recursal/Fanatic-Fandom huggingface dataset:
Item

**Items** are a very important part of *Smite*. They provide players with powerful bonuses for themselves and their allies and debuffs for enemies, which can turn the tide of battle. Items cost gold, earned in several different ways.

There are many types of items:

* Passive (constantly provides its bonuses)
* Starter Items
* Relics (must be activated)
* Consumables (consumed after being used)

Players can only hold up to six passive items, two relics and two consumables; except for consumables, players cannot have more that one of the same item.
Pao Lao

**Damage per chain**: 70/80/90/100/110 (+60% of your physical power)**Pull damage per tick**: 60/90/120/150/180 (+20% of your physical power)**Cooldown**: 100s**Cost**: 100

## Patch changes

* File:IconSmite.png (**Patch 4.11**) **Note:** *Landing targeter should now immediately appear upon manually cancelling this Ability early. After firing all three chains, Daji will begin shifting to dismount the Pao Lao rather than waiting for her Ability to time out.*
* File:IconSmite.png (**Patch 4.10**) **Note:** *Paolao can now be canceled early. Right clicking or canceling will bring up the jump targeter, allowing Da Ji to jump from the Paolao early. Increased duration of shooting time from 3s → 5s. Increased Paolao deployable duration from 7s → 9s. Made the chains easier to see.*
Energy Surge (Maul)

**Energy Surge damage**: 70/100/130/160/190 (+35% of your Magical Power)**Energy Surge heal**: 60/80/100/120/140 (+25% of your Magical Power)

## Patch changes

* File:IconSmite.png (**Patch 4.16**) **Note:** *Decreased Magical Power scaling from 35% → 30% per swipe on Maul damage. Decreased Base Damage on Maul from 50/80/110/140/170 → 40/70/100/130/160.*
* File:IconSmite.png (**Patch 4.15**) **Note:** *Increased Cooldown from 10s → 12s for both Energy Surge and Maul Prey.*
Evade and Punish

**Ability**: Dash**Damage**: 70/110/150/190/230 (+60% of your magical power)**Stun Duration**: 1s

## Patch changes

* File:IconSmite.png (**Patch 4.3**) **Note:** *Evade and Punish now stops on the first Enemy God hit.*
* File:IconSmite.png (**Patch 4.1**) **Note:** *Evade and Punish no longer slows enemies hit by it, now Stuns enemies for 1s at all ranks.*
* File:IconSmite.png (**Patch 3.23**) **Note:** *Increased radius from 3 → 4s.*
* File:IconSmite.png (**Patch 3.22**) **Note:** *Reduced Cooldown from 18s at all ranked → 16/15/14/13/12s.*
Impale

**Ability**: Line**Cooldown**: 12s**Stun Duration**: 1.1/1.2/1.3/1.4/1.5s

## Patch changes

* File:IconSmite.png (**Patch 3.4**) **Note:** *Decreased Mana cost from 70/80/90/100/110 → 70/75/80/85/90.*
* File:IconSmite.png (**Patch 3.3**) **Note:** *Corrected an issue where Anhur was only doing half Physical Power Scaling to any enemy hit past the first.*
Astral Strike

**Slow %**: 10%**Bonus Damage**: 10/20/30/40/50**Affects**: Self**Cost**: 20 + 1 arrow per shot

## Patch changes

* File:IconSmite.png (**Patch 4.15**) **Note:** *Decreased Bonus Damage from 15/25/35/45/55 → 10/20/30/40/50.*
* File:IconSmite.png (**Patch 3.4**) **Note:** *Reduced mana cost per arrow from 25 → 20 per arrow.*
Eat Minion

**Heal**: 70/120/170/220/270 (+70% of your Physical Power)**Ability**: Melee Target**Damage**: Physical**Cost**: 55

## Patch changes

* File:IconSmite.png (**Patch 3.6**) **Note:** *Bakasura can now consume any non-buff jungle creature at 100% of it’s health, including Mid Harpies and Boars.*
* File:IconSmite.png (**Patch 3.4**) **Note:** *Fixed being unable to eat the small minions at the Blue camp in Conquest.*
* File:IconSmite.png (**Patch Season 3**) **Note:** *Increased Protection Buff duration from 5s → 10s.; Reduced Cooldown from 18/17/16/15/14 → 15s at all ranks.; Reduced Mana Cost from 75 → 55.*
One Thousand Cuts

**Damage per hit**: 15/40/65/90/115 (+30% of your physical power)**Damage mitigation**: 20/25/30/35/40%**Cooldown**: 13s

## Patch changes

* File:IconSmite.png (**Patch 4.10**) **Note:** *Updated the description to state the increased Movement Speed. Increased Base Damage per rank from 15/35/55/75/95 → 15/40/65/90/115 (60/140/220/300/380 to 60/160/260/360/460 Total). Increased Physical Power scaling per hit from 20% → 30% (80% to 120% Total). Now Knock-Up immune while channeling.*
Devour Souls

**Damage**: 75/115/155/195/235 (+70% of your magical power)**Detonated Healing**: 25/35/45/55/65 (+15% of your magical power)**Detonated Damage**: 20/27/34/41/48 (+50% of your magical power)**Radius**: 20**Cost**: 65/75/85/95/105

## Patch changes

* File:IconSmite.png (**Patch Season 3**) **Note:** *Reduced base Healing from 30/40/50/60/70 → 25/35/45/55/65.*
Arena

**Arena** is a game mode for Smite.

Arena is similar to a TDM. Two teams of 5 face off against each other, trying to kill enemy gods, minions, and siege minions. An average game lasts around 18 minutes.

In each Arena game, each team starts off with 500 tickets, and goal of the game is to reduce the enemy's tickets to 0. There are a number of ways to do so. The easiest is by killing and escorting minions to the enemy's portal; this action removes 1 ticket for each minions killed or escorted. The second way of removing tickets from your enemies is by killing gods. This removes 5 tickets for each god kill. After killing 10 gods, the team will spawn a siege minion, and if successfully escorted to the enemy portal, will remove 15 tickets. This can happen an infinite number of times.

The Arena Map is styled as a Roman Colosseum. There are two bases on the ends of the map, with two towers guarding them. Between these bases are jungle camps, several pillars and walls, and a central area in which minions will meet at. The front of each base is covered by a large portal which escorted minions travel through. There are no lanes to defend or push, as it is just pure fighting to the death.

## Videos

SMITE Tutorial - ArenaSMITE - New Arena Map Reveal Trailer
Phoenix

File:Phoenix.jpg
**Phoenixes** are a type of structure and the second line of defense. They act in a similar way to Towers, but are much stronger and have the ability to regenerate their health constantly. When a Phoenix is killed, the enemy minions that spawn in that lane will turn into Flaming minions, with increased health, defenses and attack. Phoenixes will respawn after three minutes, with a reduced health pool, and with low health which they'll recover over time. As long as all of a team's Phoenixes remain active, their Titan will be invulnerable.
Bat Out of Hell

**Ability**: Flight**Damage Per Hit**: 120/165/210/255/300 (+20% of your physical power)**Bonus Damage**: 10% Per God

## Patch changes

* File:IconSmite.png (**Patch 4.15**) **Note:** *Decreased Damage per Swoop from 140/180/220/260/300 → 120/165/210/255/300.*
* File:IconSmite.png (**Patch 3.20**) **Note:** *Increased Duration of this Ability from 3s → 4s. Now passes through player created deployables.*
Joust

**Joust (3 vs. 3)** is a game mode similar to Conquest and Assault.

In this mode, two teams of 3 players are placed in two separated bases at opposite ends of the map, connected by one lane protected by one tower and a Phoenix. There are small jungles with buff camps to the sides. The main objective is to destroy the enemy titan.

The tower is the first line of defense. It has 2000 health.

The next defense is the Phoenix. The Phoenix has less health than the tower and titan, but can regenerate a low amount of health every 3 minutes, and for the time afterwards, slowly gains more.

The main objective is the titan. It has 8000 health, and is stationed right outside the Fountain. Unlike the Phoenix, the titan does not regenerate and it does not activate until enemies have gotten through both the tower and Phoenix. If a team kills the enemy titan, then they will win.

## Media

### Images

Chinese Joust Map.jpgChinese mapJoust.pngTeaser VideoJoust11.jpgby Anthony XenakisJoust12.jpgby Anthony XenakisJoust13.jpgby Anthony XenakisJoust14.jpgby Anthony Xenakis
### Concepts/Models

Joust1.jpgOrder base by Anna ChristensonJoust2.jpgOverview by Anna ChristensonJoust6.jpgTowers by Anna ChristensonJoust7.jpgPhoenix by Anna ChristensonJoust8.jpgPlants by Anna ChristensonJoustManaBuff.jpgMana Buff by John BridgesJoustRedBuff.jpgDamage Buff by John BridgesJoust3.jpgChaos base by Anna ChristensonJoust4.jpgOrder base by Anna ChristensonJoust5.jpgHouses by Anna ChristensonJoust9.jpgMini Boss by Anna ChristensonJoust10.jpgDamage Camp by Anna ChristensonJoust15.jpgAssets by Anthony XenakisJoust16.jpgHouses by Anthony Xenakis
### Videos: New Joust

SMITE Sneak Preview - New Joust MapSMITE Dev Talk - New Joust MapSMITE - New Joust Map Reveal Trailer
### Videos: Old Joust

SMITE Tutorial - 3v3 JoustSMITE New Joust Art
## Patch changes

* File:IconSmite.png (**Patch Season 3**) **Note:** *New Chinese map added.*
Dinnerladies - The Complete Second Series

**Dinnerladies - The Complete Second Series** is a UK VHS/DVD release by Universal Pictures (UK) Ltd with under exclusive license by BBC Worldwide Ltd on 17th November 2003. It contains the complete ten episodes in Season 2 of the so hilarious highly-popular Manchester-canteen-themed comedy TV series "Dinnerladies" together as single episodes on two separate videotapes and discs in the VHS/DVD box set. The DVD release of this title also got re-released again on 27th August 2007.

## Episodes

* Catering
* Trouble
* Holidays
* Fog
* Gamble
* Christmas
* Minnellium
* Christine
* Gravy
* Toast
Nature's Grasp

**Stun Duration**: 1s**Affects**: Enemies**Cooldown**: 22/21/20/19/18s

## Patch changes

* File:IconSmite.png (**Patch 3.6**) **Note:** *Reduced cooldown from 26/24/22/20/18s → 22/21/20/19/18s.; Reduced mana cost from 70/75/80/85/90 → 70/65/60/55/50.*
* File:IconSmite.png (**Patch Season 3**) **Note:** *Reduced Cooldown from 30/27/24/21/18 → 26/24/22/20/18.*
Charged Tempo

**Ability**: Buff

## Patch changes

* File:IconSmite.png (**Patch 4.14**) **Note:** *Increased Cooldown Reduction from 1s → 2s.*
* File:IconSmite.png (**Patch 4.13**) **Note:** *NEW Passive: Charged Tempo For every 5 Abilities cast, Raijin reduces the Cooldown of all Abilities currently on Cooldown (including the one just cast) by 1s.*
Hook Slam

**Ability**: Cone, AoE**Cost**: 70/75/80/85/90**Axe Damage**: 25/40/55/70/85 (+25% of your magical power)**Slow Duration**: 1/1.25/1.5/1.75/2s**Slam Damage**: 50/80/110/140/170 (+45% of your magical power)

## Patch changes

* File:IconSmite.png (**Patch Season 3**) **Note:** *This ability now Slows for 30% instead of Roots. Duration remains 1/1.25/1.5/1.75/2s.; Reduced Axe Damage from 30/45/60/75/90 → 25/40/55/70/85.; Reduced Slam Damage from 60/90/120/150/180 → 50/80/110/140/170.*
Confusion

**Ability**: Stealth**Stealth Duration**: 4/4.5/5.5/6s**Movement Speed**: 20/25/30/35/40%

## Patch changes

* File:IconSmite.png (**Patch 4.14**) **Note:** *Decreased Stealth duration from 4/5/6/7/8s → 4/4.5/5.5/6. Adjusted Mana cost from 70 at all ranks → 60/65/70/75/80.*
* File:IconSmite.png (**Patch 4.7**) **Note:** *Minion Damage can no longer break the Stealth.*
Final Judgement

**Ability**: Line**Damage**: 360/430/500/570/640 (+120% of your magical power)**Cost**: 100

## Patch changes

* File:IconSmite.png (**Patch 4.5**) **Note:** *Increased Mana Cost from 90 → 100. Cancelling this Ability now costs 30 Mana.*
* File:IconSmite.png (**Patch 4.1**) **Note:** *Decreased Base Damage from 360/440/520/600/680 → 360/430/500/570/640. Decreased Damage Scaling from 140% → 120%. Increased Cooldown from 75s → 90s.*
Mystic Rush

**Range**: 55**Damage Reduction**: 20/25/30/35/40%**Ability**: Dash**Damage**: Physical**Cooldown**: 110/105/100/95/90

## Patch changes

* File:IconSmite.png (**Patch 4.17**) **Note:** *Decreased Damage Mitigation buff from 40% to 20/25/30/35/40%. Increased cooldown from 90/85/80/75/70 to 110/105/100/95/90.*
* File:IconSmite.png (**Patch 4.8**) **Note:** *Decreased Damage Reduction from 50% → 40%.*
* File:IconSmite.png (**Patch 4.6**) **Note:** *Increased Damage from 150/225/300/375/450 → 200/275/350/425/500. The linked target mechanic has been removed. Now provides a 50% Damage Reductions buff to Ravana upon landing. Enemy gods hit by Mystic Rush take 10% increased Damage from all sources. Mystic Rush can now hit Minions.*
Expose Weakness (Invigorate)

**Physical Power (Bow)**: 25/30/35/40/45**Duration**: 5s**Affects**: Self**Cost**: 60/65/70/75/80

## Patch changes

* File:IconSmite.png (**Patch 3.4**) **Note:** *Removed the tooltip error which stated he lost the buff upon switching stances.*
* File:IconSmite.png (**Patch 3.3**) **Note:** *Ullr’s buffs from this ability are no longer removed if he changes stances.; Adjusted cooldown from 18/17/16/15/14 → 18s at all ranks to account for overlapping the buff.*
Fleeting Breath

**Ability**: Ground target**Cost**: 70**Damage per tick**: 30/35/40/45/50 (+20% of magical power)**Stun duration**: 1.5s

## Patch changes

* File:IconSmite.png (**Patch 3.7**) **Note:** *Decreased duration from 5s → 4s.; Increased damage per second from 25/28/31/34/37 → 30/35/40/45/50.; Increased magical power scaling from 15% → 20% per tick.; This ability no longer scales off of number of times healed.; Increased additional damage on targets that healed from 20/30/40/50/60 + 10% per stack → 50/100/150/200/250 + 50% flat.; Increased stun on targets that healed from 1s + .5s per stack → 1.5s flat.*
Rend

**Ability**: Line**Damage**: 50/85/120/155/190 (+40% of your physical power)**Protections Shred**: 4/8/12/16/20**Disarm Duration**: 1/1.25/1.5/1.75/2s

## Patch changes

* File:IconSmite.png (**Patch 4.2**) **Note:** *Increased Cooldown from 12s → 14s.*
* File:IconSmite.png (**Patch 4.1**) **Note:** *Decreased Physical Power Scaling from 50% → 40% per hit.*
Sunbreaker

**Damage**: 80/90/100/110/120 (+25% of your Physical power) every 0.5s**Affects**: Enemies**Radius**: 30**Cost**: 100

## Patch changes

* File:IconSmite.png (**Patch 3.21**) **Note:** *Now Slows all targets inside it by 20% for .5s on every hit. Increased Slow on target’s marked by Mark of the Golden Crow from 20% → 40% and increased duration from .25s → .5s.*
Pulse

**Ability**: Buff**Damage per Attack**: 25/35/45/55/65 (+15% of your magical power)**Duration**: 5s**Slow**: 25%

## Patch changes

* File:IconSmite.png (**Patch 4.15**) **Note:** *Decreased Pulse Bonus Damage from 30/40/50/60/70 → 25/35/45/55/65.*
* File:IconSmite.png (**Patch 4.14**) **Note:** *Increased Base Damage from 20/30/40/50/60 → 30/40/50/60/70.*
Stellar Burst

**Ability**: Stim**Cooldown**: 10s**Heat**: 10

## Patch changes

* File:IconSmite.png (**Patch 3.6**) **Note:** *Fixed an issue where Sol would lose Stellar Burst if she attacks as she goes incorporeal or stunned while firing.*
* File:IconSmite.png (**Patch 3.3**) **Note:** *Resolved an issue where this ability did not correctly play its recovery time, allowing a followup basic attack much more quickly than intended. This also resolves an issue with animation and sound FX not playing.*
* File:IconSmite.png (**Patch Season 3**) **Note:** *This ability no longer counts as an in-hand attack for activating items, and deals normal ability damage.*
Titan

File:TitanOrder.jpg
File:TitanChaos.jpg
The **Titans** of Order and Chaos are the main objectives in most of SMITE's game modes, and when one is defeated the match is over. The Titans act in a similar way to Towers, but have Melee-ranged attacks and the ability to move from their designated spot and chase their target up to their range limit. Titans are invulnerable as long as it's team's Phoenixes are still up, and become increasingly weaker as they go down. The modes featuring Titans are Conquest, Joust, Assault, Siege, and Clash.
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Zephyr

**Damage**: 60/105/150/195/240 (+75% of your magical power)**Ability**: Projectile**Damage**: Magical**Cost**: 70/75/80/85/90

## Patch changes

* File:IconSmite.png (**Patch 3.4**) **Note:** *Increased magical power scaling from 60% → 75%.*
* File:IconSmite.png (**Patch Season 3**) **Note:** *Reduced Mana Cost from 70/80/90/100/110 → 70/75/80/85/90.*
To Victory!

Goal 1: Elimitate 10 gods as a team
Goal 2: Eliminate 200 Minions as a team
 **Movement Speed**: +2/4/6%

## Patch changes

* File:IconSmite.png (**Patch 4.2**) **Note:** *Decrease Bonus Movement Speed from 3/5/7% → 2/4/6% and Bonus Power from 6/8/10% → 4/6/8%.*
* File:IconSmite.png (**Patch 4.1**) **Note:** *Decreased Bonus Power from 8/10/12% → 6/8/10%.*
* File:IconSmite.png (**Patch 3.24**) **Note:** *Increased the number of minions required to activate Goal #2 from 200 → 250.*
Catwoman

## Appearances

* Batman 1

Disguised as "Miss Peggs" and elderly woman who has hurt her leg, she is escorted to wealthy Martha Travers yacht party by Martha Travers's nephew, Denny. She steals Martha's famous emerald necklace and hides it a bandage around her "injured" leg. Unfortunately she is caught when a fire warning is issued and she rushes to the lifeboats, proving her leg is not injured. Batman sees this and deduces her identity. She is captured but escapes before Batman can turn her over to the police.

Note: She is known as "The Cat" in this issue. Her real name is not given.
Siege

File:Newmode siege.jpg
**Siege** is a game mode similar to Conquest and Assault.

Two teams of four players are placed in two separated bases at opposite ends of the map, connected by two lanes protected by two towers and a Phoenix. There is a jungle in between the lanes with buff camps and the special Silver Fury at the middle.

The main objective is to destroy the enemy titan. On this mode players can summon special siege units by filling a 100-point meter (+5 points for each enemy god killed, +1 for each minion killed, +9 points for each jungle camp cleared) or by slaying the Silver Fury.

File:SMITE Tutorial - Siege
Tower

**Towers** are the first line of defense you will encounter. Towers can't move and will attack any enemy that enters it's range with powerful attacks. They will always attack the closest enemy, priorizing enemy minions over enemy players unless they attack an ally god or if there are no other targets available, in which case it will begin firing at them. Towers don't stop attacking their targets until they leave it's fire range or until they die. Towers cannot be healed nor repaired, and once they are destroyed they cannot be replaced.
Shifter of Seasons

– Spring Growth: Bonus Physical Lifesteal
– Summer Heat: Bonus Damage
– Autumn Decay: Debuff for 5s
 **Spring Growth Physical Lifesteal**: 5/7.5/10/12.5/15%**Summer Heat Bonus Damage**: 5/10/15/20/25 (+5% of your physical power)**Autumn Decay Debuff**: 5/10/15/20/25 Reduced Physical Protections**Winter Chill Slow**: 7/9/11/13/15%

## Patch changes

* File:IconSmite.png (**Patch 4.14**) **Note:** *Decreased Physical Power Scaling of Summer Heat from 10% → 5%.*
* File:IconSmite.png (**Patch 4.9**) **Note:** *Decreased Physical Power Scaling on Summer Heart from 20% → 10%.*
* File:IconSmite.png (**Patch 4.5**) **Note:** *Reduced Base Power from 40 → 37.*
Voice Commands

**VGS** is a simple, yet quick way to communicate with your team. The player can enter a number of voice commands, from strategic commands, to cheering or greeting each other.

[VBJJ] Enemies in the jungle!

[VBJ1] Enemies in the left Jungle!

[VBJ3] Enemies in the right Jungle!

[VBA] Enemy Ultimate Incoming!

[VBD] Enemy Ultimate Down!

[VRJ] Retreat from the Jungle!

[VRS] Save yourself!

[VVP] Please?

[VVGF] Have Fun!

[VVVW] Place a Ward for Teleport.

[VVVX] Spread Out!

[VVVP] Split Push!

[VQQ] Ward Here.

[VQN] We need Wards.

[VQF] Ward Fire Giant.

[VQG] Ward Gold Fury.

[VQ1] Ward Left.

[VQ2] Ward Middle.

[VQ3] Ward Right.

[VHS] Need healing!

[VCJ] Be careful in the Jungle!

[VSBB] I’m going for jungle buff.

[VSBT] Take this jungle buff.

[VSBN] I need the jungle buff.

[VSS] I’m building stacks.

[VSQQ] I will ward.

[VSQ1] I will ward left.

[VSQ2] I will ward middle.

[VSQ3] I will ward right.

[VAT1] Attack Left Tower! (Phoenix)

[VAT2] Attack Middle Tower! (Phoenix)

[VAT3] Attack Right Tower! (Phoenix)

Special: In Arena [VDM] will say “Defend the Portal!”.

Special: In Arena [VAM] will say “Attack the Minions!”.

[VVVF] Follow me!
Scarab's Blessing

**Ability**: Ground Target**Cost**: 80/90/100/110/120**Revived Health**: 25/30/35/40/45%**Duration**: 5s

## Patch changes

* File:IconSmite.png (**Patch 4.16**) **Note:** *Adjusted this abilities timing to allow the target to immediately receive Scarab’s Blessing. Players should no longer be interrupted while casting this Ability.*
* File:IconSmite.png (**Patch Season 3**) **Note:** *Fixed tooltip error stating Power.; Range Reduced from 65 → 55.*
Undead Surge

**Ability**: Projectile**Cost**: 70/80/90/100/110**Damage**: 90/110/130/150/170 (+35% of magical power)**Slow duration**: 3s

## Patch changes

* File:IconSmite.png (**Patch 3.7**) **Note:** *Increased number of corpses dropped from 1/1/1/2/2 → 1/1/2/2/2.*
* File:IconSmite.png (**Patch Season 3**) **Note:** *Reduced Slow from 40% → 20/25/30/35/40% per rank.*
Persistent Gust

**Initial Damage**: 90/140/190/240/290 (+90% of your physical power)**Damage Per Tick**: 10/20/30/40/50 (+5% of your physical power)**Cooldown**: 14s

## Patch changes

* File:IconSmite.png (**Patch 3.7**) **Note:** *Increased attack speed buff from 25%→ 20/25/30/35/40% per rank.; Increased duration of attack speed buff from 5s→ 7s.*
Prana Onslaught

**Damage**: 60/80/110/150/200 (80% of your physical power)**Ability**: Cone**Damage**: Physical**Cooldown**: 8s**Cost**: 30/38/45/53/60

## Patch changes

* File:IconSmite.png (**Patch 3.3**) **Note:** *Increased cooldown from 6s → 8s.*
* File:IconSmite.png (**Patch Season 3**) **Note:** *Reduced Damage scaling from 95% → 80%.*
Percussive Storm

**Ability**: Line**Damage per Shot**: 35/50/65/80/95 (+25% of your magical power)

## Patch changes

* File:IconSmite.png (**Patch 4.14**) **Note:** *Now pierces enemy gods.*
* File:IconSmite.png (**Patch 4.13**) **Note:** *Adjusted first two shots to now travel down the center of the Targeter. Adjusted the last two shots to be closer to the center of the Targeter. Increased Shot Radius from 3 → 4.5. Increased Range from 65 → 70. Increased Damage for from 25/40/55/70/85 → 35/50/65/80/95 per Shot. Decreased Scaling from 30% → 25% per Shot. Decreased Cost from 80/85/90/95/100 → 50/55/60/65/70.*
* File:IconSmite.png (**Patch 3.4**) **Note:** *Fixed Raijin applying 2 procs of Soul Reaver with this ability under special conditions.*
Standing Stones

**Ability**: Buff**Bonus Damage**: 7 (+10% of your magical power)

## Patch changes

* File:IconSmite.png (**Patch 3.18**) **Note:** *Fixed an issue where the bonus damage was being calculated as true damage.*
* File:IconSmite.png (**Patch 3.17**) **Note:** *Standing Stones will now show a cracked texture when they are about to fade.*
* File:IconSmite.png (**Patch 3.15**) **Note:** *Added bonus damage equal to 7 + 10% of your Magical Power to Terra’s basic attacks while active.*
Permafrost

**Ability**: Ground Target**Initial Damage**: 70/100/130/160/190 (+50% of your physical power)**Damage per Tick**: 5/10/15/20/25 (+5% of your physical power)

## Patch changes

* File:IconSmite.png (**Patch 4.16**) **Note:** *Decreased Physical Power Scaling from 60% → 50%. Decreased Bonus Movement speed from 40% → 20/25/30/35/40%.*
EMX Prototype

A combination of two canons and a signaling device, this EMX Prototype is a piece of military equipment capable of shooting rolling proximity bombs and calling down artillery.

## How to get there

This boss is one of two bosses to show up for the boss fight of the Thule Wulz Grotto. It is part of natural progression and is therefor hard to miss.

## Attacks and patterns

* The light on the center device lights starts flashing and after some seconds, 8 waves of energy balls will fall straight down from above.
* The cannons on the side can shoot rolling bombs in an arc. These bombs will continue to roll sideways until destroyed.
* When present, the floating device will fire a constant laser beam down.

The order of attacks is random, but the cannons and the energy ball artillery will never trigger at the same time.
The floating device spawns when the boss is down to half health. It'll start at the center of the screen and slowly move to the right. When it hits a wall, it'll move the other way.

## Strategy

Once the fight starts, jump up to the center platform, sticking to the right of the left red pipe of the device. Attack while you can, until the light starts flashing (indicating imminent artillery). If positioned correctly the cannon fire will miss you.
Quickly hide below the platform (it'll protect against the incoming barrage). If the cannons fired rolling bombs, jump over them; the artillery will almost always destroy them.

Once the barrage is over, and the light isn't announcing another one, jump up the center platform and continue to chip away the health.

Once the health of the boss is down to half, the floating device will show up and fire a constant beam. This device will go right first, and move away from you (if you're on the left side of the platform) so you can ignore it for now.
If you can't take down the boss before this platform reaches you again, move below the platform and jump up from the right (making sure you dodge any rolling bombs) and move a little from the edge so the canon fire will still miss you.

Repeat until the boss is defeated.

## Reward

If you have the Silver Helmet, and you defeated EMX Prototype without getting hit, your reward is the Golden Helmet. This piece of armor gives you an additional 5 hit points.
Scales of Fate

**Power Steal**: 4% per hit**Duration**: 5s**Affects**: Self and Enemy Gods

## Patch changes

* File:IconSmite.png (**Patch Season 3**) **Note:** *Passive Changed: Nemesis holds the scales of balance. Hitting enemies with Basic Attacks reduces their Physical or Magical power by 4% per hit, while increasing her own Physical Power by 4% (max 4 stacks).*
Ring of Spears

**Attack Speed Reduction**: 20/30/40/50/60%**Ability**: Wall**Radius**: 30**Cost**: 100

## Patch changes

* File:IconSmite.png (**Patch 3.6**) **Note:** *Increased Cooldown from 60s → 75s.*
* File:IconSmite.png (**Patch Season 3**) **Note:** *Odin can now move freely through the ring of his Ultimate.; Duration increased to 6s.*
Plan of Action

**Ability**: Stim**Bonus Damage**: 20/30/40/50/60**Cost**: 30/35/40/45/50

## Patch changes

* File:IconSmite.png (**Patch 3.24**) **Note:** *Decreased **Plan of Action** buffed Slow from 60% → 40%. Decreased Health Shield from 40% → 20/25/30/35/40%. Decreased **Plan of Action** buffed Health Shield from 60% → 40/45/50/55/60%.*
Prestige Levels

**Prestige Levels** allow players at level 30 before Patch 4.13 access to a new level cap. Currently, the level cap is 160. Every 20 levels starting at level 31, players will be awarded a prestige level. The prestiege levels are listed below:

* Follower Prestige – Reach Level 31.
* Acolyte Prestige – Reach Level 51.
* Elder Prestige – Reach Level 71.
* Ethereal Prestige – Reach Level 91.
* Divine Prestige – Reach Level 111.
* Immortal Prestige – Reach Level 131.
* Godlike Prestige – Reach Level 151.
* Ultimate Prestige – Reach Level 160.

Additionally, leveling has now been balanced, so players have a better chance of gaining levels.

## Patch Notes

* File:IconSmite.png (**Patch 4.13**) **Note:** *Added*
Raiju

**Ability**: Debuff**Damage over time**: 15/25/35/45/55 (+13% of your Magical Power)**Mark Duration**: 4/5.5/7/8.5/10s**Radius**: 12.5

## Patch changes

* File:IconSmite.png (**Patch 4.13**) **Note:** *Now deals its Damage over time. Increased Damage from a flat 60/100/140/180/220 → 15/25/35/45/55 every .5s for 2.5s. Reduced Scaling from a flat 70% → 13% every .5s for 2.5s (total of 65%). Now applies a 15% Slow to marked targets. When Raiju is triggered the Slow and Damage are spread to nearby allies. The Slow is increased by 15% on the marked target for a 30% Slow. Decreased Cost from 70/75/80/85/90 → 60/65/70/75/80. Decreased Cooldown from 18s at all ranks → 15/14/13/12/11.*
Terra’s Blessing

**Ability**: Global Buff**Mana Cost Reduction**: 100% Reduced Mana Costs**Heal**: 100/150/200/250/300 (+30% of your magical power)**Cost**: 100

## Patch changes

* File:IconSmite.png (**Patch 4.8**) **Note:** *Decreased Movement Speed Buff from 30% → 20%.*
* File:IconSmite.png (**Patch 4.1**) **Note:** *Decreased Base Healing from 100/200/300/400/500 → 100/150/200/250/300.*
* File:IconSmite.png (**Patch 3.23**) **Note:** *Cooldown Increased from 110/105/100/95/90 → 110s at all ranks.*
* File:IconSmite.png (**Patch 3.18**) **Note:** *Cooldown increased from 90s → 110/105/100/95/90s.*
Vampire Bats

**Ability**: Projectile**Damage**: 100/180/260/340/420 (+130% of your physical power)**Buff Per Stack**: 3% Increased Healing and Physical Lifesteal**Max Buff Stacks**: 3

## Patch changes

* File:IconSmite.png (**Patch 3.20**) **Note:** *Vampire Bats separated Slow and Damage over Time into separate effects. Added new visual FX to convey the Slow (Bats will still convey the DoT).*
Omega Zero

This mecha is spread across the two walls and the ceiling. It has a giant eye, two guns next to it, and is supported by two Robot Bombs.

The weaknesses are the generators at the bottom of the walls, and are protected by force fields. These fields sometimes fail, creating an opportunity to attack the boss' weakness.
Each generator has 150 HP.

## How to get there

This boss is one of two bosses to show up for the boss fight of the Ancient Techforest. It is part of natural progression and is therefor hard to miss.

## Attacks and patterns

* The two Robot Bombs at the ledges throw explosive charges at an arc and hit fixed points on the floor.
* The left gun shoots 3 bullets at a time at fixed angles downwards. They only hit between the edge of the left force field and the center of the screen.
* The right gun has tracking and shoots a single bullet.
* Though technically not an attack, the force fields protecting the generators are dangerous.

The timing of each attack varies. There is little pattern to the attacks of this boss.

## Strategy

As soon as the fight starts, move to the right and stop before the force field. The only attack that can hit you here is the tracking gun on the right. While you wait for the force field to fail, dodge this gun by walking left or right (careful you don't hit the field!).
Once the force field fails, attack it, but keep an eye on the gun. You have time to attack between 10 and 12 times before the force field comes back. Repeat until the right side is destroyed.

Move to the right, dodging the various projectiles. It's best to move when both Robots have just thrown their bombs. Stand between the center and right projectiles of the left gun. The tracking gun should now be dodged by jumping up. If done right, you won't hit the left guns projectiles.
Once the force field fails, attack it, again keeping an eye on the tracking gun. Again there's time for 10-12 hits. Repeat until the boss is defeated.

## Reward

A flawless fight rewards you with the Silver Helmet, giving you a +5 to health.
Taiko Drums

Beat one: 100% damage.
Beat two: Taunt and 30% Damage
Beat three: Fear and 30% Damage
 **Ability**: Line**Damage per Hit**: 120/150/180/210/260 (+50% of your magical power)**Taunt Duration per Hit**: 0.5s**Fear Duration per Hit**: 0.5s

## Patch changes

* File:IconSmite.png (**Patch 4.14**) **Note:** *Decreased self Slow from 40% → 20%.*
* File:IconSmite.png (**Patch 4.13**) **Note:** *Improved sounds and visuals to better distinguish which drum is being fired. Projectile speed reduced from 120/s → 100/s. Increased Fire Duration from 4.5s → 7s. Reduced the Damage on Beat Two (Taunt) and Three (Fear) from 50% → 30%.*
Pure Energy

At the core of the moon you're on lies this reactor. It is used by Lumila to hatch the egg of Deftos and is essential to her plans.

Which is probably why she's there to protect it. She's on an automated floating platform and is out of reach.

The reactor sometimes pushes up containers with pink liquid. These containers are its only weakness and are positioned per two on each side.

## How to get there

This is the boss fight of the Prime Reactor. It is part of natural progression and is therefor hard to miss.

That said, it is possible for Renna and Nue to miss this boss by taking the alternative route to the Phoenix Wastes or Ivory Tundra.

## Attacks and patterns

Lumila is the one attacking you and has two attacks:

* Drop a single timed charge with a large explosion.
* Fire a 180-degree volley of 8 energy projectiles.

The attacks by Lumila are at random, but have regular intervals.

At random, 1 or more container will rise and stay up for a limited time. The amount is different per container.

## Strategy

Lumilas volley is harder to dodge the closer she is to you, so switch sides often and only after she's dropped the bomb (jump over it).

Attack the containers as often as you can while dodging Lumilas attacks. There is no health bar per container.

## Reward

It is unknown what you get for defeating her without getting hit, and whether or not you need to have the Silver or Golden Helmets. It's assumed there's no reward.
Xenon Valkyrie Wiki

## Welcome to the Xenon Valkyrie Wiki

Xenon Valkyrie+ is a rogue-lite platformer game with RPG elements in which you must fight to the deepest part of a moon and halt the plans of a wicked witch.
Obtain many weapons as you fight through a unique, randomly-generated world every time you play. Encounter many characters, stores and enemies that tell a legendary story.
With traditional graphics and high quality chiptune music, level up and get the amazing power of the Xenon Valkyrie!

Developed by Diabolical Mind, and Daniel Fernandez Chavez

Published by Diabolical Mind

## Quick Site Map

Use the list below to find more pages:

* Gameplay Mechanics, general tips, and things to know
* Characters: the NPCs, where to find them and what they have to say
* Playable Characters: Eloen, Renna, Nue, and Gadiel
* Enemies, regulars and mini-bosses, and their worth
* Bosses, and strategies against them
* Equipment, where and how to get them
* Locations, and how to get to secret locations
* Special Items, and their effects

## Story synopsis

The witch Lumila has taken over the moon of a planet. With the aid of a pure energy reactor Lumila plans to hatch the egg of Deftos the God of Destruction.
The reactor is located deep below the surface, while the egg is located in high orbit.
She has enlisted the Nuul, a race of soldiers turned mercenaries led by their general Grulguk.
Lumila has also used a complex hacking system to control almost all the robots on the planet.

Only a ragtag group of heroes are brave enough to face this doom.

* Eloen, a human silver-haired girl
* Nue, a Nuul defector
* Renna, a human pink-haired girl

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
01010010

01010010, or 'R' when translated from binary, sits at the deepest part of Blackstorm Lab and has an energy blaster in the center and an energy blob generator on each edge.
This is the toughest boss after Deftos, because it is nigh impossible to dodge every single attack this boss throws at you.

## How to get there

First you'll have to enter Blackstorm Lab. Use the code on the tablet in the post-boss area of the Ancient Techforest boss to do so.
No you'll have to get through it, which is a difficult task (see Blackstorm Lab for tips and strategies).
Once you've passed through this is the boss that awaits you.

## Attacks and patterns

'R' has three attacks to make your fight difficult.

* A small energy ball that bounces fast across the room, fired from the side blasters.
* A large energy ball that bounces slowly across the room, fired from the side blasters.
* A fast energy ball that exploded on impact, fired from the center blaster and aimed at the player.

The fight has three phases, during the first two 'R' is invulnerable.
During the first phase 'R' spawns more and more energy balls that bounce across the room. The side and size of these are random, but will always move at a constant speed.
The balls explode on impact with the player and temporarily not light the other balls outside your close vicinity.

After a time, all balls explode and cause 'R' to malfunction and lower. This phase does not last long.

Once the machine regains functionality, the center blaster will start spinning fast and fire fast energy bombs at you. After every few shots these bombs get faster.

The phase ends with the start of the first phase.

## Strategy

The first phase is most difficult and will almost definitely cost you a good chunk of health due to the number of bouncing balls. Try to dodge these as best you can and hold out.
When the machine is lowered, 01010010 is vulnerable and can be attacked. Hack away as much health as you can, because the phase is short. Best case would be to destroy more than half the bar.

During the third phase, when 'R' is shooting bombs at you, you can either dodge these with skill, or run and stick to the bottom left corner where the bombs do not reach you.

You'll have to dodge bouncing balls again before you can hurt 'R' again. Best case would be to defeat this boss in two rounds.

## Reward

   In the chest you will find the Wedding Ring that will unlock Gadiel as a playable character!
Sinister Sentinel

Not much is known of this mechanical creature, other than a visual similarity to Giga Gaia. The Sentinel is much smaller though and is a possible first boss.
He can fly, although very slowly, and has a pair of guns as arms.

## How to get there

This boss is one of two bosses to show up for the boss fight of the Ancient Techforest. It is part of natural progression and is therefor hard to miss.

## Attacks and patterns

The Sentinel has only 3 attacks and can all be easily dodged. To make things even easier, it is possible to completely negate his damage by raising your DEF stat to 6.

* 3-way bullet stream: three streams of bullets in a 360-degree radius with 120 degree angles between each.
* multi-shot radial blast: a 360-degree radial shot with 6-8 bullets (random angles).
* vertically panning horizontal laser stream: a horizontal laser stream while moving vertically.

This boss starts off with a 3-way bullet stream, lasting roughly 480 degrees.

Sentinel then starts moving horizontally while shooting radial blasts. These are harder to dodge in close quarters, so sit back and wait for these attacks to stop.

He'll now move to the bottom of one side and fire a screen-wide laser stream and move up.
After this he'll move to the other side and move down while using the same stream.

His attack pattern now starts again.

## Strategy

The only safe moment to attack Sinister Sentinel is during the bullet streams.
Stand on the left of him, then jump and hit him several times before moving under him and doing the same on the right.
Once the stream gets too close, jump up and over him to move between the streams and eventually returning to the left side to do this one last time before the streams stop.

To dodge the radial blasts, get on the top platform.

To stay safe from the laser streams, wall-slide against the top platform.

## Reward

A flawless fight rewards you with the Silver Helmet, giving you a +5 to health.
The General GrulGuk

The smallest boss in the game, but definitely not easy to defeat flawlessly. The General is at the head of the Nuul army.

## How to get there

Play as Nue and complete the quest by Hehe Hehe to have him take you to the Ivory Tundra. Fight your way through the two areas and you'll fight GrulGuk.

## Attacks and patterns

The General has only a few attacks:

* Charge into one corner of the map (really fast)
* While in a corner, shoot his gun (horizontal)
* While in a corner, thrown grenades (at an angle)
* Stand in the center of the map and call down multiple small laser beams, while engulfed in a broad beam

The fight usually starts with the General rushing to you corner and firing his gun. He charges from corner to corner, uses one of the above attacks, and eventually ends up at the center of the map.

He then calls down the laser beams multiple times (as long as he's in the broad beam).

The pattern then restarts.

## Strategy

He's hard to fight flawlessly, but it is possible with a lot of patience.

You'll have to time your attacks to hit between each throw of a grenade, and shot of his gun.
When GrulGuk uses his laser beam attack, try to dodge the smaller ones. His broad beam prevents you from safely attacking him.

Alternatively, with a strong enough weapon (and STR stat), you can simply out-DPS him and defeat him before he can do much damage.

If you're planning on fighting the AI Mothership in this run, try to keep your HP high as there's only 1 Space Shop between this boss and the next!

## Reward

With GrulGuk defeated, he calls Nue a traitor while Nue enters the teleporter to Gigacocoon. Here you can open the chest that contains the Xenon Prototype 01.

You'll need this item to unlock the Xenon Valkyrie. It is the only way to truly fight Deftos on equal terms.
Playable Characters

## Eloen

```
HP: 12
WPA: 50
STR: 1
DEF: 1
SPD: 2

```

Her biggest advantage lies in her special ability. Eloen has an infinite supply of time-bombs that can destroy the landscape, creating pathways to otherwise unreachable places, and with strategic placements allows her to stay out of harms way with certain mini-bosses.

This is especially true when going through the toughest location Blackstorm Lab.

The other advantage Eloen has over the other character, is that she starts with a Golden Key and can therefor open a Weapon Chest without defeating a mini-boss. This same key makes it easier to open the Uber Chest in Blackstorm Lab.

Eloen starts with the strongest starter sword, but the weakest gun.

## Renna

```
HP: 14
WPA: 35
STR: 2
DEF: 1
SPD: 2

```

One of the more difficult characters to play, Renna has the ability to temporarily (but with infinite uses) show the location of the mini-bosses and the weapon chest on the radar.

Renna starts with the weakest of starter swords, and a mediocre gun. Getting better gear will be a high priority.

## Nue

```
HP: 9
WPA: 72
STR: 1
DEF: 2
SPD: 2

```

Starting off with 2 DEF, Nue has the highest starting defense stat, but the lowest hit points. He also has the advantage of a High Jump ability with no cooldown. This ability makes a number of high ledges eaily accessible.

Nue starts with the strongest starter gun, and a good sword.

## Gadiel

```
HP: 18
WPA: 13
STR: 0
DEF: 0
SPD: 2

```

Gadiel is initially not playable. You must play though the Blackstorm Lab and retrieve the Wedding Ring (see Locations and Special Items) before he is playable.

He may require 30 XP more on level 1, but his high health pool reflects this. His biggest drawback is the lack of defense and inability to raise it.
Instead all his stats (HP/WPA/STR) rise by 1 for each TP spent at a Goddess statue.

He starts with two S-rank weapons that cannot be swapped. The melee weapon does 1-4 damage, but can crit with 99 damage. The same goes for his ranged weapon: 1 damage, with a chance to crit with 599 damage. His ranged weapon is the only one where STR is added to the damage.
Most of the time you'll be relying on the crit hits, as his base damage is directly linked to his level.

The special ability of Gadiel, the 'taser', has an incredible range (full screen, all directions) and insta-kills whatever it touches but is very unreliable to actually hit enemies. It could be chance-based, but I never found out the actual rules.
Rusty Oxtator

This giant, organic looking robot is controlled by one of the Nuul soldiers. It is equipped with two full-auto guns mounted on each side of its center.

## How to get there

This boss is one of two bosses to show up for the boss fight of the Thule Wulz Grotto. It is part of natural progression and is therefor hard to miss.

## Attacks and patterns

* The left gun shoots a barrage of bullets from the center to the right. The blue lights indicate where it hits.
* The right gun shoots a barrage of bullets from the center to the left. The blue lights indicate where it hits.
* A set of 6-8 blue laser streams come down from above staying there for several seconds.

Only one attack is ever active at a time.

The gunfire is preceded by a bright glint of the gun that'll start shooting.

The incoming laser streams are preceded by a twinkle in the eyes. The location of these streams are random, but fairly evenly distributed.

## Strategy

The fight is fairly straight forward; dodge the gunfire while attacking the legs and guns on each side. The laser streams are unpredictable and hard to dodge. A short fight will reduce the chances you're hit by these.

If you're in the path of the bullets, move to the edge and jump up the legs to dodge this attack.

Each leg and gun hard roughly 325 HP. A destroyed gun will still shoot!

Once all parts are destroyed, the center will lower and you can attack the last part of Rusty Oxtator.

## Reward

If you have the Silver Helmet, and you defeated Rusty Oxtator without getting hit, your reward is the Golden Helmet. This piece of equipment gives you an additional 5 hit points.
Special Items

In the chests after each boss you can find 1 or more Teamerite and a special item.

These items have various abilities and can have a small or large impact on your run. They do not carry over to new runs. The name of each item is shown only when you get them and may only hint to what they do.

There is also no record or list of items unlocked, unlike the weapons and guns. Unless noted the item can be found in the chest after each boss.

The list below is considered complete:
Deftos

The old God of Destruction that Lumila is trying to bring back. His egg is located in Gigacocoon. Being a God, he is invulnerable to conventional weapons.

Only the Xenon Valkyrie has the power to destroy him.

## How to get there

Unlocking Deftos as a fight requires at least 3 playthroughs:

* Renna has to go through the Phoenix Wastes and defeat The Robot Commander to receive Xenon Prototype 02 from Obey.
* Nue has to go through the Ivory Tundra and defeat The General GrulGuk to find the Xenon Prototype 01 in a chest.
* Eloen has to buy the Xenon Valkyrie from Gobo and defeat Giga Gaia.

## Attacks and patterns

Deftos is a flying creature and has a similar attack pattern to the AI Mothership. There are some differences though!

* A constant rotating stream of bullets, spiraling clockwise.
* A big energy ball that is aimed at the player position at the time of firing.
* A big ball wingman that fires a red burst of bullets.

The constant stream of bullets is infinite and has no tracking.

The big energy ball is fired at regular intervals.

The wingmans attack is also fired at regular intervals.

## Strategy

The pattern of attacks is fairly constant and an pattern of active dodging is required to survive.

The big energy ball must be actively dodged.

The red bullets fired by the wingman can be destroyed with your own attacks and can be ignored.

Concentrate on dodging the unrelenting stream of attacks while constantly firing your gun. Deftos may have 1 million hit points, but you do 999 with each of your attacks. With a constant stream it shouldn't take more than a minute or so to take Deftos down.

What makes this fight hard, is that **you cannot take a single hit** or you will **die**. Having a shield charge **does not matter**: it will not deflect a hit and you will die!

Keep dodging and eventually you will defeat Deftos.

## Reward

You've successfully saved the world and get the true ending!
Jennifer Jason Leigh

Jennifer Jason Leigh nacida Jennifer Leigh Morrow el 5 de febrero de 1962 en los Estados Unidos, los EE. UU. Es una actriz estadounidense. Comenzó su carrera como adolescente en la década de los 70, como artista invitada en varios shows de TV. Su gran éxito cinematográfico se produjo en 1982 por su actuación como Stacy Hamilton en "Fast Times at Ridgemont High".