August 08, 2023 Patch

The **August 08, 2023 Patch** is a major patch introducing the eighteenth Season of *Apex Legends*.

## New Content

* Reworked Legend: **Revenant**
* Reworked weapon: **Charge Rifle**

## Map Rotation

The following maps will be available for public matchmaking in the Battle Royale mode:

* Broken Moon
* Kings Canyon
* Olympus

## Ring Update

*Developer Note*

Ring Size Changes
Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area

* No other Ring sizes changed

Ring Damage Changes
* Ring 2 Damage increased from 3 per tick to 4 per tick
* Ring 4 Damage reduced from 20 per tick to 15 per tick

Timing Changes
* Round 1
	+ Preshrink time reduced from 90s to 75s
	+ Shrink speed on small Maps reduced from 167 to 160
	+ Shrink speed on large Maps reduced from ~180 to ~165
	+ Shrink time standardized to ~260s on each map
* Round 2
	+ Preshrink time reduced from 165s to 120s
	+ Shrink speed reduced from 160 to 140
	+ Shrink time increased by ~25s per map
* Round 3
	+ Preshrink time reduced from 135s to 90s
* Round 4
	+ Preshrink time reduced from 105s to 90s
	+ Shrink speed reduced from 100 to 85
	+ Shrink time increased from 40s to ~50s
* Round 5
	+ Preshrink time reduced from 90s to 75s
	+ Shrink speed reduced from 50 to 40
	+ Shrink time increased from 40s to 50s
* Maximum match length has been shortened
	+ Small maps: reduced to ~19.0 mins (was ~21.5 mins)
	+ Large maps: reduced to ~20.0 mins (was ~22.5 mins)

## Ranked Update

*Developer Note*

* LP Table Adjusted: LP Gain overall has been reduced.
* Diamond+ Cost Adjustments: 50% increased losses.
* New: A small portion of Elimination bonus is exempted from bonus withholding due to mismatched MMR and LP. This value increases based on the player's MMR.
* Skill & Rating Bonuses have been dramatically reduced.
* ~~Elimination bonuses are increased slightly~~
	+ We mentioned in our July 2023 Ranked blog that we would be bumping up the Elimination Bonus slightly. In our attempt to reduce the Master spike, we identified the need to instead reduce the overall points given within the whole system. Instead of bumping as planned, we took a different approach and reduced placement scores to make eliminations more valuable when compared to the now lowered placement score.

## Balance Changes

Armor Changes
* White to  Blue evo points required increased to 200 (was 150)
	+ Crafted evo points increased to 200
* Fixed overflow damage on level up applies to the next tier

 Crafting Rotation
* Rampage and R-99 leave the  crafter and are back on the floor
* Nemesis and Mozambique with  Hammerpoint Rounds enter the  crafter
* Double Tap Trigger and  Hammerpoint Rounds removed from rotation
* Boosted Loader and  Disruptor Rounds added to rotation
* Medkit price increased to 20 (was 15)

Care Package Weapon Rotation
* Hemlok Burst AR returns to the floor
	+ ADS Recoil increased
	+ Damage reduced to 22 (was 23)
	+ Headshot multiplier reduced to 1.75 (was 1.8)
* Prowler Burst PDW enters the care package
	+ Damage increased to 16 (was 15)
	+ Select Fire Enabled defaulting to Full Auto

Gold Weapons Rotation
* Hemlok, Peacekeeper, Alternator, Rampage, Charge Rifle

Loot Spawn Changes
* Blue and Purple Weapon Attachment spawn rate reduced by 20%
* Blue and  Purple Armor spawn rate reduced by 30%

### Weapons

 Charge Rifle Rework
* New ballistics and projectile
	+ Removed hitscan
	+ Removed pre-fire laser
	+ Projectiles have player passthrough: 80% damage retained
	+ Opens doors
* Projectiles gain damage with distance
	+ 50 meters: 75 Damage
	+ 300 meters: 110 Damage
* New charge mechanics
	+ Holding the trigger down will increase charge
	+ Releasing the trigger will decrease charge
	+ Fires at 100% charge
* Added  Extended Sniper Mag attachment slot
	+ Base: 4
	+ White: 5
	+ Blue: 6
	+ Purple/Gold: 8
* Ammo Consumption per shot reduced to 1 (was 2)
* Handling timings adjusted
	+ Tactical reload time decreased to 3.5 (was 4.0)
	+ Empty reload time decreased to 4.6 (was 5.1)

All SMGs (R-99, Alternator, CAR, Volt)
* Strafe Speed: ADS strafe scale reduced to 0.75 (was 0.85)
* Headshot multi reduced to 1.25 (was 1.5)

 R-99
* Vertical Recoil slightly increased
* Ammo capacity reduced
	+ Base Ammo reduced to 17 (was 19)
	+ White Mag reduced to 20 (was 21)
	+ Blue Mag reduced to 23 (was 24)
	+ Purple/Gold Mag reduced to 26 (was 27)

 M600 Spitfire
* Added  Barrels for improved stability
* ADS Recoil improved
* Hipfire spread slightly improved

 Mastiff
* Blast pattern tightened

 Boosted Loader (Hemlok, Wingman)
Reloading when near empty will speed up reloading and overload the next magazine

* Hemlok overload ammo: 9
* Wingman overload ammo: 3

 Disruptor Rounds (Alternator, Peacekeeper)
Increases shield damage

* Alternator shield damage increased by 20%
* Peacekeeper shield damage (per pellet) increased by 25%

 Double Tap Trigger (EVA-8, G7 Scout)
* Removed from floor and crafting bundles

Grenades
* Frag Grenade
	+ Outer Radius increased to 350 units (was 320)
	+ Inner Radius increased to 125 units (was 96)
* Thermite
	+ Adjusted fire VFX to better match damage area

### Legends

 Revenant has been reborn
* Updated class to  Skirmisher (was  Assault)
* New abilities
	+ Assassin's Instinct (Passive): highlight nearby visible enemies who are low on health. You crouch walk faster and have improved wall climbing.
	+ Shadow Pounce (Tactical): unleash a powerful pounce forwards. Hold to charge for farther distances.
	+ Forged Shadows (Ultimate): forge a shroud of hardened shadows around you that blocks direct damage and regenerates after breaking. Your shadows and tactical are refreshed on knockdowns.

Ultimate Cooldowns
* Bangalore:  Rolling Thunder to 240s (+60s)
* Catalyst:  Dark Veil to 150s (+30s)
* Gibraltar:  Defensive Bombardment to 180s (-90s)
* Horizon:  Black Hole to 210s (+30s)
* Loba:  Black Market Boutique to 150s (+30s)
	+ Ultimate Accelerants grant 25% ult charge (up from 20%)
* Mad Maggie:  Wrecking Ball to 120s (+30s)
* Pathfinder:  Zipline Gun to 180s (+60s)
* Wraith:  Dimensional Rift to 180s (-30s)

Tactical Updates
* Ballistic's  Whistler
	+ Reduced delay before an overheated weapon starts cooling down to 1s (was 2s)
	+ Reduced how long it takes an overheated weapon to cooldown to 8s (was 12s)
* Loba's  Burglar's Best Friend
	+ Cooldown reduced to 25s (was 30s)
* Seer's  Focus of Attention
	+ Slow Duration reduced to 0.5s (was 2.5s)
	+ Silence Duration reduced to 8s (was 10s)
	+ Firing Speed increased to 1.4s (was 0.9s)

### Maps

Broken Moon
* Maps added to Mixtape: Production Yard & The Core
* Multiple rat spots removed

Kings Canyon
* multiple rat spots removed

World's Edge
* smoothed Legend movement on road edges

 Crafting Workbenches,  Survey Beacons, File:Ring Console.svg Ring Consoles
* Removed "exclusion radius" that caused some POIs to get these objects more than others
* All POIs now have an equal chance of receiving a File:Ring Console.svg Ring Console,  Survey Beacon or  Crafting Workbench

### Modes

* Control
	+ Capture Bonus bounty reduced ~20%
	+ Capture time reduced to 10 seconds (was 20 sec)
	+ Score limit reduced to 1000 (was 1250)
	+ Spawn waves removed: players should spawn instantly at the location they choose including Home Base, Captured Points, and MRB (Note: MRB will still use the dropship)
	+ Timed events: Airdrops, MRB, Capture Bonus should all start ~30% sooner in match-time

## Stability, Performance, Bug Fixes

* About Game Mode button now works while in game modes
* Adjusted sizing and positioning of elements on the  Switch's communication wheel to give it more breathing room
* Consumables UI no longer freezes while in use and reviewing inventory
* Dying or swapping Legends with a  Golden Backpack full of large healing items no longer causes the items to be thrown from the player in Firing Range
* Challenges no longer flip to NBR version when tracking in Ranked matches
* Fixed black line in Kill Feed when a player dies out of bounds
* Fixed persistent gift notifications after returning to lobby
* Fixed players from different teams being able to ride in the same trident if they interacted with both a mounted Sheila and the trident simultaneously
* Fixed  Support Bins occasionally being prevented from providing Survival items ( Heat Shield or  Mobile Respawn Beacons)
* In-game map no longer clips behind the challenges on 16:10 resolutions
* Players should now properly spectate the player who knocked or killed them (without being knocked), and not who killed their teammates or who thirsted them from the downed state
* Players can no longer get stuck inside a Trident's collision box
* Pinging Icarus Vault from the map (with  vault key in inventory) won't present a malformed string
* Predator badge no longer fades away on Champion screen
* Reduced the animate in time of death recap in  Control,  Team Deathmatch, and  Gun Run
* Spectres no longer stand in Catalyst's  Piercing Spikes
* Unitframe consumable progress now updating in the inventory screen
* Using remapped controls on a Gamepad/Controller no longer prevents pinging from the map
* Fixed players seeing the ranking of players they are spectating

Audio
* Fixed animations not playing audio in rare cases
* Improved prioritization for certain enemy movement sounds
* Players movement transitions no longer occasionally play duplicate audio events

Legends
* Ballistic
	+ C.A.R SMG doesn't default to  heavy ammo after being converted to a golden gun in sling with  light ammo
	+ Tempest no longer applies to teammates when friendly fire is enabled in Firing Range
* Pathfinders voicemails during an  Ash heirloom inspect no longer stretched on 16:10 resolutions
* Gibraltar and  Bangalore
	+ Fixed ultimates not triggering if thrown on  Ziprail Launcher and Skydive Towers
	+ Fixed ultimates not cooldown if they're killed while holding the ultimate grenade
* Horizon:  Lethal Lass skin no longer obstructs ADS on Prowler with 1x HOLO
* Loba:  Lunar Wolf skin no longer has broken mesh
* Rampart:  Sheila's ammo counter now correctly rotated

Maps
* Broken Moon
	+ Added building west of the core to minimap
	+ Loot tick now correctly drops loot at Production Yard
	+ Removed invisible collision above playing field
* Olympus: indoor props without collision no longer blocks picking up loot

* Firing Range
	+ Ballistic's  Whistler is no longer heard across Firing Ranges when shot at the ground
	+ Dummies no longer occasionally shoot while set to inactive
	+ Small door's audio and FX no longer heard/seen across Firing Ranges

Weapons
* Left most ammo on squad member unitframes now represents their currently equipped weapon
* L-Star: low ammo indicator now only appears when ammo is actually low
* P2020: fixed high inaccuracy with first shot using ADS

## Quality of Life

Firing Range
* Dynamic dummy spawning now remains off when you die
* Legend ultimates will be fully charged after loading into the Firing Range, swapping Legends, and dying
* A new nessie… and more!

French
* In-game/lobby chat now available when language is set to French on console
* Corrected French translation for  R-301 Mastery Challenge Level 20

Weapon Mastery
* + New animated celebration sequences when unlocking and completing trials, as well as mastering weapons
	+ New animated icon in the HUD weapon element when a weapon is level 100

Other
* Kill feed will now call out when a player has been removed from the match
* Multiple stickers can now be placed
* Players can longer interact with enemy holosprays through walls
* Ranked progress bar no longer bounces value while sitting on Match Summary screen
* Seer: Exhibit AR throw indicator is no longer offset from ground (no longer gives false impression of where the Ultimate will land)
* Support Perk - Crafting Banners: after grabbing the first banner, you can now immediately grab the second one as well
* Windows 7 Support Discontinued

## Undocumented Changes

* Added new visual effect for when an  Ultimate Accelerant is consumed.
* Mistakenly reduced the Account Level requirement to play in Ranked from 50 to 20. This was reverted in the August 11, 2023 Patch.
* Updated the Charge Rifle's pickup animation.

## Developer Notes

1. ↑ *Ring behavior across maps in the BR has been updated with targeted tunings; including ring size, damage, and timings to several game phases to improve pacing in early and mid game. Here's an in-depth look.*
2. ↑ *Read the full breakdown of this season's ranked changes in our July 2023 Ranked Blog and check out an update on Ranked Rewards in our Resurrection highlights blog*.
3. ↑ *Read more about these maps in our highlights blog here.*
4. ↑ *If you're still on Windows 7 (or you've taken a look at Trello), you might have noticed an issue with crashing with DirectX11. While the team has been using all available technology to investigate a possible solution, it has become apparent that testing Apex Legends on older OS is no longer viable due to outdated technologies, limited testing availability, and discontinued support from Microsoft themselves. As such, Apex Legends will be moving away from supporting Windows 7.*

## References

1. ↑ Resurrection Patch Notes
2. ↑ The C.A.R. SMG and Volt SMG did not receive this change until the August 11, 2023 Patch.