Chaos Domain

Chaos is the opposite of order, and so gods of chaos are opposed to stasis, preservation, and structure in almost all things. Deities of chaos are often unpredictable, but they usually favor change and transformation whenever possible, altering the status quo using both the forces of destruction and renewal. Some gods of chaos (Loki, The Traveler, Maglubiyet, Xenagos) are mischief-makers that delight in any deception that causes upheaval. Many of them (Sirrion, Thassa, Tzeentch) are masters of change itself, whether that change is manmade, natural and un-controllable, or sudden and magical. There are deities that see change and chaos as aspects of luck (Tymora), while a few represent the inevitable chaotic destruction of entropy and disaster (Tharizdun).

Clerics of the Chaos Domain often aspire to be just as unpredictable as their deity. They work to abolish every status quo and upset every unquestioned norm.

#### Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with martial weapons.

#### Chaotic Fate

Also at 1st level, your link to chaos allows to you alter fate in minor ways. After a creature that you can see within 60 feet of you rolls a d20 for an attack roll or ability check or rolls a die for a table in a class feature or spell, you can use your reaction to alter fate, forcing the creature to reroll the die and use the new result.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

#### Channel Divinity: Wild Blessing

Starting at 2nd level, you can use your Channel Divinity to invoke a small miracle of chaotic divinity, bestowed by your deity to spark change and disrupt order.

As an action, you present your holy symbol and cause a random effect. You roll on the Wild Blessing Table to determine the effect each time you use this feature.

##### Wild Blessing Table

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#### Inspired Chaos

At 6th level, your deity grants you a measure of control over the chaos you receive from it. When you would roll a d10 for your **Wild Blessing** feature, you roll two d10s instead and choose which result to use. If both dice roll the same result, you choose the effect from the table.

#### Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage to the target. When you reach 14th level, the extra damage increases to 2d8.

The type of this extra damage is based on the result of the d8. Starting at 14th level, you choose which d8 to use to determine the damage type. If both d8s roll the same result, you instead choose a type from the table.

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#### Chaos Control

When you reach 17th level, you gain the ability to alter fate and control chaos directly. Whenever you use your **Wild Blessing** feature, you can choose the effect from the table instead of rolling.

In addition, when you use your **Channel Divinity** feature, you can cause one spell of 3rd-level or lower that is affecting you or a willing creature that you can see within 30 feet of you to stop affecting that creature and instead start affecting a different willing creature of your choice that you can see within 30 feet.

Once you transform a spell in this way, you can't do so again until you finish a long rest.

# Jinx

*Concentration*

LEVEL 4th

CASTING TIME 1 Action

RANGE/AREA 30 ft

COMPONENTS V, S, M *- (a shard of a shattered mirror)*

DURATION *Concentration* 1 Minute

SCHOOL Divination

ATTACK/SAVE None

DAMAGE/EFFECT Debuff

You incant and point at one creature you can see within range, cursing it with a premonition of horrible luck. The target must make a Charisma saving throw. On a failed saving throw, the target is cursed until the spell ends. While affected by this curse, the target has disadvantage on attack rolls, ability checks, and saving throws.

A creature cursed by this spell repeats the saving throw at the end of each of its turns, ending the spell on a success.