Shadow Rogue

Shadow Rogue is one of the Shadow Base Classes. They are functionally identical to base classes, but can use an extra Artifact. In addition, they are not locked to your base class (IE you can have Rogue base but own Shadow Warrior). It is obtained by redeeming 5 HeroPoints, available as a bonus from some Heromart merchandise.

**Ancient Shadow Rogue** is a cosmetic variant of Shadow Rogue, except it can be swapped for other Ancient Shadow bases at the Black Market Moglin. It is obtained by redeeming the code from the Shadowscythe T-Shirt on Heromart. The shirt is out of stock, meaning this class is rare.

## Skills

* Potion
	+ Required Level: 15
	+ 7 MP, 2 CD
	+ Has a 25% chance of healing you the amount one of your HP potions would heal you.

* Aimed
	+ Required Level: 11
	+ 7 MP, 4 CD
	+ Applies 'Aimed' for the next 5 turns.
		- +20 Bonus.
	+ Attacks for 1 hit of 100% damage.

* Tangle
	+ Required Level: 10
	+ 3 MP, 4 CD
	+ Attacks for 1 hit of 100% damage.
	+ Inflicts 'Tangled' for 20 turns inclusive.
		- -100 Flee.
		- Note that this is currently useless, as fleeing is disabled game-wide.

* Throw
	+ Required Level: 8
	+ 4 MP, 2 CD
	+ Attacks for 1 hit of 150% Pierce damage.

* Daze
	+ Required Level: 6
	+ 17 MP, 14 CD
	+ This attack is bugged.
	+ Attacks for 2 hits of the previous attack's last hit's attack data, regardless of if it was done by you, an enemy, or someone else.
		- For example, if the enemy does an attack of 180-210 Evil damage guaranteed to crit that inflicts a DoT, you will also do an attack of 180-210 Evil damage guaranteed to crit that inflicts a DoT.
		- Note that some attacks are exceptions and won't be copied, then it will try to copy the attack before that attack instead.

* Smoke
	+ Required Level: 5
	+ 6 MP, 9 CD
	+ Applies 'Smoke' for 4 turns inclusive.
		- +140 Block/Parry/Dodge.

* Rapid Attack
	+ Required Level: 3
	+ 7 MP, 2 CD
	+ The last hit of the last damaging attack must have hit, or this is disabled (including at the start of the battle).
	+ If a dagger or a scythe is equipped, perform 4 hits of 50% damage (200% total).
	+ Otherwise, perform 2 hits of 100% damage (200% total).

* Attack
	+ 0 MP, 0 CD
	+ If a dagger or a scythe is equipped, perform 2 hits of 50% damage (100% total).
	+ Otherwise, perform 1 hit of 100% damage.

* Stealth
	+ Required Level: 2
	+ 6 MP, 9 CD
	+ Disabled if you do not have a dagger or scythe equipped.
	+ Applies 'Stealth' for 4 turns inclusive.
		- +20 Crit.
	+ Applies 'Stealth' for the next 4 turns.
		- +45 Melee/Pierce/Magic.

* Surprise Attack
	+ Required Level: 4
	+ 4 MP, 1 CD
	+ Disabled if you do not have a dagger or scythe equipped.
	+ Attacks for 1 hit of 150% damage.

* Poison
	+ Required Level: 7
	+ 3 MP, 4 CD
	+ Attacks for one hit of 50% damage.
	+ Inflicts 'Poison' for 5 turns, a 20% weapon + stat damage Poison DoT.

* Mind Numb
	+ Required Level: 9
	+ 7 MP, 0 CD
	+ Attacks for one hit of 100% MP damage.

* Wild Daggers
	+ Required Level: 11
	+ 14 MP, 2 CD
	+ Attacks all enemies for 1 hit of 120% Pierce damage.

* Blind
	+ Required Level: 12
	+ 13 MP, 9 CD
	+ Attacks for 1 hit of 100% damage.
	+ Inflicts 'Blind' for 3 turns.
		- -50 Bonus.

* Final Strike
	+ Required Level: 18
	+ 8 MP, 14 CD
	+ If you have a dagger or a scythe equipped, deal 4 hits of 32% damage (128% total) with +200 Crit.
	+ Otherwise, attacks for 1 hit of 125% damage with +200 crit.

## Cloak Scrap

Cloak Scrap is an Artifact shared with the other base classes:

* Final Strike gains a 50% chance to grant an extra HP potion, if you are not already at 5.

## Shadowheart Bracer

Shadowheart Bracer is an Artifact shared with the other Shadow base classes:

* All non-trinket skills do an additional 50% base damage.

## Notes

If you have a non-dagger or scythe equipped, many skills will locked, or do reduced damage.

## Strategy

Without Shadowheart Bracer equipped, Shadow bases are all weaker versions of regular bases. Don't use them.