recursal/Fanatic-Fandom huggingface dataset:
Kepler

*No description available.*

# System Overview

Stellar Objects
Planetary Objects
Nebulae & Asteroids*
Space Stations

Commodity Mining | Faction Presence
Lawful Factions* Zoners

Corporations & Guilds
Unlawful Factions* Xenos

# Areas of Interest

## Wrecks

### Kamakura Maru - E/F-3

The wreck of the *Kamakura Maru*, a Samura transport carrying Niobium that was lost in the Dark Matter Storm of 784.

Contains:

* 5x Iron Hammer Transport Turret
* 40x Niobium

### Nikko Maru - E-2/3

Wreckage of the Samura armored transport *Nikko Maru*. It was carrying Luxury Goods from New York to New Tokyo when it was caught in the Dark Matter Storm of 784.

Contains:

* 9x Starbeam Turret
* 20x Luxury Consumer Goods

### Wrecked Transport - G/F-6

No information found.

Contains:

* 2x Heavy Mortar
* 2x Battleship Pulse Cannon
* 2x Battleship Razor
* 450x Prototype Components

### Shotoku - F-5

This wreckage appears riddled with scorch marks and the gradual erosion caused by intense radiation. Downloading the manifest proves insightful, if frustrating at first, since the drives warn you repeatedly that the data within is the proprietary property of Kishiro.

This ship is, or perhaps was, the Shotoku, and had been on a top-level assignment to deliver weapon prototypes to Liberty. The exact nature of this agreement, as well as details on what the weapons may have been are all lost to data corruption. But the manifest does thoroughly detail the security protocols, as well as the names and backgrounds of the pilots that would be escorting it. The ship was intended to be escorted by the Naval Forces from the Shikoku Jump Gate and towards trade lanes leading to Colorado. It would have then been escorted by an element of the Liberty Navy for the rest of the journey.

Evident from the ship's current state, and the lack of any further wreckage to suggest that its escorts perished in the Shotoku's defense, the circumstances surrounding its fate here are a mystery.

Contains:

* 1x Battlecruiser Arcfire Turret
* 1x Battlecruiser Sunwreath Turret
* 4x Battlecruiser Pulse
* 1x Battlecruiser Voidstorm Turret
* 1x ARCHANGEL

### McKinley - F-6/7

The Universal large transport *McKinley*, hauling Superconductors. This is one of three known ships that were destroyed in 784 by a dark matter storm.

Contains:

* 4x Charon Transport Turret
* 1x Transport Pulse Turret
* 50x Superconductors

# Jump Gates/Holes

*NOTE: Page generated on the 28/10/2023 at 17:59:44 UTC*
Inferno Pulse Cannon

Outcast "Inferno" Pulse Cannon

This weapon can only be mounted on a Fighter Special Weapon hardpoint.

After Corsairs created their fearsome pulse weapon - Tizona del Cid - Outcasts knew that they need to hurry with an adequate answer. The answer was a pulse weapon of their own, codenamed "Inferno". Inferno has long cooldown time and requires enormous amounts of energy to operate, but it deals 20 times more damage than Tizona; it is most effective against capital ships and transports.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:55 UTC*
Helios 2

ZT37-2 "Helios 2" Zoner Photon Blaster

This is a photon-based weapon which, though providing a high refire rate, requires enormous amounts of energy to deliver a significant damage output. This weapon is most effective against positron shields, and weakest against graviton shields.

## Availability

### Wrecks

*NOTE: Page generated on the 28/10/2023 at 17:59:51 UTC*
Grim Reaper

H22 "Grim Reaper" Order Heavy Neutron Cannon

This is a neutron-based weapon which, though very energy efficient has a shorter effective range than most energy weapons. This weapon is most effective against molecular shields, and weakest against positron shields.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:52 UTC*
Kaarst Drydock

CLASS: Unknown

GRAVITY: Unknown

DOCKING: Yes

AMENITIES: Yes

CREW: Unknown

Sequestered from most prying eyes, Kaarst Drydock is an eldritch hybrid of human and obviously Nomad technology and the root of the infestation within the Omega-55 system. While as of now unknown to the Corsairs or the Core, neither faction likely would be willing to dedicate enough resources into destroying Kaarst Drydock due to the volatile political climate of Omega-55, which would see them expose themselves to a potential counter offensive from the third party in the system. The infected benefit from this stalemate, as it allows them to use Kaarst to produce their dreaded Scorpion Gunboats.

It is not clear how far the infested have dug into the asteroid that Kaarst Drydock is built into. If the infected did expand the complex deeper into the large asteroid, it is quite possible that the inside of the complex might be much larger than anyone expects -- which could have a significant impact on any plans for the removal of Nomad infested humans from Omega-55.

## Rumors

*NOTE: Page generated on the 28/10/2023 at 17:59:45 UTC*
Hydrocarbons

**High Risk Commodity** | False

HYDROCARBONS

Hydrocarbons are a class of organic compounds composed only of hydrogen and carbon molecules, resulting in a wide variety of substances that have important industrial applications. While hydrocarbons naturally occur in a gaseous state almost everywhere in the known universe, frozen deposits present the most easily exploited form of the substance. Hydrocarbon mining is key to the industrialization of the Sirius Sector as it provides the raw materials for the creation of the Ship Hull Panels and Optronics, upon which modern society depends.

## Availability

*NOTE: This page was generated on the 28/10/2023 at 17:59:49. Server-side data may be changed on the server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.*
Gunboat Razor

Gunboat "Battle Razor" Tachyon-Antimatter Cannon

The Battle Razor fires charges of antimatter encased by a powerful tachyon field for acceleration and stability. Antimatter deals unmatchable amounts of damage to the hull of the target ship if its shields are down. Gunboat Razors do not have energy requirements as high as the larger variants, allowing gunboats to mount multiple Razor turrets.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:55 UTC*
Gold

**High Risk Commodity** | True

GOLD

**WARNING: This commodity cannot be sold to bases selling it.**

Gold is the oldest precious metal known to humanity, initially prized for its smooth, shiny appearance, and later for its unique physical characteristics. Gold is the most malleable and ductile of all metals known. Combined with its high reflectivity to radiation and resistance to corrosion, gold has obvious applications in both the optronics and ship construction industries. Of course, the scarcity of gold -- colony holdings of gold increase by only 1.2% per standard year -- also makes it the ultimate status symbol for those who can afford it.

## Availability

*NOTE: This page was generated on the 28/10/2023 at 17:59:49. Server-side data may be changed on the server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.*
Gallic Transport Turret

Gallic M0-3H "Sacre Bleu" Transport Turret

A common sight in almost every port in Gallia, these basic, easily maintained turrets are the staple of it's civilian sector. Used on virtually anything from the smallest transport to the huge Pachydermes, this turret has caused many a Brigand to curse it's name. Built to fit on smaller transports, it has comparable firepower to that of the Sirian CT-403 "Iron Hammer" and is widely available to the civilian market within Gallia.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:55 UTC*
Ingenuus Cloaking Device Mk l

Ingenuus Cloaking Device Mk l

This cloaking device is a prototype cloaking generator, far more advanced than cloaking devices available for public use. It is employed by the Ingenuus Research Group to convert the hybrid energies of their unique powercores into EM waves which effectively block any nearby sensors. Given that this generator is only used to harness the power from the Ingenuus Power Cores, this is a one of a kind device that is still being improved upon.
CNO-U Heavy Fighter Engine

**Cruise Charge Time** | 5

CNO-U Heavy Fighter Engine

The CNO-U series, unlike the other CNO-based propulsion systems, is primarily focused on maneuverability and acceleration at the cost of durability and fuel consumption. Such an engine was built to complement the agile Corsican 'Noir' shipline, placing it against the traditional Gallic engines that are fuel-efficient, but this added cost is of little concern to Corsican operators. Similar in design to other CNO-based engines, they are manufactured in Gallia and use Promethene as a catalyst to fuse petroleum. Due to the fuel being only available in significant quantities within Gallia, the engines have no export market to speak of. This engine is intended for use on heavy very heavy and super heavy fighters.

 Top Speed (theoretical): 375

 Energy Drain / sec: 0
Fury 4 Turret

ZT43t-4 "Fury 4" Zoner Photon Turret

This is a photon-based weapon which, though providing a high refire rate, requires enormous amounts of energy to deliver a significant damage output. This weapon is most effective against positron shields, and weakest against graviton shields.

## Availability

### Wrecks

*NOTE: Page generated on the 28/10/2023 at 17:59:51 UTC*
Hawfinch

Following the success of the Kingfisher and the additional funds they had at their disposal, the Zoner engineers from Baffin started their second project. The Hawfinch is a heavier version of the Kingfisher, featuring additional armor platings, a stronger reactor and more offensive capabilities while maintaining adequate agility, the Hawfinch - while not being on the market for long – is expected to become a true rival of the trustworthy Eagle in no time.

## Handling

* Max Turn Rate: 69.11°
* Time to Max Turn: 1.31s
* Time to turn 180°: 2.79s
* Maximum Strafe Speed: 33.33m/s
* Distance Strafed in 0.5s: 9.49m

## Hardpoints

* 1x Thruster
* 1x Mine
* 1x Countermeasure
* 1x Cruise Disruptor
* 4x Elite Fighter Gun
* 2x Fighter Gun
* 1x Hyperspace Beacon

## Purchase Includes

* PTE-6 Engine Mk I ($1)
* Corsair Very Heavy Fighter Powerplant ($0)
* Scanner ($5)
* Adv. Champion H. F. Shield ($6,123)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:43 UTC*
Deployable Mining Container

**High Risk Commodity** | False

DEPLOYABLE MINING CONTAINER

The Deployable Mining Container is a versatile device designed to streamline your mining operations. This portable container automates the collection and storage of mined ore, ensuring a seamless and efficient mining experience.

**Usage**

Jettison the Deployable Mining Container from your ship's cargo hold near mining targets. Engage your mining laser and target the Deployable Mining Container to enable automatic transfer of ore from the mining beam to the container. The container will autonomously receive and store the mined resources. Once the container reaches its full capacity, it will neatly compress the ore into large, organized packets before ejecting them for easy retrieval and further processing.

**Technical Details**

The following commands can be input into the ship console:

/cs Displays the current amount of extracted material stored within a targeted Deployable Mining Container.

## Availability

*NOTE: This page was generated on the 28/10/2023 at 17:59:49. Server-side data may be changed on the server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.*
Gallic Brigands

**ALLIES:**

Unione Corse, The Maquis

**ENEMIES:**

Gallic Navy, GNI, Gallic Corporations

The Gallic Brigands are a large, loosely affiliated union of space pirates that first appeared in Gallia near the end of the third century AGS. Though many Brigands originated from the heavily stratified societies of places such as Amiens and Marne, a plurality of today's members are born into a life of crime on one of the Brigands many stations. Despite their great numbers, the Brigands rarely act as an organized force, and many are fiercely independent, fashioning themselves after romantic notions of old Earth's highwaymen who took from the rich and gave to the poor. In reality, most are little more than common criminals who frequently engage in smuggling, theft, and even open piracy on Gallia's tradelanes.

Shockingly little has changed for the Brigands in Confederal Gallia, trading freedom of movement in the Council's territories for a similar understanding in Minarchy space. The easily bribed Royal Police have been replaced by the Gendarmes, whose poor training and equipment has become something of a laughing stock to Gallia's criminal underground. The Brigands have even taken on an influx of the old Royal Police's more crooked members, disinterested in their new place in Gallic society. As a result, Brigand activity has reached in all time high in the Gallic core worlds, and is not expected to decline any time soon.

## Rumors

* There's a strong demand for Cardamine in Gallia if you know where to deliver it. The rich-and-bored see it as something new and thrilling, thus pay well for it. They either don't know, or don't care that it's mortally addictive. Me personally? I fall in the not caring category.

* If you're caught by the Gallic Police, it doesn't hurt to hint at being willing to pay a "fine". We've got men inside the mid and higher echelons, but the patrols? They often look out only for themselves. A bribe here or there can quickly cause a "scanner malfunction", and you're on your way...

* I'm here to pick up a load of Cardamine, then I'll sneak back into the Gallic core worlds. The Outcasts have the orange ice, we have the means and experience to get it where it needs to be - a mutually beneficial deal.

*NOTE: Page generated on the 28/10/2023 at 17:59:47 UTC*
Heavy Tanker

While having less cargo space than some of the Trains, the Heavy Tanker is irreplaceable for carrying bulky cargo. Having a single large cargo bay instead of multiple cargo pods, this ship is capable of carrying capital ship hull components and space station modules. Reinforced hull provides additional protection against possible pirate attacks.

## Handling

* This ship is too large to use docking bays, it must use mooring points.
* Max Turn Rate: 9.55°
* Time to Max Turn: 1.15s
* Time to turn 180°: 19.02s
* Maximum Strafe Speed: 16.67m/s
* Distance Strafed in 0.5s: 2.48m

## Hardpoints

* 6x Transport Turret
* 1x Transport Shield
* 1x Hyperspace Beacon
* 1x Thruster
* 1x Hyperspace Navigator
* 1x Docking Bay

## Purchase Includes

* CE-Ta Engine Mk II ($1)
* Ageira Mark IIc Fusion Reactor ($0)
* Scanner ($5)
* Light Transport Graviton Shield ($6,000)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:41 UTC*
Food Rations

**High Risk Commodity** | False

FOOD RATIONS

Most planets in the Sirius Sector are rich in natural resources, but few are capable of supporting large-scale agriculture. As a result, Food remains one of the basic but essential inputs of the Sirius economy. A large assortment of Food stuffs are available in the different colonies, with Bretonian, Gallic and Kusari Food Rations largely consisting of 'traditionally' harvested plants and proteins. Despite this, Synth Foods has cornered much of the sector's market with its revolutionary Synth Paste, a fact that is an ongoing source of resentment and concern for farmers of 'traditional' produce.

## Availability

*NOTE: This page was generated on the 28/10/2023 at 17:59:49. Server-side data may be changed on the server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.*
Javelin Missile

J63 "Javelin" Missile Launcher

The Javelin is the fruit of almost half a decade of labor by dozens, if not hundreds, of separate engineering firms and design teams, being reverse-engineered and adapted from thousands of burnt-out, overcharged, laser-scorched Gallic "Flechette" launchers scavenged from the great graveyard that is the contemporary Tau sector. These disparate designs were brought together by convergent evolution, and overall dumbed down for compatibility with Sirian ships. Once the height of novelty, this model has since become commonplace across the sector, now being sold by everyone from edgeworld chop shops to high-end military manufacturers.

\*Requires Javelin Missile

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:57 UTC*
Iron Hammer Transport Turret

CT-403 "Iron Hammer" Transport Turret

A generic weapon which taps into the vessel's drive core to issue bottled energy, a simple and common technology utilized as a cheap weapon substitute on civilian transports. This weapon maintains a balance between power and speed, providing ample deterrence in any situation.

## Availability

### Wrecks

*NOTE: Page generated on the 28/10/2023 at 17:59:55 UTC*
Harpe Mk II

A-CPLC-105 "Harpe" Technocracy Plasma Cannon Mk II

This is a plasma-based weapon that delivers large amounts of damage, but cannot be refired quickly. This weapon is most effective against graviton shields, and weakest against molecular shields.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 18:00:00 UTC*
Ithaca Base

CLASS: Spire

GRAVITY: Partial

DOCKING: Yes

AMENITIES: Yes

CREW: 110

Ithaca Base was originally established by the Reapers of Sirius in order to curb the considerable Red Hessian presence in the region. Located deep in the Walker Nebula it remained hidden from the frequent patrols of Omega-7 and allowed them to extend their reach into the upper Omega Regions and Rheinland nearby.

Ithaca also served as a 'fallback' facility for the Reapers should Cayman ever be lost to them, as such Ithaca was constantly being upgraded and well maintained in preparation should the worst come to pass.

Unfortunately for the Reapers, the worst happened before Ithaca became capable of supporting larger amounts of people. With the group shattered by infighting over leadership and the resulting loss of Cayman, the remaining Reapers of Ithaca were isolated. Having few options available to them the vast majority chose to abandon their former ways and instead turned to piracy in order to survive. Over a short period of time, Ithaca's purpose was warped from a holdout bunker into a well-hidden pirate hideout serving a new, desperate way of life.

## News

Professor Nagel and her team are certain the Pulse originated from outside Sirius, but are otherwise no closer to identifying its source or mitigating a future Blackout event. "Following the Blackout, we began to see immediate signs of jump hole destabilization in multiple different regions, with many ultimately falling out of phase alignment altogether", she commented. The dramatic upending of Sirius' jump hole network has already prompted many groups to abandon stations and withdraw from systems that appear to risk being cut off.
While months-long trips between the stars are possible thanks to the Liberty Engine and many centuries of innovation, few ships are designed or provisioned to make such arduous journeys. Those who were displaced by Sirius' redrawn map hope that system connections will return, while adventurers and explorers rush to discover new routes.

## Rumors

*NOTE: Page generated on the 28/10/2023 at 17:59:45 UTC*
Hurricane Torpedo Turret

"Hurricane" Battleship Heavy Torpedo Launcher

The Hurricane is designed to get the absolute maximum capacity out of a traditional battleship launcher setup. Firing a huge torpedo optimized for unmatched payload delivery, it forgoes any semblance of agility to simply deliver a barely-guided bomb to a slow target. While it lacks effective control mechanisms, it has very powerful propulsion, making a well-aimed launch difficult to avoid.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:59 UTC*
Independent Pirates

**ALLIES:**

None

**TARGETS:**

Traders

**ENEMIES:**

Lawfuls

Independent Pirates are unaffiliated unlawfuls with little interest in sharing their profits. Usually regarded negatively by organized crime groups due to their unwillingness to share their illicit gains, some pirates manage to find a suitable arrangement with their more organised bretheren.

## Rumors

* Who knew the Mantis was corporate huh?

* I thought Mantis was one of those Lane Hackers operating in Rheinland. I guess working in a shipping company makes more sense.

*NOTE: Page generated on the 28/10/2023 at 17:59:47 UTC*
Gallic Battlecruiser

An iconic warship that dominated battlefronts in the First Gallic War. The Obstinate is the definitive answer to small scale battles, when the enemy is able to field warships. With a relatively small frame, anti-warship arsenal, and swift agility - The Obstinate stands gracefully as a worthy adversary.

## Components

* Fire Control
	+ Armor: 1275000
	+ Explosion Resistance: 80%
	+ Destruction Damage: 850000
* Shield Generator
	+ Armor: 600000
	+ Explosion Resistance: 80%
	+ Destruction Damage: 600000
* Starboard Engine
	+ Armor: 720000
	+ Explosion Resistance: 85%
	+ Destruction Damage: 1440000
* Port Engine
	+ Armor: 720000
	+ Explosion Resistance: 85%
	+ Destruction Damage: 1440000

## Handling

* This ship is too large to use docking bays, it must use mooring points.
* Max Turn Rate: 10.56°
* Time to Max Turn: 4.65s
* Time to turn 180°: 17.72s
* Maximum Strafe Speed: 31.25m/s
* Distance Strafed in 0.5s: 1.19m

## Hardpoints

* 1x Battlecruiser Shield
* 1x Unused Shield Class-8
* 1x Hyperspace Beacon
* 2x Thruster
* 1x Countermeasure
* 1x Cruise Disruptor
* 1x Battlecruiser Turret - Heavy
* 4x Cruiser Turret - Heavy
* 5x Battlecruiser Turret - Standard
* 2x Hyperspace Navigator
* 1x Docking Bay

## Purchase Includes

* Ageira Mark IIc Fusion Reactor ($0)
* Battlecruiser Power Distributor ($82,500)
* Advanced Deep Scanner ($822)
* Bretonia Destroyer Eng ($0)
* CT-PB Capital Ship Thruster ($32,900)
* Battlecruiser Molecular Shield ($100,000)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:41 UTC*
CE-Lw Engine Mk I

**Cruise Charge Time** | 5

CE-Lw Civilian Engine Mk I

Originally designed for CTE series civilian vessels, the CE engines soon became popular among other independent ship manufacturers and due to their ease of maintenance as well as cost-efficiency are widely used by freelancer pilots and minor organizations and groups to reduce the costs of upkeep to its bare minimum. This engine is intended for use primarily on light fighters.

 Top Speed (theoretical): 400

 Energy Drain / sec: 0
HNP Transport Engine

**Cruise Charge Time** | 5

HNP Transport Engine

The HNP (Hybrid Nuclear Pulse) engine is a revolutionary, but expensive, innovation based on the tried and true VP engine series. The engine features higher adaptability and reliability compared to the original VP designs, being compatible with both Deuterium and MOX in addition to the traditional H-fuel. Like other nuclear pulse engines, the HNP series engines requires some warm-up time before operating at peak efficiency. This engine is intended for use on transports.

 Top Speed (theoretical): 350

 Energy Drain / sec: 0
Fury 5

ZT43-5 "Fury 5" Zoner Neutron Blaster

This is a neutron-based weapon which, though very energy efficient has a shorter effective range than most energy weapons. This weapon is most effective against molecular shields, and weakest against positron shields.

## Availability

### Wrecks

*NOTE: Page generated on the 28/10/2023 at 17:59:51 UTC*
Independent Miners Guild

**ALLIES:**

Bounty Hunters Guild, ALG, Gateway Shipping, Crayter Republic

**ENEMIES:**

Outcasts, Corsairs, Liberty Rogues

The Independent Mining Guild (IMG) is a loose confederation of miners who work those fields that have thus far remained undeveloped by the larger mining companies.

Unaffiliated with any one particular house, the IMG primarily operates mining bases, refining operations and civilian shipyards in the Tau and Omega borderworlds.

## Rumors

*NOTE: Page generated on the 28/10/2023 at 17:59:48 UTC*
HNP Bomber Engine

**Cruise Charge Time** | 5

HNP Bomber Engine

The HNP (Hybrid Nuclear Pulse) engine is a revolutionary, but expensive, innovation based on the tried and true VP engine series. The engine features higher adaptability and reliability compared to the original VP designs, being compatible with both Deuterium and MOX in addition to the traditional H-fuel. Like other nuclear pulse engines, the HNP series engines requires some warm-up time before operating at peak efficiency. This engine is intended for use on bombers.

 Top Speed (theoretical): 360

 Energy Drain / sec: 0
Fortress CM Dropper

**Lifetime** | 3.0s

TCM-1a "Fortress" Countermeasure Dropper

Developed by BMM and quickly spread across markets far and wide, the Fortress Flare is characterized by its adjustable high-yield thermal charge, which effectively targets and confuses targeting sensors of most fire-and-forget missiles currently present on the market. However, its high effectiveness comes at a price, as the larger size of the flare results in a smaller launcher ammo capacity.

\*Requires Fortress Countermeasure Flare
HazMat Canisters

**High Risk Commodity** | False

HAZMAT CANISTERS

ALG's Hazardous Materials Canisters are manufactured from a shell of lead that is internally coated with iridium. Since iridium has an extremely high melting point, is very resistance to corrosion, and is the second densest known element, it is ideal for uses that put it in contact with radioactive, corrosive, and toxic materials. ALG's HazMat Canisters are considered so secure that Interspace Commerce issues insurance policies with discounted premiums for toxic waste storage sites and transportation that use them exclusively.

## Availability

*NOTE: This page was generated on the 28/10/2023 at 17:59:50. Server-side data may be changed on the server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.*
Kusari Battlecruiser Turret

Kusari Battlecruiser Turret

The Empire of Kusari has never been known for using conventional means, and their rendition of the Primary Battlecruiser turret is no exception. While striving for efficiency over all else, but still superior payload to the most common variant, the Kusari Primary Turret goes above and beyond to give the advantage to ace helmsman.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 18:00:00 UTC*
Jaguar

Motivated by the understanding that the war would eventually settle itself and lawful patrols would resume their prior virility; the Brigands opted to take advantage of the lull in authoritative scrutiny, and increased piracy largess, to begin the development of a new bomber craft to replace archaic models of dubious success. While costly, the venture yielded significant advances in engine and powerplant technologies, enabling the deployment of a balanced craft suited to the task of surviving the advancing new age.

## Handling

* Max Turn Rate: 64.15°
* Time to Max Turn: 1.95s
* Time to turn 180°: 3.09s
* Maximum Strafe Speed: 28.33m/s
* Distance Strafed in 0.5s: 6.85m

## Hardpoints

* 1x Elite Fighter Shield
* 1x Hyperspace Beacon
* 6x Bomber Gun
* 1x Thruster
* 1x Mine
* 1x Countermeasure
* 2x Bomber Special Weapon
* 1x Cruise Disruptor

## Purchase Includes

* CNO-S Bomber Engine ($1)
* Corsair Very Heavy Fighter Powerplant ($0)
* Scanner ($5)
* Citadel Bomber Shield ($7,960)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:41 UTC*
Greater Paradox Cyst

Greater Paradox Cyst

Recently opened studies by the Core and the Order discovered a certain tribe of Nomad native to the Omicron Lost system seemingly capable of mobile hyperspace travel. While the exact extent of this ability is unknown, it has been linked to an asymmetrical cyst on the front of the affected Nomad ships. Observers sent by the Core have reported smaller Nomad ships repeatedly blinking in and out of the system in regular intervals, suggesting that the ability to traverse hyperspace comes effortlessly and is very much used in a planned and orderly manner by these Nomads. Those who have been observed performing these travels have, upon death, left a small, hard object roughly the size of a pearl in their wake, which is believed to be produced as a byproduct of the Nomadic way of hyperspace travel.

The effectiveness varies greatly depending on the size of the Nomad and its health. This cyst has repeatedly been sighted only on Nomads roughly equalling the size of small human capitol ships and is able to affect other ships in close proximity to it.

**Properties**

Compatible Ship Classes: Cruisers, Battlecruisers, Battleships

Maximum Jump Range: 3

Charge Time: 60 Seconds

Jumphole Lifetime: 30 Seconds

Jumphole Traffic Limit: 2 Ships

**Fuel Consumption Rates**

Any Jump: 480 Batteries
Gunboat Storm Cannon

Gunboat Storm Cannon

The cruiser Storm cannon represented itself as a versatile weapon system, so much so that the ambitious, or perhaps stupid, have scaled the weapon down. This new bastardized spin on the original Storm cannon design, lacks many of the safety features of the original, but is thankfully no less effective at this scale. Unlike a typical pulse cannon, this weapon is capable of inflicting appreciable damage to a ship's hull as a result of the extreme heat it inflicts on impact. However, the Storm cannon is often eschewed in favor of more reliable weapon systems by more traditional gunship commanders.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:57 UTC*
IMG Cruiser

The Sagarmatha class exploration cruiser was designed as a replacement for the aging Argus. One of few ships that were designed with extra-heliospheric travel in mind, the Sagarmatha engine array offers a massive amount of thrust, even for a vessel of its size, allowing the vessel to bridge the immense voids between the stars in half the time its predecessor could.

A number of these vessels have also been retrofitted for defensive purposes. The defense variant utilises its huge engine array tactically, allowing it maneuvers few other vessels of its size are capable of.

## Handling

* This ship is too large to use docking bays, it must use mooring points.
* Max Turn Rate: 20.8°
* Time to Max Turn: 3.3s
* Time to turn 180°: 9.13s
* Maximum Strafe Speed: 40.62m/s
* Distance Strafed in 2s: 37.55m

## Hardpoints

* 1x Cruise Disruptor
* 2x Thruster
* 1x Countermeasure
* 4x Cruiser Turret - Heavy
* 6x Cruiser Turret - Standard
* 1x Cruiser Shield
* 2x Cruiser Shield Upgrade
* 1x Hyperspace Beacon
* 2x Hyperspace Navigator
* 2x Docking Bay

## Purchase Includes

* Transport Engine ($0)
* CT-P Capital Ship Thruster ($32,900)
* Ageira Mark IIc Fusion Reactor ($0)
* Advanced Deep Scanner ($822)
* Cruiser Positron Shield ($50,000)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:40 UTC*
Hull Panels

**High Risk Commodity** | False

HULL PANELS

One of the most important pieces of technology developed during the course of settling the Sirius Sector has been resilient hull panels, used in the building of ships large and small as well as space stations and other spaceborne constructs. These wonders of materials research combine a polymer and hydrocarbon base along with basic and super alloys to create a substance that is light and flexible, while providing insulation from hard vacuum and all but the most intense radiation. Boron fibers are infused into the panels to endow them with structural rigidity, protecting ships against kinetic impact and high-energy weapons fire.

## Availability

*NOTE: This page was generated on the 28/10/2023 at 17:59:49. Server-side data may be changed on the server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.*
Fury 3 Turret

ZT43t-3 "Fury 3" Zoner Photon Turret

This is a photon-based weapon which, though providing a high refire rate, requires enormous amounts of energy to deliver a significant damage output. This weapon is most effective against positron shields, and weakest against graviton shields.

## Availability

### Wrecks

*NOTE: Page generated on the 28/10/2023 at 17:59:51 UTC*
Heavy Trebuchet

Heavy Trebuchet

Trebuchets are heavy artillery weapons found on most Gallic capital ships.

The Heavy Trebuchet offers a lackluster rate of fire, but will produce one massive blast every ten seconds, provided the siege platform can supply the energy required to do so. The Heavy Trebuchet carries enough firepower to destroy gunboats and smaller cruisers in one hit, however its blasts travel slowly, and can easily be avoided by smaller craft, making the Heavy Trebuchet a weapon best used against large, slow, or immobile targets.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:56 UTC*
Hogosha Gunboat

One of the newest designs from Samura's engineers, the "Oyabun"-class was crafted specifically as a "special gift" for the most powerful patriarchs of the Hogosha syndicates to highlight their role as upholders and defenders of the traditional socioeconomic order.

These gunboats serve as powerful force multipliers for those groups whose operations take them beyond the reach of the law and into the shadows where the prying eyes of progressive news outlets cannot see. The undeniable visual and mechanical artistry of the Oyabun is a powerful tool in itself for masking the ugly business it always brings.

## Handling

* This ship is too large to use docking bays, it must use mooring points.
* Max Turn Rate: 39.67°
* Time to Max Turn: 2.88s
* Time to turn 180°: 4.95s
* Maximum Strafe Speed: 9.71m/s
* Distance Strafed in 0.5s: 1.9m

## Hardpoints

* 2x Gunboat Forward Gun
* 4x Gunboat Turret - Standard
* 1x Gunboat Shield
* 1x Hyperspace Beacon
* 1x Cruise Disruptor
* 1x Mine
* 1x Countermeasure
* 2x Thruster

## Purchase Includes

* A-J14 Engine Mk I ($1)
* Ageira Mark IIc Fusion Reactor ($0)
* Scanner ($5)
* Sallet Gunboat Shield ($30,000)
* Gunboat Thruster ($0)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:39 UTC*
HNP-I Freighter Engine

**Cruise Charge Time** | 5

HNP-I Freighter Engine

The HNP (Hybrid Nuclear Pulse) engine is a revolutionary, but expensive, innovation based on the tried and true VP engine series. The engine features higher adaptability and reliability compared to the original VP designs, being compatible with both Deuterium and MOX in addition to the traditional H-fuel. Like other nuclear pulse engines, the HNP series engines requires some warm-up time before operating at peak efficiency. This engine is intended for use on freighters.

 Top Speed (theoretical): 400

Cargo Space Occupied: 100
Hogosha Frigate

The Raba transport started life as a failed Corsair warship design. Initially produced as a prototype to phase out the venerable M26, it was too large and slow moving even for the Corsairs. To avoid the loss of all the invested credits, The Corsair Council contacted friendly groups and offered the prototype and the design copies for sale. The Hogosha were the only interested group, and the project went to them. Corsair engineers stripped the prototype of all its high tech equipment and installed a Samura power core provided by the Hogosha. The final result provides greatly enhanced cargo hold, crew amenities and grace of movement. Samura was not willing to build further numbers in their own shipyards to avoid more internal and external diplomatic complications so The Farmer's Alliance offered to produce the Raba at their shipyards at Cape Soya Station, in exchange for the permission to build a number for their own purposes. Today, the Raba is active among both the Hogosha and Farmer's Alliance fleets.

## Handling

* This ship is too large to use docking bays, it must use mooring points.
* Max Turn Rate: 37.38°
* Time to Max Turn: 3.03s
* Time to turn 180°: 5.25s
* Maximum Strafe Speed: 14.56m/s
* Distance Strafed in 0.5s: 1.82m

## Hardpoints

* 2x Gunboat Turret - Heavy
* 6x Gunboat Turret - Standard
* 1x Gunboat Shield
* 1x Hyperspace Beacon
* 2x Thruster
* 1x Cruise Disruptor
* 1x Countermeasure
* 1x Mine

## Purchase Includes

* A-J14 Engine Mk I ($1)
* Gunboat Thruster ($0)
* Ageira Mark IIc Fusion Reactor ($0)
* Vanguard Gunboat Shield ($30,000)
* Scanner ($5)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:42 UTC*
Kestrel

A logical progression in the line of popular CTE vessels, their designer now offers a model more focussed on commerce than combat superiority. However, this freighter makes few compromises in the protection of valuable cargo, and it is being used from the familiar lanes of House space to the depths of the Edge worlds.

## Handling

* Max Turn Rate: 56.34°
* Time to Max Turn: 2.58s
* Time to turn 180°: 3.57s
* Maximum Strafe Speed: 33.33m/s
* Distance Strafed in 0.5s: 6.15m

## Hardpoints

* 2x Fighter Gun
* 5x Freighter Turret
* 1x Thruster
* 2x Mine
* 1x Countermeasure
* 1x Cruise Disruptor
* 1x Adv. Bomber Shield
* 1x Hyperspace Beacon

## Purchase Includes

* CE-Fd Engine Mk I ($1)
* Pirate Freighter Powerplant ($0)
* Scanner ($5)
* Adv. Protector Fr. Shield ($2,720)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:41 UTC*
Hessian Tears

**High Risk Commodity** | False

HESSIAN TEARS

These rare diamonds are found only in the Dresden Schwefelnebel where the unique conditions of the requisite heat and pressure, with local trace amounts of boron, give pockets of free-floating diamonds a dazzling blue tint. Once mined by Kruger Minerals, Rheinland's loss of the Dresden system has left the Red Hessians as the sole vendor of these gems. Nicknamed Hessian Tears, they have come to be associated with the Hessian movement, with their wealthier ideological allies and sympathisers wearing them to display their sentiments. House authorities who suffer piracy at the hands of the Red Hessians take a lesser view of these political statements, and accordingly, the diamonds themselves.

## Availability

*NOTE: This page was generated on the 28/10/2023 at 17:59:50. Server-side data may be changed on the server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.*
Kopis Mk I

CDI-RFEW-3 "Kopis Mk I" Crayter Particle Cannon

This is a particle-based weapon which, although it delivers significant damage at a decent fire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields, and weakest against molecular shields.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:55 UTC*
Gin

**High Risk Commodity** | False

GIN

Gin is produced by redistilling ethyl alcohol obtained from agricultural products in the presence of juniper berries, which impart distinctive aroma and flavor. Gin is also the base of many types of mixed drinks, such as the martini.

## Availability

*NOTE: This page was generated on the 28/10/2023 at 17:59:50. Server-side data may be changed on the server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.*
Gallic Heavy Transport

The Kouprey is one of the latest developments made by Gallic shipyards. Despite the solid performance of the Taureau for hauling materials, Gallia's recent conflicts showed the limitations of small transports for bulk deployment, be it of infrastructural materials or equipment. The design and construction of the Kouprey results from a cooperation between the Gallic Navy, eager to modernize its logistics fleet, and an ambitious EFL, seeking to complete its independence from armed forces contracting by safely diversifying company assets.

The Kouprey relies on significantly improved armor and firepower capabilities compared to its smaller, or more civilian, counterparts. Its impressive hold, ensconced within a reinforced space frame, with special attention given to defensive weapons systems, is built to greatly diminish the chance of piracy or destruction of the cargo itself within dangerous areas, not to mention increase the ship's overall survivability.

## Handling

* This ship is too large to use docking bays, it must use mooring points.
* Max Turn Rate: 12.28°
* Time to Max Turn: 0.49s
* Time to turn 180°: 14.73s
* Maximum Strafe Speed: 16.67m/s
* Distance Strafed in 0.5s: 2.74m

## Hardpoints

* 1x Thruster
* 12x Transport Turret
* 1x Transport Shield
* 1x Hyperspace Beacon
* 1x Hyperspace Navigator

## Purchase Includes

* CNO-S Heavy Transport Engine ($1)
* Ageira Mark IIc Fusion Reactor ($0)
* Scanner ($5)
* Light Transport Graviton Shield ($6,000)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:41 UTC*
Hoplon Mk I Turret

CDI-NEW-12T "Hoplon Mk I" Crayter Light Particle Turret

This is a particle-based weapon which, although very energy efficient, has a shorter effective range than most energy weapons. This weapon is most effective against molecular shields, and weakest against positron shields.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:55 UTC*
Gaia's Salvation Turret

Gaian "Gaia's Salvation" Photon Turret

This is a photon-based weapon which, though providing a high refire rate, requires enormous amounts of energy to deliver a significant damage output. This weapon is most effective against positron shields, and weakest against graviton shields.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:52 UTC*
Gallic Flak Turret

"Nuage Noir" Gallic Flak Turret

The Flak Cannon is designed to physically repel incoming projectiles using concussion charges. It can also be used against groups of fighters. It fires unguided explosive projectiles, and can be a major friendly fire hazard.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:57 UTC*
Hawk

Like an enormous bird of prey, the Hawk can sublimely snatch its targets out of the sky with tremendous grace. Its unmistakable shape casts a shadow of fear on its enemies, while the advanced power and armor ratings ensure that it can deliver the harshest of attacks or repel those foolish enough to challenge it.

## Handling

* Max Turn Rate: 90°
* Time to Max Turn: 2.46s
* Time to turn 180°: 2.36s
* Maximum Strafe Speed: 29.17m/s
* Distance Strafed in 0.5s: 9.08m

## Hardpoints

* 4x Interceptor Gun
* 1x Adv. Light Fighter Shield
* 1x Hyperspace Beacon
* 1x Thruster
* 1x Mine
* 1x Countermeasure
* 1x Cruise Disruptor

## Purchase Includes

* CE-Lw Engine Mk I ($1)
* Corsair Very Heavy Fighter Powerplant ($0)
* Scanner ($5)
* Champion L. F. Shield ($2,410)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:39 UTC*
Kopis Mk I Turret

CDI-RFEW-6T "Kopis Mk I" Crayter Particle Turret

This is a particle-based weapon which, although it delivers significant damage at a decent fire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields, and weakest against molecular shields..

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:55 UTC*
Kingfisher

Originally started as an ambitious project by a group of enterprising Zoners from Baffin, the Kingfisher was aimed to become the next generation of heavy escort vessels. Though this endeavor fell short of expectations, unable to compete with the heavier and famous Eagle, the Kingfisher was almost abandoned if not for the investment of a rich Freelancer from Barrier Gate Station. While still slightly inferior to the trusted CTE-line, its new design and some heavy advertisement, made the Kingfisher become quite popular among Freelancers and other pilots seeking an alternative to the same old vessels while having pretty much no drawbacks.

## Handling

* Max Turn Rate: 79.11°
* Time to Max Turn: 1.54s
* Time to turn 180°: 2.5s
* Maximum Strafe Speed: 27.08m/s
* Distance Strafed in 0.5s: 8.76m

## Hardpoints

* 1x Thruster
* 1x Mine
* 1x Countermeasure
* 1x Cruise Disruptor
* 2x Elite Fighter Gun
* 4x Fighter Gun
* 1x Fighter Shield
* 1x Hyperspace Beacon

## Purchase Includes

* PTE-6 Engine Mk I ($1)
* Corsair Very Heavy Fighter Powerplant ($0)
* Scanner ($5)
* Champion H. F. Shield ($2,602)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:40 UTC*
HN-D1 Engine Mk I

**Cruise Charge Time** | 5

HN-D1 Long Range Engine Mk I

Derived from various engine models designed by factions such as Corsairs, Bounty Hunters, Order and Rogues, the HN series models are commonly referred to as "Edge Worlds Engines". The daring design of the HN series allows constant use of these engines in harsh environments of the edge worlds with minimum maintenance until the engines completely wear off and require replacement. This engine is intended for use primarily on freighters.

 Top Speed (theoretical): 350

 Energy Drain / sec: 0
DF-S Engine Type 4

**Cruise Charge Time** | 5

DF-S Engine Type 4

Like most of the technology used by the Blood Dragons, the DF series of ship propulsion systems are based on centuries-old early Imperial Kusari designs. Having been blessed with an abundance of fuel, early Kusari systems were focused more on power than efficiency. The Dragons stuck with this formula, refining the DF series to grind the absolute maximum performance out of a dated design and keep maintenance simple rather than follow newer trends. The Dragons' modern engines are easily competitive with modern designs in terms of performance, though they do lack efficiency. This type is designed for Gunboats.

 Top Speed (theoretical): 350

 Energy Drain / sec: 0
Hagane

Safeguarding Samura's business interests across Kusari space and beyond has never been an easy task, but one that throughout the corporation's early years could be reliably handled by contractors and state authorities. Following the violent coup of 321 A.S., however, Samura found itself threatened by a new, more daunting enemy than the humble pirates and highwaymen who roamed Kusari's trade lanes. Striking from the nebulae and asteroid fields came the Blood Dragons, seeking bloody vengeance against those who orchestrated the death of their shogun and the slaughter of their brethren. And so, Samura was forced to create its own security wings.

No longer willing to rely upon open market ships produced by foreign - and therefore untrustworthy - manufacturers, the J-series represents Samura's first foray into the production of dedicated civilian combat craft. At the head of this new family of ships is the J7 Hagane, a well-armored yet nimble, reliable and easily maintained fighter. Able to keep up in maneuverability and firepower with the hand-crafted vessels of the Blood Dragons, the cheaply mass-producible Hagane is set to quickly replace the CTE vessels that previously made up Samura security's ranks.

## Handling

* Max Turn Rate: 70.33°
* Time to Max Turn: 1.51s
* Time to turn 180°: 2.78s
* Maximum Strafe Speed: 33.33m/s
* Distance Strafed in 0.5s: 9.49m

## Hardpoints

* 4x Elite Fighter Gun
* 2x Fighter Gun
* 1x Hyperspace Beacon
* 1x Thruster
* 1x Mine
* 1x Countermeasure
* 1x Cruise Disruptor

## Purchase Includes

* A-J8 Engine Mk I ($1)
* Pirate Freighter Powerplant ($0)
* Scanner ($5)
* Champion H. F. Shield ($2,602)

## Availability

*NOTE: Page generated on the 28/10/2023 at 17:59:40 UTC*
Luger Type D

Bundschuh "Luger" Tachyon Cannon Type D

This is a tachyon-based weapon which, though delivers significant damage at a decent fire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields, and weakest against molecular shields.

## Availability

### Sold at

*NOTE: Page generated on the 28/10/2023 at 17:59:52 UTC*