Multigunner IFV

**Key Features** | »» Multiturret Mk. II»» *"Bushmaster"* 30mm autocannon»» All-terrain fully adjustable suspension»» Room for passenger/gunner»» Full-size spare *"Run Flat"* tire

*"High speed, low drag!"*

- IFV operator

## Tactical Analysis

* **Eat my dust!:** The newest variant of the Multigunner IFV comes equipped with a Bushmaster autocannon, which replaces the original Mark's missile launcher. The autocannon is designed primarily for targeting and eliminating light vehicles, though it retains effectiveness against aircraft. And while its primarily intended to cut through light armour plating, the Multigunner's high speed and ability to fire accurately even while moving makes it well suited to flanking in its standard configuration.

* **Taxi!:** The IFV is able to carry one co-pilot at a time, and its special turret automatically adapts to any equipment the co-pilot is carrying, allowing the IFV to augment its passenger's capabilities. The downside is that the IFV is unable to use its own autocannon while carrying a co-pilot. It can even briefly rev up its engine to go even faster, letting it flank the enemy or get an engineer to a point faster.

* **Watch the road:** The IFV trades armour for speed and is able to outrun most other ground vehicles. Therefore most commanders prefer to use IFV for hit-and-run attacks and rapid response. It is also effective at quickly moving infantry across the battlefield, which has led to many a daring sabotage mission by Allied engineers.

* **High-Speed, Low-Drag:** Newer designs for the Multigunner, in light of its ability as a potent skirmisher, have replaced their wheels and engines with a hovercraft system, similar to the Riptide, allowing the Multigunner to make much tighter turns, handle better off-road, and travel across the sea without needing a transport, and a dozer blade to crush obstacles and deflect some incoming projectiles. With veterans being given the new design.

## WWIII Operational History

 File:IFVArt.jpg
Few vehicles in the Allied forces have been of such vital service for so long as the infantry fighting vehicle, known for its speed and reliability in most any combat scenario. The newest version, replacing the famous Beagle, is the Multigunner IFV. While most details about the IFV and the Australian firm responsible for its unique weapons system are widely known, this report of life in the field with such a vehicle by distinguished wartime journalist Selby K. Stewart sheds new light into one of the cornerstones of the Allies' steadfast defence network.

### Excerpt from Allies on the Front by Selby K. Stewart

**Day 12 -- Budapest Border**

"We're easy, man, we adapt," says Specialist Boone as he reconfigures the multiturret on his vehicle in one stroke, prepping for a peacekeeper from the 125th. Intel reports a large contingent of unmounted Soviet infantry ahead, so Boone has stowed the standard-issue missile launcher in favour of a more-appropriate weapon for the upcoming fight. The peacekeeper is quiet, examining what appears to be an oversized shotgun mounted on the roof of the armoured car. Boone is chatty, however, maintaining a steady stream of banter about the war, his family back home, and the different units he's worked with since deploying.

"We had one of them Javelins by last week. Good man, professional, real team player. I just slap that missile launcher of his into the IFV targeting system like so," -- and here Boone demonstrates a procedure that is so quick and complex, that words alone cannot adequately describe it -- "...and it's like peanut butter and chocolate, aye? And last month I was attached to an engineering company, helping fix up the 43rd Armoured after Toledo. I don't know how we fixed some of that stuff. Big brains on those engineers. Great bunch of gents."

Specialist Boone's experience is remarkable but not unique. Even though Multigunner IFVs are organized into their own units, in practice they are constantly assigned to support other combat teams. The IFV is uniquely suited to this role: Its primary firing system lets the IFV make use of its passengers' special-weapons training and equipment in an augmented or modified way, while safely preventing untrained users from accessing any unauthorized configurations. In effect, different classes of co-pilots each give the IFV different capabilities, allowing battlefield commanders to quickly customize their forces to react to any threats they encounter. Even with no co-pilot aboard, IFVs often provide excellent anti-air support for heavy armour via their light missile launchers.

On average, a Multigunner IFV can expect to spend 80 percent of its service life away from its home unit. This must put a strain on most soldiers. Boone's commander, Captain McGregor explains:

 File:IFVConcept.jpg  *"Unit cohesion is key. It's the sense of family that keeps soldiers in the fight even when things start to get rough. Getting bounced around to different units, always working with new people, most people would have difficulty with that. But that's what IFV crews have to do constantly. It takes a special kind of person to stay combat-effective in that environment."*

But Boone resists the idea that he's special: "I'm surrounded by the best soldiers in the world. I can't imagine giving anything but my all."

When asked if he's ever had to transport anyone he didn't like, he wrinkles his nose and laughs. "Let's just say some of the K-9 crews aren't as well-trained as they should be."

By the time Boone finishes a final systems check, the peacekeeper has joined him in conversation. IFV drivers are known for having an intuitive knack for quickly building rapport with other soldiers. Doubtlessly, this is key to the survivability of IFV crews and their co-pilots, above and beyond the versatility and effectiveness of the Multigunner IFV is as a fighting unit.

## Post-War Operational History

During its extensive combat use, it was found that the Multigunner IFV was, though a useful basic design, severely deficient in several areas. After the loss of nearly eighty vehicles and crew in a single disastrous day of the Battle of Flanders in April 1968, Allied Command ordered the immediate cessation of IFV production and for a new mark of the design to be presented. The new IFV Mark II redesign was produced by United Armour and featured a new 360-degree turret design that replaced the iconic missile rack with a more conventional autocannon, reinforced hatches, thicker, composite armour plating, retuned suspension, and a nitro booster that gives them bursts of speed. The first of the Mark II designs rolled off the assembly line in November 1968, and have now widely replaced the Mark I.

And its designers are still thinking of ways to further improve the Multigunner. Their latest idea, dubbed the Mark IIE, sees the Multigunner having its entire engines andwheels removed to instead fit a hovercraft system, not unlike the Riptide, to give it amphibious capabilities, further increasing its already versatile role, and a dozer blade to provide some armour without sacrificing speed and lets it clear terrain it can't drive over.

## Just the Stats

 File:IFVVariations.png  The following is a summary of the various modes the new Multigunner Mk. II features:

Multigunner IFV Variants

#### Default

Autocannon damage, and non-tracking AA which can swat slow-movers or still helicopters.

 **Armour Type** | Light Armour

 **Kill Reward** | 5600

 **DPS** | 60

 **DPS** | 90