Human Guide (WC3)

You play as a country and advance through the ages in order to find a way to defeat the endlessly attacking undead horde. However this includes a choice that you can take and that is whether you will rely on the economy and building up your nation or abandon all economy and country borders and invest in your hero.

Before we get into the guide we will introduce the basic human structures.

In **Town** and **Capitals** you are able to train **peasants** which are the basic builder units that can build most of the structures that you will need.

First off we will start with **Technology Centre**

Γ In this building you are able to research important upgrades like Durability, Weapon Technologies, Infantry Discipline etc that unlock more advanced units, structures and increase their stats. ⅃

**Walls**

Γ You can build up to 4 types of walls, Vertical, Horizontal, Block, Large Block.  These are the most basic and effective ways to prevent zombies from entering your land (Recommended to check the walling guide) and stopping invasion events. ⅃

**Capitals and Towns**

Γ Your country starts with at least 1 Capital that provides you with a small income and sometimes a country specific unit. Both Capitals and Towns are able to research Zombie Killer which increases stats of your hero, train Peasants and Lumberjacks (Lumberjacks can provide the most efficient way to obtain lumber). ⅃

**Archer Tower**

Γ After researching Bow Technologies 1 you will unlock Archer Towers (Requirements may differ depending on the variation). They are the most basic defensive building, not recommended to use if you are not planning to upgrade them or use them because of the Structure Durability bonuses. Archers take up less space and can provide more DPS for the same space. They can be upgraded further to have **a bonus archer**, **Ballista**, **Gun Turret**, **Mortar Emplacement**, **Plasma Tower**. ⅃

**Foundation**

Γ Foundation expands your build option, they can be upgraded further to essential structures such as **Markets - Main source of gold income**, **Lumber Mills - Main source of lumber income**, Barracks, Airbase, Shooting Range, Artillery Depot, Advanced Technology Centre. ⅃

Equipment Centre

Γ Item shop for heroes, here you can buy weapons, armours, **orbs** (allows melee heroes to attack aerial units), **scrolls of teleportation** and other types of items. In other variations these buildings may offer you with randomized set of items or in RF you have potions, scrolls of teleportation and equipment. ⅃

As a Human you have various choices for a path to go with. This includes Cure, Nukes, Tanks, Air and various kinds of rushes.

If the path of your choice is **Cure**, you will need a large income to pull this off. Recommended Income is about 50k∼100k of both resources if you are playing as a nation that can accumulate such Income. If you are hero mode, you would need a heavily defensible spot with enough space for the Research Lab. The most important step is to bunker, which means maxing out your walls and defences. You probably will not be able to do all of this on your own so you will need a help from other countries, **preferably hero mode**. Defences required to cover everything are **Blunderbuss**/Any Hero with **Fire Orb**, **Plasma Towers** (Recommended as DPS)/**Mortar Towers**/**AT Guns and Tanks** (Not Recommended, especially for small defence positions)/**Modern Units** (Great DPS, Else same as AT Cannons and Tanks), **Air units** (Excellent at clearing out Plagues + Vision if there is no satellite).

If the path of your choice is **Nuclear Technology**, you have to rush Weapon Technology 20 together with Robotics as fast as possible. This path works the best when the Zombies are still not fully maxed out and their sources of Income are heavily concentrated. In the best case scenario, you can sneak in a couple of Scientists into the zombie mainland and launch short ranged missiles to destroy their income. If that seems impossible then your only choice is to get Advanced Technologies 3 and Nuclear Technologies 3. Going for Satellite at this point is also recommended in order to know where to shoot.

If the path of your choice are **Tanks**, time is your worst enemy. You have to accumulate a large income in a short nick of time (many Support Countries are great for this because of the nearby trees) and quickly develop Tanks. If you are not fast enough, zombies will evolve into level 5 which can explode upon death. Afterwards your tanks will become practically more harmful than useful. Required Tanks to pull this off are either **Main Battle Tanks** or **Heavy Tanks** - Medium Tanks are just not enough. Spearmen are also heavily recommended as they provide vision at night and are cheap.

If the path of your choice is **Air**, this path is very situational. It requires the zombies not having evolved Gore Crows or other Ranged Units. If only one of the zombies have researched Gore Crows, you can still do quite some damage or be useful with various skirmishes and providing vision.

If the path of your choice is **Modern Military**, just like in the Tank path, time is your worst enemy. Unlike with Tanks you have a larger variety of units to use with unique niches. Both Snipers and Machinegunners provide DPS and large area cover with their massive range, Grenadiers provide aoe damage, Medics provide healing, Fire Troopers are great for tanking damage (but way less cost efficient compared to Spearmen). MOD Infantry is not recommended to use as it has no niches of it's own, Railrifle Infantry is better in this case as it provides way higher DPS but is rather expensive in terms of technology requirements.

If the path of your choice is **Hero**, the best way to go is to start with Hero Mode. If you play with a Ranged Hero like England, Poland and Japan you are recommended to invest into Zombie Killer. Experience is heavily recommended to gather as it makes you unlock your abilities, this can be achieved for example by supporting Border countries with archers and your hero present or participating in rushes.

From Equipment Centres you are recommended to get Gloves for attack speed, Lightning Orb (for slowing down the enemy and purging buffs), Boots of speed, Fire Orb (for splash damage) - heavily depends on the build you are going with, these are items that are very useful in general.

Early Rushes are another path that can be potentially game ending. They require a great cooperation with other countries with someone providing tanky units (Professional Spearmen are almost a **must use** because of their low cost and tankiness, Fighters are not recommended due to being squishy and their DPS output being lacklustre). Tanky units however will not be enough on their own, for this reason we need sources of DPS. The most basic ones are **Archers** and **Longbowmen**, **Crossbowmen** are decent, **Handgunners** are quite good, **Blunderbuss** is also good source of DPS but they start falling behind against high levels of strength (They can melt Strength 0 zombies but merely scratch Strength 10), and then there are **Cannons** and **AT Guns** the bread and butter for Rushes as they provide great DPS and high aoe damage, they are also excellent for destroying piles because of their Siege damage.

Early Rushes are for **Hero Mode countries only**, you should not invest your resources in Rushes while you are economically weak. Only Border Countries are capable of affording investing in rushes as they begin with relatively high income. However you can help the frontline with your hero if they have a useful aura.

Recommended Countries for Early Rushes :

Scandinavia (Thor's Guard), England (Trueshot Aura and British Longbowmen), Italy (Command Aura), France (Invulnerability + Healing Ability Kit), Poland (DPS), Germany (Defence Aura)

While Rushing you should not overextend the frontline else you might leave your DPS vulnerable.

Hero Mode countries have way more freedom compared to Economy countries due to the fact that Hero Mode income is quite high initially, does not require investing in order to increase and Economy countries take a long time to catch up.

While Economy countries are catching up, Hero Mode countries can already focus their resources on research in the Research Centre. Usually when they want to focus on helping Border countries they research for sources of DPS like Archers and Longbowmen. Spear Throwers are sources of higher DPS than archers but are impractical due to their low range. Later on they can focus on getting Gun Technologies and even Cannon Technologies.

As a Backrow Country you might experience in some specific Eras variations the **Zombie Invasions** or in other ones you can experience the **Plagues**.

Invasion events occur in specific countries and regions in **random order**. The first Invasion is almost always the weakest and gradually the Invasions get increasingly more and more difficult with the hardest Invasion event being the American Raid. Plagues are certain areas marked by Plague Bearers (Invisible Zombie units). 5 minutes after being marked the area will be filled with zombies (Plagues can occur **anywhere** on the map). Zombies can buff the Plague events with Lumpies and Stalkers so they are difficult to defend with military.

Military is an obvious choice when dealing with Invasions and Plagues however that is **very expensive** and has high chances of failing if it is insufficient.

Instead you should build wall around the point where the zombies are supposed to appear and invest in structure durability. Archer Towers are also highly recommended in Invasions that are complicated to just wall around like the British Invasion (**Structure Durability is a must** in this case as Archer Towers have 1,000 initial Health).

Knowing which units counter which zombie type can be very game changing when it comes to the defence of your country. **Stalkers and Blood Cultists** are very fragile units so you are recommended to use AT Guns, Tanks, Modern Units and especially **Mortar Towers** and **Plasma Towers** (Keep in mind that AT Guns are very fragile as well so they should be always out of reach of Blood Cultists).

**Gore Crows** are extremely fragile and quick units that usually come in swarms so you are recommended to use **Blunderbuss** or any Hero with a **Fire Orb**.

Flesh Giants are large and very tanky units so you are recommended to use **Snipers** or Plasma Towers.

**Zombie 5** is a zombie that explodes upon death. It is better to just leave them alone and **not kill them**.