Missions

Missions are quests that players can engage in for various rewards such as money and reputation. They can usually be accepted at the Mission Board found in NPC Space Stations. There are several different types of missions players will be able to accept.

## Bounty Hunting Missions

Bounty Hunting missions are procedurally generated combat missions where players will be tasked to find and kill a specific NPC ship somewhere in the Star system. They are the most basic type of repeatable mission in the game. Completing them will result in cash payments and an increase in standing with the Space Police.

### Part 1: Locating the Target

Bounty Hunting Missions are issued regularly at the Mission Board. Each mission will have a difficulty rating based on the expected weapon rating of the target. Docking a ship to the station will allow the mission board to evaluate how strong the player is relative to the target. Weapon score is calculated by the power they require divided by ten (as of 22w02a).

Once accepted the player will receive a waypoint to somewhere in the current star system. Waypoints correspond to the location of Escape Pods that are permeant points of interest within a given system. The target will be located near or at the given waypoint.

### Part 2: Combat

Once the player arrives at the coordinates the target will typically begin to open fire. The target will usually be a member of the Pirates faction and will use one of the ships in their fleet. This is a no mercy battle and players will be expected to destroy the target or die trying. Under normal circumstances there will only be one target to kill but there is a random chance of an additional target ambushing the player. Once all targets have been disposed of the mission will be complete and players will receive their rewards.

## Tutorial Missions

These missions are acquired at the start of a save. *Players will be able to set up part 2 of the tutorial on their own creation if they like*.

### Part 1: Jetpack training

Players will spawn into the Starting Station upon starting a new universe via a Medbay. Here players will be greeted with an introductory pop-up welcoming them to the game and explaining the basics of Starship EVO.

After closing this pop-up menu, players will learn how to use their jetpacks to escape the room. Players must pass through two layers of walls with specifically shaped openings using their two jetpack modes. Once they have passed through the obstacles, they're told to deactivate their jetpack to end this tutorial segment.

### Part 2: Building Basics

    Players will be prompted to go to the central dome overlook on the Starting Station and activate the next tutorial mission. The following tutorial mission is about the basics of building. Players will need to accept this mission from the Training Kiosk. After getting the task, the flat board by the kiosk will spawn a new entity that players will construct.

The next objective is to grab a block from the Item stand on the training board. Players will learn to place, rotate, remove, stretch, and scale blocks. To end the mission, players need to open their codex and the block tab to see all the blocks they can use. This mission is the only repeatable tutorial.

### Part 3: Ship Building Basics

    To begin the next part of the tutorial, players must head to the Mission Board near the building tutorial kiosk in the same room. Once accessed, players will see one available mission: **"Technical Modules Repairs."** Accepting this mission will prompt the player to make their way down towards the hanger at the far end of the station. Players will find a small repair ship they will need to repair into the hanger.

Players must add several vital components to the ship to get her space worthy. A nearby item stand will provide the player with the necessary blocks for this task. Players may choose to get the blocks they need from the blocks menu in their codex; either way is acceptable. The game will highlight specific areas on the ship where players must place each component to advance the mission. Once all parts have been installed, players need to link the yoke to the Starship Computer. Players must enter the craft and take control of its yoke to end this tutorial segment.

### Part 4: Repair Mission

    The final segment of the tutorial will have players using the ship they have just made to repair several parts of the starting station. Players will get their first taste of ship piloting by flying out from the hangar. The game will prompt the player to fly to 3 specific station areas to begin repairs.

Due to the Repair Beam that has been pre-installed on their ship, players will notice that the areas have a green highlight once near. Players will need to fire the repair beam at the green blocks to repair these areas until they have reappeared. Players will not need to repair the site to 100% to advance the mission, merely to 80% or more. Once all regions have been restored, they need to return the ship to the station by docking it. Players will learn how to dock ships to landing pads to finish the mission and the entire tutorial. After completing the tutorial, the repair ship will despawn upon the next booting up of the game.

Once finished, the game will congratulate the player for completing the tutorial with a new pop-up menu. This menu will advise several things players can do now, such as teleporting to the nearby Space Habitat to try out Hovercrafts or begin building whatever they want right then and there. After closing the menu, players will be free to do whatever they want.

## Bugs

As of 22w33a:

* Mission boards do not spawn new Bounty Hunting Missions to replace the ones that have been completed.
	+ Missions that have been marked as completed can be accepted again and render with the exact same circumstances.

## Upcoming Features

* More repeatable mission types
* Story based quests
* The ability for players to make their own custom missions and share them via Steam Workshop.

1. ↑ *Likely will not make it into the finished game*