Airship of Monte Pallaro

The Airship of Monte Pallaro is an abandoned ship yard on the peak of Monte Pallaro. Previously owned by The Southern European Experimental Rocket Group ( SEERG ).

### Main Entrance

Soundtrack

*A large room dark which was once connected to other hallways now collapsed underneath the weight of the earth above. A large uncollapsed door is still shown, a podium with a similar panel as before sits in front of you all. A corpse in a large orange baggy outfit is slung over the podium, his torso is torn apart. His hand still on the podium.*

The electricity starts the suit and the man comes alive as a ghost

*A long corridor is revealed, a seemingly fresh corpse half eaten dressed in typical Riojan wear lays on the floor with a rusty short sword.*

A sudden burst of power will lock the doors behind them.

**Ω1**: Hallway "Entrance"

### Airlock SW

**Ω1**: Hallway labeled "Drives"

**Ω2**: Out of the Ship

### Cockpit

**Φ**: A small plastic card with the painting of a human on it. ( Master Keycard )

A large array of buttons and dials,

**Ω1**: Door labeled "Mess"

### Mess

**Φ**: 300 days of rations all in tiny sealed bags with an image of water being poured on a cube.

**Ω1**: Airlock labeled "Cargo Bay"

**Ω2**: Door labeled "Med Bay"

**Ω3**: Door labeled "Cockpit"

### Engineering Key

**Φ**: Rod of the Frozen God

*A complex green metal rod sits on the middle of the cabinet here. It kind of hurts to look at it. It doesn't hurt when Quinn looks at it*

**Ω1**: Door labeled "Lab"

**Ω2**: Door labeled "Cryochamber"

**Ω3**: Door labeled "Escape Pods"

**Ω4**: Door labeled "Mess" [Med Bay] [Cockpit]

### Med Bay

**Φ**: Morphine

**Ω1**: Door labeled "Mess"

### Escape Pods

**Φ**: A small metal key ( Emergency Key )

**Φ**: Steel scraps ( 5 Lepta )

**Ω1**: Door labeled "Engineering Key"

### Cryochamber

**Φ**: A small plastic card with the painting of a human on it. ( Crew Keycard )

**Ω1**: Door labeled "Engineering Key"

### OPU Bay

*A small room surrounded by buttons and knobs. Although it is dark there is a large lever* labeled "Emergency Power".

If pulled the lever will show a screen with the image of a complex green rod being inserted into a large metal cylinder.

*One of the panels on the bottom of the room is red stiped and labeled "EMERGENCY CPU"* And is easily opened from a simple twist lever.

**Φ**: Small plastic stick labeled "Emergency Only: OBC"

Next to that panel is another one with a small panel with a rectangular hole.

Emergency power only allows for interior doors to be opened

**Ω1**: Hallway labeled "Drives"

### OPU Drives

**Φ**: Maristematic Tissue Chamber (12 Lepta)

*Hundreds of small cylinders sit inside of a wall, each of them labeled with something unique.*

**Ω1**: Door labeled "OPU"

**Ω2**: Airlock labeled "Exit"

**Ω3**: Airlock labeled "Cargo Bay" [Med Bay] [Cockpit]

### Cargo Bay

**Δ**: Ghost

Soundtrack

*This is a large room unlike the others, the only space with a tall ceiling and wide walls. This room however is thick with humidity, and the walls have black organic pipes and frames which congregate into the middle. In the center of the room are tens of black orbs and laying in the center of them is a corpse, a skeleton in a baggy bright orange suit with a bizarre glass sphere around his head, the sphere is broken and inside where its head should be is the desiccated remains of some animal, that resembles a crab.*

**Ω1**: Door labeled "Drives"

**Ω2**: Door labeled "Engine Room"

**Ω3**: Door labeled "Lab"

**Ω4**: Airlock labeled "Mess" [Med Bay] [Cockpit]

**Ω5**: Large Airlock labeled "DO NOT OPEN"

### Engine Room

**Φ**: Plasma Capacitor (17 Lepta)

*Three large metal cylinders take up the majority of this room. towards the end the devolve into many pipes. They sing a silent song.*

**Ω1**: Door labeled "Drives"

**Ω2**: Door labeled "Lab"

### Lab

**Φ**: Cuvettes x3

**Φ**: Erlenmeyer Flask

**Φ**: Bunsen Burner

*A simple room containing a tap, many glasses, and a bizarre metal cylinder with a plastic tube hanging out. A knob on the side.*

**Ω1**: Door labeled "Cargo Bay"

**Ω2**: Door labeled "Engine Room"

**Ω3**: Door labeled "Lab"

**Ω4**: Door labeled "Exit"

**Ω5**: Door labeled "Engineering Key"

### East Hallway

**Ω1**: Airlock labeled "Exit"

**Ω2**: Airlock labeled "Exit"