Tatsuma Tenji

**Tatsuma Tenji** is the protagonist of Part 3 and also appears in Parts 4-6. Tatsuma is the third and most recurring TaTe of the TaTe's Bizarre Adventure series.

Tatsuma is a delinquent who lives an ordinary life until the Kushihara Family's old enemy, KAZEHARA returns. Tatsuma travels to Dahri in order to save his mother and stop the Demon once and for all.

Wielding the incredibly powerful Anemo Vision, Tatsuma is the first TaTe introduced with a Vision, and is among the most well-known characters of the series.

## Appearance

Tatsuma is a tall young man with short, black hair and dull green eyes. He also wears a beaded earring with a red crystal on his left ear. A few gray streaks can be seen in his hair, with one prominent one on the left side of his bangs.

In Part 3, Tatsuma wears a modified trenchcoat-length *gakuran/tsume-eri* with a tall, stiff collar, Underneath, he wears a fitted, red-colored sleeveless shirt and a pair of slim-fitting 20000 Wen pants of very short, sharp flares held up by thin belts, often differently colored, patterned in a row of alternately colored tessellated triangles. He also wears a pair of leather shoes (presumably) without socks.

In Part 4, Tatsuma wears a small, open, lapel-less waistcoat patterned with alternating circles and crosses over a black turtleneck with the palm emblem on the neck. His hat has a row of black Venus symbols (♀) with an arrow at the bottom of the cross, that way, making them resemble anchors, along with another palm emblem. His two belts are no longer patterned, but the bottom has a small pouch attached to it, also sporting the palm emblem.

In Part 5, Tatsuma wears light coat appears much more form fitting with its large collars adorned with metallic "T" symbols. It has rounded diagonal slits across the sides and only the top button is buttoned. Underneath Tatsuma's coat is a dark turtleneck shirt with another hand symbol on his neck. The shirt displays two bright stripes intersecting with each other and his sleeves are rolled up. Tatsuma's two vibrant belts are worn orderly and he has long pant legs appearing slightly pushed up above his shoes.

In Part 6, Tatsuma again wears a dark overcoat; this time of more detail. Lines ring the top and the base of his collar; joining to run the length of the coat's opening. The surface of his collar bears two star pins, with one on the inside, along with a small chain piercing the left. Two lines run the top of the shoulders, with two more radiating from his collar to their sides. Two zips lie between the chest and the stomach. The sides of the shoulders bear large *mitsudomoe* symbol, beginning a light stripe reaching his cuffs (also bearing a star) that reads "TATE", repeatedly. A line runs from the armpit to the end of the coat.

He wears a light under-shirt, printed at the chest with a large *mitsudomoe* symbol. His shoes and pants are of a piece in a snakeskin texture. He wears a single leather belt, studded in two rows, folded behind itself after the buckle.

## Personality

### Tempest Crusaders

Tatsuma's most noticeable trait is his seemingly aloof nature. He is a quiet individual, often satisfied with expressing himself in short phrases. His bio explains that he thinks anyone can tell his emotions just by looking at him, and probably thinks further effort in portraying how he feels to be a waste of time, making others tend to perceive Tatsuma as callous. Related to this, Tatsuma is an extremely cool individual, able to keep his composure in even the direst situations. The best example of his coolness would be against Edgar A. Varvik, playing a dangerous game of poker during which he successfully bluffs the expert poker player into folding even if he didn't know what cards he had and wagered the souls of every companion and ally involved. While he was shown to be mildly anxious when something unanticipated happens, Tatsuma almost never goes as far as to lose his cool.

### Justice Is Unbrakable

In *Justice is Unbreakable,* Tatsuma becomes the leader and mentor of Part 4's Tevan Group, as well as a person they could rally behind. Phakpoom and Thanawar comment that his company is calming to them, with respect to the consistent threat exerted by emerging Vision users. Having matured, Tatsuma isn't as foul-mouthed as he was, although he is still blunt and retains his annoyance towards girls making a fuss.

Although his aloofness is still present, it has diminished somewhat over the years; meeting Suphansa Tewinphakthi whilst looking for Thanawat shortly after her father is killed by Natrintorn, he tolerates her sudden clinginess when she mistakes him for Tatsuya, and offers some consolation for her father's death. He also admits to Phakpoom that he was glad to meet him, albeit privately.

### Thunder Stone

In *Sun Stone*, Tatsuma displays his typical serious attitude, but this is also paired with a passionate paternal protectiveness for his daughter Tamako, although his past neglect has worsened their relationship. Another instance of his diminished stoic attitude, he tells his daughter that he loves and cherishes her, which would motivate Tamako throughout their adventure.

After he is "revived", Muryou, one of Tamako's companions who is enthralled by her, asks Tatsuma to approve his proposal to marry. Reacting first as though he spoke meaninglessly when Tatsuma sees Tamako lean against Muryou's chest, he pulls her into his arms, protectively; leaving Tamako clueless as to their interaction.

During the final fight against Alejandro, Tatsuma's love for his family got the best of him, and he made the mistake of trying to both save Tamako and kill Alejandro, succeeding in neither and resulting in his seriously injured.

## Abilities

**Immense Speed & Reflexes**: Tatsuma possesses superhuman speed and reaction time, being able to travel faster than the eye can see and even move faster than Kuroba, an extremely skilled sword master, and react to the blinding movement speeds of Agent of IKAZUCHI.

**Enhanced Eyesight**: Tatsuma's Anemo Vision utilizes eagle-like eyesight throughout Thunderbolt Crusaders. Tatsuma has used his vision to see four kilometers across a desert, as well as identify meaningful details, such as a specific type of fly in high-resolution images. It can also follow a card shuffle performed by a professional gambler, subsequently recounting the entire new order of the deck.

**Self-Preservation**: Tatsuma's vision possesses the awareness and reaction speed to protect Tatsuma in many instances that he himself seems unaware; halting a bullet he experimentally shoots at his own head; protecting him while frozen by AJAX's Time Stop; reviving him from near-death by directly pumping his heart.

**Immense Strengh**: Tatsuma can use his vision to possesses immense strength, being able to throw a Jeep carrying four men and a girl out of the path of an 18-wheeler with one hand, later pulling the same Jeep out of a canyon with only a car as a counter-weight, and destroy large artificial diamonds within seconds.

**Anemokinesis**: As a Anemo Vision user, Tatsuma can powerful torrents of air and whirlwinds, and replicates it with his movements, techniques and abilities. Most, if not all, known techniques and forms involve purely offensive attacks, most of which utilizing rotating movements to generate swift whirlwind-like slashes that greatly increase the wielder's striking range or utilizing the air around them to deliver sharp sickle-shaped attacks.

* **Chronokinesis**: During the final battle with KAZEHARA in Tempest Crusaders, Tatsuma awakens the ability to stop time. The technique is referred to by Tatsuma as Kushihara Art: The World, named after the late antagonist's technique name, The World. When activated, Tatsuma is able to halt the flow of time for a brief moment (several seconds from the point of view of him), causing everything around him to appear frozen in place. During these few seconds, Tatsuma remains conscious, able to move or interact with any object or person within his range, and apply force to them. Likewise, he is able to act within a Time Stop activated by another source, such as KAZEHARA, although his time limit remains (see the table below). He is unable to use the ability consecutively, requiring a few seconds in between each usage.