Changelog/News

## News Update - June 2023

*Info about the DLC, modding support and a price increase*

Hey everyone! Here's a quick news update!

**DLC progress**

We're getting really close to finishing the first paid DLC, which is named: Cursed Worlds! We did a lot of iterating to make sure that the new cards, boards and mechanics work well, and we're really excited for y'all to play it! We're planning to release it in July.

**Modding Support**

The official modding support update is really close to being done as well. We're really excited to see what you will make. It will be released as a free update in July!

**Price Increase**

When we first released Stacklands, it was a pretty small game. Since then we've released the Island Update, Dark Forest Update and lastly the Order & Structure update. We've gone up from 120 cards at release to more than 350 cards now!

To better reflect all this new content, we've decided to do a price increase from $5 to $8. This price increase will take place Monday 19th of June, so grab it at the current price while you still can 🙂

*- The Stacklands Team*

## What's next?

*Info about a major DLC, official modding support and more!*

Hey everyone! It's been pretty quiet on our end, but rest assured, because we've been hard at work on new and exciting things.. Here's a news update!

**DLC announcement**

A few months ago, we started working on the first paid DLC for Stacklands. It's not done yet, but we've already come up with new mechanics that will add more variation to the game. These mechanics will be available on 3 new boards that we've added, as well as on the mainland.

There's already more than 100 new cards in the DLC, and it will release sometime early this summer!

**Official modding support**

Another exciting new thing is that we're making good progress towards official modding support for the game. Cyber, who made the unofficial Stacklands modding framework Berryloader is helping us turn this dream into reality. We're really excited to see what you will end up making and playing! Once it is released, you'll be able to download various mods from the Steam Workshop.

**1 year birthday**

This Friday, it's officially been a year since Stacklands was released! We never expected the game to take off in the way it did, and we want to thank everyone for playing the game.

- The Stacklands team

## Stacklands v1.3.5

**Hello!** Here are some more fixes and changes.

**Additions**

* You can now drag coins on top of the buy booster boxes one-by-one
* Added an option for easier dragging to the accessibility options
* Item stats are now visible in the info box

**Changes**

* Changed Magic Glue recipe to only require Magic Dust and Charcoal
* Changed Dustbin destroy time to 4 seconds to work better with automations

**Fixes**

* Fixed a bug where Magic Glue would cause certain structures not to work
* Fixed a bug where the resolutions in the resolution screen wouldn't update
* Fixed text fields still sending input to the game when typing

*- The Stacklands Team*

## Stacklands v1.3.4

**Happy new year everyone!** Let's start the year of with a small patch for Stacklands

* Resource Chest now cost 2 Iron Bar, 1 Plank and 1 Flint
* Resource Chests now receive cards as they're created
* Magic Glue no longer prohibits Hotpot from receiving cards
* Fixed a bug with the Cardopedia sections

*- The Stacklands Team*

## Stacklands v1.3.3

Hello! Here are some bug fixes and a cool improvement

**Improvements**

* You can now search in the Ideas sidebar

**Fixes**

* Resource Magnet now has infinite range and new cards choose the closest magnet first
* When a Resource Magnet is full cards will jump towards a different one
* Magic Glue now properly works with Resource Chests and cards with timers
* Fixed stack occasionally splitting when removing from another stack
* Fixed ideas sometimes not starting as expected
* Fixed a few Cardopedia entries not having their variables replaced properly
* Fixed Resource Chest items not counting towards quest total counts
* Fixed Villager health description not reflecting their actual health
* Fixed Pirate Boats not showing that they can be bribed anymore
* Fixed a bug with wrong text showing when crafting a Dustbin

*- The Stacklands Team*

## Stacklands v1.3.2

Hello! Here are some bug fixes for the newly released Order & Structure update:

* Fixed Crane not working properly
* Fixed University getting stuck after the last donation
* Fixed University and Wishing Well Idea descriptions
* Blunderbuss now properly self-crits
* The Island Intro pack no longer spawns after beating the Demon multiple times
* Invulnerable now protects against poison and bleeding damage
* Fixed an issue with the resolution sometimes being way too small, causing the game to be unplayable

- The Stacklands Team

## Order & Structure Update out now!

*Resource management, food management and simple automation!*

**Hey everyone**, here's a new Stacklands update! We've added a bunch of cards that will make life in the mid-game and late-game a lot more manageable. There are cards that will help you with resource management, food management and even some cards you can use to set up some simple automation!

Here's an overview of all the cards in the update:

**Resource Management**

* University - will give you ideas for the following structures when gifting it Coins
* Crane - moves cards from one stack to another
* Resource Chest - stores resources of any type
* Resource Magnet - attracts resources of any type when they spawn
* Magic Glue - prevents stacks of cards from being pushed by other cards

**Food Management**

* Breeding Pen - breeds any type of animal
* Butchery - sends animals on vacation
* Hotpot - functions as a food store that your Villagers can eat from

**Misc**

* Lighthouse - increases the board size past the warehouse limit
* Dust Bin - get rid of cards you don't want
* Wishing Well - gives you wishes when you give it coins

**Quality of Life improvements**

* Increased performance throughout the whole game
* When dropping a stack of Villagers into combat, they now all get added into the battle
* Added a screenshake toggle to the accessibility menu

**Bug fixes**

* Dark forests waves after the last wave now have a random strength, so that you're able to encounter all enemies again
* Fixed a bug where it was impossible to get the "combat introduction" pack
* Fixed the Slingshot doing double damage when hitting a random enemy
* Fixed a bug where "Making Brick" was not translated when using the Brickyard

Have fun!

*- The Stacklands team*

## Stacklands v1.2.6

Hello! Here are some more bug fixes and balance changes!

* Fixed Steam Cloud not working on macOS
* Fixed a bug where you could not grab cards when playing on Steam Deck or with controller
* Fixed a bug where items with a "Heal Lowest" special hit would damage instead of heal
* Fixed a bug where poisoning an enemy would complete the "Have a poisoned Villager" quest

* Changed Advanced Archipelago pack to contain more advanced enemies
* Skeleton can now spawn with Morning Star
* Nerfed Seagull
* Nerfed Demon

- The Stacklands Team

## Stacklands v1.2.5

Hey everyone! Here are some more bug fixes:

* Fixed issue where the Shift key could get stack and you wouldn't be able to unstack cards in some scenarios
* Fixed a bug where you could stall the portal indefinitely
* Fixed special item drops from all mobs (including Rabbits)

- The Stacklands Team

## Stacklands v1.2.4

Hello! Here are some small bug fixes:

* Fixed bug where Plank wasn't consumed when crafting an Iron Shield
* Fixed bug where Villagers dupe their items when dying in combat
* Fixed bug where status effects would be cleared when equipping items
* Dragging Villagers now closes their inventory

Enjoy your weekend!
- The Stacklands Team

## Stacklands v1.2.3

Hey everyone! Here's Stacklands 1.2.3, with some bug fixes:

* Fixed bug where certain drops would not drop from bosses
* Fixed bug where Dripped Out achievement was achieved too quickly
* Fixed a bug related to enemies spawning from Packs
* Fixed translation error in Stable Portal Idea description
* Fixed a bug where a Villager dying from starvation would not drop their items
* Fixed a text bug for Location cardopedia entries
* Buffed Fire Cloak

- Wouter, Lisa & Aran

## Dark Forest Update Out Now!

*Give your Villagers items, combat overhaul, 100+ new cards and a new area!*

### Hey everyone!

The past months we've been hard at work on the second major Stacklands update! The focus for this update was to add a bunch of things to make the combat more in-depth and more fun to play around with. It's called the Dark Forest update.

### Villager Inventory

**You can now give Villagers items**, like headgear, bows and armor. These can improve their fighting abilities, or make them stronger builders. Some items will give them special abilities, like being able to stun enemies, or heal allies. Be careful as some enemies will also be using items! You can also make a Dog wear a Bunny Hat and give it a Demon Sword!

### New Area

**You can enter the Strange Portal**, and figure out who's been creating them all this time.. You'll find a new board, where you'll need to fight groups of new monsters to reach the boss! We designed this area to be pretty difficult to beat, so make sure you have plenty of Villagers & gear to work with.

### Strategic Combat

**You can decide who your Villagers face during battles**, so that they can fight enemies they're strong against. For example, Ranged Villagers beat Melee monsters. Keep an eye on who's fighting who so that you're always dealing the most damage.

### QoL fixes

**We've added a bunch of QoL fixes**, like making combat less messy, making it more clear which undiscovered cards you're missing and having the option to wait for
certain bosses to start. There's a whole bunch more but we forgot what it was!

### More achievements

**We've added more Steam achievements**, both for the Island Update, and for all the new content. These will automatically unlock if you've completed the matching in-game quests before (when you open the game)

### Have fun!

**All in all**, we've added more than 100 new cards so there's a lot of stuff to discover! There are new quests, and even a new pack! For the best experience we recommend starting a new run, so that you'll encounter all the new content in an order that makes sense. Let us know if you encounter any bugs or if you have any feedback.

- The Stacklands Team
(Wouter, Lisa & Aran)

## New Content Sneak Peek, Awards & More!

Hello everyone! This post contains information about the Stacklands update development, as well as some other fun news!

**Next Update**

Progress has been going well on the next major update. We don't want to reveal what the update will be about just yet, but it's definitely going to shake up the base game in an exciting way! Additionally, it will also feature a new board! Here's some work-in-progress art from Lisa.

The new update will also come with new Steam achievements and, after hearing from you on the Steam Forums, we'll also make sure to add Steam achievements for the content added in the Island Update.

We don't have a release date for the update yet, but we'll keep you posted!

**Tokyo Game Show**

Aran just got back from showcasing Stacklands at Tokyo Game Show. Sokpop was part of the Netherlands Games Pavilion. It was the first time we showcased the game, and it was a lot of fun to see people enjoying the game IRL. It was also cool to meet some of you who've already played the game!

**Dutch Game Awards**

Some other fun news: Stacklands was nominated for 3 Dutch Game Awards! (Best Game, Best Innovation and Best Game Design). In the Best Game category, we're up against Horizon Forbidden West from Guerilla Games, so wish us luck, haha. The awards will take place on October 6th. Send positive energy!!!

**10,000 Steam Reviews**

It's kind of bizar but we just reached 10,000 Steam Reviews last week. Thanks so much for supporting the game! It's been a crazy past half year and we're all still so happy you're enjoying the game.

That's it for this update! Talk to you later!

The Stacklands Team

(Lisa, Wouter & Aran)

## What's next? + Changelog v1.1.6

Hey everyone! This post contains information about new updates as well as the changelog for v1.1.6.

**What's next?**

Good news: there will be more updates after the Island Update! We already have some very exciting ideas for new content. We'll be taking a short break after which we're getting started. The next update is gonna be pretty big again, so it's going to take a while. We'll let you know more about it when we're further in the development.

To help us out with making updates, a new team member has joined the Stacklands team: Wouter. He will be helping out with implementing the new content. Thanks Wouter!

**Changelog 1.1.6**

* Fixed a bug where the Fish Trap could soft lock when playing in Peaceful Mode
* Fixed a bug where you could use a combination of a coin/shell stack to buy packs on the Island
* Fixed a bug where the options menu would not save the preferences when pressing Escape
* Iron Bar idea is now only worth 1 Coin
* Momma Crab no longer spawns in Peaceful Mode
* Added a framerate limit option to the options menu
* Fisher can now be upgraded into Militia/Swordsmen/Explorer
* Added Wouter to the credits
* Garden/Farm/Greenhouse can now be used in Garden/Farm/Greenhouse Ideas as replacements for Soil
* Increased Snake Poison Chance

- The Stacklands Team

(Lisa, Wouter & Aran)

## Stacklands v1.1.5

**Hello**, Aran here with some more fixes :)

* Fixed a bug where you can't remove cards from boats at the end of the moon, when you need to sell cards
* Fixed a bug where food could turn into Goop during the end of the moon, causing the game to hard lock
* Fixed a bug where multiple progress bars could be running at the same time in the same stack
* Fixed a bug where Seafood Stew would instantly cook
* Fixed Fish Trap timer resetting when reloading save
* Fixed a bug where you could stack non-food items on a Composter to get Soil
* Fixed Sandstone not working on top of Brickyard
* Fish Traps can now have multiple baits placed on it at the same time
* Increased Seafood Stew cooking time
* Increased Sand Quarry Coin value

*- Aran from Sokpop*

## Stacklands v1.1.4

**Hi!** Here are some small fixes!

* Fix game freeze when your villagers starve and you have too many cards (this could also have caused some weird issues with sailing back and forth and all villager suddenly dying)
* Fixed an issue where Market was able to stack cards that shouldn't be stacked
* Fixed Location card descriptions text not being updated when changing language in game
* Fixed options screen being too high on certain resolutions

*- Aran from Sokpop*

## Stacklands v1.1.3

*More hotfixes for the Island Update*

**Hello!** Here are some more bug fixes for the Island Update. Once again, thanks a lot for your reports!

**Changelog v1.1.3**

* Fixed text not showing up on macOS M1 for all the Asian languages in the game
* Fixed an issue where you could remove cards from the boats while Sailing Off
* Fixed an issue where the crosshair would not show up when selling cards at the end of a moon with controller
* Fixed an issue where the Unlock All Island Packs or Unlock All Packs quests could not be completed
* Fixed an issue where you could still put a Trained Monkey on a boat
* Fixed an issue where some "hidden" idea cards would count towards the Cardopedia total count
* Made Cane Sugar farmable

- Aran from Sokpop

## Stacklands v1.1.2

*Some hotfixes for the Island Update*

**Hello!** Here are some bug fixes for the Island Update. Thanks a lot for your reports!

**Changelog v1.1.2**

* Fixed shift dragging a whole stack no longer working
* Fixed issue where unlocking a pack during the sail transition would cause the game to soft lock
* Fixed issue where you could get stuck on the island without having any pack available to buy
* Fixed some weird edge cases when trying to sail away with multiple boats
* Fixed Trained Monkey still counting towards required food count despite not needing to be fed at the end of the moon
* Fixed Glass not being multi-stackable on Smelters
* Fixed an unsellable, weird idea card from showing up
* Fixed Friendly Pirate not being able to do all tasks 😏
* Reduced scrolling text wait duration
* I'm not 100% but I think fixed the issue with Asian languages having transparent text on macOS? Let me know if it works!
* 我想我解决了所有亚洲语言在 macOS 上具有透明文本的问题？ 让我知道！
* たぶん私はmacOSで透明なテキストを持っているアジア言語の問題を修正しましたか？ それがうまくいくかどうか私に知らせてください！
* macOS에서 투명한 텍스트가 있는 아시아 언어 문제를 수정한 것일까요? 작동하는지 알려주세요!

*- Aran from Sokpop*

## News: Island Update Out Now!

*100+ new Cards, 30 new Quests & 30+ new Ideas!*

Hello! We're super excited to bring you the first major Stacklands update. There is a lot of new content and whole bunch of fixes too! Read this changelog for all the info.

**The Island** 🏝️

* The 1.1 update is all about The Island, which is a completely new board from the current board! After you complete the current questline, you'll get the Idea for building a Rowboat. Using the Rowboat, you can take a Villager to the Island. You'll be able to find new resources there that can't be found on the Mainland, like Glass and Gold. You'll then have to build a big boat to ship these new cards back and forth, to complete the extended main questline!

**New Hazards** ⚡

* Be careful, there are new hazards on the Island too! Because of the warm climate, food will spoil over time - you'll have to cook for it to last longer. Soil is very hard to get on the Island, so you will have to resort to fishing to feed your Villagers. There are also Snakes & Pirates, which could Poison or Stun you!

**New Features** ✔️

* The Island with 100+ new cards, see above!
* Cards can now have status effects. For example Food can have the Spoiling effect or a Villager can have the Stunned effect. Currently there are 5 different status effects in the game, and we're planning to add more in future updates.

**Quality of Life** 😀

* A lot of different structures can now be stacked on with multiple cards so that they will continue producing. For example, smelters can have multiple Wood and Iron oOre stacked on them. The same counts for Campfire & Stove, where you can now stack multiple ingredients and it will continue cooking them.
* A Mess Hall card has been introduced that will allow you to prioritize the order Food will be eaten.
* A "Snap Cards To Grid" feature has been added, that will automatically snap cards to grid when pressing the [E] key. (Can be rebound)
* The "buy booster pack" and "sell card" slots now have highlights when cards can be dragged on top of them
* The game now supports multiple save slots, which are selectable from the options menu
* Idea descriptions now list the cards required underneath each other, and now include the descriptions for the card they will create
* An accessibility option to automatically pause the game while dragging cards has been added
* A vignette effect has been added that appears when the camera can't be moved, like at the end of the moon or during other cutscene animations
* When buying booster packs with coins, the resulting booster pack will no longer spawn on top of the coins you used to buy it with

**Controls** 🎮

* The game now has controller support
* You can now rebind controls in the options menu

**Interface** 💻

* The game's UI style has been revised to look better
* All screens now have a nice transition
* Improved the in-game UI to be more manageable with all the new content
* The in-game UI now shows "new" labels for new Quests and Ideas
* The Cardopedia now has a cool background effect
* The options screen now shows the game's version
* The pause menu now mentions that "progress is saved" when returning back to menu

**Misc** 🔀

* The credits have been improved
* Various translation errors have been fixed

## News: Steam Trading Cards

*Stacklands now has Steam Trading Cards!*

**Hello!**👋

We've just added Trading Cards to Stacklands to celebrate that the Steam Summer Sale has started! There are 5 cards to collect, 6 badges to craft, 3 profile backgrounds and 5 cool emoticons. Here are the emoticons:

If you've played before you should have the new cards in your inventory. Also: Stacklands is 25% off during the sale, go tell your friends!

Okay, have a nice weekend, bye! 👋

## News: Island Update coming soon!

*Check this post for a sneak peek into the first major update!*

**Hey everyone!**👋

Long time no see! It's been a while since we posted because we've been working hard on the free first major update. We're currently in the last stages of finishing it: we're drawing the card icons, balancing the gameplay and translating all the new text. This announcement is a little sneak peek about what's gonna be in the update!

**The Island** 🏝️

The 1.1 update is all about The Island, which is a completely new board from the current board! After you complete the current questline, you'll get the Idea for building a Rowboat. Using the Rowboat, you can take a Villager to the Island. You'll be able to find new resources there that can't be found on the Mainland, like Glass and Gold. You'll then have to build a big boat to ship these new cards back and forth, to complete the extended main questline!

**New Hazards** ⚡

Be careful, there are new hazards on the Island too! Because of the warm climate, food will spoil over time - you'll have to cook for it to last longer. Soil is very hard to get on the Island, so you will have to resort to fishing to feed your Villagers. There are also Snakes & Pirates, which could Poison or Stun you!

**Cool Numbers** 📋

* 100+ new Cards
* 30 new Ideas to find
* 30 new Quests to complete
* 6 new Card Packs to buy

In addition to the new content, we've also fixed a bunch of bugs and revamped the user interface. We're very excited to share it with y'all, we just need a little longer!

- Aran

## Stacklands v1.0.11 - new languages!

Hey everyone,

Here's update v.1.0.11! There are no crazy changes except that the game is now playable in 13 languages! Here's a list:

* English
* Dutch
* French
* Italian
* German
* Spanish
* Brazilian Portuguese
* Polish
* Chinese (Simplified)
* Chinese (Traditional)
* Japanese
* Korean

If you spot any text in your language that doesn't appear to be right, please let me know and I'll look into it!

I've been busy with the development of the 1.1 content update as well. It's coming along very nicely, but it's not done yet. I'm super excited to share it with y'all, but I don't want to spoil anything yet! You'll hear about it in due time :)

- Aran

## Stacklands v1.0.10

Hello! Hope everyone is doing well. I spent the last week getting the game ready for localization, and the game will be available in more languages in a couple of weeks! In the meantime, here's a small update.

**Changelog v1.0.10**

**Additions**

* You can now use the 1, 2 and 3 numeric keys to change the game speed
* Cards can now be sold again during pause, and packs can now be bought again during pause.

**Balance**

* Some base resources (like Rock and Tree) now have a coin value of 0, fixing the exploit of buying and selling the Humble Beginnings Pack.

**Fixes**

* Fixed bug where a Dog could not build a Mine
* Fixed issue where spawning multiple Demons could cause one of them to be immortal
* Fixed a bug where Market could not get new cards on top of it during pause

*- Aran from Sokpop*

## Stacklands v1.0.9

Hello, v1.0.9 is here! It's a small update that fixes some of the issues people have been encountering. It also has some QOL improvements. Most of these changes have been based on stuff found on the Steam Forums, thanks a lot for all the feedback posted there! I don't always respond but I do read most of the messages on there :)

*- Aran from Sokpop*

**Changelog v1.0.9**

**Additions**

* It is now possible to drag a whole stack (without splitting it) by holding Shift before you start dragging
* You can now zoom using the + and - keys on the keyboard
* Spacebar can now be used to advance through the End Of Moon sequence
* You can only grab cards once they're face up so that it's a bit easier rapidly open a Card Pack
* Clicking on the Moon button in the top right also toggles through Pause now

**Balance**

* Animal Pen Idea is now found in later Card Packs
* Animal Pen can now hold up to 5 Animals
* It is no longer possible to buy Card Packs or sell cards during pause
* There is now a guaranteed Travelling Cart in Moon 20
* Dogs are now fed after babies, but before human villagers

**Fixes**

* Fixed a bug where cards in combat would leave when another card in the same fight was destroyed
* Fixed a bug where cards could get stuck in combat
* Rabbits will no longer stack on top of eachother when spawning from a Card Pack
* Increased the max camera zoom out so you should be able to see the full board
* Fixed an exploit where partially emptying Card Pack could give you an infinite amount of cards
* Fixed a chicken egg stacking exploit, allowing for an infinite stack of chickens and eggs and chickens and eggs and chickens

## News: The future of Stacklands

*New content?!*

Hey everyone! Aran here, the developer & designer of Stacklands. We've been getting a ton of questions about new content for the game and this post is here to clear some things up.

Some background: Stacklands was released as part of the Sokpop Patreon, where we release a new game every month. We release a lot of games, so most of our games don't really get any updates.

However, because Stacklands was so well received, we'll start working on content updates! We're planning to release a few updates that slowly introduce the new content. These will probably be released between mid May and the end of June. For every update we're aiming to add 50 to 100 cards, and after these updates Stacklands will move to version 2.0.

We already have some very exciting ideas for new content, that will both alter the current game, and add new stuff on top of it! We hope you'll like it!

I hope that explains our current plan for the game, if you have any questions, please ask them in the comments. Thanks again to everyone who played the game!

- Aran

## Stacklands v1.0.8

yo yo yo! aran here, here is an update!

**Changelog v1.0.8**

**Big fixes**

* Fixed crash when opening the booster pack/clicking a card
* Possibly fixed the M1 macOS build? Let me know if it works!

**Features**

* Added short moon mode (very hard!)
* It's now possible to move cards while the game is paused
* You can now breed chickens

**Bug fixes**

* Fixed stacks occasionally moving upwards automatically
* It's no longer possible to earn money from selling Coin Chests
* Fixed animals being able to stack on top of each other
* Fixed extremely game breaking bug where the sell box was ever so slightly out of alignment with the other booster pack boxes (lol)

**Balance**

* Made Explorers and Order and Structure packs more expensive
* Market is now slower
* Increased coin chest capacity to 100
* Brickyards and sawmill now require 2 stone and 2 wood respectively, but it does produce a lot faster
* Rabbits spawn poop less often
* Progress bars are now visible while game is paused
* Skeleton and Small Slime can now drop keys

## Stacklands v1.0.7

Yooooo what's up everyone. Here's the changelog for v1.0.7! It has some pretty nice features so make sure you read it all

**Changelog v1.0.7**

**General**

* Added Animal Pen (I finally caved in)
* Added Peaceful Mode and Long Moon options when you start a new run
* End of Moon feeding animation speeds up as it feeds more villagers, meaning it's less tedious to sit through the feeding sequence.
* It's now possible to pay the Travelling Cart using Coin Chests
* Quarry now has a chance of dropping flint
* Increased coin value of Iron Bar
* The undiscovered cards in the booster pack info are now at the top of the list instead of the bottom
* Added a seperate toggle for Music and SFX
* Slightly buffed the Apple Tree

**Fixes**

* Fixed Coin Chest not having any text in the Cardopedia
* Fixed Skeleton dropping too many cards on death
* Fixed Clear Save option not working

**Known Issues**

* macOS (M1?) version crashes on startup or during opening the first Card Pack. I currently don't have access to an M1 Mac but I hope to look into it soon. Sorry!

*- Aran*

## Stacklands v1.0.6

Hello! Hope everyone's enjoying the Steam release. Here's the changelog for 1.0.6.

**Changelog v1.0.6**

**General**

* Progress for cards is no longer being reset the moment you start dragging a card
* Babies will now eat food before villagers
* The Quests and Ideas window in the top-left can now be minimized
* You can now buy Card Packs directly with Coin Chests
* You can now retrain certain specialized villager types
* Increased the maximum world size even more

**Balancing**

* Increased the price of late-game Card packs
* Babies and dogs now consume 1 food per moon
* Swordsman now consume 3 food per moon
* Increased time for baby to grow up
* Slightly buffed Lumber Camp and Quarry
* Nerfed the Market
* Various combat balance changes

**Bug Fixes**

* Fixed issue where cards were in a different position after continuing a game
* Fixed market recipe requiring a specific order

## Stacklands v1.0.5 + Steam Release

**Steam Release**

Fun news: Stacklands will release on Steam today! If you bought the game on itch.io you'll get a Steam key. Check out the Steam page here to get excited!

**Changelog v1.0.5**

Also: update 1.0.5 is live! It is mostly a boring small update but here's a changelog anyway.

* Added a Coin Chest card
* Changed location of save file (old save will still be kept)
* Made a small change to food priority: food with lower coin value is now eaten before food with higher coin value in certain circumstances
* Steam: added Steam Cloud saves

## Stacklands v1.0.4

**Hey everyone - Aran here with a quick update for Stacklands. Hope everyone is enjoying the game! Here's the changelog for v1.0.4:**

**Changelog v1.0.4**

* Made carrots grow slower (RIP carrot meta)
* Added an early game use for Poop
* Increased the maximum board size
* Villagers now prefer cooked food
* Changed the way card pushing is handled: buildings and mobs are now less pushable
* Added a resolution select screen

**Bug-fixes**

* Fixed numbers becoming too big in the UI
* Fixed carrots and other growables not auto-stacking after growing
* Fixed second and third villager quest being achieved if you train a militia
* Fixed some stacking order bugs with certain recipes
* Making a Farm now consumes the Soil correctly

## Stacklands v1.0.3

Some small fixes incoming!!

**v1.0.3 changelog**

* Made flint slightly less rare
* Fixed being able to go over the max stack size of 20
* Fixed an edge case where cards could get stuck in a combat state
* Fixed 10 ideas quest

## Stacklands v1.0.2

Thanks for playing everyone! Here are some quick fixes:

**v1.0.2 Changelog:**

* Fixed omelette idea description
* Fixed coins acquired from market crashing the game
* Fixed 3 ideas not being able to be acquired
* Fixed second villager not always appearing correctly
* Added a restart run button to the pause screen

*- Aran*

## References

https://store.steampowered.com/news/app/1948280/

https://sokpop.itch.io/stacklands/devlog

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