recursal/Fanatic-Fandom huggingface dataset:
Red Isle Kings

The Red Isle is run by an oligarchy of four kings.

## King Huhl

King Huhl worships the hunt. He and his tribe live in the lowest ring of the island in the lush jungle. They move swiftly and silently and are the only minotaurs who use ranged
weapons. Instead of worshiping Krul-Kator, his tribe worships the life which manages to thrive despite the horrific conditions of the volcano. His tribe is hopeful, respectful to life, and always looking for a challenge.

## Three Other Kings

As of Episode 1, the three other kings remain unnamed.
Wisp Walker

Wisp Walker is short gnome with long wispy grey hair.

He is a brilliant strategist who tasked by Queen Sleekrun to travel west from Copperforge and determine the best way to defeat Kurluk and the orcs.  Bubo and Nitsuj are hired to protect him.  Ora Stone and the army of Forgotten also accompany them. After two battles with orc raiding parties and an integration of a befriended cyclops, Wisp decides his mission is complete and the party returns to Copperforge where he delivers his final report to the Queen.

Wisp attend the war council and it not optimistic about their chances, though he does formulate a plan for the defense of the city.

Wisp Walker's whereabouts are unknown after the battle of Copperforge.
Hush

Hush is a Quai assassin and head of the assassin's guild in Copperforge. His heartbeast is a ghost named Eel. His silver hear indicates that he is at least a millennia old.

Hush helps Ora end the Forgotten uprising in Copperforge and then is seen with the caravan as it departs on Wisp Walker's scouting mission, but disappears shortly thereafter.

When Nitsuj comes to ask for a contract to help him acquire souls for Kelrek, Hush offers three: Bask, Carrib Black, and Snips Cutlass. Hush is aware the Snips is a member of the cult of Kloht.

He rewards the party when they return with the head of Black. He grants them the contract on Snips on the condition they bring him a specific item from his body, which is revealed to be a scroll with the location of the severed arm of the Copperforge Sahlite. When they return to the scroll to him, he refuses to tell them why he wants it, but warns them against pursuing it, for their own protection.

Hush is absent from the battle of Copperforge, but agrees to met the party in the Steamfang Mountains after receiving a message from Starheart.
Fel

Fel is a stone giant who was conscripted into Kurluk's forces.

He attacks the caravan carrying the silverblood needed by Jerrot Valmir, but is befriended by the party. He gladly joins them as they return to Copperforge.

During the battle of Copperforge, Fel joins the infantry and attacks the orc army. He is trampled to death by the boar riders.
Fizz Binkle

Fizz Binkle is a gnome tinkerer in Copperforge.  He wear googles, has very poofy hair and mustache, and is short, even for a gnome. He assists Ora Stone in freeing the Forgotten from their bracers, but is then ordered by Queen Sleekrun to shackle them with new, more powerful bracers after the execution of Meno.

Fizz meets with Ora after the uprising and agrees to help in her rebellion. He remains publicly loyal to the Queen, however. He helps repair the city's disc after the doppelganger terrorist attack.

During the battle of Copperforge, Fizz helps repair the damaged discs of the city with the help of Elder Cabe Erta. When Kurluk, the demon Thaul Alhoon, and the other orcs enter the city, Fizz tries to evacuate everyone. However, he is caught by the fiend Orkan and tortured. When Andre Monroth convinces the fiend to switch sides, he drop Fizz to the Central disc, shattering both his legs.

Fizz is rescued by Klaxxon Carbal and travels north with him to find the party. Starheart is able to ease his pain, but his legs are shattered beyond repair. His legs are regrown by Jerrot Valmir using his silver ore and the mooncatch crystal from Thatchweed. Fizz is overjoyed about his new legs and he travels north with the party to the Steamfang Mountains, eventually making it to Gilborn.
Glasslands

The Glasslands are a frozen and barren land in the north of Sahl, separated from the rest of the continent by the Steamfang Mountains. It is rumored that is it the home of the Quai-Lem ("Ghost Elves"), those who were banished by the Quai. They are compelled to travel north to their certain death due to the cold, but have learned a ritual that grants them warmth from the cold, at a cost of a life.
Ulnas

Ulnas, "The Willing," is a male Quai-Lem who was banished from the Green Isles over a thousand years ago. In his youth he witnessed Luidwyn walking among her creations and the death of many Sahlites during the war of the gods. He also knew Eldin before he became a vampire. Ulnas was one of the first to be banished by Belk Irwe, King of the Quai-Lir, for his unethical experiments on living beings and heartbeasts.

Compelled to travel north to the Glasslands, Ulnas accidentally discovered a ritual that could save the Quai-Lem when he sacrificed his heartbeast over a stone. This ritual granted him extra life and the ability to withstand the cold. He left four such stones in a path to the Glasslands for any Quai-Lem that would follow him. After living a thousand years in the Glasslands, he traveled back to the first stone and sacrificed himself so that a young boy, Faro, could live.

Many years later, he is reanimated by Nitsuj Allsop using an ability granted to him by Kelrek. He explains to the party the history and of the Quai-Lem and pledges to travel north again to rally them against the newly freed demon.
Lynch Pynn

Lynch Pynn is the minotaur brother of Meno.  He was a member of the Forgotten, acting as a guard until he was able to escape.  In the process, process he lost all of his limbs, but Klaxxon Carbal was able to outfit him with clockwork replacements.

After the death of his brother, Lynch returned to Copperforge to seek revenge, pledging to join Ora Stone. While Ora is off on the scouting mission, he and Minnow continue inflaming the rebellion, gather weapons and armor. They set up shop in an abandoned mansion on the Residential level.

Lynch and Minnow attend the war council and agree to fight with the Queen in exchange for freedom for the Forgotten and all prisoners who help with the defense of the city. During the battle of Copperforge, Lynch joins the infantry of Copperforge with the other Forgotten and charges the orc army.

Lynch Pynn's whereabouts are unknown after the battle of Copperforge.

## Behind the Scenes

At some point, the identities of Minnow and Lynch Pynn get switched. This article refers to all the events that happen to the clockwork Minotaur, regardless of whether they are identified as Lynch or Minnow during play.
Meno

Meno is a Red Isle Minotaur who was thrown into the Dungeon by the government of Copperforge. He is the leader of the Forgotten. He had been there 22 years before the arrival of Tenoch, Bubo, and Sylence. He was thrown into the dungeon after he escaped from the Prison lever, where he had been confined for manslaughter.

Meno and the Forgotten assist Tenoch, Bubo, and Sylence in their mission in the Dungeon and, in exchange, the party leaves the door to the levels above unlocked when they depart. Using stolen weapons from the Queen's horde, Meno leads the Forgotten in a revolt against the gnomes. Ora Stone is able to negotiate a peace: the Forgotten lay down their arms in exchange for the removal of their prisoner armbands and suffer banishment from the city. Meno also takes responsibly for the sabotage of the weapons.

However, the Queen, angered by the lose of her weapons, orders Ora to execute Meno and rounds up the remaining Forgotten, conscripting them into her army. Meno's body receives no service and it is thrown into the trash heap. His memory lives on in the minds of the people of Copperforge and minotaur horns becomes a symbol of rebellion in the city.
Doro Tott

Doro Tott is a Canikin who lives near the Thornbrush Forest and Copperforge.  His wife Leda recently gave bither to a litter of three pups.  When his two older children, Norrel and Drawn, go missing in the forest, he ask Tenoch, Ora, and Nitsuj to help rescue them.  When they find that the pups have been abducted by a cloaked figure and a giant spider/boar beast, Doro joins the battle and is able to help resuce them.
Steamfang Mountains

The Steamfang Mountains are the mountain ridge separating the mainland of Sahl from the mysterious Glasslands.  They are so named because hot springs run throughout the range and produce a steam that envelopes the mountains.

The mountains are home to a kingdom of dwarves that take their name from them and use the hot springs to power their kingdom. The dwarven capital of Gilborn occupies the western most peak of the range.

There are trees in this region that can be used to make paper that can be used in a ritual to bind Kelrek.

## Behind the Scenes

The Steamfangs were originally called the Steamhooks, but Danny forgot and changed the name.
Сожженный лес

От Мурома идем
на юг до торгового тракта и далее по
лесной дорожке до глухого леса.

За глухим лесом
дорога приведет к седому жрецу. Будьте
осторожны, не уйдите на восток в гиблое
место, лучше поверните на юг.

На поляне седой
жрец будет удивлен встречи с вами.

*Седой жрец*
сказал : 'Да что это я...

*Седой жрец*
сказал : 'Видно дела тебя ждут ратные,
не до меня тебе.

Просим его
рассказать и слушаем его рассказ.

Места, что
впереди...не простые они, священные. С
давних пор стоял там алтарь на полянке,
среди леса зеленого...Алтарь Семаргла
Сварожича, бога огненного.

Почитал люд
простой, места эти святые, Бога славили,
за тепло-солнце благодарили.

За урожай богатый
кланялись, песни пели, праздники
справляли...

Решили как-то
свадьбу богатую устроить.

Забыли про
обряды-то нужные... и напомнить было
некому!

Осерчал сильно
Семаргл Сварожич, что пред его алтарем
свадьбу играют, а уважение пред ним да
огнем святым не показывают!

Заполыхал,
внезапно, огонь красный в разгаре
пиршества! Взметнулось пламя пылающее,
загрохотало вокруг... И откуда не
возьмись, появились птицы да змеи
огненные!

*Седой жрец*
сказал : 'Помоги нам, добрый молодец!'

*Седой жрец*
сказал : 'Доберись до алтаря огненного,
прославь Семаргла Сварожича?'

Жрец кропотливо
объяснит, как правильно прославить бога
огненного.

Далее по дороге
на восток идем в сгоревший лес.

В сгоревшем лесу
блуждают огни и огненные птицы с птенцами.

Убивая всех их,
поднимаемся на север на лесную тропку.
Лучше не использовать аффект освящения.

Ступаем на запад
к лесной поляне и расправляемся с
огненными змейками и другими огненными
тварями.

Очистив поляну,
идем на восток сгоревшего леса и
уничтожаем огненных тварей там.

Тут будет на
северо-востоке, в самом углу поляны,
гиблое место, в ответвлении, и на
юго-западе в самом низу, и на юго-востоке,
в восточном ответвлении.

Затем идем на
север сгоревшего леса и убиваем духи
огня, и по лесной тропке идем на восток.

Тут на вашем
пути будет огненный демон. Если вы забыли
кого-то убить в лесу, демон позовет их
на помощь. Убейте и ступайте в центр
поляны. Только учтите, тут в углах поляны
тоже будут гиблые места — лучше не
бродите по краям поляны, все ответвления
на этой поляне, несут смерть.

На широкой поляне
перед вами возвышается алтарь бога
плодородия и жертвенного огня.

Тут нужно славить.

*Вы дружно, всей*
группой стали прославлять огненного
бога!

*Славим Огнебога*
Семаргла, дерево грызущего.

*Слава Ему -*
Огнекудрому, с лицом, розовеющим утром,
днем и вечером.

*И Ему мы даем*
за то, что Он творит - еду и питье.

*И Его одного*
мы храним в пепле.

*И Он же восходит*
и горит над землей нашей

*С того времени,*
как Солнце укладывается,

*И до того, как*
Солнце рождается вновь,

*Пока Оно быками*
ведомо по лугам Хорса.

Внезапно яркое
пламя всколыхнулось над алтарем и
медленно, неохотно погасло.

Возвращайтесь
к седому жрецу,

*Седой жрец*
сказал : 'Ты сделал это!'

*Седой жрец*
сказал : 'Спасибо тебе!

*Седой жрец*
сказал : 'Вот возьми, это тебе пригодится!

Задание
выполнено, и жрец вручит награду.
Iron Horn

The Iron Horn are a group of bandits made up of Plains Minotaurs.  They are led by Greyflower. Current members include: Trislee (female), Ranven (male), Swellbelly (beer belly male), Aletris (male), Ash (female), Dovine (female), and Mahogonis (female).

Seventeen years before the fall of the Sahlite over Raufel, the Iron Horn attempted to rob a gnome caravan, but they were interrupted by another group, set on murdering the gnomes. Greyflower grabbed what he could and fled, the other Iron Horn following suit. When they were safely out of range from the murderers, he opened the pack to find a tiny gnome child. Feeling responsible, he forced the Iron Horn to accept her into their group.

After the battle of Copperforge, Greybeard leads the Iron Horn there in search of crops to pilfer. Finding the crops destroyed, they follow the gnome evacuees, hoping to rob them. There he runs into Starheart and her friends. Overjoyed to see her, the gang agrees to travel north with her after a brief stop in Thatchweed.

On the way to the Steamfang Mountains, the Iron Horn and the others are attacked by two giant salamanders and are covered by an avalanche. Mahogonis is killed, while Ash and Dovine are missing. Greyflower and the others continue north, eventually making it to Gilborn.
Whitesails

The Whitesails are the town guard of Raufel, led by Captain Lidan Sandglass and later by Leia Tana.

The Whitesails helped disrupt gang activity and repel a pirate invasion of Raufel, but too late to prevent a large amount of looting and pillaging. The people of Raufel blame Sandglass and the Whitecloaks for failing to protect the city from the pirates. There is graffiti everywhere on the streets and some Whitesails are attacked in their homes by average citizens.

The next night, a mod breaks into the headquarters and murders Sandglass. Disaffected members of the Whitesails, having blamed Sandglass for the trouble, wake up Leia in the middle of the night and declare her the new Captain.

Leia helps rally the Whitesails to assist the citizens of Raufel after the fireball destroys much of the town. As the tsunami caused by the fireball's impact in the bay races toward the city, they are able to open most of the city's culverts, preventing massive destruction, but the city is still heavily damaged.
Goblins

Goblins are a subterranean race in Sahl. They are grouped as family units with no central government or allegiances. And they're everywhere but the mountain domains of the Gnomes and Dwarves, who aggressively purged them from their lands. They're peaceful. Generally the worst mischief you hear about them is that some will occasionally burrow underneath farmland and nick the crop from underneath and leave before farmers know they were ever there. Heavy rains occasionally will flush them out of their dwellings, and even then they prefer to keep to themselves.

They are friends to the Canikin, who happily welcome them into their dens and will forage and hunt alongside them until it is safe for the goblins to return underground. And likewise, if the Canikin are ever endangered by roving orc marauders, they are welcome to burrow deeper underground with the Goblins.

Goblin families that get along will undergo a "rooting" ritual, where members from each family with dig a connecting tunnel from either side, connecting them. Tunnels are collapsed when the last of a house has died or when a feud has built to the point of taking a life. It is not uncommon for goblins to have 3-5 "roots" connected to their homes, and younger goblins starting their own new families will just as often have none.
Paragon Tinytoes

Paragon Tinytoes is a gnome paladin who seeks to smite evil in Copperforge. He wears silver armor with white trim and blue plummage.

He rides his tiny horse to assist Wisp Walker's scouting party when it is attacked by Kurluk's orcs. He also "saves" the party from a giant attacking a caravan outside the city, which earns him a kiss on the nose from Starheart. Flustered, he gives her his sweaty handkerchief as a token ad rides away.

During the battle of Copperforge, Tinytoes joins the infantry and attacks the orc army, blinding a cyclops with his lance. As the orcs enter the city, he leads the cavalry inside in pursuit. He latter leads two of his fellow Dancing Paladins, Brice Twinkletoes and Jace Fast Feet, to help Ora, Bubo and Nitsuj battle several wraiths. Tinytoes is thrown off the mountain but survives.

After the battle, he finds the party in Thatchweed and introduces them to his family: his mother Petunia, his mother Phillip, his sister Prodigy, and his older brother Yeet Yeat. All of them where the same type of armor as Paragon, except Yeet Yeat whose armor is black with red flames.

The Tinytoes all join the party on their way north to the Steamfang Mountains, eventually arrives (after many battles) to Gilborn.
Greyflower

Greyflower is a Plains Minotaur and leads the bandit troop known as he Iron Horn. He wears vines around his horns and flowers in his beard. He has grey fur.

Greyflower was present with the Iron Horn during the fall of the Sahlite over Copperforge. He attempted to rob a Flintborne wagon, but instead met adventures who did battle with the cultists. The Sahlite was killed, but Greyflower discovered a gnome baby in the wreckage along with a green gem. He named the baby Starheart after the gem and raised her as his daughter.

Seventeen years later, After the battle of Copperforge, Greybeard leads the Iron Horn there in search of crops to pilfer. Finding the crops destroyed, they follow the gnome evacuees, hoping to rob them. There he runs into Starheart and her friends. Overjoyed to see her, Greyflower agrees to travel north with her after a brief stop in Thatchweed.

On the way to the Steamfang Mountains, the Iron Horn and the others are attacked by two giant salamanders and are covered by an avalanche. Mahogonis is killed, while Ash and Dovine are missing. Greyflower and the others continue north. On the journey, he reveals to Starheart that he has meet Hortiel several times.

Greyflower and the remaining Iron Horn make it to Gilborn with the party.
Episode 28

Youtube Link

## Plot Summary

Nitsuj, Ora, Andre, and Bubo battle Eldin and four vampires in the Tomb of the First Quai-Lim.  Ora is the only one to not be effective by the bloodthirst caused by the central stone.  The vampires go crazy as well, attacking each other.  Nitsuj and Ora both get bit and are drained of some of their life force.  Ora is able to cut down one of the vampires.  Eldin destroys one of his own clan members in his bloodlust.  A vampire latches on to Nitsuj.  Bubo dramatically attacks Ora, but misses.

Starheart (character drop) wanders in, freaks out, and heals Nitsuj.  She also blasts Eldin with holy fire.  From out of the goo of the bodies rises another vampire: Angelus (character drop).  He rushes at Nitsuj and claws him.  Andre blasts another vampire but gets bit in return.  Nitsuj blasts two vampires with a wall of fire and Starheart finishes off Angelus with a holy blast.  Eldin bampfs behind Andrew and bites him again.  Andre finishes off another vampire and heals the party.

Eldin ravages Andre.  Ora tries to knock the gem out of the stone with a mage hand, but it resists.  Starheart teleports back to her family.  She runs over to it and is able to grab it, enraging Eldin.  He grabs Andre by the throat and demands Ora put the gem back.  He says to trust him, but when she refuses, he commands her to give him the stone.  He drags Andre to the stone and jams the gem into the slot.  Eldin bites Andre, but his Death’s Ward prevents his death.  Nitsuj goes for the stone and drags it out.

From the depths of the corpse pile, a flesh golem arises (monster drop).  An angel (character drop) also flies into the tunnel.

## Fun Moments

Their names are all wrong.  The name of the show is wrong.  Two week hiatus!

There’s a map for the first time ever!

Danny gets a crit on Justin, but Ryan has a spell that negates it, which makes Danny very angry.  It happens again and he gets ever angrier!  AND A THIRD TIME!

Ryan explains why he wears socks and sandals.

Deva drops Starheart as a character drop, but says that Danny can’t kill her.
Halflings

Most Halflings live among the humans in the various cities, but a few proud families cling to the old ways and reside in the hills of the East, mostly keeping to themselves and occasionally breaking bread with Plains Minotaurs in the east. Both of their peoples have a fondness for life and food, so they have little to fight over. These families include the Burrots, the Clivells, and the Seeds.
Dwarves

Two proud species of Dwarves exist in Sahl.

## Ridge Dwarves

The Ridge Dwarves, ruled by King Thrunn, reside in the Steamfang Mountains, the mountain ridge separating the mainland of Sahl from the mysterious Glasslands . Ridge Dwarves have thicker hide, are physically larger than their Southern counterparts, and are among the most plentiful of the races. Their skills with a hammer is rivaled by none. The capital city of the Ridge Dwarves is Gilborn.

The Ridge Dwarves take in the refugees from Copperforge after it falls to Kurluk and his orc horde.

## Southern Dwarves

The Southern Dwarves are ruled by Queen Gelina Springwater, interact with the other races much more often and are less mountain-bound than their Northern kin. They like to travel and learn as much as they can, and they are tremendous artisans, taking inspiration from all the talented races around them.

A small group of miners (Gilbur Mudminer, Hurmed Leadmantle, Bamir Bonepike, and Gritt Flintjaw) encountered Andre and Bubo north of Copperforge and helped the party defeat a mist dragon. They lead to party to the dwarven town of Thatchweed to attend the yearly lunar festival, but the festival is interrupted by an attack of cultists and the theft of the town's main power source. The cultists are soon dealt with and the stone recovered and recharged.

Hurmed Leadmantle, Bamir Bonepike, and Gritt Flintjaw agree to joureny north with the party to the Steamfang Mountains. Along the way, they are attacked by two giant salamanders and are covered by an avalanche. Gritt is killed and Hurmed is missing. Bamir continues north with the party before he is slain by a dire troll.
Q&A Episode

## July 23, 2019

### Characters

None

Youtube Link

No game is played as Justin, Deva, Ryan and Danny take questions from chat.

## Topics Covered

Origin of Nitsuj’s name

Star Wars names

Dresden Files

Favorite Book series

Starheart vs Nitsuj showdown

Danny and Deva’s audiobook

Favorite D&D characters

Tropes

Favorite D&D spells

Celebrity D&D crushes

Comic Con recap

Embarrassing streaming moments

Dice

Twitch Partnership

Cucumber ASMR

Other RPGs

D&D classes in real life

Avenger’s Endgame

D&D races in real life

Fey Corgis

Nitsuj’s demonic bargain

IRL Ability scores

D&D history

Alcohol

Sahlen’s Legacy timeline

D&D memorable moments

Food allergies

Favorite D&D monster

Favorite character drop

Underdark

D&D Memes

Odd D&D choices that worked

Advice for new DMs

The D&D Movie

The Warcraft Movie

Discord

Deva’s voice acting

DM prep

Timeflow in games

Felted Friends

Improv skills

Skinless Joe

Favorite videogame

Favorite animal

Favorite project

Inspiration for acting

Dice fudging

Favorite rpg systems

Mr. Rogers

Evil campaigns

The Flash

Marvel vs DC

Favorite Marvel Character

Favorite Batman

D&D classes you are scared to play

Players vs Character

Vocabulary

Regretted Decisions

Studio space

Made up words
Sahlen

Sahlen is the god that created the blank of the earth and his first children, the other 6 gods. There are many demigods and lesser gods beyond these, but these were the first, the oldest, and the most powerful.

His alignment is neutral and his symbol is a circle encompassed by a Hexagon pointed by six stars.

he also had a second set of children, his daughters, the Sahlites. They live in the stars and when they are needed to deliver his word, they come crashing down to earth.
Colin Longflare

Colin Longflare is a human fighter who owns a chain of nautical supply stores in Mooncrest Bay, Raufel, and Copperforge. In his off time, he does mercenary work.

Colin is hired by King Sleekrun and travels to Copperforge with Vothya and Stephan Swiftblade. While staying the night in Hortiel's cabin, a meteor descends over Copperforge. Racing to the impact crater, they see a band of minotaurs loot a gnome wagon.

Later, they witness the Sahlite emerge from her shell as cultists of Kloht try to kill her. The join the battle and witness the binding of Kelrek by Hortiel. They are also able to destroy the mortal body of Kloch, but the Sahlite is killed, along with two gnomes who were trying to mine the Sahlite's ore.
Tequila Mockingbird

The Tequila Mockingbird is a tavern on the Residential level of Copperforge. It was own and operated by Gleb before he was killed in the Forgotten Uprising. It is now run by his nephew, Houn. Ora, Nitsuj, Starheart, and Bubo frequently use the tavern as meeting place. Bubo's residence is nearby.

The Tequila Mockingbird was destroyed alongside the rest of Copperforge when Ora blew the seed of the mountain to destroy Kurluk and the orc armies.

Houn's whereabouts are unknown after the battle of Copperforge.
The Starheart

The Starheart is a stone worn by Starheart and after whom she is named.  It is a piece of unrefinded green ore.  It, along with the other green gems in Raufel, glowed bright white and burned when the fireball fell over the city.

The Starheart was made from the ore that encased the Sahlites as they descended to earth. It was found by Starheart's parents, Iris and Bak Flintborne, before they were murdered by the cult of Kloht. When Starheart met her remaining family in Copperforge, they were able to polish the gem, revealing a light in the center the pointed to the west.

As Starheart travels north, the gem's light always points west. In the village of Thatchweed, she is met by cultists who attempt to take the gem from her. They are quickly dealt with. The party learns that a cultist named Gelk has ordered the capture of all starheart gems.
Jerrot Valmir

Jarrot Valmir is a citizen of Raufel (originally from Quarry) and an accomplished apothecary and alchemist. He is a friend of Arden Barlow and created a humonculus as a gift for him. He is known to wear violet clothing with odd buttons. He is guarded by a hoard of homunculi and has the power to command people at will by touching them.

Jerrot was one of the target's of Kord's gang. His shop was destroyed by the fireball that flew over Raufel. He was instrumental in saving Governor's Urit Syle's life from illness using medicinal supplies gathered by Tenoch, Starheart, and Nitsuj from the crypts and the wreck of the Eel's Jelly.

After healing the governor, Jerrot goes into hiding and begins healing people anonymously. He is afraid the Black Cloaks will kill him. He uses a silver material found in the red box to heal people and recreate lost limbs for people like Parn Hill. Having been found by the party, he swears them to secrecy and asks their help to destroy the followers of Kloht.

After the assassination of Urit Syle, Jerrot travels to Copperforge to lend his healing as the city prepares its defense against Kurluk's orc horde. After the fall of the city, Jerrot travels to Thatchweed to use his magic (and the village's main power source) to heal many of the gnomes at once, including Fizz Binkle and Klack Flintborne. He and Elder Cabe Erta leave the village that night and head north to the Steamfang Mountains and Gilborn.
Gilborn

Gilborn is the capital city of the Ridge Dwarves. It sits both above and below the western most mountain in the Steamfangs. There is a massive bonfire in the center of the city that acts a a guidepost to visitors. Powered by the natural steam vents, the city is a luxury destination due to its hot springs and exotic fauna.

The city is ruled by King Drebor Thrunn. The city guard is lead by Captain Stem Barrow.

Places of note include the Rassure, a tavern owned by Biffin Mantle, the upscale Quartz' Quarts own by Phineas Quartz, the public gardens, and the Pond, which was the lower class party of town.
Arden Barlow

Arden Barlow is an assistant to Governor Urit Syle. He is stern and not as well regarded in Raufel as Syle. He has a humunculus, gifted to him by alchemist Jerrot Valmir.

Barlow is rescued from the tidal wave by Tenoch. Four days later, after attending the memorial to the fallen, he hires Tenoch, Starheart, and Nitsuj to find Jerrot and help him cure the governor, who has fallen deathly ill. With the help of Jerrot, they are able to save the governor's life.

Weeks later, Syle is assassinated when his mansion is destroyed by fire. Barlow attempts to talk charge, but he is not as well regarded as Syle was. The city is in disarray.
Jeb

Jeb is a skeleton found by the party inside the wall of Phineas Quartz' inn in Gilborn. He is still somehow dashingyl handsome, even though he has been dead for 100 years. He owed money to some gangster who hired Biffin Mantle to break his kneecaps and seal him in the wall.

Once freed by the party, he decides he has a new lease on life and wants to keep "living." He's mildly interested in joining Starheart's burgeoning religion when he hears that there is drinking involved.

In the tavern, he meets up with an old acquaintance, Dureck the Dragonheart. They both decide to join the party in their mission to find Bubo's missing heartbeast, Dumeril, and follow the party into the mines. Once there, they help kill a behir and rescue many trapped animals. One their way out, they are stopped by Captain Stem Barrow, who confuses them for animal snatchers.
Vor

Vor is a gnome assassin in Copperforge.

He is a former member of Hush's assassin's guild but left when the Queen hired him to kill Captain Ora Stone. He is also the prime suspect in the assassination of Governor Urit Syle, upon whom a contract was put out by Snips Cutlass.

Vor assists Ora in defending Copperforge from the orcs and the two even flirt for a bit, despite their past history.

Vor's whereabouts are unknown after the battle of Copperforge.
Наставления от Стрибога.

### ***Кто не прочитал - я не виноват, или набери команду "боги".***

1. **Боги всегда правы.** Они создали этот мир и стараются сделать его лучше. Hо это не означает того, что их решения авторитарны, все что они предпринимают, нацеленно в первую очередь на улучшение игры и удобства времяпровождения игрокам.
2. **Если** вы считаете, что над вами поступили несправедливо, не стоит писать гневные письма на досках, но и не стоит спамить богов с требованиями разобраться. Если вам не отвечают, то наверно или они заняты, или вы задаете глупый вопрос.
3. **1 человек - 1 персонаж в игре.** Запрещается одновременно входить более чем одним своим персонажем в игру. Для захода другим персонажем, вы должны уйти на постой и отсоединиться, после этого зайти другим. Обрыв связи и заход под другим именем, так же считается нарушением.
4. **1 персонаж - 1 человек,** запрещается передача своего персонажа другим игрокам, так-же запрещается совместное пользование несколькими людьми одного персонажа.
5. **Выбор имени.** Помните, что теперь ваше имя останется с вами на все время игры, посему, прочтите внимательно пожелания относительно выбранного вашего имени при его выборе. Если богов не устроит ваше имя, они перенесут вас в комнату имен, персонаж меньше 5го уровня может смело набирать конец и выбирать другое имя, ваш герой само-удалится. Персонаж выше 5го уровня, может быть переименован, для этого подберите себе хорошее имя, внимательно прочитайте правила написанные на камне в "комнате имен" (команда "см камень"). Потом очень вежливо обратитесь к богам, которые сейчас в игре и попросите сменить вам имя. Сразу подготовьте 6 падежей нового имени, и не просите богов сделать это за вас. Если вы собираетесь начать игру новым персонажем, то можете у богов проконсультироваться на счет выбранного вами имя для будущего героя нашего мира.
6. **Запрещается** использовать ошибки игрового сервера в корыстных целях. Если вы нашли ошибку или недоработку - пишите ее командой "ошибка" Если ошибка серьезная, и при ее использовании возможно получение преимущества перед остальными игроками, можете напрямую связаться с богами и сообщать им. Игрок нашедший ошибку и не сообщивший - приравнивается к тому же игроку, который воспользовался ею.
7. **ПК (Убийство игроков).** Вы можете убивать других игроков, боги понимают, что существуют определенные случаи, когда надо например отомстить обидчику, или показать хаму, что он не так себя ведет. Hо игрок не должен ставить своей целью игру ради убийства других игроков. Такие будут нещадно наказываться. Так же запрещено массовое убийство всех подряд. Плохое настроение, пьян - нечего здесь делать, иди поспи, или поиграй в шутер.
Sylence Dewgong

## Backstory

Sylence Dewgong is a gnome Viscount in the city of Copperforge. His lord was Elb Gabber, for who he provided his service as a fixer.

## Copperforge

When Gabber hired Tenoch and Bubo to investigate his suspicion that the Queen was planning a war and in league with Governor Urit Syle of Raufel, Sylence accompanied them into the Dungeon. He promised Kord Elkas a commutation of his sentence if he helped them. In the dungeon, they are meet by Meno and Forgotten. They also discover a vast cavern of machinery building hundreds of war machines and weapons for Queen Sleekrun and are able to destroy a few of them.

After leaving the dungeon, Sylence takes them to Lord Gabber who rewards them but is also upset that they freed Kord and lied about it. He is particularity disappointed in Sylence and takes his hat as a punishment. Sylence joins the rest of the party as they restore Kord in the Peak, investigate the Royal Library, and then meet with the Queen. She offers him a job, but instead, Sylence decides to leave Copperfore rather than face the wrath of Gabber.
Dragons

Dragons of all types used to populate Sahl openly and freely long ago when the gods walked the earth. Once the gods left, there was no one to protect them from the fear of the lesser races and they were hunted aggressively by warriors of all races. Eventually Lothlen returned and gifted the dragons their ability to assume new forms and blend in with the various cultures of the world. Then Lothlen departed again and has not been seen since.
Flintbornes

The Flintbornes are a clan of gnomes in Copperforge.  They are master miners; their family is the one that first harnessed the power of the seed and built the first disc.  Their family motto is "We Are the Spark." Their crest is a red circle.

Bak and Iris Flintborne traveled to mine the remains of the Sahlite that fell over Copperforge.  They took with daughter Prehna with them because they planned to move their family to Raufel after they completed this expedition.  However, they were murdered by the cultist of Kloht.  Prehna was raised by the Iron Horn band and given the name Starheart.

Seventeen years later, Starheart met members of her family that remained in Copperforge: her parents' second cousin Pyrus and his wife, Silversheen, and their children: a set of twins (Nexus and Axis) and their son Klack.  Pyrus is able to polish the gem Starheart wears around her neck and gives her a bracer with the family's crest.  He also agrees to help Ora with her rebellion against the Queen, directing her to secret tunnel that can lead to a weapon stockpile.  Klack volunteers to go with Starheart and Ora on their scouting mission against Kurluk.

The Flintbornes agree to use their knowledge of the mountain and secret tunnels to help in the defense of the city. The the city comes under attack by the orcs, the Flintbornes rally to its defense. During the battle, Klack is struk and pinned by a large boulder. The healers are forced to amputate his leg and Starheart goes with him back into the mountain. Once inside, Starheart convinces them to take Klack and evacuate the mountain through the Peak Gate.

As the party follows the evacuees, they see several gnomes drained of blood by the vampires. Some have the Flintborne insignia, but they do not see Klack. Klack is taken to Thatchweed and has his legs regrown by Jerrot Valmir. Klack is initially disappointed about losing his legs and having them replaced by unnatural ones, but he is convinced by Starheart and Ora to cheer up and travel north to the Steamfang Mountains with them. After a long and dangerous journey, they arrive in Gilborn.

Pyrus, Silversheen, Nexus, and Axis Flintborne's whereabouts are unknown after the battle of Copperforge.
Red Isle

The Red Isle to the Minotaurs is known as the "Bleeding Heart of the World," or KrulKator in their language. It is a multi-tiered Volcanic Island. There are small areas of freshwater and rainforest areas on the hundreds of small ledges that make up the terrain here. The coast is lush and rich.  The Chieftains live in practical harmony near the top. There are fighting pits, but all fighting is done with honor. The differences in tribes are more to do with their traditions, martial styles, or exports. There are some fierce ideological differences, however.

It is an equal-power tribal society. Four tribes. Each "King" respects the other and they live in relative peace, but their power structure is based first on size, second on fighting ability, third on leadership (one can always challenge a poor leader for the throne). The Kings are easily between 8'-14' tall. There are fighting pits, but they are organized and rarely result in
death. The pits are used to settle disputes, for worship, for exercise, and sport.

The Red Isle is an active volcano with many natural wide, flat cliffs that large huts
are build upon for settlements, ringing the mountain. The differences in the four tribes are where they place their faith and how they choose to fight.
Tattered Sail

The Tattered Sail is a large inn near the docks of Raufel. It is somewhat misnamed, as it is a fine establishment with 16 bedrooms and a large tavern.

Kord's gang, as well as Tenoch Coatl, Leia Tana, Daemys Raethran, Starheart, and Bubo, use the inn as a meeting place. It was heavily damaged by the fireball that streaked over Raufel.

The Tattered Sail is one of the first buildings in Raufel rebuilt after the fire and flood.
Thatchweed

Thatchweed is a dwarven village north of Copperforge. It is a bit run down and home to about 400 dwarves, including Gilbur Mudminer, Hurmed Leadmantle, Bamir Bonepike, and Gritt Flintjaw. Gilbur is the mayor of the village.

The village is the sight of a yearly lunar festival attended by tourists from around Sahl. The economy of the city is based on mooncatch ore, which absorbs the light of the moon. The city is powered by a giant mooncatch crystal that only charges on the night of the festival, when the moon makes its closest approach to Sahl.

After the fall of Copperforge, Thatchweed takes in many of the injured gnomes. When Ora, Bubo, Nitsuj, Starheart, and Andre visit the village, the festival is interrupted by the theft of the central crystal and an attack by cultists of Kloht. The cultists are quickly dealt with and the stone recovered and recharged. It had been stolen by Jerrot Valmir to remake limbs for many of the injured gnomes.

Hurmed Leadmantle, Bamir Bonepike, and Gritt Flintjaw agree to travel north to the Steamfang Mountains with the party.
Daemys Raethran

## Backstory

Daemys Reathran is a Quai-Kul from the Green Isles with a lion-badger heartbeast named Leonaldo. Owner of the Daemynagerie, an extermination and animal housing/trade service, Daemys does fairly well for herself n the City of Raufel. She left the Quai-Kul island because she wanted to go explore and see all the animals there are to see on the mainland, and to rebel against the Quai’s stuffy nature.

## Sahlen's Legacy Campaign

Daemys reported a robbery of her pet shop to the Whitesail town guard. Leia Tana and Tenoch Coatl arrive to investigate. Finding that the robbery was the work of a professional, the three travel to the mansion of another robbery victim, Plera Scale, where they discover the target of the heists was a old green jewel.  On the way they meet a drunk named Red Sparrow, who lets them know that Kord's gang may be involved in the robberies. At the moment, an alarm sounds, indicating a pirate fleet has arrived at the docks.  The three rush into battle and are able to defeat Captain Bloodhorn and his first mate, Bawb Chud.

The group continues to investigate the robberies, finally tracking down Kord's gang. Two of them die by revealing they have been contracted to find all of the green gems in Raufel and are bound by a black metal coin to complete the job. Kord and Big Tom flee and continue their plans. The group tracks them down again and agrees to help them finish their job and relieve them of their contract so they can get their help to get more information on the Black Cloaks who hired them.

Daemys works with the others to recover two more gems, the first they steal from Pink's Pingus and Pawn and the second they steal from the Hooks. During this time, she develops feeling for Kord, who she sees as a fellow murderous soul. As the party deal with the Hooks, a fireball passes over Raufel, leaving destruction in its wake.

The party races against the approaching tsunami to find the final gem, which is located in the governor's mansion. Breaking in, Bubo and Starheart find it, but also the sickly Governor Urit Syle. Tenoch rescues him along with his assistant, Arden Barlow. After fleeing to high ground, the party makes its way to the temple of Sahlen, where the gems are given to the Black Cloaks, who destroy them. The party now turns its attention to the chaos in Raufel and help stop the gang violence, as Tenoch gores the leader of the Gulls, Skinny Jack, to death.

Along the way, Daemys meets and develops feelings for a Quai named Rayek who has pyrokinetic abilities and helps the party in battle. After the battle with the gangs, Daemys offers him a partnership in crime and they depart together.
Orcs

Orcs are marauders, ride on boarback and take whatever they can from any village. They have chieftains, but very few last long. Their greatest living Chieftain, Kurluk , has led his clan for twenty years, which is unheard of in Orcish society. Challenges to Orc leadership happen almost daily, and Kurluk has held his title all this time. In orcish society, warriors scar themselves on the left side before battle and place a mirroring scar on th right side if they win the battle. Kurluk's scars are perfectly mirrored; he has never lost a battle. Rumor has it he has his eyes of establishing his own kingdom "somewhere delicious."

After the fire and flood in Raufel, orcs preyed on caravans heading between there and Copperforge. At least fifteen encampments of hundreds of orcs dot the western plains. The orcs have subjugated giants, trolls, and cyclopes to use as huge war machines. This is the vanguard of the horde, looking for a place to conquer and call their own.

The orc horde, led by Kurluk and equipped with huge siege engines, attacks the gnomes and Copperforge. Most of the army is destroyed, by Kurluk is able to take the mountain with the help of the demon Thaul Alhoon. The rest of the orc army gathers in Copperforge, but are destroyed when Captain Ora Stone blows up the seed of the mountain, which bring it crashing down. Kurluk, having merged forms with Alhoon, survives.
Два кладбища

На западе деревушки
"Медвежья гора" стоят два кладбища,
старое и новое.

Только войдя на кладбище,
вы заметили, что кладбище это очень
аккуратное, трава скошена, на многих
могилках свежие цветы. Это не может не
радовать, значит, сельчане народ

набожный и свято чтит
своих предков.

У входа в новое кладбище
на вас нападет сторож, и ему без разницы,
видимы ли вы или нет.

*Сторож осенил себя*
крестным знамением и бросился на Вас с
кулаками.

Если пройти
по новому кладбищу на запад, за языческим
каменным изваянием, будет старое
кладбище.

Если на новом
кладбище вам встретятся скорбящие
сельчане, то на старом кладбище бродит
разная нежить.

Лучше тут
ходить невидимым.

Идем на запад
к пустырю, и в хижине обнаружим долговязого
чернокнижника.

*А-а-а!*
Родственная душа. Здорова, коли зашел
сюда.

*- Я тут один ритуал*
провести собрался, но для полного эффекта
мне надо теплый труп молодой красивой
девушки.

*- Поможешь?*

*Чернокнижник*
вопросительно посмотрел на Вас.

Соглашайтесь
помочь нам надо отыскать и принеси
девушку, живой или мертвой, а чернокнижник
в долгу не останется.

Ищем жертву.

Сумасшедшая
женщина, бродящая среди могил, нам не
подходит.

Идем
в новое кладбище и там нам надо отыскать
молодую девушку, которая принесла
цветы на могилу предков.

Относим труп чернокнижнику.

*Долговязый чернокнижник*
сказал : 'Ну спасибо. Теперь я могу
закончить ритуал.'

*Долговязый чернокнижник*
сказал : 'Вот твоя награда.'
Snips Cutlass

Snips Cutlass is a the alias of a human who leads the mercenary's guild in Copperforge.  He has silver hair.  He is secretly a cultist of Kloht and helped murder the Sahlite who fell over Copperforge. He managed to sever the Sahlite's arm, but Hortiel banished away before he could take it.

He hires Nitsuj and Bubo to go on a scouting mission for Queen Sleekrun, binding them to the contract with a black coin. When they return successful, he award them gold and a portrait of Bubo.

Hush put out a contract on Snips that is accepted by Ora and Nitsuj. After he is killed, they find a mysterious scroll on his body. When Starheart casts speak with the dead, Snips reveals that the scroll reveals the location of the lost arm of the Sahlite. He wanted to find the arms so that Kloht could use it for creation instead of destruction.
Rustflame

Rustflame is a young minotaur.  He is barely old enough to drink when he meets Tenoch Coatl in the Purple Scallion in Raufel.  He is eager to speak to Tenoch and is extatic when Tenoch buys him a drink and listens to his stories.  He has served as a navigator on a ship.  When Kord Elkas  arrives, Tenoch tells Rustflae to leave, but that he will meet him later at the Tattered Sail.