Inge

Main Portrait

### Relatives

I am having a grandmother, a step grandfather in law, and two terrible siblings I would rather be forgetting about.

## Meta

> "*Dear Mx. Democratically Elected By Your All Of Your Constituents Leader Of The Student Body. I have recently learned that Big High is a good place for to be learning the alphabet. However, I am blue. Is this going to be putting me upon your list of hitting?*"
> ― Inge, Season 6
>
>

## Appearance

Before you are asking, yes this is my natural skin tone, yes this is my natural hair color, and yes the horns are real. I am Jotunn, what you may be knowing as a "Frost Giant". This is a misnomer, as not all of us are affiliated with ice and water. I was born to a family that is most comfortable in ice, however, so my coloring is reflecting this. I am having ice blue skin, icy white eyes and hair, and navy blue horns that are extending upwards and curling inwards slightly.

When I am on Jotunheim, I am wearing the robes of a Seeker as is befitting my station, which are usually colored in greens and browns. However, on Midgard, such robes are not popular fashion. As a result, I am finding I am enjoying the Midgardian fashion known as the Aloha, or Hawaiian shirt. I am frequently wearing these, along with what is known as "jorts" and "chacos". I have been told I am looking "like a dad," "like a lesbian," and "like a camp counselor," which to my knowledge are identical states of being.

I am using forearm crutches as mobility aids. My crutches are made of wood, and grown naturally, though I speed up the process using the Uruz rune spell tattooed on my wrist for easy access and casting. If I am ever losing my crutches, I can be making new ones in seconds using an existing stick, or manifesting an entirely new one if no wood is available in around ten minutes.

## Powers

I am having an elemental affiliation of fire, which is meaning I am able to summon and control flame. I am not very good at it yet in a combat setting, since this ability is not really honed outside of warrior training, of which I am not eligible to be a part. As a result, I am not able to send my flame out more than short distances, or shape it in any complex forms.

I am more confident in my ability to use my rune set, which is the conduit for my galdr. I am able to draw a rune from my belt, and use it to cast a spell that works to my advantage in a combat or general setting. However, I am not able to be choosing the rune I am getting. The Norns present me with the spell, and it is my job to interpret their will.

I am also now having a wheelchair designed by Mr. Mel, who is a kind and talented man. He is giving me the mobility I am needing on the battlefield, preventing me from being too slow due to my crutches. I am grateful for this, and while I am not very comfortable using a wheelchair during day-to-day activities, thanks to its ability to shrink and grow for easy portability, I can be picking and choosing when I am sitting and when I am crutching.

## Background

### Pre-Big Team

Before Big Team, I came into my ability as a galdrakona rather young, and as a result progressed through my magical training rather rapidly. My grandmother is seeing my potential as an heir for her magical practice, and is taking me on as an apprentice. However, before I could be committing to a life of Seeking on Jotunheim, I felt...a need, to do something more. I heard from Grandmother that the Asgardians had spread lies about us on Midgard, and I asked to spend my Year of Discovery there, learning as much as I could about the people in order to improve diplomatic relations. If I am not successful within a year, there may not be hope of any rehabilitation of our reputation.

### On Big Team

While on the Big Team, I have assisted in foiling a dastardly plot by a villainous android who is seeking to kidnap children and torture them for, um, reasons I am not remembering. I am also helping to defeat the villain Monarch, who is having the power of mind control, specifically by freeing those under her influence so they could be reclaiming their true selves and lives. I am also helping to defeat the villain wonder, who is having the power of being a bitch, specifically by putting her in the line of fire of Emissary of Odin Boon and She of the Booth With Cool Artifacts And Good Yeeting Skills, Gwen.

## Relationships

### Family

**Parental Figures**

I am having three main parental figures--my sire (she/her pronouns), my mother (he/they pronouns), and Grandmother (she/her pronouns). Of my actual parents, I am closest to my mother, as it is from him I inherited my affinity for galdr, though I am guessing technically it was inherited from Grandmother. I am not spending much time with my sire, who is preferring to engage in physical pursuits. She is a fine warrior and champion of what Midgardians are calling caber toss. We are still loving each other, of course.

Of the three, if you cannot already be telling, I am closest to Grandmother, who is expecting much of me but is loving and supporting me and my ambitions without question. Recently, she is sending me her own rune set, which I find to be very kind and helped to alleviate some of my sickness for home.

**Siblings**

I am having two: Gunter and Tinka. They are deplorable menaces and I am ruing the day my parents decided to associate my bloodline with theirs. My parents, by contrast are thinking the sun is shining out of their asses. And they are wondering why I am preferring the company of Grandmother...

### Friends:

**Off Big Team**

Aggie: Agravain is being a member of Thaumaturgy club and worker at my favorite sweetcrafters' establishment, Sweet Nothings. She is working on learning the art of Seeking, and I am seeing signs that she is trusted by the Norns, which is surprising as my Jotunn sisters are not trusting Midgardians with knowledge of more than the immediate present very frequently...

**On Big Team**

Paige: I met Miss Paige at the Festival of February! She is being very nice and helpful, and showing me how to enroll in Midgardian school to further my education. We are sharing a love for fanciful writing implements, and I am looking forward to be spending more time with her writing and learning about Midgard.

Flourish: Lady Flourish is a noble and skilled warrior with great mental fortitude. She withstood a psychic attack that incapacitated me, and is telling me much of her homeland of "Aerotopia," which I am suspecting is truly Vanaheim. She is having the energy of the Vanir.

Beans: Ms. Beans is incredible!!! She is being kind, understanding, and she is the one who inspired me to remain on the Big Team! I am admitting to feeling a strong kinship with her, as we are both individuals who do not look like typical Midgardians and are often seen as monstrous. I am hoping to be able to be spending more time with her learning Midgardian magic in the Thaumaturgy Club!

Mel: Mr. Mel is a very wonderful artificer! He is helping to make my new mobility aid, which I am using to travel more quickly and aid my adventuring compatriots. His companion Lugnut is also enjoying giving chase to my wheelchair, and I am enjoying playing with him! Madame Wingnut is also a kind and wise being--she is reminding me of my grandmother, so it is nice to be sitting with her when I am missing home.

### Significant Others

I am not having a partner yet, but I am finding that there are a couple of people with whom I would not mind sharing a living space in the future. I am not looking for romance, rather a stable, deep friendship. I believe this is being known as "aromanticism" in Midgardian parlance.

## Additional Scenes

* An Icee Reception -- I am performing a first diplomatic interaction with Brenna, bearer of the might of Thor. She is treating me to the drinking of a delicacy known as an "ICEE" which is being rather tasteful.

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