Anti-Mage

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## Role

Anti-Mage isn't in a very good spot in EBF: he's squishy, melee and is outclassed in damage output by many other heroes, making him quite a bad pick. The ability to burn mana with attacks is not crucial, as many bosses do not even have mana, but can make Anti-Mage more interesting to play than other carries.

## Skills

4 points in Q->ulti->stats

Mana Break Q

Burns an opponent's mana on each attack. Mana Break deals 60% of the mana burned as damage to the target.

Mana Burned per Hit
50 / 100 / 200 / 400 / 800 / 1600 / 2400

Burned Mana as Damage
60% (0.6)

Even lategame bosses have around 500-1000 total mana. Because Anti-Mage,like every carry, hits the attack speed cap, you won't need more then 4 points in this. Damage from mana burn is negligible.

Blink W

Short distance teleportation that allows Anti-Mage to move in and out of combat.

Cast Range
Global

Max Blink Distance
1000 / 1075/ 1150 / 1150 / 1150 / 1150 / 1500

Min Blink Distance
200 / 100 / 50 / 40 / 30 / 10 / 0

Can be skilled at high level to free an item slot.

Spell Shield E

Increases Anti-Mage's resistance to magic damage.

Magic Resistance Bonus
26% / 34% / 42% / 50% / 55% / 60% / 65% / 70%

Can be skilled at high levels, but your Divine armor will have more impact than spell shield. Prefer stats over this.

Mana Void R

For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.

Cast Range
600 (Not correct)

Radius
500 / 600 / 700 / 800 / 900 / 1000 / 1100

Damage per Missing Mana
20 / 50 / 110 / 300 / 600 / 1000 / 1500

Stun Duration
0.5 / 1.0 / 1.5 / 2.0 / 2.2 / 2.4 / 2.6

Useful on early waves with low amount of magical resistance, where it can almost onehit some bosses.Later used on boss with adds around to help AoE clear. Try to hit targets debuffed by your veil user.

## Items

Moonshard+Force boots-(get blink dagger if you like)-Midas-Demon Mask(allows you to tank a bit)-Melee Fury-Beastaichi's Wood-Blink Boots-Lost Faith-Divine Armor(you have to get this around ursa wave)-Infused Mjolnir-Bahamut Claw

Endgame slots:

Blink boots, Demon mask, Beastaichi, Bahamut claw, Divine armor, Bahamut fang

or

Bahamut heart, Demon mask, Beastaichi, Bahamut claw, Divine armor,Bahamut fang

## How to Play

Waves you can impact with your Mana Break:

6:Zombie Lord 200 mana total, 100 mana summon zombies-keep on him to prevent summons.

9:Boss has low magic resist, use your ulti. Also has a slow travelling stun.

10:Slitherqueen AoE stun and summons small slardars.

15-16:Blue ogre can cast bloodlust, but it's not critical - stay with your tank and burn blue ogre if you can.

17: Ogre master can summon small ogres.

18:Troll Champion same bloodlust, you will probably be attacking him anyway.

You should have beastaichi at this point, so prefer to burn targets near tank and help clear with BW splash damage.

19:Big tree summons small treants.

20-21: Small dwarven masters summon treants.

22:Axe can't use either bloodlust or his oneshot skill without mana, be careful and don't aggro him first.

23:Death Prophet, just attack away.

26:Wraith king summons wave 25 skeletons.

28:Master of all creatures will try to summon ursas straight away - ask your team to use a disable for it and then burn it to death.

29+:bosses after this point have insane mana regen and do not really need mana,just divine armor and your damage needed now.

33:Your ult hits wrath demon so you can burn him, ult, then get to SF.

36:Not sure if burning either core or asura does anything, but you should be attacking them anyway.

## Tips & Tricks

Buying a Heaven's Halberd as your first item before wave 2 can save your team if your pick is mostly melee. Halberd's utility drops after your tank gets online, but if you do not have good ranged dps consider getting it.