Soundcrawlers

Soundcrawlers is a game very similar to Dark Echo however you can create worlds and save them, this game can be played on local multiplayer

## Menu

The simplest thing that appears when you start the game

### Credits

Credits of the creators of the game (if it existed)

## Editor

The editor which allows you to create and edit them, you can save them in your save slots

#### Level Options

Edit the level, you can select your tool like lines, pencil and others which you can use to draw walls and obstacles

Water: Water causes creatures to make more sound when stepping on it, it can slow down creatures if you set Slowed by Water to true

Keyblock: A block which opens up something when touching it, it can destroy walls and add walls

Torture Machine: Kills any creature which touches on it, you can set if it should kill monsters and if it should kill harmless creatures

Carpet: The opposite of Water, it makes creatures walk slightly faster and makes less sound

Wood: Similar to water however the sound it makes echoes faster and it is slightly louder

### Player

The player, if you add no players to your level it will spawn you as a spectator

### Creature

A harmless creature, it will run away from monsters and use the items in its inventory

### Monster

A monster, it will try to find creatures to eat, it can eat other monsters if it is bigger than it and it can use items in its inventory

## Creature Options

### Is Invincible (true or false, default is false)

Sets if the creature can be killed or not, this option makes the creature unable to be killed but it can be damaged by weapons

### Can Grab Items (true or false, default is true)

Sets if the creature can grab items or not

### HP (number, default is 100)

The amount of HP the creature has, when it runs out of HP it dies, you can't change it if you make the creature invincible

### Stamina (number, default is 250)

How long the creature can run until it gets tired and stops, you can make it infinite if you want to

### Slowed by Water (true or false, default is true)

If the creature is slowed by walking on water

### Can Sneak (true or false, default is true)

If the creature can slow down to make less sound when walking

### Makes Sound (true or false, default is true)

Sets if the creature makes sound when walking, if turned off the creature will make no sound when walking but it can still be seen by creatures with some way of seeing in the dark

#### Creatures:

Runner: Runs away from monsters, the default AI for harmless creatures

Sneaker: Sneaks away from monsters, only available if you set the Can Sneak to on

Attacker: Tries to fight back against enemies

#### Monsters:

Runner: Faster than the other monsters, however it uses more stamina to run

Sneaker: Sneaks closer and closer to its prey, trying to stay undetected, only available when if you set Can Sneak to on

Attacker: Chases its prey normally, sometimes uses the items in its inventory to kill or slow down its prey, the default AI for monsters

## Items

Items can be put on the ground for creatures to pick up or on the creature's inventory

#### Rocks

A rock or more, it can throw the rock to make sounds and distract enemies, you can set the amount to infinite

#### Night Goggles

Sets if it can see on the darkness, you can set the field of vision, how much battery is used every second or minute, how much battery it has and if the battery is infinite

### Lantern

A lantern, creatures can use it to light up the place, if a creature just so happens to walk into the light it will see the creature using the lantern, you can set how big the flashlight's range is, how much energy is used every second or minute, how much battery it has, if the battery is infinite and if the lantern can be turned on and off

### Knife

A knife, creatures can use it to damage other creatures, it deals 10 damage, you can change the amount of damage it deals

### Gun

A gun, creatures can use it to damage other creatures, it deals 30 damage, you can change the amount of damage it deals, how much ammo it has, if the ammo is infinite, its range, how many shots it can shoot before the creature has to reload it and if it needs to be reloaded