Mortal Kombat

**Overview**

*Choose your fighter! The Mortal Kombat faction is full of the classic Mortal Kombat characters.  Sub Zero can freeze an opponent’s actions for a turn, Goro quakes small minions to the bottom of the deck, and Scorpion… “GET OVER HERE!”  The faction incorporates signature moves and fatalities that can activate abilities from the minions that are in play.  Enjoy being that guy who mashes leg sweep over and over and don’t forget to use Finish Him to polish off a base.  Enjoy!*

**Details**

**General**

* Name: Mortal Kombat

* Author: Lonan
* Complexity: 5/5
* Version: 6?
* Last Updated: 7/18/23

**Special Rules**

Reptile is not part of the deck and exists in his own zone until he is played with the action Secret Unlock, which essentially switches places with him going to the box while he becomes a part of the regular deck for the remainder of the game.

**Breakdown**

Mortal Kombat has an atypical minion distribution of 9 minions and 11 actions. However, Secret Unlock functions to switch out the tenth minion from "the Reptile Zone." One minion of 5 power, 4 minions of 4 power, and three minions of 2 power makes 27 power from their main deck with the extra deck minion making a pseudo 31 total printed minion power. This approximates an average close to 3 power per minion since Secret unlock replaces a minion that was already played. Among their actions, they have:

5 special actions. 3x Fatality, 1x Retreating Jump, 1x Finish Him

6 standard actions: 2x Signature Move, 1x Upper Cut, 1x Trip Mash, 1x Jumping Kick, 1x Secret Unlock,

**Cards**

Minions (9x)

**1x Goro (5):** Talent: Place another player's minion of power 2 or less here on the bottom of its owner's deck. Special (Fatality): Give all other players' minions here -1  power until the start of the turn.

**1x Shang Tsung (4):** Talent: Copy the talent of another player’s minion. Ongoing: You may only use each of Shang Tsung’s abilities once per turn. Special (Fatality): Add 1 VP to the first place award here until the end of the turn.

**1x Scorpion (4):** Talent: Move another player’s minion to here. Special (Fatality): Cancel all abilities on other players’ cards here until the end of the turn.

**1x Sub Zero (4):** Choose another player. The chosen player cannot play actions until the start of your turn. Special (Fatality): Destroy a minion of power 3 or less here.

**1x Raiden (4):** Talent: Move this minion to another base. Ongoing: When this minion moves, you may move another player’s minion  of power 3 or less from its base to there. Special (Fatality): Move one of your minions to another base.

**1x Liu Kang (2):** Draw a card. Ongoing: The first time this minion would be destroyed in a turn, you may move it to another base instead. Special (Fatality): Play a minion of power 2 or less as an extra  minion.

**1x Sonya Blade (2):** Draw a card. Ongoing: The first time in a turn that this minion is affected by another player’s card, you may shuffle a card from your discard pile into your deck. Special (Fatality): Take control of a minion here of power 2 or less until the end of the turn.

**1x Kano (2):** You may return a minion here of power 3 or less to its owner’s hand.  You may only use a Kano on-play ability once per turn. Special (Fatality): Destroy all other players’ minions here of power 2 or less.

**1x  Johnny Cage (2):** Draw a card. Choose another player to discard a card. Special (Fatality): Once per turn, you may draw two cards, and if one is an action, you may play it as an extra action.

**Secret Minion:**

**1x Reptile (4):** Ongoing: This minion does not contribute power to this base during other player’s turns. Special (Fatality): Give another player’s minion here -2 power until the end of the   turn to give Reptile +2 power until the end of the turn.

**Actions (11x)**

**3x Fatality:** Special: Special: Before a base scores, activate the Fatality of one of your minions OR give a minion +2 power until the end of the turn. Once per turn, if another Fatality is in the discard pile, you may shuffle it into your deck.

**2x Signature Move:** Activate the Talent or Fatality ability on up to two of your minions.

**1x Uppercut:** Choose a base where you have a minion. Move another player's minion there to another base and draw a card.

**1x Trip Mash:** Choose another player with more than four cards in their hand to discard a card. Draw a card and return this card to your hand.

**1x Jumping Kick:** Move one of your minions to another base and give it +2 power until the end of the turn.

**1x Secret Unlock:** Return one of your minions to your hand to play Reptile there. Place this card in the box.

**1x Retreating Jump:** Special: Reveal this card during your turn to increase your hand size by 3 cards until the start of your turn. You may only use this ability once per turn.

**1x Finish Him:** Special: Before a base scores, give all your minions there that have a Special +2 power until the end of the turn.

**Bases**

**(21) Goro’s Lair (4 2 0):** The Winner may place any number of cards here that have a special into their hand after this base scores.

**(14) Shang Tsung’s Throne Room (2 0 0):** The Winner may move a minion here to another base after this base scores.

**Strategy**

Mortal Kombat specializes in their before a base scores specials. Fatalities may either activate unique abilities on MK minions or give a simple power boost before a base scores. If you have several Fatalities in hand, this can help swing crucial bases. The Fatalities also have an ability to regenerate so that they don't run thin when your deck runs thin. Retreating Jump helps these fatalities to not take up needed space in your hand.