recursal/Fanatic-Fandom huggingface dataset:
Midas' Gloves

* Unlocked By: Death Veil // Heroic Package #1
* Blueprint Rarity:
* Item Level: 40
* Base Power: +1,875
* Unlocks: Primal Dagger
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item or can open up new blueprints for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 40 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

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Pirate Boots

* Unlocked By: Fishing Spear // X Marks the Spot Package
* Blueprint Rarity:
* Item Level: 36
* Base Power: +1450
* Unlocks: Pirate's Brew
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 36 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

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Resources

## About

Resources are used to craft equipment. There are two kinds: regular resources and special resources.

## Regular

Regular resources come from Resource Bins. Their production can be increased by upgrading or boosting resource buildings in the Town.

## Special

Also known as rare resources or special items, special resources are materials required to craft certain equipment. They are obtained by sending Heroes on Resource Quests from The Inn. You may hold a maximum number of each special resource equal to your storage capacity. For example, 50 storage capacity can hold at most 50 of **each** special resource.
**Exception:** special resources and equipment obtained by special means such as opening chests or bags are allowed to overflow the storage capacity.

Each special resource has a level. Following the Halloween 2015 update, players cannot see a special resource on the trade house if the resource is more than 5 levels above their player level (see forum post). Following 2019 Trade House update, players can no longer see anything more than 2 levels above their player level. For example, a player level 12 can see up to Iron Carapace (resource level 14), but not Wyvern Wing (resource level 16).

**Exception:** Any resource you obtain becomes visible in the trade house regardless of level.
(Quests/Raids/Bags/Chests/Roulette/Special Events/Micro-Transaction Store Purchases)
Scarab Shield

* Unlocked By: Pharaoh Bundle
* Blueprint Rarity:
* Item Level: 19
* Base Power: +685
* Unlocks: Snake Headdress
* Item Ability:

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 19 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

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Seven Stars

* Unlocked By: Magic Chest or 81  (Center Line)
* Blueprint Rarity:
* Item Level: 38
* Base Power: + 1,750

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 38 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

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Protection Pendant

* Unlocked By: Scarlet Drop
* Item Level: 8
* Base Power: +140
* Unlocks: Luna Charm

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Musket

* Unlocked By: Pistol
* Item Level: 6
* Base Power: +115
* Unlocks: Arquebuse

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: To use this template, use the Skills Calculator for a skill cap of 10. This template uses seconds! Do not put in minutes (it auto converts)!

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

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Azula

* Portrait
* In game

### Accessories

Azula is a tier-4 Spellcaster unlocked with the School of Magic at level 24. Investing in the School of Magic grants her XP and boosts her power by 25% for 30 minutes. Leveling up the School of Magic increases her level cap.

## Background

"This mysterious woman comes from a distant village where she was the shaman. Spirits have guided her path with enigmatic prophecies and have led her to the city where she now resides."

## Quest 1 - Mysterious Alley

"Spirits guide me. A dangerous alley I must go. Will you help me?"

Requirements:

* **Azula** must be at least level X and wear a Teleportation Scroll.
* Odette must be at least level X and wear a Wakizashi.
* Recommended Power: ?
* Quest Time: 19h

Rewards:

* ? XP  for each party member
* 15 gems

## Quest 2 - The Old City

"In the sewers lies a path to the old city. A key, I will find there. The spirits have told me so."

Requirements:

* **Azula** must be at least level X and wear a Good Silvered Flute.
* Odette must be at least level X and wear a Genji Armor.
* Nya must be at least level X and wear a Dark Visage
* Recommended Power: ?
* Quest Time: 1d 1h

Rewards:

* ? XP  for each party member
* Ability Unlock: Shake-it-Off III
* 15 gems

## Quest 3 - Spirit Key

"I need to follow my spirit guide. He will lead me to the door that the key will open. Only then will I understand."

Requirements:

* **Azula** must be at least level 30 and wear at least  Impaler.
* Odette must wear at least  Seeking Kunai
* Nya must wear at least  Soothing Harp
* Mila must wear at least  Spider
* Recommended Power: ?
* Quest Time: 1d 6h

Rewards:

* ? XP  for each party member
* Ability Unlock: Victory Foretold
* 20 gems
Melina

* Portrait
* In game

## **Background**

"First of her class at the School of Magic, Melina is set to become on of the best students in years. She is very outgoing and inquisitive by nature."
**Melina** is a Spellcaster unlocked at the start of the game. Investing in the School of Magic will grant her experience points and will also boost her power temporarily. Leveling up the School of Magic increases her level cap. **Melina** maxes out at level 30.

## Hero Quests

As you raise your heroes' levels you will be able to send them out on personal quests, earning you exp, gems, and some background story on the character.
### Quest 1 - Old Archives

"*An academy teacher talks about a long lost ruins near the city. I need to search the archives to find out more information.*"
Requirements: **Melina** Level 3
Hero - **Melina**
Equipment - n/a
Hero - Minh
Equipment - n/a
Recommended Power - 635
Xp Gained - 80
Quest Time - 30m
Quest Reward - 10 Gems
### Quest 2 - Legendary Ruins

"*Some of my fellow students think the ruins are just a legend. I need to find proof that the ruins do exist!*"
Requirements: **Melina** Level 8
Hero - **Melina**
Equipment - Light Boots
Hero - Palash
Equipment - Pole Axe
Hero - Karal
Equipment - n/a
Recommended Power - 1,750
Xp Gained - 1,050
Quest Time - 2h 40m
Quest Reward - 15 Gems
### Quest 3 - Ancient Writings

"*There were mysterious stairs in the middle of ruins. I would like to go and have a look, but I feel I will need protection.*"
Requirements: **Melina** Level 15
Hero - **Melina**
Equipment - Deflection Seal
Hero - Theor
Equipment - Good Jagged Gauntlet
Hero - Albert
Equipment - Scarlet Coif

Hero - Garreth
Equipment - Grandmaster Gloves
Recommended Power - 3'700
Xp Gained - 12'500
Quest Time - 10 h
Quest Reward - 25 Gems

## Flavor Text

Greeting - *"Hi there!"*
Discount - *"This is my lucky day! "*
Surcharge - *"Are you sure?"*
Compliment Success - *"Oh you are so nice!"*
Compliment Failure - *"What? No way!"*
Suggest - *"You are absolutely right!"*
*"I'll be better off with this!"*
Refuse - *"Oh no!"*
Sell - *"Yay!"*
Bargain - *"Okay, just for you."*
Mastery

Mastery is a skill that every worker has (excluding Jack from Pack of all Trades puchaseable content). The more mastery the **sum** of your workers have, the more likely they are to produce equipment of higher quality.

Each point of mastery among all of your hired workers adds to your total mastery. For example: you have 4 workers with Mastery of 5, 10, 12, and 14. This gives you a total of 5 + 10 + 12 + 14 = 41 mastery. Each item you produce is made with 41 mastery.

There is currently no public formula relating your amount of mastery to the quality of an item being crafted.

The Mastery level of a worker can't exceed the level of it's highest skill, worker building bonuses don't count towards the maximum level of Mastery.

Max Mastery for Free-2-Play and Pay-2-Play with 2 skills lost. (Jeweler and Sorceress are changeable for your personal preference)

**Mastery Formula:**

 great
 flawless
 epic
 legendary

If the item is "MASTERED" multiply that result by 1.25    (25% more greens, etc.)
Resource Bins

Resource bins are pieces of furniture generating and storing Resources. Your Shop can hold up to 3 bins of each resource. Although bins automatically produce their resource, players have to tap them to collect these resources.

## Basics

There are 3 tiers of resources.

* Tier 1 are wood, iron, herb, and leather.
* Tier 2 are fabric, hard wood, steel, and oil.
* Tier 3 are mana and jewels.

Players start with 1 Iron Bin and are given 1 Wood Bin during the tutorial for free. All Tier 1 resources are available at the start of the game. Upgrading resource bins increases their production capacity (how long it takes for them to stop producing) and storage capacity (how much of a resource you can store) but not their production speed (how fast you produce resources). Production speed depends on the level of the production building in your town (eg Iron Mine for Iron  or Tannery for Leather ).

Each resource bin has its own production cap, storage cap, and collection timer. Compared to having one resource bin, having 3 bins makes your production 3 times faster and your storage 3 times larger.

## Example

You currently have zero iron  in stock and two empty iron bins, one level 4 and one level 5. The Iron Mine in your Town is not active, so each of your bins produces roughly one iron every 20 seconds. The production of the level-4 bin caps at 20, so it takes 20 x 20 = 400 seconds for it to be full and stop producing. Similarly, the level-5 bin is full and stops producing after 25 x 20 = 500 seconds.

## Tier-1 bins

The table below concerns tier-1 resource bins, ie bins producing and storing wood , iron , leather , and herbs :

## Tier-2 bins

Resources concerned: fabric , steel , hard wood , and oil .

## Tier-3 bins

Resources concerned: mana  and jewel .
Primal Charm

* Unlocked By: Primal Chest or 143  (Center Line)
* Item Level: 53
* Base Power: +2725
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

Flawless Turning Token

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 53 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

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Scale Helmet

* Unlocked By: Spangenhelm
* Item Level: 14
* Base Power: +300
* Unlocks: Knight's Helm

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 14 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Mana Vial

* Unlocked By: Health Vial
* Item Level: 4
* Base Power: +56
* Unlocks: Speed Potion

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Moon Voulge

* Unlocked By: Golden Chest OR 54  (Left Line)
* Blueprint Rarity:
* Item Level: 30
* Base Power: + 1,525

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 30 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Night Shiv

* Unlocked By: Life Stealer
* Item Level: 25
* Base Power: +800
* Unlocks: Shadowripper

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 25 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Planeswalkers

* Unlocked By: Magic Chest /OR/ 81
* Blueprint Rarity:
* Item Level: 38
* Base Power: +1,450
* Item Ability:

## **Stages of Construction**

All blueprints have 5 stages of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Patriot's Jacket

* Unlocked By: Patriot's Boots // Patriot Package 2016
* Blueprint Rarity:
* Item Level: 46
* Base Power: +2250
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 46 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Red Boots

* Unlocked By: Traveling Boots
* Item Level: 10
* Base Power: +190
* Unlocks: Explorer Boots

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Scorpion Tail

* Unlocked By: Vampire Hunter // Monster Hunter’s Toolkit Package
* Blueprint Rarity:
* Item Level: 57
* Base Power: +3690
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 57 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Roulette

Roulette unlocks at player level 5.
You can spin the roulette every 8 hours for free, or instantly for an amount of gems  that increases by 10 for each consecutive spin within the 8 hour timeframe.
(gem cost depends on player level). The roulette has 12 possibilities.

* 3 are coins , which amount increases at streaks 5, 50, 125, and 250, and also increases with the Player level (formula to be determined),
* 3 equipment, the level of which supposedly is 1-15 levels below the Player level (though as of february 2016 apparently bugged for player levels 41-50, giving the same results as player level 40),
* 2 rare resources, which amount or rarity (?) increases at streaks 35, 100, and 200,
* 1 extra spin(s),
* 1 gem, which amount increases at certain streaks and also by 5 at player levels 10, 20, 30, 40, 50 (to be verified),
* 1 key, which tier increases at player levels 10, 20, 30, 40, 50(?),
* 1 blueprint fragment(s)
Primal Dagger

* Unlocked By: Midas' Gloves // Heroic Package #1
* Blueprint Rarity:
* Item Level: 50
* Base Power: +3,025
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item or can open up new blueprints for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 50 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Shinai

* Unlocked By: Spring Tranquility Bundle
* Blueprint Rarity:
* Item Level: 26
* Base Power: +1,040
* Unlocks: Sakura Kimono
* Item Ability:

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 26 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Pole Axe

* Unlocked By: Hunting Axe
* Item Level: 9
* Base Power: +200
* Unlocks: Labrys

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -
 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 9 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Shadowripper

* Unlocked By: Night Shiv
* Item Level: 27
* Base Power: +875
* Unlocks: Wing Blade

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each phase unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -

## **Item Crafting Times**

Crafting times (in minutes) are determined by the sum of Skill requirements divided by their respective total worker skills. It never goes below 5s. Below is what the crafting time would be under various worker skill totals.

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.

## **Level 27 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−
Pirate's Cove

*"You won't find Pirate's Cove on any map I know of. But it's definitely there somewhere along the coast to the north. The pirates are notoriously protective of their treasures. You'll have to make sure they don't see you picking through their things."*
The Pirate's Cove is the 8th Tier 1 Resource Quest becoming available at Inn level 9, with a boost at Inn level 16. The Boss is Cpt. Jawsbreaker, and the prize is Iron Carapaces. The quest requires a minimum total Group Power of 5,600, takes a base-level 60 minutes to complete, and has a base-level recovery time of 30 minutes.

## **Loot**

Occasionally your heroes will bring back items from quests, including:
* Treasure Bag
* Leather Chest
* Blueprint Fragments
* Gems
* () Pain Totem
* () Rapier
Recurved Bow

* Unlocked By: Crossbow
* Item Level: 14
* Base Power: +360
* Unlocks: Heavy Crossbow

## **Phases of Construction**

All blueprints have 5 phases of construction on the way to mastering an item. Each stage unlocks additional perks for that particular item and opens up new blueprint(s) for you to make.

## **Item Mastery Cost**

Total resources needed to fully master the item:

Total components needed to fully master the item:

## **Used In**

 - -
 - -
 - -

## **Item Crafting Times**

Crafting times shown give a rough estimate of how much a Crafter's skills affect an item's crafting time at various increments.
* Note: This template uses seconds! Do not put in minutes (it auto converts)!

This Template is Deprecated. Please update it to {{ItemCraftTimeV2|insert\_craft\_skill\_values\_here}}

 10

## **Item Prices**

Price reflects how much an item will sell for to Heroes. An item's quality will affect the price.

## **Shopkeeper Experience Gains**

Increasing your Shopkeeper Level is done by selling the various items you craft. Selling items on the auction house will not earn you shopkeeper exp. An item's quality will affect the amount of shopkeeper exp earned.

## **Power Ratings**

The Power Rating is how much will be added to the quest/arena power of the hero who equips the item. Higher quality versions of an item have a larger Power Rating.

## **Upgrade Costs**

When you craft a good or higher quality item, you are given the chance to upgrade that item to the next quality tier for gems. You can only do this once per craft. Higher quality tiers will cost more gems than lower ones.
* Note: This template's algorithms are not perfect, so costs may be off by 1 or 2

## **Level 22 Fusion Times**

The following times are based on using exact copies with the same quality. Mixed item and mixed quality fusions will drastically alter the time and outcome of fusions. The Time is determined by the level and quality of the item.

−