recursal/Fanatic-Fandom huggingface dataset:
Sisters

* Cover
* Kirari and Ririka's childhood

**Sisters** is the 92nd chapter of Kakegurui, written by Homura Kawamoto and illustrated by Toru Naomura.

## Summary

During the old maiden game of their childhood, Kirari attempted to take off Ririka’s mask. Kirari defeated Ririka in a 150 votes wager round. Kirari now enjoys gambling with Ririka because she has become a different person. In the next round, Kirari, the dealer, didn’t trade any cards. Ririka and Mary were all in, so a side bet triggered. This side bet transferred every Ririka vote to Mary. Kirari was all in too, and won the showdown.

## Plot

### Flashback

After the game of old maiden between Kirari and Rin, Kirari told Ririka that it was fun. She asks Ririka what she thinks about it. Ririka doesn’t answer. Kirari attempts to take off Ririka’s mask, but she prevents her from doing so. Kirari leaves.

### Change Poker

Kirari makes Runa get a new deck of cards. Runa feels like Kirari could have taken advantage of the marked deck. She thinks luck will become too much of a factor.

Ririka is the dealer. She bets ten votes. Kirari raised to fifty votes. Ririka then raised to one hundred votes. Kirari raised again to 150, surprising both Mary and Ririka. Ririka called. Kirari wins the showdown with a three of a kind of 9s against a three of a kind of 6s.

Kirari tells Ririka that she’s become such a different person that she enjoys gambling with her now. In the next round, Kirari has 474 votes, Ririka has 272, and Mary has 248. Kirari is the dealer, and she wants to settle the game. She doesn’t ask for any trade, and immediately bets fifty votes.

Mary calls. Ririka goes all in. Kirari goes all in too. Mary joins them. Both Mary and Ririka going all in triggered a side bet. All of Ririka’s votes have been transferred to Mary. So, Mary now has more votes than Kirari. If Kirari loses, she’ll be out of votes, and lose the election.

### Flashback

Kirari realizes that she can’t remain one with Ririka forever. One day, Ririka will be another person. They’ll be sisters.

### Change Poker

The showdown is won again by Kirari with a three of a kind made of kings against one made of queens.

## Quick References

### Character Appearances

* Ririka Momobami (Flashback)
* The Hundred Devouring Families (Flashback)
* Kirari Momobami (Flashback)
* Kirari Momobami
* Runa Yomozuki
* Mary Saotome
* Ririka Momobami

### Chapter Notes

* The beginning of the chapter marked the first time that Ririka was ahead of Kirari in votes.
Treasure Hunt

* Anime
* Manga

The club building-wide **Treasure Hunt** is a gamble in the *Kakegurui Twin* manga. Mary Saotome and her friends (Tsuzura Hanatemari and Yukimi Togakushi) play against Sakura Miharutaki to decide whether Mary should be allowed to join Full-Bloom.

Sachiko Juraku supervises the game.

## Rules

The players have to find the treasure hidden inside the club building. Both players receive a map with hints on the location.

## Game

After Juarko explains the rules, the game begins. Tsukura and Yukimi think they need to rush, but Mary observes that they have no need to, because Sakura hasn't even moved after seeing her map. Mary believes that each team were given different maps, so they should avoid Sakura eavesdropping on their discussions.

Mary then proceeds to open the map, and nobody can decipher it. Mary then proceeds to believe that each number represents a room. Her and her team then proceed to check the Manga Research Club. After checking everywhere, they have pulled almost every book from it's shelf. A club member then asks them to file the books back, to which Mary realizes that a book is stuck on something, which happens to be a clue! It reads "Katou Kiyomasa", and nobody knows what it could mean.

Elsewhere, Sakura finds a clue reading "Ushiwakamaru", and she cumples it up saying "Of all the stupid things to come up with..." implying that she knows what the clue means.

Back with Mary's team, they have found two other clues: "Yamata No Orochi" and "Furusato". Yukimi then realizes that these are all songs in *The Common Elementary School Songbook*, and Tsukura then figures that the map is sheet music instead. They read the sheet music and conclude the song is "Spring Has Come", to which Yukimi realizes that one number is extra, and they visit the room which corresponds with that number.

When then cut to Sakura and Jurako. Sakura has found the treasure the map took her too, and the key it locked to the box, meaning that the other box will open hers. Mary then arrives with her box. They both play the Dice Nim Game to see who gets the rights to the other's box.

After Mary's defeat, Sakura seizes Mary's box and opens it. The contents of the box is Mary's map. Tsukura and Yukimi then return with the correct treasure box. Mary then explains that rather the map detailing a certain floor of the building, it rather is a two-part map, one part being Mary's map and the other being Sakura's, that displays a 3D map of the entire building, and both the incorrect numbers lead to the certain room on the certain floor that contains the correct treasure box. Mary opens the box which contains a coller similar to Mikura Sado's. When Mikura catches eye of it, she is furious. The game concludes with Mary winning full acceptance into Full-Bloom, to which she refuses due to Aoi's sadistic side, and Sakura being fired for losing to Mary.
Volume 3

Cover artwork of volume 3 showing Yumeko Jabami, Mary Saotome, and Kirari Momobami.

## Volume chronology

### Next

Volume 4

**Volume 3** is the third volume of *Kakegurui - Compulsive Gambler*. It was released in Japan on June 22, 2015 and in North America on November 21, 2017. It contains seven chapters.

## Summary

After successfully winning out in The Student Council’s Indian Poker game, Yumeko Jabami and Ryota Suzui are detained by the Beautification Council and forced to play a deranged gamble, ESP Game, against Midari Ikishima. Mary Saotome is also given the offer of a lifetime, having just successfully escaped the housepet system herself.

## Chapters

* **Chapter 10:** Inviting Girl
* **Chapter 11:** Excited Girl
* **Chapter 12:** Open Girl
* **Chapter 13:** Delighted Girl
* **Chapter 14:** Ideal Girl
* **Chapter 15:** Overpowering Girl
* **Chapter 16:** Refusing Girls

## Appearances

### Characters

* Yumeko Jabami
* Ryota Suzui
* Midari Ikishima
* Shagatake
* Beautification Council Members
* Kirari Momobami
* Mary Saotome

## Purchase bonus

When buying the first edition of the volume in certain stores, fans could receive a bonus postcard or other type of merch (mini shikishi, bromide, etc.) featuring an exclusive illustration of various characters. The bonus was different depending on the shop.

* Yumeko dressed up as Midari (mini shikishi from Animate)
* Mary dressed up as Midari (illustration card from Sanyodo)
* Midari wearing the Hyakkaou blazer (illustration from Keibundo)<ref>Source: @majesdane on Twitter
* Mary dressed up as Midari (illustration from Tobu Books)
* Yumeko dressed up as Midari (illustration from Maruzen junkudo)
* Kirari dressed up as Midari (illustration from Book Express)
* Kirari dressed up as Midari (bromide from Gamers)
* Toranoana leaflet featuring the original draft
* Postcard from WonderGOO
1/9
## Trivia

* This is the only volume without a chapter prefixed with *The*.
Unyielding Girl

**Unyielding Girl** is the forty-ninth chapter of *Kakegurui* written by Homura Kawamoto and illustrated by Toru Naomura.

## Summary

The Greater Good Game ends, and the consequences of the gamble are put into action. It is revealed that Itsuki Sumeragi lost a side bet with Terano Totobami and must step out of The Election.

## Plot

The affect of the Greater Good Game on everyone's vote count is revealed: Miroslava Honebami loses 100 votes, Kaede Manyuda neither gains nor loses any votes, Yumeko Jabami and Ibara Obami get 16 votes each, and Itsuki Sumeragi wins 100 votes. Each vote transaction will be managed by Terano Totobami. Miroslava tells Terano that she wants her to win The Election, and Terano tells her that this wasn't how it was planned to end, but, as far as she's concerned, the results couldn't have been any better. It is then revealed that Itsuki Sumeragi made a bet with Terano Totobami on whether or not Kaede Manyuda would manage to get 40 votes. Since he did, Itsuki had to give all her votes she just won and the ones she already had to Terano. But, Itsuki was still happy since she now knew Kaede still had some spirit in him. Then, Itsuki declared that she's officially retiring from the election.

## Quick Reference

### Character Appearance

* Terano Totobami
* Yumi Totobami
* Ibara Obami
* Miroslava Honebami
* Yumeko Jabami
* Itsuki Sumeragi
* Kaede Manyuda
* Rumia Uru
Yuriko-Sama in Uniform

Cover

**Yuriko-Sama in Uniform** is the 242nd chapter of Kakegurui (Kakkokari), written by Homura Kawamoto and illustrated by Taku Kawamura.

## Summary

Runa points out that Yuriko never wears the school uniform. She asks her if she ever gets bored wearing a kimono. Yuriko is irritated by this question because Runa also always wears the same clothes. Kirari defeats Yuriko in a gamble, so she has her wearing the school uniform. Kirari finds Yuriko to be a moe. Runa believes that Kirari using that word is strange.

She asks Kirari where she learned that word. Kirari admits that these clothes don't suit Yuriko. Yuriko says that she's going to change clothes. Runa thinks that it's because the skirt and her hairstyle are too long. Yuriko's new skirt is too short for her. Kirari says "lol." This angers Yuriko.

## Characters Appearance

* Runa Yomozuki
* Yuriko Nishinotouin
* Kirari Momobami
The Selective Girl

**The Selective Girl** is the twenty-third chapter of *Kakegurui* written by Homura Kawamoto and illustrated by Toru Naomura.

## Summary

The game of choice poker begins, and Kaede Manyuda believes that Yumeko Jabami has no chance against him.

## Plot

After challenging Kaede Manyuda to a public match, Yumeko Jabami and him engage in a game of Choice Poker. After the vice-president explains the rules, they begin the game. However, Mary Saotome says that this game is a huge disadvantage for Yumeko. Ryota Suzui ask her why, and she explains that in normal Poker you can compete even with one whip, but in this game, you would have to return a huge bet. The chips are set at 10 million yen per. Yumeko takes 31 chips and Kaede takes 100. Itsuki Sumeragi remarks that the amount Kaede asked for is expected because of his amount of financial banking, and Ryota questions if Yumeko will win this gamble.

The first round begins. Yumeko discards a king and jack, and Kaede discards a 4. Kaede tests Yumeko by betting 10 chips, and Yumeko raises 10 chips, and Kaede lets Yumeko have it. Yumeko chooses that she has the stronger hand. They both reveal their cards, and they both have no hand, but with her high ace, Yumeko wins. Kaede then concludes that Yumeko is insane and gets off on enormous risks. Kaede believes he is going to win because of his analysis.

## Quick Reference

### Character Appearances

* The Vice-President
* Kaede Manyuda
* Yumeko Jabami
* Ryota Suzui
* Mary Saotome
* Itsuki Sumeragi

## Trivia

* The amount of chips that Yumeko Jabami asks for in the first round is the amount of debt she owes to the council.
The Treacherous Woman (Episode)

## The Treacherous Woman

**The Treacherous Woman** is the seventh episode of Season Two in the *Kakegurui animated series* and the nineteenth episode overall. It is produced by MAPPA and aired in Japan on the 19th of February, 2019.

## Plot

Yumeko challenges Terano Totobami to a gamble for Student Council presidential election votes and they agree to play a game called the "Greater Good Game" presided over by Rumia Uru. The game involves choosing whether to place coins in a Personal Bank Box for their own gain, or into a Tax Deposit Box which will increase coins for all players. The players agreeing to participate are Itsuki Sumeragi, Miroslava Honebami, Yumeko Jabami, Ibara Obami and Kaede Manyuda, and they deposit their coins in that order. Before the first round, Yumeko suggests that everyone places all their coins in the Tax Deposit Box, but after the first round, there are only 20 coins deposited which means that there is a traitor and the recriminations begin. For the second round, Yumeko suggests that each player deposit a set number of coins as she has written on pieces of paper, but after the round fewer coins are deposited into the Tax Deposit Box than was agreed, possibly indicating two traitors may be working together. The players begin accusing each other of being a traitor, until Kaede is asked by Itsuki who he thinks the traitor is, and he points to Yumeko.

## Differences between anime and manga

* In the anime, the penalty for anyone who does not earn 40 points in the Greater Good gamble is relinquishing all of their votes to Terano. In the manga, the penalty is 100 votes. When Miroslava figures that there must be two figures working together in the Greater Good gamble, in the anime, Itsuki immediately accuses Miroslava and Ibara of collusion. In the manga, Ibara is the first one to accuse Itsuki and Yumeko of being the traitors (Chapter 45).
Ichi ka Bachi ka

**Ichi ka Bachi ka** (一か八か) is the opening song for the live action version of Kakegurui. It is sung by Re:versed. In season two, the song is still the opening theme, but it is sung by PassCode. In Kakegurui Twin, the song is still the same openeing theme. Depending on the episode, the opening shows different characters.

## Lyrics

hoshikute hoshikute
dou ni mo marude shouka shi kirenai enjou
dekireba futte koi nante
nukashiten janai
ichi ka bachi ka
aima wa noo sankyuu
uragae shitai kyou ga aru nara
maru ka batsu ka
tobikome anbishasu
sai no me ni hikaru asu wo
kakete miro
mitsumete mitsumete
dou ni demo natte shimaisou na kurai no kanjou
futari wa unmei da nante
namaketen janai
ichi ka bachi ka
aima wa noo sankyuu
kae no kikanai hito ga iru nara
maru ka batsu ka
tobidase anbishasu
sono me ni hikaru ai wo
kakete miro
ichi ka bachi ka
aima wa noo sankyuu
uragae shitai kyou ga aru nara
maru ka batsu ka
tobikome anbishasu
sai no me ni hikaru asu wo
kakete miro
欲しくて欲しくて
どうにもまるで消化しきれない炎上
出来れば降ってこいなんて
ぬかしてんじゃない
一か八か
合間はノーサンキュー
裏返したい今日があるなら
マルかバツか
飛び込めアンビシャス
賽の目に光る明日を
賭けてみろ
見つめて見つめて
どうにでもなってしまいそうな位の感情
二人は運命だなんて
なまけてんじゃない
一か八か
合間はノーサンキュー
代えのきかない人がいるなら
マルかバツか
飛び出せアンビシャス
その目に光る愛を
賭けてみろ
一か八か
合間はノーサンキュー
裏返したい今日があるなら
マルかバツか
飛び込めアンビシャス
賽の目に光る明日を
賭けてみろ

## Characters

Various versions of the opening exist, featuring different characters.

### *Season one*

* **Episode 1**: Yumeko Jabami, Ryota Suzui, Mary Saotome, Kirari Momobami (shadow)
* **Episode 2**: Yumeko Jabami, Ryota Suzui, Mary Saotome, Kirari Momobami (shadow), Itsuki Sumeragi
* **Episode 3**: Yumeko Jabami, Ryota Suzui, Mary Saotome, Kirari Momobami (shadow), Itsuki Sumeragi
* **Episode 4**: Yumeko Jabami, Ryota Suzui, Mary Saotome, Kirari Momobami (shadow), Yuriko Nishinotouin, Kumagusu
* **Episode 5**: Kirari Momobami (shadow), Yuriko Nishinotouin, Kumagusu. Kaede Manyuda, Runa Yomozuki, Sayaka Igarashi, Midari Ikishima, Ririka Momobami
* **Episode 6**: Jun Kiwatari, Nanami Tsubomi
* **Episode 7**: Yumeko Jabami, Ryota Suzui, Mary Saotome, Jun Kiwatari, Nanami Tsubomi, Sayaka Igarashi
* **Episode 8**: Yumeko Jabami, Kirari Momobami (shadow)
* **Episode 9**: Yumeko Jabami, Midari Ikishima, Kirari Momobami (shadow)
* **Episode 10**: every character shown so far

### *Season two*

* **Episode 1:** Yumeko Jabami, Ryota Suzui, Mary Saotome, Kirari Momobami, Yumemi Yumemite
* **Episode 2:** Yumemi Yumemite and her fanclub (bonus)
* **Episode 3:** Yumeko Jabami, Ryota Suzui, Mary Saotome, Kirari Momobami, Yumemi Yumemite, Itsuki Sumeragi, Kyuu Nitobe
	+ after Kaede Manyuda is revealed to be the mastermind behind Yumemi and Yumeko's gamble, the opening starts again, this time featuring only Yumeko and Manyuda
* **Episode 4:** Yumeko Jabami, Kaede Manyuda, Itsuki Sumeragi, Kirari Momobami
* **Episode 5:** every character shown so far, Jueri Arukibi, Amane Murasame, Tomu Inuhachi

### *Twin*

* **Episode 1:**
* **Episode 2:**
* **Episode 3:**
* **Episode 4:**
* **Episode 5:**
* **Episode 6:**
* **Episode 7:**
* **Episode 8:**
Volume 3 (Midari)

## Volume 3

Cover artwork of volume 3 showing Midari Ikishima.

**Volume 3** is the third volume of *Kakegurui Midari*. It was released in Japan on August 22, 2018. It contains thirteen chapters.

## Summary

Yuriko Nishinotouin visits the Beautification Council upon Midari Ikishima's request. Midari reveals that the reason she called for Yuriko was so that she could examine something she won in a previous gamble. Yuriko believes that this is a highest quality Tenmoku tea bowl, or at least a replica of it. She can't tell if it is a replica, which is worth 10,000 yen, or a actual artifact, which is priceless. Midari proposes a gamble where the winner gets to do what they want with the bowl. The game proposed is Improvised Chinchiro, to which Yuriko agrees to these terms. Midari comes out victorious, but Yuriko challenges her to a rematch, betting her hair on top of the original bet. Yuriko wins the rematch, and gains possession of the bowl.

Midari calls a council meeting, but the council has only three people. Midari sees this as a problem and makes her friends Tooame, Shagatake, and Kururudo official members of the council. Naoe Habakiri does not approve of this, therefore a gamble is proposed. The players are Tooame, Shagatake, and Kururudo against Ayame Nureba and Naoe. The game decided is Chicken Circle where if Ayame and Naoe win, the girls are not permitted to join, but if the girls win, they are permitted to join. When Naoe wins, she changes her mind and permits the girls to join the council.

## Chapters

* **Chapter 31**: Keeping Woman 2
* **Chapter 32**: Keeping Woman 3
* **Chapter 33**: Keeping Woman 4
* **Chapter 34**: Keeping Woman 5
* **Chapter 35**: Keeping Woman 6
* **Chapter 36:** Keeping Woman 7
* **Chapter 37:** Keeping Woman 8
* **Chapter 38:** Keeping Woman 9
* **Chapter 39:** Stabbing Woman 1
* **Chapter 40:** Stabbing Woman 2
* **Chapter 41:** Stabbing Woman 3
* **Chapter 42:** Stabbing Woman 4

## Introductions

### Characters introduced

* Tooame (name revealed)
* Shagatake (name revealed)
* Kururudo (name revealed)

### Gambles introduced

* Improvised Chinchiro
* Chicken Circle

## Purchase bonus

When buying the first edition of the volume in certain stores, fans could receive a bonus postcard or other type of merch (mini shikishi, bromide, etc.) featuring an exclusive illustration of various characters. The bonus was different depending on the shop.

* Illustration card from Sanyodo
* Postcard from WonderGOO
* Illustration card from Toranoana
* Bromide from Gamers
* Mini shikishi from Animate
* Yuriko (illustration card from Melonbooks)
1/7
Valuable Personal Image

**Valuable Personal Image** is the thirty-sixth chapter of Kakegurui (Kakkokari).

## Summary

Sayaka Igarashi walks into the Student Council room to find Yuriko Nishinotouin and Runa Yomozuki both eating pizza. Sayaka remarks to herself that Yuriko is eating Italian pizza, and Yuriko says that it's delicious. Sayaka is concerned about Yuriko's clothes, especially because she's eating pizza. Yuriko points out that Runa is having a growth spurt. Runa asks her why she doesn't eat in the cafeteria, saying that there is a new menu that has really good cherry pie. Runa says that if you eat one by yourself, you'll get fat, so she invites Yuriko to share a slice with her. Yuriko remarks that her grandmother used to make cherry pie, and Sayaka wonders if Yuriko is from a western city. Runa then asks Yuriko if she can go to the Traditional Culture Club with her and play Minecraft like they did yesterday. Yuriko says that the game isn't in the room right now because it belongs to a member, but Yuriko instead invites her to play sugoroku or hanafuda while eating hahagi. Sayaka thinks to herself that she has so many questions. Then Kirari Momobami and Ririka Momobami walk in carrying pizza. Kirari asks if Sayaka wants any.

## Quick Reference

### Character Appearances

* Sayaka Igarashi
* Yuriko Nishinotouin
* Runa Yomozuki
* Kirari Momobami
* Ririka Momobami
The Winning Woman (Episode)

## The Winning Woman

**The Winning Woman** is the eighth episode of Season Two in the *Kakegurui animated series* and the twentieth episode overall. It is produced by MAPPA and aired in Japan on the 26th of February, 2019.

## Plot

Kaede explains why he thinks Yumeko is the traitor causing distrust among the other players, and so in round three only 15 coins are placed in the Tax Deposit Box. In the discussion following the round, Kaede and Yumeko proclaim that they will pay no tax, but after round four, 25 coins are placed in the Tax Deposit Box, the maximum possible. Kaede now believes he knows the traitors and nominates Miroslava Honebami and Itsuki Sumeragi, suggesting that they colluded by leaving notes in the deposit room out of sight of the other players which was not prohibited by the rules. He proposes that Miroslava, who has the highest number of coins, be eliminated and the others agree. After the fifth round, Itsuki is declared the winner with 45 coins and she wins 100 votes. As the bookmaker for the game, Terano Totobami has to distribute the votes, however before the game started, she made a third-party bet with Itsuki that Kaede would lose and she wins that bet, forcing Itsuki to pay 150 votes to her. In the aftermath, Itsuki withdraws from the presidential election as she was more interested in winning the game than becoming Student Council president.

## Differences between anime and manga

* In the anime, the side bet between Itsuki and Terano had them wager 150 votes. In the manga, they wagered 300 votes (Chapter 49).
The Woman Who Bets Her Life (Episode)

## The Woman Who Bets Her Life

**The Woman Who Bets Her Life** is the eleventh episode of Season One in the *Kakegurui animated series*. It is produced by MAPPA and aired in Japan on the 16th of September, 2017.

## Summary

In order to keep up with Manyuda's bets, Itsuki is forced to put her very life on the line, valued in money. The Vice-president also reveals herself to be the President herself. After Yumeko manages to win against Kaede, she also challenges Kirari to a gamble and she agrees.

## Plot

Kirari announces she will no longer support the other family heads, much to their horror. The next hand, Yumeko and Kaede keep betting until Yumeko runs out of chips again, however, the two continue to buy more chips until Kaede raises by 100 chips to force her to stop from lack of money. Yumeko suggests Itsuki bet her life, i.e. to receive a Life Schedule, and although she refuses at first but after seeing Yumeko’s cards she rips out her own fingernails and willingly bets her life. Based on Itsuki’s family wealth Ririka declares her Life Schedule to be worth 10 billion, prompting to Kaede challenge the decision. Ririka then removes her mask, revealing she is actually Kirari in disguise and that the two are twins. With Yumeko’s bet now totaling 12 billion Kaede desperately bets his own Life Schedule for 10 billion and chooses strong. However, Yumeko reveals Itsuki’s desperation was a plot to deceive Kaede into choosing strong and reveals she has three jacks, beating Kaede’s three eights. Kaede ends up billions in debt and loses his Council seat. Yumeko and Kirari sit down to discuss their reasons for gambling, with both of them appearing to have some sort of attraction to each other. The two finally face each other in a gambling match.

## Differences between anime and manga

* This one is rather significant. In the anime, after Yumeko beats Kaede, she challenges Kirari to a gamble, which she accepts. In the manga, however, Sayaka interrupts Yumeko and Kirari’s conversation and challenges Yumeko herself. Although the Tower of Doors gamble happens much later in season two, the rearranging of this event is still worth noting (Chapter 27 and 28).
* When Sayaka decided to challenge Yumeko in the manga, it was because she felt like the Student Council were losing their grip on the school due to Yumeko’s influence, and she felt insecure in a relationship with Kirari. This was fresh off of Kirari disguising herself as Ririka while not informing Sayaka, who was thought to be her most trusted ally. So, after Kirari continued to be secretive in her motives while also acting friendly towards Yumeko, Sayaka made the choice to challenge Yumeko to reclaim her place in Kirari’s heart. In the anime, Sayaka challenges Yumeko randomly, albeit she was jealous because of Kirari’s comments, but it was also in the middle of the Election Arc, so the gamble came off as misplaced (Chapter 27 and 28).
The Related Girl

Cover

**The Related Girl** is the 103rd chapter of Kakegurui, written by Homura Kawamoto and illustrated by Toru Naomura.

## Summary

Kirari had given Tsugiko whatever amount of money she wanted before the game. Kirari now forces Yumeko and Tsugiko to go against each other. Tsugiko is worried as Yumeko is smiling despite knowing that her aunt is responsible for her mother's death and seeing her sister collapsing. She believes he has to win to stop the Jabami curse.

Tsugiko is certain that Yumeko will improve and surpass her by a mile, perhaps even surpass Souko. So she needs to take her down now. Yumeko starts the game where Souko left off, so it's her turn to roll. Tsugiko's Snake Eye is thus still valid. This is Yumeko's first time playing. She rolls a Snake Eye.

## Plot

Tsugiko had given Kirari the Snake-Eye Stone in order to get money. Kirari had answered that she didn’t want to buy the stone but would still provide Tsugiko with any amount of money.

Kirari forces Tsugiko to go up against Yumeko, the only other Jabami remaining. Tsugiko can't believe that the game still isn't over. She wonders if Kirari knew this was coming. An even bigger problem for her is Yumeko smiling despite knowing that her aunt is responsible for her mother's death and seeing her sister collapsing.

Tsugiko tries to avoid the match and explains that Yumeko isn't aware of the stakes. Yumeko says it's unfair for Tsugiko and Souko to always go against each other, but not her. She presses Tsugiko to accept the match. Tsugiko gets worried. Kabura is hyped. Tsugiko decides to play and wants to win to strike down the Jabami curse.

Tsugiko hadn't realized how much the Jabami blood runs within Yumeko. She's certain that Yumeko will improve and surpass her by a mile, perhaps even surpass Souko. So Tsugiko has to take her down now. Yumeko starts the game where Souko left off, so it's her turn to roll. Tsugiko's Snake Eye is still valid. If Yumeko rolls anything other than a Snake Eye, she loses. Yumeko asks for rolling clarifications. Kabura is shocked as she realizes this is Yumeko's first time playing. Kabura thinks Yumeko has no chance of winning. Yumeko then rolls a Snake Eye.

## Quick References

### Character Appearances

* Tsugiko Jabami
* Kirari Momobami
* Souko Jabami
* Kabura Tsuibami
* Yumeko Jabami

### Chapter Notes

* Yumeko starts where Souko left off, and rolls a Snake Eye.
Worrying About Midari

**Worrying About Midari** is the thirty-fourth chapter of Kakegurui (Kakkokari).

## Summary

In the Student Council room, Midari Ikishima tells Kirari Momobami that it's time for them to gamble, but she refuses. Later outside, Midari asks Yumeko Jabami if she wants to gamble, and she also refuses. Midari then puts a gun to her head and Sayaka Igarashi notices. Midari later asks Sayaka if everyone hates her, and she tells her that she doesn't think so. Sayaka suggests that the reason people refuse to gamble with her is because of the way she asks them such as "let's bang" or "let me bang you." Midari is confused, saying that when she says bang she's referring to gambling, and she asks Sayaka what else it could mean, leading to Sayaka making a very concerning face. Midari accepts that she will try to fix her language and tells Sayaka that she'll try it on her. Midari says to Sayaka: "Hey Sayaka, we should... bang next time... okay?" Sayaka thinks to herself that it sounds even more vulgar. Later, Midari approaches the president and asks in an elegant way whether she would like to gamble with her sometime, to which Kirari tells her that she's become somewhat of a normal person, and she refuses. Midari then again puts a gun to her head, which Sayaka again notices.

## Quick Reference

### Character Appearances

* Midari Ikishima
* Kirari Momobami
* Yumeko Jabami
* Sayaka Igarashi
Volume 7 (Twin)

## Volume 7

Cover artwork of volume 7 showing Mary Saotome, Tsuzura Hanatemari, and Yukimi Togakushi.

## Volume chronology

### Next

Volume 8 (Twin)

**Volume 7** is the seventh volume of *Kakegurui Twin*. It was released in Japan on August 22, 2018 and contains six chapters.

## Summary

Festive cheer and slot machines take over the academy during the Great Bloom Festival, a week-long excuse for students to gamble to their heart's desire. As Mary scours the festival grounds for a worthwhile den, Tsuzura and Yukimi are forced to partake in a stripping game with yet another Full-Bloom member, the risqué photographer Eneru Rokujou! Can the two protect their beloved club in Mary's absence, or will they lose it-along with their clothes?!

## Chapters

* **Chapter 29**: The Amiable Girl
* **Chapter 30**: The Voyeur Girl
* **Chapter 31**: The Peeping Girl
* **Chapter 32**: The Stripping Girl, The Shooting Girl
* **Chapter 33**: The Cornered Girl
* **Chapter 34**: The Fully Nude Girl

## Appearances

### Characters

* Eneru Rokujou
* Shimizu

## Omake

* After the Literary Club vs Photography Club Battle

## Purchase Bonus

1/7
The Purchasing Girl

* Cover
* Page 1
* Page 2

**The Purchasing Girl** is the sixty-third chapter of *Kakegurui* written by Homura Kawamoto and illustrated by Toru Naomura.

## Summary

The chapter give us updates on most of our main and side characters. Kirari also foreshadows the Grand Tournament.

## Plot

The current Election polls are released, with Terano Totobami taking first place from Kirari Momobami. Nanami Tsubomi is viewing these results, saying that Housepets have no hope in the Election. As she is thinking this, two bully boys come up to her and take her to the men's restroom. One of them force her to gamble away her one vote to him in a game of Rock-Paper-Scissors where he will play rock and she will play scissors. He asks The Election Committee official if this gamble is allowed, and she says that it is valid as long as both sides agree to it. The bully asks Nanami is she's in, and she refuses. The bully is outraged and tells the Election observer to get lost, but as soon as he says that, Yumeko Jabami bursts in with Ryota Suzui. She immediately asks Nanami if she wants to gamble with her. The bully pushes away Yumeko and tells her that they're in the middle of something, but Yumeko asks them if they're interested in gambling with her until one of them is done for good. Scared of her, the boys quickly get lost. Yumeko immediately asks Nanami about their gamble again, to which Nanami shows interest in selling her vote to Terano, which in turn prompts her response to Yumeko that she can't gamble with her. Yumeko discourages Nanami from selling her vote to Terano, because her one vote still wouldn't be able to come close to paying off her debt, but could instead gamble to earn more votes and come closer to paying off her debt. Nanami then accepts Yumeko's proposal to gamble.
In the Student Council room, Jun Kiwatari is giving Sayaka Igarashi 35 votes in exchange for 280 million yen. Sayaka asks him who he earned all the votes from and he tells her that he won them from Yumeko. In her private room, Kirari asks Sayaka if she started buying votes for her sake, and she tells her that she did it for her own desire to see her win. Sayaka notes that Terano is a shrewd player, because once the Scumcoins stock crashed, she picked it up and promoted the selling of votes. Sayaka asks Kirari if she'll continue permitting the selling of votes, but Kirari is too busy wondering what Yumeko and Ririka Momobami are up to. Once Sayaka tells her what they've been up to, Kirari says that it's time to gather them all together.

## Quick Reference

### Character Appearance

* Nanami Tsubomi
* Bully Boys
* Yumeko Jabami
* Ryota Suzui
* Sayaka Igarashi
* Jun Kiwatari
Volume 5 (Kakkokari)

This article is incomplete.
You can help Kakegurui Wikia by adding more information.

## Volume 5

Cover artwork of volume 5 showing Kirari Momobami and Yumeko Jabami.

**Volume 5** is the fifth volume of *Kakegurui (Kakkokari)*. It was released in Japan on March 22, 2019. It contains thirty chapters.

## Summary

The first student council meeting where no silliness is allowed, where no matter what foolishness is happening in front of you, you should treat it like a gamble you want no part of!

Runa Yomozuki is pretending Ririka Momobami is a cyborg, and everyone else joins in.

Kirari Momobami is doing some magic in front of Sayaka Igarashi.

Kirari and Sayaka play Back letters.

Yumemi Yumemite is checking out peoples bento boxes.

Sayaka and Kirari play a game of catch, allowing Kirari to show off her expert baseball moves!

Yuriko Nishinotouin has been killed! Looks like a case for the Momobami Detective Agency!

Sayaka is wondering how the vice president's mask works.

Yumeko Jabami, Mary Saotome, and Ryota Suzui visit Ririka's Adult Bar, a place where you can enjoy a mature atmosphere, and you're not allowed to ruin the atmosphere!

Kirari, Yumeko, Mary, and Ryota all went to Yumemi's concert.

Kirari goes to space so she can finally see the other side of the moon, but turns out it was just VR.

## Chapters

* **Chapter 86:** Static Electricity
* **Chapter 87:** The Student Council That Can Never Be Serious
* **Chapter 88:**
* **Chapter 89:**
* **Chapter 90:** Cyborg Vice President
* **Chapter 91:**
* **Chapter 92:**
* **Chapter 93:**
* **Chapter 94:**
* **Chapter 95:** The Magician President
* **Chapter 96:** Momobami Taro
* **Chapter 97:**
* **Chapter 98:**
* **Chapter 99:**
* **Chapter 100:** Back Letters
* **Chapter 101:**
* **Chapter 102:** Yumemi's Bento
* **Chapter 103:**
* **Chapter 104:** Playing Catch
* **Chapter 105:**
* **Chapter 106:**
* **Chapter 107:** Solved! Momobami Detective Agency
* **Chapter 108:**
* **Chapter 109:** The Mysterious Vice President
* **Chapter 110:** What's in the Box
* **Chapter 111:**
* **Chapter 112:** Adult Bar Ririka
* **Chapter 113:** No Hugs for Mary-San
* **Chapter 114:** Yumemi's Live Show
* **Chapter 115:** Kirari Momobami's Space Journey

## Purchase Bonus

1/6
The Vice President's Terror

**The Vice President's Terror** is the forty-eighth chapter of Kakegurui (Kakkokari).

## Summary

In the Student Council room, Midari Ikishima is talking about how old the school is, and Ririka Momobami looks out the window and sees a mysterious figure rattling the window. She tries to tell everyone, and Midari notices that she's worked up. Ririka gestures by pointing to the window, and Runa Yomozuki interprets this as 'over there.' She then gestures an outline of a rectangle, interpreted as 'from the window over there.' Ririka tries to gesture a zombie, but it's interpreted as 'go ahead of me.' Runa gives up, and Ririka tries to tell Midari that she needs a pen. When she tries to ask for a pen and paper, Midari thinks she wants food. Ririka goes and gets her own pen and paper. Runa asks her to write down what she wanted to say, but she forgot. Outside by the window, Kaede Manyuda is noticing that it's a bad place for a window while rattling it.

## Quick Reference

### Character Appearances

* Midari Ikishima
* Runa Yomozuki
* Ririka Momobami
* Kaede Manyuda
Yumika Wada

Yumika Wada/Gallery

**Yumika Wada** (和田 由美香) is a minor character in *Kakegurui Twin*. She's a classmate of Mary Saotome, and Kokoro Aiura who acted as a dealer during their match for the class president's title.

## Appearance

Yumika wears the regular Hyakkayou female uniform. She has very short dark hair. Yumika also has a pointy tooth.

## Personality

Yumika appears as a very cheerful and motivated person. When being the dealer, she does act fair, but she doesn't intervene with everyone else conspiring against Mary Saotome.

## Profile

### Kakegurui Twin

Kokoro Aiura arranged a class game in order to humiliate Mary Saotome. It was about who should become the new class president where Yumika happily took on the role of the dealer, even if she knew everyone was cheating against Mary.

Yumika distributed the cards to the players and then announced that Mary won against Ouri Shimotsukiuri, much to Mary's surprise. She then paired up Mary with Kokoro, knowing what the outcome would be. She was very surprised when Mary managed to turn things around and beat Kokoro again.

## Etymology

* The name **Yumika** means "reason, case, cause" (由) (**yu**), "beautiful" (美) (**mi**) and "fragrance, fragrant" (香) (**ka**).
* Yumika's surname **Wada** means “harmony, peace" (和) (**wa**) and "field, rice paddy" (田) (**ta**/**da**).
Volume 2

Cover artwork of volume 2 showing Yumeko Jabami.

**Volume 2** is the second volume of *Kakegurui - Compulsive Gambler*. It was released in Japan on October 22, 2014 and in North America on September 19, 2017. This volume contains five chapters.

## Summary

After becoming a housepet, Yumeko is exposed to the harsh (or for her, exciting) realities of Hyakkaou Private Academy. No longer retaining her own rights, she is forced to play by the Student Council’s games and rules with high stakes outcomes designed to further restrain students by their debts.

## Chapters

* **Chapter 5:** The Girl Who Is Now A Housepet
* **Chapter 6:** The Girls Fighting Their Way Back Up
* **Chapter 7:** The Lying Girl
* **Chapter 8:** The Girl Is Human Again
* **Chapter 9:** The Girl's Resistance
* **Bonus Chapter 2:** Maid Café Hyakkaou (Part 2)

## Appearances

### Characters

* Yumeko Jabami
* Ryota Suzui
* Mary Saotome
* Midari Ikishima
* Sayaka Igarashi
* Jun Kiwatari
* Nanami Tsubomi

## Purchase bonus

When buying the first edition of the volume in certain stores, fans could receive a bonus postcard or other type of merch (mini shikishi, bromide, etc.) featuring an exclusive illustration of various characters. The bonus was different depending on the shop.

Yumeko christmas clothes illustration from BookExpressMary Saotome with cat ears in a Mini Shikishi, bonus received when purchasing from Animate shop.Nanami Tsubomi with Cat Ears in an Illustrated Card, bonus received when purchasing from Sanyodo shop.Sayaka Igarashi with cat ears in a bromide, bonus received when purchasing from Gamers store.Yumeko in the leaflet containing the original draft of the volume cover, bonus received when buying from the Toranoana shop.
Volume 2 (Twin)

## Volume 2

Cover artwork of volume 2 showing Mary Saotome.

**Volume 2** is the second volume of *Kakegurui Twin*. It was released in Japan on May 22, 2016, and in North America on May 28, 2019. It contains five chapters.

## Summary

Taking a loss to Aoi Mibuomi provides Mary with an introduction to Full-Bloom, but also causes her to become desperate to avoid becoming a housepet. In an effort to prevent falling any deeper, the Literary Club together joins the Student Council's Coupling Party as pawns in Aoi's game to destabilize the council.

## Chapters

* **Chapter 4**: The Enticed Girl
* **Chapter 5**: The Backstabbing Girl
* **Chapter 6**: The Decisive Girl
* **Chapter 7**: The Messenger Girl
* **Chapter 8**: The Confession Girls

## Appearances

### Characters

* Mary Saotome
* Tsuzura Hanatemari
* Yukimi Togakushi
* Sachiko Juraku
* Mikura Sado
* Kurumi Kurume
* Chitose Inui
* Kanade Musubi
* Ren Kochi
* Mamoru Kuonji
* Haruto Kibashira
* Nobuya Sera

## Omake

* Behind the Scenes at the Coupling Party
Volume 5 (Twin)

## Volume 5

Cover artwork of volume 5 showing Mary Saotome and Sachiko Juraku.

**Volume 5** is the fifth volume of *Kakegurui Twin*. It was released in Japan on July 22, 2017 and North America on February 18, 2020. It contains four chapters.

## Summary

Peace and quiet return to Mary as the girls resume operations at the den, but will such a life be enough for the budding star? When an unwelcome visit from Juraku-head of the Public Morals Committee, a.k.a. sadism incarnate-turns into a high stakes gamble, Mary must hold her ground lest she lose herself and her sanity...

## Chapters

* **Chapter 19**: The Merry-Making Girl
* **Chapter 20**: The Manipulative Girl
* **Chapter 21**: The Conflicted Girl
* **Chapter 22**: The Probing Girl

## Purchase bonus

When buying the first edition of the volume in certain stores, fans could receive a bonus postcard or other type of merch (mini shikishi, bromide, etc.) featuring an exclusive illustration of various characters. The bonus was different depending on the shop.

* Sachiko (illustration card from Melonbooks)<ref>Source: bloodorangesangria on Tumblr
1/9
Volume 1

Cover artwork of volume 1 showing Yumeko Jabami.

**Volume 1** is the first volume of *Kakegurui - Compulsive Gambler* and the very first item released in the *Kakegurui* series. It was released in Japan on October 22, 2014 and released in North America on July 18, 2017. It contains four chapters.

## Summary

When Ryota Suzui loses a game of Poker to Mary Saotome and becomes housepet, he’s now treated as less than a person and is even used as her footstool. Shortly after, Yumeko Jabami enrolls and with Suzui showing her around the school, is challenged by Mary for a "Rock-Papers-Scissors" gamble where Jabami leaps head first into the gambling nightmare that is Hyakkaou Private Academy. What starts as a friendly game quickly scales up to putting 10 million yen on the line, with the loser risking becoming a housepet.

Starting to make waves at the school, Yumeko is challenged by Itsuki Sumeragi of the Student Council to a gamble of Double Memory and afterwards seeks out a gamble with a second council member, Yuriko Nishinotouin.

## Chapters

* **Chapter 1:** A Girl Named Yumeko Jabami
* **Chapter 2:** A Boring Girl
* **Chapter 3:** The Slit-Eyed Girl
* **Chapter 4:** The Crazed Girls Of Hyakkaou Academy
* **Bonus Chapter 1:** Maid Café Hyakkaou

## Appearances

### Character

* Ryota Suzui
* Mary Saotome
* Yumeko Jabami
* Itsuki Sumeragi
* Yuriko Nishinotouin
* Kumagusu
* Kirari Momobami
* Runa Yomozuki
* Ririka Momobami
* Mary’s Friends

### Gambles

* Poker
* Vote Rock-Paper-Scissors
* Double Concentration
* Life or Death

## Purchase bonus

When buying the first edition of the volume in certain stores, fans could receive a bonus postcard or other type of merch (mini shikishi, bromide, etc.) featuring an exclusive illustration of various characters. The bonus was different depending on the shop.

Yumeko no Mini Shikishi, bonus received when purchasing from Animate shop.Yumeko no Mini Shikishi, bonus received when purchasing from Animate shop.Yumeko in the illustration, bonus received when shopping at Junkudo store.Yumeko in the leaflet containing the original draft of the volume cover, bonus received when buying from the Toranoana shop.
## Trivia

* This was the very first piece of Kakegurui media to be released.
* Volume 1 contains the most gambles in a single volume.
Volume 6

Cover artwork of volume 6 showing Yumeko Jabami.

**Volume 6** is the sixth volume of *Kakegurui - Compulsive Gambler*. It was released in Japan on January 22, 2017. This volume contains six chapters.

## Summary

After successfully taking down two Student Council members in front of a large public audience, Sayaka Igarashi cannot help but to feel that the entire council is threatened and steps in to take on Yumeko Jabami out of desperation. Without the need of much encouragement, Kirari Momobami oversees a gamble which could ultimately change the destinies of both players by putting at stake the very things they love the most.

## Chapters

* **Chapter 28:**The Passing Girl
* **Chapter 29:**The Witnessing Girl
* **Chapter 30:**The Offering Girl
* **Chapter 31:**The Enthralled Girl
* **Chapter 32:**The Clinging Girl
* **Chapter 33:**The Logical Girl

## Appearances

### Characters

* Yumeko Jabami
* Sayaka Igarashi
* Kirari Momobami
* Midari Ikishima
* Yuriko Nishinotouin

## Purchase bonus

When buying the first edition of the volume in certain stores, fans could receive a bonus postcard or other type of merch (mini shikishi, bromide, etc.) featuring an exclusive illustration of various characters. The bonus was different depending on the shop.

* Sayaka holding a lily (bromide from Gamers)
* Mary holding a lily (illustration card from Toranoana)
* Middle school Sayaka holding a lily (mini shikishi from Animate)
* Middle school Sayaka and Midari (illustration from Maruzen Junkudo)
1/8
What's in the Box?

**What's in the Box?** is the one-hundred tenth chapter of Kakegurui (Kakkokari).

## Summary

Yumeko Jabami is playing what's in the box with Itsuki Sumeragi. The first thing in the box is an octopus and Yumeko immediately guesses it. Itsuki complains that the point of the game is to see someone's weird reaction to what they're feeling in the box and if someone doesn't react to the weird thing they feel, they could be suspected of cheating. Yumeko then gives an in-depth definition of what she felt and how she easy concluded that it was an octopus but Mary Saotome suspects her of cheating. Mary demands that she should chose the content of the box and she puts her handkerchief in. Yumeko, of course, immediately guesses it and Mary becomes even more suspicious. Yumeko explains that she could tell just by the feel that it was Mary's considering that she had used it before and if they put anything else in that was Mary's she could also immediately guess it.

## Quick Reference

### Character Appearances

* Itsuki Sumeragi
* Yumeko Jabami
* Ryota Suzui
* Mary Saotome
Volume 1 (Kakkokari)

This article is incomplete.
You can help Kakegurui Wikia by adding more information.

## Volume 1

Cover artwork of volume 1 showing Yumeko Jabami, Kirari Momobami, Mary Saotome, and Ryota Suzui.

## Volume chronology

### Next

Volume 2 (Kakkokari)

**Volume 1** is the first volume of *Kakegurui (Kakkokari)*. It was released in Japan on July 22, 2017. It contains nineteen chapters.

## Summary

Yumeko, Suzui, Mary, Kirari... Something new!? It's a comedy- derived story that comes with a set of weird freaks!

Yumeko Jabami finds a cat named Mike. Yumeko talks all the time about Mike in class, and Mary Saotome is failing to understand that Yumeko is talking about a cat and not a person. Yumeko finally shows Mike to Mary, and she understands the reality of the situation.

We open to see Mary showing Yumeko how to play Sushi Russian Roulette, which ends in Yumeko's win, making Mary a housepet.

Mary must now obey Yumeko's every command! Yumeko constantly gets closer and closer to Mary, and challenges her to a gamble. Unfortunately we don't get to see or anything about this gamble.

We see Kirari Momobami remote-controlling the vice president, Ririrki Momobami, as if she is a robot, making her perform many weird and peculiar actions...

Mary and Yumeko decided to practice gambling, but Yumeko clearly doesn't know what practice is. They all decide to go get cake instead, but whoever loses poker has to pay!

Mary, Kirari, Yumeko, and Ryota Suzui all join together in a game called The King Game, where Kirari was the king the whole time, and only her and Yumeko seemed to have enjoyed themselves!

Yumeko runs into Sayaka Igarashi in the halls, and she seems to turn a cold shoulder to Yumeko. Kirari believes Sayake to be a 'tsundere', but the president believes that Yumeko already has a tsundere by her (implying this is Mary) and that Sayaka is hers. Yumeko wants to at least be able to talk to Sayaka, so she gives her a gift, which Sayaka accepts.

## Chapters

* **Chapter 1:** Mike
* **Chapter 2:** Sushi
* **Chapter 3:** Close to Yumeko
* **Chapter 4:** Robot
* **Chapter 5:** Friends
* **Chapter 6:** The Language of Cats
* **Chapter 7:** Stiff Shoulders
* **Chapter 8:** Gachagurui
* **Chapter 9:** Ōgiri Student Council
* **Chapter 10:** Kimono Bitch, Part 1
* **Chapter 11:** King Game
* **Chapter 12:** I Want to Do It Once
* **Chapter 13:** Pet Mary
* **Chapter 14:** Bored president, Part 1
* **Chapter 15:** Bored president, Part 2
* **Chapter 16:** Atsu Atsu Oden
* **Chapter 17:** Yumeko Consults
* **Chapter 18:** Playing Cards
* **Chapter 19:** Terrific Yumeko

## Introductions

### Gambles introduced

* Sushi Russian Roulette
* The King Game

## Purchase Bonus

1/6