Factions

(Information is updated for Iteration 6)

## **Obawi, the Capital:**

**Ruled by:** King Cyrus and the royal guard

A city built atop the ruins of a forgotten dwarven civilization, Obawi itself has been in a period of decline for centuries, with urban sprawl extending thorughout the southern peninsula. Over the years, the local mayors and barons of Obawi have grown more independent.

With the coronation of a new King, Obawi is re-defining its place on Hyperboria's political stage.

Obawi is a faction for players who like RP and building. The palace and its surroundings will have many opportunities for political dealings, and while Obawi itself is not open for players to build in, any group of players can stake a claim on the southern peninsula to build a town as a vassal duchy that we'll pretend was always there.

### Notable Vassal Duchies:

#### **Blackstone:**

A market district founded by a rogue warlock. As one of the closest towns to the palace, as well as a valuable source of commerce, it has maintained relatively positive relations with the capital district.

#### **Portmouth:**

The port district of Obawi, where most commercial and passenger boats dock in the capital. This duchy serves as the transit hub between factions with boat access on the server.

#### **Iranek Embassy**

Constructed three years ago when Iranek sent a Jade Orchard expedition to Hyperborea, this small area serves as the headquarters for Iranek's agents in Hyperboria

## **Goblins**

**Kingdom name:** Fuerte Poplar

**Led by:** Scruffles

For many generations had the goblin people lived in peace on the ocean as the outside world burned itself to the ground, however as they still had not made a proper homeland they sailed aimlessly until zig and zog sent them a message; there was a new promised land, a land that already had high walls to protect them from the the danger and noise of others. A place where they could once again build and have purpose, to dig through earth and craft marvels that showcased their superiority, all they had to do was maintain it and lay vengeance upon the great evil that lurked in the continents icecaps for it had made the mistake of wronging Zig and Zog. And so they landed and began erecting walls to fill in whatever gaps nature had left as well as learning of the evil the lurked due north

## **Goldforge, Hearth of the Dwarves**

**Kingdom Name:** Goldforge

**Led by:** Stumor

“Under the human empire, the dwarves thrived. Our forges constantly producing weapons for their expanding war effort. We filled our coffers with gold and treasures. And in the twilight age of human dominance, we are stronger than ever. While the humans bicker amongst each other, we fuel their engines of war. But if we are to strike names from the book of grudges, we must be patient. We have not forgotten the sacking of Koganusan by the vile elves. We remember the humiliation of swearing fealty to the self proclaimed Babylonian god-kings.”

The Dwarven faction on Hyperborea is a militaristic monoethnic state. Non-dwarves in the realm must either serve in the military or construction fields- but never as more than low-ranking fiefs.

Goldforge is a faction for RP players- particularly those who like to play dwarves. Building is also a focus of the faction.

## **Ashen Bulwark (Northguard)**

**Led by:** Fadingwreathe.

**Location:** Northern mountain pass, south of the wasteland

A Civilization based around and inside ancient bastion wall made by dwarves in ages past. Function as the main protection for the rest of the kingdom against the undead wastelands. Ruled by a theocracy, worshipping “The Burning Man”, a deity of fire that despises undead. Population are majority zealots, and take part in compulsory military service manning the bulwark and scouting the wastelands.

Northguard is a faction for players who like RP and combat.

## **Northern Wastes (Skeuros Weis)**

**Led by:** VX\_Purger

**Location:** The deep Northern wastes

The undead can survive the weather of the wastes but to avoid being turned into bone meal by the monsters, infrastructure had to be made. Due to the sparse resources of the wastes, architecture is mainly stone brick and other various minerals from the nether. As the undead peoples(?) are an efficient lot, the quarries for their fortresses are no motte and bailey but stone titans made from the crypts they carve out for other purposes

Located where the most powerful mobs spawn, and locked into conflict with most other factions on server, Skeuros is a faction for players who are interested primarily in combat, both PvE and PvP.