Sixth Mainland

## Introduction

The Sixth Mainland was one of the two Mainlands that remained after the fall of the First to Fourth Mainlands.

Many years ago, the Fifth Mainland had initiated a war against the Sixth Mainland, which the Fifth Mainland lost tragically. As a result of the loss, the Fifth Mainland was sealed away with a veil that covered the sky, hindering cultivators from the Fifth Mainland from being able to breakthrough to the Progenitor realm.

The Sixth Mainland's main ruling parties contains their own Daosource Sect, with three Progenitors, Four Empyreans, and Ten Venerable. The Garan family once ruled the Sixth Mainland but have been lost to the passage of history.

## Daosource Sect, Three Progenitors, Four Empyreans, Ten Venerables

The Three Progenitors are those with the most powers and revered beings of the Sixth Mainland, while followed by Four Empyrean, and Ten Venerables. The Three Progenitor were the Progenitor of Bloodlines, the Progenitor of Combat and the Progenitor of Secret Arts who are the true rulers of the Sixth Mainland, followed by the Ten Venerables. The Ten Venerables remain within the Daosource Sect and who were older generations of cultivator, possibly Semi-Progenitors of the Sixth Mainland who remain hidden in the Daosource Sect in order to cultivate and challenge up to the Progenitor realms. The Four Empyreans were the title of selected Empyreans Imprinters who decide the general trend and direction of the Sixth Mainland. The Sixth Mainland itself has nine realms, three realms under each Progenitor, with each realm having their own Cosmic Imprinters family and Realmlings.

Daosource Three Skies are the generational exceptional youths that were most likely the Progenitor's personal disciple and their potential far surpasses Realmlings.

### Daosource Sect of Sixth Mainland

The Sixth Mainland has only one Sect, which is the Daosource Sect. All cultivation begins with the Daosource Sect, and it also ends with the Daosource Sect. They are the only sect in the Sixth Mainland which those form the Progenitor territories respect and hold to high status as the Daosource Sect contains the heritage to the Sixth Mainland. The three Progenitors had divided up the Sixth Mainland between them, but as transcendental beings, they had no desire to get involved in its mundane affairs. Thus, the Four Empyreans were the decision makers, and two of them had been from the Progenitor of Combat’s Territory, which gave that territory much greater influence within the Daosource Sect.

### Progenitor of Bloodline Territory

* The Progenitor of Bloodline Territory consists of the Bloodburn Realm, Blood Homage Realm and the Blackblood Realm.
* Those from the Bloodline Path have access to certain Astral Beast blood which they have fuse together in order to acquire their talents and abilities form. Those from the Combat Path focus on strengthen their bodies.
* The Bloodburn Realm has three powerful families; the Di Family, the Mojiang Family and the Autumnfrost Family with each one of these families having a World Imprinters in them. Of the three, the Mojiang clan and the Autumnfrost family had World Imprinters as their ancestors, while the Di family alone had possessed a Cosmic Imprinter. The Di family’s ancestor had also been one of the Daosource Sect’s Ten Venerables, but when disaster had struck the Sixth Mainland, the Di ancestor had been killed. The Mojiang clan’s ancestor had died long ago, so only the Autumnfrost family had managed to maintain their position in the Bloodburn Realm.

### Progenitor of Combat Territory

* The Progenitor of Combat Territory consists of the Sage Martial Realm, the Grand Martial Realm, and the War Martial Realm.
* Those that are from the Progenitor of Combat have strong battle capabilities as well as broader forms of physical attacks.
* Next to Imprints cultivators of the Progenitor of Combat's territories also cultivate Martial Prints that were created by the Progenitor of Combat.
* The Sage Martial Realm had the Cloud Valley Master, while the War Martial Realm had the Toolwielder family.

### Progenitor of Secret Arts Territory

* The Progenitor of Secret Arts Territory consists of the Brahman Realm, East Realm, and the Rock Realm.
* The East Realm contains the Arrow Sect which had an Empyrean realm Imprinter and had the lesser giant race.
* The Rock Realm was an out of the way place that mostly consisted of independent cultivators. There were very few large and powerful organizations that ever appeared there, and those that did rise up were usually dismantled by the independent cultivators. There are many of those from the Rock Realm that were cultivators from a different era, sealed in stone during a battle in an ancient war. There large number of powerhouses present, as the Rock Realm was actually home to two Empyrean Imprinters: Master San Cun and Herb Immortal.
* Those from the Progenitor of Secret Arts have access secret arts provided. The more Secret Arts which one is able to learn, the greater their status and powers will be. Some secret arts available to the cultivators from the Secrets Territory include: Power Transfer, Secret Technique of Resurrection, and Time Reversal.

### Fifth Mainland Daosource Ruins

After the war of the Fifth Mainland and Sixth Mainland, the senior powerhouses seized most of the Fifth Mainland’s Daosource Sect’s futons and gave them to their disciples to search for destinies. After that war, many of the futons were sent to various powerful clans as well as those who made certain achievements. Quite a considerable number of futons have also been left behind in the Sixth Mainland’s Daosource Sect and used as rewards.

## Cultivation Method - Imprints

Main Article: Imprints

The cultivation method of the Sixth Mainland has three different branches of bloodlines, which different families or clans fall under as well as the main one that all Sixth Mainland member have which were Imprints.

Imprints is an ability to borrows a powerhouse above Envoy realm's projected strength. Every Imprinter can install a sculpture of themselves in a certain realm, and those statues allow cultivators to emulate the powerhouse. It is only at the Explorer realm and above that can handle and use an Imprint to boost their strength. Those that can create Imprints are at least Envoy realm and above.

Based on the cultivator who creates their Imprints, they are known as Imprinters, World Imprinters, Cosmic Imprinters and Empyrean Imprinters. Imprinters are just normal Envoys of 500,000 power level; World Imprinter are Envoy with a Power level of over 800,000; Cosmic Imprinter had their power levels over 1,000,000; while Empyrean Imprinter are beyond 1 million power level.

It was believed after the war which the Sixth Mainland emerged victorious, they had somehow received Imprints as a cultivation method, a trickery by the Aeternals. Imprints grants the cultivator more impressive strength than regular cultivators without imprinters, but if the Imprinter dies, the cultivator loses the source of the Imprint. Relying on Imprints limits the future growth and potential of the Sixth Mainland cultivators as they don't get to explore other options as their dependence on Imprinter rather than their own strength. Imprints were inferior version of visualization technique spread to the Sixth Mainland.

## Trivia

* Those younger genius that are the strongest of their realm are called Realmlings, comparable to the Ten Arbiters of the Fifth Mainland.
* The Daosource Three Skies were the three youths that were the disciples of the three Progenitors themselves.
* Battle Force and Domain aren't particularly well developed due to the stigma that these forms of combat styles are lesser than their cultivation method of Imprints.
* The Sixth Mainland's spiritual force is more stronger compared to the Fifth Mainland due to having higher requirements of bearing the Imprinters of their family.
* The Sixth Mainland's youth are generally more stronger than those in the Fifth Mainland's Top 100 Rankers due to having access to Imprints, and the natural suppression Sixth Mainland have on the Fifth.

## Reference

1. ↑ Chapter 1572
2. ↑ Chapter 1594
3. ↑ Chatper 1896
4. ↑ Chapter 626