Level 1 - The Habitable Zone

**Safe**

**Low Sanity Risk**

**Medium Entity Count**

*"DON'T TRUST THEM!"*

- The Note in The First Area

## Appearance

Level 1, also known as The Habitable Zone, appears to be a massive parking garage/warehouse with Office Rooms, and a lot of Almond Water. This Level is also the Level where your Sanity will begin to drain.

## Objective

### Part 1: Unlock the Elevator

Once you first spawn in, you will find an Elevator that will move you on, but you need a code to access it. You will need to explore the level to find a Red Door that leads to a room with 4 different colored cars. Remember the colors of the cars so you can enter the code in the elevator to move to the next area. For example, if 1 Car is blue, 2 cars are red and 1 car is green, the code is 1 blue button, 2 red buttons and 1 green button. Inside the rooms you can find useful Items such as Almond Water and Flashlights.

### Part 2: Get the Keys

For the Second Area, you need to explore the rooms in order to find 4 Keys. You can also find Almond Water and Flashlights. There is also a Skin-Stealer in this Area. (2 if you are playing multiplayer with 4 Players), so be careful! After you find all the Keys, look around for a room that has a Vault Door. This Door will bring you to the Third Area. Insert the 4 Keys into 4 different Keyholes and have them all turned at the same time. They will unturn over time, so make sure that you're quick. If they're all turned at the same time, the Vault Door should open, allowing you to move onto the Third Area.

### Part 3: Find the Elevator

For the Third Area, you will find yourself in a dimly-lit-area that has 3 Floors. To move on, look around for an Elevator that will bring you to the Final Area. There is One Elevator spawn location for each floor, and which one it is is random. But there is a Skin-Stealer that will be roaming around, so don't think you're alone. There is also no Items in this area, so if your Sanity runs out, it's out.

### Part 4: Unlock the Gate

For the Final Area, you come across a closed gate. In order to unlock the gate, you will need to go to The Hub. After you go in, use the computers to get access to the rest of the Final Area.

### Part 5: Stay in The Light

Once you unlock the gate, you will enter this parking garage type-area. There are hallways on the sides of the garage that go left and right. Each hallway has 2 sets of Doors, and one of the Doors in the halls will contain the entrance to Level 2, but it's different everytime. Sometimes behind the Doors, there will be Drawers. These Drawers can contain Almond Water as well. Finding the Level 2 entrance won't be easy, though, because every now and then, the lights will go out, and Smilers will spawn. The only light is in the hallways, so make sure that you're in a hallway when the lights go out. There is also a Ramp in the main garage that will bring you to a second floor containing Doors and Pillars. Find the correct Door in the garage, and you will be able to move onto Level 2.

## The Hub Door

The Hub Door for Level 1 is really easy to find. In the Final Area, the Door will be easily noticeable, and it's the first Door you can unlock. The Door is required to unlock to actually progress.

## Items

Items you can find in this Level Include:

* Almond Water
* Flashlight

## Entities

There are 2 Entities that live here. These Entities include:

* Skin-Stealers
* Smilers

## Entrances & Exits

### Entrances

* Cross The Pitfalls in Level 0 and Enter the vent to get here.
* If you fail to Get Across Pitfalls in Level 0, find the backup Exit in the second layer and go up the Stairs to get here.

### Exits

* In the garage, find the Door that isn't a dead end to get to Level 2.
* In the Final Area, there is a very noticeable Door that will bring you to The Hub.

## Hub Entry

Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source.

**Survival Difficulty -** Class 1 - Minimal Danger

**Sanity Danger -** Class 1 - Minimal Sanity Risk

## Trivia

* There was originally an Entity called "The Ghost Smiler" in the original Level 1, which would kill you by going up the Ramp in the garage in the Final Area.
* This Level (and Level 5) are the only Levels in the game that have 3 Notes.

## Gallery

Spawn areaThe Garage from the Bottom Left AngleMultiple Smilers in the 5th sectionThe Level 2 EntranceLayout of the garage area of the final areaThe First NoteThe Second NoteThe Third Note