recursal/Fanatic-Fandom huggingface dataset:
Level 4007

4
4

**Survival Difficulty: Class 4**
»⠀Unsafe
»⠀Unstable
»⠀High Entity Count

**Level 4007** is the 4008th level of the Diagonalrooms.

## Description

Level 4007 is a nightmarish and foreboding level, shrouded in perpetual darkness. The entire level is devoid of natural light, creating an oppressive and unsettling atmosphere. The walls are coated in a slimy, damp substance, and the air is heavy with a putrid stench that permeates the environment.

The corridors of Level 4007 are narrow and claustrophobic, twisting and turning in a labyrinthine fashion. They seem to stretch endlessly, leading explorers into a sense of disorientation and confinement. The walls occasionally pulsate with a sickly, faint glow, casting eerie shadows that dance and flicker in the darkness.

Level 4007 is engulfed in an impenetrable darkness that cannot be illuminated by conventional means. Flashlights and other light sources are rendered useless, as if swallowed by the darkness itself. Explorers must rely on other senses and their instincts to navigate the level.

The environment of Level 4007 plays tricks on the senses of those who traverse its corridors. Sounds become distorted, echoing and warping in unsettling ways. Visions blur and flicker, causing disorientation and hallucinatory experiences. The level aims to destabilize and unsettle its visitors.

## Entities

Level 4007 is home to a high entity count, with a variety of grotesque and malevolent creatures that dwell within the darkness. These entities are bestial in nature, possessing razor-sharp claws, elongated limbs, and a thirst for the fear and despair of explorers. They lurk in the shadows, stalking their prey and striking when least expected.

## Colonies and Outposts

Due to the dangerous and inhospitable nature of Level 4007, colonies and outposts are unable to be established. The oppressive darkness, sensory distortions, and the abundance of hostile entities make it nearly impossible to create a safe and sustainable settlement.

## Entrances and Exits

### Entrances

* A malfunctioning elevator on Level 3009, when pried open, reveals a shaft leading down to Level 4007.
* A cracked mirror hidden within a decrepit bathroom on Level 5002 serves as another entrance. Stepping through the mirror transports explorers to Level 4007.

### Exits

* Navigating through a series of crumbling tunnels, where the walls seem to close in and the air grows increasingly suffocating, eventually leads to an exit. It transports explorers to a random level within the Diagonalrooms.
* Discovering a book with a shifting, swirling vortex within its pages allows explorers to enter the Dreamscape, a realm connected to the Diagonalrooms.
Level 1003

0
0

**Survival Difficulty: Class 0**
»⠀Safe
»⠀Stable
»⠀Devoid of Entities

**Level 1003** is the 1004th level of the Diagonalrooms.

## Description

Level 1003 is a serene and idyllic level that exudes a sense of tranquility and natural beauty. It is a vast landscape of rolling hills, lush meadows, and serene bodies of water. The air is crisp and clean, carrying the scent of blooming flowers and the gentle rustling of leaves.

The meadows of Level 1003 are carpeted with a vibrant array of wildflowers, their colors creating a picturesque tapestry. Tall grasses sway in the breeze, and sunlight filters through the canopy of trees, casting dappled shadows on the ground. A sense of harmony permeates the level, providing a much-needed respite from the rigors of the Backrooms.

Special Properties:
- Restorative Atmosphere: Level 1003 possesses a unique energy that promotes physical and mental well-being. Being in its presence rejuvenates and revitalizes explorers, alleviating fatigue and instilling a sense of peace and serenity.
- Timelessness: Time seems to slow down within Level 1003. Explorers may find that hours feel like mere moments, allowing for a sense of tranquility and the opportunity to savor the beauty of the surroundings.

## Entities

Level 1003 is completely devoid of entities. There are no hostile creatures or supernatural entities present within the level. Explorers can enjoy a peaceful and undisturbed experience in the embrace of its natural splendor.

## Colonies and Outposts

Level 1003 provides a favorable environment for the establishment of colonies and outposts. Its tranquil and secure nature allows for the creation of thriving communities where explorers can find solace and build a harmonious society. The abundance of resources and the restorative atmosphere make it an ideal location for long-term habitation.

### Colony 1: Harmony Grove

* Harmony Grove is a flourishing colony nestled within the meadows of Level 1003.
* Colony Attributes: Sustainable farming, communal gathering spaces, nature conservation, artistic expression.
* More Information: The residents of Harmony Grove live in harmony with the natural surroundings, practicing sustainable agriculture and embracing a deep connection to the land. They cultivate thriving gardens, engage in communal gatherings, and foster creativity through various forms of art and expression.

## Entrances and Exits

### Entrances

* A hidden trail veiled by a dense thicket on Level 2005 leads explorers to a verdant pathway that leads to Level 1003. The path is inviting and filled with a gentle, beckoning aura.
* Climbing a grand, moss-covered staircase on Level 9004 transports explorers to Level 1003. As they ascend, the sounds of nature grow louder, and a peaceful atmosphere envelops them.

### Exits

* Discovering an archway bathed in warm sunlight within Level 1003 grants access to Level 1004
Level 4008

4
4

**Survival Difficulty: Class 4**
»⠀Unsafe
»⠀Unstable
»⠀High Entity Count

**Level 4008** is the 4009th level of the Diagonalrooms.

## Description

The most famous image of Level 4008.

Level 4008 consists of vast hills that stretch as far as the eye can see. The hills are covered in lush green grass and dotted with colorful flowers. The landscape is reminiscent of idyllic countryside scenes from the past, evoking a strong sense of nostalgia. The hills roll gently, creating a serene and peaceful atmosphere. However, beneath the surface lies a sense of unease, as if something is lurking within the hills, watching and waiting.

The sky above Level 4008 is a perpetual day, casting a strong and harsh glow over the landscape. The air is filled with the scent of wildflowers and fresh earth, further adding to the nostalgic ambiance. Occasionally, a gentle breeze rustles through the grass, creating a soothing sound that seems to echo through the hills.

The hills of Level 4008 possess an enchanting quality that can invoke vivid memories and emotions in those who traverse them. It is not uncommon for explorers to be overwhelmed by a flood of nostalgia and longing as they wander through the landscape.

Time appears to be distorted in Level 4008. Minutes can feel like hours, and hours can pass by in an instant. The sense of time becomes malleable, making it difficult for explorers to keep track of their progress or maintain a consistent perception of reality.

## Entities

Level 4008 is devoid of entities. However, the hills themselves seem to have a sentient presence, subtly influencing the thoughts and emotions of those who venture into them. Explorers may experience vivid hallucinations or visions of people and places from their past, blurring the line between reality and memory.

## Colonies and Outposts

Due to the nature of this level and its distorted perception of time, colonies and outposts are unable to be established. The shifting and unpredictable nature of Level 4008 make it inhospitable for long-term habitation.

## Entrances and Exits

### Entrances

* A grand, spiral staircase made of aged stone can be found in Level 3009. Ascending the staircase leads directly to Level 4008.
* A cracked mirror hidden within a dilapidated bathroom on Level 5003 serves as another entrance. Stepping through the mirror transports you to Level 4008.

### Exits

* Walking toward the horizon in any direction eventually leads to an exit, transporting you to a random level within the Diagonalrooms.
* Discovering a hidden portal within Level 4008 may grant access to the Dreamscape, a mysterious realm connected to the Diagonalrooms.

**> Open Author & Licensing Information**

**> Close Author & Licensing Information**

**Author**: Dynamotor
Level 3009

0
0

**Survival Difficulty: Class 0**
»⠀Safe
»⠀Stable
»⠀Devoid of Entities

**Level 3009** is the 3010th level of the Diagonalrooms.

## Description

Level 3009 is a relatively safe and tranquil level compared to many others in the Diagonalrooms. It resembles an expansive library filled with rows upon rows of bookshelves. The shelves are lined with ancient tomes, their leather-bound covers worn with age. Soft lighting emanates from ornate chandeliers hanging from the ceiling, casting a warm and inviting glow throughout the space. The air carries a faint scent of old parchment and the hushed whispers of forgotten knowledge.

The architecture of Level 3009 features intricate moldings and ornamental pillars, reminiscent of classical libraries from centuries past. The floor is made of polished marble, reflecting the soft light above. Despite its size, the level seems to extend endlessly, with no visible walls or boundaries.

As explorers traverse Level 3009, they may stumble upon books that contain information they seek or have never encountered before. These books seem to manifest based on the thoughts and interests of the individual, providing them with valuable insights or personal revelations.

While Level 3009 is devoid of entities, there is a pervasive silence that fills the air. However, if one listens closely, faint whispers can be heard emanating from the books and the surrounding shelves. The whispers are unintelligible, yet they create an eerie and mysterious ambiance.

## Entities

Level 3009 is devoid of entities. The level is a sanctuary of knowledge, where explorers can immerse themselves in the vast wealth of information contained within the books.

## Colonies and Outposts

Explorers have successfully established colonies and outposts in Level 3009. These settlements serve as havens for those seeking refuge from the dangers of other levels. The libraries provide a quiet and secure environment for study, research, and the preservation of knowledge.

### Colony 1: Sanctuary of Serenity

The colony is dedicated to fostering a peaceful and studious atmosphere. It has a well-organized system for categorizing and preserving the books. The inhabitants are encouraged to share their knowledge and engage in intellectual pursuits.

The colony welcomes scholars and researchers from various backgrounds, creating a vibrant community of thinkers. It offers limited resources for trading, such as rare manuscripts or unique artifacts discovered within the level.

## Entrances and Exits

### Entrances

* A grand, spiral staircase made of aged stone leads to Level 3009 from Level 2008. Descending the staircase brings explorers to the tranquil library.

* A particular book on Level 4015, when opened, reveals a hidden passage that leads directly to Level 3009.

### Exits

* Ascending the same grand, spiral staircase on Level 3009 leads to Level 4008.

* Discovering a book with a shifting, swirling vortex within its pages allows explorers to enter the Dreamscape, a realm connected to the Diagonalrooms.
Dreamscape

The Dreamscape is an ethereal and ever-shifting realm intertwined with the Backrooms. It exists as a reflection of the collective subconscious and can be accessed through specific portals within various levels, including Level 3009 and Level 5003.

The Dreamscape defies conventional reality, with landscapes and scenarios shaped by the thoughts, fears, and desires of those who enter. It is a realm of dreams, nightmares, and surreal beauty, where time and space intertwine in unpredictable ways.

While the Dreamscape offers glimpses into the innermost thoughts and emotions of explorers, it also poses great risks. The realm is volatile and unpredictable, with entities that embody the darkest aspects of the human psyche. Explorers must navigate the Dreamscape carefully, for it can be both a source of profound insight and a perilous trap that ensnares those who linger for too long.
Level 4

4
4

**Survival Difficulty: Class 4**
»⠀Unsafe
»⠀Unstable
»⠀High Entity Count

**Level 4** is the 5th level of the Diagonalrooms.

## Description

Level 4 is a unique and intriguing underground area, characterized by a vibrant yellow color that dominates the environment. As you explore this area, you will be struck by the unique landscape that resembles a forest, complete with trees of various shapes and sizes. The trees are scattered throughout the area, creating a sense of natural beauty that is often missing in underground environments. The branches of these trees provide cover and shade, which can be useful for those who want to avoid direct sunlight.

The level is also full of tunnels, which can be challenging to navigate for those who are not familiar with the level. These tunnels offer a great opportunity for wanderers to explore and discover hidden treasures that are scattered throughout the area. However, caution is advised as there are wild animals in this area that can be hostile to unprepared travelers. These animals include fierce predators such as wolves and bears that roam freely, searching for prey.

One of the defining features of Level 4 is the stream that flows through it. However, this stream is mostly stagnant, which can be a source of concern for wanderers who are in search of fresh water. The stream is home to a variety of aquatic creatures, and wanderers can use it as a source of food if they are skilled in fishing. Additionally, the stream can be a source of valuable items and resources that are hidden beneath its murky waters.

Despite the natural beauty of Level 4, it is not a safe place for the faint of heart. The danger level in this area is high due to the hostile entities that reside within it. Wanderers should be prepared to face intense challenges, including life-threatening encounters with mutated animals, giant spiders, and tunnel dwellers. The stagnant stream, although a source of water, may also be contaminated with harmful bacteria, which can cause serious illness if ingested. Furthermore, the tunnels are dark and narrow, and it is easy to get lost or disoriented, which can lead to dangerous situations. Wanderers must exercise caution and remain alert at all times to survive the perilous journey through the Yellow Forest of Level 4.

## Entities

Entities are a common sight in Level 4, and they come in different forms and sizes. Some of these entities are friendly and can be helpful to Wanderers, while others can be hostile and dangerous. Here are some examples of the entities you may encounter in Level 4:

* Smilers
* Areneae

## Colonies and Outposts

Due to the nature of this level, colonies and outposts are unable to be established.

## Entrances and Exits

### Entrances

* Entering a door labelled "4" Level 1 will lead here.
* Randomly, a door may appear in Level 3, which will take one to this level.

### Exits

* Falling 1000+ miles down a hole will lead to Level 9223372036854775807.
* Dousing oneselves body completely in a fluid will send one to Level 5.

**> Open Author & Licensing Information**

**> Close Author & Licensing Information**

**Author**: Dynamotor
Level 4009

🕱
🕱

**Survival Difficulty: Class Deadzone**
»⠀Numerous Hazards
»⠀Strictly Uninhabitable
»⠀Presence of Lethal Entities

**Level 4009** is the 4010th level of the Diagonalrooms.

## Description

Level 4009 is a desolate and barren expanse that defies conventional understanding. The environment is characterized by an absence of life and an oppressive atmosphere. The air is heavy with a noxious and acrid odor, making it difficult to breathe. The landscape is a twisted and distorted version of reality, with jagged and fractured terrain stretching as far as the eye can see.

The visual appearance of Level 4009 varies, but it often resembles a decaying wasteland or a post-apocalyptic scene. The sky is devoid of any celestial bodies, perpetually shrouded in a veil of darkness or ominous clouds. There is a palpable sense of desolation and hopelessness that permeates the level, leaving explorers with an overwhelming feeling of dread.

Level 4009 is characterized by a severe erosion of reality. The laws of physics are distorted and unpredictable, with gravity fluctuating, time warping, and spatial dimensions bending. Reality itself is unstable, creating an environment that is highly volatile and hazardous.

Level 4009 is infested with a high number of hostile and monstrous entities. These creatures are a product of the distorted reality and malevolent forces that pervade the level. They exhibit extreme aggression and pose a significant threat to any explorer unfortunate enough to encounter them.

## Entities

Level 4009 is plagued by a high entity count, with grotesque and nightmarish creatures roaming its desolate expanse. These entities are monstrous in nature, embodying the darkest and most twisted aspects of existence. They are relentless hunters, driven by a insatiable hunger for fear and suffering. Their forms are often disfigured and horrifying, instilling terror in those who cross their path.

## Colonies and Outposts

Due to the extreme danger and instability of Level 4009, establishing colonies or outposts is an insurmountable challenge. The relentless entity infestation and the constant erosion of reality make it impossible to maintain any semblance of safety or security.

## Entrances and Exits

### Entrances

* A swirling vortex of darkness and despair that manifests on Level 6002 serves as an entrance to Level 4009. Stepping into the portal transports explorers into the heart of the desolate realm.
* Discovering a corrupted and decayed archway in Level 7004, overgrown with thorny vines, grants access to Level 4009. Passing through the gateway brings explorers into the barren expanse.

### Exits

Level 4009 is a dead end within the Diagonalrooms, with no known exits leading to other levels.
Unix

**HISTORIA**

Unix, Alianza de Unix o Magno Imperio de Unix fue una importante nación que existió desde el año U0 hasta el A89.

Se formo fruto de la unión de los Reinos de Vienae, Levael, Dullens y Azael para dar fin al Oscuraelus.

Se disolvio fruto del Movimiento de Atles.

Durante gran parte de su existencia Unix y Ciudad de Unix se declararon como la NACION PRIMERA y CAPITAL DEL MUNDO respectivamente.

**OTROS DATOS**

En esta nación se desarrolló el Iluraelus.

Esta nación llego a cubrir más de tres tercios de Atles.
Level 1004

0
0

**Survival Difficulty: Class 0**
»⠀Safe
»⠀Stable
»⠀Devoid of Entities

**Level 1004** is the 1005th level of the Diagonalrooms.

## Description

Level 1004 is a continuation of the serene and picturesque landscape found in Level 1003. It shares the same qualities of tranquility, natural beauty, and a sense of timelessness. The level features sprawling meadows, crystal-clear streams, and ancient trees that stand tall and proud.

The meadows of Level 1004 stretch as far as the eye can see, dotted with clusters of wildflowers in vibrant hues. Gentle slopes and rolling hills create a gentle topography, providing scenic vistas at every turn. Sunlight filters through the canopy of leaves, casting a warm glow on the landscape below.

The streams and bodies of water in Level 1004 possess a mesmerizing quality. The water has a calming effect on explorers, soothing their senses and refreshing their spirits. It is said that drinking from these enchanted waters can invigorate and restore one's vitality.

Soft breezes carry melodic whispers through the air in Level 1004. The whispers are soothing and comforting, as if the very wind itself offers words of solace and guidance to those who listen.

## Entities

Level 1004 is devoid of entities. No hostile creatures or supernatural beings are present within the level. Explorers can freely immerse themselves in the serene beauty of the surroundings without the threat of danger.

## Colonies and Outposts

Level 1004 provides an ideal environment for the establishment of colonies and outposts. Its peaceful and secure nature allows for the creation of harmonious communities where explorers can thrive. The abundance of natural resources, enchanted waters, and the tranquil atmosphere make it a sought-after location for those seeking respite and a sense of belonging.

### Colony 1: Serenity Haven

* Serenity Haven is a thriving colony nestled within the meadows of Level 1004.
* Colony Attributes: Meditation and mindfulness practices, holistic healing, communal gathering spaces, artistic expression.
* More Information: The residents of Serenity Haven embrace a lifestyle centered around inner peace and well-being. They engage in meditation and mindfulness practices, offer holistic healing services, and create communal spaces for gatherings, artistic expression, and spiritual exploration.

## Entrances and Exits

### Entrances

* A hidden trail veiled by a grove of ancient trees on Level 2007 leads explorers to a verdant pathway that leads to Level 1004. The path is lined with delicate flowers, emitting a sweet fragrance that beckons wanderers.
* Climbing a grand, moss-covered staircase on Level 9005 transports explorers to Level 1004. As they ascend, the whispering winds grow stronger, guiding them toward the tranquility that awaits.

### Exits

* Discovering an archway bathed in warm sunlight within Level 1004 grants access to Level 1005.
Stranded On Mars

Prior to the Extinction Event, Old Humans had developed space travel quicker than they could ever have predicted and, for the first time ever, landed a spacecraft, the Ares 13, onto Mars with a live crew. One final grand achievement before the Old Humans tore themselves apart.

Once the war begun, very little communications were made between the Ares 13 and the Old Humans on earth asides from monthly rations of food being sent to Mars to keep the crew alive. This mission was originally meant to become history, to prove that the Old Humans could and would survive off of Earth. The ironic part is that the crew of the spacecraft ended up outliving the Old Humans on Earth, so the statement ended up being true.

However, the crew became incredibly concerned when communication became entirely radio silent and food rations even stopped. Unfortunately, their concerns were only proven true as their final contact from earth was received.

The first instance of verbal communication in months with supplies meant to last a lifetime.

“`May God bless your souls.`”

And once again, radio silence.

With the Ares 13 mission crew being made up of purely females, there was no chance in repopulating on Mars. The Old Humans were doomed. The last of them stranded on Mars.

Now all that was left was to survive as long as possible, there were no other options than that or death. And so they tried. They tried to survive as long as possible, a small glimmer of hope that there were people on Earth who could send a retrieval unit to save them.

A couple of decades pass, some of the crew members are nearing their 60s and supplies are dwindling. 3 years pass, the supplies are gone and one astronaut had willingly commit suicide to escape her cruel existence before Mars could claim her. Over the next few months, the planet claimed each of the 5 remaining crew mates of the Ares 13 mission, one by one.

And in silence, the Old Humans truly went extinct
List of Levels

## Cluster I

### The Main Nine

* Level 0 - "Orange Halls"
* Level 1 - "Snowy Suburbia"
* Level 2 - "Colorful City Center"
* Level 3 - "Mostly Empty Offices"
* Level 4 - "Xanthous Subterranea"
* Level 5 - "Water Park"
* Level 6 - "Road To Nowhere"
* Level 7 - {NO DATA}
* Level 8 - {NO DATA}

### Levels 9 - 99

* Level 9 - {NO DATA}
* Level 10 - {NO DATA}
* Level 11 - {NO DATA}
* Level 12 - {NO DATA}
* Level 13 - {NO DATA}
* Level 14 - {NO DATA}
* Level 15 - {NO DATA}
* Level 16 - {NO DATA}
* Level 17 - {NO DATA}
* Level 18 - {NO DATA}
* Level 19 - {NO DATA}
* Level 20 - {NO DATA}
* Level 21 - {NO DATA}
* Level 22 - {NO DATA}
* Level 23 - {NO DATA}
* Level 24 - {NO DATA}
* Level 25 - {NO DATA}
* Level 26 - {NO DATA}
* Level 27 - {NO DATA}
* Level 28 - {NO DATA}
* Level 29 - {NO DATA}
* Level 30 - {NO DATA}
* Level 31 - {NO DATA}
* Level 32 - {NO DATA}
* Level 33 - {NO DATA}
* Level 34 - {NO DATA}
* Level 35 - {NO DATA}
* Level 36 - {NO DATA}
* Level 37 - {NO DATA}
* Level 38 - {NO DATA}
* Level 39 - {NO DATA}
* Level 40 - {NO DATA}
* Level 41 - {NO DATA}
* Level 42 - {NO DATA}
* Level 43 - {NO DATA}
* Level 44 - {NO DATA}
* Level 45 - {NO DATA}
* Level 46 - {NO DATA}
* Level 47 - {NO DATA}
* Level 48 - {NO DATA}
* Level 49 - {NO DATA}
* Level 50 - {NO DATA}
* Level 51 - {NO DATA}
* Level 52 - {NO DATA}
* Level 53 - {NO DATA}
* Level 54 - {NO DATA}
* Level 55 - {NO DATA}
* Level 56 - {NO DATA}
* Level 57 - {NO DATA}
* Level 58 - {NO DATA}
* Level 59 - {NO DATA}
* Level 60 - {NO DATA}
* Level 61 - {NO DATA}
* Level 62 - {NO DATA}
* Level 63 - {NO DATA}
* Level 64 - {NO DATA}
* Level 65 - {NO DATA}
* Level 66 - {NO DATA}
* Level 67 - {NO DATA}
* Level 68 - {NO DATA}
* Level 69 - {NO DATA}
* Level 70 - {NO DATA}
* Level 71 - {NO DATA}
* Level 72 - {NO DATA}
* Level 73 - {NO DATA}
* Level 74 - {NO DATA}
* Level 75 - {NO DATA}
* Level 76 - {NO DATA}
* Level 77 - {NO DATA}
* Level 78 - {NO DATA}
* Level 79 - {NO DATA}
* Level 80 - {NO DATA}
* Level 81 - {NO DATA}
* Level 82 - {NO DATA}
* Level 83 - {NO DATA}
* Level 84 - {NO DATA}
* Level 85 - {NO DATA}
* Level 86 - {NO DATA}
* Level 87 - {NO DATA}
* Level 88 - {NO DATA}
* Level 89 - {NO DATA}
* Level 90 - {NO DATA}
* Level 91 - {NO DATA}
* Level 92 - {NO DATA}
* Level 93 - {NO DATA}
* Level 94 - {NO DATA}
* Level 95 - {NO DATA}
* Level 96 - {NO DATA}
* Level 97 - {NO DATA}
* Level 98 - {NO DATA}
* Level 99 - {NO DATA}

## Cluster II

### Levels 1000 - 1099

* Level 1003: "Sprawling Meadow"
* Level 1004: "The Second Sprawling Meadow"

## Cluster V+

### Levels 4000 - 4999

* Level 4007: "Doomed To Blindness"
* Level 4008: "Hills of Nostalgia"
* Level 4009: "Decaying Post-Apocalypse"
* Level 4015: "Meadowhaven"
* Level 4018: "Desolate Cityscape"

### Levels 8000+

* Level 9223372036854775807: "Eternal Maze"
Absolutley everything Wiki

**Welcome to the super epic wiki where YOU CAN MAKE EVERYONE WITHOUT RULE LEGIT (GONE SEXUAL!?!? gotten real)**
an page where you can do anything,go crazy!

~~so uh ONLY this page is protected from change btw lol~~ ~~nah u like piss and farts and shits and shit in my piss toilet~~

fuk uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu \*le makes so only admins would edit the page\*

We're a collaborative community website about Absolutley everything that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

PIZZA PASTA PUT IT IN A BOX DELIVER IT TO MY HOUSE AND PUT IT ON MY COCK MY COCK MY COCK MY COCK MY COCK MY COCK MY COCK CHEESEY ON MY WEENIE AND SOME SAUCEY ON MY BALLS

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amog
Sphabrum

*This entry was written by Jörnjo of the Gamlebyen Group.*

Sphabrum is an indestructible, spinning orb. It spins at an extremely fast pace, to the point that it can swiftly remove entire limbs if not careful with it. It is quite small, about the same size as footballs from the Old Human era (specifically the English variant that seemed to cause wars with the American variant and, quite often, even had civil wars). Sphabrum seems to look like metal and is just as conductive but it cannot be destroyed at all, hence the use of indestructible previously.

## Benefits

A New Human civilisation has started using Sphabrum to revive some of the Old Human inventions that once lay dead amongst the world they left behind. It’s quite genius that something so strange as an anomalous spinning ball could be put to such use. In other words, they are using it for power. Marvelous. Sometimes I truly do believe that they are the dominant people.
Non Sono Mostri

## 𝙽𝚘𝚗 𝚜𝚘𝚗𝚘 𝚖𝚘𝚜𝚝𝚛𝚒! - 𝙰𝚕𝚎𝚜𝚜𝚊𝚗𝚍𝚛𝚘 𝙼𝚊𝚛𝚌𝚑𝚎𝚝𝚝𝚒, 𝚊𝚗 𝙾𝚕𝚍 𝙷𝚞𝚖𝚊𝚗.

Questo è oltraggio. Indignazione pura! Dio ci dà una nuova vita e noi vogliamo distruggerla? Anche loro sono fatti a immagine di Dio; anch'essi dovrebbero avere accesso al dono della parola del signore. Apri i tuoi cuori! Per favore! Non meritano questo trattamento!

## 𝚃𝚛𝚊𝚗𝚜𝚕𝚊𝚝𝚒𝚘𝚗

This is outrage. Pure outrage! God gives us new life and we want to destroy it? They too are made in the image of God; they too should have access to the gift of the word of the lord. Open your hearts! Please! They don't deserve this treatment!
Ayame's Words

*This entry was written by Elder Magnus of the Gamlebyen Group*

## あやめの言葉 - 𝙰𝚢𝚊𝚖𝚎’𝚜 𝚆𝚘𝚛𝚍𝚜 - 𝟸𝟽 𝙰𝙴𝙴

私たち、私の民は、神の計画の次のステップです。私たち、私の民は、祖先が築き上げてきた生活を再建するために必要なことは何でもします。神の怒りは土地を悪化させ、感染させましたが、彼らの気性は治まりました.私たち、私の人々は再建する機会を与えられました。

## 𝚃𝚛𝚊𝚗𝚜𝚕𝚊𝚝𝚒𝚘𝚗

We, my people, are the next step in God's plan. We, my people, will do whatever it takes to rebuild the life our ancestors have built. God's wrath has made the land sick and infected, but their tempers have subsided. We, my people, have been given the opportunity to rebuild.

## 𝙷𝚒𝚜𝚝𝚘𝚛𝚒𝚌𝚊𝚕 𝙸𝚖𝚙𝚊𝚌𝚝

This speech was initially spoken to invoke a sense of hope to the New Humans of the world, lost without the existence of the Old Humans and with the introduction of things completely new to even the Earth itself. They were radical changes and Ayame sought positive motivation for this new generation of humanity through beliefs. Though, once Descendants arrived, it became a symbol of danger for Wanderers. Ayame’s Word has been tainted, and a symbol of hope it no longer remains. It is now a justification for hatred.
Anomalies

When Nature ran out of connections to the humans, new life and anomalous substances were created. In the order that the Old Humans knew of, none of it would’ve been possible. In fact, these creatures defy many of the rules that had previously been established. But now they are plentiful.

The diversity in the world was even more so now than it ever was. However, that isn’t necessarily a good thing. For all things good are all things bad.

For every new plant that grew no matter the season and provided limitless amounts of nutrition, there were plants that did the exact opposite. Some new animals could replicate the materials they see, while others could rip you to shreds with nothing more than prolonged eye contact.

The rise of anomalies faced challenges for the Wanderers and New Humans that roamed the Earth. It even proved a problem to the ecosystem, with evolved animals now having to compete with the unfathomable works of Nature.

Fortunately, there were many ways to solve said problems and avoid tragedy. Unfortunately, not everyone could do so. Furthermore, parts of Old Human history were destroyed because of the new anomalies and this made Nature angry, to say the least. New weather began to form. Weather to represent the abstract emotions of an incomprehensible force that an old civilisation tampered with too much for their own good.
Ptu incident number 1

# The Decibel

The Decibel is the most dangerous ptu character in existence.

### His power

He has the power to **crash** the PTU servers at will by just super taunting, He might fool you with his looks because he

looks just like ***The Noise*** but don't let him fool you, he is much more devilish than ***The Noise***

His mannerisms are usually giddy, energetic and god-like. He frequently summons random, often wacky objects out of thin air, his super-taunt abilites are more powerful than god himself. Despite his noise-like appearance, he is frighteningly demonic.

His design is based on ***The Noise***, an anti-mascot of real-life food chain Peppino's Pizza.
Level 5003

3
3

**Survival Difficulty: Class 3**
»⠀Unsafe
»⠀Unstable
»⠀Minimal Entity Count

**Level 5003** is the 5004th level of the Diagonalrooms.

## Description

Level 5003 is a desolate and decrepit level that resembles an abandoned hospital wing. The air is stale and heavy with the scent of decay, while flickering fluorescent lights cast eerie shadows along the empty hallways. The walls are lined with peeling wallpaper and cracked paint, giving the level a sense of dilapidation and despair.

The rooms of Level 5003 are filled with rusted medical equipment, overturned beds, and discarded hospital gowns. Broken glass and shattered vials litter the floors, making navigation treacherous. The atmosphere is suffused with a palpable sense of unease, as if something sinister once resided within these halls.

Murmurs and disembodied voices can be heard echoing through the corridors of Level 5003. The whispers are often indistinct and muffled, making it difficult to discern their origin. They add to the unsettling nature of the level, heightening the feeling of being constantly watched or pursued.

Explorers may experience vivid hallucinations in Level 5003, manifesting as ghostly figures or phantom footsteps. These illusions can be disorienting and may lead to a distorted perception of reality.

## Entities

Level 5003 has a minimal entity count. Ghostly apparitions occasionally roam the hallways, their translucent forms evoking a sense of lingering trauma and sorrow. These entities seem to be the remnants of past patients or staff members, trapped within the level and doomed to replay their final moments in an eternal loop.

## Colonies and Outposts

Due to the dangerous and unsettling nature of Level 5003, colonies and outposts are unable to be established. The presence of the entities and the overall decay of the level make it inhospitable for long-term habitation.

## Entrances and Exits

### Entrances

* A malfunctioning elevator on Level 4018, when pried open, reveals a shaft leading down to Level 5003.
* A cracked mirror hidden within a vandalized restroom on Level 4008 serves as another entrance. Stepping through the mirror transports you to Level 5003.

### Exits

* Navigating through a labyrinth of dark and narrow service tunnels eventually leads to an exit, transporting explorers to a random level within the Diagonalrooms.
* Discovering a book with a shifting, swirling vortex within its pages allows explorers to enter the Dreamscape, a realm connected to the Diagonalrooms.
La Creación Primordial

**Historia**

La Creación Primordial es un hecho narrado por El Firmamento, este relata el hecho de la creación del Universo de la siguiente manera:

«*Fruto del azar una piedra elemental surgió, la Olictea, dando vida a todo lo que conocemos, luego se fraccionó en orden, cosmos y pensamiento y eventualmente estos se fraccionaron en luz, oscuridad, espacio, tiempo, realidad y fantasía, dando origen así a los seis elementos primordiales*.

*Estos elementos fueron personificados como Elohia, la oscuridad, Sersolles, la luz, Dinra, el espacio, Zorah, el tiempo, Sehim, la fantasía y Arux, la realidad. Los cuales se encargaron de crear los astros, el planeta Atles y las civilizaciones que en él habitan*.

*Los primeros diez años marcaron la era primordial, en la cual se dio la creación del universo, Atles y sus seres. Durante la creación primordial los seis primordiales se veían en las nieblas de la ignorancia debido a su reciente despertar, hasta que escucharon la voz de un misterioso ente que les dijo lo siguiente*:

“—*Vosotros, los seis supremos de la nada, construiréis sobre esta misma un imperio que estará a vuestra disposición, con la única petición, mas no obligación, de que este imperio no sea digno de ustedes, si no que ustedes sean dignos de él*.”

*Y así, siguiendo su llamado, crearon el imperio del universo de la luz y oscuridad en equilibrio, el Imperio del Kad et Ens»*.

El inicio de este hecho es tomado para los Vansellistas como el año 0 de la primera era.
The War That Holds Us Together Wiki

**Welcome to the The War That Holds Us Together Wiki!**
This is a community for a unpublished book, to support the creator. Keep in mind the book is brand new.

We're a collaborative community website about The War That Holds Us Together that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Chiyo ChisakaRyan ClementThe War That Holds Us TogetherAya ChisakaAriaFeng XiaCharacters

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Termino: Elementos Primordiales

**Termino**

Se entiende por Elementos Primordiales al conjunto de los seis elementos que surgen de los Elementos Elementales, estos se enumeran a continuación:

* Luz
* Oscuridad
* Espacio
* Tiempo
* Realidad
* Fantasía

**Orden**

Este término se encuentra ubicado bajo Elementos Elementales.

*Este término forma parte de Él Orden Divino*
The Beginning

In the Beginning was Earth. A planet dominated by humanity, a species with a constant drive to persevere and triumph above what was thought to have been previously impossible. They were very good at it too. They discovered fire, made tools, made civilizations, made armies, and made scientific breakthroughs never thought of before time and time again. But they were curious. Far too curious. They meddled with a force that altered the world they knew in ways they could have never comprehended.

These alterations started out as minor, easily-disposable inconveniences or as insignificant changes to the world around them. But it quickly grew out of hand. Nature took its most successful creature and rebuilt itself around them. Trees began to grow hands that would reach for the skies and the walls had eyes that would stare.

Then new life formed. It started with a dog, which birthed a strange, crying creature. It was a human design with a dog’s structure. It barked and howled with the voice of man. Humanity thought it as a disturbing anomaly, not yet knowing that it was caused by them. More and more animals began to produce these grotesque mixed breeds with seemingly no cause.

As this was happening, a cult began to steadily gain popularity amongst the human population. They believed that these strange births were as a result of God’s will, that they were being punished.

Over the years, it was decided that the new life would have to be exterminated by the world governments and groups of individuals were tasked with hunting these creatures down and burning them alive. Nature was unimpressed. Humanity itself was now plagued with these mutations and some newborn children would be born looking completely non-human. This was the beginning of some of the Lifeforms which persist today. Some children would be born red and without features; strangely though, some retained their eyes. Some were born with entire sections of their body missing, where vital organs would have been, and yet they were alive.

The cult only grew in popularity with the rise of the new humans, and they wanted conflict. The groups of individuals, once tasked only with the termination of the new animals, were now tasked with killing any new form of humanity and any discovered cult members.

It finally escalated, with the two sides of humanity going to war with one another. They wiped each other out. Some of the new humans survived, though they either knew nothing of their extinct ancestors or did not wish to remember. Instead, nature began to develop new Lifeforms. The process of evolution began once more, with a much more twisted design this time around.
Defect

Defect is a member of Demigod's team in the Pokemon Black 2 and White 2: Extreme Randomizer Cagelocke.

## Biography

### Capture

Defect was captured by Demigod in its Mow form in Lostlorn Forest.

### Becoming the Ultimate Life Form

After reaching Opelucid City, Demigod took a trip to Shopping Mall Nine. While there, Defect entered several different motors, allowing his moveset to be perfected. Defect ultimately was placed in a Microwave Oven, giving it the ability Wonder Guard.

Despite being on the team for the faceoff with Drayden in the Opelucid Gym, Defect did not participate in a single battle. He did however participate in a Cagematch, killing Pool Closed as he didn't possess a move that could hit through his Wonder Guard.

During the Humilau Cagematches, Defect used Searing Shot to get a double kill that took out Lil Guy's extra life, and killing Peter.

## Appearances

### Pokemon Black 2 and White 2: Extreme Randomizer Cagelocke

* "YEAH, I'VE GOT TIME"
* "THE BEACH EPISODE"
* "KOFFING IT UP"
* "A NORMAL DAY FOR MAKE"
* "JON AND HIS CHARIZARD"
* "DEMIGOD'S DREADFUL TITLE"
* "A WONDERFUL ABILITY"
* "THE BEST INTRO"
* "YOUTUBE POOP: NO"
* "THE DEPRESSION EPISODE"
* "THE DEOXYS' CURSE"
Tsukasa

Tsukasa is the main character of Wondershop. He was the one who discovered Nene II and he has a crush on Nene, but can't be in a relationship with her because she's already in a relationship with Rui.

## Trivia

* It is assumed that he has a sister, Tenma Saki, since he has one in Project SEKAI, but she is never mentioned in Wondershop.
* His *SEKAI Album: Wondershop Edition* bonus songs are Nothing's Working Out and Yubikiri.
Decibel

The Decibel is the most dangerous ptu character in existence.

### His power

He has the power to **crash** the PTU servers at will by just super taunting, He might fool you with his looks because he

looks just like ***The Noise*** but don't let him fool you, he is much more devilish than ***The Noise***

His mannerisms are usually giddy, energetic and god-like. He frequently summons random, often wacky objects out of thin air, his super-taunt abilites are more powerful than god himself. Despite his noise-like appearance, he is frighteningly demonic.

His design is based on ***The Noise***, an anti-mascot of real-life food chain Peppino's Pizza.
Me Colands

One of the many buildings found in Me Colands

Me Colands is an area of empty space which has been left relatively abandoned. It’s main inhabitants are animalistic Lifeforms, plant-like Lifeforms which have overgrown onto the architecture, BEE New Humans, and their relatives.

Due to its abandonment, it is a treasure trove of discarded information on the history of the Old Humans. However, the abandonment has also led it to become wild with Nature’s creatures and the area is filled with aggressive anomalies and lifeforms alike.

There are not many territories, but most are friendly enough to provide some form of support. Though, do stay alert if you are a wanderer — you may never know who is a friend among the New Humans.
Timmy's Bedroom

**Timmy's Bedroom** Is an location Five Nights With The Fairly Oddparents: The Old Ones

## Appearance

this room is in blue and have lightest blood ground, and also grey "bed" an grey drawer with also an green carpet in other pants, it also have an window which is grey, and an portrait that is not possible to see.

## Inhabitants

Timmy Burner will start in this room

Cosmo and Wanda will randomly appear in this room.

## Trivia

* This room is based on Timmy's Bedroom from the original cartoon.

## Gallery

Timmy Burner In Timmy's BedroomTimmy Burner leaving from Timmy's Bedroomditto, looking to Cosmo.ditto, looking to Wanda.Wanda In Timmy's Bedroom.ditto, when Timmy Burner Wished.Cosmo In Timmy's Bedroomditto, when Timmy Burner Wished.
Premium Pocket

## Pals

### 1s:

Farmer's Kid: Imagination

Coldy: Fur

Dew Drop: Dew

Whistle: Farm

P-Shirt: Pink

### 2s:

Mirror: Imagination Fur

Frog: Imagination Dew

Beet-Boxer: Imagination Farm

Shicky: Imagination Pink

Moulth: Fur Dew

La-Box: Fur Farm

Snipy Snapy: Fur Pink

Floer: Dew Farm

Cups: Dew Pink

Cupid: Farm Pink

### 3s:

Stompi: Imagination Fur Dew

CandyBox Head: Imagination Fur Farm

Do-Sha: Imagination Fur Pink

M'a noony: Imagination Dew Farm

Pari-Syte: Imagination Dew Pink

Dominik: Imagination Farm Pink

Viola: Fur Dew Farm

Super Guy: Fur Dew Pink

Pinky: Fur Farm Pink

Dew-ah: Dew Farm Pink

### 4s:

Lar: Imagination Fur Dew Farm

Get'ER: Imagination Fur Dew Pink

Weeg Tail: Imagination Fur Farm Pink

Beet'r: Imagination Dew Farm Pink

Beastts: Fur Dew Farm Pink
Arsenic for Tea

“This was Daisy with a plan.” - Hazel Wong

**Arsenic for Tea** is the second book in the Murder Most Unladylike Mysteries series, written by Robin Stevens. In the US, it is called *Poison is not Polite*.

## Description

Tea at three. Murder at midnight.

Schoolgirl detectives Daisy Wells and Hazel Wong are at Daisy’s home, Fallingford, for the holidays. Daisy’s glamorous mother is throwing a tea party for her birthday, and the whole family is invited, from eccentric Aunt Saskia to dashing Uncle Felix. But it soon becomes clear that this party isn’t about Daisy at all.

Naturally, Daisy is furious,.

Then one of their guests falls seriously, mysteriously, fatally ill - and everything points to poison.

Suddenly, Fallingford feels like a very dangerous place to be. And when someone close to Daisy looks suspicious, the girls must reveal the truth... no matter what the consequences.

## Characters

* George Wells
* Margaret Wells
* Saskia Wells
* Felix Mountfitchet
* Albert Wells
* Daisy Wells
* Hazel Wong
* Katherine Freebody
* Rebecca Martineau
* Denis Curtis
* Lucy Alston
* Stephen Bampton
* Chapman
* Mrs Doherty
* O’Brian
* Hetty Lessing
* Toast Dog
* Millie

## Plot

The book (written as Hazel’s second casebook) covers the Case of the Murder of Mr Curtis. It is set at Fallingford and begins with Daisy and Hazel arriving.
Pals (My Zoo Pals Dawn Of Space)

Farmer's Kid: Imagination

Coldy: Fur

Dew Drop: Dew

Whistle: Farm

P-Shirt: Pink

Moony: Space

Mirror: Imagination Fur

Frog: Imagination Dew

Beet-Boxer: Imagination Farm

Shicky: Imagination Pink

Earth: Imagination Space

Moulth: Fur Dew

La-Box: Fur Farm

Snipy Snapy: Fur Pink

Mamoth: Fur Space

Floer: Dew Farm

Cups: Dew Pink

Drwn: Dew Space

Cupid: Farm Pink

Bmo: Farm Space

Space Papya: Pink Space

Stompi: Imagination Fur Dew

CandyBox Head: Imagination Fur Farm

Do-Sha: Imagination Fur Pink

Fluffy Plammet: Imagination Fur Space

M'a noony: Imagination Dew Farm

Pari-Syte: Imagination Dew Pink

Redster: Imagination Dew Space

Wahr: Imagination Dew Space

Dominik: Imagination Farm Pink

B'Cree: Imagination Farm Space

Trimpit: Imagination Pink Space

Viola: Fur Dew Farm

Super Guy: Fur Dew Pink

Blinq: Fur Dew Space

Pinky: Fur Farm Pink

Minor: Fur Farm Space

Major: Fur Pink Space

Dew-ah: Dew Farm Pink

Stasion: Dew Farm Space

Walky: Dew Pink Space

Re-Dow: Farm Pink Space

Lar: Imagination Fur Dew Farm

Get'ER: Imagination Fur Dew Pink

B'nee Do: Imagination Fur Dew Space

Weeg Tail: Imagination Fur Farm Pink

Beet'r: Imagination Dew Farm Pink

Walkwards: Imagination Farm Pink Space

Beastts: Fur Dew Farm Pink

Ahreo: Imagination Fur Dew Farm Pink

Beariodio: Imagination Dew Farm Pink Space