for each entity depending on collider count.
* Fixed: It is not possible to loot an animal in shallow water.
* Fixed: Partially Rendered Hornet Bodies.
* Fixed: When cancelling a bow shot, the animation has no lag and looks proper.
* Fixed: When shooting a bow, the player animation matches the bow animation.
* Fixed: Zombies seem to get stuck running in place and spin in circles.
* Fixed: Zombies rubberband on dedi, when you are above a cluster of them.
* Fixed: Zombies randomly attack the air.
* Fixed: Reflections flipping upside down from object placement + optimization of material copies in this code.
* Fixed: UMA texture quality change displays missing textures for Hazmat.
* Fixed: Expertise exploit for upgrading tools via not completely upgrading.
* Fixed: Investigate unknown particle effect.
* Fixed: Some cabinet doors are darker than others.
* Fixed: Fix pinecone sapling shader/material to receive fog.
* Fixed: The steel shovel is the best stone mining tool.
* Fixed: Animal killing blows sometimes grant bonus harvest yield.
* Fixed: Fixed up explosion code. Zombies get hit-per-collider, players get hit with explosion damage only once.
* Fixed: RWG games may freeze on creation.
* Fixed: Flashlight assembled with another weapon part wont separate normally as other parts that are joined.
* Fixed: Null reference when returning to burning minibike and opening its menu.
* Fixed: Repairing firearms costs less QL degradation than repairing tools.
* Fixed: Many recipes that say Scrap Iron are misleading.
* Fixed: Some buffs like Infection1 are not curable the GUI buff goes away but not the character screen.

**Server.Config**
* Changed: Console key is shown in controls menu and now defaults to F1 for compatibility with European keyboards.
* We now have PlayerKillingMode which replaces Friendly Fireand offers more options than the checkmark for FF
	+ <property name=`"`PlayerKillingMode`"`                    value=`"`3`"` />
	+ <`!--` Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) `--`>

**Modding and Tools**
We’ve replaced the old create world main menu button with a new one called ‘Editor Tools’. Under it you will find a new utility we call the ‘Random Gen World Previewer’. You can use it to see what a seed may look like including:
* The dispersion of the included biome types in the rgmixer.xml file
* The dispersion of the included city, town, rural and wilderness locations in the rgmixer.xml file
* The general topography of the world as set in the rgmixer.xml file

The Random Gen World Previewer’ has 2 input windows one for the game seed name and one for the preview size, 1 is the fastest. You can click the refresh button to see the current preview which reloads the most recent saved version of the rgmixer.xml. Note:  It can take a little while to appear depending on your pc and the preview size. Once the preview appears the controls include:
* Zoom in and out with the Mouse wheel.
* Pan using Mouse 1 hold and drag.
* Tilt to see the height with mouse 2 hold and drag.

Here is a color chart to help understand what color represents what biome.
Note: We have plans to improve and augment the controls and features of the this and add other modding tools in future updates.
**Known Issues**
* Known issue: Auger, chainsaw and nailgun use the Gun Smithing crafting skill and the blunderbuss Weapon Smithing.
* Known Issue: Sometimes trader protection volumes can be in the wrong location protecting a random poi or piece of land.
* Known Issue: Duping using zombies
* Known Issue: UMA zombies have incorrect hitbox when stunned on the ground.
* Known Issue: Occasional drowning on land.
* Known issue: UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed)
* Known issue: Linux/Mac have black textures on several clothing items.

**Known Crashes**
* OSX: Game crashing on startup if multiple monitors are attached and not set to mirrored
* Linux: Graphics corruption on some GPUs
* Windows: Game crashing after entering a game on old NVIDIA drivers (34x series)

**Possible solutions**
* Switch to the GLCore renderer in the game launcher (see below)
* Windows only: Try the 32 Bit engine from the game launcher (see below)
* Clean up old game data (e.g. from the “Tools” tab in the game launcher)

**Show the game launcher**
* Open the Steam client
* Switch to the Games Library
* Right click “7 Days to Die” and select “Show Game Launcher”

### Alpha 14

 **Added**
* Added a multitude of new locations to Navezgane including the new largest city Perishton, a bandit like shanty town, hidden snow cabin, Indian ruins, a water works, cell towers, boat docks, banks, islands, handmade caves, car lots, diners, and cemeteries. Nearly 100 new locations to discover. You won’t recognize the world.
* Added: Navezgane now has over 35 new player spawn points.

**Random Gen World** – Random Gen has also gotten improvements with more terrain variation, smaller biomes, better and more logical biome distribution, the return of the old cave systems, better rural hubs, and lakes!
 **Added**
* Added: New locations to the random gen mix xml including a bandit like shanty town, a water works, cell towers, banks, islands, car lots, diners, and cemeteries.

 **Changed**
* Changed: Returned to old caves, added an extra branch with grotto but made tunnels shorter.
* Changed: World Terrain Generation has been altered, should see more variation.

 **Fixed**
* Fixed: RWG Shotgun Messiah floor tiles replaced with asphalt/gravel blocks.
* Fixed: House can be spawned inside another in random gen.
* Fixed: Floating buildings in Random Gen Worlds.

**Skills and Perks** – We’ve expanded and improved the skills system from 23 to nearly 50 skills and perk groups many of which have up to 3 to 5 tiers. Along with this has come balance, tuning and improvements to how you gain skill. Skills are gained faster now in the early game. Here are some more details on skills.
 **Added**
* Added: New Survivor perk that slows your metabolism.
* Added: Slow Metabolism which slows how fast you burn calories, Run Forest Run which allows you to run longer before running out of stamina, The Human Camel which slows how fast you get thirsty, and The Health Nut which raises your minimum wellness and maximum wellness.
* Added: Per level (other)skill requirements for skills.
* Added: New perk Quick Hands. It allows for faster crafting. Has 5 tiers. (Joel)
* Added: New perk “The Fixer”. The fixer allows you to repair faster, use less repair materials and diminish degradation amount with each tier. The final tier allows for no degradation.
* Added: New perk “The Samuri” which has five tiers of increased blade damage. Requires blade skills of 1,25,50,75, and 100.
* Added: New perk “Pummel Pete” which has five tiers of increased blunt damage. Requires blunt skills of 1,25,50,75, and 100.
* Added: New perk “Black Bart” which has five tiers of increased mining tool damage. Requires mining tool skills of 1,25,50,75, and 100.
* Added: New perk “Fast Eddie” which has three tiers of loot time reduction. Requires scavenging skills of 1,25 and 50.
* Added The decapitator perk which has three tiers and increases a chance to decapitate with bladed weapons.
* Added: Concrete Mixing perk that unlocks ability to craft a cement mixer and make concrete related items with construction level 20.
* Added new perk “The Outlaw” for pistols which has 5 tiers and increases damage by 20,40,60,80 and 100%.
* Added new perk “Better Lead Than Dead” for rifles which has 5 tiers and increases damage by 20,40,60,80 and 100%.
* Added new perk “Boom Stick” for shotguns which has 5 tiers and increases damage by 20,40,60,80 and 100%.
* Added: New perk “Splatter Gun” for shotguns which has 3 tiers and increases chance to dismember or decapitate.
* Added: Added new Dead shot perk for pistols which gives them a chance to decapitate.
* Added New perk to unlock 9mm round crafting under gunsmithing.
* Added: Skill list now sorted.
* Added: Skill Attributes are now listed.
* Added: Localization for all skill/perk effects.

 **Changed**
* Changed: Skill gain rates and level gain rates.
* Changed: Increased skill level req for quality joe
* Changed: Skill points, you get 5 per level up now. Skills cost 1 point, perks cost 5.

 **Fixed**
* Fixed: The Camel skill is not functional.
* Fixed: Health Nut skill has no effect.
* Fixed: Repairing Mechanical items does not increase Science skill.
* Fixed: Light Armor skill is not functional.
* Fixed: Athletics is not increased by travelling by foot.
* Fixed: Bug where Athletics skill was being raised by the total amount when rejoining a game.
* Fixed: Medicine skill does not increase effectiveness of medicine items.
* Fixed: Medicine skill cannot be increased by using medicine items.
* Fixed: Medicine skill does not grant any bonus.
* Fixed: Dismemberment chance does not increase on higher levels of Dead Shot perk.
* Fixed: Inconsistency between description of Knife Guy perk and its Attributes.
* Fixed: Inconsistency between description of Pummel Pete perk and its Attributes.

**Spawning and Death Systems** – We’ve added in a new sexy system for spawn in where the player awakens with blurred vision and wipes their brow before the UI is displayed. We’ve also added a new damage and death system where the screen becomes desaturated upon low health and returns to the vibrant look if you don’t die. If you die you get a cool 3rd person death cam and screen effect and you’ll see zombies feeding on your corpse which add a lot to the game’s immersion.
**Quests** – A basic survival quest has been added along with radiant treasure quests where you dig for treasure and repeatable quest challenge notes that give you skill points and other rewards for completing. Treasure and Challenge quests can be obtained from loot. This is just the beginning folks we have big plans for more.
**Characters and Clothing** – We’ve added in 16 pre-defined character presets you can choose from that use the old male or female base heads, a new older male head or older female head or a new Asian male or female head. Don’t worry you can still make your own custom one. We’ve also updated and improved a lot of the clothing and clothing fitting and clipping issues. Our Characters have never looked so good.
 **Added**
* Added: Preset Aiden, Male, Caucasian, 6ft 1 in, 24 years old, musician, who likes parkour. Signature feature: Red Mohawk.
* Added: Preset Chang, Male, Asian, 5ft 9 in, 47 years old, Martial Arts Instructor, who likes Gardening. Signature feature: Shaved Head, Grey Goatee.
* Added: Preset Charlotte, Female, Caucasian, 5ft 9 in, 36 years old, Nurse, who likes kickboxing. Signature feature: Piercing Eyes.
* Added: Preset Clint, Male, Caucasian, 6ft 2 in, 35 years old, Bull rider, who likes cigars. Signature feature: 5 O’clock Shadow.
* Added: Preset Emma, Female, Caucasian, 5ft 7 in, 54 years old, Nutritionist, who likes Yoga. Signature feature: Silver Hair.
* Added: Preset Gabrielle, Female, Black, 5ft 6 in, 31 years old, Police Officer, who likes Martial Arts. Signature feature: Long Dreadlocks.
* Added: Preset Grace, Female, Asian, 5ft 4 in, 26 years old, Jet Mechanic, who likes Cooking. Signature feature: Long Red Hair.
* Added: Preset Hank, Male, Caucasian, 6ft 2 in, 59 years old, Cattle Rancher, who likes Hunting. Signature feature: Grey Beard.
* Added: Preset Helen, Female, Caucasian, 5ft 5 in, 22 years old, Park Ranger, who likes Dog Breeding. Signature feature: Platinum Blonde Hair.
* Added: Preset Jack, Male, Caucasian, 6ft 0 in, 48 years old, Miner, who likes Fishing. Signature feature: Long Brown Hair and Spaniard Goatee.
* Added: Preset Jeff, Male, Indian, 5ft 11 in, 33 years old, Welder, who likes Computers. Signature feature: Shaved Head and Mustache.
* Added: Preset Maria, Female, Hispanic, 5ft 4 in, 38 years old, Army Medic, who likes Hiking. Signature feature: Thick Black Hair.
* Added: Preset Miguel, Male, Hispanic, 5ft 10 in, 35 years old, Shop Teacher, who likes Restoring Cars. Signature feature: Short Black Hair and Spaniard Goatee.
* Added: Preset Rayah, Female, Arabic, 5ft 8 in, 32 years old, Electrical Engineer, who likes running Marathons. Signature feature: Long Thick Black Hair.
* Added: Preset Vince, Male, Caucasian, 6ft 3 in, 44 years old, Football Coach, who likes Archery. Signature feature: Handlebar Mustache and Shaved Head.
* Added: Preset Willie, Male, Black, 6ft 4 in, 42 years old, Corrections Officer, who likes Woodworking. Signature feature: Big Afro.
* Added: Archetype framework.
* Added: New Profile selection preview.
* Added New short beard can only be used on the Clint Preset (for now)
* Added: Male and female Asian faces used only by presets (for now).
* Added: Animal hide poncho to game and loot.
* Added: Male and female army clothes and Kevlar armor.
* Added: Optional archetype expressions in archetypes xml files.
* Added:  Specular to male base hair. Deleted old duplicate hair textures.

 **Changed**
* Changed: Female tanktops now cover midriff.
* Changed: Skin tone is now applied to first person hands.
* Changed: Updated female scrap iron armor to fix clipping.
* Changed: Updated female armor leather rig to fix clipping issues.
* Changed: Updated female duster, plant fiber clothing and plaid shirt rigs to fix clipping.
* Changed: Updated female puffer coat to fix clipping.
* Changed: Updated female iron armor rigs to fix clipping issues.
* Changed: Updated female army fatigues and military armor to fix clipping issues.
* Changed: Female characters are now in sports wear not underwear.
* Changed: Plaid Shirt to “Shirt”. Replaced mesh and textures to a new design that improves performance and doesn’t clip.
* Changed: Deleted denim jackets.
* Changed: Renamed animal hide jacket to animal hide shirt.
* Changed: Renamed animal hide pants to animal hide leg armor & icons.
* Changed: UMA clothing now has Mask0 – Mask9 that can be used to mask UMA slots.
* Changed: UMA clothing now has Overlay0 – 4 for overlays.
* Changed: UMA ShowHair changed to ShowAltHair.
* Changed: UMA overlay colors are now r,g,b compatible.
* Changed: Deleted old hat prefabs that were pre-UMA.
* Changed: Tweaked colors of brown and red pants.
* Changed: Deleted old steel armor assets.

 **Fixed**
* Fixed: Face, feet and eyes equipment slot items do not take any damage.
* Fixed: Female cloth chest armor clipping issues.
* Fixed: Male iron gloves clipping issues.
* Fixed: Updated dreadlocks hair mesh slot to fix clipping issues.
* Fixed: Updated goggles and shades to fix clipping issues.
* Fixed: Clipping issues in leather armor feet and afro hat.
* Fixed: UMA Afro hair not adjusting properly with hats.
* Fixed: Character hair not returning correctly after taking off a hat.
* Fixed: Kevlar Leg Armor not visible on male.
* Fixed: Updated male base face rig to fix bugged eye problem.
* Fixed: Tank tops are displayed incorrectly.
* Fixed: Animal Hide Pants no longer go poof when equipped while wearing pants.
* Fixed: Updated male plant fiber clothing to fix clipping issues.
* Fixed: Updated male cloth armor pieces to fix clipping.
* Fixed: Male scrap metal armor clipping issues.
* Fixed: Male iron armor clipping issues.
* Fixed: Clipping issues with male military armor and clothing.
* Fixed: Updated male denim pants to fix clipping.
* Fixed: Male hide poncho clipping issues.
* Fixed: male leather armor clipping issues.
* Fixed: Female character caving Issues with clothing.
* Fixed: Hide Jacket (Armor) uses armor slot.
* Fixed: Basic clothes clip through each other and through armors.
* Fixed: Many character/UMA textures were not compressed causing more memory use than needed.
* Fixed: Bandana normal map was not assigned.
* Fixed: Deleted unused duplicate player body textures.
* Fixed: Clipping issues with puffer coat and scaled it down to look natural.
* Fixed: Skull caps were too shiny.
* Fixed: Removed clothing is still displayed in multiplayer until the player runs or jumps.

**Animations** – Much work has gone into improving the animation themselves and the animation systems including a new fast holstering, a new weapon fov cam system and many animation bug fixes.
 **Added**
* Added: New instant snappy holster
* Added: Zombie dog eat animation.
* Added: Zombie door attack states to mechanim.
* Added: new player ragdolls that take over when a death anim hits geometry.
* Added: Players one handed items and weapons now only influence the left arm instead of the entire upper body resulting in much smoother walk and run animations when holding one handed items.
* Added: Stamina sound to animation event.
* Added: Animation driven footstep sounds to all the zombies and zombie walks & runs.

 **Changed**
* Changed: First person item animations holster nearly instantly.
* Changed: Iron sighting animation out is faster.
* Changed: Some animation properties of the dog and updated the avatar to fix jaw.
* Changed: Hands and holding guns’ field of view is now 45 instead of 60.

 **Fixed**
* Fixed: SMG’s reload hold is not blowing back after each shot.
* Fixed: Equipping 44magnum corrupts 2 handed holding styles.
* Fixed: Changing from bow after shot corrupts the way that character holds next chosen item. Changed logic on reloading so weapon switching wouldn’t get stuck.
* Fixed: Corrupted bowstring draw animation. Changed logic to play draw only from bow hold, not the any state.
* Fixed: Incorrect animation of changing a weapon while zooming.
* Fixed: Melee weapons and tools are improperly held by characters viewed from another player’s perspective. Added wrench hold, attack and harvest animations.
* Fixed: Updated first person animation on many smaller held items.
* Fixed: Incorrect animation of Stone Shovel is displayed after fast swapping with Auger.
* Fixed: Melee weapons and tools are improperly held by characters viewed from another player’s perspective.
* Fixed: Use action anim times are off.
* Fixed: Changing from bow after shot corrupts the way that character holds next chosen item. I set the reload time to match the reload so users cannot switch weapons during mid reload.
* Fixed: Gaps in random logic for player idle deaths.
* Fixed: Pipe Bomb and Stick of Dynamite are missing explosion animation when detonated in Character’s hand.
* Fixed: Walking animation of Frozen Lumberjack stutters and loops incorrectly.
* Fixed: The animation of holding a weapon is corrupted.
* Fixed: Player’s hands temporarily reset to old 60 FOV after changing graphic settings.
* Fixed: pistol and magnum fire rate aligned with their animations.
* Fixed: Various weapon fire animation issues (shotgun and pistol), and mp5 would get stuck in reload/hold animation once reloaded in third person.
* Fixed: No walk anim after respawn
* Fixed: Animation – Character slides while crouching backwards or to the side.
* Fixed: Incorrect Iron Bed Frame hit animation.
* Fixed: Hornet is not displaying its death animation.
* Fixed: Adjusted walk backwards and walk strafe animation playback rates to reduce skating.
* Fixed: Crossbow has loading animation when there are no bolts in inventory and Player tries to change the bolt type.
* Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset. Hooked up 3 new crawler pain animations that play randomly.
* Fixed: Burning animation disappears after zombie/animal death.
* Fixed: Characters hand is missing during pulling bowstring animation.
* Fixed: There is no animation when character receives a hit by melee or ranged weapon.

**GUI** – The look, scale, font size and font clarity of all in-game UI screens have been improved along with hundreds of new localization entries for item, blocks, stats and buffs. All craftable and lootable items should have helpful descriptions now. All item, buff, skills and recipe descriptions and stats are more organized and useful. Look for 7 Days in other languages in our next big update.
Balance and Tuning – We’ve fixed hundreds of xml bugs and completed a major rebalancing of block damage, leveling and XP the game is less of a grind and easier to build again.

**Other**
 **Added**
* Added: New cement mixer station where you can mix cement
* Added: New workbench station which allows you to craft extra items.
* Added: Many new cool block shapes to build better looking buildings in creative mode.
* Added: memcl command that is executed on client side even when connected to a dedi.
* Added: Bedrolls can be repaired with 10 plant fibers per section.
* Added: Zombie bodies can now be harvested for rotten flesh. Their skeletons can be harvested for bones.
* Added: Repair to secure and insecure storage chests.
* Added recipes for: barbed Wire, dynamite, asphalt, wedge60TipConcrete, wedge60EndConcrete, quarterBlock, eighthBlock, plateBlock, concreteBarrier, concreteTrim2, concreteBlock, cornerWedgeConcrete, cornerFullWedgeConcrete, pyramidConcrete, tubeHalfConreteNoDistort, poleBlock, concreteInsideCorner, wallSafe, mailBox01, mailBox02, mailBox03, toilet01, toilet02, toilet03, whitePicketFence, wroughtIronFence.
* Added: Gamma Slider to the video options.
* Added: Warming buff to stews.
* Added: Plant fibers can be planted in dirt and will grow into tall grass.
* Added: Full plate block upgrade path.
* Added: Harvest to all fridges, and recipe for green old fridge.
* Added: Angled support beams can now be repaired and upgraded. Replaced an old one so it will break save games or leave a black block where it was.
* Added: Blue spruce seed item that allows you to plant and grow blue spruce trees.
* Added: Growable blue spruce trees.
* Added: Good Weather grace period on new games for first 24 hrs.
* Added: 4 new rusty iron walls.
* Added: Rusty green metal texture and new blocks to use it.
* Added: New stairs shapes.
* Added: New shape, corner round 1 meter with several textured variants of it.
* Added: A peaceable, craftable alphabet to the game and to many locations as new signs.
* Added: New naming convention to all blocks, models and items so they are easier to find in creative. See XML.txt in your data/config folder for more info. Big thanks to Gazz.
* Added: White shanty metal sheets.
* Added: Auto-personal self-light to see very close objects in the dark. (A sort of “touch” sensory).
* Added: Recipes for clay shingle roofs.
* Added: Sporadic dirt/grass to stone sub biomes.
* Added: Curb plains block.
* Added: Diagonal (centered and offset) shapes for support poles.
* Added new curb shapes, straight and corner for wasteland, forest and plains texture sets.
* Added: A new world lighting model
* Added Rusty iron pillar.
* Added: Rusty iron diagonal beam and crossbeam.
* Added: New sandbag models to the game and to the army camps and police stations.
* Added: Grunge to drop ceiling texture.
* Added: Barbed wire sheet icon.
* Added: New road side railings updated bridges and added them into Navezgane
* Added: Missing specular to some hairs.
* Added: New chain link icons.
* Added: Radial now displays ammo count for ammo.
* Added: New in menu music track to the game.
* Added: New ambient Soundscapes from the music track to the game.
* Added: New sexy Fun Pimps logo to game intro splash screen. It’s the bomb!
* Added: Chainsaw revs for rapid button press.
* Added: New plant mesh shape, applied it to goldenrod flower and potato plant crop.
* Added: ItemActionUseOther. This allows the same things that ItemActionEat allows but is done to the target entity. General medical items are already set up.
* Added: Unique crossbow bolt models per type.
* Added: Created custom hatch sounds to address animation audio sync issues.

 **Changed**
* Changed: Weight of brass to stop scrap brass exploit.
* Changed: Scrapping in the forge time to to 1 second, instead of .5, maybe it only showed numbers of 1 or greater.
* Changed: Bedrolls are made from 20 plant fibers.
* Changed: Increased fuel capacity of minibike.
* Changed: Increased size of zombie bounds and offset to reduce clipping of thin blocks.
* Changed: Animal gore no longer degrades to dirt but air instead
* Changed: Femurs are now harvested from animal gore rather than the animal itself.
* Changed: Animal fat is now harvested from corpses instead of looted.
* Changed: plant02 decoration recipe to use clay instead of clay bowls.
* Changed: Deleted clay bowls, assets and recipes from the game.
* Changed: Increased how fast tools can destroy most blocks. Nerfed the yield of some blocks to compensate for the faster destruction.
* Changed: Rebalanced all tools and weapon stamina use.
* Changed: Increased the durability of all iron tools.
* Changed: reduced cost of steel ingots.
* Changed: Improved the plains biome sunset.
* Changed: Land claims cannot be stacked in inventory.
* Changed: Anti griefing: dropping now whole item stack when pressing Q.
* Changed: Tweaked sunset colors and adjusted time so it’s obviously dark when the zombies start running.
* Changed: Cleaned out old 2 block placed bedrolls adding new multi-block model ones
* Changed: Plant fibers now drop two instead of one.
* Changed: Improved player eye textures.
* Changed: Recipe for all fridges.
* Changed: Moved block id plateOldWood from 1100 to 164 so it can become a master plate block.
* Changed: All workstations now drop their original recipe when destroyed.
* Changed: removed clothing action skill and merged them with light armor action skill group.
* Changed: Resolution of body textures.
* Changed: Added new high res shoulder mesh for nude male players for better lighting and deformation.
* Changed: Reduced movement and stamina penalties for cold and hot weather survival.
* Changed: Church so it fits in all biomes.
* Changed: FOV for running/sprinting.
* Changed: Auger and chainsaw range are defined on their parts.
* Changed: Auger weapon range equal to mining tools and entity damage minimal.
* Changed: Chainsaw range equal to melee weapons.
* Changed: Several buffs reset/extend durations instead of bouncing off an existing buff.
* Changed: Clothing items have crafting skill assigned so repairs can increase skill.
* Changed: Helmets like SWAT Helmet have action and crafting skill assigned.
* Changed: Trees drop enough seeds to preserve the species.
* Changed: Added missing attribute ranges to several weapon parts.
* Changed: Shrunk some atlas textures to 32×32 pixels in unity since they don’t seem to be used.
* Changed: Resized wrought iron metal and redid the texture.
* Changed: Sunrise and sunset times optimized shadow rendering times.
* Changed: Deleted iron wall textures.
* Changed: AudioManager now supports playing one audio source for local sounds and a different audio source when played over the network.
* Changed: Concrete and cobblestone no longer downgrade to cracked versions but instead have 4x as many hit points.
* Changed: Removed redundant burnt tree04.
* Changed: Optimized burnt forest/wasteland trees.
* Changed: Reduced tree density in burnt forest.
* Changed: Increased fog density and tweaked colors and sunset timing in burnt forest.
* Changed: Renamed several blocks with a duplicate extension on the end until we have time to properly search and replace.
* Changed: Optimized green maple trees.
* Changed: Removed one tree variant, requires new save game.
* Changed: Updated black letter font texture.
* Changed: Deleted unused old tree materials.
* Changed: Optimized red maple tree.
* Changed: Better horizon rendering.
* Changed: Optimized cacti to use one texture set.
* Changed: Better grass animations.
* Changed: Better flora lighting & better speedTree alpha over distance.
* Changed: Rebalanced block upgrade paths, build/upgrade resources.
* Changed: Optimized plains trees.
* Changed: Updated mountain pine dead.
* Changed: Tweaked grass brightness in plains to look good with better lighting.
* Changed: Optimized stack panel layout code.
* Changed: Removed gore blocks from the game for texture space optimization until they can be done properly.
* Changed: RWG biome sizes made 50% smaller.
* Changed: RWG Rules now load with other xmls.
* Changed: Antibiotics no longer increase wellness.
* Changed: Renamed several blocks with identical textures but differing / wrong names.
* Changed: Markers are now LIFO sorted by priority – zombies should seek the most recent marker instead of meandering.
* Changed: Horde zombies will break from horde and attack a player if they are seen. Animals are still ignored by zombies in a horde until they arrive.
* Changed: Brightened eye sclera.
* Changed: Some cave lighting tweaks to fit new texturing.
* Changed: Flagged misc unfinished items (gasmask etc.) to dev-flagged.
* Changed: Insecure storage/gun safes are now dev-flagged.
* Changed: Brightened female hair 01 to match other hairs.
* Changed: Brightened iris to support brighter eye colors.
* Changed: Nerfed wasteland biome spawning now that we have city spawners working.
* Changed: Localization to load from the Data/Config folder instead of Resources.
* Changed: Deleted unused sky/cloud assets.
* Changed: Darkened male specular textures because they were too shiny.
* Changed: Updated male base rig to fix neck deformation issue.
* Changed: Removed duplicate base specular texture used for various clothing items and assigned all items to use one.
* Changed: Frame blocks no longer block sunlight from the MacroAO lighting values for enclosures.
* Changed: Bow has recoil after shooting an arrow.
* Changed: lowered Small Stone hit points for all the people who want to harvest them instead of picking up.
* Changed: Crawling Zombies hit (those who got their legs cut off) does not break character’s legs.
* Changed: Updated smoke behavior in flaming arrow particle effect.
* Changed: Corpse blocks (loot containers) can be harvested for a bone.
* Changed: Fixed materials on hornet to use unity 5 instead of legacy.
* Changed: Deleted legacy zombie04 and legacy zombie controller.
* Changed: Increased block range of stone axe.
* Changed: Pine forests max random temperature modifier to be 10 degrees colder.
* Changed: Navezgane campsites to use the small spawn and spillway lake cabins to use the small sapwn.
* Changed: Updated Auger particle effect.
* Changed: Car wrecks don’t spawn dogs.
* Changed: Spawn triggers have been adjusted. Medium spawn triggers spawn 6 zombies, large spawn 10 and ex large spawn 12.
* Changed: Armor damage reduction uses global average and equipment damage formula adjusted.
* Changed: Rainy weather will occur within first 7 days.
* Changed: All basic resources you harvest in bulk (sand, stone, clay…) have the same stack size of 1000.
* Changed: Player can no longer get stun-locked by zombies.
* Changed: Updated a few more holding items with incorrect rendering.
* Changed: Fat/biofuel etc. have burn values, cigars are cool now, fridgeBottom is a loot container.
* Changed: Icon buttons scale bigger a small amount when hovered over for better feedback.
* Changed: Updated common shaders to equalize lighting between players, terrain, and block shapes.
* Changed: Updated lights in game to match updated environment lighting.
* Changed: Updated pathing\collision settings for table shapes.
* Changed: Wearing a puffer coat or duster will visually hide your arm and chest armor for clipping issues, but you still have them equipped and they give you protection.
* Changed: Deleted 4 old unused burnt pine tree texture assets.
* Changed: Armor skills increase faster now.
* Changed: Brightened wall torches.
* Changed: Many world textures have been improved or entirely redone

 **Fixed**
* Fixed: Mountain man loot.
* Fixed: Wrongly rotated door in new utility building.
* Fixed: Allowed topsoil deco true on all abandoned houses.
* Fixed: Wrongly rotated hatch by ladder at power station.
* Fixed: Safe that feel through the dumpster by making it a desk safe.
* Fixed: Sometimes you won’t receive damage when walking over wood spikes.
* Fixed: Numpad Slow Motion/Pause Keys with Mocap Zombies.
* Fixed: Pressing E in search box of campfire/forge closes workstation.
* Fixed: Dupe with Exceeding Stack limit on full inventory.
* Fixed: Players spawning in hubs and near POIs in RWG.
* Fixed: POIs not spawning zombies in RWG.
* Fixed: Various concrete recipes to use concrete mix.
* Fixed: NullRef when inventory is full.
* Fixed: Shale spawning.
* Fixed: Lots of various community xml fix to blocks, missing repair entries, duplicate entries and more.
* Fixed: Dogs no longer have 360-degree vision.
* Fixed: Metal weak has more stability, this influences all rebar frames.
* Fixed: Forged steel has repair time now.
* Fixed: Pickaxe steel is now repaired with forged steel (Joel)
* Fixed: All scrap iron armor is now repaired with scrap iron instead of forged steel.
* Fixed: Rocket casings are now unlocked when reading the rocket launcher schematic.
* Fixed: Paper now weighs 1 instead of 5.
* Fixed: Server Spamming NRE.
* Fixed: Bug where zombies would just stand still instead of attacking.
* Fixed: Bulk items dropped in world bug.
* Fixed: Audio object leak.
* Fixed: Missing repair on cobblestone wedges.
* Fixed: Player walk and run to match velocity.
* Fixed: Corn now requires fertile dirt.
* Fixed: platePanelingBurnt can be repaired.
* Fixed naming on asphalt shingle.
* Fixed: LOD on tree stump.
* Fixed: Output items going to inventory instead of output slot.
* Fixed: Local client skills not being cleaned up before loading server skills.
* Fixed: Server browser zombie walk/run mode icon display inverted for always run and always walk.
* Fixed: Cobblestone wedges upgrade to reinforced concrete instead of wet concrete.
* Fixed: Hundreds of community fixes to the xml files.
* Fixed: School so it has topsoil decorations.
* Fixed: Players don’t have facing direction in Navezgane spawns.
* Fixed: Dropped Blocks Damaging Terrain & Other Blocks, PVP Exploit.
* Fixed: Weapons that loop audio when swapping – eg. Chainsaw, Auger, AK-47.
* Fixed: Trees growing inside large resource rocks.
* Fixed: Offset for waypoint icons.
* Fixed: Bedroll placement helper shader.
* Fixed: Cars go into inventory when you harvest them.
* Fixed: Oven missing collision box on back.
* Fixed: Moved wet concrete textures to opaque atlas to remove duplicate textures.
* Fixed: Items and blocks spaz out after explosions dedi only.
* Fixed: Removed unnecessary code for blocks to clean up the xml.
* Fixed: Repair costs are not equal per tool.
* Fixed: Crafting info time and recipe stack time not being the same.
* Fixed: Campfire/forge duping – dedicated server.
* Fixed: Craft timers wrong.
* Fixed: Tool belt transform duping for placeable items.
* Fixed: Items from aborted crafting queue spam server.
* Fixed: NRef on dedi.
* Fixed: Modifying XUI cfg to access cheat menu on remote games.
* Fixed: Quality Joe can be purchased, requirements not met.
* Fixed: Ammo crafting perk requirements had invalid levels.
* Fixed: Reflection optimizations.
* Fixed: Can’t split stack with right click drag in creative menu.
* Fixed: Assembly parts won’t shift-click (auto load) from tool belt.
* Fixed: Minibike radial menu sounds missing.
* Fixed: Throwing rock just falls to ground.
* Fixed: XUI stack panel alignment not aligning properly.
* Fixed: XUI stack panel alignment jittering on some windows.
* Fixed: Crafted item quality rising too fast.
* Fixed: Skills can be purchased with LMB + RMB, allowing you to spend extra points.
* Fixed: Shift-clicking items from backpack to minibike storage causes item loss.
* Fixed: NRE on scrapping a now empty inventory slot.
* Fixed: Recipes/Skill/Quest list have hover sounds, action buttons don’t.
* Fixed: 7th day stinger not playing on day 14,21,28, etc.
* Fixed: Workstations craft at reduced speed when they are closed.
* Fixed: Missing texture and optimized shrubs to use wasteland textures.
* Fixed: Cannot craft a recipe when it is not showing in the recipe list.
* Fixed: Trash piles have wrong colliders.
* Fixed: Screen text persists when you keep hitting the pick-up button.
* Fixed: OutOfMemory on water particles.
* Fixed: Banding in Sun Shafts.
* Fixed: Blocks on dedicated servers do not act properly to explosives.
* Fixed: Explosive Damage does remove door ownership when downgraded a tier.
* Fixed: Machete and hunting knife do not break when out of durability.
* Fixed: pufferCoat can now be repaired with cloth.
* Fixed: Duplicate block entry.
* Fixed: Abuse ladders to float in the air.
* Fixed: Players appearing black on their unlit side.
* Fixed: Rockets have a chance to not explode when hitting the ground.
* Fixed: Blocks: some missing repair tags or wrong resource amounts.
* Fixed: NREs when connecting to dedicated server.
* Fixed: Obvious (or should have been) call issue.
* Fixed: Throwables no longer distract zombies.
* Fixed: Car battery and padlock (they have a QL) stacknumber=1
* Fixed: Missing UI Slot for plantFiberShoes
* Fixed: Flashlight is repairable.
* Fixed: wrong repair material for houseFrontDoor.
* Fixed: Zombies are walking right through closed doors.
* Fixed: wrong/missing upgrade properties on several blocks.
* Fixed: chainsaw and auger weapon range so they are in line with melee weapons.
* Fixed: looted whole auger/chainsaw lose durability now.
* Fixed: Set many rock formations to copy air blocks true fixing their reset density values.
* Fixed: Sunken buildings and buildings covered in terrain in RWG.
* Fixed: Performance loss from supply crates.
* Fixed: Loading “Mods” folder on OSX outside of the application bundle.
* Fixed: Ruleset not found error on startup.
* Fixed: Creative menu “all” button shows dev blocks for blocks by default.
* Fixed: stewWarming uses the coffee buff icon now.
* Fixed: Iron door downgrade was missing 1 step.
* Fixed: refridddddgerators renamed.
* Fixed: Renamed bullets to rounds.
* Fixed: Added missing stacknumber to 2 items with QL
* Fixed: Take button in the Creative screen has no functionality.
* Fixed: Readability of grey text over the gradient beige graphic.
* Fixed: Infinite ammo for all weapons.
* Fixed: Updated many various item holds.
* Fixed: Underside of bed02 should no longer be transparent.
* Fixed: Dupe weapons which utilize radial menu for ammo.
* Fixed: Problem with item quality and stack numbers not readable over yellow quality bars darkened the yellow
* Fixed: In-Game UI – Setting UI background and foreground opacity to minimum results in UI being not visible.
* Fixed: “TURN ON” button in Campfire menu is highlighted without fuel added.
* Fixed: Player is able to destroy bedrock.
* Fixed: Flashlight cannot be picked up.
* Fixed: Incorrect waypoint placing in map menu.
* Fixed: Tool category is not observed when harvesting corpses.
* Fixed: Incorrect weapon durability consumption.
* Fixed: “Building the environment…” sequence can be skipped while entering the game.
* Fixed: Experience gained cannot exceed value needed for next level up.
* Fixed: Player can break the level cap.
* Fixed: Ballistic fiber now scraps and fixed broken cloth/leather scrapping.
* Fixed: Perks with player level requirements were purchasable before reaching required level.
* Fixed: Adjusted craft/harvest resources of refrigerators.
* Fixed: Corrected textures on 4 “abandoned house” cabinets.
* Fixed: Road signs now “pivot on floor”.
* Fixed: Leather duster is no longer shown as craftable.
* Fixed: In-Game UI – Placeholder category name in Campfire.
* Fixed: Text Is Overlapping On Map Screen Coordinates.
* Fixed: Creative Menu – Item nameplate is still displayed after proceeding to the next page.
* Fixed: Last three Mobile Spotlight placement previews are clipping through textures.
* Fixed: Zombies can be confused with smell to make them ignore the player.
* Fixed: Zombies spawned in a wandering hordes ignore player unless provoked.
* Fixed: All craftable items have descriptions.
* Fixed: Spelling of chrysanthemum.
* Fixed: Added muzzle flash to hunting rifle.
* Fixed: Longest life is not counted in the Character screen.
* Fixed: The player is not informed about the temperature unit in HUD.
* Fixed: Trees clips through some building types.
* Fixed: Pipe Bomb/Dynamite fuse-lighting cannot be spammed.
* Fixed: Minibike chassis description corrected.
* Fixed: Legacy code removed from cinderBlocks01.
* Fixed: sc\_General in now named Supply Crate and is localized.
* Fixed: “TURN ON” button in Campfire menu is highlighted without fuel added.
* Fixed: “{}” in playernames giving errors when looking at player’s sleeping bag.
* Fixed: After certain steps timers on buff list are copied.
* Fixed: Rapidly pressing the Mouse1 / Mouse2 button throws items incorrectly.
* Fixed: Player can spawn too far away from backpack after death without a bedroll.
* Fixed: Waypoints are incorrectly displayed on the compass while driving the minibike.
* Fixed: Resource rocks have only one stage of destruction.
* Fixed: Various item nameplates in the Creative menu are being overlapped by the Inventory screen.
* Fixed: Yucca Fruit description.
* Fixed: Seed so they now have icons and localized names, descriptions.
* Fixed: Character tab has limit of 7 buffs when more can be active at once.
* Fixed: Increased voices on .44 magnum from 5 to 6.
* Fixed: Incorrect Tree physics.
* Fixed: Some road signs have no collision with weapons.
* Fixed: Face, feet and eyes slot items take no damage.
* Fixed: Incorrect SFX effect on Land Claim Block while damaging it with any Gun.
* Fixed: Incorrect collision detection on Minibike.
* Fixed: In-game time flows on “Press any key…” screen.
* Fixed: Description of internal bleeding does not display health loss info.
* Fixed: Burning does not display information about damage in description.
* Fixed: Cannot Breathe has placeholder description.
* Fixed: Message displayed when submerging in water is a placeholder.
* Fixed: ALL buffs display damage information if they do damage.
* Fixed: Message displayed when submerging in water is a placeholder.
* Fixed: Sick drunk has no duration and means to heal displayed.
* Fixed: Reinforcement Scrap Iron Plate texture contains defects. Reduced shininess on specular texture.
* Fixed: Night is too bright in Snowy Forest biome. Darkened fog and sky textures.
* Fixed: Crosshair is not visible while aiming with a bow.
* Fixed: Land mines can be placed one on another.
* Fixed: Hub Cap Land Mine has incorrect description.
* Fixed: Environment – Sofa02 (1559) and chair04 (1560) are missing destruction/harvest events.
* Fixed: Updated material on minibike basket bad display.
* Fixed: Incorrect collision detection on stunned zombie.
* Fixed: AI – In sneaking mode zombie do not notice player after walking into it.
* Fixed: Walking into a zombie in sneaking mode makes it stand on player.
* Fixed: Some items go under tool belt when swapping from backpack to tool belt.
* Fixed: 44 Magnum can be assembled without learning its schematic.
* Fixed: MP5 and AK-47 firing delay increased to better match SFX.
* Fixed: Drowning debuff has no damage information displayed.
* Fixed: Environment – Street Light has no collision detection.
* Fixed: Recipe for bottledRiverWater had gone missing.
* Fixed: Gravel plays the correct hit sound.
* Fixed: Some reversed smell values on vegetable and meat foods.
* Fixed: Tree Stumps are rendering inside/ on the top of solid rocks.
* Fixed: Falling perfect condition cars always turn into a blue damaged car.
* Fixed: Mattress model problem
* Fixed: Claw hammer and Stone Axe stay visible on character after other items are equipped.
* Fixed: Edited toilets to hide triangles poking out from toilet seat.
* Fixed: Normal map on female tank top.
* Fixed: Burn Time of tools and weapons is always 1 second.
* Fixed: Male head model is connected incorrectly to the body.
* Fixed: Zombies don’t die after they lost their head.
* Fixed: Hitbox of the character is too large.
* Fixed: Corrupted UMA body model after death.
* Fixed: Minibike works underwater.
* Fixed: Placeholder text LBLATTRIBUTEAPPLYBUFF is displayed in Flaming Arrow’s statistics.
* Fixed: Bucket and Bucket of water do not have equip shortcut.
* Fixed: Items crafting timer in Crafting Menu shows incorrect remaining crafting time. (Lathan)
* Fixed: Chair – Item cannot be scrapped.
* Fixed: Distance travelled not counted while on minibike.
* Fixed: Crafting queue blinks after one item is crafted with full queue.
* Fixed: Play open loot container sound over network.
* Fixed: Add step sounds played when climbing ladders.
* Fixed: Transparent seam lines on various tables models. Adjusted vertices to close gap.
* Fixed: Navezgane trailer park rooftops collapse on contact.
* Fixed: Repair Kit’s description is missing information that it is made from Duct Tape.
* Fixed: Removed redundant category in Forge Menu.
* Fixed: Description of Drop on Death option in Modded Options screen is misaligned.
* Fixed: The user is able to throw away held item by putting it between grid in inventory.
* Fixed: Player’s head hitbox is deactivated/ zombie wont target them properly (Joe)
* Fixed: ARTCUBE – Object’s preview is misplaced.
* Fixed: Chainsaw is listed as blade weapon skill.
* Fixed: Duration of effects do not match the in-game time.
* Fixed: Overlapped names and quality numbers of Rocket Launcher parts in Assemble Menu.
* Fixed: Overlapped names of AK-47 and Sawed-off Shotgun by durability / quality bar in Assemble Menu.
* Fixed: Flashlight deals damage before animation of hit is finished. Adjusted ray cast time to match animation.
* Fixed: Deleted more old tree assets.
* Fixed: Save waypoint cuts off possible icons when used at the bottom.
* Fixed: Possibility to have more than 100% Gas in Minibike.
* Fixed: Crafting categories do not show tooltips when hovered over.
* Fixed: Removing any Bandana causes character’s beard to disappear.
* Fixed: Recipe cannot be chosen again after an item was previewed in the backpack.
* Fixed: 44 cylinder sticks out if you die during reload (keep toolbelt on death)
* Fixed: MP games playing different pitch between players on weapon fires.
* Fixed: The playable character is spawned before player can see the gameworld.
* Fixed: Freezing and hypothermia have unclear descriptions.
* Fixed: The player cannot turn the Camp Fire on if he puts wood in second or third slot.
* Fixed: Radial Menu sticks open and becomes unresponsive on doors.
* Fixed: Forge and campfire can be burning underwater.
* Fixed: Some crafted items were not assigned to the right skill group.
* Fixed: Auger 3D model flickers in Assemble Menu.
* Fixed: Cancelling crafting does not reverse ingredient amount in Crafting Menu.
* Fixed: Face removal on placing tables tables.
* Fixed: Player reloads the Shotgun after changing ammo type even if he does not have any.
* Fixed: Player’s hitbox has gap between chest and head.
* Fixed: Drowning buff continues to kill after getting out of water.
* Fixed: Noise Amount is not listed in firearms’ statistics.
* Fixed: Disassembling the weapon on reloading causes all ammunition in the ammo clip to be lost.
* Fixed: Localization: removed fancy extended characters that did not display in game.
* Fixed: Blocks disappear from under character’s feet after reaching 255 meters.
* Fixed: Dirt type materials had greatly differing hit points.
* Fixed: Shortened all 3 line descriptions that were too long forcing smaller fonts.
* Fixed: Self-upgrading blocks can become invulnerable.
* Fixed: Linux builds can be run in 64 bit mode.
* Fixed: Incorrect SFX may be produced when hitting various shingles with a melee weapon or tool.
* Fixed:  Blocks on impact inherit impact sound from blocks below.
* Fixed: Chainsaw and auger show “incorrect” stats.
* Fixed: Flashlight slot shows a stone after you inspected a weapon and then click on any other item.
* Fixed: Woodshingle apartment building has floating trash container.
* Fixed: Player can exit the water in a way so he needs to breathe underwater.
* Fixed: Incorrect buffed description for Cured status.
* Fixed: Minibike idle and acceleration audio playing incorrectly.
* Fixed: Character’s stats are not updated until cursor is placed on the equipped clothing.
* Fixed: Minibike loses durability in radiation.
* Fixed: No Horn sound on minibike using the hotkey on keyboard.
* Fixed: Updated physics on various dropped items.
* Fixed: Music might not be playing instantly in Main Menu after quitting the game.
* Fixed: Flawless Minibike caption is overlapped by durability indicator.
* Fixed: Slugs recipe now includes the bullet casings/tips that it needs.
* Fixed: Crafting traps increase Misc Crafting skill instead of Science skill.
* Fixed: Small Stones can be picked up from street signs.
* Fixed: Rockets explode when they hit Corn Plants.
* Fixed: Wall Safe/Torch/Candle SI Collapse when stepped on.
* Fixed: Duping with 2 people using lockable container.
* Fixed: Flaming Arrow is burning underwater.
* Fixed: The Block Durability option has a misleading description.
* Fixed: Tooltips background is too small.
* Fixed: Forge will not let you use the lower input slot.
* Fixed: treePlainsTree2 still has glitched branch mesh.
* Fixed: An additional cloudy weather and rain will roll in for a few days and roll out.
* Fixed: Treemountainpine20m collision is too small, player can clip inside.
* Fixed: Zombie gore can no longer stack vertically.
* Fixed: Endless Gas Supply.
* Fixed: Player marked as Hunted by sneak stance prompt is receiving sneak damage bonus.
* Fixed: Items selected in character menu are deselected when any item is crafted.
* Fixed: Increased collision mesh face count on store shelves.
* Fixed: Multiblock to gas pump model to fix collision on upper parts.
* Fixed: Air gap of mailbox and pole.
* Fixed: Terrain turns into indestructible and textured blocks if a car is dropped on them.
* Fixed: The user is able to throw away held item by putting it between grid in inventory.
* Fixed: Dynamite and Pipe Bomb do not damage cars.
* Fixed: Incorrect SFX may be produced when hitting various shingles with a melee weapon or tool.
* Fixed: Radial menu not very responsive.
* Fixed: Converting gas cans to oil barrels does not gain Science skill.
* Fixed: Maximum number of schematics in crafting screen increases when other players are performing any action.
* Fixed: Not all loot containers had the level-based template set.
* Fixed: Crafting list icons do not reflect how the crafting knowledge was obtained.
* Fixed: Name of effect in SMG’s and AK-47 Assault Rifle’s statistics is missing.
* Fixed: Assemble Menu disappears after pressing an assemble button on another part of the weapon.
* Fixed: The playable character is spawned before player can see the game world.
* Fixed: Equipment tooltips do not dynamically update after switching.
* Fixed: Books do not show if they were read already this info is now in the stats.
* Fixed: Flashlight durability is not shown when assembled.
* Fixed: Selecting icons with a tooltip causes tooltip’s font to briefly change.
* Fixed: Eating two units of any kind of food raises Food stat for only one unit. Increased use time.
* Fixed: Damage dealt to trees with shotguns.
* Fixed: Removed random wood pole in small garage poi.
* Fixed: Iron helmet cannot be properly equipped.
* Fixed: Crafting queue carries over to new player hosted games.
* Fixed: Woodlogs have no burn time.
* Fixed: Queued tooltips and sounds display after quitting and starting a different game.
* Fixed: Adjusted collision on gore blocks so if on top of a spike the person/zombie walking on it doesn’t take damage.
* Fixed: Craft speed bonus is not consistent form 1-100 as lvl 100 is not the quickest.
* Fixed: Auger does not damage zombies.
* Fixed: Description of the First Aid effect is not visible after selecting it in Character Menu.
* Fixed: When the player falls from great height on another player it does not deal damage.
* Fixed: Output puts stacks in backpack when there is an existing stack on the tool belt.
* Fixed: Armor durability can be reduced below zero.
* Fixed: Player’s hands are shaking while holding a weapon.
* Fixed: Incorrect icon in crafting queue during scrapping items from Hazmat set.
* Fixed: Renamed all copyrighted terms “Kevlar” to “Military” and localized.
* Fixed: Held in hand Stick ff Dynamite is not dealing damage correctly.
* Fixed: Removed clothing is still displayed in multiplayer until the player runs or jumps.
* Fixed: Cooking on campfire continues after necessary tool has been removed.
* Fixed: Quality calculation is inconsistent during assembling a weapon or tool.
* Fixed: Player can rotate Minibike even it does not have placed wheels.
* Fixed: Aviator Goggles are displayed on Character in incorrect color.
* Fixed: Crossbows and Bows heard from far on Client in MP games.
* Fixed: Re-baked icons for TV you can pick up. Set other ones as developer blocks.
* Fixed: Smoke particles from the minibike’s engine are present even if there is no fuel in the tank.
* Fixed: LOD changes colors on car windows and rims.
* Fixed: Blood splatter on screen on respawn.
* Fixed: Updated cobblestone frame collision.
* Fixed: No muzzle flash after quick scoping from Sniper Rifle.
* Fixed: Letters in search bar turn upper case when switching through pages.
* Fixed: Graphical artifacts are displayed in Minibike screen if the Minibike is set on fire.
* Fixed: The backpack is not visible on female character model.
* Fixed: Character’s hands are shaking when using a Chainsaw.
* Fixed: Mattress obstructs entrance to tents in campsites.
* Fixed: Containers can be looted after destroying them.
* Fixed: Cam shake after death.
* Fixed: Weapon/tool models are not fully displayed in Assemble Window.
* Fixed: Can’t hear swoosh sound when crouched.
* Fixed: Exceeding stack limit on crafting material possible.
* Fixed: Supply crate spawning above airplane.
* Fixed: Increased volume falloff of explosion sounds.
* Fixed: Placing Minibike Chassis on the ground is very inconvenient.
* Fixed: Forge burning underwater.
* Fixed: Can’t hear other players’ Cold/Hot exhaustion sounds.
* Fixed: Torch can burn underwater.
* Fixed: Crafting glass jars does not require hammer and anvil but crafting a cooking pot does.
* Fixed: Flashlight toggle sound not played when switching it off.
* Fixed: Player loses stack of consumable items when pressing right mouse suddenly after consuming an item.
* Fixed: Character movement is affected after disabling sneaking mode on poured water.
* Fixed: Getting stunned by a zombie while jumping causes character to fall slower.
* Fixed: Player drowning on land.
* Fixed: Clicking the track allies’ checkbox is difficult.
* Fixed: Open doorways can have invisible collision.
* Fixed: The swimming speed does not increase while sprinting.
* Fixed: After death in Sneak Stance character is not returned to Default Stance.
* Fixed: Infinite looping gun sounds when played same time in MP game.
* Fixed: Internal bleeding inflicted by eating broken glass destroys items worn on chest slots.
* Fixed: Player can circumvent penalties for dying by quitting immediately after death.
* Fixed: Dead hornets disappear before they hit the ground.
* Fixed: When going up from underwater you see a blank buff popout.
* Fixed: Workstation headers not using localization.
* Fixed: Avoid repair cost for items, exploiting the item repair logic.
* Fixed: Lowered volume on minibike, auger, and chainsaw.
* Fixed: Placeholder description for exploding crossbow bolts.
* Fixed logic for one death animation.
* Fixed: Eating two units of any kind of food raises Food stat for only one unit.
* Fixed: Item armor stats not displaying on mouseover.
* Fixed: Displayed Loot quantity in container is not updated after using Quick move.
* Fixed: Disappearing items in Minibikes basket after removing the basket and putting it back on.
* Fixed: Clothing does not display provided protection if that value is <10%.
* Fixed: Items don’t indicate what temperature unit they display their modified in.
* Fixed: Worn armor durability bar does not update correctly.
* Fixed: Incorrect sfx is played when dysentery changes into advanced dysentery.
* Fixed: When 2 players chop down a tree, the tree comes back/remains.
* Fixed: Storage contents are displayed in all storage items.
* Fixed: After respawn the animation of playable character is corrupted.
* Fixed: Fall damage is not inflicted to character when player drives minibike.
* Fixed: Armor pieces do not show current protection.
* Fixed: Minibike storage rollback/deletion on leaving chunk/game.
* Fixed: Several people can access the minibike radial at the same time.
* Fixed: Disappearing items in Minibikes basket after removing the basket and putting it back on.
* Fixed: Minibike duping utilizing the basket.
* Fixed: DTD-1042 3/21 TL – Environment – Items – Candle – Item has drinking animation implemented. Created candle placement animation.
* Fixed: DTD-1512 3/21 FP – Some characters are missing their feet in profile selection preview.
* Fixed: Minibike playing constant impact sounds.
* Fixed: Other player step sounds not heard in MP games.
* Fixed: MacOS Monochrome.
* Fixed: Shotgun with Shotgun Slugs is overpowered.
* Fixed: Other players receiving unearned exp from workstations.
* Fixed: Placeholder prompt displayed when emerging from water.
* Fixed: Removed bullet spread (legacy feature) from auger and chainsaw.
* Fixed: Category icons of several items are missing.
* Fixed: Freshairtooltip prompt has no visible icon.
* Fixed: Missing dot or comma in description of grain alcohol.
* Fixed: Message displayed when submerging in water is a placeholder.
* Fixed: Missing apostrophe in description of large beef ration.
* Fixed: Missing apostrophe in description of bottled murky water.
* Fixed: Missing dot in the description of the Flashlight.
* Fixed: Glue recipe is missing in Chemicals tab in Campfire.
* Fixed: Allow multiple clients with the same player name, appending increasing numbers to their name like “Name(1)”.
* Fixed: Missing dot at the end of FORGE description.
* Fixed: Heavy Armor’s description does not mention about Kevlar Armor.
* Fixed: Leatherworking’s description is misleading.
* Fixed: Placeholder names for items needed to craft DECAYED BRICK in crafting menu.
* Fixed: Mining Helmet projects to the right from player when other players are looking.
* Fixed: Minibike’s headlight is working without battery and handlebars.
* Fixed: User receives basic Survival Quest in Creative Mode.
* Fixed: Updated missing material on magnum prefab.
* Fixed: Adjusted LOD distances on car prefabs to make the initial changes happen at a further distance.
* Fixed: Golden rod Is sometimes spawning on the wrong axis.
* Fixed: Redundant dot in description of chicken soup.
* Fixed: Description of firearm ammo is wrong and misleading.
* Fixed: Campfire/forge icon is shown as lit, when it runs out of fuel.
* Fixed: AK47 and MP5 skip firing sound on a couple bullets when holding fire.
* Fixed: Highlight persists on chosen waypoint icons.
* Fixed: Secure storage chest’s header text is small.
* Fixed: Minibike’s quality bar does not fill up after repairing it in Minibike tab.
* Fixed: Stacking door SI exploit.
* Fixed: Zombie decayed corpses stack on each other.
* Fixed: Forged Steel’s description says it is learned by reading the riddle of steel.
* Fixed: Set in concrete book is still mentioned in descriptions.
* Fixed: Removed redundant stability data.
* Fixed: Nailgun so it wouldn’t play bullethitmetal off the p\_nailgunfire.prefab particle.
* Fixed: After respawn the animation of playable character is corrupted.
* Fixed: Fuel in minibike disappears after disassembling it and acquiring parts into inventory.
* Fixed: Minibike 3D model’s position in the Assemble Menu is dependent on the position of the Minibike in-game.
* Fixed: RWG freezes at common high elevations.
* Fixed: Removed old soffit texture and replaced all in blocks with white wood.
* Fixed Removed duplicate backpack textures.
* Fixed: Minibike stops immediately after touching the water.
* Fixed: Doppler on magnum.
* Fixed: Assigned cement mixer an 3D audio source.
* Fixed Max Distance on AudioSource\_Interact from 25m to 20m.
* Fixed: Auger volume.
* Fixed: Cactus clips through the house in specific location.
* Fixed: Corrected shiv/knife/machete damage on gore blocks to match behavior on entity corpses.
* Fixed: TREEBURNTPINE01 – LOD pop is visible on the item.
* Fixed: Clipping issues in male and female plant fiber shirt and pants.
* Fixed: Clicking and dragging on an item being crafted causes red wrench icon to persist.
* Fixed: SFX of shooting or using a weapon or tool continue to play after the item becomes broken and player holds multiple keys.
* Fixed: Duplicate tags and illegal characters in blocks and items.
* Fixed: Zombies of a horde partially slide/skate instead of playing walking anim.
* Fixed: Graphic flickers when character sits on Minibike underwater.
* Fixed: After respawn the animation of playable character is corrupted.
* Fixed: Cannot disable voice chat option.
* Fixed: No VFX of collapsing blocks can be seen if player is far from collapsing building.
* Fixed: Buff function actions=”damage()” does not affect zombies.
* Fixed: Candle hold animation was not working.
* Fixed: Gamma is set to a default of 75% and can be reset now.
* Fixed: We think we fixed layers can get NRE if they quit from a dedicated game and start up a new Navezgane game. You can fix this by leaving the game and coming back

**Serverconfig.xml and Modding**
* Downloading dedicated server no longer requires login with Steam account it is free to use.
* CraftTimer and LootTimer options in serverconfig.xml removed as these things are now changed in game through gaining skills.
* Added: New set temperature unit type command that the host or server admin can set. In the console type ‘settempunit c’ or ‘settempunit f’ to set the game to use Celsius or Fahrenheit unit of temperature

**Known Issues**
* Changing gamma in the game makes characters look chrome. Can be fixed by tabbing in and out of the game.
* Players can get NRE if they quit from a dedicated game and start up a new Navezgane game. You can fix this by leaving the game and coming back.

### Alpha 12

 **Changed**
* Changed reduced chance for rain and fog

 **Fixed**
* Fixed leveled loot not working properly on Multiplayer
* Fixed SpawnEntity playerid minibike does not work
* Fixed mist causing A Weird “Negative” Effect – aka fog people
* Fixed dropped weapons render in front of everything
* Fixed crosshair disappears when using e.g. smg autofire
* Fixed crafting delay on closing backpack at the wrong time
* Fixed craft timer exploit
* Fixed bugged crafting without wasting material
* Fixed landclaim does not protect the supposed area
* Fixed minibike moves on its own uphills
* Fixed mini bike headlamp constant click
* Fixed mini bike repair dumps storage content
* Fixed two players on a mini bike creates null ref spam
* Fixed scraping small engine etc only gives you 1 scrap
* Fixed crafting wooden bows halts bug
* Fixed zoom function stutters/snaps
* Fixed EAC reconnect to backend after internet connection interruption
* Fixed some keybinds activate on releasing key
* Fixed own explosions killing oneself count as kills
* Fixed enabling voice ingame causes error when trying to talk
* Fixed minor bow animation bug
* Fixed while mounted to minibike, whatever you equip on toolbelt will show on headlight
* Fixed null reference when pressing escape while joining server
* Fixed null reference error on new game menu
* Fixed when rejoining a game you cannot track your friend
* Fixed black spots and strange map tiles after reconnecting to dedicated server
* Fixed an EAC bypass
 Alpha 12.4  | 23.7.2015 | Alpha 12.4
 **Added**
* Added block shapes for modular chain link fence
* Added check on minibike part loading to ensure partless bikes are destroyed over the net
* Added bellows item and recipe.

 **Changed**
* Changed weight of cloth back to 1, and changed recipe of bandages to require 2 cloth, that way all cloth items can be right click scrapped yet there is no xp exploit
* Changed weather forests have less chance to rain. All biomes have a chance to be overcast but not rain. Deserts have a rare chance of rain. Snow biomes have a chance to be clear.
* Changed logs now burn for 3 minutes and planks burn for 10 seconds and wood debris burns for 30 seconds for easy math
* Changed crossbow bolts have the same damage
* Changed can now see exact damage on ammo if matching weapon is the currently selected belt slot
* Changed forge ahead book no longer needed to make a forge
* Changed removed forge ahead book from loot.xml The book still exists until A13 so we don’t break save games, but it is useless
* Changed recipe of forge to use bellows, a short metal pipe, small stones and clay
* Changed reduced amounts of hide you get from animals
* Changed arrowheads to use sack model instead of ingot model

 **Fixed**
* Fixed spike traps upgraded to themselves
* Fixed Crosshair animation when player moves
* Fixed certain blocks(wood window & opened steel door) are too big and prevent placement of blocks
* Fixed trap a zombie with a wood frame
* Fixed spawn near my bedroll was broken
* Fixed handheld item lost if you equip an item from a container (full backpack and toolbelt)
* Fixed free instant XP without wasting material
* Fixed crafting grid output bugged after inventory was full
* Fixed all arrows are labeled as broken
* Fixed flashlight swallowed when using attaching via crafting grid
* Fixed enforcer magazine not stating it teaches the 44 magnum
* Fixed drop on death delete all not working properly
* Fixed rocket launcher mesh showing when it should only be showing the rocket mesh
* Fixed crafting menu not updating real time
* Fixed key mapping problematic in non-default cases
* Fixed sawed off shotgun grip had no burn time
* Fixed the minibike disappearing like a scared turtle
* Fixed the minibike disappeared after taking tires off
* Fixed save game does not save your minibike
* Fixed Null Ref NGUI
* Fixed trailer Park in Navezgane covered by sandrocks
* Fixed trick key use to reuse eat/drink/use infinitely
* Fixed fat zombie cop collision
* Fixed Stealth A9.3 vs A12.1
* Fixed steel and Iron arrow head now use sack model instead of ingot model
* Fixed zombies show texts as loot containers (untouched, nothing and empty)
* Fixed feral horde did not arrive
* Fixed crafting uses too many resources at once
* Fixed auger continues to idle without gas
* Fixed zombies dying on fire (excluding torch fire) causing argument exception
* New DayLight Length times – always sunset at 10:00PM so players always know when zombies will run
* Fixed windows punching through fog in the distance
* Fixed cutout wall lamp transparency against sky
* Fixed screen blood left/right direction
* Fixed a few env audio fade bugs and load hitch when crossing biomes
* Fixed sniper rifle bugged super zoom on multiple right clicking
* Fixed a rare error when shutting down a game server right after a player left who was connected through Steam Networking
* Fixed the triple lindy flying hatch from the forums
* Fixed mini bike headlight/horn react to their keybinds when they shouldn’t
* Fixed confusing campfire – not sure about this one
* Fixed console errors on rented dedi servers
* Fixed exc array index is out of range
* Fixed crafting delay on closing backpack at the wrong time
* Fixed right click drop simultaneously press mouse buttons to dupe
 Alpha 12.3  | 16.7.2015 | Alpha 12.3
 **Added**
* Added land claim recipe using 9 steel ingots, and removed broken tungsten old legacy recipe
* Added steel arrow-heads as a rare loot drop in junk
* Added iron log spikes with scrap iron that deal more damage and last longer.

 **Changed**
* Changed fat zombie cop loot to use ammo loot group instead of hard coded to drop the same thing
* Changed projectiles can pass through metal bars
* Changed damage/spike class improvement
* Changed Duct tape can no longer be scrapped into cloth.
* Changed spike logs take damage when they deal damage. Wood log spikes can be upgraded to scrap
* Changed increased the weight of cloth to reduce xp exploit from bandages to cloth to bandages
* Changed removed legacy stone recipes made from old depreciated rocks

 **Fixed**
* Fixed multiplayer world weather not getting saved
* Fixed cars show their paint color again
* Fixed broken bullet crafting and other things with instant craft
* Fixed auger crafting time differs from the preview
* Fixed removed duplicate recipes from xml.
* Fixed removed duplicate animal spawn entry
* Fixed winter evergreen fall code in xml
* Fixed added quality range to crossbow
* Fixed upgrade doesn’t support these rotations
* Fixed pickable Items dropped to the ground if backpack and toolbelt are full
* Fixed nerfed wood log spike damage
* Fixed sniper rifle shoots through the walls
* Fixed airdrops & crates from disappearing
* Fixed cars showing as black sometimes (fix part 2)
* Fixed bullets can no longer shoot through cobblestone
* Fixed removed old tungsten ingot mold from recipes
* Fixed mining light comes from players feet + Mining light does not update across client/server
* Fixed craft xp gain broken
* Fixed SP pause screen exploit (open and interactable backpack while game is paused)
* Fixed trick the craft timer exploit
* Fixed firearm recipes always show in the available green and misbehave without all parts
* Fixed campfire eats last item required item for a new recipe, IF something is left in the output window
* Fixed Duplicate/Flickering Names On Screen
* Fixed bedroll disappears when placed on weeds in certain biomes
* Fixed Azalea Bushes Have Black Leaves When Hit/Broken
* Fixed unable to start a game after a failed attempt to connect to a server
* Fixed unable to Scrap/repair any item !
 Alpha 12.2  | 13.7.2015 | Alpha 12.2
 **Added**
* Added wrench schematic item, art and integrated into common book loot
* Added new first person rock throw animation
* Added Iron, Steel and exploding Crossbow bolts.
* Added exploding crossbow bolt schematics.
* Added Crossbow schematic which is found in common book loot.
* Added exploding crossbow bolt schematic which is found in rare book loot.

 **Changed**
* Changed all parts can be obtained now when breaking apart bullets
* Changed Change “Press Enter to join the world” to “Press any key to begin”
* Changed Flashlights to not have negative shadows or black dots
* Crossbows are no longer a default craft.
* Changed Increased first time crafting bonus of XP given for gun and ammo crafting of bullets and shells. Removed XP given for additional ammo crafted, since it can be taken apart and put back together for free.
* Changed desert spectrums; more blue at night and a tan colored fog during day
* Changed increased rain/water effect on sloped surfaces
* Changed Sound spam and lag when crafting more items at once

 **Fixed**
* Fixed High reflections on falling tree
* Fixed Weather control is turned back off when changing games
* Fixed Tree falling insides are no longer invisible \*(partial fix for the issue – best fix would be to add a cap to the bottom of trees but this is not possible yet with speed tree)
* Fixed Loottimer reappearing when opening chat and closing it (with esc) while in an opened lootcontainer
* Fixed Ammo dupe with simple right clicking on the output window
* Fixed FreeCameraMove + reload button force reload dupes ammo
* Fixed Various issues with the crafting grid’s visual behavior and ammo dismantling
* Fixed Removing an ingredient during crafting doesn’t reset the crafting timer
* Fixed FPS drop when crafting more than 200 items
* Fixed Crafting grid dupe as shown on the forums
* Fixed killer tree saplings
* Fixed Trap A Zombie With Wood Frame
* Fixed Campfire/torch fire animation is off
* Fixed Flashlight Icons Missing From The Gun Crafting Grid
* Fixed console doesn’t work with map open
* Fixed memory hogs on mp games
* Fixed Bullet icon turns into 762 rounds icon
* Fixed Added missing pistol grip to Loot
* Fixed Crafted items need to be put into inventory if there is space
* Fixed Auger crafting time differs from the preview
* Fixed Revamped the crafting logic which improved the overall performance and smoothness, things like sound spam and “the rubberbanding effect” are gone
* Fixed Crafted item not outputting to slot 8
* Fixed Another Ammo dupe from the forums (for weapons with alternate ammo)
* Fixed Fixed massive amount of crafting output when having the inventory closed for a long time
* Fixed Bullet dupe on right click in the output window using the split function
* Fixed make crafting window show anomalous output figures
* Fixed Bullet component duping while dismantling with rightclick and split
* Fixed stacked item with no right click option to split stack (report from forum)
* Fixed Camp fire dupe exploit
* Fixed Minibike gets stuck/slower in gore blocks
* Fixed Too many chunks in cache when dedicated server is empty
* Fixed weapons being rendered in front of other objects
 Alpha 12.1  | 8.7.2015 | Alpha 12.1
 **Added**
* Added a global soft wind intensity to avoid dead silence
* Added wooden bows can now be repaired with sticks
* Added flashlight attachment support for sniper rifle and hunting rifle
* Added a little haze into depth of scene
* Added snow sub biomes now contain birds nests

 **Changed**
* Changed reduced chance for bears to spawn
* Changed increased club damage and tweaked all clubs
* Changed increased stone arrows and tweaked all arrows
* Changed slowed sky transitions for a more natural feel
* Changed the minimum degradation of all clubs is now 100, like the stone axe
* Changed new game starts now at 7am
* Changed raised bottom wellness cap from 50 to 60
* Changed adjusted rain specularity on surfaces and grass
* Changed adjusted speedTree alpha cutouts with depth, AO, and diffuse lighting
* Changed stack limit of many items from 64 to 250
* Changed auger has no durability until we can resolve it properly, before it degraded too fast
* Changed tuned each biome for proper amounts of bird nests
* Changed health of minibike this may help to fix minibikes disappearing in some cases
* Changed improved zombie hit collision, removed a gap between the head and upper torso which would allow for some arrows or bullets to pass through the neck area
* Changed committed dead mountain pine billboard meta files – hopefully fixing the billboard outlines in radiated areas on low tree LOD’s
* Changed randomized weather on new games
* Changed brightened stormy weather to avoid confusion that it’s night time during the day
* Changed reduced crafting time of grain alcohol in half (Joel)
* Changed reduced crafting time of bio fuel in half (Joel)
* Changed bio Fuel is now made from animal fat instead of tallow (Joel)
* Changed rain spectrum

 **Fixed**
* Fixed loaded ammo changes type when swapping
* Fixed shotgun shells disappearing when changing to slugs
* Fixed FreeCameraMove + reload button force reload dupes ammo
* Fixed craft timer resets to start when removing item out of the output window
* Fixed auger in output slot gives 1 gas can per gas remaining
* Fixed heavy rain on biome borders fixed
* Fixed cursor moves by itself when game controller is attached. Game controller is now disabled by default
* Fixed flash thunder and weather sounds on entering game fixed
* Fixed mouse and gamepad axis movement could be bound to actions
* Fixed game browser showing wrong game time
* Fixed the Trade “blood for ammo” Bug
* Fixed removed a syntax error from biomes.xml
* Fixed global specular reflections in speedTree
* Fixed indoor furniture getting rain
* Fixed rain striped effect on surfaces
* Fixed surface rain effect from popping
* Fixed locked storage chest becomes empty after breaking lock
* Fixed game not getting past loading screen with IndexOutOfRangeException
* Fixed locale issues when loading on Linux / MacOS
* Fixed load old save game with good gear, start new game and inherit all gear
* Fixed Console commands GetTime and SetTime
* Fixed timing of fireaxe, hoe and pickaxe. The animation no longer gets out of sync with the animation in first person
* Fixed Null ref error when firing arrow into snowy sky
* Fixed console doesn’t work with map open
* Fixed save game does not save your minibike
* Fixed improved fat zombie and fat zombie cop collision so neck shots work
* Fixed minibike moves on its own after the player dismounts.
* Fixed increased rain on surfaces angle
* Fixed reload dupes ammo bug
* Fixed dead tree02 and dead shrubs so zombies don’t spin on them and updated art. Dead tree02 now falls because it’s bigger.
* Fixed black textures on linux/mac
* Fixed Null ref causes chunks not to load
* Fixed trees killing people immediately

 **Known Issues**
* Some players have experienced memory leaks
* Linux / Mac OS builds still have black horizons (black models)
 Alpha 12  | 3.7.2015 | Alpha 12
 **Added**
* Added a new vehicle system with a craftable minibike. Players must first find and read the minibike book. Then craft a chassis and place it in the world. Next craft minibike handlebars, seat and find wheels, battery and small engine adding them to the chassis. The higher quality the parts the better gas milage, speed, protection the minibike offers. You can interact with the Chassis by pressing or holding <E> which displays available radial menu options. Drag parts into the chassis window to add them. Click on the parts names to remove them.Optionally you can find and add a shopping basket and padlock for storage and locking. Locks are invulnerable for the first version of vehicles. You can also activate the headlight with <F> and the horn with <X>. You can give zombie both large pains and ragdoll deaths if your going fast enough if you’re not they might stop you.
* Added a new sky and weather system with rain, snow, dust storms and dynamic cloudy, clear and stormy skies even lunar cycles with 7th night full blood moons. The system also supports new weather sky spectrums. Coming soon cold and hot weather survival.
* A brand new sexy humidity/height based random generation system with more natural elevations, improved poi placement, improved cave placement, improved biome border mixing and footpaths that beg to be explored. It comes with a new random gen mixer that gives players full control over custom hub creation, prefabs that spawn and their probabilities. Rivers, and more lakes will come in the next build.
* Added a new dynamic ambient audio system with wind loops, gusts, ambient oneshots, ambient loops, daybreak, nightfall and bloodmoon stingers. The system adjusts the wind based on the weather and plays the daybreak stinger at 6 am, the nightfall stinger at dusk when zombies start running and the bloodmoon stinger on full moon 7th night.
* Added a new physics system with new zombie ragdolls, tumbling blocks and explosion impulses that throw zombies in the air. The system also drops wood, stone and metal terrain debris piles which can be used to salvage resources from physics events.
* Added a new right click action menu that includes craft, take, drop, equip, wear, heal, eat, drink, read, examine, attach, scrap and split. From it you can quickly do a lot of actions that use to be tedious or harder to learn for new players.
* Added a new gun attachment system that supports flashlight attachments on all firearms except the blunderbuss.
* Added a new alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs and the supported recipes. Ammo can be loaded by right click loading new ammo type. (Alt+R) swaps to the next available ammo time in your current selected weapon.
* Added a new leveled loot system that scales/multiples players loot chances based on their current player level, and yes, level 1 players can get flawless and rare items.
* Added a new bear enemies that are in every biome except desert and in caves. Bears will attack both the player and zombies. Like Dogs bears have a give up time where they will only chase you so far. If you can kill one you can reap the benefits of bear meat and make charred bear, grilled bear, boiled bear and bear stew.
* Added quality ranges on bows, crossbows, augers, chainsaws and all clothing.
* Added the riddle of steel book which allows the player to craft steel molds in turn they can then craft new steel pickaxes, steel tipped arrows, flaming arrows and upgrade concrete blocks into steel reinforced concrete walls
* Added a bunch of new Graphics options including motion blur, depth of field, dynamic contrast, tone mapping, sunshafts, grass view distance and improved controls allowing a wide range of flexibility for users to tune the game for the visual look and performance desired. The video options menu has mouseover tooltips to guide new players in optimizing the graphics for their system.
* Added falling trees with physics that fall after damaging them dropping their wood and crushing zombies and players if they fall on them.
* Added a new high-res acid puking hulk model.
* Improved crafting with a new basics crafting category at the top of the recipe list to help new players and players who just died find the most used and most important recipes quickly. Items no longer need to be crafted or cooked once to quick craft and quick cook no more required drag and drop.
* Added a bunch of new weapon animations including punch, drink water from hands, many tools and more. Also improving the unholster time so holstering and unholstering is much faster and more satisfying. We also changed some non-interactive hand and drop items to a burlap sack to reduce clutter and memory
* Added new single player only game pause game feature simply hit the Escape key
* You can now craft gravel or small rocks from destroyed stone depending on grid placement
* Added “Set In Concrete” book to game and loot that unlocks cement molds, rebar frames, and buckets of concrete
* Added new hidden bomb shelter location to random gen
* Added new hidden mountain man cabin with the secret loot to the random gen snow biome
* Added herbal antibiotics item and recipe that has to be found. Will cure dysentery and stage 1 infection
* Added unique mountain man loot chests that contain herbal recipes
* Added auger is now craftable from a small engine, handlebar, auger blade and auger parts unlocked by an auger schematic
* Added realistic values to crossbow
* Added aviator goggles to loot and protection to eyes from Aviator goggles
* Added Loot Quality Templates to shorten time on balancing loot
* Added damage decal to wood window and block models
* Added pressure plate mines and recipe made from scrap metal and gunpowder
* Added usage of ESC to go back in menu
* Added Zombie Dog give up sound
* Added Scrap metal armor and Iron armor can now be scrapped or melted down
* Added blocks such as grass, furniture, and glass no longer provide stability and will not support the weight of anything
* Added leather scrapping. Note you must know how to make leather by reading leather tanning
* Added plant fibers can now repair plant fiber pants
* Added Natural healing system where if the player has over 50% food he will slowly heal. A buff icon will show when you are healing.
* Added new blue and orange concrete painted concrete pillars
* Added tube pillars with orange stripes to the parking garage
* Added new furniture tables to locations and wood, redwood, iron and scrap iron table recipes
* Added ability to click on radial menu options as well as releasing <E>
* Added recipe to make planks from wood debris
* Added new block/item placement shader
* Added glue and duct tape items and recipes
* Added m136 rocket launcher back, needs anims and balance
* Added disallowing rules for player spawning inside random gen towns
* Added desert rock formations, and rock formations to forests and snow biomes
* Added coal formations to snow, forests and burnt forests
* Added crafting Icon Mouseover tooltip for icon category names
* Added a new small yellow book icon above books the player has already read
* Added print generic system information to log
* Added new fog spectrums
* Added bushes now have branch rustling sound when moving through them
* Added glue and duct tape to the game. Glue can be made with the beaker from bones or found in loot. Duct Tape can be made from cloth and glue and also found in loot
* Added on clients the save game folder is automatically moved to new location see new changes to saved games in the changed section
* Added dropped, unlit version of torch
* Added steel ingot mold
* Added and changed hotkey shortcuts and inventory management controls
* RMB - Opens the new right click action menu
* LMB - Grabs a stack of items and stick it to the mouse
* While holding a stack in the inventory, left click will place the full stack in the slot, and right click will place just one item.
* Shift+LMB - Moves the single item or full stack of items between the belt, backpack or loot container
* If there is no loot container open and you Shift+LMB on backpack items they move to the first empty belt slot
* If there is no loot container open and you Shift+LMB on belt items they move to the first empty backpack slot
* If a loot container is open and you Shift+LMB on belt or backpack items they move to the first empty loot container slot
* If you Shift+LMB on items in a loot container they go to the first empty backpack slot first then the first empty belt second if the backpack is full
* Shift+RMB - Splits a stack in half and sticks it to your mouse
* If the stack is an odd quantity, then it will leave the smaller half (for example, a stack of 7 will leave 3 items in the slot and grab 4).
* CTRL+RMB - Takes one item from a stack and sticks it to the mouse
* LMB Add to stack
* If you add a stack to another similar stack it will complete or fill the stack to its max capacity.

 **Changed**
* Changed all in game windows including player built ones are now unified to break out and plug up consistently
* Changed degradation rate of most tools to be better on the low quality
* Changed Day and night hordes do not spawn on day 7 blood moon intervals any more, only feral night hordes spawn on the seventh day
* Changed Night hordes should always come at sundown and will never be delayed. Any current hordes will be disbanded
* Changed new games at 6 am so players get maximum daylight their first day
* Changed 24 hour cycle options adding 50 minute default and removed 240 minute option
* Changed removed perct of night game option replacing it with Daylight length 12 hrs, 15, hrs and 18 hrs which is the new default
* Changed Daybreak is locked to 6am always
* Changed a lot of books have been converted into schematics that look like item with a small blueprint in the corner. Like iron armor leather armor pieces are now unlocked with individual schematics. The leather book now only locks leather creation. Many other books have been changed to individual schematics. All firearm unlocks have been converted into individual schematics. Gas cans now unlock as a schematic as well. Ammunition Nation has be removed and all individual ammo types except the 44 have been converted to schematics. The Claw hammer is now unlocked with a schematic as well as the new flaming arrows.
* Changed increased hardness of steel
* Changed stun rules so weapon damage and player stamina are considered
* Changed deleted unused tree and bush assets
* Changed updated Tree LOD distances
* Changed low end of mp5 damage was too low
* Changed dressers have a greater chance to drop clothing
* Changed cobblestones are now made from small rocks and lumps of clay
* Changed increased player run speed
* Changed Animal spawning cap for better performance
* Changed uvs on pole1m and replaced all poles with new pole
* Changed shopping baskets with no loot can be picked up and used for a mini bike storage
* Changed experience given for zombies
* Changed replaced cutlog block with new smooth logs
* Changed cleaned up old grouped bushes that looked bad
* Changed Iron pickaxe does half the damage it did against stone and metal
* Changed increased spawning of roaming hordes
* Changed rebalancing pass for player xp
* Changed switched bear, stag, pig and rabbit to use the standard shader
* Changed thickened grass in forest, pine forest and plains
* Changed Metal strips can now repair mining helmets
* Changed increased probability of finding pants
* Changed Gore blocks now take longer to degrade and visibly shrink as they degrade
* Changed updated the terrain stone, forest ground and grass textures
* Changed lowered cave count per biome, gravel path count per cave path, lowered ore path count per gravel path
* Changed thirst stage 2 now causes health damage
* Changed did a wooden frame 4 pane window pass adding broken variants to all the prefabs that used them
* Changed menu buttons from Exit to Quit
* Changed cleaned up spawning.xml
* Changed removed burnt forest ground from rubble sides
* Changed re-enabled dog hordes
* Changed Gore blocks fall and have no stability. Gore blocks will stick on the ground if they fall.
* Changed Gore has several stages of destruction now
* Changed animals in all biomes except snow and desert respawn 3x slower. In snow and desert they spawn 1.5x slower
* Changed removed meat on a stick raw and cooked
* Changed all boiled foods give you 5 water
* Changed all foods now give half as much food as they used to, to compensate for the slower metabolism in A11
* Changed in random gen deserts are more common now, and forests less common
* Changed ladders will now support things
* Changed placement of wood stairs is now inverted
* Changed garage doors to be wood instead of wood\_weak
* Changed nerfed axe damage to wood
* Changed tweaked pine forest spectrums and mood
* Changed optimized rendering of sky and water
* Changed some blocks/structures have too much stability
* Changed terrain doesn’t show density on downgrades
* Changed green wallpaper blocks now downgrade to a wood frame
* Changed improved sandstorm effect
* Changed thinned cacti in desert a little
* Changed deleted block ID 780 distorted concrete from game and prefabs
* Changed disable cubemaps when not supported for linux. Disable cubemaps when reflections are turned off
* Changed removed background color schemes from groups
* Changed moved scrap recipe button to above the output tray
* Changed info popup to display all groups an item/block belongs to
* Changed localization text from “Group:” to “Group(s):”
* Changed default inventory to tab key
* Changed radial menu now supports up to 10 possible actions with auto placement
* Changed antibiotics only give half the wellness over time as before
* Changed driftwood now drops trunks & removed driftwood to planks recipe since you can no longer get driftwood
* Changed removed plant fiber torch recipe to clean up crafting menu
* Changed removed plank recipe from trunk tips
* Changed renamed “Furniture/Decor” to just “Decor”
* Changed renamed weapon repair kit to repair kit as its now used to repair the minibike as well as weapons
* Changed updated all spectrums
* Changed disabled shadows at very low angles (performance)
* Changed improved Mouse Wheel Scrolling in menu and in game to be more universal
* Changed unified made new Item Hover info and Examine windows
* Changed Gas Pumps now contain gas can loot and do not explode when shot
* Changed Removed Iron wall recipe
* Changed tweaked third person camera, it is now to the right of the shoulder
* Changed all safes are locked and have to be broken into now and loot timers are reduced to 1 second
* Changed reordered terrain blocks, most likely save games will be borked
* Changed increased depth of snow, forest ground and grass to reduce banding of textures on hills
* Changed snowy biome has asphalt roads again now that we have real snow that covers roads
* Changed removed snowy cabin variants from the game and added all cabins to snowy biomes
* Changed removed all snow from prefabs and cleaned up old blocks and textures
* Changed removed all icicles and snowy roof blocks from all prefabs as the new snow system snows on roofs
* Changed unified all wooden upgrade costs to 4 planks so that you cannot profit from destroyed wood
* Changed removed ability to attack with a stick
* Changed thinned trees in snow biomes
* Changed audio control needs to apply before hitting “apply”
* Changed all zombie and animal collision to be more accurate for bodies, heads, arms, legs and ragdolling
* Changed reduced max size of towns
* Changed: ‘giveself’ and ‘giveselfxp’ can now be executed if the user has permission eg “giveself stoneAxe 600″ or “giveselfxp 10000″ this added to player xp or drops the item at the players feet
* Changed clay texture and clay is now a sub biome and found in patches rather than on the side of cliffs
* Changed crafting grid mouseover Item name tip should be a smaller box without an underline
* Changed snowy bushes and grass on 2 gas stations to normal dead ones
* Changed improved the Coal and Potassium nitrate texture textures and there tiling
* Changed Increased probability of getting sporting gear from shotgun messiah and added green plaid shirt to loot
* Changed increased chance of clothes in dressers
* Changed created new high res art for yucca and aloe plants
* Changed lowered stamina use of stone axe
* Changed air drops drop more stuff
* Changed updated selectable loot respawn game options: Disabled, 5, 10, 15, 20, 30, 40 and 50, default is 30 days
* Changed mailboxes and lockers have readable books instead of just junk books & junk books are now mixed in with good book loot
* Changed stack limit of clay lump to 250
* Changed bookstore loot containers have 0-1 books, household book shelves have 0-2 books
* Changed Screenshots (F9) now save out jpg’s
* Changed rebalanced clubs, they are more effective at low quality levels but wear out faster
* Changed lowered entity damage on lower quality stone axes
* Changed renamed home maintenance book to hammer schematic and changed art
* Changed wrench can no longer be crafted (Might add this back in later)
* Changed changed weight of short shotgun barrel 8 oz
* Changed Chat box and text no longer renders in front of other menus
* Changed orange drywall texture less saturated
* Changed the save game folder for the game
* Old folders:
	+ Windows: <User>/Documents/7 Days To Die
	+ Linux/MacOS: <User>/7 Days To Die
* New Folders:
	+ Windows: <User>/AppData/Roaming/7DaysToDie (%APPDATA%/7DaysToDie in the Windows run dialog or explorer address bar)
	+ Linux: <User>/.local/share/7DaysToDie
	+ MacOS: <User>/Library/Application Support/7DaysToDie

 **Fixed**
* Fixed wood spikes go invisible and no longer damage
* Fixed Kick/Ban/ConnectionError Messages close very fast without interaction of user
* Fixed Zombie Death State Not being sent to clients when out of chunk load distance
* Fixed Max model icons look wrong
* Fixed Zombies turn circles on porch wood poles (like undead strippers)
* Fixed mixed concrete cannot be scraped into metal
* Fixed splints can now be burned
* Fixed material types on all cobblestones giving them proper durability and stability
* Fixed you can now scrap flashlights
* Fixed yucca/aloe plant placement shader (white outlines)
* Fixed spikes taking damage when placed
* Fixed sideways smoke stack on 5 floor apartment
* Fixed Crafting Dupe bug
* Fixed Disassemble Ammo Exploit
* Fixed wrongly rotated trash in modern house
* Fixed alpha specular on terrain grass texture
* Fixed Kick message window can be closed by ESC
* Fixed repair on many misc clothing and armor items
* Fixed tweaked loot of fat zombies and many items
* Fixed problem with expanded char set
* Fixed haybales have no sound when destroyed by pickaxe
* Fixed bug where people could craft Shotgun Stocks without reading the book
* Fixed dupe bug multiple people picking up item
* Fixed single player games only saving data on quit now they save on regular intervals
* Fixed final stage gore blocks are unable to be broken
* Fixed buffs losing their effects on logout but staying ‘active’
* Fixed rebar frames are now gated by set in concrete book
* Fixed inside wood corner frames don’t drop scrap iron
* Fixed video resolution selection texts overlapping
* Fixed airdrops and crates not rendering at far distances
* Fixed key assignment always fires the event for the key you want to assign AND mouse-directions as button
* Fixed cutout objects (eg. WoodFrame) get damage decals now
* Fixed God ray intensity matches fog now
* Fixed Block’s Pickup Target not properly instantiating quality based items
* Fixed recipes unlocked via book transfer from game to new game
* Fixed Items in crafting grid lost on disconnect
* Fixed breaking down now does not kick from output on inventory close
* Fixed Gun Crafting exploit
* Fixed server does not remember password in save game on p2p
* Fixed Mining helmet light sways dramatically when you have a item in hand
* Fixed Mining helmet has no flashlight
* Fixed Character Creation Screen is bugged
* Fixed exploit moving items from local game to server
* Fixed exploit armor/clothing follows a player from SP to server, server to server and SP to
* Fixed water destroys secure chests
* Fixed Azalea plant from making wood footstep sounds
* Fixed NRefs with food
* Fixed buffs now seem to work properly
* Fixed losing overflow items in campfires/forges
* Fixed belt is accessible when hitting escape
* Fixed another missing chunks problem
* Fixed concreteReinforced doesn’t drop itself when downgraded
* Fixed fall damage is too low
* Fixed another Broken leg bug and breaking leg while swimming bugs
* Fixed Bad billboard textures on MaintainPineDead trees
* Fixed All hunting rifle parts can be scrapped
* Fixed the UFPS bug that allowed the ability to crouch through 1 meter holes. Although it felt cool was not by design and counter to a true survivalist game
* Fixed invisible ghost tree bug
* Fixed the ability to open backpacks and other in game menu items while in the game menu
* Fixed Null Ref when trying to fill damaged cobblestone frame with cobblestone(Robert)
* Fixed bug where other players can hear you learning
* Fixed missing home maintenance book
* Fixed ladder placement in ranch style house so players can get up them
* Fixed barn\_01 from falling by moving hay bales
* Fixed wrongly rotated light pole bases
* Fixed lack of bird nests thinned grass and increased bird nest probability
* Fixed small rocks/resource boulders appearing in Husker Avenue houses (Navezgane)
* Fixed ‘P’ drops the camera and lets you control the character when in dev mode
* Fixed car tooltip not showing vehicle as empty when looted
* Fixed scroll wheel scrap Weapon/ammo dupe exploit
* Fixed long item name text renders behind item icons
* Fixed 1/4 and 1/8 concrete blocks behave like glass
* Fixed wrongly rotated attic blocks in yellow house
* Fixed planted mountain pine trees display A11 trees not a10 legacy trees
* Fixed shotgun parts can be scrapped
* Fixed spider zombie can now summon hordes again
* Fixed AI can spin on broken resource rocks and gore rib cages
* Fixed Disallow player spawning in towns
* Fixed POI spawned too high and drops metal beams
* Fixed returning to a game Toolbelt always reverts to slot 1 on rejoin
* Fixed bear rug cabin floor so it doesn’t fall

 **Serverconfig.xml**
* Changed server executable name to 7DaysToDieServer(.exe, .app, .x86), 7DaysToDie\_Data folder changed name accordingly
* Changed Default save game folder (see changed section). If the current serveradmin.xml is to be kept make sure to move it over to the new location or explicitly specify a SaveGameFolder in the serverconfig.xml
* Changed times in serveradmin.xml and players.xml are always saved in the fixed format “yyyy-mm-dd hh:mm:ss”
* Fixed command execution without delays over command (“Telnet”) interface
* Added custom item icon loading from mods
* Changed 24 hour cycle menu options adding 50 minute default and removed 240 minute option
* Changed removed NightPercentage game option replacing it with DayLightLength, menu options 12 hrs, 15 hrs and 18 hrs with 18 being the default
* Modded server XMLs are now correctly transferred to clients (excluding those required server side only: biomes, rwgmixer, spawning)

 **Known Issues**
* Snow might appear in the desert/burnt\_forest if you’re viewing it from a biome with snow; and may fade out when you enter the hotter biome.
* If you’re having framerate issues drop your reflection quality to low or off and turn off reflected shadows
* Occasionally roads will go on unexpected paths under buildings

### Alpha 9

 **Added**
* Controller support using 3rd party mapping tools is now compatible with EAC. Note: We will be officially supporting native USB controllers in the future.
 Alpha 9.3 Hotfix  | 08.09.2014
 **Changed**
* Changed crops to grow faster (every 40 minutes they advance to the next stage) but yield a little less food.
* Changed it so crops no longer break when walked on
* Changed renamed all VACs to EAC in anticheat load screen
* Changed console command “set time” so it sets directly the specified time, without adding offset any more

 **Fixed**
* Fixed 7th Night Feral horde from spawning on subsequent nights. Note: they will still spawn on nights divisible by 7.
* Fixed army camp burnt forest allowed biomes tag spelling in the xml
* Fixed “time warp bug” on client dedis
* Field of view is now only applied to the game camera, the gun camera stays at 60
* Fixed prefab/road overlap block type bug
* Fixed problem that client sometimes jumped back one second esp. during nights
* Fixed cotton so it doesn’t grow instantly
* Fixed player spawning in wasteland hub so players don’t spawn in the city
* Fixed shift clicking with left and right mouse button dupe
* Fixed buff chance percentage display
* Fixed ArgumentNullException on dedicated servers when a player logs off

 **Known Issues**
* 32 bit Operating Systems can run out of memory sometimes. We’re still optimizing this.
* Zombies and animals will still occasionally spin in circles but not as often we are still working on this

 **Playing Older Versions**

We’re also making the last stable older builds available to re download so here’s how you do it.
1. Open your steam client.
2. Click on Games/View Games Library
3. Right click ‘7 Days to Die’ and select properties
4. From the new popup dialogue box select the ‘BETAS’ Tab
5. Under ‘Select the beta you would like to opt into’ – select ‘Alpha 9.2 Stable’
6. The game will then update and download Alpha 9.2

 **Added**
* Added new early version of Easy Anti-Cheat system that is a server option. If server has anti-cheat Vac enabled you cannot connect to it with a modified DLL. If you want to use your modified DLL as a client the server must have anti-cheat disabled. Modified DLLs on servers are possible with anti-cheats on. If you want to join anti-cheat enabled servers you will need to use stock DLLs only as a client. Hopefully no more TNT fists of fury!
* Added Biome Zombie Spawning masks. Clear an area of zombies and that area will not spawn zombies again for about 5 days. This gives the player time to build a fort. It is not a free pass from wandering hordes or noise triggered hordes. It also forces the player to travel to hunt as you clean an area from animals.
* Added new zombie pathing system. It’s just an early start to a grander scheme but zombies don’t weave back and forth as much and path straighter, they will only walk off a ledge from a certain height and can get through doors easily now. We still need to improve staircase and long distance pathing and they will occasionally spin but not as often.
* Added feral night hordes. Once per week or every 7th night zombies get really hungry and become feral. These feral night hordes can sense players and will find them regardless of how well they are hiding. Every week the horde grows in numbers until the 7th week.
* Added new grasslands biome formerly the plains with 4 new grasses, new sky spectrum, ground texture and tree and changed plains decorations to look more like Arizona and less like Kansas
* Added a new large hotel never before seen to the random gen spawn list. You can find it in desert, plains, forest and pine forest biomes along roads
* Added new large hotel to Navezgane Desert
* Added sham sandwich
* Added new 9mm Pistol
* Added new random gen map thumbnail and description
* Added coffee farming
* Added english.txt entry for Sham Sandwich
* Added sparse corn plants to the plains
* Added hwy\_overpass\_sign prefab
* Added billboard trussing
* Added recipe to make books from paper
* Add weights to various metal objects so they can be melted down or they drop scrap iron when destroyed

 **Changed**
* Changed the walk speed of one walk type, the cripple looking walk with the long stride. These guys and gals are annoyingly fast now so you have no time to loot any more
* Changed automotive loot now guarantees auto loot, with a chance to find one tool, and a chance to find one junk item
* Changed added stone axe to tool group list and moved claw hammer to rare tools list
* Changed added wood planks to junk loot list
* Changed reduced chance of finding random biome loot like trash or backpacks
* Changed food poisoning does damage over time and more stamina damage
* Changed moldy Bread and rotten flesh have a chance to cause food poisoning
* Changed rotten flesh has a chance of causing infection if you eat it
* Changed zombies no longer drop cans of food but possibly rotten food or flesh
* Changed reduced chance of finding complete firearms in backpacks. Backpacks now guarantee a food item, with a chance for weapons or parts, a chance for melee weapon and a chance for an armor or clothing item
* Changed cars now guarantee one auto part and have a chance to drop a tool and a junk item
* Changed zombies no longer drop cans of food but possibly rotten food or flesh
* Changed reduced chance of finding complete firearms in backpacks. Backpacks now guarantee a food item, with a chance for weapons or parts, a chance for melee weapon and a chance for an armor or clothing item
* Changed cars now guarantee one auto part and have a chance to drop a tool and a junk item
* Changed scaled coal texture to be smaller
* Changed stone and potassium nitrate textures
* Changed Random Gen Description in English.txt
* Changed farming. You no longer have to plant near water. Crops also grow at a consistent speed which is in seconds. They still require sunlight and fertile soil (hoe’d or recently placed)
* Changed Less aggressive “snap to terrain” code to avoid doubling of terrain blocks
* Changed sledgehammer is now gated by the home maintenance book vol II
* Changed moved hunting rifle parts from misc to resources group
* Changed redid metal pole texture

 **Fixed**
&Fixed typo of army camps so Wilderness is spelled correctly and should show up in Random Gen
&Fixed shotguns are not triggering death animations on zombies if it was a one shot kill when connected to a dedicated server
&Fixed over 40 prefabs that had the wrong township flag or type in the random gen prefabs.xml. This was causing some of them not to show up in Random Gen
&Fixed army camps xmls so wilderness was spelled correctly causing them to not show up in random gen
&Fixed housetanpyrmid2 name removing space causing it to not show in random gen
&Fixed problem that the “snap to terrain” changes have not been transferred to a connected server
&Fixed static spawner y offset being incorrect so prefabs with ground or basement were not spawning zombies in random gen
&Fixed It is no longer possible to contract dysentery when you have advanced dysentery
&Fixed can burn trunk tips and wood pillars
&Fixed Stability of roof in Barn\_03 prefab
&Fixed shortened english.txt longer recipe names to fit and got rid of Camel Cased words
&Fixed Gave coolers terrain decoration flag
 **ServerConfig.xml**
* EAC will be on if the serverconfig.xml file has VACEnabled set to True like the line below
* <property name=”VACEnabled” value=”true”/> <!– Enables/Disables Valve Anti Cheat –>

 **Known Issues**
* 32 bit Operating Systems can run out of memory sometimes. We’re still optimizing this.
* Zombies and animals will still occasionally spin in circles but not as often we are still working on this

 **Playing Older Versions**

We’re also making the last stable older builds available to re download so here’s how you do it.
1. Open your steam client.
2. Click on Games/View Games Library
3. Right click ‘7 Days to Die’ and select properties
4. From the new popup dialogue box select the ‘BETAS’ Tab
5. Under ‘Select the beta you would like to opt into’ like – select ‘Alpha 9.1 Stable’
6. The game will then update and download Alpha 9.1 Stable
 **Added**
* Added “Search…” default text to recipe search field
* Added pickup items in the game now show item name
* Added about 35 new locations to the random gen spawn list including army camps, all old businesses, ghost town and factory locations
* Added claw hammer and recipe. It upgrades faster than a stone axe or wrench
* Added home maintenance volume II which unlocks the hammer to rare book loot
* Added military munitions crate to the police station prefab and made military munitions loot crates harder to get to at the army camps

 **Changed**
* Changed spawning so zombies and animals re-spawn faster in biomes
* Changed compass so it never hides and adjusted Tooltip messages and backpack so they never overlap and shrank tooltip text size
* Changed recipe search to now search across all categories
* Changed made the player map icons about 1.5 to 2 times bigger
* Changed increased max zoom out on map
* Changed added new sleeping bag house icon that’s easier to see on the map and compass
* Changed increased chance to find rural hubs from 70% to 85% in random gen
* Changed increased possible max rural lots to 4 locations in random gen
* Changed slightly increased chance to find Wilderness POIs in random gen
* Changed inhaling sound is now only played after you are under water for a minimum number of seconds or take drowning damage
* Changed background color for offline friends to a darker gray to be visible on friends list
* Changed stack limit on sticks from 64 to 250
* Changed stack limit on trophies from 10 to 64
* Changed doorknob stack limit from 10 to 64
* Changed stack limit on shotgun shells to 128
* Changed stack limit on feathers to 250
* Changed stack limit on buckshot to 250
* Changed increased stack limit on all jarred items to 15
* Changed scrap lead to be in the junk category, reducing its chance to spawn in trash
* Changed redwood planks no longer downgrade to a frame that was never built in the first place
* Changed and removed some underwater messages that were redundant or self-evident
* Changed all recipe colors for known, unknown, craft-able and un-craftable and the recipe header color
* Changed removed fuel “Burn Time” text and moved the header and timer for campfire
* Changed removed show friends icons game option it’s now hard-coded true
* Changed chainsaw is now able to attack also frame blocks
* Changed reduced probability of getting the Iron helmet schematic was too common
* Changed Improved dogs play pain animation functions
* Changed Increased the weight of pistol parts to be divisible by scrap iron
* Changed improved mip mapping setting for decals atlas so that street lines render at greater distances

 **Fixed**
* Fixed grass blocking collision when hunting or fighting zombies also improves looting of zombies in the grass
* Fixed Spawning/re-spawning on top of buildings/above ground.
* Fixed all known friends list and invite problems
* Fixed displaying friends or other players sleeping bags on the compass
* Fixed not being able to see all screen resolutions, now uses scrolling drop down
* Fixed game options list getting cut off sometimes
* Fixed drowning buff was sometimes not removed when leaving the water
* Fixed all bedrolls showing on compass
* Fixed bedrock not spawning under some places in map
* Fixed land mines and trunk tips not giving damage when on top of them
* Fixed server browser search to no longer be case sensitive
* Fixed server browser sort header clicking
* Fixed favorites server list column headers
* Fixed explosion resistance on player armor
* Fixed random gen wilderness POI placement
* Fixed random gen wilderness POI terrain trimming
* Fixed random gen floating wilderness prefabs
* Fixed random gen wilderness prefabs not being set at the correct y Offset
* Fixed random gen rural lot spacing so one prefab will not cut off another
* Fixed cloth gloves values to be consistent with cloth items
* Fixed wasteland car04 now drops scrap iron
* Fixed textures on wooden upgradable inside corner wedges and ramps to be correct
* Fixed player placed dirt self-breaking. Seems to be when dirt is placed on top of more dirt
* Fixed sawmill rotation to 0 for facing the road and set proper y offset
* Fixed terrain in random gen around wilderness POIs being cut down to dirt and clay
* Fixed backpacks on slopes, stairs and sometimes terrain are swallowed up, elevated to the next open Y coordinate, or simply just not appearing
* Fixed decayed brick recipe uses fertile dirt instead of dirt
* Fixed debuff items showing wrong description
* Fixed Inventory Menu render order
* Fixed planted maple seeds now grow maple trees instead of pines
* Fixed supply crates have a chance drop keystones in MP games
* Fixed english.txt for Pickup items
* Fixed bug in code that snaps terrain to cubed blocks
* Fixed bug where crafting search box would stay active after closing inventory
* Fixed possible ArrayOutOfBoundsException in the context of random terrain generation
* Fixed augers so they can impact surfaces you can shoot through like frames
* Fixed improved Stag in water. Pig is too low, rabbit still seems to run atop the surface. Needs more work still. Bounding box issues most likely.
* Fixed grid spacing collision for drag and drop on belt, backpack and crafting grid so accidental item drops are not possible
* Fixed bug where dog death animation didn’t play right away
* Fixed cook button being off center
* Fixed server browser not filtering by server version
* Fixed problem that cars could not be opened again after looting

 **ServerConfig.xml**
* There are no changes to the serverconfig.xml

 **Known Issues**
* 32 bit Operating Systems can run out of memory sometimes. We’re still optimizing this.

 **Playing Older Versions**

We’re also making the last stable Alpha 9 build and older builds available to re download so here’s how you do it.
1. Open your steam client.
2. Click on Games/View Games Library
3. Right click ‘7 Days to Die’ and select properties
4. From the new popup dialogue box select the ‘BETAS’ Tab
5. Under ‘Select the beta you would like to opt into’ – select ‘Alpha 9 Stable’
6. The game will then update and download Alpha 9
 **Added**
* Added new game map option ‘Random Gen’ which creates a randomly generated world seed based on the name you give the world. The random world generation includes all biomes, a full random sized central city, random in the wild cities, roads, rivers, lakes and random roadside and wilderness locations. Simply select Random Gen as the Game World and the name you give it will be the seed.
* Added new sexier data driven ‘M’ map that renders based on where the player has visited with ‘Fog of War’ functionality. The new map shows, current position, cursor position, has waypoint functionality, recenter view to player, track friends on compass, mouse wheel scroll to zoom and left click drag to pan.
* Added new biome type wasteland hub with custom spawning definition for random gen cities
* Added overhauled most of the GUI including the new belt, backpack, compass, map, freinds list, character screen, loot container and more as well as new gui functionality and Truetype fonts
* Added many new locations never before seen that appear only in the randomly generated worlds including, city blocks, movie theaters, several apartment buildings, parking garages, parking lots, new destroyed buildings and giant sewer holes.
* Added a Debuff system for sprained, and broken legs that work with a new craftable splint that accelerates the healing time. Legs can also be re-injured more easily while on the mend and the more severe the injury the longer the recovery time.
* Added Dysentery Debuff contracted from drinking river or murky water. Dysentery is cured by drinking goldenrod tea or taking antibiotics.
* Added new stunned concussion debuff which slows the player down for a few seconds and has a chance to happen with zombie hits.
* Added soft shadows to moon and sunlight
* Added Simple drowning Debuff system that detects when the player is underwater and displays the icon. Going above water removes the icon. staying underwater for too long causes drowning pain damage and drowning death
* Added Underwater visual effects, sound effects & leaving water effects with refract & screen particle effects
* Added new tooltip loading screens
* Added craftable Cloth jacket, pants, shoes, hat and gloves
* Added cotton, cotton growing and cloth recipes from cotton
* Added new scrap metal frame, ramp recipes and upgrade path for more fort building options
* Added scrap metal inside corner wedges for scrap metal upgrade path
* Added outside corners for scrap metal forts
* Added recipe for scrap metal inside corner frames
* Added Apartment building, Parking Garage, Movie Theater and new destroyed buildings to Navezgane Gravestown
* Added eat glass for suicide option
* Added empty jars added to inventory when using water, coffee, murky water, yucca juice, and goldenrod tea
* Added recipe for adobe tan made from sand or sandstone and cement
* Added paper to trash loot
* Added cabinet filler pieces and cabinet top plate blocks for counters replacing some of the cabinet loot in the world
* Added green plaster wallpaper full blocks
* Added, blood bags, blood draw kits and first aid kits to the world. First aid kits heal 50 hit points immediately plus an additional 50 over 10 seconds. It is made from a bandage, grain alcohol, and a blood bag. Blood draw kits can be reused to make blood bags.
* Added “gunpowder charge” item & recipe which is made of 9 gunpowder
* Added inside corner wedge and wedged corner for oldwood for attics
* Added seeds to garbage and backpack loot
* Added icons for leg splint, blood bag, blood draw kit, first aid kit, gun powder charge\bottle, cloth hat, cloth pants, cloth jacket, cloth shoes and cloth gloves.
* Added slowed movement speed in sand, water and web for player and entities
* Added weapon parts to loot lists, reduced chance of finding complete weapons
* Added a new water biome sound loop plays on rivers in random gen only
* Added Reduced damage from crawling zombies but gave them a chance give the player a sprained leg
* Added new blocks creme wall with backsplash block, wood floor with drywall ceiling block
* Added city street painted lines
* Added random rotation to loot on roads
* Added Player placed dirt now grows grass
* Added bookcase blocks, textures and recipes to craft them and bookcase loot containers to the world
* Added updated english.txt random gen description and new items
* Added MovementState to hornet controller to stop error msgs
* Added a few pigs to pine forest biome
* Added smell debuff code support and buff note: smell blips still show up on the main map
* Added upgradable inside and outside wood corners useful for building mitered roof corners
* Added scrap Lead to garbage loot
* Added recipes for wooden inside and outside corners

 **Changed**
* Changed removed old minimap compass and replaced with new sleek minimalist compass that shows player sleeping bag position, set waypoints and tracked friends
* Changed Hordes are smaller in general but except every 7th day they are super nasty.
* Changed thinned the total amount of loot containers in all world prefabs and moved the best prefabs to harder to reach areas
* Changed Drinking river water doesn’t damage your health and you get some stamina now just like drinking pure water, but there is a chance of catching the new Dysentery Debuff from drinking it. Dysentery is cured by drinking goldenrod tea or taking antibiotics. If untreated it becomes advanced dysentery which damages stamina and health which is only curable with antibiotics
* Changed credits adding all Kickstarter Backers and made it scroll faster
* Changed cupboards to have 0-1 cans of food instead of 0-2
* Changed increased amount of food you get from canned Lamb and Chicken
* Changed decreased weight of candy tins, hub caps and air filters
* Changed slowed crop growth
* Changed spiked club recipe to require ingots instead of scrap metal
* Changed white flowers are now cotton plants
* Changed lowered zombie player damage to work with the new stun system
* Changed awnings are made from cloth instead of plant fibers
* Changed most all interior house walls are a full block thick improves lighting and enemy pathing
* Changed pipe bombs are now made from gunpowder charge instead of gunpowder
* Changed TNT now uses loads of gunpowder instead of gunpowder
* Changed replaced all plate block and plate block corner thin walls in old houses and ranch houses
* Changed new default spectrum (used in plains and Diersville) with magenta sunset and bluer nights
* Changed craft time of sandbags from 30 seconds to 5 seconds
* Changed all blocks that use the shape of the pine tip are now only 1m height.
* Changed backpacks so you have equal chance of finding the items they contain
* Changed pistol book so it gates pistol part mold crafting instead of pistol crafting.
* Changed removed shotguns from the book so they can be assembled by anyone who has the parts. Molds still require the book to learn how to craft them
* Changed Sandbags can be picked up
* Changed made both mattresses work as player bedrolls when placed
* Changed Fog, Sunlight and Sky in forest
* Changed when placing a regular block on the terrain, the terrain now “snaps” to this block
* Changed Zombies are no longer slowed by forge or campfire light at night, and never run in dark places during the day
* Changed increased chance of clay deposits in earth. Removed chance of getting clay when digging dirt
* Changed increased chainsaw wood damage
* Changed removed flicker from wall mounted torches
* Changed plains terrain grass is a little greener
* Changed resources underground so there are only 3 minerals per layer. There is stone and iron ore in every layer. The third mineral changes every twenty layers down starting with coal, then potassium nitrate, then lead, and finally tungsten.
* Changed radiated terrain texture, added more loot to cupboards
* Changed Added peeling paint and grunge to Diersville houses and white door
* Changed reduced cars in Diersville and gravestown for performance
* Changed the way chunks are build in background threads to optimize them
* Changed scrap metal wall and reinforced scrap metal wall art
* Changed dirt grows into grass, grass grows into tallgrass
* Changed ramp trussing textures to use new scrap metal textures
* Changed redwood cabinets plain on sides and bottom
* Changed removed blob shadows on all entities (zombies, animals, players, etc)
* Changed Biome intensity fading now also over time
* Changed winter biomes have less fog and brighter midday
* Changed dirt to sides of burnt forest blocks and burnt forest dirt on the sides of the wasteland blocks
* Changed tweaked cupboard loot. Added empty cans and coffee beans are now in the seed group
* Changed Reduced decal litter on roads
* Changed increased weight of fishing weights from 1 to 4 ounces
* Changed cars now only have automotive loot
* Changed crafted doors to be unlocked by default
* Changed Serverconfig.xml defaults to zombies normal 3
* Changed: Moved VAC window to the top

 **Fixed**
* Fixed scrap timer not updating when adding more scrap while it’s in progress
* Fixed problem that other players HUD text was flashing
* Fixed elevator to surface bug
* Fixed all backpacks and purses have terrain decoration flag so they don’t clip terrain
* Fixed animals should avoid water > 1m deep unless they are forced in via physics somehow.
* Fixed player should be push out of ground correctly
* Fixed: Gave wasteland scrap metal block terrain decoration flag so it doesn’t float
* Fixed drinking from river not being the same as drinking murky water
* Fixed the VAC warning dialog
* Fixed problem with animated doors on a client and also open/close state of a door can be saved in a prefab
* Fixed regression: god mode wasn’t enabled in Cheat mod
* Fixed bug where Mouse Sensitivity was not adjustable
* Fixed horizon colors flickering a single time when time turns from about 13:50 to 14:10
* Fixed Spinning rabbits and deers
* Fixed the rotation of the preview of a door before placing is now correct
* Fixed loot not spawning the right amount of items
* Fixed severe problem that sometimes the collider for a newly placed block wasn’t generated
* Fixed: Fat Cop Zombie Vomit Projectile disappears before it hits anything
* Fixed old window upgrade path showing wrong model
* Fixed old window upgrade path to include scrap metal reinforced version
* Fixed window01white to require scrap metal to reach the metal reinforced version
* Fixed walking in shallow water plays footsteps from ground below
* Fixed playing “fall into water” sound now only if the fall distance is > 1m
* Fixed hovering over item in campfire and closing causing item names to stay
* Fixed Removed muzzle flash & smoke from crossbow
* Fixed problem that client player in a Coop game was not seen by enemies if far away from the server

 **ServerConfig.xml**
* Renamed GamePref ShowAllPlayersOnMap to ShowFriendPlayerOnMap
* Server config file option “ShowAllPlayersOnMap” has been renamed to “ShowFriendPlayerOnMap”

 **Known Issues**
* 32 bit Operating Systems can run out of memory sometimes. We’re still optimizing this.
* Some users have trouble setting the video to higher resolutions like 1920×1080 or 1920×1200 as the list appears to long. The work around is to use your keyboard up and down arrow to reach these.

 **New Free Tool**

Also we are pleased to announce that our friends at www.blackboxservers.net have released the 1st Visual Rcon tool (7DTDCC Alpha 0.1) for 7 Days to Die. The Rcon tool enable Server admins to:* Control and administrate multiple servers live
* Chat with players and add MOTD’s when players join
* Kick Ban/unban players ( select player name and kick/ban )
* Live Navezgane Map – View player location, msg players , kick and ban
* Change Server settings on the fly (without server Restart)
* View and log / search game server console.
* Create server banners for websites and forums using www.bbtracker.net
* No need to download any additional software it is all web base interface

 **One Year Ago Today**

Coincidentally today is our 1 year anniversary of getting funded on Kickstarter. Thanks folks for funding us! We all remember “where’s my Key Bro… where’s my Key!” Thank god that’s behind us. And for all of you waiting on tangible goods don’t worry we’re working on getting the T-shirts, Map and Zombie poster designs done and out. We can’t finish them until the world and characters are done so thank you for your patience.
 **Playing Older Versions**

We’re also making the last stable Alpha 8.8 build and older builds available to re download so here’s how you do it.
1. Open your steam client.
2. Click on Games/View Games Library
3. Right click ‘7 Days to Die’ and select properties
4. From the new popup dialogue box select the ‘BETAS’ Tab
5. Under ‘Select the beta you would like to opt into’ – select ‘Alpha 8.8 Stable’
6. The game will then update and download Alpha 8.8

### Alpha 6

 **Bugs**
 Alpha 6.3  | 03.02.2014
 **Changes**
* Changed all loot containers to have a greater chance to be empty
* Changed cars to have more tool loot
* Changed Mail Boxes to have more Paper loot
* Changed Less chance of finding Backpacks in the wild loot
* Changed length of IP field to allow longer URLs
* Changed length of Port field to allow more room for IP field
* Changed crops grow slower and no longer grow underground from Torch lights

 **Bugs**
* - IP input breaking connection attempts after leaving a server
 Alpha 6.2  | 30.01.2014
 **Changes**
* Changed on Mac the reflective water is set to off per default improving frame rate
* Changed Shotgun to use animation clips to support single shell loading
* Changed reduced Brass Car Radiator to have 2 pounds of brass
* Changed reduced weight of Lead Car Battery
* Changed Trophy 2 and 3 to Lead and Tungsten
* Changed Breakdown Weapon recipe name and tip description to say Breakdown Item instead
* Changed Sharp Stone attack has been removed and is no longer a weapon may come back in alpha 7
* Changed mp5 to SMG on all items
* Changed Kicking and banning to search if name contains than input instead of starting with the input. Also added player id as a fallback. Player id can be seen by using the “lp” command.

 **Bugs**
* - player hosted game servers were not showing in the game browser.
* - game Info player counts were showing incorrect numbers
* - favorite servers list would break if you had no other favorites and added a manual favorite entry.
* - unable to remap reload/take-all key, should now map correctly.
* - bug when mining less than 16 blocks above bedrock pressing E brings up a console error IndexArrayOutOfBounds
* - Brass Trophy so it can be smelted
* - female third person Repair Tool hold and use animations
* - Crossbow Bolt from stuttering when reloaded
* - female Crossbow animations
* - Shotgun reload and crossbow stutters
* - animator warning for sharp stone
* - Crafting Grid Item Loss when quick crafting using known recipes if you switch from recipe to recipe you will lose the items on crafting grid.
* - Add an ounces and burn time for gas cans for the auger and chainsaw.
* - Multiplayer\Client de-sync all containers de-sync between server and client resulting in loss of items, item duplication, and in some containers which have randomly generated loot multiple different instances of that loot.
 Alpha 6.1  | 17.01.2014
 **Changes**
* Changed balanced gas can consumption for Auger and Chainsaw. Note this is not a permanent but a temporary solution.
* Improved male and female crossbow animations

 **Bugs**
* - male punch animation didn't work
* - bug where dedicated servers would not show up in the list.
* - name length cutoff were inaccurate
 Alpha 6  | 15.01.2014
 **General**
* Added brand new Metal Forging system for making ingots, gun-parts and bullet parts
* Added weapon breakdown system and crafting for the pistol, shotgun, sawed off shotgun, sniper rifle and bullets
* Added 3 new snow biome zombies including the Frigid Hunter, the Frozen Lumberjack and the Frostbitten Worker
* Added dynamically sized loot containers and UI
* Added mouse key bind support
* Added new server info panel for the server browser window showing all game options
* Added game options to Disable/Enable NAT for player hosted games
* Added a new “suck nearby items” function: when you press E all items on the ground in a 4m radius get moved towards the player and auto-collected
* Added new Take All loot container hot key which shares the players reload binding
* Added new DaysToRespawnIfPlayerLeft option to spawners so zombies won’t spawn inside locations that have been cleared unless abandoned by players for several days cities are excluded
* Added tooltip line sound and gui that shows help for some special recipes, weapon repair, weapon breakdown and new forge functions
* Added paging for game options panels to accommodate the growing number of game options
* Added Forge GUI backdrop, animation and Forge particle system
* Added new tooltip hints when placing items in the forge
* Added weight to tools so all sensible items can be melted down or turned to scrap for forging
* Added text entries for new enemies, items and molds

 **Weapons and Items**
* Added Scrap Iron, Scrap Brass and Scrap Lead special Wildcard Recipes to the top of the recipe list.
* Added new weapon breakdown special wildcard recipe to the top of the recipe list with a special yellow color
* Added new primitive Stone Axe and Sharp Stone weapons
* Added Iron Bars model and crafting recipe
* Added new Tungsten Door & Recipe
* Added recipe to break Scrap Iron Walls down into Scrap Iron
* Added forge and Iron Wall block and recipe
* Added Army Awning Tents blocks, sandbags and Camo Netting for army camps
* Added Lump of Clay recipe from Corn Meal and Water
* Added Bullet Casing items
* Added Bullet Tip item
* Added Brass Door Knob item for scrap material
* Added Lead Fishing Weight item for scrap material
* Added broken down Gun Parts for all weapons except the RL and Hunting Rifle
* Added Mold Objects for all gun components
* Added Lead Car Battery loot item
* Added Rocks to plains and desert biomes
* Added Sniper Rifle recipe
* Added ingot mold recipes for Brass Ingot and Lead Ingot
* Added recipe for Concrete from Cinder Blocks
* Added Pump Shotgun Short Barrel Mold recipe
* Added brass Brass Candlestick item and icon and made it useable as a club weapon

 **Locations**
* Added new Snowy Forest into Navezgane
* Added 2 new Gas Station points of interest to the snow biome
* Added a large Ghost Town point of interest in the southeast desert biome
* Added a huge Ski Lodge and Sawmill in the north east corner of the snowy biome
* Added 3 new different Army Recon Campsites with Sandbags and foxhole trenches and military loot at various biomes to Navezgane
* Added a new business to the plains and 4 new campsites at various biomes to Navezgane
* Added car wrecks in the world with static crawler and dogs spawners in the areas
* Added new gravel and asphalt roads and ponds and lakes to the new larger Navezgane
* Added more cars, road signs and light poles to the new larger Navezgame
* Added many new player starts spawn locations to Navezgane

 **Loot**
* Added medicine cabinets, televisions and paintings to the buildings and houses in Navezgane
* Added military loot to new military munitions chest
* Added medicine cabinet as a new type of loot list
* Added corn meal loot to cupboards
* Added Bullet Casings, 9mm Bullets, 10mm Bullets, 7.62mm Bullets, Candlestick, Trophy, Car Batteries, Brass Car Radiators, Venison Stew, Blueberry Pie to loot
* Added Clay drop chance to desert ground and forest

 **Models and Icons**
* Added icons for bullet casings
* Added icon for bullet tip item
* Added icons for trophies
* Added mold icons for lead, iron, brass, aluminum and copper ingots
* Added icons for bullet casings, bullet tip, 9mm, 10mm and 7.62mm bullets
* Added icon for stone axe, sharp stone and iron bars
* Added new scrap iron, brass and lead models and icons

 **Sound**
* Added full sound sets for crafting, forging, map and build menus

 **Changes**
* Changed the size of Navezgane increasing it by 33%
* Changed client inventory is now saved every 30s to the server or when the client quits.
* Changed spawn rules to be governed by the hosts Friendly Fire settings. With FF on new players will spawn away from each other at a random spawn point as this option supports PVP play with FF off new players will spawn near each other as this option supports cooperative play.
* Changed sleeping bag rules so the game remembers your last placed sleeping bag or bed only and auto spawns you here without selecting it.
* Changed fat zombie cop puke attack range 33% shorter and half damage to players
* Changed all firearms to use bullets instead of magazines to work better with forging of bullets
* Changed all metal objects now have weight so they can be scrapped into metal for the forge
* Changed removed iron ingot recipes, they must be forged now
* Changed zombie spawning in major cities during day to have more zombies and respawn faster
* Changed biome spawning so that min distance is 16 was 32
* Changed removed iron ingot recipes from Iron wall and iron ore now you must melt them
* Changed metal\_medium and metal\_hard to have more durability
* Changed Game Info to use key value pairs instead of a : separated list w/backwards compatibility
* Changed paintings, modern couches, end tables and small televisions so they can be picked up
* Changed removed Fat zombie cops from Diersville, they will be limited to night spawning
* Changed City Biome to have more day walkers
* Changed chance to find painkillers in garbage and other loot now that there are medicine cabinets
* Changed key bind window to NGUI
* Changed Sun movement is now from east (morning) to the west (evening)
* Changed Snow zombies to use fat zombie hand attack
* Changed removed m136 rocket launchers and rockets from wall safes
* Changed removed old recipes for scrap metal from tin cans, candy tins, hub caps and air filters to prepare for the forging system
* Changed garage loot to exclude painkillers and include shovels, pickaxes and fire axes
* Changed spawn locations marked by stars are no longer shown on the map
* Changed snow blocks now have a chance to drop dirt, snow and clay
* Changed reduced shotgun ammo from loot
* Changed camp fire recipe to use a log circled with small rocks
* Changed bullets so they can be broken down to retrieve ingredients
* Changed coming next load screen image for next release
* Changed throworganichitstone1.wav to sound more like flesh hitting stone
* Changed all ammo pieces and individual bullets to stack 500 per item
* Changed recipe so you get more gunpowder from coal and potassium nitrate
* Changed increased chance for clay drop on all top ground layers
* Changed cinder blocks so they can be picked up
* Changed ladders so they burn as fuel in the forge
* Changed buckshot to get eight from one lead ingot
* Changed corpses so they gib easier
* Changed brass lights to drop scrap brass

 **Bugs**
* - bug that would not pop up an error window upon finding out the server is not connected to NAT during connection.
* - bug when selecting a server in the server browser, ones with similar information would also be highlighted
* - bug when starting a private game, you were unable to invite friends to join via steam friend invite system
* - bug causing bottled water to show up too much in cupboards and not enough food
* - small business buildings that had light fixtures blocking the players path
* - black block in desert junkyard
* - looting nurse zombie sound to play looting corpse sound
* - mp5 reload scale problem
* - missing material on clay lump
* - coal ore blocks to burn & increased coal piece burn value
* - the zombie noise system that was broken
* - deer so they cannot climb ladders
* - chopped logs to drop pine trunks
* - bug where 2 players can now activate the forge at the same time
* - bug where clients can breakdown weapons in coop now
* - world “cut lines”
* - short metal pipes so they can be scrapped
* - pipe bomb throw animation stuck glitch
* - Crossbow now has a bolt when taking in the hand
* - pickaxe hold loop problem
* + Mac builds need to quit via the task manager
* + Rocket Launchers and Hunting Rifles cannot be broken down yet or crafted
* + Upgrading to Alpha 6 will sometimes cause players to lose their key bindings. If this happens go into options/controls/restore defaults and hit apply then close the game and start again to fix the problem
* + Alpha 6 has some unresolved animation issues caused from the Unity 4.3 upgrade including the cross bow animation and zoom
* + Male punch animation doesn’t play
* + Some items have only been translated to English

### Alpha 5

 **Bugs**
* - Runaway console and browser join issues
* - Input string was not in correct format console hijacking bug.
* - Password popup screen to hold proper game information to connect to upon entering password.
* - Game Name and Game Host max length are both now 25 characters to stop dedicated servers from having too long of a gameinfo string.
* - bug that would cause the menu to not show for 5-10 minutes at startup while authorizing with steam; also fixes bug that would say a player doesn’t own a copy of the game and locks them out, when they do own it.
* - bug where players would get a blank screen when clicking start after manually typing in an IP/Port.
 Alpha 5  | 12.13.2013
 **General**
* Added new higher quality deferred lighting and checkbox in video options to switch it on and off for low and high end computers
* Added new clouds, sun color and fog color spectrums so each biome is unique
* Added biome transitions so they blend between colors smoothly
* Added the ability for dogs to get through 1 meter holes
* Added new zombie crawlerwho crawls on the ground and can get through 1 meter block holes
* Added water specular highlights for sun/moon
* Added empty tin cans to loot
* Add 4th ultra shadow distance setting of 80-90 blocks
* Added Allow friend invites from dedicated server
* Added SteamID for banning and file saving
* Added new game options for zombies running always, never and default run night walk day
* Added new organic particle for destroying corpses
* Added buckshot item which can be crafted from lead ingots
* Added feathers & shotguns to zombie loot

 **Weapons and Items**
* Added Sandstone recipe
* Added Scrap Metal recipe from Empty Cans
* Added recipes for Gas Cans from Corn Meal and Bottled Water
* Added recipes for Oil Barrels from Gas Cans

 **Sound**
* Added new destroy organic sound set so destroying corpses makes the right sounds
* Added new footstep organic sound set so walking over corpses sounds squishy
* Added new loot safe, loot stump, loot suitcase and loot corpse sounds and Integrated new loot sounds
* Added new organic material so corpses play the correct impact sounds

 **Bugs**
* Some player hosted games still have incompatible NAT routers preventing other players from joining. A quick solution is try and let your friend host instead
* - Runaway console and browser join issues
* - Input string was not in correct format console hijacking bug
* - Password popup screen to hold proper game information to connect to upon entering password
* - Game Name and Game Host max length are both now 25 characters to stop dedicated servers from having too long of a gameinfo string

### Alpha 4

 **Bugs**
 Alpha 4  | 24.11.2013
 **General**
* Added new feature for preview position and rotation for placing blocks. Before placing a block a semi-transparent preview of the block is displayed and player can rotate it using LMB

 **Weapons and Items**
* Added Scrap Metal recipes from Candy Tins, Car Air Filters, and Hub Caps
* Added Femur bone club\crafting item
* Added Hunting Knife
* Added Bone Shiv
* Added recipe for bone shiv
* Added recipe for hunting knife
* Added femur to Zombie & Stag loot
* Added hunting knife to loot

 **Sound**
* Added new block rotate sound set
* Increased time that zombies play their roam sounds

 **Changes**
* The Glass Jar can now also be filled with water at Toilets
* Reduced polygon density on the Barbed Fence Wire trap, Candy Tin Mine, Hub Cap Mine and Air Filter Mine for better performance and to keep people from reaching max vertices in a chunk
* When pressing the ALT key in 3rd person the camera can be moved freely around the player. Old state was: when shooting it was shot through the screen middle. New state: the crosshair is removed and shooting is done along the players view
* When the Z menu is opened, the full text search is auto selected and the old entered text is cleared
* Increased block damage on explosions to allow better TNT chain reactions
* The turn speed of entities (like zombies or stag) is now dependent on their speed: the faster they move the faster they turn
* Increased colliders for inventory slots so that horizontally there is no space any more. Vertically there is still a small gap in the bag
* Wood Spikes can now be placed only on a solid cube. So stacking of spikes isn’t possible

 **Bugs**
* Added delay to food items so they don’t disappear until used
* - chunk could not be saved when building a column > 190 blocks
* - “left shift” and “right shift” were not selectable
* - when placing a bedroll/bed the other block was removed without a check. This could be abused for fast mining. Also set the orientation of a bed correctly
* - when running a server for a long time and the entity ids get greater than 16 bit, no player was able to connect to the server any more

### Alpha 3

 **Weapons and Items**
* Added Lead Ingot recipe
* Added new Hard Metal Door made from ingots
* Added recipe for Wooden Shingles, Wedges, Corners and Wooden Shingles Pyramid so wooden shingle homes can be made
* Added iron sights to M-136 Rocket Launcher & Degradation
* Added stack limits to Aloe Cream, First Aid Bandages
* Created Hay Bale recipe from Brown Grass which can be used to break your fall from a high places
* Added Plant Fibers recipe from brown grass
* Added Torch recipe from Sticks and brown grass
* Added recipe for Planks from Trunk Tips
* Degradation now affects the damage all weapons do, to blocks as well to entities
* Added Left mouse button on an empty Bucket bails 9 water blocks
* Added Right mouse button on an empty bucket now uses 5 water blocks to fill the bucket

 **Sound**
* Added new player\_ointment sound for applying aloe vera
* Added full new female Zombie sound set
* Added some new male zombie sounds
* Added aloe vera cream apply sound
* Added new Auger sound set
* Added new auger\_empty and Chainsaw empty sound when your out of gas
* Added new auger\_reload and chainsaw\_reload sounds and animations
* Added new bucketfill\_water, bucketplace\_water and bucketbail\_water sounds for new bucket and water functions (Rick)

 **Changes**
* Reduced probability of finding Rocket Launchers in Safes
* Changed it so falling blocks don’t spawn items any more
* Changed Desk to use Night Stand loot instead of safe loot
* Changed Iron Ingots so get 9 instead of 10 ingots
* Changed Metal Trussing so you can shoot through it and zombies see through it
* Changed Scrap Metal Door to not be as strong
* Changed Pipe Bombs to not destroy the world as much
* Changed Quarter Filled Stairs to place inverted
* Changed Aloe cream recipe to require a Glass Jar
* Changed Aloe cream so it heals the player when used
* Changed all Grass so it drops Brown Grass on destroy
* Renamed Plant Fibers to Plant Fibers
* Changed Animal dead bodies to stay for 60 seconds (Joel)
* Changed algorithm for calculating explosion damage to blocks
* Re-factored chunk generation
* Blocks destroyed when falling on stability drop only items if the fall distance is less than 3 meters
* Removed telnet support on a dedicated server. Control panel is the only choice now
* Items dropped on death of a player now stay for 3 minutes instead of 1
* Changed older couches to fit the old town theme
* Changed algorithm how explosions damages blocks for tuning improvements
* Changed it so the Rocket launcher doesn’t get removed it degradation is “empty” it jams now
* Auto saving now random chunks that need to be saved
* Placing Water from a bucket now only spreads 2 blocks
* Changed rotating death camera is now only 50% speed
* Removed god mode when Creative Menu is used
* Did a rare Loot Container balance pass so most larger enterable structures have a least one rare type of loot container usually hard to find
* Replaced ping with country code in game browser
* Changed control panel disable/enable server options to default to disable

 **Bugs**
* Made first floor in wasteland governors building set 3 blocks high for more jumping room and to prevent getting stuck
* - bug that Hunting Rifle zoom was scrollable
* - Auger is rendered smaller in players hands
* - Spanish, French and German translations
* - Glass Panes so they can be placed on any wall the correct angle
* - Hulk vomits at any angle out of the back of his head. Now if you happen to get behind the zombie when he started his vomit attack, his head isn’t rotated in an unnatural angle any more
* - control panel so that it also works when the next (and overnext, etc) round started
* - Fat Zombie cop vomits and attacks blocks at the same time sometimes
* - tree tips to drop tree tip blocks
* - lowered volume of overdriven chainsaw fire sound
* - Hopefully - the problem that sometimes polygons shown invisible
* - crash when ending the game on server browser screen
* - NAT punchthrough sometimes doesn’t work as it should for some users
* - Zombie Dogs and animals climb ladders
* - problem that when setting maxplayers to 4 only 3 players could connect on a server
* - Zombies don’t head for “not yet spawned” zombies any more
* - Continue game screen titles don’t update properly when re-entering game
* - problem when Multiplayer servers sometimes don’t show up on the game browser
* - Control Panel command errors form bad characters
* - zombies hoping on curbs
* - Zombies dancing zombies near 2 block high fences
* - Zombies over-running their target position
* - Animals sometimes run in circles
* - problem with master server list
* - Zombies jumping and dancing at Spike Traps
* - Control panel can now kick and ban users
* + Players can sometimes get stuck in small vertical spaces less than 2 blocks high like on top of a cinder block or trash pile
* + Sometimes there are missing polygons in the world

### Alpha 2

* Added new housing development in the north central Navezagne on a new street called Husker Ave
* Added giant Wasp Hives in the burnt forest central region of Navezgane
* Added new Deathmatch maps Wasteland War, Wasteland Skirmish and Forest Skirmish
* Added new Zombie Horde maps Wasteland Horde and Forest Horde

 **Weapons and Items**
* Added universal Repair Tool tool and recipe for crafting it. Right click to repair broken/damaged blocks and doors
* Added Hunting Rifle and Ammo
* Added craftable Crossbow and craftable Crossbow Bolts
* Added craftable Pipe Bomb that can be lit and thrown, and will explode in chain reactions
* Added Pump Shotgun with long barrel
* Added Feather item
* Added lootable Bird Nests to the world
* Added Egg item
* Added food item Honey, and implemented into giant mutated hornets hive loot

 **AI / Enemies**
* Added new wall climbing Spider Zombie
* Added new Zombie Dogs that run faster than zombies
* Added new Acid Puking ability to the Infected Police Officer which can melt and destroy blocks
* Added giant mutated Hornets and hive POI’s for them \*BZZZZZZZZZ!\*
* Added new Burnt Zombie to the burnt forest
* Added new spawning system improvements
* Added new base zombie sound set
* Added new base zombie climb ladder behavior

 **HUD/Menu**
* New Menu Theme with new background, options and layout
* Added customization for game modes including: game difficulty with 5 levels to choose from, user defined 24 Hour cycle, friendly fire toggle, enemies spawn toggle, public/private game options, cheats toggle, password setting and more
* Added new List box for levels with scrolling with 5 new levels and 2 new game modes
* Added scoreboard which can be shown by holding the TAB key (You can set the key bindings for this to something else if you like)
* Added a FOV (Field of View) slider to graphics options for our players who get nausea (sorry it took so long!)
* Added Credits Screen

 **Miscellaneous**
* Added cabinet side texture for new houses and integrated into modern house art key
* Added glass shower texture for new houses and integrated into modern house art key
* Added new end tables, end tables with lamps to modern house
* Added Created range top texture and implemented into new houses
* Added soffit to modern shingle blocks
* Added bird nest loot, eggs and feathers to desert biome
* Added bird nest to certain trees, barns, roofs and other hidden areas
* Added new museum/bank building and textures
* Added New chunk region format with less chunk files
* New file format for chunks – Old worlds can be converted to the new format [We recommend just starting a new world]

 **Multiplayer**
* Added new game Server Browser for finding and connecting to games which shows game name, host, world, mode and more. Can also kick and ban users
* Implemented a day 9 and beyond in hoard mode
* Added new multiplayer mode – Horde Mode – Added first pass on hoard mode
* Added new multiplayer mode – Deathmatch
* Added new MP Forest Horde map
* Added new MP Forest Skirmish map
* Added MP Wasteland Skirmish map
* Added MP Wasteland War map
* Added MP Wasteland Horde map
* Created Various supply crate entities and texture assets for MP maps
* Added Server side recipe list download for connected clients.
* Added web based control panel access for dedicated servers
* Added master server list and server registration for server browser
* Switched network communication protocol to Unity’s RPC mechanism. Now hopefully more than 8 players should be running smoothly
* NAT Punchthrough for player ran servers as well as dedicated servers.
* Added new deathmatch airdrop supply volumes to wasteland war and skirmish maps
* Added a new serverconfig.xml for the dedicated server that uses all game options

 **Server Controls (dedicated**
* ServerPort – specifies the port used to connect to the server
* ServerIsPublic – If true, the game will show up in the server browser
* ServerName – The name of your server
* ServerPassword – Specifies required password to connect to a server. Leave blank for no pass
* ServerMaxPlayerCount – Specifies the maximum amount of players (max 64)
* GameWorld – The game map you wish to use for the server (usually Navezgane)
* GameName – The name of your game/who hosts
* GameDifficulty – Specifies the difficulty for the game. 0 = easiest. 4 = hardest
* GameMode – Specifiy the game mode type. : GameModeSurvival, GameModeDeathmatch, GameModeZombieHorde)
* EnemySpawning – If true, enemies will spawn in the game
* ShowAllPlayersOnMap – If true, players will show up on the map
* BuildCreate – If true, creative mode will be enabled to use
* DayNightLength – Sets the 24 hour time in minutes. Default is 40 minutes for 24 hours
* DayCount – Specifies the amount of days for hordemode( only for horde mode, use 0 for unlimited)
* FragLimit – specifies amount of frags/kills to reach before game ends in deathmatch(only for deathmatch, use 0 for disabled)
* MatchLength – specifies the length of the match that will end the game if the fraglimit isn’t reached(only for deathmatch, use 0 for unlimited)
* RebuildMap – If true, when the round ends for a full game the map will be reset to it’s original state
* ControlPanelPort – Specifies the port to access the web control-panel
* ControlPanelPassword – Specifies the password to access the web control-panel

 **Changes General**
* Changed barbed wire fences recipe to use sticks instead of power poles
* Changed barbed wire recipe to use forging metal
* Added concrete to general supplies
* Added general supplies to hoard drops
* Changed hardness of “leaves” material so pine tree & dead tree branches can easily be destroyed and they now have a 100% chance of dropping a stick so players can make clubs easily pretty much anywhere.
* Torch and car fire have now burning sounds
* If you drop a torch, now it doesn’t continue burning (the particles are switched off
* Added m136 rocket launcher reloads to both controllers
* Added hunting rifle to fire sounds so zombies can hear it, lowered sniper rifle volume
* When reloading a weapon, the ammo is instantly consumed now. If the player switches to another hotkey slot while the reload animation is playing, the gun is not reloaded and the ammo consumed is restored.
* Increased rocket entity damage
* Made it so anything stone destroyed drops destroyed stone, and then you can create cobblestone from 4 pieces of it.
* Removed thin corrugated metal recipe because it was redundant with thinmetalplate
* Added crossbow reload sound
* Weapons found in loot containers will now have a random chance of having between 25%-75% durability left to use.
* Tree leaves don’t fall any more when hit with a single shot (f.e. pistol / axe)
* Rewrote game mode, difficulty and level descriptions
* Added Ladder Climbing animations for female player
* Removed a bunch of First Person Male animations and now share with female
* Added Rocket Launcher reload animation – New rocket particle effect – New rocket ammo model and texture
* There is now a small delay between dropping items. You cannot spam the Q button anymore.
* Improved reload animations for all weapons
* Rocks can be picked up and crafted into stone, and then stone can be crafted into throwing rocks. – Throwing rocks will make a noise and should attract nearby zombies that don’t see the player
* The “loot label” in the game on loot containers is now hidden by the bag again
* Added new beds to modern houses
* Metal trussing is easier to destroy
* Game Options now saved with the save game
* Fixed problem that sleeping bag icon wasn’t removed when sleeping bag fell down
* When picking up a torch now you get the item and not the block torch
* Added a delay of 0.8s to throwing rocks

 **Changes Items**
* Barbed wire fences now do less damage
* Wooden spikes now do less damage
* Animated Wrench / Repair tool and added repair sound
* Some items now have new and better models and icons
* You now need to use paper instead of sticks to create a campfire
* Increased iron ingots in supply crates and how much you get from ore
* Blocks involved in an explosion now drop its destroyed block with a chance of 50%
* Blocks involved in falling now drop its destroyed block with a chance of 70%
* Reduced the amount of metal trussing you get from short metal pipes and amount of short metal pipes you get from forging metal

 **Changes Multiplayer**
* Removed port setting in options (Networking) and moved to single player creation on the create new game screen.
* Raised all supply drop volumes in the Dm and Horde levels to 150
* Added a temp sound + text for the zombie horde mode whenever a wave starts
* Changed logic for “rebuild map: never”. Old: player inventory was cleared, new: player keeps his inventory
* In horde mode the state of the dynamic spawner is now saved too. Now there is not always a “New horde” on continuing a saved horde mode game
* Delete Save game button added to Continue Game screen
* Kick/Ban functionality added to console commands
* Game Browser now has search input at the top, searches game name and game host
* Ping added to server entries on Game Browser
* Climb animation is now also shown on clients
* Increased chance of getting water in horde supply crate drops
* Supply crates are also saved in DM and horde games

 **Changes HUD/Menu**
* Added new Coming Next features background to the game
* Game mode options now have a default and a restore defaults so you can get back to the original settings
* Updated all map menu thumbnails so they are new and unique
* Messages now show up by default and the F2 Menu has been removed and replaced with the (default) TAB key that brings up the scoreboard
* Player icon now blinks on map (M)
* Made pressing TAB in the username field, jump into the password field at the login screen
* Added game options description to right hand panel
* Added a default “no image” for levels without a set image
* Added background music. Made background music fade in on menu and fade out on game play
* Game browser now has a column text limitation
* All Main menus changed to follow new theme
* Redid the server login of a client to better fit the lobby concept
* “Version is not valid any more” is only shown once on startup now instead of every quit to the main menu
* Added drop down box for the max number of allowed players on the create new game screen.
* Added game option that allows the player to set 24 hour cycle length in minutes.
* Removed background shadow sprites from game scene escape UI.
* Added new layout list of saved games on Continue Game Screen
* New menu sounds and music added
* HUD tweaks to switch locations of status bars

 **Changes AI /Enemies**
* Zombies don’t attack meaningless blocks anymore
* Zombies navigate fencing and other oddly shaped blocks properly
* Improved collision performance
* Implemented fat zombie special run anim
* Zombies will now climb ladders to get to you
* Increased Zombie spawning time for general biome zombies to address mass spawning
* Gave regular fat zombies fat zombie cop melee attack
* Added despawn rules: Zombies that are not spawned from a static POI spawner get despawned when they dont have a target any more
* Zombies now only run when there is a target/something they’re interested in
* Hornets will have honey on them on death
* Hulk’s vomit lightened in color
* Hulk explosion particles improved

 **Changes Other**
* Added placeholder sounds for all thrown or dropped objects
* Replaced window\_paned01.png with smaller tiling tga version
* Special characters are no longer allowed in game names
* Internal change of saving of chunks: file handle is now kept open so that should lead to better save performance
* New water texture for game for non reflective water setting
* Add 0 to game options as infinite value
* Remappable keys added for Scoreboard and Console.
* In order to show certain MP maps, you must now have the gamemode selected
* Disabled Debug feature NUMPAD – (minus) and NUMPAD + (plus) and NUMPAD ENTER for release builds
* Darkened Supply Crate texture.
* New cobweb textures
* Removed all old cars from the game clearing up new texture space
* Removed model tree stump and leaves texture. Visit camp sites and make sure they don’t have a stone tree stump block in place
* Added xml file for level information – xml has allowed game name, game modes and description.
* Updated Navezgane bridges with central middle metal support for improved stability
* Made special bridge materials/blocks asphalt, metal, concrete and wood which helped the strength of the bridges. They still have a few blocks that sometimes fall in the center from the players weight but they are much better
* Updated inventory icons (GUI) for food, weapons and tools
* Added modern style furniture to Block model sets modular leather couch, end tables, lamp big screen TV
* Removed sticks dropping from leaves except for dead bushes
* Day/Night Length now deafaults to 30 minutes rather than a minute if registry key does not exist
* Several GameOptions set to not be persistent, these should no longer save in registry but instead use the default value if not set in new game or continue game
* Fixed preview image for small rock

 **Bugs**
* - (Should be) a server bug where items dropped on a server could not be picked up, and zombies were invincible – If this bug occurs again, please let us know.
* - a bug that sounds of a breaking tree was too loud
* - crash with NullReferenceException
* - a problem that dynamic spawners weren’t spawning regularly
* - a bug where the player could spam rockets, and other general gun shots by switching to another hotkey slot and back quickly
* - a bug where the player could bypass the reloading animation to shoot again.
* - a bug where general biome zombies and animals despawned too quickly
* - all trees so stability works properly with them
* - Zombie console error problem
* - streetlight prefabs so stability works with them
* - a bug where a dedicated server would not start a new round
* - a bug where the Back button was not working in Options menu
* - a problem where the player would take damage in cornfields with 0 damage from falling plant pieces
* - issue where Option widths on new dropdown menu were not wide enough and now highlight when mousing over the options
* - a bug where capital letters in a game name would count as special characters
* - a bug where the Music volume slider did not work
* - swung club to pistol transition
* - held block to weapon transition
* - pistol reload animation
* - bug where zombies sometimes spawned below earth level or in a wall
* - a bug where the player could place certain items that have low durability points into the crafting table to restore durability points back without using a second item to repair.
* - a bug where the player could fall between 6-10 blocks high and take fall damage but get healed instead of losing health
* - a bug with the metal to dirt impact particles
* - a bug where pressing escape while the inventory/loot container was open would not close it properly.
* - MP5 rotation bug when zoomed in
* - a bug where the inventory would stay open when opening the sniper scope zoom
* - 64bit Installer installs the game in the wrong location
* - problem that Overall Audio Sound Level was not working (due to a Unity 4.2 bug)
* - weird sounds on entering a level any more
* - big dupe bug where a player could press Q on certain items and not lose any from inventory
* - male first person not crouching and some transition issues.
* - stick attack for third person
* - trunk breaks after 4 hits for client player
* - “some sounds are not played correctly” in multiplayer
* - the screen tilt problem when aiming down a weapon’s sights
* - a bug where if the player was aiming down their gun sights and placed a weapon over it, the game would freeze up/spam console errors
* - a bug where right clicking to split an output item in the crafting table would cause the unsplit items in the output block to vanish
* - some duplication bugs
* - a bug where the player could hit enemies and blocks from far away
* - bug where popup menus would be covered by other things
* - stability problem on explosions
* - bug that plants did not grow any more
* - Hornets attacking not yet spawned client players
* - crash stack overflow on tall grass dying
* - bug where adding a favorite would overwrite the last favorite
* - bug where changing game options on continue game screen would not save
* - explosion sound was played locally. Now the distance is also taken into consideration
* - bug that the 2nd lit pipe bomb in a row wasn’t shown on the other clients. Please also retest the torches
* - flicker of sunlight during early morning/evening
* - bug where any player was able to call kick/ban, even if client. Now set to server only
* - Car Entities collision is messed up
* - All 4 chests in the game are now rotated right when placed: with the side facing the player
* - mantis bug: Torch can be placed “into” a chest
* - bug that when throwing a small rock very quickly (indeed it was with dropping all items) they were not subtracted from the client after a while
* - meat on a stick and hunting rifle bullet to not have animation warnings
* + Animals get knocked back quite far when hit
* + If you light a pipebomb and don’t throw it, it will explode but the pipebomb is not “deleted”/removed from your inventory. If you die, all of them are dropped, including the one that exploded.
* + Stability on Bridges are still a little weak in the middle
* + Dogs climb ladders sometimes
* + Animals sometimes run in circles due to zombie ai improvements
* + Auger is rendered smaller in player’s hands
* + Multiplayer servers sometime don’t show up in server browser
* + Spanish, French and German translations are not done use English for now
* + Large structures falling from stability cause poor performance on lower end systems
* + Rocket Launcher does not have a degradation stat bar
* + Switching languages multiple times in a row can cause broken wording in continued game
* + Continue game screen titles not updating when re-entering.
* + The NAT punchthrough sometimes doesn’t work as it should for some users and usually results in server hosting connection issues. Use the disable nat option in the server config to work around this for now.

### Alpha 1

 **General**
 Alpha 1.1  | 13.09.2013
 **General**
* Mac version support
* Improved Memory management
* Server checks client on connection if this client is activated
* Max player limit is now 6 in GUI mode
* Password is encrypted now in registry and on web access
* Important – New dedicated server command line syntax change you use -OPTION=VALUE, like -port=8 (old was -port 8)

 **New Recipes or Items**
* Brick
* Decayed Brick
* Brick Paver
* Red Barn Wood
* Red Wood Planks
* Red Wood Stairs
* Paned Window
* Various furniture items:
	+ Desk
	+ Sectional Arm
	+ Sectional Corner
	+ Sectional Middle

 **Server Console Commands**
* + gamemode=0|1 (0 = coop, 1= pvp). In pvp you dont see the other player on the map
* + maxplayers=X (any number <= 64 is valid). In GUI mode max players is always 8
* + difficulty=X (X between 1 and 10, limits the wave spawning to day X)
* + world=X (name of the world to load, currently only Navezgane)
* + name=X (name of the game)
* + dedicated (must be last option to start the dedi server)
* + ip=X (ip the dedicated shall listen on, this is only for the extra socket connections. Unity listening cannot be limited)

 **Bugs**
* - Cobwebs spawning in newly placed Storage Chests
* - close shots went through zombies
* - doors had wrong orientation on placing them
* - problem that if during reloading clip was removed gun was full though by removing clip on start of reload
* - exploit that two people could pick up an item at the same time
* - damage delay on spike traps for the player
* - zombies dance on stairs
* - fat zombie broke the stairs
* - console pop up on errors
 Alpha 1 | 16.08.2013  |  **Alpha 1.0**
 **Maps**
* Navezgane

 **Biomes**
* Nuclear Fallout Zone
* Burnt Forest
* Forest
* Plains
* Desert
* Wasteland
* Rural Area
* Cities

 **Building Materials**
* Cobblestone
* Concrete
* Glass Pane
* Log Cabin Wood
* Metal Trussing
* Old Wood
* Plywood
* Reinforced Concrete
* Wood Planks

 **Ores**
* Iron Ore
* Lead Ore
* Coal Ore
* Potassium Nitrate

 **Ingots**
* Iron Ingot

 **Enemies**
* Zombie Police Officer
* Plagued Nurse
* Infected Women
* Infected Lady
* Reanimated Corpse
* Bloat Walker
* Infected Survivor
* Festering Corpse
* Decayed Cheerleader
* Nude Walker

 **Tools/Weapons**
 **Tools**
* Auger
* Chainsaw
* Fireaxe
* Iron Gardening Hoe
* Pickaxe
* Shovel
* Sledgehammer

 **Weapons**
* Barbed Club
* Iron Reinforced Club
* Rocket Launcher
* Pistol
* Sawed off Pump Shotgun
* Sniper Rifle
* Spiked Club
* SMG
* Wooden Club

 **Traps/Mines**
* Air Filter Land Mine
* Hub Cap Land Mine
* Tin Land Mine
* Trap Mine
* Trunk Tip
* Wood Spikes

 **Food**
 **Scavengeable food items**
* Blueberries
* Can of Cat Food
* Can of Chili
* Can of Dog Food
* Can of Ham
* Can of Miso
* Can of Pasta
* Can of Pears
* Can of Peas
* Can of Salmon
* Can of Soup
* Can of Stock
* Can of Tuna
* Chicken Ration
* Lamb Ration
* Large Beef Ration
* Boiled Pork
* Ear of Corn
* Potato
* Skinned Rabbit
* Slab of Pork
* Venison

 **Craftable food items**
* Rabbit on a Stick
* Rabbit Kabob
* Blueberry Pie
* Corn Bread
* Rabbit Stew
* Venison Stew
* Yucca Juice
* Bottled Water

 **Resources**
* Aged Wood
* Birch Wood
* Burnt Wood
* Cinder Block
* Clay
* Dirt
* Pine Wood
* Sand
* Scrap Metal Block
* Stone
* Water
* Wood

 **Seeds**
* Blueberry Seeds
* Corn Seeds
* Potato Seeds

 **Known Bugs**
* Zombies tend to bug in presence of water. Either they don't even go into water or they register water as darkness and start running into it and towards the player.
* Zombies will sprint towards the player during daytime for a second or two when walking onto the road.
* Zombies sometimes glitch where they will attack something and will stay there forever until they are interacted with (Note that this sometimes causes huge FPS lag).
* Closing the game while respawning sets your spawn point to where you died.
* Versions of Cinder Blocks make different sounds and take different time to destroy.
* Destroyed Stone makes no sound when hit.
* Crops don't need sunlight to grow. Some torches will do fine (even deep underground).
* Some crops can be placed on any type of block such as Stone.
* Trunk Tips of any kind and Barbed Wire won't inflict damage.
* Scrap Iron Wall doesn't have a thumbnail in the game.
* TNT shows as a block in the inventory but goes to its texture when placed.
* When reloading the Sawed off Pump Shotgun and switching inventory slots, you still hear the Sawed off Pump Shotgun sound and be required to fully reload the shotgun, but it doesn't reload.
* The Shotgun must reload all shells before using it again.
* When mining blocks, the drops may be stuck inside a solid block, which makes it to be difficult to pick up.
* When crafting items from your front inventory bar and exiting out of it, your items will stack and duplicate, doubling the amount.
* Placing a nearly destroyed pickaxe in the crafting table gives a pickaxe with nearly full durability.
* When breaking the Refrigerator with a pickaxe and then placing it again, loot will spawn inside it.
* Sometimes the industry factory towers will not fall from gravity once the bottoms are taken off of it (Normally when you use barrels to explode the tower).
* When placing a wood Spikes next to a wall, you can place more wood Spikes on top of each other depending on the wall size.
* When you die from Radiation in the Rad zone, you will still hear the Radiation sound when respawning for several seconds, and until you click 'ENTER' to spawn.
* Items and Blocks of any kind when crafted can be stacked to any amount, but when using the item, or dropping, it will not restack back onto its original stack, as the limit is 64 for most items (For example, making 700 Sticks, dropping 10 sticks, the sticks will stack into a new stack until its limit '64' is reached).
* When refueling the Chainsaw or Auger, there is no sound effect to it? (Bug or not added to the game?)
* Some blocks and items around the map act as a storage container and can be looted.
* When clicking your mouse onto an item or block in your inventory, for a slight second, you will notice a different name saying something like 'pistol' other than 'Pistol'. When clicking an item for a slight second you will notice it uses the items 'code' name for the coding files of the game. In addition to this, sometimes your inventory will glitch out where you hover your mouse over an item such as the 'Pistol', but the name will show as 'Paper'.
* When your underground and the sun is going down or up, you will notice a 'Lighting' changing effect. When its daytime it will be lighter than normal in the underground. When it's night, it will be darker.
* The Torch and Flashlight don't effect the lighting level. You can walk into a pitch black area and use the Torch or Flashlight in your hand and it will not change the lighting level, it only shows as an animation effect.
* Sleeping Bags will show up on the outside part of your map. It will show the arrow of your Sleeping Bag spawn point in the bars of Hunger, Health and the others.
* In Multiplayer, when a player leaves the game, it will delete the inventory of anyone that leaves and rejoins the game, but not the player who is hosting the server.
* When farming with corn, you will sometimes receive Candy Tin Cans as loot and also some other items.
* When underwater, you do not have a water breathing bar, so therefore you cannot die underwater. **(?)**
* You cannot place blocks in or on water, and water cannot be destroyed as zombies cannot attack it and doesn't indicate as a 'Source' block. **(?)**
* When sprinting towards a solid block or wall, and walking towards it while being right next to it, you can see though the wall, acting as a transparent block.
* When attempting to join a server, and the Server fails, the mouse will be disabled until you either exit the window by closing it or by pressing Alt + Tab and re-entering the window.

## References

1. ↑ [1]
2. ↑ A21.0 b324 Stable
3. ↑ A20.7 b1 Stable
4. ↑ A20.6 b9 stable
5. ↑ Alpha 20.5 Stable
6. ↑ Alpha 20.4 Stable
7. ↑ A20.3 b3 Twitch API Hotfix
8. ↑ A20.2 Stable
9. ↑ Alpha 20.1 Stable is out!
10. ↑ A20 Official Release Notes
11. ↑ A19.6 Twitch language support goes live!
12. ↑ Alpha 19.5: Twitch Integration goes stable
13. ↑ A19.4 stable! (patch notes)
14. ↑ Alpha 19.3 Stable is out! (patch notes)
15. ↑ Alpha 19.2 Stable is out! (patch notes)
16. ↑ Alpha 19.1 Stable is out! (patch notes)
17. ↑ A19 Official Release Notes
18. ↑ Alpha 18.4 Patch Is Out! (patch notes)
19. ↑ Alpha 18.3 Language Patch is out! (patch notes)
20. ↑ Alpha 18.2 Patch is out! (patch notes)
21. ↑ Alpha 18.1 Patch is out! (patch notes)
22. ↑ A18 Official Release Notes
23. ↑ Alpha 17.4 Stable is out! (patch notes)
24. ↑ Alpha 17.3 is out! (patch notes)
25. ↑ A17.2 is out! (patch notes)
26. ↑ Alpha 17.1 is out! (patch notes)
27. ↑ A17 Official Release Notes
28. ↑ Alpha 17 Experimental B221 is out
29. ↑ The Official A17 Developer's Diary for Developers (archived)
30. ↑ Alpha 15.1 Hits the streets!
31. ↑ *Alpha 15 Release Notes*
32. ↑ *Alpha 14 hits the streets!*
33. ↑ *Alpha 13.8 is out!*
34. ↑ *A13.7 Patch and A14 Status*
35. ↑ *Alpha 13.6 Patch is out!*
36. ↑ *Alpha 13.5 Patch is out!*
37. ↑ *Alpha 13.4 Patch is out!*
38. ↑ *Alpha 13.3 Patch Oh Yeah!*
39. ↑ *Alpha 13.2 Patch is out!*
40. ↑ *A13.1 Patch is out!*
41. ↑ *Alpha 13 Status and Release notes!*
42. ↑ *Alpha 12.5 is out!*
43. ↑ *Alpha 12.4 is out!*
44. ↑ *Alpha 12.3 Hotfix is out!*
45. ↑ *Alpha 12.2 Hotfix is out!*
46. ↑ *Alpha 12.1 Hotfix is out!*
47. ↑ *Mini Bikes & Physics & Bears A12!*
48. ↑ *A11.6 Patch is out!*
49. ↑ *A11.5 patch and A12 Status!*
50. ↑ *Alpha 11.4 Patch is out!*
51. ↑ *Alpha 11.3 Patch is out!*
52. ↑ *11.2 b4 Hotfix is now live!*
53. ↑ *Alpha 11.2 Patch is out!*
54. ↑ *Alpha 11.1 Hotfix is out!*
55. ↑ *Alpha 11 Annihilation Release is out!*
56. ↑ *10.4 B10 Hotfix Is Out!*
57. ↑ *10.4 Hotfix Is Under The Tree!*
58. ↑ *Merry Christmas 10-4 Good Buddy!*
59. ↑ *Alpha 10.3 Build 12 Hotfix Is Out!*
60. ↑ *Merry Xmas Alpha 10.3 is here!*
61. ↑ *Alpha 10.2 Patch Is Out*
62. ↑ *Alpha 10.1 Hotfix Is Out*
63. ↑ *Alpha 10 Apocalypse Release Is Out*
64. ↑ *Alpha 9.3x Alpha 10 Status*
65. ↑ *Alpha 9.3 Hotfix Is Out*
66. ↑ *Dedi Only CPU Fix*
67. ↑ *Boo Ya Alpha 9.2 And More Big News"*
68. ↑ *Alpha 9.1 Get It While It's Hot"*
69. ↑ *Alpha 9 With Random Worlds Is Out!*
70. ↑ *8.8 Dedicated Only Hotfix!!*
71. ↑ *8.8 Hotfix, Pimp News And Alpha 9!*
72. ↑ *Alpha 8.7 Hits The Streets!*
73. ↑ *Alpha 8.6 is out!*
74. ↑ *Alpha 8.5 hotfix!*
75. ↑ *Alpha 8.4 is up!*
76. ↑ *Alpha 8.3 is 0ut!*
77. ↑ *Alpha 8.2 is out!*
78. ↑ *Alpha 8.1 hot fix is out!*
79. ↑ *Alpha 8 with smooth terrain is here!*
80. ↑ *Alpha 7.11 Hot Fix is out!*
81. ↑ *Alpha 7.10 Stake your claim now!*
82. ↑ *Alpha 7.9 patch is here!*
83. ↑ *Alpha 7.8 Get It While It’s Hot!*
84. ↑ *Status update & Alpha 7.7 b7 fix*
85. ↑ *Alpha 7.7 is out!*
86. ↑ *Alpha 7.6 is out Brother!*
87. ↑ *Alpha 7.5 hot fix*
88. ↑ *Alpha 7.4 patch*
89. ↑ *Alpha 7.3 is here!*
90. ↑ *Alpha 7.2 patch is out!*
91. ↑ *Alpha 7.1 patch is out!*
92. ↑ *Alpha 7 is out!*
93. ↑ *Update 6.4 (b1) released*
94. ↑ *Alpha 6.3 patch is Out!*
95. ↑ *Alpha 6.2 patch is Out!*
96. ↑ *Alpha 6.1 patch is Out!*
97. ↑ *Alpha 6 is out!*
98. ↑ *Alpha 5 quick fix update!*
99. ↑ *More Alpha 5 fixes!*
100. ↑ *Alpha 5 Release*
101. ↑ *Alpha 4.1 Release*
102. ↑ *Alpha 4 Release*
103. ↑ *Alpha 3 Release*
104. ↑ *Alpha 2 Release*
105. ↑ *Alpha 1.1a Security Update*
106. ↑ *Alpha 1.1 Release*
107. ↑ *Official Alpha Date Announcement!*