recursal/Fanatic-Fandom huggingface dataset:
Tools

File:List of weapons by Izzaakk111200.png
**Weapons** or **tools** are used to increase or decrease a unit's power. Most weapons are used for warriors in a kingdom for battle.

In the 0.14 update, whenever a warrior dies with its weapon, the weapon goes into the village's inventory.

## Rarities

 File:White Color Demostration.png
Normal

 File:Blue Color Demostration.png
Rare

 File:Epic Color Demostration.png
Epic

 File:Orange Color Demostration.png
Legendary

## Materials

* **Adamantine**
* **Mythril**
* **Steel**
* **Iron**
* **Silver**
* **Bronze**
* **Copper**
* **Stone** (Tools only)
* **Wood** (Weapons only)
* **Bone** (Accessories only)
* **Leather** (Armor only)

## Types

* **Axe**
* **Bow**
* **Hammer**
* **Spear**
* **Stick** (Wood only)
* **Sword**
* **Helmet**
* **Armor**
* **Boots**
* **Ring**
* **Amulet**

## Modifiers

Any item can have up to five modifiers. The modifiers have five levels, ranging from + (1) to +++++ (5). The maximum level of the modifier is defined by the rarity. Normal rarity has a maximum level of 1, rare has a maximum level of 3, epic has a maximum level of 4, and legendary has a maximum level of 5. However, it is entirely possible that the levels of the modifiers themselves define the rarity.

* **Power** - Increases base damage of user by 1 per level (Weapons only)
* **Truth** - Increases diplomacy of user by 1 per level (Weapons only)
* **Speed** - Increases speed of user by 2 per level
* **Balance** - Increases critical hit damage of user by 5% per level for levels 1, 3, 4, and 5 and 10% for level 2
* **Finesse** - Increases attack speed of user by 3 per level (Weapons only)
* **Protection** - Increases defense of user by 3% per level for level 1 and 1% for levels 2, 3, 4, and 5 (Armor and accessories only)
* **Health** - Increases health of user by 50 per level (Armor and accessories only)

## Special Weapons

 Flame Sword
 Druid Staff

## Notes

* The *IgnizHerz* sword is a tribute to the user *IgnizHerz* a former administrator in the WorldBox Discord community and founder of the WorldBox Official Wiki. (The material of the sword can vary but it always have legendary rarity.)
* File:Ignizhherzsword.png
Trait rain

**Trait rain** is an exclusive 0.14.2 premium power that allows the player to rain traits instead of manually using the trait editor on entities. Traits need to be selected and unlocked first for this rain to work, which affects all entities nearby.

 **Gamma rain** provides positive traits such as blessed, strong and genius.

 **Omega rain** provides negative traits such as cursed, weak and stupid.

 **Delta rain** provides neutral traits such as bloodlust, paranoid and evil.
Tutorials

This page introduces new players to learn on how WorldBox works, WorldBox's features, updates, how to spawn creatures, starting a civilization and showing all pages available.

## Basic

### Spawning a creature

To spawn a creature, you need to see the available mobs in the bottom of your screen, any of them could be spawned with the exception of premium mobs. Specific mobs can be spawned that can do special movements such as civilian entities starting a civilization, attacking available prey, causing destruction or even help the world grow.

If you don't really want to spawn mobs by yourself, turning on natural mob spawning will cause mobs to spawn naturally if there is a biome. Specific creatures will spawn.

If the world law 'Other disasters' is turned on, mobs like demons, necromancers and evil mages and Greg will spawn randomly around the world if the conditions are right.
Achievement

**Achievements** or mainly called badges or game goals are specific rewards that rewards the player with a message and Santa cheering them. There are over 19 obtainable achievements about creation, civilizations, creatures or entities, bombs and destruction, nature and miscellaneous achievements.

The achievements were added in some of the latest versions.

## Obtaining

Achievements can be obtained by doing specific objectives to obtain them, they can include even using premium powers and tools. Most miscellaneous achievements may be by doing the secret hidden things in the game.

### Achievements page

The achievements page contains the amount of achievements there are. Blacked-out achievements means they are not obtained.

###### Achievements list

Creation
 World Builder
 Love

Civilizations
 Middle-Earth
* elves
* orcs
* dwarves

Creatures
 Sacrifice
 Ant World
* Black Ant
* Green Ant
* Red Ant

### Questions

* How to upload a map?
	+ *You can upload a map by deselecting a tab and clicking the Steam icon*.
* What are upvotes? How to get them?
	+ *Upvotes are rating systems in the Steam workshop, users need to vote your map to get these achievements*.
Colline Aux Fleurs Вики

**Добро пожаловать на Colline Aux Fleurs Вики!**
Вики о событиях и персонажах текстовой ролевой Colline Aux Fleurs.
Правки на данном ресурсе могут вносить только создатель вики и главный администатор ролевой.

## Главная информация

Colline Aux Fleurs — это текстовый ролевой проект, созданный Яной "Глав. Админ" Беловой в (указать дату) и действующий в настоящее время. Хоть проект успел претерпеть некоторые изменения с момента основания.

Основные жанры: фантастика, триллер. Ссылка – https://vk.com/collineauxfleurs

## Основные лица

Аркам

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Шаблон:Персонаж/Песочница
* Шаблон:Цитата
* Шаблон:Навбокс

а
Food

**Food** is a resource that allows creatures to gain hunger in the bar in their Creature page. If a creature has 0% on their page left, they will eventually die of starvation, if the world law doesn't allow creatures to starve, all creatures will not lose any on the creature page.

Civilizations can obtain food by their own by farming, foraging and killing other animals.

This feature is exclusive to 0.14.Older versions of WorldBox may not support this feature unless if you're on the 0.14.
In the 0.14 update, trees now have a chance to drop food when cut down. They have effects such as giving them traits or status effects.

## Civilized

Civilizations can get food by 3 different ways, **farming**, **foraging, killing animals** and **fishing**.

* **Farming** is an easy way to get crops, civilizations need a windmill to make farm tiles. When a windmill is constructed, farm tiles around the windmill are placed. This produces wheat which can be made into bread for the village. The process for crops growing can be sped up using the Rain tool or SonicSpeed in the debug menu.
* **Foraging** requires the player to place down fruit bushes around the map or simply just getting food from trees (only 0.14). Bears can sometimes eat the berries. Civilizations in 0.14 can eat the food acquired from the tree, giving them various traits and effects.
* **Killing animals** can be done by civilizations, by hurting the animal to death. Chickens and cows can be killed by civilizations, giving them meat for the village.
* **Fishing** requires a fishing boat to be done. The fishing boat will catch fish and deliver it to the village to be eaten.

## Others

### Herbivores

Herbivorous creatures eat grass tiles which causes visible disruption of the landscape. If the world law allows grass to grow back again, this may not be an issue unless the grass gets eaten much quicker than it can regrow.

 Sheep, rabbits and  chickens are part of this category.
Army

**Armies** are a feature in Worldbox. Armies are signified by Banners representing the flag of a nation. Armies are leaded by Generals, who have a banner icon displaying above them if the Show Armies in civilization tab is activated.

Armies will annex other villages if they stay in the village for long enough without interference. Once an army has annexed a village, the village will be owned by the army's nation. Generals will also have a small group of warriors following them.
Barrett Mansion

The **Barrett Mansion** is the primary sprawling residence of the Barrett family.

## Love Story

Oliver Barrett lived in the home as a child alongside his father, Oliver Barrett III, and mother, Mrs. Barrett. Oliver brings Jenny to the family mansion for a dinner.

## Trivia

* In real life, the house is the Phipps Estate House in Long Island. it was previously used in films such as *North by Northwest*, *Cruel Intetions*, and *Hitch*.
House

*Not to be confused with structure.*

A **house** is used for civilizations to live inside in. Houses have 6 tiers and 2 designs, while other structures do not have any other tiers.

## Resources required

The player might need to place down some resources for other civilizations upgrade their structures. This list shows all resources the player needs to have.

*Note: This part is only for houses. Looking for structures resource requirements? See here.*

## Trivia

* The final upgrade tier for humans has a fountain near the entrance.
* Houses can be also used for other civilizations to give offspring if they're the only person in the kingdom.
The Soggy Spooks of Starport

A small group of undead surfaced at the docks of Starport, just outside of the Cracked Mast tavern and attacked us. This was the initial meeting for many of the group, who fended off the attack.

**14th of Corij** - We defeated the initial wave of zombies that attacked the dock

**15th of Corij** - The ~~Strikeclan~~ Dandies got our first lead on a potential source of the Zombies

> In the Cracked Mast Tavern, we learned of a prior Temple of Paladine, north of Starport, infested with undead
>
>
> This initiated the Ye Olde Gods quest
>
>
>
> No connection was discovered between the temple and the undead in Starport
>
>

**24th of Corij** - The Dandies investigated a separate lead--a hatch into the sewers beneath the docks

> We asked the mayor about the sewer but he denied it even existed. Incompetent or malicious?
> We investigate the sewer but did not make it very far before I was poisoned. I do not recall much else but the Dandies did save my life that day.
>
>

**6th of Argon** - We went back into the sewers and fully explored the contents.

> We discovered a laboratory that appeared long abandoned but had the same stench of the undead on the docks on the **14th of Corij**. There were no recent signs of anyone being in that laboratory so the true explanation behind the undead is still unknown.
>
>

##### Open questions

> Who was responsible for the lab below Starport?
> Why does the Mayor insist there are no sewers under Starport?
>
>
Human

**Humans** are civilization entities that are hated by orcs. They are the weakest out of all civilization entities, however they are the quickest to grow and expand.

## Behavior

Humans act as a real human in-game. They will usually attack other civilizations that are homeless and at war and other hostile creatures.

*Humans are friends with:*

**!NOTE! THIS PART NEEDS LINKS!**

* Buffalo
* Chicken
* Monkey
* Sheep
* Fox
* Rabbit
* Cat
* Dog
* Crab
* Rat King
* Cow
* Penguin
* Frog
* Turtle
* Plague doctor
* White mage
* Druid
* God Finger
* Fairy
* Bee
* Butterfly
* Beetle
* Rat
* Grasshopper
* Fly
* Langton ants
* Sand Spider
* Worm

*Humans will attack:*

* Elves at war and homeless
* Orcs at war and homeless
* Dwarves at war and homeless
* Rhino
* Hyena
* Bear
* Wolf
* Crocodile
* Snake
* Piranha
* Cold ones
* Demon
* Bandit
* Evil mages
* Necromancer
* Snowman
* Zombie
* Skeleton
* Tumor, Super Pumpkin, Biomass, Cybercore monsters
* Dragon
* UFO
* Alien
* Flame Skull
* Corrupted Skull

## Structures

Humans have unique houses made out of wood and many basic materials. They have town halls that look like a king's castle. Other structures made by humans are all made out of wooden materials.

## Trivia

* Humans make a yelling noise saying something when they are spawned by the player.
* Humans are the only civilization entities that are the quickest.
Movie super smash brothers fighters vs loud kids

### analysis

exard cartoon flix: last time on fantasy free for all both of those fighters that say oh yeah as there quotes kill each other but the kool aid man erupted his stomach with sugar and food coloring, you guys voted, and the kool aid man wins!!!

kool aid man: oh yeah!!!

kool aid man: later fellas

exard cartoon flix: NO NO NO-

(\*kool aid man bursts through the walls\*)

kool aid man and macho man: OH YEAH!!!

exard cartoon flix: ok never mind

(\*lynn loud knock the door\*)

exard cartoon flix: i wonder who can that be?

(\*exard cartoon flix walk to the door and open it\*)

lynn loud: hello

exard cartoon flix:

### the fight

(\*\*)
Super WorldBox Wiki

*Super WorldBox Wiki is free and can be edited by anyone!*
• Recent Changes • New articles • New files • Special pages

WorldBox 0.14 has released! 4 new biomes, new creatures and many more! Check out changelog from the official site here.

***WORLDBOX WIKI EDITOR'S NOTICE***
The wiki has little information about some pages, and we need your help! We need goals to complete the wiki as such completing ALL creature pages, completing ALL kingdoms, civilizations and villages pages, and many more to complete the wiki's goals. Check our Goals page here.
Please also note to check the style guide for attracting new visitors on how our wiki pages will look like. If you were looking for community guidelines, please check ours here.

1. Trait
2. Culture
3. House

Doctor Eggman from Sonic News Network

Who's More Powerful: Doctor Strange or the Scarlet Witch? from Fandom

Explore

File:War images
Biome

A **biome** is a tool used for filling in empty landmass using biome seeds. Biomes feature flora, fauna, temperatures, types, traits, items and mobs. Biomes may overgrow each other, sometimes even making them mix in. There are over 15 biomes and 3 that cannot spawn naturally upon world generation. Color pallets of biomes make creatures have different random colors such as sheep turning pink, orange or yellow in mushroom biomes.

In the 0.14.0 update, 4 new biomes can be selected with each of their own creatures. The candy, crystal, arcane desert and lemon biomes. 0.14.0 also now allows civilizations to pick up food from trees in the biome, giving them traits.

The swamp biome in 0.14.0 has updated making dirty water look like mud instead.

## Temperature and type

Biomes have temperatures and types that define what entity will spawn in it.

### Temperature

* **Normal** biomes spawn most peaceful creatures. (Grass, mushroom)
* **Warm** biomes spawn some hostile creatures such as snakes and rhinos. (Savannah, swamp, jungle, desert)
* **Cold** biomes spawn penguins, foxes and polar bears. (Snowy tundra)
* **Hot** biomes spawn blazing skulls. (Infernal)\*

### Types

* **Oceanic** biomes spawn most aquatic creatures and crabs. (Oceans, islands, beaches)
* **New** biomes are recently added biomes released. (Arcane desert, candy, crystal)
* **Not-spawned** biomes do not appear upon world generation and have no biome seeds to make them. (Snowy tundra, wastelands)

## List

 **Normal**

 **Warm**
Trait

*See also:* Trait rain

A **trait** is used for modifying the behavior of one entity. Traits can also modify a creature's stats and appearance such as increasing the diplomacy, having abnormal health than a regular creature, and others that modify the creature. Any entity spawned will sometimes have a random trait.

In the 0.14 update, the trait editor can be used for giving traits manually to entities. When custom traits are given to the entity, it receives the  Scar of Divinity trait.

## Trait spawning

Entities will always spawn with randomized traits that will change their behavior. An example is the giant trait, which gives it more health than usual entities. The player may also grant traits to any entity.

Traits can be randomly given by other creatures, such as an election of a king.

## List

### Signature traits for specific entities

These are some traits that some creatures always have.

* Healing aura, energized (fairy)
* Strong (bears)
* Evil (evil mage and demon)
* Immortal (skeleton, zombie, necromancer)
* Immune (plague doctor)
* Peaceful (any passive animal that doesn't attack, infants)
* Strong Minded (dragon)
* Cold Aura (cold one)
* Weightless (elf, penguin)
* Miner (dwarf)
* Regeneration (fairy, orc)
* Savage (orc)
* It's a boat. (boat)
Crystal Sword

*"*Sword" *redirects here. If you were looking for weapons, see* Tools.

**Crystal Sword** is a hostile sword creature that spawns in Crystal biomes. They are peaceful with dwarves.

## Spawning

Crystal swords usually spawn regularly in flat areas, along with Crystal Golem.

## Traits

* Shiny (Makes shiny)
* Fire Proof (Resistance to fire)

## Trivia

* Crystal Sword is the only creature with the most attack and critical chance. This means they are the strongest mob, but they are low on speed and health.
Lemon Man

**Lemon Man** is a lemon-humanoid peaceful creature that spawns in Lemon biomes.

## Spawning

Lemon men spawn regularly in flat areas wandering around the local fields of the lemon biome. Lemon boi also spawn in this condition.

## Traits

Lemon men spawn with traits that are positive, except for the  Paranoid trait.

* Poison Immunity (Immune to poison and venom)
* Paranoid (-2 Diplomacy, +4 Warfare)
* Attractive (+10 Critical Hit, +2 Diplomacy, +1 Stewardship, + offspring chance increased)
Typhon Atlas Wiki

**Welcome to the Typhon Atlas Wiki!**
A guide to the people, creatures, locations, and gods of the land of Typhon.

* Locations
* Characters
* Races
* Creatures
* Groups

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Alhudad

Alhudad is a sprawling kingdom in the Laumaiga Desert, resting on the banks of Lake Katikati. Ivory palaces and palm trees dominate the skyline and princes and princesses enjoy the lap of luxury. However, the royalty of Alhudad have become enamored with something dark beneath the ivory city.

## History

Alhudad was founded in 2E 1109 by three clans. The Salaks Clan migrated alongside the Warti and Sundu Clans from northern Laumai in order to build an empire on the banks of Lake Katikati. Three-hundred years after the city's founding, an archway was discovered in the basement of Alhudad’s oldest library. This archway led to the extradimensional city of Aijaheet. Aijaheet was apparently a millennia older than Alhudad and had been ruled by King Triat’Hamra since its conception. Alhudad and Aijaheet engaged in friendly trade until 2E 1812, when the King of Aijaheet’s only son died; driving him into madness. The Ambassador of Aijaheet began orchestrating rituals in the city to lift their king to godhood and lift his spirits. Eventually, this spread to Alhudad, and the royalty of the ivory city pledged fealty to the Mad King of Aijaheet.
Dirac Sea

The Dirac Sea is a mass of a black water-like substance, formerly known as Loch Brie. It is believed that beneath the black waves of the Dirac Sea lies an alternate dimension that houses the former inhabitants of Loch Brie.

## History

### Formation of the Dirac Sea

The Dirac Sea was once known as Loch Brie. At sometime during the Second Era, an unknown powerful Dirac botched a ritual to ascend to the tier of Demigod but was reduced to a Pitia. The Dirac became the Dirac Sea, an inky black sea that absorbs anything that submerges itself in its body.
Giants

The Giants were the first intelligent species on Typhon. They were once a great civilization, building cities in the skies held up by Elf magic. The Elves began seeding distrust within the ranks of the Giants and when the Great Giant Civil War was sparked, often referred to as just the Giant War, the Elves dropped their floating cities. The War took most of the Giants, including their king Otzar, The First. Now, the Giants' numbers dwindle as their age comes to an end.
Ja'l, the Maimed

Ja'l, the Maimed is a triple amputee Giant who has taken up residency in Halendi. He was once Otzar, The First's scribe before the Giant War of 1E 11559, when his king died. He would go on to participate in the Battle of Loreley as a chronicler, where he would lose two legs and an arm before being saved by the High Celebrant of Halendi.
Trait/Peaceful

*Not to be confused with* Madness.

Peaceful is a trait that makes an entity not attack even when hit.

## Effects

Peaceful is a signature for most animals in the grass biome and kids. This allows them to not attack any creature that hit them in the first place. If this trait is granted to a hostile creature via Trait editor or the powerbox mod, the creature becomes peaceful.
Tropics: The Deep End Wiki

**Welcome to the Tropics: The Deep End Wiki!**
RUN FOR YUOR LIFE :sob:

We're a collaborative community website about Tropics: The Deep End that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Otzar, The First

Otzar, The First was the first Giant and the first being in general laid on Typhon by God. He reigned as the King of the Giants until the Giant War of 1E 11559.

## Otzar, The First

### Aliases

The First
King of Giants

### Affiliation

Giants
Giant Empire

## Biography

### Spire of Stars

Otzar, The First was laid at the base of the Spire of Stars by the True God. He was the first Giant and first sapient being in general in the land of Typhon. Seven other Giants were brought into the world after him and swore fealty to The First. Otzar and the other seven would have humble beginnings, building a small village at the base of the Spire, attracting Giants from around Typhon. After one thousand years, Otzar's small village proved not enough for him and he set his eyes on the rest of the world.

### Conquest of Typhon

Otzar began his conquest of the rest of Typhon in 1E 1314. In his travels he warred with other Giant sects, warred with and eventually enslaved the Elves and Humanity. After centuries, Otzar united the Giants and became the king of the Giant Kingdoms and founded cities in the sky.

### Giant War of 1E 11559

After thousands of years of servitude, the Elves and Humanity finally rebelled. They sowed seeds of distrust within the Giants' government and brought about a societal collapse, sparking a civil war. At the height of the war, the Elves dropped the Giants' floating cities and their kingdom fell apart. Otzar, The First would perish in the Dropping of the Clouded Capital. The war would fizzle out and most Giants would be left killed, ending the First Era.
The Mirrored Mountain

The Mirrored Mountain is a mountain located directly atop Mount Fjell. It is usually hidden from sight but can be brought to ones attention with a number of mind-altering spells. The hold of Fjalter, ruled by High King Locke III, rests atop the Mirrored Mountain.

## History

### The Mirroring of Mount Fjell

Sometime during the First Era, a group of sorcerers banded together to create a safe place for Humans and Elves atop Mount Fjell to hide them from the Giants. They hid the Mirrored Mountain from sight using a myriad of spells and magic. Knowledge of the Mirrored Mountain was lost for sometime as all residents of the small village atop the mountain vanished. Some say that the sorcerers mirrored the mountain again, resulting in their departure from normative space. The Mirrored Mountain would not be found for centuries before its rediscovery by a young High King Kander.

### Fjellrike

When High King Kander's father was killed during the Avmagret Coup, he was forced to flee and wander the land. Riding the high of a dozen potions and spells, Kander rediscovered the Mirrored Mountain. There, he assembled a rebellion to retake his kingdom from the Avmagret traitors and succeeded. The hold of Fjalter atop the Mirrored Mountain was established as the seat of the new kingdom of Fjellrike with Kander as its High King.
Trait editor (0.14)

*Not to be confused with the powerbox mod.*

This feature is exclusive to 0.14.Older versions of WorldBox may not support this feature unless if you're on the 0.14.
The trait editor is a feature exclusive to use in premium and in the 0.14 update. The player requires to unlock traits to grant them to the entity. Traits can be unlocked by tapping on its information on the entity's page, while other traits need to be unlocked via Achievements. Other traits may need to be granted manually without the trait editor.

This page has an incomplete sectionPlease edit this incomplete section highlighted right below. Before that, please consider following the Style guide to see how this works.
Ye Olde Gods

A group of adventurers at the Cracked Mast tavern told us about two temples to the old Gods--a temple of Paladine and a temple of Mishakal. The first they mentioned as a potential explanation for the undead attack, the second they were headed to explore for themselves.

**16th of Corij** - We set out to find the temple of Paladine, a few days travel north from Starport

**17th of Corij** - We encountered bandits on the road near Castle Di Hojan

**19th of Corij** - We entered and explored the temple of Paladine

> We discovered a sarcophagus with glowing blue runes. Upon touching it, Cinnabun was nearly knocked unconscious from the psychic damage received. I tried to decipher the words but could not understand the magic, though did deduce it was warded against to keep either someone out or something inside. Further exploring the room, I found a glowing purple rune on the floor at the back and identified it as a teleportation circle. On the way out, we destroyed the mechanism that caused it to move, and effectively sealed the basement and restored the dragon statue.
> *Though there were undead in the temple, there was no apparent connection to the undead in Starport and that mystery is left unsolved.*
>
>

##### Open questions from our exploration of the temple of Paladine

> What is the source that leads to the teleportation circle in the temple?
> What magic is binding the sarcophagus? What is inside?
>
>

**25th of Corij -** We set out to find the temple of Mishakal, east in the mountains beyond Rening

> Friendly folk but that town that has some troubles and could desperately use a decent fence.
>
>

**28th of Corij** - We made our way to the temple of Mishakal and found it protected by a camp of Ogres.

> We eventually made it through the ogres and discovered a collapsed structure. After investigating the temple, an honorary Dandy named Ken discovered an inscription that read "Find the staff of Blue Crystal, sunken in the new swamps beneath the greatest temple of all."
>
>

**Open questions from our exploration of the temple of Mishakal**

> Where are the new swamps?
> What is the greatest temple of all? Where is it?
>
>
Celebrants

Celebrants are a race of humanoids with terracotta-like skin. Their porous, clay bodies and barely contained souls make them extraordinary magic wielders and naturally adept with astral projection. Some theorize that the Celebrants were crafted by skilled potters in ancient Chuitian while others believe they were crafted by God using clay from the Tearing Gulf.
Stannor

Stannor is a Halfing standing at about 3 foot five inches tall with a softer build. He has chestnut brown hair with sideburns reaching towards his chin, cool blue eyes, and light skin. Stannor typically wears earthly colored cloth dressed with a bit of flair. Stannor seems to be quite confident and easily able to pick up conversation with strangers.

**10th of Argon** - Stannor found us and, after a conversation with Wulfric decided to try to help us, just outside of Garnet. With some very interesting magic (a spell he called *Seeming*), he was able to disguise all of us and bring us past the guards at the gate. He brought us into a base in a sewer beneath the town where we met his leader, Windy.
Yearly

File:Yearly.png

A disgruntled tortle who seems to known Wulfric from another town. He carried a spiked mace and was almost the size of Zorik.

He attacked us in the alley behind the Cracked Mast Tavern on the **15th of Corij**, and he wanted to kill Wulfric!

He ran into the cellar door leading beneath the Cracked Mast Tavern and somehow we lost his trail there.

##### Open Questions

How did he escape below the Cracked Mast Tavern?

Where did he go? Where is he now?
Gavin Tworb

A 25 year old human male with cropped auburn hair and blue eyes, standing roughly 5'8 with an athletic skin and tanned skin. Gavin, being was the son of David, descendent of the original Rening family that founded the town of Rening. He seemed to be a rather good natured and helpful man who wanted the best for his town and people. Gavin also mentioned trade with Garnet trying to get someone to help construct walls for the small town and interest in making a trade road to Starport. He personally knows Mayor Glorybuff. He has been kind to us in our travels through Rening and I think he is a good person.

**26th of Corij** - We met Gavin on our first visit to Rening. We told him... well, pretty much everything that had happened in the last few weeks in Starport. We also spoke of the gnoll problem they were having, which we encountered on our travels from Starport. His retainer, Tarak, accompanied us the next day as we went onwards to the Temple of Mishakal and to deal with the Gnoll problem.

**1st of Argon** - We spoke to Gavin on our way through and he mentioned that he had spoken to Glorybuff about the recent events and that he was also in talks with Garnet to secure some materials to secure the perimeter of his town from future attacks.

**9th of Argon -** We encountered Gavin again after fleeing Starport. He mentioned again he had spoken with Glorybuff since our last visit, but also let us know that word had already traveled to Rening that we had attacked the Bluebells and were wanted in Starport.
Tarak Ashton

A 35 Year Old Male Half Orc standing 6’1 and in excellent shape. He has sharp chestnut colored hair and amber eyes. He typically wears dark leathers with embroidery and fine shirts beneath. Tarak has been a "one man army" for Rening, fending off any attackers who might wish to attack the town. He seems to also be training young Gavin. He joined us when we ventured out to clear out the gnoll camp and turned out to be a skilled barbarian and an all around good guy.

**26th of Corij** - We met him at the Underhill Tavern in Rening after a confusing and tense encounter where Tarak pretended to attack the Lord, which turned out to be some kind of training. He later gave us information about the location of the gnoll camp and joined us when we journeyed from Rening to attack it.

**27th of Corij** - Once the work with the gnoll camp was finished, Tarak made his way back to Rening and we split off to go clear out the ogre camp he warned us about in front of the temple of Mishakal.
Thibault's Tidings

Things have become very exciting and quickly very complicated and so I've decided that I will try to help my friends by keeping very good notes.

Noteworthy CharactersQuestsDreamers

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Somebunny Loves You

Cinnabun is engaged! And she never once mentioned it? I guess she is still warming up to us, but it also seems like the situation is pretty complicated...

**8th of Argon -** We met Cinnabun's fiance, Roger Bluebell. He was waiting downstairs for us in the morning at the Cracked Mast Tavern after the final night visit from Alfred.

This turned out to be somewhat complicated--so it wasn't *actually* Roger, it was another member of Wulfric's old guild named Ainsel Quickfoot, who was disguised as Roger. He had taken Roger's place to give us a heads up and throw the Bluebell guards off our trail. The had made arrangements with Destrian who procured necklaces for each of us to prevent scrying for a period, so we could escape from the city, which we promptly did.

On our way out of town, Wulfric pulled off a brilliant forgery to charge a cart and some horses to Mayor Glorybuff. It will be so nice to finally not have to walk everywhere!

**9th of Argon -** We made our way east towards Rening to get out of town and get back to work pursuing some of the information we had gleaned from the Temple of Mishakal. Unfortunately, on this same evening poor Cinnabun had a very bad nightmare that seems to be quite a problematic omen. Her patron deity, Beikeshen, visited her dreams to let her know that the Bluebells were somehow praying to him and evoking him in their efforts to track down Cinnabun. He threatened to withdraw his favor from Cinnabun unless we did something to make them stop.

**10th of Argon** - We decided that the best way to deal with the Bluebells was by going straight to Pinerift to confront them. It turns out the fastest way to get there was to head north to Garnet and then through the mountain past to the east of Garnet. While in Garnet, we met with the Thieves Guild and learned more about the situation in Pinerift and with the Bluebells from the leader of the guild.

Cinnabun also shared the location of the monastery where she first began her worship of Beikeshen. It is actually extremely near to Starport! Perhaps it may contain the means that the Bluebells are abusing to contact Beikeshen? Given the Bluebells seemed to be quite powerful in Pinerift, we changed our plans to investigate this Monestary first.

**11th of Argon** - We set out from Garnet, headed south beyond Rening and then west across the plains of Southlund, towards Lockhart, the cloest down to Cinnabun's old church.

#### Open Questions

How are the Bluebells bothering Baikeshen? What do the Bluebells want with Cinnabun? What is the source of their recent climb in power? What has happened to Cinnabun's family?
No Fences Make Gnoll Neighbors

We passed through a very small village by the name of Rening on our way to find the temple of Mishakal. We learned about some recent troubles that they had been having with a gnoll encampment and they seemed like pretty friendly folks, so we offered to help out. Sounds like the Mayor of this town even knows Glorybuff and also seems to have some issue with him.

**25th of Corij -** We were attacked over night by a group of gnolls but we managed to fight them off.

**26th of Corij -** We made it to Rening and immediately went to the keep where we met the keeper, Gunter Gentry

> The keeper suggested that we head on to the tavern and there we would eventually meet the lord of the town, Gavin Tworb and his retainer Tarak. They seemed like pretty friendly people overall, a young man trying to learn to take care of himself and of his town. They kindly told us that the gnolls that had been harassing their town were working together with an ogre camp which was guarding the entrance to the temple of Mishakal. With that, our interests were aligned to see these gnolls dispatched and we set out to surprise them at their camp.
>
>

**28th of Corij -** With guidance from Tarak, we camped out near the Gnoll encampment, woke up bright and early and attacked while they slept. Victory!

> Our attack cleared out the gnoll menace for Rening and also cleared the path for us to attack the ogre camp near the temple of Mishakal without having any ogres at our back.
>
>

Quest complete.
Noteworthy Characters

These are some of the noteworthy individuals that the Dandies have met in their travels...

#### People of Starport

* Mayor Glorybuff
* Reyana
* Isilbane
* Priest Geoffrey

#### People of Rening

* Gavin Tworb
* Tarak Ashton
* Gunter Gentry

#### People of Garnet

* Stannor Hogcollar
* Windy Grass

#### People of Lockhart

* Alain Hilltopple
* Captain Vossler

#### Wulfric's Friends

* Aiensel Quickfoot
* Yearly
* Alfred

#### Garson's Friends

* The three eggs
* The drake
Mayor Glorybuff

The Mayor of Starport. He initially seemed like a friendly, meek bureaucrat but his actions have raised my suspicions. After the original attacks he offered a very strange arrangement where he would pay to keep us all close and gave us a sending stone to contact us for work. He very rarely actually has work for us but instead seems more intent on just keeping us out of the way, but out of the way of what?

**15th of Corij** - We met the Mayor following the kobold attack and the zombie attack and he offered us his original deal:

> Serve as his secret ~~strikeforce~~ strikeclan. He would pay us 5 gold per week each and free room and board at the Cracked Mast Tavern. He asked that the engagement be kept as a secret, even from his own city guard.
>
>

**23rd of Corij** - We found an open grate under the docks that led into a sewer and just as we entered it, we were called by the Mayor on the sending stone. He gave us an update on the bandits we had encountered on our trip to the temple of Paladine. He also denied the presence of the sewer in the city, but later we found access to the sewer was cordoned off at the docks by the mayor, exposing his lie.

**4th of Argon** - We received another message from the Mayor that he needed help urgently. We went to city hall to respond but Town Hall was closed and there was no entry allowed.

**? of Argon -** We left the city to help Cinnabun avoid some dangerous people from her past and I tossed the sending stone into the ocean. In Rening, the sending stone was back in my pocket and the Mayor contacted me. He told us that we were now considered fugitives in Starport and asked for our urgent return.

**? of Argon -** I tossed away the sending stone again, but I do not expect that it is the last time I will see it.
Windy Grass

Windy is a tall Tabaxi standing at 6 foot tall with a lithe build, dark skin and black fur, and one amber eye with the other beneath an eyepatch. Windy dresses in tattered looking leather with a coat as the only covering on her torso.

**10th of Argon** - Stannor brought us into her guild and we met her there with our old friend, Ken. She seems to be very well connected and new Wulfric's old guild mates, as well as quite a lot about the Bluebells. She seems to regard the Bluebells as her enemies and was willing to offer us safe haven and some guidance on our brief stay in Garnet.
Sonic the hedgehog vs falco

### analysis

exard cartoon flix: last on on fantasy free for all feathers fly all over the place while donald duck is trying to out-smart him but daffy duck kidnap his gun and murder him! you guys voted and daffy duck wins!!!

(\*exard cartoon flix pull that lever and yosemetie sam's treasure fall at the ground\*)

(\*daffy duck's eyes get shocked as his mouth open a colossal smile, screams happily and kisses exard cartoon flix's forehead \*)

daffy duck: I'M RICH I'M RICH IT'S ALL MINE!!!

yosemite sam: WHOW!!! HEY HEY HEY, HEY WAIT A MINUTE!!! HEY!!! MY CLAIM!!!

yosemite sam: I CAN'T BELIEVE YOU LET THAT STUPID DUCK KIDNAP THE CLAIM, AND THAT DUCK DIDN'T EVEN LOSE!!!

yosemite sam: WELL DON'T LET IT HAPPEN AGAIN!!! MY CLAIM COST A LOT OF MONEY!!!

(\*yosemite sam try to murder daffy duck by shoot him with his guns\*)
Aiensel Quickfoot

An old harengon friend of Wulfric's who has been around Starport for at least as long as we have all been there. He seems like he is really looking out for Wulfric and has helped us a couple of times. Hopefully he doesn't get in too much trouble by associating with us!

**14th of Corij** - He gave Wulfric a warning that another former member of their guild, Yearly, was in town and looking for Wulfric.

**8th of Argon** - He somehow managed to take the place of Roger Bluebell and arrived at the Cracked Mast Tavern to announce himself.. I mean, announce Roger's presence and apparent engagement with Cinnabun! He took us aside to explain who he was and then got us out to the market to meet with Destrian, who had prepared some necklaces to protect us from scrying. He helped us escape Starport before the Bluebells could catch up with us.
Алексей Воронов

Алексей Воронов (англ. Aleksey Voronov) – один из персонажей ролевой Colline Aus Fleurs. Автор – Даниил Казаков.

## Характер

Нелюдим. Пофигизм на происходящее вне его компетенции его мало интересует по началу. Пока что холоден ко всем окружающим, но найдя кого то близкого на удивление окажется болтуном и любящим посмеяться человеком. Эта проблема давно гложет Алекса, но ничего поделать, кроме как заняться делом, он не мог. Когда Лёха в процессе инженерии или то, что ему нравится, тот может ругаться, увлечься, Увлечённо бормотать и прочее. Он как подснежник, покрытый льдом одиночества.

## Внешность

Кое-как откопал "зелёную куртку", которая ещё чуть-чуть и будет синей.

## Паксидная способность

Инженеринг – позволяет Лёхе взаимодействовать с металлами и перестраивать их структуру. Ограничением является то, что для изменения молекулярной структуры ему нужно уделить всё внимание на мелком участке, а контроль большого куска металла и других неорганических веществ неточен. Для сложных приборов нужно уделить кучу внимания, чтобы они были качественными.

## Биография

Неизвестно.
UCU and TRU: Universe Collide Version 2 Wiki

**Welcome to the UCU and TRU: Universe Collide Version 2 Wiki!**
When an incident between the Uncharted and Tomb Raider universes have collided together by an unknown entity, it is up to the heroes of these worlds stop this, other villains, undo the unison chaos, and find a way to put their worlds in regular places.

We're a collaborative community website about UCU and TRU: Universe Collide Version 2 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location spans over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*