Mimic Mammet

(カラクリ丸, Karakurimaru?, lit. Karakurimaru) aka. O-Robo

Original

“<chuckle>”

—The Mimic Mammet, on activation.

The **Mimic Mammet** is an optional party member in the Twilight of Edo Japan chapter, The Infiltrator. It is a mechanical puppet created by Puppetmaster Gennai. It takes on the appearance of Oboromaru after he gives it the Mainspring.

## Profile

### Appearance

In its default form, the Mimic Mammet resembles a plain wooden mannequin. After inserting the Mainspring, it transforms into a near-perfect duplicate of Oboromaru, but with distinct color differences. It's hair is green instead of purple, and it's outfit is light gray with an orange scarf. A mask covers half of it's face, only allowing it's eyes to be seen. It has a sky blue katana strapped to his back, which it uses as his main weapon. It wears blue socks with sandals.

### Personality

Due to being a puppet, the Mimic Mammet doesn't have much of a personality. While it is very good at impersonating its target, on its own it has a clear frantic streak, something that serves as its fatal flaw. It is very afraid of mice; coming into contact with one causes it to fly into a panic and malfunction.

## History

### Twilight of Edo Japan: The Infiltrator

The Mimic Mammet is an incomplete puppet which was meant to be finished the morning after the Prisoner's abduction. According to Gennai, it's likely intended use was to impersonate the Prisoner, and was soon to be outfitted with his skin.

Oboromaru may discover the inert Mimic Mammet after defeating Puppetmaster Gennai, in a secret room only discovered after inserting three Koban coins into a nearby slot. To bring the puppet to life, Oboromaru must install in it the Mainspring, obtained by defeating Gennai's six Electrodes during his battle. Once activated, the Mimic Mammet takes on Oboromaru's form and attacks him, cackling madly. After being defeated, the Mammet begins to follow Oboromaru around, joining his party. Oboromaru must insert a fourth Koban into the slot to successfully escape the room with it.

Despite being a mysterious and powerful ally, the Mimic Mammet is a very fragile machine. It will break down beyond repair if it falls from a great height, becomes submerged in water, or if Oboromaru comes into contact with a mouse. Should the Mammet break down, it is removed from the party for the remainder of the chapter, taking its equipment with it.

If Oboromaru takes the Mimic Mammet to the fifth floor of the Castle Keep, a mouse suddenly appears and leaps onto it. Flying into a panic, the Mammet charges into the monks guarding Ode Iou's room and explodes. eliminating them without incrementing Oboromaru's kill count. Thus, recruiting the Mimic Mammet is essential for obtaining 0 kills.

## Gameplay

### Strategy

The Mimic Mammet is a very unusual character when it comes to combat. Like Oboromaru, the Mammet has access to a large variety of both physical and special abilities. Being a duplicate of Oboromaru, the Mammet shares half of its techniques with him. The other half are exclusive to it, taken from enemy attacks and even items.

The Mimic Mammet's stats are also very atypical. Its base physical-related and speed stats are phenomenally high for its low level, lending its physical attacks incredible power, particularly it's long-range Fuma Shuriken. It's special attack, however, is completely impotent. It's growths are also incredibly poor across the board, meaning it won't gain significant strength from level ups, but its very high base stats prevent this from being a major issue. Overall, the Mimic Mammet is a strong support for Oboromaru, especially when it focuses on its physical attacks.

### Base Stats

* **HP:** 160 (+4-5 per level)
* **Physical Attack:** 80 (+0-2 per level)
* **Physical Defense:** 99 (+0 per level)
* **Special Attack:** 1 (+0-1 per level)
* **Special Defense:** 1 (+0-1 per level)
* **Speed:** 82 (+ 0-2 per level)
* **Accuracy:** 12 (+1 per level)
* **Evasion:** 12 (+1 per level)
* **Damage Resistances:** Spirit
* **Status Immunities:** Petrification, Intoxication, Sleep, Paralysis, Poison
* **HP:** 160 (4-5 per level)
* **Power:** 80 (0-2 per level)
* **Speed:** 82 (0-2 per level)
* **Vitality:** 82 (0 per level)
* **IQ:** 1 (0-1 per level)
* **Immunities:** Stoned, Drunk,Sleep, Numb, Poison
* **Evades:** Mind

## Gallery

The Mimic Mammet's secret room (SFC)The Mimic Mammet destroyed after a long fall (SFC)The Mimic Mammet scared of mice (SFC)
## Trivia

* If one were to remove the hyphen its name in the Aeon Genesis fan translation, "O-Robo", is "Oboro" spelled backwards.
* The Mammet's ultimate move, Worldbreaker's Wrath, is shared with Masaru Takahara.
* A halo doesn't appear above the Mimic Mammet's body if knocked out in battle.