recursal/Fanatic-Fandom huggingface dataset:
Ranged

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Ranged** is a skill
new to version 2 that partially replaces Base Attack Bonus.

## Attacking

Ranged checks are performed when a character uses a weapon to strike from a distance greater than the reach of weapon in hand. This check opposes the opponent's Armor Class, Parry skill, or Dodge skill[*CONFIRM*]. If a tie becomes relevant, it will go to the character with the higher skill (if same skill, favors attacker).

## Ability Bonus

All ranged weapons use Dexterity as their core ability.

## Skill Ceiling

Only the first five ranks of the skill affect a normal weapon. Each rank of Masterwork raises this ceiling by 2. Precision weapons increase this ceiling by a further point (2 if aimed). Ranks in excess of the weapon's skill ceiling can offset half of any attack penalty (rounded up) (e.g. due to ability penalties or special actions such as rapid fire, head shots, etc.).

Ability bonuses do not count towards the skill ceiling on any weapon.
Precision

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Precision** weapons are ranged weapons that must be aimed (1/2 action) or take a -4 penalty to the Ranged Attack skill (e.g. a sniper rifle). A weapon being a "Precision" weapon raises the Ranged Attack skill ceiling by 1 point (2 if aimed).
Quendulous Piny

**Commandant Quendulous Piny** was a Rebel commander on the planet Singe. A rebel mostly by convenience, his actual passion lay in alchemy, specifically in the creation of a mythical creature known as a "Dragon." Such fire-breathing, flying lizards are unheard of in the Aeldrum universe, but Piny wanted it anyway. After capturing and escorting Lt. Gedreth Shilcar's ramshackle band to a Mage Imperium ship and thereby escaping off planet - after almost crashing the ship by randomly mashing its controls - Piny became a Saldanese graduate student and eventually created a "dragon"
Republic of Aldesh

The **Republic of Aldesh** is a minor power in Imperial Space, part of what is commonly referred to as the "Minor Republics".

## History

The Minor Republics, including Aldesh and the Republic of Demalth, were formerly part of the Serene Duchy of Aeldrum but gained independence during the Aeldrum Devolution Crisis of the late 5th century A.U.
Pierre Vells

## Lt. Pierre Vells

**First Lieutenant Pierre Vells** was a half-elvish officer of the Aeldrum Trade Company. He accompanied the ATC expedition to A11 during the Black Pyramid Incident, serving as first officer to Captain Pascius. A bastard nephew of Governor Jean Claude Farandole, Vells was one of the few ATC officers to know the expedition's true purpose, which was to find and secure the Black Pyramids.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

### Early Life

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### Black Pyramid Incident

*Main article: The Black Pyramid Campaign*
In classic ATC tradition, of course, the Lieutenant's first priority was his own enrichment. After reluctantly helping Sergeant Janus to assassinate Captain Pascius and leave him in a shallow desert grave, Vells promoted himself to Acting Captain and secured one of the Black Pyramids, but not before seizing as many artifacts as he could from the Kirvan Oasis, the site of the ATC's forward base. After a slave uprising, desertion by the Telranian auxiliaries under Tamarak (a loyal friend of Captain Pascius) and constant interference by the Cult of the Unnamed, Vells's embattled position led him to rashly order the ATC forces at the first Aetheric Gate to open fire on an unidentified airship, which Vells believed to be under Knights Mercantile control. Vells feared that the KM would outflank his remaining forces and cut off his retreat from the Pyramid to the Aetheric Gate. Ultimately, Vells was incinerated by the blast-back of the Black Pyramid as it fired a second time to seal the third Aetheric Gate, which led to the twisted domain of the Scaled Man.
Radio

**Radios** use radio waves, a discovery of the early modern era, to carry information, such as sound, by systematically modulating some property of etheric energy waves transmitted through space, such as their amplitude, frequency, or phase. When radio waves strike a conductor, the oscillating fields induce an alternating current in the conductor. The information in the waves can be extracted and transformed back into its original form.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## Uses

The ability to quickly and reliably transmit information across vast distances led radio to becoming ubiquitous throughout the universe, becoming a crucial aspect of modern life. The following are uses of major note.

### Communication

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### Drones

Drones have proved useful time and again in their short existence thus far, although they have some serious limitations.
Rath

**Rath** was the psionically connected sister of Governor Sabina Rothclaw during the Irish War of Independence. Following the war, she joined with the government of the Irish People's Republic and became a protege of Patrick and Patricia Connolly.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Irish Campaign*
Second Treaty of Korinth

The **Second Treaty of Korinth** was a treaty signed on Korinth in 396 A.U., during the First Coalition War

## Background

The treaty was signed shortly after the victory of the Serene Duchy of Aeldrum in the Second Siege of Korinth against the Fialta Imperium (the First Siege having been fought by the Fialta Warlords against the Shantine Empire in 357 A.U., the Third Siege or "The Betrayal at Korinth" to be fought some two years after the Second Siege by the Fialta Imperium and turncoat Sigvaldian forces against the Shantine garrison, and the Fourth Siege to be fought by the Shantine against the Fialta Imperium virtually from the end of the Third Siege until the end of the War of the Coalition).

## Description

The treaty was signed by the Serene Duchy of Aeldrum, the Empire of Bishant and the Despotate of Alusia, forming the original membership of the Coalition of Nations. The treaty outlined military commitments of all signatories against the Fialta Imperium, transmitted Korinth to Shantine control (albeit with a standing Aeldman garrison), summarized the wargoals of each member and the collective goal of Fialta containment and forced disarmament, and outlined the Leopold Doctrine (named for the reigning Serene Doge Leopold Orvhim) which affirmed principles of free navigation and commercial access by merchants of the great powers (in a repudiation of the historic mercantilism and territorial contests of the Aeldman and Shantine trade companies).

The Second Treaty was followed three years later by the Third Treaty of Korinth, which ended the war.
Quentin Luvelath

**Baron Quentin Luvelath** was a parliamentary orator and the leader of the “loyal opposition” within the Aeldrum's Conservative Party on behalf of his cousin Sinvas during the First Coalition War. He was a new-conservative firebrand and a furious opponent of Serene Doge Leopold Orvhim during his election.
Pristville Police Department

*Main article: Metagaming Bastards (One-Shot)*
The **Pristville Police Department** was the main law enforcement agency in the city of Pristville during the Metagaming Bastards One-Shot.

## History

Three student interns at the precinct (Lou Bagel, Sunny Hardboiledson, and Stu Dent) were members of the Cult of the Uberpantheon and played key roles in the cult's 424 A.U. recruitment effort.
Pavel

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Pavel** may refer to:

* Pavel (The Shambler Campaign), a human from Telrion who participated in The Shambler Campaign
* Pavel Hetmanovich, a Cossack in Russia during The Russian Campaign
Republic of Telrion

The **Republic of Telrion** is a minor power in Imperial Space.

## History

The pocket dimension of Telrion was formerly part of the Serene Duchy of Aeldrum, but gained independence during the Aeldrum Devolution Crisis of the late 5th century A.U. It is one of three major "Popular" republics created during the Devolution Crisis, the other two being the Semalese Republic and the Republic of Chelonia.

In the early 6th century, the world of Telrion was split between the Republic of Telrion and the Dwarf Kingdom of Telrion.
Sarah Sera

## Dr. Sarah Sera

Dr. Sera accessing Bara-Dun's mainframe within the Command Temple on New South Saldan. Sadly, she did not live long enough to investigate the reasons why this access caused large sections of her augmentations to glow.

## Basic Information

### Relations

* Royce Poindexter (friend, academic colleague)
* Dr. Diana Jonessi (colleague, close friend)
* Dr. Ove Lungren (fellow academic)

## Biographical information

### Place of death

Black Pyramid Command Temple, New South Saldan

## Alignment

### Ending

Pragmatic Good

Dr. Sarah Sera (Ph. D, MD) was a cybernetics researcher, surgeon, engineer, and transhumanist who was attached to the Saldanese expedition to A11 during the Black Pyramid Incident. She was instrumental to the defeat of the Scaled Man and the halting of the Unnamed's incursion.

## Personality

Dr. Sera was a pragmatic, but caring doctor who treated all of her compatriots as potential patients, and thus did her best to prevent harm coming to them. She only offered her favored cybernetic treatments as a life saving and life improving treatment for those who consented to her experimentation.

She had a complicated relationship with her family and with her husband, Captain Pascius. She was too strong willed to accede to their wishes for her to play the meek and beautiful little flower. Yet she did not blame Pascius for his socially inherited chauvinism and found his basic decency and impulse to self-sacrifice endearing.

Sarah believed that technology could be used to lift the sentient races beyond the limitations of their corporeal form - converging in many ways with the Ascensionists of the Mage Imperium. She had augmented herself in the first place to make up for her extremely frail form and to give herself the ability to become a walking medical facility, ready to treat anyone at any time. At any one time she was followed by a small pack of her patients, whose prosthesis had saved their lives, but who relied on Dr. Sera for maintainance.

Though her knowledge of computers was rudimentary, she was extremely excited when she accidentally became the soul inhabiting Baradun's supercomputer, and only regretted that she could not live to see the full potential of transferring souls using computers as storage.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Black Pyramid Campaign*
Permanent Injury Table

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

The **Permanent Injury Table** is used when a character chooses not to take a Save Against Death when they roll 100 or more on the Wound Table.

We begin with a d3 roll:

## Permanent Physical Injury Table

Roll 1d6

 2
 3
 4
 5
 6

## Permanent Cognitive Injury Table

Roll 1d6:

 2
 3
 4
 5
 6
Radio Fialt

**Radio Fialt** was a radio and ethernet network headquartered in the Second Fialta Imperium during the 5th Century A.U. Radio Fialt is notable for being the first network to feature ethercasts, a long-form audio program meant for mass distribution across the ethernet.

## Notable Programs

### Planet Econ

An ethercast tackling popular, complex economic topics such as Aeldman health care and insider trading.

### The Quotidian

An ethercast concerning daily news reports from across the cosmos, but focusing primarily on Fialtan topics.

### Joseph Regan Experience

An ethercast hosted by washed-up Thalranese comedian Joseph Regan, wherein Regan holds conversations with various guests across the religious and political spectrum.

### This Fialtan Life

A monthly ethercast anthology series with each episode covering a specific "theme" and split into several acts. Content varies from episode to episode, but is often told from a first-person perspective and exploring topics about Fialtan nature.

### My Dad Was a Porno

A comedy ethercast hosted by Dalthadi Ja'im Mor'tonn, where each week the host and his two co-hosts watch and comment on a a scene from a pornographic film directed by and starring Ja'im's father.

### Cereal

An ethercast where the hosts discuss the life and history of one box of cereal across the entirety of a single season.

### Welcome to Nolothville

A non-fiction ethercast about the people and stories of Nolothville, a small factory town situated in the desert wastes of Aeldrum.

### 99% Othal

An ethercast about the hidden secrets and unknowable truths of the cosmos; this ethercast was mysteriously cancelled after only one episode.
Quick Draw

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

Characters that take the **Quick Draw** Special Ability are granted the following effect: Can draw non-hidden weapons as a free action instead of as a move action.

## Characters

List of characters with this ability:

* J. Paul Getty
Professor Holt

**Professor Holt** was a member of the Haraman Society and a passenger on the Trans-Alpine Express who had his soul seared by a Zulkirite ritual during The Trans-Alpine Express (One-Shot).

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Trans-Alpine Express (One-Shot)*
Pyotr Rurik II

## Tsar Pyotr Rurik II

**Tsar Pyotr II** (also spelled "Peter") was the ruler of the Russian Empire on the planet of Zemlya. After his death, he was succeeded by his and his second wife Katerina's son Alexander Rurik.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*See also: Alexander Rurik#Early Life*
Selash Luvelath

**Selash Luvelath** was the 47th Serene Doge of Aeldrum

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: Spires of Aeldrum*
Serene Doge Luvelath died prematurely in 395 A.U., seemingly of a cardiac event from overexertion. Moving quickly, his Conservative Party nominated and secured the votes for a new interim Serene Doge to serve out Luvelath’s term, Count Leopold Orvhim.
Pavel Hetmanovich

*Not to be confused with Pavel.*

## Alignment

### Ending

Valiant Neutral

**Pavel Hetmanovich** was a Cossack in Russia during The Russian Campaign.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Russian Campaign*
Ravel

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Ravel** may refer to:

* Andre Francois de Ravel, a member of the Cult of Mirrors during the Celestial Corsairs Campaign
* A.M. Ravel, Chancellor of Aeldrum's League of Sovereign Cities during the First Coalition War
Patricia

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Patricia** may refer to:

* Patricia (The Bushwhacker Campaign), an orc on Singe during the Insurgency on Singe
* Patricia Connolly, a leading member of the CLAIN during the Irish War of Independence
Patricia Connolly

**Patricia Connolly** was a leading member of the CLAIN during the Irish War of Independence, alongside her brother Patrick.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Irish Campaign*
Prophets of Kirva

**Prophets of Kirva** are major historical figures within the Church of Kirva.

## Overview

Prophets of Kirva are religious figures who have undertaken not just heroic actions on behalf of the goddess Kirva but a direct communion with her. Unlike Kirvan Saints, which are only recognized posthumously, Prophet of Kirva is a title which may be held in life. Prophets are exceedingly rare (once in centuries), never unanimously accepted and usually the catalyst for bloody civil disturbance.
Perfect Princes

The **Perfect Princes**, also known as "The Slave Princes", are terrible psionic agents of the Naga. Hunted by the Cult of the Mirror, they still rule some parts of the former Confederation, often as puppet-masters of local governors.

## History

*See also: Mage Imperium I, Mage Imperium II, Mage Imperium III*
All Perfect Princes trace their lineage to genetic experimentation done by the Mage Prince Anselm Trobe of Milgar, at around the time of the fall of the Mage Imperium. His "children", beginning with Flazel Trobe and Recroprose Trobe, were the first results of his attempt to perfect the human species.

## Known Perfect Princes

* Prince Sigvald, the Cruel
* Prince Nidev, the Vain
* Prince Veled, the ~~Glutton~~ Late
* Prince Vania, the Torturous
* Prince Davian, the Exquisite
* Prince Pradat, the Vicious
* Prince Sirdan, the Sublime
Sevrar Orvhim

**Count Sevrar Orvhim** was a politician in the Serene Duchy of Aeldrum during the 4th and 5th centuries A.U.

## History

Count Orvhim was the heir of the late Serene Doge Leopold Orvhim. He was a member of Aeldrum's Conservative Party and the Secretary of National Intelligence under Serene Doge Bareth during the First Coalition War. In the mid-400s A.U., he was the leader of the newly-formed Neoconservative Party, and was briefly elected Serene Doge in 460 A.U. before being assassinated by agents of the Veiled Masters of Nippon.
Semar Salath

**Patriarch Semar Salath** was the Church of Kirva's Patriarch of Aeldrum during the mid-400s A.U.

## History

Patriarch Salath was critical of Empress Theoboda Kataph and her efforts to make the Kirvan Church synonymous with Bishant. Following the Alusian-Shantine War, Theoboda and Salath oversaw a soft schism within the church, resulting in a distinct "Shantine Kirvan Church" and "Aeldman Kirvan Church".
Simrash

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Simrash** may refer to:

* Ricalda Simrash, an advocate for religious freedom on Aeldrum during the First Coalition War
* Carrow Simrash, the Kirvan Church's Patriarch of Aeldrum during the First Coalition War.
Pristville Relay Center

*Main article: Metagaming Bastards (One-Shot)*
The **Pristville Relay Center** was an Ethernet relay station located in Pristville.

## History

The Pristville Relay Center was constructed in the early 400s A.U. to serve as an Ethernet link through the Aeldrum Colonies to link up Lidenia and Witch Haven. It was supported by a concurrently established etherics research center, the Academy of Lidenia - Pristville Satellite Center.

In 424 A.U., a soccer game between the Pristville Pistons and Shelby was broadcast through the Pristville Relay Center and was used as a recruitment effort by the Cult of the Uberpantheon.
Serene Parliament

The **Serene Parliament** is the governing body of the Serene Duchy of Aeldrum.

## Powers

The Serene Parliament is nominally the highest power in the Serene Duchy of Aeldrum. After the First Coalition War, however, the Duchy has been ruled unilaterally by the Serene Doge, who the Parliament elects with a majority of votes.

### History

Historically, to commit military or police acts, the Serene Doge had to receive a majority vote of support from the Serene Parliament and a two-thirds majority of the "Spire votes". Military or police action was also the only foreign policy act that the Parliament could commit unilaterally (i.e. without the Serene Doge). In all cases, the Doge‘s legislation could be scuttled by a majority vote, or they could be deposed and a snap election called by a two-thirds vote of the Serene Parliament. A plurality of the Parliament could call for such a vote, whereupon all parliament members were ordered to participate on pain of arrest by the Parliamentary Guard.

In addition to selecting the Serene Doge, Parliament is also the highest court in Aeldrum, though it has not convened for that purpose since the Coalition War, devolving its judicial functions to an active judiciary controlled by the Serene Doge.

## Restrictions

### Election

Voting rights were historically granted only to Elves and Humans, until the Coalition War when the right to vote was granted to Aeldrum citizens of all races.

### Qualifiactions

Only High Elves may stand for the office of Parliament (More specifically, only Elves that are descendants of Aeldrum's original population of elvish exiles).

### Term Limits

Members of parliament hold their positions for ten years and can be re-elected indefinitely.

## Political Parties

*Main article: Aeldrum Political Parties*
Shantine Protectorates

The **Shantine Protectorates** are territories controlled by the Shantine Empire that are not Shantine core worlds. While not deriving revenues from these territories or maintaining control on the behavior of local leadership, the Empire is pressured religiously to keep them under its protection.

## History

The creation of new Shantine Protectorate worlds was one of the causes of the Fialta-Shantine War in 351 A.U.. After the Shantine Empire's defeat and the formation of the Second Fialta Imperium, the Shantine Protectorate was not restored until over a century later, following the defeat of the Imperium in the Second War of the Coalition in 448 A.U..

## Notable Worlds

* Genova
* Sveiss
* Iberia
* Santaxima
Skill Consistency

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

## Meta

### Synergies

*N/A*

Characters that take the **Skill Consistency** Special Ability are granted the following effect: May always take 10 on a non-opposing skill check of a chosen skill.

## Notes

If you're planning on taking a lot of these, consider taking Cool Under Pressure instead.

## Characters

List of characters with this ability:

* *N/A*
Sabina Rothclaw

**Governor Sabina Rothclaw** was the leader of the Irish Provincial Government during the Irish War of Independence. Her assassination at the hands of the Karma Kameleons formed the climax of The Irish Campaign.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Irish Campaign*
Semal Constabulary

The **Semal Constabulary** was the local law enforcement on Semal following the First Coalition War.

## Description

The Semal Constabulary was notoriously corrupt, sometimes amounting to a criminal syndicate in itself, taking bribes to patrol some streets and not others, extorting anyone who skirts the edges of the law and cannot put up a fight, keeping just enough order to avoid the intervention of other law enforcement groups.

Issues that were too serious or went beyond the scope of the Constabulary went to the Semal Magisterial Police. Finally, for issues of national security for the Serene Duchy of Aeldrum, the highest level of law enforcement on Semal was the Aeldrum Dragoons.

## Notable Members

* Cilla
* Slim Frank
* Frea Krensson
Serim Milozc

**Inquisitor Serim Milozc** was the head of the Imperial Inquisition in the Hybern Sector during the Seer Crisis of the late Mage Imperium. Assigned to oversee show trials of the Gnostic Movement in Valand, he was assassinated on Karaval in 1750 C.A. by Recroprose Trobe (acting on the orders of Astrid Keith and Roland Drumpf). He was later replaced in his role within the Inquisition by Grand Inquisitor MacDonald.
Skill Points

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Skill Points**, or "SP", are part of the Character Creation process. They are used to increase the result of skill checks for a particular character.

## Obtaining

The character starts with a number of SP equal to three times their highest attribute's modifier times their Tier (3 \* INT \* Tier). The attribute with the highest modifier is called the "Core Attribute". These starting skill points may only be spent on skills that use the same attribute. Additional Core Attributes can be purchased with CP and their corresponding bonus SP may likewise only be used on skills that use that attribute.

Skill Points may otherwise be attained exclusively by converting one CP into one skill point. Thus, they may also be obtained indirectly through Experience (Character Tier \* 28 EXP for 1 CP) during the course of a campaign.

### Version 1

In version 1, the starting number of SP was 3 times the Intelligence modifier. These skill points could be spent on anything.

## Allocation

Skill Points may be spent to obtain a single rank in a skill as follows:

 2 SP
 3 SP
 4 SP
 5 SP
Simon Colton Graves

"**Money will get you pretty far; I ought to know, since I've never had any.*
"*
 — **Simon Colton Graves**

**Simon Colton Graves** was a traveler on the Great Sea Road during the Great Sea Road Campaign.

## Personality

Simon was a poor whelp dressed in ragged clothes and armed with a pair of sticks. He had a fancy-looking vest (which seemed bizarrely out-of-place in amongst his rags) and a pet snake named Culpa that he kept wrapped around his arm. He was kind of an asshole.

## History

*Main article: The Great Sea Road Campaign*
*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.
Rolls-Royce

The **Rolls-Royce** is a product of the famous luxury car designer Rolls Blunt and the infamous polymath Royce Poindexter, who was at the time in need of a luxury car to fit his lifestyle and thus commissioned his good friend Rolls to build him one. The extra leg room for servants to shine their master's shoes (specifically requested for El Pido's daily shoe shine and nap) has made the Rolls-Royce extremely popular among aristocrats of all descriptions.
Roy

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Roy** could refer to:

* Roy Stallion Sr., a con artist and magician working for the KM during The Russian Campaign
* Roy Stallion Jr., a KM member during the theft of the Codex Exilium on Saldan
* Roy Fitzgammon, a member of the Court of Hybern during the late Mage Imperium
Republic of Sermaye

The **Republic of Sermaye** is secondary trade power in Imperial Space.

## Society

The Republic of Sermaye is a young, majority human power with hegemonic overtones on its own small stage. The Republic is perhaps unique among greater and secondary powers (except for the inhuman Brass Cities) in that it has no aristocratic tradition. Rather, the republic is composed of an electorate of propertied gentry (around 35% of the population is eligible to participate in some part of the political process), with progressively lesser property requirements to participate in more local political processes. Economically, the republic is a trade power in the vein of Bishant and Aeldrum, albeit a distant third on the cosmic stage.

## History and Structure

Sermaye began as a trade league based on the planet Sevalne, growing more centralized in the 3rd and 4th centuries A.U. to eke a third path among the mercantile superpowers.

### Sermayan Trade League

*Main article: Sermayan Trade League*
In addition to the core of the republic, Sermaye maintains a substantial portion of its member worlds under the same trade league (though the enforcement of membership suggests more of a federation), consisting of worlds which agree to an economic union (which extends to shared customs enforcement and hence naval basing and operations privileges for the Sermaye fleet). This league admits representatives from all members.

## Government

The republic maintains a strong separation of church and state, though concessions are made to allow unpropertied clergy to vote, making them an important political bloc within the electorate. At the highest level, Sermaye is ruled by a “Superior Council” – rather than divide a fixed number of seats, individual politicians run for membership in the council; anyone able to raise at least 1% of the total popular vote is admitted to the council, after which they enjoy a number of personal votes proportional to their share of the electorate. The result is that Sermaye’s political system is one of machine politics at their most personal, dominated by magnetic figures who can command outsized public loyalty.

## International Relations

Sermaye defines itself largely on the international stage by what it is not, chiefly a decadent elvish aristocracy (Aeldrum) or a zealous theocracy (Bishant). Domestically, it offers an unusual principle of personal liberty and property, with a state principally concerned with the business of ensuring the conditions for trade (Sermaye never had a national trade company the likes of the Bishant Trade Company or Aeldrum Trade Company). Capital controls and property ownership restrictions are weaker within Sermaye than any other power: as a result, Sermaye has emerged at the forefront of the growing cosmic financial sector enabled by the development of a commercial Ethernet.
Skill Specializations

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Skill Specializations** are a complicated game mechanic in version 2.

## Description

Once you decide to specialize in a skill, you may not take any ranks of that skill, only of the specializing sub-skill. The non-specialized skill will get a bonus of half the ranks invested in the specialized skill rounded down. Additionally, the specialized skill may have its first ten ranks be invested at one CP per rank (then two for the next five ranks and so on).

You may presently only have one specialization per skill.

## Example

Let's say you want your character to specialize in Swim from the Athletics skill. You invest in 15 ranks of the skill at a 1-1 CP cost for the first 10, then a 2-1 cost for the next 5. Now, Athletics may not have any ranks invested. The Athletics bonus counts as 7, half the ranks of the Swim skill rounded down. Other bonuses from equipment, Special Abilities, and Ability Scores are still applied.

Now say you want to take a Skill Synergy using Athletics to give a bonus to Grapple. The Skill Synergy will use the ranks invested in Swim and give a +2 bonus to Grapple.

Now say you want to give a Skill Synergy bonus to either Swim or Athletics from Melee. You may do this to either skill, as they count separately for this.
Santaxima

**Santaxima** (also known as **Gran Mexico**) is a pocket dimension with two etheric gates.

## Location

Santaxima is located in Imperial Space, with one gate on the Orim Line and one on the Galthad Line.

## History

Santaxima has historically been divided between the nations of Mexico and Texas. In the modern era, Santaxima is a boundary world between the Shantine Protectorates and the Empire of Alusia
Richard Caldwell

**Richard Caldwell** was an employee of the Knights Mercantile who participated in the second expedition to the Taino Basin on Sierna. He was assigned to Dr. Schulz as a bodyguard and handler to ensure the completion of Schulz's secondary objectives.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Expedition Campaign*
Rey Charles

**Rey Charles** was the leader of the Aeldrum Trade Company security team on The Station. After surviving The Station Adventure, he entered Aeldrum politics under the auspices of the Count of Lidenia.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Station Adventure*
Second Battle of Zanevuela

Combatants| * Shantine Empire
	+ Knights of Adarnum
	+ Kirvan Partisans
	+ Fialta National Front and other militia forces

Commanders| * General Sion Yatron (Shantine military)
* Arren Kane (senior KoA officer)
* Preacher Mataxes (Kirvan partisan leader)

Casualties| * Naval:
	+ 97,700 KIA
	+ 150,000 WIA/MIA
* Gate:
	+ 34,100 KIA
	+ 64,100 WIA/MIA
* Interior:
	+ 397,400 KIA
	+ 423,800 WIA/MIA
* Partisans:
	+ 190,000 KIA
	+ 230,000+ WIA/MIA
	+ 118,800 KIA
	+ 237,600 WIA/MIA
* Gate:
	+ 34,300 KIA
	+ 101,800 WIA/MIA
* Interior:
	+ 442,000 KIA
	+ 670,700 WIA/MIA
* Partisans:
	+ 40,000 KIA
	+ 100,000 WIA/MIA

The **Second Battle of Zanevuela** took place on Zanevuela in 447 A.U. during the Second Coalition War.

## Background

In the years leading up to the Second Coalition War, Zanevuela had already been the site of large amounts of ethnically and religiously motivated violence and unrest, due to its sizeable Kirvan and Shantine-aligned population despite being under Fialta control.

The Shantine Empire declared war on the Fialta Imperium after the Imperium's Invasion of Tar'Thalran and Firhbank, and immediately launched a massive invasion of Zanevuela.

## Summary

The assault on Zanevuela initially involved Shantine forces ignoring the hinterworlds and landing 3.8 million troops at the planet's ley line 6-facing etheric gate. These forces were supported from the planet's interior by an estimated 300 thousand to 3 million Kirvan partisans, armed covertly by the Knights of Adarnum. Shantine forces broke the Fialta Imperial army in a spectacular month of overwhelming victories, with the Imperials stalled fighting partisans, allowing the Shantine to break out from the gate. More than two thirds of Imperial forces were captured or destroyed during the decisive engagement.

The remaining Imperials at Zanevuela's ley line 7-facing gate defended the city in a ferocious week of fighting. Half of the defenders were killed before overwhelming Shantine numbers broke the Fialta defense. All Imperial forces at Zanevuela were left scattered, dead, or captured.

## Aftermath

Atrocities followed in the wake of the Shantine capture of Zanevuela. In one incident, Kirvan partisans under Preacher Mataxes ritually burned to death 10,000 Fialta prisoners of war they had been tasked with guarding. Bloody partisan violence continued widely in the wake of the battle across Zanevuela and its hinterworlds. Millions of Kirvan and Fialta partisans remained under arms for years after the end of the Second Coalition War, requiring difficult and drawn out disarmament and resettlement processes.
Sarava

The ***Sarava*** was a merchant ship operating in Imperial Space in the 5th century A.U..

## History

*Main article: The Grand Strategy Campaign*
In 450 A.U., the *Sarava* became suspended in the etheric gate of the Deutschreich-Alusia Economic Zone. Coursing energies caused the ship to catch fire, falling from the sky after it had melted sufficiently to break suspension. Over two hundred were reported dead.
Shambler Virus

The **Shambler Virus** was an occult disease, seemingly spawned by Zulkir the Devourer , the last elder god. Though "natural" outbreaks first brought the virus to cosmic attention, it was subsequently weaponized by the The Black Cell Lab during Deutschreich's "Great War." The weaponized Shambler Virus was chiefly devised by Dr. Gewerschmidt, who later developed a less degenerative variant which, if carefully administered through an excruciating process of controlled necrosis, allowed a form of biological immortality. The Shambler Virus in this form allowed Dr. Gewerschmidt to survive for over two centuries, and has kept several key members of the original Black Cell Lab alive and in the biomancer's thrall.

## Symptoms

Those infected with the Shambler virus are very similar in nature to zombies, spreading the virus to others by violent expulsion of their own liquifying internal tissues. Their slow shuffle gives the virus its name.

## History

### Creation

*Main article: The Shambler Campaign*
*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### Russia

*Main article: The Russian Campaign*
The weaponized Shambler Virus was successfully deployed at the city of Dalcia, sowing chaos and disabling the garrison of the Aeldrum Trade Company. Following th evacuation of the surviving ATC personnel, the city was reclaimed by Russian forces, who were aided by Dr. Gewerschmidt in dispatching the Shamblers.
Shantaran

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Shantaran** may refer to:

* Shantara, the Lady of Guile or her followers
* Dark Elves, also known as Shantara's Children
* Triad Elvish, the dialect of Elvish spoken by most dark elves
* The Shantaran Free State or its inhabitants
Schulz Omniemporium

**Schulz Omniemporium** is the premier provider of equipment for those wishing to risk their lives for fame and fortune. Providing for the manufacture and sale of everything from mundane ropes, shovels, sacks, food, and drugs required for common soldiers, to the newest in specialized sensors, aetheric tech, and fine tools for every specialized professional. Their business, however, has been somewhat contested recently by the rise of the Celestial trade, which has mostly come under the auspices of the Morovin Mercator Corporation thanks to the efforts of Celestial Chairwoman Katya Morovin.

The genius of Schulz was for organization and the exploitation of good ideas. The Omniemporium was a natural outgrowth of the Schulz Arms Corporation - in essence, Schulz's businesses became a one-stop shop for equipping armies, mercenary companies, and expeditions, while also catering to the masterwork needs of the lone operator. The Omniemporium has contracts with factories throughout the Cosmos

It is one of the lasting ironies of the Knights Mercantile that the agents and foot soldiers fielded by the rivals of Schulz and his successors are almost universally equipped by Schulz's businesses.
Russia

**Russia** is the colloquial Aeldman name for the Empire of Rossya, the largest nation on the two-gate world of Zemlya. After the colonization of Zemlya millennia ago by what appear to have been the Knights of Idolmar, the planet adopted a syncretist faith, revering local gods as saints of Zdorov, the Healer in Heaven. The Tsar, probably originally a tribal leader before the development of Russian national consciousness and empire, is revered as an incarnated saint of Zdorov.

## History

### Rediscovery

Russia faced a brief but humiliating colonial period shortly after a shift in the Aether led to its rediscovery in the early 3rd century A.U., in which its gate-city of Dalcia was held as a glorifed customs house by the Aeldrum Trade Company. Conspiracy by the Knights Mercantile led both to the liberation of Dalcia by modernizing Russian troops and to the salvation of the Russian imperial state from a violent uprising by radical adherents of imported communist and anarchist ideology. Tsarevitch Alexander Rurik, who abbeted the Knights Mercantile and used their dubious assistance to cover the empire's financial shortfalls and begin industrial development, became a national hero as prince and Tsar and is remembered to this day as Tsar Aleksandyr the Father of the Nation.

### Revolution

In the early 4th century, Russian trade was nominally controlled by the Tsar but in actuality dominated by the Russian Silk House, an imperial-licensed trade company secretly dominated by the Knights Mercantile. By the last quarter of the 4th century, however, a palace coup replaced an ailing Tsar Nicholas V with the auspiciously named Aleksandyr II, who revoked the Silk House license and centralized much of Russia's industry in a national Imperial Holding Company.  The result was fiscal disaster, and Aleksandyr was forced to accept a considerable (though well hidden) bailout from his coup backer, the Count of Lidenia. The hated Aeldrum Trade Company still has no official presence on Zemlya, but Lidenia has ensured that he personally controls most of the flow of Russia's valuable silk offworld.
Semal

**Semal** is a Pocket Dimension in Imperial Space. It is the capital of the Semalese Republic.

## History

*See also: Semalese Republic#History*
Semal was originally part of the Fialta States before being subjugated by the Second Fialta Imperium in the 4th century A.U. It became a military protectorate of the Serene Duchy of Aeldrum after the First Coalition War. In the 470s A.U., during the Aeldrum Devolution Crisis, Semal and its hinterworlds gained independence from Aeldrum as the Semalese Republic.

## Geography

Semal is home to two major cities, each built around one of its two etheric gates: Southgate, built around the gate which faces Fialta Space, and Northgate, built around the gate facing the Serene Duchy of Aeldrum.
Shreksaw Hewitt

**Shreksaw Hewitt** was an Ogre who lived on the borders of the swamplands of Ireland, and fought alongside the Karma Kameleons in the Irish War of Independence. He had a pet donkey which he believed could talk, and a chainsaw which he used to solve most of his problems.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Irish Campaign*
Pierre

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Pierre** may refer to:

* Pierre Vells, an ATC officer on A11 during the Black Pyramid Incident
* Pierre Armand, a political candidate on Lavalle during A Series of Unorphanate Events (One-Shot)
Sinvas Luvelath

**Sinvas Luvelath** was the Doge of Neveth and the heir to Serene Doge Selash Luvelath. After his father's death, he was the center of the Luvelath Faction within Aeldrum's Conservative Party

## History

### Aeldrum Devolution Crisis

*Main article: Aeldrum Devolution Crisis*
Widely regarded as the architect of Aeldrum's peaceful devolution of colonial authority during the 5th century A.U., Luvelath is widely remembered as one of the most influential Aeldmen never to be Serene Doge, either as the "man who bartered off the empire" or as the "man who prevented an Aeldman civil war."
Satise

**Satise** is a pocket dimension with a slightly warm climate, covered in grassy fields and plains that are primarily used for farms. There are a few small forests scattered across the landscape. At each of its etheric gates is a city.

## Geography

To the north is the capital and larger of the two cities, New Mayfeldsburg. To the south of the planet is the smaller of the two, Estol. In the middle of the two, there is a small local trade hub, Bardor. Near that used to be another small town, Lairan, that witnessed a massacre and is now under the Church of Kirva, with a strong Knights of Adarnum presence.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.
Serene Republic of Percel

The **Serene Republic of Percel** is a minor power in Imperial Space, centered on the pocket dimension of Percel.

## History

Percel was formerly one of the nine core worlds of the Serene Duchy of Aeldrum, but gained independence during the Aeldrum Devolution Crisis of the late 5th century A.U. It is one of three "Serene Republics" formed during the Devolution Crisis (the other two being the Serene Republic of Calath and Serene Republic of Liveth).
Salremar Pascius (The Black Pyramid Campaign)

*Not to be confused with Salremar Pascius (Spires of Aeldrum).*
*This article is a Stub. You can help The Aeldrum Wiki by expanding it*.

## Cpt. Salremar Pascius

**Captain Salremar Pascius** was the commander of the Aeldrum Trade Company expedition to A11, until he was assassinated by Sgt. Janus during The Black Pyramid Incident.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Black Pyramid Campaign*
Rosheen Darkwater

**Rosheen Darkwater** (also spelled "Roisin") was the 15-year-old scion of a legendary line of assassins and a secret operative for the Yakuza. She was hired by the Knights Mercantile to join the second expedition to the Taino Basin on Sierna.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

Rosheen's signature weapon was her dual-wielded kukris. her effectiveness as an assassin was somewhat diminished by her intense fear of the dark.

## History

### Second Knights Mercantile Expedition to the Taino Basin

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Expedition Campaign*
Rosheen was hired by the Knights Mercantile for their second expedition to the Taino Basin to provide expertise in targeted operative elimination during the party's encounters with various leaders. It was during this expedition that she assassinated Cayde Morn, a former agent of The Nine.

### Third Knights Mercantile Expedition to the Taino Basin

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Aztlan Campaign*
Ricky Jenkins (Black Pyramid Campaign)

## Ricky Jenkins

**Ricky Jenkins** was the foreman for the Academy of Saldan's team of laborers during their expedition to A11. He was vaporized by the firing of the black pyramid during The Black Pyramid Incident.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Expedition Campaign*
## Trivia

The name "Jenkins" or "Ricky Jenkins" has been born proudly by many obscure and unimportant dead NPCs across multiple campaigns in multiple universes.