recursal/Fanatic-Fandom huggingface dataset:
V0.44.1

## HUD Redesign

The in-game HUD had been long overdue for a bit of an refresh. The new HUD reduces the amount of text (using icons and progress bars) to make all your important space-cat stats hopefully a bit clearer. Including:

* New meters to show your health and hunger more accurately (with hover text).
* New day/night cycle indicator.
* New inventory bar art tweaks.

## Lightning

In addition to normal rain storms, there are also now sometimes **Thunder Storms** that create lightning strikes. You'll see them appear around you as electric glows on the ground before they (might) strike.  Be sure to stand clear or get indoors!

## Discord API

For the Windows and Linux versions, I've hooked up the game to the Discord Rich Presence API, so now your friends can see if you're playing MewnBase :)

It's disabled on the Mac version for the time being until I can figure out where my implementation is causing hangs/freezes.

**Known issue:** For Windows and Linux, it doesn't seem to register and show you're playing if you launch MewnBase from within the Itch desktop app.

Come join the MewnBase Discord server! https://discord.gg/7dyWGMK

## The rest...

* Better saved game folder naming (now based on your character name, instead of a terribly long random number/string).
* Science Lab now drops research items that are currently being processed when you pickup the lab.
* Tab key now both opens and closes the Tech Tree popup.
* Added a "What's New" popup that displays each time the game is updated, also viewable by clicking the version number on the main menu.
* Item class refactor - it's been tested for a bit, but if you end up not being able to load your older saved games (hangs, freezes), please send me the crashlog or your save folder!
* libGDX updated to a newer version.

*Copied from: https://cairn4.itch.io/mewnbase/devlog/39126/v0441-hud-redesign-lightning-discord*
Magic Power

**Warning!!** Magic Power is not in the current version of the game; it might have been removed or it might be unfinished. It may or may not act as expected, care should be taken when using.

### Type

Power Generation
Unimplemented

## Overview

Magic Power is, quite frankly, a game breaker. It is a power generation building with an obscene amount of power in the neighborhood of 10 million units.

## Implementation

Magic Power isn't fully implemented. The following table lists some of what is finished.
V0.45

## Resources

This update hopefully fixes an issue with longer-lasting game sessions, where resources (especially ice/water) become tougher to obtain after you've collected all of it around your base. Now some resources will attempt to re-spawn after several days:

* Plants and root plants: 8 days + regrow time
* Ice: 4 days

Note, they won't respawn if the player is nearby, or if there are base modules too close.

## Airlock fixes

Airlocks must now be properly attached to habitat modules in order to get air in them. Airlocks not properly attached have a warning symbol on them, and their door status lights are off instead of red/blue.

## Other improvements and bugfixes:

* Habitat modules no longer start filled with oxygen every time they're placed.
* HUD notifications won't block clicks behind them.
* Inventory clicks are no longer blocked when a buggie behind them.
* Player must now be next to the buggie in order to open its truck storage.
* Generator won't let you keep dumping resources into it when its full.
* Better tooltips for consumable items in your inventory bar, shows you how much hunger food will restore.
* HUD tech tree button now shows how many samples you have to spend.

Thanks to the players over on the MewnBase Discord channel for helping report bugs and issues!

*Copied from: https://cairn4.itch.io/mewnbase/devlog/41197/v045-resource-regrowth-airlocks*
Greenhouse

Grow your own food supply, in style!

## Overview

The Greenhouse is an upgrade to the Garden Patch, and is built as a module inside your base. It will automatically use water from your bases Water Supply modules, and it draws 3 units of Power.

## Construction

Greenhouse can be crafted on the Construction Yard.

## Effect

The Greenhouse can grow the following items:

 Root | Root Seed | 100
 Blueshroom | Blueshroom Seed | 87.5

## Auto-Crafting

Greenhouse can be mostly auto-crafted. You'll need to supply wood, four for each crafted.

* Machines
	+ 1x Workbench
	+ 1x Smelter
	+ 1x Construction Yard
	+ Mining Rigs - Variable
* Materials
	+ 4x Ore
	+ 2x Resin
	+ 6x Wood
	+ 4x Rock
* Jobs
	+ 1x Garden Patch
	+ 4x Metal Plate
	+ 2x Gasket
	+ 1x Habitat Module
	+ Greenhouse - Variable
V0.49.1

Small update to address some recently found issues:

* Fixed new issue where base modules wouldn't begin construction.
* Fixed shift-click behavior with buggie trailer to be consistent with normal storage UI.
* Fixed issue with Rain Collector "ready" icon.
* Can now press Esc to close the What's New popup.

*Copied from: https://cairn4.itch.io/mewnbase/devlog/118262/v0491-hotfix*
Gravel

**Warning!!** Gravel is not in the current version of the game; it might have been removed or it might be unfinished. It may or may not act as expected, care should be taken when using.

## Gravel

Compact rock fragments for you to walk on.

### Type

Building
Flooring

## Implementation

Gravel isn't fully implemented. The following table lists some of what is finished.

## Usage

Gravel is placed like any other building; however, it uses the createBuilding action instead of the createFloor action.
Base

## Overview

The Base is the player's point of operations where they can replenish their oxygen, regenerate health, and construct Buildings to expand and improve their base.

## Building Your Base

A base is created once an Airlock is placed. However, for a base to be functional, it must have at least one Airlock, one Air Cleaner, and one Power source, all placed next to each other.

When a player lands on the Mewn, the supply crates will contain one Workbench, one Airlock, one Air Cleaner, and one Biofuel Generator to start their base.

## Maintaining The Base

### Powering The Base

For a base to function, at least one power source must be placed next to a base module (with the exception of a Wind Turbine, which prefers the surrounding tiles to be empty and can only be linked by a Conduit or Solar Panel). Excess power can be stored in a Battery, which allows the player to save electricity until needed (for example, at night when Solar Panels can no longer convert light to electricity).

### Repairing The Base

The base is prone to air leaks which can lower the level of oxygen. Air leaks can be repaired by tapping on the affected base or by a Repair Drone.

## Modules

*Main page: Module*

Modules are all crafted at the Construction Yard. Each one adds 25 units of max oxygen to the base, regardless of its type or function.

The following modules can be added to expand the player's base:
Purrtainium Rock (Dropper)

* Alt 1
* Alt 2
* Alt 3

Purrtainium Rock is a Dropper, a naturally spawning source of resources.

## Drops

### Resources

* Rock is used for making the Smelter and Garden Patch as well as Stone Wall, Rock Pile and some flooring.
* Purrtainium Ore is used only for making Purrtainium Plate.

### Chances

* Purrtainium Rock drops
	+ Guaranteed: 1x Purrtainium Ore
	+ Loot Table is run two to three times:
		- 90% Chance: 1x Rock
		- 10% Chance: 1x Purrtainium Ore

Purrtainium Rock spawns in two of the current Biomes: Ground and Rock.
V0.46.1

Just a small update that hopefully addresses some of the new issues found over the past week:

* Fixed a crash bug with lightning strikes.
* Also fixed lightning strikes so that they don't drain *ALL* of a base's stored battery power.
* Fixed some tutorial text that referred to the old UI layout.
* Fixed bug with World Settings checkbox not appearing in certain languages.
* Fixed issue where starting a game with Unlock All Tech wouldn't give you the fancy Mk2 Suit.
* Fixed Crafting UI text label to prevent it from overflowing.

Thanks to everyone that's been playing and helping report bugs! <3

*Copied from: https://cairn4.itch.io/mewnbase/devlog/59895/v0461-hotfix*
Mk.2 Suit (Tech)

## Overview

Mk.2 Suit is one of several Tech Upgrades you find. This one has only one use: to upgrade your suit. It takes effect automatically.

## Description & Effect

A way fancier suit for exploring a hostile world:

Max Oxygen: +50%
Max Suit Power: +50%
Get hungry less often.

## Modding

This is one of the easier items to modify. For an example, see Mk.3 Suit.
V0.46.2

Small update with updated localization files, and fixes to some recently found issues:

* Localization updates, and updated list of top contributors in the More Menu.
* Player's health now saves properly.
* Player's stats should no longer always reload at 100% when you have the Mk2 Suit.
* Potential fix for ambient wind sounds that was only coming out of the right channel for some players.
* Fixes to Language popup.
* Player can no longer toggle their flashlight via HUD button while driving the buggie.
* Fixed an issue where the science lab wouldn't animate properly when researching.
* Game will no longer flat-out crash on the main menu if it encounters an error with a save file.
* Fix for picking up Repair Drone base modules.

*Copied from: https://cairn4.itch.io/mewnbase/devlog/63183/v0462-hotfix*
Light Sensor

Switch that automatically changes depending on the amount of daylight.

## Overview

Light Sensor is used to control power distribution.

## Usage

Placed as any other building, Light Sensor will automatically link to nearby power generators, distributors and users.

Left-clicking will switch it between Day (orange) and Night (blue) modes. If orange, then power will flow through during the day (approximately 00:00 to 08:00). This can be used to have lights only on at night or certain machines only getting power during daylight.

## Construction

Light Sensor can be crafted on the Workbench.
V0.41

**New gameplay hazard!** Items that the player drops on the ground run the risk of "blowing away" during sandstorms. So consider keeping your valuables in a Cargo Container ;)  Check out the video below.

HUD: new clickable Map button. Also updated the Flashlight button so that it's easier to see on dark backgrounds. Both now have mouse-hover tool tips that display their keyboard shortcuts.

New base module: Added Water Spigot that lets you retrieve water from your base's water supply. Kinda old-timey looking at the moment, like a well pump, but think it at least gets the point across, will probably give its art another pass later at some point.

Updated player "eat" animation. Nom nom.

Inventory: When dropping items, hold SHIFT to drop the entire stack instead of dropping just 1 at a time.

When transferring items to and from a Cargo Container, hold Shift when clicking to transfer the whole stack. Single click without shift will transfer just 1 item at a time.

*Copied from: https://cairn4.itch.io/mewnbase/devlog/14623/v041-some-inventory-and-ux-stuff*
V0.52

There's a new set of builds up that are marked "unstable" to test out features for v0.52!

* It adds the first of the new creatures to the game!
* Adds a Vehicle Repair Kit (repairs vehicle damage) - consumed on use, 1-per item stack.
* Adds a Battery Jumper item - that will add 50% charge to a vehicle, or fully recharge your suit power - also consumed on use, 1-per item stack.
* Added a gate to go along with the metal walls.
V0.44.2

Fixes some bugs reported by players on the Discord server or via email :)

* Fixed issue where after saving->loading a game, the shovel and jackhammer would be not visible on the player, even though the tool is selected in the inventory bar.
* Fixed an issue when loading and updating pre v0.44 saves, where the Greenhouse would result in the game crashing on load.
* Making sure for new players, that the game's language option will default to English if the game doesn't support their system OS.

*Copied from: https://cairn4.itch.io/mewnbase/devlog/39460/hotfix-v0442*
Апельсин

Апельсин. Растегние стоит 500 солнышек. он имеет прочность как у стено ореха, но когда её кожуру съедят, её плод разделется на все пять сторон и взорвется. При подкормке взрывается с силой Гриба судьбы, и раскидывает плоды на пять сторон. Это очень эффективно для сражения с боссом. Это растение из пвз 3. Это первое покупное растение в той игре, она стоит 100 алмазов. Это 1 самое сильное растение в этой игре.
V0.50.2

Small update that addresses a few bugs found since the 0.50 release:

* Fixed issue where toggling window/fullscreen would always disable vsync.
* Fixed issue with the construction-caution-line overlay when placing Wind Turbines.
* Fixed crash on player death
* Fixed bug where player would walk backwards after clicking a tile while walking past it.
* Fixed incorrect item-collected HUD message after collecting multiple things at a Workbench etc at once.

*Copied from: https://cairn4.itch.io/mewnbase/devlog/143797/v0502-hotfix*
Sin of Hell's River

An extremely rare and one of the least-recorded Power of Eradication. It originates from the most incredible potential of life, The will to survive. The Sin of Hell's River has no specific form; it can exist in any form and exercise its function. It awakens during moments when the users nearly die, stimulates all essence of life and exhausts all possibilities which will allow a person to live. The Sin of Hell's River has no specific form. It can exist in any of the forms that the other Powers of Eradication can take and hence even be referred to as the universal Power of Eradication. To awake this power one needs(allegedly, since no proper information exists): The Northland Military Sword Style + Young age + survive a highly deadly injury. May also require a literal trip to Hell's River, though one can't be sure whether the protagonists "hallucination" was real & necessary or unique to the protagonist.
Wood

Terribly low-tech.

Wood is one of the first materials you acquire. It can be harvested from wood piles or by chopping down Fruit Trees or Dead Trees.

### Fuel

Wood is one of several fuels available to run the Biofuel Generator and is the only one that completely fills the gauge.

## Crafting

Wood is used to craft several items, all of which are on the Workbench.
Zombie

**Warning!!** Zombie is not in the current version of the game; it might have been removed or it might be unfinished. It may or may not act as expected, care should be taken when using.

## Overview

Zombie appears to exist as only a singular image.

## Speculation

Zombies could be an Easter Egg, an inside joke or even the result of an NPC dying.
Purrtainium Ore (Dropper)

## Purrtainium Ore

* Alt 1
* Alt 2

### Renewable

Yes, mining

Purrtainium Ore is a Dropper, a naturally spawning source of resources.

## Drops

### Resources

* Purrtainium Ore has only one use, to be smelted into Purrtainium Plate.

### Chances

* Purrtainium Ore drops
	+ Loot Table is run once or twice:
		- 100% Chance: 1x Purrtainium Ore

Purrtainium Ore spawns in only one of the current Biomes: Volcanic.
Wood (Dropper)

Piles of wood found on the Mewn's surface.

Wood is a Dropper, a naturally spawning source of resources.

## Drops

### Resources

* Wood is handy for many early buildings, some decorations and even fuel for the Biofuel Generator.

### Chances

* Wood drops
	+ Loot Table is run once or twice:
		- 100% Chance: 1x Wood

Wood spawns in only one of the current Biomes: Ground.
Wind Turbine

Generates varying amounts of power depending on wind speed.

The Wind Turbine is a power-generating building that creates electricity from wind.

If placed correctly, Wind Turbines can generate between 6.0 to 20.0 units of power, depending on wind speed. During a sandstorm, they can generate up to 20.0 units of power. Obstructions (such as buildings) can negatively impact its power level. For a Wind Turbine to operate properly, the eight surrounding tiles must be clear of Buildings, modules, and walls.

Clicking on a wind turbine displays information about the base's power.

## Construction

Wind Turbine can be crafted on the Construction Yard.

## Base Placement

The power output of a Wind Turbine is also affected by the number of obstructions in its surrounding area. While it is possible to place a Wind Turbine next to a module, its power output approaches zero as more obstructions are added. The reduction is not linear; each obstruction reduces the output more than the next one. Example: 6 -> 4 -> 2.6 -> 1.6

Note that Solar Panels do not count as obstructions and can be placed next to Wind Turbines without reducing power output.

To make the most use of a Wind Turbine, position the Wind Turbine at least one tile away from your base and connect the Wind Turbine to your base using a Conduit. Alternatively, you can use a Solar Panel to connect since it will conduct, as well as generate, power and won't block the **Wind Turbine**.

## Pros & Cons

### Pros

* Can be made very early
* Only power source that does not require scrap metal.

### Cons

* Produces less power than anything else
* When placing, they must be spread out for maximum efficiency

## Weather and Maintenance

Weather has an effect on **Wind Turbine**. During a sandstorm, Wind Turbine will generate up to 20 units.

## Auto-Crafting

Wind Turbine can be fully auto-crafted.

* Machines
	+ 1x Smelter
	+ 1x Workbench
	+ Mining Rig - Variable
* Materials
	+ 9x Ore
* Jobs
	+ 3x Metal Plate
	+ 2x Metal Beam
	+ 3x Wire
	+ 3x Component
	+ 1x Engine
	+ Wind Turbine - Variable

## Trivia

* Wind Turbine is by far the *least* efficient use of space for power
	+ A single **Wind Turbine** produces .6667 power units per square; value approaches 1.5 units per square when approaching an infinite field.
	+ 4x6 block of RTGs creates the same power as a 9x17 block of **Wind Turbines**
V0.42.2

Attempts to fix a few user-report issues in 0.42:

* Some keyboards and usb devices get incorrectly detected as a "controller" - disabled controller usage by default, since it's still a work-in-progress, if you want to try out controller movement in-game, you can change the line "USER\_CONTROLLER: false" to "true" in settings.json.
* Fixed some issues where the keyboard mapping for the Research popup wasn't saving if you tried changing it, fixed a crash if you tried resetting to the default controls.
* Added some safety measures to prevent an index-out-of-bounds crash related to the Comms Towers and waypoint indicators.
* Made sure the Construction Yard UI popup says "Construction Yard" instead of "Workbench"
* Fixed year on build date, since it's been 2018 for a while now.

*Copied from: https://cairn4.itch.io/mewnbase/devlog/25983/hotfix-v0422*
Chemistry Lab

Play with chemicals!

## Overview

The Chemistry Lab is a crafting station and a module that can be linked to other Habitat Modules.

## Construction

Chemistry Lab can be crafted on the Construction Yard.

## Recipes

The Chemistry Lab can be used to make a small variety of items related to power and life support.

## Auto-Crafting

Chemistry Lab can be mostly auto-crafted. You'll need to provide startup Seeds and 1x Scrap Metal per unit crafted.

* Machines
	+ Workbench
	+ Construction Yard
	+ Garden Patch or Greenhouse - Variable
	+ Mining Rig - Variable
	+ Chemistry Lab - Optional to speed up creation of Resin
* Materials
	+ 6.667x Ore
	+ 1x Resin
	+ 1x Scrap Metal
* Jobs
	+ 4x Metal Plate
	+ 2x Plant - If using Chemistry Lab
	+ 1x Resin - If using Chemistry Lab
	+ 20x Plant - If *not* using Chemistry Lab to keep replanting to find Resin
	+ 1x Habitat Module
	+ 3x Wire
	+ 1x Conduit
	+ 1x Electronics
	+ Chemistry Lab - Variable
Slimeslug

**Warning!!** Slimeslug is not in the current version of the game; it might have been removed or it might be unfinished. It may or may not act as expected, care should be taken when using.

## Overview

Slimeslug only has it's spawn command and it's animation designed. It's descriptor to load it does not exist therefor there are no stats to report.

## Notes

* Image is gotten by substituting the id for regular slug's images (in Creatures.json) with the one for the slimeslug's images. It's very possible it's wrong.
HUD

The HUD is comprised of several components.

* The upper left has meters for your oxygen and suit power.
	+ Just below that are buttons to bring up the map, the Tech Upgrades dialog and turn your flashlight on and off.
* The upper right has meters for you Health and Hunger.
	+ Just below that is a button to bring up the pause menu.
* Top center has the time of day and day count.
* If you are within a base, the center left has stats on the base.
	+ Stored Oxygen, 25 per hab module.
	+ Stored power in any connected batteries.
	+ Once Food Production is learned, the amount of water stored.
	+ Once Rocketry is learned, the available fuel.
* The bottom of the screen contains your inventory as well as a button to the left to craft a Workbench.
* Finally, a pale circle surrounds the player with icons along it indicating waypoints and vehicles.
V0.54

## New Features

* Mining Rig: New base module that uses a lot of power, but will continually harvest ore and other resources automatically.
* Brought back Refined Scrap. Recycler now deconstructs items as well as converting Refined Scrap into Metal.
* Garden Patch and Greenhouse now sparkle/animate when they're finished growing instead of [!] icon.
* Load-Game menu overhaul: In details view, the most recent save is always first, even if it's an auto-save. Hovering over older save revisions will also show you the screenshot for where you were.
* You can now right-click on the Map to place a waypoint marker that appears on the HUD radar.
* Radioactive rocks now glow in the dark.
* Added a button to deconstruct a rocket at a local launchpad, and you can also now deconstruct rockets at remote launchpads in the Destinations list.
* Seed Bar crafting recipe now requires just 2x normal Seeds instead of also needing Root Seeds.
* Popup animation polish.
* Made Launchpad placement more forgiving, and fixed issue where it could be built on top of other tiles/resources.
* Right-click to consume certain items from a storage containers without having to move it to your inventory first.
* Different item-pickup notification text while driving Dozer.
* Added Finnish translation, plus general localization updates.
* Game now uses libGDX 1.11.0 (better M1 Mac support).

## Bug Fixes

* Fire Geysers no longer show up as "Tile" on the map.
* Fixed issue where player couldn't attack creatures if standing too close to them.
* Hid the saves folder button on the Load Game screen for systems that don't support it.
* Fixed a mistake where Indoor Workbench was consuming base water.
* Fixed issue where the [!] icon would remain over a Powered Water Collector tile after it was deconstructed.
* Fixed how Lightning damage is calculated. Made the warning glows larger to better reflect their damage radius.
* Fixed a mistake with the rate at which Water Collectors make water.
* Fixed the initial state of the day/night clock icon after loading a game.
* Fixed issue where the Rocket could be flown without being fueled.
* Fixed issue where Solar Panels would blink the "no-power" icon on them.
* Added a null-check for footprints to prevent a crash.
* Fixed a crash when reducing tool durability.
* itch.io Windows version should now auto-install the VC++ 2010 Redistributable when you install the game via the Itch desktop app.
* Fixed issue when Mining Rig is under-powered and would glitch on and off quickly
* Fixed issue where Mining Rig wouldn't save its mining progress.
* Fixed issue Auto-Crafter job UI text issue.

### Known Issues

* Erratic vehicle physics when v-sync is turned off.
* Player's harvest animation sometimes won't play.
* Windows: Playing fullscreen and using alt-tab will prevent the in-game console (F1) from working.
Artifact

Mysterious objects found scattered on the Mewn.

Artifacts are harvested from their dropper.

## Usage

Their only use is to be placed in the Research Lab. Upon processing, the player receives 5 Samples to be applied towards Tech Upgrades and unlocks a random Research Item. Note that the unlocked research item might not necessarily be one that hasn't been unlocked yet; you can unlock the same one over and over.
Weather.json

## Overview

weather.json is a file which contains the parameters and effects of the various weather patterns.

## Contents

### Format

weather.json is a valid json file. The root node is named "weatherDataList" and contains the following fields. Some fields may be missing from some patterns.

### Values

* defaultWeather: True or False. Only exists by default in the clear pattern.
* id: Currently clear, sandstorm, rain and thunder. Used with the setWeather command.
* minDuration, maxDuration: Number of Mewn minutes. The shortest and longest a weather pattern can persist.
* chance: Decimal from 0 to 1. The chance for a particular weather pattern to be selected.
* color: List containing r, g, b and a as decimals from 0 to 1. The color of the lighting during this pattern.
* particleFx: Filename. The scattered particles displayed all over the place during this pattern.
* solarEfficiency: Decimal between 0 and 1. How much sunlight gets through.
* rainRate: Currently 0 or 1, presumably a decimal. The rate of rainfall. Probably controls farm hydration and water collector fill rate.
* dustRate: Decimal between 0 and 1. Controls dust accumulation on solar panels.
* windMin, windMax: Decimal between 0 and 1. Controls the amount of power generated by the wind turbine.
* soundFile: Filename. The sound to play during this weather pattern.
* riskToItemPiles: True or False. Whether discarded piles of items on the ground should risk blowing away. Only used for Sandstorm right now.
* hazards: Additional hazards applicable to this pattern. Currently only lightning during the thunder pattern.

## Mods

A couple of mods have been created as an experiment in modding the game. They can be found here.
Radioactive Ore

Do not eat.

Radioactive Ore is only used in creating Nuclear Fuel. It can be gotten from Mining Rigs placed in the default biome or from the radioactive version of Rocks everywhere. It can also be rarely found in regular Rocks.

## Usage

Three Radioactive Ore is used in the Smelter to create Nuclear Fuel.

## Auto-Crafting

Radioactive ore can't be auto-crafted but an Auto-Crafter can be paired with Mining Rigs, a Smelter and some storage to automate a supply of Nuclear Fuel.
Glass

**Warning!!** Glass is not in the current version of the game; it might have been removed or it might be unfinished. It may or may not act as expected, care should be taken when using.

## Misc Info

### Recyclable

Yes

Glass is a currently unimplemented item.

## Implementation

Glass isn't fully implemented. The following table lists some of what is finished.

## Speculation

Another unimplemented item, the Fluid Tank, may be intended to use Glass eventually. It appears to be made of glass of a similar color.
Plant (Dropper)

Plants located on the Mewn's surface.

Plant is a Dropper, a naturally spawning source of resources.

## Drops

### Resources

* Plant is mostly used for food and perhaps for early lighting but is also useful as Fuel.
* Seed can be used to make the only buff item, energy bar, and to plant in a Greenhouse.
* Resin has only one use, gaskets.

### Chances

* As a dropper on the Mewn's surface, Plant drops:
	+ Guaranteed: 1x Plant
	+ Loot Table is run zero to three times:
		- 45% Chance: 1x Plant
		- 30% Chance: 1x Seed
		- 20% Chance: 1x Resin
* As an item crafted in a Greenhouse, Plant drops:
	+ Guaranteed: 2x Plant
	+ Crafting Bonus Items:
		- 100% Chance: 1x Seed
		- 30% Chance: Resin

Plant spawns in only one of the current Biomes: Ground.

## Plant Sprout

If Plant hasn't fully grown, it has fewer drops.

### Growth

* Plant Sprout takes 6.67 hours to grow into a Plant.

## Respawn

Plant respawns a Sprout naturally after eight days.
Striped Pavement

* Alt 1
* Alt 2

Striped Pavement is a decorative building. As with other flooring, buildings can be placed on top of these.

## Construction

Striped Pavement can be crafted on the Smelter.

## Auto-Crafting

Striped Pavement can be easily auto-crafted by pairing with a Mining Rig and adding Water and then running the Pavement through a Smelter.
Droppers

## Overview

Droppers are all the objects found on the Mewn's surface that drop things when you harvest them. When starting out, these are your only source for materials. Later on, you'll be able to grow, mine or craft almost everything. Categories here are arbitrary to help you find what you're looking for.

## Plants

Plants includes the various things growing on the Mewn.

* Plant Sprout, Plant
* Blueshroom Sprout, Blueshroom
* Root Sprout, Root
* Fruit Tree Sprout, Fruit Tree
* Wood Piles
* Dead Tree

## Rocks and Ores

Rocks and Ores include boulders, rubble and plain ore piles.

* Rubble, Big Rock, Radioactive Rock, Purrtainium Rock, Volcanic Rock
* Ore, Purrtainium Ore
* Shiny Crystal

## Misc

Miscellaneous includes everything else.

* Ice
* Scrap
* Supply Crate
* Artifact
Blackstreet Brotherhood

## Info

A criminal gang based around the capital of Constellation. This is a gang that was established during the Bloody Year in Constellation, they expanded their activities to Eckstedt.

## Members

* Black Sword
* Morris
* Layork - The Silent Assassin
* Felicia
* Shanda Roda - The Iron Heart
* Noumea
* Cenza Myron  - the 'Crownless Fist'
* Prison Lock Sickle
* Reversed Machete
* Adrienessa - 'Steel Pricker'
* Kobryant Lance - the Sleepless Eye
* Nayer Rick
* Quide Roda - Blood Axe
* Anton Lewandowski - The 'Ripper'
* Lazans Fischer - Alpha Wol
* Reidmore
* Nazri
* Aoschok  - Thunder Axe
Bloody Year

This was an event that takes place primarily in Constellation during the time period of the Calendar of Eradication Year 660 to 661. Specifically, in the Jadestar Royal Family. This event is also one of the biggest mysteries in the novel. Some major occurances during this event are:

* The Jadestar Royal Family faces a slaughter. Deaths include Midier Jadestar, Horace Jadestar, Constance Jadestar, Herman Jadestar, King Aydi, Duke John, as well as Thales' older siblings, Lydia and Luther.
	+ Nicholas killed Horace
	+ Black Sword killed Midier
	+ Asda Sakern made a massacre of Renaissance Palace.
	+ Jala Charleton killed Luther
	+ Stake from Shadow Shield killed Herman
	+ Bannette Charleton's older brother killed King Aydi
* Eckstedt invades south en masse.
* Soria Walton was assassinated.
* The Mystics got involved with the royal family. Asda Sakern, Giza Streelman, and Freuland
* A tool was made with a Divine art that was capable of tracking down Thales' blood.
Big Ore (Dropper)

**Warning!!** Big Ore (Dropper) is not in the current version of the game; it might have been removed or it might be unfinished. It may or may not act as expected, care should be taken when using.

### Required Tool

Improved Shovel
Jackhammer

### Renewable

Yes, mob kills and mining

Big Ore is a dropper that doesn't currently get used.

## Drops

### Resources

* Ore only has one use, to be turned into Metal Plate.

### Chances

* Big Ore drops
	+ Loot Table is run two or three times:
		- 100% Chance: 1x Ore

Big Ore spawns in one of the current Biomes: Rock.
Wood Sign

Can display inventory items and symbols.

Wood Sign is a decorative building that allows you to customize its image.

## Construction

Wood Sign can be crafted on the Workbench.

## Usage

Wood Sign is placed like any other building and modified by left-clicking. It will show an image of whatever item you click on it with or cycle through eight built-in images if your hand is empty.
Feature tiles.json

## Overview

feature\_tiles.json handles landscape items that are not droppers. Currently, the only entry is the lava geysers.

## Format

feature\_tiles.json is a valid JSON file.

### Contents

The root node is "featureTileList" and contains the list of features.

* id: ID for the feature
* maxPerChunk: How many can show up per chunk.
* minAltitude:
* spawnBiomes: List of biomes this feature can appear in.
	+ biome: ID of the biome to spawn in
	+ threshold:

## Speculation

Noise and Noise Smoothing are typically used in randomly generated landscapes to determine where features show up so they aren't the same in every map.
Comms Tower

For long range communications and navigations.

## Overview

The Comms Tower is a navigational beacon that displays an icon on your HUD.

## Usage

Placed and powered, the Comms Tower will cause an additional icon to display on the circular directional portion of your HUD. The Comms Tower's icon is a yellow diamond outline.

## Construction

Comms Tower can be crafted on the Construction Yard.
Transportation 9000 (Tech)

**Warning!!** Transportation 9000 (Tech) is not in the current version of the game; it might have been removed or it might be unfinished. It may or may not act as expected, care should be taken when using.
There is only a single reference to this tech upgrade, on one of the unimplemented vehicles. It's possible it's only a placeholder for a later tech. It's also possible that it's simply a dummy to prevent the vehicle being used yet.
Torch

Can place on the ground, and goes out easily.

Torch is likely to be one of the first items you use for light. It's cheap and easy to make but they'll have to be relit (turned back on) periodically as they go out in sandstorms.

## Usage

Torch is placed down like any building and can be turned on and off by left-clicking.
Swamp Biome

**Warning!!** Swamp Biome is not in the current version of the game; it might have been removed or it might be unfinished. It may or may not act as expected, care should be taken when using.

### Droppers

Plants, Blueshrooms, Roots, Fruit Trees, Wood piles, Dead Trees

## Droppers

Droppers are the harvestable items found on the surface.

PlantsBlueshroomsRootsFruit TreesWood pilesDead Trees
## Mobs

Mobs are the creatures found on the Mewn's surface.

This biome has no mobs.

### Speculation

The files refer to a partially finished Slimeslug. This may be the intended inhabitant of this biome.

## Mining Resources

This refers to what the Mining Rig is able to dig up.

Mining Rig is not functional here.
Indoor Storage

Holds even more items.

Indoor Storage is a module that can be used to store items. It holds twice as many items as a Cargo Container.

As a module, it both drains power and boosts oxygen capacity.

## Construction

Indoor Storage can be crafted on the Construction Yard.

## Usage

Left-clicking on an Indoor Storage opens a UI displaying the 12 slots of your inventory on the left and the 16 slots of the chest on the right. Left-clicking an item will cause it to move to the other side if there is room. Shift+Left-click will move a single item from a stack to the other side. Right-clicking a food item will cause it to be consumed no matter which side it's on.
Rubble (Dropper)

* Alt 1
* Alt 2

Rubble is a Dropper, a naturally spawning source of resources.

## Drops

### Resources

* Rock is used for making the Smelter and Garden Patch as well as Stone Wall, Rock Pile and some flooring.

### Chances

* Rubble drops
	+ Guaranteed: 1x Rock
	+ If harvested by hand, Loot Table is run zero to one time:
		- 90% Chance: 1x Rock
	+ If harvested by Dozer1, Loot Table is run one to two times:
		- 90% Chance: 1x Rock

1 Files indicate a "harvester". Best guess is the Dozer.

Rubble spawns in two of the current Biomes: Ground and Rock.
Biofuel Generator

Makes power from plants.

The Biofuel Generator is a power-generating building that creates electricity from organic resources and is the first power source the player can craft. The player acquires their first Biofuel Generator when obtaining their supply crates.

## Fuel Sources

A certain amount of power is generated from Biofuel Generators based on the input:

 Fruit | 25%

## Construction

Biofuel Generator can be crafted on the Workbench.

## Usage

Left-click with the **Biofuel Generator** in hand to place it on the ground. Once fueled, it will provide power to connected structures.
Water Collector

Collects water from rain and moisture in the air.

 Overview

The Water Collector is an outdoor module that collects water when rain occurs as well as directly from the atmosphere.

## Construction

Water Collector can be crafted on the Construction Yard.

## Crafting

Water Collector is used to craft one item.

## Effect

Water Collectors will passively collect water from the atmosphere over time. After two days, 1 Water can be collected.

During a Rain Storm it collects water. After enough rain has occurred, water can be collected from the Water Collector. The Water Collector's maximum capacity is 3 water.

Unlike the Powered Water Collector, water will have to be manually removed.
Shiny Crystal

A pretty, very strong crystal sort of thing.

Shiny Crystals can be harvested from their dropper. Alternatively, they can be obtained by drilling with the dozer, or placing and powering a mining rig in the volcanic biome. They can also be obtained by killing Fireslugs and Firecrabs.

## Craftables

Shiny crystals are used to craft a few things.
Rock Biome

An example patch of Rock Biome.

Rock Biome is the second most common biome. It resembles a pile of smoothed rocks with a bit of ground peeking through.

## Mobs

Mobs are the other creatures found on the Mewn that can spawn in this biome.

## Mining Resources

Mining Resources refer to what the Mining Rig is capable of digging up in this biome.

RockOreRadioactive Ore
Water Spigot

Take water out of your base's water supply.

Water Spigot allows you to pull Water back out of the Water Supply. This can be needed for many recipes since only the Greenhouse can pull automatically.

## Construction

Water Spigot can be crafted on the Construction Yard.

## Auto-Crafting

Water Spigot can be auto-crafted since the only base resource required is Ore.
Three Wheeler

**Warning!!** Three Wheeler is not in the current version of the game; it might have been removed or it might be unfinished. It may or may not act as expected, care should be taken when using.

## Overview

Three Wheeler has an almost complete vehicle description and no item description. The lack of an item description means it cannot be crafted or obtained. It also has no image or thumbnail.

## Implementation

Three Wheeler isn't fully implemented. The following table lists some of what is finished.

## Notes

* Swapping IDs in items.json from rover to threewheeler results in crafting nothing. Swapping IDs between rover and threewheeler in vehicles.json results in an odd-looking vehicle that you can try to see how the threewheeler would behave.
	+ The vehicle uses the rover body, complete with rear fenders but only three wheels. The single wheel is in the back.
* This vehicle is *fast*. Same turning angle as the rover but fast enough that it can't actually turn that tightly.
Green Biome

**Warning!!** Green Biome is not in the current version of the game; it might have been removed or it might be unfinished. It may or may not act as expected, care should be taken when using.

### Mining Resources

*none*

Green Biome is the most unimplemented biome. Unlike the others, nothing is assigned to happen here; no droppers, no mobs, no mining. None of the tiles that make it up have variants.
Sand (Dropper)

**Warning!!** Sand (Dropper) is not in the current version of the game; it might have been removed or it might be unfinished. It may or may not act as expected, care should be taken when using.

## Sand (Dropper)

Piles of sand found on the Mewn's surface.

### Biome(s)

Ground
Rock

### Renewable

Unknown

Sand is a Dropper, a naturally spawning source of resources.

## Drops

### Resources

* Sand only has one use, to be turned into Glass.

### Chances

* Sand drops
	+ Loot Table is run once or twice:
		- 100% Chance: 1x Sand

Sand spawns in two of the current Biomes: Ground and Rock.
Battery Jumper Dead

**Warning!!** Battery Jumper Dead is not in the current version of the game; it might have been removed or it might be unfinished. It may or may not act as expected, care should be taken when using.

## Misc Info

### Recyclable

No

Battery Jumper Dead is an unimplemented item with no use.

## Implementation

Battery Jumper Dead isn't fully implemented. The following table lists some of what is finished.

## Speculation

With no clues but the name, I am speculating that this is a concept for a reusable, rechargeable Battery Jumper.
Fruit Tree (Dropper)

Fruit Tree found on the Mewn's surface.

Fruit Tree is a Dropper, a naturally spawning source of resources.

## Drops

### Resources

* Wood is handy for many early buildings, some decorations and even fuel for the Biofuel Generator.
* Tree Seed is handy only for planting another Fruit Tree, such as for an orchard.
* Fruit is handy for eating directly, making Hearty Meal or as fuel.

### Chances

* If harvested with anything other than an Axe, Fruit Tree drops
	+ Guaranteed: 1x Fruit 1
	+ Loot Table is run once:
		- 66% Chance: 1x Fruit
* If harvested with an Axe, Fruit Tree drops
	+ Guaranteed: 1x Fruit, 3x Wood
	+ Loot Table is run once:
		- 75% Chance: 1x Wood
		- 66% Chance: 1x Fruit
		- 25% Chance: 1x Tree Seed

1 Fruit are only available if the Fruit has fully grown or regrown.

Fruit Tree spawns in only one of the current Biomes: Ground.

## Fruit Tree Sprout

If Fruit Tree hasn't fully grown, it has fewer drops.

### Growth

* Fruit Tree Sprout takes six days to grow into a Fruit Tree.

## Respawn

Fruit Tree respawns a Sprout naturally after ten days.
Rock Pile

Stack of 20 rocks.

Rock Pile is a decorative object that "stores" one stack of rocks without taking up storage space nor running the risk of windstorms blowing them away if you toss down a stack of Rocks.

It's best usage may be to pull excess rocks from automated mining rig setups. It is also the most efficient method for disposing of excess rocks since a windstorm can blow away the equivalent of a stack of rocks all at once.

## Construction

Rock Pile can be crafted on the Workbench.

## Auto-Crafting

Rock Pile can be fully auto-crafted.

* Machines
	+ Workbench
	+ Mining Rigs - Variable
* Material
	+ 20x Rock
* Jobs
	+ 1x Rock Pile - Variable, won't stack
Mk.3 Suit (mod)

## Mk.3 Suit

### Basic Mod

An advanced suit can be created by simply modifying one file: Suit upgrades.json.

```
{
 "suitLevels": [
 {
 "level": 0,
 "maxAir": 200,
 "maxSuitPower": 60,
 "maxHunger": 240,
 "foodConsumptionRate": 0.5,
 "maxHealth": 100
 },
 {
 "level": 1,
 "maxAir": 300,
 "maxSuitPower": 90,
 "maxHunger": 240,
 "foodConsumptionRate": 0.45,
 "maxHealth": 100
 },
 {
 "level": 2,
 "maxAir": 1000,
 "maxSuitPower": 1000,
 "maxHunger": 1000,
 "foodConsumptionRate": 0.05,
 "maxHealth": 1000
 }
 ]
}

```
You'll notice that the third block has some ridiculous numbers compared to the first two. This upgrade can be triggered by using the Command Console to input the command:

```
setSuitLevel 2

```

### Complete Mod

To actually make this mod complete and unique, you need to modify 4 more files:

#### desktop-1.0.jar>techtree.png

Add an image in the blank area, overwrite the images for windpower or engines or extend the image size appropriately and use the new blank area.

Note that if you do modify the image size (such as to add multiple new techs), you'll need to fix the appropriate lines in the atlas located near the top.

```
techtree.png
size: 512,512

```
Note that the image sizes are 100 with a buffer of 2. So images are laid out as 2-102, 104-204, 206-306, 308-408 and 410-510.

#### desktop-1.0.jar>techtree.atlas

Add a section such as the following to the bottom but change xy to the correct area in the modified techtree.png.

```
tech\_suit3
 rotate: false
 xy: 410, 2
 size: 100, 100
 orig: 100, 100
 offset: 0, 0
 index: -1

```
suit3 can change to be pretty much anything but needs to be the same everywhere in these edits.

#### desktop-1.0.jar>techTree.json

Add the following to the file, taking care to maintain the json format.

```
 {
 "id": "suit3",
 "cost": 20,
 "preReqTech": ["suit"],
 "suitLevel": 2
 }

```
It would probably also make sense to make the suit dependent on an advanced tech, such as Advanced Modules or Crystal Tech:

```
 {
 "id": "suit3",
 "cost": 20,
 "preReqTech": ["suit", "advancedModules"],
 "suitLevel": 2
 }

```
With those three files modified, you may need to put them back in the jar (some editors will auto-update the jar, most won't).

#### data/locale/mewnbase\_???.properties

Adding the following line (or something more to your preference, everything after the = can be changed) to the appropriate language file will give it a proper name in game:

techtree\_suit3=Mk.3 Suit

### Usage

Once all edits are made, you simply need to research Mk.3 Suit the same as any other tech.
Blueshroom (Dropper)

Plant found on the Mewn's surface.

Blueshroom is a dropper, a naturally spawning source of resources.

## Drops

### Resources

* Blueshroom is handy for making chemicals and the sole healing item, Healing Stew.
* Blueshroom Seed is handy only for planting another Blueshroom.
* Resin is only used to make gaskets.

### Chances

* If harvested as a naturally spawning dropper, Blueshroom drops:
	+ Guaranteed: 1x Blueshroom
	+ Loot Table is run zero to two times:
		- 50% Chance: 1x Blueshroom
		- 30% Chance: 1x Blueshroom Seed
		- 20% Chance: 1x Resin
* If harvested from a Greenhouse, Blueshroom drops
	+ Guaranteed: 2x Blueshroom
	+ Crafting Bonus Items:
		- 100% Chance: 1x Blueshroom Seed
		- 30% Chance: 1x Resin

Blueshroom spawns in only one of the current Biomes: Ground.

## Blueshroom Sprout

If Blueshroom hasn't fully grown, it has fewer drops.

### Growth

* Blueshroom Sprout takes 6.67 hours to grow into a Blueshroom.

## Respawn

Blueshroom respawns a Sprout naturally after eight days.
V0.39

A fairly light update as far as features go, but laying the ground work for next bigger biome update.
When you create a new game, there's now a **World Settings popup** where you can specify a seed value for the terrain-generation. (Also added "getSeed" debug console command when in-game).

Can choose from 4 different day/night cycle modes (always day, normal, long night, always night).

All versions of game now use **LWJGL3** backend. Woo! Took a while to get all the kinks worked out. This fixes some issues with high-DPI screens (especially fullscreen mode being chopped off), and fixes some mouse input issues reported on the forums.

Platform specific versions are now bundled with Java 8 JRE (Azul Zulu) - except for Win32.

And some other bug fixes:

* Game now saves build progress of base modules that are still under construction. (So no more lost resources, and should fix a few related crash issues).
* Fixing some typos.

*Copied from: https://cairn4.itch.io/mewnbase/devlog/12336/v039-world-gen-options-lwjgl3*