Celestria

The planet of Celestria, headquarters of the nation-state of Siduman.

## City of Dis

A giant fortress takes up much of the northwestern land, encasing a giant patch of land within its iron walls.

Four grey walls and four grey towers envelope a city. At the very centre of the steel city, is a great tower, rising high into the clouds, and into the earth just as deep. This great tower is where the Triumvirate of Siduman lives.

## The Tower of Siduman

The gates of the great Tower of Siduman is made of heavy grey iron, and is within the gaping maw of a demonic face, complete with sharp teeth. The tower is ornate, and gargoyles look down from each floor. The tower goes up so high it's impossible to see the tip from the ground. A cage elevator runs up the side of the exterior of the tower.

### The Great Hall

Though the entrance, the main floor is a grand open space. The central pillar features a giant winged demon effigy, carved in the likeness of Larth, the Father of Destruction. The place is illuminated by ghastly blue flames. The walls are covered by glorious and brutal paintings, masterpieces depicting candid suffering and bloody conquest, purposely placed to give a sense of awe.

Comfortable sofas are placed to the sides to not obstruct the open space. Spiral staircases wind up into the ceiling and descend deep into darkness. Each floor is separated by ornate iron doors.

### -1 to -10: Residential Floors

Down the lower levels of the tower, are the various chambers of inhabitants. The stone staircase here is laid over with velvet carpet. The hallways are lit by torchlight, with the only other light coming from the glowing entrances to various chambers. Despite the gloomy surroundings, many of the chambers here are luxurious. Everyday things most fascinating and terrible happens down here.

Each floor has a winding staircase leading back up, and another one spiralling into the deeps. It's as if there is a neverending spire forever tunnelling into the ground.

### -11 : Trading Floor

Barter and trade are the heartbeat of any society, and the great tower functions as a city in and of itself.

### -16 : Boutique

The master surgeons and beauticians work day and night to alter and perfect beauty.

### -17 : Armoury

The armoury and weapons research laboratories are where inventors and murderers try to find new sadistic ways of killing. Always ringing with the sound of screams, both in pain and anger. This floor is swarming with dozens of scientists, each carrying weapons to who knows where.

### -18 : Dungeon

In the ongoing wars of the Gittish Empire, Siduman often takes a proactive stance and kidnaps potential threats and breaks them down until they're either killed or converted into loyal subjects, then sending them back to wreak havoc or recruit more members to Siduman's cause.

### -19 : Orphanage

On this floor one can hear the cries from the youth of the tower. Many people of Siduman have children at some time or another, but instead of raising them within the tower, they're often conscripted into this training centre and broken down through years of slavery and torment.

The centre of the floor is the training area where children are taught to do whatever they're asked. Some are assassins trained to kill at a moments notice, whereas others become nameless servants, blending into the background and work thanklessly every day to keep the tower running.

Heavy doors lock away one area of the floor, where children who decide to rebel are given what they deserve, to remind the rest not to bite the hand that feeds them.

The most promising of the children are given a chance to become real people, instead of just sleeper agents or cannon fodder. Every child is put up for one month after their seventh birthday, and high ranking members can adopt the children to raise them. If the time passes, they are put into regular training.

### -20 : Blood Pools

This floor is simple, as some demonists believe that blood holds the key to immortality, elders many years ago built a set of massive blood pools one can bathe or drink from, collected from years and years. There is even a set of newly installed blood showers. The ceremonies that occasionally happen here are legendary, but most days it's just a small group of blood-loving people looking to relax.

### -21 : Transportation Doors

This floor is rarely used, and citizens with certain privileges can use the black magic of the tower's sorcerers to teleport to almost anywhere in the galaxy. However, the use of the portals requires permission from various officials and are often only for serious work.

The centre of the floor is a giant, pink crackling portal preserved in almost perfect condition. Supported by huge, heavy pillars inscribed with glowing runic text, this maelstrom of energy is said to be the portal from which the arch-demons Larth and Morag first stepped into our reality.

### -22 : Beastiary

Down here, the walls are moist and cold. The air is heavy and musky with animal smell, not quite foul but definitely heavy. Golden cages are suspended above your head, filled with doves, parrots and bats. The Tower of Siduman houses many extraordinary beasts from beyond, but there are also the more mundane animals, used for sacrifices or something rarer. There's always a considerable menagerie of beasts on hand. In a surprising show of respect, the Siduman frowns upon the casual abuse of animals, seeing them as the messengers of Larth, and higher in his eyes than man. Stages and cages stretch out into the distance, as if the floor is extended with magic.

### -23 : Chemist

Here, the top chemists the world has to offer work on new chemicals to dominate, addict, and manipulate feeble minds. Drugs are one of Siduman's most important means of control so the work that is done here is given particular prestige. This floor is filled with men in white coats working with various chemicals. Many of these are what the world would call mad scientists, using their science irresponsibly to create whatever their passion fuels. On the shelves lining the walls are samples of drugs, and on the far end of the floor are their test subjects, crammed into small cages barely large enough for them.

The test subjects are past all the labs, chemicals, and insane scientists, lined up in small cages made of metal bars along the wall, with barely enough space to move. Doped up on various experimental drugs, some of the animals and people have mutated, swelling up with large blisters. There are also some steel doors sealing away secrets from any prying eyes.

### -24 : Torture Chamber

Located far underground, taking the spiral staircases will eventually place the unwary in this terrifying place. Some of Siduman's worst enemies are locked here in a long hall of stockades, trapped until the day they die. Filled with all sorts of simple tools and complex contraptions, the Torture Chamber is the perfect getaway... If you are an aspiring sadist. Anyone else coming down here would be extremely unlucky.

Water dripping down the walls, sloshing, murky puddles, and skittering rats give this place a mouldy, sick, and dank feel. And this is no normal dungeon prison. It is very capable of holding some of the most powerful beings. Anyone who recieves the ire of the wrong people will result in them being dragged down the winding staircase until they are bound, plastered to a wall, or locked in a sealed cage. Once someone is down here, they're completely at the mercy and whim of anyone who might want to come and toy with the nearly endless row of traitors or do-gooders. Some have made it a point to come here and remind the scum why not to cross the nation-state of Siduman.

### -25 : Enhancement Room

For the surgeons who find the boutique too uncreative, here is where the sickest doctors create works of living art with the flesh, and also provide other enhancements to those who desire them. It's a dangerous place to get mixed up with; go in for a simple camera lens surgery and they might find more things they want to try...

### -26 : Archives

Here the greatest deeds of Siduman are transcribed forever. The walls here are made from obsidian stone. Only the worst of the worst crimes against good are written here, and most can only hope that one day they too could be enshrined in the tomes here.

### -27 : Laboratory

In the olden days, virgin sacrifices were used to bring demons into the realm. Now, scientists use the labority to create hybrid demons, abominations, and the nation's very own monstrosities.

### -29 : Crypts

This is the last level before the forbidden Catacombs. This floor is made of stained marble, with hardly any light save for the torches around the walls. There are statues of people in between each torch, twelve in total, appearing to be in great pain.

Demons lies beyond each door here. Deep in the Earth, where hell itself is granted leave. Apparently a demonic creature has been here for decades, going further would probably mean instant death, or worse. Few who venture further ever return.

The door to the Catacombs is sealed magically.