Hydros

**Hydros** is the **Prime Maride** as well as the Primordial Genie powering the Plane of Water after being created by the Protas known as The Source. All the Marides (and all the other stages of their life cycle that exist are fragments of **Hydro's** power given form.)

## Biography

### Origin

Created following the Protas-Cosmic Horror War to serve as caretakers for the Elemental Chaotic Planes created by The Source to serve as sources for magic in the event of his demise or disappearance. Sometime later **Hydros** populated the Plane of Water with the first Marides and created a species of aquatic creatures called the Leviathans to serve as guardians for the realm under the Primoridal's guidance.

### First Sighting (1350s)

**Hydros** was first observed by 'mortal eyes' by the dimensional traveling School of the Fox witchers Chovod and Vedalt as they explored the Elemental Planes in turn. They observed **Hydros** at a distance as he surfaced from the ocean to commune with his **Marides ,**they also observed a pair of **Leviathans** accompanying the Primordial which used their scrying abilities to notice the pair.

## Physiology

**Hydros** resembles a massive Maride, or more apt to say Marides resemble much smaller versions of **Hydros**. Their preferred size is around 45 feet tall but they can change body size at will able to turn from microscopic to titanic able to pick up a Leviathan in their 'hand' like a pet snake.

## Relationships

### Relatives

#### Siblings

* Protas
	+ Metatron (Son of '**The Source**' and Asherah, patron god of the Akeros) & Betlena (Daughter of '**The Source**' and Asherah, patron goddess of Spirits)
	+ Ritarin (Son of '**The Source**' and Asherah, patron god of the Law and Order) & Xaknera (Daughter of '**The Source**' and Asherah, patron goddess of Duty)
	+ Wijun (Son of '**The Source**' and Asherah, patron god of Beasts and the Hunt) & Dumera (Daughter of '**The Source**' and Asherah, patron goddess of Agriculture)
	+ Cimbris, God of Wisdom and Healing (Son of '**The Source**' and Asherah, patron god of Wisdom and Healing) & Noxlena, Goddess Of Science and Logic (Daughter of '**The Source**' and Asherah, patron goddess of Science and Logic)
	+ Xyzotl, God of the Harvest (Son of '**The Source**' and Asherah, patron god of the Harvest) & Ituna, Goddess of Sky and Storms (Daughter of '**The Source**' and Asherah, patron goddess of Sky and Storms)
	+ Idos, God of Trickery (Son of '**The Source**' and Asherah, patron god of Trickery) & Orlena, Goddess Of Chance (Daughter of '**The Source**' and Asherah, patron goddess of Chance)
		- Fanbris, God of Games (Grandson through Idos and Orlena)
	+ Huses, God Of The Dark (Son of '**The Source**' and Asherah, patron god of Dark) & Quxasis, Goddess of Winter and Ice (Daughter of '**The Source**' and Asherah, patron goddess of Winter and Ice)
* Elementals
	+ Arges, The Primordial Genie of Aether.
	+ Lythos, The Primordial Genie of Earth.
	+ Pyros, The Primordial Genie of Fire.
	+ Stratos, The Primordial Genie of Air.
	+ Rhea, The Primordial Genie of Nature.
	+ Dur-Baagal, The Primordial Genie of Ice.
	+ Nebula, The Primordial Genie of Steam

#### Descendants

* Marides, Water Elementals, Water Daemons, and Water Mephits

## Abilities

* **Prime Being**: **Hydros** is a prime being of the Maride type, having been the origin of the species.
* **Primordial Water Generation**: **Hydros** can generate primordial water, water so ancient that it was from the beginning of the universe. Being more powerful than ordinary water generation, **Hydros** can use this power for a variety of powerful effects.
	+ **Primordial Flood Creation**: **Hydros** can create floods: an overflow of water that submerges land which is usually dry. Floods Directive defines a flood as a covering by water of land not normally covered by water. The primary effects of flooding include loss of life, damage to buildings and other structures, including bridges, sewerage systems, roadways, and canals.
	+ **Primordial Tidal Wave Generation**: **Hydros** can call forth huge water waves to crash down on their targets, washing everything away in a powerful torrent.
	+ **Primordial Water Aura**: **Hydros** can release and surround themselves in/with water for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura gives **Hydros** enhanced physical capabilities such as speed, strength and durability.
	+ **Primordial Water Blast**: **Hydros** can release water over a specific target area causing great damage and/or delivering great shock waves of pure force.
* **Primordial Water Manipulation**: **Hydros** can create, shape and manipulate water of an ancient primordial nature, they can cause natural water effects such as tsunamis, monsoons, and whirlpools to manifest. **Hydros** is able to override other forms of Water Manipulation as water is the domain of **Hydros**. Similar to other primordial elements, the raw potency and primeval nature of this power enables **Hydros** to easily overpower immunity to water based abilities.

## Weaknesses

* Lightning causes Hydros discomfort and in the case of enough power: pain.
* Fire can cause Hydros discomfort and in the case of it being hot enough: pain.

## Permissions from the Article's Author

As the author of this article, I state that **Hydros** is a character who is free and available to use in stories and articles as long as they are not for monetary gain, all I ask is that you honor the lore present and if you include them in any of your stories to add the events to the biography timeline on this page.

## Notes

* **Hydros** is a pure fanon creation intended to serve as the origin point for the Marides of the Water Elemental Plane as it is fanon and there is no official proof of Hydro's existence in the Witcher works outside the fanon community.