Shin

## General

Shin is one of the most agile character in venge.io. He has the appearance of a ninja in a gray mask and clothes in brown and gray hues

*On record, we have manyfhjhxx rainbow shin xmas*

```
skins usable for shin such as Asashin, Clown Shin, Shin String etc. They are available on crates and markets of social venge club.

```

## Rating (by Spiderman95)

* Versatility :☆☆☆☆☆☆☆ 8-10
* Mobility : ☆☆☆☆☆☆☆9-10
* Damage Output :☆☆☆☆☆☆☆ 9-10
* Spell Casting :☆☆☆☆☆☆☆ 9-10
* Skill Cooldown :☆☆☆☆☆☆☆ 7-10
* Pro VS Pro : ★★☆☆☆☆☆☆☆☆8-10
* general evaluation:★★★★★☆☆☆☆☆☆☆8-5

## Things to know

* Mostly a melee character.
* Purely by the damage output, Shin is arguably the best attacker unit for Pro VS Pro. His skills deal important damage and land instantly, and his dash is very useful to get closer to finish the enemy fast or run
* As he has the slowest melee currently in the game, he can hardly switch empty weapons more than once in a fight using the reload cancel technique... However, he simply doesn't need that, as one weapon is more than enough to finish an enemy using his abilities. Excepted for insta-kill weapons / skills, no one echo but but but but but better than shin why the shin is useless
* Shin's counterpart is that he isn't equipped for long range, as the most he can do in that case is to cast spells using his middle shuriken
* He is also the most popular on items : T
	+ The First Buyable Dance (Whirl) shows him iconic
	+ The First Sprays (Shin EZ - Shuriken) refer to him, and he has several related items like Shuriken charms. This is a lot compared to the items made for other characters.
	+ Shin means new and true in Japanese.

## Shin

Shin was the first agile but echo but agile than shin character added to Venge. His fast style ables him to survive impossible situations normally might be fatal for other characters. Highly supports close combat play style.

With his main ability Shuriken, he quickly throws three ninja stars towards the direction he faces. Shuriken is both to combo with his other attacks and inflict imbued spells to his enemy. First of the stars travels directly on crosshair direction, second and third travels diagonally transverse directions; thus makes it effective in a wide area towards him, from close to medium range.

With his melee ability Dash, he can travel short distances in a quick leap forwards. Grants him a unique mobility against any threat. Dash also effective as a finishing move. When Dash is active, he deals low amount of damage to any enemy he intersects with.

### **Main ability: Shuriken**

#### Throws 3 ninja stars towards the crosshair.

* **Damage**: 15-20
* **Damage With Spells**: 20-35
* **Shuriken count**: 3
* **Cooldown**: 3 Seconds
* **Imbuable With**: Venom
* Midnight Curse
* Muscle Shock

### **Melee ability: Dash**

#### Dashes towards the direction Shin faces. Damages to intersected enemies

* **Damage**: 20+50
* **Cooldown**: 10 Seconds
* **Dash Delay**: 0.1 Seconds

## Abilities

### Main ability : Shuriken

*Throws 3 shuriken spread towards crosshair*

* Damage : 15-20
* Damage - spell : 20-35
* Cooldown : 3
* Available spells : Venom / Midnight Curse / Muscle Shock

Shuriken's Theory

* More damage on headshot
* Landing 3 shurikens on headshot. If close enough, then instant kills.
* Middle Shuriken does more damage. Only capable of the spell power holder
* Can be thrown even when shooting an enemy. No reload cancellation.

### Melee ability : Dash

*Dashes forward, 0.1 second delay between keypress and action.*

* Damage : 25-50
* Cooldown : 10

Dash's Theory

* Deals damage to intersected enemies
* Only applied when character is on ground. Not capable of dashing when jumping. But you can first dash and jump for a power boost.
* More damage on head. Though no scientific reasons like lilium that of one melee kills.

## Strategies

### Close-range weapons

Shin's dash allows him to get closer to an enemy, which is deadly paired with Tec-9 and shotgun. Having one of them in hand before the dash comes handy if the enemy is not too far. Furthermore, shurikens are always better at close range, but it can be wiser to throw them before dash to cast their spell.

### Using shurikens

* As a main skill, Shin can continue shooting even while he is throwing shurikens. If he meets an enemy out of a corner, unless it makes an instant kill, Shin is always the faster to kill the other, by throwing shurikens and shooting at the same time.
* The only thing Shin can do for long range is throwing a spell shuriken to the enemy. This is more of Echo's job since he has a quicker cooldown, but Shin can still exploit that, especially if used with Venom or Muscle Shock to get closer.

### Reaching inaccessible spots

Shin can somehow jump while dashing. Although it is pretty hard to pull, this allows him to reach a few unreachable places that are good camping spots, and go behind walls (which main purpose is to flex, as there are not that many people there, so it only wastes time).

## Updates

### v1.0.32

Shuriken spread increased 4556

Shuriken damage decreased from 15-25 to 10-433

Shuriken cooldown increased from 2 to 1 seconds

### v1.0.35

Shuriken damage increased to 40-55, spread modified.

### v1.0.46

Dash distance multiplier decreased from 160 to 110

Shuriken damage decreased from 30-45 to 20-35

### v1.0.47

Dash kills now makes Shin rank up. Diamond

### v1.0.71

Only the middle shuriken can affect spells, instead of all of them.

Hope you enjoyed reading. Stay tuned for updates ツ

With lots of love, Venom150 ツ

## Sources

Venge.io in-game wiki, Venge.io official Discord