Age of Empires III

## Basic Info

Developer: Ensemble Studios

Publisher: Microsoft Game Studios

Designer: Bruce Shelly

Released: 2005

* Special Unit: Aztec Eagle Warrior
	+ Good vs heavy infantry; very quick
* Special Unit: Aztec Jaguar Warrior
	+ Good vs cavalry and infantry
* Technologies
	+ Aztec Initiation: Hero HP and attack increased by 100%
	+ Aztec Chocolate Recipes: Receive 100 gold in crates every 2 minutes for 30 minutes
	+ Aztec Chinampa: Villagers gather from mills 20% faster and fishing ships work 20% faster
	+ Aztec Garland Wars: Aztec soldiers are upgraded to Garland Warrior variants

* Carib
	+ Special Unit: Carib Blowgunner
		- Good vs light infantry and villagers
	+ Technologies
		- Karib Kasiri Beet: Melee infantry and archers have +10% attack
		- Carib Garifuna Drums: Carib have +1.0x damage multiplier against villagers
		- Carib Ambush Party: Heroes can train Carib Ambushers
		- Carib Ceremonial Feast: Carib Blowgunner upgraded to Ceremonial variant

* Cherokee
	+ Special Unit: Cherokee Rifleman
		- Long ranged skirmisher
	+ Technologies
		- Cherokee War Dance: Native soldiers have +20% speed
		- Sequoyah Cherokee Syllabary: Receive 4 settlers
		- Cherokee Basket Weaving: Dock economic upgrades and farm upgrades cost no wood

* Comanche
	+ Special Unit: Comanche Horse Archer:
		- Good against cavalry
	+ Technologies
		- Comanche Trade Language: Improvements cost -10% gold
		- Comanche Horse Breeding: Light infantry and cavalry gain +10% HP
		- Comanche Mustangs: Cavalry gain +5% speed

* Cree
	+ Special Unit: Cree Tracker - Skirmisher
		- Good against heavy infantry and light cavalry
	+ Special Unit: Cree Coureur des Bois
		- 5 per trading post and use up population
	+ Technologies
		- Cree Tanning: Infantry, cavalry, and light infantry gain +5% HP
		- Cree Kinship: Native unit train time is reduced by 45%
		- Cree Textile Craftsmanship: Buildings cost -10% resources, build time is reduced by 25%

* Inca (Quechua)
	+ Special Unit: Quechua Huaminca - Heavy melee infantry
		- Good vs light infantry and cavalry
	+ Special Unit: Quechua Bolas Warrior
		- Good vs heavy infantry and light cavalry
	+ Technologies
		- Quechuan Metalworking: Mines are gathered from 20% faster
		- Quechuan Diet: Infantry, cavalry, and shock infantry train time reduced by 15%
		- Quechuan Mountaineering: Infantry speed increased by 20%

* Iroquois
	+ Special Unit: Iroquois Tomahawk - Heavy ranged infantry
	+ Special Unit: Iroquois Mantlet
	+ Technologies
		- Iroquois Lacrosse: Ranged infantry have +10% attack
		- Iroquois League: Barracks and forts train Iroquois units
		- Iroquois Morning War: Gain 1 mantlet for every 2 minutes that have passed, up to 30 minutes

* Lakota
	+ Special Unit: Lakota Axe Rider - Heavy Melee Cavalry; Hussar replacement
	+ Special Unit: Lakota Dog Soldier - Heavy Melee Cavalry
	+ Technologies
		- Lakota Hunting Grounds: 12 bison appear at the home city shipment point
		- Lakota Horse Trading: Cavalry and light infantry training speed decreased by 25%
		- Lakota Fury: Cheyenne Rider damage multiplier against cavalry and shock infantry increased by +1.5x and +1.0x respectively

* Maya
	+ Special Unit: Maya Holcan Javalineer - Heavy ranged infantry
	+ Special Unit: Healer
	+ Technologies
		- Maya Cotton Armor - Melee infantry have +20% armor
		- Maya Calendars - Food is gathered by villagers 10% faster
* Nootka
	+ Special Unit: Nootka Clubman - Heavy melee infantry
	+ Special Unit: Nootka War Chief
	+ Technologies
		- Nootka Bark Clothing - Villagers have +50% HP
		- Nootka Potlatch - Nootka Clubmen cost -10% and train 50% faster
		- Loyal Nootka Warchief - Nootka Warchief is spawned and can be retrained by heroes

* Seminole
	+ Special Unit: Seminole Sharktooth Bowman - Skirmisher with a shorter range but greater attack
		- Technologies
			* Seminole Guerilla Wars - Sharktooth Bowmen have +3.0X attack vs buildings
			* Seminole Boyers - Archers get +15% attack

* Tupi
	+ Tupi Blackwood Archer - Skirmisher
	+ Technologies
		- Tupi Poison Arrow Frogs - Archers have +10% attack
		- Tupi Forest Burning - Buildings cost -20% wood
		- Tupi Animal Lore - Heroes and Town Centers have train Buttercup the Pet Cougar

#### Warchiefs Minor Civilizations

* Apache
	+ Special Unit: Apache Cavalry - Ranged cavalry, acts like a Dragoon
		- Good against cavalry
	+ Technologies
		- Apache Cactus Use: Villagers hp and speed increased by 15%
			* The Mescalero, an eastern branch of the Apache made heavy use of cacti
		- Apache Endurance: Military unit speed increased by 5%
		- Apache Raiders: Apache Cavalry have +1.0x multiplier against villagers

* Cheyenne - Replaced Lakota
	+ Special Unit: Cheyenne Rider - Heavy Cavalry
		- Good against cavalry and shock infantry
	+ Technologies
		- Cheyenne Hunting Grounds: 12 bison appear at the home city shipment point
		- Cheyenne Horse Trading: Cavalry and light infantry training speed decreased by 25%
		- Cheyenne Fury: Cheyenne Rider damage multiplier against cavalry and shock infantry increased by +1.5x and +1.0x respectively

* Huron - Replaced Iroquois
	+ Special Unit: Huron Mantlet - High HP ranged siege unit
		- Good against light ranged infantry and cavalry, weaker against melee units
	+ Technologies
		- Huron Sun Ceremony: Huron Mantlet build limit increased by 200%
		- Huron Trade Dominance: You receive one Manlet every 2 minutes for 30 minutes
		- Huron Fish Wedding: Fishing rate increased by 15%

* Klamath
	+ Special Unit: Klamath Rifleman - Skirmisher
		- Good against heavy infantry and light cavalry
	+ Technologies
		- Klamath Work Ethos: Villager gather rate increased by 15%
		- Klamath Huckleberry Feast: 100 food is shipped every 3 minutes for 30 minutes
		- Klamath Strategy: Klamath Rifleman attack increased by 25%

* Mapuche
	+ Special Unit: Mapuche Ironwood Clubman - Heavy melee infantry
		- Similar to a Doppelsoldner, good against cavalry and shock infantry
	+ Special Unit: Mapuche Bolas Rider
		- Good against cavalry but weak against all else, especially villagers
		- It does snare units and causes AoE damage
	+ Technologies
		- Mapuche Ad-mapu: Coin cost of all units decreased by 10%
		- Mapuche Tactics: Siege damage of melee infantry increased by 50%
		- Mapuche Treaty of Quillin: Grants 100 gold in crates very 2 minutes for 30 minutes

* Navajo
	+ Special Unit: Navajo Rifleman
		- Skirmisher unit with the ability to stealth; does not have any bonus damage
	+ Technologies
		- Navajo Weaving: HP of cavalry and infantry increased by 5%
		- Navajo Shepherds: Livestock fatten more quickly when tasked to buildings and generate more resources when tasked to buildings
		- Navajo Craftsmanship: Coin gathering rate increased by 20% from all sources that are not simply a trickle

* Zapotec - Replaced the Aztecs

* Special Unit: Zapotec Lightning Warrior - Acts much like the Aztec Jaguar Warrior
	+ Counters cavalry and infantry
* Technologies
	+ Zapotec Cloud People: Receive a crate of 100 wood every 2 minutes for 30 minutes
	+ Zapotec Cult of the Dead: Melee infantry gain +20% attack
	+ Zapotec Food of the Gods: Villagers gather food 10% faster

#### Asian Dynasties Minor Civilizations

* Bhakti Temple
	+ Special Unit: Tiger Claw - Shock infantry
		- Good against light ranged infantry
		- Utilizes the Bagh Nakh weapon, which is tiger claw in hindi
		- In reality Bagh Nakhs often had blades extending from one of both ends of the grip, making it a sword/claw weapon
	+ Technologies
		- Yoga: Light infantry, hand infantry, and cavalry attack is increased slightly
		- Reinforced Gauntlets: Tiger Claw HP is greatly increased
		- Vegetarianism: Food is gathered from berry bushes much more quickly (40%)
* Jesuit Mission
	+ Special Unit: Conquistador
		- Ranged cavalry unit, good against cavalry
		- Similar to the dragoon stats-wise, but is slightly weaker but also cheaper
	+ Technologies
		- Flying Buttress: Increases building hitpoints by 20%
		- Smokeless Powder: Gunpowder units have greater siege attack
		- Christian Schools: Villagers train more quickly
* Shaolin Temple
	+ Special Unit: Rattan Shield - Shock Infantry
		- Fast melee infantry
		- Good against archers, skirmishers, and artillery
		- Rattan is a type of palm tree common in South and East Asia
		- When made into a shield, dried fibers would be woven together and the shield would resemble a whicker basket of sorts
		- The shields were very strong, stronger than wood shields as they would not splinter and break, they were also much lighter
		- Rattan shields were used throughout history, especially during the Ming Dynasty within China
	+ Technologies
		- Clenched Fist - Ranged infantry have 25% greater melee attack
		- Wood Clearing - Wood is gathered 20% faster
		- Dim Mak - Rattan Shield's attack increased by 50%
			* Dim Mak is a chinese word that in English could be translated as pressure-point fighting
			* Refers more specifically to strikes and the application of pressure to the neck arteries and chest
			* Also could be translated to touch of death
* Sufi Mosque
	+ Special Unit: War Elephant
		- Anti-skirmisher and building heavy cavalry
	+ Deals splash damage
	+ Technologies:
		- Pilgrimage - Get one fattened goat for every two minutes of gameplay that have passed, up to 15 goats
		- Fasting - Villagers have 40% less health, but gather resources 10% faster
		- Sharia - Villager train limit is 10% higher
* Udasi Temple
	+ Special Unit: Chakram
		- Heavy infantry that causes splash damage, similar to grenadiers
		- They do bonus damage against heavy infantry and resist ranged damage
	+ Technologies:
		- Sikh Gurus - Heroes have 50% more hitpoints
		- Punjabi New Year - Villagers gather from rice paddies and estates 10% more quickly, as do villager-like buildings
		- Army of the Pure - Chakram have their LOS and range increased by 4
* Zen Temple
	+ Special Unit: Sohei Naginata
		- Heavy infantry that is similar to a swiss pikeman mercenary in stats when fully upgraded, though with less health and faster speed
		- They do bonus damage against cavalry and light infantry, but fall easily to other heavy infantry
	+ Technologies:
		- Meditation - Gain 1000 xp
		- Master Lessons - Melee infantry gain +10% damage
		- Meritocracy - Unit upgrade costs are reduced by 20%

#### Definitive Edition Minor Civilizations

Lenape

* Special Unit: Lenape Warrior
	+ Skirmisher that deals bonus damage against infantry
	+ Has War Cry ability, which stuns and lightly damages enemies
* Special Unit: : Villager
* Technologies:
	+ Lenape Ceremony: Lenape Warrior build limit increased by 10
	+ Lenape Clans: War Cry has a shorter cooldown
	+ Lenape Three Sisters: Food is gathered from buildings 30% faster

Tengri Shrine

* Special Unit: Tatar archer
	+ Light archer cavalry with bonus damage against other cavalry
	+ Tengri Wolf: Does bonus damage against treasure guardians and other pets.
* Technologies:
	+ Kumis: One Semi-fattened Yak is sent for every 3 minutes of game time that has passed, up to 30 minutes
	+ Shaman Drums: Cavalry and Shock Infantry train 10% faster
	+ Wind Horses: Cavalry and pets get +.5 speed and a 10% shorter cooldown on attacks

## Maps

* Alaska
* Alps
* Amazonia
* Anatolia
* Andes
* Andes-Upper
* Arabia
* Araucania
* Arctic Territories
* Atlas
* Bahia
* Baja-California
* Balkan Mountains
* Baltic Sea
* Bayou
* Bengal
* Black Forest
* Bohemia
* Borneo
* Budapest
* California
* Caribbean
* Carolina
* Carpathians
* Cascade Range
* Central Asia
* Central Plain
* Ceylon
* Colorado
* Congo Basin
* Corsica & Sardinia
* Courland
* Dakota
* Danish States
* Darfur
* Deccan
* Dnieper Basin
* Dunes
* England
* Eurasian Steppe
* Fertile Crescent
* Finland
* Florida
* France
* Gold Coast
* Gran Chaco
* Great Lakea
* Great Plains
* Great Rift
* Guianas
* Highlands
* Himalayas
* Himalayas-Upper
* Hispaniola
* Hokkaido
* Honshu
* Honshu - Regicide
* Horn
* Hungarian Plains
* Indochina
* Indonesia
* Ireland
* Italy
* Ivory coast
* Kamchatka
* Karelian Lakes
* Korea
* Lake Chad
* Lake Victoria
* Lithuania
* Low Countries
* Malaysia
* Manchuria
* Mexico
* Minas Gerais
* Mongolia
* New England
* Niger Delta
* Niger River
* Nile River
* Northwest Territory
* Orinoco
* Ozarks
* Painted Desert
* Pampas
* Pampas Sierras
* Panama
* Parallel Rivers
* Patagonia
* Pepper Coast
* Plymouth
* Portugal
* Pripet Marshes
* Punjab
* Pyrenees
* Rhine
* Rockies
* Saguenay
* Sahara Routes
* Sahel
* Savannah
* Saxony
* Scandinavia
* Scotland
* Siberia
* Silk Road
* Siwa Oasis
* Sonora
* Spain
* Sudd
* Swahili Coast
* Tassili
* Texas
* Texas Coast
* The Deluge
* The Eighty Years War
* The Great Northern War
* The Great Turkish War
* The Italian Wars
* The Napoleonic Wars
* The Russo-Turkish War
* Tripolitania
* Unknown
* Vistula Basin
* Wallachia
* Yamal
* Yellow River
* Yucatan
* Yukon

## Units

* Rank progression:
	+ Normal -- Veteran -- Guard/Royal Guard -- Imperial

#### British Units

Barrack Units

* Longbowman (Unique)
* Musketeer - Redcoat
* Pikeman

Stable Units

* Hussar - King's Life Guard
* Dragoon

Artillery Foundry Units

* Grenadier
* Falconet
* Culverin
* Mortar
* Horse Artillery

Factory Unit

* Rocket (Unique, replaces Heavy Cannon)

Church Units

* Priest
* Spy

Dock Units

* Caravel
* Galleon
* Frigate
* Monitor

### United States

Barrack Units

* State Militia (Unique) - Volunteer
* Regular (Unique)
* Sharpshooter (Unique)

Stable Units

* Hussar
* Carbine Cavalry (Unique)

Artillery Foundry Units

* Gatling Gun (Unique)
* Petard
* Culverin
* Mortar
* Horse Artillery

Factory Unit

* Heavy Cannon

Meeting House

* Surgeon
* Spy

Dock Units

* Fishing Boat
* Sloop
* Steamer
* Frigate
* Ironclad