recursal/Fanatic-Fandom huggingface dataset:
Tetrahedron

*For universal but more sparse info, check Polyhedras*.

Call yourself lucky if you see this.

Tetrahedrons are the most common polyhedrons that have a 1% chance to spawn every 2 minutes.

It gives 1b score bringing you to level 81 and 103 after ascending

## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript

 Rare Polygons
 Hostile Polygons
Chasm

**Chasm** is Celestial Tier 1 upgrade having higher ram power and movement speed than the Celestial.

## Technical/Design

Two triangle inside of a triangle and a triangle-shaped outer spike.

Base Stats
 Movement Speed

## Strategy

#### As a Chasm

Since you have slightly increased movement speed, you can use this to run away or to chase slow tanks. Not only that, but your doubled body damage makes you take significantly less damage if you invest some points into body damage and max health. However, beware of tanks like the Annihilator, as if you didn’t invest any points into movement speed, you will have a hard time dodging bullets, so it is recommended to invest 2 points into movement speed. Also beware of high dps tanks as they can drain your health bar surprisingly fast, so invest a couple points into max health too. It’s also recommended to use Satellite or Moon with this as you can flank and kill unsuspecting Hybrids and Annihilators trying to kill you.

#### Against a Chasm

Use tanks like Annihilator and Hybrid, as if you have experience with long range tanks like Marksman, you can easily take out a Chasm or at least remove a huge chunk of their health. If they have Satellite, Moon, or Synope, take out their drones first, especially Synope’s. If you take out Synope’s drones, since the drone spawners have a long reload, you can focus on the celestial without worrying about the drones.

If you’re a rammer, then sorry, but this won’t be your meal this time. Although it looks weak, if you ram it, you will most likely be killed instantly if the celestial has invested 4 or more points into body damage, and if you get lucky and survive, you’ll be essentially guaranteed to die by its ammunition. And don’t even try ramming it if it has teammates around. You’ll be killed before you even get close.

If you’re a bullet spammer like Triplet or Streamliner, you shouldn’t have too much trouble killing a Chasm. Just be wary of it’s ammunition and you’ll be fine.

Notice: If the chasm has a Pulsar or high health trap upgrade, focused bullet spammers will have a hard time killing the chasm, and if it’s a Pulsar, all bullet spammers will have a hard time as the bullets will neutralize each other.
Lunarus

## Lunarus

### Upgrades From

* Moon

**Lunarus** is a Tier 3 Celestial Weapon Upgrade.

## Technical

**Lunarus** has 6 small drone spawners and 3 Large Minion Spawners.

Base Stats
 Minion Spawner Reload
 Small Drone Spawner Reload
 Minion Auto Cannon Reload
 Minions Body Damage
 Minions Movement Speed
 Minions Health
 Small Drone Damage
 Small Drone Speed
 Drone Penetration
 Minion Auto Cannon Damage
 Minion Auto Cannon Speed
 Minion Auto Cannon Penetration
 Minion Auto Cannon Detection Range

## Strategy

#### Matchups

?

?

?

## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript
The Great Outage

## General Information

### Facts

The great outage was when all the scen2 servers were down and lots of people lost their score. It was a true sad and depressing moment for many people. Make sure to screenshot your score! This is to spread awareness of all the things that you can lose easily.

### Causes

On 12/24/23 at 3:34 am (EST) an admin named ViciousOogie gave everyone in the event server a large amount (100 Quinsexagintillion) of score. This caused the site to shut down.

## Trivia

A user named exe (exeduh on discord) sent a link (Alpha Scenexe2) which allowed people to play an alpha version of Scenexe2.io.

## Gallery

Oogie Accidentally Causing the OutageUserScript At the Start of the outage during an event
Palace

**Palace** is a Tier 3 body upgrade, sacrificing movement speed in the sake of better health than the Stronghold.

## Technical

Hexagon inside of a Octagon.

Base Stats
 Movement Speed

## Strategy

#### As a Palace

This is just a weaker version of Ziggurat, so use it like if you're using a Ziggurat.

#### Matchups

* **Strong Against:**
* **Goes Well With:**
* **Weak Against:**
Abyssling

Abyssling

**Abysslings** are tanks that spawn in the **Abyss Hallway** to kill players who stay in the Hall for too long.

## Behaviour

When a player enters the Abyss Hallway, a 3 minute timer starts (Player Specific\*, not global). After the 3 minutes, an Abyssling will spawn with the nickname "I'm hungry, and I want (player name)'s." and will move towards the player whose nickname it uses. The Abyssling has the ability to go through walls, unlike in Scenexe.io. When the target dies, all Abysslings of the target despawn.

If you kill one, **100 more** Abysslings will spawn every 0.5 seconds to kill the target until they die or leave the Abyss Hallway. They will then all disappear after this occurs.

\*Note: If Abysslings spawn, they will only be directed towards the player who triggered the event, and will not attack innocent players on purpose. Players could still die due to impeding the Abyssling's pathfinding route, or inadvertently shot by its weapons.

## Strategy

### Against an Abyssling

**DO NOT RAM AN ABYSSLING!** No matter how much HP or Body Damage you have, they will take minimal damage!

Unless you are an absurdly high level (200+) and a Void, it's unlikely you'll be able to take out an Abyssling via Ramming. Even being absurdly high it's not likely.

Stay in a large group and avoid getting close to it. Their regen is high so you'll want to try to kill it as fast as possible. multiple Asteroid-Heliosphere works well for Celestials, and perhaps Riot-Inferno for non-celestials.

Charon is not recommended because Abysslings have large body damage, you'll want to stall it for as long as possible, hence **Asteroid** being the better choice

## Trivia

* Abysslings have health similar to a Decagon
* Abyssling were significantly buffed over the original Scenexe to prevent Abyssling farming

## Gallery

An Abyssling targeting Cobalt, the Developer of Scenexe2.ioAn Abyssling attacking IoGamingYT, Bubbles and MinecraftAn innocent player being assaulted by an AbysslingAnother innocent citizen being harassed by an AbysslingYet another innocent bystander being jumped by an Abyssling... And one more count of player abuse for good measure
## Notes

*Oh well... I've added the Misc template. .exeduh,UserScript and to all those who read this wiki,i hope you like it! :D*

-hh (simplism)
Agent Heeley

Full Name Agent Heeley

Alias None

Gender Male

Age Adulthood

Eye Color Black

Paint Color Brown

Occupation Spy

First Appearance The Art Of Cars 2

Quotes

Agent Heeley Over

I'm Being Pursued By Multiple Requesting Back Up

Looks Like I'll Have To Pick This Up A Bit

Do Try And Keep Up Boys

Four Can Play This Game

Two Down

Six To Go

Might Be Time To Lower My Profile

Identify Yourself

Oh

You'll Never Catch Him he Will Stop You
Misshapen / Miscolored Shapes

Misshapen and Miscolored shapes are shapes that appear with less or more sides despite still being a 4 sided shape or a shape with a different color. etc, (blue square).

They are usually very rare *(1 in 25000)* and give a lesser XP boost *(3x)* than radiants, rendering them rare, but not as rare score-wise. Miscolored and Misshapen status happen at any type of shape and are pretty cool to see. A misshapen miscolored cannot exist. Though Radiant misshapens might exist under rare circumstances

### Gallery (Add any SS of these shapes)

Misshapen Octogon

 Rare Polygons
 Hostile Polygons
Quadro

**Quadro** is a Tier 4 weapon upgrade utilizing four barrels facing forward.

## Technical

Four barrels facing forward, simple… yet again.

Base Stats
 Bullet Speed
 Bullet Penetration

## Strategy

#### As a Quadro

Due to its quick reload it is very good at killing polygons, making it an effective grinder.

* However its bullets are not effective at killing Ziggurats and players with high hitpoints.

#### Against a Quadro

* A big trapper such as Alpha is highly effective, Riot also works well.
* Other bullet spammers tend to have a disadvantage so avoid using them against Quadro.

#### Matchups

* **Strong Against:** Shrapnel, Horizon.
* **Goes Well With:** Alpha, Minigun, Streamliner.
* **Weak Against:** Rammers, Celestials, minion users.
Disperse

**Disperse** is a Tier 4 weapon upgrade utilizing 11 barrel to maximize bullet spreading even more.

## Technical

Spread with more barrels included.

Base Stats
 Bullet Damage (Side Cannons)
 Bullet Speed
 Bullet Penetration (Main Cannon)
 Bullet Penetration (Side Cannons)

## Strategy

#### As a Disperse

* Disperse has a very high firing rate, making it a powerful tank with a decent DPS. It is surely a great tank for farming Polygons, and thus a viable choice for evolving quickly.
* Disperse is also hard to beat, even with high DPS equivalents like Amalgam and Marksman, making it a great tank for defending and thus good for protecting teammates in team modes.
* Despite being great at defence, it is not necessarily a hunter tank:
	+ Having a limited bullet speed, it forces the player to focus on this stats causing stats upgrade such as movement speed hard to be upgraded.
	+ Chasing, hunting down players will be difficult at this case, therefore it is mainly suggested to farm shapes in order to evolve.
* Hunting slower players can also be a viable option, though should be treated secondary.
	+ Factory-branch tanks’ drones are pretty vulnerable to break, target them if you see one.

#### Against a Disperse

* Blazar has a very high single-targeting power and can counter the Disperse easily, but should be avoided if there are more than one disperse.
* Attempt assassinating the Disperse as an Annihilator can also be an option, though it will be more guaranteed if their is at least one teammate for backup.
* Use Riot-Inferno and spend a few minutes on countering it to the edge in FFA. It is very safe as Traps are extremely sturdy that are not breakable by Bullets.

#### Matchups

* **Strong Against:** Factory or any close upgrades, players who chose offensively & reckless towards the Disperse.
* **Goes Well With:** Regular players, Celestials (exceptions: Blazar)
* **Weak Against:** Blazars, players chose Auras (such as Inferno) as body, Trappers
Annihilator

**Annihilator** is a Tier 4 weapon upgrade upgrading from Destroyer. (Currently Very Weak As of Beta 0.0.4)

## Technical

Annihilator utilizes one single gargantuan cannon thus having a great recoil.

Base Stats
 Bullet Speed
 Bullet Penetration

## Strategy

#### As the Annihilator

* The player should be aggressive and attack anyone near. Annihilator’s bullets have good speed that often make guaranteed kill.

* When the player is playing in team modes, beware of the teammates who cooperate well. Granted the Annihilator have high damage that could help escaping, if the over 2 teammates are tanks with a swarm of drones like Overlord or Emperor, they can surround you easily. Even with Ziggurat can’t easily solve this as an attack build. Avoid them when they’re not alone. Assassinating is occasionally doable, though.

* Because of its really high bullet damage, it benefits greatly from level scaling, as leveling up multiplies your damage by 1.01x per level. It is recommended to level up quickly.

##### Against the Annihilator

* Unlike many tanks, neither Saw nor Ziggurat could easily beat the Annihilator. It has unexpected damage. Instead, try Emperor-Mothership with a moderate about of bullet speed, which provides a large swarm of drones. Using about 20 of drones could have beaten an Annihilator. However, still watch out because the Emperor’s drones are fragile.

* An alternative is none other than Marksman. Even the Annihilator is equipped with defensive bodies, you could still beat them in under 5 nice shots. Shoot them continuously before it sees you.

#### Matchups

* **Strong Against:** Most tanks without defensive bodies, slow tanks
* **Weak Against:** Rammers, Galaxy-paired Celestials, Marksman
Cluster

## Cluster

### Upgrades From

* Synope

**Cluster** is a tier 3 Celestial weapon upgrade that spawns Synopes.

It’s drones spawn other regular drones that can be controlled by the player

## Technical

Cluster has 3 **Synope** spawners that spawn **Synopes** as minions.

Base Stats
 Minion Spawner Reload
 Minion Drone Spawner
 Minion Auto Cannon Reload
 Minions Body Damage
 Minions Movement Speed
 Minions Health
 Minion Drone Damage
 Minions Drone Speed
 Minion Drone Penetration
 Minion Auto Cannon Damage
 Minion Auto Cannon Speed
 Minion Auto Cannon Penetration
 Minion Auto Cannon Detection Range

## Strategy

#### Matchups

?

?

?

## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript
Blacksmith

## Blacksmith

### Upgrades From

* Annihilator
* Executive
* Manufacturer

**Blacksmith** is a Tier 5 Weapon Upgrade.

## Technical

A Minion Spawner barrel thicker than **Manufacturer**.

Base Stats
 Minion Reload
 Minion Bullet Damage
 Minion Bullet Speed
 Minion Bullet Penetration
 Minion Health
 Minion Body Damage
 Minion Movement Speed

## Strategy

#### Matchups

?

?

?

## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript
Sanctuary (Dimension)

The **Sanctuary** is a dimension only Celestials can travel to using Wormholes, although regular players may also enter if they are level 60 or above. After entering the Sanctuary for the first time, your tank will be given extra levels and will automatically switch to Nova-Celestial, which can upgrade to tier 2 at level 90. Tier 2 celestials are the maximum upgrade as of now, while tier 3 is currently under balancing.

## Environment

At the middle, there is the Prime Celestial, the Celestial's spawn station. Normal tanks cannot get into this dimension without turning into a celestial, so it is a safe hub for all celestials.

The ground is a light gray with occasional smoke and fog through the air.

When you feel that you are ready to leave, you may exit through one of four types of wormholes (distinguished by the pulses that emit from them).

* **Red** Wormholes, which take you to a FFA server.
* **Green** Wormholes, which take you to a 4 Teams server.
* **Purple** Wormholes, which take you to a 2 Teams server.

There are also Gates that leads to the Crossroads on the edges of the Sanctuary. Those are unique, as the spiky side bounces celestials back when they touch it. Try to enter enough attempts on the spiky side, and it will open. The non-spiky side opens as soon as a celestial touches it.

## Gallery

(OLD) A full image of the Sanctuary.New sanctuary image,with a level 94 Quasar-Meteor in the middle,with a Prime Celestial besides it.New T3's in Sanctuary.
## Trivia

* The Pink base around the Prime Celestial is a safe zone, it damages bullets, traps, drone & minions from any Non-Celestial tank just in case if one manages to get into the Sanctuary mainly by a glitch.
* New Celestials will be shot out of the Prime Celestial barrels instead of phasing into the Dimension
* There is no other way to leave the Sanctuary without heading through a wormhole
Awakened Triangle

*For universal but more sparse infomation, check Awakened Shapes.*

I can ram, but i'm still weak.

The **Awakened Triangle**, also known as **Weaponized Triangle**, is a unique triangle that spawns rarely compared to ordinary triangles. It is a Polygon that can defend itself from enemy Tanks/Celestials. The Awakened Triangle, on it's design, has a small shell, indicating that it has extra ram damage. Awakened Triangles are the most common awakened shape that can spawn infrequently. Ir is not preceded from anything, and to be succeeded by the Awakened Square. It gives more score than a regular triangle, It gives 5450, nearly 5.5k score, enough score to evolve to Tier 2 right away. But be careful, as it's ram can be deadly, however it is easily destroyed when facing stronger Tanks/Celestials. They attack like Diep.io Crashers.

## Strategy

* ???

 Rare Polygons
 Hostile Polygons
Planet

The **Planet** is a Celestial Tier 3 upgrade.Using it's 3 huge drone spawners,that are stronger and faster than Executive's,it's bound to give back the days of been assaulted by giant drones.It had been removed since around December 18th to 19th.

## Design/Technical

Rather than 9 drone spawners like Moon,or 3 big minion spawners like Synope,the Planet has 3 giant drone spawners.Those drone spawners spawn drones that are even stronger than even Executive itself.They are also faster,but the reload of it is rather slow.

Base Stats
 Drone Damage
 Drone Speed
 Drone Penetration

## Strategy

### As the Planet

Not much info is known about the Planet,except that you're a Tier 3 Celestial, which means you are very powerful.Your 4 (8 drones if max pene) is very tough and can cause great troubles to tanks that are very focused like Vulcan,Quinto or Rationalizer.Spread spammers might have a better chance like the Hepta,Pento or Spray,but your strong drones can just surround them and make them die before they managed to destroy all of your drones.

Drone tanks such as King or Breeder are like breakfast to you,simple beacause you have stronger drones,and their drones/minions amount won't save them from their demise,however the CEO might have a better chance.It has drones stronger than yours,can block attacks.

### Against the Planet

Unknown as of now,but if the Planets have it's weaknesses,i will try to think...

The Planet is one of the most dangerous celestial upgrades.Use tanks that are trap-based or attacks in every direction such as Deca,Rampart,Coalescence,Paling and Powder. If you chose Deca,the Planet may charge all of your drones straight to you,however the 4 latter options are better for blocking all of the Planet's attacks. Coalescence or Rampart can even attack back the Planet,making it unable to kill you while simutaniously killing it.

### Matchups

* **Strong Against:**? ? ?
* **Goes Well With:**? ? ?
* **Weak Against:**? ? ?

## Trivia

* This page was created by hh (simplism).
* It is temporaily removed for balancing.

## Extra

*This page is a WiP.When it is added back i will add more info to it :3*

*-hh (simplism)*
Spray

## Spray

### Upgrades From

* Disperse
* Horizon
* Penta

**Spray** is a Tier 5 Weapon Upgrade.

## Technical

**Disperse** with more barrels included.

Base Stats
 Bullet Damage (Side Cannons)
 Bullet Speed
 Bullet Penetration (Main Cannon)
 Bullet Penetration (Side Cannons)

## Strategy

#### Matchups

?

?

?

## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript
Electrician

## Electrician

### Upgrades From

* Mechanic
* Palisade
* Shrapnel

**Electrician** is a Tier 5 Weapon Upgrade.

## Technical

**Palisade** but with Custom Trap Launchers.

Base Stats
 Custom Trap Health
 Custom Trap Speed
 Auto Cannon Reload
 Auto Cannon Damage
 Auto Cannon Penetration
 Auto Cannon Bullet Speed
 Detection Range

## Strategy

#### Matchups

?

?

?

## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript
Octahedron

wow very cool shape

*For universal but more sparse info, check Polyhedras*.

The Octahedron is a rare polyhedra that can spawn in every dimension but also very rare and the last confirmed spawns are 1 in 8 polyhedra spawns, which is inaccurate since got nerf due to the spawns on polyhedra being too common for a rare shape.

 Rare Polygons
 Hostile Polygons
Planetesimal

The Planetesimal is a Celestial Tier 3 upgrade.Utillizing 5 trap launchers,2 small,2 medium,and 1 large,it's defense is nigh-impenetrable.It had been removed since around December 18th to 19th.

## Design/Technical

The Planetesimal has 5 trap launchers on each side,in a total of 15 traps.6 of these launchers are slow,6 medium,and the other 3 large. The large traps are stronger and bigger than those of Asteroid. The middle and small traps are also tanky.It reloads rather fast.

Base Stats
 Small Trap Launcher Reload
 Big Trap Damage
 Medium Trap Damage
 Small Trap Damage
 Trap Speed
 Big Trap Penetration
 Medium Trap Penetration
 Small Trap Penetration

## Strategies

### As the Planetesimal

Not much info is known about the Planetesimal,except that you're a Tier 3 Celestial, which means you are very powerful.However your defenses can be penetrated by tanks like Rampart or Coalescence,but it is unlikely if you faced your trap cannons towards them.

### Against the Planetesimal

Unknown as of now,but if the Planetesimals have it's weaknesses,i will try to think...

Tanks like Rampart, Coalescence or Quinto might penetrate through the thick shield of the Planetesimal,but it's unknown if it's true or not.

### Matchups

* **Strong Against:**? ? ?
* **Goes Well With:**? ? ?
* **Weak Against:**? ? ?

## Trivia

* This page was created by hh (simplism).
* Planetesimal was his favorite upgrade.It's why he chose to create this page first.
* It is temporaily removed for balancing.

## Extra:

*Note from hh (simplism).So... i've having a great time contributing to this wiki by now.I will work onto Planetoid and Puck after i'm done with making this.UserScript,you can feel free to edit this if you wanted. Oh well,this page is a huge WiP as of now,i'll come back to it after T3's are added. :3*
Flank

**Flank** is a Tier 2 weapon upgrade.

## Technical

The **Flank** has two cannon, one shorter and one longer.

Base Stats
 Bullet Speed
 Bullet Penetration

## Strategy

#### As a Flank

Avoid every tank which has higher tier than you. The two cannons are very valuable so an Emperor-Mothership is enough to kill you while just letting it drones ram straight into you and offset all you bullets.

If you prefer killing players, just find some tier 1 players like Mono-Smasher and go with Warship. It increases your distance attacking power - but no guaranteed kill! Your level as tier 2 is not enough for you to add many vital stat points. Without bullet speed, you are most likely to be faster than your bullets. Even if you killed a tier 1 tank, it gives just no levels because of the system of Scenexe.io.

* Why not go for a Heptagon and upgrade to Level 29 instantly?

#### Against a Flank

* As lower tiers, simply run away and farm a Pentagon so you can upgrade almost instantly.
* As equivalents, fight it if you want (useless)
* As higher tiers, ignore it. It gives very little XP.

#### Matchups

* **Strong against:** Any tier 1 tanks, Polygons below Octagon
* **Goes Well with:** Equivalents
* **Weak Against:** All tanks which has higher level
Quadruplet

**Quadruplet** is a Tier 4 body upgrade utilizing four auto-cannons.

## Technical/Design

4 auto cannons positioned that is resembling a Quadro-like shape.

Base Stats
 Bullet Speed
 Bullet Penetration
 Detection Range
 Health
 Body Damage
 Movement Speed

## Strategy

#### As the Quadruplet

* Quadruplet's main benefit is increased mid-range DPS, so the best tanks to pair the body with are mid-range offensive classes such as Quadro, Minigun, and bullet-build Streamliner.
* Quadruplet adds very little close-range damage and no long-range damage, so it is unwise to use it on any classes except those listed above.
* Quadruplet does not affect your playstyle at all, instead simply being used as a secondary attack that can simply be left to its own devices, as such it is one of the least technical and most-beginner friendly bodies in the game.

#### Against a Quadruplet

* When facing off against mid-range tanks, the best strategy is usually to shift the terrain to your advantage.
	+ If you are a close-range tank, use your high mobility and health to maneuver through the bullet storm and unleash hell.
	+ If you are a long-range or drone class tank, stay out of range and attack from afar.

#### Matchups

In the meta, mid-range tanks haven't been dominant since 0.7, and thus Quadruplet struggles to be seen anywhere, even after the rework. The body's best pairings usually go with other options (Ziggurat or Bombard for Minigun, Foundry for Streamliner) so its only true pairing is with Quadro, which is one of the least visible tanks in the meta. Quadruplet's vulnerability in long and close-range combat cause it to stumble hard in the current metagame which is dominated by close-range tanks and Marksman and Raider. It's one true purpose lies in assisting in the slaughter of other mid-range tanks, which it is arguably the best at, but the increased versatility of Ziggurat gives the turrets a run for their money, making Quadruplet an almost useless upgrade.

* **Strong Against:** Quadro, Minigun, Bullet Streamliner, itself, Octo (if using a mid-range build).
* **Goes Well With:** Skilled minigun users, Tier 1 Celestials.
* **Weak Against:** Spread branch, most drone tanks, most trap tanks, Marksman, Alpha, Saw, Rammers, Tier 2 Celestials.
Nonadecagon

you can not tell me this will spawn naturally

**Nonadecagons** are 19-sided polygons that give 1.43T (1,431,655,765,250) xp on death. Killing one at level 1 gets you to level 120, (Almost enough to max all stats for normal tanks) and up to 143 after ascending.

## Trivia

The name of this polygon is actually Enneadecagon, but the game calls it Nonadecagon.

 Rare Polygons
 Hostile Polygons
Shape Stat Calculations

**Recommended Calculator**

**Let p= polygon sides**

## Trivia

TrickyArrasGames and BED\_NOOB are nerds,

  Turrets ·  Mounted Drone Spawners (Legacy) ·  Mounted Drone Spawners ·  Auras ·  Cannons ( Rocket Launchers) ( Nothing Barrels) ·  Spawners  ( Minion Spawners) ( Player Spawners) ( Polyp Spawners) ·  Launchers( Custom Launchers ·  Polygon Spawners)
 Features
Robber

**Robber** is a Tier 5 Weapon Upgrade utilizing traps with extremely heavy barrels, a direct upgrade from **Raider**.

## Technical

**Robber** has one large trap barrel that is slightly wider than **Raider**, and shoots traps with an enormous auto cannon on top at a very slow rate. Both the auto-cannon and the trap itself deals massive damage. Even with maximum reload, only 2 traps can be spawned at the same time.

Base Stats
 Bullet Speed
 Bullet Penetration

## Strategy

#### Against a **Robber**

* Take advantage of its slow reload, and attack the **Robber** while it is on cooldown

#### Matchups

?

?

?

## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-Lumus
Gamma

**Gamma** is a Tier 2 weapon upgrade, bigger and stronger than a Trapper.

## Technical

The Gamma has a thicker trap gun than the Trapper, shoot stronger traps but costs lower reload.

Base Stats
 Trap Speed
 Trap Penetration

## Strategy

#### As a Gamma

* As a Trapper with a larger trap launcher, it is best recommended to save your trap for close range attacking. Remember - This upgrade can take about 6 seconds to shoot another trap, without reload.

* for an overpowered trapper, if you were using Ziggurat then don't worry when you see a Tier 2 celestial, the celestial will probably die if they tried to ram you while you're shooting.

#### Against a Gamma

* If you are a rammer, try to make it shoot when you're close, and get back when you're near the trap so you can kill it.

* Do not underestimate the traps. They do significant damage and can kill you when you least expect it.
Sentry

**Sentry** is a Tier 1 body upgrade, equipped with a auto-cannon.

## Technical/Design

A Mono but attached on the body, yea.

Base Stats
 Bullet Speed
 Bullet Penetration
 Detection Range
 Health
 Body Damage
 Movement Speed

[Source:Tank Editor from the Test Server]

## **Trivia**

* It's name could be based off the Sentry and the single Auto Turret could be based off the Gun Sentry.
Architect

## Architect

### Upgrades From

* Beta
* Engineer

**Architect** is a Tier 4 Weapon Upgrade

## Technical

Engineer but with a larger Custom Trap Launcher

Base Stats
 Custom Trap Health
 Custom Trap Speed
 Auto Cannon Damage
 Auto Cannon Penetration
 Auto Cannon Bullet Speed
 Detection Range

## Strategy

#### Matchups

?

?

?

## Notes

*edit this pwage for me pwease :3 - hh (fluffy)*

*it's a tier 4 tank that branches from engineer, so pwease edit this page*

***Page is still W.I.P. please come back later when the page is finished <3***

*-UserScript*
Star

**Star** is a Tier 3 Celestial weapon *upgrade*, which evolved from *Quasar*. They have since been removed around December 18th to 19th. It is believed that **Star** might of been suggested by **Terrion**. As they were the first to say "Sniper type celestial when"

Re added together with the other tier 3 Celestials with a redesign in January 1 2024.

## Technical/Design

**Star** is a pink triangular shape that has 1 long barrel on each side of the triangle. The reload is slow, however it's output damage was high to make up for it. It's design was based on the Marksman. Star first featured two guns on each side and was basically a combination of Pulsar and Blazar, however it was later redesigned to become the sniper celestial.

## Strategy

### As a Star

As a Tier 3 Celestial, there's not many weaknesses in most cases. However as a Star, you can be easily overwhelmed by players due to your sluggish reload speed. However if you are able to get the jump on people, you can deal some major damage! However despite being a Sniper Class, there was no View Range change (confirmed by dev;) )
Hybrid

**Hybrid** is a Tier 4 weapon upgrade, stronger than a Compound.

## Technical

Destroyer with a drone spawner at the back.

Base Stats
 Drone Spawner Reload
 Bullet Damage
 Bullet Speed
 Bullet Penetration
 Drone Damage
 Drone Speed
 Drone Penetration

## Strategy

#### As a Hybrid

A **Hybrid** is good against any tank which has a slower or same speed. Having a decent reload and high bullet damage offset many kinds of bullets, traps and drones. The following are some ways to make good use of a Hybrid:

* A Hybrid is good against Marksmen. A player can use the damage advantage to counter their bullets, but don’t leave the Marksman out of your FoV range and try to counter them to the edge.
* For drone tanks like Emperor, a player need to bait them to attack with all their drones to attack it and turn around so the player can dash near them. At that case, the player can simply avoid the Emperor’s drones and approach it.
* Normal bullet spammers like Quadro will be tasty food for a Hybrid. Their bullets are weak and the player may simply shoot at them, but if the player fails to destroy it, it is suggested to leave. Bullet spammers are not lethal to tanks.

#### Against a Hybrid

* As of minion tanks, especially Manufacturer, avoid your minions being destroyed as a Manufacturer has a bad reload, but also causing great damage if your minions’ bullets successfully shoot the Hybrid. The Manufacturer should escape once it thinks that its minions need to be recharged.
* As a bullet tank, like Penta, a player should never just shoot straight at the body of Hybrid, even if it doesn’t die, a Penta can’t damage it as both of your bullets will offset others’. It is recommended to use Inferno, and counter the Hybrid by keep going forward.
* It should not be challenging to kill a Hybrid with Riot-Inferno. Chase it until the Hybrid reached the edge and the player should be able to kill it with the Aura.

#### Matchups

* **Strong Against:** Bullet tanks, drone tanks, tier 1 Celestials (excluding Debris)
* **Goes Well With:** Asteroids, trap tanks without damaging aura or slow
* **Weak Against:** Trap tanks with auras and move fast, either Tier 2 Celestials
Dodecahedron

curse whoever named the file.

*For universal but more sparse info, check Polyhedras*.

The Dodecahedron is a very rare polyhedra that can spawn in every dimension but also very rare and the last confirmed spawns are 1 in 16 polyhedra spawns, which is inaccurate since got nerf due to the spawns on polyhedra being too common for a rare shape.

 Rare Polygons
 Hostile Polygons
Forge

**Forge** is a Tier 3 body upgrade upgrading from Bonfire and Spike.

## Technical/Design

Fusion of ram power and damaging aura. It is very similar to spike, but with a bonfire added. Because of the similarities, you should treat this like a spike. A notable thing is the high speed that all rammer bodies have.

Base Stats
 Health
 Body Damage
 Movement Speed

## Strategy

#### As a Forge

Try to wait for your moment to attack, and then charge in. Your strategy should be very similar to a normal rammer, but try to stay a bit close if your opponent is low health, in case you can finish them off with the extra bump of damage.

#### Against a Forge

Remember that they rely on their body damage most of the time, and take advantage. Treat it like a spike, but longer range. The fire does low damage, but should not be completely ignored. Make sure to be on alert for when they charge in, and then back up and fire.

#### Matchups

* **Strong Against:** Groups of low health enemies
* **Goes Well With:** Other fire builds, or other builds relying on damage over time.
* **Weak Against:** Faster builds, or groups of higher level/health enemies. Do not ram a ziggurat or anything similar (like palace)
Whitesage Wiki

**Welcome to the Whitesage Wiki!**
We're a collaborative community website about Whitesage that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dodecagon

Dodecagon.......

**Dodecagons** are 12-sided polygons that give 87.31M (87,381,250) xp on death. Trying to kill this polygon as a defensive build or rammer build is not recommended.

Killing one at level 1 gets you to level 67, and up to 89 after ascending without the XP getting split, almost enough to become a tier 2 celestial right away.

This is the biggest shape that can spawn on 2 Teams and 4 Teams game mode.

#### Strategy

They are very hard to kill, so it is recommended to kill this with others or teammates.

 Rare Polygons
 Hostile Polygons
Callisto

The **Callisto** is a Celestial Tier 3 upgrade, which branches from Synope. Having bigger, stronger minions than Synope, and those have devestation-tier power, the Callisto is ensuring absolute devestation to anyone trying to kill it. It had been removed since around December 18th to 19th.

## Design/Technical

It has 3 large minion spawners. The minions it spawns looks like Satellite-Pollux. The minions produces a further 18 drones, 6 big drones and 12 small drones respectively. The bigger drones are stronger than the smaller drones, but their speeds are similar. The central Pollux turret deals a great amount of damage, and it fires faster than those of Synope's. The Callisto itself can spawn up to 3 (6) minions. The minions have more damage, more penetration, and even more speed - than the Synope, but it spawns minions much slower.

Base Stats
 Minion Spawner Reload
 Minion Small Drone Spawner
 Minion Big Drone Spawner
 Minion Auto Cannon Reload
 Minions Body Damage
 Minions Movement Speed
 Minions Health
 Minion Small Drone Damage
 Minion Big Drone Damage
 Minions Drone Speed
 Minion Small Drone Penetration
 Minion Big Drone Penetration
 Minion Auto Cannon Damage
 Minion Auto Cannon Speed
 Minion Auto Cannon Penetration
 Minion Auto Cannon Detection Range

## Strategy

### As the Callisto

Not much info is known about the Callisto, except you're a Tier 3 Celestial, which means you're very strong. Your Satellite-Pollux minions have quite a lot of drones, and can overpower smaller tier tanks. Since the drones have infinite follow range, you must have your 6 minions to follow an enemy. Although tanks like Rampart, Spray can destroy your drones if they're strong enough, and Ranger that can snipe you slowly. Be careful on all sides.

### Against the Callisto

It's unknown if Callisto had a weakness or not, but if it did, i will try to think of it..

Callisto may have strong minions, and infinite minion follow range, but it cannot see far-away tanks, so use Ranger to snipe the Callisto. You must be fast or else the Callisto will send minions to your direction and - even worse, stopped pressing right-click while passive mode is disabled when it's drones are besides you. Move constantly to avoid it's deadly minions.

You can also use Rampart or Spray to destroy all of the minions and their drones before they touch you. Again, be careful if you're using Spray, as the Callisto can sandwich you with it's minions. Destroy any incoming minions, and slowly kill the Callisto while it's defenseless.

## Trivia

* This page was created by hh (simplism).
* It is temporaily removed for balancing.

## Extra

*This page is a WiP. When it is added back i will add more info to it :3*

-hh (simplism)
4 Teams

**4 Teams** is a Gamemode featuring 4 teams, each colored **Blue**, **Red**, **Green** & **Purple** with bases on each of the four corners for the team to rest or flee from danger. Each base has a Base Defender to defend the base from attackers.

Players on the same team fight enemies together and try to gain as much XP possible.

Try your best to ascend to the Sanctuary and become a celestial, it's difficult for 1 team to dominate in this mode due to the fact there's more teams

Wormholes and rifts may also spawn here, as with nearly every other gamemode.

## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript

*Oh well... I've added the Misc template. .exeduh,UserScript and to all those who read this wiki,i hope you like it! :D*

-hh (simplism)
Breeder

## Breeder

### Upgrades From

* Hatcher
* Emperor

**Breeder** is a Tier 5 Weapon Upgrade

## Technical

**Hatcher** with 4 Minion Spawners.

Base Stats
 Minion Reload
 Minion Bullet Damage
 Minion Bullet Speed
 Minion Bullet Penetration
 Minion Health
 Minion Body Damage
 Minion Movement Speed

## Strategy

#### Matchups

?

?

?

## Notes

**Page is still W.I.P. please come back later when the page is finished <3**

-UserScript
Mechanic

The **Mechanic** is a Tier 4 upgrade upgrading from Stockade, Scrap and Engineer at Level 45.

## Technical

Stockade with custom traps.

Base Stats
 Custom Trap Health
 Custom Trap Speed
 Auto Cannon Reload
 Auto Cannon Damage
 Auto Cannon Penetration
 Auto Cannon Bullet Speed
 Detection Range

## Strategy

#### As a Mechanic

* Mechanic is a defensive tank. Killing players with this is barely possible, unless they’re playing overly offensive.
* In FFA, the Mechanic is basically a farming machine and have nothing to talk about, but it shines in TDM modes not only for protecting teammates.
* Now, assuming that the Mechanic is playing in TDM modes, there will be some points to use the Mechanic well:
	+ Sticking with other teammates is vital. Mechanic on itself is quite vulnerable that can be easily beaten by Rammers if the player is not enough careful, but sticking with teammates so the group can protect the others mutually, it will be a win-win.
	+ The player should not try to hunt actively. The protection from the player’s Custom Traps are extremely important alike trap spammers (like Riot and Amalgam). The valuable prey will be beginners or any reckless players, so that the player can wait for them to be quickly killed by the auto-cannons in the custom traps within the detection range. Otherwise, the player’s only choice is to grind Polygons.

#### Against a Mechanic

* In FFA, it is generally advised to use Rammers due to the sturdiness of Custom Traps. The player should be patience, pretend as not overseeing the Mechanic, and wait for the time when the Mechanic stop launching traps (usually chatting).
	+ Sniper branch is also considerable.

* Though, Mechanics usually appear in 4 Teams or 2 Teams and are mainly seen with teammates, which will raise the difficulty.
	+ The player could go with Alpha, which have a decent probability of succession, but will often causes death.
	+ With Void, the survival chance may be higher due to the higher amount of health.

#### Matchups

* **Strong Against:** Offensive players, most tanks (when the Mechanic is sticking with other teammates).
* **Goes Well With:** Trap spammers, other Custom Traps utilizer.
* **Weak Against:** Decent-skilled snipers, rammers (Occasionally when not wary enough).
2 Teams

**2 Teams** is a gamemode featuring **Blue**, **Red** Teams.

It's similar to 4 Teams but with a twist, two tall bases on the left and right sides of the map with four Base Defenders included on each base.

Players on the same team fight enemies together and try to gain as much XP as possible.

Try your best to either ascend to the Sanctuary or make your team dominates.
Amalgam

**Amalgam** is a Tier 4 weapon upgrade utilizing bullet, trap and drones.

## Technical

Amalgam has two cannons and two trap launchers on the front, and two drone spawners on the back.

Base Stats
 Trap Launcher Reload, Trap Damage, Trap Speed & Trap Penetration
 Drone Spawner Reload, Drone Damage, Drone Speed & Drone Penetration

## Strategy

#### As an Amalgam

* **Amalgam** is quite easy to use. Here are few points to master Amalgam.
	+ The player should use **Traps** to defend itself and for close combat.
	+ The player should use **Bullet** to farm polygons & for mid-range attacks.
	+ The player should use **Drones** to farm polygons & for attacks where bullet can reach and before target out of your fov.
* When the player are attempted to be assassinated by some tanks with high damage, the player should shoot their attack materials instantly to lower the chance dying.
* The Amalgam is good at defense, though the recoil made it hard to kill other players. In order to evolve, the player should farm polygons instead.

#### Against an Amalgam

Amalgam can almost deal with any player that alone or a few in group. However, some tank can still can defeat them.

* Not much tanks can kill a decent-skilled Amalgam.
	+ However, sometimes with teammates who have insane damage (like Annihilator, Marksman and Executive), surprise them no matter what body the Amalgam is paired with.
	+ Streamliner-saw rammer build can potentially surprise and assassin an Amalgam, but it depends on luck.

#### Matchups

* **Strong Against**: Polygons, Tier 1 Celestials
* **Goes well with**: Rammers, Most Celestials
* **Weak Against**: Void-equipped tanks, riots
Charon

**Charon** is a tier 2 Celestial Weapon upgrade utilizing three big trap launchers.

## Technical/Design

Three big trap launchers positioned on each side of the body, simple. It is also called an Alpha in celestial variant.

Base Stats
 Trap Speed
 Trap Penetration

## Strategy

#### As a Charon

As the Charon you always need to be fast, you use the body upgrade Comet to be faster so you can escape immediately if you accidentally shoot the wrong way (since it has a high amount of base reload).

#### Against a Charon

As a Marksman you can easily snipe the Charon, if it's Charon-Comet then it's best to go with a Marksman-Saw with speed and bullet (max bullet damage and penetration + max movement speed) with that you can chase the Charon down and eventually kill the celestial, just make sure it doesn't enter a pre-collapsed Wormhole.
Oberon

**Oberon** is a tier 2 celestial body upgrade branching from Triton and Nebula. It features one auto cannon on the center and being surrounded by 3 drone spawners.

## Technical/Design

Triton but with a auto-cannon in the middle instead.

Base Stats
 Drone Damage
 Drone Speed
 Drone Penetration
 Auto Cannon Reload
 Auto Cannon Damage
 Auto Cannon Speed
 Auto Cannon Penetration
 Health
 Body Damage
 Movement Speed

## Strategy

#### As a Oberon

The Auto Cannon will do not do much damage to other players and are technically weak against rammers, Mounted Drones Spawners will spawn drones which you can use as extra firepower although they are also weak against typical rammers and trappers, trying to use drones against strong bullet builders will not be be very effective.

#### Against a Oberon

When fighting against an Oberon, use Trappers to get up close to them and deal damage or use Sniper classes to shoot them while keeping your distance from their Auto Cannon and Drones.

#### Build Advice

Recommended that you should have a Bullet Build for more damage against other players, otherwise if you have a Ram or Anti-Ram Build, the Auto-Cannon and Drone Spawners would be useless.

## Trivia

* Oberon is currently one of the four body upgrades with 2 gadget types, alongside with the Naos, Triton and Hyperion.
Arsenal

**Arsenal** is a Tier 4 Weapon upgrade upgrading from the Engineer at Level 45.

## Technical/Design

**Arsenal** shoots traps with a Duo-like auto turret.

Base Stats
 Custom Trap Health
 Custom Trap Speed
 Auto Cannon Reload
 Auto Cannon Damage
 Auto Cannon Penetration
 Auto Cannon Bullet Speed
 Detection Range

[Source: Tank Editor from the Test Server]

- Rammers

-Bombard, to have a better chance against drone and sniper users.

-Battalion, which shares nearly the same DPS power as Quadruplet while also allowing you to be fast.

### Weak against:

- Drones and Minions

- Any tank with higher range than the arsenal traps.

- Whole teams of close-range tanks

#### As an Arsenal

You can launch turret-traps from it.

Upgrading Penetration and Bullet Damage can make it stronger against smaller tanks.

#### Against an Arsenal

The tank is fairly strong to fight. Considering the amount of turret-traps it can launch.

You can use Sniper tanks so the turrets can't see you.

Destroyer tanks can be used to destroy the small turret-traps.

#### Build Advice

Using Ziggurat can make your tank more durable, though it's a bit slow.

Using Bastion gives you a large auto-cannon, Though you have lower health compared to Ziggurat
Nebula

**Nebula** is a Celestial Tier 1 upgrade utilizing bunch of Auto-Cannons.

## Technical/Design

Three smaller Auto-Cannons on each edges and one big Auto-Cannon at the middle.

Base Stats
 Big Auto Cannon Bullet Damage
 Small Auto Cannon Bullet Damage
 Big Auto Cannon Bullet Speed
 Small Auto Cannon Bullet Speed
 Bullet Penetration
 Big Auto Cannon Detection Range
 Small Auto Cannon Detection Range
 Health
 Body Damage
 Movement Speed

## Strategy

#### As a Nebula

the auto cannons are kinda weak, so be careful. Debris would be an good choice when upgrade which Nebula for defense while your autos is attacking players, farming polygons

#### Against a Nebula

Use rammer such of Saw or Ziggurat to ram the enemy cause Nebula has average health, body damage and speed. Or you could use some unbalanced meta tanks such of Amalgam or Riot to counter Nebula.