Dirich Realm Rush: e300-e550 Mysts

This is the last part of my Realm Rush guide. The other parts are:

* Dirich Realm Rush: e0-e300 Mysts
* Dirich Realm Rush: Forge
* Dirich Realm Rush: Farm

(Variant: Archon Realm Rush: e300-e550)

## Fundamentals

Of the 6 T2 classes, only 2 have no persistents:  and . Well, the latter has some degree of persistency due to Total Hallowed Clicks casts, but whatever.

The problem is how long should you stack the persistent in order to start being effective? Even with the help of memory upgrades, stacking takes some time. Especially for  and , which gain stacking speed as they gain more stacks, so they start out with pretty low stacking speeds.

Based on my tests,  is the fastest at reaching e500 - e550. You can change to your chosen T2 at that point.

This is a good strategy even if your chosen T2 has persistents. In fact, if you need to do stacking it's better to do it at e550 because you can, on most classes, obtain considerably better results in the same amount of time thanks to the higher spell shard generation of . Even better, stacking with such pet will considerably increase your crafting dust farming.

My persistent stacking guide: Maximizing Persistent Stacking.

### About My Desolator Guide

Since we are realm rushing, we totally skip the Liquid Shadow Spending phase from my  guide, as it can't be sped up. Profits are very good anyways thanks to memories.

If you want to fully understand the class, you should read that guide. Here I'll keep things short, focusing on what you should do without trying to force you to really learn the class. For this reason some things (e.g. item sets) will be presented slightly differently from how they are presented in the class guide.

The fact that runs will be, on average, much shorter, forces additional adaptations, like completely ignoring . Technically this spell is worth it if you end up leaving the game running while sleeping or when you are out of the house for many hours, but I prefer simplifying a bit the class since it's considered one or the more complex ones and this guide focus is to rapidly **and easily** reach e550 mysts.

## Memory Distribution

This topic is discussed in the lower mysts part of the guide. All memory respecs happen by e300 anyway.

## Equipment Sets and Enchanting

We need 3 equipment sets: spell Stacking, Liquid Shadow Generation and Burst. The first one has 2 variations used for pet levelling.

*Note:* you might need to adjust some items depending on available AP and their current distribution. Here I give the optimal gear for low-ish enchant level (excluding some high myst trophies). E.g. most of the time you won't be able to equip the specified necklace for the Stacking Set, so you'll have to replace it (nothing helps much, though).

When enchanting, you should keep the Liquid Shadow Generation Set 2 enchant levels lower than Burst. Keep all the items in the Spell Stacking Set whose enchant provide Character Ability Power at the same enchanting level as the Liquid Shadow Generation Set. Leave the rest of the items in the Spell Stacking Set at enchant level 0.

*Note:* in both Liquid Shadow Geneartion set and Burst set,  would be the offhand to use in realm 1, but since we are rushing in most cases  should be the better option for most people. Do check yourself what is best if you have both available.

In the Pet Levelling Set you can swap  for  if you reforged it (it's a luxry item) if you want to have an easier time keeping out of idle mode while levelling . Every other item in the set, excluding the pet experience items, are useless or marginally useful, but leaving empty slots has proved to be confusing for readers.

The Liquid Shadow Generation and Burst set have minor changes depending on enchanting level, check the  guide or its summary version for more info. This guide assumes you are in the 5 to 16 enchant range for all your enchanted items. Don't waste crafting dust to reforge items optimal for enchant levels under 5.

## Shadow of the Void Issue

While most people target of this guide won't have the issue here to be described, since this guide is also used as a reference for low mysts and low memory  play, it should be noted that the scaling of  is such that it will be definitely weaker than  for low enchant levels (due to existing gear base bonus favouring the latter spell).

If your *incantation efficiency* is higher than the product of your *void mana profits* and *void mana per entity* you should use  whenever  is mentioned. Otherwise always use .

This check comes from some rough approximations, so it's not precise, but should give a reasonable estimation.

## Exile Run Description

This is the description of what a run looks like in general. Higher memories will cause the run to take shorter time (and possibly just run the setup), higher mysts will have the opposite effect, but fundamentally the steps remain the same in all the Realm Run Phases (do not confuse these with the Exile Run Phases which I am about to describe).

1. Setup Phase (**the only one you need to run for a long time if you are high memories**).
2. Spellhound Levelling Phase.
3. Stacking Phase.
4. Liquid Shadow Generation Phase.
5. Burst Phase.

### Setup Phase

Switch to  and perform a mini run following these steps:

1. Level up  using the Spellhound Levelling Set and Bar for circa 20 seconds.
2. Afterwards swap to  and, while using the same equipment and spellbar, level it to a number multiple of 20, but don't waste more than 20 seconds on it.
3. Once  is levelled equip the Liquid Shadow Generation Set and Bar. Keep at it until the Liquid Shadow increases by at least 20% each second. Use Shadow Elixir.
4. You can now swap to  and level it up for 20 seconds using the Pet Levelling Set and Bar.
5. Lastly, equip the Burst Set and Bar and perform a burst (read the burst section for some relevant details)! Use Pet Elixir.

If you get the drift, there's a *rule of 20* going on here, to help you remember the special value.

If your memories are a bit on the low side, you might want to increase the time from 20 seconds to 60 seconds.

*Note:* If you have high memories and your mysts are low, chances are you already got a good profit, in that case exile now.

### Spellhound Levelling Phase

*Pet:*

*Elixir:* Pet Elixir

Use the Spellhound Levelling Set and Bar.

Keep this phase up only for 20-60 seconds, just to get your pet to a minimum level good enough to start stacking. The stacking itself will also serve to further level your pet, which is relevant because Pet Elixir scales with the highest pet level in the run.

### Stacking Phase

*Pet:*

*Elixir:* Pet Elixir

Use the Stacking Set and Bar.

*This phase should be roughly half of your run length*. Unless you have high memories, in which case you will skip this phase at low mysts.

### Liquid Shadow Spending Phase

This phase is simply an interruption of Liquid Shadow Generation Phase. No gear, equipment or pet changes. Simply use  (while casting no other spell). A few hundreds casts should be more than enough.

If you are having issues satisfying the level requirement, use  or  and you should be able to unlock .

### Liquid Shadow Generation Phase

*Pet:*  if your run lasts a very short time,  if your run lasts at least 2 hours.

*Elixir:* Shadow Elixir

Unless you are doing extremely fast runs because of high memories and low mysts, you should maximize your sources via  at the start of this phase.

If you are using , use the Spellhound Levelling Set and Bar. The levelling time should be 20-60 seconds and you only care for the pet to hit levels multiple of 20.

If you are using , use the Pet Levelling Set and Bar. The levelling time should be 4-5 iterations of its ability, as this pet gets experience every time it casts it. The duration of his ability should be 120 seconds for you.

Once the pet is levelled, equip the Liquid Shadow Generation Set and Bar.

*This phase should be roughly half of your run length*. Unless you have high memories, in which case it is the major part of your run since you are skipping the Stacking Phase completely.

*Important Note:* the spellbar can't provide the usual spells that buy sources back for you, so if you don't have VIP5, this is an active phase where you need to buy back sources manually. Alternatively you can use an autoclicker to do it for you.

If you are having some mana shard issues in this phase, you can use  (potentially also ) to increase your Wisdom, but it should not be needed since both the suggested pets provide good shard generation, either directly or via a bonus to Wisdom.

### Burst Phase

*Pet:*

*Elixir:* Pet Elixir

*Note:* make sure your Burst Bar is fully charged before starting this phase!

Use the Pet Levelling Set and Bar to level up the pet. In a 45-60 minutes run I like to level this pet for 3-5 minutes. You need to keep out of idle mode for this pet to receive a x5 experienc emultiplier, so this is an active phase (unless you employ an autoclicker). You can use  to substantially increase the time needed to get back into idle mode.

Once your pet is levelled switch to Burst Set and Bar and start bursting.

The burst is very active since you need to:

* Keep out of idle mode.
* Keep the  ability active.
* Replace  with , to cast the latter *once* in order to replenish the charges of your incantations, then swap back to  and keep bursting. This is not necessary, but it's worth it if the run was long.

Unless you are doing extremely fast runs because of high memories and low mysts, and *only* if you have experienced quite good gains, after the burst you can maximize your sources via  and repeat the burst phase for some additional e1-e2 profits.

## Phase 7: Desolator (e300 - e340 mysts)

Until e320 mysts you will still be missing offhands, so simply ignore that item slot. Nothing changes in the gameplay with their introduction, you just get better at stacking and profits.

### Attribute Points

Intelligence 150 (for )

Insight 50 (for )

Spellcraft 175 (the 200 perk is useless if your exiles are short enough for you to be actually rushing)

Wisdom 0

Dominance 0

Patience 50 (requirement for  and )

Mastery 200 (175 needed for , the 200 perk is good and cheap to get)

Empathy 100 (to reach 175 with  in order to equip  and )

Dump: Spellcraft first, then Dominance.

### Spellbars

If you do not have VIP5, use the following:

If you have VIP5, you can use the following bars for a mild increase in overall stacking:

The following bars are independent from your VIP status:

## Phase 8: Desolator (e340 - e375 mysts)

The change in this range is attribute point distribution due to increased cap.

### Attribute Points

Intelligence 200

Insight 50

Spellcraft 225

Wisdom 0

Dominance 0

Patience 50

Mastery 200

Empathy 100

Dump: Spellcraft first, then Dominance, then Empathy.

Dump: Dominance first, then Empathy.

*Note:* this is exactly the same as in Phase 7, except for Intelligence (150 -> 200) and Spellcraft (175 -> 225).

### Void Fission

In the burst phase of the last run in this range you will unlock , which will replace . When that happens, equip the new spell and finish bursting. Then exile normally.

## Phase 9: Desolator (e375 - e450 mysts)

The change here is the unlock of .

The first couple of runs you will still only unlock  during burst, as you need to reach e750 to buy the upgrade that provides it. Just bear with it, there's little point in going back to stacking while you are in the middle of bursting. Soon enough your *Setup* will be enough to unlock it and you'll be able to stack it.

### Spellbars

Some of the bars are modified by the addition of .

*Stacking Bar (Non VIP5):*

*Note:* if your run is over 1 hour, you should spend 20% of your Stacking Phase casting  in place of .

## Phase 10: Desolator (e450 - e500 mysts)

The change in this range is attribute point distribution due to increased cap.

### Attribute Points

Intelligence 250

Insight 50

Spellcraft 250

Wisdom 0

Dominance 0

Patience 50

Mastery 250

Empathy 100

Dump: Dominance first, then Empathy.

*Note:* this is exactly the same as in Phase 8, except for Intelligence (200 -> 250) and Spellcraft (225 -> 250).

## Phase 11: Desolator (e500 - e550 mysts)

The change in this range is the unlocking of the pantheon.

The best god is Procreogenus, the second best is Ardourium, the third best is Veritallios.

This is the range where my  guide was born, as such you should refer to that for additional Attribute point distribution guidelinesm, some additional optimisations or if you simply want to learn the class and keep playing it at higher mysts:

* Desolator Guide
* Desolator Guide Summary

Congratulations on reaching the last step of your Realm Rush!