Upgrades

## About Upgrades

Upgrades will increase the performance of your supercar in many aspects. They can increase weapon functionality, allow more room for weapons or items, and increase your health and armor. Supertrucks however, have no upgrades, but use Power Points instead.

You may only equip 1 of each type of Upgrade. For example if you have Small Special Item Expansion and a Medium Special Item Expansion, you can only equip one or the other.

In order to equip the upgrade, you must also have enough number of slots available for that upgrade. If you only have 1 slot available, but the upgrade you want to equip requires 2 or more slots, then you can either free up slots by removing other upgrades or obtain additional upgrade slots by leveling up your car.

## Upgrade Card

This is the general upgrade card. More Details in Symbols Section.

## Symbols

There are many symbols for upgrades. Learning them is key to becoming an expert.

### Range Symbols

These indicate what range the weapon upgrade effects.

#### Short Range

   Short Range weapon upgrades have the small missile located at the very bottom, indicating that it can not go far. Image Shown to the right. The example is Nuke Phantom's Psychokinetic Ray. Shown in the top left corner is the type of weapon boost.

#### Medium Range

Medium Range weapon upgrades have the small missile located at the middle, indicating that it can go somewhat far, in addition to travel dots. Image Shown to the right. The example is Skull's Chaingun. Shown in the top left corner is the type of weapon boost.

#### Long Range

Long Range Weapon upgrades have the small missile located at the top, indicating that it has long reach, in addition to travel dots. Image shown to the right. The example shown is Guardian's Sonic Beam. Shown in the top left corner is the type of weapon boost.

#### Deployed

Deployed weapon upgrades have a mine image, indicating that they are small and can be placed on the track. Image shown to the right. The example shown is Guardian's Scramble Mine. Shown in the top left corner is the type of weapon boost.

#### Area of Effect (AOE)

Area of Effect weapons have a circle with small arrows in all directions, indicating that these weapons offer multi directional, circular, damage. Image shown to the right. The example shown is Nuke Phantom's Ectoplasmic Smash. Shown in the top left corner is the type of weapon boost.

### Weapon Power Symbols

These indicate what aspect of the weapon these upgrades can boost.

#### Damage Boost

Indicates that the weapons damage on hit is increased. Works best with Semi-Automatic weapons. Image shown on right. The explode symbol indicates an increase in power.

#### Range Boost

Indicates that the weapons range will increase. Unavailable on long range weapons. Works best with Short Range Weapons. Image shown on right. The Target symbol indicates better aim.

#### Cooldown Reduction

Indicates that the weapons cooldown time will be reduced. Unavailable on Ice Charger and MXT. Works well with charge weapons. Image on right. The long line surrounding the circle indicates a reduced time.

### Other Upgrades

#### Healing Boost

This speeds up the health process. The Level 1 upgrade will actually allow health regeneration. Without this upgrade, you can not heal energy. Nicknamed Regen Boost. Image is shown on right.

#### Health Cap

This gives more overall health to the supercar. Nicknamed the Energy Boost. Image is shown on right.

#### Armor

This Makes the supercar more heavily defended. It will be harder to attacks to penetrate and drain energy. Image shown on right.

#### Weapon Slot

This allows you to equip more than one weapon. The swords represent increased amount of firepower. Image shown on right.

#### Support Slot

This allows you to equip more than one Support Item. The lightning bolts represent increased amount of special effects. Image shown on right.

### Levels

The Hexagonal shape located on the bottom right corner of the upgrade card indicates the power of the upgrade

#### Level 1

The Bottom Hexagon will be shaded in. Two will be left empty.

#### Level 2

The Two Bottom Hexagons will be shaded in. One will be left empty.

## Historic Upgrades

These Upgrades Dealt with physical performance of the car. They are now removed

### Speed

This Upgrade was represented by a speedometer, and allowed for a higher top speed w/o boost.

### Acceleration

This Upgrade had arrows in a row, and it allowed for the slider to become more responsive, resulting in a great rate of acceleration. (velocity=speed+direction, acceleration=chng of velocity)

### Agility

This Upgrade allowed the car to change lanes faster.

### Efficiency

This upgrade allowed weapons to use less energy from the power core when being used. Veterans will recall when energy was precious, it was used for everything, and regenerated quickly.