Frontiers

## The Frontiers

'The Frontiers' is the collective name for the vast bordering Wastelands on what is assumed to be the only remaining habitable Continent. They are the recognised territories furthest from the new Capitals and are generally outside the reach of the new Government,though Law Enforcement officials will still claim jurisdiction there if necessary.

Full-Size Map: [1]

## The Dune

The Dune Frontier covers the lands in-between the A and B Mountains. It is one of the larger territories and one of the most easily settleable, leading to a relatively large population for the Wastes. It has a thriving Salvage trade but also significant underworld crime due to the general lack of Law interference.
The Dune is commonly considered to be four separate territories, split not just geographically but also by which group has the most influence in that area:

* The North Sands: Run by the Pandora Associates
* The East Sands: Run by the Baron Clan
* The South Sands: Run by Daniel Smith
* The West Sands: Run by the Yukon Clan

Despite the divide The Dune is relatively peaceful as the factions avoid provoking each other whenever possible.

## The Gold

So-named for the plentiful Salvage and Gems available in the early Frontier rush, The Gold Frontier is the wealthiest territory of the Borders as well as the one of the smallest. It contains the most prosperous settlements of the wastes, the most advanced technology and a serves as a transport hub between the Capitals and the Frontiers via its restored railroad system. It is steadily becoming seen less as of a true Frontier and has instead been adopted as a secondary Capital Settlement, though it still unofficially run by private interests and gangs. Most of The Gold is built around the hub city of Havenknox, famed also for its fabulous entertainments options and thriving Black Market.
Of all the private interests at play in The Gold, the most prominent are:

* Donatello Vidivici
* Isabella Orion
* Sebastian Krowe

Between them they wield most of the wealth and influence in The Gold.

## The Hope

The Hope Frontier was originally lands belonging to The Gold and The Wild, but over time the Faithful flocked there to view The Relic and over time settled until the population grew big enough to become a recognised sovereignty.

Mother Miriam and The Faithful are far and away the largest influence in the Hope, with the Chapel at the Relic as their base of operations. Violence is strongly discouraged in practice but in reality it's wealth causes regular conflicts with insurgents from The Wild so The Hope have a well-armed Inquisition to defend their territories.

## The Wild

On the opposite end of the spectrum from The Gold is The Wild. This Frontier actively rejects interference from the New Government and is openly run by Pirate Raiding Crews. While the gangs in The Dune maintain a general practical Truce, in The Wild opposing factions war openly and the allegiance of settlements constantly shifts.

* Whitebeard and the Skull Pirates
* Leo Bermuda and the Bermuda Army
* Brutus King and the King Family
* Carlo De'Magna

## The Expanse

The Expanse is far and away the largest Frontier and is more of a catch-all name for the remaining waste than a distinct territory. There are a few border towns, mostly full of criminals or explorers, but The Expanse is essentially unexplored and unclaimed, in part due to the difficulty in navigating its difficult terrain and harsh weather but also because of the incredibly dangerous monsters that roam it.

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