Nym Fights

## vs. Oliver Saffron, baby!

On the deck of the Karnival Kruise, Saffron and Zephi engage in small talk. He asks where she’s from, she deflects, and tells her a bit about the Other Fey; to her (extremely good—22!) recollection, she and Billy never had any contact with that realm. Saffron slips straight back into flirting with her, while Schwippers makes a Vibe Check; the results are secret. Oliver turns to Zephi and Schiwppers and says;

3:17:07

> Oliver Saffron: Well, if you all aren’t gonna help them… looks like this is the best I’m gonna get it.
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He pulls out a sword and slashes the cables connecting the ship to the whale, and Schwippers and Zephi feel a high level Charm Person spell wash over them, but they shake their way out of it. Vigil runs to the edge of the whale as he feels the rope go slack, now stranded about 35 feet away. As Saffron pulls his sword away, he drops something, and his appearance changes; his green skin turns a bit sallow, his nose grows longer, his ears turn down, his eyes turn white. The brown leather ensemble he wears morphs into metal armor under his long brown coat.

Zephi casts heat metal immediately, and though he saves, he takes a bit of damage. He… doesn’t like this, and throws out a spell at her, and she’s suddenly hit with the thought, wow. this guy is really, really great. And she feels compelled to do whatever he says; her eyes go pink. Schwippers bestows a curse on him to take extra (1d8 of) necrotic damage after any attack rolls, and Vigil leaps out of the whale. Creon and Sheevah throw open the cases, and find only weights inside.

While he floats in empty space, Vigil summons his spear and launches it at Saffron, where and it sinks into the man’s shoulder. Oliver asks Zephi to take care of the problem for him, and knock them out. She throws out a thunderclap, which hurts Schwippers, but Saffron doubles down and tells her to *knock them out.* He then turns to Vigil, still floating in the place between, and whispers,

Oliver Saffron: Stop.

Vigil: Buddy, this is inertia. It’s not on me anymore, it’s on God.

He fights it off and Creon clambers to the front of the whale and figures out what’s happening fairly quickly, and sends off a Dispel Magic at Zephi, who quickly feels the spell lift and throws her sleep spell at Oliver. It barely makes him blink.

“We had such a romance. Alright boys!”

Another ship emerges from the darkness, no longer under a veil of invisibility. It’s manned by 6 creatures that look similar to Saffron, though stouter, who begin slinging ropes out toward the spelljammer.

Creon ties a length of rope to his crossbow arrow and fires it at the ship, but goes super wide. Gerome FINALLY pops up from beneath the deck, and Oliver spots him immediately. Gerome tries to pretend he’s a prisoner aboard the ship, but Nick rolls a natural 1, adding up to a 2, and Saffron somehow rolls a 3, which just seems impossible but is *exactly* Gerome’s luck. Saffron buys it for a second but then catches on.

Zephi reflares her heat metal on Saffron, and throws some Faerie Fire on the boys on the boat, which catches on to three of the six. The henchboys are a dark white color, hunched and hidden behind large hoods. They have pistols strapped to their waists, and shortswords drawn. 15:55 The ship is fey in origin, and has two off shooting wings, covered in infinity vines, as well as a rusted copper color cannon on the starboard side, right underneath which is the name, ‘The Grayfly’.

Schwippers inflicts wounds on Saffron, and Sheevah fires off an Eldritch blast from inside the whale, but her attack misses. “Right,” Oliver says, “you’re all becoming a bit of a problem, and I need this ship.” He takes a small piece of sand onto his hand and blows it; Zephi, Gerome, and Scwippers all fall immediately unconscious, no saving throw. Saffron runs and then teleports back onto his own ship, and orders his goons to haul the Karnival Cruise away.

One of these lil goons fires off a cannon, which rather than lead fires off a steady stream of vines which wraps around the hull of our ship, and begins to pull. Vigil manages to float his way back to the S.S.K.C., and, seeing everyone asleep, decides to throw the Boom Stick at the Grayfly in an attempt to wake us up. The stick swings far wide but, eh, Vigil shrugs and just sends his spear at it. It hits perfectly and the stick explodes, rocking the Grayfly and waking the three sleepy crewmates of the Karnival Cruise.

Creon whips out his pistol and fires at Saffron, but it juuuuust misses him. He summons his spiritual weapon and whips it as far as he can get it out into space; as he throws his hand out he sees a flurry of red hair over his shoulder, though he doesn’t break his focus staring ahead.

Gerome detatches his mage hand holding his sickle and gets to work trying to saw the vines lgrappling the S.S.K.C., but he’s far away and like… that’s hard. Unfortunately, though he has good aim, it doesn’t seem to have much of an effect. He flips the fey kids off.

Zephi, her faerie fire and her heat metal both gone now, tries something new and casts darkness above the Greyfly, and Schwippers throws off a spell to damage some of the vines. One of the fey grunts moves to their canon, and manages to just peak out from under the darkness. Sheevah tries to urge the whale to move closer to the ship by pulling and pushing its tongue, and it drifts there.

Oliver doesn’t have anything he can use in the Darkness, so he runs back to the edge of his ship and teleports back to ours, and casts a powerful Hold Person spell on Vigil and Zephi. Zephi manages to struggle free, but Vigil is lifted up in the air, muscles paralyzed. Oliver shoots a sly look at Zephi and starts trying to recharge his feystep.

The goons on the Grayfly ram into the Karnival Cruise, and four hop aboard. Gerome gets really good look at them, and can tell they’re Darklings; a form of Fey that were banished from the OtherFey and now reside in the Prime Material plane. Their main activities are tricking and fucking with anyone living on the plane. They still draw their power from the Fey.

2 of the Darklings fire their guns at the paralyzed Vigil, but they both miss entirely, a few bullets just bouncing off his armor. Another 2 shoot at Gerome and the bullets sink into his shoulder and side. The last fires a shot at Vigil and nails him, doing some extra damage as he is powerless against the blow. Cow luck run out a bit. Unless… Vigil struggles against the mental hold, and manages to break free, landing on the deck ready to fuck up some Fey.

From inside the mouth of the starwhale Creon fires his gun again at Oliver this time hitting soundly, and manages to throw his spiritual weapon a little farther, now floating beside Vigil. Gerome summons his Flamethrower boy and turns it to fire upon the Darkling goons. Two manage to duck in time, while another one gets lightly singed for a single point of damage. Around the three, the floor ship goes up in flames. Zephi sighs and uses Thaumaturgy to extinguish them, and sends some Bardic inspiration to Vigil with her favorite three note melody.

Schwippers, tired of the nonsense, one-handedly grabs the Darkling next to him and inflicts some fuckin wounds; the Darkling explodes in a cloud of black energy. In similar fashion, all the way from the whale Sheevah sends a powerful double beam of Eldritch blast at one goon and explodes him as well. She jumps on the ship, finally close enough to do so, and runs up beside Vigil.

With his Feystep recharged Oliver Saffron teleports once more, this time directly beside Zephi, swinging with dual words. She dodges one but takes the other in the side, but now damaged, grabs onto Saffron saying “Mmm, wrong move,” and deals him a hefty Hellish Rebuke. He manages to save and deflect some of it, but the flames still lick around him; “I’ve stopped having fun.” Darkness on the Grayfly drops as Zephi loses the concentration necessary to hold it.

The Darklings spread out—two swing at Vigil but miss, and he looms over them threateningly. The other two flank Gerome—though they have advantage, one misses entirely, but the other stabs him soundly through the chest, and our artificer crumples, unconscious.

The Darkling still on the Grayfly fires a gun at Sheevah from afar and hits her as well, and he cackles. Hate these little bastards. After not being able to do anything from being paralyzed for a bit, Vigil has some aggression to take out. He turns to one of the Darklings who missed him and slashes his axe down on its head, which splits in two. Wanting these little bastards out of his sight, Vigil uses his axe, still stuck in the Darkling’s head, to pick the little fey up and launches the body over the side of the ship. He then turns to the other Darkling, the one in front of Sheevah, and swings down, clobbering the other and nearly wiping him out in a single blow. Vigil pushes him and he goes flying back 10 feet.

1:11:40

Creon, still in the whale, jumps the 5 feet it takes to get onto the side of the ship and climb aboard. He fires at Oliver but is distracted and misses, but seeing Gerome unconscious he sends a bit of healing his way. Gerome dizzily clambers up, and chugs a potion of Greater Healing, now steadier, and moves his turret and blasts the remaining Darkling on board. It… barely singes him. AGAIN. But now the deck of the ship is on fire. AGAIN. and also the canon.

Zephi, still locked in melee with Oliver, blasts out a Thunderwave, hitting the fey and sending him back 10 feet… right in front of Creon. “Oh, adorable! Welcome back, sailor,” and draws his sword. Zephi throws Creon some bardic inspiration, so he’s ready to go. Schwippers, again, picks up a Darkling in one hand and inflicts some deadly-ass wounds, and it explodes into the same black cloud of dust and energy the others before have. Boom.

Sheevah fires another Eldritch blast off and hits a nat fucking 20, and the remaining Darkling, who had 1 hp, takes 20 beautiful little points of damage and explodes as well. The Grayfly is now abandoned, and we have only Oliver left to deal with. Speaking of which, Oliver heel turns and strikes twice at Creon, though only one lands, his sword cutting into Creon’s side.

Vigil comes over and gives a watercooler nod to Creon, and tries to swing but misses, distracted by cow thoughts. Creon reaches out to inflict wounds, but Saffron easily sidesteps him as well. “What the hell is wrong with you two?” and Creon creeps his spiritual weapon closer. Gerome shuffles up the mast, and with Oliver now in sight, he casts Shatter and does that cartoon thing like when someone slams two cymbals together and then the character shakes and it’s very fun.

Taking inspiration from her boss, Zephi upcasts her own Shatter on Oliver, and he’s looking pretty fucked up at this point. Schwippers runs up to Gerome and gives him a sweet little Cure Wounds, and Gerome’s feeling Great at this point, very energized, super good. Sheevah throws out her lovely ol’ reliable Eldritch Blast, but it swings wide and Oliver moves out of the way, who teleports right back to his own ship. He throws out his hand and a vine bursts out of his hand, and attempts to grab hold of her; “I like her *best*,” but she just barely manages to wiggle free.

Oliver sends off a command to the last remaining goon, and he slams the Flame Core, causing the Grayfly to become invisible. Vigil, a determined cowboy if I’ve ever heard one, decides, fuck it, he’s gonna just overboard to where he knows the Grayfly was just a moment ago. We haven’t heard it fire up and leave, so he’s got a good shot at it. But his d20 is a fucking problem child, and though he jumps and clears the side of the S.S.K.C., he overshoots and doesn’t yet land on the Grayfly, and finds he begins to lose oxygen as he floats alone in space.

In a last ditch effort, Vigil sends out an Ice Knife, but both Oliver and the darkling goon dodge with ease. Creon runs to the edge of the ship and fires a bullet out where he last saw Oliver, but it goes wide and whizzes past Vigil’s head.

Gerome slides down from the mast, and puts out the flames on the deck with his Alchemists’ Jug, as his turret crawls over closer to where he last saw the vines that connected our ship to the Grayfly. Zephi feels around for the vines around her, and grabs hold of one. She tosses some inspiration to Sheevah and gets ready to cast faerie fire.

Schwippers sends out spell to the Grayfly but also misses, and god damn are we running out of options. Sheevah decides to mix it up and goes to hit the vines as well, but they’re still invisible and she misses.

Suddenly out of nowhere Oliver appears in mid air and drops down beside Zephi, and swings to hit, but it’s right as she’s straightening up from checking the vines, and he misses. He screams, “Pull it!” and the ship is wrenched upwards by suddenly visible Grayfly. Sheevah manages to stay standing, but everyone else is knocked prone. Vigil is out floating in space though, so he’s like, fine? But also not, cause Space. From far up, floating above it all, Vigil whips out a javelin, and it cuts through Oliver’s shoulder, deep. Vigil yanks it back and as Oliver staggers up and begins to feystep away, Vigil throws it again, pinning the fey to the deck through his *fucking neck*. He spits out green blood, and looks up at Vigil, and then at everyone else. “You made an enemy, friend.” And his body evaporates. #He’llBeBack

Creon pulls himself up and aims the canon directly up at the Grayfly, and fires, but the Darkling manages to maneuver out of the way. Gerome, ever a pragmatist, looks up and sees his bovine captain floating in space, and does what any good crewmate would do; he grabs a rope. He looks around at the rest of the crew and says, “You know, in my ranchin’ days, they used to call me Cowhand Geoff. I was so good, they called me…they called me Beef Jerky.” Creon looks like he wants to deck Gerome in the face. The artificer does a few rope tricks, and lassos Vigil expertly. Zephi goes back to their roots and starts playing Old Town Road, and then tries and fails to put the last Darkling aboard the Grayfly to sleep. Because fey *fuckin’ apparently* can’t be put to sleep.

Schwippers sends a Sacred Flame up and the Darkling is burned, right as Sheevah’s Eldritch Blast misses. The Darkling pulls a lever and the vines connected to our ship release. “Bye!” he yelps, and the Grayfly goes invisible.

Zephi turns her Navigator’s eye to the stars and can just make out where the Grayfly is from shadows over stars, but the small ship is rocketing away fast as it can, already 160ft away. She points it out, and everybody has an idea of where it is now. Vigil pulls himself down to the deck by the lasso, and manages to get up to the control, and tells Gerome to get to the core and rev it. Creon’s caliver has a range of, get this, **400 ft**, so he fires and hits, though there’s no way to see how badly it’s hit. Gerome begins rushing down to the core. Vigil wants to catch up to the Gryfly, but realizes it’s quickly slipping out of range.

We enter contested roll territory, as the Karnival Cruise attempts to catch the Grayfly. We do our best, but it quickly escapes, and we retire our efforts.

“Well,” Vigil says, “it’s alright. We can carjack the next guys.”

## Creon vs. an Innocent Starwhale

We’re out of danger. Our captain is safely back on deck, the vines gripping our spelljammer have faded, Oliver Saffron is gone, at least for now, the Darkling goons are no more, and the Grayfly, with the remaining Darkling on board, has slipped soundlessly into space. All is calm, and quiet, and everyone catches their breath.

Creon points the canon at the Starwhale, and fires.

Vigil throws himself at Creon in an attempt to stop him from the completely unprovoked attack, but he can’t manage it. The canon crashes into the Starwhale and it moans in pain, rolling over. It shudders in pain and tries to fly away, quick as possible, a new wound in its side.

## vs. Hot-Wire Goons and Brotherly Fate

Initiative

Initiative Tracker
 Jebeddo
 Creon
 Zephi
 Vigil
 Fesk, Adeen, Kilroy, later goons
 Sheevah
 Gerome

Namfoodle is first to act, swinging his maul down on Fesk’s shoulder. Jebeddo follows through with a jab of his rapier, landing a solid sneak attack under cover of his brother’s shadow.

Creon tries to calm everyone down—Fesk and Adeen chill out, but Kilroy is fucking livid. Zephi and Namfoodle also seem pretty relaxed as well. Zephi tries to get Kilroy to nap it off, as all angry people should do, but 27 hp is pittons to him, and he shrugs it off.

Vigil, still invisible, sneaks to the front of the war guild and gets ready to grab the Hot-wires if any of them go for reinforcements. Kilroy, furious that his fellow goons have just given up and chilled out, clocks that it’s Creon who’s cast the spell. He stabs him but doesn’t do much damage, and Creon keeps the Calm Emotion spell running. Adeen and Fesk try to encourage Kilroy to chill and just talk about things, which gives Sheevah ample time to put herself in position to be ready to attack Kilroy if he does first.

Gerome tries to calm Kilroy down as well, and end this before things really break bad, but Kilroy looks ready to skin him alive, and says as much. Suddenly Namfoodle comes from behind and gives his brother a great big bear hug, and Jebeddo tells Kilroy it’s a family matter, and should let his brothers handle it. Finally, Kilroy agrees, though he’s not happy about it.

Calm emotions doesn’t last long, so Creon uses the time they have to grab Gerome and haul him to the front gates of the War Guild. ‘Jumvat’ explains to the three Hot-wires that they’re gonna deal with this issue inside the War guild and be back out to them in a moment. But as they’re agreeing, the Calm Emotions spell begins to wear off and ‘he’ makes a run for it, as well as the still invisible Sheevah, who stays a bit behind, wary of traps.

‘Jumvat’ puts himself between the Hot-wires and everyone else, and blasts out a thunderwave, pushing them all back 10 feet back, while they take some cuts and bruises.

Vigil tries to wrench the doors open—he can tell they have a bolt behind them, but he pulls with all his might (having rolled a dirty 20) and after the splintering of wood, the door crashes open. Fesk scrambles forward and stabs two daggers into Zephi, and then Adeen comes charging forward as well, brandishing a blade that drips with acid, slashing through her. She hits back with a Hellish Rebuke—the fire that spits from the tips of her fingers catches on the acid that runs up the sword and spreads forward to Adeen’s chest and hair, and she stumbles back trying to put it out.

Kilroy whips out a sending stone and asks for backup, and immediately 4 other Hot-wires emerge from The Patron’s Cup.

Fuck.

All four dash forward, directly into Sheevah’s space, and Gerome casts Grease to make it harder for them to get to us. Sheevah begins to creep carefully over the grease, while Namfoodle whiffs some hits, and Jebeddo tries to clamber atop his brother to get a better angle to shoot but takes a tumble to the ground instead. He recovers and fires a crossbow bolt at one of the new goons, where it sinks in.

Creon dips through the Guild’s main gate and into the courtyard, casting a quick healing spell on Zephi as he goes. With two enemies on her, Zephi as Jumvat throws out another thunderwave for only a tiny shock of damage, though it pushes them backwards and hits some of the party that she can’t see. Vigil runs inside, and a bunch of goons attack Namfoodle one after another after another, while another batch wail on Gerome, and a further few go for Namfoodle again.

Sheevah runs through the gate and gets ready to shut it when everyone’s through, using an innate ability to give some healing to Namfoodle while still invisible. Gerome summons a Boy, close enough to give his brothers some temporary HP. Namfoodle turns to Gerome.

> Namfoodle: I want to protect you but everything huuuurts! What do I do?!
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> Gerome: Oh! Uh, run.
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He runs toward the gate door, and now Jebeddo and Gerome’s Protector Boy are the only ones outside the door, but Jebeddo quickly fixes his situation and finally Sheevah and Vigil can try to close the gate. With two 20s, one dirty and one nat, they get everyone all the way through the doors and Vigil slams his spear through the gate to seal it. Because of his nat 20, the metal ends of the spear light up white hot, and sear themselves to the metal gate. Thanks Star daddy!
The seven gnomes want IN, so they can SKIN US, but it’s not time for that now.

> Zephi: If only we’d listened to *me*.
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> Vigil, still invisible: Alright, there’s no time for that now—we’re already up shit’s creek, let’s start paddling. We need to find Hector Gilligan, and get the *fuck* out of here.
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> Jebeddo: Uh… who’s talking?
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> Namfoodle: [*screaming*]
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Gerome abruptly realizes he’s left his Protector Boy out there among the goons, and he and Zephi have the same thought simultaneously: blow it up. He presses the corresponding button and Kilroy, Adeen, and Fesk all take damage, though we can’t see.

We walk, and Gerome fills in his brothers.

## vs. Booshi, Goons, and a (Glitter)Cane-Monster

The floor around the laboratory is bubbling with acid, we now notice. Booshi is flanked by Adeen and Fesk, and three other Hot-wire gnomes are hurrying from the other side of us.

Zephi spots an acid pool between her, Creon, and Booshi, and casts Darkness so he no longer has a line of sight to us, and gives some bardic inspiration to Creon, who is closestto Booshi.

The three goons run forward and take out their pistols—one nat 20’s on Sheevah, another nat 20s on Namfoodle, and the third misses Zephi. Creon surges through the darkness with some natural 20 agility, remaining in the darkness while he reaches forward and grabs Booshi to inflict some wounds.

Namfoodle enters his Bear Rage, hitting the man who shot him with his maul twice, bonking him so hard the second time the goon collapses, dead.

Gerome chugs his potion of Acid Resistance and yells out in his fake Hohn Jamm voice, “Booshi! Where is Gerome Fizzlewick?!” Booshi buys it, and is confused, but still violent.

Vigil launches himself over a bunch of acid, and tries to lightning lure Adeen, but misses. Sheevah eldritch blasts a goon, and explodes him entirely, while Hector Gilligan throws out some potions of healing to the party and chugs a potion of Enlargement on himself.

Booshi sees this but is unconcerned, and has Adeen slap a pack on his back, that wraps around his middle and shoots tubes of glittercane into him, releasing into his bloodstream. He swells into a massive beast, about 10 feet tall; the Cane-Monster. He swings down on Creon and even in the darkness he manages to hit, bludgeoning him hardily.

Jebeddo runs toward the sewer grate and pulls out his Great Bag of Tricks, reaches in, and prays for a Giant Elk. Really, fuck, he really needs it to be a Giant Elk, but he’s gotta roll for it. But, because his plan is flawless, he of course rolls perfectly and the Elk appears. It starts trying to ram through the sewer grate—no luck this time, but maybe next.

Adeen swings on Creon with her blade filled with acid, but both miss him. Thank goodness for Darkness. Fesk scrambles up a nearby pillar and fires down with his crossbow, missing Zephi and Gerome but nailing Sheevah.

Zephi cures some of Sheevah’s wounds, and then moves back toward the sewer a bit while giving Vigil some bardic inspiration in the form of the Mario Underground Theme.

The remaining goon in the back of the room slashes wildly at Namfoodle but it doesn’t even go through his pelt. He tries to run away but Namfoodle crushes him with his maul and sends his body hurtling into the acid.

Creon casts Path to the Grave on Booshi, and then wraps his hands around Adeen’s throat and casts Vampiric Touch, sucking the last health out of her. Blood drips from his eyes as she coughs and sputters, and he sees the same red hair he’s familiar with out of the corner of his eye.

Namfoodle chugs the potion of healing Hector gave him, and rushes forward, getting all the way into the darkness. Gerome calls out to Vigil;

> Gerome: Cow man! Moo if you can hear this.
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> Vigil: …Moo.
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> Gerome *runs up to Vigil*: Alright, what do you say we tan this guy’s hide?
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> Vigil: What, who said that, it’s dark in here, I can’t hear gnomes.
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Gerome casts enlarge on Vigil.

Vigil swells to over 13 feet tall, and Gerome takes cover. It’s time for some Bovine Intervention. He moves up to Booshi, and thanks to Creon and Gerome’s clever spell casting, he hits this monster man for 20, and then 27 damage. 47 damage on one turn, holy fuck.

Sheevah slams a nat 20 eldritch blast into the grate for 29 damage, making it explode and giving a clearer path for the elk. Hector, meanwhile, runs and jumps to get onto a podium, but slips and falls into the acid.

The Cane-Monster Booshi roars and hits Vigil with his acid, but Vigil absorbs the element and only takes half the damage—still, some of Booshi’s wounds seem to start to heal and close up. Ah. Shit.

The elk rams into the rest of the wall blocking the sewer, but can’t get through, and takes some damage from the acid it stands in. Jebeddo takes a shot at Fesk from the shadows with his shortbow, nailing him between the eyes. His body falls into the acid below, and now we just have the cane monster to deal with.

Zephi scrambles over to Hector and scoops him out of the acid as his larger size falls away. Creon casts Sacred Flame from inside the darkness, but swings wide; Namfoodle throws a javelin but misses as well.

Gerome summons his Flamethrower Boy, and Vigil sneaks around the Cane Monster to now flank him with Creon. Hellllll yes. He cuts into Booshi twice, dealing massive blows, but Booshi shrugs off part of it, immune to the acid damage Vigil hurls back at him. Sheevah tries to help the elk but can’t manage to hit the bars. Hector runs up beside Gerome and his Flamethrower, eager to help, and Booshi makes a swing at Creon, trying to knock him into the acid. He narrowly misses, and turns to punch Vigil, socking him right in the jaw.

The Elk is not having a productive time with the bars. It’s tragic. Jebeddo readies his shortbow to fire at the Cane Monster as soon as he can see him. Zephi drops Darkness and casts Faerie Fire, lighting up in bright pink. Jebeddo fires and his arrow sinks right into the monster’s neck, glittercane pouring out of the wound, Booshi grunting in pain.

Creon’s still got blood in his eyes and misses, but Namfoodle lands a blow, but his second is deflected. Gerome cries out and tries to convince Vigil to throw the Flamethrower boy, but Vigil vetoes it, as it would be Absolutely Nuts. Instead, he fires his crossbow, but that misses too. We’re whiffing! We’re whiffing!

Vigil Un-Vetoes the idea to throw the boy, grabs it, and throws it past the monster, so it’ll be ready to detonate. Sheevah swings around and hurls an Eldritch blast at Booshi, and it hits hardily. Finally, Cane-Booshi is feeling the heat! Speaking of heat, Hector hurls a bottle of Arcane Fire at him, and he gets a bit of a burn.

He swings down hard on Creon several times, knocking him out, and regaining some health himself. Ick. Hate that! Hate him!

Jebeddo’s Elk finally starts to break through the bars, and Jebeddo himself fires once again at the monster and his arrow sticks into the monster’s shoulder, and he’s lookin BAD, folks.

Zephi sports that the pack that is injecting glittercane into Booshi is made of metal, runs forward, and causes it to glow white hot. It starts to melt his back, and he shrinks back down to his normal height, and begins to die. WOOO!!!!!!

Creon rolls a nat 1 death save. Gerome saunters over to the nearly dead Booshi, grabs him up by the collar, and lets his disguise self drop.

>            Booshi: You son of a bitch.
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>            Gerome: Say my name.
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>            Booshi: You think this is a good thing. You know who’s gonna be in charge after me? It ain’t gonna be fuckin’ pretty. *(He dies.)*
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Gerome drops him. Sheevah heals Creon back to waking, and Gerome immediately approaches him, hands on hips, and does his best Creon impression.

>            Gerome: We’ll just walk right in! It’ll be no problem! I’m gonna kill all of them!
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>            Creon: And I almost did.
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>            Zephi: I don’t need to listen to Zephi’s plans! My plans are always better!
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>            Creon: …We’re all alive, I don’t see a problem. We killed the bad guy—
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>            Zephi: I did! I did, I did, I did!
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>            Creon: I think *we*…. is the operative word, as we are a *team*…
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## vs. Copper Golem #1

Initiative Tracker
 Vance
 Sheevah
 Zephi
 Copper Golem

Silence descends on everything in range, barriers drop to prevent escape, and Creon punches the golem but ends up hurting his own hand more than the guard. Vance awakes with a (silent) grunt, and summons two crystalline scimitars and swings down on the bars to break himself out.

Sheevah and Zephi duck behind the copper golem, which swings down on Creon but misses by a wide (nat 1) margin. Creon makes a break for the barrier, but the golem lands a hit this time, knocking him prone. He scrambles up and keeps moving, while Sheevah summons her glave. This catches Vance’s attention, his eyes going wide, before giving her a devilish grin.

Zephi jumps between the golem and Creon, trying to wave the guard off to stop attacking—it still swings for Creon and misses entirely. Creon cats Path to the Grave, his back now against the barrier.

Vance swings on the gate but his hits land badly. Sheevah swings on the golem twice, cleaving through it twice, sending sparks flying. Forty fucking damage! Damn! She also sends a withering glare at Creon. Zephi runs to the other barrier, taking a bit of a hit from the golem. She makes it just outside of the Silence zone and uses sending on Vigil;

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Got to Creon, he broke out (dumbass) guard hitting us;

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silence on guard; gates by cell are down; not much of a distraction.

```

The Copper Golem swings down on Sheevah, knocking her over, and Creon leaps up on the Golem’s back, wrapping his arms around it and grappling it successfully. Vance hits at the bars and Sheevah swings at the golem and heals herself up. Seeing as Creon is on top of the Copper Golem at the moment, Zephi swings her Heat Metal spell instead at the bars of the cell, after giving Vance a warning to back up. The copper of the cell bars twist and melt, and peel back to create a hole wide enough for Vance to get through. She steps back between where the gates fall.

The Golem continues to hit at Sheevah, knocked over once again, while Creon throws his weight on the golem and sends them both crashing to the ground, prone. Vance runs out and plunges a scimitar into the back of the golem, which finally fizzles out and powers down.

## vs. Copper Golem #2, and a Big Drop

Initiative Tracker
 Vigil
 Copper Golem

Namfoodle runs down the spiral staircase and trips a trigger, dropping from a height and slamming down next to the golem. The stairs slide into the wall, leaving Vigil with no clear and safe way down. Namfoodle stands, and hits the prone golem twice, once with a nat 20, but the attacks don’t seem to affect it as much as they should.

Vigil decides, you know, YOLO, and cannonballs from the ceiling directly onto the golem, doing an Iron Man land. He rolls off and pops up, and slams his battleaxe down, slamming through it easier than Namfoodle did—looks like they’re resistant to damage from non-magical attacks/ weapons. Vigil surges and hits twice more, flashing back to the war and decapitating this fuckin thing.

Vigil yells “CEILING TEAM SIX” and goes in for a fist bump with Namfoodle.

## vs. Iron Fucking Giants

Namfoodle goes into a Bear Rage and swings at the Shield Guardian with his battle axe twice, doing some palpable damage and screams “Get away from my Mommy!” Vigil yells to everyone that there’s a staircase down the hall with a way out on the roof—everybody should get out now. He goes to cast Lightning Lure, but the magic fizzles in his hands, so instead he gives himself a second wave of health.

Creon shoves his spear up through the chest of the Shield Guardian, while Zephi pulls out her new pistols and fires with both, doing some damage to its knees. The Shield Guardian swings at Namfoodle but luckily only hits once, but he sees some of its wounds close up after a short series of sparks.

Vance runs to flank the Guardian, while Fanket makes a break for it. The only person to listen to Vigil, ironically. Jebeddo slides into the shadows and fires his crossbow for a really solid sneak attack, before yelling to make sure everybody knows they can’t let Fanket run, or she *will* disappear, before himself hiding once again. Sheevah attacks the guardian twice, slicing through it. Gerome’s hand has since fizzled, so instead he just tosses Creon his Boom Stick and hides behind a jail cell. A door slides open, and a second shield guardian enters the room and runs right up to Fanket.

Namfoodle swings on the first shield guardian again and it does some serious damage, Vigil does as well and tells Sheevah to move to help flank it. Creon tries to lure the Shield Guardian with the boom stick, but no dice. Zephi swings, reloads a gun and fires, but it grazes off its armor, so she sinks back against a nearby pillar. The heavily injured shield guardian hits Sheevah over the head, just hard enough to knock her out.

Vance swings but misses twice as the guardian keeps moving, while Fanket runs past the second guardian and just barely misses being hit. Jebeddo fires once again at the first guardian and pierces its shoulder. Sheevah coughs up some blood on the floor. Gerome tosses a potion of healing to Namfoodle, who’s closer to Sheevah—he pours it into her mouth and she pops back up, healed for the exact same amount as the guardian last hit her for.

Creon shoves the boom stick into mouth of Shield Guardian, and nat 20s, doing 30 points of damage. Everyone whips around at a massive BOOM to see an unscathed Creon, standing with soot covering his face, dangling a broken bat at his side, before a sparking and deeply fucked up Shield Guardian.

Zephi turns her attention to trying to reverse the anti-magic field, and spots a spinning copper disk on the ceiling. She hides behind a pillar to get ready to fire at it. The Shield Guardian misses twice on Vigil which leaves it wide open for Vance to finally get in a hit at it. Fanket continues to run out of the room, and Jebeddo gets in a great hit at the first Shield Guardian, and it is looking VERY bad, fizzling and sparking and short circuiting all over the place.

He clambours up to the exit passage to try and intercept his mother, who’s wrist he grabs. Sheevah, on the floor, staggers up and flanks the Shield Guardian, slashing up at it with her glave, slicing cleaning through it and startling Vance on the other side. She goes to heal herself, but the damn Anti-Magic field prevents it.

Gerome also spots the spinning Anti-Magic disk, and grabs his Escape Balloon and begins to float up to the ceiling. Below, the second Shield Guardian bashes Vigil in the chest, but as it walks away toward the exit passage, Creon is able to get a bit of a retaliatory hit at it.

Namfoodle dashes over to it, ready to strike, while Vigil begins to run to just below the exit passage. He was so sure he’d get the killing blow on that last guardian, but no, that’s okay. So he fires with his crossbow while running, misses the guardian and Gerome’s head by 2 inches, but hey that’s okay, and he whips out his hand crossbow, firing down and missing, the arrow richoeting up toward the ceiling. Can’t win them all, I guess.

Creon hops up to the exit passageway and shoves the Shield Guardian off of it, and primes himself to hit it. Zephi, hidden behind the pillar, aims and just barely hits, beginning to break it and calling out to the party to start hitting it. Vance runs up to the new Shield Guardian and readies to hit it, just in case.

Fanket runs past Jebeddo, who loses his focus trying to hit the Shield Guardian and misses. He turns to run and get in front of his mother, preventing her escape and inevitable disappearance. Sheevah trusts in Gerome to dismantle the anti-magic field, so she readies an Eldritch Blast to fire off at the Guardian as soon as she’s able.

Speaking of, Gerome bumps into the ceiling, whips out his Tinkerer’s Tools, but it’s hard to use them without a solid ground beneath him, and he can’t quite manage it. Below, the second Shield Guardian whiffs two hits at Vance, who in turn whiffs back, while Namfoodle wallops it twice, and it begins to stutter and shake. NICE.

Vigil approaches the Guardian and and smashes it on the head with the Starfather axe. Creon leaps off the passageway trying to stab down at it with the spear Vigil’s loaned him. He can’t sink it, but he does manage to grab onto the back of the golem.

Zephi fires again at the anti-magic disk, but misses. Vance strikes twice at the Guardian, sending sparks flying. Fanket runs further out of the Maximum Security area, and Jebeddo fires a solid hit before running after her.

> Fanket: What, you don’t trust me? You don’t trust me, huh?
>
>

> Jebeddo: Yeah, no. I’ve already been left by you before, I’m not gonna let it happen again.
>
>

She keeps running.

Sheevah keeps to the wall and gets near the stairs, keeping an Eldritch blast ready to fire at the Shield Guardian. Gerome gives it another try with his Tinkerer’s Tools, and this time he manages to pry up the top and get into the wires. The cold sensation passes, magic returns to the room, and Sheevah’s blast fires off for a hit at its back.

The Guardian repairs itself a bit, the sparks flying in less abundance now, and tries to swing at Creon, holding onto its back, but Vigil grabs its hand and forces it back down. It clocks the captain in the jaw, but he shrugs it off like a real champ.

Namfoodle’s ready to fuck this thing up. He lands both hits and the Guardian is looking even worse than it did pre-repairing itself. Vigil Booms his motherfucking blade, and hits into its neck. It looks Quite Bad.

Creon yanks the Shield Guardian’s head back and inflicts some fuckin’ wounds; he throws so much energy into this spell that the Guardian begins to melt further and further into the ground, until Creon is kneeling on the ground, covered in liquid iron. His eyes, bleeding, his chest, glowing white, his face, still blackened with soot.

## vs. WORM HULK SMASH

Initiative Tracker
 Vigil
 Hulk
 Zephi
 Namfoodle
 Creon
 Sheevah
 Gerome

Jebeddo tries to sneak up an outer beam of the ship, and manages to get to the top without being noticed. Vigil gets ready to throw a spear once we’re spotted, as the Hulk jumps down onto the ground below, but whiffs its hits against Gerome’s Boi, and somehow misses the party lurking in the shadows, now mere feet away.

Zephi casts Shatter above the Mangler, distracting it further, while Namfoodle gets ready to throw a javelin and Creon casts Blindness/Deafness, but the thing shrugs it off. The Mangler still doesn’t know what’s going on, which gives Sheevah the chance to sneak up the gang plank and onto the ship. Gerome shrinks down and starts running to the ship as well, while Hector readies 2 potions of Alchemist’s Fire.

Gerome’s Protector Boi fires off a hit, and Vigil catches up to Gerome. The Mangler takes a swipe at Gerome’s Boi, and Zephi throws off another Shatter, and this finally makes the Mangler turn and notice us. But now it’s time for the readied actions!

Namfoodle throws a javelin but misses, while Jebeddo strikes with his crossbow, dealing a serious blow—but the Mangler’s body seems to reject the arrow, and it does less damage than it should have.

Namfoodle runs up and swings with his maul, missing twice, now in range. Creon runs up the plank to get the higher ground, and fires both his pistols. They only glance off of it, not doing damage. Sheevah fires off an Eldritch Blast, doing a crazy amount of damage with a nat 20, pushing it and Gerome’s Boi into the wall, and then runs to the steering wheel. Gerome initiates the boi’s Self Destruct, wrapping the Mangler in flame.

Gerome sneaks down to the bottom of the ship, to the core room, and finds he isn’t alone. There’s a limp, sickly looking Rock Gnome, breathing creepily, looming over the now even tinier Gerome. His clothes look like he was once an Alchemist, but there are worms crawling through his skin. He swings to hit Gerome, manages a nat 20. It doesn’t do much damage, but it’s now away from the core, so Gerome can get a better look at its current state; the gnome seems to have smashed a glass vial of purplish fluid that Gerome recalls from the Ironbane Mines over the top of the core. It’s seeped down, dripping off the sides, and that’s where the flames are originating from.

Hector throws his Alchemist’s Fire, which does some damage, and Jebeddo whips out his great bag of tricks and pulls out… a Big Fuckin’ Rat, who crawls up the Mangler’s leg to bite at it’s nuts, but the Mangler does not have nuts, and the rat misses. Vigil swings on the thing with the Starfather axe and his damage seems to cut through it fine, unlike Jebeddo’s arrows.

The Mangler uses some giant gross arm ability to hit everyone near him, and manages to only hit Namfoodle, even when Vigil tries to pull out his shield to protect. Zephi runs onto the plank and casts faerie fire, but he shrugs it off. Zephi gives some inspiration to a bloodied looking Namfoodle, who does a good hit, but it doesn’t hit as well because it’s not a magic weapon.

Creon runs and leaps up onto the back of the Mangler, landing adeptly, but doesn’t manage to cast Inflict Wounds. Sheevah holds an Eldritch Blast, while below deck Gerome casts Shatter on the zombie gnome, and it’s head pops and explodes. He runs up to the core and gets a look, with a 28. Good goddamn.

Gerome realizes the purplish liquid connected to the flames is Ilithid blood. And the smell is the same smell that he and Jebeddo caught when he and Jebeddo were crawling through the sewers. He knows that if he can sever the connection between the blood and the flame, he can sever the connection to the Phlogiston. WOO!!!

Sheevah motions for Gilligan to come aboard, bringing the animals along with him. Jebeddo runs down to the core room, and sees the dead and partially exploded body of Poins, and asks how he can help, and Gerome explains they need to sever the connection.

Vigil swings twice on the Mangler and cleaves through it, and it responds in kind. One of it’s hits is a nat 20, and oh my fuck does Darcy roll a lot of dice. Vigil takes 41 points of damage, and he is, unsurprisingly, knocked the fuck out. Zephi casts Shatter again, doing a bit, and she gives inspiration to Sheevah. Jebeddo’s rat finally bites the Mangler, and Namfoodle pulls out his magical axe Hugh, hitting the creature across the stomach. Creon leans down and heals Vigil.

While unconscious, Vigil feels himself floating. He looks down and sees he’s over Magnica, his body slowly drifting toward the star near Magnica. As he gets closer her feels the familiar thud of iron against iron, of the forge. Just as Vigil is about to touch into the flames of the star, he wakes up, dazed and stumbles awake.

Croen swings at the thing and the Mangler looks like he’s on his last fuckin legs. Sheevah fires off an Eldritch blast forward into the Mangler; everyone hears a voice in their heads say, ‘No, no, no!’ before the Mangler explodes, leaving worm guts all over the dock.