Homing Missile

**Homing missiles** are sub weapons that follow a target by being propelled through space using fuel. When the fuel in the homing missile runs out, it self-destructs.

* Hunter
* Edo
* Sh'koom
* Intelli Jet
* Mambda EMP
* Dephase EMP
* Thermic o5
* ReHeat o10
* MaxHeat o20
* SunFire o50
* Shesha
* Garuda IV
* Patala

## Hunter

The Hunter is one of many homing missile weapons available in the *Thunder Force* series. It first appearing in *Thunder Force II*, it has appeared in every title since then, and become a signature element of the series. The Hunter acts as a fast-moving homing missile attack made of blue orbs. Initially, the weapon would fire straight out from the Fire LEO starfighter into triple streams. If any enemies made their presence known, these homing orbs will seek them out in an attempt to destroy them.

From *Thunder Force III* onwards, acquiring the CLAW will add an additional two streams, which would provide extra firepower to Fire LEO-03 Styx. At this point, the Hunter became a staple weapon to the Fire LEO and the series itself.

In *Thunder Force V* and *VI*, the humans use the technology provided from the Fire LEO-04 Rynex to create their own series of the Fire LEO and RVR starfighters with the Hunter being one of the many arsenal of weapons.

## Edo

Edo homing missiles follow their trajectory until they hit an enemy or run out of fuel. The Edo homing missile was similar to the unguided Jet Rocket, though somewhat slower. Those homing missiles behave very much like cruise missiles, flying straight until it hits a target or runs out of fuel. However, with the help of a scanner, locking onto a target will send the missile in its direction. If you locks into a different target while a missile is already heading towards another, it will redirect itself towards the new target and reduce its range.

## S'koonn

The S'koonn is the only Vossk homing missile means something like 'fist', though that barely applies to the strange Vossk anatomy. The S'koonn isn't necessarily fast, but when it hits, you'll be sorry you ever made any jokes about the Vossk Empire. Despite the fact that its apparently Tech Level 3, the S'koonn has tracking and deals raw damage of any cruise or homing missile in the game, including the expensive Dephase EMP and the blueprint-made Intelli Jet and Amour Rocket.

## Intelli Jet

The Intelli Jet homing missile was very intelligent as you would expect that it was given its name. It was incredibly and extremely fast, that has target tracking and causes major hull and EMP damage. It is also very easy to produce, though fortunately this isn't very commonly knowledge, otherwise the galaxy would be a much more dangerous place. This homing missile weapon could be used as a blueprint that was given from Obb Porff in Thynome Space Lounge.

## EMP Homing Missiles

### Mambda EMP

A Mambda EMP is a homingmissile which only attacks the electronics of its target. Just before impact, the homing missile creates an inverse thrust that prevents any direct contact or physical damage to the hull of the target ship before detonating its EMP. The Mambda EMP is the predecessor of the Dephase EMP.

### Dephase EMP

The Dephase EMP is an homing missile that causes heavy damage and has the additional effect of generating an electromagnetic pulse that disables its target. The Dephase EMP homing missile is expensive, cramming the 2 decades-worth of technological achievements into a beautiful shell. So beautiful in fact, that it is used by some manufacturers to decorate their lobbies.

## Thermo Hunters

Thermo Fusion homing weapons need a lock on their target to take full effect. It was based on Hunter from Thunder Force series. Without a lock, the projectiles fly wildly in the general direction of the target, most of them missing it completely. If the scanner is locked onto a target, homing Thermo weapons will automatically track that target until it is destroyed or out of weapon range.

### Thermic o5

The Thermic o5 weapons are the latest craze. Some describe them as confetti spinners, others swear by them and never leave dock without them. The o5 is the basic model, so anyone interested in Thermal Fusion can find out if they can handle these powerful weapons. Using this thermo homing weapon like any other weapon will fire its projectiles wildly, with a significant amount of deviation from the center. However, when you lock onto a target, every projectile that hasn't depleted its energy shots will redirect to the target, similar to . In the SD version of the game, the Thermic o5 will fire those homing shots at about 3 per second, in bright, blue orbs (like Hunter) with long tails, while the color of the projectiles is bright yellow in the HD version.

### ReHeat o10

The ReHeat o10 is the 2nd generation of the 4 variations of the Thermo homing weapon family, with its predecessor of the MaxHeat o20 & SunFire o50. The ReHeat o10's projectile is capable of tracking locked-on targets. This feature is found on all Thermo homing weapons. The successor of the Thermic o5 supposedly has homing solar particles from the Nivelian Weymire system installed within it, that gives slightly increased attack power. Doubters claimed those apparently expensive particles are actually produced very cheaply in lab, which naturally reduces the weapon's value.

### MaxHeat o20

The MaxHeat o20 contains the essences of homing sun particles from 12 different systems. Their special composition was triggered with the electrical stimulation to unleash continuous chain reaction that allows for an unprecedented rate of fire. The MaxHeat o20 is the most powerful thermal homing weapon in the main storyline of GOF2 (before purchasing the Valkyrie add-on). Just like the other thermo homing weapons, the MaxHeat o20 will home and follow on a target if the scanner has locked on the target, making it very useful when aiming isn't easy. The MaxHeat o20 is the successor to the ReHeat o10 and Thermo o5 and the predecessor of the SunFire o50 is the second most powerful weapon in the thermal-fusion series.

### SunFire o50

The SunFire o50 is the most powerful and final addition to the Thermo homing weapon in GOF2. With a powerful 41.66 DPS and an incredibly fast firing rate of 120ms in addition to lock-on homing projectiles, this weapon was a great addition in arsenal. With four of those homing weapons on your ship, you could eliminate anyone. During the production of the homing weapon SunFire o50, the hydrogen reactions observed in the photosphere of stars was used as a model. Through the temporary creation of the extremely strong magnetic field, the resulting electromagnetic radiation could be bundled into enormous kinetic energy. In other words like that: this weapon is extremely hot!

## Cluster Homing Missiles

### Shesha

Once the Shesha homing cluster missile has been fired, a swarm of small missiles dashes towards its target and detonates with a powerful force. Anybody who has ever survived this "rotary of rockets" will surely agree that these cluster-missiles are equally effective and dangerous. This is the weakest cluster homing missile in the universe and the predecessor of the Garuda IV and Patala. It means *"mirror"* in Hindi language.

### Garuda IV

The Garuda IV cluster missile is the successor of the Shesha and the predecessor of Patala. The Garuda IV is a medium dangerous weapon. With good range and powerful damage, this is a cluster missile weapon to keep in your arsenal until you get the Patala, the successor of Garuda IV and Shesha. It is another 'fire and forget' type of missile. Once locked on your target fire it and forget it. The ORN commander Trunt Harval uses the Garuda IV cluster missile and T'Suum sentry gun in the final Supernova mission.

### Patala

The Patala cluster missile is the most powerful cluster missile that is the successor of the Shesha and Garuda IV. The Patala is an very dangerous cluster missile weapon. With good range and powerful damage, this is a cluster missile weapon to keep in your arsenal. It is also another 'fire and forget' type of missile. Once you locked on your target fire it and forget it. This cluster missile weapon could only be purchased 10 of them by Jakk Zoboon in the Kaamo Space Lounge.