Z-Defender

**Z-Defender**

The Z defender is a resilient character who heavily prefers fighting physically to using ki, though he has the ability to do so. They are commonly the first into the fray and always keep their allies in mind when battling. You're tough, and have the uncanny ability to contain enemies in melee

**Armor proficiency:** The Defender is proficient with all armor in tiers 1 - 3.

**Bonus defense:** +3 Repulse, +2 Reaction, +1 Resolve

**Hit points at first level:** 20 + Body

**Hit points per level:** 7

bonus **surges per day:** 7

**Physical Damage[P]:** 1d8

**Energy Damage [K]:** 1d6

**Class features**

**Meat shield:** When you stand between an enemy and an ally tier squares away, you gain a + 2 class bonus to your Repulse defense and a +2 class bonus to your Reaction defense.

**Combat Superiority:** You have an innate +1 class bonus to hit with your basic melee attacks.

**Combat Challenge:** Every time you attack an enemy, regardless of success, you may choose to mark that enemy. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. In addition, whenever a marked enemy that is adjacent to you makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt. By spending an action point, a defender may mark all targets within burst 3 once per encounter.

**Action generation:** Generate Action points when...

Defeat a number of enemies equal to half your level in one day

Spend a number of healing surges equal to your body in one day

Make interrupt actions from combat challenge a number of times equal to your discipline in one day

**Level 1 at-will powers**

Flicker jab

You attack one enemy, then quickly strike another with the same attack

At-will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 1[P]+Strength damage, and an enemy adjacent to you takes damage equal to your strength.

Crane wing strike

You make a wide, difficult to dodge, attack

At-will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 1[P]+Strength mod damage..
Miss: On a miss, you deal damage equal to half your strength

Pressure Point Strike

You trade power for precision

At-will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Discipline+2 vs Reaction

Hit: 1[P] damage.

Palm Strike

You make a focused, powerful attack on an enemy. Hard enough to push them back

At-will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 1[P]+Strength damage, and you push the target back tier squares if it is within 1 size category of you. If it's larger than that, you push it back 1 square.

**Level 1 Encounter powers**

Covering Rush

You launch into a series of attacks, forcing the target to focus on you and allowing an ally to escape

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 2[P]+Strength mod damage, and an ally adjacent to the target can shift 2 squares.

Flowing Strike

You strike one enemy with a powerful attack before spinning, letting your momentum carry you too, and then attack, another target

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Primary Target: One creature

Attack: Strength vs Reaction

Hit: 1[P]+Strength damage, and you can shift one square, make a secondary attack

Secondary target: One creature in range other than the primary target

Secondary attack: Discipline+2 vs reaction.

Hit: 1[P] + strength damage

Kiaihou

You release a burst of ki from your palm, knocking an enemy off their feet

Encounter ✦ Martial, Ki, Pressure

Standard Action    Ranged 6

Target: One creature within 3 squares of you

Attack: Discipline+2 vs Repulse

Hit: 1[K]+Discipline damage, Push the target back tenacity+1 squares and knock the target prone

Miss: Push the target backwards tenacity+1 squares.

**Level 1 Daily powers**

Haymaker

You put all your physical strength into a single attack

Daily ✦ Martial,Unarmed,

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 3[P]+Strength damage, and you may clear a mark on your person.

Miss: No damage, but you may still clear the mark.

Determined Strike

An aura flashes around you as you gather your power, channeling it into a single melee attack

Daily ✦ Healing, Martial, Reliable, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 2[P]+Strength damage, and you may spend a healing surge

Miss: You may still use the healing surge

Full power combo

You power up before attacking an enemy with an incredible combo

Daily ✦ Martial, Unarmed,

Standard Action    Melee

Target: One creature

Attack: Spend a surge. Strength vs Reaction

Hit: 2[P]+(Strength x2) damage, you gain a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter

Miss: Half damage, no bonuses

**Level 2 utility powers**

Stance of the Mountain

you take on a stance that heavily emphasizes defense

Daily ✦ Healing, Martial, Stance

Minor Action    Personal

Effect: When bloodied, you gain DR2 + tier against all skills with the “Unarmed” descriptor, and may spend a healing surge. You leave this stance at the end of combat or when you are no longer bloodied.

Tackle dodge

You rush to an ally, tackling them to help them avoid an attack

Encounter ✦ Martial

Immediate Re-action    Melee 1

Trigger: An ally in range is targeted by an Encounter or Daily Ki attack
Effect: You move up to three squares and push the ally to the edge of the ki attack. If this clears them from range, they take no damage. If this leaves you in range, you suffer only half damage. Once this has resolved, spend a surge.

Solar Flare

You create a bright flash of light that temporarily blinds opponents

Encounter ✦ Ki

Immediate Interrupt    Personal

Trigger: An enemy attacks you and has combat advantage against you

Effect: You negate the combat advantage, but do not stop the attack.

Revitalize

You power up, bringing more strength into your body

Daily ✦ Healing, Ki,

Minor Action    Personal

Effect: Spend a surge. you gain temporary hit points equal 2d6+body. At level 21, gain 3d6 + body instead

**Level 3 encounter powers**

Penetrating strike

You attack with a palm strike that jostles the foes organs, ignoring their armor

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 2[P]+Strength damage that ignores DR. The enemy is slowed for 1d4+Strength rounds.

Elbow Drop

You leap into the air and drop down on your foe with incredible force

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs repulse

Hit: 3[P]+Strength damage, + additional damage equal to instinct
SPECIAL: This attack deals an additional damage die to prone enemies.

One-inch punch

You trade damage for accuracy when you really want to land that blow

Encounter ✦ Martial, unarmed

Standard Action    Melee

Target: One creature

Attack: Discipline+4 vs Reaction

Hit: 1[P]+Strength damage, and the enemy is stunned for discipline rounds.

Eight arms attack

You move your arms so fast that you seem to have eight of them, drastically increasing your attack speed......somehow.

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Primary Target: One creature

Attack: Strength vs Reaction, two attacks

Hit: 2[P]+Strength damage.

Secondary target: The same or different target

Secondary attack: Strength vs Reaction

Hit: 2[P] + strength damage

Aura Pulse

You vent your aura into the area around you, creating a blast of pressure that expels all things from that area.

Encounter ✦ Martial, Ki,

Standard Action     burst 2

Target: each creature in burst

Attack: Instinct+2 vs Repulse

Hit: 1[K]+instinct damage, and push all targets backwards away from you 2 squares

Miss: Push all targets 2 squares away from you, no damage.

**Level 5 daily powers**

Rending strike

You drive your hand through the enemies skin, creating a painfully bleeding wound

Daily ✦ Martial, Reliable, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 2[P]+Strength damage, and the target takes ongoing 5 damage (Save ends). If the target is wearing armor, you instead deal half damage to the opponents armor.

Miss: Half damage, no ongoing.

Upper Cut

You slam your fist into an opponents chin in a ferocious uppercut, jostling the opponents brain

Daily ✦ Martial, Reliable, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 3[P]+Strength damage and target is immobilized (save ends)

Miss: Half damage, and the opponent is knocked back strength squares in an arc, landing prone.

Stance of the Hurricane

You take a readied stance, body prepared to react to enemies with lightning speed

Daily ✦ Martial, Stance

Minor Action    Personal

Effect: An enemy that begins it's turn adjacent to you takes 1[P] damage as long as you are able to make opportunity attacks

**Level 6 utility powers**

I'll handle this!

You're always ready to brawl. ALWAYS!

Daily ✦ Martial, Shout

Immediate Re-Action    Shout

Trigger: Your party finishes rolling for initiative

Effect: Spend a surge. You get a +10 to your initiative check. Use this power after your party has rolled.

Stance of the wheel

You adopt a fluid, ready stance, attempting to counter and deflect attacks with graceful spinning movement

Daily ✦ Martial, Stance

Minor Action    Personal

Effect: You gain a +2 power bonus on all defenses. This power lasts for five rounds,but can be maintained as a move action afterward.

Flash Guard

You reinforce your body with ki just before impact and hope for the best

Encounter ✦ Ki

Immediate reaction    Personal

Trigger: You are hit by an attack

Effect: Reduce the damage from the attack by 5+spirit+ tier. Once this has resolved, spend a surge.

**Level 7 Encounter powers**

You're all going down!

You taunt an enemy to attack you, bracing yourself as they rush towards you

Encounter ✦ Martial, Unarmed, Shout

Standard Action    Close burst 3

Target: Each enemy in burst you're aware of

Effect: Each enemy must shift 2 and end adjacent too you. If they can not end adjacent to you they do not move. You may then make an attack against all enemies adjacent to you (close burst 1) and clear a negative condition you're suffering or a mark.

Attack: Strength vs Reaction

Hit: 1[p] + strength damage

After image strike

You deploy an after image, keeping your foe distracted while you reposition yourself for a better attack

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Speed vs Reaction-2

Hit: 2[p] + strength damage and target takes a -2 to reflex until their next turn

Empowered backhand

You deliver a furious, though telegraphed, back hand to the enemy

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength-2 vs Reaction

Hit: 3[p] + strength damage.

Flying Shoulder Charge

An aura flashes around you as you fly at an enemy, shoulder first

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 2[p] + strength mod damage.

Special: You move a number of squares equal to your speed (Minimum 1) before making the attack

**Level 9 Daily powers**

Giant Storm

You channel your ki through the ground, raising two fingers to bring it straight up in a violent explosion

Daily ✦ Ki

Standard Action     burst 2

Target: Each enemy in burst you're aware of

Attack: Discipline+3 vs Repulse

Hit: 2[k] + spirit Damage and targets are stunned until their next turn

Miss: Half damage

Top Spin

Can't stop the top

Daily ✦ Martial, Unarmed

Standard Action    Close burst 1

Target: Each creature in burst you're aware of

Attack: Strength vs Reaction

Hit: 3[p] + Strength Damage and targets are slowed until their next turn

Miss: Push targets back half strength sqaures.

If I don't, Who will!?

You fight on despite your wounds. Someone has to stop this menace!

Daily ✦ Martial, Healing, Unarmed, Shout

Standard Action    Melee

Target: One creature

Attack: Tenacity vs Reaction

Hit: 3[p] + Strength Damage and you regain hit points as if you had spent a healing surge and recover from a negative condition a save can end.
Miss: You still regain hit points as if you had spent a surge, but do not end the condition.

**Level 10 utility powers**

Power Dash

You are surrounded by an aura as you dash towards an enemy

Encounter ✦ Martial,

Minor Action    Personal

Effect: Spend a surge. You move up to 5 squares in one direction. As long as you end this movement adjacent to an enemy, your next attack gains +3 damage

Zanzoken

You move just before impact, leaving yourself exposed as you re-appear

Daily ✦ Martial

Immediate Interrupt    Personal

Trigger: You are hit by an attack

Effect: Spend a surge. You take no damage from the attack that just hit you, and appear speed squares in a random direction. This does not work against ultimates.

Body block

You intercept an attack aimed at your team mates with your own body.

Daily ✦ Martial

Immediate Interrupt    Burst 1

Trigger: An enemy declares an attack on one or more adjacent allies

Target: Each ally in burst

Effect: You may switch places with one of the allies in burst, intercepting the full brunt of the attack for them and everyone behind them. This interception DOES provoke. For each ally in burst you gain 1 DR against the attack in question. Your intercepted target and allies behind you take no damage. If the intercepted attack should put you to 0 hit points or lower, you gain an additional death save. This is not effective against bursts.

**Level 13 Encounter powers**

Round house kick

You deliver a powerful roundhouse kick to the foes face

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 3[p] + strength damage and the target is dazed. If your strength is greater than the foes body, they are stunned instead of dazed.

Meteor Combo

You deliver a series of powerful kicks to the enemy, before finishing with a hammer blow

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 3[p] + strength damage and the target takes a -2 penalty to its reflex defense until its next turn.

Maximum Gale

You spin so fast you whip up gale force winds to attack your target and anyone near him

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Primary target: One creature

Attack: Strength vs Reaction

Hit: 2[p] + strength damage. Make a secondary attack

Secondary target: Each enemy adjacent to the primary target

Secondary attack: Strength vs Reaction

Hit: 1[p] + strength damage

Dai Kiaihou

You focus your ki, creating a massive wave of pressure that pushes back everything in a large radius.

Encounter ✦ Ki

Standard Action    Cone 3

Target: All creatures in cone

Attack: Wisdom vs Repulse

Hit: 3[k] + Wisdom damage. All creatures are pushed backwards 1d6+spirit squares

Miss: No damage, Push all creatures 1d6+spirit squares away from you

Wolf Fang Fist

You perform a combo that channels the primal spirit of the wolf, utilizing swift movement and claw like punches and grabbing techniques

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Speed vs Reaction

Hit: 3[P] + Strength damage. After the attack, you shift one square, if you end up adjacent to an enemy, you may use this ability against him as well. This power can not be used to hit the same enemy twice in succession, and ends when the player has made four attacks.

**Level 15 Daily powers**

Machine gun thrust

You increase the speed of your eight arms attack even further!

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: One or two creatures

Attack: Speed vs Reaction, two attacks against the same target or one against two targets

Hit: 3[P] + Strength damage.

Miss: Half damage

Full power Energy Beam

You channel your ki through your hands, releasing a large beam of energy at your foes

Daily ✦ Ki,

Standard Action    Beam 10

Target: All enemies in range

Attack: Spend a surge. Discipline+2 vs Reaction

Hit: 4[K] + (Spirit x2) damage.

Miss: Half damage

Zanzoken Rush

You move through the battlefield at high speed, appearing to blink in and out of existence as you stop to make attacks.

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Speed vs Reaction-3

Hit: 4[P] + Strength damage and target is knocked prone if it is your size or smaller

Effect: After the attack, you can shift 1 square and repeat the attack against one creature in reach. This effect repeats up to three times against different targets.

Miss: If you miss all opponents, you may shift away from them up to half your speed as a teleport.

Unyielding stance

Your aura forms a glowing outline around you as you take your stance, standing resolute despite your injuries.

Daily ✦ Martial, Healing, Ki, Stance

Minor Action    Personal

Effect: You may regain and spend a number of healing surges equal to your body. You gain a +1 power bonus to reflex and a +1 power bonus on saving throws. Any enemy that starts its turn adjacent to you takes 1[P] damage and is slowed until the end of its turn, as long as you are able to make opportunity attacks.

**Level 16 Utility powers**

Interrupting blast

You hurl a blast of ki at an enemy to stop them from attacking an ally.

Encounter ✦ Ki

Immediate interrupt    Ranged 6

Trigger: An ally is hit by an attack

Effect: your ally gains a +2 power bonus to defense against the attack. If your discipline is higher than the enemies strength, the ally gains +4 instead

Final surge

Though your body is battered, your spirit brings you to your feet one final time!

Daily ✦ Martial, Healing

Minor Action    Personal

Effect: You spend a surge, gain temporary hit points equal to 2d6+body and end one ongoing condition a save can end. For the duration you have DR 8. In 1d6+body rounds, or when your temporary hit points run out, the character becomes fatigued.

Hot pursuit

You won't allow an enemy too escape THAT easily.

Encounter ✦ Martial, Teleport

Immediate Reaction    Personal

Trigger: An adjacent enemy moves away from you

Effect: Provided the enemy ends up within your movement range, you immediately shift up to your speed and end adjacent to the enemy as a free action. This movement does not provoke.

**Level 17 Encounter powers**

Flowing thrust

You strike with one fluid motion, making your attack accurate, but less powerful

Encounter ✦ Martiel, Unarmed, Reliable
Standard Action    Melee

Target: One creature

Attack: Strength+6 vs Reaction

Hit: 3[p]

Disarming Strike

You kick an opponents weapon from their grip

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Discipline vs Reaction

Hit: The opponent drops their weapon. You have the option of catching it or letting it fall in your square.

Propelled Retreat

You hit an enemy, creating the opening needed to fire a blast powerful enough to push you away from them.

Encounter ✦ Martial, Unarmed, Ki

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit:3[P] + Strength mod damage.

Effect: If your attack lands, you immediately make a discipline+2 vs reflex attack that deals 2[K]+spirit damage and moves you a number of squares equal to your discipline backwards.

Cross Counter

Rather than attempting to dodge, you swing, taking the full brunt of the enemies attack, but giving as good as you get.

Encounter ✦ Martial, Unarmed

Immediate Reaction    Melee

Trigger: An enemy hits you with a melee attack

Effect: You may make a strength+2 vs reflex attack on the enemy

Attack: Strength+2 vs Reaction

Hit: The enemy takes the same damage his attack dealt to you, and you push the target back 3 squares

Effect: After the attack you are pushed 3 squares back form your starting position. The attack MUST land for this effect to work.

Power burst

You hurl a ki blast at an enemy, causing a large explosion when it hits,

Encounter ✦ Ki
Standard Action    Area burst 3

Target: One creature within 10

Attack: Discipline+2 vs Reaction

Hit: 3[K] + spirit damage, all other creatures in burst take damage equal to your spirit

**Level 19 Daily powers**

Zanzoken crash

You explode in a cascade of motion, appearing to vanish into thin air as your opponents begin to reel from unseen strikes.

Daily ✦ Martial, Unarmed

Full round Action    Close burst 2

Primary Target: Each enemy in burst

Attack: Speed vs Reaction

Hit: 3[P] + Strength damage.

Miss: Half damage

Effect: Until the end of your next turn, adjacent enemies are subject to a secondary attack.

Secondary target: Any enemy that moves adjacent to you or starts its turn there

Secondary attack: Speed vs Reaction

Hit: 1[p] + Strength

Gyroscopic drop kick

You soar through the air while flipping and rotating, appearing to be a chaotic mass of color and motion. Though looks would tell you otherwise, you are building up momentum for a full bodied kick

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 5[P] + Strength damage. Both the target and player must make a saving throw to avoid being sickened

Miss: Half damage, the player must make a save to avoid being sickened.

Special: This attack may be used as part of a charge

I'm your opponent!

You strike an enemy with your elbow, reminding him who he's SUPPOSED to be fighting.

Daily ✦ Martial, Unarmed, Shout, Reliable

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 4[P] + Strength damage. Until the end of the encounter you can make a basic attack against the target as a free action when it either shifts away from you, or attacks someone other than you.

Miss: Half damage, no other effects.

Tri-Beam

You unleash a potent mixture of your life force and ki in a powerful triangular beam.

Daily ✦ Ki

Standard Action    Ranged 10

Target: One creature

Attack: Lose 25% hit points, Tenacity vs Repulse

Hit: 4[K] + Tenacity + half hitpoints spent damage

Miss: Half damage, and you regain a power surge.
Special: Tri beam can not be Deflected, Reflected, Countered, and it's damage can not be reduced

**Level 22 utility powers**

Unleashed Rage

The sight of one of your allies dying causes you to tap into your full potential

Daily ✦ Martial

Immediate Reaction    Personal

Trigger: an ally within 10 squares begins dying

Effect: You gain a +2 power bonus to all your defenses, a +4 power bonus to damage until the end of the encounter, may spend a surge to heal, and the enemy who caused the power to trigger is automatically marked. You also clear a mark on your person.

Deflect

You deflect an incoming ki attack with a swift movement of your hand

Encounter ✦ Martial

Immediate Reaction    Personal

Trigger: an enemy declares a ki attack on you

Effect: You take no damage from the attack if it was an at will or an encounter and ½ if it was a daily.

Power up to the very limit

You power up to your limit, letting your aura reach high into the sky

Daily ✦ Martial, Fear

Standard Action    Power-up

Effect: Spend a surge to activate. You gain a +4 power bonus to damage on your next attack, +8 if your next attack is a ki attack, and may spend a surge to heal. All enemies within 3 must make make a saving throw or be shaken

**Level 23 Encounter powers**

Follow up

You follow through on your last attack

Encounter ✦ Martial, Unarmed

Immediate Reaction    Melee

Trigger: You hit an enemy with an unarmed attack

Effect: Make a strength+2 vs reflex attack that deals 3[p] + Strength damage. If this attack hits, you clear a mark on yourself and may spend a healing surge.

Dynamite Kick

You kick your opponent as hard as you can, channeling your ki into the blow. With a command, the ki explodes.

Encounter ✦ Martial, Unarmed,  Ki

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 4[p] + Strength damage.

Effect: At the end of your turn you shout the command word, dealing 1[k] + discipline damage.

Overwhelming Aura

You let your aura run wild, it's power creating a field of pressure that makes it hard to move.

Encounter ✦ Ki

Standard Action     burst 4

Target: All creatures in burst

Effect: Creatures attempting to move through this area have their speed reduced by the users spirit (minimum 1) until the end of his next turn. When this ends, spend a surge.

**Level 25 Daily powers**

Stance of the Master

You are no amateur, and it shows in your stance.

Daily ✦ Martial, Stance

Minor Action    Personal

Effect: Until the end of the encounter, when you use am unarmed skill you crit on an 18, and you gain a power bonus to attack and damage rolls equal to half your speed.

Wolf Fang Blowing Wind

You channel the primal power of the wolf, performing an impressive combo designed to take an enemy down.

Daily ✦ Martial, Unarmed

Standard Action    Melee

Primary Target: One creature

Attack: Speed+3 vs Reaction

Hit: 5[p]+Strength Damage, make a secondary attack.

Special: If you land your first attack, you make another attack against the same enemy as a free action before moving onto the second attack.

Secondary target: The same enemy, or another target

Secondary attack: Speed+1 vs Reaction

Hit: 2[p]+strength damage.

Special: If you land the second attack, you may make a free attack against the same target. If you've hit with both of these special extra attacks, you may strike both once more for 4[p] + strength damage.

Throat punch

You have discovered that regardless of species or planet of origin, no sentient being likes to be punched in the throat

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 6[p]+Strength damage. The opponent is muted (save ends)

Miss: Shift three squares away from the enemy as a teleport.

Shatter confidence

You counter an enemy skill, shaking their confidence in their skills

Daily ✦ Martial, Shout, Fear

Immediate Reaction   Shout

Trigger: You are effected by an enemy power

Effect: You ignore the effects of the power, taking only half damage if it deals damage, and the enemy can not use any of their powers for instinct rounds. This does not work against ultimates.

Super Energy Cannon

You channel your aura into an energy beam, resulting in a much larger and more powerful attack

Daily ✦ Martial, Ki

Standard Action   Wide Beam 15

Attack: Instinct + 4 vs Reaction

Target: All creatures in range

Hit: 5[k] + spirit damage

Miss: Half Damage

**Level 27 Encounter powers**

Hookuh Paunch

You deliver a mighty sneak attack to your opponent so powerful that it renders his armor less effective

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Attack: Strength vs Reaction-4

Hit: 4[P] + Strength damage and the target loses 3 DR for a number of rounds equal to your strength

Tornado Attack

You spin like you've never spun before, unleashing a monstrous tornado that throws foes about.

Encounter ✦ Martial, Unarmed

Standard Action    burst 4

Target: Every creature in burst

Attack: Speed vs Reaction

Hit: 4[P] + Speed damage and all characters are thrown a number of squares equal to your body in a random direction.

Barrier

You surround yourself with a body hugging mesh of ki

Encounter ✦ Martial, Ki

Standard Action    Personal

Effect: Spend a surge to activate. You gain + 4 power bonus to all defenses until the start of your next turn.

Toei Paunch

You show your enemies your refusal to yield through a devastating strike

Encounter ✦ Martial, Unarmed

Standard Action    Melee

Attack: Tenacity+4 vs Repulse

Hit: 4[P] + Strength damage that ignores DR

Effect: You regain hitpoints equal to your tenacity.

**Level 29 Ultimate powers**

Hell-zone Grenade

You unleash a series of ki blasts that hover around your enemies before streaking towards them all at once.

Daily ✦ Martial, Ki

Full round action    Ultimate Ranged 10

Target: All enemies marked by combat challenge

Attack: Discipline vs Reaction-6

Hit: 6[k] + discipline damage.

Miss: Half Damage.

Neo Tri-Beam

You unleash an even more powerful Tri-beam, releasing a massive beam with great range

Daily ✦ Martial, Ki

Full round action    Ultimate area burst 5

Target: One square within 10, All creatures in burst

Attack: Lose 50% health, Tenacity + 4 vs Repulse

Hit: 8[k] + spirit + Half hit points spent damage

Miss: 3[k] + hit points spent damage

Special: Neo tri-beam cannot be stopped, countered, deflected, reflected, and it's damage cannot be reduced

Can you keep up?

You remind your foes who they're dealing with, dashing forward while attacking all you pass.

Daily ✦ Martial, Unarmed, Shout

Full round action    Ultimate melee line 10

Target: All creatures adjacent to the line

Attack: Move forward 10 squares. Speed vs Reaction

Hit: 7[P] + Speed damage. If your speed is higher than your opponents, you deal additional damage equal to your discipline.

Miss: Target takes no damage but is knocked prone.

Stance of the God

Your skills have long since reached their peak. No mere martial artist is a match for you and it shows from your stance.

Daily ✦ Martial, Stance

Standard Action    Ultimate Personal

Effect: All enemies grant combat advantage to you until the end of the encounter, your melee basic attacks deal an additional 4 damage, and your defenses all rise by +4 until the end of the encounter.

Dragon fist

You unleash the most powerful punch you possibly can

Daily ✦ Martial, Unarmed, Fear

Full round action    Ultimate melee

Target: One creature

Attack: Strength vs Repulse

Hit: 8[P] + Strength damage, Break an opponents armor if any and 10 ongoing (save ends), all hostile creatures who witness the dragon fist must immediately make a save or come under 1 stage of fear for every tier you are over them, minimum shaken.

Miss: Half damage to the opponent 1/4th damage to his armor.