Kite 1e

This small shape-shifting synthetic shell is capable of flight no matter the atmospheric environment—or lack thereof. Its default mode is turbofan-driven rotorcraft; its light weight allows it to fly and hover even in thin atmospheres and heavy gravities. In streamlined ionic mode, it can travel at high speeds and maneuver in hurricane-force winds.

In vacuum, it can drive itself with thrust-vector nozzles. Sometimes called “multifliers,” kites are popular among gatecrashers and gatehoppers due to their adaptability and usefulness for aerial recon and surveys.

**Enhancements:** Access Jacks, Anti-Glare, Basic Mesh Inserts, Chemical Sniffer, Cortical Stack, Cyberbrain, Direction Sense, Enhanced Hearing, Enhanced Vision, Lidar, Mnemonic Augmentation, Radar, Shape Adjusting, T-Ray Emitter

**Mobility System (Movement Rate):** Ionic (12/40), Thrust Vector (8/40), Walker (2/8), Winged (8/32)

**Aptitude Maximum:** 25

**Durability:** 20

**Wound Threshold:** 4

**Advantages:** Flight, +5 to one aptitude of the player’s choice, Armor (2/2), counts as a small target in combat (–10 to hit)

**CP Cost:** 30

**Credit Cost:** High

#### Ultra Kite Variant

Ultra kites are larger, humanoid-sized kites.

**Durability:** 50

**Wound Threshold:** 10

**Advantages:** Armor 6/6

**Notes:** Does not have the Small size trait

**CP Cost:** 55

**Credit Cost:** Expensive (minimum 55,000+)

**Nova Vida:** Having kites in the group has saved a gatecrashing op I’ve been on more than once. Never underestimate the value of eyes in the sky.

**Rivet:** Their light weight and small size are a disadvantage in high-speed atmospheres. They just get tossed around like ping-pong balls. If the winds are serious, take the ultra kite model.

### Fighting Kite

Based on the kite morph popular with gatecrashers, this morph is somewhat more durable and better armored. It also includes a built-in laser as well as anti-detection measures. Its default mode is turbofan-driven rotorcraft; its light weight allows it to ﬂy and hover, even in thin atmospheres and heavy gravities. In streamlined ionic mode, it can travel at high speeds and maneuver in hurricane-force winds. In vacuum, it can drive itself with thrust-vector nozzles. It is occasionally used for aerial reconnaissance, but is most popular with spies, thieves, and discrete bodyguards.

**Enhancements:** Access Jacks, Anti-Glare, Basic Mesh Inserts, Chameleon Skin, Chemical Sniffer, Cortical Stack, Cyberbrain, Enhanced Vision, Mnemonic Augmentation, Neurachem (Level 1), Radar, Radar Absorbent, Shape Adjusting, T-Ray Emitter, Weapon Mount (Internal, Articulated, Laser Pulser)

**Mobility System:** Ionic (12/40), Thrust Vector (8/40), Walker (2/8), Winged (8/32)

**Aptitude Maximum:** 30 (25 SOM)

**Speed Modifier:** +1 (Neurachem)

**Durability:** 30

**Wound Threshold:** 6

**Advantages:** Flight, +5 to two aptitudes of the player’s choice, Armor (4/4)

**Notes:** Small Size trait

**CP Cost:** 35

**Credit Cost:** Expensive (minimum 40,000+)

#### Fierce Kite

Fierce kites are larger, humanoid-sized ﬁghting kites.

**Aptitude Maximum:** 30

**Durability:** 50

**Wound Threshold:** 10

**Advantages:** Armor 8/8

**Notes:** Does not have the Small Size trait

**CP Cost:** 55

Credit Cost: Expensive (minimum 55,000+)

**Parallax:** These shells are smaller than most people realize. They can be pretty hard to hit in a ﬁreﬁght.

**Eludere:** I like that they have so many propulsion systems—and most of them are pretty quiet.

**Rivet:** The engineering of these wings is impressive. Considering their size, they fold up and deploy very nicely and quickly.

**Parallax:** Yeah but the armor is crap. One solid hit can take these morphs out. If you’re expecting trouble, it’s worth slapping on some extra protection.