recursal/Fanatic-Fandom huggingface dataset:
Barbed Wire Mod

## Description

Provides 20% chance to cause bleeding damage, 40% with power attacks. If a bleeding enemy is hit, the bleeding duration is always extended.

## Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Barbed Wire Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Barbed Wire Mod Recipe

1x
 **01:31**

## Notes

* Can NOT be used together with Metal Spikes Mod or Metal Chain Mod.

## Compatible Items

 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Ak 47 Receiver

## Description

An **Ak 47 Receiver** is a type of gun part in *7 Days to Die*. It is used to craft an AK-47 Machine Gun.

## Uses

### Recipes

The following recipes require **Ak 47 Receiver**:

## How To Obtain

* Looted from certain containers.
* Assemble an AK-47 in the crafting screen.
* Creative Menu
	+ Spawning it in directly.

## Assembling

You can click on Ak 47 Receiver and click "assemble" to begin assembling you AK-47.
Construction Crate

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Construction Crate** is a block that contains a lootable box filled with various items listed below in the loot section or a random decor block such as a Cupboard or Air Conditioner. The player will need to destroy the crate using a tool or weapon before the box or block underneath is accessible.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Bandolier Mod

## Description

Reloads faster. The effect does not stack but it can be installed into any chest or leg armor.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cloth Fragment10Scrap Polymers2Leather15Glue3Sewing Kit1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Bandolier Mod Schematic{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Bandolier Mod Recipe

1x
 **00:17.4**

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Alcohol Poisoning

## Description

**Alcohol Poisoning** is a status effect giving a negative buff that is gained by drinking more Beer or Grain Alcohol when the player is already Sick Drunk. While not immediately apparent, Alcohol poisoning will also drain wellness at a rate of 1 per game hour. It will also cause negative effects to stamina of -5 per second, and you will only be able to move at 60% of your normal speed.

**Alcohol Poisoning** like all alcohol effects (except death) will fade over time, reducing by 1 standard drink (beer) per in-game hour.
Beaker

## Description

A **Beaker** is occasionally found inside Garages, Medicine Cabinets, and Supply Crates. Supply crates and Pop-N-Pills stores seem to be the best way to find a Beaker. It is not possible to craft a Beaker, but it can be melted in a Forge as a source of glass for casting various items. A Beaker is used as cookware on a Campfire, along with Cooking Pot and Cooking Grill.

## Usage

### Recipes

The following recipes require **Beaker**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

### Recipes

The following recipes require **Beaker**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## History

* As of Alpha 7.6 the recipe for Gas Can using a Beaker has been removed from the recipes.xml.
* As of Alpha 7.8 a Beaker is now used in the recipe to create Antibiotics.
* As of Alpha 8 a Beaker is now used in the recipe to create Grain Alcohol
* As of Alpha 10 a Beaker is now used in the recipe to create Bio Fuel.
* As of Alpha 18.2 a Chemistry station only needs 1 beaker to craft.
Army Munitions Box

## Overview

The **Army Munitions Box** is a very sought-after storage container that usually contains high value loot such as the Sniper Rifle, the SMG, or the Rocket Launcher. They are typically found around Army Recon Campsites, Army Barracks' and also in the Police Station at the north end of Highway 73 and in caves. Munitions Boxes have also been located in apartment buildings on Random Generated Worlds. They may contain several firearms and ammo. A Army Munitions Box cannot be crafted by the player in normal gameplay. Additionally, if salvaged with a wrench a munitions box can provide forged steel.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Known Locations

### Navezgane

The list below shows the locations known to contain Army Munitions Boxes:

### Random Gen

Both Army Recon Camps and Army Barracks are currently available in Alpha 15.2 b8 Random Gen with Munitions Boxes. As such they are currently found in a few locations:

* Police Stations - Usually on the second floor and behind Iron Bars.
* Apartment building - On the last floor.
* Army Barracks - Found in the building on the left side from the entrance.
* Army Recon Camps - Same location as Navezgane camps, in the tent with the metal office desk and chair, as well as near the front of the camp slightly next to the entrance covered by sheet metal.
* Houses - rarely in the attic or basement loot room or a certain house poi will have a munitions box half buried in the yard. It is in a hole with some planks of wood on top of it.
* Trader Hugh - in the room above the main gate.
Barbed Wire

## Description

**Barbed Wire** was a craft-able building material. It doesn't have much HP, but it does work to slow down the Zombies while damaging them a little. It can be found at various generated points of interest as a barrier to ward entry.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron15{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Barbed Wire Recipe

1x
 **00:03**

To craft a Barbed Wire, Either click on the ingredients in your inventory and select “Recipes” then Barbed Wire and “Craft”, or search for Barbed Wire in your crafting window search bar.

## Notes

* Drops 1 - 12 Iron when destroyed.

* In a few tests, zombies tended to avoid the barbed wire by walking between rows, or around it entirely. This could potentially be used to redirect a wandering zombie or possible horde from your general area if placed correctly. (Zombies walking parallel with the wire and perpendicular to the wire avoided it) Parallel seems to work better than perpendicular, but both seemed to deter zombies from general area. \*(outdated information)\*
* Not to be confused with Barbed Fence Wire.
Bird Nest

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Bird Nest** is a map generated storage container. Most common locations are near Dead Pine Leafs.

## Notes

* When looking for Eggs and Feathers, nests are often of the more reliable ways to locate them.
* Bird nests can be found in most all Biomes.
* Because of their low profile and tendency to blend into the environment, nests can sometimes be hard to spot. Because of the lack of shrubbury and difference in biome color, the Burnt Forest and Snowy Forest biomes can make it easier to spot birds nests.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Character Level

## Overview

The character's level is a game mechanic which was implemented in Alpha 11. The player character begins the game at level 1. Experience is gained by various activities including killing Zombies, harvesting resources, using schematics, building, repairing, looting and crafting items. The character will increase in character level once enough experience has been gained.

## Leveling

The starting experience is 0, which places you at level 1. You can view the experience needed to reach the next level on the Character Menu.

The level cap, or maximum level achievable by the player, is 300.

* \*At this point, the experience required growth becomes linear, meaning the required amount of experience to reach the next level from levels 60 - 299 is 186,791.

## Effects

* Gaining a level will grant the player 1 skill point which can be spent on Skills and Perks.
* Reaching level 6 will remove the Elemental Protection status effect from the character.
* Certain Skills and Perks require a minimum character level before skills points can be spent on them.
Bear Meat

**Bear Meat** is an edible food item, it is obtained by hunting Bears, eating Bear Meat will have various effects on your health and fullness, it will also give you the Debuff Food Poisoning.

## Uses

While Bear Meat may be eaten raw, it can be cooked for greater benefit using a Campfire and either a Cooking Grill or Cooking Pot to make various recipes.

Bear Meat can used as an ingredient in the following recipes.

Boiled Bear
Charred Bear
Grilled Bear
Bear Stew
Auger Blade

## Description

The **Auger Blade** is used to craft an Auger. It can be found in the Hardware Store and/or in vehicles. If you recycle it you will get 12 Iron. It is ill-advised to scrap however unless survivors have already got an Auger, or a blade of higher quality.

## Usage

### Recipes

The following recipes require **Auger Blade**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Recrafting

The Auger Blade can be improved and repaired at a Workbench using crafting, after reading the Auger Schematic.

WARNING: If your level isn't high enough you will make the Auger Blade worse -- It is not based on Science skill (like the recipe description suggests) it seems to be based on the Weapon Smithing skill.

[consider yourself warned, I reduced a 414 Auger Blade to 200 because of current game description]

### Recipe

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Auger Blade1Repair Kit1Forged Steel2{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Auger Blade Recipe

1x
 **00:32**

## Notes

* Added in Alpha 11.
* very good way to get resources if made into an auger as they mine very fast, but do not have a very long durability, about 100 hits. does not do much damage to zombies
7.62mm Bullet

## Overview

A **7.62mm Bullet** is the ammunition used by the Pipe Rifle, Marksman Rifle, Hunting Rifle, Pipe Machine Gun, AK-47, Tactical Assult Rifle, and M60 Machine Gun. It can be found in locations across 7 Days to Die, or crafted using Bullet Casings, Bullet Tips and Gunpowder. A 7.62mm Bullet can be scrapped or melted in a Forge to produce brass. 7.62mm Bullets have a maximum stack of 150 rounds.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Bullet Tip1Gun Powder3Bullet Casing1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

7.62mm Bullet Recipe

1x
 **00:05**

### Crafting Recipe

To craft 7.62mm Bullets click on any of the ingredients and select recipes then craft 7.62mm Bullet or click on the search bar in your crafting window and search for 7.62mm Bullet and select craft.

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Bicycle Chassis

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}30Forged Iron5Mechanical Parts2Duct Tape2Leather2Spring2Vehicle Adventures5{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Grease Monkey{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Bicycle Chassis** for each level of the Grease Monkey Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

### Recipes

The following recipes require **Bicycle Chassis**:
Barbed Club

## Description

A **Barbed Club** is a Melee weapon which can be found throughout the world in *7 Days to Die*. It can be crafted using the correct items and is both easy to craft and resource-friendly. It is a fairly common weapon and reasonably easy to find. This weapon does not require any form of Ammunition. Before being destroyed it is possible to Repair it using Forged Iron. While it cannot be dismantled, or scrapped it can be melted in a Forge or used as a source of Combustible fuel.

## Combat

During combat, a Barbed Club is a fairly effective short range weapon and can kill an average Zombie with two direct hits to the head or nine hits or more to the body. It is more effective against one or two Zombies and will not be very effective when dealing with a group of Zombies at close quarters. It can be used quite effectively against single zombies when combined with the stealth of crouching to launch a sneak attack.

## Crafting

#### Required Items

Before a player can craft a Barbed Club they will need to obtain the following items:

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron16Wood20{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Barbed Club Recipe

1x
 **02:44**

## Repair

The condition of a Barbed Club deteriorates with each use until eventually it will be destroyed, before this happens it can be repaired. This can be done using Forged Iron which will restore some durability for each one used.

## Forge

It is possible for the player to place a Barbed Club into a Forge and it will be melted down into iron. Each Barbed Club will produce 0.3 lbs of iron
Comparison of Building Materials

This article compares the cost of the most frequently used materials used by player when building a base or fort. This list can help players decide which building material is most cost effective. It does not list all Building Materials.

## Calculation

The values in the list where calculated assuming the following:

* All block types are fully upgraded. E.g. it does not list wood frames, only metal reinforced wood.
* If there is more than one way to craft an item, the cheapest version is used.
* The costs for a block do not include any forging fuels.
* All forms of iron are listed as a number of units of iron. For example, one Forged Iron costs 10 units of iron, or upgrading a reinforced wooden wall to it's metal counterpart costs 10 units of iron.
* Costs listed are for 100 blocks. To help put this in perspective, a 7x7x4 bunker with no roof requires 96 blocks.

## Cost for 100 Blocks

#### Stone Based Blocks

* Reinforced Concrete Blocks;
	+ 500 Units of iron, 100 Units of Clay for the Rebar Frame.
	+ 2000 Small Stones, 1000 Sand, 1000 Cement for the 1000 Concrete Mix.

#### Metal Based Blocks

* Metal Trussing;
	+ 4000 Units of Iron
* Iron Bars;
	+ 10000 Units of Iron, 2000 Units of Clay
* Reinforced Iron Block;
	+ 1500 Units of Iron for the Iron Frame
	+ 4000 Units of Iron for the Scrap Iron Block
	+ 4000 Units of Iron for the Reinforced Scrap Iron Block
		- 9500 Units of Iron total for 100 Reinforced Scrap Iron Block

#### Wood Based Blocks

* Metal Reinforced Wood Blocks;
	+ 500 Wood for the Wooden Frames
	+ 1000 Wood For the Wooden Blocks
	+ 1000 Wood For the Reinforced Wooden Blocks
	+ 1000 Units of Iron for the Metal Reinforced Wood Blocks
		- 2500 Wood and 1000 Units of Iron total for 100 Metal Reinforced Wood Blocks
* Log Cabin Wood;
	+ 2000 Wood for the Log Cabin Wood
* Steel Log Spike;
	+ 1500 Wood for the Wood Log Spike
	+ 1000 Wood for the Reinforced Wood Log Spike
	+ 2000 Units of Iron for the Reinforced Metal Wood Log Spike
	+ 4000 Units of Iron for the Scrap Iron Spike
	+ 4000 Units of Iron for the Reinforced Scrap Iron Spike
	+ 20000 Units of iron (1000 Forged Steel) for the Steel Log Spike
		- 2500 Wood and 30000 Units of Iron total for 100 Steel Log Spikes
Cabin 8

**Coordinates** | 1772 E, 1366 N
 Game Worlds

## Description

**Cabin 8** can be found in one location in Navezgane. This variant of Cabin is medium sized when including the second floor. There is a small shack on the side.

## Locations in Navezgane

There is only one location of Cabin 8 located at:

* 1772 E, 1366 N

## Prefabs

There are 15 different types of Cabins. *Note: Only cabin 1 has been filled with Loot containers info*

## Images

* Front Entrance
* Right Side
* Rear
* Left Side
* Player Point of View
* Shack
Armor Pocket Mod

## Description

Decreases encumbrance penalty by installing this modification into your armor

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Polymers10Leather6Duct Tape1Mechanical Parts4Sewing Kit1{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Storage Pocket Mod Schematic{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Armor Pocket Mod Recipe

1x
 **00:06**

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Charred Meat

## Description

**Charred Meat** is a Food item that can be cooked using a Campfire with a suitable source of Combustible fuel. Eating Charred Meat will have a positive effect on Fullness, Stamina, and Health as well as a negative effect on Hydration.

## Cooking

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Raw Meat5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Master Chef{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Campfire{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
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Charred Meat Recipe
 Quality 1

1x
 **00:15**

*The recipe above contains the Resources needed to craft the **Charred Meat** for each level of the Master Chef Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Notes

* Used mainly early game to get you by if needed, as there are better recipes available with cooking tools such as the Cooking Pot or Cooking Grill.

## Meat Comparison

* Charred Meat, Boiled Meat and Grilled Meat are the three main types of meats you can make at the campfire, each having different pluses and minuses.
* Charred Meat is considerably easier to acquire than the other two, not needing any ingredients or tools other than the Campfire and some animal flesh.
* On the flip side, it also decreases hydration, meaning at the point in the game when you're likely going to be making a lot of Charred Meat is also going to be around the time you're probably struggling for water.
* Charred Meat can also be looted from Charcoal Grills found in some houses.
* Charred Meat is useful to quickly clear out inventory space by forcing yourself to drink water sooner.
Coal Torch

## Description

As of A13 (maybe sooner) there is only one torch.

A **Coal Torch** is a an multi-purpose item used to light dark areas and can also be used as a melee weapon. It can be crafted using the correct items, and is very simple to craft. A **Coal Torch** is cheap on resources and does not require any special or expensive resources to craft. While it is not possible to melt, scrap or dismantle a **Coal Torch** it can be used as a source of Combustible fuel.

## Uses

#### As a Light

A **Coal Torch** is used to provide light in dark areas and can be placed on almost any surface and will illuminate a small area around it. You can move a torch from one location to another at any time by picking it up using the E key. A **Coal Torch** does not need any type of fuel and will burn indefinitely until either destroyed or extinguished by water.

#### As a Weapon

A **Coal Torch** is a very basic short range weapon and can kill an average Zombie with nine direct hits to the head or 17 hits or more to the body. It is more effective against a single Zombie and will not be very effective when dealing with even a small group of Zombies at close quarters. It can be used more effectively against a single Zombie when combined with the stealth of crouching to launch a sneak attack.

## Crafting

#### Required Items

To craft a **Coal Torch** you will need the following items.

**1x** Lump of Coal

**1x** Stick
#### Crafting Recipe

The required items are placed into the crafting grid in the positions as shown below.

## Notes

* A **Coal Torch** now actually generates light when in your hand, it no longer simply has a dynamic lighting effect, in other words if you use it in a completely dark room it will actually create light now. This goes for a Household Flashlight and a Torch as well.
* A **Coal Torch** can't be placed on a vertical side of a block that has a Structural Integrity of 0, like Sand or Gravel.
* Sometimes when placing a **Coal Torch** it doesn't burn, but still generates light.
* Sometimes when placed, a **Coal Torch** doesn't show visible light.
* When picked up a **Coal Torch** turns into a regular torch.
Beverage Cooler

## Description

The **Beverage Cooler** can be crafted at a Workbench and is a often found at Gas Stations and in stores.
When found in the wild, this block will be treated as a loot container, and will refill depending on game settings. If crafted, it will be a personal storage, and no loot will appear.

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Iron4Short Iron Pipe3Electrical Parts6{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Beverage Cooler Recipe

1x
 **00:44.2**

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Notes

* You can no longer find Mega Crush in a Beverage Cooler.
Cell Phone

## Description

A **Cell Phone** is only available through the Creative Menu if Cheat Mode has been activated through the Game Settings. However, a Cell Phone does not function and there are currently no uses associated with it. While it is not possible to dismantle, melt or use a Cell Phone as a source of Combustible fuel, it can be scrapped with each one producing 0.5 lb of Scrap Iron.
Cell Tower

Game Worlds
 **Random World Generation** | Yes

**Cell Towers** are small buildings with tower(s) surrounded by metal fences. The small building in a Cell Tower is mostly empty and only contains a Desk and a Wall safe. The blocks under the tower can be harvested with a Wrench for Electronic Components , Electrical Parts, Scrap Iron and Mechanical Parts. Cell towers can make good day 1 bases, due to having a solid fence, concrete building, and a watchtower all prebuilt.

## Locations in Navezgane

There are two Cell Towers:

* In the Forest at 998 N, 357 E.
* In the Wasteland at 155 S, 1129 W.

## Locations in Random World Generation

Cell Towers have few restrictions on where they can spawn, whether it is in a city or in the complete wilderness.

## Prefabs

There are 2 types of Cell Towers.

 utility\_celltower\_02 | A Cell Tower location with two towers, one bigger than the other.
Cold Resistance

## Description

Cold Resistance is a type of environmental resistance stat this is found on many articles of Clothing as well as the following armor mods: Insulated Liner Mod, Cowboy Hat Mod, Skull Cap Mod, Press Boy Cap Mod, and Ball Cap Mod.

Cold Resistance resists lower than normal Temperatures and is crucial for preventing a player from being Cold, or even Freezing.

Being Wet decreases the amount of Cold Resistance a player has based on how wet the player is.

## Other Sources

Being set on fire does actually add +30 or +35 (depending on the source of the fire) to cold resistance for the duration of the fire. However, this is likely not worth it due to the significant loss in health.

Coffee, Blackstrap Coffee, and Yucca Juice Smoothie add +5, +10, and +30 Cold Resistance respectively for the duration of their buffs.

Standing near a lit Campfire, Forge, or Chemistry Station applies +15 Cold Resistance.

## Notes

* Listed as HypothermalResist in configuration files.
* This used to be a buff applied by drinking Snowberry juice, however snowberries were removed in Alpha 20 and Snowberry Juice was removed in Alpha 18.
Candy

Candies are different types of food items that give the player small boosts to attributes for a short time with different benefits and perks that will be helpful in various occasion. Candies could be looted from food containers but the best way to acquire it is by buying it from a working drink vending machine that will reset daily.

## Oh Shitz Drops

Give the user -100% fall damage for 5 minutes. Great for exiting a really high POI quickly after you've gotten the end loot.

## Atom Junkies

Give the user +50% Explosion Damage and +50% Explosion Block Damage for 5 minutes also give 5 food.

## Eye Kandy

Give the user +5 Loot bonus and +10% Loot Bonus for 5 minutes also give 5 food.

## Jail Breakers

Give the user +100% Lockpicking chance for 10 minutes also give 5 food.

## Skull Crushers

Give the user +50% Melee Damage for 5 minutes also give 5 food

## Health Bars

Give the user +10 Max Health Bonus, +50% Armor Crit Resist, and 200% Natural Crit Healing for 5 minutes also give 5 food.

## Hackers

Give the user +20% salvage harvest (using Wrench, Ratchet, and Impact Drivers on electrical / mechanical stuff) for 10 minutes also give 5 food.

## Rock Busters

Give the user +20% mining harvest for 10 minutes also give 5 food.

## Nerd Tats

Give the user Shock Radius (m) 1.2 for 5 minutes also give 5 food.

## Covert Cat

Give the user +50% sneak damage for 5 minutes also give 5 food.

## Sugar Butts

Give the user +10% bartering for 10 minutes also give 5 food.
Boulder

## Description

**Boulders** are huge rocks found all over Navezgane and the Random World Generation maps. Boulders contain Small Stones, Raw Iron, Lump of Coal, Scrap Lead, and Nitrate Powder. Boulders make an excellent source of these resources, especially in early game.

## Looting

To obtain the resources that a Boulder holds, you must first have the appropriate tool, a  Pickaxe. Although a Stone Axe gets the job done as well, it is less effective and therefore should only be used in the early game.

A boulder has three stages of destruction, each stage yielding another round of loot.

Stage 1
The Boulder is simply that, just a huge rock!
Stage 2
The Boulder has been broken once, it should now be in two separate pieces.
Stage 3
The Boulder is now a single one of these pieces. After destroying it, the Boulder will be gone.
**Note:** There are multiple models for each of these stages.

The amount of loot as of Version 15 (possibly earlier) no longer depends on the quality of the tools used or of skill of the player. Each stage gives the following:

* 22 Small Stones and 10 Raw Iron during havesting.
* 11 Small Stones when each stage is destroyed.
* There is also a 33% chance of one of the following:
	+ Raw Iron
	+ Lump of Coal
	+ Nitrate Powder
	+ Scrap Lead
Clothing / Armor (Skill)

## Description

*"Receive less damage while wearing clothing or armor. Gain skill by taking damage while wearing items from this group."*

**Clothing / Armor** is one of the Skills in 7 Days to Die. A survivor can increase his Clothing / Armor level by taking damage while wearing Clothing, Armor, and spending skill points.

## Effects

The effect of the Clothing / Armor (Skill) is to receive less damage while wearing Clothing, or Armor. The strength of this effect per level can be found in the table below.

Receive less damage while wearing clothing or armor. Gain skill by taking damage while wearing items from this group.

## Skill Group Items

The usage of the following items will improve this skill, and this skill will improve the usage of these items.

**Note:**
* **Con** : Maximum Concussive Protection at maximum durability.
* **Pun** : Maximum Puncture Protection at maximum durability.
* **Rad** : Maximum Radiation Protection at maximum durability.
* **Fire** : Maximum Fire Protection at maximum durability.
* **Elect** : Maximum Electrical Protection at maximum durability.
Cinder Blocks

## Description

**Cinder Blocks** are a type of resource used for building and construction. They can be found lying on the ground in the Wasteland (Hub Cities) and Burnt Forest biomes.

There are three different types of Cinder Blocks: CinderBlocks01, CinderBlocks02 and CinderBlocks03. Each has a different appearance in size and quantity.

## Uses

Broken into Small Stones using a Stone Axe or Pickaxe.

## Images

Below are the images of the three different types of Cinder Blocks.

* CinderBlocks01
* CinderBlocks02
* CinderBlocks03

## Notes

Cinder Blocks will break into Destroyed Stone and do not spawn on main roads.
Can of Dog Food

## Description

A **Can of Dog Food** is a Canned Food that can be scavenged from various houses and buildings across Navezgane. As with all Canned Foods, a Can of Dog Food has the advantage of being ready to consume immediately without the need to be cooked first. Eating a Can of Dog Food will have a positive effect on Fullness as well as on Health.

## Usage

### Recipes

The following recipes require **Can of Dog Food**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Concrete Mix

## Overview

**Concrete Mix** is an intermediate crafting material that is used in the creation and repair of Concrete Blocks. Concrete Blocks are one of the toughest building materials that players have access to. Concrete Mix is created in the Cement Mixer and can occasionally purchased from a Trader in reasonable quantities. Cement is the slowest prerequisite ingredient to craft, but can be harvested from Pallets with blue cement bags using a shovel.

Building large and durable structures out of concrete will take quite a bit of Concrete Mix. Provided the additional Heat is manageable, and players have the resources, it is recommended to produce an abundance of Concrete Mix for construction and repair purposes.

Small Stones can be gathered fairly quickly once players have an Iron Pickaxe and a point or two in Miner 69er, and Crushed Sand can be rapidly crafted in the Cement Mixer or gathered from the Desert. Cement however either needs to be harvested from pallets, or smelted from Stone in a Forge which is unfortunately rather slow. Having a Forge or three constantly running to produce cement is recommended for large concrete building projects.

## Usage

Concrete Mix is used in conjunction with an Upgrade Tool to upgrade Cobblestone Blocks into Concrete Blocks, or to craft Concrete Shapes directly. Concrete Mix is also used to repair Concrete Block as well as Asphalt.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Crushed Sand1Small Stone1Cement1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Cement Mixer{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Concrete Mix Recipe

1x
 **00:2.2**

## Usage

### Recipes

The following recipes require **Concrete Mix**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Bone Knife

## Description

A **Bone Knife** is a improvised Bladed Melee weapon which is easy to craft with Bones. Made by simply filing down one of the joints into a sharp blade. It is one of the few tools available which can harvest useful things like Leather, Bones, Animal Fat, and Raw Meat from dead or undead animals.

Sneaking attack increases 400% extra damage in A21.

## Combat

During combat, the Bone Knife is a short range, one-handed melee weapon. Using the primary click (default left mouse button) will swing the Bone Knife, initiating its basic melee attack. Using the secondary click (default right mouse button) will initiate its power attack, doing more damage to its target.

## Butchering

When harvesting a recently slain animal corpse, or bones, the Bone Knife acts as a Butcher Tool, allowing you to obtain resources from the corpse that you would not get when using a tool that is not a designated Butcher Tool.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Bone5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Knife Guy1357101{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Bone Knife**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Repair

The Durability of the Bone Knife deteriorates with each use. When its Durability reaches zero, it can be repaired using one bone.

## Tutorial

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Character Tab

## Overview

In version A13 the user interface received a significant upgrade. A new page has been created for the character menu.

The **Character Tab** is a tab accessible on the Inventory screen and can be selected using the tab selector at the top of the screen. Clicking on the **Character Tab** will diplay the **Character Tab** options in the **Tab Panel**. It is divided into three sections.

* Left Panel - **Player Statistics**.
* Middle Panel - **Character View**.
* Right Panel - **Protection Statistics** and **Gear Slots**.

## Player Statistics

This panel displays various player statistics, any active buffs and the players current experience level. Statistics are listed in the upper part of this section and shows Zombies killed, survivors killed, lives lost, total score and recipes known, in the lower part is the section that relates to any current buffs the player character may have. Buffs are shown as icons and by moving the cursor over an icon the player can see the effect the buff has and its duration. At the bottom of this section the player can find the experience bar, this shows them their current experience level and their progression towards the next level. The players current Wellness level can be found below the experience bar.

## Character View

This panel gives the player a view of their character as set in the profile editor. Upon starting a new game the players character is depicted wearing nothing except their underwear. Equipping clothing or armor using the gear slots will change the view to depict the character wearing the item. Using this method the player is able to equip several pieces of gear and fully clothe their character.

## Protection Statistics

Clicking on the small shield icon at top left of the right panel will switch it to the **Protection** tab and display the **Protection Statistics**. These are shown as a table and list any benefits gained from any Gear the player may have equipped. There are five columns that relate to five types of protection available to each item of Gear. There are also seven rows and each one relates to its specific **Gear Slot** as determined by its body part. The eighth row shows the total of the column and gives the current level for that type of protection.

## Gear Slots

Clicking on the small coat hanger icon at top left of the right panel will switch it to the *Clothing* tab and display the **Gear Slots**. There an eleven slots that all relate to a specific areas of the players character's body. All **Gear Slots** require different items and will only accept an item of the correct type. To find out which slot an item of Gear uses the player can hover the cursor over the item and the body part relating to the item can be seen in its info box. Placing an item of armor or clothing into the correct slot will equip the players character with that item. Some items such as armor offer some protection and any benefits it may have will be added to the **Protection Statistics** section.
Coffee Maker

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A Coffee Maker is a lootable container found in certain POIs such as a house.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Abandoned House 7

**Coordinates** | 965 S, 543 E 450 N, 257 W129 S, 1319 E 1734 N, 801 E1719 N, 1062 W
 Game Worlds
 **Random World Generation** | Yes

## Description

**Abandoned House 7** can be found in 5 different locations in Navezgane. This variant of the Abandoned Houses has a medium sized 1st floor area and a small 2nd floor.

## Locations in Navezgane

There are 5 Abandoned House 7s located at:

* 965 S, 543 E
* 450 N, 257 W
* 129 S, 1319 E
* 1734 N, 801 E
* 1719 N, 1062 W

## Locations in Random World Generation

Abandoned House 7 can be found in towns, rural areas and the wilderness. They can spawn in any Biome.

## Prefabs

There are 8 types of Abandoned Houses.

  abandoned\_house\_08 | Medium size 1st and 2nd floor

## Images

* Rear Entrance
* Player Point of View
Auto Shotgun

Automatic Shotgun is a tier 3 shotgun, after Double Barrel and Pump shotguns.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Shotgun Parts1Forged Steel30Duct Tape3Scrap Polymers40Spring4Shotgun Weekly6070809010011{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

*The recipe above contains the Resources/Magazines needed for each Quality level of the **Auto Shotgun**.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.*

## Notes

* The Automatic Shotgun is loosely based on the Fostech Origin-12.

## Videos

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Arrow ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·