Humans

There are a lot of different human enemies in Wartales, with most of them belonging to a certain Faction.

Some factions only show up in certain regions. Some of them can have different armour equipped when spawned for a certain quest, so this article will only list their "standard" equipment. Level of enemy decides the level of their equipment, if that equipment has level.

At level 3, one new type of unit will show up for each faction.

At level 6, another new type of unit will show up for each faction.

They will also receive their Faction Bonus, which is a passive skill applied to all units belonging to this enemy group.

Leader type enemies is only present for groups spawned by a contract from Taverns, and some groups spawned for quests.

If a quest group has no "Leader" but a named normal enemy, that enemy will be randomly chosen from all units in that group, then have its name applied to that unit.

## Bandits

This faction's unit count as **Outlaws**, which is written below its unit class.

This faction's unit can spawn as wild roaming bands from Forest area.

This faction's unit can spawn as quest group from tavern contract, belonging to the "Vanquish" kind.

This faction's unit will occupy 2~3 locations in a region, with one of them counting as their "**Lair**".

Lair's strength is displayed as skull marks above the location. For each skull-marked groups destroyed, lair lose a skull and has it's defending strength reduced, so it is advised to find and destroy all marked groups before you attack a lair.

There are also 1~2 roaming groups with skull mark in each regions that also count toward strength reduction. The number of all skull-marked group in a region always matches the max number of skulls displayed on the lair those groups are bonded to.

#### Hoodlum

Basic unit equipped with **Outlaw's Tunic** (Light Armour) and **Damaged Dagger** (Dagger).

#### Poacher

Basic unit equipped with **Outlaw's Tunic** (Light Armour) and **Hunter's Bow** (Bow).

#### Marauder

Advanced unit equipped with **Outlaw's Hauberk** (Medium Armour) and **Great Pig Iron** (Two-handed Axe).

This unit only shows in groups level 3+.

#### Wrongdoer

Elite unit equipped with **Outlaw's Chestpiece** (Heavy Armour), **Wrongdoer's Mace** (Mace) and **Bandit Shield** (Shield).

This unit only shows in groups level 6+.

This unit has a passive skill: **Looting Experience**: Increase all ally's **Critical Damage** by 30%.

#### Ringleader

Leader unit equipped with **Oultaw's Valuable Tunic** (Light Armour) and **Ringleader's Dagger** (Dagger).

This unit has a passive skill: **Leader's Aggression**: As long as this unit is not engaged, all ally units' attacks are always critical hits.

#### Faction Passive

Oath of Cowards (Passive): Damage dealt to engaged enemies +30%

Dishonorable Trick (Passive) : Gains Fury (next attack +50% damage) if attacked twice by same unit in a single turn

## Deserters

This faction's unit count as **Outlaws**, which is written below its unit class.

This faction's unit can spawn as wild roaming bands from Forest area.

This faction's unit can spawn as quest group from tavern contract, belonging to the "Vanquish" kind.

#### Henchman

Basic unit equipped with **Deserter's Brigandine** (Medium Armour), **Felling Axe** (Axe) and **Throwing Axe** (Off-hand).

#### Raider

Basic unit equipped with **Deserter's Brigandine** (Medium Armour) and **Renegade's Two-handed Hammer** (Two-handed Mace).

#### Bomber

Advanced unit equipped with **Outlaw's Ornate Tunic** (Light Armour) and **Stylish Bow** (Bow).

This unit only shows in groups level 3+.

#### Renegade

Elite unit equipped with **Renegade's Brigandine** (Medium Armour), and **Deserter's Lance** (Polearm).

This unit only shows in groups level 6+.

This unit has a passive skill: **???**: This unit can provide **Supported** on its own.

#### Corporal

Leader unit equipped with **Corporal's Plate Armour** (Heavy Armour), **Ornate Hammer** (Mace) and **Training Buckler** (Shield).

This unit has a passive skill: **Leader's Protection**: As long as this unit is not engaged, ally ally units take 30% less damage.

#### Faction Passive

Thirst for Freedom (passive): Get Galvanization (+50% damage) if next to at least two enemies

Independence (passive): Apply Fragility (damage taken +30%) if next to at least two enemies

## Legion

This faction's unit does not spawn as wild roaming bands.

This faction's unit can spawn as quest group from tavern contract, belonging to the "Assassination" kind.

#### Legionary

Basic unit equipped with **Battleplate** (Heavy Armour), **Falchion** (Sword) and **Training Buckler** (Shield).

#### Sapper

Basic unit equipped with **Legion Doublet** (Light Armour) and **Legion Bow** (Bow).

#### Duelist

Advanced unit equipped with **Legion Gambeson** (Medium Armour) and **Knight's Steel Greatsword** (Two-handed Sword).

This unit only shows in groups level 3+.

#### Emissary

Elite unit equipped with **???** (??? Armour) and **Legion Lance** (Polearm).

This unit only shows in groups level 6+.

This unit has a passive skill: **???**: This unit cannot be engaged. At the end of its round, heal nearby allies 20% or their maximum health.

#### Commander

Leader unit equipped with **Precious Legion Gambeson** (Medium Armour) and **Legion Guisarme** (Polearm).

This unit has a passive skill: **???**: As long as this unit is not engaged, every attack from an ally unit also deals 5% damage to target's health.

#### Faction Passive

From level 6, Legion units receive passive skill: **???**: When a Legion unit ends its turn adjacent to an ally, it gain Deflection.

## Companions

This faction's unit does not spawn as wild roaming bands.

This faction's unit will show up as bodyguards for travelling Merchant caravans.

This faction's unit can spawn as quest group from tavern contract, belonging to the "Assassination" kind.

Companions is the largest mercenary guild in the Five Kingdoms.

#### Hired Killer

Basic unit equipped with **Companion's Brigandine** (Medium Armour) and **Companion's Great Falchion** (Two-handed Sword).

#### Ravager

Basic unit equipped with **Companion's Brigandine** (Medium Armour) and **Companion's Great Axe** (Two-handed Axe).

#### Crewmate

Advanced unit equipped with **Companion's Plate Armour** (Heavy Armour), **Companion's Ulfberht Sword** (Sword) and **Reinforced Training Buckler** (Shield).

This unit only shows in groups level 3+.

#### Arrow

Elite unit equipped with **Archer's Doublet** (Light Armour) and **Companion's Bow** (Bow).

This unit only shows in groups level 6+.

This unit has a passive skill: **???**: Apply **Vulnerability** to the enemy with least health remaining.

#### Hired Goon

Leader unit equipped with **Companion's Valuable Brigandine** (Medium Armour) and **Companion's Two-handed Mace** (Two-handed Mace).

This unit has a passive skill: **???**: As long as this unit is not engaged, all allies deal 30% more damage.

#### Faction Passive

From level 6, Companions units receive passive skill: **???**: As long as a Companions unit is engaged, it has Rivalry.

## Guards

This faction's unit does not spawn as wild roaming bands.

This faction's unit will show up as patrols in Tiltren, Arthes and Vertruse.

This faction's unit can spawn as quest group from tavern contract, belonging to the "Assassination" kind.

Attacking a patrolling Guards group will instantly cause your Suspicion level being risen to 100. Attacking a Guards group spawned by quest does not.

#### Foot Soldier

Basic unit equipped with **Guard Battleplate** (Heavy Armour), **Guard Mace** (Mace) and **Training Buckler** (Shield).

#### Phalanx Soldier

Basic unit equipped with **Guard Gambeson** (Medium Armour) and **Reinforced Spear** (Polearm).

#### Lieutenant

Advanced unit equipped with **Precious Gambeson of the Guard** (Medium Armour) and **Legion Two-hanede Hammer** (Two-handed Mace).

This unit only shows in groups level 3+.

#### Tactician

Elite unit equipped with **Tactician's Jacket** (Light Armour) and **Tactician's Dagger** (Dagger).

This unit only shows in groups level 6+.

This unit has a passive skill: **???**: If this unit end its turn while being engaged, deal a critical Attack of Opportunity and disengage.

#### Captain

Leader unit equipped with **Captain's Doublet** (Light Armour) and **War Bow** (Bow).

This unit has a passive skill: **???**: As long as this unit is not engaged, all allies has doubled Movement.

#### Faction Passive

From level 6, Companions units receive passive skill: **???**: If a Guard unit start its turn while being engaged, it execute an Attack of Opportunity.

## Inquisition

This faction's unit does not spawn as wild roaming bands.

This faction's unit only show up in Arthes for a few quests for now.

This faction's unit does not spawn as quest group from tavern contract.

#### Zealot

Basic unit equipped with **Inquisition Gambeson** (Medium Armour), **Inquisition Mace** (Mace) and **Torch** (Off-hand).

#### Fanatic

Basic unit equipped with **Inquisition Battleplate** (Heavy Armour) and **Fanatic's Great Falchion** (Two-handed Sword).

#### Purifier

Advanced unit equipped with **Gambeson of the Light** (Medium Armour) and **Inquisition Great Axe** (Two-handed Axe).

This unit only shows in groups level 3+.

#### Worshipper

Elite unit equipped with **Blessed Jacket** (Light Armour) and **Inquisition Cinqueda** (Dagger).

This unit only shows in groups level 6+.

This unit has a passive skill: **???**: Enemy can't gain **Galvanisation** as long as this unit exists.

#### Paladin

Leader unit equipped with **Paladin's Battleplate** (Heavy Armour), **Ulfberht of the Eye** (Sword) and **Veteran Roundel** (Shield).

This unit has a passive skill: **???**: All allies do 30% more damage for each bonus on their target.

#### Faction Passive

From level 6, Inquisition units receive passive skill: **???**: When an Inquisition unit engages an enemy, it execute an Attack of Opportunity.

## Tracker

This faction's unit does not spawn as wild roaming bands.

This faction's unit will show up as patrols in Ludern.

This faction's unit can spawn as quest group from tavern contract in Ludern, belonging to both "Vanquish" and "Assassination" kind.

Attacking a patrolling Tracker group will instantly cause your Suspicion level being risen to 100. Attacking a Tracker group spawned by quest does not.

This faction will take **Wolf**, **Boar** and **Bear** into battle besides its human units.

#### Runner

Basic unit equipped with **Tracker's Cloak** (Light Armour) and **Tracker's Axe** (Axe).

#### Slaughter

Basic unit equipped with **Tracker's Splauder** (Medium Armour) and **Tracker's Great Axe** (Two-handed Axe).

#### Blocker

Advanced unit equipped with **Tracker's Breastplate** (Heavy Armour), **Hunter's Axe** (Axe) and **Tracker's Buckler** (Shield).

This unit only shows in groups level 3+.

#### Savage

Elite unit equipped with **Hunter's Cloak** (Light Armour) and **Harag Poniard** (Dagger).

This unit only shows in groups level 6+.

This unit has a passive skill: **???**: This unit has Berserk.

#### Trapper

Leader unit equipped with **Master Tracker's Cloak** (Light Armour) and **Tracker's Bow** (Bow).

This unit has a passive skill: **???**: All ally animals have Savage.

#### Faction Passive

Animal Unit (Passive): Heals nearest allied animal by same amount as its Constitution)

Wild Opportunism (Passive): Damage +50% against enemies engaged with allied animals.

## Gladiators

Temporary name for special enemies you fight in the Arena.

All units seems bearing the name of a specialisation of a class, using special main weapon that grants the same skill for that specialisation, and has the passive skill of that specialisation's level 5 branch.

#### Assassin

Ranger class specialisation. Equipped with **Arena Jacket** (Light Armour), **Arena Dagger** (Dagger) and **Blinding Powder** (Off-hand).

#### Brawler

Brute class specialisation. Equipped with **Arena Breastplate** (Heavy Armour), **Arena Spiked Mace** (Mace) and **Riverted Shield** (Shield).

#### Barbarian

Warrior class specialisation. Equipped with **Arena Hauberk** (Medium Armour), **Arena Axe** (Axe) and **Grappling Hook** (Off-hand).

## Miscellaneous

#### Civilians

Two Civilian type units exists for some special battles.

These units show up when you fight a travelling Edoranian Refugee caravan.

The first type is equipped with **Rancher's Outfit** (Basic Armour), **Old Club** (Mace) and **Torch** (Off-hand).

The second type is equipped with **Rancher's Outfit** (Basic Armour) and **Rancher's Pitchfork** (Polearm).

# WIP note

Need screenshots for each units, and unit/faction passive description placeholders replaced with in-game text.