Trades

When they perform tasks, Pupils earn experience in the associated trade. This experience allows the Pupil to unlock skills offering passive bonuses related to the trade. There are 20 different trades in the game at the moment: 7 basic trades and 13 specialized trades.

Pupils can learn **trades**, which allows them to specialize on certain tasks to improve their perfomance. Currently there are 7 base trades in the game, which branch into 13 specialized trades. Each Pupil can acquire experience and unlock skills in as many trades as the player wants, and more than one Pupil can learn a certain trade. It is quite possible to have 2 Pupils with the Baker  specialization (possibly with different skills), just as it is possible for a Cook  to practice the two specializations Baker  and Chef , or any other combination of trades. An exception are Pupils with the Trait Eternal Beginner, who can only acquire one specialized trade.

## How it works

### Earn experience, unlock skills

Pupils earn experience points by harvesting raw materials, producing goods, building, unpacking and repairing buildings, analyzing Remains and Secret Sites, or soothing Auras. These points are needed to level up trades. Every trade can be upgraded up to six times, each level grants skills for the Pupil. Experience points are awarded once a task is completed (if the resources have been brought back/produced or the task is finished). The points are trade-specific. For example, soothing auras or harvesting spices  awards experience points for the Herbalist  trade, while harvesting Wood  or Pepkins  grants experience points for the Gatherer  trade.

From level 3 on, completing a task will give experience only to the specialized trade it is associated with. For instance, using the Cookhouse awards experience for the Cook  trade up until level 3, but from then on only for the Chef  specialization, but not for the Baker  specialization. Every basic trade has two specializations, and a Pupil can learn both, except for herbalists , which have only Druid  as their single specialization.

The baseline experience gain is either 50 or 200 points per finished task, depending on the type of task. This number can be modified by traits such as Self-taught, Inattentive or Theoretician. Tasks with a baseline duration of more than one round such as harvesting Wood , Fish  or Cereals , constructing or unpacking a building, or soothing an Aura award 200 experience points, no matter how many rounds the task actually took or how many resources were gathered. Tasks that take only one round, such as cooking or repairing a fraction of damaged buildings, award 50 experience points per round, no matter how many goods are produced or how much hitpoints are restored. An exception to that rule is brewing potions , which takes two rounds, but still awards only 50 experience points per task.

The Trait Passionate allow Pupils to passively earn additional 50% experience points for a specific trade specialization, as long as the experience points are gained from another task not associated with that specialization.

If the Council upgrade Philosophy is active, every Pupil working in a trade gets 100 experience points in that trade whenever a Minor Vagary happens.

Each specialization offers skills. Skills can either grant passive bonuses to the Pupil who unlocked it (to this Pupil only), or give them some further options for actions, or otherwise benefit the tribe. For example, a level 6 Farmer  can learn to transform a plain hex into a farm hex, while a level 6 Herder  might passively enable every Pupil of the tribe to gather additional Wool by taming a Rhinoffalo , while also duplicating the beast's last storage line. Skills are usually systematically linked to their respective trade.

When a Pupil acquired enough experience to unlock a new skill level, there are 2 possibilities:

* If it is a basic trade, the next skill is automatically unlocked. The player does not need to do anything.
* If it is a specialized trade, the player will have to choose which one of the two skills they want to unlock. This action is irreversible, the player can unlock only one of the two Pupil's skills. However, it does not mean the player will not be able to choose the other skill if another Pupil makes it to this trade level. A Pupil will still gain experience even if none of the two skills have been selected yet.

Pupils with the trait Expert simultaneously (and automatically) learn both skills in the respective specialization.

Experience needed to unlock each level for all trades except for Builders
 2
 3
 Specialized trade
 5
 6

Experience needed to unlock each level for Builders
 2
 3
 Specialized trade
 5
 6