Jarro

Official Artwork

**Jarro** is a playable fighter in *MultiVersus*.

## Official Biography

*Starro in a Jar*

TBA

## Gameplay

* **TBA** - To be announced!
* **TBA** - To be announced!
* **TBA** - To be announced!
* **TBA** - To be announced!

**Neutral Attack:** Jarro will slap forward, this works as a jab

**Side-tilt:** Jarro will lean forward and slap the floor in front of him with the top part of his head

**Up-tilt:** Jarro will swipe overhead using the top part of his head

**Down-tilt:** Jarro will take out his small sledgehammer and quickly slam it down into the ground

**Charged Side-tilt:** Jarro will turn one of his arms large and slam it forward

**Charged Up-tilt:** Jarro will get on all fives and stretch his back to the air where his mouth's teeth will poke out

**Charged Down-tilt:** Jarro will turn quickly large for a moment and fall flat on his face forward before turning back to normal size

**Neutral Air:** Jarro will spin around like a ninja star

**U-air:** Jarro will perform a small flip kick above

**D-air:** Jarro will spin around like a sawblade

**Neutral Special:** Jarro will throw a batarang forward, a chargeable move, if the Neutral Special button is held down for long enough, the batarang will transform into the bat cannon and shoot out a large beam

**Side Special:** A chargeable move, Jarro will release several spores in front of him, opponents will have their speed lowered as the spores will stick on to them for a while. Getting hit with enough spores will make opponents start trying to follow Jarro wherever he is

**Up Special:** Jarro will start spinning like a wheel, and then rush into any direction the player has their control stick. players can choose which direction Jarro will head to; Like Pikachu in Smash, this move can be angled and if angled at a different reaction, Jarro will use this move again. Jarro can do this up to 4 times

**Down Special:** Jarro will use his telepathy to pinpoint where exactly his teammate is, he will then spring himself to their location. If done in 1v1's, this move will make spring forward, he'll even be able to attach himself to walls

**Ultimate Move** - Jarro will transform into a large version of himself, during this transformation, he can only perform charged attacks, but each one will send a tidal wave of spore ahead. Jarro can also now conjure more spores around him with the Neutral Special, the more he has following him, the bigger the tidal waves will be, this transformation will last for 20 seconds

**Synergy: TBA** - To be announced!

**Dual Heat Attacks: Batman** - To be announced!

**Extras:** Jarro will have special dialogue with Batman if they are in a team together, acknowledging his dream to fight side to side with his father has come true

**STAGE Starro's home planet:** The 0 World Starro conquered, a vast ocean/beach like stage, on top there are some cliffs you can fight on, and on the bottom the ocean with a void in the far left. Players can fight in the water without the fear of drowning. The only thing they do have to worry about is the school of Starro spores that will suddenly appear from the background to sweep away unsuspecting fighters right into the void. To avoid that, players will have to jump out of the water and back onto the cliffs till it's safe again

Cameos will only include the Starro Spores, who will be trying to attack opponents and drag them into the ocean's void

## Customization

* **No Robin Outfit** -
* **Jarro's Debut** -
* **Prisoner Jarro** -