Districts of the Imperial City

**Imperial City** is split into several districts. The districts can be split into two larger sections called "City Proper" and the "Outer Districts".

In game terms, moving to a different district takes roughly one hour. You can half this time by using a horse or carriage (the later costing 1gp per trip).

## **City Proper**

### **Tharwa Hill**

Tharwa Hill is the political district as well as where the wealthiest reside. It encompasses most of the east side and houses the Parliament of Siasa, as well as the only public entrance into the palace.

**Points of Interest:**

* Palace: *The palace of the king of Camaros.*
* Parliament of Siasa: The seat of the local government.
* Fort Qawiun: *A fortification home to the Order of Iron Might.*

### **Guildsman District**

Imperial City teems with guilds. Every type of artisan, smith, or other professional belongs to a guild of similarly trained and employed individuals.

This district in the southwest end of the city holds many tanneries, smithies, foundries, textile houses, grain mills, paper mills, brickmakers, bookmakers, woodworkers, and other production facilities, as well as warehouses, granaries, coalhouses, stockyards, and similar storage sites. Not surprisingly, this district has a distinct odor.

Unless one works here, a local rarely finds a reason to visit, although this district sports a few taverns and other businesses catering to the working class. The Guildsman District’s rough reputation prevents most people from frequenting the area at night.

Those who live there often join a guild for protection. Just a few of the guilds in this district include: Drapers’ Guild, Goldsmiths’ Guild, Herbalists’ Guild, Ironworkers’ Guild, Masons’ Guild, Silversmiths’ Guild, Tanners’ Guild, Weaponsmiths’ Guild, and Woodworkers’ Guild. The Sages’ Guild, Shipwrights’ Guild, and a few others are headquartered elsewhere in the city.

### **Midtown**

Primarily a residential area, the Midtown District is as close to a “middle class” neighborhood as Imperial City gets. It is located at the base of the mountain where the Palace and Tharwa Hill sit. The residential cul-de-sacs are called “the burrows” by those who live here.

**Places of Interest:**

* Jadwal Station: *Police headquarters for the entire city and surrounding areas.*
* Tibiyin Hospital: *A 200 year old hospital, dedicated to the goddess of life.*

### **Matjar Market**

When one enters the city from the south, one is greeted with the sights and smells of a busy marketplace. Well-worn cobblestone streets are packed with vendors occupying wooden booths, pushing carts, or simply hawking wares they tote in massive baskets on their backs.

Fresh foods of all kinds—fish and shellfish from the sea, fruit from the orchards to the north, and breads and pastries from the city being favorites—are available in any quantity. Other goods are for sale in small shops, tents, or from the backs of wagons. The City Watch patrols this busy area to keep thieves and pickpockets from running rampant.

**Places of Interest:**

* Matjar Market: *The largest commercial market in the city.*
* Merchants' Quarters: *A neighborhood largely occupied by wealthy merchants.*

### **Temple District**

Imperial City’s cosmopolitan residents revere a pantheon of deities. Temples, churches, shrines, and small monasteries fill this district in the northern part of town, with the Street of Gods running through it all.

The district stretches east and west from the Street of Gods. Although clerics are the most common representatives of the many gods, a number of temples support monks and paladins as well. The Temple District has a single bar, Taggert’s.

### **Khalij Docks**

Residing in the western portion of the city, the Docks rest at the bottom of the city’s northern cliffs on a narrow strip of land. A dozen or more ships moor in the deep waters here at any given time. This is a particularly rough area of the city, thanks to the influx of sailors. A single winding road provides access up a steep incline to the Guildsman District.

Khalij Docks area is full of warehouses, shipyards, hostels, and taverns, all catering to sailors and merchants. Many Imperial City residents live their whole lives without going there—but, of course, they probably haven’t been to Tharwa Hill, either.

**Places of Interest:**

* Shaggy Seal Saloon: *A seedy pub frequented by sailors.*

## Outer Districts

### **Oldtown**

One of the oldest districts in the Imperial City, which was not repaired after an invasion nearly one hundred and fifty years ago. Oldtown is where the lower-class resides and sits outside the city wall on the northern side.

Most of the buildings are over 150 years old with the oldest over 800.

### **The Warrens**

The Warrens sit in the eastern part of town. It is a terrible slum sick with poverty and crime. Rumors say that the City Watch won’t go down into the Warrens. The streets here have no names, and most of the buildings aren’t marked—the place is not friendly to outsiders.

Some visitors may have experienced a little theft or crime in the city, but it’s nothing compared to what goes on in this district. Others whisper of a crime lord named Jeremiah Bloodwater and his gang of young thieves called the Pale Dogs who really run the place.

**Places of Interest:**

* The Wharf: *A small set of docks that are prone to illegal activity.*