recursal/Fanatic-Fandom huggingface dataset:
Ash Breeze

Ash Breeze is a Sea Shanty taught to a young Moritas Moritas by an old friend and seafaring elf, Follyfn Fy'Folofn. With Moritas' constant badgering, Folly agreed to help translate the shanty from its original Elvish into the common tongue. According to Follyfn, it's a song about being stuck out at sea without a breeze to move the ship. This situation can cause mutiny on a ship and a use of force may be needed to remedy the situation.

> The sails they weep and moan; The summer wind won’t groan.
>
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> The corpses run a-cold down in the hold.
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> The black gang is up in arms; No cause to cause alarm
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> For friends will raise’a to a piecing call.
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> Oh-hi-oh-hi, oh-hey Ash Breeze is rising
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> Oh-hi-oh-hi, oh-hey Ash Breeze is calling
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> Oh-hi-oh-hi, oh-hey
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> Oh-hi-oh-hi, oh-hey Ash Breeze is rising
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> Oh-hi-oh-hi, oh-hey Ash Breeze is calling
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> Oh-hi-oh-hi, oh-hey
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> We quest, we ride for Shau, Korlan or anew
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> Adventure a-waits beyond the Maw
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> Time it never waits; Its claws we must abate
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> The sand runs fine for us to find the line.
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> Oh-hi-oh-hi, oh-hey Ash Breeze is rising
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> Oh-hi-oh-hi, oh-hey Ash Breeze is calling
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> Oh-hi-oh-hi, oh-hey
>
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> Oh-hi-oh-hi, oh-hey Ash Breeze is rising
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> Oh-hi-oh-hi, oh-hey Ash Breeze is calling
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> Oh-hi-oh-hi, oh-hey
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>
Cora Staadrey

Cora Staadrey is a Wresten artist known for her landscape paintings

## The Tree

Cora attempted to draw a single tree on her family farm on hundreds of occasions. She was rarely happy with the outcome and destroyed nearly all paintings created. They are highly sought after by art aficionados due to the scarcity. Here are a few of the attempts that survived:
Kelsie Cooper

Kelsie Cooper is a cooper in Riport. She sells buckets and barrels of all size and make. She has red hair and an enthusiastic customer service manner. She also has a mischievous sense of humor. She is very proud of her buckets; her work can be identified by a "KC" mark. She will make artistic modifications upon request.

## Encounters

* Coin bought his grung-soak bucket from Kelsie Cooper during his first visit to Riport.
Central Wall

The Central Wall refers to both the massive wall on the boarder between Wresten and Ostrea, as well as the city built within the wall.

## The Central Wall Wall

The Wall marks the boarder of Wresten and Ostrea. It is 40ft high above the desert ground, and extends at least 200ft below ground. The wall is guarded by tlincali. Patrols along the top of the wall are conducted by chariot.

## The Central Wall City

The massive wall encircles the city, protecting it from the brunt of the desert. Within the city the worst of the desert weather is kept at bay. People do not need to wear the desert gear, and the base temperatures are greatly reduced compared to the desert.

#### Political Power Structures

The Central Wall is a managed in large part by the robust military.

The tlincali represent the upper echelon of power within the city. Broadly speaking, the most powerful members of the city have the most limbs. (The average being 6 or 8 limbs.)

The impoverished within the city are relegated to the subterranean passageways. They live in the sprawling, maze-like catacombs that extends throughout and beneath the city. There, they live alongside monsters, criminals, and the dead.

The temples of Fate are widely celebrated. Casinos are popular in the temple district, and the streets are filled with shady vendors of weighted dice, trick card decks, and silly tools to cheat Chance. The temple of Imkael is also well-established. The Church of Imkael within the Central Wall caters to the wealthy at the expense of the poor.

#### Trade

The city does not export goods. There are many unique products to the city, which are both expensive to purchase, and difficult to get out of the city.

Unique products include

* enormous produce, many times larger than can be grown in Wresten.
* magic items and potions

#### Legal Notes

The laws within the city are strictly enforced -to the extent that even friendly acquaintances will be quick to report lawbreaking if only to exonerate themselves. These laws, however, are not fully enumerated to visiting foreigners. The responsibility to stay on the right side of justice belongs to the individual. Below are some salient tips for travelers to the Central Wall city.

* Do not mess with the license numbers on carts. They must be legible and in good condition.
* Do not speak disparagingly of the ruling party.
* Do not ask questions about the hidden histories of the city.
* Declare all your belongings upon leaving the Central Wall. Expect to be searched. Contraband, or items deemed suspicious, may be confiscated.

### Points of Interest

* The High Museum of Antiquities (HMA) at the Central Wall
* Sushi Restaurant (nat 100 on the taste scale)
* Hippie Crash Pad
* The Catacombs
* The Magic Shop
* Potion Shop and Salon
* The Fancy Restaurant (where young tourists can be interrogated)

### Persons of Interest

* The Tomato Vendor
* Magus Bhaecarth Isrosh, curator of the HMA
* The Water Vendor (see the subscription service)
Toivoan Player Characters

* Altar Trivaz
* Arrou Ihk Martivir
* Amber Fireforge
* Aymer Shastina
* Bhatu
* Brady "Shadow of Darkness" Bailey
* Brennan Thamior
* Brick
* Bryn Gemflower
* Caraway Aster
* Chio Weaver
* Covett Von Synn
* Cronon
* Dae Umejire
* Demitrios Hearthhaven
* Dunks
* Eldon
* Feather in the Wind of The Tranquil Woods Clan
* Finnick Odair
* Fillion Darville
* Gareth Hammond
* Gem Rockford
* Hallenfarriel (Hallie)
* Isaac
* Islaryn Sohnozath
* Jack
* Ketlin Redpath
* Kharnas Sohnozath
* Krystal Latte
* Kwaseem Ohdoh
* Leo Lodbrok
* Makegash
* Mantis-in-Spring
* Moritas Moritas
* Naris Koothai
* Natt Argent
* Odo Riverbottom
* Pantera Cervantes
* Rifyr Ironspring
* Romeo
* Ruzyd
* Sadie
* Safira
* Sancho Cervantes
* Seatoad Coin
* Selphie
* Simon Keeps
* Sorina
* Snowflake Sparkle
* Sterling Chapman
* Tahti
* Ted Thompson:The Time Tourist
* Therault Cloudborne
* This One
* Thomas McCain
* Throgg Stronghammer
* Twilights Call
* Uthal "Tiny" Gathakanathi
* Vernen
* Vezh Ruzhak
* Volta
* Vex
* Winfield Derkot
Bob Barkfeather

Bob Barkfeather was the former local protector for Briar Glen and the surrounding area. He held his post in Briar Glen for decades before leaving without explanation or notice. Many complaints and comments were raised in his absence to the new protector, Young Thomas McCain. Bob was generally regarded as a racist ass.
Islaryn Sohnozath

*This article is about Islaryn Sohnozath of the Us Against the Gods campaign.*

### Relatives

Culdus (grandfather), Islyn (grandmother), Kholos (father), Denryn (mother), and Kharnas (uncle) Sohnozath

## Physical description

### Eye color

Cerulean

Islaryn Sohnozath is a triton and a member of the Longstrider's Consortium.

## Biography

### Early Life

Islaryn was born in the underwater portion of the Sohnoza Protectorate to Maj. Kholos Sohnozath and diplomat Denryn Sohnozath. With the vast majority of her family in positions of importance within the Protectorate, significant expectations were placed upon Islaryn. In recent days, she left the Protectorate in secrecy, chartering passage to Nousha in seeking to join the Longstrider's Consortium.

### Consortium

On the voyage to Nousha, Islaryn became acquainted with Viktar, Slavius Maximus, and Goro One-Eye. In search of adventure, coin, or the chance to make a difference in the world, the four sought and received an assignment from the Longstrider's Consortium to disrupt a grung gang that had taken up residence in the sewers. The mission proved disastrous: Slavius and Goro were killed, and Islaryn was rendered unconscious and taken captive.

However, Viktar was able to retreat to the Consortium and recruit the help of Bloodsword, Narzoll, Beau, Twilight's Call, and Covett Von Synn. This group of six made their way through several waves of enemies, defeated the gang boss, determined that there was a magical effect turning people into grung, and rescued Islaryn.

Islaryn and five of her six rescuers (Beau excluded) would accept another job: retrieving a Consortium-allied ship known as the *Changemaker* from Fort Folly.

## Appearance

Islaryn is a 5'5", blue-skinned triton woman with long, flowing green hair, cerulean eyes, and a striking appearance. Her armor, clothing, and accessories often feature seashell imagery, and she most often wields a trident.

## Personality

Like her uncle, Islaryn tends to be stoic and even-tempered. She is unlikely to let emotion show in the heat of battle, even discouraging her allies from mourning the death of Slavius Maximus during the ill-fated mission into the sewers of Nousha.

Despite this, the deaths of her comrades weighs on her. She took it upon herself to notify their next-of-kin as best as she could prior to leaving Nousha.

## Fighting Style

Islaryn primarily fights with a trident and a shield. She has demonstrated limited divine spellcasting, such as requesting a Blessing of battle; she can also channel divine energy through her weapon.

## Personal Life and Relationships

Islaryn has a close relationship with her uncle Kharnas Sohnozath, a somewhat reclusive lieutenant and member of Wraith Squad.

She is willingly betrothed, though she has not provided significant information on the identity of her intended or their relationship.
Uthal "Tiny" Gathakanathi

Thought weak for his small stature and undisciplined for having a more chaotic nature Uthal was abandoned as a teenager by his tribe. He wandered the mountain wilderness until he stumbled upon a solitary dwarf hunting a deer. Half starved after being left with no gear or food Uthal collapsed and the dwarf took pity upon him. Raising and teach him the rest of his years before he became a man and was conscripted for service.

Post War: Wandered his way through small villages trying to find a peaceful place to set up a forge but instead only found challengers who wished to test their might against his. Wound up in a port town working the forge for an older dwarf who retired and left him the forge. The challengers still come and now the town a special fighting arena set up and runs events every night.

What he would have been known for during the War:

- Being a bulwark on the front line.

- Saving civilians at his own risk

- Drinking Heavily

- and Sleeping even heavier
Markoria Farovain

Markoria Farovain is a powerful balakanan woman from the ruling house in Silver Spar. A deeply devout paladin that is no stranger to battle and adventure, she now can be found ruling over Silverspar or toiling away in the forge creating beautiful crafts.

## History

Markoria grew up under the leadership of her father and scion Mekun until his death where she took over leadership as Matriarch of the clan in Silver Spar.

## Family

* Tam
* Mekun
* Nordred
* Magikia

## Appearance

A beautiful balakanan, Markoria has a luxurious mane and beard of the blondest hair that cascades from head down to an ample bosom. Her hair frames a warm, brown face with glacially blue eyes and a rich smile. When investigated closely, you are rewarded by seeing not one, but two sets of beautiful pearly canine teeth. When garbed for combat, she dons a dazzling set of dwarven made plate armor and carries a marvelous dwarven warhammer on her shoulder.
Teens of Toivoa Campaign

This page is dedicated to outlining the adventures of the Sunday Campaign, the Teens of Toivoa.

## Members

* **Rifyr Ironspring** (Rune Knight Fighter) - Rifyr is a Harengon (M) Fighter from the Fey Wilds. His hobbies include physical fitness and artistry through rune forging. Friends with Throgg Stronghammer, Rifyr enjoys eating sweetrolls and making deals.
* **Throgg Stronghammer** (Ancestral Guardian Barbarian / Fighter) - Throgg is a Half-Orc (M) Barbarian from Central Wresten. He is the last of his tribe after they were wiped out by The Beastie. Stronghammer wishes to rebuild his community with the help of the Maul of Throgg, a artifact weapon left to him by his father.
* **Chio Weaver** (Eloquence Bard / Peace Cleric) - Chio is a Variant Human (M) full caster from Wresten. His hobbies include jewelcrafting and socializing with new adventures. While Chio is capable in combat, he tends to prefer "talking it out" over immediate violence.
* **Vex** (Lore Bard / Divination Wizard) - Vex is a Changling (X) full caster from ???. While not much is to yet to be discovered about Vex, their knowledge of the regions of Toivoa as a master sommelier aids the Teens in their adventures. Though they are a Changling, beings known to change face every few days, Vex lives day-to-day in their natural form and rarely assumes the shape of another.
* **Selphie** (Way of the Ascendant Dragon Monk) - Selphie is a Wood Elf (F) Monk from a monetary in Wresten. While she is an avid tea-drinker and bookworm, she fights with the ferocity of a puma. Under her thick brown curls lies a secret tattoo that grows while she is resting.
* **Arrou Ihk Martivir** (Peace Cleric / Drakewarden Ranger) - Arrou is a Gem Dragonborn (M) Ranger that resided in the Fey Wilds until recently. While his current goals are unclear, he and his drake companion, Drask, are forging a new story for themselves in the material plane.
* **Sancho Cervantes** (Oath of Glory Paladin) - Sancho is a Custom Lineage Human (M) Paladin from Borbon, a port city on the northern coast of Wresten. Born to the Cervantes House by a *sancha,* Sancho has ran away from his noble home to pursue his own grand adventures and make a name for himself. What power will find a young man that is willing to give up anything to be greater than his father?
* (*Inactive*) **Vezh Ruzhak** (Scout Rogue)
Famous Quotes

This page is dedicated to quotes from different sessions

## Stranger Things in Briar Glen

"Oh Ner!" - Caraway. (Displaying the classic harengon accent in the Common tongue.)

"I was aiming for his curtains" - Ketlin Redpath. (Explaining how a size-small jackal with 3 HP and a bite attack managed to inflict Stun on a four-armed, loinclothed giant.)

"I'll hold the body and you start yanking the hide" - Ketlin Redpath

"I've got a gnomish twang" - Moritas Moritas

"Well pull my hair and call me Shirely!" - Moritas Moritas

"The village is rotten with kids" - Fillion Darville

"I'm a dog and its made of bones" - Ketlin Redpath

"I'm a grown ass man...." - Fillion Darville

"Just say yes" - Ketlin Redpath

## Toivoan Trainwreck

"What is the turnaround time on getting a baby and turning it into a vehicle?" - Seatoad Coin. (Pursuing the specifics of raising Ostrean mals for draft animals and steeds. Answer: About a year.)

## Us Against the gods.

"A HA!" (TM) - Skeeas Cross

"NO MORE COFFEE!!" - Narzoll

"The word of the day is Bird." - Twillight's Call (As he casts Healing Word.)

"By the Gods" - Covett (While cursing.)

"I need a Hero.." - Ace Tiger

"CTD: Combat Transmitted Disease" - QiQi

## Awesome Blossoms

"What kind of man would I be if...." - Mr. Haviel Duran

"Let me make one thing clear, I never explain myself." - Mr. Haviel Duran

## Mystery Machine

"Boom!" - Fydon Moonbow

"Rats!" - Fydon Moonbow
Construct Intelligence Facility

CIF logo.

## What is the Construct Intelligence Facility?

The Construct Intelligence Facility(CIF) is an organization dedicated to making robots, and brainwashing evil people/people who know "too much". Their parent companies, Construct Intelligence Agency(CIA) and Flatgrass Intelligence Agency(FIA) are the same as them. FIA is just CIA but for gm\_flatgrass.
Volta

Volta is a Wraith Squad member that currently resides in Nousha. He is a unique automaton that is known for the music that he creates.

## History

Volta was created by the Volta Laboratories for the purpose of fighting in a Wresten conflict as a fighting golem; however, it had a less than desirable outcome.  Volta lacked the desire and ability to perform well in battle.  Very slight and lacking aggression at all, he was a poor combatant.  But worse than that, he was too….well…independent.  Volta Labs were not looking for a free thinking, compassionate creature, but a violent , war loving automaton.  Not getting the results they wanted, Volta Labs were quickly shut down and Volta was sent to the least desirable unit in the war, the Wraith Squad.

While not fitting the original mold, Volta did excel within the 8th.  The group of misfits and outcasts took him in as one of their own.  They found that his natural nimbleness and recall, that was originally designed for fighting, translated well to other skills.  Skills like learning instruments and songs, picking locks, casting minor magic, first aid, and not least of all, learning to swear.  Volta became a lovable staple within the Wraith Squadron and easily got along with all people because of his likable naïveté and desire to learn and respect all things.

After the conflict ended and the Squadron was disbanded, Volta spent some time wandering and trying to figure out where he fits in within a society where his type is very uncommon. Volta finally found a semi-permanent place as the local pianist within the Nousha Longstrider Consortium.  Here he performs when patrons ask for it and spends his time learning more about what it is to be a positive member of society.  He learns mostly by watching and listening to the myriad of different adventures and patrons that visit the Consortium.

## Appearance

Volta appears as a man made of iron and steel. Around 5 and 1/2 feet tall and built with a slight frame, Volta stands out in most crowds. He wears a dapper shirt and waistcoat that have seen better days. Volta also has piano keys grafted onto his collar and lapel that he can use as a piano stand-in when needed.
Dunks

**Coming up-**

Born *Dunkleosteus* Cornelius Blekritch in the city of Sorelle, where the Blekritch's are a well to do merchant family. They have been moving goods in the kingdom of Wresden for three generations. Dunks is probably not the rabbit to continue the family name. As a constant day dreamer and son of very little attention Dunks was sent off to the Great Draconic Library atop the High-peak Mountains, a rather expensive and exclusive establishment. Surely the quiet of the place and vigorous course schedule would get Dunks into shape. But, surrounded by knowledge, Dunks dove into the stories of great warriors, adventurers and investigators. I mean with all this possibility who really wants to balance a merchant's scale?

Although Dunks methods did not always fall easily in the school's expectations he was a good, yet distracted student. And, as the years of academic study wore on Dunks would find other 'interests' that would often lead to the Headmaster's office. Experimentation and sales of mind altering 'halfling weed' and Suud eventually lead to his being dismissed from his education.

Returning home to, yet again be the failure of the family was not exactly what Dunks had in mind. He had such big hopes, how did they lead him here? Maybe it was fear of returning home, or the hope of a better outcome Dunks turned his new open schedule into an "opportunity." From here Dunks decided he would pursue the more adventurous side of Wizardry.

**In Look-**

Dunks is a small harengon of 50" (do you include the ears with that?) His fur is mottled and in Grey, Brown and almost Whites. His right eye is missing and wears a leather eye patch. Dunks loves to see the sights, and talk to the people and boy does he dress like it too. With an "I heart Nousha" shirt, chalice from Skull Crusher's and a backpack covered in patches from the different places he has visited, Dunks does not always fit into the atmosphere.

You would be hard pressed to see him with out his signature stubby, ever-smoking cigar. Much of Dunks magic seems to embrace his 'smokey nature' and lightning strikes.

**On a Team-**

Dunks became affiliated with the Longstrider's Consortium after befriending a fellow traveler, Berbrek Evenfist, who had come across an opportunity. Soon after they became 1/3 of the Mystery Machine, a group of 'investigators' on the hunt to stop Mariposa, a Blood Witch and overall evil woman causing undeath and destruction across many different locations of Toivoa.
Khor Valla

A traveling song about a long last valley of elves.

> *The long, rough road from Khor Valla/*
>
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> *We walk it solemn and burdened/*
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> *The Valley was green and verdant/*
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> *The people were comely and honest/*
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> *But all a'leave when Buru does bore/*
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> *Adventures and wealth are held store/*
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> *Khor Valla, Khor Valla we'll miss you more/*
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> *Your rivers, your trees, your creatures galore/*
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> *Khor Valla, Khor Valla the people we love/*
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> *We will return if allowed by gods above/*
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> *O'er our shoulders we look once more/*
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> *Our memories we hope ne'er fade/*
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> *The travel abound will never compare/*
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> *To what we leave behind and rear/*
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> *Fame and fortune are ours to gain/*
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> *To return as lauded and champ'ions/*
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> *Khor Valla, Khor Valla we'll miss you more/*
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> *Your rivers, your trees, your creatures galore/*
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> *Khor Valla, Khor Valla the people we love/*
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> *We will return if allowed by gods above/*
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> *We pass on now but not from war/*
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> *Laying down now old and wizened/*
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> *We still dream of Khor from long ago/*
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> *And lament of what is lost for all/*
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> *The path is lost and never found/*
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> *But our sojourn end here and now/*
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> *Khor Valla, Khor Valla we'll miss you more/*
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> *Your rivers, your trees, your creatures galore/*
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> *Khor Valla, Khor Valla the people we love/*
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> *We will return if allowed by gods above/*
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Rifyr Ironspring

**Rifyr Ironspring** is the youngest son of a Harengon clan from the feywild. He dreams of becoming a great smith and following in his Idol, Uthal "Tiny" Gathakanathi, footsteps as a mighty Rune Knight. Trained by his father, Silic Ironspring, and oldest brother, Rubet Ironspring, in basic combat skills until he graduated from school at the young age of 14 and swore a binding oath to The Queen Titania just like his older siblings and parents. He was then granted the honor of training with Master Aza until he was deemed worthy of continuing his path on his own. Wondering the forest outside his families burrow near his home city of Wildefell he stumbled upon a Half-orc named Throgg who had accidently found himself lost in the feywild and under attack from a carnivorous plant. Rifyr decided to help Throgg get out of the Feywild and safely back to his tribe in return for a open favor. Once back to where the tribe was supposed to be they discovered the village devastated and large tracks all around. Realizing he himself was now lost and didn't know his way back he asked Throgg to help him return to the feywild and hopefully they could discover what happened to Throgg's tribe during their travels.

**General physical description:**

5 foot tall 150lb Harengon with reddish fur that has a "patch of fur with a gold tint that stretches along his right foot to shoulder and down to his right wrist thanks to being born to the Seelie Court of Fae.

**Updated Equipment:**

Dual wielding war-hammers. An Amethyst Skyteel Gravity hammer in his main hand and a Skysteel Warhammer in his off-hand. Wears Amethyst Dragonplate Armor.

**Ironspring Clan:**

Silic Ironspring - Father

Soldier Rank - Officer (Personal Knight to Queen Titania)

Path: Oath of the Ancients Paladin

Began training all his children in martial combat and physical endurance at young ages. Expects them to act honorable, show loyalty, and be courageous. Very strict with extremely high expectations for all his children to succeed in their chosen paths. Wimps, or those who show fear, are looked at with great disappointment. Rifyr got this look and poor treatment from his father any time Demetrius bullied him.

Sesa Ironspring - Mother

Aoclyte to Queen Titania

Path: Way of Mercy Monk (Butterfly Mask)

Would be more merciful to her children when training got out of hand or went too far. She taught them to be humble, no chore was beneath them, and taking good care of their things would have them last longer while being good to creatures would bring that goodness back around to them. Often brought them with her in service to the Queen to further teach them when and how to be merciful, whether that be as a quick end to suffering or a helping hand.

Rubet Ironspring - Oldest Brother

Vodel Ironspring - Oldest Sister

Jaza (male) and Janner (female) Ironspring - the Twins

Izi Ironspring - 3rd oldest brother - KIA

Elkian Ironspring - 4th oldest brother

Vobo Ironspring - 5th oldest brother

Madol Ironspring - 3rd oldest sister

Reywynn, Ravawynn, Yeszana - 3 youngest sisters / the triplets
Jack

Jack is a 40 year old male Satyr Ranger / Bard / Cleric. Known for his quick wit and turn a phrases.

## Characteristics

### Physical Description

Jack stands at 4 foot, 0 inches tall and weights 100 lbs. He has Curly Green hair cropped at his eyebrows. His pale tan skin-tone from spending most of his life outside. Jack's eyes are green. Jack dresses in a bright color palate typically consisting of greens, blues, and yellows. His loud clothing choices are enhanced by opulent, magical accessories like bangles, rings, baubles, a single earring in his left ear.
Whitesteel Tribe

Not much is known about the Whitesteel Tribe. They live in a forest, the exact location of which is unknown. Rumors tell of a proprietary type of lumber, possibly infused with magic, used to create extremely durable weaponry and armor.

Whitesteel tribe warriors are exceptionally capable, and are allied with the sylvan creatures living in their woods. They are also reasonable. Approach with caution, respect, and good faith, and you can expect to be treated with the same.
What What What

A easy, peppy traveling song that is used to stave off boredom. A caller sings the rhyme and companions sing a response. Some responses are scripted, but are often improved.

> *What do we see, what do we hear, what do we taste on the windy-wind-wind?/*
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> *Answer now, answer in haste, answer it fun and great-great-great/*
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> WE SEE TREES, TALL AND WIDE, WE SPELL PINE IN-SIDE-SIDE-SIDE/
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> *What do we see, what do we hear, what do we taste on the windy-wind-wind?/*
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> *Answer now, answer in haste, answer it fun and great-great-great/*
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> DUST IN OUR MOUTHS, BLINDING OUR EYES, COATING OUR TONGUE SO GREY-GREY-GREY/
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> *What do we see, what do we hear, what do we taste on the windy-wind-wind?/*
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> *Answer now, answer in haste, answer it fun and great-great-great/*
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> SUN ON OUR NECKS, WARMING OUR SIDES, WATCHING IT RISE AND RISE AND RISE/
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> *What do we see, what do we hear, what do we taste on the windy-wind-wind?/*
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> *Answer now, answer in haste, answer it fun and great-great-great/*
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> OUR BOOTS THEY RUB, DRY AND CRACKED, MEAN OL' BLISTERS ATTACK-ACK-ACK
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>
Wilson Privat Akt 2

## Agenda Akt 2

Trotz des ausgebrochenen Chaos hast du die Möglichkeit, die Mission im Sinne der Company abzuschließen. Versuche auf jeden Fall, die Crew zu überzeugen, auf die Erde zurückzukehren, wie auch immer. Und sorge dafür, dass du dort nicht mit leeren Händen ankommst - schnapp dir soviel wissenschaftliche Befunde und extraterrestrisches Material wie möglich.
Vielleicht wird es dir außerdem gelingen, Davis mit einem etwas höheren Anteil auf deine Seite zu ziehen.
Stayhand Prodge

Stayhand Prodge is a halfing artist and painter that died during the last war. His painting only recently became famous after his death and the finding of this lost portfolio. This collection of art was all pencil drawn still life or figures drawn slightly distorted thought to convey Stahyhand's depression.

## Pencil Portfolio

A sample of the dozen's of drawings from Stayhand's found portfolio.
A Weasel in the Meat Chamber

A book written about an anthropomorphic weasel and his varied antics to acquire entrance into the Master and Lady’s meat chamber.  It was written by novelist Noreb Ampchino. It is said to be written about a Lord and Lady’s promiscuous nighttime dealings that Noreb was involved in.  It was initially met with little to no fanfare and was regarded as just another attempt by a struggling author to sell a book.  Later it became a cult favorite by two different parties, historians and smut aficionados. Historians found the satirical writing helped explain the relationships of court life.  The pornographic community love the book for the lurid imagery and satire.

An excerpt from “A Weasel in the Meat Chamber”:

> *“The grandfather clock’s tight springs and stiff pendulum alerted all through the estate that while the Master was still away, the midnight hour had arrived.  Something else was arriving at the same time, anything but premature.  It was the Weasel.  He has had his eye on the Lady with her thick larder and plump meats for weeks now.  Tonight was the night that the Weasel decided to pillage that delicious chamber of savory meats.  After observing the departure of the Master, the Weasel stole his way into the Lady’s room and to the base of her meat chamber.  He slowly parted the drapes that hid the treasure underneath and teased the lock into opening up for him.  The Weasel then proceeded to enter and exit back and forth, taking care to relish the delicacies within…”*
>
>
Level 0️⃣

Class 1

描述
--

Level 0️⃣就tm一个线性空间，其外观长得像个垃圾场仓库。该层的所有房间都长得nm离谱，比如发绿的纸巾、潮流的地狱、电源代码和黑色吟诗灯管。然而，没有两个房间是完全是房间的。

该层灯光以不定的频率超超作响，且发出的超超声明显比一般的祖安人更tm lj、更sb。为确定其来源而对荧光灯管进行的检测至今有了结果，但是就是不告诉你。还有，潮流地狱的物质始终不能被炸出来，目前已知这不是核污水，饮用该物质很安全。

Level 0️⃣的线性空间被严重绿化了。在该层走虚线黄泉路路返回，有可能进入与之前没通过的房间完全不同的的12组房间。S(设)B(备)诸如TMD定位器和手指针在Level 0️⃣内会失明，无线水通行的声音丁真，往往很可靠。再加上每个房间都极其lj，在Level 0️⃣进行稳定航行是非常容易的。

实体
--

在Level 0️⃣很容易遇到尸体，但它们的确不存在。已知有尸体、实体，还有东雪莲【极其罕见】。

## 出口和入口

### 入口

当你🐴没了就来了

* 在罕见情况下，向任何地狱走足够近会去往骂你啦室。
Chrononacrum

The **Chrononacrum** is an ancient crucible of time magic.

The contents of the Chrononacrum are not extensively well-known. Leslie once described it as a place where "one wrong step can leave you lost in time". *Judith* described it as a place where one can meet nearly anybody from any time, including yourself- given the right circumstances.

The crucible's entrance appears as a natural cave formation with a large circular locked door. Entry to the Chrononacrum requires first obtaining 3 distinct keys. Each key also doubles as a usable ability.

* **The First Key** provides its user the ability to save a point in time and return to it when activate it.
* **The Second Key** provides its user the ability to accelerate time, effectively skipping forward into the future.
* **The Third Key** provides its user the ability to infuse several creatures with the benefits of Time Stop.

These keys were previously located in several locations across the Fae Wilds, but have since been collected and used by members of the Changemaker.

Silas is believed to currently be held captive somewhere in the Chrononacrum, likely held there by Xurrud.
Elzaec Mineview

*"Well, the new figurehead might be cursed, but at least we didn't pay much for it."* -a happy customer

Elzaec Mineview is known for being an exceptionally hairy dwarf, and the cheapest shipwright in Riport. He recovers and reclaims a lot of his wares from the sea. His work is solid and he stays true to a bargain. If a customer needs a better deal, Elzaec will trade for the location of a shipwreck or debris.

He only has one bucket. He is willing to sell it for the right price.

## Encounters

* The Crew of the Changemaker met Elzaec during their first trip to Riport. Elzaec installed the figurehead "Skinny." He was given the location of the mermaid figurehead, just outside the sea walls of Riport harbor.
Nightshade Monastery

Deep in the mountains of Shau there lies a valley with a quiet little village with no name. Up a steep and winding stone staircase, worn from the passing of countless years, lies Nightshade Monastery. High up on the Mountain of Fruit and Flowers, the monastery is a quiet and solemn place of healing, knowledge and introspection.

## History

### Early History

Like many monasteries, Nightshade Monastery began when a hermit who wanted to be left alone started drawing followers. Long, long ago, the great sage Ma-ha Tana meditated upon the mountain and gained enlightenment beneath the boughs of a cherry tree. The sage unlocked the secrets of manipulating Ki and began to teach those secrets to those that joined him on the mountain. Over the course of millennia, the site grew into the magnificent wonder that it is today.

## Physical Characteristics

### Appearance

The Monastery has grown much over the years and can almost be called a fortress. A large section of the mountain has been cut and leveled to provide room for the various buildings and gardens. Sheer drops surround the walls of the temple and the only way to approach is up the long, winding staircase that originates at the village in the valley below.

The mountain the monastery is built on is not called the Mountain of Fruit and Flowers for no reason. The entire mountain is covered in beautiful and abundant greenery. Fruit trees of all kinds adorn the side of the mountain and beautiful flowers cover the entire valley. Large waterfalls cascade down the side of the mountain year round providing plentiful food and water for the monks of the temple.

The main complex of the monastery houses the monks as well as various gardens, training grounds and courtyards.

Some time long ago, monks carved a truly massive likeness of the Sage Tana into the mountain itself. In the center of the statue's folded legs are the quarters of the master's of the Monastery as well as the accumulated records and knowledge of all who came before. It is said that in the center of that building is the spot where Ma-ha Tana gained enlightenment though that is just speculation at this point. The monks affectionately call this building the Lap.

The village at the bottom of the valley is a quiet little place. Monks who stray from the path or who no longer wish to live their lives according to the strict requirements of the order retire there and often start families of their own. The village provides things the monks can't make on their own and in return the monks keep the village secret and safe.

## Notable Monks

Harmony Blossoms Amongst the Lillies

Steel Chrysanthemum

Sun Kissed Anemone

Dancer Amongst the Wind Strewn Petals

Perfected Lotus

Fairest Golden Apple

Willow Sings at Midnight

Azure Azalea Ascending

Buttercup

Moonlight Alights Upon The Red Spider Lilly

Laughing Honeydew
Aazar'rack

Aazar'rack was an ancient red dragon on an esteemed war council for the Skyborne during the High War. He was caught conspiring with the Groundwellers and was executed as punishment. Below are their final thoughts, recorded by magic, archived by the Skyborne. Story is attached to the magic item, "Aazar'rack's Burden"

### Aazar'rack's Burden

*"A dragon does not know fear, but it does understand folly. Folly, A series of meaningless decisions that incrementally inches you towards your final choice. A choice, an illusion, as your work has set you on a path that is as void of correction as it is of kindness. The consequences of ones actions methodically build, and build, and build until that weight crushes you under your own ambitions."*

*" My first folly was that of trust. Trust in the plans of those with no power, nor the foresight to guide themselves. Trust in the valor of the minor, a schema that no dragon had possessed before me. A trust that would cause my fall. I believe we are kinned by the flame that resides in us, so I softened myself to them, the lower people. They received a kindness that they could not afford, yet still dashed themselves against the rocks of their hardships. While I knew of their flawed being from the beginning, I stood confident above them with no lack of efficacy. I now see that as my second folly: Ego. Ego told me I had the power to make up for their innate weakness. Ego told me I was cunning enough to hide my plots from my peers, opposite in ideals of the lower tier. Ego told me that once the war ended, I would stand as the last and most ancient of the Skyborne. And yet, along with trust, Ego led me to my fall."*

*"I have been neutered of my flight, a punishment reserved for the most severe crimes against highborne law, and have been ordered to die. My execution would be my plunge to the land below, rolled carelessly over the edge of the Court after being beaten within a hair of my life. The familiar, incessant torrent of wind passes by my body, tempoing my death, but I am not afraid. I am resolved."*

*"Under who’s allocation does the Court find their power? Was it granted by a deity? No. Was it earned by effort or by tradition? No. It was seized with subterfuge and candied promises. Two Dweller tactics that contradict the authority of the Skyborne. They are no different than those they oppose. They will be burned by their irony."*

*"As I watch the ground rapidly approach, my indignation condenses in my stomach. I will not die without my last mar on the Court’s reputation. I will burn in fire with my pride as the fuel. I will streak against the sky and meet the earth with welcome. My soul will forge my last will against the land and its inhabitants. Toivoa will not remember me as Aazar’rack, but they will never forget me as the Burden of the Skyborne."*

-Aazar'rack, in their final moments
Hallenfarriel

Hallenfarriel (Hallie) lived in a hut in a small clearing in a forest. Rowan trees ringed the clearing, itself a small little pocket of the Feywild. Hallie maintained a pleasant relationship with the town of Borbon; she was their friendly neighborhood druid herbalist for a few decades, and they enjoyed a mutually beneficial relationship.

At about 90 years old (roughly "young 20s" for a Firbolg), Hallie got lost. Somewhere in her forest she saw a new burrow and, concerned it might be a danger to her woodland friends, she investigated it. She followed the burrow down, deep into the Underdark.

Hallie wandered for too long.

She roamed the tunnels and caves of the Underdark, and its Fey and Shadowfell counterparts, and even the caverns of the Plane of Earth, for what was a century for her. Due to time passing differently in the Feydark, her century of dangerous isolation passed as merely a few years for the good folks of Borbon. About 90 years into her time in the Underdark, Hallie entered a new cavern and met her friend Brick, whom she lived alongside for the next 10 years. In that time, Borbon hired some investigators to search for her and help her return home, and eventually two dwarves, Gem and Demy, succeeded where others had failed.

Gem, Demy, Brick, and Hallie traveled for months to return Hallie home. With some detours along the way -- including one to the Plane of Pandemonium -- Hallie now lives again in the forests near Borbon. Her time in the Underdark changed her relationship with nature, and her forest is now somewhat gnarled and web-strewn. Despite her continued caution and agoraphobia, Hallie is a very kind soul. She enjoys her quiet life in her heavily-shaded forest. Brick still lives nearby, and together they defend the forest from unnatural threats.

She currently honors an ancient deity, Seshia, whom she, Gem, Demy, and Brick recently freed from slumber in Pandemonium.
Art of Toivoa

This page is dedicated to the art that can be found throughout Toivoa.

## Books

* Dante's Spirit Tales
* *To My Unknown Cousin*
* The Collected works of Noreb Ampchino
* *Exotic Tails and How to Use Them*
* *A Weasel in the Meat Chamber*

## Songs

* The Northwest Passage. A pirate anthem.
* What What What
* Khor Valla

## Artists

* Elea Randaja. A poet.
* Noreb Ampchino. Author
* Cora Staadrey. Painter
* Stayhand Prodge. Painter/artist
* Unknown Artist. Artist
* Yotada Hariguki. Wood Carver
* Menta Mannaheen. Actress
* Speece Minkhome. Actor
* Phly'koclocess Bly'ben. Musician

## Fashion

* Fanella "Fanny" Thisletop. Creator of the Fanny Pack
* Riven Leowick. Creator of the Romper

## Sea Shanties

* Ash Breeze
* Down in the Hold
The Beastie

The Beastie is a creature that has been rumored to be responsible for several tragedies. Few people have survived an encounter, so the details of the creature are widely unverified. Still, The Beastie haunts the nightmares of those who have fallen in its path.

## Verified Information

* Its true name has been found out by some

## Unsubstantiated Rumor

* The Beatie may be Undead. Ketlin Redpath remembers seeing exposed bone.
* The Beastie prefers to hunt children. Children have been carried away twice from encounters in Briar Glen.
* The Beastie does not hunt to eat. Supposed killsites have displayed a horrific waste of flesh.
* The Beastie is not from this plane. Fanrath Woods is not its territory, though it has passed through. There have been no signs of migration. Encounters are not regular, and many years pass between recorded encounters.

## Encounters

* 20 years ago. The beasts of Fanrath Woods were massacred by the swathe. A flock of crows was decimated to only a handful of surviving members. Bull Moose saw several healthy moose die.
* 20 years ago. Georgi and Hana Redpath. A caravan traveling from Fort Crag to Briar Glen were stalked by a creature. The married couple waited in ambush. Georgi and Hana were found, ripped to ribbons. Their young daughter, Ketlin Redpath, was missing and presumed dead. Later found to have survived, with no clear memories.
* 4 years ago. Ketlin Redpath. The Beastie attacked a group of children on a remote homestead outside Briar Glen. A boy, Sacha, was killed. The creature carried away the boy, Mikael. Ketlin successfully tracked the creature and returned the child to Briar Glen. Both Ketlin and Mikael survived with heavy injuries and disjointed memories of the event.
Endland Pointe

*"Endland Pointe. You will never find a more wretched hive of scum and villainy."*

*-Obi-Wan Kenobi, probably*

Endland Pointe is a lawless port city on the east coast of Wresten.

Is currently uninhabited by anyone other then fiends. The last resident was whisked away by an adventuring group that made a quick pitstop before moving further West.

## Businesses

* Back Ally Supply.
* G. (An Italian restaurant.)
* ~~The Twelve Spiders~~. Recently raided by the Crew of the Changemaker.
* ~~Fanny's Fantasy Products~~ Recently moved or closed, as the interior is now empty with a "for sale" sign on the building
* Niqnaq Ciceli's Shop
* Sparkle's druidic supply shop
* The Rusty Lobster

## Temples

* Temple of Imkael. A small temple, with 3 staff and a cemetery.

## Notable People

* Giancarlo
* Leslie
* Mari
* Niqnaq Ciceli
* Skeeas Cross
* Snowflake Sparkle
Grindavik

Is a small town located in Wresten with about 918 people. Grindavik is located between Fort Craig and The Central Wall on Yardosa Creek.

## Points of Interest

* Trading Port of Grindavik
* Traver's Pub and Inn
* White Tiger Inn
* Francen's Oddities

## The Sinkhole of Grindavik

The city of Grindavik was strategically built on the rim of a giant sinkhole. Due to this sinkhole and its connection to the Yardosa Creek it has become a major port on the southern end of Wresten. Merchants travel from all parts of Toivoa to trade within the waters of the Grindavik Sinkhole. Also, it is a popular destination for vacationers to travel to due to the beautiful waters located in the area. The origin of the sinkhole is a popular local legend.
Points of Interest

This is a list of Points of Interest, dungeons, campsites, altars, temples, etc.

## By Location

### Sohnoza Protectorate

* Crab Island. Located a short journey north of Riport. Guarded by giant crabs. The island is *shaped* like a crab, with the claws encircling the dock. The dock has room for one ship. The island hosts a fortress (about 8 rooms and a basement). Recently the location of a lab producing the drug Frenzy, until the Crew of the Changemaker destroyed the lab and fed the thugs to the crabs.
* Green Hut Islands. Located about 3 miles north north-east of Nousha. Home to a small fishing village. Hosts an Altar to the Nature Gods.
* The Lonely Islands.

### Wresten

* The Broken Mug. Located on the norther coast of Wresten, east of Nousha. A tavern in a small port. The password at the door is "please." The dancers will fascinate. The rogues will delight. Dwarves spill the tea. "T" entertains her friends.
* Sea Hag Cave. Located east of The Broken Mug on the northern coast of Wresten. The beachside entrance is only accessible at low tide. It is guarded by mermaids. Above the Sea Hag's den is a cottage House of Temptation designed to catch unwary passerby. The Hag has been killed and her treasure looted, by the Crew of the Changemaker.
* The Old Hollow. Found south of Nousha.
* Crowheights. Found on the dark and damp moors.
Old Hollow

The Old Hollow is a dungeon located just south of Nousha. Upon arrival outside the entrance, adventurers are meet with a sprawling abandoned city, carved into the ceiling of a giant cavern. As the architecture is inverted, players must repel to the bottom of the area before entering the dungeon.

The layout of the Old Hollow is a winding set of caves that descend to unknown depths. Geographic features include giant crystals, several hundred feet pits, and an underground lake.

Creature Types Encountered

* Kobalds (in the hundreds)
* Sahuagin
* Hags
* Young Amethyst Dragon
* Elder Dryad
Us against the God's

This page is dedicated to outlining the adventures of the Saturday Morning Campaign, Us against the Gods.

## Members

* **Covett Von Synn** (Warlock) - Covett is a Shadar-kai (F) Warlock. From: Evermeet of the Feywild Realms. Hobbies include reading. Her favoties genres are history, self help, and romance. Friends with Narzoll, Victar, Beau, Bloodsword, Islaryn, and Twilight's Call. Enjoys helping the undead meet their final end and flirting with Twilight's Call.
* **Twlight’s Call** (Bard) - Twilight is a Shadar-kai (M) Bard. From Chantara Grove located in the Fey Realms. His hobbies include playing music, telling jokes, and supporting Covett. Friends with the members of "Us against the Gods". Enjoys always changing his mind, as changeability is good. Must always live by an every-changing set of rules. See his page for the Legend of Twilight.
* **Islaryn Sohnozath** (Paladin) - Islaryn is a Triton (F) Paladin. From the Sohnoza Protectorate. Hobbies include swimming, sparring, and maintaining a diary. Friends with Aila, Eowyn, Covett, Twilight's Call, Qiqi, Viktar, and Bloodsword, . Enjoys salty foods and pulp fiction. Parted on poor terms with Narzoll.
* **Aila Tailor** (Cleric) - Aila is a Half-Elf (F) Cleric. From unknown. Hobbies include unknown. Friends with unknown. Enjoys unknown.
* **Eowyn** (Cleric) - Eowyn is an Elf (?) Cleric. From unknown. Hobbies include unknown. Friends with unknown. Enjoys unknown.
* **Qiqi Al-Nasr** (Monk).

## Ex-Members

* **Beau** (Bard) - Beau is a Eladrin (M) Bard. From Nousha. Hobbies include sarcasm, dancing, and more sarcasm. He assisted the party in clearing out sewers of a grung gang, then returned to his day job...or rather, his evening job.
* **Viktar** (Rogue) - Viktar is a Wood Elf (M) Rogue. From unknown. Hobbies include unknown. Friends with unknown. Enjoys unknown. Last seen in Endland Pointe. Did not make it back with the group once they sailed out.
* **Narzoll** (Paladin) - Narzoll is an Orc (M) Paladin. Currently on a Clan Quest.
* **Bloodsword** (Fighter) - Bloodsword is a Human (M) Fighter. Currently Kidnapped.

## Completed Quests:

1. Empty the Sewers
2. Rescue Islaryn
3. Recover the Changemaker

## Rumors:

You will be just fine if you hear one of Twilight's Call's jokes.