Shuuji Fujigawa

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## Shuuji Fujigawa

### Card Type

Killing / Protection / Card Draw / Limited

## Character Backstory

[There is no backstory written for this character.]

## Character Card Abilities

### Primary Passive: **Lamb**

* During prenight, choose a lamb and bring him/her out while Shuuji guesses what protection items he/she has.
* Blackened characters only have 2 days to kill.

### Secondary Active: **End, Worthy Opponent**

* If you're able to correctly name all of a lamb's protection items, you directly eliminate him/her without a trial.
* Shuuji becomes immune to direct and indirect elimination while using End.
* If a blackened/turncoat attempts to eliminate Shuuji's Lamb, he protects his Lamb from direct/indirect elimination.
* Players cannot discard/mulligan protection items.

## Character Card Notes

### Primary Notes:

* Shuuji cannot be the puppet master, founder, or the blackened.
* The only way Shuuji wins is to eliminate players with End equal to or greater than the number of successful blackened kill graduations. At that point, he wins with any faction.
* The entire class is forced to start the game drawing until they reach 3 items.
* Protection items include Fortify, Defuser, Antidote, and Fire Extinguisher. Shuuji may force trade his own protection items onto anyone during prenight.
* Shuuji is told what protection items a lamb has if Shuuji fails to guess them correctly.
* If a lamb has no protection items, Shuuji is told the distance to the next dorm that does have protection items.
* A blackened failing to eliminate another character because of a protection ability/item on the last day- the second day- will spawn a protection trial rather than timeout.
* Shuuji prevents Fast Passes and reduction in days to eliminate due to a previous timeout.
* Shuuji's "2 days remaining to eliminate" cannot be removed via suppression.

### Secondary Notes:

* End is the only lethal action/free use that Shuuji can perform, and it is only lethal to the lamb he selected that prenight.
* End has no lethal effects on the puppet master/the blackened, but Shuuji cannot out a puppet master/the blackened nor allude to who they are if he attacks them. (He loses his prevote if he attacks someone on the side of despair.)
* End becomes lethal the moment Shuuji guesses all the lamb's protection items correctly, even if the items are traded.
* Shuuji does not need to name the amount of each protection item.
* If Shuuji is suppressed during the night, then all players' active/passive/role abilities/items that can prevent a specific player's death fail, including Shuuji's own abilities.
* End can be prevented by Fortify and direct elimination protection abilities. However, it does not spawn a protection trial.
* Protection items are only discarded when they successfully protect a player from an attack or when an ability/item destroys/discards them.
* If Toilet Paper is used, Shuuji immediately learns what items are being destroyed.
* White protection items can only attempt to cleanse a single player per day.

## Strategy

Shuuji is a very unique character in that he's one of a very small number of characters that's able to kill without causing a trial. In fact, his abilities specifically revolve around him killing other characters! Shuuji only wins the game by killing more people than the number of graduated blackened students by the end of the game. To do so, his two abilities prepare and finish an innocent target. First, he uses his passive ability, Lamb, to guess what protection items a chosen character has in his/her inventory. Items such as Magnifying Glass and Lockpick make this easier, but Shuuji may have to find other ways to infer what items a character has if he's facing a particularly difficult challenge. If Shuuji correctly guesses the items in the lamb's inventory, both Shuuji and the lamb will know it. Guessing correctly also allows Shuuji to directly eliminate the lamb with End, which is required to meet his win condition. The lamb, of course, can use protection items to prevent Shuuji from killing him/her, but, if the lamb has no protection items, he/she can only be saved by another character's protection ability (such as Sakura Ogami's Guard). Shuuji cannot kill the puppet master nor the blackened, so Shuuji's only available targets are characters that are genuinely innocent and working towards foiling the blackened... just as Shuuji should be.

Shuuji's specific talents and win condition force him to perform a sort of balancing act. On the one hand, Shuuji can only eliminate characters on the side of hope, making trials to prevent the blackened from graduating more difficult. His abilities also make it difficult for certain characters to protect themselves from the blackened as they're trying to protect themselves from Shuuji. Even if Shuuji can't be on the side of despair, winning for him often means bettering the chances for the blackened to graduate each trial. On the other hand, each blackened that graduates raises the bar for Shuuji to win, meaning he has to kill *more* characters on the side of hope if he wants to win. Shuuji also can never be the puppet master nor the blackened, meaning- even though he kills those on the side of hope- Shuuji rarely has any reason to lie to those on the side of hope or intentionally impede their investigations. Including all of the special rules mentioned in the notes, a player playing as Shuuji must remember that a puppet master trial *must* occur once the total number of living characters remaining is less than or equal to 5; Shuuji sometimes must race against the clock to kill more people than the blackened can or else face the final trial before getting the chance to go above the bar.