Religion Traits

Religion traits indicate that your character has an established faith in a specific deity; you need not be a member of a class that can wield divine magic to pick a religion trait, but you do have to have a patron deity and have some amount of religion in your background to justify this trait.

Furthermore, your alignment must be within 1 step of your chosen deity.

Additionally, if you wish to take a religion trait outside of your race’s religion, you will need to pay the RP cost for a non-racial religion. Unlike the other categories of traits, religion traits can go away if you abandon your religion.

### Absolute Duty

Requirement(s) Korverion

You have been raised to view yourself as a blade in Korverion’s service or you have taken on that duty for yourself. Whenever you make a charge attack against an undead or shapeshifter, you gain a +3 bonus to your attack and -3 penalty to your ac instead of the normal 2.

### Absolute Grace

Requirement(s) Sarenrae

You have been raised to view yourself as a blade in Sarenrae’s service, or you have taken on that duty for yourself. Whenever you score a critical hit with a scimitar, you deal 2 additional point of fire damage to your target.

### Absolute Law

Requirement(s) Iomedae

You have been raised to view yourself as a blade in Iomedae’s service, or you have taken on that duty for yourself. Whenever you score a critical hit with a longsword, you deal 3 additional points of fire damage to your target.

### Absolute Reason

Requirement(s) Korverion

You have been raised to view yourself as a shield in Korverion’s service or you have taken on that duty for yourself. Whenever you make a charge attack against an undead or shapeshifter, you gain a +1 trait bonus to your AC for one round.

### Absolute Truth

Requirement(s) Korverion, Sarenrae or Iomedae

You have been raised to view yourself as a conduit for the Sun God’s glory, or you have taken on that duty for yourself. You gain 1 extra use of lay on hands.

### Acquired Taste

Requirement(s) Caiden Caylean

Whenever you drink a potion that is on the menu of Jack Bailey’s Cabana, its effects manifest at +1 caster level.

### Agent of Chance

Requirement(s) Clavicus Vile, Nocturnal, Sheogorath, or Mephala

You can change the fortunes of others, typically for the better. Once per day, you can allow an adjacent ally to reroll a skill or ability check as an immediate action before the result is revealed. The ally must take the second roll, even if it is worse.

### Ancalagon’s Mind

Requirement(s) Ancalagon

You’re used to living with your own madness, and gain a +2 trait bonus on saving throws against madness and confusion effects.

### Ancestor's Blade

Requirement(s) Amatsu, Raijin

You were trained by your family with a weapon passed down from a venerable ancestor. You begin play with an heirloom masterwork weapon worth up to 400 gp. You gain a +1 trait bonus on attack rolls with this weapon against targets you have successfully smited.

### Asmodean Demon Hunter

Requirement(s) Asmodeus

Raised in the church of Asmodeus (whether or not you are currently a follower), you’ve focused your indoctrinated fervor primarily on the elimination of demons. You gain a +3 trait bonus on Knowledge (planes) checks about demons and a +2 trait bonus on Will saves against mind-affecting spells and effects from demons.

### Battlefield Caster

Requirement(s) Jormungandr

Your faith protects you even as you unleash spells in the thick of battle. You receive a +1 trait bonus on concentration checks to cast defensively and a +1 trait bonus to AC against attacks provoked by or readied against spellcasting.

### Battlefield Surgeon

Requirement(s) Zon-Kuthon

Heal is a class skill for you, and you can use the treat deadly wounds aspect of Heal 1 additional time per creature per day.

### Bestial Wrath

Requirement(s) Hircine

When you strike hard, you strike deep. Once per day when you attempt to confirm a critical strike, you may reroll with a +2 trait bonus before the results are revealed.  You must accept the results of the second roll even if it is worse

### Blade of Enmity

Requirement(s) Daikoku

You were trained by your family with a weapon passed down from a venerable ancestor. You begin play with an heirloom masterwork weapon worth up to 400 gp. Whenever this weapon is the target of a sunder attempt, you may take an immediate action to make a sunder attempt against that enemy before their attack has been resolved. This attack does not provoke attacks of opportunity.

### Blessing of Weakness

Requirement(s) Namira

You were born weak, which caused the Goddess of the Wretched to take special notice of you. Once per day, you gain a +2 trait bonus on any saving throw. You must use this ability after the roll is made but before the result is revealed.

### Blood Sacrifice

Requirement(s) Nazca

While you are taking HP or Ability Score bleed damage, you gain a +1 trait bonus to your attack and damage rolls.

### Brave Scaredycat

Requirement(s) Yarn

You have seen cats chase off bears… and you have seen them run from cucumbers.  The parable of the brave scaredycat resonates within your heart. Once per day, as a free action, you gain a +2 trait bonus to AC against the next attack made against you.  You then take a -2 penalty to AC on the following attack made against you.

### Cheat Death

Requirement(s) Shargas, Bahgtru, Ilneval

Sometimes the valkyries intervene on behalf of the worthy; other times, they let fate decide. Once per day, when you would be reduced to 0 or fewer hit points as a result of a failed ability check, skill check, or saving throw on your part, you may invoke this ability in order to reroll the failed check. You must take the result of the second roll, even if it is worse than the original.

### Chrysophylax’s Morality

Requirement(s) Chrysophylax

You have pondered the mysteries of morality itself and have found truths that cannot be explained to those who remain ignorant of them.  You gain a +1 trait bonus to the DC and caster level of your spells and effects with the (good) descriptor.

### Cleansing Light

Requirement(s) Meridia

Your hatred of undead is pure and strong. When dealing damage to undead with your channel energy ability, you can reroll the damage once per day, but you must accept the results of the second roll even if it is worse.

### Cleansing Fire

Requirement(s) Rhaegal

You understand that the undead cannot be saved, and must instead be cleansed by fire before new life may grow.  Your fire spells and effects gain a +1 trait bonus to their DC’s and deal 1 extra point of fire damage when they affect the undead.

### Crabslayer

Requirement(s) St. Thorric

You have practiced with the Crab Maga masters of St. Thorric and have learned how to defeat the great enemy of Clear Skies Cove.  You gain a +1 trait bonus on attack and damage rolls against crustaceans. Additionally, you count as 1 size category larger for purposes of avoiding grab attacks.

### Contract Master

Requirement(s) Asmodeus

Your facility with contracts makes you good at understanding dense text and obfuscating your intent. You gain a +1 trait bonus on Linguistics checks, and Linguistics is a class skill for you.

### Corpse Cannibal

Requirement(s) Yi No Ghu

Your faith encourages you to indulge a variety of perverse hungers, leading you to shrug at even some of the darkest taboos. You gain a +2 trait bonus on Fortitude saves against diseases and can gain sustenance from rotting flesh with no negative side effects.

### Dahak’s Rage

Requirement(s) Dahak

Pledging your faith to Dahak gives you the skill to make a brutal attack against an opponent who cannot fully fend you off. When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.

### Dark Blade

Requirement(s) Non-Kitsune, Lao Shu Po

You were trained by your family with a weapon passed down from a venerable ancestor. You begin play with an heirloom masterwork weapon worth up to 400 gp. You gain a +1 trait bonus on attack rolls with this weapon when you make attacks of opportunity at night.

### Deadeye Bowman

Requirement(s) Erastil

When you are using a longbow, if only a single creature is providing soft cover to your target, your target does not receive the +4 bonus to AC.

### Destructive

Requirement(s) Dahak

You revel in your god-given proclivity to destruction. Once per day, when you make a successful sunder attempt against a held or worn item, you may deal half the damage dealt to that item to the creature holding or wearing it.

### Driven by Revenge

Requirement(s) Calistria

Whenever you or someone you travel with is wronged, it is your sacred duty to avenge them.  Whenever someone in your party dies, you gain a +1 trait bonus on attack rolls until they are returned to life, your mission is finished, or 1 month elapses.  Whichever comes first.

### Drogon’s Authority

Requirement(s) Drogon

The law of Drogon applies to the living and the dead alike and when you speak, you speak with Drogon’s conviction.  You get a +2 trait bonus on Diplomacy checks when dealing with undead, as well as a +2 trait bonus on Charisma checks to influence undead (such as with the command undead spell).

### Deck Fighter

Requirement(s) Cendra

Your long experience in compensating for the pitch and yaw of ocean-going ships grants you a +1 trait bonus on attacks of opportunity when fighting aboard a ship.

### Deeper Knowledge

Requirement(s) Hermaeus Mora

Your mind contains too much information for you to be consciously aware of at any one time.  Sometimes you receive flashes of insight into this deeper knowledge when your need is great. Once per day, you may reroll any one knowledge check before the results are given.  You must accept the results of the second roll

### Deep Wounding

 Requirement(s) Moloch

You have learned the bloody secret of striking true and deep. When you deal bleed damage with a melee weapon, a successful DC 20 Heal check is required to stop the bleed damage. Magical healing stops the damage as normal.

### Déjà Vu

Requirement(s) Akatosh

You are haunted with glimpses of the future in your subconscious mind which manifests as deja vu, giving you preternatural awareness of threats before they occur. You aren’t flat-footed during a surprise round that you don’t get to act in or before you get to act at the start of a battle.

### Demon Hunter

Requirement(s) Asmodeus

Raised in the church (whether or not you are currently a follower), you’ve focused your indoctrinated fervor primarily on the elimination of demons. You gain a +3 trait bonus on Knowledge (planes) checks about demons and a +2 trait bonus on Will saves against mind-affecting spells and effects from demons.

### Denial of Fate

Requirement(s) Gruumsh

Your deity has blessed you with the ability to walk the line between life and death. Once per day while you are below 0 hit points, at the start of your turn you can choose to stabilize without needing to succeed at a Constitution check.

### Devoted yet Oblivious

Requirement(s) Yarn

Sometimes you long for the caress of yarn upon the fur of your soul.  Other times, you couldn’t care less. Once per day when you channel positive energy to affect undead, or negative energy to affect the living, you may increase the DC by 2.  The next time you channel energy in this manner, the DC is decreased by 2.

### Diseased Heart

Requirement(s) Xiuhtec

Your work with infections has infused your spirit with disease. Any creature that performs a blood drain or swallow whole attack on you must succeed at a Fortitude saving throw (DC = 10 + your character level + your Constitution modifier) become sickened. This is a poison effect.

### Ear for Music

Requirement(s) Shelyn

You gain a +1 trait bonus on one category of Perform checks and a +2 trait bonus on Knowledge (local) checks that deal with the local art or music scene.

### Expert Boarder

Requirement(s) Cendra

Besmara rewards those who board other vessels and take what they want. While fighting on the deck of a ship, you gain a +1 bonus on all attacks made with one-handed weapons.

### Expert Scribe

Requirement(s) Nethys

Through your many hours of studies and practice with magic, you have developed a kind of shorthand when copying spells that saves time and money. Whenever you add a new spell to your spellbook the cost of writing the new spell is halved, and it  takes up half the normal number of pages (minimum 1).

### Feral Blade

Requirement(s) Non-Kitsune, Yi No Ghu

You stole a family weapon which had been passed down from a venerable ancestor. The spirit of this ancestor has cursed you for this unforgivable breach of honor. You begin play with an heirloom masterwork weapon worth up to 400 gp. You gain a +1 trait bonus on attack and damage rolls with this weapon while affected by confusion or insanity spells or effects. Furthermore, while wielding this weapon, you do not automatically attack the last creature who attacked you unless you choose to do so in lieu of rolling on the confusion chart for that round.

### Fickle

Requirement(s) Jormungandr

You have learned that growth often comes from pain and confusion, and you seek to spread this harsh truth to those who oppose you.  You gain a plus 1 trait bonus to the DC of your spells and effects which cause fear, confusion or insanity.

### Fire’s Fury

Requirement(s) Baal’Am

Your reputation of fanatical devotion to The Sacred Ember precedes you,  granting you a +1 trait bonus on Intimidate checks, and Intimidate is a class skill for you.

### First World Luck

Requirement(s) Clavicus Vile, Sheogorath or Nocturnal

You found yourself in deep trouble in your youth but stumbled upon an unlikely way out after praying to the daedra for luck. Once per day, you can reroll any 1 skill check.  You must accept the results of the second roll even if it is worse.

### Flames of the Ember

  Requirement(s) Baal’Am

Your devotion to The Sacred Ember strengthens your ability to channel powers of the divine. Add 1 to the DC of saving throws made to resist the effects of your channel energy ability.

### Foul Immunity

Requirement(s) Namira

Living in filth and unsanitary conditions has made you sick many times, but it has also boosted your immunities which allows you to stave off even the worst plague. Once per day, you can reroll a saving throw against a disease or poison with a +2 trait bonus. You must take the second result, even if it is worse.

### Game Warden

Requirement(s) Erastil

You understand that culling a population of creatures to manage their numbers is beneficial in the long run.  Whenever you find a new hunting ground, you may roll the CR check twice and take the result you prefer.

### Gemstone Collector

Requirement(s) Draconic Pantheon

You have long found focus and inspiration in the natural beauty of rare gemstones. As long as you carry bejeweled objects worth a total combined value of 200 gp x your character level, you gain a +1 trait bonus on all Will saving throws and a +2 trait bonus on a single Charisma-based skill check of your choice.

### Hazy Focus

Requirement(s) Yarn

Sometimes you feel that your devotion to yarn grants you clarity of mind and purpose. On the other hand, maybe you just smoke too much catnip. Once per day, before you attempt a skill check, you can use this boon to gain a +4 trait bonus on that skill check.  The next time you attempt that same skill check, you take a -4 penalty.

### Hero of the Community

Requirement(s) St. Thorric

When you cast Bless, you may choose 1 ally to gain double the benefit of the spell, but the spell’s duration for that ally is halved.

### Inoculated

Requirement(s) Xiuhtec

When you fail a save against a disease or poison, you gain a +2 trait bonus on your next save against that disease or poison.

### Inspired Creator

Requirement(s) Viserion

You may craft up to 2 potions or scrolls per day as long as the base price of the  potion or scroll is 250 gp or less. Additionally, you can craft a masterwork weapon or armor in 1 day, rather than 2.

### Inspiring Sacrifice

Requirement(s) Tezca or Nazca

In emulation of your god’s intensely channeled rage, you are an inspiration on the battlefield. Once per day, when you attack a foe who injured you during the same combat, you can inspire allies who can see you as a move action. Each other ally within 30 feet who can see you gains a +2 morale bonus on her next attack roll.

### Intense Artist

Requirement(s) Shelyn

Choose two Perform skills; you gain a +1 trait bonus on Perform checks of the selected types, and Perform is a class skill for you.

### Keeper of the Veil

Requirement(s) Pharasma

Through your devotion to your goddess you can see the strands of fate of those who are death’s door.  Once per day, when you use a cure spell or potion on someone who is dying, the effects are maximized as per the metamagic feat.

### Living Sacrifice

Requirement(s) Xochi

You have discovered a hint of the dark truths that lay hidden within blood and flesh. You gain a +1 trait bonus on Fortitude and Will saves whenever you have fewer than half your maximum number of hit points.

### Loyal Bond

Requirement(s) St. Thorric

You are at your best when you serve others. When you cast spells that offer protection to an ally at your expense (such as shield other) or spells whose duration is divided when shared among many (such as water breathing or any of the communal spells), you do so at +1 caster level.

### Magic is Life

Requirement(s) Gruumsh

Your faith in magic allows you to reflexively use the energy of any spell effect on you to save you from death. As long as you are under the effects of any spell, you gain a +2 trait bonus on saving throws against death effects. If you are reduced to negative hit points while you are under the effects of any spell, you automatically confirm stabilization checks to stop bleeding.

### Martyr’s Sacrifice

Requirement(s) Quetzal

You have always had a gift for healing, but you have pledged a deeper devotion to Quetzal.  Once per day, when you channel energy, you heal others by 1.5 times the result of the roll, but you take half the damage of the result of the roll instead of healing.

### Moral Certainty

Requirement(s) Chrysophylax

You have studied morality itself and have no doubts about what it means to be a good person. Whenever you roll to save against a spell or effect that allows an additional save to force you to act against your nature (such as dominate person), you gain a +1 trait bonus to that save.

###

### Nature’s Blade

Requirement(s) Non-Kitsune, Hakudo Maru

You were trained by your family with a weapon passed down from a venerable ancestor. You begin play with an heirloom masterwork weapon worth up to 400 gp. Once per day, you may designate one creature as an enemy of the natural order. You gain a +1 trait bonus to attack and damage that creature with this weapon until it is dead or 24 hours have passed. The designated enemy may not be an elemental, plant or animal.

### Nature’s Respite

Requirement(s) Gozreh

Your connection to nature is palpable and your god grants you a special dispensation.  Elementals, Plant Creatures and Animals will never attack you while you are flat -ooted.

### Obsessive Love

Requirement(s) Tsukio

Your co-dependency on the jealous manipulations of your goddess protects you from others who would manipulate you. You gain a +2 trait bonus on saving throws against charm and compulsion effects.

### Prescience of the Valkyries

Requirement(s) Illneval, Shargas or Gruumsh

Your understanding of pointless and unexpected death grants you a special awareness. You gain a +2 trait bonus on Reflex saves when denied your Dexterity bonus or during a surprise round.

###

### Primeval Growth

Requirement(s) Rhaegal

You gain a plus 1 trait bonus to the DC when you cast entangle or a spell that functions as entangle, and if that spell deals damage, the damage is increased by 1.

### Purpose-Driven Life

Requirement(s) Apsu

You have found the greater purpose of your life in the teachings of Apsu, and you have vowed to give purpose to every living thing as well.  Your spells and effects which allow a creature a new saving roll if forced to take action against their nature gain a +1 trait bonus to their DC.

### Quick Learner

Requirement(s) Irori

Your mind is sharp, and your body honed to perfection.  Whenever you use downtime to retrain, the retraining takes half the normal time, and the cost is reduced by half.

### Reckless Luck

Requirement(s) Non-Gnoll, Yi No Ghu, Lao Shu Po

Like your deity, you charge in when others fall back. When you make a charge attack in the surprise round or first round of combat, you gain a +2 trait bonus to your AC for 1 round.

### Recuperation

Requirement(s) Irori

Through training and meditation, your body is able to heal much faster than normal. Any time you rest to heal, you recover an additional number of hit points equal to your Constitution bonus. This additional healing is not increased by resting for an entire day, nor with a successful Heal check.

### Reliquary Blessed

Requirement(s) St. Thorric

You have visited St. Thorric’s shrine in Clear Skies Cove and have touched the sacred relic there. Once per day, you may attempt to dispel a weather or wind related spell or effect as per Dispel Magic.  Your caster level is equal to your character level.

### Rousing Courage

Requirement(s) St. Thorric

A dwarven warrior’s simple act of courage in St. Thorric’s name inspired you during one of your first battles. Now, you strive to be equally inspiring to others. Once per day, when you generate an effect that grants a morale bonus, increase that bonus by 1 for all creatures affected.

### Sacrifice of Vitality

Requirement(s) Totec

Totec is the giver of knowledge and strength, and to those who sacrifice in his name, he rewards with great power. Once per day, you may take 2 constitution damage as a swift action to increase the Caster Level of a spell you are about to cast by 2. This trait does not stack with other traits which increase caster level.  This loss of constitution cannot be prevented and can only heal naturally. (If you are undead, you sacrifice charisma instead).

### Sacrifice of Will

Requirement(s) Totec

Totec is the giver of knowledge and strength, and to those who sacrifice in his name, he rewards with great power. Once per day, you may take 2 wisdom damage as a swift action to gain a +1 trait bonus to all your attacks made that round. This loss of wisdom cannot be prevented and can only heal naturally.

### Santeria

Requirement(s) The Loa

You have incorporated the deities of other religions into your own worship of the loa to produce more powerful effects.  Once per day, when you cast a spell that protects from an alignment (such as protection from evil, magic circle against evil, etc) you may increase all numerical bonuses conferred by the spell by 1, but the duration of the spell is decreased to 1 round per level.

### Searing Beacon

Requirement(s) Meridia

When you score a critical hit against an undead, you may choose to roll the damage a second time, but you must take the results of the second throw even if it is less.

### Secret Knowledge

Requirement(s) Norgorber

Choose a knowledge skill. You gain a permanent +2 trait bonus on checks with that skill, and it is a class skill for you. Once this skill is chosen, it cannot be changed.

### Self Sacrifice

Requirement(s) Shelyn

As a move action, you can use your own body to grant soft cover to an adjacent ally regardless of the difference in your respective sizes.

### Selfless Sacrifice

Requirement(s) Xochi

Xochi inspires you to give your all for those you protect. Once per day, when an adjacent ally is targeted by an attack but before the attack roll is attempted, you can interpose yourself as an immediate action. You become the target of the attack instead.

###

### Sentient Sacrifice

Requirement(s) Tezca

You find strength in the life-blood of your foes. Whenever you successfully coup-de-grace an enemy with an intelligence score greater than 2 by ripping its heart out with a natural attack or ceremonial dagger,  you gain the favor of Tezca and receive a +1 natural armor bonus for 1 minute/level. You can only receive this benefit once per day.

### Shaper of Reality

Requirement(s) Ancalagon

You can experience reality as Ancalagon experiences reality. Once per day, you can cast either a conjuration spell or a transmutation spell at +1 caster level.

### Shield-Trained

Requirement(s) Gorum

You were trained to use shields as weapons. Heavy and light shields are considered simple weapons rather than martial weapons for you. Heavy shields are considered light weapons for you.

### Special Forces

Requirement(s) Gorum

Warfare is your religion and you are a prophet of pain.  Whenever you critically fail an attack roll, you need not confirm it nor suffer any additional penalties.

### Spirit Talker

Requirement(s) The Loa

You are a devotee of the shamanistic practices of The Loa, but have studied the deities of other faiths. You gain a +1 racial bonus on Will saves against divine spells and spell-like effects employed against you by clerics or paladins of other pantheons—but you suffer a –1 penalty on Will saves against divine spells cast by devotees of The Loa.

### Split-Second Defense

Requirement(s) Abadar

When you are the target of an attack by an opponent that is flanking you, as an immediate action once per day you can foil that opponent’s attack. For that attack, the opponent does not gain any of the bonuses or effects that are associated with flanking.

### Stormsight

Requirement(s) Aegirran

Your faith in the Wind and the Waves helps you navigate through all manner of mist or haze. You can see normally up to 5 feet away in areas fog, mist, rain, or similar conditions (such as the spray of a waterfall). Your sight is obscured beyond 10 feet as in these conditions instead of 5 feet.

### Strength of the Nephilim

Requirement(s) Baal’Am

The blood of the nephilim is strong in you. Once per day as a free action, you can gain a +2 trait bonus on any ability check or skill check.

### Strength's Fanfare

Requirement(s) Apsu

Songs of your glory and prowess bolster your strength. When you are the subject of any sonic effect that grants a morale bonus on attack or damage rolls, you also gain a +1 trait bonus on Strength based skill checks; on combat maneuver checks to bull rush, grapple, and reposition; and to your CMD against those combat maneuvers.

###

### Strict Judgment

Requirement(s) Drogon

Your respect for the letter of the law bleeds into your spellcasting. Any spells you cast that prescribe certain behaviors with a consequence for breaking these directives (such as mark of justice or geas) have their save DC increased by 1.

### Strong Heart

Requirement(s) Draconic Pantheon

Dragons aren’t afraid of anything, and you can stand firm against even the most terrifying foes. You gain a +1 trait bonus on saves against fear effects, and the DC of Intimidate checks against you increases by 2.

### Strong Swimmer

Requirement(s) Aegirran

Your faith gives you the confidence to swim without fear. Once per day you gain a swim speed of 20’.  This lasts for 1 round per 2 character levels (rounded up).

### Strong yet Weak

Requirement(s) Yarn

You have witnessed cats puff out their fur to appear larger, causing their rivals to back off, and other times you have seen cats who were drenched with water appear more frail than they are, emboldening their rivals. You keep the parable of the fluffy cat and the wet cat close to your heart.  Once per day, as a free action, you may draw upon the strength of yarn to give yourself a +2 trait bonus to a single attack roll. The next attack roll you make takes a -2 penalty.

### Swift Stepper

Requirement(s) Desna

You marvel at the beauty of the stars and nature to the point of distraction and oftentimes when you travel, you don't remember how you got to where you are.  Once per day when you take a 5 foot step, you may move 10 feet instead.

### Tarnished Blood

Requirement(s) Hircine

The corruption of Hircine flows through your veins, allowing you to tarnish even the brightest silver.  Silver weapons and spells, effects or abilities that count as silver for the purpose of bypassing damage reduction deal 1 less point of damage to you.

#### Tracker’s Guidance

Requirement(s) Erastil

You have honed your skills in hunting through Erastil’s guidance.  As a result, you rarely underestimate the strength or numbers of your quarry. Once per day, when you roll a 19 or 20 on a random encounter check for severity, you may reroll the check.

### Tribute

Requirement(s) Draconic Pantheon

You worship the apex deities, and you will not suffer the humiliation of receiving the same pay as everyone else.  Whenever you are paid for a mission, your religion demands that you be paid an extra 5g per level in tribute above what you normally would have been paid.

### Twilight Influence

Requirement(s) Azura, Nocturnal, Vaermina

Once per day, you may reroll  a concentration check when casting a spell with the darkness, pain, or shadow descriptor with a +4 trait bonus before the result is known.  You must accept the result of the second roll even if it is worse.

### Unapologetic Drunk

Requirement(s) Cayden Cailean

Some people will stoop to drinking mouthwash or cough syrup if they don't have alcohol.  Your purposes are nobler… but still… damn, breh! Once per day you can turn a flask of holy water into holy alcohol as you drink it and it heals you as if it were a cure light wounds potion or gives you the effects of a protection from evil potion (CL 1st), your choice. (the holy water doesn’t count as alcohol for any other reason)

### Undead Slayer

Requirement(s) Amatsu

You were trained by your family with a weapon passed down from a venerable ancestor. You begin play with an heirloom masterwork weapon worth up to 400 gp. You view the undead as abominations that must be destroyed. You gain a +1 trait bonus on weapon damage rolls against undead while using this weapon.

### Unhinged Mentality

Requirement(s) Sheogorath

Your deity-granted madness allows you to reroll a saving throw against a confusion, insanity, or fear effect once per day before the result is known with a +2 bonus. You must accept the result of the second roll even if it is worse.

### Valor Beyond Death

Requirement(s) Orc Pantheon

You yearn for Valhalla, but not until your deeds in life have secured you the most honored place in the mead halls of the Heroes.  The valkyries have heard your prayers and scrutinize your deeds in battle. When you die, the valkyries keep your soul bound to your body temporarily.  This allows Breath of Life to be used for up to 5 rounds after your death instead of 1.

### Venom-Drenched

Requirement(s) Xiuhtec

You have nothing to fear from one sort of poison. In fact, you can actually drink the toxic brew in order to make your blood dangerous. You are immune to one specific non magical poison (Core Rulebook 559). If you ingest a dose of that poison (even if it is a contact, inhaled, or injury poison), it remains in your system for 24 hours; any creature that bites you during that time is subject to the poison’s effects.

###

### Vindictive Strike

Requirement(s) Malacath

Once per day during a combat encounter, you can choose to reroll single attack roll against the creature that last hit you before the result is revealed with a +1 trait bonus to the roll, but you must accept the results of the second attack roll even if it is worse.

### Viserion's Insight

Requirement(s) Viserion

You hear Viserion’s whisper in the workings of technology, granting you better understanding of and insight into constructs. Once per day, you may reroll a caster level check with a +2 trait bonus to overcome the spell resistance of a construct.

### Voice of Duty

Requirement(s) Korverion

From an early age, you were trained by a holy order of knights dedicated to the destruction of undead. Your creed is “Duty must be obeyed.  If the frame of duty is broken, none shall weave life’s fabric.” When dealing damage to undead with your channel energy ability, you can reroll any damage die roll that results in a natural 1.

### Voice of Grace

Requirement(s) Sarenrae

From an early age, you were trained by a religious order of knights dedicated to protecting the common folk from evil influences. Your creed is “Grace must be preserved. If the strands of grace are unravelled, the design will be lost and the people with it”. By expending 2 uses of your lay on hands ability, You may affect evil creatures with your lay on hands ability as if they were undead.

###

### Voice of Law

Requirement(s) Iomedae

From an early age, you were trained by a militaristic order of knights dedicated to upholding the law. Your creed is “Law must be upheld.  If the knots of order are loosened, chaos will spill through.”. By expending 2 uses of your lay on hands ability, You may affect chaotic creatures with your lay on hands ability as if they were undead.

### Voice of Monsters

Requirement(s) Lamashtu

Once per day, you can cast speak with animals. When you cast this spell, it can affect animals (as normal) as well as aberrations and magical beasts with an Intelligence of 2 or lower.

### Voice of Reason

Requirement(s) Korverion

From an early age, you were trained by an ancient order of knights whose original purpose was eradicating the Suttar threat. Your creed is “Reason must be retained.  If the web of reason comes undone, madness will escape.”. You gain a +1 trait bonus on attacks made against shapeshifters.

### Voice of Truth

Requirement(s) Korverion

From an early age, you were trained by a charitable order of knights dedicated to easing the suffering of the people. Your creed is “Truth must be set free. If the song of truth falls silent, none may hear the call of salvation.” Whenever you use channel energy, fervor, or lay on hands to heal a living creature, you can reroll any die roll that results in a natural 1 (you must use the new result).

### Voodoo

Requirement(s) The Loa

You know the spirits be watchin’, and sometimes by appeasin’ dem through rituals or offerings of incense you can coax dem into lendin’ you aid.  When you pick this trait, choose a first level granted power from any domain which can be used a certain number of times per day. Once chosen, you cannot change the power. You may use that power once per day by performing a ritual that takes 1 round to complete which involves burning incense worth 25g.  Your cleric level is 1st.

### Vujà Dé

Requirement(s) Akatosh

You have been gifted with preternatural awareness of the passing of time. When you are experiencing something you know you’ve never experienced before, you can reduce its effects.  Once per day when you are affected by a spell or effect that has a duration in rounds, you can halve that duration.

### Watched

Requirement(s) Ilneval, Luthic, Bahgtru, or Dukagsh

You were born to a family of warriors who count many honored names among your ancestors. This has attracted the attention of the valkyries who witness your actions in battle to determine if you are worthy of Valhalla.  When you reincarnate, you may roll twice and take the most favorable result. You may only use this trait if you have died valiantly in combat- it cannot be used if you die from disease or poison, bleeding out or instant death magic.

### Will to Live

Requirement(s) Urgathoa

You entertain ideations of undeath and have purposefully infected yourself with diseases to gain favor with your deity. Your faith fills you with unwavering purpose. Whenever you are afflicted with a disease, you gain a +2 trait bonus to will saves.

### Witnessed

Requirement(s) Shargass, Yurtrus, or Dukagsh

Your devotion to your faith has drawn increased scrutiny from the valkyries who seek to insure that you have not cheated your way into Valhalla.  When you make a fortitude save to avoid instant death vs a coup-de-grace, you add your constitution score rather than your constitution modifier to the roll. (You might still die from the damage, however)

### Worthless Pawn

Requirement(s) Ancalagon

Your existence is so meaningless to your chosen patron that it cares nothing for how you wield its power. You may prepare and cast spells whose alignment is in opposition to your patron’s, but doing so causes you to take 1 point of Wisdom damage per spell level when the spell is cast. This does not permit you to use spell trigger or completion items of opposing alignments.

### Wrecking Wrath

Requirement(s) Tsukio

Your ferocity is devastating, sometimes even to your own weapons. Once per day, after successful hitting a foe with a melee weapon, you can add your Strength modifier to the damage roll a second time (your add half your Strength Modifier if you are using a two-handed weapon). Doing so has a 25% chance of giving your weapon the broken condition and reducing it to 50% of its original HP.