recursal/Fanatic-Fandom huggingface dataset:
Carrot

Carrots can be eaten raw, planted as a crop, or used as an ingredient for various Cooking and Baking recipes. This food fills 150% of the energy bar and gives 1 Perception in FEPs.

## How to Acquire

 File:Carrot stages.png
Carrots have four stages of growth:

* Stage 1: The carrot field cannot be picked.

* Stage 2: Harvesting the carrot field provides one carrot (regardless of your farming skills).

* Stage 3: Harvesting the carrot field provides 4-15 carrot seeds (depending on your farming skills).

* Stage 4: Harvesting the carrot field provides 1-3 carrots (depending on your farming skills).

Carrots take around 2 days to pass through their whole growth cycle, if not pollinated.(*[Verify]*)

## How to Use

To plant a carrot or carrot seed, left-click it, then right-click a plowed field.
Ball Clay

Ball Clay is one of the variations of Clay, which can be used to build structures and craft various items such as Pottery or Bricks

## How to Acquire

To obtain Ball Clay,you must find Shallow Water and dig for clay. Note that without increasing your Masonry you cannot get any Ball Clay above q10, even with a high quality node.

Ball Clay is naturally yellow, and when it is Kilned, it makes yellow bricks and pottery.
Antler Steak Cutlery

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Symbel- & Tableware }}{{#set: Menu\_Usage =Forks, Knives & Cutlery }}

**Antler Steak Cutlery** can be placed on a Table for decorative purposes, as well as to reduce hunger and increase how many FEPs are provided by foods when feasting.

## Quality

Softcapped by

D
e
x
t
e
r
i
t
y
∗
C
a
r
p
e
n
t
r
y

{\displaystyle \sqrt{Dexterity\*Carpentry}}
Beetroot

Beetroots can be eaten raw, planted as a crop, or used as an ingredient for various cooking recipes.

* Beetroots can be planted to produce 1-3 Beetroots and Beetroot Leaves
* Beetroots fills 20 units of the hunger bar, gives 0.5 perception and 0.2 charisma FEPs at quality 10
* Beetroots count as a Tuber for recipes such as Steak & Tubers, and Tuber Mash

## How to Acquire

* found while drying Wild Windsown Weed on a Herbalist Table or Drying Frame
* Harvesting a planted beetroot.

## How to Use

In order to plant Beetroot, you must first plow a tile of earth, then plant the Beetroot in the ground.

There are several ways to do this:

* with Beetroot in your inventory, LEFT-CLICK and drag the Beetroot to the plowed earth and RIGHT-CLICK the desired tile.
* with Beetroot in your inventory, SHIFT + RIGHT-CLICK the Beetroot and hold LEFT-CLICK to drag an area of ground to be planted.

## Notes

While harvesting beetroots, you can very rarely acquire a Weird Beetroot curiosity.
Bittersweet Nightshade Berries

Bittersweet Nightshade Berries can be gathered from a Bittersweet Nightshade Bush. They can be planted to grow more Bittersweet Nightshade Bushes.

Plant them in a Treeplanter's Pot with 4 Soil and 1 liter of Water, then placed them on an Herbalist Table to begin the sprouting process. If it sprouts, you have 8 hours to plant it. If it dies, you must empty the pot and start over again.
Bar of Cast Iron

Bar of Cast Iron is a type of metal acquired from Mining and Smelting Metal Ores using buildings such as an Ore Smelter, Alloying Crucible, or Finery Forge. Due to the inherent dangers of mining and relative scarcity of ore, all types of metal are highly sought after. A Bar of Cast Iron can be used to craft any tool or building requiring a Bar of Hard Metal, as well as any tool or metal requiring a Bar of Common Metal.

To create a Bar of Cast Iron, Iron bearing Ores must be Smelted in an Ore Smelter with Coal. Cast Iron is often preferable over Bronze, as it is generally of higher quality and does not require the discovery of both high quality Copper and Tin. Cast Iron is also used directly in the Steelmaking process.

## How to Acquire

First, one must acquire metal ore by mining it from the walls of a Mine Hole or Cave.

Next, the ore must be loaded into an Ore Smelter. At least twelve units of Coal or Black Coal must be added to the smelter by right-clicking on it, while holding a unit of coal on the cursor. Finally, use a Firebrand or Torch to light the smelter.

After roughly 50 minutes, the process will be complete. The percentage of ore to bars will be directly resultant of the type of ore smelted, modified by whether you possess any additional mining skills. Any ore that does not become a bar will become Gneiss.
Bouquet of Flowers

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Curiosities }}{{#set: Menu\_Usage =Decoratives }}

A **Bouquet of Flowers** is a Curiosity which can be used in the Study Report to earn Learning Points.

It can also be placed on a Grave Cairn to honor the dead. Can also be equipped with both hands.

## Quality

Softcapped by

D
e
x
t
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r
i
t
y
∗
S
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i
n
g

{\displaystyle \sqrt{Dexterity \* Sewing}}
Butter-steamed Cavebulb

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Garden Greens }}

Butter-steamed Cavebulb is a food that grants exclusively Psyche FEPs, and as such is highly sought after by high end crafters.

## How to Acquire

You need a cauldron to make a butter-steamed cavebulb. Add water & fuel to the cauldron, light it and execute the recipe.
Apple Pie

Apple Pie, once baked, can be eaten by right-clicking on them and selecting the "Eat" option.

This Food fills 400% of the energy bar and gives 10 CON in FEPs.

## How to Acquire

Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the oven, then fuel the oven with 4 branches and light it. When baking other foods at the same time as apple pies, be certain they have the same bake time, otherwise they will turn into ash.

The apple pie will be ready in 16 minutes and 40 seconds.(*[Verify]* for hafen)
Blood Stern

A Blood Stern is a flower growing in the forest, where they can be picked. You need at least 1250 PER\*EXP to be able to start spotting them in the world. It is used in the making of Bandit's Mask and Mud Ointment.

## In Game Example

 File:Blood stern plant.png   (Note: This photo was taken from an older version of the game)
Black Tea Leaves

Green Tea Leaves are produced by Green Tea Leaves which have been dried on an Herbalist Table. They can be used to cook Tea or craft Seer's Tealeaves.

## How to Acquire

Place the Fresh Tea Leaves on an herbalist table and after 40 minutes, they will turn into Green Tea Leaves. If the Green Tea Leaves are left on the Herbalist table for approximately 24 hours, they will turn into Black Tea Leaves. Both types make the same tea but black tea leaves have the quality of the table applied to its quality calculation twice. Depending on the quality of the table and the leaves this can either raise or lower black tea leaves quality compared to green leaves.

## How to Use

With a Teapot, a boiling Cauldron with at least 1 Liter of water, and two Green Tea Leaves or **Black Tea Leaves**, open the cauldron's interface and craft the items together to receive 1 Liter of Piping hot Tea
Brown paper bag

File:Hathat.png
A hat to make your character look awesome.

## How to Acquire

This hat was released in the "Musical Qualities" update in which musical instruments became available. It can be purchased in the store for five dollars. Like other store items it cannot be crafted, traded or stolen.

## Store Text

Have a face made for radio, and a voice made for IRC? Fret not! You too can become a confirmed bagouser with this instantly shame reducing Brown Paper Bag.
Bone Hook

**This page is outdated and reflects the Legacy Haven & Hearth world.**

It may or may not be accurate for the newest "Hafen" world. Please consider moving this page to the Legacy Namespace as "Legacy:Bone Hook" and/or updating this page to reflect the Hafen world.

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Tools }}{{#set: Menu\_Usage =Fishing Gear }}

The most accessible fish hook is the bone hook, which is used together with a fully equipped fishing pole to catch fish.

## How to Acquire

A bone hook is made from a bone, easily obtain from animals, such as rabbits or chickens.

The quality of the bone hook is Softcapped by Survival.

## How to Use

To equip a fishing pole with fishing line and other necessities, left click on the item to select it and then right click on the top box of the fishing pole.

## Notes

* Bone hook quality affects types of fish caught.
* Increasing Bone Hook quality is a simple way to increase fish quality as increasing the quality of the other fishing pole components is much more difficult.
* It is found that a lower quality bone hook catches plaice easier, while a higher quality bone hook catches pike easier. *[Verify]*
Bone Material

Bone Material is required by several things, such as Bone Arrows, Bone Hooks and Bone Saws.

## How to Acquire

All animals contain Bone Material. Killing and butchering an animal will result in a quantity of bone material dependent on the type of animal see Creatures for more information.

Do note that animal specific materials such as Moose Antlers, Deer Antlers, Boar Tusks, Bear Teeth, Crab Shells and Wishbones also count as Bone Material, so be careful when crafting with these items in your inventory
Archery Target

{{#set: Menu\_Usage =Build }}

An Archery Target is a small building used to practice Archery and test your Marksmanship. Firing arrows at an Archery Target from any distance results in points being displayed alongside the target if the arrow connects. The points are displayed as a rudimentary scoring system in the event you want to compete with friends.

Every Archery Target has its own inventory in the form of a 5x5 grid that can, theoretically, hold hundreds of arrows. Multiple arrows can be present on one tile, and removing one will result in underlying arrows being revealed. Arrows cannot, however, be stored in the target naturally; Every arrow must be fired at the target to be stored in its inventory.

The Archery Target can also be used to 'craft' the Arrow-Shattered Arrow curiosity if two non-consecutive bullseyes land on the same target.
Blueberry Pie Dough

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Baked Goods }}

Blueberries, Barley Flour and Water combined into a dough, ready for baking in an Oven.

## How to Acquire

Have some blueberries, at least 0.5 kg of barley flour and a container filled with at least 0.5 liters of water in your inventory, then craft blueberry pie dough.
Bar of Bronze

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Metal Working }}

Bar of Bronze is a type of metal acquired from Mining and Smelting Metal Ores using buildings such as an Ore Smelter, Alloying Crucible, or Finery Forge. Due to the inherent dangers of mining and relative scarcity of ore, all types of metal are highly sought after. A Bar of Bronze can be used to craft any tool or building requiring a Bar of Hard Metal, as well as any tool or metal requiring a Bar of Common Metal.

To create a Bar of Bronze, two Bars ofCopper and one Bar of Tin must be smelted in a Alloying Crucible to make three Bars of Bronze. Bronze considered a Bar of Hard Metal, and is accordingly stronger metal than Copper and Tin. In addition, weapons and armor can be crafted from Bronze that, while not always as strong as Wrought Iron or Steel equipment, are generally much cheaper and less time-consuming to make.

The main hurdle in acquiring bronze is the need for two types of metal, which cannot be procured from a single ore vein alone. Thus trade is often required in order to acquire sufficient stocks of both metals that may be used in producing bronze.

## Quality

Quality of bronze bars seems to be determined by:

(
A
v
g
C
o
p
p
e
r
Q
A
v
g
T
i
n
Q
)

/

2

{\displaystyle (AvgCopper Q + AvgTin Q)/2}

rounded down.

Softcapped: None. Ref: Skills#Smithing *[Verify]*
Bee Skep

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Production & Processing }}

Bee skeps provide beeswax and honey, and also help crops grow faster in a radius of 13 tiles.
To collect beeswax, just right click the skep and harvest it.
To collect honey, left click a bucket and right click on the skep.

## Pollination

Bee Skep will reduce the time it takes for crops to fully mature; with the exception of Barley, which is not affected by bee skeps.

"*Each time a crop grows to the next stage, it checks if there's a beehive within range. If it finds beehive, the time before the next stage change is reduced, and the beehive receives a usage tick. Beehives can store up to 50 uses (and noting how jorb worded it, it's likely they start will a full 50 when first created), and will regenerate 6 uses per hour. Crops using a beehive will cause honey and wax production (exact mechanics unknown), but jorb has stated there is a low level of base production of honey/wax by a hive even if it has no crops nearby.*" -**Sevenless**

See Sevenless's Guide for more information

Without any pollation by crops (ie inside houses or caves), Bee Skeps take less than 4 hours to produce some honey, and about 13 days to produce a piece of wax. These have a quality of 10.

## General Notes

The bee skep production is affected by maturing plants in its vicinity. Therefore, if you want a lot of wax or honey, you have to actively farm around the bee skep. However, skeps cannot "share" this resource. Two skeps sitting side by side will produce half the honey/wax as a single skep in that location would.*[Verify]*

* It is still unclear how and when exactly a bee skep will produce wax and honey.

File:Bee Hive Area.png

## Quality

* Quality of the Bee Skep is an average of all used materials, and soft-caps the quality of its products.
* Quality of wax and honey produced seems to be affected by the quality of crops covered by the bee hive.
Cape

**This article is a disambiguation page for Cape**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Cape**, **Robe** or **Cloak** may refer to one of the following items.

* **Bear Cape**
* **Druid's Cloak**
* **Hermine Cloak**
* **Hirdsman's Cape**
* **Lawspeaker's Robes**
* **Necromancer's Cloak**
* **Merchant's Robe**
* **Ranger's Cape**
* **Toga**
* **Xanadu Hound's Cape**
Birchbark Backpack

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Packs & Sacks }}

Birchbark Backpack, along with the Leather Backpack use the "back"equipment slot, which is the sixth equipment slot on the right. While equipped, it extends inventory space by 1 vertical bar. As with all items that provide extra storage, these bonuses are cumulative. Because it uses the back slot, it cannot be used simultaneously with a quiver. It is a recommended item for a newbie to craft, as it allows to carry more items.

## How to Acquire

It takes 6 pieces of Birch Bark from a Birch Tree and 2 Strings to create this backpack.
Candleberry

## How to Acquire

Candleberries can be found in any of the swamps.

If you happen across one, and have the foraging skill, you can harvest it. There is no known way to purposely produce Candleberries, so they can only be found by chance and by increasing exploration and perception skills. The lowest reported Perception \* Exploration score to spot Candleberries has been 160 (16 EXP, 10 PER).

The only product that utilizes Candleberries is Candleberry Wax. They can also be eaten for Charisma.

## Notes

* **Warning:**  Candleberries can be used as fodder for Chicken Coops and Food Troughs! Be careful if using shift-right click to add fodder.
Blackberry

Blackberries can be gathered from a Blackberry Bush. They can be eaten or planted to grow more Blackberry Bushes.

Plant them in a Treeplanter's Pot with 4 Soil and 1 liter of Water, then placed them on an Herbalist Table to begin the sprouting process. If it sprouts, you have 8 hours to plant it. If it dies, you must empty the pot and start over again.
Carpentry

*Carpentry also refers to the incrementable skill Carpentry.*

This skill allows you to build various wooden structures and vehicles, to craft wooden objects, and to cut Logs into Boards. Unlike some other crafting skills, the quality of Carpentry products is not known to be affected by any Attribute and is instead only affected by the incremental Carpentry skill.

Do note that wood is not hard capped. For beginners with access to only q10 trees, this is a very good thing. If you happen across dead deer (bears sometimes kill them and leave the corpse it seems), get the bones and make yourself a Bone Saw. The highest quality Board you can get is sqrt(bone saw q \* tree q). If you get a q54 bone saw, q10 trees can make up to q23 boards. Raising your carp to 23 in that case will produce the best boards you can make. The quality of the board is the average of the boards maximum quality and your carpentry skill, obviously capped by the max. Higher quality boards raise the quality of tanning tubs and therefore leather you produce. For beginners, leather is probably the first tradable item you will be able to produce after Foraging for things.

## In-Game Text

*"The three drew up along the Tostan,*

*To there do nail and build,*

*A mighty Hall of Oak and Cedars."*

You have learned how to saw boards from logs,
and more advanced constructions have also been
made available to you, provided you know the right
materials.

## What it does:

Carpentry allows you to create a variety of things from boards, such as:

* Log Cabin
* Timber House
* Barrel
* Wooden Chest
* Roundpole Fence
* Clogs
* Shield
* Bucket
* Woodfish

And others.
Ashen Robes

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Capes, Cloaks & Robes }}

Ashen Robes is a gildable equipment. Gilding attributes are Psyche and Stealth.

## Quality

Ashen Robes Q =

q

A
v
g
A
s
h
e
s

q

A
v
g
C
l
o
t
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2

{\displaystyle {\frac {\_{q}AvgAshes+\_{q}AvgCloth}{2}}}

Softcapped by:

D
e
x
t
e
r
i
t
y
∗
S
e
w
i
n
g

2

{\displaystyle \sqrt[2]{Dexterity\*Sewing}}

## History

* Ashen Robes used to be Legacy:Necromancer's Cloak.
Barley Wort

,

Barley Wort is used in making Beer.

### How to Acquire

With an empty Bucket in hand or in an adjacent container, use a Cauldron with at least 5 Liters of water and craft together Barley Grist and Hops Cones to create 5 liters of Barley Wort

## How to Use =

Place up to 30 Liters of Barley Wort into a Demijohn and wait for the liquid to ferment. after X time, it will turn into Beer
Bear Cape

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Capes, Cloaks & Robes }}

A cape and hood fashioned from the hide and teeth of a bear, making the wearer strong like a bear. Increases Strength. Offers a 10-32% Strength + Survival gilding slot.

## Notes

* When equipped, it occupies both the cape and headwear slots.
* Quality Formula:

q

S
k
i
n

q

T
e
e
t
h
A
v
g

2

{\displaystyle \frac{\_{q}Skin + \_{q}TeethAvg}{2}}

 and is softcapped by

D
e
x
t
e
r
i
t
y
∗
S
e
w
i
n
g

2

{\displaystyle \sqrt[2]{Dexterity\*Sewing}}

* Strength bonus =

6
∗

q

C
a
p
e

10

{\displaystyle 6\*\sqrt{\frac{\_{q}Cape}{10}}}

.
Barley

Harvesting a barley crop gives you some wheat seeds and let a straw down. The quality of the items depends on your Farming skill value when you sowed the seeds and the quality of the seeds you planted. Barley is the source of barley flour used in many baked food recipes.

## How to Acquire

Drying Wild Windsown Weeds on a Herbalist Table or Drying Frame may result in finding Barley Seeds, which can be planted to produce Barley Crop.

To plant one tile of barley crop, you need 5 Barley Seeds. Right-click with the seeds on the plowed tile where you want to plant.

## Note

Jorb's Quote: For now we've mostly just replaced the old wheat with barley.[1]
Carrot Cake

Carrot Cake, once baked, can be eaten by right-clicking on them and selecting the "Eat" option.

This food fills 400% of the energy bar and gives 7 Perception in FEPs.

## How to Acquire

Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the oven, then fuel the oven with 4 branches and light it. When baking other foods at the same time as carrot cakes, be certain they have the same bake time, otherwise they will either turn into ashes or be unfinished.

The carrot cake will be ready in approximately 11 minutes 6 seconds.*[Verify]*
Catapult

**Can be Lifted** | lift::???

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Vehicles & Movables }}

After constructing a catapult, there is a one hour "drying time" where the vehicle cannot be used. Additionally, after repairs are made to the catapult, there is a one hour timer before it can be fired.

The range is slightly randomized upon being built. The range appears as a circle while using the catapult.

Firing a catapult requires Criminal Acts to be **On**.

To use a catapult, your Perception and Marksmanship must be at least 50.

## Flavor text

The Catapult is a siege engine which hurls rocks through the air to deal damage to walls and buildings.

The siege mechanics, at the time of authoring this, are under development and this article may need frequent updating.

## Notes

* Criminal Acts required and stat changes made in update "Rekt!-ing Ball"
* Variable materials and mechanic changes made in update Catapult Metallic
* Catapults have base range of 18 tiles with unknown amount of randomization
Bat Wing

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes and Equipment }}{{#set: Menu\_Usage =Capes, Cloaks & Robes }}

A Bat Wing cape, not to be confused with Bat Wings (curiosity), is a cape made with bat materials. Offers a 10-30% Stealth gilding slot.

As of update "Burning Harmonica" bats will not aggro you while wearing Bat Wing, making it very useful in navigating caves.
Batter

For information on the legacy server, please see Legacy:Batter.

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Cooking }}{{#set: Menu\_Usage =Ingredients }}

Batter is a food ingredient, required for Fishsticks and Onion Rings.

## How to Acquire

Gather the ingredients and execute the recipe to make batter. The empty Bucket needs to be held in a hand.
Brodgar Blue Cheese

A cheese. Each tray produces 3 slices of cheese.

## How to Acquire

Take a cheese tray with Cellar Cheddar and place it on a cheese rack placed outside or inside a house for 32 hours to change to Brodgar Blue Cheese . The curds will take some time to change into cheese. The cheese will not change until removed from the rack and placed again. Brodgar Blue Cheese can only be placed in a mine to be turned into Jorbonzola. All other location will turn it into Generic Gouda.
Birchbark Basket

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Containers }}

A birchbark basket holds 9 slots in a 3x3 grid. Though its material costs are low, it can be difficult to make, as Birch Trees are often stripped of bark in the starting areas and are easily depleted. Birchbark baskets are 50% larger than a Wicker Basket in terms of storage, though, so if a significant supply of birchbark is available, birchbark baskets are a decent intermediate option for storage before crates or cupboards.
Cat Gold

**Cat Gold** is a Curiosity which can be used in the Study Report to earn Learning Points.

This is one of the earliest curiosities the player may get since it requires no production.

## How to Acquire

Randomly acquired when chipping stone and mining.

## Notes

As of Valhalla Rising, (stockpile fix with Bugskatchewan), Cat Gold counts as stone and can be stockpiled as stone.

It can be used instead of stone for paving and various other stone needed things, like houses or stone columns.

This item no longer disappears if you drop it on the ground.

## Warning

Cat Gold can be used as if they were a regular stone component when crafting items. This can also be a detriment if you are not careful as you can accidentally turn Cat Gold into Stone Arrows or a Stone Axe. It will also be used to pave with, make houses or stone columns with, or level an area with.

WARNING!!! The color looks terrible.

 File:Catgoldstone.gif
Blueberries

Blueberries can be eaten by right clicking on them and selecting the "Eat" option. This food restores 75% of the energy bar and gives 1 Intelligence in FEPs.

Furthermore, you need blueberries as an ingredient for Blueberry Pie and Sacrebleu.

## How to Acquire

Blueberries grow wild on Forest Terrain and Heath*[Verify]*. If you have the Foraging skill and happen across one, you can harvest it.

Blueberries are very common, a Perception\*Exploration value of 5 is enough to find it.
Cast Iron Nugget

Cast Iron Nuggets are portions of Metal Bars that have been melted down with an Alloying Crucible. This process produces 10 Cast Iron Nuggets, which can be used in crafting recipes or melting back into its original metal bar. The resultant quality of the metal nugget depends solely on the quality of the metal bar used.
Bay Willow Tree

Bay Willow Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Bagpipe

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Instruments }}

## Bagpipe

It's one of the musical instruments available in the world. Once equipped, right click on the item and a keyboard will appear like this one:

File:Flute keyboard.png

Use **Z, S, X, D, C, V, G, B, H, N, J, M** to play different tunes.
Bear

**Creature Products** | Fresh Bear Hide x2, Intestines x6,Bear Meat x20, Bone Material x12, Bear Tooth x1-4

Bears are considered one of the toughest animals in the game. Bears Are highly aggressive, and will attack and somethimes kill unprovoked. To get to you, bears will destroy any objects obstructing their path with lower than Soak 25, meaning only Palisades and Brickwalls will stop their bloodlust.

After receiving roughly 500 damage, bears will briefly flee from you, and then enter a rage mode. in this rage mode, the bear's eyes will light up with fire and the ferocity of the bear will be unmatched. use extreme caution when fighting a bear.

After entering a rage mode he collects 10 points of initiative he will use "free hugs" that opens 100% at 4 colours
Burrow

**Can be Lifted** | lift::No

Burrows are special areas found commonly across the Hearthlands. Unlike caves, burrows occur on flat land, usually on forest terrain.

## Properties

Burrows work similar to houses; they have an interior space that ranges in size (usually between 4x4 and 4x6) that allows Hearthlings to store their belongings.

Burrows appear to serve no special purpose, besides functioning as cheap and natural housing for new players. The dirt floor in a burrow cannot be plowed, dug, or paved.

It is possible to construct cupboards inside burrows.
Bronze Plate

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Armor & Helmets }}

**Bronze Plate** is a medium-level armor created from bronze. Equips to 2R.

## Quality Formula

The quality formula is

q

B
a
r
o
f
B
r
o
n
z
e

q

L
e
a
t
h
e
r

2

{\displaystyle \frac{\_{q}Bar of Bronze + \_{q}Leather}{2}}

 softcapped by

S
m
i
t
h
i
n
g
∗
S
t
r
e
n
g
t
h

{\displaystyle \sqrt{Smithing \* Strength}}

.

## Stats

 10
 40
 90

## Stat Formulas

Q
u
a
l
i
t
y
∗
9

{\displaystyle Quality \* 9}
 Deflection

Q
u
a
l
i
t
y

10

∗
20

{\displaystyle \sqrt{\frac{Quality}{10}} \* 20}
 Absorption

Q
u
a
l
i
t
y

10

∗
15

{\displaystyle \sqrt{\frac{Quality}{10}} \* 15}
 Agility Penalty

Q
u
a
l
i
t
y

10

∗
−
7

{\displaystyle \sqrt{\frac{Quality}{10}} \* -7}
Brick

Brick is a material commonly required for industrial constructions, such Ore Smelters and Ovens.

## How to Acquire

Bricks are produced by burning Clay in a Kiln. All types of clay can be burned, with these effects:

```
 *File:Ball Clay.png Ball Clay turns into File:Ball Brick.png
 *File:Acre Clay.png Acre Clay turns into File:Acre Brick.png
 *File:Gray Clay.png Gray Clay turns into File:Gray Brick.png
 *File:Cave Clay.png Cave Clay turns into File:Cave Brick.png
 *File:Bone Clay.png Bone Clay turns into File:Bone Brick.png
 *File:Pit Clay.png Pit Clay  turns into File:Pit Brick.png

```

It takes two ticks to burn a full kiln of clay. Each tick is one branch, and takes 5 minutes 33 seconds. It will take longer to burn a full batch if the kiln is already lit, since it has to use up the previous "tick".

Bricks take about 8-10 minutes to burn. (It seems to vary)

## Notes

You need the Masonry skill to lay down bricks as tile.

## Quality

Formula for determining the quality of a brick is:

F
l
o
o
r
(

(
C
l
a

y

q

∗
2
)
K
i
l

n

q

F
u
e

l

q

4

)

{\displaystyle Floor(\frac{(Clay\_{q} \* 2) + Kiln\_{q} + Fuel\_{q}}{4})}
Burbot

A medium yellow fish, which provides 2 filets.

Eating a serving of roasted burbot fills 125 energy and 3 hunger, and gives 2 constitution, and 1 charisma in FEPs.

## How to Acquire

You must have the fishing skill and a fully equipped fishing pole in order to catch fish.

Adventure > Fish

## How to Use

You need to lit a fire in order to roast a filet of raw fish.

Craft > Food > Roast Meat

## Quality

* The quality of the caught fish is determined primarily by map data. The Q on your fishing gear can only reduce fish quality if lower than the fish's.
* The quality of the roasted fish depends on your Perception and Survival.
Bucket

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes and Equipment }}{{#set: Menu\_Usage =Tools }}

Buckets are used to collect and move up to ten liters each of liquid products.

Buckets can store honey, milk, water, wort, grapejuice, vinegar, wine, and tea. It cannot be used to store or carry beer or rennet. Note that when stored in a bucket, Grape Juice and Wine do not age as they do when contained in a barrel, thus making them the container of choice for long-term wine storage.

## How to Use

To fill a bucket, left click on the bucket in your inventory or equipment screen, then right click on an object to fill the bucket. Only empty buckets can be carried in the inventory; filled bucked must be equipped in the 4L or 4R slot.
Bar of Copper

Bar of Copper is a type of metal acquired from Mining and Smelting Metal Ores using buildings such as an Ore Smelter, Alloying Crucible, or Finery Forge. Due to the inherent dangers of mining and relative scarcity of ore, all types of metal are highly sought after. A Bar of Copper can be used to craft any tool or building requiring a Bar of Common Metal.

A Bar of Copper is one of the least valuable metals due to its lack of crafting recipes, availability, and generally low quality, but is equally important in crafting Bronze

## How to Acquire

First, one must acquire metal ore by mining it from the walls of a Mine Hole or Cave.

Next, the ore must be loaded into an Ore Smelter. At least twelve units of Coal or Black Coal must be added to the smelter by right-clicking on it, while holding a unit of coal on the cursor. Finally, use a Firebrand or Torch to light the smelter.

After roughly 50 minutes, the process will be complete. The percentage of ore to bars will be directly resultant of the type of ore smelted, modified by whether you possess any additional mining skills. Any ore that does not become a bar will become Gneiss.
Boar Spear

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Weapons }}

The **Boar Spear** is two-handed weapon that can be used for melee combat and can also be thrown from a distance by using Shoot. When thrown, they aim faster and are more accurate than bows, but deal less damage.

## How to Acquire

First you need to wield a smithy's hammer in one hand. Then right click an anvil.

## Quality

Boar Spear Quality =

(

q

A
v
g
M
e
t
a
l

q

A
v
g
B
o
u
g
h
)

2

∗
4

(

q

A
n
v
i
l

q

S
m
i
t
h

y
′

s
H
a
m
m
e
r
)

2

∗
3

7

{\displaystyle \frac{\frac{(\_{q}AvgMetal + \_{q}AvgBough)}{2} \* 4 + \frac{(\_{q}Anvil + \_{q}Smithy'sHammer)}{2} \* 3}{7}}

Softcapped by Strength, Smithing and Marksmanship.

**Note: quality formula is an approximation, needs more testing.**
Boiled River Pearl Mussel

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Seafood }}

A boiled River Pearl Mussel. This food fills 1% of the hunger bar, and gives 2 Dexterity and 1 Psyche FEPs.

## How to Acquire

You need a cauldron or clay cauldron with at least 1 liters of hot water to make a boiled mussel. The resulting item quality is influenced by the quality of the water and the mussel, and is softcapped by cooking \* perception. Firewood does not play a role in the quality formula.

## Notes

Every time you boil a mussel, there is a chance that you will obtain a River Pearl too.

## Quality

The formula that seems to work is:

Boiled River Pearl Mussel Q =

q

R
i
v
e
r
P
e
a
r
l
M
u
s
s
e
l
∗
6

q

C
a
u
l
d
r
o
n

q

W
a
t
e
r

8

{\displaystyle \frac{\_{q}RiverPearlMussel \* 6 + \_{q}Cauldron + \_{q}Water}{8}}
You're Everybody's Sidekick

**You're Everybody's Sidekick** - trzeci odcinek pierwszego sezonu serialu "*OK K.O.! Let's Be Friends!*".

## Opis

KO próbuje udowodnić Enid, że warto pomagać, pomagając wszystkim w okolicy Lakewood Plaza Turbo.

## Bohaterowie

* KO
* Enid
* Red Action
* Drupe
* Gregg
* Nick Army
* Joff the Shaolin Monk
* Mr. Logic

## Przypisy

1. ↑ http://www.broadwayworld.com/bwwtv/article/Cartoon-Network-Debuts-OK-KO-Lets-Be-Heroes-On-Demand-Networks-Emmy-Winning-App-20170613
Boiled Pepper Drupe

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Processing and Materials }}{{#set: Menu\_Usage =Cooking and Ingredients }}

Boiled Pepper Drupe is a food ingredient created by boiling Peppercorn. The boiled drupes must be then dried into Dried Pepper Drupes on an Herbalist Table and either ground into Black Pepper or put in a Peppermill before they can used. The quality of the boiled pepper drupes is softcapped by the Perception and Cooking skills. The quality of the cauldron and water used also determines the final outcome.

## How to Acquire

You need a cauldron with at least 0.5 liters of hot water to make a boiled pepper drupe.

## Notes

Boiled Pepper Drupes disappear when dropped.

## Formulas

* Base quality:

q

P
e
p
p
e
r
c
o
r
n
∗
3

(

q

C
a
u
l
d
r
o
n

q

W
a
t
e
r
)

/

2

4

{\displaystyle \frac{\_{q}Peppercorn\*3 + (\_{q}Cauldron + \_{q}Water)/2}{4}}

* softcapped by:

P
e
r
c
e
p
t
i
o
n
∗
C
o
o
k
i
n
g

2

{\displaystyle \sqrt[2]{Perception\*Cooking}}
Birch Tree

Birch Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Bar of Silver

Bar of Silver is a type of metal acquired from Mining and Smelting Metal Ores using buildings such as an Ore Smelter, Alloying Crucible, or Finery Forge. Due to the inherent dangers of mining and relative scarcity of ore, all types of metal are highly sought after. A Bar of Silver is highly sought after for its use in jewelry

## How to Acquire

Silver cannot be mined in the first nor the second underground layers. You must dig deeper to find it. This means you need to prospect with Rustroot Extract on the second underground level, find silver ore below, then build a Mine Hole at the second layer to access the third.

After smelting enough Ore to obtain 10 Silver Nuggets, the player must use an Alloying Crucible to create A Bar of Silver.

**Note** When repairing, Bar of Silver counts as Bar of Any Metal. Be cautious not to repair anything with silver in you inventory, as you might lose it.
Animal Husbandry

## In-Game Text

*"Harnessed by the Old gods,*

*The Urox plowed across the skies*

*The furrow of time."*

You have enough close encounters with
various beasts of the Wild Hearth that the thought
of taming some of them has entered your mind.
You may snare and keep tamable beasts, as well as
construct coops, troughs and hitching posts.

**To tame a wild, tamable animal:**

First, lure it to you with clover.

Then snare it with a rope.

Then tie it to a hitching post.

Then, when soon it stands ready to fight,

Defeat it in combat again, and again,

But when it yields to you, yield to it,

And hurt it no further,

Until the beast has been quelled.

## What it does

This skill allows you to tame certain animals and unlocks crafting of several objects and buildings. Tamed animals require a Food Trough or grassland to survive and breed. See Taming for a detailed guide on how to tame an animal.

Animals that can be tamed:

Animal Husbandry also allows you to gather certain materials and craft and construct new objects.

## Notes

* (game mechanic) Domesticated/Tamed animals don't seem to move when off-loaded. (Eating and breading do continue.)
* After tethering an untamed animal to a post, you can either store the rope for later use or use the same rope to tether and hitch other animals.
Ash Tree

Ash Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Branch

## How to Acquire

Right click on a sufficiently grown tree and select the appropriate option.

You can also obtain branches by getting a block of wood, right clicking and choosing split, you will then get 5 branches. Qualities of branches obtained from block of wood depend both on quality of axe and quality of log using formula:

[math]\frac{\_{q}axe + \_{q}log}{2}[/math]

To get high quality branches you need to grow high quality tree, doing so by using a good quality treeplanter's pot, good quality soil, water, and a seed used to sow a tree, repeat this with the tree you grew to get higher quality branches. Keep in mind that most trees have 7 branches.
Carp

A medium-sized brown fish with an orange belly.

Eating a serving of roasted carp fills 125% energy and 3% hunger, and gives 2 Constitution, 1 Perception and 2 Charisma in FEPs.

## How to Acquire

You must have the fishing skill and a fully equipped fishing pole in order to catch fish.

Adventure > Fish

## How to Use

You need to lit a fire in order to roast a filet of raw fish.

Craft > Food > Roast Meat

## Quality

* The quality of the caught fish is determined primarily by map data. The Q on your fishing gear can only reduce fish quality if lower than the fish's.
* The quality of the roasted fish depends on your Perception and Survival.
Bear Tooth Talisman

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Jewelry }}

A piece of equipment (in slot 1R) that grants a buff of 3 Strength and 5 Charisma at q10. The change in attributes is further increased/decreased by your Barbarism/Civilization slider.

 40
 90

STR bonus =

3
∗

q
u
a
l
i
t
y

/

10

{\displaystyle 3\*\sqrt{quality/10}}

CHA bonus =

5
∗

q
u
a
l
i
t
y

/

10

{\displaystyle 5\*\sqrt{quality/10}}

## Notes

* Quality Formula:

q

T
o
o
t
h

q

S
t
r
i
n
g

2

{\displaystyle \frac{\_{q}Tooth + \_{q}String}{2}}

 and is softcapped by

P
s
y
c
h
e
∗
S
e
w
i
n
g

2

{\displaystyle \sqrt[2]{Psyche\*Sewing}}

* Bonuses =

q
10

B
o
n
u
s
e
s
∗

q

T
a
l
i
s
m
a
n

10

{\displaystyle \_{q10}Bonuses\*\sqrt{\frac{\_{q}Talisman}{10}}}

.
Beach Salvage

File:Beach Salvage.png
Beach Salvage is a object that contains random items, usually of varying low quality. Occasionally can be found to carry more useful items (ie. Metal Shovel). Items dropped by players into bodies of water, from a massive lake connected to 10 rivers to a 1x1 landlocked water tile, are all added to a worldwide item pool that is then retrieved by players through Salvage or Fishing.

## How to Acquire

Can be found on terrain::Beach tiles randomly. Foraging skill and some Per\*Exp likely required, testing needed.

## Notes

Beach Salvage is still filled with unknowns. If someone else could fill in more accurate information that would benefit us all.
Adder

**Creature Products** | Raw Adder, ?

"Nasty creepy crawlies with a fairly vicious venom." -jorb

Raw Hide, Intestines, and Meat are softcapped by Survival and the carving tool used to butcher the adder.

## Combat Behavior

Like other small creatures, adders can be trampled by horses and carts.

Adders inflict Adder Bite wounds, which increase in severity over time and come with a hefty -15 STR per wound. Eventually, the wound will start healing and dissipate. There is a chance that Nerve Damage occurs with  adder bites, and it is speculated that it's either from the frequency or amount of adder bites a character has.[1]
Bear Tooth

Bear Tooth is a Curiosity which can be used in the Study Report to earn Learning Points and is a Gilding item that gives a boost to Strength. It also counts as bone material and is required for certain recipes.

Gilding Attribute is Strength, Chance: 20% to 60%.

## How to Acquire

As of right now, there is no bear skeleton, the bones will drop on the floor after you cleaned the bear carcass for entrails, intestines, and meat. You will get between one and four teeth along with other bone materials of the same quality. Bones softcapped by requires::Survival.

## Other Applications

Bear Teeth can be used as if they were a regular bone component when crafting items. This can also be a detriment if you are not careful as you can accidentally turn Bear Teeth into Bone Arrows or Bone Glue.

## Quality

Softcapped by requires::Survival.

 40 | +4
Bread

Bread is a food and, more specifically, a Baked Good, meaning you will need the Baking skill and access to an Oven to cook. Once baked, it can be eaten by right-clicking and selecting the 'Eat' option. Each provides 500% of Energy.

## How to Acquire

Gather Barley Flour and Water to make Bread Dough. Place the dough into an Oven. Fuel the Oven with 4 Branches and light it. The Bread will be finished in 4 ticks, or approximately 16 minutes and 40 seconds.(*[Verify]* for hafen)
Boar Tusk Helmet

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Armor & Helmets }}

A **Boar Tusk Helmet** is a basic piece of defensive head armor, made from Leather, String, and Boar Tusks.

## Quality Formula

The quality formula is

q

L
e
a
t
h
e
r

q

B
o
a
r
T
u
s
k
s

q

S
t
r
i
n
g

3

{\displaystyle {\frac {\_{q}Leather+\_{q}BoarTusks+\_{q}String}{3}}}

 softcapped by

S
e
w
i
n
g
∗
D
e
x
t
e
r
i
t
y

{\displaystyle \sqrt {Sewing\*Dexterity} }

.

## Stats

 40
 90

## Stat Forumlas

Q
u
a
l
i
t
y
∗
3

{\displaystyle Quality \* 3}
 Deflection

Q
u
a
l
i
t
y

10

∗
1

{\displaystyle \sqrt{\frac{Quality}{10}} \* 1}
 Absorption

Q
u
a
l
i
t
y

10

∗
7

{\displaystyle {\sqrt {\frac {Quality}{10}}}\*7}
Ancestral Shrine

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Furniture }}

Used to sacrifice objects to your ancestors for numen.

"You also lose 3/4 of your numen points if an altar built to your ancestors is destroyed." ~Jorb

"As soon as you construct a shrine you will receive a quest -- For the Ancestors! -- asking you to sacrifice either one of three items. Sacrificing the primary item -- marked with a gold frame -- will net you one point of Numen, provided that the item sacrificed is of equal or higher quality to the number of Numen points you already have, and sacrificing either of the secondary items -- marked with a silver frame -- will give you a new set of sacrificial requests at no penalty, provided, again, that the item sacrificed is of equal or higher quality than the number of Numen points you already have. If you sacrifice any item of lower qualiy than the number of Numen points you already have, you will lose one Numen point, but receive a new set of sacrificial requests.

For example: Nisse has 7 Numen points, and is asked by his ancestors to sacrifice, primarily, a Branch, or, secondarily, Roast Salmon or Quartz. If Nisse sacrifices a Q8 Branch he will receive one Numen point, and a new set of requests. If Nisse sacrifices a piece of Q85 Quartz, or a piece of Q7 Roast Salmon, he will receive a new set of requests at no penalty in Numen points. If Nisse sacrifices either of the three, at a quality lower than 7, he will lose one numen point, but receive a new set of requests." ~jorb
Birdcherry Tree

Birdcherry Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Druidic Rite

## In-Game Text

*"By the first moon of the solstice,*

*Esthan brought swine to the Irminsul,*

*there hanging them for eight days,*

*Resting dead on soot-black branches."*

You have walked the dark wilds, and seen the moon rise over shallow graves where the mandrake weeps. You enjoy the greatest possible yields when farming, planting trees, and unraveling silk cocoons.

## What it does

Druidic Rite is the ultimate agriculture skill that every dedicated farmer ought to have. It allows you to get 15 seeds when harvesting most crops, assures a 100% chance of trees sprouting on a herbalist table, and allows you to always get 2 silk filaments when unraveling silkworm cocoons. It also unlocks recipes for Druid's Cloak and Druid's Helm.

## Trivia

* In the legacy version of Haven & Hearth (all worlds before world 8) effects of this skill were attained by maximizing character's "Nature" -personal belief. This was mutually exclusive with maximized "Industry" which granted benefits now bestowed by Deep Artifice.
* Druidic rite wasn't available at the initial launch of world 8 but was added in response to player feedback demanding way to gain benefits of Industry/Nature slider.
Birthday Cake

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Baked Goods }}{{#set: Menu\_Usage =Cakes }}

**Birthday Cake** isn't baked as other cakes are. It instead uses a baked Blueberry Pie as an ingredient. Birthday Cake can be eaten by right-clicking on it and selecting the "Eat" option.

This Food fills 1000% of the energy bar and gives 20 CHA and 5 PSY in FEPs.

## How to Acquire

Gather the ingredients and execute the recipe in order to produce the cake.