recursal/Fanatic-Fandom huggingface dataset:
Divine Right

Era

**Divine Right** is a Medieval Era Civic in Civilization VI.

## Quotes

"I conclude then this point touching upon the power of kings with this axiom of divinity, That as to dispute what God may do is blasphemy ... so it is sedition to dispute what a king may do."

- King James I

"Listen, strange women lying in ponds distributing swords is no basis for a system of government ... You can't expect to wield supreme power just 'cause some watery tart threw a sword at you!"

- Monty Python

## Cost and Requirements

Requirements: Civil Service, Theology

Prerequisite: Reformed Church

Base Cost: 290 Culture

Boosts: Build 2 Temples.

## Unlocks

* Mont St. Michel
* Monarchy
* Chivalry
* Gothic Architecture

## Makes Obsolete

* Corvée
* Maneuver

## Civilopedia Historical Context

It is fairly clear that the theory of the divine right of kings can be traced back to the Bible, as the 13th chapter of Romans begins: "For there is no authority except from God, and those that exist have been instituted by God. Therefore he who resists the authorities resists what God has appointed, and those who resist will incur judgement ..." Moreover, as the apostle Paul noted, in the book of the prophet Daniel it states categorically that God "removes kings and sets them up."

While in other places and other times, some kings claimed to be descended from divine beings (or to be gods themselves), in early Christian Europe the notion took hold that the Merovingians held power because it was God's will they do so, and that they were therefore blessed. Thus, when Charlemagne was crowned by the pope on Christmas Day 800 AD, it was not a conferring of authority but merely confirmation of what already existed ... his divine right to rule. The ultimate root of kingly authority was spiritual (although having a big, well-trained army helped).

This philosophy (or theology) was quite popular among kings for many centuries. In 1597, for instance, James VI of Scotland penned the Basilikon Doron, a manual on the power of kings, in preparation for his ascension to the English throne, stating, "The state of monarchy is the supremest thing upon Earth, for kings are not only God's lieutenants upon earth and sit upon God's throne." But by the 18th Century, rulers began to consolidate power in more secular ways, tending towards absolutism. The spread of Protestantism hurried things along, as the Catholic sanction of divine right came into question. The American and French revolutions, and Napoleon's tossing all kinds of kings aside, deprived the doctrine of its last shreds of credibility.
Greece

More on this on Wikipedia:
→ ***Greece***

**Greece** is one of the civilizations in *Civilization VI*.

## Description

Pericles, the Athenian orator, promoted greater democracy for Athens lower classes and brought the city into its greatest Golden Age. Greece's unique ability is Plato's Republic. They get an extra wildcard slot no matter which government they choose. The Greek unique unit is the Hoplite. The Hoplite gets a bonus when other Hoplites are adjacent. The Acropolis is Greece's replacement for the theater district. It gets higher culture adjacency bonuses for being next to districts, especially the city center. It must be built on a hill. Culture also plays into Pericles' ability, Surrounded by Glory. For every city state for which Greece is the suzerain, they get a bonus to their culture.

Greece is a powerful early game culture civ. By allying with city-states, placing your Acropolis well, and using the bonus wildcard civic, you have the flexibility to pursue any victory from the very beginning. The Hoplite will give you the power you need to defend your territory from early aggressive civs, like the Aztec and the Scythians.

## Special Abilities

**Plato's Republic** - Gets an extra wildcard slot no matter which government is chosen.

## Unique unit

**Hoplite** - A unique unit that gets a bonus when other Hoplites are adjacent.

## Unique district

**Acropolis** - A unique district gets higher culture adjacency bonuses for being next to districts, especially the city center.

## Cities (Pericles)

* Athens -  Capital
* Knossos
* Ephesus
* Mycenae
* Corinth

## Cities (Gorgo)

* Sparta -  Capital
* Thermos

## External links

* Civilization VI: Pericles Leads Greece on civilization.com
* Civilization VI: Gorgo Leads Greece on civilization.com
Gandhi

More on this on Wikipedia:
→ ***Mahatma Gandhi***

**Gandhi** is the leader for India in *Civilization VI*.

## History

Born in British-ruled India, Gandhi was famed for his courageous passive movements towards alleviating poverty, increasing women's rights, promoting religious harmony and, most prominently, obtaining India's independence.

Gandhi led the campaign for India's independence from British rule through a specific philosophy of nonviolent resistance called Satyagraha. Some of his movements included the famed Salt March, multiple hunger strikes and more, which often led to long stints in prison and harm to himself.

Gandhi also worked to unite Hindus and Muslims in the country, which drew the attention of many would-be assassins. After five failed attempts on his life, Gandhi was assassinated on January 30, 1948, leaving a nation and world in mourning. As the preeminent nonviolent activist, Gandhi's influence changed the course of human history, setting the stage for leaders such as Martin Luther King who drew from his inspiring nonviolent philosophies for change.

## Intro

Be kind, Gandhi Bapu, and you will find yourself surrounded by the true friends. Keep the Indian people safe, guarding them with magnificent elephant warriors. Your faith will guide you to peace and harmony. Keep your mind open, and be the change you want to see in the world.

## Leader bonus

**Satyagraha** - +5 Faith for each civilization (including India) they have met that has founded a Religion and is not currently at war. Opposing civilizations receive double the war weariness for fighting against Gandhi.

## Leader agenda

Peacekeeper - Never declares war for which he can be branded a warmonger, and will try to befriend those who maintain peace. Hates warmongers.

(Hidden Agenda) Nuke Happy - Has no hesitation to use nuclear weapons. Respects other civilizations that project strength with nuclear weapons.

## Quotes

"Great minds think alike, I see. There are so many uses for that technology..." - Gandhi when you have a large arsenal of nuclear weapons.

"My attempts to avoid violence have failed. An eye for an eye only makes the world blind" - Gandhi when you have declared war on him.

## Trivia

Due to a bug in Civilization 1, Gandhi could, under the right conditions, become a warmongering nuclear power. The developers found out about this bug and found it funny, so they kept it in the game and every other Civilization to date.

## External links

* Civilization VI: Mahatma Gandhi Leads India on civilization.com
Harbor

Era
 "A District for naval activity in your city. Also removes the  Movement penalty for embarking and disembarking to and from this tile. Must be built on Coast or Lake Terrain adjacent to land."

More on this on Wikipedia:
→ ***Harbor***

The **Harbor** is one of the Districts in Civilization VI.

## Notes

+1  Trade Routes capacity.
+1  Great Admiral Point per turn.
+2  Gold from adjacent City Center.
+1  Gold from every 2 adjacent District Tiles.
+1  Gold from each adjacent Coastal Resource.
Citizen Yields (per Citizen):

* +2  Gold
* +1  Science
Hạ Long Bay

"Behold the wonders of the Heavens and Earth. The clear aqua blue serves as a looking glass, thousands of turquoise crows tinged with a touch of black."
–Nguyễn Trãi

More on this on Wikipedia:
→ ***Hạ Long Bay***

**Hạ Long Bay** is one of the Natural Wonders in Civilization VI.

## Trivia

* +15  Combat Strength when defending in this tile.
Fall of Babylon

**Fall Of Babylon** is a Special Ability for Persia in *Civilization VI*

## Description

+2  Movement for the first 10 turns after declaring a Surprise War on a major civilization.
No penalties to yields in occupied cities.
Declaring a Surprise War only counts as a Formal War for the purpose of warmongering and war weariness
Gaius Duilius

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Gaius Duilius***

Gaius Duilius is one of the  Great People specifically a  Great Admiral in Civilization VI.

## Unique ability

**Retire (1 charge)**

Forms a Fleet out of a military naval unit

**Passive Effect**

+5  Combat Strength and +1  Movement to Classical and Medieval era naval units within 2 units.
Egypt

More on this on Wikipedia:
→ ***Egypt***

**Egypt** is one of the civilizations in *Civilization VI*.

## Description

In *Civilization VI*, each civilization has two abilities. One is based on what the nation has done throughout history and the other is tailored to what happened during the ruler's reign. Cleopatra leads the Egyptian civilization. Cleopatra is famous not only for rising to power in Egypt but also for her famous affairs with both Julius Caesar and Mark Anthony believed to have changed the course of history in both Egypt and Rome.

The Egyptian civ special ability is called Iteru. It allows Egypt to build districts and wonders faster if they're located on Rivers. Floodplains do not block the placement of Districts and Wonders.

Cleopatra gives Egypt improvements to Trade Routes. External Trade Routes from Egypt give Egypt additional Gold. Trade Routes from other civilizations give Egypt additional gold as well and food for the originator. This makes Egypt an attractive trading partner and a valuable ally.

Egypt's unique unit is the Maryannu Chariot Archer, which gets bonus movement when it starts on open terrain. Early in the game is it best at fast attacks. Its mobility means it can respond to wide range of threats.

Egypt also gets the Sphinx as a unique tile improvement. Sphinxes provide  Faith and  Culture and get bonuses when build adjacent to a Wonder.

The Egyptians are a wonder focus civilization and especially powerful in the early game when they start near a river. They're also uniquely valuable partners to other civilizations, so rather than isolating themselves, the Egyptians remain central to the political landscape throughout the game.

## Special abilities

* Iteru - +15%  Production towards districts and wonders if placed next to a River. Floodplains do not block placement of districts and wonders.

## Unique units

* Maryannu Chariot Archer - Unit which gets bonus movement when it starts on open Terrain. Early in the game it is best at fast attacks. Its mobility means it can respond to wide range of threats.

## Unique tile improvements

* The Sphinx - Sphinxes provide  Faith and  Culture and get bonuses when build adjacent to a Wonder.

## Cities

* Râ-Kedet -  Capital
* Thebes
* Memphis
* Akhetaten
* Shedet
* Iwnw
* Swenett
* Nekhen
* Sais
* Abydos
Pericles

More on this on Wikipedia:
→ ***Pericles***

**Pericles** is one of the leaders for Greece in *Civilization VI*.

## History

Pericles was an influential Greek statesman and general of the Athenian army during the Golden Age of Athens. He oversaw a period of strong economic and cultural growth immediately following the successful defense against the invading Persian army in 478 BC.

After making peace with Persia, Pericles moved the unified Greek armies to Athens and what was a loose collection of independent Greek city-states soon after became the Athenian Empire. During this time of unification, Athens produced some of the most influential cultural artifacts humanity has ever seen, and was home to famous playwrights, historians, philosophers, architects, physicians and more.

## Intro

Your mastery of the spoken word is a gift of great value, silver-tongued Pericles, leader of the Greeks. Through it you can attract the devotion of a league of states, surrounding yourself with their glory. Establish cultural sites along the rocky shores of Greece to unite your people behind your strong governance. If all goes well the Sirens will sing to the Age of Pericles!

## Leader bonus

**Surrounded by Glory** - For every city state for which Greece is the suzerain, they get a 5% bonus to their culture.

## Leader agenda

**Delian League** - Pericles likes civilizations that aren't competing for the same city-state allegiance and that means that he dislikes civilizations that are competing for the city-state allegiance.

## Trivia

The term "Delian League" comes from the alliance of 150-330 city-states, during the Peloponnesian War, under the Age of Pericles, Greece's "Golden Age."

Pericles' appearance in-game is based on a famous set of marble busts from the Imperial Roman period, entitled "Pericles with the Corinthian Helmet." The Roman marble copies that survive today derive from a bronze statue by Kresilas.

## External links

* Civilization VI: Pericles Leads Greece on civilization.com
Shard of Glass

**Shard of Glass** is a passive item added in Afterbirth †.

## Effects

* Adds a chance to drop a full red heart upon taking damage.
* Adds a separate chance to gain the Template:I effect (+5 range, red creep trail) for the current room upon taking damage.

## Interactions

* Template:I: Increases creep trail size.

## Trivia

* Blood and guts is a term for violence, typically in fiction.

## Seeds

 Switch  Greedier mode only VYEN N8Z4 (First Golden Treasure Room)

 PC  Normal mode only PGR6 VY2B (Treasure room adjacent to spawn)

fr:Shard of Glass

fr:Shard of Glass
Dmitri Mendeleev

More on this on Wikipedia:
→ ***Dmitri Mendeleev***

**Dmitri Mendeleev** is an Industrial Era Great Scientist in Civilization VI.

## Unique Ability

Must be on a completed Campus.

* Activated Effect (1 charge): Triggers the Eureka moment for Chemistry and 1 random technology from the Industrial era.

## Civilopedia Historical Context

At his funeral in St. Petersburg in February 1907 AD, students of charismatic professor Dmitri Ivanovich Mendeleev from the St. Petersburg Technological Institute and the St. Petersburg State University carried a large copy of the periodic table behind the hearse. A fitting tribute to the man who discovered the periodic laws and devised that table.

Born in Tobolsk in 1834, Dmitri was the final son of Mariya Dmitriyevna, who supported her family as a manger in a glass factory. When it later burned down, Mariya moved her brood to St. Petersburg. There Dmitri attended the Main Pedagogical Institute, graduating in 1855; unfortunately, he contracted tuberculosis and took teaching positions in the Crimea to recover in a warmer clime. His health restored, he returned to ST. Petersburg to earn a master's degree, followed by studies abroad. Already having published several research papers in chemistry, he taught first at the St. Petersburg Technological Institute and then joined the faculty at the city's university. Realizing there was a need for a definitive textbook to cover his inorganic chemistry classes, Dmitri wrote 'The Principles of Chemistry.'

While working on the book, Mendeleev noticed recurring patterns in both chemical and physical properties among elements. Using his broad knowledge of chemistry - since he had never specialized Dmitri had no preconceptions - he found ever more similarities and connections. After months of systematically arranging the dozens of known elements by atomic weight in a grid, he even claimed he could predict the qualities of undiscovered elements. In 1869 he formally presented his "periodic laws" to the Russian Chemical Society ... to great indifference. Until, that is, three new elements were found over the next 20 years that matched his predictions. In London in 1889, he presented his latest diagram of the elements to great acclaim.
Lavra

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

More on this on Wikipedia:
→ ***Lavra***

The **Lavra** is one of the unique districts in *Civilization VI*. The Lavra district belongs to the Russians. It replaces the Holy Site district.

## History

The Lavra is an Orthodox monastery in the  Eastern Christian traditions. The most famous of Russian lavras is the Trinity Lavra of St. Sergius: the spiritual center of the Russian Orthodox Church. The distinction of Lavra was saved only for the highest level monasteries, signifying their importance for the spiritual life of the state.

## Notes

* Adjacency bonuses: When you use a Great Person at a city with a Lavra, you add a tile to the city's  Culture border.
Industrial Era

Industrial Era is one of the Eras in Civilization VI.

## Information

The steady hum of machinery, the acrid smell of smoke, vision clouded by ash and soot - these are the signs of changing times. The lure of scientific and cultural advancement is the engine driving your realm forward. Now your challenge Is to maintain the delicate balance between earth and man, between peace and war.
Gold

**Gold** is one of the basic Game Concepts in Civilization VI.

## Description

Use  **Gold** to buy Units, Buildings, Tiles, Great People, switch between Policies or upgrade Units.

Improving units can be costly, so a lot of gold is needed if you wish to improve your entire military force.

Bankruptcy (going negative in Gold) leads to negative  Amenities and will lower your Citizens City's growth.
Domination victory

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Notes should probably go to the talk page and once the specifics are figured out they can be organized a bit better.*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Notes should probably go to the talk page and once the specifics are figured out they can be organized a bit better.*"

The **Domination victory** a victory condition in *Civilization VI*. It is the most basic victory to achieve. Taking over other civilizations’ capitals and having a good army are necessary to achieve this victory.

## Description

To achieve a Domination victory, players must conquer the  Capital of every other civilization. A strong military is highly recommended.

## Notes

This victory doesn't require outright Warmongering but is perhaps best suited to that play style. In order to win a game this way, players must capture and hold the Capital Cities of all other civilizations in the game.

## See also

* Culture victory
* Religious victory
* Science victory
* Score victory
Forbidden City

Era
 "The whole palace complex is built along a central axis, the asis of the world, everything in the four directions suspended from this central point represented by these palaces." - Jeffrey Riegel

More on this on Wikipedia:
→ ***Forbidden City***

The **Forbidden City** is one of the Wonders in Civilization VI.

## Notes

* Must be built on flat land adjacent to the City Center.
* The +1 Wildcard Policy Slot is only added at time of construction. Capturing this wonder does not award an additional policy slot. This is both before and after the Fall 2016 Patch and appears to be intentional.

## Trivia

* The Forbidden City is a very versatile wonder, appropriate for almost all empires. It has flexible placement, being able to be built in almost any city, and provides a wildcard policy slot that can be used to further any play style.
Easter Eggs

*This article needs an update. You can help the Civ 6 Wiki by adding the latest info.*

A list of known **Easter Eggs** in Civilization VI.

## Firaxis References

* On the Broadway Wonder's billboards you can see a few of the Sectoids from Xcom another title from Firaxis Games (See image below). Holding the `Alt` key while dragging the screen will let you rotate the camera and get a few more views.
* Frederick Barbarossa's (Germany's Leader) brooch is emboldened with the Firaxis Games' Logo (See image below).
* If you leave the map over a Holy Site you can hear bits of the musical track "Terra Novum", the theme from Civilization V Brave New World.

## Popular Culture References

* The Pizza Party! Achievement is a big shoutout to Teenage Mutant Ninja Turtles (See image below). Good luck trying to unlock it though.
* In the Civilopedia, the  Neighborhood District refers to both Mr. Rogers and Sesame Street as idealized neighborhoods.
* The We Are The Champions achievement is a tribute to the legendary Freddie Mercury of Queen.
* The Luftballons achievement is also a tribute to 99 Luftballons from Nena.
* The Man on the Moon achievement is a tribute to the REM song Man on the Moon
* The Dedication "Wish you Were Here" is a tribute to the Pink Floyd song of the same name.
* The achievement Army of Cthulhu is a reference to R'lyeh being based off of nan madol
* The Surveyor governors final promotion "Parks and Recreation" is a reference to a sitcom of the same name.
* The achievement Hello Cleveland is a reference to the movie This Is Spinal Tap, and is an achievement in the game Rock Band 2 as well
* The "And the walls came tumbling down" achievement, which is unlocked after loosing 6 percent of roman civilization to one eruption of Vesuvius, is a secret nod to the hit 2014 single Pompeii, by Bastille, which shares those lyrics.

## General Easter Eggs / Tricks

* If you zoom in on water tiles and "shake" the camera, you can hear the sound of water splashing.
* You can input any of the icons in the game into your Religion, (See image below). (Thanks to Torgard)
* When you unlock the Hello Cleveland achievement, after the rock band's riff plays, you will hear the words "Hello Cleveland" shouted by your rock band's singer as the music dies down
* When you have a fortified Scout, a button appears that lets you pet the scout's dog

Inputting [ICON\_ICONNAME] into the input field will force it to show up as the icon. You can find all of the icons in XML files at:

```
Steam\SteamApps\common\Sid Meier's Civilization VI\Base\Assets\UI\Icons

```

*"For example, I named my religion "SNIB [ICON\_RESOURCE\_CRABS] SNAB", whose icon is in Icons\_Resources.xml."*
## Images

* Sectoids on Broadway.
* Firaxis logo on Frederick's brooch.
* The Pizza Party achievement.
* Mr. Rogers and Sesame Street in the Neighborhood Civilopedia entry.
* Custom icons in religion.
Kumasi

Type
 Your  Trade Routes to any City-State provide +2  Culture and +1  Gold for every specialty district in the origin city.

Kumasi is one of the City-States in Civilization VI. It is sometimes also called Oseikrom, meaning "Osei Tutu's town". It is the capital of the Ashanti region of central Ghana, and the country's largest city. Built on an ancient meteor impact crater known as Lake Bosomtwe, there is evidence to suggest that Kumasi has continuously hosted human settlements since the Neolithic Era, over 6000 years ago.

Kumasi rose to prominence as the capital of the Ashanti Empire, known as the **Asanteman**, which dominated much of the area comprising modern Ghana beginning with the expeditions of Osei Tutu in the late 1600s up until the Asanteman's absorption into the modern state of Ghana in 1957. The ruler of the Ashanti, known as the **Asantehene**, has traditionally resided in Kumasi where he rules as both the *Kumasihene* (mayor) and as ruler of the *Asanteman* at large.

The role of the Asantehene was established and legitimated by the Golden Stool of the Ashanti, which is said to have been summoned from the sky by a priest named Okomfo Anokye. The Golden Stool landed in the lap of Osei Tutu, who thus became the first Asantehene and received the symbolic legitimacy necessary to build the Asenteman. Through a combination of conquest, diplomacy, strategic alliances, and his sacred ordainment, Osei Tutu spent the next several decades uniting various Akan clans and city-states against the unpopular Denkyira rulers, who had conquered the densely-populated region for control of its valuable gold trade routes. Tutu and Anokye subsequently authored a constitution that solidified the power of the Asantehene and the Golden Stool. Several wars were fought for possession of the Golden Stool in the centuries after Tutu's death at the hands of an Akyem sniper.

The War of the Golden Stool in 1900 eventually brought about the end of Kumasi's central role in regional politics. The war was launched by the Asanteman when a British colonial administrator known as Sir Frederick Mitchell Hodgson, after having robbed the Asantehene of all his valuables, demanded that the people of Kumasi bring him the Golden Stool and allow him to sit on it - an act which even the Asantehene himself could not do. The Ashanti subsequently fought a yearlong war against the British which resulted in their defeat and annexation into the British Empire, although they managed to secure the sanctity of the Golden Stool. The British extended legal protection to the Golden Stool and exiled those who violated Ashanti law by desecrating it.

On March 6, 1957, the Asanteman officially became part of Ghana when Kwame Nkrumah declared Ghana's independence from Great Britain. The Asantehene continues to exist in a symbolic role in Kumasi, where he has no official power but holds a great deal of influence over popular opinion in Ghana.
Indonesia and Khmer civilization and scenario pack

This premium DLC adds Indonesia and leader Dyah Gatja as well as Khmer and leader Jayavarman VII to the Civilization VI. Dyah Gitarja went from being a princess locked in a tower to the warrior-queen regent of a 14th Century spice empire, the kingdom of Majapahit. King Jayavarman VII saw himself as a warrior for his subjects. As a result, his rule was marked by its tolerance and his drive to create a place of safety and paradise for his subjects.

Includes a new scenario, “Path to Nirvana”, a unique, non-combat scenario where you will try to spread your religion to as many followers as possible.

Also included is Angkor Wat, providing bonus population and housing.

And Ha Long Bay comes to Civilization VI, a two tile natural wonder, providing food, production, culture and combat strength when defending in its tiles.
Madrasa

A building unique to Arabia. Bonus  Faith equal to the adjacency bonus of the Campus district.

The **Madrasa** is one of the Unique Buildings from Arabia in Civilization VI.

## Notes

* Replaces University, which is the Medieval Era building built inside a Campus District. Provides more science than a University while also providing faith based on Campus Adjacency Bonuses.
* Requirements:

* Campus
* Library
* Theology
Zodiac

**Zodiac** is a passive item added in the *Binding of Isaac: Afterbirth* expansion.

## Effects

* Gives Isaac a random Zodiac item effect that changes each floor.

## Notes

* Getting Template:I with this item doesn't give Isaac a heart container, nor does Template:I give Isaac 6 coins, bombs and keys. Template:I doesn't give Isaac 3 soul hearts either.

## Trivia

* This item's icon may be a reference to the Zodiac Killer, a serial killer that used the same symbol.
* This item's icon shares the same icon as Template:I but white instead of red.

## Seeds

 PC  ZXMH RH2C (Treasure room adjacent to spawn) (Both modes)

Template:Nav zodiac

fr:Zodiac
Missionary

Movement
 Faith Cost
 May convert  Citizens to their Religion. May not initiate theological combat with units of other Religions (but can defend).

The **Missionary** is an Ancient Era religious unit in *Civilization VI*. Each civilization has access to this unit.

## Commands

The Missionary unit has the following commands available:

## See also

* Apostle
* Great Prophet
* Inquisitor
Gifts For The Tlatoani

**Gifts For The Tlatoani** is one of the Leader Bonuses in Civilization VI.

## Description

Luxury resources in his territory provide an Amenity to 2 extra cities. Military units receive +1 Combat Strength for each different Luxury resource improved in Aztec lands.

## Bonus

Makes  Amenities particularly valuable for this Civ. Not only do Luxuries give Amenities to extra Cities, but each different Luxury improved in Aztec territory gives their military more fighting power.
Oracle

Era

More on this on Wikipedia:
→ ***Oracle***

The **Oracle** is one of the Wonders in Civilization VI. The Oracle is unlocked through the Civics Tree.

## Notes

* Patronage of  Great People is 25% less  Faith.
* Districts in this city provide +2 Great Person Points of their type (for example, Great Writer points from the Theater Square district).
* Must be built on Hills.
Missions

*This article needs an update. You can help the Civ 6 Wiki by adding the latest info.*

The various **Missions** you can undertake in Civilization VI. It seems as thought Spies can be used for offensive and defensive missions, but more Units may be able to undertake missions.

## Siphon Funds

Mission Objective: Gain the  Gold yeilds of Civilizations during the mission's duration.

Mission Duration: 8 Turns
Mission Location: Commercial Hub
Possible Outcomes:
50% Chance for mission success
34% Chance of mission failure
16% Chance for being captured or killed.
If discovered Civilizations will lose respect for us and will gain a Casus Belli (Reason of War).

## Gain Sources

Mission Objective: Spies will operate at 2 levels higher for 24 turns.

Mission Duration: 8 Turns
Mission Location: City Center
## Listening Post

Mission Objective: Increases diplomatic visibility by 1 rank.

Mission Duration: 8 Turns
Mission Location: City Center
## Steal Tech Boost

Mission Objective: Steal Technology

Mission Duration: 8 Turns
Mission Location: Campus
## Great Work Heist

Mission Objective: Steal Great Work

Mission Duration: 8 Turns
Mission Location: Theater Square
James Young

Type

More on this on Wikipedia:
→ ***James\_Young\_(chemist)***

**James Young** is an Industrial Era Great Scientist in Civilization VI.

## Unique Ability

Must be on a completed Campus.

* Activated Effect (1 charge): Reveals Oil without the normal technology requirement. Triggers the Eureka moment for 2 random technologies from the Industrial or Modern era.

## Civilopedia Historical Context

Scottish chemist James Young devised an improvement for Michael Faraday's battery, proposed a method of combating potato blight, is responsible for advancements in rustproofing the Royal Navy's fleet, iterated upon Hippolyte Fizeau's speed of light measurement technique, and is best recognized for his patented technique of crude oil refinement. Young devised technique after observing how crude oil was affected by heated coal seams. Experimenting with artificial methods of reproducing this process would yield a variety of useful oils.

In 1850, he and his close friend and business partner Edward Meldrum established the world's first commercial oil company. He would eventually withdraw from the company, enjoying the fortune earned from his paraffin oil patent.
Mary Shelly

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Mary Shelly***

Mary Shelly is one of the  Great People specifically a  Great Writer in Civilization VI.

## Great Works

Activate at a district or wonder with an available Great Work slot. Gives you masterworks of writing "Frankenstein" and "The last man".
Nubia civilization and scenario pack

This premium DLC adds Nubia and leader Amanitore to Civilization VI. Amanitore, a Nubian Kandake (queen), was one of the last great builders within the Kushitic Kingdom of Meroë. She ruled an area between the Nile and Atbara rivers.

Also included is a new scenario, “The Gift of the Nile”, a unique scenario focused on taking control of the Nile.

Also Jebel Barkal comes to Civilization VI, a new faith oriented wonder.
Maryannu Chariot Archer

More on this on Wikipedia:
→ ***Chariotry in ancient Egypt***

The **Maryannu Chariot Archer** is a land combat ranged unique unit in *Civilization VI*. This unit is unique to Egypt.

## Description

The Maryannu Chariot Archer is a hereditary class of nobles riding in light chariots. This style of chariot offered a stable base for archers and more room for ammunition, but had its limitations when it came to terrain. Horses and chariots posed maintenance complications, especially during longer campaigns, but the Maryannu were ultimately one of the more elite units in the pharaoh's army.
Katsushika Hokusai

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 Type

More on this on Wikipedia:
→ ***Katsushika Hokusai***

**Katsushika Hokusai** is one of the  Great People specifically a  Great Artist in *Civilization VI*.

## Great Works

Activate at a district or wonder with an available Great Work slot.

Produces:

* The Great Wave off Kanagawa (Landscape)
* Lake Suwa in Shinaro Province (Landscape)
* Fuji Mountains in Clear Weather (Landscape)
Mamluk

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The **Mamluk** is a land combat heavy cavalry unique unit in *Civilization VI*. This unit is unique to Arabia and replaces the Knight.

## Description

The Mamluk mounted knight caste rose from the ranks of slave soldiers to become a major element of Muslim armies. Mamluk wore full heavy armor on both their person and horse, and wielded lances, shields, and scimitar-shaped Mameluke swords.
Mbanza

Era
 Technology

The **Mbanza** is one of the Unique District from Kongo in Civilization VI. Unlike the Neighborhood district it replaces, the Mbanza always yields the same amount of housing regardless of the appeal of the tile where it is built. However, the Mbanza may only be built on tiles with Woods or Rainforests.

## Notes

* This is a Unique version of the Neighborhood District for Kongo.
* Replaces  Neighborhood District.
* Provides +5 Housing, +2 Food, and +4 Gold.
* Must be built on Rainforests or Woods.
Grievances

Introduced in the Civilization VI Expansion: Rising Storm. The previous Warmongering system has been replaced with a new representation of how other players view your warlike actions: Grievances.

## Description

Now, when other players wrong you by Denouncement, Declaration of War, or capturing or razing one of your cities, you gain Grievances against them and may retaliate in kind with the world's approval. No longer will you be Denounced for a fair, punitive city capture after an unjustified war.

You may also use Grievance to request Promises from other players. If the other player continues to go against your wishes that you indicate in this manner, they will continually generate Grievances that you can use to justify a war against them.

But the world at large still pays attention to the overall Grievance that other players have against you. If you have grieved others more than they have grieved you, third-parties will notice, and it will impact their opinion of you.
Mysticism

Era

**Mysticism** is an Ancient Era civic in *Civilization VI*.

## Cost and requirements

Requirements: Foreign Trade

Prerequisite: Theology

## Unlocks

* Oracle
* Inspiration
* Revelation

## Civilopedia Historical Context

The term "mysticism" is derived from the Greek term meaning "to conceal." In the Hellenic civilization, it referred to "secret" rituals ... not necessarily religious, for it lacked any connotations of the transcendental or divine. But then the Christians got hold of the word and it came to refer to the "hidden" allegorical interpretations of the Scriptures or to "hidden" presences, such as that of Christ at the Eucharist. Then the Christians bent it again, using it to denote three "theological" intertwined aspects of the divine: the biblical, the liturgical and the spiritual (or contemplative for non-Christians). Typically, mystics - theistic or not - view their mystical experiences as a stage in human transformation.

Thus, by the Renaissance - when mysticism abounded - it might be best thought of as a constellation of practices, discourses, texts, institutions, traditions and experiences all aimed at transcendence. Ironically, it also got condemned by the Church, and a lot of mystics - who became identified with the occult - got tortured and burned in their quest for transformation to another state of existence. Later, as human horizons expanded with the Enlightenment, so the threads of all sorts of mysticism got tangled: Christian, Jewish, Islamic, Buddhist, Taoist, Hindu, Tantric and so forth. The coming of modernity didn't put these mystical fires out, only threw gasoline on them.

Psychologists such as Carl Jung sought to combine the "authenticity" of science with the mysticism of the spiritual in a search for "undiscovered paths to the unconscious self" that could lead a man towards "realizing his real nature and attaining his real goal." Of course, the mystics never did quite define what that goal is supposed to be. Whether apophatic (indescribable) or kataphatic (shareable), theurgic (such as the Jewish kabbalah) or theologic, whether the mystic seeks a "union" or an "identity" with a higher intelligence, mysticism persists into the 21st Century.
Mount Kilimanjaro

"As it turns out, Mount Kilimanjaro is not wi-fi enabled, so I had to spend two weeks in Tanzania talking to the people on my trip." - Nancy Bonds

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The **Mount Kilimanjaro** is one of the Natural Wonders in Civilization VI.

## Notes

* One Tile, Impassable
* Does not count as a mountain for the purposes of an Aqueduct

## Trivia

* It appears as a Mountain.
* You may not build an aqueduct going to it.
Mohenjo-Daro

Type
 Your Cities have full  Housing from Water as if they were all next to a River.

Mohenjo-Daro is one of the Cultural City-States in Civilization VI. Mohenjo-Daro, meaning 'Mound of the Dead Men' in Sindhi, was a lost city of the mysterious Indus Valley Civilization of the Indus River basin. They are sometimes also colloquially known as the Harappans, after the name of another lost city of the civilization that was discovered near Mohenjo-Daro. It is not fully known what the Harappans or the people of Mohenjo-Daro called themselves, since their language is dead and their only written communications consisted of a small set of yet-undeciphered symbols and seals.

Mohenjo-Daro and Harappa were the largest cities of a massive and loosely-associated civilization that inhabited what nowadays comprises Pakistan and Northwestern India. Along with Egypt and Mesopotamia, the Indus Valley Civilization is considered one of the "cradles of civilization" in which the first known instances of permanent human settlements existed. Over 1,000 Harappan cities and settlements have been discovered in the Indus Valley. Most Harappans were city-dwelling traders and artisans, and their trade seals have been discovered as far away as Sumeria. It was a remarkably peaceful and egalitarian society that contains little archaeological evidence of weaponry, palaces, or temples.

Mohenjo-Daro itself is regarded as the most technologically advanced city of its time, with highly sophisticated engineering and urban planning techniques including sewers, flush toilets, a bathhouse, guard towers, granaries, warehouses, levees, and street grids. However, their agriculturalists relied on rain and seasonal monsoons rather than irrigation in order to bring water to their fields. Thus when the region became arid around 1900BC, Mohenjo-Daro was most likely abandoned by inhabitants who went east in search of more fertile land.
Mountain

Movement
 Yield
 Defense

**Mountains** is one of the various Terrain types in Civilization VI.

## Description

Non-flying units cannot move onto mountain tiles. If connected to an aqueduct, mountains provide fresh water to a city.

## Trivia

* Mountains are impassable, but they provide  Science bonuses to adjacent Campus Districts.
Mission

Era

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The **Mission** is one of the Unique Tile Improvements from Spain in Civilization VI.

## Description

The Spanish established various missions throughout the New World, the Spanish missions in the Americas, as they colonized it, often slightly varying in nature due to regional differences. The missions served as a base for both administering colonies as well as spreading Christianity.

## Notes

* The Spanish unique improvement which provides  Faith. Provides increased Faith when built on a foreign continent, and bonus  Science when built adjacent to a Campus District.
Modern Era

Modern Era is one of the Eras in Civilization VI.

## Information

In the beginning, legends of flying men soared. And today, you are on the brink of transforming those legends into a reality. With flight and new forms of communication you can create a small and intimate world. But at what cost? Our competing ideas of how to govern and how to live threaten to bring conflict on a global scale. You must choose your own path through this rising din of ideological oratory.
Kurgan

Era

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The **Kurgan** is one of the Unique Tile Improvements from Scythia in Civilization VI.

## Description

A kurgan is a tumulus, a type of burial mound or barrow, heaped over a burial chamber, often of wood. The Russian noun, which means "fortress". They are mounds of earth and stones raised over a grave or graves. Associated with its use in Soviet archaeology, the word is now widely used for tumuli in the context of Eastern European and Central Asian archaeology.

## Notes

* Unique improvement of Scythia. Provides  Faith and  Gold, and receives an adjacency bonus from Pastures. Cannot be built on Hills or adjacent to other Kurgans.
Military Policies

Military Policies are one of the various Policies in Civilization VI.

## List Of Policies

* Survey
* Discipline
* Maritime Industries
* Retainers
* Maneuver
* Conscription
* Agoge
* Limes
* Bastions
* Chivalry
* Feudal Contract
* Sack
* Professional Army
* Raid
* Veterancy
* Native Conquest
* Wars of Religion
* Logistics
* Press Gangs
* Grand Armee
* National Identity
* Military Research
* Total War
* Propaganda
* Levee en Masse
* Their Finest Hour
* Lightning Warfare
* Martial Law
* Patriotic War
* Defense of the Motherland
* International Waters
* Military First
* Integrated Space Cell
* Strategic Air Force

## See Also

* Economic Policies
* Diplomatic Policies
* Wildcard Policies
Leo Tolstoy

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 Type

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Leo Tolstoy is one of the  Great People specifically a  Great Writer in Civilization VI.

## Great Works

Activate at a district or wonder with an available Great Work slot. Gives you masterworks of writing "War and peace" and "Anna Karenina".
Nan Madol

Type
 Your districts on or next to Coast tiles provide +2  Culture.

Nan Madol is one of the City-States in Civilization VI. It is a small partially-sunken city on the coast of Temwen Island, near the much-larger island of Pohnpei, part of modern-day Micronesia. The name Nan Madol means "spaces between" and is a reference to the canals that crisscross the ruins of the city. It served as the capital district of the oft-mythologized Saudeleur Dynasty, that ruled over the entire island of Pohnpei and its surrounding waters from the 12th century until the 17th century. They are described as foreign conquerors who subjugated the Pohnpeian people for over 500 years, before being defeated by a semi-mythical Polynesian warrior-hero from the east known as Isokelekel. Isokelekel's capture of Saudeleur-controlled Nan Madol elevated him to the status of "the father of modern Pohnpei".

According to Pohnpeian legend, Nan Madol was constructed by the twin sorcerers Olisihpa and Olosohpa, who came from a mythical western land. The brothers arrived in a large canoe seeking a place to build an altar so that they could worship the god of agriculture. To build their altar, the brothers levitated the huge stones that form Nan Madol with the aid of a flying dragon. Eventually Olisihpa died of old age, and Olosohpa married a Pohnpeian woman, becoming the first Saudeleur. Although Olosohpa ruled kindly, each generation of his successors grew increasingly tyrannical towards their Pohnpeian subjects and disrespectful of Pohpeian deities. Their reign ended with the invasion by Isokelekel, who also resided at Nan Madol, but his successors abandoned the site and much of it was eventually lost to the ocean.

The remaining ruins of Nan Madol are shrouded in mythology and legend, serving as the inspiration both locally and internationally for centuries' worth of stories. It has been referred to as "Atlantis" or part of the "The Lost Continent" by various European invaders who first arrived to the shores of Pohnpei in the early 19th century. HP Lovecraft based the mythical city of R'lyeh, the home of the creature C'thulu, on Nan Madol. Some Pohnpeians say that the last Saudeleur king turned himself into a fish in order to escape Isokelekel, and he still resides near Nan Madol to this day.
Outback Station

Era
 Technology

The **Outback Station** is one of the Unique Tile Improvement from Australia in Civilization VI.

## Description

The Outback is the vast interior of the Australian island, loosely referring to the remote, unpopulated regions in the center of Australia. Outback Stations are designed to assist in farming.

## Trivia

The fencing surrounding the Outback Station will connect to the fencing in any adjacent Outback Station or Pasture.
Mount Everest

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The **Mount Everest** is a natural wonder in *Civilization VI*.

## Description

Three tile impassable natural wonder. It appears as a Mountain and provides +1  Faith to adjacent tiles. Missionaries, Inquisitors, and Apostles who move next to Mount Everest ignore Hills for the rest of the game.

## Civilopedia historical context

Mt. Everest is the mountain of the highest altitude on Earth. It was first scaled on May 29, 1953.
P-51 Mustang

American unique Modern era air unit that replaces the Fighter. Gains +5 attack against fighter aircraft, has +2 flight range, and gains +50% experience.

The **P-51 Mustang** is one of the Unique Units in Civilization VI. The P-51 Mustang Unit belongs to the Americans.

## Description

The P-51 Mustang is a unique unit with extended range and bonuses against other fighter Aircraft.
Laskarina Bouboulina

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 Type

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Laskarina Bouboulina is one of the  Great People specifically a  Great Admiral in Civilization VI.

## Unique ability

**Retire (1 charge)**

Grants 1 promotion level and a +50% combat experience to a military naval unit.

**Passive Effect**

+5  Combat Strength and +1  Movement to Industrial and Modern era naval units within 2 units.
National Parks

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Naturalists may be purchased in your city with  Faith after researching the Conservation Civic, and can be used to designate National Parks. Creating a National Park consumes the Naturalist unit.

## Requirements

National Parks can be built on a cluster of any four contiguous hexes that meet the following requirements:

* The tiles must be natural wonders, Mountains, or a tile with an Appeal of Charming or better.
* All four of the tiles must be owned by the same city.
* The tiles must form a (vertical) diamond shape (not a slanted diamond).
* No tile can have an Improvement or District on it.

With the Naturalist active, zoom out and view the map - any usable areas will be highlighted in white. Use the Appeal lens to find areas that are almost usable, and might just require you to purchase another tile, or plant a forest to raise appeal.

## Notes

* A National Park's  Tourism output is equal to the total Appeal of all the titles included in the Park. Creating a National Park will also give your Civilization extra  Amenities. You will receive 2  Amenities in the city that owns the park and 1  Amenity towards the 4 closest cities in your empire.
* Tiles within the Park can be worked by Citizens as normal.