Monsters

Here you will find out about every monster there is, their weaknesses and tactics to fight them.

## Goblat

### Location

Wolfsbanes Woods

**Bestiary description:**

**A goblin variation that looks like a bat that goes out to hunt at night.**

> They are usually in groups of at least three and no prey is to big for them.
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**They are the first monsters the player is to encounter.**

> Goblats use slingshots to attack their enemies(you).
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> They can also mount Wild Boars and Grey Wolfs for extra speed and protection.
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> They are not hard to kill but their strength is in numbers, try to deal with them one at a time.
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## Wild Boar

### Location

Wolfsbane Woods, Buried Tunnels

**Bestiary description:**

> A boar that lives in temperate forests.
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> Friendly as long as you don't attack.
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> Their tusks work as a shield, so they are protected from any upfront attacks.
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> Drop 1 piece of meat on death.
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> Try to get above them for successful assassination.
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## Gray Wolf

**Bestiary description:**

> A wolf that lives in temperate forests.
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> It has an aggressive
>  temperament and has been used as a mount in battles.
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> They try to sneak up on their enemies
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> Occasionally drop runes and gold on death
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## Man-Eating Plant

**Bestiary description:**

> A plant that lives in forest areas with high mana usage.
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> It has strong leaves for protection and it throws explosive seeds when threatend.
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> Hide for a second when receive damage
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> Spit balls that do damage.
> Spawn explosive pods.
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## Explosive Pods

**Bestiary description:**

> Some of the Man-Eating Plant's seeds are destined to grow another plant,
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> some become explosive pods used to protect the plant from attackers.
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> Follow the player, when reach them, blow up.
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> They also blow up when hit, which can trigger a series of explosions.
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## Orc

**Bestiary description:**

> An agile orc fighter. He can run and lunge quickly
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> at his opponents. Wields an axe.
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**Can be met anywhere.**

> Can be protected by Armored Skeleton or Heavy Orc,
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> in which case they will throw axes at the player.
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## Skeleton Warrior

**Bestiary description:**

> A soldier awoken from the dead.
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> It has been reanimated using mana summoning powers.
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> Wields a sword and a shield.
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**Can be met at**

Run quite quickly, trying to lunge at the player.

## Skeleton Archer

**Bestiary description:**

> A soldier awoken from the dead trough mana summoning .
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> Wields a bow.
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Can be met at

Try to shoot the player. Shielded enemies will try to protect them.

## Catersplinter

> **Bestiary description:**
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> Catersplinters are found underground in forest areas.
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> They have splinters outside their bodies that petrify anyone that comes too close.
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**Can be met at:**

> Catersplinters are passive creatures.
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> When attacked, they explode with 5-7 petrifying arrows in random directions.
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## Crossbow Guard

**Bestiary description:**

> A possible human victim of mana body experiments.
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> It has a great aim with its crossbow and is strong enough to wield a tower shield, but it moves slowly.
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**Can be met at**

> Guards have to types of attack: shield bash and crossbow shot.
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> During the shield bash guards quickly move towards their target with their shields and damage everything on their way.
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> Afterwards they are vulnerable for some time.
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> After a crossbow shot guard has to reload, but his shield will still be protecting him,
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> you will have to go around them to deal damage.
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## Heavy Orc

> A strong orc capable of fighting using heavy armor. He uses a shield and lunges at enemies that try to maintain distance.
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**Can be met at**

> Heavy's will try to protect shooters.
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> They are strong and durable, stay cautious when fighting them.
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## Armored Skeleton

**Bestiary description:**

> An elite soldier awoken from the dead. Wields a sword and a shield imbued with mana.
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**Can be met at**

> They will try to protect shooters.
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> There are 2 types of these skeletons, Which can be distinguished by the color of their shield.
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> Those that have blue with purple shields, will deflect any projectiles launched at them.
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## Pyromancer

**Bestiary description:**

> A possible human victim of mana body experiments.
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> Its body is completely bandaged because of serious fire wounds.
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> It can cast dangerous fire spells.
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**Can be met at:**

> Pyromancers can cast a fire spells on any torches or goblats nearby,
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> turning torches into fire turrets and allowing goblats shoot fire projectiles.
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> They are covered with a cape until close enough to the player to open up.
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## Insectoid

**Bestiary description:**

> A possible human victim of mana body experiments.
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> It drops pools of poison when flying with its big wings on its back.
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**Can be met at:**

> Insectoids stick to the walls until notice the player.
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> Once they have their target they fly up, trying to poor acid on it.
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## Drider

**Bestiary description:**

> A possible human victim of mana body experiments.
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> It behaves like a spider and can transform enemies into aggressive driderlings.
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**Can be met at**

> Driders will try to catch the player in webs by shooting them at the player directly. On the place of drider's projectile landing webs will spawn which will slowdown any non-spider creatures. If caught the player can't move for some time, which can cause receiving damage. After catching the player drider will try to get up close to hit the player.
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> Drider can turn any monsters(including Catersplinter) into 4 driderlings.
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## Driderling

**Bestiary description:**

> Huge spiders that, due to mana power used on their egg,
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> hatch quickly and are ready to fight.
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**Can be met at any location.**

> Usually seen in groups of 2-4.
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> Move slowly.
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> Bisca can kill multiple driderlings at a time.
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## Necromancer

**Bestiary description:**

> A possible human victim of mana body experiments.
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> It casts arcane spells to attack victims that are distracted by skeletons it summons.
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**Can be met at:**
Always spawns surrounded by skeletons, which will live even if necromancer is dead

> Can revive fallen skeletons, which die with the necromancer.
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> Casts spells that travel through objects but can be easily evaded.
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## Snatcher

**Bestiary description:**

> A possible human victim of mana body experiments.
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> It has a toad-like appearance and an agile tongue, used to bring victims to its strong jaw.
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**Can be met at**

> Moves slowly but quite durable.
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> Snatcher will try to grab the player with its tongue and drag the player to hit it.
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## Magnetic

**Bestiary description:**

> A possible human victim of mana body experiments. It wear a metal helmet with big nails in it and seems to have magnetic abilities.
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**Can be met at**

> Can boost enemies.
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> Has two kinds of attack - melee and ranged.
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> Melee: forms an electric circle around itself that deals damage to the player if they are nearby.
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> Ranged: shoots a projectile at the player which can be destroyed by an attack.
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## Spirit Demon

**Bestiary description:**

A type of spirit manifestation that is attracted to areas with high rate of arcane and dark magic casting in general. Its abilities are usually focused on influencing other creatures around them to get what they want.

**Can be met at**

> They seem to have some kind of an effect on monsters surrounding them.
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> They try to flee when attacked.
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## Bat

> **Bestiary description:**
> Flying mammal that likes to live in forests and dark caves.
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> Highly susceptible to mana influence.
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> Commonly used as pet or as a combat minion.
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**Can be met at: Wolfsbane Forest and**

Move very fast but their attack speed is low as well as their health.

## Manfish

**Bestiary description:**

> A possible human victim of mana body experiments.
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> Part human part a fish like creature.
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> Uses a Harpoon and poison to defend itself.
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**Can be met at**

## Gallery

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