Mountains Of Sharp Continent

The old Sharp Continent has the second highest mountains in Second Life after the Mountains Of Heterocera, followed by Mountains Of Sansara. Only three continents, Heterocera, Sharp Continent and Sansara have mountains higher then 300 m.

## List

The summits are listed in order based on their height. If two peaks have same altitude, they are listed in alphabetic order.

* Svecia - 345 m
* Opera 1 - 293 m
* Svecia 2 - 259 m
* Cascade - 255 m
* Sierra 1 - 217 m
* Sierra 2 - 200 m
* Mizithra - 197 m
* Shasta - 180 m
* Pop - 179 m
* Tenshi 1 - 128 m
* Appalachia - 115 m
* Opera 2 - 115 m
* Svecia 3 - 113 m
* Zaius - Snicket - 96 m
* Coda - 95 m
* Arpeggio - 90 m
* Lappi 1 - 89 m
* Huntingdon 4 - 82 m
* Zaius 1 - 82 m
* Huntingdon 1 - 81 m
* Zaius 2 - 80 m
* Caroll - 78 m
* Huntingdon 3 - 77 m
* Lodestone - 77 m
* Huntingdon 2 - 73 m
* Warwick - 72 m
* Tenshi 2 - 71 m
* Dougall 3 - 68 m
* Dougall 1 - 67 m
* Zaius 3 - 66 m
* Card - 64 m
* Meiji West 1 - 63 m
* Meiji West 2 - 62 m
* Dougall 2 - 59 m
* Lappi 2 - 57 m
* Meiji West 3 - 57 m
* Bull - 48 m
* Lappi 3 - 45 m

## Mountains

The mountains are listed here in alphabetic order.

### Blue Bay

The Blue Bay has a few islands, which look like mountains. It also has part of the Svecia Mountains (see below).

Tenshi Peninsula has a high peak, 128 m. Even if it is high according to Second Life standards, it is nothing compared to the huge aspect of Svecia Mountains. A bit to South, there is an island, which hosts a peak rising to 72 m high.

There are three peaks in Lappi sim, with altitudes of 45, 57 and 89 m. The first one is on an isolated island, while the other two are on the same one. The third peak has snow on its summit and is a good place to see the border of Sharp Snowlands, with its huge waterfall. The island has a rezz zone at its base.

### Brighton Mountains

There are a few mountains located close to Brighton Dam. To North, a few of them are in Huntingdon sim. Huntingdon 1 is located just East from the road and is easy to climb. Rising to 81 m high, it is good for a landscape over the Void Ocean. Huntingdon 2, located just over the road, rises to 73 m high. Huntingdon 3, which is just South from Huntingdon 1, rises to 78 m high. This mountain lies half inside the Void Ocean. Opposite to is, one will find the large Huntingdon 4, which is 82 m high and wide.

South from Huntingdon sim, there is the great Brighton Dam, which looks like a continuation of the mountains.

Just South from the dam, in the nearby sim of Coda, a few mountains can be identified They appear like a continuation of the dam. A peak seems to be in Brighton (but on land with restricted access), near the sim border. Coda sim hosts a high peak (95 m high). The other ones look like hills.

### Card

This peak is located East to Sharp Bay City, close to the infohub where teens firstly entered Second Life. It rises to 64 m high. The mountain is also visible on world map, as its summit is rocky. There are a few hills located South to Card, but by far smaller, highest of all being in Nix (49 m). However, they look like hills and not like mountains. A beautiful forest can be found in South-East.

### Central Mountains

The altitude map revealed the existence of a few mountains, but since they are on land with restricted access, there is no way to closely image them and to measure them. Two mountains exist in Scarborough sim. One mountain can be surveyed in Bull sim, it is 48 m high and covered with vegetation and buildings.

### Meiji Range

This is a fragmented mountain range that spans through a few sims. The Westernmost end is in Daugall sim. One peak (Dougall 2) is close to the North-West sim corner. From there, one can see Dougall 1 to East, an elongated mountain. The mountain range continues towards East, even if it gets a bit flatter and it has a few peaks located a bit to South. Dougall 3 reaches even higher, to 68 m high. Landscape is beautiful, as one can see the Void Ocean located to North.

The mountain range continues to Meiji West, where it is interrupted by a deep passage.

Further West, inside Caroll sim, altitude reaches 78 m. Caroll Peak is a good place to take snapshots. The sim is full with mountains, even if not with the same height. Here, just like in the Color Sims, terraforming is allowed up to 40 m. This automatically implies that residents can create mountains or lakes whenever and wherever they want on their land holdings. From here, one can go East to Tolkein sim, where, as for 2020, residents have built sculpted mountains.

Meiji East is the end of the Great TSL Highway (see Central Sharp Continent Road Network for details). Here, mountains can be found along the road. There are three peaks, 57, 62 and 63 meters high each. The landscape is beautiful, as there is a spectacular gorge almost parallel with the road.

The next high peak is located to East, in Zaius (82 m). It is high and narrow and difficult to climb. Another peak (80 m), located on a long and flat range, is located to East. Here, the road hardly finds its way, squeezed between two mountain ranges and forced sometimes to use long bridges. A third peak rises to 66 m high.

The next sim to East, Lodestone, hosts a mountain range on the opposite side of the road. In fact, it is the same range, but the road crossed on the other side. There are many small peaks, but the highest one is 77 m high. This is also the Easternmost reach of Meiji Mountain Range.

### Snowlands Mountains

The Sharp Snowlands are permanently ice-covered mountains, with the lowest elevation at 81 m and the highest peaks over 200 m high. It is a valley built along a river, which falls through a giant waterfall into the Blue Bay. With a head of 61 m, it is the highest waterfall on all Linden-owned continents and hosts the highest altitude difference along non-sculpted Water between two sims.

There are mountains both along the East and the West shores of the river. One should note that the area is incomplete. The river itself is incomplete, as a sim is missing between Rainier and Appalachia. Most mountains are not finished and many times their summit appears to be in the nearby Void Sim.

Mizithra Mountain (East Bank) lies in the sim with the same name. The summit is covered by buildings. Estimated height is 197 m. Near the top, there is a road, climbing to the edge of Void Ocean. Rising to 192 m, this is the highest road on all Linden-owned continents.

Cascade Sim (East Bank) rises to 255 m high. This mountain is actually located inside three sims: Cascade, Rainier and Shasta. The mountain is Protected Land. It is hard, but not impossible to climb to its top. This can be done from Rainier by following the ski lift and then by climbing the last steps. The ski lift is not functional. More to South, there is a mountain range that advances through Shasta sim, reaching a height of 180 m in a not well defined peak.

Appalachia (East Bank) is the only sim in the whole Linden-owned continents where both a road and a waterway are missing because of a missing sim. It is a mountain sim, with highest elevation of 115 m, just close to the Second Life Geography Institute embassy in Sharp Continent. It appears that the mountain was made to extend further East.

Sierra (West Bank) is the only mountain located West to the river. It lies in a sim that is almost entirely protected land. Most of the mountain is rough terrain, difficult to climb and not accessible for vehicles. There are two peaks. Sierra 2 rises to 200 m high and is partially covered with forest. Sierra 1 rises to 217 m, but its summit appears to be inside the Void Ocean, even higher and unfinished. The mountains of Sierra are wild and preserved like a natrural reserve, with no roads, paths or ski runs.

### Svecia Mountains

These are the highest mountains of Sharp Continent and the second highest mountains on the grid after Mountains Of Heterocera. The only other mountains to reach over 300 m high are the Mountains Of Sansara. They are aligned along a road (known as *Canyon Road*), which follows a river, East from Brighton Dam.

From West to East, a traveler will first find the small Arpeggio peak, which only rises to 90 m high. Even if it is very small, it is a good place to view the mountains that follow to East. Another small peak is in Opera sim, separated from the mountains that are rising behind it. It is 115 m high, but looks like a dwarf near a giant. That is because, just behind him, the a high ridge extending from Svecia can be seen. It is high and sharp like a knife, reaching an amazing 293 m high. The barren, sharp and rocky ridge is impossible to climb. The only way to go to its summit is by flying.

South from Opera Ridge, on the other side of the canyon, one will find the Pop Mountain (also called *Nexus*. It is a high and sharp mountain, looking like a fang. Climbing is impossible. Surprising, there is an almost flat terrain on its summit. It rises to 179 m high and dwarfs any hill or other elevation inside Pop sim. The mountain is actually located in 3 sims (Pop, Opera and Svecia) and has a small summit 113 m high) in Svecia.

In Scvecia, a river comes from the Void Ocean, separating Pop and North Svecia mountains. North Svecia (or Svecia 2) rises to an amazing 258 m high and is half inside the Void Ocean. The mountain is high and looks like a giant tooth of an ancient monster. Its summit is Protected Land. Except for small distances, one can climb to its top.

The main Svecia Mountain is the most impressive and the highest of all. It is located South from the canyon and blocks the way to Blue Bay. It is extremely high (345 m), No matter what, it is impossible to climb up to its summit. The mountain is too steep, especially as seen from South, from Blue Bay. Residents built on its top and increased it to 350 m. Until recently, the mountain was Land With Restricted Access. As for June 2020, it is Inhabited Land, opened for visitors.

It is possible to climb along the Southern part of the mountain, from Blue Bay, to go towards the Canyon Road or to get closer to Svecia Peak, but not to climb on the mountain summit.

### Warwick

There is a mountain in Warwick sim. Unfortunately, its exact altitude could not be measured, as it is located on Land With Restricted Access, but appears to be 72 m high.

### Zaius - Snicket Crater

This is not a mountain in conventional sense. Located in the center of a rocky peninsula, the crater stands on top of a rocky plateau. The crater rim rises to 96 m high, forming a circular ridge. Outside the crater, altitude is 89 m, while inside, measurements showed 83 m high. The peninsula, looked from some distance, looks like mountainous terrain.

## See Also

* Second Life Geography
* List Of Geographic Structures
* Sharp Continent.