업데이트

업내이트내역을 볼수 있는 곳은 게임내에 공지와 GitHub에서 볼수 있다.

스팀창작마당에 있는 업데이트내역은 게임에 큰영향을 미치지 않는 이상 GitHub링크를 복붙해 놓는다.

## 4.x

ㆍ낡은 마법서는 더이상 제작할 수 없습니다.

이제 Delta Freya 2에 입장하려면 기존 스토리를 진행하면서 숨겨진 곳에 접근해야 합니다.

-- 무기 --

ㆍQuietus ranged weapons이 밸런스때문에 능력치를 조정했습니다.

ㆍold Quietus Rifle의 이름과 목적이 변경되었습니다.

ㆍAetherium Scythe alt를 고쳤습니다.

ㆍAetherium Broadsword alt를 완전히 변경햇습니다.

ㆍcorrected several erroneous effect calls from new elements

-- 버그 --

ㆍPaintings will generate madness more reliably, with a much longer AFK ceiling than other sources

ㆍfixed electron microscope '2' unlock (Kherae)

ㆍcorrected missing % in broken master manipulator tooltip (Kherae)

ㆍfixed an uninit goof in dreamer armor's regenerating shield (Kherae)

ㆍmade adjustments to several ranged weapon altfires, mostly implementing support for the flavor element variants, but also ensuring they properly use the weapon's element and removing some cases of PGI generation (Kherae)

### 5.6.4132

* headlamp가 수정됨
* Welchie는 더 이상 승무원으로 고용될 수 없음

### 5.6.414

* -- FRACKIN RACES INTEGRATION --
	+ 프레킨레이스가 이제 FU에 포합됩니다. FU모드에서 13개의 종족을 추가 했으며, 그중 7종족은 기본 게임에서 가져왔고, 대부분의 플레이어들이 Elithian Races모드와 Avali모드를 설치하고 있는 것을 고려하면, 이상할것도 없습니다.(Lucca)
	+ The above means, if you have FrackinRaces installed separately it must now be removed. You do not need it anymore.
	+ On your ships SAIL, in the MISC section, you will find a new option to enable and disable Race Abilities. Note that some abilities may be hard-coded onto races and not remove (there may be edge cases), but most should disable if desired. These abilities are ON by default. (Lucca)
	+ added back-end stats to support swapping race abilities (Lucca)
	+ updated cat\_primary.lua (Kherae)
	+ veluu claw (razor claw) tech now spawns projectile based on mouth pos, so it looks less silly (Kherae)
	+ added fu\_creationDate status property. Applies itself only once. (Kherae) -- Quests --
	+ moved many quests from giving blueprint items, to directly unlocking recipes (Kherae)
	+ augment giving quests (FU anyway), now unlock blueprints for them as well (Kherae) -- Weapons --
	+ all spears should now count as hunting weapons, not just FU spears (Kherae)
	+ adjusted several weapons' elementalTypes so that they matched what the weapons actually did. (Kherae)
	+ Cultist staves are now tagged as Elder for set bonuses (Kherae) -- Monsters --
	+ starspawn series no longer get massive resists from their bubbles, they instead get a shield equal to their health. uptime unchanged (20s duration, 30s cd, so 10s open). Shield strength indicated by opacity. Hit hard or play smart. (Kherae) -- Combat --
	+ Protection (armor) stat values above 100 will now have an effect. The effectiveness of Protection now caps at a stat value of 200. (solardawning) -- Missions --
	+ left a hint in the mech tutorial's intro radio message about what happens if 'unauthorized user' pops up (Kherae) -- UI --
	+ quest reward related UI panes now expanded to 5 slots (Kherae) -- Misc --
	+ added 'take all' to centrifuges (Kherae)
	+ implemented workaround for starrypy server owners using the message blocker plugin, thus resulting in various effects not functioning. workaround includes tracking data, in case someone decides to grief. (Kherae)
	+ adjusted arctic/radiation immunity applying crewmembers: they now apply a version with an icon, for tracking. so do related foods. (Kherae)
	+ added '[FU]' tag to avali produce and plants for easier differentiation (Kherae)
	+ added player.getEquippedItems support to deployment hack (Kherae)
	+ added a chest armor piece (fupetcollarholderchest) that can allow players to gain the benefits of pet collars. has no stats. (Kherae)
	+ revised EPP tooltips (Kherae)
	+ Star-Killer armor recipe revised so the set can no longer be fast-tracked for easy end-game resources via gas giants
	+ added a script that can be used to load persistent status effects on monsters. (Kherae)
	+ applied a regenerating energy shield to serpent droids (Kherae)
	+ adjusted food energy regen effects and tooltips, including fixing mint, which was 10x stronger than intended (50% instead of 5%). food energy regen effects are now (effect)/2 for energy regen and half that for energy regen block. IE: haleflower is 30% increased energy regen and 15% reduced energy regen block. (Kherae) -- Techs --
	+ reworked phase attack. it is no longer reasonably possible to force scientific notation on the char sheet. (Kherae) -- Bugs --
	+ adjusted blast furnace and arc smelter 'take all' downward (Kherae)
	+ fix for RNG weapons erroring during build sequence, due to missing element data (Kherae)
	+ corrected energizing augment tooltip not having a % symbol in one line (Kherae)
	+ small fix for warpedcapture (Kherae)
	+ sanity check fix for electrified.lua (Kherae)
	+ Cultist Dungeon now properly spawns (Rylasasin)
	+ Welchie should no longer become a Crew Mate, interrupting the tutorial quest flow
	+ fixed warp miner and eldritch flesh sets (Kherae)
	+ pandorasbox hummingbirds will no longer cause players to crash (Kherae)
	+ old bee monstertypes' loot pools now point to some current bees, in case something manages to spawn them (Kherae)

### 5.6.421

* -- Bees --
	+ Adjusted most bees Mite Resistance trait

-- Dungeons --

* Hazard group spawns are more spread out, and have more spawnchance variance for high, medium, and low levels. (Rylasasin)
* Hylotl Space Pagoda, Avian Space Pyramid, and Novakid Outlaw Mine have randomized spawners. (Rylasasin)
* letheia facility spiders' death explosion no longer ignores defense. they also got a firmware upgrade and a red paint job. (Kherae)

-- Races --

* Avian Dagger combo (Wand + Dagger) now works again, and is much better than it was before due to the combo setup!
* Avian Jump Speed bonus reduced from 30 to 27

-- Madness -- (Kherae)

* Streamlined conditions
* added maximum value to event base status duration (event interval)
* added minimum value to event interval
* persistent effects reset each interval
* madness levels have a wider variety of effects
* vuln effect event is now 1/4 event status duration
* resistance effects now can select from ALL available resistances. range reduced to 1-20%. 1/4 chance to be a bonus, instead of a penalty. Resistance values rolled per resist, instead of for the entire set, where applicable.

-- 전투 (근접) --

* 에너지가 없을경우 여전히 기본 공격은 가능하지만, 콤보와 특수 효과를 누릴 수 없습니다.
* Longswords are now properly aimable

* Rapier + Dagger no longer have weird stacking effects
* Daggers no longer supply a 10% defense bonus when dual-wielded
* Dagger combo speed was reduced from 0.4 to 0.57
* Dagger attack windup speed reduced from 0.10 to 0.12
* Dagger knockback reduced
* Dagger combo cooldown slightly increased
* Dagger per-swing defense bonus reduced to a more reasonable amount
* Daggers provide a bonus to damage for each kill made in rapid succession before the end of a combo.
* Shortswords have +1 attack in their combo
* Shortsword base damage for crafted versions has been rebalanced. RNG versions have had their top and bottom end damage reduced slightly.
* Two-handed weapons now drain 5% energy per-swing, to a minimum of 1 energy (you will never completely drain with basic melee strikes)
* Hammers drain 10% energy per swing
* Hammers increase your Crit and Stun chance as you charge them
* Axes drain 7% energy per swing
* Axes accumulate a +1% bonus to damage, per kill, to a maximum of +50% bonus. Taking damage below 20% health cancels this bonus. This bonus only increases for direct kills, not DoT.
* Axes accumulate a +3% bonus to Crit Chance per strike, to a maximum of +15%. This bonus resets per sequence.
* Maces now increase Stun Chance by +2% for each successive hit in a combo.
* Katanas apply an additional bonus: Each combo hit increases knockback resistance
* Quarterstaves increase Protection with each successful combo strike. That also includes their spinning alternate attack
* Broadswords increase defense temporarily for each kill made in rapid succession. This stacks will all local kills made in a given strike. -- Misc --
* adjusted some armorboostnegative stats to apply effectiveMultiplier (Kherae)
* updated some randomseed function calls. (Kherae)
* upgraded vuln to apply to ALL available resistances. (Kherae)
* minor improvement to extractor code: will now pick the recipe with the highest input count requirement.
* Various Energy, Health and Energy Regen foods no longer stack to provide absurd stores of HP or Energy (Kherae)
* Adjusted several status effects to have alternative scaling available in the case of 'specialStatusImmunity'. Ones which dealt damage based on maximum health instead calculate based on world level. ones which penalize resistances have effectiveness reduced by 75% against these targets. also made gravrain effects not affect monsters with the stat. corrected frozenburning using improper resistance comparison (was using integer instead of float). This change is primarily for inter-mod compatibility. (Kherae)
* Add protogen to the list of races, they already have the raceeffect and .patch on species/, but the tricorder doesn't recognize them. (derwelpe)
* New battle codex: corrected some typos. corrected some modifier labels. replaced all references to 'Protection' with 'Defense' to keep it consistent. added addendum section, for extra stuff later where necessary. Added info on stun/crit chance penalties to addendum. (Kherae) -- Bugs --
* phase attack damage boost will not increment if your energy regen isn't blocked. (Kherae)
* Veluuish Longsword now appears in the proper section of the Armory removed stray pixel from tearnut butter and jam sandwich. (Kherae)
* updated \_\_STAT\_LIST. more informative, corrected many entries. (Kherae)
* corrected usage of nonexistent stat in racial flight/glide techs. (Kherae)
* updated tricorder tooltip: it is now Fall Damage Mult. s (Kherae)
* fixed errant math resulting in a duplicator creating one too many items. oops. (Kherae)
* research currency should now show again for the madness research tree (Kherae)
* fixed missing parentheses in heal.lua. oops. (Kherae)
* corrected a typo in corrupt wand (edwardspec)
* fixed vampirodon fossil not working properly (Kherae)
* Munari and Orcana regen fixed
* Removed tile damage from CAPTURED Gas Bags. wild ones unchanged (Kherae)
* atom smasher no longer ignores defense. this will only impact its usage against NPCs and players that have defense. -- Compatability Adjustments (Kherae) --
* prefixed most of the following with 'fu' for better compatibility with other mods.

* buildscripts: buildammo, buildchakram, buildmagnorb
* scripts folder: power, generator, basictilegroundeffects, all memento mori scripts,researchgenerators, well, techhandler

* removed 'scannerlib' scripts and merged their contents into the relevant ore detector scripts
* updated /scripts/keybinds.lua to silver's version on github
* appended .unused to multiple unused scripts in the scripts folder. moved stray unused power.lua script in root to scripts folder.
* appended .unused, since there was already one there.