recursal/Fanatic-Fandom huggingface dataset:
Ironbreaker/Strategy

## General

Bardin’s second career, the Ironbreaker, is a defensive class focused on soaking damage away from allies while still putting out large amounts of wave control against opponents.

## Gromril Armor

A core feature of the career is the Gromril Armor passive, which allows Bardin to completely negate one hit every 20 seconds (with many talents which further improve the passive). This gives the player much more leniency on taking risks, especially with slow, hard hitting enemies such as Stormvemrin and Chaos Warriors, and also allows for greater longevity without the need to heal. The activated ability allows for Bardin to “taunt” all man-sized foes within range, forcing them to target him over his allies and granting additional block power and damage reduction. This ability is excellent for saving allies in a pinch, as well as directing large groups of enemies into the mouth of your Drakegun or Great Axe.

## Equipment

### Ranged Weapons

The Ironbreaker career gives Bardin access to two unique ranged weapons – the Drakefire Pistols and the Drakegun. Both weapons utilize the heat mechanism (similar to Sienna’s ranged weapons) rather than ammo, allowing finite ammo drops to be further distributed among your other teammates. The Drakefire Pistols are midrange weapons, firing huge frontal bursts against groups of enemies and single shots to try to pick off larger foes. Like the Grudge-Raker, the gun begins to suffer considerable accuracy problems at longer ranges and quickly becomes ineffective. The Drakegun gives the Ironbreaker a massive frontal cone that can put out continuous gouts of fire, similar to a flamethrower. This weapon opens the ability to very quickly dispatch large waves of enemies and can be used to crowd control many tougher foes. The Drakegun has severely limited range, however, and leaves Bardin with no way to deal with specials such as the Skaven Gunner or Warpfire Thrower at range, relying on your allies to protect you from those foes. Some long-range weapons such as the Handgun are available to the Ironbreaker career, allowing for Bardin to fill the sniper niche if needed, though at reduced power compared to the Ranger Veteran.

### Melee Weapons

Like the Ranger Veteran, the Ironbreaker is given a wide variety of melee weapons, including weapon/shield combinations and two-handed weapons. Two handed weapons excel at quickly killing groups of weak enemies and taking down tough foes such as Stormvermin and Chaos Warriors, but struggle against midrange enemies that often survive the charged sweep attacks but are too plentiful for the slower overhead swing. Shield weapon sets allow for a greatly increased stamina pool and strong crowd control against large groups of enemies, at the cost of reduced kill potential and higher reliance on team coordination. With the Ironbreaker’s additional stamina you can utilize a wide variety of weapons effectively in melee, complimenting your team’s build and weapon choices.
Handmaiden

Handmaiden is one of three careers Kerillian can choose from.

## Description

As the Handmaiden, Kerillian favors melee combat, using the reach of her spears to deliver death to her foes before they are in range to retaliate. Should an enemy close the distance, the armour of the Handmaiden is able to withstand a barrage of cuts, allowing Kerillian to retaliate with impunity.

Guided by Lileath, the Elven Goddess of the Moon, Kerillian was confident in the visions and dreams she had received from her favoured deity. One night, after yet another day of butchering Skaven, something extraordinary happened. The Everqueen herself, the spiritual leader of the high elves, reached out directly to Kerillian in a dream. Next morning, Kerillian woke up in awe and started to slowly digest the magnitude of what had just occurred…

## Skills and Traits

* Increased dodge distance
* Stamina regeneration aura
     Dash
* Kerillian quickly dashes forward through enemies
Block Revive

Block revive is a basic technique that allows you to lift downed teammates despite getting hit by enemies. A revive is interrupted by taking damage, so combining it with block makes it much more likely to work.

You press your block key, then hold it while starting to revive your teammate. If you don't get staggered or pushed, your revive will complete.

Since trying to raise a teammate in the middle of enemies is very dangerous, this is typically combined with a way to knockback the enemies or make yourself more durable before you start. Bombs, aoe actives, and ironbreaker active make lifting a teammate in combat much less risky. There is no downside to block reviving, so it should be used anytime you are reviving someone, even if there are no rats around.
Chaos Warrior

The **Chaos Warrior** is one of the Enemies in Vermintide 2.

## Description

A Chaos Warrior is a living weapon, encased in warped armour and imbued with raw, superhuman strength. Having shed the concerns of petty mortality, he dons the mantle of war in the name of the Dark Gods. His is a life of unending battle.

Slaughter is the Chaos Warrior’s only comfort; the mercurial affection of his blasphemous patron the only love he seeks. Carnage is his nourishment, destruction his muse. His armour slicked with the blood of countless foes, the Chaos Warrior stalks the face of the Old World as an instrument of godly death, implacable as the master he serves.

Towering brutes with horned helmets, these battle-hardened veterans of Chaos are skilled fighters that use their superior strength, size and thick armour to their advantage. Not only do they swing a massive two-handed axe with phenomenal strength, but they also adjust their techniques to match and counter their opponent, making them especially formidable in combat. Keep your tactics fluid, watch out for his axe, and remember that it will take numerous heavy blows to make this armoured foe fall.
Rat Ogre

The **Rat Ogre** is one of the Enemies in Vermintide 2.

## Description

Few enemies are as terrifying or as dangerous as Clan Moulder’s Rat Ogres. Though their precise provenance is clouded by history and the shrouded nature of Skaven society, it is clear that the brutes are well-named, melding a rat’s ferocity and cunning with the bullish, lumbering might of an Ogre. Doubtless the breeders of Clan Moulder have made many other ‘improvements’ beyond the obvious, but proximity to such a beast encourages the broadest and swiftest of analyses if one is to survive.

Veterans of Skaven conflicts know too well not to underestimate a Rat Ogre’s strength and speed. They rapacious and unstoppable, covering ground with great speed and undaunted by all but the most serious of wounds. Many a triumph has been cut short by the pounding of a Rat Ogre’s fists, the jellied pulp that remains after such a blow serving little purpose save as fodder for the beast’s prodigious appetites. Those same veterans, therefore, take care to hunt a Rat Ogre only when well-prepared to do so, lest they join the roster of its victims.

## Attacks

The ogre has 3 Melee attacks, all of which hit all targets in front of the ogre and a powerful Leaping Slam that damages in an AoE. Standing near the ogre's target can cause a player to be hit even if the ogre was targeting someone else.

### Knockback

The ogre winds up and hits the player, knocking them back a significant distance. The damage from the attack can be reduced to 0 by blocking, at the cost of all of a players stamina. After successfully knocking a player away, the ogre will usually change targets.

### Slam

The ogre hits downwards, doing significant damage to any targets in front of the ogre. This attack cannot be blocked, so players must dodge out of the way to avoid taking damage.

### Triple Hit

Three rapid hits aimed at a player while advancing. Each hit can be blocked at the cost of 2 stamina.

### Leaping Slam

Possibly the Rarest move the Rat Ogre will use, if the Players are a good distance away from the ogre, it will brace itself before leaping at the player it currently has aggro on, creating a damaging AoE shockwave around it upon landing. Like the Knockback Punch and Melee Slam, this move cannot be blocked.
Cornering Up

Cornering up is a variation on holding a choke point. This strategy that involves holding a safe position until enough enemies are killed to safely move forwards. A safe spot is any one that limits the directions that enemies can come from, allowing your team to focus the rats down together. Due to the slot system, only a limited number of rats will ever be in range to attack, and players will be continously stunning them with attacks. Additionally, attacks that do significant aoe such as bombs and conflag will shine when all the rats funnel in from one direction.

The major risk when doing this are aoe specials. Often, a position that is hard for rats to get into is also hard for players to get out of. Combined with the tight grouping the team is in, a special could easily hit all 4 players at once, with few avenues of escape. Due to this, killing specials becomes a top priority. Good teams will agree on an escape direction when holding a corner, so that the team doesn't get split when avoiding specials.

Smaller threats are enemies with powerful attacks that can stagger multiple members, and armored enemies. Sheilds can help push them away to create space for the team. Armored enemies make it more difficult to kill the enemies around them, but they are rarely the major threat.

When a miniboss is on the map, a team should never use this strategy. All bosses have the ability to hit multiple enemies, and require open space to easily avoid their attacks.

If a team does this while advancing, it is called Wall Scooting.
Stormvermin

*Not to be confused with the Stormfiend.*
The **Stormvermin** is one of the Enemies in Vermintide 2.

## Description

Stormvermin are the fighting elite of the Skaven clans, marked out by crested helms, banded armour and rich red robes. Where other Skaven wield scavenged weapons, Stormvermin train in the use of heavy halberds, a single strike of which can slice through armour to the flesh and bone beneath.

Granted bravado by their warrior’s status, Stormvermin seldom shrink from the prospect of battle. Relying on armour to preserve them from harm, they attack unceasingly, using the halberd’s weight to batter aside the foe’s defences before landing a killing blow. A quick-witted warrior is often able to overcome a lone Stormvermin by focusing his blows where the armour is weak (the head). Alas, Stormvermin seldom attack alone, and placing a precision strike is all the harder when surrounded by a shrieking mass of Clanrats.

## Varieties

### Stormvermin with Sword and Shield

Stormvermin with Swords and Shields have the ability to block many blows with their shield, making it harder to take them head on. However their attacks do not have the range or damage of a Halberd Stormvermin (see below).

### Stormvermin with Halberd

Stormvermin with Halberds have a longer reach, and a slower more powerful attack animation. However they lack the protection of a shield.

### Patrols

Facing a lone Stormvermin is challenging enough, but all too often these vermin group together in patrolling warbands. Such encounters are challenging to the point that even veteran warriors are known to choose discretion over valour, allowing the patrol to pass rather than confronting it head-on.
Darleen carr

darleen carr an actress and singer who was on the abc team for the 1st 2 battles since she was on the abc show streets of san francisco

BIOGRAPHY

Carr had a recurring role as the editor, reporter and photographer of the town newspaper in the 1981–82 television series *Bret Maverick* opposite James Garner, a sequel to Garner's 1957 series *Maverick*.

Carr made guest appearances on *Star Trek: Deep Space Nine*, *The Waltons*, and *The Paper Chase*; played Henry Fonda's character's daughter for thirty-nine episodes of *The Smith Family*; and portrayed Kathleen "Kick" Kennedy, John F. Kennedy's favorite sister, in a television movie, *Young Joe, the Forgotten Kennedy*. She appeared in the miniseries *Once an Eagle* (1976) and had a recurring role as Margaret Devlin in the western series *The Oregon Trail* (1977). In the 1965-66 television season, Carr played Kathy, a student at a private girls' academy in California on *The John Forsythe Show*. She portrayed Karl Malden's character's daughter on *The Streets of San Francisco* (1972–77), as well as in the TV movie sequel, *Back to the Streets of San Francisco* (1992).[2] Carr's only television series in which she had a lead billing was the short-lived CBS sitcom *Miss Winslow & Son* (1979), where she played Susan Winslow, the single mother and titular character.
Her film roles included appearances in *Monkeys, Go Home!* (1967), *The Impossible Years* (1968), *Death of a Gunfighter* (1969), *The Beguiled* (1971), *Eight Days a Week* (1997), and TV horror movies such as *The Horror at 37,000 Feet* (1973) and the TV remake of *Piranha* (1995).

She is also a singer and sang in *The Sound of Music*, dubbing the high singing voice for Duane Chase as Kurt, and in Walt Disney's *The Jungle Book*, as The Girl. She released an album, *The Carr-DeBelles Band,* in 1988.
Bardin Goreksson

## Summary

He may be the shortest in the group of heroes, but the Dwarf Ranger Bardin Goreksson certainly makes up for it in ferocity, determination and spirit. Gregarious, prideful and not afraid to offend, Bardin is frequently seen charging into the thick of battle, axe or hammer in full swing and leaving a trail of Skaven corpses behind him. Once the victory is assured, he will be the first back to the pub, roaring and laughing at the top of his lungs in a manner only a dwarf is capable of. Bardin arrived in Ubersreik as part of his journey to discover the lost hold of Karak Zorn. After the events of Vermintide , Bardin continues to accompany the rest of the heroes while still searching for the lost dwarven hold. Based on which career the player chooses, Bardin either remains a ranger and becomes a Ranger Veteran, becomes an Ironbreaker skilled in underground fighting, or takes up the oath of the Slayer ; to die during combat with a great foe.
Empire in Flames/Books

## Book Locations

### Tome 1

After making your way through the first burned house you will drop down from the first floor. Head right, and continue all the way to the end to see this ruined building.

Jump onto the small wall, the again onto the floorboards, the tome is next to a chest in the back corner behind a low wall in the far corner of the ruined building.

### Grimoire 1

After **Rat-catchers Tavern** (or **Watch Barracks**), but before heading up the stairs to the **von Finkelmann Residence**, the building on the right houses a grimoire.

Enter through the front door of the building and peer through a window to see an explosive barrel. Shooting this barrel will destroy a wall, allowing you to gain access to the grimoire from the other side of the building.

Crouch, and crawl underneath the floor to reach the grimoire.

### Tome 2

Once you exit the room with the wine casks, you will go up a few stairs and immediately turn right to a long corridor.

The tome is in a hole in the wall at the end of the corridor.

### Grimoire 2

After the Cheese Traders Guild, before you drop down to the event, the grimoire sits near the top of a house in the market area.

Head around behind the house and jump up the cart and crates to get on top of the lamp post.

Turn to your left and continue jumping up to reach the grimoire.

### Tome 3

During the escape, head up the ramp in the final building (that hasn't been leveled)

Keep heading straight along the left wall once you have reached the top of the ramp. Then jump around the left wall into the room next to it (you will need to turn mid-air.

Drop down a hole to the ground floor, grab the tome, and unlock the door.
Skavenslaves

**Skavenslaves** are one of Enemies in Vermintide 2.

## Description

The lowest of the low in the Skaven hierarchy, Skavenslaves perform the most menial and dangerous tasks, and constantly face the threat of being devoured by their kin. In battle, they are deployed without thought for survival, without armour and decent weaponry. Skaven are covetous creatures, and see little sense in wasting precious resource on such wretched, disposable beings.

Skavenslaves attack in great numbers, called to the fray by battle horn, or goaded into ambush of an unwary foe. They strike with desperation, as afraid of their masters’ whips as the bite of their enemies’ blades. Many a lone hero has perished to such wretches, dragged down by the frantic multitude.
Finding People to Play With

#### Making Friends In-Game

* The Vermintide community is \*mostly\* friendly. Your job as a new player is to add the people you gel with (especially ones that play with mic) and shrug off the ones that are jerks or uncommunicative. The best way to add friends is by hitting the "Tab" key in the keep or during the mission (elevator rides are good, quiet moments) and then hitting right-click to be able to mouse over a person's steam profile link. This is much more reliable than trying to search for a person later via Steam.

#### Join Some Communities

* There are several places you can go to find Vermintide players to group up with. Here are some examples:
	+ The Vermintide subreddit
	+ Fatshark Official Discord
	+ Blood Moon Inn Discord

#### Playing Without a Mic

You can definitely get by without a mic, but if helps if you adapt your playstyle to being mute:

* Let someone else (preferably someone with a mic!) lead the team unless you're clearly the most experienced player. If you do want to lead, then type stuff out instead of assuming people will interpret your body language correctly (e.g. "wait until Dwarf catches up to drop down to next area please").
* Get really fast with your ping key. You can communicate a lot by pinging a speed potion, or a bomb, or a tome, but you also want to be able to say "DUDE PACKMASTER ON YOUR SIX!" within a split-second by pinging it while you fight rats.
* Don't make little trips on your own without typing anything. On a mic it's easy to say "hold up guys, need to hit that ammo crate again" but without a mic it's tempting to just nip off on your own because typing is work. But the odds of an ambush spawning in between you and your still-progressing party, or of you getting jumped by an assassin after your team has passed a point-of-no-return and can't save you, are basically 8/10.
Glass End

*Glass End* is a Halo Reach machinima written by Ascend Hyperion and produced by GrumpyEliteYT. It takes place in 2552, nearing the end of the Covenant invasion on Reach. Two marines and an ODST are tasked with the rescue of a rogue Elite who claims he'll divulge Covenant secrets in exchange for sanctuary.

The production introduces several new characters into the Ascend Machinima Universe.
Shukka Shipping Wharf

A hall in the shipping facility

The *Shukka Shipping Wharf*, as it is tentatively called, is a mostly abandoned water based shipping complex in the Shukka province of the planet Ballast. The complex is currently under the ownership of the Megalodon Corporation.

## Summary

In 2555, the Megalodon Corp purchased the once abandoned shipping facility and shortly after, sent in clean up crews to begin preparing the facilities for reuse. On October 23rd, 2555, the clean up crew was taken hostage by Megalodon Mercenaries as part of the secret efforts to create unrest and terror on Ballast. Fireteam Patron was sent in to rescue the hostages and successfully did so, killing the mercenaries involved.

The *Shukka Shipping Wharf* is relatively low-tech. The buildings are mostly metal and concrete with thin windows and exposed support structures. The facility appears to have been abandoned suddenly, as there are plenty of crates, shelves, boxes and junk scattered through out. It is possible it was abandoned during the Battle of Ballast 2551-2552.

## Trivia

* The exterior of the *Shukka Shipping Wharf* can only be seen once, indirectly. If the viewer pays close attention, they can see the complex reflected in the lens of Dom's sniper rifle.
* The complex had two primary entrances, front and back. The front, while technically sealed, sported 4 immediate guards. The back, a garage entrance, was left wide open but only sported 6 guards.
Team Roles

There are many things that a team need to be able to do well in order to consistently succeed in Vermintide. Filling a team role means that a player's loadout (and skills) are able to perform that task.

## Gameplay Roles

### Crowd Control (cc)

The ability for a player to stun, knockdown, or otherwise prevent large groups of enemies from doing damage to the group.

### DPS (damage per second)

The ability to kill things quickly. Subclasses of DPS include damage to large groups of enemies (called aoe dps, crowd kill, or ck), damage to the minibosses/bosses (boss dps), and damage to armored enemies

### Special Killing (sniper)

A player that focuses on killing dangerous enemies at range before they become a threat to the team.

## Trinket Roles

### Healshare/Shallya

A player wearing a trinket that allows a player to heal themself and one other person with the same medkit. Very useful for getting multiple people out of gray health and resetting their down count.

### Potion Share

A player wearing a trinket that allows nearby players to get the effects of potions that they drink.
Properties & Traits

Equipment that is green or above will have a number of properties. Properties provide small bonuses and effects. Properties have a range from which their value is randomly selected. Equipment that is above orange rarity will have one trait. Both properties and traits can be rerolled on the crafting tab.

**PROPERTIES**

 • +10-30% Block & Push Angle

 • 10-30% less Block Stamina Cost

 • +(%?) Stamina regeneration rate

 • +0.5-2 base Stamina

 • +10-25% player health

 • +5-20% Power vs Chaos OR Skaven OR Armored OR Monsters OR Infantry

 • +10-30% damage reduction from Chaos OR Skaven OR AoE attacks

 • +11-33% Curse Resistance

 • +10-20 Crit Power

 • +2-10% Crit Chance

 • 5-20% cooldown reduction

 • +10-30% Revive speed

 • +(%?) Respawn speed

 • +2-10% Movement speed

 • +2-10% Attack Speed

**MELEE WEAPON TRAITS**

 • "Swift Slaying"--Crits increase attack speed by 20% for 5s

 • "Parry" --timed blocks cost 100% less stamina

 • "Off Balance" --blocking an attack increases the amount of dmg the attacker takes by 50% for 3s

 • "Opportunist" --increases push strength +50% against an attacking enemy

 • "Heroic Intervention" --assisting an ally under attack grants both of you a temporary damage absorption shield

 • "Resourceful Combatant" --melee crits reduce your ultimate's cooldown by 5%

**RANGED WEAPON TRAITS**

 • "Scrounger" --crits restore 3 ammo

 • "Conservative Shooter" --headshots restore 1 ammo

 • "Resourceful Sharpshooter" --ranged crits decrease ultimate's cooldown by 5%

 • "Inspirational Shot" --headshots give nearby allies +stamina

 • "Barrage" --consecutive attacks against the same target increase power by 5% for 5s

**NECKLACE HEALING TRAITS**

 • "Shallya's Boon" --increases effect of healing on you by +30% (does this include health on kill/crit?)

 • "Natural Bond" --passive HP regeneration, but you can't use health items on yourself anymore.

 • "Healer's Touch" --25% chance to not consume health item

 • "Hand of Shallya" --healing an ally with a medpack also heals you for an equal amount

 • "Barkskin" --50% damage reduction for 10s after using a health item

**CHARM (POTION) TRAITS**

 • "Concentrated Brew" --drinking a potion deals damage to yourself instead of consuming the potion

 • "Home Brewer" --25% chance to not consume potion

 • "Decanter" --Increases the duration of potions by +50%

 • "Proxy" --consuming a potion spreads the effect to nearest ally

 • "Concoction" --drinking a potion grants the benefits of ALL potions (possibly only lasts half as long)

**TRINKET (BOMB) TRAITS**

 • "Explosive Ordnance" --increases explosion radius +50%

 • "Shrapnel" --enemies hit by a bomb (but not killed) take 20% more damage for 10s

 • "Grenadier" --25% chance to not consume bomb
David Guetta's Halloween Live Mix 2019

French DJ named David Guetta and his DJ set took place at an outdoor arena in Sacramento, California for a Halloween dance party, along with GLOWINTHEDARK. 👻☠️🧪🦇🎃😈💀🕷

* Date: October 20, 2019

* Times: 5-8 PM

## Decorations

* 2 giant candles
* fake spider webs
* black, orange and purple lights
* paper black bats and cats
* window decals
* a couple of tombstones
Stormfiend

The **Stormfiend** is one of the Enemies in Vermintide 2.

## Description

An enhancement of the already formidable Rat Ogre, the Stormfiend counts amongst the crowning achievements of Clan Moulder’s breeding experiments. Hardiness is granted by warp-metal armour fused directly to twisted flesh, reason by the brain-beast melded to the creature’s spine.

And yet Clan Moulder cannot claim full credit for the Stormfiend. Clan Skryre weaponry grants the monster a capacity for slaughter that other Rat Ogres lack. Thus the Stormfiend’s maddened roars are often blotted out by the seething rush of warpfire, gouted from projectors bolted to its forearms.

When facing a Stormfiend, the choice of battleground can mean the difference between life or an agonizing death. Thanks to the tactical awareness of the brain-creature on its back, the towering rat-beast will engage his foes from a distance with lethal gouts of warpfire. As the battle commences, the ground will quickly become a maze of flames, making it crucial that you choose your terrain carefully. The brute is heavily armoured and comes with one crucial weakness – the wicked little mastermind on its back. Interrupt his attacks, watch your step, charge as a team, target the mastermind, and who knows, you might even make it out alive.

## Tips

* A Stormfiend has two weakpoints. The first is his head, which is armoured. The second is the papoose on his back which is not.
Against the Grain/Books

## Book Locations

### Tome 1

At the Knopfelspiel Mill, just before you move the cart, notice the house in front of the mill. Jump onto the fence, and from there onto the verandah, the tome is in a small hole in the roof.

### Grimoire 1

Just past the wall you climb over with a ladder there are two shacks to your right, followed by a house. The grimoire is the in the backyard of the house.

Inside the house there is a barrel that you will need.

In the shack adjacent to the house there a second explosive barrel. (Don't destroy it as it doesn't respawn)

In the cellar of the house, there is a barrel-sized hole, make the hole bigger with black powder. Then proceed through to the backyard.

### Grimoire 2

Just before you open the barn, the next grimoire is on the scaffolding around the tower near the barn. To reach it you will first need to climb on top of the hut nearby (two ladders)

Jump across to the tower and the head left, proceed around the scaffolding clockwise to find the grimoire on the other side.

### Tome 2

At the front of the barn, the second tome sits on top of a small shelter above some hay. Once you enter the barn, you can drop down through the second story window.

TIP: You can also grab this tome by jumping at it from underneath.

### Tome 3

After you exit the barn, head to the far back-left corner.

In the creek, where a fallen tree meets the water is a tome in a crate.
Poison Wind Globadier

The **Poison Wind Globadier** is one of the Enemies in Vermintide 2.

## Description

Tattered robes and ramshackle gas masks grant Poison Wind Globadiers a sinister silhouette. This is a harbinger well-deserved, as are the rasp of rotting lungs and the acrid stench of warp-gas that sours the air about them. Each of a globadier’s gas spheres swirls with tendrils of a lurid, poisonous gas. Upon impact, the globe shatters, releasing a cloud of toxic fumes that eats away at flesh and armour alike. Those caught within the cloud approach their last, panicked moments. Eyes weeping and lungs burning, they must fight their way clear before the poison takes hold.

Globadiers care nothing for the lives of their fellow skaven, and will happily slaughter dozens of their own kind to fell a single foe. Life is cheap in the Under-Empire, and victory forgives all.
Chimpanzee

The chimpanzee, also known as the common chimpanzee, robust chimpanzee, or simply chimp, is a species of great ape native to the forest and savannah of tropical Africa. It has four confirmed subspecies and a fifth proposed subspecies. The chimpanzee and the closely related bonobo are classified in the genus Pan.
Saltwater Crocodile

The Saltwater crocodile is the largest living reptile, and a truly fearsome beast. Growing up to 21 feet long, they are the undisputed masters of the waterways of Australia and Southeast Asia. They are apex predators, feeding on almost any living thing that they encounter. Despite the name, most saltwater crocodiles usually prefer freshwater, although young specimens have been known to travel in the ocean, being spotted as far north as the Sea of Japan.

Saltwater crocodiles are not picky about what they eat, and have been known to attack humans. It is rumored that they might be responsible for more predatory attacks on humans than any other animal, rivaled perhaps only by the Nile crocodile. In 1945, during the Battle of Ramree Island, hordes of saltwater crocodiles are said to have killed 400 Japanese soldiers retreating through the swamps.
Chain Dodging

Chain dodging is a technique that allows a player to move around rapidly and safely. This is one of the fastest ways to move around the map, and can be done while blocking or attacking. Here is the basic process:

1. Turn sideways to the direction you want to go.
2. Side dodge repeatedly in that direction.
3. On the last effective dodge, perform a jump mid-dodge to reset dodge count.
4. (Optional) During the jump, turn to face the direction you are going, so that you can see any upcoming enemies/obstacles.
5. Repeat.

The largest difficulty is that a player's camera is not facing the direction of motion, so a player needs to plan their route a few dodges in advance to avoid getting stuck or hit by unseen enemies.
Zealot

Zealot is one of 3 careers Victor Saltzpyre can choose from.

## Description

In battle, the Zealot is a furious melee fighter, thrashing heretics, heathens and monsters with flails and maces in a holy rage. Although lightly armoured, the zealot is capable of suffering grievous wounds and still continue fighting, bolstered by his faith alone.

Since losing his eye in a fateful encounter with the Skaven, and the obsession with the ratmen that followed, Victor Saltzpyre could no longer handle the Orders lack of support for his convictions. Deeming all worldly organisations insufficient for the monumental tasks ahead, Saltzpyre slowly descended into a fanatical worship of Sigmar.

## Skills and Traits

* Power increases by 5% for every 25 health missing to a maximum bonus of 20%
* Uninterruptible heavy attacks

     Holy Fervor
* Victor charges forward and gains 50% increased attack speed for 5 seconds
Blightstormer

The **Blightstormer** is an enemy in Vermintide 2.

## Description

Chaos Sorcerers draw upon the full fury of the Winds of Magic. Unlike the tutored wizards of the Empire, whose rituals and rites offer protection against the ravages of Chaos, Sorcerers trust to their wits and the fluxsome favour of the Dark Gods to endure the ravages of raw magic. Few are entirely successful, and certainly none are successful forever. Magic is the stuff of Chaos itself, and those who wield it without safeguard are destined to warp, body and soul, beneath its baleful power.
Keybindings and Setup

## Keybindings

While keybindings are a matter of personal preference, here are some recommendations that can make a big difference in your ability to execute techniques (such as drinking a health potion) smoothly, efficiently and safely under pressure:

* By default, you can use the mousewheel to scroll through both your weapons and your items. This is an awful idea, because when you're facing down three stormvermin, an assassin, and an ogre you're almost guaranteed to over or under shoot the selection you want and then you're not much of a hero after all. Alternatives are to use the number keys above *"WASD*" to select weapons and items, or to bind specific keys to each weapon and item type.
	+ Sample scheme: "*X*" for health, "*C*" for potion, "*G*" for grenade, "*Q*" for melee, "*Mouse Scroll UP*" for ranged
* By default, "jump" and "dodge" are bound to the space bar. This is workable, but if you find yourself getting really into the game, enabling "Manual Dodge" in the game settings (see below) and designating a dedicated dodge key will take your ability to execute precise dodges (especially when dodge-dancing) to another level.
	+ Sample scheme: "*Left Shift*" for dodge, "*Space*" for jump
* By default, "push to chat" is unassigned. If you plan to use the in-game VOIP for communication, you'll want to assign this to something handy.
	+ Sample scheme: "*Left Ctrl*" for push-to-talk.
* By default, the 'ping' function which highlights enemies is bound to "*T*". If you have a gaming mouse you might try binding it to a thumb button for easier access.

## Game Settings

* As with many FPS games, increasing the default field-of-view (FOV) can make keeping track of your surroundings much easier. Many players use values around 90, although some people go as high as 120. Your ability to snipe will suffer at extreme FOV settings.
* Setting "Player Outlines" to "Always On" will help you pick out your teammates as quickly as possible while navigating the map. Highly recommended.
V2 Wiki Todo

Here's a list of current and ongoing tasks that need doing!

* in-game screenshots of each enemy and sufficient information for a new player to fight each one.
* Fill in backstory for each character and add a few quotes, particularly their individual callouts for different enemies and events.
* Add a list of properties and traits (someone posted one to reddit) and confirm if certain properties and traits only go on certain items. ie- longbow rerolled multiple times, kept getting same properties from a small pool. Is this normal or unusual? Do all longbows pull from the entire pool or is there a 'longbow' pool. And if so, can we get the breakdown of what items get what properties/traits?

### Writing

* Mine reddit for good "beginner's tips" and incorporate these into the "Getting Started" guide.
* Finish what's started on Getting Started

### Design

* More Navigation templates
	+ Add enemy template (see Template:Heroes)
	+ Add Map template (see Template: Heroes)
* More Infobox templates
	+ Infobox for characters (heroes, npcs, enemies)
* Replace "book locations" image icon on front page with better image (106x106)
* A few pages should be replaced by their appropriate category pages:
	+ Heroes&Careers should be Category:Heroes
	+ Enemies should be Category:Enemies (or Category:Enemy)
		- *Do we really want this? Shouldn't there be a page for these rather than just a category??*
	+ Maps should be Category:Maps
* Rework landing pages for hotspots to be more accessible (similar to frontpage):
	+ Enemies (categorized table of pictures to click on?)
		- *Added a table to enemy page which allows visitors to easily check which enemies are affected by which traits.*
	+ Maps
	+ Heroes & Careers etc.

### General Maintenance

* Look out for undefined terms (e.g. "move slow") and either link them to their glossary entries or create and entry and then link it.
* Look out for un-seized opportunities to cross-link between articles and link 'em.
Empire in Flames

Our intrepid heroes travel through a town with the intent of destroying a Baron's mansion in order to prevent the Chaos there from looting it.

## Finale

The players must first locate a cart to fill with black powder, and then find three barrels of it. After filling the cart they must push it through the square, then light it and push it towards the mansion.
Brace of Rapiers Guide

by u/TheAngriestDwarf

I used a simple Macro on repeat to Fire, switch weapons, wait and fire again on a ~.3 second interval. Since the Rapier does not consume any ammo right now this is a probably just a bug w/ beta that'll go away if/when they put an ammo limit back on the weapon.

```

```

I didn't play Saltzpyre much in beta so he doesn't have more then 150 power so I imagine that this would do a lot with someone at level 30.

Here's a brief boss fight using it:

```

```

(It would have been faster but I've been playing nothing but slayer so my accuracy is in the dumps right now).
Mercenary/Weapons

### Melee

* Mercenary Great Sword (Two-Handed Sword)
* Plentiful Imperial Halberd (Halberd)
* Sword & Averland Shield (Sword & Shield)
* Mace & Averland Shield (Mace & Shield)
* Flanged Mace (Mace)
* Arming Sword (Sword)
* Helmgart Henker (Executioner's Sword)
* White Wolf Hammer (Two-Handed Hammer)

### Ranged

* Coach Gun (Blunderbuss

* Trusty Harquebus (Handgun)
* Imperial Repeater (Repeater Handgun)
* Plentiful Imperial Longbow (Longbow)
Clanrats

**Clanrats** are one of the Enemies in Vermintide 2.

## Description

The Clanrat forms the mainstay of the Skaven army, a man-shaped mass of filthy matted fur, and weeping lesions topped with glowing red eyes and chisel-teeth. They are the embodiment of debasement, the nobility of mankind stripped bare, leaving only base appetite and cunning.

Armed with scavenged weapons and clad in rusting, patchwork armour, lone Clanrats are little threat to a seasoned warrior. Even small groups can be overcome if hearts remain stout and purpose undaunted, for they lack the discipline for shieldwalls or similar defences. Clanrats’ true strength lies in overwhelming numbers, in a tide of shrieking, stabbing vermin given courage by the verminous press of bodies. They scurry from hidden tunnels and concealing shadows, fighting with desperate ferocity until their ranks are broken, and their courage fails alongside
Ironbreaker

Ironbreaker is one of three careers Bardin Goreksson can choose from.

## Description

Ironbreakers are peerless tunnel fighters, armed and armoured for never-ending contest against Skaven and other monsters of the depths. As an Ironbreaker, Bardin will be the indomitable wall upon which the enemy's charge will break, and a bastion of steel for his comrades to rally around.

## Skills and Traits

* Completely absorbs one hit every 20 seconds
* Reduced damage taken
* Increased stamina
     Impenetrable
* Bardin taunts all man sized enemies within 10 units
* Gains increased defence and can block any attack for 10 seconds
Markus Kruber

> This is a page about a playable character in Vermintide 2
>
>

> If you are looking for information on the three playable careers in Vermintide 2 pertaining to this character, click here
>
>

## Summary

As a sergeant Markus Kruber led the 8th Ostland Swordsmen to victory many times, inspiring confidence and loyalty in his men and forming a strong bond with them. When a Necromancer wiped out his unit except for himself, Markus found himself a broken man and attempted to leave the army, but was denied. The Witchhunter Saltzpyre however, after witnessing his skill, convinced his superiors to let him go and accompany him in escorting a Bright Wizard prisoner to Ubersreik for trial. After the events of Vermintide 1, Markus continues to be in Saltzpyre's employ. Based on which career the player chooses he has either left the military to become a Mercenary, returned to his Huntsman roots, or received a knighthood and become a Foot Knight.
Righteous Stand/Books

## Book Locations

### Tome 1

Before the drop to the first event, on the left here is a cart with the 1st tome on top.

### Grimoire 1

Along the right wall of the Barracks room following the first event, full of crates etc. (very short jumping puzzle)

TIP: you can also just grab the Grim by jumping at it, without completing the "puzzle"

### Tome 2

After the South Axe-bite Bastion there is a room you need to climb to the second floor to proceed. Go to the back corner of the top floor and drop down to find the 2nd tome.

### Grimoire 2

Just before the Northern Bastion foothold there is another two story room (you enter from the second floor). Head just outside and turn back to find 3 protruding beams just above the door. Jump across there to get to the other side of the room, then after hitting a lever, climb out the window and up the ladder.

Hit the lever to lower the ladder outside the adjacent window.

Jump over to the ladder and climb to the top.

### Tome 3

Just before going upstairs to the final event, look to the left to find some shrubbery between two trees. There is a hidden path behind the shrubbery that will lead you to the final tome.
The War Camp/Books

### Tome 2

Near the end of the swamp/creek of **Froschdorf**, the second last house on the left.

### Grimoire 1

In **Froschdorf**, the first building on the right.

Jump up onto these pillars and then into the house. The first jump is difficult, you will need to jump from the highest point on the small mound, and aim your jump to the left edge of the pillar.

Fall down a hole in the back of the house to reach the grimoire, you can then open the door to get out.

### Tome 3

Once you reach the **Zuhause Gully**, keep to the right - in the swamp water. The tome is hanging above the water at dwarf height.

### Grimoire 2

This grimoire will require you to light three candles placed near **The Blot Tree**.

Immediately after the drop that leads to the **The Blot Tree**, examine the rocks to find a hole hiding the first candle.

From the first candle: proceed around to the right to a flesh tent, there is a second candle here.

From the first candle: head left and follow the wall, keep walking past the end of the wooden walkway. You will have to face back the way you came to see the candle.

Once you light all three candles, the grimoire will raise from the swamp on a platform. The platform is approximately center of the three candles.
Kerillian/Lore

## Background

Even for a Wood Elf, Kerillian’s sight was sharp, able to pick off a ladybird eating a leaf at a hundred paces if she chose to. But this gift, coupled with a natural curiosity also turned into a curse when she saw something that no mortal was meant to see. One autumnal night, when both moons rode high in the sky, Kerillian spotted a Spellsinger as he meandered under the boughs. The Elf mage was no trespasser and so there was no reason Kerillian should have kept track of him, and yet she did.

Her curiosity piqued. The Waywatcher followed the mage from above as he walked deeper into the forest… and put her on a path that would change her fate forever.
Community Links

+ "The Official Vermintide community Discord. Close to 5000 members and growing. A tavern for both new and veteran players."
* Squirrel Squad
	+ "A community of enthusiastic, passionate, and friendly folks who just love Vermintide. First and foremost, we promote productive conversation and an avenue for new players to find others to play with."
* Satpack

#### Notable streamers

* Ishka
* J\_sat
* SneakyPanda
Loot

File:Placeholder
Loot is equipment and crafting materials that are received from level up bonuses and as rewards for successfully completing a mission.
A loot box will always contain 3 items, of which at least 1 will always be equipment.
Loot boxes come in various types and degrees of rarity.

## Types

There are currently 4 types of loot boxes, each with a power level cap:

* Mission Success - Recruit - 100 Power

* Mission Success - Veteran - 200 Power

* Mission Success - Champion - 300 Power

* Mission Success - Legend - 300 Power

* Commendation Chest - Level Up Reward

Items received from a chest have a power level based on the average power level of equipped items on the current character, up to the limit listed above.

## Rarity

Completing a level will give you a chest of the above type, whose rarity will be determined by a system which replaces the dice game from Vermintide 1.

The box will be of basic rarity, with upgrades occurring when the bar fills up. This can be affected by:

* Mission Success

* Quickplay Bonus

* Tomes (up to 3)

* Grimoires (up to 2)

* Loot Dice

* Random Chance

The available rarities from most common to rarest are:

* Peasant
* Commoner
* Merchant
* Soldier
* General
* Emperor

With higher rarities having an increased chance to have higher quality equipment.
Foot Knight

Foot Knight is one of three careers Markus Kruber can choose from.

## Description

Foot Knight Kruber is strong as steel in defence and fearsome in offence, able to shrug off the mightiest of blows or shatter enemy ranks with a formidable charge. Standing tall in the thick of combat, the Foot Knight is the epitome of a heavily armoured, frontline melee warrior.

Knighted for his heroic contribution to the defense of Ubersreik, Kruber has – somewhat reluctantly – climbed the social ladder. Not fully comfortable in his new station, Kruber has nonetheless found new method and purpose in his never-ending battles, be they against the enemy horde or his inner demons.

## Skills and Traits

* Damage resistance aura
* Increased stamina
     Valiant Charge
* Markus charges forward slamming into enemies and pushing them forward
Mercenary

Mercenary is one of three careers Markus Kruber can choose from.

## Description

The Mercenary is a versatile fighter, entering battle in armour balanced to provide ample protection while not severely restricting mobility. In combat, the Mercenary is capable of both close quarters mayhem and shredding the enemy with ranged fire.

When Saltzpyre, the Witch Hunter, recruited Kruber for his retinue it was the former State Trooper’s first venture as a Mercenary. The new profession lit a fire within him, and a desire awoke to one day lead a company of his own as a Mercenary Captain. Perhaps the events in Helmgart will lead him down this path.

## Skills and Traits

* Hitting 3 enemies in one swing grants 10% increased attack speed for 6 seconds
     Morale Boost
* Markus grants nearby party members a boost of temprary health and staggers nearby enemies
Getting Started

Welcome to your Vermintide 2 journey!

This game may seem like just another action-RPG at first, but there's actually a lot more to it than meets the eye. Becoming the kind of player that can beat missions on the hardest difficulty isn't just about gearing up with sweet loot -- you'll need to acquire knowledge of how the game works and develop advanced technical skills as well as split-second decision-making abilities. Thankfully, it's also a coop game so you'll be undertaking this journey with others.

Here are a few essential topics to get you started:

1. Keybindings and Setup -- How to stack the game's settings in your favour and set up your controls for long-term success.
2. Finding People to Play With -- Making friends in Vermintide comes naturally! Here are some tips for building out your friend list both in-game and via player-built communities.
3. Combat Basics -- How to kill rats and bad guys, how to use consumable items, and basic tips.
4. Career Strategy Pages -- Beginner's information on each Career.
5. Progression -- How to unlock careers, increase Hero Power, and get to the end game.
6. Hero Power -- what it is, how it's calculated, and what it affects
7. Loot Chests -- what determines the rarity and power of the items within
8. Crafting -- The method of creating, upgrading, or destroying equipment

You may also enjoy reading some of the guides community members have written up for new players. Here are some of them:

1. Basic Tips for Avoiding Damage
2. Helpful Tips for New Players