Muramana

* Classic
* Quick Charge

## Stats

+35 attack damage

+1000 mana

## Passive

Unique – Awe: Grants <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** attack damage equal to <span style="color:**Script error: The function "keyword" does not exist.**;">2% **maximum** mana. Refunds <span style="color:**Script error: The function "keyword" does not exist.**;">15% of mana spent.

Unique – Shock: Basic attacks and single targeted abilities against champions (on-hit) consume <span style="color:**Script error: The function "keyword" does not exist.**;">3% **current** mana to deal <span style="color:**Script error: The function "keyword" does not exist.**;"><span style="color:**Script error: The function "keyword" does not exist.**;">6% **current** mana **bonus** physical damage. This effect only activates while you have greater than <span style="color:**Script error: The function "keyword" does not exist.**;">20% **maximum** mana.

## Recipe

**Muramana** is a finished item in  League of Legends. It is exclusive to Summoner's Rift.

## Cost Analysis

**Gold Value**
* 35 attack damage =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 1000 mana =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Total Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 20 attack damage (from passive) = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Total Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

*Passive Gold Value*

* 2 attack damage (for every <span style="color:**Script error: The function "keyword" does not exist.**;">100 mana) = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

Gold Efficiency*\**

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is 138.54% gold efficient, without its passive Shock.
	+ **Muramana** gold efficiency is further increased by 2.92% for every <span style="color:**Script error: The function "keyword" does not exist.**;">100 mana obtained from other sources.

## Built from

**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** automatically transforms into this item upon fully charging Mana Charge (750 bonus mana).

## Stats

+35 attack damage

+1000 mana

## Passive

Unique – Awe: Grants <span style="color:**Script error: The function "keyword" does not exist.**;">**bonus** attack damage equal to <span style="color:**Script error: The function "keyword" does not exist.**;">2% **maximum** mana. Refunds <span style="color:**Script error: The function "keyword" does not exist.**;">15% of mana spent.

Unique – Shock: Basic attacks and single targeted abilities against champions (on-hit) consume <span style="color:**Script error: The function "keyword" does not exist.**;">3% **current** mana to deal <span style="color:**Script error: The function "keyword" does not exist.**;"><span style="color:**Script error: The function "keyword" does not exist.**;">6% **current** mana **bonus** physical damage. This effect only activates while you have greater than <span style="color:**Script error: The function "keyword" does not exist.**;">20% **maximum** mana.

## Recipe

**Muramana (Quick Charge)** is a finished item in  League of Legends. It is exclusive to Howling Abyss.

## Cost Analysis

**Gold Value**
* 35 attack damage =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 1000 mana =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Total Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 20 attack damage (from passive) = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Total Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

*Passive Gold Value*

* 2 attack damage (for every <span style="color:**Script error: The function "keyword" does not exist.**;">100 mana) = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

Gold Efficiency*\**

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is 138.54% gold efficient, without its passive Shock.
	+ **Muramana** gold efficiency is further increased by 2.92% for every <span style="color:**Script error: The function "keyword" does not exist.**;">100 mana obtained from other sources.

## Built from

**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** automatically transforms into this item upon fully charging Mana Charge (750 bonus mana).
## Similar Items

**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Seraph's Embrace**
## Notes

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** grants a total of  <span style="color:**Script error: The function "keyword" does not exist.**;">55 attack damage by itself.
* It takes **Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** uses of the unique passive Shock to deactivate itself provided no mana is gained or expended in other means.
* Mana Charge on **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** requires mana expenditure in order to charge, making it normally impossible for manaless champions to charge either of those and obtain **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
	+ *Manaless* champions **can** charge **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** through basic attacks, until it upgrades to to **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
		- The Awe passive will have no effect whatsoever, and **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** Shock will apply but deal no damage.
* Multiple component spells which are calculated as  single target abilities, such as **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, will trigger **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** Shock multiple times.
* On-hit abilities will trigger **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** damage twice (**Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** exception). The reason for this is **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is triggered once as an on-hit effect, and once as an on-ability effect.
* Single-target item actives like **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** also apply **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** shock.
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** applies **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** bonus <span style="color:**Script error: The function "keyword" does not exist.**;">physical damage on each bolt.
* While unspecified in the in-game description, the item does not trigger on single target  damage over time abilities, such as **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, or non-damaging abilities such as **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.

## Trivia

* The name Muramana seems to be based on Muramasa, a sword made by a famous Japanese swordsmith.
* Muramana was the first item to have an ability toggle (now known as its second passive, Shock).
	+ The ability toggle could be a reconstruction of the old passive of **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
* Prior to V3.03, **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** would trigger the damage on each attack while active.
* The **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** version is also used on the Crystal Scar during Rotating Game Modes.
* **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** uses the same sound effects as **Muramana's** shock.

## Patch history

V9.9
* Attack damage increased to 35 from 25.

V9.8
* New Effect: Tooltip now mentions "Limited to 1 Tear item".

V9.6
* New Effect: Can now only purchase one Awe item.

V7.17
* Bug Fix: Now correctly refunds <span style="color:**Script error: The function "keyword" does not exist.**;">15% of spent mana.

V6.9
* Mana regeneration reduced to 0% from 25%.
* New Unique Passive: Refunds <span style="color:**Script error: The function "keyword" does not exist.**;">15% of mana spent.

V6.4
* Toggle effect changed into a second passive.
	+ New Effect: Passive is disabled while below <span style="color:**Script error: The function "keyword" does not exist.**;">20% of maximum mana. Bonus damage only triggers versus champions.

V6.3
* Crystal Scar version disabled.

V3.8
* Now upgrades out of **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.

V3.5 (Balance update)
* Toggle damage changed to physical from magic.

V1.0.0.152 Added
* Builds from **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** when the Mana Charge passive is at 750 mana.
* +1000 mana.
* +20 attack Damage.
* +7 mana regen per 5 seconds.
* Unique Passive – Awe: Gain Attack Damage equal to 2% of your maximum Mana.
* Toggle: Your single target spells and attacks consume 3% of your current mana to deal twice the amount as magic damage.

## List of Items

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Potions and Consumables

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cs:Muramana
de:Muramana
es:Muramana
fr:Muramana
pl:Muramana
ru:Мурамана
zh:Muramana