Kleptocracy Cruisers

The Slug Cruisers are the creation of the devious Slug people. They are armed with the unconventional anti-biological weaponry developed by the Slugs. Completely illegal, of course, but that has never stopped them. These cruisers appear on page 8.

## **Layout A**

*Designed for use inside nebulas, this cruiser lacks sensors and relies instead on the guile and cunning of the Slugs.*

* Default Name: Man of War
* Starting Crew: 2 Slug
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: **9**
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Medbay (1)
	+ Piloting (1)
	+ Doors (2)
* Starting Weapons
	+ 'Anelace' Rad-Pinpoint
	+ 'Anelace' Rad-Pinpoint
	+ Chain Burst Laser
* Starting Augments
	+ Slug Repair Gel
* Starting Resources
	+ 13
	+ 3
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Slugs? Why did it have to be Slugs... I'm sure you're here looking for a reward, and perhaps we can work out a deal afterwards. But first, we need to take out the Flagship. The Federation can't stand much more of this attack, and if you came all this way I'm certain you mean business."* **(SHIP\_SLUG)**

### **Unlock**

* Discover the Kleptocracy's secret construction platform in their homeworlds to unlock this ship ... OR win the game with any Guild Cruiser.

## **Layout B**

*This Slug ship specializes in asphyxiating enemy crew.*

* Default Name: Nudibranchia
* Starting Crew: 2 Slug, 1 Lanius, 1 Shell
* Starting Reactor: 9
* Max Hull: 30
* Crew Capacity: **9**
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Medbay (1)
	+ Hacking (1)
	+ Piloting (1)
	+ Doors (2)
	+ Battery (1)
* Starting Weapons
	+ Frost Laser MK II🗲
	+ Ion Bomb
* Starting Augments
	+ Slug Repair Gel
	+ Asphyxiator
* Starting Resources
	+ 12
	+ 7
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Slugs? Why did it have to be Slugs... I'm sure you're here looking for a reward, and perhaps we can work out a deal afterwards. But first, we need to take out the Flagship. The Federation can't stand much more of this attack, and if you came all this way I'm certain you mean business."* **(SHIP\_SLUG)**

### **Unlock**

* Get to Sector 5 with the Kleptocracy Cruiser Type A to unlock this ship.

## **Layout C**

*This Slug Cruiser has been armed with specialized Anti-Bio drone technology. Due to the randomized nature of drone targeting, they can't always be relied upon, so as backup it also comes with a Shield jamming combat augment.*

* Default Name: Scythian-4
* Starting Crew: 2 Slug, 1 Engi
* Starting Reactor: 10
* Max Hull: 30
* Crew Capacity: **9**
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (4)
	+ Drones (2)
	+ Clonebay (1)
	+ Piloting (1)
	+ Doors (2)
* Starting Weapons
	+ Radion Barrage
	+ 'Anubis' Mine Launcher
* Starting Drones
	+ 'Fauchard' Drone
* Starting Augments
	+ Slug Repair Gel
	+ Shield Jammer
* Starting Resources
	+ 10
	+ 12
* Slots: 3 Weapons, 3 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Slugs? Why did it have to be Slugs... I'm sure you're here looking for a reward, and perhaps we can work out a deal afterwards. But first, we need to take out the Flagship. The Federation can't stand much more of this attack, and if you came all this way I'm certain you mean business."* **(SHIP\_SLUG)**

### **Unlock**

* Get to Sector 5 with the Kleptocracy Cruiser Type B or beat the game with the Kleptocracy Cruiser Type A to unlock this ship.