Classes

Classes are periods in which a student shall participate. Here are the classes:

* Math
* Science
* Social Studies
* Gym
* Art
* Drama
* Dance
* Cooking
* Bonus: Fire drill
* Detention!
* Extra Minigames

## Minigames

Math: Math drill. Answer 7 questions each in 10 seconds. There are 16 players. The remaining time will be added to your score. The higher the score, the higher the grades.

Science: There are 8 players in each of 2 teams. The team with the most Simoleons wins! §1 for bronze; §5 for silver; §10 for gold; Careful about red herrings; they are worth -§5. You have 3 minutes.

Social Studies: Pupil Monster Hunters. The pupils' job is to do tasks while not getting beaten by the Evil Girl. If they found who Evil Girl is or if they think someone sus, they can call an emergency meeting. Evil Girl will try to accuse innocent pupils and prove herself innocent. If someone gets executed, it will say "(Sim Name | Gamertag) was (not) The Evil Girl" (e.g. ChickNoob45 was The Evil Girl). If Confirm Executions is off, it will say "(Sim Name | Gamertag) was executed." (e.g. Tony Bennett was executed"). If you are executed, then it will say "You were (not) The Evil Girl". The Evil Girl's job is to beat all the pupils. She can sabotage completed tasks, or "uncomplete" it. She can also go through the vents. There's a powerup called Smite! When Evil Girl uses the power, you will hear "Hiyaa!"/"YEET!" and Evil Girl's perspective will hear "Brutality!" and the victim's perspective will hear "Fatality!". Her stamina has to be at 100% before she can smite. If Evil Girl successfully smites at a pupil, everyone's stamina will be at 0% and all the lights will be off, even Evil Girl's and the Herdmaster's hit cooldown will be triggered. Only smite hits can knock down the Herdmaster. If the smite fails, only people near the smite will have stamina depleted and the door to the smite room will be closed. Everyone can sprint too.

 The sound that plays when you're beaten by Evil Girl
 The gong that sounds when the Herdmaster has been eliminated

Gym: Various Minigames

Art: There are 16 players. You have 180 seconds to complete as many nonograms as possible. The more nonograms you complete, the better grades you will get. If players get the same score, each will be assigned a grade randomly.

Dance: Press the keys on time. The higher the key streak, the higher the combo. But if you screw a glimpse up, the combo will reset to X1. The maximum combo is x8. The higher your score, the higher your grades.

Drama: Memory. You have to choose the right cards out of the 5. There are +5, +1, 0, -1, -5. You start with 50% Accuracy. The more accuracy you have, The higher your grades.

Cooking: Ingredients are scattered to each of many shelves. You and your partner have to collect the correct ingredients and send them to your cauldrons. You have 2 minutes. The more recipes your squad follows, the higher their grades.

Bonus: Fire drill: When the fire drill starts, the sound of someone shouting "FIRE DRILL!" will be heard. The fire alarm will sound at code 3 until the timer reaches 10 after which it will start beeping for half a second every second until the timer reaches 00. You have 45 seconds. If you make it to an exit on time, you will get 10 takis for every second before the fire drill ends that you find an exit and the top banner will say "Good stuff, You made it out in time! (+\*\*\* Takis). If you are still indoors and the fire drill ends, The top banner will say "Terrible effort, You didn't reach an exit in time. Try again in the next fire drill!"

P.S. You can choose to use the fire alarm pull station even although there's no fire. When a Sim gets caught trying to pull a fire alarm, they might get an ashamed moodlet of +5. But even if a Sim gets away with this, they can get a Tense moodlet of 5! Other Sims can investigate clues to call an emergency meeting.

Detention: Sometimes, when you misbehave for too long usu. after too many interventions, the principal can send you to detention and a dialog box will say "The principal sent you to detention for misbehaving!" and everyone will be alerted "The principal has sent (Sim Name | Gamertag) to detention!" (e.g. The principal has sent ProCluck7 to detention!). The Sim is forced to stay in the Detention room for an hour. A pie clock will appear above the Sim's head. Sometimes you can miss detention but your Sim will get a lineal tense moodlet and the dialog box will say "Be careful! You have missed a detention class! Don't get caught!" If your Sim gets caught doing so anyways, they might get suspended for a day. But if a Sim stays for a whole hour, They will get a lineal sad, bored, or even focused moodlet and the dialog box will say "The principal released you from detention! Make sure you behave yourself!"

Extra Minigames: These are minigames that can be played outside of class period such as Arsenal, Base Wars, etc. They do not affect the final grades and instead, they give takis and ranks are numbered. Click here for more details

## Grades

You will get a grade based on your score in each minigame. They are ranked to S (Rainbow), A (Turquoise), B (Gold), C (Silver), D (Bronze), and F (Maroon)!