Zero

**Zero** is the deuteragonist of the Megaman X series, and a playable character in Megaman X Online. He is considered to be one of the most popular characters in Megaman X Online, which he most likely owes to his charisma, his playstyle, and his generally higher popularity than the actual protagonist among the Megaman community.

## Abilities

Zero is a close-ranged fighter with a great emphasis on combos, in contrast with X which is more of a long-ranged character. His main weapon is the Z-saber, a powerful lightsaber that can also reflect some projectiles. He cannot use special weapons like X's, but makes up for it with special saber techniques.

Zero can double jump, opening him new paths on some maps that could only be reached by X with the Max Armor foot parts, Vile by jumping off his mech midair, and Axl by rocket-jumping with his Blast Launcher. The double jump counts as an airdash, meaning Zero cannot double jump off a dash jump or after a mid-air dash.

**Pros:**

• Very high damage and has a big advantage when it comes to close range gameplay.

• Has access to 3 Giga Attacks that provide damage and invulnerability.

• Has a unique block move to reflect and reduce damage.

• His Saber attacks can reflect projectiles.

• Has access to 2 great hyper modes.

**Cons:**

• Lacks ranged options besides Z-Buster, which costs scrap.

• Can have a hard time getting closer.

### Normal attacks

By pressing the "Attack" button 3 times while standing, Zero will perform his **melee combo**, a succession of three saber swings which deals 8 damage in total. The third swing flinches the opponent and used to send out a short ranged projectile forward (no longer possible in future versions), this projectile was removed with the addition of the Z-Buster.

Pressing the "Attack" button while crouching will make Zero perform a low sweep with his saber. This attack deals 3 damage, and as of version 7.3, can be cancelled at any time by releasing down, allowing to link it into other actions.

Zero can also swing his saber midair. It deals 3 damage, and as of version 7.3, can be cancelled at any time by double jumping/wall sliding.

Zero also have access to a dashing slash, which can be performed by pressing the "Attack" button during a ground dash. It deals 3 damage and uses the same animation as the third slash of Zero's melee combo, except way faster. This attack makes Zero slides forward a short distance. Since 3.0, it is subject to a cooldown time that it shares with Zero's Shippuga.

Zero's Triple Slash combo.Zero performing multiple jumping slashes in a jump.
### Techniques

Zero can also perform special saber techniques from Megaman X4 with the "Special" button. Unlike X's boss weapons, special techniques doesn't consume weapon energy except for Rakuhouha, Rekkoha and C-Flasher.

**X4 Techniques**

#### Raijingeki

"Special" button on the ground. An electric thrust forward whose sluggishness is compensated by it's destructive power, Zero is able to defeat his foes with a single Raijingeki if all the hits connect.

#### Ryuenjin

Up+"Special" button on the ground. Zero rises with an upward fiery slash. A good attack for hitting players above.

#### Hyouretsuzan

Down+"Special" button while in the air. Zero turns his saber into a giant icicle and falls down with a thrust, freezing any foes hit by it.

#### Kuuenzan

"Special" button while in the air. Zero performs a rolling slash that covers a bigger area than his normal jumping slash, but does less damage.

#### Shippuga

"Special" button during a ground dash. Zero performs a short slash forward that is less powerful than his normal dash slash, but can combo into other attacks.

#### Rakuhouha

Down+"Special" button on the ground. Zero punches the ground, sending out 9 projectiles in a 180° radius. It is one of Zero's techniques that consume weapon energy.

**X5-X6 techniques**

#### E. Blade

Zero performs an electrical uppercut with his Z-Saber. Unlike with Ryuenjin, it flinches, and deals a larger amount of lower damage hits. However it's got a smaller hitbox, so space your attack more carefully. Also unlike its fiery cousin, it can actually deal damage underwater, so it's your only option of the two in water maps.

#### C-Flasher

A fast attack that can give you I-frames and is energy saver, but doesn't deal much damage

#### Rakukojin

Zero will transform his Z-Saber into metal so he can fall from above to his foes, also, more time falling will result into more damage given

#### Rekkoha

Zero will punch the ground and then make 7 rays of energy fall from the sky, this is a powerful move that can only be used when the Bar is full.

#### Quake Blazer

A powerful Sword dive that will make foes that are hitted by it get burn, also you can jump if you hit them with the move, and you can use it as a pogo.

### Guard/Reflect

Zero's non-elemental saber swings can reflect some projectiles: X-Buster (all charge levels), uncharged Shotgun Ice, uncharged Electric Spark, Chameleon Sting, Hadouken, and Axl's Axl Bullets.

Zero also has access to a **Guard** technique. By holding Weapon L or Weapon R on the ground, Zero enters a defensive stance that automatically reflects projectiles, halves damage taken from non-reflectable attacks, and immunizes him to flinch and stun/freeze effects.

### Black Zero

*Main article: Black Zero*
Once Zero collects 10 scraps, he can charge the attack button. By releasing at the pink level, Zero will lose 10 scraps, but he will turn black and enter into a Hyper mode that grants him major power buffs for 10 seconds (12 seconds in future versions). This Hyper Mode also gets an exclusive level 4 charge that will allow Zero to do his Buster Buster Saber combo from X3, dealing massive damage.

### Awakened Zero

Zero's second Hyper Mode turns him into Awakened Zero, a ranged version of Black Zero that costs scrap over time instead of instantly losing 10 scrap. Awakened Zero has access to Shin Messenkou and Shingetsurin, two moves that he cannot use unless he is awakened. He also has a Genmu state, achieved if Awakened Zero survives long enough, this state is invincible against every attack (unless the attacker is also using a Hyper Mode) and his Z-Saber wave becomes Genmurei, a very powerful move. When Awakened Zero has Genmu, the scrap consumption is doubled.