Titanic Brute (Kaiju Archetype)

The titanic brute is an immense creature that eschews more traditional Kaiju abilities and focuses solely on it's massive size and strength.

**Brutal Frenzy (Ex)**

A Titanic Brute calls upon the destructive nature of it's being. At 4th level it gains a Frenzy pool with a number of points equal to its HD+its Con mod. As a free action, it may expend a point from this pool to enter a brutal frenzy. This frenzy lasts until the start of your next turn, when you may spend another point to continue your frenzy. While in this frenzy, it gains a +4 bonus to its Str and Con scores, and a +1 bonus to its natural armor. You also gain a single feat from the following list while in this frenzy: *catch off guard, throw anything, improved unarmed strike, power attack, improved initiative, dodge, combat reflexes*. You are treated as always having this feat for the purposes of feats you can take, but those may be unusable outside your frenzy (such as taking Improvised Weapon Mastery, but not being able to use it as you lack the prerequisites when not in frenzy). Finally, you gain a single Frenzy ability from the list below. At levels 16 and 19, you gain another feat from the list while in frenzy, increase the Stat bonuses by +2 and the natural armor bonus by +1, and may select another Frenzy ability. You may expend any number of points from your Frenzy pool in a round, and may expend multiple points on the same effect (such as making a fortitude save instead of a reflex save and decreasing the DC by 2) . **This ability replaces the Beam Weapon feature.**

* *Bigger Beast*: You may expend 1 point to treat yourself as one size larger for one round.
* *Brutal Flurry*: You may expend 1 point to gain an additional attack or combat maneuver in a full attack, or to gain one during a vital strike.
* *Brutal Tactics*: Gain an additional combat feat you meet the prerequisites for as a bonus feat. You may select this ability multiple times.
* *Frenzied Slam*: You may expend 1 point when you hit a creature to knock them back 5 feet/level. If they hit another creature or object, both take fall damage for any remaining knockback you would have done. If you crit, multiply the distance by your multiplier.
* *Smash Attacks*: You may expend 1 point when targeted by an attack. The attack roll takes a -4 penalty or the save DC is lessened by 2.
* *Titan Fury*: You increase the bonus to Str and Con granted by your Brutal Frenzy by +2 and the natural armor bonus by +1. You may select this ability multiple times.
* *Titan Maul*: You may expend 1 point when you hit a creature to deal maximum damage. If crit, expend 2 instead.
* *Titan Reactions*: You may expend 1 point when a creature makes a melee attack on you or uses a special ability. You may make an Attack of Opportunity on them. If it normally provokes an attack of opportunity, your attack triggers before theirs, possibly allowing you to stop the attack by moving them or knocking them unconscious.

* *Titan Resilience*: You may expend 1 point when you would have to make a reflex save to make a fortitude save instead.
* *Titan Skills*: You may expend 1 point to double your Str or Dex bonus to an ability or skill check.

'***Combatant Kaiju (Ex)'***Titanic Brutes may also select Combat Feats as bonus Kaiju feats and all Kaiju feats are considered Combat feats for them. They must still meet the prerequisites for these feats. **This ability alters Bonus Feats**

**Titanic Power (Ex)**

Titanic Brutes are exceptionally skilled at destroying things that stand in their way as well as absorbing blows. At 11th level, they are treated as being effected by an ability similar to the Deadly Juggernaut spell while in Brutal Frenzy. The qualifier for this effect is equal to half your HD, and buildings of any HD also qualify. This effect is nonmagical. This effect caps at 10 instead of 5.

At 20th level, the Titanic Brute gains the following Frenzy ability:

* *Titanic Stand:* You may expend 2 points from your Frenzy pool when you would take damage from any source or be effected by a negative effect to take no damage or other ill effects. You may do this only once per round. **This ability replaces Recovery.**