Brianna Lilly Ward

* 🔹 **Lore Producer:** *Reserved for Gráinne Blumenthal of The Try Channel (collect a 🔹ncv2 to make it official, **Try Channel**)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Brianna Lilly Ward**
* Jersey Number: **24**
* Position: **PF3** • **Emergency Power Forward** for the **Los Angeles Wet Fountains**
* Age in Chapter: **19 years old**
* Date of Birth: **October 8th, 1919**
* Modern Country of Origin: **Scotland 🏴󠁧󠁢󠁳󠁣󠁴󠁿**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career*
* Career Goal: **To At Least Make the Team**
* Struggle: **Brand Promotions**
* Alignment: **Ignorant Innocence**
* Height: **6' 10" | 2.0828m**
* Weight: **178 lbs | 80.73944kg**

### Play Style: **None**

Brianna Ward isn't known for a distinct play style yet.

### Player Class: None

Brianna Ward isn't known for a distinct player class yet.

### Alignment: Ignorant Innocence

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Brianna Lilly Ward was born in Kilmarnock, Scotland, United Kingdom, and had always stood out in a crowd, thanks to her towering height. Growing up, she had always been interested in basketball, but never really had the opportunity to play in a serious capacity. Her father was a coal miner and her mother was a homemaker, so the family never had a lot of money for expensive sports equipment or leagues. Despite these challenges, Brianna's love for the game only grew stronger. She would often practice shooting hoops with a makeshift ball made of rags, and watch the occasional international basketball game when her father could afford a ticket. It was during these games that Brianna found her motivation - she was determined to one day play professionally.

Years went by, and Brianna's dream seemed like it would never come to fruition. That is, until the BSofA was established in January of 1939. She saw this as her chance and, after hearing that the Los Angeles Wet Fountains were looking for new players, she made the journey to the United States to try out for the team. Brianna's time at the Wet Fountains tryouts was a blur. With so much on the line, she had to perform at her absolute best. Despite being intimidated by the seasoned veterans and flashy newcomers, Brianna was signed as a free agent weeks before Media Day and Fan Fest.

Brianna found herself on the team and eager to prove herself. She was proud to be a Founding Syndicate Player and knew that her start was just the beginning of a long and illustrious career. In Chapter One, she's still trying to find her footing in the highly competitive and flashy world of the BSofA, Brianna is confident in her abilities and ready to take on any challenge that comes her way.

## Details

* Favorite Food: Haggis and Neeps
* Favorite Color: Royal Blue
* Favorite Animal: Red Panda
* On-Court Habit: Unconsciously muttering Gaelic prayers before shooting freetapults
* Piece of Trivia: Has won awards for Wildlife Photography in Scotland
* Has a Fear Of: Seagulls
* Diet Plan/Training Regimen: a regimen focused on heavy weights, endurance training, and a diet of hearty meats, vegetables, and porridge.
* Pop Culture Interests: Celtic Folk music, Classic Hollywood films, and the works of Charlie Chaplin.
* Love Interest: None, focusing on basketball and community wealth.
* Other Professional Interest: Scottish Highlands Wildlife Photography

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Los Angeles Wet Fountains*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Brianna Lilly Ward*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access