recursal/Fanatic-Fandom huggingface dataset:
Absolute Zero

**Absolute Zero** is a Combat Gear or commonly, **Gear**, classified under the Assault System  category. From the gameplay standpoint, it is considered as Gear 2. Since Absolute Zero is used during combat, it is considered a Combat Equipment. It it is possible to use gears to damage and defeat enemies and break destructible objects.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the gear. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## GEAR Absolute Zero

* Legendary
* Masterwork

**Legendary
Assault System**

## Stats

Hitting an enemy detonates an ice explosion.

### Damage

1055

**Masterwork
Assault System**

## Stats

Hitting an enemy detonates an ice explosion.

### Recharge

1
20

## Combo

### Combo Status

 Frozen Status

**Absolute Zero** is a Combat Gear or commonly, **Gear**, classified under the Assault System  category. From the gameplay standpoint, it is considered as Gear 2. Since Absolute Zero is used during combat, it is considered a Combat Equipment. Gears can only be used by specific javelins.

## Description and Alternative Items

*For the alternative item, see Cryo Glaive*

Absolute Zero is an upgraded Cryo Glaive. It is an Assault System Freezing device that locks onto 5 targets. When it hits an enemy, it can detonate ice explosions that stagger enemies.

This item has a special ability, which is a procedural perk that can be activated by performing an action mentioned in its masterwork perk.

**Masterwork Perk**: Hitting an enemy detonates an ice explosion.

## Obtaining Methods

Absolute Zero can be obtained in the following ways:

* Loot
* Guardians' Gifts (Tomb of Cariff)
* Regulator Store (When available)
* **Crafting** (Masterwork only)

## Blueprint and Crafting

Absolute Zero is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in **Blueprint Acquisition** to unlock the **Blueprint**. Then craft the item in the Forge using the resources.

Unlocked blueprints can be found in the **Craft** tab located under the appropriate combat equipment slot (Gear/Gear/Component) of a javelin in the loadouts tab of the Forge.

The following table provides insights on blueprint and crafting requirements:

### Required Crafting Resources

* 60 Chimeric Compound
* 30 Chimeric Alloy
* 30 Interceptor Parts
* 15 Masterwork Ember

## Trivia (May Contain Spoilers)

* Absolute Zero and Cryo Glaive have a small blast radius.
* Gears are the only combat items that share their base design with their upgraded design.
Assault System

**Assault Systems** are Gears that can only be used by the Interceptor Javelin. Assault Systems are considered Gear 2.

***Note:** Assault System is mapped to the **Ability 2** Key in the game settings. It is simply called Gear 2 or Gear 2 button henceforth and throughout the wiki.*

There are only 5 types of Assault Systems. Each type can be classified under two forms: Lower Forms and Upgraded Forms.

Assault Systems in Lower Form will not exceed a rarity of Epic. Upgraded Assault Systems will not have a rarity below Masterwork. The primary difference between the two types is that each Lower Form can have more than one upgraded Form.

## Obtaining Methods

Assault Systems can be obtained in several ways.

### Lower Forms

All Lower Form Assault Systems can be obtained in one of these two ways:

* Crafting
* Loot

### Upgraded Forms

Not all Upgraded Assault Systems can be obtained in every mentioned way below. Check their individual pages for more details.

* Loot
* Crafting
* Regulator Store
* Seasonal Store / War Chests
* Guardians Gifts (Tomb of Cariff)

## Inscriptions and Sigils

The following Inscriptions increase Gear related combat features:

* **Gear Damage**: Increases Gear Damage.
* **Damage**: Increased all damage including gear damage.
* **Blast Damage**: Increases all blast damage including that of gear, only if the Gear does Blast Damage.
* **Weak Point Damage**: Increases Weak Point Damage if the gear can target weak points.
* **Fire/Ice/Electric/Acid Damage**: Increases damage if the gear does the mentioned type of damage.
* **Physical Damage**: Increases any Physical Damage (Impact or Acid) done by the gear.
* **Gear Recharge Rate**: Increases gear recharge rate.
* **Gear 2 Damage**: Increases damage of Gear 2.
* **Gear 2 Recharge Rate**: Increases recharge rate of Gear 2.
* **Gear Charges**: Increases number of charges available on the gear.

The Following Sigils increase Gear related Combat Features:

* Gear Sigil: Decreases Gear Recharge Time.
* Acid Sigil/Fire Sigil/Ice Sigil/Lightning Sigil: Increases damage and status effect value if the gear does the mentioned type of damage.

## Salvage

Assault Systems can be salvaged to obtain various amounts of crafting items. Depending on the rarity of the gear, the salvage will yield different number of resources and different rarity of embers. The following items can be received through salvage:

* Chimeric Compounds
* Chimeric Alloy
* Interceptor Parts
* Embers: Uncommon/Rare/Epic/Masterwork

## List of Assault Systems

* Cluster Mine
* Searching Glaive
* Spark Dash
* Cryo Glaive
* Absolute Zero
* Bitter Harvest
* Raneri's Charge
* Ruthless Stalker
* Serpent's Veil
Ablative Shielding

**Ablative Shielding** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment.

Ablative Shielding is classified as a Colossus Component that can only be used by the Colossus Javelin.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the Component. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## COMPONENT  Ablative Shielding

* Legendary
* Masterwork

**Legendary
Colossus Component**

## Stats

A shield break increases damage resistance by **25%** for **5** seconds.

### ArmorReinforcement

???
???

**Masterwork
Colossus Component**

## Stats

A shield break increases damage resistance by **25%** for **5** seconds.

### ArmorReinforcement

???
???

## Javelins

* Colossus

**Ablative Shielding** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment. The amount of health reinforcement depends on the rarity of this combat equipment.

## Description and Alternative Items

*For the alternative item, see Structural Reinforcement*

Ablative Shielding is an upgraded Structural Reinforcement. It is a component that heavily reinforces the Colossus armor and shields.

This item has a special ability, which is a procedural perk that can be activated by performing an action mentioned in its masterwork perk.

**Masterwork Perk**: A shield break increases damage resistance by **25%** for **5** seconds.

## Obtaining Methods

Ablative Shielding can be obtained in the following ways:

* Loot
* Regulator Store
* Guardians Gifts (Tomb of Gawnes)

## Trivia (May Contain Spoilers)

* This component works well with Softened Blows, making the Colossus nearly invulnerable.
* Components are the only combat items that have a completely unique base design and upgraded design icons.
* A base version (Epic/Rare/Uncommon/Common) component can be stacked with its upgraded version (Masterwork/Legendary) component.
Anthem: A New Verse

***Anthem: A New Verse*** is the first issue of the *Anthem Comics* from Dark Horse Comics and BioWare.

## Plot

When Kismet's family is ambushed while traveling between settlements, the young boy is rescued by one of the exosuit-clad warriors known as Freelancers. Now an orphan, it's up to him and his adoptive sister, Jani, to build a future for them- selves—and humanity—on a planet filled with danger.

## References

1. ↑ Anthem: A New Verse on Dark Horse Comics Website
Autocannon (Armory)

**Autocannon** lists all cortex entries of Autocannon found in the Armory main section of the Cortex.

## Collection Details

A total of **6** cortex entries make reference to the Autocannon.

The following entries only provide information on lower version of weapons, i.e., weapons that are of the rarity Common , Uncommon , Rare , Epic . Individual Masterwork  weapons are also listed.

## Cloudburst

*See Cortex Entry: Cloudburst (Weapon) for More Details*

The Cloudburst delivers an extremely impressive rate of fire. This gun is more than capable of cutting down numerous targets quickly. It's an automatic heavy weapon with a startlingly effective field of fire.

## Endless Siege

*See Cortex Entry: Endless Siege (Weapon) for More Details*

This autocannon increases your suit's cooling capabilities when the action heats up. It was indispensable during the first Scar attack on Heliost. It was described as a scorching hot afternoon when the insects first scuttled up the slopes. But this gun's ability to keep its mortars firing allowed the defending Sentinels to steadily punish the attackers. If not for Endless Siege, the Scars would have almost certainly overrun Heliost.

## Fist of Stral

*See Cortex Entry: Fist of Stral (Weapon) for More Details*

This ferocious weapon ramps up its rate of fire as you depress the trigger. It was heavily utilized by Dominion troops when the first incursions from the North began. Sentinels nicknamed the autocannon Stral's Fist for its tremendous striking power, and it's been called variations of that for the last fifty years.

## Mauler

*See Cortex Entry: Mauler (Weapon) for More Details*

The Mauler is the autocannon heavy hitter. It has a marginally lower rate of fire, but its shells do maximum damage. The Mauler's rate of fire and punching power make it especially useful when engaged with heavy targets.

## The Last Stand

*See Cortex Entry: The Last Stand (Weapon) for More Details*

This deadly chain gun recognizes when your javelin's health is failing and compensates by dealing greater damage with every hit. Legend has it that General Tarsis and her small group of lancers used an early version of this autocannon when they held off the urgoth on the path to Antium. The Legion of Dawn's Felux is quoted as saying, "The more damage they took, the more damage they delivered; it was glorious and horrible."

## Torrent

*See Cortex Entry: Torrent (Weapon) for More Details*

The Torrent not only lays down an intense amount of firepower, it gets more accurate the longer you concentrate fire on the target. It also boasts the highest rate of fire in the autocannon armory.
Aruna Kaule

**Aruna Kaule** is an Arcanist that specializes in the study of reality. She has an adversarial relationship with Matthias Sumner.

While on a mission, she and her fellow Arcanists were kidnapped by Scars. She was rescued by the Freelancer, who informed her that Matthias had sent them. Upon returning to Fort Tarsis, Aruna examined the remains of Dominion soldiers who had been duplicated by the Manifold. As Aruna explained, "reality decay's not pretty." The Freelancer informed her that Matthias had been duplicated as well.

## Gameplay

Aruna is the subject of the mission Inverse Functions. After being saved, she joins the Freelancer back at Fort Tarsis.
Adaxia Dell

**Lady Adaxia Miravala Dell**, known commonly as Dax, is a Sentinel and third in line for the throne of Antium.

Born into the Antium royal line of succession, Dax is one of the most sought-after women in Bastion—much to her chagrin. Dax wishes she could simply be a cartographer like her Aunt Cardea, mapping the mysteries of uncharted lands. After embarrassing her stuffy family, Dax was banished to Fort Tarsis to learn discipline from the Sentinels.

Lord Roye is pursuing her hand in marriage, claiming that she is "the most eligible unmarried woman in the world", but Dax utterly ignores him.

## Gameplay

Dax assists in obtaining some corium in the mission Crafting the Dawn Shield.

## Dialogue

*"Legend has it, the first time anyone vanished in the Emerald Abyss was *the same day*the Heart of Rage appeared."*
– Dax
Arden Vassa

**Arden Vassa** was one of the followers of Helena Tarsis. He was an inventor and "a genius in his time." He created the Javelin of Dawn, crafting one for every member of the Legion of Dawn. Cortex Entry: Vassa and the Runes

Vassa was also the first Emperor.

## Trivia

* The Arcanist academy Velathra, the Fortress of Dawn[2] and the Watchtower of Arath were created by Arden Vassa.
* Idris was his mentor. He taught Arden the ways of Embers.

## References

1. ↑ Electronic Arts - YOU ARE A DESCENDENT OF THE LEGION OF DAWN IN ANTHEM
Armor Reinforcement

**Armor Reinforcement** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment.

Armor Reinforcement is classified as a Universal Component that can be used by all javelins: Ranger, Colossus, Storm, and Interceptor.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the Component. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## COMPONENT  Armor Reinforcement

* Epic
* Rare
* Uncommon
* Common

**Epic
Universal Component**

## Stats

### ArmorReinforcement

???
???

**Rare
Universal Component**

## Stats

### ArmorReinforcement

???
???

**Uncommon
Universal Component**

## Stats

### ArmorReinforcement

???
???

**Common
Universal Component**

## Stats

### ArmorReinforcement

???
???

## Javelins

* Ranger
* Colossus
* Storm
* Interceptor

**Armor Reinforcement** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment. The amount of health reinforcement depends on the rarity of this combat equipment.

## Description and Alternative Items

*For the alternative item, see Symbiotic Surge*

Armor Reinforcement Increases javelin armor by a large amount.

## Obtaining Methods

Armor Reinforcement can be obtained in the following ways:

* Loot
* **Crafting**

## Blueprint and Crafting

Armor Reinforcement is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in **Blueprint Acquisition** to unlock the **Blueprint**. Then craft the item in the Forge using the resources.

Unlocked blueprints can be found in the **Craft** tab located under the appropriate combat equipment slot (Component/Component/Component) of a javelin in the loadouts tab of the Forge.

The following table provides insights on blueprint and crafting requirements:

### Required Crafting Resources

* 20 Chimeric Compound
* 20 Chimeric Alloy
* 5 Uncommon Ember

**Rare**
* 20 Chimeric Compound
* 20 Chimeric Alloy
* 5 Rare Ember

**Epic**
* 20 Chimeric Compound
* 20 Chimeric Alloy
* 5 Epic Ember

## Trivia (May Contain Spoilers)

* Components are the only combat items that have a completely unique base design and upgraded design icons.
* A base version (Epic/Rare/Uncommon/Common) component can be stacked with its upgraded version (Masterwork/Legendary) component.
Anthem: Stronger Together

***Anthem: Stronger Together*** is the third and the final issue of the *Anthem Comics* from Dark Horse Comics and BioWare.

## Plot

When rumor of a volatile threat emerges, Jani prepares alongside the other Freelancers for the oncoming attack. Assisted on the field of battle by her adoptive brother Kismet, Jani finds herself sacrificing more than she imagined to save her fellow citizens.

## References

1. ↑ Anthem: Stronger Together on Dark Horse Comics Website
Adze of the Ebb

Adze of the Ebb is an Artifact Pickaxe sold by the Vigora in Mistport. Vigora's trades will only be visible after you collect your first Viridian Cache during a Treasures of Viridia cycle. Viridian Caches can only be collected after completion of Xenophobia.

## Lore

*"Strike while the rocks are warm, for a city must be built. A haven, void of war. A gift to the world."*

## Obtaining

* Adze of the Ebb can be bought with sixteen 100 Den Pieces which can be found inside Viridian Caches during Treasures of Viridia cycles.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Badge of Devastation

**Badge of Devastation** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment.

Badge of Devastation is classified as a Ranger Component that can only be used by the Ranger Javelin.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the Component. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## COMPONENT  Badge of Devastation

* Legendary
* Masterwork

**Legendary
Ranger Component**

## Stats

Performing a large hit-streak **(10)** will instantly add **10** Ultimate charges.

### ArmorReinforcement

???
???

**Masterwork
Ranger Component**

## Stats

Performing a large hit-streak **(10)** will instantly add **10** Ultimate charges.

### ArmorReinforcement

???
???

## Javelins

* Ranger

**Badge of Devastation** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment. The amount of health reinforcement depends on the rarity of this combat equipment.

## Description and Alternative Items

*For the alternative item, see Assault Augment*

Badge of Devastation is an upgraded Assault Augment. It is a component that increases assault launcher damage by 30%.

This item has a special ability, which is a procedural perk that can be activated by performing an action mentioned in its masterwork perk.

**Masterwork Perk**: Performing a large hit-streak **(10)** will instantly add **10** Ultimate charges.

## Obtaining Methods

Badge of Devastation can be obtained in the following ways:

* Loot
* Regulator Store
* Guardians Gifts (Tomb of Gawnes)

## Trivia (May Contain Spoilers)

* A 10 hit streak can be accomplished using the Ranger’s ultimate or a weapon such as Rainmaker.
* Components are the only combat items that have a completely unique base design and upgraded design icons.
* A base version (Epic/Rare/Uncommon/Common) component can be stacked with its upgraded version (Masterwork/Legendary) component.
Arcanist Field Notes and Field Records

**Arcanist Field Notes** are writings of various Arcanists wheile ther are doing Field Research outside the safety of the walls of Settlements.

## Collection Details

A total of **6** cortex entries make reference to various Arcanist Field Notes.

 The Following excrepts are taken from the various field notes found across Northern Bastion.

## The Mandible (2)

*See Cortex Entry: The Mandible (2) for More Details*

As I pick my way through the rusted remains of this Scar hive, I try to imagine a society so driven by one simple idea. Forever focused to the absolute exclusion of all else. What could be accomplished should this unsettling shroud of relentless drive ever descend upon humanity? Calamity? Paradise? Would we know the difference?

—From the field notes of Arcanist Kei Hasa

## The Necropolis (2)

*See Cortex Entry: The Necropolis (2) for More Details*

Some places get so quiet you can hear the blood pulsing in your ears. Makes you wonder what creature first felt that silence and knew they'd found home so long ago. I believe the dead talk down here, but I don't think we're ready to hear what they have to say."

—From the field notes of Arcanist Kei Hasa

## Grabbit (3)

*See Cortex Entry: Grabbit (3) for More Details*

"Looking up from the field notes that had wholly consumed my attention, I was surprised to find myself surrounded by a collection of chirping creatures. At first, I was delighted. They were curious but cautious, keeping their distance. I set my book down and sat quietly, not wanting to alarm them. A few of the braver ones stepped forward to sniff my equipment and poke around my tent. One stepped up to me, a low trill coming from its throat. Only when the fanged mouth split wide in warning did a chill creep up my spine. Unharmed but unsettled, I remained still until the creatures moved on."

—From Field Record #453, by Utassi Hans

## Korox (2)

*See Cortex Entry: Korox (2) for More Details*

"The lead beast smashed through our defenses, allowing its stampeding cousins entry to our base camp. The rumble of their assault nearly shook us off our feet. We could only watch in helpless awe as they flattened our buildings and crushed our equipment. I don't know what set them off, but I hope never to stir them to action again.".

—From Field Record #337, by Utassi Hans

## Ursix (2)

*See Cortex Entry: Ursix (2) for More Details*

"I won't relate the grim details of my long night spent in a cargo container listening to the grunts and huffs of the lumbering creature outside. I was certain it had my scent but couldn't work out how to enter the steel box. The thundering howls of frustration shook my soul, and I shall never sleep a full night in peace again."

—From the field notes of Arcanist Sethi Guj

## Wyvern (3)

*See Cortex Entry: Wyvern (3) for More Details*

"A collection of steady, unblinking eyes watched from the high cliff. We were striking camp as quickly as possible, but clearly running out of time. The collection of flying predators grew by the second. We must have seemed easy prey to those merciless creatures. In truth, we were."

—From Field Record #189, by Utassi Hans
Assault Rifle Ammo

**Assault Rifle Ammo** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment.

Assault Rifle Ammo is classified as a Universal Component that can be used by all javelins: Ranger, Colossus, Storm, and Interceptor.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the Component. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## COMPONENT  Assault Rifle Ammo

* Epic
* Rare
* Uncommon
* Common

**Epic
Universal Component**

## Stats

### ArmorReinforcement

???
???

**Rare
Universal Component**

## Stats

### ArmorReinforcement

???
???

**Uncommon
Universal Component**

## Stats

### ArmorReinforcement

???
???

**Common
Universal Component**

## Stats

### ArmorReinforcement

???
???

## Javelins

* Ranger
* Colossus
* Storm
* Interceptor

**Assault Rifle Ammo** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment. The amount of health reinforcement depends on the rarity of this combat equipment.

## Description and Alternative Items

*For the alternative item, see Feedback Loop*

Assault Rifle Ammo Adds specialized storage for enhanced assault rifle ammunition to increase damage by 5% of base damage.

## Obtaining Methods

Assault Rifle Ammo can be obtained in the following ways:

* Loot
* **Crafting**

## Blueprint and Crafting

Assault Rifle Ammo is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in **Blueprint Acquisition** to unlock the **Blueprint**. Then craft the item in the Forge using the resources.

Unlocked blueprints can be found in the **Craft** tab located under the appropriate combat equipment slot (Component/Component/Component) of a javelin in the loadouts tab of the Forge.

The following table provides insights on blueprint and crafting requirements:

### Required Crafting Resources

* 20 Chimeric Compound
* 20 Chimeric Alloy
* 5 Uncommon Ember

**Rare**
* 20 Chimeric Compound
* 20 Chimeric Alloy
* 5 Rare Ember

**Epic**
* 20 Chimeric Compound
* 20 Chimeric Alloy
* 5 Epic Ember

## Trivia (May Contain Spoilers)

* Components are the only combat items that have a completely unique base design and upgraded design icons.
* A base version (Epic/Rare/Uncommon/Common) component can be stacked with its upgraded version (Masterwork/Legendary) component.
Arc Burst

**Arc Burst** is a Combat Gear or commonly, **Gear**, classified under the Focus Seal  category. From the gameplay standpoint, it is considered as Gear 2. Since Arc Burst is used during combat, it is considered a Combat Equipment. It it is possible to use gears to damage and defeat enemies and break destructible objects.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the gear. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## GEAR Arc Burst

* Epic
* Rare
* Uncommon
* Common

**Epic
Focus Seal**

## Stats

### Damage

???

**Rare
Focus Seal**

## Stats

### Damage

???

**Uncommon
Focus Seal**

## Stats

### Damage

???

**Common
Focus Seal**

## Stats

### Recharge

1
10

## Javelins

* Storm

**Arc Burst** is a Combat Gear or commonly, **Gear**, classified under the Focus Seal  category. From the gameplay standpoint, it is considered as Gear 2. Since Arc Burst is used during combat, it is considered a Combat Equipment. Gears can only be used by specific javelins.

## Description and Alternative Items

*For the alternative item, see Stasis Chain*

Arc Burst Fires a lightning bolt that arcs to 2 nearby targets after impact.

## Obtaining Methods

Arc Burst can be obtained in the following ways:

* Loot
* **Crafting**

## Cortex Entry

Cortex Entries are small pieces of lore attached with the particular gear found in Anthem and accessed through the Cortex. All gears have at least one entry associated with them. All Masterwork and Legendary gears' cortex entries directly add to the narrative of the world, but currently unattainable through any in-game means.

## Blueprint and Crafting

Arc Burst is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in **Blueprint Acquisition** to unlock the **Blueprint**. Then craft the item in the Forge using the resources.

Unlocked blueprints can be found in the **Craft** tab located under the appropriate combat equipment slot (Gear/Gear/Component) of a javelin in the loadouts tab of the Forge.

The following table provides insights on blueprint and crafting requirements:

### Required Crafting Resources

* 20 Chimeric Compound
* 20 Chimeric Alloy
* 10 Storm Parts
* 5 Uncommon Ember

**Rare**
* 20 Chimeric Compound
* 20 Chimeric Alloy
* 10 Storm Parts
* 5 Rare Ember

**Epic**
* 20 Chimeric Compound
* 20 Chimeric Alloy
* 10 Storm Parts
* 5 Epic Ember

## Trivia (May Contain Spoilers)

* Gears are the only combat items that share their base design with their upgraded design.
Assault System Augment

**Assault System Augment** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment.

Assault System Augment is classified as a Interceptor Component that can only be used by the Interceptor Javelin.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the Component. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## COMPONENT  Assault System Augment

* Epic
* Rare
* Uncommon
* Common

**Epic
Interceptor Component**

## Stats

### ArmorReinforcement

???
???

**Rare
Interceptor Component**

## Stats

### ArmorReinforcement

???
???

**Uncommon
Interceptor Component**

## Stats

### ArmorReinforcement

???
???

**Common
Interceptor Component**

## Stats

### ArmorReinforcement

???
???

## Javelins

* Interceptor

**Assault System Augment** is a **Component** that is used to provide armor and shield reinforcements to a Javelin. Apart from these Health reinforcements, it also provides javelins with additional perks that improve their overall combat prowess, making it a type of Combat Equipment. The amount of health reinforcement depends on the rarity of this combat equipment.

## Description and Alternative Items

*For the alternative item, see Way of the Swift*

Assault System Augment Enhances the assault system to increase damage by 5% of base damage.

## Obtaining Methods

Assault System Augment can be obtained in the following ways:

* Loot
* **Crafting**

## Blueprint and Crafting

Assault System Augment is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in **Blueprint Acquisition** to unlock the **Blueprint**. Then craft the item in the Forge using the resources.

Unlocked blueprints can be found in the **Craft** tab located under the appropriate combat equipment slot (Component/Component/Component) of a javelin in the loadouts tab of the Forge.

The following table provides insights on blueprint and crafting requirements:

### Required Crafting Resources

* 15 Chimeric Compound
* 15 Chimeric Alloy
* 10 Interceptor Parts
* 5 Uncommon Ember

**Rare**
* 15 Chimeric Compound
* 15 Chimeric Alloy
* 10 Interceptor Parts
* 5 Rare Ember

**Epic**
* 15 Chimeric Compound
* 15 Chimeric Alloy
* 10 Interceptor Parts
* 5 Epic Ember

## Trivia (May Contain Spoilers)

* Components are the only combat items that have a completely unique base design and upgraded design icons.
* A base version (Epic/Rare/Uncommon/Common) component can be stacked with its upgraded version (Masterwork/Legendary) component.
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 **About Anthem**

 is a science fantasy action-adventure role playing game developed by Bioware and published by Electronic Arts.

In an unfinished world, humanity struggles to survive in a ferocious environment teeming with dreadful threats. On the Planet Coda where menacing dangers lurk around every corner, you are Freelancers—heroes dedicated to protect the good people of Bastion. Your present task is to explore Northern Bastion, a small region in the northern frontier. Each time embark out of your new home in Fort Tarsis, you fight in the unknown and tip the balance of the world in the favor of your people.

Using the incredible Javelin exosuits, you will adventure outside in the evolving world—discovering hidden mysteries, protecting the citizens, silencing Cataclysms, and tackling unforeseen terrors. You will do every possible event all by yourself, or with other friendly lancers.

Strong Alone, Stronger Together!

**Social Media**
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Assault Rifle Sigil

* Epic
* Rare
* Uncommon

## Javelins

* Ranger
* Colossus
* Storm
* Interceptor

**Assault Rifle Sigil** is a consumable item called **Sigil**. It is inserted into one of 3 available slots within a javelin before starting an expedition, to improve its effectiveness. Stacking sigils can make a javelin even more powerful.

## Sigil Description

Different rarity of a sigil provides different value of bonus
* Epic Sigil
* Rare Sigil
* Uncommon Sigil

**Epic Sigil:** For a single expedition, increases assault rifle damage by **30%** of base damage and assault rifle reserve ammo by **30%** of base capacity

**Rare Sigil:** For a single expedition, increases assault rifle damage by **20%** of base damage and assault rifle reserve ammo by **20%** of base capacity

**Uncommon Sigil:** For a single expedition, increases assault rifle damage by **10%** of base damage and assault rifle reserve ammo by **10%** of base capacity

This sigil is available to unlock by completing the relevant challenge at all times. Once unlocked, it is always available to use on the mentioned javelins.

## Crafting

Unlock the blueprint by completing the relevant challenge.

## Required Crafting Resources

* 5 Epic Ember

* 5 Rare Ember

* 5 Uncommon Ember

## Trivia (May Contain Spoilers)

* Consumable slots are unlocked at pilot levels: 10, 20 and 30.
* Sigils of the same type but different rarity can be stacked. Sigils of the same type and same rarity cannot be stacked.
Anrisaur

**Anrisaur** are crustacean creatures that are found near water-rick areas.

* Legendary
* Elite
* Standard

**Legendary Anrisaur**

**Elite Anrisaur**

**Anrisaur**

## Etymology and Anatomy

It is unknown where Anrisaurs get their names from, but there is a meaning to the suffix *Saur* (forming names of reptiles, especially extinct ones). The plural of Anrisaur is Anrisaurs.

They have a have a hard carapace, gray and brown in color.

Anrisaur are quadrupedal fauna with jointed legs. They have a massive split tail growing from their shell and six red eyes in their front. They have extremely long tongues.

## Narrative Involvement

    Anrisaurs are carnivores. They aren’t particularly fond of cold weather, so during Icetide, there are fewer Anrisaur in the wild. They like to live inside dark caves.
If a Anrisaur is sees a moving target, it first pounces on them and then spits projectiles of acid. Its tongue is supposed to cause electromagnetic disturbances, according to Arcanists. Anrisaurs prefer solitude.

## Encounter Locations

Anrisaur are found everywhere in Northern Bastion. They are mostly found areas with excessive waters:

* Tarsis Falls
* Great Falls Canyon

## Behavior and Abilities

Anrisaur are hostile fauna.

* **Pounce**: An Anrisaur pounces on its foes from small distances, damaging them.
* **Acid Projectile Spit**: An Anrisaur spits blobs of acid on its foes.
* **Tongue-lash**: An Anrisaur lashes out its tongue at foes closer to it.

## Strategy

    If an Anrisaur sees an enemy, it will attack. Anrisaurs have an impenetrable hard shell. Any damage done to the shell is nullified.

Doing damage to or defeating these creatures can make them drop ammo and repair packs. If health or ammo is low, collect these resupplies.

### Combat

If for any reason a Anrisaur needs to be defeated, just shoot a few bullets at its legs or rear or attack it with the javelin’s area of effect gear.

## Every Named Anrisaur

There are Anrisaur names in popular works as characters.

* Ardek in Korox in the Box

There are also enemy Anrisaurs that attack javelins. However, only a few are legendary in type:

* Legendary Anrisaur in the Freeplay World Event Arcanist Secrets
* The only Elite Anrisaur in the entire game can be found in Tyrant Mine in a secret underwater cavern.

## Trivia (May Contain Spoilers)

* Anrisaurs are based on crabs and insects combined.
* The number of pips in the health/armor bar do not represent the total value. This means, two types can have same number of pips, but the stronger type (legendary or elite) will have a significantly higher health than their weaker counterparts.
* The ability names are taken from the Anthem Prima Guide and datamined files. They may have been slightly modified to avoid confusion with other in-game names.
Ancient Anzu

**Ancient Anzu** is a Radio Show of Bastion that talks about conspiracies on Anzu, mysterious beings from the times before Urgoth on Mirrus. It is run by several people who claim themselves as **Ancient Anzu Arcanists**. Some of their claims sound too good to be false.

## Collection Details

A total of **5** cortex entries make reference to Ancient Anzu.

The following excerpts from the Cortex give insights on the skeptical nature of the Ancient Anzu Radio show.

## The Wedged Key

*See Cortex Entry: The Wedged Key for More Details*

The Key is one of the most common Shaper ruins, found all over the known world. What makes this one different? It's believed to be an Anzu place of worship. This figure has been found painted into various caves, with light coming from its center. So is it a ruin or a relic? Ancient Anzu Arcanists think it's the latter.

— From ***Ancient Anzu*** radio show

## Crescent Lake (District)

*See Cortex Entry: Crescent Lake (District) for More Details*

Ancient Anzu Arcanists think that this lake was home to some sort of creature. The lake's underwater passages lead into the cenote in Anshar, so it could be possible that this creature had something to do with whatever happened there. If it was, in fact, an Anzu of some sort, this would be the basis for many of the stories from the area. Maybe the Fen Watcher, the Ezurite Anzu, and the mysterious shadow that came to Anshar are one and the same.

— From **Ancient Anzu**, radio show

## Tarsis Forest (District)

*See Cortex Entry: Tarsis Forest (District) for More Details*

Most notable in this forest are the fierce-looking statues of an unknown beast, reminiscent of “The Hound” of Honor Valley, meant to frighten wildlife and keep them away from the settlement. These statues are found along most major strider pathways in the Fort Tarsis area and were given the nickname “The Happy Anzu.” But could this beast have once existed? Ancient Anzu Arcanists think so.

— From **Ancient Anzu**, radio show

## The Phantom Crag (District)

*See Cortex Entry: The Phantom Crag (District) for More Details*

The Phantom Javelin was last spotted along the eastern edge and the old strider path. Recent eyewitnesses confirmed previous accounts that the Phantom Javelin did indeed have no head and consequently, no pilot. Who and how can this possibly exist?

— From **Ancient Anzu**, radio show

## Scars and the Wedged Key

*See Cortex Entry: Scars and the Wedged Key for More Details*

The wedged key is no different than other keys in the area, so why is it so revered? The Scars have tried to dislodge it several times. Why? Scars constantly attempt to get their feelers on Shaper relics, but it remains a mystery why this one is of such interest when there are five others nearby. I am submitting my request for a cross-reference with Hanni Blythe, writer of *History of Scars*.

— Delana Vale

**Ancient Anzu Arcanist**.
Acid Sigil

* Epic
* Rare
* Uncommon

## Javelins

* Ranger
* Colossus
* Storm
* Interceptor

**Acid Sigil** is a consumable item called **Sigil**. It is inserted into one of 3 available slots within a javelin before starting an expedition, to improve its effectiveness. Stacking sigils can make a javelin even more powerful.

## Sigil Description

Different rarity of a sigil provides different value of bonus
* Epic Sigil
* Rare Sigil
* Uncommon Sigil

**Epic Sigil:** For a single expedition, increases acid damage by '***30%'*** of base damage, acid stacks applied to enemies by '***10%'*** of base stacks, and acid resistance by '***30%'***.

**Rare Sigil:** For a single expedition, increases acid damage by '***20%'*** of base damage, acid stacks applied to enemies by '***6%'*** of base stacks, and acid resistance by '***20%'***.

**Uncommon Sigil:** For a single expedition, increases acid damage by '***10%'*** of base damage, acid stacks applied to enemies by '***3%'*** of base stacks, and acid resistance by '***10%'***.

This sigil is available to unlock by completing the relevant challenge at all times. Once unlocked, it is always available to use on the mentioned javelins.

## Crafting

Unlock the blueprint by completing the relevant challenge.

## Required Crafting Resources

* 5 Epic Ember

* 5 Rare Ember

* 5 Uncommon Ember

## Trivia (May Contain Spoilers)

* Consumable slots are unlocked at pilot levels: 10, 20 and 30.
* Sigils of the same type but different rarity can be stacked. Sigils of the same type and same rarity cannot be stacked.
Artinia Feats (Journal)

**Artinia Feats** lists all relevant cortex entries of Feats sub section found in the Journal main section of the Cortex.

## Collection Details

A total of **3** cortex entries make reference to the Artinia Feats.

The following Cortex Entries list the Artinia Feats explain how to achieve those Feat.

## Elite Slayer (Feat)

*See Cortex Entry: Elite Slayer (Feat) for More Details*

Awarded for defeating Elite enemies.

## Weak Point Striker (Feat)

*See Cortex Entry: Weak Point Striker (Feat) for More Details*

Awarded for defeating enemies by hitting their weak points.

## Weapon Master (Feat)

*See Cortex Entry: Weapon Master (Feat) for More Details*

Awarded for defeating enemies with weapons.
Caesar Thumbs Down

**Caesar Thumbs Down** is classified as an Emote animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.

Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.

## ANIMATION Caesar Thumbs Down

### Javelins

* Ranger
* Colossus
* Storm
* Interceptor

## Additional Info

### Availability

This item isn't released in any way, but only exists in the datamined files. It **cannot** be obtained by players as of Update 1.7.0.

*Caesar Thumbs Down'* is classified as an Emote animation. Animations are Cosmetic items that can be used to personalize javelins in the Forge. These items are used to animate the javelins at the start, during, or at the end of an expedition.Animations obtained as rewards for completing Challenges can only be checked in the Forge after they are unlocked by completing the challenge.}}

## Application in the Forge

Emotes are animation that can be performed while in an expedition. These animate the javelin in various ways.
Emotes can be performed by opening the Communications Wheel. There are 3 slots available for Emotes. They can be equipped in the Forge. They can also be seen in action over the Forge.

Emotes can be skipped by pressing any key while the javelin is being animated. This is because there is a good chance that the javelin is in the middle of combat or waiting inside a Cypher Projected circle while performing a task.

## Dates Available

***Note:** Since the Anthem's rework and further development was cancelled on its second anniversary, the dates will not be updated anymore since then.*

This animation is not available for players.
Ben Irving

**Ben Irving** was a lead producer for *Anthem*.

On August 15, 2019, just after the delayed release of Cataclysm, he announced on Twitter that he was leaving BioWare.

## References

1. ↑ *Game Informer #103 - Flying to a New Frontier: How Anthem Explores a Different Kind of Story*
2. ↑ https://twitter.com/BenIrvo/status/1162042498140819456?s=20
Brass (Plating)

**Brass**  is not a customizable material. Rather, it is classified as a **Plating Material** meant to be used only on certain Metal type materials. Brass can tint these metals by plating them with its color.

### Javelins

* Ranger
* Colossus
* Storm
* Interceptor

### Material Type

Plating.
Platings are applicable to certain Metals only

## Additional Info

### Notes

* All platings have a rarity of common.

**Brass**  is not a customizable material. Rather, it is classified as a **Plating Material** meant to be used only on certain Metal type materials. Brass can tint these metals by plating them with its color.These are a class of Cosmetic items that can be used to personalize javelins in the Forge by providing textures, shades, and bumps on the applied surface. These items are used to provide a personalized finish to a javelin through Paint Jobs.

## Application in the Forge

Brass cannot be applied on the surface of a javelin, unlike a material. It must be applied on a metal that can be plated. Depending on the type of Wear State equipped, the plated metal will look different.

Open the Forge. Select the javelin whose materials needs changing. Now select the **Appearance** Tab on the top-left of the page. Click on the **Paint Job** slot.

Next, select a **metal** on the left side (any other material type will not reveal the platings option). Choose the color of the plating on the right to to reveal all the unlocked platings. Apply it over the metal using the references below :

***Note:** Because of a bug, the Appearance Tab of the Forge is available outside the walls, even though it is not supposed to be. However, it is grayed out. But, it can still be opened and cosmetic changes can be made to the javelin when outside the fort walls!*

## Dates Available

***Note:** Since Anthem's rework and further development was cancelled on its second anniversary, the dates since then have not be updated and will not be updated anymore.*

The material **Brass (Plating)** has always been available to unlock by completing a challenge since launch. It will continue to be available for all players, new and old, when the relevant challenge is completed.
Ancient Robes

The Ancient Robes are a rare pair of Leggings found in the Halls of Wind and Blood.

## Lore

*"Flecks of blood stains these ancient sacrificial robes."*

## Obtaining

* Ancient Robes can be found randomly in loot chests throughout the Halls of Wind and Blood.
* Ancient Robes can be bought for 4 White Fragments from the Rare Trader - White in the White Dungeon Lobby.
* Ancient Robes are one of the items obtainable by using the King's Valley Transmogrifier.
* Ancient Robes can also be won from the Treasure Wheel in the Seasonal Pass Hub.

* Celsian Isles
* Architect's Ring
* Dungeons
* Strikes
* Bosses
* Arena of Terth
* Patreon
Blade Slinger (Armory)

**Blade Slinger** lists all cortex entries of Blade Slinger found in the Armory main section of the Cortex.

## Collection Details

A total of **3** cortex entries make reference to the Blade Slinger.

The following entries only provide information on Masterwork  weapons only.

## Razorwing

*See Cortex Entry: Razorwing (Weapon) for More Details*

The embodiment of risk vs. reward. Once launched, the blade moves from enemy to enemy. Nowhere is safe. Trading measured precision for chaos and destruction, this weapon should only be used by the skilled or the desperate.

## Riza's Ripper

*See Cortex Entry: Riza's Ripper (Weapon) for More Details*

Sentinel Tristan Riza's name rose to legend after she emerged as the sole survivor of a Scar ambush. She spent three days on the run while suffering from a wound inflicted by a new Scar weapon. The barbed blade was difficult to remove and the blood loss left her barely able to stand once she finally arrived at Fort Tarsis. Riza soon insisted the weapon's design be studied and implemented.

## Shard Storm

*See Cortex Entry: Shard Storm (Weapon) for More Details*

Created with raw materials that emerged from a Shaper anomaly, this weapon is effective against any foes who stray too close. Corvus stole the blueprints for this innovative technology from Dominion agents testing it in the field. An unrefined version of this weapon is used by the Bristleback—a close relative of the monstrous ursix.