Hamadryads on Troilus

## Biology

This section contains all information about this subspecies of nymphs physical aspects.

### Appearance

Their skin looks like the bark of the tree they are based on and the hair color is based on the leaves of that tree. Sometimes their eyes reflect the inner rings of the tree.

### Aging

Their life span is 1000 so they age much slower than mortals.

Age formula: Their apparent age as a decimal multiplied by 1000. You may lower by half if you want. For example, if they have apparent age is 13 than you would type .13 times 1000 in the calculator. You get 130 and you can lower by half so that makes their age range 65 to 130

### Source

These nymphs do not have two parents, they instead are born from nature and have a source region

Their sources are trees.

They are spiritually connected to their tree. Cannot stray very far from their tree for extended amounts of time (think years) and are usually confined to the island. If their tree dies, they die, and vice versa.

If you want your nymph to have an on-island source make sure that the tree is either found on Aegean island, or has a reason to be imported.

## Culture

### On island

**Holiday:** They dedicate the summer solstice to Demeter, and sing songs dedicated to her as they party in the long lasting sunlight.

**The arts:** They tie in their powers with their music. Not to the same extent as satyrs, but they have songs that it’s meant for them to bless the earth around them as they sing. They also have dances with those same properties.

**Family connections:** They don’t follow a particular family structure. They tend to make found families where the older Hamadryads adopt and take care of the younger ones. However sometimes when multiple nymphs form at close by trees at similar times they will proclaim themselves siblings and refuse to be raised separately. Also sometimes siblings help each other with raising their young ones when they get old enough to be taking care of the young hamadryads. Pair this with their long lifespans and you get very large and complex family trees for the tree nymphs. Especially since sometimes they fall in love with Satyrs so their can be a hamadryad with a satyr as a uncle, and a couple little Satyr cousins.

**Godly connections:** They don’t give Pan praise due to his lack of presence and because they retell the stories about the times he chased after nymphs due to wanting their love. All of their praise goes to lady Demeter.

### Off island

**Godly connections:** Like other nymphs they are protected by the goddess Demeter and they give her thanks for that. They are also apart of Pans kingdom so they often refer to him as “Lord Pan” and you’ll hear them say things like “what in Pan’s wild” and “Thank Pan”

## Powers

Please refer to the powersets on the lineage page when choosing which powers you want, and make sure the powers line up with the type of tree you picked for your character.

### For any tree

#### Majors

**Chlorokinesis** (Major/Moderate/Minor)

* The ability to manipulate plants, nymphs do not have the ability to harm plants, only help them and reshape them. This also doesn’t include any control over flowers. They get all uses back when they rest enough to not be tired.
	+ 1-3 Alter a plant’s current condition by making it bend and grow up to 5ft (1.5 meters) They have six uses before getting tied
	+ 4-6 Alter a plant’s current condition by making it bend, as well as grow 10 feet (3 meters). They have 11 uses before getting tired.
	+ 7-8 Alter a plant’s current condition by making it bend, grow up to 15 feet (4.6 meters), and make plants sprout from the ground. They have 16 uses before getting tired.

#### Minors

**Strong Roots** (minor)

* At any time dryads can create roots from their feet to keep themselves anchored in the ground. They cannot walk while they have these anchors.
	+ 1: It takes them 3 turns to form the roots, and it gives anyone trying to knock them over disadvantage. It takes 4 turns for them to retract the roots.
	+ 2: It takes them 2 turns to form the roots, gives people trying to knock them over disadvantage, and on a roll of 15 or higher they can slowly heal themselves of any minor injuries. It takes them 3 turns to retract these roots.
	+ 3: It takes them 1 turn to form the roots, gives people trying to knock them over disadvantage, and on a roll of 10 or higher they can slowly heal themselves of any minor injuries. It takes them 2 turns to retract these roots.

**Nymphs Code** (Minor)

* Nymphs with a connection to plants have developed this code in ancient times to communicate with each other in a way only they, a few demigods, and some other nature spirits can understand. This code is a secret language that is now learned from nature itself, allowing them to receive and leave secret messages.
	+ Level 1 - They can leave messages that are temporary, lasting between 3 and 12 months. These are hard to perceive during the winter months.
	+ Level 2 - They can leave permanent messages, which are unaffected by the seasons. However, these can be dispelled by others who have this power.
	+ Level 3 - They can communicate directly through plants, allowing them to speak directly with others with this power within a 3 mile radius.

#### Signature abilities

These are powers that are so closely tied to the species that they won’t count for the power total. These are always minors. If you want to make one of these keep in mind that they should be relatively weak, especially when compared to the minors of the species. Often times these are powers that are a bit too complicated or powerful to be a given but not strong enough that it should take a power slot.

**Lovers Curse** (Signature Minor)

* There are many stories in which nymphs are involved that relate to love, in one way or another. As a result, certain nymphs have developed curses that, while hard to detect, they place as inactive upon their beloved. Should the person cursed perform an act of romantic love (Kissing, Long hugs, Telling someone that you really love them.) to someone besides the nymph, the minor nature based curse activates, causing effects like sunflowers temporarily growing from the cursed person's skin, roots wrapping around their shoes whenever they stand still, or all flowers smelling like wet garbage. It takes a day after using this ability for the curse to be removed or placed on another. It usually requires a personal item related to the target, such as a lock of hair, or a beloved trinket.
	+ 1: The curse remains active on the target for 6 hours
	+ 2: 12 hours
	+ 3: A full day

#### Givens

**Aura Sensing** (given)

* Wood nymphs can tell when someone is a child of a nature god but they can’t tell which one exactly. With the exception being Persephone because Persephone is also related to the death of plants and such.

**Molting** (given)

* If the nymph wishes they can molt (submerge into) into their source plant, or land formation. They tend to feel well rested when they re-emerge (they will feel awful if their source has been polluted or damaged). The catch is they have an terrible concept of time while molted and can miss out on decades if not careful.

**Last Act** (given)

* This is a once per lifetime power. It’s when a nymph draws on their life force and forces all of the energy out. This allows them to do crazy things. (Ex: land nymphs making entire mountains). However they will become one with nature right after using this ability.

#### Blessings

Blessings are given for temporary moments in role play. They are regulated by staff

**Demeter's Wrath** (Blessing)

* In a temporary moment in battle (often one when nymphs are in danger) Demeter sends her rage at the enemy through her child or a nymph. This gives them boosts in all of their powers so they can use them a level higher than they should be able to.

### For some trees

Each of these powers has a requirement about the type of tree that rather general. The 1st bullet point of each power tells you the requirement.

#### Majors

**Toxikinesis, Eidika** (Major/Moderate)

* They may also only have this power if their plant is naturally poisonous.
* These nymphs have the ability to generate and manipulate the poison that naturally occurs within their plant. They may not control nor generate any other poison.
	+ Passive: These nymphs are immune to the effects of poison that originates from their source plant.
	+ 1-2: Can move poison in a 5ft radius around themself, the farther out the poison is the less it will be affected by the nymph and require more strain to control. They can also create a 5ft tall funnel of poison.
	+ 3: They can generate 5 fluid ounces (148 milliliters) of the poison that occurs within their source plant.
	+ 4-5: The radius of poison control expands to 10ft. Any poison funnel can now go up to 10ft. They can draw their poison out from inside a being (person, animal, monster, etc) roll a 1d20 to see if you succeeded. On a 15 or higher it succeeds, lower than 15 it fails, lower than 5 it makes the poison cause extra damage. This can only be attempted once every 3 turns.
	+ 6: They can generate 10 fluid ounces (295 milliliters) of the poison that occurs within their source plant.
	+ 7: The radius of poison control is now 15ft. Poison funnels can now be up to 15 ft high. They can solidify poison into basic shapes, such as spikes. Once the shapes leave the radius of control they desolidify and become liquid poison once again.
	+ 8: They can generate 15 fluid ounces (443.5 milliliters) of the poison that occurs within their source plant.

**Flower-Oriented Chlorokinesis** (Major/Moderate/Minor)

* They may only have this power if their tree produces flowers.
* The ability to manipulate flowers and flowering trees, nymphs do not have the ability to harm plants, only help them and reshape them. They can also cause flowers to bloom and produce fruit when applicable. They get all uses back when they rest enough to not be tired.
	+ 1-3 Alter a plant’s current condition by making it bend and grow up to 5ft (1.5 meters). They can make 1 plant bloom at a time. They have six uses before getting tired.
	+ 4-6 Alter a plant’s current condition by making it bend, as well as grow 10 feet (3 meters). They can now also make flowering plants produce fruit when applicable. They have 11 uses before getting tired.
	+ 7-8 Alter a plant’s current condition by making it bend, grow up to 15 feet (4.6 meters), and make flowers sprout from the ground in full bloom even in adverse conditions. They have 16 uses before getting tired.

#### Minors

**Olfaction Manipulation** (Minor)

* They may only have this power if their tree produces flowers.
* The ability to produce or change scents. They can be good or bad smells, but they must be smells produced by plants in nature, no synthetic stuff! There is a limited number of uses before the user needs to rest for a significant period of time.
	+ 1: User can produce or change a scent which can be smelled in a 5ft (1.5 meters) radius of the user. This lasts for 3 turns and can be used 3 times before needing to rest.
	+ 2: User can produce or change a scent and now tie it to a specific thing or place, such as a flower or person. This can be smelled in a 7ft (2.1 meters) radius of the point of origin. This lasts for 4 turns and can be used 5 times before needing to rest.
	+ 3: The same as the previous level, except now it is smelled in a 10ft (3 meters) radius of the point of origin. This lasts for 5 turns and can be used 7 times before needing to rest.

### Specific trees only

You’ll have to look at the power tags to tell if their a major, moderate, minor or given since their will be far too many sub-sub-sub headings otherwise.

#### Cumulus Trees only

**Nephelokinesis** (Minor)

* The ability to create the clouds-like leafs found on their source tree by sprouting them out of their skin. then manipulate them. These cloud-like objects last a lot longer than other cloud objects since they have the slightly magical properties of the cumulus tree which keeps the leafs around, sometimes for weeks at a time.
	+ 1: Can create clouds up to 1x2½ feet in dimension.
	+ 2: 2½x5 feet in dimension
	+ 3: 5x10 feet in dimension

## Credits

These guys original creator was unknown but they were entirely reworked by Puffi

Durning that rework Ash (@catgirlcourt) on discord made

* flower-oriented cholorkinesis

The following powers were added on after that rework