Fallen Valley

**Fallen Valleys** are special zones accessed with an "Ultima Sand", with the purpose of acquiring **Artifact Spirits**. Those are acquired by sacrificing "Soul Lures" into the "**Spirit Preserver**", a big purple crystal found at random inside the zone. The bigger amount of Soul Lures acquired and sacrificed, the more quantity of encased Artifact Spirit crystals will be spawned as a reward.

(example image of how a Fallen Valley looks to a player on the overworld)

## Entering the valley; Ultima sands

**Ultima Sands** are items bought from any town/city markets. Access to fallen valleys **require** 1 Ultima Sand every time the player enters. Every region after the second one has at least **2** fallen valleys, both offering the same regional drops. Every valley has a chance to spawn **any** of the 8 regional artifact spirits from the Spirit Preserver; normal enemies will have a chance of dropping 3 types of ores, and mini-boss enemies having a chance to drop any of the two Artifact Spirit Clan **affection items**. The chest that spawns after giving Soul lures to the Spirit Preserver will possibly yield all previous loot, as well as **Soul Devouring Stones**, and **Earthly/Heavenly Materials**, which are used for improving Artifacts.

Ultima sands will also require 5 **in-game days** from the player for each visit; even if the player leaves the Fallen Valley without acquiring the final chest, or any loot at all, the 5 days will be **consumed** nonetheless. If the player does not have enough in-game days remaining from the current month, it will take them from the next.

## Exploring the Valley

Fallen Valleys have a static layout of 3x3, with the Player starting in the middle section. The goal is to gather as many Soul Lures as possible, which will then must be offered to the "**Spirit Preserver**", randomly generated in one of the rooms inside the valley. Once a room is entered, the player is unable to leave it/go to other rooms until all enemies, even those spawned from events, are killed. The player can offer soul lures to the Spirit preserver at any time, regardless of how many rooms were explored.

Example of a Fallen Valley map with the Spirit Preserver found by a player.The Spirit Preserver, i.e the purple crystal which the player must offer Soul Lures to.
## Luring souls, or Soul Lures 101

**Soul Lures** are a Fallen Valley only currency, meaning whatever the player has gathered on a run will only be usable on the same: Soul Lures **disappear** the moment the player exits the Valley. Soul Lures are obtained as a random drop upon killing **ANY** enemy inside the Fallen Valley. The player can check how many Soul Lures they currently have on the item drop list while in the ESC menu.

There are 3 "main" random events inside the Fallen Valley; the **Inner Demon** event, which summons a perfect ghost copy of the player with the same stats/skills that must be **killed** to proceed, yielding a few Soul Lures once defeated; the **Chest** event, which usually yields a couple of Soul Lures upon opening, but has a random chance of spawning a nameless hostile Cultivator that must be defeated; and the **Soul Pond** event, which is an interactable object upon which the player can sacrifice a specific amount, or all their Soul Lures, for the chance of **doubling** their amount, or for the Soul Pond to not giving **any** Soul Lures instead. There will also be some minor possible events, such as a corpse that can be interacted for Soul Lures, or a floating crystal that can be destroyed for the same, etc.

## Sealed monsters; the Suanyu

Players that receive duplicates of an **Artifact Spirit** that has reached its maximum Soul Realm will instead receive an item called **Nether Breath**, which will allow them to face the Suanyu.

Players that have **Nether Breath** will instead find an arena in the middle of the Valley where they spawned, called "**Array of Bloody Eye**". By sacrificing an X amount of Nether Breaths, the spawned Suanyu boss will be **harder**, but will yield a considerable **higher** amount of encased crystals containing Spirits. **Suanyu** will have a chance of dropping the same materials as the chest at the end, but also has a rare chance of dropping an *unique* **Interspacial Ring**, which drains focus but increases the damage of currently wielded Artifacts. Killing the Suanyu through summoning will **NOT** end the Valleys run.

What the arena to summon the Suanyu looks like once the player has obtained "Nether Breath".What the menu to summon the Suanyu looks like; the more Nether Breath used, the harder the fight, and thus more rewards.The unique boss of the Fallen valley, the Suanyu.**Suanyu** can also spawn with a random chance once the player offers their Soul Lures to the **Spirit Preserver**, and this version does **not** share the same loot table as the one from the arena; this one only has a chance of dropping a **Star Pyrite**, a Core Material for the **Imperial Sword** artifact recipe. This version seems to spawn on any fallen valley, **not** just the ones on the second region.

## Spirit Rat, and Spirits list

There is a chance that upon entering a room, the "**Spirit Rat**" will appear, and if you manage to kill it, it will drop the **highest** rarity mount of the region. Example: If you were to do the Fallen Valley of Mu Xian, and the rat appears, it will drop the Rainbow cloud mount, which is the same possible loot after defeating the final boss of the **Soul Devouring Pagoda** of the region. This unique mini-boss has a random chance to spawn once the player enters an unexplored room in the Fallen Valley.

List of possible **Artifact Spirits** according to each region:

* Artifact Spirits of the **first** region: Mengyi, Muqing, Houfa, Yunling, Silver Edge, Feiming, Youling, Searing Feather.
* Artifact Spirits of the **second** region: Jiuchen, Ningshuang, Charon, Zhenxin, Sharp Edge, Darkfang, Sharpclaw, Voodoo.
* Artifact Spirits of the **third** region: Cangya, Lingge, Jiuzhu, Muke, Xuanti, Bajiao, Brawler, Rainmaker
* Artifact Spirits of the **fourth** region: Zhu Yaoyue, Leng Jingtang, Venomous Fang, Mirage Abyss, Blade Tail, Blood Eye, Green Scale, Tortuous Cloud