recursal/Fanatic-Fandom huggingface dataset:
Dropship

*This article is about the NPC Dropship. For the fightable Dropship, see Dropship.*

## **Summary**

The Dropship is an NPC ship accessible on the main screen (The one with your Starship). Every day, the Dropship will be restocked with a login bonus, a Common to Unique Crewmember, and a Unique to Epic Crewmember (Usually).

Most of the time, the bonus and Crew are picked randomly by the game. However, the developers will sometimes change the Dropship's contents due to holidays, game updates, or glitches.

## **Login Bonus (Random)**

*Multiple items may be picked. Green = High Likelihood. Yellow = Likely. Red = Low Likelihood*

## **Dropship Crew**

The first Crew slot on the Dropship will always be a Common, Elite, or Unique Crew purchasable with Minerals . The price increases based on the number of Common-Unique Crew you own, and there is no limit to this scaling. This can lead to some absurd prices later on. The minimum price for this slot is 100 Minerals .

The second Crew slot on the Dropship is usually Unique (100-500 ) or Epic (100-1K ), with Hero and Special Crew (Both 100-2.5K ) sometimes being sold due to special events. This slot costs Starbux  and is scaled based on the number of Common-Hero Crew you own.

## **Trivia**

* Before 2019, a Hero Crewmember had never been sold in the Dropship before.
* As long as you have at least 1 empty space in your inventory, all contents of the Dropship daily will be added to your inventory.
	+ If you have no available space, the daily will be voided.

**Game Features**

**Fleet Related**

**Fleets** • **Tournament** • **Starbase Researches**

**Player Related**

**Leagues** • **Starship Researches** • ****Dropship**** • **Merchant Ship** • **Ad Blimps** • **Tapjoy Ship** • **Objectives** • **Achievements**

**Research Usage**

**gBay** • **Day Trader** • **Collector Bot 3K** • **Supply Chain Automation** • **Atomic Dissassembly**
Brightvoid Vector

Brightvoid Vector is a Legendary Crew, added to the game in July 2021.

Template:Crew Stats

### Strategy

Brightvoid Vector has the highest Gas ability in the game as of 2021, though its other stats are relatively weak for a legendary crew. As such, it is almost always used as a "gas bomb" boarder to kill a room full of enemy crew. It is often compared to AQ and Dracorpse.
Cat House

***"A room for your purry friend."***

Statistics

## **Summary**

The Cat House is the third 2x2 Bedroom introduced in Pixel Starships. At launch, it was only obtainable through Daily Sales and was incredibly cheap. After the introduction of Tournaments and the Dove Store, the Cat House can be purchased for 130 Doves . It's also the unofficial home of Meowy Cat.

## **Trivia**

* The Cat House was originally sold for 1,800,000 Minerals  on March 18th, 2017.
* Players used to be able to purchase the Cat House directly from SavySoda through Facebook with an increased price. This service was sadly discontinued after the introduction of Tournaments.
* The Cat House has no destroyed sprite.

**Non-Powered Rooms**

**Armor / Corridors**

**Armor** • **Small Beacon** • **Lift** • **Service Vent**

**Support Rooms**

**Bridge** • **Command Center** • **Computer Room** • **Fleet Council** • **Laboratory** • **Gym** • **Zaki Dragon Gym** • **Galaxy Gym** • **Academy**

**Bedrooms**

**Bedroom** • **Captain's Quarters** • **Dog House** • **Xmas Tree** • ****Cat House**** • **Aquarium** • **Graveyard** • **Oven** • **Zakian Cryopod** • **Car Garage** • **Cryopod**
AI

## Artificial Intelligence in outer space

Once you obtain the Command Center or Computer Room on board, the Star Captn' will be able to play with the AI of all the rooms that require ENERGY.

AI is a command that is given to a particular room that tells it what to do in certain situations - so that if you ever face a monster starship during your journey, your ship will be able to work hard alongside you.

For example, if you wanted to change the AI of your Mining Lazer room~

You must select a CONDITION, and an ACTION for the AI to run efficiently. AI is useful in PVP mode - to ensure you're able to defend yourself against an enemy ship as best you can.

There are a plethora of options to choose from, and it's up to you to choose which one! How will you strategize?

Ai 102 By Nuthun (Dark Matter Heros AI expert):

1. ai runs in a loop repeatedly from top to bottom.

2. there are four types of actions: ammo selection, power setting, ability use, and targeting.

3. commands that can not be executed will be skipped over.

4. a command cannot be executed if, the target room does not exist (or in the case of crew cannot be reached), the target 'enemy' room has no health, a command of the same type has already been executed above in this reading of the command loop, or its condition is not true.

5. #4 means that targeting none conditions can be skipped.

6. if no targeting commands are executed in a loop, the last targeted room will continue to be targeted, even if that room is no longer a valid target (it has been destroyed by your lasers). If no target was selected earlier, then the room/crewman will not fire at all/move.

7. increase power by one has almost the same effect as set maximum power, the only difference being that set maximum is faster by an unnoticeable amount and it  will set the power up generally before any increase by one commands.

8. decrease power by one has the exact same effect as set minimum power, as the ai loop happens far too fast for you to notice any difference between the 2.

9. NOTICE- IF YOU CHANGE ANY OF THE POWER LEVELS OF ANY OF YOUR SYSTEMS DURING A BATTLE, ALL POWER SETTING COMMANDS ON ALL YOUR SYSTEMS WILL CUT OUT. THIS MAY BE A GLITCH.
Fashionably Late (Supporter Pack)

***"Did you miss out on our Kickstarter Campaign, but still want to support Pixel Starships Development and get some exclusive goodies?"***
***"This pack includes a selection of the most popular Backer Rewards for anyone late to the party!"***
## **Summary**

The Fashionably Late (Supporter Pack) costs $45 and can be bought on the official Pixel Starships website, http://pixelstarships.com/. When purchased, the pack provides many unique Kickstarter rewards to the player. As the Pixel Starships Kickstarter has closed, this is the only way of obtaining those Kickstarter rewards.

## **Important Note To Purchasers**

By default, Savysoda will assign rewards to the account with the same PayPal address. If you want to assign rewards to a different account please set your Billing Details - Suite Number to your IGN (In Game Name) on Checkout.

The special weapons and Crew in this pack are intended for supporter recognition through different visual appearance. They are not designed to give the player an unfair advantage in the game. The stats for the Crew and rooms are lower than those of other rooms in the game. Please be aware of this before purchasing.

Purchases are processed manually and usually take up to 48 hours (During workdays) to be delivered to your account. One purchase will only get rewards for one in-game account. A maximum of one of each item is allowed per account, with no exceptions. The Credits page can take a week or longer to update depending on the current release/update cycle.

All proceeds go towards update development of Pixel Starships; internationalization; and expansion to Android and PC platforms as well as new game features. If you wish to discuss this further, please add Starjun on Discord with the tag, Starjun#9655.
Fed Bobby

Federation Member Bobby is one of the many various captains you may start with in the beginning of the game. He comes with the ability of healing rain and essentially represents you the player. Usually all captains have a massive training and skill range which you can advance on by using the Gym and Academy alike as well as improve upon your character in any fashion you want. Lastly this captain will be one of your first crew members but they are your-self so its recommended to put in good amounts of effort into yourself.

All captains, including Fed Bobby cannot be fired.
Dish Ships

## Brief Explanation

The Dish Ship can be bought for 1.5K Starbux  in the Shipyard after researching Starship Blueprints in the Laboratory. Once you unlock this ship, you can still switch back to your previous hull (With a 1 Hour Delay). If you buy this ship at level 10, it will still cost Minerals to level up to 11.

## Ships

Statistics

## Trivia

* The dish ship appears to have some relation to the gray faction as they share the same color scheme and general shape. In addition, the lvl 10 description for the dish states: "Ancient and mysterious, these ships visited Earth at the dawn of the space age, frequently abducting humans and their livestock."

**Starter Faction Ships**

**Pirate Faction****:** **Pirate Ships** • **Pirate Scavenger Ships** • **Pirate Vindicator Ships**

**Federation Faction****:** **Federation Ships** • **Federation Assault Ships**

**Qtarian Faction****:** **Qtarian Ships** • **Qtarian Hybrid Ships**

**Purchasable Faction Ships**

**Gray Faction****:** **Gray Ships**

**Visiri Faction****:** **Visiri Ships**

**Holiday Ships (Ordered By Date)**

**BWR Ship** • **Turkey Ships** • **Santa Ships**

**Kickstarter Ships**

**Golden Armada Ships** • **Alpha Piscium** • **Fleetbreaker's Wrath** • **Super Rock Destroyer**

**Other Ships**

**7474 Ship** • **Ardent Protector Ships** • **Cybership Ships** • **Dragonstar Ships** • ****Dish Ships**** • **Eclipse Ships** • **Horizon Ships** • **Oracle Ships** • **Oumaumau Ships** • **PSS Millenium Ships** • **Starship** • **Unobtainable Ships** • **Starbases**
Aquarium

***"A wonderful place to stay for squid and his friends."***

Statistics

## **Summary**

The Aquarium is the first 2x3 Bedroom ever introduced in Pixel Starships. In addition to its unique size, it's the only "premium" Bedroom that can be upgraded. This allows it to have a Crew capacity of 2, although the upgrade is quite expensive. It's sold through the Dove Store for 180 Doves  and occasionally through Daily Sales. It's also the unofficial home of Squid and co.

## **Trivia**

* The Aquarium was originally sold for 890 Starbux  on June 2nd, 2017.
* Players used to be able to purchase the Aquarium directly from SavySoda through Facebook with an increased price. This service was sadly discontinued after the introduction of Tournaments.
* The Aquarium has an unused 2x2 version in the game files.
* The red squid in the level 2 Aquarium is a reference to Angry Squid.
* The level 2 Aquarium once had its level requirement changed to 7. However, this was quickly reverted due to community backlash. The main reason for the uproar was that players who had upgraded before the change would still keep their room level, giving an unfair advantage.
* The Aquarium has no destroyed sprite.

## **Gallery**

The unused 2x2 Lv.1 AQU sprite.

**Non-Powered Rooms**

**Armor / Corridors**

**Armor** • **Small Beacon** • **Lift** • **Service Vent**

**Support Rooms**

**Bridge** • **Command Center** • **Computer Room** • **Fleet Council** • **Laboratory** • **Gym** • **Zaki Dragon Gym** • **Galaxy Gym** • **Academy**

**Bedrooms**

**Bedroom** • **Captain's Quarters** • **Dog House** • **Xmas Tree** • **Cat House** • ****Aquarium**** • **Graveyard** • **Oven** • **Zakian Cryopod** • **Car Garage** • **Cryopod**
AQ

AQ is a Legendary Crew.

Template:Crew Stats

### Strategy

AQ is generally used as a boarder, and occasionally as an anti-boarder. Her strong Gas ability leads to her commonly being used as a "gas bomb" to kill enemy crew. She is a "middle ground" between Brightvoid Vector and Dracorpse in stats, with HP, attack, and ability scores midway between the others. She is the only one with significant fire resistance or room abilities, however, which make her generally the best anti-boarder of the three.

### Namesake

AQ is named after the alien queen from the Alien film franchise.
Auto Machine Gun Turret

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Error: invalid bonus type input

## Summary

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## Crafting Recipe

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## Use In Other Recipes

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Easter Storylines

## Summary

Every Easter, SavySoda releases a new, limited-time storyline relating to this event in some way.
A list of years and their Storylines can be found below:

## Years

Please add page in format "<Name of event> <Year>" For example, Easter's 2019 Storyline page should be titled, "Easter Egg-splosion! 2019" and be sub-categorised into parts as seen on the Storylines page. Please link the pages below as [[Page Name|Year]]
in the source code, eg. [[Easter Egg-splosion! 2019|2019]].

* 2019
Mitto

Mitto is a Legendary Crew. He was added to the game in July 2021.

Template:Crew Stats

### Strategy

Mitto is tied with Galactic Succubus for the highest Weapon stat in the game, and his equipment slots means he can achieve a higher modified weapon value. This is generally what players focus on improving. He is also a relatively strong Bloodlust defender - less damaging than Nezha or Jon St Jon, but more than Legatus Abel.

### Namesake

Mitto was a sponsored crew, funded by Mitto.
C4 Mine

***"High explosive. Triggers when enemy enters room. Also causes collateral damage to crews. Has a slight delay before exploding."***

## Summary

C4 Mine is an Elite Landmine
Module Item that acts as a trap that gets triggered by any enemy that passes through the room where it is placed. Once activated it explodes and deals damage to all crew members in the room (enemy and friendly) but will not damage the room. The Module will break when it explodes. The Module works until it gets destroyed, once that happens, even if the room gets repaired, it will still not work unless you repair the Module at the end of the battle. Can be obtained by crafting.

## Expended C4 Mine

***"Shell of a destroyed C4 mine. Can be refilled with minerals."***
### Summary

When destroyed the **C4 Mine** becomes **Expended C4 Mine**.
Dove store

The dove store is a premium shop in Pixel Starships, where players can spend doves, the game's premium currency, to buy assorted rare or exclusive items, rooms, and crew.

The dove store is accessed by selecting the bank, and then your dove balance at the top middle of the screen. For players with no doves, it will not appear. Listings within the dove store are somewhat haphazardly organized, and it can sometimes be confusing to newer players. Offers will also appear as hidden "???" boxes, until the player's total all-time dove income is at least equal to the cost of that item.
Atomic Dissassembly

## **Summary**

After the player researches Atomic Dissassembly, he/she will be able to recycle Equipment for Stardust. Stardust can be used to make Repair Kits, XP Books, Stickers, etc. Obviously, recycling an item destroys it forever and there is no getting it back once it's gone.

## **In-Depth**

As stated at the start, you can only recycle Equipment, nothing else. The Stardust you get depends on two factors. Item rarity and good old RNG (luck). When recycling, you have a chance of getting 1-3 Stardust one rarity above, on, and below the recycled Equipment's rarity. Epic equipment cannot go above, and any equipment with a higher rarity than that will only give Epic Stardust.

### **Example**

You recycle a Skullmet to get some sweet Stardust. You now have a chance of getting Elite, Unique, or Epic Stardust. Let's say RNG is on your side and Epic Stardust is chosen. You now have a chance of getting 1 to 3 Epic Stardust. Ah, looks like the luck wore off and you only got 1.

**Game Features**

**Fleet Related**

**Fleets** • **Tournament** • **Starbase Researches**

**Player Related**

**Leagues** • **Starship Researches** • **Dropship** • **Merchant Ship** • **Ad Blimps** • **Tapjoy Ship** • **Objectives** • **Achievements**

**Research Usage**

**gBay** • **Day Trader** • **Collector Bot 3K** • **Supply Chain Automation** • ****Atomic Dissassembly****
Memoria a largo plazo

La **Memoria a largo plazo** es una zona laberíntica situada en la mente de Riley en la película de Disney/Pixar Inside Out. Este lugar tiene cada uno de los recuerdos conocidos de Riley.

## Historia

Se necesita la mayoría de la superficie de la mente y se compone de un laberinto de miles de repisas que almacenan recuerdos. Desde que Alegría creó más recuerdos que las otras emociones, la mayoría de los recuerdos son de color amarillo. Se comunica con el Cuartel General, el lugar de producción de la memoria, a través de numerosos Recorda-Tubos. Es mantenido por los olvidadizos Paula y Bobby, los trabajadores de la mente que retiran recuerdos descoloridos y los envían al basurero mental.

## En la película

Después de que Alegría y Tristeza fueran aspiradas fuera del Cuartel, terminaron aterrizando aquí. Con el fin de regresar al Cuartel, Alegría y Tristeza deben comenzar su viaje por primera vez viajando a través de la Memoria a largo plazo. De acuerdo con Tristeza, ella dice que uno puede fácilmente perderse en la Memoria a largo plazo debido a su tamaño colosal y laberínticos caminos.

## Trivia

* Los estantes curvos de la Memoria a largo plazo y se doblan con el fin de evocar la forma de los pliegues y arrugas ("circunvoluciones" y "surcos") en el cerebro.
Energy Barrier

***"A special energy barrier to protect systems from damage."***

## Summary

Energy Barrier is an Epic Barrier
Module Item that gives additional Hp to the room where it is placed. The item works untill it gets destroyed, once that happens, even if the room gets repaired, it will still not work unless you repair the Module at the end of the battle.

## Destroyed Energy Barrier

***"A destroyed Energy barrier. Doesn't really do much."***
### Summary

When destroyed the **Energy Barrier** becomes **Destroyed Energy Barrier**.
Epic Stardust

***"Used to craft rarer resources."***
## Summary

Epic Stardust is an Epic Artifact Item can be used to craft various items. After researching Atomic Dissassembly you can turn some items into Stardust.

## Use In Other Recipes

Edit Item information in the Module:Data page, by finding the itemId from the page's source (hit the "e" key). Edit this table at Template:Artifact Navigator.To switch to the preferred table, create a page and use {{{Artifact Table}}}
Command Center

***"(Level 1): Enabled AI for all your rooms and crew allowing custom automation of your ship."***
***"(Level 2-9): Increase the ability to manage AI commands"***

Statistics

## **Summary**

The Command Center is a 3x2 Support room unlocked at level four. It plays a pivotal role in the game as it allows the player to program AI into their rooms and Crew. This opens up a massive amount of strategies in Pixel Starships, both for defense and offense. It's also the first step in the game towards a competitive ship.

## **Mechanics**

To begin programming AI, the game requires the Command Center to be onboard the player's ship. Without it, the edit AI button will not appear. However, the Command Center does not need to be onboard for AI to run. It's strongly recommended to remove the Command Center once the player is done coding AI.

The number of lines an AI script can have is limited. Leveling up the Command Center increases that limit, up to a maximum of 30 lines. In the unlikely case where one would need more than 30 lines, the limit can be increased to 55 by buying the Computer Room when it comes up as a Special Offer. Utilizing the Computer Room's boost of +25 lines might also be considered a strategic option if one wanted to remain at a lower ship level for a prolongued time and the line limit of the Command Center at that ship level is not sufficient.

## **Programmable AI**

The Command Center itself does not determine programmable AI; that job belongs to Python. However, since they're both commonly viewed as the same, we'll include an AI list anyways. The below icons show where certain AI commands can be coded.

### **AI (No Python)**

*Click Expand To See More:*

AI Conditions
\***Hit Ctrl + F or Command + F and type in key words to navigate to a certain AI Command.**

AI Actions

### **AI (Python 1.0)**

*Click Expand To See More:*

AI Conditions
\***Hit Ctrl + F or Command + F and type in key words to navigate to a certain AI Command.**

AI Actions

### **AI (Python 2.0)**

*Click Expand To See More:*

AI Conditions
\***Hit Ctrl + F or Command + F and type in key words to navigate to a certain AI Command.**

AI Actions

### **AI (Python 3.x)**

*Click Expand To See More:*

AI Conditions
\***Hit Ctrl + F or Command + F and type in key words to navigate to a certain AI Command.**

AI Actions

## **Trivia**

* The Command Center has no destroyed sprite.

## **Gallery**

The edit AI button that appears once the Command Center is onboard the player's ship.Current AI of a room.The AI editor on iOS.The AI editor on Android. (Image from Bril)

**Non-Powered Rooms**

**Armor / Corridors**

**Armor** • **Small Beacon** • **Lift** • **Service Vent**

**Support Rooms**

**Bridge** • ****Command Center**** • **Computer Room** • **Fleet Council** • **Laboratory** • **Gym** • **Zaki Dragon Gym** • **Galaxy Gym** • **Academy**

**Bedrooms**

**Bedroom** • **Captain's Quarters** • **Dog House** • **Xmas Tree** • **Cat House** • **Aquarium** • **Graveyard** • **Oven** • **Zakian Cryopod** • **Car Garage** • **Cryopod**
Dove Store

**This page is an excerpt from the Tournament page.**

### **What Are Doves?**

Along with Starbux , Tournaments will reward a new currency called Doves . These can be used in the Dove Store to buy a variety of things. Doves can also be obtained through In-App Purchases.

### **Store Mechanics/Notes**

Certain items may be renamed ??? and replaced with  if the player does not possess enough Doves to purchase them. Certain items are only available to players in certain divisions (Eligibility determined after finals).

Items are highlighted in green (most buy), yellow (Buy after Green), and red (Don't buy). The limit, in addition to being the purchase limit, also takes into account if the item is already owned. Owning an item will count towards its limit, and counterpart items for rooms/items will also count.

### **Purchasable Items**

Dove Store

Limit: 1 per month (Div A Only)
Limit: 1 per month (Div A Only)
Limit: 1 per month (Div A Only)

Limit: 1 per month (Div B Only)
Limit: 1 per month (Div B Only)
Limit: 1 per month (Div B Only)

Limit: 1 per month (Div C Only)
Limit: 1 per month (Div C Only)
Limit: 1 per month (Div D Only)

Limit: 1
Limit: 10
Limit: 10

Limit: 2
Limit: 1
Limit: 1

Limit: 1
Limit: 1
Limit: 1

Limit: 1
Limit: 1
Limit: 100

Limit: 1
Limit: 1
Limit: 1

Limit: 1
Limit: 1
Limit: 1

Limit: 1
Limit: 1
Limit: 1

Limit: 1
Limit: 1
Limit: 1

Limit: 1
Limit: 1
Limit: 1

Limit: 1
Limit: 1
Limit: 1

Limit: 1
Limit: 1
Limit: 1

Limit: 2
Limit: 2
Limit: 1

Limit: 100
Limit: 1
Limit: 1

Limit: 2
Limit: 2
Limit: 100

Limit: 1
Limit: 5
Limit: 100

Limit: 100
Limit: 1
Limit: 100

Limit: 100
Limit: 100
Limit: 100

Limit: 1
Limit: 1
Limit: 2

Limit: 100

**Game Features**

**Fleet Related**

**Fleets** • **Tournament** • **Starbase Researches**

**Player Related**

**Leagues** • **Starship Researches** • **Dropship** • **Merchant Ship** • **Ad Blimps** • **Tapjoy Ship** • **Objectives** • **Achievements**

**Research Usage**

**gBay** • **Day Trader** • **Collector Bot 3K** • **Supply Chain Automation** • **Atomic Dissassembly**
Bio Recycling Item Data Guide

## **Guide**

### **Buff Guide**

* Let's start off with the stat buffs. A Brain Enhancer, a Bio Recycling item, was used on this Crew member. Brain Enhancers have the main buff of Ability , so the item prioritizes and applies most of its buffs towards the Ability stat.
* The Brain Enhancer also has secondary and tertiary buffs alongside the main buff. Put simply, they are extraneous stat buffs that have a lower chance of being applied when compared to the main buff, with tertiary having the lowest chance.
* Since the Crew member has a Unique rarity, its training capacity is 70. Buffs given via Bio Recycling items cannot exceed a Crew's training capacity, so a Crew with a 70 in training capacity will most likely recieve fewer buffs when compared to a Crew with 100 training capacity. This is due to buff reductions the farther a Crew member is into his/her training capacity.
* Luckily, the buffed Crew member had no prior training in the Gym or Academy. Why is this good? Training via rooms will count towards a Crew's training capacity if any buffs are given. Alongside debuffs given the farther a Crew member is into his/her training capacity, highly buffed stats sport their own debuff as well if one wishes to buff it even more.
* Of course, the items are also luck based, so one Crew may do better than another even though they're "supposed to do worse". Thus, take the above statements as a loose guide on what to expect when using Bio Recycling items.

### **Table Guide**

* First, the main buff will be discussed. Mountain Brew is shown to have a main buff of ≤8 Stamina . This means the item can potentially give a Stamina buff of 0-8 upon usage.
* The secondary and tertiary buffs are essentially the same thing display wise. The secondary buff's ≤3% means a buff of 0-3%, and the tertiary buff's ≤1% means a buff of 0-1%.
* XP  buffs, although similiar, have a special rule applied to them. The minimum XP buff given is set to 50% of the maximum XP buff given. In this case, ≤200 would mean a potential XP buff of 100-200. XP given cannot exceed a Crewmember's XP capacity however, so maxed Crew and Crew ready to level up will gain 0 XP.

## **Related Data**

### **Crew Stat Buff Formula**

```
 Base Stat * (1 + (Training Buff * 0.01)) * (1 + (Equipment Buff * 0.01))

```

```
 Non-percentile buffs have their section replaced with simple addition.

```

*The formula is further explained here*
Huge Hellaloya

Huge Hellaloya is an Epic Crew. He's considered one of the few Top-Tier Epic Crew.

Template:Crew Stats

### Strategy

Huge Hellaloya is a crew possessing the rush ability, with an acceptable amount of every boost stats. His use is very common Mid-game, and even late game. Possessing an ability of 50 and 100 training points, he is the easiest 100 Rusher to aquire and to train to full potential. Later on, he might be replaced by Paralympic God, who's his direct upgrade (not prestige-wise, but stat-wise). This crew is recommended by 9/10 endgame player for any new player.

### Namesake

His name and design is similar to Hugh Marston Hefner, the Chief of... No, i won't mention it in the PSS wiki
Demon Boy

Demon Boy is an Epic Crew.

Template:Crew Stats

### Strategy

Demon Boy possesses the FireWalk ability, an ability frowned upon by most. He possesses low HP, average attack, high repair and average SCI. But seeing as how his ability is FireWalk, he cannot perform well as a repair, defender and booster, and seeing how his use as a boarder is barren, his common use is mostly Prestige fodder.

### Namesake

Demon Boy possesses no namesake that we're aware of.
Gold (Au)

***"Gold (Au). It isn't as valuable in the vastness that is space."***
## Summary

Gold (Au) is a Unique Artifact Item that is used to create other items like Equipments or Modules.

## Use In Other Recipes

*Click Expand to see more:*

Edit Item information in the Module:Data page, by finding the itemId from the page's source (hit the "e" key). Edit this table at Template:Artifact Navigator.To switch to the preferred table, create a page and use {{{Artifact Table}}}
Flower Gardens

***"A stroll through the beautiful flower gardens can rejuvenate the mind, body, and smell glands."***

Statistics

## **Summary**

Flower Gardens are a 3x2 Defense room purchasable with Starbux . Alongside with being a Mother's Day exclusive room, Flower Gardens are the only Medical room that is able to heal three Crew at a time. Amazingly, it only consumes a maximum of one power. Unfortunately, Flower Gardens cannot be purchased if the player already owns the Toilet.

## **Usage**

### **In Combat**

The Flower Gardens' increased size and incredible power efficiency make it a very powerful healer. For only one power, a player can rejuvenate three Crew at a time. This can be quite useful in drawn-out battles, especially when paired with a second Medical room. However, just like the Toilet, Flower Gardens are easily destroyed and exploited for Hull Damage due to their one maximum power. Thus, Armor them as much as possible.

### **When To Use**

Like the Toilet, Flower Gardens can be used as an early Med Bay for players who have not unlocked it yet. Players as early as level 4 can obtain Flower Gardens and utilize its healing. Its main weakness is also nullified since players under level 8 do not have sufficient AI to target them. Past level 8, Flower Gardens are mostly seen in conjunction with the Med Bay for vast healing, usually on Teleport ships.

### **AI**

Below is an AI command that automatically depowers Flower Gardens when the chance of Crew being damaged is incredibly low. Although it may not be very useful later into the fight, it's still good to have for efficient power management. This command requires Python 3.x.

**Friendly Room Has Enemy-> Increase Power By 1**

**Your Ship Has no Active Shield -> Increase Power By 1**

**None -> Set Zero Power**

### **Crew Interactions**

Flower Gardens are buffed with the Science  stat on Crew. The reload reduction formula applied when Flower Gardens are buffed can be found here.

## **Trivia**

* Flower Gardens are the first room in the game to have a plural name.
* Flower Gardens do not have a destroyed sprite.

**Powered Rooms**

**Weapon Rooms**

**Weapon Rooms:** Mineral Mining Laser • Bolter • Kias Phaser • K Blaster • Minigun • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Railgun • Photon Disruptor • EMP Cannon • Ion Cannon

**Consumable/Platform Rooms:** Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform

**Defense Rooms**

**Defends Via Damage:** Anti Craft Laser • Security Gate • Small Gas Trap • Zaki Tentacle Garden • Disintegrator Gate

**Defends Via Support:** Shield Generator • Shield Battery • Med Bay • Toilet • **Flower Gardens** • Android Studio • Visiri Mechbay • Zongzi Factory • Radar

**Defends Via Dodge:** Engine • Fusion Drive Engine • Cloak Generator

Support Rooms

**Supports Via Healing:** Med Bay • Toilet • **Flower Gardens**

**Reactors:** Small Reactor • Fusion Reactor • Coal Reactor • Power Capacitor • Large Reactor • Backup Capacitor
AP Damage

## **Introduction**

AP (Armor Piercing) Damage is a special form of System Damage. It has two unique properties that differentiates it from typical System Damage.

First, AP Damage won't become hull damage when it hits a destroyed room. Second, AP Damage ignores the damage reduction from Armor (but does not ignore innate room armor). This makes it the best way to destroy heavily Armored rooms like the Shield Generator.

## **AP Damage Mechanics**

AP and System Damage both damage Room HP and Barriers. AP Damage is always applied before System Damage. So, if 3 AP and 2 System is dealt to a 10 HP room. The 3 AP is dealt first, followed by the 2 System.

AP Damage ignores Armor, but it does not ignore innate Armor. Rooms like the Security Gate will still have resistance.

## **AP Damage Weaponry**

Below is a list of weaponry that inflict AP Damage.

* Javelin Missile
* Railgun

## **Trivia**

* AP Damage used to become hull damage when hitting a destroyed room.
* When AP Damage was changed to no longer deal hull damage, a massive bug was created. The AP Damage would instantly kill the enemy ship when it hit a destroyed enemy room. This has since been fixed.

**Damage Mechanics**

**Volley** • **System Damage** • **Crew Damage** • **Shield Damage** • ****AP Damage**** • **Direct Hull Damage** • **EMP Damage** • **Fire Damage**

**Crew Mechanics**

**Crew Abilities**

**Misc. Mechanics**

**Formulas**
Nezha

Nezha is a Legendary Crew.

Template:Crew Stats

### Strategy

Nezha is generally used as an anti-boarder, with the highest attack of any Bloodlust crew, and therefore the highest possible damage output of any crew(capable of dealing over 20 damage per second in extreme cases). She also has reasonable fire resistance and HP, and decent room stats.

Nezha is also, along with Infected Swallow, one of the rare bloodlust crews with a high repair stat. As bloodlust also doubles repair speeds, this can give her a possible use as a repair crew, though this is an uncommon build.
Polo Rojas

**Polo Rojas** es un cantante, actor e intérprete mexicano. Aunque su participación en doblaje inició antes, es mayormente conocido por ser uno de los participantes en el programa The Voice (La Voz... México).

También formó parte del elenco de doblaje de la película Inside Out como la voz de Fritz y como la voz de Tristeza de Bill en Riley's First Date?. También participó el el cortometraje Lava como la voz de Uke.
Leagues

## **Summary**

Leagues are ranges of Trophies  in which players are ranked in. Starting from 500 and going as far as 5,000+, it's unlikely for a player to ever be without one as everyone starts off with 1,000 Trophies.

Leagues offer two main perks. Firstly, players will get a special border around their icon in chat. Second, winning standard PvP matches (Matchmaking) will grant additional Minerals  and Gas . The higher your league, the better the perks are.

## **Leagues**

0-499
0 Resource Bonus

500-999
500 Resource Bonus
1,000-1,099
1K Resource Bonus

1,100-1,199
1.5K Resource Bonus
1,200-1,399
2K Resource Bonus

1,400-1,699
3K Resource Bonus
1,700-1,999
5K Resource Bonus

2,000-2,299
10K Resource Bonus
2,300-2,599
15K Resource Bonus

2,600-2,899
20K Resource Bonus
2,900-3,199
30K Resource Bonus

3,200-3,599
40K Resource Bonus
3,600-4,099
50K Resource Bonus

4,100-4,499
70K Resource Bonus
4,500-4,999
80K Resource Bonus

5,000+
100K Resource Bonus

## **Monthly Reset**

At the start of every month, all players with more than 5,000 Trophies will have their trophies reset to 5,000. Sadly, you do not get any compensation for the Trophies taken away.

## **Trivia**

* Leagues used to offer way fewer resource rewards compared to today.
* Originally, there was no monthly reset. Players kept all the Trophies they've gained.

**Game Features**

**Fleet Related**

**Fleets** • **Tournament** • **Starbase Researches**

**Player Related**

****Leagues**** • **Starship Researches** • **Dropship** • **Merchant Ship** • **Ad Blimps** • **Tapjoy Ship** • **Objectives** • **Achievements**

**Research Usage**

**gBay** • **Day Trader** • **Collector Bot 3K** • **Supply Chain Automation** • **Atomic Dissassembly**
Lunar College

The Lunar College is a 2x2 room which, apart from size, is identical to a level 9 Academy. Unlike the Galaxy Gym, it is not available in the dove store - it is only available as an occasional offer in the daily shop. Historical prices have ranged from 1400 bux (in January and June 2020) down to 700 bux (in September 2021).

The Lunar College may be used together with the Academy to train up to five crews in Weapon/Science/Engineering/Pilot skills at a time.
Love Renovation Kit

***"Renovate your captains quarter's into a seductive trap."***
## Summary

Love Renovation Kit is an Epic Artifact Item that changes the appearance of the Captain's Quarters when used. This item does not take up inventory space and cannot be sold. The item itself is never consumed when switching to the skin. It was given to owners of the Captain's Quarters prior to 2/13/19 and is currently obtained through crafting and Scratchies.

## Love Quarters

***"After a little renovation, your room is a lot more appealing to the opposite sex (or same sex). Unfortunately only one person can stay overnight as there's only one towel."***

## Use In Other Recipes

*None*

Edit Item information in the Module:Data page, by finding the itemId from the page's source (hit the "e" key). Edit this table at Template:Artifact Navigator.To switch to the preferred table, create a page and use {{{Artifact Table}}}
Achievements

Achievements are things that the game rewards you for doing different tasks. These tasks vary from leveling a mining laser to level 3 or winning a certain amount of PVP matches, etc. You can view your achievements by opening your Starlog and then selecting the tab with the  icon.

## Rewards

The rewards you obtain from achievements will vary. Common rewards award you with Gas  and Minerals  for the easy ones, and mainly Starbux  for every other achievement. You may also receive a pin from an achievement, which may be equipped to show next to your username below chat and in the chat box itself on top of your league.

## Pins

Along with the achievements are certain unlockable pins:

## Notes

* Because AI events were limited time, those pins are no longer obtainable, as well as yearly pins were exclusive to that year.
* Currently, the Fantasy, Vampire, and Tech Collections are not completable because no crew are in them
* Because Angry Squid and the special KS Alien are limited in availability, they are not needed to complete their respective collections.
* Data on who was 4th-100th in the yearly Individual Division in the years 2018 and 2019 was deemed too inaccurate, so pins were not given to those players.
* To get a crew collection pin you need to have all crews of the respective collection on board or in the crew inventory at the same time. You don't have to have all crews deployed on your ship.

## Trivia

* The Critter and Cat collections are the hardest to complete due to them containing a vast majority of special crew
* The gray-scale pins used to have color when they were first added
Federation Faction

## Introduction

The Federation Faction is one of the 3 starter factions you get to pick in Pixel Starships, the other 2 being the Pirate and the Qtarian. The Federation is perfect for starters because of its high grid space potential, boxy shape and black grid lines.

## Differences

The Federation ship is the middle ground for new players. It has a box-like grid system, this grid system makes the Federation Faction easy to work with when it comes to designing your ship.

## Lore

The Federation Faction originated in the Sol System, presumably from Earth. The Federation are the descendants of humanity.

## Ships

The main color scheme for the Federation ships is a light blue, some turquoise and grey. Some also have an eagle insignia, the Federation logo. The hybrid ship branch unlocked at level 10 is the Federation Assault Ships. *PLEASE NOTE THAT BY PRESENT DAY MOST SHIPS HAVE SLIGHTLY DIFFERENT LAYOUTS AND IMPROVED ART IN THE ACTUAL GAME. THERE ARE ALSO 4 LV.12 SHIPS IN THIS FACTION CURRENTLY.*

This is the slot progression of the basic Federation ships (excluding Assault and Extended versions), by ship level:

*The List of Federation Ships can be found here: Federation Ships and Federation Assault Ships.*

The Exterior of Assualt Federation ship level 11The Exterior of Federation Ship Extended Exterior level 11The Exterior of Federation Ship level 11The Exterior of the Assualt Federation ship level 10The Exterior of Federation Ship Extended Exterior level 10The Exterior of Federation ship level 10The Exterior of Federation ship level 9The Exterior of Federation ship level 8The Exterior of Federation ship level 7The Exterior of Federation ship level 6The Exterior of Federation ship level 5The Exterior of Federation ship level 4The Exterior of Federation ship level 3The Exterior of Federation ship level 2The Exterior of Federation ship level 1

**Starter Factions**

**Pirate** • ****Federation**** • **Qtarian**

**Later Factions**

**Gray** • **Visiri**
Computer Room

***"Advanced Computing Miniaturization now enables the same AI functionality as the command room while using less space!"***

Statistics

## **Summary**

The Computer Room is a 2x2 Support room bought through Special Offers. It's essentially a miniature Command Center, having the same mechanics and AI capabilities. The AI line limit of the Computer Room stacks with the AI line limit of the Command Center, so together with a fully maxed Command Center one would be able to write AI scripts with a maximum of 55 lines (30 from the Command Center, plus 25 from the Computer Room).

Since AI still runs regardless if an AI room is onboard, buying the Computer Room is essentially a waste Starbux  as its smaller space and the increased line limit is rarely utilized.

## **Mechanics**

The Computer Room functions exactly like the Command Center, unlocking the edit AI button once onboard the player's ship. AI will still run with or without the Computer Room onboard, so it's recommended the player remove the Computer Room once they're done coding AI.

## **Programmable AI**

The Computer Room itself does not determine what AI commands the player can use. Python, researched in the Laboratory, and certain types of rooms/Crew are what determine the AI commands. Nevertheless, the Computer Room and AI commands are usually viewed as the same thing, so we'll include them anyway. The below icons will be used the show the type of room/Crew the AI command is available in, AKA its prerequisite(s).

### **AI (No Python)**

*Click Expand To See More:*

AI Conditions
\***Hit Ctrl + F or Command + F and type in key words to navigate to a certain AI Command.**

AI Actions

### **AI (Python 1.0)**

*Click Expand To See More:*

AI Conditions
\***Hit Ctrl + F or Command + F and type in key words to navigate to a certain AI Command.**

AI Actions

### **AI (Python 2.0)**

*Click Expand To See More:*

AI Conditions
\***Hit Ctrl + F or Command + F and type in key words to navigate to a certain AI Command.**

AI Actions

### **AI (Python 3.x)**

*Click Expand To See More:*

AI Conditions
\***Hit Ctrl + F or Command + F and type in key words to navigate to a certain AI Command.**

AI Actions

## **Gallery**

The edit AI button that appears once the Computer Room is onboard the player's ship.Current AI of a room.The AI editor on iOS.The AI editor on Android. (Image from Bril)

**Non-Powered Rooms**

**Armor / Corridors**

**Armor** • **Small Beacon** • **Lift** • **Service Vent**

**Support Rooms**

**Bridge** • **Command Center** • ****Computer Room**** • **Fleet Council** • **Laboratory** • **Gym** • **Zaki Dragon Gym** • **Galaxy Gym** • **Academy**

**Bedrooms**

**Bedroom** • **Captain's Quarters** • **Dog House** • **Xmas Tree** • **Cat House** • **Aquarium** • **Graveyard** • **Oven** • **Zakian Cryopod** • **Car Garage** • **Cryopod**
Mimic Missile

***"An array of rapid fire missiles."***

Statistics

## **Summary**

The Mimic Missile is a Missile automatically unlocked when the Missile Array is built. It's also the only Missile compatible with the Missile Array. The Mimic Missile fires in volleys of 3 and deals minimal System Damage upon impact.

Like all Missiles, the Mimic Missile bypasses shields and can be dodged by ships that have a powered Engine onboard. The Mimic Missile can be upgraded by researching Mimic Missiles in the Laboratory.

## **Usage**

### **Missile Combos**

**Mimic Spam [DPS][Early-Late Game]**
 **+**

* **Advantages:** Provides additional DPS for the Starbase
* **Disadvantages:** None, it's the only Missile available.

### **AI**

The AI equip command for the Mimic Missile is relatively straightforward. Once one of the below AI equip commands are in the Missile Array, it will automatically equip the Mimic Missile during combat.

**None -> Set Cheapest Items**

**None -> Set Dearest Items**

**None -> Set Highest System Damage**

**Missiles**

Rocket Missile • Javelin Missile • Jungle Missile • Penetrator Missile • EMP Missile • Scarlet Missile • ICBM
**Mimic Missile** • Cruise Missile • Wildling Missile

**Androids**

Service Droid • Defender Droid • Boarder Droid • Zongzi Droid • Ghostly Holo-Droid • Mini Droid

**Crafts**

Interceptor Craft • Stinger Craft • Defender Craft • Firehawk Craft • Corsair Craft • Turkey Craft

**Cores**

Ion Core
EMP Damage

## **Introduction**

EMP Damage is commonly found in many mid to late game strategies. Weapons that deal EMP damage disable powered rooms for long periods of time, and with strong EMP weapons, a room can be stunned long enough for another EMP can stun it again. This is known as a Stunlock and is mostly caused by EMP Missiles.

## **EMP Damage Mechanics**

EMP Damage is not physical damage; it works more like a debuff. EMP Damage is applied on top of other forms of damage, meaning an EMP'd room cannot be un-EMP'd by being hit with something like System Damage. The only exception is EMP Damage itself.

When EMP Damage is applied to an already EMP'd room, the EMP with the longer duration overrides the shorter one. For example, a room with 3s left on its EMP is hit with a 6s EMP. The game sets the new EMP duration to 6s, discarding the shorter 3s.

## **EMP Damage Effects**

When a power consuming room is EMP'd, three effects will be applied.

First, a room's reload is paused until the EMP duration ends. If the room doesn't reload, it will instead stop providing their buff. For example, an EMP'd Engine will stop providing its dodge chance. In addition, if an EMP'd room is damaged, its reload progress will not change. If it's destroyed, however, reload progress is reset back to 0.

Second, a room's power cannot be edited through AI or manual control until the EMP duration ends.

Third, any Sprinkler or Landmine in the affected room will cease to function until the EMP duration ends. For Landmines this means they will neither trigger, nor will they explode if they were already triggered. In fact, Landmines will "forget" entirely that they were ever triggered - they are said to be disarmed by the EMP effect.

* Sprinklers will start working again after the EMP effect wears off, but they will not retroactively reduce the duration of a fire that was ignited while the sprinkler was EMP'd.
* For Landmines there is an extra 0.5 seconds delay after the EMP effect wears off until they become re-armed. Landmines cannot trigger before they are re-armed.

Note, rooms that don't consume power like the Small Reactor will not receive the room effects from EMP. However, Spinklers and Landmines in the room will still be affected.

## **EMP Weaponry**

Below is a list of weaponry that inflict EMP Damage. Do note that System Hack is not considered a type of EMP weaponry. Its effect may be similar, but it doesn't share the same effects a normal EMP does.

* EMP Missile
* EMP Cannon
* Corsair Craft
* Photon Disruptor
* SavySoda Crew Collection
* Ardent Crew Collection

**Damage Mechanics**

**Volley** • **System Damage** • **Crew Damage** • **Shield Damage** • **AP Damage** • **Direct Hull Damage** • ****EMP Damage**** • **Fire Damage**

**Crew Mechanics**

**Crew Abilities**

**Misc. Mechanics**

**Formulas**