recursal/Fanatic-Fandom huggingface dataset:
Master

**Masters** are one of the types of characters that appear in Holy Grail Wars. As modern-day mages, they typically wield powers far weaker than the Servants they employ, and as such generally provide support while their Servant fights. The most potent ability a Master possesses is the Command Spell: by consuming one of their three Command Seals, they can grant their Servant powerful bonuses to turn the tide of battle.

In the Discord Grail Wars, Masters are original characters created specifically for the game.

## List of Masters

The following Masters have appeared in Discord Grail Wars:

### Discord War 1

* Adelina Gage
* Massilimo Farber
* Naoko Satou
* Stefano Vanastokova
* Nakajima
* Jesse "Sanguine" Everett
* Ashton Weaver

### Discord War 2

* Fumoto Kiyomi
* Honzaki Eiko
* Peter Thompson
* Morgan Lucette
* Aesachus and Pythia
* Ikarugi Zenichiro
* Shiela Mason

### Discord War 3

* Pipes Maverick
* Grok
* Hubert
* Ela Steele
* Alyssa
* Tommy Epsilon
* Snakes
* Cathode
* Dalton Tudor
* A Corgi
* Adventurer's Master (whose name I forget) [I don't think he has one?]
* Alexander Arther

## In Canon

In the Type-Moon canon, Masters appear primarily in the Fate series. Like in the Discord Grail Wars, they are usually original characters, either created specifically for the story or carried over from a previous one.
Artifact 010

Artifact Ref: The **Sword of Cleansing**

Serial Number: 010

Object Class: Safe/Deadly

Internment Information: Obtained in Wonderland after [Redacted].

Description: The Sword of Cleansing is a crystal-bladed Mithrodin sword made out of an unknown hardened diamond alloy. It’s hilt is made of steel and packed leather.

Effects: The Sword of Cleansing cannot kill as its blade is intangible, and phases through anything it interacts with. If it phases through an Artifact, most of that Artifact’s effects will be nullified.

However, it has a different effect in its home dimension of Wonderland. Instead of being intangible, the blade is fully tangible, and is able to kill in a single strike. When it kills someone, all of their evil parts will turn to smoke and form a monster of pure evil.

Current Location: The Unnatural History Museum, Canberra.
Fate/Discord Wiki

## Welcome

This is the home of a living archive for the various Holy Grail Wars hosted by the Fate/Discord community.

The Holy Grail Wars are a series of TTRPG turn based games based off of the Fate series.

Throughout the wiki there will be communal pages to explain the basic concepts and relations to the original work, as well as the history of how this community came to be.

As each War develops and progresses it will be archived here, including the basic rule documents, the characters involved, and the overarching narrative.

With time, interwoven connections and wider reaching topics may develop. Feel free to help out!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Robert Jiwani

## Robert Jiwani

### relatives

* Helen Jiwani† (Mother)
* James Jiwani† (Father)
* James Jiwani, II† (Brother)
* Linda Reynolds† (Sister)
* Mary Jiwani† (Sister-in-law)
* James Jiwani, III (Nephew)
* James Reynolds† (Brother-in-law)
* Rattan Reynolds† (Nephew)
* Ethan Reynolds† (Nephew)
* Levi Jiwani-Collins† (Great nephew)
* Sarah Burkley† (Great niece)
* James Jiwani, IV (Great nephew)
* Cayler Anderson-Reynolds (Great nephew)
* Wyatt Reynolds (Great nephew)
* Madison Jiwani (Second great niece)
* Dean Anderson-Reynolds (Second great nephew)
* Mary-Anne Johnson (Second great niece)
James Jiwani, III

## James Jiwani, III

### relatives

* Donna Jiwani (Wife)
* Levi Jiwani-Collins (Son)
* Sarah Burkley† (Daughter)
* James Jiwani, IV (Son)
* James Jiwani, II† (Father)
* Mary Jiwani† (Mother)
* Josh Jiwani-Collins (Son-in-law)
* Jennifer Jiwani (Daughter-in-law)
* Madison Jiwani (Granddaughter)
* Helen Jiwani† (Grandmother)
* James Jiwani† (Grandfather)
* Robert Jiwani† (Uncle)
* Linda Reynolds† (Aunt)
* James Reynolds† (Uncle)
* Rattan Reynolds† (First cousin)
* Ethan Reynolds† (First cousin)
* Cayler Anderson-Reynolds (First cousin once removed)
* Wyatt Reynolds (First cousin once removed)
* Dean Anderson-Reynolds (First cousin twice removed)
* Mary-Anne Johnson (First cousin twice removed)
Avenger (Class)

**Avenger** is one of the extra Servant Classes used in the Holy Grail War. Members of this class are traditionally Servants who fight by reflecting or redirecting damaging attacks. Avengers are a wildcard, not having a consistent trend in their stats and weaknesses. Avengers are often characters that could fit another class, but are better defined by a need to vengeance and retribution. Avengers are likely to be vigilantes, or otherwise vindictive warriors that bear great hatred in the past.

Where a Berserker  class servant is likely to be a character defined by mindless rage and anger, an Avenger is cold, calculating, and driven by a targeted hatred. They are the dark side of the Holy Grail itself, reflecting the corruption it contains.

## List of Avengers

The following Sabers have appeared in Discord Grail Wars:

## In Canon

Avenger-class Servants appear in all Fate series media. In Fate/Stay Night, Avenger is portrayed as a tentacled embodiment of the Holy Grail's Corruption. In Fate/ Grand Order, various servants are given alternate, corrupted forms as Avenger class servants.

(WIP)
Artifact 042

Artifact Ref: **Viking Sunstone**

Serial Number: 042

Object Class: Safe

Internment Information: The Viking Sunstone was discovered by treasure hunting diver [Redacted] within a crashed wreck.

Description: The Viking Sunstone is a rectangular crystal of clear glass and sunstone.

Effects: The position of the sun can be clearly seen through the crystal even when overcast by clouds and snow.

Current Location: The American HQ, Washington.
Servant Class

**Servant Classes** are categories into which Servants are divided based on their history and abilities. Each class has different specialties and weaknesses; because of this, each class tends to approach the Holy Grail War in its own unique way.

## List of classes

### Standard Classes

These seven classes first appeared in Fate/Stay Night, and have been mainstays in all Holy Grail Wars since. The standard classes are:

* Saber
* Archer
* Lancer
* Rider
* Caster
* Berserker
* Assassin

Among these standard classes, the first three (Saber, Archer, and Lancer) are known as the Knight Classes, while the remaining four are known as Cavalry Classes.

### Extra Classes

These additional classes first appeared in later entries of the Fate series. The extra classes that have been used in Discord Grail Wars are:

* Avenger
* Faker
* Ruler
* Shielder

### New Classes

These additional classes have never appeared in the Fate series. Some debuted in the OT Grail Wars, while others debuted in the Discord Grail Wars. The new classes that have been used in Discord Grail Wars are:

* Brawler
* Builder
* Adventurer
Holy Grail War

# Introduction

A **Holy Grail War,** also known as a **Heaven's Feel,** is a series of rituals performed by seven mages, known as Masters. Each of the Masters involved summon a Servant to aide them in battle. Each Grail War is hosted in a suitable area, usually a city of some kind, that allows varied strategies and tactics to be used. Grail Wars are resolved by each pair of Master and Servant fighting one another, until only one pair survives.

## In Canon

Holy Grail Wars are hosted within very specific areas. The Type-Moon universe contains several types of True Magic which are often considered to be miracles; manifesting the Holy Grail is one of these miracles, and requires a large amount of magical power and structure. In the Fate series, the Holy Grail War takes place in one city, which is built on top of a series of leylines and caves that have been converted into a giant ritual platform for the summoning process.

The Holy Grail itself takes form only when 6 of the 7 summoned Servants are defeated, and uses the power of their souls to grant an all powerful wish to the winning pair. Unfortunately, years of mages tampering with the summoning ritual have led to some servants who are not pure heroes being summoned. These anti-heroes and villains have at some point tainted the Grail itself, causing the wishes granted to become twisted and malicious, not unlike a Monkey's Paw or Djinn's wish granting ability.

## In Fate/Discord

The Discord Grail Wars have had varying roster sizes, not always being limited to 7 pairs, in order to accommodate the current total of players. The central concept of the Grail War, that each Master is pursuing a wish to be granted by the Grail, is carried over with few exceptions. Within the Discord Grail Wars the hosting area is less restrictive, but often hint at being chosen or constructed deliberately for the ritual. The following areas have hosted a Discord Grail War so far.

* The First War, hosted in Fujitsu City.
* The Second War, hosted in Zephyranthes.
* The Third War, hosted in Western World (?).
Thomas Michaels, IV

## Thomas Michaels, IV

### relatives

* Parker Michaels (Father)
* Skylar Michaels (Mother)
* Angel Michaels (Grandmother)
* Thomas Michaels, II (Grandfather)
* Paige Wyatt (Aunt)
* Thomas Michaels, III† (Uncle)
* Rosie Michaels† (Aunt)
* Perseus Michaels (Uncle)
* Robert Thomas (Grandfather)
* Sarah Thomas (Grandmother)
* Robin Thomas (Aunt)
* Atticus Parker (Great grandfather)
* Heather Parker (Great grandmother)
* Cameron Parker (Great uncle)
* Ellie Parker (Great aunt)
* Shane Michaels† (Grandfather)
* Katrina Michaels (Great grandmother)
* Haley Faws (Great aunt)
* Shaun Parker, Sr.† (Great uncle)
* James Wyatt (Uncle)
* Michael Wyatt (First cousin)
* Shaun Parker, Jr. (First cousin once removed)
* Iris Parker (First cousin once removed)
* James Michaels† (Second great grandfather)
* Wanda Michaels† (Second great grandmother)
* Tyler Michaels† (Second great uncle)
* Dawson Faws (Great uncle)
* Zoey Faws (First cousin once removed)
* Laura Michaels† (Second great aunt)
* Jensen Michaels (First cousin once removed)
* Jace Michaels (First cousin once removed)
* Jadance Michaels† (First cousin once removed)
* Ash Michaels† (First cousin once removed)
* Adina Michaels (Second cousin once removed)
* Shoshannah Michaels (Second cousin once removed)
* Jenna Michaels (Second cousin once removed)
Archer (Class)

**Archer** is one of the standard Servant Classes used in the Holy Grail War. Members of this class are traditionally Servants who wield bows or other long-range weapons. Archers favour attacking from a distance, often staying out of combat until the situation is right. Archers often have lower stats that other classes in most areas, but are known for their exceptional Noble Phantasm stat, indicating the great power of their ultimate skills. Archers possess multiple class skills, but the two most notable are Perception, the ability to detect foes in distant areas, and Independent Action, the ability to survive without a Master. These skills make Archers the natural enemies of Assassin-class Servants.

## List of Archers

The following Archers have appeared in Discord Grail Wars:

## In Canon

Archer-class Servants appear in all Fate series media. The qualifications for the class are quite broad, and there is little consistency in stats, skills, or weapon types among canon Archers.
Caster (Class)

**Caster**is one of the standard Servant Classes used in the Holy Grail War. Members of this class are traditionally Servants who use magic spells. Casters may have frail physical stats, but they command the highest Magical Energy of any class, allowing them to deal great damage to multiple foes at once. Casters are tricky, and will try to manipulate the conditions of battle in their favour using their two main class skills: Item Creation, used to craft consumables and equipment, and Territory Creation, the ability to change the very battlefield itself. Using their varied magical abilities, Casters are often the only class comfortable handling Berserker-class Servants.

## List of Casters

The following Casters have appeared in Discord Grail Wars:

## In Canon

Caster-class Servants appear in all Fate series media. In addition to their class skills, they often tend to be associated with summoning monsters.
Rider (Class)

**Rider** is one of the standard Servant Classes used in the Holy Grail War. Members of this class are traditionally Servants who use vehicles or animal companions. Riders are all-rounders whose stats generally fail to impress, but who make up for it with their powerful mounts. While the focus of a Rider will greatly depend on their choice of animal or vehicle to ride, many mounts demonstrate superior Endurance against physical damage. Needless to say, their class skill is Riding, the ability to control mounts in combat. As long as a Rider is mounted, they should be taken as a serious threat to Servants of any class.

## List of Riders

The following Riders have appeared in Discord Grail Wars:

## In Canon

Rider-class Servants appear in all Fate series media. Their favoured stats vary as wildly as their choices of mount and weapon.
Artifact 006

Artifact Ref: Rasputin’s Heart

Serial Number: 007

Object Class: Safe

Internment Information: [Redacted]

Description: Artifact 006 is a rotting human-looking heart of dubious quality.

Effects: Anyone holding Artifact 006 seems to be completely immune to any damage. This would make the user immortal if it wasn’t for the fact that the Artifact also causes their body to physically rot away.

Current Location: [Redacted]
Lancer (Class)

**Lancer** is one of the standard Servant Classes used in the Holy Grail War. Members of this class are traditionally Servants who wield polearms. Lancers engage their foes in melee combat with superior technique. Their stats are generally high, often with a focus in Agility that allows them to execute multiple follow-up attacks on their foes. Lancers have two main class skills: Battle Continuation, representing the tenacity to survive beyond the limits of their Health, and Protection from Arrows, a technique used to reduce damage from ranged attacks. These traits have caused Lancers to be seen as the anti-Archer class.

## List of Lancers

The following Lancers have appeared in Discord Grail Wars:

## In Canon

Lancer-class Servants appear in all Fate series media. They tend to meet early and unfortunate ends, often at the point of their own spears.
Servant

**Servants** are one of the types of characters that appear in Holy Grail Wars. Each Servant is categorized into one of several Servant Classes depending on their history and abilities.

Servants are heroes and villains of legend summoned into the modern world, whose powers are far greater than their Masters. Because Servants rely on their Masters for the mana they need to survive, Servants generally protect their Masters from harm in combat. The most potent ability a Servant possesses is their Noble Phantasm, an ultimate technique which can turn the tide of battle.

In the Discord Grail Wars, Servants are pre-existing characters taken from popular media.

## List of Servants

The following Servants have appeared in Discord Grail Wars:

### Discord War 1

* Saber (YoRHa No. 2 Type-E)
* Archer (PlayerUnknown)
* Lancer (Monster Hunter)
* Rider (Anomander Rake)
* Caster (Yakumo Yukari)
* Berserker (Papa Nier)
* Assassin (Corvo Attano)

### Discord War 2

* Saber (Roy)
* Archer (Aida Mana)
* Lancer (Fairy Leviathan)
* Rider (Tenjou Utena and Himemiya Anthy)
* Caster (Doppelganger Arle)
* Berserker (Ikari Shinji and Eva Unit 01)
* Assassin (Copen)

### Discord War 3

* Saber (Harime Nui)
* Archer (Teemo)
* Lancer (Hisako)
* Rider (Tommy Oliver)
* Caster (Hiakari Koyuki)
* Berserker (Garruk)
* Assassin (Tsurugi Fuyuyu)
* Avenger (Guts)
* Brawler (Akuma)
* Builder (Probius)
* Adventurer (Ratchet)
* Faker (Crash Bandicoot)

## In Canon

In the Type-Moon canon, Servants appear primarily in the Fate series. They tend to be pre-existing characters from history or legend, though some are original characters as well.
Dracula's Death Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Double Dare

**Double Dare** is the 3rd episode of Season 1 of The Smart House

## Synopsis

After seeing their house a mess,Betty and Candy decided to leave the house, and put June in charge of the house, but instead of helping, she decides to keep the house as messy as possible. They siblings get annoyed, and follow suit, Can they clean up the house before Mom get home?
Artifact 058

Artifact Ref: The **Flyswatter of Mwindo**

Serial Number: 058

Object Class: Weapon

Internment Information: This Artifact was brought by the Artifact Ministry from the MacBoon Auction Company.

Description: Artifact 058 is a traditional african zulu flyswatter made from zebra hair and attached to a smooth piece of marula wood.

Effects: Artifact 058 can not only levitate anything it is pointed at, but can also summon a bolt of lightning from the heavens.

Current Location: The American HQ, Washington D.C.
Season I

Season I, also known as `Welcome To The Family' is the first Season of he newest hit series, The Smart House. It also contains II pilots

#### The Smart House Pilots

```
S1P1: B Bathroom Chaos

```

In A Family this Big, Even going to the bathroom, turns into absolute chaos. Will Michael Smart, be able to do his business in peace?

```
S1P2: In The Smart House

```

The Smart Family prepare for their first dayview on the air. Will their first time be good, or will it turn into absolute chaos?

### SEASON I: Welcome to The Family

```
S1E1: A Natural Selection

```

Today is the Salem Woods State Fair, and The Smart Siblings are excited, but with Poor Lisa all alone in the house, Michael and his siblings argue over who should look after Lisa while their at the fair.

```
S1E2: Picture Perfect Panic

```

Today is the Annual Salem Woods Family Picture Day, and The Smart Siblings have their picture taken, Will it End in Disaster,or will be a good photo?

```
S1E3: Double Dare

```

After Seeing the Smart House a mess, Carley and Betty decide to go off on their honeymoon and have April in charge of the house. When it all backfires, They all have a strike,which results in the house being dirty.

```
S1E4: Miss Bossy Boots

```

Carley and Lisa go out on a camping trip, leaving April In Charge. However, she starts exhibiting some weird tendancies,and she starts bossing everyone around like crazy.

```
s1E5: Mr.Predictable

```
Welcome to The Smart House

**Welcome To The Smart House** is a brand new title theme song for the newest animated series, The Smart Family, which is scheduled to air in 2019. Its also the name of the first episode of the series.

**The Song Lyrics**

I wake up in the morning and brush my teeth,

I dodge all my siblings and head downstairs.

I give my mom and kiss and give my dad a hug,

And i then i got to school and head back home.

This is my life and there's nothing better,

NOTHING BETTER THAN THIS!

Welcome To The Smart House,

Life Gets better,

Welcome to The Smart House.

Life gets better and better,

With each new day that passes by!

Welcome To The Smart House

Life gets better

Welcome to The Smart House! 2x
Artifact 018

Artifact Ref: The **Poison Apple Tree**

Serial Number: 018-1

Object Class: Location

Internment Information: The Poison Apple Tree was stumbled upon by a group of hunters in the [Redacted] woodlands of Germany. One of the hunters is now dead and one of them has been lost in the woods.

Description: The Poison Apple Tree looks like an average apple tree flourishing with shiny red apples.

Effects: The Poison Apple Tree has no abilities of its own except for its power to grow Artifact 018-2.
Gabby Smart

**Gabby Smart** is one of the members of the Smart Family. He's the 6th member of her Siblings, but she is the youngest of her siblings. Gabby is one of the most loyal smart family members on Earth. She is bubbly,optimistic,kind,loyal,brave and smart. She is one of the most kindest Smart Family members ever. However, she can get a little bit angry sometimes, especially with her siblings. But she has a kind heart, and is always ready to look out for her siblings.
Artifact 027

Artifact Ref: The **8 Acids of Mirshí**

Serial Number: 027

Object Class: Deadly

Inturnment Information: This Artifact is currently under the use of the Splinter Cell, but has been registered as an Artifact into the Artifact Directory.

Description: Artifact 027 is a hip-flask bottle of several green liquids sealed in with a wine cork.

Effects: When the wine cork is removed, whoever is holding the bottle has free control of the acidic liquids.

Current Location: Unknown, likely stored aboard the Flying Dutchman.
Linda Reynolds

## Linda Reynolds

### relatives

* James Reynolds† (Husband)
* Rattan Reynolds† (Son)
* Ethan Reynolds† (Son)
* Helen Jiwani† (Mother)
* James Jiwani† (Father)
* James Jiwani, II† (Brother)
* Robert Jiwani† (Brother)
* Cayler Anderson-Reynolds (Grandson)
* Wyatt Reynolds (Grandson)
* Mary Jiwani† (Sister-in-law)
* James Jiwani, III (Nephew)
* Dean Anderson-Reynolds (Great grandson)
* Mary-Anne Johnson (Great granddaughter)
* Levi Jiwani-Collins (Great nephew)
* Sarah Burkley† (Great niece)
* James Jiwani, IV (Great nephew)
* Madison Jiwani (Second great niece)
Artifact 011

Artifact Ref: The **Obsidian Tunic**

Serial Number: 011

Object Class: Safe

Internment Information: The Obsidian Tunic was found by American military personnel while scouting the top of the Kīlauea volcano on the Hawaiian island of Hawai’i.

Description: The Obsidian Tunic is a adult sized vest made with an unknown isotope of obsidian. Some of it is made out of sturdy metal.

Effects: Those who wear this Artifact will be protected from the elements of fire, water, earth, and air. Take caution as the Tunic is very heavy, weighing 2 Tons.

Current Location: The Unnatural History Museum, Canberra.
Artifact 054

Artifact Ref: The **Flaming Blade**

Serial Number: 054

Object Class: Weapon

Internment Information: This Artifact was found on the Isle of Man after Artifact 017 detected a spike in Layline energy there.

Description: Artifact 054 is a cast iron greatsword held within a black leather hilt.

Effects: When the sword is activated, its blade will ignite with magical flames that can chop through nearly anything.

Current Location: The Unnatural History Museum, Canberra.
Artifact 002

Artifact Ref: **Perfect Map**

Seriel Number: 002

Object Class: Safe

Internment Information: Obtained from a temple located beneath the town of [Redacted], USA.

Description: The perfect Map is a old map that is detailed with every country, city, river, or forest known to man.

Effect: The perfect map, like it’s name suggests, details every part of Earth. It is even able to “Zoom in” like a touchscreen. Agents have also stated that the rivers on the map feel wet, as if actually filled with water. The map seems immune to non-magical damage.

Current location: The Unnatural history museum, Canberra.
Artifact 017

Artfact Ref: The **Black Knight Satalite**

Serial Number: 017

Object Class: Safe[1]

Indenturement Information: This Artifact was spotted hurling towards earth by the local Metorology group of [Redacted], Kentucky.

Description: The Black Knight Satalite is the first completely mechanical artifact recovered by the Artifact Ministry. It is painted completely in ageless pitch-black coating & has 2 fold-out wings made with some type of flexible alloy.

Effects: The Data-Core within the satalite can be programmed to do almost anything. Currently the Ministry uses it to monitor the Layline energy emitted whenever an Artifact is awakened. The satalite is space-ready and can enter in and out of the ozone quickly, without burning at all. The satalite does not seem to run off any power source.

Current Location: Above the Earth, scanning for Layline energy.

Note 1: Because of its programmable nature, Artifact 017 could theoretically have weapons attached to it, elevating it to a Weapon-Class or a Deadly-Class Artifact.
Artifact 066

Artifact Ref: The **Warp Flute**

Serial Number: 066

Object Class: Safe

Internment Information: This Artifact was found in the swamps of Louisiana after Artifact 017 detected a spike in Layline energy there.

Description: Artifact 017 is a Chinese flute made out of a Sichuan Takin bone.

Effects: When the flute is blown into, the player will be transported to a seemingly random location [Addendum].

Current Location: Site 10

Addendum: List of Artifact 017’s registered output locations.

 Zimrin, Syria
Artifact 035

Artifact Ref: The Roswell U.F.O.

Serial Number: 035

Object Class: Safe

Internment Information: This Artifact was obtained by Project: Blue Book, one of the fabled ancestors of the Artifact Ministry. Their mission was to record all sightings of aliens, but they ended up finding much more than stories. Such was the Roswell U.F.O., reassembled from its scattered parts by a “Mad” conspiracist.

Description: The Roswell U.F.O. is a one-person flying saucer made with materials stronger and more powerful than anything found on earth. It has a weak stun weapon that hardly ever functions. It seems to run on quantum physics.

Effects: It is equipped with an anti-gravity generator that allows it to fly without any visible method of propultion. It has a weak stun weapon that hardly ever functions. It seems to run on quantum physics.

Current Location: The Fantasy Garage, California.
Artifact 022

Artifact Ref: The Masquerade Mask

Serial Number:

Object Class: Safe

Internment Information: The Masquerade Mask was raided from the [Redacted] costume shop, which had closed in [Redacted].

Description: The Masquerade Mask is a red eyemask decorated with small red feathers that look similar to that of a peacock’s.

Effects: Anyone wearing the mask will be completely unrecognisable, even to people they have met personally. Voices & Personality stay the same & can be recognised.

Current Location: The French Offices, Paris.
Secure facility locations

## Classifications

These classifications are often used to classify specialties or facilities.

### Armed

Armed denotes a facility with a high amount of armed guards and usually protects powerful Artifacts.

### Biohazard

Denotes a facility that contains many infectious Artifacts. They are usually isolated from civilisation and have advanced decontamination procedures before anyone can leave.

### Fence Unit

A nickname given to a location located nearby a Location-Class Artifact in order to keep it safe.

### Study

Denotes a facility specifically designed for in-depth study of Artifacts.

### Garage

Denotes a facility that specialises in vehicle storage.

### Treatment

A specialised type of facility that is used to accommodate and heal those who have been effected by an Artifact, whether they are a Artifact Ministry or not.

## List of Facilities

### The Unnatural History Museum (Site 1)

The **Unnatural history museum**is the Artifact Ministry’s first ever headquarters. It is located in a pocket dimension anchored below the Canberra Museum & Gallery.

### The French Offices (Site 2)

The French offices are Paris’ main facility & are located in an inconspicuous nameless office building.

### The Fantasy Garage (Site 3)

[Garage]

This location is where the Ministry stores most Vehicle Artifacts they recover. It is located in the valleys of California. Artifacts contained at this facility include: Artifacts 014, 035 & 059.

### The American HQ (Site 4)

This is where the American branch of the Artifact Ministry operates. It is located in a pocket dimension anchored to the Washington Monument. Artifacts contained at this facility include: Artifacts 040, 042, & 058.

### The Circus (Site 5)

[Treatment]

This is where people permanently effected by Artifacts reside until a counter can be found.

### Rabbits Hole (Site 6)

[Armed]

The Rabbits Hole is a highly top secret Artifact vault located in [Redacted]. It’s many winding corridors conseal exceptionally dangerous Artifacts. Most agents will only ever find out its name.

### The Japanese Offices (Site 7)

The Japanese offices are Japan’s main facility & are located in a warehouse on the outskirts of Tokyo. Artifacts contained at this facility include: Artifacts 005 & 037.

### Site 8

[Study]

Where the leading scientists conduct their research. It is located in the Cathedral Range State Park, Victoria.

### The Facility of South Africa (Site 9)

Where the African branch of the Artifact Ministry is located. They are located in an "*Anerudo & sons*" office building.

### Site 10

[Fence Unit]

Built around Eon, the Flying Citadel, but later grew to contain Artifact 066.
Artifact 021

Artifact Ref: The **Boots of Hermes**

Serial Number: 021

Object Class: Safe

Internment Information: Artifact 021 was found in an archeological dig site near Mt. Olympus. It was alongside Artifact 020.

Description: Artifact 021 is a pair of brass boots equipped with small, clockwork wings.

Effects: The wearer of the Boots of Hermes is capable of flight.

Current Location: The Unnatural History Museum, Canberra.
Artifact 031

Artifact Ref: **Instant Messaging**

Serial Number: 031

Object Class: Safe

Internment Information: These Artifacts were found in 5 different locations in the continental United States. They were found in Georgia, Atlanta, New York, Phoenix, and Washington D.C.

Description: They all appear as a blue post box about the size of a human. It is made of painted cast iron & and has some type of electrical motor attached to the back.

Effects: If a message is placed within an envelope with an address of it, Placing it inside Artifact 031 will automatically teleport the letter to the adress[1]. Their are 5 of them.

Current Location: 031-1 is located in the Unnatural History Museum. 031-2 is located in the French Offices.

Note 1: The random code of numbers written atop of each mailbox act as the mailboxes adress to its brethren.
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Artifact 013

Artifact Ref: The **Mug of Truth**

Serial Number: 013

Object Class: Safe

Internment Information: [Redacted]

Description: The Mug of Truth is a averagely sized mug made out of dark oak wood with a dragon wing-style handle. It is secured in place with 2 bands of tin.

Effects: Any beverage poured into the Mug of Truth will be magically laced with a powerful truth serum.

Current Location: Vault 5 at the Unnatural History Museum.
Artifact 015

Artifact Ref: The All-Seeing Eye

Serial Number: 015

Object Class: Safe

Internment Information: Artifact 015 was confiscated by a group of cultists who worshipped the [Redacted], and were jailed when their church in [Redacted], Switzerland was raided by the government.

Discription: This Artifact is a glass fully-circular mirror connected to a triangle made from some type of diamon-like material. All attempts to break the mirror or the triangle have resulted in nothing.

Effects: When someone places both of their palms on either sides of the mirror, but within the triangle, the mirror in the centre will show whatever person or place the user wants it to, provided that the place you wish to view has no magical protections.

Current Location: The wall of the reading room at the Unnatural History Museum.
Artifact 052

Artifact Ref: Freyja’s feather cloak

Serial Number: 052

Object Class: Safe

Internment Information: Artifact 052 was found upon the highest peak of the small island of [Redacted], located in the Norwegian Sea.

Description: Artifact 052 is a cloak made out of gyrfalcon[1] feathers sewn together with miniscule black string.

Effects: Artifact 052 functions as a large pair of wings, allowing the user to fly like a falcon.

Current Location: The Unnatural History Museum, Canberra.

Note 1: The gyrfalcon, also known as the Norwegian falcon, is a bird famously attributed to Norse mythology.
Artifact 004

Artifact Ref: The **Wand of Fire**

Serial Number: 004

Object Class: Weapon/Deadly

Internment Information: This Artifact was recovered by german tourists in the [Redacted] national park as a suvenier. It’s fire ability was descovered 3 weeks later and swiftly intercepted by the Artifact Ministry.

Description: The Wand of Fire is a roughly sanded stick of ash wood about the length of a teenagers arm.

Effects: When this Artifact is activated it will shoot out a stream of fire from its tip. The heat and size of the flames depend on the user’s emotional state.

Current Location: The Unnatural History Museum, Canberra.
Artifact 075

Artifact Ref: The **Holy Rosary**

Serial Number: 075

Object Class

Internment Information: This Artifact was found in the Holy Lands of Israel after Artifact 017 detected a spike in Layline energy there.

Description: Artifact 075 is a set of golden Rosary Beads.

Effects: When somebody prays the Rosary with them, a small circle of light will form around them. It has been proven that demonic energy cannot pass this area.

Current Location: The French Offices, Paris.
Object Classes

All Artifacts are given a class that represent specific variables about an Artifact, most commonly the amount of serious harm an Artifact can can inflict.

## Normal Classes

Classes that you will find on most if not all Artifact entries you view.

### Safe

Safe-Class Artifacts are not proven to be physically or mentally harmful in any way.

### Weapon

Weapon-Class Artifacts are Artifacts that can inflict some type of harm onto a target. They are often used by security personnel.

### Deadly

Deadly-Class Artifacts are Artifacts that can easily kill a regular human being.

## Abnormal Classes

These classes are much less used than the main 3, but are still utilised sparringly.

### Neutralised

An Artifact that has lost all of its abilities, making it just a regular object.

### Location

A large-scale Artifact that is located in a certain place & cannot be removed.
Ash Michaels

## About

**Ash Alexander Michaels** was the youngest son of Tyler Michaels and Laura Michaels. His older brothers were Jensen Michaels and Jace Michaels and his younger sibling was Jadance Michaels. He skipped a grade, and he was nine years old in sixth.

## History

At two years old, his younger sister was born. When he was ten, he died of Whooping Cough.
Artifact 030

Artifact Ref: The **Horn O’ Plenty**

Serial Number: 030

Object Class: Safe

Internment Information: This Artifact was found in Melfort, Canada after Artifact 017 detected a spike in Layline energy there.

Description: The Horn O’ Plenty is a simple wicker horn, like those often used at thanksgiving dinners.

Effects: Whenever activated, the Horn O’ Plenty will despense a large veriety of fresh gourds.

Current Location: The Unnatural History Museum, Canberra.
Artifact 038

Artifact Ref: The **Bounce Ball**

Serial Number: 038

Object Class: Safe

Internment Information: This was recovered from The [Redacted] and [Redacted] sports store.

Description: The Bounce Ball is a white rubber ball with an imprinted logo for *Warrior* *meets NCAA Specs*.

Effects: The holder of this artifact will have every cell in his body enhanced with an ultra-rubber allow that makes them able to bounce like a ball.

Current Location: The Unnatural History Museum, Canberra.
Artifact 014

Artifact Ref: Amelia Earhart’s Biplane

Serial Number: 014

Object Class: Safe

Internment Information: Amelia Earhart’s Biplane was found on a small island off the shore of mainland Wonderland. Amelia was found [Redacted] and relocated to [Redacted].

Description: Amelia Earhart’s Biplane is a non-armed travel biplane made out of decaying metal.

Effects: When the biplane hits a certain speed, it will be transported between Earth and Wonderland.

Current Location: The Fantasy Garage
Artifact 016

Artifact Ref: The **Magical Antivirus**

Serial Number: 016

Object Class: Safe

Internment Information: This Artifact was brought at [Redacted] hardware during their clearance sale.

Description: Artifact 016 is a coverless USB stick that will plug into most computers.

Effects: Plugging Artifact 016 into a computer will completely purge the system of any viruses in the maximum of 1 hour. It contains no actual code, and is magical in nature.

Current Location: The Unnatural History Museum, Canberra.
Artifact 024

Artifact Ref: The **Shield of Shiriœ**

Serial Number: 024

Object Class: Safe

Internment Information: The Shield of Shiriœ was recovered from the middle of a Mexican desert by the “Treasure Hunt” Task Force.

Description: The Shield of Shiriœ is a circular shield made out of an unknown metal, dubbed by researchers as [Redacted].

Effects: The metal that the shield is made of has the metallurgical ability to repel magical energy.

Current Location: The Unnatural History Museum, Canberra.
Artifact 025

Artifact Ref: The Bell Witch’s Brew

Serial Number: 025

Object Class: Deadly

Internment Information: Artifact 025 was recovered by the “Devils Due” Task Force after a large amount of murders were committed with it.

Description: Artifact 025 is a poisonous liquid stored in a glass medicine bottle. The liquid is unidentifiable, but it contains trace amounts of Cyanide and Mercury.

Effects: Whoever is near the Artifact will reportedly hear the voice of an old lady in their head, who will try to tempt them into using the poison to kill their enemies. The poison is extremely potent and can kill instantly.

Current Location: The Unnatural History Museum. Must be stored in a soundproof black box to counter effects.
Artifact 055

Artifact Ref: A **Nissan Skyline GT-R**

Serial Number: 055

Object Class: Safe

Internment Information: Artifact 055 was purchased from an auction by Mr. [Redacted], who lives in Sacramento, California. He used Artifact 055 for 3 years before he nearly drove into a wall, but found himself halfway across the city. The vehicle was confiscated by the Artifact Ministry & Mr. [Redacted] has had his memory altered.

Description: Artifact 055 is a standard model Nissan Skyline GT-R, produced between 1969 and 1972. It has the license plate [Redacted]. In all aspects, it seems to be a regular vehicle that has just been enchanted.

Effects: When the Artifact is activated, the car will teleport anywhere on earth that the driver wills it to. Depending on how far away the target is, the car may spend an extended time in a place dubbed "between the dimensions"[1].

Current Location: Garage 42, the garage connected to the Unnatural History Museum.

Note 1: The "between the dimensions" is a cold, black place that doesn’t seem to be inhabited by any living organisms.
Artifact 041

Artifact Ref: The Bermuda Triangle

Serial number: 041

Object Class: Location

Internment Information: Disappearances in The Bermuda Triangle have been happening since the 1600’s. The intire Bermuda Triangle cannot possibly be contained. The “Bermuda Flyers” Task Force works hard to save anyone who comes into contact with the region.

Description: The Bermuda Triangle is a region of sea between Bermuda, Florida, and Puerto Rico. It has become famous for its high amount of missing boats & aeroplanes. The cause of these disapearances is that the Bermuda Triangle is Earths “Fracture Point[1]”.

Effects: Because it is Earth’s “Fracture Point”, it is infested with inter dimensional energies, which often causes electronic failure. Raptures can also transport people through dimensions.

Note 1: A “Fracture Point” is a dimensions lowest pretected point from interdimensional energies.
Pure's illegal activities

* Couples and sexual acts: Men and women work together so they create links et some of they fall in love. But couples are forbidden so they must live hidden. They can’t have children, because the demographic growth is control and children must take medical treatments against mutations. Women can illegally abort but there is 50% chance they die. Women who make abort have no formations and use old scissors and peaks to do that.
* Black market: The food which is distributed can’t meet the needs of the population, so few farmers steal food and swap it to other residents.
* Prostitution: Only a few women and men do prostitution, they exchange their services against food. But some women die when she must abort.
Artifact 020

Artifact Ref: **Poseidon’s Trident**

Serial Number: 020

Object Class: Weapon

Interment Information: Artifact 020 was found in an archeological dig site near Mt. Olympus. It was alongside Artifact 021.

Description: Artifact 020 is a trident decorated with shells and made of a unknown material of various shades of blue.

Effects: Whoever wields Poseidon’s Trident takes control of any nearby water.

Current Location: The Unnatural History Museum, Canberra.
Artifact 028

Artifact Ref: The **Layline Tuning Fork**

Serial Number: 028

Object Class: Safe

Indenturement Information: This Artifact was found in a meadow in Pennsylvania after Artifact 017 detected a major spike[1] in Layline energy there.

Description: The tuning piece of Artifact 028 is made of some type of magically irradiated copper while the handle is made of finely sanded calafornian redwood. The two pieces are connected with a band of low-carat gold. A rod of an unknown metal runs all of the way through the Artifact.

Effects: Artifact 028 allows the holder to see the usually invisible Lay Lines. The fork itself can interact directly with the Lay Lines, stretching them & repairing them & even severing them for a limited time until they reconnect themselves.

Current Location: The Unnatural History Museum, Canberra.

Note 1: Irregular ammount of Layline energy in spawning may be caused by its affinity towards Laylines.
Artifact 012

Artifact Ref: The **Claws of Lightning**

Serial Number: 012

Object Class: Weapon

Internment Information: Artifact 012 was located by the “Treasure Hunt” task force in the deep of the Amazon Rainforest.

Description: Artifact 012 is a gauntlet made out of an unidentifiable type of gold. Attached to it are 3 metal “claws” that are permenately electrified.

Effects: The wearer of the Claws of Lightning can shoot a high amount of electrical power from it.

Current Location: The Unnatural History Museum, Canberra
Artifact 009

Artifact Ref: The **Looking Glass**

Serial Number: 009

Object Class: Safe

Internment Information: This was raided from the mansion of the late [Redacted] in the summer of [Redacted], and was relocated to the French offices.

Description: Artifact 009 is a rectangular ornate mirror made of extremely clear magical glass, and the frame is made of oak wood.

Effects: By travelling through the mirror, users can enter the Wonderland dimension.

Current Location: The wall in the main room of the French Offices.
Artifact 032

Artifact Ref: The **Buddha’s Hand**

Serial Number: 032

Object Class: Safe

Internment Information: Artifact 032 was located by the “Treasure Hunt” task force in the [Redacted] forest in northern China.

Description: The Buddha’s Hand is split into two parts. The top part is a hollowed out “Buddha’s Hand” fruit. The bottom part is a handle made out of cherry blossom wood, with laces of chrome wrapped around it. The top part levitates slightly above the bottom part.

Effects: When the Buddha’s Hand is activated, anything it points at will begin levitating. It also seems that any plantlife that is levitated will grow increasingly well.

Current Location: The Unnatural history museum, Canberra
Saber (Class)

**Saber** is one of the standard Servant Classes used in the Holy Grail War. Members of this class are traditionally Servants who wield swords. Sabers are straightforward all-rounders with notably high stats and few weaknesses, earning them the reputation of being the strongest class. Sabers usually have a notably high Resistance stat, used for defense against magical attacks. This is enhanced even further by their class skill, Magic Resistance, making Sabers the most potent threat to Caster-class Servants.

## List of Sabers

The following Sabers have appeared in Discord Grail Wars:

## In Canon

Saber-class Servants appear in all Fate series media. Rather than simply including all heroes who used a sword, canon Sabers are usually only qualified for the class if their sword itself is legendary in its own right.

(WIP)
Security clearance levels

## Overview

Ministry security clearances granted to personnel represent the highest level or type of information to which they can be granted access. However, having any given clearance level does not automatically grant access to all information at that level: personnel are only granted access to information on a "need-to-know" basis and at the discretion of the designated disclosure officer overseeing their respective departments

### Level 1 - Beta

Level 1 security clearances are given to non-essential personnel such as trainee’s and Janitoral Staff. They only have access to a dousen articles in the Artifact Directory.

### Level 2 - Alpha

Level 2 security clearances are given to personnel who graduate Boot Camp. This grants them access to most articles in the Artifact Directory & handling rights with most Safe-Class or Weapon-Class Artifacts.

### Level 3 - Eta

Level 3 security clearances are given to security and research personnel that may require special access to Artifacts.

### Level 4 - Xi

Level 4 security clearances are given to senior security and research personnel that require in-depth data on all Artifacts.

### Level 5 - Psi

Level 5 security clearances are given to senior administration that require access to all Artifacts and Facilities.

### Level 6 - Omega

Only ever held by the High Ministry. Grants access to all information.
Artifact 007

Artifact Ref: The Forge of Hephaestus

Serial Number: 007

Object Class: Location

Internment Information: Artifact 007 was first discovered when the long-dormant volcano on the island of Lemnos suddenly relit. a specially prepared SWAT team entered the volcano, but it turned out that they didn’t need their special gear because the flames & the heat have no actual effect on the body.

They later found that the heart of the volcano was some kind of blacksmiths workshop that could be used to transform average materials into magical Artifacts.

Description: The entrance to the Forge is the mouth of the volcano on the island of Lemnos. Within the heart is a platform of a red material. Within the centre of the platform is a vat of magical lava.

Effects: Dipping non-magical materials into the vat within the centre will transform them into magic-infused Artifacts. See Art. 007 Enchantment log.
Artifact 037

Artifact Ref: ***Chill Drinks* Vendor**

Serial Numbers: 037

Object Class: Safe

Internment Information: This Artifact was contained by the Kaiju Killah Corps. from the [Redacted] Subway Station after a rash of transformations.

Description: The *Chill Drinks* Vendor is a Japanese-Style red snack vending machine which contains 18 different types of drinks that seem to restock on their own.

Effects: When a drink is ordered it will always come with a duplicate. If two people drink the duplicates at the same time, they will suddenly evaporate and combine into one being[1]. This fusion lasts for 48 hours until the fusion melts and the two halves regain their bodies.

Current Location: Heavy Storage at the Japanese Offices.

Note 1: The minds of the halves are merged in a way that their brains have combined, allowing each of them control over the fusion.
Artifact 036

Artifact Ref: The **Bone Key**

Serial Number: 036

Object Class: Safe

Internment Information: [Redacted]

Description: The Bone Key is apears as a key made of hollowed bones.

Effects: When the key is placed into a keyhole, the bones will reshape or duplicate, becoming a perfect mimicry of the key that should unlock it.

Current Location: The Unnatural History Museum, Canberra