Update 3.0

**Update 3.0** is an update for *Star Wars: Squadrons*. It was released on November 25, 2020.

It is notable for introducing the Fostar Haven map from the prologue into multiplayer modes, as well as adding 4 new components and several skins, such as non-human pilot heads for the Galactic Empire, to the game.

## Patch Notes

### General

* **Added Fostar Haven as a map to Dogfight and Fleet Battles (Solo/Co-Op vs AI and PvP)**
* **Added next gen improvements**
	+ The game now supports up to 120FPS and up to 4K on Xbox Series X|S
		- Added an option for players on the Xbox Series X|S to prioritize enhanced visuals or enhanced performance
	+ Improved visual quality and lighting on PS5
	+ Variable frame rate support added for TVs and monitors that allow it
* Fixed an issue where the game could crash while changing loadouts
* Improved support for matchmaking between players with highly divergent load times
	+ Players who are not finished loading when the match begins will now have an additional window of time to join the match-in-progress rather than timing out on start
* Tweaked the brightness of light sources on PC so that they're no longer too bright in some instances
* Fixed issue where the sky color of Esseles would appear to change when entering/exiting the station
* Fixed an issue where the menu voice over accessibility feature could not play after entering a lobby
* Fixed issue where Steam players could fail to log in if their screen name included certain unicode characters or emojis
* Various stability improvements and minor bug fixes.

### Controls

* **HOTAS support now allows for devices with up to 128 buttons (up from 40 buttons per device)**
* **Fixed issue on the Xbox One where HOTAS controls would be disabled if the controller went to sleep**
* HOTAS devices that don't have an X and Y axis, such as the Virpil throttle, are now properly recognized by the game
* Fixed issue on PC where a gamepad could become unresponsive if not paired as the primary controller when other input devices were plugged in.

### Cosmetic Customization

* Added two new starfighter paint jobs: Typhoon Squadron for the New Republic and Interstellar for the Empire, the latter of which is inspired by the classic Kenner Products toys
* Added the Vandal TIE fighter paint job based on Sabine Wren’s iconic “handiwork”
* Added the Powerful Ally X-wing appearance based on Luke Skywalker’s swamp-sunken X-wing from Dagobah
* Added the Zeltron Pilot head (Imperial)
* Added the Pantoran Pilot head (Imperial)
* Added the Venture set (jacket, pants, gloves) for the New Republic
* Added the Paladin set (flight suit, gloves, helmet) for the Empire
* Added the Navigator set (flight suit, gloves, helmet) for the Empire
* Marauder gloves will no longer cause the player's hands to disappear.

### Dogfight

* Fixed an issue where starfighters wouldn't appear in the end-of-round transition screen.

### Fleet Battles

* **Reduced the Morale gain for AI kills while on defense from 4 to 3**
* **Morale gains and losses are no longer scaled based on the number of players present on the team**
* Fixed an issue where match music would continue into the end-of-round screens after the match was over
* Corvettes and Raiders now spawn on a random side of the battlefield rather than in a fixed pattern
* Fixed an issue where the Nebulon-B could display the incorrect amount of shield strength it had in its objective UI.

### Social

* Made messaging clearer for Xbox players when trying to join a party that's full
* Fixed issue where the social menu would lose functionality after exiting a PVP match as a spectator
* Fixed an issue where muting multiple players at a time could incorrectly mute additional players as well
* Fixed issue where laser sounds would fail to play when spectating a match in first-person
* Fixed an issue where UI and menu elements could overlap.

### Starfighters and Components

* **Added four new components:**
	+ **Boost Extension Kit** has been added to the X-wing, Y-wing, TIE fighter, and TIE bomber
	+ **Prototype Piercing Torpedoes** have been added to the X-wing, Y-wing, TIE fighter, and TIE bomber
	+ **Ion Rockets** have been added to the X-wing, A-wing, TIE Fighter, and TIE Interceptor
	+ **Anti-Material Rocket Turrets** have been added to the U-wing and TIE reaper
* **Added 60% maneuverability (turn rate) reduction while firing the Rotary cannon and Auto-aim Rotary cannon**
	+ Does not apply during the charging stage before firing
* **Using the Assault Shield component now reduces maneuverability to better balance its role as a capital ship assault or starfighter jousting tool rather than as an all-purpose component**
* **Increased the Rotary Cannon's wind up time from 1s to 1.7s**
* Fixed an issue where the Proton Bomb counter could display incorrectly after use
* Starfighters using the Overloaded Shield component now start will fully overcharged shields
* Fixed issue where ships from the wrong faction could appear in the hangar
* Increased audio volume for the player's Tractor Beam
* Guided Burst Cannon damage reduced to 28% of the unguided variant (down from 35%)
* Fixed issue where the Vanguard paint job for the A-wing could have an unintended New Republic decal appearing on it when inside the cockpit
* Removed incorrectly assigned auto-aim symbol from the icon for the Composite Beam
* Different torpedo types now have distinct names when targeted (Proton vs Ion vs Piercing)
* Reduced A-wing shield regeneration rate by approximately 1/3
* Fixed an issue where the Unstable Engine could deal no damage to nearby targets.

### Story

* Fixed an issue where the player could have a black screen after redeploying from the hangar
* Fixed issue where Zerelda's voice over could start during the load screen before Mission 1, resulting in an animation desync
* Fixed issue where the corvette could clip through the station in Mission 6
* Fixed issue where the player couldn't complete the "Destroy Comm Array" objective if they died during the regroup-with-Gunny beat in Mission 6.

### UI

* **Your current Skill Rating is now shown as its value instead of as a percentage of tier progress after playing a ranked Fleet Battle**
* **UI message for being in the low priority matchmaking queue is now clearer on how to get out of the low priority status: by playing more matches**
* **UI messaging around forfeiting while in the lobby is now clearer**
* Fixed an issue where squadmates icons would not turn green when readied up
* Fixed an issue where the menu overlay could not appear in the redeploy screenProvided additional UI support for long names so that they display correctly
* Fixed an issue where the player could be unable to open menu during a match if the match begin while they were in a customization menu
* Fixed issue where the missile lock UI could stay on the screen briefly after switching targets
* Fixed issue where text said "Examine your squadron" instead of "Examine enemy squadron" in Squad Loadout while hovering over "Add friend"
* Fixed issue where ship marker UI could appear during outro cinematics while playing Fleet Battles vs AI
* Fixed typo in the description of the Mythosaur decal
* Fixed an issue where the daily challenge timer could start counting upward after reaching 0:00
* Fixed issue where holding the button rather than tapping it would not open the scoreboard during the post-match sequence
* Fixed an issue where starfighters could get greyed out if the player rapidly shuffled between them.

### VR

* **Skyboxes now have increased resolution for high-rez VR headsets**
* **Added an option for PC players to adjust their VR resolution scaling**
	+ Players using high resolution headsets (such as the Valve Index) should be able to enjoy higher frame rates without requiring the most powerful GPUs
* **Forward rendering is now used, potentially improving their VR performance**
* **The game now uses less intensive forward shading when using the "Low" lighting quality setting in the graphics options, allowing VR to be used on mid-tier and even some lower-tier PCs**
* Fixed an issue where black bars would appear when transitioning out of a PvP match if the player died at the same time.

## External Links

https://www.ea.com/games/starwars/squadrons/news/update-3-0-release-notes