Super RPG

**Super RPG** is a game which can be played on the "gaming" machine in the third house in the village. When the game begins, you see a main menu screen, with the options Start and Exit. The game is played by clicking the buttons on the "gaming" machine, or using the keyboard buttons up arrow, down arrow, and space bar. Up and down navigate menu options, and space bar selects an option. Gameplay alternates between visits to the shop and excursions into the dungeon. Each floor of the dungeon has three monsters, and killing all of them completes the floor and allows the player to return to the shop. Monsters become more powerful as the player completes each floor. Monster statistics are randomly generated every game.

**Shopping**: The shopkeeper says, "Please buy my stuff." Purchasing an item equips it automatically. Purchasing a health potion instantly restores 8 HP. Purchasing a health pendant adds 5 HP to the player's maximum HP, and restores 5 HP.

**Dungeon**: Each floor of the dungeon has three monsters. Killing them rewards the player with coins. Some monsters appear similar, but have different eyes and more powerful statistics. On some floors, there is a rare chance that a chest will appear. The chest does not attack, and has DEF 0 and 10 HP. Destroying a chest rewards the player with a large number of coins.

**Combat**: When a player or monster attacks, damage done is equal to the attacker's ATK minus the defender's DEF. For example, attacking a DEF 1 slime with an ATK 2 wooden sword will cause the slime to lose 1 HP. **Note**: Although turns end instantly, the player's attack is completed first. If the monster dies from that attack, it cannot attack the player in that turn. Therefore, if the player and monster both have low enough HP that the next attack will kill both of them, the player will survive.

When Super RPG begins, the player has 10/10 HP, and 15 coins. The player begins with the weapon "your fists", with an ATK power of 1. The player starts with a DEF power of 0. The game begins in the shop, with the player at Floor 0 of the dungeon.
(*Ed. Note: Some monster statistics appear to be variable. Ranges are based on observed stats, and may not be accurate*)

## Floor 0

The shop sells a wooden sword (ATK 2) for 10 coins, and a wooden shield (DEF 1) for 10 coins. Buying either item equips it immediately. Selecting "Quit the shop" enters the dungeon.

The player encounters "slimes" (ATK 1-3, DEF 0, HP 3, coins 5-8).

## Floor 1

The shop sells a copper sword (ATK 3) for 15 coins, a copper shield (DEF 2) for 15 coins, and a health potion for 5 coins.

The player encounters "angry slimes" (ATK 2-4, DEF 0, HP 2, coins 7-9) or "slimes" (ATK 1-3, DEF 0, HP 3, coins 5-8).

## Floor 2

The shop sells an iron sword (ATK 4) for 20 coins, an iron shield (DEF 3) for 20 coins, and a health potion for 5 coins

The player encounters "demons" (ATK 4, DEF 1, HP 5, coins 12-15), "angry slimes" (ATK 2-4, DEF 0, HP 2-4, coins 7-9), or "slimes" (ATK 1-3, DEF 0, HP 3, coins 5-8).

## Floor 3

The shop sells a silver sword (ATK 5) for 30 coins, a silver shield (DEF 4) for 30 coins, a health potion for 5 coins, and a health pendant for 30 coins.

The player encounters "angry demons" (ATK 5, DEF 3, HP 5, coins 20) and "demons" (ATK 4, DEF 1, HP 5, coins 12-15)

## Floor 4

The shop sells a gold sword (ATK 6) for 40 coins, a gold shield (DEF 5) for 40 coins, a health potion for 5 coins, and a health pendant for 30 coins.

The player encounters "skeletons" (ATK 6, DEF 1, HP 7, coins 25) and "angry demons" (ATK 5, DEF 3, HP 5, coins 20).

## Floor 5

The shop sells a diamond sword (ATK 7) for 50 coins, a diamond shield (DEF 6) for 50 coins, a health potion for 5 coins, and a health pendant for 30 coins.

The player encounters two "skeletons" (ATK 6, DEF 1, HP 7, coins 25) and an "angry skeletons" (ATK 8, DEF 1, HP 10, coins 40).

## Floor 6

The shop sells the falchion (ATK 8) for 100 coins, a diamond shield (DEF 6) for 50 coins, a health potion for 5 coins, and a health pendant for 30 coins.

The player encounters three "angry skeletons" (ATK 8, DEF 1, HP 10).

## Floor 7

The shop sells the falchion (ATK 8) for 100 coins, the shield of El Cid (DEF 8) for 100 coins, a health potion for 5 coins, and a health pendant for 30 coins.

The player encounters two "spider swarms" (ATK 9, DEF 2, HP 15) and a "giant spider" (ATK 10, DEF 5, HP 25). In order to survive Floor 7, the player will most likely need the falchion, the shield of El Cid, and 25/25 HP.

## Floor 8

The shop sells the dagger of time (ATK 10) for 180 coins, the shield of El Cid (DEF 8) for 100 coins, a health potion for 5 coins, and a health pendant for 30 coins.

The player encounters three "fanged cats" (ATK 10, DEF 2, HP 30, 8 coins). The cats say "I want to be a vampire ^.^".

## Floor 9

The shop sells the dagger of time (ATK 10) for 180 coins, the shield of Achilles (DEF 10) for 180 coins, a health potion for 5 coins, and a health pendant for 30 coins.

The player encounters two "giant spiders" (ATK 10, DEF 5, HP 25) and a "spider swarm" (ATK 9, DEF 2, HP 15)

## Floor 10

The shop sells the vorpal sword (ATK 12) for 250 coins, the shield of Achilles (DEF 10) for 180 coins, a health potion for 5 coins, and a health pendant for 30 coins.

The player encounters two "beasts" (ATK 12, DEF 6, HP 30)

## Floor 11

The shop sells the vorpal sword (ATK 12) for 250 coins, the Wynebgwrthucher (DEF 12) for 250 coins, a health potion for 5 coins, and a health pendant for 30 coins.

The player encounters three "giant spider" (ATK 10, DEF 5, HP 25)

## Floor 12

The shop sells the Morgul-blade (ATK 14) for 400 coins, the Wynebgwrthucher (DEF 12) for 250 coins, a health potion for 5 coins, and a health pendant for 30 coins.

The player encounters bombs (ATK 99, DEF 0, HP 12). (*Recall: Player attacks are resolved first. If the player has the vorpal sword or Morgul-blade, they will take no damage.*) They may also encounter a chest with 150 coins.

## Floor 13

The shop sells the Morgul-blade (ATK 14) for 400 coins, the Ancile (DEF 14) for 400 coins, a health potion for 5 coins, and a health pendant for 30 coins.

The player encounters two charred corpses (ATK 0, DEF 0, HP 0), and a "dragon" (ATK 32, DEF 8, HP 50).

## Floor 14

The shop sells the Excalibur (ATK 16) for 600 coins, the Ancile (DEF 14) for 400 coins, a health potion++ (HP + 50) for 25 coins, and a health crystal (Max HP + 20) for 100 coins.

The player encounters three unnamed creatures with different forms but equal stats (ATK 10, DEF 0, HP 33).

## Floor 15

The shop sells the Excalibur (ATK 16) for 600 coins, the Aegis (DEF 16) for 600 coins, a health potion++ for 25 coins, and a health crystal for 100 coins.

The player encounters three unnamed creatures with different forms but equal stats (ATK 22, DEF 0, HP 36).

## Floor 16

The shop sells the Tonbogiri (ATK 18) for 1000 coins, the Aegis (DEF 16) for 600 coins, a health potion++ for 25 coins, and a health crystal for 100 coins.

The player encounters three unnamed creatures with different forms but equal stats (ATK 34, DEF 0, HP 39).

## Floor 17

The shop sells the Gungnir (ATK 20) for 1500 coins, the Aegis (DEF 16) for 600 coins, a health potion++ for 25 coins, and a health crystal for 100 coins.

The player encounters three unnamed creatures with different forms but equal stats (ATK 46, DEF 0, HP 42).

## Floor 18

The shop sells the Gungnir (ATK 20) for 1500 coins, the Aegis (DEF 16) for 600 coins, a health potion++ for 25 coins, and a health crystal for 100 coins.

The player encounters three unnamed creatures with different forms but equal stats (ATK 58, DEF 0, HP 45).

## Floor 19

The shop sells the Gungnir (ATK 20) for 1500 coins, the Aegis (DEF 16) for 600 coins, a health potion++ for 25 coins, and a health crystal for 100 coins.

The player encounters three unnamed creatures with different forms but equal stats (ATK 70, DEF 0, HP 48).

## Floor 20+

The shop sells the Mjolnir (ATK 30) for 2000 coins, the Aegis (DEF 16) for 600 coins, a health potion++ for 25 coins, and a health crystal for 100 coins.

The player encounters three unnamed creatures with different forms but equal stats (ATK 82, DEF 0, HP 51).

The following floors don't offer new items.
The monster stats increases at each floor at ATK 12, DEF 0, HP 3

Although it is difficult to predict what the player's maximum health could be at this phase, luck being a major facet of the game, it seems almost certain that it is mathematically impossible for the player pass level 25 (floor 24) without cheating. This results from level 25 being the first level at which Mjolnir can no longer kill all the creatures in two hits. As such, the player takes twice as much damage.