Adventures

The Adventures are a series of challenges that were first introduced on June 18, 2013. All Adventures (with the exception of The Forgotten Desert) can be played by all Jammers. They tell the story of the Phantoms' reappearance as antagonists in the world of Jamaa and the Alphas' efforts to defeat them. Jammers can win Gems and a variety of prizes by completing each adventure.

Adventures are used to get prizes and level up. Prizes you can earn are from 29 different adventures. To level up, you must do certain things, including:

* Defeating enemies/phantoms
* Breaking cobwebs, phantom plants, and other plant/breakable objects
* Catching phantoms in chomper plants
* Other things specifically for the adventure
* Finishing the adventure

## Types of adventures

There are 10 Seasonal adventures, public to all Jammers, and 19 "common" adventures, which you find in the adventures list. Each adventure from the adventure list has 10 different prizes; 5 chests to choose from each mode you play; usually one chest has gems and the rest are den items (except in Return of the Phantoms, which in hard mode gives you a random clothing item in certain chests, including clothing betas, and another Greely adventure which gives you phantom armor).

## What kinds of prizes are there?

The chests show up like this. There is most likely one-two chests with gems, and the rest are den item prizes.

## Gameplay Help

* An Alpha (usually Liza, Cosmo or Greely) will appear at the start of each adventure to explain what needs to be done. They may also appear in the middle of the adventure to provide further instructions.
* Many of the adventures feature NPCs (Non-Player Characters) that provide details on the current adventure or hints about future adventures. These NPCs appear like regular Jammers' animals except that they have shorter names and an "AJ" badge on their nametag.
* Many of the adventures feature Phantoms. They have a purple, smokey circle around them that shows Jammers how far the phantom can see. If the player goes inside the phantom's circle, the player is in its sight and it will start chasing the player until the player escapes.
	+ The player can trap phantoms by luring them into special plants called Chomper Plants in the land adventures or Chomper Clams in the ocean adventures. In most adventures, each one of these can only be used once.
	+ The player can hide from phantoms by standing in tall grass in the land adventures or kelp in the ocean adventures.
	+ The player can destroy phantoms using Boomseeds, Paintseeds (The River's Heart) in the land adventures or Whirlpearls in the ocean adventures.
	+ The player can escape from phantoms by running or swimming far enough away from them.
	+ If a Phantom touches the player, they will lose Hearts. When all of the player's Hearts are gone, they will fall asleep and wake up at the nearest revive point with all of their Hearts restored.
* Some of the land adventures include plants that must be watered by carrying a water pail from a well to the plant.
* Many of the adventures include locks on doors and cages. These can be unlocked by finding Phantom Keys that are hidden around the map or dropped by defeated phantoms.
* Many of the adventures include destructible obstacles that block certain paths. Some of these, such as Phantom Webs and Phantom Pods, can be destroyed simply by clicking on them several times. Most of the obstacles can also be removed by using Boomseeds in land adventures or Whirlpearls in ocean adventures.
* At the end of the adventure, an alpha will appear (often the same one that appeared at the start of the adventure) to congratulate the player and display five treasure chests. The player can choose only one of the chests to open, and this does not apply to The Forgotten Desert and the Seasonal Adventures.

## Clothing accessories as weapons?

Certain clothing accessories will act like weapons when worn and result in more damage being inflicted upon destructible obstacles when clicked, whereas clicking without any of these weapon accessories results in the default damage of only 10. If an obstacle is not destroyed in one hit, a number appears above the obstacle to indicate the damage done to it. There is also a small chance that an attack's damage will be tripled; this is indicated by the word "Fierce!" next to the damage shown.

Some clothing accessories are:

### Known paw/leg items

* Glove
* Diamond Encrusted Gauntlets
* Alpha Gauntlets
* Ancient Gauntlets (promo variant and in-store variant)
* Arctic Armor Boots
* Arctic Lava Glove
* Autumn Trunk Gauntlets
* Bone Claws
* Cartoon Gloves (Diamond Shop variant and regular variant)
* Classic Glove
* Clover Gauntlets (non-rare variant and rare variant)

...and many, many more! (Animal Jam Classic Wiki's Weapons page or see Weapons)

### Known back items

* Alpha Sword
* Sword
* Candy Cane Sword
* Candy Sword
* Classic Sword
* Deep Freeze Sword
* Dual Samurai Swords
* Golden Pirate Sword

...and many, many more! (Animal Jam Classic Wiki's Weapons page or see Weapons)

### Known head items

* Dragon Mask
* Dyed Spiked Hair
* Epic Dragon Mask
* Golden Unicorn Horn
* Monster Teeth
* Pigtails
* Rare Antlers

...and many, many more! (Animal Jam Classic Wiki's Weapons page or see Weapons)

### Known tail items

* Raccoon Tail
* Rare Stegosaurus Tail

credits to Animal Jam Classic Wiki for descriptions

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