recursal/Fanatic-Fandom huggingface dataset:
Potion of healing lvl. 2

Potion of healing lvl. 2 is an item. It is mostly acquired for crafting it in Alchemist's Hut. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Potion of healing lvl. 2. For example, for crafting a certain item, additional items might be needed.

**In-game description**: +25
 *Used in a dungeon.*

### Overlimit experience

30 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Potion of healing lvl. 2 can be acquired by:

* **Crafting it in Alchemist's Hut.**
	+ *Items required: 6 x Potion of healing, 1 x Reagent, 1 x Catalyst, 2 x Mandrake root.*
	+ *Items crafted: 6 x Potion of healing lvl. 2.*
		- *Craftable at once: 18 x Potion of healing lvl. 2.*
	+ *Crafted in:*
		- *30m (with 0% boost)*
		- *27m (with 10% boost)*
		- *24m (with 20% boost)*
		- *21m (with 30% boost)*
		- *18m (with 40% boost)*
		- *15m (with 50% boost)*
		- *12m (with 60% boost)*
	+ *Requires: Alchemist's Hut lvl. 6.*
	+ *Requires: Technology: Potion of healing lvl. 2.*
		- *Items required:*
			* *3 x Ruby*
			* *500 x Coin*
			* *12 x Potion of healing*
			* *20 x Reagent*
			* *15 x Catalyst*
			* *10 x Mandrake root*
			* *20 x Ancient page*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 500 experience points.*
			* *At 50%: 500 experience points.*
			* *At 75%: 500 experience points.*
			* *At 100%: 1000 experience points.*
* **Exploring the Dungeon.**
	+ *Rescuing the Lost Adventurer (or defeating the Shapeshifter) - from 3B.*
* **Levelling up a hero past level 25.**
	+ *1 x Potion of healing lvl. 2*
	+ *Requires Emerald tablet.*
	+ *Rewards are the same for every level past 25 (except Valor).*
* **Completing quests.**
	+ *Once Upon a Forest Chapter VI: 1 x Potion of healing lvl. 2.*
		- *This chapter unlocks upon visting F2 for the second time.*

## Uses

Potion of healing lvl. 2 can be used for:

* **While in a dungeon.**
	+ *+25*
	+ *Used in a dungeon.*
* **Crafting items.**
	+ *Alchemist's Hut:*
		- *1 x Potion "Ambrosia": 1 x Potion of healing lvl. 2*
* **Researching technologies.**
	+ *Alchemist's Hut:*
		- *Potion "Ambrosia": 12 x Potion of healing lvl. 2*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 40 x Experience
		- 0.4 x Wood
		- 0.4 x Stone
		- 0.4 x Steel
		- 0.4 x Charcoal
		- 0.4 x Gunpowder
		- 0.4 x Iron sand
		- 0.4 x Chemicals
		- 0.12 x Gold ingot
Treasure map lvl. 2

Treasure map lvl. 2 is an item. It is mostly acquired for crafting it in Expedition tab. It is mostly used for going on expeditions. Note that this page contains **only** acquisitions and uses for Treasure map lvl. 2. For example, for crafting a certain item, additional items might be needed.

 *Use on the expedition screen.*

### Overlimit experience

(not yet known)

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Treasure map lvl. 2 can be acquired by:

* **Completing quests.**
	+ *Silk Road: 1 x Treasure map lvl. 2.*
		- *Requires Caravan.*
* **Crafting it in Expedition.**
	+ *Items required:*
		- *4 x Coin*
		- *20 x Treasure map fragment lvl. 2*
	+ *Items crafted: 1 x Treasure map lvl. 2.*
		- *Craftable at once: 10 x Treasure map lvl. 2.*
	+ *Crafted in: instant.*
	+ *Unlocked by: Learning Cartographer lvl. 2.*

## Uses

Treasure map lvl. 2 can be used for:

* **While on an expedition.**
	+ *Use on the expedition screen.*
* **Completing quests.**
	+ *Shogun's Katana Chapter I: 1 x Treasure map lvl. 2.*
		- *Requires finding an artifact.*
* **Going on expeditions.**
	+ *Treasure map lvl. 2:*
		- *Costs:*
			* *60 x Coin (48 x Coin with Economist skill).*
			* *20 x Wood (16 x Wood with Economist skill).*
			* *20 x Steel (16 x Steel with Economist skill).*
		- *Average rewards (without any bonuses):*
			* *23 x Wood*
			* *11.5 x Stone*
			* *1 x Treasure*
			* *9.2 x Coffee beans*
			* *7 x Treasure map fragment lvl. 3*
			* *0.6 x Artifacts*
			* *500 x Experience*
* **Selling it in Shop.**
	+ *1 x Treasure map lvl. 2 => 15 x Coin.*
		- *Shop lvl. 1: maximum 10 x Treasure map lvl. 2 per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 40 x Treasure map lvl. 2 per cycle (600 Coin limit).*
		- *Pre-orders: maximum 60 x Treasure map lvl. 2 per cycle (900 Coin limit).*

## Expedition tasks

Every Treasure map lvl. 2 has the same expedition tasks.

* Solve any puzzle.
	+ 20x size not less than 15x15
* Solve:  Black-and-White Nonograms.
	+ 10x size not less than 20x20
* Solve:  Colored Nonograms.
	+ 10x size not less than 20x20
* Solve:  True Nonogram/s (Sent by Users).
	+ 1x size not less than 30x30
Tutorial

Here you can learn how to solve a nonogram with examples and how to use the app's interface. It's recommended to complete the tutorial before progressing further. It's impossible to fail the tutorial. Don't worry, "Solver Matsumoto" will help you.

1. Introduction
2. Let's Solve Together
3. Solving Techniques
4. Colored Nonograms
5. Interface
Drum

Drum (Taiko) is an item. It is mostly acquired for exploring the dungeon. It is mostly used for faster solving of nonograms. Note that this page contains **only** acquisitions and uses for Drum. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Fills 15% of a puzzle. If there are errors, the area is reduced.
 *While solving a puzzle, open the "sack" in the game menu.*

**Explanation**: Solves 15% of a puzzle, similar to how a human would. If there are errors, the area is reduced. Can be used multiple times per puzzle.
When Drum is found in the dungeon, it also restores 8 Energy.

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Drum (Taiko) can be acquired by:

* **Exploring the Dungeon.**
	+ *Drum (finding) - F1-F4 and 2A-5C.*

## Uses

Drum (Taiko) can be used for:

* **While solving nonograms.**
	+ *Fills 15% of a puzzle. If there are errors, the area is reduced.*
	+ *While solving a puzzle, open the "sack" in the game menu.*
* **Completing quests.**
	+ *Festival Returns: 10 x Drum.*
		- *Requires Airship and completion of Festival quest.*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 42 x Mental power
		- 300 x Experience
		- 3 x Wood
		- 3 x Stone
		- 3 x Steel
		- 3 x Charcoal
		- 3 x Gunpowder
		- 3 x Iron sand
		- 3 x Chemicals
		- 0.9 x Gold ingot

## Trivia

Drum is one of the few items, that the game regularly annotates with a Japanese name in parentheses. Specifically, Drum is referred to as "Drum (Taiko)".
Samurai armor

Samurai armor is an item. It is mostly acquired for crafting it in Tailor. It is mostly used for faster solving of nonograms. Note that this page contains **only** acquisitions and uses for Samurai armor. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Clothes protect against errors automatically, thus losing durability. (Attention, even accidental taps are corrected). Durability: **30**.
 *While solving a puzzle, open the "sack" in the game menu.*

**Explanation**: For how it works, see Kimono > How it works.

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Samurai armor can be acquired by:

* **Crafting it in Tailor.**
	+ *Items required: 1 x Silk, 4 x Steel.*
	+ *Items crafted: 1 x Samurai armor.*
		- *Craftable at once: 5 x Samurai armor.*
	+ *Crafted in:*
		- *30m (with 0% boost)*
		- *27m (with 10% boost)*
		- *24m (with 20% boost)*
	+ *Requires: Tailor lvl. 3.*
* **Levelling up.**
	+ *At lvl. 80, 1 x Samurai armor is/are rewarded.*
	+ *Every 50th level, beginning at lvl. 100 (e.g. levels 100, 150, 200, etc.), 1 x Samurai armor is/are rewarded.*

## Uses

Samurai armor can be used for:

* **While solving nonograms.**
	+ *Clothes protect against errors automatically, thus losing durability. (Attention, even accidental taps are corrected). Durability: **30**.*
	+ *While solving a puzzle, open the "sack" in the game menu.*
	+ +10 durability with Strong stitch
* **Upgrading buildings.**
	+ *Outpost:*
		- *Level 3: 20 x Samurai armor*
* **Selling it in Shop.**
	+ *1 x Samurai armor => 46 x Coin.*
		- *Shop lvl. 1: maximum 3 x Samurai armor per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 13 x Samurai armor per cycle (600 Coin limit).*
		- *Pre-orders: maximum 19 x Samurai armor per cycle (900 Coin limit).*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 200 x Experience
		- 2 x Wood
		- 2 x Stone
		- 2 x Steel
		- 2 x Charcoal
		- 2 x Gunpowder
		- 2 x Iron sand
		- 2 x Chemicals
		- 0.6 x Gold ingot
Paper

Paper is an item. It is mostly acquired for buying it in Caravan. It is mostly used for crafting craftifacts. Note that this page contains **only** acquisitions and uses for Paper. For example, for crafting a certain item, additional items might be needed.

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Paper can be acquired by:

* **Completing caravan missions.**

	+ *City: Beijing.*
	+ *Capacity: 1 x Paper per Caravan level (maximum 4 x Paper).*
	+ *Cost: 30 x Dinar => 1 x Paper.*
	+ *Travel time:*
		- *10h (with 0% boost)*
		- *9h (with 10% boost)*
		- *8h (with 20% boost)*
		- *7h (with 30% boost)*
		- *6h (with 40% boost)*
		- *5h (with 50% boost)*
	+ *Required to unlock Beijing:*
		- *Caravan lvl. 1.*

## Uses

Paper can be used for:

* **Upgrading buildings.**
	+ *Caravan:*
		- *Level 3: 20 x Paper*
	+ *Tailor:*
		- *Level 1: 10 x Paper*
* **Crafting items.**
	+ *Alchemist's Hut:*
		- *1 x Firework: 2 x Paper*
* **Researching technologies.**
	+ *Shop:*
		- *Pre-orders: 30 x Paper*
	+ *Outpost:*
		- *Sayonara tax: 20 x Paper*
		- *Optional contracts: 20 x Paper*
		- *Futures contracts: 30 x Paper*
	+ *Bridge:*
		- *Koi fish: 20 x Paper*
* **Unlocking cities in Caravan.**
	+ *Xian (Silk): 3 x Paper.*
	+ *Baghdad (Treasure): 4 x Paper.*
	+ *Cairo (Dates): 5 x Paper.*
	+ *Athens (Olive oil): 6 x Paper.*
	+ *Rome (Glass): 7 x Paper.*
	+ *Kyiv (Honey): 8 x Paper.*
* **Buying items on caravan missions.**
	+ *1 x Paper => 30 x Dinar.*
* **Unlocking cities in Airship.**
	+ *London (Gears): 10 x Paper.*
	+ *Reykjavik (Catalyst): 12 x Paper.*
	+ *Mexico City (Avocado): 14 x Paper.*
	+ *New York (Blueprint): 16 x Paper.*
	+ *Melbourne (Titanium): 18 x Paper.*
* **Crafting craftifacts.**
	+ *Guild codex: 100 x Paper.*
	+ *Barometer: 20 x Paper.*
* **Learning skills in Character.**
	+ *Intellectual:*
		- *Level 3: 30 x Paper.*
	+ *Cameleer:*
		- *Level 1: 20 x Paper.*
	+ *Aeronaut:*
		- *Level 1: 30 x Paper.*
* **Investing in projects.**
	+ *4 x Paper => 1 investment.*

## Trivia

Paper has "紙" written on it, which is Japanese for "paper".
Horn

Horn is an item. It is mostly acquired for completing expeditions (Catacombs). It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Horn. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Summons one of the best heroes for the duration of the current combat. The hero will appear even if he is resting. Can be applied only once.
 *Used in a dungeon.*

**Explanation**: *See below for details.*

### Overlimit experience

50 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Horn can be acquired by:

* **Completing expeditions.** (average values)
	+ *Catacombs map: 1 x Horn.*

## Uses

Horn can be used for:

* **While in a dungeon.**
	+ *Summons one of the best heroes for the duration of the current combat. The hero will appear even if he is resting. Can be applied only once.*
	+ *Used in a dungeon.*
* **Buying items on caravan missions.**
	+ *1 x Horn => 20 x Dinar.*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 150 x Experience
		- 1.5 x Wood
		- 1.5 x Stone
		- 1.5 x Steel
		- 1.5 x Charcoal
		- 1.5 x Gunpowder
		- 1.5 x Iron sand
		- 1.5 x Chemicals
		- 0.45 x Gold ingot

## Combat mechanics

The summoned hero functions very similar to Mechanical spider, as they can also not be controlled or remove *Tactics*.

* Using Horn costs 3 Action points (and 0 Energy).
* Summons one of the strongest heroes (later summoned hero) in a random location near the main hero.
	+ The strongest hero might be chosen by level.
* The stats of the summoned hero depend on the equipment the hero is wearing at that time.
* The summoned hero will be summoned even if they are resting.
* If the summoned hero dies in combat, the rest of the summoned hero is not extended.
* The summoned hero can:
	+ Throw Throwing knifes, which do not get taken from the warehouse or inventory i.e. they are free.
	+ **Not** remove *Tactics* from enemies.
* The summoned hero un-summons at the end of combat.
* The durability of equipment on the summoned hero does not decrease.
* The summoned hero still has all passive skills.
Kimono

Kimono is an item. It is mostly acquired for crafting it in Tailor. It is mostly used for faster solving of nonograms. Note that this page contains **only** acquisitions and uses for Kimono. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Clothes protect against errors automatically, thus losing durability. (Attention, even accidental taps are corrected). Durability: **15**.
 *While solving a puzzle, open the "sack" in the game menu.*

**Explanation**: For how it works, see Kimono > How it works.

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Kimono can be acquired by:

* **Crafting it in Tailor.**
	+ *Items required: 1 x Silk.*
	+ *Items crafted: 1 x Kimono.*
		- *Craftable at once: 5 x Kimono.*
	+ *Crafted in:*
		- *15m (with 0% boost)*
		- *13m 30s (with 10% boost)*
		- *12m (with 20% boost)*
	+ *Requires: Tailor lvl. 1.*
* **Levelling up.**
	+ *At lvl. 80, 1 x Kimono is/are rewarded.*

## Uses

Kimono can be used for:

* **While solving nonograms.**
	+ *Clothes protect against errors automatically, thus losing durability. (Attention, even accidental taps are corrected). Durability: **15**.*
	+ *While solving a puzzle, open the "sack" in the game menu.*
	+ +10 durability with Strong stitch
* **Completing quests.**
	+ *Festival: 5 x Kimono.*
		- *Requires Bridge and enough storage capacity to hold 10 Fireworks.*
	+ *Festival Returns: 10 x Kimono.*
		- *Requires Airship and completion of Festival quest.*
* **Selling it in Shop.**
	+ *1 x Kimono => 39 x Coin.*
		- *Shop lvl. 1: maximum 3 x Kimono per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 15 x Kimono per cycle (600 Coin limit).*
		- *Pre-orders: maximum 23 x Kimono per cycle (900 Coin limit).*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 150 x Experience
		- 1.5 x Wood
		- 1.5 x Stone
		- 1.5 x Steel
		- 1.5 x Charcoal
		- 1.5 x Gunpowder
		- 1.5 x Iron sand
		- 1.5 x Chemicals
		- 0.45 x Gold ingot

## How it works

Kimono can automatically correct 15 errors (durability). Kimono can be selected in the  "sack". Then it is 'activated', but nothing happens at that point. Above the selectable colors on the left there was already a small yellow bar representing your progress. Now there is also a small akaroa (mixture of orange and brown) bar on the right representing how much 'duration' you have left. Each time you make a wrong selection, it is, with a small animation, automatically corrected. Also in the "sack", after using it, the Kimono is shown with the remaining duration. It is not restricted to one puzzle. If you start a new puzzle, you will still have the remaining duration to use. Kimono can also be paused by tapping on it in "sack". If Kimono is used, while the puzzle contains errors, it corrects these errors and subtracts the amount of errors corrected from the total amount.
Armor for a hero lvl. 1

Armor for a hero lvl. 1 is an item. It is mostly acquired for crafting it in Tailor. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Armor for a hero lvl. 1. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +2
* Durability: 10
* Required: Hero lvl. 5
 *Used in a dungeon.*

### Overlimit experience

50 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Armor for a hero lvl. 1 can be acquired by:

* **Crafting it in Tailor.**
	+ *Items required: 1 x Silk, 1 x Thread, 3 x Meteoric Iron.*
	+ *Items crafted: 1 x Armor for a hero lvl. 1.*
		- *Craftable at once: 3 x Armor for a hero lvl. 1.*
	+ *Crafted in:*
		- *30m (with 0% boost)*
		- *27m (with 10% boost)*
		- *24m (with 20% boost)*
	+ *Requires: Tailor lvl. 3.*
	+ *Requires: Technology: Armor for a hero lvl. 1.*
		- *Items required:*
			* *3 x Ruby*
			* *500 x Coin*
			* *10 x Silk*
			* *5 x Thread*
			* *50 x Meteoric Iron*
			* *30 x Ancient page*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 500 experience points.*
			* *At 50%: 500 experience points.*
			* *At 75%: 500 experience points.*
			* *At 100%: 1000 experience points.*
* **Selling items in Bourse.**
	+ *1 x Ruby => 1 x Armor for a hero lvl. 1 (Cultist section).*
		- *Maximum 1 x Armor for a hero lvl. 1 (1 trade/s) per cycle.*

## Uses

Armor for a hero lvl. 1 can be used for:

* **While in a dungeon.**
	+ *+2*
	*+ Durability: 10*+ *Required: Hero lvl. 5*
	+ *Used in a dungeon.*
	+ +5 durability with Strong rivets
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 50 x Experience
		- 0.5 x Wood
		- 0.5 x Stone
		- 0.5 x Steel
		- 0.5 x Charcoal
		- 0.5 x Gunpowder
		- 0.5 x Iron sand
		- 0.5 x Chemicals
		- 0.15 x Gold ingot
Cup of coffee

Cup of coffee is an item. It is mostly acquired for crafting it in Food Stall. It is mostly used for crafting items (Treasure map lvl. 4). Note that this page contains **only** acquisitions and uses for Cup of coffee. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Gives 30% more experience points for a solved puzzle. Can be applied only once.
 *While solving a puzzle, open the "sack" in the game menu.*

**Explanation**: Gives 30% more experience points for a solved puzzle. Can be applied only once per puzzle.

Note: Cup of coffee can't be used, if Sushi, Fried eggs, Smoothie, Smoothie 2 or Date cake has already been used on the same puzzle.

### Overlimit experience

75 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Cup of coffee can be acquired by:

* **Crafting it in Food Stall.**
	+ *Items required: 2 x Coin, 4 x Coffee beans.*
	+ *Items crafted: 1 x Cup of coffee.*
		- *Craftable at once: 10 x Cup of coffee.*
	+ *Crafted in:*
		- *15m (with 0% boost)*
		- *13m 30s (with 10% boost)*
		- *12m (with 20% boost)*
	+ *Requires: Food Stall lvl. 3.*

## Uses

Cup of coffee can be used for:

* **While solving nonograms.**
	+ *Gives 30% more experience points for a solved puzzle. Can be applied only once.*
	+ *While solving a puzzle, open the "sack" in the game menu.*
* **Completing quests.**
	+ *Once Upon a Forest Chapter V: 2 x Cup of coffee.*
		- *This chapter unlocks upon visting F2.*
* **Crafting maps in Expedition.**
	+ *Treasure map lvl. 4: 1 x Cup of coffee.*
* **Learning Haruka skills.**
	+ *Cartographer lvl. 4: 15 x Cup of coffee.*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 225 x Experience
		- 2.25 x Wood
		- 2.25 x Stone
		- 2.25 x Steel
		- 2.25 x Charcoal
		- 2.25 x Gunpowder
		- 2.25 x Iron sand
		- 2.25 x Chemicals
		- 0.675 x Gold ingot
* **Learning skills in Character.**
	+ *Carpenter:*
		- *Level 3: 10 x Cup of coffee.*
	+ *Metallurgist:*
		- *Level 3: 10 x Cup of coffee.*
	+ *Mechanic:*
		- *Level 3: 10 x Cup of coffee.*
	+ *Blacksmith:*
		- *Level 3: 10 x Cup of coffee.*
	+ *Alchemist:*
		- *Level 3: 10 x Cup of coffee.*
Wheat

Wheat is an item. It is mostly acquired for farming the Field. It is mostly used for crafting Flour. Note that this page contains **only** acquisitions and uses for Wheat. For example, for crafting a certain item, additional items might be needed.

### Overlimit experience

5 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Wheat can be acquired by:

* **Crafting it in Field.**
	+ *Items required: 1 x **Wheat**.*
	+ *Items crafted: 6 x Wheat.*
		- *Craftable at once: 6 x Wheat.*
		- *...with Seed drill: 12 x Wheat.*
		- *...with Combine harvester: 24 x Wheat.*
	+ *Crafted in:*
		- *7h 30m (with 0% boost)*
		- *6h 45m (with 10% boost)*
		- *6h (with 20% boost)*
		- *5h 15m (with 30% boost)*
	+ *Requires: Field lvl. 2.*
	+ *Notes: For each Farming level, one additional item is produced.
	Maximum 10 x Wheat can be produced at once.*
* **Exploring the Dungeon.**
	+ *Crate (big) / Barrel (big) / Vase (big) - F1-F4 and 1A-5C.*
* **Buying it in Shop.**
	+ *8 x Coin => 1 x Wheat.*
		- *Shop lvl. 1: maximum 3 x Wheat per cycle.*
		- *Shop lvl. 2: maximum 6 x Wheat per cycle.*
		- *Shop lvl. 3: maximum 6 x Wheat per cycle.*

## Uses

Wheat can be used for:

* **Upgrading buildings.**
	+ *Chicken Coop:*
		- *Level 1: 20 x Wheat*
		- *Level 2: 20 x Wheat*
* **Crafting items.**
	+ *Field:*
		- *6 x **Wheat**: 1 x Wheat*
	+ *Windmill:*
		- *4 x Flour: 5 x Wheat*
		- *5 x Flour: 5 x Wheat*
* **Researching technologies.**
	+ *Bridge:*
		- *Koi fish: 20 x Wheat*
* **Completing quests.**
	+ *Once Upon a Forest Chapter VIII: 10 x Wheat.*
		- *This chapter unlocks upon visiting F3 again and completing the last chapter.*
* **Selling it in Shop.**
	+ *1 x Wheat => 1 x Coin.*
		- *Shop lvl. 1: maximum 150 x Wheat per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 600 x Wheat per cycle (600 Coin limit).*
		- *Pre-orders: maximum 900 x Wheat per cycle (900 Coin limit).*
Bedroll

Bedroll is an item. It is mostly acquired for crafting it in Tailor. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Bedroll. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +50
* +50
* Can be applied only once.
Used only outside of combat.
 *Used in a dungeon.*

### Overlimit experience

50 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Bedroll can be acquired by:

* **Crafting it in Tailor.**
	+ *Items required: 1 x Silk, 2 x Thread, 1 x Reagent.*
	+ *Items crafted: 2 x Bedroll.*
		- *Craftable at once: 10 x Bedroll.*
	+ *Crafted in:*
		- *30m (with 0% boost)*
		- *27m (with 10% boost)*
		- *24m (with 20% boost)*
	+ *Requires: Tailor lvl. 3.*
	+ *Requires: Technology: Bedroll.*
		- *Items required:*
			* *2 x Ruby*
			* *300 x Coin*
			* *15 x Silk*
			* *20 x Thread*
			* *5 x Reagent*
			* *10 x Blueprint*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 300 experience points.*
			* *At 50%: 300 experience points.*
			* *At 75%: 300 experience points.*
			* *At 100%: 600 experience points.*
	+ *Notes: Requires completing the quest: Once Upon a Forest Chapter V: Smoothie for Mrs.*
* **Completing quests.**
	+ *Once Upon a Forest Chapter V: 2 x Bedroll.*
		- *This chapter unlocks upon visting F2.*

## Uses

Bedroll can be used for:

* **While in a dungeon.**
	+ *+50*
	*+ +50*+ *Can be applied only once.
	Used only outside of combat.*
	+ *Used in a dungeon.*
* **Entering dungeon levels.**
	+ *1 x Bedroll => F3.*
	+ *1 x Bedroll => F4.*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 100 x Experience
		- 1 x Wood
		- 1 x Stone
		- 1 x Steel
		- 1 x Charcoal
		- 1 x Gunpowder
		- 1 x Iron sand
		- 1 x Chemicals
		- 0.3 x Gold ingot
Character

This tab allows changing classes and learning skills. Once the player has reached a certain character level, they can change a class for Rubies and/or learn a skill for Rubies and Coins.

Sound of changing classes or learning skills.

## Classes

Classes give a permanent bonus, which speeds up guild progression. Only one class can be chosen/selected at a time. Changing to a class always has the same cost, even if it has been previously bought/learnt. A pop up menu appears before changing classes (see Notes). Classes also have their compensation/drawbacks, which usually comes in a form of less hints per puzzle. They also have a character level requirement, which has to be reached before being able to buy/learn that class. Below are listed all classes with their benefits, compensations, cost and when they're unlocked.

## Skills

Skills give a permanent bonus, which speeds up guild progression. They don't have any compensations/drawbacks like classes, but they do have a higher upfront cost. Each skill can be upgraded multiple times to further increase that skill's bonus. They also have a character level requirement, which has to be reached before being able to buy that skill. Below are listed all skills, their levels, benefits, costs and when they're unlocked.

 1
 2
 3
 4
 5

 1
 2
 3

 1
 2
 3

 1
 2

 1
 2
 3
 Only effects experience for solving puzzles.

 1
 2

 1
 2

 1
 2
 3

 1
 2
 3

 1
 2
 3

 1
 2
 3

 1
 2
 3

 1
 2

 1
 2

 1
 2

## Notes

* Cameleer skill becomes visible after the Bridge is built.
* Aeronaut skill becomes visible after the Airship is built.
* Classes and skills only affects loot from solved nonograms and don't effect Cauldron drop rates.
* Before changing classes a pop up menu appears, requesting to confirm the change. This prevents accidental class changes.

## Trivia

Zen Master: According to traditional Buddhism, 108 represents the number of mortal desires of mankind, which one must overcome to achieve nirvana.
Mushroom rice

Mushroom rice (Bento) is an item. It is mostly acquired for crafting it in Food Stall. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Mushroom rice. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +5
* +15
 *Used in a dungeon.*

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Mushroom rice (Bento) can be acquired by:

* **Crafting it in Food Stall.**
	+ *Items required: 1 x Coin, 1 x Rice, 1 x Mushrooms.*
	+ *Items crafted: 1 x Mushroom rice.*
		- *Craftable at once: 10 x Mushroom rice.*
		- *...with Conveyor belt sushi: 20 x Mushroom rice.*
	+ *Crafted in:*
		- *15m (with 0% boost)*
		- *13m 30s (with 10% boost)*
		- *12m (with 20% boost)*
	+ *Requires: Food Stall lvl. 1.*
	+ *Requires: Cooking lvl. 4.*

## Uses

Mushroom rice (Bento) can be used for:

* **While in a dungeon.**
	+ *+5*
	+ *+15*
	+ *Used in a dungeon.*
* **Upgrading buildings.**
	+ *Dungeon:*
		- *Level 2: 5 x Mushroom rice*
* **Completing quests.**
	+ *Festival Returns: 10 x Mushroom rice.*
		- *Requires Airship and completion of Festival quest.*
	+ *Culinary Battle: 2 x Mushroom rice.*
		- *Requires visiting dungeon 4A.*
* **Selling it in Shop.**
	+ *1 x Mushroom rice => 6 x Coin.*
		- *Shop lvl. 1: maximum 25 x Mushroom rice per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 100 x Mushroom rice per cycle (600 Coin limit).*
		- *Pre-orders: maximum 150 x Mushroom rice per cycle (900 Coin limit).*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 20 x Experience
		- 0.2 x Wood
		- 0.2 x Stone
		- 0.2 x Steel
		- 0.2 x Charcoal
		- 0.2 x Gunpowder
		- 0.2 x Iron sand
		- 0.2 x Chemicals
		- 0.06 x Gold ingot
Catalyst

Catalyst is an item. It is mostly acquired for buying it in Airship. It is mostly used for researching technologies. Note that this page contains **only** acquisitions and uses for Catalyst. For example, for crafting a certain item, additional items might be needed.

### Overlimit experience

30 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Catalyst can be acquired by:

* **Completing Airship missions.**
	+ *City: Reykjavik.*
	+ *Capacity: 2 x Catalyst per Airship level (maximum 4 x Catalyst).*
	+ *Cost: 15 x Wooden plank => 1 x Catalyst.*
	+ *Additional expenses: 10 x Coin.*
	+ *Travel time:*
		- *24h (with 0% boost)*
		- *21h 36m (with 10% boost)*
		- *19h 12m (with 20% boost)*
		- *16h 48m (with 30% boost)*
		- *14h 24m (with 40% boost)*
		- *12h (with 50% boost)*
	+ *Required to unlock Reykjavik:*
		- *1 x Ruby*
		- *200 x Coin*
		- *12 x Paper*

## Uses

Catalyst can be used for:

* **Crafting items.**
	+ *Workshop:*
		- *1 x Shield for a hero lvl. 4: 1 x Catalyst*
	+ *Alchemist's Hut:*
		- *6 x Potion of healing lvl. 2: 1 x Catalyst*
		- *1 x Potion "Ambrosia": 1 x Catalyst*
* **Researching technologies.**
	+ *Alchemist's Hut:*
		- *Potion of healing lvl. 2: 15 x Catalyst*
		- *Potion "Ambrosia": 20 x Catalyst*
		- *Galvanization: 20 x Catalyst*
	+ *Workshop:*
		- *Shield for a hero lvl. 4: 10 x Catalyst*
* **Crafting craftifacts.**
	+ *Tetrachloroaurate: 30 x Catalyst.*
	+ *Cinema projector: 10 x Catalyst.*
	+ *Flamethrower: 10 x Catalyst.*
	+ *Metal detector: 10 x Catalyst.*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 50 x Experience
		- 0.5 x Wood
		- 0.5 x Stone
		- 0.5 x Steel
		- 0.5 x Charcoal
		- 0.5 x Gunpowder
		- 0.5 x Iron sand
		- 0.5 x Chemicals
		- 0.15 x Gold ingot

## Trivia

Catalyst is also known as the "pink potion".
Example page

## Testing Part A

This page is for testing layout of whole pages.

### Practice section 1

some words and stuff that's stream of consciousness and eventually perhaps has enough words to make something that looks like it could possibly turn into a paragraph.

##### What do different subheadings look like?

some more words

```
Pre-formatted: i have no idea what this means...
...but it looks like monospace font and a different background to set it apart.

```

>
>  Block quote: this looks familiar
>
>
>
>

### Practice section 2

Now I want to figure out how many of these will be collapsible and how it will look in an outline.

## Testing part B

let's see, what to put here?

Some lists perhaps:

1. Nonograms
2. Guild
3. Dungeon
4. Etc.

and more sections
Steamobile

Steamobile is an item. It is mostly acquired for crafting it in Workshop. It is mostly used for faster solving of nonograms. Note that this page contains **only** acquisitions and uses for Steamobile. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Fills 70% of a puzzle. If there are errors, the area is reduced. Can be applied only once.
 *While solving a puzzle, open the "sack" in the game menu.*

**Explanation**: Solves 70% of a puzzle, similar to how a human would. If there are errors, the area is reduced. Can be applied only once per puzzle.

Note: Steamobile can't be used, if Firework, Anchor or Battering ram has already been used on the same puzzle.

### Overlimit experience

75 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Steamobile can be acquired by:

* **Crafting it in Workshop.**
	+ *Items required: 2 x Mechanism, 2 x Meteoric Steel, 2 x Charcoal.*
	+ *Items crafted: 1 x Steamobile.*
		- *Craftable at once: 1 x Steamobile.*
		- *...with Conveyor lvl. 1: 2 x Steamobile.*
		- *...with Conveyor lvl. 2: 4 x Steamobile.*
	+ *Crafted in:*
		- *4h (with 0% boost)*
		- *3h 36m (with 10% boost)*
		- *3h 12m (with 20% boost)*
		- *2h 48m (with 30% boost)*
		- *2h 24m (with 40% boost)*
		- *2h (with 50% boost)*
		- *1h 36m (with 60% boost)*
	+ *Requires: Workshop lvl. 5.*
	+ *Requires: Technology: Steamobile.*
		- *Items required:*
			* *7 x Ruby*
			* *1500 x Coin*
			* *30 x Meteoric Steel*
			* *15 x Mechanism*
			* *30 x Blueprint*
		- *Time to complete: 48h.*
		- *Experience rewarded:*
			* *At 25%: 1500 experience points.*
			* *At 50%: 1500 experience points.*
			* *At 75%: 1500 experience points.*
			* *At 100%: 3000 experience points.*
* **Completing quests.**
	+ *Mosaic #10: 5 x Steamobile.*

## Uses

Steamobile can be used for:

* **While solving nonograms.**
	+ *Fills 70% of a puzzle. If there are errors, the area is reduced. Can be applied only once.*
	+ *While solving a puzzle, open the "sack" in the game menu.*
* **Researching technologies.**
	+ *Field:*
		- *Combine harvester: 10 x Steamobile*
* **Buying items on airship missions.**
	+ *Melbourne: 1 x Steamobile => 1 x Titanium.*
		- *Maximum: 2 x Steamobile => 2 x Titanium.*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 196 x Mental power
		- 500 x Experience
		- 5 x Wood
		- 5 x Stone
		- 5 x Steel
		- 5 x Charcoal
		- 5 x Gunpowder
		- 5 x Iron sand
		- 5 x Chemicals
		- 1.5 x Gold ingot
Ramen

Ramen is an item. It is mostly acquired for crafting it in Food Stall. It is mostly used for progressing through expeditions faster. Note that this page contains **only** acquisitions and uses for Ramen. For example, for crafting a certain item, additional items might be needed.

**In-game description**: Advances the progress of the expedition by 3 points. Can be used up to 3 times per expedition. Cannot be used in the last stage.
 *Use on the expedition screen.*

**Explanation**: Advances the progress of an expedition by up to 3 points. Can be used up to 3 times per expedition. Cannot be used in the last stage (where the player has to solve 1 True nonogram). These points do not carry over to the next stage i.e. if the player solves 8/10 nonograms (1st stage of lvl. 1 expedition), uses Ramen, the next stage will start at 0/5 solved black-and-white nonograms.

### Overlimit experience

50 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Ramen can be acquired by:

* **Crafting it in Food Stall.**
	+ *Items required: 5 x Salmon, 1 x Spices, 1 x Egg, 1 x Flour.*
	+ *Items crafted: 1 x Ramen.*
		- *Craftable at once: 10 x Ramen.*
	+ *Crafted in:*
		- *20m (with 0% boost)*
		- *18m (with 10% boost)*
		- *16m (with 20% boost)*
	+ *Requires: Food Stall lvl. 2.*
	+ *Requires: Cooking lvl. 7.*
* **Crafting it in Food Stall.** (different recipe)
	+ *Items required: 1 x Tuna, 1 x Spices, 1 x Egg, 1 x Flour.*
	+ *Items crafted: 1 x Ramen.*
		- *Craftable at once: 10 x Ramen.*
	+ *Crafted in:*
		- *20m (with 0% boost)*
		- *18m (with 10% boost)*
		- *16m (with 20% boost)*
	+ *Requires: Food Stall lvl. 2.*
	+ *Requires: Cooking lvl. 7.*
* **Levelling up.**
	+ *At lvl. 50, 1 x Ramen is/are rewarded.*

## Uses

Ramen can be used for:

* **While on an expedition.**
	+ *Advances the progress of the expedition by 3 points. Can be used up to 3 times per expedition. Cannot be used in the last stage.*
	+ *Use on the expedition screen.*
* **Upgrading buildings.**
	+ *Dungeon:*
		- *Level 3: 3 x Ramen*
* **Completing quests.**
	+ *Festival: 5 x Ramen.*
		- *Requires Bridge and enough storage capacity to hold 10 Fireworks.*
	+ *Culinary Battle: 2 x Ramen.*
		- *Requires visiting dungeon 4A.*
* **Mounting for expeditions.**
	+ *Smuggler's map Chapter IV: 3 x Ramen (3 x Ramen with Economist skill).*
* **Selling it in Shop.**
	+ *1 x Ramen => 33 x Coin.*
		- *Shop lvl. 1: maximum 4 x Ramen per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 18 x Ramen per cycle (600 Coin limit).*
		- *Pre-orders: maximum 27 x Ramen per cycle (900 Coin limit).*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 175 x Experience
		- 1.75 x Wood
		- 1.75 x Stone
		- 1.75 x Steel
		- 1.75 x Charcoal
		- 1.75 x Gunpowder
		- 1.75 x Iron sand
		- 1.75 x Chemicals
		- 0.525 x Gold ingot
Shield for a hero lvl. 1

Shield for a hero lvl. 1 is an item. It is mostly acquired for crafting it in Workshop. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Shield for a hero lvl. 1. For example, for crafting a certain item, additional items might be needed.

**In-game description**:

* +1
* Durability: 10
* Required: Hero lvl. 5
 *Used in a dungeon.*

### Overlimit experience

50 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Shield for a hero lvl. 1 can be acquired by:

* **Crafting it in Workshop.**
	+ *Items required: 5 x Wooden beam, 3 x Meteoric Iron.*
	+ *Items crafted: 1 x Shield for a hero lvl. 1.*
		- *Craftable at once: 3 x Shield for a hero lvl. 1.*
	+ *Crafted in:*
		- *30m (with 0% boost)*
		- *27m (with 10% boost)*
		- *24m (with 20% boost)*
		- *21m (with 30% boost)*
		- *18m (with 40% boost)*
		- *15m (with 50% boost)*
		- *12m (with 60% boost)*
	+ *Requires: Workshop lvl. 5.*
	+ *Requires: Technology: Shield for a hero lvl. 1.*
		- *Items required:*
			* *2 x Ruby*
			* *300 x Coin*
			* *50 x Wooden beam*
			* *40 x Meteoric Iron*
			* *20 x Ancient page*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 300 experience points.*
			* *At 50%: 300 experience points.*
			* *At 75%: 300 experience points.*
			* *At 100%: 600 experience points.*

## Uses

Shield for a hero lvl. 1 can be used for:

* **While in a dungeon.**
	+ *+1*
	*+ Durability: 10*+ *Required: Hero lvl. 5*
	+ *Used in a dungeon.*
	+ +5 durability with Strong glue
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 25 x Experience
		- 0.25 x Wood
		- 0.25 x Stone
		- 0.25 x Steel
		- 0.25 x Charcoal
		- 0.25 x Gunpowder
		- 0.25 x Iron sand
		- 0.25 x Chemicals
		- 0.075 x Gold ingot
Silk

Silk is an item. It is mostly acquired for buying it in Caravan. It is mostly used for upgrading buildings. Note that this page contains **only** acquisitions and uses for Silk. For example, for crafting a certain item, additional items might be needed.

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Silk can be acquired by:

* **Completing caravan missions.**

	+ *City: Xian.*
	+ *Capacity: 1 x Silk per Caravan level (maximum 4 x Silk).*
	+ *Cost: 35 x Dinar => 1 x Silk.*
	+ *Travel time:*
		- *12h (with 0% boost)*
		- *10h 48m (with 10% boost)*
		- *9h 36m (with 20% boost)*
		- *8h 24m (with 30% boost)*
		- *7h 12m (with 40% boost)*
		- *6h (with 50% boost)*
	+ *Required to unlock Xian:*
		- *1 x Ruby*
		- *100 x Coin*
		- *3 x Paper*
* **Completing quests.**
	+ *Silk Road: 10 x Silk.*
		- *Requires Caravan.*

## Uses

Silk can be used for:

* **Upgrading buildings.**
	+ *Pagoda:*
		- *Level 7: 5 x Silk*
	+ *Caravan:*
		- *Level 4: 30 x Silk*
	+ *Tailor:*
		- *Level 1: 10 x Silk*
		- *Level 2: 20 x Silk*
		- *Level 3: 30 x Silk*
	+ *Airship:*
		- *Level 1: 120 x Silk*
		- *Level 2: 100 x Silk*
* **Crafting items.**
	+ *Tailor:*
		- *1 x Kimono: 1 x Silk*
		- *1 x Ninja suit: 1 x Silk*
		- *1 x Samurai armor: 1 x Silk*
		- *1 x Armor for a hero lvl. 1: 1 x Silk*
		- *1 x Armor for a hero lvl. 2: 2 x Silk*
		- *1 x Armor for a hero lvl. 3: 3 x Silk*
		- *2 x Bedroll: 1 x Silk*
		- *1 x Armor for a hero lvl. 4: 1 x Silk*
* **Researching technologies.**
	+ *Tailor:*
		- *Armor for a hero lvl. 1: 10 x Silk*
		- *Armor for a hero lvl. 2: 20 x Silk*
		- *Armor for a hero lvl. 3: 30 x Silk*
		- *Strong stitch: 10 x Silk*
		- *Bedroll: 15 x Silk*
* **Buying items on caravan missions.**
	+ *1 x Silk => 35 x Dinar.*
* **Crafting craftifacts.**
	+ *Guild banner: 100 x Silk.*
	+ *Cinema projector: 10 x Silk.*
	+ *Hat of concentration: 10 x Silk.*
* **Completing quests.**
	+ *Once Upon a Forest Chapter V: 2 x Silk.*
		- *This chapter unlocks upon visting F2.*
* **Learning skills in Character.**
	+ *Cameleer:*
		- *Level 2: 30 x Silk.*
About

This screen shows some basic information and useful links about the game and developers. It can be accessed by tapping the  (information icon) in top right of the title screen.

What is found here:

* Version of the game. It also shows, if the VIP version of the game has been bought.
* "Rate/Update" button will take the player to Google Play\* > Nonograms Katana.
* Links:
	+ Nonograms Katana on Facebook
	+ Nonograms Katana on Reddit
	+ Nonograms Katana website
	+ Fandom Wiki (English)
	+ ucdevs@gmail.com (this takes the player to Gmail)
	+ UCdevs website
	+ Privacy Policy

* Territory by Fromtheroom302art (unknown).
* Mosaics 1-9 by Ilija.mandic.art (their ArtStation).
* Dungeon uses non-exclusive art by:
	+ Max Heyder Art (their website)
	+ Kenney
	+ A-ravlik
	+ Ice Kazim
	+ Shubham Sharma
	+ Coffee Duck
	+ and others

Note: this screen might be different for iOS users.
Rice

Rice is an item. It is mostly acquired for farming the Field. It is mostly used for crafting items in Food Stall. Note that this page contains **only** acquisitions and uses for Rice. For example, for crafting a certain item, additional items might be needed.

### Overlimit experience

5 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Rice can be acquired by:

* **Crafting it in Field.**
	+ *Items required: 1 x **Rice**.*
	+ *Items crafted: 6 x Rice.*
		- *Craftable at once: 6 x Rice.*
		- *...with Seed drill: 12 x Rice.*
		- *...with Combine harvester: 24 x Rice.*
	+ *Crafted in:*
		- *7h 30m (with 0% boost)*
		- *6h 45m (with 10% boost)*
		- *6h (with 20% boost)*
		- *5h 15m (with 30% boost)*
	+ *Requires: Field lvl. 1.*
	+ *Notes: For each Farming level, one additional item is produced.
	Maximum 10 x Rice can be produced at once.*
* **Exploring the Dungeon.**
	+ *Crate (big) / Barrel (big) / Vase (big) - F1-F4 and 1A-5C.*
* **Buying it in Shop.**
	+ *8 x Coin => 1 x Rice.*
		- *Shop lvl. 1: maximum 3 x Rice per cycle.*
		- *Shop lvl. 2: maximum 6 x Rice per cycle.*
		- *Shop lvl. 3: maximum 6 x Rice per cycle.*

## Uses

Rice can be used for:

* **Upgrading buildings.**
	+ *Food Stall:*
		- *Level 1: 20 x Rice*
* **Crafting items.**
	+ *Food Stall:*
		- *1 x Onigiri: 1 x Rice*
		- *1 x Mushroom rice (Bento): 1 x Rice*
		- *1 x Fried eggs: 1 x Rice*
		- *1 x Sushi: 1 x Rice*
		- *1 x Sushi: 1 x Rice*
		- *1 x Curry: 1 x Rice*
		- *1 x Poke: 1 x Rice*
	+ *Field:*
		- *6 x **Rice**: 1 x Rice*
* **Researching technologies.**
	+ *Outpost:*
		- *Futures contracts: 50 x Rice*
* **Crafting craftifacts.**
	+ *Guild supplies: 25 x Rice.*
* **Completing quests.**
	+ *Once Upon a Forest Chapter VIII: 10 x Rice.*
		- *This chapter unlocks upon visiting F3 again and completing the last chapter.*
* **Selling it in Shop.**
	+ *1 x Rice => 1 x Coin.*
		- *Shop lvl. 1: maximum 150 x Rice per cycle (150 Coin limit).*
		- *Shop lvl. 3: maximum 600 x Rice per cycle (600 Coin limit).*
		- *Pre-orders: maximum 900 x Rice per cycle (900 Coin limit).*
Chicken Coop

Chicken Coop is a building in Territory. Chicken Coop unlocks production of Eggs. Chicken Coop can be upgraded to maximum lvl. 2. To build Chicken Coop, character lvl. 15 is required.

Chicken Coop at lvl. 0.Chicken Coop at lvl. 1.Chicken Coop at lvl. 2.

## Chicken Coop (levels)

 While the building is being upgraded, the crafting of items is disabled.

 You can provide resources partially.

Chicken Coop lvl. 1
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

Chicken Coop lvl. 2
 Unlocks/grants
 Character level required
 Other prerequisites
 Time to build
 Rewardedexperiencepoints
 50%
 75%
 100%

## Production

Production time can **not** be reduced with any skill in Character > Skills, but it can be reduced with Dates, Olive oil, Soy sauce, Honey or Mayonnaise (only one at a time) by 20% by selecting the  (green plus in the barrel icon) in the top right corner of the building's menu. Times shown after the barrel icon are reduced times where the buff was active for the **whole** duration. A new buff can be added within the 30 minutes before the previous buff expires.

Sound of crafting.

 Items crafted
 Craftable at once
 Requires
 Duration
* *<RCC-01>: 5h 56m 24s*
* *<RCC-02>: 5h 52m 48s*
* *<RCC-03>: 5h 49m 12s*
* *<RCC-04>: 5h 45m 36s*
* *<RCC-05>: 5h 42m*
* *<RCC-06>: 5h 38m 24s*
* *<RCC-07>: 5h 34m 48s*
* *<RCC-08>: 5h 31m 12s*
* *<RCC-09>: 5h 27m 36s*
* *<RCC-10>: 5h 24m*

* *<RCC-01>: 4h 44m 24s*
* *<RCC-02>: 4h 40m 48s*
* *<RCC-03>: 4h 37m 12s*
* *<RCC-04>: 4h 33m 36s*
* *<RCC-05>: 4h 30m*
* *<RCC-06>: 4h 26m 24s*
* *<RCC-07>: 4h 22m 48s*
* *<RCC-08>: 4h 19m 12s*
* *<RCC-09>: 4h 15m 36s*
* *<RCC-10>: 4h 12m*

### Golden egg

After producing 500 Eggs, the Chicken Coop has a small chance of "producing" an extra Golden egg.

## Trivia

* Chicken Coop was firstly named "Chicken coop", but was later renamed to stay consistent with other building names.
* Chicken Coop was moved slightly to the left in a later update in order to not overlap with the Tailor and Field too much.

## See also

For more information about buildings in general see Territory.
Potion of healing

Potion of healing is an item. It is mostly acquired for crafting it in Alchemist's Hut. It is mostly used for helping hero during dungeon exploration. Note that this page contains **only** acquisitions and uses for Potion of healing. For example, for crafting a certain item, additional items might be needed.

**In-game description**: +20
 *Used in a dungeon.*

### Overlimit experience

20 Experience

*Decimals are rounded down to the nearest integer.*

## Acquisitions

Potion of healing can be acquired by:

* **Crafting it in Alchemist's Hut.**
	+ *Items required: 1 x Glass, 2 x Reagent, 6 x Ultraviolet Cherry.*
	+ *Items crafted: 6 x Potion of healing.*
		- *Craftable at once: 18 x Potion of healing.*
	+ *Crafted in:*
		- *30m (with 0% boost)*
		- *27m (with 10% boost)*
		- *24m (with 20% boost)*
		- *21m (with 30% boost)*
		- *18m (with 40% boost)*
		- *15m (with 50% boost)*
		- *12m (with 60% boost)*
	+ *Requires: Alchemist's Hut lvl. 6.*
	+ *Requires: Technology: Potion of healing.*
		- *Items required:*
			* *1 x Ruby*
			* *300 x Coin*
			* *10 x Glass*
			* *15 x Reagent*
			* *15 x Ancient page*
			* *50 x Crypto-coin*
		- *Time to complete: 24h.*
		- *Experience rewarded:*
			* *At 25%: 300 experience points.*
			* *At 50%: 300 experience points.*
			* *At 75%: 300 experience points.*
			* *At 100%: 600 experience points.*
* **Exploring the Dungeon.**
	+ *Rescuing the Lost Adventurer (or defeating the Shapeshifter) - from 3B.*
* **Completing quests.**
	+ *Green Potion: 5 x Potion of healing.*
		- *This quest unlocks upon visiting 1B. Requires visiting 3A to get Reagent.*
* **Selling items in Bourse.**
	+ *Watch ad => 1 x Potion of healing (Watch ads, pay section).*
		- *Resets every 20 minutes.*

## Uses

Potion of healing can be used for:

* **While in a dungeon.**
	+ *+20*
	+ *Used in a dungeon.*
* **Crafting items.**
	+ *Alchemist's Hut:*
		- *6 x Potion of healing lvl. 2: 6 x Potion of healing*
* **Researching technologies.**
	+ *Alchemist's Hut:*
		- *Potion of healing lvl. 2: 12 x Potion of healing*
* **Throwing it in the Cauldron.**
	+ *Average loot per 7 items thrown:*
		- 20 x Experience
		- 0.2 x Wood
		- 0.2 x Stone
		- 0.2 x Steel
		- 0.2 x Charcoal
		- 0.2 x Gunpowder
		- 0.2 x Iron sand
		- 0.2 x Chemicals
		- 0.06 x Gold ingot