Cannon

The **Cannon** is a Heavy Weapon that is available at the Fortress in Tech Level 4. It is a long-ranged siege unit that is effective against buildings. It causes a lot of damage, so it can also take out units, but its slow shots are easy to dodge, so this is not recommended. The Cannon should always be protected by other units.

Its long range allows it to attack Fortresses and Advanced Turrets without retaliation. Cannons must be deployed to attack and undeployed to move.

This is one of least demanding units in terms of upgrades, so there is not much difference in the civilizations' abilities to use it, but there are some little advantages:

* The Galactic Empire has 10% faster built Fortresses to get first forward Cannons before their opponents, and an Altered Bargains technology to balance their economy and siege opponents later in the game.
* The Gungans' Fortresses are cheaper and tougher (because of regeneration).
* Royal Naboo Cannons are the best, since only the Royal Naboo have unique technologies to affect it: Battle Armor for Hit Points and Taxation for reducing cost. Fast Nova allows them to train Cannons later in the game.
* The Trade Federation has cheaper and earlier reachable Fortresses, no Prefab Shelters need and a Market Control technology to balance late economy for expensive unit.
* The Wookiees have 10% more HP for their Fortresses, so it is harder to stop the unit's production.
* The Confederacy benefit from trade very much, which will especially help in the late game. 5 more Cannons can be set to automatically garrison in the Fortress immediately after creation to save their Hit Points, if the player is besieged.

> "*Each civilisation may construct its own powerful Cannon at Tech Level 4. These slow-moving, vulnerable artillery pieces cannot fire until deployed. Then, the Cannon's extremely long-ranged attack can easily destroy enemy buildings and Walls. Cannons are also effective against Ships, and their attacks can even he used to deforest areas. Note that Cannons have a minimum effective range, and thus are susceptible to ambushes. Also note that Cannons cannot move while deployed, just as they cannot attack while undeployed. It takes a few moments for Cannons to switch between their two states, and they are always produced from the Fortress in undeployed form. To use an undeployed cannon, click on a target, and the cannon will move to its maximum range, undeploy automatically, and fire at the target.*"
> —Manual description
>
>

## List of Cannons

* Confederacy: Geonosian Sonic Cannon
* Galactic Empire: Shock Cannon
* Gungans: Fambaa Sonic Cannon
* Rebel Alliance: Blaster Cannon
* Republic: Ball Gun
* Royal Naboo: Royal Cannon
* Trade Federation: Bio Cannon
* Wookiees: Decimator Cannon

## Hidden Stats

The Cannon deals additional damage to the following armor classes:

* +40 to Tame Animals
* +200 to Base DuraArmor
* +250 to All Buildings, Walls & Gates

The Cannon has the following armors

* 0 - Pummels & Cannons
* 0 - Heavy Weapons
* 1 - Base Melee Armor
* 150 - Base DuraArmor

## Trivia

* All of the cannons, with the exception of the Confederacy and Republic ones, were first introduced to the Star Wars universe by *Star Wars Galactic Battlegrounds*. The Confederacy cannon was introduced by *Star Wars: Episode II Attack of the Clones* (as a Geonosian Sonic Cannon after the arena-battle) and the Republic cannon was introduced by *Star Wars Galactic Battlegrounds: Clone Campaigns*.

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy undeployed Cannon.Deployed Cannons.Cannon icons.