recursal/Fanatic-Fandom huggingface dataset:
Orb of Afterlife

All existence's ability to die. You may find it terrible, but the world couldn't exist without its fragility and transience.

## Lore

A cluster of memories based on something very sad. Undead, like a skeleton which has risen against his will, or a vampire whose life forces him to cause suffering to everyone around him, reminds me of death. The world forgot everything. Even death. I have to keep reminding myself of this. Luckily, this world has enough physical reminders, like pitiful remains, or even more notable orbs of afterlife.

## Enemies Drop

Orb of Afterlife can be dropped by enemies in the form of  Pitiful Remains

SkeletonSkeleton ArcherCracked SkeletonBlood ClotGhostGhost of a GhostPrime MatterVampireVampire MageSwarm of batsGhoul
Grove

A gentle rustle of leaves, a crack of a dry branch, and a feeling of being watched.

### Effect

* Spawns a Ratwolf every 2 days. Ratwolves can move to adjacent tiles.

## Lore

A small deciduous forest. Perfect for gathering branches. Groves are beautiful, but rather unsuitable for idle walks. Often groves serve as a home for the wild beasts, whose favorite tactic is a lengthy ambush and a swift leap at the victim’s throat. If you manage to cross a grove without encountering anything life-threatening, it doesn’t mean you were lucky to avoid a lurking predator - it only means the predator’s belly was already full.

## Notes:

* **Groves** are a great source of Stable Branches.
	+ Entering the tile yields one.
	+ Enemies defeated during battles on this tile have a chance of dropping one.
	+ Winning battles on this tile rewards one.
* 4 cards per deck.
Cards

*For the unplayable tiles, see also: Tiles*

The Card System is the main way of interacting with loops in Loop Hero. The player uses cards to place down or remove map tiles. Certain cards have special interactions with each other, while some others can only be placed next to other cards.

Enabling cards add certain **amount of copies** (\*different for every card type) to decks during expedition, 20% of all cards in fresh deck are removed before player draws from it. When there are no more cards in deck a new one is generated. An enabled Golden card is added to player hand instead. A maximum of 13 cards can be held in hand. Overflowing cards transforms the first cards in hand into Memory Fragments.

Cards come in 3 Placement types :

* Road Cards (), that can only be placed on the Road
* Roadside Cards (), that can only be placed on the side of the Road
* Landscape Cards (), that can be placed everywhere else on the map, excluding Road and Roadside Tiles (the only exception being the River with the Bridge).

Some cards also have a secondary type: Special or Golden. Those cards allow the placement of buildings/tiles that have special effects or abilities, like the Arsenal which grants the Hero one extra equipment slot. Golden cards can only be placed once during an expedition.

A unique card is the Oblivion Card, which can be placed on any Tile on the map and allows you to cast the Lich's Oblivion spell, erasing both the tile and any enemies that stand on it.

## Road Cards

Those cards can only be placed onto the Loop Road.

Cemetery\*3Village\*3Grove\*4Wheat Fields\*6Swamp\*4Ruins\*3

## Roadside Cards

Those cards can only be placed onto the tiles directly next to a Loop Road.

Spider Cocoon\*6Vampire Mansion\*3Battlefield\*2Blood Grove\*2Bookery\*2Road Lantern\*3Smith's forge\*3Chrono Crystals\*4Outpost\*3Witch Hut (If unlocked, appears in your hand every 3 Swamps placed)

## Landscape Cards

Those cards can only be placed onto free fields that are neither Loop Roads nor next to it.

Rock\*12Mountain\*10Forest\*12Thicket\*10River\*14Desert\*10Sand Dunes\*8Meadow\*15Suburbs\*18

## Special Cards

Those cards have special effects but mostly behave as Landscape cards (except Oblivion).

Oblivion\*2Beacon\*3Storm Temple\*2Temporal Beacon\*3Treasury\*2

## Golden Cards

Before starting your expedition, you can chose to place 1 of those cards in your starting hand. They can only be placed once for the whole expedition.

Ancestral CryptZero MilestoneMaze of MemoriesArsenal
## Combination tiles

When combining different basic cards with already placed tiles, those cards or tiles will sometimes change into something different. Please note that the transformed tiles are marked **bold**.
Goblin Camp

The sound of backstabbing can be heard from miles away.

## Description

A very precise imitation of a human military camp. While lacking in their own progress, goblins are very quick to imitate anything that can help them survive and settle around new places. Camps like this one have already served multiple generations of these vile creatures, and do so very well. The goblins’ skill of imitating everything they see is ridiculously good: all camps they build are utterly identical to each other.

Moreover, for example, the camps are also full of tents - even though the goblins live and sleep on the ground outside. They just don’t know a camp could still work the same way without the tents.

## Synergy

The goblin camp has the following synergies:

 Next to

## Tips

* You can block spawns from a **Goblin Camp** by placing a Village to the tile(s) the camp would spawn goblins to.
Frog King

The Frog King is a special Boss of Loop Hero.

He can be encountered when all the road tiles on the map are covered with swamps.

## Abilities and Specifics

###  **Steel Flesh**

All damage done to this creature is reduced to 1 HP.

## Fight

* That enemy doesn't attack you at all.
* Every enemy other than Frog King present in the battle will disappear at the beginning of the fight (including Tomes, Vampires, Watchers and their Mage variants), leaving him your only opponent.
* No matter which loop you encounter him on, he will always only have 2HP, but his 99% evasion combined with his Steel Flesh ability make him really long to take down.

## Resources You Get

* No resource
* A full hand of cards
* A full set of equipments

## Tips

The Frog King will appear when a Swamp is placed on all road tiles.

## Trivia

* He speaks in the same language as the Fishman.
* Upon defeat, as he slowly disappears, you can hear him saying "Change da world... my final message. Goodbye.", which is a reference to a meme.
* His name "King Rana the VII" most likely comes from the frog genus Rana.

## Gallery

Minisprite on the mapFrog King sprite in battleFrong King Stats in Battle

Deceiver • Blinch • TheRandom • Finlal
 Other
Maze of Memories

The intricate structure of its walls forces you to use your brain and remember a big part of this world.

* Does nothing
* It takes up a lot of space

Almost all powerful mages are obsessed with finding a way to become immortal. The Labyrinth of memories is the result of an attempt to achieve that goal. The spells placed upon its walls can surreptitiously replace the memories of everyone who passes through it with the memories of their long-gone architect. Any human walking towards the center of the maze will pass through multiple key memory points, becoming a completely different person-the mage designed and created this labyrinth. But even with all the metamorphoses the victim's personality goes through, and with all the memory replacements, the complete transformation still never occurs. Even for all the fools trying to make it to the center in pursuit of the mage's treasure. It's not known what mistake the dead mage made that led to this: maybe memories just aren't enough to form a complete personality, or maybe there were some errors in his spells or blueprints. Or maybe there weren't any mistakes at all-and the first successful copy of the mage went back and intentionally damaged the labyrinth to prevent the birth of another. Who knows?

## Notes

* This card generates a total of 37 tiles if there is enough room to do so. Otherwise, it fills all the available space around it.
* It can be used to fill the boss bar quickly, allowing an early boss battle.
* In the fourth chapter, this can be used to skip a boss: when you've nearly filled the boss bar enough to battle one boss, it can fill the bar enough to reach the following boss instead.
* Using Oblivion on any tile of the generated maze only removes one tile; all the other ones stay on the board.
Spider

The spider is an enemy in Loop Hero. It is spawned daily from a Spider Cocoon.

## Abilities

>  **Entangling**: 5% chance to immobilize target with web instead of attacking.
>  **Weaver**: Adds the 'Spider Web' effect to a location.
>  **Venomous**: 10% chance for attack to poison the target. Poison will do [2\*loop] damage per second for the next 4 sec.
>
>

## Description

The huge size does nothing good for this creature’s survival or agility, making it a relatively easy target. Another trait that separates it from other arachnids is its communal way of life, closely resembling that of bees or ants. It uses an organic blade hidden in its abdomen to kill its victims.

## Lore

### First Article

*"An important discovery was made when it was found that these spiders live in a symbiotic relationship with a dangerous parasite living in a spider’s abdomen. The arachnid’s main weapon is actually a spiked appendix of the said parasite. The dissolving poison of the spider’s fangs is used only as a last resort.
The parasite is also responsible for the growth of spider’s muscular tissue. This can explain the giant size, which is usually unreachable for arachnids."*

> - Hivaru Shatt, "The Lesser Compedium of Beasts"
>
>

### Second Article

*"Upon seeing a giant spider, you shouldn’t try staring it down.
Close your eyes, relax, and think about the soft rustling sounds of the wheat fields. It’s always better to die thinking about something nice."*

> - Torrens Lanworth, "Memoirs of an Old Hunter"
>
>

### Third Article

*"Most people will tell you clearing the lands from spider colonies is very important.
But you would have trouble finding those who will claim a single cocoon won’t bother anyone.
The remains of those people are usually found inside the said cocoon."*

> - Proverbial wisdom
>
>

## Notes

Deceiver • Blinch • TheRandom • Finlal
 Other
Wasteland

There’s absolutely nothing here... Well, except slime...

## Description

Why everything disappeared is a mystery. And why this wasteland is still here is a mystery too. You can’t just call it a normal road: there are no footprints, no signposts, no signs of any living beings anywhere near it. The uncanny nature of this road suggests it could be a manifestation of an idea rather than a self-sustained physical object. You’ve probably been a wanderer your whole life, so a space where you can travel is an indispensable part of your personality and occupation.

## Synergy

The Wasteland has the following synergies:

 Battlefield + Battlefield
Tiles

Tiles refer to any tile on the field. Many can be played directly from the hand, but many others come about as a combination of cards, or effects of those cards. Any tiles that are just played as a card from hand can also be found in Cards.

List of Tiles in encyclopedia order:

### Road

CampfireWastelandCemeteryGroveBlood PathVillageRansacked VillageCount's LandWheat FieldsOvergrown FieldRuinsSwampA Village?Bridge
### Roadside

Spider CocoonVampire MansionBattlefieldShipwreckRoad LanternGoblin CampGoblin LookoutWitch HutBookeryAbandoned BookeryBlood GroveHungry GroveBandit CampReedOutpostSmith's forgeChrono Crystals
### Landscape

RockMountainMountain PeakMeadowBlooming MeadowDesertSand DunesZigguratRiverOasisForestThicketBurned ForestMaquisSuburbsTown
### Special

TreasuryEmpty TreasuryStorm TempleBeaconTemporal BeaconLich's Palace
### Golden

ArsenalAncestral CryptMaze of MemoriesZero Milestone
The Sand Spirit

*For the enemy, see this page*

The Sand Spirit is a male enemy NPC that the Hero encounters during his expeditions.

He can be encountered in a fight anywhere on the road after spawning from a Ziggurat.

## Lore

Sand Spirits are human-shaped like creatures entirely made of sand, and animated by magic. They follow the will of The Great Desert, which supposedly created them. Although quite unclear, their main purpose seems to be to convert most of the lands into desert. For that aim, they approach humans, behave their way, before offering them to become one them. In fact, it seems that Sand Spirits used to be humans turned into sand, either by the Great Desert or by other Sand Spirits. While apparently cordial to humans at first sight, they appear rather aggressive when it comes to defend the desert against intruders, or if one tries to resist them, just like the Hero did.

On their first encounter, the Sand Spirit admitted that, being only made of sand, he was unstable and asked the Hero some help. While eager to help at first, the Hero then realized what the Sand Spirit had in mind : to take advantage of the persistent nature of the Hero to then turn him into a Sand Spirit as well, so that the Desert could grow and prevail above everything else.
Ancestral Crypt

The final resting place of an ancient family line. Death and the lessons it teaches are honored here.

### Effect

* +3 hp for every enemy with a soul killed.
* Removes the hp bonus from armor.
* Grants you one resurrection after the hero's death.

## Lore

If a family has enough resources, power, and smarts, it is destined to become a great dynasty. The offspring will cherish the memories of their ancestor's heroic deeds and tragic mistakes, and will try to become even better. Or, at least, not become any worse. They know that existence itself is a great responsibility and that idleness is the greatest of sins. The greatest achievement imagineable is to be deemed worthy to being buried in a family crypt among their honorable relatives. Alas, the tradition of ancestral crypts is nearly forgotten now and only few of them still remain intact. The most well-preserved crypt has undergone some transformations, and now it welcomes any lost soul. Maybe it decided that the whole world is its legacy now, and that everyone should learn from the ancestors, whether they are related or not.

## Mechanics

* Clarification: It gives the hero +3 Max HP and heals by +3 HP.
* Effects apply retroactively (i.e. placing an ancestral crypt later in an expedition will grant you hp for all enemies with a soul previously killed)
* Losing Ancestral Crypt via oblivion loses all Max Hp gained from the tile.
Dinner table

## Description and notes

Despite it's name, you can also have breakfast and lunch on it. Should be cleared after every meal. Or at least by the end of the day.

+[1xLoop] additional healing when passing through the campfire.

## Lore

> "How well this table is hammered together! Most people only see some planks and their apparent crudeness, but I can see the work of a true engineer aiming high! The table legs are placed just right to support the weight of any feast, and the planks are fit together so well - down to the tiniest notches on the rough edges - that even bread crumbs won't fall between them..
> Was thinking about having dinner while loading it."
>
>

-Diary of Volgrim, the first carriage driver
Intel Center

All the information you can find about the world, resources, or monsters is logged and stored here.

### Unlocks

* Encyclopedia
* Unlocks the Desert and Sand Dunes cards.
* Unlocks the ability to add gold cards to the deck.
* River, Library, Forest and Watchtower buildings.

1  1  1

## Notes

* The Library can only be built next to this building, so you should reserve a place for it.
* Unlocks the "Encyclopedia" tab at Camp.
Mountain Peak

A stone giant. Could support the sky itself if it weren't already gone.

## Lore

This mountain is so big that it had to be separated from other rock formations and given a separate name. There are a few tribes living around this mountain peak, but only the harpies are well known to us. They can easily cope with thin air and the extremely cold winds that are always blowing around the peak's slopes. There are also a few discoveries indicating the existence of a civilization that was clearly very advanced in magic arts. But at some point that civilization disappeared, leaving almost no traces. The reason for the disappearance is still a mystery, as well as the reason why such a hostile environment was chosen as a home.

The few people who decide to explore the peak sooner or later reach the same decision: They should find a more suitable place to explore.

## Notes

* Only one **Mountain Peak** can exist in the map at any one time.

## Tips

* Using Rocks to create the **Mountain Peak** is usually preferable since Mountains can provide more health.

* Using Oblivion on any tile in the grid will revert all the other tiles to their original form. The destroyed tile can then be replaced to reform the **Mountain Peak** and receive more Noticeable Change. If there is a suitable 9-tile mountain/rock formation in the moment of destroying a Mountain Peak, a new Mountain Peak is formed instantly. This can be done ad nauseum to farm Metamorphosis. The Blissful Ignorance trait can speed this process up significantly.
Wiki Touffiki

## Voyage dans l'univers du Jeux de société

* 7 Wonders
* 7 Wonders duel
* Abyss
* Age of tower
* Barrage
* Blood rage
* Cyclades
* Dice hospital
* Dinosaur island
* Dreadfleet
* Elipse
* Endeavor Age of seal
* Joan of Arc - Time of legends
* Kemet
* Mare nostrum
* Monumental
* Mythic battle panthéon
* Rising sun
* Star wars X-wing
* Tang garden
* Tanted grail
* Terraforming mars
* Xia Legend of a drift system

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Ajoutez-en une ci-dessous !
Sturdy stool

## Description and notes

A bit more comfortable and easier to carry than a simple log. Also looks a bit nicer. Can help you reach the top shelf if such a need arises.

+0.20 hp regeneration per second if you already have it.

## Lore

> "So what, a thing any child can build from a bunch of sticks is now considered important cargo too? And said child could have done better! This stool looks so weak that I'd rather sit on the ground. It's much softer and won't break under your ass.
> Hit my knee while loading it."
>
>

- Diary of Wizgrem, the second carriage driver
Loop Hero

The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero. Recover and equip powerful loot for each class of hero for their battles and expand the survivors' camp to reinforce each adventure through the loop. Unlock new classes, new cards, and devious guardians on your quest to shatter the endless cycle of despair.

Infinite Adventure: Select from unlockable character classes and deck cards before setting out on each expedition along a randomly generated loop path. No expedition is ever the same as the ones before it.

Plan Your Struggle: Strategically place building, terrain, and enemy cards along each loop to create your own dangerous path. Find balance between the cards to increase your chances of survival while recovering valuable loot and resources for your camp.

Loot and Upgrade: Strike down menacing creatures, recover stronger loot to equip on the fly and unlock new perks along the way.

Expand Your Camp: Turn hard-earned resources into campsite upgrades and gain valuable reinforcements with each completed loop along the expedition path.

Save the Lost World: Overcome a series of unholy guardian bosses over a grand saga to save the world and break the time loop of the Lich!
Jeweler's Lens

## Description and notes

Multiple lenses with different magnifying abilities put into a single frame with a varnished handle. Allows a jeweler to become even better at what he does.

Raises the chance of finding a rare item by 10%.

## Lore

>
>
>
>  "Why do I always get such disgusting shipments? Lay it down carefully, watch it constantly, don't let it break during the trip, the say! Was I ever careless, even once?! And did my cargo ever actually require being handled with care? And here we go again: just some pieces of glass. What's so great about this? No one would even notice if there was a dozen cracks on every one of them.
>
>
>
> Noticed a coin on the ground while loading it."
>
>

-Diary of Wizgrem, the second carriage driver
Characters

There are many characters you meet along the way, either at the Camp (after placing or upgrading buildings) or during your expeditions. NPCs are considered characters with interactions that spawn cut-scenes and/or dialogue. Here is the list of all NPCs in Loop Hero, providing information about their location, dialogs (WIP) and enventually some lore related to the game's story (spoilers).

## Camp NPCs

The HeroYotaThe CookThe BlacksmithThe HerbalistThe ScientistThe Grave KeeperThe Guard CaptainThe Outpost Guard
## Enemy NPCs

The VampireThe Vampire MageThe TomeThe GoblinThe BanditThe HarpyThe Living ArmorThe WitchThe Sand SpiritThe FishmanThe Wooden Warrior
## Bosses

The LichThe PriestessThe HunterThe Destroyer
## Lore NPCs

* Gregor the Suspicious
* The Defiler
Goblin Lookout

Sadly, even swamps aren't enough to get rid of goblins. They can get used to anything.

## Description

The only difference between this camp and all the other ones is a lookout tower. Not much of a difference, you might think, but for goblins the difference between a simple camp and a lookout is essential. It's pretty obvious that a goblin lookout tower is a reaction to extremely hard living conditions, because such conditions are the only thing that could force goblins to switch out their usual building template... for another template. The lookout tower allows goblins to cut down on the number of blind patrols into hostile territories. Goblin archers are able to spot their prey from afar and can quickly inform the vanguard. Goblin lookouts can usually be found near swamps, which goblins really hate. But the thought of having to stop robbing poor travelers on hostile lands they hate even more

## Synergy

The Goblin lookout can be found with the following synergies:

Tile
 Near
Swamp
 Layout

reason: adds one extra mob to nearby tile fights in the form of a single goblin archer.
Road Lantern

A small spot of light in this grim world.

In the old days you could find lanterns like this on every road. Their construction is quite basic, and a simple fire spell doesn't require years of learning magic. Light from such lanterns will surely help you spot a predator, but that's not what's keeping the roads safe at night-it's just that no one wants to stay near lanterns for too long. No ones knows where the old fire spell came from, but there's clearly nothing good in it. It feels like the light follows everyone it touches. Watching and studying them. Even a solid rock or thick cloth wont hide you from its sight. Even the most horrible creatures of this world fear its otherworldly light, and many of them prefer to find another place for their shady deeds.

## Mechanics

* A road lantern reduces the amount of monsters that can exist on all of its surrounding tiles by 1. Placing multiples near each other will stack the effect in the overlapping areas.
* It also interacts with the Brass Candlestick item, which provides 5% increased damage within a road lantern's radius.
Sand Dunes

Hot winds coming from the dunes makes everyone feel a terrible thirst.

## Lore

Sand giants "forged" by the hot winds. Sand dunes may look motionless, but that's hardly the truth. Layer after layer, the wind carries them forward and the slow march of these giants never stops. While the dunes may look safe, it's still better to avoid them. Just one thoughtless step and you'll be lucky if you only break your leg. A single gust of wind can cause a landslide that will become your doom. The air around the dunes is always hot, even at night. Hot mountains of sand are powerful enough to heat up even the coldest north winds. In the end the dunes will take your life. And only they will decide whether your death will be quick or long and painful.

## Notes

* 8 cards per deck.
* Spawns a Ziggurat for every 7 Desert/**Sand Dunes** tiles placed.

## Synergy

Sand dunes has the following synergies:

 Next to

## Notes

* Clarification: It lowers Max HP.
* The river source can only be used for oasis synergies if it's placed **after** the Sand Dune tile. (Bug)
* Withering effect is capped at 99% (99.5?). Applies to your Hero as well as enemies. This also means you are capable of having a -Max HP Stat.
* Withering does not apply to the Ratwolf gained from the "Child of the Forest" trait or Outpost Guards.
Ransacked Village

The farmers couldn't fight off a hungry vampire. They could still fight you off though.

### Effect

* Spawns up to 4 Ghouls once per loop.
* Transforms into a Count's Land after 3 loops.

## Lore

It's very unlikely that there exists a single village that has never been ravaged. Hunger, diseases, natural disasters, wars, wild animals, or any other evil imaginable will always come upon a human settlement. If you're lucky, you'll be able find a couple of families still living in the ruins and trying to get back to their old lives. If you're not so lucky, you'll find the inhabitants of this place already dead... and some of them will be slowly walking around, trying to remember their earthly occupations and dreams. When it comes to their dreams and desires, the first thing that comes to mind is usually the wish to stuff their bellies with delicious food. You certainly don't look like food, but you'll have to use force to prove it.

## Notes

* Unless under the effects of a Road Lantern, 4 Ghouls will spawn immediately upon transformation and continue to spawn for 3 loops.
* After 3 loops, this tile transforms into a Count's Land.
	+ This will still occur even if the adjacent Vampire Mansion is removed with Oblivion
* Bandits will try not to spawn on a Ransacked Village, but on a tile adjacent to the Bandit Camp instead.
	+ If the Bandit still spawns on the Ransacked Village, it turns into a Ghoul.

## Tips

* It's recommended to create Ransacked Villages, since the upgraded version, Count's Land, has better healing and quest rewards than a normal Village.
* The Vampire Mansion is not required for the upgraded Count's Land. If not removed with Oblivion, the vampire will also be in each ghoul encounter.
* This tile can be created after the Hero has passed its location on the loop, to avoid the first wave of Ghouls, while still completing 1 out of the 3 loops required for upgrading.
* Orbs of Expansion can be farmed here since five enemies are guaranteed to be fought each loop, if the Vampire Mansion is kept.
Theresa Apocalypse

*Este artigo é um esboço. Você pode ajudar a Honkai Impact 3rd Brasil Wiki expandindo-o participando do Discord.*
\_\_\_\_\_\_Completar\_\_\_\_\_\_\_\_

**Raiden Mei** é a protagonista de *Honkai Impact 3rd,* ...

### História

* Origem
* 02

### História do Mangá

* 01
* 02
* 03
* 04
* 05

### História do jogo

* Cap 1
* Cap 2
* Cap 3
* Cap 4
* Cap 5
* Cap 6
* Cap 7
* Cap 8

## Gallery

* Armaduras
* Icones
* Manga
* Misc.

### Videos

Honkai Chronicles - Kiana Kaslana (legendado) - Honkai Impact 3rd

## Notas

* **....**

\_\_\_\_\_\_Zona de testes\_\_\_\_\_\_\_\_

## Navegação

**Personagens**

* Personagens jogáveis
* Personagens não jogáveis
Astral Orb

An emptiness filled with echoes of the light of distant stars. The lack of distant stars in the sky suggest that they were taken from this world too.

### Source

10 Time Shard; Act 2+; Mage and Cosmic enemies.

## Lore

A piece of the cosmos itself. A time shard. A fragment of something infinite and immeasurable. You can't feel its shape even when holding it in your hand. Things like this come into our world with various creature capable of magic. Only they can extract pieces of the astral plane and use them for their own needs.

## Enemies Drop

From Chapter 2, Astral Orb can drop from certain enemies in the form of  Time Shard :

Prime MatterVampire MageTomeWatcherWatcher MageDark Slime
Watcher

The Watcher is an enemy in Loop Hero. They will spawn in every fight within range of a Temporal Beacon and not within range of a Vampire Mansion. Combination of Temporal Beacon and Abandoned Bookery will produce Watcher Mage instead.

## Abilities

>  **Benefactor**: Gives an ally [5\*loop] magic shield instead of attacking (only once per ally). Will flee combat if there are no more valid targets.
>  **Fatalism**: 33% chance to receive only 1 damage from an attack, 33% chance to receive 150% damage.
>  **Tracker**: Reduces enemy defense and evasion by 20% until it leaves combat.
>  **Extratemporal**: The day flows backwards in their presence.
>
>

## Description

Little is known about the watchers. Usually they are seen just staring at something intently. Rarely do they enter their tower, only to return soon after and continue their watch. They rarely intrude on any events taking place - unless the course of history changes drastically.

## Lore

### First Article

*"...He told me the stars are going out, one after another. The most distant ones first, unseen to our eyes. He said they had begun disappearing thousands of years ago, and almost no stars are left now.
I didn’t believe him, of course. I can still see all the 18 stars from the top of the hill, where they always were..."*

> - An extract from the report to the head of the Astronomic Society
>
>

### Second Article

*"...During the siege, an unknown creature appeared. It was just floating in the air and nothing else, so we continued the assault.
We breached the east gates soon after, and the enemy started pouring the boiling oil on our heads. And then I heard a voice inside my head: 'That is not how it must happen.' And the oil didn’t harm us at all!
We successfully pressed on, broke through the enemy defenses..."*

> - A field report by Captain Jero
>
>

### Third Article

*"Back when I was a little girl, I got lost and came upon a lonely tower. Its door was open.
Inside I saw thousands of glass walls, with unimaginable paintings on them: great shining lights surrounded by stars, creatures just like in my grandmother’s fairy tales, cities made of light and water!
Then a man in a cape told me: 'The Defiler’s line must not be broken. You must live.' And in the next moment I was standing in front of my home estate.
You’re the collector of stories - let my tale [crossed out] be in your collection too."*

> - One of the stories collected by Gregor the Suspicious
>
>

## Notes

Deceiver • Blinch • TheRandom • Finlal
 Other
Oblivion

A bit of the Lich's magic. Causes anything to be totally forgotten.

Oblivion is a single use Card. It can be played on a tile to destroy it and any creatures on it. If the targeted tile is on the Road, the tile returns to being a Wasteland. The Hero is unaffected by Oblivion if they're standing on the targeted tile. It is unlocked from the beginning of the game.

## Notes

* The trait Blissful Ignorance deals you a full hand of Oblivion cards, and using them restores 10% of the Hero's health.
* 2 cards per deck.

## Tips

* Oblivion can destroy Bandit Camps and Goblin Camps.
* Oblivion can destroy Groves and Villages, causing nearby Blood Groves and Wheat Fields to become Hungry Groves and Overgrown Fields, respectively.
* Oblivion can destroy Lich's Palace tiles, reducing the Lich's health and damage by 5% each.
* If Oblivion is used on a Rock or Mountain making up a Mountain Peak then the surrounding tiles go back to what they were before becoming part of the Peak. Another Rock or Mountain can replace the destroyed tile to form the Mountain Peak again and gain the resources from creating it a second time!
* Oblivion can be used to roll back the boss tracker slightly by deleting a tile. However, playing an Oblivion can still summon the boss if it is the final card played.
Necromancer's Equipment

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
Stats for Necromancer:

Stat List
(Base Health and Damage values are multiplied by \*1 + Skeleton Level value\*.
 Max Skeletons
 Summon Quality
 Magic HP
 Attack Speed
 Regen per Sec
 Evasion

Book Slot:

Grimoire - The main weapon of the Necromancer.

Base Stat: Skeleton Level

Additional Stats: Attack Speed, Skeleton Level, Summon Quality

## Base Item Types

Except Rings, every piece of equipment has a main stat :

* Grimoires = Skeleton Level
* Amulets = Magic HP
* Shields = Defense (available using the Arsenal)

Depending on their Image and Rarity, equipment pieces can also give a secondary stat :
Miner's pick

## Description and notes

The best weapon if you get in a fight with a mountain. Any other rock won't have a chance against it either, of course.

+1 pebbles while passing the campfire tile.

## Lore

> "Don't know who needs this crude tool. We don't even have a mine! This pick will be collecting dust in a corner, and that's it! And it's poorly made too - I'm not a master pick-crafter or anything, but even one look is enough to see that just grabbing it will give you splinters. And its metal tip is just waiting for a chance to fall through your foot.
> Stumbled over a stone while loading it."
>
>

- Diary of Wizgrem, the second carriage driver
The Hero

## Physical description

### Eye color

Blue, White or Green

The Hero is the unnamed protagonist of Loop Hero. While he has forgotten almost everything of his previous life including his own name, he might be the only one who remembers the World before its destruction and keeps on fighting to save the World from the Timeless Oblivion it has been cast in.

## Lore

The Hero is the closest descendant to the Defiler, or the man who stabbed and killed Alpha, and eventually caused the calamity of the world. This is why he alone can retain memories of the world against Omega.

## Dialogs

#### Tutorial

* Crossing the Campfire for the first time :

#### Main story

* Starting the first loop :

* Waking up at the Camp for the first time :

* Returning to the Camp after retreating :

* Returning to the Camp after dying during an expedition :

* Using a resurrection charge :

* Returning to the Camp after defeating The Lich :

* Defeating The Lich without visiting the Camp before :

* Returning to the Camp after defeating The Priestess :

* Returning to the Camp after defeating The Hunter :

* Returning to the Camp after defeating Omega :

#### Upgrading the Camp

* Building the Campfire :

* Upgrading Herbalist's Hut into Healer's Hut :

* Upgrading Potion Maker's Hut into Apothecary's Hut :

* Upgrading Apothecary's Hut into Doctor's Hut :

#### Encountering enemy NPCs

* Meeting The Wooden Warrior another time :

## Classes

The Hero as a WarriorThe Hero as a RogueThe Hero as a Necromancer
Burned Forest

Trees that were struck by lightning and burned to ashes are filled with a new power.

## Lore

One can certainly guess who would be the winner in a fight between lightning and wood. The look of these charred stumps gazing at the sky full of ashes would discourage anyone. If you follow the straight lines of charred forest, they will lead you to the Storm Temple, the source of the damage. But the Forest is hard to kill. Even the most deeply burned stumps are capable of growing new roots, and new green sprouts will take over this place one again. The forest is going to wage this battle for dozens of years, and again ang again it will be pushed back by rare flashes of dry storms.

Despite their dead appearance, burned forests are also home to some fearsome creatures. Their harsh environment with its storms and fires befits only the toughest of creatures, who can easily slice their victims' throats with their sharp teeth, claws, or blades. Sometimes they attack only to cool their bodies with fresh blood.

## Notes

* For every 10 Forest, Thicket and **Burned Forest** tiles placed, one A Village? tile spawns.

## Synergy

The burned forest can be found with the following synergies:

 Near

## Tips

* Similarly to Blooming Meadow tiles, Burned Forests are not good in terms of scaling in longer expeditions, but rather a good candidate for Metamorphosis farming.
Witch

*For the NPC, see this page.*

The Witch is an enemy in Loop Hero. They can join fights within the Witch Hut's area. During fights, they can summon a Protective Totem (with Act IV ability) and heal other enemies. They are ranged enemies, so they cannot be hit nor killed during fights.

## Abilities

>  **Heal**: Instead of attacking, heals an enemy with the least HP for [5\*loop]. Can't heal "Artificial Life" or "Objects". Can't heal the same creature more than 2 times.
>  **Blood Donation**: Once per battle, deals [10% of max HP] damage to the hero with the 5th attack and heals a random enemy for that amount.
>  **Medical Ethics**: Will heal the hero and his allies if there are no other subjects left to heal.
>  **Totem**: Once per battle, summons a Protective Totem instead of attacking if there is an empty combat space.
>
>

## Description

A witch would never miss an opportunity to join a fight, even if she has no stake in it. Her numerous medical theories demand field testing too insistently to be ignored, and the wound-filled battles are the proving grounds of her dreams.

## Lore

### First Article

*"No, it’s YOUR methods that are far too cruel! I understand that you hate hurting people, so do I.
But how do you expect to help the living if you only dissect the dead?*

’m fed up with this! I already found myself a nice patch of land for a future home, where no idiots nor their silly moralizing would ever disturb me."*> - From the letters of the Morel City Medical Academy
>
>*
### Second Article

*"We were just kids. A ratwolf got us both that horrible night - ripped my belly open and bit through my skull, then tore into my sister's throat.
When I woke up, I was in a witch's hut and all my wounds were gone. The sister was nowhere to be seen.
'Why didn't you save her?' I cried out.
'Only had the time to save one of you,' she replied, pointing at the door.
'Why me and not her?'
'Your injuries were more exciting.'"*
> - One of the stories collected by Gregor The Suspicious
>
>

### Third Article

*"'That’s my last chance right there', Jonah muttered as he went into the woods on his shaky legs. In the morning he returned, fit as a fiddle. The witch cured his terrible cough and the black poxmarks: for an entire month, everything was fine.
Then it all got worse. On Bone Friday, Jonah started muttering and gurgling like an angry herring. On Bright Week, he tried to eat the elder’s wife.
When we locked the poor sod in the granary, he went numb and shrivelled overnight.
And when we were dragging Jonah’s corpse to the grave it turned to dust – and that's when we saw he had a gruff toad for a heart!"*
> - A village rumor
>
>

Deceiver • Blinch • TheRandom • Finlal
 Other
Harpy

*For the NPC, see this page*

The Harpy is an enemy that the Hero encounters during his expeditions. They spawn every 2 days from the Mountain Peak, and can fly to any available tile that isn't at full capacity.

## Abilities

>  **Foresight:** Gets the "Predicted" buff every 3 seconds, which allows it to ignore direct damage once.
>  **Hardening:** Gets +[1\*loop] defense for 3 seconds after being hit. The effect can stack.
>  **Desperate:** Unit's damage value is multiplied by a percent of its missing HP (+7%).
>
>

## Description

Harpies are wise, beautiful and deadly. The gift of foresight helps them find prey, their sharp eyes notice the best way to capture it, and their strong wings provide the means to execute their plan. Their claws, so sharp they easily jab into solid stone, more than compensate for the lightweight frames and frailty of their bodies.

## Lore

### First Article

*"The harpies’ mental connection to the world is not only extremely strong, but also vital to their lives. The fewer creatures live in their presence, the stronger their inner sight becomes.
The bigger picture of the intertwined events is harder to perceive when someone else’s destiny made of chaos and potential obscures the view from nearby.
Maybe this is the reason why they build their nests in the frozen peaks of the greatest mountains, far away from those who value living long and comfortable lives."*

> - Memoirs of a traveling mage
>
>

### Second Article

*"Traveling through places inhabited by harpies, one should always have some fish fillet on them. Should a harpy decide to attack you, it is not impossible to exchange said fillet for your life.
Nine out of ten harpies would prefer soft halibut to a skin-and-bones traveler.
And if that fails - well, at least you tried. Shouldn’t have stepped into the harpies’ land."*

> - "The Guide to Mountains and Other Rough Spots"
>
>

### Third Article

*"Ivor spent the whole night drinking,
Then, come morning, left the house.
With a terrible hangover
He still tried to count the cows.
'What is that? I can’t believe it!
Cows are flying in the sky!'
For a week or two the harpies
Ate beef every day and night."*

> - A folk song about Ivor The Fool
>
>

## Notes

Deceiver • Blinch • TheRandom • Finlal
 Other
Antique Wardrobe

## Description and Notes

A beautiful antique wardrobe. A silent witness to several generations of fashion.

Heals 5 hp every time a new item is equipped.

## Lore

> "One of the more magnificent and dimension-defying pieces of furniture I've ever seen or transported in my carriage. The carvings on the doors and shelves, the gold-plated handles, the gentle hint of the immeasurable richness of the clothes it must contain, oh what masterful craftsmanship! - That's what I was telling myself as I examined it on my way home.
> Strained my back while loading it."
>
>

- Diary of Volgrim, the first carriage driver
Suburbs

You start to remember big stone houses, but not the people that inhabited them.

## Lore

A bunch of stone houses, sounds of everyday life, and some smoke rising from the chimneys. The suburbs are slowly transforming the world around them, making it more comfortable for humans and less comfortable for other living creatures. People who live in the suburbs have to work hard to keep their families safe and well fed. Remember that even the smallest house is built on the bitter experiences and mistakes of its inhabitants. And if the house is empty... Well, maybe the lessons someone had to learn from their mistakes weren't enough...

## Images

Suburbs placement once one is already builtSuburbs in a cross shape forming a Town in the middle
Bandit

*For the NPC, see this page*

The Bandit is an enemy that the Hero encounters during his expeditions. It is spawned once every two days from a Bandit Camp.

## Abilities

>  **Brigand:** 5% chance to destroy the hero's item when attacking.
>  **Nimble:** Ignores Damage to All.
>  **Legionnaire:** +15 damage for every ally with the same ability.
>
>

## Description

Greedy wretches are an obligatory sight around any well-off village. Wherever coins jingle, daggers follow suit. Unlike the city thieves who are stealthy out of necessity and scatter if they see so much as a shadow of a guard, these footloose village bandits do their mugging out in the open and know they’ll be getting away scot-free. The only thing they fear is not being able to carry all their loot at once.

## Lore

### First Article

*"I was beaten to a pulp and mugged right in the middle of the village that night. The locals tended to my health for a couple of days, then gave me some old clothes and a promise to find the blackguards and punish them with all severity of the local tradition. Yet I couldn’t bring myself to believe them. The reason for that, among other things, was because I noticed some of the well-wishers wearing my own items."*

> - A bit of gossip
>
>

### Second Article

*"Veliar di Penny was the greediest rascal in all of the history of thievery. He used to shake village huts of all their possessions, and he wasn’t above taking even the cat bowls.
The beggars would hide their alms hats; the merchants would grab their cabbages and turnips like their dearest children.
The villain’s lair was discovered half a century after his demise: it was filled to the brim with both treasure and random junk. He had stolen so much, the 16 underground levels were barely enough to contain all the goods."*

> - Paul Joyful, "Seven Deadly Joys"
>
>

### Third Article

*"Heaps of loot here, I’m telling ya! This count’s farmers are going crazy from the good life - just look at the silver! Say, where’s Mikolash and the rest?
Relax – the vampire ain’t be laying a finger on us. People are like bugs to them. So what if a couple got killed? It ain’t like he’ll spot it from his castle, right?"*

> - From  The "10 Lethal Mistakes of a Novice Robber", a Thieves’ Guild Almanac
>
>

## Notes

* The Brigand ability has a chance to destroy an equipped item each time a Bandit attacks. It does not have to deal damage, or even be targeting your hero to do so.

Deceiver • Blinch • TheRandom • Finlal
 Other
Abandoned Bookery

Your greed set free ancient tomes that now search for skilled sorcerers.

## Lore

When knowledge of the world is compiled and starts to intertwine and mix-the magic is born. There are no fancy rituals or shamanistic dances.

There's not much information on how libraries actually become empty. Usually, the farmers that bring food and supplies to the library just find the whole building empty and abandoned. The most helpful of them say that the scribes who they talked to in the days leading up to abandonment were very agitated... saying things like the world's existence itself started talking to them using the language of the cosmos, and that soon they will be able to tell the fate of the whole universe from just one leaf falling from a tree.

## Synergy

 Near
 Near