recursal/Fanatic-Fandom huggingface dataset:
Episode 2

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## Episode 2

### Episode

2

**Episode 2** is the second episode of *Hero Mask*.

## Synopsis

A presumed dead criminal wreaks havoc at the SSC office and James and Sarah tail him to the countryside.

## Plot

An escaped criminal arrives at the SCC office and requests to see James Blood. However, the guards are suspicious. But before they can do something about it, he starts to kill the guards. He removes a piece of paper from his face, which Sarah recognizes as the one used in those horrible experiments.

The criminal makes his way to the SCC floor and comes face to face with James. The young detective recognizes him. It's his old arch-nemesis, Grimm. A battle ensues, but they are almost equally matched. Thankfully, Sarah shows up and helps James. Moreover, the mask acting up and reinforcements busting in, Grimm has no choice but to flee. Sarah shows her findings of the mask to Lennox Gallagher and James.

Grimm seeks refuge at an abandoned mansion. He's got a wicked look on his face. He takes out a gun and places a GPS bullet inside of it and shoots himself in the leg. Now James knows where he is. Accompanied by Sarah, they head towards Grimm's location.

Once again, James and Grimm come to blows, but the criminal has a trick on his sleeve, setting the manor on fire. Even so, Grimm didn't take into account the mask's turning up again. He has aged immensely and such rendering him weak. James carries Grimm out of the burning building, and Sarah interrogates the criminal about the mask. But he only confesses that he was only a guinea pig and dies.

Elsewhere, a special squad headed by Harry Creighton are recovering the bodies of the escaped criminals.

## Cast

Harry Creighton

Grimm

James Blood

Sarah Sinclair

Lennox Gallagher

## Quotes

“A GPS bullet. As I recall this is how you caught me 3 years ago” - Grimm when seeing James Blood face to face once again before they started fighting
Episode 1

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## Episode 1

### Episode

1

**Episode 1** is the first episode of *Hero Mask*.

## Synopsis

After ordering the SSC to protect a key witnesses, Prosecutor Monica Campbell suddenly dies. Those close to her, James Blood and Sarah Sinclair, begin to investigate.

## Plot

It's a typical day for James Blood bringing criminals to justice. But today is not like any other. It seems the city is having a festival, and its citizens are wearing masks to celebrate. However, this also includes the criminals that James is running after. Luckily, his detective skills help him catch the criminals.

Elsewhere, prosecutor Monica Campbell has found someone to testify against a conglomerate. But in doing so, that person has to be under witness protection. Monica enquires with the help of her colleague Lennox Gallagher, but he isn't answering his phone.

Back at the prosecutor's office, Monica's friend, Sarah Sinclair, stops by her cabin with a small birthday gift. On her way out of the building, she spots her friend crossing the street. However, something is wrong. And Sarah witnesses how her Monica collapses in the middle of the road.
Lennox receives a devastating phone call, Monica is dead.

At Monica's funeral, Lennox introduces her to James. But she also reveals her concerns about her friend's death.

At an unknown location, several men in prisoner uniforms are killing the guards and destroy the building.

## Cast

James Blood

Sarah Sinclair

Monica Campbell

Lennox Gallagher

## Quotes

”There’s so much I still wanted to talk to her about. … Back when I first joined the prosecution, she would often scold me. She really looked after me.” - Sarah talking about Monica at her funeral
Episode 18

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## Episode 18

### Episode

18

**Episode 18** is the 18th episode of *Hero Mask*, and the third episode in Part 2.

## Synopsis

Harry Creighton leads a team into assaulting the supposedly secure SSC safe house where Tina Herst and James Blood are holed up. Somehow, SSC must have been compromised.

## Plot

Harry is holding a gun against the man who saved him from the cops. It seems the man who hired him has a fascination with Geffrey Connor. He offers the researcher everything he desires, and the thing he wants is Tina Herst.

At the safe house, Tina feels distraught. Her father is in the hospital in critical condition, and unknown men are after her. Alan Wyatt is at the door requesting James to let him in. But before Alan can warn him, a couple of mercenaries pull out their weapons.

James, Tina, and Alan crawl through the building's exhaust system. But before they get to the end, Tina drops her pocket watch, and James goes back to retrieve it. A nearby bomb explodes, leading Alan and Tina to fall onto the floor. Harry bursts in through a window and snatches the girl.

James goes after Harry and catches up to them. Harry has no choice but to leave Tina and escape.

Douglas Coates believes that the SSC is compromised. There's no way that the assailants would know of the safe house without inside help. Alan orders James to go back to the SSC, but the young detective disobeys the order. James leaves with Tina to another safe location. Douglas puts an APB on James.
Episode 21

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## Episode 21

### Episode

21

**Episode 21** is the 21th episode of *Hero Mask*, and the sixth episode in Part 2.

## Synopsis

James Blood hands Geffrey Connor over to Alan Wyatt. In custody, Connor maintains his silence until Anna Winehouse asks to question him herself.

## Plot

Julia Evans has been working long hours on the Mask project. Anna wants Julie to take things easy.

James Blood hands Geffrey Connor over to Alan Wyatt. However, since the police still want James, he can't come back to headquarters. And Tina Herst doesn't want to leave his side.

The henchman delivers the Mask to the mysterious man; the latter is very happy. The Mask opens a new world of possibilities.

Connor refuses to answer any questions; as such, Anna offers to talk to him instead. Connor reveals the accident of fourteen years affected not only Julia but also her unborn daughter, Tina, as well. He also tells that if the Mask were ever to be removed that Tina would perish. Only William Herst knows how to operate her daughter's Mask. Not only that, but he also taunts his former colleague, that the key in completing her project is the Mask.

James brings Tina to Anna.
Episode 4

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## Episode 4

### Episode

4

**Episode 4** is the 4th episode of *Hero Mask*.

## Synopsis

Edmond Chandler learns of a mysterious death while investigating Grimm's death as Harry Creighton searches for a missing sample for the LIVE Corporation.

## Plot

One of the escaped criminals, Theo Lowe, tries to contact his family. However, he has to be careful. The SSC is investigating the unknown group that stole Grimm's body. Edmond Chandler's investigation leads him to find more clues about the mysterious group and Grimm's death. His snooping leads him to a prison where Grimm was allegedly held.

Theo wants nothing to see his family again, but with a squad, right on his heels, it becomes much difficult. Thankfully, the mask's ability to move faster than a bullet and, as such, giving him a fighting chance. He tries to contact his family once again and hears the voice of his daughter, which brings him to tears. Before his wife can grab the phone, Theo hears loud noises, and suddenly he collapses.

When he wakes up at the gas station's cafe, he panics and grabs a nearby car. But with cameras all around him, the SSC quickly finds him, which should be impossible because he's dead. However, Harry Creighton is also on his tail, and he's ready to pull the trigger. Thankfully, the mask's ability saves Theo's life and dodges a bullet.
Episode 14

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## Episode 14

### Episode

14

**Episode 14** is the 14th episode of *Hero Mask*.

## Synopsis

James Blood joins Harry Creighton as he confronts one of the remaining assassins. Meanwhile, Lennox Gallagher and his boss, Richard Burner stand by in Fred Faraday's surgical bay.

## Plot

James informs Lennox about the current situation when he sees Harry fighting one of the assassins. Harry manages to kill the female assassin by throwing a knife at her throat.
Harry manages to get on the elevator before James can shoot him.

The last of the quartet arrives at Fred's floor. Lennox and Richard are standing by, but they are no match for the assassin. He shoots the surgical team and stabs Fred. When he's about to kill Lenox, Harry steps in. Both men start hand-to-hand combat, but they're equally matched until James steps in.

When Geffrey Connor walks into the surgical room, the heart monitor starts to beat again. Connor grabs a Mask and places it on Fred's face. At first, it seems to work; however, Fred begins to age rapidly and dies. The Mask didn't work.

One of the quartets manages to escape. However, the assassin gets killed. Seemingly due to the order from the mysterious man.

Elsewhere, Robert Walter reveals his connection with LIVE Corporation and Monica's death.
The next day, James confronts Steven Martland about his involvement with the Masks.

During a flashback, we see how Richard Burner's wife, Olivia, becomes a hostage in a bloody bank heist.
Grimm

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## Physical description

### Eye color

Blue

**Grimm** is one of James Blood's arch nemesis who is thought to be dead then appears at the door of the SSC wearing a mask. One of the test subjects of the mask project.

## Appearance

Grimm has blue eyes and long platinum blonde hair. He's of average height and weight.

## Personality

Throughout the series we've come to learn that he's mentally unstable.

**Status:** Dead
Episode 23

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## Episode 23

### Episode

23

**Episode 23** is the 23rd episode of *Hero Mask*, and the eighth episode in Part 2.

## Synopsis

Waiting for her father, Tina Herst looks at Anna Winehouse's old pictures of her parents. Alan Wyatt and Edmond Chandler work together to find Gary Evans and stumble into an ambush.

## Plot

Geffrey Connor managed to escape the burning ambulance vehicle and seems to be completely healed from his old injuries. The mysterious individual appears in front of him. Connor is grateful for bringing the mask to him.

Alan Wyatt and Edmond Chandler work together to find Gary Evans. They need to bring the older man in. Before the duo can reach him, a henchman shoots at him and runs him over with his car. Before he can try again, Alan bursts in with his vehicle and yells for Gary to get inside, and manage to escape.

At Anna's house, Tina looks at old pictures of her parents. Anna recounts how they were when they were younger.

William Herst regains consciousness. However, he's anxious about his daughter. Lennox Gallagher calms him down and tells him that Tina is safe. William arrives at Anna's and reconnects with his daughter. But the reunion is short-lived as Connor has managed to penetrate Anna's building.
Douglas Coates

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## Physical description

### Eye color

Brown

**Douglas Coates** is a character in the *Hero Mask* anime series. He replaces as Richard Burner as the detective superintendent of the SSC

## Appearance

Douglas has short black hair and brown eyes. He wears a dark green suit and dark blue pants.
Episode 16

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## Episode 16

### Episode

16

**Episode 16** is the 16th episode of *Hero Mask*, and the first episode in Part 2.

## Synopsis

The SSC's new director has his own ideas about how to operate the organization. Edmond Chandler's research on the Masks turns up a lead: former scientist William Herst.

## Plot

Some time has passed since the LIVE Corporation incident, and the SSC has gone through some changes. However, Edmond is still investigating LIVE Corporation. His finding leads him to Gary Evans. But not only that but also other scientists and one that Edmond isn't familiar with, William Herst. Edmond finds a news article about William's daughter.

Meanwhile, James Blood and Lennox Gallagher are still looking for leads. However, nothing has turned up. Lennox breaks the news that Richard Burner has resigned from the SSC. Richard's replacement, Douglas Coates. He brings a new inspector, Alan Wyatt, to investigate how the SSC operates.

Elsewhere, Geffrey Connor reads a newspaper article about the lone survivor of a horrific bus crash. The young girl looks a lot like his former colleague, Julia Evans.

William is taking blood samples from her Daughter, Tina Herst. Tina knows that something about it isn't normal.

James and Alan are on their way to the Herst home. However, William is quite hesitant for the police to question his daughter. But the detectives are here to talk about Connor. William tells them everything he knows about the Mask.

Anna Winehouse arrives at her home, and there's an unannounced visitor, Connor, and Harry Creighton. They discuss William's daughter, Tina.
Episode 7

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## Episode 7

### Episode

7

**Episode 7** is the 7th episode of *Hero Mask*.

## Synopsis

In the hospital, Sarah Sinclair remembers a key detail about the case. Back at the SSC Edmond Chandler struggles with the aftermath of the attack on Theo Lowe. Elsewhere, Steven Martland takes an important meeting.

## Plot

Sarah is having a dream about Monica Campbell. But before she knows it's over. Later that day, Sarah sees a news report about the LIVE Corporation, and in the background, Geffrey Connor shows up. She suddenly remembers that that's the person she saw Monica with right before she died.

James Blood is following a clue regarding Monica's death and asks Edmond for help. However, the latter is not at his desk. He's consumed with work and the people behind Theo's death. His guilt leads him to Theo's family's home.

Later that day, James goes to the hospital to visit Sarah, but she's missing and not answering her phone. However, the young prosecutor isn't missing. She's at the news station's archive in search of the man last seen with Monica. She runs into James, and she discusses her findings with him. There's a connection between LIVE corporation and Monica.

Steven Martland meets up with a mysterious man at a cafe. Later on that day, Steven meets up with Harry Creighton and tells him that LIVE is temporarily suspending all Mask development. And to bring Geffrey Connor in.
Familien Hardcheese

Familien Hardcheese holder til The Happy Cow, en taverna i Daggerford. Bestyrerne er Koggin og Lily Hardcheese, og den øvrige familien hjelper til med driften. I tillegg til å være en vanlig taverna driver Hardcheese familien også med pengeutlån på si.

Bustopher Lynx har hatt seg med Lily Hardcheese.
Akagawa-senpai

**Akagawa-senpai** is the newlywed husband of Naoko-san. He spends most of the night passed out drunk and is dragged along by his energetic wife.

## Appearance

Akagawa-senpai has black hair and beady eyes. He wears a brown suit and red tie. Throughout the movie, he appears blackout drunk.

## Personality

Akagawa-senpai is shown not to be able to hold his drinks well. This is shown when he's poured several glasses, he pours them straight into a large trash barrel placed in front of him.

## Synopsis

Akagawa-senpai spends most of his time passed out drunk dragged along by his wife during the night.
Sarah Sinclair

Sarah Sinclair is an assistant attorney working in the public prosecutor's office for the Crown. She believes Monica Campbell was murdered and teams up with James Blood to find the perpetrator.

## Appearance

Sarah has a brown hair that reaches her shoulders and is usually braided. She usually wears a white, turtle-neck sweater under an orange coat, and black pants.
Theo Lowe

Theo Lowe is an antagonist in Hero Mask.

## Appearance

Theo is a man with an angular face, brown eyes, and fluffy brown hair.

## Plot

Theo is a criminal who took multiple doctors hostage in a hospital to get a heart transplant for his daughter. He supposedly died in prison, but was secretly used as a test subject for the masks before escaping with the others. He wishes to see his family again before he perishes.
Odd Jobs

This is the 18th session of the **Ghosts of Saltmarsh** campaign and overall 25th session for The Albatross Pirates.

After talking with the ever-eager free labour teenagers the crew heads into Waterdeep. Toof wants to get his horse but the deed is super illegible. The crew goes to their property that they had since before Felix joined. Since it's still light out the crew leaves Raven behind as they go to the house. Bilji checks for his keys and he prays to god he has it. God is merciful and Bilji finds his keys. The house is furnished with quality over quantity, not in line with the Albatross Sailor ideals. Felix plans to go to the bank tomorrow. Him and Bilji discuss about flipping the property and bicker a bit about how a house will not follow Bilji to the afterlife.

In the morning they head to Vision INC. Along the way they stop to the bank and exchange many coins. They arrive at Vision INC in front of the giant brick tower. They speak with Miss Enoshima in an awkward exchange. They hear about the two available jobs. One of them is to find a missing ship and salvage its cargo for the merchant prince Oberic Alberin. The other is about an odd island. Someone is looking to commandeer the island from the clerics who live there. Finch lets Bilji know that Allura is spying on them. The crew decides to take both jobs. They are informed they will be paid on location. The crew takes a day to do shopping. Felix handles Ravens individual shopping. He gets her armour repaired and will have to wait until tomorrow to pick it up. He also visits a coffin shop and ends up accidentally insulting the (most likely) vampire owner. He ends up buying the upgraded foldable coffin for her comfort. Hal gathers materials. Bilji handles the ship and repairs. Morgan and Toof try to find Kilamanjaro and with little success they decide to visit Morgan’s mom. Morgan gives her mom 1000 gold.

When they return to their house the children from before come to join the crew. They are all different classes and races, a good mix.  The ship will take 2 days and they have downtime to go do their own things. Raven, Bilji, Felix, and Vasnyl go to do odd jobs. Toof finds his horse and attempt to tame a new one. It does not go the best. Hal makes a robot monkey and two wands. Morgan retrained her skills.

Bilji debates what the crew should do next. He wants to do something of the crews own free will rather than "for the man".  They decide to go and do treasure island. They head back to Saltmarsh where he buys a dock for their ship. Raven beats the children... sorry trains them. Bilji and a few others head to the guild to ask about the old material quest. One of the materials was brought to the guild but two more were requested. A tendril from a shambling mound and wood from a shipwreck. The crew heads to the Hoolmarshes.

Toof gets MVP for his losing in a test of will against a horse.
The Lords' Alliance

The Lords’ Alliance is a coalition of rulers from cities and towns across Faerûn (primarily in the North), who collectively agree that some solidarity is needed to keep evil at bay. The rulers of Waterdeep, Silverymoon, Neverwinter, and other free cities in the region dominate the Alliance, and every lord in the Alliance works for the fate and fortune of his or her own settlement above all others. The agents of the Alliance include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty, and are trained in observation, stealth, innuendo, and combat. Backed by the wealthy and the privileged, they carry quality equipment (often disguised to appear common), and spellcasters tend to have a large number of scrolls with communication spells.

To seek out and destroy threats to their homelands, agents of the Lords’ Alliance must be highly trained at what they do. Few can compare to their skills in the field. They fight for the glory and the security of their people and for the lords who rule over them, and they do so with pride. However, the Lords’ Alliance can only survive if its members “play nice” with one another, which requires a certain measure of diplomacy. Rogue agents within the Lords’ Alliance are rare, but defections have been known to occur.

Beliefs

1. If civilization is to survive, all must unite against the dark forces that threaten it.
2. Glory comes from protecting one’s home and honoring its leaders.
3. The best defense is a strong offense.

Goals

To ensure the safety and prosperity of the cities and other settlements of Faerûn by forming a strong coalition against the forces that threaten all, eliminate such threats by any means necessary whenever and wherever they arise, and be champions of the people.
James Blood

James Blood is the main character of the *Hero Mask* anime.

## Appearance

James Blood is a tall man with short brown hair. He usually wears a red blazer, over a dress shirt and short tie, along with white pants, and black shoes.

## Personality

James is a passionate detective working for the SSC in the Capital Police Department. He's driven to find the truth behind the Mask mystery. He is very dangerous and will do anything to get the job done.

## Biography

James is a SSC detective who has been working for 8 years. A hot-blooded Detective Inspector (DI) working with the SSC in the Capital Police Department. After fighting off his arch-nemesis Grimm, who he thought to be dead, multiple times, he decides to look for answers with Sarah. Later, he also protects Tina from Geffrey Connor. Gets exposed to the same energy experienced by Julia Herst when she died, leaving him to use a Mask similar to Tina's.
Giant poem

Sway of sweet Gray’s big shoulders

As we walk along…

Bare feet on the open roads

The rhythm of our song…

Bangs of haughty big feet

Not far from where we tread

And who could begin to dwell

On terror or on dread?

The sky is bright above us!

The winds blow fair from the east!

And sun shines down upon the land

As far as we can see!

Sway of sweet Gray’s shoulders

Marking time for me…

As rock feet find road below,

They fall so steadily.

Toss of Big Gray's rock hard skin

Just my arm’s length away

Could you believe these knightly nays

Can give the donkey’s heinous bray?

Oh-ho the sun is bright!

Oh-ho we’ll sing tonight!

Oh-ho this dream world of his

And Joe, he belongs below!
Leosin Erlanthar

Leosin Erlanthar er relativt høystående i The Harpers. Leosin var personlig deltakende i den avgjørende sluttfasen i kampen mot Tiamat, og er i dag bindeleddet mellom lavere- og høyerestatusmedlemmer i Harpers.

PCs møtte Leosin i Happy Cow Inn i Daggerford. Her gav han et oppdrag til gruppen: Å undersøke goblinangrepet på Nighstone og eventuelt å følge alle spor som omfatter Giants i the North. Leosin sa at han selv skulle videre på et annet oppdrag, og at han vil ta kontakt med dere igjen på et senere tidspunkt.
The First Tribulation

This is the 14th session of the **Ghosts of Saltmarsh** campaign and overall 21st session for The Albatross Pirates.

Inside the beginning of the trials the group moves forward. Morgan makes two potions of life (revivify). She holds one potion and gives the other potion to Felix. The crew goes ahead and up stairs into a new set of double doors similar to those in the throne room. Raven and Toof open the door and it leads into another room with another door. Raven notices thin woven threads of web hanging everywhere as if meant to trap everyone. She stops the group from going forward. Toof throws a rock into the webbing and battle begins. 4 large spiders are killed and Vasnyl destroys the spider mother with his last blow. Hal harvests the corpses. Scaley regains his senses and runs in fear.

Entering the next room mist swirls and combat begins as the mist forms into a creature to attack then dissipate after. An invisible enemy attacks through the mist and lightning comes from down the hallway. The lightning comes in regular intervals through pulses. Felix runs downs the stairs to get whatever is causing the lightning and Toof uses his grapple gun to grab it. Toof pulls and rips the shard that was sending the pulses in half. The other half Felix reaches as he goes down the stairs. Finch during this time gets knocked unconscious by the lightning. He almost dies but luckily Toof disabled the machine in time.  Felix, Finch, and Morgan are unable to properly sleep as the rest of the party, excluding Raven and Hal, rest in the crystal room.

The same type of double stone door is present. This time there is writing on it in abyssal. The writing says "First Tribulation". As the door opens Raven sees hordes of undead. Captain Bilji uses dancing lights to scout the room.  As the party enters the room the doors close and multiple figures start coming out of pits as combat begins. So many zombies, so many attacks. Some of them drop golden hearts. Morgan webs a large area and many saving throws are made. Felix takes the "feast on every heart" too seriously. He is nauseated as he bites into a golden heart, it loses colour and he has blood on him. IMMEDIATELY AFTER Raven finds black flames with a demon head which is probably what should be feasting on the golden hearts. God then realises that a roll should've been made for the webbing and all of Morgans actions are undone. Raven begins to toss hearts into each of the demon heads. When the last heart is given to the demon head the undead turn to dust.

The MVP of this session is Raven for her great discovery in the first trial
Oppsett

* Alle raser og klasser er i utgangspunktet tillatt. Unntakene er alt som faller under "playtest content" eller tilsvarende. Disse må du spørre om å få spille. Hvis du er usikker, spør.
* Din karakter skal ha eksisterende relasjoner til minst to andre spillerkarakterer når campaignen begynner. Dere må finne ut hvorfor **akkurat dere reiser sammen** på dette oppdraget.
* Jeg oppfordrer at karakteren din har tilhørighet til en faksjon (se lenger nede på siden). Faksjonene opererer rundtom i verden, og faksjonstilhørighet vil påvirke hvordan dere møter og blir møtt av NPCs. Hver karakter kan kun ha tilhørighet til én faksjon om gangen, i hvert fall til å begynne med. Gruppen kan til sammen tilhøre kun en faksjon eller flere faksjoner. Dere kan også velge å ikke tilhøre en faksjon i det hele tatt. Merk at hvis gruppen tilhører flere faksjoner kan dette kunne føre til intraparty-konflikter, og vi vet alle hvordan det kan gå. #nosplitpartyplease
* Du skal utvikle karakteren din fra bunn av. Du skal utvikle personlighet, forhistorie, hjemsted, familie, venner, relasjoner, svakheter, styrker, yrke, rasens temparement, overordnet mål osv. Bruk gjerne kulturer, demografi og geografi fra Faerûn. Din backstory kan være basert på et sted i Faerûn, eller fra hele planeten Toril for den slags skyld. Den kan også være fullstendig homebrew hvis du vil, unntatt en eventuell faksjonstilhørighet. Merk at backstories satt utenfor The North kan bli vankselig å fysisk knytte inn i campaignen da det er her vi stort sett kommer til å oppholde oss. Du kan for øvrig også lage en fullstendig homebrew bakgrunn fra et homebrew-sted i The North.
* Campaignen vil kunne vare i opp til to år. Vi forsøker å spille jevnlig.
* Død er mulig og ikke usannsynlig.
* **Tor Espen special**:
	+ Les deg opp på DnD basics.
	+ Sjekk kanskje basic info om hva DnD er.
	+ Du velger om du vil være en digital eller analog spiller. Digitalt er easy-mode. Analogt er mer å tenke på, men mange synes det er best og at man lærer karakteren sin bedre. Sofie, Idar og Jens spiller digitalt. Sebastian og Benjamin spiller analogt. Digitalt vil også putte deg bak en betalingsmur for alt annet enn standard content.
Kyoto University

**Kyoto University** is the overarching setting of *The Night is Short, Walk on Girl*. From Shijo Kiya to the Used Book Market, it is full of interesting areas and people.

## Sub-settings

* Shijo Kiya
Where one can have a good time drinking and meeting new people
* Three-Story Ferry
Ri Haku's moving home
* Used Book Market
Area where one can find any book being circulated among enthusiasts and hobbyists alike
The Harpers

The Harpers is an old organization that has risen, been shattered, and risen again several times. Its longevity and resilience are largely due to its decentralized, grassroots, secretive nature, and the near-autonomy of many of its members. The Harpers have “cells” and lone operatives throughout Faerûn, although they interact and share information with one another from time to time as needs warrant. The Harpers' ideology is noble, and its members pride themselves on their integrity and incorruptibility. Harpers do not seek power or glory, only fair and equal treatment for all.

Harper agents are trained to act alone and depend on their own resources. When they get into scrapes, they don’t count on their fellow Harpers to rescue them. Nevertheless, Harpers are dedicated to helping one another in times of need, and friendships between Harpers are nigh unbreakable. Masterful spies and infiltrators, they use various guises and secret identities to form relationships, cultivate their information networks, and manipulate others into doing what needs to be done. Although most Harpers prefer to operate in the shadows, there are exceptions.

Beliefs

1. One can never have too much information.
2. Too much power leads to corruption.
3. No one should be powerless.

Goals

To gather information throughout Faerûn, discern the political dynamics within each region or realm, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader, government, or group that grows too powerful, and aid the weak, the poor, and the oppressed.
The Zhentarim

The Zhentarim seeks to become omnipresent and inescapable, more wealthy and powerful, and most importantly, untouchable. The public face of the organization appears much more benign, offering the best mercenaries money can buy. When a merchant needs an escort for his caravan, when a noble needs bodyguards to protect her holdings, or when a city needs trained soldiers to defend its honor, the Zhentarim provides the best-trained fighting men and women money can buy. However, the cost of doing business with the Black Network can be high.

The Black Network wants to make it necessary—and preferable, even—to deal with its members. It wants to secure, over time, an iron-fisted monopoly. Members must be the best—the cheapest, the fastest, and the most secure—at providing services and goods both legal and illicit, willing to lose coin if it means destroying a competitor, and securing profits from everyone they deal with, except when to do so would work against the Black Network's ultimate goal: to make everyone dependent on it.

A member of the Zhentarim thinks of himself or herself as a member of a very large family and relies on the Black Network for resources and security. However, members are granted enough autonomy to pursue their own interests and gain some measure of personal power or influence.

Beliefs

1. The Zhentarim is your family. You watch out for it, and it watches out for you.
2. You are the master of your own destiny. Never be less than what you deserve to be.
3. Everything—and everyone—has a price.

Goals

To amass wealth, power, and influence.
Italy

Italian Republic
 *Repubblica Italiana*

TBA

## Status

Alive

**Italy**, officially the **Italian Republic**, is a country in Southern Europe. It was seen in all three seasons and is also one of only a few countries to never die.

## Coverage

### Season 3

Italy caught Poland-Lithuania and Norden's lies, prompting Russia to liberate Estonia.

TBA

~~Argentina~~ • Bolivia • Brazil • Canada • ~~Colombia~~ • Caribbea (~~Cuba~~ • Central America) • Incan Empire • Louisiana • ~~Mexico~~ • ~~United States~~ • Venezuela

**Europe**
Austria-Hungary • ~~Azerbaijan~~ • Belarus • ~~Benelux~~ (~~The Netherlands)~~ • ~~Bulgaria~~ • France • Germany • **Italy** • Kingdom of Ireland • Norden • Poland • Portugal • Romania • Russia • ~~Spain~~ • Switzerland • Ukraine • ~~United Kingdom~~ (England • Scotland • Wales) • Vatican City • ~~Yugoslavia~~ (~~Serbia~~)

**Africa**
Algeria • ~~Botswana~~ • ~~DR Congo~~ • ~~East African Federation~~ • Egypt • Ethiopia • Ghana • Kenya • ~~Madagascar~~ • Nigeria • Sahara • ~~Somalia~~ • Southeast Africa (~~South Africa~~) • Sudan

**Asia**
~~Bangladesh~~ • Borneo (~~Brunei~~) • China • India • Indonesian Union (Indonesia • The Philippines) • Japan • North Korea • South Korea • Russia • Siam • Stanistan • ~~Turkmenistan~~ • ~~Vietnam~~

**Middle East**
Egypt • Israel • ~~Jordan~~ • ~~Lebanon~~ • Oman • ~~*Palestine*~~ • Persia (Assyrian Empire (Syria) • Armenia) • Saudi Arabia • Yemen

**Oceania**
Australia • Bougainville • New Zealand • Papua New Guinea • ~~Solomon Islands~~

Amazonas Republic • Australia • British Isles • Canada • China • East African Federation (Soudan de Sud) • Finland • France • Germany • Gran Colombia • Inca Republic • India • Indonesia • Israel • **Italy** • Kurdistan • Liechtenstein • Livonia (Estonia) • Manchuria • Persia • The Philippines • Russia • ~~Spain~~ • Stanistan • Switzerland • Vatican Republic • ~~Zambie~~

**Anti-WRA Alliance**
Aksum Empire • America • ~~Bangladesh~~ • Brazil • Catalonia • East Slavia (Belarus • Poland • Ukraine) • Great Congolais Empire • Hungary • Indochina • Japan • New Zealand • Norden • ~~Poland-Lithuania~~ • Portugal • Romania • South Africa • ~~Umayyad Caliphate~~

**Pacific Islands Forum**
Fiji • Kiribati • Marshall Islands • Micronesia • Nauru • Palau • Samoa • Tonga • Tuvalu

**West African Alliance**
Côte d'or • Le Niger • Mali • Mauritanie • Nigeriun • Tchad • Togoland

**Buenos Aires Alliance**
Argentina • California • Central America • Florida • Mexico • Michigan • New England • Texas

**Unaligned**
Abbasid Caliphate • Myanmar
The Codger of Monte Cristo

*The Codger of Monte Cristo* is a play written by Don Underwear and directed by Kazuko Suda in the form of guerilla theater throughout the city during the Night. The goal of the play is to capture the attention of Don Underwear's missing love interest.

## Actors

* Princess Daruma
* Kurokami no Otome
* Don Underwear
* Other various unnamed participants
Episode 20

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## Episode 20

### Episode

20

**Episode 20** is the 20th episode of *Hero Mask*, and the fifth episode in Part 2.

## Synopsis

With Edmond Chandler's help, James Blood tries to infiltrate the site where Tina Herst is being held. Geffrey Connor tells Tina about her family's involvement with the Masks.

## Plot

Harry Creighton recounts the countless times that he's found Eve Palmer sleeping through alarms. But now it's too late, Eve's condition has deteriorated, and Harry needs the Mask immediately. James and Edmond formulate a plan to get to Tina. However, it only alerts the men that they're at the site.

Meanwhile, Alan Wyatt is doing his own investigation regarding the mole inside the SSC and James' location. His findings lead him to Edmond. At the same time, Edmond is trying his best to help James out of a sticky situation. Even though Edmond is breaking the rules to help James, Alan lets it slide until all of this Mask situation is resolved.

James is traveling through the central station. However, the men he's up against are professional. Even so, he manages to defeat them. But now Harry is in the way. And a long battle ensues with Harry getting the upper hand.

Tina wakes up, and Connor tells the young girl about her family's involvement with the Masks. But also the untimely death of Julia Evans, Tina's mother. Out of nowhere, a weakened James walks in and knocks out Connor.

Harry arrives at the hospital, but it's too late. Eve has passed away.

And at the facility, Gary Evans' foggy memory fades.
Ivory Tower Gang

## Investigation Crew

The Ivory Tower Gang is a group of younger High school students who have taken it upon themselves to investigate intrigues across the Ivory Tower Academy. While not having encountered much, the small glimpses of the unknown have driven them into action to get to the bottom of this mysterious town of Oakdale.

The gang consists of six members, each with their own respective skills and talents. All of the students have come from different places around America to come together in this high school program for one reason or another.

Strange adventures and encounters ensue as they get closer and closer to the truth.

## Location

Ivory Tower Academy is just outside the sleepy town of Oakdale in the state of Oregon, USA. At first flaces there seems to be nothing weird or wrong, just a quiet small town with a private school just outside it. Little does anyone know there are strange and powerful forces at play in the background. What exactly could be going on in this small town?

Oakdale itself is between half an hour to an hour outside of the Academy itself. The town has all the necessary places in it to make sure everyone is comfortable. These places include Bus stations for transit, a large mall in the center of town, a few local restaurant chains, book stores, and probably most other required services you can think of.

## History

### Mystery of the Haunted Library

* Arrival at Ivory Academy
* Investigating the Vandalism
* The Perpetrator Strikes Again
* Welcome to the Spirit Library
* Arrival of Jac
* Breaking and Entering
* Rosicrucian Church

 Members

 Amanda Clark
 Audrey Bain
 Blake Starlight
 Jackson Bailey
 Mylo Vodk
Senpai

**Senpai** (先輩, *Senpai*) is the nameless deuteragonist of *The Night is Short, Walk on Girl*.

## Appearance

Senpai is a reasonably tall university senior with black hair and eyes. He wears large glasses and also seems fond of regular button-down shirts.

## Personality

Senpai is infatuated with Otome to an unhealthy degree, but at the same time he wears this on his sleeve. He lacks confidence and tends to debate with himself, constantly holding himself back and causes him to hesitate when making important decisions. This has caused a build-up of frustration which allows Johnny to manifest, causing him even more emotional issues in a constant feedback loop.

## Synopsis

He has a crush on Kurokami no Otome, and is determined to confess to her. During the night, he attempts to keep up with her adventure but is generally left at the wayside. He has his own adventure during the night, but ends up sick like everyone else in Kyoto University. When Otome finally visits him and he is able to recover from his cold, he is able to ask her out on a date.
The Mystery of Mr. Eckles

This is the 2nd session of the **Mysteries of Waterdeep** campaign for The Albatross Pirates.

The Red Wind takes their time in the evening following the departure of Nana to trap up the house and question the neighbors. Hal spends his time setting up whatever traps he can at the entrances of the house and Raven makes her way around to the neighbors of the apartment questioning them. Unfortunately she does not gain much from her questioning and no one seems to know anything about the situation other than sometimes hearing banging of doors nearby.

Raven decides that it is best for her to stay outside the home and keep watch, while the others stay inside and investigate. The night continues and strange things begin to happen within. Raven is stuck on the outside, in a dark endless hallway and cannot get into the house. At the same time, the rest of the Red Wind notices something is playing with them, sending them weird parchments imprinted with images of behind them. Leading them on a wild hunt through the apartment, the group eventually comes upon a box full of cut-up parchment, and Raven manages to get inside by forcing herself through the door.

The party decides to mend together the pieces of the portrait that was torn up, and it shows a wicked image of a man with noble clothing and a sack over his head. They look away for only a moment and realize that his image disappears. In a moment of panic, three copies of this strange man identified later as Mr. Eckles, come behind members of the group and attempt to strangle them to death. Combat ensues and weapons are flung and supernatural phenomena approaches. The Red Wind realize they can only be defeated if all three of the copies go down at once, and they manage to finally bring down Mr. Eckles in a blast energy. The form of the ghost man crumbles down into a soft flour based material.

However, due to the high amount of damage done to the home, the spectral influence of the area no longer exists and the home begins to fall apart. The group does their best to escape the area managing just barely to get down and out of a nearby balcony. The home crumbles, but the job is done and the area has been cleansed for what it is worth.

They decide to leave immediately and let Vision break the news of what has transpired to Nana, heading back for Vision Inc. They contractors find out what has happened, but decide to pay them anyways for being successful even with the vandalism that happened.
Vision Inc.

This is the 1st session of the **Mysteries of Waterdeep** campaign for The Albatross Pirates.

Darkness has recently surrounded the grand city of Waterdeep, and the city has been searching for Heroes in order to deal with the mysteries that have arose. Captain Bilji of the Albatross Pirates contracts himself with a mercenary company that goes but the name of Vision Inc. Upon doing so, he was given the task of acquiring other members and fulfilling whatever tasks Vision sees fit for reward and merit.

The ensuing week begins with a day of meetings with the various members of the group that he had contracted. The meetings that continued that evening went all well except for a single girl named Morgan Hunt, who managed to break one of her many alchemical vials in the middle of the interview while trying to display her talents. However at this time, Captain Bilji did not have the luxury of being picky and accepted all the applicants making a total group size of six.

After the interview the group decided to get to know one another and took refuge together in a local inn and talk for a while. After some time they decided on a name for their group to be known as the "Red Wind" temporarily by the suggestion of Toof Smasha. Finishing an evenings rest the Red Wind had decided to head out on their first job in order to make some money for themselves.

At the orders of Count Bartelby, Ms. Enoshima the secretary of Vision, tells the Red Wind that they have been tasked with a local job that includes supernatural activity in a nearby community living building. On their way to the job, the group got their first taste of combat, having encountered a menagerie of cutthroats and automatons created by them. Quite easily they managed to take out this assault and found themselves to be very good at working together as a team with even such a short time of partnership.

Eventually the Red Wind would reach the place of their task and meet with an older lady by the name of Nana. It seems she was being haunted by some sort of entity and they were to investigate any sort of oddities over night while she went to stay with her daughter.

The group decides to stay the night and wait for what comes at them.
Thousand Teeth

This is the 16th session of the **Ghosts of Saltmarsh** campaign and overall 23rd session for The Albatross Pirates.

After having beat the third tribunal the party prepares to face thousand teeth. Past the door lies a stone paved hallway. There is a dip along the hallway that goes slightly down into shallow water. It leads into a large chamber-like area with pillars and Raven notices multiple potential ambush areas and holes. The party comes upon a giant sarcophagus where when Toof approaches it the floor and the sarcophagus cracks as a creature with many teeth bursts out of the coffin. Combat with thousand tooth begins. Thousand tooth knocks back Bilji, Raven, and Toof while knocking Bilji prone. Raven turns into a dire bat and picks up Felix to chase after thousand teeth. Vasnyl is grappled and eventually killed by thousand teeth. Felix tries to rush to give Vas the revival potion. Felix slides off thousand teeth but Raven catches him and throws him forward to Vas. Because of that Vasnyl can be revived in time. Then Toof is killed by thousand tooth. Morgan revives him. During combat piranhas come into the combat area to attack and nibble. This time thousand tooth grabs Felix and takes him with his shifting ability. Bilji hits thousand tooth and kills him allowing Felix to live. Vasnyl prevent Finch from drowning while Morgan gives finch big heals. All the greatest hits happen on the piranhas.

Toof counts the teeth and indeed there is at least 1000 teeth. Hal harvests the corpse and Felix assists him. The curse has now been lifted and the chamber drains of water. Bilji checks out the treasure where Vas and Raven help him. They loot a white chain shit, a large heavy shield with an image of the sea, a set of scale mail, a heavy crossbow, a warhammer, a greatsword, and a helm. Finch notices they are all magical. Multiple magic vials are found alongside magical googles and 2 rings. Toof takes the helm and gives his hat of disguise to Felix. The party divides the loot and plan to give a rat ring to Allura. Everybody levels up.

The MVP of this session is Toof for his massive damage.
Episode 10

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## Episode 10

### Episode

10

**Episode 10** is the 10th episode of *Hero Mask*.

## Synopsis

With Fred Faraday's dog in tow, James Blood heads to Geffrey Connor's apartment. Meanwhile, Connor has something to show Harry Creighton. Elsewhere, Sarah Sinclair shares her suspicions with Edmond Chandler.

## Plot

Steven Martland calls the mysterious man from the cafe. The man hires four assassins to grab Fred. James suspects something amiss but decides to walk away to the elevator. However, he hears a weird house and opens the door only to find Fred's dog running out towards Conner's apartment.

James pulls out his gun and shoots the door, and a hail of bullets come from the other side of the door. The young detective manages to defeat them all. However, things get worse when a chopper arrives at the scene.

Sarah calls Edmond, with the latter sharing what they found at Fred's house. Moreover, Sarah shares how Monica was involved in a case with Anna Winehouse's company, ECOHES.

Connor shows Harry a new kind of Mask.