SMITE Version 5.20.5103.3

# 5.20 - A Necessary Darkness | October 29, 2018

## New God Skins

* **Fiend Hunter Artio**
Exclusive - Hera's Odyssey
* **Moonlit Scout Neith**
Exclusive - Hera's Odyssey
* **Dragon Doggo Kukulkan**
Exclusive - Hera's Odyssey
* **Convention 2019 Cerberus**
Exclusive - Digital Loot Pack
* **Terra.byte Terra**
Limited - Digital Loot Pack
* **The Hunter Hou Yi**
Limited - Digital Loot Pack
* **Phoenix Ra**
Exclusive - Digital Loot Pack

## New Voice Packs

* Fiend Hunter Artio
* Moonlit Scout Neith
* Dragon Doggo Kukulkan
* Terra.byte Terra
* The Hunter Hou Yi
* Phoenix Ra

* Midnight Raven Isis

* All for One Freya
* Harajuku Neith
* Stargazer Anubis

* Fixed Evil Spirits Bacchus having no audio for his Taunts and Jokes while drunk.
* Fixed Cutting Edge Ullr Victory screen showing default weapons in the background.
* Fixed Cutting Edge Ullr's directed taunt towards Hou Yi.
* Fixed Shonen Spark Mercury abilities ‘Made You Look’ and ‘Special Delivery’ voice lines playing multiple times.
* Fixed swapped voice lines for Shonen Spark Mercury VGS lines VT2 and VT3.
* Fixed Warlord Kumbhakarna's Special Emote not continuing to loop.

### UI

* Fixed missing Clan icon when purchasing items in the Clan Store.
* Fixed Custom Draft Joust games only having 3 bans instead of 4.
* Fixed some players missing parts of their Ranked History tabs in their Profile page.
* Fixed Rage and Iron Tyrant Loading Frames displaying the wrong Ranked Icons.
* Fixed Ranked enemy team's bank time changing to an incorrect value when reaching the pick phase.

### Console

* Fixed an issue where players would not be able to join parties if they left the game console idle for a long period of time.
* Fixed ‘Owned’ text not displaying centered in Store.
* Fixed Xbox crash when 4+ accounts were logged in at the same time.
* Fixed video player showing a pink screen instead of the intended video.
* Fixed text of contents in bundles appearing cut off.

### Gods

* Amaterasu

* Fixed an issue where Amaterasu's ultimate would appear to play more than 3 times in a single fire.

* Hera

* Fixed an issue where Hera's ultimate could go on cooldown without summoning Argus if she was interrupted at a specific time.
* Fixed an issue where her ability 1 visuals would sometimes play more times than intended on a single fire.
* Fixed missing Hera God description in the About section.

* Ravana

* Fixed an issue where his ultimate animation would appear to play more than once when fired.

* Serqet

* Fixed Serqet Ultimate description showing incorrect damage values. Her damage was not changed.

* Xbalanque

* Fixed an issue where players could experience framerate issues while playing this god.

## Item Balance

“*5.20 is the patch that HRX competition games will be played on. We want to allow sufficient practice time for all pros to practice in the current meta. Some will be doing much more traveling than others. For this reason there are minimal balance changes in this patch. Hera is the only exception as she is not allowed in pro play yet.*”

* No Item Changes.

## God Balance

###  Hera

“*Hera has graced the battleground with her presence and has been creating a great amount of community discussion. We specifically intended to avoid an OP release with Hera. It seems we succeeded but we went too far, and she is clearly undertuned.*

*Hera's focus going forward will be her control. As a divine leader, she has influence over others. We will be looking to buff parts of her kit that align with this theme, while also adding a few damage increases to bring her in line with other mages.*”

* **Commanding Presence**

* Damage from Royal Assault and Polymorph also reduces the cooldown of Divine Shroud by 0.33s.

* **Royal Assault**

* Increased base damage from 75/120/165/210/255 to 80/130/180/230/280.

* **Polymorph**

* Polymorphed enemies are now Slowed by 20%.

* **Divine Shroud**

* Fixed the in game description to accurately state how much shielding Hera receives.
* Increased Shield Health from 40/80/120/160/200 + 15 Per level to 50/100/150/200/250 + 20 Per Level. (Maximum increased from 500 HP to 600 HP)

* **Argus, the Defender**

* Increased deploy range from 55 to 65 units.
* Increased maximum leash range from 85 to 125.
* Increased Protections gained from 15/20/25/30/35 Physical Protections and 15 Magical Protections to 25/30/35/40/45 of both Protections.
* Increased Argus' Health from 700/1275/1850/2425/3000 to 700/1400/2100/2800/3500 Health.
* Increased Crash Landing Damage scaling from 35% to 55% Magical Power.
* Argus Attack – Increased targeter range from 65 units to 80 units.
* Argus 2nd Attack in Hit Chain

* Reduced self movement penalty on Argus's Ground Slam windup from 50% to 35%.
* Increase Slow duration from 1s to 1.5s.

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