Augury

A form of magic created and promoted by Sirius concerned the ability to enable mortals to more easily commune with the gods. The primary advantage of augury over prayer is scale, however augers can also subtly use mana sorcery to influence the world in ways that could be mistaken for chance, with skilled augers having greater powers, and can potentially receive urgent messages with neither the auger or god consciously making the effort to do so.

## Augury Powers

### Premonition

By attempting to invoke visions through will and magic (typically mana sorcery, but other methods work such as druidry), augurs can more readily access divine knowledge. Premonitions are often not as involved as regular visions: dangerous items may glow red, they may hear foreign words in languages which they understand, or they can feel the hatred or mistrust a god has towards a particular object or person.

Premonitions are a skill, and master augurs can potentially: react faster than otherwise possible, hold a conversation in a language they do not understand, purposely invoke a full-scale vision.

### Apprasial

Involves opening the senses to the magical and divine, typically through mana sorcery or druidry but other methods are possible. Appraisals occur through focusing on an object an augur is touching and a simple appraisal only rely on this heightened sense, and a moderately trained augur could tell if something is strongly magic and/or divine (but nothing further), a vague sense of what materials it is composed of (they not automatically know what those materials are, but can compare this sense to known quantities, IE all iron has the same feeling and steel would have a similar but distinct feeling) and if it is dangerous (but not how or why, but it will exclude known quantities of danger. A normal bronze dagger would not read as dangerous, but an unidentified veil of liquid would if it contained snake venom)

### Sorcerous Fortune

Augurs can use a form of mana sorcery in order to subtly manipulate the ways around them: arrows may slightly veer off an miss them, keys may fall into their reach, cards can shuffle in just the right way for them to win, etc, etc. This can both be conscious and subconscious, though it is more difficult to consciously use this sorcery.

Augurs can acquire more information by either being more skilled, or by having a more complex appraisal that can often involves meditation and prayer, and sometimes involves other magical rites.

### Thaumaturgy

A more advanced form of sorcerous fortune, which is usually conscious but can be subconsciously used. Thaumaturgy has limited usages, but is more controlled than regular sorcery and can potentially be used without effort. In addition, it can even occur in response to premonitions, for example a person can suddenly be aware of a dangerous object quickly approaching them and it is quickly repelled from them. It can be used for the following purposes, its range is determined by the skill of the user:

- Causing something to change color and/or shed any color of light up to the brightest of a torch.

- Causing something to suddenly move for a brief moment.

- Causing something to persist for longer than otherwise expected, IE food spoiling slower or a candle burning for longer.

- Causing something to slow change temperature, though this can cause an object to reach more extreme temperatures if given time.

- Causing something to emit a particular noise, with more complex noises requiring greater skills. Animal calls are considered immediate noises to produce through thaumaturgy.

### Hospitality

Non-intelligent creatures are less likely to attack augurs unless provoked. Skilled augurs, when acting non-maliciously towards them, can sometimes take actions that would otherwise provoke them such as entering or lingering in their territory, touching them, or administering treatment to them. Non-intelligent creatures who still attack them are often less effective at doing so, either hesitating or becoming confused or they act more slowly.