Inaccessible Rooms (Aurum Demo)

In the Crystal Fragments - Aurum Demo - ver. 1.9.7, there are a multitude of "rooms" or map files that are inaccessible to the player through conventional means. With this being the final demo update and the game being unencrypted, these are left open for data miners and could have potentially interesting contents.

These will be listed by the order in the Database of the game, not necessarily by numerical order due to maps being deleted during development.

**Warning: some maps contain spoiler content for the full game.**

## Group: Developer

### DEV\_MAP

A map with multiple events for developer testing. Some events haven't been updated and are from an early version.

* An event called "End Game Faux", presumably for a fake Game Over.
* An event named "Ralph" that gives the player every item, which crashes the game.
* An early test for records.
* Battle tests.
* Room name tests.
* Passive skill add, crashes game due to specific skills not existing.
* An autorun event that adds broken items, crashes game.
* A game end test with separate event titled "TEST: Proof of Completion and post-game script = working"
* An unused TARDIS.
* A wardrobe for changing clothes. An early version of outfit changing.
* Map transfers to different map tests.
* An event with the following:

```
X equals the user’s attack stat times four, minus the target’s defense stat times two. Y equals one hundred times the user’s level. If X is greater than or equal to zero, then return Y, otherwise return X.

Therefore...
x = a.atk * 4 - b.def * 2 ; y = 100 * a.level ;
if x <= 0 then y ; else x end"

```

* Invader minigame tests, including variable conditional branches for testing multiple score milestones.
* Visibility range tests.
* Multiple Nathan sprites to test lag optimization.

### DEV\_MAP2

A test for finishing the game, integrating Item:Proof of Completion.

### VICTORIA\_TESTS

A map designed with the settings of Ruined City. Has an unfinished fighting cutscene between Victoria and Jerk Guard. Also includes a Save Point and a test event for tints and lighting/shading layers.

### BASICDEV

Another map for testing for the developer. Uses multiple events from DEV\_MAP, with additional events for transition tests, variable settings, new map transfers, ability teachings, and more.

### re·dact

A simple map, with Sullivan facing away from the viewer on a circular map. Has interesting dialogue, seemingly for a dataminer.

### SAVES - OLD

A map with multiple save points, each titled different locations. These were made before Save Points were made into "Common Events" in the database.

### EFFECTS TO SPAWN

An old map with "effects" that were deleted during game development due to script incompatibilities.

### DEV\_MAP 2021

A map using CUTO map settings. Has one event for testing a Chapter Card.

### MAP368

A small map with an event for spawning party members. Has an empty event with the words "Zero Point". Despite all the grass and water, the map is using Crystal Mazes settings.

### ScreenShotMapScene

A map with a spacy parallax. Has multiple characters, two TARDIS sprites, a Save Point, and six blue energy spheres. Used for an old trailer, an old screenshot, and an old menu map when the main menu cycled through different map locations as the background.

### Battle (m063)

Tests for fights, as well as map title settings, HUD settings, and message row measurements.

### Credits Test

Contains the original version of the credits scene as a scrolling text event. Also contains common event calls for screen events, an event that says "WORD!", a chapter call, item spawns, and GAB spawns.

### Transfer test

Contains notification tests for location blocks, recipe obtains, a test for changing the time, tests for reactions to the time in-game, and a couple map transfers.

### Battle (m094)

Tests for fights, as well as variable settings, record settings, windowskin updates, and "dev" dialogue tests.

Interestingly, map settings are using Dungeon, and is named "Shopping Center@Land of Dreams".

### INVADE GAME (m211)

A map used to create the background of Invaders.

### INVADE GAME (m226)

A map used to create the background of Invaders.

### Transfer without time

Time experiments, including Inn system and time traversal. Also has an event for the Gateway Mainframe, gameover event settings, and an item spawn.

### Battle (m071)

Tests for month variables and item spawns. Was used as a background for Tunnels battles. Has dialogue from Heather saying "Testing an experimental build for the thingie?"

### Battle (m115)

Contained an event for party member biography settings. Uses Valk settings for Demerisis.

### True Tutorial

A fancier looking map, but simple. Has an event for setting the time of day to 0, as well as a dialogue event:

```
Alright, so I guess you're looking around for some stuff. But do you know what you're looking for? Do you expect something? Have some fun with your search. Not everything is meaningful, and not everything is a clue. Or maybe every little thing is connected, both in these worlds and yours.

```

### WINDOWTEST

Contains multiple events for testing windowskins. Has a test dialogue "This is a test. Bla. Boa. Hee." on an NPC named A Tester Person. Also contains a Save Point.

### BONUS

A map containing the events of a cutscene, but not placed correctly.

### MAP209

A WIP map. Contains a shop call, a Dark Crystal spawn, and an NPC with dialogue.

```
Time isn't a can of worms I want to get into. You do NOT mess with time.

```

```
 I love the Sun. And fire. Passion. Firey sun passion.

```

```
 Cats don't care. I'm a dog person, actually.

```

### MAP239

A forest WIP map, with the same events from MAP209.

### ? ? ? (m118)

an empty map with just a single wall and an archway.

### FUTURETOWN

A town WIP. Contains an NPC for a deleted "bonus\_time" script.

### ? ? ? (m009)

A map that appears to almost be a maze of sorts. Has scene events.

```
"Once we go in, they'll know we're here." -Player

```

Also contains a Save Point, neon sign event, an empty event, a chest, and two transfer events.

### MAP012

An abandoned building map. Contains an NPC, a Save Point, and a map transfer.

### COM CENTER

A mostly white map with no details apart from a glowing green orb in the direct middle.

### ??? (m007)

A town center with lots of grass and cobblestone. Surrounded by trees. Contains an autoevent that reads "It seems this location is unfinished. That's a shame." and a single map transfer.

### ???? (m018)

Contains a pub/bar map. One of the first maps that showcased lighting/shading layers during the older builds before the first demo. Contains multiple events, including item spawns, chests, level events, deleted script calls, a Save Point, and a script call, as well as multiple NPCs.

### MAP080

An unfinished broken map with multiple broken events, including an alpha version of the Magic Man shop.

### MAP301

A smaller, better edited version of MAP080, still with broken events.

### OPENING

An older version of a possible beginning of the game. Prompts for font installations.

### CHOICES

An unused map containing brightly lit squares above water. Contains a Save Point, broken events, and old dialogue in an autorun event.

```
"Where...am I?"

```

```
"You're in a dream, of course."

```

```
"A dream...but it feels so real."

```

```
"What is your name?"

```

```
"..."

```

```
"...my name is...Sullivan."

```

```
"Interesting. You remember your name."

```

```
"Not many people who enter the Realm of Dreams remember their name."

```

```
"I don't think...I'm alone, though. Somebody is watching me. I feel watched."

```

### 00\_SAIN\_PRELUDE

A beta version of the opening dialogue from the demo, but with more details.

### TOURNAMENT

A battleback build for Carrasco's Tournament House.

### Battle\_D

A battleback build for a crystal dungeon.

### Battle\_Tut

An unused battleback for the tutorial map, which doesn't have fighting.

### Lava CaveFB2

A copy of the third cave in Carrasco's forest. Does not contain Lava, despite the name.

### Battle\_Church

A battleback build for the Woodbury Church Dungeon.

### DEM\_INST\_001

A courtyard map for Demerisis. Contains multiple NPCs, as well as item spawns and system tests.

### DEM\_INST\_BASEMENT (113)

An altered version of the above map, but in ruins. Used for a cutscene in Woodbury's "Bookcase" scene.

### DEM\_INSTA\_POTIONS

A classroom map, presumably for potions. Multiple NPCs , including a version of Warren's sprite titled "Event: What". Map transfer icons and a chest.

### DEM\_INST\_MAGIC

A classroom smaller than POTIONS, and very detailed. Unlike POTIONS, NPCs have dialogue, including Warren:

```
"Whatchu want? Oh, wait...wait...oh you sneaky bastard, you. Takin' a ride around the files again, are we? Maybe you saw this being one of the recently updated maps? Bahahaha! Nice try, bub. Shortcuts are one thing, I take 'em all the time, but buddy, come on now. This isn't even a released map! Hell, nothing to even do here! Now if you'll excuse me, it's time to grab a drink."

```

### SHOP\_CHECK

An experiment map for moving images up and down between the floor and under the map, a sequence used in Niji's Realm. Includes a test for changing backgrounds in shops.

### TEST:PROXIMITY (m320)

Contains tests for item drops, party additions, gold changes, cutscene variables, equipment optimization, and an unused Event\_ID SelfSwitch recognizer.

### TEST:PROXIMITY (m321)

Contains party member additions and quest menu settings.

## Group: The Gateway

### ? ? ? (m349)

Contains a cutscene room with events that call up dialogue.

### WardrobeRoom[REDACTED]

Contains a room that would have been specific to Victoria's character, where the player could have Victoria make you an outfit.

### Storage1

An unused map. Contains lockers, boxes of potions, an ATM, and a blank NPC box with dialogue.

### TELEPORT

An unused map, previously planned to be the room the player teleports from. Has a waterfall, teleporter devices, a crystal, and a TV.

### Stategy

Contains a cutscene room seen in a trailer of the game.

## Group: Home

### STREET

A broken texture neighborhood location. Has multiple transfer events for other maps like HOME and BINGS.

### 1 - OPENING INTRO

An empty map with an autorun event that sends the player to OLDHOUSE. Doesn't have a SelfSwitch=A, so event is broken.

```
So much to do...so little time...

```

```
Clock is ticking...

```

```
Take control.

```

### MAP052

An empty map with an autorun event. Sends the player to HOME.

### HOME (m324)

Sullivan's home map. Has several events already planned out, with full shading/lighting. Game's first showing of the mysterious voice, as well as a hint towards a fetch quest for Grandma Jessica. Planned to be one of the first viewable maps in the full game.

### STREET\_2020

A slightly updated version of STREET, with less missing textures. BINGS is not shown in this map, and has been moved to its own map.

### STREET\_BINGS

A map with a store. The lightrail is on the other side of the street, with an autoevent on the map that suggests the player was supposed to unlock the option to ride here in the *Aurum Demo 1.9.7*.

```
"...home. <Sullivan>"

```

```
This section leads to a section of the game that isn't finished. Heavy construction is still in effect, and thus much of this location will be inaccessible.

```

There's also an event for Annette in front of the store, and a working transfer to the store's interior with full shading/lighting.

### BINGS

A map of the interior of a store. Full shading/lighting. Mr. Tot is one of the NPCs in here.

### BINGS\_OLD

An alpha build of BINGS.

STREET\_EMPTY

## Group: CUTO

(will insert ALL of these maps throughout the next few days. Stay tuned.)

## Group: Otnemarcas

### TERRACE1

An outside location connected to the Convention Center. A simple map with no detail, an NPC that tells you that you can't be there.

### CONROOM1

A cutscene room with a possibly deleted scene.

### CLUBSOLIS\_Bar (m315)

An office map in the back of Club Solis. Seems to be connected to the bartender's password prompt.

### OTNEMARCAS DUNGEON (m216 / 274)

Alpha version of the Otnemarcas Dungeons. Seemingly copies of each other.

### DINER 273

A cutscene map shown in the game's trailer.

DEV\_Market\_Street

A WIP map. Contains a taxi to Luxerion. NPCs question why you're there.

```
"You there. This location is off limits. Hmm? What is it, you ask? Some market, I assume, from the name of the map. This also is some sort of experimental map not yet ready. We'll just have to see what comes next, won't we?"

```

## Group: Woodbury

### 3 - WDF\_INSIDE (m069)

An alpha version of WDF\_INSIDE combined with the newer version in one map.

### 3 - WDF\_INSIDE (m014)

A lower floor of WDF\_INSIDE. No NPCs, seemingly an armory.

## Group: 3a - Woodbury Forest

### MAP125

A small rounded map. Climate control tests, weather effect tests, and notification tests.

### PezHouse

Interior house map. One event "It says 'Final Fantasy Peasant' on it."

### House of Caecus (m268)

An alternate version of (m267) with food on the table.

### MAP067

An interior map, presumably inside the lightrail itself.

## Group: Ruined City

(will insert ALL of these maps throughout the next few days. Stay tuned.)

## Group: Truth Forest

(will insert ALL of these maps throughout the next few days. Stay tuned.)

## Group: Winter

(will insert ALL of these maps throughout the next few days. Stay tuned.)

## Group: Luxerion

(will insert ALL of these maps throughout the next few days. Stay tuned.)

## Group: Castiel

(will insert ALL of these maps throughout the next few days. Stay tuned.)

## Group: Final World

(will insert ALL of these maps throughout the next few days. Stay tuned.)

## Group: Mini-Worlds

(will insert ALL of these maps throughout the next few days. Stay tuned.)

## Group: Mini-Games

(will insert ALL of these maps throughout the next few days. Stay tuned.)

## Group: ++MENU SELECTION++

(will insert ALL of these maps throughout the next few days. Stay tuned.)

## Group: Cutscenes

(will insert ALL of these maps throughout the next few days. Stay tuned.)

## Group: Mystiska Dungeons

(will insert ALL of these maps throughout the next few days. Stay tuned.)

## Group: "Unlocked Episodes"

(will insert ALL of these maps throughout the next few days. Stay tuned.)

## Group: Chapters

(will insert ALL of these maps throughout the next few days. Stay tuned.)

## See Also:

(will insert ALL of these maps throughout the next few days. Stay tuned.)