recursal/Fanatic-Fandom huggingface dataset:
Ancestral Legacy/Set Bonus

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Alchemist\_Set
* Attribute\_Set
* Consumable\_Set
* Critical\_Set
* Damage\_Bonus\_Set
* Damage\_Reduction\_Set
* Dealing\_Damage\_Set
* Debuff\_Set
* Druid\_Set
* Energy\_Set
* Geomancer\_Set
* Harbinger\_Set
* Health\_Set
* Infiltrator\_Set
* Kill\_Set
* Low\_Health\_Set
* Sentinel\_Set
* Speed\_Set
* Taking\_Damage\_Set
Ancestral Legacy/Geomancer Expertise

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Geomancer Expertise 3 (Rare)
* Geomancer Expertise 4 (Legendary)

**Geomancer Expertise**

The ongoing Energy cost of the Geomancer's secondary ability is reduced by 3.24%
1

**Geomancer Expertise**

The ongoing Energy cost of the Geomancer's secondary ability is reduced by 15%
50

**Geomancer Expertise**

The ongoing Energy cost of the Geomancer's secondary ability is reduced by 5.5%
1

**Geomancer Expertise**

The ongoing Energy cost of the Geomancer's secondary ability is reduced by 30%
50
Ancestral Legacy/Celerity Response

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Celerity Response 1 (Common)
* Celerity Response 2 (Uncommon)
* Celerity Response 3 (Rare)

**Celerity Response**

1.08% chance when taking damage to receive Movement Speed buff for 3 seconds
1

**Celerity Response**

5% chance when taking damage to receive Movement Speed buff for 3 seconds
50

 Action | ApplyStatusEffect

**Celerity Response**

2.16% chance when taking damage to receive Movement Speed buff for 3 seconds
1

**Celerity Response**

10% chance when taking damage to receive Movement Speed buff for 3 seconds
50

 Action | ApplyStatusEffect

**Celerity Response**

4.32% chance when taking damage to receive Movement Speed buff for 3 seconds
1

**Celerity Response**

20% chance when taking damage to receive Movement Speed buff for 3 seconds
50

 Action | ApplyStatusEffect
Ancestral Legacy/Charge

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Charge 2 (Uncommon)
* Charge 3 (Rare)
* Charge 4 (Legendary)

**Charge**

Druid bear form increases the Druid's Movement speed by 1.08%
1

**Charge**

Druid bear form increases the Druid's Movement speed by 5%
50

 Action | RemoveStatusEffect

**Charge**

Druid bear form increases the Druid's Movement speed by 2.16%
1

**Charge**

Druid bear form increases the Druid's Movement speed by 10%
50

 Action | RemoveStatusEffect

**Charge**

Druid bear form increases the Druid's Movement speed by 4.32%
1

**Charge**

Druid bear form increases the Druid's Movement speed by 20%
50

 Action | RemoveStatusEffect
Ancestral Legacy/Recovery Affinity

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Recovery Affinity 1 (Common)
* Recovery Affinity 2 (Uncommon)

**Recovery Affinity**

Energy potions provide 5.4% additional energy
1

**Recovery Affinity**

Energy potions provide 25% additional energy
50

**Recovery Affinity**

Energy potions provide 10.8% additional energy
1

**Recovery Affinity**

Energy potions provide 50% additional energy
50
Ancestral Legacy/Weakening Brew

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Weakeneing Brew 2 (Uncommon)
* Weakeneing Brew 3 (Rare)
* Weakeneing Brew 4 (Legendary)

**Weakening Brew**

Alchemist special attack applies a debuff to enemies hit that reduces their damage by 2.16% for 3 seconds
1

**Weakening Brew**

Alchemist special attack applies a debuff to enemies hit that reduces their damage by 10% for 3 seconds
50

 Action | ApplyStatusEffectToTarget

**Weakening Brew**

Alchemist special attack applies a debuff to enemies hit that reduces their damage by 3.24% for 3 seconds
1

**Weakening Brew**

Alchemist special attack applies a debuff to enemies hit that reduces their damage by 15% for 3 seconds
50

 Action | ApplyStatusEffectToTarget

**Weakening Brew**

Alchemist special attack applies a debuff to enemies hit that reduces their damage by 5.4% for 3 seconds
1

**Weakening Brew**

Alchemist special attack applies a debuff to enemies hit that reduces their damage by 25% for 3 seconds
50

 Action | ApplyStatusEffectToTarget
Ancestral Legacy/Maul

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Maul 2 (Uncommon)
* Maul 3 (Rare)
* Maul 4 (Legendary)

**Maul**

Druid bear form increases the Druid's Damage by an additional 1.08%
1

**Maul**

Druid bear form increases the Druid's Damage by an additional 5%
50

 Action | RemoveStatusEffect

**Maul**

Druid bear form increases the Druid's Damage by an additional 3.24%
1

**Maul**

Druid bear form increases the Druid's Damage by an additional 15%
50

 Action | RemoveStatusEffect

**Maul**

Druid bear form increases the Druid's Damage by an additional 5.5%
1

**Maul**

Druid bear form increases the Druid's Damage by an additional 30%
50

 Action | RemoveStatusEffect
Ancestral Legacy/Beast Nemesis

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Beast Nemesis 1 (Common)
* Beast Nemesis 2 (Uncommon)

**Beast Nemesis**

Damage against Beasts is increased by 5.4%
1

**Beast Nemesis**

Damage against Beasts is increased by 25%
50

**Beast Nemesis**

Damage against Beasts is increased by 10.8%
1

**Beast Nemesis**

Damage against Beasts is increased by 50%
50
V0.56b

**v0.56b** Was the first small hotfix for update v0.56 and was released on 13 March, 2017.

## Dev Notes

V56b – hotfix
Posted on 13 March, 2017 by Anna

Hey everyone,

Here’s a small hotfix, improving some memory usage in the 0.56 release

## Additions / Changes / Fixes

* Some texture/memory optimizations
* Optimized building construction icons management to use less memory
* Removed some enemy script logging

**Versions**
Ancestral Legacy/Harbinger Master

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Harbinger Master 3 (Rare)
* Harbinger Master 4 (Legendary)

**Harbinger Master**

All Harbinger attributes are increased by 2.16%
1

**Harbinger Master**

All Harbinger attributes are increased by 10%
50

**Harbinger Master**

All Harbinger attributes are increased by 5.4%
1

**Harbinger Master**

All Harbinger attributes are increased by 25%
50
Ancestral Legacy/Counter Attack

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Counter Attack 1 (Common)
* Counter Attack 2 (Uncommon)
* Counter Attack 3 (Rare)

**Counter Attack**

When taking damage, there is a 2.16% chance that you will fire 4 short range bullets in a cross pattern
1

**Counter Attack**

When taking damage, there is a 10% chance that you will fire 4 short range bullets in a cross pattern
50

 Action | LaunchProjectiles

**Counter Attack**

When taking damage, there is a 3.24% chance that you will fire 4 short range bullets in a cross pattern
1

**Counter Attack**

When taking damage, there is a 15% chance that you will fire 4 short range bullets in a cross pattern
50

 Action | LaunchProjectiles

**Counter Attack**

When taking damage, there is a 5.5% chance that you will fire 4 short range bullets in a cross pattern
1

**Counter Attack**

When taking damage, there is a 30% chance that you will fire 4 short range bullets in a cross pattern
50

 Action | LaunchProjectiles
Burning Sands Key (Hard)

*This article is a stub. You can help Survived By Wiki by expanding it.*

*For the normal key, see Burning Sands Key.*
**Burning Sands Key (Hard)** is a key used to gain access to the hard version of Burning Sands, a dungeon for level 25 characters who have acquired a full set of Tier 8 equipment from the Monastery of the Rift.

This key can be brought from Treasure Hunter for 15 Bloodstones.
Ancestral Legacy/Enfeebling Brew

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Enfeebling Brew 2 (Uncommon)
* Enfeebling Brew 3 (Rare)
* Enfeebling Brew 4 (Legendary)

**Enfeebling Brew**

Alchemist special attack applies a debuff to enemies hit that increases damage taken by 2.16% for 3 seconds
1

**Enfeebling Brew**

Alchemist special attack applies a debuff to enemies hit that increases damage taken by 10% for 3 seconds
50

 Action | ApplyStatusEffectToTarget

**Enfeebling Brew**

Alchemist special attack applies a debuff to enemies hit that increases damage taken by 3.24% for 3 seconds
1

**Enfeebling Brew**

Alchemist special attack applies a debuff to enemies hit that increases damage taken by 15% for 3 seconds
50

 Action | ApplyStatusEffectToTarget

**Enfeebling Brew**

Alchemist special attack applies a debuff to enemies hit that increases damage taken by 5.5% for 3 seconds
1

**Enfeebling Brew**

Alchemist special attack applies a debuff to enemies hit that increases damage taken by 30% for 3 seconds
50

 Action | ApplyStatusEffectToTarget
Ancestral Legacy/Harbinger Expertise

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Harbinger Expertise 3 (Rare)
* Harbinger Expertise 4 (Legendary)

**Harbinger Expertise**

The energy cost of the Harbinger's secondary ability is reduced by 3.24%
1

**Harbinger Expertise**

The energy cost of the Harbinger's secondary ability is reduced by 15%
50

**Harbinger Expertise**

The energy cost of the Harbinger's secondary ability is reduced by 5.5%
1

**Harbinger Expertise**

The energy cost of the Harbinger's secondary ability is reduced by 30%
50
Patchnotes Formatted

This section contains all the patch notes for The Forest. They have been formatted so they can be copy and pasted into their relevant pages. This allows sections to be updated much easier without having to format each line. It also allows you find any changes to anything in the game using the find function on browser. For help on how to do this go to this page Adding Patchnotes

Template to use if none is provided:

```
==Update History==
{| class="wikitable"
! Version !! Changes

```

All Patch Notes:
Boreowl Shaman

*This article is a stub. You can help Survived By Wiki by expanding it.*

The **Boreowl Shaman** is a mash-up of an Owl and the Boreal Shaman, bearing the body of the former and the arms of the latter.

## Trivia

* The original concept of the Boreowl Shaman was submitted by Snake\_Oil on the Survived By forums[1] and voted to be the first Heartland Horror on a poll made on June 19, 2018.[2]
Ancestral Legacy/Clear Shot

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Clear Shot 2 (Uncommon)
* Clear Shot 3 (Rare)
* Clear Shot 4 (Legendary)

**Clear Shot**

Harbinger special attack critical hit chance is increased by 1.08%
1

**Clear Shot**

Harbinger special attack critical hit chance is increased by 5%
50

**Clear Shot**

Harbinger special attack critical hit chance is increased by 2.16%
1

**Clear Shot**

Harbinger special attack critical hit chance is increased by 10%
50

**Clear Shot**

Harbinger special attack critical hit chance is increased by 4.32%
1

**Clear Shot**

Harbinger special attack critical hit chance is increased by 20%
50
Ancestral Legacy/Aim

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Aim 1 (Common)
* Aim 2 (Uncommon)
* Aim 3 (Rare)

**Aim**

Every second not spent hitting an enemy increases Crit Score by 1.04%. After a successful hit this bonus is reset to 0.
1

**Aim**

Every second not spent hitting an enemy increases Crit Score by 3%. After a successful hit this bonus is reset to 0.
50

**Aim**

Every second not spent hitting an enemy increases Crit Score by 2.08%. After a successful hit this bonus is reset to 0.
1

**Aim**

Every second not spent hitting an enemy increases Crit Score by 6%. After a successful hit this bonus is reset to 0.
50

**Aim**

Every second not spent hitting an enemy increases Crit Score by 3.14%. After a successful hit this bonus is reset to 0.
1

**Aim**

Every second not spent hitting an enemy increases Crit Score by 10%. After a successful hit this bonus is reset to 0.
50
Ancestral Legacy/Deflective Obsidian

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Deflective Obsidian 2 (Uncommon)
* Deflective Obsidian 3 (Rare)
* Deflective Obsidian 4 (Legendary)

**Deflective Obsidian**

Geomancer turrets, when active, provide an increase in Damage Reduction of 2.16%
1

**Deflective Obsidian**

Geomancer turrets, when active, provide an increase in Damage Reduction of 10%
50

 Action | RemoveStatusEffect

**Deflective Obsidian**

Geomancer turrets, when active, provide an increase in Damage Reduction of 3.24%
1

**Deflective Obsidian**

Geomancer turrets, when active, provide an increase in Damage Reduction of 15%
50

 Action | RemoveStatusEffect

**Deflective Obsidian**

Geomancer turrets, when active, provide an increase in Damage Reduction of 5.5%
1

**Deflective Obsidian**

Geomancer turrets, when active, provide an increase in Damage Reduction of 30%
50

 Action | RemoveStatusEffect
Ancestral Legacy/Defensive Response

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Defensive Response 1 (Common)
* Defensive Response 2 (Uncommon)
* Defensive Response 3 (Rare)

**Defensive Response**

1.18% chance when taking damage to receive Damage Reduction buff for 3 seconds
1

**Defensive Response**

10% chance when taking damage to receive Damage Reduction buff for 3 seconds
50

 Action | ApplyStatusEffect

**Defensive Response**

2.36% chance when taking damage to receive Damage Reduction buff for 3 seconds
1

**Defensive Response**

20% chance when taking damage to receive Damage Reduction buff for 3 seconds
50

 Action | ApplyStatusEffect

**Defensive Response**

4.72% chance when taking damage to receive Damage Reduction buff for 3 seconds
1

**Defensive Response**

40% chance when taking damage to receive Damage Reduction buff for 3 seconds
50

 Action | ApplyStatusEffect
Ancestral Legacy/Kindle

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Kindle 1 (Common)
* Kindle 2 (Uncommon)
* Kindle 3 (Rare)

**Kindle**

When killing an enemy, recover 1.02% energy
1

**Kindle**

When killing an enemy, recover 2% energy
50

 Action | ApplyStatusEffect

**Kindle**

When killing an enemy, recover 2.02% energy
1

**Kindle**

When killing an enemy, recover 3% energy
50

 Action | ApplyStatusEffect

**Kindle**

When killing an enemy, recover 3.06% energy
1

**Kindle**

When killing an enemy, recover 6% energy
50

 Action | ApplyStatusEffect
Ancestral Legacy/Press The Advantage

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Press The Advantage 1 (Common)
* Press The Advantage 2 (Uncommon)
* Press The Advantage 3 (Rare)

**Press The Advantage**

1.08% chance when landing a critical hit to receive a buff that increases attack speed for 3 seconds
1

**Press The Advantage**

5% chance when landing a critical hit to receive a buff that increases attack speed for 3 seconds
50

 Action | ApplyStatusEffect

**Press The Advantage**

2.16% chance when landing a critical hit to receive a buff that increases attack speed for 3 seconds
1

**Press The Advantage**

10% chance when landing a critical hit to receive a buff that increases attack speed for 3 seconds
50

 Action | ApplyStatusEffect

**Press The Advantage**

4.32% chance when landing a critical hit to receive a buff that increases attack speed for 3 seconds
1

**Press The Advantage**

20% chance when landing a critical hit to receive a buff that increases attack speed for 3 seconds
50

 Action | ApplyStatusEffect
Ancestral Legacy/Refined Obsidian

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Refined Obsidian 2 (Uncommon)
* Refined Obsidian 3 (Rare)
* Refined Obsidian 4 (Legendary)

**Refined Obsidian**

Geomancer turret damage is increased by 2.16%
1

**Refined Obsidian**

Geomancer turret damage is increased by 10%
50

**Refined Obsidian**

Geomancer turret damage is increased by 3.24%
1

**Refined Obsidian**

Geomancer turret damage is increased by 15%
50

**Refined Obsidian**

Geomancer turret damage is increased by 5.5%
1

**Refined Obsidian**

Geomancer turret damage is increased by 30%
50
Ancestral Legacy/Chain Reaction

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Chain Reaction 1 (Common)
* Chain Reaction 2 (Uncommon)
* Chain Reaction 3 (Rare)

**Chain Reaction**

When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 1.18% of the damage that your bullets do
1

**Chain Reaction**

When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 10% of the damage that your bullets do
50

 Action | LaunchProjectilesOnTrigger

**Chain Reaction**

When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 2.36% of the damage that your bullets do
1

**Chain Reaction**

When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 20% of the damage that your bullets do
50

 Action | LaunchProjectilesOnTrigger

**Chain Reaction**

When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 4.72% of the damage that your bullets do
1

**Chain Reaction**

When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 40% of the damage that your bullets do
50

 Action | LaunchProjectilesOnTrigger
Alchemist

**Alchemist** is a mage class, and they fire long range projectiles with their staves as their main method of combat. They boast high  Swiftness.

## Abilities

The **Alchemist** lobs a bottle filled with liquid amber that, once shattered, coats the surrounding area and burns anything that comes in contact with it. Each bottle thrown costs 20 energy, and spawns three puddles of resin in a short radius around the impact point. Each puddle deals (5+([Potency]x([Level]/25)))x0.45 damage:

* With no equipment and lowest level: (5+(18x(1/25)))x0.45 ≈ **2.5**
* With no equipment and highest level: (5+(134x(25/25)))x0.45 ≈ **62.5**

And again every second to enemies touching the puddle for the next five seconds.

### Tips

* The Alchemist's ability does not interrupt primary fire. This means that they use it while still firing their primary attack.
* Enemies touching multiple puddles take damage from all of them individually, so stacking a large number of puddles can quickly burn down high-health targets.

## Equipment

**Alchemists** use Staves as their weapon, and equip Mantles and Boots for protection.

## Skins

Skins can be purchased from the Seamstress, or the character creation screen.
Zip Gun

Zip Guns are the easiest and usually first weapon the player can craft in the game.

It uses the 9mm rounds and shoots 1 round at a time requiring a reload in between each firing.

Requires 5 Iron Ore to craft.

## In Game Description

**Weapon Type:** Single Shot

**Ammo:** Pistol

*"Easy to carry and hits hard at close range. Rounds diverge at medium to long range."*
Ancestral Legacy/Druid Expertise

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Druid Expertise 3 (Rare)
* Druid Expertise 4 (Legendary)

**Druid Expertise**

The ongoing Energy cost of the Druid's secondary ability is reduced by 3.24%
1

**Druid Expertise**

The ongoing Energy cost of the Druid's secondary ability is reduced by 15%
50

**Druid Expertise**

The ongoing Energy cost of the Druid's secondary ability is reduced by 5.5%
1

**Druid Expertise**

The ongoing Energy cost of the Druid's secondary ability is reduced by 30%
50
Ancestral Legacy/Restorative Response

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Restorative Response 1 (Common)
* Restorative Response 2 (Uncommon)
* Restorative Response 3 (Rare)

**Restorative Response**

2.16% chance when taking damage to receive Health Regen buff for 3 seconds
1

**Restorative Response**

10% chance when taking damage to receive Health Regen buff for 3 seconds
50

 Action | ApplyStatusEffect

**Restorative Response**

3.24% chance when taking damage to receive Health Regen buff for 3 seconds
1

**Restorative Response**

15% chance when taking damage to receive Health Regen buff for 3 seconds
50

 Action | ApplyStatusEffect

**Restorative Response**

5.5% chance when taking damage to receive Health Regen buff for 3 seconds
1

**Restorative Response**

30% chance when taking damage to receive Health Regen buff for 3 seconds
50

 Action | ApplyStatusEffect
Ancestral Legacy/Cylinder Veteran

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Cylinder Veteran 1 (Common)
* Cylinder Veteran 2 (Uncommon)

**Cylinder Veteran**

Damage reduction against Cylinder Men is increased by 2.16%
1

**Cylinder Veteran**

Damage reduction against Cylinder Men is increased by 10%
50

**Cylinder Veteran**

Damage reduction against Cylinder Men is increased by 5.4%
1

**Cylinder Veteran**

Damage reduction against Cylinder Men is increased by 25%
50
Ancestral Legacy/Sentinel Expertise

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Sentinel Expertise 3 (Rare)
* Sentinel Expertise 4 (Legendary)

**Sentinel Expertise**

The ongoing Energy cost of the Sentinel's secondary ability is reduced by 3.24%
1

**Sentinel Expertise**

The ongoing Energy cost of the Sentinel's secondary ability is reduced by 15%
50

**Sentinel Expertise**

The ongoing Energy cost of the Sentinel's secondary ability is reduced by 5.5%
1

**Sentinel Expertise**

The ongoing Energy cost of the Sentinel's secondary ability is reduced by 30%
50
Ancestral Legacy/Alchemist Expertise

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Alchemist Expertise 3 (Rare)
* Alchemist Expertise 4 (Legendary)

**Alchemist Expertise**

The energy cost of the Alchemist's secondary ability is reduced by 3.24%
1

**Alchemist Expertise**

The energy cost of the Alchemist's secondary ability is reduced by 15%
50

**Alchemist Expertise**

The energy cost of the Alchemist's secondary ability is reduced by 5.5%
1

**Alchemist Expertise**

The energy cost of the Alchemist's secondary ability is reduced by 30%
50
Ancestral Legacy/Infection

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Infection 1 (Common)
* Infection 2 (Uncommon)
* Infection 3 (Rare)

**Infection**

5.4% chance when dealing damage and applying a debuff that the debuff is applied to all enemies nearby the target
1

**Infection**

25% chance when dealing damage and applying a debuff that the debuff is applied to all enemies nearby the target
50

**Infection**

10.8% chance when dealing damage and applying a debuff that the debuff is applied to all enemies nearby the target
1

**Infection**

50% chance when dealing damage and applying a debuff that the debuff is applied to all enemies nearby the target
50

**Infection**

21.6% chance when dealing damage and applying a debuff that the debuff is applied to all enemies nearby the target
1

**Infection**

100% chance when dealing damage and applying a debuff that the debuff is applied to all enemies nearby the target
50
Ancestral Legacy/Druid Master

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Druid Master 3 (Rare)
* Druid Master 4 (Legendary)

**Druid Master**

All Druid attributes are increased by 2.16%
1

**Druid Master**

All Druid attributes are increased by 10%
50

**Druid Master**

All Druid attributes are increased by 5.4%
1

**Druid Master**

All Druid attributes are increased by 25%
50
Ancestral Legacy/Vicious Backstab

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Vicious Backstab 2 (Uncommon)
* Vicious Backstab 3 (Rare)
* Vicious Backstab 4 (Legendary)

**Vicious Backstab**

Enemies hit by Infiltrator's stealth attack continue to take 5.4% of the attack damage over 5 seconds
1

**Vicious Backstab**

Enemies hit by Infiltrator's stealth attack continue to take 25% of the attack damage over 5 seconds
50

 Action | ApplyStatusEffectToTarget

**Vicious Backstab**

Enemies hit by Infiltrator's stealth attack continue to take 10.8% of the attack damage over 5 seconds
1

**Vicious Backstab**

Enemies hit by Infiltrator's stealth attack continue to take 50% of the attack damage over 5 seconds
50

 Action | ApplyStatusEffectToTarget

**Vicious Backstab**

Enemies hit by Infiltrator's stealth attack continue to take 21.6% of the attack damage over 5 seconds
1

**Vicious Backstab**

Enemies hit by Infiltrator's stealth attack continue to take 100% of the attack damage over 5 seconds
50

 Action | ApplyStatusEffectToTarget
Ancestral Legacy/Last Shot

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Last Shot 2 (Uncommon)
* Last Shot 3 (Rare)

**Last Shot**

When below 20% health, Potency is increased by 0.5%
1

**Last Shot**

When below 20% health, Potency is increased by 25%
50

 Action | RemoveStatusEffect

**Last Shot**

When below 20% health, Potency is increased by 1%
1

**Last Shot**

When below 20% health, Potency is increased by 50%
50

 Action | RemoveStatusEffect
Ancestral Legacy/Evasive Escape

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Evasive Escape 2 (Uncommon)
* Evasive Escape 3 (Rare)
* Evasive Escape 4 (Legendary)

**Evasive Escape**

After leaving Stealth the Damage Reduction of the Infiltrator is increased by 1.18% for 3 seconds
1

**Evasive Escape**

After leaving Stealth the Damage Reduction of the Infiltrator is increased by 10% for 3 seconds
50

 Action | ApplyStatusEffect

**Evasive Escape**

After leaving Stealth the Damage Reduction of the Infiltrator is increased by 2.36% for 3 seconds
1

**Evasive Escape**

After leaving Stealth the Damage Reduction of the Infiltrator is increased by 20% for 3 seconds
50

 Action | ApplyStatusEffect

**Evasive Escape**

After leaving Stealth the Damage Reduction of the Infiltrator is increased by 4.72% for 3 seconds
1

**Evasive Escape**

After leaving Stealth the Damage Reduction of the Infiltrator is increased by 40% for 3 seconds
50

 Action | ApplyStatusEffect
Ancestral Legacy/Last Step

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Last Step 2 (Uncommon)
* Last Step 3 (Rare)

**Last Step**

When below 20% health, Swiftness is increased by 0.5%
1

**Last Step**

When below 20% health, Swiftness is increased by 25%
50

 Action | RemoveStatusEffect

**Last Step**

When below 20% health, Swiftness is increased by 1%
1

**Last Step**

When below 20% health, Swiftness is increased by 50%
50

 Action | RemoveStatusEffect
Ancestral Legacy/Fury Veteran

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Fury Veteran 1 (Common)
* Fury Veteran 2 (Uncommon)

**Fury Veteran**

Damage reduction against Fury is increased by 2.16%
1

**Fury Veteran**

Damage reduction against Fury is increased by 10%
50

**Fury Veteran**

Damage reduction against Fury is increased by 5.4%
1

**Fury Veteran**

Damage reduction against Fury is increased by 25%
50
Ancestral Legacy/Infiltrator Expertise

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Infiltrator Expertise 3 (Rare)
* Infiltrator Expertise 4 (Legendary)

**Infiltrator Expertise**

The ongoing Energy cost of the Infiltrator's secondary ability is reduced by 3.24%
1

**Infiltrator Expertise**

The ongoing Energy cost of the Infiltrator's secondary ability is reduced by 15%
50

**Infiltrator Expertise**

The ongoing Energy cost of the Infiltrator's secondary ability is reduced by 5.5%
1

**Infiltrator Expertise**

The ongoing Energy cost of the Infiltrator's secondary ability is reduced by 30%
50
Ancestral Legacy/Quick Reaction

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Quick Reaction 1 (Common)
* Quick Reaction 2 (Uncommon)
* Quick Reaction 3 (Rare)

**Quick Reaction**

When taking damage, reduce all incoming damage by 1.04% for 2 seconds
1

**Quick Reaction**

When taking damage, reduce all incoming damage by 3% for 2 seconds
50

 Action | ApplyStatusEffect

**Quick Reaction**

When taking damage, reduce all incoming damage by 2.08% for 2 seconds
1

**Quick Reaction**

When taking damage, reduce all incoming damage by 6% for 2 seconds
50

 Action | ApplyStatusEffect

**Quick Reaction**

When taking damage, reduce all incoming damage by 3.14% for 2 seconds
1

**Quick Reaction**

When taking damage, reduce all incoming damage by 10% for 2 seconds
50

 Action | ApplyStatusEffect
Version 0.3.5

**Version 0.3.5** was a major patch released on the 20th of March 2013.

Forum Changelog

* The ingame login system has been rebuilt and now makes use of simple 3D menus and is fully stable. It will be included in the next update.
* Giant Leeches may spawn, rate at wich they do spawn is unknown.
* Added glass shattering particles for the VAT.
* Option to switch between online and offline play.
* New flying enemy.
* AI tweaks.
* Implement sound system for vehicles.
* Improved vehicle physics.
* Multi threading support.
* Fixed some bugs with the rocket and laser turrets.
* Enemies use a special physics movement system as the player.

# Minor

The following minor patches followed this version.

## Version 0.3.5b

### Additions

* Chat window has a history which can be viewed by pressing [ENTER].
* Chat history can be scrolled via your Mouse Wheel.
* Network connection status is logged on-screen while attempting to join servers, create servers, etc.
* Texture sizes reduced: 4x Smaller on Fastest, 2x Smaller on Fast, Simple and Good.

### Fixes

* Activate, Respawn and Drop (default [E], [R] and [X]) keys will not trigger while in chat or other menus.
* Resetting the level or disconnecting does not cause lag; clearing of all blocks will not cause audio nor particle spam.
* Failure to connect to our servers to download StarForge account info does not prevent users from playing the game. (Steam account still required.)
* Pallets spawn rapidly in Creative mode - as opposed to almost not at all.
* The server host pressing [Q] will not cause server-wide slow-motion.
* Pressing [C] will not cause camera to switch to the camera positions of other players.
Boreal Shaman

*This article is a stub. You can help Survived By Wiki by expanding it.*

* boss shaman
* boss shaman world

The **Boreal Shaman** is the boss of the tier 4 dungeon, Frozen Haven.

## Trivia

* The boss room that contains the Boreal Shaman is referred to as **Shaman's Sanctum**.
* Boreowl Shaman, an enemy with a similar name, bears the body of an Owl and the arms of the Boreal Shaman.
Auction House

*This article refers to content which has either been removed or disabled. The information here is no longer accurate, but is being preserved for historical purposes, or in case this content is restored in the future}}.*

The **Auction House** is a group of NPCs used for player auctions.

At the **Auction House** you can bid on, buy, or post Weapons, Equipment, Consumables, and Materials for other players to bid on or buy.

## Modes

There are currently 3 "modes" at each Auction House, which allow you to perform different tasks.

* **All**
Used to view all items currently listed for auction.
* **Mine**
Currently indiscernible from **All** (however, it is expected to be used to view either all items you have posted, or all items you have bid on).
* **Post**
Used to view your items that can be listed for auction.

## Posting Items

Upon posting an item, you are presented with the item's details and asked to input a lowest price (the minimum price somebody can bid on the item), the quantity of the item to be posted, and the buyout price (the price for somebody to instantly purchase the item, bypassing any bidding) as well as the posting fee. Each time you post an item, you are charged a posting fee equivalent to the `Lowest Price / 5`.
Skills

****Skills** have been temporarily removed from the game and will return in a future update.**

**Skills** are unlocked as you level up your character. Each time you level up you are awarded some **skill points** which can be used to purchase unlocked **skills**. Presently there are only two skill trees available: forging and mining.

Pressing 'K' will bring up the skill tree window.

## Forging Skills

*"Increase your forging and construction proficiency"*

## Mining Skills

*"Increase your mining proficiency and resource capacity."*

## Update History

**v0.5.0a**

* Mining skill tree added

**v0.5.0**

* Skills added to StarForge
Slammer Turret

Craftable Type
 Rate of Fire
 Projectile Speed
 Range
 Damage

The **Slammer Turret** is a defensive structure that deals melee damage, it requires power to function. It is a metal pole that hovers over a surface rotating at high speeds, anything that comes within it's radius will receive a heavy blow.

It has horizontal and vertical variants.

## Trivia

* **Slammer Turret** concept art was featured on the fifth Steam trading card.
Ancestral Legacy/Shared Recovery

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Shared Recovery 2 (Uncommon)
* Shared Recovery 3 (Rare)

**Shared Recovery**

When using a healing potion, all nearby players will also recover 2.16% of the amount healed
1

**Shared Recovery**

When using a healing potion, all nearby players will also recover 10% of the amount healed
50

 Action | ApplyStatusEffectToAllies

**Shared Recovery**

When using a healing potion, all nearby players will also recover 5.5% of the amount healed
1

**Shared Recovery**

When using a healing potion, all nearby players will also recover 30% of the amount healed
50

 Action | ApplyStatusEffectToAllies
Laser Tower

Type
 Resource Cost

*Not to be confused with Laser Turret.*
The **Laser Tower** is a craftable structure that when powered projects energy in a beam that can be used to power other structures in the beams range.

The direction of the beam can be changed by walking up to the tower's interface terminal and pressing the interact key.

The beam can be used to power individual structures by pointing it directly at them, however it is best used in conjunction with the Emitter Tower which will relay power to things in it's radius.
Guide

File:Guide.jpg
The following is a guide for getting started with the game Dead Realm.

Dead Realm is a multiplayer horror game recommended for 5 players: one ghost hunting down four humans. There are multiple modes in which the humans try to escape by completing an objective while the ghost tries to reap their souls and trap them forever.

Maneuver the environment by walking, crouching, and jumping around. Using energy, you can sprint to move faster. Open doors and interact with certain objects to use the environment to your advantage

The ghosts are supernatural demons that inhabit the Huxley Manor. They have abilities that help them hunt down and reap the humans. These abilities are different depending on the mode, ranging from enhanced senses to summoning banshees.

Humans are slower and less powerful than the ghost, so they might be crafty and sneak around. Armed with a flashlight and a smartphone, the humans can work together or split up to complete their objectives. The smartphone has an EMF Ghost Detector app that shows if the ghost is around, as well as the ability to hack into the mansion's security cameras.

Humans that are reaped have become spirits. Depending on the mode, spirits serve different purposes from harmless spectres to dangerous minions of the ghost.
Dead Realm

**Dead Realm** is an action, indie game, created and developed by Section Studios and published by 3BLACKDOT. It was released on Steam Early Access on July 30, 2015. The game fully shutdown on August 27, 2020, players before hand got the game for free before the servers closed. On the current date a user 'VZP' has made a community around the game in total of 700+ members on Discord and is making updates to the game from the tool DnSpy to revive the game.

Dead Realm Revolt [Discord]

Dead Realm Revolt [YouTube]

## Description

It's been almost 100 years since a reclusive electricity tycoon named William Huxley murdered his family and staff in the most grisly fashion. Among the dead were Huxley’s son, Baby William, and his henchman, the “Wolfman.” Now you and your friends must enter Huxley’s shadowy world to find special artifacts and uncover his secrets before you are killed.

Dead Realm is a creepy, multiplayer action game with beautiful, immersive environments. You can play as either a Ghost or a Human character and work with your friends to run, hide, survive… or die.

## System Requirements

### Minimum

* OS: Windows 7
* Processor: 2 GHz Dual-Core CPU
* Memory: 4 GB RAM
* Graphics: Nvidia 460 GTX
* DirectX: Version 10
* Hard Drive: 4 GB available space

### Recommmended

* OS: Windows 7
* Processor: Core i5-3470 3.2GHz
* Memory: 8 GB RAM
* Graphics: NVIDIA 660 GTX
* DirectX: Version 10
* Hard Drive: 4 GB available space

## Videos

Dead Realm 2015: Launch Trailer

Dead Realm 2016: The Hunted Trailer

Dead Realm 2017: Out Of Early Access Trailer
Controls

The following is a list of the controls in the game Dead Realm.

## Basic Keybindings

* Forward - W
* Backward - S
* Strafe Left - A
* Strafe Right - D
* Jump - Space
* Interact - L Mouse
* Crouch - Left Control
* Spring - Left Shift
* Voice Chat - C
* Lean Left - Q
* Lean Right - E

## Special Keybindings

* Taunt - T
* Smartphone - R Mouse
* Invisibility - R
* Shield - R
* Enhanced Senses - R Mouse
* Flashlight - F
* Decoy/Banshee - G
* Security Camera Left - Z
* Security Camera Right - X
Ancestral Legacy/Deflection

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Deflection 1 (Common)
* Deflection 2 (Uncommon)
* Deflection 3 (Rare)

**Deflection**

Damage from a single projectile cannot do more than 97.64% of your maximum health in damage
1

**Deflection**

Damage from a single projectile cannot do more than 80% of your maximum health in damage
50

**Deflection**

Damage from a single projectile cannot do more than 95.28% of your maximum health in damage
1

**Deflection**

Damage from a single projectile cannot do more than 60% of your maximum health in damage
50

**Deflection**

Damage from a single projectile cannot do more than 92.92% of your maximum health in damage
1

**Deflection**

Damage from a single projectile cannot do more than 40% of your maximum health in damage
50
StarForge Build 0.7.5 Released

StarForge Build 0.7.5, and Build 0.7.5.1 is out June 27th 2014, and July 4th 2014 respectively. Graduating from Alpha to Beta with the release of all new resources, new alien life or creature called the "Daperdillo", new and improved player armor, crashed ships, loot zones, biomes, new weapons, gun-sights, hacking, dedicated servers, 64-Bit, new inventory sorting, new NPC, working injections, new health and hunger bar, and new and added sound effects!

http://starforge.typepad.com/starforge/2014/06/week-codeatch-starforge-075-release.html
Ancestral Legacy/Energetic Response

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Energetic Response 1 (Common)
* Energetic Response 2 (Uncommon)
* Energetic Response 3 (Rare)

**Energetic Response**

1.04% chance when dealing damage while below 30% energy to receive the benefits of an energy potion
1

**Energetic Response**

3% chance when dealing damage while below 30% energy to receive the benefits of an energy potion
50

**Energetic Response**

2.08% chance when dealing damage while below 30% energy to receive the benefits of an energy potion
1

**Energetic Response**

6% chance when dealing damage while below 30% energy to receive the benefits of an energy potion
50

**Energetic Response**

3.14% chance when dealing damage while below 30% energy to receive the benefits of an energy potion
1

**Energetic Response**

10% chance when dealing damage while below 30% energy to receive the benefits of an energy potion
50
StarForge Wiki/Section 1

Welcome to the Official StarForge WikiWelcome to the Official StarForge Wiki
The guide for StarForge written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About StarForge

StarForge is a game about gathering resources, building bases, crafting anything you want, and surviving on an alien planet. Earth's star is dying and humanity transferred as much technology and resources as possible and left on a one way mission to populate another planet. StarForge was inspired by Halo, Warcraft 3, Borderlands, Terraria, and Minecraft. It borrows elements from the RTS, FPS, RPG, Voxel Builder, Tower Defense, and Physics Sandbox genres. We are building a dark and serious universe and want the player to live out their own unique story on the procedural planet.[Read more...]
Fort Wars

**Fort Wars** is a game mode in which teams fight to destroy the opposing teams Vat, while defending their own. The mode is played with two teams or more.
The two teams collect resources in order to build up their bases and make weapons.

A team wins the round when they destroy their opponents Vat.

A team loses the round when their Vat is destroyed.
Steam Trading Cards

StarForge trading cards were added to Steam on July 20, 2013. There are eight in the set each featuring a piece of concept art.

They can be acquired as random drops received while playing the game. Owners of the game receive a maximum of four drops, following which they have a chance of receiving a booster pack.

## Links

* Steam Trading Card FAQ
* Forum Announcement Thread
Dark Matter Shale

Dark Matter Shale is found in the world primarily in large mounds consisting with a scale-like purple texture.

It can only be mined by Tier 3 and above Mining devices.

Currently, it has no direct crafting purposes but can be placed in a Refinery to create Dark Powder which is a key ingredient in the creation of Antimatter.
Seeker

Seekers are small flying creatures that attack the player by shooting a laser from their single eye.

While seekers are very hard to hit due to their size and speed, their laser can be interrupted if they are hit which will sometimes cause them to lose their balance for a short time.

## In Game Description

*"Seeker, is a flying hostile sentry that use a powerful ranged laser attack to burn through its preys armor and tough hide."*
Mining

**Mining** is a game mechanic where by the player can dig into the terrain, extract resources from it and restore it. **Mining** can be done with a Drill, where the mining speed depends on the Tier of the Drill used.

One important thing to note is that the terrain within a certain radius of the Vat can not be mined.

This mechanic is made possible by the Voxel Farm Engine.

## Minable Resources

These are found at any depth or within pillars(representing Moon's pieces spliting of it because of a Meteor-crash in near past). Which resources you can harvest depends on the Tier of the Drill used.

- Ground Pounder (Tier 1) and above:

* Wood
* Stone
* Oil
* Sand
* Dirt
* Iron Ore
* Clay
* Gravel
* Sandstone
* Titanium Ore
* Obsidian Ore
* Sulphur
* Water

- Titanium Drill (Tier 2) and above:

* Voltronic Ore
* Saltex Ore
* Garrison Ore

- Graphene Drill (Tier 3) and above:

* Crystalis Ore
* Dark Matter Shale

- Monolithium Drill (Tier 4) doesn't provide any new resource to be able to harvest, only faster **mining**

## Restoring Terrain

It is possible to place back resources that have been **mined** using the Drill. This allows you to refill holes, mine shafts or natural caves, as well as construct natural walls and geographic features. It can also be used to create landmarks, shelters, sculptures or anything else you can imagine.

## Tips

The below are tips on returning the surface and are applicable to v0.9 as the Jetpack is unreleased.

* **Mining** at an angle around 45 degrees will allow you to easily return to the surface, at an angle around 60 degrees you have to sprint.
* If you get stuck considered re-spawning at base via the suicide command.

## Update History

**v0.5.0**

* Mining reimplemented
Abilities

**Abilities** is an unreleased player mechanic. **Abilities** come in two categories basic and unique they are further broken down into active and passive.

As you level up you will gain access to new **Abilities** depending on the skills you trained to level up.

There is only one know ability at the moment.
StarForge Wiki/Section 3

Guides

* How to play guide for StarForge
* Game support

Videos

*See more videos*

Twitter

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Winch Gun

Type
 Resource Cost

The **Winch Gun** is a yet to be released construction tool. It can beam in objects or beam them out at great distances. The object you select will be displayed in hologram form near the handle. When you shoot it, it is transformed through the central tube and then beamed into the world. It also has a winch attached to the end of it. This will extend a fully physics based cable. You can wrap this cable around objects and pull them in or pull yourself up. Winch on the back of a vehicle and be pulled around. Tie two objects together. Or just hook on an object and swing across great gaps with it. The last component of the Winch gun is it's kicker. Once you pull an object in with the winch cable, you will be able to "boot" it back out at a very fast speed. This allows you to use the objects around you as ammunition.
L-Slammer Turret

Craftable Type
 Rate of Fire
 Projectile Speed
 Range
 Damage

The **L-Slammer Turret** is a defensive structure that deals melee damage, it requires power to function. It is an L-shaped metal pole that hovers over a surface rotating at high speeds, anything that comes within it's radius will receive a heavy blow.
StarForge Wiki/Section 4

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Hacking Tool

The Hacking Tool allows players to access other players bases/chests/vehicles. Hacking requires Utility Ammo, the amount varies depending on what the object is. While hacking the object being hacked with gain red static around it and a progress bar will appear, the amount of time it takes to hack again depends on what the object is. After the item has been hacked it can then be accessed for 3 - 5 minutes. The Hacking Tool can either be found in random crates around the ship or crafted after obtaining the blueprint from various monsters/crates around the ship.

## Media

### Images

**Hacking Tool** in first person.

**Hacking Tool** in progress.
Leech

Temperament
 Health
 Speed

**Leeches** are among the most common enemy types on Atlas. They are long and serpentine, with large toothed mouths similar to the real creature they were named after. They use the same movement system as the player, so they can squeeze through holes and vault walls. They come in different subspecies, each with different skill sets and roles.

## **Leech** Archetypes

### Yellow

'Grunt' **Leeches**. They do not have any special attributes.

### Orange

'Fighter' **Leeches**. These **Leeches** deal extra damage. They also seem to jump when they attack. This is unconfirmed to be a bug or a feature.

### Blue

'Runner' **Leeches**. These **Leeches** have an increased run speed.

### Green

'Alpha' **Leeches**. These are stronger **Leeches** that are able to take on multiple foes, thanks to their increased hit points.

## Gameplay

### Fort Defense

**Leeches** increase in power, speed, and defense as the waves go on. They will ruthlessly pursue players, and will try to inflict as much damage upon tiles and the Vat as they can. They can be a serious threat after many rounds, and turrets are highly recommended. They have a tendency to catapult their corpses into their target after death, and due to the nature of StarForge, all fast-moving objects can damage targets. This means that a **leech** essentially becomes a projectile after death, capable of reducing a fort to ruins. This becomes more apparent as waves go on, and **leeches** become even faster, and therefore, more deadly projectiles.

### Survival

**Leeches** will spawn nearby to players and will spawn more frequently at night.