Samurai Goroh (Character)

Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

An F-Zero pilot and self-proclaimed rival to Captain Falcon after their shared days in the Internova Police. Since then Samurai Goroh has gone down the road of being a criminal with his base of operations in the Red Canyon. Despite his appearance he’s actually quite athletic and is capable of performing backflips and other feats of athleticism. Perhaps even more surprising is the fact that Samurai Goroh actually has a son, Dai Goroh, who greatly admires him and wants to follow in his father’s footsteps. That said however, Samurai Goroh would rather be able to keep his wild son in control than see him follow in his father’s footsteps.

## **General Information**

### **Entrance**

Samurai Goroh’s F-Zero machine the Fire Stingray will crash onto the stage head first as Samurai Goroh leaps out onto the field.

### **Kirby Hat**

Kirby will wear Samurai Goroh’s little glasses and his F-Zero helmet, complete with the kanji for Samurai, atop his head.

### **Taunts**

**Up Taunt:** Samurai Goroh will face the screen and shake his fist at it as he angrily yells, “Huuhh?!”

**Down Taunt:** Dai Goroh will spawn in next to Samurai Goroh and yell, “You go dad!”

**Side Taunt:** Samurai Goroh will cross his arms and laugh before saying, “Handsome!”

### **Victory Poses**

1. Samurai Goroh will whip his sword through the air twice before glaring at the camera and saying, “I’ve stolen this victory!”
2. Facing away from the screen, Samurai Goroh will stab his sword into the ground next to him before looking back towards the camera with a dark-looking grin and say, “Samurai Goroh is the best in the galaxy!” If Captain Falcon was in the match he’ll instead say, “Who's the better racer now Falcon?”
3. Samurai Goroh will drive into the results screen in the Fire Stingray before leaping out and holding up a thumbs up to the screen.

## **Moveset**

### **Standard Special**

**Stingray Stinger:** Where Captain Falcon has his Falcon Punch and Black Shadow has his Shadow Dash, Samurai Goroh has his Stingray Stinger! This move sees Samurai Goroh take a step back and raise his katana above his head saying, “Stingray…” before thrusting forwards with it and stabbing in front of him and continuing to say, “Stinger!” A harmless manifestation of a green stingray appears with the attack with its stinger pointed forward will accompany the attack. Much like with Captain Falcon, the player can tilt the control stick in the opposite direction as Samurai Goroh is preparing to strike to cause him to turn the other way and continue the attack behind him.

### **Side Special**

**Berserker Barrage:** With a glint in his eye and a rage-filled growl, Samurai Goroh will dash a short distance forwards and wildly swing his sword with every step he takes. By continuing to tap the special button Samurai Goroh will run a farther distance continuing to slash away at whatever is ahead of him. Samurai Goroh can only run up to a distance of about half of Final Destination and is capable of turning around by tilting the control stick. Opponents can be carried through the attack to a degree, however if Samurai Goroh turns around then they will be freed from this attack.

### **Up Special**

**Samuslicer:** Samurai Goroh will jump up into the air with his sword drawn. As Samurai Goroh goes up through the air he will swing his sword three times. The first two will juggle any opponents who get caught up in them and carry them upwards with Samurai Goroh unless they’ve taken so much damage that the slashes just knock them away. The third and final slash knocks away any opponent that was hit. Each sword slash is swung right above Samurai Goroh in an arc.

### **Down Special**

**Bushido's Wrath:** At first glance, Samurai Goroh’s down special appears to be a standard melee counter technique. When its activated Samurai Goroh will strike a stance as he readies his blade and if he’s struck during its short activation window he will yell at strike back with a strong melee hit that knocks the opponent away. Additionally, when Samurai Goroh successfully uses this counter one of the three Kanji that make up the word “Bushido” (武士道) will be superimposed over the attack. These Kanji can also be found under Samurai Goroh’s Damage % by his character portrait. The first hit causes “武” to appear on the attack and the corresponding 武“” by the Damage % to glow. The second hit does the same for “士”, and the third hit does the same for “道”.
Once “武士道” is complete and glowing beneath Samurai Goroh’s Damage % this attack will change. The next time Samurai Goroh uses his down special in the next 10 seconds the move will instead have Samurai Goroh swing his blade in a series of powerful rapid strikes in front of him which trap opponents caught in the attack for 8 quick hits with the final strike launching opponents away with the strength of some of the more powerful side smash attacks.

### **Final Smash**

**Fire Stingray:** Samurai Goroh will sheathe his sword and yell, “Pedal to the metal” as his F-Zero machine the Fire Stingray will come flying in diagonally downwards from behind Samurai Goroh and leaving a trail of flame behind it. As the Fire Stingray approaches Samurai Goroh the door will open and Samurai Goroh will hop inside. Following this the Fire Stingray will continue to move in a fluid motion as it fires back up into the air in the opposite direction (leaving behind a perfect flaming “V” for Victory. This flaming V will linger for about 3 seconds dealing damage to anyone who runs into it; however the real damage from this Final Smash comes from making direct contact with the Fire Stingray during its ride. When the fire fades Samurai Goroh will reappear where he previously stood ready to resume the battle.

### **Extra Skill**

**Envenom:** Samurai Goroh will pull out a vial filled with stingray venom and splash it along his katana before tossing the bottle at the ground where it shatters. The next special move that Samurai Goroh uses in the next 6 seconds will carry with it a poison effect so that if Samurai Goroh manages to strike an opponent then the Poison status effect will be applied to them causing small continual damage to them for the following 4 seconds. Samurai Goroh can only use this move three times per stock.

## **Alternate Costumes**

1. **Default**
2. **Lisa Brilliant** - Samurai Goroh will wear a Light Purple vest, Magenta shirt, and Orange Pants.
3. **Antonio Guster** - Samurai Goroh will wear a White vest, Dark Blue shirt, and Green Pants.
4. **Dr. Stewart** - Samurai Goroh will wear a Blue vest, Yellow shirt, and Yellow Pants.
5. **PJ** - Samurai Goroh will wear a Brown, Green shirt with racing stripes in place of the Kanji, and Orange Pants.
6. **Black Shadow** - Samurai Goroh will wear a Purple vest, Black shirt, and Black Pants.
7. **Deathborn** - Samurai Goroh will wear a Red vest, Purple shirt, and Yellow Pants.
8. **Beastman** - Samurai Goroh will wear a Green vest, Yellow shirt with tiger stripes in place of the Kanji, and Dark Green Pants.
9. **The Skull** - Samurai Goroh will wear a Gray vest, Red shirt, and Brown Pants.
10. **Zoda** - Samurai Goroh will wear a Black vest, Dark Purple shirt, and Light Purple Pants.Alt 2Alt 3Alt 4Alt 5Alt 6Alt 7Alt 8Alt 9Alt 10