MYTHIC MONSTER FEATS

Mythic feats available only to monster classes. These are Mythic versions of pre-existing feats. You must possess the listed feat to qualify for the mythic version of the feat listed. If the feat is one of multiple feats in a tree normally and has multiple mythic versions, you must select them in the same order you had selected them before. (I.E. you must select mythic Battle Veteran before you select Mythic Paragon Battle Veteran)

**Mythic Agathion**

You’re three times luckier than all of the rabbits who’s feet you’ve stolen. Along with the bonus normally gained from this feat, you gain an additional bonus to your saving throws equal to your Mythic Tier.

**Mythic Alienware**

This shit was LEGENDARY in 2012! You are able to select an additional number of items equal to your Mythic Tier, following the rules of the feat.

**Mythic Azhi-Dahaka**

Your body is literally full of scorpions. You should get that checked out. Your attack increases in capability. Your poison bite attack deals an additional +1d6 Strength and dexterity damage when it effects them, and the save DC is increased by an amount equal to your mythic tier. If you spend a use of mythic power when you use the poison bite, it effects all attacks you make in the round. By spending a use of mythic power, you can cast the spell creeping doom.

**Mythic Bad Omen**

You really make people say “OH MAN!” Your Bad Omen ability increases in power. Your Bad Omen causes the enemy to re-roll an additional time per 3 mythic tiers. This can be selected multiple times, it’s effects stack.

**Mythic Beef Cakes**

You’ve got so much beef that the local burger chain asked for a loan. Your strength drastically increases. You gain an additional bonus to your strength score equal to your mythic tier.

**Mythic Bigfoot**

You’ve still never been proven to this day, even with those Size 37AA bunkers you call shoes. You gain a +10 bonus to your move speed, and you add twice your mythic tier to stealth checks.

**Mythic Big Stride**

Big steppy. You can move an additional 5 feet per 2 mythic tiers when you use this feat.

**Mythic Body Modification**

You got a Prince Albert and aren’t ashamed to tell anyone. Your body modification now works in an anti-magic field.

**Mythic Boggart**

Boggart sounds like a racial slur. The confusion effect becomes the mythic version of confusion whenever you use this. You can use it additional times per day by spending uses of mythic power.

**Mythic Bookworm**

You’ve eaten so many books that the knowledge of the universe is at your fingertips. You gain an additional bonus to your intelligence score equal to your mythic tier.

**Mythic Bullseye**

It’s actually called this because of how many minotaurs you shot in the eye with a single arrow back in 87. You gain an additional bonus to your dexterity score equal to your mythic tier.

**Mythic Cling to Humanity**

You really miss doing your taxes and going to work on like… a spiritual level. You gain an additional +1 skill point per level.

**Mythic Clio**

Your knowledge has ascended above and beyond. You now add your mythic tier to all knowledge skill checks you make.

**Mythic Cockatrice**

Because Epic Dickatriple didn’t sound as good. The save DC is increased by an amount equal to your mythic tier, and the damage becomes 1d10.

**Mythic Cpl. Rabbit**

You’ve gone beyond a normal government soldier. You’re a MYTHIC soldier. Your weapon damage dice increases by +1 damage dice for every 3 mythic tiers you possess.

**Mythic Death’s Calling**

That phone’s been ringing for a while now. You better pick it up, there’s a herse out front. Don’t keep your buddies waiting. By spending a use of mythic power whenever this ability is activated, the enemy takes a penalty equal to your mythic tier. In addition your critical multiplier against that enemy increases by +1 and your critical range increases by 1 for every 3 mythic tiers you possess. This adds to the critical range after applying effects such as Keen.

**Mythic Desco Sixth Sense**

The sixth sense is when someone’s looting your boss lair so you can be ready and set up in that big room for the hero’s big moment. This spell can be discharged an additional number of times equal to your mythic tier.

**Mythic Des X**

Like Space X but more reliable. Your resistance increases by an amount equal to twice your mythic tier.

**Mythic Dirty Bear**

There’s no caring in this bear. Only Smut. Add your mythic tier to the save DC for your stench ability, In addition it sickens them for 1d6+2 hours instead. Creatures with no mythic ranks or whom critically fail their saving throws are nauseated for the first 1d6 rounds instead. By spending a use of mythic power you can choose to treat the creature as if they were not mythic.

**Mythic Dragon’s Health**

LEGENDARY HEALTHINESS is exactly what you want to see on your doctor’s report. You add your Mythic tier to your fast healing.

**Mythic Dullahan**

A normal Dullahan is pretty mythic on it’s own in my opinion… I mean I’ve never seen one. The damage you deal from cold is increased by an amount equal to your mythic tier. In addition the weapon’s critical multiplier increases by +1.

**Mythic Extra Thicc**

Your Thicc with 146 to the 29th power “C”’s. If I’ve got the sickness for the thickness, you’re the bubonic plague of booty. Your damage per damage dice from falling is increased by +1 per 2 mythic tiers. You add ½ your mythic tier to CMB and CMD, and you are treated as 1 size larger per 2 mythic tiers for the purpose of whether a creature could effect you with some abilities. This allows your size to go beyond Colossal. You also gain additional hitpoints equal to your mythic tier every time this feat would grant you additional hitpoints, however the Flatty Squad also gains ½ of their mythic tier to damage against you for each time you gain those hitpoints.

**Mythic Fungus**

Now twice as much Fun. Your spores do an additional amount of damage equal to your mythic tier.

**Mythic Gray Ooze**

How mythic can it be? It’s gray and sad looking. Aren’t these things supposed to glow blue or gold or something? Add your mythic tier to the acid damage dealt from this feat.

**Mythic Greater Orc Siege Engine**

Imagine robbing a bank with a catapult… is what I would be saying if you weren’t doing it right now. The Orc can wield a siege engine as if it were a normal weapon.

**Mythic Greater Spell Resistance**

You resist with the best of them! No! BETTER THAN THAT! NO! EVEN BETTER!! Your spell resistance is increased by an amount equal to your mythic tier when you use this ability.

**Mythic Guardian**

This sounds like a boss in Legend of Zelda. By spending a use of mythic power when you use this, you can retain all of your defensive abilities.

**Mythic Hit Me**

Your health no longer fits on the health bar. No one planned for you to get this strong. You gain an additional bonus to your Constitution score equal to your mythic tier.

**Mythic Head Orc**

You are 1,000 times more respected than the Mythic Foot Orc. He’s a creep. Multiply your constitution score by your mythic tier to determine at what negative hitpoints you must reach before you die.

**Mythic Hot Stuff**

You say jump and I disappear into the stratosphere never to be seen again…. Unless you say so…. You gain an additional bonus to your Charisma score equal to your mythic tier.

**Mythic Hydra**

You’re the guy who fought the dude in the thing! Like! You’re the one! Your regeneration increases by an amount equal to your Mythic Tier.

**Mythic Immortal Fox**

You’ll stay foxy forever. Fox ain’t faux. You treat each mythic tier as a heritage power to determine your extra hitpoints.

**Mythic Inured to Energy**

You’ve immersed yourself in the most molten of magma and ate a snowcone waaaay too fast. You’re ready for anything now. Your energy resistance increases by an amount equal to twice your mythic tier.

**Mythic Kaiju Toughness**

You just screamed until every other kaiju listened and then the movie ended. You treat your mythic tier as your kaiju level to determine additional hitpoints.

**Mythic Killer Puppet**

This is literally the worst concept I’ve ever heard. As if a normal killer puppet isn’t scary enough as it is. Your DR becomes overcome by nothing. By spending a use of mythic power the DR increases by an amount equal to twice your mythic tier for 1 round.

**Mythic Leap Through Multiple Dimensions**

You pray that the next jump will be the jump home. The explosion you cause deals 1d6 damage per level, and the save DC is increased by an amount equal to your Mythic tier.

**Mythic Lilim**

You’ve ascended and become one with the Human Instrumentality Project. The angels are defeated! And I definitely understand those last 2 episodes! Your telepathy is multiplied by your mythic tier to determine the distance.

**Mythic Lingering Phantasm**

Whenever you spend hl to haunt, you can expend a use of mythic power to be worth 1,000 hl per mythic tier.

**Mythic Lingering Toxicraft**

Friendship is temporary, but mythic poisons last forever. By spending a use of mythic power when the poison is crafted, it lasts forever and doesn’t take one of your uses.

**Mythic Lt. Rabbit**

No one can stop you from getting that cereal now. NO ONE. By spending a use of mythic power when you use this, you can get a standard action as well.

**Mythic Mancubus**

Every time I read this I think it says Man Cubs. Count your Mythic tiers as cybernetic implants for the purpose of gaining these bonuses.

**Mythic Man Eater**

By spending a use of mythic power, you can deal 2d6 constitution instead and heal a number of hitpoints equal to the damage dealt times your hit dice.

**Mythic Matango**

FINALLY. THE REMASTER. Whenever you cast this spell, you use the mythic version instead.

**Mythic Meaty Interior**

This bad boy can fit so much ground beef in em! You heal an additional amount of hitpoints equal to ½ your mythic tier per level when you use this feat.

**Mythic Fox**

For when you legendarily don’t give a fox. By spending 1 use of mythic power whenever you make a reflex saving throw, you can avoid the attack entirely and appear up to 30 feet away in a new location. If 30 feet does not avoid the attack, the damage is still determined normally if the reflex saving throw fails.

**Mythic Nidhogg**

How can you get more mythic than a dragon gnawing at the roots of the tree of life? You can use any of these techniques again within the day by expending a use of mythic power.

**Mythic Nightshade**

You broke Benjamin and you Asked Alexandria, and now you are the MOST emo. You stand atop your kingdom. Thnks fr th mmrs but at what cost? Your damage from nightshade becomes 1d6 strength damage. This heals a number of hitpoints equal to the strength damage dealt multiplied by your hit dice.

**Mythic Nymph**

NYMPH. NYMPH. Like the tree sprite. Not that other thing. Maybe that’ll be a feat later. Add your Mythic tier to the save DC of the stunning effect.

**Mythic Nuclear Dood**

When you walked in with a 6 pack, were 8 foot 12, and said “Dood” with the voice of Mr. T I knew it was over for me. Your additional damage is multiplied by your mythic tier.

**Mythic Old Sage**

You’re the old sage the old sages go to for advice. You gain a +1 bonus to your wisdom score for every mythic tier you possess.

**Mythic One with the Elements**

You are as the pizza. One with everything. Your energy resistance increases by an amount equal to twice your mythic rank.

**Mythic Orc King**

Make them rue the day they said “When pigs fly”. Your cohort gains one of the mythic simple templates. The cohort cannot have more mythic ranks than the character.

**Mythic Orc Master**

You’re the plate topper, the Pork chopper! THE ORC MASTER! You add ½ of your mythic tier to attack rolls, damage rolls, and martial knowledge checks. Whenever you expend a use of mythic power to use a mythic surge for any reason, the above damage is doubled.

**Mythic Ochre Jelly**

Isn’t this that stuff British people are obsessed with? Each of your split halves have an additional number of hitpoints equal to twice your mythic rank.

**Mythic Paw Land True**

You just can’t keep your paws off of things and now they’ve got cosmic power. Your Truestrike ability is now a swift action to cast.

**Mythic Paragon Salvo**

When you absolutely have to kill everyone in the room. Whenever you cast magic missile through your cybertech core ability, you gain 1 additional magic missile per mythic rank.

**Mythic paragon Visions of the Past**

Your flashbacks are so intense you may as well become a time traveler. You gain the 1st level class abilities of the class you selected for Visions of the past, and can now select evilities from the classes selected from Paragon Visions of the Past.

**Mythic Reptoid Alien**

You took over the government long ago and tin-foil isn’t even your weakness anymore. It’s all over for the sheeple. The Reptoid alien can assume the form of a number of humanoids equal to twice his mythic tier.

**Mythic Reshep**

Seamore. Your eye motes grant a +2 bonus instead of +1.

**Mythic Samael**

A God of death and absolute destruction. You’ll be a boss or something coming up near the end of the campaign. Probably around the time they fight Solomon. That’ll be scary. You can cast finger of death on your attack a number of additional times equal to your mythic tier. By expending a use of mythic power when activating this, the creature doesn’t gain a saving throw and spell resistance doesn’t apply unless they are of equal or lesser mythic rank.

**Mythic Set**

You collected the entire set. That’ll be worth a bit on Z-bay. You deal an additional amount of bleed damage equal to your mythic tier and can use this ability a number of additional times per day equal to twice your mythic tier.

**Mythic Short Stack**

You are the shortest and the most stacked. Your ass is visible from space but the rest of you can only be seen through a microscope. For every time you have gained the short stack feat you gain a +4 bonus to your CMB, and CMD, a +1 size bonus to armor class, your size on the map increases by 5 feet in all directions for the purpose of creatures attempting to squeeze in your square, push past you, determine when you strike a wall or the ground when taking falling damage or being bullrushed, or being effected by a beneficial touch attack. and you are treated as another virtual size category larger to determine if you can be effected with specific attacks and size dependant damage such as for constrict, trample, and overrun. This can go beyond colossal.

**Mythic Silence is Golden**

This is going to get silly. Like for real a build centered around this would be so annoying. The Silence evility extends an additional 5 feet for every 2 mythic tiers you possess.

**Mythic Sneaky-dood**

Master Etna will never know what hit her. The prinny gains an additional +1d6 sneak attack damage dice and a +4 bonus to stealth checks. This increases by +1d6 more and +4 more to stealth checks at 4th and 8th mythic tier.

**Mythic Spandule**

Hopefully you’ll come back in the reboot. When using the spandule ability, you deal an additional +1d6 damage for every mythic tier you possess.

**Mythic Special Built Body**

You’re crafted from homebrew materials that are so strong the Tarrasque would chip a tooth thinking about biting you. You are now treated as mythic and epic for the purpose of overcoming damage reduction.

**Mythic Spectre**

Is there a service like wine tasting but like…. For souls? Someone should get on that. You can make an additional number of spectre attacks per day equal t ½ of your mythic tier. The save DC for your spectre ability applies your mythic tier to it.

**Mythic Spy**

Even though the 5th game wasn’t completed, you’re still the best there is. You could achieve global disarmament in 25 minutes on yoru iphone. You can always apply your surge die to any mythic surge d20 roll pertaining to a saving throw for being scryed on or located through magical means.

**Mythic Strigoi**

May as well just start a game of Vampire the Masquerade at this point. You gain an additional number of vampire spawn you can control equal to your mythic tier.

**Mythic Supreme Resilience**

For those moments when they just don’t know when to stop. This’ll teach em. Gain an additional amount of Supreme Resistance equal to twice your mythic tier.

**Thick Skinned**

Your skin is so thick they could carve a chunk out of you and build a shopping mall and you wouldn’t notice until the grand opening. You gain an additional amount of DR equal to your mythic tier.

**Mythic Tiamat**

You’re waiting at the end of the game for them to show up so you can put the big figure on the map. They better not all die because that thing was expensiv! By spending a use of mythic power whenever you use a breath weapon technique, you can choose to split the damage 5 ways and deal fire, acid, cold, electricity, and sonic instead of the listed damage.

**Mythic Tutu**

You treat battles like a credit card. Charge now, worry later. When charging you always deal your mythic surge dice in additional damage against the target. This is doubled if dropping at least 20 feet in altitude.

**Mythic Urania**

The gooder than the goodest. Add your mythic tier to your level to determine the strength of the smite good ability. This is applied after it has been halved.

**Mythic Well Prepared**

You’re so well prepared you took this feat before it came out. The creature subtracts it’s mythic tier from the DC that must be made to obtain an item.

**Mythic Zwei Head**

You’re headed to fivehead territory if you keep it up! Your bonus to the attack roll increases by an amount equal to ½ of your mythic tiers, and you gain +1d6 damage on the damage roll for every 2 tiers you possess.