recursal/Fanatic-Fandom huggingface dataset:
The Herald

The Herald is a malevolent figure who was the first person the refugees met outside of their group in the land. He has proved to be their greatest foe to date, attempting to kill the people of High Fire at every turn. Capable of magic to a degree the people so far cannot match, he is implacable, intelligent, and a grave danger to every living soul.

## Personality

The Herald has put on a cold and ruthless face to the people of High Fire.  He shows a willingness, even a desire, to see everyone he comes across dead; with few exceptions. He is brutal with those who he fights, leaving them in rough shape if they survive at all. Despite this brutality, he hides a cunning side only recently revealed.

## Life

Nothing is known of the Herald before the sacking of the Refugee camp in the frost. He was not even named during the incident, simply wishing the refugees dead and sicking the dolls upon the camp and after the survivors, personally wrecking the tents with spikes of ice. Later on, when they had resettled at Camp High Fire, he directed an attack against the camp itself, as well as participating in the Battle of Gravehill later, narrowly escaping with his life.

His appearances since the refugees entered the city of High Fire and formed a civilization have been few and far between. He appeared at the Mausoleum of the Elders to raise the corpses there to bolster his army, escaping without incident, save for Sora and Sol destroyed what was assumed to be one of the keys to the lower crypts. He made a later appearance at the frozen village, securing another key there and recruiting two to his cause, Rhavok, and Nan, though this deception was blown open shortly after, resulting in the collapse of this particular scheme. He has otherwise remained secluded in Tinradh Valley, his dolls protecting him from prying eyes and would be heroes.

## Abilities and Traits

The Herald is a notable magic user, though his specific relation to magic has so far been undetermined. He has precise control over water and ice, dolls, and the weather so far as the people know. In addition, he shows some skill with magical brands, having branded his informants in the city.

Physically, he remains unimpressive. He is cloaked in dark and muddled roads, showing signs of once having colour, though they seem faded. He carries no obvious weapon and hides his skin, though what little that can be seen appears to be a mottled grey of sorts. His eyes are a soft, glowing blow. His voice appears to be a duality of sorts, both low and high pitched, and rarely appears as if anything but beautiful and harmonious in its toner, though the words he speaks to the people are always about their death.

## Legacy

The Herald seeks the end to all living souls he has encountered so far and remains an insurmountable threat to the Republic of High Fire. It seems as long as the Herald lives, there shall be no peace, meaning a reckoning will have to come between the two sides. His occupation of Tinradh Valley leaves the place covered in Dolls, and a surefire way to die if explored. Overall, his legacy is one of blood and death. It is one he brings with glee.
Shimmer-Water

### Duration

Takes two minutes to make one fully "invisible," lasts for ten minutes afterwards

A nearly clear potion that glimmers in even the faintest amount of lighting. It is an odd, reflective sort of potion that acts as a mirror on flat surfaces. It smells of vanilla, somehow, but tastes of ants when consumed. Dreadful sensation to the tongue really, almost like those ants are still crawling about even as it makes its way down to your stomach. When given the time to settle, the potion will begin to cause the body to produce the same vanilla scent yet cause an illusion of sorts to those who inhale it. It will tamper with their sights and minds to find it more difficult to see the user. The sight is bit like a chameleon making use of his camouflage tricks, harder to see for certain, but still there if one knows to be looking for it. Unfortunately, the vanilla scent is an outrageous giveaway and will alert most guards to look harder, unless you’re interested in getting an extra cookie or two from the bakery. The potion can extend its powers to ones clothing, but if you are wearing too many or too heavy layers, it will prove to be quite useless. It will also leave one feeling dizzy and increasingly peckish when it wears off, potentially leaving one with the need to urinate urgently as well. Application to the skin still gives off the vanilla scent but fails to apply its tricks to the user. It would be a lovely perfume if it were not for the fact that it will attract swarms of insects in the night and takes days to properly wash away.

## Instructions

A Cat’s Eye potion has an odd property for it. Unlike many brews, adding a paste of Fermented Spider Eye and vinegar will not add a negative effect to the potion. Rather, it won’t add one that is perceived negative by humans, save for the after effects. It will instead drastically change the positions consistency, sending it fizzling. It must be left to sit for at least one day to drink safely, unless one wishes to be hospitalized.
Dragon Cane

A glimmering orange reed that works in unison with devil’s blemish to create powerful potions. It is an important ingredient to always have on hand as it creates a heat that flames alone cannot reach and further calls forth the powers of magical ingredients. The reeds are tough and difficult to break, making it one of the longest lasting pieces of an alchemist’s equipment.

## Effects

The reed itself is impossible to devour as its quite a challenge to bite down on.

## Rarity

An easy to find material in settlements that have allowed pigeon wyverns to roost. It seems to rely on magically created flames in place of water.
The Scarlet Expedition

In hopes to better understand the world they’ve come to, a group known as the Scarlet Pathfinders organized an expedition. This journey led the guild and a number of citizens outside of the safety of High Fire City’s walls in search of answers. After weeks of gathering materials and hours of discussion, the party headed north. Through plains, fields of flowers, and forests they went with little trouble. With the help of horses, they easily carried a good deal of supplies and were able to set up a well-made camp for themselves. The group of warriors, scholars, and even simply curious or wanderlust filled people seemed prepared for anything as they settled for their first night outside of the city.

## The Night of Wolves

A few took the precaution of keeping guard of the camp, staying just close enough to be within earshot of the others in case anything should go wrong. However, it was not the shout of their allies however that had the fighters leap into action but the howls of wolves. A pack of wolves, either too brave or too desperate, surrounded the camp and went after different collections of people that stood outside of the tents. While most of the teams did well against this attack, a single young man found themselves alone with a strange living bush pursuing him along with the descent of the wolves. A woman of a similar age hurried out to his aid and took the worst of the attack from the wolves, left with her leg in a condition that limited her mobility for nearly a year. With their combined efforts, one of the wolves fell victim to the strange effort of the living bush and the party was otherwise unharmed. The young man’s horse was lost in the confusion and chaos of the fight, tragically found dead on their return home. Thankfully, no other deaths or injuries occurred.

## Hayford Castle

Despite the troubling hostile wolf pack, the expedition continued on. After discovering a trail of red banners that were faded and damaged from time, they soon found their way to Hayford castle. The place held works of art - one of which moved and apparently housed a strange tiny woman - signs of battle, and various books scattered throughout it. While it all gave them some clues on the people who had lived here before them, it left them with more questions than answers. Who were these people? What were they like? What drove them to battle? Where had they all gone? Why were they here?

## Conclusion

With little to show for it all, they expedition returned home to High Fire City without further incident. It was the only full expedition to be led by the Pathfinders before its original leader, Rhavok, was deemed as a traitor to the people and executed. This lead many who were part of the group to reevaluate if they had been putting their hard work into the right organization.
Coldhome

Coldhome, post Battle of Coldhome

Coldhome is the largest of the three villages in the Tinradh Valley, and the one furthest north. It lays nestled against the mountainside, with a mid sized wooden wall stretched across the open side.

## History

Much of the history of Coldhome has been lost, but some was salvaged through a series of journals left behind in the Tinradh Valley. The journals outline how the occupants of the valley came to their untimely end. This began with heavy, unrelenting snowfall, and was followed by the coming of the dolls. When the Refugees found the village, everyone inside was dead, and the dolls once again besieged the city, followed by a clay creature with an ivory horn. The refugees managed to defeat it, but not before it had taken down a portion of the wall and the side of one of the houses.
Burrito (OC)/Relationships

## Recommended Cast

In Recommended Cast, he debuted along with Blender, which was been placed on the balance beam. He said to Forky she was ugly. He put him inside Blender, causing himself to die.

## Challenge not? 4

Burrito forced Blender to like Muggy, the screen zooms into his mouth, scaring Muggy and Blender to break each other.

## Walk The Planky

He once again says to Blender that she still likes Muggy along with everyone, but she doesn't agree. Burrito had to do something random, so she kicks Bushy into Pebble, Pebble breaks into purple stones of inards.

## You Have Cooties

While Burrito races around Bushy, the word "miss" pops in the middle of the screen.

## Good on the Inside

In Good on the Inside, he was almost tied with Fidget Spinner, confirming he was eliminated, they get the full amount of 97 votes and 75 votes,
knowing this was a double elimination.

## I Didn't Do It

In the nineteenth episode, Burrito didn't get enough votes to join back, so he got eliminated again.
Dragon's Dust

Dragon’s dust is simply dragon’s cane ground into a fine powder, its a wonderful help in providing the energy and heat required for many potions. The powder makes for a delightful spice for those who desire a kick stronger than natural peppers. I’d advise having a source of water nearby when attempting a dish with this.

## Effects

As suggested, this dust has a spicy flavor that’ll be a little too powerful for most who taste it for the first time. It is capable of burning flesh on its own, but it would require a significant helping to do so. That being said, one must store this powder in small collections per container. Anything over a teaspoon could eventually eat its way through a bottle - even this should be checked upon frequently.

## Rarity

Again, common enough if the environment allows it to be.
Crests

As one might expect, learning a spell is a long and drawn out process. Creating a spell is even more so. What a mage can do is create a magic crest over their lifetime. The crest is a part of the tattoo separate from the rest, and actively glows when in use. Inside of a crest can be stored the means to use a spell, as well as any magical knowledge for enchanting or warding, which can be used to perfectly recreate specific spells and effects. This crest will disappear if one becomes a wight, consumed by the tattoo.

A magic crest can be passed down to other mages, though a failed transplant is both dangerous and liable to destroy the crest altogether. To help guarantee passing of a crest, it must be done in stages over a period of a few weeks. A strong emotional connection between the crest holder and crest receiver also greatly improves the chances of transplanting the crest. A crest can be transferred to an object for storage, but it must have an emotional connection to the original user. Copies or duplicates of a crest are impossible, so a magic user must be careful when choosing who will inherit their legacy.
Turtle's Touch

Another common potion for experienced alchemical healers to have available for their work. It tastes just a bit like sweaty feet or socks. This overall disgustingly slimey and deathly smelling potion can be either ingested or applied into an open wound for the desired effects. It slows down one’s heartbeat and muddles the senses, reducing the risk of a patient bleeding out or lashing out due to pain. It gives one time to treat injuries properly and take injured to a more secure area. Be warned, it leaves a nasty smelling stain.

## Instructions

A vial of helpful hops or rabbit’s high can face an additional step in order to become Turtle’s Touch. A fermented spider eye, already a disgusting thing to deal with, needs to be sliced open as only its juicy innards are used in brewing. It’ll be a foul smell and a disgusting mess, so do take care when putting it into your vials. Give it time to settle overnight, preferably somewhere dark but warm.
Battle of Gravehill

In the search for a way into the city, a group was led to an abandoned church and its adjacent graveyard. Before the group could leave with one of the keys needed to unlock the city barrier, the Herald arrived and raised the graveyard’s dead. The people of High Fire fought well and fought hard, cleared the area of its undead, and returned to camp with what they were after. No casualties, the day was overall a success.

## Prelude

As with most scouting and exploration missions leaving camp, the people of High Fire were called to a meeting atop the hill, asking that the strongest and cleverest go out in search of a way past the barrier around the city. Their search and information given beforehand led them to the nameless church with Jian and Sameel at the head of the group.

## Deployment

All the explorers were gathered in the graveyard when the Herald attacked. As the undead rose from all sides, they quickly broke into groups, each handling a section of the graveyard. One held the north, another the south, and a third group bottlenecked the undead trying to enter via the bridge.

The Herald’s forces were deployed similarly, with the groups rising up in each area the explorers split off to defend. Herald himself stayed behind the bridge group, observing the battle until it’s later parts, and then retreating into the woods.

## Battle

While the Herald remained above the battle, overseeing his forces and occasionally throwing volatile magic at the defenders, the three groups fought valiantly. As it became apparent that they were successfully fending off the attack, Herald made a retreat whilst hounded by defending archers who had broken free of the fray. The end of the battle was only hastened when the Herald flew lightning at the bridge, causing injury to the defenders, as well as obliterating one of the larger sections of his own forces and part of the bridge as well.

Of particular mention the Priestess Achazia was noted in the battle for using a doll to fight other dolls, swinging it with rather precise skill and force. The archer Fharon nearly scored a fatal hit on the Herald as well, only missing due to another archer’s horrible shot. The bridge group, consisting of Jian, Leyton, and Zariah, managed to hold off the dolls against overwhelming numbers until the bridge was destroyed.

## Aftermath

The key was secured by the people from Camp High Fire, though many were injured as a result of the battle, those on the bridge more heavily so than others. They made their way swiftly back to the camp, coming across Kas and Ninel on their way there. The injured were patched up, and a festive mood took over the camp at their first major victory over their pursuer.

## Legacy

With the success in getting the key, the people of High Fire took another step to secure their eventual entrance into the city. However, their failure to kill the Herald has led them into a prolonged conflict with the madman, his efforts to fight them growing more and more subtle and dangerous with each passing day. Overall, the Battle of Gravehill secured both hope and walls for the people of High Fire.
Pufferfish

A goofy looking sea creature with toxic quills. Many witch doctors use it to paralyze victims and make it appear as though they have died as a ‘curse’ placed on them by a rival. Other cultures have learned how to cut out the source of its poison and prepare it for meals. If you truly wish to use it for potions, you best learn these techniques thoroughly.

## Effects

Its poison is capable of paralyzing and even killing most creatures, which case really depends on the amount of poison their bloodstream is introduced to. On its own, it is not particularly magical but can be a decently delicious dish if served properly.

## Rarity

An overall uncommon fish to catch but certainly not the most dangerous ingredient you’ll need to hunt a little harder for.
Nobility of Tosgiv

The nobles of Tosgiv are the second tier of society, only directly below the Emperor and members of his chosen Council. The most influential among them run the Empire’s tiered cities from the tops of the mountains or hills they are built upon, while lesser nobility own estates and serve their superiors by administering day-to-day operations in several facets of society, both within and outside of the cities.

While Tosgiv has a comparatively small total number of noble houses, they make up for it by having large families. Having many children is encouraged for Tosgivite ladies, and it is this practice that has seen many of the nobles’ names survive for generations. The only thing that has drastically changed over time, especially in the more prominent noble houses, is the ethnic composition of the families. Intermarriage after conquests has seen many different peoples integrated into the ruling class, making them one of the most racially diverse layers of society as a whole.

Noble families are usually led by a single person, usually the oldest living male member. Everyone else is subordinate to him, though actual importance within the family differs greatly between members. Close relatives to the head of the house enjoy more influence than distant cousins. However, those who are at the end of the line of succession of a prominent noble house but train to participate in the Succession Trials as the family’s champion do enjoy a lot of respect from their kin as a whole. If a champion wins the Trials, the head of their house is charged with selecting the new Emperor from within their ranks, though this usually ends up being the head themselves.

On several occasions, a woman has taken the reins of a noble house, whether by sheer will or because the men were too incompetent to rule effectively. Therefore, it is entirely possible a house led by a matriarch emerges victorious in the Succession Trials, sometimes even with a female champion. Because there is no law stating that the head of the house needs to be male, a matriarch can end up selecting herself as the new ruler of the Empire, as has happened before in the history of the Tosgiv Empire. However, they are still called the Emperor in this case, rather than Empress.
Coatl's Kiss

Coatl’s Kiss is a potion of a very thin consistency, a sparkling blue in colour, and with the wafting scent of clove. Don’t let this pleasant demeanor fool you, for even though it taste like a mixture of lemon and oranges, this brew will make one sick to their stomach, and sap their energy. It usually also causes the one who drank it to vomit any contents of their stomach, and leaves them weak and sluggish for hours. It will dull nerves and leave the feeling of having the affected area “falling asleep” if applied to the skin, leaving it useful for little more than poisoning or inducing vomit if something fatal was ingested.

## Instructions

To make Coatl’s Kiss, you simply add a paste of Fermented Spider Eye and vinegar to water sweetened with one spoonful of honey. Once mixed thoroughly, you will know success when the colour starts to change to blue and the smell of clove faintly fills the air. It must be left to sit for at least a day after this reaction starts to occur before it will have the desired effects.
Sunlight Berries

A Sunlight Berry, sliced

Sunlight berries are a special type of berry that have been cultivated throughout history. The tricky thing with them are the seeds will wither and die if the fertilizer does not have a healthy amount of gold dust inside of it, for reasons unknown. The berries come out with a golden shine, and spill out a red juice if crushed, and take a fair while to cultivate.

## Effects

The berries have a bitter taste, much like an acidic fruit. However, they also provide some medicinal benefits when eaten, somehow allowing internal wounds to heal if ingested in moderation over a timespan. Too much will send the body into shock.

## Rarity

While not a particularly rare plant, it does have a terribly costly upkeep. To achieve a proper bush, one must plant the seed, and the fertilize the dirt with both mulch and gold dust.
Earth

https://i.pinimg.com/originals/9e/6f/ee/9e6fee716754abcb678f82d1d93780d3.jpg

Earth magic is mastery of manipulation over stone, sand, clay, and dirt. Since it is easily found, casting earth magic in large quantities is almost always possible, though the energy cost associated with that is also duly higher. A powerful magic, the possibilities for earth magic are almost endless, though small intricate shapes are nearly impossible to make due to the nature of the elements in question.

### Examples of Use:

Stone walls, Buildings, spikes, as well as blasts of dirt or sand

Any notable spells for Earth will be posted below, as well as their creators.
Droplet's Cure

A somewhat thick potion, not quite light enough to be liquid yet also not thick enough to be a cream. It can be applied externally over open wounds that are either fresh or infected, and somehow purifies it. The nearly clear blue mixture turns a dark and murky color as it cures a wound and then hardens just outside of the skin to be easily peeled off. Well, except for those who have hair in the area of application - but at least you’re left feeling smooth for a week! When ingested, it will force out harmful substances such as poisons or dust that has been breathed in by gathering up the invading forces to be caught in phlegm to be sneezed or coughed out without further harming the body. It tastes like a mixture of sweat and blood. Could also result in diarrhea when ingested, these patients should be watched with care.

## Instructions

Droplet scales are usually so incredibly tiny that they will fit into the equipment with ease. Should it happen to be too large, they can usually be clipped to a smaller size with a little effort.
Weather Wearers

A delightful sprite that possesses collections of pollen, flowers, leaves, sand, water, or snowflakes depending on the environment they find themselves in. The collection of materials is often used to take the shape of small creatures native to the region. Most common sights are foxes, squirrels, mice, skunks, chipmunks, lizards, frogs, and other such wild creatures. They are friendly to humans and are more than willing to help the lost find their way home or even play with children in exchange for food and kind words. There are stories of these sprites bringing cures to illnesses or small amounts of wealth or food to those that have befriended them.

## Habitat

Only spotted in the wilds or ruins for the most part. Overgrown graveyards and towns may gain visits from them, but they rarely stay for long.

## Biology

Captured weather wearers have been known to fall apart, leaving people incapable of taking them out of the wilderness alive. Their forms are fragile to conflicting elements. To combat this, they will allow themselves to scatter or break apart to avoid complete destruction. Though they don't make any sounds themselves, they seem to understand gestures and the tone of one's voice.

## Sociability

Have been seen in little groups of two to three, but rarely more than one will dare to allow a human to approach them. Yet, if a human is desperately lost, they may go try to guide them to a nearby settlement. While shy at times, weather wearers are truly kind sprites to encounter and will try to play with passing travelers whenever possible.
Droplet Scales

A nearly transparent scale that shimmers when held up to the light. These scales are known for being found in sources of freshwater that have recently seen sprite activity. Specifically the mermaid-like droplet dears.

## Effects

Not exactly an item one can consume on its own, difficult to chew and don’t seem to have any power this way. However, when placed over a bleeding wound or recently burned skin, the scales will dissolve in place of new or repaired patches of flesh.

## Rarity

Fairly rare overall and difficult to spot, if one can find a village that has learned to coexist with these sprites they may be able to arrange a deal with the creatures for a more reliable supply. Or if you’re a less patient sort, there’s always a few that’d be willing to hunt them down for you.
Dolls

*Dolls we call them, but it is clear that they are so much more. The way they move as if controlled by puppet strings, lifeless and rigid. The dolls aren’t natural, clearly the product of some sort of magic. They are fleshy and sc-**\*the writing appears to be chicken scratch here\*** most likely the remains of people who have been **\*the writing once again becomes illegible\****

*We have encountered the dolls multiple times, each time being more informative than the last. These dolls not only appear to move as puppets but act like puppets with no regard for their well being. Self preservation does not appear to be a priority, most likely caused by **\*the writing once again goes out\*** They do not appear to be very hard to defeat but could prove difficult if faced in numbers. No special method of dealing with them is needed, simple steel will suffice when fighting one of these dolls.*

 *Unknown if death by doll causes this condition or if anything further is needed. Dolls seem to obey a master but unclear if his magic is needed for a doll to be made or if one can be **\*the writing goes out once more\*** -ill require more research into this.*
Saryl Powder

Saryl powder is ground up from a softly glowing red stone commonly found in mines. It is a grainy sand like texture, and is sometimes used in fertilizer. If used in fertilizer, it seems to make plants better able to resist the effects of weather, allowing for a light frost to not immediately kill wheat, though snow will still do the job. When used in alchemy, it serves to increase the duration of the potion effect, but as a side effect will will also increase the duration of any negative side effects.

## Effects

It has a bitter sandy taste, and no apparent effects on the body but indigestion when eaten alone. As said before, in potions, it will draw out all effects of the potion.

## Rarity

Is fairly common, being found in mines, but must be refined to a powder/sand like consistency to have any real effects.
Sensor Amulet

## Overview

The sensor amulet is exactly what it sounds like, a sensor. The amulet itself is gold around a single sapphire, which will shake whenever it is near any source of magic. However strong the magic is, is how much it will shake. If the magic source is strong enough, the amulet will shake enough that it will seem to almost break. Over time the sensor amulet will lose the power that makes it a sensor, making it null and void, only becoming a simple necklace. All the ones from the Cold Harbour camp have become a simple necklace, the gem shattering upon losing the energy.

## History

Thus far the amulet has been used in the New world in order to find places or items of magic origins. The first use was when stumbling upon a small scene in the woods near Cold Harbour camp. The amulets also began to go off during the climb of the Windy Mountainside, shaking so aggressively they had to be kept away. The amulets were once again used when entering the Mausoleum of Elders, a group of people noticing that within the Mausoleum the amulets shook with great power.
Sugar

Its sugar, made from sugarcane. It has many uses.

## Effects

Fairly sweet to taste and for some gives a temporary boost in energy at the expense of a much harder and more sudden fall into slumber.

## Rarity

Its sugar. If not grown in your local farms there are many traders who carry it from elsewhere. Not a rare or pricey ingredient most of the time. If you find it too costly, trade with someone else.
Blood

https://i.imgur.com/GhqquLl.jpg

Blood magic is to manipulate blood in a variety of ways. The major ways one can use it is to change forms from liquid to a solid or a mist. Additionally, one can transfer blood from one person to another safely using magic. With skill and lots of energy, one can even keep disconnected limbs alive. As is fairly obvious, it can also be used for more sinister purposes, though mages who do so typically have a short lifespan.

### Examples of Use:

Changing the physical state of blood, keep circulation going, transfer blood safely

Any notable spells for Blood will be posted below, as well as their creators.
The Mausoleum of Elders

The Mausoleum of Elders is located in the mountains to the North-East of the city of High Fire. Multiple archways lead to the entrance of the Mausoleum, which spirals down into the depths. The interior is decorated with wall murals depicting historical figures and scenes. In the center portion of the Mausoleum are tombs belonging to important figures, and more paintings detailing scenes along the walls.

## History

Not much is understood about the history of the Mausoleum. Travelers who have explored the crypts have determined the figures resting here were important people in history. There is also a large set of doors that supposedly seal off the resting place for the heroes of this world. The two keys necessary to unlock said door haven’t both been recovered by the city, and so this theory is unconfirmed.

## Landmarks

While the Mausoleum of Elders doesn’t have specific landmarks near or within it; it does have a wide variety of murals. Many of the murals in the main crypt area are believed to have ties to the magic of the world and depict scenes of various locations. These paintings move as if they have a life of their own, and touching them causes adverse effects tied to the nature of the artwork.
Spinshoo

The most popular among the wide variety of Tosgivite children’s toys is called a Spinshoo. A Spinshoo is precisely what it sounds like. It is a top designed out of wood and clay that has two wide, thick fans on the top that catch the wind and make it spin very slowly. As it spins, it is designed to be kicked on the sides to keep it spinning and with enough effort, cause it to lift off briefly skyward. Children take turns kicking the contraption and letting it fall, trying to get higher than all the others without letting themselves be the lowest. The contraption is deceptively simple, but many children, even slave children, have one.
Thunderbird

## Appearence

### Size

Larger than an Owl, Crow, Falcon, Eagle, or hawk depending on the specific variant

## Biology

### Lifespan

2 years

The Thunderbird is a creature of legends, though very much real. Taking the form of a variety of different birds, they appear to cause changes in the weather wherever they go. Most cause storms which they delight in, from which they take their name. Fast and tempestuous creatures, a Thunderbird is many people wish they will go their lives not seeing.

## Habitat

Thunderbirds prefer to live above the world and make their nests in such places like the tops of trees, or on rocks on the higher parts of mountains. They build nests from driftwood or other debris they find from storms, taking the effort to fly them up to where they are building their nests. Why they do so are unknown, but it seems their very nature is imbued with the tempest.

## Biology

Thunderbirds tend to resemble a variety of birds, appearing slightly larger than the bird they resemble. Most commonly they resemble an Owl, a Crow, a Falcon, an Eagle, or a Hawk, but they can appear as any bird, even the outlandish ones. Asides the overall slightly larger size, there is nothing to differentiate them from looks alone.

## Sociology

Thunderbirds are mostly solitary creatures, though they will occasionally hunt with their mate or children. They have small family units, never exceeding a handful of Thunderbirds. Too many Thunderbirds in one area will quickly create conflicting weather conditions leading to a localized disaster and often the deaths of the Thunderbirds present.

Thunderbirds are notorious for hunting animals far larger and more dangerous for themselves, even though they are omnivores. They will attack boar, wolves, even humans if they situation presents it, and are not without their own tricks. Asides from changing the weather, they can flap their wings to direct thunder during a thunderstorm, giving them a huge advantage against any foe. Even so, they are still birds at their core.

## Trivia

A Thunderbird is oft spoken of in villages and towns, a harbinger of bad weather and floods to come. More than that, they seem to be right, as they will appear before a natural storm and stay throughout it for no better reason to enjoy the tempest itself. Most Thunderbirds are thus attacked as soon as they are identified, lest they bring misfortune to all present.
Light

https://d2v9y0dukr6mq2.cloudfront.net/video/thumbnail/wczfl6k/videoblocks-abstract-prism-fantasy-fractal-loop-background\_rp8njrmdf\_thumbnail-full14.png

### Energy Cost

Low

Light Magic concerns both manipulating actual light around oneself, as well as the ability to create light as well. Any light created by a light magic user will not possess heat, or other properties, and will simply light the area. Light magic can be used to dim or brighten natural lights as well, shift where it actually appears, as well concentrate it like a magnifying glass, or to shift the colours of objects. What light magic can not do is cancel out light absolutely, as that would fall under dark.

### Examples of Use:

Colour changing, Dim or brighten lights, magnification of light
Ice-Cod Village

Ice-Cod is one of the abandoned villages in the snowy valley region. It is one of the first locations visited by the people who first came to this new world. The village is small and was abandoned long before it was rediscovered by the now-citizens of High Fire.

## History

Not much is known about the history of Ice-Cod. It was found empty but in relatively decent shape. Those that explored it didn’t stay long in the village, and nothing incredibly noteworthy was discovered about it.

## Landmarks

Ice-Cod is near the base of a large mountain peak, which is the landmark that is easiest to identify when approaching. The village itself is built around a few ponds that have iced over in the cold temperatures.
Plumakette

In Tosgiv, there is another toy of near equal popularity to the Spinshoo, but of far less practical symbolism that steals the hearts and minds of children. Mainly used by young girls, a Plumakette is a specially designed stone, string, and feather-based toy. Carried from the hip, most girls will begin to construct one with their mothers when they are quite young. In the earliest stages, a Plumakette is markedly a stone, rounded and marked with the name of the Tosgivite woman, a long and sturdy string, and a single feather - who’s color denotes the individual’s rank caste. Feathers that are dull often mark lower castes and feathers that are bright, colorful, and catch the light are for those of higher castes. As life goes on, this list of feathers will be expanded on and the way they blend together is used to tell both a story as well as teach young women how to read the characters of others at a glance. Truly, wearing one’s emotions and history on one’s sleeve, or hip, in this case.

Plumakette serve a functional purpose as well. The stone at the end can be used by young Tosgivite women to fend off vermin, snakes, and other nuisances. It’s most useful in the fields at the bases of mountains, where the animals, pests, and venomous creatures run rampant.
Marius Aranthur II

Marius Aranthur II, 1281-1331, was an Izlandian politician, who was the son of the famous General Marius Aranthur. He was a very powerful consul of Izland, he ruled over a mostly MP ministerial, and slowly he began to be called a dictator, until in 1331 he was assassinated in the council. He served with Filia Maro
Devil's Cleaning Assistant

Do not drink or apply this potion to the skin. It has disastrous effects on the body with its highly acidic properties. It burns to the touch and swallowing it is almost entirely out of the question as the body cannot help but gag at the scent alone. I would normally describe the taste regardless, but it damaged my ability to taste anything for a number of weeks. However, it does absolute wonders on removing stains to keep your clinics from looking like a morgue without constantly buying new sheets! A pair of thick leather gloves are advised for these tasks.

## Instruction

Devil’s cleaning assistant is a potion that can be made from either Sunlight’s Warmth or Spider’s Bite. It seems that a Fermented Spider Eye ground with a pestle and mortar into a paste, mixed with some vinegar, will actually corrupt the separate brews into a brew that regardless of which it was originally, serves a near identical function. The colouring is separate though, the Spider’s Bite brew becoming a far darker colour and thicker, much like a syrup.
S1-005: National Armament Act of 1172

*Be it enacted by the Senators of the Nydian Senate here assembled, by and with the consent of the King's most Excellent Majesty, Gaioz I, and his ministers, loyal subjects, and others, that:--*

**A BILL TO** prompt the immediate dismissal of the provisional volunteer armed forces and to mandate the establishment of a capable and permanent fighting force to protect the interests of the Kingdom of Nydia at home and abroad.

**PROPOSED & SPONSORED BY** The Fatherland Front, in the name of Senator Kardashian & others.

## S1-005 National Armament Act 1771

**TITLE 1: DISMISSAL OF THE VOLUNTEER ARMY**
1.1 The Volunteer Army is to be gradually dismissed as a governmentally supported fighting force.
1.2 The Ministry of Defense is to begin the immediate task of replacing the provisional Volunteer Army with a professional military force in service at sea and on land.
1.3 The Ministry of Defense is to be given a mandate to establish a required and permanent Department of Veterans Affairs.

**TITLE 2: THE NATIONAL MILITARY**
2.1 The Volunteer Army is to be gradually phased out and replaced the National Military, a permanent professional force that serves in two components, a land force and a sea force.
2.2 The land force is to be titled the National Army, and shall be part of the Department of the Army, which is to be a component of the Ministry of Defense.
2.3 The sea force is to be titled the National Navy, and shall be part of the Department of the Navy, which is to be a component of the Ministry of Defense.
2.4 The National Military is may not be disbanded under any circumstances without the consent of the Senate, the King, and the Prime Minister.
Elixir of the Bull

A drink of a peppery taste that can at times have a residual powder at the bottom of the flask, and a dark red colour. The elixir of the bull will increase one’s natural body temperature to an unhealthy degree and encourage them to sweat a dreadful amount. The benefit, is that it also dulls the senses to its pains and limitations, allowing one to lift a perhaps a third more than they should be capable of and withstand more blows before being forced into submission. A common potion made and used to give a man, or even animals, an unfair advantage in battles and competitions. Once it wears off, however, they will be drastically dehydrated and will need water nearby to prevent death. Application to the skin tends to irritate it and cause small cuts when rubbed in, doing more harm than anything else. The only power it grants through contact to the skin is a short lived burst of energy throughout the body. It almost reminds one of being jolted awake by a sudden pinch.

## Instructions

Once the simpler brews to make, it is simply adding Devil’s Blemish to Dust of Dragon’s Cane in a two to one ratio. Stir well until the only dregs fill the bottom of the bottle. The only trick is it requires a long time to brew, as it must be stirred and then left to sit every day for a full week for its potency to have the intentional effects.
Battle of The Frozen Village

## Prelude

In search of the remaining key to the door in the Mausoleum of Elders, the Citizens of High Fire followed Fharon to a Frozen Village to see if it held the information they were looking for. They would eventually discover the town and find the second key; only to be ambushed by the Herald’s dolls. While the battle was won, the key was lost.

## Battle of Frozen Village

### Outcome

Tactical Victory: High FireStrategic Victory: The Herald

## Deployment

Rumors spread through town that information was to be found at a Frozen Village to the East of the city of High Fire. Citizens and city officials alike gathered outside the Arena, then followed Fharon to the location. Before the battle, the people of hire-fire explored the ruined town and the tower there, making their way up into the tower where they found the key, protected by some sort of magic. It took multiple citizens to break through the protective bubble to retrieve the key, and then the battle began.

## Battle

The Herald summoned large groups of dolls that approached the city from four sides. Then, he disappeared from the battlefield. The citizens split up into groups to deal with the enemies. Two went to focus on the dolls coming in from the gates and over the hills, managing to defeat all the enemies that came at them.

The third major group went to the southern gate to fight the foes coming in from that angle, far removed from the rest of the battle. This group, consisting of Jian, Zariah, Sameel, Yuki, Lieve, and Mitra, fought valiantly, though the armoured dolls proved to be a much more even match and lead to half the party being injured and almost killed. Through valiant efforts, they succeeded.

Fharon, Nan, and Rhavok fled from the scene with the key, trying to get it to the safety of the city. Within the village, the dolls were eventually defeated with minor injuries sustained by those present.

## Aftermath

The key was lost by the three who tried to escape; stolen by the Herald. Nan and Rhavok pledged loyalty to the Herald, Nan in fear of his life and Rhavok for the promise of information and power. Fharon was severely injured but was brought back by the other two and able to recover from his wounds.

Everyone eventually returned to the city and the injured were patched up but the moods were less festive in learning the key was lost. Nan and Rhavok’s betrayal wouldn’t be discovered for another few weeks.

## Legacy

With the loss of the key, the battle felt more like a victory for the Herald, even with the citizens defeating his dolls. The Herald is seemingly another step closer to achieving his goals after this battle; which led to the city closing most of its gates in an effort to try and keep its citizens safe. Overall, this battle was one of little success.
Carlan Seaborn

Carlan Seaborn was an Izlandian politician from Noctum Novum in the late 13th to early 14th centuries. In 1296 he won an election for Arbiter of North Izland, before being defeated in 1300 by his cousin Willias Stornsson. However, Carlan did not stay defeated for long, and in 1306 joined the Conservative Party of Men, before in 1312 becoming Consul in one of the most impressive Consular Runs in Izlandian History. The CPM had barley any council seats and through sheer willpower he one the election, though he only stayed as Consul for one term, and did not do much.
Gopnik

Gopnik who drives RX7 FB (modestas123) aka. ThatLithuanianBoi, Hardbass blaster 3000, 1995 Audi 80 B3(Bulka) is a user who joined in January 24th
Tries to be active, nice, follows the rules, respects staff, huge JDM fan

Likes Rotary engined cars like RX7 and 787b, Slavic things, and eurobeat

Hates Ricers who think that fart can will add 10+ hp to their car
Democratic Peoples Party of Izland

The Democratic Party of Izland (DPI) is a party in the Council of Izland. From the DPI there have been many consuls, and also many members of the ministerial, as the largest Party, their leaders is chosen every 10 years, for a one term position. Their first leader was Thronin Morgana...

[ Publos Omela ]
Heaven's Soil

Its a golden, glowing sort of powder that is capable of increasing the abilities of a potion. It is strongly recommended if one desires especially spectacular results that rival what I once thought only mages were capable of.

## Effects

This golden powder, while very pretty to look at, will taste entirely literally like dirt. It has no power when consumed on its own, but at least it glows ever so slightly - so it is difficult to lose. However it will cause some internal damage and your next bowel movement will be painful.

## Rarity

Highly, only found in areas that are known for being the homes of powerful beasts. Thankfully, this ingredient is not a requirement for any of the potions I will be sharing with you
Kraken

## Appearance

The Kraken is a legendary sea monster that resembles a large squid or octopus, however, it only has 7 appendages instead of 8. It is said to live in the coasts of Norway and Greenland.

## History

In the late 13-century version of the Old Icelandic saga, Örvar-Odd is an episode of the protagonist's journey to Helluland (Baffin Island). During their trip through the Greenland Sea, they spot two gigantic sea monsters, the Lyngbakr and the Hafgufa (The Kraken). After returning from Greenland, the author describes the monster's physical traits and feeding behavior. They also mentioned that there were only two in existence because they have always been spotted around the same location in the Greenland Sea, and that it seemed that both were incapable of reproduction.

Later on, Erik Pontoppidan mentions this monster in his work *Det første Forsøg paa Norges naturlige Historie* "The First Attempt at Natural History of Norway". He tells us that the creature is so big that sometimes it can be mistaken for an island. He also tells us that the real dangers to sailors was not the creature, but the whirlpool left in its wake. Pontoppidan then describes the violent capabilities of this creature: "it is said that if it were to lay hold of the largest man-of-war, it would pull it down to the bottom." The fishermen decided to take this risk and fish over Kraken because the catch was so plentiful (thus the saying "you must have fished on Kraken"). Erik also claims that a specimen of Kraken washed up on shore and died at Alstahaug in 1680.

In 1802, French malacologist Pierre Dénys de Montfort discovered the existence of two species of giant octopus. One being the Kraken Octopus, which was the one described by Norwegian and American sailors. The other being the Colossal Octopus, depicted as being much larger than the Kraken and was reported to have attacked a sailing vessel from Saint-Malo.

## Possible Explanations

People believe that the Kraken may have been based off of the giant squid.
Metal

http://marktedin.com/FullMagicJpegs/a38\_Forest2.jpg

Metal magic manipulates both the natural form of metal and its processed form. Minerals, ores, and iron and copper in its forged form are but examples of what a Metal magic user can expect to affect. To change the shape of the metal requires a lot of energy, more so when it is a processed form, though it is not hard to handle simple tasks or changes with it. To use metal magic requires a strong will above all else.

### Examples of Use:

Forging new shapes from metal, de facto telepathy with metal objects, etc

Any notable spells for Metal will be posted below, as well as their creators.