Items

There are several types of **items** that can be carried on the boat. With the exception of Torpedoes, crew may carry up to 30kg of items in their backpack to facilitate transporting them from one storage to another, or for personal use.

Some items have the "Cargo" tag, meaning there is a change of them getting dropped by sunk ships in crates. (I am not sure if looting is still in the game! They seem very hard to spot.)

Prices here are notated using the generic currency sign, ¤.

## Food

Food items can be stored in the Galley storage and the main storage. Having multiple food types in the storage allow the cook to produce more varied meals, providing a morale boost (+4 for each type over 1) at the cost of using more food.

Food items are generally very light at 5kg each, and all have a stack limit of 100. Sadly you cannot buy them directly to the galley storage, so to carry more food you are recommended to manually move some into the galley cupboard first.

The parenthesized value is the food type. This come from the colours in Entities.xlsx, but I am not sure if it really does anything.

Allegedly different food items have different uses per unit.

## Ammunition

Gun ammunition can be bought at the warehouse directly to the guns. This is the recommended way of buying ammo, as moving ammo is slow.

Torpedoes can only be bought to the Fore and Aft torpedo storages. It is recommended to have an officer load all tubes before you buy, in order to carry more torpedoes.

### Deck gun

The Deck Gun fires 88mm ammunition.

* AA 88mm rounds, Anti-air fragmenting (Fuzed HE). Takes HQ work to unlock.
* AP 88mm rounds, Armor piercing. 9 kg.
* HE 88mm rounds, High Explosive (Incendiary). 9 kg.
* SS 88mm rounds, Flare. 9 kg.

Each round is ~¤ 30. The stack limit is 40.

### Flak gun

The Flak Gun fires small-caliber (20mm) rounds.

* Small Caliber AP Ammo. More effective against ships, although most effectively against smaller ones like fast attack craft. Effectively damaging larger ships requires precise shot placement (near/below the waterline, stern motor, the bridge, etc) and takes about 50 to 250 bullets per ship.
* Small Caliber HE Ammo. More effective against aircraft.

Each round is ¤ 2. The stack limit is 4000, and the weight is .12kg. Don't expect much of an anti-ship capability, although can be effective against fast attack craft.

### Torpedoes

*This table requires update for 2022.1.*

Since version B129, torpedos can also differ by their fuzes and automatic turning program. There are four families of fuzes ("pistols"), representing different stages of development:

* Pi1, the least-reliable early model. The contact-fuze setting (AZ) requires an almost perpendicular hit to be triggered. The magnetic-fuze (MZ) setting is much better in this regard, but can randomly fail to trigger or be triggered prematurely by nothing.
* Pi1.1 is an early fix for the MZ problem. It is less likely to trigger prematurely, but is more likely to dud. It has some *slight* improvement on the AZ setting.
* Pi2 is the first real improvement. Pi3 is even better.
* Pi4 is the magnetic-only fuze on T5.

T1 and T3 torpedos can also have a "torpedo control program", either LUT or FAT. The programs trigger after the torpedo has traveled a certain distance; by default this is right after the expected impact point. These programs make the torpedo start turning back in a ladder pattern and hopefully hit another ship in a convoy.

Fuzes and programs also affect torpedo prices.

## Personal equipment

* Breathing Apparatus: ¤ 375, has durability. Enables breathing when flooded, auto-equipped by sailors. Stack limit 1.
* Coffee: ¤ 225. Recovers officer energy by 20%. Stack limit 4.
* Combat Helmet: ¤ 1125, has durability. Reduces damage on dangerous missions. Stack limit 1.
* Diving Suit: ¤ 13500. Required for some wreckage jobs. Stack limit 1.
* Small Arms: ¤ 7500. Stack limit 40. A very expensive MP40 for dangerous missions.

## General items

* Potassium Absorber: ¤ 375. Allows the ventilation unit to make fresh oxygen. Stack limit 40.
* First Aid Kit: ¤ 750. Allows officers to save people. Stack limit 10.
* Scrap Metal: ¤ ??. Can be recycled into spare parts (2:1). Generated after using a spare part.
* Sonar Decoy: ¤ 1500 Used to .
* Spare Part: ¤ 750. Used for repairs. Stack limit 5.

## Resupply

There are 2 methods (that I know of) to resupply your U-Boat with new items.

1. You can dock in port and buy items from the warehouse.
2. You can call a Milk Cow (If in the right location) to resupply you.

1. ↑ https://www.reddit.com/r/uboatgame/comments/o3s90u/this\_is\_not\_a\_drill\_torpedo\_update/
2. ↑ 2.0 2.1 2.2 https://steamcommunity.com/app/494840/discussions/0/3463858197674685730/