Cut content

This the list of content planned for games, but ultimately cut prior to release.

## The Finnish War

* Single-player was meant to be much simpler, essentially with only a single game mode: a combined Campaign and Custom Battle. How this was planned to work was that the player would choose the playable faction (Swedish or Russian) and after the intro which would explain and set up the background of the game's events, a massive map would be randomly generated. This would be similar to a regular Random map in Custom Battle mode in the released game, but much, much larger. Then, instead of only having to defeat the enemy faction, random objectives would be generated at the start of each game and they would be loosely based on events of the historical Finnish War. This could include allied characters appearing on the battlefield and giving the player additional units, etc. The idea was ultimately scrapped as it was too simplistic, and would poorly depict the actual events of the war, with no storyline or cutscenes aside from the intro cutscene.
* Swedish super-ability was different and originally gave them access to new units altogether, ones that would normally not be accessible in army deployment phase.
* A unit called Uhlan was planned (as a common unit).
* A 'Veterans' system was planned where units in Campaign, if surviving to the end of a scenario, could be promoted to Veteran status and appear as a free unit in the next scenario with additional bonuses and increased stats. This could go on as long as the unit managed to survive till the end of scenarios.
* The game was originally planned to be released in two versions, a free and a full (paid) version. The paid version was to include the Extras which can be found in the main menu, and the two unlockable factions (Finns and French) upon completing the Campaigns. However, as the game developed further, it was thought better to set a fair price for all the amount of work put into the product, as the game ended up larger than previously expected and the voice-acting for the campaigns drained many additional working hours for the team. Thus the game wasn't released with a free version.

## Sotidrokhima

* The storyline was originally going to be much shorter, with Kaleva not planned to appear. This version would've seen many parts of the finished game cut, such as Rapola, and the battle against Kaleva. Birger Jarl was to be the main antagonist and was planned to have a larger role. However, as the developer wished to explore the 'Sons of Kaleva' further, this led to the character of Kaleva being added, changing the storyline.
* Sotidrokhima was originally planned to be voiced by Olavi Helenius (voice of Lalli and Tiera), but this was changed to Jarkko Björklund, as the former wished to voice Lalli who had many same scenes and interactions with Sotidrokhima. Thus, the voice-actor should've been altering his voice constantly while recording scenes.
* In the earlier drafts, Istervo's redemption arc wasn't planned, with him being killed by Sotidrokhima prior to the game's final battle against the Swedish army.
* The Gand weapon originally shared ammunition with the regular Bow, but this proved needlessly challenging and ineffective.

## Vikings Hnefatafl: Kings of the Dark Age

* The campaign was originally meant to explore Vikings' travels throughout northern and eastern Europe. There were four playable factions planned for the game; Vikings, Saxons, Rus, and Finns. Ultimately it was seen as best to condense the game into one location, which became the British Isles due to their rich history with Vikings.
* After this, the campaign was meant to explore the final years of the Vikings, with events such as the Battle of Hastings. It was however changed into an 8th-9th century setting.
* A terrain type called Tundra was planned, but scrapped after the game's setting moved to Britain.