recursal/Fanatic-Fandom huggingface dataset:
Cannon Ammunition

Before you can fire a cannon, you need to load it with Thuud powder and a projectile to fire out of it. This page provides details for Thuud powder, cannonballs, and other ammunition for cannons.

## Special Ammunition

Ammunition with special rules is described here.

***Cannonball.*** Thudpowder equal to 25% of the weight of a cannon-ball is required to fire a cannonball from a cannon.

***Chain and Bar Shot (12-pound).*** Two iron balls joined together by a chain or iron bar, used to destroy sails. Ranged Weapon Attack: +4 to hit, range 250/1000 ft., one target. Hit: 18 (4d8) slashing damage. If the attack targets a ship’s sails, it has advantage and does an additional 18 (4d8) slashing damage.

***Raijin Shot (12-pound).*** This iron ball is hollow and filled with Various Magical Reagents. When it hits its target, it explodes and sends shrapnel everywhere. Ranged Weapon Attack: +6 to hit, range 400/1600 ft., one target. Hit: 22 (4d10) Lightning damage. Any creature within 5 feet of the target must make a DC 12 Dexterity saving throw, taking 5 (1d10) Lightning damage on a failed save.

***Grapeshot (1-pound).*** A canvas bag filled with musket balls, used to target multiple creatures at short range. When fired from a cannon, the bag breaks open, firing like a giant shotgun in a 30-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 7 (2d6) bludgeoning damage on a failed save, or half as much damage on a success.

***Grapeshot (12-pound).*** A canvas bag filled with musket balls used to target a creatures at short range. When fired from a cannon, the bag breaks open, firing like a giant shotgun in a 90-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 13 (3d8) bludgeoning damage on a failed save, or half as much damage on a success.
Feldspar

## Lorem Ipsum

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## **City Description**

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## **Society**

### **Demographics**

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#### **Factions**

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## **Etymology**

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Thunder Brothers

The **Thunder Brothers** are a crew comprised of the Stone Giants Ashfelt and Shale.

## Jolly Roger

The crew's Jolly Roger is a pair of skulls with the runic symbols for Mountain and Kin.

## Notoriety

The Brother are renowned for their endurance and shock and awe tactics, often hooking on to enemy ships and using their size and strength to beat rival crews senseless.

## Ship

The Grinning Pirates ship is called Skadi's Sled

## Crew Members

The Crew consists of only 2 members Ashfelt and his younger brother Shale
Krynn

## Lorem Ipsum

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## **City Description**

"At vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident, similique sunt in culpa qui officia deserunt mollitia animi, id est laborum et dolorum fuga. Et harum quidem rerum facilis est et expedita distinctio. Nam libero tempore, cum soluta nobis est eligendi optio cumque nihil impedit quo minus id quod maxime placeat facere possimus, omnis voluptas assumenda est, omnis dolor repellendus. Temporibus autem quibusdam et aut officiis debitis aut rerum necessitatibus saepe eveniet ut et voluptates repudiandae sint et molestiae non recusandae. Itaque earum rerum hic tenetur a sapiente delectus, ut aut reiciendis voluptatibus maiores alias consequatur aut perferendis doloribus asperiores repellat."

## **Society**

### **Demographics**

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#### **Factions**

* Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

## **Etymology**

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Harliquinn Pirates

The **Harliquinn Pirates** are a crew captained by Belladonna Corona.

## Jolly Roger

The Harliquinn Pirates' Jolly Roger was a sight to behold, with a vibrant and colorful design that perfectly captured their whimsical nature. At the center of the flag was a grinning jester's mask, with a mischievous twinkle in its eyes. The mask was surrounded by a flurry of music notes, signifying the crew's love for music and their musical prowess.

## Notoriety

The Harliquinn Pirates, though known for their notorious thievery on the high seas, have been described by many as Noble Rouges, akin to Robin Hood and his Merry Men. Led by their charismatic and musically gifted captain, Crescendo La Grande, they are a crew of avid music lovers who are passionate about using their talents to bring joy to the world.

Crescendo La Grande himself is a virtuoso master musician, capable of playing a variety of instruments, and is rumored to have sung at the Royal Opera in Port Primrose. His crewmates are equally skilled, with several members being highly skilled musicians in playing drums, trumpets, violins, and cellos. It is said that they often perform impromptu concerts on the deck of their ship, much to the delight of their captives and even their foes.

Despite their piratical ways, the Harliquinn Pirates have a code of honor, which they adhere to steadfastly. They never attack defenseless ships, nor do they harm women, children, or the elderly. They also make a point of targeting the wealthy and corrupt, whom they believe deserve to be robbed of their ill-gotten gains.

Their unique method of piracy, coined by their captain as "Lullaby Warfare", involves using their musical talents to lull their opponents to sleep before robbing them blind. While some may view this as underhanded, the Harliquinn Pirates see it as a non-violent way to achieve their goals.

Though they operate outside the law, the Harliquinn Pirates are revered by many as a symbol of freedom and justice. Their music has inspired countless others to join them in their quest to bring down corrupt governments and tyrannical rulers, and they have become a beacon of hope for the oppressed and downtrodden. While they may be seen as outlaws, in the eyes of many, they are nothing short of heroes.

## Ship

The Harliquinn Pirates ship is called the Show Stopper

## Crew Members

The Crew consists of 50 members including La Grande and his officers
12-pound Cannon

This weapon uses thuud powder to fire 12-pound balls of metal, and needs to be loaded and aimed before it can be fired. It takes one action to load the weapon,

one action to aim, and one action to fire it. Three pounds of Thuud Powder are required to fire this weapon.

## Statistics

***Cannonball (12-pound)***. Ranged Weapon Attack: +6 to hit, range 500/2000 ft., one target. Hit: 27 (5d10) bludgeoning damage.
Henry Gangers

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## Description

### Appearance

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### Personality

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## Biography

### Background

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Taskmaster's Drums

This 4-foot-tall bronze drum comes with a pair of iron mallets. A creature can activate the drums as an action, causing the hammers to float above the drum and strike it to produce a thundering rhythm. For the next minute, the ship gains one additional action, as long as it has at least one action. Once this item is used, it can't be activated again for 2d10 hours.
Arcanist Gaylyx Harthly

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## Description

### Appearance

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### Personality

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## Biography

### Background

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### "Session where NPC was present"

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8-pound Cannon

This weapon uses thuud powder to fire 8-pound balls of cast iron, and needs to be loaded and aimed before it can be fired. It takes one action to load the weapon, one action to aim, and one action to fire it. Two pounds of Thuud Powder are required to fire this weapon.

## Statistics

***Cannonball (8-pound).*** Ranged Weapon Attack: +6 to hit, range 400/1600 ft., one target. Hit: 22 (4d10) bludgeoning damage.
The Scuppers

This District clings to the lower sides of the titanic spelljammer like barnacles on an ocean going ship, the Scuppers are the slums where Stoneholm seedier elements gather. Due to less prescance of the Brasscoats this district is often the stomping grounds of lowlifes and thugs.

## Publick Houses/Inns

The Spent Succubus

The Vat

Fighting Pits

The Blood Pit

## Landmarks

The Shambles

Jettytown
Grinning Pirates

The **Grinning Pirates** are a crew led by Gaspard Lefite.

## Jolly Roger

The crew's Jolly Roger is a deep crimson skull in the throws of laughter, It bears two gold teeth and long tongue hanging over its lower jaw. Behind it is a single bone with a gilded band.

## Notoriety

The Crew is known to be a band of murderous cutthroats with a proclivity to taking survivors as slaves and selling them at great cost. Their captain Gasparde Lefite, is said to be a mercurial man whom at one moment is laughing wildly as he makes wide and flamboyant threats and cutting men down in a murderous fury the next.

## Ship

The Grinning Pirates ship is called Yeenoghu's Fang

## Crew Members

The crew is led by Gasparde Lefite, and is composed of 55 members. It also includes his pet hyena Halsey, and his 5 Officers.
IronTusk

## The IronTusk Mining & Lumber Company

The IronTusk Logo

Boris Longfang - Half-Orc (IronTusk Craftworks)

The Iron Tusk Mining & Lumber Co. was established in 1648, at first a simple mining company run by the renown Feldstone Family. Some years later, Gowain Lumber offered to merge the two companies for the flourishment of both. It has been in business for 69 years.

Iron Tusk carries a reputation of reliability. "If it carries the Boar insignia, you know it's Quality."

They have worked with numerous clients over the years, most notably the Verithian Royal Navy as they provide most of the raw materials needed to craft Spelljamming vessels, as well as weapons and supplies. However, they do also work on a smaller scale where plenty of smiths and craftsmen order materials directly from them wholesale. They are a well-known and reliable company.

## Sub-Divisions

The IronTusk Mining and Lumber company has grown substantially since the early days of its founding.

These Divisions oversee different facets of IronTusk's various facets.

### **IronTusk Craftworks**

A subsidiary of IronTusk Mining & Lumber, founded in 1710. It focuses on craftsmanship and developing new tools and techniques for safe and reliable resource extraction, with the least impact to native environments.

Creation of this division is public knowledge, due to an outcry from several Druidic circles demanding less invasive and aggressive mining & logging. As a direct response to their concerns, Ariana issued a statement, "We at IronTusk hear you, and we will take steps to reduce the harm to the environment. As of today, we are actively looking for and hiring Artificers and Druids willing to work with our company to come to a satisfactory solution for all parties and for the conservation of Nature."

IronTusk Craftworks provides an opportunity to any and all craftsmen who wish to work directly with IronTusk as a supplier, and several expert craftsmen have developed superior quality weaponry and armor, getting the chance to work with rarer ores.

### **IronTusk Research Division**

This division of the IronTusk Company puts full focus on testing all new techniques and tools for resource extraction. They also keep track of how much and how fast materials are being excavated. They check the laws and protections of different spheres, maintaining a rigid structure and adherence of environmental protections.

They are also on the forefront of exploring new planets and spheres for resources. Taking great pains to fully explore a planet, documenting what they find and publicly publishing the findings (after a suitable amount of time of course). All raw materials found are tested and subjected to review by both Wizards and Druids on staff alongside the celestial body data. This is to ascertain if the materials are viable for harvest and whether or not extraction is feasible.
Balimund Heelund

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## Description

### Appearance

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### Personality

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## Biography

### Background

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### "Session where NPC was present"

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Cundiboyacense

Cundiboyacense is home to the Nya Muysc and the ecumenopolis of Bacata. Bacata is a planet wide city built over a terrain of mountains, valleys, and plateaus. Wide paths of river cut through the mountains, and the land is crossed with roads and district lines. Beautiful swaths of green can be seen patching the land, as the planet’s city parks show from the atmosphere

## Bacata, city of gold

Bacata is not in fact a city of gold. Rather, the city of gold is a nickname it earned from the accounts of early explorers who observed the use of Tumbaga, a copper and gold alloy, as a handicraft and artistic material. The frequent use of it in jewelry, artwork and decoration lead to the accounts describing it as a city of gold, which was then misinterpreted to mean a city made of gold. In actuality, most of the city is built with wood and stone.

Bacata is divided into 22 boroughs, with seven of them being dedicated to the seven high churches of the pantheon. Each borough is divided into districts, which if residential are divided into neighborhoods. These neighborhoods can range from collections of houses leaning on suburban to dense quarters of stone and clay apartments. The oldest of these neighborhoods are in fact structures of thatched roof and wood built around a central hall, surrounded by palisades. Regardless of style, most neighborhoods have an accompanying plot of land, usually with food crops.

The transportation in the planet happens through a network of roads, cable cars and teleportation circles.

## Government

The government of Bacata is partially theocratic. There is a king, referred to domestically as the great cacique. The great Cacique controls the armies, collects taxes and oversees the administration of the city districts and boroughs. Each of the 22 boroughs, save for the 7 run by the churches, is run by an official called a Sybyn, and most districts are run by a district official called an Uta. The title of Synbyn is passed heretically, and the title of uta is either inherited or appointed.
Guide

Played by Waylyn

"Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt.

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## Description

### Appearance

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### Personality

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## Biography

### Background

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Greed's Folly

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Euismod in pellentesque massa placerat duis. Pellentesque diam volutpat commodo sed. Semper feugiat nibh sed pulvinar proin gravida hendrerit. Eros donec ac odio tempor orci. Lacus suspendisse faucibus interdum posuere lorem ipsum. Cras semper auctor neque vitae tempus quam. Non curabitur gravida arcu ac tortor dignissim convallis aenean et.
Star Marked Elves

Said to be born when Loreth is at its zenith, Stronger and more durable than most elves the Star Marked are said to have been blessed by the Silver Star to be Defenders of the Elvish Race. The Silver Light Chantry are often swift to bring Star Marked elves into the fold and raise them amongst the clergy.

Some Star Marked claim to hear the whispers of the Silver Star when they trance, calling them to seek combat and harness the strength the courses within them.

**Speed: 30 ft.**
**Age. *Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.***
**Alignment. Star Marked Elves believe in a firm hand and the rule of law, their alignment tends to reflect this.**
**Size. Star Marked Elves range from under 5 to over 6 feet tall and are broad at the shoulders. Your size is Medium.**
**Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.**
Enduring Strength**. You have proficiency in the Athletics skill.**
Fey Ancestry. **You have advantage on saving throws against being charmed, and magic can't put you to sleep.**
Belosian **Weapon Training****. You have proficiency with the great swords.**
Trance**. Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.**
**If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.**
Fizban

## Lorem Ipsum

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## **City Description**

"At vero eos et accusamus et iusto odio dignissimos ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias excepturi sint occaecati cupiditate non provident, similique sunt in culpa qui officia deserunt mollitia animi, id est laborum et dolorum fuga. Et harum quidem rerum facilis est et expedita distinctio. Nam libero tempore, cum soluta nobis est eligendi optio cumque nihil impedit quo minus id quod maxime placeat facere possimus, omnis voluptas assumenda est, omnis dolor repellendus. Temporibus autem quibusdam et aut officiis debitis aut rerum necessitatibus saepe eveniet ut et voluptates repudiandae sint et molestiae non recusandae. Itaque earum rerum hic tenetur a sapiente delectus, ut aut reiciendis voluptatibus maiores alias consequatur aut perferendis doloribus asperiores repellat."

## **Society**

### **Demographics**

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#### **Factions**

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## **Etymology**

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Black Gate

## Lorem Ipsum

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## **City Description**

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## **Society**

### **Demographics**

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#### **Factions**

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## **Etymology**

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Starchaser Pirates

The **Starchaser Pirates** are a crew captained by Belladonna Corona.

## Jolly Roger

The crew's Jolly Roger is winking skull with a yellow sun behind it.

## Notoriety

The Starchaser Pirates gained notoriety as defectors from the Polyysharn Expeditionary Corps.

## Ship

The Starchaser Pirates ship is called the Dawnfinder

## Crew Members

The Crew consists of 45 members including Belladonna and her officers
Vercuda Navel Yards

Purus gravid

Purus gravida quis blandit turpis cursus in hac habitasse. Vel risus commodo viverra maecenas accumsan lacus vel facilisis volutpat. Ac odio tempor orci dapibus.

Euismod in pellentesque massa placerat duis. Pellentesque diam volutpat commodo sed. Semper feugiat nibh sed pulvinar proin gravida hendrerit. Eros donec ac odio tempor orci. Lacus suspendisse faucibus interdum posuere lorem ipsum. Cras semper auctor neque vitae tempus quam. Non curabitur gravida arcu ac tortor dignissim convallis aenean et.
Sails of the Wailing Maiden

Woven from the energy of captured wraiths and bound with the spirit of a banshee, these sails groan mournfully when they catch the winds of magic. As an action, while within 5 feet of the sails, the ship's captain can cause the sails to unleash a earsplitting howl. Every creature hostile to the ship who is on board or within 300 feet of it must succeed on a DC 14 Wisdom saving throw, or the creature takes 4d6 psychic damage and is then frightened for 1 minute. Once this ability has been used, it can't be used again for 24 hours.
Meloris

Sprawling Fields of Plenty, and Untamed Natural Beauty; Meloris is an Emerald Jewel in the Crown

### Densities:

40% Halfling, 20% Beast-kin, 10% Human, 10% Firbolg

### Religions:

Majority; The Amber Mother, Father Pine, The Lord Tempest Minority; All other Verithian Gods

### Imports:

Refined Materials, Heavy Metals, Luxury Goods, Gold

### Major Settlements:

Ambergold

Meloris is an extremely verdant world, and contains an extensive variety of indigenous flora and fauna.

A flawless emerald in the Imperial Crown.

## ***Government***

Meloris being an Agrarian world is devoid of many large cities in lieu of small towns and villages, The Planet is overseen by an appointed Governor by the Verithian Crown, from her seat in the Capital City of Ambergold she handles the day to day politics of the Planet. Laws and civil protection is metered out by a organization of rangers and sheriffs that are stationed in the various farming towns and within the City of Ambergold itself.

## ***Climate/Geography***

Meloris is covered by dense swamps, rolling grass plains, Titanic Redwood Forests and verdant hills. The largest mountain chain, the The Titan’s Spine, bisected the largest continent and divided the great grass plains of the north from Whispering Swamp Country and bayous in the south. South of Whispering Swamp Country was a great, sea-like Lake, where at its Western Coast rests Ambergold the planet’s largest and only Port City.
Forecastle

This district sat at the bow of Stoneholm. Home to an array of temples as well as the Unalch Bastion of the Brass coats, this district along with Mizzen Town hosts the devil's share of the general population.

## Fighting Pits

The Altar of the Lord Tempest with the Vestibule of the divine.

The Champion’s Call

## Temples

The Hall of the Mordinsammin

The Vestibule of the Divine

The Chantry of she who Suffers

The Anvil Of Kamen

The House of the Vaniir

The Hall of the Aesiir

## Landmarks

The Unalch Bastion

The Hall of the Mordinsammin

Orly Square

The Statue of Galrune Hammerhand and his Magnificent 7.
Sysethas

## Lorem Ipsum

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## **City Description**

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## **Society**

### **Demographics**

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#### **Factions**

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## **Etymology**

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Boris Longfang

Boris Longfang, Head of IronTusk Craftworks. A young Artificer and Artisanal Forgemaster

## Description

### Appearance

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### Personality

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## Biography

### Background

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### "Session where NPC was present"

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Hoshi Traditionalists

## **Fundamental Thinking**

The Traditionalists, or Denshō, are of the mind to return the kingdom to a time ruled by feudalistic nobles, keeping retainers, owning land, taxing the workers and businesses that would reside there. As it stands, they are almost independent of the functions of the kingdom, keeping to themselves. Most who agree with their doctrine have moved to their region, either for something to gain or persuaded by the quite charming and educated leaders who run the faction and territory. They do have a relatively open immigration policy, those who would join them agree to not dissent or protest. Those who are born there or are naturalized citizens already and wish to emigrate need only provide the fee for causing a loss of revenue for the lords.
Xeniaburg

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## **City Description**

Less of a city and more of a former dwarven fortress built into a mountain, Xeniaburg is the last holdout of the Tsarist factions on Prakhmir. Its name comes from the dead former Tsarina, seen as a martyr for those that support the loyalist cause for her role in potentially saving her children at the cost of her life. Due to its immensely fortified nature and location in the aggressively mountainous northern hemisphere of the planet, it is seen as nigh-impenetrable to assault by an outside body, to the point that many minor attacks have been made and failed. Built into a large mountain range, life in Xeniaburg is some of the hardest on the planet due to rationing and resource scarcity, to the point that the city is known for its ability to cobble together and recycle solutions. It is said that the last great ironclad the loyalists possess is stripped for parts, offering its boilers as the main power source and heat provider of the city.

## **Downtime Locations**

### *Gambling Houses*

Illegal. Not participated in due to severity of punishment.

### *Bunkhouses and Hostels*

Public Lodgings

Sparse few private inns

### *Fighting Pits*

Not sanctioned, though looking for a fight will find participants.

## **Society**

### **Demographics**

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#### **Factions**

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## **Etymology**

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Skyfall

## Lorem Ipsum

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## **City Description**

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## **Society**

### **Demographics**

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#### **Factions**

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## **Etymology**

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The Breaker's Guild

The Guild Symbol

### Goals

Keep the wheels of Commerce and trade turning with Shipwright services and Ship Building

## Relationship

### Allegiances

House BronzebowHouse Hammerhand

*“With Saw and Spool, Commerce is Made”*

Overseen by House Bronzebow, the name is a misnomer; A reference to the Large Shipyard that dominates the guild headquarters in Gulletport.  The Breakers is an industrial faction of Smiths, Shipwrights and tradesmen. As they oversee the shipyards of Stoneholm, they are a firm ally to individuals looking to commission a vessel or have one built. It is this fact that has aligned them with the W.M.C and Shallowstone Limited. They often hire able bodied folk to venture in the asteroid and debris fields of Sha’lmar to salvage ships that have either drifted from far off spheres or derelict vessels left for Salvage. It is not only dangerous work but creatures have on several occasions taken up living in derelict vessels left to drift for too long.
The Nya Muysc

The people who inhabit Bacata call themselves the Nya Muysc, or the Nya people. The Nya Muysc are generally peaceful people, being mostly farmers and tradesmen. Religion plays a huge role in their society, with rituals and their pantheon being highly involved with everyday life. The Nya are known for being well organized, hardworking and community focused. They also have a reputation for being social, often willing to host visitors and participate in trade. The skill of their metallurgists is legendary. They have a particular folkloric attachment to the celestial bodies of the sphere and the landmarks of their planet. The day to day like of The nya varies according to which district they live in and which they work in, but generally the Nya either tend to the land they live on or travel to a trade district for work, with children doing chores around the neighborhood and attending the nearest school for education once that age is reached. The children of nobles attend separate schools. Inheritance is passed matrilineally.
Trera’nilwiira

**Trera'nilwiira** (The Planet’s Weeping Seneschal) is the current capital, and only remaining city of the drow monarchy on Ilm'eari. It is located about 5 miles below the crust of the planet and avoided most of the destruction on the surface during the War of Roses. It has a rich history spanning 800-900 years under the rule of one clan, the Aleanana.

## **City Description**

A dimly lit, final bastion city of the deep. Home to many a noble and lower born clans of the deep races. Trera'nilwiira is host to most of the deep races: drow, svirfneblin, duergar, even a few reformed derro. There also exists a smattering of other races, mostly those with the ability to see in the dark or in the infrared spectrum. It was a minor cultural hub before the War of Roses, though not nearly as influential as the former Crown Capital, Lualuavin (Bright Crystal Guardian). Artwork tends to be more gothic in nature, the architecture also reflects this, although there is also minimalist architecture. Popular theatre forms include shadow puppetry similar to *wayang kulit*and dance similar to *kalaripayattu.*

## **Locations:**

### Places of Research/Learning:

* Order of the Yellowed Tome Library

* College of the Yellowed Tome

* Royal University

### Temples:

* Temple of Quar’xyra (Labelas Enoreth)

* Temple of Ereleyl (Sehanine Moonbow)

* Temple to the Twin Gods, Paladine and Takhisis

### Landmarks:

* Yawning Hole

* Palace of Night

* Weeping Statue of Nil’imavin (The Sad, Devoted Guardian)

### Research Outposts:

* North Pole Outpost (Destroyed)

* South Pole Outpost

* Equatorial Outpost

## **Demographics:**

The populations is mostly drow, 75%. The other 25% is distributed mostly evenly to the other deep races, with a small percentage of non-deep races.
Draconid

The Dragonborn are a proud race that are Honest to a Fault and Ferocious Melee Combatants. Their small, fine scales come in hues matching the colors of their dragonic kin. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talon-like claws with three fingers and a thumb on each hand. Kobolds are also members of the Draconids, but many Dragonborn scholars and theologians scoff at that notion…

> ***Important Character Creation Notes:***
>
>

* > ***The Dragonborn uses the Dragonborn (Revised) Homebrew.***
>
>
* > ***Kobolds should expect encounter discrimination from their Draconic kinsman…***
>
>
* > ***Kobolds can benefit from from Draconic Racial Feats***
>
>
* > ***These Races require DM approval, a link to a 5for3 must be submitted to the office for approval before character Creation.***
>
>
Th Orbital Hussar

“If the Abyss exists, why are all the demons here?”

## The Orbital Hussars

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A more feudal faction and sub-government to that of Prakhmir, the Hussars are a military force that serves to guard the orbit of Prakhmir, and defend it in times of crisis. Despite their size and sedentary nature, the Castles that each Duke inhabits are fully capable of navigating the Phlogiston, albeit slowly. Heavily armed, armored, and prepared for war at any moment, the Hussars are a more noble guardian. They are technically bound to the service of the Prakhmiran Conclave, but are given great amounts of autonomy when it comes to managing their territories in orbit, as well as maintaining ground-side holdings if they so please. Generally, their organizational structure consists of several “Cossacks” bound to the service of a Duke, who generally leads them into battle. If one shows promise in battle that a Hussar is participating in, they may offer employment, as a squire or knight, even if the combatant was an enemy.
Teupu

The Teupu rule over a damp rainforest territory on the boarder of a great river, with several smaller streams moving through their lands. Their capital stands on the banks of this river, with the architecture of their land striking a unique visage, being built around and partially supported by great trees, in which one can often see them lounge. The textile arts are especially prominent here. The Teupu are known to seek quality over detail or quantity, preferring the comfortable and durable over the flashy or flamboyant. The Teupu are infamously adept wrestlers and avid fans of the sport, as it is especially  popular in their lands and they often hold tournaments. The Teupu are lax rulers, both amiable in and lenient. They meet with their lords infrequently, but consistently. Although they are generally permissive, one thing not tolerated is the sale or distribution of exotic pets. This trade was once widespread in the region, but is now strictly banned.