recursal/Fanatic-Fandom huggingface dataset:
1/19/21 LC Field Report - Abigail Potter

**Field Report**

**Date:** 1/19/41

**Author:** CPT Abigail Potter

**Attendance:**

CPT Potter

MSGT Dawnblade

MSGT Greycliff

CPL Aubron

RCT Pheuxtman

<20 other soldiers>

**Summary:**

Our mages tracked down the precisely location of the lich's phylactery. Lord Ebonstone offered three knights to help kill the lich that was terrorizing his county. We divisioned 20 additional soldiers to come with us from our unit.

The roads were clearer than yesterday, and we spent some time purging any animated dead. Upon arrival at the scene, we came across a number of acolytes, along with some necromancers, and plenty of undead resistance, but not quite as much as yesterday.

When we approached the building that housed the lich's phylactery, a hooded and unnamed person seemed to have possession of it. He released it and escaped in a burst of locusts, assumedly escaping (quite curiously).

When released, the lich manifest quickly and attacked with vigor. Some of his power seemed sapped, but not before he unleashed a deadly blow upon MSGT Dawnblade. In the midst of that chaos, RCT Pheuxtman took advantage and expertly bashed his helmet onto the phylactery on the ground, dispatching the lich and releasing the nearby undead from control, returning them to relatively mindless, angry husks.

**Commendations:**

RCT Pheuxtman for the quick action as described above, smashing the lich's phylactery.

MSGT Greycliff for her mastery of Light, protecting the unit during our advance against a deadly magic.

MSGT Dawnblade for intercepting a fatal spell, taking it upon himself to let it do no other harm. He is alive but weak.

**Casualties:**

RCT Norbert Barker (who was KIA prior). It appears that he had joined the acolytes - and he had charged our party while yelling. RCT Pheuxtman stabbed him fatally before we could identify who he was, and he died quickly.

<6 other casualties listed>

*Signed:*

*Captain Abigail Potter*

*1st Company*

*7th Battalion*

*1st Regiment*

*Stormwind Army*
Demands of Lord Bannis

The regiment marched to the Duskwood township of Devonshire against an organized band of brigands which previously had abducted the only child of Lord Eddard Bannis. During the invasion, a sinister plot was uncovered linking together several violent, separatist syndicates under the banner of Marquis Huxley Wright, an aging Alteraci veteran who had served under General Hath. Under the command of Baron Ismond Laldere, Westridge forces annihilated the separatist organization and rooted out its leader.
Caldain

Caldain remains poorly developed and sparsely populated. Most of the region is covered in woody brambles and thick brush, with only the immediate area around Caldain Manor being of any significant development. Caldain does not produce any significant goods, nor does it consume any.

Caldain Manor is a large and forbidding stone castle atop a large hill which stands vigilant against any who would harm the town of Caldain below. Originally reduced to ruin during the First War, it was rebuilt and extensively refurbished in 36 L.C with a noticeable Krastinovian style by Lord Harrowmire. Used to entertain guest and host several fortified treasure vaults, Caldain Manor’s many utilities have provided its owners with a steady flow of wealth. Now protected by a cohort of Musket-and-Pikemen and an impressive array of cannons, Caldain offers several difficult deterrents to any would be attackers.
Hunt for Captain Redd

After a renegade Captain of the Northwatch Guard staged a failed coup, the first regiment was called upon to bring him to justice. The regiment encountered and worked alongside the Stonewind Tribe of Tauren in their fight against the rebel soldiers. Together they nearly captured the rebel Captain, but were forced to contend with a necromancer and his army of Quillboar.
Field Reports

The First Regiment requires everyone who hosts an event to compile an IC field report detailing what happened at an event and who attended.

#### 41 LC Field & Meeting Reports

1/31/41 LC - Meeting Report - Abigail Potter

1/24/41 LC - Field Report - Abigail Potter

1/19/41 LC - Field Report - Abigail Potter

1/18/41 LC - Field Report - Abigail Potter

1/17/41 LC - Meeting Report - Abigail Potter

#### November

11/19/20 LC - Field Report - Abigail Potter

11/3/40 LC - Training Report - Abigail Potter

#### July

7/23/40 LC - Noble Etiquette - Abigail Potter

7/21/40 LC - Training Report - Abigail Potter

7/16/40 LC - Training Report - Abigail Potter

#### April

4/11/40 LC - Field Report - Pridion Greycliff

#### March

3/24/40 LC - Training Report - Lloria

3/2/40 LC - Training Report - Lloria

#### February

2/26/40 LC - Field Report - Samuel Cooper

2/26/40 LC - Medical Summary - Demetrius Sontaur

2/25/40 LC - Training Report - Darioch Aurelious

2/5/40 LC - Training Report - Abigail Potter

2/4/40 LC - Field Report - Pridion Greycliff

#### January

1/22/40 LC - Field Report - Samuel Cooper

1/23/40 LC - Recruitment Report - Abigail Potter

1/2/40 LC - Training Report - Darioch Aurelious

1/1/40 LC - Training Report - Darioch Aurelious

#### December

12/8/39 LC - 12/22/39 LC - Stranglethorn Deployment - Field Reports - Abigail Potter

12/4/39 LC - Training Report - Abigail Potter

12/3/39 LC - Debrief - Abigail Potter

#### November

12/2/39 LC - Incident Report - Abigail Potter

11/27/39 LC - Redridge Patrol Report - Samuel Cooper

11/26/39 LC - Duskwood Patrol - Morgan Mawi

11/22/39 LC - Moonbrook Field Report - Melanie Witherseed

11/21/39 LC - Redridge Patrol - Samuel Cooper

11/17/39 LC & 11/18/39 LC - Field Report - Pridion Greycliff

11/14/39 LC - Westfall Patrol - Samuel Cooper

11/13/39 LC - Training Report - Melanie Witherseed

11/12/39 LC - Westfall Patrol - Samuel Cooper

11/11/39 LC - Field Report - Pridion Greycliff

11/6/39 LC - Field Report - Melanie Witherseed

11/2/39 LC - Field Report - Melanie Witherseed
Elemental Invasion

When Deathwing began to emerge from his refuge in Deepholm, the earth groaned and the borders between the planes began to weaken. Into Azeroth spilled forth maddened denizens of the Elemental Plane, intent on wreaking terrible havoc. The first regiment stood fast to defend Stormwind and its citizens from the wrath of earth, water, fire, and air alongside King Varian Wrynn. The Mountain Guard graciously provided enchanted arms with which to do battle with the elementals.
Post-Siege Dragon Crisis

After a rogue blue drake set a number of villages in Eastvale ablaze, the regiment set out on a dragon hunt to stop the dragonkin from doing more damage to the realm of Stormwind. The regiment ventured to the Twilight Highlands to collect obsidium for the Dwarven Vanguard to forge into weaponry fit for dragon hunting. Tracking the dragon to the mountains of Dun Morogh, the regiment confronted and eventually slew the beast after a climactic battle.
Magic In All Its Forms: Death

Death

Necromancy is the use of magic to manipulate the powers of death. Invoking this power can be done through other magic forms, but in the end necromancers use the power of Death. They can harness this pure energy of Death to attack their enemies, or create plagues to spread Death. Practitioners of this form of magic employ the opposite side of Nature magic. They seek to spread death and break the natural cycle by raising the dead.

The largest example of this type of magic is the Scourge and the Cult of the Damned. They spread their plague that used the powers of death to raise those who died from the dead, binding their souls outside the natural cycle and enslaving them to the will of the Lich King or the necromancers who worshipped him. There are many examples of necromancy in various cultures, for varying reasons but the most potent threat is the Scourge.

Fighting a necromancer invariably involves fighting undead, diseases and subversive tactics. Most necromancers are incapable of raising much more than skeletons and ghouls and are not much of a threat on their own, but a group of necromancers can create large abominations and large numbers of undead that can quickly overwhelm any fighter. Light users have an innate advantage against the undead due to the Light severing the connection of the souls trapped in undead bodies and causing immense pain to them. In the end, the necromancer is the target and the undead are there to stop anyone from reaching their master.

Artifacts made by necromancers often are simply meant to amplify their control over the powers of death. They tap into the shadows and void and empower their undead slaves or the necromancer themselves. Other artifacts bind spirits to use in reanimation or cause death so that the necromancer can raise those who it kills. These artifacts should be handled very carefully.
Artifacts of use to the Circle

The Pyramid of Perfect Illusion.

A mysterious artifact seemingly hewn from the most pure crystal, the pyramid cannot be gazed upon long because it seems to phase out of your vision while you look upon it. The power of the artifact is to cast illusions that affect every sense and override the rational area of the brain that allows people to fight the power of illusion.

The Illusions are constrained only by the imagination of the wielder, it cannot for example, summon up an image that has never been viewed by the person who is wielding it. However it can draw from the imagination of the wielder, often with vastly more frightening results earning it the nickname The Nightmare Machine.

Though every sense is affected and used while in the illusion it is only an illusion and leaves no lingering harm to the body. It also shields the mind by causing the images viewed while in the illusion to fade quickly as soon as the illusion is lifted, leaving only a mild lingering feeling behind. Chocolate has been known to help counter the after effects of the pyramid.

There are currently two known Pyramids in existence having been found in the catacombs below Mistveil Keep prior to the Third War. One is held by Vault Warden and Lord of Mistveil Levi Morne. The other is in the possession of the dark wizard Thomas Raith of Alterac.

The Orb of Temptation

A small black orb that when held tempts the person holding it with visions and words that would tempt them to take power from the orb. This is an artifact that has been employed by the Vault to teach Wardens to resist the temptation of their dark captives. If you succumb to the power of the orb nothing happens, your hand will burn briefly but you will have to review yourself, and views on power.

The Sphere of Spiritual Self

An anti-infiltration device the Sphere of Spiritual Self has a powerful illusion enchantment built into it. It can be overcome but only by very skilled or cunning individuals. It has one simple function, it shows what a person’s Astral Being is. The Astral Being is your inner spirit made manifest on the Astral Plane.

The Stick of Truth

Imbued with a powerful enchantment, a simple stick was made a powerful artifact. The Stick of Truth gives a powerful aura that lays a truth telling compulsion on any who are within its sphere of influence. The compulsion can be resisted, but the best way to avoid the compulsion to tell the truth is simply to avoid the artifact, or don’t lie much to begin with.
Lionblood Reinforcement

In order to determine the state of the northern front of Stromgarde, the first regiment deployed to the Arathi Highlands alongside the Stromic Covenant. Led by Bishop Kimberly Sweete, the regiment and Stromic Covenant engaged in several joint training exercises before striking several Witherbark Troll and Forsaken targets in the region.
March on the Highlands

The assassination of Archbishop Columban V at the hands of the Undercity Nexus invited the reprisal of the Holy League to march upon the northern territories. With momentum gained from their victories against the Dragonmaw Clan, a number of Alliance factions saw an opportunity to claim a foothold Arathi for future reclamation of Lordaeron. The regiment joined the Holy League in the effort, but was met with disaster as the armies of both the Undercity and Silvermoon crushed the Alliance's forces in the region.
Hillsbrad Reinforcements

Lured into a trap by forces of a mysterious cult of undeath, the first regiment joined forces with the League of Lordaeron in a fight for survival in the Hillsbrad Foothills. The regiment contended with undead augmented by robotic enhancements and was ultimately able to help the League of Lordaeron stop the mechanized cult.
11/19/40 LC - Field Report - Abigail Potter

**FIELD REPORT**

**Date:** 11/19/40

**Author:** CPT Abigail Potter

**Present:**

CPT Abigail Potter

CPT Roy Sebale

LT Darioch Aurelious

CPL Vicas Aubron

CPL Vieresea Clemons

CPL Meriliah Forger

PFC Vitallion Stansfield

RCT Elizra Carol

At 2000 hours today we went for a quickly planned sortie to provide immediate relief for a town Briar Glen - which was victim to a plague infiltration. It would appear that cultists have commandeered one of our relief carts and poisoned it. A number of civilians were already infected when we arrived.

The town was also under attack, and we fought back the scourge and killed one frostwyrm as we rallied the civilians for evacuation. Once a safe distance away, we examined the refugees closer, and unfortunately, it was too late for a many number of them.

As we dispatched the healthy civilians towards Stormwind, the rest, 23 of them, were either summarily executed or had run off into the woods. CPL Clemons had confirmed that they had little time before the infection would take hold. As CPL Aubron and LT Aurelious were about to execute the final one, it was too late, and he had turned into a monster, attacked, and was swiftly killed.

LT Aurelious reports that he may have a lead on the culprit behind this affair.

*Signed,*

*CPT Abigail Potter*

*1st Company*

*7th Battalion*

*1st Regiment*

*Stormwind Army*
Bleeding the Mountain

What began as a minor conflict between Kaldorei militaries and Goblin corporations escalated rapidly into a full-scale land battle in the Stonetalon Mountains. Due to the political status of Azeroth months after the events of the Siege of Orgrimmar, the conflict was unofficially supported by several Horde and Alliance armed corps. The first regiment joined the fray at the behest of King Varian Wrynn and successfully protected the local night elven settlements from destruction.
Brandon Hood

**Gender**
 **Year of Birth**
 **Position**
 **Affiliations**
Deadwind Marauders
 **Family**
 **Alignment**
 **Status**

Sir **Brandon Hood** is a Ranger-Knight that serves as the leader of the Ranger Order of Mirwood. Formerly the leader of a bandit group known as the Deadwind Marauders, Brandon fled the group when he discovered that Lord Maxen Montclair was his father.

## Appearance

Brandon Hood is a tall, skinny man who looks to be very light on his feet. He sports the blonde hair of the line of House Montclair and is bears a number of scars from his adventures.

The man in present times is seldom seen without the leather armor of the Ranger Order of Mirwood.

## History

Sir Brandon Montclair is the bastard son of Lord Maxen Montclair, the Duke of Westridge.

As a young knight, Lord Maxen fell in love with and took to bed a courtesan traveling dancer shortly before the invasion of the Orcish Horde. The young woman was kidnapped by a bandit group known as the Deadwind Marauders. In a desperate bid to save her, Lord Maxen led a band of knights into Deadwind Pass to rescue her, but never found the secret hideout of the gang.

The courtesan woman took to the Deadwind Marauders and married the leader of the band, Daven Hood. Unknown to Daven, the courtesan carried Lord Maxen's child instead of his own, and thought nothing of it when Brandon Montclair was born in Deadwind Pass.

Brandon was raised as a brigand and highwayman amongst the Deadwind Marauders, taught in the means of archery, stealth, and theft. The Marauders evaded the Orcish Horde throughout the First War and Second War wars deep in the Redridge Mountains, soon finding themselves taking on refugees from the devastated Kingdom of Azeroth.

The young bastard remained with the Deadwind Marauders even after the Orcish Wars. When Daven Hood was killed during a raid by the Redridge Guard, Brandon took leadership of the Marauders and led it in a quest to steal from the nobles of Redridge and return it to the poor.

Coming of age, Brandon reminded his mother eerily of Lord Maxen, taking his features instead of Daven Hood's. She elected to hold her tongue on the matter until she lie at her deathbed, revealing the matter to Brandon as he sat at her side. Devastated by the revalation and fearing for his life should the Marauders discover his true parentage, Brandon fled Redridge and sought out Lord Maxen to determine the truth of the matter in Westridge.

Brandon was immediately enticed by the prosperity presented to him in Westridge. Upon being granted an audience, Duke Maxen confirmed his relation to Brandon's mother and embraced the man as his son.

As an illegitimate son, Brandon's existance put Maxen at odds with his wife, Duchess Mairaed of Westridge. Maxen quietly knighted Brandon and assigned him to serve in the first regiment of the Stormwind Army under the command of Sir Grayloth Ke'tar as a Ranger Knight in the Ranger Order of Fairpeak.

When Sir Grayloth transferred to the Fighting Fifth shortly before the Iron Horde Invasion of Azeroth, Sir Brandon took command of the newly formed Ranger Order of Mirwood to protect Westridge's southern woodlands.
Naga Assault

A resurgence in Naga activity prompted Kul Tiras and Stormwind to lead a joint effort in destroying their bases of operation along the coast of Kalimdor and the Broken Isles. The first regiment joined the fifth fleet marines on several beach landings and in battle at sea, culminating in a successful assault on the Naga compound at the Eye of Aszshara.
Robin Foy

**Robin Anorette Foy**currently squires within the Order of Saint Isaac and has served her nation proudly since the Third Invasion of the Burning Legion. Born to a Paladin and a Priestess, she was dedicated to the Church of the Holy Light at a young age and has since shown enormous potential both theologically and academically under the tutorship of Sir Valrik the Exalted.

## Personality and Beliefs

Though quite young, Robin has shown herself to be a fervent and devout cleric performing well beyond her years. When afield with her comrades she is a competent, tenacious warrior with a strong intuition and a stronger arm; and when away from it she is possessed of an inordinate aptitude for reading and writing, to such an extent that she has composed more than her share of essays and theological theses to bolster her understanding of the Light. Despite observations to the contrary she is actually quite an easy conversationalist and finds happiness in the company of others far more than her studious nature might suggest.

## Description

Robin is by all accounts a friendly-faced woman. Her fine brunette hair is worn in a lazy bun and dark brown eyes set beneath a pair of bushy eyebrows. She is of average height and lithesome, often preferring the billowy, temperate clothing characteristic of most Stormwindfolk.

## Equipment

Robin can most commonly be found clad in the standard-issue half-plate and lion-breasted surcoat of a Stormwind soldier. A single chevron is etched into either pauldron, marking her as a Private within His Majesty's Royal Army. Second only to her plate panoply is the wood-hafted steel warhammer she wears over one shoulder, secured by a strap and accompanied by a small hatchet holstered at her waistbelt.

## Relationships

### Valrik the Exalted

Robin's first Knight-Mentor away from the Silver Hand proper, Valrik has proven himself a terrifying-- if exceptionally effective-- mentor for the aspiring Squire. Though they have little in the way of a personal relationship, and rarely do they exchange words but for her education, he has overseen her progress in the last year of her squireship with a strict eye and a stricter demeanor.

## Trivia

1. Robin's surname translates roughly to 'faith' in Old Common, evidencing her family's long-standing and righteous devotion to the Church of the Holy Light that she continues to this day. Her given name translates to 'bright'.
2. Robin is exceedingly poor. Though she receives a wage from her service with the First Regiment, the vast majority of her pay is donated as tithing to the Church of the Holy Light and her local Diocese. She wears fairly simple clothing when off-duty as such.
Invasion of Argus

Unwilling to waste the opportunity presented to invade a Legion controlled world, King Anduin Wrynn ordered for the forces of the Alliance to converge and attack Argus through portals and draenic technology. As an expeditionary force, the regiment won several victories and destroyed several bases of demonic power on Argus.
Bishop's Decrees and Letters

TBW

## Decrees: Diocese of Westridge

### Decrees of Promulgation

* Decree for the Temporary Suspension of Liturgy Services
* Decree for the Resumption of Liturgy Services
* Decree for the Excommunication of [Redacted]

### Decrees of Appointment

* Appointment of Reverend Pridion Greycliff to High Inquisitor
* Appointment of Reverend Pridion Greycliff to Vicar General
* Appointment of Reverend Kazren Stilltide to Prior of Westridge
Draenic Instrument

Draenic Instrument

I: Physical Characteristics

This is a set of large chimes, laid out in a seemingly random pattern, each crystal chime hanging on the end of a long, thin pole attached to one center pole. These small poles can rotate around the base, and move up and down the base if the correct poles are moved in order. When hit with an object each chime will produce a simple tone. Each subsequent hit produces magical effects based on the chimes hit. Playing any off key notes, using draenei standards, will result in dangerous magical discharges while playing on key will result in a variety of magical effects that mostly involve illusion magic.

The chimes are all made of draenic crystal, with colors ranging from orange to blue present. The base and poles are all made from adamantite.

II: Magical Properties

The device is powered by several arcane charged crystals found in the core of the main body of the instrument. Their magic is fed through various channels into the crystals where the spells can be activated with a tap. However, on top of this the enchantments feedback into each other to form more complicated spells, and in addition to this the placement of each crystal chime in relation to the central pole changes how these spells are formed.

This is a device governed by extremely complicated enchantments. A hit on the wrong chime can lead to the chimes discharging a dangerous amount of pure arcane magic. The rhythm of hitting the chimes seems not to affect the spells produced, but instead the placement of the chimes and the order in which they’re hit. This seems to be similar to tuning an instrument.

The illusionary stories held within the chimes seem to tell stories of the Draenei people and their history, though little has been uncovered due to the volatile nature of the chimes.

III: Analysis

This device appears to be an instrument native to the Draenei. The instability of its enchantments seems to be due to damage to the device rather than an intentional effect. The device was most likely an invention to store and retell stories alongside music, producing illusions to provide both a visual and auditory spectacle. It would take considerable time to learn to work such a machine as there are many complications to finding the correct sequence of chimes and chime positions to produce a coherent story even if the device were not malfunctioning.

The complications of the device might also serve to help store a near infinite variety of combinations and thus hold many stories. Given the Draenei are immortal they would be able to learn to operate such an instrument and have the stories to fill it with.

IV: Recommendations

An aspiring illusionist or enchanter could learn much from the device if its instabilities could be ironed out. In its current state, the device may simply destroy itself through a massive discharge of arcane energy if the wrong chimes are hit. I would recommend returning it to the draenei and asking for their aid in repairing the instrument.
2/24/40 LC - Training Report - Darioch Aurelious

**Training Report**

**Date:** 2/25/40 L.C.

**Author:** CPL Aurelious

**Personnel:**

LT Potter

LT Witherseed

SGT Sontaur

CPL Cooper

CPL Aurelious (DM)

PFC Zander

PFC nir'Kingswealdar

Recruit Mimi Hooker

Recruit Goldspark

**Report:**

Training began at 8PM and continued until 10:30PM, with the class focusing on knife-fighting and basic movements and how to use a weapon effectively in combat circumstances. Following the training portions, there was intermittent sparring with other partners, followed by more education until a final 5-point spar at the end of the night. All those present displayed understanding of the lessons taught, with particular improvements being shown by Recruit Goldspark and Recruit Hooker. A minor injury was recieved by Corporal Cooper, as well as a dented helmet from PFC Nir'Kingswealdar, but no other information is of notable importance.

**Signed:**

*Corporal Darioch Aurelious*

*1st Company*

*7th Battalion*

*1st Regiment*

*Elwynn Brigade*
Myrriam Hooker

**Myrriam Sakura Hooker**, known to her friends as Mimi, comes from a well-to-do merchant family in Bridgeport. The presumed heiress to the Hooker & Walker Free Trade Company, she learned her letters and numbers young, and was soon engaged as an apprentice to the physician Gregor Warren, becoming certified as a physician's assistant at the age of 18 and entering his practice. After Kul Tiras's admission into the Grand Alliance, she opted to conclude her career as a physician's assistant and instead sailed to Stormwind to join the Army in order to finance furthering her medical career - she seeks to become a full surgeon. Ambitious and confident, she will do whatever it takes to achieve her goals.

## Description

She's only about average height for a woman, but she makes up any difference with personality. Bright, ambitious, and just the right sort of cunning, she struts with confidence in whatever room she's in. Her Kul Tiran accent is fairly thick, but she makes no effort to hide it, letting it colour her fairly deep voice. She has coppery brown hair that falls down to her shoulders, usually swept back in a ponytail, with regal features and stormy grey-blue eyes.

She is notably left-handed, and suffers from hydrophobia.

## Service Record: Myrriam Sakura Hooker

### Detachment

Stormwind City Brigade

Regiment Unassigned

Battalion Unassigned

Company Unassigned
Artifact Research: Fel Crystal

**Artifact Research
Aerendal Magelight
27 October, 36 L.C.**

Fel Crystal, obtained 27 October, 36 L.C.

I: Physical Characteristics.
The fel crystal exhibits similar characteristics to other fel crystals in the sense that it sports a rigid, solid surface in combination with a fel green pigmentation. Furthermore, a very dull green essence exudes off of the object which is confirmed to be fel magic both in appearance and origin.

II: Magical Characteristics.
The chaotic energy that it exudes is nearly sickening to stand in the presence of, though oddly inviting. After applying proper safety precautions, I meditated upon the crystal's aura and capabilities. It was then that I uncovered the fact that it contains enough fel magic to corrupt anything that it touches to the point that the living essence of the target is mutated. I tested such a theory with a potted plant. Once inside of the crystal sphere of influence, the plant immediately began to twist and contort, glowing patches of fel green magic coursing through the microscopic cells of the plant. I highly advise that anyone that has come into close contact with the crystal seek out a priest, paladin, or anyone capable of dispelling corruption.

III: Analysis.
According to the account of Corporal Auromere and Private Talbot, the internal organs and tissue of the murloc chieftain had been mutated and sported a fel green pigmentation. Therefore, it is confirmed that the crystal's natural purpose is to corrupt and mutate anything that it comes into contact with. Upon my retrieval of the aforementioned plant, it attempted to wrap around my hand. Immediately reducing the plant to a pile of ash and thanking the Light that I protected myself against such a volatile element, I have confirmed my theory that anything that succumbs to the corruption will become a pawn of the Legion. Not only that, but it may also be capable of spreading its influence unto others whom lack a superior cognitive functioning. Such as a murloc.

IV: Conclusion.
I conclude that the intent of the fel crystal's implantation into the body of the murloc chieftain was to establish an area of control through the murloc rapid re population process. Knowing murlocs to be extremely territorial, any civilians wouldn't dare go close to their area of influence and thus the fel corruption would go unchecked. I highly advised that not only the fel crystal be destroyed immediately, but anyone that has come into contact with the crystal seek out someone capable of dispelling corruption. Furthermore, a second sweep through the murloc territory would prove fruitful in helping to ensure that the corruption did not spread throughout the hatch-lings that were conceived after the implantation of the fel crystal.
Character Template

This **Character Template** is not of a real character, but an example that anyone can use when designing their own Character page! Feel free to hit the "Edit" button to see and copy the source code behind the info box, tables, and other templates. Wiki coding is a lot of trial and error; copy this source code over to your own article and edit it until it works to your liking!

> "*Long live the King.*"
> ― John Smith
>
>

**John Smith** is a Knight of the Westridge Cavaliers who currently serves The First Regiment as a member of the Westridge Ducal Guard. He currently holds the rank of Sergeant.

(Write a brief introductory paragraph or two to your character which includes their current titles and professions.)

## Personality and Beliefs

John Smith is a very friendly, driven individual who values the law and the good that it may bring.

(Write a bit about your character's personality and any quirks they may have. This could be an explanation of their character alignment, such as being lawful good or chaotic evil.)

## Description

John Smith has fair skin, brown eyes, and dark brown hair. He has a muscular build.

(Write about your character's appearance! This would be a good place to include information about scars, tattoos, or other unique markings or characteristics.)

## Equipment

John Smith wears a suit of plate armor. He favors using a spear and heater shield.

(Write descriptions of your character's equipment and any special items!)

## History

John Smith joined the Royal Army early on in life. Advancing to knighthood, he himself took on a squire by the name of Percival Snoot.

(This is where you should write the in-depth details of your character's history. Where they were born, what professions they took on, what relationships they got into, etc.)

## Relationships

John Smith met and married Jennifer Doe shortly after the Siege of Lordaeron.

(You can write paragraphs here about your character's closer friends and relatives.)

## Orders, Decorations and Medals

Decorations

(If your character was awarded medals or honors, you can format them into a nice table! Most use the Awards and Decorations of the Grand Alliance.)

## Gallery

John Smith's SignatureHouse Smith Coat of ArmsJohn Smith
(Add a gallery of screenshots, art, or other pictures relevant to your character!)

## Trivia

John Smith hates pickles.

(Add any quirks or other fun information about your character!)
House Hicks

House Hicks of Wardon are the Barons of a rocky but still arable stretch of land within Wanduke. The members of this house are noted for their stoic personalities and grim outlook on life, and can often be considered unapproachable or even unfriendly. Despite this, they remain polite and fair. House Hicks are somewhat typical of Wanduke in that they prefer to focus on managing their own lands and are reluctant to chase larger political ambitions. This stance pivots sharply however when the threat of military action looms on the horizon, and House Hicks will do everything they can to calm a situation before blood must be shed.

Lords over the Barony of Wardon

## Current Status

When all else fails, House Hicks is a fiercely martial noble house that provides the other half of Wanduke’s military forces and will not hesitate when blades are drawn. Where Laldere supplies the bulk of knights in Wanduke, Hicks lays in sheer manpower by maintaining the largest non-Royal infantry force in the Duchy. Unlike most other houses which merely call up infantry levies in times of need, House Hicks maintains a vast majority of its nearly two thousand men year round as employed men-at-arms.

House Hicks is seated in Danetown, a modest but relatively large city tucked away in the rocky hills of Wardon. They boast no grand keep or castle, preferring instead to take up residence in a decommissioned army garrison that has long since been expanded and renovated for more comfortable living.
Bartholomew Rainer

The current Commandant of Westbrook, Lord Bartholomew Rainer is a relatively recent appointee to the title. Once a talented Cavalier, Lord Rainer lost his left leg during the landing on Pandaria and was discharged from the military due to his permanent disability. Duke Maxen Montclair named him Commandant for his service and sacrifice, having had a need to fill the position and finding Rainer the best choice. Even tempered, respectably educated, and with a newly discovered knack for balancing a regional budget, Lord Rainer has allowed for uninterrupted prosperity within his small area of influence. He continues to dress daily in his old armor and holds himself to the appearance standards of a Cavalier. Even with his disability, he has kept himself in top physical condition - as to let oneself lapse into corpulence while wearing the uniform is disrespectful.

He oversees the Rein Territory.
Reunification of Stromgarde

After nearly a month of military buildup, the forces of the Alliance launched an invasion of the Arathi Highlands to reconquer Stromgarde Keep and to unify the Stromic forces in the region. The Horde desperately sent their own reinforcements to the region, prompting an all out battle for the Arathi Highlands.
Magnus Roland

Magnus Roland is the oldest remaining knight of the original Fairpeak nobility. It was Sir Magnus who convinced a cadre of knights to abandon the previous lord of Fairpeak and ride for Clairmont to beg the Duke’s assistance. It was Sir Magnus himself who pleaded on his knees for the Duke to save his people from bandit and beast. He had risked his lands, title, and his very life by betraying his lord for the common man of Fairpeak; and was eventually repaid by being named a Baron of Rivershore, the region he called home.

A veteran of the first and second orcish wars, Magnus Roland was grievously wounded on the battlefield when his horse collapsed atop him. The injury shattered his leg and caused great internal injuries, and though he made a magnificent recovery, the clerics were unable to save his leg. Magnus was given great honors for his performance on the battlefield, but it would prove to be the last time he would fight. Now old and fat, Magnus has spent the last many years serving as local counsel for the people of Rivershore. Even during the worst of times, he refused to leave with the other nobility and stayed with his people.

Unable to prove himself physically, he had long since become something of a bookworm and master administrator. He is known for his thick beard, rosy cheeks, and sullen expressions. Magnus is slow to laugh but proves an easy friend. He makes use of a custom made chair with wheels, allowing his page to push him around his manor.

Knight-Captain Gwyin allowed the old disabled knight to remain in this context as his presence in the region was paramount to its stability by the time 3rd Company had arrived. Indeed, it was only through the efforts of Magnus that crime had not completely taken over the two towns. He had already been solving minor domestic disputes between locals, organizing a regular deputy patrol for security, and brokering trade policies that offer Rivershore economic growth - and so Gwyin found little need to interfere.

Upon 3rd Company's departure from Fairpeak, it was an easy choice when Knight-Captain Gwyin was asked by the Duke who would best be suited to manage Rivershore. In payment for his loyalty and efforts, Magnus was named Baron and granted legitimacy as a fully-fledged and landed Lord of Westridge. Despite being titled, he for obvious reasons cannot make use of the tall towers and remains in his humble home. He is the Baron of Rivershore and lord of House Roland.
Conquest D20

**Conquest D20** is the First Regiment's standard rolling rules during events. You may read the rules here:

* Conquest D20

If you have any questions about our systems, our officers and many members will be able to help you figure it out. If you have any feedback or suggestions, forward it to our officers – we're always looking out to improve things.
Artifact Handling Guidelines

A guide to dealing with unknown artifacts or magical objects:
Artifact Guidelines.

Artifact Guidelines

1.) Establish the location of the artifact and the enchanted object’s characteristics.

2.) Establish anti-magic wards or suppressant wards around the artifact to suppress any aberrant activity.

3.) Determine what magic was used to enchant the object through divination or enchanting magics. (arcane, void, shadow, Fel, etc)

4.) Begin testing the artifact’s purpose, if not known.

a.) Make a hypothesis.

b.) Test the hypothesis with an experiment.

i.) If the experiment works, analyze the data and draw your conclusions and move to step c.

ii.) If the experiment does not work, rework your experiment and check your set up.

c.) If the results align with your hypothesis, then record results and move back to step a until the artifact’s purpose(s) are determined completely.

d.) If the results do not align with your hypothesis, rework the hypothesis based on the data obtained and repeat from step a.

5.) Once the artifact’s purpose is known, destroying it, disenchanting it, donating it to historical societies or handing it over to Stormwind or Dalaran become possibilities.

6.) If the artifact is to be given to another body of researchers or for use for the Alliance, a full report must be given with all evidence and notes included.

If the artifact must be destroyed or disenchanted then the following ideas must be regarded.

Anti-magic or suppressant wards are required to lessen or eliminate the effects of the artifact’s powers while its destruction occurs. With the artifact’s purpose known, those wards can and should be tooled more efficiently to eliminate those effects.

Arcane enchanted artifacts can, in most cases, simply be disenchanted by a skilled practitioner of the magic. One should be called in if none are on hand.

Void, Fel and shadow enchanted artifacts can be cleansed by priests and paladins, dispelling their effects by removing, purifying or destroying the magic involved.

Void, Fel and shadow can also be dispelled by those who use those magics, removing the essence of the artifact or disrupting the enchantment with their own magic.

Nature based, Light based or shamanistic artifacts should be dealt with by practitioners of those magic forms as artifacts of those type are most often ‘blessed’ rather than enchanted. This means the blessings can be revoked through appropriate rites.
Charlotte Thorne

Charlotte Thorne, the Baroness of Midcost, is a beautiful and unpleasant woman by almost any interpretation of the words. A stunningly effective manipulator and politician, she has managed to arrange House Thorne into a favorable position through clever dealings with the great houses of Mirwood. Most of her children have been married off, sent to war, or otherwise disposed of. Her only remaining child, the eldest son and heir to the House, serves as a landed Knight of Thorns.

Charlotte was not always so cold and bitter. The favored daughter of a loving father, Charlotte De Vries enjoyed a pleasant childhood and was introduced and married to her first love at the age of 13, Gerrin Thorne. While their marriage was pleasant at first, it quickly deteriorated. Gerrin was an angry drunkard and notorious womanizer. He was openly abusive and unfaithful, beating her in front of her children and taking a new mistress each night. Few were surprised when the Baron was eventually poisoned at his dinner table following the birth of their fifth child. There is little doubt in anyone’s mind who murdered him. While her husband may have been the Baron of Midcost, it was Charlotte that earned the loyalty of her children and household guard. Once they supported her rise to the throne, it was a simple matter to claim the rest of Midcost.

As of recent events, Charlotte Thorne has betrayed the Crown and is currently an outlaw. Her current whereabouts are unknown.
Joiestand

**The Barony of Joiestand** is a relatively small and underdeveloped area of land encompassing mostly villages and dense forest. Joiestand is a recent partition of Clairmont created by Duke Maxen Montclair as a gift to a colleague, and sits on the border of Clairmont and Wanduke along the river’s edge. It is ruled by House DeLavu.

The centre of operations, Majoret, rests on the waterfront of a river from which the barony derives most of its profits through fishing. Crabs and fish are the primary export and the small port provides means of transport through the area. Additionally, recreational small sailing vessels have become a local specialty.
Drustvar Cleansing

The first regiment and fifth fleet marines returned to Kul Tiras to liberate the province of Drustvar from a cult of witches known as the Heartsbane Coven. While meeting initial successes in the eastern forests, the Alliance expedition faced heavy losses in the highlands of the western coast. In a last ditch effort, the Alliance laid siege to the coven-held city of Corlain. The Alliance narrowly prevailed with auxiliary troops from the Remnants of Lordaeron.
1/23/40 LC - Recruitment Report - Abigail Potter

**Recruitment Report**

**Date:** 1/23/40

**Author:** LT Potter

**Persons:**

CPT Clement

LT Furlbrow

LT Potter

BCPL Aurelious

BCPL Cooper

PVT Merristan

RCT Firebeard

**Summary:**

Today we were scheduled to have drill rehearsal, but we favored a recruitment effort instead. We spent some time in the Cathedral Square distributing Stormwind balloons as tokens of its pride to draw attention to our recruitment station.

We had a healthy number of visitors, but no applications have been submitted yet.

**Signed:**

Lieutenant Abigail Potter

1st Company

7th Battalion

1st Regiment

Elwynn Brigade
Quelling the Darkness

The Night Watch of Darkshire called for aid against an uprising of the Nightbane Worgen and an upsurge in Undead activity. The First Regiment was sent in answer. The worgen were handily suppressed once more, but at Raven Hill, necromancers proved a graver threat. There, a coven was discovered that would trouble Stormwind’s people for years to come - the Cult of Ner'zhul.
Hall of Honor

## Introduction

Champions of the First Regiment of the Elwynn Brigade of past and present shall be recorded within the **Hall of Honor** with tellings of their glory within our ranks.

This gallery is a continuous work as new leaders rise in the guild. Those who have earned the rank of **Corporal** or higher within the regiment may find themselves amongst those listed here.

**Note:** *The Hall of Honor was last updated on 10/22/2020.*

## Former Members

### Quinten Stutler

> ***Status**: Deceased*
>
>

> **Legacy**: [To Be Written]
>
>
Northeron

Pushing north from Dun Morogh, the regiment lent their aid to the besieged hill dwarves of Northeron. Trudging throughout the then-named "Twilight Highlands," the regiment engaged the cult of the Twilight's Hammer and the Dragonmaw Clan of orcs alongside their dwarven allies. The regiment joined the forces of the Grand Alliance as they struggled against the New Horde at the dwarven capital of Thundermar. The Alliance withstood the siege, forcing the Horde to remain in Bloodgulch.
Post-Siege Pandaria Expedition

The Post-Siege Pandaria Expedition was a campaign led by the Kingdom of Stormwind to better its relations with the Pandaren of Pandaria after the Siege of Orgrimmar. Led by Qua and Kantu Reedwine of the Nobunaga Clan of Pandaren, the first regiment of the Elwynn Brigade toured all of Pandaria. The regiment successfully dealt with a number of Pandarian threats before being ejected from Pandaria by the Nobunaga Clan for dishonorable conduct by a number of its soldiers.
Castelia Malanore

Castelia Malanore is a relative newcomer to the Kingdom of Stormwind, having only immigrated in recent years; the exact date is unknown. She is young for a human, let alone for an elf, but she demonstrates a great aptitude for practical medicine, if not much else, being even able to perform *some*surgeries... with supervision. She briefly served in Stormwind's Armed Forces, acting as a medic during the invasion of Zandalar by the Grand Alliance; however, she vanished without a trace a few weeks after the Army's return and was branded a deserter. Her current whereabouts are unknown.

## Description

Castelia is short for an elf, standing a few inches above five feet. She is petite and lithe, but she is perhaps more malnourished than muscular. She has a long face with slender lines, a hawkish nose, and the bright sky blue eyes of her people. Her hair is silver-white, interwoven with blue threads, and is often tied into a braid or bun to keep it out of her way. She speaks with an unusual mix of accents - a linguist might believe her to be a Dalaranian-born elf, though she denies it. Her voice is bright and bubbly, as she usually is, though her voice takes on a more gravelly tone when soft. Her skin is deathly pale with an almost violet pallor, but her limbs are still warm, her chest still rises and falls with breath, and should you see fit to strike her, she still bleeds red.

## Service Record: Castelia Malanore

### Status

Deserted - April 27, 39 LC

Deceased - August 12, 40 LC

### Detachment

Elwynn Brigade

1st Regiment

7th Royal Infantry Battalion "Westridge Infantry"

1st Company "Honor Company"

### Disciplinary Action

Desertion (Dishonourable Discharge and Death by Hanging, latter sentence suspended) - Stormwind City, September 22, 40 LC

## Service Record - Addendum

Let it be known that, as of the date September 22, 40 LC, Castelia Malanore has been posthumously convicted of Desertion during a time of war under Article 122 of the Supplemental Uniform Code of Military Justice. For this offense, she is sentenced to Dishonourable Discharge and Death by Hanging; the latter sentence is indefinitely suspended due to her death on August 12. She is hereby Dishonourably Discharged, and the date of her discharge backdated to April 27, 39 LC, at the time of her desertion. This matter is hereby concluded and no further inquiry is to be conducted.
Burning Legion Invasion

The first regiment rallied to defend the realm after the warlock Gul'dan invited the Burning Legion to invade Azeroth. The regiment played a pivotal role in driving the Legion back from Elwynn Forest and Westfall. After King Varian Wrynn perished during the attack on the Broken Shore, the forces of Westridge were quick to pledge fealty to his son, Anduin Wrynn.