recursal/Fanatic-Fandom huggingface dataset:
Megalo Menya Moonspell

DLC Content*This article, **Megalo Menya Moonspell**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Character

### Description

Cannot be damaged, but disappears after reaching the current Time Limit. Starts with hidden 108 Bocce.

### Unlocked by

Defeat 100000 enemies in a single run with Menya Moonspell.

## Initial stats

### Banish

+108

**Megalo Menya Moonspell** is one of the playable characters from the Legacy of the Moonspell DLC of *Vampire Survivors* and another form of Menya Moonspell.

## Unlocking

Megalo Menya is unlocked by defeating 100,000 enemies in a single run with Menya. She needs to be purchased for  50,000, which scales with other characters purchased.

Alternatively, Megalo Menya can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "elamadonna".

## Passive bonuses

Megalo Menya starts with -20 Max Health, +100% Movement Speed, +100% Might, -20% Cooldown, +10% Luck, and +108 Banish. She cannot be damaged at all but her run ends as soon as the Time Limit is reached.

She starts with 108 Bocce without taking up any weapon slots and the weapon versions can still be offered. It is upgraded every 10 levels starting at level 20, up to level 80 when it is maxed at level 8.

## Trivia

* Megalo Menya resembles the Italian and English word "Megalomania", which is an obsession with power.
* Her Spell "elamadonna" is an Italian saying used to express surprise at a blatant exaggeration. It's roughly translated to "Holy Mary".
Queen Sigma

**Queen Sigma** is one of the playable characters in *Vampire Survivors*. Her starting weapon is Victory Sword.

Unlike all other characters, Queen Sigma is completely unaffected by Golden Eggs. When playing as her, Golden Eggs in the Merchant's shop are replaced with Candybox.

## Unlocking

The player can unlock this character by completing all entries in the Collection. It may be necessary to enter one more game and immediately quit to get the unlock to register.

After unlocking, Queen Sigma must be purchased, although the price to purchase her is  0.

Alternatively, Queen Sigma can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "allatonce".

## Passive bonuses

Queen Sigma starts with 333 Max Health, 3.0 Recovery, 3 Armor, +50% Movement Speed, +50% Might, +50% Duration, -25% Cooldown, +1 Amount, +1 Revival, +100% Magnet, +50% Luck, +10% Curse, +108 Reroll, +108 Skip, and +108 Banish. She also gains +1% Might and +1% Growth every level, without cap.

At level 2, level 3, level 77, and level 108, the player is allowed to pick one Arcana from the full list of Arcanas, rather than picking from four randomly chosen ones. Chests that would normally contain Arcanas are replaced with regular chests when playing as her with three or more Arcanas.

## Tips

* Queen Sigma starts with a high number of Reroll, Skip, and Banish, and is able to buy Candybox from the Merchant. This can make achieving a specific build very easy when playing as her.
* Normally, Candybox can only appear in the level up menu once per run, and if it is bought from the Merchant, it will not appear afterwards. However, the player can have two Candyboxes if they first choose Candybox from the level up menu and then purchase it from the Merchant.

## Trivia

* Queen Sigma sparkles when hit instead of bleeding.
* When defeated, she transforms into a ball of light and launches upwards.
	+ This includes being defeated by White Hand, making her the only character able to survive this encounter, in a manner of speaking.
	+ This may be a reference to Meta Knight's defeat animation from the *Kirby* series.
	+ The enemy version of Gallo in Gallo Tower likewise teleports away when defeated, albeit with a different animation.
Horse

DLC Content*This article, **Horse**, primarily features content only available in the Emergency Meeting DLC, and thus may not be available in all copies of the game.*

## Character

### Description

Gets more projectiles every 20 levels (max+4).

### Unlocked by

Defeat a total of 6000 suspicious looking enemies.

## Initial stats

### MoveSpeed

+20%

**Horse** is one of the playable characters from the Emergency Meeting DLC of *Vampire Survivors*. Their starting weapon is Hats.

## Unlocking

Horse is unlocked for purchase by defeating a total of 6000 suspicious looking enemies, which are Pinthot & Coldellini, Space Apparition, and Suspicio. They need to be purchased for  500, which scales with other characters purchased.

Alternatively, Horse can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "haaayimpasta".

## Passive bonuses

Horse gains +1 Amount every 20 levels until level 80. The maximum Amount gained this way is +4. They also start with +20% Movement Speed.
Mirage Robe

DLC Content*This article, **Mirage Robe**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Mirage Robe

Generates freezing mines with a chance to explode.

## Weapon

### Effects

- Projectile has 30% chance of exploding. This chance is increased by Luck.
- Ignores Speed.

## Stats

* Base
* Max

### Chance

60% (+30%)

**Mirage Robe** is a weapon from the Legacy of the Moonspell DLC of *Vampire Survivors*. It is the starting weapon of Babi-Onna. It is unlocked by surviving 15 minutes with Babi-Onna.

Mirage Robe can be evolved into J'Odore with Attractorb at max level.

## Effects

Mirage Robe creates mirage around the character, which looks like the after image of the character and freezes enemies.

Area increases the size of the explosion. Duration will add to the time enemies are frozen and how long the mirage last.

Depending on its level and the Luck stat, there is a chance for the mirage to explode.

### Arcanas

Selecting Out of Bounds (XII) Arcana allows the mirage to always create explosions when they hit enemies.

## Levels

Mirage Robe has 8 Levels. At max level, Mirage Robe has +40 base damage, +4.0 seconds to effect Duration, and 60% chance to explode.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Mirage Robe can be further leveled up.

 Area +2.5%
 Duration +100ms
 Amount +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area and Duration
2. ↑ Affected by Might, Area, and Duration
3. ↑ Indirectly affected by bonuses to Might, Area, and Duration
4. ↑ Indirectly affected by bonuses to flat damage
5. ↑ Indirectly affected by bonuses to Amount
6. ↑ Indirectly affected by bonuses to Luck
7. ↑ Indirectly affected by bonuses to Duration
8. ↑ Indirectly affected by bonuses to Area
9. ↑ Indirectly affected by bonuses to Might and Cooldown

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Maronna

DLC Content*This article, **Maronna**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Lake Foscari

>
>
> ”
> *There is much debate as to whether or not this creature of Welsh myth predates Christianity. Clearly it does, otherwise the first historical record of its sighting would definitely have read, “Jesus Christ, what is that Godforsaken thing?”*
> *— Ars Gouda, p. 137*
>

**Maronna** is an enemy that appears in Lake Foscari.

Maronna takes reduced knockback.

## Variants

### Maronna

 Health

900

15

140

0.1 (2)

0

No

No

 Notes:
* Does not collide with other enemies.

## Appearances

Show/Hide

Maronna
Poppea Pecorina

**Poppea Pecorina** is one of the playable characters in *Vampire Survivors*. Her starting weapon is Song of Mana.

## Unlocking

Poppea is unlocked for purchase by finding her coffin in the Dairy Plant. She must then be purchased for  1,000, which scales with other characters purchased.

Alternatively, Poppea can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "feldschlacht".

## Passive bonuses

Poppea gains +1% Duration every level. There is no cap on this bonus. She also starts with +20% Movement Speed.

## Tips

* Poppea has little bonus at the start of the game and her passive ability is outclassed by Dommario until level 41. The uncapped nature of this bonus means weapons like King Bible, Santa Water, and Song of Mana can be extremely effective at high levels.

## Trivia

* Poppea's dress has the shade of a rainbow but much darker and slightly greenish.
* "Poppea" was a real name in ancient Rome but is now a joke about breasts or being busty ("poppe" in some Italian dialects). This might then explain why she is found in Dairy Plant.
* "Pecorina", more specifically "Pecorino", is a type of cheese. It is also the Italian name for the sexual position for doggystyle.
* Poppea shares several traits with other coffin characters. See Coffin § Traits for more details.
	+ Poppea was the first coffin character added to the game.
Mimic Season Three

* Var 3.1
* Var 3.2
* Var 3.3
* Var 3.4
* Var 3.5

>
>
> ”
> *How are you not impressed by how BIG these monsters are? They’re so BIG!*
> *— Ars Gouda, p. 102*
>

**Mimic Season Three** is an enemy that appears in Boss Rash. It only appears as a boss.

Mimic Season Three takes the appearance of an existing enemy, but has its own stats. Its health is based on the player's level. It takes reduced knockback and is resistant to freeze and debuffs.

## Variants

### Mimic Season Three

100★ | Power

20

150

0 (0)

1

No

Yes

30

## Appearances

Show/Hide

Mimic Season Three

## Trivia

* Mimic Season Three has identical statline to Mimic Season One and Mimic Season Two.
Seventh Trumpet

**Seventh Trumpet** is a relic found in Eudaimonia Machine. Once collected, it permanently unlocks endless mode in the stage selection menu, which prevents the Reaper from arriving and allows the stage to continue on endlessly.

## Obtaining

Upon entering Eudaimonia Machine for the first time, approach the Directer. It will ask you a question. If you pick "Too Hard", it will give you the Relic. If you picked the other answer, you will receive this Relic when you enter the stage the second time.
Hill Trow

DLC Content*This article, **Hill Trow**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Lake Foscari

>
>
> ”
> *Once a feared race of conquering warmongers until they learned how appealing their whimsical appearance was to human children. They’ve since erased their bloody past and convinced the world they’re nothing but the fictional inspiration for a line of adorable dolls. This is how you rule the world - not through war, but through merchandising opportunities.*
> *— Ars Gouda, p. 128*
>

**Hill Trow** is an enemy that appears in Lake Foscari.

## Variants

### Hill Trow

 Health

10

5

140

1 (3)

0

No

No

1

## Unlisted variants

*These enemies are not listed under "Hill Trow" in bestiary, but can be considered its variants.*
### Scaling Hill Trow

5★ | Power

5

140

1 (3)

0

No

No

1

## Appearances

Show/Hide

Hill Trow
 Lake Foscari | 6:00
 Lake Foscari | 7:00

Scaling Hill Trow
Hand of Glory

DLC Content*This article, **Hand of Glory**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Lake Foscari

>
>
> ”
> *The pickled paws of purloining prisoners propagate perilous pains with pinches, punches, and plenty of picked pockets. Also they’re just really creepy and gross, EEW!*
> *— Ars Gouda, p. 136*
>

**Hand of Glory** is an enemy that appears in Lake Foscari and Abyss Foscari.

Hand of Glory takes reduced knockback.

## Variants

### Hand of Glory

 Health

900

15

190

0.1 (2)

0

No

No

 Notes:
* Does not collide with other enemies.

## Appearances

Show/Hide

Hand of Glory
 Abyss Foscari | -
Gold Coin (currency)

**Gold Coins** are the basic currency in the game and are used for purchasing PowerUps, new characters, and items from Merchant.

## Obtaining

Gold Coins can be obtained as pickups in the form of Gold Coin, Coin Bag or Rich Coin Bag from destroyed light sources. Opening Treasure Chests will always give a random amount of Gold Coins between 60-500. If none of the items in your inventory can be upgraded, new Chests will award extra coins instead, and once your inventory is full and maxed out, level ups will give you an option for extra Coins. Gold Coins are also awarded when you finish the run just after being killed by The Reaper.

The amount of Gold Coins earned can be increased with Greed stat, which can be gained from the PowerUp of the same name (up to +50%) and the Stone Mask (up to +50%) passive item. Additionally, the Hyper mode's modifiers in any stage further increase the amount of gold gained (x1.5 - x2 multiplier). With aforementioned upgrades, you can gain up to 4x the original amount of coins.
Magic Wand

Fires at the nearest enemy.

* Base
* Max

**Magic Wand** is a weapon in *Vampire Survivors*. It is the starting weapon of Imelda Belpaese. It is unlocked by default, and can be offered to the player from the start.

Magic Wand can be evolved into Holy Wand with Empty Tome.

## Effects

Magic Wand shoots a blue magic missile that is fired at the closest enemy to the player.

Additional projectiles from Amount will be fired in a sequence. Each missile can initially hit one enemy before dissipating. The missiles cannot pass through walls.

### Arcanas

Selecting Waltz of Pearls (XI) Arcana allows the missiles to bounce off enemies up to three times.

Jail of Crystal (XIV) gives the missiles a 25% chance to freeze enemies. This chance is affected by Luck.

## Levels

Magic Wand has 8 levels. At max level, Magic Wand has +20 Base Damage, +3 Amount, +1 Pierce, and -0.2 seconds of Cooldown.

 Level 2
 Level 3
 Level 4
 Level 5
 Level 6
 Level 7
 Level 8

### Limit Break

With Limit Break, Magic Wand can be further leveled up.

 Area +2.5%
 Speed +5%
 Amount +1
 Pierce +1

1. ↑ Base Damage +0.5

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area
2. ↑ Affected by Might, Area, and Speed
3. ↑ Indirectly affected by bonuses to Might, Area, and Speed
4. ↑ Indirectly affected by bonuses to Speed
5. ↑ Indirectly affected by bonuses to flat damage
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Area
8. ↑ Indirectly affected by bonuses to Might and Cooldown

## Tips

* The automatic targeting nature of the weapon is both a blessing and a curse. While it removes the mental load of aiming, the closest enemy might not always be the enemy you're trying to attack. The wand should be considered a supporting weapon, and not necessarily a main damage dealer.
	+ If Magic Wand is targeting a further enemy and you would like to it to target a closer one, you can wiggle the character a bit by doing small movements to update the target of the weapon.
* Magic Wand is one of the best options for single target damage and keeping enemies at bay in the whole game because of its high Amount and low Cooldown. However, its damage against multiple enemies is lacking even with the extra pierce, Waltz of Pearls (XI) is recommended to increase the amount of enemies it can hit.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Moongolow Atlanteans

* Var 1
* Var 2
* Var 3
* Var 4
* Var 5

>
>
> ”
> *Beautiful but baleful, it is unknown whether these delphic entities are true living Atlanteans, magical constructs of a fallen civilization, or something even more curious. They’re not ghosts, so let’s eliminate that nonsense from the possibilities. Their masks are alluring, but none survive the demise of the wearer.*
> *— Ars Gouda, p. 73*
>

**Moongolow Atlanteans** are enemies that appears in Moongolow and Abyss Foscari . It only appears as a boss.

Moongolow Atlanteans are resistant to freeze, instant kill effects and debuffs and take reduced knockback. When killed, Moongolow Atlantean drops a Golden Egg instead of experience.

## Variants

### Moongolow Atlanteans

 Health

20,000

30

200

0 (0)

2

Yes

Yes

0

## Appearances

Show/Hide

Moongolow Atlanteans
 Abyss Foscari | -
Orochimario

DLC Content*This article, **Orochimario**, primarily features content only available in the Legacy of the Moonspell DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Mt.Moonspell

>
>
> ”
> *Ancient legendary dragon of immense power and wisdom. With eight heads, eight tails, and a love for eightfold strong red wine, if you’re invited for a night out by it, best decline. It’ll be a nightmare to carry home.*
> *— Ars Gouda, p. 121*
>

**Orochimario** is a boss that appears in Mt.Moonspell.

Defeating Orochimario in Mt.Moonspell unlocks the stage's hyper mode.

Orochimario takes reduced knockback. It is resistant to freeze, instant kill, and debuffs.

## Behavior

Orochimario spawns with eight heads, the first head has double the health to be 1,000★ and each head adds its own health to Orochimario, which means its total health is actually 5,000★. When they take damage, Orochimario itself also take that much, they can be individually defeated. The heads can lunge at the player to attack them every 5 to 10 seconds.

## Variants

### Orochimario

500★ | Power

25

190

0 (1)

1.1

Yes

No

30

500★ | Power

20

0

0 (1)

1.1

Yes

No

30

## Appearances

Show/Hide

Orochimario
Green Knight

DLC Content*This article, **Green Knight**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Green Knight

* Green Knight
* Red Knight
* Deep Green Knight
* Big Green Knight
* Big Red Knight

## Enemy

### Found in

Lake Foscari

>
>
> ”
> *The original Green Knight would challenge brave warriors to freely strike him anywhere on his body, but vowed he’d return a year later and return the blow in kind. These chartreuse charlatans are well versed in the legend of their progenitor, using his fabled challenge to lure enemies close before kicking them right in the plums and chopping their bewildered heads off.*
> *— Ars Gouda, p. 133*
>

**Green Knight** is an enemy that appears in Lake Foscari.

Green Knight takes reduced knockback.

## Variants

### Green Knight

 Health

500

20

180

0.5 (3)

0

No

No

3

### Red Knight

 Health

500

20

100

1 (3)

0

No

No

3

### Deep Green Knight

200★ | Power

20

180

0 (1)

0

No

No

30

## Unlisted variants

*These enemies are not listed under "Green Knight" in bestiary, but can be considered its variants.*
### Big Green Knight

80★ | Power

20

120

0 (1)

1

No

No

25

### Big Red Knight

80★ | Power

20

120

0 (1)

1

No

No

25

## Appearances

Show/Hide

Green Knight
 Lake Foscari | 24:00
 Lake Foscari | 26:00
 Lake Foscari | 27:00

Red Knight
 Lake Foscari | 23:00

Deep Green Knight
 Lake Foscari | 23:00
 Lake Foscari | 28:00

Big Green Knight
 Lake Foscari | 27:00
 Lake Foscari | 28:00

Big Red Knight
Mimic Season Two

* Var 2.1
* Var 2.2
* Var 2.3
* Var 2.4
* Var 2.5

>
>
> ”
> *Was the last season of BIG monsters not BIG enough for you? Well, try these BIG monsters on for size! They’re so BIG!*
> *— Ars Gouda, p. 101*
>

**Mimic Season Two** is an enemy that appears in Boss Rash. It only appears as a boss.

Mimic Season Two takes the appearance of an existing enemy, but has its own stats. Its health is based on the player's level. It takes reduced knockback and is resistant to freeze and debuffs.

## Variants

### Mimic Season Two

100★ | Power

20

150

0 (0)

1

No

Yes

30

## Appearances

Show/Hide

Mimic Season Two

## Trivia

* Mimic Season Two has identical statline to Mimic Season One and Mimic Season Three.
Hellfire

Evolved Fire Wand. Passes through enemies.

* Base

**Hellfire** is a weapon in *Vampire Survivors*. It is the evolution of Fire Wand, requiring Spinach.

## Effects

Hellfire shoots flaming meteors that move slowly and pierce all enemies.

Hellfire gets an even higher Base Damage, but with slower Projectile Speed and reduced Amount and Pool Limit. Its Interval is increased substantially, spacing out the meteors much more. The meteors can now also pass through walls.

### Arcanas

Selecting Heart of Fire (XIX) Arcana causes the meteors to explode upon hitting an enemy, dealing half of its damage in an area.

Waltz of Pearls (XI) allows the meteors to bounce off of the edges of the screen once. Upon bouncing, the meteors completely reverses its horizontal and vertical speed instead of just one of them according to the edge.

## Levels

With Limit Break, Hellfire can be further leveled up.

 Area +2.5%
 Speed +5%
 Amount +1

1. ↑ Base Damage +1

## Combos

*See Combos for a list of all item interactions.*

### Arcanas

1. ↑ Affected by Area
2. ↑ Affected by Might, Area, and Speed
3. ↑ Indirectly affected by bonuses to Might, Area, and Speed
4. ↑ Indirectly affected by bonuses to Speed
5. ↑ Indirectly affected by bonuses to flat damage
6. ↑ Indirectly affected by bonuses to Amount
7. ↑ Indirectly affected by bonuses to Area
8. ↑ Indirectly affected by bonuses to Might and Cooldown

## Tips

* Hellfire typically does a very large amount of damage, considering both its Base Damage and Spinach levels. Combined with its slow moving Meteors, it can easily accrue millions of damage dealt in over the course of a run even with the base Amount decrease.
* Hellfire benefits greatly from Area bonuses because of the already large size of the meteors. Cooldown is another important stat for effective use, as the base Cooldown of the weapon is quite slow. Amount may not be the most beneficial with the small Pool Limit. Unlike Fire Wand, Projectile Speed may not be beneficial as you want the meteors to stay on screen as long as possible.
* Since the meteors are still aimed randomly, they are not a reliable source of damage. It's better to use Hellfire as a supplemental weapon rather than a main damage dealer, or at least to have a weapon you can direct damage with in case it's uncooperative.

## Trivia

* Hellfire may be a reference to Hellfire spell from *Castlevania: Symphony of the Night*.

* Normal
* Evolution
* Union
* Gift
* Counterpart
* Special
Powerups

**PowerUps** are purchasable improvements to stats. They can be bought with Gold Coins in the *PowerUp Selection* menu. PowerUps with a golden background do not have an associated passive item in the game.

## Types

There are 24 different PowerUps in the game, affecting the various player stats.

## Cost

The price of a PowerUp rank is calculated by this formula:

P
r
i
c
# e
I
n
i
t
i
a
l
P
r
i
c
e
⋅
(
1
B
o
u
g
h
t
)
20
⋅

1.1

T
o
t
a
l
B
o
u
g
h
t
−
1

{\textstyle Price=InitialPrice\cdot(1+Bought)+20\cdot1.1^{TotalBought-1}}

Where "InitialPrice" is the price of desired PowerUp when no PowerUp ranks were bought at all, "Bought" is the number of bought ranks for a desired powerup and "TotalBought" is the number of all bought PowerUp ranks combined.

Since the extra cost from buying more PowerUps is additive, the order no longer matters. The total cost of every PowerUp is  2,775,151.

By pressing the "Refund PowerUps" button, you will lose all your PowerUps and get your gold back. The gold returned to you will be deducted by a negligible amount.
Undead Head

*This enemy does not have a bestiary entry. The name given to it by the wiki is based on its characteristics and may not be canonical.*

## Undead Head

* Var 1.1
* Var 1.2
* Var 1.3

## Enemy

### Found in

Inlaid Library

**Undead Head** is a special enemy that appears in inverse Inlaid Library.

Unlike most enemies, Undead Head does not spawn as a part a wave or map event, but spawns under certain conditions in inverted Inlaid Library after obtaining Yellow Sign and Greatest Jubilee.

Undead Head is resistant to knockback.

## Variants

### Undead Head

30★ | Power

10

100

0.3 (3)

0

No

No

0

## Appearances

Show/Hide

Undead Head

## Trivia

* Undead Head has the same statline as Undead Eyes that appears alongside it.
Well Dweller

DLC Content*This article, **Well Dweller**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Well Dweller

* Well Dweller
* Well Well Well Dweller

## Enemy

### Found in

Abyss Foscari

>
>
> ”
> *This motivational monster screams unsolicited advice about health and mindfulness to any who draw water from the hole it calls its home. It’s a wellbeing well being.*
> *— Ars Gouda, p. 157*
>

**Well Dweller** is an enemy that appears in Abyss Foscari.

## Variants

### Well Dweller

 Health

300

15

160

1 (2)

0

No

No

3

## Unlisted variants

*These enemies are not listed under "Well Dweller" in bestiary, but can be considered its variants.*
### Well Well Well Dweller

200★ | Power

20

180

0 (1)

1.1

Yes

Yes

30

## Appearances

Show/Hide

Well Dweller
 Abyss Foscari | 17:00
 Abyss Foscari | 19:00
 Abyss Foscari | 24:00

Well Well Well Dweller
Impostor Rina

DLC Content*This article, **Impostor Rina**, primarily features content only available in the Emergency Meeting DLC, and thus may not be available in all copies of the game.*

## Character

### Description

Becomes stronger and briefly invincible after defeating a large amount of enemies, or an ally.

## Initial stats

### Might

+20%

**Impostor Rina** is one of the playable characters from the Emergency Meeting DLC of *Vampire Survivors*. Their starting weapon is Sharp Tongue.

## Unlocking

Impostor is unlocked for purchase by evolving the Report! They need to be purchased for  500, which scales with other characters purchased.

Alternatively, Impostor can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "youaretheimpostor".

## Passive bonuses

Impostor starts with +20 Max Health, +20% Movement Speed, and +20% Might. With an ever increasing kill requirement (starting at 500 and maxing at 10000), it gains a temporary 60% boost to Might, and Movement Speed, as well as a 10% buff to Cooldown.
Mortaccio

**Mortaccio** is one of the playable characters in *Vampire Survivors*. His starting weapon is Bone.

## Unlocking

The player can unlock this character by killing a total of 3,000 Skeletons then purchasing with  500, which scales with other characters purchased. Alternatively, he can be unlocked by entering by typing up, up, down, down, left, right, left, right, escape, enter while in main menu, which also gives you  2,800.

Mortaccio's Halloween skin is unlocked by entering the Spell "spoopyseason" (After getting to 30:00 in the round of the bone zone it sends you after inputting the spell, you do not get to choose the character it is locked into Bianca ramba, and locked into its 2nd costume)

## Passive bonuses

Mortaccio gains +1 Amount every 20 levels until level 60. The maximum Amount gained this way is +3.

The following table shows how much Amount he gains by level:

 20-39
 40-59
 60+

After the Chaos Malachite has been obtained, Mortaccio will morph into a Goshadokuro upon reaching level 80 and his weapon will be evolved into Anima of Mortaccio. He also gains +2 Armor, +1 Amount, and +100 Max Health.

## Trivia

* The secret code for unlocking him is the famous Konami Code.
* Mortaccio, Cavallo, Ramba, and O'Sole have identical passives and stats and only differ in starting weapons.
* Mortaccio, Cavallo, Ramba, O'Sole, and Ambrojoe are able to get the highest persistent Amount in the base game at level 60 with 2 levels of Duplicator and the Amount PowerUp, adding a total of +6 projectiles to all applicable weapons. (This is not including Gav'Et-Oni, a DLC character that can get even more persistent Amount)
	+ Ambrojoe gains +10 Amount as a starting bonus, but quickly loses said Amount as he levels up.
	+ Gav'Et-Oni, a DLC character can get one more persistent Amount by reaching level 80.
* "Li mortacci tua" is an Italian (Rome) phrase, often used as an expression of anger or frustration. It is considered a strong and vulgar phrase in Italian. Breaking it down, "Li" is a plural form of "il" (the), "mortacci" is the plural form of "mortaccio," and "tua" means "your." "Mortaccio" is a derogatory term used in Italian slang and can be translated as "dead ancestor" or "cursed ancestor." It is an offensive way of insulting someone by referring to their deceased relatives in a negative manner.
* Mortaccio is the first of the "Amount" characters to gain the ability to evolve his main weapon by reaching level 80 after collecting a relic.
* Prior to v1.3.0, Mortaccio's Halloween skin would be persistent after unlocking and revert once exiting the game.
White Hand

### Notes

White Hand is not actually a mob. Its just a sprite overlaid on top of the screen over a death trigger. The death trigger sets your health to 0 making it impossible to survive without editing the game. White Hand has no code for it being a mob, it can't pathfind, it can't deal damage, it is not even on the map when it spawns.

## Stats

### MoveSpeed

Moves with the players camera, not the position therefore making it impossible to run away from.

### Debuff resistance

No

*This article is about the enemy that appears in a special event that occurs when defeated the Reaper or the certain major plot-relevant bosses are defeated. For other similar units, see Death.*

**White Hand** is a special event that takes place once the character has either defeated the Reaper after damaging it with Infinite Corridor or Crimson Shroud, or defeated certain major plot-relevant bosses which are as follows Ender, Avatar Infernas, or Je-Ne-Viv. It may also spawn during the battle with The Directer should the player have any revives.

## Behavior

When a Reaper has been defeated with either Infinite Corridor or Crimson Shroud, any other present Deaths will die, the player is awarded with five Golden Eggs, the screen will start to turn red, the camera will slowly zoom in, and a bell strikes 12 times. After the 12th strike, White Hand appears on the screen and will start to slowly approach the player's character. White Hand's movement is relative to the player's view rather than the character's position on the map. This means that it is not possible to outrun White Hand.

Once White Hand has reached the player's character, the player will instantly die. Crimson Shroud has no effect against this attack, because rather than dealing damage, upon White Hand reaching the players character, a hardcoded event triggers which sets player's current health to 0, ignoring any form of invincibility. It is impossible to kill or stall White Hand, as it is only a sprite and not a mob.

The White Hand's behavior is identical when the Ender, Avatar Infernas, or Je-Ne-Viv  is slain, in which a bell strikes 12 times before the White Hand arrives to kill the player character.

During the battle with The Directer, White Hand may sometimes appear and kill the player if they have any revives.

## Trivia

* Due to the infinite nature of Crimson Shroud and Infinite Corridor, this event was added as a way to bring the current run to a close.
* The name could be a reference to the Pokémon creepypasta sprite "White Hand".
* The game can't detect whether White Hand has touched the player as its a sprite, instead when the sprite has moved to the center of the screen that is when the event is triggered.
Sam the Sundown Clown

DLC Content*This article, **Sam the Sundown Clown**, primarily features content only available in the Tides of the Foscari DLC, and thus may not be available in all copies of the game.*

## Enemy

### Found in

Lake Foscari

>
>
> ”
> *Don’t frown, don’t frown, it’s Sam the Sundown Clown! When dusk draws near, it’s him you’ll hear, but feel no fear should Sam appear. Just smile and laugh with the merry mooncalf, just smile and laugh while he tears you in half. He’ll dance, he’ll prance, he’ll slaughter whole families, given the chance. Don’t frown, don’t frown, for the Sundown Clown has come to your town.*
> *— Ars Gouda, p. 130*
>

**Sam the Sundown Clown** is an enemy that appears in Lake Foscari.

Sam the Sundown Clown takes reduced knockback.

## Variants

### Sam the Sundown Clown

 Health

220

14

130

0.8 (3)

0

No

No

3

## Unlisted variants

*These enemies are not listed under "Sam the Sundown Clown" in bestiary, but can be considered its variants.*
### Sam the Boss Clown

40★ | Power

10

170

0.8 (3)

0

No

No

30

### Sam the Swarm Clown

220

8

600

0.1 (1)

0

No

No

3

## Appearances

Show/Hide

Sam the Sundown Clown
 Lake Foscari | 16:00
 Lake Foscari | 17:00

Sam the Boss Clown
 Lake Foscari | 16:00

Sam the Swarm Clown
 Lake Foscari | 10:00
 Lake Foscari | 17:00

## Trivia

* In the Bestiary, Sam the Sundown Clown is misspelled as "Sam the Sandown Clown".
Stone Mask

Character earns 10% more coins.

**Stone Mask** is a passive item in *Vampire Survivors*. It is unlocked by finding it within the Inlaid Library for the first time.

Stone Mask increases Greed by 10% per level.

Stone Mask is required for the evolution of Gatti Amari, Vicious Hunger. It is also required for the evolution of Night Sword, Muramasa, in which Stone Mask must also be fully leveled.

Stone Mask can be found as a stage item in Inlaid Library, Moongolow, Boss Rash, Mt.Moonspell, and Abyss Foscari.

## Levels

Stone Mask has 5 levels. At max level, Stone Mask provides +50% Greed.

 Level 2
 Level 3
 Level 4
 Level 5

## Tips

* Stone Mask is not vital for winning a run, but rather getting the most money out of it. If you find yourself unable to finish a run, it is wise to avoid taking the Stone Mask unless you are already set up for the late game.
* Stone Mask increases the value of the coin also increases how much they can heal with Disco of Gold (XV).

## Trivia

* Stone Mask is a two-tiered reference, both to the Castlevania series, and more directly, to the JoJo’s Bizarre Adventure series: Most Castlevania games since Symphony of the Night have had a Stone Mask as a piece of wearable equipment, along with a number of other JoJo references, due to the series’ creator, Koji Igarashi, being a devoted fan of JoJo’s Bizarre Adventure. The origin of the item itself is found within the JoJo’s Bizarre Adventure series, in which they were ancient tribal masks that transformed anyone who wore them into vampires, and which of the series’ antagonists, Dio Brando, notably uses it for that reason, rejecting his humanity.
Non-Giant Enemy Crab

>
>
> ”
> *Did you know that when you put a lot of crabs in a bucket, they actually don’t try to pull each other down to stop any single one from escaping? That was something we projected onto them based on our own cynical and selfish attitudes. Just another example of anti-crab propaganda that your humble author hopes to challenge.*
> *— Ars Gouda, p. 78*
>

**Non-Giant Enemy Crab** is an enemy that appears in Moongolow and Boss Rash. In Moongolow, it first appears with its boss variant as a boss and later also as a normal enemy. In Boss Rash, it only appears as a boss.

Non-Giant Enemy Crab's heath is based on the player's level and it moves in a fixed direction across the screen.

## Variants

### Non-Giant Enemy Crab

5★ | Power

5

120

1 (3)

0

No

No

3

## Unlisted variants

These enemies are not listed under "Non-Giant enemy Crab" in bestiary, but can be considered its variants.

### Non-Giant Enemy Crab (boss)

50★ | Power

5

120

0 (1)

0

No

No

3

## Appearances

Show/Hide

Non-Giant Enemy Crab

Non-Giant Enemy Crab (boss)
 Moongolow | 5:00
 Moongolow | 8:00
 Moongolow | 10:00
 Boss Rash | 7:00
Peppino

**Peppino** is one of the secret playable characters in *Vampire Survivors.* Its starting weapon is Soul Eater.

## Unlocking

 *"Be a good boy in Il Molise."*

On Il Molise, use Celestial Dusting to attack the plants, healing them instead. Upon restoring 100,000 health points to the plants, it plays a jingle that signals you have unlocked the character.

Using O'Sole will make this trivial, as it does not take damage from the plants.

After unlocking, Peppino can be purchased for  666, which scales with other characters purchased.

Alternatively, Peppino can be unlocked in the Forbidden Scrolls of Morbane by casting the Spell "pinociampino".

## Passive bonuses

Peppino starts with +20 Max Health, +2 Armor, -60% Area, +100% Magnet, and mostly notably, -100% MoveSpeed. It gains an additional +10% Area on levels 2, 3, 5, 8, 13, and 21.

The following table shows how much Area it gains by level:

 2
 3-4
 5-7
 8-12
 13-20
 21+

## Tips

* Peppino starts with -100% Movement Speed, meaning that without any speed powerups, it is unable to move. While playing as a stationary character might seem like a fun challenge, starting with extra MoveSpeed with PowerUps is advised, which will at least allow it to slowly crawl to collect chests.
* Wings can be a useful pickup to help boost Peppino's speed.
* Attractorb is one of the most important pickups for Peppino as early as possible, as it allows it to collect EXP gems in a large area without needing to move. As a result of this, its native Magnet boost, and Soul Eater being its starting weapon, Blood Astronomia (XXI) is a good early arcana for Peppino.
* Because Peppino has high armor, but no ability to avoid enemies, Divine Bloodline (IX) can be another viable Arcana for its retaliatory damage.
* Mad Groove (VIII) can help Peppino compensate for its nearly nonexistent speed by gathering all stage items and chests around him. However, be careful not to grab the Rings or Metaglios too early, as Peppino's awful movement speed means he absolutely must kill the Atlanteans very quickly (impossible at low levels) or die.

## Trivia

* The level it gains Area bonus at is the Fibonacci sequence, which is often associated in nature with plants. The next term for this sequence is the sum of the last two term, for example, 21 is 8 + 13, the next term after 21 is 13 + 21 = 34. However, Peppino will not get more stats at further terms of the sequence.
* Peppino has one sprite only and is the only character without animation when moving.
* Incidentally, the sprite of the arcana Mad Groove is a tree, just like Peppino. And it just so happens that this arcana is perfect for Peppino, as it removes the hassle of having to walk to the items with low MoveSpeed.
	+ This is assuming that the character has either starting MoveSpeed (from PowerUps or Golden Eggs) or Wings. Otherwise, Peppino will be entirely unable to move, and thus cannot collect items relocated by Mad Groove.
Merman

* Var 1
* Var 2
* Var 3.1
* Var 3.2
* Moon 1
* Moon 2

>
>
> ”
> *They reek of fish, drip saltwater everywhere, and talk with really off-putting gurgly voices. Striving to please their Damp God, the Mermen joined with the Lizards in their overthrow of the Dairy Plant.*
> *— Ars Gouda, p. 37*
>

**Merman** is an enemy that appears in Dairy Plant, Moongolow, Boss Rash and Eudaimonia Machine. In Dairy Plant and Moongolow, it only appears as a normal enemy and as a boss. In Boss Rash, it only appears as a boss. In Eudaimonia Machine, it is summoned by The Directer.

Merman's boss variant's health is based on the player's level.

## Variants

### Merman 1

 Health

5

4

140

1 (3)

0

No

No

1

### Merman 2

 Health

70

8

100

1 (3)

0

No

No

2.5

### Merman 3

 Health

150

8

100

1 (3)

0

No

No

2.5

### Merman (moon)

 Health

80

4

120

1 (3)

0

No

No

3

## Unlisted variants

*These enemies are not listed under "Merman" in bestiary, but can be considered its variants.*
### Merman (boss)

50★ | Power

11

140

1 (3)

0

No

No

40

## Appearances

Show/Hide

Merman 2

Merman 3
 Dairy Plant | 14:00

Merman (moon)

Merman (boss)
 Dairy Plant | 28:00
 Boss Rash | 7:00
Tides of the Foscari

**Tides of the Foscari** is an expansion DLC for *Vampire Survivors*. It released on April 13, 2023, priced at $1.99.

## Summary

*Nestled deep within a continent-sized forest is Foscari Academy, a school where the elite of the world train their children for careers as powerful wizards, indefatigable generals, and expert spies. The Academy is divided into three houses, a premise hitherto untouched in all of fantasy fiction. Three students, one from each house, brave the journey into a forest stuffed with mythological creatures, all to have a jolly adventure, with absolutely nothing interrupting the whimsy. This is all mind-blowingly original stuff, we know, but it only gets better folks.*

## Features

* 8 new characters:
	+ Eleanor Uziron - Star pupil of The Azure Tower and a skilled magic user, Eleanor is as bright as she is shy.
	+ Maruto Cuts - Undefeated champion of The Crimson Anvil. Stern, brooding, but with a heart of gold beneath his scowl, Maruto is a man of few words and strong arm.
	+ Keitha Muort - Sly, quick-witted, and fun loving, Keitha will do anything for a bit of adventure and levity. Deliberately stays near the bottom of class rankings in The Amber Sickle to avoid hassle.
	+ Luminaire Foscari - The guardian of Lake Foscari, Luminaire is an ancient witch of great power and pure heart. Known in stories as the Lady of the Lake, or sometimes the Arboreal Mistress.
	+ Genevieve Gruyère
	+ Je-Ne-Viv
	+ Sammy
	+ Rottin'Ghoul

* 13 new weapons:
	+ SpellString - Eleanor’s trusted textbook, sure to provide the answers on any magical topic that might cross her path.
	+ SpellStream
	+ SpellStrike
	+ SpellStrom
	+ Eskizzibur - Forged by Maruto’s blacksmith uncle as a jape, but to his surprise his young nephew was capable of lifting it.
	+ Legionnaire
	+ Flash Arrow - Keitha’s home crafted arrows will put a hole through a tree at 100 paces, though her prodigious tendon strength certainly helps.
	+ Millionaire
	+ Prismatic Missile - A fragment of concentrated elemental power loaned to Luminaire by spirits as thanks for her continued protection of the natural world.
	+ Luminaire
	+ Shadow Servant
	+ Ophion
	+ Party Popper
	+ Silver Sliver
	+ Party Pooper
	+ Insatiable

* 1 new passive item:
	+ Academy Badge

* 1 new relic
	+ Map of Lake Foscari

* 7 new music tracks:
	+ Tides of the Foscari
	+ An Introduction to Sorcery
	+ Slaying Dragons
	+ Hide and Steal
	+ Ashes of the Banished
	+ The Heart of the World
	+ The World Eater

* 2 new stages:
	+ Lake Foscari - An enchanted forest stuffed with fae mysteries, mythological entities, and beasts you’d find in any given RPG bestiary. The perfect place to have an average adventure with zero complications.
	+ Abyss Foscari - Sealed by Luminaire in ancient times to contain the darkness within, these underground ruins are now accessible, but so is the outside world to the evil from the depths.

* 1 new relic:
	+ Lake Foscari Map

## External links

* Vampire Survivors: Tides of the Foscari on Steam
Speed

*This article is about projectile speed. For movement speed, see MoveSpeed.*

**Speed** is one of the stats in *Vampire Survivors*. It affects how fast the projectiles of most weapons move.

The player has 100% base Speed before modifications, such as the characters bonuses or PowerUps. The Speed in the stat panel is given as the difference to the base Speed, meaning that Speed stat of +30% equals to 130% total Speed, for example. Speed modifications from characters, PowerUps and items stack additively. Other modifiers, such as Arcanas, stack multiplicatively with the collective bonuses from the aforementioned.

The upper limit of total Speed after character, PowerUp and item modifications is 500%. Bonuses from Arcanas are unaffected by the limit. If total Speed is negative, projectiles move backwards. At 0 Speed, they do not move at all.

## PowerUp

### Initial cost

 300

Speed PowerUp increases Speed by 10% per rank, with a maximum rank of 2. At rank 2, it provides +20% Speed. It initially costs  300.

 2

## From Items

Speed's associated passive item is Bracer, which provides +10% Speed per level, up to a maximum of +50% Speed at level 5. Torrona's Box also provides +4%, then +3% per level, up to a maximum of +25% at level 8.

Golden Egg permanently increases Speed by 1% for the character that collected it.

## From Characters

* Pasqualina starts with +10% Speed and gains +10% Speed every 5 levels, up to +30% at level 15. In total, she can have +40% Speed.
* Dommario starts with +40% Speed bonus.
* Giovanna gains +1% Speed every level, with no cap.
* Zi'Assunta gains +0.5% Speed every level, with no cap.
* Exdash and Toastie start with -50% Speed.
* Smith starts with -50% Speed and gains +0.7% Speed every level, with no cap.
* Marrabbio starts with -110% Speed.
* Minnah's Speed cycles between multiplied by 2 and divided by 2 every minute.

### Legacy of the Moonspell

* Syuuto starts with -30% Speed. He gains +30% Speed after he morphs when his starting weapon evolves.

## From Arcana

Awake (IV) Arcana provides +5% Speed when chosen per Revival consumed.

Chaos in the Dark Night (V) provides a multiplier cycling between 0.5 to 1.5 every 10 seconds, and gives +1% Speed every level.

## Tips

* Projectile Speed stat is additive. The highest possible Projectile Speed is possible while playing as Giovanna, with of the rank 2 Speed PowerUp (+20%), rank 5 Omni PowerUp (+10%), level 5 Bracer (+50%), and level 8 Torrona's Box (+25%) for a total of +(player level+105)% Projectile Speed.
* Minnah's stat cycling cannot stack with Chaos in the Dark Night (V).
Vampire Survivors Wiki

**Welcome to the...**

**Founded on October 21, 2021**
**541 articles • 1,519 files • 16,644 edits**

info   **ABOUT THE WIKI**

This is the wiki about *Vampire Survivors* that anybody can edit. It plans to document all the gameplay details, numbers, and formulas behind the game.

question   **WHAT IS VAMPIRE SURVIVORS?**

***Vampire Survivors*** is an action roguelike game developed and published by indie developer poncle. The game was originally coded using HTML5 and was released on itch.io as a browser game for free on March 31, 2021. Nine months later, the game was released on Steam for Microsoft Windows under early access for $2.99 on December 17, 2021, then it had a price change to $4.99 on September 22, 2022, and shortly after, the 1.0 release of the game was out on October 20, 2022.

**READ MORE**

page   **IMPORTANT PAGES**

**CHARACTERS****WEAPONS****PASSIVE ITEMS****POWERUPS****PICKUPS****RELICS****ARCANA****STAGES****ENEMIES****COLLECTION**

link   **HELPFUL LINKS**

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Guides
All Help articles

calendar   **LATEST NEWS**

**2023 wrap up**
09 January 2024 – Steam Store

**DLC & Patch 1.8.206**
18 December 2023 – Steam Store

**Adventures + Vampire Survivors: Emergency Meeting DLC on Steam Dec 18th**
06 December 2023 – Steam Store

**Would you nominate Vampire Survivors for "Labor of Love" in the Steam Awards?**
25 November 2023 – Steam Store

**New Content Patch 1.7.0: Whiteout**
19 October 2023 – Steam Store

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es:
Flower

Disambiguation page for FlowerThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Flower** may refer to:

* Flower Wall, an enemy that appears in Mad Forest.
* Flower Wall (event), an event that spawns a ring of Flower Wall enemies.
* Celestial Dusting, a weapon that shoots out flowers behind the character as they move.