recursal/Fanatic-Fandom huggingface dataset:
Zion (End)

## **This article, Zion (End), is property of XxGodZerxesxX****.**

 File:Zion3x1.jpg  This is **Zion** in the end, after the and .

## Alliance Info

* Side: Good
* Team: Z-Fighters
* Race: Saiyan
* School/Dojo: Lookout School of Martial Arts
* Ocupation: Supreme Kai

## Friends

* (Best Friend)
* (Good Friend)
* Mars (Friend)
* (Friend)
* T.O.A.A. (Good Friend)
* Harmony (Friend)
* DJ (Rival/Friend)
* (Friend/Personal Blacksmith)

​

## Transformations (and Power Levels)

* File:220px-Killer at the New World.png
* Super Saiyan
* Super Saiyan 3
* Super Saiyan 4

* File:Images (86).jpg
* Kai Super Saiyan

## Attitude

* Base: Serious and does'nt like to toy with opponents.
* SSJ: Strict.
* SSJ2: Really cocky and always gives his opponent an advantage.
* SSJ3: Talks quietly and is really cocky.
* SSJ4: Cocky nothing but cockyness and fun.
* SSJ5: Playful and always toys with his opponents unless they are near his power then he will kill them at the first chance.
* SSJ6:Calm always
* SSJ7:Litterly just sits down during his fights.
* SSJ8:Acts like a kid.
* KSSJ:Just day dreams without worry of the fight.

## Students

* Sonicfan

## Moves and Color

* **Ki**: Purple

* **Flight**

* **Ki Blast**

* **Full Power Energy Wave**

* **Kamehameha** (Every version of Kamehameha)

 File:Dbz.gif

Unwanted Pain

* **Dino Punch**

* **Omega Kamehameha**

* **Omega Cannon**

* **Spirit Dragon Fist**

* **Spirit Bomb**

* **Dragon Fist**

* **Fusion Dance** (Other person must also know)

* **Z-Barrier**

* **Z-Energy Wave** (Takes up NO ki)

## Items

* **Lookout School of Martial Arts Uniform** (Both)

* **Potara Earings**

* **New Z-Sword**

* **Flute**

* **Blue Razorback Guitar** (Also weapon)

## Quotes

"*Okay, lets go*"
— Zion as he merges with Supreme Kai

"*Want my full power, Okay, that's what you'll get!*"
— - Zion as he prepares to face DJ

"*We should do it again sometime*"
— Zion after he beats DJ.

.

.

## Gallary

Images (90).jpgZionImages (91).jpgJ2 Zion.Images (92).jpgJ4 Zion.
X-Super Saiyan

## **This article, X-Super Saiyan, is property of SupremeLegacy****.**

 File:180px-GokuFullPowerSuperSaiyanNV02.png
**X-Super Saiyan** is a Saiyan transformation only achieved by Zion during the Shenron Tournament against . Zion later forfeited the mach to give Zero a chance to win but Zero was beat in the finals.

## Appearance

X-Super Saiyan looks like the ordinary Super Saiyan but has Purple hair with some red streaks in its hair.The eyes are red all around but in the center which is teal like a normal Super Saiyan. The aura is Purple, Teal, Red, and Black.

## Power

A X-Super Saiyan Level 1 is as strong as Super Saiyan 3, but X-Super Saiyan has many levels all the way to X-Super Saiyan 5!

 File:188px-GokuSuperSaiyanVsAndroid19.png
Uniconomy

## **This article, Uniconomy, is property of TheGreatKuzon!****.**

```
The **Uniconomy** is the official economic system the entire universe runs on, made up of billions of different currencies converted into Pisu's (the universal currency). It is generally in a healthy state and is very progressive due to constant reforms and adjustments for inflation. It runs under fair trade (not free trade) and is ran on a mixed-style economic system, but to a very grand scale.

```

A notable Uniconomic trade center is the Galactic Trade Center in Supreme City on Earth.
Xoclovians

## **This article, Xoclovians, is property of TheGreatKuzon!****.**

 File:KingS2.png
The **Xoclovian** (shortened to Xoclov or Xoc) race is a formerly oppressed cannibalistic swampy lizard race that inhabited the Republic Empire of Xoclovia and Planet Xoc. They were supremely ruled by King S, the 'great eternal god leader'. After the fall of their leader during the Herulean War, they were taken control of by the Great Empire and converted to the Democratic Republic of Xoclovia. They now inhabit the entire universe as normal people and are no longer brainwashed by King S.

## Overview

Xoclovians were ruled by King S for 700 years, who they worshiped as a God who brought peace (which he actually mercilessly conquered galaxies). They lived in an opposed dictatorship, and most of them are uneducated and live in swampy ghettos or prisons. Xoclovs that were born with defects generally became slaves and beaten, to teach them it is not okay to have defects. They live on a planet 1000 times larger than the sun, in nests and burrows where they mark their territory with slime, and eat each other as a means to survival. It is very damp and violent.

Xoclovia was part of the War Cleanup Movement during 1101-05, and became cleaner and more peaceful. All citizens now live in a democracy overran by Emperor of the Great Empire, but have their own leader, President Abakego.

### Traits

Xoclovians are asexual and lay eggs (up to 500 a day). It takes about a year for a full-grown adult to come forth. In military cases, the process can be sped up to only a few hours. Xoclovians have lifespans of about 1,000 years, and can lay multiple eggs a day (thus explaining the population). King S is considered father of Xoclovians because he has millions of children, but it is mostly exaggerated.

They have scaly green skin and occasionally horns (which is a sign of purebred, alpha maleness). Their eyes are sharp and quick. They have sharp claws and can run and dig fast. They have long tongues. Xoclovians excrete slime from pores on their body under their scales. This slime can be used to mark territory, and every Xoclovian has different smelling slime. Xoclovians have excellent smelling and seeing, however, their hearing is not that sharp, leading important Xoclovs to needing to use hearing aid devices.

### Abilities

Like said, Xoclovians have very sharp claws that can be used to dig and burrow. They can also be used in battle combat. Xoclovians may or may not have a second form, if they do, it is most likely only achieved by King S himself.
Tree of Tathos

## **This article, Tree of Tathos, is a Role-Play article.**

The Tree of Tathos is a very tall and beautiful tree of magical power located on a mysterious island of mist, somewhere over the ocean, to the far south of Uub's island.  The tree was planted there by Tathos, a guardian of Earth from the past, whom it is named after.  The tree will always exist, as long as there is hope for Earth and heroes to protect it.

Knox discovered the tree, while he was travelling the world when he was twelve years old, using his flight to soar through the skies.  He found a sickle by the tree, which was mystical and belonged to Tathos as well.  He used the sickle to carve a staff out of the tree and the tree regenerated what was carved out of it.  The spirit of Tathos sensed goodness in Knox and blessed his staff.   The staff would never break, unless it was the will of Knox or if Knox became evil.
Ultimate Evil

## File:UE.jpg   **File:UE2.jpg** **This article, Ultimate Evil, is property of Vegito 7900****.**

**Ultimate Evil** is an Evil Demon who will kill anyone in his way. Ultimate is even more powerful than "Him", and is past Teen Ian DSSJ.

## Power

As said before Ultimate is beyond "Him" in power. Ultimate has no restraint in power, as he is pure evil and will toy with his opponents.

## Appearence

Ultimate looks like what Baby Goku would look like, he is bulky and can turn himself giant to match other giants such as a Great Ape.

 File:UE Ultimate Form.jpg
## Forms

### 1st Form

In his first form he has the clothes of Baby, a face similar to Goku's, and no eyebrows. In this form his power is past that of Ian's DSSJ3, he is very cocky in this form and shows no mercy.

### 2nd Form

In this form his hair is more spiky, is a little bit bulkier, and has an electric aura. This forms power is far beyond his first form, and will stop at nothing to kill everyone and everything on the planet.

### Ultimate Ian

 File:Teen Ian 7.jpg  This is the form after absorbing Teen Ian. In this form he takes on Ian's clothes, only with red jewels instead of blue. His power is beyond any other of his forms, and will kill anyone who stands in his way.

### Ultimate Vegitax

This is the form after absorbing Vegitax. In this form his muscles are even bulkier, he also grows long hair and a tail. This is the very strongest of Vegitax's forms, he will not stop until his target is destroyed. From now Vegitax can control this form, but not fully and can lose control at certain points.

###  File:UEvegitax.png  Ultimate Form

In this form he has unbelievable power, Being able to outmatch even a DSSJ4. In this form he gains yellow hair, And a darker skin tone. He has no care for anything in the world but destruction.

### True Form

This is Ultimate Evil's True Form. This form is final Form of UE. He is even more menacing then his Ultimate Form and is even more powerful. He has one attack that could destroy The Whole Multiverse, He also has an attack that will turn everything into darkness. He has no care for anything but killing us.

 File:True Ultimate Evil.jpg
Zion VI

**Zion VI** was the son of Zion V, grandson of Zion IV, great grandson of Zion III, great-great grandson of Zion Jr. and great-great-great grandson to Zion. He is the ancestor of Zion X. Zion VI is renowned as the first truly evil Zion whom has killed his own father and two siblings.

From birth, Zion was unstable mentally and physically. He always had power outbursts and was extremely powerful during these times. Being born after the Hokai, he and his siblings were very weak in comparison to the previous generations. This pushed him to always try and bring his generation back to glory. He was like a military general, and his sibling said were extremely lazy and unmotivated. This upset him, leading to him killing them. Knowing his father was old, but still beyond him in power, he searched the galaxy for a poison powerful enough to kill him. Once found, he poisoned his father; killing him instantly and take some over the Lookout Crew at the time that was only composed of himself. This making him the last member of the Lookout crew.

He lived from 1142 to 1197.

## Powers and Abilities

Zion VI's powers and abilities are vastly unknown, however it is known that he holds basic ki manipulating abilities.

## Legacy

Zion will always be remembered as the last member of the original Lookout Crew. He went on to protect the earth with passion. Even if it meant killing off those who opposed him.
Tsukasa Tsubasa

## **This article, Tsukasa Tsubasa, is property of Silver Sage****.**

"*Let's...Henshin!*"

**Tsukasa Tsubasa** is a character created by Silver Sage. He is the Universe 6 version of Silver Seikatsu.

## About

 File:NigoBike.jpg
In Tsukasa's timeline, the universe is ruled by an evil organization known as Shocker. Tsukasa was created by Gin as a Roidmude, just like SS. Shortly after being sent to Earth, Shocker took over the universe and enslaved every being in it. Tsukasa was able to journey to Rakuen and find the lost Henshin Belt, using it to battle Shocker, as the Kamen Rider. Alas, he was not strong enough to defeat Shocker on his own, so he had to find a new way. He made his way across time and ended up on the train that travelled it, DenLiner. He then met SS and the rest of the DenLiner Crew, pleading them to help him defeat Shocker, the same organization that existed within their own timeline. SS agreed to help Tsukasa, but only if Tsukasa helped them defeat the Shocker in their own time.

## Kamen Rider Forms

* Nigo
* Ichigo
* Sango
* Yongo
* V3
* Riderman
* X
* Amazon
* Stronger
* Skyrider
* Super-1
* ZX
* Black
* Black RX
* Shin
* ZO
* J

* G1

* Gills
* Knight
* Kaixa
* Chalice
* Ibuki
* Gatack
* Zeronos
* Ixa
* DiEnd
* Accel
* Birth
* Meteor
* Beast
* Baron
* Mach
* Spectre

## Roidmude Forms

* File:NigoRoidmude.png  Brain
* Gold Brain
Ultimatum Initiative

## **This article, Ultimatum Initiative, is a Role-Play article.**

 File:Revolution-0.jpg
The **Ultimatum Initiative** was the final assault led by the Grand Universal Alliance of Oppositional Forces (GUAOF) during the **Great Universal Revolution**, against the Universal Supersystem (System), on 5 September 1125 (the day of reckoning). It was the most massive, powerful, and exuberant military strategic campaign in existential history, involving power from all 12 universes. It contributed to the tearing apart and damaging of their fabric and balance (along with all of the gods being absorbed by Ninthalor on his plan to ascend to Super God). The U.I. was set forth by Emperor Kuzon Jr., who collaborated with thousands of leaders to develop the perfect strike strategy against the System to end the bloody revolution.

## Event

 File:KuzonJr108.png
The final day of the Revolution, 5 September 1125, was the most chaotic, eventful, and exuberant day in multiversal history. System forces were being threatened by GUAOF and at this point it was all-or-nothing. Every single move would make a massive difference and had to be planned out strategically and perfectly. KJ, a domineering warrior figure clad in armor, teleported to hundreds of planets across the multiverse to get quick strategic updates and prepare the 'final strike'--the Ultimatum Initiative. Millions of beings all over every planet and in Other World gathered and awaited news and updates, knowing everything was concluding. System forces led their final attack, a conglomeration of all their forces and efforts from all 12 universes combined into one, on GUAOF forces. It was incredibly and viciously violent, brutal, and bloody, with everything being ripped apart, thousands of galaxies being destroyed by waves of firepower.

Aboard the Odyssey ship, KJ rode at light speeds to Planet A'min, where the planet was hit by a System warning they were 'coming'. A'min was a refugee planet with trillions of beings pleading for help, and gathered around KJ's ship as he stormed off, and began leading them onto it. The ship rose back off of the planet, with KJ riding atop the ship, thousands of people behind him. For the rest that couldn't fit, KJ created a massive magic wave that lifted them off of the planet. He, in a heroic fashion of leadership, personally led the final revolutionary military assault as the Odyssey zipped through the multiverse. The ship landed on Planet Ysman'vi, where the people were safely dropped off. Decillions watched the event on large crystal balls from Other World. KJ then immediately commanded a fleet of 80,000 elite superships equipped with the best technology to hit each System point within the multiversal power grid--the center one being Capitol Planet (System HQ). This was the most pivotal and chaotic moment in existential history.With this, KJ ditched his armor, and teleported to the ePalace per a telepathic message from Kuzek. He knew it was time to end it once and for all--the Lookout Crew's final battle with Ninthalor.
The Original King of Rakuen

## **This article, The Original King of Rakuen, is property of Silver Sage****.**

The Original King of Rakuen was the first leader of the Gerudo people.

 File:OriginalKing.jpg
## About

The Orignal King, sometimes called the "Gray King" due to him being the point of origin for the bloodline of Silver Kings, was the very first king of Rakuen. He was the first in the Silver King bloodline to be an actual king of Rakuen, the only other being SS. He existed before the name "Silver King" was coined, a term that would be used for the first time to describe his son, Hokori. He led the ancient Gerudo people and founded the first Rakuen city of Verse. He, along with the other 6 Gerudo Sages, created the Triforce and the Henshin Belt. Sometime near the end of his life, the 6 Sages casted a spell on him to make him the immortal guard of the Henshin Belt. He became a 25 foot statue that stood in the middle of Verse, which had then become overrun with forrestation. The Gerudo people would come to forget about their first king as the tribe he ruled over soon fell into obscurity.
Ultra Super Saiyan God

## **This article, Ultra Super Saiyan God, is property of Techno Bacon****.**

 File:Ultra Super Saiyan God.jpg
Ultra Super Saiyan God is a form past Neo Super Saiyan God, this form is near uncontrollable. The user anger comes all out in this form, when achieved. A voice in the user head persuades them to use all of their anger and never stop, there are only two people to ever use this form. Sam and Hunter Drake

## Appearance

Ultra Super Saiyan God is a mix between Super Saiyan 3 and Super Saiyan 4. The user body is surrounded by fur and the tail comes out like a Super Saiyan 4, the hair grows longer than Super Saiyan 4 but not as long as Super Saiyan 3. Plus the eyes become blank, then the hair turns back to blonde like most Super Saiyan Transformations. The user's voice has a more bass sound to it sounding more menacing.

## Power and Usage

When the user transformations into this form, the user anger takes complete control over them. Their anger makes them come close to killing their enemy, friends, or allies. And their power get's multiplied by 400,000x Full Power Neo Super Saiyan God. This form first came to Hunter with his battle against Sam during a beam struggle.
Universal House Varen

## **This article, Universal House Varen, is a Role-Play article.**

 File:HouseVaren.png
The **High Universal House Varen** was one of the elite political house councils within the Universal Supersystem. It is the most religious of the houses and theocratic. It is managed by Erevin Duur, and considered the third-strongest house. It, like the others, collapsed during the Great Universal Revolution.

## Overview

House Varen is based more towards benefiting empires that hold very prominent religious ideologies, and imperialism. It was created over 15 million years ago. Like the others, it is based on the Capitol Planet and holds councils there between universal leaders in the house, two times a year (March and October).
Trexus Cannon

## **This article, Trexus Cannon, is a Role-Play article.**

 File:TrexusCannon.jpg  The **Trexus Cannon**(01-09231C) was a Herulean Super-weapon used during the Invasion of Nikdia in The Herulean War.

It was a highly powered satellite ship cannon that shot a huge blue beam of energy, with the power of many Supernovas, capable of easily destroying a planet. It was controlled by Herulium Engineers and powered by a large grid that covered the planet, made of Herulean flagships all concentrating power from it (which got power from Project Y) to the Cannon. The cannon was ultimately destroyed in the end as it used all its fuel, then self-destructed, which had a great power much greater than exploding planets, which was enough to shatter the few nets Nikdia had.
The MultiUniversal Libraries

## **This article, The MultiUniversal Libraries, is a Role-Play article.**

 File:Gal matte large 14.jpg  The MultiUniversal Library was founded in the beginning of time, by two omniscience beings. Using a quattuordecillion amount of clones, they were able to build and constantly fill up this massive library. The Library was too big, and started collapsing in on itself because of this. It did not have the materials to sustain this much weight. The two omniscience beings had a solution to this. They split up the two libraries, rebuilt them to look like clones and not halfs of 1 piece, except this time they were smaller. One was moved to the opposite universe, while one stayed in it's home universe. Now to this current date, one half of the library resides in Universe 6 (Home Universe) while the other resides in Universe 7. Half of the clones now walk around both of the libraries, keeping everything in check and to help any travellers reaching the libraries, and also to make sure that they don't destroy any material.
Nicolai & Quincy Geraldson

## **This article, Nicolai & Quincy Geraldson, is a Role-Play article.**

File:AdultNicolaiQuincy.jpg
**Nicolai Isaiah** and **Quincy Alan Geraldson** (both born 9 June 1084) were the two identical twin children of famous and wealthy scientists Kuzexandra and Cornelius Geraldson. Through both parents, they had roots to very prominent and powerful families, involved in politics, science, and business. Naturally, they carried on the tradition.

## Overview

File:NicolaiQuincyGeraldson.jpg
Nicolai, more muscular and outgoing, and Quincy, more feminine, were always together, in boyhood and adulthood. They looked exactly the same (except their hair parted different ways). They won the 'Cute as Hell' award at age 5. They excelled academically with perfect 4.5 100% grades in school, as expected, and attended high-class ivy league colleges. They dated extremely elite high-dollar fashion models, and were models themselves.

They both went quite different paths. Nicolai became a businessman making a fortune through real estate, investing in Capsule Corps. and opening his own organization. Quincy became a homosexual fashion designer extraordinaire, famous for his 'Quite Fabulous' design of select clothing and products (colognes and perfumes). Each of them had 3 children, whom they left their fortunes to (and would carry on the tradition). Nicolai died in 1171 and Quincy died in 1188, both old and wealthy millionaires.
Units: Paratroopers

Paratroopers, also known as military parachutists, were a key player in the Allied victory of WWII. It was on this battlefield that they first made their primary and most important appearance. In an action known as ‘vertical envelopment,’ troops can appear out of nowhere in minutes behind enemy lines. They are limited, in fact, only in how many planes can be attained to ford them over to their destination. As such, they were paramount in the German attack on Crete, as well as the Allied initial invasion of Normandy. These hard-working soldiers filled the skies and brought a decisive victory for their respective sides.

On the Liberators battlefield, therefore, no General wants to march toward victory without the aid of trusty paratroopers at the wings.

Paratroopers are extremely powerful at close range. Although their movement is restricted, and they don’t advance very quickly, they more than make up for it in terms of their absolute strength. Once they close in on long-range units, it’s lights out for the enemy. This is especially true for mortar units. They are best with accompanied by other close-range units, with the most advantageous placement on the flanks. Their ability to envelop the enemy and rain down destruction is essentially unmatched. We recommend checking out Dick Winters’ devastation on the battlefield for a satisfying ending to a skirmish!

* In an action known as ‘vertical envelopment,’ troops can appear out of nowhere in minutes behind enemy lines.
* Paratroopers are extremely powerful at close range.
* Their movement is restricted, and they don’t advance very quickly.
* Once they close in on long-range units, it’s lights out for the enemy. This is especially true for mortar units.
* They are best with accompanied by other close-range units, with the most advantageous placement on the flanks.
* Their ability to envelop the enemy and rain down destruction is essentially unmatched.

**Unit Features**
VIP

## **Honor Points**

Honor points are awarded to users for remaining loyal to the game and can be used to increase your might.
Honor Points are used to increase players' VIP level, which in turn unlocks bonus functions. They are earned by logging in and remaining online for 3 hours.

## **VIP Setup**

Players can gain Honor Points every time they login and remain online. As players gain Honor Points, they will be able to exchange them for perks along the line of their choosing.

## **Earning Honor Points**

Remaining online and purchasing war bonds is the primary way to get Honor Points.

## **Resseting Honor Points**

Use reset pills to reset Honor Points and restart the track of perks you can garner.

Reset Pill
Invasion of Africa

Here players can engage in battles across the coast of Northern Africa, battling their way from West to East for  **EXP**,  **gold**,  **medals**, and  **dinars**. Players can reset the battle path, starting over from the beginning one free time per day. More purchase attempts can be acquired using Honor Points in the **VIP** menu.

Players who reach **level 45** and above are eligible to join **Invasions of Africa**.

1. Players have 1 free daily reset. The reset purchase limit can be reset using the VIP system.
2. Invasion of Africa has a total of 16 stages. Pass the current stage to unlock the next one. Later stages will grant greater rewards.
3. Commander HP does not reset automatically after each stage. Make sure that your units are strong enough to fight!
4. Field hospitals will appear after you have cleared a few stages. There you can recover Commander HP, boost Morale and even add Buffs.
5. Select VIP10 perk DESERT WARFARE to increase IoA reset purchase limit.

Players will fight a series of consecutive battles, retaining the damages and stats throughout. After certain battles, players will have the option to visit the IoA hospital to mend Commanders’ wounds.

## Field hospital

Field hospitals are in: Tafilalet, Djelfa, Annaba, Gafsa

Players will use bandages in the hospital. Bandages have three functions, each of which can be used once on any given Commander. The functions are as follows:

1. Restore 50% of Commander HP (best used on your most powerful Commander)
2. Restore 50% of Commander Morale (best used on Commanders with 50% or more morale, for immediate use in next battle)
3. The third function is to allow a Commander to perform a kamikaze mission on their closest enemy, killing the enemy in question. As this function does not depend on the stats of the Commander, it is recommended to use this on relatively weaker ones for maximum impact.

## How to play IoA

You can play x2 times daily. First always start from Casablanca where under ATTEMPTS you have 1. Clear all stages than restart, clear all stages again to receive 1500  **EXP**
Guide:Special Training Center

Introducing the Special Training Center! The hot new building in your base which has the express purpose of bringing your men and women to the top of their potential. There are two main areas to visit in the Special Training Center: Firearm Training and the Library.

First, you’ll want to hit Firearm Training. Firearm training is a mini-game where you can shoot moving targets to gain rewards. The items you’ll be acquiring include Library Vouchers, Library Tokens, and, if you’re lucky, books. If you see a target that’s on fire, don’t miss it! There’s much higher chance you’ll get sweet rewards from it! Remember, ammo is limited, so aim carefully.

Firearm training can only be done for free once per day. After that, you’ll need to spend War Bonds to play.

Once training of arms is complete, make your way to the Library. In the Library, you can have specific Commanders check out books that give special stat bonuses just to them! You may only check out books that you already have, but more books can be purchased with Library Tokens or won in Firearm training.

Whether you’re looking for excellent free war games or addicting free strategy games, Liberators is the best choice to take you straight to the World War II online battlefield!
Defending Cities

Fallen soldiers can be brought back with pocket watches. On the battle formation screen click the revive button to restore Commanders.

An Alliance will occupy a city if it destroys the defenders stronghold. Guarding the stronghold is top priority in defending your Alliance’s cities. If after two minutes, no attacks have been made, the Defending Alliance will win the battle by default and keep control over the city.
HONOR UPGRADE

HONOR UPGRADE

Once you have completed all the red equipment, the options under the level bar on each commander’s profile, a new upgrade opportunity will open.

This section is the Honor Upgrade. Here you can use other equipment, like equipment rank blue, for example, to change into points to increase the Honor level. Certain thresholds require specific equipment or other items unique to this game section.

The items used here can be found in certain activities like Manhattan Metrics, Air Drops, and Pit Stop.

## HONOR UPGRADES

Lvl.20 > 20,000 x 3 (red equip)

Lvl.40 > 50,000 x3 (red equip)

Lvl.60 > 80,000 x3 (honor items)

Lvl.80 > 100,000 x3 (honor items)

Lvl.100 > 150,000 x3 (honor items)

Lvl.120 > 200,000 x3 (honor items)

Lvl.140 > 300,000 x3 (honor items)
GREAT GUSTAV, THE

The Wehrmacht has managed to bring their largest siege artillery gun, the Great Gustav, to the frontline.

This behemoth of a gun is raining down 80cm shells on our troops and causing enormous destruction.
Join forces with other generals to bring down this weapon of doom before it is too late!

Every week on:

 **server time** time
Guide:Enhance

Glory unto you, Liberators!

Introducing Enhance! Another new feature that should help you boost your stats up where it really counts – PvP matches.

Starting at level 35, you will gain access to the Defense HQ in your base. The Defense HQ allows you to play Skirmish mode, where you can raid the bases of other players and steal a very valuable item – trophies!

With the addition of the Defense HQ, you will find that a new Commander tab has become available to you – the Enhance tab. Using trophies as currency, the Enhance tab will give you the option to increase the stats of your commanders, but only for PvP game modes!

Clicking the “train” option will suggest a series of changes to your attack, defense, troops and speed. If you’re happy with the changes, remember to click “commit” to save them! Sometimes stat changes aren’t what you’d have hoped for, so you’ll need to train again.

The greatest multiplayer army game of the year has just gotten a little hotter! Play online for free today!
CHOSEN HERO

In **CHOSEN HERE** you can boost commander *DEF, TROOPS, ATK, INT, LDR, STR* stats using **WB** . You have 12 commanders shown for the first time.

**How to build?**

* If your main top5 squad is Paratrooper, Riflemen and Mortan units, upgrade 1. Winters 2. Speirs 3. Roosvelt Jr., Monty, Eisenhower. (From my experience thru game these are most powerful units, i also play with them).

* If your main top5 squad is Tank, AT Gun, Bazooka and Sniper units you should focus on these commanders first.

Reach max upgrade with you main 1st commanders first, than second, and so on. Don't leave ur commander half upgraded than start build another one. Will cost you way more WB.
Pressing on **BEGIN** button after you yhosen and select ur commndr you will not get every spin attributes. You will spend around 1500+ **WB** for upgradeing to max all stats.

Pressing on **REFRESH** button you get new commndrs on the Wheel.

Where **RECORD** button you can see which commandrs you full upgraded and activated.

ⓘInfo
1. Select one of 12 Commanders as the Chosen Hero.
2. The Attribute of this commander will be activated when the commander is selected by the pointer.
3. When all Attributes of the Commander are activated, he will be removed and a new commander will take his place on the Wheel.
Headhunters

BATTLES (**B**) > Headhunters

Here players can fight various soldiers of the Third Reich in increasing order of difficulty and gather rewards in increasing order of rank. Each battle has set rewards and offers 100 points  EXP. Players are given five free daily attempts and can purchase more using war bonds. The total number of purchaseable attempts can be increased using Honor Points in the VIP menu.

**NOTE**
1. Defeating a Commander will unlock the following one.
2. Users receive **5 free daily attempts** at battle, which refresh each morning at **5am**. First attempts against a new Commander, or being defeated in battle do not count toward daily attempt number.
 3. Winning a battle under certain special conditions will count toward side quests. Such battles will not count toward daily attempt number.

This is where you obtain equipments and Blueprints item.

You can use  **WB** for buying more attempts, sometimes help to spend  **100** to get +1 attempt.

ⓘ From stage: **Ⅸ**, **Ⅹ**,**Ⅺ**,**Ⅻ** you can get  Blueprints item.

* I-PANZER MAN gray
* II-THE LUFZWAFFE green
* III-THE FRENCHIES green-blue
* IV-THE ITALIANS blue
* V-PROPAGANDA blue
* VI-WAFFEN-SS purple
* VII-THE FIELD MARSHALS purple
* VIII-HITMEN purple
* IX-CABINET MEMBERS purple/blueprints
* X-TOP LEADERS purple/blueprints
* XI-THE LADIES gold/blueprints
Shalot

## **This article, Shalot, is property of Imperial Wyrm****.**

Shalot was the father of Bardock, and mate to Totoma, therefore the biological grandfather of Goku/Kakarot.  A low class Saiyan, Shalot spent his life living in primitive desert caves, which most Saiyans had lived in before the Planet Trade Organization.  Shalot's name is a pun on the shallot onion.

## Bio

Born in Age 680, Shalot lived on Planet Plant, which would later become Planet Vegeta.  For most of Shalot's life, Saiyans lived in caves as outsiders, while most of the planet was inhabited by Tuffles.  Shalot enjoyed hunting and eating, and often interacted with other Saiyans in their communities.  In Age 707, Shalot's son, Bardock, was born.   Shalot raised Bardock and taught him how to fight, hunt, and use basic ki.

## Saiyan Tuffle War

Bardock was 13 in Age 720, and fought alongside Shalot in the Saiyan Tuffle War.  When Shalot was 47, in Age 727, he was mortally wounded by Tuffle machine mutants the Tuffles used in the war.  The machine mutants were tall humanoids made of metal, resembling Bio Warriors.  One of them death beamed Shalot several times, and he collapsed from blood loss.  The battle ended and Shalot was taken to be cared for by healers.   However, the healers couldn't do much for him, and he died the following day.

## Abilities

* Ki

* Flight

* Zenkai

* The ability to transform into a Great Ape
SHOOTING RANGE

On the **Shooting Range**, players can increase the states of their armies according to their unit type.

Find your Commander's army under his or her unit type and use oil and gold to level up their respective stats.

In **Training Field** you upgrade units ATK, DEF, and Troops.

TIP:

*First upgrade at the most your primary units. If your top 1 commander is ZigZag you should upgrade Riflemens.*
Units: Bazooka

Due to its ease-of-use, simple maintenance and operation, as well as fewer restraints on mass production, the M1 “Bazooka” became an indispensable tool for the war effort. It was thoroughly useful against tanks and to assail fortified positions. Eisenhower cited the Bazooka as one of the major contributors to the Allied victory.

In order to maximize its action, the Bazooka requires two operators to work in unison. This medium range explosive unit can evade armored vehicles, and make them dizzy – unable to aim properly during battle. The might of this weapon is not something your army can afford to miss out on! Keep it right behind front lines for best use.
Paratroopers:Stanisław Franciszek Sosabowski

Prisoner of war and member of the French resistance, give a warm welcome to the newest recruit to your army! Stanisław Franciszek Sosabowski is joining the ranks, and he’s ready to dominate the battlefield – especially against artillery units!

Stanisław Franciszek Sosabowski was a Polish general in World War II. He fought in the Battle of Arnhem (Netherlands) in 1944 as commander of the Polish 1st Independent Parachute Brigade.

In Liberators, keep Sosabowski on the front lines. As a paratrooper unit, he has some unique abilities. Polish Eagle, Sosabowski’s Skill, forces an artillery unit to attack itself for a few turns! In addition, the damage that your army deals against artillery units increases, while damage you take from artillery units decreases as long as he's on the battlefield. Now THAT sounds like a solid countermeasure!

Sosabowski is an Rare Commander that can only be acquired through special events, so keep your eyes peeled.

Nowhere else can you find some of the best action that online free games have to offer! Talent, passion, and history combine here to create one of the most engaging strategy war games on the web! Put your skills to the test today!
Properties

Buildings can be Tobacco Shop, Market, Le café, Manor, house, barn, church and villa.

When you join in some Alliance try to buy properties of city your Alliance captured.

Buy **Tobacco Shop**, **Market** and **Le café**, (they give supplies, gold, drafts, oil...), dont waste dog tags on expensive buildings.

Tobacco Shps refreshes at 9.00 and 18.00

Alliance members can own **4** Properties. Building Production will receive a **10%** bonus if the Alliance occupies the city.

## Tobacco Shop

Cost: 3000 dog tags
Basic output: 1600/day
Alliance output: 160/day
Special Output: Supplies

## Market

Cost: 600 dog tags
Basic output: 900/day
Alliance output: 900/day
Special Output: Oil, Items

## Le café

Cost: 1000 dog tags
Basic output: 1300/day
Alliance output: 130/day
Special Output: Gold

## House

Cost: 300 dog tags
Basic output: 3200/day
Alliance output: 320/day

## Manor

Cost: 9000 dog tags
Basic output: 7000/day
Alliance output: 700/day

## Church

Cost: 800 dog tags
Basic output: 3900/day
Alliance output: 390/day

## Villa

Cost: 4000 dog tags
Basic output: 5500/day
Alliance output: 550/day
RECRUITING OFFICE

Here you can recruit commanders. You get daily FREE draw with  Draft Tickets ().

Draft new ones in the Recruiting Office using War Bonds () or  Draft Tickets (  ).

* Using  Draft Tickets () gives a chance to draw 1 or 2-Star Commander
* Use War Bonds () to draw once or 10 times; high chance of drawing a 3-Star Commander
* Once a Commander has been recruited, they will be highlighted in the Commander Tab
* Select VIP6 perk REQUISITION to add extra bonus items when drafting troops.
* If you draw a Commander that you already have, this will be automatically transferred into CPs, the amount depending upon which level of draw.

* Rundstedt
* Wake
* ZigZag
* Allerberger
* Mayne
* Zhukov
* Kesselring
* Mad Jack
* Bradley
* Murphy
* Model
* Monty
* Prince
* Nearne
* Guderian
* ZigZag
* Stauffenberg
* Major
* Rundstedt
* Allerberger
* Lutz
* Minet
* Skorzeny
* Mayne
* Dempsey
* Zhukov
* Winters
* Von Kluge
* Kesselring
* Speirs
* Mad Jack
* Pétain
* Wittmann
* Prince
* Guderian
* Nearne
* Rudel
* Murphy
* De Gaulle
* Bradley
* Monty
* Model
* Patton
* Churchill
STANDOUT

*We're experiencing some serious issues out here on the field. In order to fix them, we're going to have to close the servers for a few hours to make the necessary changes. We'll be sure to give you guys some compensation for your loss.*

## TOTAL POINTS

* Total Ranking

* Yesterday's Ranking

* Honor Roll

* Rewards

* Rules

1. The ranking depends on your total points (Opening total B.R. points +B.R. Enhancement points) during this event.
2. The Yesterday's ranking will be updated at 00:00 (server time) everyday, please remember to claim the rewards, it will not sent via mail if you forgot to claim.
3. The total ranking rewards will be sent via mail, if you forgot to claim.
4. The top-5 players will be recorded on Honor Roll permanently.

 Top-notch Leader
This title is granted to the player who wins the Standout event. Active this item to display this title and gain a powerful stat boost (+ 8000 ATK,+ 8000 DEF and + 60000 Troops for your army) for 30 days!
## OPENING BR

* Total Ranking
* Rewards

* Rules

1. We'll record your total B.R.(sum of all commanders' B.R.) when the event start. Obtain 1 points per 1000 BR.
2. Your highest total B.R in the history will also be recorded.

## BR ENHANCEMENT

* Total Ranking
* Yesterday's Ranking
* Points Rewards

* Rewards
* Rules

1. Obtain I points when your total B.R.(sum of all commanders' B.R.) increases 200.
2. The Yesterday's ranking will be updated at 00:00 (server time) everyday, please remember to claim the rewards, it will not sent via mail if you forgot to claim.
3. Players can get the points rewards when reached the required points.
4. The changes of your B.R which is caused by removing .and equipping the items are not counted.
STEEL MILL

From the **Steel Mill**, you can access the **Mineral Ore Mine** and the **Tank Workshop**.

At the Mineral Ore Mine, acquire *rare metals and Tank Debris* that you can use **to build and upgrade tanks** in the Tank Workshop.

Tanks can be equipped to your Commanders, giving them special stat bonuses and unique skills.

* MINERAL ORE MINE
* TANK WORKSHOP

## **MINERAL ORE MINE**

From the Steel Mill, you can access the Mineral Ore Mine and the Tank Workshop. At the Mineral Ore Mine, acquire rare metals and Tank Debris that you can use to build and upgrade tanks in the Tank Workshop. Tanks can be equipped to your Commanders, giving them special stat bonuses and unique skills.

* Using the 1 2 and 3 at the bottom of the screen, prepare a battalion of Commanders to defend a mining position of your choice.
* Start mining at any available mine, or seize a mine from another player.
* You can maintain a mining position for up to 12 hours, or until another player seizes your position from you.
* In the (Crummy / Decent / Fine / Trusty / Fantastic / Supreme) Mine, a Standard mining position yields (10080 / 15120 / 18720 / 23760 / 29520 / 36720) Iron Ore over 12 hours. If you can manage to secure the Kingpin mining position, you will have a yields of (10080 / 18000 / 22320 / 28800 / 35280 / 43920) Iron Ore over 12 hours!
* If you need some extra security, you can purchase a Truce for 1 hour. In a Truce, nobody can take your mining position.
* You can only mine for 12 hours a day. Mine between **10:00** - **22:00** for a productivity increase of **20%**.

**SHOP**

Acquire rare metals and Tank Debris from Mineral Ore Mine and buy them from SHOP so that you can use to build and upgrade tanks in the Tank Workshop

In Shop:

```
*Jagdpanzer IV Debris (10/10)
*Churchill Debris (10/10)
*M4 Crocodile Debris (10/10)
*Rare Metal (5/5)
*T-54 Debris (5/5)
*E-100 Debis (0/5)
*T-29 Debris (5/5)

```

ⓘ Note:

* *Number in brecket is how many purchases you can buy in one day.*
* *Use Iron Ore  you acquired from mines.*

## TANK WORKSHOP

For manufacture tanks collect enough ***Tank Debris***, upgrade your tanks with  ***Rare Metal***

List of all tanks:

```
T-34/85
PzKpfw-VIB
Jagdtiger
T-54
PzKpfw V
IS-2
E-100
T-29
KV-1
M26 Pershing
Jagdpanzer IV
M4 Crocodile
Churchill
```

ⓘ Detail info:
FIRE SUPPORT

Even the stone cold BAMFs of the Second World War needed a little help from their friends once in a while. Standing shoulder to shoulder at Monte Cassino, watching wave after wave of the enemy charge forth must have been a frightful experience, even for the iron-hearted. The Liberators battlefield aims to provide the best multiplayer online games, and way to experience one of the most interesting points in recent memory. Now you can charge the field with your men in the new Fire Support system!

Face 5 simultaneous enemies in a single wave. Upon victory, put your skills to the test with another wave of 5 fearsome enemies. Battles will only conclude once all of your units have been destroyed. But here’s the catch, in this battle formation, you can deploy up to 15 Commanders! As long as they’re at least level 15, you can line them up for battle. Commanders will be deployed in bunkers as they prepare to engage. After a decent victory, clever generals may choose to blitz battle and collect set rewards.

When it comes to war games, the Liberators battlefield brings the best free games online! Battle against the mightiest generals across the globe in the Number 1 browser game of the year!

Last seen: 17-7-19
Itemz

**Bernard Montgomery**
 63     76     55

Unit Type: Mortar    Range: 3

Randomly deals between 77%-100% DMG to all enemies.

Template:Data trophy

Barrier is a self-targeted summoner spell that shields your champion from damage for 2 seconds.

**Bernard Montgomery**
 63     76     55

Unit Type: Mortar    Range: 3

Randomly deals between 77%-100% DMG to all enemies.
Military Base

Your base is a crucial component on the path to victory. Its commodities and output are the lifeline your soldiers will need on the battlefield and beyond. Make sure to keep all facilities up to date and producing at maximum capacity in order to maintain the greatest strategic advantage.

In order to keep soldiers battle-ready, players are in control of their own base where they must manage resources carefully, construct and maintain buildings, and oversee their Commanders progress.

 **Building Queue** |  | Constructing buildings can be done by clicking on the building tool in the upper right of the screen. At the outset, players have two construction slots which can be occupied with one project at a time.
ERWIN ROMMEL

A brilliant commander when it came to armored warfare, Rommel is considered one of the few humane commanders of the Wehrmacht. Refusing to carry out orders to kill Jewish soldiers and civilians, he was still a fierce soldier who would often outmaneuver his enemies and leave them scratching their heads in confusion.

 When you make  FIRST RECHARGE you get Rommel as reward.

Rommel CP's can be obtain from Invasion of Africa.

**UNIT➫** Tank

***STRONG***

* against close combat infantry units
* best against Jeeps
* against infantry
* against paratroopers
* deadly against machine gun units

***WEAK***

* against explosive units
* against long range (*less effective when pitted against Mortars, AT Guns, Artillery, Bazookas*)
* less effective when pitted against Mortars, AT Guns, Artillery, Bazookas
* especially weak against anti-tank weaponry (*Armor-piercing, HEAT Round, Barrage, Explosive Shell*)

## COMMANDER PROFILE

`Deals 145% DMG to three random units, rendering any enemy infantry unable to recover health for 2 turns.`

### Unit Features

* Hatch Down
* Tank Blast
* Nest Breaker
* Sand Bagged
* 🔒Locked
Chance to block Close Combat Infantry Units in normal attack

Chance to deal Super Crit attack (3x DMG) in normal attack against Close Combat Infantry Units

Deals DMG when attacking Machine Gun units, also reduces DMG from it.

Increases defense points

Red Rank Commander required

### OUTFIT

 Improves Commander

* Troops Resistance STR

## Unity

 ROMMEL

Relics

Task Force - Chief Commanders

Books of War

Commander Training
Map

Shortcut key (**M**)

* Liberators is fashioned to have a clean interface with clear instructions, captivating artwork, and overall intuitive design. It is crafted to both immerse the user in an authentic atmosphere and maximize gameplay flexibility. The following are some of the main components users will manipulate on their path toward victory. The map is only in Europe.
Main Page

LIBERATORS - A WWII STRATEGY EPIC

ABOUT GAME
**Title:** Liberators
**Status:** Released Graphics: 2D
**Genre:** MMORTS Type: Browser
**Developer:** Mutant Box
**Publisher:** Mutant Box
#### **GUIDELINES**

Discover secrets in Liberators game, find out what's the best strategy, how to play and what things to choose to avoid MutantBoxx bugs, issues and glitches.

###  **SITEMAP**

* **BASE**
	+ Military Base
	+ Map
	+ RECRUITING OFFICE
	+ PUB
	+ SHOOTING RANGE
	+ STEEL MILL
	+ TROPHY ROOM
	+ MEMORIAL HALL
	+ SPECIAL TRAINING CENTER

* **CITY**
	+ List of All Cities
	+ Governor
	+ Properties
	+ Visit Commander

* **COMMANDERS**
	+ Commanders
		- Rarity
	+ CHIEF COMMANDERS
	+ Units
	+ Unit Features
	+ Propaganda Perks
	+ BATTLE RATING
	+ TASK FORCE
	+ TANKS
	+ MEDALS
	+ WAR STONES
	+ Policy
	+ BOOKS OF WAR

* **BATTLES**
	+ Headhunters
	+ Armies of Might
	+ Turning Points
	+ Invasion of Africa
	+ AIR BATTLES
	+ ARENA
	+ WORLD

* **ALLIANCE WAR**
	+ Declaring War
	+ Waging War
	+ Defending Cities
	+ Alliance Menu (G)

* **WAR**
	+ MILITARY RANKS
	+ BONUS DRAW
	+ KILLS
	+ SALARY
	+ ASSAULTS

* **RESOURCES  & ITEMS**
	+ Gain EXP
	+ Weapons
	+ EQUIPMENTS
	+ COMMANDERS CP
	+ Resource
	+ Items
	+ Icons

* **VIP**

* **TASK SYSTEM**

* **WORLD**

* **Blog:Recent posts**
Cities in Liberators

ⓘ Comprehensive **list of all cities** and **Commander Resident**.

HOW TO OCCUPY CITIES ?

## **Big City**

Declaration on  Big Cities (*x3 attempts / daily*) can make Generals or Colonels in your alliance.

## **Small City**

Declaration on  Small Cities (*x3 attempts/daily*) can make Generals or Colonels in your alliance.

## Big Town

Declaration on  Big Town (*x20 attempts / daily*) can make Generals, Colonels, Members in your alliance.

## Small Town

Declaration on  Small Town (*x20 attempts / daily*) can make Generals, Colonels, Members in your alliance.