recursal/Fanatic-Fandom huggingface dataset:
The Dress

Incest for a Gumball episode oh yeah that's not a bad idea at all...

**The Dress** is a HYPER-infamous episode of *The Amazing World of Gumball*. In this episode, Darwin falls in love with a girl named Gumball Oops Eggwobble Underpants but little did he know... that's Gumball.

## Synopsis

Gumball goes to school in a dress and becomes the darling of Elmore Junior High.

## Why It's an Ugly Dress

1. This episode has the concept of Gumball wearing a wedding dress and Darwin falls in love with him which is technically ***INCEST***!
2. Richard is unlikeable as he does the laundry even though Nicole told him not to and when Gumball decides to go to school naked he guilt trips him into wearing the dress.
3. Darwin And Everyone is stupid as they think that Gumball is GumballOopsEggWobbleUnderpants who lives in GumbaldNoWigBattleAxeNinja. They all get deceived.
4. Darwin's crush on Gumball is creepy and it resembles a stalker-like crush.
5. We get a lot of uncanny close-ups like Tobias chewing gum and close-ups of a lot of Darwin's faces
6. The Infamous "I want more kids!" Scene Oh God The "I want more kids!" Scene... it is by far the worst adult joke in the entire show, sure The Amazing World of Gumball may of had adult jokes but none of them took them this far.
7. Everyone got fooled by a balloon.
8. **Bad Ending:** It's basically the "Episode ends with the problem that started the episode" Ending as Darwin falls in love with a fire hydrant with the wedding dress and Gumball gets made fun of for being naked
The Rival

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## The Dress

Incest for a Gumball episode oh yeah that's not a bad idea at all...

### Main Reason for being Scumball

* Everyone being oblivious
* Idiot Richard starting it all
* Uncanny Closeups

**The Girlfriend** is a SCUMBALL!-infamous episode of *The Amazing World of Gumball*. In this episode, Darwin falls in love with a girl named Gumball Oops Eggwobble Underpants but little did he know... that's Gumball.

## Synopsis

Gumball goes to school in a dress and becomes the darling of Elmore Junior High.
The Hero

The Hero? More like The Villain!

**The Hero** is a SCUMBALL-infamous episode of *The Amazing World of Gumball*. In this episode, Gumball and Darwin get tortured for making fun of Richard.

## Synopsis

After hurting their dad's feelings, Gumball and Darwin are determined to prove to Richard that he is their hero.

## Why It's NOT a Hero But Rather a Villain

1. Nicole is extraordinarily out-of-character here as she turns against her two sons Gumball and Darwin, all because they said that their dad is somewhat stupid.
	* Speaking of which, she doesn't even let them eat food nor bathe.
2. This episode is essentially Gumball and Darwin torture as they continue to suffer and having to find themselves having to eat out-of-date food, sometimes infested with maggots, which is gross.
3. Nicole and Anais gain ZERO comeuppance for treating Gumball and Darwin like garbage and get off SCOT-FREE!

## Redeeming Qualities

* Richard at least saves Gumball and Darwin in the end.
* The message where dads want to stay heroes for his sons are alright.
* The song in the middle of the episode is great!
Xavagor

# Introduction

Xavagor, the Obsidian Archon, is a powerful demon whose mastery over demonic magic and illusions has left an indelible mark on the magical world. With obsidian-black skin and eyes ablaze with fiery intensity, she wields her Obsidian Staff and wears Xavagor's Mask, artifacts of immense magical prowess. Xavagor's journey from a mortal mage to a demonic entity is a tale of reckless ambition and unwavering determination.

# Description

## Appearance

Xavagor's obsidian-black skin radiates an aura of dark power. Standing tall, she possesses an imposing presence. Her eyes burn with a fiery intensity, reflecting the chaotic energies within. Adorned with the Obsidian Staff and Xavagor's Mask, she exudes an aura of arcane mastery.

## Background

Xavagor, once a mage in the Mages College, underwent a transformative experience when a reckless experiment with demonic magic resulted in a catastrophic explosion. Her Aarakocra fur and skin were replaced by black fleshy skin, and she gained demonic abilities and knowledge. Over 7300 years in the Abyss, she mastered demonic magic, creating powerful artifacts and spells.

# Abilities and Powers

## Abilities

* Demonic Aura: Xavagor exudes a powerful demonic aura, instilling fear in those around her.
* Abyssal Mastery: She has unparalleled expertise in Abyssal magic, manipulating chaotic energies to devastating effect.
* Illusionary Prowess: With Xavagor's Mask, she can create lifelike illusions and deceive with unmatched finesse.

## Spells

* 1st Level: *Charm Person, Mage Armor*
* 2nd Level: *Mirror Image, Misty Step*
* 3rd Level: *Counterspell, Fireball*
* 4th Level: *Banishment, Dimension Door*
* 5th Level: *Teleportation Circle, Wall of Force*
* 6th Level: *Arcane Gate, Globe of Invulnerability*
* 7th Level: *Teleport, Finger of Death*
* 8th Level: *Antimagic Field, Maze*
* 9th Level: *Gate, Meteor Swarm*

# Notable Items

## Current Items

* Obsidian Staff: Xavagor's primary spellcasting focus, channeling the chaotic energies she commands.
* Xavagor's Mask: Grants full control over illusions, enabling persuasive and deceptive abilities.

## Former Items

* *Old Spellcasting Focus:* A relic from her time as a mortal, now replaced by the Obsidian Staff.
* *Spellbook:* A tome of arcane knowledge she once possessed, lost during her transformation.

# Achievements

Xavagor's achievements include the creation of powerful spells and artifacts, expanding the knowledge of demonic magic, and establishing her influence in the Abyss.

# Reputation

In the Abyss, Xavagor is renowned for her mastery of demonic magic and illusions. Her name strikes fear into the hearts of demons, and her artifacts are coveted by those seeking power.

# Conclusion

Xavagor, the Obsidian Archon, stands as a testament to the consequences of tampering with forbidden magics. Her journey from a mortal mage to a demonic entity serves as a cautionary tale, while her mastery over the arcane arts and influence in the Abyss make her a formidable force in the world of magic and demons.
Masami Guilt Trips Darwin Scene

Masami Just Won't Give Up...

The **Masami Guilt Trips Darwin Scene** Scene is an infamous scene of the non-infamous episode The Pressure

## Why It's Scumball

This Scene Sucks Because Masami Just Won't Give Up On Proving That She Has A Boyfriend And When Darwin Tries To "Break-Up" With Her She Begins Crying Just So She Can Impress The Girls And It Works As he Says He'll Come To The Treehouse And Kisses Her She Stops And Then...
The Kiss

Good Episode But It Still Has It's Flaws

**The Kiss** is a Non-infamous episode of *The Amazing World of Gumball*. In this episode, Gumball has trauma after getting kissed on the lips by Granny Jojo

## Synopsis

Granny Jojo comes for a visit and kisses Gumball on the lips, traumatizing him. Darwin is determined to help Gumball.

## Why It's Scumball

1. It's a gross-out Gumball torture porn episode as he gets abused In a gross way throughout the entire episode
2. Nicole is unlikeable as she forces Gumball to let Granny Jojo kiss him on the cheeck
3. The Nightmare Scene is very scary as it might scare younger audiances and that's the case with the Anais' Rage Scene
4. The Trauma Therapy Just Scream Gumball Torture And Imagine If YOU had to go trhough all that stuff
5. **Awful Ending:** It's basically the "Episode ends with the problem that started the episode" Ending as Gumball gets kissed on the lips by Granny Jojo
The Best

This episode is definitely NOT THE BEST!

**The Best** is a ULTRA-infamous episode of *The Amazing World of Gumball*. In this episode, Gumball is constantly lectured by Carmen

## Synopsis

No matter what Gumball does, Carmen thinks she knows better; when Gumball attempts to gain the moral high ground, but fails, his only option left is to bring Carmen down to his level.

## Why It's NOT The Best

1. Carmen acts like a total nerd here, this is also Gumball torture.

## Trivia

* This episode is paired with the ULTRA-infamous episode "The Worst".
The Laziest

This episode IS the laziest.

**The Laziest** is a SCUMBALL-infamous episode of *The Amazing World of Gumball*. In this episode, Gumball and Darwin try to beat their father in a lazy-off.

## Why It's Lazy (Pun Intended)

1. Larry gets tortured endlessly here, Gumball and Darwin keep forcing him to compete in the lazy-off, while Larry loses his job, his car, and his girlfriend. (And it was right when he wanted to propose)
2. Richard is unlikeable as he finds lots of ways to make Gumball and Darwin lose the bet.
3. Nicole becomes unlikeable in the ending because she’s stupid enough to believe Richard was overworked instead of the other way around and punishes Gumball and Darwin.
4. **Terrible Ending:** Another example of Richard being unlikeable is the ending, because he tricks Nicole into thinking Gumball and Darwin are lazy.
The Debt

This episode is not only unfunny, but it's also STUPID! (Depending on your point of view)

### Main Reason for being Scumball

* Everyone is acting stupid

**The Debt** is a Semi-infamous episode of *The Amazing World of Gumball*. In this episode, Gumball wants to repay Mr. Robinson for saving his life even though he did not

## Synopsis

After Mr. Robinson supposedly saves Gumball's life, the latter is determined to repay his debt.

## Why lt's Worse Than Paying Debt

1. The Main Problem Is That Gumball And Everyone Else Is As Stupid As A Rock As Gumball And Everybody Else Is Doing Stupid Stuff Such As:
	* Gumball Freaking Out Believing That He's Gonna Die When Mr. Robinson Was Simply Parking
	* Gumball Thinking That Mr. Robinson Saved His Life
	* Gumball Thinking That The Wet Floor Sign Is A Hazardous Object And Taking It Away When It's An Important Object Not An Hazardous One
	* Gumball Thinking That Mr. Robinson Is Choking When He Was Just COUGHING!
	* Gumball Thinking That Mr. Robinson Died When He Was Just At A Taning Bed And Not Believing That Mr. Robinson Is Alive EVEN WHEN HE COMFIRMS THAT HE'S ALIVE!
	* Darwin Throwing The Brick AT Gumball And Not NEAR Him
	* Gumball Not Being Able To Make Through The Word "Assassinated" On The Note
	* Darwing AGAIN Hearing The Difference Between "At" And "Near" And When Anais Says To Not Hit Mr. Robinson He Says To Hit Him And When Anais Tries To Use Reverse Psychology He STILL Doesn't Understand To NOT Hit Mr. Robinson Which Resorted Anais Telling Darwin To Do What She Does And He Took That Literally
	* Gumball Not Noticing All The Stuff That's Happening On Stage
	* Gumball pulling a lever and not caring at all
	* And Finally For The Nail Of The Coffin Darwin Tells Anais That They Squished Mr. Robinson But Anais Brushes It Off Telling Him He's Fine and tells him to go home AND THEY LEAVE HIM WITHOUT HELPING HIM!
2. **Wasted Potential:** The idea of Gumball Repaying Mr. Robinson could be a great idea unfortunately it was poorly executed.
3. **Bad Ending:** Gumball pulls a lever unintentionally and acts like it's not a big deal and Mr. Robinson ignores the fact that the lift, and when he eventually does get crushed, Darwin tells that they squished him and Anais tells him that he's fine and they run off without helping him.

## Redeeming Qualities

1. The Episode Was Fine Until Gumball Freaked Out

## How To Fix This Episode

1. Have Everyone Be Smart
2. Have Darwin Knowing That Anais Is Saying "Near" And Not "At"
3. Have Gumball Have Some Funny Moments That Require Him To Be Not Dumb
4. Have The Episode Not Use Stupidity For Humor
The Girlfriend

Incest for a Gumball episode oh yeah that's not a bad idea at all...

**The Girlfriend** is a SCUMBALL!-infamous episode of *The Amazing World of Gumball*. In this episode, Darwin falls in love with a girl named Gumball Oops Eggwobble Underpants but little did he know... that's Gumball.

## Synopsis

Gumball goes to school in a dress and becomes the darling of Elmore Junior High.
"I want more kids!"

"I WANT MORE KIDS!" Actually, it should get a abortion

The **I want more kids!** Quote is a SCUMBALL-infamous scene of the HYPER-infamous episode The Dress

## Why We Don't Want More Kids

The episode was already bad enough but when Gumball suggests that Darwin may move on and Anais asks if he doesn't we get this scene and it looks like a hell for Gumball where he's ironing clothes with kids that look like Gumball and Darwin that are running around, crying and most of them are chill but when Darwin comes along he demands more kids and it ends with Gumball crying in his imagination and in reality it references INCEST imagined what Gumball had to go through to make those kids it also portrays abusive relationships with the dominant and abusive man and the submissive and abused woman

## The ONLY Redeeming Quality

This Scene Is Just A Figment Of Gumball's Imagination but that doesn't execuse this god awful scene

## How to fix this scene

Replace this scene entirely by having a wedding scene where Darwin tries to kiss Gumball and he screams
Вітольдовська мова

Мадернські мови
Палеоапроські мови

**Вітольдовська мова** (віт. *[vitʲi potʲi]*) - одна з мадернських мов. Відноситься до палеоапроської гілки та сіконської групи цієї гілки, разом з салахійською. Вітольдовська дуже рано відділилася від своїх родичів, тому вона змогла зберегти усі архаічні черти, що були присутні у спільному пращуру усіх мадернських мов - прамадерньскому.
The Meddler

Gumball just wanted attention and instead he gets tortured for the reminder of the episode

### Main Reason for being Scumball

* Neglectful Richard
* Nicole treating Gumball like a baby and ebarassing him instead of giving him atention

**The Meddler** is a Semi-infamous episode of *The Amazing World of Gumball*. In this episode, Nicole meddles Gumball by going to school with him embarassing him in the process

## Synopsis

Nicole meddles in Gumball's school life and ends up ruining it in the process.

## Why Some People Consider This Episode Scumball

1. Richard is basically the roots of this episode as he ignores Gumball making him unlikeable
2. Nicole Is Also Unlikeable as she says she'll give Gumball attention but she embarasses him instead with doing the following:
	* Holding his hand
	* Forcing Principal Brown To Give A Stricter Punsihment
	* Not dealing with the nerds when they called him a "dodeca-dork" (How ironic as she got mad when they were bulling her son)
	* Bathing Gumball In The BOYS Bathroom
	* Feeding him like a baby
	* And telling Penny that Gumball Loves Her
3. Some Unfunny Moments Like Darwin's Huge Smile And Richard Ignoring His Family
4. The Cheerleading Scene Is ABYSMAL. Gumball Peforms for the cheerleader try-outs **with a lot of shots of his butt** and it was terrible and Principal Brown & Mr. Small Reject Him Meaning That All of this was for NOTHING!

## How To Fix This Episode

1. Have Nicole ACTUALLY Giving Gumball Attention Instead Of Treating Him Like A Baby And Embarrassing Him
2. Have Darwin Have A Better Gag Than That Stupid Smile Gag
3. Have Penny Say Something Else Other Than "Well maybe you need to think three times." Like "Yeah, Sure"
4. Have An Ending Where Richard Gets Ignored
Super plush dudes Wiki

**Welcome to the Super plush dudes Wiki!**
this is a wiki for spd (dont care about it that much but be nice and cool)

We're a collaborative community website about Super plush dudes that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Odd Eyes

Odd Eyes are hideous aberrations that act as spies for the Sea-Sahuagin.

## Background

Odd Eyes, or Deep Eyes to some, are bizarre monstrosities resembling eyeballs of many sizes entangled in red-pink sinew that float about the deep parts of the ocean.

### History

Odd Eyes trace their history to the dark magic cults that once worshipped Malchoir long ago. They could be conjured by powerful priests and wizards, and were telepathically linked to their masters. This effectively allowed for surveillance and even espionage. When summoned, they would appear as singular eyeballs with the ability to levitate; as the spell used to summon them has not been well-preserved however, the version used by the Sea-Sahuagin priests is incomplete, resulting in the dreadful appearance of modern Odd Eyes. Functional as ever though, they are still used for reconnaissance, quickly surfacing to spy on the Sea-Sahuagin's land-dwelling counterparts, and then disappearing beneath the murky waves.

### Abilities and Weaknesses

Odd Eyes are notably frail, and do not possess much speed or vitality. This is fine for their roles as intel-gatherers however, and as long as they have seen what they were sent out to see, it does not matter if they return. They will try to preserve their lives if they can though, and possess one main defensive mechanism. Using psychic energy focused in their pupils, Odd Eyes can inflict paralysis on their enemies, ensuring a hasty escape. Every Odd Eye is different, but if there is a large central, or master eye it can also inflict blindness in a similar fashion. They cannot fight, they do not require sustenance, nor do they need to breath. As they live in the water and are quite slimy and wet, Odd Eyes are particularly vulnerable to lightning magic, which can fry them with ease. Once dead, their bodies will eventually fade away, but their aqueous humor can be processed into a cure for blindness that has been inflicted on an individual (not natural blindness).

### Impact

Odd Eyes mostly stick to the brackish coasts of Olbrecht, but have been sighted further inland in the swamps. Their purpose is known to the Land-Sahuagin, and destruction is always attempted when they are noticed.
Abyss Worm

Abyss Worms are legendary (and most likely fictional) entities mentioned in myth.

## Background

The Abyss Worm is thought to be a, speculated to exist and described almost exclusively in legend. They are said to be massive, blind grubs that consume the earth from the bottom to the top. They are often blamed for tremors, and heralded as a sign that the end is nigh. A common phrase is “All’s end the Abyss Worm’s Hunger.” They are also mentioned in simile as a synonym for eternity. “Until the Abyss Worm’s sated.”

The supposed appearance of this creature differs depending on the account, but are commonly described as larva or nymph-like and pale.

## History

While Sam, Leon, and Max are passing through Almatia, the panicked villagers are fleeing their settlements due to frequent earthquakes, which they believe to be the fault of the Abyss Worms, and as such, herald it as the end of times. It is eventually discovered that the tremors are the results of a Knucker tunneling beneath the town when it is witnessed slipping into a well at night.
Реінкарнація Безробітного (2 сезон)

* Постер 1
* Постер 2
* Постер 3

Mushoku Tensei: Реінкарнація Безробітного 2 сезон (無職転生～異世界行ったら本気だす～第2期 Mushoku Tensei Isekai Ittara Honki Dasu Dai-ni ki) - другий сезон аніме-серіалу, заснованого на оригінальній серії лайт новел Mushoku Tensei, написана Ріфуджіном на Маґоноте. Початок трансляції аніме заплановано на 2 липня 2023 року.

## Головна команда

* **Оригінальний Творець**: Ріфуджін на Маґоноте
* **Оригінальний дизайн персонажів**: Шіротака
* **Продюсер**: EGG FIRM
* **Виробництво**: Studio Bind
Mason and Bridget Wiki

**Welcome to the Mason and Bridget Wiki!**
Mason and Bridget is a cartoon series that will premiere in March 11, 2024.

We're a collaborative community website about Mason and Bridget that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderRough Draft KoreaPlaceholderMason and BridgetPlaceholderEpisode 1PlaceholderMason and Bridget

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hræsvelgr

Hræsvelgr is a common symbol in Marlonian myth, a massive bird of prey that helped lead the Marlonians to their homes in the mountains.

## Background

### Legend and appearance

Thought to be a creature of pure myth, the Hræsvelgr appears commonly as a part of Marlonian iconography. It can be seen depicted on blankets, rugs, pottery, clothing, and in the form of small wooden idols. Many Marlonian villagers carry these on their person as a charm of good luck. Depictions of the Hræsvelgr resemble golden eagles, a species found abundantly in the Marlow Mountains. It is said to be a massive raptor, with a wingspan of twenty feet, and a body length of eleven feet. Despite its legendary status, several have claimed to see it soaring across the sky. Legend states that one fateful day centuries ago, it descended from its home on Wuldorbeag Peak, and guided the hillmen of eastern Kelemere and western Fanemire to their new home in the then uninhabited mountains of Marlow.

### Mythology and symbolism

Hræsvelgr is worshipped by several dedicated cults in Marlow, who view it as a deity of seasonal winds. As the Marlonians are an agrarian society, seasonal winds are very important to them, so it is fitting that a manifestation of said winds is their patron deity. No relics or artifacts bearing the image of the Hræsvelgr have been found in Kelemere or Fanemire, so it is assumed that it is either a new creation, or some remaining variant of an ancient and forgotten pantheon from ages past. The mountain that is said to be its home, Wuldorbeag Peak, is sharp, jagged, and inaccessible. It lies at the intersection of the rivers Wryard and Billhouette (Bilehwit), overlooking Kelemere to its southwest, and Fanemire to the southeast. Like in most of the Marlow Range, great birds of prey (including golden eagles) are known to roost here, drawing another connection from myth to real life.

### Traditions and Importance

Marlonian villages hold two annual festivals in honor of Hræsvelgr called Bedríphia, one in the spring and one in the autumn. During the autumn festival, food is offered to the bird in small temples located outside of the villages, in thanks for the good harvest. During the spring festival, food that remained uneaten from the previous harvest is offered, in a way to humbly ask for a good growing season.
Asp

Asps are a species of venomous snake native to Holominean.

## Background

Asps are a common sight in Holominean, and have long been hunted for their fangs from which various antidotes can be made. Like many snakes of their kind, they are ambush predators, staying out of the hot sun of the region, and making their homes in shadier places where their dark scales can blend in quite well.

### Myth

Asps are depicted on many ancient mosaics and artifacts of Holominean, and were thought to have been worshipped by snake cults, which could even be found in this far flung part of Wraimall. Much of the history of this civilization is lost to time however, and it cannot be said for certain if this is true.

## History

While lost in the tundra, Sam, Leon, and Max are haunted by their cries. This serves as a point of division and leads to the party packing up their camp early and finding the Temple of Ogdoad by chance.
Hellhound

Hellhounds were the personal guard dogs of the cults of Malchoir, a canine aberration imbued with fire magic.

## Background

### Creation and Origin

Hellhounds were originally bred by Malchoir himself in his fortress in the north for use as his personal guard dogs. It is believed that Hellhounds began as Arctic Wargs, as those populate the frozen waste surrounding the Maleþelstol. These Wargs were then likely corrupted through use of black magic, and imbued with fire. They soon spread from Maleþelstol to the various cults that worshiped Malchoir, but were thought to have died out after the Curse.

### Pillori

The Lycanthropic faction Pillori, who worship Malchoir, have a small pack of Hellhounds at their disposal. As the Pillori hoard knowledge in the form of ancient scripts and literature written by Malchoir-associated cults, it is likely that they discovered text bearing information on how to create Hellhounds. These Hellhounds were corrupted from the native jackals of Holominea, and are smaller than ancient Hellhounds as a result.

### Appearance and Attributes

Pillori Hellhounds are roughly 3 feet tall at the shoulders, and have sleek, thin coats. Their fur is teal, and brown spots speckle their backs, and several black whip-like strands of hair emerge at the tip of their tail. Their eyes are black, and they have sharpened fangs. Hellhounds have the ability to generate intense fire from their mouths, and are able to withstand very high temperatures. They are able to breath these searing flames up to distances of 10 feet, and it is capable of melting metal, and incinerating wood instantly. It is often said that one can tell a Hellhound is near when the air temperature suddenly increases.

Hellhounds are fiercely loyal, but have a short fuse. The slightest thing may set them off, and as they are bred to only cease attacking when the victim is dead, they will bite with extreme force and refuse to let go, even if commanded to. Once a Hellhound bites down on a threat, it will breath fire, severely burning the area it's bitten. They shake their prey vigorously as they do this, and are loyal only to their master. If they are not raised as puppies by a single individual, the Hellhound will grow up to be feral and uncontrollable.

Because of their thin coats, Hellhounds are susceptible to cold temperatures. Due to the arid region the Pillori Hellhounds inhabit, this isn't normally a problem. However, cold magic can deal substantial damage to them.
Bestiary

Most monsters are the descendants of the former people of Wraimall, 500 years after the curse was originally set in place by Malchoir, the God of Sorcery. Many have scattered, and forgotten their heritage, while some bitterly hang on to what little remains of their humanity, sorrowfully preserving their traditions and customs as best as they can.

There are other monster which have existed since before the calamity, and still persist in the world.

## List of Monsters

### Legendary Monsters

* Abyss Worm
* Banshee
* Frost Crocodile
* Hecatoncheires
* Hobgoblin
* Hræsvelgr
* Kelpie
* Nuckelavee
* Peryton
* Phoenix
* Wyrm
* Wyvern

### Species

* Adder
* Angry Moth
* Ankheg
* Arctic Warg
* Asp
* Black Pudding
* Bonefin
* Brown Bear
* Bullywug
* Caribe
* Catoblepas
* Cobra
* Cockatrice
* Crawler
* Creeper
* Crocodile
* Cursed Pirate
* Cyclops
* Dark Elf
* Draugr
* Doppelgänger
* Ettin
* Fell Troll
* Flower Trap
* Frost Giant
* Gargoyle
* Gas Spore
* Gegenees
* Gel
* Ghoul
* Ghoul Rat
* Giant
* Giant Crab
* Goblin
* Goo
* Gorgon
* Grab Grass
* Great White
* Harpy
* Hellhound
* Hornet
* Hydra
* Image
* Imp
* Knucker
* Lion
* Lizardfolk
* Lycanthrope
* Mad Pony
* Marilith
* Mimic
* Mindflayer
* Mind Flea
* Muck
* Mud Golem
* Mummy
* Naga
* Nightmare
* Odd Eye
* Ogre
* Ooze
* Otyugh
* Pyrolisk
* Phantom
* Phase Spider
* Phorusrhacos
* Piscodemon
* Pixie
* Plague Rat
* Poltergeist
* Red Bone
* Red Caribe
* Red Giant
* Red Gargoyle
* Red Hydra
* Remorhaz
* Revenant
* Rhagodessa
* River Snapper
* Rock Golem
* Roper
* Rust Monster
* Saber-Toothed Tiger
* Salamander
* Sahuagin
* Sand Worm
* Scorpion
* Scrag
* Scum
* Sea Snake
* Shadow
* Shark
* Skeleton
* Slime
* Specter
* Spider
* Stirge
* Tangie
* Troll
* Tunnel Worm
* Vampire
* Warg
* Water Termite
* Wight
* Will-o-Wisp
* Witch
* Wood Wose
* Wraith
* Zombie

### Unique Monsters

* Basilisk
* Blue Dragon
* Chimera
* Frost Dragon
* Gorgimera
* Humbaba
* Kraken
* Lamia
* Leucrotta
* Lich
* Lolth
* Manticore
* Minotaur
* Necrotaur
* Neo-Otyugh
* Plague Dragon
* Red Dragon
* Sea Hag
* Skeletal Dragon
* Skeletal Warg
* Sphinx
* Squall
* Stalactite
* Tiamat
* Vortex
* Wildfire
Ankheg

Ankhegs are oversized burrowing insects.

## Background

There is more truth in the Ankheg than the Abyss Worm. They are similar in function, possibly being the origin of the legend. They are mantis-like monstrosities that burrow in deep caves, creating shelters for themselves from which they ambush unwary passerby’s for consumption. Their bite contains an anticoagulant which thins the blood, making the victim bleed much quicker. They are strict carnivores, but not very picky beyond that.
Mimic

Mimics are enigmatic ambush predators who disguise themselves as ordinary objects, usually some sort of container.

## Background

### Appearance and Variety

Their true bodies resemble dark, shadowy masses that slink hurriedly across the floor with tendril-like appendages. Mimics are capable of imitating nearly any object, but cannot mimic living things. They are equipped to sit perfectly still, and can go without eating for years on end thanks to their slow metabolism. Mimics have been observed to imitate items which would be enticing to a variety of creatures, such as a nest with eggs for snakes, or even a thin tree to attract birds; once it lures an unfortunate creature close enough, a gaping maw will split open, revealing long curved teeth, and a prehensile tongue. Mimics have a highly developed sense of touch, and can detect vibrations from miles away, and even be able to determine what the source is. If it detects a human, a particularly favorite meal, it will shift shapes into any variety of chests, casks, trunks, or barrels, as they know few adventurers can resist peeking inside.

### Instincts and History

Mimics are simple and animalistic, and live to perpetuate their own existence; they only seek to survive. Unlike most predators, they exhibit remarkable patience. They are solitary monsters, and do not tolerate the presence of other Mimics setting up in the same hiding spot as they. In spite of their remarkable patience and ability to withstand long periods without food, they are still voracious. Mimics will fight each other over a good waiting spot. It is unknown how they reproduce, but it is likely that they are genderless, and perpetuate their kind asexually. Their origin is also unknown, as no record of them exists before or after the Great Calamity. Many tales have been told of them and the danger they pose in recent centuries though, and they are often used as cautionary parables to warn would-be adventurers or travelers who find suspicious containers in abandoned places. The few scholars who have bothered to consider Mimics seem to believe they are simply offshoot monsters who emerged in more recent times, possibly contorted by magic from some other creature.

### Disguises

Mimics who disguise themselves as chests or trunks will hoard shiny and seemingly valuable items as an extra measure to attract potential victims. They cannot distinguish value however, so if an adventurer were to find a chest surrounded with worthless items that were merely just shiny or vibrant in appearance, it can be assumed it is a Mimic, and successfully be avoided. Those who disguise themselves as barrels, kegs, or casks tend to be slightly less scrupulous and more direct, preferring not to wait for an adventurer to open their 'lids', instead just consuming them when their back is turned.
Rogue Subclass: Ninja

To the world at large, the ninja does not exist. The tales of figures clad in dark clothing flying through the videos are now the stuff of legend, and even then, the learned viewed such statements as little more than idiotic superstition, but the truth is more intriguing: the ninja still exists today, and they exist in you. Drawing upon the elements of nature, they exist to focus their skills into moments of supreme focus and clarity, aiding them both in and out of combat with quick maneuvers, deadly attacks, and preternatural celerity.

How did the ninja learn these skills? And how do they draw upon these abilities? Does it come from achieving narrow focus through long periods of intense martial training, or do they access the reservoir of the stealth training you undertook. Whatever the method, the results attest to your achievement of skill and enlightened understanding.

#### The Earth Moves beneath me

Beginning at 3rd Level, your stamina and agility are un-paralleled. You are not impeded by difficult terrain, and your walking speed increases by 10 feet. This bonus increases when you reach higher levels, 15 feet at 6th level, 20 feet at 10th level, 25 feet at 16th level.

#### The Shadow Surrounds me

Beginning at 6th level, A creature that you are hidden from is surprised, this ends when you cast a spell or make an attack. In addition, any hit you score against a creature that is surprised is a critical hit if you are in a dark or dim light area.

#### The Fire burns in my Heart

The determination to succeed is ingrained in you and shows in your tenacity. Beginning at the 9th level, you can make one extra opportunity attack without using your reaction, you can also deal an extra 1d6 to your Sneak Attack damage on your opportunity attack.

#### The Death flows around me

At the 13th level, as an action, you have the ability to make such an incredible number of strikes in such a beautiful manner at such incredible speed that you truly have mastered the dance of death. You may use your action to make one attack against each enemy within 5 feet of you, with separate attack rolls for each target. You may use this several times equal to your Proficiency bonus, you regain all uses at the end of a long rest.

#### The Void shrouds me

Beginning at 17th level, you can fade from sight. When a creature targets you with an attack, you may use your reaction to become invisible until the end of your next turn or until you attack or cast a spell. In addition, you can spend half of your base movement speed to remove the grappled or restrained condition from yourself.
Angry Moth

Angry Moths are magically augmented insects which carry a poisonous dust.

## Description

As with any pure creature, directly consuming things which were magically altered will infect the animal like a virus. In the case of Angry Moths, consuming enchanted clothing has had adverse effects on their physiology. They have been maddened, attacking things with little provocation, and flying directly into flames to perish. They have a coating of “magical” dust that covers their fuzzy bodies which falls gently from them as they flap their wings. This has made them effective at spreading their condition to their surroundings, contaminating the very soil, the plants which grow from it, and the animals that eat said plants. This speaks to the danger of magic use, and one of the many reasons the kingdom of Kelemere forbids its practice.
Locations

A list of Locations that can be found throughout Wraimall and the greater world.

## Wraimall

### Kelemere

* Laverwayne
* Evansborough
* Cwylming
* Westwall
* Bellham
* Nadren
* Nadren Woods
* Forbidden Bridge
* Hlifian Bridge
* Training Camp
* Tinrell Shrine
* Ofhende Hills

### Fanemire

* Circiil-y-deofol
* Halpen
* Chantilly Palace
* Culfre Hills
* Lich's Tomb
* Royal Cemetary
* Warg Den
* Chantilly Forest
* Grey Lake
* Fort of Altefar

### Guiles

* Ophinicon
* Hauter
* LaFlot
* Mentraves
* Essory
* Klipfonte
* Esthills
* Steel Lake
* Lusarch Forest
* Lusarch Chapel
* Oburgh Forest
* Perough River
* Dividing Hills

### Olbrecht

* Beckenfell
* Stelstadt
* Leif
* Kargossa
* Delltief
* Kirchmer
* Bullywug Camps
* Loppespeld
* Piluet Archipelago
* Tosher Lake

### Marlow

* Whitstrom
* Bris Town
* Billhouette River
* Wryard River
* Goldmos River
* Temple of Ogdoad
* Wuldorbeag Peak
* Eastern Islands

### Holominea

* Pillori Citadel
* Brogt
* Dohús
* Eosdeon Coast
* Bronze Hills
* Gold Woods
* Holominean Steppe
* Beggar's Lake

### Flasct**ó**p

* Dungrene Mountains
* Monastery of Kerad
* Alkos' Shrine
* Sanctuary of Blonek
* Chapel of Magos
* Tiamat's Cave
* Dead Lands
* Manticore's Tower
* Red Mountains
* Nelcrumb Desert
* Belmonic Sea
* Dethartic Sea
* Mærflóde Desert

## Outside of Wraimall

* Widsæ
* Wedersæ
* Ipsæ

### Suzapan

* Pilmesian Peninsula
* Suzapan Jungle
* Teribom
Characters

The list of characters across Wraimall sorted by region.

### Kelemere

* Samuel Ulrich
* Leon Tybalt
* Max Mannering
* Captain Gresley
* Cleric Kilmer
* Marquess Kagney
* Duke Sawney
* Snatcher

### Fanemire

* Little Irons
* Birdie
* Purdue
* Irons
* Leucrotta
* The Lich

### Guiles

* Saren
* Presque
* Lord Hammond
* Lady Veronica
* Tisbe
* Gamaliel
* Dulgettar
* Grimauve
* Marisol
* Natalie

### Olbrecht

* Bede
* Belsley
* Chief Wilfrey
* Princess Hannelore
* Niall
* The Kraken

### Marlow

* Saltere Sanbóc
* Inkeeper
* Frozen Troll

### Holominea

* Agnes Tandy
* The Minotaur
* The Sphinx

### Flasct**ó**p

* Tiamat
* The Manticore
* The Chimera
Zebrasoma flavescens

El **pez cirujano amarillo** (***Zebrasoma flavescens***) es un pez cirujano, de la familia de los Acantúridos.

Es uno de los peces marinos más populares, resistentes y solicitados en acuariofilia. Es un ágil y vistoso nadador, además de sociable con la mayoría de habitantes del arrecife, a excepción de machos territoriales de su misma especie.

## Morfología

Su forma es de punta de flecha, ya que su cuerpo está comprimido lateralmente, sus aletas dorsal y ventral son del mismo tamaño, y su boca es estrecha y prominente.

Es de color amarillo limón luminoso y, como todos los peces cirujanos, tiene 2 espinas extraíbles a cada lado de la aleta caudal, las cuales se supone que son usadas para defenderse de otros peces.

Esta especie alcanza los 25 cm de largo.
Scum

Scum are a form of animated algae and dead plant matter that linger in the shallow waters of the Olbrecht bogs.

## Background

### Appearance and abilities

When the curse that ravaged the land struck, it effected not only the fauna, but the flora as well. This goes beyond just living plants, as dead and rotting plant matter can become animate. Scum are a mixture of decomposing plants and algae. The presence of this toxic aberration is accompanied by the terrible smell of decay. Scum appears as formless piles of brown-green mush, coated in an oily (and poisonous) film. They cohabitate among each other in large colonies on the surface of the shallow water in the swamps of Olbrecht. This is perfect camouflage as from here, they resemble ordinary pond scum that you wouldn't expect to alive. They have a hive mind and can unite as one single mass. Scum's viscous and loose body makes slicing them to pieces very easy, but it doesn't accomplish much as this only serves to make them smaller rather than defeating them.

### Weaknesses

As plants, a sufficient amount of blasts of fire magic will ignite Scum and burn them to death. Alternatively, as they are waterlogged, cold magic can freeze them solid, which can eventually kill them if they remain frozen for long enough. Equipment imbued with the purification spell will make the wearer immune to the Scum's poisoning abilities, though these are hard to come by. The best countermeasure to poison is simply to carry antidotes everywhere the traveler goes.

### Impact on the world around them

Olbrecht is already a desolate place, but the addition of Scum only serves to make it even less hospitable. Large gatherings of Scum on the water's surface blocks out all light below, preventing life from persisting in the water. Their mere presence also creates a high level of methane in the water, which makes it toxic to many forms of aquatic life. Scum largely outcompetes the native peat moss and algae of the region, taking up a majority of the resources and space (not that the sun ever shines enough to allow for much plant life in Olbrecht anyway). Primarily defensive, Scum does not go out of its way to attack other creatures. If provoked however, it can jump from the water with surprising force, like a giant grimy hand reaching out of the polluted pools. It sticks to the surface of whatever it latches onto and then attempts to poison it to death, adding even more decomposing matter to its mass. This has understandably made travelers wary of the ponds and bodies of water in Olbrecht, and deters people from cutting through the country altogether.

### Uses

Scum can be harvested for its slimy film from which poison antidotes can be produced. The Sahuagin and Bullywugs that live in Olbrecht will use the dried out bodies of Scum as fuel for fires in torches, ovens, and for bonfires.
Canis latrans

El **coyote** (***Canis latrans***, del náhuatl *coyotl*, «perro aullador») es una especie de mamífero carnívoro de la familia Canidae. Los coyotes solo se encuentran en América del Norte, América Central y recientemente América del Sur; desde Canadá hasta Colombia. Habita en una gran diversidad de ecosistemas, tropicales, templados y áridos. Su nombre viene de la palabra náhuatl *cóyotl* (AFI /ˈkojo:tɬ/). Aunque a veces se reúnen en manadas, son por lo general solitarios. Viven en promedio 6 años. No se encuentran en riesgo. A pesar de haber sido intensamente cazados, los coyotes son unos de los pocos animales grandes que han ampliado su hábitat desde la conquista de América por los europeos. Han ocupado áreas en Norteamérica previamente habitadas por los lobos, y se han adaptado al consumo de basura y animales domésticos.
Banshee

The Bansee is a

## Background

### Myth

In Olbrecht myth, the Banshee is a herald of death, appearing in the mists of the swamp to foretell of a familial death in the near future. This myth likely came from the very real Will-o-Wisps, tiny, mischievous ghosts of flame who dance behind the curtain of fog and lead tired travelers to their watery deaths. What cannot be attributed to the Will-o-Wisps however, are the horrible screams said to be from the Banshee, which can be heard on certain nights in the bog. These have never been sourced, and remain a mystery.
Imp

Imps are the lowest-ranking demons, and are kept by Summoners as familiars.

## Background

### Origins and Character

Imps come from the same ethereal plane as the Old Gods such as Lamia, and could be summoned through an incantation, with the records of how to perform it not having been preserved. Imps are manipulative fiends whose primary job was to corrupt individuals whom their masters wishes to groom to the side of evil. The mind of an imp is both insidious and duplicitous, delighting in the corruption of mortals through trickery and temptation. Imps are masters of flattery, coercing others into acts of mean-spiritedness, and even criminality. This is achieved through wheedling service due to lacking the intimidating presence held by other devils. When not outright trying to corrupt, they engage in unscrupulous mischief, such as swiping valuables. Regardless of the fawning façade they uphold, imps are ultimately at the service of their worldly masters.

### Appearance and Servitude

Imps come in a wide variety of shapes and colors, but most are of diminutive size, and possess horns, wings, and pointed tails. There are both male and female imps. The act of summoning imps into the material world is what binds them to their master's will, and their inherently servile natures prevented them from having an independent streak. They were typically employed by sorcerers and warlocks, and never for good purposes. They were tasked with jobs such as spying, thieving, assassination, and as simple servants to help in their master's day to day endeavors. When their masters died, the spell that bound them to the earth was dispelled, sending them back to the ethereal plane. There was a way to prevent this though, if their summoner preformed a ritual to set them free. Because of this, imps can be rarely encountered on their own, continuing to spend their days in leisure, stealing and killing.

### Combat and Weaknesses

Although durable, imps are cowardly creatures that do battle only if necessary. When fighting, imps rely on the element of surprise, first turning invisible or shifting shapes. From there, they either wait for an opportunity to strike, such as the enemy becoming distracted, or by directly fooling them into believing they were someone else they could trust. Imps will immediately flee if a battle is no longer going in their favor, but the exception to this rule is when their masters were in danger. Most winged creatures are severely weak to lightning magic, and imps are no exception; usually a bolt of lightning is enough to destroy them at once. Groups of imps are more dangerous than one alone, though they can just as easily be dealt with by use of magic.

### Notable Imps

On the southwestern edges of Guiles, the abandoned cottage of a summoner from a past time is home to a group of five imps who have developed a sort of basic society: Debby, Forare, Rufus, Wicker, and Grandy. As the heroes travel through the region, Debby becomes smitten with prince Sam, and starts following him everywhere.
Mad Pony

Mad Ponies are wild horses that roam the grassy steppes of Holominea.

## Background

### History

Horses were once widespread across Wraimall, used by men, elves, and dwarves for transportation and for farm work. Now that most of the land sits abandoned, horses have disappeared with their owners, with the remaining kingdom of Kelemere being one of the only places they can be found fulfilling their original purpose. Horses originally came from the arid brush of Holominea, and there they can still be found roaming wild, but ever since the curse of Malchoir they too have become monsterous and wicked. These have since been called Mad Ponies.

### Appearance and Behavior

Mad Ponies exhibit a diverse array of coat colors and distinctive markings, usually with a lighter color on top of a darker one. Their coats may come in an variation of brown, red, white, gray, black, and even yellow. Their flowing manes can also come in any combination of these colors. They may have spots, splotches, and other patterns, or less commonly, a coat of just one color. In addition to their increased size, one of the most distinctive feature of the Mad Pony is the presence of one or more horns on its forehead. Most common is the single-horn Mad Pony. It is generally assumed the more horns the more aggressive the horse, but this is not necessarily true as all Mad Ponies are extremely volatile and bellicose. They are grazing animals, but will attack any other creature that comes near it, relying on its massive size and power to stamp its perceived threat to death, or using their sharp horns to pierce them. Unlike the wild horses they once were, Mad Ponies are solitary, and do not live in packs.

### Interactions with Humans

Attempts have been made by the surviving population of Holominea to break Mad Ponies and use them as ordinary horses, but due to their disagreeable nature, this is believed to be impossible. It is advised to avoid them as much as possible in the wild, especially if one is alone. Even a group of people is not safe, as Mad Ponies have been known to rampage through unprotected settlements they come across, claiming the lives of many before either being driven away, or killed. The ancient Holominish once revered horses and emblazoned them on their pottery and artwork, but now they are feared and avoided.