RF Kursk (K-141)

The Kursk, as seen in-game

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"Russian nuclear-powered, missile-carrying submarine. It has powerful armament and is dangerous both underwater and on the surface." - In-game description

## History

The RF Kursk was an Oscar-II class nuclear powered cruise missile submarine designed and built in the Soviet Union and completed in the Russian Federation. The sub has an unusual arrangement of launchers mounted on the side. The Kursk sank after a torpedo blew up in the tube, killing everyone on board.

## Overview

RF Kursk (K-141) is a Russian tier 2 submarine and is characterized by its size and armament. She holds two missile slots and two torpedo slots, meaning her damage output is immense but her movement is greatly reduced.

## Tactics

### Playing as a Kursk

Kursk is a massive vessel for a submarine and coming with size is reduced speed and maneuverability. You may get to the battle late, but your missiles will not. If you prefer damage output use CJ-20s or C-Stars. Use Tomahawks if you like playing underwater as those missiles are capable of firing from underwater. You may also use BrahMos, however they are less likely to get past air defenses than 4 missiles. The Kursk can also equip light or heavyweight torpedoes and it is advised you do so. Light, fast torpedoes such as the Shkval and HUWS are short range and that does not mix well with a ship that is slower than every other vessel in the battle. Instead, use mid range torpedoes with a fast reload in order to get the most out of those 2 torpedo slots.

It is important to be aware of your teammates and enemy submarines or enemy ships equipped to destroy submarines like you and especially you, with Kursk being the most vulnerable submarine in tier 2. Teammates can distract enemy targets so you can launch immense amounts of damage. Be careful if locked in underwater combat with other submarines, because every other submarine can kill you rather easily as they are more nimble than you and can dodge torpedoes depending on their sub. You, for the most part, cannot. Carriers are very vital to fleets so they are a prime target for you especially with dual missiles and torpedoes.

### Playing along a Kursk

If you're a submarine, try to take out fast enemy submarines to protect your Kursk from underwater threats. If you're playing as a surface ship such as a corvette, frigate, or destroyer, it's best to play normally or you can try to distract enemy ships from a surface Kursk or, if you're ship is equipped for it, you can target enemy submarines. Also, when your friendly Kursk is surfaced try to protect them from aerial threats.

### Playing against a Kursk

Kursks are a immense threat on the field but can still be taken down. As mentioned before, fast submarines are a huge threat to Kursk. Dodge oncoming torpedoes if possible and keep firing and using countermeasures when missiles are inbound (if surfaced). When surfaced, fire everything you can. However, if your ship has two or three missiles slots and they are separated make sure to follow these steps: Fire first missile, check for flares, if they flared fire second missile so they cannot flare the next missiles.

## Suggested Armaments Setup

Underwater Threat

* **Missiles**: BGM-109 Tomahawk (Underwater launch capability), JL-1 (Nuclear and underwater launch capability).
* **Torpedoes**: HUWS or Shkval (Short Range, high damage)
* **Alternate Torpedoes**: Blue Shark or Mark-50 (Medium range, good damage)

## Advantages and Disadvantages

### Advantages

* Good spammer.
* Most well armed submarine of its tier.
* Can take a decent amount of damage especially upgraded.

### Disadvantages

* Extremely slow.
* Limited turning capabilities.
* Size makes it extremely vulnerable to all weapons.

## Trivia

* The ship used to cost 2,000,000 dollars; but was increased to 3,200,000 on January 17, 2022.

## Gallery

Barrakuda alongside a Kursk firing CJ-20s.