recursal/Fanatic-Fandom huggingface dataset:
Haruko

* 𝓝𝓸𝓻𝓶𝓪𝓵
* 𝓞𝓯𝓯𝓲𝓬𝓲𝓪𝓵 𝓐𝓻𝓽

## 𝓓𝓮𝓼𝓬𝓻𝓲𝓹𝓽𝓲𝓸𝓷

Haruko is a silver fur with pink spot at the back and fully yellow paws with pink spots on the bottom paw, has a pink tail tip and a yellow line on the bottom of the pink tail tip, and has a red hair and black ear tips with red eyes.

## 𝓐𝓹𝓹𝓮𝓪𝓻𝓪𝓷𝓬𝓮

Haruko appears in Chapter one where he was sleeping on his bed when his owner King Sayuri goes on a holiday in 3 months, after his owners gone, he starts having fun.

## 𝓢𝓽𝓸𝓻𝔂

Haruko was chilling in his bed while his King was gone for three month, he was getting up and starts having fun, then he heard a window knocked, "Hey, Haruko!" Shoko starts speaking, her other friend Saku is with her, "Shoko, Saku!" Haruko said in a exited way, "Can you let us in?" Shoko asked politely, "Sure" Haruko lift up the window and they jumped in, "We need to tell you something, there is a wired black Shadow coming towards this castle, and we don't know what to do" Shoko said worried, "You see, these Shadows would take slowly to arrive here" Saku said and climbs onto the table, "If you would see this close" then he did a Creepy Smile, "It would end your souls if getting closer"

Shoko and Haruko stared at Saku with his smile, "Can you please stop doing that Saku, it is terrifying" Saku stopped doing his smile, "Fine, this is just once I'll stop" Saku licks his paws and not bother to talk, Shoko looked at Haruko, Haruko starts speaking, "What should we do?" he asked, "I don't know?" Shoko said, "How about hide and seek?" Haruko answered, "Hide and Seek, yes!" Shoko said excitedly, "I am so good at hiding", Haruko looked at Shoko, "I hide and Saku, you count", Shoko smiled, "I am good at finding, it is very quick to find" she smiled, "Me, play hide and seek, okay then" Saku said spin his eyes around and jumped down the table, "Alright, hide!" Haruko and Saku runs to find a hiding spot, Shoko starts counting.
The Topaz Texts

Books crafted from plates of gold metal bound together with metal rings, the Topaz Texts provide all those who have it in their possession with the basics of alchemy. The first few “pages” are shown entirely using easy to understand symbols. Showing people basic alchemical processes like distillation, separation and solution. Upon these basic processes, the book continues to build showing more and more alchemical symbols. Explaining the usage of the many mundane elements, alchemical compounds and aspects one can use. The texts only provide a strong foundation for any alchemist. While it contains many hints towards further, more complex processes, compounds and other creations it only refers to a Magnum Opus once.

### Locations

The following locations/people received one of the Topaz Texts.

* City of Anghebad
* Sancta Civitas
* Cult of the Destroyer
* The Cenél Tribes
* Soleira
* Fragrance
* Karay
* Acadia
Red Star Maple Trees

Created by Sirius, they are a species of maple trees found rarely in Mydia. They have heat-resistant wood and a caffeine-like substance in their sap, though these properties are not out of the range of mundane plants. They are infused with meteorite essence, making their wood and sap highly nonconductive to magic.
The Chosen

Rarely, a mortal whose capacity to dream and connection to the Láidir Suíomh is particularly deep will be visited by the Twin Gods Àicheil and Fìrinn. This visit marks the mortal as Chosen, granting them deeper access to the esoteric powers of the Collective Unconscious and its associated gifts, and weaving into their soul a compulsion to visit the Tairseach and the ability to perceive Tír na Íomhá. The mortal is beset by these visions and a strange compulsion to visit Tír na Íomhá that will never wane until they gaze upon the Tairseach.

The Chosen may, upon looking into their reflection in the Tairseach, choose to enter its reflective reality and leave their physical body behind. If they choose not to do so they cease to be Chosen and are ejected from the Isle with no memory of it or its location.
Cult of the Destroyer

The Cult of the Destroyer is a group of mortals sworn to facilitate the destruction of the world. They were created at the village of Bul'Gadin, as it was being razed. Its inner circle had joined Auriëlle when she desecrated the druid altar there.

## Titles & Blessings

**Nirrtians III** – This ability allows the members of the sect to obscure an area from the attention of the divine. Prayers are delayed and arrive scrambled and distorted to their respective gods. While the obscured area appears perfectly normal by those with divine senses. The area is only created when several members of the cult are together. A singular member creates no such field. The area grows larger the more sect members are together. Heroes are untouched by this effect and avatars capable of any sight or sense beyond their divine senses can also see beyond this veil.

**Phemians II** – Certain sacred words spoken by a cultist linger in the minds of mortals. Snaking their way into their thoughts and ideas if allowed and able to fester. These whispers generally remain with individuals who experienced great loss, pain or desire vengeance and destruction. While those less conforming with the ideal of the sacred words will soon forget them. Should one not act upon the whispers and reject them, they will quickly fade once more.

**Circians I** – The cult has a natural talent to learn and adapt local magical traditions. Through observation and already known magical knowledge the members can first mimic rituals and then alter them with knowledge acquired from other regions. Creating a unique mix of magic unseen in all of Galbar. It is, however, still a natural talent. Notable but it does not necessarily show divine blessing.

## Parts of the Cult

### Auriëlle's Warband

A warband of about fifteen people, created around Auriëlle. The Prophetess. They follow her around and work as mercenaries. In secret, they recruit suitable subjects into their cult. Long members of Auriëlle's Warband can settle down in a region where they once worked. Creating a Chapter of the Cult.

The warband currently is being taught how to use magic, where 5 cultists (one of which being Esiré) know how to summon a demon.

### Chapter of Nallan

The hidden Nallan Chapter, led by a man named Beozaar, has the intention to prepare Nallan for its destruction. Nallan was specifically chosen as it is the "home" of the Prophetess and she has sworn fealty to it. Thus she is unable to ever move against it or destroy it. The Chapter of Nallan see it as their holy duty to infiltrate as many parts of Nallan so it can be destroyed in one fell sweep. They also know that this might take several generations and that in the end the Prophetess will destroy them in her rage.
Boudicca

Boudicca wields a powerful Cadiennic sword, gifted by the god himself.

Boudicca is a Dûnan heroine and *théin*, a military and governmental leader, and has been a key character in the Dûnan Conquests and following Separation. Strong in both body and will, she is the commander at the spear-head of the Dûnan recapture of their capital.

After Ha-Dûna's recapture, Boudicca was made a *sanndatr*, a true daughter of Ha-Dûna, taking over leadership of the city from the archdruids.

She is a powerful and dedicated soul, every bit a gaardskarl as can be, but uncharacteristically compromising and wise for her kind. Her charisma garners respect and loyalty from her subjects, but to those who wish harm upon her people, she can be a gruesome enemy.

## Hero Titles

Boudicca has been blessed with the following title:

* -2DP (discounted to 0 via Endurance portfolio) to give Boudicca the title “Endurance II.” Her physical resilience is greatly increased, making her much harder to wound.
* -1DP: Chivalric Community: This character has been granted the power to easily identify other knights they can see.

## Artifacts

Boudicca is in possession of two artifacts:

* Sword of Boudicca
	+ -1DP (discounted to 0 via Weaponry portfolio) to give the Sword of Boudicca the title “Unbreaking I.” The sword is nearly indestructible. At least by mortal means.
	+ -1DP (discounted to 0 via Weaponry portfolio) to give the Sword of Boudicca the title “Sharpness I.” This sword may cut through any mundane metal. Copper will part like paper, bronze and iron like exceptionally thick cardboard, and steel might as well be wood.
	+ -1DP to give the Sword of Boudicca the title “Regal General I.” This blade gives the wielder a more regal apperance. They cut a dashing figure on the battlefield, and will remain mostly unstained by blood or grime
* The Horn of Valour
	+ -2DP to give the Horn of Valour the title “Rallying Call II.” When blown, this horn banishes fear from the minds of those on the hornblower's side, filling them with courage and inspiration, but they must be able to hear it.
	+ -1MP to give the Horn of Valour the title “Cadien's Judgement I.” If Cadien is against the hornblower's cause, then it will not make a sound when blown. If Cadien holds a particular dislike toward the individual blowing the horn, then a stream of fire will be shot down the hornblower's throat.
The First Garden

The Tree of Genesis' realm. Currently it is rather mundane, sporting an endless peaceful forest with small non-herbivorous critters, insects and all manner of flora. There is a creek close to the portal leading to Antiquity... And that's about it. Genesis uses this forest as her playground, and uses the abundant clay deposits near the creek to make figurines.
Reef Horses

The great steeds of the sea...

## Summary

Reef Horses, Sea Stallions, Oceans Mares; all names used to refer to the highly variable species created by Klaarungraxus at the raising of the Great Ocean. The first of the Ocean God's amphibious creations, Reef Horses were granted the ability to walk on the Galbarian continents for extended periods of time as well as swim in the deepest depths of the oceans.
Familiar Focus

Familiar Focus staff

### Conditions of Appearance

After the Puzzleknot is solved, the glowing pearl inside will flash and change form into the designated shape.

A familiar focus is unique for every magician, be they mage or sorcerer. It proves that they managed to solve a Puzzleknot and thus managed to pass a great milestone. It also acts as a sign of their place in Qael’Naath’s great plan. The Foci take the shape of their given role within the designs of Qael'Naath.

## Known roles & shapes

### Loremasters

Loremasters are wanderers and travelers. Their role is to learn foreign magics and then spread it out again. The shape their focus takes is that of a staff. Wooden or apparently made from some metallic substance.

### Observers

Observers receive a clear crystal as a focus. Unlike the Loremasters, they do not wander across the world. Yet many of them are found outside, observing the natural mechanisms.

### Scholars

Those who receive an empty slate, book, or scroll are chosen to be Scholars. Scholars often remain locked inside libraries or studies. Where they do not study the world but magic itself. They create and record spells.

### Astrologicians

Astrologicians receive the astrolabe focus. Though its inner mechanical workings are limited by the average technological advancements of the local culture. Most astrolabe foci will have perhaps a handful of inner gears allowing one to move the representation of the six forces around to show which one is in ascendance. This has to be done manually and deduced from observation. Astrologicians are expected to dedicate their lives to the unique skill of astrological spellcrafting.

### Demonologists

This focus is exceptionally smaller than most others but also has a much more specified form. It takes the form of an amulet. The blue gem inside has the shape of a teardrop that’s surrounded by flames seemingly made of gold. Demonologists observe the creation, control, use, and dispelling of demons.

### Leaders

Leaders will receive their focus in the form of a crown. Leaders are the rarest upon Galbar. They are expected to lead magic on a grander scale. Direction resources and scrutinizing results. When possible, other roles should unite under the crown.

## Function and traits

Each focus can remember a single spell. Allowing its wielder to cast said spell without chant, move or carved sign. This will not work in the hands of anyone but the original owner of this focus. Should a focus be away from its original owner, or should the owner perish, the focus will crumble out of existence. This focus can be destroyed by a solid hit from a hammer (which will break it, and then the focus will phase out of existence).

Certain focuses might take the shape of something apparently sturdy (like a metallic rod for a focus). However, all foci share the same durability: hitting it with a good hit from a hammer will break a focus. So magicians are advised not to use their foci to defend or attack others physically.
The Black Rock Mountains

"And it fell upon the mountain range, soaking it until rock turned as black as midnight."

### Location

West Toraan

A vast coastal mountain range of black located on the west coast of Toraan, created by Boris the Boar in the wee years of the age of creation.

* *With a testy snort, Boris slapped his back into the massive plate. In response the thing lifted just half a centimeter, it’s massive weight working against the god. With a second grunt, he attacked it again, this time shifting it two or three centimeters. The continent rocked but settled upon the boar’s back. Satisfied, he flexed, and with every ounce of distaste of the deep sea cube god, he charged forward, smashing the continental plate into the adjacent oceanic one.
In an instant, Galbar screamed as it was wracked with a terrible quake of epic proportions. The boar would grant her little mercy. With a second charge, the west coast of Toraan bulged and exploded, daggers of jutting rock rising from its red innards. The ocean attacked, waves whipping the rising landform without let up.*

## References

1. ↑ https://www.roleplayerguild.com/posts/5090175
Lake of Radiance

In the heart of The Luminant, there resides a place of healing. The Lake of Radiance is a Holy Site, created by Oraelia. The lake itself glows an aquamarine and is crystal clear. Several streams branch out from the lake, and wind their way through the biome. These waters can heal physical injuries over a period of time. It is a most tranquil and serene place.

## Titles

Healing Waters I

* These waters have healing properties that can mend physical wounds.

Current Prestige = +5
The Boreal Highlands

The **Boreal Highland** is a region in north central Toraan, nested between the Weeping Plains and the Prairie of Sol, created by the Lifeblood in the great age of creation before the retreat of the gods from Galbar.

> From the Bright One’s creation, it drew and expanded a massive grassland to cover the wastes and push away the dust with blades of grass. From the Stone One’s creation, it drew from the ground itself – the fresh grassland rippled and cracked as the very ground shifted violently, raising sheer cliffs in places and merely raising hills in others. Two cliffs twisted on their side and grew tall and mighty, piercing into the sky in imitation of the Anchor’s peaks: though neither nearly as tall. From the Vegetation One it took trees, distributed in dense pine and leaf forests wherever they could take root. Finally, it drew from the Water one, and from within the new peak of the southern mountain rippled a source of water, pushing through the rock with massive force, splitting open both an entrance to a cave within and creating a tall waterfall. A new spring deep within the rock would supply fresh water. The water fell free and began to pool, and slowly began to cascade over the uneven land. It filled into a small lake beneath the mountain, then slowly meandered towards the faraway ocean. The Lifeblood would not let it struggle and carved a small path when the water came to a standstill. The nascent river rushed forwards for hundreds of meters before being blocked once more. Once more the Lifeblood assisted, allowing the river to choose its own direction towards the ocean – with minimal aid to get it moving. So, the cycle continued until the considerable river snaked all the way from south to north, where it flowed out into the ocean in a large estuary. It was a wide river, given free berth over the landscape, and its path was broken up many a time by waterfalls. But it had reached its goal, and therefore so had the Lifeblood. The landscape was finished, but beyond the roar of intermittent waterfalls, it was quiet. Empty. It required the interaction of breathing, moving creatures. Once more the Lifeblood drew from the creations of the other entities. It had seen the creation of the sea serpents and determined to copy the design. From the matter of creation countless meter-long serpents crawled out of the wood and stone nestled in the hillsides, speckled black and green and blue in various patterns. These predators would hunt with fang and crawl among the trees and waters. It borrowed the designs of other entities, replicating small mammals and insects to populate the woodlands.
>
>

## References

1. ↑ https://www.roleplayerguild.com/posts/5089854
The Blood Basin

## Blood Basin

"And upon the dry land the great waves of the sea fell, soaking it until it’s very visage turned a bloody red."

### Location

West Toraan

The Blood Basin is an arid basin range created by Boriyas the Boar during the age of creation. It is known for its red color.

* *And Boris snapped backward along the plate until he was many kilometers away.
Again he struck at the plate, this time granting his body great heat, and the rock bent. Again he struck, and the forest now in the shadow and a newborn mountain bulged. Again he struck, and this time the bulge stretched and began to crack at the surface, falling away to form ranges and basins. Lifeblood acted on its own accord, sapping the moisture from the haggard forest*.

## Description

The Blood Basin is extremely arid and hot. There is practically no way for new water to enter the system leading to water being an incredibly valuable resource for all the life there. All animals have had to develop very particular strategies to survive such as the Morning Silk, which makes enormous, retractable webs that catches dew in the morning and pulls it into the bud at night. Other animals simply carry all their water with them or steal the water from other life. Because of the harsh conditions, no life bigger than a fox can live just on the surface.

However, the Blood Basin, being largely made of sandstone, has vast cave systems and tunnels weathered by wind in addition to its many dangerous canyons and crags. These tunnels are home to much more water and a thriving, bio-luminescent ecosystem that allows for larger life to grow, such as the Manunaki, or Desert Mantas, and the sapient natives of the Blood Basin, crafted by the Lifeblood, the Alminaki.

Seeing the cruelty her sun inflicted upon the desert, Oraelia made a change to the environment. Every year, for a period of thirty days, a storm covers the entirety of the Blood Basin, and it rains. This rain is but a trickle, as to not flood the environment with an excess of water.

## References

1. ↑ https://www.roleplayerguild.com/posts/5090175
Land Drakes

Like Deep Drakes but angrier...

### Notable abilities

Considerable strength and durability, full flight, semi-aquatic, envenomed fangs.

## Summary

When Klaarungraxus set about creating the surface reefs, the land drake was dreamt to be its king. Spun from the same skein that birthed the deep drakes, land drakes match their non-terrestrial kin in all matters. Gifted with similar powerful enhancements, the numerous species of land drakes now inhabiting the surface world have proven to be both deadly and highly expansionist. Though they prefer the rich environs of their watery home, sooner or later the huge predators turn their gaze inland towards different pastures.
The Swarm

The swarm are a species of formally extraterrestrial insects that consist of the sentient Vespian Cast and a number of non sentient Castes. Originating from the briefly lived lantern moon those that survived it's destruction where scattered across Galbar.

## Casts

### Queens

Giant egg production factories that are the mothers to the swarm. hives generally only have a few of these. They are capable of flight, allowing them to establish new nests or evacuate/move existing ones, but spend most of their lives in brood chambers.

### Vespian

Mortals who 'lead' the swarm, or at least attempt to steer it to intelligent designs. how much console they have varies from hive to hive based both on the culture of the hive and the genetic disposition of it's queens

### Swarmers

The smallest an often most numerous of the swarm, swarmers are about the size of house cats, but they can fly, are covered in tough armor, have large scything talons and venom injecting stingers that are painful individually and lethal in large doses.

### Hive Guards

large as hippos and even more dangerous, guards patrol the hives of the Swarm and fend off intruders using sprays of acid from their abdomens. They also use this acid for waste disposal.

### Hive Crawlers

Giant borrowing centipedes roughly 10 meters long. They excavate subterranean borrows for hive building, but are also a terror on the surface, able to tare though or trample anything that moves. most hives will have at most a half dozen of these titans due to their intense resource requiremnts
Soleira

Soleira is a curious and kindhearted Oraeliari. Though oftentimes prone to fear and cowardice. When she was born and saw her sisters being attacked by the Neiyari she did not stand her ground or help others. Instead, she fled and hid in a cave. Too afraid to die. After that shameful display she became too afraid to face her sisters so remained at arm’s length at best. Though when those in pain came, she would help them immediately. During one of her trips through the Luminant she found a strange mass of constantly shifting colors in the air. Her curiosity won from her cowardice as she flew up to the shifting colors. Only to realize that, once she was in it, she couldn’t breathe. Whatever was in the air there was something different entirely. Eventually she blacked out and fell. When she woke up she found that she gained a second set of winds which somehow felt lighter than her first pair.

## Titles & Blessing

Oraeliara blessed Soleira with the ability to talk to animals.

**Zephyrim I** – Soleria gains a second set of white wings. These wings allow her to use wind-based magic like throwing gusts of wind or fly faster. At current power the magic is limited to acts of sorcery. She can cast no spells with her wings.

**Guardian Angel I** - Soleira is able to create a floating barrier that looks like it is made of crystal. The barrier can be made away from Soleira, with a range of up to 5 meter. It drains Soleira’s energy fast and once her energy is drained, the barrier will shatter. Though the shards will quickly vanish, so nobody can get hurt from them. This barrier is made by crystalized mana and not the usual sunlight the Oraeliari would use.

**Empathetic Touch II** - Soleira can touch others and convey that they mean no harm and to a minor extent, can understand others' emotional states, works with animals as well. As it levels up, her touch deepens.

During her encounter with a Saint of the Maelstrom, she manages to deepen the empathic connection.

## Reference

1. ↑ 1.0 1.1 https://www.roleplayerguild.com/posts/5131367
2. ↑ 2.0 2.1 https://www.roleplayerguild.com/posts/5126914
3. ↑ https://www.roleplayerguild.com/posts/5132750
Naaro

Pretty much the vibe up here^

## Overview

Naaro is Azaris' current and thus far only hero, an exile from his tribe in the Blood Basin.

## History

Naaro begin as an Alminaki chief until a series of eventsled to his meeting Azaris. Currently he holds two artifacts: one of The Nine Ruby Pendants, which he retained from his time as chief, and the Bow of Azaris, given to him by the namesake goddess after she saved his life. He currently resides alone in the Boreal Highlands.

## Titles

Silence II: anything and anyone in a 5 foot bubble around Naaro cannot produce sound. This ability can be turned off for ease of talking.

Agility II: increases Naaro's speed both on flat ground, and when nimbly moving through obstacles.

Alertness I: With honed hearing, smell, and sight, Naaro always knows where the danger is.
Epsilon Eridani III

Star:

**Epsilon Eridani III** was a planet on the far reaches of known space colonized by survivors from Earth and the Colonies. It was destroyed by a Keeper on 31 October 2347.

## History

After the alien invasion of Earth in 2341 and the ruin of the planet by a botanical virus, survivors fled to the edge of the explored frontier. One settlement founded by these refugees was on the third planet of the Epsilon Eridani system. The planet was barely inhabitable, with a freezing environment, and due to its distance from other colonies, communication with the outside world was often erratic.

In 2347, during an SBC broadcast from the colony by reporter Alexa Walker, the transmission was jammed by an outside source. Minutes later, the entire settlement and its inhabitants were vaporized by a Keeper, leaving the remainder of the planet severely damaged.
Boak

"Stone Grazer"

Denizens of the Anchor's mountain slopes, the Boak are mammalian creations of Boris the Boar, conceived during the Age of Creation.

* *“Massive mountain creatures with horns of iron and hide as tough and infallible as granite.”*

## Appearance

The boak is a quadrupedal mammalian herbivore that dwell in the lower plains of the World Anchor and the Milkwood Forest. Standing at the height of three average humans, these creatures are some of the largest found at the slopes of the mountain. Its rough, slate-colored skin and fur help disguise it amongst the boulders it shares it nigh-impenetrable exterior with. They have large slanted horns used to protect themselves against other predators. While they are relatively docile, Boak can and will become aggressive when threatened.

## Abilities

* Stone Skin: Boak hide is extremely hard, almost akin to natural stone. It can be broken by weapons made of harder materials.
* Iron Helm: Just like its skin, Boak horn is akin to iron in their hardness and luster, making them very valuable and strong.

## Reference

1. ↑ https://www.roleplayerguild.com/posts/5091369
Cadien's Moon

Cadien's Moon is the second moon to be created over Galbar, after Cadien took inspiration from the first moon created by Gibbou. There are a few notable differences between the two: Cadien's moon is smaller, hangs closer to Galbar, and orbits the planet vertically rather than horizontally.

Every eight to sixteen years, the two moons align. As a result of this alignment, Galbar's natural freshwaters are blessed.

Anyone who happens to be bathing in a natural pond, lake, or river when the two moons align will find that the water is suddenly able to wash away all exterior disfigurements or blemishes that it touches. Scars,acne, rashes, sores... all fade away, provided they aren’t self-inflicted.

They are not gone forever, however: you must still care for your body in order to prevent the same maladies from returning.
Charm of Desire

The Charm of Desire is a choker created by Neiya, as a gift to the human vampire Nalla. It is a brass choker with a blood-red ruby in it's midst, and onlookers slowly find themselves drawn to and accepting of its wearer. Neiya gave it to Nalla as a reminder of their spoken bond.

## Titles

Lover's Fancy III:  The wearer catches the eye of those that can see the artifact. Viewers are tinged with a degree of lust for the wearer, and gradually builds into feelings of trust and kinship. This slowly wears off while they cannot see the Charm.
Hilda the Leoness

Hilda is a skilled warrior, but often lets her rage take hold.

### Relatives

Fender (second husband), Vegard "the Wild" (first husband, deceased), Brian (son), Ailsa (daughter), Kenna (daughter, deceased)

## Physical description

### Eye color

Brown

Hilda is a Dûnan *théin* (a chieftain) with a particular history as a warmonger, warrior and Dûnan supremacist. Up until Ha-Dûna's shift from military power to peaceful regent in 29AA, she had Boudicca were close friends. Now, the friendship is tested every day as Hilda grows restless and unruly without foes to fight, and rumours say she believes Ha-Dûna needs new leadership.
Quasar

The first star forged by the blood, and the birthplace of Sirius. Even though it was returned to the blood, it shines a light uniquely its own onto Galbar.

It is a barren space, void of land and sky. Pitch black and bright light meet without any gradient. Space debris enters and exits the realm at will.
Ghouls

**Ghouls** are several flora-based species created by Genesis at the request of Thaa. Their purpose is to track down the freshly deceased and destroy the body so that the souls of the dead are forced to fully embrace the afterlife, knowing their former bodies are no longer in existence. At least one species was made for every biome known, but the descriptions have been left for interested players to canonise at their leisire in order for the ghouls to fit in well in all biomes.

## References

1. ↑ https://www.roleplayerguild.com/posts/5097358
The Cardinals of Tranquility

A Holy Order mirroring the false image of the Sainthood, created by Solus to be leaders of the Oraeliari race. Like the Sainthood, Cardinals always have a fixed number and replenish their fallen brethren through prayer to Oraelia. In order for an Oraeliari to be eligible, they must have a Halo as proof of their worthiness. Their divine mission is to combat the Neiyari, the Sainthood, and protect those who cannot do so themselves, all in the name of restoring their race to peace.

## Titles

### Courageous Hearts II

The hearts and minds of those swayed by fear, can be resisted through this courage-emboldening ability, so that calmer minds might prevail upon the fields of battle.

### Solar Armaments III

Cardinals are capable of producing solar weaponry on a whim, while other constructs would take longer.

### Empathetic Aura I

Cardinals have a constant aura of compassion around their persons. This usually bestows kindness and sympathy upon those they come into contact with.
The Sunlit Temple

> On the boundaries of both lands, she raised a large hill. There she summoned her sun’s light, and it illuminated the hill in a golden light, brighter than even the day. From this light, rose a small temple of white pillars, growing in size and height as they ascended the hill on either side of a golden path. Over top came slabs of white, connecting the pillars as they lay on top. When it reached the top of the hill, the land became smoothed, and around a circle of pillars rose, taller than those that came before. A dome of stone, fixated with glass, erupted from the light at the top of these pillars, as supports were made between them. The glass allowed for natural illumination within the area, always focusing on a central pool of water within the chamber that was surrounded by flowers. Trees and other vegetation popped on the top of the hill, but sparse they were and never overwhelming the view the hill provided.
>
>

## Titles

Sunlit II (Discounted for free with Sunlight Port) - The Temple has a unique architecture, that absorbs and focuses the sun rays for a variety of effects. One being that the Temple is always pleasantly warm and nourishes the life that grows within. Another effect is the focusing of the light in the central pool of the temple, producing a pool of light that is warm and cleanses the body of grime and dirt. (As we use UV rays to rid our bodies of bacteria and what not)
Rhiona

## The Avatar of Life

The Daughter of the Sun, Rhiona is a caretaker of life upon Galbar. She appears as a woman with brunette hair, wearing loose garments upon her sunkissed figure. She has soft features, and sharp, golden eyes. She sees Oraelia as her mother, and cares for her deeply. Though she sees death as her mother does, Rhiona holds no quarrel with it like her mother. What dies, dies and in doing so helps more life to grow.

She is slightly less mature than Oraelia, but that isn’t saying much. Though the two have differences, Rhiona cares deeply for life and would do anything to protect it from itself, and from outside forces. She will be the protector it needs.

She just hopes what mother doesn’t know, won’t hurt her.
Nochdadh (The Band of Revelation)

## Description

Nochdadh takes the shape of a gray band of fairly large size, and will shift its shape to properly adorn its wearer. When donned the once gray band of plain metal becomes entirely translucent and beneath its surface can be seen a vast prismatic abyss. To look upon it is to glimpse a captured fragment of the Dream--or perhaps a window into that realm beyond. Only when worn is it clear that this is an artifact left behind by a god. Otherwise, it remains a dull metallic band of little consequence.

## Titles

**Insight I** - Opens wider the mind's eye, allowing the wearer to access the Dream, in some small measure, even in normal waking moments. This specifically serves to sharpen intellect and broaden one's creative ability. Each rank increases this effect, opening the Dream further and perhaps bestowing greater gifts.

**Revelation I** - Allows the wearer to create vivid sensory "illusions," which serve as immaterial visions that can touch all of the senses. Works in a small range around the individual (8-foot radius), but is more vivid and effective if they establish physical contact. These visions can bestow insight or understanding as well as other experiences upon those exposed to them.

## History

Nochdadh was created in the era before time stabilized by a whim from the Dreaming God, its like a gift to Klaar to symbolize their friendship. It was left behind on Galbar when the gods were banished.
Gr'Tolkath

The **Gr'Tolkath** is a legendary beast that inhabits Hell Island.

> the Lifeblood summoned forth a behemoth to inhabit this hole. The creature clawed its way into existence. It had twenty-four long, sturdy, flexible legs and a massive, deep maroon body with a thick armored hide. It had a head coming from the front, or what one would consider the front since the rest of the body was largely radial in symmetry; the head rested atop a thick neck and wore hundreds of eyes on each side of its strangely mammalian head. Thousands of huge, sharp teeth rested in its drooling mouth and a highly sensitive nose fit in just above. The entire colossal creature scuttled into the Hell Hole, which became its home. Just the sight of the creature would be enough to make any weak-minded mortal go mad with fear with the mere comparison between this monstrous horror and themselves. The creature needs little to no external food as it manifests most of its energy from the heat from the ground itself; however it will easily eat any living creature whenever it feels the appetite. This creature is henceforth known as the Gr'Tolkath, or the Guardian to the Gate of Hell, as mortals will call it.
>
>

## References

1. ↑ https://www.roleplayerguild.com/posts/5088923
Eesis

## Appearance

Eesis looks like a normal Leoness save for a couple of key differences. One being she is golden in color, and has a halo of sunlight a top her head. She is also much larger then a normal Leon. If it wasn't abudantly clear, Oraelia crafted this appearance.

## Persona

Though she is a mere beast, this does not mean Eesis is not semi intelligent. There is a knowing look within her eyes and a curiosity that speaks wisdom. She is a calm and tranquil Leon, who prefers peace to conflict, though that doesn't mean she won't defend herself.

## Abilities

Unlike the normal attributes that come naturally to Leons, Eesis has advanced abilities due to her stature.

Besides that she also has healing based powers. She can mend bone, fix tissue, and repair physical damage on creatures and people to varying degrees depending on size, strength, and power. Most usually she has no problems healing those that are smaller then her, be it the smallest of insects to people.
The Land of Great Shade

## X'ao-Hwah

The canyons of X'ao-Hwah are verdant and fertile, inviting all manner of life to settle.

The canyon network on Pakohu encompasses the entirety of the Land of Great Shade.

### Inhabitants

Night Elves, Goblins

The Land of Great Shade (*X'ao-Hwah* in Pakohuan Nelvish) is the heartlands of Nelven activity on the landmass of Pakohu. It's a long canyon that stretches for thousands of kilometres, providing much needed shade and cave structures for the native Night Elves and Goblins to avoid the burning sun. While being home to a plethora of different settlements with distinct cultures formed over millennia of interaction, war and isolation, there are a few settlements that stand out:

* Fragrance, gateway to the Land of Great Shade
Evandra

Evandra, the first flame.

## **Forms**

### Base Form

Evandra takes the shape of a young woman with a lean body and light skin tone. Her long hair is gold and her eyes rubies mounted on the face of beauty. Her breasts are a handful each and her legs are long.

Evandra doesn’t wear much in the way of clothes and wears only enough to cover her privates and bosom (I.E. a bikini). Occasionally she wears a sarong as well.

### Domain Form

Evandra retains her base form while in her realm, but flames cover her body. These flames are as intense as her emotions in any given time and carry heat appropriately, but is only lethal if she wills it to be.

## **Domain(s)**

### Fire

An invaluable tool since ancient times. The light and energy it produces in the form of heat was instrumental to humanity’s rise as a dominant species and allowed for many inventions. Other than that, fire also composes some aspects of life on a more conceptual level. Emotion, drive, courage, among others are all fueled by the fire within.

## **Portfolio(s)**

### Passion

An intense emotion. Passion can come from love or hate and burns like a roaring flame in either case. It can also mean a strong sexual desire. However, due to its intensity, passion is usually fickle and eventually dies out leaving nothing behind. Passion can be romantic, fuel one's determination, inspire great deeds, but it can also be tragic and violent.

## **Persona**

Much like her fire, Evandra is passionate, but also fickle. For the while that her passion lasts she shows strong emotions to people or objects, but as soon as it ends she moves on to whatever interests her next. She demands attention and is clingy to whatever has her attention and if refused will either shift to hate or immediately start ignoring it.

Evandra’s proud and selfish and doesn’t take well to being insulted or bad mouthed. She considers herself to be the peak of beauty and if denied that she takes it as an offence.

Should she truly devote herself to something, however, she’d keep loving it with her all indefinitely. On the other hand the same is true for her hatred and grudges. In either case if she latches on to something it’s for good and she won’t let it go willingly. Even if the person she loves wants to leave her. And if they then reject her she'll reduce them to ashes.

## **Creations**

* Sentient Species:
	+ Salamanders
* Plant Life:
	+ Evening Bells
The Weeping Plains

The plains appear uninviting to the outsider, but teem with life.

The Weeping Plains spread over an expanse on the northeastern part of Toraan.

**The Weeping Plains** is an expansive region of marshland in the northeastern part of Toraan. It was originally created as the Lifeblood fused the first tears of Oraelia and Gibbou with the vegetation in the area, forever warping it into a peat-filled and soil rich wetlands.

The trees grow long and stretch with gnarled branches in all directions, and mists permeate the land as a natural result of the high humidity. It is certainly difficult terrain to navigate for life not acclimated to the Plains. Still, life teems within the marshlands.

## Notable Features

The Grove with a Gate, a holy site of Joab-Balaam, is located here, along with a species of small people called Thumblings and their main food, the Houllin Berry.

## Lifeforms

* Trolls
* Leeoli Wisps
Salamanders

**Salamanders** are a species of lizard created by Evandra.

> She lowered one of her fires to the ground. Now that she willed it so, the fire spread out on the dirt, taking the silhouette of a four legged creature with a tail and robust torso. The fire burned for a while until it wiggled on its own and grunted and snorted. The fire died out, leaving behind a large creature with red scales. It stood on its four legs and walked a few slow steps, leaving behind its shape on the earth. It looked at Evandra and snorted again, fire leaving its nostrils. ...She picked up another rock and, before it could melt, gave it to the beast, who bit down on it and crushed the rock like it was nothing. ...With one final pat on the creature’s head, she stood up and created dozens of fires around them, another lizard coming from each one of them. They all looked around, then some wandered off while others tried to interact between themselves, eliciting a few hisses of annoyance from the more playful approaches.
>
>

## References

1. ↑ https://www.roleplayerguild.com/posts/5089126
Beholders

Beholders are all quite nice and kind. Absolutely.

### Notable abilities

Darkness Manipulation: Beholders can weaponise and manipulate shadows and darkness with magic.

## Habitat

### Might cost

3MP

Class A bodyguards and protectors, there are truly no better species to hire whether that is to protect your loot, your castle, yourself - whatever. The Beholders neither eat nor sleep, subsisting entirely on the gratitude and appreciation of their contractors to do what they’ve been told, which usually is to protect. All they live for is to make sure you and your family are safe and sound. They murder everything that threatens you and your way of life with extreme brutality, positioning their corpses on the location of your choosing so you can watch them rot in the sun from the comfort of your own home. The Beholder is yours for hire - all you need to offer in exchange is your gratitude and appreciation, and keep in mind that to ignore your Beholder’s needs may result in a termination of your contract through termination of you.
Hreelcii Coastal Reefs

The Hreelcii Coastal Reefs are a series of near-surface reefs in several large plates surrounding the Hreelcii Isles. They were created by Thaa in the early days of Galbar after the creation of the Hreelcii Isles.

Although situated in four major plates, the gaps between the extremely dense plates remain sufficiently populated with various coral reefs and near surface outcroppings to make travel by most deep water vessels and large aquatic creatures a near impossibility.

However, the region nearest to Kubrajzar remain relatively free of these near surface corals and are a limited corridor for those truly interested in approaching the Hreelcii Isles.

## Inhabitants

Much the same as any other life bearing stretch of coastal corrals the Hreelcii Coastal Reefs are largely unremarkable in and extraordinary sense of oceanic life. Although the sheer size of the near surface corrals make for a grand variety and avaiability of life, the number of species and variations that are present dwarfs that of most other near-surface reefs.
The Anchor of the World

Unreachable Heights

## Summary

The **Anchor of the World** is a great mountain range created by Boriyas during the great age of creation before the gods retreated from Galbar. He filled it with strange extraordinary creatures called Embryos. These Embryos, born of the god's rage, appear to be rather violent and capable of mauling birds. The mountains boast vegetation and plant life;

> *The Lifeblood sent it’s force into the stone ground, causing new plants to spring up and grow, fat roots topped with purple flowers that cracked the stone as they grew and hardy ferns that clasped tightly to the sheer faces of the mountains.*
>
>

The mountains are also home to stone birds, an extraordinary species of supernaturally strong, omnivorous super social terror birds. They feed on plants and small critters;

> *The Lifeblood took a boulder from the mountain side and began carving it. It shaped a form similar to the creation that had just been destroyed but far stronger. And larger. This new bird stood firmly on the ground, two thick, powerful legs holding its proud body high. The legs ended in large, crushing talons, strong enough to toss boulders aside and carry the beast at incredible speeds. Its beak, unlike its cousins, was broad and made for crushing and digging.*
>
>
> The new great beast stood proud and strong, ready to fight and survive anything the Mountains of the Stone One could throw at it. Being able to climb any cliff and overturn any rock to find the nutritious roots and small critters that would feed it. But, as equipt as it was, this new creature had lost the essence that inspired it. It was a creature of stone, not of leaves.
>
> The Lifeblood looked at this new almost-bird and decided it could give it more. From the stone it carved more of these creatures, binding them together in their own kind of flock, one of the ground. It gave to them a certain intelligence, not sapience nor true wisdom, but the kind of brain that could truly be social and form bonds. Lastly, it painted the crests of these birds a vibrant red in honor of the single being that spurred their creation.
>
>
>
>
> With a caw, the first of the great Stone Birds lead its flock away from the Lifeblood, the beat of their talons against the ground resounding and sending the previous rulers of the mountainside scrambling away.
>
>

## References

1. ↑ https://www.roleplayerguild.com/posts/5088553
2. ↑ https://www.roleplayerguild.com/posts/5089026
3. ↑ https://www.roleplayerguild.com/posts/5089026
The Mixolydians

The **Mixolydians** are a holy order of transmuters created by Fe'ris. In order to transmute, Mixolydians require:

1. Water from the Shifting Font
2. Their hands directly touching the object
3. A blood sacrifice
4. Practice

## Titles

* **Transmuters V**: Members of this holy order have attained near-mastery over transmuting objects. They can turn objects into other objects with ease, and could even turn entire buildings of stone into buildings of marble. However, they are still bound by the laws of equivalent exchange, and cannot create something out of nothing.
* **Self-Shapers II**: Members of this holy order are able to shapeshift, transmuting their own bodies into different forms. However, their brains must always remain in their ordinary state, lest they change too much and become unable to shift back. This does extend to turning their skin and body parts into non-living material, but only the most skilled members are capable of doing so.

## References

1. ↑ https://www.roleplayerguild.com/posts/5121112
Birds

Birds were created by the Lifeblood before the retreat of the gods from Galbar;

> as the broad leaves broke from their twigs, they were propelled up high into the sky, a swirling cyclone of green. Then, following the guide set by the Ocean One, the Lifeblood once again poured its capacity for life into the world, but this time for something more than plants. The leaves knit themselves together, changing colors and gaining mass. A great cacophony filled the air as a new creature was crafted, one that could swim through the sky as easily as the Ocean One’s plankton could swim through water. One adorned with its own special kind of leaves, feathers. And so the first cloud of birds exploded in a flock, swarming away from the Vegetation One, singing and cawing as they began their journey to who knows where.
>
>

## References

1. ↑ https://www.roleplayerguild.com/posts/5088646