recursal/Fanatic-Fandom huggingface dataset:
Thel

**Thel** is a character in INSOMNIA: The Ark. The game sometimes refers to her as "Tel".

## Background

Thel is only to be found in Somnia, but she was originally JS0515, a technician in a medical centre; the game gives her Surface names as either "Kira Ange" or "Ange Sorin".

According to the Journal Pages, she was brought to Dr Glar as an unsleeper, and, after a difficult initial period for them both, agreed to take part in his study of Somnia. She proved very adept at navigating S-space, as Glar called Somnia. To continue the project, Glar had her documented as having died from IAHP, but installed her in Laboratory 6, underneath the Limb, where they could work undetected.

Using materials sent by Ubu, Glar worked to improve Thel's abilities, in the hope that he could produce a human who could navigate both Surface and Source safely. This work ended in the catastrophe of the Limb Incident. Gway will tell you that, "Not long ago, she was alive—there, on the Surface" when you meet him in the Rupture at Gralem Hall. Thel is found in the House by the Sea, a construct she has developed from memories of a favourite place, in an attempt to preserve her consciousness before death.

## Interactions

*TBA*

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Minigames

INSOMNIA: The Ark uses minigames for:

* Hacking doors (Computer skill)
* Defusing mines (Explosives skill)
* Repairing equipment (Mechanics skill)
* Picking locks (Scammer skill)

Each minigame is timed, but the time limit increases as you gain more points in the related skill. Some items require a particular level of skill before you can interact with them at all. Even if you do have the appropriate skill level, the time limit will be shorter for higher-level items.

Although the time limits are vexing when you are new to the game, in practice they become less demanding as you gain more experience with the game.

There is no need to increase the Explosives skill beyond level 1; the time limit is ample to enable you to defuse mines and bombs reliably. Having the Explosives 1 skill will make the early quest The People's Voice substantially easier, but it's not absolutely essential.
The Eviscerator

Average Price | 1932

**The Eviscerator** is a two handed weapon in INSOMNIA: The Ark.

## Description

Not everyone can hold the weighty axe of Mauritz, champion of Kravayah. the mighty warrior was noticed by Kololei, one of the rulers of the Kator, as a young man. Mauritz fought in the arena for many years, honing his skills and earning his benefactors a lot of money. later, he joined Kololei's bodyguards, occasionally taking part in battles at his master's whim.
Towers of Dreams I

Average Price | 600

**Towers of Dreams I** is a book in INSOMNIA: The Ark. Although the book is called "Towers of Dreams I" in the inventory, the image of the book clearly titles it, "The Towers of Dreams Vol 1".

## Description

[The description In the current English version of the game (1.7) appears in Russian. What follows is based on the output of Google Translate.]

A wonderful novel by K. Passkar, now unfortunately and unfairly forgotten. The book is full of notes—it is evident that it has been read repeatedly and carefully.

## Notes

Reading the entire book will give you 60 XP.

## Contents

In the foothills, away from the western slope, on rather a flat terrain, rises a crater group that Rezder marked on his map as the "Towers of Dreams". Their appearance reinforces the impression of emptiness around extinct space.

Neither the northern ice hills, nor the polar night give such a view on death, on remoteness of life as these towers in the vacuum of space, full of glare. Around them is the Kingdom of Solitude, which relies on the spirit, whose power is irresistibly and alarmingly growing like thirst when moving through the desert.

There were numerous cases where panic followed by madness overpowered not just a lone explorer, but whole caravans. The immensity of the space is so great that heart comes longing for a living person, even if he is a sworn enemy, for any living creature—whether cuttlefish or behemoth.

You also realize something else, not less foreign to reasoning. You begin experiencing awareness of other types of relationships as opposed to those we are accustomed to in life, namely, the architectronics of the towers. This binds the spirit, causing tension and surprise that rival the ever-growing fear of imminent destruction.

The spirit seems to be thrashing about between the two rocks along both edges of the rapids, barely able to maintain balance. On the one hand, the absolute emptiness, on the other hand, the proximity of the forces out of reach of the organs of human perception. A similar surprise would grip us if we could see the life spirit in its physical appearance— in the guise of the almighty bulwark of love and hatred. Plants, animals, people would then form a giant shape, like metal filings in the force field.

They would be reunited, creating an excellent, but strange model of the world that nobody needs. A space alien, who doesn't know love or pain, after being caught in the trap of mysterious mysteries, would use the mighty magnet to create outlandish chains of these very small creatures.
Short Sword

Weight | 2

The **Short Sword** is a weapon in INSOMNIA: The Ark.

## Description

A relatively crude but effective weapon in close combat with a wide blade and decent balance. Ghetters strongly associate this weapon with the tragic events of the year 245 After Exodus when soldiers cut down two teenagers participating in demonstrations. To this day, the short sword is a symbol of injustice and political repression in the underground art of the Near Range.
KoKo

**Lumpface the Duster** is a character in INSOMNIA: The Ark. He can be found near the crowd listening to the preacher, at the top of the stairs leading down to The House of Bea Kera.

## Interactions

If you are a Helot, he will give you a copy of the Book of Taboro. KoKo has various drugs, and a Wax Recipe, for sale.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Resonance I

Average Price | 300

**Resonance I** is a book in INSOMNIA: The Ark.

## Description

Ike Dorai, Resonance, Vol. I. A collection of essays written in 4145 before Exodus. 390 A.E. edition.

## Notes

Reading the entire book will give you 20 XP.

## Contents

There is an authority that has strived for many centuries to become the only continuous, unstoppable force that unites people, keeping them away from the dangers of a war where everyone turns against everyone, from the risk of falling into chaos. This authority is the state. Since the end of the clan system, the State has been an essential necessity in every historical period. Even those hierocracies that attempted to replace it with a religious power have turned into variations of the same state.

The state cemented a principle of violence within society, and the level of moral development necessary to establish a society based on anything other than that had not been reached. In fact, it has still not been reached to this day. The state is still the only proven remedy against social chaos.
Profir

**Profir** is a character in INSOMNIA: The Ark. He's to be found in the Asagras Military Base, and is a friend and colleague of Sholke.

## Notes

Profir's locker (which requires Scammer 1 to open) is shown behind him, and is the one displaying the yellow "Open" sign.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
The Sons of Morakh

**The Sons of Morakh** are a bloodline clan and one of the oldest criminal organizations in the Junkyard with history dating back to the Exodus.

Considering the fact that Prime-General Azar included far fewer people in the evacuation lists than the station could contain, Morakh led his unit to storm one of the entrances of Object 6. His men managed to break through the cordon, rescuing dozens of thousands of people in the process. Morakh soon realized his efforts were in vain - most illegal immigrants died from starvation or killed each other in vicious fights over resources. Those that survived suffered an appalling fate: their descendants became savages and deformants.

In the first few years after the Exodus Morakh proved himself to be a confident leader. He managed to rally the desperate citizen soldiers and organize a military community. The clan turned an abandoned warehouse into its headquarters near Urb, on the premises of the later-established reservation D-106.

After Morakh's death, his son Borka stepped up to lead the clan. Under Borka's leadership, the clan strengthened its connections to Urb and became unofficially allowed to do their business in the sector. At the end of his days, Borka Morakh announced that he was entering the Deep Sleep. He intends to lead the clan when Object 6 reaches the Evacuation Point.

Urb does business with the clan but allows them more free reign than a lot of people are comfortable with.
Master Key Diagram

Average Price | 50

The **Master Key Diagram** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft Lockpicks.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

On the lower floor of Gralem Hall, go to the glass sphere on the floor; and, looking towards Genaro, take the door on your right. Go through the first door on your right to a control room, which contains the Diagram.

## Requirements

Each lockpick requires one Part and one Iron Plate.
Teacup

Average Price | 40

**Teacup** is the name given to two miscellaneous items in INSOMNIA: The Ark.

## Description

A bone china teacup from about the 380's After Exodus. A high quantity of bone ash makes it very sturdy. It is decorated with green cobalt and arginine, which means it once belonged to and [was] frequently used by a high-ranking citizen.

 Average Price | 20

## Description

Upon seeing this teacup, an experienced antique enthusiast would think it looks a lot like a miraculously surviving part of a war-time tea set. The set commemorates the creation of the first colony on Teina Teko. If you manage to prove its authenticity, you could become rich.
RDD Grenade Diagram

Average Price | 50

The **RDD Grenade Diagram** is a learnable crafting diagram in INSOMNIA: The Ark. It teaches you how to craft a RDD Grenade.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

* When you enter Outpost B10/2 for The People's Voice quest, go to the foot of the stairs and look towards Lieutenant Yarva. Now examine the table to your right, and you will find this Diagram.
* Another copy can be found in Border Checkpoint F-48/1, near a generator, to the right of the path leading to Tector Copper.

## Requirements

This diagram requires 3 Explosive Charges, 4 Iron Plates and 2 Parts.
Lost Knowledge

**Lost Knowledge** is a side quest in INSOMNIA: The Ark. In the current version (1.7) of the English-language game, it has the title УТРАЧЕННЫЕ ЗНАНИЯ, and the quest targets and Journal entry are in Russian. What follows is a paraphrase of those into English.

## Quest Targets

* Get to the M-5 flyover and talk to Berrus
* Clear the M-5 flyover

## Typical Journal Entry

Verger, head of the Architectural Service of Sector D, again asked me for a favor. Tector Berrus went on an expedition to a little-explored zone near the border of the Near Range, to find the sealed archive. The expedition has a small escort group and an MAS Garon at its disposal, which, due to a bureaucratic incident, was left without a pilot. He told me I needed to get to the M-5 flyover and talk to Berrus.

Berrus suggested that I borrow the suit and lead the cleanup of the dangerous arthropods on the flyover.

I seem to have done my job very well. Now I need tell Berrus that the science team is safe.

## Rewards

* 2 EMP Grenades
* STL4205 Tablet
* 2500 Payment Tokens
Nerral

**Nerral** is a character in INSOMNIA: The Ark. He can be found towards the back of Zers' bunker in Fort Morakh.

## Background

Nerral says he wasn't born in this "sterile prison", though it's not clear where he's from. He says he accompanies the Morakh from "his first slit throat to the birth of his last son".

## Interactions

Nerral laughs as he asks you whether you've decided to have a tattoo (you'd be court-martialled if you did).

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Sicarius Revolver

Accuracy | 41.2

The **Sicarius Revolver** is a weapon in INSOMNIA: The Ark. It can be obtained through Gosp's personal quest.

## Description

The Sicarius revolver has a built-in blade-it is the weapon used by infantry officers of the Hierarchy of Nomah. According to the engraving, this brilliant made replica was gifted to none other than Commissar Ergo for his service under General Azar. How this weapon ended up in the Junkyard remains a mystery.

## Disassembly

This item yields 7 Complex Weapons Parts.

## Trivia

* This gun is a custom weapon backer *Angelito Villamena JR* chose as a pledge.
* While the description says the weapon ended up in the Junkyard, you find it during Gosp's personal quest in Reservation D-106.
Thingmaster's Leggings

Average Price | 1500

The **Thingmaster's Leggings** is a piece of gear in INSOMNIA: The Ark; it's part of the Thingmaster's starting equipment.

## Description

Tight pants with knee pads remain a favorite outfit among military engineers. Thanks to the tool belt, important tools are always within reach, and knee pads made from reinforced rubber offer protection from injury.
Old Shotgun

Jamming | 2%

The **Old Shotgun** is a weapon in INSOMNIA: The Ark; it's part of the Thingmaster's starting equipment.

## Description

An old pump-action six-gauge 18.5 mm caliber shotgun. This model is particularly popular among residents of the Near Range because it is cheap. Although not effective over long distances, it allows you to defend your homestead from enemies.
Prison Inside

**Prison Inside** is a side quest in INSOMNIA: The Ark.

## Quest Giver

Darat, who is found on the Coast, near the entrance from the Antique Shop

## Quest targets

* Find Darat in the physical world
* Speak with Opherod about his son
* Meet with Doctor Groph
* Speak with Doctor Groph at the Infirmary at the Nest [if you decide Darat should be moved there]
* Tell Groph about your decision
* Meet with Darat on the Coast

## Typical Journal entry

I met a man in one of my visions. From his words, I understood that he exists somewhere between two worlds, not having the strength to remain in just one of them. He is asking me to help him find freedom. I think he means that I should end his life in the physical world. Darat doesn't know where his physical body is—he only mentioned "figures praying around bronze statues".

I managed to find out that Darat is Opherod's son. He suffers from somnia and has been in a coma for many years. He is kept in a closed infirmary in The House of Bea Kera. I can only get there with Opherod's permission.

### If you side with Opherod

Opherod allowed me to speak with Doctor Groph about possibly healing Darat and gave me the key to the closed infirmary. It is located in the Bea Kera inner sanctum. When facing the entrance, I need to go right.
### If you decide Darat should be moved to the Vulture's Nest for treatment

I decided to continue Darat's treatment. Doctor Groph will help me move him to the Vulture's Nest. I need to speak with Doctor Groph about what we can do to heal Darat.
Having examined Darat, Doctor Redden announce[d] that he is in critical condition and the only thing that can stabilize him is a special course of treatment. I need to decide whether I shall take a risk and part with one of my A-Meson injections or end Darat's life.
### If you decide that Darat should be treated

I gave Darat a dose of A-Mezon from my supplies. I hope it helps him. I need to return to the coast and see Darat.
### If you decide Darat should be given euthenasia (either in The House of Bea Kera or the Vulture's Nest)

I decided to disconnect Darat from the life support system. I need to return to the Coast and speak with him.
## Note

If you choose to take the side of Zers, the area you have to pass through on the way to Darat will be full of smoke; it appears that the equipment there is overloading. Aim at the door you're heading for while you can still see it; then just go straight ahead. Beware of the boss fight with Gass.

If you decide that Darat should not be given euthenasia, he will be disappointed that you didn't do as he asked when you talk to him; but he seems to accept the outcome.

The Journal sometimes contains duplicate entries during this quest; this is probably a bug
Lime Recipe

Average Price | 50

The **Lime Recipe** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft Lime.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

* There's a copy in a locker in the changing room on the lower floor of the Rusty Arena, where Crabmaster is practising.
* If you enter the upper level of Zone B-27 and turn right, you can hack a door, which leads to a room with a copy of the Recipe.

## Requirements

The recipe requires 3 Spirits, 4 Saline Solution and 3 Vitamins.
Savik

**Bardon** is a character in INSOMNIA: The Ark. He can be found in one of the interludes set in a Residential Unit. The game sometimes spells his name as "Savic".

## Background

Savik brandishes his axe (Savik's Axe), and claims to be the "true Kravayah champion of 84". According to the interlude information, Savik has a hacking cough and is cursing.

## Interactions

You can battle Savik in one-to-one combat if you wish.
Scuffler

**Scuffler** is a character in INSOMNIA: The Ark. He can be found behind a locked door during the Wax Cell quest (which is only available if you side with Opherod. The game also refers to him as Fumbler on occasion.

## Background

Scuffler is a sentient deformant. It was he who first created Wax; indeed, he also makes the drugs that help to keep Opherod's son Darat alive.

## Interactions

In the current English version of the game (1.7), the first page of text, describing Scuffler, is in Russian. An approximate paraphrase (based on Bing translate) is, "A puny, frighteningly stooped creature is controlling
a gas burner blackened with time. Seeing you, the deformant recoils, touching the glass flask. Both of you watch as a cloudy blue liquid fills cracks in the floor."

When you talk to Scuffler, he can tell you a lot about the early days of The House of Bea Kera.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
MONO

**MONO** is an independent studio founded in Samara, Russia, in 2011. When the studio was first founded, the *InSomnia* Project had only two developers. Since then, the team has been growing steadily and now includes ten permanent members, not including freelancers.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Printed Circuit Board

Average Price | 30

The **Printed Circuit Board** is a crafting component in INSOMNIA: The Ark.

## Description

Printed circuit boards are required for most electrical appliances. They are sure to be useful for repairing various devices—during a production crisis, it's easier to fix an old appliance than to buy a new one.
Militia

The Militia is a volunteer organization tasked with keeping peace in a number of Near Range reservations. It was established via a meeting between the commandants of several of the largest reservations. The initiative was supported by Urb’s authorities as this has proven to ease tensions among locals.

Serving in the Militia is voluntary and pays minimum wage. These citizen soldiers mostly resolve minor conflicts and help the military garrisons maintain order. The Militia’s HQ is located in Reservation D-106 and the organization has been ruled by Zellerk for many years.
Microchip Device

Average Price | 50

The **Microchip Device** is a learnable crafting recipe in INSOMNIA: The Ark. In fact, it enables you to craft Circuits, and should presumably have been called something like "Recipe for Circuits".

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Locations

* In zone D-96: walk past Sergeant Segezur and down a few steps, and look towards the left.
* In Vulture's Nest: leave the garage by the door to the right of the lift, marked "Fire Escape", and it's on the shelves to the left.

## Requirements

One circuit can be made from three Capacitors.
Scander's Vultures

Aside from the two divisions, the Ordinate also contains an elite subdivision called **Scander's Vultures**. The Vultures are a special unit that deals with the most difficult and demanding operations. The best and brightest multi-skilled specialists, they're the pride of the Ordinate. All Unitors dream of becoming a Vulture.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
News From the Front

**News From the Front** is a side quest in INSOMNIA: The Ark.

## Quest Targets

* Discover the fate of Sergeant Kadel
* Return to Udger on the coast

## Typical Journal entry

The shadow of the woman known as Udger is asking me to find her lover—Sergeant Kadel, who never returned from the war. Maybe I'll be able to meet his shadow somewhere in Somnia.

I found Kadel dying in the salt desert and helped him remember the name of his lover. Now I need to look for Udger again on the shore and report that her lover finally found peace.

## Quest notes

Kadel is to be found when you enter the Rupture on your first visit to Gralem Hall. He is hard to see, as he stands close to one of the SORG Golems and is just a shadow. Several Golems stand in an approximate circle around the exit point near Gway; go from one to another until you find Kadel.
Klepser Soap

Item Id | Misc\_Soap01

**Klepser Soap** is a miscellaneous item in INSOMNIA: The Ark. One can be found in the bathroom on Thyper's shelter.

## Description

Klepser soap, made from animal fats and sodium, is an irreplaceable item for any living space. Antiseptic and hypoallergenic, it is a worthy descendant of products made using pre-war recipes.
MG-150

Durability | 3702

The **MG-150** is a weapon in INSOMNIA: The Ark.

## Description

Ten years ago, this model was recognized as obsolete, but for some reason a few batches of MG-150s didn't get recycled and ended up on the black market. This model is eagerly sought by marauders, smugglers, and revolutionaries, which creates a significant problem for the military.
Kraus

**Kraus** is a character in INSOMNIA: The Ark. He can be found in the cinema at the Square of Glory.

## Interactions

Kraus will send you to collect the film, "The Trip to Tiena Teko", which he tells you was made before the home planet's moon was even colonised.

## Related Quest

Lethal Retrospective

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Secutor's Helmet

Average Price | 1600

The **Secutor's Helmet** is a piece of gear in INSOMNIA: The Ark.

## Description

This Kravayah fighter's helmet is truly excellent for close combat. It once belonged to the gladiator known as Secutor. Secutor took part in the Grand Tournament more than once, but he is less known for his sports accomplishments than for his ridiculous death. After a victorious fight, he decided to impress the audience and called on a Tyrang officer to fight. Along with the applause, he was hit with a flurry of 15 bullets. The fighter's head was not harmed.
Krez

**Krez** is a character in INSOMNIA: The Ark. Yarva will send you to help him during the People's Voice mission.

## Interactions

Krez is rather more sympathetic to the rioting crowd than many of the other characters in the area, and says it is fairly easy to understand them when you realise they don't have any decent food. He send you to follow the men he's sent into the tunnels, while he tends an injured soldier.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Limb Incident

The **Limb Incident** is the name given to the explosion of the delta-module storage facility of Limb. The Committee led the initial investigation, and the official version of events concluded it was a terrorist attack initiated by some rebel group from Sector B that took place in the Control Node. To quote Tector Verger: "Despite the system duplicates, the explosive device (has) damaged the network that links all delta modules in Limb".

The overload resulted in the deaths of several hundred people, and the folks in the three lower segments started to show rather "troubling" signs of life. The Ministry of Health declared that the majority of survivors adapt successfully, showing propaganda videos of stories about big, pink-cheeked fellows, where the cheeks assert they're doing well. Rumor has it no one from any of the three segments ever regained consciousness.

Official announcements said there were 4000 injured. After the Incident, the government declared high alert and required all outposts to be staffed with new recruits.

Towards the end of the game, we learn that the Incident was in fact caused by Dr. Glar's experiments, which took place in Laboratory 6, underneath Limb itself, where he could work with Thel undisturbed.
Stats

**Stats** are the ruleset that powers both INSOMNIA: The Ark and its demo, although the way they work in both is changed considerably.

## Demo Primary Statistics

**STRENGTH:** *Max. Carry Weight, Fortitude, Melee: Damage Multiplier*

This stat determines your character's physical strength and efficiency in hand-to-hand combat. Strength also affects the character's weight-carrying capacity, as well as his or her capacity for using heavy weapons and for moving various objects.

**PERCEPTION:** *Ranged: Crit. Chance, Ranged: Accuracy*

Perception affects the character's ability todiscover hidden objects, and to notice things that are unapparent at first site. In addition, this stat determines your efficacy in using all kind of shooting weapons.

**ENDURANCE:** *Health, Max. Stamina, Stamina Regen*

Endurance helps your character to sustain various physically demanding situations, such as long and fatiguing marches or quick, but exhausting, skirmishes. Higher endurance value means a higher chance to stand the hardships.

**CHARISMA:** *Trade Efficiency*

Charisma helps to "make friends" with both individuals and communities by creating a positive image for yourself. It makes it possible to turn the situations in which eloquence can be used to your advantage.

**INTELLECT:** *Learning Speed, Skill efficency: Electronics, Skill efficency: Mechanics, Skill efficency: Survival, Skill efficency: Medicine*

Intellect determines how quickly you can learn, and how complicated the subjects that you can master can be. The character's intellect value shows his or her capacity for solving various problems that demand analytical skills.

**DEXTERITY:** *Anti-Crit, Speed Rate, Melee: Crit Damage*

Dexterity is responsible for your character's quickness and motor coordination. A higher dexterity value means your ability to act with greater speed and precision. It also affects your stealth movement capacity.
Quarantine Block

The **Quarantine Block** is the area where patients with incurable mental illnesses are kept, including those with confirmed ANHP -chronic and violent patients. The Ministry of Health believes free visits to the Quarantine Block to be inadvisable to say the least.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Painkiller Recipe

Average Price | 50

The **Painkiller Recipe** is a learnable crafting recipe in INSOMNIA: The Ark. It teaches you how to craft Ketorolac.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

In the Sulfur Geyser quest, as you leave Keves to return to the entrance, before you climb a sloping "bridge", there's one of these Recipes on a chest in an alcove to your right.

## Requirements

The recipe requires 2 Chemicals, 4 Saline Solution and 4 Spirits.
Medicine for a Patient

**Medicine for a Patient** is a side quest in INSOMNIA: The Ark.

## Typical Journal entries

Onner asked me to take painkillers to one of his patients—old man Dorb. I'll find Dorb's shack if I go through the hole in the wall near Voznek's Thingamajigs. The poor guy is suffering from horrible pain so I better hurry.

### If the Last Will quest is completed before this one:

Dorb asked me to bring him a drink and I decided to make the old man happy. I should have thought before I acted on his request. The doctor wasn't happy about what happened, so I was left without a reward.

### Otherwise:

Dorb turned out to be an asshole—not a word of thanks for bringing him his medicine. Now I need to return to Onner for my reward.

## Quest note

This quest, and Last Will, are simple quests which can be completed by a Level 1 KZ0012.
The Nutcracker

**The Nutcracker** is a weapon in INSOMNIA: The Ark; it's part of the Ordinator's starting equipment.

## Description

This light military hatchet is not very well balanced, but it doesn't require serious strength or training for a soldier to wield it. The hatchet can even do damage to armored enemies, which is why soldiers have jokingly nicknamed it "The Nutcracker."
Military First Aid Kit

Average Price | 800

The **Military First Aid Kit** is a tool in INSOMNIA: The Ark.

## Description

Practice has shown that the standard military first aid kit can seriously increase your chance of surviving light injuries. The first aid kit contains two hemostats, bandaging material, a scalpel and tweezers for removing shrapnel.
Reps the Urn

**Reps the Urn** is a character in INSOMNIA: The Ark.

## Background

Little is known about Reps the Urn. KZ0012 thinks the creature's thoughts are far away, and that the eyelids over his vacant eyes resemble a dishevelled blanket. Reps is to be found on The Coast, and will give the player an Urn.

## Related Quests

* Hall of Mirrors

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Ozone Hole Distillate

Item Id | Alcho\_Distilat\_Exodus

**Ozone Hole Distillate** (known as **Ozone Hole"** in the demo) is a consumable item in INSOMNIA: The Ark.

## Description

Distillates are products of distillation and the long-term aging of various natural and synthetic substances. The Ozone Hole, a beverage with 30% alcohol content, with its soft, minty aroma, is perfect for killing time in your lonely room. At first glance, it seems as though its nonsense name refers to an ancient natural phenomenon.

## Old Description

A strong alcohol drink made from synthetic components. Includes a large percentage of cryohm infusion, which makes this drink less spoilable and extends its shelf life. Abundant in the drinking establishments of the Close Radius, it is only popular among males because of its acerbic taste. It is produced by the Togrus and Sons Krykkeries

 Value | 80
SMG Storm

Average Price | 2620

The **SMG Storm** is a weapon in INSOMNIA: The Ark.

## Description

The 9-millimeter Storm submachine gun does not have any obvious disadvantages or advantages, for that matter. It is fairly compact, can be effectively used in mid-range combat, has a high firing density, and acceptable accuracy. Thanks to its simplicity and universality, it is widely used among soldiers, mercenaries, and criminals.
Owl Figurine

Item Id | Misc\_Owl

**Owl Figurine** is a miscellaneous item in INSOMNIA: The Ark.

## Description

A brass symbol of wisdom. Modern residents of the Station have never seen this bird in the flesh, yet they continue to pay tribute to the mythological heritage of Teina Nui. Nomans believe that the image of an owl brings peace and helps solve difficult problems.
Rainy Day Distillate

Item Id | Alcho\_Distilat\_Asteroid

**Rainy Day Distillate** is a consumable item in INSOMNIA: The Ark.

## Description

Distillates are products of distillation and the long-term aging of various natural and synthetic substances. The Rainy Day, a hard beverage with 45% alcohol content, is cheap and very popular in the Near Range. Of course, the name Rainy Day refers to the high levels of harmful impurities in the drink, which guarantee a massive hangover.

## Note

The game gives two different values for the Distillate's effect on Close combat; the second should presumably be "Defense gunshots" or something similar.
SORG

The **SORG** regime was a militaristic-totalitarian state on the northern mainland of the Oaz, separate from the United Hierarchy of Nomah. It was the enemy of the United Hierarchy in the Last War. By the end of the war, it gained technological superiority. During the war, the SORG Regime began to actively deploy the new "Golem" class military unit in its ranks based on synthetic cell technology. Golem squads, resistant to the harsh climate, almost entirely replaced infantry in SORG military units, which became a disaster for the exhausted soldiers of the Hierarchy.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
The Well-Forgotten Past

**The Well-Forgotten Past** is a side quest in INSOMNIA: The Ark. Completing it unlocks Customs Approved.

## Quest Target

* Take the projector to Commissioner Farka

## Typical Journal entry

Hastir has asked me to deliver an old projector to Commissioner Farka, who serves as the head of the customs authority at the Asagras military base.

Farka has the projector: one more exhibit had joined the commissioner's collection and a decent little bonus was added to the wad in my pocket.
Opherod

**Opherod** is a character in INSOMNIA: The Ark. He is the leader of The House of Bea Kera, and can be found upstairs, once Hetu has given you access to the area.

## Background

Opherod is described as tall and thin, and strolling in a leisurely manner on the carpet of his room, "like a confused insect". He seems to be lost in his own thoughts when you meet him.

Opherod's wife, Talana, died a few years ago. Although it is not common knowledge, his son is in a coma, suffering from Somnia, and is being cared for by a doctor in a private room.

At the end of the Prophet's Descent quest, Opherod talks about being a "young guy from the junkyard". It was Scuffler who introduced him to Wax, which enabled him to find his path. Initially he was inspired and wanted to share what he'd discovered; as time went by, he realised he needed his followers' unconditional devotion.

## Related Quests

* New Alliance
* Sulfur Geyser
* Prophet's Ascent
* Prison Inside

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Quad Zero

Prime Sergeant **Quad Zero** (also known as **Quadruple-O**) is a character in INSOMNIA: The Ark. He's Riebel's aide at the Nest, and the man that greets you when you get there for the first time.

## Background

His nickname comes from when Civilian Control sent him his ID but screwed up and instead of his number, there were four holes.

## Interactions

He gives KZ0012 directions all around the Nest when he first gets there and explains the way to Riebel's office.

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Old Books

Average Price | 100

**Old Books** is a miscellaneous item in INSOMNIA: The Ark.

## Description

It seems that this stack of books with damp and torn pages was once a collection of works by Ike Doray. These works by the great humanist are unlikely to inspire anyone these days—maybe they can be used as a door stop?

 Average Price | 100

## Description

This stack of [kindling] was once a collection of works about the undying glory of the Hierarchy military divisions. Now the faded lines and pages sticky with oma juice only remind you of the fragility of even the mightiest of ages.
The House of Bea Kera

The **House of Bea Kera** is a religion and one of the largest groups in Reservation D-106 and the entire sector D, led by Opherod.

## History

After suffering through many hardships with wit and resourcefulness as his only weapons, Opherod escaped his birthplace of the Junkyard and moved to the Reservation. A few years later, Opherod met Scuffler and, after his first taste of Wax, he realized that it might be the way to study Somnia closer and thus save his sick son.

He started studying “Taboro” — a guidebook to Somnia’s world written by a long time deceased nameless author who tried to describe his somnia fueled visions. This brought him to the idea of building an underground “wax” manufacturing facility. He started developing a syncretic religious concept and attracting followers that served as test subjects: this is how the House of Bea Kera was born.

The House of Bea Kera contains three main castes: the Confidants, the Functionaries, and the Adepts. The Confidants are a small circle of Opherod's most trusted persons, the leaders of the cult. The Functionaries are the House's version of an elite guard. The largest populated caste, the Adepts, are the society's new members.

## The Forgotten Path doctrine

The Forgotten Path concept (“Bea Kera" in the "vague" dialect) is based on the ghetter mythology, religious history, and Opherod’s personal psychedelic experience. It promised the way for a person to exit the reality and enter Timelessness — a space of all possible variations. Timelessness offered real freedom since there were no links to past, future or present.

According to the teachings of Bea Kera, Somnia is a disease that has been sent upon the Nomah race as a punishment for their sins and thus can’t be avoided. However, the nature of Somnia is more complicated than it is commonly believed: it is an unknowable tool of transformation and a way to achieve unity with the Source and enter the Timelessness.

Every adept in the movement must pass through a rite of passage - Immersion. Contrary to popular belief, Bea Kera rarely welcomes somniks, a person infected with the disease is not strong enough or flexible enough to cope with Somnia's powerful energy and cannot reach Unification.

## Now

It took Opherod only a few years to gather an army of followers who tried to “connect” to somnia using “Wax” and other crioma based drugs. Thanks to their involvement, Opherod and Scuffler were able to develop a new medicine that was used on Darat in attempt to save him. However, it turned to be ineffective and Darat ended up in a coma.

Even though Opherod hasn’t succeeded in curing his son, he continued to do whatever he could to achieve this goal. Hundreds of lives were lost in the process, yet he was ready to sacrifice even more. This is when you, citizen KZ0012, join the picture. Will you fight Opherod’s thirst of power and spiritual ambitions and free Darat from his physical prison?
Second Wind

The **Second Wind** is a location in INSOMNIA: The Ark. It is the coffee shop in the Vulture's Nest. The image to the right, from the game itself, gives the shop the name "Second Breath". A few quests take place at, or near, the coffee shop.

## Related Quest

* Affair of Honor
* Nothing Personal

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Something Warm?

**Something Warm?** is a side quest in INSOMNIA: The Ark.

## Quest Giver

Grank at the Rainbow 106 in Reservation D-106

## Quest target

* Fix Grank's generator
* Tell Grank the good news

## Typical Journal Entry

Barkeep Grank from the Rainbow-106, a bar in the reservation, is complaining about his old military generator. I think I can figure out what caused the damage.

Thanks to the master, the generator is working again. All that's left is to inform Grank. Maybe now he'll finally give me some ice-cold crykk to drink?

## Quest note

You need 12 Simple Parts, 3 Circuits and the Mechanics 1 skill to fix Grank's generator; Thingmasters will have this skill anyway.
Note

**Note** is a quest item in INSOMNIA: The Ark. Unusually for a note, it cannot be read in the game, and thus gives no XP.

## Description

A note found in the Unitor Profir's locker at the Asagras Military Base. "Forgive me, buddy, that things turned out this way. If you decide to do it, you know how to find me. But if our paths diverge, I ask you as an old friend—don't say a word to anyone, especially my father."
Revolver

Average Price | 1920

The **Revolver** is a weapon in INSOMNIA: The Ark.

## Description

A standard 10 mm caliber military revolver. This is an extremely reliable and powerful weapon -when shot with standard ammunition, it has the capacity to pierce a military bullet-proof vest. The disvantages of this revolver include a low rate of fire and powerful recoil. A soldier must undergo significant training before using this weapon.
Timeline

The **timeline** documents important dates and events in the universe of INSOMNIA: The Ark. The term *A.E* is short for *After Exile*, and is based on the year mankind used Object 6 leave their planet.

## 4020s

* The Independent North Regions Party (INRP), which will later lead SORG, first comes together.

## 4204

* After generations of war, the last resistance forces of the United Hierarchy of Nomah, located in the Zelady agglomeration, fall.

## 0 A.E

* The people of Teina Nui leave their planet after destroying it and turning it into a snowy desert scarred by bombardment. They use a space station that was damaged during the war, and start a centuries-long journey towards a new, habitable planet.

## 20 A.E

* General Azar proclaims the Nomah Autonomy as an autocratic state.

## 30 A.E

* Azar creates the Ordinate based on the command center of the 4th army of the Hierarchy and includes two divisions—"Dar-Khala", which enforces law in Urb, and "Tyrang" which protects the frontiers of the Near Range.

## 34 A.E

* Because Urb's resources were severely depleted when the food assistance program failed, General Azar introduces a birth limit. Soon after, a birth prohibition law is passed. Urb's new citizens now start their lives in the Incubator.

## 38 A.E

* For two decades, Azar gradually moves away from management techniques typical for wartime, and in this year he establishes the Autonomy Council—an elective body that includes representatives of all professional castes.

## 42 A.E

* The Nomah Autonomy gets an established republican form of government to replace its previous autocracy.
* To solve the issue regarding lacking resources, Limb is created. There, every Urb citizen will have to go into delta sleep, a multiyear stasis, every five years. Shortly afterwards, Azar announces his indefinite immersion in the Big Sleep.

## 204 A.E

* Gralem HQ is sealed due to an order issued by the Ordinate.
* Amarkord Casino is sealed due to an order issued by the Ordinate.

## 350 A.E

* After nearly three centuries dominating the political scene, the principle of the separation of powers was implemented unto the Ordinate.

## 382 A.E

* Citizen KZ0012 is born, being the 12th baby born in this particular year.

## 399 A.E

* KZ0012 experieces his first Big Sleep procedure at age 17.

## 404 A.E

* Hastir gets caught in a trap on the tunnels. The incident leaves him severely injured and with a broken back.
* KZ0012 wakes up from the Big Sleep after 5 years.

## 410 A.E

* KZ0012 starts hibernation for the second time.

## 412 A.E

* *INSOMNIA: The Ark* takes place.
	+ Thyper gets a job to transport a certain package. This turns out to be a bomb that detonates in Limb.
	+ KZ0012 is prematurely woken up the third day of the fourth month at 02:47.
Sabra

Colonel **Sabra** is a character in INSOMNIA: The Ark. The base manager at Asagras, she can be found at the Command Center overlooking the situation regarding the explosion at Limb in name of the Tyrang division.

## Interactions

### Quests

* Hot Blooded
* The Lower Depth

*This article is a stub. You can help InSomnia Wiki by expanding it.*
Mercenary's Helmet

Average Price | 1600

The **Mercenary's Helmet** is a piece of gear in INSOMNIA: The Ark.

## Description

The mercenary helmet provides reliable protection and good visibility. It is often used by Kravayah fighters, which is why, it seems, its former owner decided to decorate it with a plumage made from colored wires torn from a terminal.
SP-12 Visor

Average Price | 2900

The **SP-12 Visor** is a piece of gear in INSOMNIA: The Ark; it's part of the Jaeger's starting equipment. This item is mis-named as an **SP-18 Visor** in the inventory.

## Description

SP-12 visors are a relatively recent product developed by Laboratory No9. They are equipped with night vision, infrared radiation reading, and automatic aiming systems. These visors do not offer any protection. They include tight-fitting headphones equipped with radio receivers. Field tests indicate that they increase sniper effectiveness by 13%.

## Disassembly

This item yields 10 Printed Circuit Boards.
Mallet

Weight | 1.5

The **Mallet** is a weapon in INSOMNIA: The Ark.

## Description

It's hard to find a more primitive weapon than an ordinary club with a big, heavy bludgeon on the end. However, its simplicity does not reduce its effectiveness: over the last four hundred years, no other murder weapon has featured more prominently in criminal investigations.
Steel Plate Recipe

Average Price | 50

The **Steel Plate Recipe** is a learnable crafting recipe in INSOMNIA: The Ark.

## Description

A book from the academic, sci-tech series "Schematics and Recipes." The series is published by the Publishers of the Ordinate.

## Location

* Once you have access to Opherod, go half-way up the steps towards Carnoon the preacher, then approach the metal grating, which will open for you. Turn right, and keep going past a cloud of steam and through a door. The Recipe is on a shelf on the far wall.
* There is a door up a short flight of steps to the left of the bunker door in Fort Morakh; the room to which this leads contains a copy of the Recipe on a chest. The room will be open when you have killed Borka Morakh during the Prophet's Ascent quest.
Payment Token

A **Payment Token** (**Ghetter Tokens** in the demo) is the most widespread form of currency in the Near Range.

## Description

The offical currency of the Nomah Autonomy, it is unlikely to have any value beyond the borders of the Near Range.

## Notes

Payment Tokens appear as a distinct item in the player's inventory; and, if you receive Tokens from a sale to a merchant, or as the reward for a completed quest, those additional Tokens appear as a separate entity until the Inventory is sorted. This can make it difficult to establish exactly how many Tokens you have.

Merchants have a limited supply of Tokens (sometimes none at all), which makes acquiring Tokens a little difficult at times. There are some quests where you **have** to pay in Tokens; in particular, gaining access to a faction leader can cost as much as 15,000 Tokens if you've not behaved in a way approved of by the faction.

## Demo Description

Worker-ghetter token. Urb's administration uses these tokens to pay workers from the Close Radius. The token can be exchanged for food, ammo, or medicine at a local warehouse. Outside of the Close Radius these tokens aren't likely to be worth much.