recursal/Fanatic-Fandom huggingface dataset:
Dancing in a Disco Party While Killing Crewmates

**Dancing in a Disco Party While Killing Crewmates** is the third episode that was introduced in Darkness: The Sequel, it was released on December 10, 2020 - https://youtu.be/-RnBBkNwPAw

## Foundation Background & Official Release

The episode was performed and recorded by IK4Z and appear on series Darkness: The Sequel. It also features Skillical + QG in action and was the fifth most popular episode in Childe's Hall of Fame.

In the episode, it was revealed that the strange occurence from the previous episode rewinded time back to the modern era, showcasing the ship as a modern day spacecraft. In it, Childe had organised... a dancing... party...

## Episodes from Darkness: The Sequel

1 - Fellow KELD UM' Leads the Crewmates to Victory!

2 - If I Die, the Video Ends in a Censored Way!

3 - **Dancing in a Disco Party While Killing Crewmates!**

4 - Kyuzo, The Legend of Death and Reborn!

5 - The Greatest Imposter Gameplay of All Time!

6 - This is Seriously Getting Out of Hand!

7 - Kyuzo Finds the Imposters in Kanjiklub!

8 - Unusual Demont's Amber is THE BEST MUSIC EVER!

9 - Cyan Fades in Alan Walker's Music Legacy!
The Most Frustrating Game of All Time

**The Most Frustrating Game of All Time** is the third episode that was introduced in Childe's Arsenal, it was released on November 28, 2020 - https://youtu.be/dQ43QjiFCw4

## Foundation Background & Official Release

The episode was performed and recorded by IK4Z and appear on series Childe's Arsenal. It also features BBP + Forusted and was the third most popular episode in Childe's Greatest Episodes of All Time.

In the episode, Childe's enemies show that they can devour the legacy of Flying Killer by assassinating Childe in different ways of brutal death, claiming that the Flying Killer was indeed vulnerable to his arrogance.

## Episodes from Darkness: The Sequel

1 - Epic Arsenal Montage!

2 - Kyuzo is a Flying Killer!

3 - **The Most Frustrating Game of All Time!**

4 - Wrecking Enemies with INSANE Clutch Skills!

5 - The Most Intense Battle of All Time!
Unusual Demont's Amber is THE BEST MUSIC EVER

**Unusual Demont's Amber is THE BEST MUSIC EVER** is the eighth episode that was introduced in Darkness: The Sequel, it was released on January 10, 2021 - https://youtu.be/8Ru7TSS9GKo

## Foundation Background & Official Release

The episode was performed and recorded by IK4Z and appear on series Darkness: The Sequel. It also features Skillical + Forusted in action and was the most popular episode in Childe's Hall of Fame.

In the episode, it was revealed that the Kanjiklub criminals banished the team back to The Polus, where they had one final fight between the Crewmates and the Imposters. Could Childe survive this war?

## Episodes from Darkness: The Sequel

1 - Fellow KELD UM' Leads the Crewmates to Victory!

2 - If I Die, the Video Ends in a Censored Way!

3 - Dancing in a Disco Party While Killing Crewmates!

4 - Kyuzo, The Legend of Death and Reborn!

5 - The Greatest Imposter Gameplay of All Time!

6 - This is Seriously Getting Out of Hand!

7 - Kyuzo Finds the Imposters in Kanjiklub!

8 - **Unusual Demont's Amber is THE BEST MUSIC EVER!**

9 - Cyan Fades in Alan Walker's Music Legacy!
The Most Intense Battle of All Time

**The Most Intense Battle of All Time** is the fifth episode that was introduced in Childe's Arsenal, it was released on December 2, 2020 - https://youtu.be/NmLZblCUvDQ

## Foundation Background & Official Release

The episode was performed and recorded by IK4Z and appear on series Childe's Arsenal. It was not part of Childe's Greatest Episodes of All Time as the popularity did not went well, but it is still worth watching.

In the episode, Childe's INSANE Clutch Skills have promoted him to the next level. Now, he was ready to take on the most fearsome opponents he has ever encountered in his whole life, granting him the title of "Fearless".

## Episodes from Darkness: The Sequel

1 - Epic Arsenal Montage!

2 - Kyuzo is a Flying Killer!

3 - The Most Frustrating Game of All Time!

4 - Wrecking Enemies with INSANE Clutch Skills!

5 - **The Most Intense Battle of All Time!**
If I Die, the Video Ends in a Censored Way

**If I Die, the Video Ends in a Censored Way** is the second episode that was introduced in Darkness: The Sequel, it was released on December 8, 2020 - https://youtu.be/jphtS9KH3KQ

## Foundation Background & Official Release

The episode was recorded and performed by IK4Z and appear on series Darkness: The Sequel. It was the skit episode of the series, however, it was not part of Childe's Hall of Fame, but it is still worth watching.

In the episode, it was revealed that Childe was brutally murdered at Sector B: Security when an Imposter shot him with an AMT AutoMag III, however, as the game blacks out, something strange occured...

## Episodes from Darkness: The Sequel

1 - Fellow KELD UM' Leads the Crewmates to Victory!

2 - **If I Die, the Video Ends in a Censored Way!**

3 - Dancing in a Disco Party While Killing Crewmates!

4 - Kyuzo, The Legend of Death and Reborn!

5 - The Greatest Imposter Gameplay of All Time!

6 - This is Seriously Getting Out of Hand!

7 - Kyuzo Finds the Imposters in Kanjiklub!

8 - Unusual Demont's Amber is THE BEST MUSIC EVER!

9 - Cyan Fades in Alan Walker's Music Legacy!
Mikhail Olegovich Prekhov

Mikhail Olegovich Prekhov former villian rival current Allies Marcus new Best Friend Marcus Mikhail during punished father Oleg Prekhov from antagoinst Mikhail. Japanese version Sumire Uesaka from Nagatoro, Kana Kojima and others. English version Zeno Robinson from My Hero Academia, Fire Force, Demon Slayer and others

Trivia: Sumire speaking Russian during J-Fest 2013 and song Katusha.

Zeno first black people Winner Crunchyroll Anime Awards 2021 during Post George Floyd protest

## Mikhail Olegovich Prekhov

### Location

St Petersburg Russia (Formerly) Virgina Usa (Current)

### Enemies

Oleg Prekhov (deceased), FSB, Venom Uryuu, State Duma agent

### Voice

Sumire Uesaka (Japanese), Zeno Robinson (Crunchyroll via HBO Max)
Kyuzo, The Legend of Death and Reborn

**Kyuzo, The Legend of Death and Reborn** is the fourth episode that was introduced in Darkness: The Sequel, it was released on December 12, 2020 - https://youtu.be/ne1tpa-BwkE

## Foundation Background & Official Release

The episode was performed and recorded by IK4Z and appear on series Darkness: The Sequel. It also features Skillical, Forusted + QG and was the third most popular episode in Childe's Hall of Fame.

In the episode, Childe reunites with his foundation team after the spacecraft was destroyed during the crash, but one of his members of the team was actually behind the crash incident! Could Childe manage to find the culprit?

## Episodes from Darkness: The Sequel

1 - Fellow KELD UM' Leads the Crewmates to Victory!

2 - If I Die, the Video Ends in a Censored Way!

3 - Dancing in a Disco Party While Killing Crewmates!

4 - **Kyuzo, The Legend of Death and Reborn!**

5 - The Greatest Imposter Gameplay of All Time!

6 - This is Seriously Getting Out of Hand!

7 - Kyuzo Finds the Imposters in Kanjiklub!

8 - Unusual Demont's Amber is THE BEST MUSIC EVER!

9 - Cyan Fades in Alan Walker's Music Legacy!
Cyan Fades in Alan Walker's Music Legacy

**Cyan Fades in Alan Walker's Music Legacy** is the ninth episode that was introduced in Darkness: The Sequel, it was released on January 16, 2021 - https://youtu.be/e4Y2D5x2-9A

## Foundation Background & Official Release

The episode was performed and recorded by IK4Z and appear on series Darkness: The Sequel. It also featured Chipmunk + Skillical and was the sixth most popular episode in Childe's Hall of Fame.

In the episode, an old friend named LS proceeded into the battle field. Teaming up with Childe as one of his subordinates, they fight back against the Imposters of Kanjiklub and restore peace among longevity...

## Episodes from Darkness: The Sequel

1 - Fellow KELD UM' Leads the Crewmates to Victory!

2 - If I Die, the Video Ends in a Censored Way!

3 - Dancing in a Disco Party While Killing Crewmates!

4 - Kyuzo, The Legend of Death and Reborn!

5 - The Greatest Imposter Gameplay of All Time!

6 - This is Seriously Getting Out of Hand!

7 - Kyuzo Finds the Imposters in Kanjiklub!

8 - Unusual Demont's Amber is THE BEST MUSIC EVER!

9 - **Cyan Fades in Alan Walker's Music Legacy!**
Forest

**Forest** is a type of maze in *Labyrinthine*.

This maze is modeled after Chapter 3, and shares the same objectives. It can have Smiley, the Witch, Clubfoot and the Wickerman (starting at level 5) as monsters. After finding and destroying three effigies, the roots at the exit will be cleared out to let you pass, or you may instead be asked to find 5 Seals throughout the maze and place them at the exit. Some players called this the "Trenches" maze type, as the maze seems to have been dug out with walls of dirt being what you navigate around, but this name is not recommended as there is a separate maze type called Trenches.
Kyuzo is a Flying Killer

**Kyuzo is a Flying Killer** is the second episode that was introduced in Childe's Arsenal, it was released on November 26, 2020 - https://youtu.be/6hj5Sl1VsGw

## Foundation Background & Official Release

The episode was performed and recorded by IK4Z and appear on series Childe's Arsenal. It also features Forusted and was the second most popular episode in Childe's Greatest Episodes of All Time.

In the episode, Childe shows his greatest try-hard hunting skills by assassinating enemies in airbone, giving the impression that almost no man was able to perform the skills Childe was able to do.

## Episodes from Childe's Arsenal

1 - Epic Arsenal Montage!

2 - **Kyuzo is a Flying Killer!**

3 - The Most Frustrating Game of All Time!

4 - Wrecking Enemies with INSANE Clutch Skills!

5 - The Most Intense Battle of All Time!
Childe's Arsenal

**Childe's Arsenal** is the first gaming series by Content Creator IK4Z, It was released on November 24, 2020. The series was produced by Forusted, Skillical and IK4Z himself and was recorded during November 2020.

Childe's Arsenal was an impacted sucess on popularity for any starters on YouTube, launching IK4Z from a beginner creator to an advance content creator. The series had over 150 views during the first week of launch, followed by obtaining 20 subscribers during watch time.

In Childe's book, the series was not only one of the most popular playlist he had ever created, but also one of his greatest series imported in his Hall of Fame.

## Foundation Background & Official Release

Prior to Childe's return from retirement, the creator posted a message in his Foundation Group about the official release of Childe's Arsenal, resulting in gaining enthusiasm from his fans about his return.

Feeling delighted after viewing the audience's reaction, he began to work spontaneously on the series for over 10 full days, sequencing every video about "The Return of the Quiet Assassin".

## Episodes from Childe's Arsenal

1 - Epic Arsenal Montage!

2 - Kyuzo is a Flying Killer!

3 - The Most Frustrating Game of All Time!

4 - Wrecking Enemies with INSANE Clutch Skills!

5 - The Most Intense Battle of All Time!

## Childe's Foundation & Exclusive Albums

* **Childe's Arsenal**
* Darkness: The Sequel
D4Z Foundation

D4Z Foundation is a Content Creator Alliance that cosists of the two leaders IK4Z (DC) and Skillical (SJ239). Though both leaders eventually separate in November 11, they have since reunited to release a new official gaming series, Darkness: The Sequel.

## Foundation & Breakup

Both Content Creators met each other in the 8th Grade during education and ever since they were great friends as they create content as partners together but as IK4Z started to mock at Skillical for being an annoying person, they seperated and this eventually led to IK4Z' retirement.
Crocodile

The **Crocodile** is a recurring monster in Chapter 5, and inhabits sections of the swamp that are deep enough for it to swim through. As you get close to it while slogging through the muddy water, it will growl loudly, signaling that it's attacking.

## Mechanics (Spoilers)

The method to deal with Crocodile is to wait for it to swim away out of sight. Once it's out of sight for a few seconds, you can try going in the water to see if it's turned around. If not, you can attempt to get wherever you're going. Most places the Crocodile is encountered has flotsam you can climb on to stay safe from it.

## Notes

* Crocodiles are the first water-based monster introduced to the game.
Spider

The Spider skitters around the final segment of Chapter 6, searching for intruders in its domain. It cannot be outran, and it can climb over walls to reach other parts of the maze quickly.

## Mechanics (Spoilers)

The Spider can be avoided by finding small doorways within a wall that leads to other parts of the maze. The spider cannot reach inside those doorways. There are also reports of being able to avoid the Spider by crouching next to a corner or wall in some areas, but this is an unintended mechanic and should not be relied upon as a consistent way to escape.
Chapter 2

You'll find that this chapter ramps up the difficulty of the game a bit, letting you put the navigation skills you learned in the previous chapter to use. This chapter is where you're introduced to the next two monsters: the Witch, and Clubfoot. There will be various notes throughout the maze outlining their mechanics, as they differ from Smiley's from Chapter 1.

Equipment you collect:

* Lantern

As with the last chapter, make sure you have in-game sound, including music, turned on. You'll be introduced to some new puzzles in this chapter, and you can read the Chapter 2 Walkthrough if you need help with any of the puzzles.
Hunter Pigman

Hunter Pigman is a fierce foe to face, instantly engaging with any enemies intruding on his land.

## Mechanics (Spoilers)

Similar to his counterpart, Pigman's main mechanic revolves around charging at players to cover distance quickly to kill them. He is a much faster version of Pigman however, and can initiate a charge from a very short distance similar to Crypt Stalker. The counterplay for Hunter Pigman is to strafe in one direction often if he hasn't charged in a while. Hunter Pigman can only charge in a straight line similar to his counterpart, so strafing can get you out of the way just barely to let him charge past you.
Manor

**Manor** is a type of maze in *Labyrinthine*.

It's unlocked at level 10, and can have Smiley, Clubfoot, and Crypt Zombies, and introduces a monster exclusive to the manor: the Black Bride.

This maze has a unique objective: find four portraits in safe houses, at landmarks, or in puzzles, and work out the order they belong in. The order can be found at the exit, making it beneficial to find the exit early to discover how the portraits should be ordered.
Unkept Hedges

**Unkept Hedges** is a type of maze in *Labyrinthine*.

It's the most familiar to story mode players, as it's modeled after the Chapter 1 and Chapter 2 mazes. This maze type can have Smiley, the Witch, Clubfoot, and the Wickerman (starting at level 5) as monsters. There are three sets of objectives you can have on Unkept Hedges. You will need to either: find 5 Seals around the map, find three levers, or find and destroy three effigies.
Cornfield

**Cornfield** is a type of maze in *Labyrinthine*.

The cornfield was added during the Halloween event, though afterwards it was made a permanent addition to the game. This maze type is unlocked at level 5, and can have Smiley, the Witch, Clubfoot, Pigman, the Wickerman as monsters. It also introduces a monster exclusive to the cornfield: the Scarecrow.

## Objectives

The objectives for cornfields are unique, in that to complete the maze you need to: find three cans of gasoline, find a lighter, find the well, then set the well on fire using the three gasoline cans and lighter. Once the well has been burned, find the exit to complete the maze.
Crypt Stalker

The **Crypt Stalker** is a tall, ferocious creature prowling around the Crypts. Upon spotting an unfortunate soul wandering the catacombs, he'll let out a pained scream before charging at its target. He is deathly pale with a dark black mouth and nails that tear into his prey.

## Mechanics (Spoilers)

The Crypt Stalker works similarly to the Trench Stalker, who in turn is similar to Pigman. He'll deaggro based on distance and line of sight to its target. However, it has a charge ability that's completely silent; you'll only know it's happening if you pay attention to the Stalker's noises as he's chasing you. When you hear his breathing stop, that means he's either deaggro'd or is charging you. If you sidestep him as he charges, he'll go straight past you, and upon hitting a wall he'll be stunned for a few seconds. The mechanical difference between the Crypt and Trench Stalkers is that the Crypt Stalker can charge from a shorter distance away, and he's a little faster than his Trenches counterpart.
Labyrinthine Wiki

The Labyrinthine Wiki is a community collaboration dedicated to the cooperative horror game Labyrinthine.

Before you choose to add or edit any articles, please familiarize yourself with the Fandom Terms of Use and General Community Guidelines.

Labyrinthine is a cooperative horror game developed and published by Valko Game Studios. After a successful kickstarter campaign, the game was released onto steam as an early access title on 28th October 2020.

You play as one of up to four players who have been called to help set up a new attraction for the town fair. Once inside the maze, you soon discover that a former employee, Joan, has investigated into a part of the maze previously boarded off. As you follow her trail, you will quickly realise that the maze has a much darker past than initially let on....

Solve puzzles, collect items and run from monsters as you discover the history of the maze and escape with your life.

## Important articles

Case FilesChapter 1Monsters

Official Steam Page
Backrooms

**Backrooms** is a type of maze in *Labyrinthine*.

Backrooms is unlocked at level 10, and can only have the Archiver and the Partygoer monster types, which are exclusive to the maze type. The objective here is to find three keycards, then scan them at the exit to open the door blocking the way.

When it's first seen and before one of these types is completed, the thumbnail is originally that of a street alley. This will permanently change to an image of the actual maze itself once such a case is completed.

This maze also has a unique way of starting: just past the fence in the alley, players will drop into the proper maze, where they're likely to be split away from each other.

## Trivia

* This map is a clear nod to the urban legend/creepypasta known as The Backrooms.
Frostfoot

*If you're looking for the non-variant monster, see Clubfoot.*

**Frostfoot** is a man that's been split in half and has been completely frozen over. He can be heard breathing heavily, wheezing, and stomping as he travels throughout the maze.

## Mechanics (Spoilers)

He'll only get aggressive if you look at him, otherwise he will not attack. It is possible to identify him by his heavy breathing. You do have a brief grace window if he triggers, which is indicated by a loud yell. If he yells, you can turn around and try to run away from him, as he will lose interest after a few seconds.

The differences between Clubfoot and Frostfoot are their speed and chase times. Frostfoot is a little slower, but chases players for a longer period of time.

## Trivia

* Clubfoot and Frostfoot are voiced by a crowdfunder: content creator Ezekiel\_III.
Kyuzo Finds the Imposters in Kanjiklub

**Kyuzo Finds the Imposters in Kanjiklub** is the seventh episode that was introduced in Darkness: The Sequel, it was released on December 20, 2020 - https://youtu.be/jKJR3yGhoJk

## Foundation Background & Official Release

The episode was performed and recorded by IK4Z and appear on series Darkness: The Sequel. It also features Forusted, Skillical + QG but was not part of Childe's Hall of Fame. However, it is still worth watching.

In the episode, Childe planned to return back to the spacecraft with time rewind, returning back to the future to investigate the culprit behind the ambush on The Polus, starting with the infamous Kanjiklub!

## Episodes from Darkness: The Sequel

1 - Fellow KELD UM' Leads the Crewmates to Victory!

2 - If I Die, the Video Ends in a Censored Way!

3 - Dancing in a Disco Party While Killing Crewmates!

4 - Kyuzo, The Legend of Death and Reborn!

5 - The Greatest Imposter Gameplay of All Time!

6 - This is Seriously Getting Out of Hand!

7 - **Kyuzo Finds the Imposters in Kanjiklub!**

8 - Unusual Demont's Amber is THE BEST MUSIC EVER!

9 - Cyan Fades in Alan Walker's Music Legacy!
The Greatest Imposter Gameplay of All Time

**The Greatest Imposter Gameplay of All Time** is the fifth episode that was introduced in Darkness: The Sequel, it was released on December 14, 2020 - https://youtu.be/CEDgK896JOs

## Foundation Background & Official Release

The episode was performed and recorded by IK4Z and appear on the series Darkness: The Sequel. It is the skit episode of the series and was not part of Childe's Hall of Fame, but it is still worth watching.

In the episode, the culprit behind the crash incident has finally been caught and taken to interrogation. However, a group of mecenaries shown up at The Polus attempts to assassinate every member of the team...

## Episodes from Darkness: The Sequel

1 - Fellow KELD UM' Leads the Crewmates to Victory!

2 - If I Die, the Video Ends in a Censored Way!

3 - Dancing in a Disco Party While Killing Crewmates!

4 - Kyuzo, The Legend of Death and Reborn!

5 - **The Greatest Imposter Gameplay of All Time!**

6 - This is Seriously Getting Out of Hand!

7 - Kyuzo Finds the Imposters in Kanjiklub!

8 - Unusual Demont's Amber is THE BEST MUSIC EVER!

9 - Cyan Fades in Alan Walker's Music Legacy!
Mazes

## General Tips

### Safe Houses

As you begin to work through the mazes in your case files, you'll want to keep an eye out for safe houses. These are houses that, as the name implies, keeps you safe from the monsters and has music playing inside. The number of safe houses a maze can have is dependent on the size of the maze, and they can contain three things:

* Notes that contain clues on the monsters' mechanics
* Objectives that you are looking for in the maze
* Cosmetics or blueprints (these need to be picked up if you wish to keep them after the maze)

Depending on the maze type, there can be several spawn points for the objectives, notes, and cosmetics, so you should look closely around the safe area to make sure nothing gets missed, particularly with small cosmetics (like the watch) that can be easily overlooked. Additionally, on very small and small mazes, multiple objectives can spawn in one location (e.g. up to three seals could potentially spawn in one safe house, up to three levers in Crypt safe houses, etc.)

### Landmarks

Landmarks are points of interest around the map that are separate from the puzzle and safe houses, and are not on any paths. So if you see any candles or small props in a very small corner of a path for example, these are not landmarks, just decoration! Landmarks can be places like a large, run-down greenhouse, trees that have cages around them, skull piles on the ground or on a pedestal, and much more. Essentially if it's in an open area and looks out of place, you're at a landmark! Like safe houses, they have the potential to spawn the following:

* Objectives that you are looking for in the maze
* Cosmetics

Additionally, on very small mazes, multiple objectives can spawn in one landmark (e.g. multiple seals spread out around a landmark).

### Puzzles

*For detailed information about puzzles and how to solve them, see puzzles*
For small, medium, and large mazes, you should only see one puzzle per maze at most. Very small, small, and medium-sized mazes may not have a puzzle at all, and large, very large, and giant mazes can have more than one puzzle, with some maps having their own special type of puzzle, like the Bamboo Forest sometimes having a shrine puzzle.

If you're lucky enough to have two puzzles in a maze, it's important to note that on Cornfield and Sewer, only one puzzle will contain an objective. This is because these maze types' puzzles can only contain one objective: the lighter on Cornfield, and the gate valve on Sewer (excluding the drainage pipe puzzle, which doesn't contain any objective items). So if you're in a maze and the puzzle is empty, first check your objectives list. If you see the "Find the lighter" or "Find the gate valve" objectives, then there is a second puzzle in the maze somewhere that houses the objective. If you do **not** see these objectives listed at all, either crossed off or listed normally, then your case may be bugged. Reach out in the Discord #support or #bug-reports channels with the seed (found in the top right of the screen when holding TAB, and a screenshot of the objectives list, and someone will be around to take a look!
Sewer

**Sewer** is a type of maze in *Labyrinthine*.

It's unlocked at level 5, and can have Smiley, the Witch, Clubfoot, Pigman, and Crypt Zombies as monsters. It also introduces a monster exclusive to the sewers: the Centipede. The objectives for this map are to find four colored valves in landmarks around the maze. Each landmark has a light corresponding to the color of the valve it hosts: red, green, blue, and yellow. The exit is blocked off by water, and for each valve that is turned, some of the water is drained until the door is accessible. However, you'll need to find the gate valve in a puzzle, landmark, or safe house before the door can be opened.

In some sewer cases, you may actually have the colored valves objective replaced by a new, sewer-exclusive puzzle. You'll know this is the case in the objectives list if you have one that requires you to align the drainage pipes by rotating the pieces to connect the beginning to the end. This drains the water, allowing you to leave once you've found the gate valve.
Archiver

The **Archiver** stalks the Backrooms searching for intruders in its domain. Its bright eyes pierce the darkness similar to a flashlight, allowing it to be spotted from a distance. Upon finding a player, it will release a throaty screech before racing toward them.

## Mechanics (Spoilers)

The Archiver can be deaggro'd using the traditional methods of finding a safe house, the entrance, or the exit, otherwise he will deaggro after losing sight of the player for a few seconds. With the layout of the Backrooms, you can just take several turns around the various walls to gain distance and move out of its line of sight frequently.
Oni

The **Oni** is a massive yōkai that stomps around the Bamboo Forest, searching for intruders. Upon spotting someone, he'll roar a challenge before rushing at the players.

## Mechanics (Spoilers)

The Oni can be deaggro'd using the traditional methods of finding a safe house, the entrance, or the exit, otherwise his mechanic involves little shrines that can be found around the Bamboo Forest. Interacting with a shrine will create a protective sphere around you that will stun the Oni for a few seconds. You shouldn't hang around, as the stun is only temporary, and Oni will continue to chase you if you're still within his aggro range by the end of the stun. The shrines have a (roughly) 10 second cooldown, after which they can be used again.
Rat

The **Rat** is a giant science experiment gone wrong, being a rat-humanoid that walks around on two legs.

## Mechanics (Spoilers)

The Rat's eyes have been stabbed with stakes, rendering it completely blind and relying entirely on sound. Since the Rat is blind it can walk past the player without noticing you as long as you don't move or make any noise. Any action resulting in noise will get the Rat's attention. The Rat will let out a deep bellow and begin to run towards the origin of the sound. After nearing the sound, it will get onto all fours and charge at the direction it heard the noise. This is a great chance to evade the monster, as you can sidestep the charge to avoid it.
The Nameless

The Nameless towers over the Fog City streets, stalking its prey. The sound of his metallic arm can be heard banging against various objects, signaling that he's getting closer.

## Mechanics (Spoilers)

When The Nameless initiates a chase, you'll hear him roar for a second before he walks in your direction. He's an extremely slow monster, so he can be dragged toward the edge of a street and ran around at a wide angle to avoid being caught. Because he's so slow, he's easy to deaggro, but if he does catch you, you'll die instantly after the animation with no chance at being revived, even with a revival bracer.
The Creep

* Creep
* Creep(2)
* Glowing Cree[

The Creep is a monster found in Case Files. It's an alien-like creature with two large spear-like arms, and a smaller set of arms with hands.

## Mechanics (Spoilers)

The Creep will chase players until it catches them, or it loses line of sight for a period of time. When it catches a player and downs them, it will begin glowing red for about 30 seconds, during which it is much faster.
Crimson Lady

Crimson Lady patrols silently throughout various property, attacking any that intrude.

## Mechanics (Spoilers)

Unlike Black Bride, Crimson Lady doesn't have any stalk music, so you often won't know she's around until you hear her scream, which is when she initiates her chase. There is no chase music either, so you won't know when she's deaggro'd unless you turn to check if you're being followed. To compensate for her stealthiness, she's slower than her counterpart, so it's ultimately easier to escape her.
Joker Smiley

Joker Smiley wanders the Carnival, unable to see where he's going, but somehow always knows where he is. When he hears a player, a deep laugh fills the area as he begins to listen more closely to his surroundings.

## Mechanics (Spoilers)

Joker Smiley's mechanics are very much the same as his counterpart, with some differences. He remains alert for a longer period of time to listen for more noise, and he can hear noises from further away. Aggro'ing Joker Smiley after alerting him will almost certainly result in being knocked down if you're not near a safe house, as he's incredibly fast.
Falling Into Your Smile

**Falling Into Your Smile** (你微笑时很美) is a 2021 Chinese esports drama series, adapted from the novel You're Beautiful When You Smile (你微笑时很美) by Qing Mei. It stars Xu Kai and Cheng Xiao in the leading roles. The series is excepted to air from June 30, 2021, on Tencent Video and Youku and run for 31 episodes.

## Plot

Student Tong Yao makes two vows: to never be in a relationship with someone in the same field and to make up for the Chinese League of Legends. When Tong Yao earns her spot as the first formal female player in China's professional league, she catches the attention of an elite team captain. Facing doubts and inconveniences, she meets each challenge with her own persistence and her teammates' support. After much effort, what will become of her vows? Will she stand on the world stage to make up for six years of regret? Will she avoid a romantic entanglement within the e-sports world they get married have two kids and they live in. Shanghai together.

## Cast

* Xu Kai as Lu Sicheng
* Cheng Xiao as Tong Yao
* Zhai Xiaowen as Jian Yang
* Yao Chi as Lu Yue
* Zhou Yiran as Ai Jia
* Xiao Kaizhong as Lao Mao
* Ling Chao as Kun
* Rachel Wang Ruoshan as Chen Jinyang
* Merxat Mi Re as Ming Shen
* Gao Han as Lao K
* Wang Yijun as Jiao Huang
* Judy Qi Yandi as Su Luo
* Sun Kai as Xiao Pang
* Cui Shaoyang as Xiao Rui
Miner

The Miner stalks the tunnels of the mines in Chapter 6, searching for life using a miner's lantern that has limited range. Similar to the Witch & Pigman, it will yell if it spots a player before charging at them. You can tell he's coming by the loud breathing from his gas mask.

## Mechanics (Spoilers)

The Miner has a massive speed boost when it's not around a player, allowing him to cross the mines quickly to find players to hunt. When he's within a certain range of a player, he will slow down to search them out. Due to the gas mask he wears, he has limited vision. If you have your light on, he will see you from a distance and begin a chase. To lose him, turn off your light and run away. Dropping glowsticks is **highly** recommended in this chapter to make it easier to backtrack when running from the Miner.

If he's not chasing you and you see him in the distance, you can turn off your lantern immediately to avoid aggro'ing him. He will not aggro when your light is off unless another player's light is on behind or in front of you, or you get within his lantern's radius.
Male Teen

**Male Teen** was the first character model added to the game, and was designed quickly to get right into testing. The character model will eventually be removed, but Early Access players may be allowed to keep the character at full release.

## Notes

* Male Teen is also lovingly referred to as "Gorilla Arms". This is due to the old character model having overly long/large arms. The model has since been updated.
Chapter 1

## Chapter One:

This chapter serves as a main introduction to the game, it was also the only zone out during the Demo phase of the development back in June 2020 before the official release of the game to Steam in October of the same year.

You learn basic mechanics and acquire equipment you will use throughout the other chapters of the game. Movement is based off of WASD, spacebar to jump, shift to sprint, control to crouch and mouse movement to look around. In-Game chat is available using the "V" button and is proximity based. Be careful though your friends may not be the only ones listening.

Equipment you collect:

* Flashlight
* Tape Recorder
* Glowsticks
* Compass

You also get introduced to the first Monster of the game Smiley. Players also encounter the ghost cut out that many receive their first jump scare from which was named Clarice by our discord community back in November of 2020.

Make sure you have music volume ON - Sound is EXTREMELY important in this game!

You begin by entering into the fair maze entrance and follow a series of clues and tapes as you venture deeper. Eventually you will leave the "kept" area and start into uncharted mazes to solve your first 2 puzzles and open the gates to follow Joan and Officer Frank Mills.

For a more in- depth walkthrough please go to the Chapter One Walkthrough page. There are also a handful of easter eggs scattered through this chapter that you may encounter.
Chapter 4

For this chapter, things pick up quite a bit in comparison of the last chapter. Players describe it kind of like Chapter 2, but the game now has a grudge against you.

Here we are exploring the crypts and seeing what secrets they hold behind every corner. You will encounter the Crypt Zombie and the Pigman as the monsters guarding the area. The zone features many new puzzles and challenges, along with an easy to get lost in maze, so make sure to lay those glowstick trails for sure!

No additional equipment is collected in this chapter.

If you would like to know everything about the chapter, feel free to check out the Chapter 4 Walkthrough page!

### Trivia

* On release, the Crypt Zombies used to do a little jig animation when you aggro'd them. This was a bug, and has since been fixed.
Marionette

The Marionette wanders the Carnival on her own without a puppeteer pulling her strings, giving chase to anyone she spots in her home.

## Mechanics (Spoilers)

Marionette can aggro on players in two different ways. She patrols around the Carnival naturally and can be heard giggling softly when she spots a player, and will remove her head as a way to intimidate them. She runs at the same speed as players, but can be lost with line of sight if you can take corners to make her lose a bit of distance. When she isn't around a player, Marionette can also hide in hidden cubbies in some parts of the ceiling, and will wait for players to cross underneath her before leaping down. It's best to turn around and run away when this happens, as it's rare to escape unscathed if you try to run around her.
Fog City

**Fog City** is a type of maze in *Labyrinthine*.

This maze has a unique objective: Find the manhole cover piece inside one of the few accessible buildings (inside is a small safe room with lockers and a blocked staircase), finding the manhole itself and solving a sliding puzzle with the cover piece. The manhole you escape in will be very obvious, as it is large and in the middle of one of the alley streets. It does not look like the usual manhole cover textures you will see along the rest of the streets. Considering the possible size and lack of landmarks (i.e. the small parking lot and small playground) on the map, it is recommended to use as many glowsticks as possible to track your steps through the intertwining alleys.

It is currently possible that a monster may not spawn at all on this map.
Feeler

Feeler is a tree-like creature with no sight, and will largely ignore players because of that.

## Mechanics (Spoilers)

After a while, it will start to bend backward to send out long tendrils from within its chest to feel around for lifeforms. If a tendril touches a player, it will get stuck to them, and Feeler will start chasing the player. The only way to escape is to return to the spawn point of the chapter or a maze safehouse. While Feeler is blind, it does have limited hearing. If you make noise too closely to Feeler, it will immediately bend backward and send its tendrils out quickly.
Clubfoot

*If you're looking for the Snowy Hedges variant, see Frostfoot.*

**Clubfoot** is described as a man that's been split in half, and can be heard breathing heavily, wheezing, and stomping as he travels throughout the maze.

## Mechanics (Spoilers)

He'll only get aggressive if you look at him, otherwise he will not attack. It is possible to identify him by his heavy breathing. You do have a brief grace window if he triggers, which is indicated by a loud yell. If he yells, you can turn around and try to run away from him, as he will lose interest after a few seconds. You should always escape him unless you stop sprinting, reach a dead end early into the chase, or if you turn around to look at him during the chase. The latter will reset his chase timer, allowing him to catch you.

## Notes

* Clubfoot can spawn on 9 of the maze types, tying with Smiley for most mazes they can spawn on.

## Trivia

* Clubfoot is voiced by a crowdfunder: content creator Ezekiel\_III.
Winter Witch

*If you're looking for the non-variant monster, see Witch.*

The **Winter Witch** is a variant of the Witch. She's a tall, lanky creature that is completely white from frost covering her. She constantly stalks the maze, hunting for players. Faint music can be heard when the Witch is in the vicinity, indicating that you are in danger if it becomes louder.

## Mechanics (Spoilers)

If the Winter Witch spots the player, she will scream and chase after them. She is slightly faster than a sprinting player, but can be lost again by picking an escape path through the maze. Taking as many corners as possible is recommended, as she will lose interest after a while if she cannot see the player. If you aim your flashlight at her when she is close, she gets stunned/dazed for 2 seconds. The stun itself has a cooldown of around 10 seconds. The main difference between the Witch and her variant is the variant is much faster, making her more deadly if you have trouble losing her.
Smoldering Wickerman

Smoldering Wickerman wanders the outdoor areas, searching for the individuals that burned him with a vengeance.

## Mechanics (Spoilers)

Having survived fire, any fire bowls that spawn as a result of a regular Wickerman appearing on the same maze type will not protect you from Smoldering Wickerman. To counteract this, Smoldering Wickerman is slower and will not catch up to you unless you're taking too wide of a turn away from him.
Mosquito

The **mosquito** is a monster that appears in Chapter 5, and inhabits the small village containing sluice gate parts. It is the first flying monster of the game, patrolling the skies around its territory.

## Mechanics (Spoilers)

The Mosquito doesn't like light! Shine your flashlight at it to deter it. Be aware that deterring it with your light once isn't enough. It will still fly near you, and after it's been deterred a few times, the Mosquito will fly away for a brief amount of time to give you time to proceed through the village.

## Notes

* Mosquito is the first flying monster introduced to the game.
Partygoer

* Yellow
* Blue
* Cyan
* Green
* Pink

The **Partygoer** is a lanky creature slowly wandering its way through the endless halls of the Backrooms. It emits a low calm hum to lure players to their demise. It has been spotted around the Backrooms in a variety of different colors.

## Mechanics (Spoilers)

The Partygoer is a low energy creature but when it encounters a player it will emit a loud maniacal laugh and sprint at them with extreme speed giggling all the while. When aggroed it has a speed much faster than that of a player and will kill you if you are not fast to react and run. Using so much energy causes the Partygoer to tire quickly. Once it becomes tired it will stop moving for a short time then continue to slowly walk the Backrooms. If you can outrun it long enough that it becomes out of breath you should get out of its line of sight and avoid letting it see you again.
Black Bride

The **Black Bride** is a ghostly figure wandering the halls of Manor. Upon spotting someone in her home, she'll shriek at them before beginning a chase. As a ghost, she is able to float through walls and floors to go after her prey.

## Mechanics (Spoilers)

The Black Bride can be deaggro'd using the traditional methods of finding a safe house, the entrance, or the exit, otherwise she will deaggro after chasing the player(s) for a certain amount of time: about 15 seconds. After she deaggro's, she'll return to the spot she was at when she initially aggro'd. If she aggro'd around a puzzle, you may want to stay back to allow her time to wander away, otherwise you'll be in a position where you're constantly aggro'ing her at a puzzle, which will simply keep her in the area longer.
Vampire

The Vampire is a monster found in Case Files. It appears in a gargoyle-like form as it wanders the maze.

## Mechanics (Spoilers)

When the Vampire chases a player, sometimes it can split into multiply smaller bats and fly in front of the player to cut them off. When you see bats fill your vision, you should turn around to run the opposite direction.
Trench Stalker

The **Trench Stalker** is a tall, ferocious creature prowling around the Trenches. Upon spotting an unfortunate soul wandering the abandoned warzone, he'll let out a pained scream before charging at its target.

## Mechanics (Spoilers)

The Trench Stalker works similarly to the Pigman. It'll deaggro based on distance and line of sight to its target. However, it has a charge ability that's completely silent; you'll only know it's happening if you pay attention to the Stalker's noises as he's chasing you. When you hear his breathing stop, that means he's either deaggro'd or is charging you. If you sidestep him as he charges, he'll go straight past you, and upon hitting a wall he'll be stunned for a few seconds.
Yuji Nagumo

Yuji Nagumo small shouta new member hunter monsters, demon and member Junior Military Japan younger step brother Daisuke Nagumo Haulia, Keita Klarus Nagumo, Minami Nagumo Shirasaki, Risa Nagumo Hatayama, Keith Nagumo S.B Heiligh and Inosuke Nagumo. New Best Friend Marcus New member Team Marcus by Japanese version Misaki Kuno from Genshin Impact English Version Jad Saxton from Chiaki Fujiwara

## Yuji Nagumo

### Enemies

AFD, Police Russia, FSB, Venom Uryu and other enemies

### Voice

Misaki Kuno (Japanese), Jad Saxton (Crunchyroll via HBO Max)
Crypts

**Crypts** is a type of maze in *Labyrinthine*.

The Crypts are another maze type familiar to story-mode players, as it's the type used in Chapter 4, and is unlocked at level 5. This maze type can have Smiley, Pigman, Crypt Zombies, and the Crypt Stalker as monsters. Crypt Zombies spawn in packs of 4, and cannot be the only monster type on the map. So you could in theory have one Smiley and 4 packs of Crypt Zombies to have 5 "total" monsters, but you cannot have just Crypt Zombies on the map. The objectives for the maze type are the same as in the story mode, where you need to find and pull three levers throughout the maze, or you may instead be asked to find 5 Seals throughout the maze and place them at the exit.
Wickerman

The **Wickerman** is a large, tree-like creature with the skull of a deer making up its head. It stalks the wide-open forest, but is afraid of warmth and buildings. You can hear his body creaking as he walks nearby.

## Mechanics (Spoilers)

If you hear him roar, it's best to turn around and find the nearest source of protection: fire, or a building. Each monster has a max aggro range, and if you aggro Wickerman at his max range and then turn around immediately, he'll still be roaring, but he will most often deaggro immediately if you're quick enough. You can also turn off your flashlight when he roars as you're turning away. Light increases the aggro range of most monsters, and turning it off will effectively reduce the aggro range of Wickerman to make it more effective.
Crypt Zombie

* Regular
* Bloody
* Burnt

**Crypt zombies** can be found in dark crypts wandering the halls. They are fairly vocal, and you will often hear them before seeing them.

## Mechanics (Spoilers)

It's best to turn around if you see them, but if they spot you first, you must run. They are slow, so you can easily outrun them, but be careful not to run into others!

The mechanic to avoid aggro'ing them to begin with is to turn off your lights, and crouch past them. You will not aggro them, even if you are right next to them, but **be careful:** like with any monster, if you accidentally brush against it, it will kill you even if it was never aggro'd. There have been reports that you don't need to crouch to sneak past them as long as you have your lights off, so you can give that a try as well, just be prepared to run just in case!

## Notes

* On release, the Crypt Zombies used to do a little jig animation when you aggro'd them. This was a bug, and has since been fixed.
* There are three models for the Crypt Zombies: the "regular" Crypt Zombie, the Bloody Zombie, and the Burnt Zombie. There are no mechanical differences between any of them.
Chapter 3

Chapter 3 marks the first "reprieve" since you encountered Smiley in Chapter 1. However, even if it is a break in the action so to speak, this chapter is not a simple stroll to a campfire for some s'mores. In this portion of the game you will encounter the Wickerman, and much like the last chapter, you'll have to figure out his mechanics as well. This chapter of the game marks the last of the content that was available in initial release of the game in October 2020.

No additional equipment is collected in this chapter.

You can read the Chapter 3 Walkthrough if you need help with the chapter.

### Trivia

* Don't forget to stop by and admire the graves in the graveyard before leaving, as each headstone was a Kickstarter reward from back when the game was getting started. There are also gravestones for the staff and contributors to the game!
Centipede

These critters have a chance to be found skittering around in the Sewer maze type.

## Mechanics (Spoilers)

Centipede is an ambush-oriented monster. When they're not wandering randomly around their maze, they can be found burrowed in the muck of the Sewer floor. When it's burrowed, you can see their antennae sticking out of the muck, which tells you to avoid that particular path. They will burrow and unburrow at their leisure, and if you see one walking toward you, you can turn around and take a different path. They don't chase you and are slower than the Witch, so it's not possible to be outrun by the critters, whether you're in a straightaway or a section with many turns.