Character

**Characters** are all those simulated electronic "people" moving around the map. Most characters are controlled by the AI (artificial intelligence). The player can only contol the characters of their own dynasty.

* Each character can be left-clicked by the player, moving its data into the focus panel, and changing the actions bar accordingly.
* Double left-clicking attaches the camera to it.
* Right-clicking sends a previous selected character to the now selected one (even if the latter moves around after clicking on it).
* Clicking somewhere else in the world, removes the selection.

There are different categories of characters in the game:

* The Avatar, which is the first and only character created by the player in the beginning of the game.
* Family menbers of the player's dynasty.
* Workers and henchmen employed by the player's dynasty.
* Family menbers of other dynasties in their respective colors, or characters which do not belong to any dynasty at all (displayed in white).
* Workers and henchmen of other dynasties in their respective colors, or workers and henchmen which do not belong to any dynasty at all (displayed in white).
* Municipal employees, that's special characters, like the town crier, city guards, or the master of the arsenal.

## Party Members

The three pricipal characters of the player's dynasty show up in the dynasty panel in the top left corner of the screen: the family leader and the right and left hand. Any adult family member can be appointed to a party member. Those characters can be accessed by special keyboard shortcuts or by clicking on their portraits in the same way, as described in the next paragraph.

## Quick Access

The game offers a very convenient way, to access all of the player's characters: When the player clicks the  **Characters** button a the right edge of the screen, or presses the `Y` key, they open a menu with a those characters, sorted into different categories.

Using the **filters** button at the top right, allows to tick and untick certain categories, to hide or show them. Using the up- and down arrows on the right edge of the window, allows to unfold or fold the respective list. The arrow in the top right corner removes the whole menu.

The symbols and texts around the name (in blue or white) show some basic information of the character (see below).

The real power of this display shows up when clicking on the portraits of the characters:

* Single left-clicking selects the character.
* Double left-clicking moves the camera towards the character.
* Single right-clicking tells a previous selected character to walk to the now selected character.

## Hotkeys

There exists an even quicker way to access caracters than using the quick access menu, which is using hotkeys:

* The keys `C` and `H` always select the head of the player's dynasty.
* The key `J` selects the left hand of the player's dynasty.
* The key `K` selects the right hand of the player's dynasty.
* Pressing `CTRL & 0 to 9` assigns the currently selected character (or building) to one of the numbers 0 to 9. It's only possible to assign either a building or a character to each hotkey.
* After this, `0 to 9` selects the related character (or building).
* `ALT 0 to 9` sends a previous selected character to the related character (or building).
* `SHIFT & 0 to 9` clears the related hotkey.

As usual, double-tapping the hotkeys moves the camera towards the related object.

## Basic Infomation

* The circle to the left shows a portait of the character.
* The small rhombus in the top left corner of the portrait shows the current level of the character. If there's a green up-arrow, the character has gathered enough experience, to move one (or more) levels up.
* The symbol in the top right corner of the portrait shows either the character's profession, or one of those special symbols:

 for the head of the family.
 for their spouse (husband or wife).
 for their heir or heiress.
 for their right or left hand (party members). If also spouse or heir, the hand symbol will **not** be shown.
* The symbol in the bottom right corner of the portrait shows the sex of the character - male or female.
* The number at the bottom of the portrait shows the age of the character.
* The center of the window shows in the top line (in yellow) a currently held office (if any).
* In the center line (in white) there's the current title and the name of the character. The color of the character's name signifies the player's relation to it:
	+ Blue is for the members of the own family and own workers.
	+ Red is for members of hostile dynasties (not necessarily a feud).
	+ White is for own workers (only in the quick access menu - probably a bug, should be blue) and for neutral dynasties.
	+ Green is for friendly dynasties (not necessarily an alliance).
* The bottom line (symbols) displays all active buffs and debuffs. Hover the mouse pointer over the symbols to check for details.
* The red bar below it notifies the current health of the character.
* The symbol to the right shows the character's current action, with a progress bar above it (in blue) or a pie chart overlay (in white) also showing the progress.

## Focus on a Character

When the player left-clicks on a certain character (on a list or in the world), this character is activated in the focus panel and the actions bar will change accordingly. Mainly the same informations as above will be displayed, with some differences:

* The age is now shown behind the character's name.
* A life candle to the very left shows the character's life expectancy. When the candle has burned down, the character dies.
* Below the portrait, the dynasty's coat of arms will be shown. The player's relation to the respective dynasty will be shown in the bar above it (green=friendly, yellow=neutral, red=hostile).
* The title will be now notified by a roman numeral at the right edge of the coat of arms.
* The bottom right corner of the coat of arms shows the symbol of a guild (if member of any).
* The currently performed action now may have got a button  **Cancel action**, to end it without any effect. If this button is missing, the character either doesn't belong to the player's dynasty, or it's one of the few actions, that can't be canceled (e.g. another character talks to them).

## Details

To show the details, use either the  **Detailed information** button of the focus panel or hit the `I` key.

The left side of the window shows the character in the center, and in the lower part the basic information again. The top part shows the character's equipment, divided into several slots, mostly used to increase the character's abilities, or to carry around stuff:

 **Jewellery slot** for one piece of jewellery like chains.
 **Body slot** for a single piece of clothing or body armour like chain mail.
 **Weapon slot** for hand-held short-range weapons like swords or daggers.
 **Hand slot** for one other hand-held item like a long-range weapon or a shield.
 **Transport slot** for one means of transport like a horse or a hand cart. It's not possible to remove the means of transport from here, if too many inventory slots are currently used.
 **Artefact slot** for three trinkets or luxury items. It is possible to equip more than one trinket of the same kind, to multiply the effect.
 **Inventory slot** to carry around two to four (depending on the means of transport) stacks of random items, twenty pieces per stack. The locked stacks are marked with a padlock.
**Note:** Items in the inventory slot are **not** equipped. Thus, if they offer any bonus, it is only effective if equipped in their appropriate slot, but not in the inventory slot.
The right side of the window shows the level and experience of the character at the top. Below, there are noted its primary and secondary attributes.

Please note, that children are very limited in the slots, that can be used. They can't equip any weapons, nor armour or clothing (the clothes are only optical). They are also unable to use means of transport and jewellery. The only slots, that are usable for children, are the  **Artefact slot**s, preferably with toys, and the  **Inventory slot** for transportation.

## Level and Experience

Each character has an experience bar, which can be accessed, by selecting the character and then either using the  **Detailed information** button of the focus panel or hitting the `I` key. The right side of the window then shows the experience bar at the top with the primary attributes below.

Each action, the character performs successfully, adds more or less experience points to the total. When the bar is completely filled, the character is ready, to step up one or more levels.

If the character belongs to the player's dynasty, the player can now select, which primary attribute(s) to increase and hit the respective "+" button. If already level ten was reached, this is no longer possible (see picture on the left).

In the options menu, it is also possible to select the automatic level-up for employees. In this case, the AI decides, which attribute to increase.

It is **not** possible, to **directly** increase secondary attributes, but the table on this page or the tooltips ingame tell the player, which primary attributes influence the secondary ones. Also, it is possible to equip the character with some items to increase them even further.

## Learning

As it is also a secondary attribute, it is also not possible to directly influence the **Ability to learn**, which means how fast the character gains experience. As this atrribute depends directly on intelligence, it would be wise,

* To learn intelligence at a level up,
* To train it inside the residence,
* To equip items, which increase the intelligence of the character,
* To learn social skills, which increase the intelligence of the whole dynasty,

... and thus also increase the ability to learn. It is also possible to equip children with toys like a  **Stone soldier** or adults with clothing like a  **Garb of arrogance**, which directly increase the ability to learn.

Character was last edited for version 1.0.4.

Character was last edited for version 1.0.4.