recursal/Fanatic-Fandom huggingface dataset:
C3 Scrap Cell

## Description

The Scrap Cell is a small radiothermal generator that produces a limited amount of energy. It is only used on the Gegno's smaller-sized vessels, or in tandem with their less energy-hungry internals.

## Location

This cannot be purchased, but can be found equipped on some Gegno ships.

## Information

* Purchasing this would require a Gegno Civilian License
Astral Cetacean

## Description

Only few captains have had the chance to observe this illustrious creature. Its natural attenuation to the depths of space allows it to travel beyond where most ships are able, and its appearance reflects both the beauty and mystery of the void itself.

## Locations

Astral Cetaceans can be found in the northwest part of the Acheron region.

## Outfits

Astral Cetaceans have an Astral Mouth as a weapon, everything else is built in.

## Information

* Astral Cetaceans will sometimes attack the Vyrmeid.
Algenib

Algenib is a frontier system that is located in the Core. It is controlled by Pirates.

## Landing Locations

Algenib has the following landing locations:

* Buccaneer Bay

## Links

Algenib links to the following systems:

* Gienah

## Amenities

Buccaneer Bay possesses both an outfitter and a shipyard.

## Fleets

The following fleets spawn in Algenib:

* Small Core Pirates
* Large Core Pirates
* Large Syndicate
Avo Chigo

## Commodity Prices

### Luxury Goods

1,130

Avo Chigo is a system in Bunrodean space. It is controlled by the Bunrodea.

## Landing Locations

Avo Chigo has the following landing locations:

* Illbo Avo

## Links

Avo Chigo links to the following systems:

* Eragaru Le
* Jentu Le
* Paru Paru

## Amenities

Illbo Avo has both an outfitter and a shipyard.

## Mining

No mineable asteroids spawn in this system.

## Fleets

The following fleets spawn in Avo Chigo:

* Bunrodea Erabu Freight
* Bunrodea Defense
* Bunrodea Royal Guard
Alphecca

Alphecca is a binary system that is located in the Dirt Belt. It is controlled by the Republic.

## Landing Locations

Alphecca has the following landing locations:

* New Holland

## Links

Alphecca links to the following systems:

* Alioth
* Boral
* Seginus

## Amenities

New Holland possesses an outfitter, but not a shipyard.

## Fleets

The following fleets spawn in Alphecca before August 14, 3014:

* Small Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates

The following fleets spawn in Alphecca on and after August 14, 3014:

* Navy Surveillance
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Small Republic
* Large Republic
Archon

## Description

The Archon's presence is chilling. The "ship" has an almost organic appearance, but your ship's scanners give you no discernible information on its construction. What exactly it is you do not know, but you can feel that it is powerful.

## Location

The Archon cannot be purchased or captured. It can be found in a few locations on the map.

* Sleeping Dragon, Nenia (protecting the Void Sprites)
* Lifted Lorax, Nenia (spawns for the Void Sprite missions)
* Sword of Eden, Kasikfar
* Snows of Far Door Nai, Peresedersi
* Kasiliri's Folly, Fasitopfar
* Watchful Gravetender, Sayaiban
* Ildaria (It is confirmed in the story that there is an Archon there, but it does not actually spawn in game)

## Outfits

These are the standard outfits equipped on an Archon.

 The Archon has built in engines.

## Information

* Archons cannot be disabled or looted.
* Archons are the most powerful ships in the game, especially defensively - which fits with their role as stewards and guardians of endangered species. The Pug Arfecta actually has stronger offensive turrets, but the Archon makes up for it with its draining and anti-missile fields, making it very difficult and dangerous to attack, paired with its extremely long range cannon. It also has vastly stronger shields and hull than the Arfecta.
* Archons appear to be at least partly biological, and this is confirmed by the Wanderers when they say the one part is mechanical, one part is biological, and one part is something else.
* Archons are the ships used by the Drak, but the Archons' relationship to the Drak is somewhat unclear. Sometimes Drak and Archon are used interchangeably, and sometimes they are referred to as separate entities.
* Void Sprites are believed to be possibly baby Archons, or related to the Archons in some way.
* If an Archon is defeated, it will teleport away instead of exploding and respawn later
* If an Archon's hull falls below 50%, it will feel threatened and enter an Augmented Mode, which replaces all of its weapons with Augmented versions that are empowered by the Archon's Jump Drive and increases their strength tenfold.
* The Archon has three different visual variations, which are shown below.
Aresepru Nat

Aresepru Nat is an uninhabited planet in the Mekislepti system. It is controlled by the Kor Mereti.

## Background

### Outfitter

No

Now that the Korath are gone, the oceans on this planet have begun to teem with fish and other living creatures once again, and the levels of dissolved oxygen and carbon dioxide are slowly swinging back into balance. Species of algae and bacteria that are able to metabolize the plastics and chemicals that the Korath left behind have spread throughout the oceans.

## Information

* Aresepru Nat is an uninhabited planet and cannot be dominated.
Aspidiske

Aspidiske is a system that is located in the Deep and controlled by the Republic.

## Landing Locations

Aspidiske has the following locations:

* Passaritus

## Links

Aspidiske links to the following systems:

* Avior
* Epsilon Leonis
* Regor

## Amenities

Aspidiske does not possess any amenities.

## Mining

No mineable asteroids spawn in Aspidiske.

## Fleets

The following fleets spawn in Aspidiske:

* Large Deep Merchants
* Large Northern Merchants
* Small Deep Merchants
* Small Deep Security
* Small Northern Merchants
Charm-Shallop

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

A recent design, this Efreti multi-role vessel is found taking up many jobs previously relegated to a now scrapped fleet of early-model raiders. While some are used primarily for passenger transport, others are used in local mining to satiate the Efreti's perpetual demand for ores. Incorporating Quarg-inspired structural elements, its light frame allows it to complete tasks more nimbly than any other independent Korath ship.

## Location

This ship can be found in Kor Efreti space.

## Outfits

These are the standard outfits equipped on the Charm-Shallop.

 Thermal Repeater Rifle (66)

## Information

* Charm-Shallops are the newest of Kor Efret ships. They are small, nimble, and have three gun mounts neatly clustered in the front of the ship. This allows them to be used as great mining vessels by the Efret.
* This ship has built in disruption resistance, which makes disruption weapons less effective against it.
7 Autumn Rising

## Commodity Prices

### Luxury Goods

1206

7 Autumn Rising is a system in Kimek space. It is controlled by the Coalition.

## Landing Locations

7 Autumn Rising has the following landing locations:

* Sandy Two

## Links

7 Autumn Rising links to the following systems:

* 11 Autumn Above

## Amenities

Sandy Two possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in 7 Autumn Rising:

* Aluminum

## Fleets

The following fleets spawn in 7 Autumn Rising:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Bluestone

Bluestone is a planet in the Bellatrix system. It is controlled by the Syndicate.

## Background

### Outfitter

No

The sunlight that filters through Bluestone's atmosphere is too dim and reddish for ordinary Earth plants to thrive. The native plants, mostly grasses and lichens, have adapted their own unique chlorophyll-like molecules in response.

Bluestone is sparsely populated. Aside from one small research village dedicated to cultivating edible hybrid crops that can grow on similar worlds, most of the industry here is focused on drilling and refining oil to make a variety of plastics.

## Spaceport

Aside from the metal roofs on a few of the largest warehouses, the spaceport buildings are constructed largely of durable plastic resin, pre-cast into interlocking beams and panels.

There is a small pub in the center of the port, with its exterior walls painted a cheerful yellow. All the other buildings are the same red-brown color of the raw plastic.

## Information

* Bluestone has a tribute value of 400 and is defended by Small Syndicate Fleets.
* Landing here has no required reputation.
Betelgeuse

## Commodity Prices

### Luxury Goods

1344

*For the Human shipyard, see Betelgeuse Shipyards.*
**Betelgeuse** is a system in the Far North. It is controlled by the Republic.

## Landing Locations

Betelgeuse has one landing location, Prime.

## Links

Betelgeuse links to the following systems.

* Mirzam
* Alheka
* Rigel

## Amenities

Prime has both an outfitter and a shipyard.

## Mining

These are the mineable asteroids that spawn in Betelgeuse.

* Lead
* Silicon
* Silver

## Fleets

These are the fleets that naturally spawn in Betelgeuse.

* Human Miners
* Republic Logistics
* Small Northern Merchants
* Large Northern Merchants
* Small Republic
* Large Republic
* Large Northern Pirates
Bombardment Turret

## Description

A Bombardment Turret is not one of the most dangerous Heliarch weapons, but it has the advantage that it can hit targets a considerable distance away.

## Location

The Bombardment Turret can be found equipped on Heliarch ships.

## Information

* Purchasing the Bombardment Cannon would require a Heliarch License.
* Currently the only way to obtain these is by looting them from Heliarch ships. The player will probably be able to purchase these once the Coalition/Heliarch storyline is created.
Afterburner (Comet Class)

## Description

Adding these afterburners to an interceptor allows it to reach absurd speeds; however, the heat produced ensures that running them for any substantial period of time will require some serious cooling.

Korath afterburners pump super-heated hyperspace fuel directly into a thruster's plasma stream, resulting in a phenomenal explosion that nearly melts the thruster.

## Location

This outfit can found equipped on the Kasichara A'awoj as well as some other variants of Korath Exile ships.

## Information

* All new Korath Afterburners have a unique new sound.
8 Winter Below

## Commodity Prices

### Luxury Goods

1238

8 Winter Below is a system in Kimek space. It is controlled by the Coalition.

## Landing Locations

8 Winter Below has the following landing locations:

* Dusk Companion

## Links

8 Winter Below links to the following systems:

* 3 Axis
* 14 Winter Below

## Amenities

8 Winter Below does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in 8 Winter Below:

* Aluminum
* Titanium
* Uranium

## Fleets

The following fleets spawn in 8 Winter Below:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Greater Weapon Focus

**Type of Feat:** Combat
**Prerequisite:** Fighter level 8 or Black Powder Avenger 6, Weapon Focus in the chosen weapon.
**Required For:** Greater Weapon Specialization (Fighter, Black Powder Avenger only)
**Specifics:** The character gains a +1 bonus to all attack rolls with the chosen weapon in addition to the +1 bonus given by Weapon Focus.
**Use:** Automatic.
Bright Cloud Shielding

## Description

This small Wanderer shield generator is able to recharge a ship's shields at a considerable rate, but it also consumes more energy than some other shield generators do.

## Location

This can be purchased from Wanderer space.

## Information

* Purchasing this requires a Wanderer Outfits License.
* This is one of two Wanderer shielding systems. The other is the Dark Storm Shielding.
Boulder Reactor

## Description

The Hai designed these miniaturized fusion generators back when their territory was being raided by the Korath. In these relatively peaceful times, they have seen no need to update the design.

## Item Details

The Boulder Reactor is the largest and most powerful generator available from the Hai, used by both the mainstream Hai and the Unfettered in their warships. It is comparable to the human Fusion Reactor, producing slightly less power but also taking up less space and producing less heat, making it overall more efficient than its human counterpart. The Hai typically pair their generators with large battery reserves to store excess power in case of attack from enemy Ion Cannons.

## Location

This can be purchased at the following ports.

* Makerplace, Ula Mon
* Hai-home, Ya Hai
* Icelake, Uwa Fahn

## Trivia

* Hai generators are typically named after geological formations. In geology, a boulder is a rock fragment with size greater than 25.6 centimeters (10.1 in) in diameter, typically considered to be a large rock in contrast to cobble or pebbles.
* Prior to update #4622, Hai reactors used similar outfit images to their human counterparts with slight modifications (such as a green color palette). The Boulder Reactor in particular used the human Fusion Reactor as a basis. After the update, they now have their own unique art and style.
* The core of the post-#4622 Boulder Reactor has the same design as the Geode Reactor.
14 Pole

## Commodity Prices

### Luxury Goods

942

14 Pole is a system in Kimek space. It is controlled by the Coalition.

## Landing Locations

14 Pole has the following landing locations:

* Remote Blue

## Links

14 Pole links to the following systems:

* 12 Autumn Above

## Amenities

Remote Blue possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in 14 Pole:

* Silicon
* Tungsten
* Uranium

## Fleets

The following fleets spawn in 14 Pole:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Alkaid

Alkaid is a system that is located in the Rim. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Landing Locations

Alkaid has the following landing locations:

* Thunder

## Links

Alkaid links to the following systems:

* Hadar

## Amenities

Thunder possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Alkaid:

* Neodymium

## Fleets

The following fleets spawn in Alkaid before August 14, 3014:

* Human Miners
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Alkaid on and after August 14, 3014:

* Small Free Worlds
* Large Free Worlds
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Barmy Edward

This page is WIP and is being used to test how character pages can be added.

## Information

Edward Tivrusky, known as Barmy Edward, is the Chief Offensive Engineer at Kraz Cybernetics. He is responsible for the development of both the Flamethrower and the Plasma Turret, which become available during the Free Worlds campaign. He is known for being a great engineer, although he sometimes comes up with some ridiculous or impractical designs.

Barmy Edward is first met during a mission in the Free Worlds campaign were you help test the Plasma Turret by using it against a pirate ship. After dealing with diplomacy on Thule and Smuggler's Den, Barmy Edward would ask you to test the Flamethrower.

After the Free Worlds campaign, there's a side mission and Edward would ask you to test the Plasma Repeater.
"Benga" Atomic Steering

## Description

Hai atomic engines allow for some of the most customizable ships in known space due to their size and efficiency. The few humans that are able to save up enough money to buy a set of Hai engines usually astound others in human space with the efficiency of their ship.

## Location

"Benga" Atomic Steering systems are sold at the following locations:

* Cloudfire, Wah Ki
* Giverstone, Zuba Zub
* Hai-home, Ya Hai
* Icelake, Uwa Fahn
* Makerplace, Ula Mon
* Stonebreak, Imo Dep

## Information

* Hai Atomic Engines are more efficient than their Human counterparts.
Bactrian

* Overhead
* Thumbnail

The **Bactrian** is one of the largest human ships, but it requires the trust of the Deep to be gained before it can be purchased.

## Description

The Lionheart Bactrian is the last of the great city-ships, a design hearkening back to the early days of space colonization when a long-distance vessel needed to be a self-contained world, able to survive at times for weeks without encountering an inhabited planet. It is not only a freighter, but a carrier, and a capable warship either at short range or at a distance. Naturally, this versatility also makes it extremely expensive, and the Bactrian is not normally for sale to ordinary citizens who have not been vetted by the local government of the Deep.

## Location

The Bactrian can be purchased at the following ports:

* Asgard, Naos
* Midgard, Aludra
* Valhalla, Epsilon Leonis

## Outfits

These are the standard outfits initially equipped on each Bactrian.

 Laser Rifle (15)

## Performance Information

If the Mule is the ship that can do everything but can't do anything particularly well, the Bactrian is its superior in every way. The Bactrian has enough crew, cargo room, outfit space, and fighter bays to fill virtually any function the player wishes it to do. This ship can be a cruiser analogue, a carrier, a heavy cargo ship, or a mixture of all three. The drawbacks to this vessel are its high cost, large target profile, and the fact that it is locked behind a lengthy mission string. Though pirates do have a chance of flying the Bactrian, their large crews make them difficult to capture. Job board mission targets and defense fleets are a reliable way of encountering this ship.

## Notes

* Purchasing the Bactrian requires a City-Ship License. To obtain the license, you have to complete a quest chain found in the Deep.
* The Bactrian is usually considered one of the best human ships due to its high versatility, boasting high cargo, outfit and passenger space and armed with powerful missile weapons. It has approximately three times the cargo capacity, fighter bays, and shields of a Mule, with five times the passenger space, double the outfit space and guns, and 50% more turrets, though at four times the cost and five times the crew requirements.
* Bactrians can also be captured from pirates in the northeast pirate systems, though they appear infrequently and often times have large, well-armed crew complements. Prior to the Free Worlds developing the Nest et al., demanding Tribute from larger pirate planets (eg Greenrock) will spawn a Bactrian as part of the defense fleet (if you blow it up, jump out of the system and come back and try again).
* Bactrians are the most expensive capital ship available for purchase in Republic space, being more expensive than even the Navy Carrier.
Afterburner (Stellar Class)

## Description

The very largest of Korath afterburners have integrated active cooling systems, powered by the fuel-plasma explosion, in order to keep the reaction chambers from melting.

Korath afterburners pump super-heated hyperspace fuel directly into a thruster's plasma stream, resulting in a phenomenal explosion that nearly melts the thruster.

## Location

This outfit can only be found on the massive Korsmanath A'awoj and its variants.

## Information

* This outfit has heat capacity, which increases the maximum heat a ship can withstand before it becomes overheated.
* All new Korath Afterburners have a unique new sound.
Alta Hai

Alta Hai is a Quarg Ringworld located in the Hevru Hai system.

## Image

This is a complete Quarg ringworld, the product of millennia of construction effort which has consumed every other stellar object in this system in order to provide the raw materials. The inner edge of the ring is filled with solar panels, hydroponic gardens, living quarters, and sunlit common spaces. The outer edge contains hangars and docks for ships, and storage facilities for cargo.

Massive station-keeping thrusters on the ring's exterior keep its orbit from becoming unstable.

## Spaceport

If this section of the ring is any indication, there must be trillions of Quarg here. Since the construction work on the ring has long since ended, many of them seem to spend their time with creative or scientific endeavors instead. The spaceport is decorated with artwork of every imaginable kind: sculptures, mobiles, paintings, music, and even one hallway that cycles through various artificial odors, some of them intensely unpleasant to your human senses.

## Information

* Quarg planets and stations cannot be dominated.
* This is one of the three completed ringworlds, and is one of two completed ringworlds that are still controlled by the Quarg.
Bore Fah

## Commodity Prices

### Luxury Goods

1145

Bore Fah is a system that is located in Hai space. It is controlled by the Hai.

## Landing Locations

Bore Fah has the following landing locations:

* Snowfeather

## Links

Bore Fah links to the following systems:

* Bote Asu
* Wah Ki

## Amenities

Snowfeather possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Bore Fah:

* Aluminum
* Lead
* Titanium

## Fleets

The following fleets spawn in Bore Fah:

* Hai Surveillance
* Small Hai
* Large Hai
* Small Hai Merchant
* Large Hai Merchant
* Small Hai Merchant (Human)
* Large Hai Merchant (Human)
* Small Hai Merchant (Sympathizers)
* Large Hai Merchant (Sympathizers)
* Small Human Merchants (Hai)
* Large Human Merchants (Hai)
Argosy

* Overhead
* Thumbnail

The **Argosy** is a ship that performs respectably in both cargo hauling and combat.

## Description

The Argosy from Southbound Shipyards is very popular with merchants not because of its capacity, which is actually slightly smaller than the Syndicate Freighter, but because it can hold its own in combat even against a small pirate fleet.

The Argosy is also a very easy ship to upgrade with faster engines or more powerful weapons as needed, so many privately owned Argosies have very different capabilities than the stock model.

## Location

The Argosy can be purchased at the following ports:

* Buccaneer Bay, Algenib
* Covert, Gienah
* Glaze, Aldhibain
* Greenrock, Shaula
* Rust, Kraz
* Smuggler's Den, Thule
* Wayfarer, Tarazed
* Zug, Zubeneschamali

## Outfits

These are the standard outfits initially equipped on the Argosy.

## Performance Information

With decent cargo room, passenger bunks, and outfit space for customization, the Argosy is a good choice for captains who want to occasionally engage in combat while still making a profit as a merchant. It is also heavily utilised by the Free Worlds as a low-tier service vessel in their fleets, and it can be used by the player for a good deal of the Free Worlds campaign.
Alhena

Alhena is a binary system in the Paradise Planets region that is controlled by the Republic.

## Landing Locations

Alhena has the following landing locations:

* Mainsail
* Nepheritis

## Links

Alhena links to the following systems:

* Menkalinan
* Wazn

## Amenities

Mainsail possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Alhena:

* Iron
* Lead
* Uranium

## Fleets

The following fleets spawn in Alhena:

* Republic Logistics
* Small Northern Merchants
* Large Northern Merchants
* Small Republic
* Large Republic
Afterburner (Asteroid Class)

## Description

The smallest of afterburners is as much Fuel Processor as it is afterburner. It allows Korath small craft operators to squeeze a hyperdrive into otherwise intrasystem ships and dispense with conventional thrusters entirely.

Korath afterburners pump super-heated hyperspace fuel directly into a thruster's plasma stream, resulting in a phenomenal explosion that may nearly melt the thruster.

## Location

This outfit can be found on some variants of Korath Exile ships.

## Information

Although the smallest of the Korath afterburners, the Asteroid-Class is unique in that it has built-in fuel and ramscoop capacities, making it self-sufficient. It is possible to use one of these instead of thrusters altogether, which can be seen on some 'olofez variants.
Castor

Castor is a system in the Paradise Planets region that is controlled by the Republic.

## Landing Locations

Castor has one landing location, Geminus.

## Links

Castor links to the following systems.

* Menkalinan
* Pollux
* Talita

## Amenities

Geminus starts with both a shipyard and an outfitter, but both of those are removed after the bombing.

## Mining

These are the mineable asteroids that spawn in Castor.

* Aluminum
* Lead
* Silicon

## Fleets

These are the fleets that naturally spawn in Castor before July 4, 3014.

* Republic Logistics
* Small Northern Merchants
* Large Northern Merchants
* Paradise Merchants
* Small Republic
* Large Republic

These are the fleets after July 4, 3014.

* Republic Logistics
* Small Northern Merchants
* Large Northern Merchants
* Small Republic
* Large Republic
Blubipad

## Commodity Prices

### Luxury Goods

1405

Blubipad is a system in Arach space. It is controlled by the Coalition.

## Landing Locations

Blubipad has the following landing locations:

* Blubipad's Workshop

## Links

Blubipad links to the following systems:

* Ablub
* Miblulub
* Sol Arach

## Amenities

Blubipad's Workshop possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Blubipad:

* Silver

## Fleets

The following fleets spawn in Blubipad:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Bunk Room

If you really want to make space for a few more passengers (or crew members, if you're trying to capture other ships), you can expand the living space of your ship into the area usually reserved for outfits.

## Location

The Bunk Room can be purchased in many ports around the galaxy.

## Information

This outfit allows you to trade outfit space for extra bunks. This can be useful if you want to capture ships or if you want to take on more passenger missions.
Alpha Arae

Alpha Arae is an uninhabited binary system that is located in the Dirt Belt. It is controlled by the Republic.

## Landing Locations

Alpha Arae does not have any landing locations.

## Links

Alpha Arae links to the following systems:

* Delta Sagittarii
* Eber
* Kaus Borealis
* Rastaban

## Mining

The following mineable asteroids spawn in Alpha Arae:

* Silicon

## Fleets

The following fleets spawn in Alpha Arae before August 29, 3014:

* Small Militia
* Large Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Alpha Arae on and after August 29, 3014:

* Navy Surveillance
* Small Republic
* Large Republic
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Blue Sun Reactor

## Description

As the Wanderers have begun producing heavy warships, a need has arisen for larger and larger reactor cores to power them.

## Location

The Blue Sun Reactor can be purchased at the following ports:

* Vara K'chrai, Ka'ch'chrai
* Var' Kayi, Pik'ro'iyak
* Vara Rakak, Es'sprak'ai
* Varu K'est, Chy'chra
* Varu Mer'ek, Ik'kara'ka

## Information

The Blue Sun Reactor is a Wanderer generator developed over the course the Wanderer storyline in response to the invasion of the Unfettered Hai. It is the largest Wanderer generator in the game and one of the best large reactors from any species. In terms of space efficiency it is only rivaled by the Heliarch Large Reactor Module and Korath reactors like the Triple Plasma Core, but it vastly outperforms all of them in heat efficiency, producing less heat than even a Human Fusion Reactor. The Quarg Antimatter Core eclipses it, but unlike the Core, the Blue Sun can be obtained without offending an initially-friendly species. Like all Wanderer generators, the Blue Sun Reactor also has built-in energy storage (comparable to a set of Hai Ravine Batteries), which can save you the trouble of installing dedicated battery outfits.

## Trivia

Wanderer reactors are named after various types of star. Blue stars are the hottest known type, but also the shortest-lived. This seems to indicate (though no lore directly confirms this) that Wanderer reactors are fusion-based, but of a different design from the tori used by the human Fusion Reactor, Hai Boulder Reactor, and Korath Plasma Core.
Calda

Calda is a planet in the Tejat system. It is controlled by the Republic.

## Image

Calda is a tropical resort world, a pleasant place to unwind after a few days skiing on its sister planet, Vail. The most popular tourist destination is the hot springs, and the spa complexes that have been built up around them. Constant pesticide use has nearly eliminated insect pests. Because of the uncomfortably warm and humid summer months, the very rich view Calda more as a tourist destination than as a place to live.

In Calda's early days as a spa planet, a nearly silent eruption of carbon dioxide filled a resort valley and suffocated the whole population. This incident shocked the Paradise Worlds and led to a very large drop in tourism here. Fortunately for Calda's economy, this effect ceased within six months, which was about how long it took for most potential tourists to forget about the incident.

## Spaceport

This is one of the few planets in this sector whose spaceport does not include private hangars, or at least gangway tunnels connecting to ships that land. The reason, of course, is so that visitors can experience the warm and pleasant air the moment they disembark. There is, however, a network of canvas-covered awnings branching out from the main buildings, offering shade and protection from the weather.

Inside, the counters for hotel shuttles and rental vehicles (including hovercraft and helicopters) are far more prominent than the amenities that would interest a merchant captain.

## Information

* Calda has a tribute value of 3300 and is defended by Large Republic fleets.
Ballistic Cannon Turret

## Description

As the largest caliber cannon in the Gegno Vi's arsenal, Ballistic Cannons require a lot of work to be fitted on even the largest of ships. A huge, self-sustaining base with its own vent ports is necessary for one of these cannons to even be fitted on a turret mount, provided there are crew to operate it. Combining destructive force with adjustable aim, Ballistic Cannon Turrets are the deadliest weapons of Vi warships.

## Location

This cannot be purchased, but can be found equipped on some Gegno Vi ships.

## Information

* Purchasing this would require a Gegno Civilian License, a Vi Evocati License, a Vi Centurion License, and a Vi Lord License.
5 Spring Below

5 Spring Below is an uninhabited binary system in Kimek space. It is controlled by the Coalition.

## Links

5 Spring Below links to the following systems:

* 4 Axis
* 11 Spring Below

## Mining

The following mineable asteroids spawn in 5 Spring Below:

* Copper
* Silicon
* Titanium

## Fleets

The following fleets spawn in 5 Spring Below:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Chipmunk Plasma Steering

Redirect to:

* Human Plasma Engines

> *This is the smallest plasma steering system that Delta V produces. The packaging features a cartoon of what appears to be a very highly caffeinated rodent.*
>
>

> -Outfitter Description
>
>

Template:Endless Sky - Steering

## Item Details

Plasma engines are a bit more powerful than ion engines of the same size, but they are less energy efficient and produce more heat.

## Outfitter Locations

The Chipmunk Plasma Steering can be purchased at the following ports:
Caph

## Commodity Prices

### Luxury Goods

1253

Caph is a system near Earth that is controlled by the Syndicate.

## Landing Locations

Caph has the following landing locations:

* Kraken Station
* Reunion

## Links

Caph links to the following systems:

* Diphda
* Eteron
* Sol

## Amenities

Reunion possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Caph:

* Lead
* Tungsten
* Uranium

## Fleets

The following fleets spawn in Caph:

* Human Miners
* Small Core Merchants
* Large Core Merchants
* Small Syndicate
Ashy Reach

Ashy Reach is a moon in the 3 Axis system. It is controlled by the Coalition.

## Image

The thin, unbreathable atmosphere and low gravity mean that Ashy Reach will never become popular as a residential world, but it serves a useful role as a hub for shipping and commercial exchange. There is only one settlement here, built around the spaceport, and consisting mostly of pressurized underground caverns. Outside the settlement, the planet's surface is drab and almost lifeless.

## Spaceport

Only a handful of towers, most of them windowless, protrude above the planet's surface at the center of the spaceport settlement. The hangars and warehouses are all underground. The surface is visible through a few thick acrylic polymer windows on the lower levels of the towers. Lit by the glow of the gas giant that this moon orbits, the towers form a surreal landscape, like a city abandoned and only halfway formed.

## Information

* Coalition planets and stations cannot be dominated.
* Landing on Ashy Reach requires a reputation of 15; this cannot be bypassed through bribery.
Boomerang

Ship Class
 Image
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots
 inscrutable

## Description

Oddly shaped like a boomerang, these space creatures are in a constant rotary motion caused by a small internal organ. The motion provides a natural defense against small debris and projectiles that threaten to intercept the creature, which is harmless otherwise.

## Location

The Subsidurial can be found in the Acheron.

## Information

* These cannot be legitimately obtained by the player.
* This is one of the appearances of the Vyrmeid.
Bailey

Bailey is a planet in the Citadelle system. It is controlled by Pirates.

## Description

Bailey is a dead, nearly tidally locked world scarcely larger and more habitable than Mercury. As the planet slowly rotates relative to its host stars, its hot side is blasted into a molten wasteland, while its cool side hardens into a mineral-rich crust, a rarity in this region of space.
Like aphids sucking the sap from a plant, semi-mobile mining stations strip and refine the minerals, a method originally developed by the Confederated Councils. Since their fall, the pirates of the region have maintained the stations - although with considerably less organization than what was upheld by the central government.

## Spaceport

Given the uninhabitability of the hot side of the planet, the spaceport and other major infrastructure is just as mobile as the mining stations. The spaceport is located close to the planet's terminator, cast in a perpetual twilight. Whenever the stars threaten to rise over the horizon, each building activates repulsor-lifts located under their foundations, causing the entire spaceport to rise above the ground and move in unison several kilometers away from the terminator, ensuring that the spaceport remains relatively habitable.

## Information

* Bailey has a tribute value of 300 and is defended by small CCOR fleets.
Arach Hulk

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The Arachi believe that efficient functionality is the highest form of beauty, and none of their ships demonstrate that principle more clearly than the ugly yet utilitarian Hulk, designed with detachable side pods that can be swapped out on a planet in a matter of minutes if the captain is in a hurry to reach the next destination.

## Location

The Arach Hulk is found in Coalition space.

These are the ports where the Arach Hulk can be purchased.

* Ahr, Sol Arach
* Bank of Blugtad, Blugtad
* Chosen Nexus, Silver Bell
* Far Home, Homeward
* Hammer of Debrugt, Debrugt
* Market of Gupta, Gupta

## Outfits

These are the standard outfits equipped on each Arach Hulk.

 Large Reverse Module (2)Small Reverse Module (2)Large Thrust Module (2)Small Thrust Module (2)Large Steering Module (2)Small Steering Module (2)

## Information

* Purchasing the Arach Hulk requires a Coalition License.
Bow Drive (Meteor Class)

## Description

This modification of the Meteor Class engines acts as a reverser, allowing a full range of mobility for small craft when paired with more powerful base thrusters.

## Location

This outfit can be found equipped on some Korath Exile ships, most notably Palavrets.

## Information

* Reverse thrusters, as indicated by their names, move a ship backwards instead of forwards. This gives pilots another way to kite enemies.
* The Bow Drive (Meteor Class) is so small that it can be fit on almost any ship, although the thrust it produces is negligible for larger ships.
Broken Bowl

## Commodity Prices

### Luxury Goods

1172

Broken Bowl is a system in Saryd space. It is controlled by the Coalition.

## Landing Locations

Broken Bowl has the following landing locations:

* Warm Wind

## Links

Broken Bowl links to the following systems:

* Dark Hills
* Hunter
* Silver Bell

## Amenities

Broken Bowl does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Broken Bowl:

* Aluminum

## Fleets

The following fleets spawn in Broken Bowl:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Answer

## Commodity Prices

### Luxury Goods

972

Answer is a system in Saryd space. It is controlled by the Coalition.

## Landing Locations

Answer has the following landing locations:

* New Finding
* Vivid Aether

## Links

Answer links to the following systems:

* Bright Void

## Amenities

Answer does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Answer:

* Copper
* Neodymium
* Tungsten

## Fleets

The following fleets spawn in Answer:

* Heliarch
* Small Arach
* Large Arach
* Small Kimek
* Large Kimek
* Small Saryd
* Large Saryd
Babiali

Babiali is an uninhabited moon that orbits Eminonu in the Arculus system.

## Image

Babiali's surface is a bona fide example of cataclysm. Ice and rock extends from horizon to horizon, with vast networks of cracks and fissures suggesting it was subject to some kind of sudden force fairly recently in its geological history.

At present, Babiali has a regular stream of mining and research craft systematically flying over the crust looking for rare metals or anything else of value. Despite the activity, no one has bothered to set up anything resembling a spaceport.
Alderamin

Alderamin is a binary system that is located in the Core. It is controlled by the Syndicate.

## Landing Locations

Alderamin has the following landing locations:

* Furnace

## Links

Alderamin links to the following systems:

* Alnair
* Delta Capricorni

## Amenities

Furnace possesses an outfitter, but not a shipyard.

## Mining

No mineable asteroids spawn in Alderamin.

## Fleets

The following fleets spawn in Alderamin:

* Small Core Merchants
* Large Core Merchants
* Small Core Pirates
* Large Core Pirates
* Small Syndicate
* Large Syndicate
"Bondir" Atomic Thruster

## Description

While Deep Sky was busy developing the combat atomic engines, the Hai were working on making theirs even better. Because of this, Hai atomic engines are highly efficient compared to their human variants, requiring less energy to fire and producing less heat in the process.

## Location

"Bondir" Atomic Thrusters are sold at the following locations:

* Hai-home, Ya Hai
* Icelake, Uwa Fahn
* Makerplace, Ula Mon

## Information

* Hai thrusters generate less thrust, take up less space, use less energy and generate less heat than their human counterparts.
Arach Courier

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

These hardy little cargo ships are the perfect size for young Arachi just setting out into the sky with dreams of one day building their own merchant fleets. Of course, an Arach lucky enough to be born into one of the great Houses can probably find a patron to buy them a much larger ship instead.

## Location

The Arach Courier can be purchased in Coalition space.

These are the ports where the Arach Courier can be purchased.

* Ahr, Sol Arach
* Bank of Blugtad, Blugtad
* Blue Interior, 4 Spring Rising
* Bright Echo, Ancient Hope
* Chosen Nexus, Silver Bell
* Far Home, Homeward
* Hammer of Debrugt, Debrugt
* Ki Patek Ka, Sol Kimek
* Market of Gupta, Gupta
* Midway Emerald, 14 Winter Below
* Rusty Second, 4 Axis
* Saros, Sol Saryd

## Outfits

These are the standard outfits initially equipped on each Arach Courier.

 Small Reverse Module (2)Small Thrust Module (2)Small Steering Module (2)

## Information

Purchasing the Arach Courier requires a Coalition License.
Afterburner (Planetary Class)

## Description

These enormous afterburners have dedicated reaction chambers with cooling vents to keep the fuel-plasma explosion from destroying the thruster.

Korath afterburners pump super-heated hyperspace fuel directly into a thruster's plasma stream, resulting in a phenomenal explosion that nearly melts the thruster.

## Location

This outfit can be found on some variants Korath Exile ships. The 'nra'ret, once implemented, will carry an Afterburner (Planetary Class) by default.

## Information

* A unique aspect of the Afterburner (Planetary-Class), along with the Afterburner (Stellar Class), is a built-in heat capacity, which offsets its noticeable heat generation.
* All new Korath Afterburners have a unique new sound.
Chameleon Anti-Missile

## Description

The Chameleon Anti-Missile turret has a longer range, higher power, and shorter reload time than the Bullfrog.

## Location

The Chameleon Anti-Missile can be found in Hai space.

These are the ports where the Chameleon can be purchased.

* Icelake, Uwa Fahn
* Hai-home, Ya Hai
* Makerplace, Ula Mon
* Stonebreak, Imo Dep
* Giverstone, Zuba Zub
* Cloudfire, Wah Ki

## Information

The Chameleon is the larger of the two Hai anti missiles. The other one is the Bullfrog Anti-Missile.
Aleit

Aleit is a system in Gegno space that is controlled by the Quarg.

## Landing Locations

Aleit has the following landing locations:

* Giaru Gegno

## Links

Aleit links to the following systems:

* Actannka
* Elifennka
* Ghhil
* Yllke

## Mining

No mineable asteroids spawn in this system.

## Fleets

The following fleets spawn in Aleit:

* Gegno Basic
* Gegno Cargo
* Quarg (Gegno)
* Large Quarg (Gegno)

## Information

* Aleit is home to one of the three completed Quarg ringworlds, and one of the two completed ringworlds that are still under Quarg control.
Blaster Turret

## Description

A Blaster Turret is a pair of Energy Blasters mounted on a rotating platform, allowing it to fire in any direction. Sophisticated software algorithms allow the turret to correct for a target's motion, making the Blaster Turret effective even against small, quickly moving fighters. Because it needs a special mounting point with a 360 degree field of view, not all ships are capable of being equipped with a turret.

## Location

The Blaster Turret can be purchased at the following ports:

* Ada, Aldebaran
* Albatross, Nunki
* Asgard, Naos
* Bourne, Gamma Corvi
* Buccaneer Bay, Algenib
* Chiron, Alpha Centauri
* Crossroads, Ruchbah
* Delve, Scheat
* Dune, Zeta Centauri
* Earth, Sol
* Farpoint, Alnitak
* Follower, Alphard
* Foundry, Achernar
* Furnace, Alderamin
* Geyser, Denebola
* Glaze, Aldhibain
* Greenrock, Shaula
* Hephaestus, Markab
* Hestia, Talita
* Luna, Sol
* Maelstrom, Nihal
* Maker, Delta Capricorni
* Midgard, Aludra
* Millrace, Fomalhaut
* Moonshake, Alpheratz
* New Britain, Dabih
* New China, Merak
* New Tortuga, Misam
* Nimbus, Alpha Hydri
* Poseidos, Izar
* Prime, Betelgeuse
* Reunion, Caph
* Rust, Kraz
* Shangri-La, Polaris
* Shroud, Alheka
* Smuggler's Den, Men
* Solace, Pherkad
* Sunracer, Mirfak
* Thule, Men
* Thunder, Alkaid
* Tinker, Diphda
* Valhalla, Epsilon Leonis
* Wayfarer, Tarazed
* Zug, Zubeneschamali
* Geminus, Castor (Before the bombing)
* Greenwater, Fah Soom (Available 180 days after completing the Expanding Business mission chain)

## Information

* The Blaster Turret has the lowest Shield DPS value of all turrets.
Aetuah

Aetuah is an uninhabited gas planet in the Ae Il M-77 system.

## Image

The close proximity of Aetuah and the neighboring ice moon causes various ebbs and flows in the storms on the gas giant as well as constant reshaping of the moon's surface. The ice moon may have been captured by Aetuah in times past as a rogue planet, and the distance of the gas giant from the system center suggests it might be a rogue planet itself as well. In time, the gravitational force exhibited by Aetuah will tear apart the ice moon, plummeting it into the abyss.

The most striking features of Aetuah are large oval-shaped organisms inhabiting the upper atmosphere. These lifeforms resemble some of the space fauna of nearby systems, and have a strange behavior of slingshotting themselves away from Aetuah once they reach a certain size through some unknown propulsion method.
Alix

Alix is an uninhabited planet in the Fereti system.

## Image

Alix is a small moon of the gas giant Pathera, lacking a breathable atmosphere but rich in minerals. While settlements on the moon have been destroyed to the extent that all that remains are debris scattered across the terrain, some automated facilities are still functioning and see a constant flow of cargo drones that stop by the moon to gather raw materials before quickly bringing them to the nearby station's reserves.

## Information

Alix is uninhabited and cannot be dominated.
Belug's Plunge

Belug's Plunge is a planet in the Belug system. It is controlled by the Coalition.

## Background

### Outfitter

Yes

Although it is in Arach territory, Belug's Plunge is a cold enough planet that most of the native population is Saryds rather than Arachi. Most of the industry here focuses on mining metals and exotic elements to be used in building new extensions to the Rings. There is also a Saryd materials research lab trying to learn how to duplicate the advanced composites used by the Quarg. But Belug's Plunge is best known for the Academy, where cadets for the Heliarch defense forces are trained.

## Spaceport

The central spaceport terminal is a large chamber with a hushed atmosphere reminiscent of a library's reading room. In small nooks along the periphery, small groups are engaged in quiet conversation. Most cargo is carried by robotic carts, wheeling around on a floor so smooth that the only time they make noise is when they politely speak up to warn people to get out of their way.

Occasionally a group of cadets wearing yellow baldrics marches through, stepping as lightly as they can to avoid disturbing the quiet.

## Outfitter

* Coalition Advanced (outfitter)
* Heliarch Basics (outfitter) after completing the Heliarch campaign introduction.

## Information

* Coalition planets and stations cannot be dominated.
12 Autumn Above

12 Autumn Above is a binary system in Kimek space. It is controlled by the Coalition.

## Landing Locations

12 Autumn Above has one landing location, Station Cian.

## Links

12 Autumn Above links to the following systems.

* 14 Pole
* 16 Autumn Rising

## Mining

These are the mineable asteroids that spawn in 12 Autumn Above.

* Iron
* Lead
* Platinum

## Fleets

These are the fleets that naturally spawn in this system.

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd