recursal/Fanatic-Fandom huggingface dataset:
Anya

Anya Gabrielle Elennson is a 14 year old sophomore at Rosemary Kennedy High School. Anya represents the greed sin which can be seen by her excessive care about monetary value. She helps her sister Everitt with her cooking career, although her help can be more harmful than helpful at times.

## Anya

(credit to NUDEKAY https://picrew.me/image\_maker/395214 https://twitter.com/nudekayy https://www.instagram.com/nudekay/?hl=fr)

### Relationships

* Everitt Marie Elennson (sister)
* Marie Agatha Elennson (mother)
* Ross White (friend)

## Appearance

Anya has long blonde hair, which she keeps tied up in a ponytail, although occasionally wearing pigtails instead. She has a couple ear piercings which she likes to wear simple silver earings in. Her eyes are a light sky blue color. Anya only wears a little bit of make up, despite quite liking the way make up looks. she's below average height and one of the shortest in the school at 4'11 while also being quite skinny. Anya likes to change up her style a lot but her favorites are crop tops, fish nets, and jeans. She tends to wear necklaces and bracelets she makes with beads and string. Anya wears glasses despite having perfect vision.

## Personality

Anya presents herself as being fun and sarcastic, but can be quite cold and mean if you do something she doesn't like.
Wrath

**Wrath** can be **defined** as uncontrolled feelings of anger, rage, and even hatred. **Wrath** often reveals itself in the wish to seek vengeance. In its purest form, **wrath** presents with injury, violence, and hate that may provoke feuds that can go on for centuries.

*People who currently possess **Wrath***

Darin Hagers

Rowan Martin

*Pros of Wrath*

- Increased strength when angry

*Cons of Wrath*

- Has uncontrollable anger, once they're angry they have no will to calm down

*Special Features of Wrath*

- Big hands
Pride

**Pride** is the state of holding one's self or another in high esteem. An **example of pride** is the feeling a parent has when his child graduates from college.

*People who currently possess **Pride***

Johnathan Nguyen

*Pros of* *Pride*

- People naturally like them and don't judge them

*Cons of Pride*

- Unable to admit fault, like physically can't

*Special Features of Pride*

- Long eyelashes
Pokémon Espada y Escudo

Pokémon Espada y Pokémon Escudo son un dúo de videojuegos principales pertenecientes a la octava generación, desarrollados para la consola Nintendo Switch. Fueron anunciados el 27 de febrero de 2019 a través de un Pokémon Direct y su día de lanzamiento a nivel mundial fue el 15 de noviembre del 2019. También incluyen los Pases de Expansión.

La isla de la armadura es la primera parte que se encuentra disponible en el pase de expasión de Pokémon Espada y Pokémon Escudo como un contenido descargable o DLC, disponible desde el 17 de junio de 2020. El objetivo de esta isla se centra en la "superación". La segunda parte de este pase de expansión está constituido por Las nieves de la corona.

Las nieves de la corona es la segunda parte expansión de los videojuegos de la octava generación que se encuentra disponible en el pase de expansión de Pokémon Espada y Pokémon Escudo como un contenido descargable o DLC, disponible durante el 23 de octubre de 2020. El objetivo de esta zona se centra en la "exploración". La primera parte de este pase de expansión está constituido por La isla de la armadura.

A lo largo de esta expansión hay disponibilidad de elementos que no estaban presentes como contenido original del juego, incluyendo nuevos Pokémon, nuevas formas regionales, nuevos lugares y nuevas modalidades de juego.

Esta expansión se desarrolla en las Nieves de la Corona de la región de Galar.

La Ciudad de la Ceniza es la tercera parte de la expansión de los videojuegos de la octava generación que se encuentra disponible en el pase de expansión de Pokémon Espada y Pokémon Escudo como un contenido descargable o DLC, disponible durante el 27 de febrero de 2021.

El Mar del Cetro es la cuarta parte de la expansión de los videojuegos de la octava generación que se encuentra disponible en el pase de expansión de Pokémon Espada y Pokémon Escudo como un contenido descargable o DLC, disponible durante el 14 de junio de 2021.
Seven Deadly Sins Roleplay Wiki

For the Seven Deadly Sins Roleplay

**Welcome to the SDSRP Wiki!**
This wiki is a world building project between a group of 3 friends. It takes the basis of seven deadly sins and applies them to a modern styled world.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Pokémon Sword and Pokémon Shield Wiki

**¡Bienvenidos a Pokémon Sword and Pokémon Shield Wiki!**
Somos una comunidad web colaborativa sobre Pokémon Sword and Pokémon Shield en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Personajes

Los personajes de Pokémon Espada y Escudo son:

Paul, el rival de Galar y el hermano menor de Lionel.

Sonia, la ayudante de la profesora Magnolia

Lionel, el campeón de la Región de Galar.

Berto, el rival de la región de Galar.

La Profesora Magnolia, el auténtico profesor Pokémon de Galar.

Los líderes de gimnasio son: Percy, Cathy, Naboru, Judith (Espada), Alistair (Escudo), Sally, Morris (Espada), Mel (Escudo), Nerio y Roy.

La secretaria es Olivia.

El presidente de la Liga Pokémon de Galar es Rose. Siempre invoca a Eternatus.

El Team Yell es el equipo villano de Galar.
Galar

La región de Galar presenta paisajes muy diversos, con zonas rurales, modernas ciudades, bosques frondosos y escarpadas montañas cubiertas de nieve. Humanos y Pokémon viven juntos en esta región y trabajan codo con codo para desarrollar su industria.

En Galar se observan ciudades grandes con prominente arquitectura clásica de ladrillos, entre otros estilos, así como una enorme ciudad más moderna en la zona norte de la región, sobre unas montañas nevadas. La zona sureña de Galar es más rural, pues abundan grandes llanuras con bellas flores, túmulos con geoglifos blancos, grandes y hermosos valles verdes, y extensos campos de trigo.

Muchas de las localizaciones de Galar cuentan con gimnasios Pokémon en los que se celebran combates Pokémon, dado que esta es la forma de entretenimiento más popular de la región, convirtiéndose en un espectáculo que es normalmente televisado y al que asiste gran cantidad de público. Como prueba de ello, varias empresas se publicitan en los gimnasios durante los combates. El presidente Rose es quien gestiona la Liga Pokémon y todo un conglomerado de empresas relacionadas.

Las empresas, comercios y otras instituciones como las universidades también son importantes en esta región, y a menudo ofrecen recompensas a cambio de colaborar con ellas a través de Poké Encargos.

A los entrenadores Pokémon que inician su viaje en Galar se les hace entrega de uno de los tres Pokémon iniciales de la región: Grookey, Scorbunny o Sobble.

Los habitantes de Galar que no tengan un medio de transporte propio, disponen de dos medios de transporte público. Por un lado, está el servicio de taxi voladores de Aerotaxis Galar, que transporta a viajeros individuales gracias al Pokémon Corviknight. Por otro lado, también hay un tren que dispone de estaciones por todo el territorio, para el transporte colectivo de pasajeros.
Transferir de Pokémon HOME

Más de 90 Pokémon no estarán disponibles en Pokémon Espada y Escudo. Se requiere transferencia de Pokémon HOME y transportar Pokémon de juegos anteriores a Pokémon Espada y Escudo.
Estos son los Pokémon de generaciones anteriores que no estarán disponibles en Pokémon Espada y Escudo.

* Mankey
* Primeape
* Grimer
* Muk
* Drowzee
* Hypno
* Mew
* Chikorita
* Bayleef
* Meganium
* Cyndaquil
* Quilava
* Typhlosion
* Totodile
* Croconaw
* Feraligatr
* Misdreavus
* Mismagius
* Unown
* Slugma
* Magcargo
* Phanpy
* Donphan
* Celebi
* Wurmple
* Silcoon
* Beautifly
* Cascoon
* Dustox
* Slakoth
* Vigoroth
* Slaking
* Skitty
* Delcatty
* Plusle
* Minun
* Volbeat
* Illumise
* Numel
* Camerupt
* Castform
* Tropius
* Clamperl
* Huntail
* Gorebyss
* Luvdisc
* Jirachi
* Deoxys
* Kricketot
* Kricketune
* Burmy
* Wormadam
* Mothim
* Glameow
* Purugly
* Phione
* Manaphy
* Darkrai
* Shaymin
* Arceus
* Victini
* Snivy
* Servine
* Serperior
* Tepig
* Pignite
* Emboar
* Oshawott
* Dewott
* Samurott
* Pansage
* Simisage
* Pansear
* Simisear
* Panpour
* Simipour
* Sewaddle
* Swadloon
* Leavanny
* Deerling
* Sawsbuck
* Keldeo
* Meloetta
* Genesect
* Scatterbug
* Spewpa
* Vivillon
* Furfrou
* Diancie
* Hoopa
* Volcanion
* Yungoos
* Gumshoos
* Oricorio
* Komala
* Bruxish
* Magearna
* Marshadow
* Zeraora
* Meltan
* Melmetal
SmartRotom

El SmartRotom es dispositivo electrónico especial usado en la región de Galar en Pokémon Espada y Pokémon Escudo. Al igual que la RotomDex, alberga un Rotom en su interior, gracias a la capacidad que tiene este Pokémon de habitar diferentes aparatos electrónicos.

Funcionalidades

* El SmartRotom actúa como la pantalla del menú de Pokémon Espada y Escudo. Además tiene las siguientes funciones:
* Pokédex: El SmartRotom incluye la función de Pokédex, donde se registra la información sobre los Pokémon.
* PC: Al llegar por primera vez al Área Silvestre, Sonia entrega la caja de Pokémon, permitiendo hacer cambios con los Pokémon guardados en el PC.
* En la bicicleta: El SmartRotom puede introducirse en el interior de la bici Rotom para hacer que esta se desplace más rápido durante un breve periodo de tiempo.
* Mapa: Se muestra el mapa de la región. El Rotom del interior indica el próximo destino y las condiciones del tiempo atmosférico.
* Regalo misterioso: El SmartRotom contiene el apartado del regalo misterioso.
Akira Aoyama

Akira is the most powerful archer around. By that I mean she can one-round you from 600 feet away against 3/4 cover.

Known for her late-night wanderings around the streets of Kioku and her deadly prowess in archery, Akira Aoyama is a high school student by day and a budding delinquent by night. Or at least, she would have gone down the path of the delinquent (or even worse, as evidenced in a certain AU), if she hadn't joined the Hero Club. Level-headed and straightforward, Akira is always ready with a sarcastic comment—and if that doesn't work, she's got an Action Surge as backup.

## Family

Nothing particularly interesting has been revealed about Akira's family so far, although she has consistently expressed a strong aversion towards spending time at home. In Episode 11, it was revealed that Reiji Fujiwara is her brother. It was hinted that they did not get along, and that Reiji had previously expressed an extreme dislike of her.

## Abilities

Akira's build places her solidly in the DPS role for the party. She is able to significantly ramp up her damage output through the use of the Sharpshooter feat, and once per rest, is able to do a massive amount of damage using Action Surge. Other than that, Akira does not have any noteworthy abilities to speak of, both inside and outside of combat.

## Personality

Highly independent and practical, Akira has a somewhat prickly exterior that she seems to use reflexively. Thanks to her more unconventional past-times, Akira is used to danger and also difficult to faze. She actually has a pretty acute sense of danger and usually takes calculated risks, although sometimes she ignores her more sensible side for the sake of a good ol' adrenaline rush. Usually blunt, often sarcastic.

Akira is pretty self-aware and more perceptive than others often give her credit for. She is fairly realistic about her own strengths, but also her own shortcomings (especially her lack of interpersonal skills and book-smarts), which may have partially motivated her decision to become a Hero.

Either by nature or by habit, Akira is also a pretty private person who does not particularly enjoy talking about herself or her problems. Despite this reticence on her part, it appears that Akira is actually very affected by the various troubling aspects of her own life, as evidenced by her decisions and actions during the inter-party conflict of Episode 11.

## Inventory

* Special Delivery
	+ A +1/+1 longbow, built and magically enhanced by Reiji Fujiwara. Comes with a quiver.
	+ 5 charges. Allows Akira to spend a charge to gain a +2 to her attack roll or a bonus to range.
* Bag of Holding
* Compact Paraglider

* Cloak of Elvenkind
Wilson

**Wilson** is a tank engine and main character in the *Mad Bomber* Series.

## Biography:

Wilson is a red saddle tank engine. He enjoys racing cars between stations. Racing cars became the subject of his film project. But when it came time to preview the movies Wilson explained to Ted that a car had ran over his camera.

## Personality:

Wilson isn't the shinest tool in the shed but still does his work and be friendly and helpful. He is a bit rough at time though.

## Trivia:

* Wilson's model is an Ertl Sixteen model.
* He is named after his voice actor's last name John Wilson
* Wilson could be a relative of Scottish John.
In The Works Wiki

Here you will find all sorts of useful tips, links and info to get you started on your adventure!
The server can be joined using the IP 'play.vextracraft.com'. To keep track of quests and locations be
sure to use the map over at http://map.vextracraft.com !
For help with the general gameplay mechanics head over to the Gameplay page.
For help with the non-vanilla custom items please head over to the Custom Items page!
For help with the town system/claiming land please see the Town System page.
If you are lost; we have a dedicated Locations page just for this!
Enjoy!

***Enter a world where color is scarce; The land vast, grey, and cold; The sky an endless, blinding, and a muted blue. Become a selected hero to restore and protect the once vibrant lands. Fight monsters, complete quests, and collect ancient treasures to become the most powerful and richest hero in the game!***

***Build colossal cities, humble structures, complex pixel art, and so much more! Bring your imagination to life!***

***Play thrilling shooter games with your friends, conquer scary dungeons, solve mazes and so much more!***

***The possibilities of creation and play are endless in the world of VextraCraft!***
Poké Campamento

El Poké Campamento es un funcionalidad introducida en los videojuegos Pokémon Espada y Pokémon Escudo que permite al jugador cuidad a sus Pokémon de varias formas.

Juego con Pokémon

En el Poké Campamento, el jugador puede jugar con Pokémon de su equipo. Para esto, dispone de distintos juguetes, como Pokéseñuelos y pelotas. Los Pokémon también pueden interactuar entre sí.

Curri

Artículo principal: Curri

El curri es una comida preparada en las acampadas, en base a ingredientes que se pueden recolectar en la región de Galar. Existen diversas variedades de este plato, dependientes de los ingredientes escogidos para su preparación. Estas variedades se registran en la CurriDex.

Conexión

Si el jugador ha acampado en el Área Silvestre, podrá recibir visitas de otros jugadores. De la misma manera, al estar en el Área Silvestre, es posible visitar los Poké Campamentos de otras personas. Estos se reciben mientras el jugador utilice la comunicación local o se conecte a internet, pudiendo encontrarse simultáneamente hasta cuatro jugadores. Es necesaria una suscripción a Nintendo Switch Online para unirse a los Poké Campamento de otros jugadores mediante una conexión a internet, pero no se necesita para jugar con otros jugadores a través de las funciones de comunicación local.

Cuando se acampa con otros jugadores, el jugador puede dejar que sus Pokémon jueguen con los de los demás jugadores o cocinar una gran olla de curri para compartir.
Death Tokens

**Revival stickers can be used to warp yourself back to the location you recently died at. This sticker performs the command '/back' when consumed (right-clicked). If you are lucky this will correctly bring you back so you can retrieve your stuff. It is highly recommended that you store these stickers in your /chest.**
A Guide To Quests

### **Quests**

Accept quests by **right-clicking** NPCs! The best way to start your adventure is to walk around Cathedral accepting quests NPCs have to offer. The early quests will help you out with the game mechanics while the harder quests will give you a chance of obtaining awesome rewards. Quests will reward you 'Quest Points' (QP); your QP can be checked anytime by holding **TAB**. Harder quests require you to have a certain amount of QP before you can start them, they will also reward you more QP than easier quests. Check your quest status any time by typing **/quest**. It is recommended to do ALL of the quests **Tommy** gives you when you first spawn in the world!
Pheromone Trickery

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
When a species of Bibite evolves to use pheromones in a certain way, other Bibite species that share that environment can sometimes evolve the capacity to use those same pheromones in order to trigger a behavior in the initial species.

This can either be the result of a random occurrence (*if it is a mutation that doesn't benefit anyone*), or as a result of selective pressures, if the trickster species has something to gain in triggering a particular behavior in the target species.

For example, it could be evolved as a defense mechanism in some prey species. If a carnivorous species of Bibites evolves to produce pheromones when facing a dangerous foe (*in order to signal others into fleeing*), the prey of that species would face increased selective pressure to evolve the usage of that same pheromone as a form of self-preservation (*by driving away the predators*).

This behavior is akin to a form of Batesian Mimicry.

If there is an apex-predator lineage involved, this behavior is instead called the Pheromone Betrayal behavior.

Another example of pheromone trickery is if a herbivorous population develops a fleeing behavior when a certain channel of pheromones is produced, which could be taken advantage of by another population with a similar diet in order to trick the first population into leaving behind resources (*Plant pellets*).
Biomass

Biomass is an Energy form, therefore, biomass is counted in units of *E*.

Biomass represents the amount of energy which is available and free to be used to create new Plant Pellets or new Bibites.

If no biomass is available, no new plant pellets will be able to grow until new biomass is created.

## Sources

Since Energy in The Bibites simulation is a Closed System, most energy wastes are recycled and returned as new biomass.

* Certain Bibite actions (*moving, thinking, etc.*)
* Meat Rotting
* Pheromone dissipation

## Uses

* Growth of new Plant Pellets
* Default Bibite spawning
* User placement (*not yet implemented*)
A Guide For Beginners

Upon entering the world, you will emerge in our **lobby**. In here you can purchase a vast array of cosmetic items and cosmetic chests which you can get specifics about **here**. If you continue looking at your toggle bar, the next thing you'll see is your **refferal code**. With this you can aifawfawoeh... Server toggleadfa afawefb... or launch yourself toowards the server portals (Minigames,RPG, or creative) which you can learn more about the respective servers by clicking them below
Meat

Meat is the material the Bibites are made off.

In general, it has a high energy density, mean conversion efficiency, and base reactivity.

You can play around with the Conversion Efficiency parameters to visualize the resulting curves and better understand the resulting dynamics, or to help you figure out the values that would produce a desired dynamic, on this Desmos Graph.

## Sources

* Attacking a bibite
* A Bibite dying
ClkReset

ClkReset is an input neuron Bibites have at their disposal to use however they want.

If the node activation ≥ 0.75 It will reset the internal clock of the Bibite.

The internal clock is a timer input node, which counts up the time since last reset.

Information sourced from https://old.reddit.com/r/TheBibites/comments/v1p2s6/clkreset\_what\_is\_this/
Kionna

*Kionna are ice spirits which appear during blizzards. They have ageless pale white faces, long black hair, and they usually are seen in white robes, with their arms fading into a frozen haze. The spirits wander near often tread pathways and roads where it snows often, and will wait for travelers to cross their path. Often, the Kionna will disguise itself as a beautiful woman in need. When approached, it will attack, quickly turning around and breathing frost at whoever approached. The strongest of Kionna will direct the winds of blizzards to their advantage during combat. There are legends of travelers being spared because of a Kionna's attraction to them, though it's rarely a reciprocated feeling of attraction. Allegedly, slaying one will often cause the snow in the area to fall softer for awhile.*

## Statblock

***Skills:*** Deception +8, Persuasion +8

***Damage Resistances:*** --

***Damage Immunities:*** Cold

***Condition Immunities:*** --

***Senses:*** passive Perception 15

***Languages:*** Common

***Challenge:*** 3/4 (150 XP)

## Traits

***Snow Spirit:*** Kionna cannot persist outside of snowy weather. If for any reason snow subsides, all Kionna vanish immediately until the snow resumes.

## Actions

***Whipping Wind:*** The Kionna whips the target with it's hazy arms. +4 to hit, reach 10 ft., one target. Hit: 9 (2d6+2) cold damage.

***Flash Freeze:*** A frozen breath is breathed towards a single target. +10 to hit. Reach 5 ft; If a target is hit, they are frozen instantly in place (Paralyzed). In order for a creature to be freed from the condition, they must either be the target of a fire spell, receive fire damage, or the Kionna who froze the creature must be killed. If any of these conditions are met, the creature is no longer frozen. A Kionna can only freeze two creatures at any given time.
Minigames Server

Minigames Lobby

**VextraCraft has an assortment of minigames for you to play! Minigames can be played alone or with friends in order to get currency for the other worlds. There are constantly new minigame maps being made and added!**

Village Defense • Bomb Lobbers • Miniwalls •
Hunger Games • Guess The Build
Bibite Spawn Rate

New Bibites are periodically spawned according to the initial genes stub defined in the loading menu. This parameter (*and its sub-settings*) is expressed in the unit Hz, or Bibite/seconds. Those spawned Bibites will still present a higher level of mutations in order to try and promote the appearance of a new and successful specimen. As a result, most of them will display abnormal or non-functional behaviors.

This parameter can be found in the world options and can be adjusted to hearts' desire.

## Impact on the Simulation

Bibite Spawn Rate is a parameter responsible for supplying new genes to your world, and an almost reliable and easy source of live (*mostly crippled/brain-damaged*) prey for carnivores.

When a Bibite is spawned into the world it receives a random arrangement and assortment of neurons stub and genes in the hopes that one Bibite will thrive and achieve a stable population stub.

## Sub-Settings

* Bibite Spawn Cap stub
* Bibite Cap Number stub
Agabi

*Agabi are a mystical species thought to be created out of the ghosts of old Elvish men and women who were caught stealing - usually oil - and who died from the weight of their shame. Regardless of if this is just folklore or their real origin, the Agabi still take on the appearance of an elderly man or woman's head, engulfed in flames, assumingly made out of Mist. They float around in the air, most often seen in the rain; particularly near rivers. Agabi have the uncanny ability to fly long distances in the blink of an eye. Legends and wife's tales claim that if a person shouts "Thief!" at an Agabi who appears to them, it will vanish in an instant. Though there are other anecdotes that claim this only angers them.*

## Statblock

***Skills:*** Intimidation +2

***Damage Vulnerability:*** Necrotic

***Damage Resistances:*** Cold

***Damage Immunities:*** Fire, Poison

***Condition Immunities:*** Grappled, Prone, Poisoned

***Senses:*** Darkvision 30ft, Passive Perception 10

***Languages:*** Sand Elvish

***Challenge:*** 1/2

## Traits

***Spirit Flame:*** The Agabi's fire is fueled by the spirit itself; It cannot be put out by any from of water. However, if the Agabi takes Necrotic Damage, the fire is put out immediately. If the Agabi's fire is out, it is vulnerable to being Grappled, as well as to Fire Damage; The Agabi no longer resists Cold Damage.

***Torment Weary:*** If a creature shouts "Thief!" at an Agabi in Elvish, the creature makes a DC 12 Intimidation check. If the check succeeds, the Agabi vanishes instantly, and should be considered dead. If the check fails, or if "Thief!" is shouted in any language other than Elvish or Sand Elvish, the Agabi reacts with ***Flame & Fury***.

## Actions

***Flaming Headbutt:*** Melee Weapon attack: +8 to hit, reach 30 ft., one target. *Hit:* 4 (1d4 + 2) Bludgeoning Damage, as well as 4 (1d4 + 2) Fire damage

***Flame & Fury:*** The Agabi flares up; Ranged Weapon Attack: +5 to Hit, range 15ft., any amount of creatures within range. *Hit:* 6 (1d6 + 2) Fire Damage; any creatures hit by this attack are afflicted by the *Oil* condition.

***Spirit Dash:*** At the cost of an action, an Agabi can instantly dash exactly 60ft in any direction. If the Agabi hits an object or creature, it takes 2 Bludgeoning Damage. If it hits a creature, the creature takes 1d4 fire damage.
Health

Health is the measure of the health of a Bibite (*obviously*) and is measured in units of HP.

The **maximum health** of a Bibite is equal to it's number of Body Points.

As such, a bibite's maximum Health is directly proportional to its 2D Size (occupied surface)

## Effects

Bibites receive penalties when missing health. This is done to make the simulation more realistic, incentivising Bibites to **avoid** damages, as well as encouraging active healing.

###### **Movement Penalties**

The movement force exerted by a bibite will be scaled proportionally to it's **health ratio** (health / max health). As such, a bibite **missing** 25% of it's health will move 25% **slower**.

###### **Egg-Laying**

Bibites must have a **health ratio** over **50%** in order to be able to lay eggs.

## Damages

Bibites can lose health when being damaged, which can be triggered from a few source :

* Being Attacked
* High-speed Collisions
* Using an amount of energy greater than what its energy reserve contained

## Healing

Bibites have the capacity to recover missing health through the activation of one of their Output Nodes. The healing output is a Sigmoid Node, so it has an activation value of 0.5 by default when not stimulated. As such even a bibite with no connection to the healing node will heal by half of its max rate.

The healing rate (per second) is given by

2
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{\textstyle 2 \* HealingNodeActivation[0:1] }

which results in health regeneration scaling between 0 and 2 HP/s

The Healing system can (and will) be improved to allow more genetic customization and to scale with the bibite's size

In order to heal, Bibites must spend an amount of energy proportional to the amount of health recovered times the Health-Energy Constant. For now the conversion from energy to health is 100% efficient.

***Note:** Bibites also gain health when growing, but only equally to the amount of gained **Body Points**, so the health ratio does not change and this is thus not considered healing.*
Growth

Bibites have the capacity to grow and develop. As they grow, their Maturity will increase, allowing them to become bigger in size, gain Body Points, and eventually reach Adulthood, doing so at the cost of energy.

Their growth is controlled by an Output Neuron, allowing them to evolve biologic behaviors to control their growth. The output value is then used in the following formula to determine their growth rate:

## Growth Formula

The formula to determine the default growth rate of a species is based on 3 genetic values

The Growth **Scale Factor** determines the scale of the growth function.

The Growth **Maturity Factor** determines the impact of maturity on growth.

The Growth **Maturity Exponent** determines the exponent of the impact of maturity on growth.

Useful link: Desmos Growth Curve Calculator

**Growth Rate = Scale / (1 + Factor\* maturity exponent)**

That growth can then be modulated by the **Growth Output,** which enables it partly, or completely.

That growth rate represents the rate at which a Bibite matures. From there, it is easy to calculate the rate at which they will gain BPs and HPs.

**BP and HP increase = 100 \* growth \* Size Ratio (*gene*) 2**

As such, the energy cost (*per second*) for growth can be directly calculated with the following formula:

**Energy cost (E/s) = BP increase \* Body-Energy Ratio \* (1 + 1 / Health-Body Ratio (*setting*) )**
Sin

Sine Nodes (SIN):

The sine function is pretty straightforward. It takes in a signal and makes it periodic.

If strongly stimulated ( [0 : 10+] ), a node using this activation function can create a periodic behavior to an input signal.

If the stimulation range is a little smaller ( [0 : ~3] ), it can be used as an optimizer, where a value just high enough would produce an output of 1, and decrease if the signal kept increasing.

If the stimulation range is small enough ( [ >-1 : <1 ] ), than the node will produce signals similar to a linear node.

 Default Value
(when not stimulated)
 Formula
The Rat King

**The Rat King** is the secondary antagonist of struggling. He appears at Cave VII - A Song Of Acid and Bones in the cave chapter.

## Description

The Rat King is an obese, lazy rat with a purple crown on his head. He has puffy cheeks and wears a purple cape. He has a rat army that he is "building at this very moment" He is seen at the last sub area in the cave, in which he triggers an acid flood, which causes him to die, while troy makes it to safety only to be blown to the middle of nowhere. He could also be seen in the his highness' nest area in the mechanical bone crushers area.

## Roles

While he may not be there, there is an army of rats that can be seen in the vents of the Laboratory. The rats chase troy, only for troy to block them and make it to the waste disposal wing. He then appears for the first time in "A song of acid and bones", where he triggers an acid flood and then die in the process.

## Trivia

* It says on his trading card that he is "building an army at this very moment" and is a monarch of all trash rodents.
Body

Bibites have the capacity for growth. Depending on their resulting size, Bibites will have a given number of Body Points (*BP*) which is also used as their max Health and used to calculate their Energy Reserve capacity.

A mature Bibite (*of maturity 1.0*) and a genetic Size Ratio of 1.0 will have 100 BP.

As such, the amount of Body Points a Bibite has can be calculated with the following formula:

**BP = 100 \* maturity \* Size Ratio (gene) 2**

Since the Size Ratio refers to length (*1D*), it can be concluded that BPs are proportional to the occupied surface (*2D*) of a Bibite. It can be calculated that 1 BP is approximately equivalent to 0.42 u2.

In order to grow and gain new body points, Bibites must expend Energy. The energy cost per BP can be calculated with the following formula:

**Body-Energy Ratio = Base Body-Energy Ratio (setting)**

**+ View Angle (gene) / View Angle Body Cost (setting)**

**+ View Radius (gene) / View Radius Body Cost (setting)**

**+ Strength (gene) / Strength Body Cost (setting)**

**+ Immune System Strength (gene) / Immune Body Cost (setting)**

As a result, we see that Bibites with a higher value in those genes will have a harder time growing, but their Meat will be richer and more energy-dense.

When a Bibite dies, the total amount of energy contained in its body points is released in the form of Meat Pellets, alongside other forms of energy contained in the Bibite.
Reproduction

The Bibites have the capacity to reproduce asexually by laying eggs that contain their direct offsprings, like morning geckos (with potential mutations, thus displaying evolution).

In order to start laying eggs, Bibites must first reach adulthood. It also need to be Healthy enough (­ >= 50%) to do so.

When laying an egg, they need to expand the necessary energy so that the egg will be able to fully develop.

Calculating the exact amount of energy needed is complicated, but simplified it the sum of 1) the energy needed to grow the bibite to the size it has at birth, 2) the cost of the bibite's physical traits (view angle, view range, immune system, strength, notably not defense) and 3) the cost of the bibite's brain.

Of course, if the offspring presents mutations, the egg might not contain enough energy for full development anymore. Depending on the lacking amount, the bibite could either not have a full energy reserve, or die during development. Bibites reproduce to ensure their survival of their species: if they do not reproduce, their species will go extinct.
Candy Corn experiment

The "candy corn experiment" can be seen in the background watching troy before he enters the nightclub of nerds. it has a big eyeball with a small lump of skin on top. it has a deformed mouth with no lower jaw. it has a thing that looks like a tail. It appears that its stuck inside a glass container filled with green water that possibly is full on nutrients and the candy corn experiment is still growing inside.
Hats

**Hats** are rare collectibles found around many levels in Struggling that can be worn on both Achilles and Hector's heads. They can also stop gears from moving completely if they're dropped there, though they won't destroy the gears like a rock does.

## Description

Hats appear as various (mostly) headwear that appear around levels in hard-to-reach or out of the way places. When a hat is nearby, voices can be heard saying "secret" over and over (this is part of the soundtrack).

## List of hats

* Paper Hat: found in a vent in the upper room near the end of Nightclub of Nerds.
* Red Cup: found on top of the platform above the pool with the Swimming Maw in it.
* Party Hat I: found in the falling Spiky Fetuses area on a woman who falls when interacted with.
* Clown Hair: found at the right of the acid pool underneath the platform in the Late-Night Regret Department.
* Dead... Rat?: far above in the vent where the scientist gets grabbed by rats.
* Plunger: also above in a vent found behind a cover later on.
* Flesh Lump: found on a hanging platform in the large flesh room in the vents.
* Medical Hat: on the left side of the warehouse where the rats chase Troy.
* Party Hat II: found on the head of a person who is soon consumed by the rat tide in the aforementioned room.
* Boot: found in a small chamber above a sideways acid pipe in the Caves.
* Propeller Hat: dispenses out of the acid pipe plug machine when the button is pressed enough times
* Mining Helmet: dropped from the first Lombric after it consumes the scientist who wore it previously.
* Crown: found in a large room located behind a pipe, on the head of the King of the Rats
* Viking Helmet: beneath the gears far later in the Caves. Good luck.
* Mechanic? Hat: found above the small cave facility after the Lombric breaks the wall.
* Hiking Hat: above the group of hikers at the end of the zipline just before Sundown Gymnastics.
* Gladiator Helmet: found after completing the disc puzzle in Canyon IX.
* ?: found just after the Stairs of the Forgotten Gods beneath a pile of fallen rocks.
* Feathered Hat: found after avoiding the evil checkpoint located after the cheese grater, between some yellow mushrooms and on top of a on a giant egg.
* Chimney: found to the right of the first checkpoint in its level, through a pink smoke cloud.
* Graduation Cap: between 2 pencils in Pre-Alpha Level Design near the end.

If any hats are not included here, please feel free to add them, with information as to their location.
Pheromone Betrayal

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
This behavior is a defense mechanism that only occurs if predation is present. if a prey-Bibite is encountered by a predator-Bibite, the Bibite will secrete pheromones that ring a doorbell which in turn will alert apex predators to the location of potential prey (*who may have no interest in the prey-Bibite*).

This is one of the more interesting behaviors that could occur, as it would imply the existence of an apex predator lineage, and a relatively stable ecological food-chain. the fact that this is a form of blackmail makes it even more interesting; the possible behaviors that can emerge from this behavior alone is immense and includes everything from Müllerian mimicry to Aggressive mimicry.

Please note; this behavior is *theorized* to be a possibility that may emerge naturally given enough time.

## Related to

* Pheromone Trickery
* Apex-predation
* Müllerian mimicry
* Aggressive Mimicry
Abomination God Blessings

Abomination God Blessings are Power-ups that benefit Troy. They are given by abomination gods Amadeus the Firstborn and Agamemnus. The only abomination god who does not give abomination god blessings is Morpheus since he is an enemy of troy and troy is forced to kill him.

There are only 2 abomination god blessings in the entire game, in which they are remote arms and time alteration,

### Remote Arms

Remote arms is an abomination god blessing given by amadeus after you have cured him in the cave. Remote arms gives you the ability to detach your arms, in which you can attach them to maws which can be useful in many ways, such as manipulating objects in the pre-alpha level and killing Morpheus. It is the first abomination god blessing in the game, the last being time alteration.

### Time Alteration

Time alteration is an abomination god blessing given by agamemnus after you are done dating with them. Time alteration gives you the ability to slow down time which is useful especially in the Metaphorical Duck boss fight where you can be given more time to avoid the ducks he summons. Time alteration is the 2nd and final abomination god blessing in the entire game.
Pheromones

Pheromones are chemical cues emitted by Bibites into their surroundings. These pheromones can be detected and flare input neurons stub, which connect to other neurons via synapses stub.

Pheromones are inherently social, and are mostly useless when a Bibite is isolated or anti-social in nature. Although it has been observed that some Bibites evolve to use pheromones as a tool for Autocrine Signaling, which proved to be a common evolutionary pathway for the use of pheromones in a social context.

Another viable reason why an isolated Bibite population might use pheromones outside of social communication is perhaps to trick predators into running away from a perceived "*threat*" (*which is only the Bibite releasing the pheromone in defense*). this behavior is known as Pheromone trickery.

Pheromones exist in 3 colors (*channels*): Red, Green, and Blue.
Custom Weapons

VextraCraft features a bunch of custom items and game-play mechanics that are not available in the normal version of Minecraft.

## **Swords**

Cool custom Swords!

Custom Swords

## **Whips**

Whips are a new special form of weapon that can damage your opponent from a longer range than a sword would do. To craft the whip you would need to place your items in the following pattern in the crafting table. Mysterious Stones can be used to craft the Cyanic Whip, Steel can be used for the steel whip and Diamond for the diamond whip.

Custom Whips

## **Magic Staffs**

Magic staffs can be bought from the Magic Trader in exchange for Mysterious Stones. These staffs all have different attacks and stats, examine these by hovering over the item! Staffs and rare items are added and removed over time, make sure to check the magic trader from time to time to check if there is any new stuff you can exchange for Mysterious Stones!

Custom Magic Staffs

## **Guns**

Yes, guns. You can trade in mysterious stones for various guns over at the Arms Dealer. These guns use durability instead of ammo and have different range/damage depending on the type of gun you purchase from the dealer.

Custom Guns
Materials

Materials are the simulation's way of representing matter and elements.

The system is pretty basic and bare-bone for now, only detailing 3 different Materials, but more will be added in the future to complexify the system and make it more dynamic.

## Properties

Materials have a few characteristics that are used to describe their properties and dictate their interactions. Most material properties can be changed in the Menu to test different hypothesises and configurations.

#### **Energy Density**

Describes the energy contained per units squared (u2) of material. A higher value means that more energy is contained in the same amount of material.

#### **Mass Density**

Describes the density of the material (g/u2). A higher value means that the same amount of material will weight more and be harder to push around, throw, or carry. A heavier material will also do more damages when colliding with a target.

#### **Hardness**

Describes how hard a material is. Is used to determine how easy it is to break appart. A harder material will require a higher strength from bibites to bite off chunks. Will also be used to allow materials to break one another when entering collisions with sufficient speed, allowing material interactions.

#### **Reactivity**

Describes how reactive the material is and how available its energy is. The units denotes what amount of material can react per seconds (u2/s). It is mainly used for determining the Digestion Rate when a material is inside a bibite's stomach.

#### **Min/Max Conversion Efficiency**

Describes the conversion efficiency of the material (%). Basically what percentage of the material is lost in conversions. The actual efficiency will range linearly between the Min and Max value depending on the conversion's **Affinity**. In the case of digestion, the affinity to a material is determined by the diet gene of the bibite (100% affinity to plants for a fully herbivorous bibite, 0% for a fully carnivorous bibite).

#### **Decay Rate and Delay (optional)**

Delay (s) before the materials starts decaying as well as the rate (u2/s) at which it does. Meat is the only material that will decay over time for now.

## Forms

* **Plant:** Main food source of the simulation. Low Energy Density and Reactivity, relatively light and harder to convert.
* **Meat:** Left by dead bibites, High Energy Density and Reactivity, higher general conversion efficiency. Only material that decays with time.
* **Pure Energy:** Extremely energy-dense material. Infinite Reactivity
Apex predation

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
Apex predation is a dietary behavior that involves a relatively small population of Bibite-predators that feed exclusively on other predators that are lower in the food-chain. the existence of apex predators has not been documented yet but is theorized to be possible given enough time.

Apex predators are the cornerstones of the food-chain, and thus fill an important ecological niche. Apex predators determine the amount of secondary consumers (*carnivores*) that can be alive at any given time, which in turn limits the amount of primary consumers (*herbivores*). the extinction of the apex predator lineage could cause massive and potentially even irreversible changes to the already fragile ecosystems that the game exists on.

Due to their unrivaled place at the top of the food hierarchy, there are no hyper predators, and there is thus no need for them to change much. the only reason behind why they will change is either to better adapt to their environment, or to become more efficient at capturing prey.

Apex predators are the most vulnerable to sudden changes or drops in population, thus it is theorized that they cannot exist in current updates due to the large amount of potential hazards (eg; Viruses, population drops, etc)...
Movimientos

Todos los movimientos estarán en Pokémon Espada y Pokémon Escudo.

Hay una lista de movimientos disponibles en el juego.

Se han añadido varios movimientos después de Las Nieves de la Corona, como Destello, Viento cortante y Hipercolmillo.

Los movimientos eliminados se añadirán en el DLC 3 y en el DLC 4 de Pokémon Espada y Escudo:

* Kinético: Confirmado en La Isla de la Armadura mientras añade a Alakazam.
* Doble bofetón: Confirmado mientras añade a Patrat.
* Viento cortante: Confirmado mientras añade a Floatzel
* Bomba sónica: Confirmado mientras añade a Yanma
* Furia: Confirmado mientras añade a Doduo
* Movimiento espejo: Confirmado mientras añade a Fearow
* Burbuja: Confirmado mientras añade a Piplup.
* Destello: Confirmado mientras añade a Ampharos.
* Telaraña: Confirmado mientras añade a Ariados.
* Profecía: Confirmado mientras añade a Shuppet.
* Brazo pincho: Confirmado mientras añade a Cacnea.
* Viento plata: Confirmado mientras añade a Venomoth.
* Gancho alto: Confirmado mientras añade a Breloom.
* Hidrochorro: Confirmado mientras añade a Surskit.
* Treparrocas: Confirmado mientras añade a Graveler.
* Bomba imán: Confirmado mientras añade a Probopass.
* Pirotecnia: Confirmado mientras añade a Litleo.
* Esquema: Confirmado mientas añade a Smeargle.
* Meditación: Confirmado mientas añade a Meditite.
* Beso amoroso: Confirmado en Las Nieves de la Corona mientras añade a Smoochum.
* Martillo hielo: Confirma mientras añade a Crabominable.
* Hipercolmillo: Confirmado mientras añade a Bidoof.
* Restricción: Confirmado mientras añade a Spinarak.