Juggernaught

Juggernaught (ジャガーノート, Jagānōto), formerly known as Kullervo Taivaloja (クレルヴォ・タイヴァロハ, Kureruvu~o taivu~aroha) before joining the Black Legion, is the current Grand Commander of the 7th Battalion, and are one of the 13 Harbinger of Disaster, As the embodiment of Sloth of the 7 Sin, he hold great power and conceptual authority over the concept of Sloth and Useless Action.

## Background

Juggernaught's journey from a taxi driver known as Kullervo Taivaloja to his current role as one of Xiang Yu Herald and one of his 13 Harbinger of Disasters is shrouded in mystery. Once an individual known by a different name, after being recruited into the Black Legion by Xiang Yu, he threw away his previous name and took upon a new one upon ascending into one of the 13 Harbinger.

As the Grand Commander of the 7th Battalion, which commanded over 202 Billions strong of nigh-unkillable warriors, Juggernaught leads his troops with a lethargic, yet unforgiving presence. His towering height of 580 cm accentuates his imposing nature. He carries the weight of his titles, including "He Who Yearns for an End" and "the Deathseeker," which is something the world has given to him due to his madlike drive to participate on every single battlefield the Black Legion has faced, although, this title is something that only attached to him after the Lord of Pride commented on his fellow Harbinger motivation for his neverending crusade. “He moves from battlefield to battlefield at an insane speed, it’s as if he’s trying to find someone strong enough to give him an end.”

## Power and Abilities

As one of the 13 Harbinger of Disaster, Juggernaught possess an unimaginable amount of power and special abilities, such as supernatural strength, speed, durability, endurance, stamina, sense, regeneration, and many other thing in which would be too long for it to be properly listed in here, for that reason, the power that are going to be listed are the one that have been given a specific name in the series:

1. Pegony Cacass
	* Juggernaught possesses a unique power known as the Pegony Cacass. This ability allows him to emit an aura of extreme sloth, which affects everyone within a certain radius, causing them to become lethargic and unmotivated. In the presence of this aura, even the most agile and skilled opponents find it nearly impossible to execute actions effectively. Their movements slow down to a crawl, and their physical and mental faculties become sluggish.
	* While it’s unknown what is the limit of this power, it’s shown that someone with a strong amount of willpower will be unable to resist this slowing effect, since this ability does not affect Juggernaught opponent mind, instead, it affects the individual biology component such as the cell of his opponent.
2. Entropic Consumption
	* One of the main reasons why Juggernaught is able to fight on equal ground to some of the stronger Harbinger, Juggernaught's connection to the concept of Sloth of the 7 Sin has granted him an innate understanding of the principle of entropy, which suggests that energy tends to dissipate and systems naturally move towards disorder. He has learned to harness this principle and convert the energy directed at him into a reservoir of power.
	* By turning his opponents' kinetic energy against them, he underscores the inevitability of entropy and the uselessness of physical struggle. This power serves as a reflection of his belief that all efforts are ultimately in vain, as they only serve to strengthen the forces of Sloth and inactivity.
	* This ability allows him to absorb and convert kinetic energy directed at him into his own power. Essentially, the more force an opponent uses against him, the stronger Juggernaught becomes. This makes it increasingly futile for adversaries to attack him physically, as their own efforts only serve to empower him further.
	* While this ability is strong, it has various weakness and loophole that can be taken advantage of, which is, this ability only allow him to absorb physical energy, or something that are affecting him personally, making any non-physical attack that affect the world around him still able to affect him to a certain extend.
3. All Thing End
	* Juggernaught's deep understanding of Sloth and the uselessness of one action has allowed him to tap into the fundamental principle of entropy, which suggests that all things tend to deteriorate and weaken over time. He has learned to channel this understanding into his aura, extending it to affect the physical world around him.
	* Juggernaught possesses the formidable power known as All Thing End. With this ability, he can extend his aura of Sloth to touch and weaken enemy weapons and armor. Blades that come into contact with his aura become dull, projectiles lose speed, and armor is enfeebled, collectively making it easier for his troops to overcome the defenses of their adversaries.
	* Furthermore, he can clad his armor and his weaponry with his aura, making any shield or armour that made contact with his Halberd weaken with each blow.
	* His power can be seen as a manifestation of the inevitability of decline and decay. As a leader on the battlefield, it empowers his forces by eroding the potency of enemy weapons and armor, leveling the playing field, and emphasizing the futility of the enemy's efforts to resist the inexorable forces of Sloth. In this way
4. Crimson Garnet
	* Over time, Juggernaught has developed a profound connection to the concept of Sloth, which includes an understanding of inertia as a fundamental principle. He has harnessed this understanding to manipulate his own body's inertia temporarily, enabling him to become immovable at will
	* Juggernaught possesses the extraordinary power known as Inertia's Grasp. With this ability, he can momentarily increase the inertia of his own body, effectively rendering himself nearly immovable and impervious to external forces. This unique power allows him to act as an immovable bulwark on the battlefield, blocking enemy advances and providing crucial cover for his troops.