recursal/Fanatic-Fandom huggingface dataset:
Saltvine

The **Saltvine** is an Uncommon creature released on Protochroma. It is found only in Chroma Coast. It has not yet appeared in any Delve. Its standard variant is Obsidian.

## Descriptions

### Baby

*This bulb has a long, writhing black vine sprouting from it. It appears to do best when left be on top of the ground, instead of being planted directly into it. While freshwater suffices, it seems to vastly prefer saltwater instead.*

### Juvenile

*Eventually the vine outgrew the bulb from which it sprouted, and now takes to burrowing through the ground. It much prefers soft substrates, with a particular fondness for sand especially. It doesn't often poke its head out of the ground if there's nothing unusual going on. Care must be taken when walking around the vine though, as it will attempt to latch onto feet and objects that pass by. If it feels particularly threatened, it will stir up a massive cloud of substrate before burrowing away to safety.*

### Adult

*Saltvines live beneath the black sand of the Chroma Coast, where they blend in and absorb saltwater during the changing of the tides. When disturbed they will latch onto whatever they believe may have tried to dig them out of the ground, while staying largely underground still. If they are forced out of the ground, they respond by manifesting and gathering salt to form a giant head that resembles a creature it believes will intimidate their attacker. This tactic works well on less intelligent creatures, but not so much on sapient ones and researchers. As a last resort, they will attack directly by launching salt until they feel they can easily escape.*

*When kept in captivity, Saltvines will burrow their way into any sufficiently loose substrate. Sand and saltwater are still the optimal way to keep them healthy. If kept in other conditions, they will have to be supplemented salt in some way, and readily take to simple sources such as table salt and coarse sea salt. If surrounded by many people or creatures, they will whip up their signature salt head, but won't attack unless disturbed. When curious, they will use many of their longer offshoots to grab and examine an object. They are very easily distracted by flashing lights, and particularly anxious individuals can be calmed down with such distractions.*
Lightcatcher Migration

**Delve Type**
 **Level**
 **Rank Requirement**
 **Rooms**

**Lightcatcher Migration** is a limited run Delve associated with Chroma Coast and containing many of its creatures as potential enemies. It was introduced on **January 1, 2022**.

Upon completion of this Delve, a player earns a Lightcatcher baby. This creature can be claimed from the main Delving page if the player has at least one Baby creature slot available and will be available indefinitely until it has been claimed.

 July 1st, 2022 — July 31st, 2022

## Available Items

For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures.

## Trivia

* This Delve's run during July 2022 was chosen by members of the Discord server, and is the first official case of this happening.
Long-Nosed Wheel Crab

The **Long-Nosed Wheel Crab** is a Common creature released on Protochroma. It was the first creature to be released for the debut of Crop Circle Canyon on July 13, 2021. It is found only in Crop Circle Canyon and its associated Limited Run Delve, Dontorex Dwelling. Its standard variant is Tan, but was Orange prior to the Ruby and Tan Chroma update on December 9, 2021.

## Descriptions

### Baby

*A thick-shelled seed pod. It's heavier than the others like it, though, and there's a hole where something bored into it. It shakes slightly if repeatedly disturbed. Is something living in there?*

### Juvenile

*The seed pod has split in half to reveal a strange bio-mechanical crab living inside of it. It busily scratches indentations onto the pod's exterior. Though it occasionally tries to walk around, it does so rather clumsily, since its organic legs seem to be maturing at a slower rate than the bio-metal—its preferred method of transport is to crawl inside of its shell and to propel itself forward using its front pincers, like a wheel with spokes. It's omnivorous, happily feasting on everything from scrap metal, to fruit, to meat.*

### Adult

*The Long-Nosed Wheel Crab is a bio-mechanical crustacean that is a scavenging omnivore, found in arid climates near bodies of water. It has a symbiotic relationship with a tree-like cycad found along riverbanks in relatively arid climates, known as the Mace Tree. The Mace Tree's heavy, hard-shelled pods can inflict serious injury if they happen to fall on a researcher, but make perfect protective armor and convenient transport for the Wheel Crab, which travels long distances by rolling itself forwards. The spike at the end of this variant's mouth acts as just another spoke of the wheel when it tucks its head in. They reinforce the shells with a lacquer-like secretion, and seeds dislodge and fall from the shell as they roll around, helping the plant spread. Eggs are carried in the mother's humid shell, then the young are deposited into a seed pod that will later become their first shell.*

*Long-Nosed Wheel Crabs are temperamental in the wild, and will ram into threats at high speed with their spiked armor. Researchers are advised to keep an eye out for their territory—but an easy countermeasure to getting ran over is to simply step out of the way; Wheel Crabs cannot make sharp turns, and will roll right past them. Among their own species, they are somewhat sociable, and when raised around other creatures, they will tend not to see them as threats.*

## Trivia

* The Long-Nosed Wheel Crab is the first creature to release from artist Windy on Protochroma.
* The adult description references that the Long-Nosed Wheel Crab is only one variant of its species, suggesting possible similar creatures may be released in the future.
Grouping

**Groupings** determine which species can breed together, as well as the effectiveness of Ammo in Delves. Most species have one or two grouping(s), rarely three.

Currently there are nine groupings: Aquatic, Arthropod, Avian, Celestial, Elemental, Flora, Mammalian, Mechanical, Reptilian. Celestial creatures are assigned to at least one element out of Fire, Water, Earth, Electric, Ice, Air, Solar, and Shadow. Elements are listed on the creature's page.
Qidrik Sighting

**Delve Type**
 **Level**
 **Rank Requirement**
 **Rooms**

The **Qidrik Sighting** is a limited run Delve associated with Forested Laboratory and containing many of its creatures as potential enemies. It was introduced on **July 1, 2021**.

Upon completion of this Delve, a player earns a Qidrik baby. This creature can be claimed from the main Delving page if the player has at least one Baby creature slot available and will be available indefinitely until it has been claimed.

 June 1st, 2022 — June 30th, 2022

## Available Items

For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures.
Headquarters

**Headquarters** is a principal building where various useful establishments are located, such as **Supply Shop** and **Ops Office**.

## Field Wing

Supply Shop Icon.pngSupply ShopDropoff Station Icon.pngDropoff StationPickup Station Icon.pngPickup StationInfirmary Icon.pngInfirmary
## Main Building

Ops Office Icon.pngOps OfficeLounge Icon.pngLounge
Arthen

The **Arthen** is a Seasonal creature released on Protochroma on the day that it left Beta. It is found only in Wintry Glacier, a seasonal Sector available only during the winter season, but can be bred for very rarely outside of its season. It cannot currently be found in any Delve. Its standard variant is Silver.

## Descriptions

### Baby

*This baby creature has dense, insulating fur, and cries loudly when it's too warm. It seems curious, but is too clumsy to move around on its own very well.*

### Juvenile

*As it's matured, this mammalian creature has just gotten longer, and started to develop countershading patterns. It is carnivorous, and extremely energetic and playful. However, it becomes lethargic in the heat, and attempts to burrow to escape it.*

### Adult

*Arthen are fast-moving, energetic creatures that become more hyperactive in the cold. Their antennae are extremely sensitive to changes in temperature, and they use this to sense prey in blizzard conditions. Kept cool enough, they are easily tamed if raised from a baby, though adults tend to be skittish and hyperactive. They respond well to simple training, and are highly food-motivated.*

*Arthen dig deep, cool burrows, and when found in areas without permafrost, aestivate during the warmer months in order to avoid the relative heat. Arthen that do not have sufficient space to dig become gloomy, but they do like to decorate their burrows with shiny rocks and other objects they come across. They only breed during the coldest parts of the year.*

*No two Arthen have quite the same shade of dark blaze down their spines, even within the same Chroma variant.*

## Additional Lore

* Arthen are related to Lutreo.
* Several Arthen could be used to pull a sled like a team of huskies.
Olivia

**Function**

**Olivia** is an NPC in Protochroma. She can be found in Headquarters, more specifically the Dropoff Station.

## Function

Olivia accepts resources from players and give them Credits. The demand for specific resource types changes everyday, applicable resources can be sold for extra Credits.

## Quotes

*"Oh, today's demand? It's [Resource Type] Resources."*

Explaining what's currently in demand
*"You'll earn more Credits for turning in whatever Headquarters decided they need more of."*

*"Just fill out everything you're turning in and I'll get to counting it in a moment. You're not the only person whose stuff I have to count."*

Default
## Trivia

* Though it should never happen in practice, Olivia has a line for there being nothing in demand, as an error handler. This was last confirmed to be seen during Beta due to a bug. If this happens, the line explaining that the player will be paid more for in-demand resources will not appear.

*"There's nothing in demand today, I'm afraid."*
Chroma Coast

File:Chroma Coast.png**Chroma Coast** is a Sector where the player may find Wild Caught creatures. Its associated Delves are Low Tide, Scrap Pile, and Voidwalker Hangout. It was released on December 27, 2019, at which point it was only spawning Voidwalkers.

## Description

*A black sand beach that’s rife for beachcombing during the day and perfect for stargazing during the night. Colourful tidepools are an area of interest, as well as the waterlogged caves found by the steep cliffside. On top of the cliff some expansive ruins can be seen by the naked eye, but approaching it via land or air is presently a difficult undertaking. Headquarters is working on clearing a path so that researchers can easily reach the clifftop, but it’s anyone’s guess how long that effort will take.*

*Pockets of nests from various creatures are sprinkled all along the coast, making walking from one end to the other the best way to spot unattended offspring. Going out past waist-deep water must be done with caution, as the ocean floor quickly becomes rocky.*

## Delves

* Lightcatcher Migration
* Low Tide
* Scrap Pile
* Voidwalker Hangout
Cassidice

The **Cassidice** is a Scarce creature released on Protochroma during Beta. It is found only in the Forested Laboratory, its associated Limited Run Delve, the Cassidice Nest, and Simulated Delve associated with its grouping, Reptilian Rendezvous. Its standard variant is Green.

The Cassidice was released as a Limited Pickup simultaneously with its Sector release.

## Descriptions

### Baby

*A dark egg with faint green striping. It needs a surprising amount of care, and must be rotated and kept warm and humid.*

### Juvenile

*A fluffy mottled-green chick hatched from the egg, and imprinted on the first living thing it saw. It's affectionate to its 'parent' and follows them constantly, but vicious towards everything else, and constantly trying to eat anything that moves.*

### Adult

*Cassidice are remarkably well-camouflaged in the dense forest, and are a moderately sized predator. Wild individuals are very wary of researchers, and difficult to approach due to their speed and alertness. Little was known about their biology until some eggs were found unsupervised. They are warm-blooded, with many traits typical of birds and reptiles, and their heavy tails counterbalance their torsos. Their wings are useless for flight, but have a single grasping digit, and the feathers are used in mating displays. Their bright fins are usually kept flat, but are flared for brief moments to startle or communicate.*

*Cassidice occasionally eat fruit, and are trainable in much the same way Earth's chickens are. They are highly protective of their 'flock', consisting of three to five others, and quick to attack when their fellows are threatened, quick to flee otherwise. They groom each other as a bonding activity, and tame Cassidice will attempt to groom their keepers as well. They are social, and become bored and aggressive if kept alone.*
Vullux Den

**Delve Type**
 **Level**
 **Rank Requirement**
 **Rooms**

The **Vullux Den** is a limited run Delve associated with the Mining Site S and containing many of its creatures as potential enemies. It was introduced on **September 1, 2021**.

Upon completion of this Delve, a player earns a Vullux baby. This egg can be claimed from the main Delving page if the player has at least one Baby creature slot available and will be available indefinitely until it has been claimed.

 January 1st, 2023 — January 31st, 2023

## Strategy

### Scrap Grind

This strategy is for collecting Scraps that are currently not available in any of Regular Delves. Since players cannot retry Limited Run Delves after clearing, careful HP management is essential.

* **Tagalong:** None
* **Equipment:** Igniter 1K + Researcher Uniform
* **Ammo:** Dehydrator/Scaleshredder

Even though Vullux Den is a Level 1 Delve, the available terrains are not helpful for the 1 HP strategy utilized in other limited delves, Cassidice Nest and Drakilin Hideaway. Take Igniter 1K to deal with Fungusmonger, as well as Trilopede should you have no choice but to encounter one; have some Dehydrator/Scaleshredder ready for Selm. Why Igniter 1K over Electro-Arc Rifle? While Fungus and Selm are weak to Electric, Vullux is also weak to it, thus not recommended in order to help prevent clearing the delve prematurely due to string of bad luck.

Tagalongs have been tested for viability in this delve. Due to their unpredictable natures, close shaves were experienced even when starting with 1 HP, therefore taking a tagalong is not advised here.

**16 HP** will be enough to survive the first Fungusmonger, **26 HP** if seeking out Selm. Use normal attacks against Fungusmonger, and normal attack + ammo against Selm. Heal in second room with Orange Mushroom only if searching specifically for Fungusmongers and the HP is below 10. If hunting for Selms, hope the first and second room offer examine points that include Bubbling Pond.

#### Annoy Dr. Chanti Day

This is a risky alternative scrap grind strategy, especially for anyone with very high Rank (more HP). Only attempt if feeling burned out (be it from the necessity of having low but not 1 HP and/or frustrated with no Scrap drop) and all out of Snacks as a result of throwing all of them to this or another Limited Run Delve to no avail. With this being a Level 1 Delve, the chance of accidentally clearing this Delve is virtually guaranteed for anyone with high Rank when first room encounter and ambushes across the subsequent rooms do *not* happen at all.

* **Tagalong:** None
* **Equipment:** Umbravolver + Researcher Uniform
* **Ammo:** Scaleshredder

All enemies except the boss resist **Umbravolver**, so count on them to whittle down HP. Always hit Bubbling Pond whenever possible, otherwise Small Green Glow. If only Orange Mushroom examine point is available, no consume, only take. Optionally use Scaleshredder if Selm's scrap is desired and HP is low (but higher than 25). Heal at Infirmary and repeat.

## Available Items

For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures.
Faurauk

The **Faurauk** is a Super Rare creature released on Protochroma. It is found only in Crop Circle Canyon and cannot currently be found in any Delve. Its standard variant is White.

## Descriptions

### Baby

*A very large egg, with a smooth, rigid shell and strangely metallic structures forming around it. It's heavy for its size.*

### Juvenile

*The egg hatched into a baby bird. It's already quite large, and keeps growing at an alarming rate. While it doesn't appear to be mechanical in nature, it still seems attracted to metallic materials, and will chew on them if allowed. It's loud, but has a pleasant, almost song-like cry, and seems to enjoy attention. It seems to be primarily carnivorous.*

### Adult

*The food chain of the canyons and badlands is dominated by the Faurauk, a massive bird of prey with two full sets of wings and modified wing-legs. This apex predator has little competition that can actually overpower it, aside from the occasional large Lightcatcher taking on a subadult, and will catch and consume nearly anything that they can get their talons on. Faurauk are most active at dusk and dawn, and have two primary means of attack: slower prey tends to be lifted into the air and then dropped, while faster prey is approached more slowly while the Faurauk's eyes and head-gem glow in rhythmic, lulling pulses that put many creatures into a sort of trance until the Faurauk is close enough to seize the target.*

*Faurauk imprint on their parents at hatching, and so keeping Faurauk in captivity safely necessitates letting them imprint on their handler's species. They can be trained and ridden if raised from an egg, but attempting to tame wild Faurauk tends to end in serious injury, whether to the attempted handler or someone else. The metallic ring that forms around them is a good indicator of the Faurauk's health—if it is shiny and resonates with their cries, they are in peak condition.*

## Additional Lore

* Faurauk are almost exclusively crepuscular to avoid competition from Lightcatchers, which can badly injure a Faurauk with its fire breath.
* A group of Faurauk is called a choir.

## Trivia

* The Faurauk is only the second Celestial grouping creature to be released on Protochroma, with the first, Qidrik, also being of Super Rare rarity. The third Celestial grouping creature, the Zooming Cometchaser, was released just two days later.
Protochroma Wiki

**Welcome to the Protochroma Wiki!**
This is a wiki for the video game *Protochroma*. Since the Miraheze wiki was abandoned, it was moved to Fandom.

We're a collaborative community website about Protochroma that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Selm

The **Selm** is an Uncommon creature released on Protochroma during Beta. It is found only in Mining Site S, its associated Limited Run Delves, Kreekiki Crevice, Updog Overhang, and Vullux Den, and Simulated Delve associated with its grouping, Reptilian Rendezvous. Its standard variant is Red.

The Selm was released as a Limited Pickup simultaneously with its Sector release.

## Descriptions

### Baby

*This appears to be a long, eel-like tadpole with huge eyes and glowing feelers. Its frilly gills are quite delicate.*

### Juvenile

*The tadpole has developed front legs, and the gills on its head have started to recede. It has also started to develop bioluminescent patterns on its sides, which glow and flash in varying pulses. It wriggles violently when picked up, but when left in the water, it is curious and will investigate and play with any objects left in with it.*

### Adult

*Selm are slippery, aquatic creatures found in underground waterways and flooded caverns. They resemble Earth's salamanders in many ways, but they are much larger, and display complex social learning. In the wild, Selm live in small groups, and communicate by flashing their bioluminescent markings. They have incredibly keen eyesight, and use their own light to navigate. Researchers attempting to approach wild Selm often end up stunned by intense flashes of bright light, and once their eyes have adjusted to the dark once again, the creature had already vanished into a deep pool of water.*

*Selm are omnivorous, feeding on any non-gem-based life they can fit in their mouths, whether it's plant, animal, or fungus. Fortunately, they are too small to eat a researcher. Captive specimens are very trainable and playful, and do better in groups, but the cold water they require to stay healthy is not much fun to enter without an insulated wetsuit.*

## Trivia

* Selm are based on olms, a type of salamander with external gills in its immature stage that become smaller in adulthood.
Chroma

File:Red.png
**Chroma** is a unique substance essential for raising creatures on Protochroma. It gives the creature color based on the chosen Chroma, which is purely aesthetic gameplay-wise. Creatures rely on the essence of Chroma to live. Chroma listed below is in their standard order.

**Common:** Red File:Red.png, Green File:Green.png, Blue File:Blue.png, Purple File:Purple.png, Orange File:Orange.png, Pink File:Pink.png, White File:White.png, Tan File:Tan.png

**Rare:** Obsidian File:Obsidian.png, Silver File:Silver.png, Gold File:Gold.png, Bronze File:Bronze.png, Rainbow File:Rainbow.png, Sapphire File:Sapphire.png, Emerald File:Emerald.png, Ruby File:Ruby.png

## Additional Lore

The informational pamphlet at the front desk staff in the main building of Headquarters explains the process of manufacturing and utilizing Chroma:

Chroma Manufacturing & Usage
## Standard Variants

The wild creatures on Planet Chroma typically have one most common coloration, which is considered their standard variant.

Category *Standard Variants* not found
## Trivia

* Initially fourteen (14) Chromas were available, until **Tan** and **Ruby** Chromas were introduced on December 9th 2021, bringing the total to sixteen (16).
	+ This has been planned before Protochroma was released to the general public; one shouldn't expect more to be released in the future.
Shadowspewer Room

**Delve Type**
 **Level**
 **Rank Requirement**
 **Rooms**

The **Shadowspewer Room** is a limited run Delve associated with the Forested Laboratory and containing many of its creatures as potential enemies. It was introduced on **November 1, 2021**.

Upon completion of this Delve, a player earns a Shadowspewer baby. This creature can be claimed from the main Delving page if the player has at least one Baby creature slot available and will be available indefinitely until it has been claimed.

 January 1st, 2023 — January 31st, 2023

## Available Items

For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures.
Cloaked Shrubstalker

The **Cloaked Shrubstalker** is a Very Common creature released on Protochroma during Beta. It is found only in the Forested Laboratory, its associated Regular Delve, the Laboratory Depths, and its associated Limited Run Delves, Cassidice Nest, Drakilin Hideaway, Qidrik Sighting, and Shadowspewer Room. Its standard variant is Bronze.

## Descriptions

### Baby

*This round, leafy egg is much heavier than its size lets on. It has what appears to be a thick vine or root coiled around it.*

### Juvenile

*The egg has hatched into a pupa-like arthropod with long feelers and a leafy cloak. Such an appearance means it's well adapted to camouflaging itself in foliage, meaning that keeping it within of one's range of sight when it's outside is important. If frightened it usually opts to hide, even if it cannot blend into its current surroundings very well, if at all. When left be, it will idly inch from place to place, even going up onto walls and ceilings. Trees and branches, or anything close enough to those two things, are favoured perching spots.*

### Adult

*Widespread in forested areas, Cloaked Shrubstalkers are large in number but difficult to spot at a first glance. Their leafy cloaks hide them from potential predators quite well, and if disturbed their tiny legs can carry them with surprising speed. If there is no opportunity for escape, they will typically stand their ground by frantically crawling all over whatever is threatening them and lashing at it with their whip-like feelers. Unwitting individuals find themselves becoming an easy meal for a Demon Weed after being enticed by their lures. These arthropods are active at all times of day and, if left be, will pay no mind to researchers passing by.*

*In captivity they quickly become used to the presence of their handler, but can be nervous around people they don't recognise. Being only two feet long on average have led some researchers to teach them how to perch onto their backs. What would normally be a space one would use for carrying a backpack instead is utilised as a way to take advantage of a Cloaked Shrubstalker's impressive camouflage. The trust they keep in their handler means that even if a threat surfaces they are unlikely to flee.*

## Additional Lore

* A group of Cloaked Shrubstalkers is called a garden.

## Trivia

* Shrubstalkers are part of Wymsical's "an isopod of every grouping" project, the second to release after the Horned Tidewatcher. In this case, they use the Flora grouping.
Staff of the Founders

The Staff of the Founder is a Legendary item. It is a stick enchanted with Sharpness 10 and Knockback 10. It's lore is "a weapon created at the beginning of the universe, still with many kink to work out."

The staff was given to the first three people on the server when it started, they were Phlue, Zaine\_Gang\_Gang, and EUGNEJONES, all of whom are presumed to still posses them.
24 Horas

**Canal 24 Horas** és el canal de notícies Canal 24 hores de TVE.

Cada mitja hora repassa la política, l'economia, els esports i la informació metereològica. A part d'informatius, el canal emet debats, documentals i altres programes com el *Telediario Matinal*, *Los desayunos de TVE*, les dues edicions del *Telediario* i el seu programa *La noche en Canal 24 horas* és reemès durant la matinada a La Primera. Actualment, produeix tots els *Telediarios Internacionales* emesos per TVE Internacional i el butlletí que ha substituït la tercera edició del *Telediario* a La Primera. Des de 2009 emet alguns programes en català desconnexió per a Catalunya, com 135 escons, L'informatiu o Aquí parlem.

## Història

El canal 24 Horas va començar les seves emissions a les 14 hores del 15 de setembre de 1997, dins de la plataforma de televisió per satèl·lit Vía Digital. Va ser el primer canal d'informació contínua produït a Espanya.

El canal va canviar el seu logotip el novembre de 2005 coincidint amb l'entrada del canal a la televisió digital terrestre i amb el canvi d'imatge iniciat a RTVE l'octubre de 2008, quan es va unificar la imatge dels serveis informatius i els logotips dels canals de televisió i internet i les emissores de ràdio.

En l'actualitat emet en obert per la televisió digital terrestre espanyola i pèl satèl·lit Astra per a Europa i Hispasat i Galaxy 23 per a Amèrica. També forma part de les plataformes de pagament Movistar+, Orange TV, Vodafone TV, R, Euskaltel i Kabel Deutschland, entre d'altres.
Falcoraptor

The **Falcoraptor** is a Scarce creature released on Protochroma. It is found only in Crop Circle Canyon. It has not yet appeared in any Delve. Its standard variant is Silver.

## Descriptions

### Baby

*"This is a small, striped gray egg with light texturing to the shell. The outside is sturdy, seeming like it could be dropped from a moderate height and remain intact. When disturbed, sharp tapping can be heard and felt from inside, as if the creature within is responding."*

### Juvenile

*"The hatchling that emerged from such a sturdy egg seems well-equipped to have broken free of the shell without assistance. A large, hard beak with tooth-like protrusions is its most notable feature, and the newborn's bite strength is enough to not only crack its egg, but also to snap any bones it might be given as a treat. It follows its handler incessantly, adopting their mannerisms quickly and even reacting defensively to anything that its handler appears afraid or angry at. Despite clearly being a young predator, it quickly forms a bond with other juvenile creatures it's raised with, and helps those creatures establish a sort of vague hierarchy. Though its raptorial talons and beak could likely corral its "nestmates" into submission, the hatchling is surprisingly gentle with them."*

### Adult

*"Falcoraptors are small, social pack predators with a complex hierarchy. Highly intelligent and easily trained by one it sees as dominant to it, these avians have been observed in the wild to use their pack hunting strategy to drive off predators from their nests, including Dontorexes and even young Lightcatchers. They appear to be the natural predators of Aceranguis, displaying an immunity to the snakes' venom and the perfect evolutionary traits to keep them from escaping. Equipped with fantastic clarity of vision to pick out their camouflaged prey, raised switchblade-like claws to pin it down, and a spiked beak to prevent a slithering escape, Falcoraptors are one prominent reason why travel through Crop Circle Canyon doesn't have so many reports of Aceranguis attacks. Able to both run and fly swiftly, very few animals are able to escape a well-coordinated pack in full pursuit."*

*"Though fiercely defensive of their own species in the wild, this appears to be a byproduct of the tightly-knit packs which these raptors form. Though captive specimens can identify unfamiliar members of their own species, Falcoraptors display disinterest in each other in favor of their handlers and any creatures with which they were raised, seeing them as packmates. They display remarkable emotional intelligence, being highly intuitive and attentive to the emotions of their handlers, and have been known to comfort or even outright act in defense of them. The avians are capable of following complex commands and improvising if a command isn't given. Research is being done into the species' communicative and cognitive abilities, and whether or not they can be considered sapient."*
Trilopede

The **Trilopede** is a Common creature released on Protochroma during Beta. It is found only in Mining Site S, its associated Regular Delve, Kyanite Corridor, and its associated Limited Run Delve, Cave Entrance and Vullux Den. Its standard variant is Bronze.

## Descriptions

### Baby

*This egg is surrounded by a thin layer of gel, and anchored to a rock by a long stalk. Something can be seen curled up inside the egg.*

### Juvenile

*The egg hatched into a baby myriapod with a dull exoskeleton broken up by bright circuit board patterning. It crawls around aimlessly and eats decomposing vegetation, mold, and rusted metals. It curls up into a protective ball when startled.*

### Adults

*Trilopedes are a slow-moving species of biomechanical myriapods. They are easy to overlook in favor of much of the larger and flashier fauna, as at first glance, they appear to be much like millipedes with decorative flanges similar to a trilobite beetle. This led to them being passed over for study at first, until a researcher observed a group of Trilopedes demonstrating problem-solving behaviour and constructing a bridge from their own bodies to retrieve food across a stream while others carried it back to share, much like an ant colony.*

*Trilopedes communicate via electrical signals, and while they are capable of functioning independently, their behaviour is more intelligent in groups, and some researchers have been attempting to direct groups of Trilopedes via external signals. Luckily, their passive nature and scavenging diet makes raising groups for study rather easy. They can deliver an electrical shock in self-defense, but this is unusual.*

## Additional Lore

* Trilopede meat apparently tastes somewhat like lobster and is very edible, if one is mindful of the occasional piece of circuitry.
TV3

**TV3** és una cadena de televisió pública de Catalunya, que pertany a la Corporació Catalana de Mitjans Audiovisuals (CCMA). La corporació gestiona la cadena a través de l'empresa Televisió de Catalunya (TVC), que també s'encarrega de la resta de cadenes públiques catalanes.

     La seva primera emissió va tenir lloc el 10 de setembre de 1983, tot i que no va tenir programació regular fins al 16 de gener de 1984. Des d'aleshores ha comptat amb una programació generalista per a tots els públics, que s'ha caracteritzat per una aposta per la producció pròpia i el desenvolupament de la cultura i llengua catalanes. Actualment, TV3 és la cadena més vista de Catalunya, liderant l'audiència sis anys consecutius, des del 1997 fins al 2003, i ininterrompudament des del 2009.

Pel que fa a la cobertura de TV3, no està delimitada exclusivament a Catalunya, sinó que s'estén a la majoria de la resta de territoris de parla catalana: el Principat d'Andorra, les illes Balears, Catalunya Nord i la Franja de Ponent. El govern espanyol impedeix la reciprocitat amb el País Valencià.

## Enllaços externs

* TV3 - Lloc web oficial
* TV3alacarta, servei de vídeo a la carta de TV3.
* 324.cat, portal de notícies de TV3 i Catalunya Ràdio.
* Canal de Youtube de TV3.
Drakilin Hideaway

**Delve Type**
 **Level**
 **Rank Requirement**
 **Rooms**

**Drakilin Hideaway** is a limited run Delve associated with the Forested Laboratory and containing several of its creatures as potential enemies. It was introduced on **July 1, 2021**.

Upon completion of this Delve, a player earns a Drakilin baby. This creature can be claimed from the main Delving page if the player has at least one Baby creature slot available and will be available indefinitely until it has been claimed.

 August 1st, 2022 — August 31st, 2022

## Available Items

For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures.
Lutreo

The **Lutreo** is a Common creature released on Protochroma during Beta. It is found only in the Forested Laboratory, its associated Regular Delve, Laboratory Depths, and its associated Limited Run Delve, Qidrik Sighting. Its standard variant is White.

## Descriptions

### Baby

*It's some sort of newborn mammal, mewling weakly when handled. Its fur is soft and a pale white, and its eyes are shut.*

### Juvenile

*The animal has put on some weight after constant attention, and has finally opened its eyes. Its fur is darkening in some spots, particularly its face and paws, and its fur has grown more plush. The young animal can't quite be described as lazy, but nonetheless it doesn't seem particularly interested in spending energy and much prefers finding a cool, dry place to curl up and sleep. One might have trouble finding its hiding spots if they didn't hear the constant snuffling it makes as it investigates its surroundings. This little creature also appears to shed. A lot.*

### Adult

*Lutreo are small, predatory mammals that inhabit the ruins of whatever civilization once inhabited Planet Chroma. They are agile, clever, and rather aggressive to intruders, but will flee when the battle no longer favours them. Though Lutreo may be seen in small groups and pairs, the animal is typically solitary; territory may be shared, but they are not social animals and will more often ignore each other. Any groups seen are family units; a mated pair, perhaps caring for its offspring. These weasel-like creatures typically pursue small prey such as rodents, but are also active scavengers that will quickly take advantage of larger, wounded animals or fresh carcasses. Their teeth and claws are perfect for getting through the shell of a Barkback, and even a Qidrik with a broken foreleg has been known to fall victim to a Lutreo.*

*Lutreo young are known as pups and are born viviparously in litters of up to five. Pups start out pure white, weak, and blind; their fur darkens as they grow older. As adults, they typically stay white with black markings, but may darken into full black—of course, this does not account for the array of colours Lutreo can take when exposed to synthetic Chroma. Young Lutreo develop their hunting skills by play-fighting, often ending up with torn ears and shortened tails when they get too rough. Lutreo raised in captivity keep their aggression, but never grow out of this play-fighting stage, and so have been known to accidentally cause injury to their handlers.*

## Delving

### Laboratory Depths

 File:Lutreo Adult Emerald.png | 50 | Randomly | --

## Trivia

* Lutreo are based on weasels and get their name from the European mink, *Mustela lutreola*.
* The adult description mentioned Barkbacks long before they were released.
Quests

Quests are broken down into two types; Repeatable, and Achievement. As the name suggest, Repeatable quests can be completed by any player, any time. Achievements can only be completed one time.

Phlue's Cummies can be redeemed at the Quest Store

All quest items are turned into Phlue and do not go into his personal belongings.

Repeatable Quests
 "Hazing"
 "Winner Winner Chicken Dinner"

Achievements
 "Sausage Fest"
girl to play on the server
 "Kiss the Owner"
Danny's First Folly

History:

Danny's (also known as REDACTEDPLAYZ) First Folly was event that took place on April 6, 2023 between 5pm and 6pm Arizona Time. It stated when Danny spawned the wither, died and then lost his stuff. The wither then terrorized a nearby village and then proceeded down the mountain near Danny's base to kill livestock. Danny had to call Ben (Phlue) for help in tracking and killing the Wither. Ben and Danny were both unsuccessful in killing the wither with less-than-ideal equipment and both died. To save the server from further retardation Ben summoned a sharpness 200 Netherite sword to get rid of the wither.

Aftermath:

Both the Sword and Nether Star were destroyed and Danny was given the Dunce Cap for being so stupid.
Aceranguis

The **Aceranguis** is a Common creature released on Protochroma. It is found only in Crop Circle Canyon, its associated Limited Run Delve, Dontorex Dwelling, and Simulated Delve associated with its grouping, Reptilian Rendezvous. Its standard variant is Tan, but was Gold prior to the Ruby and Tan Chroma update on December 9, 2021.

## Descriptions

### Baby

*An ovular, leathery egg. It's smooth in texture, but has some faint speckling against the light gray shell. It's cool to the touch and should probably be kept in an incubator.*

### Juvenile

*A long, thin cobra has emerged from the egg. Though it has a ridged hood and glittering scales, the strangest part about it is the barbed stinger on its tail. Testing reveals that the stinger contains venom, but at its infant stage the snake's toxin seems to only cause irritation to the applied area, unless someone is allergic to it. The baby snake hisses and rears when threatened, arching its tail defensively, but is more likely to flee than strike unless cornered.*

### Adult

*The Aceranguis is a rather common snake in Crop Circle Canyon, much to the detriment of unprepared exploration teams. It is highly venomous, delivering its poison via both its fangs and its scorpion-like tail stinger. In addition to injecting venom, it is able to spray it from its fangs several meters away with incredible precision, aiming for the eyes or visibly open wounds of its attacker. The venom is acidic and corrosive, appearing to do damage to envenomed tissue by directly melting it than relying on neurotoxic or haemotoxic properties. If left on otherwise healthy skin for more than about an hour, it can cause necrosis, but the real danger comes from its tendency to cause permanent damage to eyes and muscle tissue.*

*Aceranguis are primarily defensive in the face of a threatening predator or researcher, and prefer not to waste their venom. If cornered, however, they have been known to chase and actively pursue their attacker until it bites, stings, or loses its quarry. Their banded patterning serves both warning and camouflage purposes; in shaded sand and rock, the black striping can help it blend into outcroppings of rock and shrubs, while under direct light the bright contrast of its markings against black, as well as the glittering of its scales, can warn a curious predator of danger. Their scales are shiniest just after a shed, and females are typically more glossy than the males, being the ones to attract male snakes for courtship and breeding.*

## Trivia

* By matter of coincidence, the Aceranguis was released on their creator's birthday.
* In Reptilian Rendezvous, they drop Venom, an Ammo with a unique attribute that was initially unobtainable outside Simulated Delves and Limited Pickups.
* The markings and standard coloration of the Aceranguis are inspired by juvenile king cobras.
Blozo

Blozo était autrefois un pirate redoutable, qui naviguait sur les mers à bord de son navire, le Requin Noir. En tant qu'homme poisson, il avait une agilité et une rapidité sous-marine qui lui donnaient un avantage considérable lors des batailles navales.

Pendant des années, Blozo a navigué à travers les océans, pillant et attaquant les navires marchands, amassant ainsi une grande fortune. Cependant, après un incident tragique au cours duquel plusieurs de ses camarades pirates ont perdu la vie, Blozo a décidé qu'il en avait assez de cette vie dangereuse et violente.

Il a donc abandonné la piraterie et a décidé de se retirer sur une petite île où il a ouvert une taverne. Au début, les habitants de l'île étaient méfiants envers cet ancien pirate, mais avec le temps, Blozo a réussi à gagner leur confiance et leur respect.

Sa taverne est devenue un lieu de rencontre populaire pour les marins et les habitants de l'île, où les gens pouvaient boire, manger et échanger des histoires de voyages en mer. Blozo a mis son expérience de pirate au service de sa nouvelle vie de tavernier, utilisant ses compétences de navigation pour approvisionner sa taverne en provisions et en boissons de qualité supérieure.

Au fil des années, Blozo est devenu une figure emblématique de l'île, aimé et respecté de tous. Il a prouvé que même les plus féroces des pirates peuvent changer leur voie et devenir des membres respectables de la société.
Items

The Phlue SMP adds five new tiers of items to the game. These items are meant to be rare and keep the lore moving forward. The new rarities are listed here from least rare to most rare;

* Artifact - Light Green
* Quest - Blue
* Legendary - Gold
* Immortal - Black
* Divine - Red

### Legendary

 Staff of the Founder | Enchanted staff with Sharpness 10 and Knockback 10
still with many kink to work out."
Laboratory Depths

**Delve Type**
 **Level**
 **Rank Requirement**
 **Rooms**

The **Laboratory Depths** is a regular Delve associated with the Forested Laboratory and containing many of its creatures as enemies.

## Strategy

### Vitrevern Loop

The Vitrevern Loop is a looping strategy developed and coined by Keileon, named for the fact that, at the time, Vitreverns were the only available tagalong with a Fire-element attack. Since then, the Lightcatcher has been introduced and will also work for this loop, but are much rarer than Vitreverns. The strategy is primarily to focus on healing and let your tagalong do most of the work. Most creatures found in the delve are weak to Fire.

* **Tagalong:** Stoic or Valiant with a Fire-element attack. (Recommended: Vitrevern)
* **Equipment:** Igniter 1K + Somber Shawl
* **Ammo:** De-elemental

During battle, use only the normal weapon attack against enemies, *except for Silver Knuttes and Shadowspewers*. Knuttes and Shadowspewers are not weak to Fire, and while the Blue and Green Knuttes still go down relatively quickly, the Silver Knutte has increased defense. Shadowspewers, on the other hand, can do much more damage with their Neutral attack even though their Shadow attack is resisted. Use De-elemental ammo on both of these. All terrains can be searched to good effect; Seating Area only needs to be searched once, as Shield does not seem to wear off. All other terrains can be searched repeatedly whenever the tagalong resets it.

During Examining turns, focus primarily on healing. Large Berry Bushes are the optimal choice at medium HP; the Barkback trap is very rare at an apparent 5%, and Barkbacks are weak against Fire. If you are not very low on health and just want to be topped off, a Small Berry Bush will work fine. If very low on HP, Pink Fruit restores more HP than Large Berry Bush and the Demon Weed trap isn't guaranteed. If you don't want to take the risk, or none of these options are available, a Snack can be used instead. If your HP is high, taking an item or risking a trap instead of healing will not pose much danger and can be done if you're confident.

When reaching the boss, search the terrain first and then use De-elemental ammo; use Rapid Fire as soon as it becomes available. At high HP, even a newer player with 100 max HP will have decent luck with this setup, with the length of the loop obviously increasing as the player's max HP does. Bad luck with traps, Examining, and terrain can still cause a loop to end prematurely.

## Possible Enemies

 File:Knutte Adult Silver.png | 50 | Randomly | Higher Defense

 File:Lutreo Adult Emerald.png | 50 | Randomly | --

## Available Items

For information on Scraps available in this Delve, refer to the Scrap table in Item List and search for relevant creatures.