Megasonic

"It seems you're in a bit of a jam."

**Megasonic** is a Dark, Gold Big Band variant.

Megasonic can be obtained *exclusively* from the Shrouded Relic.

**CHIP-TUNED**

## Tips and Tricks

### Role & Strategy

* Megasonic is a fighter with a Signature Ability that grants him ENRAGE and THORNS when blocking a hit, allowing him to punish opponents with significant damage while regaining health for every hit. However, Megasonic's ENRAGE has a relatively short duration and is removed when a hit connects. Hence, unlike most other Big Band fighters, Megasonic requires specific move sets to be used effectively.

* With stacks of ENRAGE and a respectable ATK stat, Megasonic can be used offensively to deal significant damage. However, it is highly recommended to equip moves with a low number of hit count such as BRASS KNUCKLES, GIANT STEP, SUPER-SONIC JAZZ and TAKE THE 'A' TRAIN to fully make use of his stacks of ENRAGE as they disappear for every successful hit.
	+ Megasonic's inherent healing ability makes him a great fighter to use against defenders that rely on recoil damage such as Dread Locks, Criminal Mind or any Painwheel with the TAINTED BLOOD Marquee Ability.
	+ Megasonic can be paired with fighters that increase the duration of BUFFS such as Evergreen Evil.
	+ Megasonic's second Signature Ability also works with ENRAGE stacks obtained externally such as through support fighters like Rerun or the combination of Inner Pieces and Thrill Shrieker. These ENRAGE stacks would not be removed when he hits since they don't come from his first Signature Ability, allowing Megasonic to heal consistently.

* Defensively, Megasonic will rely on players to attack him while blocking to activate his Signature Abilities. Hence, skilled players will find no trouble dealing with Megasonic, as long as they can block and attack at the right moment.
	+ While THORNS can be problematic, it is easily removed with fighters that can remove BUFFS such as Silent Kill and Doublicious. Some characters also have access to special moves and blockbusters that can remove BUFFS such as Eliza with CHAOS BANISH and Parasoul with CANOPY BOUNCE.

* **Marquee Ability**: Since Big Band's Marquee Abilities are inherently defensive, either Marquee Ability for Megasonic will mostly have an impact only when Megasonic is used defensively, in which case it largely depends on where he is placed. FRONTMAN is often the superior Marquee Ability as it increases his defenses in Prize Fight defense teams and double or triple nodes in Rift Battles. SOLOIST is generally a more niche Marquee Ability, only useful for a specific placement in single nodes.

* **Stat Investment**: Megasonic will benefit from investment in ATK and Piercing to increase his damage output when used offensively, while investment in HP and Defense can increase his survivability when used defensively. Either way, Meter Gain is a recommended stat to charge blockbusters faster for quicker use.

### Trivia

* This variant's color palette is based off the Sega Genesis video game console.

	+ SA1 (New): When blocking a HIT, reduce damage taken by 25% and gain ENRAGE and THORNS for 10 seconds. One ENRAGE stack is removed on the next successful HIT.