Game Modes

Darkfire Heroes has a number of different game modes to explore and enjoy, including: a Campaign, various Events, a PVP Arena, Elemental Dungeons, and Deeper Dungeons.

In addition to the primary game modes, there are also Expeditions and Quests.

## Campaign

The campaign is the primary game mode introduced to new players in the game’s tutorial. It consists of hundreds of stages across three difficulty levels: Normal, Hard, and Expert.

All stages cost a certain amount of the player’s energy to attempt.

Passing the stage the first time results in a chest reward, which will include gold, cards, and gear in quantities and rarities determined by the chest. Stages can be replayed for a small amount of additional rewards.

See the Campaign main page for more detail.

## Events

There are two types of events in Darkfire Heroes – Weekend Events and Mini Events.

Weekend events are multi-day events that occur every two weeks. They have a variety of challenges, entry costs, and reward possibilities.

Mini events are usually one day long. They occur every other day (or so) although any given mini event might only occur once or twice a month.

See the pages for Events and Mini Events for more details

 PVP Arena

Darkfire Heroes offers real-time PVP with two types of gameplay – Castle and Race. Both run simultaneously for a season of four weeks, during which players battle for trophies to earn rewards.

The Castle mode pits your five heroes against the enemy heroes as you battle to see who can destroy their opponent’s castle first.

The Race mode has both players progressing through a stage side-by-side to see who can destroy the tower at the end first.

See the PVP Arena page for more details.

## Elemental Dungeons

The Elemental Dungeons are the primary source of essence, which heroes use to upgrade their skills. There are six dungeons – one for each element in the game - on a set schedule Monday through Saturday. There is no dungeon on Sundays.

Each Elemental Dungeon consists of ten stages, which can be attempted in order from 1 to 10 using the same energy that is used for the Campaign. Stages get harder and cost more energy as you go.

Passing a stage for the first time each day awards bonus essence, and then the stage can be replayed for a random amount of essence. There is no limit to the number of times each day a dungeon stage can be played, provided you have the energy to do so.

See the Elemental Dungeons page for more details.

## Deeper Dungeons

The Deeper Dungeons become available each day after completing all ten floors of that day’s Essence Dungeon. They are the source of Soul Fragments, which can be turned in for temporary buffs to heroes.

The Deeper Dungeons consist of five floors, all of which reset each day. Each floor is progressively harder and can be attempted only one time per day – pass or fail. You can attempt each stage each day, and in any order.

See the Deeper Dungeons page for more details.

## Expeditions and Quests

Expeditions and Quests provide additional rewards, but do not involve your heroes or the core gameplay mechanics.

Expeditions are timed chests with Darkfire Heroes Lore elements that can be unlocked by players for rewards. A chest can take either 2, 4, or 8 hours to unlock. Once opened, another chest immediately replaces it. While the expedition times may seem arbitrary, they do actually follow a pattern: 4-2-4-4-2-8-2-4-2-4-8.

Quests comes in three types: Daily, Weekly, and Campaign.

Daily and Weekly quests consist of performing in-game activities, such as playing in the arena or leveling up a hero, in order to earn rewards. The activities reset each day or week, as appropriate.

Campaign quests involve hitting milestones, such as clearing Campaign stages or winning progressively higher amounts of trophies.