recursal/Fanatic-Fandom huggingface dataset:
Moizez

"Rachell just let me fuck you" -Moizez

## Grep

He has a grep face, likes Rachell... A lot..

## Skypu

Moizez released a hit single via skype, here is song

"I PUT MY PACKAGE IN YOUR MAILBOX, MADE LOVE TO ALL YOUR CHAIRS, DROPPED A LOAD INSIDE YOUR WASHER, WENT DOWN ON ALL YOUR STAIRS, I TOOK YOUR CABINET S IN THE FRONT, AND YOUR SOFA FROM BEHIND, I LOOKED DEEP INTO YOUR VACCUMES EYES AND THEN WE 69'D, THANKS IN ADVANCE FOR NOT JUDGING ME OHHHH, CAUSE IM SWEPT OFF MY SOUL, WHEN I DICKSMASH ALL OF YOUR BELONGINGS, IS WHEN IM FINNALY HOME, OOHHHH,OOOHHHHHH,OHHHHHHH,OWWWWW, I BONED YOUR COUCHES, AND YOUR TELEPHONE, AND ALL YOUR SENTED CANDLES, AND YOUR DICTIONARY,FISHTANK,AND THE PICTURES ON THE MANTEL, I HAD SEX WITH YOUR WHOLE KITCHEN WITH NO BOUNDARIES OR LIMITS, AND YOUR LAMP WAS LOOKIN SOO GOOD,THAT YOU KNOW I HAD TO HIT IT, YOUR WALLET AND YOUR TOOTHBRUSH,AND YOUR JACKET AND YOUR RED HAT, OH YOUR MAD ABOUT THE TOOTHBRUSH, JUST FORGET I EVER SAID THAT, AND YOUR CARPET AND YOUR FURNITURE AND YOUR WINDOWS AND THE CURTAINS, AND I LICKED YOUR STAMP COLLECTION, I DICKED YOU FOR CERTAIN, IM GLAD I GOT THIS OFF MY CHEST,MY SOUL HAS TAKEN FLIGHT,DONT SLAM THE DOOR ON YOUR WAY OUTSIDE,BEACUSE IM SLAMMING IT TOOOOOOOONNNNNIIIIIIIIIIIGGGGGGGGHHHHHHHTTTTTTTTT!!!!!!1!!!!!!!1!1!!!!!!1!1!1!1!!!!!!!
Globus Wikia

## Welcome to the Globus Wikia

Globus is a fictional world in which I have set a D&D campaign.
I am the DM and I will use this Wiki to help me world build.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Brothel (Mythrad)

**The Brothel can be found in Mythrad. It is run by Karog Kothna.**

As you approach the small building, you notice the smell of alcohol, sweat and what is probably urine. The rough wooden building has no downstairs windows, and all of the upstairs windows are covered by curtains, carpets or boarded up. The single door has a crude symbol carved on it, and the whole place make you feel decidedly unclean.

If they knock on the door a malicious, perverse little voice asks for a password.

*The password is ‘stank’.*

*When inside the brothel, you are overwhelmed with the stench of the place, the heat, and the disturbing noises you can hear all around you. Make a CON ST (7) if you fail it, you vomit and have to leave.*

*The goblin doorman Snotrot can take you to the owner of the place, who has a room in the back. The large room is filled with black mahogany furniture, and only a few candles light the dark space. The wood panelled walls bear carvings of an intimate nature, from floor to ceiling. In the middle of the room is a large blackwood box, topped with deep purple velvet. Strewn across this are several women and a young man lounging in various states of undress, drinking wine and eating grapes. Sitting behind a great black marble desk is Karog Kothna, the notorious half-orc crime lord. He is dressed in ornate blacksteel armour, and has a vicious look scimitar on the desk before him. His face is an unattractive shade of brown, and what little hair he has is greasy and sticks to he sweaty head. His small beady eyes are black as jet.*
Tannery (Mythrad)

**The Tannery is a small shop in Mythrad, owned by Edwan Pather.**

The tannery is owned by a man named Edwan Pather. He is father of a large family of 7 rambunctious children, who pitter-patter around his feet as he tries to work. His wife, Enilie Pather is cradling their newborn in her arms.

Edwan is a fairly basic man, but has superb talent with leathers and fabrics. He can cure your pelts, and turn them into various items of clothing or bags. He is also able to mend fabric or leather items including armour.
Vega Voverth Wikia

## Welcome to the Vega Voverth Wikia

This is a wiki for Vega's streams. He streams everyday around 4pm. Sub to him or I'll get Rapis to crush you!

and remember... ROCKETDUDE IS A BUTT

## Who is Vega?

Vega is a youtuber that most notably does Game Grumps animations, but now does reaction and live streams.

Before Vega Voverth, He teamed up with Zote and started "Joker Pirates", but it came to an unfortunate end.

From Zote via Reddit,

The reason the channel fell off the map was because it was hacked! We signed with Maker Studios, and within the 24-hour period of account transitioning (I had to take off two-layer security), it was hacked and YouTube refused to let us have it back. I even submitted ID and everything.

## Latest Bullshit

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
The Church of Celestian

**The Church of Celestian can be found in Mythrad. It is the main place of public worship for followers of Celestian, as well as housing the clergy. The head of the order is Sister Celestine.**

The Church of Celestian can be seen against the horizon from far out of Mythrad, standing nearly as tall as the great Keep itself. The building is made of great blocks of grey stone, which is accented by beautifully crafted stained glass windows. The largest of these depicts a humanoid figure, with a starred halo, walking a long track into the distance. He holds a staff in his left hand, with is topped with a circle, surrounding an arc of seven stars. In his left hand is an engraved brass telescope. This masterpiece leads up to the gigantic bell, which tolls once every hour.

Inside, the church is typical of a traditional temple. There are rows of pews in the nave leading up to the chancel. Above there are galleries reserved for the choir. After the steps leading up to the chancel there sits a great, white marble altar. Upon this are candles, books, robes and golden goblets. There is also a Celestian emblem in silver. Along all the walls are wonderful paintings of Celestian incarnate, either travelling or stargazing.

As you walk toward the chancel an elderly woman strides out to meet you. Her name is Sister Celestine. She is the priestess of the church, and invites you to sit with her a while.

*If she deems the party a good and respectable people, she will ask you to help her. Recently she has been privy to council of several peoples from the surrounding towns of Pintown, Rosville and Brynville. She has heard rumour of goblin cults, foul magic and vampiric attacks. She enlists your help, if you will assist her, to find out more. She recommends visiting the Great Library, and also writes you a note to take to Baron DeByrne. Also, perhaps a visit to Professor Cloudbeard.*
Rurik's House

**Rurik's House is a small homestead in UnderBrǎgon**

The small homestead before you belongs to Rurik Brassbelt. A relative foreigner to the dwarves, he only remains in Brǎgon Hold for short periods at a time. He works as a hunter and forester in The Irontrunk Frontier. He is kind but gruff, and will welcome you in for a chat if you have some business or question for him

*He can tell you the location of the honeycombs for the Down to the Dregs quest, but does not want to leave himself if orcs are still marauding.*

*He can also tell you that the oldest trees in the Irontrunk Frontier are in the very centre of the ancient forest. He warns you that the forest is full of danger, and you should not attempt to travel it light-heartedly. He will not leave if orcs are around. He can reward you with some money or a masterwork piece of armour.*
Hǎnbarr's Forge

**Hǎnbarr's Forge is a small forge found in UnderBrǎgon.**

Hǎnbarr is a young, arrogant dwarf. He owns a forge on the outskirts of UnderBrǎgon. He refuses to conform to the dwarven ideals. He has a hatred for the Smith’s Guild, and does not get on well with the Iron Wall or any of the dwarven leaders.

*Despite this, he is a splendid forger of armour of all varieties, and has 1d4 armour items for sale. 25% of masterwork.*
The Bibulous Bookman

**The Bibulous Bookman is an inn in Mythrad. It is owned by Esmeredith Gellit.**

**To stay a night here costs 8sp**

The Bibulous Bookman is a friendly, charismatic inn visited mostly by the local academics, students and teachers alike. Among these regulars are the odd traveller, merchant and respected landowners. The tavern is owned by a woman called Esmeredith Gellit. Inside, there are long tables stretching the length of the main room, with a small bar at one end. Behind this are stacks of whiskies, ports, rums, vodkas, gins, wines and other liquors you have never seen before. To one side of this is a small alcove, filled with long, starred hats of deep blues, purples and black.

The barmaid is a young woman; Ellody Gellit, a cousin of Esmeredith. She has a cheerful disposition and is used to the uncontrollable eccentricity of the academic caste.

*Insight (12) You scan the room and quickly pick out the head figures from amongst the students. These are Prof. Sanaret, Prof. Caligo, Prof. Callicus, Prof. Kherilli. You can arrange to meet these men the next day in The Arcane Academy if you wish, they might want a drink or a game of chess or something.*

*Sanaret and Kherilli study Pauper’s Plague. Calligo is trying to predict the weather from the stars. Callicus is failing to make run faster shoes.*
Jabiro Yashari

**Jabiro Yashari is an influential merchant who lives in Mythrad. He is known by many as 'The Merchant King'.**

Jabiro Yashari is a hardworking man who rose from poverty in Khavὐ to become one of the wealthiest men in Errafall.

Jabiro was born into a world of poverty in Khavὐ, and has slowly built up a business empire to become a mogul of trade in Mythrad. Unlike most of the southerners, Jabiro disguarded his birth surname, Khavὐ-Yashari, because he sees Khavὐ as the home of corruption, and wishes to detatch from his shameful past. He works now as an advisor to Baron DeByrne, providing information of trades and diplomacy. This has earnt him high regard and a personal office in the Town Hall. He is often looking for assistance procuring bizarre artifacts from far off lands, and thus employs many adventurers.

He can most often be found in his office in the Town Hall, or at the market.
Brǎgon Hold

**Brǎgon Hold is home to the dwarven royals and lies at the bottom of the Bravệnbad Mountains.**

Brǎgon Hold is sat at the base of the Bravệnbad Mountains in the shadow of Mount Brǎgo. It has been the home of the dwarves for many ages, since the first kingdoms. The dwarves were originally a split people, living in clans throughout the Bravệnbad Mountains and the Iron Hills. Eventually, after years of war, the Dwarves put aside their differences and united, building Brǎgon Hold as their new home. The great stone city is surrounded by a humongous wall, shielding the peoples from the ever present orcs, who continuously raid their mines and villages. Most of the hold is in fact below ground. Great subterranean halls house most of the dwarven populace, with only the troops of the Iron Wall remaining above, to defend the citadel in it’s times of need. Underground, the dwarves have flourished, and their mines have proved extremely lucrative. Because of this they now have a huge trade in a variety of goods, and have founded the Smith’s Guild, which has produced the best armourers and weaponsmiths in Errafall.
Above ground you can see the castle, under which the halls lie, and several smaller buildings including a few small farm houses and a tavern.
In more recent times, the dwarves have forged an alliance with the rock gnomes, who have since moved into the Iron Hills. The dwarves provide the gnomes with precious metals and crystals, and in return, the gnomes have taught them to forge giant metal golems, known as Ürverks. These clockwork sentinels have given the dwarves sanctuary from the orcs for many weeks.
Within the last few months, the orcs have mustered a larger force than ever before, targeting Brǎgon Hold head on.

* Orik Ironshield is the chieftain of Brǎgon Hold. He has 3 sons;

 -Kvîstor Oriksson is heir to Brǎgon Hold

-Dûrok Oriksson is Commander of the Iron Wall, the dwarven military

-Korgan Oriksson is an adventurer, who I’m sure you know (he's a current party member)

* Taklod Dainsson is the High Priest of Heironeous
* Dankîl Harbeksson is master of the Smith’s Guild
* Ürgin Thaksson is chief miner, who works in Brǎgon Hold and Bhardûr

Buildings:

OverBrǎgon

* The First and Last
* Brǎgon Castle
* Storehouse
* Tûrok’s Farm
* Dǎrath’s Farm

UnderBrǎgon

* Temple of Heironeous
* Smith's Guild
* Rurik's House
* The Broken Blade
* Iron Wall Barracks
* Gvern's House
* Fuldak's House
* Food Hall
* Talbard's Arms
* Shǎrok’s Treasures
* Hǎnbarr's Forge
* Arrig's Anvil
Carpenter (Mythrad)

**The Carpenter can be found in Mythrad, and is owned by Perrin Chiselwood.**

Around the outside of this small building stand chairs, desks, tables, bookshelves and other wooden object. Sitting in a little oak throne is Perrin Chiselwood, a dumpy but enthusiastic halfling. He is dressed in a grubby leather apron, which is slightly too long for him, and drags along between his feet as he hops up to greet you.

Inside the humble building are many wooden oddities, from carved deities and demons to hand mirrors, bookends, spinning tops and many, many spoons. The air smells of warm wood shavings and varnish, and you feel very nice indeed.

*Here you can enquire about Ironwood Pine, where to get it, and train with him to use Carpenter’s Tools so you can make a stake to kill a Vampire. You can buy the tools from him for 8gp*
Nick Wasicsko

**Nick Wasicksko** is a starring character in *Show Me a Hero*. Nick is played by Oscar Isaac.

Nick, born c. 1960, is a politician in Yonkers, New York. He is a city councilman when the show begins. Nick still lives with his mother Ann Wasicksko while serving as a councilman. Nick's younger brother Michael Wasicksko is an electrician. Nick begins a relationship with administrator Nay Noe while working on the council. He has a good working relationship with fellow council member Vinni Restiano.

Nick is elected as the city's Mayor in 1988. Nick defeats incumbent Mayor Angelo Martinelli by campaigning in opposition of Public Housing. He is actually moderate about the issue and once he has won his office the anti-housing protesters turn against him when he advises compliance with the court orders to build more public housing.

Nick hires Neil DeLuca as City Manager. DeLuca works with him to try to comply with the courts. However, Nick finds that his colleagues on the council refuse to support his stance and continue to vote against moving forward with the housing even in the face of personal and public fines for Judge Leonard B. Sand. The opposition is led by councilman Hank Spallone.
Gvern's House

**Gvern's House is a small house on the outskirts of UnderBrǎgon.**

Gvern owns a small house on the outskirts of UnderBrǎgon. It is a typical dwarven house, made of stone bricks with a slate roof.

Inside, you meet Gvern. She is a middle aged dwarf. She lost her husband, who was a cleric working with the Iron Wall to help deter the orcs. *If you are willing to help, she’ll start you on the Widow’s Wish quest.*
Market (Mythrad)

**There is a market in Mythrad twice a week.**

### No Market

The market square is nearly empty bar the odd permanent stall and the well. A few children run around, hitting each other with sticks or playing in the earth. Locals quickly walk through going about their business

### Market

The square is bubbling with life. Stalls of all varieties poke their decorated heads out into the mass of people, claiming to sell the freshest, sharpest and general best of everything. The luxurious odours of spice and incense intermingle with the sweat of traders and customers. All around you the noise of trade rumbles; the clasping of hands, tinkling of coins and ruthless haggling.

There are 6 stalls.

* 2 Food Stalls: Buy any food they can imagine

* General Item Stall: any regular item (Owned by Ifrajan)

* Alcohol Stall

* 2d6 1-Armour, 2-Weapons, 3-Herbalist,4- Arcane, 5-Potion,6-Curiosity
Sister Celestine

**Sister Celestine is head of the Church of Celestian in Mythrad, and is one of the Baron's main advisors.**

Sister Celestine is pious and has been rewarded with wisdom and insight by Celestian. Her true name is Selenya Ashdown.

Sister Celestine is around 50, but has retained much of the beauty of her youth. She works hard as a clergywoman at The Church of Celestian, distributing food and drink to the poor, as well as helping the rich to find solace in faith. She is also an advisor to Baron DeByrne, who she holds in high regard. She is welcoming and caring to travellers, and is always willing to help out injured adventurers. She also has jobs that can be given to adventurers.

She can be found at the Church day and night, as she lives in the attached housing.

She is not fond of Boddynock Murnid, due to his faith in Fharlanghn, not is she a fan of Karog Kothna, whom she feels is a curse on Mythrad.
Varadichi's

**Varadichi's is a luxurious clothing shop in central Mythrad, owned by Varadichi Khavὐ-Darzi.**

Varadichi Khavὐ-Darzi is opulent young tailor from the Khuuraĭ Desert. He welcomes you with the traditional greeting, and asks what it is he can do for you.

The inside of his shop is draped with silk, velvet, linen and many other coloured and scented fabrics. For a price, he can design and create nearly any item of clothing out of nearly any material.
Cannon Corporation

## Cannon Corporation, LLC

The logo

Cannon's studio lot at Cannon City, Playa Vista, Los Angeles, California

### Formerly

Cannon Corporation Mathen, LLC (1980-1999)

### Location

Cannon City, Playa Vista, Los Angeles, California, United States

### Key people

Nicholas Hirsh (COO),Jonah Micholos (CEO)

### Divisions

Cannon Corporation Distribution Group,Cannon Sports/News/Broadcasting

### Services

Film, Entertainment, Television, Sports, News, Broadcasting, Publishing
Combat Field (Mythrad)

**The Combat Field can be found in Mythrad. It is used by the town guard and to host tournaments.**

In the North East of Mythrad is the combat field. This patch of earth is well worn, as tournaments and melees are a frequent occurrence in the larger cities of Errafall. Banners of various other cities and families hang down from the stands, and locked racks of practice weaponry line the edges of the arena.
Eros

**Eros** is a minor supporting character of the Goddess Girls (Series). He is the godboy of love.

## Apearence

He isn't described very thoroughly, but it is known that he has wings and bright, apple-red cheeks. He has blonde hair and brown eyes.

## Personality

Eros is the type of guy to stick up for someone, especially Pheme. When Phaeton picked on her, he immediately told him to go away. He seems to really like Pheme, and can relate to her because of their duties.

## Extra Info

* He supposedly has a crush on Pheme.
* In Greek mythology, his mother is Aphrodite
* He and Pheme both have the same favorite color, orange.
* They (Eros and Pheme) have similar duties; spreading rumors or love around.
* Once he realized that Phaeton was being mean to Pheme, he instantly comforted her and came to her aid.
Rheshus Haggor

**Rheshus Haggor is Captain of the Guard in Mythrad.**

Rheshus Haggor is a Mythradian man, he is rugged and tough with little time for nonsense. He leads the Town Guard with an iron fist, enacting justice on the streets without mercy.

Rheshus is 43 years old, and has been Captain of the Guard since he was 34. He in under the employ of Baron DeByrne, who trusts wholeheartedly in his methods. With his help Rheshus has managed to reduce the crime rate in Mythrad substantially. The prison is never empty thanks so him, and petty crime is basically unheard of. Unfortunately, his zeal in justice has left him rather bitter, and he has very little patience, especially for troublesome adventurers.

He can be found in Mythrad Keep, his house, the Prison or the Barracks.

*Rheshus Haggor has a hidden secret. He is working in conjunction with Karog Kothna. Whilst he crushes all other crime, he is secretly allowing Karog's influence within Mythrad to grow. More than this, he has facilitated the theft of a holy relic of Celestian which was on it's way to Mythrad. (See the Rusted Relic quest)*
Baron DeByrne

**Baron Ramsay DeByrne is the 3rd Baron of Mythrad.**

Baron DeByrne is a fair and just man born and bred in Mythrad. He is accepting of many races and cultures, with a passion for knowledge and sensory pleasure.

The Baron is a strong willed man of 49. He has a wife, Annie, and two boys Greig and Alastar. He has a strong sense of heritage, and feels it is his duty to keep Mythrad safe and welcoming. He runs a tight judicial system, and has a large garrison of soldiers and guardsmen. Despite this, he can sometimes be short-sighted, overlooking details in favour of the grand scheme. He is also a pious man, favouring the God Celestian. Ramsay sees Mythrad as the haven for travellers, as it intercepts several major trade routes.

He can most often be found in The Keep, where he lives, and very occasionally in the Town Hall.

His main advisers are Sister Celestine, Jabiro Yashari and Rheshus Haggor.

He is less fond of Boddynock Murnid and Karog Kothna.
The Cult of Gulthias

Legends tell of a vampire named Gulthias who worked terrible magic and raised up an abominable tower called Nightfang Spire. Gulthias was undone when a hero plunged a wooden stake throughhis heart, but as the vampire was destroyed, his blood infused the stake with a dreadful power. In time, tendrils of new growth sprouted from the wood, growing into a sapling infused with the vampire's evil essence. It is said that a mad druid discovered the sapling, transplanting it to an underground grotto where it could grow. From this Gulthias tree came the seeds from which the first blights were sown.

Recently,the Cult of Gulthias has been perpetuated through the vampire Seth von Karavich. Manipulating goblin malignities and converting their leaders into his spawn, von Karavich has successfully spawned several goblin cult strongholds in Pintown, Rosville and Brynville.
Gary

**Gary** is a supporting character in *Show Me a Hero*. He is a played by J. Mallory McCree. Gary is a drug dealer in West Yonkers, New York. He begins a relationship with Gail Henderson.

Gary is friends with fellow drug dealer Skip and introduces him to Gail's sister Doreen Henderson. Skip and Doreen move in together but Skip dies unexpectedly from an asthma attack. Doreen later moves in with Gail and Gary, raising Skip's son Jaron as a single mother.
Hades

**Hades** is the godboy of the Underworld. Despite being an outsider that gets isolated, Hades is much nicer than some of the other godboys at MOA, especially to Persephone, his crush. Persephone is just like him, and they both understand each other, unlike any of their friends do. Others thought that Hades is a bad boy but he is definitely a kinder one than expected. Godboys around the school enjoyed picking on him.

## Personality

Hades used to be a gloomy outsider, spending a lot of time in the Underworld and not having many friends (though this was also partially due to Pheme spreading a rumor about him always being in Zeus' office).

However, after meeting Persephone and getting to know her, he comes out of his shell. Hades is still a bit moody sometimes, but is usually seen smiling, especially if Persephone is around. He sometimes substitutes for Poseidon as drummer for the band Heaven's Above. Hades is very strict about complying to the rules of the Underworld, and sometimes puts his priorities before anything else. He is very sweet to Persephone, and will do practically anything to keep her happy.

## Appearance

Hades has charcoal-black hair with curls that sometimes hide his pale white face, and black eyes with long eyelashes. He usually wears a blue toga with a cape that has a purple inside that is clipped together with a skull and black leggings that go down to his ankles.

## Powers and Abilities

* Hades, unlike Persephone, can kill flowers whenever he walks near them.
* Hades has utter control over the Underworld.

## Extra Info

* Hades has a crush on Persephone.
* He sometimes has lunch with principal Zeus.
* In the MOA yearbook, he is voted as the most fascinating.
* In Persephone The Phony, he is seen on the cover next to Persephone with a wilted flower in his hand, showing his crush on her.
Fuldak's House

**Fuldak's House can be found in UnderBrǎgon.**

Fuldak Thanesson  lives near the Iron Wall Barracks. He helps the troops by buying in potions and assisting their recovery from battle injuries. Recently he paid a travelling alchemist 250gp for 25 potions of healing, but they are all producing random effects in his patients. He still has 22 left and he can’t use them! If you’re willing to help he’ll start you on the Noxious Concoctions quest.

Fuldak has a family, his wife Bertha, a son Thǎne Fuldaksson and a daughter Helthi.
Pelor

Pelor is the god of the Sun, Light, Strength, and Healing. He is known as the Shining One, and the Sun Father. He is known as the creator of much that is good. His holy symbol is a face in a sun. He rides a mighty ki-rin named Star Thought, summoning eagles and destroying evil with bolts of light. He is depicted as an older man with wild golden hair and beard, dressed in robes of shining white. He brings his wrathful light to bear against those who succour evil and darkness.
Guard's House (Mythrad)

**The Guard's House is a large building with stables that houses the Captain of the Guard in Mythrad.**

The Guard’s House is a typical Mythradian homestead, with wooden walls and a thatched roof. It is larger than most, and has a small stable around the back. The house is owned by Rheshus Haggor, head of the town guard.

*If you knock, there is a 25% chance that Rheshus answers.*

*You may talk to him about Mythrad and anything else you fancy, he seems slightly shifty but not anything to cause too much suspicion.*

*If you already know he is a traitor, you can question him about it, which will instantly initiate combat.*
Brǎgon Castle

**Brǎgon Castle is the stronghold which houses the dwarven royalty in Brǎgon Hold. It is also the only access to UnderBrǎgon.**

Brǎgon Castle is humongous. It’s thick stone walls appear impenetrable, apart from the 50 foot irontrunk, steel studded portcullis. Four dwarf guards stand outside, wearing embossed gold armour and wielding halberds. *To enter, you must have a message from a noble family or be related by blood to a dwarven family of high regard.*

Inside, the rooms are cold stone. There are no carpets or tapestries, but many suits of armour and ornate weapons line the walls. The masterful stonework and smithing of the dwarves is evident throughout the castle, and priceless masterpieces of metalwork sit in alcoves. The castle clearly has many centuries of heritage behind it, and you are in awe of it’s incredible dwarfishness.

Eventually you come to a archway which opens into a hall. It is made of light grey stone, and immensely tall pillars reach from floor to ceiling, leading towards a solid stone throne. Upon this sits Orik Ironshield, Chieftain of the Dwarves, wearing thick grey robes and a stone crown. On long irontrunk tables adjacent to the throne sit his four advisers and behind them eight guards.

*Orik can tell you anything and everything about dwarves, mining and the orc war. He enlist your help starting you on the Barrage of Brǎgon quest. He can also tell you that the high priest Taklod has been telling fables of ancient weapons which could assist you. You can also gain access to UnderBrǎgon from him.*

*You can also visit Ürgin Thaksson in his quarters. He is a chief miner who works here and at Bhardûr. He can tell you about trade and mining between the dwarvish communities. He can tell you about the To The Mine quest which Dankil will give you. Normally it is his job but he has been ordered by Orik to stay in Brǎgon Hold for the time being, due to the dangerous orcs.*

*Kvîstor Oriksson can be found attending to various matters of urgency in and around Brǎgon Hold and Castle. He is a young, solid man who is reasonable and respectful.*

Castle Library:

*Taravok Heimsson is the librarian, a short, stout dwarf with half moon glasses. He wears an embroidered leather waistcoat and a small hat.*

*They have a large collection of books, but only one spell book, which used to belong to Delg Stonebreaker, the Warlock of Kǎrak.*

Castle Stables:

*Run by Dǎrrak Rittǎrynsson, a kind dwarf clad in riding clothes. He can offer riding lessons for 50gp, 3 of which would make one proficient in riding either ponies or giant boar.*

*There are many of these animals stabled here, mostly for the royals.*
Shǎrok’s Treasures

**Shǎrok's Treasures is a small shop in UnderBrǎgon.**

Shǎrok sells a variety of bizarre items that she has picked up from the peoples that pass through Brǎgon Hold. She will only accept trades for items, as she has plenty of wealth, and prefers to own exotic treasures or items.

*She has 1d4 curiosities and 1d4 treasures. There is a 25% chance the items are magical in a minor way eg. an everwet flannel, goggles of darkvision, that sort of thing.*
Smithy (Mythrad)

**The Smithy can be found in central Mythrad, and is owned by Frǎr Hammerfall.**

The smithy is a grand building, reminiscent of the dwarven homestead’s of Brǎgon Hold. Under the overhanging roof sits the great forge and anvil, where a bright young dwarf is at work. He is a handsome chap, if a little sweaty. As you approach, he stops what he is doing and greets you all with a firm, warm handshake.

His name is Frǎr Hammerfall. He is from Brǎgon Hold, but his wanderlust has brought him to Mythrad, where he makes good money on his quality armour and weapons. He stocks Blades & Bludgeons, and can also take orders or fix broken metal items.
Blades & Bludgeons

**Blades & Bludgeons is a weapon shop in Mythrad. It is owned and run by Allstair Smithson.**

In front of you is a fairly nondescript building that resembles a small stone warehouse. Stacked against the outside walls are crates and barrels of all shapes and sizes, and on the front hang four large shields, a great-sword and a battle-axe.

As you enter the building you are greeted by a tough looking middle-aged man. His name is Allstair Smithson.

The shop is a small, practical affair, with weapon racks in the centre of the room, and various other items hanging from the walls. The weapons look in good condition and some are decorated with foreign insignias.

The shop is stocked with 20 items, which are generated randomly from a weapon list.
Boddynock Murnid

**Boddynock Murnid is the founder of The Cartographer's Guild in Mythrad.**

Boddynock is a rock gnome originally from the Iron Hills. He is an eccentric character who is remarkably intelligent, and has a way with machinery.

Boddynock is often gaudily dressed. His grey hair is purple at the tips, and explodes out in all angles from around his oil-smeared face. He is well known around town for being a little wonky in the head, but he is also a fair businessman, and supplied the local workers with orders for components of his mechanical creations and general supplied for the Guild. As well as founding the Guild, he has also brought a new god to Mythrad; Fharlanghn. This new God has been accepted by many, but has caused some tension with others, most importantly with Sister Celestine and the Baron.

Boddynock is most often found in The Cartographer's Guild, even in the late hours of the night and early morning.

*At some point, Boddynock will be kidnapped by Duergar who wants the secrets of the Ürverks; giant metal golems that Boddynock invented for the dwarves of Brǎgon Hold.*
The Crooked Cannon

**The Crooked Cannon can be found in Mythrad. It is a tavern owned by Ollithar Brewer.**

**A night here costs 1sp.**

The Crooked Cannon is a shabby looking establishment. Small windows allow a quick peek into a dimly lit room. There a several small, makeshift tables dotted around, with crates for seats. Sat around these and at the bar are the peasantry and rogues of Mythrad, and sprouting among them are the easily recognisable figures of adventurers.

Once inside, you can smell the yeasty ales and tarry smoke being consumed by the patrons, as well as the odd whiff of an odd meat pie. The space is decorated with horseshoes, brass saddle decorations, and other trinkets. Above the bar hangs a bizarre object, which looks like a hollow iron tube, bent at one end.

Behind the bar stands Ollithar Brewer, a stocky, middle aged man with an astounding moustache.

Looking around the room you pick out a few characters; and angry looking farmer, a shadowy half-elf rogue and an adventurous looking female dwarf.

*FARMER: As you walk over to the farmer, you hear him complaining to his mates about a mysterious beast that has been ravaging his flock... The farmer’s name is Lander Fairfield, he is a stocky man of around 40, dressed in a muddy overall with a dusty straw cap upon his head. He has heard of your deeds of valour from Baern and asks for your help. You may offer your services to him to help find out what is going on. Start’s the Bane of Field and Forest Quest.*

*ROGUE: As you approach the shady looking figure he appears to try and melt into the darkness, recoiling into his seat. If you sit with him he introduces himself as Thiamor Starwalker. He will not tell you why he is here unless you can make him somehow DC 15. If you manage it, he reveals that he was supposed to meet Rheshus Haggor and deliver him a note. The note reads ‘gsv ivorx rh hglovm’ (the relic is stolen). He then refuses to tell you anymore and hurriedly leaves.*

*DWARF: The dwarf greets you heartily, she is called Torbera Holerderk, and offers to buy you all a drink, claiming she can always tell an adventurer from the normal folk, and would be glad to buy her kin a drink! Once you’ve got past basic chit chat, she reveals that she has an old map, passed down her family, and is looking for someone to go adventuring with. She promises that there is treasure hidden in a network of caves by Bhardûr Mine, and that If you accompany her she will give you a fair share of it! You start the quest Kobold Caves.*
Fharlanghn

Fharlanghn, the Dweller on the Horizon, is the god of Horizons, Distance, Travel, and Roads. He is a well-known deity on Globus. He occasionally wanders that world in person, his petitioners present in spirit form at crossroads and in mysterious oases. His symbol is a disk with a curved line representing the horizon, and an upturned crescent above that. He is the brother of Celestian. Fharlanghn appears as an elderly man. His skin is wrinkled and weathered, but his green eyes sparkle with life. He wears unremarkable, travel-stained clothing of leather and unbleached linen. He carries theGlobus Disc, a magical version of his holy symbol. Fharlanghn insists that everyone travel in order to discover and learn new things. He urges people to look to the horizon for inspiration.
Dǎrath's Farm

**Dǎrath's Farm is a farm which can be found within the walls of OverBrǎgon.**

Dǎrath is a retired adventurer. He now works a farm with his wife Lizba. His sons (Dain & Dûmbarr) are both members of the Iron Wall, and he takes great pride in having raised some tough young dwarves.

*If you have anything to do with the Iron Wall he can sell you rations at a discounted 3sp.*

*He knows a fair bit about the Bravệnbad Mountains, and warns you that it’s probably infested with dragons this century.*
Food Hall (Brǎgon Hold)

**The Food Hall in Brǎgon Hold is owned by Ferth Dǎrracksson.**

**Food of increasing quality can be bought for 6cp, 3sp and 5sp.**

The food hall is a large building filled with dwarves chowing down on large, stodgy meals. Many are members of the Iron Wall, but there are other dwarves there eating side by side with them.

The owner Ferth Dǎrracksson can serve you several meals and rations. She can also sell you a special bread made by the dwarves known as Stone Loaf (4gp). Counts as 4 rations and gives you advantage on CONS ST for an hour.
Celestian

Celestian is the god of Stars, Space and Wanderers. His symbol is a black circle set with seven stars. His colour is black. He is called the Far Wanderer, and is brother to Fharlanghn. It is said that the two followed similar but differing paths. Celestian is Neutral Good, but his worshippers may be any alignment of good. Celestian encourages his followers to wander far from home, just as the stars do. Astrology is as much a part of Celestian's faith as astronomy is, and his worshippers are encouraged to discover the secrets within the patterns of the stars and other celestial bodies.
The First and Last

**The First and Last is a tavern within the walls of Brǎgon Hold, it is owned by Ünghil Hradsson.**

**A night here costs 1gp.**

A typical dwarven tavern fill the air with the sounds of drinking and merry making. You can hear from outside a bard playing, and at least 12 dwarves singing along.

Inside the inn is bubbling with life. Tipsy dwarves shuffle this way and that, sloshing their great pints of ale onto the floor and slipping in the puddles of their predecessors. Many of the company bear the emblem of the Iron Wall on their lapels, and have battle scars to match.

*The bartender’s name is Ünghil Hradsson. He has a variety of ales;*

* *Brǎgon Pale Ale*
* *Iron Brew*
* *Bhardûr Press.*

*The bartender can tell you about the Orc Raids, and the Iron Wall, but not much else non-alcohol related.*

 *Looking around you notice a familiar face; Dûrok Oriksson*

*Dûrok can get you access to UnderBrǎgon through the castle.*
Curiosities (Mythrad)

**Curiosities is a small shop found in Mythrad. It is owned by Nala Vertisathurgeist.**

Curiosities is an ornate building, reminiscent of the Kingdom of Dracorbis, which preceded the current age. It has a high domed roof, with wrought iron spires reaching to the heavens. All the windows are a rich green, and the doors are made of heavy pounamu, enclosed by a sculpted black marble frame. As you turn the twisted brass handles the door swings open of it’s own volition.

As you stride into the greenlit room you fall under the gaze of Nala Vertisathurgeist. She is a proud green Dragonborn collector of magic and mystical items. Each item in the shop has a rich history, and many have arcane or divine qualities. Each is a treasure in it’s own right, and the hoard in front of you is more like a museum than a shop. Nala is a temperamental beast and will only sell if she’s in the mood and you’re extremely charming.

* Roll a d6 to see how many items are on sale.

* Roll a d100 to see what the items are

* You must make a Charisma Check to see if you are able to buy from her, DC 10

* Roll a d20 for extra cost (1=0% extra, 20=95% extra)

* Roll a d4, on a 4 the item has a magic property (if it already has one it doesn’t get another) You will need to arcana check each item to see if it’s magical or not DC 10
Prison (Mythrad)

**The Prison can be found in Mythrad.**

A cold white building sits sturdy in the dirt. Small, barred windows mark this out as the prison, that and the gallows and stocks beside it.

A guard greets you outside, and says that there are no scheduled visits, thus you cannot enter.

*If you have a note from and authority figure you may enter. The building inside is dark, dry and pungent. Iron cells hold the odd criminal here and there, most of whom are cowering in corners, or under bunks. Whilst Mythrad may appear a jovial place, it is only kept that way by a ruthless and stringent judicial system, and you can’t help but feel sorry the men, most of whom are probably only petty criminals.*
Ifrajan's House

**Ifrajan's House is a quaint house near the centre of Mythrad.**

The house before you is a plain Southern build. You knock on the door and a tanned man of the South opens it a crack.

Ifrajan is a local trader, and his market stall is a permanent instalment in the square, but he doesn't do any business from home.
Hathir Cloudbeard

Professor Hathir Cloudbeard is head of The Arcane Academy in Mythrad.

Hathir Cloudbeard is an ancient man, who has become slightly senile and eccentric in his latter years due to his heavy investment in magic. Despite this, he is clearly incredibly intelligent, and has a wealth of knowledge on many topics.

Hathir is probably around 100 years old, and is an unmistakeable figure. As the name suggests, his facial hair is tremendous. It flows out of his face in wisps and curls of grey smoke, slowly billowing into a great nimbus surrounding his face. Somewhere beneath this is a wrinkled smile, and capping it is his mountain top nose. His eyes are a bright blue, and although they are greeting, they look as it they have perhaps seen too much for one human’s lifetime. He has a great drive to document and teach the arcane arts to those who are worthy, and keep it from those who would abuse it.

He can be found in The Arcane Academy, his house, or very occasionally The Bibulous Bookman.

*The Professor is hiding a secret from his past. His brother Halthor , once a powerful wizard, was transformed into a Nothic by dark magic, and Hathir is currently attempting to find a cure, or reversal magic. (See the Nothic Wrong Here quest)*
The Cartographer's Guild

**The Cartographer's Guild is an educational establishment founded in Mythrad to assist in the mapping of the world. It is run by Boddynock Murnid.**

The Cartographer’s Guild is one of the larger buildings in Mythrad. It is made from large blocks of sandstone, in the style of the Southern men; the roof is flat and the ironwood door has a raised triangle on it. Hanging above the door is a colourful banner embroidered with a circle, crossed by a curved, horizontal line; the symbol of Fharlanghn.

Inside the building is whirring with small clockwork machines. The sound of clinking, ticking, scratching and ticking fills the large workshop. The air smells like oil and steam, and strewn everywhere are little scraps of metal; cogs, pins, wheels and thousands of other bits and bobs. Along the walls are huge canvases, on which are drawn detailed maps of the many kingdoms of Globus. There are many stacks of parchment in barrels in between the workbenches. Taking pride of place on the back wall, encased in a glass frame, is a gigantic map of the entirety of Globus. It is many feet long and wide, this is the first time any of you have seen a full map of the world, and it fills you with awe. There are many other gnomes around, working on maps or tinkering with various oddities. Assisting them are a few apprentice cartographers, mostly men of Khuuraĭ.

Sat at the largest workbench is a gaudily dressed gnome. His grey hair is purple at the tips, and explodes out in all angles from around his oil-smeared face. He is wearing a short leather apron, and over the top of this pops a yellow spotted bowtie. Sparks fly onto his goggles as he welds another joint on what appears to be a little clockwork spider. When he finally notices you admiring his work, he beckons you over and introduces himself cordially as Boddynock Murnid: Master Cartographer. He inquires about your travels, he knows an adventurer when he sees one, and admits his jealously. He always wanted to be an adventurer, but is now too old. He asks if you would do him a favour, and starts you on the Cartographer’s Crusade quest.

*At some point Boddynock will be kidnapped, and the party will have to find him.*
Iron Wall Barracks

**The Ironwall Barracks is the stronghold for the Iron Wall, the dwarven royal military in Brǎgon Hold.**

The Iron Wall Barracks is built into the stone of UnderBrǎgon. It is separated by a great irontrunk gate around which are etchings of weaponry and ancient dwarven runes.

You may enter if you have a link to the Iron Wall or any kind of letter giving you entrance from someone senior.

Inside many dwarves are sat, sharpening weapons, fixing armour, eating, drinking and relaxing. They all wear slate grey robes which are embroidered with the Iron Wall emblem. The room is carved into the stone, with tiers of rooms leading up, connected by a staircase. There are several other rooms, one for the blacksmith, another for combat practice, a mess hall and a small chapel to Ulaa.
Talbard's Arms

Talbard’s Arms is a weapon shop next to the Smith’s Guild in UnderBrǎgon.

Talbard sells weapons which he collects from far off lands. He is extremely proud of his collection but won’t part easily with his prizes. Each weapon is special in it’s own way, be it the material from which it is constructed, the magic it is imbued with or the blessings it has received from a deity.

*He sells 1d4-1 items. Roll a weapon off the list then make up or use the magic effects list for it. Item prices are up to you, but should be at least 10 times the price.*
Duru-Kaen's House

**Duru-Kaen's House is a smallish house in the centre of Mythrad.**

As you wander up to the front door of a the small house, you begin to smell the unmistakeable stench of Dragonspew; the kind of drink that puts hairs on your chest, then burns them off and slaps you in the face. You knock fervently on the wooden door.

You hear footsteps as whoever is inside approaches the door. As said door swings open in your face, you are confronted by an ugly dwarf, with what is probably sick stuck in his beard. His nose is bulbous and red, with thick black hairs sprouting from it, and his eyes are bloodshot and droopy. He invites you in with a belch and a spluttered greeting.

The inside of his house is spotless. Every surface swept clean, every pot polished and each piece of crockery shining in it’s correct place on the dresser.

*If you in enquire as to why his house is so perfect, he explains to you about the curse put on him. As a young man, he frequently drank too much, and after one particularly alcoholic banquet, got lost on the way home. Taking a wrong turn, he ended up in a house which he believed to be his own, but in fact belonged to a notorious hag. Being desperate for the lavatory, he ran straight for what he assumed was his own water closet, but was in fact the hag’s kitchen dresser. Before he could tell what was happening, she was upon him. Fleeing from the screeching curse of the hag, he stumbled back home. Ever since then, if anything is ever left out of place in his home, terrible things happen….*

*If you can get rid of the curse he’ll buy you a drink.*