recursal/Fanatic-Fandom huggingface dataset:
Mordicine

**Mordicine**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

This curse results from a combined occultist and apothecary experiment. It's child's play, really. The sorcerer scratches themself and releases the dark power flowing through their entrails that sorcerers refer to as the shadow. In doing so, their muscles strengthen and they become more aggressive, among other delightful side effects. In short, they suffer a little bit of pain now so they can inflict a great deal of pain on others afterward.

On the face of it, Mordicine isn't particularly effective. It had only been on Earth a short amount of time, in its various forms, before the Addictions Department managed to get their hands on it. There are whispers at Death, Inc. that this curse was unwittingly tested on some poor insignificant soul, and that experiment resulted in the mystery that is Maxxx, the current head of the department...

*"*A bit coarse, but it goes down more easily with a few drops of sugar. DO NOT pour into Joe's koffee, and NEVER suggest that intern Quinn try out this spell.*"* — Death's notes on Mordicine.

## How It's Used

Mordicine is best to use in boss fights or arenas for quick clearing, just don't forget about the health trade off.

It's recommended to have a reliable way to heal back the health tradeoff. Here are some curse suggestions to nullify the drawback, Imminent Reverie, Hidden Anima, Execution, Veiled Anima.

## Upgrades

### Base Upgrades

Mana 100
Cooldown 6s
 1
Mana 100
Cooldown 6s
 2
Mana 100
Cooldown 6s
* **Intoxicated** reduces HP loss by +5
 3
Mana 100
Cooldown 6s
* **Intoxicated** reduces HP loss by +8
* **Intoxicated** increases duration by +10
Wishtorm

**Wishtorm**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Energy for granting magical wishes can only be stored in an ornamental oil lamp. The advantage of this type of magic is the density of its Mana: Just one dose is enough to power wish spells that are strong enough to break down the layers of reality, one by one. The drawback is the storage container. The rule was discussed at length and trailed by Death and Jacob. Each time the target triggers a Wishtorm, they are hit by a lightning bolt, and the corresponding oil lamp in the control room self-destructs.

However, the procedure does cause some significant collateral damage. Death, Inc. has already received a number of complaints from magic lamp owners whose lamps have spontaneously self-destructed. One genie even came to Patrick's office in person and threatened to turn him into jello! This nasty business, which was buried by the shareholders, is regularly dug up by Jerry, who does not approve of the company making a profit by shamelessly destroying the tools of honest freelancers.

*"*This spell is subject to a contract singed a long time ago with a human wizard who lives hidden away in a secret oasis. In exchange for an enchanted hourglass that gave him the power of immortality, the secret of magic wishes and the exclusive right to use them was granted to Death, Inc. If we get rid of them, we risk opening a legal dispute that is as long as it is painful.*"* — Death's notes on Wishtorm.

## Upgrades

### Base Upgrades

Mana 50
Cooldown 2s
 1
Mana 50
Cooldown 2s
 2
Mana 40
Cooldown 2s
 3
Mana 40
Cooldown 2s
* Increases the number of lightning bolts EVEN MORE!
Explosion

**Explosion**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

This spell's entry is covered in post-it notes, staples, and bookmarks of various colors. These ain't for decoration. It's better to avoid touching the Pitbook unless you have permission to do so. For one, the adorable book might take a chunk out of you. And, for another, there's a high chance you'll unwittingly cause an Explosion.

Whatever happens, avoid touching the book at all costs. Especially when it's turned to this page. Death took inspiration from the way mortals build their bombs. In other words, the more complicated it looks, the less likely you are to touch it! An excellent way to guarantee the safety of one's peers.

*"*In case of problems, remember to use the *Spare Hand* spell. Can save your skin. Orville, if you're reading this, put the book down and step away!*"* — Death's notes on Explosion.

## Upgrades

### Base Upgrades

Mana 50
 1
Mana 50
 2
Mana 40
 3
Mana 25
Burn

Burn is a powerful status effect that can be applied to your foes.

## The effect

inflicts damage over time. Spreads to nearby enemies.

*Effect duration: 3 seconds / 5 base damage every 0.5 seconds*

## Curses

List of curses with Burn effect (Full list & what they do here -> Curses)

* Burning Up
* Burn-Out Channeling
* Cut a Wide Swathe
* Bring the House Down
* Inner Flame
* Short Fuse
* Chillash!
* Ignite the Future
* Drowned Fire

## Weapons/Spells

List of weapons/spells with the Burn effect (Links included)

* Starry Halo
On Our Own Wiki

**Welcome to the On Our Own Wiki!**
## Describe Your Topic

After their parents die in a car crash, the five Mitchell girls are forced to live on their own, with oldest daughter Katie appointed the guardian of her sisters. Their new situation means putting aside personal goals to help make ends meet and keep the family together.

Five sisters raise each other following their parents' untimely deaths.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Diss Scythe

**Diss Scythe**. One of the many Scythe varieties that you randomly get to choose from, before the start of the run.

## Employee Handbook

Death has never really shown any interest in the various mythological folklore from the world's surface. For one thing, he's far too busy with work to have any free time to dedicate to such musings. For another, he's not really into theological discussions. This elegant blade wasn't named with the intention of trying to fit in with any particular community. That's not how things are done here.

Death was once visiting a pop-culture convention, looking for a physical copy of a video game he was particularly fond of. Suddenly, he was set upon by dozens of excited fans who wanted to take a photo with him. According to them, his costume was "totally awesome, so cool, like crazy, man...but how does he manage to get it to levitate like that?" What a nightmare for our CEO, who had been hoping for a quiet day off.

One convention goer was particularly insistent — a bit clingy even — inciting Death to get in some overtime on his day off. Death decided to go the extra mile and treat this stalker to a live performance of his powers. The dearly departed was then used as inspiration when forging this blade, which is equipped with hooks and a long wire to ensure the enemy can't get away. "That'll teach those insolent minions what it feels like to be torn this way and that way from dawn 'til dusk, being constantly asked for a selfie."

## Upgrades

### Base Upgrades

 2
 3
 4
* **Termination:** Summons a Wave of Scythes at surges up from the ground

### Evolutions

 2
 3
Jerry

**Jerry** is the union rep at Death, Inc., and a supporting character and an NPC in *Have a Nice Death*.

## Employee Handbook

**Jerry — Administrative Technician, Union Rep**

A complainer, a bit of a lazybones, provocative, and quick to anger, Jerry is practically part of the furniture at Death, Inc. He's a wily employee who knows how to get through to management by browbeating them *"*just the right amount*"* until he gets what he wants. He's often accused of being a *"*big slacker*"*, which really annoys him! Nevertheless, he's one of the only ones to put his colleagues' wellbeing first and to enforce a work-life balance at Death, Inc. He would rather describe himself as *"*the last bastion of making the least effort*"*.

Despite the vehement criticisms against him, Jerry has had a successful career within the union. In 1975, he managed to cut the 35-hour work week down to 32 hours, and he'll boast to anyone who'll listen about how much better that is than on the surface! But his greatest victory was in 1988, when, after four eons of carefully navigated protests and negotiations, Jerry finally convinced management to install a decent koffee machine in the break room. Koffee is a key factor in employee satisfaction.

The circumstances of Jerry's death are actually quite embarrassing, and he would like them to be permanently deleted from Death, Inc.'s archives... For that, he will need to convince Patrick to break with regulations, which may be his toughest negotiation yet! During his lifetime, Jerry worked in a factory of a multinational dairy company. In protest of the disgusting production conditions, he organized a sit-in dressed as a cat. Unfortunately, he got run over by a truck. Since then, Jerry prefers to get around by bicycle, and he hates cats.
Sparky

**Sparky** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

What you need to understand is... Death, Inc. is no amusement park. even the Sparkies are out to get you, that's just how it is.

## Behavior

* Flies and sizzles around. Upon spotting the player, it'll open it's raging mouth and aim for the player. it won't stop until it hits a wall or the floor
Arcane

Arcane is a powerful status effect that can be applied to your foes.

## The Effect

Each hit applies the *"*arcane*"* effect. On the 5th application, additional damage is inflicted on the enemy, and the status is reset.

*+50 bonus damage*

## Curses

List of curses with Arcane effect (Full list & what they do here -> Curses)

* Arcane Forge
* Arcane Metallurgy
* Arcane Goldsmithery

## Weapons/Spells

List of weapons/spells with the Arcane effect (Links included)

* Sepulchral Ray
Moskillto

**Moskillto**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Jacob and Orville regularly update their spreadsheets to include all variants of the Scythe, the macabre metamorphoses of the Cloak, and the spells written in Pitbook. They are sorted in order of aggressiveness, effectiveness, and technomagic optimization. Out of all weapons combined, Moskillto is always in the top three of these rankings.

Moskillto is an ordinary mosquito that was captured in a Latin American swamp. Death gave it some Mordicine-enriched rhesus-negative blood to drink every morning, as well as a few basic philosophy lessons. The Moskillto knows Spinoza and Confucius like the back of it's antenna! Many of the staff at Death, Inc. find this quite disconcerting.

*"*People who have blood running through their veins aren't very fond of it. I can see where they're coming from, but this little fly is actually a wonderful conversationalist. I love it's little witticisms.*"* — Death's note on the Moskillto

## Upgrades

### Base Upgrades

Mana 50
 1
Mana 50
 2
Mana 50
 3
Mana 50
* **+10% Lifesteal**
Will Hung

**Will Hung** is a Thanager in the Hall of Eternity of Death Inc., a mini-boss in *Have a Nice Death*.

## Description

**Will Hung - Budgetary Inspection Thanager**

One might assume Will is the dead body hanging from the knot tied in the rope. He finds this assumption infuriating, because Will Hung *is* the rope. He had the same problem back when he worked with dockers in the land of the living, and Will hated when they confused him with someone else. He allegedly tried to make himself stand out by strangling some of his mortal colleagues, which earned him his place at Death Inc. Unfortunately for him, the situation didn't improve once he started working for the company.

Will has personally strangled a large number of employees, sometimes for no apparent reason. He is a staunch supporter of the old management style that works on the assumption that all employees are doing as little as possible, rather than trying to earn money for their boss by any means possible. So, for Will, this means never letting his guard down and constantly anticipating their failure.

*"Ecchhh, cheuurrhff... hrrk... ellp...!! Ecchhh!"*

- Words spoken by the visibly alert body caught up in Will Hung's noose.

## Appearance

Will Hung appears to be a rope with a knot on one end and a noose on the other. He is nearly always seen strangling a helpless worker.

## Mini-Boss Battle Attacks

* **Straight up Punches**: Will retracts himself shortly before punching in front of him in rapid succession. This attack has considerable horizontal range, but lacks vertical reach.

* **Lasso**: Will flings himself and tries to lasso his targets. If he lands the attack the target will get pulled in front of him for a quick couple of hits. This attack has extensive reach.

* **Rope**: Will will plunge his "head" into the ground and proceed to pierce through the arena. The path taken is telegraphed. His "body" is stationary during the attack.

## Strategy

His biggest weakness is that most of his attacks are not good at hitting aerial targets. So dodging his attacks via aerial dashing is a good way to avoid taking damage. Care should be taken in particular when he is preparing for a lasso attack which can be hard to dodge.

The attack where he plunges his head into the ground is well telegraphed and if you can reach his body you can land a couple of easy hits while is occupied.

## Trivia

* Will Hung’s name might be a play on words on Wilhelm, the name of the famous stock scream used in many movies.

* A conversation between Jerry & Orville in the Breakroom reveals that the person being strangled by Will Hung in-game is named George.
Firebow

**Firebow**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

The enchanted bow, known as *"*Revelation,*"* is not one of Death's favorite weapons. It is, however, an elegant, light, and quick-to-use bow that's ideal for close combat. Its cord, woven from a thousand-year-old beast's hair, can launch devastating projectiles when drawn back to maximum tension. Nevertheless, Death doesn't like carrying it around for two good reasons.

If you take a closer look at the Firebow's hoop, you will see that the wood is burnished and the black paint is peeling at the ends. The paint job is clean enough, but there are some slight imperfections that reveal the truth: The weapon was originally an off-white color, with a slightly pinkish hue. You can still make out a sparkly flower motif, marked *"*B-F-F,*"* which has been sanded down to make it harder to read. It is worth nothing that both the flower and signature represent a level a kitsch rarely seen at Death, Inc. Even for Patrick.

Not to mention... Why is it yet another weapon with a ridiculously stupid name?!

The other bow isn't exactly flashy sounding, and this one's no better. According to Jacob, *"Forged weapons keep their memories for all eternity. We could easily sort it out with you know who, but, well ... First he'd need to stop treating us all like village idiots."* But Death doesn't have the energy to get dragged back into an argument that has long since been buried deep within his burnout-ridden soul.

## Upgrades

### Base Upgrades

Cooldown 3s
Charge 3
 1
Cooldown 3s
Charge 3
 2
Cooldown 3s
Charge 5
 3
Cooldown 3s
Charge 5
* **The Cloak**'s ammo increases by **+1**
Flying Book

**Flying Books** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

Binders, paper charts, photo organization charts, ancient folders.... Nothing escapes what Patrick calls the “Atrocious Curse of Bitter Documentation," or “ACBD” for short. If a document isn't consulted often enough, it comes to life and takes vengeance for its neglect.

A document afflicted with ACBD becomes increasing more violent. In the beginning, it contents itself with shouting insults, but its anger soon becomes strong enough to carry it up into the air. At peak rage, the document can projectile vomit its contents at full force. Trust us, even the cheapest printer paper can cause a nasty gash at the right speed.

"We've messed around with magic so much, I wouldn't be at all surprised to learn our documentation room is cursed. Maybe even the whole department. So many things are kept hidden from us at Death, Inc. Orville's right: If we digitized everything we wouldn't have this problem!" *-Patrick, receptionist, talking about the curse*

## Attacks

* Fires a paper airplane projectile that is targeted to the player's position.

## Behavior

* Will flap around a small area until provoked. When it's going to attack, a slip of paper appears to be torn out and balled up above the Book. The ball then turns into a paper airplane pointed in the direction of the player and is shortly fired. The ball of paper does not have a hitbox, but the paper airplane does, despite still being unfired and over the Book itself. The transformation of the paper ball into an airplane is preceded by an exclamation point and a whirl of flame around the Book. Over time, the Book will move as close as possible to the player.
* Despite being extremely weak, they rarely appear in small numbers; usually being spread across the top or on opposite ends of an arena fight to harass the player while fighting everything else.
* The number of paper airplanes that the Flying Books shoot will be increased to 3, which they fire in a spread shot pattern (Voracious Books penalty effect).
Sisword

**Sisword**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

Death is a real history buff, though he doesn't like to admit it or even talk about it. But just one look at his magnificent collection of trophies will tell you all you need to know about his interest in history's most noteworthy characters and events. Medieval times were a non-stop procession of alliances and epic sagas, and Death took rare delight in the idea of welcoming Eleanor of Aquitaine to the land of the dearly departed.

Among the sizable inheritance left to her children, a large number of items were forgotten. Among them, two short swords, the first of which the queen used to defend herself during the second crusade, and the second of which was a gift from her favorite son, Richard the Lionheart. Winston, the Collector of Insults — as Death likes to call him to get on his nerves — was quite insistent that all blades be kept in his weapon room. For a while, Death agreed to his request...

*"*That one's all rusty! And the other one is chipped up to the handle. What on earth have you been doing with them? Did you throw them into some random second-floor sewer or something?*"*

*"*I'll bet it's that scoundrel Pliskhan's doing. That oaf didn't follow the rules of our trial by ordeal and...*"*

*"*WHAT?! You mean they're in this awful state because you got your knickers in a twist over that degenerate once again? Right, I'm confiscating them.*"*

*"*Zounds, Master! Won't you at least hear me out?!*"*

*"*Couldn't care less. Jacob will have his work cut out. Lucky for you he's an expert in the field. This isn't the last you've heard of this, you sorry excuse for a quartermaster.*"*

## How It's Used

Death goes into the air and slashes downward diagonally with the Sisword at high speeds. If Death was already in the air, he just goes diagonally downward with the Sisword.

## Upgrades

### Base Upgrades

Cooldown 1.5s
 1
Cooldown 1.5s
 2
Cooldown 1.5s
 3
Cooldown 1.5s
Fire Arrow

**Fire Arrow**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

During his studies at the old Cronell University, where undead entities learn to bend space and time to their own will, Death picked up his first Pitbook, in which he enters all his arcane creations. The first of these concepts became the Fire Arrow spell. This spell really turns up the heat on the battlefield.

It consists of launching fireballs at your opponents. It's such a frighteningly simple spell that a number of beings — mortal and non-mortal alike — have used it as inspiration in creating their own version of a *fireball* spell. These include shady magicians, liches hidden away in graves in parallel worlds, or even a family of southern plumbers well-versed in the fine art of saving damsels in distress (without any expectation of financial reward). It takes all sorts.

*"*Pale green fiery whiskers. Beginner's spell. Make sure you roll up your sleeves before casting it to avoid any silly accidents.*"* — Death's notes on Fire Arrows.

## Upgrades

### Base Upgrades

 2
 3
 4
Shockwave

**Shockwave**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

This curse is mere child's play. The sorcerer focuses all their mental abilities and then releases their spiritual energy in a single wave. The burst launches an energy wave that sweeps out in a large circle around the sorcerer. Death proved to be particularly good at this one. They do say hotheaded people tend to be a bit quicker at mastering this particular skill.

Although being predisposed to sarcasm helps a great deal when it comes to mastering the Shockwave, it isn't enough in itself. Two-hour-long meditation sessions twice a day are also required to be able to prime the launch trigger. Focusing your mental energy should be easy enough, but finding the impulse to release it is another thing entirely. This takes discipline and a great deal of self-awareness.

*"*The uninitiated wrongly believe the spell needs to be visualized before it can be cast. Actually, you need to be able to turn your focus inward to get it to work. Otherwise, you'll end up with a migraine and a wealthy pharmacist.*"* — Death's notes on Shockwave.

## Upgrades

### Base Upgrades

Mana 50
Cooldown 0.4s
 2
Mana 38
Cooldown 0.4s
 3
 4
Poison

Poison is a powerful status effect that can be applied to your foes.

## The effect

Inflicts damage over time. The more the effect is applied, the more damage is important. If an enemy dies while suffering this status effect, nearby enemies are poisoned.

*effect duration: 8 seconds / 1 damage every 0.4 seconds per stack / Max 10 stacks*

## Curses

List of curses with Poison effect (Full list & what they do here -> Curses)

* Social Toxicity
* Deathly Taint
* Poisoned Channelling
* Festering Disease
* Stink Up the Place
* Rotten to the Core
* Watch Our For The Quiet Ones
* Viper's Kiss
* Better Out Than In
* Arsenic Pudding...

## Weapons/Spells

List of weapons/spells with the Poison effect (Links included)

* Poisoned Gift
* Poison Mist
Anvilaunch

**Anvilaunch**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Telekinesis is rarely used at Death, Inc. because its basic principle poses a risk to the integrity of the company's work equipment and infrastructures. As its name indicates, Anvilaunch is a spell that rips any metal mass out of the ground and throws it like a rubber ball. The spell has a maximum weight limit of around half a ton. That's also the maximum weight limit Jocelyn permits in the elevator, but the one has nothing to do with the other.

Telekinesis and Anvilaunch both lack what is known in the business as *"*flavor.*"* Admittedly, compared to explosions, fire tornadoes, and laser beams, simply *lifting and throwing an anvil* does lack flair. However, for Jacob, this spell is also a reminder of a particularly nasty argument he once had with his oldest friend. After a disagreement about an important decision Death had made regarding a former partnership, things got heated, and the boss threatened to destroy the control room with an enraged Anvilaunch Frenzy.

*"*Of course I regret it. Who wouldn't regret threatening one of their most loyal friends? I've made this mistake enough times to understand how dangerous it can be. I will never be able to thank Jacob enough for having the patience to put up with my fits of rage. He is the wisest being in the whole universe.*"* — Death's notes on Anvilaunch.

## Upgrades

### Base Upgrades

Mana 10
 1
Mana ???
 2
Mana ???
 3
Mana ???
Hall of Eternity

The **Hall of Eternity** is a department of Death Inc. run by the Sorrow Brad, and is the first world in *Have a Nice Death*.

## Employee Handbook

Understandably, the Hall of Eternity makes an appearance in a lot of earthly folklore, because it marks the entrance to the immaterial world of the Great Beyond. Of course, after eons of war, pandemics, and all sorts of catastrophes on the surface, it has lost some of its shine. Not that Death cares one jot about that. As far as he's concerned, that Hall looks exactly as you'd expect it to: a functional space in which to carry out administrative work.

Despite what some of the less intellectual minions may think, the Hall is not actually the closest part of the company's building to the surface. In reality, if you look at a sectional plan of Death' Inc. - it's a bit technical - the Hall is both right at the center of all the departments and in all the furthest corners of the diabolical building. Death came up with this architectural curiosity after being inspired by the theoretical work of a certain Escher. The entrance to the land of the dead is both here... and elsewhere!

Before Death's business took off, the company's head office was on the surface , in a run-down cathedral. Nowadays, practical considerations take precedence over majestic architecture. Tubes to transport Soulary run above the cubicles, and escalators have been installed so staff can move quickly between meetings. The offices have become a real little necropolis! A dynasty of enthusiastic gargoyles has sworn allegiance to Death to defend the premises. Their last descendant to date continues to honor this pledge in. erm, his own sort of way.

## Personnel

### Sorrow

Main article: Sorrows
* Brad (Head of Security)

### Thanagers

Main article: Thanagers
* Will Hung
* Leon Clean

### Minions

Main article: Minions
* Crow
* Ghost
* Pyroghost
* Flying Book
* Spooksmen
Bees

**Bees**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

A large number of employees and minions at Death, Inc. might not believe it, but the Bees are, strictly speaking, the same as those found at the surface. They aren't actually living-dead Bees. Death decided to include some in his magical arsenal due to their high potential to deliver stinging attacks. In exchange for their help, Death provides them with interchangeable magic stingers. After all, it's important for them to have a fighting chance at a peaceful life in the Great Beyond!

Death makes no bones about the fact that his decision to import the Bees into the company was a political one, in order to fight back against the rebellion led by Gordon Grimes, the manager of the Industrial Pollution Department, who continues to poison the planet regardless of the dramatic consequences it has for the business. Since Bees are the first to die, they're also the first to seek revenge.

*"*It's a real honor to fight alongside Death himself. After humans began despising us, we started to feel lost and unsure of where to turn to bring back meaning to our existence. Vengeance has been the boost we needed to get back out there and start living our *beest* lives!*"* — emotional comment from the Queen Bee, about their integration into the company.

## Upgrades

### Base Upgrades

Mana 15
 1
Mana 15
 2
Mana 15
 3
Mana 15
* Death is faster!
Wizzalch Barrage

**Wizzalch Barrage**. One of the many Spell varieties that you can randomly get throughout any runs.

## Employee Handbook

Before becoming the jewel in the aerial defense's crown, this spell went through multiple stages of prototyping, which cost Death, Inc.'s R&D department a lot of Soulary in test room ceiling repairs. Upon receipt of yet another exorbitant bill, Jacob suggested to the contractor that, from now on, Barrage applications should only be tested outdoors. Ordinarily, Death works alone, but thanks to his business acumen and the influence of some trusted employees, cooperation has become the name of the game at Death, Inc.

*"*Ms Kayla! Let's resume Phase 12\_B! I can't hear you over all that lightning!*"*

*"*Sorry? What did you say? There's too much lightning, I can't hear anything!*"*

*(Orville mimes taking off his ear protectors.)*

*"*Uncle wants to resume Phase\_12B, if that's okay with you? He would like to check the range of the electromagnetic tear.*"*

*"*Oh, of course, my apologies. Let's get started.*"*

*"*No need to apologize; you're just following health and safety, right Uncle?*"*

*"*I still have qualms about allocating spell projects to externals, but I suppose I'm just a bit overprotective when it comes to Death, Inc. However, I must admit that Jacob is right. If I truly want to succeed, I need to be able to trust young people and given them a chance!*"* — Death's notes on Abracada Barrage.

## Upgrades

### Base Upgrades

 2
 3
 4
Bubbaboom

## Employee Handbook

Mix some sodium chloride, sugar, spice, and a large dose of X4 chemical agent into some chewing gum, and you'll get Waldo Burger®'s flagship candy: *Bubbaboom!* This hot-headed bubble gum isn't about to let itself get chewed, so it takes a bite out of your face and neutralizes your cognitive abilities instead. You will become an empty shell, incapable of the slightest action, thereby allowing the Bubbaboom to take full control of your body. Thanks to the elasticity of the sugar, it can blow up like a balloon. And it's spices are fiery enough to make it explode with rage if you get on it's bad side. According to the test subjects, the worst part is not being swallowed alive by a mutant bubble gum. Oh, no... What really gets them down is having to put up with it's fetid breath the whole time.

Bubbaboom is a no doubt too deadly to be added to products made for consumption on the surface. So, the engineers and marketing department at Waldo Burger® came up with some underhand strategies and methods to capitalize on the product as much as they could. Keeping Death's primary concern in mind, namely, "If that's how it kills people, the product would be considered a weapon of war, and Major would grant himself exclusive use of it," the chewing gum was repackaged as a more duplicitous treat. Bubbawow White Dynamite®, for example, is sold as a toothpaste substitute. Only, instead of making your teeth whiter, they explode into little pieces in your mouth, like that famous popping candy!

"It's easy to get muddled up with chemical products like these, but here in the control room we label all the company's resources so we know how to find just what we need! X3 is a fairly new product, first used by us in 1305 to be exact, when Death found a way to recycle Mana limitlessly. X4 is a variant of that. It can mutate living organisms and non-living organisms alike. Hard to get your head around, I know. So, this version of the chewing gum, Boomthang, is technically 'X5' because the substance is actually able to consciously act, whether or not its host wants it to. We need to be as honest as possible!" *-Jacob, Manager of the Technical Department, on X4.*

## Attacks

* The Bubbaboom will hover over the player, before dropping down, damaging them.

## Behavior

* The Bubbaboom will remain idle until it spots the player.
	+ When the player is noticed, it will try to get above the player's position.
* If it does, then it will pop and fall down to the ground, damaging the player it it hits them. This attack is telegraphed by a red exclamation mark over their head, and hovering in midair with no bubble on their head for a few seconds.
	+ If a player does kill a Bubbaboom, a bubble will engulf their body and they will pop.
* If the player is in this range of the Bubbaboom's death animation, they will be applied with a slowing effect for about 4 seconds.
	+ If under the BubbaBOOM! penalty effect, their death animations deal damage.
Denzel "King" Dengue

**Denzel "King" Dengue** is a Thanager in the Physical Illness Dept. of Death Inc., and a mini-boss in *Have a Nice Death*.

## Description

**Denzel "King" Dengue - Rapper, Actor, Influencer**

Davey Dawson was a highly influential mosquito in urban circles. Originally from a reputable family of culicidae, he initially spent two years working as a doctor before realizing he could have an unlikely career as a hip-hop singer. Davey had his first hit with *Suck It!* under the pseudonym *Junior Juicy Palus*.

After two long years crossing the desert and a few obscure cameos in very-low-budget movies, JJ Palus switched names a few times while trying to pin down his musical identity. It was around this time when he met Hector Krank at a seminar over a nice glass of rhesus negative during a pandemic at the surface.

Changing his name to *Denzel "King" Dengue*, the mosquito gained clout and influence while working as a part-time consultant for the infectious Disease Department, simultaneously releasing his new funk/hip-hop album *Blood of My Blood*. Krank offered him the Earth, thanks to his influence at Death Inc., and claims he could have catapulted him to the post of Malaria Sorrow with a click of his claws, but Denzel chose to focus on his music instead.

## Appearance

Denzel appears as a large mosquito with 6 limbs that he appears to use as hands as seen in his intro when he holds his phone and cup. He also has small wings on his back which are still able to help him fly with ease during his fight.

He wears a fur jacket that has a medal on it with Death's head and a crown atop it, regarding his nickname "King."

## Mini-Boss Battle Attacks

* **Lifesteal:** Denzel's abilities will restore HP if they hit the player.

* **Proboscis Stab:** Denzel flies up to the player, and stabs three times with his proboscis.

* **Mosquito Shooting:** Denzel will fly in place on the left or right side of the screen and shoots out 4 mosquitoes that will fly and home in on the player until destroyed or after a certain amount of time has passed.

* **Flying:** Denzel will fly offscreen, and then fly across the screen in a straight line, damaging the player if he hits them. His path is indicated by yellow particles.

## Strategy

Denzel's fight requires a mix of dashing out of the way of his attacks and attack once they've been dodged.

While it is extremely hard to hit him when he is flying across the screen, his other attacks make him a very easy target, as he will stay still during them, which makes it easy to hit him quickly before he takes off again. While his stab can be easily dodged by going behind him, it's important to keep an eye on his mosquito move, as they can fly behind him and hit the player while attacking Denzel, however some attacks may also destroy them in the process, removing the threat they pose. His flying move can be dodged by reacting quickly depending on where he is going to go, either by going up or dashing to the sides.

## Trivia

* Denzel's last name of "Dengue" and his species being a mosquito is a reference to Dengue Fever, a viral disease mainly spread by mosquitoes.
Excavor

**Excavor**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

Digging is not really part of Death's job description, but he was left with little choice when he had to look for the souls of some archeologists buried under tons of sand. However, digging in boxing gloves can have a few... drawbacks, especially when you're dealing with unstable structures. Finally, somewhere around Zawyet El Aryan, in the ruins of the umpteenth pyramid destroyed by his hand, Death made the acquaintance of Excavor Lepsius's soul.

A famous archeologist while alive, Lepsius could not contain his anger faced with the devastation caused by Death. *"*You call that searching? I've seen elephants move with more delicacy than you!*"* Since Death had already been trying to come up with a less *"*intrusive*"* method, he offered this new soul pride of place in his arsenal. That way, both of them could continue their work, and no more ancient relics would be destroyed.

— Hello, Master. I've finished your new cloak

— Ah, wonderful! Not too difficult, I hope? I had some trouble calming our new friend's soul down.

— It wasn't a problem for me, but I think his mood may impact his effectiveness. Grrrmbl.

— What do you mean? Is he not reliable

— On the contrary, he almost went right through my pot!

—... I'm starting to miss my gloves already.

## Upgrades

### Base Upgrades

Cooldown 1.7s
 1
Cooldown 1.6s
 2
Cooldown 1.7s
 3
Cooldown 1.5s
Nursurion

**Nursurions** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Employee Handbook

Both the offices and the staff at the Physical Illness Department stink to high heaven and are crawling with other infectious diseases that have a negative impact on the company's productivity. As a result, a special clause was added to the 1954 circular, enabling them to transform the spectral essence of any medical practitioner who passes away into a shadowy being authorized to carry out emergency trepanation, rather than recycling them into Soulary. This is where Nursurions come from.

Even though they report to Krank, like all the other minions in their department, Nursurions don't have the same objectives as their colleagues. When meetings are organized between the Heart Breakers, Ulcermonners, and their superiors, the Nursurions are responsible for clearing up all the noxious foam oozing out of these minions. If a Heart Breaker looks like they're about to have a heart attack, a Nursurion will quickly inject them with a powerful sedative.

Despite appearances, Nursurions are not particularly highly regarded within the company. Their sharp, steel-tipped syringes and their training place them firmly in the category of "damage control" employees. It takes at least two Nursurions to manage a team of the department's minions, just to avoid having to clean the open spaces every ten minutes.

## Behavior

* Will slowly float towards the player, occasionally stabbing them with their syringes once or multiple times in a row. They also have the ability to teleport anywhere in the room, occasionally close to the player. They usually teleport after a stab.
* Can heal themselves by attacking the player with their syringe, therefore stealing some of the player's health (Beastly Nursurions penalty effect).

## Trivia

* The name Nursurion is a combination of the words Nurse, a person who specializes in taking care of patients, and Centurion, a term for a high-ranking soldier who is in charge of training soldiers for battle.
Morticulturist

**Morticultualist** are minions at Death Inc., and are enemies in *Have a Nice Death*.

## Morticulturalist

### Department

Hall of Eternity Dept.

## Employee Handbook

Morticulturalists are singular beings, (de)composed of a thin slice of rotted flesh pulled taut over wooden hoops. Their bodies have been stamp with a necromancer's seal enchanted by Death himself. The main job of these highly erratic necromantic puppets is to keep the company gardens neat and tidy. Following the abolition of slavery in 1779, a new administrative strategy was needed to justify the presence of these obedient scarecrows, who follow the boss's orders to the letter. The resulting ruse is actually still in use today. We call them employment contracts.

Every day, more and more complaints come in about the maintenance of Death, Inc.'s green spaces. The staff in charge of investigating this phenomenon all have their own idea of why this is. According to Patrick, it's a logical consequence of the overabundance of projects undertaken by the Sorrows, combined with Brad's dangerous laxity when it comes to filtering out the majority of souls to avoid this very issue. Muriel claims artistic inspiration is to blame: "She has nothing further to add. If she had been tasked with creating a more morbid version of the Grand Trianon, then perhaps she might have shown more interest. Turn off that microphone! She abhors journalism. It is barbaric and contributes to the downfall of society."

Orville has suggested that a "big upgrade" of the Morticulturalist's equipment be carried out on multiple occasions so as to help them be more creative when cutting the grass and trimming the bushes... However, hid request is routinely denied. Other employees think their landscaping colleagues are dangerous enough as it is, armed with nothing more than a pair of pincers. The R&D operator has come up with some truly terrifying upgrade ideas: Cyborg Morticulturalists, some of which will be designed to look like combine harvesters, or have chainsaws for arms, or automatic garden hoses where their faces should be...
Longhorn

This is a WIP, please don't edit unless it's for grammar fixing.

**Longhorn** is an adult Hivewing, and the **Mayor** of the **City of Warm Hearts**.

## Longhorn

### Aliases

"The Mayor""Mayor of Warm Hearts"

"Sap" by Tiger Moth I

"Mother" by Borer

### Relatives

Borer (son)Harvester (daughter- presumed dead)

Sunspeck (father)

Deerfly (deceased mother)

## Backstory

Longhorn was born wealthy and respected. In the 70's (A.R) the City of Warm Hearts was a was a safe, happy place. The war devestated the city, and took Longhorn's mother's life along with the happiness of the citizens.

Approx. 4 months from present, Longhorn witnessed her daughter's "death" in a parade celebrating an essential victory for the Hivewing's Batesian Army [in the war].

## Personality

Longhorn loves her family members dearly.

After her mother's sudden death, Longhorn became quiter and vulnerable, but still tried her best to protect the city and carry out her duties. But when her daughter died, she fell into a state of depression.

When angered, Longhorn gets scary *fast.*

## Relationships

#### Alliance

Belonging to the Hivewings tribe, Longhorn is a heavy opposer.

### Tiger Moth I

Tigermoth and Longhorn have a...interesting relationship. Longhorn used to have frequent meetings with the Empress, before the Civil War in 93 A.R.

### Borer

Longhorn loves her son very much, but idolizes him too much. Borer has Longhorn wrapped around his claw, speaking through her. In her grief for her daughter, Borer takes the chance to manipulate her. Borer doesn't outright hate her, but has made horrible choices surrounding their relationship.

### Sunspeck

Sunspeck and Longhorn both love each other very much, and spend time together, but Sunspeck has gotten annoyed of her overprotectiveness. Sunspeck has said to her face that he hates her smothering, but she just waves it away. Longhorn feels equally annoyed when he hides from her.

### Harvester

Longhorn loved Harvester- maybe even more than Borer. And Harvester seemed to love her back. Longhorn mourns her "death" and misses her more than anything in her life.

### Tyleri

Longhorn claims to want to "rip his [Tyleri] horns off and shove them up-" well...y'know. Tyleri shares this hatred towards her, but uses it in a scornful/mocking way. Tyleri and Longhorn have been romantic interests in the past.

## Trivia

1. She's not very old, but she has her talons on a few of the old Hivewing textbooks, including the infamous Guide to the Hives of Pantala.
2. Her name was originally going to be Sunspeck II after her father, but when she hatched she was named Longhorn for her long horns. Ironically they actually resemble a stag beetle rather than the Asian Longhorned beetle she was named after.
Murray of Crows

**Murray of Crows**. One of the many Cloak varieties that you can randomly get throughout any runs.

## Employee Handbook

Despite what you might think, Murray's crows are not the same ones that spend their days loitering around the Hall of Eternity, saluting those who have just died. Murray's crows are birds made of real flesh and blood that are plucked from the surface of the Earth. This makes them one of the rare living creatures, alongside the bees and mosquitoes, to serve alongside Death! However, the boss doesn't have time to wander the land of the living just to snare a few birds. As a result, this project has been subcontracted out to Sbubbey & Bird™, a company that specializes in training combat crows.

— So that's Maximus, that's Decimus, and those three over there, you can call them whatever you like. They're still young.

— Thanks, Olivia. Just out of curiosity, that technique you use to summon them... Where does that come from, exactly?

— Oh, it's an age-old technique. Passed down through the generations.

— Odd. It seems vaguely familiar. I'm sure I've seen it once before, a very long time ago. Don't suppose the Proximo rings a bell?

— Erm... No, no. Never heard it before, Sir.

Murray's crows have been blessed with an extraordinary memory, and each member of the murder has its own... edgy personality, you could say. Maximus, for example, likes to croak out vaguely philosophical maxims: *"*What we do in life... Echos in the Hall of Eternity!*"* Death's very fond of them, especially the youngest, who recently croaked out this challenge in Hector Krank's astonished face: *"*Stupid idiot! Caw! Scram! You may kill me... but I will have my vengeance, in this life or the next, caw!*"*

## How It's Used

Death bursts into a bunch of crows to deal damage to anything near him. Death becomes invincible during this attack, allowing the player to avoid any fatal blows.

## Upgrades

### Base Upgrades

 2
 3
 4