Valley

Unlocked after exploring Swamp. This location unlocks:

* Strand after completely exploring Valley.
* Field by planting the seeds.
* Gets Bear's Knife

### **Robert Story**

* You notice Robert has been losing weight lately, even though the rations have been very generous.
* You must confront him with the matter, otherwise his health may deteriorate soon.

* [Confront]

* Robert is fully aware of the problem, but can't explain what is happening.
* You could give him more rations.
* You could secretly observe his eating habits.
* You could call his bluff and demand answers
	+ **1)** [More Rations]
		- Robert gets double rations to help him out, but this doesn't go unnoticed by the others.
		- Soon they demand double rations as well.
		- Great. Do you now increase all rations?
		- **1.1)** [Increase 300 food]
			* All survivors have a feast, but Robert doesn't seem to get any better..
			* You are baffled.
		- **1.2)** [Back]
	+ **2)** [Observe]
		- You decide to observe his eating habits.
		- [Continue]
		- It doesn't take long to see where the problem is.
		- Robert is vegetarian.
		- You could tell him to quit the habit for survival's sake.
		- You could allow his eating habits.
		- You could change what types of food you forage.
		- **2.1)** [Quit]
			* Forcing him to change his habits will definitely leave a mark but hopefully make him regain some weight.
			* Robert's Skills will decrease by 3, his max  will increase by 50.
			* **2.1.1)** [Go For It]
				+ Robert accepts your decision albeit under protest,
				+ [Continue]
				+ Robert gets -3 to all Skills.
				+ Robert gets +50 max .
				+ [Okay] (end of dialogue)
			* **2.1.2)** [Back]
		- **2.2)** [Allow]
			* Letting him eat what he wants will give Robert confidence that you understand him, but it will negatively affect his health.
			* Robert's Skill will increase by 5, but his max  will drop by 80.
			* **2.2.1)** [Go For It]
				+ Robert is delighted you let his diet be.
				+ [Continue]
				+ Robert gets +5 to all Skills.
				+ Robert's gets -80 max .
				+ [Cool]
			* **2.2.2)** [Back]
		- **2.3)** [Change]
			* Forcing everyone to change will certainly generate a lot of conflict, but would be the most healthy for Robert.
			* Robert's Skill would increase by 6, his max  by 60. The others would get a Skill penalty of 3.
			* **2.3.1)** [Go For It]
				+ Robert is happy about the change in food policy, the others, not surprisingly, just give you cold stares.
				+ [Continue]
				+ Robert gets +6 to all Skills.
				+ Robert gets +60 max
				+ Other Survivors get -3 to all Skills
			* **2.3.2)** [Back]
	+ **3)** [Call Bluff]
		- You call his bluff and demand to know what is wrong with him
		- Robert tries to evade you, soon the others join in and defend him from your questioning.
		- It is no use.
		- [Back]

### **Seeds story**

* In the mud you find a handful of seeds. You try one and it tastes good and nutritious. What do you do with them?

* **1)** [Eat]
	+ You pocket the seeds to eat them when huger strikes.
	+ You get seeds.
	+ [<-- Okay] (end of dialogue)
* **2)** [Plant]
	+ You decide to plant the seeds and see what grows out of them.
	+ You find Field.
	+ TIP: Explore the Field location to see what became of those seeds.
	+ [Okay]

### **Shimmer in the river**

As you walk on the river bank, a shimmer catches your eye. It is coming from the river bottom.

* [Investigate]
* The river here is strong and fast. How should you investigate the shiny object?
* **1)** [Raft 300 ]
	+ You build a raft and successfully float to the object.
	+ You pick it up from the dirt and discover it is a pretty pocket knife.
	+ You wonder who left it there.
	+ You get Bear's Knife.
		- *(Editor's TIP: You can keep this item by bribing Bear at the Hidden Hut with 200* *to keep the knife. Equipping this before returning or bribing the item to Bear will result in not being able to gain Bear as a survivor member.)*
	+ [End]
* **2)** [Rope 250 ]
	+ You tie the rope to a tree on one end and grab the other end as you walk in the river.
	+ You manage to get the object and pick it up. It is a pretty pocket knife.
	+ You wonder who left it there.
	+ You get Bear's Knife.
	+ [End]
* **3)** [Swim 50 ]
	+ You jump into the cold water and try to swim up towards the object. The current is strong, it takes all your Health to reach it and pick it up.
	+ Exhausted and back on shore you give it your first inspection. It is a pretty pocket knife.
	+ You wonder who left it there.
	+ You get Bear's Knife.
	+ [End]
* **4)** [<--Forget About It]