recursal/Fanatic-Fandom huggingface dataset:
House Orien

House Orien (Ore-Ryan) is one of the Houses of Old Vashton; this House controls anything of an arcane nature within Old Vashton. In terms of sheer magical power, none of the other Houses comes anywhere near. Officially, the only members of the House who train their arcane skills purely for battle are the Egale Knights, who work under House Deneith and the town guard of House Phiarlan, for the protection of the city from the Roost Towers found along its walls. But even without battle training, House Orien would be formidable if the other Houses were to attack them. The main building of House Orien is the Black Needle, which is a large tower in Silverwall District where the leaders of the House carry out day-to-day running of the House but, more importantly, work on their personal arcane studies. Conversely, the Orien Archive is for the less important House members and holds a large repository of books on a vast array of subjects, while The Tower of Orien holds an impressive (but much smaller) collection and is where new House members, or those whose magical ability is lacking, go to study under tutelage.

After the DRB separated from Duthgar, there was discussion of House Orien starting a wizarding academy so that the DRB would have one, but the other houses thought this would tip the balance of power and so opted to have another party run the academy. This was displeasing to House Orien, as that would dilute their power and there would be Arcane boons on offer from the city that were not controlled by them. The Crimson Codex stepped in and set up their academy rather quickly and began to accept students.

Officially, House Orien looks to advance magical learning for the sake of perfecting their art and also to study the Akarieans and the magical devices which they left behind, both in Old Vashton and elsewhere. However, they also hoard this knowledge, guarding it more than they share it; as a result, they benefit financially by allowing people to purchase their services, such as the ability to teleport to various cities across the world, available from The Tower of Orien. House Orien also earns a reasonable amount of money from the residents of Silverwall District, who hire mages, known as the Silver Guards, to keep the soot and smoke of Forgelight District from coming over the wall into Silverwall.

### Important People

Uskai Orien (head of the House)

Dekker Siberys (Arcane Matters council member on the Visible Council)

Breyn Siberys (Head of research into the Akarieans)

Elari Siberys (Head of Arcane services)

### Important structures

The Black Needle

The Tower of Orien

The Orien Archive
Anola Jarevor

Anola works as a seamstress in Market District in one of the House Kundarkak tailoring factories crafting linen cloths, but she isn't a member of the house Kunderkak just an employee. She lives with here husband Rurik Jarevor in a rather modest house near the wall with Temple District in Market District, its got just one room but that is quite common.

Anola is quite shy and doesn't enjoy the attention she often receives especially from men, she is quite beautiful and her Halfling stature makes her seem quite cute. With rosy pink cheeks and big green eyes her ringleted blond hair is shoulder length, and she often lets it fall in-front of her face. She is 28 years old and has very little that she wants in her life she is just happy to be with Rurik. She never did all that well in school but coming from a large family she is used to not having much.
Grand Atrium - Glovar

This extravagant and flashy structure sits near to the center of Glovar, on the waterfront in front of The Royal Docks made of cobalt glass from Torlund, Carthorkan marble, silks from The Mithril Isles and jewels from Drazia. The atrium is the official trading house for the city, merchants from outside the city dock their ships in port then bring samples of their wares to trade with the merchants in the city here, while the cities merchants bring samples of their wares brought from across Duthgar.

More important/expensive trades are negotiated in the meeting rooms on the second floor but the ground floor has the feel of a busy bazaar with merchants shouting about their wares and exotic goods from far flung places on display everywhere you look. It is open and busy every day apart from the first of Layft where the ground floor falls eerily silent for fear that people who strike a deal could they thought it was The 31st of Denta and then renege on their deals. It is considered uncouth for someone to try and buy an individual item or less than at least a cart full from the traders here, this market is for bulk goods, but if you’re willing to pay through the nose for low quantities of items it’s hard to convince a sales man not to sell and so it does happen.

One of the meeting rooms on the second floor had a teleportation circle installed and while there is no official fee for its use, depending on how important you are or how much business you bring through the town it is expected to tip well at the front desk.

### Architecture

The ground floor is a large circular paved courtyard with no walls just large carved colonnades that hold up the upper floors along with five sets of spiral staircases. The upper two floors could easily be confused with simply being a roof, it has a squat dome shaped much like the roof of St. Paul’s cathedral. The second floor has no windows and is simply clad in cobalt blue panels while the top floor again is open to the elements with columns around a small meeting room but between these columns hang blue silks that act as walls.

The ground floor acts like a set of cross roads within the city and many people use it daily as a thoroughfare, while the four staircases at each corner lead up to the second floor directly into a reception area which is maned 24/7, the fifth staircase in the center of the structure leads directly to the third floor has a metal gate around it along with armed guards.
World Crown

This frozen expanse is the most northern part of Trayst and is connected to Tanalier, Mezzole and during the winter via Ice to The Shattered Brow, it is a massive sheet of sea ice, that thaws and grows throughout the year but never fully melts.

As different parts of the Ice melt and freeze, shift and move with the currents it can make parts of the ice rough to the point of being nearly impassible or deceptively thin almost imperceptible from the surface but any weight would see a person go crashing straight through into the cold dark water. Those who live on the frozen land near to the ice sheets proper know them to be an exceptionally dangerous place, but the Sa-ar People call them home along with parts of Northern Scandar and know how to not only navigate but utilize the Ice flows.

It is believed that The Thebilum Wall doesn't actually encircle the entire Thebilum Empire and that there is a wide open section along the Empires northern border which uses only the impassible nature of the Crown to defend itself.
Delvers Den

This unique tavern in Open Gate District has an interesting location which is that it is built into the Catacombs. As you enter the tavern there is a Bar to the left and a set of stairs that descend directly in front of you, as soon as you get beneath the street level you are in Silk Catacombs the smooth white walls are lit by two blue light gems which are embedded within the Akariean Silk still shinning from when the city was crafted. The subterranean part of the the bar basically used to be a tunnel, corner, making it L shaped with one end being the stairs down and the other is a dead end as the tunnel is collapses, there are 12 tables down there reasonably close together but most of them are mainly empty. The bar advertises itself as a place where people who venture into the catacombs should go, but very few go there so the bar is pretty much failing.
Temple of Eldenser

This temple is dedicated to Eldenser in the country side of Duthgar where officially it is illegal to any gods but those of the Seen and Unseen gods but out side of populated areas most people are allowed to do what they want. This temple sits on a plateau to the north east of Girdev large enough for the temple and a small farming area.

The main building is a large stone structure stands 3 stories tall in a pyramid shape, with a shinning silver capstone. The bottom floor is mainly the living space for those who worship here at the temple, including the kitchens, dining hall and bedrooms. The second floor is a large worshiping hall with a large altar to Eldenser also used as a training hall, the top floor is a shrine which used to hold blade which had the consciousness of the Eldenser until it went missing in 6736 SU.

Along side the temple is a small farm, and a forge next to a mine opening into the mountain side, the farm supplies vegetables to feed the worshipers and is bolstered by a herd of sheep shepherded by the acolytes. The mine also provides raw ore which gets smelted in the forge alongside being used for the upkeep of weapons, as each follower equips themselves with a longsword at all times. The spare metal bars are often traded with Girdev or passing traders even if it would be more valuable if sold elsewhere.
Balik Erinar

Balik is a dark-skinned elf from The Mithril Isles. His skill with a spear is good but the real power behind his fighting prowess is the speed with which he slashes and strikes, both with the bladed spear tip and with his hands and feet.

### Physical Description

This tall, dark-skinned elf is lean and toned; he looks to be in his mid thirties but is closer to 120. He rarely wears shoes, revealing his incredibly calloused feet and hands. He wears a long bow strung over his back and a spear wrapped in well weathered leather is by his side. The spear that he uses has an abnormally long blade-like tip allowing it to slash as well as pierce. This works well with Balik's fighting style, which is based on the style of the Mithril Isles.

### Relationships

Balik tends to steer clear of most people, especially of other Elves, though he has a few friends within House Deneith with whom he does have slightly longer conversations and even, very rarely, will join with in social activities. Balik often travels to Black Needle but keeps very quiet as to exactly why.

### Affiliated Groups, Organisations, or Places

Balik works as a hired Mercenary for House Deneith.

### History

Balik often receives questions about his life back in the Mithril Isles but either refuses to answer the questions outright or, when he is feeling more diplomatic, sidesteps them with trained ease. Since coming to Old Vashton, he has lived a very modest life in Respite District even though he is frequently requested as a Lone Guard escort, a job which always pays well, filling the niche of people wanting skilled guards but not being able to afford more than one.

### Party interaction

Balik was hired by the party to join them and Wrend and Talni as they move to The Sun Inn the Sky Inn.
Warwick Castilion

Born in Old Vashton in 6731 SU, Warwick is a boisterous and wriggly kid who doesn't sit still for very long, always trying to explore / climb places. He has had a few bumps and falls but nothing too serious. His father (Aldor Castilion) tends to just laugh about it and secretly encourage him while his mother (Lisa Castilion) is more fretful, always trying to keep him close to her for safety.

His blonde hair has been left to grow over his short life and it tends to curl at the bottom. He has a thin, wiry frame with a reasonable amount of muscles for a kid his age.
Captain Yenith Brent

Captain Brent works within House Deneith as the head of the bounty hunter division. It is well known that she would rather be out hunting down bounties than performing any of the office work it takes to manage the department. Yenith has worked to put in place rules and regulations as to upon whom bounties can be placed and she has increased the share taken by the House on any bounties, dead or alive. This means it is more costly to place bounties, even though the fact that capturing people alive makes it far harder for hunters.

### Physical Description

Yenith looks quite gangly with long thin arms and legs but when needed she can move quite gracefully. Her hair is stringy mid-length brown and she often covers her face with it. She is a middle aged human female.

### Relationships

Captain Brent keeps her personal life very secret. Many think that she does have a husband, based on clues that she may have let slip, and at least 2 kids, due to 2 long periods of times that she disappeared from the public eye with no real explanation.

### History

Yenith joined House Deneith when she was sixteen and worked as a guard. She trained hard and excelled far above those around her in her skill with archery and stealth, partially due to natural talent, but mainly it was just her hard work. Normally, young female guards are hired to protect young noble ladies, but her lack of skills when it comes to etiquette meant that many of the noble families decided to request other guards. This left Yenith as a bit of a loose end when it came to guard duty, often being moved on to a new posting regularly. Yenith would usually be relegated to patrolling Silverwall or to guard duty at Deneith Detention Centre. One day, during a prisoner transfer, a convict escaped. Yenith was part of the team that was supposed to receive the prisoner and when she heard of the escape she set off to right this mistake. Her talent for stealth and tracking meant that she was able to find and recover the prisoner. This got Yenith noticed by and transferred to the bounty hunter division of House Denith. Yenith then progressed her way up through the ranks until she became the head of this division.
Captain Kerik Bearun

Kerik Bearun is a cleric of Seen gods who works as a member of the town guard in Bluelog. She is currently a captain, having moved up the ranks quickly over the last several months, helped by the turnover and turmoil within the town guard while the city was suffering the monster attacks and debilitating dreams. As spaces opened up Commander Mercer needed to fill them quickly, because Kerik could cast healing magic she had gained favor with many of the other guard members meaning that when she was put into a position above them she was able to gain their respect quickly and so Mercer promoted her another two times.

### Physical description

Kerik has fiery red hair which she keeps glossy and clean even when her work gets dirty, like most halflings people make fun of her height but unlike most haflings she simply ignores any comet made to her regarding it. She proudly wears her town guard uniform even when she is off duty claiming that her responsibility to protect and serve doesn't stop just cuz she is off the clock and the uniform just helps her get the respect that a town guard deserves in a situation that needs it.

### Affiliated groups organisations or places

Bluelog town guard, operating out of The Eastern Fort, and she helps out at The Infirmary a lot as well.

### Party interaction

Kerik was a private working along with Oor Khazad and Broxx Bearbane under Markku Tovainen in the town guard, but after the party left he moved up through the ranks
Kingdom of Gold

The Kingdom of Gold is the capital city of The Drazia Dynasty

### Defenses

Above the entrance to the city is a large fort made of granite and then coated in polished tin, known as the grand entrance looks more like a work of art than a fortification as it has a number of statues and carvings surrounding the outer wall and a massive set of pure golden doors. But the entire place is cleverly designed to hide its many armaments and defenses such as the gigantic blocks of magically reinforced granite which can be shifted into place behind the vulnerable gold doors that interlock and theoretically would make them a harder point to breach than the wall. It is the only entrance to the city but as soon as you pass through the golden gates it opens up into a large wide open hall with a vaulted ceiling and it is from this grand entrance hall that people are then able to access the city proper, via staircases, some grand and coated in riches while others are far more simple used by the lower classes.

Above this grand entrance hall lies the fort itself it has room for 1000 dwarven soldiers plus their commanding officers, on the first layer of the defensive section is a pair of rail way tracks that run all the way around the edge with 70 specially designed cannon mounts that allow the cannons to move along the track but then also fire properly from from any of the concealed openings in its walls. The next level consist of the barracks and armoury as well as arrow slits and fixed place heavy crossbows, the final level is simply a thick wall around a courtyard with trebuchets anti dragon ballista and arcane protection.

### Industry

There are a large number of fine jewelers in Gold River who make and then export jewelry that is renowned across Tanalier

### Architecture

In The Throne and Staff Principalities many of the houses and major buildings are coated in a thin layer of gold and polished well, then to show off these beauties there are also a large number of braziers and torches illuminating the streets in these areas flickering off the reflective surfaces, the soot and smoke however without much ventilation causes a it to also become quite darkened.

### Principalities (Districts)

Gold River

Gold Home

Gold Throne

Gold Staff

Gold Blade
Lord Rodger of Lancove

Lord Rodger of Lancove is the head teacher at the City Of The gods as well as the Lord of Lancove and a close advisor to the King of Torlund. It is well known that he is a powerful mage and that is how he is able to teleport the great distances between these three locations on a regular basis.

Rodger was next in line for the thrown when his cousin King Johnathan of Lancove and his family died, but he abdicated his opportunity to take the crown and instead appoint King Kal of Hercalos as the new ruler of Torlund

### Physical description

Lord Rodger is a 54 year old human with a well defined chin than can be seen beneath the a well kept, short Balbo style, dark black beard, above this is a strong pointed nose between sparkling blue eyes. His remains mostly black with a few grey hairs appearing at the temples, he tends to wear it slicked back and held with perfumed hair products. Rodger has an athletic body and looks fitter than you would expect to see of noble men his age.Lord Rodger is never seen without his walking cane, which he doesn't use to walk but fidles with during nearly every conversation he has with people, it is a short well polished black shaft with a brass cap at the bottom and a large incredibly clear blue sapphire set in gold at the top, that refracts the light beautifully.

### Relationships

Nearly everyone who talks to Lord Rodgre seems to come away with a positive opinion of him, even if they had had a negative opinion of him at fist.

Rodger is very close to the Hercalos family Kal and Sevda, often having private meals with them and Kal often waits till he can speak with Rodger before making major decisions.

Before Orm Vidrig moved to the capital he spent time in the City of the gods with Lord Rodger learning from him as a protégée

### History

Rodger grew up in Lancove learning not only how to rule a fief but also how to rule a country incase it came to it but he spent very little time in Corlas not even getting to go their to train as a knight due to his aptitude for magic leading his farther to send him to The City Of The gods instead, when he cam of age. After studying here for five years he returned home for three years where he spent

### Party interaction

Markku Tovainen heard a lot about Lord Rodger from Orm Vidrig and even saw him once or twice on his visits to the palace

Don't read any further DM info below

### DM info

Lord Rodger is at least an eighth lvl level Wizard with school of enchantment specialising in charm and control spells, he uses his wand of concealed charm person pretty much whenever he talks to anyone important.
Greylands

When a mortal dies, if their spirit is free to pass on, it travels to this plane, described as being outside of time and matter. For this reason, it is incredibly dangerous to transverse this space - take your body with you and it could dissolve into nothingness; leave it behind and it may die of old age while you are looking around. Once a spirit has passed onto this plane, less powerful spells like Revivify are no longer able to revive the person and spells like Raise Dead are needed, unless the plane has begun to sap the power from the tether between body and soul.

Those who have either ventured to this plane or been revived after a prolonged death describe their experience as being very devoid of all emotion. The sky is grey, the ground is grey, and there is no day or night. One never feels tired, hungry, parched, or in pain. Soon, one loses all sense of time and simply wanders the Greylands. The spirits that wander the plane are distinguishable as humanoid, quadruped, or giant beasts, but it is difficult to make out anything more. There is a main, dark core of their being which is enveloped in grey, cloud-like smoke, with pinpoints of light where the creature's eyes would be.

Those who have attracted the attention of a god or a powerful entity may have their spirit raised from this plane. The gods bring their devoted followers to The godly Plane and craft them a new body to inhabit, creating a new divine servant in the process, though demons and devils can also take spirits from here if they have power over them, often resulting in a far more unpleasant experience of the afterlife.
Letters of Pardon - Old Vashton

When a crime is committed in Old Vashton most people simply have to accept the punishment, but for those who are considered powerful and useful enough to the city, they are given the the opportunity to be pardoned for their crimes by the Houses of Old Vashton. When a judge decides that a criminal is eligible to be pardoned for a crime via this method they will set one house as the primarily offend house. The criminals must then obtain signed letters of pardon from at least 5 of the 6 houses and one of them must be the primarily offended one. Not all members of a House have the authority to sign one of these letters, but it is no longer reserved as a right solely for the head of the House by a long way.

The letters basically outline the crime done and then a statement which outlines that the criminal has done something of benefit to the house and the city.

There is conversation and some judges who want to begin allowing letters of pardon to be signed for people who do services for the Visible Council instead of the Houses or as an alternative option.
The Emergence

This is the point from which the current era is measured.

Before the Emergence, there is no evidence of any species other than the Akarieans; then, for almost no reason at all, the Akarieans disappeared, leaving only their shattered cites and relics scattered across the world. A few years later, clusters of other species started to appear in random places in groups of between 10 and 50. As different areas had a higher density of one race than the other, the less common races were either forced to move on or eked out.
Emperor's Birthday

The Emperor's birthday is celebrated twice once on the actual anniversary of The Emperor King‏'s‎ birthday and once on the anniversary of Emperor King Gargh-Reck who instigated the celebrations on the 26th Dastween and was considered to be great leader of Carthorka. After his Son took over from him he continued the tradition of celebrating this festival, but after a few generations of continuing this tradition an Emperor King decided that this celebration should be on his actual birthday and decreed that a new celebration would begin.

### Celebrated on:

26th Dastween and on the birthday of the Emperor King

As public opinion of the Emperor King dropped during one leaders rein and he made it illegal to not participate in the celebrations during these holidays and no ruler since then has revoked this law. It is rather hard to enforce this law since it only states that you must partake in some part of the celebrations so you have to be quite actively not involved to get in trouble.

Both days are celebrated in very much the same way, all businesses close down, all utilities stop and slaves are allowed to join in the party. Many slave owners give extra rations or even a copper or two to those they own, the Emperor gives out monetary gifts to orphanages, military personnel and to the people of the slums. People are then expected to find ways to celebrate and enjoy the day in ways that others can join in with, from food on the streets, music and song or just drinking and celebrations, but the main attraction is a parade through the streets where the Emperor King will travel through his city. In settlements outside of Doefet a visage of the Emperor King is paraded through the streets instead.
Materials

Here is a list of various materials which are not found in the real world or that have properties that they don't have here but do in Trayst

### Mithril

This bluey grey metal almost shimmers when it is pure and has been polished meaning that it has been used for centuries as expensive Jewellery. The fact that it is stronger and lighter than steel it has been used as a building material but its most common use is in the craft of weaponry and armour. Mithril is able to hold enchantments better, longer and easier than most other metal, it even comes with its own inherent magical powers once the mithril has been made into one of its alloy variants.

### Adamant

This dull green metal is one of the densest found on Trayst and thus if highly prized for the construction of defences or armours for those strong enough to wear them.

### Akariean Silk

This bright white material was made by the Akarieans before The Emergence all of the remaining akariean structure and technology that have been discovered utilised this material in some way if not completely. It is made of incredibly tightly compressed strands of a strong and flexible fibres the outer layer becomes effectively an impenetrable shell there are some places where this shell has been broken and the strands can be extracted. The only known instance of a structure made of this silk being significantly damaged is in the destruction of the Lost Spire, one of the Spires of Creation in Zilcan, there are examples of damaged Akariean structures but these appear to have been damaged by something Pre-Emergence.

In Old Vashton strands of Akariean Silk are used and sold as jewellery and trinkets or crafted into decoration for weaponry while in Torlund strands are often sent to The City of The gods for experimentation and study.

### Thebilum Granite

This granite was mined from the granite dislodged from The Thebilum Wall at the Wollaton Fissure in The Divided Regions of Bestaria, it is virtually indistinguishable from regular granite but comes with a hefty price difference as long as its origin can be proven.

### Building Materials

Sandstone

Granite very common through out White Sky in northern Torlund and throughout the Amberhurst Mountain Range.

Marble the pures marble is solid white like that found in southern Carthorka but more veined and swirled marble comes from ... and pink marble is often mined in

Limestone

Basalt formed from lava flows this dark igneous rock is common all across Trayst many of the structures on Mithril Isles mined from North and South Dragonia

Gneiss this blue grey rock is swirled with folded bands of Metamorphic rock
Scandar

A large cold nation to the north of Torlund, Scandar consists mainly of tribal Orcs who raid Torlund and Mer-Rein when they can and wage war against them whenever there is something that is able to unite them.

The Orcs form this country are green-skinned, unlike the blue/grey-skinned orcs of Carthorka.
Sun Inn the Sky Inn

This is a small inn off the road between Bluelog and Old Vashton with a defensive wall and a blacksmith to re-shoe horses and repair wagons and damaged armour.

Currently, Yara Fen runs the inn with the help of Havnear and Naydor Hightower after they were forced to close their tavern The Kings Court Tavern. Havnear is pretty much the face of the inn now, however, and he does most of the work of actually running the inn and managing the staff.

The inn charges more than a typical inn would within the city, since along with running the inn there is also a 24-hour watch patrolling the wall and maintaining safety.

The main structure is a two-story wooden building with stables attached round back and a small one-story stone blacksmith nearby. A 15-foot wooden palisade runs around the outside for defence.

### History

The Inn used to be run by the Fen family, but after an attack that left Manik Fen and Nero Fen dead, Yara Fen and Calvin Fen, with the help of some towns guards from Bluelog, fled to Crownhill, where they sought refuge with some friends at The Kings Court Tavern. However, shortly thereafter, the tavern owners were forced to leave town, run out by accusations of worshipping false gods, and so Yara and Calvin returned to the Sun Inn the Sky Inn along with these owners to run the inn once more.

### Important People

Havnear (manager and head guard)

Naydor Hightower (Hospitality)

Tarnear (Blacksmith)

Yara Fen (Cook and owner)

Calvin Fen (Guard)
Andon

Andon sits just an hour and a half's ride from the Great Gate and is the closest city to it, nearly all diplomacy with The Thebilum Empire used to be carried out from here.

### Demographics and Population

This is one of the most diverse wood elf cities with species from every nation on Tanalier, it started with the large number of embassies being built in the city, to be as close as they can to the Great Gate. These embassies lead to many people moving to the city to work within or around the embassies, this then in turn drew other wealthy Mer-Renians to the area as more amenities were built and the look of the area was improved. After the Great Gate was closed the embassy staff were slowly let go of as less funds were directed to embassies that couldn't contact the country they were meant to be diplomats to.

### History

Andon was a far more important and influential city before the Great Gate was closed now its is waning but is still a popular destination for wealthy High Elves to visit in the winter since it still holds some of its former decidence.

### Architecture

The Architecture of The Diplomat District is a mix of Torlundiean, Mer-Rieanian and Thebilum while the rest of the city is more elven in design, especially the Ichnel District.

### Districts

The Diplomat District was renames this after many embassies began to use this district as their base of operations.

Ichnel District, one of the poorer parts of the city that houses almost exclusively Wood Elves.
DM info

This page is meant to try and help me keep sensitive info that players in the world wouldn't know, mainly things like stat blocks and secrets that if reviled could ruin a good surprise.

### Character Stats

Captain Yenith Brent, Lvl 8 Hunter

Eilif Brinlen, lvl 3 druid

Luisa Faerondal Level 3 Wizard specialises in water style re-skinned magics like Steaming Splash = Acid Splash, Water spray = Burning Hands, Water jet = Jump, Hydro Spray = Gust of wind, Languages known: Halfling, Common, Elvish.
City of The gods

The City of The gods sits on a large and highly unnatural looking plateau/overhang that sticks out between the mountains in the Amberhurst Mountain Range in White Sky, just west of the fief's capital Whitecliff.

There are four large structures that stand out upon the plateau, each of which look far too big for the thin rock overhang on which they are built. The main building is a grand, five-story, rectangular, light brown building with dark blue trim sitting near the edge of the overhang. This building is used for theoretical lessons, lectures, offices, and worship services to all good and most neutral gods. The Arena is a three-story open air colosseum that can rearrange itself easily to hold multiple events at the same time or change the shape and design of the arena.

### Demographics

The City is less of a city and more of a large wizarding college, but the campus is extensive and many of the people who live there are no longer students, either continuing research or just living and working in the various roles which support life at the college, such as cooks, cleaners, shop owners, and those who crate goods into this remote area. About half of the people living in the city have some form of arcane power, even if it is just low-level spells which can be taught to anyone, which is a far higher concentration than anywhere else in Torlund.

### History

The College started out as a simple temple hewn into the side of Mt Tamsvien. Founded some time around 2750 SU, the temple was dedicated to all the gods, including an empty pedestal dedicated to any gods not yet known. During the Century Long War, a group of Torlundian fighters grew weary of the fighting and decided to flee from the war. They found the temple and used it as a place to hide from the fighting. While there, they discovered a group of Scandariens and managed to broker a peace, as both groups were equally disenchanted with the war. The temple was later the site of the peace talks which brought an end to the war. The two groups then lived there in harmony. As the temple became well-known as a truly holy place, it attracted many Torlund priests who flocked there to study and worship the various gods.
Anargin

Anargin (An-Are-Jin) is one of Erastil's divine servants. He is a large, ruby coloured horse with a strawberry blond mane and tail who has been known to appear when travelers' wagons are stuck or people are lost. He is able to understand all languages but can't speak any of them. People who encounter Anargin describe him as seeming very intelligent as well.

Anargin is also known to appear on the odd occasion when the followers of Erastil are in a great battle, since he is a powerful mage who uses predominantly fire spells. He can be a powerful ally in any combat situation but is best suited to large scale fights.
Yul Drae

Yul Drae (Yule Drrr-aye) is the Head master of the Crimson Codex Academy even though this appears to be mainly a figure head role as he does very little teaching or much else, mainly over seeing the creation of magical items.

### Physical description

Yul is an older dwarf with a thick Drazia Dynasty accent, but he is from Girdev. He has a thick brown beard that is often kept in a tight plate.

### Relationships

As the Head master of the Crimson Codex Academy he is closely affiliated with Harwin Kaale and Orm Vidrig.

### History

In 6764 Yul moved to Old Vashton and started to organise the foundation of The Crimson Codex Academy, buying the buildings and land and applying for the permit, and arranging things within the Visible Council and the Houses of Old Vashton.

### Party interaction

The party have heard of Yul from Heigel, Aldor and Naydor due to his connection to Crimson Codex Academy and the fact that he disappeared after the Codex was raided on 15.4.6737
Hey-lin Aleder

Hey-Lin is a 67 year old Halfling with thinning hair which is starting to turn grey, from brown. He is incredibly proud of his position in House Deneith and his work at the Deneith Detention Centre where he is in charge of the containment of arcane users.

Hey-Lin was very close with Aldor Castilion's father as he trained him, when he died Hey-Lin applied to join House Deneith as one of the older people to have ever applied. When it came to the physical side of the training it was difficult for him but he was far superior to the others when it came to the arcane skills.
Jessie's House

An inn built right up against the wall of Old Vashton, south of the entrance to the city, located within Respite District.

From the outside, this tavern doesn't seem to be all that large, but when you step through the front door, you can see that the upstairs has rooms which are built into the city wall. There is also a corridor which, from the outside, appears to lead into what looks like another person's house. The first room you come to when you walk in the building is the main bar area, with a few tables and a long bar which runs from one side of the room to the other. Behind this bar is a clouded mirror before which sit various bottles and above which is a walkway with a banister and 5 doors visibly leading into the city wall.

This particular inn has a small supply of ladies whom, if you ask nicely, will join you in your room and leave with some of your money.
Dowgret

A region of North eastern Mer-Rein it borders Scandar, The Thebilum Empire and Duthgar.

Dowgret is famous for the Great Gate which stands in the wall that boarders the Thebilum Empire with its elaborate diplomatic area at the bast of the gate ready to host guests from the Empire if they open again.

The nearest town to the great gate is Andon.
Craftman's Way - Bluelog

Craftman's Way is known as the worker's district of Bluelog. Much of the housing is low quality, quickly built wood homes that have been patched up or rebuilt over the years. The population density of the district generally increases the closer it gets to the northern wall. Most of the people who live in this area earn their living either directly from or through support of the harvest and trade of trees cut from The Northern Fernthen Forest. Much of these earnings, however, are notoriously spent on alcohol and recreational drugs, meaning that this part of town is known as the sort of place that you don't go at night unless you have to.

The Fernthen Way is the main road that leads from the forest down to Bluelog and into Craftman's Way where it splits into two roads, one road leading to the centre of town and the other to Causeway Green. Right beside this road, about 2 minutes walk from the north gate, is The Sanctum of Fernthen, a temple to Gozreh and Erastil that many of the workers briefly visit on their way out of town. On the other side of the road is Ravkimass, a temple to Torag.

The only common establishments in this area, other than housing, are lumberyards, sawmills, some general stores, and a few taverns, but there are no inns as travellers don't often pass through this area and thus places to stay aren't needed.

### Notable places

Brava's House - The mother of Oor Khazad lived here.

The Sanctum of Fernthen a temple to Gozreh and Erastil

Ravkimass a temple to Torag
Crimson Codex Gang

The Crimson Codex is a gang of criminals that work mainly in the area of Girdev but they're influence can be seen as far as way as the kingdom of Stone in the east of The Drazia Dynasty. The Codex has a large amount of wealth and power meaning that any charges raised against high ranking members of the group are often foiled or mysteriously dropped.

### Agenda Official/Unofficial

The Codex is in the business of moving product and and making it where they can, the problem that law enforcement has is that these products tend to be; drugs, illegal magical items, stolen property or people. Within the criminal underworld the Codex is well known as a place that can get you whatever you need, but how and where to get a hold of the codex is the hard part.

The Codex works more in the shadows than many of the other gangs, rather than roaming the streets with matching arm bands or dressing alike, the only codex members that are easy to find on the streets are those who are selling drugs.

### Members

Riss-Sack Molkhem is the head of the Codex but no one has the power to do much about him, there is little proof and fewer people willing to risk trying to arrest and prosecute him. For someone to do something about him in a less legal way would also be quite hard partially due to his ever faithful companion Clank a clockwork that never leaves his side, as well as the fact that there would be retribution from the rest of the codex.

Thrilgrith Ara and Hustamri Gikcith help Riss-Sack with running the gang and wield much of the power within, some worry that if Riss-Sack dies these two would fight for control and probably hurt a lot of people in the process. Beneath these two there are a number of mid-tier gang members who organise things within the Codex but they tend to try and stay as anonymous as possible, knowing that if people are powerful enough to pay for their services they will be found.

Many people within the gang are dwarves but other races do join as well and are helpful in the movement of good throughout Duthgar, as they are less likely to be suspected as being from the Crimson Codex. Most people join the Codex when they are young looking for a family to be a part of and one of the large draws of the Codex is that it protects those who are its members and people feel the draw of the power and thrill that comes form carrying out codex business.

### Assets

There are a number safehouses and warehouses across Duthgar and Drazia Dynasty but other than the thieves cant and subtle markings that denote their true purpose there isn't much that ties them to the Codex.

### Associated Organisations

There are two other major gangs that compete with the Codex these are The Azure Hand and The Lotus Crime Syndicate they battle over territory and in cycles of revenge if they suspect a death of one of their members was caused by one of the other gangs.
Abernathy Slogger

Abernathy Slogger, known by his friends as Abe, is a wood elf from Girdev who first met the Lucid Dreamers in Old Vashton after the resurrection of Mythys and the capture of Yul Drae by Markku, Aurelius, and the recently departed 9T fiVe. Abe traveled to Old Vashton from the Temple of Eldenser after meeting former party member Rangrim Fireforge, who mentioned the Lucid Dreamer's distaste for and desire to fight against the Crimson Codex Gang. Abe once lived with a family of blacksmiths in Girdev, who adopted him and taught him the ways of the forge, but when his master, Lusseak Copperview, was killed and his forge destroyed, Abe blamed the Crimson Codex and swore revenge. He was able to salvage just one brick from his master's forge, which he now carries with him at all times, before leaving Girdev for the Temple of Eldenser.

As Abe was trained by a family of blacksmiths, he is a devout follower of Torag.

Abe's physical appearance consists of brown hair, light copper skin (turning faintly to green at the tips of his ears and hands), and dark grey eyes. He wears dark brown splint armour and carries a shield in his hand, a backpack and spear upon his back, and a longsword and holster on either hip.
Rurik Jarevor

Rurik had a business crafting high quality arcane paper, mainly directly supplying House Orien with paper, after the Crimson Codex Academy opened business became very good and he started to expand the business hiring a new staff and buying a new press to double his production to meet demand. However in early Layft suddenly the Codex stopped buying paper for some reason, which is very odd, hoping that the demand will pick back up he continued to make paper and got into debt paying off the press, until eventually at the start of Yuhess he was forced to close down his business. He has not yet told his wife Anola Jarevor, because he is desperate to provide a good life for her, in his mind that means that he needs money to provide for her. He currently lives in the Market District in a small one bedroom house near the wall to the Temple District.

### Physical description

Rurik looks like a very simple man short light brown hair, with a really great smile, and brown eye's, He grew up in Wollatton and moved to Old Vashton in order to make a fortune for himself, until he met Anola and his priorities changed slightly to making a good life for her. He is 37 and has spent most of his life working hard and often two jobs with a work ethos that says if he works hard enough and long enough he will be successful and rich.

### Relationships

Rurik is married to Anola Jarevor and is good friends with Luisa Faerondal and Aldor Castilion

### Affiliated groups organisations or places

Rurik used to own and operate a small paper crafting store called Spellbound Ink's and Paper until the spring of 6737 when he had to close down due to financial issues, since then Rurik has unofficially been working for House Phiarlan feeding them information about one of the other Houses.

### Party interaction

The Lucid Dreamers was asked by Luisa to find out what had happened to Rurik after he had not been seen for a few days, they went to meet his wife who said that he was last seen heading to The Falcons Rest‏‎, were he went every Peaceday, however Luisa had said this was not the case, after going to the Falcons rest they met Kron Stonefist who said that he had seen Rurik going to another pub on Peacedays called the Delvers Den. Upon entering here they met another man named Sylvan Silverteeth who in forms them that Rurik was taken to The Midnight Maze. This is where the party then goes to save him, he gives Markku 100gp worth of arcane grade paper and they return to his wife and the party suggest that he goes to The Sun Inn the Sky Inn, while Rurik thinks they might head south across the border to Whittlesbourgh.

Last seen (20.4.6737) in Old Vashton, Market District at their house.
Neal Gerran

Neal is the Council member for Justice from House Phiarlan sat on the Visible Council, which means that he oversees the caring out of the laws as apposed to Kedar Gailjaick who oversees the making and rewriting of Laws within the city and country. Thus how prisoners are treated what the indentured workers/ Labour camps do and things like the price of fines.

Neal is amazing with numbers but not so great with people, he sees people as there value to the city, or the house rather than as their value to other people. Some people call him a clockwork man or just an evil monster, but he doesn't seem to care in anyway about what people call him, unless someone makes a direct correlation between peoples opinion of him and the bottom line or effectiveness of his duties. Others have a problem with the fact that he openly worships Asmodeus but his response is nearly always he is one of the fourteen approved gods and then either moves on or begins explaining why he is the best god.
Kashanbo

A legendary Battleaxe crafted by Thorgrim Ironfoot a master weapon-smith from Girdev, as his final piece before he retired. This battleaxe has pride of place hanging on the wall in the lobby of Xu-Ru workhouse named by House Kundarkak as the greatest weapon ever made, but then they did have it commisioned as an example of there greatness that needs to be aspired to by all who craft within the city. It was forged at the Ever Burning Forge as a great act of worship to Torag.

Kashanbo's two blades are made of dark onyx that shimmers in the light they are affixed to the shaft by an elaborate golden lion head which is roaring and seemingly from the mouth protrudes one of the blades, the work is beautifully intricate with seemingly each hair of its main individually moulded into the metal the lions eye is an embedded ruby with the gold shaped over it. The shaft of Kashanbo is thick Ironwood its grey varnished exterior covered in Dwarvern runes carved in and then refilled with the clear varnish. The handle is wrapped in dark black leather, that has been well worked and softened for comfortable use but is still pristine in its craftsmanship.