recursal/Fanatic-Fandom huggingface dataset:
BIWx3

***BIWEXRMKEBIWQYVSXRIGBIW*** (often shortened to ***BIWx3***) is the first game that was created by EternityDev. It began development in 2014, and it was later released on GameJolt in 2017 after EternityDev discovered its files on his PC and decided to share it.

## Official Description

This is my oldest game i ever made (2014-2017).
I just develop my other games and i saw the file with this game.
I open this file and remember this scariest game.

I upload this because this game is very scary, big, hard, long and interesting.

Do not pay attention to the graphics, this is my first game!

Game contains 9 levels, but if You think "This is just another dark maze", i tell you, what each level has its own creature, main creature appears in each 3 levels, secondary every level, and main His level, next level have more traps and larger in size than previous, and maze is generated randomly.
And do not forget bonus levels!

But later i see what all levels are corrupted and i need to rebuild them, and i maked only 3, but this is not so few.

And why only 3 levels but game takes ~2 gigabytes, because i hide lot of stuff because it very glitchy and don't ready to publish.

## Premise

BIWx3 is a relatively standard first-person horror game. At the beginning, the player spawns in a red, flesh-colored labyrinth, which is completely dark although the player does have a flashlight they can use. The goal is to find the exit and proceed to the next level. Currently, there are only 3 levels (there were originally 9, but the levels were corrupted when EternityDev found them), and it's unknown what happens after the third level is completed.

Throughout the labyrinth, the player may encounter various enemies, such as the Flying Skull and the Tails Doll, that can decrease the player's health bar or kill them. There are also some items, like apples, medkits and batteries which can help the player in various ways.

Not much is known about this game. In the game's files, there is evidence of many more NPCs, such as Jeff the Killer, a dog-shaped creature and SCP-035. There is also an entire Mario-style minigame programmed into the game, although the way to access it is unknown.

## Characters

See here for a full list of characters in ***BIWx3***.
## Items

See here for a full list of items in ***BIWx3***.
## Videos

UE4Editor GameTest №1UE4Editor GameTest №2UE4Editor GameTest №3UE4Editor GameTest №4Gameplay of "WIBx3" game.
## Soundtracks

See here for a list of music and ambience tracks in ***BIWx3***.
## See Also

* Flying Skull
* Tails Doll

 **Finished**
 **Abandoned**
Alex Basics: Scrina's Sensors

Under Construction*This article is currently under construction. Please wait for the editors to finish it.*

## "Alex Basics: Scrina's Sensors"

### Link(s)

Download

***Alex Basics: Scrina's Sensors***, or ***ABiBaZ 2***, is a secondary project that EternityDev is currently working on alongside *Advanced Education with Viktor Strobovski* and *UD*. An early prototype was previously available to download on AEwVS's itch.io page under the name "???", and a more updated version is available through Patreon. Further progress on the game can be seen on MrDrNose's YouTube channel.

## Premise

The storyline of AB:SS hasn't been confirmed. However, it's likely that it's about Scrina looking for Erie.

## Gameplay

In this game, the player controls Scrina, and can use all of the many abilities and modules she has.

From what has been shown on the YouTube channel, the game seems to mostly consist of combat with other robotic entities. However, there are also other mechanics that suggest there could be puzzle-like elements to the game.

For more info on the game's mechanics, see here.

## Videos

🤔 Super secret prototype 🤔Uploaded June 24. Basic components of the game.ABiBaZ 2 prototype updateUploaded July 8. Introduces the new interface and combat mechanics.ABiBaZ 2 prototype epic robot battleUploaded July 9. More combat mechanics.ABiBaZ 2 prototype smart (almost) NPCsUploaded July 18. AI and module examples.ABiBaZ 2 prototype Scrina animationsUploaded July 21. Animations for Scrina.

## Trivia

* The game so far has good graphics (compared to other games which have low-poly models and low resolution textures), but that may be changed.
* Some of the textures and models are from the starter content of Unreal Engine 4.

## See Also

* Alex Basics in Biology and Zoology
* Scrina

 **Finished**
 **Abandoned**
9 room

> "*You think you got rid of me?*"
> ― Marzia V.
>
>

The **9 room** is an important location in the Language Level of *Advanced Education with Viktor Strobovski*.

## Location

The entrance to the 9 room is blocked by a rotator door. To open this door, Angell must collect 9 of the 10 language notebooks located around the level.

## Description

The 9 room is a large, red-carpeted room with a single desk in the middle. On this desk is the final language notebook. There is also a door at the back, which leads to a small closet with three DCoins and a painting.

Entering this room and collecting the tenth notebook is mandatory in order to complete the level. Once this is done, Marzia will insult the protagonist, calling her an illiterate animal, then emerge from the door at the back and begin the final chase.

Notably, the "friend" disk is located near the entrance of the room. In the corner, one of the four Impetuosity gem shards can also be found.

## See Also

* Language Locations
* Language Level
* Marzia
* Notebooks

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Asdasdasd (item)

Removed Content*This article's content has been mostly or completely removed from the game in a previous update. The information here is kept for archival purposes.*Joke Content*This article/section contains memes or joke content within the game, most of which isn't likely to be canon. Adding screenshots of the content in-game is recommended in order to avoid ambiguity.*

## asdasdasd

### Source

In one random locker in the math level (formerly)

### Removed in

???

**asdasdasd** is an item in *Advanced Education with Viktor Strobovski*.

## Description

asdasdasd is a keychain from a Kinder Surprise toy, of Sid from Ice Age. The developer was outside and he found it lying on the ground. He thought it was cool so he picked it up, took a photo of it, and put it into the game.

## Obtaining

In older versions, one asdasdasd would spawn in a random locker in the math level. Now, it is only possible to obtain through ways that allow getting any item in the game, such as using the item duplication glitch to duplicate nuclear pigeons and craft the PIGEON GOD TRUE SUCC FORM, which spawns every item in the game.

## Usage

Holding asdasdasd gives the "asdasdasd" achievement.

## Gallery

Original photo of asdasdasdOriginal toy seriesAlternative photo
"Infinity Stones"

Content Warning*This article contains material that may not be suitable for some viewers.*
*Material in question: **References to bodily fluids and excretions***
Conjectural*This article's title is **conjectural**. There currently isn't an official name for this subject.*

## "Infinity Stones"

### Sell price

$0

The **Cum stone**, **Piss stone**, **Poo stone** and **Puke stone**, jokingly referred to as **Infinity Stones** by MrDrNose, are rare items in *gd*.

## Description

These are four rocks, named and colored after four human bodily excretions often used in memes. All rocks use the same image but with different colors.

## Obtaining

Each of these have a 0.09% chance of being obtained when the player breaks a poor rock.

## Usage

All four of these can be combined to make a useless joke item. The piss stone is also required to make Alex's egg.

**Piss stone** x1
**Cum stone** x1
**Poo stone** x1
**Puke stone** x1
follow me on twatter owo twitter.com/MrDrNose1 x1

**Piss stone** x3
Flesh x1
Sausage x3
Milk x2
Fish x8
Coin x69
Corn x1
Opened canned bread x2
Energy drink x10
Enamel x2
Leech x3
Bat x4
Poison gland x2
Spidr legs x4
Egg? x1

## See Also

* gd
* Alex egg
Advanced Education with Viktor Strobovski/Characters

Spoiler Warning*This section contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type: **Deep secret spoilers***
Long page*This article is very long. We are looking for ways to shorten it or divide it into shorter pages. For now, it is recommended you use the contents menu or Ctrl+F to find the information you are looking for.*This is a categorized list of characters and other creatures encountered in *Advanced Education with Viktor Strobovski*. Most entries are categorized by the level they were first introduced in.

If there are any characters missing, please let us know.

## Panacea PAP Station

### In-game

These characters can currently be found within the level.

### Canon

These characters aren't currently in the level, but they exist in the canon and may be added to the level in the future.

## Miscellaneous

### Canon

These characters only exist in the game's canon.

## Removed/Unused

These characters were removed from the game at some point, or weren't even added.
Admin room

The **Admin room** is a room located in the Language Level of *Advanced Education with Viktor Strobovski*.

## Description

The admin room requires the Blue door key to access. It is also considered a "staff-only" room, so if the Head Teacher sees Angell entering it at any point, she will be sent to the Punishment Room.

It is a reasonably small room with a table to one side, some stools and a row of servers at the back. There is also a plant pot in the corner, however instead of a plant, inside is what seems to be an impaled human corpse. On the walls are some framed memes; one of them is referencing SCP-4002, and the other is referencing the common comparisons of this game to Baldi's Basics.

On the table, a few items can be found:

* The Cake.
* The PlayStation console.
* A pizza with an extremely long name (just a joke item for now, so it doesn't do anything)
* A note containing a sequence of numbers.

## Gallery

A meme referencing SCP-4002.A meme referencing Baldi's Basics.The "potted plant" found in this room.

## See Also

* Blue door key
* Language Locations

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Big Chungus

Joke Content*This article/section contains memes or joke content within the game, most of which isn't likely to be canon. Adding screenshots of the content in-game is recommended in order to avoid ambiguity.*

## Big Chungus

### Added in

Alpha 0.17

**Big Chungus** is an item found in the Language Level of *Advanced Education with Viktor Strobovski*.

## Spawns

This item is found behind one of the windows in Hall A. It can be reached by jumping into the window.

## Usage

When used, a small Big Chungus icon will appear on the screen, with a "+1" next to it, and a sound will play saying "big chungus". This can be done an infinite amount of times, and multiple "+1" icons can be on the screen at once.

It only does that and nothing else.

## Trivia

* This item comes from a popular meme, based on a screenshot from Looney Tunes.
* In 0.21.thicc.thocc, pressing E on a vending machine will make it explode into many Big Chungi.
	+ Big Chungus is also extra big in that version.
Ancient corndog

The **Ancient corndog** is a secret artifact in *gd*.

## Description

A very old corndog; the in-game description describes it as "hard as a dong".

## Obtaining

This item can be found in one of the possibly generated rooms, though this room is blocked by reinforced pillars and therefore cannot be accessed without hacking.

## Usage

The ancient corndog has an extremely high price at the shop machine, selling for $100000.
Biaxufu

**Biaxufu** is one of the Pofins in the Boltrix minigame within *gd*.

## Description

Biaxufu's outline is dark red. They are designed to resemble a bat; they have white bat ears, small clawed feet, and two enormous bat wings on each side of their head. Their wings used to be white, but they were changed to red in their latest model.

## Behavior

Biaxufu can be selected and launched from the slingshot like any other Pofin. The player can make them flap their wings by pressing the left mouse button, which propels them upwards. Their direction of flight can also be controlled.

## Gallery

Current model.Old model.

 **Passive**
 **Animals**
 **Boltrix**
Universe

A **universe** is a term used by the *Smash Bros.* community to collectively refer to all the particular characters, stages, items, music, and other properties appearing in the fighting games that are thematically featured in another game franchise.

## Main universes

These are the video game series and franchises that the *Super Smash Bros.* games classify as major enough that they assign each franchise its own unique "universe symbol" that appears with characters and stages belonging to that franchise. These franchises generally have characters, stages, items, and other properties that all appear in *Smash Bros.* games as part of their primary content. However, the minimum requirement for a symbol is to contribute one character or stage to the games.

## Secondary universes

These are the various franchises that have not been recognized as primary universes by any *Smash Bros.* game, and this is indicated by the fact these franchises do not carry their own universe symbols. As a general rule, such universes lack any playable characters or stages in the games, but if any of the following franchises contributes an item, assist trophy, or some other minor element to a given Smash game, the game assigns the property and its respective franchise the default *Smash Bros.* universe symbol.

## Minor universes

*Main articles: List of minor universes*
Many other series are represented in smaller forms, such as trophies, stickers, or music.
BIWx3/Characters

This is a list of all known characters in *BIWx3*.

## Encountered

These characters have been encountered in-game, and are therefore confirmed to be in the current version of the game.

## Non-Encountered

These characters are in the game's files, but have not yet been encountered in-game, so it's unknown what they actually do or whether they are even in the game.
Acid key

Joke Content*This article/section contains memes or joke content within the game, most of which isn't likely to be canon. Adding screenshots of the content in-game is recommended in order to avoid ambiguity.*
**Acid key** is an unobtainable item in Advanced Education with Viktor Strobovski. In-game, it's called **N U C L E A R A C I D D O O R K E Y.**

## Description

This item is a distorted version of one of the keys' sprites.

## Obtaining

It can only be obtained through ways that allow getting any item in the game, such as Itms.umap and PIGEON GOD TRUE SUCC FORM.
Banana

**Bananas** are food items in *gd*.

## Obtaining

Bananas can be made by cleaning a rotten banana via crafting.

Bottle with ethanol x1
Rotten banana x5

**Banana** x5
Empty bottle x1

## Usage

Bananas can be eaten by the player to restore stamina, health and hunger. It also leaves behind a banana husk in the inventory.

## See Also

* gd
* Rotten foods
Berries

**Berries** are food items in *gd*.

## Description

Small clusters of blue poisonous berries.

## Obtaining

Berries can be obtained from poison bushes that have been planted by the player.

## Usage

### As a food

Berries can be eaten by the player, however this is not advised as although it restores 1HP it will also poison the player.

### Crafting

These can be used to craft some poisonous ammo items.

Arrow x1
**Berries** x2
Poison arrow x1

Dart x1
**Berries** x2
Poison dart x1

## See Also

* gd
* Bushes
AEwVS: New Year Special

***AEwVS: New Year Special***, also known as **Alpha 0.14x3**, was a special version of the game created after Alpha 0.13. It was released on the 1st of January, 2020.

## Changes

The New Year Special adds a few special Christmas-themed items, such as presents and coal. It also adds a new character: Robot Santa, also known as DedMoroz, who appears in a special event to deliver presents to Angell.

As well as Christmas-themed additions, there are also a number of major non-Christmas additions. This includes:

* Pills and pill packs
* Steel and gold lockpicks
* A new model for Phonty-Phonograph
* The shovel
* Major graphics improvements.

Also, instead of a regular title screen, this version begins with a different menu. It consists of some text introducing the New Year Special, and a small text box in which the player can insert the name of any test map in order to be instantly transported to that map. At the time of its release, this was the only way to access test maps, however in the next update a store was added in which test maps can be purchased for DCoins. This special menu can still be purchased from the store, although it costs 9999 DCoins.

## See Also

* Robot Santa
* Advanced Education with Viktor Strobovski

 **Finished**
 **Abandoned**
Ash

**Ash** is a common item in *gd*.

## Description

A small pile of black ash, left over from a burnt object.

## Obtaining

### Natural generation

This item is dropped when any flammable object (such as a barrel or piece of furniture) is completely burned down with a flamethrower or other flame-producing item.

### Melting

Ash can also be manually created in a furnace.

Rotten food
**Ash**

## Usage

Initially, ash does not have any use at all. However, if the player obtains the ash torch amulet and wears it, ash can then be used to shoot fire projectiles in front of the player.

## See Also

* gd
* Rotten foods
* Flamethrower
Aloe

**Aloe** is an item in *Suddenly Darkness*.

## Obtaining

Aloe is found in small "bushes" which contain 6 pieces of aloe each. When the bush is interacted with, all of its aloe is harvested and added to the inventory, and a message appears on the screen saying "harvest 6 aloe"

## Usage

Aloe can be eaten to restore 75 health. This can only be done if health is not full.

## See Also

* Suddenly Darkness
Big towel

The **Big towel** is a decorative item in *Advanced Education with Viktor Strobovski*.

## Description

It is a large towel, with a blue and white striped pattern.

## Spawns

It is found inside the wardrobe in Erie's bedroom.

## Usage

This item has no use. Erie will not comment on it if it is given to her.

## See Also

* List of decorative items
* Erie's bedroom
Burner

The **Burner** is an item in *Advanced Education with Viktor Strobovski* that will be added to The Conservatory in the future. Currently, it can only be found in untitled55. It is part of Heisenberg's secret lab.

## Description

This is a standard, unlit bunsen burner, with a hexagonal base.

## Usage

Angell can place this item on the holder. Then, she can use a lit match to light the burner, making a small, orange flame appear at the top. She can then place a cylinder flask, bubble flask or triangle flask on the stand above it to boil the liquid contained within.

## See Also

* Heisenberg's secret lab
* Holder
Boot

**Boots** are common items found in the first two levels of "CUBE" Unreal.

## Spawns

Two are found in the starting rooms of both the Cube and Hypercube levels.

## Usage

These don't do anything when interacted with. However, as they have no use, they basically act as an expendable item, that the player can throw into empty rooms to activate any motion-activated traps that room contains. This can technically be done with other items, but as this is the only item that doesn't have a use, it's highly recommended to use this item instead.

## Gallery

3D model in-game.A crude drawing of a boot, likely used for test versions.
## Trivia

* This item is a reference to a scene in the original movie in which Rennes tests a room by throwing a boot into it.

## See Also

* "CUBE" Unreal

 **Medical**
 **Misc.**
Barrel (object)

*For the item in AEwVS, see Barrel (item).*
* AEwVS
* UD

**Barrels** are interactive objects found in the Language Level of *Advanced Education with Viktor Strobovski*.

## Spawns

Barrels spawn exclusively in the Bunker. Sometimes they appear in the main tunnels, however they mostly spawn in large rooms, where many of them are stacked on top of each other.

## Function

Barrels can be used in the same way as crates, although they can't be moved by the protagonist. Angell can store items in these, and take them out again by interacting with them.

## See Also

* Crates
* Bunker

## Barrels

### Found

Rooms

**Barrels** are common interactive objects found within MrDrNose's unfinished game, *UD*.

## Locations

Barrels only spawn in certain types of rooms. Sometimes, up to 20 of them can be found in the same room.

## Usage

Barrels work extremely similarly to rocks, in that the player can break them apart and obtain the items inside them. To break open a barrel, the player needs to use an axe, which can be purchased from the shop machine for $10400. They may also use a time bomb or a flamethrower.

Each barrel contains a certain amount of wood, as well as some rotten foods, and rarely a silver ingot too.

## See Also

* UD
* Axe
* Rocks (object)

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Bunker

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Deep secret spoilers

## Bunker

### Inhabitants

Antibreather

The **Bunker** is a hidden location in the Language Level of Advanced Education with Viktor Strobovski.

## Accessing

The Bunker can be accessed via a door in the Language Level. It has a cryptic paper note outside it and requires the blue door key to open. Once that door is opened, there is another door behind it that requires the rusty fork to open. This means that Angell will need to have completed the Math Level with Albert's soul in order to access the Bunker. Make sure you use the rusty fork, because if you use the rusty knife, you will instead end up in the RUST arena.

## Description

The Bunker is a very large series of tunnels made of smooth, hard concrete. Some barrels and crates can be found here, which don't seem to contain any items, but Angell can store items in them. The compass item can be found at the end of one of these tunnels.

In the Bunker, there are a few unlocked rotator doors. Most of them lead to large rooms filled with hundreds of stacked crates/barrels. One of these rooms also contains the Gas mask artifact.

There are a couple of notable rooms in the Bunker. One is a blue-carpeted room, seemingly much bigger than any of the other rooms. It contains many hospital beds with bedside tables next to them, and a chair facing each of them. There are also a large number of barrels stacked along one of the walls. It doesn't seem like any items can be found here.

There is also a secret room that requires all three colored door keys to open. It appears to be similar to Erie's bedroom, although much smaller. It contains a painting of Erie in an unusual pose, three DCoins, and the Djungelskog bear.

## Trivia

* As seen in the above map, there is a series of tunnels in the Bunker that spell out the number "666".
	+ It may also spell "999", however since EternityDev has a history of incorporating the number 666 into his games, it's assumed that it's intended to be 666.

## See Also

* Antibreather
* Language Level

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Black tea

*For other articles with related titles, see Tea (disambiguation).*

**Black tea** is a rare item in MrDrNose’s unfinished game, *gd*.

## Obtaining

Black tea can be made by melting green tea in a furnace.

Green tea
**Black tea**

## Usage

Black tea can be combined with boiling water to turn it into black tea in a bottle. The player can then drink this black tea to obtain multiple status effects.

**Black tea** x1
Bottle with boiling water x1
Bottle with black tea x1

## See Also

* gd
* Green tea
Blueprints

**Blueprints** are rare items in *gd*.

## Obtaining

Blueprints can rarely be obtained from fake or real treasure chests.

## Usage

Each blueprint contains a recipe for a special craftable tool. This tool can be any of the following:

* Improved knife
* Improved pickaxe
* Improved axe
* Improved hammer
* Laser cutter

When the player uses the blueprint, the recipe for the tool will appear on-screen. If the player has a combine machine and the required resources, they can make the tool using this recipe. Each blueprint is also used in the recipe for its respective tool.
Alex Basics in Biology and Zoology/Game Mechanics

This is a list of *Alex Basics in Biology and Zoology*'s mechanics.

## Easy Mode

In the non-moddable version, there is an option to activate"EZ mode". More info later.

## User Interface

1. How many notebooks you have collected so far. Keep in mind that this isn't an accurate representation of how much progress you have made, as not all 22 notebooks are required to complete the level, Mostly 20 Notebooks are needed.
2. Your inventory. Shows you which items you have at the moment. The selected slot will be highlighted in green.
3. Stamina bar. This bar will decrease if the player is running, and if it is empty the player won't be able to run anymore. It can be replenished by standing still or by eating food items such as walnut bars and choco-nuts.
4. The timer. When the level starts, it will be set to zero, and it will continue counting until the game has ended. You usually don't need to pay attention to this (unless you're speed running), however once the timer reaches 666, certain effects will occur, such as stopping some characters, changing the behaviour of other characters, or if the player is in Alex's Realm, crashing the game.

## Controlling Olivia

Controlling Olivia is not as advanced as controlling Angell. To look around, use the mouse button. Usually, you can only look left and right, however in Alex's Realm you are able to look up and down too.

Olivia can press E on an object (such as a door) in order to interact with it, or on an item to pick it up.

You can store items inside your inventory, which appears at the top-right corner of the screen. You can only store four items at a time, and you can select which one you are currently holding either by using the mouse wheel or by pressing the number keys from 1-4. If you are holding a usable item, you can use it by pressing the right mouse button.

## The School

Most of Alex's school consists of classrooms and corridors, however there are a few notable rooms and areas:

* The detention room. Dolly will send the player here if they break any of the school rules within her view.
* The janitor's closet. At the beginning of the level, Ms. Immortal will spawn here, and she will sometimes exit to roam around the school for a while.
* Behind some walls, there are secret areas containing unusual sprites of Alex, and sometimes useful items and some of the walls can be useful to escape Alex if the player gets caught in a dead end. These areas are very dangerous to be in, as Alex can blend in very easily, but not when he's moving.

## See Also

* Alex's school
* Alex
* Classrooms (ABiBaZ)
* Alex Basics in Biology and Zoology
Books

* AEwVS
* UD

> "*Find me this book.*"
> ― Erie
>
>

**Books** are a minor item type found in the History Level of *Advanced Education with Viktor Strobovski*.

## Spawns

All types of books (excluding the special books) can be found on the many bookshelves of the Library. Despite the number of bookshelves in the Library, there are a very small amount of them.

"Unnamed book", "Book of cannibal recipes", "Human anatomy" and "Red Timbersea Capitan's journal" can also be found in Classroom 812.

## Usage

When Angell enters the library, Erie will sometimes walk up to them and tell them to find a certain book for her. Then, an image of one of the below books will appear in the top-right corner of the screen. Angell must search the bookshelves for a book that matches the appearance of the book Erie requested.

The player can usually tell what certain books will look like before taking them off the bookshelves, as they all have unique 3D models.

## Regular books

Erie will request these books at random. They are only found on the bookshelves of the library.

## Special books

These books are not found on the bookshelves, and are not requested by Erie. Instead, they have different effects.

## Trivia

* The "red book" can be found as an easter egg in the Christmas Curse DLC, although it can't be used for anything.

## See Also

* Erie
* Library
* Large r34 comix book
* "BBiEaL"

Stub*This article is a stub. You can help the EternityDev Wiki by expanding it.*

## Book

### Source

Library

**Books** are common usable items in *UD*.
## Obtaining

Books can be found on bookshelves within the library.

## Usage

When this item is used, it will be ripped apart by the player, adding paper, leather and string to the inventory.

## See Also

* UD
* Library
* Paper
Blood bat

The **Blood bat** is a hostile creature in *UDgame*.

## Appearace

The blood bat appears similar to a regular bat, but much bigger and of a more reddish color, hence the name.

## Behaviour

The blood bat can only spawn in a special area within a regular cave subroom. This area is filled with gold piles and corpses, and the blood bat lies dormant at the center of the area. If the player approaches the blood bat, it will become active.

While active, the blood bat will always chase the player, however it does not do any damage when it catches them. It is only dangerous if the player attacks it a certain amount. After losing enough health, it will begin to attack them by flying a certain distance away from them, slowing down for a few seconds, then rushing at the player at an extremely high speed. If the player does not dodge the blood bat when it does this, they will take a fair amount of damage, and the blood bat will repeat the attack a short time after. If the attack is dodged, the blood bat will repeat the attack as soon as it hits the wall, meaning it is very difficult to avoid being damaged by it once it has been angered.

It's currently unknown if any items or rewards are obtained by killing the blood bat, as no player has been able to do it.

## See Also

* UDgame
* Bat (creature)

 **Passive**
 **Animals**
 **Boltrix**
"CUBE" Unreal/Items

**Items** are a major mechanic in *"CUBE" Unreal*. There are a total of 10 items that can be picked up and stored in the inventory.

Unlike items in AEwVS and ABiBaZ, items in "CUBE" Unreal have proper 3D models and physics when they are not in the player's inventory. However, they can still be picked up and thrown. All items can be stored in the inventory, and stored in the bag if the player has it.

Below is a list of items in "CUBE" Unreal, sorted by type.

## Consumable items

These items can be consumed by the player in some way, either to restore hunger, thirst, or both.

## Medical items

These items can be used for various medical purposes.
Bite the dust

Joke Content*This article/section contains memes or joke content within the game, most of which isn't likely to be canon. Adding screenshots of the content in-game is recommended in order to avoid ambiguity.*

## bite the dust

### Added in

0.15

**bite the dust** is a minor special item that can be found in the History Level of *Advanced Education with Viktor Strobovski*, at a dead end.

## Description

It uses a sprite that appears to be a triangular sign with a silhouette of a moose on it. This is the same sign that was shown on the door of the director's room prior to Alpha 0.15.

## Spawns

This item spawns at the end of one of the corridors on the third story. This is the same corridor in which Scrina appears.

## Usage

While Angell is holding this item, she can hold down the Right Mouse Button to shoot an endless stream of dust in front of her. This can be done infinitely. Dust can be eaten to restore an extremely small amount of stamina, so that is pretty much useless. Also, while the dust stream is being produced, a loop of the lyric "and they don't stop coming" from All Star is played.

This is likely just a joke item for now, and isn't intended to be in the final game.

## See Also

* List of History Level items
* Dust
Ball

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Ball

### Sell price

$50

**Balls** are throwable weapons in *UD*.

## Obtaining

In older versions, balls could be crafted at the combine machine using rubber.

Rubber x1
**Ball** x1

## Usage

Balls can be thrown by the player, like paper planes or iron stars. When they hit a surface, they will bounce off it. If they hit an entity, including the player, they will damage it.

While they don't do much damage, and can be somewhat difficult to aim, they are somewhat cheap to produce. There are also two similar items that are more effective than this item, the super ball and the apocalypse ball.

## See Also

* UD
* Rubber
* Super ball
* Apocalypse ball
Alpen Signal Observatorium

Under Construction*This article is currently under construction. Please wait for the editors to finish it.*

## Game Info

### Appears in

Voices of the Void

The corporate name of the facility Dr. Kel works at. As of now, it's intentions and history are shrouded in mystery.

## Overview

Not much is currently know about ASO, besides the fact they hired W Zeigler to build the site at the Dunkeltaler Forest and bought the equipment from STOLAS.
Aerogel

**Aerogel** is a material in *gd*.

## Description

A large, blue brick of silica aerogel. It is very light and fragile, due to it not being reinforced yet.

## Obtaining

Aerogel is made by melting silicagel in a furnace.

Silicagel
**Aerogel**

## Usage

### Selling

Each piece of aerogel can be sold at the sell machine for $1000.

### Decomposition

Alternatively, it can be processed in the chemic machine to turn it into reinforced aerogel. At least two pieces of aerogel must be decomposed to create a full brick of reinforced aerogel.

**Aerogel**
Reinforced aerogel x0.9

## See Also

* gd
* Silicagel
* Reinforced aerogel
Beewax

## Beewax

### Sell price

$50

**Beewax** is a craftable resource in *gd*.

## Description

This is a small chunk of beeswax, a type of wax produced by bees.

## Obtaining

Beewax is produced when the honey from a honeycomb is extracted via crafting.

Empty bottle x1
Honeycomb x1

Bottle with honey x1
**Beewax** x1

## Usage

This item is used in multiple crafting recipes.

## See Also

* gd
* Honeycomb
* Bee armor
0.0.1

0.0.1 was the first available version of Advanced education with Viktor Strobovski. This version didn't have much - only the Math Level, 3 characters, 5 obtainable items and not even an ending. Corpus A of the math level is also significantly shorter, ending at a locked door near the cafeteria.

## Trivia

* Whenever a question is answered, the sound plays three times instead of one.
* The console is enabled in this version, which allows accessing Untitled and enabling noclip.
Alex's School

*For other articles with related titles, see School (disambiguation).*

**Alex's School** is where the first portion of *Alex Basics in Biology and Zoology* takes place. It is a reasonably small school, with only one story.

## Description

The layout of this school is similar to any other school; it contains classrooms, lockers, a principal's office, corridors, and staff. It seems to be designed for children, as it is decorated with colorful posters and the subjects taught within it are extremely basic.

Its staff consists of a teacher (who is also owner of the school), a principal, and a janitor. So far, only four students have been mentioned or seen: the player, Scrina, Asmodena and Candy princess.

Unlike Infinity School, Alex's School is located on planet Earth.

## References

1. ↑ Discord thread about the location of Alex's school

## See Also

* Alex
* Alex Basics in Biology and Zoology
Acid (liquid)

*For the item, see Acid (item).*

**Acid** is a liquid substance in *Advanced Education with Viktor Strobovski*.

## Description

Acid is a white, clear liquid. In untitled53, it can be found in its pure liquid form, and it can also be found inside bottles.

## Effects

If Angell is submerged in acid, or if she comes into contact with the fumes produced by it, her skin will begin to dissolve. This causes extremely major blood loss that can often be fatal.
Acid (item)

* AEwVS
* UD

*For the liquid substance, see Acid (liquid).*

**Acid** is a minor item in *Advanced Education with Viktor Strobovski*. It was originally found in the Math Level as decoration, but it was reintroduced and given its own purpose in the Language Level.

## Spawns

Many bottles of acid can be found on the shelves of supply closets, along with many other bottles that serve no purpose other than decoration.

## Usage

Acid can be used to dissolve the wooden planks covering the entrance to the ritual room, allowing Angell to access. Be very careful when doing this, as when the acid is dissolving the planks it releases invisible caustic gas, which can dissolve Angell's skin and cause major blood loss. After a few seconds the caustic gas will dissipate and the protagonist will be able to enter the ritual room safely.

## See Also

* Acid (liquid)
* Ritual room
* Wooden planks
* List of Language Level items
* List of Language Level locations

Stub*This article is a stub. You can help the EternityDev Wiki by expanding it.*

## Acid

### Sell price

$3000

**Acid** is a useful item in *UD*.

## Obtaining

This item can only be obtained by purchasing it from the shop machine for $3900 each.

## Usage

Acid can be inserted into the chemic machine, where it is used to break down certain other items into chemical samples.

## See Also

* UD
* Chemic machine
* Chemical samples
Bookshelves

* Current
* Old

**Bookshelves** are storage objects found in the History Level of *Advanced Education with Viktor Strobovski*.

## Locations

Bookshelves are exclusively found in the Library.

## Function

When the level starts, a certain number of books will spawn on these bookshelves. There are eight types of books that can spawn, and each book has a 3D texture that can be seen before it is taken off the bookshelf. However, books can't be put back into the bookshelves.

Once Angell enters the Library, Erie will show her a book and instruct her to find a book that looks identical to it. The protagonist must search the bookshelves for the book Erie has requested, and bring it back to her.

## Videos

"AEwVS" mystic books (new library books and bookshelves)
## See Also

* Library
* Erie
* Interactive Objects
1 cent

*For other articles with related titles, see Coin (disambiguation).*

The **1 cent** coin is a common item in *Advanced Education with Viktor Strobovski*. It can be found in the Math Level and the Language Level. Its sprite is also used as a placeholder sprite for some unfinished items.

## Spawns

Like the 25 cent and 50 cent coins, 1 cent coins are also extremely common. They are mostly found in trash bins, but can also be found in other places.

## Usage

When used on a vending machine in 0.23 or a later version, the coin will be replaced with a small chocolate cookie. If used prior to that version, it will only produce a sound without doing anything with the coin. It can also be used to craft a 51 cent coin, the most useful coin in the game.

## Crafting

**1 cent** + 50 cent
51 cents

## See Also

* 25 cent
* 50 cent
* Vending machines
* Coins
Big bomb

**Big bomb** are craftable explosives in *gd*.

## Description

A very large explosive device, consisting of gunpowder and fuel wrapped in rope.

## Obtaining

This item can be crafted by the player using multiple different resources.

String x250
Gunpowder x3
Beewax x15
Bottle with flammable liquid x1

**Big bomb** x1
Empty bottle x1

## Usage

Once the player has crafted a big bomb, they can place it in the ground as an object. It must then be ignited with an item such as a lighter or match, and after a few seconds it will explode. The big bomb has a much more powerful explosion than most other explosives, however its explosion is also very unstable, meaning it will always cause an earthquake.

The only explosive more powerful than the big bomb is the big anperfysium bomb.

## See Also

* gd
* Time bomb
* Big anperfysium bomb
Big anperfysium bomb

**Big anperfysium bomb** are rare craftable explosives in *gd*.

## Description

A very large explosive device, consisting of gunpowder and fuel wrapped in rope. It also contains a single crumb of crystallized anperfysium inside it, making it much more powerful.

## Obtaining

This item can be crafted by the player using multiple different resources.

String x250
Gunpowder x3
Beewax x15
Bottle with flammable liquid x1
Unknown crumb x1

**Big anperfysium bomb** x1
Empty bottle x1

## Usage

This item works the same way as the regular big bomb; it can be placed on the ground and ignited with an item such as a lighter or match. The anperfysium bomb's explosion is much more powerful and unstable than the big bomb, due to it containing some anperfysium. Currently, it is the most powerful explosive in the game.

## See Also

* gd
* Anperfysium
* Big bomb
Apple (special item)

*For other articles with related titles, see Apple (disambiguation).*

The **Apple** is a special item exclusive to the Language Level of *Advanced Education with Viktor Strobovski*. Though there is another item in the game which has the same name, this item has a completely different use and can be distinguished by its yellow item name.

## Spawns

This item is found on a rack on the right-hand side of Doggos' closet. It requires the red door key to access.

## Usage

This item is part of the PenPineappleApplePen Easter egg.

## Crafting

Pen (red) + **Apple**
Apple pen

## See Also

* Pen
* Apple pen
Binary watches

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Binary watches

### Sell price

$6000

The **Binary watches** is a tool in *gd*.

## Description

This is an unknown golden object, possibly a pocket watch of some kind.

## Usage

To use the binary watches, the player must hold it in their hand, point it at any object and right click. When this is done correctly, the player's location and the object's location will be swapped. However, when this is done, some negative status effects will be given to the player, such as flash. This can be done infinite times.
Bulb

* AEwVS
* UD

The **Bulb** is an important crafting item in *Advanced Education with Viktor Strobovski*. It is only found in the Panacea PAP Station.

## Description

It is the bulb of the handhelded lamp. It only produces light when connected to the lamp handle.

## Spawns

This item is found at the very beginning of the level, next to the lamp handle.

## Crafting

Lamp handle + **Bulb**
Handhelded lamp

## See Also

* Lamp handle
* Handhelded lamp

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***Stub*This article is a stub. You can help the EternityDev Wiki by expanding it.*

## Bulb

* Working
* Exhausted

### Sell price

$350

**Bulbs** are usable items in *UD*.

## Usage

These bulbs can be placed inside either a lamppost or a table lamp. This allows the lamppost or table lamp to then be turned on and off. The bulb can be unscrewed at any time using a piece of cloth.

By default, bulbs have 12000 durability, but when the bulb is turned on, this durability will slowly go down. Once it has reached zero, it will no longer work and will be turned into an "exhausted bulb".

## See Also

* UD
* Lamppost
* Table lamp
AEwVS: Christmas Curse/Objects

This is a list of physical objects within *AEwVS: Christmas Curse*, excluding the game's items and characters.

## Interactive objects

These objects can be interacted with in some way, other than collision.

### Reused

DoorsVending machinesTrash binsLockersWindows
### Exclusive

PinesCracksTinsel boxLights boxPine ring boxStickers
## Decorative objects

### Reused

PaintingsDesksTeacher's deskRacksHospital bedsCauldronChalkboardsSchool bellsWooden planksOvenMicrowave
"BIG BANG" Particle Simulator

Under Construction*This article is currently under construction. Please wait for the editors to finish it.*

## "BIG BANG"

### Link(s)

GameJolt
IndieDB

***"BIG BANG" Particle Simulator*** is one of EternityDev's older projects. It has not been updated since October 2017, and it's assumed that this project has been abandoned. It is still available to download on IndieDB and GameJolt.

## Videos

UE4 game test ''The Big Bang''UE4 game test 2 ''The Big Bang''"BIG BANG" New particles.New particles in "BIG BANG" simulator.Showing Mendeleev's Periodic Table in "BIG BANG" simulator.More quarks!Menu and quarks."Big Bang" small update."Big Bang" nucleus alpha decay."Big Bang" new antimatter."Big Bang" random reaction of anti hydrogen and hydrogen."Big Bang" meaning of the game, or tasks update. (+ new particles)"Big Bang" indissolubilium matter."Big Bang" indis matter new explosion.Helium at 10.000.000 °K VS 20 indis particles.
## See Also

* Games
* Indis

 **Finished**
 **Abandoned**
Albert's skull

**Albert's skull** is a secret item found in the Smile Ending of the Math Level of *Advanced Education with Viktor Strobovski*. According to its item name, it is the skull of Albert, which suggests that he used to have a human head before it was replaces with a teddy bear's.

## Function

Once the Smile Ending is initiated, the Smile Wolf's hideout becomes accessible. After following the trail of bones here, entering and turning the corner, Albert's skull can be seen on the floor in front of a door. However, walking towards it will cause the game to crash, meaning the item can't be picked up.

This item suggests that the Smile Wolf was the one who killed Albert, and that the rest of Albert's body is behind the door. However, as it is inaccessible, this is not implemented and there is nothing behind the door.

## See Also

* Albert
* Smile Wolf
Advisory room

The **Advisory room** is a minor location in the Language Level of *Advanced Education with Viktor Strobovski*.

## Description

The advisory room is a long room with four teacher's desks in the center. On one of these teacher's desks, Angell can find the Blue door key.

## See Also

* Language Locations
* Blue door key

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Black door key

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Deep secret spoilers
*For other articles with related titles, see Key (disambiguation).*

## Black door key

### Source

First arm backroom
Classroom 812

### Security level

Secretive

The **Black door key** is one of seven colored door keys in *Advanced Education with Viktor Strobovski*. It is also one of the game's artifacts.

## Spawns

The black door key can be found in either the Math Level or the Language Level.

In the Math Level, it is found in the leftmost locker in the first arm backroom. To access this room, Angell must place a trail of items to lure Mr. Cleany-Clean into opening the door for her. Once Angell has the black door key, however, she can use it to access this room at any time.

In the Language Level, it is found in Classroom 812 along with every other type of key. Angell can access this room by making her way to the top of the level's garden via a series of platforms. It also requires the blue door key to access.

Generally, the item is easier to obtain in the Math Level than in Language, but it mainly comes down to preference.

## Usage

While Angell is holding the black door key, she can open most locked Doors with yellow-coloured handles. This includes:

* The secret-keeping room.
* The first arm backroom.

Keep in mind that not all doors with yellow-coloured handles can be opened with this item. Some must be opened with the purple door key instead, and others simply can't be opened.

## See Also

* Keys
* List of Math Level locations