recursal/Fanatic-Fandom huggingface dataset:
Warrior

> *Brings destruction to their enemies in close combat with two-handed weapons*
>
>

## Description

Born from the Western Continent, they share the same root as Force Shielders.

Instead of carrying a shield, they use a gigantic two-handed sword with sheer destructive power. They look more violent than Force Shielders, but they have the spirit of chivalry and pursue moderation in swordsmanship.

### Features

Melee, dealer class with Plate Armor and Two Handed Sword. Very powerful skills with relatively slow attack speed. Specialized in AOE attacks. Because there are no defensive abilities other than plate armor, overall defensive stat is low.
The Crossroad

The Crossroad is a world that is constantly connected to the rest of the multiverse. By finding/creating wormholes and/or finding portals you can access the Crossroad and travel anywhere from there. Because of this the Crossroad attracts alot of different individuals that hope to conquer it. It's the council of Farnheim City's duty to make sure the Crossroad is not used faulty.

Throughout history alot of different species have come to inhabit the Crossroad and together they've created a society.
Axe (Axel Rory)

## **The Commander in Chief**

Axel "Axe" Rory during the Age of Orcs

Kagrath’s Rebels

10T Intelligence Service

Farnheim’s Chosen Ones

Expert melee weapon combatant

Expert hand to hand combatant

Expert strategist

### **Age of Humans**

Axe is the Commander in Chief in Farnheim City and commands all fighting units such as elementalists, the iron shields, the cavalry, the artillery and the footmen. He is a highly respected General with a lot of battles behind him. He is a member of the Farnheim Council and is in charge of all battles that include non-titan fighters.

### **Age of Orcs**

Axe is being held captive for treason against the orcish regime and therefore sentenced to the death. Without Axe knowing, his brother, the Captain of Arms, takes his place and gets executed instead. Axe gets sent into exile and meets up with the rebels to reclaim Farnheim City and avenge his brother. When the battle is won, Axe joins The Reapers under the condition that Siphon promises him a revival of his lost brother. When this turns out to be false he leaves The Reapers and gets accepted as Commander in Chief of Farnheim once again.

### **Age of Titans**

Axe leads the farnheimian army in the second Clash of Dragons and in a battle against Thederen and his orcish army he gets revenge on his brother's executioner, Thederen himself. Thederen later becomes revived by Alara and convined to fight against Tirus.

### **Age of Assassins**

Axe is not happy about Marlow as the new Head Councelor and have a hard time accepting retired assassins in general. After a while he comes around and ties strong bonds with the newly arrived assassin, Splinter.
Floatsam and Jetsam

Floatsam and Jetsom are a pair of "twin" thieves who grew up together in Momma Dregs's orphanage. Though they are not actually related, both lost a twin to the hardness of the street, and they adopted each other to replace the family they lost. Floatsam is Aquatanian and Jetsom is Xalapa. They operate as lieutenants for Pip are sort of muscle for the orphan thieves of Momma Dregs being the only two actually trained to fight.
The Agarazi Cult

### Origin

The Agarazi Cult is one of the two larger vampire alliances. The Cult isfounded and led by the Agarazi family and they have been the leaders for a long time.

The Agarazi family is the first vampire familty that was created by Tirus, the Dragon of Death. They acted as an elite unit to maintain the balance between life and death.

### List of known members

* Siphon (Half vampire)
* Darczon (Half vampire, Agarazi Prince)
* Crimson (Cult leader)
Mirror

## Powers and abilities

### Abilities

Genius intellectCopy, memorize and use movements, speech, elementalism, magic and godspells

Immortality

During this era Mirror is one of the reocurring villains that fights The Legendary Five on numerous occations. Mirror is a known enemy to all titans of The Farnhemian Council, The Rangers and even bumps into The Black Order now and then.

### Age of Orcs

Mirror is one of the founding members of The Reapers along with Siphon and The Gambler. Over time they manage to gather almost all villains of the Crossroad and becomes one of the most feared criminal orginazation and second higest on 10T's priority list, The Anarchists being number one.

### Age of Titans

The Reapers and Mirror becomes one of the assisting factions during the seconds Clash of Dragons. Mirror singlehandedly takes on one of Tirus' four horsemen and comes out victorious.

### Age of Assassins

Mirror and The Reapers are looking for resources and assets that might help them on the journey to world domination. They raid, loot and takes on the new Council of Farnheim City with new creative methods.

During a siege against the Farnheimian Council, Mirror is facing Iron and Zephyr in a battle. Mirror mostly annoys and mildly hurts his enemies for pure amusement but an accidental misjudgement of his powers causes him to kill Iron. When he later offers Thutcher (Irons brother) his help to try and bring Iron back to life he instead becomes attacked and voted out of The Reapers.

Mirror now wanders the lands of northern Farnheim and is known by locals as "The Miming Madman".
Murder Victim, The

This mysterious murder victim was found in Four Sheets. What is known about her so far is as follows.

She is of mixed Skaadi/Xalapa heritage

She was surgically altered in a myriad of wars, including genitals, anus, tongue, chest, and behind her shoulder blades.

A plaster mask was glued directly onto her face and head, though a piece of it was cut out to hold her mouth open in a scream.

In her throat was found a gym, marked with a symbol of Loki, and carved of a garnet that is usually found in Skaadi burial tombs. Her name is unknown.
Zephyr

Zephyr channeling electric elementalism

Kagrath’s Rebels

Immortality

Superhuman speed

Superhuman resistance

### **Age of Humans**

Zephyr is the headmaster of the Elementalist Academy in Farnheim City and one of the most powerful elementalists in the Crossroad. He is a member of the Farnheim Council and often joins in on missions to ensure Farnheim City's safety.

### **Age of Orcs**

Alongside Axe and Kagrath, Zephyr leads the rebellion against the orcish regime.

### **Age of Titans**

Zephyr maintains in the council and trains new members for upcoming threats. In a battle against The Reapers he gets severly injured and intoxicated and requires medical aid for a longer period.
Sabine Courtillard

Sabine Coutillard is a dilletante and bookstore owner.  Her bookstore "Curiosos and pages" is famous for it's massive collection of rare books, and it's incredibly low sales volume.  Sabine's book hoard is particularly well known for having books that might be considered profane, evil, or cursed by common Aquatanians.  Sabine keeps  pistol under front counter, and has a young Xalapan street tough who lives in her basement as additional security.
The Black Order

### Origin

The Black Order was formed by Commander in Chief Axel "Axe" Rory. The initially secret military unit's purpose is to collect intel from organizations, important people or regimes by using such things as political assets, infiltrators, spies and blackmail.

The Order was created to pursue the Farnhemian Council's interests without the public being informed.

### List of known members

* Needle (Group leader)
* Bullseye
* Splinter (Former member)

There are several other agents within the order along with the previously named.
Skaadi Reclamation Project

The "Skaadi Reclamation Project" was a proposal undertaken by the Skaadi minority of a number of Aquatanian cities to ask for military and economic sponsorship to lead expeditions north to retake their homeland, that might be abandoned, under the authority of brutal warlords, or horrific monsters. The Skaadi have promised to split all valuable loot equally with any Aquatanian sponsors or co-adventurers, and any new communities would be automatically allied with the Aquatanian Confederacy.

The agreement was shopped around to each Aquatanian member city, and a year ago today, 1453 AR, was ratified by each member state. Initially there was much fanfare but little of practical concern involved with the announcement of the project. But when a few early adopters were able to drive out warring northern warlords, and seize rich lumber and fur trapping lands with state support. Many nobles began to range further northward seeking opportunity, fame, and adventure.
Church of Odin

Over history the Skaadi all-father, Odin has not been a being of direct worship. He has been perceived to slip behind the scenes, reveal himself only to the truly wise, and communicate in cyrptic runes, and in the tongues of the dead. Since the Breach, Odin has begun to shift in the minds of Skaadi people, being a father to a wayward people, and giving magic to the faithful so they might oppose the violent denizens of the Breach.

The church of Odin has long been a place of quiet observance, chanting, and constant note-taking. Odin is associated with runes, magic, knowledge, and family. But he is also a god of the sky, of death, of change and transformation. So it is that while his worshipers in private might be deeply contemplative and carefully meticulous in their research, in public they can bombastic, violent firebrands, filled with divine purpose.
Coreokin

Coreokin during the Age of Humans in human form

The Dragons

The Elder Council

The Legendary Five

10T Intelligence Service

Kagrath’s Rebels

Connect minds

Mind control

Shapeshifting

Teleportation

Flight

Immortality

Genius intellect

Good sword combatant

Superhuman resistance

Control all magic

Superhuman brain capacity

Connect with other dimensions

### **Age of Humans**

Coreokin is one of the four Dragons of Origin. He created and controls the magic that is one of the more rarely used energy sources in Farnheim. Coreokin like the other dragons have existed 352 years before the 1st war. He is the only dragon to descent down to ground level and therefore leaving the Dragon Realm. This because of the first Clash of Dragons forced him to retreat in order to regain his powers. Coreokin never uses magic in battle because that would risk him being exposed to the other dragons. He is the Head Counselor of the Farnheim Council.

### **Age of Orcs**

Coreokin is a very powerful wizard that aids his friends in battle by enhancing their abilities and allows them to communicate through minds. As his power grows, more enemies start to sense the presence of a dragon within the walls of Farnheim City and Coreokin does everything in his power to protect the city from falling.

### **Age of Titans**

Coreokin is exposed to the dragons and Tirus, the Dragon of Death sends his strongest apprentices upon Farnheim City, the four horsemen. Coreokin is forced to reveal his secret identity to his firends and explain why chaos is about to break out in the Crossroad. In the second Clash of Dragons, Coreokin finally transform himself into dragon form and battles Tirus and Terra alongside Alara.

### **Age of Assassins**

Coreokin has now returned to his human form and rests to restore his powers again. Because of the lack of power and focus he leaves the position as Head Counselor and Marlow from the Blackbird Assassins gets chosen to take his place under Coreokins advice and guidance.
The Rangers

## The Rangers of Farnheim

### Origin

The Rangers was formed along time ago when Farnheim City was still a monarchy. It is a military unit which purpose is to keep the land around the city safe. The Rangers are sent out to handle situations that threaten the civilian population from raiders, criminals and aggressive creatures like goyfs and rogue demons.

Being a ranger is a well respected and even glorified honor. Only the very best soldiers of Farnheim City gets promoted to this unit.

### List of known members

* Needle (Former member)
* Spike
* Iron

Sometimes The Rangers get help from other members of the Council or the military. Among the assisting titans are Theren, Splinter, Zephyr and The Legendary Five.
Xenon (Robert Jeffords)

Invisibility

Rapid body regeneration

During this time Xenon is a recurring villain that got dimensionally discplaced during a heist attempt against the 10T headquarters in Mexico. By accidentally triggering an override switch Xenon got sucked into the portal which in turn closed immediatelly afterwards. Lost and confused Xenon wandered the forests of Farnheim, doing everything in his power to avoid starvation and the dangerous beasts that live there. One day Xenon got ambushed by a forest-goyf and its claws tore up his entire back. By mere luck Xenon succcesfully escaped but his end was near. When great loss of blood looked like it should be the end for the New York gangster a stranger found him. To this day no one really knows who helped him but it is rumored that it was elves. While the elves got slaughtered during the first war it seemed impossible but it was the only explenation, no one else posses that kind of power that deep into the forest. Along with surviving the claws of the goyf, Xenon also gained the ability to rapidly regenerate the cells of his body, mending wounds. He also gained the ability to completely disapear. Since that day an invisible, immortal mobster came to cause havoc in the Farnheimian realm.

### Age of Orcs

Xenon has now joined the infamous orginazation The Reapers and is one of their raiders.

### Age of Titans

Xenon did not directly take part in The Clash of Dragons but helped people escape the mainland alongside other members of The Reapers.
Moltzer (Catalys)

## The Flame of Life and Death

Moltzer in his final form.

The Invaders

Flight

Immortality

Good hand to hand combatant

Somewhat revive the dead

### Age of Humans

Moltzer is known as "Catalys" during this period of time. He controls the majority of western Farnheim including Crona. Moltzer is doing Tirus' biddings because Tirus made a promise to resurrect Moltzer's wife, Gabrielle. When Moltzer realizes the promise is a lie he tries to turn on Tirus but fails miserably. Instead he becomes mind controlled by Tirus and thus continues to reign as an evil warlord. This causes Tirus to weaken in other areas.

Moltzer's forces push forward and Farnheim City is constantly under siege. The Legendary Five are sent out to deal with him. After many attempts Moltzer is defeated and on the brink of survival Tirus gives him a choice to either die or become reincarnated as an undead and work for Tirus willingly. Simulateously Alara gives him a choice to join the military forces of Farnheim City or be reincarnated as a human without powers and no memory of his prior life. Moltzer decides not to choose and the two dragons decide to try get their wish through. Two beams hit Moltzer, one of death and one of life, one of evil and one of good. The two forces merge and Moltzer becomes neither all good nor all evil. He essentailly becomes human in that sense. He also got the power to somewhat control life and death.

### Age of Orcs

Moltzer is drawn towards evil and bad intentions because of the half of Tirus' biddings within him. He travels to Farnheim for help and guidance and Coreokin is glad to help. The rest of the council is not so happy helping their former archenemy. While spending time with the council the Alara side of him becomes stronger and he is eventually chosen as chairmember of the Farnheimian council.

### Age of Titans

Moltzer is leader of the Farnheim Rangers and leads the assault on Lucifer's and Anubis' territory. When the second Clash of Dragons begins, Moltzer is at first possessed by Tirus but Fiern manages to turn him back to normal.

### Age of Assassins

Moltzer has left the Farnheim Rangers and instead takes on coaching the New Legendary Five.
The Anarchists

### Origin

The Anarchists was founded by Boomer. At first no one knew what The Anarchists tried to achieve but after a string of connected crimes planned by Boomer, the Council concluded that their agenda was to bring total chaos in the Crossroad. Later Boomer reveals his plan to introduce anarchy in the entire multiverse, something seemingly impossible, however Boomer's intellect is on another level and he tries to explain his plan in detail but the Council doesn't understand a word.

### List of known members

* Eric "Boomer" Dresden
* Cyborg
* Alasar "Chaos" Harper
* The Wizard
* Siphon
Boomer (Eric Dresden)

## **The Criminal Mastermind**

Eric "Boomer" Dresden after defeating Siphon

Expert on explosives

Expert hand to hand combatant

### **Age of Orcs**

Boomer manages to penetrate 10T's security and travels through the portal to the Crossroad. There he forms a group of elite villains and brings chaos to the realm. His goal is to bring anarchy to the entire multiverse but ends up leaving the gruop far from recieving his ambitions. Though he continues to disturb the council and manages to become the most wanted criminal in the entire Crossroad for a short priod of time.

### **Age of Titans**

Since his former group (The Anarchists) now is led by Siphon and his initial goal with traveling to the Crossroad has faded, he begins to somewhat help the council instead, but on the condition that he gets to use his methods to solve the issue, whereas becoming one of the first antiheroes.
The Face

The Face

Species:
Mouse

Gender:
Male

Colors:
Black, White, Red

Starting Location:
The Roof

Starting Night:
Night 2

The Face is an upcoming character in the game Five Nights at Treasure Island.

Description
Appearance
The Face has the same appearance as MickMick, except his eyes are a pale white color and almost human-like, and his mouth hangs open with no teeth showing, as if it is broken or dislocated. His ears are also more bat-like and pointy, compared to Mickey Mouse's iconic circular ears. His suit also appears to be a slightly darker shade of red than normal, and there are short stumps where his legs should be as most of his lower torso has been melted, and it is currently unknown why.

Behavior
He will first appear in the chimney on The Roof and make a banging sound, signaling that he has become active. When he appears in The Office, he can be seen climbing on the desk. When he attacks the player, he rises up screaming as he lunges at the player. He will also rarely jumpscare the player when they begin in Pirate Caverns. He becomes active in Night 2 and continues activity through the rest of the game, but can also be active on Night 1, which is a rare occurrence.

Locations
The Face begins on the Roof. He will then enter the player's Office.
Batesville, Mississippi

Batesville is a city in and one of two county seats of Panola County, Mississippi. The population of the city is 7,463, making it the largest in the county.

 County
 Population
 Elevation
 Mayor
 ZIP code

## Demographics

As of the 2010 Pokéland Census, the racial composition of the city is:

51.52% White (3,845)

44.81% Black or African American (3,344)

3.67% Other (274)

19.6% (1,462) of Batesville residents live below the poverty line.

## Theft rate statistics

Batesville's theft and murder rate statistics are rather on the high side. The city reported 28 Pokémon thefts in 2017, and averages 4.46 Pokémon murders a year.

## Pokémon

See the Panola County page for more info.

## Fun facts

* In Batesville is South Panola High School, known for its domiant football team. The team made 11 5A Championship appearances between 1993 and 2008, and has a 7-4 record. It also has four 5A championships, in 2009, 2010, 2012 and 2014.
* Batesville is also where former Mississippi governor Ronnie Musgrove grew up.
* Batesville also has some decent amenities. It has plenty of fast food, decent hotels, a Walmart, a Lowe's, a Nintendo World, a Cracker Barrel, a few shopping centers, dollar stores, local restaurants and stores, a country club, a Love's truck stop, a small municipal airport, and a few other things.
Knuckle

Knuckle fighting steel elementalist Thutcher

Expert hand to hand combatant

Weak spot detection in all things

### Age of Orcs

Knuckle and his team, Knuckle's Knuckle Team, appear during a battle when the humans try to reclaim Farnheim City. They reveal that a being called Splinter sought them out and asked for aid.

Knuckle and his team spends alot of time with the Council and helps them on various missions. Knuckle's origin is the deep forests of northern Farnheim so when there is a scenario up there that needs attention, Knuckle is priority number one for knowing the enviornment.

During this period Knuckle is briefly offered a position as Colonel of Arms in the Farnheimian army and carries out a few missions as tactical officer, coached and ultimatelly led by Axe. When a hostile situation involving Chuns develops in the north, Knuckle and his team chose to leave the Farnheimian army and fight the Chuns.

### Age of Titans

Knuckle's Knuckle Team is in a full on war against the Chuns and their warlords. Sometimes the team gets called in by the Council to help them during a crisis, like the second Clash of Dragons.

Knuckle is involved in the fight against the horsemen but becomes severly injured while fighting Thutcher, Siphon and The Gambler that are under one of the horsemens mind control.

### Age of Assassins

Knuckle gets an order to act as peacekeeper in the north.
Theren Twinfang

Superhuman strength

Teleportation

Immortality

Connect with other dimensions

Expert sword combatant

Predict the future

Telepathy

Magic

Theren is the second in line to the throne of Morthugar City in Crona. When Kagrath initiates a rebellion against the orcish regime, Theren decides to join because of his hate towards his older brother Thedderen Twinfang. When the first assault fails and Kagrath's rebels are pushed back Theren decides to travel to Farnheim City to get help. The farnheimian council tries to boost the rebellion but Morthugar City holds their defense.

### Age of Orcs

Theren fights alongside the Rangers (Iron, Spike and Needle) of Farnheim City and soon gets voted into the Farnheim Council. When the orcs takes over Farnheim, Theren tries to get as many orcs over to the oppositions side. Theren discorvers he has magic powers during the last battle against the orcish regime and when he later discuss the issue with Coreokin he gets to know that he is one of the four wizards. Theren is being choached by Coreokin and learns how to utilize his magic abilities. During this time Theren also trains Needle into one of the most acknowledged assassins of all time.

Theren gets promoted to Captain of Arms by Axe and whereas takes the position of the late Alex Rory.

### Age of Titans

Theren is one of the key characters during the second Clash of Dragons and at one point he single handely takes on the human form of Tirus, the Dragon of Death, and the fight ends in a tie.

### Age of Assassins

Theren becomes one of the iconic assassin leaders and he vouched for Marlow to become the new Head Councelor.
Lethe Island

Lethe Island

Map of Lethe Island

### Inhabitants

Cleric; Codename: Willow; Dock Manager Betton; Eq. Merchant Sarah Meco; Gondola Boatman Hugart; Grandmaster Albert Python; Grocer Comel; Grocer Mora; Grocer Paparo; Evan Hilde; Instructor Leina Tanker; Officer Ferarah; Pub Owner Holly; Shura; Vad; Vault Keeper Laban Carpy; Warp Gate Controller Mochika Glen;

## Description

Lethe island is the starter map located in the North of Ektensia continent.

Populated by relatively weak mobs that shouldn't pose a lot of challenge for beginner players.

## Mobs

* Axehead Beetle
* Big Mouth Beetle
* Blue Mushroom Jellyfish
* Fang Boar
* Fangwolf
* Gentle Lingu
* Glittering Tail Seahorse
* Gray Boar
* Helmethead Bee
* Kanis
* Longtail Lingu
* Manewolf
* Mongler Patroller
* Mongler Thrower
* Mongler Warden Kaka
* Mongler Worker
* Nipper Hermit Crab
* Purple Seahorse
* Red Mushroom Jellyfish
* Redstone Ant Guard
* Redstone Ant Laborer
* Redstone Ant Scout
* Redstone Ant Worker
* Roaming Boar
* Rogue Beetle
* Scarlet Seahorse
* Small Poison Mushroom
* Small Shank Poison Mushroom

## Essential NPC

* Cleric Ferdinand Vande
* Warp Gate Controller Mochika Glen
Itzli Dinatecatl

Player: Elijah

Character Name: Itzli Dinatecatl

The Shadow

Age: 23

Lifepaths: City Born, Urchin, Pickpocket, Criminal

## Beliefs, Instincts, and Traits

### Beliefs

1. Someone is trying to hide evidence of the girls' disappearances. I must find out who, and to what end. I shouldn’t risk going back to the court office, so I will go to the guild and trade a favor to my friend Thordur if he will go to the court house for me.
2. I need more money to do what I want - my father is not as wealthy as he seems, and I am perfectly capable of fending for myself. There is a house in Halles that should suffice as a target, I will go scope out the place tonight.
3. I will familiarize myself with the goings-on in the war Party so I may be more prepared for the expedition North.

### Instincts

1. I will protect my family before all else.
2. There is true evil in this world, and it must be countered at all costs.
3. If I percieve myself to be in danger, I will slip away unnoticed.

### Traits

1. Superstitious
2. Alert - Die Trait
3. Plainfaced (call-on for Inconspicuous
4. Pokerface (call-on: falsehood, gambling)
5. Unheeded - (call-on: Inconspicuous

## Artha

Fate: 5

Persona: 5

Deeds: 0

## Resources

### Gear and Possessions

Shoes, Clothes, Personal Affects

Traveling Gear

Run-of-the-mill Arms

Small Cottage

Savannah Cat - Tecuani

### Player Notes

Sherii has a lead I don't know, because this is a contact she doesn't want to lose and I would not handle the situation well.
Titan levels

## Titans listed by battle performance

The scale is 1-5 and some titans are considered "Elite titans".

Coreokin: **Elite**

Theren: **Elite**

Needle: **Elite**

Forrest: **Elite**

Jonathan Ivory: **Elite**

Darczon: **5**

The Twin: **5**

Mirror: **5**

Zephyr: **5** *(Considered **Elite** sometimes)*

Moltzer: **5**

Boomer: **4**

Zendir: **4**

Azelott: **4**

Kagrath: **4**

Fire: **4**

Iron: **4**

Siphon: **3**

Axe: **3** *(Avatar form: **5**)*

Shutterfield: **3**

Spike: **3**

Chaos: **2**

Thutcher: **2**

Knuckle: **2** *(Avatar form: **4**)*

Mammoth: **2**

Thedderen: **2**

Xenon: **2**

Bloodfist: **1**

The Gambler: **1**

Cyborg: **1**
Character Prep 1

### Toons:

Photo-Negative Mickey, True Mickey, Disembodied, Photo-Negative Minnie, Impure Mouse, Willy, Mickey Mouse, Suicide Mouse, Corruptus

### Camera:

**CAM 3**

**Character Prep 1**, also known as **CAM 3**, is a location of the game *Five Nights at Treasure Island*, and the Creepypasta Abandoned By Disney . It seems to be a backstage for mascots. This is where Photo-Negative Mickey, Disembodied, Willy and Photo-Negative Minnie starts. Photo-Negative Minnie will appear here hanging from the ceiling when active. **Character Prep 1** has a mannequin in two corners of the room. There is a crack in the wall and a poster of a **Goofy** costume. There is also a Mickey Mouse badge on the floor. There are multiple wires hanging down across the ceiling. There are also some shirts hanging on the mascot costume rack. True Mickey, Suicide Mouse and Corruptus can also appear in this room.

## Trivia

* An unused file shows Acephalous in this room, holding Disembodied. Some believe he is trying to find his head.
* When Suicide Mouse is in this room, the **Goofy** costume poster will be replaced with a poster of Suicidemouse.avi, the creepypasta in which Suicide Mouse is based.
	+ However, this only happens if Photo-Negative Mickey is not in this room.
* On rare occasions, Disembodied can stare at the camera. This can signify that he will appear in the Office real soon.
Voodoo MickMick

**Voodoo MickMick** (previously referred as "**Plush Mickey**") is the last upcoming antagonist in the game *Five Nights at Treasure Island*.

## Description

### Appearance

**Voodoo MickMick** appears to be a plushie version of Mickey Mouse (hence the name), as he is made out of carpet or brown fabric. He has red buttons on his pants, and he has red buttons for eyes.

### Behavior

**Voodoo MickMick** becomes active staring on Night 5. He starts in the Storage Room on 3:AM, and will proceed to head directly to the office, instead of going back and forth between cameras. When he appears in the office, he is seen at the right door of the Meat Freezer. The player needs to shut off a camera to lure him away, or turn off the power, or hide under the desk, giving the player 50/50 chance of surviving. Failing or neglecting to do so will cause **Plush Mickey** to attack the player.

### Locations

**Plush Mickey** starts in the Storage Room. He will then move to the Staff Area, the Meat Freezer, and then will enter the office.
Acephalous

Acephalous is an upcoming character in the game Five Nights at Treasure Island.

## Description

### Appearance

Acephalous is a two-part antagonist in *Five Nights at Treasure Island*. He is a suit of the iconic Disney character Goofy, with his head separate from his body.

### Behavior

The game's creator, Matthew, has confirmed that Acephalous's body will be hostile while his head is not, but the head will still move. Matthew also confirmed that Acephalous's head will act like Pluto and Disembodied, attracting the other suits into The Office.

### Locations

Ace starts in the Bathroom and can move to the Meat Freezer, the Staff Area, the Mascot's Only Room, the Staff Area, the Meat Freezer, and lastly The Office.
Lounge

the Lounge (also know as CAM 06) is an upcoming location in the game Five Nights at Treasure Island.

## Description

It is a small dark waiting room with two sofas, an arm chair, a table with a broken candle stick and shards of glass, and an old grainy black telephone on the table. There is a picture frame of a ship, a torn down "No smoking" poster, and a few duck stickers on the wall and floor. There are also some stray wires on the furniture and on the stone, grainy floor and a doorway.
Slester

**Waiting for Maintnance.**

**Slester** is a humanoid that resembles some form of voodoo doll, and a tertiary antagonist in *Five Nights at Treasure Island*, alongside The Face, Undying, God and MickMick. **Slester** is the enemy that's behind the player by stalking the player whenever the player hides under the desk for too long if no suits are inside The Office. After a short amount of time, **Slester** attempts to attack the player.

### Appearance

**Slester** is a creepy humanoid that resembles a **voodoo doll** of sorts with big empty eyes and a droopy mouth with what appears to be suture marks on it's chest and stomach, it could also resemble a **Haniwa** which are terracotta clay figures that were buried with the dead in **Japan** between the **3rd and 6th centuries**. It also appears to have two needles through it's body, one going through it's shoulders, and the other through it's head. It is orange in color.

### Behaviour

**Slester** will begin at Night 4 and from then onwards, it will appear in the Office at random. If player will stay idle while hiding under the desk for too long (and no suits will be active during **12.AM** at this time in the Office) **Slester** will jumpscare the player. **Slester**'s reflection can be seen every time while hiding.

### Locations

**Slester** will only appear in the Office if the player hides for too long. It's presumed that **Slester** starts immediately right behind the player's back, judging by it's reflection visible while being hidden under the desk.

## Trivia

* **Slester**'s name originated from a temporary name given to Purity, or God, which stood for "**Slender**'s Sister".
* **Slester** is one of the only other suits/characters who is active on Night 6, besides of Mickey Mouse, Pure Mickey, Minnie Mouse, Corruptus or True Mickey.
* **Slester**'s screech is edited from the static sound in the game, *Slender: The 8 Pages*.
	+ Interestingly, **Slester**'s name origin explains this, "**Slender**'s Sister."
* Interesting enough, **Slester**'s texture in the current promo is different than the in-game texture.
	+ This may be changed in the future.
* **Slester**'s body can be seen while hiding under the desk in 1.0.2-1 version of *Five Nights at Treasure Island*.
* **Slester** bears an uncanny resemblance to shy guys from the ***Super Mario Bros. series***, but this is most likely a coincidence.
Minnie Mouse

Minnie Mouse is a character in the game Five Nights at Treasure Island

## Description

### Appearance

Minnie Mouse appears to be a Normal Minnie Mouse toon She wears a red dress with white polka-dots and red high heels. She also wears a red polka-dot bowtie along with white gloves on her hands. Her face has a distorted look. She has little eye holes and a big smile with human teeth inside.

### Behavior

Minnie Mouse will begin in Character Prep 1, offscreen. Then, she will appear in the room, hanging. This can help the player prepare for her to move.

If Minnie Mouse appears in the office, the player needs to pull up the monitor and shut off a camera, to lure her to another room. Delaying or neglecting to do so will cause her to kill the player. The player also has the option to hide under the desk, giving the player a 50/50 chance of surviving. Minnie Mouse will always disappear, reappearing in Character Prep 1 later.

### Locations

Minnie Mouse will start off-camera, then she will start hanging in Character Prep 1, move to the Staff Area, move to the Meat Freezer, move to the Lounge, and eventually enter The Office.
Staff Area

Staff Area (also known as CAM 01) is an upcoming location in the game Five Nights at Treasure Island.

## Description

The Staff Area, also known as CAM 1, is a location in the game Five Nights at Treasure Island. It is nothing but a dark room with a black door on the left that says "Mascot Only Room" in red letters, multiple stray wires, some wooden crates in the bottom left corner, and a crowbar on the floor. There is also a big entrance frame on the far right of the room which leads to the Storage Room and the Meat Freezer.
Disembodied

Donald is an upcoming character in the game Five Nights at Treasure Island.

## Description

### Appearance

Donald is portrayed as just a head. Unlike Goofy Donald doesn't seem to have any body so far, most likely due to the story this game is based on. His head depicts eyes but they are black and shiny. Unlike the original Donald and the Donald head featured in the original teaser image, he is missing his blue sailor hat.

### Behavior

Donald starts in the Mascot's Only Room with MickMick. He doesn't appear in any cameras, and stays in the one spot, until he stares at the camera, signaling that he will show up at the Office.

He will randomly teleport into the Office, making screaming, duck-like sounds. He is non-hostile, similar to Balloon Boy in Five Nights at Freddy's 2.

It has been proven that he will leave after several seconds. Another method to get rid of him is to disable CAM 2, or the Meat Freezer but this is the only camera which will make him leave as other cameras won't fend him off.

Since the other suits are attracted by noise, Donald will attract them with his loud quacking. The suits will start moving more spasmodically once Donald leaves the office desk.

### Locations

Donald is shown beside MickMick in the Mascot's Only Room, before turning to face the camera, then suddenly teleporting in The Office randomly.
Nights

## Night 1

*Only Photo-Negative Mickey is active this night. He can take a straight pattern to your office. If Photo-Negative Mickey appears in your office, shut off one of your cameras to lure him away.''*

**Night 1** is the first playable night of *Five Nights at Treasure Island*. Compared to the later nights, this night is relatively easy and serves mainly as an introductory stage that accustoms the player to the game's mechanics, allowing the player (if new) to get used to how to survive, and to get use to the building's whereabouts. Photo-Negative Mickey is the only active character this night. MickMick, Oswald and The Face rarely can become active on this night.

## Night 2

**Night 2** is the second playable night of *Five Nights at Treasure Island*, as-well as the last playable night in the old demo. This night starts immediately increasing the difficulty, as Photo-Negative Mickey will start to get more active and Dark Oswald becomes a threat from this point onward. Disembodied and The Face are also active this night and one of them can also sometimes appear in the Office, effectively multiplying the number of potential threats to watch out for.

## Night 3

**Night 3** is the third night of *Five Nights at Treasure Island*. Unlike the previous two nights, this night is cut short to 3:AM, which the player will be sent to Pirate Caverns, which that is where the player will have to survive against The Face and Undying. Photo-Negative Mickey and Oswald are more aggressive than they were in the previous night. The Face and Disembodied also have a higher chance of entering the Office this night compare to the previous night. Acephalous and Suicide Mouse will be active on this night as well. On rare cases, Pluto may enter the Office. Henry will call you on this night.
MickMick

## Appearance

**MickMick**'s appearance resembles a normal Mickey Mouse costume and Photo-Negative Mickey, and nearly resembles True Mickey's appearance, unlike Photo-Negative Mickey, his colors aren't inverted and retaining into normal Mickey Mouse colors, however, they are slightly showing discoloration. **MickMick**'s head has 2 large eye-holes or sockets with two Human-Like Eyeballs within them. The only exception is if he attacks the player, in which his eyes will be normal and he will look exactly like the original Mickey Mouse. The reason for this change is unknown.

Like The Face, **MickMick** has the original Mickey Mouse's color scheme, except that he has a full body.

## Trivia

* MickMick is a normal mickey type suit, only with widened eyes and human eye balls.
* MickMick in the past is just as the strong resemblance to MickMick , except his eyes are not widened and it doesn't ave bloody human-eyeballs , his eyes is the same resemblance as Mickey Mouse's eyes.
* MickMick looks like Mickey Mouse, except that he's a somewhat hellish version of Mickey Mouse.
* MickMick has original Mickey Mouse colors, however they show slight discoloration.
Five Nights at Treasure Island

## Story

After arriving at the often rumored about Treasure Island, you have taken the Nightshift for easier investigation of the Island. The three... no, two other employees on the Island with you help you out with advise and planning- but just like with every good plan, there is things that are simply unpredictable. Things that bust the so well planned scenario.

Strange figures moving in the darkness, missing employees. Faint voices in the distance, calling for help, speaking words of confusion and terror.

Will this really pay out in the end?

The setting is in the forgotten Disney attraction "Treasure Island". The player works as an intern for a research team, and cannot leave their office except during Pirate Caverns.

They have access to ten cameras, and must monitor the facility using them. The suits found in the facility roam around at night, and must be monitored by the player. If a suit enters the office, the player must immediately open the monitor and disable one of the security cameras, which creates a lot of noise and lures the suit out of the office.

## History of FNATI

The first Five Nights at Treasure Island was shown by AnArt1996 back in 2014, which he then made a Remastered 1.0, then canceled his game fully at the start of the remastered 2.0. AnArt then gave the project to Purity Sin and her team "The Purity Sinners" (Including SubwooferX3) to continue the game. In a later version, they changed the game so it is not based on a creepypasta anymore but set on their own story, removing characters such as Photo Negative Mickey, and Photo Negative Minnie, who were replaced by Willy and Impure Mouse.

The project was later canceled because of drama happening towards the team.

In 2016, SubWooferX3 made the Official:Nightmare Before Disney, and then later on teamed up with Blackout to continue Five Nights at Treasure Island's official state. In 2017 AnArt1996 said that Nightmare Before Disney is not copyright and cancelled it. FNATI Is currently in it's 6th version and is owned by Radiance Team.

**ABOUT THE WIKI**

**This wiki has a large vandal problem. I know i am a former vandal , but this is REALLY out of hand! I thought ,,haha funi i will edit 2 articles" but this place has gone to shit! So , help out if ya can. We'll Appriciate it.**
Storage Room

**The** **Storage Room**, also known as **CAM 4**, is a location in *Five Nights at Treasure Island*, as-well as the starting location of Oswald, MickMick, Hourglass, Classic Oswald and Ortensia.

## Appearance

In the **Storage Room**, there are a few boxes visible, as-well as 2 caution tapes across the room. There is also a rusted, damaged doorway frame; that leads to the Staff Area with a small step ladder in front of it, as-well as a shelf with more boxes on it.

## Characters:

**Dark Oswald** appears in this room, lying down beside a stack of boxes. From the new version, there's also a poster lying down to the left. Like Photo-Negative Mickey, he will stand up before he leaves. Classic Oswald's ear can be seen behind the boxes, and he will peek out behind the boxes when he is about to leave. Ortensia will also emerge from the right of the room, peeking behind the pipe. Hourglass emerges from the boxes at the middle. MickMick and Voodoo MickMick emerge from the left corner of the room. Minnie Mouse emerges from the right of the room.

## Trivia

* The poster that is lying down on the left side is the actually a map of *Five Nights at Freddy's 2* estabilishment with marked animatronics' paths made by user *ThatsWhiskyToYou*. Full version here.
Official FNATI Wiki

## Welcome to the Unofficial FNaTI Wiki

Welcome to the unofficial Five Nights at Treasure Island Wiki!

Official Wiki: Treasure Island Wiki

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Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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Office

**The Office** is the titular main location for the player to begin in *Five Nights at Treasure Island*.

## Description

This is where Jake Smith, as the protagonist will start to begin the nights, and will have to survive against Treasure Island's possessed Suits from Night 1-8, being given infomation from the pre-recorded Phone-Calls.

## Appearance

The Office has a desk. On it, it has a monitor, a pot with a Cigarette in, and a map of Treasure Island underneath the Cigarette pot.

At the far end of the Office, is a Treasure Island Sign which is one side is detatched from the ceiling, which is marked ***"Treasure Island"*** on the middle of the sign, in a pirate-like Font, as there's a poster, marked "Cactus Kid".

## Surviving

**The Office** has a set of 2 doors, one to the left and to the right. The player can shut off a camera to lure suits out of the office, or they can hide under the desk, whenever a suit or a toon enters the Office, but it has a 50/50 chance of surviving or getting killed. The player also have the option of turning off the power, which will make the Shade version of the suits be active, able to kill the player.

When the power is off, the player have only the flashlight and Hiding to protect against the shade suits, and the player can also use the monitor to shut off CAMs.

## Trivia

* Pluto is the only suit to only appear in the Office on anytime whatsoever.
Mascot's Only Room

Mascot's Only Room (also known as CAM 03) is an upcoming location in the game Five Nights at Treasure Island.

## Description

It seems to be a backstage for mascots. the Mascot's Only Room seems to have a mannequin in two corners of the room. There is crack on the wall and a poster of a Goofy costume. There is also a Mickey Mouse badge on the floor, along with multiple wires hanging down across the ceiling, and some shirts hanging on the mascot costume rack.
Meat Freezer

the Meat Freezer (also known as CAM 02) is an upcoming location in the game Five Nights at Treasure Island.

## Description

Acephalous' head can be seen lying on the ground with a cleaver nearby, with some other objects and debris lying around on the floor, along with two white shelves in the corner. There are also a few meat hooks and loose, black wires hanging from the ceiling, along with a Mickey Mouse button on the ground.
The High officials

Starting out in 32,000 (BNL), **The High Officials** are basically the council that assist leaders with leading the Aojeernar race, though they did used to lead until 12000 ANL due to the leader resorting to a dictatorship. This was also when a new time period had started, otherwise known as (ANR) After new ruler. This had of course angered almost every single **high official**, Musa Tafki being the most infamous for the attempted assassination of Crumbled Sanity. **The High Officials** often believed in Ceerlaton's words and rules, which limited the Aojeernar's progression heavily.

 It was once rumoured that **The High Officials** often did sacrificial rituals to appease Ceerlaton. This was later proved, giving Crumbled Sanity, and the rest of the Aojeernar's a reason to rule out **The High Officials**. It was also said that during the beta wars, **the high officials** discriminated heavily against weaker Aojeernar, something that Crumbled Sanity would hate very much.

When the ANR period started, high officials slowly started fading away from history, many assume they retired, others assume they died.

It would only take a while before it was found out that Crumbled Sanity had personally executed most high officials, only 5 our of the 100 surviving as a result. Surprisingly, Musa Tafki was spared as a high official.

In 45 ANR, **The High Officials** temple was burnt down seeing as almost every high official was now gone. To this day, the high officials still attempt to reclaim their place on leadership, relying on many people to try and take out "Crumbled Sanity".
The Beta War

In 4000 ANL, the beta war had broke out. Meaning that the Aojeernar were against the Beta's, the fight lasting until 4026 ANL.

This was the dark period of the Aojeernar as many would say because of the amount of deaths and unfortunate events. This is also when the high officials began discriminating against the weaker Aojeernar, saying that only the strongest should live where as the weaker ones should die. This gave a very bad reputation for them, and is another reason for Crumbled Sanity's fame after killing most of them.

It is estimated that around 145k Beta's were killed and 123k Aojeernar were killed.
Unused Content

These are the Unused Content for the upcoming game Five Nights at Treasure Island

## ​Dark Oswald

   Dark Oswald was going to be the design and appearance for Oswald but the Model was to glitchy due to the textures. (though he appears in the novel universe)

## ​MickMick (Old Design)

   MickMick's old design was based on his teasers though he design was changed because it was to match with the toons and not suits.

## ​Photo-Negative Mickey

   Photo-Negative Mickey was changed to MickMick because of the story's changes. It is possible he was removed due to copyright , but that needs coinformation.

## ​Photo-Negative Minnie

    Like Photo-Negative Minnie she was removed because of the story change
Mickey (disambiguation)

**Photo-Negative Mickey** is the main antagonist of *Five Nights at Treasure Island*, and is a Mickey Mouse suit with an inverted color palette.

**Mickey** may also refer to:

* **MickMick**, a version of Mickey scrapped in 3.0 and was the main antagonist of 4.0.
* **Willy**, the main antagonist of 3.0.
* **Suicide Mouse**, a Mickey found in Remastered 1.0 and 2.0.
* **Voodoo MickMick**, a character that was supposed to be in a minigame from 4.0.
* **The Face**, a antagonist in nearly all the versions of Five Nights at Treasure Island.