recursal/Fanatic-Fandom huggingface dataset:
Cogs

Type
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 Editor Name

**Cogs** are a component in *Stygian: Reign of the Old Ones*.

## Description

*"These small metal wheels are used as moving parts in mechanical and hydraulic machinery."*

## Obtaining

This item can be obtained through the following methods:

* Found in a broken fire engine in Pilgrim's Parish (Science check)
* Found in a melted car in Blasted Street
* Found in an equipment desk in Arkham Post Office (Science check)
* Found in the Armoured Bank Vehicle in the Bank of Arkham (Science check)
* Found randomly in replenishing Piles and Containers around Arkham.
* Purchased from Uncle Rathsack on Main Street
* Purchased from Victor Dimutrescu in his house.
Cultist Merchant

Gender
 Location

**Cultist Merchant** is an NPC in *Stygian: Reign of the Old Ones*.

## Profile

She stands in front of the Museum of Curiosities along with a branded cultist.
She will only sell items to the play character if they are dressed in cultist robes and a cultist hood.

She serves as a merchant, selling the player character several types of items.

## Merchandise

The following Artifacts are only available from the cultist merchant.

* Brand of Taru
* Eyes of Aglaea
* The Conscious of Vedas
* Wolverine's Wrath
* Black Halberd of the Blackwyn's

The following Manuscripts are available from the cultist merchant.

* Manuscript: Daeva's Birth
* Manuscript: Damnation to Stone
* Manuscript: Hand of Nergal
* Manuscript: Children of Pazuzu
* Manuscript: Gaze of the Abyss
* Manuscript: Host of the Loa
* Manuscript: Spit of Al Razi

The following other Items are available from the cultist merchant.

* Lantern
* Can of Kerosene
* Camping Supplies
* Camper's Canned Beans
* Cigar
* Woodsman's Axe
* Machete
* Cleaver
* Hatchet
* Shovel
* Scalpel
* Trench Knife
* Ritual Knife
* Shiv
* Shotgun Shells
* .270 Ammunition
* .45 Ammunition
* .22 Ammunition
* Cultist Robes
* Cultist Hood
* Ampheta-man
* Coca Vin Marie
* Morphine Shot
* Powdered Cocaine
* Processed Opium
* Laudanum Shot
* Needle and Thread
* Lockpicks
* Rope
* Silver Necklace
* Silver Pocket Watch
* Silver Ring
* Gold Necklace
* Gold Pocket Watch
* Gold Ring
* Alien Mushroom Sample
* Coca Leaves
* Raw Opium
An Invitation

**An Invitation** is a quest in *Stygian: Reign of the Old Ones*.

## Journal

A rustic looking fellow in a black suit presented me with a note from Stanley Fredkin, the folklorist I met at the Old Eel House. Fredkin claims to have found a way to escape Arkham, and has invited me to his house at No. 39 Main Street.

## Starting Conditions

This quest begins upon reading Stanley Fredkin's Note, delivered by the Rustic Man in French Hill

## Ending Conditions

This quest ends upon speaking to Stanley Fredkin inside No. 39 Main Street.

## Guide

Some time after speaking with Stanley Fredkin in The Old Eel Bar, when the player enters French Hill the Rustic Man will hand the player Stanley Fredkin's Note, read the note then head to No. 39 Main Street, say you are expected then enter the house, leave the hall and speak to Stanley in the Lounge.
Corn

Type
 Editor Name

**Corn** is a component in *Stygian: Reign of the Old Ones*.

## Description

*"The great boom made for an explosion of corn production in the vast hinterland west of Lake Michigan. Corn in Arkham is mostly fermented by the Mob to produce Bourbon whiskey."*

## Obtaining

This item can be found in March & Sons Warehouse or in The Distillery.
Adrenaline Shot

Type
 Editor Name

**Adrenaline Shot** is a Consumable item in *Stygian: Reign of the Old Ones*.

## Description

* This syringe full of epinephrine can make the user feel as indomitable as a fortress for a duration.

*Naturally secreted by the glands to which it has given its name, Adrenaline is a hormone vital to survival, for which science has found a powerful as well as addictive form of usage in this syringe.*

## Obtaining

This item can be purchased or it can be crafted once the character has obtained the Adrenaline Shot formula. The formula requires the following components:

* Empty Syringes
* Epinephrine
* Organic Compounds

## Use

Used for stabilizing the Health value of the character to 1 Health if it drops to 0 while the consumable is in effect.
Doctor's Bag

Type

**Doctor's Bag** is a tool item in *Stygian: Reign of the Old Ones*.

## Description

*"This doctor's bag contains essential medical supplies, including patient medicines, bandages, syringes, and basic diagnostic equipment."*

Used to perform medical operations.

## Obtaining

This item is a starting item for Academics. It can also be purchased from Richter.
Getting inside the Distillery

*This article is a stub. You can help Stygian: Reign of the Old Ones Wiki by expanding it.*

**Getting inside the distillery** is a quest in *Stygian: Reign of the Old Ones*.

## Journal

 Wax Face is careful to let nothing interrupt his production of moonshine, and has armed mob men posted outside The Distillery. I should find a way to get inside. A mask might also be a good idea, in case I am spotted and need to fight.

## Starting Conditions

This quest begins upon arriving at The Distillery

## Ending Conditions

This quest ends upon entering the the Distillery shack (where Mr. Wheat is located).

## Guide

There are several ways of accomplishing this.

* Attack the Mob Men (This will likely anger the mob)
* Bribe the Made Man (This requires a Speechcraft check and 50 Cigs.
* Help the Made Man (This requires a medicine check)
* Sneak past the Mob Men.
	+ This option is possible but difficult, will require a high Stealth investment.
Museum of Natural and Artificial Curiosities

The **Museum of Natural and Artificial Curiosities** is a landmark location in *Stygian: Reign of the Old Ones.*

## Description

*This rather sloppily assembled skeleton of a subaqueous dinosaur is arguably the most eminent spectacle of this outlandish collection.*

The Museum is a collection of bizarre monuments, including large fossils and and an outlandish looking simian creature, located in the Southwest part of Pilgrim's Parish. It is used by various members of the Cult as a small village for goods and crafting.

### Points of Interest

* Workbench
* Lab Table

### NPCs

* Cultist Merchant
* Erudite Cultist
Clara Bell

*This article is a stub. You can help Stygian: Reign of the Old Ones Wiki by expanding it.*

 Gender
 Location

**Clara Bell** is an NPC in *Stygian: Reign of the Old Ones*.

## Profile

Clara Bell is an aspiring actress located in The Old Eel Bar. Prior to the Black Day she was a star in the film "Hollow Hearts" which had yet to be released to the public. She came to Arkham in hopes of furthering her ambition in film.
Elegant Envelope

Type
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**Elegant Envelope** is a document in *Stygian: Reign of the Old Ones*.

## Description

*"Presented to you by the morbidly gentle butler of the Dreaming Baroness, this elegant invitation exudes a fragrance as dizzying as the dreamy texture of its envelope."*

## Obtaining

This document will be given to the player by the Masked Servant after exiting Blasted Street to Pilgrim's Parish for the first time (Assuming The Dreaming Baroness quest has been completed).

## Gallery

* Content of **Elegant Envelope** as it appears when read.
Cloth Straps

Type
 Editor Name

**Cloth Straps** are a component in *Stygian: Reign of the Old Ones*.

## Description

*"These pieces of cloth, salvaged from various articles of clothing, can be sewed together to create new cloth based garments."*

## Obtaining

This item can be obtained through the following methods:

* Purchased from Uncle Rathsack on Main Street.
* Found in a Junk pile in the Bank of Arkham Storage Depot.
* Dropped as loot after successful combat with Raving Lunatics.
* Randomly found in replenishing Piles and containers throughout Arkham.
Page from Essex Hotel Register

Type
 Base Value
 Editor Name

**Page from Essex Hotel Register** is a document in *Stygian: Reign of the Old Ones*.

## Description

*"The proud concierge Etienne Lafayette has herein kept a meticulous record of the lodgers' names, origin, arrival and departure times."*

## Contents

Julien Perez- Boston - 303

Keelan O'Neill - Boston - 303

Salvador Barbosa - Boston - 304

Abel Freeman - Boston - 304

## Obtaining

This document can be obtained from Etienne Lafayette at the Essex Hotel as part of the Four Friends quest.

## Notes

This item shares an icon with the Dead Mans Notes and Bank Managers Notes.

## Gallery

* Content of '*Page from Essex Hotel Register* as it appears in-game.
Finding the Conductor

*This article is a stub. You can help Stygian: Reign of the Old Ones Wiki by expanding it.*

**Finding the Conductor** is a quest in *Stygian: Reign of the Old Ones*.

## Journal

A conductor should not be too hard to find. I can check the remaining shops in the city or try trading with Dimutrescu.

## Starting Conditions

This quest begins at the same time as its parent quest The Whisperer in Darkness.

## Ending Conditions

This quest ends upon obtaining a Conductor.

## Guide

After starting The Whisperer in Darkness get a conductor.

You can purchase a conductor from the following vendors:

* Uncle Rathsack
* Victor Dimutrescu
Academic Starting Items

This page details the items found in the chest in The Old Eel Attic if the Player character has chosen an Academic Archetype.

There are small differences in starting items for male and female Player characters.

## Standard Starting Items

* 200  Cigs
* Schutz .22 Revolver
* 20 .22 Ammunition
* Laudanum Shot
* Blank Notebook
* Miskatonic Diploma
* Chemistry Set
* Doctor's Bag
* Servo-magnifier
* Nerve Tonic
* Camping Supplies
* 3 Canned Pumpkin
* Bottle of Clean Water

## Male Specific Starting Items

* Brown Fedora
* Brown Suit
Dream Jade

Type
 Base Value

**Dream Jade** is an item in *Stygian: Reign of the Old Ones*.

## Description

*"Meditating upon it, the spectator begins to see his own thoughts visualized within, yet it's unclear if these visions exist inside the jade or only within the users mind."*

## Notes

This may have been intended to be part of the cut content Spellcrafting mechanic.
Bottle of Clean Water

Type
 Editor Name

**Bottle of Clean Water** is a component in *Stygian: Reign of the Old Ones*.

## Details

* Health: +1
* Sanity: +1

## Obtaining

This item can be obtained through the following methods:

* Purchasable from Joe Clemence at Honest Bill's
* Found in some brushwood on The Distillery grounds.
* Found on some shelves in the Loading Dock of Marsh & Sons Warehouse.
* Found in a desk in the Bank of Arkham Offices.
Exquisite Gentleman's Coat

Type

**Exquisite Gentleman's Coat** is a kind of apparel gear in *Stygian: Reign of the Old Ones*.

## Description

*"This coat is a more exquisite variant of the expensive outfit that you spot on most other blue blooded gentlemen who've made a habit of flaunting their wealth and taste."*

## Obtaining

This item can be purchased from Joe Clemence at Honest Bill's.
Bertollini's Prized Tuxedo

Type
 Editor Name

**Bertollini's Prized Tuxedo** is an artifact in *Stygian: Reign of the Old Ones*.

## Description:

*"The acclaimed Broadway star Bertollini fancied that he moved with a feline grace in this iconic tuxedo, which the gentle artist wore for his career-defining role in "Where The Small Things Are"."*

## Properties:

Power: Increases Agility by 1.

Malediction: Decreases Melee and Ranged Attacks.

### Details

* Agility +1
* Melee Attack -2
* Ranged Attack -2

## Obtaining

This item can be found in Essex Hotel room 304 in the vanity table (south).
Church

The **Church** is a landmark location in *Stygian: Reign of the Old Ones.*

## Description

*After the locals salvaged whatever they could find use of, cultists turned this humble place of worship into an altar to their own depravity.*

The Church is located in the South centre of French Hill. On its rotting wood shell are written the words "Lies" and "Where is your God?", possibly written in blood. A constant reminder that Arkham has long left God's sight. It cannot be accessed by the player character.

## Related Quests

* Cries of the Marked
* Dead Man's Charity
Cultist Fedayeen

Gender
 Location

**Cultist Fedayeen**s are non-unique NPCs in *Stygian: Reign of the Old Ones*.

## Profile

**Cultist Fedayeen** are members of the Cult, and are often accompanied by other Cult Members. Their appearance is of a human covered scars due to brands. They have a red hood over their face and wield a red-hot brand.

## In Combat

In combat Cultist Fedayeen has the following actions:

* Brand of shame- damages a character and attempst to inflict the Branded effect.
* Purificatoin of flesh - Damages self and grants the Purification of Flesh effect.
* Kick - knocks down a character, accompanied by saying "kiss the ground heathen!".

In combat Cultist Fedayeen has the following abilities:

* Unity : Feels ardent due to the presence of other cultists.
* Masochism : This character's Melee damage bonus increases as their health deteriorates.
Ecce Homo

Type
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**Ecce Homo** is a book in *Stygian: Reign of the Old Ones*.

## Description

*"Nietzsche's autobiographical work is a self reflection through the interpretation of his past ordeals. Through this re-evaluation, he affirms his unique position as a nihilist in Ecce Homo, centering his argument on the notions of amor fati and eternal reoccurence."*

Can be read by Nihilistic characters while resting to gain more Sanity.

## Obtaining

This item can be obtained through the following methods:

* Found in room 102 of the Essex Hotel in a container held by the dead man in that room. (Subterfuge check and Lockpicks required)
* Found in a pile of embrittled corpses in Blasted Street
* Purchasable from Isidore Schmidt at Schmidt's Antiques

## Notes

This book for some reason has the same icon as Parerga and Paralipomena.
Military Identification Tag

Type
 Base Value
 Editor Name

**Military Identification Tag** is an archetype item in *Stygian: Reign of the Old Ones*.

## Description

*"Identifying the name, rank and division of its bearer, these metal tags are worn by military personnel for post mortem identification."*

## Obtaining

This item is found in the box in The Old Eel Attic for characters with the soldier archetype.
Critical Failure

**Critical Failure** is a secondary stat in *Stygian: Reign of the Old Ones*.

## Description

>
> Critical Failure determines the chance of a critical combat failure after an unsuccessful action.
>
>
>
>

After an action is determined to be unsuccessful (e.g. a miss) this stat is used to determine if that action will result in a critical failure. This stat is represented as a percentage rather than points.

## Other Stat Effects

As a secondary stat, Critical Failure is not changed directly during level-up or character creation. Unlike most secondary stats, critical failure is not altered by attributes or skills.
Finding the Transmitter

**Finding the Transmitter** is a quest in *Stygian: Reign of the Old Ones*.

## Journal

Richter can be a good start to ask about the transmitter as well.
I should visit Victor Dimutrescu to ask about the transmitter. I've been told that he lives over on French Street I could ask for directions when I get there.
I learned the number of Dimutrescu's House: 17. It's time to pay him a visit.

## Starting Conditions

This quest begins at the same time as its parent quest The Whisperer in Darkness.

## Ending Conditions

This quest ends upon speaking to Victor Dimutrescu and receiving Marsh and Sons Delivery Bill.

## Guide

After starting The Whisperer in Darkness speak to Richter and ask about a radio transmitter. He will direct you to French Hill House, go there, ring the bell, ask about radio parts, then head inside. Once inside speak to Victor about getting the parts, he will give you Marsh and Sons Delivery Bill and the quest will end.
At the Gates of Miskatonic

*This article is a stub. You can help Stygian: Reign of the Old Ones Wiki by expanding it.*

**At the Gates of Miskatonic** is a quest in *Stygian: Reign of the Old Ones*.

* Prerequisite: Complete Two Lamps in Darkness

## Journal

* Inspect the entrance to the Miskatonic University.

### Starting Conditions

This quest begins after the character has reached the gates of Miskatonic University and awoken from their dream at the beginning of the game.

### Ending Conditions

This quest ends once the character returns to the gates of Miskatonic University and picks up the Key Number 0.

## Walkthrough

After reaching the gates of Miskatonic University, the character will wake up once again in The Old Eel House attic and realize they were having a dream.

* Retrace your steps from the attic of The Old Eel House back to the gates of Miskatonic University in Main Street, where you last spotted the Dismal Man.
* In the middle of the short stone path leading to the now crumbled gates, you will see the Key Number 0. Pick up the key.
Carrion Feast

*This article is a stub. You can help Stygian: Reign of the Old Ones Wiki by expanding it.*

**Carrion Feast** is a quest in *Stygian: Reign of the Old Ones*.

## Journal

Etienne, the hotel's concierge, told me Julian stayed in room 303. Checking the room seems like a good idea but I'll have to deal with the new occupant, a mob man called Carrion Jack. What a lovely nickname...
Etienne tole me that Carrion Jack claims he is the Copperhead Whiskey drinking contest champion. His arrogance may help me get inside the room...

## Starting Conditions

This quest begins upon speaking to Etienne Lafayette after starting A Clue About the Dead Man.

## Ending Conditions

This quest ends upon obtaining Julian's Crumpled Note.

## Guide

Julian's Crumpled Note is in a side table in room 303 in Essex Hotel To get inside you must get past Carrion Jack. There are three ways to do this.

* Fight Carrion Jack. This will be the default option should you speak to Jack twice. You will enter combat and need to defeat Jack and several Mob Men.
* Outdrink Carrion Jack, Obtain a bottle of Copperhead Whiskey and have sufficient Survival. This option will only be availible if you talk to Etienne Lafayette about Copperhead.
* Haunt Carrion Jack. Perform an Occult check on the bed in room 302 and convince the ghost to haunt next door.
* Convince Carrion Jack that Betsy Ross is still alive. Succeed on a Speech Check and tell Jack that Wax face wants to see him because Ross is still alive.

Any of these options will allow the player to obtain the note in room 303.

## Notes

Should the character choose the combat option it may anger the Mob.
Damage Resistance

**Damage Resistance** is a secondary stat in *Stygian: Reign of the Old Ones*.

## Description

>
> Damage Resistance determines the number of points by which the amount of sustained Health damage will be subtracted by each time the characters receives such damage.
>
>
>
>

When taking health damage, the total damage dealt is reduced by an amount equal to the damage resistance value. (e.g. if a character were about to take 6 health damage but had a damage resistance value of 2 the character would instead take 4 damage).

## Other Stat Effects

As a secondary stat, Damage Resistance is not changed directly during level-up or character creation but rather it is altered through attributes and/or skills.

### Influencing Attributes

* Physique: Every two points into physique (at 6 and above) grants one point into damage resistance (e.g. 6 physique grants 1 damage resistance, 8 grants 2)

### Influencing Skills

* Survival: Every three points into survival grants one point in damage resistance.
Bitter Dreams

**Bitter Dreams** is an earnable achievement in *Stygian: Reign of the Old Ones*.

* *Sacrifice Sonia Green Carter to the Black Pyramid*

## Guide

During the quest Beyond the Boundaries of Space-Time the player character will be forced to sacrifice one of their companions to the Black Pyramid. The character must sacrifice Sonia Green Carter to the Black Pyramid in order to earn this achievement.

* Sonia must first be acquired by the player before she can be sacrificed. It is recommended the player wait as long as possible before acquiring her if they wish to earn this achievement (ie. before entering the Witch House)
Betsy Ross (Location)

**Betsy Ross** is a random encounter wilderness location in *Stygian: Reign of the Old Ones*, accessible from the world map.

* If encountered, the player character has the option of avoiding this location

## Description

A long, fenced-off waste yard overrun by Pickman Ghouls

* This location will only be accessible to the character after they have started the quest Carrion Feast. Specifically, they must speak with Etienne Lafayette about Betty Ross

### Points of Interest

* Bag: .270 Ammunition, Zest Cigarettes, Huntress’ Vest, and Lockpicks
* Betsy Ross' Corpse
	+ *Occult* Check: Black Ectoplasm (must cast Tongue of the Dead on the corpse)
* Liberty
	+ Found lying next to Betty Ross' corpse

### Enemies

* Pickman Ghouls: There are five ghouls that the character can choose to engage
Cross

Type

**Cross** is a religious item in *Stygian: Reign of the Old Ones*.

## Description

*"Puritan New England's favorite symbol of Christianity, the Cross is a key icon in their ceremonies, sermons and masses."*

## Obtaining

This item can be obtained through the following methods:

* Purchased from Uncle Rathsack on Main Street.
* Purchased from Joe Clemence at Honest Bill's.
* Found in a basket in Pilgrim's Parish.
* Found in a safe in The Treasury of the Bank of Arkham (requires Lockpicks and a Subterfuge check).

## Trivia

Although the name of this item is "Cross", the in game image is that of a  Crucifix.

Also despite the description of the item as a Puritan symbol of Christianity, most Puritans rejected the use of both the cross and the crucifix.
Anomaly Field (Darkness)

**Anomaly Field** is a scripted random encounter that the player character may come across while travelling throughout the wilderness of Arkham. There are three possible Anomaly Field encounters. The encounter discussed here concerns darkness.

## Script

*You realize on your journey that somethings are going awry. It seems as if someone is sucking the light out of Arkham or you may as well have ventured into a shroud of darkness instead. Soon, you’re condemned to an terrifying blackness, as if you were blinded.*

1. *Light up your lantern. (Consumes Kerosene)*
2. *Keep moving despite it.*
3. *Hide and wait for the darkness to recede.*

### Option 1 (Light...)

*When lit, your lantern sheds light on the ebony curtain with a bright halo and not a moment too soon, you hear a snarl of anger or pain. When you look carefully, you sight many small silhouettes in the darkness, moving away from the light you’re casting. You keep walking and finally clear this supernatural cloak of darkness, acknowledging that in a world without light, one can even miss the gloominess of Arkham’s interminably dimmed skies.*

* Lose 5 Sanity

### Option 2 (Keep...)

*Notwithstanding the supernatural darkness that has descended, you continue towards the same direction. Your eyes don’t adapt to the impenetrable darkness but you suspect that something is heaving into sight. It’s as if there are thousands of little, fluid ebony beings around you. Formless they intermesh and and untwine again, in constant motion. This vision you see but don’t really see baffles your mind. You keep walking and finally clear this supernatural cloak of darkness, acknowledging that in a world without light, one can even miss the gloominess of Akrham’s interminably dimmed skies.*

* Lose 5 Sanity

### Option 3 (Hide...)

*You find yourself a sheltered, hollow point and start to wait. This pitch-black desolation implants strange thoughts into your mind. You grow suspicious of your last remaining acquaintances, wanting so far as to take vengeance upon them. Ultimately you think about the meaninglessness of this journey. It’s as if the darkness is testing the mettle of your heart and mind. When the nightmare finally ebbs, your’re exhausted and starving, left with dangerous questions in your mind.*

* Lost 5 Sanity
* Exhaustion Increased
Consumable Items

Reason: "*This will be replaced by a category page (Category:Consumables)*"

**This page is a candidate for deletion.**
Reason: "*This will be replaced by a category page (Category:Consumables)*"

**Consumable** items are those items that can be consumed by the player character in order to restore Health and Sanity or gain effects for a short duration of time.

## Consumables

Below is a complete list of all consumable items the character can acquire.

* Adrenaline Shot
* Americano
* Ampheta-man
* Bandages
* Bootleg Whiskey
* Bottle of Clean Water
* Calcium Martini
* Cigar
* Cigs
* Coca Vin Marie
* Copperhead Whiskey
* Detoxified Copperhead Whiskey
* Disulfiral
* El Draque
* Ferocity
* Forbidden Fruit
* Healing Potion
* Laudanum Shot
* Mammoth Cave Whiskey
* Metabolism Catalyst
* Morphine Shot
* Mr. Wheat’s Straight Whiskey
* Nerve Tonic
* Pheromone Cocktail
* Powdered Cocaine
* Processed Opium
* Reggie's Whiskey
* Revitalizer
* Rimini Regal
* Sensorium Tonic
* Tranquilizer
* T.T.P. Mixture
* Ugin Fizz
* Veinroot Extract
* White Arkhamite
Dead Mans Note

Type
 Base Value
 Editor Name

**Dead Mans Notes** are a collection of documents in *Stygian: Reign of the Old Ones*.

There are three of these notes Dead Mans Notes 1, 2, and 3.

## Description

*"This haphazardly scribbled letter conveys key information about the Cortellini family and provides some curious insight into their operations in Arkham."*

## Contents

### Dead Mans Note 1

*"It seems my layabout cousin Marino finally made himself useful in Arkham, while you were still struggling to get a wiggle out in Providence. Marino's set up shop selling hooch on the sly from some low-rent speakeasy. The bulls down here are o blind he's already arranged a network of small boats to being the goods in via Miskatonic River, direct from Kingsport. So you better get your ass to Arkham immediately on the next train. Last but not least, the family's sending a goon called Wax Face to help with some dirty work. I had having that cold blooded son of a bitch around, but in the old to-"*

### Dead Mans Note 2

*"We need a bigger and better placed storage depot than that clammy cave out in White Willows. The Marsh family out of Innsmouth has a conveniently located warehouse. They have a nasty reputation with the local folk, including the coppers, give them a wide berth at all times. In a little while that liquor will be pouring into Chicago right under the feds' noses. PS: There's a new guy in town called Eduardo Carnela, assigned as a middle-man by our partners in Havana. He's here to make sure that the shipments arrive intact and on time, and will also act as our go-between with the Cubans. Keep an eye out for him."*

### Dead Mans Note 3

*"I've been informed that that loud mouth copper Constance is running his mouth about our business. We've been planning this operation for months, and the police chief's palms have been greased with more shekels than he'd get in a lifetime of real work. We can't let this bastard jeopardize the welfare of our operation. Dispose of him in whatever way you see fit. PS: The family jeweler Joe Clemence will be arriving from Chicago to participate in the campaign, so tell everybody that it's time to tighten up. Anyone who fails to show Mr. Clemence the respect he deserves will be punished accordingly."*

## Obtaining

These notes are found on several corpses in Marsh & Sons Warehouse.

* Dead Mans Note 1: Found on the dead mobster in Hangar A.
* Dead Mans Note 2: Found on the dead mobster in Hangar B.
* Dead Mans Note 3: Found on the dead mobster in the Depot of Fragile Goods

## Notes

This item shares an Icon with Bank Managers Note

## Gallery=

* Content of **Dead Mans Note 1** as it appears when read.
* Content of **Dead Mans Note 2** as it appears when read.
* Content of **Dead Mans Note 3** as it appears when read.
Dusky

*This article is a stub. You can help Stygian: Reign of the Old Ones Wiki by expanding it.*

 Archetype
 Gender
 Location

**Dusky** is a cut NPC in *Stygian: Reign of the Old Ones*.

## Profile

Dusky is a companion with psyhic powers who was cut from the final build of the game.

## Notes

Dusky is inspired by the cats that inhabited the town of Ulthar in the Dreamlands of Earth. The creatures first appeared in a short story by H. P. Lovecraft published in 1920 called "The Cats of Ulthar".
Dismal Man's Poem

Type
 Base Value
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The **Dismal Man's Poem** is an enigma in *Stygian: Reign of the Old Ones*.

## Description

*"This weird poem is maddeningly opaque, offering more in the way of confusion than clues. A memorabilia from Dismal Man."*

## Contents

*The soul of a scavenger of the seas shall be found inside a bottle of lead,*

*The last wish of a bodiless starfarer shall be heard from a mouth not of flesh,*

*A drop of swarming chaos shall be stolen from under the ruins once halls of wisdom,*

*And the book shall be read which should not be read.*

*Only then you may wish to call me by the timeless stones on the nameless isle.*

*Only then you may wish to walk by me between the endless realms of pitch black.*

## Obtaining

This Item can be obtained from the safe deposit box 0 in Bank of Arkham as part of the Footsteps of the Dismal Man questline.

## Notes

* Once obtained, this document is added as a Case Note in the player character's journal.
* The first line of the poem is deciphered upon completing the quest A Stabber in Dark Alleys.
* The second line of the poem is deciphered upon completing the quest A Possible Exit.
* The "nameless isle" refers to an area briefly visited by the player character while navigating the Witch's House.

## Theories and Interpretations

* The phrase "ruins once halls of wisdom", found in the third line of the poem, likely refers to the now dilapidated Miskatonic University.
* The third line of the poem likely refers to some cut content featuring the A Drop of Chaos item.
* The fourth line of the poem likely refers to the Necronomicon.
Ghost

Gender
 Location

**Ghost** is an NPC in *Stygian: Reign of the Old Ones*.

The Ghost can be interacted with in Essex Hotel Room 302 via an occult check on the bed in that room.

## Profile

The ghost was once a drunk bankrupt businessman who took his own life. He claims that he took his own life to escape the fate of serving another. He had been dead for centuries before being awakened by the player.

## Interactions

If the player attempts to call themselves master of the ghost or attempts to leave the ghost before asking the ghost to haunt Carrion Jack the ghost will attack the player inflicting Misfortune
Cultist Boat

The **Cultist Boat** is a landmark location in *Stygian: Reign of the Old Ones.*

## Description

The Cultist Boat is located in the Northeast part of Pilgrim's Parish at the end of the docks. It docks and unloads over twenty cultists during a triggered cutscene. The boat cannot be accessed by the player character.

* The cutscene will only occur after the character has been instructed to visit the Theater of Bones, triggered on the character's next visit to Pilgrim's Parish

### NPCs

* Cult Feyadeen
	+ Two Feyadeen's man the entrance to the boat once it is docked
* Cultist Sheikh
	+ The Sheikh and a high priest (dressed in Black) can be seen during the cutscene spewing forth Cult rhetoric and ordering their adherents to collect new retainers
* Cultists
Lantern

Type

**Lantern** is an off-hand item in *Stygian: Reign of the Old Ones*.

## Description

*"A necessity in Arkham's twilight hour, these outdated devices have since been retrieved from cobweb-filled attics to help people find their way."*

A lantern can be equipped in your character's off hand item slot to illuminate dark areas. A lantern requires Kerosene to light.

* When the player character has a lantern equipped, they will no longer be able to run, only walk

## Obtaining

This item can be purchased from Joe Clemence or the Cultist Merchant.
Better Criticals

**Better Criticals** is a tiered perk that the player character can acquire upon levelling up.

### Requirements

* Better Criticals I: Level 3
* Better Criticals II: Level 5
* Better Criticals III: Level 7

### Effect

* Better Criticals I: *+2% to Critical Success Chance*
* Better Criticals II: *+3% to Critical Success Chance*
* Better Criticals III: *+4% to Critical Success Chance*
Baton

Type
 Editor Name

**Baton** is a one handed light blunt weapon in *Stygian: Reign of the Old Ones*.

## Description

*"Light and wieldy, the baton is sometimes referred to as a sap or billy club. It's most frequently used by law enforcement officers."*

## Details

* Damage: 1-4 (Phy.)
* Handling: 1
* Attack Cost: 3 AP
* Crit Mod: 0%/0%
* Special: None

## Obtaining

This item can be obtained through the following methods:

* purchased from Joe Clemence in Honest Bill's.
* found inside a bus in French Hill (subterfuge check)
* found in the  connecting room of Marsh & Sons Warehouse
* dropped after defeating the Rustic Man
Empty Syringes

Type
 Base Value

**Empty Syringes** is a component in *Stygian: Reign of the Old Ones*.

## Obtaining

This item can be obtained through the following methods:

* consuming items using syringes, such as Laudanum Shot or Morphine Shot.
* Purchasable from Richter at Richter's Drug Store
* Purchasable from Uncle Rathsack on Main Street.
* Found in a crate on the South side of Pilgrim's Parish.
* Found in a trash can and in a storage unit on Blasted Street.
* Found on some shelves in the loading dock and Depot 1 of Marsh & Sons Warehouse.
* Found in a junk pile in the Bank of Arkham Depot.
* Found in various Piles and Containers around Arkham.
Fedora

Type

**Fedora** is a kind of Headgear gear in *Stygian: Reign of the Old Ones*.

## Description

*"Fedora is becoming a new urban trend. The hat's box is slightly pinched on the sides, with a narrow crown and a downward curving brim."*

## Obtaining

This item can be obtained through the following methods:

* purchased from Joe Clemence at Honest Bill's.
* found on shelves in Depot 2 in Marsh & Sons Warehouse.
* starting item for male characters with the Investigator archetype.
Book of Gibberish

Type
 Base Value
 Editor Name

**Book of Gibberish** is a junk item in *Stygian: Reign of the Old Ones*.

## Description

*"This handwritten book is full of nonsensical scribbling and meaningless symbols, covering hundreds of pages."*

## Obtaining

This item can be received from the Insane Clerk when you present him with Miskatonic Diploma.
Compass

Type
 Base Value

**Compass** is a tool in Stygian: Reign of the Old Ones.

## Description

*"Perhaps compass is the one invention that prevented more travelers and explorers from running into bad surprises than any other combined."*

If equipped, it increases travelling speed on the world map. (+5 Worldmap Speed)

## Obtaining

This item can be purchased from Joe Clemence at Honest Bill's.

### Crafting

After studying the Blueprint: Compass, this item can be crafted if the player character has at least 7 Survival. No Crafting Facility required

* Magnet
* Screws
* Metal
Calcium Martini

Type
 Editor Name

**Calcium Martini** is a item in *Stygian: Reign of the Old Ones*.

## Description

*"A mischevious Marino has concocted the likes of this rather arbitrarily produced medicine cocktail without knowing that he might have set new frontiers for experimental drug research.."*

## Details

Temporary Effects:

* Damage Resistance +4
* Mental Resistance -4
* Use Cost: 2 AP

## Obtaining

This item can be purchased from Marino in Ward 10. It can only be found in ward 10 and will no longer be in the players inventory when they leave Ward 10.
Detectives License

Type
 Base Value
 Editor Name

**Detectives License** is an archetype item in *Stygian: Reign of the Old Ones*.

## Description

*"This official license is issued by the Boston Bureau of Investigative Services to their field detectives."*

## Obtaining

This item is found in the box in The Old Eel Attic for characters with the investigator archetype
Crossbow Bolt

Type

**Crossbow Bolt** is ammunition for certain weapons in *Stygian: Reign of the Old Ones*.

## Description

*"Whittled from a block of wood this sharpened projectile can be loaded one at a time into the flight groove of a crossbow."*

Can be loaded onto the barrel of a crossbow to execute projectile attacks.

## Obtaining

This item must be crafted and cannot be obtained through other means

### Crafting

After studying the Blueprint: Crossbow Bolt this item can be crafted through the following method:

* Crafting Facility: Toolbox
* Skill Requirements: 4 Science
* Materials:  Metal x3

When crafted produces 5 bolts.
Blank Notebook

Type
 Editor Name

**Blank Notebook** is a component in *Stygian: Reign of the Old Ones*.

## Description

*"A hardcover notebook, currently blank."*

## Obtaining

This item can be obtained through the following methods:

* Found in the chest in the attic of The Old Eel Bar
* Found in a escritoire the Witch House.
* Found in an office desk in #Bank Manager's Office|the Bank Managers Office in the Bank of Arkham
* Found on some shelves in Hangar B of Marsh & Sons Warehouse
* Purchasable from Joe Clemence at Honest Bill's
Americano

Type
 Editor Name

**Americano** is a consumable item in *Stygian: Reign of the Old Ones*.

## Description

*"A mischevious Marino has concocted the likes of this rather arbitrarily produced medicine cocktail without knowing that he might have set new frontiers for experimental drug research.."*

## Details

Temporary Effects:

* Spellcraft: +5
* Spell Damage: +5
* Use Cost: 2 AP

## Obtaining

This item can be purchased from Marino in Ward 10. It can only be found in ward 10 and will no longer be in the players inventory when they leave Ward 10.
Criminal Starting Items

This page details the items found in the chest in The Old Eel Attic if the Player character has chosen an Criminal Archetype.

There are small differences in starting items for male and female Player characters.

## Standard Starting Items

* 200  Cigs
* Schutz .22 Revolver
* 20 .22 Ammunition
* Reggie's Whiskey
* Blank Notebook
* Criminal Record
* Pocket Knife
* Lockpicks
* Camping Supplies
* 3 Camper's Canned Beans
* Bottle of Clean Water

## Male Specific Starting Items

* Stylish Fedora
* Dark Suit

## Female Starting Items

* Beret
* Rough Velour Jacket
Daeva's Birth

**Daeva's Birth** is a Zarathustra Death Magic Level 4 spell which a player character may have in their grimoire.

## Summary

When one dies by the damage dealt by this spell, a merciless entity will be raised, who will strike the nearest combatant.

## Description

According to the Zoroastrian myths, Ahriman is believed to awaken the Daeva from the remains of those who perished due to great violence. These beings who revel in destruction will bring further ruin to the enemies of the caster.

## Details

* Level: 4
* Cost: 5 AP / 10 SP
* Range: 5 hexes
* Effect: Should the combatant who is damaged by this spell die, the incarnated Daeva will be born and cause great damage to whoever is nearest. It can be cast on an ally as well. Initial damage: 4-6 Secondary damage: Spellcraft x 3
* Impotent Effect: N/A
* Duration: Instant
* Complications: Newly born Daeva may strike the caster or an ally.

## Obtaining Manuscript

The manuscript for this spell can be purchased from the Cultist Merchant in Pilgrim's Parish
Coolness

*This article is a stub. You can help Stygian: Reign of the Old Ones Wiki by expanding it.*

**Coolness** is a hidden stat in *Stygian: Reign of the Old Ones*.

## Other Stat Effects

As a hidden stat, coolness is not changed directly when leveling up or during character creation but rather it is altered through interactions with attributes and skills.

* Mind: Every two points in mind (3 and above) grants one point in coolness (e.g. 3 mind grants 1, 5 mind grants 2).
* Will: Every two points in will (3 and above) grants one point in coolness.
* Psychology: Every point in psychology grants one point in coolness.
Finger of Punishment

Type
 Base Value
 Editor Name

**Finger of Punishment** is an artifact in *Stygian: Reign of the Old Ones*.

## Description:

*"This putrefying severed finger is unstintingly locked straight, as if mutilated during a heated argument in which a lot of finger pointing had taken place."*

## Properties:

Power: 10% Crit Damage.

Malediction: +20% Damage from bleed.

## Obtaining

This item can be obtained after Billy Crumb is killed not by your hand.
Cultist Robes

Type

**Cultist Robes** is a kind of Apparel gear in *Stygian: Reign of the Old Ones*.

## Description

*"The fabrication of this robe was somewhat rushed in order to accommodate the ever-growing ranks of new Cult converts, who became instigators of doom at the expense of their own free will."*

## Obtaining

This item can be obtained through the following methods:

* found in Pilgrim's Parish
* purchased from the Cultist Merchant in Pilgrim's Parish
* found in  Room 201 in the Essex Hotel
* crafted at a workbench using a Needle and Thread and the following components:
	+ Robe Rags
	+ Textile
Little Women

Type
 Base Value
 Editor Name

**Little Women** is a book in *Stygian: Reign of the Old Ones*.

## Description

*"Penned under the influence of transcendentalist writers such as Thoreau and Emerson, Alcott's semi-autobiographical account of her earlier years were remarkable imparted in Little Women."*

Can be read by Humanistic characters while resting to gain more Sanity.

## Obtaining

This item can be obtained through the following methods:

* Found in the bus in French Hill (Subterfuge check and Lockpicks required)
* Purchasable from Joe Clemence at Honest Bill's
Feral .270

Type
 Editor Name

**Feral .270** is a rifle in *Stygian: Reign of the Old Ones*.

## Description

*"This lighter 270 caliber rifle is an accurate long range weapon, thanks to its hammerless design."*

## Details

* Damage: 5-9 (Phy.)
* Handling: 0
* Firing Modes: Single
* Attack Cost: 5 AP
* Reload Cost: 4 AP
* Optimal Range: 6
* Maximum Range: 9
* Ammo Capacity: 4
* Ammo Type: .270 Ammunition
* Crit Mod: +5%/0%
* Point Blank Penalty: -4
* Special: None

## Obtaining

This item can be obtained through the following methods:

* found in The Old Eel Attic in a chest
* found on the roof of the Essex Hotel after starting the Witnessing the Miracle quest.
* starting item for characters with the Explorer archetype.
Eldritch Storm

**Eldritch Storm** is a scripted random encounter that the player character may come across while travelling throughout the wilderness of Arkham.

## Script

*You come to a halt when the alien skies above Arkham suddenly darken. Although you are no longer on Earth, the nervewracking tension in the air is familiar to you: it is the silence before the storm.*

1. *Venture forth.*
2. *Look for shelter in case your gut is right.*
3. *Assemble a proper storm shelter. (Survival) [Consumes camping supplies]*
4. *Double your speed and try to outrun the storm. (Athletics)*

### Option 1 (Venture...)

*You continue your journey under strangely colored clouds until lightning like you’ve never seen starts striking everywhere in bursts of vicious green flame. A sizzling, burning rain shower follows… You do your best to protect yourself from the eldritch storm but to no avail. When the supernatural phenomenon is finally over, you’re left in miserable condition. You have burns all over your body and you feel completely drained.*

* Lose 5 Sanity
* Lose 10 Health
* Exhaustion Increased
* Acquire negative state: Acid Burn

### Option 2 (Look...)

*You start looking for a place to shelter yourself from the gathering storm. When the weird lightning begins to strike with bursts of vicious green flame, you’ve barely crawled inside an enclosure amidst the rubble. While you wait fearful inside your hidey-hole, an ear-splitting crack sounds nearby, and the adjacent brick wall collapses. Unfortunately, some of the rubble hits you. When the supernatural phenomenon is finally over, you crawl to your feet badly bruised.*

* Lose 10 Health

### Option 3 (Assemble...)

*Combining some fallen tree limbs with your own camping equipment, you’re able to build a proper storm shelter. Soon, lightning like you’ve never seen starts striking everywhere in bursts of vicious green flame, followed by a sizzling, burning rain shower. You realize how right you were to prepare. When the supernatural phenomenon is finally over, you crawl out of your shelter to find it almost destroyed. You don’t care to ponder what would have happened if the accursed storm had lasted any longer.*

* Lose Camping Supplies
* Gain 5 Experience (Survival)

### Option 4 (Double...)

*While your ill premonition grows stronger with each passing moment, you quicken your stride and fall into the rhythm of a long distance runner. Your legs and lungs begin to burn from the exertion, but you press on. Soon, lightning like you’ve never seen starts striking the area behind you with bursts of vicious green flame, and you realize how right you were to push yourself to the limit.*

* Gain 5 Experience (Athletics)
* Lose 3 Health
* Exhaustion Increased
Elder Thing Memory Fragment

Type
 Base Value

**Elder Thing Memory Fragment** is an Alien Instrument Item in *Stygian: Reign of the Old Ones*.

## Description

*"The resplendent facet of this unearthly crystal is gleaming with ambiguous inconceivable images. It's not so much the surface glimmer that produces the vision as it's the unaccountable mental projection that's being imprinted in your very mind."*

## Obtaining

These objects can be found on corpses of Elder Things on Nithon.

## Notes

* Like Radiant Anomalous Rocks each Elder thing memory fragment has a different message when touched, these messages are depicted as images rather than words though.

## Gallery

### Elder Thing Memory Fragment 1

* First Vision from Elder Thing Memory Fragment 1
* Second vision from Elder Thing Memory Fragment 1
* Third vision from Elder Thing Memory Fragment 1

### Elder Thing Memory Fragment 2

* First Vision from Elder Thing Memory Fragment 2
* Second vision from Elder Thing Memory Fragment 2
* Third vision from Elder Thing Memory Fragment 2

### Elder Thing Memory Fragment 3

* First Vision from Elder Thing Memory Fragment 3
* Second vision from Elder Thing Memory Fragment 3
* Third vision from Elder Thing Memory Fragment 3
A Cryptic Poem

*This article is a stub. You can help Stygian: Reign of the Old Ones Wiki by expanding it.*

**A Cryptic Poem** is a quest in *Stygian: Reign of the Old Ones*.

* Prerequisite: Complete The Safe that should not be there

### Starting Conditions

This quest begins once the character has read the Dismal Man's Poem.

## Walkthrough

There are no actions required of the character to further fulfill this quest. However, its associated subquests will automatically be updated as the character progresses through *Stygian*.

### Subquests

* A Lead Bottle
* The Last Wish of the Starfarer

## Notes

* This quest will never be crossed off in the character's journal and can only be completed upon finishing the game.
Damnation to Stone

**Damnation to Stone** is an Ancient Greek Curse Level 4 spell which a player character may have in their grimoire.

## Summary

Upon touch, the caster will turn its target into stone for a short duration. With enough damage the target could even be shattered.

## Description

By channeling the mythical power of the mortal Gorgon protectress, Medusa, the casters of this spell can turn their hands into stone, whose touch will likewise petrify the target.

## Details

* Level: 4
* Cost: 5 AP / 10 SP
* Range: Touch
* Effect: Petrified enemies can not make any moves and have decreased Physical Defense. If the petrified target takes damage equal to or higher than it's maximum health / 3, it shatters and dies. Some enemies are immune to this effect.
* Impotent Effect: N/A
* Duration: 2 Rounds
* Complications: The caster's hands are petrified as well. (Equips Stone Hands for three turns during combat)

## Obtaining

This spell can be learned by studying Manuscript: Damnation to Stone using the occult research Rest action.