EekEek Fight

Title screen. Note the stylized title "EekEekfight"

## Chronological (Release) Information

**EekEek Fight** is a parody role-playing game by PinkMedic. The game is set in an alternate Innuetta where a mysterious traveler named Shaggy arrives and promptly fights various residents of the village.

The game has a variety of different endings depending on how it is played. The player can also choose to befriend party members or kill them instead.

## Plot

In an alternate timeline, a traveler named Shaggy arrives in the town of Innuetta, Eekland. Fighting an eekeek on stilts, he bypasses the attacker and enters the village. He is immediately confronted by a drunkard, who he takes down with relative ease. He attempts to enter The Blop Shop, but is attacked by a guard outside of it. Inside, he meets a thief who has similar problems with the town. Shaggy chooses to either take the thief with him or fight him. In the canonical timeline, the thief joins him. If the player explores the shop further, they might find Pippin.

The pair make their way through the sewer to the rest of the Eastern region of the town. They find another sewer they need to travel through, but a member of the Innuetta Police Force blocks it, telling them that he requires The Sheriff's permission to open it. They make their way to the tavern, where the Sheriff and two police officers await. The officers antagonize the duo, leading to their subsequent defeat. The Sheriff is welcomed into the party, as he leads the duo to the sewer. However, the officer reveals that he lost the key and that it is likely left in the Dog Owner's house. The Mayor of the town and his guards may also be fought here should the player choose to fight them.

Arriving at the Dog Owner's house, they attack him and his dog Joey. After defeating them, they retrieve the key and enter the sewer. The sewer is revealed to be a dead end as the sheriff reveals that he brought them here to kill them personally. The player can then choose what they want: Justice; controlling The Sheriff and attacking Shaggy and The Thief, or Purification; controlling Shaggy and The Thief and attacking The Sheriff.

### Justice Ending

To obtain this ending, you must select "Justice" and not kill The Mayor.

In the Justice ending, the Sheriff kills Shaggy and The Thief, getting justice for those they killed. The game continues afterwards until entering The Sheriff's house in South Innuetta, where he decides to rest after a long day.

### Purification Ending

To obtain this ending, you must select "Purification"

In the Purification ending, Shaggy and The Thief put up a long and arduous fight with The Sheriff, only to kill him. The game ends abruptly after his death.

### Riot Ending

An alternate ending is achieved by deciding to kill The Mayor and his two guards. To achieve this, one must play through the Justice route, killing Shaggy and The Thief if he is present.

The Sheriff returns to his home, only to find it swarmed by vandals. They protest the mayor's death, vandalizing his house until he kills all of them. Tired from all his work, The Sheriff decides to rest.

## Strategies

As EekEek Fight is fairly basic in terms of mechanics, there are several strategies one could use to optimize their play:

* There are no special moves - only one attack type. This makes fighting quicker, as you require less navigation.
* Food items like beer only restore part of the player's health. Innuetta Burgers will always restore max health.
* Equipping Shaggy with the Blop Shop guard's broken spear will significantly increase his attack strength.
* Any additional team member will make fights easier.
* Sheriff's gun is powerful, making him useful against strong enemies.

## Sequel

EekEek Fight 2: Ra Country is the proposed sequel to EekEek Fight. It has no current release date.

## Glitches / Quirks

* The game can be softlocked if the player gives the police officer the key to the sewer while standing between him and the entrance, as he is unable to walk to the entrance and use the key.
* Even if the mayor is killed by Shaggy's crew without The Sheriff, the rioters will still blame him for his death.
* If you purchase an Innuetta Burger with exactly 6 Pisshackles in your inventory, it is possible to get infinite burgers from Innuetta Burger itself.
* Even if The Thief was never recruited, Shaggy will still say "*we* just wanted to make things right!" during the Justice ending.
* If not recruited earlier, The Thief can be recruited by The Sheriff even after killing Shaggy during the Justice ending.
* The Innuetta Police Force still refer to The Sheriff as "kid" during the Justice ending if they are not fought until after killing Shaggy. This is likely due to oversight.

## Trivia

* The game includes many pieces from different game soundtracks, including Earthbound, Mother 3, and Sonic 2. A few original songs are present, such as the Drunkard's theme, the theme played during the Kung Fu Eekeeks fight, and the fight against the Dog Owner.
	+ These pieces even extend to the default RPG Maker title theme, which was left in deliberately for comedic effect.
* Most assets, such as the tiles are stock RPG Maker assets
* Two soundtracks were made by Definitive Doggo - Dog Owner battle and the sleep theme (actually The Smurfs theme in Kirby Super Star's soundfont)
* A theme was created for The Sheriff's fight, but was never used.
* There is a secret fight against PinkMedic himself. He wears a shirt making fun of his fight being a self-insert.
* To the left-hand side of The Blop Shop, there is a hidden entrance where the player can fight Pippin. Pippin does not attack, and only waits.
* An unused character, who appeared to be an Archaeologist , was designed for the game but never used.
* Shaggy's battle sprite appears drastically different from his other appearances, instead appearing virtually identical to Shaggy of the Scooby Doo series.