Release Notes and Bug Fixes

#### 3.5.6

* Fixed a bug where all seeds were rolling spoiler logs. Thanks to Greg02867 for pointing that one out to Fred!
* Updated the Consternation preset to have Race ROM on by default.

#### 3.5.5

Minor updates in this version include:

* Fix to when you enter rooms with "Prevent Clipping" on, you shouldn't be pushed further into the room if the door you enter from is a shutter or bomb wall (and possibly pushed onto a block in the process)
* Fixed the tool tip for "Prevent Clipping" to be slightly less existential.
* Updated the summary to include when Prevent Clipping is on/maybe on.

#### 3.5.4

* Fixed a bug where Link could get stuck inside a block if one half of the staircase led to a chute room staircase
* Fixed a bug with game crashing if too many stairs end up in a level (such as level 9)
* Fixed a bug where setting a Heart Container to Armos or White Sword caves would cause different items to show up in some of those slots
* Fixed some tooltips that had errors and typos
* Changed the key count for the Mugger Room to 2-4 keys instead of 2-5
* Added an option to map the death warp capability (normally up+A on controller 2) to either up+A or up+select on controller 1
* Added the 2023 SGLive flag preset
* Added the **Prevent Clipping** option, which disables block clips and screen scrolls

#### 3.5.3

* Added the 2022 SG Live preset, and fixed the 2019 preset.

#### 3.5.2

* Fixed an issue for seeds with Book as Atlas on, and WS/MS -> Bomb Upgrade off.

#### 3.5.1

* UI fixes related to selection of items for coast/armos/white sword, and prevention of bugs there.
* Fixed a bug where the bomb upgrade item would not actually fill bombs if Book as an Atlas was selected as well.

#### 3.5

**Note**: Not a ton changed, but due to some UI cleanup plus some new drop downs, the old flag strings will not currently work. There is a converter box to allow you to convert 3.4 flags into 3.5 flags, so please make sure to do that with your preset flag strings. The current flags in your "Flags" box should automatically convert; it's just your saved presets that will need to be updated. (Please take some care to confirm that your flag sets meet your expectations after conversion; it *should* work, but you never know if a setting was missed accidentally).

* Added options for hand picking White Sword, Coast, and Armos items
* Added a third option to select swap: TOGGLE
	+ This lets you press select during the pause menu to change the function of the select button from swap to pause, or vice versa
	+ Enables use of pause strats with select swap
* Some bugs have been fixed, including Dodongos showing up in T rooms, Traps showing up in rooms where they're blatantly unfair, etc.

#### 3.4.10

* Fixed a bug that prevented file generation

#### 3.4.9

* Fixed 9 column wide thingy which breaks graphics
* Fixed issue where floor drops could appear in strange spots in 9
* Removed one palette known for being harsh on the eyes (bright ice palace)
* Fixed a Dodongo spawn issue
* Added 2022 tourney to drop-down

#### 3.4.8

* Fixed a bug with enemy placement in dungeons
	+ By default, there is supposed to be a blue bubble in any dungeon with a red bubble; in certain cases, a large group of wallmasters prevented this from occurring
* Fixed an incorrect tooltip

#### 3.4.7

* Fixed issue where map placement algorithm had been accidentally commented out, leaving maps in rude locations
	+ Map location will be rude far less often (it can still be rude, but much more rare)
* Fixed an infinite generation loop where the bomb upgrade NPC or Hungry Goriya could cause infinite generation loops in shapes if the dungeon rolled small with extra segments

#### 3.4.6

* Reduce Flashing - added removal of the bomb flash and end of game flashing
* Fixed a bug where random items from the floor in level 9 could end up in other levels (or stair cases...)
* Fixed a bug where a door to Gannon's room could remain open if it was adjacent to the gatekeeper at the start of level 9
* Fixed a bug with the spiral stair from second quest where it could occasionally lead to pushing the block to create a stair case

#### 3.4.5

* Reduce Flashing - Removes flashing of screen when you get triforce pieces/Gannon triforce
* Fixed bug of disappearing/extra overworld caves
* Fixed bug of presets not always saving
* Fixed some tooltips that were wrong
* Fixed the text when "Go Go Power Rangers" song was chosen

#### 3.4.4

* This addresses a minor bug where a cave could just flat out disappear

#### 3.3.4

* Fixed an impossible game bug if a key item ended in a chute room, and it was impossible to access the center of said room
* Fixed the UI to allow Recorder to New Dungeons to be on while Shuffle Dungeon Locations is on
* Fixed a couple of other generation bugs that were found
* Added updated presets for the 2019 Tournament into the randomizer

#### 3.3.3

* Prevented Gleeoks from appearing in push block stair rooms when Remove Most Open Stairs is on
	+ This may result in a couple of extra open stair rooms, but Gleeok will be shooting you the whole time
* Added some extra music, thanks to Xarnax42!
* Added Shuffle Dungeon Locations
	+ When that box is checked, dungeon locations will be shuffled among themselves
	+ Ideally, this is meant to be used when Shuffle Caves is off, meaning that level 1 could be at level 9, but the rest of the overworld is untouched
	+ There'll be no real noticeable change for players if you select both this and Shuffle Caves (it'll be as if shuffle caves was on by itself)
	+ Note: The reason this last option wasn't consolidated into a drop down with Shuffle Caves yet is that doing so would batter, destroy, and otherwise bork every 3.3.2 flag string

#### 3.3

* Added "Wood Sword Screen" to start shuffle, guaranteeing that you start on that screen (or 1 screen adjacent on screens you can't start on safely)
* Added Allow OW Blocks of Wood Sword, allowing wood sword to be under bushes/power bracelet rocks/raft spots/recorder spots if you start with, or acquire from the Armos statue, the appropriate item(s)
* Added Mirror Overworld, which mirrors the overworld
	+ All secrets stay in their spots (unless you Change Secret Spots), but everything is mirrored, and screen scrolls may be very different
* Added Recorder to Unbeaten Dungeons, which makes the recorder take you to the dungeon spots where you have not yet collected the triforce
* Added Remove Most Open Stairs, which replaces diamond/corridor/spiral stair rooms with no shutters with a push-block stair
* Added Randomize Boss Groups, which changes the boss groups, allowing some bosses to possibly appear in every dungeon, and traditional "groups" may not be the same
	+ Gannon/Zelda are still always in level 9... for now...
* Added Maximum Enemy Health and Maximum Boss Health, setting all enemy/boss HP respectively to 15
	+ In the case of swordless, the wood sword cave will hold a red candle if either of these options are selected
* Added Permanent Sword Beam, which gives the player sword beam regardless of health
* Added Killable Drop Items, which causes dropped items (rupees/fairy/heart/bombs/etc.) by enemies to "die" when hit by a weapon, possibly spawning another drop, and counting towards the kill counter
* Removed Enable Item Swap with Select from the flag string; now it is a feature that can be toggled independent of flags
* Combined **Shuffle Music** and **Disable Music** into a drop down box that is independent of flags
	+ This option is saved automatically when you generate a seed
* Added Heart Color in HUD, allowing you to select colors for the hearts in the HUD
	+ Investigation on changing the color of heart drops is ongoing, and causing a minor headache
* Added Remove Low Health Beep, which removes the beeping you get when you are at 1 heart or less
* Added a Start Items tab, which allows you to select what item(s) you start the game with
	+ Max Start Items can cap that amount, and will randomly select a subset of items
		- Note that the original items will still currently appear in the game as well
* Added Starting Hearts, allowing you to select the heart containers you start with
	+ Note that this does not add additional heart containers, so if you start with 1 or 2 hearts, your maximum heart count will not be 16
* Added Triforce Pieces to *Start Items* tab, allowing you to select how many triforce pieces you start the game with
	+ Triforce pieces will be randomly selected, and technically can still be found in the appropriate dungeon for a health refill
* Added **???** to the *Misc* tab
	+ This is an optional flag that does not affect gameplay in the generated seed
* Completely redid flags, to make them shorter than *War and Peace*
* Added a box to convert old flags into new format, allowing for you to copy over old flag sets
* Adjusted all preset flags to be the same flags, but in the new format
	+ Definitely looking to revamp flag sets; will accept feedback and bribes
* Insured that vires and zols that have 5 or more HP do not count as "bomb droppers", for the purposes of sanity
* Fixed some miscellaneous bugs that occurred. Hopefully.

#### 3.2

* Important items can be allowed in level 9 in any mode if you check the box, instead of just when level 9 was open
	+ Items in theory should only show up there if not needed for any of the 8 triforces
* Shuffle Dungeon Hearts - if selected, the 8 boss hearts from the dungeons are added to the shuffle
	+ In effect, this creates an extra floor item in each dungeon, and shuffles the 8 hearts in the mix, meaning that level 1 may have ladder/bow/silvers, or possibly heart/heart/heart.
* Map placement in shapes is now more friendly
	+ Maps are placed in a way that requires minimal bombing/walk through walls in levels 1-6, possibly a bit more in levels 7-8, and a bit more possibly in level 9
* If Shuffle Dungeon Hearts is checked with helpful hints, in theory you will not receive any hints about dungeon hearts
	+ You may still get a hint that corresponds to the coast heart, or to the white sword item, but there will be no "Aquamentus awaits with the heart container"