Archive:S-76 PDW

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The **S-576 PDW** is a SMG, a primary weapon in Archive:The Cycle. It is one of the default weapons and available to every player from the start.

## Summary

One of the first weapons when the game was in Alpha I among 14 other weapons and 1 other SMG (Archive:Asp Flechette Gun).

The CoTEC S-576 is one of the standard firearms used aboard Federation ships, stations, and outposts. Lightweight, compact, and produced in mass by various manufacturers, this model is a staple in practically every weapons market.

Limited range, low round damage, and a small magazine size drag the S-576 down on paper, but its high rate of fire and mobility make it formidable up close.

File:S76-Full.png

## Compare Weapons

If you're looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the assault rifle only compare tables.

## Update History

Release 12
* Increased direct damage from 28 to 30

Release 10(.1) & Release 11
* Audio Changes and fixes.

Archive:Release 9 - Season Two
* MK2 Version of guns have been removed, all default weapons can now equip mods and skins.

Release 8
* Upgrade 2 changed from 10% Damage to 5% Damage

Release 7.Xmas
* Reduced damage from 32 to 28
* Increased refire rate from 0.08 to 0.09
* Increased damage fall-off multiplier from 0.32 to 0.5
* Increased damage fall-off range from 1500 – 3000 to 1500-5000
* Lowered ADS Recoil

Release\_7.1
* Increased base damage from 28 to 32
* Decreased weak spot multiplier from 1.5 to 1.3
* Damage fall-off range start increased from 1000 to 1500
* Damage fall-off multiplier increased from 0.157 to 0.32

Release 7
* Increased recoil
* Equip time increased from 0.3s to 0.34s
* Animation equip time increased from 0.75s to 0.85s
* Base spread increased from 2.5 to 4
* Spread increase speed increased from 1.75 to 3
* Spread max increased from 11 to 14
* Refire time reduced from 0.09s to 0.07s
* Weak spot multiplier increased from 1.29 to 1.5
* Base damage reduced 32 to 28
* Damage fall-off range increased from 1000 – 3000 to 1000 – 3500
* Damage fall-off multiplier reduced from 0.5 to 0.15

Archive:Release 4
* Audio Changes

Early Access Release
* Balance
	+ Stability System Reworked
	+ Damage from 30 to 32
	+ DPS from 333 to 356

Playtest #11
* Balance
	+ Damage from 30 to 28
	+ Spread now properly applies again in hipfire mode
	+ Spread increase speed from 1 to 1.75
	+ Spread max from 10 to 11
	+ ADS movement speed multiplier from -30% to 35%
	+ Falloff start range from 1500 to 1000
	+ Falloff end range from 4000 to 3000
	+ Upgrade 1 changed from +10% damage to +15% range
	+ Upgrade 2 changed from +20% damage to +10% damage

Playtest #6 - #8
* Mods
	+ Added new mods for all Battle Rifles and Sniper Rifles!

Archive:February\_28th\_Playtest
* Added
	+ Added MK2 version that is modifiable.

Alpha V
* Balance
	+ Reduced falloff penalty: 0.42 → 0.45

Alpha I
* Added
	+ Added as 1 of 2 SMGs along with the Archive:Asp Flechette Gun

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.