Allerian

## Allerian People

The Allerians are a magically attuned people hailing from Alleria, a medium sized Kingdom with almost no demi-humans. It is surrounded by mountains on the three sides and shares a border with Silverthorne to the West, Hammer Hold to the North and the Dwarven Homelands to the North West. Near the Silverthorne/Allerian border is the Silverthorne city of Gateway, which serves as the primary trade market between the two lands.

### **Physical Descriptions:**

Allerians appear as humanoids with colored hair and nails evoked from their elemental nature. This form for the Allerian race was newly evolved during what is called "The Conversion". During this time the once human race evolved into the part elemental beings you see today. The belief is this is their original form come back to them.

Allerians dress towards comfort and refrain from a overabundance of armor and leathers. This is due to the fact their society is magocratic, and highly focused on casting abilities. Within Alleria the need to be physically battle ready is not by clothing, rather it is shown through the art of casting.

The less magically talented Allerians take to augmenting their own bodies in a attempt to compete with others. This results in many magical modifications, including magical tattoo's and physical enchantments.

### **Society:**

The one ruler of this kingdom is The Magister. The current leader is The Magister Pas'kel who manages the affairs of his kingdom and also maintains control over the Path of Rituals. This family's duties often extend to granting concessions to other various powerful families within the Kingdom.

Throughout the Allerian lands you will find the trade of elaborate fabrics and material. These fine textiles are what brings in the Kingdom's greatest revenue and is a staple within each community. This craft was first invented by the Antia Family - one of the Five Great Archons.

Every section of the country has their own masters of textiles and each with their own unique designs. These are not to be considered standard material as the threads are created with a magical influence creating many unique colors and textures.

Allerian people consider themselves more advanced in Society then other cultures, especially when discussing magical properties and origins. This has led them to be considered a somewhat standoffish people. Their actions and movements since they became a magrocracy sometimes causes friction between the kingdoms surrounding them.

Each of the Great Archon Families are dedicated to the needs of the many, and within Alleria you can find anything your heart desires. They advance at each craft they take on and perfect it through very dedicated methods.

The higher class of the Allerian Society is considered the "Top 200". This list consists of the family names that have been present throughout the Allerian History.

These family lines are considered the original blood of the Allerian people, although many members of these families have been taken-in. It is not uncommon for adoption to happen within Alleria, although not within the Royal Family. When someone presents strong magical abilities the different families take notice. This often results in them trying to strengthen the magical bond within their individual lineage by adopting the individual.

### **Relations:**

Allerians tend to have a non-interventionist stance towards outside people. The changing of The Magister has resulted in the boarders of Alleria opening and closing many times.

Allerians have always held a benevolent stance towards other nations, seeing them frequently as underdeveloped and primitive. As such, on the rare occasions that the Kingdom sends out caravans, they are often filled with magical tokens. These items are to show the power Alleria has in the magical field.

Rumors have circulated about their strained relationship with Elves. Many Elves have recanted incidents of Allerians kidnapping or enslaving them to perform experiments in a effort to determine how they acquired such talents for Magic. With rumors such as these the Elves find themselves weary of the Allerian people.

### **History**

In the beginning the Allerian race was split into four dominating factions. At the head of each faction was a single warlord that were collectively known as "The Four Great Captains". Each of these Great Warlords took on a segment and property of their own and were said to seek magical knowledge and power, forging the path for the Allerian people and towards the magocratic system they have today.

Not much has been documented on these Four Great Captains. The most information passed down today is the Advanced Magics each of them held. Three of the Captains were believed to be in possession of Destruction, Dream or Radiance Magic. The Fourth was believed to hold all 4 magics. Many still claim today that their ancestors date back to one of the four Captains.

The Four Great Captains, held many accomplishments. Although their co-operation with each other was limited. They were responsible for many large magical creations.

#### 320 PEW

The Portal Stones were created by the Four Great Captains. These gateways were meticulously placed throughout the kingdom for contributing to simple transportation.

With such abilities the Four, hand selected specific family names to care for them. They deemed the knowledge of these contraptions unsafe if placed into the public's hands. As such the creation of a portal stone has never been written down in text, and the knowledge is only passed down from a master to pupil.

#### 500 PEW

During this time, the Four were at many odds with each other. Each one craving more land to cultivate. The unrest between them was even felt in the neighboring nations. The lands of Silverthorne did not know which of the four to align with and this resulted in many disputes. This ultimately ended with Silverthorne shutting their boarder to the Allerian people.

#### 700 PEW

The Dar'io Family began to seize power in 700 PEW. They were originally a mixture of blood lines from the Great Four. These individuals had come to a decision benefiting everyone. They wished to finally unite the Fiefdoms under one Banner. This act of courage would be the foundation for the Magrocratic system we see today.

In hopes to succeed the Dar'io Family created a non-aggressive pact with the Dwarven Homeland, and Silverthorne. They stated if aid was given to unify the Fiefdoms once in control the country would never have a weapon holding army. Although, this sounds like a great pact for the surrounding kingdoms, the idea of a Magrocratic society was never mentioned. It is now understood, their armies are not compiled of swords and shields but magical prowess.

The Dar'io Family was able to bring together the Allerian people and also create open trade for the Nation. This family ruled until 770 PEW when the line died out with the last heir.

#### 770 PEW

The process to select a new Magister had to change as there were no potential heirs. The Five Great Archons came together and created the "Great Challenge" to settle this.

Traditionally after the death of a Magister, any direct descendant available would step up to rule in their stead. This lineage may not be further than third in line to the throne. In rare cases where an heir was not present the steward would take temporary control and initiate the "Great Challenge".

This event is where each major family sends in an esteemed mage to contend for the position through a magical duel to the death. The last mage standing will become the next Magister.

#### 1015 PEW

In 1015 PEW the current Magister sent aid to help clear out Black Keep, this was one of the only times a Portal Stone was temporarily placed in a nation outside of their own.

#### 1021 PEW

The Conversion affected the entire Allerian Race. Afterward, the lower level families began a riot. This caused the 200 families to announce a closing of the boarders and for safety of other races escort them out of their Nation. The current rebellion has been silenced, but the raw emotions of betrayal still linger.

#### 1022 PEW

The boarders of Alleria opened once again. This is under the impression all rebellion has be eliminated.

### **Geography**

Alleria developed with an isolationist mentality due to the large mountain ranges around its borders. It has developed a magocratic system of government whereby nobles are granted position and influence based upon magical aptitude and ability. All mages within the kingdom of Alleria have rights and privileges akin to the nobles of Silverthorne. The most powerful among them are the "Top 200". Within this category 5 families are selected as The Great Archons. These titles are rarely challenged as they are gifted from the Magister.

Alleria is located in the south-east corner of the main continent. Its location is just south of Hammer Hold and has granted them privacy from other nations. It has a series of rivers pushing from the oceans to the capital allowing the main city of Alleria to rest on a island in the center of the Mist Moor Lake.

### **Factions**

The Great Archons of the past and present are very important to the people of Alleria. They represent the change needed to progress as a nation.

The Dar'io Family was the first to take a stand and unit the clans one at a time under one banner. Although this took many years to accomplish they never gave up, and finally the Nation of Alleria became unified.

#### Five Great Archons

These top five families have carried the same name throughout the history of Alleria. Although there are 200 families that exist in high ranking society only the top five are permitted the title of Great Archon. When a family line dies out another from the list of 200 may be appointed by the current Magister.

##### Dar'io Family (deceased)

   The Dar'io Family was the first family to be under the name of Magister.

When the Dar'io Family first came to power they were considered a small group of rebels. They created the banner we see today, excluding the five stars. As they managed to gain alliance with others they devised the Five Great Archons. This action is the reason the five golden stars were added to the banner.

This family crest and name is seen throughout many statues, and artistic pieces in Alleria, for without the Dar'io Family the lands of Alleria would never have been pacified.

After many generations the last Dar'io was unable to produce a heir. This is what lead to the "Great Challenge" and the rise of the Zoel Family. The Dar'io was considered to be the most military sound family as they took great pride in teaching and instructing their soldiers.

##### The Pas'kel Family (current ruling family)

    The current Magister Pas'kel, his wife and two children are currently the top ranking individuals within the nation.

Above all other families is the ruling family of Pas'kel who are known for their Rituals. They focus exclusively on harnessing the massive power of the combined elements.

This family is also responsible for creating the famous throne room of Alleria. This room is rumored to have a advanced ritual circles crafted into every surface. The throne it's self is attuned to the current Magister. This ritual of rights is so sacred no outsider may watch the process.

It is said that the will of Magister can be passed to all of Alleria by utilizing the power of the throne. This was most recently seen during The Conversion.

This family has been in power since 770 PEW, with two new possible heirs being born within 1019 PEW and the lineage holding strong.

##### Antia Family

The Antia Family's primary focus is on the needs of the mind. They are in charge of the knowledge held within the libraries of Alleria.

They also are the family to build the three most prominent schools of magic within the nation. The largest and most exclusive of schools being within the great city it's self.

This family mostly focuses on charm like magics, which include talented bards, water mages and soothsayers.

They also pride themselves on performance and arts, and have the oldest recorded lyrics, routines, and songs transcribed in their libraries.

The latest and most notable accomplishments of the Antia Family is the production of magical enhanced materials. These lovely textiles and fabrics are sought throughout the continent for their vibrant colors, and long life.

##### Ceren Family

The Ceren are proficient in gathering, protecting, and producing powerful magical items.

This family is also in charge of the protection of royal chambers and development of magical ability. This includes those operating and maintaining the various Portal Stones scattered across Phantara.

This family tends to be filled with Spellweavers, Relic Crafters, and Air and Dream mages.

The biggest accomplishment to date of the Ceren Family besides the Portal Stones, is the Festival of Magical Attributes. A prestigious holiday held in the Capital. This festival centers around finding new innovative ideas and undiscovered crafters.

The Ceren Family is also one of the largest families, mostly due to their ability to find and collect talent.

##### Eldia Family

This family is known for their specialization in doctoral studies, agriculture and rescue work.

They also tend to the communication and combined efforts between the different Fiefdoms. Since the amount of Fiefdoms pertain to all 200 families they are not just responsible for the communication between the top Five Great Archons.

This family focuses on healing magics, Earth mages, protection mages and herbalists.

This is one of the families permitted to also research, learn, and document corrupted magics. The laws for such forms of magic are still limited and illegal to perform on others. The selected individuals who do these studies are observed carefully.

##### Zoel Family

The Zoel Family is in charge of the Nations military and security needs. They excel at offensive magic, which include the Elemental division.

The interesting thing about the Zoel Family and its extended families is the fact they do not discriminate against non-magically inclined individuals. They take the protection of Alleria above all other attributes and those with commitment mean more to them then those that can cast spells.

The Zoel family has many special divisions featuring including but not limited to Destruction Mages, Shadow Fighters, rumors are that they even have a secret cache of "Witch Hunters" that only the Magister can order into action. Along with these elite individuals it has been noted the Zoel Family has a number of Portal Masters to move high ranking individuals to any part of the Kingdom in a moment.

### **Traditions**

With a society as expressive as the Allerians many traditions can be found throughout the running year. Each district within the lands may have their own celebration days and holidays for the Family they live under, but listed below are the nation celebrated holidays.