recursal/Fanatic-Fandom huggingface dataset:
Creatures (III)

The following is a list of creatures encountered in *Lands of Lore III*:

## Human/Humanoid Enemies

Many of your enemies in *Lands of Lore III* will be a human, or at least humanoid. Although often they lack any inherent resistance to most of your magic, human and humanoid opponents will be among your most difficult. That's because they, too, can use armor and wield powerful weapons.

* Bandits
* Barbarian Warriors
* Gladstone Guards
* Orc Leaders
* Orc Raiders
* Ruloi Drones
* Ruloi Warriors
* Mutant Humans

## Beasts

Of course, many enemies are simply (or not-so-simply) animals. Although not generally gifted with much intelligence, beasts are still serious opponents. Often they attack without regard to their own safety, using their natural ferocity and weapons to slice opponents to ribbons.

* Cave Spiders
* Wild Boars
* Rats
* Wharf Rats
* Roaches
* Lamplights
* Fire Beetles
* Lesser Fire Drakes
* Ice Worms
* Saber-Toothed Cerberus Tigers
* Starks
* Giant Spiders
* Scavengers
* Picadons

## Magical Enemies

Some creatures defy normal description. Their existence is enhanced or even caused by magical sources. Because this magic imbues the existence of these creatures, many are granted special resistance against physical attacks or magic. Of course, this magic also gives them particular susceptibilities as well. This must be exploited if you plan to survive your encounters with them.

* Skeletal Guardians
* Fire Elementals
* Fire Wisps
* Rift Hounds
* Zombies
* Shades
* Harbingers
* Fallen Ones
* Skeletal Rats

## Unique Monsters

* Morphera
* Jacinda
* Scythe Demon
* Ruloi Collective
* CABAL
* Jakel
Damon

> "*I would not upset him*"
>
> -Muari

**Damon** is Muari's personal bodyguard and stands watch over the Thieves' Den of the Huline Village. Lurking in the shadows, he will appear if Luther touches the coins sitting on the table or crate of weapons; if he continues to touch the he'll force Luther to leave, although Luther can still return at any time. If Luther tries to attack Muari, Damon will produce a crossbow and kill Luther instantly. He has no dialogue.

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III* (Mentioned Only)

## References

1. ↑ Mauri's dialogue - *Lands of Lore III*
Amber (Guardians of Destiny)

**Amber** is a pharmacopoeia item in *Lands of Lore: Guardians of Destiny*. It has no effect of itself.

Early in the game, the added 20 to Might from Champion Stones can come in handy; later, Force Pods are by far more effective as carriers of Ancient Magic. Of the latter, other than Amber two Venom Sacs and a clump of Lamplight Eggs are needed for the combination.

While it is in theory possible to gain infinite Amber, it takes a long time waiting for a few pieces. Lamplights and their Eggs spawn in the Lamplight Lair as long as the Queen is alive at a rate of 5 clumps over one spawning period, compared to 1 Amber at Prollel's at the same rate. Assuming finite Amber but infinite Poison Sacs and Lamplight Eggs, Luther may create up to 50 Force Pods (regardless of practical implications). Including Ancient's Stones, this raises the total number of castings to about 80, dissolving the need to hold back on Ancient Magic. Amber is thus the most sought-after pharmacopoeic ingredient for users of Ancient Magic.

## Pharmacopoeia Recipes

* Amber + Ironwood Sap = Champion Stone
* Amber + Venom Sac = War Cluster
* (Amber + Venom Sac = War Cluster) + (Lamplight Eggs + Venom Sac = Poison Paint) = Force Pod

## Locations

* Hive Caves
	+ 11 found lying around
	+ 3 from an ore vein (it seems to replenish indefinitely over time
	+ 3 found on level 4 of the Huline Ruins
* Wild Ones Settlement - 2 obtained from Prollel (they seem to replenish indefinitely over time)
* Dracoid Cemetery
	+ 5 behind the mausoleum plates in crypt 14
	+ 5 behind the mausoleum plates in crypt 23
* Ruloi Citadel - 10 in a storage unit
* Huline Temple - 10 behind the Jkar Idol of Balance
* City of the Ancients - 1 behind one of the Skeleton Key doors

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Blade Storm

**Blades Storms** is a Ancient Magic Blades-type spell in *Lands of Lore III*. When cast it generates a tremendous storm of energy blades that will attack and damage any creature at a great range.

## Description

*Calls down a storm of energy blades onto all opponents within a 50 radius. Requires Ancient Magic to cast.*

## Locations

* Draracle's Cave, Gladstone Woods (in a stash near the main chambers; requires four payments of  25,000 to unlock)
Burnt Mail

## World Object

**Burnt Mail** is a torso armor piece in *Lands of Lore: Guardians of Destiny*. Acquired early in the game, it is quickly outclassed by better armors.

## Location

* Draracle's Cave - on Gladstone Guard's corpse after being struck with Spark while standing in water puddle
* Draracle's Cave - in the tar pool by the Gladstone Guard after being set alight by a Spark spell
* Claw Mountains - found near geyser by the southernmost cave ambush if Luther is on the Evil Path
Chainmail Shirt

**Chainmail shirt** is torso armor in *Lands of Lore III*.

## Description

*A standard in the Gladstone Guards uniform, this shirt of iron rings protects the wearer from harm. Common.*

*When worn, this shirt gives added protection against physical piercing attacks.*

*Chainmail offers significant protection against arrows and crossbow bolts.*

## Locations

* Fighter's Guild, Upper Gladstone - sold by Celerian ( 750)
Creatures (The Throne of Chaos)

The follow is a list of creatures and other potential human/humanoid enemies encountered in *Lands of Lore: The Throne of Chaos*:

## Generic

* Amazons
* Apparitions
* Archer Slugs
* Avian Worms
* Bandits
* Wild Boars
* Boglytes
* Cabal Warriors
* Cave Dwellers
* Death Disk
* Etherial Warriors
* Flying Spiders
* Gimlets
* Gorkha
* Giant Hornets
* Multipedes
* Hatchuks
* Hurzels
* Iron Grazers
* Keep Guards
* Knowles
* Giant Lizards
* Magic Mirrors
* Manthas
* Molders
* Moribunds
* Necrosaps
* Orcs
* Great Orcs
* Pentrogs
* Ratmen
* Rocklings
* Scavengers
* Starks
* Thugs
* Trez
* Wraiths
* Xeobs

## Bosses

* Orc's Leader
* Jana
* Minotaur
* Larkhon
* Frendor
* Scotia
	+ Toadulus
	+ Serpentis
	+ Executioner

## Cut Creatures

* Creeping Horrors
* Chull
Banish

**Banish** is a Summon-type Ancient Magic spell in *Lands of Lore III*. When cast banishes creatures to limbo, though many powerful creatures are immune to Banish.

## Description

*This spell summons up a vortex of energy that has a percentage chance of sucking your opponent away into limbo. If it fails, the spell does no additional damage. Requires Ancient Magic to cast.*

## Locations

* Draracle's Cave, Gladstone Woods (in a stash near the main chambers; requires four payments of  25,000 to unlock)

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
City of Yvel

The **City of Yvel** lies in the Northlands beyond Upper Opinwood and the Yvel Woods. After the fall of Gladstone Keep to Dark Army forces, the Royal Council retreats to this location before it too is besieged by Scotia's hoards.

## Characters

* Geron Arbroath
* Philip
* Sadie
* Victor Glaston
* Bruno

## Sublocations

* Sadie's Shop
* Victor's Arms
* Yvel Fletcher
* Bruno's Lodge
* Yvel's Council

## Creatures

* Cabal Warriors
* Great Orcs
Ancient Imp (Guardians of Destiny)

> *"Thank you for the invitation, sire!"*
>
>

**Ancient Imps** are other-worldly creatures called forth into the Lands by Luther to fight by his side using the Level III Summoning spell. When summoned, they will float in front of Luther casting a barrage of spells in the direction he is pointing.

Unlike the other Imps, they will remain even if there are no enemies nearby.

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Coward's Target Shield (III)

The **Cowards Target Shield** is a unique piece of shield armor in *Lands of Lore*.

## Description

*This simple wooden shield is painted with the familiar target symbol on it's front. Very Rare.*

*The user of this shield has his might and protection reduced to zero.*

## Locations

* Lower Gladstone, Sewers, Thieves Guild - Sold by Leina for  1,000

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Cleric Librarian

The **Clerical Library** is a sub-location and vendor in *Lands of Lore III* located in the Cleric's Guild of Upper Gladstone that sells a variety of spells.

## Inventory

* Lesser Heal -  50
* Greater Heal -  500
* Blind -  75
* Lesser Blades -  125
* Greater Spark -  150
* Damage Shield -  200
* Poison Shield -  250
* Lesser Light Pulse -  250
* Lesser Light -  25
* Greater Blades -  275
* Terror -  400
* Lesser Spark -  25

## Dialogue

While browsing

**Cleric Librarian**: *The Order of the Finch gives you greetings traveller.* (sic)

**Cleric Librarian**: *Make yourself welcome.*

**Cleric Librarian**: *We offer healing and other useful spells.*

**Cleric Librarian**: *A small donation for each is all we ask.*

**Cleric Librarian**: *Please leave your donations in the receiving bowl.*

**Cleric Librarian**: *Your donations on the material plane will allow us to continue our service to others.*

Buying an item

**Cleric Librarian**: Thank you.

**Cleric Librarian**: We look forward to our next opportunity to serve.
Acid Sac (Guardians of Destiny)

**Acid Sac** is a pharmacopoeia combination in *Lands of Lore: Guardians of Destiny*. Created by combining Tar Crystals and Lamplight Eggs, when thrown on a foe in combat it reduces their Hit points/Combat points by 25% for fifteen seconds. It is easily created, but nowhere to be found about the Lands.

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Arrant Prac (III)

**Arrant Prac** is a pharmacopoeia item in *Lands of Lore III*. It serves absolutely no purpose.

## Locations

* Unsuccessful combination of pharmacopoeia ingredients.
* Bashing open a container.

## Trivia

* *Arrant* means “completely and totally such”, and *Prac* is an anagram for *Crap*.

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Boom Stick

The **Boom Stick** is a "enchanted" ranged weapon in *Lands of Lore III.* When you fire this weapon, it releases a cloud of deadly pellets, somewhat like a shotgun. Although it takes a long time for this weapon to recover, the damage it inflicts is considerable. It fires instantaneously and knocks Copper back slightly with every use.

## Stats

* Missile Strength - 100
* Knockback

## Description

*A long cylinder of black metal with a handle crafted of a strange, smooth substance. Artifact.*

*This strange and powerful machine is capable of tearing through the most well protected of foes. Armor and protective magics offer no defense against its might.*

*When firing, cover your ears!*

## Locations

* NOD Base, Shattered Desert - in a wall slot (must be selected multiple times to release)

## References

1. ↑ *Lands of Lore III Prima's Official Strategy Guide*
Copper's Rescue (Quest)

This quest article is a stub. You can help by expanding it.

**Copper's Rescue** is the first Main quest in *Lands of Lore III*. Injured and confused, Copper awakes in a ravine after having his soul torn out by a Rift Hound attack the night before. He gathers his things and attempts to return to his father's camp.

## Description

*Somethings wrong with me. It feels like some part of me is missing!*

## Objectives

* Collect your backpack and journal
* Use the Rusty Knife to cut open the spider web blocking your path.
* Reach the end of the path

## Walkthrough

While this quest is rather straight forward, there are a few things to pick up in this area that can help Copper later down the line. Select or walk over the backpack to automatically pick it up. In the cave, there are several bodies strung up in a spider's snare; two of these will drop a poach of silver crowns when struck. Leaving the caves directly to your left is a waterfall and to your right another small cave. Crouching down into the caves will reveal a opened chest with a Fire Crystal inside. The waterfall can be reached by jumping from the ledge, and on a small pedestal directly to the left is a Lorestone. On the steps, a Rusty Knife and the journal are found. Like the backpack, Copper will automatically pick the journal up, but the Knife must be selected. The web blocking the path cannot be destroyed by hand-to-hand attacks, so equip the knife to open it up. On the other side you will encounter your very first enemy; a Cave Spider. It's a pretty straight forward fight and will net you some Spider Silk, but isn't necessary. In a tree hollow on the left the Compass can be acquired. Down the path on the right is another tree hollow containing a Bag of Rotten Meat. At the very end of the path, just before the path splits, another tree hollow on the left contains an Ancients Stone.

Crossing over, a cutscene plays with Copper limping towards a pair of Gladstone Guards named Frank and Dimple. They reveal to Copper that his father and two brothers were killed in the attack, causing Copper to faint. When he awakes, he's in Gladstone Keep being tended to by Dawn. She explains that the creatures who attacked his family came from between dimensions, and that she has placed a protective shroud over Copper keeping him tied to the mortal plane. She also tells Copper, because of the attack, Copper is now the sole heir to the throne of Gladstone and that some speculate he may have had more to do with the attack. She then instructs Copper to seek out the Draracle for answers, as well as join a Guild to improve his skills. With that, he is ushered out of the Keep in the early morning to begin his quest.

## Reward(s)

* Loot
	+ Rusty Knife
	+ 17 silver crowns
	+ Bag of Rations
	+ Bag of Rotten Meat
	+ Compass
	+ Lorestone
	+ Fire Crystal
	+ Ancient Stone
	+ Spider Silk
Armor (The Throne of Chaos)

**Armor** refers to items that provide protection when equipped.

## Chest

* Chain Mail
* Chain Mail "Protector"
* Aegis Plate Mail
* Bastion Plate Mail
* Dwarvish Chain Mail
* Dwarvish Plate Mail
* Dwarvish Scale Mail
* Galenian Plate Mail
* Glint Mail
* Kane Leather Jerkin
* Hale Leather Jerkin
* Torn Shirt
* Whisper Cloak
* Shirt
* Leather Jerkin
* Plate Mail
* Scale Mail

## Helms

* Aegis Great Helm
* Aegis Helm
* Dwarvish Great Helm
* Dwarvish Helm
* Ceremonial Mask
* Great Helm
* Great Helm "Nestor"
* Helm
* Helm "Prentis"
* Helm "Talamar"
* Mesmer's Great Helm

## Boots

* Boots
* Dwarvish Boots
* Sandals
* Silent Sandals

## Bracers

* Bracers
* Bracers of Defense
* Steel Bracers

## Shield

* Aegis Kite Shield
* Buckler
* Dwarvish Buckler
* Dwarvish Kite Shield
* George's Kite Shield
* Kite Shield
* Shield of Stealth
Bag of Rations

**Bag of Rations** are Food items in Lands of Lore III.

## Description

*Right click to use. A sack of dry crackers and smoked meats. Common.*

*Eating these hard biscuits and meats eliminates hunger.*

*Although bland and dry, these rations can sustain an adventurer on a long journey.*

## Locations

* Buck’s Mercantile, Lower Gladstone - twelve, sold by Buck ( 5)
* Lower Gladstone, Gladstone - in a chest
Bruno

**Bruno** is the barkeep and proprietor of Bruno's Lodge in Yvel City. He carries a splendid selection of ales imported from the finest breweries in the Lands, although nothing the Champion has an interest in purchasing. A bit of a deviant individual, he makes inappropriate and somewhat suggestive banter. After the Siege of Yvel, he, along with the rest of the patrons, leaves the pub and is not seen or heard from again.

## Dialogue

Entering Bruno's Lodge:

**Bruno**: *Welcome to Bruno's Lodge!*

Approaching Bruno:

**Bruno**: *Have you seen the new apothecary? I think her name is Sadie. What a dish!*

**Bruno**: *They say war is bad, but I think it's good for the old Boy-Girl ratio. Know what I mean?*

Interacting with the mugs hanging behind him:

**Bruno**: *If not for the war, these would all be busy.*

Interacting with the far-right keg:

**Bruno**: *Chateau Bruno's Table Red.*

Interacting with the middle keg:

**Bruno**: *Grisbl Cider.*

Interacting with the far-left keg:

**Bruno**: *Southlandia Ale.*

Interacting with the bottles behind him:

**Bruno**: *Some peddler named Philip left these samples.*

## References

1. ↑ Royal Library - Book 2: Travel Guide
Damage Shield

**Lesser Heal** is a Heal-type spell in *Lands of Lore III*. When cast it shields you in a blue aura with 50% resistance to physical and marginal attacks and increases your protection by 25%

## Description

*this spell surrounds the caster in an invisible shield of energy for a limited time. It will halve any damage taken by the caster, and also increases his protection by 25% for the duration of the spell..*

## Locations

* Mage's Guild, Upper Gladstone - sold in the Talamari Library ( ?)
* Gladstone Keep, Upper Gladstone - in an alcove in the chapel

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Aloe (Guardians of Destiny)

**Aloe** is a pharmacopoeia item in *Lands of Lore: Guardians of Destiny*. It heals five points of health and be found growing in the wild of the Huline Jungle.

## Locations

* Huline Jungle - found growing throughout on bushes
* ?

## Appearances

* *Lands of Lore: The Throne of Chaos*
* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Crossbow Multiplex

This article is missing a picture. You can help by uploading one!

This weapon article is a stub. You can help by expanding it.

[page needs to be cut, the guide this name comes from clearly describes Crossbow Myriad]

The **Crossbow Multiplex** is a ranged weapon in *Lands of Lore: Guardians of Destiny.*
Bitnor

**Bitnor** is a location in the Lands that General Velkar (now Brother Morgan of the Chay Ar Monastery) was resident governor of along with Laria and Feldershom when he was supreme commander of the Tiberium Forces. Little else is known about it.

## Appearances

* *Lands of Lore: Guardians of Destiny* (Mentioned Only)
Conrad

> *"I'm the most well rounded champion for your cause. Face it - with all the dangers in the land, you need someone with my adaptability."*
>
>

**Conrad** is a Human and a potential main character in *Lands of Lore: The Throne of Chaos*. His versatility makes him a jack-of-all-trades and can be played as a Fighter, Rogue or Mage.

## Description

*Conrad exemplifies a jack-of-all-trades. This human exhibits a healthy knowledge and ability in all of the ways of the Lands. While not as proficient in any individual discipline as those more skilled in those areas, Conrad can near the apex of all disciplines if he practices. If you are unsure of which champion to choose, pick Conrad.*

## Stats

* Magic - 10
* Protection - 12
* Might - 10

## Inventory

Conrad's starting equipment when initially recruited:

* Dagger
* Shirt
* Sandals

## Trivia

* He is voiced by Scott Lakin.
* It appears from early screenshots that Conrad was originally meant to be a companion rather than a player character as he appears in the game.

## Gallery

ProfileCharacter screenConrad standing in Baccata's place from the box artProfile (PC 98 version)

## References

1. ↑ Lands of Lore: The Throne of Chaos Clue Book
Armor (III)

The following is a list of **armors** in *Lands of Lore III*.

## Armor Slot

### Mundane

* Chain Mail Shirt
* Field Plate Mail
* Fine Leather Armor
* Full Plate Mail
* Leather Armor
* Platemail Breastplate
* Studded Leather Armor

### Enchanted

* Dragonscale Armor
* Obsidian Chain Mail
* Reflective Plate Mail
* Soft Leather Armor

## Shield Slot

### Mundane

* Fine Leather Buckler
* Iron Shield
* Leather Buckler
* Spiked Iron Shield
* Wooden Shield

### Enchanted

* Coward's Target Shield
* Death Stroke Shield
* Fire Shield
* Shield Bastion

## Miscellaneous Slot

### Mundane

* Chainmail Gloves
* Fine Bracers
* Leather Gloves
* Platemail Bracers

### Enchanted

* Bracers of Valor
* Coco’s Cap
* Dragonfire Bracers
* Dragonscale Guantlets
* Gargoyle Bracers
* Gauntlets of Might
* Gauntlets of Speed
* Mana Bracers
* Stone Bracers
Clare Jaget

**Clare Jaget** (occasionally spelled **Clair**) is an American actor and author originally from Hereford, England. Clare specialized in classical theatre at Guildford School of Acting and has performed on stage both in England and America. She co-founded The Shakespeare Institute of Nevada, and has worked extensively in the Clark County schools, parks and Lake Las Vegas for over 10 years. She portrays the characters Shalla and Slave #3 in *Lands of Lore: Guardians of Destiny*.

## External Link

* IMDb
* Official Website
Crescent Razor

The **Crescent Razor** is an enchanted melee weapon in *Lands of Lore III.* Little more than a sharped wedge of steel with spikes at either end, this vicious weapon can cut through virtually anything as easily as scissors would a sheet of paper.

## Description

*A wedge of polished steel with sharp prongs at either end, the Crescent Razor slices through most materials with the ease of scissors through fabric. Artifact.*

*Your opponents protection is reduced to zero when facing this deadly artifact. This ability combined with its rapid recovery time makes it a formidable weapon.*

*Armor and natural plating seem to part before this blade with supernatural ease.*

## Locations

* Fighter's Guild, Upper Gladstone - sold by Chesara ( 2,450)

## Trivia

* Copper is shown holding this weapon in the *Lands of Lore III* main menu.

## References

1. ↑ *Lands of Lore III Prima's Official Strategy Guide*
Bugs

This gameplay article is a stub. You can help by expanding it.

The following is a list of bugs potentially encountered in the *Lands of Lore* series and known solutions:

## Lands of Lore: The Throne of Chaos

* On the second level of the Draracle's Cave, one area near a cross-section will continue to spawn Cave Dwellers indefinably if not thoroughly cleared. This can potentially be exploited to farm a limitless amount of XP.
* If the character of Lora is added to the party AFTER speaking to the Draracle, she will remain permanently, which will cause the game to crash when Paulson later attempts to join as it's impossible to have more then three Companions. This can only be resolved by loading an earlier save or editing the save file itself to remove her from the party.

## Lands of Lore: Guardians of Destiny

* A common memory allocation bug will cause the game to crash when Luther enters the Cantina in the Huline Village for the first time and begins speaking to Baccata. (solution)
* Sometimes the barrel in the Dracoid Cemetery won't tip over. Make sure Luther is in human form, that the top of the barrel is selected and their are no obstacles between the barrel and the tomb. Leaving the area or exiting and reloading also typically resolves this issue.
* Selecting the bowel in the Huline Temple where Luther is supposed to place aloe or poison will sometimes cause aloe to appear, which may bug the required Caretaker corpse-zap action. If this happens, load a previous save.

## Lands of Lore III

* The final Guild Quests for the Talamari and Bacchanal, **Rescuing Sioned** and **Orcish Retribution** are bugged and cannot be completed as intended. In the former case, Sioned never returns to the Mages Guild after being freed and in the latter case Leina acknowledges the quest completion but doesn't reward the player with the intended item. Neither have a known fix.
* The Perfumed Scarf is part of an intended side quest involving Mauri and Solan but doesn't start properly. No known solutions.
* A sewer grate on the left-hand side of Gladestone Keep cannot be opened, even if Copper has the necessary skill in lockpicking.
Armor (Guardians of Destiny)

The following are lists of armor and other protective wearables in *Lands of Lore: Guardians of Destiny*, according to the slot the equipment goes. The first two lists are sorted according to the order in which Luther finds them through normal gameplay, with the Dark Halls after the Huline Ruins. The third is ordered alphabetically.

Some gear is technically not armor as they don't raise Protection, but are still shaped like defensive equipment and/or worn in an armor slot, and are listed here. They are the Stone Bracers, Bracers of the Dead, Bracers of Valor, Coward's Target Shield and Gauntlets of Might.

## Shield Slot

* Shield
* Orc Shield
* Gargoyle Bracers
* Death Stroke Shield
* Fire Shield
* Stone Bracers
* Bracers of the Dead
* Bracers of Valor
* Coward's Target Shield
* Dragonfire Bracers

## Torso Slot

* Burnt Mail
* Mail Shirt
* Plate Mail Breastplate
* Reflective Platemail
* Kieran's Circlet (while the circlet is worn as an accessory, a virtual suit of armor fills this slot)
* Obsidian Chain Mail
* Dragonscale Armor

## Accessory Slots

Protective accessories double as devices. For their description, check the spell devices page.

* Bezoar Ring, Greater Bezoar Ring
* Dragon Gem
* Dragonscale Gauntlets
* Gauntlets of Might
* Kenneth's Girl, Kenneth's Charm
* Kieran's Circlet
At Effect

**At Effect**, also known as **Not Being In Charge**, is the experience of an immortal being who has relinquished their omnipotent powers upon entering the mortal realm. It considered a state of euphoria for an immortal, who otherwise lives a life without surprise or mystery. Theologians propose that the great immortals either came or fabricated the Lands for their enjoyment. It's counterpoint is being At Cause.

## References

1. ↑ *Lands of Lore: Guardians of Destiny Guide to the Lands*
Ancients

> *"Powerful and seemingly invincible, the Ancients provided a period of golden peace. There was no want; the peoples lived in harmony for the Ancients provided for all. But the Ancients succumbed during the War of the Heretics, a war of terrible power and destructive will."*
>
>

The **Ancients** were a race of super-normal beings that once prospered during the Golden Age. Powerful, and seemingly invincible, they roamed the land, holding dominion over all. There was no want, and all the peoples of the land lived in peace and harmony until the War of the Heretics, which saw the destruction of civilization and the near annihilation of their race.  The only Ancients to remain in the Lands were Anu, better known as The Draracle, and the evil god-ruler Belial.

## Appearance

The Ancients were physically imposing, towering above all other races possessing large muscular frames, covered head to toe in thick reptilian-like scales with large eyes and a horn growing from the center of their forehead. They also appeared to have been adept wielders of powerful magic and, in the Draracle's case, clairvoyance, though whether this ability extended to the entire race in uncertain.

## Gallery

Anu, better known as "The Draracle" to mortalsBelial, the dread godThe Ancient spirits that dwell in the Chamber of VoicesUnused image of an Ancient seen in the Lands of Lore 2 trailerGiant floating projection of an Ancient's head
## Appearances

* *Lands of Lore: The Throne of Chaos*
* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Crossbow Myriad (Guardians of Destiny)

## World Object

The **Crossbow Myriad** (a.k.a. Crossbow Multiplex, Crossbow Milliard) is a ranged weapon in *Lands of Lore: Guardians of Destiny*. This crossbow delivers a hail of three bolts each time it is fired. Each bolt that strikes it's target releases a Chain Spark spell, causing additional damage and chaos.

Speedwise, it's the worst in the game, slower even than the Noble Valkyrie Crossbow. The continuous action of chain sparks somewhat makes up for this sluggishness, but using the bow with strong melee-type enemies around is ill-advised, as firing the bow renders Luther defenseless for almost 4 seconds. Equipped with Halberd Bastion, Luther's defense rises to a point this is no longer an issue.

The triad of Myriad, Bastion and the Coward's Target Shield make for easy goings among the Ruloi as long as Luther doesn't walk into the pillars of plasma. If he doesn't move at all, he's virtually invincible. The bow can be fired into the escape tunnels and cause grtuitous damage with chain sparks, facilitating the Ruloi's eradication. After the Citadel, the bow loses its merit, as all later enemies are more easily dissipated with close combat or magic.

## Location

* Ruloi Citadel - in the egg chamber after draining the ooze

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*

## References

1. ↑ *Lands of Lore: Guardians of Destiny Official Guide*
Dampen Charm

The **Dampen Charm** is a spell device in *Lands of Lore: Guardians of Destiny*. When used, it teaches Luther the first level of the Control Curse spell, allowing him to prevent his transformations when used quickly enough.

## Locations

* Dawn - either by giving her the runes copy from the Huline Ruins or attacking her outside of the Hive Caves and stealing it just before she flees
Ancient Magic

**Ancient Magic** is the most powerful of all magics present in the Lands, fueling the divine powers that the Ancients themselves left behind. Ancient's Stone, rare spell devices, allow mortals to tap into this otherwise unattainable level of magic proficiency.

When Luther passed through the Mantle of the Ancients, he effectively became a God, allowing him to utilize Ancient Magic 5th level spells with his own Mana reserves.

## Ancient Magic Spells

* Lightning Storm
* Regenerate
* Banish
* Trinity
* Lich
* Expel Curse

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Chainmail Gloves

**Chainmail Gloves** are a type of armor found in *Lands of Lore III*.

## Description

*Well crafted gloves forged of small iron rings. Common*

*When worn, these gloves add to the wearers protection. They are best left behind or sold when better equipment becomes available.*

*Although heavier then leather, the increased protection provided by chainmail makes them worth the extra effort.*

## Locations

* Fighter's Guild, Upper Gladstone - sold by Celerian ( 75)
Dagger of Light (Guardians of Destiny)

## World Object

The **Dagger of Light** is a ranged weapon in *Lands of Lore: Guardians of Destiny.* Place this weapon in your Melee Slot and leave the Ranged Slot empty to create daggers of light hurtling through the air at your opponent.

Although the flying daggers seem magical in nature and can light torches, they add to Luther's Fighter xp, contrary to the beams of the Plasma Staff.

The dagger is not too useful, except in the Dark Halls, as Shades are weak to light.

## Location

* Magician's Hut, Huline Village - obtained by giving Ra'Shar a Throwing Dagger

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*

## References

1. ↑ **Lands of Lore: Guardians of Destiny Official Guide**
Cindy

## Cindy the Orc

> *"We have answer, but is no answer. What we do?"*
>
>

**Cyn**, **Cin** or **Cindy** is an raider and part of a group of Orcs located in the Draracle's Lair. After being sent by the Dark Army to the Draracle hoping to solve a riddle in Cabal Caverns, they have found themselves stuck as his "answer" is just as if not more cryptic. She, along with the other Orcs, will be non-hostile to Copper unless provoked.

## Dialogue

Introduction

**Elway the Orc Leader**: *Excuse please, maybe you help us?*

**Copper**: *What? You're asking for my help?*

**Elway the Orc Leader**: *We have problem. Come here to find answer to riddle of Cabal Caverns. Door not open, magic lock not open. Captain send us to Draracle, find answer.*

**Copper**: *You guys come to the Draracle for advice too? Somehow I always thought it was only the Gladstone citizens who used his services.*

**Cindy the Orc**: *No, Draracle very fair, not take sides.*

**Stewart the Orc**: *Tell to White Army, also tell to Dark Army. Very fair.*

**Copper**: *So then, what's your problem then? Didn't you find him?*

**Elway the Orc Leader**: *Find him, find him easy. Even signs now, think him want find. He like gold, we bring as tribute.*

**Copper**: *So then what's the problem?*

**Elway the Orc Leader**: *We no understand him.*

**Elway the Orc Leader**: *Very confusing, say: Sting of Honey, Heart of Enemy, Milk of Kindness.*

**Elway the Orc Leader**: *But we not know. What is Sting of Honey?*

**Copper**: *Hmm, well, that is a good one. Looks like you've got another riddle instead of an answer.*

**Stewart the Orc**: *We can go home never. Captain say come back with answer.*

**Cindy the Orc**: *We have answer, but is no answer. What we do?*

**Copper**: *Gee, I'd love to stick around and help, but I've got to go see the old fellow myself. I hope he's not always that confusing. Word games never were my strong suit.*

**Copper**: *Sorry, and best of luck.*

**Elway the Orc Leader**: *You too. Best luck.*

When interacted with

**Copper**: *Say, isn't it unusual for a female Orc to be in the Dark Army?*

**Cindy the Orc**: *Oh sure, before, but now many women in uniform.*

**Cindy the Orc**: *I join, think is good way to meet husband.*

**Copper**: *Wow, that's a strange combination of modern and old fashioned philosophies.*

**Copper**: *So, is your strategy paying off? Have you met anyone special?*

**Cindy the Orc**: *No, not yet.*

**Cindy the Orc**: *Hmmm. You cute. Married?*

**Copper**: *Uh, well er.*

**Cindy the Orc**: *Maybe we get together later tonight?*

Leaving the area

**Copper**: *Well, bye now.*

**Stewart the Orc**: *I see you later, man.*

**Elway the Orc Leader**: *Peace.*

**Cindy the Orc**: *Ta ta.*

## Trivia

* She is voiced by Kate Donahue.
* Although unusual for a female orc to be a part of the Dark Army, Cindy explains that while this was the case before, their are now many women in uniform.
* When asked if her strategy for finding a mate has been successful yet, she will engage in flirtatious banter with Copper, much to his discomfort.
Barnabus’ Armory

**Barnabus’ Armory** is building in Lower Gladstone. It is owned and operated by the armorer Barnabus.

## First Floor - Shop

* 6 Daggers -  2
* Hand Axe -  50
* Fine Bracers -  25
* Leather Armor -  500
* 2 Wooden Shield -  20
* 3 Short Sword -  110
* Ornamental Long Sword -  350

## Second Floor

The second floor can be reached only by climbing and jumping to it from another building and contains two chests:

### Left Chest (Level 5)

* Guardian Orb
* Fire Crystal
* Ancient's Stone

### Right Chest (Level 9)

* Dagger
* Lifestone
* Ancient's Stone
* 2 Bags of Rations
Barbara A. Costa

This actor article is a stub. You can help by expanding it.

**Barbara A. Costa** is an actress who voiced and portrayed Scotia in *Lands of Lore: The Throne of Chaos* and *Lands of Lore: Guardians of Destiny*. She also voiced the character Petricia and Brandywine in *The Legend of Kyrandia: Malcolm's Revenge*.
Dragonscale Armor (III)

**Dragonscale Armor** is a unique armor in *Lands of Lore III*.

## Description

*Thick, flexible armor crafted of golden Dragon scales. This fine armor is rumored to be part of a complete set of Dragon armor once worn by the Dark God Belial. It is said that Gauntlets, Bracers and a ring form the whole of the set. Artifact.*

*When worn alone, this armor offers limited protection from Ancient Magic attacks. If wearing the Dragonfire Bracers, this armor will immolate when attacked by an opponent in melee range, doing Ancient fire damage. The armor will protect the wearer from 75% of the damage caused by the immolation. If the Dragonscale Gauntlets are worn, the wearer is immune to the effects of the immolation.*

*Fire runework covers the individual scales of this armor, suggesting that it might convey other wardings.*

## Location

* Gladstone Keep, Upper Gladstone - Sold by Victoria ( 751)
Ghost

**Ghost** is an Mists of Doom-type spell in *Lands of Lore III*. When cast it creates a more powerful and durable apparition that can attack opponents at a greater range.

## Description

*This spell summons up a powerful Reaper spirit to carve away at a nearby foe. Beings summoned with the Mists of Doom spells carry with them the chill of the grave, and as a result do devastating cold damage in addition to their normal attacks.*
Coco's Cap (Guardians of Destiny)

## World Object

**Coco's Cap** is a spell device item in *Lands of Lore: Guardians of Destiny*. When equipped, it causes Luther to fall asleep and regain some health, similar to the Mandrake Root but more powerful. Additionally when the hat is equipped, a faint voice can be heard laughing and quoting seemingly random phrases.

## Locations

* Draracle's Halls - in the far left room of the Time Travel exhibit
* Dracoid Ruins - In a room in the palace (requires Skull Key)
* Huline Temple - Priest's Room, behind the bed

## Trivia

* The item is a reference to the Westwood Studios developer and writer Rick "Coco" Gush.

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Bacchanal

> *"The Bacchanal is a lot of fun, but it’s hardly a guild in a traditional sense. It’s not that I don’t appreciate all that the Bacchanal does for the less fortunate citizens of Gladstone, it’s just that I think you have more potential then you realize and I’d hate to see you aim lower in life then you have to. Copper, you could become the king of Gladstone! Do you want to be known as the Thief-King?"*
>
> -Dawn

The **Bacchanal** are a group of lawless individuals and Gladstone's resident Thieves Guild. They offer training in lockpicking, stealing and backstabbing, as well as a host of various poisons and magical items that can be purchased from their shop, located in the sewers of Lower Gladstone. Their familiar is the Shadow/ferret Syruss.

## History

The Bacchanal is not a true guild, but rather a collection of people who share a core system of beliefs. These are the dregs of society - the underclass. The Bacchanal thrives on thievery and deception; its members become adept at picking pockets and locks.

Before Eric LeGre's death, Copper was good friends of both Dash and Jadin, but had no knowledge of their affiliation with the clandestine organization, who kept this knowledge from him for fear of staining his reputation. With Copper now posed to be the sole heir to Gladstone, it was decided that he would be better off with the skills the guild could teach him and was offered membership.

## Advances Gained

* Hit Points: 4-5
* Spell Points: 4-5
* Protection: 10-15
* Might: 4-5

## Ranks

* **Tinker**:
	+ Steal - This ability allows you to steal from people and shops. You have a bigger chance of stealing when your victim doesn't look. You can try this in shops, but you risk you won't be able to buy anything else in the future if the shopkeeper catches you. Simply place the item in your inventory and walk out.
	+ Backstab - You can do serious damage with backstab. This means you take out someone from behind. The protection of the victim will be halved if you perform this.
	+ Pick Lock - Each lock has a certain level (how strong or how difficult the lock is). If you're guild level rank is equal or higher to the lock's level, you can open it.
* **Bobbin**:
	+ Sniper - This ability allows you to target enemies from distance allowing you to do more damage. You must bind a key on the keyboard to this action.
* **Locksmith**:
	+ Death Strike - You will have experience with creatures and learn how to take out enemies with only one hit, once you learn of their weak spot.

## Members

* Dash
* Jadin
* Mojo
* Leina
* Syruss (familiar)
* Copper LeGre (potentially)

## Trivia

* The name is a reference to Bacchus, the Roman God of Wine, or otherwise any occasion of wild and drunken revelry.

## References

1. ↑ *Lands of Lore III Prima's Official Strategy Guide*
Brook Flounder (Guardians of Destiny)

**Brook Flounder** is a weapon and pharmacopoeia item in *Lands of Lore: Guardians of Destiny.* When eaten, it creates a fish eye window that allows Luther to see behind him for one minute.

## Locations

* Savage Jungle - near the Bane River
* The Citadel - Stash #22 contains 5 Brook Flounders, 14 Lamplight Eggs
* City of the Ancients - in the Skeleton Key Room, requires Skeleton Key to open

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Boris

This character article is a stub. You can help by expanding it.

## Finch Boris

> *"Gathering moss I am by moonlight ven you and your fader came riding by. Your fader vas great man. I am sorry very much for your loss. Finch Boris I am. You would like to join our order? Herbs that God gave serve as weapons here."*
>
>

**Finch Boris** is a friar of the Order of the Finch and main quest-giver for that faction, located at the Cleric's Guild in Upper Gladstone.

## Inventory

* 4 Magnesium Stones -  5
* 2 Black Lichen -  5
* Fine Leather Armor -  150
* Leather Gloves -  3
* Chainmail Gloves -  75
* Studded Leather Armor -  750
* Chainmail Shirt -  750
* Stone Bracers -  350
* Mind Cluster -  100
* 5 Healing Scrolls -  100
Ethereal Warriors

## Ethereal Warrior

**Ethereal Warriors** are creatures encountered in Castle Cimmeria in *Lands of Lore: The Throne of Chaos*. After a Cabal Warrior is defeated in combat, they come back as the Ethereal Warrior, and are tougher to kill. The rare spell device Vaelan's Cube can be used to devastating effect against them.

## References

1. ↑ *Lands of Lore: The Throne of Chaos Manual*
2. ↑ *Lands of Lore: The Throne of Chaos Clue Book*
Clerics Guild

The **Cleric's Guild** is a location in Upper Gladstone.

## Map Key

1. Clerical Library
2. Altar of Strength - Adds 20% to base hit points and base Might for an extended period of time.
3. Altar of Spirit - Adds 20% to base spell points and base Protection for an extended period of time.
4. Resurrection Altar - Used to resurrect familiars.
Conquering a Portal (Quest)

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This quest article is a stub. You can help by expanding it.

**Conquering a Portal** is a Guild quest available in *Lands of Lore III* for the Iron Ring. After returning from the Frozen Wastes , for Copper's next task, Celerian task's him with conquering one of the new Portal Worlds.

## Objectives

* Complete the Main Quest for one of the Portal Worlds
* Return to Celerian

## Notes

* Despite Copper already completing two of the Portal Worlds, this apparently doesn't count.
Bracers of Valor (Guardians of Destiny)

## World Object

The **Bracers of Valor** is a piece of arm-slot armor in *Lands of Lore: Guardians of Destiny*. When equipped it allows Luther to wield the War Axe Traitor safely, but otherwise provides no additional Protection.

## Location

* Claw Mountains - in a hut in the Barbarian Village behind a small wooden hatch

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Blue Deer Inn

The **Blue Deer Inn** is building in Lower Gladstone and the semi-permanent residence of Copper LeGré.

The Inn Keeper makes Copper pay rent regularly for access to his room, where he can keep his items.

## Notes

* After the Portal Crisis comes to Lower Gladstone however, the building is destroyed, along with any items that may have been kept within.
Ancient Imp (III)

> *"Thank you for the invitation, sire!"*
>
>

**Ancient Imps** are other-worldly creatures called forth into the Lands by Copper to fight by his side using the Summon Ancient Imp spell. When summoned, they will float in front of Copper casting a barrage of spells in the direction he is pointing. Unlike the other Imps, they will remain even if their are no enemies nearby.

## Trivia

* They are voiced by Alan Mandell .
* If a citizen of Upper Gladstone is assaulted by the Ancient Imp's spells, it counts just the same as if Copper had done it himself, and likewise results in a game-over.

## Appearances

* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Cave Dwellers

## Cave Dweller

**Cave Dwellers** are creatures encountered in the Draracle's Cave *Lands of Lore: The Throne of Chaos*. They are primitive humanoids who lurk in the caves near Gladstone. They move slowly but pack a huge punch with their large clubs.

## References

1. ↑ *Lands of Lore: The Throne of Chaos Manual*
2. ↑ *Lands of Lore: The Throne of Chaos Clue Book*
Geof

This character article is a stub. You can help by expanding it.

> *"Orin! It is true I tell you! The rocks are alive! I am leaving this accursed place."*
>
>

**Geof** was a miner who worked in the Urbish Mines. He attempted to warn fellow miner Orin with a note when the rocks came alive. It is unknown whether he survived.

## Appearances

* *Lands of Lore: The Throne of Chaos* (Mentioned Only)
Aloe (III)

**Aloe Leaf** is a pharmacopoeia and food item in Lands of Lore III. Found growing throughout the Gladstone Woods, they are identical in properties to cave aloe, healing 5 points of health when used.

## Description

*Right click to use. Sprigs taken from the aloe plant have been known to possess minor restorative properties. Common.*

*Eating an aloe leaf will cure 5 points of damage. Eating these juicy leaves heals a small amount of damage.*

## Pharmacopoeia Recipes

* Aloe + Mugwort + Silverleaf = Mana Cluster
* Aloe + Ice Shard + Sandcrust = Soulmeat

## Appearances

* *Lands of Lore: The Throne of Chaos*
* *Lands of Lore: Guardians of Destiny*
* *Lands of Lore III*
Brett Sperry

**Brett Wesley Sperry** is a video-game designer and founder of Westwood Studios in 1985, the Brett Wesley Group in 2007, and Jet Set Games (along with Rade Stosavljević) in 2008.

## Career

Sperry co-founded Westwood Studios with Louis Castle in 1985, when both were in their early 20s. Before starting Westwood Studios, Sperry worked at Applied Computer Technology in Las Vegas with Peter Filiberti doing game conversions for Activision, Imagic and others. One of his major works was the port of Impossible Mission to the Apple II.

Sperry has been credited with the roles of design, production, support and box and content. In addition to his work at Westwood, he has been credited on games developed/produced by the following companies: Intelligent Games, Ltd., Walt Disney Feature Animation and Looking Glass Studios.

In 1996, GameSpot named him as the third most influential person in the PC gaming of the year, as well as sixth of all time.

## External Links

* IMDb
* Wikipedia
* Twitter

## References

<references>
Template:Refs

1. ↑ Steinhauer, Adam (September 19, 1996). "Fun and Games: Company capitalizes on creativity with computer animation", Las Vegas Review-Journal, p. D1.
2. ↑ The Most Influential People in Computer Gaming of 1996. GameSpot.com. Archived from the original on 2010-04-10.
3. ↑ The Most Influential People in Computer Gaming of All Time. GameSpot.com. Archived from the original on 2005-02-21.
Bag of Rotted Meat

**Bag of Rotted Meat** is a food item in *Lands of Lore III*.

## Description

*Right click to use. Eugh. Common.*

*There is a small chance that eating these spoiled goods will cause lesser poison.*

*Eating this questionable fare may poison you while it reduces your hunger. Beware.*

## Locations

* Draracle's Cave, Gladstone Woods - in a secret room beneath the lava bridge
* Frozen Wastes - three, in a Saber Tooth Cerberus Tiger's den
Dock Key

The **Dock Key** is a quest item in *Lands of Lore III*.

## Description

*This worn key opens the old dock gates in the Gladstone Woods. Common*

*This key has no special properties.*

*Once used to open the docks, this key is pretty much useless.*

## Quests

### **The Wharf Rats**

For Copper's first task for the Iron Ring, Celerian sends him to the warehouse docks in the Gladstone Woods to clear out the rat problem.
Crystal Shard

The **Crystal Shard** is a key and quest item in *Lands of Lore: Guardians of Destiny*. If Luther pursues the Evil Path and becomes hostile with the Wild Ones, he will need to obtain the crystal shard from Malik's body in order to access the Shaman's Treasure Cache, which contains the Amaranth Serum along with Kieran's Circlet, a Lizard Seal, a recipe scroll for War Clusters and the Dagger of the Empty Hand.

Later, when Luther enters the Huline Temple he will have to obtain two of these shards in order to complete the Alter of Balance puzzle.
Battle Axe

The **Battle Axe** is a melee weapon in *Lands of Lore III.*

## Description

*A two handed iron axe with a weighted haft. Common.*

*This bruiser delivers additional impact damage to brittle foes.*

*Although possessing a slow recovery time, the damage dealt by this weapon makes it worth the wait.*

## Locations

* Fighter's Guild, Upper Gladstone - sold by Celerian ( 700)
* Frozen Wastes - in a Saber Tooth Cerberus Tiger's den