Kenku (Race)

From Mordenkainen Presents: Monsters of the Muliverse, page 24; Volo's Guide to Monsters, page 111; and Explorer's Guide to Wildemount, page 177.

## Traits

(Mordenkainen Presents: Monsters of the Muliverse, page 24)

As a kenku, you have the following racial traits.

***Ability Score Increase.*** When determining your character's ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The "Quick Build" section for your character's class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can't raise any of your scores above 20.

***Creature Type.*** You are a Humanoid.

***Size.*** You are Medium or Small. You choose the size when you select this race.

***Speed.*** Your walking speed is 30 feet.

***Languages.*** Your character can read, speak, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. Your DM is free to modify that list for a campaign.

***Expert Duplication.*** When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate.

***Kenku Recall.*** Thanks to your supernaturally good memory, you have proficiency in two skills of your choice.

Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

***Mimicry.*** You can accurately mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier.

## Volo's Guide to Monsters

(Volo's Guide to Monsters, page 111; and Explorer's Guide to Wildemount, page 177)

Your kenku character has the following racial traits.

***Ability Score Increase.*** Your Dexterity score increases by 2, and your Wisdom increases by 1.

***Age.*** Kenku have shorter lifespans than humans. They reach maturity at about 12 years old and can live to 60.

***Size.*** Kenku are around 5 feet tall and weigh between 90 and 120 pounds. Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Expert Forgery.*** You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.

***Kenku Training.*** You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand.

***Mimicry.*** You can mimic sounds you have heard, including voices. A creature that hears the sounds can tell they are imitations with a successful Insight check opposed by your Deception check.

***Languages.*** You can read and write Common and Auran, but you can only speak using your Mimicry trait.