recursal/Fanatic-Fandom huggingface dataset:
Tower of Arathor

The Tower of Arathor is a mage tower in the South-West section of Stromgarde City, and likely among the oldest such tower on Azeroth. Overrun by Ogres by the time of the Fourth War, the Tower was previously home to Archmage Trelane, Archmage Malin and others, and likely the centre of sorcerous education in the Arathi Highlands.

## History

### The Hundred

The Tower of Arathor is one of the oldest extant structures on Azeroth, dating to the first years of the Imperial Period. Constructed in remarkably swift time by the Hundred with troll slaves and Elven advisors from stones taken from the cliffs and mountains around the city-state of Strom, the Tower was built with one purpose and one purpose alone: To serve as the citadel of the Emperor's most valuable servants, and protect them from many threats.

At the time, the nascent Hundred faced steep opposition from the primitive sorcerors and quasi-shamans of the Imperial tribes - opposition that became bloody almost immediately after the Troll Wars. They also faced criticism and deep distrust by the majority of the people, for their new and foreign magical arts and uncanny abilities. Thoradin, in his wisdom, knew that these sorcerors were too precious to risk, and issued a decree.

The Hundred would receive a great tower, but swear to refrain from all unnecessary sorcery outside of that tower. They would be discreet, disciplined, and humble. They would be loyal only to the Emperor - not to any other band. The Hundred readily agreed.

### The Founding of Dalaran

Before the fall of the Empire of Arathor, The Tower of Arathor served as the headquarers of nearly all Magi Humanity had to offer. However, due to the fearful or repressive conditions the Mages were forced to live with in the Highlands, The Mages prosperity and potential was stymied significantly. It was this treatment that made the Mages of Arathor decide to leave the Capital city of Strom. They would lead an exodus to found a City of their own, built upon a Ley-Line Nexus upon the southern bank of Lordamere Lake. The departure of so many Mages left the Tower of Arathor a shell of its former self.

Despite the loss of so many of their brethren, the Mages of the Tower of Arathor remained loyal to their King and their City. The Tower would remain the center of Magical activity in Arathor and later Stromgarde. Eventually, The Tower was overrun by Ogres of the Boulderfist clan and remains occupied to this day.

### Past Members

* Archmage Trelane
* Archmage Malin
* Ras Frostwhisper
* Eleij Stormfast
* Hector the Wretched

## Relations

* Recent steps taken to restore good relations with the Magus Senate of Dalaran under Thane Everen Corelas
Marrow Keep

**Location**
 **Affiliation**
 **Status**

**Marrow Keep** was the stronghold that once housed the Black Knights of Gilneas, an order of knights that took in members of Gilnean society from all walks of life as equals to defend Gilneas should the occasion arise. Built during the reign of Aderic I, Marrow Keep has stood as a testament to Gilnean perseverance for generations. The Keep once spanned slightly out of what is now the borders of the Kingdom of Gilneas by the Greymane Wall, but when the wall was erected such minor outcroppings were demolished to make way. Because of this, parts of the keep were quite literally built straight into the wall.

Marrow Keep over looked the sea shore, built right on the edge of the cliffside of the Northern Headlands. Within the keep lays various rooms for the knights to sleep, stables, an armory and various other implements standard to military fortresses. Arguably the most impressive room in the keep was the Bladed Hall, where portraits and blades of the most accomplished Black Knights rested. The keep was raided and the knights killed when the Greymane Wall fell to the Forsaken. It was later re purposed as a forward base by the Forsaken, though was abandoned after the Shattering left parts of the keep potentially structurally unstable, and other parts completely damaged when the Forsaken laid siege to it originally.

Marrow Keep was abandoned for several years following the fall of Gilneas. The keep it's self had been severely looted by those who had happened upon it and the lack of care during its disrepair left several wings even more damaged than they were prior. Led by the Blades of Greymane a scouting group that scoured the Northern Headlands looking for a safe plague-free location to establish a base made their way to the keep. The keep was found to be dilapidated and ransacked, though further inspection revealed the Bladed Hall had been untouched due to a special magical lock placed on the door. The keep was ordered to be restored as a forward base for Blades operations; an order made even more urgent by the discovery that Coldbrick Hold had been re-purposed as a Forsaken outpost.

Following the Range Rebellion, the Blades were left unable to man the keep properly, though restoration continued. Upon the formation of The Rose Accord, it was decided the keep would serve as the Accord's new base and all forces involved would assist with its restoration.
Ravenfall

**Location**
 **Affiliations**
Blades of Greymane
 **Status**

**Ravenfall** (formerly **The Beer Bastion**) is a settlement located within the alternate version of Draenor. Originally an Explorer's League outpost under Durin Grimlocke, the outpost was salvaged and restored by the Order of the Raven and what remained of the Explorer's League forces, led by the death knight Onrek Direhammer. The combined forces led a rescue operation that saved Durin Grimlocke's life and brought into the fold a large Apexis Golem that has under gone research and re-purpose.

After the destruction of Spirefall, Ravenfall remains as the only Blades-related contact in Spires of Arak.
Val'nosh Trynaklei

Val'nosh Trynaklei Bloodtusk is the son of the Draenei Vindicator Varduun and Orc Farseer Kro'ta Bloodtusk. Born a half-breed, he's struggled with his racial identity for most of his life alongside his twin brother, Kal'rek Saranklei. He has since found his place within the Earthen Ring and The Redeemed.

## Appearance

Trynaklei is very tall, reaching eight feet tall at the tip of his horns. His skin is a muddy greyish color, a mix of his father's sky blue hue and his mother's ruddy brown. Being relatively young, he isn't quite as broad as the average male Orc or Draenei, though he has certainly built up a decent amount of muscle.

Were it not for his distinctly Orcish facial features - a short, blunt nose, wide lips and prominent tusks -  one might suspect that he's just an oddly-colored Draenei. Typically, he keeps his face covered up with some sort of mask, as he prefers the company of other Draenei despite having a very poor history with them.

His most distinctive features are his tattoos, each on a separate part of his body, representing the four elements. To symbolize his status as a Wavemender in the Earthen Ring, his face, crest and horns are tattooed with a blue and violet waterfall that splits in half at his nose and runs along his cheeks. Orange and red flame tattoos start at his knuckles and spiral up to his elbows. His white and gold wind tattoos stretch from his back to his chest, giving the appearance of wings wrapped around him. Finally, from his hooves and up along his fetlocks are mossy rock tattoos in brown and green.

## Personality

Trynaklei is both down to earth and incredibly sensitive, in the sense of his own emotions as well as being very empathetic. Though he's wary of others due to his racial heritage and history, he's typically very kind and generous even to strangers. As both a healer and a protector, his main concern is always the safety of those around him, even at the cost of his own.

When around his brother, he can have a tendency to become more rowdy and feisty, either because Saranklei is causing trouble for him, or he feels encouraged to join in with the more outgoing twin's antics.

On the Myers Briggs Type Indicator scale, Trynaklei is ISTP.
Misted Basin

**The Misted Basin** is a semi large crater within the central Headlands on a raised platform. Said crater is filled to the brim with fresh water and supplies the Headlands' rivers with water from it. It is located within the heart of the Dark Woods and is seen as a religious site for the Monastery of the Silent Crow for unknown reasons.

A story states that it was at the Misted Basin where William Falsemire the First defeated the darkness that lurked within the Dark Woods, but there is nothing that proves this story to be true as William had never answered what had happened on that day.
Myrewood Brigade

The **Myrewood Brigade** is a local troop levy, comprised of the men and women who live on the vast, titled estate known as Myrewood. Traditionally led by the Count or Countess of Myrewood, this local troop levy has served both locally as the first line of defense for Myrewood, and abroad against the enemies of the Grand Alliance. The Myrewood Brigade is financed by the Mara family, and armed by Castle Myrewood's own master blacksmiths. Its soldiers are clad in Alliance standard issue armor and each carry a longsword, pike, and shield, all forged by Myrewood's master smiths. They are easily identified by the sigil embroidered on their tabards.

Due to its small size of approximately one hundred, the Myrewood Brigade is often called upon to support other regiments when stationed abroad, typically those commanded by other Duskwood aristocrats who hold positions as officers in the Kingdom's military. Most recently, the Myrewood Brigade was stationed in Shadowmoon Valley and tasked with the establishment of an Alliance outpost. While it presently maintains a small outpost in Shadowmoon Valley under Commander Stromvyr, many of its soldiers have returned to Myrewood to quell a recent worgen threat.

## Leadership

**Lady Marshal:** Erzsibet Mara, Countess of Myrewood

**Field Commander:** Bjorn Stromvyr, Knight-Captain

**Sergeant-At-Arms:** Sir Rodrik Belmont

**Chief Medical Officer:** Ursula Winerose (Formerly) Vacant (Presently)

## OOC Note

*Although most of its members (characters) are in <Sect of Shades> or <Coven of Duskwood> the Myrewood Brigade is not affiliated with either guild IC, and is a non-guild roleplay group, created for those both within and without the guild who do not wish to have to join a military guild for such RP. Anyone may join it, provided their character resides in Myrewood.*
Roseblud

The Roseblud is a small caravel sized naval vessel under the command of Xal who captains her for the Argent Crusade.

## Crew

* **Captain****:** *Xal*
* **First Mate****:** *Elirind*
* **Quarter Master**: *Unfilled*
* **Navigator****:** *Unfilled*
* **Boatswain****:** *Unfilled*
* **Carpenter****:** *Unfilled*
* **Master Gunner****:** *Unfilled*
* **Riggers****:** *Unfilled* (3)

## History

The Roseblud was originally built by Xal, with funds given to him by the Argent Bulwark through Andisarth.  The original plans for the ship were to function as a privateer and assissting the Crusade (free of charge as thanks for providing the resources and manpower to construct it).  After about a year of running as a privateer Xal finally joined the Argent Bulwark as a full member and turned full use of the Roseblud over to the Argents, though he still retained ownership and captaincy of the vessel.  As his previous crew was made up almost, if not entirely of privateers, Xal is now trying to rebuild his crew from within the ranks of the Bulwark so that he may once again set out to sea aboard his beloved Rose.
Seastone House

**Seastone House** is a modest home in Stormwind's Cathedral district. Purchased by the Duchess of Seastone in the year 624 K.C. the house is still undergoing renovations, and presently unavailable for occupancy. Although it was intended to serve as the Duchess of Seastone's Southern residence, it is rumored that she plans to sell the property immediately after renovations have been completed.
Roderick Ragnarsson

Doreen Roderickdottir (Daughter)
Konrad Roderickson (Son)

**Baron Roderick Ragnarsson**, the 13th Baron of the Marsh, is the leader of Stilvatr and the Wrackmire. He has served as the fuedal lord of the Wrackmire since the death of his father, Sir Ragnar Frederickson in the Second Arathi Civil War. This page is a WIP and placeholder article.
Tristan Greymane I

**Race**
 **Birth**
 **Titles**
 **Affiliations**
 **Family**
Gwen Greymane II, mother
Teran Greymane, half-brother
Heinrich Cobalstant, stepfather
Gerald Greymane I, son
 **Status**

King **Tristan Greymane I** (223 F.A. - 311 F.A.) was a ruler of the Kingdom of Gilneas. Born to Gwen II and Bashel Thort, leader of the White Raven Privateers, he was crowned king at the age of 50 after his mother's death. His father died seven years after his birth and his mother married another man, Heinrich Cobalstant, two years later. From that second union came his half-brother, Teran.

During his reign, the Duchy of the Ashen Coast under the House of Cobalstant declared itself independent from the rest of the Kingdom of Gilneas, forming the Kingdom of the Ashen Coast. Tristan hastily gathered his men in order to put down the upstart and liberate the Headlands, but the initial battles were disastrous for his men due to the choke point the Cobalstants held. For ten years he warred against the Ashen Coast, but it seemed like they would become a separate kingdom of their own until the head of the House of Gregor approached him with a proposition: They would disguise the Greymane men as soldiers of the House of Gregor returning from the front free to rampage across the land, so long as those under the protection of the House of Gregor were untouched.

Rather than sack or pillage the land, Tristan and his men entered Bannhurst, occupying the city and capturing King Beauforth Cobalstant in his own home. Bringing him to Gilneas City, he was tried for his crimes against the crown and was executed, his kingdom disbanded. Tristan allowed Beauforth's son to succeed him as the lord of the house, but dismissed their title as Dukes of the Headlands and broke the Headlands into the Marches of the Bite, the Reach and the Range. He granted the Cobalstants the title of Marcher Lord of the Bite to prevent any potential uprisings.

He fathered two children, his successor Gerald Greymane I in 250 F.A. and Clarisa Greymane in 260 F.A.
Nightsilk

**Nightsilk** is the silk produced from the webs of the Silken Crowned Spider of Ashenvale, a large trapdoor spider that produces elaborate webbed traps in the entrance to its lair. The silk is collected by the Kaldorei - formerly by their slaves during the Highborne Empire due to the danger involved - and boiled in wine to liberate the individual filaments, which are then spun into threads and weaved into a soft, semi-sheer fabric that displays a wide range of colours when held under light and is stronger than steel for an equivalent weight. Gowns made of nightsilk are a common sight among the rich of Kaldorei society and among temple priestesses of the Elunite Faith, and in some circumstances, it is the favoured material for burial shrouds.
Wolfstone Castle

**Location**
 **Affiliation**
 **Status**

**Wolfstone Castle** is a large castle on a hill that over looks the city of Bannhurst in the Ashen Coast. The castle serves as the seat of the House of Grayblade as well as being the base of operations for the Wolf's Guard, House Grayblade's personal guard. The castle was created as a seat of power for the Duchy of the Ashen Coast that was more secure than the previous manor that once sat where the castle now does.

Lord Berenal Grayblade has been quoted as saying that he prefers a defensible position so past incidents shall not be repeated with such ease, such as the destruction of the House of Cobalstant and the near destruction of his own house at the hands of the Seventh Skull legion. Lord Grayblade and his family currently reside within the castle, though the Dukes frequent departures for campaigns often leaves it unoccupied by many other than the children, the servants, and the Wolf's Guard. It is only during periods of downtime in activity with the Blades of Greymane that one can reliably find the Duke within his seat, otherwise a regent is often appointed.

The Castle hosts a grand dining hall, an extensive armory, stables, several meeting and guest chambers, an internal barracks, the Duke's throne room, an archive, a meeting room for the Triumvirate of the Ashen Coast and the Summit of Wolves and several lavish bathing rooms. The castle's upper echelon is kept exclusively to the Duke and his family along with their guardsmen; acting as the most well protected region of the structure. In the upper levels of the castle lay the duke's quarters which consist of a large master bedroom and an office space where the lord handles most business that comes his way as well as a nursery that houses the children.
Troll-March

The Margrave of the Troll-March was a title in the Kingdom of Stromgarde until 625 KY, when it was dismantled on the death of its last holder, Anton Toffler.

## History

### Recent Years

#### Last Years

As Margrave Anton's health diminished and he grew increasingly frail and incapable, the March fell into general disrepair and poor maintenance. The various holds, keeps and forts grew decrepit, and troll parties crossed freely with minimal resistance from the Margrave's household guard and fyrdsmen.

Following his incapacity and death early in 625KY, the title was dissolved and its vassals placed under some of the notable underlords of the region, or under entirely new lords and thanes.

## Geographical Context

In its prime, the Troll-March comprised the bulk of the mountain chain between the Hinterlands and the Arathi Highlands, stretching from the County of Westrock to the Coast of Fiends. While long, narrow, and relatively inhospitable, this region was considered strategically vital to the continued wellbeing of the Kingdom of Stromgarde.

However, in the years following the Third War, the real area of control by the Margrave shrank considerably. With the Orcs settling Hammerfall, the real area comprising the March shrank until its furthest Eastern point of actual control was roughly a hundred miles south of the Altar of Zul.

## Inheritors

* Thaneship of the Northern Hills
* County of the Coast of Fiends
* County of Westrock
Shamanic Magic

A form of magic practiced by many of the world's peoples, **shamanic magic** is widespread and difficult to discuss in generalities except for certain core fundamentals. Shamanic magic is heavily reliant on the coercion, persuasion, or making of pacts with elemental and natural spirits, the use of herbs and minerals to potentiate magical effects, and may or may not include elements of ancestor worship depending on its practicing culture. It is often confused with various elementalist forms of magic that are not innately shamanic and instead utilize the arcane, rather than the spirits themselves, to achieve effects in the physical world - e.g., geomancy and pyromancy. *This page is a placeholder, intended to be expanded later, made largely to serve as a repository for images slowly being collected and prepared for that time. Any user should feel free to edit it in the meanwhile - Ev*.
Nicholas Zverenhoff

**Duke Nicholas Zverenhoff**is a leading member of the Argent Crusade in the Plaguelands. During the time of the Argent Dawn he was incharge of collecting Scourgestones brought to the Dawn at their headquarters within Light's Hope Chapel from volunteers of various factions. He was present during the War against the Lich King, though he was presumed to be leading Crusade forces in the Eastern Plaguelands against any Undead Scourge forces left behind. He was also present during the Battle for Light's Hope Chapel
Taellar Val'cari

**Taellar Val'cari** is the youngest child of Amorlanthus Val'cari and Syllorel Val'cari. Unlike his two sibilings, Visilia and Tarso, he was not a magister and even stayed behind in Quel'Thalas when the rest of his family went south. As a Sin'dorei spellbreaker, he enlisted in the Dawnfury Concordant under Alorinis Bloodarrow and wielded a great deal of influence in Silvermoon City as the patriarch of the Horde-aligned branch of the House of Val'cari. He perished in 623 K.C. during the Dalaran Incursion, leaving behind a daughter named Calaelis.
Viscountess Marwyn of Silverbrook

**Viscountess Marwyn of Silverbrook** is a subsidiary title held by the Duchess of Seastone, and its territorial designation comes from the lands East of Alden's Rise known as Silverbrook. The title may be used in the house of nobles as a courtesy title by the Duchess' heir apparent. While the house of Marwyn no longer controls the land of Silverbrook itself, they retain the title.
Warden of Graston

The **Warden of Graston** is a protectorate title given to a trusted lieutenant of the current Duke and High Commander of the Blades of Greymane, which is the same person what with the merging of the positions. The Warden acts as the technical regent of the Barony of Graston, allowing for the Blades to have a somewhat autonomous leader outside of the Duchy specifically. Tasked with maintenance and leading the Blades in the High Commander's stead when they are unable, while they may not be the highest ranked, they are still the chief lieutenant of the leader.

The Warden is a linked title between both the Duchy and the Blades, granting them special permissions others would not have. As a result, the Warden jointly represents the Blades and may optionally represent the interests of the people of Graston should there ever be an issue. Given the extreme militarization of the barony, the interests are typically one and the same.

The current Warden is Dame Maribell Parsons, who was given the first of the position by Berenal Grayblade.
Sun's Peak

*"This is our sanctuary, our safe haven away from the pain and suffering caused by the war between Alliance and Horde." -Fr. Mal'valen Sunspeaker*

Sun's Peak is a small village just off the east coast in the Eastern Plaguelands, located approximately south of Acherus. The town is led by Father Mal'valen Sunspeaker and Aomaho of Mac'Aree and comprised mostly of family and friends of the two.

## Appearance

The land, having been healed mainly due to the efforts of Trynaklei and Muratsuki - friends of Mal'valen and Aomaho - stands in stark contrast to the rest of the Plaguelands. Brand new houses of varying bright and pastel colors surround a large field, with a quaint chapel and large white gazebo with gold trim nearby.

## History

Due to a rift between the two and the Alliance and Horde, Aomaho and Mal'valen left their respective factions and moved together to what had formerly been a small Scarlet Crusade village on the coast of the Eastern Plaguelands. After fixing up one of the homes in the area, they found that more members of their family wanted to join, and over time, the village grew.

Sun's Peak is neutral ground, and those who attempt to cause trouble are swiftly removed from the premises. As the villagers are of varying races and backgrounds, there are no rules in regards to what allegiances they may or may not hold, only that they must adhere to the sanctuary rules and set aside their political stances within the village.

Most recently, there have been whispers of the village becoming its own kingdom, but as of yet, these are unsubstantiated rumors. If asked, Mal'valen and Aomaho will decline to comment on the matter.

## Honored Guests

### Family

 Revelin Sunspeaker
 Kassaliae Sunspeaker
 Rhiaden Sunspeaker
 Huo-Ling Dreambrew
 Yueliang Dreambrew
 Nodrethorn
Queen Tiffin's Revenge

**File:Queen Tiffins Revenge.jpg** **Queen Tiffin's Revenge** (Formerly HMS Maiden's Fancy) was a warship in the Stormwind Fleet until shortly after the third war, at which point, her First Mate, Cinthia Blackfyre is said to have slain her Captain, comandeered the ship and turned to piracy. It is believed that Cinthia Blackfyre chose the name out of sympathy for the late Queen of Stormwind, who was a needless casualty of the Stormwind riots. As pirate vessels go, she was something of an oddity due to her size (130') and that fact that she had three masts. While most pirates chose smaller, faster sloops, the Queen Tiffin's Revenge was a true Alliance warship, carrying 32 long guns. Her size would prove to be her downfall.

## History

Responsible for numerous acts of piracy, murder, and kidnapping, Captain Blackfyre terrorized sea merchants up and down Stormwind's coast. She and her sister, the ship's First Mate, were widely known in Booty Bay as the Blacksail Sisters. Because of her size, the Queen Tiffin's Revenge was a formidable ship, carrying 32 long guns. Ultimately her size would be her demise, rendering her incapable of outrunning a trio of smaller Naval vessels sent to hunt her down. The ship was later sunk just off Westfall's Northern coast, and her Captain and crew perished beneath the waves. Rumor has it that her own brother personally offered a reward of 5,000 gold pieces for her capture after she had dishonored the family name.
Tide's Edge

***Tide's Edge*** is a commandeered Blood Elven Destroyer in the service of The Blades of Greymane. It is currently docked in the Kingdom of Gilneas in Karnsburg. It was taken from the Dawnfury Concordant after they had assaulted the township of Surwich. Rather than destroying the boat as a few people had suggested, Lord Berenal Grayblade opted to keep the ship for the Blades' usage. It was brought back to Karnsburg where is is currently docked and being repaired.
Stover Ironworks and Armaments Company

The **Stover Ironworks and Armaments Company** is a corporation active in the Kingdom of Stormwind, involved in the fields of bulk iron casting and steel manufacture, and since late 625KY (following the acquisition of the Pollington Rifle Company, Ltd), the production of armaments for the Stormwind army. Particular areas of corporate interest include cannon, ship plating, and increasingly, small arms.

*This page is a stub*.
Steel

**Steel** is an alloy of iron with carbon inclusions, most commonly imparted during the smithing process with coal. Steel is stronger and more flexible than iron. Due to the abundance of iron and coal in Azeroth, those who have discovered the means of making steel have employed its use in nearly every aspect of their lives. A rarer version of the metal, Moonsteel is used by Gilnean craftsmen by replacing coal in the steel making process with moonstone.

## Balance of Coal

As early metallurgists in Azeroth must have discovered, the balance of iron and coal content when smelting steel is very important. Using too little coal yields an end result soft and weak like iron, but using too much coal yields a brittle metal known as "Pig Iron."

## Uses

As mentioned, Steel can be employed in a wide range of uses due to its strength and flexibility. Originally used in crafting tools and implements, it was quickly adapted for armor and weaponry. As the production of steel grew in Azeroth, the alloy was applied to everyday life - including dining ware, toys and building construction. The armies of Azeroth continue to employ steel as a primary material in their constructs of war, plating their ships and equipping their soldiers with steel.
Wolf-class Siege Engine

**Manufacturer**
 **Armaments**
 **Usage**

The ***Wolf*-class Siege Engine** is a special type of Siege Engine designed by the Gilnean manufacturing company of Ashen Coast Engineering. Chartered and designed by Gilnean engineers who observed the use of the dwarven Siege Engine, the *Wolf*-class siege engine is a modification on the older design by replacing or improving certain functions of the older design.

## Design

From the outside, the *Wolf*-class Siege Engine looks very different from the design of the standard Siege engine. The largest visual difference would be the replacement of the common Gryphon head with that of a wolf, one of the many symbols of the Kingdom of Gilneas. The *Wolf*-class is also a bit larger than most siege engines, possessing a larger troop bay for troop transport as well as possessing vents on the sides of the tank that spew fire when activated.

These flame jets were designed specifically for combat against the Forsaken, as fire has been shown to cause the forsaken plague to disperse. These flame jets have limited combat capability and were not designed for anything other than plague dispersion.

The treads on the siege engine are specially designed to be able to move through less pleasant terrain, such as the swamps of Gilneas. This allows for the siege engines to not get bogged down in rougher environments at the cost of slower mobility.

As with other siege engines, the Wolf-class possesses a large cannon for siege purposes as well as anti-air rocket launchers to prevent aerial attacks.

## Chartering and Use

The *Wolf*-class siege engine was chartered and funded by the Blades of Greymane. Older siege engines used by the order were virtually useless in areas of Gilneas as the treads would get stuck and be unable to move properly through the swamps and marshes of the area. In addition, the Forsaken's usage of the plague made it near impossible for the Blades to move safely through certain areas.

The *Wolf*-class was designed with special treads to move through the murky lands of Gilneas without getting stuck, as well as a larger troop bay for safer troop transport. In addition, flame vents were implemented for plague dispersion to ensure maximum safety when being deployed on the field, or to clear the way for troop movements through plagued areas.

The Blades have deployed these siege engines several times against the Forsaken, though they have seen less use as of late.
Tess Greymane

**Race**
 **Birth**
 **Titles**
 **Affiliations**
 **Family**
Genn Greymane, father
Mia Greymane, mother
 **Status**

Princess **Tess Greymane** (1126 F.A. - Present) is the daughter of King Genn Greymane, and with the death of her brother Liam is now the heir to the Kingdom of Gilneas. She nearly died in her infancy, but Greymane's royal alchemist Krennan Aranas made a timely alchemic breakthrough that saved her life.

## History

After the Shattering destroyed the town of Duskhaven, Tess ventured up to her father's observatory with a single peacebloom flower. She reminded Genn how when she was a little girl, he told her to find one beautiful thing a day as it would make the hard times easier. Even among the ruined Gilneas, she was able to find an unharmed peacebloom, and it gave her hope.

During the exodus to Darnassus, Tess and her mother were aboard the *Elune's Radiance* while her father was on another ship. The fleet was hit by a powerful storm generated by the Cataclysm, and the ship started to sink. Having a leg broken during the storm, Mia could not move and Tess remained with her refusing to leave, so they both risked to drown. Genn, refusing to lose the last two members of his family, assumed the worgen form and joined the rescue efforts of the night elf sailors from his ship. After the storm, both the women reached Teldrassil safely. Tess has not appeared since, but it is possible that she followed her father to Stormwind City.
Rivergrove

**Rivergrove** is a beautiful 4,000 acre estate in the countryside of Westbank, Duskwood. Named for the grove of trees nestled beside the nearby river that runs along the estate, the house itself was built more than four centuries ago by the 3rd Earl of Blackwood. It is one of the few homes of that era still held by the house of Blackfyre that has not fallen into disrepair. After the death of David Blackfyre, the 8th Earl of Blackwood, Rivergrove and the rest of the Blackfyre holdings passed to his nephew, Arryc Blackfyre. The estate and al its income was recently gifted to Lord Arryc's step mother, the Dowager Lady Ashfort, Melysa Marwyn-Ashvale for the maintenance of her dignity.

Like many estates of its kind, Rivergrove is entirely self sufficient. The estate boasts a hunting lodge, a vineyard, an orchard, several rental cottages, a tavern, a stable and a blacksmith. The main house has a staff consisting of one Butler, one Housekeeper, and one Cook. The estate had its own game warden until he was slain by feral worgen while traveling through Duskwood in 617 K.C.

## Gallery

Rivergrove.jpgRivergrove's main house, viewed from the river.Rivergrove Bedroom.jpgThe main house's master bedroomMain Livingroom at Rivergrove.jpgMain livingroomDining Room at Rivergrove.jpgDining Room
Stonegarde City

File:Stonegarde.gif  The city of **Stonegarde** lies the the shadow of Seastone Keep and remains a fortified settlement. Though it is largely a ruin, the original stone wall that encircled the town is still present. The main roads are paved with cobblestones taken from the large quarry for which the town was named. The finest homes are concentrated along the main roads where the merchant class resides, with smaller dwellings located closer to the wall surrounding the settlement, and farms located outside the wall. Stonegarde's main road winds along the rise Seastone Keep is built upon and has direct access to the port. The largest home in the city is Stone Manor, built by Lord Joren Marwyn for his wife, who refused to live in the dreary Castle that loomed over the city. The manor is now largely a ruin.
Stonetalon Mountains

The **Stonetalon Mountains** are ancient lands ancestrally claimed by both Tauren and Night Elves. In recent times the valleys of Stonetalon have become heated battlegrounds between the Grand Alliance and New Horde.

 File:WoWScrnShot 071514 131554.jpg
## An Adventurer's Journal

*"The **Stonetalon Mountains** were once a low set of hills giving a gentle view to the ocean waves in the west. The Sundering that tore apart the world drove great sandstone cliffs and mountain peaks high in the air. Water from the eastern coast poured into the newly created chasms and gorges. With the aid of erosion from the Blackwolf River, the Stonetalon Mountains have expanded into a vast network of canyons and cliff openings that invites adventurers and beasts alike to explore the virgin lands. The Stonetalons rise in central Kalimdor, south of Ashenvale Forest and north of Desolace.*

*The mountain range feeds into the bleak expanse of the Barrens to the east. The atmosphere of the Stonetalon Mountains can best be described as extreme. At the lower elevations it is windy, hot, and dry. It is a harsh place where food cannot grow and flash floods are commonplace in the early summer months. Moisture from the ocean builds up into huge rain clouds, but the towering peaks are too high for the clouds to pass inland. They crash against the mountains’ western side and pour massive sheets of water upon the slopes to run through narrow canyons and back into the ocean or into a valley to dry up in a marshy sink. When the weather turns to rain, the ground grows slick and gray. Walking on a slope or a cliff in the rain is treacherous — water seeps through the sandstone and threatens to send even careful travelers plummeting to their deaths.*

*Oftentimes, when the clouds expel all their moisture, hot winds push them farther up the slope, surrounding the Stonetalon Peak in a shroud of thundering mist. An immediate feature any visitor notices — aside from the sheer cliffs and deep crevasses - is the constantly blowing wind. Sometimes a gentle breeze carries fresh air in from the ocean and other times a violent gale stirs up vicious dust devils or brings a storm in from the western mountains.*

*The rugged mountains are home to many wild beasts and only a few civilized habitations. Hippogryphs roost near Mirkfallon Lake in cave complexes high on the slopes. Their nests are defended by large bramble hedgerows, making access nearly impossible without flying. Other creatures found throughout the mountains are striders, hyenas, kobolds, swoops, crag panthers, and even rock elementals and the rare sabertooth cat."*

(Source - Totally Warcraft Blog)
Mirstone

**Mirstone** is a Gilnean town to the west of the entrance of the Greymane Wall. It is fairly high in elevation, extending even near the middle of the Greymane Wall's height. A pass leads up a slope towards the secluded town, often found to be tiring for travelers trying to reach the town. After the Cataclysm, the pass was sealed off when an avalanche fell, and the inhabitants have been working to clear out the path, not aware of the Forsaken presence in Gilneas.

The most notable detail of Mirstone is its church. A well built church that has long since lasted through the years, the church remains a common meeting ground for all of the town's denizens.
Wiley and Sons Printing

**Wiley and Sons Printing** is one of the largest publishing houses in the Eastern Kingdoms. Founded in 516KY by Graeme Wiley and his two sons, John and Stephen, the business was born out of a desire by the Wileys to corner the potentially lucrative Cathedral ode-book contracts. With nothing but a single and temperamental Dwarven screw-driven letterpress, the family secured the contract thanks to their ties to the Church's clerk and quickly expanded into all areas. Today, they maintain offices in Stormwind City, Goldshire, Ironforge and Hearthglen, with the former office in Lordaeron's capital city operating under new ownership. Hiram Grotius Wiley is the current director and majority shareholder of the company.
Sericum drassili

The **Silken Crowned Spider** (*Arachnidae aranea megalomorphae sericumidae drassili*) is a species of large spider native to the great forest blanketing much of North-West Kalimdor and in particular, the Ashenvale. A member of the *megalomorphae* clade of spiders, the Silken Crowned Spider grows slowly but can reach potentially enormous sizes, with some specimens reported at nearly twenty feet in span. While the bulk of the species is much smaller, mature adults are rarely less than three feet in span and pose a significant danger to humans and Kaldorei when they decide to lair in or around settlements. Trap-door hunters, the species is particularly fond of adapting cellars and druid barrows to its own purposes.

Like all members of the *sericumidae* subfamily of spiders, the Silken Crowned Spider is particularly known for its web, which forms the basis of most forms of Kaldorei nightsilk and is comparable to the forms of spider-silk cloth utilized in the Eastern Kingdoms. For their silk alone, they are an economically significant creature in the Ashenvale territory and few attempts are ever made to reduce the numbers of the spiders when they do not stray into Kaldorei settlements. Attempts to transplant the creatures to the Orient have not proven successful.
Southshore

**Last Known Population**
 **Leaders**
 **Languages**
 **Affiliations**
 **Status**

**Southshore** was an Alliance coastal port town located in the region of Hillsbrad Foothills that was destroyed by the Forsaken with the onset of the Cataclysm.

## History

### The Second War

Southshore used to be part of the Kingdom of Lordaeron as a small fishing village. The survivors of Stormwind arrived at Southshore after fleeing the Horde, which had destroyed their kingdom during the First War. Southshore was transformed into a busy seaport during the Second War. It was attacked and burned to the ground by the rampaging Horde, though it was later rebuilt.

### The Third War

Before the onset of the Third War, when rumors were circulating about the nature of the Plague of Undeath, Highlord Alexandros Mograine, Isillien, Fairbanks, Brigitte Abbendis, Arcanist Doan, and Tirion Fordring, met within the tavern of Southshore, it was here that the blade Ashbringer was created. Around the village before the Third War other humans who'd affect history one way or another lived or visited the village at the sametime when the forging of Ashbringer happened. These included, Herod, Sally Whitemane, Renault Mograine, Little Jimmy Vishas, Kel'thuzad, Helcular and more.

Southshore was not yet touched by the Plague of Undeath and survived the Third War and the destruction of Lordaeron by the Scourge. After the war, its main enemies included the Syndicate from Durnholde Keep and the Forsaken which inhabited the former human settlement of Tarren Mill to the northeast.

### Destruction

Southshore remained a part of the Alliance, until it was destroyed by the Forsaken, who used their Forsaken Blight on the town. The town leaders led those who could escape to the town of Hillsbrad Fields, but some other inhabitants weren't so lucky as the residents were no match for the Forsaken's chemical weapons. The sanctuary found in Hillsbrad Fields proved short lived as that town was eventually assaulted by the Forsaken as well, forcing the survivors to flee once again. Southshore was rendered uninhabitable after this, as highly toxic blight remnants were left spread throughout the ruins. It is now known as the Ruins of Southshore, and is partially controlled by the Forsaken, who are attempting to render it habitable for them.

 File:Ruins of Southshore.jpg
The surviving residents of Southshore and Hillsbrad Fields have taken refuge at Fenris Keep.
Nambitus

**Location**
 **Affiliation**
 **Status**

**Nambitus** was a territory founded by King Baelic I of the Kingdom of Gilneas in 80 F.A. that dealt solely with the northern borders of Gilneas. Lorded over by four Marcher Lords at its conception, Nambitus was made to ensure that aggression from the Kingdom of Lordaeron would not wash over Gilneas as it nearly had during the War of Silverpine. The lords of Nambitus were sworn to the crown, an issue that caused their loyalty to be questioned during the Twins War where they declared for the House of Silverlaine and its leader Sammith over Aderic Greymane. Following the end of the Twins War and House Silverlaine's subjugation to his brother's house, Greymane, they swore once more to the victorious crown.

Nambitus in modern Gilneas is known as the Northgate, or Crowley Lands. Following a war that left several of the marcher families dead, the strongest marcher family, the House of Crowley was elevated to dukedom and given dominion over what remained of the shattered marches. There are some who still refer to Northgate as Nambitus, though it has fallen out of favor especially after Crowley's adoption of the new name with his Northgate Rebellion after the construction of the Greymane Wall.
Wisp Swiftshadow

**Race**
 **Age**
 **Affiliations**
 **Status**
 **Family**
Daffodil (Sister)
Pearl (Sister)
Verthil Ivymoon (Uncle)
 **Skills**
Fletching
Leatherworking

Wisp Swiftshadow (née Ivymoon) is a Kaldorei ranger who is part of the Order of the Eternal Blade, Dor'Serrar. She actively partakes in efforts to preserve nature as a major advocate of protecting animal and plant species within their biomes.

Currently, Wisp can be found in the wilds of Kalimdor alongside fellow members of the Order.

## Appearance & Behavior

Eyes filled with the light of the moon are shaded by teal-coloured hair that frames the angular shape of her face - a straight nose, a narrow jaw and protruding from the sides of her head are long pointed ears adorned with the smallest of golden studs.

Her armor is well mended. Designed for function and comfort, it lacks any heavy ornamentation or embroidery and is made of earthy toned fabrics and brassy-coloured chainmail. Removable animal furs line the armor, providing warmth as needed.

On her left hand, a delicate silver band embraces a finger.

### Basic Appearance

* **Eye Colour:** White glow
* **Skin Colour:** Light grey-blue
* **Hair Colour & Style:** Teal, normally worn loose. Slight layers in the cut.
* **Height:** Average
* **Weight:** Lean

## Family & Relationships

* **Mate:** Jalcynter Swiftshadow
* **Father**: Heartwood Ivymoon (Deceased)
	+ **Uncle**: Verthil Blackmantle (Alive)
		- **Cousin**: Yera (Adopted Daughter of Verthil; Alive)
	+ **Aunt**: Beryl Coldcreek (née Ivymoon; Alive)
* **Mother**: Vhanriel Ivymoon (née Dune'adah; Deceased)
* **Siblings:** Daffodil (Sister; Alive), Pearl (Sister; Alive)

### Affiliations

* **Guild:** Dor'Serrar
	+ **Rank**: Surfal'Dieb

**Allied Forces, Guilds, & Coalitions**

* **The Eastern Offensive**
* **Shadowtalon Company**
* **Hand of the Goddess**
* **The First Regiment**
* **Clergy of the Holy Light**
* **Fist of Argus**

### Animal Companions

* **Reed** (Quel'dorei Steed, Mount; Alive)
Given the bicorn as a reward for her efforts in the Argent Tournament in Northrend, Wisp's mount is an even tempered beast.
* **Grove** (Deer, Pet; Alive)
Wisp's pet deer is a white-tailed buck. While considered tame, he does have a big-headed attitude and a concerning infatuation with Dorondir Ivorsong, a druid with delicious leafy armor.
* **Fern** (Fawn, Pet; Alive)
An orphaned male deer that Wisp is currently bonding, with intention to train when mature.

## Gallery

Drawings, screenshots and other images depicting Wisp and/or her companions.

All Art is © the respective artists.

Wisp © EPSokoll2015Wisp © SirMeo 2015Wisp © EPSokoll 2015Wisp © Reno 2015Wisp © Ciandri 2014.Wisp © Sylvael 2015.Grove & Dorondir © EPSokoll 2015
Osias Valenheart

**Birthplace & Home**
 **Faith**
 **Alignment**
 **Titles**
 **Affiliations**
 **Family**
 **Age**
 **Height & Weight**
182 lbs

  A young man whos family has always suffered for a greater good, Osias learned the values of patience and the true meaning of the Light when he and his brother fought in the Northrend Wars.
Troll Cuisine

# Darkspear Cuisine

* Thunderlizards.
* Hawkstrider.
* Rice
* Frog venom beer.
* Kommu, at least on Firsthome.
* Boars.
* Crabs and probably other fish.
* Roasted chicken with fruits.
* Mushrooms.
* Gums.

# Drakkari Cuisine

* Shimmering snowcaps.
* Sweetroot.
* Agriculture is definitely a thing with the Drakkari, though debatable for some of the other tribes. But agriculture of what? The flooded fields suggests rice or something similar forms at least part of the Drakkari diet, and while we don't really think of it that way, rice can handle cool weather pretty well (better than abnormally hot, in fact). The Drakkari may grow and consume a particularly cold-loving cultivar.
* Meat is a must, but that's fairly usual. Exactly what kind is uncertain, but if they'll eat their sacred animals it may be rhino, mammoth, etc. That's not as big an if as it sounds, either.
* Freeze-dried foodstuffs, ala the Andean style. Leave it covered at night to freeze, take advantage of the dry air of the days to stomp on it and wring out moisture.

# Gurubashi Cuisine

* Fish. Among the Shadowprey, bloodbelly fish and shellfish.
* Almost certainly jungle fruits of varying kinds. Rice is quite possible.

# Amani Cuisine

* Sometimes cannibalism.
* Banana bread.
* Forest mushrooms and game are damn near certain. Fish is, thanks to the Revantusk.
* Spidermeat.

# Zandalari Cuisine

* Essence mangos.
* Cannibalism! Delicious! However, it's unlikely to be a significant part of any diet, as it has religious overtones and is a very inefficient use of food-energy.
* Roast meats.
* Fish is almost a certainty again.

# Farraki Cuisine

* Grains.
* Roast meats.
* Basilisk.

# Rationale and Disclaimers

* There just isn't enough on any of them to get their own page. Jungle and Forest troll tribes are rolled into their originating empires, save the Darkspear.
* Welcome to one of the least detailed food treatments in-game for a playable race. Draenei have roughly as much if you don't factor in non-Darkspear foods. As a result of this lack of detail, the vast, vast bulk of this page will be fanon eventually - each tribe receiving its own treatment based on the region they live in's resources.
Stormwind vs. Damon, Lord Blackwood (616 K.C.)

**Stormwind vs. Damon, Lord Blackwood** refers to the 7th Earl of Blackwood's trial for High Treason in March of 616 K.C. The Earl was charged after evidence presented by Lord Westbank linked he and his co-conspirators to the Defias Brotherhood. Found guilty of all charges by a jury of his noble peers, the Earl was sentenced to death by beheading, and executed on June the first in the year six hundred and sixteen of the King's Calendar. The Earl's titles and estate passed to his heir, Lord Westbank, whose testimony was crucial in bringing such treason to light.