Coven of Avorice

*Witches harness the power of the planes for their own will, and so many are driven by an avaricious desire for power. Greed is a powerful thing and when fused with a curse, one does not simply weaken but instead steals. The Coven of Avarice was founded by draconic witches and so its followers usually bear their nature if not their blood.*

## ***2nd Level:***

### ***Avaricious Jinx***

When you jinx a target you can choose to create an avaricious link. Only one such link can be active at a time, creating a new link will break old ones. The link lasts so long as the jinx does, also ending once the creature dies. A creature under the effect of an Avaricious Jinx is affected by one of the following thefts chosen when you form the link.

#### **Theft of Life:**

When the target is healed, you are healed for the same amount, after this they then have their own healing reduced by the jinx as normal.

#### **Theft of Skill:**

When you choose what ability score the target has disadvantage with, you also choose a single skill which uses that ability. While the jinx lasts you have advantage on checks with that skill.

#### **Theft of Speed:**

While the jinx lasts the target have their speeds reduced by 5ft and you have yours increase by the same amount. A target who was already unable to move cannot have their speed stolen and thus you can't benefit.

## ***6th Level:***

### ***Duplicitous Greed***

At 6th level your Avaricious Jinx is now more powerful, allowing for twice the theft. You can perform one of the following effects at a time: Maintain two avaricious links at a time, use two different thefts at once in a single link, or use a single empowered theft. While doing one of these things you cannot do either of the others. Empowered thefts are found below.

#### **Empowered Theft of Life**

The target cannot be healed, any healing they receive is instead delivered to you and then increased by the penalty it would have normally received.

#### **Empowered Theft of Skill**

When you choose what ability score the target has disadvantage with, you also choose a single skill which uses that ability. While the jinx lasts you have advantage on checks with that skill and if the target had a higher bonus on that skill from their proficiency bonus you can use theirs in place of your own. If the target has proficiency or expertise you can benefit from it and if the target has a different proficiency bonus than you, you use theirs in place of yours. You still use your own ability score.

#### **Empowered Theft of Speed**

While the jinx lasts the target have their speeds reduced by 10ft and you have yours increase by the same amount. A target who was already unable to move cannot have their speed stolen and thus you can't benefit.

### ***Money Changer***

Also at 6th level your obsession with possessions leads you to be meticulous your wealth. As an action you can take an amount of mundane coins you hold and transform them into any other set of coins with equal monetary value. The coins can be of different denominations, but not different types of currency. Use of this feature on coins will leave a residue of witchcraft on them which might be mistaken as a curse by inexperienced tradesman and bankers.

## ***14th Level:***

### ***Mortal Greed***

At 14th level your greed reaches its peak, you seek not only to steal possessions but to steal the very lives of your enemies. As an action you can choose one living thing which you have formed an avaricious link with. That creature must make a Charisma saving throw vs your spell save DC. On a failure if that creature's current hit points is equal to or less than 5 times your witch level, they instantly die and you gain 6d10 temporary hit points. If they have more than this threshold they instead suffer 6d10 necrotic damage and you gain half as many temporary hit points. On a successful save the effects are the same with reduced numbers; the threshold reducing to 3 times your witch level, and the damage/temporary hit points reduced to 3d10. Once you activate Mortal Greed it cannot be used again until you complete a long rest.