Hello yoshi Galaxy

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Hello Yoshi ***Galaxy*** is a 3D action-adventure platformer game for the Wii console, first released in 2007. It is the third *Mario* 3D platformer, and the follow-up to *Yoshi story 64*. However, unlike the previous 3D adventure installment for the Yoshi franchise, this game takes place in deep space. Most of the game's levels consist of many small planets and planetoids, while others have bigger planets. Upon release, *Super Mario Galaxy*received some of the highest review scores and appraisals of any Wii game to date, and of any game overall. Since its release, the game has sold over 12 million copies, making it the eighth best-selling Wii game, and earning a Nintendo Selects re-release.

## Story[edit]

Castle Gardens, the beginning area.

Every hundred years, on the eve of the Star Festival, a comet passes over the Mushroom Kingdom and causes magical stars and stardust to fall to the planet below. Peach and Daisy invite Hello yoshi to her castle to join in the festivities and receive a special gift. As Mario arrives in the Castle Gardens, Bowser suddenly attacks the Toads with his airships and freezes them in crystals. He "invites" Peach to the creation of his brand new galaxy and cuts the castle off the ground with a UFO to carry it to the center of the universe. Before Mario can reach Peach, Kamek casts a spell at him, sending him into space. A Luma, whom Peach was carrying before her abduction, flees to look for Mario before Kamek warps the castle away with another spell.

Peach's castle being lifted into space.

When Mario later wakes up on a small grassy planet he meets Lumas and eventually Rosalina, a mysterious woman who acts as the protector of the galaxiesand the mother of the Lumas. She tells Mario that her ship, the Comet Observatory, had its Power Stars and Grand Stars stolen by Bowser. Without these, the Comet Observatory is unable to move through space. Rosalina asks him to rescue the Grand Stars in order to defeat Bowser. Mario also receives help from Luma, who grants him spinning powers. Mario and Luma complete missions from galaxies in opened domes in order to receive Power Stars. Once a mission is completed, Mario collects a Power Star and unlocks the next mission. There are normally five galaxies per dome, and once Mario has collected enough Power Stars, the next galaxy in the current dome would be an enemy base where either Bowser or Bowser Jr. would be using the power of one of the Grand Stars. His next mission would be to defeat Bowser or Bowser Jr. and rescue the next Grand Star. Rescuing the Grand Star unlocks the next dome. When enough Power Stars and Grand Stars are collected, the Comet Observatory takes Mario to the center of the universe.

Mario flying with Peach after rescuing her.

Here, Mario defeats Bowser in his brand new galaxy, retrieves the last Grand Star, and rescues Peach. Just then, one of the planets of Bowser's near-complete galaxy undergoes a supernova and becomes a supermassive Black Hole which begins pulling in everything. The Lumas from the Comet Observatory, including the Luma who had accompanied Mario throughout his adventure, throw themselves into the Black Hole in order to neutralize it, and it soon disintegrates in a massive explosion. Mario appears in front of Rosalina, who saves him from the cataclysm and tells him that this is not the end, but a new beginning for the universe, which repeats its cycle, albeit imperfectly.

Various characters celebrating after the universe's recreation.

Mario later awakens in the Mushroom Kingdom near Peach's Castle. He sees everyone he's met throughout his adventure celebrating, while Bowser and Peach lie next to him with no recollection of the past events. When he looks in the air, he notices the reconstructed galaxy, and exclaims *"Welcome! Welcome new galaxies!"* as the camera zooms out into space, revealing the reconstituted universe. If 120 Power Stars are collected, a special cut scene plays after the credits. There, Rosalina thanks the player and says *"I will watch over you from beyond the stars."* before flying off with the Comet Observatory. The Luma that accompanied Mario is shown to be alive, inside a derelict Starshroom on a small planet.

## Gameplay[edit]

### Basic gameplay[edit]

Gameplay is somewhat different from previous *Mario* titles, as rather than being played strictly in 2D or 3D, the game occasionally shifts from 3D to 2D and vice versa (although the core gameplay is largely in 3D); the game also utilizes sphere walking. Even with these changes, however, the gameplay heavily resembles *Super Mario 64* and *Super Mario Sunshine*, with a similar camera system and similar gameplay mechanics.

### Basic controls[edit]

Pull Stars are used by pointing the Star Cursor at them and pressing .

The game has several innovations and additions to the basic 3D *Mario* game concept. Mario is controlled with the analog stick and can jump with the . The  works just as the  trigger did in *Super Mario 64*. The player uses it to make Mario crouch, do Somersaults and do Long Jumps. Mario can also triple jump by jumping with precise timing three times, each time jumping higher than before. The  centers the camera behind Mario, while the  can adjust the camera angle manually. By pressing , the player can enter a first person perspective.

The game also uses the motion-sensors of the Wii Remote. The pointer of the Remote appears as the Star Cursor on the screen. The Star Cursor is used to perform a variety of actions, such as using Pull Stars, manipulating Sling Pods, and collecting Star Bits. Shaking the Wii Remote or Nunchuk makes Mario perform a Spin.

Mario's Spin move can defeat enemies or activate machines.

By pressing , players can fire a Star Bit. When enemies are hit by a Star Bit, they are stunned and can be defeated with a touch, releasing Star Bits. Mario can also defeat most enemies by jumping on them, which creates a healing coin. Using the Spin to defeat enemies is also possible. Spinning may also stop an enemy from attacking; if Bowser and Mario both Star Spin at the same time, both moves get canceled. Also, if Mario or Luigi Long Jumps then lands on the ground and quickly does a Spin, they will do a small pirouette. The player can use any of these tactics or only one of them during the entire game, as a specific tactic is never required to defeat a regular enemy. Only special enemies such as the Giant Goomba in the Gateway Galaxy might require a Spin. Several enemies are, however, much easier to defeat by shooting them than by jumping on them. As in *Super Mario Sunshine*, Mario can jump on NPCs to gain extra height or annoy them.

Swimming is fairly simple. Mario can change his direction by using the analog stick and can dive by pressing Z. Breastsrokes are possible by pressing A repeatedly while swimming forward. Mario must return to the surface or collect air bubbles periodically in order to refill his air supply. Failure to do so could result in losing a life.

Skating is a technique used when on ice. Mario merely needs to spin while walking, and he starts to skate.

There is also a move that is not explained in the instruction booklet. If the player, while airborne, both shakes the controller and presses  (to spin and ground pound at the same time), they perform a special ground pound that homes in on nearby enemies (much like Sonic the Hedgehog's Homing Attack). If there is no enemy nearby, Mario does a fancier Ground Pound. This move returns in the game's sequel, also unexplained in the packaged materials.

### Co-Star Mode[edit]

Featured in *Super Mario Galaxy* is a multiplayer mode named Co-Star Mode. By simply connecting a second Wii Remote, another player can join in and assist the first player by controlling a second Star Cursor, and in doing so can accomplish a variety of different things, some of which the first player can do, but many of which the first player cannot do. When Co-Star Mode is active, "" appears below Player 1's Star Cursor, and "" appears below Player 2's Star Cursor to help differentiate between them. When Co-Star Mode is not in use, these indicators no longer appear beneath either player's Star Cursors, until such time as Co-Star Mode becomes active again. The second player can collect Star Bits and fire them at enemies to briefly stun them. When the second Star Cursor is pointed at Mario and  is pressed, the second player can make Mario perform a Co-Star Super Jump. Combining both jump techniques can make Mario jump higher than when only controlled with one controller.

### Mario's Life Meter[edit]

Mario's life meter has been decreased to three total. Originally, Mario had a life meter with 8 units, similar to *Super Mario 64*, but it was reduced to 3 in the final game, with the ability to extend it to a maximum of 6. There is no longer a separate health bar for underwater levels which decreases slowly. Instead, Mario has an air meter which decreases and hurts Mario's health when it hits zero. The Life Mushroomreplenishes any lost health and adds a second health meter, making Mario's max health six. When Mario's health drops down to three again, the second health meter smashes and the effect of the Life Mushroom is lost.

### New elements[edit]

Mario explores a 3D world with planets which have their own gravity. Several levels have arrows which Mario can turn around with a Spin, changing the direction of the gravity. The Launch Star allows Mario to launch off of a planet and go flying to the next. There is little or no warning that a boss might be located on the next planet, and there is also little indication that Mario may be facing something terrible or something peaceful on where he's headed next, and there are also no loading times and screens. The game also contains side-scrolling levels reminiscent of *New Super Mario Bros.* with classic enemies such as Goombas and Piranha Plants. These side-scrolling levels may also contain directional gravity, allowing Mario to walk on the walls and ceiling.

### "Super Luigi Galaxy"[edit]

Luigi about to race against Cosmic Luigi in the Freezeflame Galaxy in "Super Luigi Galaxy" mode.

Collecting all 120 Power Stars and defeating Bowser once more unlocks "Super Luigi Galaxy" mode, which replaces Mario with a playable version of Luigi and presents a few gameplay differences to reflect this change. Like in a number of previous *Mario* games, Luigi boasts higher jumps, but lower traction compared to Mario. Luigi is also faster than Mario, but loses air faster while underwater. Cosmic Luigi is more challenging than Cosmic Mario, and Luigi receives 20 1-Up Mushrooms from Peach's letter (although if Luigi's 1-Up counter grows too high, he only receives five). Outside of these changes, the storyline is almost completely unchanged, and even includes the original NPC Luigi. When the player has defeated Bowser again and continues with "Super Luigi Galaxy", Rosalina again says if Luigi collects all 120 stars, the player can travel to a new world. When the player collects 120 Power Stars, they can travel to Grand Finale Galaxy, which shows the celebration of the Star Festival and is where the 121st Power Star is found.

## Galaxies[edit]

The Egg Planet in the Good Egg Galaxy.

Power Stars make a comeback, last being seen in *Super Mario 64*. The main goal of the game is to collect a minimum of sixty stars and defeat Bowser. Similar to Princess Peach's Castle in *Super Mario 64* and Delfino Plaza in *Super Mario Sunshine*, the Comet Observatory acts as the game's hub area. There, Mario can access the galaxies from domes. New areas in the Comet Observatory become accessible as Mario gains Power Stars and Grand Stars. A minimum number of Power Stars is required to have enough power to go to each multi-star galaxy, single non-Grand Star galaxies with a ? Block icon when locked are bonuses for finishing certain star missions. The game has a level intro for each star, as in *Super Mario Sunshine*.

Mario getting a Green Star in the Buoy Base Galaxy.

Mario encounters Luigi in four levels (located in the Good Egg Galaxy, the Honeyhive Galaxy, the Battlerock Galaxy, and the Ghostly Galaxy). In Ghostly Galaxy, Luigi is at the end of Luigi and the Haunted Mansion holding a star. After Luigi is rescued, he can be seen in the observatory and helps Mario reach secret stars that he could not get alone. When Luigi is in other galaxies, Mario receives a letter from Luigi every time Luigi has found a Power Star, including a picture which helps Mario find Luigi. After the main game is finished, Mario can return and collect up to 120 stars. *Super Mario Galaxy* contains a few different types of stars, including red, green, and comet stars. The Green Stars are secret stars which are used to unlock the Trial Galaxies and one Red Power Star appears when Mario returns to the gate, which allows usage of the Red Star in the Comet Observatory.

After finishing a level, Mario's highest score of coins for the galaxy is recorded and the collected Star Bits are transferred to the Comet Observatory, where Mario can later use them to feed Hungry Lumas. The requirements for opening up each galaxy is listed below, with Star Bits if the galaxy is created by a Hungry Luma. Note, however, that some galaxies are not unlocked by simply obtaining a number of stars but by completing a specific star. This is true for all Hungry Lumas except the first, and all bonus galaxies from Buoy Base Galaxy onward.

There are a total of forty-two galaxies in the game.

The amount of Power Stars and Star Bits listed after a galaxy is the amount of the corresponding collectibles that is required to unlock the galaxy.

Galaxies marked with an asterisk (\*) are unlocked by feeding Hungry Lumas. Missions marked in green are Green Star missions, orange are Grand Star missions, and red is the single Red Power Star mission.