recursal/Fanatic-Fandom huggingface dataset:
FUSE Labs

**FUSE Labs** (**Future Social Experiences Labs**) was started by Ray Ozzie and is run by Lili Cheng. The group focuses on real-time and media rich experiences and is located in Redmond, WA. It used to have offices in Cambridge, MA, and Cambridge, UK. A similar, earlier initiative was Microsoft Live Labs, a collaboration between Microsoft Research and MSN which ended in 2010. FUSE Labs along with Microsoft Research were the developers of Kodu Game Lab.

## Projects

* [1] - Microsoft Bot Framework & Conversational AI tools for developers.
* Bing Twitter - Find out what topics are hottest on Twitter.
* Docs.com - Discover, create and share Office docs with your Facebook friends
* So.cl ([2]) - Social search service

## Trivia

* FUSE Labs and Microsoft Research are both made by Microsoft and developed Kodu Game Lab.
Eddard Stark

Mano del Rey (Robert I)

Lord Regente de los Siete Reinos (Joffrey I)

Pretector del Reino (Joffrey I)

### Muerte

302 AC, en Desembarco del ReyDecapitado por Ser Ilyn Payne siguiendo la orden de Joffrey Baratheon

### Predecesor

{Rickard Karstark} (Guardián del Norte)(Lord de Invernalia){Jon Arryn} (Mano del Rey)

### Sucesor

{Roose Bolton} (Guardián del Norte){Robb Stark} (Lord de Invernalia)

Tyrion Lannister (Mano del Rey)

### Hijos

{Robb Stark}Sansa Stark

Arya Stark

Bran Stark

Rickon Stark

{Jon Nieve} (hijo bastardo)

### Hermanos

{Brandon Stark}{Lyanna Stark}

Benjen Stark
Jon Nieve

El Bastardo de Invernalia

### Muerte

306 AC, en el Castillo NegroApuñalado por Alliser Thorne, Bowen Marsh,Othell Yarwyck y Olly

### Lealtad

Casa StarkGuardia de la Noche (por juramento)

### Precedido por

{Jeor Mormont}(Lord Comandante de la Guardia de la Noche)

### Hermanos

{Robb Stark}(medio hermano)Sansa Stark(medio hermana)

Arya Stark(medio hermana)

Brandon Stark(medio hermano)

Rickon Stark(medio hermano)
World

**World** is the location in that a Kodu project takes place, Worlds can be made with different ground color and texture, Worlds mainly have robots in those for make a game, Many Worlds can be sent to the Kodu Game Lab Community, A page lists newest worlds and most downloaded worlds, Worlds have to be saved for continue it, but however, without saving it and enter Kodu again, the world still appears.

## Ground

*Main Article: Ground*

**Ground** is a surface on Earth, Ground is mainly the floor of worlds made in Kodu Game Lab, Ground can have color and texture and bots mainly stand on it, ground is normally a mixture of minerals, organic matter, gases, liquids, and countless organisms. The Ground is completely flat and thin.

## Water

*Main Article: Water*

**Water** is a transparent chemical substance, Water is mainly used for make water-related things like seas, rivers and lakes. Water can have color like Ground, Water normally has a transparent light blue color. Water plays an important role in the world economy.

## Trivia

* Besides Most Downloaded Worlds and the Newest Worlds, the site also lists Featured Worlds.
Microsoft Research

**Microsoft Research** is the research division of Microsoft. It was formed in 1991, with the intent to advance state-of-the-art computing and solve difficult world problems through technological innovation in collaboration with academic, government, and industry researchers.

**Microsoft Research**, along with FUSE Labs, were the developers of Kodu Game Lab and the Kodu Game Lab Community founders. Microsoft Research is co-led by corporate vice presidents Peter Lee (formerly the director of a major technology office at the Defense Advanced Research Projects Agency, and head of the Computer Science Department at Carnegie Mellon University) and Jeannette Wing (formerly a computer science professor at Carnegie Mellon University and assistant director of the Computer and Information Science and Engineering Directorate at the NSF).

## Collaborations

Microsoft Research invests in multi-year collaborative joint research with academic institutions at Barcelona Supercomputing Center, INRIA, Carnegie Mellon University, Massachusetts Institute of Technology, Sao Paulo Research Foundation (FAPESP), the Microsoft Research Centre for Social NUI and others.

## Trivia

* Microsoft Research and FUSE Labs are both made by Microsoft and developed Kodu Game Lab.
Character

## **This article is a candidate for deletion!**

*Remember to check what links here and the page history before deletion.*

*Reason: Unknown*
*Thank you!*
-Kodu Game Lab Wiki

This article is a candidate for deletion, the reason is above the template, this article can be moved, deleted or redirected, If you don't think this article can be a candidate for deletion and suffer the three consequences, contact an admin on the wiki for this.

## Character

* 2D
* 3D

## Description

*Yes, that's your character! You, the bot player, control the character in the game. The character may also be abbreviated with 'Kodu' which means Player's Character. Computer controlled characters are called NPCs, for Non Player Character. This conforms with standard naming in all modern games.*
Cancion de Hielo y Fuego Wiki

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. Encuentra videos sobre tu tema en la videoteca de Fandom.

Archivo:Placeholder
Kodu Game Lab Wiki

**Welcome to the Kodu Game Lab Wiki!**

The **Kodu Game Lab Wiki** is a site where anyone can edit information about **Kodu Game Lab**. We currently have **11 articles** and **37 files**! Please be sure to thoroughly read the **Policies** before you begin editing. In addition, read about us, just click **here**.

## Kodu Game Lab

**Kodu Game Lab** is a programming integrated development environment (IDE) by Microsoft's FUSE Labs. It runs on Xbox 360 and Microsoft Windows XP, Windows Vista, Windows 7, Windows 8 and Windows 10. It was released on the Xbox Live Marketplace on June 30, 2009. A Windows version is available to the general public for download from Microsoft's FUSE web portal.

## Microsoft

**Microsoft** is an American multinational technology company with headquarters in Redmond, Washington. It develops, manufactures, licenses, supports and sells computer software, consumer electronics, personal computers, and services. Its best known software products are the Microsoft Windows line of operating systems, the Microsoft Office suite, and the Internet Explorer and Edge web browsers.

## Chat

Before join our chat, look for emoticons!
<chat/>

## World

**World** is the location in that a Kodu project takes place, Worlds can be made with different ground color and texture, Worlds mainly have robots in those for make a game, Many Worlds can be sent to the Kodu Game Lab Community, A page lists newest worlds and most downloaded worlds, Worlds have to be saved for continue it, but however, without saving it and enter Kodu again, the world still appears.

## External Links

* Kodu Game Lab Community
* Kodu Game Lab Worlds Page

## Bots and Objects

If you want to look more, visit Bots and Objects!

* Kodu
* Rover
* Sub
* Turtle
* Unknown Rock
* Hut
* Castle
* Factory
Microsoft

**Traded as**
NASDAQ-100 component
DJIA component
S&P 100 component
 **Products**
 **Headquarters**

**Microsoft**, fully known as **Microsoft Corporation**, is an American multinational technology company with headquarters in Redmond, Washington. It develops, manufactures, licenses, supports and sells computer software, consumer electronics, personal computers, and services. Its best known software products are the Microsoft Windows line of operating systems, the Microsoft Office suite, and the Internet Explorer and Edge web browsers.

Microsoft developed FUSE Labs and Microsoft Research, the main developers of Kodu Game Lab, Microsoft has been counted has the development company of Kodu, this wiki's topic.

## Kodu Game Lab

*Main Article: Kodu Game Lab*

**Kodu Game Lab**, originally named **Boku**, is a programming integrated development environment (IDE) by Microsoft's FUSE Labs. It was released on the Xbox Live Marketplace on June 30, 2009.

## FUSE Labs

*Main Article: FUSE Labs*

The **Microsoft FUSE Labs** was started by Ray Ozzie and is run by Lili Cheng. The group focuses on real-time and media rich experiences and is located in Redmond, WA.

## Microsoft Research

*Main Article: Microsoft Research*

**Microsoft Research** is the research division of Microsoft. It was formed in 1991, with the intent to advance state-of-the-art computing and solve difficult world problems through technological innovation in collaboration with academic, government, and industry researchers.

## Trivia

* Microsoft is one of the most popular public companies.
Kodu Game Lab

**Initial release**
 **Operating system**
 **Type**
 **Website**

**Kodu Game Lab**, originally named **Boku**, is a programming integrated development environment (IDE) by Microsoft's FUSE Labs. It runs on Xbox 360 and Microsoft Windows XP, Windows Vista, Windows 7, Windows 8 and Windows 10. It was released on the Xbox Live Marketplace on June 30, 2009. A Windows version is available to the general public for download from Microsoft's FUSE web portal.

## Overview

Kodu is a visual programming tool which builds on ideas begun with Logo in the 1960s and other current projects such as AgentSheets, Squeak and Alice. It is designed to be accessible by anyone.

Kodu is available to download as an Xbox 1 Indie Game. There is also a PC version in an open beta which is available to anyone at their website.

Kodu is different from those other projects in several key ways:

* It avoids typing code by having users construct programs using visual elements via a game controller
* Rather than a bitmapped or 2D display, programs are executed in a 3D simulation environment, similar to Alice

Kodu Game Lab has also been used as an educational learning tool in selected schools and learning centers. Y8 have been set a task to do a 1-week project on their consoles. Students have to have over 20 marks to pass the test overall marks are 25.

## Language design

*Main Article: Language*

Kodu's programming model is simplified and can be programmed using a gaming controller or a combination of the keyboard and mouse. It dispenses with most "serious" programming conventions, including symbolic variables, branching, loops, number and string manipulation, subroutines, polymorphism, and so on.

This simplicity is achieved by situating the programming task in a largely complete simulation environment. The user programs the behaviors of characters in a 3d world, and programs are expressed in a high-level, sensory paradigm consisting of a rule-based system or language, based on conditions and actions similarly to AgentSheets.

The typical "hello world" of Kodu is:

**see - fruit - move - towards**

The grammar, as it were, of this expression is:

**<condition> <action>**

Where <condition> is:

**<sensor> [<filter> ...]**

And <action> is:

**<verb> [<modifier> ...]**

An illustrative variant of the above program is:

**see - red - fruit - move - towards - quickly**

Many different types of games can be made in Kodu, such as racing, strategy, RPGs, adventure, platform, puzzle, 1st person shooters, and others.

## World

*Main Article: World*

World is the location in that a Kodu project takes place, Worlds can be made with different ground color and texture, Worlds mainly have robots in those for make a game, Many Worlds can be sent to the Kodu Game Lab Community, A page lists newest worlds and most downloaded worlds, Worlds have to be saved for continue it, but however, without saving it and enter Kodu again, the world still appears.

## Trivia

* Sometimes when downloading the Kodu Game Lab software, a text will have the word "Boku.exe", since, Boku is the original name of the software.
* A event called Kodu Cup was released in 2010.
Desventuras mágicas

* Común
* V.1
* V.2
 Archivo:Desventuras mágicas.png

 Archivo:Desventuras mágicas V.1.jpg

 Archivo:Desventuras mágicas V.2.jpg

Haz 3 daños a tu adversario

«*Harry hubiera querido gritar, pero no podía dejar salir ningún sonido*»—[fuente]

### Ilust.

Michael T. Collins

Desventuras mágicas ([[w:c:harrypottertcg:{{{Eng}}}|{{{Eng}}}]]) es una carta hechizo siendo la carta 95 de la base

[[Categoría:]]
Sabueso hosco

* Común
* V.1
* V.2
 Archivo:Sabueso hosco.png

 Archivo:Sabueso hosco V.1.jpg

 Archivo:Sabueso hosco V.2.jpg

«*Cuando Harry llamó a la puerta, oyeron unos frenéticos rasguños y varios ladridos.*»—[fuente]

### Ilust.

Scott Lewis

Sabueso hosco (Surly Hund) es una carta criatura siendo la carta 107 de la base

Plantilla:Sabueso hosco/doc</noinclude>
Teenhood

when Koa turned 14 she was forced into marrage to a man named Brizz Clawfit,but before they actually kissed she got upset and since she actually had powers of a demon she raged and her powers burst out and she killed everyone,but 2 months later she had a mansion so herself and she met someone named Tazzi Klendrew (Ticci Tazzi) who had also had kind of the same past as her, Tazzi now hides behind corners and trees and ect. so Tazzi was called 'Overprotective killer' she would kill anyone who would mess with Koa (Tazzi didnt have feelings for her but Koa was her first ever friend and she knew what happened with Koa in her childhood so Tazzi kind of acted like a mother and sometimes an older sister)
Draco Malfoy

* Común
* V.1
* V.2
 Archivo:Draco Malfoy.png

 Archivo:Draco Malfoy V.1.jpg

 Archivo:Draco Malfoy V.2.jpg

Durante tu turno, puedes usar una Acción y descartar una carta de tu mano para mirar la mano del adversario. Luego puedes elegir una carta de su mano y descartarla.

«*No querrás hacerte amigo de los clase indebida. Yo puedo ayudarte en eso*»—[fuente]

### Ilust.

Pete Venters

Draco Malfoy ([[w:c:harrypottertcg:{{{Eng}}}|{{{Eng}}}]]) es una carta personaje siendo la carta 3 de la base

[[Categoría:]]
Scrape!Sans

Scrape!Sans or EscapeInk!Sans is an AU Destroyer and hates ink and error he also hates cross and almost everyone. in the past now of how he became an AU Destroyer. Ink wanted help with AU Making so he created EscapeInk. at first he was a happy guy who looked like ink but had a magic pencil so he could create or erase but he never erased. Soon error got him and tryed to kill him he escaped but in that his soul got corrupted with hate and soon... he turned into Scrape!Sans He never returned to ink, so ink got scared a bit... soon he noticed alot of AU's were gone that he made and he corrupted them making them terrible. He destroyed an AU And turned it into Help\_Tale. Soon he went on and went on doing more stuff like this. Erasing and making bad out of AU's... He was not found where he is... his location of where he is? it looks like a black void with scraped paint making it white also in a weird texture Scrape!Sans calls it... his special void. his crush is unknown some people say he loves or likes nobody... it is not proven yet but... nobody knows.
Poción para encogerse

* Común
* V.1
* V.2
 Archivo:Poción para encogerse.png

 Archivo:Poción para encogerse V.1.jpg

 Archivo:Poción para encogerse V.2.jpg

Durante el siguiente turno de tu oponente previene todo daño hecho a ti.

Poción para encogerse (Shrinking Potion) es una carta hechizo siendo la carta 35 de la base

[[Categoría:]]
Dipluros

Los dipluros son una clase de artrópodos hexápodos muy próximos a los insectos verdaderos (clase Insecta). Los dipluros son animales pequeños, miembros abundantes del edafón (la biota del suelo) que reciben su nombre (“doble cola”) de la posesión de dos cercos patentes al final de su cuerpo. Se conocen unas 800 especies

Son de dimensiones pequeñas (pocos milímetros) aunque alguno puede alcanzar los 50 mm. Como es común en la fauna intersticial del suelo, no presentan pigmentación apreciable. La superficie corporal aparece más o menos densamente cubierta de quetas (como pelos). El cuerpo es aplastado, esbelto y flexible.

La cabeza porta dos antenas muy características, moniliformes (arrosariadas) con artejos muy reconocibles y musculado cada uno independientemente, un rasgo evolutivamente primitivo que se observa también en los colémbolos, pero que se ha perdido en los insectos. No hay ojos en los dipluros. Son entognatos, con las piezas bucales encajadas en posición inferior dentro de un surco de la cabeza, rasgo en el que coinciden con los otros hexápodos no insectos (proturos y colémbolos).

El tórax está formado por tres segmentos, como en los demás hexápodos, que en este caso se articulan de manera especialmente flexible, lo que contrasta con la relativa rigidez del tórax de los insectos.

El abdomen está formado por diez segmentos, contando el telson (último segmento) que llevan en posición ventrolateral pequeños apéndices sin articular llamados estilos, los cuales pueden ser residuos evolutivos. de antiguas patas locomotoras. También están presentes en ellos vesículas pares, evaginables, que tienen que ver con la regulación hídrica, facilitando la absorción del rocío. Al final del abdomen hay dos apéndices, cercos, como los que se observan en ciertos órdenes de insectos verdaderos, y que son los que dan nombre al grupo. En la familia Campodeidae los cercos son largos y moniliformes, pero en los Japygidae y Anajapygidaehan evolucionado a piezas breves y duras que en los primeros son verdaderas pinzas
Harry Potter: Juego de Cartas Intercambiables Wiki

## Actividad reciente

Wiki que recolecta información sobre el juego de cartas intercambiable (Trading Card Game en inglés) ambientado en el universo de Harry Potter publicado en el 2001 por Wizards of Coast

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. Encuentra videos sobre tu tema en la videoteca de Fandom.

Archivo:Placeholder
Boa constrictor

* Común
* V.1
* V.2
 Archivo:Boa constrictor.png

 Archivo:Boa constrictor V.1.jpg

 Archivo:Boa constrictor V.2.jpg

«*Brasil, allá voy... Graciasss amigo*»—La Serpiente[fuente]

Boa constrictor ([[w:c:harrypottertcg:{{{Eng}}}|{{{Eng}}}]]) es una carta criatura siendo la carta 76 de la base

Plantilla:Boa constrictor/doc</noinclude>
Avifors

* Común
* V.1
* V.2
 Archivo:Avifors.png

 Archivo:Avifors V.1.jpg

 Archivo:Avifors V.2.jpg

Elige 1 de las Lecciones Lección de Cuidado de las criaturas mágicas en juego de tu adversario y descártala.

### Ilust.

Kevin Dobler

Avifors ([[w:c:harrypottertcg:{{{Eng}}}|{{{Eng}}}]]) es una carta hechizo siendo la carta 74 de la base

[[Categoría:]]
Los insectos

**Insecto** es un término que procede del latín ***insectus***, a su vez procedente de ***insecāre*** (“cortar”, “hacer una incisión”). El origen etimológico del concepto está vinculado a las marcas que presenta el cuerpo de estos animales y que se asemejan a incisiones.

Un **insecto**, por lo tanto, es un artrópodo que tiene el cuerpo dividido en cabeza, tórax y abdomen. Los insectos, que experimentan una metamorfosis durante su desarrollo, disponen de un par de antenas, uno o dos pares de alas y tres pares de patas. Cuando el término **insecto** aparece escrito con mayúscula inicial (**Insecto**), refiere al taxón de estos animales.

A la hora de poder establecer una clasificación de los **insectos**, tendríamos que decir que existen varias alternativas. No obstante, entre las más importantes y significativas se encuentra la que los agrupa de esta forma:

* Odonatos
* Dermápteros
* Dípteros
* Lepidópteros
* Dictiópteros
* Ortópteros
* Coleópteros
* Himenópteros
* Hemípteros
* Neurópteros
* Anopluros
* Malófagos
* Isópteros
* Ortóptedos
* Fasmideos
* Blactareos
* Mantoides o mantidos
* Plecópteros
* Efemeróptedos
* Dipluros
* Tisanudos
* Colémbolos
* Proturos
Sisterhood of Indigo

The **Sisterhood of Indigo** is a group in Halibar consisting of Mauve as well as Lyonette, Lyonessa and Lyonara - the daughters of King Lyons and therefore the princesses of Halibar. The sisters created the sisterhood in honour of Mauve's alignment to the Flow when she was appointed Protector. They are natural as well as magical healers and trust each other with their lives. Although Mauve is a preeminent wizard, the sisters are regarded as novice magicians.
Líquido resinoso

* Común
* V.1
* V.2
 Archivo:Líquido resinoso.png

 Archivo:Líquido resinoso V.1.jpg

 Archivo:Líquido resinoso V.2.jpg

Elige 1 de las lecciones en juego de tu adversario y descártala.

Líquido resinoso ([[w:c:harrypottertcg:{{{Eng}}}|{{{Eng}}}]]) es una carta hechizo siendo la carta 82 de la base

[[Categoría:]]
Encuentro con centauros

* Común
* V.1
* V.2
 Archivo:Encuentro con centauros.png

 Archivo:Encuentro con centauros V.1.jpg

 Archivo:Encuentro con centauros V.2.jpg

### Solución

Tu oponente descarta su mano (*Tu oponente debe hacerlo en este evento si bis o su mano está vacía.*)

### Recompensa

Tú juegas con tu mano boca arriba por el resto del juego.

«*"Nunca" dijo Hagrid "Intenten tener una respuesta correcta de un centauro. Son adivinadores de las estrellas bien rudos.*»—[fuente]

### Ilust.

Thomas Gianni

Encuentro con centauros (Meet the Centaurs) es una carta aventura siendo la carta de la

[[Categoría:]]
Poción del olvido

* Común
* V.1
* V.2
 Archivo:Poción del olvido.png

 Archivo:Poción del olvido V.1.jpg

 Archivo:Poción del olvido V.2.jpg

Para jugar esta carta, descarte 1 lecciones del juego. Durante el siguiente turno de tu oponente, él o ella no puede jugar cartas

«*Snape los puso nerviosos respirando debajo de sus nucas mientras ellos tratan de recordar cómo hacer una Poción del olvido.*»—[fuente]

### Ilust.

Michael T.Collins

Poción del olvido (Forgetfulness Potion) es una carta hechizo siendo la carta 86 de la base

[[Categoría:]]
Incarcifors

* Común
* V.1
* V.2
 Archivo:Incarcifors.png

 Archivo:Incarcifors V.1.jpg

 Archivo:Incarcifors V.2.jpg

Elige 1 de las Criaturas en juego de tu adversario y descártala.

«*Me alegro de que no tengamos que pelear con éste - Susurró Harry mientras pasaban con cuidado sobre una de sus enormes piernas-.*»—[fuente]

### Ilust.

Bob Petillo

Incarcifors ([[w:c:harrypottertcg:{{{Eng}}}|{{{Eng}}}]]) es una carta hechizo siendo la carta 93 de la base

[[Categoría:]]
Tarántula gigante

* Común
* V.1
* V.2
 Archivo:Tarántula gigante.png

 Archivo:Tarántula gigante V.1.jpg

 Archivo:Tarántula gigante V.2.jpg

Para jugar esta carta, descarta del juego 1 de tus Lecciones

Tarántula gigante ([[w:c:harrypottertcg:{{{Eng}}}|{{{Eng}}}]]) es una carta criatura siendo la carta 58 de la base

Plantilla:Tarántula gigante/doc</noinclude>
Palabra mágica

## Palabra mágica

* Común
* V.1
* V.2
 Archivo:Palabra mágica.png

 Archivo:Palabra mágica V.1.jpg

 Archivo:Palabra mágica V.2.jpg

Pon en tu mano hasta 2 cartas Lección de tu pila de descarte.

«*El encantamiento de la invitación.*»—[fuente]

### Ilust.

Chris Seaman

Palabra mágica (Accio) es una carta hechizo siendo la carta 73 de la base

[[Categoría:]]
Copa de Quidditch

* Común
* V.1
* V.2
 Archivo:Copa de Quidditch.png

 Archivo:Copa de Quidditch V.1.jpg

 Archivo:Copa de Quidditch V.2.jpg

Copa de Quidditch (Quidditch cup) es una carta objeto siendo la carta 23 de la Aventuras en Hogwarts

35. Candy Cart (Adventure)
36. Collapsible Cauldron (Item/Cauldron)
37. Flying Motorbike (Spell)
38. Flying Practise (Adventure)
39. Forbidden Corridor (Location)
GiantSquid-TCG
40. Giant Squid (Creature/Squid)
41. Looking for Trevor (Adventure)
42. Marble Gargoyle (Creature/Gargoyle)
43. Muddy Practice (Match)
44. Purple Firecrackers (Spell)
45. Running from Filch (Adventure)
46. Sickle (Item/Money)
47. Star Grass Salve (Spell/Healing)
48. Through the Trapdoor (Adventure)
49. Winter Holiday (Spell)
50. Wooden Flute (Spell)
51. Anti-Cheating Spell (Spell)
52. Bewitched Snowballs (Spell)
53. Black Bat (Creature/Bat)
54. Bucking Broomstick (Spell)
55. Cauldron Cakes (Spell/Healing/Candy)
56. Charms Accident (Spell)
ChimaeraTCG
57. Chimaera (Creature/Chimaera)
58. Dog Bite (Spell)
59. Every-Flavour Beans (Spell/Candy)
60. Fire Protection Potion (Spell)
61. Fungiface Potion (Spell)
62. Knut (Item/Money)
63. Liquorice Wand (Spell/Candy)
64. Loop-the-Loops (Spell)
65. Manegro Potion (Spell)
66. Muffling Draught (Spell)
67. Owl Post (Spell)
68. Photo Album (Item)
69. Sandstone Gargoyle (Creature/Gargoyle)
70. School Broom (Item/Broom)
71. Scribblifors (Spell)
72. Sleeping Potion (Spell)
73. Switching Spell (Spell)
Care of Magical Creatures (Harry Potter Trading Card)
74. Troll Bogies (Spell)
75. Vanishing Step (Spell)
76. Care of Magical Creatures (Lesson)
77. Charms (Lesson)
78. Potions (Lesson)
79. Quidditch (Lesson)
80. Transfiguration (Lesson)

[[Categoría:]]
Kodu

Kodu is the main character of Kodu Game Lab and it's mascot.

## Description

*Kodu is a little slow and has trouble getting up steep slopes.*

## Appearance

Kodu is made out of a textuerd material, and a gray visor-like head that contains his eyes, and has got an antenna on his head that is very flexible

## Abilities

Kodu is by default slower than other robots, but has the ability of jumping, like most, can shoot blips and missiles, launch objects and creatables, change colors, create, and is very expressive.

## How to select

Kodu is found on the top on the "add object" men

## Changing options

When created, Move the cursor or the mouse to his position and press A or right click on him to make an menu to appear, then go to "Change Settings"

## Trivia

* Thanks To his eyes, he is very expressive
* Alongside The Rover, he is the only robot that is out of the "Robot 1/2" Bubbles
* He is the only robot to appear on the main menu
* Kodu used to be called Boku, but due to Boku being an obscenity in other languages it was changed.
Ramsay Bolton

Señor de Fuerte Terror

Señor de Invernalia

Guardián del Norte

Lord Nieve

Hediondo

El Bastardo de Fuerte Terror

### Origen

un molino cerca al Río de las Lagrimas (lugar de nacimiento)Fuerte Terror (criado)

### Predecesor

{Donella Hornwood} (Señora de Horwood){Roose Bolton} (Señor de Fuerte Terror)(Señor de Invernalia)(Guardián del Norte)

### Madre

{La esposa del molinero} (madre biológica}{Walda Frey} (madrastra)

### Esposa

{Donella Hornwood} (primera esposa)"Arya Stark" (segunda esposa)

### Hermanos

{Domeric Bolton} (medio hermano){Bolton recién nacido} (medio hermano)
Tarea

* Común
* V.1
* V.2
 Archivo:Tarea.png

 Archivo:Tarea V.1.jpg

 Archivo:Tarea V.2.jpg

Pone 2 cartas lección de tu mano para jugar

«*Esto fue realmente suertudo que Harry tenga a Hermione como una amiga. El todavía no sabe cómmo haría toda la tarea sin ella...*»—[fuente]

### Ilust.

Patrick Faricy

Tarea (Homework) es una carta hechizo siendo la carta 90 de la base

[[Categoría:]]
Black dragon

**Black** dragons are the unofficial leaders of dragonkind, and are born (it is said) deep beneath the Dur'Grande where there is a complete absence of light (not to be confused with the Dark). They are intelligent and have a deep knowledge of the cosmos, and can be philosophical when in the mood. They have powerful offensive and extreme defensive capabilities, even against the Dark Arts, and as a result were never captured by Man for experimentation. There are only 2 known black dragons in Iridia, one of which was in Slumber during the events of the trilogy, and the other instrumental in dealing with the threat of the entity.
Mickey Mouse Baby vs Vacuum Cleaner & Doctor Treats

Mickey Mouse Baby vs Vacuum Cleaner & Doctor Treats is the seventeenth episode on the channel, and the thirteenth episode of the Mickey Torture series. It premiered on September 18, 2017.

## Characters

* Daddy Mouse
* Momma Mouse
* Mickey Mouse Baby
* Doctor Mouse

## Plot

The episode begins with Momma Mouse vacuuming the house. Mickey sees, and asks if he can clean instead. But Momma says no, to his dismay. But then, Mickey gets an idea. He gets a pair of scissors, and cuts the cord to the vacuum. This causes the vacuum to explode, and Mickey gets shocked. He starts crying, so Momma takes him into his room. Doctor Mouse comes in, and gives Mickey a butt injection. This washes the soot off him. Then, Everything is well, and the episode ends.

## Trivia

* It is unknown how the liquid in the butt injection was able to remove Mickey's soot.
* Despite her being closer to it than Mickey, Momma was unaffected by the vacuum's explosion.
Mickey Mouse Baby Gets Sick and Doctor Injects!

Mickey Mouse Baby Gets Sick and Doctor Injects is the second episode on the channel, and the first episode of the Mickey Torture series. It premiered on July 17, 2016.

## Characters

* Daddy Mouse
* Momma Mouse
* Mickey Mouse Baby
* Minnie Mouse Baby
* Doctor Mouse

## Plot

The episode begins with the mouse family arriving at the beach. A montage of the family playing begins, with them playing volleyball, making sandcastles, and swimming. Eventually, the sun begins to set, and everyone gets out of the water. But Mickey wants to stay in. Momma tries to grab him out, but he just goes back in. So they let him stay. When the family starts eating dinner, Mickey finally comes out. He goes to take a drink, but starts to sneeze. So Momma calls Doctor Mouse because Mickey is sick. When he arrives, he pulls out a syringe, and injects medicine into Mickey's butt. Then, he is not sick anymore, and the episode ends.

## Trivia

* When the family starts to have dinner, the sun is not setting anymore. It is not night time either.
Albar

**Albar the White** is a wizard of Man and a senior member of the Halibar Guild of wizards. Although he is middle-aged, he has white hair, a pale complexion, and is always dressed in shiny white robes. He lives in the White Tower.

He was found guilty of treason after the Battle of Halibar and was imprisoned in Halibar. He was then broken out of prison by his brother Limbar, and joined him in his Black Tower in Mount Grande.

Albar is an accomplished practitioner of the Dark Arts and has a special interest in demons, especially Shagh'rak.
Entity

The **entity**, originally known as the **Evil**, is a primordial being whose sole purpose is to devour the Light. Before the birth of the cosmos and before the Light, there was Darkness. These were the only beings that existed before the Light, and their sole purpose is to devour the Light and return the cosmos to its original state. The entity exists and roams the dimensions other than the physical, and requires the help of a powerful wizard of Dark in order to breach the gap into the physical.

When it targeted Iridia, it remotely entered the minds of the Wizards of Light, and swayed some of them to clear the way for its arrival in order to feed upon the energy and Flow of Iridia. With the help of Limbar the Black, it breached the gap into Iridia and immediately began feeding above the volcano near Rubeus' Castle.

Originally it was thought the entity had evil intentions, but later on it was realized that all it wanted was to feed peacefully, and made no distinction between life and death. In its mind, the cosmos should not have contained Light, and it had to achieve its ancient contract at any cost. It was concerned about the prophecy, as it was placed there by a god. These are the champions of Light and the ancient enemies of the entities.
Mickey Mouse & Ivy in Adultery and Minnie Mouse Suicides!

Mickey Mouse & Ivy in Adultery and Minnie Mouse suicides is the first episode on the channel, and the only remaining episode of Old Simple Funs. It premiered on June 16, 2016.

## Characters

* Mickey Mouse
* Minnie Mouse
* Ivy Mouse

## Plot

The episode begins with Mickey drinking at a bar. He drinks 2 glasses of wine, and then passes out. Ivy Mouse enters to see Mickey asleep, and decides to take him home. Once they reach his house, Ivy rings the doorbell. Minnie comes and opens the door to see Ivy with a bulging stomach place the sleeping Mickey on her couch. She decides to joke around and say that she slept with Mickey. This makes Minnie cry. So the episode cuts to her on top of a building, about to jump. But Ivy comes in with Mickey, and shows that the bulge in her stomach is just a soccer ball, and they did not sleep together. So Mickey and Minnie get back together, and the episode ends.

## Trivia

* This is the only post-purge episode to not have Mickey as a baby.
* This is the darkest episode in the entire series.
* This episode does not use the Simple Funs sound at all.
New Magic

**New Magic** is magic that was introduced by Man when he arrived in Iridia and manipulated the energies of the world for a ‘better quality of life’.  Experimentation with magic introduced hybrid races like goblins and trolls and summoned vile creatures from other planes of existence such as demons and other monsters.  Hybrid dragons were created, following which the pure dragons returned to their Slumber beneath the Dur'Grande.

The birth of New Magic resulted in an explosive interest in Man’s next frontier.  Guilds formed, disciplines of Arcane Magic were formalized, and intense rivalry ensued.  Wizards were hired as protectors to the rich and regal, and they battled rogue wizards who stole from them.  Battles between cities and states first started to include wizards.  Wizards featured as prominent citizens in every city.  When the initial explosion subsided, wizardry slowly became a contentious point in many a legal system.  Laws were created and eventually magic became controlled, and the Dark Arts were banned.
Rajik

**Rajik**is a wizard of Man and a senior member of the Halibar Guild of wizards. He has a brown complexion with dark hair. He usually wears a blue cloak that looks like flowing water, sometimes wears a hat that looks like an ice shard, and has a teardrop-shaped insignia. He specializes in Water magic
Mickey Mouse Baby Gets Bad Score & Not Have Ice Cream

Mickey Mouse Baby Gets Bad Score & Not Have Ice Cream is the third episode on the channel. It premiered on July 26, 2017.

## Characters

* Momma Mouse
* Mickey Mouse Baby
* Minnie Mouse Baby

## Plot

The episode begins with Mickey and Minnie coming home from school. Mickey shows that he got an A on his test, so he gets an ice cream cone, But Minnie got a D, so she doesn't. She goes into her room and starts crying, but then she suddenly becomes determined. She starts studying, and stays up until midnight. The next day, she comes home and shows Momma that she got an A+ on the test. So Momma gives her the ice cream, and the episode ends.

## Trivia

* Despite Mickey not being a kid in the episode, and not in any surviving Simple Funs episodes, there is a picture in the kitchen depicting him as a grown child.
Griffin

**Griffins** are ancient magical creatures that lived during the Days of Yore. They had originally lived in treetop structures and nests above the canopy of the Silvaran forest, as well as Griffin Tower before it was turned to ruins by Man. They are peaceful creatures unless provoked or have their affairs interfered with.

Their lower bodies and rear legs are sinewy like those of lions, but their forelegs and heads are like those of eagles. Their powerful forelegs end with massive magical claws that can kill with a single swipe, and they have large potent beaks.  They have massive wings that folds over their bodies similar to dragon wings but in the shape of bird wings. Their wings and claws have magical properties that Man prized when these creatures had once been mercilessly hunted, and as a result had to be relocated to Elixia.

Although they speak with rasping screeches, they are able to speak in the Olde Tongue with varied degrees of skill. They have a king who speaks the old language the best, and who presented Andobar with a calling stone during the trilogy. Griffins are able to make use the Flow to perform simple magic, and are highly regarded in battle due to their fast flight speed as well as massive offensive power.
Andobar

**Andobar** is the leader of the mermen. He was among the tallest of the Dur’bar, with skin a darker blue than usual and a white pointed beard tinged with blue.  His eyes were black and fish-like but they glinted every time he smiled or spoke. He was a wise man who loved the world and nature and would have loved nothing more than to bring peace to the world and foster harmony between its races.  Andobar and his lineage also served as diplomats to other kingdoms, and currently served as Mauve’s environmental advisor.  He was admired by the fishermen; Andobar made sure they did not over-fish and upset the delicate balance between the sea and its life.  He also sat on the Farmer’s Council and a few others, and as such was a busy man, and a very important one in Halibar’s society. As such, he played an important part as a friend to Mauve and Viridian in their battles against the Triad and the entity.
Dark Arts

The **Dark Arts**, or **black magic**, is a form of New Magic that had been banned and outlawed in the major guilds of Iridia, namely the Halibar Guild and the Mount Grande Guild. There is some use of the arcane in its spells, but it's generally regarded as a different category of magic.

Wizards dabbling with or experimenting with this dangerous form of magic typically try animating the dead, animating objects such as statues, or summoning creatures from other planes of existence, such as demons. Limbar the Black, the world's foremost practitioner of the Dark Arts, used his nefarious powers to summon the entity. According to his brother Albar, "their grandfather was probably the first who formulated and documented the spells from various sources".

Although there is some overlap between the Dark Arts and the Dark World, such as the summoning of its creatures, there should be a distinction between the two. A master thief such as Klem has an ability to enter the Dark World, but has no training in magic.
Greater Halibar

**Greater Halibar** is a kingdom that spans its capital city Halibar as well as the towns of Mulabar, Kumbar and Dangobar which provide a support infrastructure for the city. The kingdom is very well protected by the Dur'Grande to the north, the ocean to the south-west, and a Great Wall of iron to the east.
Elixia

**Elixia** is a continent in a world with at least 2 continents (the other being Iridia). It was named after one of Man's new words for "heaven", probably taken from the Olde Tongue. It is a place that is untouched by the races of Iridia, kept secret by the mermen except to a few trusted individuals in Iridia. It is inhabited by creatures who use Olde Magic, such as the unicorns and griffins, and many of these magical creatures were relocated to Elixia after Man ruthlessly hunted them in Iridia.

Elixia was visited by Viridian on a journey he took with Andobar. Mauve was very surprised to hear of this.
Hagrid y el extraño

* Común
* V.1
* V.2
 Archivo:Hagrid y el extraño.png

 Archivo:Hagrid y el extraño V.1.jpg

 Archivo:Hagrid y el extraño V.2.jpg

Pon en tu mano una carta Criatura de tu pila de descarte

«*..hay mucha gente rara en la Cabeza de Puerco, el bar de la aldea. Podría ser un traficante de dragones ¿No? No llegué a verle la cara porque no se quitó la capucha.*»—Rubeus Hagrid[fuente]

### Ilust.

Doug Chaffe

Hagrid y el extraño (Hagrid and the stranger) es una carta hechizo siendo la carta 89 de la base

[[Categoría:]]
Calling stone

A **calling stone** is a powerful artifact usually given to a trusted member of a race by one of the ancient magical creatures of Iridia, especially the dragons and griffins.

A **dragon calling stone** is forged from a scale of its owner, and congealed with its blood. It invariably looks like a gem (sometimes jewelled or embedded in a brooch by the recipient) and glows when activated. The dragon stone has many mysterious properties, and its recipients like the leader of the elves and Wizards of Light could only guess at its uses:

* it is activated by vocalizing or invoking an exact resonance, which matches the true name of the dragon, but does not necessarily mean that the true name be known or used
* the true name of the dragon cannot be determined from its resonance
* it is activated via the complex pathways of the Flow, and the dragons can then be seen via a window into the Flow and their physical location can possibly be determined via the Flow

People famously given calling stones were:

* Viridian, who received one from the Green of Ylondir
* The leader of the elves, who received one from the Green of Ylondir as well as the dragon's true name
* Rubeus, who received one from a red dragon, and stole another from the leader of the elves

A **griffin calling stone** was an egg-shaped sapphire, given to Andobar by the griffin king. It could only be activated once via Olde Magic in Andobar's trident.
Olde Magic

**Olde Magic** is magic that was used commonly during the Days of Yore, but is still used in to a degree by the ancient races and creatures of Iridia. It is clearly distinguishable by New Magic, in that it is usually a natural use of Flow, by beings being born of or around the Flow. Beings that are able to use Olde Magic do it effortlessly unlike the wizards of Man who have to use wands or perform rituals or incantations to invoke magic.

Viridian once had a conversation with Mauve about Olde Magic: “Andobar said that the Flow is the energy that binds the cosmos but Olde Magic is the energy that binds life.  This can be the energy between a mother and child, and he thinks it’s the same between Shandar and me.  Dragons breathe the ancient energy but understand how to manipulate the Flow as well.  The Dur’bar use the ancient energy that binds all water as naturally as we breathe air or use the Flow.  The elves use the energy of nature to protect the world and heal the living.  There are many other examples of Olde Magic.  Maybe it’s not magic at all – it’s just the power of nature?”
Viridian

**Viridian**, or **Vee**, is the protagonist of Wizards of Light.

He was born to simple villagers somewhere near Halibar. His mother was Denara and his father Davor. Soon after birth, there ensued a magical battle between Rubeus and Azurean. Azurean managed to win the battle and transport himself and the baby to his concealed, magical abode in the Arrakash Desert.

Vee grew up in this abode, and was taught about the world, magic, meditation and the Flow by Azurean. Nobody knew of his whereabouts except Mauve. When he was 19, Vee journeyed to Halibar. There he was trained further by Mauve and the Halibar Guild of wizards. What followed are the events of the trilogy, including the Battle of Halibar. Vee is still the age of 20 at the end of trilogy.

Vee is tall and has blonde, wavy hair. He has green eyes and is usually dressed in a magical emerald cloak. An emerald calling stone adorned upon a gold chain hangs from his neck.

Vee usually uses his trusty magical unicorn Shandar for transport, even though he excels in the use of Flow Travel. As one of the seven Wizards of Light, he is accomplished in the use of Flow.
Black Tower

**The Black Tower** is the home of the brothers Limbar and Albar in Mount Grande. It was designed by Limbar but built by Rubeus in return for Limbar's help.

It was painted completely black, inside and out.  It was an extremely tall single cylindrical structure, curving towards one end at the very top.  Beholders of the tower always saw it lean towards the right no matter from where they were looking, which added to the mystique and magical intrigue surrounding the tower. It caused great controversy as its shape and ominous structure completely marred the beauty of the ancient city.  It stood out like a sore thumb, and made its black mark upon the city’s skyline.

The entity was summoned from a pentagonal courtyard at the top of the tower.
Table of Light

The **Table of Light** is a heptagonal table found in Rubeus' Castle that has seven chairs, one of each colour of the rainbow. It was created and used by the Wizards of Light, mostly the Six, to sit around and have their discussions in privacy before attending to matters of State. It was also the location of the prophecy which floated above the table.
Great Wall

The **Great Wall** of Greater Halibar is a defensive wall of iron that reaches from the southern shore all the way to the mountains, presenting an impassable barrier except from the ocean or a steep mountain face.  Behind the wall, approximately every two hundred paces, are armed parapetted watch towers or turrets.

It was built by the third-last king of Halibar. During the Great Purge, King Lyons gave the title of Protector to Mauve, who defended the city with great success, even during the Battle of Halibar.
Malakor

**Malakor** is a wizard of Man and a senior member of the Mount Grande Guild of wizards. He is a dark-skinned man with brown eyes and a hawk-like gaze.  He is usually dressed in drab, inconspicuous coloured cloaks such as brown, black and grey.  He has a conspicuous pentagonal golden star in the middle of his forehead which is known to glow when he is spellcasting. He is regarded as one of the most powerful wizards of Man, alongside the likes of Albar and Limbar.

Although the senior guild of Mount Grande worked the same way as Halibar’s did, with five members of equal rights with voting powers, Malakor was regarded as the unofficial leader.  He has always made his decisions with a firm and fair hand and was respected politically.
Mauve

**Mauve** was originally one of The Six and is at least 200 years old. Since the birth of Viridian, she was regarded as one of the seven Wizards of Light. As their appearances are moulded according to Man, it appears as if she is in her forties. Despite that, her powers of healing have given her a vibrant and youthful look.

Mauve is the queen and Protector of Halibar, and a motherly figure to Viridian. She was one of the main strategists and leaders in the Battle of Halibar, and played key roles against the Triad and the Evil.

Mauve has a youthful and kind face with smiling royal blue eyes. She has long, straight black hair tinged with indigo. She is usually dressed in an indigo cloak. Her alignment of the Light gives her strong healing abilities.

As one of the seven Wizards of Light, she is accomplished in the use of Flow.
Shagh'rak

**Shagh’rak** was a demon that Limbar had summoned, which was the final straw that led to Limbar being banished from Halibar. Mauve and Azurean had to help capture the demon and imprison it in the White Tower under the watch of Albar. Shagh’rak, under the control of Albar's magic, played a major part as a ferocious killer on the side of the Triad during their battles.
Iridia

**Iridia** is a continent in a world with at least 2 continents (the other being Elixia). It was named after the rainbows that span the mists above its mountain range called the Dur'Grande.

Iridia consists of 4 kingdoms:

* Mount Grande, which is a city built on the Dur'Grande . It was originally the home of the Grandeans, then rebuilt by Man.

* Halibar, which is a coastal city and capital of Greater Halibar. "Halibar" can either refer to the city or the kingdom. It was built by Man.

* Silvara, a city that was originally the forest home of the elves.

* The South, or Kingdom of Boruvia, or Southern Kingdom. It was created by traders and merchants.

Towns:

* Sylvain

* Roshal

Some landmarks of Iridia are the:

* Grot'mer, a river which runs through Mount Grande and Halibar.

* Arrakash Desert, where Azurean raised Viridian during his self-imposed exile.

* Griffin Tower, originally the home of the griffins.

* Swamp of the south, where spirits roam.

* Ylondir, a lake and waterfall, behind which is one entrance to the dragon caves.
Rishi

**Rishi the Wise** is a wizard of Man and a senior member of the Halibar Guild of wizards. He has a brown complexion with brown eyes, and usually wears a dark purple robe with the symbol of a quill embroidered on the chest. He is regarded as one of the most knowledgeable wizards in Iridia.  He had arrived after the death of King Lyons and fast made his way up the ranks due to his unsurpassed knowledge of the Arcane. His origins are unknown but he admitted to Mauve that he had spent time in Mount Grande studying in its central library.