Modes

Modes are what puts diversity into a match, and they can be focused on objective, survival, combat, or a little bit of all in general. Players can vote for which Mode they want to participate on after choosing a Map. Currently, there are 13 Modes in game.

## **Generator Repair**

*"Repair Generators scattered around the map, and escape."*

```
- Generators take 70s to fully repair. 64s from interaction and 6s by itself.
- Once all Generators are repaired, two Exit Zones are available.
- Survivors are periodically revealed to the Slasher.
- Survivors can win if the Slasher is killed.
- There is a total of 6 Generators.
- Can invade.

```

* **Teams**: 9 Survivors vs. 1 Slasher
* **Time**: 360s *(6 minutes)*

## **Generator Rush**

*"More Generators that repair quicker. Repair them and escape."*

```
- Generators take 20s to fully repair. 14s from interaction and 6s by itself.
- Once all Generators are repaired, two Exit Zones are available.
- Survivors are periodically revealed to the Slasher.
- Survivors can win if the Slasher is killed.
- There is a total of 30 Generators.
- Can invade.

```

* **Teams**: 9 Survivors vs. 1 Slasher
* **Time**: 360s *(6 minutes)*

## **Survivor Royale**

*"All out brawl, Survivor versus Survivor. Work with your team to claim victory."*

```
- A team wins by killing 20 opponents or at least one more than the opposing team.
- Everyone is periodically revealed to each other.
- Modifies Survivors'Bleedout Duration.
- Cannot invade.

```

* **Teams**: 5 Heroic Survivors vs. 5 Cursed Survivors
* **Time**: 300s *(5 minutes)*

## **Slasher Royale**

*"All out brawl, Slasher versus Slasher. Work with your team to claim victory."*

```
- A team wins by killing 20 opponents or at least one more than the opposing team.
- Everyone is periodically revealed to each other.
- Cannot invade.

```

* **Teams**: 5 Heroic Slashers vs. 5 Cursed Slashers
* **Time**: 300s *(5 minutes)*

## **King of the Hill**

*"Work with your team to capture and hold the Control Point. First team to take control of it will claim victory."*

```
- Progress is halted if there are conflicting teams within the Control Point.
- It takes 100s worth of control to fully capture a Control Point.
- Everyone is periodically revealed to each other.
- Cannot invade.

```

* **Teams**: 5 Heroic Slashers vs. 5 Cursed Slashers
* **Time**: 300s *(5 minutes)*

## **Truck Refuel**

*"Gather fuel cans scattered around the map, then refuel the trucks and escape."*

```
- Once all Gas Cans are found, two Trucks becomes available for interaction.
- After a Truck is fully filled, it becomes an available Exit Zone.
- Survivors are periodically revealed to the Slasher.
- Survivors can win if the Slasher is killed.
- It takes 112s to fully fill a Truck.
- There is a total of 35 Gas Cans.
- Can invade.

```

* **Teams**: 9 Survivors vs. 1 Slasher
* **Time**: 360s *(6 minutes)*

## **Juggernaut**

*"Survivors must team up and fight against the Juggernaut. Defeat the Juggernaut to claim victory."*

```
- Everyone is constantly revealed to each other.
- The team with the most kill worth wins.
- Modifies Slasher's Max Health.
- Ammo Boxes spawn in this Mode.
- Can invade.

```

* **Teams**: 9 Survivors vs. 1 Juggernaut
* **Time**: 300s *(5 minutes)*

## **Safe Haven**

*"Stay in the Safe Zones and fight back the infected. If you die you become infected."*

```
- Survivors who are killed becomes a Slasher and inevitably loses the match.
- Safe Zones remain stationary for 30-32s before moving to a new location.
- Slashers who enters the Safe Zone are instantaneously killed.
- Survivors are revived, healed and shielded by a Safe Zone.
- Modifies Slasher's Max Health, Speed and Damage.
- Survivors are constantly revealed to Infecteds.
- Ammo Boxes spawn in this Mode.
- Cannot invade.

```

* **Teams**: 8 Survivors vs. 2 Infected
* **Time**: 240s *(4 minutes)*

## **Infection**

*"Survive the endless onslaught of infected, until time expires. If you die you become infected."*

```
- Survivors who are killed becomes a Slasher and inevitably loses the match.
- Modifies Slasher's Max Health, Speed and Damage.
- Survivors are constantly revealed to Infecteds.
- Ammo Boxes spawn in this Mode.
- Cannot invade.

```

* **Teams**: 8 Survivors vs. 2 Infected
* **Time**: 240s *(4 minutes)*

## **Nemesis**

*"Do whatever you can to survive against the Slasher, then turn the tables and defeat it."*

```
- All Survivors are reset and equipped with a Shotgun after 240s.
- Slasher is constantly revealed to Survivors after 240s.
- Survivors are periodically revealed to the Slasher.
- Modifies Slasher's Max Health.
- Ammo Boxes spawn in this Mode.
- Cannot invade.

```

* **Teams**: 9 Survivors vs. 1 Slasher
* **Time**: 360s *(6 minutes)*

## **Survival**

*"Survive until time expires, at all costs. Collect Ethereal Light to heal yourself and stay alive."*

```
- Survivors have a death meter that slowly fills up by 1% every second.
- Once the death meter is full, Survivors take 10 damage every second.
- The death meter loses 20% progress by collecting Ethereal Lights.
- Survivors are periodically revealed to the Slasher.
- Survivors can win if the Slasher is killed.
- Ethereal Lights spawn in this Mode.
- Can invade.

```

* **Teams**: 9 Survivors vs. 1 Slasher
* **Time**: 360s *(6 minutes)*

## **Artifice**

*"Gather souls and deposit them in your bank. Fill the bank to become a Slasher and defeat the enemy team."*

```
- The Breach Portal becomes active after every 25 souls that are deposited.
- Going through the Breach Portal allows Survivors to become a Slasher for 20s.
- Once the bank has 75 Souls, the Breach Portal is permanently active.
- Survivors who die loses all Souls they currently possess.
- Survivors are constantly revealed to Slashers.
- A Survivor can hold up to 15 Souls at once.
- Modifies Survivors' Bleedout Duration.
- Souls spawn in this Mode.
- Cannot invade.

```

* **Teams**: 5 Heroic Survivors vs. 5 Cursed Survivors
* **Time**: 420s *(7 minutes)*

## **V.I.P.**

*"Defend your VIP, and defeat the enemy VIP. First team with the most defeated VIPs will claim victory."*

```
- A Slasher is randomly chosen to be the VIP, a Survivor equipped with a Shotgun.
- The VIP is marked with a symbol which indicates their location to everyone.
- A team wins by killing 5 VIPs or at least one more than the opposing team.
​​​​​​- Modifies Survivors' Max Health, Cooldown Reduction and Bleedout Duration.
- Only one VIP in a team can be present at a time.
- Everyone is periodically revealed to each other.
- Ammo Boxes spawn in this Mode.
- Cannot invade.

```

* **Teams**: 5 Heroic Slashers vs. 5 Cursed Slashers
* **Time**: 300s *(5 minutes)*