recursal/Fanatic-Fandom huggingface dataset:
Armored Stinger

* Normal
* Ferocious
* Monstrous

* Normal
* Ferocious
* Monstrous

**Armored Stinger** is a Corruption card with the Ridden  Affinity that can be used by the Director to jeopardize the mission of the Cleaners. This card will spawn Stingers that have their weakspot covered in armor. The armor can be retrieved by Sharice to create Makeshift Armor.
This card can be further amplified by the Congeal, Ferocious, Monstrous, and Predator enhancements.

## Enhancements

The Director can apply the following enhancements to this card to amplify it's effect.
Ferocious and Monstrous cannot be active at the same time.

**Congeal**Stinger spittle blinds and has an increased slowing effect.

**Ferocious**Ferocious Mutations have 25% increased Health and deal 50% increased damage.

**Monstrous**Mutations have 50% increased Health and deal 100% increased damage.

**Predator**Stinger Attack 30% faster.
Coach Brynn

— **Coach Brynn**

**Coach Brynn** is a non-playable Character in *Back 4 Blood*.
She can usually be found in Fort Hope near the boxing ring, but she is also a Cleaner that players can meet during the Campaign mission The Crossing.

* Main Article
* Quotes

## Appearance

Coach Brynn has brown hair braided into two pigtails. Her left eyebrow has a cut.

She is wearing an orange sweatshirt with "MMA Mixed Martial Arts" written on it. Coach wrapped her hands and forearms with white bandages. Her green cargo pants have several abrasions and she is wearing dark shoes.

Her accessories include a burgundy backpack with a Swiss Army knife and a black UFC glove tag attached to the right strap. Around her waist she wears a belt with a knife attached horizontally on the left side. A holster with a pistol is attached to her right hip.

## Notes

* There is a chance that Brynn's surname is Kaufman. In one of Hoffman's lines for starting a level, he mentions someone referred to as Coach Kaufman: *"Not being picked last now, am I Coach Kaufman?"* However, it's possible that Hoffman was mentioning someone from his past, as he constantly recalls being pushed down and bullied in his life before the apocalypse.

## Gallery

Concept featuring Coach Brynn by David Talaski-Brown / Liquid Development.Render by Alex Nedzvetsky.Render by Alex Nedzvetsky.Render by Alex Nedzvetsky.Render by Alex Nedzvetsky.Render by Sean Ian Runnels featuring Coach Brynn inside Fort Hope.
Barrett M95

* Common
* Uncommon
* Rare
* Epic

— **In-game description**

The **Barrett M95** is a semi-automatic sniper rifle featured in *Back 4 Blood* which utilizes Sniper Ammo for ammunition. To enhance its performance, players have the option to equip Attachments like barrels, magazines, optics, and stocks.

## Skins

The following weapon skins for the Barrett M95 are currently available.

**Default**
**How to unlock**:
Available by default**Damascus**
**How to unlock**:
Grant's Brew House (5) for 30 **Sand Cannon**
**How to unlock**:
Grant's Brew House (2) for 5 **Cupcake Carnage**
**How to unlock**:
The Collectors for 7 **Tough Love**
**How to unlock**:
Roving Merchants for 250 **Hot Rod Flames**
**How to unlock**:
The Collectors for 7 **Psychedelic**
**How to unlock**:
The Collectors for 7 **Pleurotremata**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **Desert Storm**
**How to unlock**:
Randomly acquired via Duffel Bags**Pumpkin Eater**
**How to unlock**:
Supply Lines: The Haunt for 50
(Time-limited)**Natural Leader**
**How to unlock**:
Randomly acquired via Duffel Bags**Trophy Maker**
**How to unlock**:
Randomly acquired via Duffel Bags**Cross-Slash**
**How to unlock**:
Randomly acquired via Duffel Bags**Festive Wrap**
**How to unlock**:
34th Street for 50  (Time-limited)
## Gallery

Desert Storm render by Brad Boyles.Pumpkin Eater render by Brad Boyles.Cross-Slash render by Brad Boyles.Festive Wrap render by Brad Boyles.
## Further Notes

* In the real world, the Barrett M95, produced by Barrett Firearms Company, is a bolt-action rifle that utilizes the .50 BMG (12.7×99mm) caliber. It has gained widespread acceptance among various armed forces across the globe.
Armored Swarmer

* Normal
* Ferocious
* Monstrous

* Normal
* Ferocious
* Monstrous

### Card DescriptionNormal

Lurking Swarmers send out Clouds of insects from behind cover to track down Cleaners. Burn these pests and hunt down the Swarmer before you're consumed.

### Card DescriptionFerocious

Lurking Swarmers send out Clouds of insects from behind cover to track down Cleaners. Burn these pests and hunt down the Swarmer before you're consumed.

### Card DescriptionMonstrous

Lurking Swarmers send out Clouds of insects from behind cover to track down Cleaners. Burn these pests and hunt down the Swarmer before you're consumed.

## Enhancement information

### Culling

Swarm Clouds seek out Cleaners with the lowest amount of health.

### Ferocious

Ferocious Mutations have 25% increased Health and deal 50% increased damage.

### Monstrous

Mutations have 50% increased Health and deal 100% increased damage.

### Pesky

The Swarm Cloud applies a stacking 10% Use Speed debuff.

### Voracious

Swarm Clouds move faster. Pesky lasts until the end of the map or until a Bandage, First Aid, or First Aid Cabinet is used.

**Armored Swarmer** is a Corruption card with the Ridden Affinity that can be used by the Director to jeopardize the mission of the Cleaners. This card will spawn Swarmers that have their weakspot covered in armor. The armor can be retrieved by using the Legendary Sniper Rifle Lockjaw or by Sharice to create Makeshift Armor. The card can be further amplified by the Culling, Ferocious, Monstrous, Persistance, Pesky, and Voracious enhancements.

## Enhancements

The Director can apply the following enhancements to this card to amplify it's effect.
Ferocious and Monstrous cannot be active at the same time.

**Culling**Swarm Clouds seek out Cleaners with the lowest amount of health.

**Ferocious**Ferocious Mutations have 25% increased Health and deal 50% increased damage.

**Monstrous**Mutations have 50% increased Health and deal 100% increased damage.

**Persistance**An additional Swarm Cloud spawns.

**Pesky**The Swarm Cloud applies a stacking 10% Use Speed debuff.

**Voracious**Swarm Clouds move faster. Pesky lasts until the end of the map or until a Bandage, First Aid, or First Aid Cabinet is used.
Burn Cards

**Burn Cards**, introduced as an additional card type in conjunction with the Active cards available to Cleaners, made their debut through the December 2021 Patch (Patch 1.04). These cards can be procured via Duffel Bags, Roving Merchants Supply Lines, or The Collectors Skull Totem track. When strategically played within the confines of Saferooms in either the Campaign or Trial of the Worm game mode, Burn Cards bestow temporary effects such as instant healing, currency boosts, enhanced resistances, and more. A carefully curated selection of 27 distinct Burn Cards has been crafted, each designed with precision to shift the balance in favor of the Cleaners during encounters with the Ridden.

Once a Burn Card is played, its choice becomes immutable, barring players from altering their selection. Furthermore, in the event of a Mission retry using the continue option, players who have previously employed a Burn Card within that level are disqualified from playing another. Notably, Patch 1.07 raised the initial cap of 99 per Burn Card to a generous 999, providing players with the flexibility to amass a greater number of cards in their Deck Manager.

On May 27, 2022, Turtle Rock Studios teased players with a tantalizing video preview on their official 𝕏 account, showcasing six upcoming Burn Cards. Building on this anticipation, another set of six Burn Cards was unveiled on May 31, 2022, culminating in a total of 12 fresh additions introduced through Patch 1.09, officially launched on June 7, 2022. The subsequent Patch 1.10 seamlessly introduced yet another Burn Card: [[Dusty's Customs: Melee Weapon].

## Gallery

Promotional material featuring the first batch of Burn CardsA Burn Card is being unlocked via a Duffel Bag
## Sources

1. ↑ Burn Card teaser via 𝕏
2. ↑ Burn Card video via 𝕏
Ether Bomb

* PvE Effect
* PvP Effect

### Card EffectCampaign & Trial of the Worm

Emit a gas that attracts Ridden to you for **7** seconds, but also slow your movement speed by 50%.

Gadget Cost: **50**
REPLACES: Support Slot

### Card EffectSwarm

This card is not available in Swarm mode.

### How to unlock

Randomly acquired via Duffel Bags

**Ether Bomb**, is an offense card with the Brawn  Affinity that can be used to enhance the properties of a Cleaner. The card has been added on December 6th, 2022 with Patch 1.13.

After the card has been played, the support accessoriy slot will be occupied by a Legendary Gadget.
The ability requires **50**  for activation and has a cooldown of 35 seconds. While the card effect is active, an -icon is displayed at the bottom of the screen.

## Card traits

The following trait(s) become active once the card has been added to the deck:

**Gadget**Replaces an accessory slot with an activatable ability that costs ammo to use. Cooldown, cost and effects stack for every Gadget occupying the same slot.

## Gallery

Promotional material featuring Wasteland Chef, Sonic Disruptor, Ether Bomb, and Empowered Assault.
B4B Original (Sharice)

## B4B Original

* Front
* Back
* Left
* Right

**B4B Original** is a cosmetic skin for Sharice featured in *Back 4 Blood*, serving as her default Outfit. Sharice and therefore her default Outfit were created through a joint effort between Turtle Rock Studios and Room 8 Studio, an international outsourcing company for art production and game development. On behalf of Turtle Rock Studios, concept artist Gue Yang and character artist Alex Boatman were involved. Room 8 Studio's Andrii Kurylo created Sharice's hairstyle.

This Outfit is available to all players with access to Sharice.

## Overview

Sharice dons a short afro in her default Outfit and is clad in the typical attire worn by American firefighters during emergency deployments.

Her upper body is adorned with a simple dark navy blue long-sleeved shirt, featuring the Evansburgh Fire Department logo. A compact khaki shoulder backpack complements her outfit. Utility gloves with glow-in-the-dark stripes protect her hands.

Sharice's pants include turnout pants with an oversized Fireman's Carabiner Ladder Hook and red suspenders. Metal-plated and taped shin guards adorn her shins, and she wears boots inspired by the German Haix Airpower XR1 or 2 series EMS boots.

## Gallery

Front viewBack viewLeft-side viewRight-side viewCharacter concept art by Gue Yang.Render by Alex Boatman.Render by Alex Boatman.Hair render by Andrii Kurylo.
B Positive

**B Positive** is a banner that can be used to decorate a player's Player Card.
The banner art was created by Gue Yang.

This banner can be unlocked by spending 5  in the Supply Line The Collectors.

## Overview

The banner illustration shows Holly Forrester sitting on a raised platform flooded by a stream of blood. Blood is dripping down from her right hand. The background is colored yellow, and a white "Holly" lettering is highlighted in red.

## Developer comments

On Artstation, Concept Artist Gue Yang shared information about this banner:

— **Gue Yang, Concept Artist**
Bad Seeds

**Bad Seeds** is the first Mission of Act 1's fourth and final Chapter, Blue Dog Hollow.

## Mission overview

The Mission begins inside of the Diner Saferoom. The Cleaners are informed by General John Phillips that he believes that one of the major incursion points of Ridden to Finleyville is through the Blue Dog Mine. One team was already sent to the mine, led by a non-immune survivor named Pelissaro, but contact was lost with the team. Phillips tells the Cleaners that, in order to earn his trust again, they must find out what happened to the team and seal Blue Dog Mine.

The Cleaners then depart the Diner into a wooded area behind it, before proceeding onto the Holland Farm. However, the bridge out of the farm is destroyed, with a trailer precariously perched on part of it, held up by a Ridden nest. The survivors must destroy the nest, and upon doing so, the trailer falls into the river and floats downstream before becoming lodged near the Bear Creek Bait shack, forming a makeshift bridge the Cleaners can use to cross. Continuing up the hill they find a camper used by Vanessa Woods and her deceased husband Benjamin positioned partway into a barricaded tunnel that they can use as a Saferoom.

## Ridden Hives

There is a chance that one of the following three locations offer an entrance to the Ridden Hives which are accessible as long as one player in the team owns the Tunnels of Terror expansion.

## Accomplishments

**Bad Seeds** must be successfully completed in order to satisfy the unlock conditions for the following Accomplishments:

## Changelog

### 2022

 October 11th, 2022(Patch 1.12)
 December 6th, 2022(Patch 1.13)
Elementary

* Front
* Back
* Left
* Right

**Elementary** is an Outfit for Dan featured in *Back 4 Blood*, which is a recolored variant of his default Outfit B4B Original. The Outfit was created internally by Turtle Rock Studios, with Elliot Betancourt as the character artist, bringing it to life based on a concept designed by John Grello.

This Outfit is available to all players who completed 250 Missions as Dan.

## Overview

Like Dan's B4B Original Outfit, the overall theme is reminiscent of a homeless person and consists of a blend of various derelict items of clothing.

He has shaved his head and wears a moustache and stubble on his chin. The right sleeve of his yellow checked jacket is missing and the other sleeve has a leather patch on the elbow. The collar features decorations such as the Irish flag, a Jack of Diamonds playing card with the inscription "Harper", and a withered plant. Additionally, there is a badge adorned with a triangular shamrock and the words "Adventure Girls". Dan wears a grayish wool sweater under his jacket. He has made gloves for his hands from scraps of leather and fabric. On his back, Dan carries a red backpack with a hip flask stowed in the left side pocket. A square pin with a triangular shamrock is attached to the backpack.

His worn and ragged dark jeans have been fixed with a large patch on his left thigh. Dan wears a worn dark leather boot on his right foot and his left shoe is a blue and white vintage basketball shoe.

## Gallery

Front viewBack viewLeft-side viewRight-side viewRender by Elliot Betancourt.
AK47

## Weapon Stats

* Common
* Uncommon
* Rare
* Epic

### Mobility

60

— **In-game description**

The **AK47** is an assault rifle featured in *Back 4 Blood*.
This weapon is used by Karlee Fincher as her default primary weapon.

## Skins

The following weapon skins for the AK47 are currently available.

**Default**
**How to unlock**:
Available by default**Tracksuit Life**
**How to unlock**:
Paul's Alley (2) for 5 **Cartel King**
**How to unlock**:
Fort Hope (5) for 30 **Tough Love**
**How to unlock**:
Roving Merchants for 250 **Biohazard**
**How to unlock**:
Own the Tunnels of Terror DLC expansion.**Psychedelic**
**How to unlock**:
The Collectors for 7 **8-Bit Blitz**
**How to unlock**:
Own the Children of the Worm DLC expansion.**Do Harm**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **En Fuego**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **Sentimental**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **Snakebite**
**How to unlock**:
Randomly acquired via Duffel Bags**Ridden Season**
**How to unlock**:
Randomly acquired via Duffel Bags**Fight Of The Bumblebee**
**How to unlock**:
Randomly acquired via Duffel Bags**Cyber Polka**
**How to unlock**:
Randomly acquired via Duffel Bags**Trophy Maker**
**How to unlock**:
Randomly acquired via Duffel Bags
## Gallery

Ridden Season render by Brad Boyles.Snakebite render by Brad Boyles.
Emmett

— **Emmett**

**Emmett** is a Non-playable character in *Back 4 Blood*. The Cleaners meet him barricaded with foldable plastic tables in the corner of the Saferoom at the end of Resurgence.

* Main Article
* Quotes

## Appearance

Emmett's clothing is all tattered and torn suggesting he has had a rough time during the Resurgence. The most notable clothing he has on is his bright orange beanie and his eyepatch on his left eye. Other than that, he has a gray jacket with green pants and brown shoes. Bandages can be seen on Emmett's hands and right shoulder along with the previously mentioned eye patch.

## Trivia

* Emmett was named Emmet in the Back 4 Blood Alpha, but was renamed Emmett in the Back 4 Blood Closed Beta.

## Gallery

Concept featuring Emmett by Heather Nesheim and Egil Thompson.

# Campaign

## Resurgence

 Get back!
 Don't make me out o' here. Caused I won't
 STOP! It's gonna hear you
Adrenaline Fueled

* PvE Effect
* PvP Effect

### Card EffectCampaign & Trial of the Worm

When you kill an enemy, gain **5** Stamina instantly and an additional **7** Stamina over **7 seconds**, stacking up to **5** times.

### Card EffectSwarm

When you kill an enemy, gain **5** Stamina instantly and an additional **7** Stamina over **7 seconds**, stacking up to **5** times.

### How to unlock

Accomplishments:
**Brought A Knife To A Gunfight**

Complete a level while getting at least 50 kills with melee weapons.

**Adrenaline Fueled** is an offense card with the Reflex affinity that can be used to enhance the properties of a Cleaner. While the card effect is active, an -icon is displayed at the bottom of the screen.
Obtained through Brought A Knife To A Gunfight achievement: Complete a level while getting at least 50 kills with melee weapons.

## Card traits

The following traits become active once the card has been added to the deck:
Armored Retch

* Normal
* Ferocious
* Monstrous

* Normal
* Ferocious
* Monstrous

**Armored Retch** is a Corruption card with the Ridden  Affinity that can be used by the Director to jeopardize the mission of the Cleaners. This card will spawn Retches that have their weakspot covered in armor. The armor can be retrieved by Sharice to create Makeshift Armor.
This card can be further amplified by the Adhesive, Ferocious, Gunk, and Monstrous enhancements.

## Enhancements

The Director can apply the following enhancements to this card to amplify it's effect.
Ferocious and Monstrous cannot be active at the same time.

**Adhesive**Acid pools also reduce move speed by 75%.

**Ferocious**Ferocious Mutations have 25% increased Health and deal 50% increased damage.

**Gunk**Direct hits with vomit also reduce Reload, Swap, and Use Speed by 35%.

**Monstrous**Mutations have 50% increased Health and deal 100% increased damage.
Calm Before The Storm

* Version 1
* Version 2

**Calm Before The Storm** is a Foreground Spray that allows players to project an image into the game world. This Spray can be unlocked by spending 15  in the Supply Line Grant's Brew House (5) and is available in two versions.

## Overview

This Spray features Christine Tuttle in a relaxed pose. Christine is holding a cigarette in her left hand. The color palette features a mix of red, green and gray or red, blue and brown tones, depending on the version.
Deep Thoughts

**Deep Thoughts** is a Foreground Spray that allows players to project an image into the game world. The art of the Spray was created by Airi Pan. This Spray can be unlocked by spending 15  in the Supply Line Paul's Alley (5).

## Overview

The Spray features Howard Robert Hoffman in a devious-looking pose. For this he has his fingers intertwined, which rest over his mouth. His glasses are reflective and do not allow any glimpse at his eyes.

This illustration is a reference to the popular meme "The Gendo Pose" on the Internet.
Bravado

* PvE Effect
* PvP Effect

### Card EffectCampaign & Trial of the Worm

When a teammate within **15** meters receives **Trauma Damage**, heal **15%** of that amount as **Trauma Health**.

### Card EffectSwarm

This card is not available in Swarm mode.

### How to unlock

Supply Lines:
The Collectors for 2

**Bravado**, is a talent card with the Brawn affinity that can be used to enhance the properties of a Cleaner.
The card has been added on April 12th, 2022 with patch 1.07 and can be unlocked via the The Collectors Skull Totem Track for 2 .

Regardless of whether the Cleaners are controlled by players or the AI, the Trauma inflicted on the bots is specifically tailored for the function of this card, effectively bypassing their Trauma immunity.

## Card traits

The following trait(s) become active once the card has been added to the deck:
Birds

**Birds** are a common hazard in Back 4 Blood. When alerted, they summon a horde. They are often placed directly in front of items such as Copper, ammo or other supplies, as well as directly on the path Cleaners must travel.

## Strategy:

* It is possible to entirely avoid birds by walking around them or selecting a different route forward.
* Occasionally you can also get close enough to an item nearby to take it without having to startle, or destroy the flock
* They can be easily destroyed by using a Frag Grenade, Molotov, Flashbang, Bait Jar, or by exploding a propane tank.
* They are vulnerable to gunfire. If your team is able to coordinate and destroy the flock (3 or less birds remaining) a horde will not be triggered.
* They can be pinged to alert teammates of their presence.
* They can be disarmed when using the card Stealthy Passage.
B4B Skull Dad Hat

— **Store description**

The **B4B Skull Dad Hat** went on sale March 14, 2022 at the official Turtle Rock Studios Merchandise Store. This item was initially priced at $25.00 and was eligible for international shipping.

With the closure of the store on December 8, 2023, the item is no longer available until further notice.

## Store description

100% cotton with custom embroidery on front & side panel.

Antique brass buckle closure.

Matching under visor, 4-row stitching on visor.

One size fit most.
Bonus Damage

* Lv50

**Bonus Damage** is a Boon Corruption Card with the Boon  Affinity that can be used by the Director to grant the Cleaners a beneficial trait within the Trial of the Worm game mode. Players can select this card alongside others during their Mission Vote phase.

## Card traits

The following traits become active once the card has been played by the Director:
Crone (Corruption Card)

* Normal
* Ferocious
* Monstrous

* Normal
* Ferocious
* Monstrous

### Card DescriptionFerocious

You have a target on your back! Sidestep these crones' flaming arrows lest you get reduced to cinders.

### Card DescriptionMonstrous

These vicious crones shoot volleys of white-hot arrows, instantly igniting anyone they strike. Take them out before your plans -- and team -- go up in flames.

## Enhancement information

### Burning

Instantly lights a damaged target on fire. Burning targets take damage over time but can extinguish the flames to reduce severity.

### Smoldering

Will light a target on fire after several hits. Burning targets take damage over time but can extinguish the flames to reduce severity.

**Crone** is a Corruption card with the Ridden affinity that can be used by the Director to jeopardize the mission of the Cleaners.
This card will spawn Crones in addition to regular Common Ridden and other Mutations.

The Director can even grant additional enhancements in the form of Burning or Smoldering to those. In addition, this card can be further amplified by the Ferocious and Monstrous attributes.

## Enhancements

The Director can apply the following enhancements to this card to amplify it's effect.
However, the Director cannot combine Ferocious with Monstrous, nor Burning with Smoldering.

**Ferocious**Ferocious Cultists have 25% increased Health and deal 50% increased damage.

**Monstrous**Monstrous Cultists have 50% increased Health and deal 100% increased damage.

**Burning**Instantly lights a damaged target on fire. Burning targets take damage over time but can extinguish the flames to reduce severity.

**Smoldering**Will light a target on fire after several hits. Burning targets take damage over time but can extinguish the flames to reduce severity.

## Card traits

The following traits become active once the card has been played by the Director:

**Campaign**

**Normal:**

* Fires silent arrows which deal significant damage

**Burning:**

* Instantly lights a damaged target on fire. Burning targets take damage over time but can extinguish the flames to reduce severity.

**Smoldering:**

* Will light a target on fire after several hits. Burning targets take damage over time but can extinguish the flames to reduce severity.

**Swarm**

Not available.

## Card history

**August 2022**

Card added to the game.

**Campaign**

**Normal:**

* Fires silent arrows which deal significant damage

**Burning:**

* Instantly lights a damaged target on fire. Burning targets take damage over time but can extinguish the flames to reduce severity.

**Smoldering:**

* Will light a target on fire after several hits. Burning targets take damage over time but can extinguish the flames to reduce severity.

**Swarm**

Not available.
Can of Whup-Ass

**Can of Whup-Ass** is a legendary attachment featured in *Back 4 Blood*.
This attachment can only be acquired within Ridden Hives and Inner Lairs which have been introduced with the Tunnels of Terror expansion.

## Legendary Attachment Perk

This attachment features the following legendary perk:
+ 20% Fire Rate
+ 75% Magazine Size
- 40% Recoil Control
Embezzler

— **Serling Pound Sr., CFO**

The **Embezzler** is a legendary weapon featured in *Back 4 Blood*.
This weapon can only be acquired within Ridden Hives and Inner Lairs which have been introduced with the Tunnels of Terror expansion.

## Legendary Weapon Perk

This weapon features the following legendary perk:
**Death and Taxes**: Killing blows generate a max of 25 Copper per kill up to 1,250 per level.

(5 per common Ridden killed and 25 per Mutation killed)

## Trivia

* An embezzler is a person who secretly takes money that is in their care or that belongs to an organization or business they work for.

## Gallery

Embezzler weapon render by Brad Boyles.Embezzler weapon render by Brad Boyles.Embezzler weapon render by Brad Boyles.Embezzler weapon render by Brad Boyles.
AI Assistant Module

* PvE Effect
* PvP Effect

### Card EffectCampaign & Trial of the Worm

**5%** Item Reuse chance that increases by **10%** after every item used. Resets on Reuse.

Gadget Cost: **20**
REPLACES: Quick Slot, FRAGILE

### Card EffectSwarm

This card is not available in Swarm mode.

### How to unlock

Randomly acquired via Duffel Bags

**AI Assistant Module**, is an ability card with the Fortune affinity that can be used to enhance the properties of a Cleaner. The card has been added on August 30th, 2022 with Patch 1.10 and can be unlocked randomly via the Duffel Bags system.

After the card has been played, the quick accessoriy slot will be occupied by a Legendary Gadget.
The ability requires **20**  for activation and has a cooldown of three seconds. While the card effect is active, an -icon is displayed at the bottom of the screen. When another Cleaner in the team is using this card, an -icon is displayed in their character party frame.

## Card traits

The following trait(s) become active once the card has been added to the deck:

**Gadget**Replaces an accessory slot with an activatable ability that costs ammo to use. Cooldown, cost and effects stack for every Gadget occupying the same slot.

**Fragile**Effects removed after receiving damage.
ArmoredLobber (Corruption Card)

## Armored Lobber

* Normal
* Ferocious
* Monstrous

* Normal
* Ferocious
* Monstrous

### Card DescriptionNormal

The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth!

### Card DescriptionFerocious

The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth!

### Card DescriptionMonstrous

The Lobber hurls sticky bombs that damage and burn any Cleaners caught in its large blast radius. Mind your ammo and give these explosives a wide berth!

## Enhancement information

### Bombardment

Burning Ammo Piles dropped by Cleaners explode after a delay.

### Ferocious

Ferocious Mutations have 25% increased Health and deal 50% increased damage.

### Monstrous

Mutations have 50% increased Health and deal 100% increased damage.

### Sear

Ammo on Cleaners caught in the blast radius catches fire and becomes useless. Cleaners lose 10% of their total ammo.

**Armored Lobber** is a Corruption card with the Ridden Affinity that can be used by the Director to jeopardize the mission of the Cleaners. This card will spawn Lobbers that have their weakspot covered in armor. The armor can be retrieved by using the Legendary Sniper Rifle Lockjaw or by Sharice to create Makeshift Armor.

## Enhancements

The Director can apply the following enhancements to this card to amplify it's effect.
Ferocious and Monstrous cannot be active at the same time.

**Ferocious**Ferocious Mutations have 25% increased Health and deal 50% increased damage.

**Monstrous**Mutations have 50% increased Health and deal 100% increased damage.

**Bombardment**Burning Ammo Piles dropped by Cleaners explode after a delay.

**Sear**Ammo on Cleaners caught in the blast radius catches fire and becomes useless. Cleaners lose 10% of their total ammo.
Armored Runners (Card)

## Armored Runners

### Card Effect

SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down.

### Affinity

Ridden

**Armored Runners** is a Corruption Card with the Ridden  Affinity that can be used by the Director to jeopardize the mission of the Cleaners.

When the Director plays this card it will spawn Armored Runners which are more resilient than Common Ridden and faster than Armored Joggers.

## Card traits

The following traits become active once the card has been played by the Director:
Defensive Maneuver

* Art (Feb'22+)
* Art (Beta-Feb'22)

* PvE Effect
* PvP Effect

### Card EffectCampaign & Trial of the Worm

When you take a hit for **15 or more damage**, gain **25%** Damage Resistance for **3 seconds**.

### Card EffectSwarm

When you take a hit for **15 or more damage**, gain **25%** Damage Resistance for **3 seconds**.

### How to unlock

Supply Lines:
The Crow's Nest for 70

**Defensive Maneuver**, formerly known as **Evasive Action**, is a defense card with the Brawn affinity that can be used to enhance the properties of a Cleaner. While the card effect is active, an -icon is displayed at the bottom of the screen.

## Card traits

The following trait(s) become active once the card has been added to the deck:
Berserker

* Art (Beta+)
* Art (Alpha)

* PvE Effect
* PvP Effect

### Card EffectCampaign & Trial of the Worm

Each Melee kill grants **5%** Melee Damage, **5%** Melee Speed, and **5%** Move Speed for 4 seconds.

### Card EffectSwarm

Each Melee kill grants **5%** Melee Damage, **5%** Melee Speed, and **5%** Move Speed for 4 seconds.

### How to unlock

Accomplishments:
**500 Melee Kills**

Perform 500 kills with Melee Weapons.

**Berserker** is an offense card with the Brawn affinity that can be used to enhance the properties of a Cleaner.

While the card effect is active, an -icon is displayed at the bottom of the screen along with the number of stacks. This card is obtained through the 500 Melee Kills achievement.

## Card traits

The following traits become active once the card has been added to the deck:

## Card history

### 2022

 June 2022
 October 2022
 December 2022
Down In The Dumps

**Down In The Dumps** is a banner that can be used to decorate a player's Player Card.
The art was created by Dominic Jaro.

This banner can be unlocked by spending 100  in any of the Roving Merchants Supply Lines.

## Overview

The banner illustration shows a location from the Surrounded by Devils mission where people can be sacrificed to an Abomination. In this banner, several humanoid sacrificial bodies are seen hanging on chains over a hole. A tentacle of the Abomination is peeking out of the hole and is about to devour a victim.

## Developer comments

On Artstation, Senior Concept Artist Dominic Jaro shared information about this art piece:

Huge shoutout to the art direction of Mike Brainard and architect extraordinaire Roger Lundeen for helping push the direction of these maps. This was a huge collaborative effort and thanks to everyone on the team for translating my work into something more incredible in the game.
— **Dominic Jaro, Senior Concept Artist at Turtle Rock Studios**
Battle Hardened (Christine Tuttle)

## Battle Hardened

* Front
* Back
* Left
* Right

The **Battle Hardened** Outfit is a cosmetic skin for Christine Tuttle featured in *Back 4 Blood*.

In order to unlock this Outfit, players have to purchase the Back 4 Blood Ultimate Edition or are owners of the Xbox Game Pass Ultimate perks.

## Notes

* Players who have not redeemed their Xbox Game Pass Ultimate Perk before **February 13, 2022** will no longer be able to receive this Outfit.
* The Back 4 Blood Annual Pass does not include the Battle Hardened Outfit ensemble.
* Customers who opted for either the Standard or Deluxe Editions should be aware that they have deprived themselves of the chance to acquire the Battle Hardened Outfit ensemble and other exclusive cosmetics offered in the Ultimate Edition, as there is no option to upgrade.

## Gallery

Front viewBack viewLeft-side viewRight-side viewConcept art by VOLTA Studio.Concept art by VOLTA Studio.Concept art by VOLTA Studio.Render by VOLTA Studio.Render by VOLTA Studio.Render by VOLTA Studio.Render by VOLTA Studio.
Bat

## Weapon Stats

* Common
* Uncommon
* Rare
* Epic

### Mobility

90

— **In-game description**

The **Bat** is a melee weapon featured in *Back 4 Blood*.
This weapon is used by Holly Forrester as her default secondary weapon.

### Skins

The following weapon skins for the Bat are currently available.

**Default**
**How to unlock**:
Available by default**Yellowjacket**
**How to unlock**:
Bridge Town (2) for 5 **Cupcake Carnage**
**How to unlock**:
The Collectors for 7 **Hot Rod Flames**
**How to unlock**:
The Collectors for 7 **Biohazard**
**How to unlock**:
Own the Tunnels of Terror DLC expansion.**Tough Love**
**How to unlock**:
Roving Merchants for 250 **Psychedelic**
**How to unlock**:
The Collectors for 7 **8-Bit Blitz**
**How to unlock**:
Own the Children of the Worm DLC expansion.**Do Harm**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **En Fuego**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **Pleurotremata**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **Sentimental**
**How to unlock**:
Supply Lines: Roving Merchants for 250 **Adventure Zone**
**How to unlock**:
Randomly acquired via Duffel Bags**Fight Of The Bumblebee**
**How to unlock**:
Randomly acquired via Duffel Bags**Trophy Maker**
**How to unlock**:
Randomly acquired via Duffel Bags**Cyber Polka**
**How to unlock**:
Randomly acquired via Duffel Bags**Who's Next?**
**How to unlock**:
Own the River of Blood DLC expansion.**Natural Leader**
**How to unlock**:
Randomly acquired via Duffel Bags
Armored Joggers (Card)

## Armored Joggers

### Card Effect

SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down.

### Affinity

Ridden

**Armored Joggers** is a Corruption Card with the Ridden  Affinity that can be used by the Director to jeopardize the mission of the Cleaners.

When the Director plays this card it will spawn Armored Joggers which are more resilient and faster than Common Ridden.

## Card traits

The following traits become active once the card has been played by the Director:
B4B Original (Evangelo)

## B4B Original

* Front
* Back
* Left
* Right

**B4B Original** is a cosmetic skin for Evangelo featured in *Back 4 Blood*, serving as his default Outfit. The Outfit, internally conceived by Turtle Rock Studios, saw manifestation through character artist Jason Hill, interpreting the concept by Gue Yang.

This Outfit is available to all players by default.

## Overview

Evangelo sports a distinctive appearance, characterized by his black curly hair and goggles adorning his head, featuring orange-tinted glasses. His attire includes a sky-blue short-sleeved jacket embellished with the "All-Seeing" emblem on the right sleeve. Beneath the jacket, Evangelo dons a gray hooded sweatshirt from the Bengal sports brand, its sleeves doubling as fingerless gloves.

A yellow backpack with sleek black accents, also from the Bengal brand, graces his back. Notably, a black flashlight is attached to the right shoulder strap for practicality. Around his neck, Evangelo wears a silver chain adorned with a cross. His wardrobe extends to olive green pants with a hip pouch, complemented by charcoal black socks that reach up to his shins. Completing the ensemble, Evangelo opts for red and black sports shoes.

## Gallery

Front viewBack viewLeft-side viewRight-side viewCharacter concept art by Gue Yang.Evangelo render by Jason Hill.Evangelo render by Jason Hill.Evangelo render by Jason Hill.Evangelo render by Jason Hill.Evangelo render by Jason Hill.Evangelo render by Jason Hill.Evangelo render by Jason Hill.Evangelo render by Jason Hill.
Breaker (Card)

* Normal
* Ferocious
* Monstrous

* Normal

## Enhancement information

**Breaker** is a Corruption card with the Ridden affinity that can be used by the Director to jeopardize the mission of the Cleaners.

This card can be further amplified by the Ferocious and Monstrous attributes.

## Enhancements

The Director can apply the following enhancements to this card to amplify it's effect.
Ferocious and Monstrous cannot be active at the same time.

**Ferocious**Ferocious Mutations have 25% increased Health and deal 50% increased damage.

**Monstrous**Mutations have 50% increased Health and deal 100% increased damage.

## Card traits

The following traits become active once the card has been played by the Director:
Blighted Ridden (Card)

## Blighted Ridden

### Card Effect

A Mutation has turned the Ridden blood into acid, they leave behind pools of caustic acid on death.

### Affinity

Ridden

**Blighted Ridden** is a Corruption Card with the Ridden  Affinity that can be used by the Director to jeopardize the mission of the Cleaners.

When the Director plays this card it will spawn Blighted Ridden that drop a pool of acid upon death that deal damage when a Cleaner is standing inside the acid pool.

## Card traits

The following traits become active once the card has been played by the Director:
Chaser Xing

**Chaser Xing** is a Foreground Spray that allows players to project an image into the game world. This spray can be unlocked by spending 3  in the Supply Line The Collectors.

## Overview

The spray shows a yellow warning sign with a black silhouette of a Stinger. Below it is the lettering XING in black letters. In addition, there is a bloodstain on the sign.

## Note

* Chaser is the internal name given to the Stinger Mutation by Turtle Rock Studios.
Bandit

**Bandit** is an Emblem that can be used to decorate a player's Player Card. This Emblem can be unlocked by completing 25 Missions as Evangelo.

## Overview

The emblem features a skull with a bandana over its mouth and a pair of goggles on its forehead. In the background, there is graffiti in the style of the Back4Blood spray.

## Further Notes

Before the Collapse, Evangelo was a street graffiti artist, which the emblem picked up as a theme.
B4B Skull Custom Dye Hoodie

* Front
* Back

— **Store description**

The **B4B Skull Custom Dye Hoodie** is a hooded sweatshirt that went on sale March 14, 2022 at the official Turtle Rock Studios Merchandise Store. This item was initially priced at $60.00 and was eligible for international shipping.

With the closure of the store on December 8, 2023, the item is no longer available until further notice.

## Store description

80% cotton 20% polyester 11oz hooded sweatshirt with direct embroidery on chest and sleeve with screen print graphic on sleeve.

Due to the nature of custom dye, every hoodie color is unique.
Bonus Agility

* Lv50

**Bonus Agility** is a Boon Corruption Card with the Boon  Affinity that can be used by the Director to grant the Cleaners a beneficial trait within the Trial of the Worm game mode. Players can select this card alongside others during their Mission Vote phase.

## Card traits

The following traits become active once the card has been played by the Director:
Backhanded

**Backhanded** is a Foreground Spray that allows players to project an image into the game world. The art of the spray was created by Camille Buckles. This spray can be unlocked by spending 100  in any of the Roving Merchants Supply Lines.

## Overview

The spray features a Common Ridden with a gradient of different shades of red.
Corrosion

**Corrosion** is a banner that can be used to decorate a player's Player Card.
The banner art was created by Jonathan Kuo.

This banner can be unlocked by spending 5  in the Supply Line The Clinic.

## Overview

This banner shows a stylistic scene of a collapsed street with a Stinger standing on a yellow car. The Stinger is surrounded by several Common Ridden. In the background a road sign can be seen.
Armored Walkers (Card)

## Armored Walkers

* Normal
* Ferocious
* Monstrous

### Card Effect

SWAT armor was meant to protect against bullets, not devil worms. These Ridden are going to be harder to take down.

### Affinity

Ridden

**Armored Walkers** is a Corruption Card with the Ridden  Affinity that can be used by the Director to jeopardize the mission of the Cleaners.

When the Director plays this card it will spawn Armored Walkers which are more resilient than Common Ridden.

## Card traits

The following traits become active once the card has been played by the Director:
Chaos Theory

**Chaos Theory** is an Emblem that can be used to decorate a player's Player Card. This Emblem can be unlocked by spending 5  in the Supply Line The Crow's Nest (3).

## Overview

The emblem features a butterfly, symbolizing the butterfly effect, which is part of the chaos theory.

The butterfly effect, an underlying principle of chaos, describes how a small change in one state of a deterministic nonlinear system can result in large differences in a later state. A metaphor for this behavior is that a butterfly flapping its wings in Brazil can cause a tornado in Texas.
Combat Knife

* Art (Beta+)
* Art (Alpha)

* PvE Effect
* PvP Effect

**Combat Knife** is an offense card with the Discipline affinity that can be used to enhance the properties of a Cleaner.

## Card traits

The following trait(s) become active once the card has been added to the deck:

## Gallery

Each Cleaner wields a personal Knife and is exclusive to the character.

Dan's screwdriverElijah Walker's bayonet knifeEvangelo's camping knifeHeng's chef's knifeHoward Robert Hoffman's Bowie knifeJim Hossler's gutting knifeChristine Tuttle's antler knifeHolly Forrester's hunting knifeKarlee Fincher's switchblade knifeSeo-yeon's scalpelSharice's EMT tactical knifeTala's Cultist knife
Elevation

**Elevation** is an Emblem that can be used to decorate a player's Player Card. This Emblem can be unlocked by spending 5  in the Supply Line Knuckle House (3).

## Overview

The emblem features a mountain peak crowned by a carabiner and various twinkling stars. Behind the mountain are crossed two ice tools. A circle frames the emblem.
Christmas 2022 Event

The **Christmas 2022 Event** is a time-limited event that is being held between December 16th, 2021, 6:00 p.m. UTC, and January 4th, 2023.

This event already took place in 2021 and is largely identical.

## Overview

During the event, players can obtain limited-time cosmetic items through Supply Points  by visiting 34th Street Supply Line. They contain various cosmetic items like Emblems, Sprays, Titles, weapon skins, and Item Set parts.

In addition, Fort Hope is decorated for the Christmas season. The bonfire was replaced by a Christmas tree decorated with Christmas ornaments, Christmas lights and ribbons. At its base various gifts were placed. At various places were placed Christmas lights, gifts, and stocking to get in the mood for the festive season. On the shooting range, in addition to gifts and Christmas ornaments, wooden figures reminiscent of snowmen were placed.

Destroying the gifts on the shooting range triggers various explosion effects, such as confetti, Christmas tree decorations, candy canes and sugar drops popping out of them. Audio-wise, various Christmas sounds can be heard in the form of chimes accompanied by sleigh bells. The jukebox has also received one new Christmas song that can be played in random order, increasing the number of songs to five.

## Jukebox Tracks

The following songs can be heard through the jukebox at Fort Hope.

* **Back Door Santa** by Clarence Carter
* **Merry Christmas Baby** by Charles Brown
* **Lonesome Christmas** by Lowell Fulson
* **Please Come Home For Christmas** by Charles Brown
* **Silent Night** by Sharon Jones & The Dap-Kings
Cursed Key

— **In-game description**

The **Cursed Key** is a quick accessory featured in *Back 4 Blood* which has been introduced with Patch 1.12 on October 11th, 2022. It functions like a tool kit with 100% reuse chance, but using this accessory has about 10% chance to destroy all stacks of itself in the inventory, remove all of its user's extra lives, and killing the user.

Makeshift Armor will prevent the death, but will not prevent extra life loss and the key destroying all copies of itself.
Cards

**Cards** is a gameplay feature in *Back 4 Blood*. This "roguelike" card system allow to create different experiences each and every time, putting players in control to craft custom decks, roll different builds, and undertake more demanding fights. There are Corruption Cards chosen by the Director and Active Cards that offer the players an opportunity to pick some useful special perks. In the cooperative modes, players unlock additional cards from the Supply Lines system. For PvP, all players always have all cards unlocked for fairness.

## Active cards

Main article: Active cards
After the Director picks their cards, players will play their cards. Active Cards allow the player to pick various special perks which can be broken up into four categories called "Reflex" (blue), "Discipline" (red), "Brawn" (green), and "Fortune" (yellow). The cards are also split into seven types: Offense, Defense, Utility, Mobility, Ability, Stat, and Talent.

## Burn Cards

Main article: Burn Cards
Burn Cards are a new type of card added with the December 2021 patch.

These cards are available through the Roving Merchants Supply Lines and can be played in each Saferoom to gain temporary effects like instant healing, currency boosts, increasing resistances, and more.

Once a Burn card has been played the players can no longer change their Burn Card.

Furthermore, if a level is repeated by a continue, players who already used a Burn Card in this level are no longer able to play another Burn Card.

There are currently **27** different Burn Cards available which are designed to shift the fight against the Ridden in favor for the Cleaners.

## Corruption Cards

Main article: Corruption cards
The Director draws unique cards at the outset of every single level. Corruption cards apply various randomized game parameters related to the Ridden, the weather, etc, and these cards stack additional dangers with every passing chapter.

## Food Cards

Main article: Food Cards
Food Cards are a type of card that can be obtained by interacting with items during a mission. These cards have been added with Patch 1.10. These cards can stack and last for the duration of one Mission. Alongside these cards a dedicated Scavenger Card has been added to the game. There are currently five different types of Food Cards available.

## Legendary Cards

Main article: Legendary Cards
Legendary Cards are a type of intel that can be obtained by interacting with the Legendary Intel Box, which is a black and gold box with a gold skull on it, during a mission. These boxes will grant a Legendary Card which all have a  Team Effect. No Copper is needed to acquire the cards, as is the case with the regular Intel Shrines.

## External links

* Back 4 Blood Cards Guide - How to Cards & Decks Work in the Alpha
* Back 4 Blood Closed Alpha Guide — Here's How Those Cards Work