Humans

*“Humans are fools, and hopelessly naive as well. They outnumber us; they are everywhere, and yet they have no more sense of*

*their strength than a rat. Let us hope that the Datto remain that way.”*

Bold―Dukkoti Nightrunner, elven warrior

While not the strongest race, nor the quickest, humans have dominated the Tablelands for the last three thousand years.

**Personality:** More than other races, human personality is shaped by their social standing and background.

**Physical Description:** Human males average 6 feet tall and 200 lbs, while smaller females average 5 1/2 feet and 140 pounds. Color of eyes, skin, and hair, and other physical features vary wildly; enlarged noses, webbed feet or extra digits are not uncommon.

**Relations**: Human treatment of other races is usually based on what their culture has taught them. In large settlements, such as in city‐states, close proximity with many races leads to a suspicious unfriendly tolerance.

**Alignment**: Humans have no racial tendency toward any specific alignment.

**Human Lands:** Humans can be found anywhere, from the great city‐states to the barren wastes.

**Magic**: Most humans fear and hate arcane magic, forming mobs to kill vulnerable wizards

**Psionics:** Humans see the Way as a natural part of daily life, and readily become psions.

**Religion**: Most humans pay homage to the elements. Draji and Gulgs often worship their monarchs.

**Language**: Most humans speak the common tongue. Nobles and artisans within a given city‐state usually speak the city language, but slaves typically only speak Common.

**Names**: Nobles, artisans and traders use titles or surnames; others some simply use one name.

*Male Names:* Agis of Asticles, King Tithian, Lord Vordon, Pavek, Trenbull Al’Raam’ke

*Female Names*: Akassia, General Zanthiros, Lady Essen of Rees, Neeva, Sadira

**Adventurers**: Some human adventurers seek treasure; others adventure for religious purposes as clerics or druids; others seek companionship or simply survival.

### Human Racial Traits

* **Ability Score:** Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
* **Size:** Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
* **Speed:** Humans have a base speed of 30 feet.
* **Languages:\*** Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
* **Bonus Feat:** Humans select one extra feat at 1st level.
* **Skilled:** Humans gain an additional skill rank at first level and one additional rank whenever they gain a level
* **Natural Psionic**: Human recive Wild Talent as a bonus feat at 1. level. If a human takes levels in a psionic class she may substitute this for Psionic Talent. At 5th level, if a human does not already have the Psionic Talent feat she gains it in addition to the Wild Talent feat. If she already have it she gains an additional 2 power points. (In total a human will gain 4 power points as a racial bonus)
* **Human Psionics**: At first level humans can choose any single 1st level power from the psion/wilder list. The manifester level for this effect is equal to the human's level. The DC for this power is equal to 10 + the powers level + the humans charisma modifier. At 5th level a human gains a 2nd level power from the psion/wilder list.