Booty Bay

"*This booming coastal city is run by Baron Revilgaz of the Blackwater Raiders, mortal enemies of the Bloodsail Buccaneers and part of the Steamwheedle Cartel."*

**Booty Bay** is a port city nestled in the steep cliffs around a blue lagoon, located in the far southern Stranglethorn Vale. It is the sister city of Ratchet and a large center of commerce in the trade coalition.

Every day, travelers, merchants and sailors alike enjoy the goblin transport between the harbors of Azeroth.

## History

### Origins

Originally known as Blackwater Cove, it was discovered and founded by captain Janeiro as a port settlement of Stormwind sailors ~3 decades before the Dark Portal, seeking habitable land along the treacherous jungle. It was sacked and occupied during the Gurubashi wars.

### Blackwater Raiders

With little response from the besieged Stormwind, the surviving settlers of Blackwater Cove hid on the Wild Shore and resolved to pirating ships crossing the cape, becoming the Blackwater Raiders. When Steamwheedle barons went to resolve the issue of merchant ships plundered in the south sea, they saw an opportunity to claim valuable land and allied with the Blackwater Raiders to drive out the trolls and restore the settlement. The Blackwater would once again have a place to live, trade and make a name for themselves - under cartel law.

### Bloodsail Buccaneers

Thanks to the the Steamwheedle cartel's neutral and plutocratic policies and the cape's steady traffic of ships, Booty Bay quickly became a haven for pirate crews seeking to sell their plunder on the goblin market. Among them were the notorious Bloodsail Buccaneers, who were not satisfied with the market prices, vying instead to board the goblin ships ferrying the Steamwheedle's earnings. This brought them at odds with the Blackwater Raiders' business, and a bitter rivalry ensued that would last to this day.

### The Cataclysm

The flight of the Destroyer sent ripples throughout the entire goblin world. Kezan erupted, large sectors in the Undermine collapsed, Steamwheedle port was swallowed by the ocean and Booty Bay faced a tidal wave that tossed shipwrecks far up on the shelf. In spite of this, Booty Bay was relatively unharmed, the exact reasons why often left to speculation. This continued functionality attracted a large wave of Kezani transients, bringing about another surge of market prosperity, but also staggering inequality and the rise of the mob, further shifting the balance of power.

Until the Cataclysm, criminal offenses in Booty Bay were attributed mainly to pirate-on-pirate crime, while businesses saw relative peace under cartel law, aside from unrelated instances of muggings and theft. The large migration of Kezani refugees could expect no charity, and in their destitute many turned to the Kezani crime families that had sought to make their stake on the bay. Masterminds of organized crime, they would do whatever it took, not just to survive, but to thrive. They staged long strings of capital fraud, racketeering, rigged gambling, loansharking, extortion, heist, murder, arson, and many other moneyplots. They drew both earnings and ire from a city completely unprepared for such sophisticated villainy.

### The Great Bruiser Strike

Following the period of increasing gang crime, pirate raids, world threatening invasions and massive top down budget cuts, resentment in the Booty Bay Bruiser department escalated to the point of striking. This lack of order lead to the darkest period in Booty Bay history, rife with racketeering and mob rule, as well as the rise of alarming new gangs running the streets with unprecedented cruelty. Until subsidies from Gadgetzan could arrive to meet the demands of the Bruisers' Union, baron Revilgaz resorted to employing local gangs, chiefly the Blacklabel crime family, to maintain an enclave of order and protection for the authorities and Stranglethorn Trust Bank. Though this period lasted only few months, the name Booty Bay would be stained with the memory of that time to this day.

## Geography

Booty Bay spans the cove dotting the southern tip of the Stranglethorn cape, strategically positioned at the intersection between the Forbidding Sea, South Seas and Great Sea. Wild Shore runs along the seaside to the east, a common landing for pirates. Hardwrench Hideaway is a Bilgewater port town to the north, where the infamous Momma's Family once operated, now serving as a waystation for Horde and merchant ships. Off the cove lie the breakwater island Janeiro's point, home of the toppled baron statue and the occasional angry sea giant.

### Districts

The bay itself is stacked into a steep favela built on cliffside and supported by pier piling. Space is valuable, and shacks are huddled together to manage shelter for the crowded population. The new *Hullsnap dock* has been added to the southern bend of the cove, assembled from stilt platforms and shipwrecks and home to pirate crews, fishermen and marooned sailors. In stark contrast, a new high class district rises along the spine of the cove called *Booty Hills* to accommodate the beneficiaries of the booming economy.

### Travel

Ships depart to a myriad of destinations across Kalimdor and the eastern kingdoms, most of them freight- and passenger ships to Ratchet and Gadgetzan.

Air travel is also widespread. The South Skies platform offers gryphon service to Alliance cities around the Stormwind kingdom. The Kalimdor Airlines offers wyvern service into the Horde's first war territory. Zeppelins arrive from Grom'gol Base Camp and beyond to refuel and be sent off again towards new destinations.

## Government

While visiting non-goblin may quickly draw similarities between cartel rule and the kingdoms they know, goblin governance is far more complicated than what it may appear at first glance. The markets are freely exempt from the mercantile policies of kings, private military companies are bought and sold to highest bidders, corruption runs unchecked for profit, power is decentralized and divided across those who have and those who haven't.

At its most fundamental, such societies only have one true ruler: *gold*.

### Steamwheedle Cartel

Booty Bay formally abides by the Steamwheedle cartel's governing, including matters of law, taxation and war. Dozens of goblins crammed in tight cubicles work day and night in the cartel offices, calculating endless numbers on steep stacks of telegrams to monitor every move in the market. So long as the numbers add up, the cartel affords their enclaves a great amount of self-governance. Barons are elected by businessmen behind closed doors and are otherwise left to their own devices in their designated territory. It is the baron's sole duty and responsibility to keep the trade open and enforce the Steamwheedle law of neutrality. Of course, to create the conditions that would allow the stability, peace and prosperity required to uphold those two tasks would necessitate a plethora of other responsibilities and challenges, keeping the barons busy, lest they are to be replaced.

#### Baron Revilgaz

The official boss of Booty Bay, baron Revilgaz understands his position well. He's been in his game for a long time, and having made his initial fortune on privateering during the 2nd war, dealing with pirates is well within his credentials. He employs the Booty Bay Bruiser corps to uphold order and neutrality in the streets. He handles external threats by hiring capable adventurers and own his mercenaries, the Blackwater Raiders, whom he also relies on when a threat rises in the bay that the bruiser corps need help with. He commands a large portion of the Steamwheedle trade fleet and acts as grand admiral for the cartel.

#### Booty Bay Bruiser Corps

Bruisers' function resembles that of civil servants, militia and cartel gang members all in one. In many goblintowns like Booty Bay, bruiser corps consist almost exclusively of local residents who undergo the training course for the chance to protect their community, earn a meager wage or just bust a few knees. They are known to be prone to corruption, excessive force, prejudice and general incompetence. Most, if not all bruiser corps are members of the Bruisers' Union, who pressure cartels for bruiser rights and wages.

The standard issue load out for the Booty Bay bruiser includes:

* Bruising Flail
* Steamwheedle Bushmaster - *Single shot breech loader*
* Steel Armored Jacket
* Net-o-Matic Launcher
* Healing Potion
* Walkie-Talkie
* Cuffs

### Pirates

Many pirate crews routinely dock at Booty Bay to sell their plundered goods, and the goblins are happy to let them through customs - so long it isn't stolen Steamwheedle goods. It's no surprise that over time, certain wealthy crews have made efforts to increase their influence in the bay, such as the Blackwater Raiders, who has a large say in matters of finance and law. This is ensured by their captain, Fleet Master Seahorn, a tauren with both brains and brawns, who works alongside baron Revilgaz in naval matters. The pirates also compete among themselves, often escalating to dirty dealings and bloody squabbles to the benefit of the cartel. These long standing crews have historically managed the smuggling and underground markets of illicit goods, at times orchestrated by the Bloodsail Buccaneers, which have only increased since the settling of the Hullsnap dock.

### The Mob

The mob is a colloquial term that encompasses goblin crime organizations from small-time street gangs to powerful, professional syndicates. Big crime families earns power and territory by buying up businesses by dirty means, bribing bruisers and hiring opportunistic criminals and mercenaries to patrol their streets and enforce the mob rule. Entire neighborhoods turn to crime hotbeds and recruitment grounds for future mobsters. While cartel authorities are rarely clever enough to catch crime lords of these syndicates, they must constantly be wary of hitmen from rival organizations.

At the head of these crime syndicates reigns the *Don,* a title of power and respect, the boss of bosses. He calls the shots, sets the dates and makes deals no one can refuse. The only thing that keeps the don's power in check is the looming threat of an unsatisfied rival's or underling's dagger in his back. Dons rule until death, and the title is either hereditary or 'elected' among the kingpins, often to bloody ends.

Below the don are the *kingpins*, the most trusted and successful syndicate members, acting as council and underboss for the don. Savvy businessmen and high class criminals, they are delegated to markets and crimes of their personal expertise where they ruthlessly push the mob's agenda. While they abide by the don's word, they are essential to the syndicate's affairs, and any longstanding syndicate will know to keep them happy. Besides 'crime lords' as used by the cartel, the don and kingpins are together referred to by an uncounted list of names, such as *head honchos, made men, tycoons, OGs, high rollers, boss crew, big money, top dogs, fat cats, goodgoblins* and even *mafia.*

Answering directly to the kingpins are the *caporegime* or simply *capo*. They mobilize and manage boots on the streets, gangbangers and thieves, assassins and informants. More than mere taskmasters, they are expert profiteers themselves, hand picked by the don on the merit of loyalty, talent, wit and deadliness.

The muscle and might of the mob are the *enforcers*, who protect, keep order and collect for the syndicate. Not mere street thugs, enforcers are practiced fighters of every creed and color, rallied together by the goblin dream: quick money and hennessy. They don't hesitate in carrying out their unlawful orders, often involving violent crime, bodyguarding, debt collection, escorting product, rival raids and many other highstake errands. Enforcers who prove themselves capable at business also enjoy ample opportunity to run the Syndicate's fronts.

## Economy

As a center of trade in the south seas, Booty Bay relies heavily on reselling imported goods and the incentive of merchants to trade there. But the bay also produces a large variety of goods, refined from the raw resources of Stranglethorn Vale. The main production include:

* Timber\*
* Fish
* Fur
* Oil
* Cotton
* Luxury Condiments (Sugar, Spices, Coffee, Chocolate)
* Ore (Iron, Gold, Silver)
* Minerals (Diamonds, Gemstones, Pearls)

*\*Timber production has seen heavy stagnation after events of sabotage in deforestation ventures and has largely been replaced by bamboo.*

### Shops & Businesses

Booty Bay is famous for its many shops and services. On the goblin market, to stay in the game you've got to keep up, and stagnant businesses often switch owners. If you've got the coin, you can give the owners an offer (they can't refuse) and start your very own sales firm!

#### **The Salty Sailor Tavern**

A tavern where sweaty pirates, goblin party-goers and opinionated adventurers meet to drink their share and eat their fill. Rooms are rented out for 50 silver groats a night. Nixraxx Fillamug runs the bar, which offers a wide variety of beverages. *(Priced per serving)*

**Liquor**

* [South Island Iced Tea] 3s - *House Special*
* [Rumsey Rum Black Label] 2s - *Sponsored Brew*
* [Blackwater Rum] 80c
* [Cherry Grog] - 1s
* [Sparkling South Shore Cider] - 2s
* [Stormwind Tawny] - 80c
* [Junglevine Wine] 2s 50c
* [Dwarven Stout] 3s
* [Bottle of Dalaran Noir] - 2s 50c
* [Lordaeron Lambic] 1s 20c
* [Foote Tripel] - 3s
* [Hearthglen Ambrosia] 2s 50c
* [Badlands Bourbon] - 1s

**Non-Alcoholic**

* [Refreshing Spring Water] - 10c
* [Coffee] - 1s
* [Milk] - 40c
* [Melon Juice] - 80c
* [Sweet Nectar] - 1s
* [Moonberry Juice] - 1s 40c
* [Kaja'Cola] - 10s
* [Kaja'Cola Zero-One] - 10s

Owned by baron Revilgaz.

#### **Stranglethorn Trust Bank**

Long standing banking firm and largest gold reserve south of Stormwind City, this highly secure Steamwheedle bank hide vaults of treasure for countless clients. Blacklabel members can store legal gold and items safely here, or even apply for loans.

#### **Old Port Authority**

Once the center of governance and tallied goods, this busy warehouse is now the premiere marketplace of Booty Bay, offering a broad selection of merchandise.

#### **Nautical Needs**

A trading post for a variety of goods, primarily maps, navigation tools, fenced pirate plunder and exotic birds. Located in the Old Port Authority and owned by Narrk. Sells for 100 gold.

#### **Good Food**

A must stop for both food supplies and delicious dinner. With a specialty in fish, jungle game and preserved meals, redgill fillets, monkey soup and saltines never tasted better. Located in the Old Port Authority and owned by Kelsey Yance. Sells for 100 gold.

#### **Swift Flights**

Bows, arrows and survival gear for both beginners and brave jungle hunters. Located in the Old Port Authority and owned by Haren Kanmae. Sells for 100 gold.

#### **Boomstick Import East**

Modern goblin army rifles lay side by side with classic muskets and shotguns in this busy gunstore. Combined with a large surplus of engineering supplies, it sees regular customers from goblins, particularly engineers and mobsters. Located in the Old Port Authority and owned by Mazk Snipeshot. Sells for 100 gold.

#### **Cut-N-Bruises Incorporated**

This joint operation in arms trade offers an impressive collection of melee weapons, famous among bruisers for their premium maces, flails, mallets, clubs, hammers, golf sticks and many more quality kneebusters. Located in the Old Port Authority and owned by Kizz Bluntstrike and Zarena Cromwind. Sells for 200 gold.

#### **A Tailor To Cities**

Its popular brand and famous designs makes this firm a focal point for new fashion in the bay and beyond. Its success is owed highly in part to the owners being members of the Goodstitch family, who are infamous for their hard fought monopoly on the Stranglethorn cotton trade, to which the business benefited greatly.

Several members of the Goodstitch family have denied all allegations of employing troll slaves in their cotton plantations. Sells for 300 gold.

#### **The Plate-N-Chain**

Go-to spot for all equipment repair, blacksmithing lessons and high grade metals. Located south of the town entry and owned by the Mithril Order. Sells for 300 gold.

#### **Deep South Tannery**

Having built a brand on the backs of a few lucky deals with the legendary Stranglethorn Ripper, Hemet Nesingwary the Deep South Tannery holds an esteemed majority in the coveted Stranglethorn fur trade and supply both Tan-Your-Hide Leatherworks and Boucher's Cauldron with hide and ivory.

#### **Tan-Your-Hide Leatherworks**

While dependent on the Deep South Tannery for material, the Tan-Your-Hide leatherworkers turn profit by transforming great predator hides into super fashionable and exotic snakeskin belts, crocolisk bags and raptor shoes, but also battleworthy leather armors, padded with the tough hides of big cats and basilisks. Owned by Blixrez Goodstitch and Qixdi Goodstitch of the Goodstitch Family firm.

#### **Boucher's Cauldron**

Known for quality potions, cosmetics, fuels and recipes, this alchemy shop is a frequent stop for all manners of customers. Well respected within the Steamwheedle cartel and Alchemists' Union, this stern starry st

#### **The Happy Bobber**

This bait and tackle shop supplies the savvy fisherman with everything he needs. Owned by Old Man Heming. Sells for 200 gold.

#### **Paolo's Pizzaria**

*"That's Amore!"*

Papa Paolo will make you the best pies this side of the Maelstrom with seemingly no limit on condiments, even offering pineapple. Owned by Papa Paolo and will cause riots if sold.