Magic Items

## Kingdom Hearts

**Eternal Flames**

*Weapon (Pair Of Handaxes), Legendary (Requires Attunement)*

These chakrams can harness the power of fire and draw forth the true worth of their wielder.

You gain a +2 bonus to attack rolls and damage rolls that you make with these magic weapons, and you inflict an extra 1d8 fire damage when you hit with them. You can also use either of these weapons as a spellcasting focus for your spells. And if you make a ranged attack with either of these weapons by throwing it, you can make it fly back into that empty hand.

***Flurry Of Dancing Flames.*** You can use both of these weapons to cast *Investiture Of Fire*. Once this property is used, it cannot be used again until the next dawn.

**Lindworm**

*Weapon (Pike), Legendary (Requires Attunement)*

These lances can harness the power of wind and draw forth the true worth of their wielder.

You gain a +3 bonus to attack rolls and damage rolls that you make with this magic weapon, and you inflict one extra die of piercing damage when you hit with it. And if you are a spellcaster, you can use this weapon as a spellcasting focus for your spells.

If you begin wielding this weapon, you can make it start hovering from your hand. While this weapon is hovering from your hand, you can still use it as if you were holding it in both of your hands, but you cannot use either of your hands to perform complex tasks. This weapon keeps hovering from your hand until you stop it yourself (no action required), use either of your hands to perform a complex task, fall unconscious, or die.

When this weapon starts hovering from your hand, a set of five copies of it manifest and begin hovering alongside it. While these copies exist, you gain a +1 bonus to your AC. And when this weapon stops hovering from your hand, all of these copies vanish.

***Whirlwind Lancer.*** You can use this weapon to cast *Investiture Of Wind*. Once this property is used, it cannot be used again until the next dawn.

## Mortal Kombat

**Razor Hat**

*Wondrous Item, Legendary (Requires Attunement)*

A wide hat with a sharp brim which was crafted by a monastery of deadly warriors.

This hat also functions as a handaxe, and you are proficient with using it in this way while you are attuned to it.

While you are wearing this hat, you can doff it immediately before you make an attack with it. You can also don this hat immediately after you make an attack with it.

You gain a +3 bonus to attack rolls and damage rolls that you make with this magic weapon, and you inflict an extra die of slashing damage when you hit with it. And if you make a ranged attack with this weapon by throwing it, you can make it fly back into that empty hand.

## No More Heroes

**Blood Berry**

*Weapon (Longsword), Very Rare (Requires Attunement)*

A beam katana which was modeled after longswords and has a blue blade.

This is a magical longsword which can be activated or deactivated. While deactivated, the only attacks that you can make with this weapon are improvised weapon attacks.

While activated, this weapon inflicts force damage instead of slashing damage, and it emits bright light in a 10-foot radius and dim light for an additional 10 feet. You also gain a +2 bonus to attack rolls and damage rolls that you make with this magic weapon.

You can activate this weapon immediately after you start wielding it, and you can deactivate it immediately before you stop wielding it. You can also use your bonus action to activate or deactivate it.

**Camellia**

*Weapon (Longsword), Legendary (Requires Attunement)*

A beam katana which was modeled after longswords and has a green blade.

This is a magical longsword which can be activated or deactivated. While deactivated, the only attacks that you can make with this weapon are improvised weapon attacks.

While activated, this weapon inflicts force damage instead of slashing damage, and it emits bright light in a 10-foot radius and dim light for an additional 10 feet. You also gain a +3 bonus to attack rolls and damage rolls that you make with this magic weapon.

You can activate this weapon immediately after you start wielding it, and you can deactivate it immediately before you stop wielding it. You can also use your bonus action to activate or deactivate it.

**Peony**

*Weapon (Greatsword), Very Rare (Requires Attunement)*

A beam katana which was modeled after greatswords and has a red blade.

This is a magical greatsword which can be activated or deactivated. While deactivated, the only attacks that you can make with this weapon are improvised weapon attacks.

While activated, this weapon inflicts force damage instead of slashing damage, and it emits bright light in a 15-foot radius and dim light for an additional 15 feet. You also gain a +2 bonus to attack rolls and damage rolls that you make with this magic weapon.

You can activate this weapon immediately after you start wielding it, and you can deactivate it immediately before you stop wielding it. You can also use your bonus action to activate or deactivate it.

**Rose Nasty**

*Weapon (Pair Of Scimitars), Very Rare (Requires Attunement)*

A pair of beam katanas which were modeled after scimitars and have red blades.

This is a pair of magical scimitars which can be activated or deactivated. While deactivated, the only attacks that you can make with these weapons are improvised weapon attacks.

While activated, these weapons inflict force damage instead of slashing damage, and they emit bright light in a 5-foot radius and dim light for an additional 5 feet. You also gain a +1 bonus to attack rolls and damage rolls that you make with these magic weapons.

You can activate either of these weapons immediately after you start wielding it, and you can deactivate either of them immediately before you stop wielding it. You can also use your bonus action to activate or deactivate either of these weapons.

**Vosmir**

*Weapon (Rapier), Very Rare (Requires Attunement)*

A beam katana which was modeled after rapiers and has a purple blade.

This is a magical rapier which can be activated or deactivated. While deactivated, the only attacks that you can make with this weapon are improvised weapon attacks.

While activated, this weapon inflicts force damage instead of piercing damage, and it emits bright light in a 10-foot radius and dim light for an additional 10 feet. You also gain a +2 bonus to attack rolls and damage rolls that you make with this magic weapon.

You can activate this weapon immediately after you start wielding it, and you can deactivate it immediately before you stop wielding it. You can also use your bonus action to activate or deactivate it.

## One Piece

**Soul Solid**

*Weapon (Longsword And Scabbard), Legendary (Requires Attunement)*

A cane sword which can bring the very cold of the underworld into the realm of the living.

While you are holding this stowed weapon, you can draw it immediately before you make an attack with it. And while you are holding the scabbard of this weapon, you can stow it immediately after you make an attack with it.

You gain a +3 bonus to attack rolls and damage rolls that you make with this magic weapon, and you inflict an extra 1d8 cold damage when you hit with it. And if you are a spellcaster, you can use this weapon, drawn or stowed, as a spellcasting focus for your spells.

***Freezing Sword.*** You can use this weapon, drawn or stowed, to cast *Cone Of Cold*. Once this property is used, it cannot be used again until the next dawn.

## Type/Moon

**Black Key**

*Weapon (Dagger), Rare*

This retractable sword is a sacramental tool which is produced and utilized by various churches. Black Keys are known as the prototypical version of the scriptural weapon, a crystallization of holy scripture. This makes them rather effective against many kinds of unholy creatures.

This is a magical dagger which can be activated or deactivated. While deactivated, the only attacks that you can make with this weapon are improvised weapon attacks.

While activated, this weapon inflicts piercing damage like normal. You gain a +1 bonus to attack rolls and damage rolls that you make with this magic weapon, and you inflict one extra die of piercing damage when you hit with it. You also inflict an extra 1d8 radiant damage when you hit a fiend or undead with this weapon.

You can activate this weapon immediately after you start wielding it, and you can deactivate it immediately before you stop wielding it. You can also use your bonus action to activate or deactivate this weapon.

**Summer Mode Fibers**

*Wondrous Item, Rare*

A ball of special fibers which can be used to imbue the essence of the ocean into clothes.

When you use these magical fibers to craft a set of clothing, you create a magic set of clothing known as Summer Mode Clothing.

While a creature is wearing this magic set of clothing and not wearing a suit of armor, they gain the following benefits:

* You have a swimming speed equal to your walking speed. But if you already have a swimming speed equal to your walking speed, your swimming speed is doubled instead.
* You can breathe underwater.
* You have immunity to damage from water pressure.