recursal/Fanatic-Fandom huggingface dataset:
New Velorum Parliamentary Commune

The governing body of the Velorum System is the **New Velorum Parliamentary Commune**. Prime, Secundus, and Tertius are all controlled by this Commune. It is a bicameral *parliamentary system* in which the head of state is a person distinct from the head of government. This is in contrast to a *presidential system*, where the head of state often is also the head of government.

In the current year, both the Low and High Communes are an FCGF-majority. Her Highness First Citizen is also a supporter and benefactor to The Front. Basically the FCGF have a majority in every way possible, which allows them to make actual changes.

## Structure

#### Lower Commune

The **Lower Commune** is a collection of thousands of Ministers decided through public election. They are the “eyes and ears” of the people and act to filter the needs of their communities to higher platforms such as the High Commune.

#### High Commune

The **High Commune** has two types of inductees: those elected and those appointed. Elections for the High Commune are held rarely and occur only when deemed necessary by the **Lower Commune** or the **First Citizen**. Designation is tightly controlled to prevent favoritism or corruption. Only extraordinary accomplishments in the State, Military, Heroism, and Medecine make an individual eligible for designation. Designation and approval of appointees is one of the responsibilities delegated to the head of state.

#### Chancellor

The Head of Government is given the title **Chancellor**. They are democratically elected and preside above the Lower and High Communes as the leader of policy and legislation. They do not travel often, and work closely with all branches of parliament, facilitating progress and organization within government.

The current Chancellor is Paloma Huertas.

#### First Citizen

The Head of State is given the title **First Citizen**. In our terms, the NVPC shares similarities to an Electoral Constitutional Monarchy. The election for the First Citizen is both public and legislative. Members of Parliament and the Public vote. The votes are processed with varying weight. A lengthy and necessary part of the Parliamentary process between each ten-year is to revisit and vote on correct weightings for the political climate. Election results are put through strenuous calculation and the First Citizen is inaugurated.

The First Citizen is the Supreme General of the Army, is a figurehead of the people, is involved in selecting members of the High Commune, and does not have any *de jure* power over the NVPC’s laws and legislation. However, with aid from the Lower and Higher Communes, there are avenues by which the First Citizen is allowed to exercise grandfathered Sovereign Control. If given *interim absolutism*, the First Citizen may: veto a law, call an emergency election, eject a member of the High Commune, and in the most extreme cases, exile the Chancellor (head of government) and take over the seat of Chancellor -- to give some examples.

**Her Highness First Citizen Lady Xerala Wingfield IV** is the current monarch.
Free Citizen's Galactic Front

Ordinis, libertatem, felicitatem.

The Free Citizen's Galactic Front was created by a merger between The Lineage, the Democratic Labor Party, and Golden Velorum, about 50 years after the New Velorum Alliance. This merger served to benefit the three minor political factions which were assimilated in its formation. With more resources, people, strength, and influence, the FCGF quickly became a major opponent in the system's politics.

Recently, the FCGF has earned majority in Lower and High Communes, as well as the election of a FCGF-aligned First Citizen in the 3216 Velorum election.  This strikes many citizens as impossible given a number of political scandals documented under the former President’s leadership, and many believe some degree of federal corruption assured this outcome.

They boast access to vast wealth and tight control of trade and commerce on a number of influenced planets.

### History

#### The Lineage

The Lineage was a political party comprised of the three noble houses: House Orvyn, House Wingfield, and House Ornstein. The New Velorum Alliance is a long and detailed treatise that reshaped government, law, and the structure of society. Within these changes, nobility was knocked down several pegs. Much of the privilege that nobility had was deemed unlawful, and their *de facto* status as an upper class was completely erased.

Thus, The Lineage was created as a conservationist party that aimed to reclaim nobility's status as an upper class and pass legislation to erase the errors of the New Velorum Alliance from history.

#### Golden Velorum

Golden Velorum was an extreme-right nationalist party that existed to represent a populace that begged imperialism, facist rule, and black-and-white law. Many supporters and members of Golden Velorum were open about their fear of recent history; specifically, corporate control and forced labor. They believed that an extreme rule would prevent this from happening and allow society to get back on its feet while culture and economy recovered.

#### Democratic Labor Party

The Democratic Labor Party was a political party that was focused on economic reform. Their platform promoted a developed form of neo-mercantilism, which was meant to slowly build total economic control of the controlled universe, at the expense of neighboring governments such as the Principality of Asgardia, the Omer-Basque Foundation, and even Bal. Mixed in with these reformist beliefs were some socialist doctrine, with an extreme reformation of labor laws that would make unionization mandatory for all work forces and have unions under direct control of state.

### Involvement with First Citizen Lady Xerala Wingfield IV

Her Highness First Citizen, Lady Xerala Wingfield IV is the current head of state and a former politician of The Lineage.

Lady Wingfield IV has supported the FCGF since its formation, both publicly and financially.
Beyond

Religious

Discover your Inner divinity.

### Idealogy

Self-betterment, divinity of individual, introspection as a path to enlightenment

### Members

Tens of thousands, increasing

A reformist religious group that does not believe in the wishy-washy worship of the external divine furthered by the Grand Order of Zol's Light. Instead, they preach that divinity and worship should be internal pursuits. Most understand their place in the cosmos as a soft-solipsism, which leads to many being eccentric.

From the outside, there is a lot of conflicting opinion about this group and its members. They are polarizing, and the normal Velorian will consider Beyond members either reasonable reformists or babbling dolts.

From an Imprisma, Inc. special **“Escape from Beyond”** a high ranking member of this Clergy was recorded speaking about the group's involvement and obsession with immortality and altering human DNA to be “perfect”. Jacob Bright himself was rumored to have already had his “code” altered, and may be the first member of Beyond to “ascend”; the term they use to recognize one’s own Godhood.
Principality of Asgardia

Political

One Humanity, One Unity.

A seclusive collection of Nobles who used their pre-Scream wealth to relocate to and terraform the planet New Asgardia. For hundreds of years, they have kept to themselves. Their government has signed peace agreements with most surrounding entities, except for Bal and The Dwellers.

The planet is lead by Prince Igor Ashurbeyli XI, a direct descendant of the original head of Asgardia, Igor Ashurbeyli, also known as “Odin”. Once every few months, there is a scheduled meal that occurs between Prince Ashurbeyli and Lady Xerala, in which the royal families take a picture together to “materialize the peace” and keep it in effect.
Project Nabu Wiki

## What is Project Nabu?

Project Nabu is a Fantasy Universe designed and created by Sean 'L and D' George. Originally designed for use in a video game, the project evolved onto a larger scale and had additions added to it, such as a Tabletop System and a much wider world and history. This wiki is designed to help catalogue and manage all the information built around the project and to allow it to be shared with people.

## Setting

The setting is Anima, a vibrant fantasy world created by 5 Ancient Entities and watched over by a Pantheon of Gods called 'The Nabu'. The world is inhabitted by a variety of mortal races and creatures, as well as someone slightly less mortal ones. The largest race is that of the curious and magically gifted Alvs, whos empire is the largest amongst the mortal factions, quickly followed by The Iron Empire, an alliance between the Humans of the eastern sea and the Dwarves of the northern mountains. Other mortal factions include the mysterious Caelesti and the savage Beastmen, each one with a long history, unique philosophies and fearsome armaments.

## Want to get involved in the Project?

Sean runs the project and its creation out of a discord server and it is public and everyone is welcome to join. If you want to give some thoughts or feedback, come on in or find Sean on Twitter.
Harbour Hopper

The Harbour Hopper is the ship crewed by Group B. Eighty pilots, Presh handles comms, Noodle does repairs, and Garthanaklops inspires all and sometimes tries to shoot.

## The Ship

The HH is a Free Merchant-class Freighter with a Sandthrower, a Multifocal laser and a Smuggler's Hold. It has a lot of cargo space and was used previously as a drug smuggling ship.
Velorum Tertius

An average coastline on Tertius. Resorts, beaches, and pleasure.

Velorum's top tourism destination.

## Tags

### Minimal Contact

The locals refuse most contact with offworlders. Only a small, quarantined treaty port is provided for offworld trade, and ships can expect an exhaustive search for contraband. Local governments may be trying to keep the very existence of interstellar trade a secret from their populations, or they may simply consider offworlders too dangerous or repugnant to be allowed among the population.

### Pleasure World

This world provides delights either rare or impermissible elsewhere. Matchless local beauty, stunningly gengineered natives, a wide variety of local drugs, carnal pleasures unacceptable on other worlds, or some other rare delight is readily available here. Most worlds are fully aware of the value of their offerings, and the prices they demand can be in credits or in less tangible recompense.

## Space Station

### Le Verrier 6

An orbiting station inhabited by wealthy resort owners. Homes with great views of Tertius' surface are rented to important off-planet billionaires.
The Dwellers

Political

No borders. No nations.

The Dwellers are a group of anti-establishment anarchists that live on the outskirts of the sector. Their home base, “The Dwelling”, is not known to be in any one location, but moves around their area of control. There isn’t much information on what The Dwelling is. From the few that have been there and have reported on it to any of the other factions, we know it is a collection of space stations and ships that somehow connect to make a large metal home for these people.

Much of the piracy in the upper-sector is accredited to this group. Their ships fly the insignia clearly, which ensures entry to the Dwelling (as well as animosity outside of it).

Dwellers are not accepted in the Velorum System, Asgardia, and at least officially, aren’t permitted to land on Bal. Almost everywhere, they are considered either criminals or too unruly/uncaring of order to take seriously or bargain with.
Cobalt Sun

Corporate

Engineering the future.

Leaders of the resurrection of pre-tech, Cobalt Sun are the first and only notable corporation involved with revisiting cutting edge technology. They operate on a contract basis, sponsored by various wealthy prospectors. Their public image is neutral, and they advocate peace. They renounce companies which involve themselves in military technology, CEO Ramachandra himself saying that Cobalt Sun “fears the repercussions of providing military groups with any pre-tech armaments”.

## Rumours

Their research facilities are rumoured to cover the entire surface of Raynour.

Only a chosen few are allowed to descend onto the arid planet. For example, it is rumoured that the Hand of Zol was recently invited for a tour of their facilities, as spacers saw the entire SERAPHIM fleet escorting potential members of the Hand towards what could have been the remote planet of Raynour.
Her Highness President Elect Lady Xerala Wingfield IV

### Relatives

Herr Toddshmin Wingfield (Father)Lady Rebecca Ornstein (Mother)Gawain Wingfield (Brother)

### Affiliation

Free Citizen's Galactic Front, The Lineage (former)

## Physical description

### Eye color

Gray

Head of state of the New Velorum Parliamentary Commune, Lady Xerala Wingfield IV is the daughter of Herr Toddshmin Wingfield (a respected Noble of House Wingfield) and Lady Rebecca Ornstein (a descendant of the legendary Ornstein family). One of the few descendants to the Ornstein family, her path into politics was clear.

Pivotal in the merger between The Lineage, the Democratic Labor Party, and Golden Velorum, Lady Xerala quickly rose in popularity due to her bloodline and assumed legacy.

She is a proponent to the hyper-militaristism that is developing in Velorum. Lady Xerala does not excuse slaughter, but regrets that it must be done.
Grand Order of Zol’s Light

Religious

Zol’s Will, Our Trust.

With very little change the Grand Order has endured humanity’s relocation and survived The Scream. It exists today as the most popular religious affiliation in Anaxima Omega. It's followers are known as Zolists, and Churches of Zol are prominent throughout the entire sector, although more common in the area immediate to Grand Mata Irita and the Velorum sector.

The Church has a vast amount of wealth. Most believe their riches rival or exceed that of the state. Due to archaic methods of data storage they were able to save information of humanities past: pre-tech, culture and tradition, recorded history, and scattered bits of navigational charts. Through information trade, tithes, and investment, their success has continued from the old world.
Beginning to Investigate an Archfey

Five people were sent to investigate the forest and the Archfey Vealdir to find out more about him and the devils he seemingly commands. We went from the library towards the forest and we entered it. One night while on watch, out of the darkness we were attacked by Woodland creatures and mushrooms, alongside some devils. We fought them off and won. We continued on through the forest, we couldn't tell night from day, as the forest seemed to block off sunlight in an otherworldly way. Eventually, Kara heard some words being spoken in Elvish and immediately assumed it was Friendly. She was very wrong, as she risked the lives of her party on a stupid whim. Nonetheless, the party escaped from now alerted Fey, and eventually continued marching on. They found themselves in the middle of a patrol route. The party then sneaked past the patrols. Not that easily however, as Miles alerted them to our immediate presence right away. However, they could not locate us very well. After that little encounter, we found a Satyr that was mistreating a devil. The devil lashed out in anger and was immediately killed due to his breach of contract from what we can assume. Dion then used a shatter spell, which alerted all the patrol units near and far to our current location, so we decided to run away and hopefully live to fight another day.

Eventually, we decided to try and capture a Fey for information. Except there were no fey that chased, only devils. One among them stood out, a Narzugon is what it called itself. From what we know, it said that it used to be a Paladin itself and called out Kara on being silly to believe in the fact that the gods care about their paladins. It held the belief that gods only care up to the point of deeming the Paladins useless, at which point they leave them to die. So as we were hiding, Dion simply spoke into its mind to try and broker an agreement. We found out that the devils do not like serving the Fey, and more importantly they seem to be under a contract that binds them by their lives. However, as per usual of devil contracts, they only need to follow it to the letter and not the intention. So, it was deemed wise to try and find a way to lure or lead the devils from helping the Fey. In the end, the Narzugon asked us to leave. However, Kara asked the Narzugon for help, in which the Narzugon laughed and gave Kara a book. Kara took the book and left the forest in a hurry alongside the others. Upon arrival in Krakenfall, Varis was informed of the findings of the party.
Backgrounds

Every story has it’s beginning.  Your background reveals where you came from, how you became an adventurer, and your place in the world.

The most important thing to ask about your background, is what has changed? Why or have you stopped doing what your background describes and start on your adventure? Why are you of the social/economical class that you’re currently in? How did you learn the skills of your class?

Who is your parentage? Are you of a magical godlike bloodline and was cast from Mt. Olympus? Are you a hybrid of a beast and man, looking to get in touch with your more sensitive side? What sets you apart from people of your background or heritage? These sample backgrounds provide concrete benefits (features, proficiencies, languages) and role playing suggestions.

## Proficiencies

Each background gives a character proficiency in two skills.

In addition, most backgrounds give a character proficiency with one or more tools.

Tools are detailed in the Equipment document.

If a character would gain the same proficiency from two different sources, they can choose a different proficiency of the same kind (skill or tool) instead, or double the proficiency.

## Languages

Some backgrounds also allow characters to learn additional languages beyond those given by race, and/or a written language.

## Equipment

Each background provides a package of starting equipment. If you use the option to spend coins on gear, you do not receive the starting equipment from your background.

## Customizing A Background

A background may be customized, same as in the original Dungeons and Dragons, 5th Edition Player’s Handbook, as can be found on the Backgrounds page of the D&D Fandom webpage, under the Customizing a Background section.
Hanging Threads

This is a list of all the things that have yet to be fully explored. Anything with a [S] tag is a secret, only certain characters know it.

## Locations

* The Fluorescent forest at point 32 currently needs assistance from the guild to finish clearing out an infestation of Meenlocks. Two dens have previously been cleared out, but a third known one still exists.
* The Second Site at point 9 is an underwater skeleton of a huge and very dead Kraken. A mining outpost was found nearby however whether anything else has developed around the creature is unknown
* The Portal to Hell at point 2 is now a heavily fortified Devil camp. Going near is extremely dangerous but would likely yield a huge amount of information
* Within the desert there is a large number of Yuan-Ti and orcs. They both seem to have towns and camps set up
* A huge volcano with a large red dragon within at a northern point of the map
* A huge lava creature trapped within a smoke dungeon
* Cyprus, a warforged ally of the town is currently waiting deep in the desert for assistance from the guild. He is safe and powered down. Waiting for someone to wake him
* A life ruby catalyst must be returned to the Draconic in the Sea of Frozen Souls on the Paraelemental Plane of Ice.
* Something's been lurking around the old Wolf Cave...
Lazarus

Lazarus, sometimes abbreviated to "Laz" by a few, is one of the more well-known members of the Gilded Compass. He is a skilled fighter with a disciplined mind, who works for peace, but is eager to cross blades with those who would make it impossible. He also commands a small militia that helps protect Krakenfall and nearby friendly settlements.

## Physical Description

Lazarus is a human in his prime, seemingly having seen around thirty years by his appearance. He stands roughly six feet tall with a muscular build that comes from a lifetime of soldiering. He keeps his dark hair short and his face clean-shaven, unless currently on the road. While in town, he is usually seen in simple linen clothing, rather bland by some standards. When he trains or travels, he wears his heavy plate mail. He almost always carries an obviously magical shield with him, as well as two pristine longswords.

## Origin

While his exact point of origin is unknown to most, he has openly claimed to hail from the central mainland, having served as a soldier and mercenary for his entire life, like most in his family. It is also common knowledge that he worked in the area around Waterdeep for some time shortly before coming to Krakenfall.

## Notable Events

Lazarus was once hunted by a powerful devil, an orthon. Whether it was hired to kill him by someone else or was simply looking for a challenge is still unknown. After several months of chasing each other on the side of other jobs, Lazarus took a group of people with him to deal with this threat. After a lengthy battle full of illusions, the orthon was finally killed.

Lazarus was part of the group that killed the archfey Vealdeer, who was claiming dominion over the forest near Krakenfall, with obvious intentions to expand his territory across the entire island. Lazarus died in the process, but was promptly resurrected during the fight. The devils that were previously under Vealdeer's command continue to reside in the forest, their exact purpose unknown.

A few months into his stay, with approval from the founders of Krakenfall, Lazarus decided to found an organised militia to protect the town, mostly from the threat of inside crime. Since then, they have also begun to patrol in and around nearby allied towns, helping to maintain peace and order where they can.

After the death of Vealdeer, the magical energy that he left behind opened several portals into the elemental planes. Lazarus lead the expeditions to assist the Guardian in closing each of the portals, in the process facing an efreeti, a dao, a beholder, and a black dragon, among other things.
Forest Knight Wiki

## Meeting the librairian...

Welcome here, Knights ! The whole knowledge of Chronville is waiting for you in these pages, so take a candle and rummage through the dusty shelves of the Royal Library...
Don't forget that knowledge is power !

## Categories

Maybe you should start your trip by these few chapters :

* Chests

* Heroes

* Multiverse Items

* Skins

* Weapons
Warriors - Power of Four Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Rhian

Rhian grew up in Port Llast, with his mother (Savannah) and 4 sisters (Casandra (4 years older), Josalynn (3 years older), Maegan (5 years younger) and Briana (5 years younger)). His step-father (Haydon) was a sailor, who spent much of his time at sea, or as part of the locailita.

The rest of his family had a normal upbringing, but Rhian was a little different, because of how he looked. Savannah refused to discuss his elemental father, simply stating that it was a drunken mistake. He would never say that he was treated poorly or hated by the surrounding town, they just never made the effort to look past his skin.

One day whilst helping in the harbour, a Dragonborn woman named Suwyn Kurdol found him. She was tall, red-skinned, scaled, and viciously beautiful. She recruited his services and then ended up spending 5 years with him on The Janus, improving his magical skills, whilst he kept her company. It blossomed into a loving relationship until they docked at another port town, where Rhian cheated on her with another fire genasi woman, whose name he doesn't even know. Suwyn found out and killed her, and he fled.

Unable to return to his home town, for chance of running into Suwyn, he has travelled the sea ever since, attempting to find another place to call home.

Photo art - @erion.makuo

The few bits of muscle he has on his body are mostly muscle allowing him to avoid and dodge most attacks nimbly. The times he does get hit however, he can shrug off most minor wounds, owing in part to his heritage. In conversation he can come off as clueless on academic matters and a little dense. However, he is lovely to talk to, a charming man with a natural talent of sensing the emotions of those around him, and an affinity for nature and the natural world.

Age: 25

Height: 6'

Weight: 150lbs

Skin: Light blue

Eyes: White

Hair: Dark blue
Eris

Age: 24

Race: Tielfing

Gender: Male

Description: Eris is a fairly slim tiefling standing at roughly 6'2". He has light grayish/blue skin and black hair.

His usual attire consists of studded leather armor with a blue cover including a hood with two small fake horns accompanying his and a green gem for ~~maximum clout~~ simple aesthetic. Eris isn't muscular in the slightest, looking as though he could be snapped in half by any moderately strong foe. He is often equipped with multiple daggers, keeping two crystal like shards sheathed on each side and one more on the back. He seems quite fond of them and rarely lets them leave his side.

Brief Backstory: Eris grew up in the slums of a landlocked city, spending most of his life there learning infamous skills such as thieving. Continuing what his family was known for until coming to a realization and searching for change.
Areiss

Areiss [Arr-ies] is a black Arrakockra, originally from the elemental plane of air he is new to the material plane. Equipped with his bow, his book and a thirst for knowledge he has set out to learn all he can. Areiss is most skilled in combat when staying a long distance from his targets... A **very** long distance away. His longest shot to date on target was at 600ft in heavy winds. He has developed techniques of drawing from the weave to enhance his shots and controls magic to a small extent.

## Appearance

Standing at 5"5 Areiss is tall for an Arrakokcra but a little on the short side to many of his human allies. He typically wears little clothing or armor beyond his studded leather which is worn beyond imagination. Whats most noticeable about him beyond his bird like appearance are his huge wings. With a roughly 10ft wingspan they tend to dominate his body when fully extended.
The Death of Izzy

Izzy, Greg, and Lazarus pursued a quest to investigate some activity near then portal to the Hells. After a few days travel they came to some bodies that rose and attacked them. After a fearsome battle they spoke with a few devils that warned them of the danger, afterward they came to the home of an odd woman who sold things but she asked for things like luck and strength instead of money. The three of them purchased some potions from her for a bit of Lazarus' luck. After making the transaction, they went on their way and found a cave guarded by arcane vines that were immune to magical flames. They set the vines on fire with a tinderbox and entered after clearing its ashes. In the cave they were greeted by several dead bodies and a large ape demon. Izzy ran forward to the ape, leaving Greg and Lazarus to deal with the raised corpses. One strike against the demon proved that it was an illusion created by the true threat that had been masquerading as a prisoner. The battle raged on with some back and forth moments until the situation became dire, Izzy went down in the fight and Lazarus rushed to help them, but to no avail. In a momentary lapse of judgment, Greg forgot to check that the potions they had purchased were fakes, Lazarus' attempt to bring Izzy up was nil. In a few crushing moments, Izzy was killed in battle that day. Lazarus swiftly exacted his revenge on the creature, cutting it down with no remorse. After waking Greg they made their way home with Izzy's body, in silence. Izzy's body now lies in the church, being preserved for potential resurrection.
Discord Communication Rules

## The Rules of Communication in Dungeons and Discord!

1. Harmful behavior, including abuse, harassment, bullying, and similar, will not be tolerated.

2. Offensive behavior, including racism, sexism, homophobia, and similar, will not be tolerated.

3. If you have a problem with another player, please contact a either myself or a DM directly.

4. There are two types of channels in the discord. Out of character and In character. In character is for RP purposes, please do not attempt to talk about either out of game topics or bring up rules etc in these channels. Out of character is for more casual conversations and rules lawyering etc.

5. RP is not for everyone and some players may find it difficult to get involved in it so do not pressure them to talk to you within RP, nor do anything to cause them to be uncomfortable while they are there. If any player is in RP and another person is making their life difficult or making them unhappy with what is being Role Played please Inform either myself or a DM

6. A player may only make a role against another player in RP (attack, persuasion, perception, insight) if both players consent

7 Combat against another player may only be initiated if both players consent and there is a DM present to ensure rules are correctly followed

8. All NPC's within Krakenfall are controlled by DMs

9. Remember that everyone has a life and sometimes someone may not be able to answer you immediately in RP, if this occurs do not spam or PM the player to make them come back, they will return in their own time.

10. Players cannot PM other players about trading items or doing something together in secret. If you wish to trade an item with another player it must be posted in the Trade Channel and if something secret is done it must be stated in the "Secret Area" Channel

11. I hate meta gaming, even in RP. Just because you can read everyone's private conversations does not mean that your character knows everything.

12. The DMs decision is final. If you believe that the DM has made a mistake or has treated you unfairly you may talk to them about it and try to explain your reasoning or post a message about it and another DM / Me will review it. However, when in a session the DM always has final say
If any of these rules are broken disciplinary action will be taken, either by myself or a DM. They will have the power to give you warnings, remove your privileges and even ban you from the server if it comes to it.

13. Keep things PG-13 within RP, while you may be very immersed in your character and what they are doing at the time we have minors within this server and no one want to read your in-character smut. If you really wish to do it please keep it to PMs.
Defeating the Modrons

Ayre, Gregory, Joy, Kara and Lazarus went northeast towards the castle that was formerly inhabited by bugbears, aiming to lift the modron occupation. On the way, they happened upon a small battle between several of the bugbears and some modrons. The party helped them dispose of the constructs, but were then received in a somewhat hostile manner by the bugbears, who had been left to deal with the modrons alone after their castle had been overrun, despite them asking Krakenfall for help. After some heated discussion, our group was lead to the camp of the few surviving bugbears and allowed to stay the night. The following morning, they were led along a somewhat safer route towards the castle, to see a large force of modrons guarding the front. After learning of various options to enter the castle, they started on their way back. Unfortunately, the party was unable to stay hidden, and the bugbears were going to be found and attacked. Reluctantly, the group of adventurers used this as their distraction to defeat the remainder of the modrons who were guarding the outside and make their way into the castle. After Kara successfully feigning modron motivations, they got past yet another intelligent door. On the inside, they encountered some more small modrons as well as The Bureaucratic Procedure™, a towering metal construct that was guarding the portal to the modron plane. After a fierce battle, The Bureaucratic Procedure™ started to wind up for a massive explosion. Thankfully, the party were all able to get away before the castle was levelled. The portal was obliterated in the blast.
Helen

Character name - Helen Novak

Gender - Female

Age - 41

Race - Gnome

Class and subclass - College of Whispers Bard

Physical description - short, wide and often mistaken for a dwarf. Helen has thick red hair like wool which comes down to her shoulders and brown eyes.

Backstory - Helen is an unfulfilled single mother with an unclear number of children. She travelled across a couple of towns and villages to perform as a musician before settling down to care for her brood. After her husband Alfred left her and the kids for a younger woman, Helen had a midlife crisis and decided to go adventuring. She is an independent woman with a mild drinking problem who leads her own life, kids or no kids! She always wants to talk to the manager and believes that bullying just builds character.
Ukki

Name: Ukko Halfstagg

Race: Half Elf

Age: 28

Class: Tempest Cleric

Gender/Pronouns: Male. His/He/Him

Description:Ukko is a Half Elf of average height for his race. His hair, once a deep red and now covered with dark grey, is shaved into a mohawk and his beard is often on the edge of wildness. His body is toned with a muscular build and Ukko is covered in tattoos and scars. He often wears a heavy grey suit of chain mail and a shield with two waves crashing into each other emblazoned on the front. Covering Ukko's back is a dark blue cape. Whenever you get close enough, Ukko smells of a sea breeze, the salt and the seaweed. He speaks gruffly, often peppering his language with Orcish curses and Elvish sayings.

Backstory:

Ukko grew up in Waterdeep with a big family but always dreamed of living life on the waves. As he came of age, he joined a merchant ship and learnt the ways of becoming a sailor. He eventually climbed the ropes to become First Mate of the ship, the Queen Shih and became the lover of the ships Captain. Pirates ambushed the ship and slew most of the crew, throwing Ukko overboard. As he drowned, he swore revenge on the Pirates and Umberlee heard his dying vows. She offered him life, vengeance and power in return for his loyalty and fealty to her worship. Ukko gladly accepted and since then has served his queen and goddess. She ordered him out to adventure to new lands to help find her tributes and power and Ukko never ignores the call of the sea.
Dagger of BrotherHood

## ​Technical information

**Enjin value :**  1 ENJ​

**Creator Melting Fee :** 10%​

**Transfer Fee Type :** Per transfer

**Transfer Fee :** 5 ENJ​

**Supply model :** Collapsing

**Total Supply :** 460

## Description

This fraternal blade has been passed down through ten generations of the Forest Knights brotherhood. Only those tested and deemed worthy have ever wielded this fearsome blade. Beware anyone you see wielding it as they are a true force to be reckoned with.
Vali

**Vali** is one of the famous Emberstones, an adventuring family. He arrived in Krakenfall with his brothers looking for adventure and fame. As a Scourge Aasimar Eldritch Knight, he loves the thrill of combat and destroying evil where he finds it. He also enjoys drinking, partying and showing the world that trademark Emberstone charm.
Dr Zernavich

## Appearance and Personality

   Dr. Zernavich, or Victor to those who would prefer to call him as such, is an older human in his late 40's. His face is thin but not gaunt, his hair is short but thick, and beginning to gray along the sides. He wears wide rectangular glasses, although if asked they are more for seeing up close than far away, and his eyesight is decent enough to pass without them. Of average height and slim build, he is commonly seen around Krakenfall wearing a long sleeved white dress shirt, brown trousers, a finely carved wooden cane, and a deep green vest with a tie to match. Pinned to his tie is a symbol of Lathander, and occasionally when he visits the church he also carries with him multiple other symbols relating to Tymora, Eldath, Oghma, Helm, and Torm to name a few. Even though the god he worships is of birth and renewal, he knows to stay on the good side of other deities, for their domains can extend to those under his care. While rather quiet and somewhat muted in his expressions, he has a great deal of empathy for those injured or sick. Stern and matter-of-fact at times, he carries the best interest of those he travels with at heart, even if he's stabbing them with a needle at the moment.

## Time Spent on the Island of Myst

Victor has not spent much time here on the island, but he's already learned much. Previously underestimating the dangers the wilds here had, he's begun to understand what he needs to prepare for. This is not a doctor's office, where the worst can be fixed with a hasty healing spell. This is the wild frontier, where everything and nothing can happen. He's gone as far west as the Fey Forest on the western side of the map, and as far east as Yuan-Ti and Troll territories. Victor has quickly gone from dedicated healer and relative pacifist, to someone who kills an enemy before they can harm an ally. Stopping the injury before it happens is almost the same as healing it.
Roaring-Timber

Name: Roaring Timber

Age: 22

Height/weight: 6’6”/176lbs

Gender: Male

Race/class: Tabaxi, Eldritch Knight

Appearance: Light Grey, dark stripes, Orange eyes, Light skin

Clothing: Wears a grey/blue scholar's cloak and shirt with studded leather armor, normal trousers and modified foot wrapping so his claws are useful.

Backstory: A guard from the Grand Library in the Northern Tundra of a far off land. He was raised there by siblings and elders. While being trained to guard the library he trained his mind as well through study. The more he learned, the more curious he became and eventually he vowed his soul to Thoth in return for the knowledge of how to use magic. While the skills were picked up well enough, Timber seemed to be better at combat based magic. He made an arrangement with his Grand Library of the Northern Tundra that he would search the world for newer knowledge or at least explore for further self improvement. The scholars thought that all should seek knowledge to improve their lives for knowing more expands your universe.
Clayton

Clayton was found abandoned on the steps of Castle Redmond and was taken in as a ward. Having no idea who his family was he was simply given the name, Clayton. He grew up in the hustle and bustle of castle life looking up to Jameak, the noble's only son, and a powerful warrior. Clay and Jameak became close and once they came of age, Jameak chose Clay as his squire. Clay had to learn to do all of a squire's responsibilities and it was tough work. Several years passed and Jameak decided he needed to carve his own path away from his father, he set off. Clay began receiving letters telling tale of his travel, it sounded so exciting! During the months after Jameak left, Clay took a job as a courier, he would deliver important documents and messages around the country. One day, Clay was traveling through a shortcut he found in the woods. Suddenly he fell through the dirt and ground and found himself in a temple of some sort, buried here thousands of years ago. As Clay explored the temple he found himself in a large ovular room with a single, bright, golden gem in the center. As Clay stepped forward and grabbed the gem, he felt a force wash over him and suddenly he passed out. He awoke to a voice in his head, an ancient voice with a sense of wisdom to it. "Wake up Clayton, there is much work to do." The days that followed Clay communicated more and more with this voice and learned the truth. When he touched the gem, the soul of an ancient dragonborn named Torrin Balasar had been forced into his body. Now the two souls were forced to live inside the same body.

A few days went by and the two began to bond and learn about each other when suddenly, Clay began to float into the sky, thankfully no one saw. Torrin began to hypothesis that his ancient magical power has followed his soul into Clay's body. The two immediately began to work to help young Clay learn to control this ancient power. As the next few weeks went by Clay became better and better but the country dropped into political turmoil as a civil war was about to explode. Clay knew that they needed Jameak in order to win the war, so Clay journeyed out to find Jameak and bring him back home. As Clay traveled he ran into some trouble but Torrin was always ready to save his partner. Once Clay arrived in Krakenfall, he found Jameak. Once Clay told Jameak the news, Jameak knew he had to return home but did not want to leave his newfound friends. Jameak told Clay to stay and to keep an eye on things. Jameak introduced Clay to Balmorn so Clay would not be completely lost. Jameak also told Clay everything he knows about the island. As Jameak steps onto the ship, away from Krakenfall, Clayton has one final thought, "What do I do now?"
Raven, the elemental werewolf

The party of five, made up of Kara, Dion, Helen, Lazarus and Izzy, ventured out in search of Deeprock cavern, a location Izzy had discovered while tracking the now-dead elemental werewolf that Varis had informed them about. After some shenanigans involving a Tiny Hut spell, the party followed a Winter Wolf to the mouth of the cave. The entrance was guarded by a group of winter and dire wolves, but it was nothing that a few Shatter spells, some sharp swordplay and even sharper wordplay couldn't dispatch. An animated door blocking the entrance to the cave opened after realising that Izzy was a lycanthrope, and the party ventured inside to find a caged gnome. Passing him, the group came across a werewolf in command of some winter wolves, and after a brief conversation about the community of werewolves, led by one ice-wielding elemental werewolf (henceforth named Darkbeasts) named Raven, the party entered combat. Freeing the gnome with keys taken from the werewolf, and leaving its unconscious body in the cage with one eye missing, the party advanced into the cave and along a long patch of slippery ice. This patch led to a grumpy ice elemental, which claimed that Raven and the other werewolves were 'busy' and blocked one of the paths ahead. One of the two remaining paths led to a portal, behind which was a puzzle reminiscent of those horrible ice-sliding sections in the ice gyms of the pokemon games. The other led to another sentient door, this one with a taste for jokes about ice and its fellow doors. Behind it lay a group of caged werewolves and a strange magic rope, which Izzy immediately wasted the magic on because they're *STUPID*.

After looking through the other rooms, the elemental had transformed back into a large stalagmite, and a dark souls-esque wall of snow and sleet lay ahead of the party. Passing through lifted any magical effects, but there were none active that couldn't be quickly re-applied on the other side. Once passing through, the party found themselves face to face with the aforementioned Raven, who talked of Izzy's time many years ago as a feral Darkbeast; she spoke of their use of fire, their signature lightning, and a power Izzy hasn't yet exhibited, claws enthralled with death energy itself. A conversation ensued about the shared past between Izzy and Raven, revealing that the two knew each other long ago, and were members of a cabal of Darkbeasts who fought to keep peace and control the wilds, away from those who would judge and demean them. Talk soon shifted to the Tamed Conclave, the group that had once taught Izzy how to control the curse, and how Raven and her group had slain them. This sparked Izzy into a rage, who refused to return to Raven's side and let out a horrible screech, inciting combat. Raven was powerful, and had an assisting spellcaster, but between Dion and Helen's bardic inspiration and magic, Lazarus's composed battle mastery, Kara's divine-infused swordplay and Izzy's rage-fuelled animalistic strength, the Krakenfall party were victorious. But the three remaining members of Raven's group are still out there, and they will not let this go lightly.
Radovar

Name: Radovar Yorlheim

Age: 26

Height/weight: 6'9"/ 240 pounds

Gender: Male

Description:brown hair up in a ponytail, Amber eyes, light green skin, incredibly muscled, ritualistic tattoos along the entire body. However, most are hidden by a tight outfit he chooses to wear. The outfit is stretchy by appearance and is mainly varying shades of orange to look like flames. He is never seen without a bright, hopeful grin and is always happy to help out or have some good fun

Backstory: He learned his ways from a great hero from his home clan. They taught him the valour in protecting those around him. His main goal is to head out through the lands, saving lives and becoming a hero like the man he looked up to throughout his life.
Paradigm-3

Character Name: Model P I-3 INF, Shortname: Paradigm-3

Age: Unknown, rebooted as of 2 years prio

Race: Infiltration-Model Warforged

Class: Rogue, Inquisitive Archetype

Physical Description: Paradigm-3 stands at a precise 5’2”, often clad in their signature red hood and a simple cloak. Beneath these common clothes, onlookers might catch a glimpse of exposed wiring and metal casing. Steel makes up their ornate chassis, with engraved portions that depict a language few might understand fully. Peeking out from this red hood appears to be the beak of a little songbird’s mask, which upon closer inspection can be shown to be Paradigm-3’s own face plate. Bright optics of blue crystal glow out from the eye holes, and clicks and whirs often emanate out as they make their way along through the city streets.

Backstory: “I was unburied two years, one month, and five days ago, and upon powering up again in my chance to trance, I found my memory banks physically damaged from lacerations of a seemingly violent nature. I have found small maker’s marks upon my chassis, but they mean little to me. What...happened to me...?”
Helper's Masterpiece

## ​Technical information

**Enjin value :**  999,9999 ENJ​

**Creator Melting Fee :** 10%​

**Transfer Fee Type :** None

**Transfer Fee :** 0 ENJ​

**Supply model :** Fixed

**Total Supply :** 20

## Description

The Archer's best friend or the perfect bow, this weapon has many names around the kingdom. Most people are never going to even see it by their own eyes through out their life times. Only few saw it in person and only the best of the best Archers are going to be granted with this magical Bow. The bow which was the first ever weapon built in Santa's Armory.
Mirik

Name: Mirik

Age: 26

Height/weight: 6’3”/260lbs

Gender: Male

Race/class: Lizardfolk; Ranger Hunter Conclave

Appearance: Orange eyes, Green skin with orange stripes
Clothing: A traveler's cloak and loincloth, with a group of pouches and satchels crisscrossing his body. Crocodile teeth necklace.

Backstory: Born in a tribe that believed that strength was all, Mirik got a reputation for being a resourceful and cunning hunter. Mirik's people believed that defeating an enemy and consuming them would give you a part of that enemy's strength and skill and so eating and hunting became sacred activities. However, on his 23rd birthday Mirik was swimming in the water that surrounded his island home when he felt a rumbling. The volcano in the center of the island erupted, sending molten rock all across the island as a cloud of ash consumed everything the fire didnt manage to destroy. Mirik quickly boarded his fishing raft and narrowly managed to escape a fiery death, but the rest of his tribe wasn't so lucky. Bereft of home and hearth, Mirik now wanders the world searching for the strongest prey while he waits for his eventual death and reunion with his tribe in the Swamp Beyond.