Language Level

> "*Hello Angell, welcome to my floor.*"
> ― Marzia V.
>
>

The **Language Level** is the second level of *Advanced Education With Viktor Strobovski*.

## Description

The Language Level is, by far, the largest level in the game. It is much more difficult to navigate than the Math Level, and generally much more difficult. The main reason for this is that the teacher, Marzia V., walks very quietly and can reach very high speeds.

The level's layout generally consists of many intertwined corridors in different sections. Many of the areas look very similar to each other, so it can be difficult to pinpoint where in the level you actually are. The level's size also means you will have to travel long distances to collect certain notebooks.

The inhabitants of this level are generally more aggressive than those in the previous level. For example, Konstantin XI will bite you when you aren't looking at him, and can cause major blood loss. Phonty-Phonograph also acts as a more aggressive and destructive version of Mr. Mix.

Along with ten language notebooks, there are ten math notebooks as well. When playing this level, you can choose whether to collect the math notebooks, or to only collect the language notebooks. If you decide to collect the math notebooks, Viktor will chase after you as well as Marzia. However, collecting all math notebooks will give you a significant advantage at the end.

Notably, it seems as if parts of the Panacea PAP Station (or a similar place) have collapsed into the Language Level. This creates some blockages or obstacles, some of which are able to be traversed by walking across a cable, but some of which are merely inconveniences.

There is also a secret second floor.

## Endings

Spoiler Warning*This section contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type: **Storyline spoilers***The Language level has three endings, and possibly a fourth one. Each description begins at the event of collecting the tenth Language notebook.

### Lil Puss Ending

As this is Lil Puss mode, this is not a true ending. Viktor promptly disappears, while Marzia asks you if you think you got rid of her. She then says you're wrong, correctly implying that she doesn't cooperate with Lil Puss mode. Music will play for a moment, and once it picks up, Marzia will crash through the door at the back of the room, and you will be able to open the sealed entrance again. Marzia will proceed to chase you very fast, but very slightly slower than your running speed. However, you will have infinite stamina. During the chase, any doors Marzia runs into will be bust down instantly. You will need to reach the elevator with Marzia far enough away to allow you to open the elevator, place in the remaining correct codes and then check. Once you check, and the codes are all correct, the elevator will ding, the music will stop and Marzia will stop running and become stationary. Once you press the UP button on the elevator, you are promptly returned to the title screen and given an achievement. Ending added in Alpha 11.

### Normal Ending

Marzia calls out, reiterating that you've already collected all of her notebooks. She then asks what you think you need to do, and she confirms that you have to get off of her floor. The chase plays out the same way as stated in the Lil Puss Ending, but this time, when you press the UP button, the elevator's doors shut, transporting you up. Victorious music then plays, and you are then granted an achievement. In the congratulations screen, mrdrnose says that that's it for now. On the main menu, an alpha of the next level appears on the level select screen. Ending added in Alpha 7.

### Linguistic Mathematics Ending

This ending plays out the same way the normal ending does, with one exception. It only occurs if, by the time you have collected the tenth Language notebook, you have also collected all ten Math notebooks, with Viktor saying "Not bad...Good job." Once the chase has started, Viktor will be standing by the elevator, however he will not harm the player. Once Marzia reaches Viktor, he will take hold of her and ask her where she is going. She will demand him to let her go, but he will not. He will hold her back until you are able to enter all the codes and safely enter the elevator. Afterwards, the same thing happens as in the normal ending. Ending added in Alpha 7.

## Locations

See here for a full list of locations and areas within the **Language Level** of *AEwVS*.
## Items

See here for a full list of items found within the **Language Level** of *AEwVS*.
## Maps

These maps were created by me, FendCat. If you see any errors or improvements that could be made, please let me know.

* Labeled (Spoiler Free)
* Labeled (Includes Spoilers)
* Non-labeled

Spoiler Warning*This map contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Deep secret spoilers

## Soundtracks

See here for a full list of music and ambience tracks that play in the **Language Level** of *AEwVS*.

## Version History

**Alpha 0.0.6**

* The Language Level was added.

**Alpha 0.0.6d**

* Fixed doors in the bunker leading into the void.

**Alpha 0.0.7**

* Added Mr. Cleany-Clean and the janitor's closet.
* Added the elevator.
* Added an ending to the Language Level.

**Alpha 0.0.9**

* Added Language Level difficulty modes.

**Alpha 0.11**

* The door to the 9 room can no longer be opened in puss mode.

**Alpha 0.15**

* Added drinking fountains.

**Alpha 0.15b**

* You can now spend 50 DCoins to retry Marzia's chase.

**Alpha 0.16**

* Added the "69" room.

**Alpha 0.17.0**

* Changed wall, floor and ceiling textures.

**Alpha 0.19.0.10**

* Added some collapsed sections of the Panacea PAP Station.
* Fixed the Language Level ending.

**Alpha 0.21.0.1**

* Added a parkour section to the garden, as well as Classroom 812 and Dubory.

**Alpha 0.21.2.8**

* Added a code at the back of Classroom 812.
* Added the Tarwill World and tarwill eggs

**Alpha 0.22.0.6**

* Added the RUST Arena and Freek-a-del'ka.

## See Also

* Language Items
* Language Achievements