Rider (Gilgamesh)

• Mounted Haste

• Magic Resistance (E Rank)

• Enuma Elish - Ea (A++ Rank)

**Gilgamesh**, Class Name **Fake Rider**, is the "Fake" Rider-class Heroic Spirit, Servant of Iris Yurietta in the First Fairy Holy Grail War. He is portrayed by Multientertainment.

# Enemies

## Abilities

### Riding - E Rank

The Class Skill of the Rider class, allows immediate knowledge to be gained when mounting any vehicle or creature as well as pushes them beyond their limits. You can ride any mount or vehicle that is not a dragon, dragon-kind, or phantasmal beast with expert proficiency. You gain a bonus to Wisdom (animal handling) checks and Dexterity (driving) checks equal to this skill’s rank.

**A certain amount of times per short or long rest, you may use one of the following riding maneuvers:**

You may use your riding maneuvers 2 times per short or long rest.

* If your mount would be killed, you can allow it to survive with hit points equal to the maximum roll on one of its hit dice plus your Riding skill rank.
* If you would be knocked from your mount or your mount would be knocked prone you can automatically stay on top of it and prevent it from falling prone. You may command your mount to move up to half its movement speed using its reaction. This movement does not provoke attacks of opportunity.
* If your mount would fail a saving throw you may have it succeed instead.

### Magic Resistance - E Rank

**Each rank has the following text:**

You automatically have the Magic Resistance feature, granting you advantage on all saving throws against spells and magical effects. The checks rolled for the dispel magic components of this feature use a +0 modifier.

**Resist Magic.** If you come within the range of a magical effect that doesn’t directly target you, you may use your reaction to attempt to dispel it before its effects resolve, as if you had cast the spell dispel magic. If this succeeds the effect doesn’t end, but you are ignored by it.

**Destroy Magic.** On your turn you may use your bonus action to try to dispel magical effects on anything you hit with an attack roll, or that you are in direct contact with. You may make an ability check as if you’d cast dispel magic, affecting the target as per the spell on a success.

**Dispel Magic.** When this feature calls for an ability check as per the effects of dispel magic, you instead roll an ability check with a modifier determined by the rank of this skill. This modifier is still considered an ability check but does not reflect any specific Ability modifier.

### Active Mount

A creature that you mount can still take its full turn while being controlled by you, acting as an independent mount. You can still direct its actions and you may have it use its bonus action to Dash, Disengage, or Dodge on its turn. Attacks made against you and your mount have disadvantage as long as you are mounted together and the mount is compliant. As a reaction you can summon your mount to you, causing it to teleport from its location or manifest suddenly, and you are immediately both mounted. You can use this reaction to mount as long as you haven’t been incapacitated or restrained.

### Mounted Haste

You may dismount or mount a creature without giving up any movement speed as long as you have 5 feet of movement or more remaining. You and your mount roll your initiative separately, but both take the higher result of the two. You cannot be knocked from your mount unless it has been incapacitated or knocked prone. While mounted you have advantage on Dexterity saving throws and your mount’s base movement speed is equal to your regular base movement.

### Divinity - E Rank

Constitution and Charisma are increased by 1 rank. Once per long rest, when you fail a saving throw you may succeed instead.

### Golden Rule

You have advantage on Persuasion and Intimidation checks when negotiating for money or treasures and Perception and Investigation checks when looking for treasure.

### Charisma - E Rank

**This rank and higher ranks have the following text:**

You may add half your proficiency bonus (rounded down) to any Charisma check you make, even if it's already added.

### Gate of Babylon - E Rank

Gilgamesh's main Noble Phantasm, Gate of Babylon. It is the storehouse that Gilgamesh built to store all the world's treasures he claimed in life, referred to as the **"Divine Gate"**. A technique that allows Gilgamesh to summon the contents of the massive treasury he amassed during his life.

**Anti-Unit / Anti-Army**

Each weapon is a unique piece that’s worth at least 30 times the normal version of that weapon in shops (though Gilgamesh would never sell). You have every weapon type within the Gate of Babylon. As a bonus action, you can summon/fire a number of these weapons equal to your Charisma modifier. When using these weapons you add your Charisma modifier to its attack and damage rolls. The attack deals damage equal to the damage dice of the weapon being wielded. If fired, the damage of the weapon is increased by one die. This damage is magical for the purpose of overcoming resistance.

**When you do so, you can summon them in three ways:**

• Into Your Hands. When conjuring the weapons this way, you can summon a weapon directly into any empty hand you have. You are proficient with it while you wield it. The weapon automatically disappears when you are incapacitated, unconscious, or when it leaves your hand.

• In the Air. When conjuring the weapons this way, they appear in an unoccupied space that you can see within 15 feet of you, and you make ranged weapon attacks with them. The weapon projectiles have a range of 30/120 feet and you are considered proficient with them. Regardless if the weapon hit or missed, it will automatically disappear after being launched.

• You cast the Conjure Volley spell without using a spell slot or material components. When using this spell the weapons are considered magical. You can choose for the DC to become 14 if your spell DC is lower. When you cast this spell, you expend your use of the Gate of Babylon until you finish a long rest.

## Gallery

Gilgamesh (Rider)
(Artwork by [1])