Version 1.3

**Version 1.3** is the eggplosive new update from Pixile Studios and Modus Games which starts the Year of the Super Tiger event, introduces the new  Big Clucking Gun weapon, new S.A.W. Shop items, 4 new Mini Animal Pets, various island changes and various other changes and fixes.

## Features

* Year of the Super Tiger event with 8 new Lunar Year cosmetics.
* New  Big Clucking Gun weapon which uses  Specialty Ammo ammo type.
* 4 new breeds of  Super Tiger:

Rare
Super Lunar Tiger
**120**  **35**

Epic
Super Golden Tiger
**140**  **40**

Legendary
Super Toy Tiger
**220**  **62**

Legendary
Super Bengal Tiger
**220**  **62**

* 4 new Mini Animal Pets: Mini Deer, Mini Raccoon, Mini Skunk and Mini Sheep.
* Various new S.A.W. Shop items and one new S.A.W. Shop bundle.
* Various island improvements.
* Various controller improvements.

## Changes

* Beaver Construction HQ updates/changes.
* S.A.W. Bamboo Resort updated to include the changes the Lunar New Year brings.
* Hamster Ball changes:
	+ Hamster balls now take a bit longer to reach the point where they’ll get a 1-hit kill.
	+ Once a player has been rolling at max speed for at least one second, speed lines will appear and a sound will play indicating that you’ve now entered full damage mode where a hit will score 101 damage and kill your opponent upon impact.
	+ Before the speed lines appear, hamster balls will only do up to 80 damage (still influenced by acceleration for precisely how much damage you do).
	+ Added a rare easter egg animation where a player's animal can trip while in the ball. Does not affect gameplay, is merely for fun.
* The mode selector now displays an **!** if a new limited-time game mode is available to play.
* Added a “Manage Party” UI for party hosts that groups all party-related options together including viewing/copying the invite code for cross-play parties, kicking players, and leaving the party.
* Updated all buttons throughout the menus to use the new teal style.
* Increased clarity around Super Edition requirements in the Super Milestones tab, with a helper label that better explains which milestones requires the Super Edition DLC.

### Weapon Changes

* Sparrows,  Darts, and Eggs ammunition have been combined into a single new  Specialty Ammo that is used for  Big Clucking Gun and all weapons previously using Sparrows or Darts.
* Super Bandolier boosts max carrying capacity for the new  Specialty Ammo from 35 to 50 (previously Sparrows and Darts were boosted from 35 to 45).
* Sparrow Launcher clip size increased to 5.
* Dogna's Dart Gun will now auto-fire darts if a player holds down the shoot button.
* A visual dart now appears stuck into the animal when they’ve been hit and are being actively poisoned by  Dogna's Dart Gun.
* Grenades and  BCG egg impacts now play the “hit” sound effect if a player hits themselves with them.
* Grenades,  Bananas,  Skunk Bombs and  BCG eggs now make bounce sounds when bouncing off of walls.
* Bananas,  Skunk Bombs and  BCG yolks will now have their positions checked and corrected by the server upon landing.
* Minigun (and the new  BCG) aiming should now more closely and consistently match the cursor’s aim (added a new aiming bone on the character skeleton for guns held in the low position).
* Added a small release buffer at the start of a jump roll for charged weapons such as the  Bow & Sparrow and  BCG.

## Fixes

* Fixed a bug where one account could join the same cross-play party from two devices/platforms.
* Fixed the animal pass preview box’s second pass from showing template blue hat while loading.
* Event screen’s character should no longer glitch out on the first frame.
* Fixed various controller menu related bugs.
* Fixed an audio glitch caused by changing volume while emoting on the main menu.
* Dropping the  Cupgrade while drinking with it equipped will now stop your healing (fixes audio bug).
* Fixed visual bug with bots reloading and appearing to have negative ammo.
* Map can no longer be opened while the Settings screen is open.
* Fixed a case where players could get stuck in the grenade throw animation: it will now auto-cancel after 2s if the grenade has not already been thrown.
* End-game rewards now force close player inventory if it was open.
* Fixed  Melee Weapon hit sounds on shooting gallery targets being played for all nearby players in the lobby.
* Fixed  Minigun retaining charge when opening the Settings screen while shooting.
* Client-side Skunk Bomb capacity issue should be fixed.

## Links

Steam Update Log 1.3

Console Update Log 1.3

1. ↑ https://store.steampowered.com/news/app/843380/view/3131691755149293332