recursal/Fanatic-Fandom huggingface dataset:
The Registry

Archive Subsection: The Planar Registry-The Planar Registry or simply "The Registry' is a subsection of the primary Archive designed for the registration and detailed identification of extra-planar entities in all known dimensions. This Registry was designed largely in support of summoners and the ‘Exile' project – designed for the summoning, capture, and subsequent banishment of demonic entities to an isolated dimension. The Registry may be used by summoners in search of a particular extra-dimensional entity such as elementals with whom they may seek to form a contract with or bind to their service.

Most all summoning requires either the essence or name of a particular extra-dimensional entity and/or an essence of that entity's plane. The summoning of demonic entities in particular requires the use of a true name. Names are collected in a number of ways, often from entities seeking to put their rivals at a disadvantage; others are collected from scrying, coercion, or from ancient records. The registry is—for obvious reasons – a secure asset with information separated into classifications according to the danger or potential danger of the associated extra-dimensional entities. If a summoner/conjurer does not wish to or does not possess the resources to garner the name of an entity for themselves, they may purchase a name from The Registry for a cost directly equivalent to the entity's power. .

Certain identities such as those of demonic or exceedingly dangerous nature are not open to release except when specific authorization has been granted. These circumstances are rare and release will only be granted under secure conditions to authorized personnel and only when specifically requires such as for a summoning. In certain cases all personnel granted access to the entity's identity may be required to submit to a memory alteration and/or extraction if it the risk is deemed too great. It is the duty of The Registry and all its' members to ensure the security and anonymity of all recorded identities.

As with many portions of The Archive specific nodes have been constructed to act as externai storage for information. Isolated registry nodes have been provided in the event of a high-threat security breach and/or a loss of connectivity with the primary Archive. These nodes contain the physical and scripted security measures required to ensure information integrity. In the event of a high-threat casualty the system will automatically engage in node isolation which may only be overridden by the appropriate authority,

All identities within the Registry are encrypted separately with a unique Cipher format and provided a unique decryption key. These keys are held physically separate from the Registry in a series of identical but isolated nodes. These nodes are referred to as The Keys and are centrally monitored and controlled by a protocol known as The Keymaster which acts to pair identities and keys as required.
Portable Summoning Station

Portable Summoning Stations are capable of providing the user remote access to armor, weapons, ammunition, consumables, and energy via Summoning Index as well as scripts and imprints via Archive directly, or charged/dormant form, in addition a PSS may be used to charge or recharge dormant and exhausted cores with energy and/or materials or drain energy from existing cores or items.

Portable Summoning Stations are highly customizable with a variety of construction, holo-tech interface, and integrated summoning core designs. Due to their extreme construction expense, PSS summoning cores often include HY Enhanced Titansteel Arconem plating and/or a small compact Ultra High Powered - Arcane Shield Generator (UHP-ASG.)

A PSS may be equipped with an Aural Fingerprint Lock for secure access as well as an Automatic Long Range Translocation (RETURN) drive in the event of it being misplaced or stolen.

Each PSS core is equipped with several compact high-efficiency Passive Arcane Collectors, which allow for core-form recharging- as well as Arcane Passive Collector (ACP), Mana Passive Collector (MCM), and Power/Communications Relay Components determining the quality and quantity of obtainable items, scripts and imprints.
Aerico

**Aerico** are frail, sentient humanoids native to Albania. Aerico are an aggressive disease spreading species, and are shunned in most places.

## Biology and appearance

### Physiology

Aerico are a frail species that stands 1.70 meters on average. Their skin is grey and sickly looking. They have large eyes, and the cornea of the eye is black with red pupils. Rarely a female can be born with pure milky-white eyes, and this is thought to be a sign of great power.

They have very thin black hair which is usually kept long along the females, whereas males loose their hair very early on in their life. They have bat-like noses and very long sharp teeth. They have claw-like hands, with claws instead of fingernails.

Because of their mist powers Aerico are always surrounded by a mist oozing out of their skin.

### Life cycle

Aerico are a long-lived people with a lifespan of 150 years on average. Infant Aerico are called children and female Aerico give birth to 1 to 2 children during their life. The children are usually kept in the confinements of the home for the first 10 years of their life, before they are able to somewhat control their disease magic.

From the age of 30 Aerico are viewed as full-fledged adults, and are considered in their prime around the age of 40. Aerico are qualified as "middle-aged" by 50 to 110 and as "old" by 110 to 150.

## Abilities

* **Sickness magic** - Aerico have the ability to make other races sick from their mist. They have this ability since they are born, but doesn't fully master it until the age of 15. The disease is always a serious one, such as the plague or malaria. They don not have the ability to remove sickness from people.
* **Sickness immunity** - Aerico are completely immune to any kind of sickness.
* **Shape-shifting** - Aerico have the ability to shape-shift into a cloud of mist to travel around. However they can't fully shift their humanoid form, and that is why mist always seems to ooze of their skin.
* **Levitation** - Aerico have the ability to levitate.

## Behavior

Aerico mostly keep to themselves and their most immediate family, being shunned by most societies because of their disease magic. They are usually found in remote hills and mountains and usually only visit other races when it's absolutely necessary. This has made Aerico quite aggressive towards other species.

Because of their sickness immunity they usually work in fields where it is dangerous because of sickness posibility, and can often be found at power plants, or as exterminators.

## Demographics

Aerico are native to Albania. This is also where you can find the most concentrated population of Aerico. The Aerico Council can be found in Elbasan. A small population of Aerico can also be found in Greece.
Dimensional Tethering

Dimensional-Tethering-The use of arcane alteration which enables materials to coexist in and interact with one or more dimensions. This technique is commonly utilized with permanent enchantments which are applied to raw materials such as metal, wood, stone, etc. which are then processed and/or crafted into other materials or items. Certain materials which naturally exist in only one dimension may require significantly more complex or energy-intensive methods to allow permanent dimensional-tethering.

A common application of cross-dimensional tethering (CDT) is as a weapon enchantment. This allows a user to interact with – often in the form of attacking – entities which exist in the correlating dimensions. This said, weapons of this nature have little value to users who cannot perceive their opponents and is only effective against cross-dimensional entities capable of crossing into the material plane, This does not hold true for CDT effects which target an entity or the sensory perception of that entity who are then capable of perceiving and/or existing in both dimensions. Not all entities have the mental capability to withstand multi-dimension perception there-fore it CDT should not be performed on entities without experience, training, or a naturally high mental capacity.

CDT weapons and armor will interact with all associated dimensions regardless if those interacting with them are capable of perceiving or interacting with those dimensions themselves – an entity on the ethereal plane may not be able to perceive those on the material plane and so will only see a floating sword moving about on its' own; any attempts to strike at the unseen wielder will fail, however, the sword itself can be blocked, struck, and even taken by entities of another dimension. The uncertainty of multi-dimensional interactions is the most contributing factor to CDT discretion,

CDT enchantments and effects can be tailored to provide specific limitations and functions to entities and/or items when applied by skilled individuals. Items may be enchanted which allow a user to exist in one or more of the associated dimensions according to choice, thus eliminating unwanted interactions with other dimensions. Other applications include the use of dimensionally fortified structures and/or components which provide limited interaction for entities in the associated dimensions. These may be structures such as dimensional doors, levers, switches, locks, etc.
The Arcane Prisons

When Farel had designed it, it had been meant to be a prison of solitude. Almost a hell of sorts, crafted for each person, able to be changed at will. A place where time had no meaning, where the punished and damned could live in stasis with only their own maddening thoughts. But, the concept of punishment, revenge, and getting even- didn’t fit in with what Raingate had wanted. Once the anger of the crime had died away, the idea of rehabilitation had become the desire. It was easy to lock someone away, unforgiven for a thousand years, forcing them to grow only more bitter and unable to ever rejoin the society that they betrayed. And maybe that would have been alright for most. But not the progressive shining city of Raingate.

Instead, the prison had been manipulated as a -- hospital. Where doctors and nurses could enter without aging, years upon years of work within a week or two, progressing their own studies years beyond what should have been reasonable. Their wards, criminals, so they were called, with the goal of rehabilitation in mind. Each hospital had any number of patients, between one single focus or a dozen or so with similar crimes. Each had a staff of doctors and nurses that wanted to help, either the patient or their own grand life’s work. Either way, everyone benefited. A twelve year medical study done within a year could only be a boon to society as a whole.

And those who simply required education, a chance, skills, a way to thrive- were gifted this too. Education already had been free within the city-state, but not all who came had that sort of time. Turning to crimes of theft, addictions, or simply feeling lost in the new world, the world that had moved so fast without them. The ‘prisons’ as they were so called- gave them a chance to start anew. Productive. And free.
Hybrid Armaments

Hybrid Armaments – Small arms, artillery, missiles, and other armaments utilizing various combinations of material, energy-based, and script-based munitions. Hybrid armaments are unique for their versatility and effectiveness against targets resistant to one or more types of munitions. Common hybridizations are material/energy and material/script as these are capable of delivering the potency of a script and/or energy-based weapon against targets highly resistant against energy and/or script-based weapons only, including warded, shielded, and/or heavily armored targets.

An opponent highly skilled in anti-energy/script-based combat can and will pose a threat to units unable to overcome these defenses, this advantage can potentially be negated with the application of materialhybrid munitions.

Material-hybrid munitions additionally provide a means of delivering a payload that might otherwise be outside the effective capacity of standard munitions. An example of this is the effectiveness of elemental-based attacks against heavily fortified structures such as walls and fortified ships which are generally weak against siege-munitions such as cannons and artillery shells—when used in combination with an energy/script-based component the effectiveness of these munitions increases drastically.

Munitions may be enchanted with momentum-amplification and/or fortification adding to their penetrating capabilities, they may also be designed with power-cores which – upon impact or predetermined timing — will detonate, dealing lethal damage to opponents and/or fortified structures. in Some instances a user may wish to apply tactical scripts to munitions such as dimensional-nullification to breach barriers or areas of translocation-denial which might other-wise be out of the effective range of Standard location script-casting.
Lifewood Tree

The Lifewood tree is one of many types of Essence Trees—among the most abundant followed closely by the Manawood and then elemental types; Fire, Water, Wind, Earth. These trees are, however, rare in their own right and found most often in environments rich with their particular energy. (Lifewood trees are an exception to this trend; being found often in desolate, lifeless areas where few resources exist to sustain an ecosystem. There they act as a life-catalyst, allowing plants and – consequently– animal life to flourish until it is no longer needed. The Lifewood tree can often be found in the company of other essence trees, particularly the Water and Earth tree as these provide the most aid to its' own purpose.
Delilah Brisbane

> *The woman had brown tight curls and light brown eyes. She wore enough makeup to keep her from ever looking tired, even if she might have been on her feet. Her dress seemed like a uniform, but it was a little brown dress with a white apron, with white ties and black shoes underneath. And a big matching bow in her hair, to give her a perfectly cute look.*
>
>

Delilah is an employee of Widgets, a cafe in the Briar district. She is known for making all sorts of pie, and being a generally cheerful person. She began life in Gilneas and traveled from town to city to town to find herself a new life. She found herself in Raingate, wanting a chance to live a life in a place that was meant for something greater. A neutral city that war was unlikely to stumble upon. She rents an apartment near her work, one with a tiny little balcony so that she can wake up and see the world every day.
Emergency Healing Station

Emergency Healing Station (EHS) – The EHS is another public service device created and designed for use during large-scale casualties such as natural disasters and hostile attacks and can be used for extensive periods of time without fail. Each EHS is equipped with an UHC-APC and HP-M/AC generator which allow for near-continuous use in service of medium scale casualties up to (400) uses per core with a (48) hour recharge time. Each use provides the user a high quantity of life energy capable of healing minor injuries and stabilizing patients with otherwise fatal injuries. Multiple uses for a critical patient are ill-advised.
Faceless Fountains

**Faceless Fountains**: They appear to be normal fountains, but the statues on the fountain have nice face. Looking into the fountain captures the image of the person for all of time. Casting coins within the fountain may grant the user a new appearance as they choose. This enchant lasts about a week unless otherwise dispelled.
The Flame

**The Flame:**

Trigger-Spell/Enchantment, Activation upon completing the “Test of Will” by which the subject reaches a state of maximized willpower. Upon activation the soul (Metaphysical energy) of the subject will be imprinted on and mentally materialized by The Flame; attunement to the imprint will determine levels of efficiency, in addition alterations will be made to the subject’s existing metaphysical energy via a process called the Awakening, by which large quantities of metaphysical energy are absorbed and compressed via will.

At the exact moment of activation the Awakening will be subject to rapid increased cognitive thought and nigh-invincibility via physical fortification and energy nullification.

Alterations to the subject’s Metaphysical energy composition (Soul) are initiated when energy compression is peaked, including increased metaphysical energy production, passive/active metaphysical conversion (arcane, martial/physical, psionic).

Subconscious communication

-Meditation

-Dreams

- “Instinct”

Mental (visual) manifestations of the subconscious.

**Natural Abilities**

*-Ocular, Gaze of Power:* The Eyes of the Awakened display their true power, often leaving onlookers awestruck, intimidated, or intrigued. The gaze of the Awakened while in attunement is capable of intimidating others into submission or unconsciousness, rallying allies, or causing opponents to flee in terror.

*Instinctive Knowledge*: The Awakened have access to knowledge of former carriers and wielders of The Flame which may not be learned, but may be subconsciously applied. Knowledge may be gained through meditation and dreams.

*Instinctive Proficiency*: Much like Instinctive Knowledge, an Awakened will find he or she can become highly capable in specific tasks or skills without extended practice.

*Commanding Will:* The willpower of an Awakened is so great that, even undesirably, it may cause alterations to reality via arcane, psionic, or material effects.
The Engine

**The Engine-** An artifact facility designed for the supply and operation of a unique, ultra-capacity, multi function script engine. Existing only in rumor with an unknown location, The Engine was constructed to process scripts considered beyond the capability of casters or other script drives/engines. The Engine is powered by an advanced Type V Nether-Rift Reactor serviced by fluid flux filtration, cryogenic cooling, field containment, and secondary power subsystems. The reactor and all associated subsystems are located at the base of the complex with a single ultra-high capacity energy conduit connecting to the Engine itself. Alternate power supplies include a connection to The Heartspring, and a local Fountain network.

Each component of The Engine has been specially designed to withstand extremely high quantities of arcane energy under various conditions. The heart of The Engine is a control station through which a user may locally -- or remotely-- conduct operation. A user must aurally be attuned to and have been granted access to The Engine’s mainframe prior to operation.
Summoning Index Armory (SIA)

Summoning Index Armory (SIA) — A Summoning Index Armory (SIA) or simply Index Armory is a facility provided for the design, construction, and storage of weapon, armor, equipment, and vehicular scripts both charged and dormant when and where appropriate. SIAs are often employed in locations where open storage/housing of supplies may not be securely accomplished, or for conservation of space. An SIA is often heavily fortified, provided with numerous internal and external security systems and sensors in addition to secure script protocols utilizing the Cipher language or other approved script languages.

An SIA provides personal storage and services to all authorized and registered individuals who may request or be required to store weapons, armor, and equipment when not employed. Each registered user is provided a personal account often with limited storage space. SIA accounts may be linked to a user's CROSSWAY profile – when applicable – or may remain separate with access granted via a token, password, and aura confirmation. A user may access their SIA account from armories equipped with a secure CDLS connection granted the housing SIA is connected to that user's script matrix/node,

Users are not required to be registered with a SIA or possess a SIA account to utilize the summoning stations provided at the facility; however, use of a PSS without registration requires specific authority and may entail additional costs. An SIA is often provided with connections to a script forge, Æthernet, or other facilities/networks providing a user recharge, repair, construction, and purchasing services. A PSS not located within an SIA may – provided authorization and a secure CDLS connection exist - he utilized to access a user's SIA. Although capable, users should refrain from the storage of items which do not require secure housing or which may be housed in less secure locations to conserve script storage space.

In the event that an SIA is in danger of capture, infiltration, and/or destruction commands may authorize emergency asset transfer via ENVOY relay to a back-up SIA or other facility, while this transfer is highly energy intensive it should be assumed that existing energy reserves will not be required following authorization, e.g. capture is imminent. The ENOVY relay may – with proper authorization – be utilized to service the transfer of one or more specific items from an SIA when an emergency asset transfer is not required. This form of transfer (known as an urgent asset transfer) may be utilized in support of a specific friendly unit, or when a situation requires the immediate access of certain assets via PSS.
Tearblossoms

Tearblossoms are scarce due to the infrequent occurrence of Waterwood sprouts and the difficulty of reaching the top of the main tree; these flowers possess very large quantities of water essence and very often infused with life essence provided by the tree. Water placed in a Tearblossom will be purified of most natural impurities and energies and will gain a sweet nectar-like taste long after being removed from its' branch. A Tearblossom can take months if not years to wither unless faced with deliberately decaying forces. The petals of these flowers may also be used for various elixirs, potions, and herbal teas and can even be used to aid in the detection of poisons (when placed in a liquid the petals will turn red at the presence of organic toxins).

The bark of the Waterwood is soft in comparison to the hard internal core of the branch; this thick outer layer becomes saturated with the tree's essence infused waters allowing it to support various types of growth such as moss, flowers, vines, etc. The Waterwood grows and sheds its' bark regularly- allowing it to fall to The ground and fertilize nearby soil. This bark can be used in potent alchemical concoctions, though is more-often consumed as a readily-available means of nutrient-rich water.
PRISM Business Directory

Arcane Power Ind. (Resource)

Raingate Lumber Co. (Resource)

Blueforge Ind (Resource)

Lifeblood Co. (Resource)

3rd Dalaranian Research Inst. (Research)

Crossway Co. (Transportation)

Cloudstone Co (Transportation)

Freeport Co (Trade)

Goldward Co (Service, Security)

Conjure Co. (Production)

Newhearth Co. (Production)

Manaleaf Ind. (Production)

Holo-Tech Ind (Production & Communication)

Enchantress Co. (Production)

Thread & Thimble Co. (Production)

Arconem Ind. (Production)

Wyrm Co. (Production)

Scribe Corp. (Production)

Candymage Co. (Production)

Runeworks Ind. (Production)

Crystalforge Ind. (Production)

Silverheart Clinic - New Varhendale, Raingate

Stardust Theater- Dalaran, Raingate

Crystal Components- Dalaran Raingate

White Witch Cafe - Dalaran, Raingate

The Adventurer’s Shop- Outside Raingate

The Mage’s Market - Dalaran, Raingate, New Varhendale

The Holo-Shop - Dalaran, Raingate

Home & Hearth- Dalaran, Raingate, New Varhendale

Enchantress Parlor - Dalaran, Raingate

Wyrm Workshop- Outside Raingate

Arconem Armory -Dalaran, Outside Raingate

Candymage Co. - Dalaran, Raingate, New Varhendale

Conjure Co. - Dalaran, Raingate, New Varhendale

Manaleaf Apothecary - Dalaran, Raingate, New Varhendale

Thread & Thimble Store- Dalaran, Raingate, Outside Raingate, New Varhendale

Runeworks Weapons- Dalaran, Outside Raingate

Eternal Crafts - Raingate
Futima

## Background

**Futima** is an nser that started nsing in 2008. About a month later after knowing what nsing was, he decided to take part of the nsing community. He has since then, been nsing for 7 years now. As of now he still nses on his lower-levelled acc, while getting a 120 on his main. Futima isn't an nser that goes for days but can still last in his own way. His lasting times are totally different every time.

## Current Nses

* LOX CC
* Apex CC
* Tempz crew
* Shook Ones Pt2 CC
* Ressurect V2 (hacked account)
* Summary
* Sith9988Hunter
* ARAB SQUAD and his alts
* And alot more.. (alot of rejects/randoms)
Hallow Blossoms

Hallow Blossom – The Hallow Blossom is a very unique type of flower capable of growing on and slowly purifying areas tainted with Fel, Shadow, Void, Twilight, Death, and Blood energies. Once seeded, the Hallow Blossom grows to maturity and blossoms in (3) days (unless aided by life/nature energies), afterwhich it will continuously produce small glowing seeds which float over the area and seed themselves. Each flower is unaffected by tainted soil, water, or air and will consume these resources vigorously – siphoning out and gradually destroying the tainting energies.

Hallow Blossoms are generally small, growing no larger than (9°-10") on a strait green stem with several leaves. Each flower blossoms day and night with perfectly white petals which glow slightly at night and naturally attract natural energy in an attempt to combat present afflictions. It is common to find Hallow Blossoms on the border between clean and afflicted land as this means they have gradually pushed back the taint and are continuing onward.

The Hallow Blossom is one of the few floral plants capable of Destruction effects which are sparingly used. These flowers will continue to remain alive until such a time as the soil around them is free of all tainting energies after-which it dies allowing its’ petals to fall and infuse the ground with a taint-resisting effect. As more and more flowers grow the number of petals increases drastically to the point that they can quite literally blanket the ground.

Hallow Blossoms will continue to grow until no traces of tainting energies can be found — what remains is an ecosystem of rich, natural flora heavily protected against the incursion of new infecting energies for a long period of time (or until overpowered). Additionally, some blossoms will leave behind a dormant seed upon death which remains inactive until the presence of tainting energies is once again detected.

While Hallow Blossoms will grow in any and all taint-afflicted regions (so long as there is soil to support) their effects may not be immediately present and the flowers may be targeted by afflicted predators and/or hostile entities before they can spread and take effect. Some areas may be too richly infused with tainting energies to support any type of life growth; these areas must first be cleansed by other means before Hallow Blossoms are planted.
Areus Legassi

Areus is one of the main bodyguards of Chaori Ravenshadow, as she always travels with two. He has been with House Ravenshadow since he was a young teenager. He was chosen from a select group of orphans to train within the elite guard, to rise from having very little to having a comfortable life of their own. Areus has been proud to serve his Lady, staying alert to any threats that might attack the small noblewoman.

Areus is at an even six feet with blonde hair and blue eyes. He is knighted within House Ravenshadow, and goes where his Lady goes. He has quarters in the Tower of Gwinevere, along with his companion guard, Nathan. Areus is twenty-five years of age.
The Training Grounds

**The Training Grounds**

Constructed as a means to increase the combative capabilities of those in need, the Training Grounds was first designed as a World Core and then later activated at a more permanent location. Accessible from a number of locations, those looking to hone their battle skills may enter-- for a fee- and are provided with the means to fight a variety of enemies and/or sentient opponents over a number of different environments and landscapes. Weapons, armor, items, and scripts may be gathered within the Training Grounds and taken with the user after departure.

Upon entering the Training Grounds, each user is imprinted in their current state and -- upon near death or departure-- will return to their imprinted state. Special scenarios may sometimes be held which pit users against one another, often for a grand prize.
Phimine

**Phimine** is characterized by its ability to absorb and store arcane energy for prolonged periods of time. Phimine may be produced as a liquid, gas, or ooze though in all states must be kept under strict control. Like Mirsine, Phimine is used as a source of fuel for numerous arcane-based engines, drives, artifacts, etc. However, unlike Mirsine Phimine can and will react with outside energies, thus, caution must always be used.

Phimine is much more capable in terms of energy-storage than Mirsine though the two are often used in a single system; such as Mirsine transporting mana to an M/AC generator which is then converted to arcane energy and transported to an engine via Phimine. This is known as a Dual-SYNO System***.***

The natural volatility of Phimine makes it optimal for use in military ordnance and as an emergency source of power. Phimine tanks can be saturated and stored without threat of deterioration for decades (or longer) until required.
Arcane Power Industries

**Arcane Power Industries**

Arcane Power Industries is the lead producer of arcane energy and energy producing equipment for private, public, and military use. Utilizing Script-Core and Holo technology, AP Ind has produced several contributions to the power production, including Passive Collectors, Motor Collectors, Conversion(Motor) Generators, Nether-Rift Reactors, Leyline Taps, Power Relays, and Power Cores, along with three fluid systems, Mirsine, Vamine, and Phimine. AP Ind. offers a means of converting various types of energy-- Arcane, Electric, Kinetic, Hydraulic, Pneumatic, Steam, Elemental, etc, to one another and from various types of resources -- Mana, Philogisten, Leylines, etc.

AP Ind was founded by the PRISM Corporation who also provided initial funding - a primary production factor has been based in Raingate while their customer HQ is stationed in Dalaran. Primary consumers include Dalaran, Raingate, Tidal’s Reach, and New Varhendale, in addition to all other individual clients and private companies. AP Ind. full construction was approximately three months with no major setbacks.
The Forge of Worlds

**The Forge of Worlds**- A facility through which users may design and produce detailed worlds in the form of World Cores. Users or “Architects” are placed in a state of deep sleep in-which their mental processing capacity is amplified drastically, thus conserving construction time. Located deep in the mountains of Alterac, any user who happens to discover the Forge may -- provided they have the requisite Willpower and resources, utilize it.

The Forge is designed to be entirely autonomous and is provided with several defense systems in the event of hostile action and/or tampering attempts. World Cores designed by the Forge are stored in replica form and are not empowered. While in the construction or “Dreaming” state, the Architect may interface with their designed World as if they were real and may -- in some instances -- allow additional entities to enter the world. During this state the created world core is empowered temporarily and with minimum sustained energy.

Should an Architect desire, they may transfer materials, energy, and/or entities into the World Core which remain inaccessible so long as it remains dormant; this transfer extends to the Architects themselves who may request to be transported into their world core upon completion, however scripts of this nature may be extracted from the core at the Forge should it be deemed necessary.

The World Index is a collection of all World Cores which have been designed by users of the Forge of Worlds, or those worlds which have been collected and entered by other means. The World Index is directly linked to The World Gate which may--upon activation-- allow a user to create a doorway to any world contained within the Index.
PRECURSOR

PRECURSOR- Heavy Transport/Carrier Airship

The PRECURSOR Heavy Transport/Carrier Airship is constructed with an enclosed air-tight, aerodynamic hull designed for high speeds and endurance. Power is provided by (2) M/ACGs, (20) UHC-APCs, and a Liquid VPM transfer system. Propulsion system components include (3) advanced A/KC Engines, and an Advanced GN/1 drive and an Advanced UNF drive; a LR-TL drive is additionally provided though must be powered via active LLT connection. Defensive capabilities include HY-E Titansteel Arconem Plating, an Advanced UHP-ASG, and (6) Automated Anti-Air Arcane Turrets (A4Ts). The PRECURSOR lacks significant offensive capabilities though it is capable of deploying a number of defensive constructs if required and is provided a CLK drive for covert sets.

Navigation and Communications equipment include ENVOY Relay with interfacing CROSSWAY and CDLS systems. Additional systems include long range surveillance system EYE-3, Search and detection system NET-5, and tracking and acquisition system HUNT-3. Integral to the design of the PRECURSOR are the integrated Transport Gate, Summoning Station/Index, Portable Summoning Station, and one Advanced UCM-MCM which function with Shielded Drop Bay in order to deploy assets when and where required. An atmosphere control system has additionally been provided for the PRECURSOR’s extreme operating altitudes.
Gaimine

**Gaimine** is characterized by its ability to absorb and mimic other compounds such as philogisten, alchemical potions, organic fluids, etc. All characteristics of absorbed compounds (i.e. fammability, toxicity, alchemical effects, etc.) are mimiced by Gaimine once assimilated.

To undergo assimilation, a vat of Gaimine must have a minimum of five percent (5%) of its' total quantity introduced as the assimilated compound (ex: 100oz./5oz.)
Compounds containing mystic (arcane or otherwise) energies can be mimicked though will be reduced in potency unless provided with energies proportional to its' quantity.

Gaimine's ability to mimic blood, fuel, potions and other complex liquids allows it to be used in various medical, industrial, and military fields respectively. Assimilation time is directly proportional to the amount of liquid provided and begins with (72) hours at (5%).
Data-Slate

**The Data-Slate** is similar to the Holo-bracer in theory. Both are connected to the Dalaran Magi-Tech network and used for communication and field purposes. The Data-slate does not have holographic features, and is instead a small hand held device, no larger than a standard novel. The screen on the device is intractable with finger touch or with special pens, if one does not like fingerprints on the screen. This was designed from borrowed Titan technology for easy interaction.

Features of the Data-Slate:

Access to the Magi-Tech Network.

Access to the Dalaran Library. (Limited, not all books are yet scanned!)
Access to other libraries as their information is added. This prevents a book from being out of reach to those that require them, as infinite copies are able to be stored within the network, no need for a physical copy.

Scanning Technology: Borrowed from Gnome-Tech, the scan allows new books, documents, letters, and other paperwork to be added to the network with a scan. If a very rare and valuable book is found, scan each page into the network, to preserve the integrity of the book.

Soul-Echo Protection: Each data-slate will be attuned to each person upon receiving a data-slate. This ties each data-slate into the very echo of a person's soul, and can not be used without such. Better than password technology!

S.E.L.F.I.E. Camera: Each Data-Slate comes with Camera technology to better capture field work. Each picture can be instantly uploaded into the visual Magic Social Network for viewing by other colleagues.

Recording Crystal Technology: Record conversations or visual for on screen viewing. This technology has been around for a long time, it was simply integrated into the Data-Slate.

Easy Shopping Application: If your favorite store is on the Magi-Tech network, browse their product from anywhere! Make a purchase that comes right from your personal bank account! Fees may apply.

Easy Goggle-Tech Applications!: If you have goggles that already have recording or data-saving technology, it can be attuned right to your data-slate.
C.L.O.U.D. Storage! Store everything in a magical data-base, backed up by dozens of titan data-cores. ( Current Log Of Uploaded Documents)

This project is looking for contributions by other engineers for more applications to upload into the Data-Slate for ease of use. Holo-Bracers look tacky. Be a professional with a Data-Slate!
Also called the Intelligent Personal Assistant Device.

By Hellissa Pyrestaff/Brisby
Script Engine

**Script Engine:** An arcane device capable of storing and processing large and/or complex scripts quickly and with a high degree of accuracy. A script engine consumes considerably more power than a script drive though maintains all primary functions. Script engines may be comprised of multiple script drives in the Script Drive Bank (SDB) which vary in capacity. This design allows for redundancy in the event of drive failure. Other engines are designed with a single solid state drive/processor allowing for greater reliability, conservation of space, and improved processing speed. A script engine may additionally be constructed with both an advanced solid state drive and peripheral Script Drive Banks which process secondary scripts or serve as back-up units.

Flux production is significantly higher in script engines due to increased energy consumption, thus many scripts engines are designed with a Vamine absorption subsystem and/or flux crystal fuses. Additional subsystems may include: Mirsine fluid mana transfer, Phimine fluid arcane transfer, CG flow control and cryogenic cooling.

The dimensions of a script engine are determined by the number of primary and subsystems, the primary function, power requirements, cooling requirements, peripheral devices and overall capacity. A high-capacity script engine with multiple subsystems, Script Drive Banks, and control points will require additional storage, transfer, and control components which often result in script engines being constructed as facilities. While primarily designed for large and/or complex scripts, a script engine may be used to process a simple script at very high speeds, or to provide increased area of effect or range. Long Range location casting often requires the use of a script engine.
WYRM

WYRM: Light Fighter/Transport Bike

The WYRM Light Fighter/Transport Bike is powered by one M/ACG and two UHC-APCs with an Active Flux Filter, propulsions include a TYPE-II A/KC Engine with Emitters, Arcane Gyroscope, and one Advanced MFSD with GN/i, UNF, FN/I, and KN/I capabilities. Defensive measures include a LP/MP-ASG and a Light Steel Arconem Plating providing protection without sacrificing speed. Additionally a CLK drive may be installed for covert defensive capabilities.

WYRM weapon capabilities include a targeting and acquisition system EYE-3, Advanced 10MNv Type-V ASSD; UON and associated 4’ linear AAC and a SR-APRL each with Local Archive interfacing. Communication and Navigation equipment includes a MF-XD4c ENVOY relay with integrated CROSSWAY and CDLS functionality. WRYMS may additionally be equipped with SR-TL BLINK drive, SR-AFE, and an integrated Summoning Core for portability and deployment.
Blaze Cap

Blazecap: The Blazecap is a type of fungus most-related to the Ironwood family, this type of mushroom grows in various sizes in small clusters around the base of various trees, roots, and other larger flora (particularly over the roots of the Ore-Vine). The Blazecap is a stocky wide-capped fungus which absorbs fire essence from the air like a sponge, creating a soft orange luminescent glow on its' underside. This glow is amplified by the occasional release of bright fiery spores which float through the air; very few of these spores take root however, often loosing the majority of their essence before-hand, those which do take root grow into new Blazecaps.

Those Blazecaps which grow directly on the roots of Ore-Vines or other molten-ore roots are capable of siphoning out impurities such as sediment, sand, and the like — these impurities condense into a fine mineral-rich powder which—by nature – becomes infused with fire and earth essences. This powder is either dispersed beneath the mushroom fertilizing the soil in the surrounding area, or continuously condensed in the small porous material in the mushroom's cap, hardening on the outer edge, These hardened shells continue to grow with the pores until finally being pushed out onto the top of the cap as a hardened, essence-infused Fire Pearl. These pearls are an opaque orange-red which glow with a soft red hue. While able to withstand some force these pearls are still quite fragile and, upon breaking, release a small but potent burst of energy capable of igniting materials. However, in the hands of an enchanter, alchemist, and/or jeweler these pearls can be used to craft incredibly useful potions, items, clothing and/or jewelry. The length of time required to create a Fire Pearl in addition to their short existence in the presence of native wildlife make them quite rare.
Varyna Galienne

> *And the last of the girls was a half elven girl with more elven features than not. She too had blue eyes, but with a glow. Longer ears, a thin frame, and pretty pouty lips. It was obviously hard to peg her exact age, as elves seemed to stop aging entirely at a certain point. It was little wonder why -she- had magical talent.*
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Age Twenty-two. Height 5’8” Eyes: Blue Hair: White Known History: Varyna is a half elf young woman with a sailor father and an elven mother seamstress. Mute, but able to cast various spells that do not require a spoken portion. Enchanting, scribework, and potions are labeled.

She is engaged to Daniel Greywolf, who gives the mute girl a voice. She wears a simple bronze ring with intricate twirls of the metal, with a few glass beads for jewels. And cherishes it fondly.

> *Varynaa Galienne, daughter of an absent sailor and an elven maiden. Mute. Was not born mute. In fact, her voice physically-- if that is what you could consider it, works just fine. She simply has not spoken from trauma, but that is not my story to tell, nor should it be. It is too intimate. I imagine her someday working within a church, or an abbey where silence is a virtue, if left alone to train. She is twenty two years old, the oldest of the group. She has the most potential to learn quickly, but will not be the most powerful of the group, and will remain timid I imagine, but I do not know."*
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Cinder Sparrow

Cinder Sparrow: The Cinder Sparrow is small and vibrant with feathers of various red and orange hues (with rare types said to be blue and violet). These birds are not elementals though are native to areas rich with fire-based life. The Cinder Sparrow makes its' home in the high branches of various types of trees or sometimes near the top of hot chimneys; there it creates a nest from leaves and firewood bark, however it always prefers the fallen petals of the Ore-Blossom when available. Nests made from the Ore-Blossom's petals are incredibly strong and beautiful – often decorated with other indigenous resources such as Fire Pearls and sometimes even Cinder Diamonds which emit constant amounts of fire essence which is necessary for the growth and safety of their eggs.

Cinder Sparrows lay as many as four to six eggs at a time; these shells of these eggs are hard but brittle and must be protected from various predators. Eggs which fail to hatch harden completely, becoming a stone of hardened ash. Cinder Sparrows are naturally non-aggressive though will protect its' and other sparrow's eggs violently when need-be; diving at their targets and creating bright bursts of fire between its wings. Alone Cinder Sparrows pose little threat, though when in a large flock they can pose a serious danger. Once all their eggs have hatched the family of Cinder Sparrows leave the nest together, old nests will not be used by other Cinder Sparrows as they appear to prefer creating their own.

The most dangerous predator of the Cinder Sparrow is the Ash Snake which is capable of bypassing the natural defenses of the trees they make their nests in and is immune to the flames they produce. Other predators include Fire Ants, Ash Spiders, and the occasional Emberhawk though most sparrows are capable of defending against these attackers.
Arcane Medic

**Arcane Medic**

An Arcane Medic is capable of restoring vital Physical, Mental, and Ethereal energy while mending purging and or calming the mind, body and soul of all magical and non-magical poisons, diseases, curses, and other afflictions. In addition, an Arcane Medic is capable of tethering the spirit to a body until such a time that it is repaired, or in the event that a body can not be healed immediately, suspend a body in a Stasis Field. Arcane Medics are like-wise responsible for increasing a  person’s natural abilities in a variety of aspects and nullifying pain should it be required.
The Crowning of the King

The festival of Winter's Veil had been quite a success, people celebrating, in spite of -- being moved and relocated without much warning. And the turnout for the crowning ceremony beat the royal wedding by a great deal it would seem! But people were more familiar with Jermaine now. They knew what they could expect of him, ruling beside his queen.

Lissandra wore her more royal of garments, and her crown. Standing tall in front of the kneeling Jermaine. "Jermaine Lachance, do you promise to uphold the laws of the realm, to protect the people for all of your days? Do you swear to stand by your Queen to bring peace and prosperity as long as you are fit and able?"

Jermaine, of course, wore robes worthy of a king; finer than any he had ever worn previously, likely specially made for that very day.  If he was at all anxious about all the eyes on him, or the weight of the mantle he was about to officially take up, there was no sign; his expression was serene, accepting.  "I do so swear, so long as breath and blood flows through me, that I shall serve the people and ensure that theirs does so as well.  Their lives and livelihood will come first, at the cost of my own, if need be."

"And do you swear by the Light and all that is good, that you will become the people's Sword and Shield both, the voice of many, the king the people of Raingate deserve?" Lissandra seemed more mature than she had ever been, as if the mantle had become serious for her in the moment as well. The exotic regal queen, holding the crown above Jermaine's head. Ready to place it.

He looked up at her, meeting her eyes.  This was his moment.  A culmination of hundreds of years, of his ancestors rising from tribal chieftains, through the ranks of nobility...to this.  But Jermaine didn't look at the crown.  He only had eyes for her.  "I swear that I will defend them relentlessly, and give whosoever should threaten them cause to fear."

She smiled just a little, just for him. Hardly enough for anyone else to see. "Then I, Lissandra Lachance, first Queen of Raingate, crown you, Jermaine Lachance, my husband- As King of Raingate. My Equal on the throne, second to none. May you rule with the Light's Grace, until the sun sets on our lives." And she placed the regal crown upon his head. From Count to King.

Jermaine stood, but before he turned to face the people, he stepped to her side.  Only then did he look out over the faces turned towards him, back straight, wearing a beneficent smile.

She seemed pleased that he joined her. Taking his hand. The people cheered, calling for a long life to their King and Queen. The people loved Jermaine just as they loved their adorable sweet Queen. For different reasons each, but they were proud to start their new wonderful lives in Raingate. With love embracing them. Sir Daniel saw fit to bark in all the chaos.