Damage Types

This is a list of all the damage types in the game and their effects. See Damage Resistance to check how each damage type is mitigated by various armor types.

## Light Kinetic

**Description:**

Standard damage types for use against infantry.

**Effects:**

* Deals no damage to structures (except Fire Pit and structure blueprints)
* Deals 99% less damage to armored vehicles
* Will always penetrate armored vehicles but does not deplete armor.

**Used by:**

* **.44**
* **7.62mm**
* **7.92mm**
* **8mm**
* **9mm**
* **Buckshot**
* **A3 Harpa Fragmentation Grenade**

## Heavy Kinetic

**Description:**

Special damage type which is extremely effective against infantry, and can be effective against certain structures and vehicles.

**Effects:**

* Deals 87% less damage to T1 structures
* Deals no damage to higher tiered structures
* Deals 40% less damage to Unarmored Vehicles
* Deals 85% less damage to Light Armored Vehicles
* Deals 99% less damage to Heavy Armored Vehicles
* Will always penetrate armored vehicles but does not deplete armor

**Used by:**

* **12.7mm**

## Anti-Tank Kinetic

**Description:**

Damage type designed to be effective against stripping armor from armored vehicles or disabling subsystems.

**Effects:**

* Has a .33x modifier on the chance to disable subsystems (normally made up for in fire rate)
* Deals 50% less damage to Unarmored Vehicles
* Ignores damage resistances of Armored Vehicles
* Can penetrate and deplete armor
* Deals no damage to structures

**Used by:**

* **20mm**

## Shrapnel

**Description:**

Ammo type designed for area denial against infantry.

**Effects:**

* Always makes infantry targets bleed
* Deals no damage to structures
* Deals 40% less damage to Unarmored Vehicles
* Deals 85% less damage to Light Armored Vehicles
* Deals 99% less damage to Heavy Armored Vehicles
* Will always penetrate armored vehicles but does not deplete armor

**Used by:**

* **Mortar Shrapnel Shell**
* **Bomastone Grenade**

## Flare

**Description:**

Damage type designed for visibility support at night.

**Effects****:**

* Illuminates an area, revealing the soldiers in it
* Deals no damage

**Used by:**

* **Mortar Flare Shell**

## Poisonous Gas

**Description:**

Damage type for use of area denial for both infantry and vehicles.

**Effects:**

* Injures and/or bleeds soldiers regardless of cover (inside a structure or vehicle) if they don't wear a gas mask with filter
* Deals no damage to structures or vehicles

**Used by:**

* **Green Ash Grenade**

## Explosive

**Description:**

A general use damage type effective against both structures and vehicles.

**Effects:**

* Deals 25% less damage to T1 Structures
* Deals 25% less damage to T2 Structures
* Deals 75% less damage to T2b Structures
* Deals 75% less damage to T3 Structures
* Deals 60% less damage to T1 Garrison Houses
* Deals 80% less damage to T2 Garrison Houses
* Deals 90% less damage to T3 Garrison Houses
* Deals 75% less damage to Trenches.
* Deals 30% less damage to Unarmored Vehicles
* Deals 15% less damage to Armored Vehicles
* Can penetrate and deplete armor
* Can disable subsystems

**Used by:**

* **30mm**
* **40mm**
* **Mammon 91-b**
* **Tremola Grenade GPb-1**
* **RPG**
* **75mm**

## High Explosive

**Description:**

Specialized damage type designed to be more effective against structures, but less effective against vehicles and trenches.

**Effects:**

* Deals 95% less damage to Trenches
* Deals 70% less damage to vehicles
* Deals 25% less damage to T2 structures
* Deals 50% less damage T2b structures
* Receives the same damage mitigations as the Explosive damage type otherwise.
* Can "Ruin" Garrison Houses preventing them to be rebuilt
* Will always penetrate armored vehicles but does not deplete armor

**Used by:**

* **120mm**
* **150mm**
* **Mortar Shell**
* **300mm**
* **4C-Fire Rocket**
* **3C-High Explosive Rocket**

## Demolition

**Description:**

Highly specialized anti-structure demolition type damage. Best for use against fortifications with a high damage mitigation like concrete or Garrison Houses.

**Effects:**

* Ignores any damage resistances from all structures, garrison houses, town halls, relics, etc. (Will always do full damage)
* Deals 70% less damage to vehicles
* Will always penetrate armored vehicles but does not deplete armor

**Used by:**

* **250mm**
* **Alligator Charge**
* **Hydra's Whisper**

## Armour Piercing

**Description:**

Specialized ammo designed for use against Armored Vehicles.

**Effects:**

* Can penetrate and deplete armor
* A 1.5x modifier to the chance to penetrate armor
* Deals 75% less damage to T1, T2 structures
* Deals 87% less damage to T2b structures
* Deals 93% less damage to T3 structures
* Deals 75% less damage to T1 Garrison Houses
* Deals 85% less damage to T2 Garrison Houses
* Deals 93% less damage to T3 Garrison Houses
* Ignores Damage resistances for all vehicles

**Used by:**

* **68mm**
* **Ignifist 30**
* **ARC⧸RPG**
* **AP⧸RPG**
* **94.5mm**

## Anti-Tank Explosive

**Description:**

Specialized ammo designed for use against Armored Vehicles.

**Effects:**

* Cannot be deflected by tank armor
* Does not deplete tank armor
* Has an an additional chance to track tanks depending on the ammo type
* Deals no damage to structures
* Ignores damage resistances for all vehicles

**Used by:**

* **BF5 White Ash Flask Grenade**
* **Anti-Tank Sticky Bomb**
* **Abisme AT-99**

## Incendiary

**Description:**

A damage type effective against infantry and unarmored vehicles as well as supporting the destruction of structures.

**Effects:**

* Deals no "direct" damage to structures or armored vehicles
	+ prevents structures from being repaired
	+ Applies Burning which deals damage over time

**Used by:**

* **Flame Ammo**
* **“Molten Wind” v.II Ammo**
* **Willow's Bane Ammo**