Perennial Vastness

*The Perennial Vastness is the Perennial Vastness.*

## Summary

Perennial Vastness is an high-grade Immemorial Realm who's Avatar, the Supremacy Daoist Sendor, works with the System to run experiments to speed the healing of the Dao; and become a true universe with himself as its Heaven. Every few thousand years it runs a Cosmic Gallery for Peak E-Grade guests to prove and form their cores by dueling other guests, gathering suitable Cosmic Core treasures, and performing missions to gain Mana which reforges the environment into one suitable for the guest to form ***their*** Core. Besides peak E-grade guests coming to form their cores, their are also other guests there for other reasons.

## Avatar

* Daoist Sender. *Called as such by the First Heaven.* **Chapter 1,036**
* Of all the people Zac had ever encountered, none had so perfectly encapsulated the air of an immortal Cultivator. **Chapter 1,036**
* His appearance was more elven than human, but his skin veered toward a pale blue. **Chapter 1,036**
* His eyes looked like a vast starry sky, and Zac couldn't look at them for long without feeling his soul being sucked in. **Chapter 1,036**
* Zac quickly turned his gaze toward a set of antlers on his head, ... He barely managed to observe that one of the antlers had nine tines while the other had eight before he was forced to avert his gaze. ... It was like the man wore a crown of the Heavens themselves. **Chapter 1,036**

## Description

* “It is a High-grade Immemorial Realm. Some say it’s older than the System itself,” Catheya said with a small frown. **Book 8, Chapter 11**
* “Besides, it’s very far away from the Undead Empire, which is why I didn’t expect a token to appear in this region.” **Book 8, Chapter 11**
* Perennial Vastness is controlled by a mysterious, unattached force. ... That force must possess extreme power for it to remain for hundreds of millions of years. **Book 8, Chapter 11**
* *"That old thing still hasn't given up, still biding his time in that mysterious realm," Reyna said with a smile.* **Chapter 789**
* "I know, but who owns it?" "No one. The Perennial Vastness is the Perennial Vastness." "The world itself is sapient?" Zac said with surprise. "Something like that. It's beyond me, but the lines get blurred at the top. Either case, it's the Perennial Vastness that's reached an agreement with the System, and it's the one who sends tokens into the universe." **Chapter 978**
* "The Perennial Vastness is big. Like really big," Null explained. "Even if you started running from one side, you wouldn't even be close to halfway across after fifty years had passed. **Chapter 981**
* But with a body the size of a Multiversal Quadrant ... **Chapter 1,060**
* Sendor was a creature of antiquity who reached his peak in the earliest days of the System. **Chapter 1,060**
* Meanwhile, his core was gone, turned into a Heavenly Territory that suffused his whole body. **Chapter 1,060**

## Purpose

* But with every generation, the Heavens mend and evolve, and the paths of cultivation evolve with it. Furthermore, this recovery process can be sped up, and the boss is one of the System's helpers. **Chapter 978**
* The whole Perennial Vastness could be considered a laboratory where thousands of experiments are running simultaneously. The Perennial Vastness is testing various theories by reforging whole worlds based on certain concepts. **Chapter 986**
* "Some of those are guests like you waiting to be sent down, others are beings entering the Perennial Vastness for other reasons. The lights are guides such as myself. Normally, we're sent to guide guests with matching affinities." **Chapter 978**
* "The System and boss have worked together to create a few opportunities and types of treasures you simply won't find on the outside. Even those with powerful backing usually end up spending quite a bit of Mana on excursions." **Chapter 981**
* "Saeward's choices, this thread of fate… It has potential. Perhaps not with the Heavens in its current state. Perhaps not with the variables you little brats introduced this time. But it has the potential to show me something interesting. So I disentangled the scenario from the river of time. I freed the suffering souls and replaced them with my own creations. Every Cosmic Gallery, the scenario starts anew." **Chapter 1,037**
* The realms of the Perennial Vastness were seeds of potential collected by Sendor. The guests of the Cosmic Galleries would enter the realms, introducing variables of randomness to the experiments. And because the Heavens were still healing and moving toward perfection, the experiments had to be continuously performed. **Chapter 1,037**
* He had worked so long on his expansion, all to accomplish his dream of becoming a true universe with himself as its Heaven. **Chapter 1,060**

## Tokens

* Catheya shrugged. “The Perennial Vastness is controlled by a mysterious unattached force that sends out a million tokens into the Multiverse every thousand years or so. Even people living in top-tier factions of the Multiverse would try to get one for themselves.” **Book 8, Chapter 11**
* Such a token is beyond precious and something even scions of the Empire want. **Chapter 789**
* Using the token creates a storm of Cosmic Energy as big as a Zac's compound and conjures runes that wrap the user in a cocoon of golden runes and send you through a spatial tear with a palpable sense of speed, likely hundreds, if not thousands, than standard Zecia teleportation arrays. It also uses wormholes to speed the travel (three in Zac's case). It took less than three hours for Zac to reach Perennial Vastness. **Chapter 978**

## Trial

* Any peak E-Grade cultivator who enters the Perennial Vastness is essentially guaranteed to emerge with a Cultivator's Core [*if they don't die*]. More importantly, their cores are far sturdier compared to normal, approaching perfection. **Book 8, Chapter 11**
* From what Zac could gather, the method used in the Perennial Vastness Realm was unique, and it required no preparation. While the details were unclear, it was a trial and an opportunity wrapped into one, and the better you performed the better your core would become. Zac couldn’t be certain, but there was a decent chance of outside tools like the **Hollow Core** would prove useless, or at least inferior to native alternatives, in that place. **Chapter 819**
* According to the delegates from the Undead Empire, the average cultivator seemed to have spent 17 years in this place, at a temporal ratio of 1:10. Oddly enough, there didn't seem to be a strong correlation between how good a core the people got and how long they stayed in this place. **Chapter 978**
* "Besides, this is the Perennial Vastness, not some random Mystic Realm," Null continued. "The System and boss have worked together to create a few opportunities and types of treasures you simply won't find on the outside. Even those with powerful backing usually end up spending quite a bit of Mana on excursions." **Chapter 981**
* "We call this event a Cosmic Gallery. It lasts for around 250 years on the outside, or 2,500 years in here. The current gallery has lasted for 67 years on the outside, so it's been running for centuries already. At any given time, there are around 100,000 cultivators in here." "What happens after the Cosmic Gallery ends?" Zac asked. "We close the Perennial Vastness until the next gallery a few thousand years later." **Chapter 981**
* Flying treasures were banned in almost all the zones of the Perennial Vastness, with a few notable exceptions like the Nimbus. **Chapter 999**

## Entry Process

* *Perennial Vastness scans token users upon arrival. It completely ignores Leandra's array on Zac's Duplicity Core. You also get assigned a guide.* **Chapter 980**
* *Your core blueprint gets examined and your guide modified to match your Dao.* **Chapter 980**
* *You gain a guidebook*: "First of all, take the guidebook," Null said, and Zac picked up a thick tome lying on the pedestal. "This thing lists all the realms you can visit, the prices, and so on." **Chapter 981**
* *You get to build a manor in a location suitable to your Dao.* **Chapter 981**

## Length of Stay

* According to the delegates from the Undead Empire, the average cultivator seemed to have spent 17 years in this place, at a temporal ratio of 1:10. Oddly enough, there didn't seem to be a strong correlation between how good a core the people got and how long they stayed in this place. **Chapter 978**
* In fact, those who stayed the full 50 years generally emerged with suboptimal results. Conversely, there had been many examples of people emerging after just a few years with great cores. **Chapter 978**

## Severing Karma

* The Perennial Vastness is neutral, and we will help sever any Karma and remove any tracking marks before you leave. Of course, even if the other guests can't talk about you, they'll certainly remember certain aspects of you. **Chapter 978**
* ... I can add that the boss has covered the whole place in a couple of special arrays. People will not be able to remember your face or name on the outside. So even if you pass each other on the street, you'll not notice each other. But if you two clash and expose your auras, you'll be able to tell." **Chapter 978**

## Mana

"It's the fundamental currency in the Perennial Vastness. There are many subordinate treasure realms you can visit to prepare the materials for your breakthroughs or search for enlightenment. Visiting those places costs Mana." ... "Mana is akin to providence in the Perennial Vastness. The more Mana you wield, the greater your impact on your surroundings will be. The world will be molded in your image." **Chapter 980**

"The majority get most of their Mana from completing missions," Catheya said. **Chapter 986**

#### Echelons

* "The greatest elites usually accumulate over 100,000 points in mana by the time they start forming their Cosmic Cores in earnest." **Chapter 981**
* "Simply put, all guests have an echelon here, depending on their Mana levels," Catheya smiled. "Every 10,000 Mana increases your echelon by one. **Chapter 985**
* Reaching the eleventh would add a whopping 1,000 Mana in a monthly fee, compared to the 100 Mana per echelon in the first ten. **Chapter 1,048**

##### Benefits

* "It's not cheap to maintain the benefits provided by Mana. The more you accumulate, the greater the benefits, but the higher the fee. Some use these rules to their advantage and keep themselves at lower tiers for years. But if you ask me, that's a loser's path." **Chapter 981**
* "Might want to reach the fourth echelon first," Ogras offered. "That way, you'll at least have a weak Mana domain to help you withstand the environments [referring to red zones]. ..." **Chapter 1,017**
* Access to certain Red Zones: There were two good options, both of which were ancient battlefields. However, they contained such dangerous lingering resentment that one required the fourth echelon to access and the other the eighth. **Chapter 1,018**
* Null said. "High-echelon cultivators can send global messages for 3,000 Mana. Looks like you really annoyed someone." **Chapter 988**
* Null giggled. "If you want to know, you just have to become a fifth-echelon guest and pay 3,000 Mana for the information." **Chapter 988**
* I can pay 10 Mana a minute to completely seal my surroundings," Ventus smiled ... "It's real," Null said. "But you can actually do it from the sixth echelon onward. ..." **Chapter 989**

#### Gaining Mana

* **Core Blueprint Evaluation:** "Just so you know, the starting Mana ranges between 500 and 2,500 depending on your core," Null added. **Chapter 980**
* **Stipend**:
	+ ~~"Well, first of all, you will get 100 Mana every month, though that will increase for every 10,000 you accumulate. After passing 10,000, you get 200 a month, and so on." **Chapter 981**~~
	+ "Well, first of all, you will get 500 Mana every month in the beginning, though that's only until you reach 10,000. After that, you will instead be charged 100 Mana a month. At 20,000, we charge 200, and so on." **Royal Road Chapter 981 and Patreon *Chapter 1,019 Author Note***
* **Missions**: "you can boil it down to missions and robbery." **Chapter 981**
* **Creation**: If you can create things like new Cultivation Manuals, Skills, or other auxiliary methods, you might be able to claim Mana Bounties." **Chapter 981**
* **Red Zone Kills**: ... the base 100 per kill plus an automatic 100 bounty, whether you discovered a blueprint weakness or not. **Chapter 1.010**
* **Duels**: see below.

#### Mana Sickness

* Chapter 990
* There was something guests called Mana Sickness.
* The more Mana you collected, the greater effect you'd have on your surroundings. For the cultivator, that was perfect since it allowed you to form your Cosmic Core more efficiently. However, you were essentially bending the fundamental laws of the Perennial Vastness, and the world started rejecting you.
* The more Mana you earned, the greater the effect. Every piece increased this rejection and spending the Mana only partly helped. Some could withstand the sickness slightly better than others, but you were essentially fighting against time at the higher echelons. If you lingered too long, either by earning and spending too long or by hoping to reach echelons beyond your capabilities, you might actually lower your chances of forming a good core.

## Manor

* "It's usually like that if you get more than 2,000 starting Mana," Catheya nodded while taking out a healing pill. "Turns out those who perform well from the start have a perk; better starting options, though those places are all pretty dangerous. **Chapter 985**

#### Green Zones

* Disallow killing even during duels. There are a bunch of other restrictions as well, **Chapter 986**

#### Orange Zones

* You don't need to bother with duels. If you see someone in your or an adjacent echelon, you're free to attack them. If you win, you get Mana like normal, including points for bounties. But if you kill them, you get nothing and instantly get thrown out of the zone. **Chapter 986**
* You need to pay between 25 and 100 Mana a day to stay there, **Chapter 986**

#### Red Zones

* "And red are no rules?" Zac asked. Pretty much," Catheya nodded. **Chapter 986**
* "Anyone you see, you can attack, no matter what echelon they have. That goes the other way, though; people with huge repositories of Mana can bully newcomers there. Apparently, the effect is not limited to a simple shield when you've gathered enough Mana. You release something akin to a Dao Field, restricting your opponents while empowering yourself. **Chapter 986**
* Furthermore, you can fight to the death in Red Zones and get full payment for a win, so it's quite dangerous." **Chapter 986**
* In reality, he'd earned another 1,000 from five kills inside a Red Zone—the base 100 per kill plus an automatic 100 bounty, whether you discovered a blueprint weakness or not. **Chapter 1,010**
* All the best stuff is in the Red Zones, be it opportunities for the core formation or missions. **Chapter 986**
* Shimmering Mana Barriers also surrounded both, proof they'd reached the third [sic] echelon. Only those who had at least 30,000 Mana could turn on and off their Mana Barriers at will inside Red Zones. **Chapter 1,006**
* Most Red Zones had these limiters, and the general consensus was that they were intended to keep the guest out of the far more dangerous sections of the Perennial Vastness. **Chapter 1,027**

## Notable Locations

* **Blackstar Ruins** - Location of Fruit with immense resentment. **Chapter 1,017**
* **East Qi Springs** - Green Zone. "It's not just a spa," Catheya said with a roll of her eyes. "It's a comprehensive treatment with acupuncture, medications concocted based on your Daos, healing and recuperating arrays. One day in there was like resting for two weeks outside. Without it, I'd carry exhaustion and sequelae for the next mission. It just so happens to be a very nice Spa as well. **Chapter 1,010**
* **Endless Cerulean** - Red Zone. A vast forest full of life with five suns, each releasing vast amounts of Divine Energy. **Chapter 1,047**
* **Everfrost Isles** - *Catheya and Zac's future Honeymoon Location*. **Chapter 1,024**
* **Heavenly Cauldrons** - Green Zone. Fire and Life. Cat and Zac overlook date location. **Chapter 1,019**
* **Gerorin Forest** - Green Zone. 12 Mana a day to stay. Guests can visit ten days for free. Site of a mission Zac looked at for perspective. **Chapter 998**
* **Imperial Spire** - Red Zone of the Peak of Taiji. Zac visited on a mission to collect Revolution Orbs. **Chapter 1,018**
* **Keys of Ascension** - **Chapter 994**
	+ a special Green Zone (12 hours of usage) included in the free trials
	+ had the best cultivation chambers in the whole Perennial Vastness.
	+ costs 500 mana an hour normally.
	+ Channel your Dao and follow a calling to a suitable spot.
* **Mount Illumination** - A consecrated mountain formerly belonging to the Sangha. The temples are gone, but a nimbus with the providence of Samsara remains. There's both Life and Death. **Chapter 981**
* **Nimbus** - The Nimbus is a blank slate; you can form it however you like," Null began. "Settling on one of its floating islands is a decent option for people with complicated cores." **Chapter 981**
* **Quarry**
	+ a special Green Zone and one of the unique resources of the Perennial Vastness. **Chapter 1,011**
	+ ~~The quarry has trillions of unique attuned stones. They're a unique resource of the Perennial Vastness. If you find a suitable one, it can become a good base for your core. **Patreon Chapter 981**~~
	+ You can excavate something called Fate Kernels there. They're a unique resource of the Perennial Vastness. If you find a suitable one, it'll help with your core formation. **Royal Road Chapter 981**
	+ Location of Fate Kernels. See Natural Treasures below.
	+ The picturesque image of a stream cutting through a hilly forest under a warm sunset was a bit jarring, even if he'd already read the reports. Of course, the information he'd gathered on the Quarry was more on function than form. **Chapter 1,011**
* **Sezho** **Battlefield** - This should be the best suited out of the dozens of ancient battlefields sealed in the Perennial Vastness. The Sezho were a civilization that fought the Limitless Empire before the System. Boss got his hands on a realm where one of the most heated battles was held. Even today, an extremely powerful aura of conflict lingers, and war is always a struggle of life versus death. The Sezho were even brutes, and the axe was one of their main weapons. **Chapter 981**
* **Sinner's Lament** - Orange Zone Location of first shared mission of Cat, Ogras, and Zac. Daos of Lightning, Darkness, and Death. **Chapter 988**
* **Stand of Saeward** - Red Zone. Restricted Battlefield.
* **Tears of Belsim** - Ice/Death location where Catheya placed her manor. **Chapter 1,018**
* **The Calamity** - Red Zone. The Calamity was the same place where Zac had an opportunity to build his manor. But 'The Storm' he'd seen the first time was a special zone at the outer edges of the ancient chaotic anomaly, and it only cost 25 Mana a day to keep your manor there. Meanwhile, the Calamity was a Red Zone, where the teleporter took you further inside. It cost a whopping 250 Mana a day to visit, making it one of the most expensive regular zones in the whole Perennial Vastness. **Chapter 998**
* **The** **Storm** - A remnant piece holding a whisp of the Primordial Chaos of the previous Era. You're walking the path of purity, and there are hints of its terminus in there. However, that place is scary. The peak is still broken, and Chaos cannot exist in a stable state, creating an incredibly volatile atmosphere. Settling there will cost you 25 Mana a day, while other places are free." **Chapter 981**
* **Umber Steppes** - Red Zone. Location of Sundew Drops. **Chapter 1,017**
* **Vastness City**
	+ A Green Zone
	+ The path to your manor will turn up like a storefront there, **Chapter 981**
	+ The city isn't that big . **Chapter 984**
	+ "Do all these buildings belong to other cultivators?" Zac asked, looking at the fiery-red building opposite his. "Most of them," Null confirmed. **Chapter 984**

## Duels

#### Rules

* "It's also important for duels. If you challenge another first-echelon cultivator, they can't decline. If they do, they'll have to offer up a penalty of ten percent of their Mana." "Conversely, higher-echelon cultivators can just ignore your challenges," Ogras added. "So we can't just find a bunch of the top people and steal their Mana." **Chapter 985**
* "Also, you can only issue ten binding challenges a month," Catheya said. "After that, your target can just say no without sacrificing Mana. You can still be challenged and accept as many challenges as you want. The guides are keeping watch, though; any Mana-laundering schemes will result in steep penalties." **Chapter 985**
* The grace period was another restriction inside the Green Zones. You could reject challenges for one hour after being defeated in a duel. If you won, however, you could still be challenged again. **Chapter 986**
* Even worse, all battles have a winner and a loser. The defender will be crowned the winner if neither side can eke out a clear advantage. **Chapter 986**
* Some items are not allowed. Ogras said. ""Shame my guide won't allow me to use the flag." **Chapter 988**
* Would probably simplify things if I simply changed it to any 1+ echelon difference challenge can be ignored, no matter who is the challenger and the challenged, would only be a small edit in the chapter where Catheya explains the PV rules. Discord

#### Winning

* "But I'll get Mana if I win a duel?" Zac asked. "Sure, one hundred Mana per victory," Catheya nodded. "Taken out of the pocket of the loser." **Chapter 985**
* "The guides are judges," Catheya shrugged. **Chapter 986**

#### Bounties

* If you hadn't broken the rules, your strike would have given you a bonus of between 10 and 100 Mana for finding the weakness [*in a core blueprint*]. **Chapter 985**
* most bounties were below 20 points. **Chapter 987**

## Missions

* The Mission Hall is located in Vastness City.
* The cylinder-shaped building was almost completely hollow, a room with a diameter of 50 meters running all the way to the ceiling. Across its inner walls, there were dozens of levels of walkways, with hundreds of small balconies jutting out a meter or two. **Chapter 988**
* There were thousands of small glowing bubbles floating in the air in the center. They were the left-over quests that hadn't been taken since the previous release. **Chapter 988**
* "You have thirty seconds to decide whether to take it or not. If not, just give it up before the 30 seconds are up. You can only have one mission active at a time." **Chapter 988**
* Only one person or group can take on a specific mission at a time. **Chapter 986**
* "But remember, no fighting inside the Mission Hall, or you'll be ejected. Some people will be there just to annoy and distract people. Don't bite. Eyes on the prize." **Chapter 988**
* "You'll also be able to get missions from your manor, but they appear three hours later," Catheya explained. "The best missions are usually snatched by that point unless they have some huge risks or requirements." **Chapter 986**
* "Some are simple things like outer sect members would have to do. Harvest crops, maintain arrays, inspect various facilities," Catheya said. "Those have little dangers and low rewards. Most quests are more like what the two of us did in Twilight Ocean." **Chapter 986**

## Events

* "It's officially considered another form of mission, but timed public ones," Catheya explained. **Chapter 986**
* "With so many environments, there is often something happening. Treasures being born, calamities, beast tides, and so on. These automatically generate time-sensitive missions; everyone gets a notification through their guides. **Chapter 986**
* I've been here two months, and I've already gotten three, though that's a bit higher than normal." ... "Two of the limited missions I've seen were in green zones, but one was in an Orange Zone. I heard over three thousand people participated." **Chapter 986**
* "You must have heard about events spawning, providing handsome rewards. But did you know that a global event would turn into a private opportunity if you stayed in the area where the triggering event occurred?" **Chapter 990**
* When the treasure was too valuable, it'd immediately create a global event, with no chance of sneaking it out of the zone unnoticed. And for the greatest treasures that were only occasionally formed in the Red Zones, the mission wouldn't end even when he got his hands on the item. **Chapter 1,005**
* **Mountain Heart (Global Event)**: Seize the **[Calamity Core]** formed in the heart of the Calamity Mountain. Reward: 5,000 Mana. (NOTE: Mission Considered complete upon leaving the Calamity.) (1/1) **Chapter 1,005**

## Notable Guests

* Atwood Trio - Zac, Ogras, and Catheya
* The Grand Firmament Coalition - Appear to have some Death Affinity (Cat's Red Zone Death/Ice mission and the Life/Death Calamity Core Quest ).
	+ Holy Son Nerven Serku: Sixth Echelon - **Chapter 989, Chapter 988** (First Name)
	+ Unlucky, unnamed, First Echelon guest: First person Zac killed in Perennial Vastness. - **Chapter 984**
* Stellar Wrath woman: First person Zac challenged to a duel. - **Chapter 986**
* Green-scaled humanoid Peak of Taiji dual-cudgel user: First person to challenge Zac to a duel. - **Chapter 987**
* Stone-like skin woman: Middle Integration Stage spear wielder who fought Zac to a draw in a duel. - **Chapter 989**
* Ventus Kalavan: Eighth Echelon - **Chapter 989**
* First Imperial Heaven - **Chapter 997**
	+ Princess Valsa Planur
		- Deathsworn 8376-56 (Scar)
		- Deathsworn 8379-35
* Sentinel Dawn: Team of four Earth Dao Cultivators - **Chapters 1,006-1,008**
* Solomis and Ysaya Noz'Serasta. Blood Can scions who helped Zac in the Calamity. **Chapters 1,009-1,010**
* Astra Ar - A cold-looking mage with an emerald crown. She is a member of the Tranquil Moon Pavilion and is also an array master. Nearly won a marital dual with Zac. Bought the last Fate Kernel from Zac for 5 C-Grade coins less the cost of some isolation arrays. **Chapters 1,016-1,017**
* Kruta the Second

## Disciples and Notable Denizens

* **Lord Engo -** Disciple
* **Lova** - Disciple
* **Esmeralda** - Reincarnating Toad

## Treasures

* **Perennial Transformations** [Ventus' Book] - Your chances of finding some rare opportunities in this world will also increase **Chapter 990**
* **Sinner Crystals**, shards of **Sinner Cores**, and incredibly foul plants that had taken root in the center of the zone all went to the demon for experimentation with his flag. **Chapter 994**
* And **Beast Core**s with pure Life- or Death attunement were pretty useful. **Chapter 999**
* Inside, five pitch-black rose-like flowers grew, each one emitting an incredibly dense aura of Pure Death. **Chapter 1,000**
* **Radiant Bark** - Unnamed. It rather looked like a piece of dried bark containing just incredible amounts of Divine Energy. A small dried piece from a C-grade tree, perhaps? **Chapter 1,001**
* **Calamity Core** - a spiraled crystal reminiscent of the twinned World Core fell through the ceiling. **Chapter 1,004** Because this thing was almost perfectly aligned with his path. Not only that, but it seemed to still absorb the truths of the surroundings, showing no indication of losing its efficacy. **Chapter 1,005**
* **Soulhaze Lily** - It was clearly a D-grade treasure, even if it had lost a good chunk of its spirituality when it came crashing down from the Calamity Mountain. **Chapter 1,007**
* Zac said as he took out a **purple Death-attuned flower** he'd found on his way to the Storm Chamber. **Chapter 1,010**
* **Fate Kernels** - Fate Kernels were a special Natural Treasure useful for core formation and nothing else. They essentially acted as an amplifier of natural affinities, improving your connection to the Dao while speeding up the formation of your core. A Low-quality Kernel improved the formation rate by roughly five percent, with each additional grade adding another five. **Chapter 1,011**
* OmniTool **Chapter 1,018**
* **Revolution Orbs** - treasures encompassing all three major directions of the Peak of Taiji. **Chapter 1,018**
* **Lucky Beads** - Most of the beads looked the same as the ones in the vision, made out of wood and alternating between natural dark brown and painted black. The original bracelet also had one red bead, whereas this one had three silver ones interspaced between every 17-bead cycle. Most importantly, the beads emitted a mysterious aura of providence. **Chapter 1,022**
* **Warstone** - If you use this shard as a basis for your core, it will naturally generate a bit of energy as you fight. **Chapter 1,037**