Isabelle (Character)

Standard Special
 Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

When a new Mayor arrives in town, Isabelle is there to assist them and get used to the responsibilities of their new job. Isabelle is very helpful and serves as both secretary and advisor as she helps the mayor to run the day-to-day duties of their position as well as issue new town ordinances or put together the planning for new public works projects. Isabelle is also in charge of running most of the special events in town, a role that the old Mayor used to handle themselves. When Tom Nook comes up with a plan to send villagers to remote islands he hires Isabelle to assist him and to run the Resident Services station on the island.

## **General Information**

### **Entrance**

The Town Hall building will quickly materialize on the stage just before Isabelle opens the door and cheers. Once Isabelle steps through, she’ll shut the door causing the building to shrink down into a puff of smoke and disappear.

### **Kirby Hat**

Kirby will have Isabelle’s hair, complete with hair tie and bells, coming out of the top of his head.

### **Taunts**

**Up Taunt:** Isabelle will look towards the screen and wave at the camera with one hand, similar to the “Greetings” reaction.

**Down Taunt:** Isabelle will face towards the camera and clap several times, similar to the “Delight” reaction.

**Side Taunt:** Isabelle will perform a quick dance as she waves her arms in an inward circular motion while stepping in place. Isabelle will then jump up and face the screen as she lands with her arms spread out, similar to the “Complete” reaction in Happy Home Designer.

### **Victory Poses**

1. The camera will pan diagonally around Isabelle as she waves towards the camera with a big ‘ol smile on her face before she spreads her arms out wide.
2. Lloid the Gyroid will be seen rocketing up into the air before the camera pans back to Isabelle who is waving goodbye to her friend. When Lloid has gone up off screen Isabelle will turn back ground and be caught mid-spin by the camera.
3. Isabelle will dust off her skirt before jumping twice in the air posing triumphantly with her hands on her hips, similar to the “Pride” reaction.

## **Moveset**

### **Standard Special**

**Pocket:** Much like Villager before her, Isabelle is capable of plucking items and projectiles out of the air and placing them into her pockets. Pocket is capable of interacting with items and projectiles in a way that most other characters and moves simply can’t. This allows Isabelle to place both physical and energy-based projectiles into his pocket as well as items that wouldn’t normally be interactable such as a Drill that’s mid-flight or a Special Flag that’s just sitting on the ground.

Isabelle is only capable of holding one thing in her pocket at a time. If Isabelle uses this special move again she will take whatever was in her pocket and either throw it forwards or activate it, depending on the item. Items like Screw Attack or Body Armor are activated immediately after Isabelle takes them out of her pocket. Items like the Trident of Dark Tides or Ramblin’ Evil Mushroom will just stay in Isabelle’s hands to be used as weapons. Items like Unira or Shock Bomb will be immediately thrown at standard strength.

Projectiles or Character Items that were pocketed by Isabelle mid-flight will have a 1.9x damage multiplier when they are thrown by Isabelle and they will continue to fly in the same trajectory they were moving in when they were pocketed. Unfortunately, pocketing an attack from a teammate and throwing it will weaken the damage down to 0.475x of the original attack.

### **Side Special**

**Fishing Rod:** Isabelle will pull out a fishing rod and cast forward with it. The distance that the line is cast will depend on whether or not you flick the control stick to the side while making the input. The line can be left out for roughly 5 seconds before Isabelle automatically reels it back in, but it can be reeled back in manually by pressing either the Attack or Special input. If an Item or another fighter gets caught on the fishing rod’s hook, they will be instantly reeled in to Isabelle at great speed. Items will be brought into Isabelle’s hand (or dropped next to her if she’s already carrying something). Other fighters meanwhile will either be dropped off in front of Isabelle, or if you hold any of the four directional inputs Isabelle will instead use the fishing rod to throw the opponent in that direction. Unlike normal grab attacks however, grabbing an opponent with the fishing rod will not bypass their shields or reflectors/counters. The fishing rod can also be used to latch onto ledges and pull Isabelle up to them like a tether recovery.

### **Up Special**

**Balloon Trip:** A swinging bench with a pair of rabbit-head shaped balloons attached to it will appear just as Isabelle sits down on it. Pressing or holding the special button will allow Isabelle to rise through the air with the balloons carrying her up while pressing nothing will cause her to slowly drift downwards. Pressing the attack button will cause Isabelle to get one last small boost vertically before the move is canceled and Isabelle begins to fall. This move can be activated a second time after it’s canceled, but if Isabelle hasn’t landed on the ground first then the platform will only have one balloon which decreases her speed and the amount she rises in the air. Compared to Villager’s similar Up Special, this move provides Isabelle less recovery distance but she isn’t left helpless when falling and can activate the move a second time before she lands.

### **Down Special**

**Lloid Trap:** Isabelle will plant Lloid the Gyroid in the ground in front of her. When another fighter steps over Lloid, or when Isabelle presses the down special again, Lloyd will propel himself out of the ground like a rocket and take off into the sky. Lloid will hit opponents multiple times as he carries them up into the air before exploding after a set time and launching them away. If 10 seconds pass before Lloid gets activated he will disappear from the ground. Lloid can also be attacked and will be destroyed once he takes 8% damage. When Lloid is destroyed he will explode with the same strength as his normal explosion, with the only difference being Isabelle can be damaged in this explosion.

### **Final Smash**

**Dream Town Hall:** When this Final Smash is activated, Timmy and Tommy Nook will appear next to Isabelle and begin to rapidly build a new Town Hall. This Town Hall is roughly the size of Bowser and if an opponent gets too close, or was there from the beginning, they’ll be trapped in the final smash taking constant damage as Isabelle’s Town Hall is built around them. All the while Isabelle is looking positively gleeful as Timmy and Tommy put her Town Hall together. Once the Town Hall is complete it will be presented to Isabelle with fanfare before it breaks apart and sends the opponent flying away. Compared to Villager’s Dream Home final smash, this final smash deals more damage and knockback

### **Extra Skill**

**Public Ordinance:** Isabelle will pull out a sheet of paper and hold a pencil against it as she debates over which Public Ordinance she wants to enact over the fight. These ordinances will appear next to Isabelle in a list for the player to select. Each ordinance will last for about 8 seconds, but they can be ended early by pressing the extra skill input again, or if Isabelle gets KO’d. Another Public Ordinance can’t be issued until 15 seconds have passed since the previous Public Ordinance ended and the same ordinance cannot be selected back to back. A list of the Public Ordinances is as follows:

* **Item Boom** - Items will spawn with greater frequency and rarer items will spawn more often.
* **Active Lifestyle** - All fighters, including Isabelle, will have their movement speed increased to 1.25x the normal amount.
* **Gentle Breeze** - A gentle wind effect will be applied across the whole stage blowing either left or right with similar strength to the wind from Whispy Woods on the Dream Land stage.
* **No-Holds Barred** - All fighters, including Isabelle, will have their attacks deal 1.3x damage. Knockback will be unaltered.
* **Peaceful Town** - All stage hazards, including moving platforms, stage scroll, bosses, and other damaging elements, will be frozen for the duration. Fighters and Items will continue to operate as normal.
* **Bell Boom** - This Public Ordinance will only be available during Coin Battles. When activated fighters will drop double the amount of coins they normally would in all circumstances.

## **Alternate Costumes**

1. **Summer Outfit [Default]**
2. **Summer Outfit [Casual Outfit]** - Isabelle will wear a pink version of her Summer Outfit to reference her Casual Outfit from Happy Home Designer
3. **Summer Outfit [Purple]** - Isabelle will wear a purple version of her Summer Outfit.
4. **Summer Outfit [Labor Day]** - Isabelle will wear a gray version of her Summit Outfit to reference her attire during Labor Day in New Leaf.
5. **Summer Outfit [New Horizons]**- Isabelle will wear a rose pink version of her Summit Outfit to reference her Summer Outfit in New Horizons.
6. **Winter Outfit [Default]** - Isabelle will swap out her Summer Outfit from New Leaf for her Winter Outfit from New Leaf.
7. **Winter Outfit [Happy Home Academy Uniform]** - Isabelle will wear a red version of her Winter Outfit resembling her Happy Home Academy uniform.
8. **Winter Outfit [Tom Nook]** - Isabelle will wear a green version of her WInter Outfit to reference Tom Nook’s appearance in New Leaf.
9. **Winter Outfit [Light Blue]** - Isabelle will wear a light blue version of her Winter Outfit.
10. **Winter Outfit [New Horizons]** - Isabelle will wear a brown version of her Winter Outfit to reference her Winter Outfit in New Horizons.Alt 2Alt 3Alt 4Alt 5Alt 6Alt 7Alt 8Alt 9Alt 10