recursal/Fanatic-Fandom huggingface dataset:
Rotten Roslynn

art by gamma\_rae on twitter

### Status

Alive - Possibly reconstituting in the hells, possibly back on the material plane.

## Relations

### Family

Belinda Buttoneyes ("sister"), Momma Mildew ("sister")

Rotten Roslynn is a Night Hag who kidnapped Shiloh Cadhill. To rescue Shiloh, the party travelled to her shack in the desert. They were defeated by the hag's minions, goat-like demons, and were kept in some sort of dream-world by Roslynn's magic. In the dream world, each character had to explore some facet of their mind or past before the party defeated Roslynn (or perhaps a dreamscape version of her?) and woke up in their bodies, able to recover the changeling girl.

In Roslynn's house, the party found a note that implicated her in a larger conspiracy with her coven - including the infection of Warren Cadhill with a curse as well as a plan to work against Mirran Conrad and the Astaran forces.

## Quotes

* "Very, very rude of y'all to bust into my house uninvited and help yourselves to my things. Sit tight my dears, don't wander too far, who knows what might get you in here..."
Shiloh Cadhill

**Shiloh Cadhill** is a half-elf the party learned of in Episode 1. She had acted very strangely and then went missing. It was later discovered that the hag Rotten Roslynn had kidnapped her and begun a process to transform the girl into another hag.

To rescue Shiloh from this fate, the party had to collect her partially-transformed changeling body from Roslynn's hut in the middle of the desert, and then venture into a section of the feywild known as The Sleepless Bramble to collect her original soul and reunite soul and body. The party successfully did this, uncorrupting the river spirit Neria in the process. Shiloh was reunited with her family, and she and her mother left Nova for (hopefully) safer times in the town of Crow's Perch.

## Appearance

Shiloh is a thirteen year old half-elf with very pale, freckled, with strawberry blonde hair with a distinctive white streak and two different colored eyes: one brown, one blue.

## Personality

Shiloh is a weird and petulant young lady. She has a troubled past and some interest in dark subjects. She can be a little mean, but ultimately she's still a scared and upset teen. She is obnoxious towards her brother, Warren Cadhill, but the two still love each other, even though Warren doesn't really know where to begin with his sister.

Shiloh enjoys drawing creepy horror-movie style pictures, and hanging out with her pet black cat, Sabrina.

## Trivia

* Shiloh's playlist is here
* Shiloh's tumblr tag is here
* Shiloh's aesthetic board is here
Nova

Nova is a small settlement on the outskirts of Altand where the PCs coalesced into a party in Episode 1. The town is built adjacent to the Neria river, with the desert expanded out its opposite side. Gretchen Higgins is the sheriff and Warren Cadhill is the deputy.

## Notable Residents

* Gretchen Higgins
* Warren Cadhill
* Shiloh Cadhill
Anris

**Anris** (ANN-ris) is a god known by many names including "The Tempest", "The Great Storm", and "The Father of Winds". He is a part of the Primordial Council, and is considered the god of Air, Sky, Weather, Adventure, and Freedom.

Anris is often depicted as a man with hair and beard made of stormclouds, with eyes like ball lightning.

## Tenets of Faith

A member of the Elemental Council. The Father of Winds sings on every breeze, from mighty hurricane force winds to a light gust.  He embodies all the virtues of Air.

Anris' followers prioritize their personal freedom, and the freedom of all creatures, above most anything else. His temples precious few in "civilized" lands, but wayside shrines to him appear throughout the world - often in unexpected, inhospitable, or inaccessible locales. Each is a testament to the adventurous spirit the sky god condones.

Anris does not ask much from his followers but an adventurous spirit. The winds of change blow strong, and Anris exhorts his faithful to follow them. Change is ever-renewing opportunities. Each moment a chance to alter the course of the world. He implores his followers to trust their instincts, follow their hearts, and forge their own destiny. He demands that every creature, large and small, have the freedom to do as they will and he stands against tyranny in all its forms. Anris' followers often involve themselves in rebellions and peaceful reforms - even if the matter at hand is not personal to them.

Anris' faithful are often vagrants and adventurers - people without permanent homes that wander the world in an unending pilgrimage.
Khorus

**Khorus** is the ruler of the largest empire in Orden. They are infamous because of this, though none of the party has met them face to face. They know of them only through historical context and rumor.

## Appearance and Personality

Khorus is described as a tall, regal, and androgynous figure with long dark hair. They are always depicted with a bronze horned mask that obscures the top third of their features.

It is a well-known fact that Khorus is an extremely powerful druidic spellcaster. Little is known of Khorus' actual personality, some see them as one of fair but strict and uncompromising policy. Others describe them as a ruthless tyrant and demagogue.

## History

* It is rumored that Khorus, with the aid of a team of adventurers, drove the Lich Nirnasha out of Aravahn several hundred years ago and freed the Kheldren people.
* Khorus defeated the Altandi Kingdom during The War of Embers and slew the elven Queen Sellathrace and drove the elves into hiding in the Feywild.

## Rumors and Trivia

* Many people believe Khorus has been chosen by the Primordial deities, their power over the elements is legendary and unmatched by any but the divine.
* Loyalties on the mainland of the empire to Khorus are much less divisive than those in the Seran Colonies.
* Depictions of the Emperor unmasked are illegal, though many like to speculate about the person behind the mask.
* Khorus has a playlist here, an aesthetic board here, and a tumblr tag here.
Gretchen Higgins

art by @gamma\_rae on twitter

Gretchen Higgins is the sheriff of the town of Nova, and a member of the Astaran Order. She is a mentor to Warren Cadhill and provides most of the law and order in their small town. She is cleric of Astara as well as a blacksmith.

The party spoke with her after hearing rumors of witchcraft in Nova at the beginning of the game. She told them about the mysterious deaths of some townsfolk and rumors about the Cadhill family. She has been stationed in Nova for some time, and also remembered a few details of the town's past involvement with hags. The information she and Warren Cadhill provided lead the party to their pursuit of Rotten Roslynn and Shiloh Cadhill.

When the party returned to Nova after rescuing Shiloh, they helped her fight off a pack of gnolls that attacked the town, but after Jericho Cross and Ellen Hershel arrived in town looking for Emmett and Clay, the party bailed out of Nova.

## Appearance and Personality

Gretchen is an older human woman with silver hair in a braid. She often wears a blacksmith's apron. Despite her advancing age, Gretchen is still physically strong due to her blacksmith work.

Her personality was largely very reasonable, being willing to work with the party to solve the mysteries in Nova. She is still loyal to the Order though, and provided information about the party's wanted members to Jericho Cross and Ellen Hershel after it became apparent that Emmett and Clay were Order deserters.

## Trivia

* Gretchen's aesthetic board is here
* Gretchen's tumblr tag is here here
Karduin

**Karduin** (car-DU-win) is a deity known by the titles "The Martyr", "The Redeemer", "The Wounded One."

He is often depicted as an man with the head of a ram with golden horns.

## Divine Symbols and Sigils

Livestock - particularly lambs and other animals associated with sacrifice. Butterflies.

## Tenets of Faith

Karduin is the god  of light, redemption, hope, and rebirth. Priests of Karduin are reputed to b compassionate and kind in their dealings, condemning all expressions of cruelty.

WIP

## Trivia

* Centuries ago it is said that Karduin faced a terrible foe in an effort to protect the races of men. He was struck with a fearsome blow in that battle, it has never healed since.
Hannibal Morlun

art by gamma\_rae

Hannibal Morlun is a human bloodhunter and a member of the Order of Astara. He is one of the officers who shot and killed Clancy Coppergrin's lycan compatriot Aedan around six years ago. He's also the brother of Willow Morlun

## Appearance and Personality

Hannibal is a human man with dark hair and eyes. He wears leather armor and a star of Astara, and he is armed with a rifle.
Osn

### Titles

The Maelstrom, The Mother of Waters, Queen of All Sorrows, and The Changebringer.

### Oaths

Ancients

**Osn** (OH-sin) is a goddess known by the names: "The Maelstrom", "The Mother of Waters", "Queen of All Sorrows", and "The Changebringer."

She is often depicted as a mermaid with the tail of an eel or as a massive sea serpent. She is the goddess of Water, Change, Adaptability, Sorrow, and Creation.

## Divine Symbols and Sigils

A cresting wave, sea monsters, sea shells.

## Tenets of Faith

A member of the Primordial Council. The Mother of Waters is found in every turbulent river, every still pond, every storm-tossed sea. She embodies all the qualities of water.

Osn, like the rest of the primordial council, is gentle and terrible in equal measure. A creature of mercurial temperament. She is often worshiped by sailors, or paid tribute to by travelers wishing to placate the harshness of the sea. Osn demands adaptability from her followers - the currents change, and one must either go with the flow or drown in it. One must stay in motion to avoid being overcome.

Osn is also known as the goddess of all sorrows. The healer of all wounds. All life is tied to Osn in some fashion, so whatever your troubles are, one can often find a sympathetic ear or a talented healer among Osn's faithful priests.
Trialsoforden Wiki

## Welcome to the Trials of Orden Wiki

This is the campaign wiki for the Trials of Orden Campaign and the Orden Setting, created by Rachel Curry.

The party is comprised of - Jaime Luna, Clancy Coppergrin, Keegan O'Conner, Rogg Deerchaser, Clayton Rodgers, Branwyn Blackfeather

## Important Links

Campaign Log - A log of every session of the campaign.

The World of Orden - The World Map and basic descriptions of the locations within Orden.

The Pantheon - a description of the various deities

Lore Documents - Various historical and contextual information on Orden.

In-Character Documents - Letters, posters, and other documents written by NPCs.

NPCs - A list of NPCs both important and not.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Craig Bohannon

## S.P.E.C.I.A.L.

### Luck

6

 Armor Class
 Action Points
 Sequence
 Melee Damage
 Critical Chance

**Weapon 1**

 Ammo
 Shots / Mag
 Ammo Bonus
 AP Cost

**Weapon 2**

 AP Cost

**Weapon 3**

 Ammo
 Shots / Mag
 Ammo Bonus
 AP Cost

**Weapon 4**

 Ammo
 Shots / Mag
 AP Cost

**Armor**

 DT%

## Equipment

* M14 1d10+5
* Hunting Knife x 1 = 1d10 + MD
* Sten Gun 1d6+9
* Casull Revolver 1d8+7
* Stimpack x 3
* Bottlecaps x 60
In-Character Documents

### Chapter 1: Doubt

Found on the body of a messenger killed by antwolves:

* Sealed Letter: "Gideon, The digsite's northwest of Nova."
* Hand-drawn map of Altand: "Stay on the ROAD Jeb"

Found in Rotten Roslynn's hut:

* Encoded letter: "PLANT THE SEED HAVE PATIENCE" (version decoded by Keegan)

Shown to the party by the merchant Fat Chance:

* WANTED for crimes against the realm MAVEN OF SILVER STRINGS

Found in the Strauss house in Bastion:

* Unsent letter: "Dearest Abigail..."

Found in the belly of a Behir on the road between Bastion and Oleander:

* Bile-soaked journal of Paelas Del'verrin: "I desire to return to Belas Tra."

Found in the mansion of Dot Montgomery:

* Sojourn's journal: "Quinn's just become another fucking bandit"
* Official letter: "I must first apologize for the formality."

Found in Logan Pickett's apartment:

* Phonograph cannisters: "Alright. One, two. Okay, that is working."

Found in the Omega House:

* Bookmarked Astaran Beastiary Page: "ALKILITH (al.kil.ith)"
Lore Documents

## General Lore

The Essence of Magic - A breakdown on the nature of magic in Orden.

Months of the Year - Exactly what it says on the tin.

## Historical

Genesis Myth - The Birth of the World of Orden

Altand: The Scorched Lands - A description of the land of Altand and its recent history.

## Homebrew Mechanics

Desperado - A rogue archetype focusing on using firearms.
Luther Valentine

Luther Valentine is a human man involved in organized crime. He is the ex-boyfriend of Clayton Rodgers.

## Appearance and Personality

Clay has not talked extensively about Luther, but he has implied that the man is charismatic, powerful, and cold-blooded. Luther or one of his associates likely had Clay's family killed as a consequence of Clay's failure to pay back debts he accumulated in the pursuit of Luther's affections.
Altand

Altand is the region in the northeastern part of Seras. It was once ruled over by the Altandi elves, before The War of Ashes, but is now at least nominally ruled by the Khoran Empire. During the War of the Ashes, Khorus opened up the Edict of Fire, a gate to the Elemental Plane of Fire, to banish the fey from the land. This has made the once fertile land into a scorching desert, and allowed Khoran and Astaran followers to take control from the elves and fey.

Humans are now the primary occupants of the region. At the moment, the primary leader of Altand is Mirran Conrad, the general of the Astaran Order. The Order maintains control over the cities in the area, but their forces are stretched somewhat thin across the large desert region. Much of Altand is still somewhat of an active war zone, with the fey and their allies conducting guerilla attacks on the organized forces of the Astaran Order.

Altand has pockets of lawlessness and pockets of intense regulation, depending on how present the Astaran forces are. In areas with highly concentrated troops, arcane magic is largely forbidden, and those with elven, fey, or fiendish ancestry are highly discriminated against or even criminalized.

## Trivia

* The aesthetic board for Altand is here
* The playlist for Altand is here
Anwar

Celestial beings existing across the vast gulfs of Akasha, these stellar spirits possess sight, knowledge, and power far beyond the conception of any material beings, their lifespans outlast worlds and their abilities transcend space and time, even so their existence is limited and their light is not inexhaustible, after the war of the First Age the Nine's light was broken and their powers weakened and drained.
Moirenna Azkaran

**Moirenna Azkaran** is the half-elf wizard who created the magical flying "city" of Sanctum.

The party has not met Moirenna directly.

## Appearance and Personality

Moirenna is an old half-elven woman. She is heavy set and carries a tall staff topped with a carved red dragon's head.

Moirenna is a secretive sort and her motives are unknown by many. Despite being reclusive, her presence and arcane talent demands a certain amount of respect even from the lawless denizens of Sanctum.

## History

* Moirenna created and founded Sanctum seventy years ago. How or why remains a mystery.
Oleander

Oleander is a large city in Altand, settled primarily by Astarans.

## Notable features

* Train Depot
* University

## Notable residents

* Hannibal Morlun: An Astaran responsible for killing Aedan, Clancy's adoptive sister.
* Logan Pickett: An Astaran who the party suspects of being involved in a strange conspiracy.
* Dot Montgomery: An inventor who came out of retirement to work on a project for Mirran Conrad
* Sojourn: A tiefling, and the...grandson? of Dot?
* Ace: An human crime boss who operates out of the basement of a tavern.
Momma Mildew

Momma Mildew is a Night Hag and the leader of the Coven of the Virulent Eye. She is involved in a conspiracy to take down the Order of Astara.

She uses swarms of demonic rat-creatures as minions, and her plan has infected several people in Altand (including Warren Cadhill and Logan Pickett) with some dark curse.

## Trivia

* Momma Mildew's aesthetic board is here
* Momma Mildew's tumblr tag is here
* Momma Mildew's playlist is here
The Great Stag

The Great Stag is a spirit taking the form of a large stag. Rogg received a vision from this entity leading him away from his home in the Worglands, and towards an encounter with his monk master and eventually the party.

The party eventually discovered that the Great Stag had been captured by Momma Mildew and her sisters and was trapped in the Harrowed Lands. The party defeated the hags and their servant Logan to free the spirit.
Quinn Conrad

art by gamma\_rae

Quinn Conrad is the child of Mirran Conrad, general of the Astaran Order. They are reportedly missing, with a reward for their safe return.

They had been working with a group of their friends, including Sojourn and Killian, taking out specific officers in the Astaran Order and helping magic users and other oppressed groups escape Oleander. At some point, they were captured by the Coven of the Virulent Eye, and put under some sort of curse that keeps them unconscious. The party rescued them from the Omega House, the abandoned sorority house that the coven was operating out of, but they remains unconscious and in the care of Sojourn.

## Appearance and Personality

Quinn is a young aasimar/human with dark skin, golden freckles, and glowing eyes. They are a gunslinger, though they've lost their weapons to the coven of hags.

The party hasn't spoken to them directly, but based on Sojourn and Killian's descriptions, Quinn is apparently strong-willed and opinionated, and is clearly willing to work against the Order, despite their own mother being in charge of it.
SandWings

SandWings are the tribe that can withstand scorching tempatures, stab enemies with their poison barb and burrow themselves in sand.

## Tribe Appearance

SandWings are normally sandy colored, but can be yellow, pale gold and rarely light brown, dark gold, gold, gold-white, and black diamond patterns. The tribe has horns/hooks/claws that can be black, brown or white, normally white or black. They have a black barb holding deadly poison to stab their enemies.

## Tribe Abilities

SandWings can stab their enemies with their barb, that can be healed with brightsting cactus. They can survive a long time without water, and burrow themselves in sand very fast to hide from enemies. They can breathe fire.

## Royalty

SandWing Royalty in canon are:

* Queen Oasis
* Sunny
* Queen Thorn
* Ex Princess Burn
* Ex Princess Blister
* Ex Princess Blaze
* Prince Scald
* Prince Singe
* Ex Prince Smolder (King in possible future)
* Queen Scorpion

SandWing Royalty in fanon are: (PS You can make royalty for canon tribes without permission list them here)

* Queen Blaze
* Princess Burn
* Princess Blsiter
* Prince Scorch
* Prince Sting
* Princess Sahara

## Subspieces

<Tabber>
A subspecies has few variations when compared to the species as a whole. HiveWing subspecies should not diverge far from canon HiveWings.
Cult SandWings are very aware of most things in life. They are also known to attack/kill on sight. They live near the scorpion den in a huge group led by Ex General Cobra. Their claws teeth and firebreath are more stronger and often darker colors then normal SandWings. Their barb is very dark green instead of black.
They are free to make just give credit to GalaxyDragon195
Neria

art by gamma\_rae

Neria is the fey spirit of the river Neria. She had apparently been infected with the same sort of curse that affects Warren Cadhill. Keegan had a dream instructing her to "cleanse the Neria of this blight."

The Neria river is the primary water source for the entire population of Altand. The fey spirit seems to be the river itself, though the spirit lives in the feywild and the river also exists on the material plane.

## Appearance

Neria is a strangely beautiful woman with very long blue-green hair. She has pale green dotted with clusters of green and gold scales. Before the party cured her, black veins, much like those seen on Warren were faintly visible where her skin is more translucent. She wore a soaking wet white gown.

## Personality

Neria is somewhat eerie and strange, as all fey are. She has an affinity for water dwelling creatures, even those usually regarded as unsavory, like Kelpies.

## Backstory

Neria lives in the Feywild, though her existence impacts the lands of the prime material plane. Little is known of Neria's backstory, though she informed the party that at one point she had a sister who died. This sister was once the source of a major river in Altand, but she presumably died due to drought caused by the Edict of Fire.

Shortly before the game began, Neria was visited by a man who called himself Logan Pickett. He apparently placed a dark orb within the river's waters, unbeknowst to the fey. This orb seemed to be the cause of the river's strange curse, and once it had begun to infect the waters, Neria grew corrupted.

The river was cleansed when the party fought past Neria so that Rogg could retrieve the orb and then break it. When it broke, an enormous pike with armlike structures across its body emerged from Neria, claiming that "it was too late" before disappearing. After the creature left, Neria allowed the party to rest beneath a waterfall in her river before sending them on their way, though she gave them a stone that would allow them to contact her if it were dropped into the Neria river on the material plane.

## Trivia

* Neria's playlist is here
* Neria's tumblr tag is here
* Neria's aesthetic board is here
The Crimson King

The party knows very little about The Crimson King, other than the fact that he is apparently the father of The Red Prince. While the party was in the Red Prince's court, the Red Prince tried to contact the Crimson King on a different plane, but the attempt failed and the Red Prince was struck into a temporary madness from the failed spell.
The World of Orden

## Continents

### Arvahn: The Elder Realms

Cedra Forest -

Gildwood-

The Gray Moor -

Kheldren Steppe -

Northfall -

The Howling Mire -

The Tempestlands-

### Seras: The Younger Realms

Altand -

* Nova
* Bastion
* Fort Durance
* Oleander
* Crow's Perch
* Big Rock
* Sanctum
* Delas Saren

Cape Seras -

Isle of Cinders -

Isolo -

Rai'erwn -

* The Godswood

The Worglands -

### Extraplaner Locations

Feywild -

* The Painted Desert
* The Sleepless Bramble

Harrowed Lands -
Fat Chance

art by gamma\_rae

Fat Chance is a tabaxi sorcerer and merchant that wanders through the Altandi desert, riding his enormous tortoise named Pokey.

The party recovered an item for him - a silver box with unknown contents - that had been stolen from him by the slavers Mordecai and Kumari. In exchange he gave the party a Dancing Sword now used by Keegan.

## Appearance and Personality

Chance is a fat tabaxi man with brown fur and dark hair, including a beard. He looks somewhat like a lion in facial structure. He is adorned in a lot of jewelry, much of which is turquoise, and looks fairly flamboyant compared to a lot of people in Altand.

Chance is friendly and charismatic. He comes across as cheerful and happy to interact with potential customers. He seems fairly knowledgeable about magic and can identify items.

Chance sells items that would probably be illegal to sell in most places in Altand, such as magic items and the occasional black market firearm.

## Backstory

Very little is known of Chance's backstory, though he claims to have originally hailed from Isolo.

## Trivia

* Fat Chance's name comes from the fact that he is found only as a random encounter on the Altand desert random encounter table. Running into him is literally a matter of chance.
* Fat Chance's playlist is here
* Fat Chance's tumblr tag is here
* Fat Chance's aesthetic board is here
RaptorWings

This tribe belongs to GalaxyDragon195, but you DO NOT need to ask to make average dragons, and you dont need to ask to make hybrids (unless they are NightWing/RaptorWing and/or RainWing/RaptorWing)

## Descripsion

The have no spines/firls/fins of them, stripes on their back, dinosaur like heads, wings smaller than SkyWings but larger than a MudWing's, no horns, arms slightly smaller than their legs, shades of green, sometimes they can rarely come in shades of brown or teal, sleek/slender bodies and a long tail that hurts when whiped at you, wings dont connect to arms, very small spikes on head, along with few feathers on their wing joints.

## Abilities

They can move around quickly with their bodies, run fast, catch prey easily, glide for a long time, camoflauge and inject a parylizing venom from their tails that can kill you.

RaptorWingDescripteve forked tounge, small spikes and bold eyes.
Cipher

Cipher is Tess O'Conner's familiar, usually taking the form of a red fox. Keegan O'Conner has learned to summon him as her own familiar using Tess' spellbook now that Tess is dead.

Cipher does not like Keegan very much, since she's a little rough with him and does not understand animals very well. He likes to steal objects from people he does not like and hide them around, and make a mess of their things.
Caroline

art by gamma\_rae

Caroline is an entity apparently connected in some capacity to the gun that Clayton Rodgers found in the desert. Clay communicates with the gun and has made several deals with Caroline in exchange for magical power.

Caroline appears to Clay in visions, and uses cards in her magic. She has been seen by Clay to use both poker and tarot cards. In exchange for the power she has given to Clay, she has asked him to kill her husband, Jericho Cross, which he agreed to. After the party killed Jericho, she gave him a new target to kill: Mirran Conrad.

After Keegan O'Conner died in the Omega House in Oleander from one of Momma Mildew's demon rats, Clay made yet another deal with Caroline in order to raise Keegan as a vampire. In exchange for granting Keegan undeath, Clay agreed to take on another mark to kill, which Caroline promised to name after she remembers who else it is she seeks revenge against.

## Appearance and Personality

The party has seen Caroline's form manifest to a degree before. Though they only saw her for a matter of seconds. She took the shape of a young woman with white-blonde hair and corpse pale skin, dressed in white and black. Her eyes are unnatural possessing black sclera with piercing, glowing violet iris. There is a large bullet wound in the center of her forehead.

Caroline's personality is strange. She doesn't seem to have a clear memory of who she is and what happened to her, though her understanding seems to grow more clear as Clay completes more of the tasks she assigns him. She continues to make deals with Clay, assigning him new targets to kill in exchange for power and favors.

## Trivia

* Caroline's aesthetic board is here
* Caroline's tumblr tag is here
* Caroline's playlist is here
Maven of Silver Strings

Art by Rachel

**Maven of Silver Strings** is a tabaxi bard who leads a flashy gang in the city of Sanctum called Maven's Notorious.

## Appearance

The party has not seen Maven face to face but her face decorates many wanted posters posted on bounty boards across Altand. She resembles a serval. Her fur is golden yellow and spotted, with large baby blue slitted eyes. She dresses flashily and wears a tiny top hat adorned with a bright blue feather.

## Personality

Maven is cruel, cunning, and ruthless. She has dramatically proclaimed herself the Queen of Sanctum. A claim most ignore but few openly dispute for fear of retribution.

## Trivia

* Maven's aesthetic board is here, her tumblr tag is here, and her playlist is here.
Jericho Cross

(left: Jericho Cross) art by gamma\_rae on twitter

Jericho was an Astaran bloodhunter tasked with, among other things, trying to track down the deserter Emmett Wolf. The party fled Nova upon his arrival there, for Emmett and Clay's safety. However, Jericho later took Warren Cadhill into his custody after discovering Warren's curse.

The party, having run across the captured Warren on the road, decided to fight Jericho and his posse in order to free Warren. Clay had also made a deal with his pact weapon, Caroline, to kill Jericho. Jericho was slain after a long shootout with Clay as the rest of the party fought his posse and freed Warren.

## Appearance

Jericho was a middle aged human man. He has black hair with streaks of gray, including on his beard and characteristic mustache. He wears a poncho and a hat and has an impressively large shotgun.

## Backstory

Jericho has a reputation for being ruthless. He is apparently responsible for killing his wife Caroline, who now exists as some sort of undead entity (and Clay's warlock patron).

Clay made a magic pact with Caroline, promising to kill Jericho in exchange for magical power. She made good on her promise after Jericho died after an intense shootout with the warlock.

## Trivia

* Jericho's aesthetic board is here
* Jericho's tumblr tag is here
* Jericho's playlist is here
Killian

art by Rachel Curry

Killian is a gnome druid working with Sojourn and Quinn Conrad to help magic-users and other at-risk people out of Altand to a town near Rai'erwn.

## Appearance and Personality

Killian is often disgusied to appear like a human child, with his ears pressed up against his head. He has red hair and speaks with a Sylvan accent. He is around 75 years old or so.

Killian is perceptive and confident but somewhat impish and blunt in personality.

## Backstory

Nothing is known of Killian's backstory, though it's clear he is friendly with Sojourn and possibly Quinn Conrad. Sojourn mentioned that he spent some time living in the feywild.
The Mort'vi'tal

### Titles

The Valkyrie and the Skald, The Beginning and the End, Lady of War, Lady of Peace

### Oaths

Devotion

The Mort'vi'tal (MORT-vee-tall) are twin goddess are inextricably linked and represent the stark duality of their pantheon.

Skath (SkATH) is known as a goddess of Life, Peace, Art, and Ceremony. She is frequently referred to as The Skald.

Syndir (sin-DEER) is known as a goddess of Death, War, Love, and Protection. She is frequently referred to as The Valkyrie.

The Mort'vi'tal are always depicted with a dichotomous black and white color scheme. Skath is often depicted with white feathered wings, an golden crown and veil covering her face, and dressed in black finery. Syndir is often depicted with black feathered wings, a full-faced silver helmet, and dressed in white fullplate armor.

They are both given bird motifs - Skath a white dove, Syndir a black raven.

## Divine Symbols & Sigils

A circle, half black and half white. Diamonds. Raven (Syndir) Dove (Skath)

## Tenets of Faith

The Mort'vi'tal are rather disparate in nature, but it is extraordinarily rare that one might devote themselves to one without acknowledging the other equally. They both represent the duality that exists in all things. Their devoted servants will claim the best way to honor both Skath and Syndir is to embrace this duality -- there is Life in Death and Death in Life.

No deity compares to the Mort'vi'tal in number of petitioners. After all, who has not prayed to the Skald for a safe birth? Who has not cursed the Valkyrie's name for stealing one of their loved ones?

Both goddess revile those who try and cheat the cycle in unnatural ways -- undead are held in the highest contempt. Followers of the Goddesses engage in fierce extermination of the necromantic arts. They preside over resurrection magic as well - though the process is poorly understood due to its rarity.

Though most heavily associated with mortality - the goddesses also are both known to show concern for other matters. The Skald values the arts, the act of creating, and the beauty of the world. While The Valkyrie values those who protect their own, and it is said that she loves every soul dearly and that is why she claims them all in the end - so that she may lift them of their burdens and pass them back into the cycle anew. Mort'vi'talist devotees tend towards extremes of passion. Great joy and great sorrow alike.
The Pantheon

## The Primordial

Anris - The Tempest. God of Air, Sky, Weather, and Sailing. Travel. Freedom, Rebellion.

Ranaki - The Inferno. Goddess of Fire; Passion, Love, Beauty, Destruction, Hope.

Osn - The Maelstrom. Goddess of Water; Change, Adaptability, Creation. Versatility. The Moon. Sorrow.

Zenith - The Monolith. God of Earth; Time, Fortitude and Resolve. Patience. Memory.

## The Mort'vi'tal

Skath - The Skald. Goddess of Life, Peace, Art, and Ceremony.

Syndir - The Valkyrie. Goddess of Death, War, Love, and Protection.

## The Exalted

Astara - The Watcher. Goddess of Progress. Possibility, Invention, Creativity. Discovery. Industry.

Eradahn - The Shield. God of Honor; Duty, Loyalty, and Strength. Order and Commerce.

Karduin - The Martyr. God of Compassion; Forgiveness. Introspection. Martyrdom. Redemption.

Vargkaras - The Hound. God of the Hunt; Truth, Wildness. Resourcefulness. Survival. Persistence.

Shai - The Weaver. Goddess of Fate; Dreams, Lies, Secrets and Revelations. Luck and chance

Lycerus - The Oathbinder. God of Ambition; Oaths, Law, and Hierarchy. Control. Vengeance
Lycerus

**Lycerus** (lie-sair-us) is a deity known by the titles "The Oathbinder", "The King Below", "The Vengeful God", and "The Serpent".

## Followers

While he is never considered to be kind god, and open worship of him is heartily discouraged in the Khoran Empire - Lycerus remains a favorite among those who find themselves feeling wronged or disenfranchised.

## Trivia

* Most people consider Lycerus' claim as 'king of the gods' to be a ridiculous assertion.
Sojourn

Art by gamma\_rae

Sojourn is a tiefling artificer and an associate of Quinn Conrad. The party first met him when they robbed his house, the Montgomery mansion, under the mistaken belief that a hag was living there. The party ended up being chased out by Sojourn, Killian, and Dot Montgomery.

After stealing his journal and finding out what his deal was, the party arranged a meeting with him, where both parties came clean about what they were working on the city, and agreed to work together to rescue Quinn Conrad from hags.

## Appearance and Personality

Sojourn is a tall, dusky-purple tiefling. His horns are cut/filed down, and he has yellow eyes. He generally dresses very properly, like a fancy gentleman. His real name is Oliver, but he generally goes by Sojourn with friends.

Tieflings are regarded very harshly in Altand, and often criminalized, and thus Sojourn has spent most of his life in lonely solitude in his home. He has occupied his time by reading and studying his family's large library, taking care of his dog Minuet, and other domestic and intellectual pursuits. He seems to be a well-intentioned and mild mannered person, who wants to help other people like him, who might be treated badly by the Astaran Order's oppressive rule. He works with Quinn and Killian to help people escape Oleander and find a safer place to live if they need to. Because of the prejudice against him, he is forced to magically disguise himself on the rare occasions he leaves home.

Sojourn seems to care deeply for Quinn Conrad, and is also close friends with Killian.

## Trivia

* Sojourn is a pretty ironic name for someone who never leaves their house
* Sojourn's aesthetic board is here
* Sojourn's playlist is here
* Sojourn's tumblr tag is here
Logan Pickett

art by gamma\_rae

Logan Pickett is a high-ranking officer in the Astaran Order. He is also a turncoat heavily involved in the conspiracy from the Coven of the Virulent Eye - a group of hags set on taking down the Astaran Order.

The party learned of him after they rescued Neria from her corruption - she explained that he had come to see her and that he was likely the culprit behind the corrupting stone placed in her waters.

Following up on that lead, the party tracked him down in Oleander, where he was stationed. They went to speak with him in his office, but instead overheard him speaking to someone who was very likely a hag. While the party eavesdropped, the pair mentioned that they were operating out of some sort of building in town - this ended up being the Omega sorority house, but at the time the party believed it to be the Montgomery mansion.

To gather more information about Logan, the party broke into his apartment. There they found a series of audio recordings that implicate him in the coven's plans and provide insight to how he fell under their influence. The recordings also show the man's descent into madness over time.

When the party discovered the abandoned Omega House sorority that the coven was operating out of, they ended up fighting Logan and Belinda Buttoneyes, though they both escaped the combat. The pair were aided by the sentient slime that tried to open Irving's hell portal - the party "killed" said slime, but it only caused the creature to explode into smaller pieces which went on to attack civilians in Oleander.

## Appearance and Personality

Logan is slim, middle-aged human man with dark hair pulled into a ponytail. He looks handsome, but haggard. He has a low voice with a persistent cough due to lung inflammation from chain smoking.

The curse that afflicts Logan seems to rattle a person's sanity. Logan is a very charismatic and deceptive person, which he uses to hide the fact that he is insane, and continue working from a position of power within the Order. He does not seem to have lost the trust of Mirran Conrad or any other superiors, despite that he is working against them.

Like most Astarans, Logan has an interest in invention and creation, which he expresses through tinkering with technology - most notably with audio recording and playback technology. That said, he seems to have lost faith in all the gods after his possession.

## Backstory

Logan was once a true cleric of Astara, but fell under the influence of the coven of hags, and apparently at some point, saw some eldritch horror that drove him to insanity. Over the course of several months, he lost his wife and his sense of humanity due to the creeping madness. It is also likely that he is infected by the same curse/possession as Warren Cadhill, given that in combat they fight with the same mutated monstrous arm.

He was probably responsible for the vandalism of the temple to Vargkaras in the Sleepless Bramble.

## Trivia

* Logan's tumblr tag is here
* Logan's playlist is here
* Logan's aesthetic board is here
Warren Cadhill

Drawn by Rachel

## Relations

### Family

Mabel Cadhill (mother), Shiloh Cadhill (adopted sister), Rhaaza Blackthorn (aunt)

## Game Statistics

### Stats

Str 16, Dex 14, Con 14, Wis 12, Int 9, Cha 18

**Warren Cadhill** is a half-orc the party met in Nova in Episode 1.

## Appearance

Warren is of average height for a half-orc, standing at a little over six feet tall. His skin is olive green, his eyes are hazel, and his hair dark brown. He's wiry and broad-shouldered, but somewhat thin for someone of orcish heritage. He looks sallow, ill-shaven, and haggard due to his 'illness'.

Warren has an wound on his forearm that he keeps wrapped in bandages. The wound is several intersecting gouges that weep dark sickly sweet smelling pus.

## Personality

Warren is extremely hard to read and generally prefers to keep a stoic demeanor. His mannerisms are somewhat gruff.

He does not seem to share many of the prejudices that others in the Order posses against elves and other races, but he is wary of magic.

## Backstory

Not much is known about Warren's life in Nova. He lives with his mother, and at some point his father died and was buried locally. About seven years ago, his family adopted Shiloh Cadhill.

He is a member of the Astaran Order. He has not yet taken his paladin oath but he has some divine power from his god.

About ten days before the start of the game, Warren was attacked while he was around town. After being mauled, he woke up in a ditch with a large, seemingly infected wound. The party has since determined that the infection is not an illness of any nature, but rather a curse, placed on him by Rotten Roslynn, the same creature that has turned his sister Shiloh into a changeling.

## Relationships

Warren is difficult to read, but he seems to have a good relationship with his mother. He appears to care a great deal for his sister Shiloh, but they do bicker, with Warren frequently telling Shiloh to behave herself. He is related to Rhaaza Blackthorn (she is his aunt) but they had not met before the game began.

## Trivia

* Warren's playlist is here
* Warren's tumblr tag is here.
* Warren's aesthetic board is here

## Relevant Quotes

* "In the end, faith's a personal matter. I ain't... entirely sure why people take things the way they do. "
Kat Redcliffe

Kat (far left). Art by gamma\_rae.

Kat is one of Clancy Coppergrin's former associates, having taken him in as one of her gang.

The party first saw Kat as an illusion or memory in Clancy's dreamscape in Episode 5. They later ran into her in a fighting pit in Ace's fighting ring in Oleander. Her gang member Megan Draud, who still had some remnants of friendship with Clancy, mentioned that Kat was doing some work for Ace and was planning on robbing one of the mansions in the wealthy district of Oleander. The party had assumptions that Kat's target might be the location of the hag coven they were looking for, so they decided to give the mansion a once-over before Kat arrived. It turned out the mansion wasn't part of the hags plan, but instead belonged to Dot Montgomery. It's unknown what exactly Kat was sent in there to steal, or whether or not she ended up being successful, since the party hasn't reconnected with Megan after the initial once-over of the place.

## Appearance

Kat is a pretty, red-haired human woman. She's very well armed and is dressed in typical Altandi gunslinger style.

## Personality

Ruthless and mean, Kat is confident in her ability to fight. She leads her gang with a tough efficiency, but seems to be fairly loyal to her gang so long as they remain loyal and completely obedient.

She believes that Clancy is dead, having tried to kill him once before after Clancy accidentally got another of their gang members killed. If she knew Clancy were alive she would likely try to immediately kill him once again.

## Trivia

* Kat's aesthetic board is here
* Kat's tumblr tag is here
* Kat's playlist is here
Campaign Log

## Chapter 1 - Doubt

Episode 1: One Kick Gnome

Episode 2: A Sanctum Hello

Episode 3: The Wampus Cat

Episode 4: Beware of Goats

Episode 5: Another Dreamer (recap unfinished)

Episode 6: Rotten Luck

Episode 7: Chance Encounters

Episode 8: To The Oasis

Episode 9: Sons of Bitches (recap unfinished)

Episode 10: The Crossing

Episode 11: Ramblin' and Bramblin'

Episode 12: Roses and Poppies

Episode 13: The Crossing Backwards

Episode 14: Desert Swarms

Episode 15: Attack on Nova

Episode 16: Demons and Disciples

Episode 17: Gnoll Patrol

Episode 18: Slime Time

Episode 19: There's a dude in here!

Episode 20: Nighttime Slime Time

Episode 21: Schoolhouse Rogg

Episode 22: The Strauss House

Episode 23: The Orden Ouroboros

Episode 24: Prairie Tensions

Episode 25: The Snepisode

Episode 26: Sneple of Snoom

Episode 27: Wrath of Snod

Episode 28: Revivals and Rambles

Episode 29: Arrival in Oleander

Episode 30: Chatting with the Enemy

Episode 31: Montgomery Manor

Episode 32: The Man in the Machine

Episode 33: Awkward Allegiances

Episode 34: Riddled with Problems

Episode 35: Sorority Sisters

Episode 36: Dark Servants and Dark Masters

Episode 37: Escape from Oleander

Episode 38: The Council of Delas Saren

Episode 39: Tunnel Vision

Episode 39: The Virulent Eye closes

Episode 41: The Wolf God's Blessing

Chapter 1 Break
Episode 33

Rhekki departs in the middle of the night and Clancy and Rogg search for him, but instead only stumble across Connor, a member of Keegan's gang who they attempt to accost but mostly just succeed in pissing off.

The rest of the group returns to Montgomery Manor and have Warren deliver a message to Sojourn and arrange to meet the tiefling under the bridge later in the day. Later, they meet Sojourn and Killian both beneath the bridge, both sides drop their deceptions, and the pair ask the party's help in tracking down their missing friend Quinn, who they suspect has run afoul of a hag and may be related to what the party is looking for.
Rhekki

art by gamma\_rae

Rhekki is a gnoll wild mage that the party found on the outskirts of town after the gnoll incursion on Nova. He traveled with the party for some time, but ultimately decided to leave the party while they were in Oleander, since the party wouldn't let him wander around town - thinking it was too dangerous.

## Appearance

Rhekki is a seven foot tall, stinky, charismatic gnoll. He is wearing ragged cloth and wears a bone piercing through his nose. He has brown and cream fur and his dark brown hair forms a mohawk shape. Rhekki has orange eyes and sports several scars. He sometimes carries a large stick, when he remembers not to forget it.

## Backstory

Rhekki hails from the gnoll encampment at Big Rock, where his mother used to lead. He was born a sorcerer, which gave him strange and unpredictable magic. Because Rhekki is rather stupid and accident prone, and the gnolls in his enclave were mean, Rhekki suffered significant abuse at the hands his mother and the other gnolls. He explained that they often "hit Rhekki in head with flail!" Rhekki was also frequently visited in his dreams by The Great Fox, a trickster spirit who played pranks on him.

Shortly before the game began, a flind and a gnoll witch with white fur arrived at Big Rock. The flind killed Rhekki's mother and took over command of the gnolls. Shortly after this, some sort of slime monster overtook the encampment, and the gnolls began to leave, encroaching on human lands and eventually attacking the town of Nova, where the party stumbled upon Rhekki while Clancy looked for his missing horse.

Rhekki explained that he had seen Rogg in a dream message from The Great Fox, and the party invited him to stay with them while they sorted out what to do next.

## Trivia

* One of his wild surges summons Mona for some reason
* Rhekki's aesthetic board is here
* Rhekki's tumblr tag is here
* Rhekki's playlist is here
Vargkaras

Vargkaras (VAHRG-car-us) is a deity known by many names including "The Great Hound", "The Seeker", and the "Lord of the Hunt." He is often depicted as a massive shaggy white wolf. Occasionally he is adorned with the antlers of a stag, or totems of other beasts on a string around his neck.

## Divine Symbols & Sigils

Dog's Head, ordinarily made of bone or ivory. Wild Predators of all sorts.

## Tenets of Faith

Vargkaras is the God of the Hunt in all its forms. Favored by those concerned with pursuit and discovery. If you were to ask a Vargkaran Priest to teach you the ways of Vargkaras, he would inform you that you have already failed just for the asking. It is their belief that knowledge must be sought and earned, and that the true value is not in the knowledge itself, but in the seeking. After all, asking a deer to be your dinner will net you nothing but a rumbling stomach. You must outwit, overpower, and outmaneuver it. Life is an external struggle; a struggle for greatness, for worth, for power, for understanding, and for a simple meal at the end of a long day.

Vargkaras prizes persistence and cleverness over brute strength. It is right and proper that the strong rule the weak, yet it is also proper that the strong be continually tested until that balance is shifted. His desire for his followers is for prey to become predator, that children grow to be strong hunters, and that the lost find their own enlightenment. As part of this tradition, Vargkaras' has no holy documents, his divine will is exclusively passed along in the form of oral traditions: poetry, stories, and on rare and special occasions - a vision quest granted by the god himself. It is considered a grave blasphemy to record Vargkaras' will in text.

Vargkaras is also a guardian for the wild places of the world. An injury to the unspoiled wilderness is an injury to him and his people.

## Followers

The orcs of the Worglands almost exclusively venerate Vargkaras. He is heavily associated with the Feywild and many fae also revere him.