Calabrass

**Calabrass** is a magical, talking sword that lives in the Seven Seas of the Bermikun Triangle. Possessing the Eyes of the Seven Seas, he's the Great Key of the Triangle, the only one who can open all the locks in the seven seas of the Bermikun Triangle. He recovers his pony form after Heartbeat lifts most of his curse after all the Waypoints were opened.

## Description

Calabrass is a skull on a duel-handed sword. His blade is grey with silver highlights and is shaped like a scimitar. The wooden cross guard to which he is mounted has a gold gear with seven points that has one jewel on each point. Each of the seven jewels represents an Eye of one of the Seven Seas of the Bermuda Triangle. After an Eye is selected, Calabrass' own eyes and the other Eyes on his cross guard glow the color of the selected Eye. He can also turn to face anyone he's speaking to, either by spinning his crossguard around the handle or spinning his head.

## Personality

Calabrass is shown to be a real pirate by heart, being highly confident of his own power and critizing the others when they don't live to his expectations, but praising them if they show ability.

His confidence on his skills and importance to the Triangle cause Calabrass to get jealous when someone or something steals that status from him.

## Skills

Depending on the eye chosen, Calabrass gains the abilities and powers associated with the Seven Seas, and transforms into a different type of weapon:

* **Blazz**: Calabrass gains fire powers. He turns into a flaming sword, allowing Dusk to wave around fire and create explosions if he teams up with Clover.
* **Aeria**: Calabrass gains lightning powers. He turns into an axe.
* **Beru**: Calabrass gains water powers. He turns into a circular shield capable of shooting water from four nozzles.
* **Dezer**: Calabrass gains earth powers. He turns into a stone shield, hammer or club. In both hammer and club forms, Calabrass can also be used to conjure stone pillars from the ground. The club form can fire beams of light that turn whatever they touch to stone.
* **Sino**: Calabrass gains ice powers. His blade is covered by ice, allowing Dusk to freeze his enemies.
* **Vapir**: Calabrass gains smoke powers. His blade becomes double-edged. He also gets able to produce smoke that Dusk can use against his adversaries. Using the Eye of Vapir also allows Calabrass to be wielded by Clover.
* **Zite**: Calabrass gains spiritual powers. He gains the power to project himself and others into astral forms. Calabrass can turn into a glowing green star-shaped axe or a shuriken attached to a flail.

## Description in the saga

### Background

Calabrass used to be a pony and a pirate. However, after an encounter with Heartbeat, Calabrass was cursed by her and turned into a sword, condemn to wield the Eyes of the Seven Seas and give their powers to his holder and also to become the Great Key of the Triangle.

### Adventures in the Bermikun Triangle

In "Getting in the Triangle", Calabrass is seen at the top of the mast of Chaos, reacting to the presence of the Eye of Beru. In "The Great Key", while climbing one of Chaos' sails to get to Calabrass, who was where the stone on his necklace was pointing to, Dusk takes him and Calabras is able to pull the Eye of Beru to himself and turn himself into a saber. He then introduces himself to Dusk and he helps Dusk fight Golden Bones by giving him the elemental powers of the Seven Seas of the Bermikun Triangle. Dusk uses the power of the Eye of Blazz that gives him fire powers. After a battle between Dusk, Calabrass and Clover with Golden Bones and his army. When they are cornered, they escape through the Chaos who uses his cannon to damage the Demoniac, Golden Bones' ship, and sail away.

In "Training With the Sea Beast", Calabrass explains to Dusk that he needs to unlock all the locks located in all the seas to get out of the Bermikun Triangle. When he says that Dusk still needs some training, the latter decides to train by facing the Sea Beast. Despite not liking his decision, Calabrass ends up telling him to use the Eye of Aeria, but that only causes the beast to become more angry as it grabs both Dusk and Calabrass. Using the Eye of Beru, they try to fend off the beast, but Clover uses Chaos' grappling hook that hit the Sea Beast. Despite that caused it to let Dusk and Calabrass go, it caused Chaos to get pulled by the creature. After Chaos is able to hold the beast, Dusk and Calabrass go underwater to make the creature drop the grappling hook. Despite successful, Calabrass scolds Dusk for his recklessness and, after Chaos is revealed to need some repairments, they see Marituga which is explained by Calabrass as being a "swarming haven of monsters, thieves and villains", before they headed there to repair Chaos.

In "Recruiting a Crew", Calabrass acompanies Dusk as he searches for a mechanic to fix Chaos. When finding Opal, Calabrass says he has a bad feeling about her, something that is confirmed as she and Mallet are able to steal him from Dusk. During their escape, Calabrass gets impressed with the fact they know who he is. He is then taken back by Dusk and Star, meeting the latter and giving the power of the Eye of Dezer to the former. Through Opal, it's revealed that Calabrass used to be a pony who, according to him, was cursed by Heartbeat to become the Great Key of the Triangle. When Golden Bones appear, Opal is able to take him from Dusk and run away. When she and Mallet get cornered by skeletons, Opal tries to use the Eye of Vapir, but it doesn't work, as Calabrass told her he only gives power to a true captain. This, along with Calabrass' remark that nothing is what appears to be in the Triangle, causes Opal to give a chance to Dusk and give him Calabrass back. After they are able to return to the Chaos and after Opal is able to fix him, Dusk uses the Eye of Sino to freeze Golden Bones and his army so that Chaos could take them away. Once they are at a safe distance, they come up with a name for their crew: the Sea Raiders.

In "Morlock the Unstoppable", Calabrass and Dusk both run to claim a chest that was being taken by Golden Bones and his skeletons. Because of Dusk's determination to prove himself, they lost the chest and, through Sassafras, they soon come to discover that in that chest was a piece of a powerful armor called Morlock the Unstoppable. It doesn't take long for them to be attacked by Morlock, whcih was being controled by Skullivar. Despite Dusk wanting to fight it, Calabrass advertized him to run away instead, going to the lengths of controling his arm to pull him away. Eventually, Dusk is able to convince him to let him fight, but that only causes him and his friends to be captured. While Dusk and the others are put in cages, Calabrass is in Skullivar's possession who demands him to give the Eyes of the Seven Seas to him, but he says that he can't because of the curse placed on him by Heartbeat. This causes Skullivar to turn to Dusk. After the villain tosses Dusk to the bite-acudas and the latter reappears on the Plank, the young captain is able to disarm Morlock and then, while facing the armor's limbs, Dusk is able to get to Calabrass and use the Eye of Blaze to incase the armor's torso and limbers one by one in stone and burry them in the sea. After they are able to pull this off, they are able to retreat to Chaos and escape, while Golden Bones and his soldiers are thrown to Netherwhere after Clover messed with their controls. After they are safe, Star, after getting a punch on his shoulder from his brother, asks Chaos to send Dusk to the water, what caused a lot of laughter between the members of the Sea Raiders.

In "Freezing Point", after rescuing the wyvern egg Golden Bones and his soldiers had been able to take, the Sea Raiders go to Sino to retrieve the egg, that hatched into a royal baby wyvern, to its kind. During the way, Boreal, the baby wyvern that was named by Mallet, falls into a piece of ice with an ice shark trying to attack her. Fortunately, Dusk and Calabrass, along with Clover, go to save her, with the former using the Eye of Aeria for that. He later, after reaching the Iceberg Maze, tells his teammates about it. After reaching the Wyvern Bay, Dusk, with Calabrass, goes with Mallet to return Boreal, but when Golden Bones arrives and starts fighting the rest of their crew, Dusk and Calabrass go there to help, but after a failed attack running out their energy, they are forced to fight without the help of the Eyes of the Seven Seas. When Mallet returns with help from the Wyverns, they are able to win and then move away.

In "The Voice of Chaos", Calabrass helps Dusk facing the monsters that faces him and Opal when they try to reach the turbine room to fix one of Chaos' turbines. When facing a combined form of the monsters, Calabrass is taken from Dusk and swallowed, but is then released when the monsters defuse. Dusk and Calabrass then protect Opal while she fix the turbine.

In "Troll Diving", he allows Dusk use the Eye of Beru to reach the Troll Cave. Later, he uses the Eye of Blazz against some troll guards and then the Eye of Dezer against the Troll King. After he and Dusk try to escape but find themselves cornered, Dusk tries to use the Eyes, but Calabrass gets out of energy. However, with a help from their friends, they are able to escape.

In "Infiltration", he and the other Sea Raiders infiltrate Netherwhere to recover the Heptahedron, a powerful relic created by Bright Night and that had fallen into Skullivar's hands. After reaching the villain's throne room, he and Dusk distract him, while Star and Mallet recover the item, facing Skullivar in combat. However, he proves to be too much strong. When Golden Bones and his skeletons appear with a captured Opal, Dusk is able to come up with a plan to escape, using Opal's holoprojector to trick Skullivar he would handle him Calabrass and the Heptahedron in exchange for their release. After Opal is safe with them and their ruse is revealed, the Sea Raiders jump through Skullivar's window, only to be caught by Chaos who then sails away.

In "Spirited Away", after Clover is kidnapped into the Sea of Zite, Calabrass uses the Eye of Zite to project his spirit, along with Dusk's and Star's, to save him. After they are inside Zite, Calabrass can only use the power of the Eye of Zite, power that Dusk uses to save Clover from a garundray. Once they return to Beru, despite Calabrass being able to return to his body, he is unable to do it as that would cancel the effect of the Eye of Zite and prevent Dusk and Star from returning to their bodies. Eventually, after following a plan of Dusk, the three of them are able to return to their bodies.

In "The Swap", after the plan to ambush the Demoniac to get the Sino map from Golden Bones doesn't go as plan, Bones is able to get hold on Calabrass and take over Chaos, leaving Dusk, Star, Opal and Mallet behind. Clover is able to get hold on Calabrass who let him use the Eye of Vapir to fight Golden Bones only to be quickly defeated as Clover's nature as a ghost caused Calabrass's blade to be become intangible, while he became solid. However, thanks to a sneak attack, Clover is able to temporarily throw Bones overboard and free Calabrass. But after causing the ship where their friends are, Bones is able to reclaim Calabrass and the Chaos. It is only when Dusk is able to get to Chaos and working together with Clover is that they are able to recover Calabrass.

In "A Jellyfish of Legend", Calabrass is shown to be jealous of a jellybeast when it gets the attention of everyone, including Dusk, to the point of not allowing him to use any of his Eyes. However, once Dusk stabs Calabrass into the jellybeast, the latter is able to establish a telepathic link and learn that the creature was begging for mercy. They soon discover it had been able to regenerate thanks to a tentacle Dusk had been able to severe before and, after chasing it around the Chaos, he is able to connect with it again, getting to learn the creature is only trying to get home. When the jellybeast tries to absorb the Chaos' energy, Dusk convinces Calabrass to let him use the Eye of Aeria to knock the jellybeast away from the Chaos without harming it. Later, when the jellybeast tries to absorb the light of the lighthouse of Marituga, the Sea Raiders are forced to try to stop it. Hearing Calabrass's plea to talk with the creature by using the Eye of Vapir, Dusk does that and he and Calabrass are able to communicate with the jellybeast, which is revealed to be just a baby trying to get home. After that, they conduct the jellybeast into taking the Deminiac's energy, with it then helping them with Golden Bones.

In "Mutiny on the Demoniac", after Clover is made prisioner on the Demoniac, Dusk and Calabrass go there to find and rescue him. They are able to do it, but, to prevent Golden Bones from shooting Clover down and with Calabrass power down, they are forced to surrender. Calabrass is taken in by Golden Bones who has his first-mate securing him. After Clover is able to connect with the Demoniac and makes a inspirational speech to the skeletons, the first-mate goes release Dusk and give him back Calabrass. The two of them then used the Eye of Vapir in order to get on board the Chaos as he passes through the Demoniac in a dematerialized state.

In "The Eternal Forge", after Dusk uses the power of all the Eyes of the Seven Seas to save everyone from a crumbling pyramid, Calabrass gets very bad, forcing his friends to take him back to the Primordial Fire at the Sea of Blazz. When Dusk gets trapped in one of the Pasquanites' traps, Calabrass willingly gives him the Eye of Aeria so that Dusk could get out, despite that only worsened his condition, causing all the Eyes to detach. Arriving to the Primordial Fire, Dusk places him at the forge, where Calabrass is able to regain is strength, but only after Golden Bones and his skeletons has cornered Dusk. Using a trick he learned from Clover, Dusk is able to put the Eye of Aeria on Calabrass, recovering then the others, and then get hold on him, using each Eye to defeat the skeletons. Eventually, they are able to escape after Dusk activates a trap that awakes the pyrogenon.

In "Lighthouse of the Soul", after reaching the top of the lighthouse of Marituga and meeting Freonus, Dusk is told that, in order to bring light back, he needs to sacrifice his most valuable possession: Calabrass. Both he and Calabrass protest about that, but then Golden Bones arrives and summons a creature of darkness that threatens the lighthouse and Freonus. Dusk and Calabrass try to fight it, even with the Eye of Vapir, but it only causes it become bigger. When they are subdued and knowing what is at stakes, they decide they need to do what is right. Dusk then liberates himself and, while facing Golden Bones, he is able to throw Calabrass into the Well of Hope, what gives back the light to the lighthouse and scares the monster away which takes Golden Bones with him and all the damages around Marituga are repaired. Freonus thanks Dusk and then gives him back Calabrass, revealing it was a test, as he had lost faith in the inhabitants of the Triangle and that Dusk had given his hope back. Freonus then sends Calabrass and the others back to the Chaos, where they admire the light of the lighthouse.

In "The Shipwrecked in the Sand", Calabrass is the one to express an opinion that Dusk should be punished for failing in locating the waypoint and get them lost and attacked by robotic scorpions, but Dusk ignores him. He then helps Dusk and Mallet rescue Star from Anpu, the Guardian of the Dezer Waypoint. When they have the waypoint at their grasp, but have Star in danger because of Anpu, Calabrass causes Dusk to choose between the two, but Dusk makes a plan to have both. While fighting Anpu, Dusk and Calabrass are able to defeat him and his scorpions with the Eye of Aeria.

In "Prison Break", when the Sea Raiders decide to go and save Crow Gamble, Calabrass is the only one to be against the idea, as he believes that there's no heroes in the Triangle. After they release Gamble, the ghosts guarding him face them, with Dusk and Calabrass, thanks to the Eye of Vapir, being the only ones to be able to face them. When Gamble says to have a plan and requests Calabrass from Dusk, the latter gives him to him, much to Calabrass' shock. Gamble betrays the Sea Raiders and runs away with Calabrass, leaving Star to take his place as the ghosts' prisoner. Calabrass quickly realizes that Gamble tried to steal the ghosts' treasure from them and that being the reason for why they had him as prisoner. It's also revealed that Gamble has forged his reputation as hero with lies and deception. When Gamble faces more ghosts and tries to use Calabrass, the magic sword instead gives him a shock, causing Gamble to drop him. Calabrass soon is found by Dusk and the two then go face Gamble thanks to the arrival of the Plank. Despite Calabrass' protests, Dusk save Gamble from the Sea Beast and then they go save Star and Mallet. To their surprise, Gamble appears and let himself be taken prisioner, in order to compensate Dusk for saving his life. After Dusk and the others return to the Chaos, they then see that Gamble was able to break free and escape with some treasure.

In "Flying Up", when a wing of the flying machine Dusk is using to try to get to what he thinks it's the waypoint gets loose, Dusk uses the Eye of Blazz to put it together. When Dusk, Calabrass and Mallet end up in the Demoniac and it seems Star and the others had fled the scene, Calabrass criticizes Star and Dusk for choosing him as a first-mate. Eventually, they are captured by the skeletons, but the appearance of Chaos with improved fire power is able to distract the skeletons long enough to allow Dusk recover Calabrass and then they and Mallet escape with the flying machine. But then Calabrass assists Dusk in sending the robot they have found to the Demoniac, so that they could escape. Later, he admits to Star that he had judged him wrong and complemented his actions.

In "Mallet the Terrible", Calabrass helps Dusk against Queen Akana when she appears, but sees how his holder gets into a transe, being saved by Mallet who ends up being captured by her. The Sea Raiders go save him, but they are captured by Queen Akana and her zombies, with the latters giving him to her. Calabrass watches then his friends battling Mallet all while being with Queen Akana. He is then recovered by Dusk who uses him to level their chances. Calabrass and Dusk then recover Queen Akana's stone, the one she uses to hypnotize, but before they can use it to free Mallet, they drop it, getting it to shatter. Without the jewel to free Mallet, Dusk orders a retreat and so he, Star and Opal return to the Chaos, but Mallet and the zombies follow them and so Dusk and Calabrass fight them, having their friends backing them up. Despite defeating the zombies, Dusk doesn't want to fight his friend and then is able to free Mallet from Queen Akana's control. After Mallet attacks Queen Akana, he and Dusk are able to return to the Chaos and sail away.

In "Eye of the Cyclone", guided by Iron Feather, the Sea Raiders find the Waypoint of Aeria, but when they find themselves in the cyclone where the Waypoint is, Iron Feather betrays them, taking Calabrass, wanting to trade him for his master, the Guardian of Aeria, which was being held hostage by Skullivar. When Iron Feather is about to give him to Golden Bones, he is recovered by Dusk. They fight Iron Feather and then they are able to open the Waypoint, what causes both the cyclone and the Guardian to disappear.

In "Escape from Netherwhere", Calabrass, much like Dusk, gets carried away with all the admirers they got after opening the first Waypoint. When Opal disappears and her friends can't find her, they are forced to ally themselves with Crow Gamble. After they raid the trolls only to find just her suit, the Sea Raiders get to know she is in Netherwhere. With Gamble's help, they are able to infiltrate Netherwhere, despite they end up having to fight the skeletons. When the machine Opal and Steam were working on is activated, but with a bomb inside, Dusk, Calabrass and Gamble remain behind to stop it, while the others return to the Chaos. Dusk and Calabrass then fight Golden Bones, while Gamble deactivates the machine. After the latter is done, he is able to knock down Golden Bones and the three of them return to the Chaos.

In "Thermal Shock", Calabrass help Dusk to fight the skeletons when they try to reach the Sino Waypoint. Later, he and Dusk try to recover the Waypoint when it is being boiled in water, but their task becomes harder when the Guardian gets in the way. Using the Eye of Blazz, which they were able to access thanks to a spell casted by Star, Dusk and Calabrass are able to use the Guardian's freezing breath to cool the Waypoint down. After the Guardian goes away, Dusk and Calabrass open the Waypoint. Later, he and the others watch Mallet warming Clover with his Grollet.

In "Trials by Fire", when they go the location of the Blazz Waypoint, they are attacked by Golden Bones and skeletons. While facing Bones, Dusk, Calabrass and the latter fall into the volcano, with the entrance being blocked by boulders. There, Dusk is separated from Calabrass and he tries to reach him, only to be prevented from doing it because of Golden Bones. Eventually, Dusk reaches Calabrass after Bones was pursued by the Guardian, but the Guardian notices them, and they go to hide. While trying to find the Waypoint, they meet up with Bones and they fight, with Dusk freezing Bones. Eventually, Dusk and Calabrass find the Waypoint, but, when trying to reach it, they face the Guardian that stands on his way. Knowing they wouldn't be able to reach the Waypoint with the Guardian on their way, they decide to free Golden Bones and ally themselves with him, having him distracting the Guardian while Dusk goes open the Waypoint. After convincing him, they work together to distract the beast and unlock the Waypoint. After that, they are saved by Star and Carver, who worked together to open the volcano and take them out before it erupted. Despite Bones' desire to keep fighting, Carver makes the skeletons to take him back to the Demoniac and retreat, much to Star's gratitude, and tells him next time they would be enemies.

In "Calabrass' Old Friend", Calabrass and the others recover an half of a map from the skeletons that may lead them to a Waypoint. Analyzing it, they discover that it belonged to Torg the Terrible. Getting to know that, Calabrass becomes nervous and denies knowing Torg personally when asked by Dusk. They go to Vapir where they find Torg's ship. While adventuring in it, they find many traps, all of them warned by Calabrass, causing Dusk to suspition on him. When they make it to the captain's cabin and find the piece of the map they want, Torg, now a ghost, appears and reveals to everyone about his past with Calabrass. Dusk becomes hurt for Calabrass hiding something like that from him and, when Torg starts infuriating Dusk, he attacks him, only to end up having Calabrass taken from him by Torg, who uses Calabrass' old scabbard to get him and use his powers. Despite his and the others best efforts, Torg shows to be no match for them and gives them two choices: die or surrender. They surrender and are caged by Torg who then puts the ship on fire. Torg takes over the Chaos and, when prepares himself to get rid of Clover, Calabrass convinces him not to do it, saying Clover could be useful to them. As they are advancing, they are attacked by Golden Bones and the skeletons and Calabrass doesn't have any other choice but help Torg fight them, being able to easily beat them. It was then that, while continuing sailing, Dusk arrives, being able to escape and reach the Chaos and he confrotns Torg. Like the latter did to him before, Dusk provokes Torg to attack him and, with a help from Calabrass, causes him to use the sword's energy. After that, Dusk challenges Torg for a real fight where he is able to get Calabrass back and free him from the scabbard, causing Torg to become a ghost again. Despite Dusk's desire to destroy Torg, he is convinced by Calabrass not to do it. This act causes Torg to repay them by haunting the Demoniac and drove them away from them. After that, and with the map on their possession, Dusk makes Calabrass promisse to not keep anymore secrets.

In "Wrath of Blix", the Sea Raiders spot the skeletons trying to captured the jellybeast they have met, Blix. He and his crew go help her and Dusk and Calabrass notice Iron Block on Blix, using a flute to apparently direct her. Telling they had go, Iron Block makes Blix open a vortex and they and the Sea Raiders passed by it. They get teleported to Aeria, where they go to a tornado where they meet up with the matriarchs, Blix's kind. After interacting with the jellybeasts and being informed by Iron Block of their dired situation with Skullivar and his skeletons, Dusk has the idea of Blix feeding on the shipwrecks in Sino's Iceberg Maze, but they get attacked once more by Golden Bones and his army. Dusk and Calabrass are able to cut Blix loose and they all teleport away again. Knowing that situation couldn't continue, Dusk has the idea of angering the matriarchs to fight against Skullivar, with Calabrass encouraging the idea. This plan proves to be successful as they drove the Demoniac away with a coordinated attack. However, during that plan, the matriarchs realize the skeletons have one baby jellybeast with them, being how they know where to attack. Dusk ensures Iron Block and the jellybeasts he and his crew will save the baby and they do that, but when Dusk and Calabrass return to the Chaos, the matriarchs arrive to Netherwhere, led by Iron Block, and attack Skullivar's fortress without realising they are actually powering Skullivar's machine, with many jellybeasts being vaporised in the process. Dusk and Calabrass tries to stop that by blowing up the weapons and, despite being able to blow up one, is not able to do the same to the other because of Golden Bones. They fight and it causes them to go in collision course with the remaining weapon. Dusk, noticing that, abandons the fight and lets Bones go against it. He then returns to the Chaos as Iron Block uses his flute to call for retreat. They return to Aeria where he and the Sea Raiders see the jellybeasts, now freed from Skullivar's threat, go away, along with Iron Block.

In "Calabrass' Body", after his crew steal a planetarium from Bones and are pursued by the Demoniac, Calabrass suggests Dusk to go to the rifts, knowing Golden Bones would not follow them there, but Dusk ends up following Star's advice in going the other way towards the Waypoint to Dezer, what lets Calabrass very upset. Despite they were able to make, the Chaos got many damages. When Calabrass complain about his idea being better and how he was the greatest pirate, Dusk reassured him he was still his "right-hoof dude" and he he would save them all from the Triangle. Through Golden Bones' planetarium, they are able to locate the Waypoint. Hasting before it could move again, the Sea Raiders head towards its location. But the Chaos is shown to be uncapable of taking them so, while Opal and Clover stay behind to fix it, Calabrass and the others go there. They reach the Waypoint, but before Dusk can open it, Anpu arrives and takes Calabrass from the young captain, moving away. At Anpu's pyramid, he tries to get Calabrass into his side, by promissing a new body, using his machine to make mummies and a high place in his army. However, Calabrass refuses it, knowing his friends will come for him. When Dusk and the others arrive to the throne room, they fell into a trap and, after Anpu leaves the room, Calabrass tricks a mummie into get him into Anpu's machine, where he gets a new body. After that, he defeats the mummies there and saves his friends escape the trap. When Dusk asks Calabrass to return to be a sword, he refuses, but that only causes his friends to get in trouble while beight caught in the crossfire between the skeletons and the mummies. To save them, Calabrass brings the Chaos, but the former wants to retreat, while Dusk wants to take that chance to open the Waypoint. After a crash of opinions, Dusk apologizes to Calabrass for not treating him as he desirves, but tells them that the fate of every creature in the Triangle depends on him as a sword, causing Calabrass to accept it. They are then attacked by Anpu and, when the latter try to harm Dusk, Calabrass sacrifices his body to protect him. Together, they are able to freeze Anpu, giving them the opportunity to unlock the Waypoint, before the jackal can do anything, causing the latter to disappear. After apologizing, the Sea Riders continued their journey.

In "Tanah Lost", after Opal is poisoned by an evil spirit, Dusk uses Calabrass to froze her to slow down the poison. They then go see Sassafras who tells them about Buto and how to cure its poison. Heading there, they soon find Tanah Lost's guardian: a giant snake. After a brief fight, Star is able to tell the snake about their intentions, with Dusk showing it the empty chest. It let them get to the spring, where they cure Opal from the poison. However, as they are sailing away, the snake attacks them, but it is shown to be weaker than before, what is confirmed as being Buto's fault, who had poisoned both the snake and the spring, after using the Chaos to get to Tanah Lost. Calabrass and the others fight Buto with the snake's help, eventually being able to put Buto back to his chest and cleaning the spring, eventually curing the snake and Mallet, who had been poisoned during the battle.

In "Between Stars", the Sea Raiders search for Azurite, a young mare that can take them to Zite so they can open the Waypoint, an information they got from Sassafras, who takes them to where she could be, despite refusing to meet her with them. They meet Azurite, who is also searching for help to search for her father who was lost in Zite. They agree to help each other, despite Azurite becoming furious for Sassafras joining them, revealing they are daughter and mother respectively. Azurite takes them to Zite, however, soon after, they are captured by the Council of the Seven, where they learned Sassafras had been banned from Zite, under the punishment of being casted into a blackhole if she returned. But when Sassafras accepts her fate and prepares to enter the blackhole, Dusk saves her by throwing the Okul, revealing Azurite as being Sassafras' daughter. When the Council of the Seven try to kill them all, Azurite takes them all to the Temple of Zelos, where they meet Zelos, the Guardian, who is revealed as being Azurite's father. When the Council of the Seven arrives and tries to kill Azurite for being half-Zitean, with Zelos threatening to face his own mother to prevent that, Dusk, along with Star, is able to convince them to let Zelos love Sassafras and let Azurite live. After that, Dusk hands Calabrass to Azurite so she can open the Waypoint, as it can only be opened by a Zitean. After that, the Sea Riders and Sassafras say goodbye to Azurite who decided to stay a while in Zite to be with her father.

In "The Stowaway", after the Sea Raiders enter a vortex that should transport them from the Sea of Sino to the Sea of Dezer, they discover they are still stuck in Sino. As the Chaos walks across a bridge made of ice, it cracks, sending them to the bottom. Calabrass and the others wake up out of the Chaos and soon find a cave that contained a blue glowing block. Thinking it was another waypoint, Dusk pokes the block with Calabrass, causing suddenly another Calabrass to appear. The copy floated in mid-air, trying to attack them, but Dusk zaps it, breaking it into pieces. After returning to the Chaos and noticing Clover was missing, Dusk, Star and Mallet try to find Clovis, while Opal analysed the fallen pieces. After Opal found out that the pieces could "morph" into anything it touches, Dusk realises the fallen "Calabrass" could have taken the shape of any of the members of the crew. Opal then decided to analyse the data of everyone, to make sure that they were not clones. While they got to it, they are attacked by the antibodies and the suspicion between them increases. Later, they all take turns to use the machine, but they all were normal. After suspicion falls onto Opal as she could have altered the machine to give false results. Opal admits she miscalculated the vortex, causing Dusk to realized that if they admitted something, they were not clones. Calabrass is able to prove to be himself by complaining about his crewmates. After they all admitted something, they mention that Clover should be a clone. When the antibodies of the Chaos still attacked them while they were searching for Clover, Dusk realises that the pieces "morphed" into another Chaos. A group of "fake" antibodies came attacking them, causing them to run away, as quickly as possible. The fake Chaos chases them and, despite being able to returned to the surface, they are cornored. Suddenly, the real Chaos jumps and duels the fake Chaos. Thanks to a bold move from Dusk, the real Chaos pushed the fake Chaos down a slope, causing it to fall and break into pieces.

In "Dusk's Choice", while waiting for the location of the Beru Waipoint, Dusk gets impatient when he is left with two Waypoints to open and pesters his crew to search for the Waypoint more quickly. Suddenly, Clover spots three flying bite-acudas which Dusk defeats alone, killing one and driving the other two away. Arriving at Marituga, Dusk takes a walk alone, causing some worries to his crew because of his frustration. At the beach, Dusk talks with Calabrass about how much he wants to be back home. As answer to Dusk's inquiry on his sword thinking he's a loser, Calabrass tells him he couldn't be worse than when they'd first met. After reflecting on that time, Dusk senses Freonus, the lighthouse guardian, calling him. Though Calabrass denies hearing anything, he climbs the lighthouse and visits the guardian of the Triangle. Freonus then offers him another way to get out of the Triangle, making a portal appear. After crossing it, Dusk finds himself back at home. After much consideration, Dusk decides to take the Eye of Beru, put it on the necklace and use it to return. Calabrass gives him the Beru Stone and, after Dusk uses it, a flash of light appears, causing Calabrass to return to the Bermikun Triangle. As the others try to free him from the mast of the Chaos, Dusk returns and takes Calabrass back. They then go to the place from before and, after waiting a while, they see the Beru Waipoint appearing. When Dusk tries to reach it, the Waypoint sinks in the sea and so the captain summons the Eye of Beru to go after it, with Star following him with the Chaos behind. It is then that the Waypoint's guardian appears: the Sea Beast. After several attempts to get past it, though, Dusk's Beru transformation wears off while still underwater. Nevertheless he continues trying to get down to the waypoint, but the Sea Beast grabs him with a tentacle and yanks him away. This action causes him to drop Calabrass to the ocean floor and lose consciousness. When Star realizes what is happening, he swims down, takes Calabrass, and opens the Beru waypoint, making the guardian vanish right before he can harm Dusk further. Star then takes his captain and brother back to the surface. When he wakes up, he happily announces to his crew that the final Waypoint is the only thing in the way of getting out of the Bermuda Triangle.

In "The Lost Orb", Calabrass helps Dusk in retrieving the Lost Orb, facing the Skeleton Army, being able to do it and escape them. He then witness as Dusk is able to access the information inside the Lost Orb, thanks to the keeper of the Great Library of Sino. However, suddenly, the library shakes like an earthquake took place. Realizing it is the skeletons, they go outside and are able to escape through a vortex on the Chaos before the Demoniac could took them down. Entering in Vapir, they head towards Netherwhere, but, unknown to them, the Demoniac is following them. Suddenly, Carver teleported onto the Chaos. He took the crew down one by one but could not grab Calabrass, the Sword of Legend. The Demoniac then started firing at the Chaos. With Dusk distracted, Carver took Calabrass and teleported back to the Demoniac. There, Golden Bones attacks Carver from behind and takes Calabrass from him, forcing then Carver to teleport away. Arriving to Netherwhere, Golden Bones gives Calabrass to Skullivar who then asks Steam Forge to start the machine, which affects Calabrass.

In "The Last Guardian", Steam uses a machine he's been working on to produce the eighth eye: the Eye of Netherwhere. Skullivar takes it and forcibly adds it to Calabrass, causing the latter to think he belongs to Skullivar. Dusk, Star and Mallet approach Skullivar to retrieve Calabrass, with him revealing they have to get passed the last guardian: himself. In shock at what was happening, Dusk tries to call Calabrass to himself again. It works momentarily, but the sword cannot stay normal for long. After the Chaos, with Dusk, pulls Skullivar over the cliff along with himself, Dusk is able to retrieve Calabrass, taking out the Eye of Netherwhere and throwing it into the sea, which permanently brings Calabrass back to his real self. When Dusk rides on his plank up to his crew, Skullivar knocks him off, causing him to fall into his hands. However, Opal throws the teleporter to Dusk who catches it and teleports with Skullivar into the Sea of Blazz. Both of them fall into the volcano, but Dusk summons the Eye of that Sea and swings at Skullivar a few times. Then he changes to the Eye of Sino and teleports there next, which begins putting Skullivar through thermal shock. After a brief trip to Beru, still with the villain, Dusk then teleports to the Sea of Dezer and began repeatedly hitting a stunned Skullivar with his rocky armor. Next, they appear in the Sea of Zite and then in Aeria, where he electrocutes the villain twice and blasts him away into the cyclone where he meets his doom. He then returns to Netherwhere, reuniting with his crew, and then Dusk walks toward the last Waypoint: the Waypoint of Vapir, plunging Calabrass into it and opening it.

In "A Vortex Away From Home", the Waypoints together open a vortex that will lead outside the Triangle. Before any of them can even consider to cross it, Golden Bones appears, holding Steam hostage, and prepares to cross the vortex, but is captured by Heartbeat and put in Tartarus. With Heartbeat and Bright Night before them, Calabrass gets annoyed by the presence of the former. After saying goodbye to Clover and Mallet and learning that Steam and Opal would remain in the Triangle, Heartbeat lifts her curse on Calabrass, returning him to his pony form, despite being unable to leave the Triangle. After that, he says goodbye to Star and Dusk as they leave on Chaos through the vortex.

## Appearances

Legends:

* Y - Appears and have an active role
* N - Do not appears and is not mentioned directly by the characters.
* B - Appears, but have a passive role or his or her appearance is implicit
* M - Mentioned directly by the characters.

## Trivia

* Calabrass often refers to himself in the third person. Because he is aware of his nature as a sword, it is possible that he does this to differentiate himself from the sword.
* According to Clover, Calabrass is always cursing Heartbeat for having turned him into a sword.