recursal/Fanatic-Fandom huggingface dataset:
Exploding Cacti

**Exploding Cacti** is the forth level of the Wild West campaign in Totally Accurate Battle Simulator.

## Survey

Two Cacti lead ten Dynamite Throwers from three different areas of the map. One group appears near the entrance of the Wobbly West town, another group nearby the saloon, and a final group in the middle of town.

**Total units**:

30 Dynamite Throwers, 6 Cacti.
Final Destination Clubber

## Unit Order

**Final Destination Clubber** is the eighth level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

This is your final destination; 2 units enter, 1 unit leaves. On top of the arch before the Hoplite statue, you will face the Clubber, a Unit known for their basic movements and attacks.

**Total units**:

1 Clubber
Divine Arbiter Book

## Statistics

###

Spell Book - Ranged

###

###

5

###

###

###

5.5 s

###

459.09

###

2 WM

###

22 WM

## Additional Statistics

###

1 s

###

18 WM/s

###

2

###

5 s

###

Template:Impact:

###

5

###

15

###

0

###

0 s

###

3

## Usage

###

 1,000

###

The **Divine Arbiter Book** is a ranged weapon from the Fantasy Good faction. It is used by the Divine Arbiter.

## Characteristics

The Divine Arbiter Book is a powerful weapon that can cast magical missiles onto units, where upon impacting a unit will call heavenly bombardments from the skies, ravaging the unfortunate unit. When casted from the book, five magical missiles will emerge; these missiles will move through the air until they reach their target, hit the ground or hit another unit. An impact will stick the missile to the unit and knock them around, but will deal no damage.

A few seconds later, five consecutive laser strikes from the skies will rain down upon the impacted unit, inflicting massive damage on the poor soul. Nearby units will also get injured from the bombardment, but take significantly lower damage. Regardless, with its guided magical missiles and devastating bombardment strikes, as well as a relatively short reload time, it is a weapon to be reckoned with.

## Trivia

* The magical missiles will become more inaccurate the further the target, and will typically scatter on the ground if the target is far enough.
* It takes 4.4 seconds for the bombardment to strike.
Final Destination Jarl

## Unit Order

**Final Destination Jarl** is the forty-third level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

This is your final destination; 2 units enter, 1 unit leaves. On top of the arch before the Hoplite statue, you will face the Jarl, equipped with their Bronze Axe for chopping at their foes, and known for their ability to summon an Ice Arena, as well as to carry on through their sheer Rage alone.

## Strategies

* Use Ballista.
* Use Pike(the most effective, you will get the accountant achievement using this way as well).
Fantasy Good (Campaign)

*"The Good Campaign"*
The **Fantasy Good** campaign introduces the player to the Fantasy Good faction, showing off the characteristics of the Fantasy Good units. The campaign starts off by fighting against the Fantasy Good faction with the previous eleven factions; afterward, the player would in turn face the previous ten factions using the Fantasy Good faction.

The first part teaches the player how to face against the Fantasy Good faction, the latter teaches how to utilize them.

## Levels

* Page 1
* Page 2
* Page 3

## Completion Message

Upon completing the campaign, you will receive the following message:

Well Done!
**The Good Campaign**

Thank you for playing through the Good campaign!
Catapult Rock

## Statistics

###

Artillery - Ranged

###

###

1

###

0.318 s

###

###

10 s

###

###

2.5 WM

###

25 WM

## Additional Statistics

###

1 s

###

25 WM/s

###

10 s

###

###

0

###

0

###

10

###

0 s

###

0

## Usage

###

 100

###

The **Catapult Rock** is a ranged weapon from the Medieval faction. It is used by the Catapult.

## Characteristics

The Catapult Rock is a heavy projectile that can be launched from a good distance. On touchdown, it creates a powerful explosion on the ground, decimating light infantry in its radius.

Only map surfaces can cause the Catapult Rock to explode violently. While big and heavy units do seemingly cause it to explode when it hits them, it only inflicts impact damage and only explodes properly when it lands on the ground. If it hits a normal-sized unit, it will only push them until it hits the map surface. Despite having a giant rock crushing their face, normal-sized units do not take impact damage from it at all.
Corrupted Fiends

## Level Order

**Corrupted Fiends** is the eighth level of the Fantasy Evil campaign in Totally Accurate Battle Simulator.

## Survey

The player is in a circle with two identical armies on either end. Each army consists of a Death Bringer surrounded by three Shadow Walkers, amd a Void Cultist with a Mad Mechanic behind it going up both sets of stairs.

**Total units**:

6 Shadow Walkers, 4 Mad Mechanics, 4 Void Cultists, 2 Death Bringers.

## Strategies

### Carousel of Carnage

Place 2 Da Vinci Tanks in a row.

The spinning motion of the Da Vinci Tank makes hitting it in melee incredibly hard. Even with the notorious Death Bringers, it is impossible for them to destroy a Da Vinci Tank without getting blasted by its cannonballs.
Denmark

*Back in my day...*This Page Is Displaying Info From a Long Time Ago. No Further Info Is Known.

## Overview

The **Denmark** Map is a winter land with rough terrain, and has boulders near the sides of the map. It is home to the Viking Faction. It Contains levels 11–15 of the old campaign.

## Open Alpha

In the Open Alpha it was relatively flat with a few rocks randomly on the map.

## Closed Alpha

In the Closed Alpha Denmark now has a blizzard effect but that doesn't effect units. On the right side of the map there are huge ice pieces that units can go inside of, but they die after a short period of time. On the left side it is the same as the right side, as both have ice pieces.

## Trivia

* It really was home to the Vikings, along with Norway, Finland, and Sweden in a region known as Scandinavia.
Field Work

## Unit Order

**Field Work** is the fourteenth level of the Spooky campaign in Totally Accurate Battle Simulator.

## Survey

The Farmers unexpected the same, just like the tribe. They have been cornered in their own wheat field.

Eleven Harvesters take two seperated front rows with three Halflings behind each seperated row. With the opening from the seperation, a Scarecrow can also be seen from the open field.

**Total units**:

6 Halflings, 22 Harvesters, 1 Scarecrows
Compact Formation

## Unit Order

**Compact Formation** is the twenty-ninth level of the Dynasty campaign in Totally Accurate Battle Simulator.

## Survey

The cold has set in and so did the Vikings! They've brung fourteen Brawlers and sixteen Berserkers to test our glory!

Total units: 14 Brawler, 16 Berserker

## Strategies

* Use 2 Dragons to distract berserkers and some Ninjas in the back to kill them and brawlers.
Farmer Uprising (Evil Level)

## Unit Order

**Farmer Uprising** is the fourteenth level of the Fantasy Evil campaign in Totally Accurate Battle Simulator.

## Survey

Two armies on either side of the player. The group in the open field consists of three Hay Balers in front of three Harvesters. Coming from the hill are three Hay Balers with three Scarecrows behind them.

**Total units**:

6 Hay Balers, 3 Harvesters, 3 Scarecrows.
Farmer (Faction)

## Farmer

An example of all of the units in the faction

Farmer Snow

Full Version

The **Farmer Faction** is a Faction in Totally Accurate Battle Simulator.

The UI icon color of the faction is '*Lima*'.

## Description

The Farmer Faction is one of the 14 Factions in Totally Accurate Battle Simulator. In older builds, the Farmer was the only Unit with a farm aesthetic/design with it, and for a while, didn't have its own faction to be categorized in.

It consists of several units focused around medieval agriculture, like scarecrows, farmer, along with lower class townsmen like the apothecary (Potionseller).

Sadly, five of the units that were supposed to make it into the early access of the game, either were scrapped (Sickle, Butcher) or moved into other factions (Banjo, Wizard, Spear Thrower (Replacement of the Skewer Thrower).

This Faction is generally potent in offense and fair in defense, as the Harvester serves as a formidable heavy infantry unit, and Potionsellers as support, while the Haybalers serve as defense, protecting them from non-AOE and Non-Status Effect projectiles. The Farmers are somewhat weak in conventional ranged attacks, as both the Potionseller and Scarecrow are somewhat expensive, and the Farmer does little damage while the latter is fairly fragile.

## Units

\***Hitpoints** is modified by the unit's size. For the unit's base hitpoints, please refer to their page.

## Gallery

The shire’s great rebellion.Stupid kids....Ballista? What Ballista?Paul, those potions may be a little too stro-Harper... the King is gonna find out, you know!Let’s move some roadkill!!Their Majesty getting mauled by totally normal crows.Some concept art for the ButcherSome Farmer concept artSome concept art for the Harvester, then called the Scytheold harvestera skewer throwerBUTCHER!SickleWelcome to the Wheelbarrow we hope you enjoy the ride!Just some normal Potionsellers nothing to see here...Sickle Icon

## Trivia

* This is the second faction that the player encounters in the game, right after the Tribal Faction.
* This faction is while the weapon choice is not accurate to the time period, is most likely put as the second faction due to the fact that this faction came from the Neolithic sub-period, or the Agricultural Revolution as some people call it. However this mostly likely just based on townsfolk from Medieval Times.
* This faction has 5 units that are not present in them, however, Banjo made it as a Bard and moved to the Medieval Faction.
* In the early versions and on reveals, almost every unit on the Farmer Faction was wearing a Straw hat, but now the only unit wearing it is the Harvester unit.
* It contains one of the few units in the game that causes enemies to get a status effect, this unit being the Potionseller.
* The houses on the Farmer 1 map can be found in the northern forest on Medieval 2.
* This is one of the few Factions to be named after an existing unit (Farmer).
* This is the only Faction with 1 Secret Unit (Wheelbarrow Dragon).
Dynamite Throw

## Statistics

###

Throwable - Ranged

###

###

1

###

0.5 s

###

###

###

N/A

###

3.5 WM

###

10 WM

## Additional Statistics

###

1 s

###

18.44 WM/s

###

2.5 s

###

###

0

###

5

###

0

###

0 s

###

0

## Usage

###

 70

###

The **Dynamite Throw** is a ranged weapon from the Wild West faction. It is used by the Dynamite Thrower.

## Overview

**Dynamite** is a Throwable weapon. It does quite a bit of damage, but is more effective if more are done at the same time. It does AoE damage that is helpful against large groups of weak Units. Dynamite takes much longer to explode and can only be used once so it is recommended to use bombs instead.

## History

* The dynamite was invented by Alfred Nobel for blasting mountains and mining in mineshafts. Of course, war saw the potential of such invention and turned it into a weapon of mass killing and destruction.

## Trivia

* The fire actually doesn't run down the fuse.
* Due to the way the dynamite works, it will actually damage the user when thrown as contact with the thrower's hand qualifies as impact.
* The dynamite itself can actually be punched out of the way or caught by things like a Unit, Harpoon and/or Lasso.
Guandao

## Statistics

###

Polearm - Melee

###

100 - 200

###

1.5 s

###

133.33

###

4 WM

## Additional Statistics

###

0.7 s

###

1,500

## Usage

###

 650

###

The **Guandao** is a Secret melee weapon from the Dynasty faction. It is used by Lady Red Jade.

## Characteristics

The Guandao is a rather huge blade attached to a pole that Lady Red Jade uses to demolish their enemies, and with great proficiency and mastery as well.

## Appearance

The guandao is a kind of bladed polearms, with a heavy blade, decorated with an orange swirl swirl per side. The blade itself is a rather long one, with seeming "teeth" on the other end. The Guandao also comes with an additional spike at the back, attached to a somewhat longer pole.

## History

The legend states that the guandao was invented by famous general Guan Yu, hence its name. However, there is no such evidence that he did so, or even use anything remotely like the guandao. Moreover, by the time of the Qing dynasty, the guandao was mostly just used as a way to test the strength of those who wanted to join the military, although it was also occasionally used for infantry.

## Trivia

* Whenever Lady Red Jade hits someone with the guandao, or if it touches a solid part of the map, it will make a clanking sound. However, when they was first released, it made the same sounds as the Sarrisa's spear.
* The *guandao* is a type of Chinese polearm that is used in some forms of Chinese martial arts, used quite frequently in the part of contemporary Wushu derived from the Shaolin or Wudangquan form of martial arts in modern times. In Chinese, it is properly called a *yanyuedao* (偃月刀; lit. "reclining moon blade").
	+ According to legend, the *guandao* was invented by the famous general Guan Yu during the early 3rd century AD, hence the name. It is said that he specified its form and size to be made by a smithy, and was uniquely able to wield such an imposing weapon due to his large stature and legendary strength.
Crossbow

## Statistics

###

Bow - Ranged

###

###

1

###

0 s

###

200

###

10 s

###

20

###

40 WM

## Additional Statistics

###

1 s

###

30 WM/s

###

15

###

5 s

###

250

###

50

###

1

###

0

###

0 s

###

0

## Usage

###

 200

###

N/A

The **Crossbow** is a ranged weapon from the Renaissance faction. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Crossbow is a bow that is mounted horizontally on a wooden frame. It fires a powerful crossbow bolt at a rather high arc. After loosing the bolt, it will be lowered and spend a long time reloading, after which it can take aim and fire again.

One notable feature of the Crossbow is its extreme range, sharing the same firing distance as the Winchester. Despite its exceptional attacking range however, its accuracy is abysmal from long distances due to its bolt traveling in an arc, mostly resulting in the bolt flying over the intended target. Its actual effective range is 21.5 WM, where the arc is much straighter.

## Trivia

* The Crossbow produces the same firing sound as the Musket.
Energy Sword Master

## Icon

 ***Not to be confused with its one-bladed counterpart, the Energy Sword.***

## Overview

The **Energy Sword Master** is a unit belonging to the (Now Removed) Neon Faction.

## Appearance

The Energy Sword Master is a Peasant with a dual-sided energy sword which it constantly spins, giving the impression of a crazed person.

## Usage

It is a very powerful unit that can easily wipe out a huge group of Peasants or other low to mid health enemies. It acts best when placed at the front lines. The damage they deal can be enough to kill a Super Boxer or even the Chicken Man Man.

## Trivia

* It has been compared to (and is likely based on) Sith Lord Darth Maul from Star Wars, due to its dual blade energy sword and attack style. The spinning blade could be a reference to the Grand Inquisitor from Star Wars Rebels.
* If it loses its weapon, you will still be able to hear the sound of a "Lightsaber".
* The Neon Double Desolation, a similar weapon, is now found in the Unit Creator.

### Miscellaneous Trivia

* Most remade versions use two, normal, swords.
	+ Despite the fact there is a Double Sword that looks like the blade he actually used
		- This is no longer a problem in the Neon update since now we have a dual-bladed lightsaber.

## Gallery

Energy sword masterIt is possible that Landfall was inspired by the character of Darth Maul from the Star Wars franchise when creating the Energy Sword Master.
Aztec Sword 02

## Statistics

###

Sword - Melee

###

80 - 160

###

2 s

###

80

###

1.7 WM

## Additional Statistics

###

1.2 s

###

35

## Usage

###

 30

###

N/A

The **Aztec Sword 02** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Aztec Sword 02 is a sword with embedded blades. Compared to its first variant, the Aztec Sword 01, it has a wider barrel, resembling much more of a paddle. Both weapons have similar stats, being capable of inflicting good but inconsistent damage as well as having an average cooldown period.

Typically, units will use this weapon by striking it downward at their opponents, which requires good accuracy to get reliable hits. This method of attack may cause the user to lose balance and fall if they missed a strike. Sometimes the unit may also perform a sweep attack with the weapon.

## Appearance

Aztec Sword 02 is a variant or Aztec Sword 01 but with a longer unwrapped handle, a broader head, and embedded dark grey obsidian blades. The bottom of the weapon appears to have a slot for a wrist strap to come from but lacks the strap.

## Trivia

* Its real name is called "macuahuitl" (pronounced "mah-kah-WEE-till").
* Despite being called "Aztec Sword", the macuahuitl is actually a club.
* Its blades are made out of razor-sharp obsidian, and they were capable of decapitating even a horse.
Deadeye

* Red
* Blue

## Statistics

###

###

 900

###

75

###

1.00x

###

1.00x

###

1.00x

## Weapons

###

Two-handed

###

###

N/A

###

None

## Additional Statistics

###

###

Ranged Unit

###

Enemy

###

Early Access 0.11.0

## Characteristics

Deadeye wields a Winchester, and fire bullets at enemy units from long distance. The Deadeye is a fast shooter, and unlike most other bullets, the Deadeye's can pierce shields.

## Appearance

The Deadeye has a team color hat, braided hair, a white shirt, a team colored vest, and a belt with ammo. The Deadeye also has team color pants and boots. The Deadeye wields a Winchester.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

The Deadeye is a powerful sniper, similar to a Musketeer. They have a faster firing speed, more damage, longer range, and are generally more accurate. When they attack, they don't fire immediately. Instead, they target a unit, putting a white crosshairs icon over their chest, and then take a moment to fire. The units that are being targeted turn orange-yellow. This crosshairs doesn't make it guaranteed to hit their target, but its high accuracy makes it so that they almost always will.

Being essentially another version of the Musketeer, they have many of the same strengths and weaknesses. Crowds will be difficult for them to handle, and units like the Squire and Samurai are particularly deadly. However, both parties can take down most units in a single shot, and in groups can easily kill even the toughest of enemies.

## Trivia

* They are the only Wild West unit that uses a gun other than a revolver.
* A Deadeye can one-shot a Monkey King and a Da Vinci Tank, although the latter can only be achieved by shooting Da Vinci inside.
* They also can one-shot the Knight
* They use different bullets than the other gun users in the game. While most TABS guns shoot spherical projectiles, this unit shoots conical bullets.
* A Deadeye's accuracy will drop dramatically when cheered on by multiple cheerleaders or if the "Make ranged units attack fast" bug is enabled. This is because the Deadeye's gun spins after and during shooting, resulting in the gun shooting the ground when attempting rapid fire. To "fix" this, simply shoot in 4 shot bursts instead of spamming the shoot button.
* Unlike the Gunslinger or the Quickdraw, the Deadeye's spinning animation actually affects the target where the gun will fire.
* The Deadeye seems to be a reference to the western game Red Dead Redemption, as the name of this unit is the same name for the ability, also called Deadeye.
* The Deadeye has the same hair and hat as the Dynamite Thrower.

## Gallery

The deadeye's appearance in the wild west faction trailerThe Deadeye's crosshairs effect.An example of a deadeye bullet.The Winchester Model 1894. the gun that the Deadeye usesCartoonish version of the deadeyeNice Job Annie Oakley!!
Exiled Sentinel

* Red
* Blue

## Statistics

###

###

 300

###

426 ()

###

1.105x

###

5.00x

###

0.80x

## Weapons

###

One-handed

###

###

###

None

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Full Release 1.0.0

## Characteristics

The Exiled Sentinel wields two protective shields that blocks most incoming projectiles, which will turn into deadly axes when within melee range.

## Appearance

The Exiled Sentinel uses the generic Wobbler base. They have ginger hair, a Norman-Style Pavise shield per hand, and a spiked uniform, ranging from its hat to its bracers and leggings; the three of which are all covered in spikes. When in close range, their shields will turn into two bloodied Horseman’s Axes.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Strategy

### Usage

Use as the front line against most incoming projectile units. They are made to soak up projectiles and then attack, being a good range unit counter. The problem is, however, that it’s damage output is extremely underwhelming. The way you deal with this inevitably depends on which side you are on. If you are teaming with it, then accompany the Sentinel with high DPS Units to compensate. However, if you are against it, it will usually be accompanied with ranged Units. If you want to counter them, then your best hope is something like the Knight, as it’s comparably higher health and damage (along with protection) can help take down the Sentinel.

## Trivia

* They had a placeholder name of "Axeswap".
* They could be based off of the Shield Akimbo.
* The Shield, when swapped into an axe, the more recently shot projectiles blocked will still be present on the Axe, rather than disappearing.
* The Exiled Sentinel is one of the only units that shows evidence of blood, the other being the Vampire.

## Gallery

ASSEMBLE!!Shakespeare failing to teach a student anything...
Compound Crossbow

## Statistics

###

Bow - Ranged

###

###

1

###

0.35 s

###

200

###

4 s

###

50

###

40 WM

## Additional Statistics

###

1 s

###

30 WM/s

###

15

###

5 s

###

250

###

50

###

1

###

0

###

0 s

###

0

## Usage

###

 200

###

N/A

The **Compound Crossbow** is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Compound Crossbow is a type of modern crossbow that uses a levering system. It fires a powerful crossbow bolt at a rather high arc. After loosing the bolt, it will be lowered to reload, after which it can take aim and fire again. Unlike the primitive Crossbow, this modern variant can be reloaded in a short amount of time.

Along with the Crossbow, the Compound Cross is one of the longest ranged weapon in the game, sharing the same range as the Winchester. Yet, it performs awfully from long distances due to how its bolts travel in an arc, often whizzing over the head of far away targets. Its actual effective range is 21.5 WM, where the arc is much straighter.

## Trivia

* The Compound Crossbow uses the same bolt as the Crossbow.
Dynasty (Map)

## Overview

The **Dynasty Map** is a large square map for the Dynasty Faction with many bridges and waterways. In the center is a square courtyard with a bottomless pit in the middle. This courtyard is bordered by water and connected by bridges and stairs on all four sides.

## Secret Units

The following Secret units can be found here:

* Sensei: On top of the pagoda. Look for shurikens within the red/blue line.
* Shogun: On the edge of the map near one of the trees and the red/blue line, beneath the pagoda.
* Taekwondo: Underneath the small middle bridge on the blue side, there is a red foot poking out of the ground.
* Lady Red Jade: On the roof of the pagoda, between the bottom and middle roof tiers.

## Trivia

* Spooky 2 is a "spookified" version of this map.
* There is a carving on one of the trees with a heart with T+J in it.
Curved Sword

## Statistics

###

Sword - Melee

###

80 - 160

###

2 s

###

80

###

1.7 WM

## Additional Statistics

###

1.2 s

###

35

## Usage

###

 30

###

N/A

The **Curved Sword** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Curved Sword is a Scimitar with a long and distinctly curved blade. It has moderate cut damage and a short cooldown period after an attack. Despite it having a lengthier blade, its attack range is just as short as shorter swords.

Units handle the Curved Sword by swinging it from the side toward their opponents or simply striking their blade downward. Poor dexterity and the blade's increased length may result in it scraping the ground instead.

## History

Used, among Turkic and Tungusic soldiers, the scimitar was often seen in Central Asia, usually for horse warfare due to their lightness compared to other options, as well as their curved design being of especially good use whilst mounted. Even Mongols, Rajputs, and Sikhs used scimitars in warfare, among many others, whilst also spreading since the Ottoman period. However, by the time of firearms, these weapons fell out of use and were only used in ceremonial and dressing functions.

## Trivia

The Curved Sword is referred to as The 'Centaur Sword' in the game files.

It was first seen when Landfall released a video showing the Physics animation system 3.0 and by the end of the video, a Centaur Unit can be seen wielding two curved swords. Today It is found in the Unit Creator.
Defending the Queen

## Unit Order

**Defending the Queen** is the tenth level of the Pirate campaign in Totally Accurate Battle Simulator.

## Survey

We have finally turned the tide of battle on them, but they're using the last of their crew to try to break free from our grasp of victory!

A Pirate Queen is being protected by three Harpooners in the back, three Flintlocks on their side and front with a Captain to each side of the front Flintlocks. At the very outer edge of the queens protective bubble of troops are Blunderbusses on each side.

**Total units**:

9 Flintlocks, 4 Blunderbusses, 3 Harpooners, 2 Captains, 1 Pirate Queen

## Strategies

Keep the battle in the center of the map. In the upper side you can place a Jouster or 2 to keep the army occupied. In the circle you can use cheap Units to keep the Blunderbusses busy, like Farmers. Keep in mind that the army isn't in a symmetrical circle, having more powerful Units in the bottom. Use Units with more firepower to match up with the lower half like Hoplites, and cheap ranged Units to deal with the Harpooners. In the lower half of the Map, you can place 2 Ballistae to pick off the queen.
Energy Sword

## Icon

 The **Energy Sword** is a screapped melee Unit belonging to the Neon Faction which does a good amount of damage and has decent health.

## Appearance

The Energy Sword looks like an ordinary Peasant either red or blue but wields an energy sword. It and its saber are either red or blue depending on the team.

## Usage

The Energy Sword is versatile and plays well against most other Units. It has decent health allowing it to semi - tank incoming attacks from the opposing army. Not just that, it does a great amount of damage and a group of them can kill units with high health quickly. Due to their cheap cost, you can place many of them. This leads to the Energy Sword being a bit overpowered, as the campaign can be beaten only using Energy Swords.

## Trivia

* The energy sword is a reference to the iconic Lightsabers from the Science fiction franchise Star Wars.
* It is one of the first melee units in the game (along with Energy Sword Master) whose weapon color changes depending on the side the unit is on.
* Around the time when the Neon faction was added, Star Wars: Rogue One was in theaters.
* It is the first melee unit whose weapon can go through shields, along with the Energy Sword Master.
* Whenever the energy swords hit a target, sparks come up from them.
Fire Archer

*Back in my day...*This Page Is Displaying Info From a Long Time Ago. No Further Info Is Known.

## Usage

### Weaknesses

Really Fast Units, Units Out-Ranging them.

### Attack Type

Projectile; Flaming

 **Not to be confused with its future and more dead counterpart the Skeleton Archer.**

## Overview

The **Fire Archer** is a scrapped unit for the Ancient Faction. It eventually became the Skeleton Archer of the Spooky Faction.

## Appearance

The Fire Archer appears as a Wobbler holding a longbow that has their arrowheads on fire.

## Usage

It seems that it would have been an improved Archer with arrows that deal more damage because of their fire effect that would be presumably be the same as the Skeleton Archer's. This, just like Skeleton Archers, are better at taking down units with large amounts of health.

## Trivia

* As mentioned before, this was likely the inspiration for the Skeleton Archers.

## Gallery

Totally Accurate Battle Simulator- Fire Archers
Final Destination Halfling

## Unit Order

**Final Destination Halfling** is the forth level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

This is your final destination; 2 units enter, 1 unit leaves. On top of the arch before the great hoplite statue, you will face two Halflings, known for their basic grabs and jump, but also for being extremely hard to reach.

**Total units**:

2 Halflings
Foolish Jump

## Characteristics

The Foolish Jump ability allows units to pull back and fling themselves to their enemies. While it may seem foolish to dive into a sea of enemies, it can be useful for melee units to get into fights much more quickly, especially against units who has the upper-hand in range. Units will dive as far as 8 WM, but prefer to walk instead if their opponent is within 4.5 WM.

The ability has a 5 second cooldown. Units impacted by the dive will take extremely miniscule damage, about 9 damage on hit.
Hay (Level)

*This article is about the level Hay. For the ability, see Hay.*

## Unit Order

**Hay** is the sixth level of The Introduction campaign in Totally Accurate Battle Simulator.

## Survey

With a wall of four Hay Balers in front, they're followed by a line of seven Hay Balers at the back. Two pairs of Potionsellers cover their flanks from behind.

**Total units**:

11 Hay Balers, 4 Potionsellers
Diabolical Seize

## Level Order

**Diabolical Seize** is the twenty-fourth level of the Fantasy Evil campaign in Totally Accurate Battle Simulator.

## Survey

The Renaissance has sallied out from their fort and brought a great force. The front is lined with four Painters each on the left and right. Behind each group of Painters are five Balloon Archers, formed in a V-shape. The main focus, of course are the Jousters, three, in a wedge formation at the center of their army and ready to lead the charge.

At the alleys away from the main force are potshotters, four Musketeers on the left and four on the right. Four Fencers are also coming from the corners of the town square to provide aid, as well as a couple in front of the fort.

**Total units**:

8 Painters, 6 Fencers, 10 Balloon Archers, 8 Musketeers, 3 Jousters.
Giant Katana

*This article is about the Samurai Giant's Katana. For other uses, see Katana (disambiguation).*

## Statistics

###

Sword - Melee

###

###

4.5 s

###

###

4 WM

###

5 WM

## Additional Statistics

###

1.1 s

###

## Usage

###

 400

###

The **Giant Katana** is a Secret melee weapon from the Dynasty faction. It is used by the Samurai Giant.

## Characteristics

The Giant Katana is a scaled up version of the Katana. With it, it inflicts extremely high damage but has an extremely long cooldown period. Units wielding this weapon will predominantly strike downward with it when facing lesser opponents, but will swing with it when facing other giants.

Big and heavy, the Giant Katana cannot be held by the average unit. It is recommended to have units wielding this weapon be at least the size of 3.00x.

## Trivia

* The Giant Katana does not automatically make units deflect projectiles, it is rather the Projectile Block ability that grants the skill.
Gladius

## Statistics

###

Sword - Melee

###

80 - 160

###

1.5 s

###

106.67

###

1.7 WM

## Additional Statistics

###

0.8 s

###

40

## Usage

###

 150

###

The **Gladius** is a melee weapon from the Legacy faction. It is used by the Chariot Rider.

## Characteristics

The Gladius is a short sword that can inflict moderately low damage.

## History

In real life, the Gladius was used by Roman soldiers mainly to thrust and stab rather than slice. Gladius in Latin means *any* type of sword. It took over the Greek xiphe sword in the 3rd century BC but was replaced by the spatha, a sword with longer reach. The Gladius was 5-7cm wide and the blade was 60-68cm long.
Fork

## Statistics

###

Cutlery - Melee

###

250 - 500

###

1 s

###

500

###

1.5 WM

## Additional Statistics

###

0.6 s

###

10

## Usage

###

 90

###

N/A

The **Fork** is a Miscellaneous melee weapon. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Fork is a cutlery that is used as an incredibly deadly improvised weapon. A stab from this little utensil can even severely injure tough units, forking out chunks of their hitpoints. It can also stab repeatedly with its very short cooldown between attacks.

Units with the Fork equipped will try their best to stab their opponents with its prongs. Although incredibly deadly, the weapon is very short and units have to close in heavily to be able to attack. Even then, they rarely land their stabs as it must hit dead-on the chest of their opponents to damage them, otherwise it will slide off doing nothing.
Flag Bearer

* Red
* Blue

## Statistics

###

###

 500

###

80

###

1.00x

###

1.00x

###

1.00x

## Weapons

###

Two-handed

###

###

N/A

###

None

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.12.0

## Characteristics

The **Flag Bearer** is a Legacy Faction unit that wields a large flag. The flag represents its own team color on the fabric, and it also boosts its teammates' movement speed. It also makes a weird and long sound.

## Appearance

The Flag Bearer wields a flag with its own team color on the fabric. It holds the flag up just like the original scrapped unit, the Napoleonic Flag Bearer. Before the battle, a colored circle is shown around the Flag Bearer, helping distinguish which units are being buffed. This is the same as the Banner Bearer and other banner bearing units.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

The Flag Bearer wields a large flag that it uses to buff all nearby units, giving them a significant speed boost. It is indicated by particles similar to the catapult's rock explosion beneath their feet. This unit is helpful for breaking through enemy lines/formations, and is also good for fighting against armies made up of mostly ranged units. It's the polar opposite of the Banner Bearer.

## Trivia

* It was originally in the 1.0 Physics Engine of TABS, but was scrapped before public release.
* The Flag Bearer (along with the Healer and Banner Bearer) will automatically trigger a unit's spacebar ability when it isn't on cooldown.
Hay and Pitchfork

*This article is about the Adventure Hay and Pitchfork. For the Introduction, see Hay and Pitchforks.*

## Unit Order

**Hay and Pitchfork** is the second level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

On top of the hill are twenty Hay Balers clumped together in a circle formation. Below are eighteen Farmers in a pitchfork formation.

**Total units**:

20 Haybalers, 18 Farmers

## Strategies

### A Little More Than Necessary

* Most strong crowd control units like Pirate Queen, Reaper, Samurai Giant, Mammoth and Vlad will work pretty well to beat this level.

## Trivia

* This battle forms an image of an artistic depiction of 18 farmers, positioning themselves to form a pitchfork-shaped formation, symbolizing the will and co-operation of humankind to lift and pitch the haybale, which is depicted by 20 Hay Balers as the moon, the moments when darkness shrouds the plains and wild beasts roamed the land, instilling fear in those who cower. This image relates to when Billy took revenge on a chicken on the 1st of summer, 5500.
Final Destination Minotaur

## Unit Order

**Final Destination Minotaur** is the fifty-third level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

This is your final destination; 2 units enter, 1 unit leaves. On top of the arch before the Minotaur, child of Pasiphaë, notorious for their devastating charge into battle and chokeholds onto their opponents.

## Strategies

* Place the Jarl.
* Place The King.
* Place 4 Taekwondos or Chieftains.
Giant Stiffy Sword

*This article is about the Skeleton Giant's sword. For the Skeleton Warrior's, see Stiffy Sword.*

## Statistics

###

Sword - Melee

###

95 - 190

###

2 s

###

95

###

3 WM

## Additional Statistics

###

1.1 s

###

850

## Usage

###

 20

###

The **Giant Stiffy Sword** is a Secret melee weapon from the Spooky faction. It is used by the Skeleton Giant.

## Characteristics

The Stiffy Sword is a giant short sword that deals moderately high damage and has an average cooldown. It is relatively light, but 2.00x size is recommended for units wielding this weapon. However, interestingly for a giant’s weapon, it can be parried, so you might want to configure its damage to be higher if you want to have a chance against units that have the teacher parry ability like the Captain and Pirate Queen.

## Appearance

It looks like a sword which has very dark grey at the bottom with some dark grey circles and its top is light grey plus has cracks and a medium-coloured grey with very tiny light grey circles.
Fan Shield

## Statistics

###

Shield - Melee

###

###

1.5 s

###

###

2 WM

## Additional Statistics

###

1.2 s

###

10

###

0.30x

## Usage

###

 70

###

N/A

The **Fan Shield** is a melee weapon from Misc. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Fan Shield is a wooden shield with a big rotating fan attached to it, creating a breeze that will stall or even blow away light units in one direction. This can help in pushing to the enemy's backlines much easier without the interruptance of light fodder. Not all can be blown away though. In addition to weight, units with shields will be much resistant against the breeze. Some units, particularly ranged units will also have a higher grip on the ground, making them immune to the breeze.

Otherwise, the Fan Shield acts like the average shield, having a big surface area to block projectiles and protect the user from incoming melee attacks. It is still vulnerable to powerful projectiles such as ballista bolts as well as piercing projectiles such as the bullets fired from a Musket.

Units using the Fan Shield will approach their opponents with it, and will attack them with it when they get too close. Unlike most shields, each attack with the weapon will regularly deal no damage at all. Though occasionally, it may inflict a small amount of damage. Instead, each attack will blow out a gust of wind, giving their opponents a shove. This will also make ranged units lose their grip and make them susceptible to the fan's constant breeze. Having a shorter cooldown than most melee weapons, it can quickly give a quick shove to units who are approaching too close.

## Trivia

* As the Fan Shield's breeze is passive, it will affect enemy units even in placement mode.
	+ Units are stuck in the x and z axis during placement, so there is no worry of units getting blown away before the battle starts.
Farmer 1

## Overview

**Farmer 1** is a map for the Farmer Faction. This map has trees that are similar to Scotland, which are very different from the Tribal maps. The middle of this map has a river going down from the back of the map towards and under a bridge in the middle and dropping off into the void at the front of the map, spinning a watermill that is attached to a large farm house that is separated on both sides of the river. It is likely that the right side is the crop storage while the left side is for living in and farming. Along with the big farm house, there's two other farm houses found on the back left side of the map. Due to how the river separates the sides of the map, this allows for the opposite side units to be placed behind these houses. On the opposite side of the houses just mentioned is a wheat field with a scarecrow.

## Secrets

The following Secret units can be found on this map:

The following secret map can be found here.
* Farmer Snow: On the left side of the watermill house hidden behind a tree.

## Trivia

* There used to be a picture of the map at the top of Landfall Game's Twitter page, which had the Ancient Faction's Spearman.
* The map has a snowier counterpart that is called Farmer Snow.

## Gallery

A Bunch Of Sickle Farmers Running On The RoadThe Farmer's Garden
Death Bringer

* Red
* Blue

## Statistics

###

###

 2,000

###

1,152 ()

###

1.20x

###

5.00x

###

1.75x

## Weapons

###

One-handed

###

###

###

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Full Release 1.0.0

## Characteristics

The Death Bringer brings death to all by charging at enemy units and cutting through all of them with their two
red hot tonfa blades in a swift fashion. It also has the ability to dodge projectiles, moving to the side then back in almost an instant.

## Appearance

The Death Bringer carries two blades, has a demon skull on its head, lots of feathers, a belt with bones, pants, and cloth wrapping around its legs and waist.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Strategy

### Usage

Death Bringer has a 2,000 price and high health. Due to their high movement speed, it can quickly rush into the enemy, and they can evade ranged attacks with less movement.

The Death Bringer also makes a very long rush every time it attacks, so if the player controls it, it can advance at super high speeds while cutting through the air.

## Trivia

* Its weapon is very similar to the Leeches of Shadow Fight 2.
* It also looks a lot like Shingetsu and Mangetsu of Tsukuyomi from Smite.
* Referred to as "scythe", "slicey" and "bloodseeker" in the game files, the latter of which could point towards the Unit itself being a reference to the Bloodseeker from Dota 2, which could explain the weapon similarities.
* Surprisingly, despite having Fuchsian Flames on the edge, it does not give the effect to anyone hit.

## Gallery

I will send out for YOUR SOUL...There ARE NO SURVIVORS!!Some Death Bringer Concept Art.Wait; that's illegal...a dramatic slice...It was at this moment that they knew... they messed up...Ho, mukkate koru nuka...Not even the highest heights can save you from death!!!
Fantasy Evil (Map)

## Overview

The map contains several broken shrines along with an evil alter and several floating islands. The map has several green mushrooms, chains, blue torches, and dark smoke wisps.

## Secrets

The map can be found on spooky 1 by going to the door and down the tunnel into the portal.

Secret Units* Infernal Whip can be found behind a statue of the Void Monarch in its second form covered in chains.
Decimating Strength

## Level Order

**Decimating Strength** is the thirty-first level of the Fantasy Evil campaign in Totally Accurate Battle Simulator.

## Survey

The enemies are coming from the top, starting their assault with two explosive charges with four Barrel Rollers split into two groups, led by two Flag Bearers. The right group has extra hands as three Peasants join the charge.

The main army consists of 5 Peasants in front, acting as meatshields for the two Wizards behind. Their flanks are covered by a total of eight Poachers. Each group of Poachers have two Boxers watching their backs.

**Total units**:

8 Peasants, 8 Poachers, 4 Barrel Rollers, 4 Boxers, 4 Flag Bearers, 2 Wizards.
Double Sleeve Row

## Unit Order

**Double Sleeve Row** is the forth level of the Renaissance campaign in Totally Accurate Battle Simulator.

## Survey

They're now arming themselves with muskets in addition to their silly balloon technology!

There's two rows consisting of three Halberds, with both sides occupied by two Fencers each. Three Musketeers are behind the halberds.

Total units: 8 Fencers, 6 Musketeers, 6 Halberds.
Dark Peasant Hands

## Statistics

###

Ability - Melee & Ranged

###

###

###

###

###

## Additional Statistics

###

## Usage

###

 1,000,000

###

## Characteristics

The Dark Peasant Hand is extremely powerful. It can slam units or throw them into the air. It can block all hit projectile, and return certain projectiles to the enemy, such as Catapult Rocks, Bullets, and [Bomb] Cannonballs.

## Trivia

* It is the most expensive thing in the Unit Creator with a cost of 1,000,000. This highlights how powerful the Dark Peasant Hands are.
Harvester Crows

## Unit Order

**Harvester Crows** is the seventeenth level of the Dynasty campaign in Totally Accurate Battle Simulator.

## Survey

Two groups of two Harvesters are protecting a Scarecrow individually on both sides of the entrance to the wheat field hill.

Total units: 4 Harvesters, 2 Scarecrows.

## Strategies

* Use a line of Firework Archers, optionally possess one of them and kill Scarecrows first.
* Place 2 Dragons on either side.
* 3 ninjas on the left and right each and then 2 monks on both the left and right
Elusive Taunting

## Unit Order

**Elusive Taunting** is the twenty-third level of the Fantasy Good campaign in Totally Accurate Battle Simulator.

## Survey

A row of nine Painters in a loose zigzag pattern, followed by six Halberds walking in two lines, and two sets of five Musketeers on either side.

**Total units**:

9 Painters, 10 Musketeers, 6 Halberds.
Fencer Dodge

## Characteristics

The Fencer Dodge can be used to evade most melee attacks by prompting the unit to hop or sidestep away. The quick evasion gives a good opportunity for immediate counter-attacks. However, the ability has a noticeably slow reaction time and may fail to dodge attacks in time. Large weapons are also too overwhelming for the ability to save the unit.

While its dodge is of poorer grade, each dodge only has a half-second cooldown.
Hand Cannon

## Statistics

###

Gun - Lived

###

###

###

0.5 s

###

###

4 s

###

###

15 WM

## Additional Statistics

###

1 s

###

50 WM/s

###

N/A

###

5 s

###

###

###

0

###

0

###

0 s

###

0

## Usage

###

 200

###

N/A

The **Hand Cannon** is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Hand Cannon is a miniature cannon that can fire miniature cannonballs. While the cannonballs it fires are powerful and can be reloaded in a short time, it has horrendous accuracy, often missing its shots even at close range. Not only that, the cannonball also has a tendency to phase through units rather than impacting them.
Great Leap

## Unit Order

**Great Leap** is the thirtieth level of the Dynasty campaign in Totally Accurate Battle Simulator.

## Survey

Two groups of eight Berserkers are seen on the opposite side of the battlefield from the other, only linked by the following twenty-one Ice Archers that are already ready to chill after the fight.

Total units: 21 Ice Archers, 16 Berserkers.

## Strategies

* Use a Monkey King and some Monks on each side facing berserkers and some Firework archers in the back.