recursal/Fanatic-Fandom huggingface dataset:
Compromiso de Frankfrut (LCI)

El **Compromiso de Frankfurt** fue un acuerdo sellado para atender la crisis sucesoria austríaca de 1800.

Posterior al magnicidio del emperador Francisco II se desató un conflicto para definir la sucesión del Archiducado de Austria y, por tanto, del Sacro Imperio Romano Germánico. El único varón sobreviviente de Francisco II, el archiduque Leopoldo, fue desherado por su padre poco antes, y estaba en posesión de los lusos-brasileños; mientras, otros posibles herederos (como Fernando III de Lombardía-Venecia y Alejandro de Toscana) habían renunciado a sus derechos en la Paz de Viena. Finalmente, todas las querellas se solucionaron en Frankfurt, donde se reconoció a Leopoldo de Habsburgo como archiduque de Austria y rey de romanos, constituyéndose los Estados Imperiales.

## Puntos

1. Se declara al archiduque Leopoldo de Habsburgo-Lorena y Braganza como único y legítimo heredero del Archiducado de Austria y de todos los dominios de la Casa de Habsburgo.
2. Se intitulará al archiduque Leopoldo como Rey de Romanos, y se le coronará como Emperador del Sacro Imperio Romano Germánico cuando llegue a la mayoría de edad.
3. Hasta que el archiduque Leopoldo cumpla la mayoría de edad, sus funciones como Emperador serán ejercidas por los Estados Imperiales y la redacción de una nueva constitución, reunidos en Frankfurt.
4. Hasta que el archiduque Leopoldo cumpla la mayoría de edad, la regencia del archiducado de Austria y los dominios de la Casa de Habsburgo será ejercida por el archiduque Juan de Habsburgo-Lorena.

## Firmantes

* Monarquía Habsburgo- dale
* reino de sajonia- dale
* Lorena: dale
AOI-IOI-863 (THE COMPUTER)

## AOI-IOI-005(DEVIL'S CHAIR)

### Threats:

Sensory Hazard, Electric Hazard, Mechanical Hazard, Temporal hazard, Regenative Hazard, Info Hazard, Sentient Hazard. Sapient hazard.

## ***Standard Containment Procedures***

863 is kept in a standard object containment cell. It is to be kept in constant surveillance and be monitored by a cycling guard duty. AOI 863 should be the only item present in containment.

## ***Description:***

863 appears to be a FUJITSU K-6000 Series computer consistent with other is an object with other desktop computer models from the 90's. Included in 863 is a wired keyboard, wired mouse, monitor and computer chassis. 863 is white in color with a polarized dark blue screen. When powered, there is a simple gray screen with black text; ~~the same message will appear every time “ Hello.”~~

## ***Anomalous Properties***

IOI-863 is capable of self-sufficient power despite having no possible connection to electricity. It is unknown how it does this. It does not emit any electromagnetic field. Moments after being booted up, subjects near the object report feeling an urge to go towards the machine, a “need”, as some have described to go forward and sit at the chair and type into the keyboard. With the text screen you can ask questions and receive answers from the machine. Yes or No questions have been answered but it isn't guaranteed to give a response.

Dr. [REDACTED] reports of getting longer responses, full complex sentences 10/1/ 2028. The most recent discovery of 863 was three weeks ago when the familiar “*Hello*” on the screen was followed with a new line of text without being prompted by another researcher. The words read;

> “*Would you like to play a game?*”
>
>

When questioned about the game 863 seemed to refused to describe the game or answer any other questions about the game. Repeating the question was the only response, we determined to wait for further studies. Through the week that followed IOI 863 continued asking that repeated question, ignoring all questions elated or unrelated to the game. Last week was when the question finally changed. The new display was;

> “*Would you like to play God?*”
>
>

Researchers were unsure of how to respond to such a question. When attempting to type anything the screen completely altered itself, no longer showing the text box and instead pulling up a title screen for the mentioned game.

The games title read “Simulation” with a few options that followed;

* Play
* Delete
* Exit.

The screen like before stayed simple, however it seems the quality of the screen altered. While the pop up of the game was a dark blue all lettering was rounder, smoother and less harsh to viewers eyes. It’s noted to has a sort of “retro charm”. Tests have just begun on “The Game” All personnel are advised to be cautious when proceeding to study 863. Reclassification of Danger level and class probable, stay cautious .
Order of Christ

The **Order of Christ (also known as The Order of the Cross, The Will, The Will of Christ, and The Vatican Order for Anomalies and previously the Iscariot Organization)** is a global institution that is controlled by the Vatican with the goal of eliminating demons and vampires from this world.

## History

The **Order of Christ** has roots in Christianity and was founded by medieval Christian knights. Originally established as a military order, the organization's centuries-long campaign against demons has allowed it to discover and develop new techniques to deal with infernal creatures from all around the globe. As of today, the Order of Christ is one of the most influential groups allied with the UPAR.

## Mission

Given that they have defended mankind from major demonic events for roughly 2000 years, it can be assumed that the Order trains exorcists. In addition, the Order takes it upon itself to heal humans who have been harmed by demons using a form of low-level divination magic, as well as to proactively investigate possible demonic activity.

## Organization

From what the Foundation knows, the hierarchy of the Order consists of:

* The Pope
* Cardinals
* Archbishops
* Bishops
* Priests
* Deacons

-In ascending order, with the pope being the highest rank.
Thana - The Citadel of Valor

### Aliases

The Tower of Light, The Citadel of Valor, The Citadel of Justice, The Citadel of Light, The Precinct, The Thana, Citadel of the Virtuous

## History

It is unknown how or when The Citadel was created.

## Points of Interest

* The Bridge - The Meeting room of the MPD
* The Hall of Valor - A hall dedicated to the greats of the MPD
* The Hallways To Wherever - Tunnels that allow MPD officers to get to anywhere in the omniverse.
* Memorial Garden - A garden for fallen MPD
* Lightless Cells - Cells

## Residents

* Multiversal Protection Department
	+ Multiversal Director Sophia Malen Roestar
	+ Enforcers
	+ Captains
	+ Officers
	+ Visitors
	+ Prisoners
	+ Other
AOI-LOI-104 (DOOR 34)

### Tags:

Caves and underground, Celestials and heaven, Temperate forest and woodland, Tropical forest and jungle, Temperate grassland and garden Savannah, Lake and river, Mountain and hill, Sea and ocean, Swamp and marsh, Volcano and lava ,Polar ice winter Urban and house ,Underworld and hell.

### Threats:

Teleportation hazzard, Extra dimensional Hazard.

## **Standard Observation Measures*:***

Make sure no-one goes through it

*MORE TO BE ADDED*

## **In case of emergency:**

In the event of a site personal/ civilians/ AOI’s go through this door, Dimensional measures of location and transportation will be in effect so we may safely rediscover the door/ Personal.

## **Description**:

A brown rectangular wooden door about shoulder height with a metal knob accompanied by a wooden pad on it with the number 34 on it (Hence the name)

## **Anomalous Properties*:***

The door is non sentient itself, But is connected with deep space and dimensional travel. Once someone goes through the door, It disappears and can transport the individual anywhere There have been reports of individuals going through and arriving at places ranging from France to Hell to the AOI-DOI-394 (THE WORLD IN DREAMS).

## **Acquisition Details*:***

The door was originally found in a house named the “Pink palace” where a young individual went through it and was transported to another world where she claims that she almost lost her life. The facility went to investigate and found that the door had changed to its appearance we see today. Afterwards Researcher Blague Baudalair and Ruby went to obtain the door, And brought it back to the facility.
Clearance Level

> *“The information hierarchy and compartmentalization are critical components of the FFOS system as a whole.”- Dr. [REDACTED]*
>
>
> *"It's called compartmentalization. Nobody spills the secrets because nobody knows them all” - Dr. [REDACTED]*
>
>
> *" It's impossible for every agent to be knowledgeable on every mission, it would make the whole organization vulnerable.” - Hunter [REDACTED] Simmons*
>
>
>
>
>
>
>
> Clearance levels were used by FFOS to keep order in their system and protect classified information. Many wings and individual rooms within the HQ are restricted to FFOS staff with a certain clearance level, which is encoded on their ID cards. If you have lost your ID card or it has been stolen, report it to human resources on the first floor.
>
>

## Numeric System

> There were seven levels of clearance. As staff moved up from Level 1, they gained access to more information and, frequently, more power. Though individuals of higher rank and level are typically more efficient at their job, specifically hunters, the skill and power of the hunter and their clearance level are not necessarily correlated. A staff member's clearance level was not based on how long they had been a part of the agency but primarily on their performance.
>
>
Left-Hand Path

For a long time, the left hand has been linked with weakness and subversion. The term "Left" is derived from the Anglo-Saxon lyfy, which means "weak." In certain civilizations, the left hand was traditionally seen to be the weaker one, while the right hand was thought to be the stronger one. The Latin term sinister was associated with the word let, as well as wicked, and this link is still used today. This relationship with the left and the reversal of the natural order of things exemplifies the significance of what the left-hand route implies.

The left hand is considered to take in and accept energy, whereas the right hand radiates energy. The Gardenarian Wicca method of making a circle with a right-facing motion is described in the book The Witches Bible. The High Priestess is said to open the circle with a sword by travelling around it in deosil, "from North to North." The movement in reverse, or deosil, is an activity in undoing. When the Priestess closes the circle, she does a left-handed move known as Widdershins (counterclockwise). They believe that the right-hand activity builds anleft-handeand action destroys.

The links with left and right have also been utilised in nalture divination. Homer described a kind of divination involving flying birds in ancient Greece: the bird that flies to the left symzolises a poor omen, while the bird that flies to the right represents a favorable omen. Left and right were frequently associated with evil and virtue. So the link between the Left and sad occurrences, ends, or evil has been recognised for a long time.

The Left, whether weak, evil, unusual, or bizarre, has a long history. Those who follow the left-hand route believe it is a path of personal empowerment. Consider how most right-hand path religions or practices work for the benefit of a deity while denying self for the benefit or healing of others. The self is god, or the centre of awareness, on the left hand path. The left route can be described as self-serving. The ego is frequently rejected in right-hand path activities in exchange for affiliation with a higher force.
SOI (Situations Of Interest)

## Example (Optional)

### Danger Class:

Example = DC-K (Keval) (2 Square Bracket - [ , followed by the name of the file "Keval" followed by a vertical slash or upright slash - {!} then DC-(whatever letter it is) then brackets - ( name of the class such as (Keval) If you are confused. Check below for pictures.

## Anomalous Properties:

(What makes it a SOI. What anomalous properties are associated with the situation? How do they impact the surrounding area?)

## Discovery Details:

(How was it discovered? Who discovered it? When? Where? Why? What was happening at the time of discovery?)

## Activity:

(Optional. What sort of activities occur during the situation? Are there any specific actions that trigger the anomalous properties?)

## Resolution Plan:

(What actions should be taken to resolve the situation? Who is responsible for implementing the resolution plan?)

## Addendums:

(Keep the Addendum heading, but adding addendums are optional. Addendum IOI-???-a)
Volant

Volant is a multinational corporation specializing in the development and production of advanced military weaponry. The company has a long and storied history, having been founded in the aftermath of World War II as part of the United States' efforts to maintain its military superiority in the face of growing global competition. Today, Volant is widely regarded as one of the world's premier weapons manufacturers, with a product line that includes everything from small arms to advanced missile systems.

However, unbeknownst to almost all but a select few within the intelligence community, Volant has been quietly pursuing a different line of research in recent years. Specifically, the company has been working to harness the power of anomalous objects and phenomena in order to create a new generation of weapons and technologies that are beyond anything currently in existence. This has involved extensive research into areas such as quantum mechanics, particle physics, and the paranormal, as well as the acquisition and study of a wide range of anomalous objects and artifacts.

In order to keep this research under wraps, Volant has established a number of secret research facilities and laboratories around the world, staffed by some of the brightest and most talented scientists and engineers in the field. These facilities are heavily guarded and monitored, with access restricted to only the most trusted and high-level personnel within the company. In addition, Volant has gone to great lengths to ensure that its research remains classified and unknown to outside parties, including the creation of false research fronts and shell companies to obscure the true nature of its activities.

Despite these efforts, however, there are those within the intelligence community who have become aware of Volant's true intentions. The FFOS, is one such organization. The FFOS has been monitoring Volant's activities for some time, gathering intelligence and working to disrupt the company's operations whenever possible.

Despite the FFOS's efforts, however, Volant has proven to be a formidable opponent. The company's vast resources, advanced technologies, and powerful political connections have allowed it to evade detection and continue its research unimpeded. In addition, Volant's use of anomalous objects and phenomena in its weapons development has given it a significant edge over traditional weapons manufacturers, with the potential to create weapons that are faster, more powerful, and more destructive than anything currently in existence.

As a result, the FFOS is constantly working to gather more information about Volant's activities, and to disrupt the company's operations wherever possible. This has involved everything from infiltrating Volant's facilities and stealing sensitive information, to launching cyber attacks and other forms of sabotage. Despite the risks involved, however, the agents of the FFOS remain committed to their mission, knowing that the fate of the world may one day depend on their success in stopping Volant's dangerous research.
FFOS Database Wiki

**Welcome to the FFOS Database Wiki**
***Venari. Compesce, et pupillo defendite viduam.***

**If you are new, please click this Link!!**

Database of all the recorded Articles of Interest. If an AOI is missing, please contact a supervisor.

***DO NOT META-GAME WITH THIS INFORMATION. THANK YOU. Please do not abuse this knowledge. It is given in good faith.***

IF YOU'RE A PLAYER AND YOU'RE LOOKING FOR MORE OUT OF CHARACTER LORE FOLLOW THIS LINK. Doylist Information

SO YOU'RE NEW TO THE FFOS? FOLLOW OUR STEP BY STEP INSTRUCTIONS TO CREATE AN AOI TODAY!

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
* Social Activity
* Image Activity

No changes during the given period match these criteria.
Se'irim

Se'irim are Goat-adjacent Demonkind. Created by the Isolim.

## Appearance

Se'Irim are Demonkin with Goat-like hooves and feet. They keep their rough fur coat from their originators but gain multiple sets of horns, some Se'Irim having up to 4 sets. They also have a short goat tail. Being a Demonkind, they are notably larger then their originators, the Fauns/Satyrs.

## History

In their mission, given by Samael (The Devil at the Time). The Isolim kidnapped the Greek Satyrs and created a new race of Demonkind to be subservient to The Devil.
Deities

### Big 3 Pantheons

* Greek
* Norse
* Egyptian

* Zeus: God of Thunder and the Sky. COC Member

- Odin: God of Wisdom and Battle. COC Member

- Ra: God of the Sun.

### Pantheon List 1.

* Aztec
* Buddhist
* Chinese
* Hindu
* Finnish
* Korean
* Incan
* Celtic
* Japanese
* Maya
* Inuit
* Slavic
* Mesopotamian
* Atlantean
* Agarthans
* Shangrian

* Quetzalcóatl: God of Wind and Rain.

- Manjusri: God of Sweetness and Kindness.

- Chang'e: Goddess of the Moon and Rabbits.

- Shiva: Goddess of Destruction.

- Ahti: God of the Sea and Water.

- Hwanung: God of Laws and Medicines. COC Member

- Inti: God of the Sun.

- Lugh: God of Sun and Light. COC Member

- Amaterasu: Goddess of the Sun.

- Chaac: God of Rain and Thunder.

- Sedna: Goddess of the Sea and Fishing.

- Chernobog: God of Darkness and Night.

- Enki: God of Water.

- Tinia: God of the Sky.(Etruscan)

- Vahagn: God of Fire and War.(Armenia)

- Tinia: God of the Sky.(Etruscan)

- Vahagn: God of Fire and War.(Armenia)

- Tinia: God of the Sky.(Etruscan)

- Vahagn: God of Fire and War.(Armenia)

### Pantheon List 2.

* Collective Native American
* Collective African
* Collective European
* Collective Aboriginal Australian
* Collective Polynesian/Caribbean
* The Voiceless

* Coyote: God of Trickery.

- Anansi: God of Stories and Spiders.

- Gabija: Goddess of Fire.

- Dilga: Goddess of Fertility and Growth.

- Kāne: God of Forests and Trees.

- Tinia: God of the Sky.(Etruscan)

- Vahagn: God of Fire and War.(Armenia)

### Alien Pantheons

* Martian
* Shy'air
* Falligaruen
* Shagon
* Roltikatah
* Slegerta
* Gasion
* Matuzans
* Niǎlong
* Ugahni
* Paseread

* Coyote: God of Trickery.

- Blahaj: Goddess of Sexuality and Gender.

- Gabija: Goddess of Fire.

- Dilga: Goddess of Fertility and Growth.

- Kāne: God of Forests and Trees.

- Tinia: God of the Sky.(Etruscan)

- Vahagn: God of Fire and War.(Armenia)

- Estusar: Goddess of Snakes and Creation.

- Bagnira: Goddess of Life.

- Defasa: God of Death and the Afterlife.

- Mila: Goddess of Fire.

- Ryula: God of Dreams.

- Tinia: God of the Sky.(Etruscan)

- Vahagn: God of Fire and War.(Armenia)

- Tinia: God of the Sky.(Etruscan)

- Vahagn: God of Fire and War.(Armenia)

- Tinia: God of the Sky.(Etruscan)

- Vahagn: God of Fire and War.(Armenia)

- Tinia: God of the Sky.(Etruscan)

- Vahagn: God of Fire and War.(Armenia)

### Non-Human Pantheons

* Elder Vampires
* Werewolves
* Elvish

* The Council of Three
	+ Absalom: God of Night and Power.
	+ Maacah: God of Life and Undeath.
	+ Phampira: Goddess of Blood and Desire.

- Blahaj: Goddess of Sexuality and Gender.

- Gabija: Goddess of Fire.
Nightfall

The Suns of Nightfall, also known as The Suns or Nightfall Inc, is a decentralized association of individuals possessing expertise in the paranormal domain, employing such proficiency to counter adverse supernatural occurrences. At first perceived as a government-endorsed entity, Nightfall Inc was later disclosed to comprise of some amateur magicians and individuals with an interest in the occult.

## Nightfall

### Aliases:

The Suns, The Nighfall Corp, Nightfall Inc

### Current Memebers:

Jonathan Ried
Alabel Faelick
Nero Janister
Roland Reid
Ronald Reid
Black Orchard
Sadie Santiago
Alex Hillgrove
Daniel Nixon

### Former Members:

Steven Terrance
Tory Jones
Erica Samson
Frank Hillgrove

## Description

It has been claimed that each member of The Suns of Nightfall possessed exceptional hunting skills and proficiency in magic. However, this assertion has been proven to be false, as the actual members of the group are children and teenagers who have gained knowledge in occult and mystical practices through stolen tomes and books.

## Overview

The Suns of Nightfall first came together under the calling of Johnathan Reid when the young man. First found a tome of magic. He began teaching himself and within a year and a half, Johnathan taught his close friends. This friend group expanded and became the original members of Nightfall. Jonathan introduced his siblings to the group and they became the new additions.

After 2 years and 4 months of learning and teaching each other magic from the single tome, passing it around like a toy. The group had exorcised and fought many demons, spirits and ghosts. Roland, Jonathan's older brother proposed they steal more from a local magic shop. Believing it to be real. To their surprise the magician was not only real, but a powerful demon. They fought against the demon, but not without casualties. Tory Jones, Erica Samson and Frank Hillgrove (Brother of the still-member Alex Hillgrove) were killed and the kids ran. The murder of the three teens landed on Steven Terrance, the second older, a year younger then Roland (the oldest). Steven took his own life in jail and the group disbanded only coming out of the shadows when a member was being haunted by a poltergeist. The FFOS is watching them with baited breath, watching potential bloom.
Vril

***DO NOT META-GAME WITH THIS INFORMATION. THANK YOU. Please do not abuse this knowledge. It is given in good faith.***

## - Information -

### Aliases:

El's Essence
Essence of Creation
The Power of God

Vril, also known as Flamma Reconditus, The Secret Fire, was the power of God himself. It is the opposite of Shakti.

## Description

Vril is said to be the fire that shapes that into being. It was from this fire that Elyon used it to make the first universe. Since Vril has the power to create and give life, it also means that Vril is what is able to shape and power a soul itself. Lucifer attempted to create life of his own with the power Vril until El stopped him and forbade him from ever using it again.

When it comes to its relation to Grace, the power that courses through an Angel, it is believed that small portions of Vril coincides with the energies of Grace itself. Angels have the ability to shape matter itself based on the amount of Vril/Grace that resides within them. Angels such as Archangels or Seraphim, on the other hand, are believed to have larger portions of the Vril/Grace within them which explains their enormous power compared to other lower-ranked angels.

Also similarly to Grace, Vril can be used as a method to create powerful weapons such as the Flaming Sword, a blade used by Aziraphael to guard the main gates of the Garden of Eden.

## Overview

Jinn are an especially known race that were said to have created by Vril. Jinn were made from the "smokeless fire" of God. It is also due to their creation from Vril that Jinn wield immense supernatural power with the Marid, the most powerful type of Jinn, being able to warp reality at a whim but only by the command of a wish from their masters.

## Notable History

* Somehow, due to trading hands and deals, The Hyperboreans were given Vril. They harnessed the Vril power to make their civilization a paradise.
* Lucifer created The Cardinal Sins and The Great Evils the first time he used Vril.
* The second time Lucifer used Vril he created Profane Champions/Vassals of the Morningstar.
* Lucifer held the Vril in his arms. It injured him, burning his forearm and bicep permanently.
FFOS Templates

## AOI TEMPLATES

* - EOI (Entity Of Interest)
* - IOI (Item Of Interest)
* - LOI (Locations of Interest)
* - SOI (Situations Of Interest)
* - DOI (Dimensions Of Interest)
* - TOI (Timeline Of Interest)
* - POI (Phenomenon Of Interest)
* - Interview Template
* - Test Log Template
* - Expedition Template
* - Notice Above File Template/Classified file Template

## Other Templates or Info

* Threats and Hazards Code
* AOI Tags
* Important Group Templates
AOI-EOI-277 (AZURE DRAGON WOMAN)

## ***Standard Containment Measures:***

~~[1] 227 is to be kept in a size 6 containment cell with reinforced heat prevention systems. The sprinkler systems should be checked on regular intervals.~~

A standard humanoid containment was renovated to include more powerful cooling systems after the cause of 277’s transformations was understood. Do not let the temperature reach over 10 degrees Celsius (50°F)

## ***In case of escape:***

Turn the Temperature in the Facility down. Or, if in Docile state, ask politely for it to return to its cell. Do not use lethal force.

## ***Description::***

In it’s self-named “dragon form”. The EOI transforms into a large azure Dragon, about 12 feet (3.65m) tall and 15 feet (4.5m) long. The 277-Dragon's body is covered with remarkable protruding spikes. Physical damage is prevented by the armor plating-like scales.

## ***Activity:***

It is rather aggressive towards any Facility members/AOI’s when in its dragon state. It will attack anything without any proper reason to do so. Which is why it’s vital the temperature remain under 10 Celsius when 277 is around. But, in its human state, it’s rather friendly, polite. The woman stands at 5’4. She has Blue Eyes, and Blue hair. Making her easy to spot if needed be.

## ***Anomalous Properties:***

227 possesses the ability to alter its body, including proportions, into that of a Western Stimmt Dragon (AOI-EOI-064-M). [2] ~~It is unknown how this ability operates as 277 transforms at random intervals.~~ It is capable of breathing fire at a temperature of 2,800 Fahrenheit (1,537 Celsius.) and has been shown to be able to fly. No tests have been done due to lack of rooms large enough to allow it to fly.

## ***Acquisition Details:***

It was captured in Northern Germany on the 30th of June 2018. Found in a cave off Fehmarn. The team of Hunters had reports of a large blue creature spotted near the town. When found, the creature was able to Kill 2 of the Hunters, Before the Dragon was restrained and a Gatherer squad was brought in to bring it back to HQ.

In 2027, The heater broke in 277’s containment. And the 277 turned into a young human woman, and was quickly brought to a different containment cell. When questioned, the woman stated herself as Lucina Kallahan. ████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████ (Data has been expunged. Direct order of Director R)

## ***Addendums:***

[1] - 277 was moved to a standard humanoid containment cell after the first transformation into the human form.

[2] - After many tests, it has been concluded that 227’s transformation ability is activated due to exposure with heightened levels of warmth.

[3] - Director R has summoned 277 to his office on numerous occasions. Nothing is reported from his end.

*Administration Edit: My discussions with 277 are none of the concern of the Research division. - Director R.*
Sin

### Aliases

Sinthia, Babylon, The Daughter of Evil, The Devil's Spawn, Mother of the Four Horsemen, Whore of Babylon, Seed of Evil, Patron of Sin

### Affiliation

Hell, Lucifer, Gate of Hell, Four Horsemen of the Apocalypse

## Physical description

### Gender

Female

Sinthia or simply, Sin is the personification of a transgression against divine law. She is a powerful Nephilim and the daughter of Satanus with Naamah. She is the mother of the Four Horsemen of the Apocalypse.

## Overview

Sin is the embodiment of humanity's shadow and represents the evil in all men's hearts given life and form. It is said that Sin's mere existence was enough to corrupt all those around her and that her actions was causing the nature of existence and thought to shift dramatically. This is not something Sin enjoys doing, and so has locked herself away, becoming recluse for the betterment of existence. It is said that Sin is nigh-impossible to kill for as long as even a single man harbors a single dark thought then Sin will continue to exist. Moreover, theoretically when unleashed upon the Earth, the evil she spreads will only make her grow stronger.

Sin is regarded as both an Angel/Nephilim and a Demon/Lilim.

## Appearance

Sin's appearance can be described as quite pretty, though she has large horns that, try as she might, can not be hid. She wears her long black hair in a braid and is often seen in large ornate dresses.

## History

### Birth

When Satan fell to Hell with Lucifer, he met Naamah. They fell in love and had Sin.

### Assigned Role and Damnation

Sin saw the damage she was causing to the world and hid away, fearful to affect humanity. She hid deep in the centre of Hell. Far from the Mortal realm.

### Birth of the Four

Sin was bottling up the power and fear of her force inside, and formed children from that stress. They erupted from her. Stomach, mimicking a human birth. She healed soon after. Her children were 6 little babies. Death, War, Famine, Conquest, Fear. The Who ran around, being unruly until Sin let them out of the recluse spot and roam Hell. They were found by the Dukes and taken in. They were given horses and became the Horsemen. While they were being trained, Sin had 3 other children. Pestilence, Strife and Fury. When Famine became tired of the limelight, Pestilence stepped in. Fear left after a falling out, and Strife joined the group. Only after their first stint on Earth and the betrayal by Strife, did the Conquest throw in the towel, and allow his youngest brother, the newly formed Deception to be the final Horsemen. Leaving the final 4 Horsemen, Death, War, Pestilence, Deception.
Dr. Allanate

```
================ WARNING: ACCESS TO THIS FILE IS =================

```

```
================ RESTRICTED TO PERSONNEL WITH =================

```

```
================= CLEARANCE LEVEL 6 OR HIGHER. ==================

```

```
======================= Identifying clearance… =======================

```

```
=============== Clearance level accepted. Proceeding to file. ==============

```

Name: Dr. Allanate

Security Clearance Level: 5

Occupation: Head of Logistics

Profile: ???

Dr. ??? is currently researching ??? (with; Dr. ??).

Dr. ??? has primarily worked with the following AOIS:

Reports:
AOI-147-The White Rabbit

## AOI-EOI-147 (THE WHITE RABBIT)

### Tags:

FolkLore, Animal, Non-human, Land creature, Feline, Day and diurnal, Temperate grassland and garden,

### Threats:

Agression Hazard, Regenerative Hazzard, Sentiant Hazzard, Sapient hazard,

## Standard Observation Measures:

147 is to be kept in a small cell consisting of a rabbits hut, Grass and dirt with a reinforced door. The cell should be big enough to house a rabbit (obviously) and be monitored by at least 1 person at all times due to the heavily dangerous creature at hand

## In case of escape:

Call in every personal to their designated positions and to not step out of their working environments. Call the most skilled hunters we have and attempt to neutralize the bunny. Under no circumstances are they to attempt to kill 146 (It'll probably kill them). Alternatively, luring it with carrots has shown to be an effective means at which to contain 147.

## Description

147 is a rabbit. Estimated around 16 years old (In rabbit years). It has been identified as a European rabbit, 40 cm tall (15 inches). It is white with blackish eyes and long whiskers.

## Activity:

147 is docile most of the time. It is rarely aggressive and spends majority of its time hopping around fields and finding things to eat. It is quite relaxed as well, It has shown to be peaceful and affectionate when no clear threat is present and quite humorous.

## Anomalous Properties:

147 is quite possibly the most dangerous rabbit on the entire planet. For the most part it is an ordinary rabbit going about its day. But when threatened it does not retreat such like an ordinary bunny, instead it attacks. The force exerted by a kick of the bunny is equal to 5,600 newtons of force, enough to rupture organs and break bones. The rabbits teeth are also exceedingly sharp, on its hunt we observed it killed 3 men just by biting into them and killed another 2 personal by jumping 2 meters upwards (6 feet) and kicking them to the ground. Later forensic analysis showed that the rabbit kicked then with such force they experienced whip-lash and their entire ribcage was smashed. In contrast to what was just mentioned, 147 can leap approximately 3 meters (9.8 feet) in any direction its facing.

## Acquisition Details:

147 was found in the country side of Germany. 7 hunters all went in in an attempt to capture it 5 of them died and the 2 who retrieved it were severely injured (With one of them being announced clinically dead for 5 minutes). After Hunter "Boire Willians" rendered the rabbit unconscious, He brought 147 back to be examined and studied.

## Addendums:

The rabbit \*may\* be immortal. This could be a loss in stories. But a rabbit like this has been dated back in legend. Supposedly in the year 932 King Arthur and his knights of the round table supposedly encountered a "Killer Bunny" that resembles the description and activity of 147. Is this the same rabbit or another one? We cannot be sure. More Testing is Required.

## Notes:

"Thats no ordinary rabbit! Thats the most foul, vicious bad rodent ye ever set eyes on!" -Boire Williams
The Empty

The Empty is an inconceivably massive cosmic consciousness, the infinite, timeless colorless void within which the greater Omniverse. It was created from the very formation of Nihil himself. The Empty was then used as a domicile by Design of the Eternals and Plasmito after their escape from Elyon's hold.

## History

The Empty has always been. Always existed alongside the very thought of existence. Where there is something, there is nothing. The Empty is theorized by many beings some on the level of Lucifer Morningstar, to be the only thing before creation. The birthplace of Omnia, Nihil and Khaos. The father and mother of Tehom and the begining of existence. Much later on, the Empty was used as the home of Design of the Eternals and Plasmito, one of the brothers of creation. Another being snuck in before them, Void, a Eldritch being rested in the Empty after the War of Creation. Another being was placed in the Empty after Design and Plasmito entered. Placed in there as a punishment, forever drifting in thought.

## Geography

The Empty can appear, or emerge as anything Design or Plasmito thinks. For Plasmito, it exists as a New York style apartment. With Design it appears as a cave home, with a witches cauldron in the center, raised on a platform.

## Hierarchy

There is no hierarchy as they all call it home.

## Residents

* Design of the Eternals
* Plasmito
* Void of the Eldritch
* The First of the Lost
The Terrors

> "I feel it. Nibbling and scratching at my mind. My mind flickers with images of beings beyond my own cohprehension. With each passing hour, my mind slowly dips deeper into the waters of an abyss, slowly I see it whole. . .and it stares back at me."
>
> - The Crazy Magician

## The Terrors

### Aliases

The Eldritch Terrors, The Eldritch Family, The Khaos Family

## Organization

### Members

The Darkness
The Uninvited
The Weird
The Perverse
The Cosmic
The Returned
The Endless
The Void

### Enemies

Various Gods

The Eldritch Terrors are eight ancient inhuman, immortal, and world-destroying entities that predate time and space. Created by Khaos as it's most powerful Generals in the War: The Darkness, The Uninvited, The Weird, The Perverse, The Cosmic, The Returned, The Endless, and lastly The Void. The eldritch terrors are unkillable and horror incarnate. The idea of horror with enough power to tear through all the realms.

## History

Created by Khaos as generals for it's side of the War of Creation. The 8 siblings were meant to mimic the Eternals, but in a corrupted form. After the war they were released after a deal was made between them and Elyon. They existed along-side the rest of the beings. Some of the Terrors ended up going their own way and even entering different realms to rest and slumber after the long war.

Void, for example entered the The Empty. Joining forces with the other outcasts, Plasmito and Design of the Eternals.

When Cain killed his brother, Yahweh asked one of the Eldritch gods, The Endless, to birth 3 monster children to scare the humans into servitude. These children became the The Great Beasts; Behemoth, Ziz, and Leviathan.

Many hundred centuries later, Void was summoned by a group of magicians, trying to exorcise a powerful demon. Someone angered it when they miss-spoke, causing Void to enter the soul of a man named Al Lovex, where part of it remained, watching over the older gentlemen.

## Members

* The Darkness
* The Uninvited
* The Weird
* The Perverse
* The Cosmic
* The Returned
* The Endless
* The Void
H.P. Lovecraft

***DO NOT META-GAME WITH THIS INFORMATION. THANK YOU. Please do not abuse this knowledge. It is given in good faith.***

## Info

### Other Aliases and Epithets:

Abdul Alhazred
Lewis Theobald, Jun
Humphrey Littlewit
Ward Phillips
Edward Softly

## Status

### Alignment:

Good (Only in context of the lore. Lovecraft was a terrible person irl)

## MORE

### Creators:

N/A (IRLP)

Howard Phillips "H.P." Lovecraft (Born August 20, 1890 – March 15, 1937) was an American writer who wrote several horror short stories that would later be known as the "Cthulhu-Mythos" or "Lovecraftian Mythos, which described eldritch beings such as the Great Old Ones, Elder Gods, Outer Gods and other creatures and worlds in relation with them.

## Overview

While his writings are seen by most as simple fiction of a tortured and delicate mind, the FFOS have determined that the writer was being influenced by a Khaos God, who has been feeding arcane knowledge to Lovecraft since he was a child. It is likely that Lovecraft's cancer, which resulted in the death of him, was caused by the same being.

Besides the many short stories he had written, Lovecraft had also written a massive amount of notes that detailed more intricate lore about the Old Ones. The documents ended in the hands of countless groups and individuals.

## Appearance

Lovecraft was a tall, gaunt man with very emaciated features and dull, blank, dark gray eyes. He has dark drown, slightly wavy hair that was cut short.

## History

Lovecraft met the lesser Khaos God Cathalu while on a expedition on the sea. This was the inspiration for Cthulhu.
Urgent Notice: Escaped IOI Alert

> Dear Maintenance Staff,
>
>
> We hope this message finds you well. It has come to our attention that an IOI has recently escaped containment. We kindly request your assistance in identifying and reporting any sightings of a stuffed animal resembling a panther within the sector.
>
>
> As per protocol, we advise against any attempts to contain the object independently or attaching it to your person. Your safety is our priority.
>
>
> If you spot the IOI or have any information, please alert me immediately. We appreciate your cooperation in maintaining the safety and security of our organization.
>
>
> Best regards,
>
>
> Dr. Alex Yu
>
>
>
> Head of Object-Based Article of Interests Federal Foundation of the Occult and Supernatural
>
>
The Dreaming

***DO NOT META-GAME WITH THIS INFORMATION. THANK YOU. Please do not abuse this knowledge. It is given in good faith.***

## The Dreaming

### Aliases

The Land of Dreams, Kingdom of Stories, Land of Nightmare, Domain of the Dream King, The Dream Dimension, Land of Dreams, Dreamtime

## Characteristics

### Creators

Neil Gaiman

> "For as long as creatures across the multiverse possessed the ability to think, to dream, the reality known as the Dreaming has always existed."
>
> - Serene

The Dreaming is the world where people go to dream. It is the domain of Dream of the Eternals. It is under his complete control. Dream can add and remove places in the Dreaming as he pleases. As long as he is in the Dreaming, neither he nor any of his guests can be harmed.

## History

The Dreaming will remain for as long as life lives in the universe. Dream of the Eternals, a Primordial being, is the master of the Dreaming.

The Dreaming is an ever-changing metaphysical dimension of symbol, belief, and imagination. Dreams and nightmares (with their own sub-categories) are the occupants of the Dreaming; they are frequently gods, myths, and even regular humans who subsequently became dreams.

The Dreaming and its Master have demonstrated a direct relationship; it fits Dream's needs and is exactly what he desires. More interesting is that it is also altered by his moods and situation, as shown while he was imprisoned. The Dreaming, like him, was fading and disintegrating throughout his time in prison.

## Geography

The Dreaming is one of the Largest Realms not including the Mortal Realm.

### Notable locations

* Dreaming
	+ Gates of Horn and Ivory
	+ Ghost Castle
	+ The Library
	+ House of Mystery
	+ Maddy's Land
	+ Fiddler's Green
	+ Raven Cave
* Madness Realm
* The Wishful Heart

## Residents

* Dreaming Beings
	+ Palace Staff
		- Dream of the Eternals
		- Tritus
		- Matthew
		- Gregory
		- Fashion Thing
		- Luther
		- Serene
		- Balis
	+ Fantasies
		- Dalia
		- Adam
		- Abel
	+ Eunephrie
		- Masked Eaters
	+ Nightmares
		- Venandi
		- Echo (formerly)
		- Keltis
	+ Residence of Maddy's Land
		- Maddy Madeline
		- Barbie
		- Alal
		- Martin Tentoes
		- The Scary Man
		- Dr. Wilkinson
		- Barry "The smol Rocky Friend"
		- Various Others
Pentecostal Oath

> "The king stablished all his knights, and gave them that were of lands not rich, he gave them lands, and charged them never to do outrageousity nor murder, and always to flee treason; also, by no mean to be cruel, but to give mercy unto him that asketh mercy, upon pain of forfeiture of their worship and lordship of King Arthur for evermore; and always to do ladies, damosels, and gentlewomen succor upon pain of death. Also, that no man take no battles in a wrongful quarrel for no law, ne for no world’s goods. Unto this were all the knights sworn of the Table Round, both old and young. And every year were they sworn at the high feast of Pentecost."
>
> -Le Morte d'Arthur, Book III, Chapter XV

## Overview

The **Pentecostal Oath** was an oath which the Knights of King Arthur's Round Table swore. It embodied the code of chivalry.

The Knights of the Round Table formed King Arthur’s council for the ruling of Britain and most of Europe. They were bound by a code of behavior known as the Pentecostal Oath. In a time of chivalry and fellowship, the Round Table provided a physical basis around which the Knights could rule in a true and just manner, protecting the people of Britain from threats to their new rights and the fragile society created by Arthur and his Knights.

Knights were expected to undertake dangerous quests and fight for their country in battle, all the time displaying the highest qualities of behavior. It is perhaps not surprising that The Order would be based on these same principles. In order to become a Knight of the Round Table, a knight had to prove he was chivalrous (polite) enough. The knights swore a Code of Chivalry, which is much like an oath is today. They promised to uphold the rules given to them once they became a Knight of the Round Table.

## Code of Chivalry

* To never do outrage nor murder (not to assault or murder anybody).
* Always to flee treason (do not commit treason, a crime against your country or king).
* To by no means be cruel but to give mercy unto him who asks for mercy (Do not be mean. Grant mercy to those who ask, even in combat.)
* To always do ladies, gentlewomen and widows succor ('succor' is an old word for help; this means that the knight must promise to help women if they need it. Note that this does not necessarily include peasantry.)
* To never force ladies, gentlewomen or widows (never 'harm' women. Note that this does not necessarily include peasantry.)
* Not to take up battles in wrongful quarrels for love or worldly goods (do not even join in fights over anything less than God or country.)
HAZARDS

Hazards are split into 4 sections.

* **Hazardous Properties**
* ***Physical Hazards***
* ***Reality Hazards***
* ***Cognitive Hazards***

 ***Transmutation Hazard:*** | The anomaly poses a threat through changing in form or the forms of other objects.

 ***Toxic Hazard:*** | The anomaly is chemically toxic to humans or capable of producing/manipulating substances which may be chemically toxic

 ***Teleportation Hazard:*** | The anomaly poses a threat through instantaneous transportation of matter or energy.

 ***Visual Hazard:*** | Viewing the anomaly can trigger hazardous effects.
AOI-IOI-533 (WYOMING HUME GENERATOR)

### Threats:

Physical Hazard, Reality Hazard, Mechanical Hazard, Sentient Hazard, Transmutation Hazard, Destabilization Hazard, Newtonian Hazard, Contact Hazard, Electric Hazard, Soul Hazard, Immeasurable hazard

## **Standard Observation Measures*:***

AOI-533 is to be kept in a standard containment chamber with at least one armed guard outside of the chamber. It is to be kept on "Off" at all times unless an on-site overseer gives clearance to turn it on.

## **In Case of Changes Observed:**

As it is not capable of moving, AOI-533 is not capable of escape. If changes have occurred, notify superior researcher.

## **Description**:

AOI-533 is a large contraption with several dozen large tubes coming out of the sides attached to nothing. There is one lever on the front with three options. "On, Off, FREEDOM". There is a mass of dead flies on the top of the machine, with their eyes removed and bunched up above the pile. Closer inspection reveals that the flies are stuck together by spikes of metal.

## **Activity**:

AOI-553 is inactive while not switched to Laughter or On.

## **Anomalous Properties*:***

When switched to "On", AOI-553 generates electricity through ████████████████, this reaction causes massive Hume radiation to everything around it. When switched to "FREEDOM" AOI-553 begins to speak, however it is incapable of conversation and the phrases that it says are not grammatically correct and only vaguely relate to what it sees. Between phrases it laughs uncontrollably. AOI-553 also appears to attract insects toward it, skewering them once they land and adding their eyes to its large compound bulb for its own use. Any living object that touches the roof of the core section will have the part that touched it skewered and harvested by AOI-553

## **Acquisition Details*:***

AOI-553 was found within the home of ████ ████ and ███ ████ in the town of ████ in Wyoming. Locals reported a house constantly changing colors, and the device was found in the basement.

## **Addendums*:***

-Due to the potential danger of such a device being allowed to run, experiments or tests involving AOI-553 must be authorized by on site overseers prior to experimentation. Any unauthorized persons who access or attempt to use AOI-553 prior to authorization will be severely reprimanded.