Batman (Bruce Wayne) (Justice League)

**Character Bio -** After years of fighting to stamp out crime and corruption in Gotham, often concluding in high profile events, Batman became globally known as a respected defender of the people of Gotham. So when threats to the Earth itself arrived, it didn't take long for other heroes on Earth to seek out his help and support in stopping these global threats to humanity. While initially a reluctant member of the Justice League, he came to value the need of such an organization and made several valuable contributions to its success. While not possessing super powers like most of the other members, his tactical mind and dedication to being fully prepared ensured the group would preform together at a high level. Never overly trusting, Batman also used his membership in the League to keep tabs on and learn more about these other 'heroes' of Earth just in case he should ever need to bring one down.

## Stats

* Life: 4
* Move: 6
* Range: 5
* Attack: 4
* Defense: 5
* Points: 250

## Abilities

**THE BRAVE AND THE BOLD**

At the start of the game, place 1 blue Justice League Marker on this card for each Unique Hero you control with the class of Archer, Champion, Magician, or Scientist, to a maximum of 4. After a Unique or Event Hero within clear sight of Batman rolls the 20-sided die for a special power, you may remove 1 Justice League Marker from this card to add or subtract 2 from the roll.

**LEAGUE CONTINGENCY PLAN**

When an Army Card you control has its last figure destroyed, before removing that figure from the battlefield, you may immediately remove any unrevealed Order Markers from that card and place them on any other card you control. If the destroyed figure has any Justice League Markers on its card, you may place up to X of them on any Army Cards you control, where X equals the number of Justice League Markers on this card.

**MASTER MARTIAL ARTIST**

When attacking an opponent's adjacent figure with a normal attack, add one automatic skull to whatever is rolled. When defending against a normal attack from an adjacent figure, add one automatic shield to whatever is rolled, and all excess shields count as unblockable hits on the attacking figure.

## More Info

**-Rulings and Clarifications-**

* **Q:** Can League Contingency Plan trigger when Batman is destroyed? **A:** Yes, because the power triggers before the destroyed figure is removed from the battlefield, Batman is still in play when it triggers, and the power can be used to move Order Markers off his card when he is destroyed.
* **Q:** Can The Brave and the Bold be used to modify a 20-sided die roll for a special power on an Equipment Glyph? **A:** Yes, assuming the figure equipped with the glyph is within clear sight of Batman. There is no constraint requiring the special power to be on a figure's card

**-Combinations and Synergies-**

* Batman receives one Justice League marker for each Unique Hero you control at the start of the game that is an Archer, Champion, Magician, or Scientist, due to his The Brave And The Bold special power.
* Batman may use his League Contingency Plan special power to preserve Justice League Markers placed by his The Brave and The Bold special power or other special powers that Place Justice League Markers, when the figure with those markers on its card is destroyed.

**-Strategy, Tactics and Tips-**

* Justice League Faction Strategy