Kaphelta

**Kaphelta** is a fan-made tribe created by GeneralKenobi on the FMT Discord.

## Description

Centuries ago, an army of demons invaded the world of Polytopia. The people of the lands they conquered were sucked dry of their freedom and prosperity. Across the square, few had the bravery to oppose their might, those few were from the great Mesvanian Empire. Though they fought valiantly, they were defeated in nearly every battle. As the weeks went on, the demons continued to force them into retreat. Morale diminished greatly, and the empire fractured. Some, like those who would become Vengir, went to the wastelands from which they got their name. Others, like Bardur and Hoodrick, revolted in their colder lands with more forests after making a deal with the enemy that guaranteed them the ability to grill in peace. Those who were left continued to suffer, until one fateful day, when a wizard came and told them of a land unknown to the demons or the rest of the square, a land in another world, an escape. He offered to take them there, in exchange for a permanent position of power. Hopeless and defeated, the once proud emperor took the wizard up on his offer. Once they reached their destination, the wizard became the first leader of a cult of sages who would control nearly every aspect of Kapheltan life, from their taxes, to their education, to their alchemy industry. They ruled with an iron fist, until they were overthrown when it was discovered that the sages were demons, and that they were actually taken to the demonic home world. Now, the Kapheltans have returned. Armed with demonic technology (gunpowder) and a renewed spirit, they come to conquer the square and liberate the people of Polytopia by replacing their demonic overlords with a more benevolent form of government.

Kaphelta starts with a modified "free spirit" tech, that takes away the stars from disbanding units and replaces it with the ability to take a city in one turn, as opposed to the normal two turns, as long as the unit taking the city has done nothing that turn but move once to enter.

## "Flavor Text"

The first tribe to rid themselves of their evil overlords, the Kapheltans return to the world of Polytopia with new technology to liberate its people from the demons who rule them. Kaphelta starts with a modified "free spirit" tech, that allows troops to take a city in only one turn.

## Modified tech tree

Scouting: Replaces riding and gives you scouts instead of riders. Unlike riders, scouts can move 3 tiles, and instead of the dash and escape abilities, scouts have alert and well, scout. Roads: The same

Free Spirit: the tech Kaphelta starts with. It's the same as it is for the normal tribes, only instead of getting stars back from disbanding, you're able to take a city in one turn, and it takes an extra turn for an enemy to take your cities.

Mountain Doctrine: Replaces meditation. Kaphelta can't make mountain temples, but troops get 2 extra HP when they recover in mountains.

Naval Doctrine: replaces Aquatism. Instead of making temples, Kaphelta can make naval bases, which grant no population but double a ship's regeneration when it recovers next to one.

Muskets: replaces Archery. Instead of archers you get musketeers, which do double the damage, but can only attack once every 2 turns.

## Special Units

### Super unit: Cannon

Has a range of 4 and does the same amount of damage as a giant, but can only attack once every 2 turns.

## Musketeer

Do double the damage of an archer, but can only attack once every 2 turns.

## New abilities

### Alert

Gives troops within 1 tile an extra level of defense, making it possible for troops defending a city to have 3 defense bonuses: one from the fortify ability, one from the wall, and one from a troop with the alert ability. Alert does not stack.