recursal/Fanatic-Fandom huggingface dataset:
Axes

*For other tools that can chop down trees, see chainsaws and hamaxes.*
**Axes** are basic tools that a player can use to destroy trees and cacti, including their variants.

A tree has 500% hit points and a cactus 170% hit points. The chopping speed of axes is altered only by speed modifiers and nothing else.

The best modifier is **Light** for pre-Hardmode axes and **Legendary** for Hardmode axes.

## Types

There are currently 13 different axes available in *Spirit*, 6 of which are Hardmode-exclusive.

## Tips

* Axes can be reforged to increase speed of cutting down trees, which chainsaws cannot.
1.3.4.0

**Spirit Mod 1.3.4.0** served to bring every single awaited donator item into the mod.

## Additions

* Added the Warrior armor
* Added the Sword of Redwall
* Added the Cloak of the Desert King
* Added the Demon Tail
* Added the Duskfeather Dagger
* Added Silva's Soul
* Added the Demon Sheath
* Added the Firewall
* Added the Mystical Cage
* Added the Omniwrench
* Added the Princess' Scythe
* Added the Shinigami
* Added the Terravolt

## Changes/Bug Fixes

* Resprited a huge amount of things including Bismite Crystals and Cryolite Bars and the items they can be crafted into.
Ancient Slab

Ancient Slab*

Statistics

The **Ancient Slab** is a Pre-Hardmode Accessory dropped from Tomb Crawlers with a 2.5% (1 in 40) chance after Scarabeus has been defeated. It can also be obtained as a reward upon completing the Forsaken Relics Quest. When equipped, it provides immunity to the Mighty Wind debuff.

## History

* **1.4.3**: Can now be obtained as a quest reward.
* **1.4.0.0**: Introduced.
Arcane Codex- Fortification Zone

Arcane Codex- Fortification Zone*

Statistics

The **Arcane Codex- Fortification Zone** is one of six codex's which aid the player in their fights or general exploration. Using the Arcane Codex- Fortification Zone will summon a 9x9 area centered at the cursor position (so it goes 4 tiles in every direction from where its "core" is summoned).

This zone specifically increases defense by 6 when standing inside of the zone, this buff will carry on for 5 seconds after the player leaves the zone. The player can cancel out the Zone by right-clicking on the buff or after waiting 2 minutes.

Do note that the Arcane Codex- Fortification Zone requires a sentry slot to work and that the player is able to summon multiple Zones at once.

## Notes

* The Arcane Codex- Fortification Zone along with all other Zones cannot receive Modifiers.
* You can summon multiple zones at once, even from the same type (except for the Arcane Codex- Repulsion Zone).
* No matter what combination of sentry increasing armor or accessories the player wears, zones cannot exceed the max. limit of 5 zones summoned at once.
Aching Heart

Aching Heart*

Statistics

The **Aching Heart** is a pre-Hardmode Sentry dropped by Arterial Graspers. It summons an Aching Heart that fires Blood Clumps at enemies.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal Critical hits. The only significant advantage a Mythical Aching Heart has over a Ruthless one is knockback.
Blade of the You-Kai

Blade of the You-Kai*

Statistics

The **Blade of the You-Kai** is a craftable Hardmode broadsword. Hitting enemies with this sword causes them to emit shadowflame embers that rapidly damage them and inflict the Shadowflame debuff.

Its best Modifier is **Legendary**.

## Trivia

* The name plays off the rōmaji writing of the Japanese word "yōkai", which is a term mostly associated with Japanese folk creatures and ghosts.
	+ Yōkai directly translates to "ghost", "phantom", "strange apparition", or "spectre".

## History

* **1.4.0.0**: Resprited.
* **1.2.2.23**: Introduced.
1.1.2

**Spirit Mod 1.1.2** was a huge update and served to introduce a new boss, a new mini-boss, over 60 new items and 14 new enemies.

## Additons

* Added the Starplate Raider and all of its drops.
* Added the R'lyehian and all of its drops.
* Added the Gore Magala Scale and all of the items it is an ingredient for.
* Added many new accessories that cannot be listed due to a lack of source.
* Added the Crazed Contraption.
* Added a map icon for the Snow Monger.
* Added Energized Metal.
* Added multiple new Granite and Marble enemies, two new ores and two new sets. Namely:
	+ The Granite Slime, Crackling Core, Core Bat, Valkyrie, Marble Slime and Beholder.
	+ The Enchanted Granite Chunk and Ancient Marble Chunk and all of the items of which they are ingredients for.
* Added some unknown Jungle enemies.
* Added the Winterborn, Living Snowball and Frigid Fragments (and all of the items they are ingredients for).
* Added Black Pearl Shards and the Diver's armor.
* Added the Flesh Render.
* Added a new "terra" progression line of magic weapons, namely:
	+ The Putrid Staff, Bloodletter, Thornball Staff, Sea Spray, Firespark Staff, Horizon's Edge, Vessel Drainer, Hallowed Staff, True Hallowed Staff, True Horizon's Edge, True Vessel Drainer and finally the Terra Staff.

## Changes/Bug Fixes

* Fixed some grammar errors regarding The Great Awakening.
* Fixed the Frigid Wind not disappearing upon death.
* Fixed other minor bugs that cannot be listed due to a lack of source
* Mechromancers now only spawn after the Eater of Worlds/Brain of Cthulhu have been defeated.
* Nerfed the Coil armor.
Asteroid Chest

Asteroid Chest*

Statistics

**Asteroid Chest** is a storage item that is found only in the Asteroid Field.

## Loot

Asteroid Chests will always contain one item from the Primary loot pool, and one item from the Secondary loot pool. The other 8-10 slots are filled with a random amount of generic or Asteroid Field-related loot.

## Notes

* The amount for each item category will be the same for all Asteroid Chests in the same world. This may be a bug.

## History

* **1.4.0.0**: Introduced.
1.0.6

**1.0.6** improved the Ancient Flier, added a handful of new items and revamped lots of other things.

## Additions

* Added Scarab Blade.
* Added the Illuminant armor.
* Added Shadowspirit armor.

## Changes/Bug Fixes

* Improved and resprited Ancient Flier.
* Ancient Flier's weapons have special effects.
* Improved Atlas' AI.
* Buffed The Mountain
* Fixed the Primalstone armor's set bonus.
* Fixed Dusking's Shadowflame debuff.
* Reduced Infernon's health
* Fixed Dusking's drops
* Improved Mechromancer and Cavern Crawler.
* Gave the Lihzahrd armor a better Set bonus
Armor/pt

**Armor** in *Islands of Nyne* consists of five slots:

* Head Armor, protecting your noggin' from lead-induced headaches. ION Helmet, Medieval Helmet, and Santa Hat all provide the same level of protection. Equipping a helmet also gives you an indicator (bottom left corner) that tells you if you are in the safe zone, by getting a green highlight, and the direction of the center of the safe zone, using a green arrow.
* Chest Armor, protecting your stomach from lead-poisoning. ION Chest Armor is currently the only protection of this type.
* Arms Armor, "Tis only a flesh wound". ION Arms armor is currently the only protection of this type.
* Leg Armor, how else do you ensure you can always run away? ION Leg armor is currently the only protection of this type. No idea why arms is plural but this one is singular...
* Personal Shields, protecting everything but your skull from structurally-superfluous opening creation. Shields negate damage from one shot (Unknown if more on weaker weapons) then disappear.
Bandit Hideout

The **Bandit Hideout** is a structure that can be found on one of the outer fourths of the Surface layer. In the upper section is the Bound Bandit, a Wooden Crate, a Furnace, a Keg, two Spear Racks, Ropes leading up to two Dungeon Doors, and an Oil Rag Sconse lighting the place up. The house is made up of Wood and Gray Bricks, with Dungeon Shelves on top of the roof. There are two Campfires placed around, as well as some tents and rocks, but they aren't obtainable.

Only either a **Bandit Hideout** or an Arcane Tower can spawn on a given world, unless the Config option "Arcane Tower and Bandit Hideout Generation" is enabled.
Accessories

**Accessories** are equippable items that can provide defense, extra damage and/or special abilities, such as limited flight. Up to five accessories may be equipped at any time; furthermore, up to five accessories may be placed in vanity slots, which will show the items on the player (if possible) but will not apply any of their effects. Additionally, if the Demon Heart is consumed, a sixth slot is available, though the seventh slot will only be functional during Expert Mode.

## Types

###  Movement

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###  Restorative

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###  Combat

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###  Fishing

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###  Music Box

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###  Miscellaneous

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###  Expert Mode Exclusive

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Asteroid Field

The **Asteroid Field**, also known as the **Asteroids**, is a biome added by the Spirit Mod which generates upon world creation in the Space layer. It generates above one of the Oceans, and is composed of many Asteroids that vary in size depending on the world size.

The biome is primarily composed of Asteroid Blocks that make up the asteroids that generate throughout the biome, which can be filled with the Meteorite and other ores. In addition to containing veins of meteorite and other ores, the Asteroids Fields also contain a unique ore, Astralite Shards which can only be obtained after defeating Starplate Voyager, which is used in several items related to the Starplate Voyager. It also contains pockets of Space Junk, which can be salvaged at an Extractinator similarly to Silt and Slush. Asteroid Chests will generate on top of some Asteroids, and an Astralite Beacon will also generate within one of the Asteroids.

The Stardust, Space Debris and Meteor Shower events have a 1/4 chance of occurring every day. However, the Stardust and Space Debris events cannot happen at the same time.

The Starplate Voyager Boss can be summoned here by using a Starplate Beacon at an Astralite Beacon.

When exploring the Asteroid Fields, its own music track **Above Islands** will play.

## Contents

 Gloop
 Shockhopper
**Critters:**

 Distressed Jelly
**If Eater of Worlds / Brain of Cthulhu has been defeated:**

 Orbitite
**If Skeletron has been defeated:**

 Stardancer
**Bosses:**

 Starplate Voyager | **From Asteroid Chests:**

High-Grav Boots
Magnet Hook
Jump Pad | **From Astral Amalgams, Gloops, Orbititesand Shockhoppers:**

 Astronaut Helmet
 Astronaut Suit
 Astronaut Pants
**From Stardancers:**

 Energized Metal
 Protectorate Uniform
 Protectorate Greaves
**From Orbitites:**

 Orbiter Staff
**From Shockhoppers:**

 Gate Staff
 Gravity Modulator | **From terrain:**

 Asteroid Block
 Space Junk
 Meteorite
 Astralite Shard
 Asteroid Chest
 Astralite Beacon
 Salvaged Scrap
**Music:**

## Notes

* Player-created Asteroid Field biomes are possible by placing more than 130 Asteroid Blocks, Space Junk or Astralite Shards in an area.
* Upon defeating Skeletron for the first time in a world, a status message, "*Ancient Machinery spurs to life in the Asteroids*" will be displayed, notifying the player that Stardancers now spawn in the Asteroid Fields and that the Starplate Voyager can now be fought.

## Trivia

* Much of the content in the Asteroid Fields is inspired by a suggestion on the Terraria Community Forums by Yuyutsu
	+ Furthermore, Some of the content in the Asteroid Fields may have also inspired by the Asteroid Fields in Starbound.
Adamantite Warhammer

Adamantite Warhammer*

Statistics* 0%
* 85%
* 0%

The **Adamantite Warhammer** is a hammer that is crafted from 10 Adamantite Bars at a Mythril or Orichalcum Anvil.

Its best modifier is **Legendary**. While **Light** may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool.

## See Also

* Titanium Warhammer, it's Titanium counterpart

## History

* **1.0.0.0**: Introduced.
Astronaut set

Astronaut set*
Statistics

The **Astronaut set** is a Pre-Hardmode vanity set that consists of the **Astronaut Helmet**, **Astronaut Suit**, and **Astronaut Pants**. Each piece has a 1/120 (0.83%) chance of being dropped by enemies in the Asteroid Field.

## Set

Astronaut Helmet*

Statistics

Astronaut Suit*

Statistics

Astronaut Pants*

Statistics
1.1.3.1

**1.1.3.1** changed a few things and implemented one new donator item.

## Changes and Bug Fixes

* Forgotten Ones and Gluttonous Devourers now spawn in the Underworld.
* Fixed a bug where the Phantom Arc would damage friendly NPCs.
* Made The Probe work like the Typhoon.
* Allowed the Fungus and Typhoon yoyos to be affected by the Yoyo Glove and Yoyo Bag.
* Fixed a bug causing the Martian Scientist to not spawn.
* Reduced spawn rates in the Spirit Biome.
* Changed the Overseer weapons' projectiles so that they aren't a rehash of his actual projectiles.
* Overseer weapons' projectiles no longer damage you in multiplayer.
* Nerfed the Spirit Rune.
* Made the Crazed Contraption Post-Celestial Towers and made it fire any vanilla projectile no matter what.
* Nerfed Man O' Wars and Electric Eels.
* Changed the dust of the Nebula Flame's debuff.
* Fixed Vortex Fragments being an ingredient for Bone Cutters.
Stone Age

This is the first [era] in Settlements, it is followed by the Early Bronze Age.

To advance from this era build either a herbalist hut or wooden stakes in one of your settlement centres

## Overview

As this is the first era of the game the Stone Age acts as a pseudo-tutorial for the player. The player cannot be attacked, the chances of scouts being attacked is very low and the minimum doom value is 0. The player should use this opportunity to train key characters in peace while the game is still simple such as scouts and craftsmen.

Over the course of this era the player will move from wood based items to tin based items which provide increased stats.

The Player should be careful to ensure that all villages are properly geared before moving on the the Early Bronze Age otherwise they could fall victim to attacks.

## Research

The research item for this era is Fruit & Veg.

## Craftable Items (Fine Quality in Brackets)

### Apparel

Helms

Armour
 Tin Breastplate

Tools
 Wicker Basket
1.2.2.23

**1.2.2.23** changed a few things and implemented a few new items.

## Additions

* Added the Aquafire.
* Replaced the Terror Bark with the Death Wind.

## Changes/Bug Fixes

* Fixed some typos.
* Fixed a bug where Reach enemies would not spawn in multiplayer.
* Buffed a few throwing weapons.
* Removed dust from the Orbiter Staff minion and made it easier to obtain.
* Fixed a bug where Cavern Crawlers were named Captive Masks.
* All Lihzahrd enemies introduced by the Spirit Mod now drop Lihzahrd Power Cells
* Buffed Atlas.
* Resprited Orichalcum Daggers and Cobalt Cutters.
* Fixed some issues with the Tide crashing worlds when you exit during an invasion.
* Made Primordial Magic easier to obtain.
* Nerfed Talon Burst.
* Fixed Duskwood furniture crafting recipes and resprited Duskwood.
* Fixed Shaman's Bracelet inflicting Cursed Flame and Ichor.
* Buffed Mime Mask, Spaz Lung, Retinranger.
* Buffed Boss Artifact Materials again.
* Nerfed the drop rate of Sanctified Stabbers.
Artifact Weapons

Artifact Weapons*
Statistics

**Artifact Weapons** were very powerful unique weapons. Artifact weapons had their own tiers which couldn't be obtain during normal gameplay. Artifact weapons had their own special materials of which most of them came from certain bosses.

## Artifact Weapons

 Death Rot | Melee | A dagger that moves in an arc-styled fashion that inflicts Pestilence.

## History

* **1.4.3**: Removed.
* **1.4.0.0**: Made unobtainable.
* **1.3.1**: Introduced a feature where artifact accessories will provide special bonuses to their respective artifact weapon.
* **1.3**: Buffed expert drop rates for artifact materials.
* **1.2.2.23**: Introduced the Death Wind and buffed artifact material drop rates.
* **1.2.2.21**: Buffed all artifact weapons and added special colored text to their tooltips to display more clearly that they are an artifact weapon.
* **1.2.2.19**: Buffed expert artifact material drop rates.
* **1.2.2.18**: Buffed drop rates of artifact materials that are dropped by bosses.
* **1.2.2.13**: Buffed drop rates of artifact materials.
* **1.2.2.1**: Introduced.
Bass Slapper

Bass Slapper*

Statistics

The **Bass Slapper** is a Pre-Hardmode club obtained by fishing in any biome. When hitting an enemy at full charge, it will deal significantly increased knockback.

Its best modifier is **Legendary**.

## History

* **1.4.4**: Increased minimum from 16 to 28 and max damage to 90.
* **1.4.1.0**: Introduced.
Ammunition

Several new **Ammunition** are added with the Spirit Mod.

## Bullets

Fired from Guns.
*For more information, see Bullets.*

## Arrows

Fired from Bows and Repeaters.
*For more information, see Arrows.*

## Rockets

Fired from Launchers.
*For more information, see Rockets.*

## Ammo used by tools

### Solutions

Fired from the Clentaminator. Spreads or removes biomes.

  Cyan Solution
  Olive Solution
Armored Cavefish (NPC)

Armored Cavefish*

Statistics

Armored Cavefish (NPC)Statistics

* **Item (Quantity)****Rate**
* Raw Fish?%

The **Armored Cavefish** is a passive critter that spawns in the Cavern layer in water. If the player is near, they will swim away in short, quick bursts. When caught, the player will receive the vanilla Armored Cavefish.
Chitin Pickaxe

Chitin Pickaxe*

Statistics* 55%
* 0%
* 0%

The **Chitin Pickaxe** is a craftable pickaxe. It can mine blocks up to  Crimtane /  Demonite Ore. It also has a unique ability to mine sand and other desert related blocks faster.

Its best Modifier is **Light** for harvesting purposes, or **Legendary** for combat purposes.

## History

* **1.1.1**: Introduced.
1.3.1.01

**Spirit Mod 1.3.1.01** served to fix multiple bugs and introduce a few enemies and blocks.

## Additions

* New dungeon enemies! Look out for some mean Dungeon Cubes sliding toward you, with different sprites based on what Dungeon you're in.
* A new Blue Moon enemy, The Omniscient, has appeared! Look out for this all-seeing being, and his drop!
* Added Spirit and Reach grass.
* The Jabberwocky is now a true miniboss, with a loot table and more

## Changes/Bug Fixes

* Fixed Expert Dusking flying away upon reaching second form
* Fixed Ancient Flier not ticking off on Boss Checklist
* Fixed multiple items having too much dust
* Changed how Reach Grass looks, made it nice and clean
* Fixed the sell price and ammo consumption of some items, including Spaz Lung
* Fixed Infernon not dropping his stuff in Normal Mode
* Glyphs now only drop upon the first time you kill a boss. To compensate, more Glyphs drop per boss.
* Fixed some projectiles dealing inconsistent types of damage as opposed to what damage they actually had to deal
* Lowered the drop chance of many Blue Moon things
Bismite Grenade

Bismite Grenade*

Statistics

The **Bismite Grenade** is a craftable Pre-Hardmode throwing weapon. Upon being thrown, it will slightly bounce and roll until it hits a target, and upon hit it will explode into poisonous clouds that inflicts the Festering Wounds debuff for 10 seconds.

## Notes

* It is the only weapon in the mod that does throwing damage, despite the Throwing class removal in Terraria Journey's End update.
1.3.0.42

The **1.3.0.42 Update** was a hotfix update added on the 8th of August, 2017.

## Changes/Fixes

* Fixed Animus Lens destroying Piggy Banks and fishing lines
* Fixed multiple typos
* Made Snow Monger spawn before defeating mech bosses, but reduced its spawn rate
* Nerfed some sell prices
* Added Gastropod Staff to Illuminant Master Treasure Bag
* Buffed Geode armor, Frigid Spine, Dune armor, and modded mimic damage
* Changed the recipe of the Pathogen Ward to require bloodstone instead of the individual items
* Fixed Scarabeus treasure bag causing lag and repetitive sounds when used
1.0.5

**1.0.5** introduced two new armor sets and fixed some bugs.

## Changes/Bug Fixes

* Fixed a bug where the Hex Bow would crash the game.
* Gave the Cavern Crawler a more unique AI and changed its spawn rate.
* Made all weapons crafted from Nightmare Fuel inflict the Wither debuff.
* Slightly nerfed the Bismite Bow.
* Buffed the Floran and Bismite armor.
* Made the Talon armor craftable.
* Increased the price of Spirit Wings.
Arcane Codex- Low Gravity Zone

Arcane Codex- Low Gravity Zone*

Statistics

The **Arcane Codex- Low Gravity Zone** is one of six codex's which aid the player in their fights or general exploration. Using the Arcane Codex- Low Gravity Zone will summon a 9x9 area centered at the cursor position (so it goes 4 tiles in every direction from where its "core" is summoned).

This zone specifically greatly increases jump height when standing inside of the zone, this buff will carry on for 5 seconds after the player leaves the zone. The player can cancel out the Zone by right-clicking on the buff or after waiting 2 minutes.

Do note that the Arcane Codex- Low Gravity Zone requires a sentry slot to work and that the player is able to summon multiple Zones at once.

## Notes

* The Arcane Codex- Low Gravity Zone along with all other Zones cannot receive Modifiers.
* You can summon multiple zones at once, even from the same type (except for the Arcane Codex- Repulsion Zone).
* No matter what combination of sentry increasing armor or accessories the player wears, zones cannot exceed the max. limit of 5 zones summoned at once.
1.2.2.18

**1.2.2.18** tweaked and adjusted a few things, along with fixing a handful of bugs.

## Changes/Bug Fixes

* Buffed boss drop rates of Artifact materials dropped from bosses to 10%.
* Buffed drop rates of Energized Metal.
* Nerfed the expense of the Starplate Beacon.
* Buffed spawn rates of Cog Spiders and Cogworkers.
* Made the Jewel Crown craftable.
* Talons are now only dropped after the Queen Bee has been defeated.
* Fixed the names of the Core Bat and Crimslimer.
* Made all Star Weaver tiers autofire.
* Changed the AI of the Cog Spider minion.
* Fixed the description of the Blood Corruption debuff.
* Nerfed multiple yoyo accessories.
* Fixed some issues regarding knockback.
* Fixed a tiny error to do with Reach Grass.
* Made Reach Chests a bit more common.
* Made Altars of Creation less common.
* Nerfed the Captive Mask's spawn rate and damage.
* Changed the Creeper Staff tooltip.
* Renamed Stone Skin to Stone Fist.
* Fixed an issue where the Firespark Wand would damage the player.

- Made the Altar of Creation also craftable with Lead Bars.
1.4.1.2

**Spirit Mod 1.4.1.2** was the 2nd hotfix update for 1.4.1.0, it fixed a good chunk of bugs and also nerfed/buffed some weapons.

## Changes

* Skeletalon summon now does not cost a minion slot/remove existing minions
* Nerfed Skeletalon Staff: Reduced damage, reduced number of birds spawned, and birds can no longer spawn at the cursor position anymore
* Nerfed Quackling Staff damage and homing speed
* Buffed Freeman damage, attacks now deal AoE
* Buffed Staff of the Jade Dragon damage, knockback, and reduced mana cost
* Cornucop-ion now has a sell price
* Increased Pigron Staff drop rates to 1/12
* Hookbats now spawn more frequently
* Distressed Jelly and Dreamlight Jelly now display on the Lifeform Analyzer
* Moon Jelly Wizard now despawns on player death or when it hits daytime
* Ancient Specters and Netherbanes now drop Ethereal Ember
* Edited Hookbat Quest info for more clarity on where exactly Hookbats spawn
* Nerfed Festerfly defense, HP, and spawn chance
* Buffed Arcane Zones: All zones now have a size increase of 20%
* All Arcane Zones that buff players or debuff enemies give longer lasting buffs/debuffs
* Repulsion Zones now take 28 hits to break instead of 24
* Cragbound Staff and Core Controller minions now stand on platforms
* Updated Jelly Deluge info in Boss Checklist to contain info about the Distress Jelly summon option
* Increased Distress Jelly spawn chances slightly.

## Bug Fixes

* Slagtern Staff summon now does not disappear after 2 minutes
* Astral Amalgams and Gladiator Spirits no longer turn Zones/Sentries hostile
* Starplate Voyager now correctly drops Treasure Bags in Singleplayer and Multiplayer
* Screech Owl projectiles now correctly rotate based on velocity
Astral Map

Statistics

The **Astral Map** is an Pre-Hardmode tool. When used, it channels a Star Bolt on the cursor's position which teleports the player instantly to that landing spot. After being used, it will have a 10 second cooldown before it can be used again.

This item is obtained from the Treasure Bag of the Starplate Voyager in Expert Mode only.

## History

* **1.4.3**:
	+ Sprite updated.
	+ Improved functionally.
* **1.4.0.0**:
	+ Changed from an accessory to a tool.
	+ Now the Expert Mode drop from The Starplate Voyager.
* **???**: Introduced.
1.4.0.2

**1.4.0.2** fixed many bugs, gave the Starplate Voyager increased piercing immunity, and added a couple new items.

## Additions

* Added Golden Caviar.
* Added banners for the Crackling Core, Deadeye Marksman, Flesh Hound, Forgotten One, Gloop, Phantom Samurai, Thorn Stalker.
* Added a new sound effect that plays upon completing a Slayer Quest.

## Changes

* Reduced usetime on huskstalk staff
* Increased the brightness of the Luminous Lantern when in a vanity slot.
* Increased effective range of Marble Obelisk's rune effect.
* Increased spawnrate of Antlion Assassins
* Decreased spawnrate of Cavern Bandits.
* Decreased Glade Wraith Thornball Throwing amount and duration.
* Decreased speed of Droseran trapper projectile.
* Changed health of the Deadeye Marksman, removed contact damage.
* Changed the AI of Thornwild Summon to not cling to enemies.
* Granted the Glade Wraith the Downed Miniboss sfx.
* Granted the Starplate Voyager piercing immunity.
* Removed 20% ammo reduction from Astralite Set bonus.
* Elderbark Platforms can now be crafted back into Elderbark.

## Bug Fixes

* Fixed grammatical error in Apostle Headdress.
* Fixed the recipe of Fish n' Chips.
* Fixed Pendant of the Warm Winds causing fall damage.
* Fixed Stone armor not working on Ropes.
* Fixed Vinewrath Bane will not having a healthbar in Boss Healthbar.
* Fixed Hemoglobs being transparent.
* Fixed Scarabeus flying up and despawning.
* Fixed Glade Wraith flying up and despawning.
* Fixed Frigid Javelins can not inflicting Frostburn.
* Fixed Briar Saplings not being able to be placed.
* Fixed Asteroid Chests crashing the game in MP.
* Fixed Brilliant Harvester gems disappearing when picked up.
* Fixed Cyan Solution clentaminating walls other than grass.
* Fixed Bound NPCs not being rescued in multiplayer.
* Fixed the Bottom Feeder not falling when attacking and not having a charge up time to its attack.
* Fixed Masticator Rotation Issue.
* Fixed Bloodblossom, Astralite Beacon not working in mp.
* Fixed Leather Hood not correctly increasing ranged damage by 1.
* Fixed Rogue Greaves not selling for the correct value.
* Fixed Jump Pads being able to be hammered.
* Fixed Astralite Shards being able to be bombed before the Starplate Voyager has been defeated.
* Fixed Mana Shield and Seraphim Bulwark having the chance to drop mana into negatives if a lot of damage was taken.
1.2.2.1

**Spirit Mod 1.2.2.1** served to bring Artifact Weapons (and all of their materials), Artifact Accessories, multiple Donator Items and much more to the Spirit Mod.

## Additions

* Added Artifact Weapons, their crafting station; the Altar of Creation, and all of their ingredients, namely:
	+ The Shard of Thanos, Star Weaver, Solus, Terror Bark (later replaced with Death Wind) and Death Rot.
	+ Odd Keystone (and Keystone Shards), Primordial Magic, Aged Root Pod, Gilded Idol, Demonic Retina, Necrotic Skull, Tide Stone, Stellar Apparatus, Infernal Band, Dark Crest, Battery Core, Cursed Medallion, Radiant Emblem, Plantera's Bloom, Apex Feather, Unrefined Rune Stone and Strange Catalyst.
* Added Artifact Accessories, namely:
	+ The Kingslayer Flask, Bough of Corruption, Seal of the Unbroken, Grail of the Righteous and Moonsong Blossom.
* Added multiple new Donator items, namely:
	+ Eura's Will, Nora's Mark, Arc-en-Ciel and the Zanbat Swords.
* Added the Mineroid and its special weapon, the Orbiter Staff.
* Added two new worm-typed enemies, the Bramble Burrower and Vein Tunneler.
* Added the rest of the yoyos from the Yoyo Overload Mod.

## Changes/Bug Fixes

* Fixed a bug where Town NPCs would not spawn.
* Fixed a bug where Flesh Golems and Blood Gazers would change the Blood Moon music every time they spawned.
* Made the Blood Gazer rarer.
* Nerfed the Gore Magala armor.
* Fixed a lot of broken buff tooltips.
* Buffed the Gastropod Staff.
* Fixed a bug where the Electrified Bullets and Magic Bullets sold for nothing.
* Made the Reach unable to spawn near the world spawn point.
* Increased the spawn rate of the R'lyehian.
* Buffed the Overseer slightly.
Ancient Ziggurat

The **Ancient Ziggurat** is a structure added by the Spirit Mod which generates upon world creation in the Desert.

The structure features a tiered pyramid with a chest at the top and a throne room with the Decrepit Idol beneath.

## Contents

 Decrepit Idol
**From the Gold Chest:**

Cactus Staff

## Notes

* One of the main reasons for a player to visit the Ancient Ziggurat is completing the Adventurer quest to obtain the Decrepit Idol.
Beekeeper set

Beekeeper set*
Statistics

The **Beekeeper set** is a Pre-Hardmode vanity set acquired after completing the Adventurer's Hive Chart quest. It consists of the **Beekeeper's Visor**, **Beekeeper's Suit**, and **Beekeeper's Greaves**.

## Set

Beekeeper's Visor*

Statistics

Beekeeper's Suit*

Statistics

Beekeeper's Greaves*

Statistics
Bismite Pike

Bismite Pike*

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Projectile created**Bismite Pike**
The **Bismite Pike** is a craftable Pre-Hardmode Spear. Upon hitting an enemy, it has a 20% chance of applying the Festering Wounds debuff for 3 seconds.

Its best modifier is **Godly**.

## History

* **1.4.0.0**:
	+ Sprite updated.
	+ Now inflicts Festering Wounds instead of Poisoned.
	+ Changed tooltip and velocity from 4 to 3.8.
* **1.1.1**: Introduced.
Arcane Codex- Stamina Zone

Arcane Codex- Stamina Zone*

Statistics

The **Arcane Codex- Stamina Zone** is one of six codex's which aid the player in their fights or general exploration. Using the Arcane Codex- Stamina Zone will summon a 9x9 area centered at the cursor position (so it goes 4 tiles in every direction from where its "core" is summoned).

This zone specifically greatly increases movement speed when standing inside of the zone, this buff will carry on for 5 seconds after the player leaves the zone. The player can cancel out the Zone by right-clicking on the buff or after waiting 2 minutes.

Do note that the Arcane Codex- Stamina Zone requires a sentry slot to work and that the player is able to summon multiple Zones at once.

## Notes

* The Arcane Codex- Stamina Zone along with all other Zones cannot receive Modifiers.
* You can summon multiple zones at once, even from the same type (except for the Arcane Codex- Repulsion Zone).
* No matter what combination of sentry increasing armor or accessories the player wears, zones cannot exceed the max. limit of 5 zones summoned at once.
Astral Amalgam

Astral AmalgamStatistics

Drops

* **Item (Quantity)****Rate**
* Pop Rocks6.25%
* Astronaut Helmet0.83%
* Astronaut Suit0.83%
* Astronaut Pants0.83%

The **Astral Amalgam** is a Pre-Hardmode enemy that spawns within the Asteroid Field biome. It will fly towards the player through walls, slowing down when close and occasionally dashing forward. Three Astral Shields orbit it, reflecting projectiles.

Like Shockhoppers, Astral Amalgams cannot spawn while the player is standing in front of placed walls.

## History

* **1.4.3**: Now immune to Poisoned, Festering Wounds, and Confused.
* **1.4.1.0**: Decreased health from 110 to 80 and defense from 10 to 4.
* **1.4.0.0**: Introduced.
1.1.2.1

**1.1.2.1** changed a few things and implemented a few new items.

## Additions

* Added the Orb of Omicron.
* Added the Frigid Knife, Frigid Spear and Frigid Boomerang.

## Changes and Bug Fixes

* Made the Spirit Biome spawn anywhere.
* Fixed Atlas' drops.
* Gave the Starplate Signet critical strike chance and movement speed bonuses.
* Buffed Atlas' weapons.
* Gave the Primalstone armor a visual effect.
* Fixed an issue with the Dusking's Treasure Bag.
* Buffed multiple Magic weapons.
* Fixed the Wandering Soul's small hitbox.
* Updated Boss Checklist support to current Boss Progression.
* Made Spirit Biome tiles merge with other ones.
* Atlas' Arms now despawn and act correctly.
* Resprited weapons made from Spirit Bars.
* The Snow set has been renamed to the Frigid Fragment set.
Bee Glyph

Bee Glyph*

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The **Bee Glyph** is a glyph that can be bought from the Enchanter after Queen Bee has been defeated. Weapons that have this glyph will receive the Honeyed effect. When an enemy is hit, a friendly bee will be summoned which is affected by the Hive Pack. Holding a weapon which has this glyph will grant the wielder a permanent Honey buff.
Blank Glyph

Statistics

 **Any boss (First time)** | 2-8
 Rune WizardTim | 1

**Blank Glyphs** are a form of currency used for the Enchanter NPC. They can be obtained rarely from any enemy, or guaranteed from Tims, Rune Wizards, and the first time any Boss is defeated. In addition, there is a 1/3 (33%) chance of finding one in the Dynasty Chest that is placed in every Goblin Tower.

They can be traded for special Glyphs, which can be applied to items to give them special effects.

## Boss drop rates

All bosses drop a set amount of glyphs the first time they are defeated. Any boss not listed below drops 2 .

## Notes

* Blank Glyphs do not drop from critters, town NPCs, or statue spawned enemies.
* The amount of glyphs dropped from bosses is multiplied by the amount of players in the world, even counting players who did not deal any damage to the boss.
* Despite being considered to be just as hard to beat as Skeletron Prime, The Twins only drop 2 Blank Glyphs in total.
Antlion Rider

Antlion RiderStatistics

Drops

* **Item (Quantity)****Rate**
* Sandstorm in a Bottle4%

The **Antlion Rider** was a pre-Hardmode enemy that was a combination of an Antlion Swarmer and an Antlion Assassin. They spawned in the Desert during the day. If the Antlion Swarmer was killed, the Rider would be turned into a Antlion Assassin.

## History

* **1.4.3**: Removed.
* **1.4.0.0**: Resprited.
* **1.1.1.5**: Introduced.
Bandit

Bound BanditStatistics

 **This is a Town NPC. A House may be required in order for it to appear.**
The **Bandit** is an NPC vendor that sells various items. He can be found in the Bandit Camp as a **Bound Bandit**. Similar to other bound NPCs, talking to him allows him to claim a house and respawn when killed. He may also spawn naturally in worlds with an Arcane Tower, as long as there is a valid house and the player has 1  in their inventory.

When threatened, he will throw Kunais at enemies.

## Names

The Bandit can have the following names:

* Mark
* Carlos
* Luke
* Damien
* Shane
* Leroy
* Nexus
* Rufus
* Tycho

## Quotes

* "Here to peruse my wares? They're quite sharp."
* "Trust me- the remains of those bosses you kill don't go to waste."
* "The world is filled with opportunity! Now go kill some things."
* "This mask is getting musky..."
* "Look at that handsome devil! Oh, it's just a mirror."
* "Here to satisfy all your murdering needs!"
* "Nice day we're having here! Now, who do you want dead?"

**When rescued:**

* "Hey! Thanks for saving me- Now, mind getting us out of this pickle? They duped me, took all my cash and left me for dead here! Don't think it means I'll discount my wares for you, though. Just kidding! Not."

**When Merchant is present:**

* "Why is <name of Merchant> so intent on selling shurikens? That's totally my thing."

**When Arms Dealer is present:**

* "You just missed the thrilling battle I had with <name of Arms Dealer>! I won, of course"

**When Wizard is present:**

* "Tell <name of Wizard> to stop asking me where I got the charms. He doesn't need to know that. He would die of shock."

## History

* **1.4.0.0**:
	+ Renamed from "Rogue" to "Bandit".
	+ Now found in the Bandit Camp.
	+ Shop updated.
	+ Sprite updated.
* **1.1.3**: Overhauled.
* **1.0**: Introduced.
Arcane Codex- Slow Zone

Arcane Codex- Slow Zone*

Statistics

The **Arcane Codex- Slow Zone** is one of six codex's which aid the player in their fights or general exploration. Using the Arcane Codex- Slow Zone will summon a 9x9 area centered at the cursor position (so it goes 4 tiles in every direction from where its "core" is summoned).

This zone specifically slows down hostile NPCs while they are in the zone inflicting them with the Chilly Grasp debuff. The debuff will remain for 5 seconds after the hostile NPC leaves the zone. The player can cancel out the Zone by right-clicking on the buff or after waiting 2 minutes.

Do note that the Arcane Codex- Slow Zone requires a sentry slot to work and that the player is able to summon multiple Zones at once.

## Notes

* The Arcane Codex- Slow Zone along with all other Zones cannot receive Modifiers.
* You can summon multiple zones at once, even from the same type (except for the Arcane Codex- Repulsion Zone).
* No matter what combination of sentry increasing armor or accessories the player wears, zones cannot exceed the max. limit of 5 zones summoned at once.
1.2.0.13

**Spirit Mod 1.2.0.13** served to fix a bug and change a handful of things.

## Changes/Bug Fixes

* Greatly raised the drop chances of Broken Hero Staff and Broken Gun Parts.
* Fixed the Baby Clamper minion's AI.
* Increased spawn rates of the Snow Monger.
* Nerfed Atlas.
* Buffed Gator Pistol.
* Changed the Bullet Cannon slightly.
Adamantite Staff

Adamantite Staff*

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The **Adamantite Staff** is a craftable Hardmode Magic weapon. Upon use, it will fire a cluster of energy that will move for a short time before splitting up into multiple smaller energy clusters. Said smaller energy clusters will move in a spiral before eventually moving inwards and meeting the other energy clusters.

Its best modifier is **Mythical**.

## See Also

* Titanium Staff, it's Titanium counterpart

## History

* **1.4.0.0**: Sprite updated and reworked.
* **1.0.0.0**: Introduced.
Ancient

Ancient*

Statistics

Projectile created**Ancient****Ice Mist**

The **Ancient** is a Hardmode Melee weapon that is dropped by the Lunatic Cultist with a 25% (1 in 4) chance. It has the unique ability to occasionally fire off ancient ice in multiple directions, identical to what the Lunatic Cultist fires. It has a reach of about 25 tiles and an infinite attack duration.

Its best modifier is **Godly**.
1.4.0.1

**1.4.0.1** fixed a couple of bugs and buffed the Vinewrath Bane and Starplate Voyager.

## Changes

* Vinewrath Bane health increased from 2000 to 3000.
* Starplate Voyager health increased from 8300 / **9960** to 10000 / **12000**.
* Starplate Voyagers second phase now starts at 20% health rather than 30%.
* Putroma projectile damage was reduced from 40 to 20.

## Changes and Bug Fixes

* Fixed Talon Set Bonus not registering
* Fixed Granite Shield name issue
* Fixed Boss Checklist infernon summon mistake
* Fixed Worlds not being able to be created in tml 64-bit
* Fixed Sepulchre Chests creating softlock issues in MP
Blade of the Dragon

Blade of the Dragon*

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## Description

The **Blade of the Dragon** is a weapon sold by the Traveling Merchant for 50 golds after **Plantera** is defeated, the merchant will also sell the Jade Daos after plantera is defeated. When used, the player will dash in the direction of the cursor, passing through enemies and dealing damage.
Alien

AlienStatistics

Drops

The **Alien** is an enemy found during Solar Eclipses. It will charge at the player to deal contact damage, and has a chance to inflict the Venom debuff.

## Trivia

* The enemy and its appearance are direct references to the Xenomorphs from the Alien series.

## History

* **1.4.3**: Now immune to Poisoned and Venom.
* **1.4.0.0**: Now spawns correctly.
* **1.1.1**: Introduced.
Angelic Sigil

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The **Angelic Sigil** is a Hardmode Accessory dropped by Fallen Angels with a 20% (1 in 5) chance. When equipped, it increases defense by 1, and magic attacks have a 14.29% (1 in 7) chance of shooting out an Angelic Spark. The Angelic Spark pierces up to two enemies before dissipating, and deals more damage the more mana the player is missing.

## Notes

* The Angelic Spark deals a minimum of 20 damage at full mana, and +1 damage for each 3 missing mana, up to a maximum of 153 damage at 400 maximum mana and no mana left.
Ace of Diamonds

Ace of Diamonds*

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Ace of Diamonds*

Statistics

The **Ace of Diamonds** is a Pre-Hardmode accessory purchased from the Gambler at night, during  Waning Crescent and  New Moon phases. When equipped, all enemies killed by critical hits will drop  Diamond Aces. When picked up, these give the player the Ace of Diamonds buff for 3 seconds, which increases damage for all classes by 15%.

## Notes

* Only enemies with a maximum health greater than 15 can drop Diamond Aces. This can include critters, and even some enemies such as Green Slimes.

## History

* **1.4.3**: Now used to craft Four of a Kind.
* **1.4.0.0**: Introduced.
Ancient Tome

Ancient TomeStatistics

Drops

* **Item (Quantity)****Rate**
* Ancient Rune (2)50%
* Ancient Grimoire5%

The **Ancient Tome** is a flying enemy that spawns in the Spirit Biome after any Mechanical Boss has been defeated. It flies towards the player, passing through walls, and deals contact damage. It shoots out  Ancient Flames, which travel in a straight line, and can also go through walls.
Accursed Blade

Accursed Blade*

Statistics

Projectile created**Accursed Bolt**Accursed Soul*

Statistics

The **Accursed Blade** is a Pre-Hardmode Sword found in Sepulchre Chests with a 33.3% (1 in 3) chance. It has no special effect when swung, but if it kills an enemy, it causes that enemy to drop an **Accursed Soul**. When an Accursed Soul is picked up, it will not go into the player's inventory, but instead .15 charge. If the player accumulates 1 charge, it will allow the player to right-click to fire an Accursed Bolt.

Its best modifier is **Legendary**.

## History

* **1.4.3**: Buffed damage from 16 to 19.
* **1.4.2.0**: Introduced.
Boss Masks

Boss Masks*

Statistics

 File:Boss Masks (Equipped).png
**Boss Masks** are vanity items dropped by bosses added by the Spirit Mod. They are worn in the social head slot, like vanilla masks. Each boss has a 1/7 (14.29%) chance to drop its own mask, with the exception of the Glade Wraith Mask, the Beholder Mask, and the R'lyehian Mask:

* The **Glade Wraith Mask** is acquired after completing the Adventurer's Sacred Vine quest.
* The **Beholder Mask** is acquired after completing the Adventurer's Beholder Slayer quest.
* The **R'lyehian Mask** has a 1/10 (10%) chance of being dropped by the R'lyehian.
* The **Vulture Matriarch Mask** has an additional 1/12 (8.33%) chance of being dropped by the Vulture Matriarch.

## History

* **1.4.3**: Added Vulture Matriarch Mask.
* **1.4.2.3**: Removed Overseer Mask.
* **1.4.1.0**: Introduced Moon Jelly Wizard Mask.
* **1.4.0.0**: Introduced Glade Wraith, Beholder, and R'lyehian Masks.
* **1.2.0.0**: Introduced.
Chocolate Bar

Chocolate Bar*

Statistics

**Chocolate Bar** is a consumable item that is given upon interacting with Town NPCs during the Halloween event, or obtained from Goodie Bags. It provides the Chocolate buff, which gives the player a 10% increase to movement speed.

## History

* **1.4.0.4**: Sprite updated.
* **1.3.2**: Introduced.
Cascade armor

Cascade armor*
Statistics

**Cascade armor** is a craftable Pre-Hardmode armor set crafted from Deep Cascade Shards. It takes a total of 36 Deep Cascade Shards to craft the full set.

It consists of a **Cascade Helmet**, **Cascade Chestplate**, and **Cascade Greaves**.

The **Cascade Helmet** gives 3 defense and allows for breathing underwater; the **Cascade Chestplate** gives 4 defense and 50% knockback resistance; and the **Cascade Greaves** gives 3 defense and 15% increased movement speed while in water.

A full set provides a total of 10 defense, allows free breathing underwater, 50% damage resistance, and 15% movement speed boost while in water. Its set bonus grants the player the ability to build up a bubble shield when dealing damage to enemies, which upon at full size will grant the player heavy damage resistance against the next enemy attack, which then can damage and knockback nearby enemies.

## Set

Cascade Helmet*

Statistics

Cascade Chestplate*

Statistics

Cascade Greaves*

Statistics
Brightbulb

Brightbulb*

Statistics

**Brightbulb** is a pre-Hardmode crafting material that drops from Lumoth critters. It is used solely used to craft the Luminous Lantern.

Obtaining a Brightbulb is required for one branch of the quest "Sanctuary: Luminous Luster".

## History

* **1.4.3**: Now tied to the quest "Sanctuary: Luminous Luster".
* **1.4.1.0**: Resprited.
* **1.4.0.0**: Introduced.
Buffs

**Buffs** accompany many of the new items and enemies added. Including new summons, pets and a wide variety of potion and equipment buffs, the added variety will grant the player more ways to gear up for battle and exploration.

## Consumables

These buffs are provided by sources that are consumed upon use, such as potions, food, and candy.

## Equipment

These buffs are provided naturally by equipment, either permanently or under certain circumstances.

## Summons

These are minions that are summoned using various summon weapons.

## Mounts

These are mounts that are summoned using their respective item, which can be either used, or equipped in the Mount Slot and used with the `R` key.

## Notes

* See the Official Wiki Page for more information regarding buffs.
Centurion set

Centurion set*
Statistics

The **Centurion set** is a Pre-Hardmode vanity set acquired after completing the Adventurer's Marble Chart quest. It consists of the **Centurion's Helmet**, **Centurion's Platemail**, and **Centurion's Greaves**.

## Set

Centurion's Helmet*

Statistics

Centurion's Platemail*

Statistics

Centurion's Greaves*

Statistics
Coconut Gun

Statistics

The **Coconut Gun** is a ranged weapon that fires out a volley of breakable coconuts. The coconuts will shatter when they land on tiles. It is dropped by any of the Kakamora enemies during The Tide event.

## Trivia

* This item and the tooltip are references to the "D.K rap" intro from the 1999 video game *Donkey Kong 64*. It features the titular character holding a coconut gun as his primary weapon that also fires coconuts.
Absolution

*"Armor of Inquisitor Grayweather, infamous for splashing foes with acid, as he believed merely slaying the wicked was insuficient and that punishment should be exacted in the process."*

Absolution is a level 65 Epic Item Set.

This set is the Empowered version of the level 40 Perdition set.

## Set Bonuses

 5/5 | +150% to All Retaliation Damage

* Masteries
* Items
* Creatures
* Factions
* Locations
* Constellations
* Soldier
* Demolitionist
* Occultist
* Nightblade
* Arcanist
* Shaman
* Inquisitor
* Necromancer
* Oathkeeper

Barrowholm • Coven of Ugdenbog • Malmouth Resistance • Aetherial Vanguard

Cult of Bysmiel • Cult of Dreeg • Cult of Solael • Eldritch Horrors