recursal/Fanatic-Fandom huggingface dataset:
Illiad Class Space Liner

**Name**: Illiad
**Craft**: Illiad Class Space Liner
**Type**: Bulk Freighter / Passenger Liner
**Scale**: starfighter
**Length**: 81 meters (estimated)
**Weight**: 8,525 tons
**Skill**: Space Transports
**Crew**: 16; skeleton: 2/+10
**Passenger Capacity**: 28
**Cargo Capacity**: 2,300 tons
**Consumables / Fuel Capacity**: 341 tons (1,200 hours)
**Cost**: 182,130; (Pirate Version) 56,033
**Maintenance Costs**: 19,200 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 1D+1
**Space**: 3; Hard Burn: 5
**Atmosphere**: 260; 750 kmh; Hard Burn: 295; 850 kmh
**Hull**: 4D
**Sensors**

* Passive: 40 / 0D+1
* Scan: 80 / 1D
* Search: 120 / 1D+1
* Focus: 4 / 2D

**Weapons** (Pirate version only)

* **10x 1-pound Autocannons**

Fire Arc: 10 retractable turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1/2/3
Atmosphere Range: 10-600/1,600/3,200m
Ammunition: 1,000 each
Damage: 3D
* **10x Short-Range 200-pound Missile Launchers**

Fire Arc: 10 retractable turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-2/5/9
Atmosphere Range: 10-2,000/5,000/9,000m
Ammunition: 8 each
Damage: 4D
**Gear**:

**Standard Version**:
* Infirmary
* Standard 20 Ton Shuttle: 14

**Pirate Version**:
* Infirmary
* Standard 20 Ton Shuttle: 4

**Description**: Although the Odin line failed as a business, the problem was not the design or quality of their ships. The Odyssey-class liners were so popular that a second class of ships based on the hull of the liner, the Illiad class, was quickly laid down. Soon, several dozen Illiad-class ships were plying the shipping lanes of the ‘Verse as combination bulk freighters and passenger haulers. No longer in production and of advanced years, the Iliad-class vessels are not as common as they once were, but they’re still damned popular with the companies that operate ‘em. Given their ability to tote a respectable amount of passengers and a great deal of cargo at the same time, they have carved out a special niche as colony resupply vessels.

At least one of these ships has fallen into pirate hands, and plies the space lanes emblazoned with 空间盗 (“Pirate”) in luminous paint along its side—the equivalent of running up the Jolly Roger.

**Source**:

* The Firefly and Serenity Database: Odyssey Class
* Serenity Role Playing Game: Six-Shooters & Spaceships (page 94)
* thedemonapostle
Farscape: Slug Rifle

**Name**: Slug Rifle
**Model**: Various Manufacture Slug Rifle
**Type**: Firearm
**Scale**: Character
**Skill**: Firearms
**Ammo**: Varies; Typically 10-20
**Cost**: 250
**Weight**: 4 kg
**Range**: 1-40/100/200 m
**Damage**: 4D

**Description**: A firearm rifle.

**Source**

* Farscape Role Playing Game Sourcebook (page 217)
* thedemonapostle
Kilrathi Empire "Star Post" Space Station

**Name**: Kilrathi Star Post
**Craft**: Star Post
**Type**: Light Space Station
**Scale**: capital
**Length**: 500 meters
**Skill**: space station operations
**Crew**: 640; skeleton: 64/+10
**Passengers**: 152 passengers; 768 Hospital patients & 1,920 prisoners
**Cargo Capacity**: 12,800 metric tons
**Consumables**: 24 months
**Jump Drive**: x1
**Nav Computer**: yes
**Hull**: 7D; 15D vs missiles/torpedoes; 8D+1 vs energy weapons
**Shields**: 8D
**Sensors**

* Passive: 15 / 0D+1
* Scan: 30 / 0D+2
* Search: 45 / 1D
* Focus: 2 / 1D+1

**Weapons**

* **4 Dual Defensive Lasers**

Fire Arc: 4 turrets
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 4D+1
Space Range: 1-4/10/20
Damage: 3D+1
* **4 Standard Friend-or-Foe (IFF) Missile Tubes**

Fire Arc: Forward x1, Aft x1, Port x1, Starboard x1
Crew: 1
Scale: Walker
Skill: starship gunnery
Fire Control: 3D+1
Space Range: 1-8/20/40
Ammo: 100 missiles per tube
Damage: 3D+1
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1D+1
**Gear**:

* External Docking Port x4
* Escape Pod x36

**Ship Complement**: (Only if the Optional: Carrier Systems are installed)

* KF-227 Salthi Light Fighters: 8
* KF-402 Krant Medium Fighters: 8
* Gratha Heavy Fighter/Bombers: 8

**Description**: Kilrathi Star Post are established in safe systems to co-ordinate sector wide campaigns; as such, very few exist. They served as sector commands for the Kilrathi. The 2654 attack on the Venice System's Star Post, which served as the Kilrathi High Command for the Vega Sector, marked the nominal conclusion of the Vega Campaign, and made Lt. Col. Christopher Blair and Capt. Ian St. John household names. Star Posts can be confused with Supply Depots which look very similar.

**Source**:

* Wing Commander Encyclopedia: Kilrathi Star Post
* The Wing Commander Role Playing Game (page 394)
* thedemonapostle
Generational Ship

**Name**: Generational Ship
**Craft**: Traveler Generational Ship
**Type**: Cruiser
**Scale**: Capital
**Length**: 250 meters (estimated)
**Skill**: Space Transports
**Crew**: 10; Skeleton Crew: 1/+10
**Passengers**: 150
**Cargo Capacity**: 6,250 metric tons
**Consumables**: 2 months
**Hyperdrive**: x2
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 4D
**Shields**: 2D+2
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **2 Salvaged Pulse Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capitals hip gunnery
Fire Control: 2D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 4D+2
**Notes**:

* The Traveler Generational Ships are pieced together ships that run only through the skill of their crews. They require constant maintenance and more often than not break down after being used for more than just the basics of space flight. All systems have mishap modifiers ranging from +1 to +3.
* **Unique**: No two Generational Ships are alike. Each ship is configured in completely different ways. Some may be designed for battle, others for exploration, others as city-ships, etc. What is presented here is a basic model to customize as the ship's Captain sees fit.

**Description**: *"Nice ship. A little bit of a fixer-upper, but I can see the potential."*
—**John Sheppard**

Traveler generational ships are interstellar vessels built and used by the Travelers as shelter for their entire civilization. They serve a purpose similar to that of Wraith Hive ships and Ancient City-ships, although on a much smaller scale.

**Overview**

*"Our fleet is old. There was a time when we had the resources to build new ships, but now we don't. When we lose one, it's gone for good, and despite strict population controls there just isn't enough room for all of us any more."*
-**Larrin**

Traveler ships share a relatively symmetrical design. They are mostly flat, with a raised area near the rear of the vessel. Two prominent sublight engines are mounted on the rear, instead of being built into the vessel as they are on most ships. They are smaller than most capital ships, being roughly half the size of a Daedalus-class vessel. They are hyperspace-capable and equipped with both shields and energy weapons.

Travelers live aboard their ships, being an entirely space-faring race. Thus, their ships are designed to house as many people as possible, though their total crew compliment is unlikely to be very high given their size. Because the Travelers lack the ability to build new ships, their current fleet is the total capacity of their entire civilization.

Because they remain in space the majority of their lives, Travelers seldom land their ships for repairs. Thus, their ships are largely kept operational by a large amount of "jury rigging". This makes individual ship performance within their fleet inconsistent. (ATL: "Travelers", "Be All My Sins Remember'd", "The Lost Tribe")

**Source**:

* Stargate Wiki: Traveler generational ship
* thedemonapostle
Farscape: Disruptor

**Name**: Disruptor
**Model**: Various Manufacture Stun Disruptor
**Type**: Stun Blaster
**Scale**: Character
**Skill**: Blaster
**Cost**: 500
**Weight**: 1 kg
**Range**: 1-20/50/100 m
**Damage**: 1D+1 Stun

**Description**: These small hand-held weapons fire a stun blast intended to incapacitate the target without dealing any real damage.

**Source**

* Farscape Role Playing Game Sourcebook (page 215)
* thedemonapostle
Earth Alliance Olympus Class Corvette

The Olympus, first seen in early 2200 as a replacement for the smaller Laertes-class, served well for several decades until the Dilgar War, when logistical problems began to surface. The Alliance required an immense supply train into League territory, but keeping ammunition supplies available for both railguns and missile systems became a difficult challenge even with the Cotten Tenders and freighter support. It was an expensive, unwieldy and difficult ship to manage – but it was reliably so.

Olympus Corvettes were extremely uncomfortable vessels, not really suitable for long patrols or border defense due to unhappy crews and constant internal squabbles. In peacetime, they were generally treated as small monitors and left to guard bases or colonies just to give them somewhere to ‘stretch their legs’ when eventually necessary. In the aftermath of the Earth-Minbari War, many among EarthForce believed the Olympus was obsolete and needed to be replaced. It did not take long for the increased funding and shipbuilding influences to come up with a newer, less ammunition-hungry version which became much more popular among the navy.

Olympus Corvette

Olympus Gunship

**Source**:

The Babylon 5 Project: Olympus class corvette

Babylon 5: Ships of the Galaxy (pages 15-16)

thedemonapostle
Farscape: Marauder

**Name**: Marauder
**Craft**: Peacekeeper Marauder
**Type**: Boarding craft, Search and destroy
**Scale**: Starfighter
**Length**: 10 x 10 x 8 meters
**Skill**: Space Transports
**Crew**: 3; Skeleton: 1/+10
**Passengers**: 20
**Cargo Capacity**: 3 tons
**Consumables**: 4 months
**Cost**: 1,000,000
**Hyperdrive**: x8
**Nav Computer**: yes
**Maneuverability**: 1D
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 4D+1
**Sensors**

* Passive: 37 / 0D+2
* Scan: 73 / 1D+2
* Search: 110 / 2D+2
* Focus: 4 / 3D+2

**Weapons**

* **4 Medium Pulse Cannons** (sets of 2 firelinked)

Fire Arc: 2 forward, 2 aft
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 2D+2
Space Range: 1-3/8/16
Atmosphere Range: 10-300/800/1,600m
Damage: 11D+2
**Description**: Marauders are the primary recon/commando dropship in the Peacekeeper fleet. They have excellent scanner equipment and good stealth capabilities, and are typically used as scouts and troop transports for boarding missions. Each Marauder is heavily shielded and carries up to 5 highly trained and well armed Peacekeeper commandos.

When a ship lands, people leave through an elevator system located in the rear landing stalk.

In a combat situation a marauder can deploy its commandos through a bottom hatch without having to land. Marauders have a reported top speed of hetch 7.

**Source**:

* Farscape Wiki: Marauder
* Farscape Role Playing Game Sourcebook (page 266)
* thedemonapostle
Interstellar Alliance Blue Star Class Cruiser

**Name**: Blue Star
**Craft**: Interstellar Alliance Blue Star Class Cruiser
**Type**: Cruiser
**Scale**: capital
**Length**: 52.12 meters
**Skill**: space transports
**Crew**: 1
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+2; Communications: 5D; Sensors: 5D; Space Transports: 5D
**Passengers**: 20
**Cargo Capacity**: 10 metric tons
**Consumables**: 3 days
**Hyperdrive**: x13
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 2D+2
**Sensors**

* Passive: 40 / 1D+1
* Scan: 80 / 2D+1
* Search: 120 / 3D+2
* Focus: 4 / 5D

**Weapons**

* **4 Molecular Pulsars**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-3/8/15
Atmosphere Range: 2-8/16/30km
Damage: 5D+2
* **EM Shield** (See Notes)

Fire Arc: all
Crew: 1
Skill: sensors
Effect: Enemy Fire Control and Sensors -3D+2
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 1 Pilots
* Average Crew Experience Level: Anla’shok Line
* Stealth: 18 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Hybrid Engine (Gravitic/Biological)
* Jump Point Generator(x2)
* Minbari Flight Computer
* Self-Repairing

**Ship Complement**:

* Fan'ir Class Ranger Flyer: 1
* Light Shuttle: 1

**Notes**:

* **EM Shield**: All craft attempting to detect and/or fire upon a ship with this device active suffers a penalty of -3D+2 to Fire Control and Sensors.. In addition, the user of this device suffers a -2D+1 penalty to their own Sensors and Fire Control attempts..

**Description**: A smaller version of the White Star used primarily by dignitaries and ranger teams not expecting conflict, the Blue Star is an over-sized Minbari Flyer mixed with the layout and design of the ISA’s most famous cruiser. Equipped for speed and comfort rather than agility and firepower, it has thousands of common Alliance points of interest pre-programmed into the ship’s computer. A single pilot could name any of these places – Zagross 7, Minbari, Coriana VI for instance – in over five hundred languages, dialects and codes; the computer would set course and oblige.

The Blue Star is armed to be far less intimidating than its bigger brothers, not being exactly a frontline choice for any sort of battle engagement. It can hold its own against raiders and would-be assassins, but a fully pitched battle will make short work of the cruiser. Using its speed and dual jump drive systems, the ship is far more comfortable running from a battle to call upon the nearest contingent of Alliance ships if necessary – or the White Star fleet if possible.

**Source**:

* The Babylon 5 Project: Snub-nose White Star
* Babylon 5: Ships of the Galaxy (page 74)
* thedemonapostle
Farscape: Zenetan

**Name**: Zenetan
**Dice**: 12D
**Dexterity**: 1D / 4D
**Knowledge**: 1D / 4D
**Mechanical**: 1D / 4D
**Perception**: 1D / 4D
**Strength**: 1D / 4D
**Technical**: 1D / 4D

**Move**: 10 / 12
**Size**: 1.5 - 2.0 m

**Special Abilities**:

* Skill Emphasis: After every fourth gaming session a Zenetan character is involved in, they may pick one skill. From this point on that skill gains a +1D bonus to its rolls. Characters may not choose the same skill more than once.

**Description**: Zenetans are anthropoid bipeds, comparable to Sebaceans in size and build. Their physical appearance varies as widely as the Sebaceans', but golden skin and dark eyes tend to dominate. By Sebacean standards, they are not a pretty people: scruffy, mangy, and ill-kept. Androgyny appears to be the norm - males and females have few external differences, and even other Zenetans sometimes grow confused. Female Zenetans can "pass" as male if they wish with little chance of detection. This lack of physical diversity would lead an outsider to wonder just how Zenetans find mates and carry on the species. When one Zenetan is attracted to another, he or she secretes pheremones that only another Zenetan can detect.

**Source**:

* Farscape Wiki: Zenetan
* Farscape Role Playing Game Sourcebook (page 159)
* thedemonapostle
Jincilla SH2A Shuttle

**Name**: Shuttle
**Craft**: Jincilla SH2A Shuttle
**Type**: Shuttle
**Scale**: starfighter
**Length**: 50 meters (estimated)
**Skill**: space transports
**Crew**: 1
**Passengers**: 119
**Cargo Capacity**: 6.3 metric tons
**Consumables**: 16 weeks
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 4
**Atmosphere**: 280; 800 km/h
**Hull**: 8D
**Shields**: 8D
**Sensors**

* Passive: 15 / 0D+1
* Scan: 30 / 0D+2
* Search: 45 / 1D
* Focus: 2 / 1D+1

**Weapons**

* **Dual Turret A**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 3D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
**Gear**:

* External Docking Port

**Description**: The SH2a is the primary combat platform of the Jincilla pirate clan. SH2As are used for every type of operation: from average patrol, ordinary commerce and smuggling to direct attacks on other pirates and military targets. The CIS maintains a SH2A, which it uses for covert operations.

**Source**:

* Wing Commander Encyclopedia: Shuttle SH2a
* The Wing Commander Role Playing Game (page 324)
* thedemonapostle
Jincilla CR2B Cruiser

**Name**: CR2B
**Craft**: Jincilla CR2B Cruiser
**Type**: Cruiser
**Scale**: capital
**Length**: 450 meters (estimated)
**Skill**: capital ship pilot
**Crew**: 1,600; skeleton: 160/+10
**Passengers**: 400passengers; 150 prisoners; & 60 hospital patients
**Cargo Capacity**: 505,600 metric tons
**Consumables**: 94 months
**Primary Jump Drive**: x1
**Secondary Jump Drive**: x10
**Tertiary Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 3
**Atmosphere**: 260; 750 km/h
**Hull**: 6D+2
**Shields**: 6D+2
**Back-up Shields**: 4D
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **4 Dual Turret B's**

Fire Arc:  Turret x4
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1/3/5
Atmosphere Range: 2/6/10km
Damage: 5D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1D
**Gear**:

* External Docking Port x2
* Escape Pod x20 (100 capacity per pod)

**Description**: Jincilla Pirate Clan Cruiser.

**Source**:

* Wing Commander Encyclopedia: Cruiser CR2b
* The Wing Commander Role Playing Game (page 418)
* thedemonapostle
Kilrathi Empire Darket Raptor Light Fighter

**Name**: Darket Raptor Light Fighter
**Craft**: Kilrathi Empire Darket Raptor Light Fighter
**Type**: Light Fighter
**Scale**: starfighter
**Length**: 24 meters
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: 800 kg
**Consumables**: 14 days
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 3D+1
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 3D
**Shields**: 1D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Cloaking Device**: While cloaked, +2D+1 Difficulty to detect ship
**Weapons**

* **2 Civilian Grade Meson Blasters** (firelinked)

Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Damage: 4D
* **2 Civilian Grade Ionic Pulse Cannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 3D+2
* **2 Standard Dumb Fire (DF) Missile Banks**

Fire Arc: forward
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 20 per bank
Damage: 3D
* **Long Range Heat Seeker (LRHS) Missile Hardpoints**

Fire Arc: forward
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-8/20/40
Atmosphere Range: 10-800/2,000/4,000m
Ammo: 10; 2 quint (5) hardpoints
Damage: 4D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Enhanced Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 50
Effects: Enemy Sensors & Fire Control -1D
**Description**: The Darket is a light spacecraft fighter. It was first introduced in 2668 by the Ki’ra Clan.

Its relative lack of armor and light shielding were compensated for by its ability to evade enemy fighters, making them difficult to track. Valued for its fast turn rate and acceleration, the sleek, fast design saw heavy usage throughout the Terran-Kilrathi War.

The Ki'ra Clan was not dissuaded by the Empire's defeat in 2669, but continued to improve upon their design over the course of the Nephilim War, giving birth to at least three unique variants of the fighter equipped for various roles.

They were also later adapted to include Blackfish-type cloaking devices, which made them an especially lethal threat in the post-Nephilim era frontier, where piracy and general lawlessness were commonplace in some sectors.

The Darket Stalker was a pirate favorite around 2700 for its ability to ambush unsuspecting commercial traders on the space lanes.

**Source**:

* Wing Commander Encyclopedia: Darket
* Wing Commander Information Center: Darket Light Fighter
* The Wing Commander Role Playing Game (page 318)
* thedemonapostle
Earth Alliance Lightning Class Shuttle/Fighter

**Name**: Lightning
**Craft**: Earth Alliance Lightning Multipurpose Vessel
**Type**: Shuttle / Fighter
**Scale**: starfighter
**Length**: 43 meters
**Skill**: space transports
**Crew**: 1
**Crew Skill**: Communications: 5D; Sensors: 5D; Space Transports: 5D; Starship Gunnery: 3D+1
**Passengers**: 12
**Cargo Capacity**: 2 metric tons
**Consumables**: 2 weeks
**Maneuverability**: 3D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 3D+2
**Sensors**

* Passive: 4 / 0D
* Scan: 8 / 0D+1
* Search: 12 / 0D+1
* Focus: 1 / 0D+1

**Weapons**

* **3 Twin-Linked Light Particle Guns**

Fire Arc: 2 forward, 1 aft
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 0D+2
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Damage: 4D
**Miscellaneous**:

* Artificial Gravity: No
* Crew: 1 Pilot
* Average Crew Experience Level: EarthForce Line
* Stealth: 9 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Fusion Engine

**Description**: Designed to be useful making trips back and forth from the Dilgar blockade around Omelos, the Lightning is a cross between a supply shuttle and a border running heavy fighter. It packs enough firepower to cut down most enemy fighters, but would require some serious escort support to make it of any use on a battlefield – which is why it is used primarily for reconnaissance and message delivery between fleets. Sensitive information or diplomats that must be ferried from one active fleet or another will often call upon the nearest Lightning to do so.

Dozens, if not hundreds, of Lightning's have been sold into the commercial markets since their original debut. Many shipping companies make use of the streamlined hull and adequate firepower to dissuade small-time raiders from involving themselves with them. The military coding used to tell a commercial Lightning from an official Earth Force one is held very much top secret – basically allowing for each commercial version to be just another decoy on the space lanes to protect the more important ‘packages’.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 26-27)
* thedemonapostle
Interstellar Alliance White Star Class Cruiser

A result of a technological mixture of Minbari and Vorlon sciences, the White Star is a powerful vessel with offensive firepower far beyond what its smallish size would otherwise suggest. Combining advantages of a Minbari ship’s design with several of the benefits of Vorlon living matrices, White Stars are agile, resilient, and capable of dealing with enemies far larger than.

Over the years since their debut, the ISA has performed many alterations and refits to their primary warship, creating several more specialized versions. The WSC-2 is an updated White Star bearing newer technologies in an attempt to keep the hull current with the developments and expansion of the Interstellar Alliance; using some Earth Force weapon systems to augment the already potent compliment. It has been criticized for trying to strike above its own class, the ‘heavy’ White Star remains capable of tackling much larger vessels when commanded by an experienced Ranger captain and supported by others of its kind. By adding externally shielded hangar access and heavier bulkheads to reinforce a slightly larger hull frame, the WSC-A carrier can bring many Ranger pilots quickly to a battle and remain to add its considerable firepower to the fray until it needs to pick them back up and escape into hyperspace.

Seeing how well the WSC-A worked, the Anla’shok use the same larger hull frame to create the deadly WSG gunship – whose firepower rivals that of the Minbari Sharlin when able to draw enough targets to unleash it. The gunship is very rare due to its sheer expense, but they have been sighted around Minbar in flight groups of twos and threes.

Using a White Star hull base and elongating it along its axis to be nearly as long as a Sharlin, the WSC-O operational command ship is a fast-flying Ranger flagship that can organize entire fleets from hyperspace if need be, using a powerfully enhanced communications array – based on something similar to that found on Epsilon III’s Great Machine – that allows all of the other White Stars to stay in touch with the command ship at all times.

No matter the size, shape or use, the White Star vessel family is the real backbone of the Interstellar Alliance’s fleet and will remain so for a very long time indeed.

WSC-1 White Star

WSC-2 White Star

WSC-A White Star Carrier

WSG White Star Gunship

WSC-O White Star Command Cruiser

**Source**

The Babylon 5 Project: White Star class

Babylon 5: Ships of the Galaxy (pages 78-80)

thedemonapostle
Farscape: Characters: Non-Player Characters: Doctor

**Name**: Doctor

**Dexterity**: 1D+2

* Blaster: 2D+1
* Dodge: 2D+2

**Knowledge**: 2D+1

* Intimidation: 3D
* Languages: 3D
* Scholar: Medical Sciences: 3D+2
* Scholar: (Any 5 Appropriate Specialties): 3D+2
* Survival: 3D
* Willpower: 3D+2

**Mechanical**: 2D+1

* Communications: 3D
* Sensors: 3D

**Perception**: 2D+1

* Search: 2D+2

**Strength**: 2D

* Stamina: 2D+1

**Technical**: 2D+2

* Computer Programming/Repair: 3D+1
* First Aid: 3D+1

**Move**: 10
**Force Sensitive**: no
**Force Points**: 1
**Dark Side Points**: 0
**Character Points**: 7

**Equipment**: Medical Kit, Portable Scientific Labratory, scanner

**Source**:

* Farscape RPG Sourcebook (page 308)
* thedemonapostle
Farscape: Characters: Non-Player Characters: Smuggler

**Name**: Smuggler

**Dexterity**: 2D+2

* Blaster: 3D+1
* Dodge: 3D+1
* Melee Combat: 3D+1
* Pick Pocket: 3D+1

**Knowledge**: 2D

* Streetwise: 2D+2
* Value: 2D+2

**Mechanical**: 2D+2

* Astrogation: 3D+1
* Capital Ship Gunnery: 3D+1
* Capital Ship Piloting: 3D+2
* Capital Ship Shields: 3D+2
* Space Transports: 3D+2
* Starfighter Piloting: 3D+2
* Starship Gunnery: 3D+1
* Starship shields: 3D+2

**Perception**: 1D+2

* Con: 2D+1
* Forgery: 2D+2
* Hide: 3D
* Investigation: 2D+1
* Search: 2D+2
* Sneak: 2D

**Strength**: 1D+2

* Climbing/Jumping: 2D

**Technical**: 2D+2

* Security: 4D+2

**Move**: 10
**Force Sensitive**: no
**Force Points**: 1
**Dark Side Points**: 0
**Character Points**: 5

**Equipment**: Pulse Blaster Rifle, Haphazard Star Charts, Scanner, Boxes with false bottoms.

**Source**:

* Farscape RPG Sourcebook (page 310)
* thedemonapostle
Kilrathi Empire "Shok'lar" Medium Stealth Bomber

**Name**: Shok'lar
**Craft**: Kilrathi Empire Shok'lar Stealth Fighter
**Type**: Medium Stealth Fighter
**Scale**: starfighter
**Length**: 39 meters
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: 800 kg
**Consumables**: 8 days
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 13
**Atmosphere**: 470; 1,350 km/h
**Hull**: 2D+1
**Shields**: 3D+2
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Cloaking Device**: While cloaked, +2D+1 Difficulty to detect ship
**Weapons**

* **2 Sonic Accelerator Guns**  (firelinked)

Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 4D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Damage: 2D+2
* **2 Matter Disruptors**  (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+1
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 2D+2
* **4 Light Ordnance Hardpoints**

Fire Arc: forward
Crew: 1
Skill: starship gunnery
* **Standard Heat Seeker (HS) Missile**

Scale: Starfighter
Fire Control: 3D
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Ammo: 2
Damage: 4D
* **Standard Image Recognition (IR) Missile**

Scale: Starfighter
Fire Control: 3D+1
Space Range: 1-8/20/40
Atmosphere Range: 10-800/2,000/4,000m
Ammo: 2
Damage: 2D+1
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 1
Effects: Enemy Sensors & Fire Control -1 pip
**Description**: The Shok'lar is a Kilrathi stealth fighter which entered service in early 2669. The KIS Shiraak operated a Shok'lar squadron during its running battle against the TCS Lexington. Admiral Nik'Ras' separatist group also flew the fighters during his coup attempt.

**Source**:

* Wing Commander Encyclopedia: Shok'lar
* The Wing Commander Role Playing Game (page 291)
* thedemonapostle
Farscape: Ilanic Cruiser

**Name**: Cruiser
**Craft**: Ilanic Cruiser
**Type**: Cruiser
**Scale**: Capital
**Length**: 450 x 50 x 100 meters
**Skill**: Capital Ship Pilot
**Crew**: 75; Skeleton: 15/+10
**Passengers**: 50
**Cargo Capacity**: 40 tons
**Consumables**: 24 months
**Cost**: 4,500,000
**Hyperdrive**: x6
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 7
**Atmosphere**: 350; 1,000 km/h
**Hull**: 5D
**Sensors**

* Passive: 57 / 1D+1
* Scan: 113 / 2D+2
* Search: 170 / 4D+1
* Focus: 6 / 5D+2

**Weapons**

* **Large Pulse Cannon**

Fire Arc: forward
Crew: 3
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 4D+1
Space Range: 1-10/24/48
Atmosphere Range: 2-20/48/96km
Damage: 8D+1
* **Medium Pulse Cannon**

Fire Arc: forward
Crew: 1
Scale: Capital
Skill: Capital ship gunnery
Fire Control: 4D+1
Space Range: 1-6/16/32
Atmosphere Range: 2-12/32/64km
Damage: 5D+1
**Description**: Due to their ongoing war with the Scorvians, the Ilanics developed many warships. The staple of their navy was the Ilanic Cruiser, a massive warship based on the Luxan assault piercer that possessed a tough outer hull and a strong set of defenses.

**Source**:

* Farscape Wiki: Ilanic cruiser
* Farscape Role Playing Sourcebook (page 268)
* thedemonapostle
Farscape: Ilanic

**Name**: Ilanic
**Dice**: 12D
**Dexterity**: 1D / 4D
**Knowledge**: 1D / 4D
**Mechanical**: 1D / 4D+1
**Perception**: 1D / 3D+2
**Strength**: 1D / 4D
**Technical**: 1D / 4D+1

**Move**: 10 / 12
**Size**: 1.5 - 2.0 m

**Special Abilities**:

* Creative Nature: +1D to all rolls involved with creating or building something new.
* Scientific Knowledge: Ilanics receive a +1 pip bonus to all Knowledge and Technical Skill rolls.
* Easily Poisoned Blood: If an Ilanic receives enough real damage to gain Wounded status, they must make a Strength check (Difficulty 10+current damage total). If the check fails, they suffer blood poisoning (their blood runs black), and will suffer 1 point of damage per round (unresisted) until either the would receives at least 4 points of damage (stun or real), causing the blood to run clean.

**Description**: Ilanics were a bipedal species, similar to their distant cousins, the Luxans. The two species had been blood allies for a thousand cycles. Currently the Ilanics are in the throes of a war with the Scorvians. To win the war the Ilanics were working to use black holes, and experimented in capturing the phenomenon to use as a military weapon. They were not successful in this endeavor. Although Ilanics and Scorvians look nothing alike, a Scorvian spy could be altered to appear Ilanic.

**Source**:

* Farscape Wiki: Ilanic
* Farscape Role Playing Game Sourcebook (page 154)
* thedemonapostle
Federation Type 7 Shuttlecraft

**Name**: Type 7
**Craft**: United Federation of Planets Type 7 Shuttlecraft
**Type**: shuttle
**Scale**: starfighter
**Length**: 8.5 x 3.6 x 2.7 meters
**Ship Mass**: 3.96 metric tons
**Starship Size**: 2
**Skill**: space transports
**Autopilot**: 1D+2
**Crew**: 2; Skeleton: 1/+5
**Passengers**: 6
**Cargo Capacity**: none
**Consumables**: 1 week
**Warp Drive**:

* Standard: 1.25 / 1.25 / 1.75 (48 Hours)
* Uprated: 1.2 / 2 / 2 (48 Hours)

**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 2D+1
**Shields**: 1D
**Sensors**

* Passive: 30 / 0D+1
* Scan: 80 / 0D+2
* Search: 120 / 1D+1
* Focus: 5 / 1D+2

**Weapons**

* **2 Type V Phaser Arrays** (uprated version only)

Fire Arc: 360 degrees forward, 360 degrees aft
Location: 1 forward, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-2/5/15
Atmosphere Range: 2-3/10/30 km
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 1
Damage: 5D
* **Photon Torpedo Launcher**

Fire Arc: forward; but are self guided
Location: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-2/8/20
Ammunition: 1 to 3 Type II Photon Torpedoes carried
Spread: 1
Damage: 10D
* **2 Class Alpha Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: 1 forward, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-3/5/10
Atmosphere Range: 2-6/10/20 km
Rate of fire: 1
Strength: 3D
**Transporters**

* Personnel: 1

* Range: 30,000 km
* Capacity: 2 persons

**Description**: The type-7 shuttlecraft was an auxiliary vehicle carried by starships and space stations in the 24th century.

The standard version of the type-7 had no weapons, though at least two phaser emitters could be fitted on the craft. (Ship Recognition Manual, Volume 1: The Ships of Starfleet)

**Source**:

* Memory Alpha: Type 7 shuttlecraft
* Memory Beta: Type 7 shuttlecraft
* Ship Recognition Manual vol 1 (Spacedock) (pages 148-150)
* thedemonapostle
Earth Alliance Omega Command Destroyer

**Name**: Omega
**Craft**: Earth Alliance Omega Command Destroyer
**Type**: Command Destroyer
**Scale**: capital
**Length**: 1,714.3 meters
**Skill**: capital ship pilot
**Crew**: 284; Skeleton: 30/+10
**Crew Skill**: Astrogation: 7D; Capital Ship Gunnery: 5D+2; Capital Ship Piloting: 7D; Communications: 7D; Sensors: 7D; Starship Gunnery: 5D+2
**Passengers**: 3,000
**Cargo Capacity**: 6,000 metric tons
**Consumables**: 26 months
**Hyperdrive**: x17
**Nav Computer**: yes
**Maneuverability**: 0D+2
**Space**: 3
**Hull**: 9D
**Sensors**

* Passive: 36 / 1D
* Scan: 72 / 2D+1
* Search: 108 / 3D+1
* Focus: 4 / 4D+1

**Weapons**

* **6 Twin Linked Heavy Laser Cannons**

Fire Arc: 1 forward, 5 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-9/23/45
Damage: 7D
* **4 Twin Linked Heavy Pulse Cannons**

Fire Arc: 4 Turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-6/15/30
Damage: 7D+1
* **6 Twin Linked Medium Pulse Cannons**

Fire Arc: 6 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-3/7/13
Damage: 5D+1
* **Advanced Missile Launcher**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-8/20/40
Damage: 6D
* **6 Mark II Interceptors**

Fire Arc: 2 forward, 1 port, 1 starboard, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-2/6/11
Damage:
* Offensive: 0D+2
* Intercept: 3D

**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 287

* Officers: 16
* Pilots: 15
* Sensor Operators: 16
* Crewmen: 240

* Average Crew Experience Level: EarthForce Elite
* Stealth: 4 (Base Difficulty to Detect Ship)
* Fusion Engines
* Jump Point Generator

**Ship Complement**:

* Light Shuttle: 2
* SA-23E Aurora Starfury Class Heavy Fighter: 24

**Source**:

* The Babylon 5 Project: Omega class destroyer
* Babylon 5: Ships of the Galaxy (pages 17-18)
* thedemonapostle
Farscape: Qualta Blade

**Name**: Qualta Blade
**Model**: Luxan Qualta Blade
**Type**: Melee Sword / Blaster Rifle
**Scale**: Character
**Skill**: Melee Combat / Blaster
**Cost**: 800 (See Description)
**Weight**: 3kg
**Range**: 1-20/50/100 m
**Damage**:

* Melee: STR+2D
* Blaster Rifle: 6D/2D; 2 meter blast radius

**Description**: The traditional weapon of the Luxan warriors, a Qualta blade has two forms: a heavy sword, which Luxans wield with terrible ferocity, or a powerful blaster rifle., hidden within the swords blade. It takes one action to convert the rifle into a sword and vice versa. As a melee weapon it deals STR+2D slashing damage. The energy blasts of the rifle deal 6D energy damage and explode on target, dealing an additional 2D damage to everything within a 2 meter radius. The energy may also stun the target; the Difficulty to resist the stun to those directly hit is 12; those within the blast radius have a Difficulty of 10.

Luxans consider the weapon part of their culture and dislike other species wielding it; non-Luxans therefore may have to pay double or even triple the listed price.

**Source**

* Farscape Role Playing Game Sourcebook (page 217)
* Farscape Wiki: Qualta Blade
* thedemonapostle
Kilrathi Empire "Lumbari" Transport

**Name**: Lumbari Transport
**Craft**: Empire of Kilrah Lumbari-class transport
**Type**: transport
**Scale**: starfighter
**Length**: 68 meters
**Skill**: space transports
**Crew**: 24; skeleton: 2/+10
**Passengers**: none
**Cargo Capacity**: 1,431 metric tons
**Consumables**: 14 weeks
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 3
**Atmosphere**: 260; 750 km/h
**Hull**: 4D
**Shields**: 6D+2
**Sensors**: None
**Weapons**

* **6 Dual Civilian Grade Laser Cannons**

Fire Arc: 3 forward, 3 aft
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 2D+2
* **Mk 1 Porcupine Mine Tube**

Fire Arc: aft
Crew: 1
Scale: Walker
Skill: starship gunnery
Fire Control: 0D
Range: 0
Ammo: 3
Damage: 2D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/10/20
Atmosphere Range: 10-500/1,000/2,000m
Effects: Enemy Sensors and Fire Control -1 pip
**Gear**:

* External Docking Port: 2
* Escape Pods: 1

**Description**: The Lumbari is a seldom-encountered variation on the Dorkir-Class Transport. The Kilrathi Empire has chosen not to deploy Lumbari on the front lines; they remain in use throughout rear echelon theaters. The TCS Tiger's Claw encountered and destroyed several tanker variants deep in Kilrathi space as part of Operation Thor's Hammer.

**Source**:

* Wing Commander Encyclopedia: Lumbari-class transport
* Wing Commander Information Center: Lumbari-class Transport
* The Wing Commander Role Playing Game (page 392)
* thedemonapostle
Earth Alliance Light Shuttle

**Name**: Light Shuttle
**Craft**: Earth Alliance Light Shuttle
**Type**: shuttle
**Scale**: starfighter
**Length**: 19.84 meters
**Skill**: space transports
**Crew**: 1
**Crew Skill**: Communications: 5D; Space Transports: 4D
**Passengers**: 3
**Cargo Capacity**: 6 metric tons
**Consumables**: 1 week
**Maneuverability**: 3D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 3D
**Sensors** - None

**Weapons** - None

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 1

* Pilots: 1

* Average Crew Experience Level: EarthForce Line
* Stealth: 11 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Fusion Engine

**Description**: The standard utilitarian workhorse found across the many colonies and outposts of the Earth Alliance, the shuttle is basic, but a highly adaptable design that has gone relatively unchanged for many years due to its overall success. Originally envisioned as a light transport for EarthForce, commercial operations have taken control of many, though the relatively high cost of even used models still reserves it service to large corporations rather than the common merchant or trader. The shuttle is highly modular in nature and can be adapted to a variety of functions, with some military shuttles finding a way to retrofit a single uni-pulse cannon to its nose – just in case.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 25-26)
* thedemonapostle
Kilrathi Empire "Bhantkara" Super Carrier

**Name**: Bhantkara-class carrier
**Craft**: Kilrathi Bhantkara-class carrier
**Type**: Carrier
**Scale**: capital
**Length**: 920 meters
**Skill**: capital ship pilot
**Crew**: 4,800; skeleton: 480/+10
**Passengers**: 1,194 passengers; 50 Hospital patients; & 125 prisoners
**Cargo Capacity**: 25,600 metric tons
**Consumables**: 12 months
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 2
**Atmosphere**: 225; 650 km/h
**Hull**: 7D+2
**Shields**: 15D
**Backup Shields**: 7D+2
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **8 Dual Offensive Lasers**

Fire Arc: 8 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 5D+2
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D
* **Capship Missile Bank**

Fire Arc: Forward Narrow
Crew: 5
Scale: death star
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 2-150/375/750
Atmosphere Range: 4-300/750/1,500km
Ammo: 24 ASM-436A Cruise Missiles
Damage: 38D+1
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1D
**Gear**:

* External Docking Port x2
* Escape Pod x37

**Ship Complement**:

* Darket Light Fighters: 24
* Dralthi-IV Medium Fighters: 24
* Vaktoth Heavy Fighters: 24
* Sorthak Super-Heavy Fighters: 16
* Kilrathi Empire "Strakha" Stealth Fighter/Bombers: 24
* Paktahn Heavy Torpedo Bombers: 16

**Description**: The Bhantkara-Class Carrier is a class of fleet carrier that was active with the Kilrathi Empire during the second half of the thirty-five year Terran-Kilrathi War.

**Class Overview**

The Bhantkara was designed with the typical purpose of any fleet carrier: To serve as the mothership of the Empire's various battle fleets and to lead assaults against enemy fleets and planets during offensive operations. The Bhantkara was a large, formidable warship well-matched against Terran assaults thanks to its large starfighter complement, but nonetheless flew with escorts.

By 2669, the Kilrathi's carrier fleet far outstripped that of the Terran Confederation, whose numerous carrier losses made necessary the reactivation of obsolete vessels to replace their more modern vessels.

**History**

At least one Bhantkara served as an escort for Crown Prince Thrakhath nar Kiranka's personal flagship as of 2669, the KIS Hvar'kann. During the Battle of Ariel that year, Colonel Christopher Blair encountered two Bhantkara-Class Carriers in separate engagements, and destroyed both of them in an effort to ensure the safety of the TCS Victory. Blair also destroyed a third such carrier during the Battle of Freya later that same year.

**Source**:

* Wing Commander Encyclopedia: Bhantkara-class carrier
* Wing Commander Information Center: Bhantkara-class Heavy Carrier
* The Wing Commander Role Playing Game (page 406)
* thedemonapostle
Farscape: Command Carrier

**Name**: Command Carrier
**Craft**: Peacekeeper Command Carrier
**Type**: Carrier, Battleship, Mobile command base, Flagship
**Scale**: Capital
**Length**: 1,700 x 600 x 600 meters
**Skill**: Capital Ship Pilot
**Crew**: 20,000; Skeleton: 4,000/+10
**Passengers**: 30,000 (including shock troops and other personnel)
**Cargo Capacity**: 700 tons
**Consumables**: 20 months
**Cost**: 100,000,000
**Hyperdrive**: x2
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 8D
**Shields**: 4D
**Sensors**

* Passive: 57 / 1D+1
* Scan: 113 / 2D+2
* Search: 170 / 4D+1
* Focus: 6 / 5D+2

**Weapons**

* **4 Frag Cannons**

Fire Arc: 2 forward, 2 aft
Crew: 3
Scale: Capital
Skill: Capital Ship gunnery
Fire Control: 4D+1
Space Range: 1-10/24/48
Atmosphere Range: 2-20/48/96km
Damage: 8D
* **5 Medium Pulse Cannons**

Fire Arc: 1 top, 1 bottom, 1 port, 1 starboard, 1 forward
Crew: 2
Scale: Capital
Skill: Capital Ship gunnery
Fire Control: 4D+1
Space Range: 1-6/16/32
Atmosphere Range: 2-12/32/64km
Damage: 5D+1
* **20 Small Pulse Cannons**

Fire Arc: 4 forward, 4 aft, 5 port, 5 starboard, 1 top, 1 bottom
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D+1
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Damage: 5D+1
* **2 Torpedo Launchers**

Fire Arc: 1 forward, 1 aft
Crew: 2
Scale: Capital
Skill: Capital Ship gunnery
Fire Control: 4D+1
Space Range: 1-6/16/32
Atmosphere Range: 2-12/32/64km
Damage: 5D+1
**Description**: Command carriers served as a mobile base of operations for the Peacekeepers; they were immense ships with a crew complement of approximately fifty thousand. Many Peacekeepers lived their entire lives on a command carrier, and as such they had all the comforts needed to sustain their large crews including large indoor "gardens" that simulated a planet's surface and were used for combat training exercises.

Command carriers primarily relied on their large complements of Prowlers and Marauders to project Peacekeeper power where needed. But a carrier is a powerful battleship in its own right, armed with four frag cannons (2 fore, 2 aft) 90-degree radius of fire batteries that allow for target acquisition in all four quadrants the ship and protected by powerful defense screens. They were also armed with smaller weapon emplacements. They were quite fast, as Moya had to starburst away when a command carrier got too close, but they never seemed to stay ahead of them for very long.

Command carriers and most other space vessels were not equipped to achieve instant FTL speeds, but could accelerate to FTL speeds.

Larger variants of command carriers existed and were attached to fleets as flagships (including the Zelbinion). Their larger size incorporated extra quarters for additional command staff, their security, among other things.

Command carriers were one of the most powerful types of vessel known, able to overpower a Scarran dreadnought in a one-on-one engagement. They were greatly outmatched by Nebari vessels.

**Source**:

* Farscape Wiki: Command carrier
* Farscape Role Playing Sourcebook (page 265)
* thedemonapostle