Genesis Laboratory

## Information

The Laboratory was introduced in Beta v.1.17.11

In order to gain access to the lower floors of the Lab, you have to get the power back on. The reactor, which you must’ve noticed at the entrance, will help you with that. Powering the reactor requires organic resources, Seaweed, Plant Fiber, Carrots, Seeds, Edible Mushroom, Corn Seeds, Corn, Berry, Sprout.

Its said that the Electronics lab and Pipes could be found in the Genesis Laboratory in their description, but there is no known location for them currently.

The Laboratory resets 48 hours after it is entered.

Note: Port Sewer & The Laboratory share the same timer.

## Special Items

There are a few new items obtainable in the Genesis Laboratory and they are the following

* 5 Genesis issued guns with Armor Piercing, and they are the only way to kill the zombies in hard mode (Neutralizer, The Equalizer, Protector, Ultimatum, and The Resonator.)
* 4 new key cards that unlock the containers in the Storage room and are Key Card A, Key Card B, Key Card A+, and Key Card B+.
* The Reagent Box that when opened can give you one of these 6 items: Anti Rad, Anti-Radiation Pills, Acid, Alcohol, Catalyst, and Inhaler
* Employee Badge that can level up your Laboratory Reputation
* Energy Cells that can replenish the durability of The Resonator
* Hydraulic Parts, Fragments of Titanium Armor Suit, and Pipes are also added
* 2 new Furniture's that are a Hologram Zombie and a Medicine Cabinet
* The Reanimator, a super OP tool that revives the player upon death and works for 4 hours

## Main floor

The main floor consists of 6 rooms: The Lobby, Storage room, Bio Reactor, Seaweed Farm, Cafeteria, and the Showers.

On one wall of The Lobby there is a "Ad" for the Heavy Equipment set in the store for 24.99 USD.

On one wall of the Storage Room there is 4 storage containers that are A1 B2 A1+ and B2+.

Sitting on the benches in the storage room is Ava where you can level up your laboratory reputation.

Inside the Bio reactor room is where the Alpha Awakener is, positioned directly on top of the Bio Reactor, there is also a terminal to activate the buildings Security Protocol where all zombies have armor and only Genesis issued weapons can penetrate the armor. there is also a Perks and Threats table where you can add new Perks to your player and remove Threats while moving throughout the underground areas, Reminder that they are only activated inside of the Laboratory.

Inside of the Seaweed farm consists of the Farm itself that needs to be built and requires 6 Air Filters, 2 Heat Sensors, 20 Wires, 10 catalysts, 6 Hi-Tech Components, 40 Rope, 10 light bulbs, 20 Cement, 6 Energy cells, and 2 pumps. There is also a Modifications Table in the Seaweed farm as well.

## Second floor Sectors

##### ***Sector A1***

Sector A1 is a greenhouse compartment with trees, spores and monsters like Spore runner, Screamer, Scientist, Spore spreader, Acid Melter, Shambler, Slasher Apart from the monsters mentioned above the sector consists of several packed traps. The Necrotic Hybrid mini-boss is inside of a room in this sector

##### ***Sector A2***

Sector A2 is a Technical compartment with monsters like Spore runner, Screamer, Scientist, Spore spreader, Acid Melter, Toxic Spewer, Shambler, Slasher Apart from the monsters mentioned above the sector consists of several packed traps. And at the end of the sector you have to fight the Carrion VII

##### *Sector B1*

Sector B2 is a cryogenic laboratory. The most important thing to remember here is to keep warm. Stay close to heat sources. The sector is filled with monsters such as Frozen Giant, Frozen Bloater, Numb Zombie, Toxic Spewer, Screamer, Scientist, Spore spreader, Spore runner, Acid Melter, Shambler,Slasher (Bunker Bravo), Both the inside design and the internal mechanics will be different. There will be new traps, monsters, and bosses in both sectors, so take additional precautions. And inside of another room there is the Icebreaker

##### ***Sector B2***

Sector B2 is continuing the cryogenic laboratory, Remember to keep warm. The sector is filled with monsters such as Frozen Giant, Frozen Bloater, Numb Zombie, Toxic Spewer, Screamer, Scientist, Spore spreader, Spore runner, Acid Melter, Shambler,Slasher (Bunker Bravo), Corrupted CEO. Both the inside design and the internal mechanics will be different. There will be new traps, monsters, and bosses in both sectors, so take additional precautions. in the final room of this sector is the Final Boss, the Blight MK VII

***Laboratory Bosses:***

Sector A1 : Necrotic hybrid drops : 3-5 Key card A, 3-5 Catalyst and 2-3 Big Bones

Sector A2 : Carrion MK VII drops : 3-5 Key card A , 3-5 Fragments of titanium armor suit , 1 Energy cell, 2-3 Hydraulic parts and 1 Flight Controller

Sector B1 : Icebreaker drops: 4-5 Key card B, 1-2 Catalyst, 1-2 Acid, 1-2 Air Filter, 3 Big Bones, 1 Gas Cylinder,

Sector B2: Blight MK VII drops: 4-5 Key card B, 4-5 Fragments of titanium armor suit, 2-3 Hydraulic parts, 1 Energy cell, 1 cog, 2-3 Factory Parts ( also with hardmode items) and 1 Flight Controller

Completing Sector B2, you have reached the highest reputation possible and unlocked the Janitor, plus hard mode of the laboratory.

## Floor 3

Inside of floor 3 is a Janitor who wants you do use the Trolley, but the Trolley needs Processors to be completed so its unavailable.

On the "Subway" tracks there is a subway train on the opposite tracks of the Trolley, with zombies crawling out from under of the subway train.

## Perks

There are three kinds of perks in the lab. Standard perks available from the very beginning, upgraded standard perks, and rare perks. Upgraded standard perks and rare perks are earned by improving your Lab reputation. (Not all perks have upgraded versions)

Unless noted otherwise, **Perks do NOT work on Bosses!**

### Standard Perks and Upgrades

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**Agility**

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* *Enemy melee attacks can miss you (actually in most cases it \*will\* miss)*

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**Air Cleaner**

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* *Zombies will no longer come out of ventilation shafts (Sectors B1 and B2)*
* Removes 3 (Parasites/Toxic Spitters) per sector

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**All In**

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* *Immunity to all negative effects, but body won't be saved after dying.*
* Immune to bleed effects and all traps (including A2 boss room), NOT stun and turrets

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**Autonomy**

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* *You no longer get hungry or thirsty in the lab*
* *Upgrade: Also no longer becoming smelly*

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**Closed valve**

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* *Shuts down the influx of spores in the sector (A1 + gas trap in Sector B2)*

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**Disinfection**

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* *Reduces enemies health in the sector by 15%. Doesn't work on bosses*
* *Upgrade: Reduces enemies health in the sector by **25%**. Doesn't work on bosses*

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**Emergency Button**

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* *Disables all the traps in the entire lab*

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**Executioner**

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* *Enemies with less than 15% of health take 1.5 times damage from firearms*
* *Upgrade: Enemies with less than 25% of health take **1.75** times damage from firearms*

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**Exhaustion**

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* *Enemies deal 15% less damage with melee hits (doesn't work with bosses)*
* *Upgrade: Enemies deal 15% less damage with melee hits (Does work with bosses)*

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**Friend or Foe**

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* *Enemies ignore you until you start attacking or get too close to them*
* *Upgrade: sometimes allows you to attack zombies without alerting other nearby zombies*

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***Gunsmith***

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* *You can use weapon active skill more often (Half cool-down)*
* *Upgrade: Active weapon skills can be used twice within 30 seconds*

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**Heat Wave**

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* Turns off cooling system in the sector (B1/B2 Ice Traps)

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**Iron Head**

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* *Immunity to stun effects*

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**Jagged wounds**

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* *Every third attack with an edged weapon causes the target to bleed for 10 seconds (5 damage per second, total of 50 dmg, does NOT work in Hard Mode!)*
* *Upgrade:* *Every third attack with an edged weapon causes the target to bleed **heavily** for 10 seconds (**10** damage per second, total of **100** dmg, does NOT work in Hard Mode!)*

```
**Killer Instinct**

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* *The first hit with an edged weapon in stealth mode (sneak attack) makes the target bleed for 10 seconds (does NOT work in Hard Mode!)*
* *Upgrade: Sneak attack makes the target bleed **strong** for 10 seconds (**10** dmg per second, total of 100 dmg, ignoring armor)*

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**Last Stand**

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* *When your health is below 20%, your damage dealt increases by 15%*
* *Upgrade: When your health is below 30%, your damage dealt increases by 15%*

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**Lights out**

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* *Cuts the electricity in the sector(A2)*

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**New Rules**

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* *Deactivates all the traps in the lab and deals damage to all nearby enemies*
* *Upgrade: Deals GREAT damage to all nearby enemies*

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**Pass**

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* *Allows access to 1 secure room per sector, containing an extra box of standard loot*
* *Upgrade: Loots inside are increased*

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**Plague**

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* *Zombies heal effectiveness is cut in half. Doesn't work on bosses*
* *Upgrade: Zombies can not heal*

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**Predator**

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* *You restore 20 health by killing an enemy*
* *Upgrade: You restore **40** health by killing an enemy*

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**Restoration**

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* *Opens access to the labs wall-mounted devices that restore your health*
* *Upgrade: Also removes negative effects like bleeding or biohazard*

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**Second Chance**

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* *When your health drops below 5%, you can heal to 50% by killing an enemy*
* *Upgrade: When your health drops below **10%**, you can **completely** restore it by killing an enemy*

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**Short Circuit**

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* Turns off laser sensors (B2, gas trap and turrets)

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**Sprinter**

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* *When the sprint ability is active the amount of incoming melee damage is reduced by 90%*
* *Upgrade: The cooldown of the ability is also shorter*

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**Strong Immune System**

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* *Immunity to disease effects (it only affects the spore traps in Sector A1; all zombie attacks including Spore spreaders are unaffected)*

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**Thorns**

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* *Your attacker takes retaliatory damage equivalent to your armor for every successful attack (*reduced to 1 damage on hard mode)

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**Unbreakable**

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* *You can't lose more than 30% of your maximum health from a melee hit*
* *Upgrade: You can't lose more than **25%** of your maximum health from a melee hit*

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**Unexpected**

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* *The first hit with a blunt weapon now stuns the target for 5 seconds. You have to be in stealth mode*
* *Upgrade: Increases stun duration to **15** seconds*

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**Well Fed**

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* *When hunger and thirst are both above 90, gain 10% boost to all damage*
* *Upgrade: When hunger and thirst are both above **80**, gain **15%** boost to all damage*

### Rare Perks

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**Housekeeping**

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* One area in each sector will have all of it's zombies killed, 2-4 usually

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**Advanced Medicine**

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* Once applied, medical supplies remain active for 10 seconds
* Using a med kit will heal 100 then heal 10 every second for 10 seconds

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**Extra clip**

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The last shot from firearms has a 30%\* chance to restore 11%\* of the weapons durability

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**Giant killer**

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* *You take less damage in a boss fight. If you are hit by a boss, your damage increases for 20 seconds*
* Bosses attacks do 15% less damage and when you get hit you deal 15% more damage for 20 seconds

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**Confidence**

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* *With every NEW sector, your damage dealt and efficiency of medical supplies will increase by 3%(up to a maximum of 12%)*

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**Toxic Avenger**

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* *Zombies' acid loses its properties(no damage from Toxic Spewers and Acid Melters)*

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**Treasure**

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* *A rare monster appears in either sector B1 or B2 (often B2) appearing from holes in the wall*
* *Drops some Key-Card B and other minor items and has 575 health*
* *E.g 6 B+ cards, 4 CD/60Rep and 3 medkits in hardmode*

```
**Action Hero**

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* Your firearms won't miss anymore

## Threats

With every start of the Lab four threats are randomly chosen and one will activate for each sector the player enters, making the enemies more difficult to beat

Some threats may be avoided using the terminal near the bioreactor on Floor 1. But keep in mind that other threats will appear more often if some are disabled!

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**Frenzy**

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* When regular enemies' health drops below 30%, their damage increases by 100%

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**Fury / Lethality**

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* Enemies' damage is increased by 15%

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**Tyranny**

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* Boss health is increased by 40%

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**Thick Skin**

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* Enemies take 50% less damage from melee

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**Bloodlust**

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* *Enemies' damage increased by 0.5% for every missing percent of their health*

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**Leech**

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* *Enemies' attacks restore 10-25 of their health points*

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**Nemesis**

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* *Enemies can avoid fatal damage and restore 10% of health*

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**Tenacity**

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* *Enemies' armor is increased by 15%*

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**Vitality**

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* *Enemies' maximum health is increased by 15%*

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**Awareness / Sixth Sense**

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* *Enemies will notice you even in stealth mode*

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**New dangers / Uninvited**

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* *New types of enemies appear in the sector (E.g Awakener A1)*

## Trivia

Hologram decoration can be obtained on your first run of Laboratory, kill Necrotic Hybrid boss in Sector A1, without dying once even with a reanimator.

New sectors and perks added in Beta v.1.18.3

Two new bosses added in Beta v.1.18.3

Some perks revised in Beta v.1.18.3

Three new types of key cards and storages introduced in Beta v.1.18.3

A new enemy type introduced in Beta v.1.18.3