Ability Draft/Changelogs

Ability Draft

Changelogs

## Version History

VersionDescription

7.31

* Reduced  Wex movement speed bonus per active instance from 1%/2%/3%/4%/5%/6%/7% to 0.8%/1.6%/2.4%/3.2%/4%/4.8%/5.6%.
* Rescaled  Ghost Walk (AD) self movement speed change from -20%/0%/16%/30% to -15%/-5%/5%/15%.
* Reduced  Ice Wall (AD) mana cost from 175 to 125.
* Increased  Alacrity (AD) mana cost from 60 to 100.

## Patch History

Patch
Description

08 Jun 2022

* Cold Snap (AD)
	+ Increasead trigger cooldown from 0.74/0.69/0.64/0.6 to 0.8/0.75/0.7/0.65.
	+ Reduced damage from 16/30/44/56 to 16/30/43/56.
* Reduced  Ghost Walk (AD) enemy movement speed slow from 25%/34%/42%/50% to 20%/30%/40%/50%.
* Alacrity (AD)
	+ Reduced attack speed bonus from 25/50/75/100 to 22/42/62/82.
	+ Reduced attack damage bonus from 25/50/75/100 to 22/42/62/82.
* Forge Spirit (AD)
	+ Rescaled attack damage from 32/45/68/82 to 32/49/66/82.
	+ Rescaled mana from 140/220/340/400 to 150/233/316/400.
	+ Increased health from 400/566/732/900 to 400/566/733/900.
	+ Increased duration from 30/46/62/80 to 30/47/63/80.
* Chaos Meteor (AD)
	+ Increased travel distance from 615/866/1118/1370 to 615/880/1145/1410.
	+ Rescaled main damage per second from 75/105/135/162.5 to 71/103/134/166.
	+ Reduced burn damage per second from 15/21/26.5/32.5 to 14/20/26/32.
* Deafening Blast (AD)
	+ Reduced damage from 80/146/214/280 to 60/127/293/260.
	+ Reduced knockback duration from 0.5/0.9/1.33/1.75 to 0.4/0.74/1.06/1.4.

02 Mar 2022

* Fixed  Wukong's Command  Aghanim's Scepter soldiers doing too much damage.
* Fixed  Good Juju being a draftable ability, instead of being granted to the player that drafted  Bad Juju.
* Added  Heavenly Jump as a draftable ability.
* Updated  Techies' draftable abilities to match the 7.31 gameplay patch.

24 Mar 2022

* Fixed  Wukong's Command soldiers not having the correct abilities.
* Fixed  Rip Tide from incorrectly playing its ability effects on  Naga Siren instead of the drafting hero.

03 Mar 2022

* Updated various HUD elements.

15 Nov 2021

* Shuffling player slots is now a changeable lobby option and now works in hosted lobbies. The setting is on by default.
* Mischief is now bound to  Wukong's Command.
	+ Only  Monkey King can turn into trees.
* The following abilities are now granted when drafting their respective base abilities, and can be accessed by toggling `Autocast` on.
	+ Call of the Wild Hawk is now the default ability drafted. Toggling Autocast changes it to  Call of the Wild Boar.
	+ Tree Volley is now granted with  Tree Grab.
	+ Torrent Storm is now granted with  Torrent.
	+ Terror Wave is now granted with  Metamorphosis.
	+ Death Seeker is now granted with  Death Pulse.
	+ Cold Blooded is now granted with  Mystic Snake (The passive ability is hidden).
	+ Hairball is now granted with  Quill Spray (requires  Viscous Nasal Goo to be drafted as well to apply the goo).
* Fixed Talent bug with  Winter Wyvern and  Windranger.
* Updated Ability Draft ability notes formatting.

04 Nov 2021

* Updated   Magnetize ability tooltip.

16 Sep 2021

* Fixed +400  Splinter Blast radius  talent being bound to  Cold Embrace, instead of Splinter Blast.

11 Sep 2021

* Fixed  Windrun invisibility  talent being bound to  Powershot instead of Windrun.

03 Sep 2021

* Meepo
	+ Poof can now be cast on any allied unit within 2000 range.
	+ Fixed using  Dig animations when casting certain  Aghanim's Scepter upgraded/granted abilities.
* Sinister Gaze now stops channeling if another channeled ability is used.
* Fixed bug with  Tree Dance being in the wrong ability slot if stunned while channeling  Primal Spring.
* Fixed   Overload missing draft screen ability upgrade indicator.
* Vengeance Illusion now uses the  Juxtapose hero proc chance instead of the illusion proc chance.

01 Sep 2021

* Fixed  Acorn Shot not working with various  melee heroes.
* Sinister Gaze now allows non- Lich abilities to be cast without breaking channeling. []
* Fixed  Doppelganger illusion duration increase causing   Vengeance Illusion to expire. []
* Fixed  Shadowraze not working as a charge-based ability.
* Fixed  Keen Conveyance being draftable.
	+ Keen Conveyance is now granted to the player that drafted  Rearm.
* Fixed various  Aghanim's Scepter and  Aghanim's Shard upgrades to the drafting player:
	+ Dark Rift now grants  Fiend's Gate
	+ Spawn Spiderlings now grants  Spinner's Snare
	+ Focus Fire now grants  Gale Force
	+ **Removed**   Frozen Sigil.
	+ Arcane Orb no longer triggers  Hero Shard Upgrade. []
* Fixed the following heroes having  talent tree errors:
	+ Lina
	+ Earth Spirit
	+ Grimstroke

21 Jul 2021

* Removed outdated  Bad Juju ability notes: `Abilities that don't trigger Magic Stick won't launch attacks with shard.`
* Fixed   Geomagnetic Grip not being hooked up to the ability.

16 Jul 2021

* Fixed interactions between illusions and clones with illusions having the abilities of the casting hero instead of cloned heero.
* **Added** the following abilities to Ability Draft:
	+ Geomagnetic Grip
	+ Shadow Poison
* Fixed the following ability interactions with  Vengeance Illusion:
	+ Spirits
	+ Trees enchanted by  Eyes In The Forest now no longer disappears when hero respawns.
* Fixed  Wukong's Command **Gold**  and **ExperienceXP** being awarded to original player if the players swapped heroes during strategy time.

06 Jul 2021

* Added   Curse of Avernus ability notes.
* **Removed**   Ink Over.
* Fixed  Tree Dance and  Primal Spring ability slot issue introduced in last patch when the channeling is stopped manually.

02 Jul 2021

* Scepter on Sharp Shooter now grants Hunter's Boomerang.
* Shard on Sharp Shooter now grants Decoy (does *not* require Bushwack for full effect).
* Shard on Spirit Form now grants Recall.
* Shard effects for Skywrath Mage now granted when Mystic Flare drafted.
* Shard on Grow no longer grants Craggy Exterior.
* Shard on Shadow Dance now grants Depth Shroud instead of Fish Bait.
* Shard on Battle Trance now grants Rampage.
* Fixed Scepter granted spells (Wolf Bite, Eyes in Forest, etc.) not being castable while dead under Vengeance Aura Scepter.
* Reverse Timewalk now replaces Timewalk ability slot while it is castable.
* Fixed Fireball initially not being granted if Shard was aquired outside of Dragon Form.
* Fixed Tree Dance/Primal Spring ability slots being broken if the tree was destroyed before Primal Spring completed channeling.
* Shard description on Chaos Meteor now shows up in tooltips.
* Fixed Talent errors for Dawnbreaker, Hoodwink, Shadowfiend, Wraith King, Visage, Rubick, Crystal Maiden & Lich.
* Fixed AD notes on some spells being outdated.

16 Feb 2021

* Shadowraze now has 3 charges and has been updated to use mid-range distance.
* Skull Basher now bashes, even if Timelock is drafted.
* Blur Scepter upgrade now increments non-ultimate charge-based abilities by 1 when a kill occurs.
* Fixed Overcharge ending early on owning hero if tether was owned by a teammate and broken.
* Added custom effects for when Tree Grab used.
* Fixed Io's model disappearing if Tree Grab was used.
* Fixed Hero switching back to default model if Tree Grab used while in different form (Dragon Form, Metamorphosis, Flesh Golem etc.)
* Increased talent tree bonus gold:
	+ Level 10 gold bonus: 150→300
	+ Level 10 gold bonus: 250→500
	+ Level 10 gold bonus: 500→750
	+ Level 10 gold bonus: 750→1250

13 Jan 2021

* Fixed Take Aim active not providing bonus range to melee units.
* Fixed Liquid Fire sometimes not working when drafted on Lich.
* Fixed Poison Sting not applying to Plague Wards when both drafted.
* Fixed Spirit Bear not counting as being owned when picked by Lone Druid.

11 Jan 2021

* Added Change Log to draft screen.
* Fixed a crash when Stone Form used on Visage Familiars.

09 Jan 2021

* Fixed some drafts never ending, or ending too soon.
* Fixed Echo Stomp not working if Astral Spirit not drafted.

07 Jan 2021

* Fixed Greater Bash not working when drafted.
* Fixed Io Spirits In/Out ability replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities.
* Fixed Fire Spirits not working with Shard.
* Fixed being unable to cast Reverse Timewalk with Timewalk Shard.
* Fixed Holy Persuasion not converting ancient creeps with Scepter.
* Fixed Grave Keeper's Cloak not working with Shard.
* Fixed Epicenter not getting the Shard upgrade.
* Fixed Fissure Shard upgrade not working.
* Pulse Nova Scepter upgrade now grants Nihilism.
* Mana Void Scepter upgrade now grants Blink Fragment.
* Macropyre Shard upgrade now grants Liquid Ice.
* Fixed Spirit Form not granting Recall and Blinding Light when active.
* Fixed heroes getting Spirit Form if Illuminate was drafted and a Scepter was gained.
* Fixed Ransack not getting the Geostrike upgrade with Shard.
* Summon Familiars Scepter upgrade now grants Silent as the Grave.
* Skeleton archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes.
* Take Aim and the Shadow Realm active now provide bonus range to melee heroes.
* Spirit Bear now displays on the left side of the screen as an owned unit as well as in the post-game scoreboard. It's inventory will also be included in the net worth calculations of the owner hero.
* Swashbuckle now splinters the attacks if Marksmanship is drafted and Scepter is active.
* Poison Sting now only applies to the primary target when used with multi-target attacks.
* Poison Sting no longer applies to attacks coming from any wards other than Plague Wards (Serpent Wards, Death Ward)
* Fixed Infernal Blade applying damage and burn to buildings if you switch targets before the projectile lands.
* Stifling Dagger now applies Infernal Blade if it is set to auto-cast.
* Fixed Bash of the Deep triggering multiple times when ranged units had high attack speed.
* Fixed Sacred Arrow launching from different positions depending on the hero. Will now always launch from center point of the hero.
* Fixed Acorn Shot missing bounce targets for melee heroes.
* Fixed Echo Stomp doing double the damage if Astral Spirit was also drafted. Note: Echo Stomp will still do both physical and magical damage values regardless of Astral Spirit being drafted.
* Fixed some heroes getting stuck in looping animations (Ember Spirit, Magnus, Pangolier, Void Spirit).
* Fixed giving Scepters to teammates (with Greevil's greed) removing your Shard granted ability.
* Fixed attack abilities with a cost, spending that cost on multi-target attacks that don't proc modifiers (Split Shot, Flak Cannon).
* Fixed Lil' Shredder stacks being consumed too quickly when using Medusa's Split Shot.
* Fixed Bash of the Deep counting up from Marksmanship Splintered attacks.
* Fixed Walrus Punch FX sometimes getting stuck on targets for the duration of the game.
* Fixed Duel ending early if Berserker's Call was on the target.
* Fixed Invoker & Hoodwink not getting access to the talents when they drafted their own spells.
* Fixed talents missing from Wraith King, Omniknight & Beastmaster.
* Fixed being unable to click anything for the first few seconds of the game.
* Fixed Coaches crashing during drafting stage.
* Fixed private lobbies crashing after the draft if there wasn't 10 players.
* Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim's tooltips."

29 Apr 2014

* **Removed**  Meepo.

24 Feb 2014

* **Added**  Meepo.
* Fixed  Fiery Soul to not trigger on abilities that don't trigger on-cast effects (e.g.  Mana Shield).

03 Feb 2014

* Fixed illusions not copying the drafted abilities.
* Fixed  Grow not working on any hero other than  Tiny.
	+ Now increases the hero's model with each level, except for Tiny.

29 Jan 2014

* Added Ability Draft.