The Cat

The Cat in the Workshop

> *"What's wrong with this toy?!"* - Jack after encountering The Cat
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**The Cat**, aka *EMMA A-1*, is an antagonist in CASE 2: Animatronics Survival.

## Appearance

The Cat is a large feline animatronic and is relatively unchanged compared to her appearance in the first game. She has an oversized head with two large fangs, pointed ears, and glowing green eyes. Unlike her original appearance, both eyes are intact and change to red when aggressive. Like The Bull, her body is mostly metallic but is tinted blue. The Cat was presumably the mascot of Aurora Entertainment Park, as a mug bearing her image resides in Jack's Office.

## Behaviour

### Episode 1

Jack Bishop first encounters the Cat during Episode 1: The Past Is Not Forgotten and is the most active animatronic in this episode. After UNKNOWN cuts the power, the player is directed to A5 to retrieve the Tablet. The Cat breaks through a wall after the radio in *A5*is activated using the Tablet attempts to attack the player. Running back to Jack's Office and locking the door will avoid a jumpscare. The Cat forces his way into the office after UNKNOWN's phone call is complete. She is only avoided by hiding under Jack's desk but will crawl after the player if she enters the office before they can hide. If the player evades the Cat successfully, she will crawl into the vent directly outside of Jack’s office and disappear.

The Cat is encountered again during Episode 1 in The Warehouse. The player must retrieve Jack's Multi-Pass from within the warehouse while the Cat patrols the area. The Cat

    has excellent night vision, so turning the flashlight off will not prevent her from spotting the player. While patrolling the warehouse, the animatronic will walk for a short distance before stopping and scanning the area. The Cat has a set patrol route and will often stop at corners, offering a window to sneak up on her or evade her. She will yowl upon spotting the player and is near impossible to escape from due to the narrow passageways between the shelves. The warehouse door locks after the player enters the area, and the orange keycard needed to unlock it is attached to the tip of the Cat's tail. The keycard can be collected at any time, but will only unlock the warehouse door after the player collects the Multi-Pass from the supervisor's desk.

The Cat is encountered again in the Warehouse when the player returns to retrieve a crowbar to break the lock on the kitchen door. The crowbar's location is randomly generated, so the player must search the area for it while avoiding the Cat. The Cat's behavior is unchanged from her previous appearance, however The Owl will spawn alongside her after the crowbar is retrieved. The Cat may also attack the player while retrieving the charged Tablet from Jack's Office, and is evaded in the same manner as her first appearance.

The Cat is encountered for the final time in the ending of Episode 1 when the player attempts to access the Kitchen.

Jack will place the crowbar under the lock on the Kitchen door in an attempt to break it, however he is ambushed from behind by the Cat before he is able to do so. The player is given a five-button quick-time event to complete, and failing will result in a game over. Succeeding the quick-time event stuns the Cat, however Jack will fall into the pit in the Cafeteria. This is the starting point for Episode 2: Revenge.

### Episode 2

The Cat is not active or encountered at all during Episode 2: Revenge, however she can be seen in the secret ending if the Episode is completed in Hardcore Mode.​

After the credits roll the Cat can be seen lying face down in a trash pile presumably deactivated or broken. It is likely that this was due to her falling down the same hole as Jack at the end of Episode 1. An unknown humanoid animatronic is seen standing above it, which is insinuated to be The Wolf.

### Episode 3

The Cat is encountered during Episode 3: Biological Waste lying broken on the ground, presumably having followed Jack down the pit at the end of Episode 1. The Cat is initially inactive but will activate and patrol The Bunker once the player attempts to open the first exit door. She will yowl loudly and give chase if she spots the player, and is avoided by hiding with the flashlight turned off until she gives up.

The Cat is encountered for the final time in the Police Department alongside The Wolf. She will drop from the vent in the centre hallway and relentlessly chases the player. It is not possible to hide from the Cat during this sequence, and the only option is to escape from the area entirely.

## Donut Story

The Cat is the playable character in the minigame *Donut Story* found on the computer in Jack's Office. The goal is to move the donut to the finish line around a series of increasingly complicated mazes while avoiding being eaten by the Cat. *Donut Story* can be played by one or two players. If played by two players, one will control the Donut and one will control the Cat. Playing until Level 4 will trigger a jumpscare of the Cat's eyes bleeding and will break the computer, preventing the game from being played further. (Now the minigame has been added to the Episode Selection Menu with total of 10 levels which can be played without any corruption unlike in the Story Mode)

## Multiplayer

     The Cat is one of four playable animatronics in Multiplayer. One player is randomly chosen to play the animatronic, at which point the goal is to hunt down and kill at least one Survivor to win. The Cat has excellent night vision so is not reliant on light sources, however the beams of light from the Survivors' flashlights can help to determine their locations.

The Cat can sprint and attack the Survivors like the other animatronics but has the unique ability to become invisible while crawling. She is almost silent while crawling but cannot attack or use any other abilities. The Cat can also jump and attach herself to the ceiling, at which point she becomes invisible. She is immobile during this state but can slam into the ground directly beneath her, instantly killing any Survivors caught in the shockwave. The most effective way to play the Cat is to either stalk the Survivors while invisible, or to hide on the ceiling at locations with high traffic until a Survivor to comes close enough to attack. Examples include by an exit, a generator, or at an intersection. The Cat has an average charge meter and recharge rate, and moves more quietly than the Bull, but louder than the Owl.

## Trivia

* The encounter with the Cat in the warehouse is considered the most challenging section of the game.
* The Cat bursting through the wall in *A5* has been compared to the Kool-Aid Man, who is famous for the same reason.
* The Cat is the only animatronic to make a verbal noise outside of jumpscares.
* The Cat's use of the vents to move around the area is reminiscent of her behaviour in the first game. Unlike the first game, the Cat is not free-roaming and all appearances are scripted.
* Encountering the Cat for the first time rewards the player with the *Hello Kitty* Achievement.
* Retrieving the keycard from the Cat's tail rewards the player with the *Pull The Cat By The Tail* Achievement.
* The Cat was the second animatronic added to the multiplayer.
* The Cat's name presumably comes from the first game, in which Scott laments that his cat used to be called "Emma".
* The Cat is one of two animatronics with golden skins purchasable in the multiplayer, along with the Bull.
* The cats 2017 demo model is more similar to a kids entertainer. It is stated that the games prequel is intended to take place in a kids entertainment facility because of this.

## Gallery

### Episode 1

The Cat in the office doorOne of the Cat's ventsThe Cat crawling after the playerThe mug in Jack's OfficeThe keycard on the Cat's tailThe Cat attacking the player during the ending of Episode 1Gameplay of Donut Story showing the CatDonut Story's jumpscareThe Cat crawling under the player's deskCat Jumpscare 1, animatedCat Jumpscare 2, animatedCat Jumpscare from Trailer
### Episode 3

The Cat at the start of Episode 3The Cat lying in the rubble from aboveThe Cat kicking a door downThe Cat approaching from down a hallThe player hiding from the CatThe Cat after dropping from the ventThe Cat chasing the player through the Archive in D1
### Multiplayer

EMMA A-1 powered down after running out of energyEMMA A-1 invisible on the ceilingEMMA A-1's interfaceEMMA A-1 attacking a survivorEMMA A-1 in her golden skin
### Misc

A teaser gif of The CatThe Cat on the loading screen