Kyouko Enomoto

* Casual
* Hero

## Appearance

### **General Appearance**

Kyouko has a pretty skinny build and is at 5'7" when he's standing up straight. He has slightly tan skin and a oval, slightly triangular head.

Kyouko has mostly flat, black hair with three leaf-green streaks spiraling out of his scalp, and the middle of his forehead is covered by bangs. His ears are slightly smaller than average, and are a bit pointy at the tip, like a leaf. The index and middle knuckles of his two hands are littered with old bruises and scars from careless use of his quirk, so he wears black and green gloves to conceal them.

His eyes also follow the same color scheme as his hair, as his sclera is black, his eyes are bright green, and his pupils are also black.

Kyouko usually wears a long-sleeved crimson shirt and a thin, black jacket with emerald-green lining at the edges of the jacket, and dark grey jeans.

## Personality

Kyouko usually gives an awkward impression at first, as he's not the best with words. He's not really unfriendly but it will normally take a while for him to truly warm up to someone, as he doesn't take the initiative when it comes to social interaction. There can be exceptions though, if Kyouko also shares the same interests as his acquaintance.

He dislikes getting out of his comfort zone, feeling rather humiliated almost every time he does so, especially in social interaction. While he doesn't show it often, Kyouko is quite easily irritated and sensitive, as he has little patience with people who annoy him.

He doesn't think very highly of himself, and as a result has many insecurities relating to feeling unworthy or not deserving of certain things. He hates disappointing others and takes insults rather personally, to the point of dwelling on them for a while. Subsequently, Kyouko heavily dislikes having to make important decisions, especially on his own, and prefers to support others, which makes him easy to push around if one is sharp enough to spot his vulnerabilities.

## Character Background

Kyouko was born to a farmer mother and a policeman in rural Japan. His mother had a quirk that allowed her to utilize 10 strong vines that sprout from her fingers for multiple purposes, and his father's quirk allowed him to extend the knuckle bones from his middle and index fingers and sharpen them into spear-like tips, and Kyouko more-or-less got the short end of the vine in terms of genetics.

He lived mostly alone at home, as he was an only child. His father provided for them at the police, and his mother worked at home as a farmer. Growing up, Kyouko was closer to his mother than his father due to her having more opportunity to spend time with him.

At the late age of 5 and a half, Kyouko manifested his quirk. He found out about it when he found a rat inside his house and it slipped into a place where he could not reach. Instinctively, a vine shot through his index knuckle and pierced the rat's head. Kyouko himself was pretty disappointed by the appearance of his quirk, as he did expect more, but his parents certainly didn't share his beliefs about his quirk, as they saw a lot of potential in him and encouraged him to start studying about becoming a hero.

Although uncertain, he didn't want to disappoint his parents, so he went to control his quirk and studied about multiple heroes and thought hard about what he wanted to be. Through his years in school, he grew increasingly insecure as he saw many quirks who he thought were far more suited for becoming a hero than his. He ultimately decided that he would try one last effort to try to become a hero, and apply to Yuuei High, determined to prove himself wrong.

## Character Aspects

To put it shortly, character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause a character's actions to have more impact on the situation. However they can also be used to compel a character into acting a certain way.

In order to be utilized by both yourself and enemies, each aspect must be positive and negative on their own. Each one should be able to hinder a character or help them, depending on who makes use of them.

Despite how aspects need to be activated, an aspect is supposed to be related to the character, and should on some level, always true of them. So if you have trouble considering one, just think about who your character is or who they might always be.

***Player characters start with three character aspect slots, but only need to fill one on creation.***

1. Natural Follower
2. \_\_\_\_\_\_\_\_\_\_\_\_\_
3. \_\_\_\_\_\_\_\_\_\_\_\_\_

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Will is an average of your 4 Stats and does not count towards the total.

* How many points you put into each stat determines its tier. Please consult our stat guide to determine what that might be.

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

Quirks are the name given to the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at U.A., they are no exception.

#### **Vine Knuckles**

Kyouko's quirk gives him four vines next to his arm bones, each arm has two vines and exits out of small holes in the middle and index knuckles. Each vine is thin and sharp, able to slash or cut at a target and can act like tentacles, and each can extend up to two meters long.

#### **Quirk Cost (DO NOT TOUCH)**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Tentacles(+8): The user can produce up to four vines, one from holes in the knuckles of their index and middle fingers.
	+ Sharp(+2): Each tentacle is thin and very sharp, able to slash or cut at a target.
	+ Length(+4): Each vine can become up to two meters long.
	+ Careful Retraction(-2): If the vines return too quickly to the user's hands, much like a measuring tape slamming into it's base, they'll receive recoil damage.
	+ Limited Extension(-2): Should the user keep any of their vines fully extended for two turns in a row will put a strain on that hand causing any extended vines to slam into their knuckles, causing recoil damage. Along with stiffness in that hand, the user will be unable to produce vines from it the following turn.
	+ Vine Regeneration(+4): The user's vines if cut or damaged can grow back, however, this process does take 24 hours to finish.
		- Attach(+1)

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining