recursal/Fanatic-Fandom huggingface dataset:
House Acessi

## **Origin**

The House of Acessi is a once-prominent dynasty of medical professionals and businessmen. They were known for running prestigious hospitals in the nearby city-state of Valemere, providing quality healthcare services. However, after a devastating epidemic claimed the lives of Lucian's father, the family's fortunes dwindled. Now, with a legacy to rebuild, the dynasty seeks to restore the Acessi name and regain their former glory in Quintex.

## Notable Members

### Viscount Lucian d'Acessi

Lucian is the current head of the Acessi dynasty. He is an intelligent and well-read man, having a thorough education in every field from a very young age. He studied medicine and sciences in the academies of Valemere and worked with many notable physicians in the Concords. After accepting the open invitation of the Burghers, he moved to Quintex and acquired a small estate in Eastern Lupt, where a medicine workshop was opened. After a brief feud with House Crowe, an agreement was reached and the estate in the Lupt was sold.

Lucian currently serves as a Senator in the administration of Quintex while also operating the Acessi Hospital in Songbird Square. He is well known as an excellent doctor, jurist and businessman.

### Adrianna d'Acessi

Adrianna d'Acessi, née Adrianna de Bouvier, is the wife of Lucian d'Acessi. She was born into the Bouvier family, an influential noble family based in Pireloux. She had a thorough education, especially in matters of business and law. During her time in Quintex, Adrianna has often used said education to protect the house from hostile dynasties and businesses. She currently runs the Acessi jewellery workshops in Peoc Valley.

Notable achievements include authoring two tomes on law, being involved in many high profile court cases and hosting large celebrations to increase the standing of House Acessi within high society.

### Alessia d'Acessi

Alessia d'Acessi is the firstborn daughter of House Acessi, and current heir to the dynasty. Not much is currently known about her by the general public.
Skeletons

Spooky scary skeletons, send shivers down your spine... And their own spine, which is why they crumble so easily.

## Description

Skeletons are the more "intelligent" undead slaves of necromancers and wizards. They can be put together and animated from any defleshed corpse, be it anthropokin or animal, as long as it's bones.

Skeletons are very frail, with a strong breeze having the ability to tear them apart.

## Personality

Anthropokin-skulled skeletons are normally very talkative, they enjoy a good ribbing on their victims, however skeletons with animal skulls appear more animal-like in their reanimated period, so they don't really speak.

Most every skeleton carries out some specific task granted to them by their overlord/reanimator, even if they are long gone.

Normally skeletons are in command of a group of zombies.

## Combat

Skeletons are smart enough to use weapons and armor in combat, however they are not durable enough to use them to any effect. A single parry, bash or strike upon a skeleton will usually have it crumble - which dissipates the magic holding it together, making skeletons barely a threat.
Tosarch

Tosarch is an old world that has seen many things: vile wizards, greedy dragons, mighty emperors, blue boglims, weak dynasties, great heroes and cynical villains. The climate of Tosarch is varied, with the North being cold and frigid, the South being blazing host and the equator seeing all four seasons in their entirety.

Tosarch is known to have two main continents: Dahn and Eond. Dahn is known to be more green and hospitable to life, while Eond is much deeper South and therefore is much hotter and covered in vast deserts and wastelands. There is probably more to the world, but man has rarely ventured outside of what the Firstlings themselves have explored.
Ilpelakia

A dragon that does not fly and instead swims. Ilpelakia has been rumored to lead greedy sailors to their demise.

## The Legend

> *..Her scales glisten like gems under the sea,*
> *She's not as old as the others, so her wings are still free,*
> *But wait! She swims, not flies, her body sleek and lean,*
> *Her eyes glow red, her mouth open with a grin,*
> *As if she wants to eat anything not within.*
> *Foolish sailors follow her song,*
> *Their hearts full of hope, and their minds - of gold,*
> *They know not, that they're in the wrong.*
> *She leads them to the deepest depths of the sea,*
> *Where there is only darkness and eternal sleep...*
>
>
House Safford

## About

House Safford dates itself back to the very founding of the city-state of Venetta, during the early years of the Firstling Empire. Hailing from a line of governors of the city-state, house Safford has maintained its importance to the locale even after three millennia.

The Safford seed usually leaves its members not only haughty and prideful, but just and competent too, this becomes even more-so evident in their house motto: "Have No Equal".

## Notable Members in History

### Garret Safford (A.A. 2758 - A.A. 2834)

Garret is by far the most notable and revered member of the Safford dynasty of the "modern" times, in large part due to how he handled multiple crises that arose in the north of the Harvest Meadows during his lifespan and is majorly credited as one of the people that helped unite the local city-states into the alliance, known as the Concords.

Garret was a very prideful and haughty man with an exceptionally sharp mind and ability to govern - truly the pride of the dynasty.
Minotaurs

Minotaurs are technically exceptional brays that are outcast from herds due to being "different" from the rest. A minotaur is by far the most dangerous "common" monstrous anthropokin class beast you can find due to its aggression, cunning, endurance and raw power.

## Description

Fully grown minotaurs can range between 2 ~ 4.5 meters in height and weigh up to 450 kg. They are essentially gigantic brays, with hooved feet, hairy legs and dark hide-like skin. A minotaur's skull is elongated and stretched, with regions to which horns grow out of and attach too. A minotaur can have a large selection of horns - elk's, bull's, deers', etc.. Minotaurs are exclusively male and haven't been known to reproduce due to the stigma applied to them by the bray herds.

Unlike brays, minotaurs gladly clad themselves in more than just a loincloth, it is not uncommon to see a minotaur in leather or fur armor, sometimes even clad in full-plate steel. It is unknown how they come into the ownership of such apparel.

## Personality and Society

Minotaurs are normally loners, expelled from their herds as soon as they are born and discovered to be what they are. They don't like each other, they don't like brays, they don't like anyone in general and attack anything they see. A human or their belongings will always be seen as a decent snack to an always hungry minotaur.

## Combat

A minotaur's hulking frame makes it an incredibly powerful combatant, who is both deceptively skilled with weaponry and stealthy. A minotaur will tend to use axes and maces, although some random log or a giant rock will do fine too. Even though they lack martial training, they instinctively parry when its convenient, but occasionally they'll take a hit just to intimidate their opponent. Minotaur's are known to ambush even the most vigilant caravans and travelers, their sheer bulk seemingly not hindering their brayish tendencies.
Advancements/Feeling Toasty

# Stub warning

This article is not complete, if you can, please complete it.

Feeling Toasty is an advancement you get by obtaining the Flame Fury.

## Feeling Toasty

### Description

You obtained, what is known as a mythical flaming axe. It is very powerful and toasty, take care with it.

## How to obtain

You have to beat the volcano parkour, then open the chest up top to get the flame fury, along with this advancement.
Reaper Scythe

This weapon has 2 different rarities!

## Appearance

The Reaper Scythe is a purple, black, and white scythe looking thing. It has a purple glow surrounding the blade, and a purple handle on the stick that helps maintain grip.

## History

* Pre-1.0
	+ Added
	+ Custom Texture Added
	+ No longer slows player movement when held
	+ Huge Nerfs to damage and knockback
	+ Brought back to relevance with big damage and knockback increases.
Rookwern

Rookwern is a wingless, slow and lumbering dragon. But be not fooled - no weapon can pierce his armor-like hide.

## The Legend

> *...With scales harder than any armor and a stomach vast and wide,*
> *Rookwern seeks to devour whatever lies in his stride.*
> *He has no wings, his tail is short and stubby,*
> *But his strength is only matched by his hunger,*
> *Which in itself is a sight to be seen...*
>
>
Rarities

On Disunity Royale, there are 6 rarities. There is *Common, Uncommon, Rare, Epic, Legendary, and Mythical.* Here is a table of all the different rarities and the colors associated with them:

Rarity Table

## Common

Common rarity is actually less common than Rare currently. Here is a list of items that are common rarity: *Weak Health Potion, Weak Protection Potion, and Arrows*. These items are pretty bad.

## Uncommon

Uncommon has a tiny batch of items too, here is a list of all the items: *Smoke Bomb, Ender Pearl, Half Health Potion, and Protection Potion.* These items are normally pretty bad too but better than common items.

## Rare

Rare has the most items, here is a list of them all: *Lava Chestplate, Health Chestplate, Shielded Shield, Hacking Chestplate, Emerald Chestplate, Steel Plated Boots, Running Boots, Heavy Bow, Clean-Cut Sword, Speedshot Crossbow, Flame Sword, Health Charm, Defense Charm, Diamond Sword, Golden Apple, Sky Potion, Full Health Potion, Strong Protection Potion, Arrow Bomb, and Flashbang.* I'm pretty sure it's obvious that this rarity has the most items. These items are normally good.

## Epic

Epic has a lot of items too, here's the list of all of the items: *Attack Charm, Thorns Charm, Epic Reaper Scythe, One-Hit Knockback, Icicle Impaler, Speed Shield, Reinforced Shield, Heal Bomb, Enchanted Golden Apple, Shockwave Generator, Nuke Firework, Fireball, Strong Health Potion, and Full Protection Potion.* These items are normally really good.

## Legendary

Legendary is very rare. Here are all legendary items: *Omega Health Potion, Omega Protection Potion, Legendary Reaper Scythe, Divine Blade, and One-Hit Smasher.* These weapons are normally very powerful. But there's still something better.

## Mythical

Mythical items are very rare. There is only one of each on the map. And when a player obtains one it states this in the chat: `Username has obtained the **Item Name.**` Here is a list of all mythical items: *Twilight Piercer, Flame Fury, Boots of the Aquatic Lord, and Helmet of the Aquatic Lord*. These items are extremely overpowered.
Gigaserpentus

A dragon that slithers and digs, Gigaserpentus is said to pray on wayward caravans and travelers, that venture too far off the beaten path.

## The Legend

> *...He lurks in the dark, his movements swift and slick,*
> *With no wings, he's silent - and his victims, he does lick,*
> *He's longer than any a snake, and his eyes glow bright,*
> *He waits for prey - his senses keen and might.*
> *When you feel the ground beneath your feet rumble,*
> *Know that your life has just begun to crumble...*
>
>
Haixiu Weixiao

Haixiu Weixiao is a turtle immortal and is the Dark Game Rider very shy member.

## Personality

Haixiu is a quiet, soft-voiced girl who tends to have a hard time with others, including Tianyue and the other Dark Game Riders and even her teacher and the royal family of the stars. She tends to disappear and reappear at will without any explanation scaring the others whenever she pops up practically out of nowhere.

## Notes

* She is based on Bashful.
* Her name means bashful smile
Southfern

**Southfern** (Spanish: *Helecho del Sur*), officially the **Republic of Southfern**, is a sovereign state located in the southern part of Phelanesia. The population of Southfern is 33,854,194, making it the TBA-largest country by population worldwide, and the TBA-largest of the Phelanesian countries. The capital and largest city of Southfern is Southgate. Other major cities in Southfern include Meyer and Orlando.

The area that is now Southfern has been inhabited by humans since at least the Upper Paleolithic, but evidence suggests that during the Neolithic age, permanent human settlements were established.

Southfern is considered to be a developed country. It is a member of the GUIS. Southfern has a humid climate with hot summers and mild winters. Snowfall is rare in Southfern.
Magic

Magic is generally outlawed and viewed as dangerous. Wizards and witches are few and far between, they are often mistrusted, imprisoned and executed due to crimes they did commit or were just accused of. Tosarch has had a long history of evil users of magic, and no one is taking any more chances.

How magic is executed or what rules it follows is currently not known by the majority of mankind and the very few that do know are unlikely to share due to obvious reasons.

###### Disasters caused by magic:

* The Exclamation
* Mortal Veil
The Reed-Creed

**The Reed-Creed** is a collection of semi-barbarian city-states present within the north-west of Dahn.

Its incorrect to think that the city-states within the Reed-Creed are actually allied, quite the opposite. The somewhat barbaric people of the creed test themselves by battling both the harsh conditions of the bog and by fighting each other. The locals have thick accents, unkempt hair, dress in furs and hides. While combative, the reedsmen still partake in trade, with pottery, herbs and exotic meats being their biggest exports.

As the city-states of the Reed-Creed were founded far after the creation of the Firstling Empire as frontier colonies, they don't really have a specific Firstling they venerate, but they usually choose the First Heir - Conquest, due to the aligning values.

### The Reed-Creed is made up of the follow major city-states:

* Aberbovey
* Caderbovey
Eastfern

**Eastfern** is a sovereign state located on the continent of Fernlandia. Eastfern shares borders with Nortfern, Redfern, & the Hastings Republic. Eastfern has a population of 22 million. The capital and largest city of Eastfern is Stein, with the second largest city being Pinesville.

It is considered a developed nation, and is apart of the GUIS. Template:Countries
Shaded Forest

The Shaded Forest is a large forest with strange properties. Entering the forest effects players with Blindness and reads out the message, "You're blinded by darkness". This makes it very difficult to traverse the maze like forest and effectively destroys any player's PvP capabilities.

## History

The shaded forest's strange properties were activated when a beam of darkness struck the center, shrouding everything inside in impassable shadows. A research team decided to discover what caused this beam and why it is pitch black inside. However, most everyone disappeared inside, never seen again. eventually the Twilight Piercer was discovered inside, made of an unknown metal.

## Changes

* Pre 1.0
	+ Built
	+ Twilight Piercer Added
	+ More area in the forest added

## Achievements

You can get one achievement in the shaded forest, Stab the Light.
Advancements/Bell Ringer

# Stub warning

This article is not complete, if you can, please complete it.

Bell Ringer is an advancement you get by ringing the center bell in Eradét.

## How to obtain

You have to get on top of Eradét, then go to the center bell tower. Once you ring the bell you get this secret advancement.

## Trivia

* When the bell is rung, a yellow bell appears in your action bar.
Feral Vampires

Every vampire, regardless of how well they take care of themselves, will eventually turn feral. As the curse of vampirism completely takes them over, their limbs elongate, their face stretches and malforms, their skin grows thick like a hide and their intellect completely disappears, turning that person into an unthinking, undead beast. Feral vampires are indeed mighty, but their lack of tact leads them to an early (or I suppose late) grave.

## Description

Feral vampires are exaggerated parodies of the human form. Their bodies malform, limbs elongate, various gaps and holes develop in various body parts. Their face elongates and might loose skin, revealing the skull. They can develop additional eyes or just eye sockets, their jaw dislocates, but is still completely under their control with newly-gained biting power.

The skin of a feral vampire thickens and becomes tough like hide, their hands turn into claws, and after mere months of their feral transformation - they can no longer fit into any clothes and stalk the nightly streets either naked or draped in cloth rags.

## Personality

Feral vampires have no semblance of personality, all they do is prey on people in the night, eat them once captured and sleep during the day. They are absurdly aggressive and will attack even large groups of armed people. Most feral vampires meet their ends not due to monster hunters, but due to attacking a group of guards.

## Combat

Feral vampires use no weapons and feel no pain. They will flail their claws, ram their opponents, bite and scratch, anything goes. Their lack of pain, absurd strength and durability make them powerful opponents.
Cozy Cabin

Cozy Cabin is a simple cabin in the snowy area with a chimney, a table, an attic, and a hole to the void...

## History

When the snowy area was discovered, someone unknown to this day built a wooden cabin close to the end of the snow. Someone went down to the hidden basement they discovered to never be seen again. It seems that everyone who went down was never seen again.

## Changes

* Pre 1.0
	+ Built
	+ Backrooms added

## Backrooms

There is a secret void hole under the cabin where if you get over to the other side, you get no-clipped to the backrooms.

## Achievements

You can get one achievement in cozy cabin, Noclip.
Gertrud Town

Gertrud Town is a shantytown to the north east of Quintex. Squalor and poverty is abound, as the former "home of the homeless" is still trying to turn itself into a somewhat respected district of the ancient city.

## Origins

Gertrud Town dates itself back to the Wizard Epoch, when Saint Gertrud - a High Priestess of the Chant harassed the priesthood into dealing with the homeless problem of the city once and for all - granting them all a home. A pious woman, Gertrud is to this day venerated in Gertrud Town almost as much as Aerinth.

## Architecture

Gertrud town, even after a few thousands years, is still filled with more shacks than proper houses, even so, the beginnings of a more civilized society are beginning to show. Amongst the sprawling wooden huts, one can see some proper stone and brick houses putting their neighboring structures to shame. The streets are mostly dirt and gravel, however the main roads are indeed paved with stone.

## Economy

Gertrud Town, unsurprisingly, has a rather poor economy, with various odd-jobs being the most prevalent here. Many leave to other districts - mostly Peoc, for their daily work, while others toil away at the local small workshops and fisheries within the district.

## Locals

The traditions that the homeless of Quintex brought here have continued to this day, with begging and alms collecting still being very significant. There's never a shortage of newcomers, mostly due to the fact that if anyone looses their home in Quintex, they are immediately banished to Gertrud Town to search for a new life. Thankfully after the Mortal Veil, there are plenty of empty houses to take over.
Disunity Pass

# Stub warning

This article is not complete, if you can, please complete it.

Disunity Pass is a system on the server that you can level up by getting kills and other things. There are 50 levels where you can get perks or cosmetics. You can read the rewards by ruining `/trigger viewpass`, and you can see your Disunity Pass level by running `/trigger passlevel`. Here is a table of all the rewards. Levels without any rewards are not included. *(Please finish the table)*

### wardrobe

This command opens the wardrobe which lets you change all the particles and names you have unlocked.

### viewpass

This command gives you a book with every reward you can get, it is the same as the table above.

### passlevel

This command simply tells you what your Disunity Pass level is.

## Gallery

The wardrobe commandThe viewpass commandThe viewpass command bookBubble Particle RewardRed Name Reward
Twilight Piercer

This item is mythical! There is only one on the map.

## Appearance

The Twilight Piercer is a dark colored Rapier with a wide handguard.

## Trivia

* The Twilight Piercer is a recurring item in several projects Embers23 is involved in.
	+ Slimey's Quest
	+ Galactic Spark
	+ Blue Cube Adventure...?
	+ Disunity Royale
	+ EmberMod (Terraria)

## History

* Pre-1.0
	+ Added
	+ Damage Nerfed Slightly, was 7, now 6
	+ Custom Texture Added
Aerinth's Ascension

Aerinth's Ascension, also know as the founding year of Quintex, is an event that has kick-started the current era of man. This isn't just the point that all nobles dynasties point back to as the start of "modern" nobility, but also the moment when Aerinth declared the Firstling empire into existence.

Every since this point, years have been counted as A.A. (years post Aerinth's Ascension).
One Hit Smasher

This Weapon is only one rarity.

## Appearance

The One Hit Smasher resembles a large blue sledgehammer, with cracks running down the head and a chip taken out of it.

## Trivia

* This was one of the first weapons on the server to get its own custom model data.
	+ First was the Flame Sword.
	+ RBryanYT originally just made a blue hammer, but added cracks to make the OHS.

## History

* Pre-1.0
	+ Added
	+ Custom Texture Added
	+ Texture Revamped
House ex Minerva

## Origin

### City State Of Remus

House ex Minerva traces its origins back to the now destroyed and abandoned city-state of Remus. This small city was ruled by the dynasty for several generations, progressively becoming more enlightened and wealthy with each generation of ruler, in conjunction with a grand council of priests and nobles. Art, poetry, writing, exotic foods and other luxuries where the norm for many of the nobles, burghers and occassionally peasants. Even the lowliest citizens of Remus enjoyed the spoils of such enlightened leadership, with the Carta Iura and Leges Pauperis protecting all citizens within the city walls. The city had so much potential and opportunity, but unbeknownst to its inhabitants, its days were soon to be numbered.

### End of an Era

Just as the city began to experience a boom in wealth and population, disaster struck in the form of the deadly disease now known as the Mortal Veil. Remus was completely ravaged by this disease, with any and all attempts at curing, preventing or slowing the infection falling flat, most of the population died or fled the city. Combining this with a deadly fire that sprung up, Remus was consumed by disease and flame, diminishing any hope of rebuilding. These events almost ended the ex Minerva dynasty, with many of the House losing their lives. Only one, Lucian, made it out with a small amount of wealth and set out to Quintex to rebuild his dynasty from the ground up, hoping to carry on his families legacy.
Disunity Royale (A Minecraft server) Wiki

# **Welcome to the Disunity Royale Wiki!**

This wiki is about a battle royale server for Minecraft 1.20.2 that is made in fully vanilla using resource packs and datapacks!

**Notice** - This is a Minecraft *server*, not a Minecraft, Mojang, or Microsoft product. This server is run using Aternos (probably exaroton soon) *(not sponsored)* and is not maintained by Mojang or Microsoft. Also, this server is not public yet.

* Tasks
* Categories
* Info
* Features

Please complete stub pages.
Lengthen these pages.
Please categorize these pages if possible.

Weapons

 **Minecraft Version -** 1.20.2

Mythical Items

Lots of Custom Items

Big Map
Explore and find easter eggs in this big server.
Advancements

On the server, there are custom advancements. There are 2 categories, the **normal** advancements and the *secret* ones.

## All Advancements

### MAP INTERACTION

* Against the Shattered
* Bell Ringer
* Healthy Miner
* Noclip
* Pickles
* Vault Cracker
* Trivia Prize

### MYTHICS

* Stab the Light
* Feeling Toasty

### KILLS

* First Blood
* Killing Spree
* Decakill
* Unstoppable Force
* Menace to Society
* Go Touch Grass
* Is this Legal?
* Dethroning
* Throne of a King

### DEATHS

* First Fatality
* Deaths left and right
* More than Nine Lives
* That Probably Hurt
* Broken Limbs
* One Hundred and Repeat
* Garbage Disposal
Runa Engren

Runa Engren is a vast collection untamed wilds that were once home to many city-states, now abandoned. Countless ruins dot the countryside here, attracting many adventurers in search of long lost treasures. There was no single reason why the city-states were abandoned, but the last few were left to ruin due to the Mortal Veil.

Many expeditions have gone from Quintex to Runa Engren due to the locality of the region, but as the region has been overran by the wilds, danger is always afoot and not all expeditions have returned.
Boggend

Boggend is a small town on the eastern outskirts of Quintex, separated from the rest of the city by the minor "Karpflow" river.

## Origins

Boggend has been here for as long as Quintex has, perhaps even longer. Some legends even state that the two towns were rivals once upon a time, far before the Firstlings and when Quintex was far, far smaller. However with time, Boggend was turned into an auxiliary district of its much larger sibling.

## Architecture

Boggend is located on a bog, not unlike the bog that Peoc Valley once was. Most houses in Boggend have a stone brick foundation to deal with the wet ground, mud and swampland, and then a wooden top-half. You can't exactly say that the local houses are very poor, as the district does boast about its mining industry, but the difficult geography does significantly deteriorate the structures over time.

## Economy

Boggend's main two exports are its various metals, attained from the local mines and its fish market, which combines both freshwater fish - from the Karpflow and saltwater fish, from the White Seas.

## Locals

The majority of Boggend is made up of fishermen and miners, there are also quite a few well-off metalcrafters here as well. The locals haven't given up the idea of their "equal" status to Quintex, even if you won't find anyone that says that they're an independent town.
Codex Anomala Animalium (Codex of Anomalous Creatures)

Codex Anomala Animalium (or Codex of Anomalous Creatures) is a series of tomes maintained by scholars that document all anomalous creatures of the world in the most detailed way possible. There are many anomalous creatures within Tosarch, some were here from the very beginning, born alongside man, others came into being through other means over time - via magic, alchemy, evolution, etc.. Monsters aren't too common and they tend to stay away from settlements of man, but there are plenty enough of them, both in number and species.

Identifying monsters away form animals is rather simple - they are either humanlike, posses or are created by some form magic.

## Anthropokin

The anthropokin are anomalous creatures, grouped together by their human-like characteristics, an intelligence that's higher than a beasts and a potential command of magic. Regardless of their other physiological differences, all anthropokin share the same, human, skull structure (note that there are no simians in Tosarch), even if it is deformed in some cases (with the exception of swinekin).

The following known creatures are a part of this class:

* Humans
* Boglims
* Brays
* Minotaurs
* Gnolls
* Swinekin

## Undead

The undead are creatures made of foul (usually human) magic and just as the name suggests, they are not amongst the living. Their anomalous nature is self-evident.

The following known creatures are a part of this class:

* Skeletons
* Zombies
* Vampires
* Feral Vampires
* Revenants

## Arcanians

The arcanian class is made up of beings that are unanimous with magic in some way or another, either being made out of magic or capable of controlling it with great ability.

The following known creatures are a part of this class:

* Fey

## Draconians

Draconians, or dragons are completely unique creatures that hold immense power. Every individual is its own distinct species and its theorized that any dragon hatchling will be radically different from the parents that gave rise to it. Defeating one is a legendary feat, even spotting one dragon is a story that can be passed down for generations.

List of dragons known from legends and ancient texts:

* Negyvas (contested)
* Ilpelakia
* Gigaserpentus
* Kalnperior
* Rookwern
* Aukskrim

List of known dragons:

* Raudmetax
* Grimreign (slain)
Brays

Brays are wild anthropokin that inhabit the unpopulated countrysides of Tosarch, they are mostly seen on the continent of Dahn. A bray will normally consider itself as the ruler of the wilds and will do anything in its power to stop man from expanding into the untamed wilds of the world.

## Description

Brays appear to be hybrids of man and goat, however they have existed for as long as men have, perhaps even longer. A fully grown bray will reach 1.7 m in height and can weigh up to 70 kg. They have hairy legs, hooves for feat and dark hide-like skin. Brays have thick, elongated skull, with their forehead bone usually protruding out of the skin. They also have regions in their skull that horns grow out of. Due to them not wearing anything but a loincloth, telling the genders apart is easy due to the multiple breasts present on the females.

A bray's horns is the most important aspect of their appearance, the larger the horns - the higher the bray is in the hierarchy. Leaders of a bray herd will have a magnificent crown of twisted horns legitimizing their command.

Occasionally a bray will give birth to a much larger and malformed member of their species - a minotaur. Any born minotaur is unceremoniously banished from the tribe as soon as they can walk.

## Personality and Society

A bray will almost without fail attack humans if it sees them, the only exception is if they are clearly at a disadvantage. Brays don't really tend to seek out established human settlements, but they will gladly attack developing colonies and farmsteads to "fulfill their duties".

Brays are communal and live is large semi-migratory communities called "herds". Herds move about between two or three regions every so often once local resources can no longer support the herd. Herds do tend to fight each other, that is how their numbers are culled without human intervention.

## Combat

Brays use simple weapons like spears, clubs and axes in combat, usually accompanied by a shield. Female brays also use slings or bows to support the troops from afar. A bray isn't significantly stronger than an average human footman, but their superior endurance and running speed does give them an advantage. But their lack of any real martial training or knowledge makes brays overhaul weaker fighters than even a simple trained militiaman.

Brays have only 2 tactics that they use in larger combat - direct charges and ambushes. Neither of these two are well coordinated, but the direct charge is always preferred if you are on the defensive, as brays are exceptional natural ambushers.

All in all, brays don't pose any real threat as a well put-together retinue of even 50 footmen could subdue a herd of 200 brays and herds rarely get so large anyways.
Advancements/Noclip

# Stub warning

This article is not complete, if you can, please complete it.

Noclip is an advancement you get by entering the Backrooms through Cozy Cabin.

## How to obtain

You have to go to Cozy Cabin and enter the void below it and ender pearl to the spruce door. (You will be in the Backrooms after.)

## Trivia

* The icon is a spruce door because of the spruce door you ender pearl to.
* Behind the spruce door used to be a sign saying "BIG SHOT 2!?! COMING MARCH 2047!!"
* There is no way to escape the backrooms.
Zombies

Zombies are dumb, slow and lumbering. But be not fooled, the eternal snail is every philosopher's worst nightmare.

## Description

Zombies are the more dimwitted undead slaves of necromancers and wizards. Zombies are normally reanimated from humans, as these corpses are seen as more docile and easier to command around.

Zombies are very durable, their decaying flesh brushing off most wounds as if nothing really changed.

## Personality

Zombies do not communicate much aside from moaning, they don't really have any emotions and are there just as dumb labor to carry out the most simple tasks their master grants them.

Zombies are normally commanded by a skeleton.

## Combat

The only way a zombie can use a weapon is if it's lodged in its hand, otherwise they will just mindlessly flail at their opponent. However they are far more dangerous than skeletons, as taking down a zombie is a much more difficult task due to their durability.
Ol Mahum

Ol Mahum is a vast wasteland that was once a green, bountiful meadow. After a war known as the Mahumiam Exclamation, which involved copious amounts of magic, Ol Mahum became generally inhospitable to life, now most people with any sense of self-preservation tend to avoid it.

Currently Ol Mahum is home to many Gnoll tribes, who've turned the old kingdom of wizards into their own abode. Firstling's Highway used to run through Ol Mahum into Cinderfall, however it has been cut off by The Exclamation, a gigantic crater that has replaced what was once the capital city of region - The Quartz Tower.
History and Periods

Tosarch is an old world, it has seen many things. The history of the world is usually divided into the following segments.

### Pre-Firstlings (Pre A.A. 0)

Not much is known about the world before the Firstlings. Before Aerinth granted man law and founded city-states, humanity used to live in tribes, not too different from how boglims or gnolls live today in fact. Men struggled to fend off the monsters and the wilds, people who discovered magic maniacally tried to take control over others. Death and misery was abundant.

### Firstling Epoch (A.A. 0 ~ A.A. 925)

Epoch started by Aerinth's Ascension and ended with the dissolution of the Firstling Empire. Many historians signify this epoch as the peak of all mankind, where city-states lived in prosperity, monsters ran from man and not the other way around, magic was used for good, not evil.

### Wizard Epoch (A.A. 925 ~ A.A. 1342)

Epoch that started after the dissolution of the Firstling Empire, when wizards decided that they would naturally replace the Firstlings and rule over mankind. Magic was abused to the point of being completely exhausted during this period. The epoch ended with the great civil war of wizard kind - the Mahumiam Exclamation, with The Exclamation being the climax and final point of the age of wizards.

### Disaster Epoch (A.A. 1342 ~ A.A. 3360)

Without the Firstlings and without magic, mankind mostly just stagnated for two thousand years, any progress deleted by various disasters, like rampaging dragons, pointless wars and of course - the Mortail Veil. The constant disasters were explained by the theory if disaster cycles. The disaster epoch ended when the great Game of Quintex began.

### Neu-Quintex Epoch (A.A. 3360 ~ Ongoing)

The newest and current period of time within Tosarch, which started by new and ambitious dynasties coming to the recovering center of the world - Quintex.
Order of the Sanctimonious Choir

**The Order of the Sanctimonious Choir** (or just the Choir) is a holy militant order subservient to the Chant, they hunt wizards, monsters, criminals and other parties that have wronged the Chant in one way or another. Their advocates state that they are the saviors of mankind, holy warriors, protectors of the weak and benevolent beyond belief. Others see them as the firm hand of the Chant, with which they maintain control over the lands of man, from the most southern regions of Eond, to the northern ridge of Dahn.

> *...First we rise,*
> *Second we fight,*
> *Third we harvest,*
> *Fourth we die.*
> *Bearing the burden,*
> *With grace and pride...*
>
>

### History

The Choir was formed not too long after the formation of the Chant itself, sometime around ~450 A.A., with the first recorded instance of it being when the High Diviner at the time ordered them to restore order in the city-state of Nicosa. Ever since then, the Choir had proved themselves more than capable of being the active hand of the Chant, maintaining order and philosophical cohesion across the lands.

### Structure

The hierarchy of the Choir is made out of a ladder of 6 ranks, some having male-female counterparts:

* The Grand Conductor
* Master-Tenor
* Knight-Tenor
* Knight-Soprano/Knight-Bass
* Knight-Alto/Knight-Baritone
* Orchestrates
Vampires

Vampires are the biggest known leftover of the great wizards of the past and are technically members of the undead class. The curse of vampirism is said to date back to a single ancient magical dynasty, but it's impossible to prove that theory at this point. Vampires are stronger and smarter than their uncursed human counterparts. They aren’t the greatest fans of the sun and enjoy to feast on blood.

## Description

Vampires, even when fully transitioned, maintain their human likeness and with a decent amount of makeup and/or alchemy can become indistinguishable from the uncursed. However there are certain distinguishing features that can be appointed to vampires - their incisor teeth turn into fangs, their skin and hair turn grey and their eyes take on a redish hue. Vampires will also completely loose the ability to generate body heat and if they don't protect themselves from the cold, they could just outright freeze over during the cold seasons, however all functions will resume once thawed. Modern vampires loose almost all bodily functions - including the ability to have offspring, however ancient vampire dynasties were said to be fertile.

Vampires still require blood to function and can bleed out, but they lack the ability to generate their own blood, therefore they feed on the living to gain the bile they need.

## Personality and Society

Vampires don't really experience any changes in their personality after turning, however you can note that most vampires aren't good people to begin with.

Some vampires flock to secret societies, but most can't tell if there are any other vampires about. So if a "sponsor" doesn't introduce their "benefector" to other vampires, it could be a lonely afterlife.

## Combat

Vampires are stronger, more durable and intelligent than their counterparts. However contrary to popular belief - they gain no magical powers. So fighting a vampire is the same as fighting an alchemically enhanced super-soldier.

## The Curse

The curse of vampirism can only be transferred by a bite, but for one to transition to a vampire, they have to:

1. Survive the vampire assault or find a willing "sponsor";
2. Survive the curse transition, which is usually even more deadly than the assault.

The curse transition is described as a terrible experience: imagine feeling death taking over your body, but being alive during the whole process. The transition takes a massive psychological toll on a person and it takes multiple years for the body to adjust to its new, alternative, form of animation.

Eventually all vampires transition to their feral phase of the curse. It takes longer if a vampire is well fed on blood, drinks certain alchemical concoctions and is just really lucky in general. But the transition inevitably comes for all vampires, even if it takes a thousand years.
Kalnperior

Kalnperior is a dragon as old as the mountains, perhaps even older...

## The Legend

> *...Deep beneath the old peaks of the world,*
> *A dragon sleeps, his body stretches to the underworld,*
> *His claws dig into rock, as his wings rarely unfurl,*
> *The molten rock within his belly burns with an unending whirl.*
> *Kalnperior is his name, a dragon who has lived for many years,*
> *Through famine and drought, through wars and disease, he sleeps, rarely stirs...*
>
>
The Game of Quintex

The Game of Quintex is a period of time that started with new noble dynasties moving into Quintex in the aftermath of the Mortal Veil disaster. This is the newest period of Tosarch history, during which new and ambitious noble families moved the bar of civilization and politics forward. This period of history lasted from A.A. 3360 to ????.

## The First Act - New Blood of Quintex

The first act of this period is looked at as the prelude to what was to come for both Quintex and Tosarch. As 11 (and more) dynasties moved into Quintex, they rapidly started to accrue both coin and influence, buying abandoned estates and turning them into profitable workshops, as well as splendorous residences. As the families still lacked meaningful political pull within the city, their operations were mostly under-the-radar (and table), even so - some of their moves still drew attention of the whole of Quintex. This act lasted from A.A. 3360 to A.A. ????.

### Notable First Act Events

* The creation of the first masterpiece of art after the Mortal Veil - "The First Supper" painting by Lucian ex Minerva
Emerald Island

**Emerald Island** is a sovereign state located in the western part of Phelanesia. It is a very tropical island, with warm weather through most of the seasons. The island is accessibly via boat, or by a bridge from TBA. The country has many resorts in its cities and towns, many of which are used for vacationing residence. The largest city & capitol, named Enchantment City, has a total population of 2.5 million people, while the second largest city Crystal Shores, has a population of 850k people. One of the most famous resorts, known as the Valentine Resort, has been a getaway destination for many residents.
InnovationInc Fusion PowerPlant Wiki

**Welcome to the InnovationInc Fusion PowerPlant Wiki!**
here you play as an employee in a power plant while learning about atoms and fly with the story line

We're a collaborative community website about InnovationInc Fusion PowerPlant that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Lore exetra
* Sector F Labs
* Managing your new community
* Guides
* All Help articles
Holy Hill

A high island-fortress right on the mouth of the Mistflow river, and the main church of the Firstling’s Chant. It's just tall enough to peak above Mistflow’s thick blanket of fog.

## Origins

Holy Hill dates itself back to the very founding of Quintex, however it was originally called Ridgecrest and housed wealthy patricians instead of the clergy. It became a holy site only after the founding of Firstling's Chant, well into the existence of the Firstling Empire.

## Architecture

Holy Hill is a large, walled temple complex with both marble and stone architecture. Large arches, columns and small amphitheaters are commonplace here. Holy Hill is also dotted with small parks and a little forest on its eastern side. The walls of the locale are embedded with various multi-level estates.

## Economy

Being a clergical locale, Holy Hill only has the "finer" industries present - artist and writer guilds, sculptors, high tailors, etc. Most of the money coming here is mostly through donations and taxes however.

## Locals

The vast majority of the permanent residents here are members of the Chant's clergy and their servants, however in reality, around half of the population is an ever-shifting diaspora of pilgrims.
Nine tail fox Wish Wiki

**Welcome to the Nine tail fox Wish Wiki!**
A Chinese Xianxia coming of age story that tells about a demigod nine tail fox crown prince of Jingtu and his adventure in the Chinese constellation world.

We're a collaborative community website about Nine tail fox Wish that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Airstrike

This item is legendary. it can only be found in single stacks in chests.

Airstrike

## Appearance

The airstrike resembles a grenade with red printing of a missile dropping and exploding.

## Trivia

* The airstrike highly resembles the item of the same name from Fortnite: Battle Royale.
* Despite the red printing, the particles emitted from the item on dropping are pink.
* Dying with an airstrike in your inventory will activate it, similarly to all dropped items
	+ This also prevents you from giving the airstrike to another player.
	+ It also will destroy your items on death.

## History

* Pre-1.0
	+ Added
Eradét

Country of Caves

Eradét is a country on the server. It is in war with the Realm of the Shattered. You can enter through a big waterfall. It's also pronounced *(air • uh • day)*

## Lore

Eradét started as a plateau, and then people climbed up on top of it, made a moat around it, made mineshafts and caves, villages, and more. And then the Realm of the Shattered was mad that Eradét was better then them. So the Realm of the Shattered tried shooting a missile at Eradét. It missed, but then Eradét was shot by a particle accelerator. That's why there is a hole in the middle of Eradét. Nothing was written past that. All people on the server vanished at that moment.

## Village

In Eradét, there is a village on top with a main bell tower, some spruce houses, a blacksmith, a wood shop, a refinery, and a mineshaft. All of these buildings are connected using a stone and deepslate brick road. The road goes underground at one part which shows the smelting area of the refinery, the ammo for the cannon up top, and a secret lab where they are currently experimenting with teleportation.

## Caves

Inside of Eradét, there are 3 main caves, the Lite Cave, the Deep Cave, and the Heart Cave.

* Lite Cave
* Deep Cave
* Heart Cave
The Lite Cave is a tiny cave in the side of Eradét facing towards the Neighborhood. Even though it is tiny, it has plenty of emeralds, diamonds, and iron. It also has a brown bed inside that someone placed.

The Deep Cave is Eradét's underground connecting point. It can be entered through either a tiny waterfall on the side facing at the Sky Islands. It can also be entered through the mineshaft. And the final way to enter is the huge hole through Eradét caused by the Realm of the Shattered particle accelerator.

The Heart Cave is a sort of empty cave that you can enter through 2 ways. Through the hole above Deep Cave, or through the Heart puzzle. Only the puzzle way gives you Healthy Miner so far. There will also be a health mine that you can find lots of healing items in.

## History

* Pre 1.0
	+ Built
	+ Heart Cave, Mineshaft, and Blacksmith added
	+ Eradét wall destroyed
	+ Eradét Lab, Refinery, and Wood Shop added

## Advancements

You can get 3 advancements in Eradét. Against the Shattered, Bell Ringer, and Healthy Miner.