recursal/Fanatic-Fandom huggingface dataset:
Appendix:Pokémon Black and White Walkthrough/Introduction

## Introduction

Pokémon Black and White are set in the Unova region. When you first load up the game, you will be shown a cutscene involving Team Plasma and the crowning of their king, N. After this, you'll be introduced to Professor Juniper along with her Minccino, who introduces you into the world of Pokémon. Select your gender and enter your name. The default name for the male character is Hilbert, while the default name for the female character is Hilda. Juniper will then introduce you to your friends and rivals, Cheren and Bianca.

### Seasons

*Main article: Season*
After she is done talking, you'll see what season it currently is. These change based on what month it is in real life, or what your system's clock is set to.

* Spring occurs in January, May, and September.
* Summer occurs in February, June, and October.
* Autumn occurs in March, July, and November.
* Winter occurs in April, August, and December.

You'll then see Professor Juniper walk in and back out of your house.
Appendix:Pokémon Brilliant Diamond and Shining Pearl Walkthrough/Part 8

## Solaceon Town

Talk to the man beetween Route 209 and Route 210 to receive a Pokemon History app for your Poketch.

To the east of the poke center is the Pokémon News Press where you'll be asked to show a Pokémon in exchange for one type of pokeball (everyday)

There is a **Day Care Center** in the eastern part of the city near Route 210. You can leave Pokemon in the nursery to level them up while you're gone, or let them breed.

Feel free to explore the city. Stop inside the Poké Mart and check out what's available.

NOT FINISHES YET!!!
Appendix:Pokémon Crystal Walkthrough/Part 27

## Route 21

As you surf down from Pallet Town, you'll see a patch of grass. In it are the rare Tangela and Mr. Mime. Straight down from there, you can battle a female Swimmer.

On the platform south of her is a Fisher.

Finally, just a little more south on the left side is a male Swimmer.

Just down from here is Cinnabar Island.

## Cinnabar Island

A large majority Cinnabar Island has been destroyed by a volcano eruption. Luckily, there's still a Pokémon Center here. Near the top, you'll meet Blue, who has been given the job as the Viridian Gym Leader after Giovanni's disappearance. Talk to him and he'll see that you're collecting Badges. He'll head back to the Viridian Gym to wait for your challenge.

At the very top in the corner is a hidden Rare Candy.

Head east from Cinnabar to Route 20.

## Route 20

There is a trainer not to far from the coast.

Keep going east and you'll be at the Seafoam Islands.

### Cinnabar Gym

Due to the Cinnabar Island eruption, the Cinnabar Gym has been moved here, and Blaine, the Gym Leader, has moved his Gym to one of the caverns. Blaine is the only trainer here. All his quizzes and puzzles are gone.

For defeating him, Blaine awards you the  Volcano Badge. Head east now to Route 19. Before you get there, however, there are a few more trainers on the route.

Now keep going up and you'll be on Route 19.

## Route 19

At the bottom of the route, just east of Route 20, are two trainers side by side.

Just above them is another Swimmer.

Just up from him is Fuchsia City. However, we don't need to be here right now, so fly back to Viridian City and head for the Gym to challenge Blue.

## Viridian City

### Viridian Gym

After defeating him, Blue will award you the sixteenth and final badge, the  Earth Badge.

Now, fly back to Pallet Town and talk to Professor Oak.

## Pallet Town

He will see all your badges and arranges for you to go to Mt. Silver, which was previously off-limits. Go back to Viridian and go west onto Route 22 to get there.
Appendix:Pokémon Crystal Walkthrough/Part 6

## Ilex Forest

The Ilex Forest is a natural maze. You cannot currently get to part of it because a cuttable tree blocks the path. Go up and talk to the man. He is Azalea Town's Charcoal Kiln's apprentice. Apparently, their Farfetch'd ran away from them and is on the loose in the forest. Keep going right and you'll eventually find it. Go up to it and talk to it. It will run off. Head up a bit more and you'll find it again. Talk to it and it will run up a bit more. Corner it and it will run back to where it was. Keep chasing it back to its owner and you'll find the Charcoal Kiln with the Farfetch'd returned. In gratitude, he gives you HM01 (Cut). If you go back to Azalea Town and to his house, the apprentice will also give you a Charcoal as thanks. This will raise the power of Fire-type moves. Teach Cut to a Pokémon and cut the nearby tree down.

Go back to where the Farfetch'd was running around. You'll find a Revive in the corner.

Head up and you'll see a shrine, which has been made in honor of Ilex Forest's protector. Go up a little and you'll find an X Attack. Up a bit more and you'll find an Antidote.

Go up, but instead of going up through the ledge, go around clockwise until you find a man by a tree. He will give you TM02 (Headbutt). Now you can use it on any of the small trees and a Pokémon could fall out. There are some rare Pokémon that can only be found by Headbutting trees, such as Pineco, Aipom, and Heracross.

Go up a little and you'll find an Ether. Head up and left and you'll find a trainer facing some small trees. He will battle you upon being talked to.

Head down. You won't be able to see it, but there is a hidden Ether on the ground near the corner. Head through the gate. You'll see a woman on the right side with her Butterfree. She will give you TM12 (Sweet Scent). Head through and you'll be on Route 34.

## Route 34

There are some new Pokémon here to capture as well as some trainers. Immediately by the exit is a Youngster.

To the northeast of him is a PokéFan.

Above him on the left is a Picnicker.

Talk to her after the battle and register her in the PokéGear. She will occasionally call you if she's found a Leaf Stone. Just above her is another Youngster.

Next to him is the Pokémon Day Care.

### Pokémon Day Care

Make sure to have an empty space in your party, then talk to the Day Care Man. He will give you the Odd Egg. This Egg will hatch into one of seven Baby Pokémon. It will have a 14% of being Shiny, and will know the move Dizzy Punch.

Above the Day Care is an Officer that can only be battled at night.

To the northeast of him is a Camper.

You can put his number in your PokéGear and he'll tell you when the Goldenrod Department Store is having a sale.

Head north now to Goldenrod City.
Appendix:Pokémon Black 2 and White 2 Walkthrough/Big Stadium and Small Court

Below are a list of Trainers and items inside the Big Stadium and Small Court in Pokémon Black 2 and White 2, as well as a schedule for what is happening at these locations each day.

## Games schedule

These are the times during which the fields of Big Stadium and Small Court are closed due to on-going games.

 Today is **Wednesday**.

## Items

These items are given after defeating certain Trainers. Most of them appear randomly each day.

## List of Trainers of Big Stadium

 Soccer (Tue/Fri)
 Football (Wed/Sat)

### Additional Trainers

These Trainers are found after the player enters the Hall of Fame for the first time. They can appear in either arena, three at a time, and in no set order. Artist Pierre's Smeargle knows Fire Blast, Blizzard, Thunder, and Hurricane.
Agnol

**Agnol** is the last Trainer in the Deep Colosseum. Wes will receive e-mails regularly from Nett on his P★DA about him after each completed stage of the Deep Colosseum challenge until the fifth time when he finally faces him. He is the only character in the games to have the Trainer class **Deep King**.

Agnol's strategy revolves around using dual-types with as few weaknesses as possible. Each of his non-Shadow Pokémon had unique type combinations in Generation III. He also owns the highest-leveled Pokémon that can be fought anywhere in Story Mode, a Kingdra at level 70.

Just like the Cipher Admins, he may be fought multiple times in the event that his Shuckle is snagged or missed. However, the Shuckle is not replaced by another Pokémon after being snagged, unlike most Shadow Pokémon.

Agnol has the appearance of a Bodybuilder. **Colo 15**
Accuracy

**Accuracy** is an aspect of moves that, in conjunction with the user's in-battle accuracy stat and the target's evasion stat, determines how reliable they can hit their target. Although the concept was introduced in Generation I, a move's accuracy was not displayed until Generation III.

A move's accuracy can be any number from 1-100, reflecting the probability of the move being successful as a percentage (if neither accuracy nor evasion are modified in-battle). Currently, however, only multiples of 5 between 30 and 100 (inclusive) are used.

Many moves have an accuracy of "—", indicating that they are exempt from regular accuracy calculations. Oftentimes, these moves affect no one but the user (and/or the partner in a Double Battle), or are simply intended to be moves that cannot miss (unless the target has used a move that grants it semi-invulnerability for a turn such as Fly).
Appendix:Pokémon Colosseum Walkthrough/Under Colosseum

### Round 1

Defeating all of the Trainers earns the player 7,472 and TM37 (Sandstorm).

### Round 2

Defeating all of the Trainers earns the player 7,960 and TM36 (Sludge Bomb).

### Round 3

Defeating all of the Trainers earns the player 7,460 and TM30 (Shadow Ball).

### Round 4

Defeating all of the Trainers earns the player 6,344 and TM23 (Iron Tail).
Appendix:Pokémon Crystal Walkthrough/Part 20

## Cerulean City

You can buy the following at the Poké Mart:

You will notice the Bike Shop is closed. You already have a Bicycle, so no need to worry.

Enter the Cerulean Gym. You will be ambushed by a Team Rocket Grunt. You can follow him out the Gym and up to the Nugget Bridge on Route 24. He will then battle you.

Upon defeat, he tells you where he hid the Power Plant's missing Machine Part: inside the Cerulean Gym. Head inside there and Surf in the small square of water near the front. Press 🅐 on the top left corner to find the Machine Part! Head back to the Power Plant.

## Power Plant

Upon giving the manager the Machine Part, he is overjoyed and gives you TM07 (Zap Cannon).

Now that the power has been restored, the Magnet Train in Saffron City will be working again, so now you'll be able to travel to and from Kanto and Johto.

## Lavender Town

Go to Lavender Town and into the Radio Tower. Near the wall is the director, who, after seeing your heroism at saving the Power Plant, gives you the EXPN Card for your PokéGear. Now you can listen to some Kanto-exclusive music.

Go back to Cerulean City and head upwards to Route 24.

## Route 24

At the very top of the route, if you Surf down to where Cerulean Cave once was (it has been sealed off), you can find the Berserk Gene by using your Itemfinder. This is essentially Mewtwo's DNA. All it does is raise your Attack by a few stages as well as confuse the user.

Head up to Route 25.

## Route 25

There are seven trainers here you have to battle in a row, heading from west to east.

After defeating them all, meet the other trainer, who will give you a Nugget, and then challenge you to another battle.

Use Cut on the nearby tree to reach a Protein. Keep heading east and you'll run into the Gym Leader, Misty, on her date. She'll originally be mad at you, but then she notices your Badges. She then returns to her Gym, awaiting your arrival.

If you go into the house nearby, you'll find Bill's grandfather. He asks to see certain Pokémon, and in return, he'll trade you some evolutionary stones.

Head back down to Cerulean City.

## Cerulean City

### Cerulean Gym

Upon defeat, Misty hands out the  Cascade Badge, but no TM.

Exit the Gym and head south towards Route 5.

## Route 5

At the very bottom of the route, down all the ledges, is a Day Care, but it does not offer breeding services unlike the one in Johto. Instead, you'll find an old woman who will give you the Cleanse Tag, which decreases the chance of wild Pokémon appearing.

Go down through Saffron City and go west to Route 7.
Appendix:Pokémon Black 2 and White 2 Walkthrough/Part 18

## Pokémon League

Head into the door on the west side and heal up, then prepare yourself at the Poké Mart.

* Upper cashier
* Lower cashier

Once you're prepared, talk to the guard and he'll let you in. Once you go in, you can't come back out.

After defeating Iris, you'll enter the Hall of Fame, marking the completion of a major goal of your journey. However, your adventure is not over yet. Enjoy the credits!
Appendix:Pokémon Crystal Walkthrough/Part 18

## Route 6

There are only two trainers here to worry about. Both are standing near the entrance to Vermilion City.

Head up through the route. You'll notice the Underground Path is being blocked off by a man, apparently until an issue at the Power Plant is resolved. Head up through the gate to Saffron City.

## Saffron City

Go to Mr. Psychic's house, a few houses to the right of the Pokémon Center. He will give you TM29 (Psychic).

You can go inside the Silph Co. building, but access is restricted to the first floor due to the Team Rocket incident in Pokémon Red, Blue, and Yellow. However, the security guard will give you an Up-Grade.

There are still two Gyms here, one of them being the Fighting Dojo. The Karate King is in training at Mt. Mortar, so there's not much here. You can find a Focus Band in the corner here.

Go to the house in the upper left section of the city. Go up the stairs and talk to the girl, Copycat. She will mention she's lost her favorite Poké Doll. Go back to Vermilion City and to the Pokémon Fan Club and talk to the man with the Clefairy doll, and he will give it to you to give to Copycat. Go back to her house and give it to her, and she will reward you with a Pass, which is the pass to the Magnet Train.

At the top of the city is the Magnet Train Station. The Magnet Train can take you between Goldenrod City in Johto and Saffron City in Kanto. However, due to the problem at the Power Plant, you can't take it yet. The power needs to be restored first.

There's the Poké Mart near the Silph Co. Building on the right side.

After exploring, head to the Saffron Gym.

### Saffron Gym

The warp tiles still work, unlike the Vermilion Gym's puzzle. Sabrina and her Gym trainers use Psychic Pokémon. Dark, Bug, and Ghost moves do well here.

Upon her defeat, Sabrina gives you the  Marsh Badge. She does not give you a TM either.

With that done, head through the gate on the east side to Route 8.
Alder

**Alder** is the Champion of the Unova region's Pokémon League in Pokémon Black and White.

In Pokémon Black and White, Alder appears as the wandering Champion of Unova. The player first meets him on Route 5, where he is seen with Cheren. The two are discussing Cheren's ambitions and goals as a Trainer—at this point, Cheren is aiming to be the Champion of Unova. Alder appears at several points in the game to help the player put a stop to the plans of Team Plasma, making appearances at Relic Castle and N's Castle.

Uniquely for a Champion, Alder cannot be battled the first time the player challenges the Pokémon League. By the time the player is ready to challenge him, Alder has already been defeated by N. The player must then battle N, putting each other's beliefs on the line to determine the future of Unova.

In the past, Alder's starter Pokémon died of illness, and in despair over not being able to save it, he began traveling around aimlessly. Before his partner's death, the two of them madly pursued strength, much like Cheren did. The Pokémon's death changed Alder's outlook on life. The identity of this Pokémon is never mentioned in Black and White, but dialogue in Pokémon Black 2 and White 2 reveals that Alder's late partner was Larvesta/Volcarona.

Ghetsis suggests that Alder may not have actually won the title of Champion, instead being requested by the Pokémon League to take the position. It is said that Alder instructed the Elite Four to look after Unova as he traveled around the region.

In Black 2 and White 2, former Opelucid City Gym Leader Iris has become the region's Champion. Alder will again assist the player at various points of the game, and he is based in his hometown Floccesy Town. A woman in the Trainers' School notes that Alder had refused to train her because it is the era of young people. After defeating Iris, the player can return to Floccesy Town and accept Alder's request for a battle. If victorious, the player will be able to battle in the Black Tower**B2**/White Treehollow**W2**. Alder's grandson, Benga, is known to train there.

As a former Champion, Alder participates in the Champions Tournament at the Pokémon World Tournament.
Tristram

**Tristram**, fu concepito come un campo di battaglia futuro per Heroes of the Storm già nel 2011, durante lo sviluppo del gioco. Uno degli obiettivi di questa mappa, era quello di combattere contro Diablo. Lo sviluppo della mappa venne successivamente abbandonato, ma decisero di inserire Diablo come eroe giocabile.

## Curiosità

* La mappa è basata sulla città con lo stesso nome della serie di Diablo.
* Un laboratorio con il nome di "Tristram Labs" viene citato nella descrizione di Diablo Kaiju.
Appendix:Pokémon Crystal Walkthrough/Part 10

## Olivine City

When you first arrive, Silver will meet you by the Gym. He doesn't battle you, but tells you that the Gym Leader isn't there, and is supposedly taking care of a sick Pokémon at the Lighthouse. After a brief conversation, he leaves.

The house near the Gym has a Fishing Guru living there, who will give you a Good Rod.

The Poké Mart sells the following items:

Head up and you'll see two houses. In the left one, the trainer there is looking to trade his Voltorb for your Krabby. It is nicknamed "Volty."

In the house next to the Pokémon Center, there is a Sailor who will give you HM04 (Strength), which will allow you to move large boulders.

Head to the Lighthouse in the bottom right corner. We have to check on the Gym Leader and her sick Pokémon.

### Lighthouse

There's nothing on the first floor. Head to the second floor. There is a Gentleman that will battle you.

Up a little more is a Sailor.

Climb the stairs. There is a Bird Keeper near the stairs.

Go around and there will be another Gentleman to battle.

Climb the stairs. Go all the way down and left to battle another Sailor.

Up from him is another flight of stairs leading to another Bird Keeper.

Go right and down to find a Rare Candy. To the left of him is TM34 (Swagger). Go back to the floor where you met the last Sailor and go up and left. You'll find a Lass right by a hole in the floor.

Fall down the hole and you'll be in a battle with another Sailor.

Next to him is an Ether. Go up the next two sets of stairs and you'll be able to battle one last Sailor.

In the corner is a Super Repel. Take the stairs and you will then meet Jasmine, the Olivine Gym Leader. She is tending to her sick Ampharos, nicknamed "Amphy." It usually uses its electricity to light up the Lighthouse, but lately it's been gasping for air. Jasmine asks you to go across the sea to a place called Cianwood City to get some medicine. To the left of Jasmine is a small opening where you can find a Super Potion.

To leave the Lighthouse, just drop down all the holes in the floor until you're back at the bottom.

## Route 40

Go left from the Pokémon Center to Route 40. On Mondays, you can find Monica of Monday here, who will give you a Sharp Beak, which raises the power of Flying-type moves.

To the north is the Battle Tower.

### Battle Tower

Here, you can use three of your Pokémon and battle seven trainers in a row. After this, you will be rewarded with five of one of the Vitamins.

Not much else to it but that. Exit and head back to Route 40.

Surf down and you can battle some Swimmers in the water.

Head a little bit down and you'll be on Route 41.

## Route 41

This is just a long water path with a lot of Swimmers, both male and female, waiting to battle you. However, there are also the Whirl Islands in the center. However, we will not be able to access them until later, due to the fact that they are guarded by strong whirlpools, for which you will need a certain HM to get across.

There are ten trainers to battle here.

After all the battling, head left and you'll finally be in Cianwood City.
Appendix:Pokémon Black and White Walkthrough/Part 21

## Victory Road

You will meet Cheren near the top of Victory Road, above the floor near where Terrakion was. After speaking to him, Marshal shows up and gives Cheren some advice before leaving. After this, Cheren will challenge you to one more battle with him.

* If you chose Snivy
* If you chose Tepig
* If you chose Oshawott

After defeating him here, you'll be allowed to battle him here once per day. Now head out and challenge the Pokémon League one more time!

## Pokémon League Rematches

After finally defeating Alder, he will take you to the Hall of Fame, where you and your Pokémon will be registered throughout the Unova region as Champions. Enjoy the credits once more.

## Nuvema Town

Once you defeat Alder, you can go back to Professor Juniper's lab and Bianca will want to battle you again. This can be done once every Saturday and Sunday.

* If you chose Snivy
* If you chose Tepig
* If you chose Oshawott

## Undella Town

Go into the villa just west of the Pokémon Center and you'll meet Cynthia, the Champion of the Sinnoh region. When you first meet her, she'll battle you no matter what season it is. After that, she'll battle you during spring.

After defeating her, all that's left to do is complete your Pokédex.
Appendix:Pokémon FireRed and LeafGreen Walkthrough/Introduction

## Introduction

Pokémon FireRed and LeafGreen are the Generation III remakes of the first two Pokémon titles, Pokémon Red and Blue for the Game Boy. The games were first introduced for the Game Boy Advance.

During this game, you will explore the Kanto region, as well as the Sevii Islands after the main storyline is completed.

To start off, Professor Oak will speak to you and you will select your gender and your name. The default name for the male character is Red, and for the female character, Leaf. You will also be asked to give a name to your rival. The default name for him is Blue.

Professor Oak will now introduce you into the world of Pokémon!
Appendix:Pokémon Crystal Walkthrough/Part 23

## Route 15

On this route, there are four Schoolboys and two Teachers. Makes you wonder if they're having a field trip or something. They can all be battled.

If you use Cut on the nearby tree, go past it going west to find a PP Up. Head back east to get to Route 14.

## Route 14

East of where the last Schoolboy was is a Bird Keeper.

On the left side of the divider is a PokéFan.

Use Cut on the nearby tree to battle another PokéFan.

Back on the left side, go up and use Cut. There is a woman here who is looking for a Chansey, and will trade you her Aerodactyl, nicknamed "Aeroy," for it.

Go back to the right side and up to be on Route 13.

## Route 13

There are five trainers within the fence maze. Straight up is a Hiker.

Follow the maze a bit more and you'll get to battle a PokéFan.

A bit more and you'll meet another PokéFan.

A bit down and over east from him are two Bird Keepers standing side by side.

Go back through the maze, above the two Bird Keepers. You'll find a cuttable tree leading to some grass.

After you find some Pokémon in the grass, go back down and east to get to Route 12.

## Route 12

If you Go up until you come to a cuttable tree. In here, you'll find a Calcium. Surf down from there and use Cut on the other tree to get a Nugget. Go up and you'll find a Fisher.

Above him is a house wherein you can find the Fishing Guru, who will finally give you the Super Rod! Now you can fish for some higher-leveled Pokémon.

Keep going up. You'll find an opening, where if you want to, you can take to Route 11. We'll probably do that in just a bit. Keep heading up and you'll find another Fisher.

Keep going up and you'll find a third Fisher.

Just a little more to find the last Fisher on the route.

Straight up from him is Lavender Town. However, go back down to where you could enter Route 11. This time, go through with it.
Mobius Suit

The Mobius Suit is one of Shamus' suits from Swegtroid.

**Appearance**

The Mobius Suit is a skintight suit that covers Shamus completely, except for her head and neck. It is made from a highly flexible material that is also of the same protection as heavy plate metal (it feels like metal as well). Which sounds op, but hey, it was made by the Prozo. The suit's default color is orange, but for whatever reason, it doesn't stay orange. Most notably, it turns pink when she's sleeping, white in the cold, black when she wants to look cool, and an atrocious blend of yellow and green when the Prozo feel like messing with her.

**Abilities**

[this page is wip]
Wheeze Ports

Wheeze Ports is a game for the Nuntendew Wheeze. It is kind of like a Port simulator.

**Gameplay**

In Wheeze Ports, there are 5 games to play:Ship Loading, Ship Unloading, Fishing, Ship driving, and Swimming.

**Ship Loading**

In Ship Loading, you play against either CPUs or friends to try to load a ship. Whoever can load the most in 5 minutes win.

**Ship Unloading**

In Ship Unloading, you play against either CPUs or friends to try to unload a ship. Whoever can unload the most in 5 minutes win. And yes, this is basically the same thing as Ship Loading.

**Fishing**

In Fishing, you go against CPUs or friends to try to catch the most fish. You know when a fish is under your bobber when it shakes around like a derp, so quickly press A to pull it out. There is a 1 out of 10 chance A big fish is under your bobber, and it can pull you in if you don't press A in 2 seconds. Whoever catches the most fish in 5 minutes wins.

**Ship Driving**

In Ship Driving, you drive a giant ship around the port. You can do it alone or with friends. If you do it alone, you just try to stay alive as much Long as possible. In multiplayer, The one who doesn't crash wins.

**Swimming**

In swimming, you swim around the port. Try not to get run over by ships.

**Developement**

The creators of the game made the game at a port. They were inspired by the accecidents that happened every day at the port, so the developmeant went by quick, and it only took a month to make. 🚢
Snooper Nuntendew Enragement System

The Snooper Nuntendew Enragement System was the second gaming console made by Nuntendew.

**Development**

Following the fall of the Nuntendew Enragement System, caused by America realizing it was awful (and probably the high nuclear material content in it contributed as well), Nuntendew sought to continue to bring its insanity to the world. They created the Snooper Nuntendew Enragement System as a platform for which they could continue making games.

The Snooper Nuntendew was designed to fix the problems the Nuntendew Enragement System had, most notably the high levels of nuclear material inside a Nuntendew Enragement System. It also fixed the issues it had with its extra controllers. In exchange for all the bugfixes, it had even more messed up games.

**Games**

-Danky Kang City [1/2/3]

-Jer Assic Park The Game [1/2]

-Karby's Dankland [3]

-The Zegend of Lelda: Knil to the Future

-Swega Man X [1/2/3]

-Ms. Smoke-Man

-Smoke-Attack

-Parlio Kart

-Super Parlio RPG: Legend of the 69 Weed

-Super Parlio World

-Super Parlio World 2: Brushi's Island

-Super Parlio No Stars

-Snooper Swegtroid
Valle Maledetta

La **Valle Maledetta** è un campo di battaglia ambientato in una foresta oscura.

## Valle Maledetta

Il reame di Corte del Corvo, uno dei primi a essere entrato a far parte del Nexus, è diventato sempre più grande e prospero nel corso dei millenni. La provincia della Valle Maledetta, un paesaggio gotico pieno di villaggi dalle strade tortuose e terreni coltivati, è il luogo ideale per mettere alla prova le abilità degli eroi più valorosi.

## Panoramica e funzionalità

Il Signore dei Corvi esige da entrambe le squadre 3 tributi. Non appena una squadra otterrà 3 tributi, la squadra nemica verrà colpita dalla maledizione del Signore dei Corvi.

Ci sono tre corsie in questa mappa, collegate a loro volta a piccoli sentieri passanti per l'intera foresta o alle zone dove si generano i tributi. Sono presenti anche 2 torri di guardia, che se conquistate da una delle due squadre, permettono di aver un maggior controllo di ciò che accade sulla mappa. Infine sono presenti anche molti campi di mercenari, tra cui due Golem delle Fosse situati uno nella corsia superiore e l'altro nella corsia inferiore.

I tributi si generano casualmente nella foresta, in un punto casuale di spawn. Per catturare un tributo, l'eroe deve avvicinarsi ad esso e iniziare a incanalarlo a se per qualche secondo. Quei secondi serviranno ai giocatori rivali per interrompere l'incanalizzazione del tributo all'eroe rivale. Una volta che una delle due squadre possiede 3 tributi, il Signore dei Corvi, maledirà la squadra avversaria per 1 minuto, portando la vita dei minions a 1 punto salute, e interrompendo l'attacco da parte delle strutture nemiche. La vita dei mercenari nemici non verrà portata a 1.

## Tributi

I **Tributi** appaiono casualmente in determinate zone della mappa segnate. Per catturare un tributo, un eroe deve canalizzarlo su di esso per 6 secondi. Se durante la canalizzazione, l'eroe viene attaccato o si muove, la canalizzazione verrà interrotta ed esso dovrà ricompierla.

## Maledizione del Signore dei Corvi

Come detto in precedenza, per attivare la maledizione sulla squadra nemica, bisognerà possedere obbligatoriamente 3 tributi (non necessariamente uno dopo l'altro). Nel caso la squadra nemica attiva per prima la maledizione sulla propria squadra, non si avrà una perdita di tributi in caso di possesso. Durante la maledizione bisognerà difendere a ogni costo le proprie strutture, in quanto saranno inabilitate, mentre per i minions sarà un discorso diverso, dato che avranno 1 punto salute, e quindi moriranno a un solo attacco.

## Tempistiche degli obiettivi e informazioni generali

* Il primo Tributo si genera al minuto 02:30.
* Ogni singola maledizione dura 01:08 minuti.
* La successiva generazione da un tributo a un altro varia dai 0:50 secondi ai 01:40 minuti.
* Il luogo di apparizione del Tributo è casuale. L'unica certezza, è che non si genera mai nello stesso punto.

## Curiosità

Originariamente la mappa doveva chiamarsi "Campi infestati"
Snooper Smish Bruh

Snooper Smish Bruh. is a fighting game for both the ThrowDeezNuts and the Wheeze Dew.

**Gameplay**

Characters playable in Snooper Smish Bruh are as follows:

-Parlio

-Loogie / Orange Creamsicle

-Bozer

-Bozer Jonjer

-Potch

-Rosalina

-Brushi / Speeda Demon

-Danky Kang

-Titty Kang

-Lelda

-Knil

-Nonag

-Doge Hunt

-Captain Fuck-Em-Up

-Mr. Gay and Watch

-Karby

-DeDeDeez Nuts

-Spamma Knight

-Wheeze Fat Trainer

-scROB / Really OP Bot

-The Rock Dixon / Triple H / JOHN CENA

-Shamus / Sexy Shamus

-Pew Pew / Space Pirate / Speester

-Do Your Pew Pew

The stages are based off the franchises of Nuntedew.

**Development**

The creators of the game have been working for years, trying to make the game awesome.

It's not.
Aidan

**Aidan** is a minor character in Pokémon XD: Gale of Darkness. He plays a role in the start of the game, where, after returning from Kaminko's House with Jovi, back at the Pokémon HQ Lab, Michael talks to Professor Krane and obtains the Snag Machine, a machine that allows its owner to snag Shadow Pokémon from other Trainers. To complement the machine, Aidan adds a Shadow Monitor to the P★DA. When Professor Krane goes to ready the Battle Sim for a test, some men come in and kidnap Professor Krane.

Michael follows them outside and battles the leader, Naps, who is using a Shadow Teddiursa, which Michael snags. However, Prof. Krane is taken away by his captors. Aidan mentions that Prof. Krane is crucial to the Purify Chamber project (a device that allows Shadow Pokémon to be purified), and that there is nothing they can do without him. Lily then says they can complete it themselves, and sends Michael to Gateon Port to retrieve a crucial part, with Jovi tagging along.

Aidan later e-mails Michael on his P★DA after he speaks with Vander at Mt. Battle to tell him the Agate Village Poké Mart is selling Poké Balls.

Aidan plays no significant role after Professor Krane returns from the Cipher Lab.
Swegtoon

Swegtoon is a first-person shooting game for the Wheeze Dew.

**Gameplay**

In Swegtoon, the object of the game is to cover as much turf as you can with either Doritos, Mountain Dew, or weed, depending on your team.

You can make your own Swegling (Person you play as in the game) and give it as much swag as you like. Also you can buy special types of guns, like Airhorns.

There is also a story mode where at the end, you fight the Illuminati. (Wait a minute, does this game rip off Bigley's Revenge?)

**Development**

Swegtoon was made with the help of the MLG Council: Snoop Dogg, who gave it weed, Frito-Lay, who gave it Doritos, and PepsiCo., who gave it Mtn Dew. Spodermen came up with the name. Dolan Duk sat on his arse and did nothing.
Appendix:Pokémon FireRed and LeafGreen Walkthrough/Part 21

## Route 24

Now that the Pokémon Network Center has been restored, Cerulean Cave is accessible. Go north to Route 24 and Surf down along the river. Eventually, you'll see the entrance to the cave. Go west past the cave a bit. You'll be on Route 4.

## Route 4

You'll eventually run into a Lass.

Now head back and into the cave.

## Cerulean Cave

Surf north and take the nearby ladder. Smash the two rocks and grab the Full Restore. Go back down the ladder. Keep surfing down and grab the Full Restore below. Head to north on the platform and grab the Nugget. Go around to the south ladder and take it up. Break the rock to grab the PP Up. Climb the ladder back down. Go south and east. Climb the platform and take the closest ladder. Smash the rock to grab the Ultra Ball. Go back down the ladder. Grab the nearby Max Elixir and go around to the next ladder. The trick here is to go counter-clockwise. A trick is that if you have to smash a rock, you're going the wrong way. By following the path, you'll see a ladder going down. Take it, and take the next ladder. Now you're on the final floor. Go to the northeast corner and grab the Max Revive. Go on the platform and collect the Ultra Ball. Keep going around until you get to the water. Surf to the platform nearby to face the Legendary Pokémon: Mewtwo!

Mewtwo is Lv. 70, the strongest Pokémon you can capture in the game. If you can, save your Master Ball (assuming you haven't used it yet) for the Legendary Beast that is roaming Kanto. It is wise to save before battling it, if you're not using the Master Ball. Mewtwo is weak to Bug, Dark, and Ghost-type moves. Try inflicting it with a status ailment and use Ultra Balls and Timer Balls to capture it.

After the battle, you can use an Escape Rope or Dig to get out of the cave, or you can stay and train with all the high-leveled wild Pokémon in the cave.

There is one last thing to do, and it's optional, but helpful. The Elite Four have upgraded their teams. Fly over to the Indigo Plateau to battle them again.

## Pokémon League Rematches

With that, all that's left to do is complete the National Pokédex. Once you do, go to Celadon Mansion and show the Game Freak employees there and they'll give you a diploma.
Appendix:Pokémon Emerald Walkthrough/Part 22

## Ever Grande City

Head inside and heal your Pokémon. There's a Poké Mart on the right side as well. Stock up on items like Hyper Potions, Full Restores, and Revives. You might need them for what's coming.

Talk to the guards at the door and they will confirm you have all the Gym Badges. Be aware that once you're past the door, you can't come out. Once you're sure you're ready, head through the door to face the Pokémon League.

### Pokémon League

The first member of the Elite Four is Sidney. He specializes in Dark-type Pokémon. Fighting and Bug-type moves do well here, as well as Fire, Electric, and Ice-type moves for his middle three Pokémon.

The second member is Phoebe, who specializes in Ghost-type Pokémon. Dark-types are the go-to here, although other Ghost-types can do some damage as well, just beware of the weakness to itself.

Glacia is the third member, and she specializes in Ice-type Pokémon. Use Fighting or Fire-type moves for her two Glalie. Her two Sealeo and her Walrein will also go down to Electric-type moves.

The last member is Drake, a specialist of Dragon-type Pokémon. Dragon's main weakness is Ice, though other Dragon-type moves can work too.

And finally, the Champion turns out to be Wallace. He, like his mentor Juan, specializes in Water-type Pokémon. Electric and Grass-type moves do well here, as well as Bug, Poison, or Flying-type moves for his Ludicolo, and some Dragon-type moves for Kingdra. Milotic is best taken care of by physical moves to target its lower Defense stat.

Just as you are about to be crowned the new Pokémon League Champion, May/Brendan arrives with some advice to beat the Champion, only to find out you've already beaten him. Shortly thereafter, Professor Birch arrives on the scene and rates your Pokédex, and he congratulates you on becoming Champion.

Wallace will lead you into the Hall of Fame to register you and your Pokémon as Champions. Enjoy the credits!
Nuntendew Wikia

## Welcome to the Nuntendew Wikia

The Nuntendew Wiki is your ultimate source of info for the insanity that is Nuntendew! Find info for everything from Super Parlio to Karby's Dankland right here!

NOTE: this wiki claims no rights to Nintendo or anything it owns.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Dedpewl

"Spodermen plz. I can iz sweg bettwer ten u any dae."

-Dedpewl

Dedpewl is the main protagonist of Dedpewl Edvuntur.

**Appearance**

Dedpewl's appearance is a poorly-drawn image of Deadpool created in Microsoft Paint. While his shape varies in various appearances, he generally looks the same.

**Abilities**

Dedpewl possesses a "mystical" power known as Sweg, originally thought to be only possessed by Spodermen. This Swed gives him all manner of abilities.

Dedpewl's main power is his supernatural healing power, that lets him heal at a very fast rate. He is also highly skilled with many forms of combat, like his real equivalent, Deadpool. However, since his abilities are powered by Sweg, his abilities are much sweggier than Deadpool's, despite working pretty much the same.

[this page is wip]
Appendix:Pokémon FireRed and LeafGreen Walkthrough/Part 9

## Route 12

You can either enter Route 12 by going east from Vermilion, through Route 11, or you can go south from Lavender Town. For the purposes of this walkthrough, we will be going south from Lavender. So fly back there now, and go south.

If you go through the gate and up the stairs, a little girl will give you TM27 (Return).

Once past the gate, you will start meeting with the local fishermen here. They will battle you if you talk to them or they make contact with you.

If you Surf right below him, you can find TM48 (Skill Swap). Just follow the boardwalk and you'll meet up with another Fisherman.

Just keep going down. You'll battle several more trainers.

On the little patch of grass below him is a hidden Hyper Potion, so use your Itemfinder.

Right below them is the second Snorlax. You may or may not have captured the first one, so you get a second chance.

♀**Snorlax**Lv. 30Chesto BerryImmunity/Thick Fat

Like as before, right where it was laying is a hidden Leftovers. You have to use the Itemfinder on the exact tile he was on.

Right below the Snorlax is a house, where the final Fishing Guru is. He gives you the best fishing rod, the Super Rod! Now you can go back to previous places you've been to catch some stronger, rarer Pokémon, such as Dratini in the Safari Zone. He also asks if you catch a large Magikarp (there's no way to tell if it's large or not), and if you do, he'll give you a Net Ball, a type of Poké Ball that increases the chance of capturing a Bug or Water-type Pokémon.

Keep heading down and you'll see some more trainers.

If you cut down the nearby tree, you can find a Camper guarding an item.

The item he was guarding is an Iron.

Below him is a small bush you can cut with some grass.

## Route 13

The bridge transitions right into Route 13. You'll meet a Picnicker.

The next part after this is essentially a maze. It's easiest if you go through all the Trainers before trying to solve it.

## Route 14

Keep heading left and you'll be in Route 14, but still sort of in the maze. There are a few more Trainers here.

After defeating them, you can cut down the tree to enter some grass to find wild Pokémon.

## Route 15

There is another group of trainers waiting to battle you. However, before battling them, cut down the nearby tree and head left a little and you can find TM18 (Rain Dance).

There's also a few Trainers in here.

Hop out through the right and there are several more Trainers.

If you head west through the gate to Route 15, go up the stairs in the gate and you'll find the last of Oak's aides. If you have registered at least 50 Pokémon in your Pokédex (if you went through the Safari Zone enough, you probably do), he will give you an Exp. Share. Make a Pokémon hold it, and it will receive a share of the EXP points earned without having to battle. Also, if you look in the left binoculars, you can see Articuno flying towards the sea. Keep going left and you'll be back in Fuchsia City.
Appendix:Pokémon Black and White Walkthrough/Big Stadium and Small Court

Below are a list of Trainers and items inside the Big Stadium and Small Court in Pokémon Black and White, as well as a schedule for what is happening at these locations each day.

## Games schedule

These are the times during which the fields of Big Stadium and Small Court are closed due to on-going games.

 Today is **Thursday**.

## Items

These items are given after defeating certain Trainers. Most of them appear randomly each day.

## List of Trainers of Big Stadium

 Soccer (Tue/Fri)
 Football (Wed/Sat)

## Additional Trainers

These Trainers are found after the player beats the game for the first time. They can appear in either arena, three at a time, and in no set order.
Rice Climbers

Rice Climbers is a game made for the Nuntendew Enragement System.

**Gameplay**

You play as an Asian rice farmer, and you farm rice as you climb up the field. Make it to the top of the field to win.

**Development**

The creators of the game like rice (and are probably the only people who do) and made this game to make other people like rice.

But yet, we still don't.
Mehverse

Mehverse is Nuntendew's gaming community for the ThrowDeezNuts and the Wheeze Dew. You can show people all the things your doing in games, and more.

**Mehverse code of** **swag:**

Mehverse has rules, and users need to follow them.

1. Your username must have xX\_ at the beginning and \_Xx at the end.
2. You must make at least one 360 noscope a day.
3. Your meh (character used on mehverse) muse have swag.

Anyone who violates the code will get noscoped.
Warlio

Warlio is the main protagonist of the Warlio Land and WarlioWare series.

**Appearance**

TBD

**Personality**

Warlio is the exact opposite of Parlio, which makes him a classy British gentleman instead of the mess Parlio is. Warlio is very rich, and his goal in life is to give that money to people who need it- thus, the premise of the Warlio Land series.

Warlio spends his time doing very classy British things, most notably drinking tea and eating crumpets in the conservatory of his mansion.

Warlio is very well liked by the people of the Morshrum Knigdom (and Britain as well) for his good deeds and likable personality. His deeds to the public include giving his money to local orphanages and such.

(Whoa, wait, this guy is based on WARIO?)
Parlio

Parlio (also Super Parlio) is the main... let's say "Protagonist" of the Super Parlio series.

**Appearance**

Parlio almost resembles Super Mario, except he doesn't.

Parlio wears dark blue overalls and a rusty-orange shirt and hat, with the letter P scrawled in a white circle on the hat. According to Parlio, the P stands for "pass", and it was put there by his home ec teacher in high school. Parlio's mustache is not as neat as Mario's, and his shoes are darker brown.

**Personality**

Parlio's dream in life is to own a mansion, have a lifetime supply of weed, and his own personal hooker. That should give you a pretty good idea of his personality.

Parlio comes at everything with a generally negative attitude. He sees the Morshrum Knigdom as completely stupid, and his goal every time he's been there is to get out as soon as possible.

Parlio finds his brother Loogie annoying half the time, and completely useless. But he still cares for him, enough to get involved in the affairs of the Morshrum Knigdom to save Potch, whom Loogie is in love with.

Parlio is addicted to weed. Enough said.

**Backstory**

Parlio grew up in Mexico, with his parents Fallman and Falline, who left him shortly after. He started a taco truck and had a fairly good business going, and life was good. Until his cousin Loogie invited him to come stay with him in Italy. He denied the offer, but Loogie was able to convince him to go.

Once Parlio got there, Loogie told him he wanted to be a plumber. Parlio, knowing Loogie would be a bad plumber, told Loogie that instead he should help Parlio work the taco truck. But he soon realized that no one buys tacos in Italy. Loogie determined that the business was failing, and became a plumber despite Parlio telling him not to, and to keep working the truck. With Loogie a new plumber, and his taco truck failing, Parlio saw no choice but to become a plumber as well.

As Parlio suspected, Loogie was a terrible plumber, and Parlio had to pick up the slack. But it was bringing in a decent income, so Parlio was stuck. One day, however, Loogie "found a secret warp zone while a-working on the drain". Loogie thus discovered the Morshrum Knigdom, and invited Parlio to come with him.

Parlio quickly discovered the Morshrum Knigdom to be his least favorite place. Everywhere he looked, all manner of weirdness was running about. He strongly urged Loogie to leave, but Loogie was in hog heaven. Parlio stayed behind to make sure Loogie didn't get in trouble, but eventually he was ready to stop caring, for the Morshrum Knigdom had finally driven him insane. But, right as he was ready to leave, Bozer arrived, and kidnapped Potch, who Loogie had come to believe was his girlfriend. Annoyed, but realizing he had no choice, Parlio set off across the Morshrum Knigdom to retrieve Potch.

And it's been that way ever since- Bozer kept kidnapping Potch, and Parlio kept running around the Morshrum Knigdom to save her, all for his brother Loogie. Which would make him SOUND like a hero, but remember, his goal in life is to have a mansion, a lifetime supply of weed, and his own personal hooker.