Saturnus

**Saturnus** is a passive item added in *The Binding of Isaac: Repentance*.

## Effects

* A circle surrounds Isaac. When entering a room, the circle is filled with 7 orbiting tears that copy Isaac's tear properties.
	+ The tears will deal 1.5x Isaac's damage +5 flat damage.
	+ After 13 seconds, the tears will automatically fall to the ground.
	+ Orbiting tears are spectral, although they don't visually appear to be.
	+ The room does not have to be a new room to renew the 7 orbiting tears.
* Enemy tears have a chance to be caught in the orbit, making them able to damage enemies.
	+ Enemy tears caught disappear after a short time or when you leave the current room.

## Notes

* Any new effect on tears provided by an item or a trinket won't affect Ring tears until getting to a new room.
	+ This is the same for lost effects (e.g. by dropping a trinket).
* When using a teleporter in Mausoleum/Gehenna, the tears won't teleport and instead travel back towards the ring.
* Saturnus tears deal no damage to "grid entities", such as TNT and Poops.

## Synergies

* : The tears grow in size and damage as they orbit around Isaac.
* : Prism and tears share the same orbit, making them easy to split.
* //: Orbiting tears will be the same than the last fired tear before leaving the previous room.
	+ Having an item that randomly applies the bonus (, , , etc), will give each tear a 50% chance to have the bonus.
* : The orbiting tears have Godhead's damaging aura without the homing effect.
* Homing tears: Tears will break orbit to home into nearby enemies. With piercing, tears will return to the orbit after dealing damage.
* : It's possible for one of the tears surrounding Isaac to be the stone.
* : Because both the orbiting tears and multidimensional baby start on top of Isaac when entering a room, all of the tears are immediately doubled.
* + Any form of piercing: The tears continuously create two smaller tears as they hit enemies, all of which in turn orbit and pierce enemies as well, resulting in far higher damage.

## Interactions

* /  /  /  /  /  / : No unique interactions; regular tears are generated which orbit Isaac normally.
* : Functions as intended, but the tears surrounding Isaac will appear normal.
* //: Orbiting tears that stick to an enemy will return to the ring if the enemy cannot be stuck to anymore before the tear's duration ends.
* : No effect upon ring's tear.
* : Tears surrounding Isaac will not cause self damage if at maximum distance until high tear size. If Isaac enters a room and his Saturnus tears have not spread out, they could hit an entity and cause self damage.
* : Causes the tears to immediately fall, making Saturnus almost irrelevant. Enemy tears caught in the orbit will not fade away, and its defensive benefits helps slightly to maintain the aggressive playstyle required by Proptosis.
* : Causes the ring tears to move with a very anarchistic movement in and out of the circle.
* / : As the orbiting tears can destroy rocks, Isaac can unintentionally detonate Bomb Rocks, causing self damage.
* : No effect on surrounding tears.

## Gallery

* Saturnus loaded
* Saturnus unloaded, after 13 seconds.
* Concepts for 3 items that were originally implemented in Antibirth and later Repentance, including Saturnus.

## Trivia

* Saturnus originates from the *Antibirth* mod.
* Saturnus' effects reference the planet Saturn, known for its prominent ring system.