Content Warnings/Campaign Two

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”

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Note from Wiki editors
[!h]

## General Warnings

A general warning for **Violence, Death, Swearing** and **Sexual Language** applies to all of Campaign Two.

## Status

* Warnings for episodes **1 to 4** and **130 to 141** have been completed. Other episode warnings are missing or incomplete.
* The collapsible box layout has been applied to episodes **1 to 4** and **127 to 141**. Other episodes have details in the reference pop-ups.

## Campaign Two: The Mighty Nein

### **Campaign Two Arc 1: Come Together**

#### **A New Beginning**

 **RECURRING THEMES*** Alcohol

**OCCURRENCES**

 **1:17:00** Excessive drinking during brief brewery tour montage. The effects of this on some characters is referred to occasionally for out for the rest of the episode.

**MENTIONS**

**EXTRA CONTENTS**
Half-time:

 **RECURRING THEMES*** Law Enforcement (fictional)

**COMBAT**:None
**OCCURRENCES**

 **01:49:24 to 01:59:25**Later scene in another tavern, ale and whiskey drunk by several characters throughout.

 **01:59:16 to 02:00:55** Old man refers to Molly as a devil three times, talks in a hostile tone at him.

 **03:42:50 to 03:44:49** Jester is spotted by a guard, whom she then magically charms and convinces to sit down and not do anything.

**DETAILED DESCRIPTIONS**

**MENTIONS**

**EXTRA CONTENTS**
Half-time:

**OCCURRENCES**

 **03:04:16 to 03:05:29**Girl is attacked and knocked unconscious.

 **01:59:34 to 2:00:38**Additional element of law enforcement misconduct. Fjord disguises himself as an old man and deceives a guard into following him. 02:03:31 through 02:04:28 Fjord pretends to forget what he was going to show the guard, who becomes hostile to what he sees as a senile old man, slaps him across the head, spits in his direction then leaves.

 **02:45:49**Starting combat, Taliesin acts out moving two swords behind his head as Molly prepares to activate them by cutting himself. Only one is activated, doing a single hit point of damage.

**DISCUSSIONS**

**MENTIONS**

**EXTRA CONTENTS**
Half-time:

**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**
* Gore

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00
* Alcohol
* Harm to Animals

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00
* Harm to children

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00
* Harm to Animals

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**
* Spiders

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**
* Spider mini on battle map

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**

### **Arc 4: Swords and Angels**

#### **Reunions and Reconciliation**

**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**
* Mental Institution

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**
* Trauma, Child Abuse & Manipulation

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
### **Arc 5: Family Ties**

**Recurring Themes**
* Contact with Abuser & Parental Conflict

**Occurrences**
* Combat: 00:00:00 to 00:00:00
* Contact with Abuser Parent & Gaslighting

**Detailed Descriptions**

**Discussions**
* Child Abuse

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00
* Memory Modification

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**
* Child Abuse

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**
* Revenge

**Occurrences**
* Combat: 03:06:05 to 05:00:40
* Major Character Death

**Detailed Descriptions**

**Discussions**
* Political Corruption & Child Abuse

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
#### **Rumblecusp**

**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00
* Animal Death

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**
* Reference to Child Abuse

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**
* Contact with Abuser

**Occurrences**
* Combat: 00:00:00 to 00:00:00
* Contact with Abuser & Gaslighting

**Detailed Descriptions**

**Discussions**
* Reference to Child Abuse

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**
* Implied Torture

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
### **Arc 6: Weird Magic**

**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00
* Beheading
* Spider

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00
* Spiders

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**
* Parent Death

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**Recurring Themes**

**Occurrences**
* Combat: 00:00:00 to 00:00:00

**Detailed Descriptions**

**Discussions**

**Mentions**

**Visual Appearances**

**Sound Effects**

**Extra Contents**
**COMBAT**: 2:07:57 to 2:49:40

**OCCURRENCES**

 **3:07:30**Mention of the guard still alive and gagging.

**DETAILED DESCRIPTIONS**

 **2:15:00 to 2:17:05**Another guard is crushed, then shot with a crossbow in the eye.

 **2:40:40 to 2:42:07**A guard is killed with a fireball and electric crossbow hit.

**DISCUSSIONS**

 **2:47:41 to 2:48:24** The party notices several implements of torture in a room. They discus how involved the facility guards are, and wether it justifies murdering them.

**MENTIONS**

**VISUAL APPEARANCES**
* NONE

**SOUND EFFECTS**

**EXTRA CONTENTS**
* NONE

* Pursuit

**COMBAT**: 0:11:29 to 0:19:50

**OCCURRENCES**

 **2:02:12 to 2:21:23**Two characters are drinking.

 **0:41:16**Trent sends a thirs message and continues trying to persuade Caleb.

 **2:29:30 to 3:29:51**The party gather their family members and run to escape the forces pursuing them, and are almost caught. The cast is tense and worried throughout.

 **2:21:37**Caleb's old friends refer to him by his old name.

**DETAILED DESCRIPTIONS**

**DISCUSSIONS**

 **0:32:29 to 0:41:04**Discussion of events in the previous episode, reflecting on and showing regret for the violence that could have been avoided.

**MENTIONS**

**VISUAL APPEARANCES**
* NONE

**SOUND EFFECTS**

**EXTRA CONTENTS**

**RECURRING THEMES**
* Fire & Severe Burns

**OCCURRENCES**

 **2:38:36**Caduceus casts a healing spell that involves magical bugs appearing and covering the character being targeted.

 **2:12:34**A character's legs fall in lava. They later describe the damage to their feet.

**DETAILED DESCRIPTIONS**

**DISCUSSIONS**

**MENTIONS**

**VISUAL APPEARANCES**
TBD

**SOUND EFFECTS**
TBD

**EXTRA CONTENTS**
TBD

* Death & Sacrifice

**OCCURRENCES**

**DETAILED DESCRIPTIONS**

**DISCUSSIONS**

 **3:10:23 to 3:19:29**The group talks about needing to make it out of the coming battle, being scared they'll die, but needing to make whatever sacrifice it takes.

 **3:56:58 to 3:58:36**Astrid brings attention to the fact that nobody before Caleb has escaped from Ikithon and revealed their trauma to the world, specifically the King, making Caleb a threat to his former abuser.

**MENTIONS**

**VISUAL APPEARANCES**

**SOUND EFFECTS**

**EXTRA CONTENTS**
Pre-Show: None
Half-time:

**OCCURRENCES**

**DETAILED DESCRIPTIONS**

 **1:26:21**Yasha kills an undead frost giant with graphic damage.

**MENTIONS**

 **1:39:02**Joke that Sprinkle should have died, was injured, and wants to die.

**VISUAL APPEARANCES**
* NONE

**SOUND EFFECTS**

 **1:46:27**A player makes a retching sound after pretending to do a commercial read.

**EXTRA CONTENTS**

**OCCURRENCES**

**DETAILED DESCRIPTIONS**

 **01:54:38 to 02:01:27**A large group of bodies in a public area, the aftermath of a major disaster. The DM describes the age and emotions of the dead.

**DISCUSSIONS**

**MENTIONS**

**VISUAL APPEARANCES**
* NONE

**Sound Effects**
* NONE

**EXTRA CONTENTS**
* NONE

## **References**

1. ↑ See "The Open Road" (2x05) from 1:16:00 through 1:16:43.  Background NPC hit with arrow and falls, a gnoll then attacks and is described as eating part of them.
2. ↑ See "The Howling Mines" (2x06) from 01:28:06 through 1:28:12.  Nott drinks to get drunk for courage
3. ↑ See "The Howling Mines" (2x06) from 01:50:15 through 1:51:40.  Nott drinks to get drunk for courage
4. ↑ See "The Howling Mines" (2x06) at 2:54:10.  Sparrow Frumpkin is hit with an arrow and disappears
5. ↑ See "Hush" (2x07) from 00:40:55 through 00:41:35.  Child is bitten by hyena; he is unconscious and bleeding, but is stabilized soon after
6. ↑ See "Steam and Conversation" (2x09) at 3:06:00.  Frumpkin is kicked by a guard; having only one hit point he immediately disappears.
7. ↑ See "Whispers of War" (2x18) from 01:22:53 through 1:36:00.  Trent appears and Caleb has trauma reaction
8. ↑ See "Whispers of War" (2x18) from 2:44:17 through 3:03:10.  Caleb Backstory
9. ↑ See "Labenda Awaits" (2x20) from 01:37:02 through 1:39:16.  A child stuck in a swamp is attacked by crocodiles. They are knocked out by a tail strike and later rescued.
10. ↑ See "Divergent Paths" (2x25) from 3:31:02 through Three player characters are abducted by slavers. They are saved at the end of episode 2x29.
11. ↑ See "Found & Lost" (2x26) from 02:06:13 through 2:09:19.  A bruised and traumatized child is introduced. It is told that he was injured to the point of unconsciousness during an attack.
12. ↑ See "Found & Lost" (2x26) at 2:19:44.  Character is not resurrected by the party
13. ↑ See "Converging Fury" (2x27) at 03:39:57.  Bones and a tiny, non-animal skull are found on a platter. Implication child has been eaten.
14. ↑ See "Within the Nest" (2x28) from 03:42:15 through 03:42:53.  A child is found in a cage, badly injured. He is healed and rescued immediately after.
15. ↑ See "The Stalking Nightmare" (2x29) at 1:36:41.  Frumpkin
16. ↑ See "Dockside Diplomacy" (2x35) at 3:25:03.  An axe is lodged in a character's head. It is later revealed it did not kill him and he is later healed.
17. ↑ See "Dockside Diplomacy" (2x35) from 3:10:39 through 3:15:13.  An illusion is used to imitate a suicide
18. ↑ See "Welcome to the Jungle" (2x38) at 1:54:21.  Frumpkin
19. ↑ See "Dubious Pursuits" (2x40) from 0:59:20 through 1:31:38.  Characters are trapped in an underwater temple and multiple characters run out of air but do not die
20. ↑ See "In Hot Water" (2x43) at 2:13:11.  A character's neck is broken
21. ↑ See "A Storm of Memories" (2x46) from 02:49:48 through 2:50:41.  Nott drinks to get drunk for courage
22. ↑ See "A Game of Names" (2x49) from 00:51:30 through 1:18:00.  Caleb Backstory
23. ↑ See "The Endless Burrows" (2x50) at 2:50:53.  Character is not resurrected by the party
24. ↑ See "Duplicity" (2x55) from 4:03:46 through 4:06:47.  Character is resurrected by the party in the same episode
25. ↑ See "The Favor" (2x56) at 1:23:25.  Two characters act as slaves working for the other player characters. This lasts for the remainder of the episode.
26. ↑ See "Beyond the Eyes of Angels" (2x67) from 00:19:30 through 1:29:02.  Long spider encounter
27. ↑ See "The King's Cage" (2x69) at 2:46:41.  A player character is mind-controlled and forced to attack other characters. It is not resolved at the end of the episode
28. ↑ See "Causatum" (2x70) from 03:01:30 through 3:13:35.  Caleb Backstory
29. ↑ See "Clay and Dust" (2x72) from 3:05:26 through 3:13:27.  A character plunges a sword into their chest; it is later healed
30. ↑ See "A Tangled Web" (2x77) from 01:05:20 through 1:13:10.  Caleb Backstory
31. ↑ See "A Tangled Web" (2x77) from 01:15:30 through 1:16:55.  Caleb Backstory
32. ↑ See "Dark Bargains" (2x83) from 3:18:46 through 3:23:33.  Character is resurrected by the party in the same episode
33. ↑ See "Unwanted Reunions" (2x88) at 02:47:20.  The Martinet explains how the Rexxentrum Sanitorium functions.
34. ↑ See "Lingering Wounds" (2x89) from 01:52:50 through 2:05:00.  Caleb Backstory
35. ↑ See "Home is Where the Heart Is" (2x92) at 3:35:46.
36. ↑ See "Home is Where the Heart Is" (2x92) at 3:35:46.
37. ↑ See "Misery Loves Company" (2x93) at 3:40:45.  A character modifies another's memory to make a deal in their favor
38. ↑ See "The Fancy and the Fooled" (2x97) from 03:18:00 through 3:23:00.  Caleb Backstory
39. ↑ See "Dark Waters" (2x98) at 4:43:15.  Character is resurrected by the party in the following episode
40. ↑ See "Dark Waters" (2x98) at 4:46:26.  Character is resurrected by the party in the following episode
41. ↑ See "Dark Waters" (2x98) from 00:30:00 through 00:32:05.  Caleb Backstory
42. ↑ See "A Fog Lifted" (2x106) at 1:53:24.  Frumpkin
43. ↑ See "Frigid Propositions" (2x109) from 02:51:00 through 2:53:55.  Caleb Backstory
44. ↑ See "Dinner with the Devil" (2x110) from 2:30:29 through 2:35:51.  Whole dinner with Trent
45. ↑ See "Dinner with the Devil" (2x110).  Whole Episode
46. ↑ See "New Homes and Old Friends" (2x111) from 01:09:30 through 1:11:08.  Caleb Backstory
47. ↑ See "Under Timeless Ice" (2x116) from 0:30:25 through 0:32:22.  The head of a corpse is removed
48. ↑ See "Under Timeless Ice" (2x116) from 1:07:26 through 1:14:44.  The party encounters a large, unmoving spider. They seal it away.
49. ↑ See "The Tortoise and The Dare" (2x117) from 1:13:53 through 1:18:54.  A character turns into a spider to retrieve others out of a pit; other conversations are had about spiders
50. ↑ See "Nothing Ventured, Nothing Gained" (2x122) from 01:51:00 through 1:59:57.  Caleb Backstory