recursal/Fanatic-Fandom huggingface dataset:
Tavern District

## Atmosphere

People arriving from outside the city, leaving the city. Various noises, greetings, goodbyes, and bar brawls. The smell of ale, unhealthy food, and the occasional vomit fill the air.

## Typically Found There

Various inns and taverns are located in this district which is located near the main gates on the south side of the city. Some residences and are scattered around the district. There are temples to Morkai, Myndel, and Ancillia.

## Locations of Note

* **The Red Dragon Inn** - a common enough inn that is quite popular in the district
* **Tents of Myndel** - open-air marketplace for the travelers who wish to unload their goods quickly without questions, or those who wish to buy some random goods at a steal, organized by several clerics of Myndel
* **Arbour's House of Giant Steak** - famous steak house in the district, the meat may or may not be large in size or actually meat from a Giant

## People of Note

* **Wilhelm Arbour** - owner/operator of Arbour's House of Giant Steak
* **Cid Jahlan** - cleric of Myndel, current cleric in charge of the Tents in the center of the district
Tolmen

## Summary

A mostly farm nation ruled by a small oligarchy of the wealthiest farmers in the nation. They have some of the most fertile land in the world and most of their exports are the crops they produce.

## Inhabitants

Mostly Human farmers inhabit the lands except for in the Tolvil Hills, who are mostly Dwarven miners or the majority of the Halfling population.

## Government

Run by a council made up of the farmers who own the most land, they collectively make the decisions and pass the laws and regulations for trade. There is no central leader who speaks for them, it is the council that does as a whole.

## Notable People

* **Jamhorn Woodsheart** - Gnome farmer who fought for his wealth and influence among the mostly Human farmers, on the council
* **Hollycain Runehouse** - Dwarven former adventurer, she runs a mining company in the Tolvil Hills
* **Wardwyn Silverkin** - wealthy farmer, member of the council, latest in a long line of Silverkin men who have been on the council

## Notable Locations

* **Tolis** - capital of nation, on the Celedin River
* Celedin River - river that makes up the western border with Anduin
* Tolvil Hills - hills in the southeast region, home to majority of the non-human citizens
Lodge of Dreams

A mystical order of wizards that exists in a building in the side of a mountain in the Thrull Territories. They accept people from various tribes in the territories and teach them to hone and preserve their magic. Wizards that emerge from this school after their study are often referred to as Exorcists for their ability to cast out any supernatural threats to the tribe they are protecting.

Players that attend this school are in effect taking the wizard subclass of the Order of Hibernation (rules within Arcadia Issue #2 located here)
Thamior Diamonddew

An elder Elven Druid that guards the Eska Forest west of the city of Sanye. He has awakened a tree who is named Maple and has set it up to guard the forest.

He was part of the Seven Conquerors, a group of adventurers that traveled together several years back. They fought villains and monsters all over, but their main enemies were a group of bandits that were one of the last bastions of the slave trade in the civilized world. The group disbanded after their final confrontation with the bandits where their leader, Sir Horace Luthor, a Paladin of Khanos, died so they could escape with their lives.

A lot of blame went around, most of it directed towards Aseir Greycastle. Thamior especially blamed Aseir And didn’t keep in contact with any of the former companions, blaming all of them to a certain degree for what happened. He does occasionally speak to Kelvona Hexulmar, but very rarely.

He moved to the Eska Forest to find a new home away from everything else. He awakened a tree in the forest and named him Maple. Together, they guard the forest from intruders, loggers, and occasional darkness that encroaches on the borders.

When the **Wizlocks** came through the forest, attempting to hunt down the assassin who killed Randal Buckman, he decided to help them. He gave them a flute which they can use to summon him for aid if they are ever near the Eska Forest.
Way of Zerthimon

Derived from the teachings of Zerthimon, the founder of the Githzerai race, this technique focuses on movement and using movement to gain the upper hand in combat. The Githzerai in the city of **Jebeel** only teach this technique to those who take it seriously.

## Psionic Technique

At 3rd level, members of this tradition gain the gain the ability spend Ki points and add effects to their attacks. The cost below only adds the effect to the one attack (for instance not all the attacks of Flurry of Blows, just one). Only one effect can be added per turn. The player can decide to spend the point after they discovered they successfully hit on an attack.

* 1 Ki Point – target must make a Constitution saving throw or be Blinded until the end of your next turn.
* 1 Ki Point – target must make a Constitution saving throw or be Frightened until the end of your next turn.

## Dazzling Movement

At 6th level, the Monk gains the ability to get a whole extra move action once. This is in addition to their normal move action, except this extra movement does not provoke attack of opportunities. This ability is regained after a short or long rest.

## Untouched

At 11th level, whenever the Monk uses a move action, they can spend 2 ki points and they are under the effect of the *blur* spell while they are moving. This only works if the Monk is conscious and taking a move action. This *blur* effect can start and stop along with the move action, but it is not in effect when the Monk is stopped for any reason.

## Stunning Assault

At 17th level, once per day the Monk can spend 4 Ki points when they successfully hit on an attack and add a devastating effect. The target who fails his Constitution saving throw is stunned for 1d4 rounds and they add a level of exhaustion. If they pass their save, they don't suffer the exhaustion but are still stunned until the end of your next turn. They need to take a long rest to recover this ability.
Ostoril

### **Ancestry**

60% Human, 10% Dwarf, 10% Elf, 5% Dragonborn, 5% Halfling, 5% Tiefling, 5% Other

### **Defenses**

The Ostoril Military is ran by the Minister of War and patrols the borders of the land as well as the mines filled with Pieces of Ovmar. Separate from that, there are city guards in various settlements as well, especially in the city of **Wizlock**

### **Commerce**

The primary export are Pieces of Ovmar, but they have a decent mining and lumber industry as well.

## Description

A nation a little less than a century old, it was formerly part of the nation of Armel. They broke off and declared independence when a failed assassination attempt was made on the life of Baron Arkul Wrax. The nation has been recognized by numerous nations and even Armel agreed to recognize their independence after a new deal was struck for trade of Pieces of Ovmar.

The nation has many eyes on it, wondering what will happen next as well as hoping it succeeds. It has been a beacon and safe haven for runaway slaves and people looking for a new start.

## Government

The monarchy is run by **King Arkul Wrax** who has the legislative and executive power. He delegates numerous things to his "Ministers" who run various different area of the kingdom (Ministers of War, Agriculture, Arcane, etc.). Though he meets with and takes advice from his ministers, most decisions are ultimately made by the King. Though there is no heir apparent, the government is set up for the title to be hereditary.

## Crime

There are a few elements of crime since the valuable Pieces of Ovmar are being rationed, but the nation is small and the King has a tight hold on the population. No organized crime is done, and stealing Pieces of Ovmar is a very serious offense.

## Geography

Pushed up against the coast, the nation is composed of various mines along the western edge of the nation, but most of the land is filled with forest and farmland.
Quarion Moonbrook

Father to Erevan Siannodel and Ularion Moonbrook and husband to Caelynn Moonbrook, Quarion was a noble within the Veryd Forest. He was famous for his parties, which he threw to rub elbows with the rich and powerful in their culture. He was known as a stern and serious man when not throwing his parties, and often butt heads with Erevan. It was well known in the family that he bonded more closely with Ularion.

He almost died during the incident in the Veryd Forest, but his wife wasn't so lucky. Many of his servants died as well. He was alive and recovering from his ordeal the last time he was seen by Erevan.
Osyla

## Summary

The farming nation of Osyla is a constitutional monarchy with strong rivalries with their neighboring nation, Uord. Once one large nation, the two divided when they disagreed on various issues, specifically what kind of government they wanted. They refer to themselves as the "Free People" because land ownership isn't a major issue, since everyone serves the king and is taxed equally, but they have less rights because their monarchy does whatever it wants to the people. The official religion of the nation is the church of Casdonna which appeals to the citizenry of the nation.

## Inhabitants

Mostly Humans, with a sprinkling of Dwarves and Halflings, the population is mostly farmers. The monarchy profits off of this massive quantity of farming, the excess crops and livestock making the nation a pretty penny. Most industries and jobs are related or tied to farming, even the churches to Casdonna and their clergy.

## Government

The monarchy is quite powerful, with the constitution allowing them great powers at their discretion. During the beginning of their nation, when they split from Uord, the monarchy seized all the farmland for government control so they could regulate their new economy. It helped, but once the economy stabilized, the monarchy kept control of all the farmland.

## Notable People

* **Emperor Ormus XII** - current monarch, last in a long line of power hungry monarchs to rule the nation
* **Portia Greenbottle** - Halfling priestess of Casdonna, leader of the church in Osyla, trying to keep the peace
* **Rothias Malmoor** - farmer, political activist, current an outlaw from the monarchy, wants to inspire rebellion
Rylee Sunbrook

Actor in the city of Azul. He regularly performs at the **Lionheart Theater**. He was adopted into a merchant family who became wealthy when he was younger and as such he's never not been a wealthy noble. He is a twin of Cue but did not know this connection to his past until the party arrived in Azul.

He was briefly kidnapped by the party when Bashan realized that Rylee's paranoia about someone pretending to be him was going to cause legal trouble for Cue. After interrogating him a little he was returned, unconscious, to his neighborhood. Despite this assault on him, Rylee knew that meant these adventurers were capable.

Rylee hired the party to look into a matter of someone stealing his blood at night. The party discovered that his assistant, Fenton, was stealing it for two mysterious wizards who requested samples. They tracked down these wizards and discovered them to be members of an organization called **P.O.R.T.A.L.** and they seemed to think that Rylee's blood and Cue's blood would help them with some portal, although how even the wizards weren't sure.

After the wizards were killed or arrested, Rylee felt relieved it was done for now but knew it wasn't over. He spoke to Cue briefly and promised if he heard anything about their family or if Aust Nailo was really involved in dropping them off at their homes.
Rondat Mountains

## Location

The mountains runs long the northern coast of Rondat, Ilvan, and Felneroth. It takes up the entire northern border of all three nations.

## Characteristics

It contains the majority of the world's Sun Dwarves. Their underground cities and culture are collected underneath the mountains, spread throughout the three nations that the mountain range runs through.

## Notable Locations

* **Leshon** - Dwarven city, capital of Rondat, just inside and under the mountains
* **Parma** - major city outside the mountain range, home to many libraries and churches to Lorkayn
Korra Greybridge

Dwarven priestess of Morkai, she is a member of a group called **The Underground**. She and some other mid-management clerics of the other religions gathered and discussed politics, religion, and other things. It was a friendly group, until they all collectively starting noticing odd behaviors of their higher ups and starting asking questions together. Korra was the one who forced them to face the fact that something was going on, and decided to help the players when they were framed by Lord Cedras Taff.
Valu River

## Location

The river is the longest river in the known world. It begins in the southwest in the nation of Sombra and travels northeast, splitting into several branches, ending at Lake Kenda, the city of '*Xon*, and two branches going south through Teth.

## Characteristics

A large and fast river, it was often used to travel the entire length of that part of the continent and was even used as shortcut through the continent of Seldarindor. In recent centuries various surrounding nations (especially Xaris) have become dangerous and filled with beasts, making travel down the river not as safe as it used to be.

## Notable Locations

* Lake Kenda - one branch spills into this lake
* **Xon** - city at the end of the river for one branch
* Nevarrian Jungle - a jungle that borders the river near its source
Welyn

## Summary

Welyn is a complex nation, ruled for generations by the Jerevaux family. A long line of brutal dictators, the newest Emperor, **Emperor Hagar Jerevaux**, is young and trying to change his family's legacy. One of his first edicts to effect this change was to accommodate for the refugees of all the races fleeing xenophobic persecution from Kombray. This was unpopular, resulting in the city **Talperya** and the governments influence weakening slightly.

## Inhabitants

Though the nation had been primarily Humans for a long time, recently the inhabitants have become made up of various races. Half-Elves and Half-Orcs are the most common, especially in the city of **Talperya**, but all kinds of come through and settled: Orcs, Kobolds, Goblins, and various others.

## Government

The government is an autocracy and had been previously ruled by brutal dictators. The newest emperor is kinder and fairer, but this has been perceived by some as weakness and his influence has waned with various unpopular decisions.

## Notable People

* **Hagar Jerevaux** - current Emperor, less of a dictator, but also less influential
* **Xarith the Wise** - Half-Orc Mayor of **Talperya**, often has the ear of the Emperor, much to many's disappointment
* **Waldorf Hemillian** - noble, businessman, politician, and currently leading a movement to depose to or at the very least oppose the current Emperor

## Notable Locations

* **Talperya** - known as the "Half City", its residents are an unusual mix of Half-Elves and Half-Orcs that bonded together years ago for survival
* **Xon** - seat of the government of Welyn at the end of the Valu River
Shadow Guild

**Influence** | All over the world

## Purpose

The Shadow Guild was a league of assassins who augmented their skills with abilities from the Shadowfell. Formed during the Era of Man, they were powerful and influential but their pride was their downfall.

## Role in Society

They were a specific kind of assassin. They were for the hits that required something more than just killing or to make the death look like something else. They were elite. When they were still around.

## How They Ended

Their pride in their abilities forced their members to try to find more and more power which led them closer and closer to the Shadowfell. This eventually caused magic which pulled their entire HQ into the Shadowfell, never to be seen or heard from again.
Prison District

## Atmosphere

Filled with a tense atmosphere, very few people are in the district just wandering the streets. Mostly quiet, the buildings simple and old, most businesses serving practical purposes, usually servicing the Prison.

## Typically Found There

The district is mostly just the Prison and some various housing for the guard as well as some businesses that mostly serve the Prison. Very few people visit the district, unless they have business with the Prison. The streets are usually pretty empty and quiet.

## Locations of Note

* **Almonte Prison** - the prison for the entire city, it takes up most of the district

## People of Note

* **Alvaris Ondrasil** - Elven Urban Ward Commander of the district and also the Warden of the Prison
* **Dorn Karis** - blacksmith in the district that mostly serves the Prison, forging manacles and the like, makes a decent living at it being their primary source of blacksmithing
Leithar

## Summary

A nation of refugees from the old Falmar empire, this nation is about freedom for everyone. Having quite a varied population for a human nation, it allows all people, most religions, and has varied culture in all their settlements.

## Inhabitants

Most of the inhabitants are refugees and former slaves. The land was claimed by them, and Falmar wasn't powerful enough to refute their claim because of their sheer numbers. This population is varied in race, religion, and culture as the slaves that make up the population were taken from all around the world.

## Government

They have cobbled together a government which is young and not quite working, but it is recognized by all the nations. The constitution is being updated constantly to accommodate for various problems their new government is encountering.

## Notable People

* **Yasmine Faheem** - woman who led the rebellion almost 400 years ago, helped forge the first constitution of Leithar, a war and folk hero of the people
* **Sameera Faheem** - descendant of the woman, **Yasmine Faheem**, is an influential and popular representative in the government
* **Raza Bahir** - Half-Elf, influential representative, often a source of conflict as he represents the minorities and other races in political discussions, but often very diplomatic about it
* **Rahkesh Azim** - Orc leader who runs several refugee camps, often consider a nomad and rebel in his own nation, has been causing conflict in the northwest region near Falmar

## Notable Locations

* **Winyesta** - capital and port city
* **Wannore** - refugee city, made up of various groups, patches of houses/buildings, usually chaos but somehow held together
Ulmare Varysin

## Contract: Randal Buckman

Ulmare is a newer assassin. He bragged got the contract on the life of Randal Buckman, which caught the attention of Aseir Greycastle, a fellow guild member. He managed to carry the contract out. Fled the scene and left the party to take the blame.

He fled to the Redspire Mines, which is his hideout. The party tracked him there, defeating him. His left hand was cut off by Thorgrim to punish him. The party then returned him to Sanye to face the consequences for his crime.

He confessed to the crime, but claimed he was acting solo and was not hired by anyone. Some of the guards believed he was a member of the Agents of the Quill, but it was not confirmed.

## Contract: 4 Noble in Parma

Ulmare reappeared in the city of Parma, seemingly escaped from custody in Sanye. He was contracted by Llewyn Jilmoore to kill off the four wealthy individuals that Llewyn stole from so that no one was left to identify the items stolen. He was successful in his contract, but ran into the party while slaying the last victim. He also had a new left hand, made of metal and enchanted with some evocation magic.

The party managed to stop him from escaping and defeat him. He was arrested and was going to trial. However, much like in Sanye, Ulmare managed to escape captivity and some magical charm was left on the guards so they no longer remembered even arresting him.

The party scryed on him and saw him traveling with two men who had posed as city guard but their location was unknown.

## Contract: Wrax Arkul

Hired by the **Cult of the First** to kill Wrax, he followed the party to Fort Ostoril. Taking up the guise of Emmitt Dulvay of the **Emerald Militia**, he volunteered to travel with the party into the fort as a scouting party, hoping to find a moment to get Wrax alone. He tried to breed discontent amongst the party with little success, but finally managed to attack Wrax when he and Aust snuck off from the rest of the party.

Hoping Aust and Wrax wouldn’t help each other and the rest of the party was elsewhere, he would have a golden opportunity. Unfortunately, Aust did help Wrax and the rest of the party did manage to find them and assist in destroying him. Wrax saw to it that Ulmar never got up again, driving his sword right through his head.
Winmidan Daeg

A often localized holiday, this is a very religious holiday for followers of Khanos but a secular holiday for communities near a cemetery.

## Decorations and Art

There are no "decorations" to speak off other than hanging wreaths on your front door to ward off the spirits of the dead. They are also hung at temples of Khanos and cemetery gates.

## Rituals

* **Consecration** - clerics of Khanos usually re-consecrate gravesites and cemeteries every year around this time

## Food

* No food is typically eaten around this time
Ossan Hamnyr

One of the generals of the armies of Leshon, he is in charged of the regiment known as the "Shieldbearers". He led the charge to the East Gate when the gate was left open by Yorvok. Because his group was the first on scene, and they held the enemy forces at bay until the door could be shut, over half of his regiment died in battles and he almost died himself.
Liu Yong

Leader of a group of nomads in the plains of Felneroth. Belonging to a group called the **Jiating**, he informed the party the bandits they killed had a bounty on their head and offered to pay them for the bounty (minus a small fee) and they would head to the nearest city and turn the bounty in for them.
Ulnar

## Summary

Mostly a mining nation, they are known for their rocky hills. Made up almost entirely of the Falmar Desert, the hills are surprisingly filled with valuable minerals. Many of the towns and civilizations are surrounding mining complexes or water sources.

## Inhabitants

Mostly miners inhabit the nation, although there are a decent number of nomads that wander the desert. They have had a very precarious relationship with Falmar to the north so they have a strong population of people on the border who guard any infringement.

## Government

A representative Republic, Ulnar's government is made up mostly of miners and a few that represent the nomads. The collective group of the representatives is called the **Mutamar**. Each member of the **Mutamar** are called **Alnnab**.

## Notable People

* **Alnnab Fatima Nageem** - member of the **Mutamar**, she is a powerful progessive politician who is make peace with their neighbors so they don't have to rely too heavily on the mines
* **Alnnab Tariq El-Ahmed** - member of the **Mutamar**, he is a conservative voice in the government who wishes the same as **Fatima Nageem** but thinks the best way to a financially independent Ulnar is through military force
* **Umar Abujamal** - leader of a nomad tribe that often volunteers his men and himself to protect the border on the north, is getting up in age so and he is the only reason his nomads still volunteer, the border may be pretty empty soon

## Notable Locations

* Falmar Desert - makes up the majority of the nation
* **Haborod** - capital city, and where most of the valuable minerals from the nation are bought and sold
Theren

Elder brother of Peren, he was encountered by Erevan Siannodel when attempting to flee the chaos erupted in the Veryd Forest. He was hit with a poison bolt as they fled and he stayed behind, knowing his fate was sealed. He held off the attacking forces to give the others, specifically his younger brother, a head start, but ultimately perished.
Theadrus Norstone

A Paladin of Aubade and a member of the Righteous Vanguard, he has been on the case of following and stopping the Cult of the First. This has meant he has crossed paths with Aust Nailo several times.

His first encounter was when Aust was almost sacrificed by Avar Pelegrin. He had been tracking the group and attacked them, slaying several of them and forcing the rest to flee. He then freed Aust.

In his continuing pursuit of the group, Theadrus eventually ran into Aust again in Nenda, having followed the members of the Cult of the First and discovered that Aust is being tracked by them, making Aust important to the cult, making him important to Theadrus, who vowed to follow him until he figured out what was going on.
Penna

A young, 17-year-old girl in the village of **Greenfield**. She is an apprentice wizard and even wears the cliche pointy wizard hat. She is the local apothecary of the village but also a de facto leader in the community, due to being the only potion maker and spellcaster in the village. Despite her age, she is quite smart and capable, having learned a great deal from Tamblyn, the traveling master wizard. He moves around the region to each of his apprentices, giving them an new book to read and learn from each time he visits.

While the party was in Greenfield, the town square was attacked by Orcs from the **White Tusk Clan**. The party defeated them but Penna came in and calmed the locals, who were worried more Orcs were on the way. Unfortunately, later that night, more Orcs sneaked into her apothecary and home and kidnapped her, accidentally burning down the shop as they fled.

She was held in what the Orcs called **Castle Rend** in a cell underneath the ruined castle. She claims to have been next to a cell with an even younger human boy being held in it, which she thinks is Edward Olmarza, the Prince of Shavren. She told the party as such when they rescued her after negotiating her release for 200 .

She then helped her village of **Greenfield** evacuate until the upcoming battle is over. After all the town was empty, the party returned to attempt to rescue Prince Edward. They convinced her to accompany them in case the negotiations went sour and they needed to sneak into the castle to rescue him. Fortunately, they were able to negotiate the Prince's release and Penna left to join her fellow villagers in the evacuee site.
Theodosia

A member of the **Orvil and the Draconic Symphonic**, she is a Half-Elven woman in her thirties. She plays the flute for the bardic troupe and often holds the melody.

She was with the group when they were performing on the side of the road west of Dulin. The party stopped and enjoyed the entertainment a little and conversed with the group. Theodosia flirted with Rhagnar a bit, but he seemed unaware or disinterested.

She was seen again at a carnival on the Plains of Felneroth, performing on stage. She met and spoke with the party, but left when she realized Rhagnar wasn't with them.
Sombra

## Summary

Filled with various tribes of Lizardfolk who often keep to themselves. There is no really organized government, except that tribes get together periodically to make decisions for all of them, though they rarely do, and they rarely agree.

## Inhabitants

Mostly Lizardfolk, they have gather a few barbaric Humans and others, but they rule the nation with superior numbers. A few communities of other races exist on the fringes, but they generally give homage to the nearest tribe by them for safety reasons.

## Government

A loose collection of tribes that occasionally meet to make group decisions. No official government.

## Notable Locations

* Valu River - runs through nation to the Sea of Storms
* Nevarrian Jungle - runs through northern half of nation
Path of Shadow

The barbarian that takes up the Path of the Shadow has come in close contact or has a previous connection with the Shadowfell. Due to their connection, their rage manifests in different ways as they become one with the plane of shadow.

## Born In Darkness

Starting at 3rd level, you now have darkvision out to 60 feet. If you already have darkvision, your darkvision range increases by 60 feet. You also gain advantage on melee attacks in total darkness if your target doesn't also have darkvision

## Shadow Rage

At 6th level, you have to option to add a *blur* effect while in rage. This effect is exactly like the *blur* spell except that it ends when your rage ends. If you choose to add the *blur* effect to your rage, when your rage ends, you suffer one level of exhaustion (*Appendix A, PH*).

## Hidden Frenzy

Starting at 10th level, you have to option to go *invisible* while in rage. This effect is exactly like the *greater invisibility* spell except that it ends when your rage ends. If you choose to add the *invisibility* effect to your rage, when your rage ends, you suffer two levels of exhaustion (*Appendix A, PH*).

* *Shadow Rage* and *Hidden Frenzy* can be used in conjunction. The effects don't stack but you can switch between them during the same rage. This, however, accumulates to **three** levels of exhaustion after the rage ends, so use with caution.

## Cold Shoulder

While in a rage, darkness and shadow engulf you so much that whenever you are hit, you can use your reaction to inflict necrotic damage equal to your level against the attacker.
Olos Isles

## Location

Out in the middle of The Channel, the Olos Isles often think of themselves as independent, but Antaril to the north has claimed them as part of their nation. Though they maintain an independent culture and are mostly equidistant from several cities other than the ones in Antaril, they maintain close ties to that nation.

## Characteristics

A small grouping of islands, they have two separate major islands that make up the majority of the lad mass of the isles. The trade with various nearby cities like **Ravenne** (in Antaril), **Wannore** (in Leithar), and **Markhazad** (in Nurak), and use The Channel to move about the region.

## Notable Locations

* The Channel - water surrounding the isles, as well as their major mode of transportation and trade
* **Ravenne** capital of Antaril, trade with them as well as deal with them politically
* **Wannore** - port city in Leithar, common trade partner
* **Markhazad** - port city in Nurak, common trade partner
Last Written Word of Randal Buckman

A half-written letter that was written by Randal Buckman right before he died. The text is as follows:

> *Dear Kelvona Hexulmar,*
> *I write you with some trepidation. I have spent these last months realizing that someone in this city has been working against the best interest of the city. I imagined that someone from the military side of the government was the culprit when this whole standoff began with the Verydian Elves. However, I have come to realize that it may not be the military, maybe not even someone from this city at all. I suspect some infiltration from a neighboring nation like Kombray or some other force that...*
>
>

The writing trails off with a little bit of blood on the page.
Tembrial

A Moon Elf that was part of the rebellion in the Daeryn Forest. When he fled he went to Valune and joined one of the mercenary groups there called the **Redbrook Mercenaries**. He thought he was safe under the nations laws which protect the mercenaries from all sorts of things, but he was discovered to be breaking the laws of the land in Valune and was killed by Dhamon.
Olum

## Description

Olum is a dark, cold, and evil wizard. He is calm, creepy, and can be ultraviolent. He appears as an undead Lich, his bony hand walking with a quarterstaff. He is dressed in dark robes with various necromantic trinkets hanging from his neck and robes. His eyes glow red.

Olum has been around as long as death has existed. It is said that as soon as death existed, undeath appeared immediately afterward. He is constantly fought and opposed Khanos during various periods of history. Olum took advantage of the world after the Divine Cataclysm, causing all kinds of undead to rise during the immediately aftermath. He was one hand at the end of the Era of Magic and was disappointed when it went the other way.

Olum has made brief alliances with the deities of the Nether Planes, but only temporary. He has collected private and personal knowledge on them all and holds them over their head at all times just in case he needs a favor. He has been known to have intellectual discussions with Lorkayn, while has outright mutual hatred with Khanos. He opposes the deities of the Higher Planes at all times.

## Clergy

The temples of Olum are in dungeons and caves, far away from cities. They are often close to graveyards, or as close as they can be without being noticed. They are underground ritual chambers and serve as a bunk or home for the clerics and acolytes of the church.

The clerics of Olum are glorified necromancers with a specific organized motives. They are also secret holders, collecting dirt on various important people in the surrounding area and using it for blackmail to further their goals. They dress in common garb, except when they perform rituals, and then they are dressed in black and gray robes.

Clerics pray for their spells at dusk. Their rituals are dark and mysterious, often involve sacrificing some living Humanoids and their souls for more power. Their rituals are for raising the more powerful undead or the weaker undead en masse.

## Dogma

Death is only the beginning. Much more can be accomplished after death than during life. The longer a life, the more time you waste. In addition to necromantic power, secrets can also be a power. Know your enemies’ secrets and they can be your puppets. Raise the dead, raise your armies, and raze the world around you.
University District

## Atmosphere

Smell of books, ink and quills, and spell components, various young adults wandering the streets quickly with bags, crowded noisy walkways and buildings are heard everywhere

## Typically Found There

Students and teachers from the university, various school related industries (textbooks, spell components in bulk), art and creative groups, businesses open late night

## Locations of Note

1. **Pentad School of Wizardry** - the largest university in the world, an elite school for arcane magic-users, and the settlement that the city of Almonte grew up around. School grounds are filled with Zones of Truth for test taking and Antimagic Fields so students can't use unauthorized spells in between classes
2. **Unvale's Wizard Shop** - local shop on campus that sells most of the books and school supplies needed for life at Almonte University

## People of Note

1. **Ingrid Jackalmyre** - headmistress of Almonte University, known to be very strict and she came from humble beginnings
2. **Fredrick and Jeremiah Unvale** - brother's who inherited their families shop and are co-running it, as their father couldn't pick which son he wished to inherit the shop
3. **Orgimar Undlok** - Half-Orc professor who teachers Evocation at Almonte University, known to be as reckless and immoral as most of the first years, has caused damage to the school grounds numerous times
Olminarian

The peoples from the southwestern part of Seldarindor, they are common throughout that region of the continent, but they have been known to move around all of the Eastern Hemisphere and even to the Western Hemisphere.

They have a common language, also called Olminarian, but they have various dialects and accents. They usually have dark umber skin tones and black hair. Born from once being all under the same empire at one point in history, they are known to wear similar clothes: bright colored, loose fitting silks and linens, which were good for the hot and sunny weather in the region.
Marta

## Summary

A mostly Human nation, it once was home to many Verydian Elves before their population was decimated a few decades ago by several attacks on them. The Veryd Forest was once more of the nation, but has since shrunk over the years and more Human settlements have grown up in place of the trees that have been cut down.

## Inhabitants

Mostly Humans, they are in most positions of power. They influence the lives of the remaining Verydian Elves in the Veryd Forest.

## Government

A republic made up of elected officials that represent the people, most of them are Human. They vote on laws and policies, and often serve as intermediaries between various surrounding nations and factions.

## Notable People

* Aluvera Jemblossom - Duchess of the Veryd Forest and leader of the remaining Verydian Elves
* Erevan Siannodel - Duke of the Veryd Forest and former member of the **Wizlocks**

## Notable Locations

* Sanye - capital of Marta, largely Human population
* Veryd Forest - makes up the northern third of the nation
Morkai

## Description

Always appearing as a tall, bearded sailor, Morkai is reckless but superstitious, lucky but well worn, and always willing to seize the day. He rarely takes anything but his superstitions seriously, including other deities, but he is generous. He travels a lot, rarely staying in one place for too long.

Morkai is always described as a younger God, mostly because of his personality, but he has been around as long as the others. He stood with Aubade as one of the last deities to oppose the Divine Cataclysm. He also opposed repeating the act towards the end of the Era of Magic long enough for Lorkayn to step in and present and alternate solution.

He is close with all of the High Planes deities, especially Aubade. He has had a few dalliances with Isbrea but they both parted amicably. He and Myndel have worked together on several occasions because of how often their portfolios cross over. His enemy is Tolujar, whom he constantly opposes at any opportunity. However, he opposes all the deities of the Nether Planes at one time or another.

## Clergy

The churches of Morkai on land are almost always at some port city or near the coast. Many small altars and gathering places usually are constructed on ships and boats. They keep regular roofs, but their walls often leave open space for the wind to blow through, sometimes creating certain musical notes (if the clerics that built it desire that effect).

The clerics of Morkai are often sailors, traveling with ships and boats as they sail around the world. If they don’t sail themselves, they often serve on the docks of some port city. They usually wear regular sailor’s outfits with a holy symbol of Morkai. Occasionally more formal clerics will wear robes of blue and white.

Prayers for a cleric’s daily spells usually happen at dawn. There are rituals that occur to provide safe journeys across the sea and those usually happen right before a ship or boat departs, as well as an occasional prayer during the journey.

## Dogma

The sea is the only true freedom. The open ocean should be in front of you and the winds behind you. True believers will be lucky in their endeavors, so take risks. The open sea is full of possibilities. Seize yours.
Krusk Starstrike

### Reputation is Everything

Head of the **White Tusk Clan**, he is a warlord and a chieftan that roams the fields and forests of Shavren. He is always accompanied by his mount and companion Dire Wolf, **Mirhundur**. There is a bounty on his head from Lord Gentry as well as many villages that fear his clan raiding or pillaging their goods.

His reputation is a little mixed, however, as many speak of a period where his clan would trade with local villages, not steal. He also had a long standing relationship with a human woman (**Deborah Moonbeam**) and sired 6 Half-Orc children. His clan is quite large, though the exact number is unknown. People put it as about 1000 Orcs, but that's speculation and hearsay.

### Only Good as Your Last Job

When interacting with outsiders, he pretends to be dumb and speak broken common, but he is quite intelligent and eloquent. He confesses to the party that he was originally hired by Lord Gentry via Sir Pelliton to ambush the caravan with the Edward Olmarza, Prince of Shavren, inside and kill them all. Normally he doesn't take that sort of job, but the money was too good. Before he did so, his scouts informed him that Sir Pelliton was planning on ambushing him at the rendezvous site. It seemed like Lord Gentry and Sir Pelliton were going to make patsies of Krusk and the **White Tusk Clan**. Instead of killing the Prince, he kidnapped him and took out Sir Pelliton's men at the ambush site.

### War on the Horizon

Prince in his custody, he ordered his men, or a chunk of his men, to take up residence in an abandoned castle on the eastern side of the lake in central Shavren. He has dubbed the castle **Castle Rend** and they have begun to fortify it. They recently kidnapped a local wizard apprentice, important to the village of **Greenfield**. This was seemingly for the ransom they charged, as they returned her unharmed after the ransom was paid. It also seemed like a ploy to bring someone in and have them see they have the Prince captured and upon release, report this information back to the capital. Krusk also sent word to his six children of the **Starstrike Family** to come help. They all came, planning on only hearing him out, but they all ultimately agreed to stay. They were helping him prepare for army that marching towards their castle.

### Peace is But a Delay

When the party met with him, they offered an alternative end to this conflict, offering a simple exchange of ransom for the Prince. Using his son Gell Starstrike, they managed to arrange a peaceful outcome, while also keeping Lord Gentry out of the loop. The King sent a wizard to retrieve his son personally instead of Sir Pelliton and his army taking him back. The army does still maintain a camp outside the forest surrounding **Castle Rend**, though, and doesn't show any sign of leaving. Krusk is certain this means that battle was only delayed, and that war is still coming.
Mhurren Starstrike

Half-Orc Paladin of Aubade, he periodically operates out of the temple to Aubade in Azul. He is usually given free room and board when visiting and keeps a stash of a specific cleaning solution he uses to wipe of his halberd after a long day of slaying evil.

He briefly interacted with Baka and Poem at the temple and had a discussion how their roles in serving Aubade differ. He views his role as violent and ultimately a doomed path that will end in his death or corruption. He sees Baka as the naive, helpful cleric, but he doesn't know real evil.

He was also revealed to be the eldest son of Krusk Starstrike, though he and his siblings only reluctantly associate with their barbaric father. He passed the party in the villager of **Greenfield** with his brother Gell Starstrike on their way to meet with their father. Both siblings seemed doubtful that anything would come of it.
Taryn

Goblin first mate of **The Cutter**. He was harassed by Zuke during their travel down the Gea River. Wrax also gave him 200 gold sanctums to compensate Grunk for having to pay their toll to the pirates, but asked Taryn to keep it secret. He agreed, saying Grunk is too proud to accept the money but he would put it in their coffers.
Theater District

## Atmosphere

Quite crowded and alive, this is different from the other lower income districts in that it has an electricity, a feeling of possibilities. Various people try to entertain on the streets as well as in theaters, with the smell of strange, cheap, fried food carts surrounding the areas where people see entertainment.

## Typically Found There

Several theaters are found here, as well as several acting troupes in the area. Entertains are on the streets as well as the theaters. Various business that provide items and services for entertainers make their home here.

## Locations of Note

* **Green Theater** - famous theater in the district, known to be a draw to rich and famous despite the area, is famous for where entertainers get their big breaks
* **Eliza's Emporium** - a costume/makeup store that provides for much of the entertainers in the area

## People of Note

* **Isaiah Tykris** - locally famous Halfling Bard, regularly performs at the **Green Theater**, doesn't seem to want to get any more famous then he is
* **Forest Undale** - Half-Elf man, current manager of the Green Theater
Wealthy Residential District

This district is commonly known as the **Princess District**.

## Atmosphere

A calm, quiet neighborhood, with bright colors and expensive metallic coatings on homes and structures, the the area smells of expensive perfumes and fresh fruits.

## Typically Found There

Mostly residential, mostly the wealthiest members of the city are found there, being escorted back and forth by servants. Various guard patrols, usually **Greenshield** private security, walk the streets regularly.

## Locations of Note

* **Greenshield Guardhouse** - a secondary outpost for the private security firm that provides security for the wealthy
* **Princess Fountain** - fountain in the courtyard in the district, depicting a former Princess of Anduin centuries past, the namesake for the district
* **Teodora's Spa** - high-end spa that caters to rich and exotic (and sometimes a little dark) tastes of the nobles in the district

## People of Note

* **Teodora Capra** - owner and proprietor of Teodora's Spa, known for her ability to cater to everyone's needs, with no moral qualms
* **Corneliius Benson** - Greenshield employee, runs the guardhouse in the district, has much influence and wealth for being such a lowly soldier
* **Thaddeus Offenbach** - quirky, but ridiculously wealthy wizard who has a eccentric house with mechanical and magical moving parts (some say it's alive)
Tariq Akhallah

An Olminarian monk traveling the world looking for wisdom and knowledge. His monastery was attacked by creatures and many of their books, tombs, and knowledge was burned or destroyed. He was tasked with collecting various knowledge and books to return to his monastery with.

## Outside Dulin

He first encountered the party outside the city of Dulin. The refugee crisis in the area caused there to be strict policies about who they were letting inside the city. Both the party and Tariq were delayed, but ultimately were allowed to enter the city with no problem.

Tariq quickly bonded with Erevan over books, specifically fiction. They perused the library of the city together, and Erevan gave him a gift of turnips he purchased before they parted ways.

## The Return

On the return trip coming back from the Veryd Forest, Erevan encountered him again. Tariq gave him a gift of a book about a Elf that is swept up in adventure with a large group of Dwarves called "Ala The Hobbit". He then said he was returning to his monastery with the books he had collected so far, having collected a suitable amount of knowledge to head back west.