recursal/Fanatic-Fandom huggingface dataset:
Eikko Koskinen

Eadlyn Schreave (épouse)

Maxon Schreave (beau-père)

America Singer (belle-mère)

Ahren Schreave (beau-frère)

Kaden Schreave (beau-frère)

Osten Schreave (beau-frère)

**Eikko Petteri Koskinen**, ou, en version non-suédoise, **Erik Petteri Koskinen** est le mari d'Eadlyn, (donc son prince-consort) et l'ancien traducteur d'Henri.

## Avant la Sélection :

Eikko remarque une annonce demandant un traducteur pour Henri dans le journal, ce dernier étant sélectionné pour participer à la Sélection d'Eadlyn Schreave.

Eikko, embauché, saute dans un avion pour Angeles et devient officiellement le traducteur d'Henri.

## Pendant la Sélection

Eikko accompli de façon formidable son travail auprès d'Henri Jaakoppi, mais rapidement, il tombe lui-même amoureux d'Eadlyn. Loyal envers Henri ainsi qu'au travail qu'il accomplit pour lui, et, pensant que ses sentiments pour Eadlyn sont non-réciproques, il essaye -au mieux- de les passer outre.

Au bout d'un moment, Eadlyn elle même se rend compte qu'elle aime Eikko, et ils s'avouent leur amour. Hélas, ce dernier est impossible car Eadlyn doit choisir un Sélectionné, ce que Eikko n'est pas.

Peu avant ses fiançailles avec Henri, Eadlyn donne à Eikko un anneau appartenant à sa famille depuis des décennies. Eikko fait de même et offre à Eadlyn un anneau qu'il était censé donner à la femme qu'il voulait épouser, ce que Eadlyn est.

Pendant les fiançailles, Henri remarque l'anneau d'Eikko au doigt d'Eadlyn, il comprend alors tout, et accepte sans rancœur, l'amour entre Eadlyn et Eikko. Ce dernier peut donc épouser la femme qu'il aime.
Rollback

Rollerback, oficialmente la Republica ~~Ignorada~~ Deportista de Rollerback y parte de Indonesia es un pais ficticio creado por el creador de Antipedia donde todos sus habitantes juegan deportes toda su vida desde que llegaron robotizados de Indonesia hace 5000 años jugando con las piedras para cazar ~~a los Angry Birds~~ a las megabestias.

Su capital es la ciudad de Strikejarta, donde viven 12.000.000 de deportistas. Es un país tan deportista pero tan deportista que en el campo hay mas canchas que cultivos.
The Forest's Edge Wiki

## Welcome to The Forest's Edge Wiki

The main TFE Wiki page is located: Here. The Forest's Edge is a MUD located at theforestsedge.com:23, so pick your favorite mud client and come join us! The (occasionally) updated web page for the mud is at ☀https://www.theforestsedge.com/

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Anthill

**Approx. Level:** 5

The grasslands east of Chiiron have long had a problem with a colony of giant ants.  These ants,which are rumored to often be the size of large dogs, have a series of tunnels which several adventurers have reported lead deep beneath the earth.  Somewhere in there must live the ant queen as the colony shows no signs of dying.

**Directions to Zone:**

From outside the East Gate of Chiiron > speed eeeeueseneedsss

NOTE: The worker ants are not agro, but will assist. The guardian ants are agro.

The ants’ pop an old skeleton can be used to custom a bone ring in Chiiron.

This is a great place to run at low levels.
Rabbit Warren

**Approx. Level:** 6

Rumor has it that some mysterious force is affecting normal
rabbits, and has made them grow large and aggressive.  Some have sighted the giant beasts not far
from the Black Hills Valley, and have taken shelter high up in some tall trees
nearby.

**Directions to zone:**

From one south of the Sutler’s shop in Pennan > speed e6n2w9n3e
> ent hol

**Pops:**

·
giant white rabbit - giant rabbit's foot
(reagent for haste)

·
dwarf – peaked wizard’s hat

All the rabbits are agro. The dwarf is only mob in zone that
isn’t agro.
Main

Welcome to the The Forest's Edge community driven site where players will post information to help out players both new and old with the game. Below are some helpful links:

* Official link to the website: https://www.theforestsedge.com/.
* Link to Uni's identify database: http://shadowsandvalor.com/tfe/itemFilter.php.
* Link to list of Areas that contain player notes.
* Link to list of Equipment Progression by Class.
* Link to Beginner Tips.
* Link to map of TFE: http://www.xi.co.nz/static/images/tfemap.png.
Ruined Mansion

**Approx. Level:** 5

Once upon a time, a rich banker from Chiiron built a lovely
mansion.  This grand house, overlooking
the duck pond, now stands deserted, and is rumored to be haunted by the
banker's ghost.

**Directions to Zone:**

From outside the west gate of Chiiron go> speed 6s3w4s2e
(this is repop) > open north and you are in the zone.

There are 4 levels in mansion: Basement, 1st FL,
2nd FL, and attic.

**Map of the 1st**
FL:

**NOTE:** The
location circled in red is repop.

In the basement, you can “search crate”.

On the 1st FL there is a roaming agro cockroach.
Recommend walking around until you find the cockroach and kill him first. The
rest of the mobs on the 1st FL are not agro and do not assist.

In the northeast corner of the first floor you can “climb
window” to get outside to a secret garden.

In the Garden 1st FL, you can

“search herb” in the northeast corner to pop clump
of herbs x10.

“search hole” for a copperhead snake to leap to
attack you!

“Pull lever” to open the door down. After you go
down, “pull sconce” to open the way back up.

**Map of the 2nd**
FL:

On the 2nd FL you can search the decomposing
corpse to have a bloody orc attack you. You can search the bed on the west side
to have a brown snake attack you. You can “search book” on the east side. The
rest of the mobs are not agro and do not assist, so finish all of them off.

**Map of the Dungeon:**

ghost of a withered old man - polished stone key

ghost of a young servant girl - two-pronged iron key

ghost of an old hermit - small iron key

giant black beetle - ?

web spider - ?

rusty white-painted chest - coins

Room #91012 – search web - small piece of spider's web

Room #91014 – search web - ?

Room #91017 – search bottle - ?

Room #91017 – search bag - empty small burlap bag

Room #91016 – push slab to head further south
Dal-Entil Village

**Approx. Level:** 10

Recently, an upheaval in the stability of the Dragonspire
Mountains caused a minor avalanche.  When
the dust and rubble cleared, a crevice was opened through the cliff face in the
northern part of  Medienne Forest. Those
sent to investigate, report that the crevice is passable and opens onto a
wilderness trail leading into the mountain's heights.  No one has, as yet, investigated what lies at
the other end of the trail, but ancient legends speak of a valley hidden deep
within the Dragonspires away from mortal ken.

**Directions to Zone:**

In the top middle of the Medienne Forest, you can go north
then up. Follow that path until it deadends, then **squeeze north** to proceed even further. Eventually you’ll come to a
closed gate. You’ll need to **throw rock**
to ring the gong to get the gate to open. After you kill the old oak king, make
sure to pull lever to get to a secret treasure room.

**Pops:**

·
**tall,**
grassy plant: **blade of grass**

·
**young**
sapling: **raw soft, green leaf**

·
**young**
seedling: **raw soft, green leaf**

·
**short,**
wide fern with speckled fronds:

·
**slender**
spruce tree:

·
**short,**
stubby tree:

·
**tall,**
sturdy willow tree:

·
**leafy,**
plant-like creature: **raw soft, green leaf**

·
**sick**
bonsai tree:

·
**bonsai**
tree shaman:

·
**lumpy**
mushroom:

·
**small oak**
guardtree: **thick strip of bark**

·
**bonsai**
guardtree: **raw bonsai root**

·
**old oak**
tree:

·
**dirty**
vyan:

·
**old oak**
king: **tender strip of bark**

·
**Secret**
Treasure Room**: red-brown leaf (Rhun Leaf)**

·
**search**
branch: **raw small lizard tail**

it's - climb vine, climb rope At the Bottom of a Small Cliff
to get out
The Great Icalah Tree

**Approx. Level:** 5

Explorers tell of the discovery of a very giant, old tree in
a forest of prickly porcupines.  The tree
is of a type never before seen in the realms by these intrepid travelers.  After much discussion, all of it sober, of course,
they called it the Icalah.  Each
discoverer took gifts of fruit and cuttings from the tree, before dispersing
and vowing never to speak of the strange, flying creatures in the tree.

**Overview:**

This is a fun place to level. The mobs are good xp especially if solo'ing without the aid of shields or sleep.

**Directions to Zone:** Make like you are going to Lynxes or Cyclops Cavern, except keep going east to tree > climb up x2

Level 1:

Just has 2 or 3 odd-looking brown squirrels. On the far west side, climb up to go to next level.

Level 2:

Has a woodpecker and a few more squirrels. On the far east side, climb up x2 to go to the next level.

Level 3:

Has a woodpecker and a few more squirrels. On the far west side, climb up to go to the next level.

Level 4:

Has a rufous-colored kestrel.

**Pick Leaves** on the end of the branches– Pops Rhun leaves,

**Pops:**

* odd-looking brown squirrel - brown bushy tail
* ivory-billed woodpecker - ?
* odd-looking red squirrel - ?
* rufous-colored kestrel - falcon claw
Renegade Dwarf Warrens

**Approx. Level:** 10

Spelunkers have reported seeing the furtive movements of
diminutive figures in the cave-riddled cliffs north of Chiiron.  The description of the beings seen in the
caves matches the description of a band of dwarves cast out from their clans in
the mountains of the north.  Adventuring
souls exploring the region claim that the dwarves have already dug in, and are
well prepared for any attacks.  There
seems to be only one real entrance into the caves they have claimed as their
own, and it seems to be guarded at all times.
Adventurers are advised to use caution when approaching the aggressive
outcasts.

**Directions to Zone:**

In the caves north of Chiiron  > you know the room where you climb down
to get to the dragon? **swing north**
instead.

**Pops:**

·
**dwarven**
cook **- tin ladle, raw bunch of fresh basil, cobalt blue gem, phial filled**
with a rainbow-hued liquid, charred stick, phial filled with a milky liquid, phial
filled with a colorless liquid, phial filled with a blue-white liquid

·
**rogue**
dwarf **- small rock, shiny silver bracelet**

·
**tendril**
(move vine) - ?

·
**vine** **heart** - ? heart of ivy ?

NOTE: After killing the vine heart, try to
go **down** to leave the vine area.

·
**rogue dwarf**
crossbowman **– bronze battle axe, ironwood arrow, small rock**

·
**rogue**
dwarf leader **- silk ribbon, pair of hard leather sleeves, pair of hard**
leather gloves, empty small leather pouch, unusual orange-yellow gemstone (Chrysoberyl),
deep blue gem, green gem

·
**bundle of**
firewood **– will just be lying on the ground in one of the rooms, this is**
the same firewood that is needed for the quest for the cold citizen in the town
of Medienne.

·
**Room**
#31516: **sometimes has ingots lying on the floor.**

·
**Room**
#31509**: Angnier (Customs some krynite things) – See Custom section.**

o
Blue – down (**pull blue**)

o
Red – up (**push**
red**)**

o
Green – down (**pull green**)

o
Black – down (**pull black**)

o
White – up (**push**
white**)**

o
Then **push**
button**, to open a trap door down, to Angier.**

o
Open north and go in and see him for custom
krynite items.

When you leave, can **pull level** to open the door back up to renegade dwarves.
Renégat du Nord

**Les Renégats Du Nord** sont des personnes travaillant dans une organisation clandestine dont le but est de désintégrer le système des castes.

## But

Les Renégats du Nord veulent dissoudre le système des Castes. Pour cela, ils devaient montrer à la population que Gregory Illéa était un tyran. Pour avoir des preuves, Les Renégats Du Nord s’introduisaient dans le palais à la recherche des carnets de Gregory. Leurs de ces intrusions, les Renégats du Nord ne tuent personne et essayent de blesser le moins de personnes possibles, recherchant la paix avant tout.

## Renégat du Nord connus :

### *Auguste & Georgia Illeà*

Auguste et Georgia sont à la tête de la Rébellion Nordique (autrement dit, des Renégats du Nord). Ils cherchent à tout prix les carnets. Un jour, ils demandent une convocation secrète avec America et Maxon, pour expliquer leur plan.

### *Shalom Singer*

Shalom, le père d'America était un Renégat du Nord, c'est lui qui a mis les Renégats du Nord sur la piste des carnets de Gregory Illeà.

### *Kriss Ambers*

Kriss soutient la cause des Renégats du Nord, on apprend d'ailleurs qu'au début de la compétition c'était une espionne jusqu’à ce qu'elle développe de vrais sentiments envers Maxon.

## Point de Ralliement

L'Etoile Polaire est le point de ralliement des Renégats du Nord. Durant le Verdict, America voit ce signe sur le cou d'un des accusés (qui était donc un Renégat du Nord) et elle se souvient qu'elle a déjà vu ce signe plusieurs fois (au marché par exemple).
Cliff of Eagles

**Approx. Level:** 12

This vertical cliff is a series of nearly impossible climbs
to the perches and nests of various eagles.
Rumors of a giant gold-feathered bird has come from those who frequently
travel near the sea of stars between Chiiron and Medienne.  A few even insist it is as large as a dragon
and can carry off horses with ease.  But
as with all rumors, who knows how reliable this one may be?

**Directions to Zone:**

It’s a climb down between Ettercaps and Halfling Encampment

The room descriptions will tell you which way you can
“climb” to get to the next room.

Not sure about the pops.

Golden eagle pops golden claws
Kobold Caves

**Approx. Level:** 8

A race of small humanoids with dog-like heads, the kobolds are a major nuisance to the dwarves.  The vile little creatures breed and grow at an obnoxious rate, providing a nearly limitless army of adversaries for any who try to dwell in the northern mountains.  A kobold den of significant size exists somewhat to the west of the dwarven citidel of Kha-Da.  Travellers in the area are advised to use caution as these kobolds are rumored to be better equipped and trained than most.  If you plan on touring the northern mountains, it might be wise to talk to a few dwarves first and find out what you can about the kobolds first, just in case you should come across them.

**Directions to area:**

From Kha-da / Cairn Mountain Road - Junction and Obelisk
> speed 6suswds3wnw4ne

**Pops:**

·
**kobold guard**

·
**kobold**
servant

·
**toadlike**
creature **(Tromp)**

·
**kobold**
**bodyguard** - chunky brass key

·
**kobold**
**chieftain** - bloody kobold ear, fine
silver chain

·
**kobold**
**trainee**

·
**kobold**
**weaponmaster** - bluish stick of incense

·
**female**
**kobold**

After the chieftain is dead, **push button** to reveal a secret room with a chest and a barrel. You
can pick the chest, or unlock it with a **rusty**
iron key**.**
Path of Destiny

#### Where to Find POD:

POD Appears in 5 places, and moves at random.  The areas are The Vassa, Pennan, Medienne, Hill Giants, and Chiiron Beach .  The door is always easy enough to find, it's a down exit that isn't normally there so looks different on Atlas.

* Pennan: Go out west gate, linear path so no explanation needed.
* Chirron Beach - from ants: N, N, N, E, E, E, E, E
* Vassa - One east of the Climb up landing
* Medienne - West gate, w, n, n, w, e, n, n, e, n, e, n, n, e, n, e, e, e, e, s, e, n, e, s, e, n, e, s, e
* Hillies - Weary dwarf, s, then all east, d (not 100% on this one)

#### What to Do:

POD is a series of 1-on-1 fights, ending with a reflection of yourself that will use your own abilities on you.  Between each fight there is a booby trap that will go off the first time you try to advance.  Just take the hit, sleep up, and move forward when you're ready.

Before you even enter, you will have to "ent void" and will be pulled around for a random period of time (supposedly at a max of 15 min.) You can get attacked in this void, and some of the rooms you'll be pulled in are no.magic. So don't enter if you're hurting.

#### The Fights:

For mages, it's helpful to know that all these mobs are weak to acid.  each of the fights has at least one thing to look for, so I listed the item in question next to the mob.

Fight One: Gladiator - Steel-tipped Boots, pops: steel bastard sword, steel-tipped boots, mithril bastard sword, iron chainmail bracer, steel bastard sword

Fight Two: Lion - Skin him for Lion's Mane or lion’s claw

Fight Three: Earth Golem - Various Gems

Fight Four: Reflection of Yourself - The good drops here change depending on which POD you are in (Lower level cap or Higher level cap) and your class, so hopefully people will patch in what the other classes can get (the non-weapon items apply at both level caps)

**Mage Reflection:** Low Level - ?, High Level: Staff of Destiny (runic Staff), Cups of Youth Potion

**Monk Reflection:** Low Level - Battle Tools, Med Level - Bear Paw, High Level - Metallic Fist

**Cleric Reflection:** Low level - Krynite Mace, High Level - Staff of Destiny (runic staff) -Popped Maul of the Defender off cleric reflection at level 86 as well

**Ranger Reflection:** Low Level - Sword of Destiny, High Level - Sword of Elements, Black Chain

**Bard Reflection:** Low Level - Sword of destiny. Anklets of the Troubadour, High Level Tulwar 'Tintinnabulum'

**Thief Reflection:** Low Level - Butcher's Knife, High Level - Dagger of Despair, Yeti Jackets \*For thieves he can also drop Shadow Daggers and will 100% drop a krynite dagger if you get no other dagger

**Paladin Reflection:** Low Level - a sword of destiny

#### After you defeat your reflection:

You have to push some buttons to leave, if you press the right combination you can go north to a treasure chest – the chest is not locked or trapped!

Chest: greyish stick of incense, green gem (meditation), deep blue gem, tattered scroll (magic mapping), small bottle containing an amber liquid with a rose tint (Tae aka revitalize), twisted, barkless stick (Walking Stick)
Skeleton Crew

**Approx. Level:** 10

Many ages ago, the Sea of Stars was a watery hunting field
for a ruthless crew of pirates.  Led by
their foul-mouthed captain, the pirates would terrorize passing merchant ships
and loot whatever they could come across.

Little is known about what has become of them.  Some say they drowned in the ocean one day
due to their greed -- their ship being unable to carry so much loot.  Others say that their ship is buried deep beneath
the southwestern part of the Sea of Stars, while their decayed bodies still
haunt the area.

**Directions to Zone:**

From outside the west gate of Medienne > speed wn6w4nw

**Tips**: Pirate
Captain is all north. If you “search north”, you’ll find a hidden room. You
have to a small race to enter, but there’ll be another chest.

Below is a screenshot of the zone (starts at the asterisk
·
Captain: boots of travel, silver cutlass
Ice Maze of the Mad Gnome

**Approx. Level:** 15

An icy breeze blows northwest of Medienne; a gnomish engineer, banished from his homeland, has created a new home for himself and his creations. Who knows what his true plans are; but rumor has spoken of mechanical beings patrolling a world colder than the Dragonspires themselves.

**Directions to Zone**:

* From High Mountain Junction near Kha-da > Speed 4eded2es5en3ed4esen5en3esd12e > “ent cra”

**Hints**:

* By the second room into the zone there are randomly-moving aggressive mobs including 'automata of ice'
* Not suitable for soloing by level ~20 mage
Chiiron Cemetery

**Approx. Level:** 10

Located to the northeast of Chiiron lies a burial ground for
the citizens of Chiiron.  It has been
rumored that the site has been infected by a powerful curse where evil has now
overtaken the area.  Danger lurks in the
form of giant creatures and legions of undead.

**Directions to Zone:**

From outside the north gate of Chiiron > go 5 east >
north is the cemetery

**Level 1:**

Has a bunch of large furred spiders. And there is Egor, the
grave digger in the east most room. To the north is a door that leads to level

**Level 2:** Bunch of
zombies and ghosts down here. In the north most room is a hidden lever you can
pull to go north. Acode is “pull snake”.

After you kill the undead warrior in the hidden room, you
can “push shield” to close the exit to the south. If you want the exit to
appear again, then push shield again
Osten Schreave

## Relations

### Famille

Maxon Schreave (père)America Singer (mère)Eadlyn Schreave (sœur)Kaden Schreave (frère)May Singer(tante)Kota Singer (oncle)Gerad Singer (oncle)Kenna Orders † (née Singer, tante)Astra Orders (cousine)James Orders (oncle, par alliance)Shalom Singer (grand-père maternel)Magda Singer (grand-mère maternelle)Clarkson Schreave † (grand-père paternel)Amberly Schreave † (grand-mère paternelle)

## Caractéristiques physiques

### Poids

*NC*

**Osten Scheavre** est le dernier enfant d'America et de Maxon. C'est donc le frère de Ahren, Kaden et Eadlyn. Il fait constamment des bêtises.
Newbie Academy

## Overview

This is really a training area for players who are not familiar with muds. The tasks introduce players to the basic commands of movement, inventory control, combat, and interactions NPC. Along the way, players can pick up at least one genuinely useful item.

## Items of note

Besides some crappy sandals and a shirt, there is really only one useful item to be gained here: a knapsack. It is a wearable bag. Wearable containers reduce the burden of the weight of their contents. Players will later want to upgrade to something like one of the available backpacks, but the knapsack is a very useful for the early levels.
Desert Scarab Lair

Buried under the sand in the heart of the Naraki desert, a colony of desert scarabs lives in their sandy tunnels.  Led by their crystalline queen, the beetles work and dig, doing what busy beetles do.  However, these busy beetles are the size of a halfling, or a gnome.  Generally oblivious to the intrusions of adventurers, the beetles will defend their lair if challenged... or if someone looks like they would be a tasty dinner.

**Desert Scarab Lair** - South of Endless Desert - dig sand in S alcove

**1st Level**

E - get amethyst - 50% pop (500cp)

In middle of EW part, search hole - borer beetle fight

Far west - search sand - gold nugget (<10%, no.save?)

Dig sand - D exit

**2nd level**

Rat room - search skel - 95% gold coin, 5%ish (or less) ‘a nearly-lifeless alicorn’ (25cp?)

Fire beetle room - ?

Ant lion lair - dig sand (holding shovel thing) - search mound - cli up

Queen (enormous scarab beetle) - rare (<10%) skin - golden ball of light, crystal carapace

Nearby - 6n, in black sands (with digging implement in inventory) dig locker, smash locker

* Gleaming Broadsword - From entrance, cli up, 4n2w, search scabbard
Beach at Sea of Stars

**Level** 1

East of Chiiron is a beach filled with golden sand.  The region is teeming with wildlife, and some of the sea creatures there are highly regarded for the tasty food they can provide.  The beach makes for both a good hunting ground for new adventurers, as well as a pleasant place to relax and soak in the atmosphere.

This is perhaps the best area for newbie mages (level 1-10) due to the fact that there are many, many pebbles that pop on the ground. These pebbles are the component for the magic missile spell, the first offensive spell for mages. South along the beach in the water there is a large tortoise that skins for a tortoise shell, which is used to custom tortoise shell shield.

You can also kill crabs and "skin crab" to get a crab shell. On the ground will be seashells. These two in combination with a leather cord allow you to custom a seashell necklace in Chiiron, which will give you extra hit points and help you stay alive.

There is a fire-pit.

### Directions to Zone

From outside the east gate of Chiiron > speed 4euesen2ed5ene3s3e The reset point is 'fork in the trail'

Near-by attractions for newbie characters include: the swineherd (pops leather cords); the balsawood tree (pops garnets and eagle feathers); the Chiiron Dungeon; the Anthill; and Chiiron itself.

Near-by attractions for higher level characters include: Elephant Seal Colony and Sea Sprite Colony with entry through the beach; and Lost Caravan

### Non-Obvious

1. **Dig Clam** - spawns a clam along the edge of the water
2. There is a seagull nest that if you **Search Nest**, you can find a silver keyring. Be warned that the seagull will immediate attack you after you initiate the search, and he drops the keyring to the ground on death.
3. In the sea to the north and south there are the entrances to other areas. These are both much higher level.

### Monsters

1. crabs
2. fish
3. large gull ('search nest' brings out aggro gull)
4. tortoise
5. lobsters
6. large pelican
7. clam ('dig sand' in the foreshore to bring it out)

### Pops

1. glass beads (on ground)
2. grains of sand (on ground)
3. roses (on rose bushes)
4. thorns (on rose bushes)
5. seashells (on ground)
6. pebbles (on ground)
7. silver keyring (in large gull)
8. tortoise shell (on tortoise; customs to a good lowbie shield in Medienne)
Northwood Farm

Though the Northwood Farm is located quite close to the farming community of Pennan, they'll be the first to correct you if you try to put them in the same group.  Northwood Farm is far more prosperous than their neighbors to the west and has not suffered the same bad luck with regular invasions by bandits.

The farmer Cyriac is the owner of this large farm, which grows a wide range of produce, raises several kinds of livestock, and supports a successful dyeing industry.  They seem to always need a few more hired hands than they can get, and many youngsters from Chiiron have found work there when they need it.

**Directions to Zone:** From outside the North gate of Chiiron > speed 6w4n2w

The farmgirl on the second story of the farmhouse pops the silver knitting needles. You can repair the needles in titans (depending on the damage level – not all damage levels will repair).

This is also where you can custom dyes. There is a robed merchant on the way into the zone that customs them.

Search Hay at the hayloft above the barn to get a piece of hay.
Oceanic Empire

The Oceanic Empire, or Thalassian League, was an Age of Awakening nation of the Aelderi that spread out across the sea from Vedar.

In the Great Migration, many of the Aelderi spread far out across land and sea. Some of these explorers eventually came upon a collection of islands far from the mainland where they had originated.

The cities of the Aelderi in Vedar periodically received magnificent ships with news and trade from their far-flung brethren, but records show that at some point these ships simply stopped appearing in Vedaran ports. Surviving texts from the time indicate that the mainland Aelderi were confused as to the lack of communication, and any attempts to investigate met with failure.

## Legendary Cataclysm

The legends state that the principle city of the League was built upon a great gate to another plane, where a magical substance called Warpstone could be mined. It is said that this was used to power ships that flew through the air as easily as over the sea. Some say even the cities themselves were built from this rock, and floated in the air, permanently tethered to the ground.

These ships were used to spread to all of the other islands and archipelagos of the League, with the Aelderi taking their slaves, both dwarf and human, with them wherever they went.

There are many conflicting stories of the final days of the League, by this point known to its slaves in the common tongue as the Oceanic Empire.

Some state that a great sky-captain succeeded in making a weapon that could nullify warpstone, which would make him the pre-eminent power of the skies. When other sky-captains allied together to destroy this weapon, a battle ensued. During the course of the battle, the weapon was damaged, and resulted in the nullification of all of the existing warpstone, sending the sky-captains crashing to the ground.

Another popular story is that alien creatures began to come through the portal from the other side, creatures that could only be destroyed through great struggle. Eventually, a daring sky-captain sailed his ship straight through the portal and managed to close it from the other side, sealing the portal forever and cutting off all of the warpstone in the material plane from the source of its power.

## History

There are no surviving records that indicate that the supposed 'sky-ships' ever existed. It is generally agreed that the core cities of the Oceanic Empire were founded upon an island with a dormant volcano. When this volcano erupted, it destroyed the centre of the Aelderi sea-faring civilization, resulting in the collapse of this empire as a significant power.

What is known is that this event resulted in the severing of trade and communication across the Thalassian League, and many individual islands and communities were left separate and isolated.

## Modern Day

Many of the isolated communities are beginning to relearn the art of navigation and have begun to tentatively venture out onto the high seas once more. What awaits these people, comprised of elves as well as men, dwarves and other races descended from former slaves, is yet to be seen...
Frost Imp Cavern

## Overview

This area is adjunct to the homunculus area in Voaleth Caves. You enter it from the room in the west/up with the ice cage, by using the command **break cage**. The frost imps are somewhat susceptible to fire. There are some small puzzles you must solve to reach the back of the cavern, such at touching a face, and breaking some ice. You will need a pick of some kind to break the ice, unless that has changed. At the back of the zone is Ja'Rain. He is significantly harder than the other mobs in the zone, but he pops at least three items of note: The **scimitar Winterblade** - one of the best swords for its level, **icy white gloves** - a level 15 damage item, and the **cloak of Ja'Rain**, a cold resist cloak. His two sential mobs are also harder than the other mobs but not as hard as him. The sentinel imps skin for a **head of an imp**, which is a required item for the **claad sash** - a fashion accessory every young darkie should have as it gives +1 damage.
Magic missile

>
> This is probably the first, and certainly the most basic offensive spell a young spellcaster learns.  With a great deal of concentration, the caster uses the substance of a pebble to form a missile of pure energy, which can then be hurled at an opponent to do some substantial damage. This spell is often used to train apprentices to focus their power, and the experience gained from this can lead to more complex, powerful spells.
>
>
>
>

Magic missile is a first of the mages' offensive spells. It requires a pebble as a physical component (which is consumed at the rate of one pebble per casting) and is a prepared spell (i.e. casters prepare the spell in advance of combat which limits options during combat but enables faster casting).

A typical use of the spell at the Beach at Sea of Stars is:

```
get pebble
prepare pebble
cast pebble crab

```
Rua Valley

Beside the Pennan hills is the lush green valley which they overlook. Rich with wildlife, this area also provides fertile ground for domesticated animals to feed upon.  The region is also famous for legendary monsters as well as wandering thieves and cutthroats.

### Mercenary Cave Approx. Level: 12

Far north of the Greened Way lies a hidden and well-guarded limestone cave.  A small band of goblin mercenaries currently resides there.  Although not usually very bright, these mercenaries are known to be stubborn, vicious fighters.

### Drukkha

Tip: Don’t forget to get the quest from the sage in Pennan.

Tip: There is no direction to flee once you enter the room

Directions to Zone: From the well in Pennan > Speed e6n2w4n (this is repop) > Move Boulder > Climb West > speed 4wse3sw2ses3e > Climb Up

Drukkha is worth 165k, and poisons
Elven Lembas Farm

**Approx. Level: 1**

An infestation of moss beetles imperiles the production of elven lembas.  The beetles, while large in size and measuring nearly a foot in length, are not very tough and should pose little threat for stripling adventurers. Unfortunately there are many more beetles than are normally found in a colony and several people may be needed to help clear the entire area of the beetles.  Worse, rumors speak of strangely mutated moss beetles that simply shouldn't exist at all having been spotted.

The llewyrr chose the location of the Vaasa Village partly due to it's proximity to the lembas farming caves.  The elven lembas farm entrance is thus located almost directly below the entrance to the Vaasa Village.

**Directions to Area:**

'Enter Fern' same as the entrance to elven town, then instead of climbing up you go north one and down moss monster skins for a green lichen bud beetles skin for dried beetle
Histórias

Pagina onde se deve postar as historias.

**Regras:**

1. cada história deve possuir apenas uma pagina, usar títulos para separar os capítulos.
2. Historias com conteúdo +18 deve ser especificada no inicio.
3. Não plagiar
4. se inspirar em alguma historia deixar os devidos créditos.
5. Acima de tudo divirta-se criando ou lendo.
Glory Hole Mine

**Approx. Level:** 10

Stories are often told of a great mine that yielded vast quantities of gems and other wealth to the gnomes.  The mine was called the Glory Hole, and for centuries it brought great wealth to the gnomes, despite constant conflict with the dwarves of nearby Kha-Da.  The gnomes delved deep into the earth in search of wealth, and it seemed to some that the Glory Hole would never run out of riches.  A steady stream of gems and precious metals came from the mine.

Some tales say that something sinister happened in the mine, that the gnomes came upon and loosed a great evil deep within the bowels of the earth.  Others merely say that the mine stopped producing and was abandoned.  The truth may never be known.

**Directions to Zone:**

its just east of brith, just east of the troll at the
bridge, north of gnomish picnic

First floor is
unimportant, good for leveling at low level without anyone bothering you.

**Level 2:**

Second level NE side
is where the key pop off the warden 10% pop chance.

Second level west
side at the fork there's a trapper north and a trap spider west.

Trapper may drop
something

Once you get key you
can unlock the south exit on the second level.
He spectral guards there are 20k each, ut easier than durfs since less
clumpy- always safe route to flee.

East side of the
spectral guard there are two 20k mobs.
That eastern room has a plate, it slams down you wait until it slams and
enter plate, search dust, mail west (Sardonyx Drop) The plate will do
EVISCERATE damage if you get caught when it slams.

ash spirit - chunk
of soft silvery ore (Chunk Of Magnesium Ore)

small pine chest –
leather strap
Hurrem Sultan

**Haseki Hurrem Sultana** in Europe known as **Roxalena**. Birth name **Alexandria** **Gavrilovna Lisowska** — concubine and then legal wife of Ottoman Sultan Suleiman the Magnificent and the mother of Sultan Selim II, Sehzade Mehmed, Sehzade Bayezid, Sehzade Cihangir and Mihrimah Sultana.

## Biography

Alexandra was the daughter of a priest from Ukraine (presumably, Rogatin). At age 17 she was captured and taken to Istanbul. There the girl was delivered the Sultan's harem. After some time, Hurrem became a concubine and favorite of Suleiman I.

Over the years Hurrem became the mother of five children, four of whom were sons. In 1530, the Sultan concluded with his beloved nikah, becoming the first padishah of the Ottoman Empire, who married a slave from his harem. Throughout her life, she had a great influence on her husband and on public Affairs in General. So, the Sultana had the right to receive ambassadors and generally led a lifestyle befitting legal wife of an Ottoman ruler. She even disbanded the harem.

Hürrem Sultan, whose cause of death is unknown, died in 1558 and was buried in the most magnificent tomb among all the graves of the Sultan's family.

## Character

Haseki Hürrem Sultan was a cruel and calculating woman, she was able in time to eliminate unwanted people. Her life was a real struggle for the love of the Suleiman. As a slave, Hürrem became a powerful mistress. Many called Hürrem a witch for her charm, which made Suleiman love and do anything for her. Often Hürrem intervened in the affairs of the Ottoman state itself.

Any girl that threatened the love of Suleiman, was in danger of being killed by Hurrem. Her hatred for her rivals was known far outside the Palace.

As Suleimans beloved wife, Hürrem knew she would have many enemies and rivals. She was never complacent and was always ready for the intrigues and attacks from their enemies. She began to study hard and even adopted Islam to be closer to Suleiman.

**Love Interests**

Suleiman

Leo

**Servants**

Maria Hatun

Gul Aga

Sumbul Aga

Nigar Kalfa

Esma Hatun

Nilufer Hatun
Magic

## Magic in Society

Approximately 20% of the world's population have a natural attunement, and to only one magic element. Currently, no one knows what gives humans the natural ability to use magic, nor what doesn't.

## Elements

* Earth
* Metal
* Lightning
* Fire
* Water
* Ice
* Darkness
* Light
* Wind

## Source

Just like the air that is breathed, it is found everywhere, in the aether. Scientists know it's there, but it can not be seen.

## Technique

To cast magic, the user must chant an incantation while simultaneously performing hand gestures (human sign-language).

## Cost

Casting a spell drains the user's stamina. Naturally, the bigger the spell, the more stamina is used.
Muhteşem Yüzyıl: Kösem, Vol. 1

**Muhteşem Yüzyıl: Kösem, Vol. 1** is a soundtrack album composed mostly by Aytekin Ataş. However, the fifth track was composed by Katerina Papadopoulou, and Azam Ali worked with Aytekin Ataș on the 2nd and 12th ones. Released by Mira Records on April 5, 2019, the album was preceded by Muhteşem Yüzyıl, Vol. 2.

## References

1. ↑ 1.0 1.1 *Muhteşem Yüzyıl: Kösem, Vol. 1* on *Amazon.com*
2. ↑ 2.0 2.1 *Muhteşem Yüzyıl: Kösem, Vol. 1* on *Apple Music*
Sultan Selim II

**Selim II** (Ottoman Turkish: سليم ثانى *Selīm-i sānī*, Turkish: *II.Selim*; 28 May 1524 – 15 December 1574), also known as **Sarı Selim** ("Selim the Blond") or **Sarhoş Selim** ("Selim the Drunk") was the Sultan of the Ottoman Empire from 1566 until his death in 1574. He was a son of Suleiman the Magnificent and his wife Hurrem Sultan.
Valide Sultan

### Family member

Suleiman I (son)Fatma Sultana (daughter)Beyhan Sultana (daughter)Hatice Sultana (daughter)

Hafsa Sultana was the mother of Suleiman the magnificent, Hatice Sultana, Fatma Sultana and Beyhan Sultana .

Hafsa Sultana was a concubine of Selim I and the first Valide Sultan of the Ottoman Empire as the mother of Suleiman the Magnificent. During the period between her son's enthronement in 1520 and her death in 1534, she was one of the most influential persons in the Ottoman Empire.
Ash Newts

Recent tectonic activity has revealed a cave opening, deep within an already foreboding volcanic cavern.  In an ancient system of volcanic tunnels, pressure and heat have caused the obsidian walls to crack into rubble and ash.

The walls bear ancient paintings of spiders, along with a long-forgotten runic language.  Tiny grey creatures inhabit the tunnels, but a strange path of evolution warped by lava and ash have given them ample means to defend their territory if provoked.  Explorers from Narak have ventured into the cave but are secretive about what they found.

Entrance off Fire Newts, 'climb west' from extreme west of level 2.

Monsters:

* ash newt
* obsidian spider hatchling
* obsidian spider
* obsidian spider queen

Objects:

* tiny obsidian claw (pops on ash newts)
* obsidian carapace segment (obsidian spider)
* small piece of obsidian spider's web (obsidian spider)
* Room #42796 – 'Search Nest'
공룡

공룡은 아주 옜날. 그러니깐 2억 3천만 년 전 ~ 6500만 년 전까지 살았던 크기와 종류가 다양한 동물이다. 새와 친척이다. 위키러 여러분, 치킨 먹어본 적 있지? 그러니깐 여러분이 먹은 치킨도 공룡이다 카더라. 다음은 공룡들의 목록이다.

수각류

티라노사우루스

타르보사우루스

벨로시랩터

알리오라무스

테지리노사우루스

마융가툴로스

오비랩터

카르카돈토사우루스

아크라칸도사우루스

스피노사우루스

키티파티

갈라미무스

오르니토스토데이스

인도수쿠스

인도사우루스

드로마에오사우루스

카르노타사우루스

메이

안키오르니스

조류

삐약이

치느님

둘기

네네치킨

디시위키

디시인사이드

용각류

안테토니트루스

이사노사우루스

브라키오사우루스

마멘키사우루스

디플로도쿠스

브론토메루스

드레드노투스

아파토사우루스

살타사우루스

카마라사우루스

아우스트로사우루스

암하실리어스

보트리오스폰딜루스(라페토사우루스와 같은 녀석이라는 의견도 있음.)

라페토사우루스

추가 바람
Ajifurai-no-shippo

Aji Furai No Shippo was introduced in the August 2018 story and theme, Ebifurai No Shippo's Errand.

## Description

**Ajifurai-no-shippo** **(あじ ふらい の しっぽ )** is the tail of a fried horse mackarel (a fish) that was left behind. It is a Minikko character.

## Appearance

Ajifurai-no-shippo has a light yellow scalloped border that forms a triangle. It has black eyes above a wide grin. It also has a blue fish tail on top of its head.

## Personality

Ajifurai-no-shippo is easygoing and positive. It is friendly, helpful and compassionate. With a smile on its face, they are one of the few positive characters.

## History

Ajifurai-no-shippo met Ebifurai No Shippo at the grocery store when it was buying lemons for Tonkatsu. They bonded over the fact that they are both the fried tail that were left behind.
Big Beaver Dam

**Approx. Level:** 5

The river which flows through Medienne Forest would run
through the southern portion of the city itself if not for the beaver dam nearby.  Furriers and trappers, looking
for the pelts of these creatures, search this area often and prise the secret of how to get inside the dam itself.

Located in the middle south part of the forest.

Beavers skin for a beaver pelt.

There is a tender strip of bark lying on the ground.
Hazurebou

Popsicle stick you get when you lose

## Description

**Hazurebou** **(はずれぼう, Hazure Bō)** is a popsicle stick that has the Japanese term for "Lose" seared into it.

## Cultural Notes

Several popular popsicle brands in Japan do a lottery where they sear texts into their wooden popsicle sticks. You are only able to read the text once you have eaten most of the popsicle. Depending on whether it says “atari” (win) or “hazure” (lose), you get a small prize. Most commonly, you can win a second popsicle on the spot, for free.

Legend says that if you have 10 of these, you will get one that has the words "you got a prize" printed/carved on it and another popsicle for free!

## Appearance

Hazurebou has a long, flat body and short legs and arms. It also has brown eyes, a neutral expression, and the Japanese characters for "hazure"seared onto it's body. Hazure is the term for the losing stick in the popsicle game.

## History

1. They were introduced as a new character in the June 2016 theme, Dagashiya Sumikko.
2. Summoned by Sumi-kami for the 10th Anniversary celebration, Everyone Gather Together.

## References List

1. ↑ すみっコぐらしキャラ紹介！ (Japanese). kura-tano.com. Retrieved on October 23, 2023.
2. ↑ Schneider. What is a 'winning popsicle' in anime?. Retrieved on October 17, 2023.

**More Corner Candy Store**
Corner Candy Store Theme•
Episode 8•
Corner Candy Store Themed Characters•

•Corner Candy Store•
**Hazurebou**•
Corner Candy Store Wallpaper•
Kon

## **Description**

**Corn (コーン, Kōn)** are corn that showed up when Shirokuma was making corn soup in Episode 27. hey come out when Shirokuma brews Corn Soup and serves corn soup to the Sumikkos.

## Personality

They like to stick together to gather attention, and like the other leftover foods, dream of being eaten one day. They also like to help and served the Sumikkos corn soup.

## Appearance

They look like Tapioca but with a deeper shade of yellow on top. Their heads, a lot larger than their body, have a spot of light on top. The Steak Kon has a char/scar on his head.

## History

### Corn Origin Stories

1. Appeared as the main characters in the theme and accompanying story, Shirokuma and Corn Soup.
2. Appeared as residents of Food Kingdom in Episode 39.
Hokori

Dust

**Hokori** **(ほこり, Hokori)** are a pile of dust balls. There are many of them around. It is weak against water and will be blown away by the wind if you go outside.

## Description

A careless bunch that often piles up near corners. They are full of unending happiness.

## Appearance

Hokori is able to merge with other of itself and form a giant Hokories. They can also split into replicas of itself. They are turned into mold (zombies?), which Tonkatsu and Ebifurai No Shippo are afraid of, when touched by water/rain.

## Personality

The Hokori are always smiling and has a cheerful personality.

## History

The Hokori were first introduced in the 2nd Theme.

## References

1. ↑ すみっコぐらしキャラ紹介！ (Japanese). kura-tano.com. Retrieved on October 21, 2023.
2. ↑ San-X net
Shirokuma's Friend Theme

*Shirokuma's Friend* is the 23rd Sumikko Gurashi theme released by San-X. It's story was released on April 1, 2017. Its special website was released on April 6, 2017 and merchandise from this theme were released in May 2017.

## Description

One day Shirokuma runs into their friend Penguin (Real) from when he lived in the north. Everyone has a fun time with the real penguin in the corner.

## Location

* Corner
* The North (through flashbacks)
Boot of Speed

The boots of speed are a very rare drop from the Grand Bandit. These boots grant 5 defense each, and when worn as a pair, when running you will slowly begin to run faster. This is very good for escaping pks. The increase in speed can make you fly, and it can be stacked with the potion of speed, and the potion of charging. When you stop moving, or if you are paralyzed, your speed will return to normal unless you are charging or you are speeding, in which case you will go the normal speed you would with just that.
Sumikko Bento Theme

*Sumikko Bento* is the 22nd Sumikko Gurashi theme released by San-X. It's story was released on January 13, 2017 with a special website that included Episode 11. Merchandise from this theme was released in February 2017.

## Description

The *Sumikko Bento* theme revolves around the character, Shirokuma, creating intricate boxes, know as bento, for everyone.

## Location

Undisclosed kitchen and the corner of the Garden.

## Characters Who Appear In This Theme

### Minikkos

* Ebifurai No Shippo
* Fukurou
* Furoshiki
* Hokori
* Nisetsumuri
* Onigiri
* Suzume
* Tapioca
* Zassou

### Sumikkos

* Neko
* Penguin?
* Shirokuma
* Tokage
* Tonkatsu
Caverns of Voaleth

**Room #37589** – north middle of caves - search
pile > look hand > get ring - for a chance to get a brass ring.

**Deep Spider** – south east corner of the caves.

**Room #37612** – **search pool** to spawn a blue serpent.

**Room #20053** – kill the wild-eyed goblin, then you can **pry**
gem **for a chance to pop a geode.**

### Homonculous

**This is a GREAT place to level when you just start out. On top of them being very easy to kill, there are just so many of them, even some bigger ones for when you level more.**

 Go to the southwestish part of the cave, and “move moss”.

Just inside the area, you can “search water” in Room #37566 for a chance to pop: **piece of copper ore** (will show as piece of coppery ore in inventory until you identify it) or a **piece of golden ore** or a **piece of silvery ore** (will be silver
ore after identify).

### Rock Goblins & Lurkers

Go to the northeastish corner of the cave, and “move rock”. Deeper into the zone are gray lurkers.

### Pit Wraiths & Flesh-eating Ghouls

Follow directions to Rock Goblins, and continue even deeper
into the zone are pit wraiths (not agro), flesh-eating ghouls (agro), and a
deep spider (agro). I believe the deep spider is a ranger pet. Skull pendant drops off the flesh-eating ghoul.
벨로시렙터

벨로시렙터는 아주 옛날에 살았던 괴물이다. 쥬라기 공원에 많이 서식하는데, 배고프면 너를 물을 수도 있다.

용도
--

* 구워 먹기
* 돈가스에 구워 먹으면 맛이 乃이다.
* 무기용이나 조금 위험해서 502세 이상은 못 쓴다 카더라

멸종
--

백괴스럽게도 현재는 멸종해서 못 본다. 멸종 이유에는 여러 가지 가설이 있다.

1:먹이 부족설

밸로시랩터가 다른 공룡들을 잡느라 너무 힘들어지고 그 사이에 공룡들이 돌아가 버렸다 카더라.

2:진화설

다른 공룡들이 더 커져서 그 공룡들이 다 잡아 먹었다 카는 이야기다.

그 외에도 많은 가설들이 있는데, 있든 말든 알 게 뭐야.