Hermes

**Hermes**, also known as **Mercury**, is the deity of speed, travelers, and shepherds, a member of the Dodekatheon, and the divine messenger of the gods worshiped by the ancient Greeks.

## Overview

Hermes is widely recognized as the deity associated with transitions and the demarcation of boundaries. He is often depicted as a messenger and emissary of the gods, serving as a mediator between humans and the Arborea Realm, as well as guiding departed souls to the afterlife. Additionally, he has been revered as the guardian and benefactor of various groups and attributes, including herdsmen, thieves, eloquence and cleverness, literature and verse, sports and athletic pursuits, innovation and commerce, as well as pathways, frontiers, and those on journeys.

## Personality

Hermes is often characterized as swift and shrewd, effortlessly traversing the realms of both humans and gods. On occasion, he is even seen as a trickster figure, using his cleverness to outmaneuver fellow deities, whether for his personal amusement or to benefit humanity.

Because of this, he is describe to be the Greek counterpart and similar to that of Gabriel the Messenger Angel.

Hermes' job as the messenger of the gods, is similar to that of an office worker or a secretary. He knows things that few Dodekatheon deities knows, he has many eyes and spies in everywhere. He is jovial, carefree, playful, and always jokes around, something that annoys most of the gods sometimes. But he is still responsible to his job as Zeus' messenger and secretary, if he has to lie to keep any secret he will not hesitate to do so.

Hermes also can have some sibling love for his demigod siblings (along with Athena, Apollo, and Artemis). He has great fondness towards interesting things that mortals do. For most of the time, he always go anywhere and everywhere to relieve his stress.

## Powers and Abilities

**Agriculture Mastery:** Hermes is a master of agriculture/aquaculture using all types of methods, techniques and skills.

**Animal Manipulation:** Hermes can create, shape and manipulate animals, multicellular eukaryotic organisms that form the biological kingdom Animalia. They can command, speak/understand, evolve/devolve, merge with, possess, etc., with all forms of animal life. Weaker users can only influence their behavior, commanding them to do their bidding.

**Ankle Wing Manifestation:** Hermes has or is able to manifest wings on their ankles, primarily used for flight but they also enable enhanced speed, balance and agility.

**Commerce Deity:** Hermes with this ability either is or can transform into a commerce deity, a god/goddess in mythology who represents or is associated with commerce, trade, deals and business.

**Craftsmen Deity:** As an archetype, the divine craftsman can be an angel, deity (god/goddess), or higher spirit who represents or is associated and/or is the Smith of the Gods. In mythology these types of entities are associated with smithing, the forge, craftsmanship, crafts, invention and technology.

**Deceiver Deity:** As an archetype, the trickster deity is a god/goddess, divine animal, divine spirit or even a demigod who represents or is associated with deception, lies, fraud, mischief, illusions, magic and of course, trickery. Trickster deities were somewhat common in mythology and were feared due to their chaotic nature. They are also usually magic deities or magic users who have ascended to a divine state.

**Liminal Deity:** Hermes is a liminal deity, a god/goddess who represents or is associated with thresholds and the varying forms they come in. Liminal deities can be found throughout recorded history.

**Magic Deity:** Hermes with this ability either is or can transform into a deity of magic, a god/goddess who represent/is associated with the mystic, supernatural, arcane, mythical beings, all kinds of magic and all their aspects, having absolute knowledge and power over them, their concepts and principles. They are a common feature of worship in polytheistic religions.

**Messenger Deity:** As an archetype, a divine messenger is a deity (god/goddess), angel or higher spirit who represents or is associated with messengers, communication, travel and speed that are sent by higher divine powers. These types of characters always relay these messages to mortals that the "Powers that Be" want them to changes their ways, go on quests, save the world or a special entity, and so much more. Divine messengers are a common feature in mythology and were very important among ancient and current civilizations they are/were present in.

**Nature Deity:** As an archetype, a nature deity is a god/goddess who represents or is associated with or in charge of forces of nature such as a water deity, vegetation deity, sky deity, solar deity, fire deity or any other naturally occurring phenomena such as mountains, trees, or volcanoes. They are the supreme guardians of nature, they search along the outside world and spread and protect nature they described to be personifications of nature. They have the power to grow, nurture and rejuvenate plant life and even create flowers out of nothing.

**Oracular Deity:** As an archetype, the oracular deity is a god/goddess who represents or is associated with prophecies, divinations, oracles, visions and foresight, with the ability to show/choose mortal seers as their oracles on earth to pass on information what the deity sees and relay their divine messages to these chosen mortal oracles. They are often the patron gods of these oracles.

**Tutelary Deity:** As an archetype, a protector deity, is a god/goddess who represents or is associated with protection, guardianship and defense. Commonly known as Tutelary deities, they are fairly common in mythology and were important among ancient civilizations.

**Underworld Deity:** As an archetype an underworld deity, a god/goddess who represents or is associated with the underworld or also known as the netherworld, and sometimes two different places. The also possess unlimited control over life and death. Underworld deities were very common in mythology and feared by most. Especially when one defines as the Anti-Being.

**Guardianship:** Guardians are often those who are of noble birth or a high position of great historical or legendary importance. They have taken/been given the responsibility to defend, protect and, if needed, avenge the focus of their protection, which can be an object, place, concept, or person (throne/crown, village/gate/country/planet, love/good/harmony, royal heir/chosen prophet, etc.) among other things.

**Divine Object:** Hermes has access to an object that grants them divine/holy powers. They can range from source materials to apparel to fully-designed weapons; whatever the form, they can impart divine powers to those who lack them entirely or augment the already existing holy capabilities.

**Divine Weaponry:** Hermes is able to create and wield any kind of weapon of divine powers. The weapon can also grant Hermes special powers of any kind, make them invincible and even reach the same level of power of a deity making it possible for Hermes to hurt a god.

**Invisibility:** Hermes can render themselves unseen by the naked eye and become invisible in visible spectrum. Hermes can move about an environment unseen by others and act without being observed. Hermes can choose to let certain people see them, while staying invisible to others. This kind of power can be used for stealth, causing chaos, and getting the upper hand against an opponent.

**Psychopomp Physiology:** As an archetype, psychopomps, are entities who serves as a guide to the afterlife to assist souls be they lost or found, damn or saved, good or evil, all to help them move on to their predestined life that comes after death.

## Quotes

*"C'mon! Hurry up! I'm a very busy god. I have places to visit, package to deliver, and people to meet. I don't help all day to wait for your lazy ass." - Hermes.*

## Trivia

* Theologians have equated Hermes with Gabriel, Odin, Thoth, Anubis, and Turms.