recursal/Fanatic-Fandom huggingface dataset:
Mannequin Supplement

**Mannequin Supplement** is one of the Collectibles in *Control*.

## File text

**Waist Mannequin (AI7-KE)**

BACKGROUND:

The item was last owned by Madame **[REDACTED]**, an operatic performer from Berlin. After her career ended in a public scandal, she relocated to **[REDACTED]**, Maine for reason unknown. With her came the trappings of her old life, including this item.

Locals report that she rarely left her home in the short years she spent in **[REDACTED]**. After her death (caused by **[REDACTED]** **[REDACTED]**) the state held a public auction of her belongings, seeing as she had no known relatives.

Various conflicting firsthand reports exist, but testimonies provided by witnesses of the event do contain some common elements. Most every witness saw numerous mannequins break the house's windows, tumbling outside. Some witnesses report bright lights. Some report high-pitched singing. These are unverified. Numerous civilians inside the house at the time of the incident were hospitalized for various injuries. Two were crushed to death.

Agents were dispatched upon seeing an article regarding these events during the Bureau's daily scans of national periodicals. The item was quickly identified and brought to the Bureau.

## Location

The file can be found in the Containment Sector. It is found in the northeastern part of Logistics, on the ground behind a cubicle in the office room on the second floor.

## See also

* Waist Mannequin
* Mannequin Procedures
Mold

The **Mold** is a highly invasive microorganism that originates from a Threshold known as the Active Threshold found in the deepest level of the Research Sector of the Oldest House. No exact analogue for the Mold exists in this dimension, but it is superficially similar to a fungus or bacteria colony, hence its name. Portions of the Mold emit dense clouds of toxic spores or grow volatile buds that explode if disturbed, but its most dangerous trait is that it produces an enticing, sweet aroma to encourage humans to consume it. Once consumed, it propagates in the chest cavity and quickly subsumes the entire body, seizing control of motor functions. In short order, the infested person becomes a Mold Host, which is mindlessly driven to consume more Mold and attack any non-infested they detect. The source of the Mold is being designated Mold-1.

Dr. Raya Underhill was assigned to study the Mold after the Mold Threshold was discovered in the Oldest House. Although Director Zachariah Trench and the upper echelon of the Federal Bureau of Control considered the Mold to be hostile and ordered that it be contained and eradicated, Underhill recognized that the Mold was extremely adaptable, and its harmfulness was essentially because this dimension was being subsumed by it on a molecular level. Underhill believed that it could be harnessed in many beneficial applications, such as growing whole skyscrapers that were structurally stronger than concrete and steel, and was frustrated by her superiors' preference for caution.

Jesse Faden ventures into the Mold Threshold in the side mission Old Growth to collect Mold samples for Dr. Underhill, who uses them to make a pill that bestows immunity to the toxic spores and makes the sweet smell repugnant. Underhill then has Jesse find Mold-1, which Jesse kills, much to Underhill's disappointment. With the main source gone the Mold's spread into the Oldest House is slowed to a manageable degree, and Underhill continues her research. Ahti also puts Jesse to work reducing the Mold infestation in some areas.

## Mold infestation locations

* Research Sector
	+ Active Threshold

* Executive Sector
	+ Cafeteria

* Maintenance Sector
	+ NSC Coolant Pumps
	+ Ventilation

* Containment Sector
	+ Medical Wing

## See also

* Executive Meeting Minutes
* Bureau Expenditures
* Mold Threshold (Collectible)
* Mold Autopsy

 Miscellaneous

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Paracriminal Rights Act

The **Paracriminal Rights Act** is a regulation set by the Federal Bureau of Control which details the treatment of paracriminals and suspected paracriminals.

## Background

The Paracriminal Rights Act grants certain basic rights to criminals investigated and/or arrested by the Bureau, such as fair and humane treatment and seemingly access to a lawyer. However, violations of the act by Bureau personnel do occur. One such violation was committed by Agents Hewitt and Guthrie, who conducted an interrogation of a suspect involved in the Eagle Limited AWE by locking him in a cell to starve for two days. The Bureau punished the violation by reassigning Hewitt off the Eagle Limited case.

## References

1. ↑ Suspect Interrogation
2. ↑ Interrogation Complaint
Jukebox (Collectible)

**Jukebox** is one of the Collectibles in *Control*.

## File text

**Songmaster Jukebox (OOP10-KE)**

CONTAINMENT PROCEDURE:

Item is to be kept in a secure location in the Executive Sector (see security order 239-A). The room must be sealed before usage to prevent unintentional transportation of staff.

DESCRIPTION/PARAUTILITY:

A classic 1950s jukebox, made by Songmaster Entertainment LTD. The jukebox was found with a single record inside, titled "A Song for the Others" by **[REDACTED]**.

When this record is played in the object, anyone within earshot is translocated for as long as the album is playing. Those involved in the object's first known incident report being transported to a tropical beach (exact location unknown).

When this object is used in the Oldest House, it only transports users to an area located in the recently-manifested Quarry Threshold. Researchers theorize that this site's unique spatial density results in all transitioning material gravitating to its position, as has been observed with other Bureau equipment. The Oldest House's unique nature could also be having an effect on the object itself.

This object is not bound to any known individual. Attempts by Bureau staff to bind it have resulted in **[REDACTED]** and should not be attempted again.

## Location

The file is automatically obtained through the mission Put a Record On.
FBC Reminder: Windows

**FBC Reminder: Windows** is one of the Collectibles in *The Foundation* expansion of *Control*. It is an overhead reminder announcement for the Federal Bureau of Control's employees.

## Transcript

[Overhead notification]

FBC SPOKESPERSON: Reminder! The Bureau does NOT have windows. If you notice a window, immediately close your eyes and make your way to the nearest safe room. You are permitted to fashion a blindfold from an article of clothing. Any resulting lapse in dress code will be excused. Thank you for your attention.

[Overhead sign-off]

## Location

This Collectible can be found in the Foundation. From the Astral Collision Control Point, turn around and a nearby tape recorder will have the Collectible.
Power Cores

**Power Cores** is one of the Collectibles in *The Foundation* expansion of *Control*.

## File text

**ON THE INVENTION OF THE POWER CORE**

After numerous attempts, I've finally found a way to intercept and contain the ambient energy of the leylines in a kind of non-Aristotelian battery I've dubbed the "Power Core". I admit it was difficult capturing an energy I can barely measure, much less interact with. Luckily, it seems that the porous stone of the Foundation's caverns possesses such conductive qualities. Using stone flakes and copper wire, my Power Cores collect significant power. My early prototypes collected too much, in fact, but I've since reinforced the container.

We don't yet know the repercussions of tapping into this power field. As a precaution, these devices should not be taken outside of the House. Ideally, the Bureau should no longer need to rely on typical energy sources. It's my greatest feat of engineering yet.

I've always had an interest in invention. I like the creativity that it allowed, set within the firm boundaries of logic and physics. Father never approved, calling it a "mundane" science. With that in mind, I dedicate this invention to Theodore Ash Senior. My he scowl in peace!

## Location

The file can be found within the Foundation; in the Warehouse, use the elevator to travel up to the Power Core Storage floor, and the file can be found on the floor in front of the generator.

## Trivia

Aristotelian logic refers to Aristotle's fundamental laws of logic, which suggest that every entity has a fundamental and noncontradictory singular identity, so naturally "non-Aristotelian logic" refers to the contradiction to these ideas. In other words, Ash claims that he has built a paranatural battery that does not conform to conventional physics in order to harness a force outside the realm of conventional understanding.

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Floppy Disk (Case Files)

**Floppy Disk** is one of the Collectibles in *Control*.

## File text

**Floppy Disk (OOP5-KE)**

CONTAINMENT PROCEDURE:

Must be contained in a cell with no other loose material.

DESCRIPTION/PARAUTILITY:

The object is an 8 inch diskette containing Soviet-era nuclear launch codes.

When bound, the object allows parautilitarians to telekinetically lift material and throw it a short distance (see Dr. Darling presentation 11.15 for more information).

The object is currently bound to **[REDACTED]** for research purposes.

BACKGROUND:

Stolen from a Soviet military base located in **[REDACTED]** by agents **[REDACTED]** and **[REDACTED]** with the CIA. The diskette contained launch codes to **[REDACTED]** missiles, believed to be reserved for use against **[REDACTED]**. After being returned to America, the diskette began throwing computational hardware at members of the decoding team. An informant in the CIA tipped the Bureau off and it was requisitioned by agents the next day.

## Location

The file is automatically obtained through the main story mission Unknown Caller after binding the Floppy Disk and completing the Astral Plane challenge.
Sankarin Tango (Hero's Tango)

**Sankarin Tango (Hero's Tango)** is one of the Collectibles in *Control*. It is a Finnish tango piece which can be heard on various radios throughout the Oldest House, sung (and also listened to) by Ahti.

## Lyrics

**Note**: These lyrics, original and translated, come from a live performance of this song posted on the official Control Remedy YouTube channel. The relevant video can be found here.

* Finnish
* English (translated)

### Finnish

Järveks luulin merta kerran runon lausui hän

Mysteerin sen syövereissä vietti elämän

Alla synkän valtameren varjois vaeltaa

Etsii tietä valoon luokse armaan ainiaan

Yksin sankar yöhön syvemmälle matkaa pois

Se taakka hänen harteillaan kuin lupaus aina ois

Täs pelissä tää narri lyödäänmaahan aina vaan

Vaan hetki kuolos lepoo suodaan

Jo takas kutsutaan

Aika särkyy ikuisuuteen laukaus kajahtaa

Ei onnellista loppua hän kohtaa milloinkaan

Niin monta kertaa kerrottu tää tarina jo on

Sankarilla tuhat kasvoo polku lohduton

Yksin sankar yöhön syvemmälle matkaa pois

Se taakka hänen harteillaan kuin lupaus aina ois

Täs pelissä tää narri lyödäänmaahan aina vaan

Vaan hetki kuolos lepoo suodaan

Jo takas kutsutaan

### English (translated)

Once, he mistook an ocean for a lake, he told us in a poem

In the depths of that mystery he spent his whole life

Under a dark ocean, in the shadows he wanders

Searching for a way back into the light to his loved one

Alone, the hero continues his journey into the night

That burden on his shoulders forever like a promise

In this game this fool is struck down again and again

Only a moments rest in death before he's called back again

Time breaks into eternity, a gunshot echoes

There’s never a happy end for him

This story has been told many times before

The hero has a thousand faces and a hopeless path

Alone, the hero continues his journey into the night

That burden on his shoulders forever like a promise

In this game this fool is struck down again and again

Only a moments rest in death before he's called back again

## Location

This Collectible is automatically obtained during the main story mission Finnish Tango after riding the lift to "Nowhere" in the lowest levels of the Black Rock Quarry.

## Behind the scenes

This song was written by Sam Lake and composed and arranged by Petri Alanko. It is sung by Martti Suosalo, who is the voice actor of Ahti. In the credits, Lake is credited for the song under his real name, Sami Järvi. This is the only place in the credits where his real name is used.

## References

1. ↑ Interview with Sam Lake, Mikael Kasurinen, and Thomas Puha by Pelaaja
Pink Flamingo Procedures

**Pink Flamingo Procedures** is one of the Collectibles in *Control*.

## File text

**Pink Flamingo (AI46-KE)**

CONTAINMENT PROCEDURE:

No unique procedure required. Altered status is suspected, but unverified.

DESCRIPTION/ALTERED EFFECT:

A plastic, pink flamingo lawn ornament. Two steel prongs extend from its underside.

The item is suspected to influence atmospheric physics, altering meteorological phenomena in the area. This effect is currently unconfirmed.

APPENDIX:

New altered effect has been observed. See file AI46.D for details.

## Location

The file is automatically obtained after cleansing the Pink Flamingo during the side mission Langston's Runaways.

## See also

* Pink Flamingo
* Pink Flamingo Supplement
Sensory Tank Purpose

**Sensory Tank Purpose** is one of the Collectibles in *Control*.

## File text

**FEDERAL BUREAU OF CONTROL**

Darling here!

Some of you were curious why I had these sensory deprivation tanks installed. I thought I'd shed some light on the subject.

Maybe some of you have heard of a Dr. Yoshimi Tokui, the man behind the hugely popular guided imagery experience tapes. Apparently his tapes go beyond the normal meditative qualities of such things, but create genuine hallucinatory visions in some listeners, or so the reports say.

We brought these tanks in to test Dr. Tokui's tapes for ourselves. Plus, there may be some stress-relieving uses for the staff down the road. I think we could all benefit from some time in a dark, enclosed space, don't you?

If you have any more questions, feel free to stop by my office! You know where it is!

## Location

The file can be found in the Research Sector. It is located in the observation room to the side of the Extrasensory Lab.
Lindsey Malcolm

**Lindsey Malcolm** was an agent of the Federal Bureau of Control prior to 2017.

## Biography

In 2017, Malcolm was killed during the containment breach in the Investigations Sector that was caused by the Shaded Emil Hartman. There was a letters of condolence sent by the FBC that was delivered to Malcolm's family.
Ordinary Supplement

**Ordinary Supplement** is one of the Collectibles in *Control*.

## File text

**Ordinary (AWE-24)**

DETAILS:

Details are largely based on interviews conducted with Dylan Faden (see interviews **[REDACTED]** and **[REDACTED]** for relevant information) and the obtained therapy sessions of Jesse Faden, as well as circumstantial evidence found at the Ordinary site. Note that accounts provided by all three sources contain conflicting data. Example: D.F. claims there were eight slides for the projector. J.F. mentioned nine slides. The Bureau found one intact slide (designation: 36) and the burnt remains of six others. Unfortunately, these slides are too badly damaged to be used in the Projector.

Jesse Faden is believed to be the individual responsible for burning the slides.

NOTES:

Dr. Darling has ordered the entirety of the Ordinary town dump be brought to the Bureau for examination and analysis, with the hopes of finding additional slides or other altered materials.

Due to the limited space in the Investigations Sector, this AWE will be investigated in the Containment Sector.

## Location

The file can be found in the Containment Sector. It is located on the second floor of the Ordinary AWE wing, in the southern room with the exit leading to the Ordinary Dump.

## Notes

The AWE location given in this Collectible was originally Ordinary, Wisconsin. It was changed to Ordinary, Maine in a base game update alongside the release of *AWE*.

## See also

* Ordinary AWE
* Ordinary Summary
Sawyer County

**Sawyer County**, Wisconsin was the location of an AWE called the Meteor Hill AWE. The AWE caused three sequential sinkholes induced by subterranean implosions to appear in the location and that revealed foreign material of magmatic qualities. A local chapter of the Youth Science League were participating in an archaeological dig on the hill in Sawyer when the event occurred. Bureau agents arrived at the scene seven days after the incident. Samples of the lava-like material were taken and the area was quickly sealed off from the public. This event caused many boys to be injured in the resulting collapse. The children were sent to the Bureau's recuperation facility to receive help.

## See also

* Meteor Hill AWE
* Meteor Hill Summary
* Meteor Hill Supplement
Pyramidic Geometry

**Pyramidic Geometry** is one of the Collectibles in *The Foundation* expansion of *Control*.

## File text

**ON THE PYRAMID AND GEOMETRY**

I’ve been going through my library, researching pyramids and triangles. If that shape does relate to The Board as Northmoor says, then perhaps our predecessors in the occult can offer some insight through their geometric knowledge.

In esotericism, the triangle is closely associated with the Holy Trinity and other three-part concepts. Past, present, future. Mind, body, spirit. Interestingly, the term "Board" also implies multiple parts.

Upright triangles in Judeo-Christian imagery indicate ascent into the rational/divine realm. Inverted, it signifies a descent into the corporeal/human. Naturally, the ascent is masculine and the fall is feminine. Adam and Eve. That's just a bit of old-world patriarchy. It's 1964 now and we're well past that silliness.

Considering the above, what does the inverted triangle tell us about The Board? They're clearly not corporeal or human. Perhaps they wish to be? Or they once were? The likeliest answer is simply that theological imagery cannot help us define alien entities.

But still, the pyramid seems significant. Shapes have power and clearly so does The Board.

## Location

The file can be found in the Foundation. It is located on the ground level of the Warehouse area; from the Warehouse Control Point, head for the yellow Bureau structures and enter the third farthest door. The file will be on a bunk bed against the wall.
Ritual

**Rituals** are paranatural processes which control the environment of the Oldest House. They are based on relationships of meaning rather than causality, and can be used for many purposes. Certain rituals can affect the nature of Objects of Power or allow for instantaneous transport to other regions of the Oldest House. The Director of the Federal Bureau of Control is required to be trained in the nature and use of rituals.

Rituals seem to obey certain rules, though these rules and laws vary depending on the ritual in question. For example, a ritual leading to the Oceanview Motel & Casino obeys the Law of 3, and implicitly may have obeyed the Law of 3 at one time. At least some rituals are connected meaningfully to the Black Pyramid. Jesse Faden became the Director of the FBC via a ritual.

## Trivia

* The concept of rituals in *Control* seems to be based on aspects of Jungian psychology, especially acausality/synchronicity, a concept in which events are related not by causality but rather by meaning. Sam Lake has stated that other elements of Jungian psychology, such are archetypes and collective unconscious, are used heavily to explain how the supernatural works in the world of *Control*. The mention of "dream logic" also ties in with Jung's analysis of dreams and their nature.

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Meteor Hill AWE

The **Meteor Hill AWE** (**AWE-3**) was an Altered World Event which occurred in Sawyer County, Wisconsin, on June 23, 1958.

## File Text

**Meteor Hill (AWE-3)**

 NOTE: Per Archival Mandates 8.A, this document has been edited to meet current administrative standards. Certain terminology may be out of date.

EVENT SUMMARY

This Paradimensional Occurrence consisted of three sequential sinkholes induced by subterranean implosions revealing foreign material of magmatic qualities.

EVENT RESPONSE

A local chapter of the Youth Science League were participating in an archaeological dig on the hill when the event occurred. Many boys were injured in the resulting collapse. Some touched the magma directly.

Bureau agents arrived at the scene seven days after the incident. Samples of the lava-like material were taken. The area was quickly sealed off from the public at our recommendation. Our aim was to ensure all remnants of the material were rendered inoffensive but the magma descended too deeply into the earth to retrieve. Foul-smelling odors were detected in the area, which were hypothesized being the dissipated element's vapor trail left at the scene.

All acquired material was delivered to the FBC's original headquarters in Washington, D.C. for examination in the Bureau's onsite laboratories.
Management Team (Collectible)

## Management Team

**Management Team** is one of the Collectibles in *Control*. It is a Hotline message holding some of former Director Zachariah Trench's final thoughts.

## Transcript

A director needs a team. My management team. These people know the secrets of the Bureau as well as I do, some even better. They have proven themselves. Darling, Tommasi, Salvador. Marshall. Marshall especially, my Head of Operations. She sees right through me. She knows I don't like relying on people. The only person you should fail is yourself. So I followed my own orders. Northmoor hated my guts for that. But things change when you become Director. You suddenly see this dark void for the horror show it truly is, filled with screaming fear we pretend to control. Sand leaks through my fingers. The roses I pruned in the garden, back when I still had a family, all dead. Heat escapes my body. My thoughts are scattered. The universe keeps expanding. I can't keep up with it alone. When I forget that, things go wrong. And my team has to pick up the pieces. Damage control, to help me get out of my mess.

## Location

This Collectible is obtained after completing the Hotline Astral Plane Challenge during the main story mission Unknown Caller.

## Notes

Parts of this Hotline are spoken by Trench during the cutscene that plays after completing the Hotline Astral Plane Challenge. The snippet is as follows below:

A director needs a team. My management team. These people know the secrets of the Bureau as well as I do, some even better. Darling, Tommasi, Salvador. Marshall. Marshall especially, my Head of Operations. She sees right through me. She knows I don't like relying on people. The only person you should fail is yourself. But things change when you become Director.

## Gallery

Control- Hotline (Trench) - Management Team
Phillip Philson

Agent **Phillip Philson** is a junior agent of the Federal Bureau of Control.

## Biography

Phillip was part of Penny Bartwell's book club, the Bureau Book Bunch, and read and reviewed the book "*Unless You*." He perceived the book as a horror story with deviations from genre conventions, noting how characters treated their lack of control in a "very meta" way. He also liked the book's open-ended conclusion, wondering about the fate of a character left behind to watch security monitors for the rest of his life. However, he felt that much of the characterization was "clunky" and unbelievable, wondering "who the hell would follow orders from their boss in the middle of such horrible slaughterfest?" He still liked the book overall, giving it 4 out of 5 stars.

At some point, Phillip was also reprimanded and suspended from work for a week after acting violently against a Bureau-owned refrigerator which caused his lunch to disappear. The Review Committee also recommended that he be scheduled a single non-mandatory counseling session.

### Hiss invasion

During the Hiss invasion, a day before Jesse Faden entered the Bureau, Phillip was assigned to monitor the Arctic Queen Altered Item in the Panopticon, and was forgotten in the following chaos. However, he still kept to his severely-overextended shift out of a sense of duty and fear of what the Altered Item might do, ironically lining up with the character he described reading about in "*Unless You*". Jesse can optionally find him in the Panopticon and help him by notifying Frederick Langston to relieve his shift.

After getting him help, Jesse attempts to enter the chamber. However, as she reaches the door, it locks as Phillip cries out that the fridge is doing something, then screams. When the doors unlock, Jesse is greeted by the fridge looming over several bloodstains, with no other trace of Phillip remaining.

## Trivia

The two notes related to Phillip, Book Club: Phillip and Employee Incident, both foreshadow his fate:

* In the former, the character left behind watching monitors with an ambiguous fate resembles how Phillip was left behind to watch the Arctic Queen and his ambiguous fate. The comment about following orders in a crisis also resembles how Phillip continued to stay at his shift during the Hiss invasion. This is in line with the fates of the other book club members, who all suffered fates identical to what they described reading.
* In the latter, Phillip's earlier trouble with a refrigerator foreshadows his shift with the Arctic Queen. Papers which can occasionally be seen on the various cork boards throughout the Oldest House warn that a refrigerator in a Containment Sector break room is known to cause any food placed inside to vanish; this foreshadows Phillip's ambiguous disappearance as "witnessed" by Jesse.

## References

1. ↑ Book Club: Phillip
2. ↑ A paper which can be found on various Bureau corkboards warns that a refrigerator in Containment break room 3-B is known to cause food placed inside to vanish.
3. ↑ Employee Incident
4. ↑ Events of Fridge Duty

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Missions

*Control* has 46 **missions** in total, including 1 mission exclusive to the PlayStation version. 17 of these missions are added by a free update that introduced Expeditions and by the paid add-ons *The Foundation* and *AWE*. All missions except for the PS-exclusive are included in the *Ultimate Edition*.

## *Control*

### Story missions

The base game's main plot is told over ten missions.

1. Welcome to the Oldest House
2. Unknown Caller
3. Directorial Override
4. Old Boys' Club
5. Threshold
6. My Brother's Keeper
7. The Face of the Enemy
8. Finnish Tango
9. Polaris
10. Take Control

### Side missions

Eighteen, on PS nineteen, unique missions can be accepted besides the main story.

* A Captive Audience
* A Good Defense
* A Matter of Time
* A Merry Chase
* Dr. Yoshimi Tokui's Guided Imagery Experience (exclusive to PlayStation)
* Fridge Duty
* Langston's Runaways
* Mold Removal
* Mr. Tommasi
* Old Friends
* Old Growth
* Self-Reflection
* The Enemy Within
* What a Mess: Burn the Trash
* What a Mess: Clear the Clog
* What a Mess: Clear the Mold
* What a Mess: Even More Mold
* What a Mess: Take a Break
* What a Mess: Talk to the Plants

## *The Foundation*

### Story missions

The plot of the first expansion spans three missions.

1. The Foundation
2. The Nail
3. The Pyramid

### Side missions

It is complemented by three side missions.

* Found Footage
* Jesse Faden starring in "Swift Platform"
* Pope's Collection

## *AWE*

### Story missions

The second expansion's plot is covered by another three story missions.

1. A Dark Place
2. The Third Thing
3. It's Happening Again

### Side missions

Seven side missions add to its story.

* Another Fine Mess: Burn the Dark
* Another Fine Mess: Clear the Mold
* Another Fine Mess: Nourish the Plants
* Dead in its Tracks
* Gerbil Took the Top Head
* Return to Sender
* SHÜM

## Repeatable missions

Three types of missions are unlocked after certain story missions of the base game, and from that point on can be taken and completed for an indefinite number of times. Only the very first expedition, "Put a Record On", however, *counts* as a mission.

* Board Countermeasures – Accessible at any Control Point after Unknown Caller; three can be accepted simultaneously
* Bureau Alerts – Automatic notifications at random time intervals after Directorial Override
	+ Hiss Nodes
	+ Major Targets
	+ Personnel Protection
* Expeditions – Accessible via the Jukebox at Central Executive after My Brother's Keeper
	+ Put a Record On

## Achievements and trophies

All base-game story missions, one side mission from the first expansion and two story missions from the second one have their own secret achievements and trophies, while a non-hidden one can be gained during a side mission from *AWE*; see the respective articles for more information. More achievements and trophies can be gained by completing as many side missions as possible, as well as every single mission from *The Foundation* – as listed below.
Mirror Procedures

**Mirror Procedures** is one of the Collectibles in *Control*.

## File text

**Victorian Mirror (AI60-UE)**

CONTAINMENT PROCEDURE:

The item should be kept in a sealed chamber with minimal external visibility.

DESCRIPTION/ALTERED EFFECT:

A hanging mirror, oval in shape. The frame is made of ornately wrought brass. The item does not reflect its surroundings accurately.

The item's effect is complex. Most notable is the fact that the glass transports individuals to a paranatural space when touched. In this space is an imperfect reflection of our reality. Some objects inside the reflection are simple mirror images, some are **[REDACTED]** **[REDACTED]**, while some do not appear at all.

The reflection only contains areas within a **[REDACTED]** distance from the item itself. Relocating the item has proven that the reflection changes to depending on its surroundings. Agents have been sent in to explore the reflection. **[REDACTED]** has been observed in the test subjects sent inside, believed to be psychosomatic. Prolonged exposure to the reflection is not advisable.

## Location

The file is automatically obtained upon completing the side mission Self-Reflection.

## See also

* Victorian Mirror
* Mirror Supplement
* Mirror Altered Item (Collectible)
* Mirror Containment
It's Happening Again

**It's Happening Again** is a story mission in *Control*'s second expansion, *AWE*. It is received when Jesse Faden returns to Active Investigations after chasing Emil Hartman out of the two other AWE investigation wings, only to learn from Frederick Langston via intercom that what looks like "a monster from some '80s horror movie" has fled into the Bright Falls AWE site of the Investigations Sector.

## Overview

Mission start
*Jesse enters the Bright Falls AWE wing in order to find and destroy Hartman.*
Mission end
*Jesse defeats Hartman and retakes the Investigations Sector for the Bureau. But an odd AWE alert coming from the town of Bright Falls serves as a reminder that their work is never quite done…*
## Objectives

* Find Hartman in the Bright Falls AWE area (Investigations / Bright Falls AWE)
* Traverse the Oceanview Motel
* Get the power on (Investigations / Bright Falls AWE)
* Defeat Hartman (Investigations / Bright Falls AWE)

## Achievements and trophies

A secret achievement and trophy can be gained during this mission (and not the preceding, as one might assume).
Parapsychology

**Parapsychology** is a location within the Research Sector of the Oldest House. It is the site of the **Parapsychology Department**, a research division of the Federal Bureau of Control, which was led by Dr. Bethany Harrington before the Hiss invasion.

## Trivia

* Broadly defined, parapsychology is the study of psychic or otherwise paranormal phenomena relating to the mind that lie beyond scientific understanding.
Object and Item Distinctions

**Object and Item Distinctions** is one of the Collectibles in *Control*.

## File text

**EXAMINATION OF PARANATURAL TOPICS**

**OBJECT OF POWER AND ALTERED ITEM DISTINCTIONS**

SUMMARY:

While Altered Items and Objects of Power may seem similar at first, it's important to note some very key distinctions.

Firstly, Objects of Power grant parautilitarian abilities (see file PUT-812 for an introduction to the subject).

Secondly, Objects of Power translocate anyone who makes physical contact to the Astral Plane. This is widely believed to be due to the **[REDACTED]**'s affiliation with Objects of Power. Not every individual is allowed in the Astral Plane, which indicates the **[REDACTED]** evaluates who can or cannot enter.

Thirdly, and this is not always the case, Objects of Power are much more paranaturally **[REDACTED]** than Altered Items.

Looking at the specific criteria that defines an Object of Power, it is no wonder they are notably rarer than Altered Items. In fact, we have **[REDACTED]** Altered Items for every Object of Power contained within the Bureau.

Refer to file 5-29-9485 for full report.

## Location

The file can be found in the Containment Sector. It is located in Central Containment; from the sector elevator, head further in and look for the nearest mail tube station, in the cubicle area on the left. The file will be on a shelf directly opposite the mail tubes.
Ramsay

**Ranger Captain Ramsay** was a Ranger in service to the Federal Bureau of Control.

## Biography

Ramsay and a team of Rangers under his command were sent into the Mold Threshold in the Research Sector to investigate the source of the mold by Dr. Underhill, and they set up a base camp once inside.

Slowly, Ramsay and his team all fell under the Mold's influence. Ramsay noticed his teammate Ollie's skin turning green from Mold consumption, but he was too enthralled by the Mold to realize what was happening, and eventually followed suit consuming the Mold.

## References

1. ↑ Threshold Log 1
2. ↑ Threshold Log 2
3. ↑ Threshold Log 3

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Ordinary AWE Stage 4.B

**Ordinary AWE Stage 4.B** is one of the Collectibles in *Control*.

## File text

**ORDINARY AWE: STAGE 4.B - TOWN PROPER**

**WITNESS TESTIMONIES**

"We went in and met [Polaris]... like a star. She told us we were special. She made us special. It felt like being born, or reborn, the world fading in for the first time. Familiar, but somehow different." — J.F. (therapy session, 2010)

"[Polaris] told us how to turn off the projector. The Dung Monkeys and the Not-Mother were coming straight at us. Dylan was crying. I turned it off and... they were gone. It was over. I took all the slides and burned them. All of them except "Hand". — J.F. (therapy session, 2010)

EXTRAPOLATED INFORMATION:

Unconfirmed existence of paranatural entity, designation: "Polaris" (EID-19929).

## Location

The file can be found in the Containment Sector. It is located in a room near the Ordinary AWE Control Point; head down the stairs nearby and enter the room at the end of the hallway. The file will be on top of a cabinet directly to the left.

## See also

* Ordinary AWE
* Ordinary AWE Stage 1.A
* Ordinary AWE Stage 1.B
* Ordinary AWE Stage 2
* Ordinary AWE Stage 3
* Ordinary AWE Stage 4.A
* Ordinary Summary
* Ordinary Supplement
* Ordinary (Collectible)
Night Springs Screenplay Pg. 4

**Night Springs Screenplay Pg. 4** is one of the Collectibles in the *AWE* expansion of *Control*.

## File text

The Scientist turns from what used to be his Director, now transformed into a stranger, an alien that only resembles the Director in form.

He drops his all-important clipboard as he stumbles towards the closing portal, but the horrible Entity is already rushing through it in a flow of INSANITY and CHAOS. The Scientist becomes caught in it and the Entity devours him, screaming, as it enters our world. The Director lifts his pistol to his head. His hand is steady, sure in its finality.

DIRECTOR: Or so I thought.

Camera fades to black. A GUNSHOT is heard.

NARRATOR (V.O.): And so, our hunger for control, our obsession for domination and power, the hubris at play in this children's puppet show we're starring in can only lead to our fall from control, to submit to those who really hold the strings and control us... in Night Springs.

END OF SCREENPLAY.

## Location

The file can be found in the Investigations Sector. It is located in the Bright Falls AWE hangar, in the elevator shaft; on the ground level of the hangar, send the elevator to the upper floor and then jump into the space underneath.

## See also

* Night Springs Screenplay Pg. 1
* Night Springs Screenplay Pg. 2
* Night Springs Screenplay Pg. 3
Poets of the Fall: My Dark Disquiet

**Poets of the Fall: My Dark Disquiet** is one of the Collectibles in *Control*. It is a recording of the song "My Dark Disquiet" by Poets of the Fall.

## Lyrics

**Note**: These lyrics are taken from the official lyric video for "My Dark Disquiet." They can also be found written on a whiteboard in the room where this Collectible is found.

Night, the world, it’s mine, with nobody else out here

It’s time, run wild and royally cavalier

To burn, ignite, I’d do it for so much less

When all is made clear there is nothing else

And here we stand, the sweet arresting duality

And I come to, it’s resin all over me

Will I awake, will I get a ride with you

In this race of two

We’re an endless stream of choices

We’re the softest murmur of voices

Without names we’re fantasising

Dancing like flames, mesmerising

My dark disquiet playing such eerie harmonies

Making waves and diving under

Lightning to the sound of thunder

My dark disquiet singing such haunting melodies

So white, so still, so bright, it’s almost too painful now

I’m ready to fight, to run from the light

And here now comes the sweet corrupting reality

While now I’m free, will I once cease to be

Will I awake, will I get a ride with you

In this race of two

We are momentary masters

We’re false kings and bastards

Without names we’re fantasising…

We are marionettes by strings animated

Yet like lovers of strings liberated

Without names we’re fantasising…

Brothers by blood separated

Marionettes animated

Lovers of strings liberated

## Location

This Collectible can be found in the Research Sector, in Central Research. Locate the Safe Room on the ground floor, and enter the door marked Lab 1 nearby, behind the stairs. Press the button on the console in Lab 1, and the song will be added. It will also begin playing inside the acoustic testing room behind the glass.

## Gallery

<gallery>
Acoustic Research.png|Location; press the button
Sector Head Office

The **Sector Head Office** is an area located in the Investigations Sector. Entering this area of the sector leads directly to a Firebreak that crosses into the Abandoned Offices. The area is also the location of the spacesuit helmet that Jesse Faden needs to collect for the entity known as Fra.

## See also

* Investigations Sector
* Fra
* Firebreak

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Service Weapon/Charge

## Charge

Charge holds up to three explosive projectiles that can stagger enemies caught in their blast radius

## Technical

### ID

ROCKETLAUNCHER
ROCKET\_LAUNCHER

**Charge** is one of the Weapon Forms of the Service Weapon. It usually becomes available for construction as the fifth Form during the mission My Brother's Keeper, when Jesse Faden has gained access to the Containment Sector and was able to collect the required material.

## Characteristics

Comparable to a rocket launcher, Charge is capable of launching up to three powerful rounds to be unleashed on a single point, causing explosive area of effect damage. The charged rounds are fired on the trigger's release, and each one is charged to maximum before the next round begins to charge. The rounds are automatically fired after all three rounds are charged completely. Individual projectiles can be Launched with the Launch Explosives Ability upgrade, causing them to deal more damage.

## Construct Charge

As with other Forms of the Service Weapon, Charge can be builty at a Control Point under the Astral Constructs tab, requiring Source and Materials as listed below. The option will only appear after at least one of each of the required Materials have been collected in the Loadout.

## Upgrade Charge

Charge can be upgraded twice as an Astral Construct at a Control Point when the required materials have become available to Jesse Faden. The option is shown, together with the exact numbers needed, when at least one specimen of each material has been collected and is present in the Loadout. On top of materials, Source is also consumed in the upgrade process. Each upgrade unlocks an additional Mod slot and increases the weapon's base damage.

 45,000 | Entropic Echo × 10Undefined Reading × 5Untapped Potential × 1 | **Level 3:** Unlocks third Mod slot; increases base weapon damage

## Exclusive Mods

The following Weapon Mods are exclusive to Charge:

 Critical Ammo Refund | Ammo recovery when at critical Health | ≥ +6%
Research Sector (Collectible)

## Research Sector

**Research Sector** is one of the Collectibles in *Control*. It is an official introductory video featuring Dr. Casper Darling. Dr. Carla Vaughn and Dr. Hubert Tan are present in the background as assistants.

## Transcript

[FBC jingle, presentation intro]

DARLING: Welcome to the Research Sector of the Federal Bureau of Control. I'm Doctor Casper Darling, Head of Research. Somebody thought this video would make for great internal communication. I'm looking at you, Mr. Tommasi. So. This is where the magic happens.

[cuts to a shot panning across a laboratory]

DARLING: Anyway. I've been here for 24 years now. I've always been here.

[cuts to a shot of Hubert and Carla standing, then to Hubert at a console and Carla using a soldering tool]

DARLING: Through those years, we've made astonishing discoveries. Authored studies of great importance. In all of this work, there is one thing we know, and that's how little we truly know. Rest assured we're committed to keep pushing the known laws and borders of reality,

[cut back to Darling]

DARLING: and to make the Bureau proud. So, welcome, assuming you have the necessary clearance. And do follow the safety protocols, read the manual, otherwise bad things will happen.

[FBC jingle, presentation outro]

## Location

This Collectible can be found in the Research Sector. It will be playing on the television screens near the entrance to Central Research from where the Sector Elevator is located.
Malcolm Milosz

**Malcolm Milosz** was a Threshold Safety Inspector for the Federal Bureau of Control.

## Biography

Milosz was responsible for inspecting Thresholds within the Oldest House to determine how to mitigate any risks they posed to Bureau staff. During a weekly inspection of the Quarry Threshold, he entered the Black Rock Quarry to discover that all the workers in the quarry were aligned in an unknown state and were all staring at the City in the distance of the Quarry Threshold. When attempts to bring them back to their senses failed, he was forced to use an unspecified action, which finally succeeded.

In the aftermath of the incident, Milosz filed a report recommending that work crews in a Threshold area should shorten their shifts or schedule weekly psychological tests - or preferably both. He also noted the possibility of sending another expedition to investigate the city.

Milosz and Jim Bozer also planned to play a game of golf together at 7:00 AM on a Sunday. Jim, confirming this, asked Malcolm whether he had heard about or had any information on the Tennyson Report's author, whom Director Trench was furiously seeking.

## References

1. ↑ Quarry Incident
2. ↑ Tee Time
Oceanview Motel and Casino (Collectible)

## Oceanview Motel and Casino

**Oceanview Motel and Casino** is one of the Collectibles in *Control*. It is Presentation 24.3 in the "Introduction to Paranatural Topics" series of informational videos by Dr. Casper Darling.

## Transcript

[FBC jingle, presentation intro]

DARLING: During an AWE investigation, our agents discovered a light switch cord in a Butte bungalow closet.

[camera cuts to focus on a light switch cord next to Darling]

DARLING: They pulled the cord and were instantly transported to the Oceanview Motel and Casino.

[Darling pulls the cord and the lights turn off; cuts to Darling shining a flashlight in his face]

DARLING: Dream-like haze.

[footage cuts to Darling standing next to a whiteboard, with lights on]

DARLING: Inside, they found a door marked with an inverted black pyramid. And just like that, it led back to the Oldest House, some 2,000 miles from Montana. Now we're finding the cord in increasing numbers throughout the Bureau. Somehow, the two places, they became attuned to each other. The actual physical location of the Oceanview is a mystery. Stepping beyond its walls has so far proven impossible. A Place of Power. Like the Oldest House.

[FBC jingle, presentation outro]

## Location

This Collectible can be found in the Maintenance Sector, in the Atlas Chamber. From the Atlas Chamber Control Point, Levitate up to the second floor to your right. The presentation can be found playing on the projector screen in the back of the room.
Pope's Promotion

**Pope's Promotion** is one of the Collectibles in *Control*.

## File text

**FEDERAL BUREAU OF CONTROL**

**Employee Report**

REVIEW

Dr. Darling has personally recommended Ms. Pope for a promotion based on her work ethic and assistance in advancing many ongoing research matters (see research reports **[REDACTED]** for breakthroughs resulting from her work).

RECOMMENDATION

According to her colleagues, Pope has displayed a keen eye for detail and a quick grasp of paranatural concepts. She is professional and diligent, though some of her co-workers complain of social disinterest.

The Review Committee approves this recommendation and promotes Ms. Pope to the position of Research Specialist.

## Location

The file can be found in the Executive Sector. It is on the second floor of Central Executive, on a desk in the southwest office, after the main story mission Threshold.
Power Core

A **Power Core** is Federal Bureau of Control device that supplies limitless power to various machines within the Oldest House. Power Cores were invented by Dr. Theodore Ash, Jr. during the FBC's first expeditions into the Oldest House in 1964. Ash noticed that the interior of the Oldest House teemed with paranatural energy, and built the first Power Core to harness this energy and convert it into electricity. Power Cores can generate power theoretically indefinitely, but they can only function inside the Oldest House.

Power Cores allowed the FBC to greatly reduce its dependence on external power sources as it moved its headquarters to the Oldest House and expanded, but for decades its still had to draw from the New York City power grid. The creation of the NSC Power Plant granted the FBC full energy independence, but Power Cores remained in use into 2019 as a backup power source and to run smaller machines that could not safely draw from the NSC or which needed a completely continuous flow of power.

The Investigations Sector became especially reliant on Power Cores after the FBC apprehended Shaded Hartman. The sector stocked up on extra Power Cores and redundant lighting devices as a contingency against Hartman's escape, which was feared to be just a matter of time due to the nature of his paranatural abilities. Unfortunately this precaution did not prevent Hartman's escape and rampage in 2017, and the Investigations Sector was largely sealed off until Director Jesse Faden destroyed Hartman in 2019, although the presence of the Power Cores and light fixtures did make re-illuminating the sector and cornering Hartman during the Hiss invasion an easier task.

## See also

* Power Cores
* The Shadow