recursal/Fanatic-Fandom huggingface dataset:
Dhuzdol

The "mighty" capital or the orcs, held in a state of peace by the ancientRuneskin Seers, any fighting outside of the pits is punished by death. One of the few permanent settlements of the orcs Dhuzdol holds many relics both Orcish and stolen, including the mighty Warhorn, a horn that once blown can be heard by any orc wherever they are in the world, and the ancient Drow blade, its name long forgotten the blade was used to sacrifice many an orc and it holds some truly viscous curses.
Leona Lumina

Canoness Superior

## Description

Despite being nearly two terran centuries old Leona reflects none of the ravages of time upon her body. Using her own families immense wealth the Canoness of the Order of the Golden Rose has served faithfully as the spiritual guardian of the Theros system.

## Combat

**Wounds:** 40

Best Artificer Armour
12(15)
13(18)
15(22)
 L.Leg
13(18)
13(18)

Force Field: 50

## Inventory

**Clothing and Worn Gear:** Convent robes

**Drugs and Consumables:** n/a

**Tools:**

**Wargear:** Rosarius (+10 vs Fear & Pinning), Ecclesiarchy Overlay (+10 Charm, +10 Command & Fellowship Tests, -10 WP vs Supernatural Creatures), Hexagramatic Wards (+20 vs Psychic Powers, 2x AP vs Force Weapon and Psychic Powers, ignore Warp Weapon)

**Cybernetics:** Vocal Implant, Cranial Armour, Bionic Heart, Good Bionic Respiratory System, Good Synthmuscle, Good Subskin Armour

**Mounts:**

## Talents & Trait

**Talents:** Adamantine Faith, Air of Authority, Ambidextrous, Blademaster, Bolter Drill, Combat Master, Counter Attack, Crushing Blow, Eye of Vengeance, Halo of Command, Hatred (Heretics, Psykers), Hip Shooting, Lightning Attack, Mighty Shot, Peer (Adepta Sororitas, Ecclesiarchy), Quick Draw, Rapid Reload, Resistance (Fear, Psychic Powers), Sprint, Step Aside, Strong Minded, Swift Attack, Two-Weapon Wielder, Two-Weapon Master, Unshakeable Will, Weapon Training (Bolt, Chain, Flame, Heavy, Plasma, Throwing)

**Sister of Battle Talents**: Blessed Martyrdom, Ceaseless Crusader, Emperor's Guidance, Divine Vengeance, Furious Zeal, Spirit of the Martyr, Shielding Faith, Zealots Passion

**Traits:** Touched by the Fates (6)
King Obsidian Shadowforge the 1st

"King" in name alone due to the recent domination of D'trixia by the drow Obsidian Shadowforge the 1st is a calm unhurried man. The leader of the Duergar since the times of Queen Saradith he has witnessed the rise and fall of drow houses the attempted coups of the Svirfneblin and still he remains. Those who mistake his inaction for inattentiveness and apathy quickly find that much like obsidian the "king" is both hard and sharp and he suffers no hints of insubordination. He rose to the throne of "king" via his birthright and inherited the mighty arcane vaults his father had wrested from the hands of the overworlders, he championed the construction of mighty tunnels to connect the vaults and oversaw the expansion of his territory, but he did not strike in the chaos after the death of Saradrith Torvex content to strengthen the Duergar defenses. His actions caused much unrest within the clans and many sought to overthrow him, but their armies were crushed within the tunnels he had built and their leaders were defeated by the king himself, he made sure none of those who dared rebel survived. Now he seeks the council of The Whispering Shadow and rumors speak of new tunnels leading deep into dwarf and human territory.
Gharlax Slaughterborn

## Profile

BLOOD FOR THE BLOOD GOD

Corruption: 63

Movement: 14/28/47/84

## Combat

Jaws of Nuceria: Legacy of Slaughter. Bellicose: Bloodlust, Overkill, Shattering

Mantle of Hate
12
12
14
 L.Leg
14
14

## Inventory

Items:

Wargear: Infernal Star, Mantle of Hate, Icons of Endless War, Skull Totem

Cybernetics:

## Talents & Trait

Talents: Ambidextrous, Bulging Biceps, Legion Weapon Training, Heightened Senses (Hearing, Sight), Nerves of Steel, Quick Draw, Resistance (Cold, Heat, Poisons, Psychic Powers), Unarmed Warrior, Ancient Warrior, Cold Hearted, Double Team, Quick Draw, Berserk Charge, Flesh Render, Frenzy, Pity the Weak, Air of Authority, Leap Up, Counter Attack, Battle Rage, Combat Master, Hatred (Space Marines), Swift Attack, Whirlwind of Death, Lightning Attack, Thunder Charge, True Grit, Nerves of Steel, Fearless

Traits: Amphibious, Brutal Charge (+4), Machine (1), Natural Armour (3), Quadruped, Unnatural Strength (+6), Unnatural Toughness (+4)

Special Abilities: Avatars of Slaughter, Unstoppable Wrath
Annija Thomeczek

## Background

Name: Annija Thomeczek

Callsign: Pharaoh

Background: Hacker

Licenses: Dusk Wing 3, Lich 1

### Talents

Hacker I: When you hit with a tech attack that consumes Lock ON, your target must choose to take 2 Heat or pushed 3 spaces in a direction of your choice

* Jam Cockpit: Characters may not Mount or Dismount target until it is fixed with an Engineering check as a Full action

Hacker II: Gain additional hacks

* Disable Life Support: Target suffers +1 Difficulty to all saves until systems are rebooted with a Systems check as a quick action
* Hack./Slash: target cannot benefit or take Quick/Full Tech actions until mech is Shut Down or core computer rebooted with a Systems check as a Quick Action

Technophile I: Gain a Servant-Class NHP AI that will follow your last directions given, defending as needed

Technophile II: 1/round, with the assistance of your NHP, you may reroll any mech skill check or save. You must keep the new result, even if it’s worse.

Hunter I: 1/round When attack with an aux melee weapon, you fly up to 3 spaces directly towards a character before the attack. This movement ignores engagement and doesn't provoke reactions

Ace I: While flying:

* +1 Accuracy to all Agility checks and saves
* Any time an attack misses you, you may fly up to 2 spaces in any direction as a reaction

Infiltrator I: During your turn: These effects end at the end of your turn

* Entering LoS of hostile character or moving from cover doesn't remove Hidden
* Can pass freely through, but not end in, enemy spaces
* Can Hide in plain sight of enemies

### Pilot Equipment

Stealth Hardsuit:

Light A/C

Breach Cutter

Dataplating:

Subjectivity-Enhancement Suite

Omnihook:

## Mech

Name: Democratic Dialogue

Manufacturer/Model: SSC Dusk Wing

### Frame traits

Maneuverability Jets: Dusk Wing can hover when it moves

Harlequin Cloak: During it's turn, Duskwing is Invisible, it reappears at the end of the turn

Fragile: +1 Difficulty to Hull checks and saves

### Mech Attributes

 Agility
 Systems
 Engineering
Cheol Ma

Infamous bandit Cheol Ma has been a terror to those in Zhōngdiǎn zhàn for many years, numerous request for his subjugation have been sent to the Martial Art's Union but Cheol Ma remains subjugated. Recently he struck a caravan carrying important cargo for the district governor and has gone from a local terror to a person of great interest.
Eladen Iorthondir

## Background

Just because a child is born to the King of Elves does not guarantee arcane prowess or a righteous moral standpoint, and Eladen lacks both. Divinely possessed with both a talent for battle and a lust for slaughter Eladen excelled in live combat drills but struggled with the study of the arcane and the calmness of family life. Eladren never bore his family any ill will, but did not fit in with them and quickly found himself adventuring beyond the walls of Thethelas but soon he tired of killing the magical beasts and animals that plagued the rural lands. As his blade grew bloodier he sought out more things to kill and more challenging kills. Soon he no longer returned to the Ivory Citadel and instead wandered the lands of Sorreinn barely sating his bloodlust on animals and criminals, soon not even that was enough and he left Sorreinn knowing his father would not tolerate his increasing rampage in his borders. Now Eladen is a scourge without name, his bloody crusades striking deep into Hachani territory, his solo raids wiping out entire orc clans, small Ulthwe'n towns lose hundereds to his blade, even the denizens deep under the land in D'trixia have been visited by his murderous rampages.

## Description

Tall, gaunt and pallid Eladen looks on the edge of death, at all times, and his constant brushes with it leave a lingering aura upon him. His aura and naturally cold demeanor push even those brave enough to try and get to know him away. This has left him with only one companion weird and twisted enough to put up with him his older brother Rog'Thonar Iorthondir.

## Information

*Level*:17

*HP*:110

*BAB*: 13/8

*Skill Points*:60

*Speed*:30

*Initiative*:

*Hero Points*:

*Racial Traits*: Elven Arrogance, Creepy

*Traits*:

*Languages*:Elven

## **Class Features and Feats**

**Dual Cursed Oracle Of Battle**

Oracle Curses: Consumed (full curse), Vampirism (second curse)

Revelations:

Skill at Arms: All Martial Weapons and Armor

Weapon Mastery: (falchion) Weapon Focus, Improved Critical, Greater Weapon Focus

Suprising Charge: 2/day move speed as immediate action

War Sight: Roll init 3 times and can always react in surprise round

Manuever Mastery: Trip bab 13, Improved Trip, Greater Trip

Resiliency: Diehard, and can take standard actions without losing hp

Mystery spells :*ill omen* (2nd), oracle’s burden (4th), bestow curse (6th). wall of fire (8th), righteous might (10th), mass bull’s strength (12th),

Smite Good: 2/day

**Feats**:

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells (Oracle 9 known, Antipaladin 0)

Level 1 Spells (Oracle 5 known, Antipaladin Prepare)

Level 2 Spells (Oracle 5 known)

Level 3 Spells (Oracle 4 known)

Level 4 Spells (Oracle 4 known)

Level 5 Spells (Oracle 3 known)

Level 6 Spells (Oracle 2 known)

* Dimensional Blade

Level 7 Spells

Level 8 Spells

Level 9 Spells
Bill Hitchcock

Player Character in the Spoopy Space campaign.

## Background

Not much is known about Bill, mostly because there is not much to know about Bill Hitchcock. Born on a backwater planet to a single mom and 5 other siblings he enlisted in the army as soon as he could and from then on used his military training to take up mercenary jobs that offered good enough pay.

## Description

Bill Hitchcock, or Bill Goodtime/Bill Bigcock as he introduces himself to the ladies is your typical lowlife mercenary scum willing to do nearly anything for a quick buck. Physically strong but sporting an impressive beer belly Bill cares little for hygiene or outward appearance, only caring about spending his credits at the nearest bar and having a good ol rowdy time.

### Numbers

 Speed
 Intellect
 Combat

 Fear
 Body
 Armor

### Skills

Zero-G

Military Training

Firearms

Athletics

### Equipment

Extermination loadout

Pamphlet: The Relic of Flesh

Patches: Pin-Up Girl (Riding Missile), Pin-Up Girl (Succubus), Medic Patch (Skull and Crossbones on Logo)
Brayga Randirion

Background

The once proud Lord-Admiral of House Randirion and grandson of it's founder Brayga was seen as a striking resemblance to his bombastic ancestor Randar Randirion having a similar bravado in his actions, loved by the coastal communities the seas of Sorreinn were safe under his guardianship until the fateful day of his death at the hands of DeAngelo Gull.

## Description

Rippiling in muscles Brayga Randirion was in many ways a mirror of his ancestor and he was not too humble to show it, often preferring to go without a shirt even to many official functions the life of a noble was not befitting of such an elf, only truly comfortable at sea the sight of Brayga on shore was rare even on the occasions his ship was at port.
Fughe Llorien

## Information

*Level*: 13

*HP*: 55

*BAB*: +9

*Skill Points*: 100

*Speed*: 110ft

*Initiative*: +17

*Hero Points*: 3/3

*Racial Traits***:**Elven Immunities, Keen Senses, Silent Hunter, Weapon Familiarity, Low Light Vision.

*Traits:* Warrior of Old, Silent Hunter

*Languages:* Common, Elven, Dwarven, Orc, Gnome, Celestial, Infernal, Abyssal, Draconic, Goblin, Sylvan, Giant, Ignan, Necril, Terran, Treeant, Undercommon.

## **Class Features and Feats**

**War-Scholar:** Wisdom of War, Monster Lore, Battle Focus, Rapid Planning, Evasion, Fast Movement +40ft, Solo Tactics, Still Mind, Ki Pool 11/11, Slow Fall 50ft, High Jump, Abundant Step, Wholeness of Body, Improved Evasion, Diamond Body, Diamond Soul,

**Feats:**Weapon Finesse, Power Attack, Exotic Weapon Proficiency (Whip), Weapon Focus (Whip), Whip Mastery, Improved Critical (Elven Curve Blade), Dimensional Agility,

**Teamwork Feats:** Shake it Off, Escape Route, Coordinated Charge, Pack Attack

**Trickster:** Mythic Surge (1d6), Hard to Kill, Fleet Charge, Path Dabbling (Impossible Speed)

**Mythic Feats:** Mythic Weapon Finesse

## **Equipment**

### *Weapons*

*General Goods*\*:

*Magic Items*: Boots of Elf-kind, Headband of Mental Prowess +6, Belt of Dexterity +6,

*Containers*:

*Currency*: 5000gp 2cp

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*
Jacob Bartholomew

The patriarch of the Bartholomew family, one of the richest and most powerful men in Ulthwe, and an accomplished wizard to boot, yet despite all these accolades he can still be found toiling the fields of his forefathers. A gruff brash no nonsense kind of man, trade talks with him are always short and sweet and he is well liked by almost the entirety of the members of the National Council.
Cortaelas

The outcasts of the Elven Pantheon, the twins were born at the same time and had eyes only for each other. United from birth their minds were as one and they quickly discovered they could shape the world around them through their connection. They abandoned the pantheon even before Astanar rebelled and forged their own divine kingdom hidden within the void. Their divine kingdom became a refuge for those seeking to escape the eyes of the more judgemental divinities and became a place of hedonism and excess. Unknown to the refugees the twins were utilizing their mental powers and slowly controlling and enslaving all those who came to them, but the mental connection went both ways and the twins themselves slowly became corrupted by the excess and insanity of the refugees.

Divine scholars believe that Astanar found the twins divine kingdom and it was something he found within that sparked his murderous rampage. Many of the inhabitants were slain and the twins eventually retreated to a stronghold that even Astanar could not break into. It is within this lost stronghold that the twins, corrupted and exhausted, disappeared into the void lost for all time.
A Sightless Odyssey

## The Campaign (Dwarves the Dungeoning)

Maps have been found that point to a long lost vault of treasures of ages past. Though the path is a perilous one that leads deep into the ground. A call for aid has been sent out to those willing to risk the dangers the darkness hold.

## The Unfortunate Sods

Torvold Tordekson

Elsbeth Ahthuslas

Athemiess Iathen

Arhel Cendirion

## Non-Player Characters

**Followers/Cohorts**

* a

The Axebiter Expeditionary Force

* Thorimm Axebiter
* Shalaya Axebiter
House Shinlim

House Shinlim is a relatively young house, created by royal decree to support a bastard Ioronthondir and to undermine the power of House Nostramos. Supported by the money and library of the Supreme House, House Shinlim delves into the scholarly study of the arcane, they act more like a college instead of a family house, and thus accept many a young elf willing to learn the arcane. They devote their time to innovation and to rediscover lost arcane secrets, to help elf kind.

## History

Established a mere Hundred fifty years ago by royal decree house Shinlim was founded as a royal college and filled with many arcane books that survived the cataclysm. While young the knowledge and prowess of its dual heads has quickly established it as the second most house in the natures of the arcane. The public opening of Shinlim's college hundred forty eight years ago drew great crowds of young elves interested in the arcane but unwilling to join the closed off and confusing House Nostramos. Twenty years ago there was a much talked about arcane discourse between Raegal Iorthondir and Linaya Nostramos with no side declared winner and many elves with a new dreamboat couple to talk about.

## Notable Members

Raegal Iorthondir

Maraketh Shinlim
Guild Girl

## Background

They trained in the city of Ulthuan as a receptionist and at the age of 15, they graduated and later departs from Ulthuan going to Ulthwe, qucikly becoming the managing Guild Girl of the Adventurer's Guild.

## Description

They are a beautiful woman with a hallow gold hair tied into a side plait and yellow-gold eyes. They are usually seen wearing her guild uniform.

## Information

== *Level*: 6

*HP*: 47

*BAB*: +5

*Skill Points*: 66

*Speed*: 30ft

*Initiative*: +2

*Hero Points*:

*Racial Traits***:  Human**

*Traits:*

*Languages:* Common, Elven, Dwarven, Gnomish, Orcish, Draconic, Halfling

 ==

### *Ability Scores*

==

==

### *Armor Class*

==

==

### *Saving Throws*

==

==

### *Attack Stats*

==

==

## **Class Features and Feats**

Archaeologist: Archaeologist's Luck, Geisha Knowledge, Tea Ceremony, Cantrips, Clever Explorer, Uncanny Dodge, Trap Sense, Rogue Tricks (Philologist), Lore Master 1/day, Bardic Knowledge, Deep Pockets, Master Scribe

**Feats:** Scribe Scroll**,** Lingering Performance, Overachiever, Associate, Guild Partner,

## **Equipment**

### *Armor*  Edit

==

==

### *Weapons*  Edit

==

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

==

## **Skills**

==

\*Armor Check Penalty applies ==

## Spell List

### Level 0 Spells

* Spark
* Read Magic
* Detect Magic
* Message
* Prestidigitation
* Lullaby

### Level 1 Spells

* Clarion Call
* Comprehend Languages
* Forced Quiet
* Innocence

### Level 2 Spells

* Animal Messenger
* Allegro
* Investigative Mind
Kono's Pathfinder Character Template

For the sidebar for character picture and information, go to edit and Insert > Infobox > Player Character Template and drag where appropriate. Also when copying this page template open up edit first so you don't copy the small "edit" links beside each header.

## Information

*Level*:

*HP*:

*BAB*:

*Skill Points*:

*Speed*:

*Initiative*:

*Hero Points*:

*Racial Traits*:

*Traits*:

*Languages*:

### Resistances

* Fire X
* Cold X

## **Class Features and Feats**

**Insert Class here**: Example Ability 1

**Feats**:

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells
Fall Damage Changes

Some fall damage changes so armour can protect you up to certain heights

AP 3 = Protects up to 8 meters
AP 4 = Protects up to 10 meters
AP 5 = Protects up to 12 meters
AP 6 = Protects up to 14 meters
AP 7 = Protects up to 16 meters
AP 8 = Protects up to 18 meters
AP 9 = Protects up to 20 meters
AP 10 = Protects up to 22 meters
AP 11 = Protects up to 24 meters
AP 12 = Protects up to 26 meters
AP 13 = Protects up to 28 meters
AP 14 = Protects up to 30 meters

Anything higher ignores your armour.
Gozreh's Searogue

Description

The personal vessel of Randar Randirion, survived from both the Old World and it's Sundering and the First War of the Urcarti, famous for enduring impossible maneuvers, flying hundreds of feet over waves, numerous conflicts, and serving for hundreds of years under it's captain until it disappeared with him and his crew, some sailors claim to have seen it or heard a tale of its wreck containing an immeasurable treasure but no sighting has been confirmed by a reliable source on it since Randar's final departure.

Great faces of Gozreh decorate each of the sails appearing at full sail as if Gozreh herself were blowing from behind into each of the following six mighty masts pushing the vessel along, only the front sail differed bearing the personal crest of Randar Randirion. The great galleon bore uncountable guns along its three floors of batteries and moved with the grace of a much smaller ship no other vessel has come near to matching.
Geography of Telesku

## **Continents and Subcontinents:**

### Continent of Telesku

(Topographical Map of Telesku is found here)

## Regions of Telesku:

### Old Eastern Empire:

(Political Map of Southeastern Telesku is found here)

Avonine, Duchy of

Baerid, Barony of

Cadwast, Kurfurstate of

Istrikai, Duchy of

Llewenvale, Margraviate of

Londamark, Margraviate of

Rostokev, Viceroyalty of

Rostokev, Duchy of

Sevron, County of

Thurana, Margraviate of

=== Imperial Heartlands:

Argalast, County of

Ergathri, County of

Llandderfel, Vaalir of

Molossia, Principality of

Neoforos, Grand Duchy of

Pallyrdwein, Vaalir of

Zadrakart, County of ===

=== North Coast:

Bellopoje, Veuros of

Besianne, Veuros of

Dar'Mytir, Republic of

Desidar, Kingdom of

Eperne, Mwairos of

Hardheim, Principality of

Llaushe, Veuros of

Malshaje, Mwairos of

Rezala, Veuros of

Tolkos, Empire of ===

=== Far North:

Jyvaskal, Kylaakso of

Kar'Tyro, Duchy of

Kirsehir, Kingdom of

Kiuruvesi, Laprantaso of

Mahmutbey, Kingdom of ===
Blood Hunter

## Description

Nothing is known about this mercenary killer. He roams from town to town across Varisia loaning his services exclusively to kill bandits, undead, and other villainous persons.

## Feats

Unknown

## Information

*Level*: 13

*HP*:

*BAB*:

*Skill Points*:

*Speed*:

*Initiative*:

*Racial Traits*: Immune to magic sleep effects and gain a +2 racial bonus on saving throws against enchantment spells and effects, SR 11+level, +2 to Perception, Poison Use, Darkvision 120ft, Light Blindness, Voice in the Darkness

Racial SLA:

* At will - dancing lights, *deeper darkness*, faerie fire, feather fall, and levitate
* Constant - detect magic
* 1/day - divine favor, dispel magic, and suggestion

*Traits*:

*Languages*: Elven, Undercommon, Common, Necril, Abyssal, Draconic

## **Class Features and Feats**

**Insert Class here**: Example Ability 1

**Feats**:

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells
Benjamin's Character Collection

## Pathfinder Characters

#### Campaign Characters

* Parthenia Highguard
* Clara Inara Vestlov
* Khelnindil Felis
* Clarissa Aelmora (Retired)
* Jacam Os'zilla (Retired)
* Nadine Waegra (Retired)
* Ilya Livgrace

#### For Fun

* Nadas Khal'azza (possible npc)
* Genevieve Beaulieu
* Vivianna Fjarnnan
* Demetrius Slavan
* Fiore Celeste Medici
* Sun Child
* Namtar Leto
* Sherlan Jusztiirn
* Bōryoku
* Clair Saelos
* Demeter Orion
* Alouka Panathinaikos
* Meave Estabel
* Jeffe Greaves
* Seth Knuhm
* Kelsey Johns
* Zetaya Zenastit

## 40k Imperium Characters

#### Campaign Characters

* Kadri Angelos-Doukas
* Cahlean Deenus
* Venria Kallistrate
* Liri Right

## Black Crusade Characters

#### Campaign Characters

* Jaquelyn Jankovics
* Lancelot (Wosely)/ Julienne Anna
* Loki
* A'Lita Kurdalægon
* Cassia Zoroast
* Ömürius Nikolaejsan
Fharass Cantor

The old patriarch of the Cantor family, a career politician he earned his position in the Upper Court from his consistent innovation and improvement of the infrastructure of the capital. Applauded for his ability to bring the right people together, Fharass is a strong voice when it comes to official nominations with many of his tieflings defaulting to his opinion. He is viewed less favourably by the elemental and celestial kin in the Upper Court who find his appointments to be biased towards tieflings, and especially his own family.
DeGroot McTavish

"Know why I'm a good Demoman?"

## Profile

Corporal DeGroot McTavish IV of the 41st Agrippan Hoplites

### Personality:

Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Intelligence, Weapon Skill

Demeanour: Braggart

Fate: 1/1

Insanity: 19

Mental Disorders:

### Comrade:

~~Angus Findlay:~~ Affable and Green, Killed before disembarking from the Chimera.

Demeanour:

### Statistics:

Wounds: 11

Initiative: +4

Corruption:

XP: Spent: 600

Advancements: Agi +5, BS +5

## Combat

Light Carapace Armour
9
9
9
 L.Leg
9
9

## Inventory

**Weight:** 45kg/45kg

* Weapons: 26kg
* Armor: 15kg
* Items: 1.5kg
* Wargear: 1.5kg

### Items:

Anointed Toolkit, Basic Tools, Blanket, Grooming Kit, Dataslate, Dog Tags, Mess Kit, Poor Weather Gear, Ruck Sack, Sleep Bag, The Imperial Infantryman's Uplifting Primer, Two Week's Rations, Uniform, Water Canteen.

### Wargear:

Combi-Tool, Deadspace Earpiece, 2 Demolitions Charges, Micro Bead, Respirator, Rechargeable Lamp Pack.

## Talents & Trait

### Talents:

Basic:

Bombadier, Die Hard, Hatred (Heretics, Mutants), Rapid Reload, Storm of Iron

Weapon Training:

Las (Basic, Pistol), Launcher (Basic),

Orders:

**Ranged Volley:** (Comrade Half Action) The Comrade lines up with the Player Character and fires upon his target. The Player Character gains an additional +5 to all Ballistics Skill Tests this Turn.

**Close Quarters:** (Comrade Half Action) The Comrade joins the Player Character in close combat, striking out with bayonet, lasgun stock, knife, or his M9 Entrenching Tool. The Comrade moves to flank one of the opponents the Player Character is engaged with, granting the Player Character the benefit of Ganging Up (see page 253), even if the two of them do not outnumber their opponents.

**Take Cover!:** (Comrade Full Action) If the Comrade has suitable cover in his immediate vicinity, he immediately hunkers down, trying to avoid incoming fire. For the next Round, all attacks that hit the Comrade must roll Damage. If the Damage of the attack does not exceed the 3 + the AP of the Comrade’s cover (see page 253 for cover APs), the Comrade is not Wounded by the attack.

### Traits:

Blessed Ignorance: -5 on all Forbidden Lore

Special: +10 to hit Aircraft, Ships, and Flying Creatures
AoS Soulbound

Collection of one-shots revolving around the current Shadows in the Mist campaign being released by Cubicle 7

## Player Characters

### Binding #1

* Vol Volsson
* Dathros Thunderstriker, Fury of Cosmic Order
* Corsair Stormsight

### Binding #2

* Talis
* Glorialle Draich Ganeth
* Vizrin of Fuethán
* Dathros Thunderstriker, Fury of Cosmic Order
* Zaokraumm Ironrage
Chaplain Empedocles

## Information

**Specialty**: Chaplain

**Fate Points:** 4/4

**Movement:** 5/10/15/30

## Inventory

**Clothing and Worn Gear:**

Icon of Duty: Spend a Fatepoint for one:

* All Alies gain +10 to WP
* All Alies gain Fear (1)
* Reroll failed WS on Charge vs (Hatred)

## Talents & Trait

**Talents:** Ambidexterous, Astartes Weapon Training, Bulging Biceps, Hatred (Heretics), Heightened Senses (Hearing, Sight), Icon of Duty, Leap Up, Lightning Attack, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), Scourge of Heretics, Swift Attack, True Grit, Two Weapon Wielder (Ballistic, Melee), Unarmed Master.

**Traits:** Unnatural Strength (+4), Unnatural Toughness (+4)
Bael

## Background

Being a slave at birth, Bael was raised to fight in backroom arena pits for the amusement of whatever Chelish master happened to own him at the time. While being sold at a slave auction in Corentyn he was purchased by Adriel Brightblade, a fellow aasimar. Unfamiliar and uncomfortable with the comparatively nice treatment under his new master, Bael nonetheless observed the strength of Adriel and has committed himself to serving the son of Ragathiel as his new purpose in life.

## Description

A reserved individual, Bael disdains social interaction and prefers to keep to himself to master the blade. In the rare instances he has his helmet off he is considered quite handsome but his utter lack of charisma offsets this. Highly disciplined and loyal Bael values personal strength as the ideal path in life, and see's Adriel as both master and rival to learn and train under.

## Information

*Level*: 6

*HP*: 73

*BAB*: +6

*Skill Points*: 12

*Speed*: 30 ft

*Initiative*: +1

*Hero Points*:

*Racial Traits***:**

*Traits:*

*Languages: Common, Celestial*

## **Class Features and Feats**

Insert Class here: Example Ability 1

**Feats:**

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*:

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*
Hellborn Fate

Perhaps his soul had been marked the moment he was born, but it is as fate itself marked this Heretic out as a true champion of Chaos. Where he walks those dedicated in service to the Dark Gods instinctively know they are in the presence of one with potential to lead them to burn the forces of those who oppose them.

**Effects:** When interacting with forces of the Ruinous Powers the Heretic gains the following benefits.

1. When rolling for an Acquisition test he lowers the difficulty test by one step.
2. When interacting with other heretical forces increase their social disposition by one step.
3. When the character uses an Infamy points roll a d5. On a 5 the Infamy point is recovered.
Diolrac Rovular

## Background

Born to a noble family of reasonable sway but one that stays independent from the Noble Houses, Diolrac Rovular has been Aerion Allerion's best friends since childhood. In their youth the two were notorious for aggravating noble lords with their lack of reverence for politics. While Allerion maintained this attitude (insisting that true warriors needn't care for such things) Diolrac swiftly grew into an adept student of the elven court.

More at home dueling with wits and blade than on the battlefield he has taken it upon himself to represent his friend politically to ensure that Aerion's reputation can rely on something other than being a war hero. With such a good friendship it was still a shock when Aerion named Diolrac an honourary member of his Dragon Knights despite not holding much aptitude for warfare.

Eventually duty caught up to the young elf, and using his friendship with Aerion joined the Dragon Knights despite neither having swearing allegiance to House Allerion or having a draconic mount. In order to dispel accusations of nepotism (which in truth, was the truth) Diolrac set off by himself and his lyre into the Tiranor Mountains ranges.

Playing his trusty lyre Diolrac spent a week enjoying his mountain expedition when in the dead of night he was ambushed by a pack of orcs. Somewhat competent in combat, Diolrac knew that there was almost no chance of making it out of the trap alive one against a dozen. Before the first blow was struck a deafening roar broke the tension of battle as several of the greenskins were turned into piles of ash, a native dragon had happened upon the brawl. Quickly dispatching every last orc the grateful Diolrac thanked his savior, the young silver dragon Izraeth.

Curious as to why this mortal creature travelled alone in such a perilous area, the young elf told an embellished tale of how he sought a beautiful and courageous dragon to be his partner in bringing justice and peace to Sorreinn, and clearly none were better suited than her. Having heard of dragon rider pacts between her kind and the elves (and suitably flattered) Izraeth eagerly accepted the bard's proposal on the spot, not knowing of the usual years of proving an elf must usually accomplish for a dragon to accept such a partnership. Returning home and shocking his critics Diolrac has since become a true knight worthy of his title and has publicly makes it known that he and Izraeth share a romantic relationship, a mark of prestige in a society that traditionally heavily persecutes half-breeds for diluting pure elven blood instead being worthy of praise when coupled with the mighty dragons of Tiranor.

## Description

In many ways Diolrac represents the noble youth of Sorreinn, spoiled, confident, and always looking to raise their station in the eyes of his peers. A notorious playboy through and through he was the driving force behind him and Aerion's earlier years of binge partying with those of similar loose morals. Since meeting his dragon partner Izraeth he has curbed much of his chaotic nature to stay on her good side, although he still has a tendency to flirt with every lady at a party he sees.
D'trixian

Not much if anything is known about the denizens of the underdark on Golrynn in fact their name comes form little is known about their society, and that is there is a city called D'trixia. Their borders are unmarked, instead labyrinthine tunnels weave impossible mazes deep beneath the surface. Countless denizens of the under-dark stalk the corridors of earth, sometimes with military precision other times like a ravenous surge. The unpredictable nature of the resistance and impossibly confusing terrain keep what few expeditions dare, close to the surface. For those who do reside within the corridors of earth that make up D'trixia the situation can be just as obscure and confusing, countless racial alliances are formed and broken and vicious battles over prime surface tunnels are constant. Few forces hold power for long and many of them find their way into the great sunken city of D'trixia, even rarer are those who forge dynasties and unite large swathes of the population these figures are legends like Saradrith Torvex, Obsidian Shadowforge, Lilith Sindyrfaen, Qhosguth Blazebringer, but thus is the cruelty of the under-dark few legends live long enough to enjoy their status. Deep beneath the city of D'trixia lies a gaping maw a wound in reality itself from which rise creatures of nightmares and madness.
Cinaed Laskar-Doukas

**Character Sheet**

Home World: Imperial Knight House
Specialty: Imperial Knight Scion
Demeanour: Slacker
Age: 19
Gender: Male
Build: Lithe
Height: 1.98m
Weight: 76kg
Complexion: Fair
Hair: White (Dyed); naturally blonde
Eyes: Amber
Knight House: House Doukas
Theme:

## Retainers:

Main Retainer, Haillie Baka
Tutor of War, Titania Petralia
Tutor of Swordsmanship, Nicholaus Laskaris
Personal Herald, Matthieu Baillaige
Ministorum Priest, Father Valter D'nase
Handmaiden, Rosaline Auguste
Personal Chef, Aphrodita Lamrou

Personal Groomers
Artemus Thanos
Leah Kosta
Pandora Creos
Eleqtra Mois

4 Men at Arms:
Claytus Skuire
Ikarus Monfas
Liliana Constantidas
Sebastian Constantidas

The Ashen Guard

Company Commander, Andres Makos

Wounds: 10
Fate Points: 1

## Skills

Awareness
Charm
Command
Common Lore (Imperium)
Decieve +10
Dodge +10
Inquiry
Linguistics (House Dialect)
Linguistics (High Gothic)
Parry
Scholastic Lore (Heraldry)
Scholastic Lore (Knight Houses)
Scrutiny +10
Survival
Tech Use
Operate (Surface)

## Talents & Traits

Right of Becoming
Duty and Honour
Dutiful Attendants
The Finest Tutors

Berserk Charge
Called Shot
Paranoia
Lightning Reflexes
Peer (Nobility)
Quick Draw
Sure Strike
Weapon Training (Low Tech, Shock, Solid Projectile, Las, Power)

**Equipment:**

13 hand picked retainers
Scion Armored Bodyglove, House Attire, Personal mementos and trinkets,

**Weapons:**

Hot-Shot Las Pistol

3 Hot-Shot Pistol Las Packs

**Corruption Points:** 0
**Insanity** **Points**: 0

# Experience Tracker

Aptitudes: Weapon Skill, Ballistic Skill, Perception, Willpower, Fellowship, Finesse, Offence

Earned: 3500
Spent: 3400

Scrutiny - 100
Weapon Training (Shock) - 200
Agility +5 - 100
Berserk Charge - 300
Sure Strike - 200
Toughness +5 - 500
Perception +5 - 200
Dodge +10 - 400
Inquiry - 200
Quick Draw - 200
Deceive +10 - 400

Scrutiny +10 - 300
Survival - 300
Bái Yin

## Background

The Head of the Bái family, described by many as an ancient snake, Bái Yin is the epitome of multi-faceted. Able to adopt as many personas as he requires, few knew what he is truly like. Distrusted by the Nobles but loved by his employees and informants, Bái Yin has a grasp on almost all events that take place in Ulthwe and even further afield.

## Description

Bái Yin towers over the common man, his looks have aged perfectly into middle age, and he sports a fine mustache and chinstrap beard. At least he tells people he is middle aged, records of his birth are less than reliable, and his parents were even more secretive than he was. His true personality is unknowable as he hides behind layers and layers of false personalities, he can be brash and quick to fiery anger one minute and as calm and as un-moving as the ancient mountains the next.
Aphrodite (2010 film)

## Aphrodite

**Aphrodite** is a character featured in *Clash of the Titans*. She was the goddess of love and beauty and one of the many children of Zeus and only daughter of Dione.

Though married to Hephaestus, Aphrodite cheated on him with Ares and had at least three children with him.

## History

### Background

Most of the cirrcumstances of Aphrodite's birth is unknown For one, she was born from Ouranos' chopped up pieces, along with the sea. Another was that she was the daughter of Dione and Zeus. However, a deleted scene revealed that Aphrodite is the daughter of Zeus when she calls him "our father" while talking to Apollo. .

### *Clash of the Titans*

Aphrodite appears with her entire family on the council.

### *Wrath of the Titans*

When Andromeda shows kindness, Hephaestus compares her character and physical appearance. to his late wife, Aphrodite.

## Appearance

Aphrodite is over a thousand years old. She is very beautiful and has pink curly hair. She is also very appealing.

## Relationships

* **Ouranos**: Aphrodite's father. However, she never even met him.
* **Hephaestus:** Aphrodite is Hephaestus' wife. They loved each other very much, as Hephaestus thought of her fondly. However, she cheated on him with Ares several times.

## Family

* **Ouranos** (father)
* **Gaea** (step-mother)
* **Hephaestus** (husband)
* **Zeus** (step-father-in-law)
* **Hera** (mother-in-law)
House Sunspire

The Sunspire family legends tell of the cataclysm that forced the relocation of the elves and of a young private in the armies of Iorthondir who stood by the king and protected him through thick and thin. Even as the generals and mighty wizards fell, the young elf stood in front of his king shield and spear in hand and fought. House Sunspire traces its lineage to this brave loyal elf and hold his commitment and honour as what all elves should aspire to. House Sunspire guards the cities and the towns and will take any elf who is willing to fight to protect their family and their countrymen, this draws many young elves who wish to stay close to home and yet serve their country.

## Military

House Sunspire is responsible for defending the cities and towns of Sorreinn as well as forming the bulk of the elven army when marching to war. While the higher ranking members are sworn to duty at all times, the rank and file soldiers largely consist of commoners who lead normal lives within society who have taken oaths to serve House Sunspire and go through a decades of formal training awaiting the call to arms from their Patriarch.

#### Leaders

Patriarch Elduin Sunspire

Noble Lord Thubrioc Sunspire

Noble Lord Faethel Sunspire

Enphine Sunspire

#### Elite Ranks

50x Eternity Sentinels

100x Sunspire Clerics

#### Rank Soldiers

~10,000 Sunspire Spearmen

~10,000 Sunspire Archers
General Changes

- Player Characters gain an amount of Wounds equal to their base Toughness Bonus (including Unnatural Toughness). Human Characters have a maximum possible health of 35, while Chaos Space Marines (and Necrons) have 50 max. Having Mark of Nurgle increases the caps limits by an extra 5 and 10 Wounds respectively. Natural Size increases raise the cap by 10 wounds for both races (Such as through Mutations but not through wearing Power/Terminator Armour etc).

- Attempting to Dodge or Parry a Charge action is opposed.
- The Stuff of Nightmares: Add Daemon Weapons to the attacks that can kill a creature with The Stuff of Nightmares.
- Warptime: Now only lasts for a number of rounds in combat equal to your Psy Rating. Sustaining Warptime for non-combat purposes is changed from rounds to minutes.
- Tzeentchian Inferno Bolts: Lose the Warp Weapon quality and it's Penetration increases to 9.

Infamy rule changes
- No longer lose as much Infamy for dying vs impressive foes. 1d5+5 for getting back up, 1d5+7 for staying down.
- Capping Infamy Point use at 5
- Burning Infamy to get back up and fight also costs 1 Infamy Point.

Fire changes
- Being on Fire damage changed from 1d10 to 1d10+3
- If you don't take any damage from the 1d10+3 ignoring armour you don't suffer Fatigue.
- Sealed armour counts towards the 1d10+3 damage, however is affected by the Pen of the weapon that the fire was shot out of.
- The Willpower test not to flail around is now treated as a Fear (2) test.

Minion Talent Changes
- Depending on the Minion you obtain the associated Talent counts as being Aligned for the purposes of purchasing it with exp
- For example if you took Greater Minion of Chaos and were aligned to Slaanesh and received a Daemonette, the Greater Minion of Chaos Talent will cost only 400 exp.

Melee Range
- Melee range is 0.5 meters. If using an ***actual two-handed weapon***, melee range is increased to 1 meter. On tabletop meters are best represented by inches.
Alarin Stoneoath

Long Term: Learn the value of the lesser races.

 Mind
 Soul

Initiative: 4

Awareness: 1

Armor: 3

Mettle: 1

Toughness: 8

Wounds: 5

XP: 8

### Talents:

Contemplation of the Peaks, Mountain Stance, Bulwark, Stalwart Guardian, Decisive Action, Stay on Your Toes

## Inventory:

Equipment: Dirt from where I was buried, Fancy trimmed cloak, Assassin ring, 6 sabre, family mementos, gems, goblet

Currency: 550 Drops Phials
Lieutenant Marwyn

## Description

Valiant Lieutenant of the Whitestone Legion, renowned amongst his superiors as a fine leader and shrewd tactician while being respected by his men. He is the force that keeps them fighting together as a cohesive unit, many say they owe their loyalty more to him the Whitestone Family.

## Feats

* Led the legion in breaking an undead onslaught against a ramshackle fortress.

## Information

*Level*: 5

*HP*: 50/50

*BAB*: +5

*Skill Points*: 13

*Speed*: 20ft/Land

*Initiative*: +2

*Hero Points*: 0/0

*Racial Traits***:**Human Traits

*Traits: Bloody Minded, Armor Expert*

*Languages: Common*

## **Class Features and Feats**

**Holy Tactician:** Aura (Good), Detect Evil, Weal's Champion 2/day, Divine Grace, Lay on Hands 2d6 5/day, Tactical Acumen, Battlefield Presence (Phalanx Fighter) Mercy (Sickened), Channel Energy,

**Drill Sergeant:** Bonus Feat,

**Feats:**Power Attack, Shield Focus, Shield Brace, Phalanx Fighter, Mobile Bulwark Style,

## **Equipment**

### *Weapons*

General Equipment*:* 50 ft Silk Rope, Flint and Steel, Bedroll, Waterskin, 10 Torches, 5 Iron Pellet Grenades, Potion of Cure Light Wounds

## **Skills**

Diplomacy: +10

Craft (Carpentry): +4

Craft (Armor): +4

Knowledge (Religion) +5

Knowledge (Nobility) +5

Sense Motive: +5

Perception +7
House Allerion

## Background

House Allerion does not believe in accepting just any elf to their banner, an elf that stands with House Allerion must be the best, the fastest, the strongest and the bravest, the pinnacle of elf kind. Every city elf dreams of one day being granted the white lion mantle and standing with the Nobles of House Allerion to fight the most fearsome foes and win the most glorious victories. House Allerion cemented their position at the cost of House Nostramos' position and to this day both Houses still clash in the noble courts and with duels to the death in the ring or on the streets.

## Practices

While in other human societies such equivalents might be looked on as excessively boastful and prideful to a fault, to the elves of Sorreinn those who bear or serve the name Allerion are seem as nothing less than heroes. Constantly training and honing their skills a single Allerion novice blademaster is a match for a dozen lesser soldiers. Every member of House Allerion while extremely prideful, always knows that their duty is to the realm and thus sacrifice perhaps more than any other to ensure that the elven way of life is preserved. Also of note is the innermost circle of Allerion all having a bond to a dragon, each having proved themselves as true friends to the dragons of Tiranor.

## Military

House Allerion focuses almost purely on martial mastery, leaving magic to the wayside in favor of perfecting the way of the blade, the only exception to this is those who undergo training as a dragon disciple. When an Allerion warhost marches to war they do so as separate individual units formed by bonds of camaraderie. Most are swordmasters dedicated to the art of painting the battlefield red with their blades. Others take the path of the ranger patrolling the outskirts of Sorreinn, each adorning themselves with the pelt of a dire lion symbolizing their strength. Above all are the Dragon Knights that have bonded in partnership with a Tiranor dragon to ride into battle to devastate the foes of Sorreinn.

There are few times when the entirety of House Allerion has come together as a pure fighting force as they typically are more effective as more elite warriors supporting their fellow elves, but when their Patriarch leads his army to battle there is little that can stop the might of the dragon lords.

## Notable Members

* Achastor Allerion
* Kaleron Allerion

* Aerion Allerion

* Elizaren Allerion
* The Dragon Knights
Jonathan Redwick

A retired crusader who served honourably against the orcs of Belkzen. Now teaches at the Crusader War College making sure his years of experience are hammered into the young naive soldiers that will defend their land from the evils that beset them.

Trained Mars Whitestone and aided his party in the raid of Lord Vidus' estate.
Dark Heresy

## Player Characters

### **Acolyte Cell Uniform-17**

Sarael Praxine - Kono

Derrc Karp - Hendrik

Tito Karajiva - Luke

Kryton Icknahtin - Seth

Cahlean Deenus - Ben

Voss "Sentinel" Sentinus - Griff

Epsilon Sigmarus - Camloops

JOHN DOE

Dresh Mormudam

### Lambda-46

Kasamuras Tramurian (Leader 8)

Venria Kallistrate (Archangel)

Arthus Menethil (Wench)

Siegfried Schwarzhelm (Justice)

* Valeria

Garen Raynor (Butcher)

Tiberian Mengsk (Dakka)

Tex Mex (retard 2.0)

Former members:

Serrin Arcturis (flammable)

Malleus Creed (Wet)
Comrade B. Sharpe

Background

## Information

*Level*: 13

*HP*: 10+9d10+3d8+13

*BAB*: +13

*Skill Points*: 84

*Speed*: 40ft

*Initiative*: +4

*Hero Points*: 3/3

*Racial Traits***: Sneaky, Glide, Swordtrained, Natural Weapons, Low Light Vision**

*Languages: Common, Tengu, 2 more*

## **Class Features and Feats**

**Feats: Pick 8**

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

*Containers*:

*Currency*: 140,000gp

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*

## Spell List

Level 0 Spells

 Level 1 Spells

 Level 2 Spells

 Level 3 Spells

 Level 4 Spells

 Level 5 Spells

 Level 6 Spells