recursal/Fanatic-Fandom huggingface dataset:
Poison Powder (move)

**Stats**

* **Affected by Protect**
* **Affected by Magic Coat and Magic Bounce**
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

 * On Bulbapedia

**Poison Powder** is a non-damaging Poison-type move introduced in Generation I.

It appears to be a poisoning counterpart to Sleep Powder and Stun Spore, as the accuracy, effects, Japanese names, and animation are the same or very similar. They are also usually learned at the same level or in a similar pattern.

## Effect

Poison Powder poisons the target. Grass-, Poison-, and Steel-type Pokémon are unaffected by Poison Powder. It also does not affect targets with Immunity or Overcoat as their Abilities or targets holding the Safety Goggles.
Generator (ability)

**Generator** is an Ability introduced in Pokémon Honor and Glory. So far, it is the signature ability of Ampurr.

## Effect

### In battle

If the Pokémon with this ability uses an Electric-type move, it has a 50% chance of having its Attack stat boosted by one stage. This includes Electric-type moves that do not do damage or target the user, such as Charge. If the Pokémon with this ability uses an Electric-type move that fails or misses, Generator does not activate.

### Outside of battle

Generator has no effect outside of battle.
Kakuna

**Kakuna** is a dual-type Bug/Poison Pokémon introduced in Generation I.

It evolves from Weedle starting at level 7 and evolves into Beedrill starting at level 10.

## Biology

### **Physiology**

Kakuna is a yellow, cocoon-like Pokémon. Kakuna has a dome-shaped head and black, triangular eyes with glowing white pupils. It has two scythe-like arms in the middle of its body. When it comes close to evolving, its body gives off heat that makes it warm to the touch. Kakuna remains virtually immobile and waits for evolution, often hanging from tree branches by long strands of silk. When attacked, however, it can extend its poison barbs. Kakuna nests in temperate forests and misty wooded areas. Occasionally, it will also nest at the mouth of tunnels and caves, as seen in Pokémon Snap.

### **Habitat**

Kakuna and its evolutionary line are found in trees throughout almost all of West Ibaro.

## Game Data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By leveling up**

 Evo.
 * A level of "Start" indicates a move that will be known by a Kakuna obtained at level 1
* **Bold** indicates a move that gets STAB when used by Kakuna
* *Italic* indicates a move that gets STAB only when used by an evolution of Kakuna

## Trivia

### **Origin**

**Kakuna** appears to be based on the pupal stage of a bee or wasp. Its tendency to dangle from a thread (as seen in the anime and some spin-off games) may also be based on certain parasitoid wasps whose larvae construct hanging cocoons.

### **Name Origin**

**Kakuna** may be a corruption of *cocoon*. It may also be a pun on the Japanese word *かたくな katakuna*, meaning *stubborn*, in reference to Kakuna's rigid shell.
Iron Skin (ability)

**Iron Skin** is an Ability introduced in Pokémon Honor and Glory. So far, it is the signature ability of Roachan and Ruckoroacha.

## Effect

### In battle

When a Pokémon with Iron Skin is hit by a Poison-type move, its Defense is increased by one stage, and the move will have no effect on that Pokémon.

Iron Skin will not activate if the Pokémon is protected from the Poison-type move.

### Outside of battle

Iron Skin has no effect outside of battle.
Metal Claw (move)

**Stats**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

 * On Bulbapedia

**Metal Claw** is a damage-dealing Steel-type move introduced in Generation II.

## Effect

Metal Claw deals damage and has a 10% chance of raising the user's Attack stat by one stage.
Pichu

**Pichu** is an Electric-type Pokémon introduced in Generation II.

It evolves into Pikachu when leveled up with high friendship.

## Biology

### **Physiology**

Pichu is a small, ground-dwelling rodent Pokémon with pale yellow fur. Its ear-tips, collar, and tail are black and angular. Pichu's pink cheek pouches can store small amounts of electricity, and its tiny nose looks like a dot. Pichu is classified as a quadruped, but it can walk easily on its hind legs.

Pichu is a social Pokémon known for its playful and mischievous demeanor. It is usually found in groups and often touch tails with other Pichu as a show of courage, creating a shower of sparks that can make them cry. It is inept at storing electricity and may discharge if amused, startled, or subjected to shock. However, it cannot discharge without being shocked itself. Charging up is more easily done on days of dryness or with thunderclouds. The crackling of static electricity generated by Pichu is audible. It can zap an adult human but will surprise itself if it does. Pichu primarily lives in the forest, though it has also been depicted to thrive in urban areas.

Pichu has an alternate form called Spiky-eared Pichu. This form is female-only and has three spikes on the tip of its ear, but otherwise looks the same as any other Pichu. This form of Pichu is unavailable in Pokémon Honor and Glory as of Demo 0.1.0.

Pichu and its evolved forms are the only known Pokémon capable of learning the move Volt Tackle.

### **Habitat**

**Pichu** is found exclusively in Pikachu Lagoon.

## Game Data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* Pichu has the lowest base stat total of all Electric-type Pokémon.
	+ Pichu also has the lowest base HP and Defense stats of all Electric-type Pokémon.

### **Origin**

Pichu seems to draw inspiration from squirrels and various other rodents. Additionally, according to Junichi Masuda, Ken Sugimori came up with the idea for Pichu when Game Freak staff were trying to figure out a Pokémon to be the "next" Pikachu.

### **Name origin**

Pichu may be a combination of ピカピカ *pikapika* (onomatopoeia for *sparkling*), チューチュー *chūchū* (onomatopoeia for the squeak of a mouse), and possibly プチ *puchi* (*petite*), as well as being a contraction of Pikachu.
Crafting

**Crafting** is a brand new mechanic introduced in Pokémon Honor and Glory. It makes use of the Itemizer to turn any amount of up to two different items into a single product. It is unlocked as soon as the player obtains the Itemizer from Professor Narra in her lab.

## Ingredients

There are several different items used to craft. Most are new additions to Pokémon Honor and Glory, while a few are old items repurposed to be ingredients, such as the Shards.

For a full list of ingredients, click here.
Mortsilog

**Mortsilog** is a Normal-type Pokémon.

Mortsilog has the ability to change forms during battle, depending on its Ability and current HP. When it enters Hatched Form, it is Normal/Ghost type.

## Trivia

* No other Pokémon has the same type combination as Hatched Form Mortsilog.
* Mortsilog's category is a reference to the Bad Egg, an infamous glitch Pokémon that appeared in Generations III to VI.

### **Origin**

**Mortsilog** is based on *balut*, a boiled duck embryo commonly eaten in the Philippines.

### **Name Origin**

**Mortsilog** is a combination of *mort* (the Latin root word for death), *morsel*, *silog* (a Filipino dish made up of fried rice and eggs), and *itlog* (a Tagalog word meaning *egg*).
Iron

The **Iron** is a type of vitamin introduced in Generation I. It increases the Defense of a Pokémon.

## Recipe

This item can only be crafted after winning a battle at the Fighting Dojo.

* Protein Powder (2)
* Lonta Berry (2)

## Effect

When used from the Bag on a Pokémon, adds 10 Defense EVs to the target Pokémon per use, until it has 100 Defense EVs. It also increases the Pokémon's friendship a little.

The Iron is consumed upon use and cannot be used in battle.
Snow Cloak (ability)

**Snow Cloak** is an Ability introduced in Generation IV.

## Effect

### In battle

During hail, the accuracy of any move used against a Pokémon with this Ability is modified by a factor of 4/5. A Pokémon with this Ability will take no damage from hail if it otherwise would.

### Outside of battle

If a Pokémon with Snow Cloak is in the first place in the party (even if fainted) in an area with hail, the chance of encountering a wild Pokémon is decreased by 50%.
Zinc

The **Zinc** is a type of vitamin introduced in Generation III. It increases the Sp. Def of a Pokémon.

## Recipe

This item can only be crafted after winning a battle at the Fighting Dojo.

* Protein Powder (2)
* Bokcho Berry (2)

## Effect

When used from the Bag on a Pokémon, adds 10 Sp. Def EVs to the target Pokémon per use, until it has 100 Sp. Def EVs. It also increases the Pokémon's friendship a little.

The Zinc is consumed upon use and cannot be used in battle.
Searkat

**Searkat** is a Fire-type Pokémon.

It evolves from Bearst starting at level 16.

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Origin**

**Searkat** is based on the *bearcat*. More specifically, it is based on the *binturong*, a type of bearcat native to South and Southeast Asia.

### **Name Origin**

**Searkat** is a combination of *sear* and *bearcat*.
Technician (ability)

**Technician** is an Ability introduced in Generation IV.

## Effect

### In battle

Technician increases the power of moves which have a power of 60 or less by 50%.

Technician considers variable base power (e.g. Rollout, Ice Ball, Gust, Acrobatics), which must be 60 or less to be boosted by Technician.

The effect does not apply to confusion damage, which remains at a power of 40. However, if a Pokémon hurts itself in confusion induced due to disobedience, the power is increased to 60.

Technician applies after the base power modifiers for double base power moves (such as Gust and Pursuit), Charge, and Helping Hand, so if any of those cause a move's base power to exceed 60, Technician's boost will not apply.

### Outside of battle

Technician has no effect outside of battle.
Shed Skin (ability)

**Shed Skin** is an Ability introduced in Generation III.

## Effect

### In battle

At the end of each turn, Shed Skin has a 1/3 chance of curing the Pokémon of a non-volatile status condition. If it cures a status condition, it does so before burn or poison damage is dealt on that turn.

### Outside of battle

Shed Skin has no effect outside of battle.
Stench (ability)

**Stench** is an Ability introduced in Generation III.

## Effect

### In battle

Stench has a 10% chance of making the target flinch when hit by a damaging move used by the Pokémon with this Ability. Stench does not stack with King's Rock or Razor Fang, nor does it stack with moves that already have a chance to flinch.

### Outside of battle

If a Pokémon with Stench is in the first place in the party (even if fainted), the chance of encountering a wild Pokémon is decreased by 50%. It shares this effect with Quick Feet and White Smoke.
Rattled (ability)

**Rattled** is an Ability introduced in Generation V.

## Effect

### In battle

When a Pokémon with this Ability is hit by a Bug-, Dark-, or Ghost-type damaging move, its Speed is increased by one stage. No immunity is granted to these types of moves, however.

If a Pokémon with this Ability is hit by a Bug-, Dark-, or Ghost-type multi-strike move (such as Pin Missile), each hit activates this Ability.

Rattled also activates if a Pokémon with this Ability is affected by Intimidate.

## Trivia

* The types that trigger this Ability are all super effective against Psychic-type Pokémon, though no Psychic-type Pokémon can have this Ability.
Starter Pokémon

As with almost all Pokémon games, Pokémon Honor and Glory give the player a choice of one of three starter Pokémon at the beginning. They are given to the player by Professor Narra.

The three starter Pokémon are Paigolin, Bearst, and Kelplo. Their evolutions have not been shown. Starter Pokémon from Generations I-VIII appear in Pokémon Honor and Glory alongside other Pokémon from those generations. All Starter Pokémon are obtainable in one game.
Luminite

**Luminite** is a dual Bug/Fire-type Pokémon.

It is not known to evolve into or from any other Pokémon.

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* As of Version 0.1.0, Luminite is obtainable. It can only be seen in battle, used by Clerk♂ Migz in the Developers Hub.

### **Name Origin**

**Luminite** is a combination of *illuminate* and *night*.
Ultra Ball

The **Ultra Ball** is a type of Poké Ball introduced in Generation I. It is an improved variant of the Great Ball that can be used to catch wild Pokémon.

## Recipe

This item can only be crafted after obtaining 3 Gym Badges.

* Black Apricorn (3)
* Yellow Apricorn (2)

## Effect

### **Manual Activation**

When used from the Bag in a wild Pokémon encounter, it will attempt to catch the wild Pokémon with a catch rate modifier of 2×.

If used on an Ultra Beast, the catch rate modifier is instead set to 0.1×.

The Ultra Ball cannot be used in situations in which Poké Balls cannot be used, such as in wild battles with two or more opponents currently present. If used in a Trainer battle, the opposing Trainer will deflect it, wasting the ball.

### **Held Item**

Fling fails if the user is holding a Ultra Ball.
Lotad

**Lotad** is a dual Water/Grass-type Pokémon introduced in Generation III.

It evolves into Lombre starting at level 14.

## Biology

### **Physiology**

Lotad is a small, blue Pokémon with six stubby legs. It has large eyes and a wide, yellow mouth similar to a bill. A large leaf that resembles a lilypad covers its back. This large leaf allows Lotad to float across ponds, and it will sometimes ferry smaller Pokémon on its back in this manner. However, the leaf will wilt if Lotad becomes dehydrated. Its size and weight prevent Lotad from living on land, but, on rare occasions, it travels on land in search of clean water.

In Kawakawa Town, there is a café inspired by Lotad called the Lotad Café. Customers that dine at the café have their food served to them on the backs of Lotad.

According to the Ibarran Epic, the Great Hero of Ancient Ibaro herded a thousand Lotad in order to save the residents of Kawakawa Town from drowning in a flood.

## Game Data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Origin**

**Lotad** appears to be based on a lily pad and the kappa, a Japanese yōkai that has a water-filled dish on its head and a turtle-like beak.

### **Name Origin**

**Lotad** may be a combination of *lotus* and *lily pad*, *tad* (a small amount), or *tadpole* (a young amphibian).
Ally

Eye color
 Hair color
 Hometown
 Relatives

**Ally** is a Pokémon Trainer in Ibaro. She is one of two of the player's main rivals, along with Luis.

## In the games

Ally is a mysterious young girl that does not reveal a lot to the player or Luis; however, she is from somewhere within Ibarp. She is first seen being hunted down by Team Buster in Pikachu Lagoon, supposedly carrying some sort of orb that the evil organization wants. Although it is unknown if she carries it or not, or what her connection with Team Buster is, it is clear that she knows something that she does not reveal to the player.

Ally is later seen in Primento Town, where she runs to Professor Narra's Lab to get away from Team Buster. Here, the Professor gives her the last Starter Pokémon not picked by you or Luis, as well as a few items before she heads to the Pokémon Academy, telling you to meet her at the library. Within the library, you and her watch a tour guide explain the story of the Legendary Pokémon to a group of kids; after talking to you about the Legendary Pokémon for a bit, she will head outside to the battlefield and battle both you and Luis before leaving, following Luis to Senatopia City.

## Personality

Ally is initially very quiet and timid. She does not open up to the player or Luis at first, instead being quite shy; however, as soon as the player reaches the Pokémon Academy and begins interacting with her, she starts to become more friendly and show her true personality. She begins acting more sassy and starts to joke around with Luis, although her mysteriouness still very much resides.

She noticeably has a strong bond with her Pokémon like Luis; her ace, Handkergrief, follows her around everywhere she goes.

## Trivia

* Ally's Starter Pokémon has its Hidden Ability.
* Unlike most rivals in the core series, Ally's ace is not her starter, but her Handkergrief instead, which, as of her Primento Town battle, is one level higher than her starter.
Magikarp

**Magikarp** is a Water-type Pokémon introduced in Generation I.

It evolves into Gyarados starting at level 20.

## Biology

### **Physiology**

Magikarp is a fishlike Pokémon with large, heavy reddish-orange scales. It has large, vacant eyes and pink lips. Its pectoral and tail fins are white. On its back is a stiff, three-peaked yellow fin, resembling a crown; there is an identical fin on its underside. It also has long barbels. The barbels are white on a female and pale-yellow on a male. A long-lived Magikarp is able to utilize its immense splashing power to leap high enough to scale mountains. It also has a strong enough immune system to survive in the most polluted of waters. However, it is usually overlooked by Trainers because of its perceived weakness: even in the heat of battle, it will do nothing but flop around. It is believed that the ancestors of Magikarp were actually much stronger than modern Magikarp, and this led scientists to research this species.

Magikarp is found in many bodies of water, such as lakes, rivers, and ponds. However, due to its weak swimming ability, it usually lives downstream of the water's flow. It is normally seen using its former signature move, Splash, to leap out of the water, which makes it an easy target for predators such as Pidgeotto and Pidgeot. Frillish also preys on Magikarp.

### **Habitat**

Magikarp and its evolutionary line are found in waters throughout all of Ibaro. They can be found in every body of water in the region by Fishing.

## Game Data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Origin**

**Magikarp** is based on the Asian carp, which are easily frightened by disturbances in water and can jump 8–10 feet (2.5–3 m.) in the air.

Magikarp's evolution into Gyarados is based on a legend about how carp that leaped over the Dragon Gate would become dragons. Several waterfalls and cataracts in China are believed to be the location of the Dragon Gate. This legend is an allegory of the drive and efforts needed to overcome obstacles. This may have inspired an element in Pokémon Snap where, after certain steps are taken, a Magikarp will splash its way into a waterfall where it evolves.

### **Name Origin**

**Magikarp'**s name is a combination of *magic* and *carp*, possibly mocking the Magikarp as a species, as someone with "magic" powers is generally thought to be quite powerful, which Magikarp is not (though carp are said to be able to transform into dragons, which is magical in its own way).
Trop Kick (move)

**Stats**

* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

 * On Bulbapedia

**Trop Kick** is a damage-dealing Grass-type move introduced in Generation VII.

## Effect

Trop Kick deals damage and lowers the target's Attack by one stage.
Ampurr

**Ampurr** is a dual Electric/Normal-type Pokémon.

It evolves from Watten starting at level 18.

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Origin**

**Ampurr** is based on the *civet*, a cat-like mammal native to Asian and African tropical forests.

### **Name Origin**

**Ampurr** is a combination of *amp* and *purr*.
Pygmish

**Pygmish** is a dual Water/Normal-type Pokémon.

## Biology

### **Physiology**

Pygmish is a very small fish-like Pokémon. The top half of its body is dark green with brown spots and the bottom half of its body is a dark grey. It has light blue fins and a large light blue tail. It has two big yellow eyes and a small mouth. This Pokémon is one of the smallest Pokémon in the world.

### **Behavior**

Pygmish is a very timid Pokémon and will run away from humans and other Pokémon. If it spots a predator, it is capable of becoming almost completely invisible, which, combined with its size, can make it extremely hard to spot. It feeds on microscopic organisms that float throughout the water.

### **Habitat**

Pygmish is one of the most common Pokémon in Ibaro. It can be seen in almost any body of water, whether it is freshwater or saltwater. The only locations it has never been spotted in are caves. Despite its abundance in Ibaro, it is almost never seen in other regions; this is because the microscopic organisms that Pygmish feeds on are native to Ibaro.

## Game Data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Origin**

**Pygmish** is based on the *dwarf pygmy goby*, also known as the *Philippine goby*.

### **Name Origin**

**Pygmish** is a combination of *pygmy* and *fish*.
Super Repel

The **Super Repel** is a type of item introduced in Generation I.

The Repel and Max Repel are alternate versions of this item.

## Effect

When used from the Bag in the overworld, it prevents wild Pokémon with a lower level than the first conscious member of the party from appearing for 200 steps.

When the Repel's effect wears off, the game will automatically ask the player whether they want to use another one immediately (as long as they have one available).
Sturdy (ability)

**Sturdy** is an Ability introduced in Generation III.

Additionally, Sturdy works like a Focus Sash, causing the Pokémon to have 1 HP remaining if another Pokémon's attack or confusion damage would have brought it from full health to 0 HP. Sturdy will activate as long as a Pokémon has full HP before the attack, and therefore it can activate multiple times if the Pokémon is brought back to full health, or if the Pokémon has a maximum of 1 HP.

If a Pokémon with Sturdy is holding a Focus Sash, Sturdy will activate first. A Pokémon with Mold Breaker will ignore Sturdy. When a multi-strike move hits a Pokémon with Sturdy, Sturdy's effect can only activate for hits while the user has full HP. Destiny Bond and Perish Song will not cause Sturdy to activate.

## Trivia

* Every generation has introduced a Pokémon, or a new form of a Pokémon, that can have this ability.
Oaltava

“When the Oaltan survives, Oaltava provides.”

“Nature’s trial has no draws”

“The wilds provide to those strong enough to take from them.”

Known as the ‘Kingdom of Last Resorts' (self sustaining, no imports or exports permitted, though some things go in and out under the radar ‘ie black market’)

**Government:** Upon the retirement of an Oalta (ruler) a new Oalta claims the throne by chopping off a head of The Hydra

**Culture:** When an Oaltavan reaches the age of 45 they retire to the work of fishing. While in other cultures river fishing is hard labour, the Oaltavans see it as a symbol of their service to the gods - their debt is paid to the gods when their body is too weak to hunt big game in the Shocksands or The Muck, much less claiming the jacklewere’s stolen goods for their own.  This is how the Oaltavans are sustained.

Their lands are the most dangerous in Thera.  Not protected by the mountain like Romoha, or the rivers like Marwha.  They are out in the open in a meager village with walls of clay; and the city has been held for centuries on the back of the able blades of it's renown soldiers.

Their history is one of few allies, on their own and against the odds, and they are all the stronger for it.

The most recognized Oaltavan’s are those who have died in battle, and there are special cemeteries dedicated to them with a statue commemorating each one. Those who show skill in masonry will become builders or statue makers instead of fishermen in their old age.

A lot of the best Oaltavan armor and weapons are obtained by raids on the Jacklewere camps in the Shocksands desert. The Oaltavans take great pride in these raids, as they see it as indirect pillaging from Mahrwa and Orix, where the Jacklewere obtain many of their items via similar attacks on caravans and the like.

**The Black Market:** It is taboo to sell pottery, birchwood, or other Oaltavan wares to outsiders except under the most lavish of payments.  An Oaltavan who is believed to be selling clay pots for less than twice what they would get from an Oaltavan would be considered “no better than a tree-smuggler” (someone who sells birchwood to Marwha or other blackmarket dealers)

**Devout Champions:** The Oalta guard are known as Devout Champions and they are a very respected position in Oaltava.  Generally speaking these are champions who have succeeded in a number of raids but who prefer to serve the Oalta rather than attempt to fight the Hydra for a chance to lead.  They do not respond to conversation from anyone but a superior and they only speak when necessary to enforce their duty, which includes upholding law and order.

They wear the best armor available from raids (usually plate mail) and some of them are paladins.

**The Chosen** : The twelve best warriors who are supported in anticipation of a nearing Oalta Day; the day the current Oalta turns 45 and retires.  No expense is spared in their combat training to prepare them to battle the Hydra. They take turns from oldest to youngest confronting the beast in solo combat to return with one of it’s heads and claim succession of the throne.
Weak Armor (ability)

**Weak Armor** is an Ability introduced in Generation V.

## Effect

### In battle

When a Pokémon with this Ability is hit by a physical move, its Defense is decreased by one stage and its Speed is increased by two stages.

If a Pokémon with this Ability is hit by a physical multi-strike move (such as Fury Swipes), each hit activates this Ability.

### Outside of battle

Weak Armor has no effect outside of battle.
Sweet Veil (ability)

**Sweet Veil** is an Ability introduced in Generation VI.

## Effect

### In battle

Sweet Veil prevents the Pokémon with this Ability and its allies (including non-adjacent allies) from falling asleep. Rest will fail when used by the Pokémon with this Ability or an ally (unless the user has an Ability that ignores other Abilities).

Sweet Veil causes Yawn to fail if used on the Pokémon or its allies (including non-adjacent allies), and prevents the Pokémon and its allies already drowsy due to Yawn from falling asleep.

### Outside of battle

Sweet Veil has no effect outside of battle.
Shed Shell

The **Shed Shell** is a type of held item introduced in Generation IV. It allows the holder to switch out regardless of trapping moves and Abilities.

## Effect

Allows the holder to switch out (but not flee or Teleport) even if it is trapped by a move or Ability.

The Shed Shell allows the holder to switch out regardless of even self-inflicted effects, such as Ingrain.
Handkergrief

**Handkergrief** is a dual-type Ghost/Fairy-type Pokémon.

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* As of Demo 0.1.0, Handkergrief is unobtainable.
	+ It can be seen in battle when fighting against Ally at the Pokémon Academy, as well as in the overworld following Ally around almost everywhere she goes.

### **Origin**

**Handkergrief** is based on a *White Lady*, a female ghost often seen in urban legends. Its design also takes inspiration from *lace dresses* and *napkins/handkerchiefs*.

### **Name Origin**

**Handkergrief** is a combination of *handkerchief* and *grief*.
Western Anthology

**Western Anthology** on Habboon.pw retrohotelliin rakennettu roolipeli, joka kertoo 1800-luvun Yhdysvaltojen lännentarinoita. Roolipeli jakautuu eri akteihin ja toimii antologiasarjan tavoin, jolloin pelin jokaisessa tarinakokonaisuudessa on oma juonensa ja päähenkilönsä. Pelin ensimmäisten tarinaosien tapahtumat ovat keskittyneet Etelä- ja Lounais-Missourin Ozarkvuorten alueelle.

## Act I

Western Anthology Act I oli Western Anthology -roolipelin ensimmäinen tarinaosa, joka seurasi Greenen piirikunnassa ja Springfieldin kaupungissa vuoden 1880 toukokuusta elokuun loppuun Jim Lowrien ja hänen rikollisjenginsä toimia sekä piirikunnan sheriffien Hugo Thompsonin ja Bobby Winstonin toimenpiteitä heitä vastaan. Lowrie ja hänen rikolliskumppaninsa suorittavat postivaunu-, juna- ja pankkiryöstöjä, ja tuovat Springfieldin kaupungin nousevan kaaoksen keskelle.

Act I päättyi Lowrien rikollisjengin hajaantumiseen ja Jim Lowrien sekä Hugo Thompsonin kuolemaan.

### Päähenkilöt

* James "Jim" Lowrie (protagonisti ja antisankari)
* Hugo Thompson (antagonisti)
* Bobby Winston (antagonisti)
Junpo

**Junpo** is a Rock-type Pokémon.

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Name Origin**

**Junpo** is a combination of *junior*, *tadpole* and *po* (a Tagalog word meaning *respect*).
Shell Armor (ability)

**Shell Armor** is an Ability introduced in Generation III.

## Effect

### In battle

Shell Armor prevents Pokémon from receiving a critical hit, even if they would usually always land one such as with Frost Breath, Storm Throw, Wicked Blow, Surging Strikes, or with Merciless (if the target is poisoned).

### Outside of battle

Shell Armor has no effect outside of battle.
Sitrus Berry

The **Sitrus Berry** is a type of berry introduced in Generation III.

## Effect

### **Held Item**

When held by a Pokémon, if the holder's HP falls below 50%, it will consume its held Sitrus Berry and restore 25% of its maximum HP.

### **Outside of Battle**

When used from the Bag on a Pokémon, it restores the Pokémon's HP by 25% of its maximum HP to that Pokémon. It is consumed after use.
Watten

**Watten** is a dual Electric/Normal-type Pokémon.

It evolves into Ampurr starting at level 18.

## Biology

### **Physiology**

Watten is a small cat-like Pokémon. It has a small body and a noticeably large head. It is mostly colored yellow, with white patches on its belly and face. It has a black tail shaped like a lightning bolt and black markings on the sides and top of its face. It also has a small blue nose.

### **Behavior**

Watten is energetic, but very clumsy. Due to its very large head, it sometimes has trouble moving. So, it usually sits on its Trainer's shoulders. It is also very emotional, and will often cry if it loses a battle or can't do something.

### **Habitat**

Watten usually inhabits the prairies of Ibaro. It is commonly found on the routes around New Boni Town and Primento Town.

## Game Data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

* It is the only early route Normal-type Pokémon that isn't a rodent.
	+ It is also the only early route Normal-type Pokémon that isn't a pure Normal-type.

### **Origin**

**Watten** is based on the *civet*, a cat-like mammal native to Asian and African tropical forests.

### **Name Origin**

**Watten** is a combination of *watt* and *kitten*.
Hoothoot

**Hoothoot** is a dual-type Normal/Flying Pokémon introduced in Generation II.

It evolves into Noctowl starting at level 20.

## Biology

### **Physiology**

Hoothoot is an avian Pokémon that resembles an owl with a round body. Most of its feathers are brown, but its belly is cream-colored. It has large, red eyes; a small, pinkish beak; stubby wings; and a fan-like tail with three feathers. Encircling its eyes are black rings; the lower rims of the ring have three protrusions that resemble the teeth on a gear while the upper rims have extensions that resemble the hands of a clock. As seen in the anime, Hoothoot's feathers can grow to be shaggy, and the protrusions on its head droop. It has two pinkish feet, each with five-clawed toes. However, it will typically only stand on one foot at a time and alternates between the two at speeds too difficult to track with the naked eye.

Hoothoot begins crying at exactly the same time every day and always tilts its head in the same rhythm. This ability is due to a special organ that senses the world's rotation and allows it to keep track of time. As a result, Hoothoot was considered a divine messenger of time and raised to serve as clocks a long time ago. Some Trainers still use it as a clock today. Hoothoot is most commonly found nesting in trees in temperate and boreal forests.

### **Habitat**

Hoothoot and its evolutionary line are found in trees throughout almost all of Ibaro.

## Game Data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Origin**

**Hoothoot** seems to be based on a combination of an owl—more specifically the horned owl—and a clock, as its crest's prongs are shaped like the hands of a clock; in addition, it has the ability to keep track of time.

### **Name Origin**

**Hoothoot** is derived from *hoot*, an onomatopoeia for the sound an owl makes. It may also be a combination of *hoot* and *cuckoo*, as in a Cuckoo clock, referring to Hoothoot's keen ability to keep track of time.
Pangalash

**Pangalash** (PAN-guh-lash) is a Grass-type Pokémon.

It evolves from Paigolin starting at level 16.

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Origin**

**Pangalash** is based on the *pangolin*. More specifically, it is based on the *Philippine pangolin*, also known as the *balintong*, which is endemic to the Philippines.

### **Name Origin**

**Pangalash** is a combination of *pangolin* and *lash*.
Recipe -- Betelli Tomato Basil Sauce Sausage Ravioli

**For instructions on how to cook please review The Cooking General Instructions Page.**

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Recipe Level: Trainee (Level 1)

All dishes in the recipe must be completed to earn Cooking Skill Points.

See the beYou Recipe Helper for details on ingredients needed per serving.

## Required Ingredients for All Dishes

**PREP - *Boiled Sausage Ravioli***

* beYou Water - can be bought or harvested from a beYou Water Source.
* beYou Salt - bought from beYou Grocers.
* Olive Oil (Brand Name: OliveYouBeu Light or Extra Virgin) - bought from beYou Grocers.
* Frozen Sausage Ravioli - bought from beYou Grocers.

**PREP - *Betelli Tomato Basil Sauce***

* Betelli Tomato Basil Sauce Jar- bought from beYou Grocers.

**SIDE - *Sliced Tomato Platter***

* beYou Tomato - Produce can be grown or bought from the Market.

**MAIN**

* ***Boiled Sausage Ravioli*** - Completing ***Boiled Sausage Ravioli*** in this recipe gives you this.
* ***Betelli Tomato Basil Sauce*** - Completing ***Betelli Tomato Basil Sauce*** in this recipe gives you this.
* beYou Salt - bought from beYou Grocers.
* Blk Pepper Seasoning - bought from beYou Grocers.
* Capers Jar - bought from beYou Grocers.

**SIDE - *Garlic Bread***

* Italian Bread Loaf - bought from beYou Grocers.
* bY Butter - bought from beYou Grocers.
* Garlic Powder - bought from beYou Grocers.
Slush Rush (ability)

**Slush Rush** is an Ability introduced in Generation VII.

## Effect

### In battle

During a hailstorm, the Speed stat of Pokémon with this Ability is doubled. Unlike Sand Rush, Snow Cloak, and Sand Veil, a Pokémon with this Ability will take damage from the hailstorm unless it is Ice-type.

### Outside of battle

Slush Rush has no effect outside of battle.
Smoke Ball

The **Smoke Ball** is a type of held item introduced in Generation II. It guarantees the holder can flee from wild Pokémon.

## Effect

If held by a Pokémon, it can flee and Template:MTeleport successfully, regardless of trapping moves and Abilities. If the player's Pokémon holding a Smoke Ball faints, if the player attempts to flee instead of sending out another Pokémon, they will escape without fail.
Super Potion

The **Super Potion** is a type of medicine introduced in Generation I.

It is an improved counterpart of the Potion; it has three improved counterparts: Hyper Potion, Max Potion, and Full Restore.

## Recipe

This item can only be crafted after obtaining 1 Gym Badge.

* Oran Berry (2)
* Potion (1)

## Effect

When used from the Bag on a Pokémon, it heals the Pokémon by 60 HP.
Lombre

**Lombre** is a dual Water/Grass-type Pokémon introduced in Generation III.

It evolves from Lotad starting at level 14.

## Biology

### **Physiology**

Lombre is a bipedal Pokémon that is mostly green with some light blue markings. Its face, ears, arms, and back are light-blue. It has stubby, round ears, large eyes with small pupils, and a red bill-like mouth. There is a large lilypad on its head, which has a notch in it and resembles a sombrero. Lombre has long arms with four red claws and a thumb on each hand and feet with three red claws and a toe. Its entire body is covered in a thin, slimy film that creates an unpleasant sensation when touched. Lombre is sometimes mistaken for a human child.

Lombre is a nocturnal Pokémon that sleeps on a bed of water grass during the day. Very mischievous, this Pokémon will tug on fishing lines from underwater and pop out to startle people. It feeds on aquatic moss that grows on rocks in the riverbed.

### **Habitat**

Lombre is not found anywhere in Ibaro as of Demo 0.1.0. Its pre-evolution, Lotad, however, is found in Dewdrop Jungle.

## Game Data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By a prior evolution**

 * **Bold** moves get STAB when used by Lombre
* *Italic* moves get STAB only when used by an evolution of Lombre

## Trivia

### **Origin**

**Lombre** seems to be based on a lily pad and the kappa, a Japanese yōkai that has a water-filled dish on its head and a turtle-like beak. It also resembles a stereotypical Mexican folk dancer or mariachi performer with its sombrero-shaped head, body markings that resemble a charro jacket, and its red beak that resembles a mustache.

### **Name Origin**

**Lombre** may be a combination of *lotus*, *hombre* (Spanish for man), and *sombrero* (Spanish for hat).
Amara

## Amara Ravenwood

### Relatives

Lord Caiphais (father), Grand Lady Ragna (mother), Grand Lady Selene (sister), Opheliana (half-sister), Rabanna Ravenwood (ancestor, deceased)

## Biographical Information

### Religion

Dark Lady (formerly), The Order of the Light

## Physical Description

### Special weapon(s)

Sword

> "...If she played this right - showed she could be trusted, unlike Selene, and grew into her own gifting - she could become the very person she longed to be: heir of House Ravenwood." ~ On Amara, *Flight of the Raven*
>
>
Energy Powder

**Energy Powder** is a type of medicine introduced in Generation II. It is a type of Herbal Medicine that restores a Pokémon's HP.

## Recipe

This item can only be crafted after purchasing Herbal Leaves in Senatopia City.

* Herbal Powder (2)
* Herbal Leaves (1)

## Effect

When used from the Bag on a Pokémon, it heals the Pokémon by 60 HP but lowers its friendship. It is consumed after use.
Sticky Barb

The **Sticky Barb** is a type of held item introduced in Generation IV. It damages its holder at the end of each turn, but changes holders on contact.

## Effect

At the end of the turn, the Sticky Barb damages the holder by 12.5% of its maximum HP each turn. If a Pokémon with no held item hits a Pokémon holding a Sticky Barb with a contact move, including Knock Off, the Sticky Barb will transfer to the Pokémon that used the move (even if the original holder has the Sticky Hold Ability).

The Sticky Barb does not damage Pokémon with the Ability Magic Guard.
Sprouse

**Sprouse** is a Grass-type Pokémon.

It evolves into Dentree starting at level 24.

## Biology

### **Physiology**

Sprouse is a small deer-like Pokémon. It has a green body with a pale green underbelly. It has ears and a tail that resemble leaves and yellow markings on its sides. It also has these markings around its eyes and lightning bolt-shaped horns.

### **Behavior**

Sprouse is a very timid Pokémon, and often runs away from humans. It mostly lives alone or with other Sprouse, and is able to thrive well in the wilderness. It uses electric shocks to stun prey and is capable of running at high speeds away from predators.

### **Habitat**

Sprouse usually inhabits the forests of Ibaro. It is commonly found in Dewdrop Jungle and Pikachu Lagoon.

## Game Data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Origin**

**Sprouse** is based on the *mouse deer*, a small deer that lives in southeast Asia.

### **Name Origin**

**Sprouse** is a combination of *spring*, *sprouse*, and *mouse*.
Recipe -- Betelli Garlic Herb Sauce and Pasta

**For instructions on how to cook please review The Cooking General Instructions Page**

```
Back to the Full Recipe List...

```

Recipe Level: Trainee (Level 1)

All dishes in the recipe must be completed to earn Cooking Skill Points.

See the beYou Recipe Helper for details on ingredients needed per serving.

## Required Ingredients for All Dishes

**SIDE - *Betelli Garlic Herb Sauce***

* Betelli Garlic Herb Sauce Jar - bought from beYou Grocers.

**MAIN - *Betelli Garlic Herb Sauce and Pasta***

* ***Betelli Garlic Herb Sauce*** - Completing ***Betelli Garlic Herb Sauce*** in this recipe gives you this.
* beYou Salt - bought from beYou Grocers.
* Blk Pepper Seasoning - bought from beYou Grocers.
* Boiled Spaghetti Noodles - From a separate prep recipe or bought from the Market.
Pinguino

### Personality

Stubborn, selfish, rude, mistrust (all formerly) enthusiastic, paranoid, fun-loving

### Alies

Night Pride, Queen Janna, Varya, Tangaagim, Ullu Binga, Kion, Bunga, Fuli, Beshte, Ono, Anga, Makini, Janja, Cheezi, Chungu, Jasiri

### Enemies

Makucha (formerly), Fahari (formerly), Jiona (formerly), Chuluun (formerly), Ora, Mama Binturong, Smun, Beshte (formerly), Janja (formerly)

### Dislikes

His ice slide being ruined, hyenas (formerly)

### Fate

Attends Kion's coronation

Pinguino is a macaroni penguin and a supporting character of The Lion Guard. He is the leader of his rookery who live in the Tree of Life, in the tundra. He first appears in Poa the Destroyer.
String Shot (move)

**Stats**

* **Affected by Protect**
* **Affected by Magic Coat and Magic Bounce**
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

 * On Bulbapedia

**String Shot** is a non-damaging Bug-type move introduced in Generation I.

## Effect

String Shot decreases the targets' Speed stat by two stages.

In battles with multiple opponents, String Shot targets all adjacent foes.
Speed Boost (ability)

**Speed Boost** is an Ability introduced in Generation III.

## Effect

### In battle

At the end of each turn, Speed Boost raises the Speed stat of the Pokémon with this Ability by one stage.

Speed Boost will not activate on the turn the Pokémon with the Ability is switched in (even if it gains the Ability after switching in). It will activate if the Pokémon is switched in due to a previous Pokémon fainting.

Speed Boost will not activate at the end of the turn if the user failed to escape from a wild encounter during that turn.

### Outside of battle

Speed Boost has no effect outside of battle.
Stun Spore (move)

**Stats**

* **Affected by Protect**
* **Affected by Magic Coat and Magic Bounce**
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

 * On Bulbapedia

**Stun Spore** is a non-damaging Grass-type move introduced in Generation I.

It appears to be a paralyzing counterpart to Poison Powder and Sleep Powder, as the accuracy, effects, Japanese names, and animation are the same or very similar. They are also usually learned at the same level or in a similar pattern.

## Effect

Stun Spore paralyzes the target. Grass- and Electric-type Pokémon are unaffected by Stun Spore. It also does not affect targets with Limber or Overcoat as their Abilities or targets holding the Safety Goggles.
Toxito

**Toxito** is a dual Bug/Poison-type Pokémon.

It evolves into Nyamock when leveled up during the day starting at level 25.

## Biology

### **Physiology**

Toxito is a small bug Pokémon with a dark red body. It has a white face with red and purple eyes, and a long, white nose that it uses to suck blood. It has four clear wings, and unlike most Bug-type Pokémon, four legs.

### **Behavior**

Toxito must suck the blood of other people to live. It never hurts the people it sucks blood from, but it still hates doing it, so it always tries to bite sleeping people. A Toxito with lots of blood will have a large abdomen, preventing it from flying and forcing it to crawl.

### **Habitat**

Toxito usually inhabits the forests and marshes of Ibaro. It is commonly found in Dewdrop Jungle.

## Game Data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

## Trivia

### **Name Origin**

**Toxito** is a combination of *toxic* and *mosquito*.