Jeremiah

Jeremiah at the Six Pint Inn

**Jeremiah** is a non-playable character who appears in several games, directing discarded protagonists to the Six Pint Inn in order to complete the ritual to open The Hex.

## Description

Jeremiah is a dark-skinned old man with short white hair, a goatee, and red-spotted mushrooms growing out of the left side of his face. He wears a brown cloak and hood when seen throughout the games, though towards the end he removes his disguise. Underneath he wears a grey button up shirt with holes in it, light grey pants, and a nametag buttoned to his shirt. He doesnt wear any shoes, instead having clawed paws, similar to his hands. He has a golden monocle, which can be seen glistening in the light even when wearing his cloak or in the dark.

## Story

Jeremiah appears as a cloaked figure throughout the various games, from Super Weasel Kid to Walk. Throughout the games, Jeremiah sets up various scenarios in order to gather the characters and tell them to go to the Six Pint Inn.

* For Weasel Kid, he meets with him and Lazarus and recruits them for their mission to retrieve The Artifact from The Gameworks, afterwards including them in the ritual.
* For Bryce, he posts a help-wanted advertisement for a new chef.
* For Chandrelle, he sends her a letter offering a sort of exorcism service in order to remove Vallamir from her head, though he mentions the Six Pint Inn to her and Lazarus prior as well during Secrets of Legendaria.
* For Rust, he uses mind control serum in order to manipulate him into coming to the Six Pint Inn, after Rocky's death.

It can also be assumed that Jeremiah is the one responsible for creating and operating the various machines found throughout the Six Pint Inn, from the machine used to remove Vallamir all the way to the one used to cue the events that trigger the character's flashbacks. In fact, it seems he's responsible for most events in the game, working under Reginald's command in order to manipulate the game's events and keep the player entertained in order to complete the ritual.

Jerimiah is the head of the team's mission to retrieve the Artifact during Lazarus's flashback. He gives commands once they land in Vicious Galaxy (or The Gameworks, rather), ordering the team to fire at the oncoming aliens and remarking on how "the time to turn back has long past". Once Lazarus finishes assisting Jay and Junior, the three enter The Gameworks and wipe out everyone inside, again all at Jerry's command. At the end of the mission only he and Lazarus are left, returning to the Six Pint Inn in an escape pod that can be seen in the cellar.

## Personality

Catarina says that there is "something...not right with [Jeremiah]," describing him as malevolent and unfeeling, with an "unswerving loyalty to his master." He shows little emotion other than dedication to Reginald. While he is rather uncharismatic it can be assumed he's quite smart, able to create and operate several machines used to trigger events in the Inn and further the plot. He has little patience for anyone hesitant to complete their mission, as seen with his nonchalant acceptance of Jay's death after he attempts to back out of the plan. He also seems to enjoy dark places, as he can be often seen hiding in the walls or scampering around in the dark.

## Radio Messages

Behind each of the vending machines in *The Hex* is a radio giving a bit of backstory on Jeremiah, his creation, and his motives, all in the form of a short rhyme. A cohesive plot can be put together once all of the machines are unlocked.

* **2nd floor:** Jerimiah swept the floor. Jeremiah wanted more. Jerry dreamed of a job that was fun. Jerry's story had just begun.
* **1st floor:** Lionel created a Groonda. Lionel taught it to behave. Lionel shut off the power while Gameworks was trying to save.
* **Cellar:** Rootbeer Reggie's legs were gone. Rootbeer Reggie had a pawn. He'd point his finger, and Jerry would run. Now Jeremiah was having some fun.

This along with Jeremiah's obvious appearance implies he was at once a Groonda, though due to some error when saving he mutated into something humanoid, possibly gaining his intelligence as well.

## Trivia

* Jeremiah's appearance is similar to The Mycologists from Daniel Mullins' other game, *Inscryption.* Both characters have a dark skin tone with white hair, golden eyewear, and are synonymous with mushrooms.
* Jerimiah seems to have some knowledge on future events in the game, foreshadowing the unfortunate futures of characters like Weasel Kid and Rust.
* Any time Jeremiah is seen after being shot by Rust, there is a small patch in his cloak where he was hit.
* It can be assumed the figure seen on the top floor in the title screen is Jeremiah, as this same figure can be seen in the corner of the settings screen, speaking with Jeremiah's voice. While the silhouette of the figure's body is similar, it seems to be wearing a top hat, though its not clear why (which has led some to believe the figure may actually be Sado).
* Areas where it can be assumed Jeremiah operates (such as the control room or the soda machines) have buckets of red paint on the floor. This therefore eludes to messages in red being from him, with messages written around the Inn (such as "dark down there" in Chandrelle's room and the dislike sign from Weasel Kid) likely by him. It's even possible that messages outside of the Inn are from him, such as the "treasure hunt" left behind on Capitan Barnay's ship or the Hex symbol drawn around the Old Smithy's body.

## Gallery

Jeremiah in Secrets of LegendariaJeremiah's appearance in Super Weasel Kid and Waste WorldJeremiah in Vicious GalaxyJeremiah in WalkThe Janitor tarot cardJeremiah in Root Beer TenderA hooded Jeremiah at the Six Pint InnA machine labelled "M.C. Serum" found behind the vending machine in the basementJeremiah climbing the wall in Bryce's roomJeremiah being shot by RustA figure in the top floor of the Six Pint Inn, possibly JeremiahJeremiah being revealed after Rust's encounter in Waste WorldJeremiah climbing on the ceiling in Chandrelle's roomJeremiah as seen in the portrait inside the Six Pint InnBuckets of red paint with Jeremiah's pawprints