House Driar

## Aspects

* Situational Aspect: A Hidden Power Within the Mists
* Situational Aspect: New Melucrum Burns Bright and Fast
* Situational Aspect: Shrouded in Secrecy

## Overview

Historically one of the least of the Great Houses, House Driar has seen their fortunes rise in the last two decades. The exact reason behind this is unclear, though rumor and speculation abound. Such whispers are fueled by the House's interest in the Hill, and the Miasma which infuses it. It is speculated that their newfound prosperity in Craft is linked to that place, particularly seeming that the House appears to have moved their Wards to somewhere near that ruined District. If they haven't, they certainly keep most of their Housebound there. Whatever the source, they are almost always the first to face the horrors that find occasion emerge from those crimson mists,

* Situational Aspect: A Hidden Power Within the Mists
* Situational Aspect: New Melucrum Burns Fast

## History

House Driar was one a House of upon the Sea, their Wards nestled somewhere hidden within the Docks. Their founder, the Craftswoman Gera Beton, was a masterful Seawitch when she placed the House's Wards upon the Wall 209 years ago. It was rumored that her House wasn't even technically within the city of Yosthaven, and that in fact she kept them somewhere within the fleet of vessels that House Driar commanded. They worked hand in hand with Nuravian merchants, Kurim Necromongers, and all the sea faring merchants of the world to build their power. Yet as the decades wore on, the House saw its fortunes fall. Their fleet shrank in size, some vessels sunk and others sold off to pay debts. Their most talented Craftsfolk lost to war or Craftstorm. 21 years ago, the Merilang flooded its banks in a torrential storm, and a House that was long suspected to have been House Driar was swallowed up by the raging waters. It seemed truly that the House and its Dependents were doomed.

Yet that wasn't what happened. Something changed that night, and the House began to see their fortunes improve. None know the location of their wards, but it seems they were not held within the structure that collapsed into the Merry Murk. Or at least, if they were, there was some contingency in place. Indeed, over the last two decades the House has grown considerably in strength and reach. Some new source of Meluc, perhaps, or some secret. Whatever it is, they are stronger now than they have been in a hundred years.

* Situational Aspect: New Melucrum Burns Bright and Fast

## Domain

Although originally housed within Elmrock, House Driar appears to have taken up residence on the outskirts of the Hill. Rumors abound that they might even risk the fell mists of that ruined place, for their Hunters are certainly seen frequently on its outskirts. The actual location of the House is a well-guarded secret, they are not strong enough to reveal such publicly, and in truth their activity around the Hill might only be a distraction.

* Situational Aspect: Shrouded in Secrecy

## Housebound

### Usil Mernon, Head of House Driar

Usil Mernon has been the Head of House Driar for five years now, after her predecessor and mentor passed away of a sudden affliction. While rumors abounded among the other Houses that foul play might have been at work, the old Head of House's loyalists appear to have no complaints with their new Matriarch. Or at least, they have been successful in presenting a unified front. Having just recently passed her fortieth year, she bears the tan skin and dark hair common among all Holda. She was notoriously a skilled alchemist before assuming her position, one of the glut of alchemists the House has produced in the last twenty years. House Driar's fortunes had been rising since long before she ascended to the title she now holds, and under her guidance their prosperity shows no signs of slowing.

### Huntmaster Keth Mernon

Keth is an odd choice to have risen so high amongst the rank and file of the House, for it is unclear if the grizzled veteran on a hundred hunts is even **Oathsworn** or not. As the House has come to rely so heavily on alchemy in the last two decades, it has become less and less clear which of their Housebound are talented in the Craft, and which are merely borrowing upon the alchemical Craft of their peers. Keth is one such, leading the House's skirmishes into the mist of the Hills. His temples have long since gone to grey, but he still moves with a terrible swiftness when the hunt is on, his glaive striking terrifyingly fast as it sparks with Craft.