Mua'glib

**Mua'glib** is a grung alchemist and chef from the grung village of Dungrunglung in Chult. Alongside his brother Gro'ok, Mua'glib worships a being from the Plane of Fire he calls 'the Salamander' for blessing his lineage and allowing he and his brother to be red-skinned grung wildlings. Mua'glib and his brother are some of the only members of the grung race to be members of the Harpers- causing them to be seen with both suspicion and respect alike in the settlement of Port Nyanzaru. After a set of missions done for the harbormaster Zindar, he and his brother became owners of the *Winged Salamander*, a spice-trading ship that once belonged to the Zhentarim. Through their exploits, Mua'glib and his brother became widely known in Port Nyanzaru as 'The Brothers Croak'.

Mua'glib was a player character in the three-shot adventure *All Eyes on Chult*.

## Description

Mua'glib is a red-skinned grung with green hands and feet that betray the lineage and caste of his ancestors. He stands tall at 2 feet and 7 inches (0.8 meters) and weighs about 30 pounds (13 kilograms). Mua'glib is most often seen wearing dirty pants, as well as alchemist's and chef's utensils that clearly display his profession. Although he does not wear it openly, he is also in possession of a Harper pin that shows his allegiance to the Harpers.

## History

Mua'glib and his brother were born in Drungrunglung, a grung village south of the lost city of Omu in Chult. Though they were both predestined to be members of hunter caste of green-skinned grungs when they were tadpoles, when they began to show their colors, the village leaders were surprised to find that both young grungs had instead taken on the red-hues of the grung wildling caste. Initially this was seen as a mistake on the part of priest who put them in the pool with tadpoles in the hunter caste, though the truth became more apparent when Mua'glib's own hands and feet showed green hues. Both brothers were brought before the head priestess of Nangnang to have the situation explained, and soon all of Dungrunglung was full of whispers and rumors of two tadpoles changing their caste without a magical ritual approved by the village's King. Neither of the brothers were punished however, as their change was seen by the priestesses as a blessing of fire from the goddess Nangnang.

Although Mua'glib was not as 'blessed by fire' as his brother, the young grung would grow to be one of the smartest wildlings of the village- and definitely the smartest of his fellow grungs that were born in the same year. Although he was raised to hold the goddess Nangnang in high regard, when his brother Gro'ok began to speak of 'the Salamander' being the true origin of their shared blessing, Mua'glib shifted his devotion to that unknowable but somewhat benevolent entity. This was initially tolerated by the village, who were happy to finally have a sign of Nangnang's return- with most of the grung simply considering the Salamander to be an agent of the goddess of greed. Eventually though, the village priestesses attempted to quiet most talks of the great Salamander and urge both brothers to instead give praise only to Nangnang. When neither of them seemed willing to forget the Salamander, they were encouraged to leave.

From there the two of them found themselves in Port Nyanzaru, where Mua'glib would find an Chultan Albino dwarf named Kaishir who was willing to house both of them if Mua'glib was willing to work as his apprentice. Under the Apothecary's guidance, Mua'glib learned the skills of alchemist, as well as the harsh tongue of the dwarves. Unknowingly, his work with Kaishir also tied him to the Merchant Prince Wakanga O'tamu, who held a monopoly on common and uncommon magical item sales in Port Nyanzaru- especially the creations of his favorite apothecary Kaishir. A year into their stay in the city and Mua'glib's apprenticeship, this unknown connection to Prince Wakanga played into Mua'glib's favor when the Harper-friendly Merchant Prince brought the brothers to a traveling Harper's attention. This traveling Harper took the prince's suggestion, and spent most of his stay trying to teach the code of those who harp to the young spellcasters. Believing the code to be a part of the Salamander's will, both brothers would go on to join the organization and become part of the very small group of Harpers stationed in Port Nyanzaru.

### All Eyes on Chult

In 1490 DR, Mua'glib and his brother Gro'ok were both contacted by Harpers in the city of Waterdeep after they learned of two suspicious ships traveling to Port Nyanzaru from Waterdeep's harbor. Alongside another Chultan Harper agent by the name of Zikorin, the brothers were instructed to welcome a Waterdhavian agent named Therpora to Chult and then report to Harbormaster Zindar as a party. When the four harpers went to meet the half-dragon sorcerer, they were debriefed on the situation and sent to investigate the *Wicked Gaze* and the *Flying Adder* on Zindar's behalf, as the harbormaster was having all his legal attempts to search the vehicle blocked. During this mission the harpers were instructed to avoid deaths, due to the illegality of all killings unapproved by the Merchant Princes. Despite this, Mua'glib and Gro'ok observed a willingness to kill in Therpora, causing a lot of friction in the fledgeling party. While the brothers were able to board the *Flying Adder* and steal the ship's manifest without raising any alarms, Therpora had caused a mess and the death of two crew members on the *Wicked Gaze*.

After both ship had been boarded, the agents were able to deduce that the crew of the *Flying Adder* consisted of Zhentarim members, while the crew of the *Wicked Gaze* consisted of members of the Xanathar Guild. While the brothers were waiting for Zikorin and Therpora to return with evidence of smuggling on the Wicked Gaze, they were confronted by dock guards that inexplicably wanted to have them arrested for trespassing and sedition. Although Mua'glib and his brother were willing to flee and avoid combat altogether, their fellow harper Therpora went to kill the guard patrol's captain. After the guard was slain, an intellect devourer emerged from his head, revealing the Xanathar Guild was behind the arrest. Mua'glib and Gro'ok slew the devourer, and the agents returned to Zindar with both the manifest of the Flying Adder, guard witnesses, and evidence of the Xanathar Guild's involvement with the *Wicked Gaze*. Unknown to the rest of the Harpers, the agent Zikorin chose to sneak on to the *Flying Adder* alone, not content with the work the brothers had done. Mua'glib never saw the yuan-ti pureblood again, as she died trying to escape the Zhentarim ship after being caught.

The next day, Mua'glib and the rest of the remaining harpers were informed of both the *Flying Adder* and *Wicked Gaze* leaving the harbor before they could be impounded, confirming Zindar's suspicions that Zikorin was not returning. To make up for the missing harper, Zindar used his connections to get Janar, a grung priestess of Nangnang, to aid Mua'glib and his companions for missions to come. The party was then assigned to interrupt a meeting between the captain of the *Flying Adder*, Florina DuRaal, as she met with a fence named Dour Orlando. After splitting up, the party eventually found the Gray Trader, Orlando's place of business and the meeting spot where DuRaal planned to meet the fence.

Once the meeting began, Mua'glib and his brother snuck on DuRaal's wagon- insisting on going alone to learn what they could of DuRaal's operation while Janar and Therpora dealt with Orlando. This plan proved successful, as when the brothers were finally brought to warehouse outside the city walls, they caused the fiery distraction that allowed them to confront DuRaal and subdue her while she was alone. From there, the two grung spellcasters managed to sneak the unconscious smuggler back into the city, where she could be questioned behind bars. Mua'glib even aided his brother in the captain's interrogation, using both his own food and his starvation-causing grung poison to make the ravenous half-elf reveal the details of her operation. From her Mua'glib and his companions learned of the smuggler Red-Eye, who they would later go on to confront.

As his final mission for Zindar, Mua'glib was summoned to the harbormaster's office by a *sending* spell. There he was debriefed on Red-Eye's break-in at Jobal's villa, as well as the prince being held captive. As the sorcerer was being kept under watch, he'd needed to use a *simulacrum* to meet with the party- being unwilling to besiege the villa himself if it meant Jobal's death. Together with the other members of his party, Mua'glib climbed over the outer wall of the villa through a tree, and made his way into the building itself through a window looking out at the Merchant Prince's garden. Once inside, Mua'glib elected to have Therpora and later Janar scout out the first floor of the villa. When they returned with news of a confrontation with steam mephits, Mua'glib chose to take the lead instead, heading to the second floor of the villa and ultimately finding the room where Jobal was being held captive on his first try. The resulting confrontation did bring the death of Red-Eye and his closest associates, but it also brought the death of Jobal.

Though the party had ultimately failed in protecting Jobal, their efforts in capturing DuRaal and killing Red-Eye did not go unrewarded. Mua'glib and Gro'ok had at every opportunity done their operations without unnecessary deaths, and after informing Zindar of their companion Therpora's deeds, the harbormaster did his best to keep the Brothers Croak as associates. On top of the initial payment for preventing a situation whereby an intellect devourer could use Jobal's position of power, Mua'glib and Gro'ok were offered ownership of the *Flying Adder*, which Zindar had renamed to the *Winged Salamander*. Taking into account the reports he'd gotten from the brothers, Zindar even made sure to legally exile Therpora from Port Nyanzaru and send their account of her behavior back to Harper leadership back in Waterdeep.

Although Mua'glib and Gro'ok knew nothing of sailing, it is said that after their dealings with Zindar, the two brothers would go on to become spice merchants and occasional 'privateers', spreading both the word of The Salamander and the more anarchic elements of the Harper Code along the way. When they next met with other Harpers of their own organization, they were also named 'Harpshadows' for their efforts in Port Nyanzaru, graduating from the rank of 'Watcher'.

## Gallery

Mua'glib, by @laurynjustartsMua'glib's Token during All Eyes on Chult