recursal/Fanatic-Fandom huggingface dataset:
Hội thảo

## Hội thảo quốc tế liên quan đến Xử lý ngôn ngữ tự nhiên

* South and Southeast Asia NLP
* Asian language resources

Xem thêm http://www.cs.rochester.edu/~tetreaul/conferences.html

## Các hội thảo khác

### 2016

1. RIVF 2016 - The 12th IEEE-RIVF International Conference on Computing and Information Technologies

### 2013

1. The 10th IEEE-RIVF International Conference on Computing and Information Technologies
2. KSE 2013 - The 4th International Conference on Knowledge and System Engineering
3. The 3rd World Congress on Information and Communication Technologies

### 2012

1. The 9th IEEE-RIVF International Conference on Computing and Information Technologies
2. KSE 2012 - The 4th International Conference on Knowledge and System Engineering
3. ICCCI 2012 - The 4th International Conference on Computational Collective Intelligence Technologies and Applications
4. SEAL 2012 - The 9th International Conference on Simulated Evolution and Learning
5. IALP 2012 - International Conference on Asian Language Processing
Syntactic Parsing (P)

1. Le Hong, Phuong, Thi Minh Huyen Nguyen, and Azim Roussanaly. 2012. Vietnamese parsing with an automatically extracted tree-adjoining grammar. In *2012 IEEE RIVF International Conference on Computing and Communication Technologies, Research, Innovation, and Vision for the Future, RIVF 2012*.
2. Le-Hong, Phuong, TMH Nguyen, PT Nguyen, and Thi Ha Phan. 2010. Trích rút tự động văn phạm LTAG cho tiếng Việt. *Journal of Computer Science and Cybernetics, Vietnamese Academy of Science and Technology, Vietnam* 26, no. 2: 153-171.
3. Le, Anh Cuong, Phuong Thai Nguyen, Hoai Thu Vuong, Minh Thu Pham, and Tu Bao Ho. 2009. An experimental study on lexicalized statistical parsing for Vietnamese. In *KSE 2009 - The 1st International Conference on Knowledge and Systems Engineering*, 162-167.
4. Hai, Le Manh, and Phan Thi Tuoi. 2009. Vietnamese lexical functional grammar. In *KSE 2009 - The 1st International Conference on Knowledge and Systems Engineering*, 168-171.
5. Đỗ Bá Lâm, Lê Thanh Hương. 2008. Xây dựng hệ thống phân tích cú pháp tiếng Việt sử dụng văn phạm HPSG (Implementing a Vietnamese syntactic parser using HPSG). The ICT.rda conference, Hanoi, Vietnam.
Treant

### Combo skill

Ancient SealClear all stat lowing effects and DEF x4 for next 5 turns. Cooldown 14.

   ~It is said that Treants are descendants of and an ancient tree that woke up after an Elder God walking the Earth in the guise of man rested under it.

## ***Combo Skill***

~*Treant* combines his skills with Doctor Froglicker / Witch Doctor Froglicker / Voodoo Master Froglicker.
Từ điển

Con người khi đọc và viết đều phải sử dụng những kiến thức về ngôn ngữ. Trong NLP cũng vậy, máy tính cũng cần những kiến thức về ngôn ngữ như thế, ví dụ như từ điển, ngữ pháp, câu văn ví dụ,...

## Từ điển đơn ngữ

Từ điển đơn ngữ (TĐĐN) là 1 tài nguyên rất quan trọng và cần thiết trong NLP. Những thông tin lấy từ TĐĐN được xử dụng nhiều nhất trong phân tích hình thái (phân tích từ/cụm từ) và phân tích ý nghĩa của từ.

Sau đây là định nghĩa về từ điển trên Wikipedia :

Bộ sách cho danh sách các từ (được sắp xếp theo thứ tự ABC), thường thường giải thích ý nghĩa, từ nguyên, cách dùng, dịch, cách phát âm, và thường kèm theo các ví dụ về cách sử dụng từ đó.

Ngoài ra, bạn có thể thao khảo thêm về cuốn từ điển tiếng Việt do Viện Ngôn ngữ học biên soạn. Nhưng từ điển dành cho NLP có đôi chút khác biệt và phức tạp hơn. Ví dụ, để phục vụ cho quá trình phân tích ý nghĩa, từ điển phải cung cấp được các thông tin như : các từ gần nghĩa, ví dụ thông dụng, … Hiện tại đang có đề tài VLSP do giáo sư Hồ Quốc Bảo chủ trì có cung cấp 1 từ điển dành cho NLP. ( Mặc dù đã liên lạc bằng email tới địa chỉ được ghi trên website, nhưng sau gần 1 tháng tôi vẫn chưa nhận được hồi âm nên chưa thể đánh giá được về chất lượng của cuốn từ điển này, nhưng đề tài VLSP được thực hiện bởi những chuyên gia hàng đầu của Việt Nam về NLP nên tôi rất kì vọng vào chất lượng của nó ).

## Từ điển thesaurus

Từ điển thesaurus là 1 dạng từ điển được sắp xếp theo các tầng khái niệm (tầng ý nghĩa) được biểu diễn dưới dạng cây nhiều tầng. Thesaurus cung cấp cho NLP 1 thông tin rất quan trọng là “độ giống nhau” giữa các từ.

Sau đây là 1 ví dụ đơn giản (mang tính hình dung) về thesaurus.

File:Viduvethesaurus.jpg

Thesaurus được biểu diễn dưới dạng cây nên chúng ta sẽ sử dụng 1 số khái niệm của cây như độ sâu, nút cha chung gần nhất, …

Độ giống nhau của 2 từ được tính bởi công thức :

s
i
m
(

w
i

,

w
j

# )

2
d
c

d
i

d
j

{\displaystyle sim(w\_i,w\_j)=\frac{2dc}{d\_i+d\_j}}

Trong đó,

w
i

,

w
j

{\displaystyle w\_i,w\_j}

 là 2 từ,

d
i

,

d
j

{\displaystyle d\_i,d\_j}

 là độ sâu của 2 từ trên cây thesaurus, dc là độ sâu của nút cha chung gần nhất. Dễ dàng nhận thấy

0
≤
s
i
m
(
∗
,
∗
)
≤
1

{\displaystyle 0 \le sim(\*,\*) \le 1}

.

Với cây thesaurus được ví dụ ở trên, ta có :

Sim(“xe máy”,”ô tô”) = 4\*2/(5+5)=0.8
Sim(“xe máy”,”máy bay”)=3\*2/(5+5)=0.6

Xây dựng wordnet tiếng Việt là một phần của đề án Nghiên cứu, xây dựng và phát triển một số tài nguyên và công cụ thiết yếu cho xử lý văn bản tiếng Việt giai đoạn 2011-2015 do công ty Naiscorp thực hiện.

Đối với tiếng Anh và tiếng Nhật, bạn có thể tham khảo ở đây :

* Thesaurus của Roget
* Wordnet tiếng Anh với 150.000 từ
* Từ ngữ tiếng Nhật (nihongo-goi-taikei) với khoảng 300.000 từ
* Wordnet tiếng Nhật với 90.000 từ
POS Tagging (SOTA)

## Tham khảo

1. ↑ Building a large syntactically-annotated corpus of Vietnamese. P. T. Nguyen, X. L. Vu, T. M. H. Nguyen, V. H. Nguyen, H. P. Le. ACL-IJCNLP 2009, pdf
2. ↑ Dat Quoc Nguyen, Dai Quoc Nguyen, Dang Duc Pham and Son Bao Pham. A Robust Transformation-Based Learning Approach Using Ripple Down Rules for Part-of-Speech Tagging. AICom 2016, pdf
3. ↑ RDRPOSTagger: A Ripple Down Rules-based Part-Of-Speech Tagger. Dat Quoc Nguyen, Dai Quoc Nguyen, Dang Duc Pham and Son Bao Pham. EACL 2014, pdf
4. ↑ Le-Hong, P., T M H. Nguyen, M. Rossignol, and A. Roussanaly. An empirical study of maximum entropy approach for part-of-speech tagging of Vietnamese texts. TALN 2010 pdf
I WAS CREATING THIS GODDAMN PAGE

Warning: This contains mature contents.

THEN MY SCHOOL COMPUTER SHUTS DOWN

YES I CREATED THIS PAGE AT SCHOOL

NOW I HAVE TO FUCKING REMAKE THIS FUCKING PAGE

FUUUUCCCCKKKKKKKK

I'M IN SCHOOL MOTHERFUCKERS

IT'S CURRENTLY MY COMPUTER SCIENCE CLASS RN

YES THE TEACHER LETS US GO FUCKING WILD FOR THIS PERIOD

FUUUUCCCCCKKKKK YEEEEEESSHHHHHHHH

P.S. THE CAPS LOCK BUTTON IS STUCK FUCCCKKK
Question Answering (P)

1. Nguyen, Dai Quoc, Dat Quoc Nguyen, and Son Bao Pham. "A vietnamese question answering system." In *Knowledge and Systems Engineering, 2009. KSE'09. International Conference on*, pp. 26-32. IEEE, 2009.
2. Tran, Vu Mai, Vinh Duc Nguyen, Oanh Thi Tran, Uyen Thu Thi Pham, and Thuy Quang Ha. "An experimental study of vietnamese question answering system." In *Asian Language Processing, 2009. IALP'09. International Conference on*, pp. 152-155. IEEE, 2009.
Scarecrow Timothy

### Skill

Spiked Vines IIATK x7.0 Earth area attack with a 45% chance to poison. Cooldown 16.

### Combo skill

Forest GuardianClear stat lowering effects and ATK x1.5 and REC x3 for next 4 turns. +2 skill energy. Cooldown 14.

   ~*Tim* finally learned to speak the language of crows after years of their company. He found he could become one with the crows and see with their eyes.

## ***Combo Skill***

~*Timothy* combines his skill with Nature Spirit Eir / Nature Deity Eir / Nature Goddess Eir.

## ***Evolution***

~This is *Timothy's* second form, evolved from Timothy.
Cl rendering disabled

This is the wiki page for the cvar

```
cl_rendering_disabled

```

When this cvar is turned on the game will stop rendering anything to the screen. The game will keep running, however, and you will be able to drive around and hit the ball.

## Usage

To turn off rendering all graphics, open the console and type

```
cl_rendering_disabled 1

```

Put 0 instead of 1, to turn rendering back on.
Bakkesmod style scale

This is the wiki page for the cvar

```
bakkesmod_style_scale

```

The cvar multiplies the UI scale with its value. 1 being the default size.

The cvar is one of the cvars that determine the look of the GUI and new console.

 bakkesmod\_style\_light | 0
 bakkesmod\_style\_scale

## Usage

To change the size of the user interface, open the console and type

```
bakkesmod_style_alpha 1.5

```

Replace 1.5 with the desired value.

There exists a slider for this setting in the GUI.

## Save

Any change of the BakkesMod configuration made through the console will be lost when you close Rocket League unless you open and close the GUI once or call the command

```
writeconfig

```
Tài nguyên

*Trang này chỉ liệt kê một số tài nguyên quan trọng, để xem đầy đủ mời bạn xem thể loại Tài nguyên.*

## Ngữ liệu tiếng Việt

* [Danh sách từ tiếng Việt]
* Wikipedia tiếng Việt (chưa tách từ tố, đã tách từ tố)
* Bộ câu đã tách từ của JVnSegmenter (~7,800 câu)
* Từ điển, treebank và ngữ liệu song ngữ từ dự án VLSP
	+ Từ một nguồn chưa được kiểm chứng: 1, 2
* Dữ liệu của VLSP Campaign 2013 (ngữ liệu VLSP được bổ sung 12,000 câu được tách từ, gán nhãn từ loại và một số câu đã tách từ tố, xem thêm)
* Ngữ liệu Vietlex (chỉ sử dụng được trực tuyến)
* VietnameseWAC (chỉ sử dụng được trực tuyến)
* Các bộ ngữ liệu của tác giả Lưu Tuấn Anh (nguồn: các báo điện tử, vnthuquan.net; chưa tách từ tố)
* 200 Cụm văn bản tiếng Việt dùng cho tóm tắt đa văn bản

## Ngữ liệu song ngữ

* Ngữ liệu song ngữ từ dự án VLSP
* 350 cặp câu trong sách "Tiếng Việt cho người nước ngoài"
Supreme Earth Adela

### Skill

Earth Shield VShields DEF x4.0() for 5 turns and removes poison, burn and corrupt.Cooldown 16-()

### Combo skill

Earth TransformChanges all cards to Earth element.Cooldown 12-().

## Evolutions

### 6 Star

*Supreme Earth Adela*

 File:Supreme Earth Adela.jpg

## Combo Skill

Supreme Earth Adela's combo skill is with Raziel. It changes all drawn Cards to the Earth element.

## How to obtain

Supreme Earth Adela can be obtained in one way:

* Can be evolved from Goddess Adela.
Vocabulary of this Wiki

Includes words that you made up.

1. Fucklesticks
2. Waifu
3. IHAVENOBEWBS1357
4. Nico-Nico-Nii~
5. CoolDere
6. Fuck
7. Strange
8. Bitch
9. WTF is this fucking page
10. U WOT M8
11. HALP MAH CAPS ARE STUCK
12. cringe
13. Chastha FTW
14. gAYRASU NO HOMOZONO
15. Elena the fallen Angle
16. Yohane the Fallen Angel
17. Hahna Kaperna
18. Rage-chan
19. Fuck you and never come back again
20. Yo-Shi-Ko!
21. Yo-Fuck-No
22. ABCDEFGHIJKLMNOPQRSTUVWXYZSAFLKISAHKJFABNCADJHRFHAKJFBAJR
23. Fuckityfuckfuck
24. I'll fucking strangle you
25. Death to potatoes and yams.
26. Pretzel sticks and lollipops are #1.
27. Kys bitch
28. Fuck you, Luna.
29. herp de derp
30. Harambe
31. #dicksoutforharambe
32. Donald Trump
33. bronze bitch
34. gomen ne
35. Fuck u IhNC2468
36. MinervaLight
37. Self-promotion
38. Undertale
39. Fandom
40. Is
41. Crazy
42. Fuck you, Minerva
43. ShELtER Iz bESt SonG 5EvAr1!!!!!1!!!1!11!1111!
44. Please forgive me
45. Reset
46. Yandere
47. Good bye
48. Baka`
49. Tsundere
50. Chat
51. Sportacus
52. We Are Number One memes
53. Youtube
54. LOL randum phazeee krazzeee
55. Fuck you, Ariel.
56. Umeme
57. Honk
58. Ketoree
59. Elee
60. Nozoom
61. Kneeco
62. Honayo
63. Meki
64. Reen
65. sCHOOL IDOL MEMES!!11
66. ok
67. closer
68. yesyesyesyes
69. SIXTY NINE BITCHESSSSSSSSSAA
70. 696969696969696969696969696969696969696966969696969696969696969696696969669696969696969669696969696969696969696969696996969690696969696969696969
71. lololololololol
72. Pomato
73. Topato
Ngữ liệu

## Khái niệm

Corpus (ngữ liệu, khối liệu) là một dữ liệu tập hợp các văn bản, ngôn ngữ đã được số hoá. Cách dịch thông thường ở VN là “kho ngữ liệu”. Ví dụ về corpus như “tuyển tập các tác phẩm của Nam Cao”, hay “tuyển tập ca từ của Trịnh Công Sơn”,…

Các corpus là một tài nguyên quan trọng trong NLP. Từ các corpus, ta có thể rút ra những dữ liệu quan trọng sau :

1. Từ các corpus, ta có thể chiết suất 1 cách tự động các qui tắc ngữ pháp “văn mạch tự do”.
2. Từ các corpus có thể tính toán được xác suất, tần suất xuất hiện của các từ.

Để đảm bảo tính chính xác cho 2 kết luận trên, corpus phải đảm bảo 1 số nguyên tắc nhất định :

1. Tính đại diện : các thành phần trong corpus phải có tính phổ quát, đa dạng và phong phú.
2. Kích thước : kích thước của corpus càng lớn thì càng được đánh giá cao.

Dựa vào mục đích, cách xây dựng corpus, người ta chia corpus thành các loại sau :

1. Corpus thô (raw corpus): đơn giản chỉ là tập hợp các dữ liệu mà không có xử lý gì thêm.
2. Corpus được gắn nhãn (tagged corpus) : các dữ liệu trong corpus đã được xử lý như phân tích từ, phân tích cú pháp, gắn nhãn từ loại, …
3. Parallel Corpus : được sử dụng nhiều trong ứng dụng máy dịch.

Ngoài cách chia trên, ta cũng có thể chia corpus theo cấu tạo của nó.

1. Corpus biệt lập : dữ liệu lấy vào 1 cách ngẫu nhiên, biệt lập và không phân biệt với nhau.
2. Corpus theo danh mục : dựa vào các danh mục để chia dữ liệu trong corpus thành các nhóm.
3. Corpus trùng lặp : các dữ liệu trong corpus có thể ở nhiều nhóm cùng lúc.
4. Corpus theo thời gian : các dữ liệu sắp xếp theo thời gian thu thập và thời gian xuất hiện.

Để đảm bảo tính thống kê chính xác đòi hỏi các corpus phải lớn và có tính đại diện cao.

## Tham khảo

* Khái yếu về corpus - Lưu Tuấn Anh
* Chuyên sâu hơn về corpus - Lưu Tuấn Anh
* N-gram
Mythic Timothy

### Skill

Spiked Vines IVATK x12.0 Earth area attack with a 45% chance to poison. Cooldown 16.

### Combo skill

Forest GuardianClear stat lowering effects and ATK x1.5 and REC x3 for next 4 turns. +2 skill energy. Cooldown 14.

   ~It is said that when the sky is black with crows, it is best stay inside, for the god Timothy is in a mischievous mood.

## ***Combo Skill***

~*Timothy* combines his skill with Nature Spirit Eir / Nature Deity Eir / Nature Goddess Eir.

## ***Evolution***

~This is *Timothy's* final form, evolved from Crow God Timothy.
Semantic Role Labeling (P)

1. Pham, Thai-Hoang, Xuan-Khoai Pham, and Phuong Le-Hong. "Building a semantic role labelling system for Vietnamese." In *Digital Information Management (ICDIM), 2015 Tenth International Conference on*, pp. 77-84. IEEE, 2015.
2. My, L H., L N. Thi, H N. Viet, T M H. Nguyen, P. Le-Hong, and T H. Phan, "Building a Semantic Role Annotated Corpus for Vietnamese", *The 17th National Symposium on Information and Communication Technology*, (in Vietnamese), Daklak, Vietnam, pp. 409-414, 11/2014.
Yohane the Fallen Angel

**She has been summoned by TheMoonPortal. No one can stop her now.**

## YOHANE !

The lovely fallen angel Yohane would like to make a deal with you, would you like to be my little demon? E-eh? Yo-shi-ko? Who-who's that?!

## STOP CALLING ME YOSHIKO!

Stop calling me that! Yohane despises you, her name is Yohane, not something like.. Yo..shi..ko.. Anyway, that is not my name! Say it, Yo-ha-ne! I will never forgive you if you say it again!

## YO - HA - NE!

Cheerleader Yohane!~Yohane in a swimsuit!~Happy Yohalloween!Initial!~Ah, KoiAQUA outfit, it's comfortable!~Yohane in a Yukata!~Gothic dresses, I love them!~In the Love Live! competition, we performed Aozora Jumping Heart, the outfits are so cool!~Mijuku DREAMER!~Merry Christmas, my little demons!~EAT YOUR DAMN BENTO ALREADY!Happy New Year, my little demons!~Happy Valentines!~ May all of you fall right into Yohane's charm.Magician Yohane! Would you like to see me do a trick?~The fallen angel Yohane has become the queen of the jellyfish! Bow down to me!
Flame Soldier

### Combo skill

Dark FlameBoth heroes combined ATK x7.0 Dark area attack with a 50% chance to burn for 3 turns. Cooldown 16.

~The suit of armor of a deceased nobleman, animated with fire magic, usually to serve a powerful sorcerer.

## ***Combo Skill***

~The Commander teams up with Skeleton / Knight Skeleton / King Skeleton.

## ***Evolution***

~This is the basic form of Flame Commander.
Load workshop

This is the wiki page for the console command:

```
load_workshop

```

The load\_workshop command allows the user to load workshop maps via the BakkesMod console and therefore allows aliases and keybindings. The command has protection to not load workshop maps during an ongoing online game, so it's safe to bind.

Also take a look at load\_freeplay, load\_training.

## Usage

There are 2 ways to use this command. With an absolute path or with Steam workshop relative paths:

### Absolute path

To use the command, open the console and type:

```
load_workshop 'C:/Program Files (x86)/Steam/steamapps/workshop/content/259250/964271505/DribblingChallenge2.udk'

```

Replace the example path with the path to a map of your choice. Make sure to use quotes around the path if it contains any spaces.

### Steam workshop relative path

To use the command, open the console and type:

```
load_workshop 964271505 DribblingChallenge2.udk

```

This will load the Dribbling Challenge 2 workshop map. The way to find the first number (folder) and filename is through the Rocket League log located at:

> %USERPROFILE%\Documents\My Games\Rocket League\TAGame\Logs\Launch.log
>
>

1. Start RL and load the workshop map you want, then close the game.
2. Open/reopen Launch.log
3. Search for "workshop\content\252950"
4. Right after that, you will find the folder and filename of the specific workshop map

Keep in mind that if you load more than 1 workshop map in the session, they will all be in the Launch.log so it might be hard to figure out which is which.

## Bind/Alias

To make this command really useful, it is recommended that you set up an alias or binding. For example

```
alias dribble2 "load_workshop 'C:/Program Files (x86)/Steam/steamapps/workshop/content/259250/964271505/DribblingChallenge2.udk'"

```

Make sure to use single quotes around the path if it has spaces, or alternatively use the easy way on Steam:

```
alias dribble2 "load_workshop 964271505 DribblingChallenge2.udk"

```

will set up an alias so that you can type dribble2 into the console to load the Dribbling Challenge 2 map. You could set equivalent ones for whatever map you like to use. Make sure to use writeconfig to permanently save the alias.

Binds can be setup through the user interface or with the bind command:

```
bind NumPadTwo "load_workshop 964271505 DribblingChallenge2.udk"

```

You could fill your entire numpad with different workshop maps for quick access.
DAnk LuNatato memes

Luna has *not* been known to meme that much.

but what do i care hurhurhur this is a actually luna face reveal

## so how you doin

to proceed on this page:

* you must be doin great, or depressed, or emotions i dont care
* you must be doin blazed 420 noscope MLG dorito-mtn dew hype

* you must be doin pizza, cat, ice cream, rice, or potato

## add your memes here

I added this page/article/thehelldoicare so users can put their own dank memes.

### rules cuz humans need dem

1. must post memes, either in text or pics or vid
2. be dank and kewl
3. ya u can swear
4. have fun OR ELZE
5. it doesnt have to relate to lunathu
6. dont ignore pls ;(

## buT I DONT WANNA POST MEMES/ DONT HAVE MEMES

if you dont have memes, follow this guide:

1. search for 'dank memes' on gogoles
2. look, read, learn, study, memorize, take it to heart and soul
3. right click on meme you like
4. save it
5. post it here
6. congrats you finished the guied

if you dont wanna post meems, you can either:

* GIT OUTTA HEREEEEEE
* stare at this page and contemplate your life
* eat a potato
* do you chores and read books cuz youre a NERD
* meh, idk. do whatever you want

## ok this is meme gallery hope you post/ enjoy

Time to sin
~~~~LunathuThePotato
Rules

Can:

* Swear
* Create random pages
* Have fun
* Make useless stuff because one of the rules is "Have Fun"

Can't

* Vandalize
* Trolling users
* Harassing them
* No linking or post pornography or NSFW material.
* Spaming wiki/ anyone's walls/profiles and their stuff
* Saying overly sexualized stuff.

You'll get 2 warnings if you broke one of these rules. If you continued to do this, you'll get blocked.
Sv training var car rot

This is the wiki page for the cvar

```
sv_training_var_car_rot

```

The cvar determines the amount of variance in the horizontal car rotation in custom training. Only works when variance is enabled.

 Attributes

## Usage

To change the amount of variance in the horizontal car rotation in custom training, open the console and type

```
sv_training_var_car_rot (-1.5, 1.5)

```

On every shot attempt in custom training, BakkesMod will sample a number between -1.5% and 1.5% (uniform) and rotate the car by the % of a full circle that was sampled. Only works when variance is enabled.
ASRIEL FROM UNDERTALE CUZ WHY NOT

## THis plaCE IS FOR ASRIEL DREEMURR, DA CINnnAmon ROLL of UNDERTALE

HES SO GODDAMN FAKIN KYOT~

LOOK AT HIM

### Relatives

Asgore (goat dad/king) Toriel (best goat mom/SORIEL SUCKS) Chara (evil bitch) Frisk (is it bad that i kinda ship them

## Biographical information

### Marital status

HE'S A FUCKING KID DO YOU EXPECT HIM TO BE MARRIED

## Physical description

### Eye color

wait lemme check... i mean based on his overworld sprite his eyes are black but then why would- \*shot for bein nerd\*

I MEAN LOOK AT HIm

LOOK-

AASDHFKGJWTGUWCWVBIGIUGWIVBJBUIVLWEFQYPUGUEBJBVBEIHFIIEUIGHGR

## aSRIEL azzy az~

he is very fluffy

he is bae

he is very moraled

he is prince

he is tasty fluffybuns of cinnamon

he is better than any boy in my school

yes i would marry him if i could
Linhas da Ella

Linhas da Empresa Ella

Prefixo: 10.000

Escrita: Verdana

Linhas:

119-Algarve x Centro

117-Algarve x Jardim Caravele

115-Algarve x Nossa Senhora da Paz

113-Algarve x Barra do Inácio

2116-Algarve x Vale do Sol

2113-Algarve x Recanto do Sol

Frota: Volvo

Ella Transportes

Endereço: Travessa Vila Cruzeiro 97, Algarve, Vila Turquesa

Telefone: (25) 27685599
This is my own place Wiki

Luna you should protect this page because yea

## Welcome to the This is my own place Wiki

This wiki is for me only.

Unless you wanna join.

Yah

Well, welcome to this is my own place wiki, where memes were born! We love to have memes here (bonus for potato memes)

So, what are u waiting for? Let's fill this wiki with memes!

## Describe your topic

This is a joke wiki where memes born and grow up.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Danh sách các dự án lớn

## Các dự án của nhà nước

* KC.01/06-10 - Nghiên cứu phát triển một số sản phẩm thiết yếu về xử lí tiếng nói và văn bản tiếng Việt" (VLSP)

* KC.01/11-15 - Nghiên cứu ứng dụng và phát triển công nghệ thông tin và truyền thông

* + KC.01.03/11-15 - Nghiên cứu phát triển hệ thống dịch tiếng nói hai chiều Việt – Anh, Anh – Việt có định hướng lĩnh vực

* + KC.01.20/11-15 - Nghiên cứu, xây dựng và phát triển một số tài nguyên và công cụ thiết yếu cho xử lý văn bản tiếng Việt

* + KC.01.DA01/11-15 - Triển khai tích hợp công nghệ tổng hợp tiếng Việt vào ứng dụng Mobile Portal phục vụ cho đời sống xã hội

* + KC.01.TN02/11-15 - Phân tích, tổng hợp thông tin từ Web 2.0 và ứng dụng trong việc hỗ trợ cảnh báo dịch bệnh

* + KC.01.TN04/11-15 - Phân tích xu hướng cộng đồng dựa trên mạng xã hội và ứng dụng trong du lịch, kinh doanh sản phẩm công nghệ

* + KC.01.TN10/11-15 - Nghiên cứu, xây dựng hệ thống gợi ý quảng cáo trong các dịch vụ chia sẻ hình ảnh trực tuyến

* + KC.01.TN15/11-15 - Thiết kế chip nhận dạng tiếng nói tiếng Việt trên nền công nghệ FPGA
A Guide to Become Cringe by IHNC

This is a guide on how to become cringe by Undertale cringe, IHNC. This is guide will focus on how to become so cringy that you don't have any friends.

1. **Get into a fandom.** Don't be one of the decent fans.
2. **Mention the thing you're in the fandom of EVERYWHERE.** I'm using Undertale as an example. See a picture of yellow flowers? "OMG FLOWEY CONFIRMED"
3. **Spoil the thing.** I'm not spoiling Undertale here. Pretend as if Ayano being the protagonist of Yandere Simulator was a huge spoiler. Mention that.
4. **Hate on someone who gives criticism on the thing as if they killed everyone you love.** Bonus points if the criticism was valid. (I don't actually do that.)
5. **Make references to it ALL. THE. TIME.**
6. **Insist that they watch videos of the thing.** No, FORCE them.

Enjoy losing all your friends and being ABSOLUTELY UNBEARABLE!

~~~~IHNC
IHNC MEEEEMMMMEEESSSS

Add your memes. This is the place where you disappoint me by writing stuff like the following.

1. IHAVENOCHOICE1234
2. IHAVENOMEMES420
3. IHAVENOLIFE4242
4. IHAVENOBEWBS1357
5. IHAVENOBRAIN6789
6. IHAVENOFRIENDS1436
7. IHAVENOIQ5678
8. IHAVENOLOVE1234
9. IHAVENOSANITY69
10. ihavenocaps5646
11. IHAVENOFUCKS6978
12. IHAVENOVIRGINITY69696969
13. IHAVENOCOOL0000
14. IHAVENOGIRLFRIEND2346
15. ihavenofuckinglifepleasekillme6666666666
16. IHAVENOCATS33333
17. IhAvEnOrAnDoM0192837465
18. IHAVENOFLAWS2468
19. IHAVENOEDGY666
20. IHAVENOFURBIES2232182341098408498481842148974
21. IWANTTODIE
Imperio del Perú

## Monarcas

* Augusto I, casado con la rica princesa María Antonia de Kohary, tuvo cinco hijos: Fernando Felipe (1844), Luis Augusto (1845), Clotilde (1846), María Luisa (1848) y Fernando Maximiliano (1861). Viéndose lejanos de la oportunidad de llegar a reinar en el Perú, Luis Augusto y Fernando Maximiliano renunciaron a sus derechos sucesorios.

Luis Augusto lo hizo en 1872 para que sus hijos con la princesa Leopoldina de Brasil ocuparan los primeros lugares de la línea de sucesión brasileña, debido a que la heredera Isabel parecía ser esteril hasta que nació su primer hijo, recién en 1875. Mientras que Fernando Maximiliano renunció a sus derechos en 1908, cuando aceptó la corona de Bulgaria y se convirtió en el primer Zar de ese país.

* Fernando II, casado en 1875 con la princesa Luisa María de Bélgica, hija del rey Leopoldo II de Bélgica, con quien tuvo dos hijos: Leopoldo (1878), príncipe de Ucayali, y Dorotea (1881). Leopoldo fue asesinado por su amante en 1916 cuando le comunicó que se casaría, debido a que no tenía descendencia su hermana le sucedió como heredera de la corona.

* Dorotea, casada en 1898 con el duque Ernesto Gunter de Schleswig-Holstein, no podían tener hijos y, después de entrar en depresión tras la muerte de su esposo, en 1923 abdicó la corona en su primo José Augusto, hijo de su tía Clotilde.

* Augusto II, casado en Luisa de Baviera, nieta del emperador Francisco José de Austria, con quien tuvo seis hijos: José Francisco (1895), Gisela (1897), Sofía (1899), Ladislao (1901), Ignacio María (1904), Magdalena (1909).

## Referencias

Plantilla:Reflist

1. ↑ https://es.wikipedia.org/wiki/Felipe\_de\_Sajonia-Coburgo-Kohary
2. ↑ https://es.wikipedia.org/wiki/Dorotea\_de\_Sajonia-Coburgo-Gotha
3. ↑ https://es.wikipedia.org/wiki/Jos%C3%A9\_Augusto\_de\_Austria
Boost

This is the wiki page for the console command:

```
boost

```

The boost command allows temporary manipulation of the player boost total. Setting the boost limited/unlimited, setting a specific number, or adding/removing a specified amount of boost. When resetting the car in freeplay, it will reset the boost limited/unlimited state back to whatever the user has selected in the game options (Gameplay -> Unlimited Boost in Freeplay). This command obviously only works in offline modes.

## Usage

### Unlimited boost

To give the player unlimited boost, type

```
boost set unlimited

```

### Limit boost

To turn off unlimited boost, type

```
boost set limited

```

If the boost was already limited, then the current amount won't be changed by this command. If it was unlimited, then it will be set to limited with 100 boost.

### Set boost amount

To set a specific amount of boost, type

```
boost set 69

```

Any value between 0-100 is valid. If the boost was unlimited, calling the command will set it to limited.

### Add boost amount

To add a specific amount of boost, type

```
boost add 5

```

Any value between 0-100 is valid. If the boost was unlimited, calling the command will set it to limited.

### Remove boost amount

To remove a specific amount of boost, type

```
boost remove 5

```

Any value between 0-100 is valid. If the boost was unlimited, calling the command will set it to limited.
BOARDING SCHOOL: DA GUIDE

## WELCOME, WELCOME YOU MISERABLE LITTLE MILLENNIALS.

Hey, are you:

* depressed?
* stressed?
* a useless little piece of shit?
* an idiot who doesn't know jack shit?
* thinking of running away from your family?
* looking to expand your social circle?
* training to be independent?
* trying to make your fam actually prood of you???
* generally in dire need of a better state of life?

WELL YOuve COme TO THe riGHt PLacE SwEetIE.

**This page is still under construction. Come back later. Sorry.**
MAKI-SENPAI!

**MAKI-CHAN~! PLEASE NOTICE ME!**

Nishikino Maki is TheMoonPortal's main waifu and senpai. She still hasn't noticed her, and she must! Maki-chaaan! Please notice me! I have even made a shrine for you, just you! Maki-chaaaan!

## E-eh?! Wh-what?

Maki performing in a circus!~Swinging with you!~Maki-chan playing baseball!Ah, comfortable~Animals are really fluffy!~
Sv training player velocity

This is the wiki page for the cvar

```
sv_training_player_velocity

```

The cvar determines the starting velocity of the car in custom training. Only works when variance is enabled.

 Attributes

## Usage

To change the starting velocity of the car in custom training, open the console and type

```
sv_training_player_velocity 1000

```

This will make your car start at 1000 uu/s when the shot starts. Randomness is also possible if desired. Only works when variance is enabled.
Sv training var car loc

This is the wiki page for the cvar

```
sv_training_var_car_loc

```

The cvar determines the amount of variance in the horizontal location of the car in custom training. Only works when variance is enabled.

 Attributes

## Usage

To change the amount of variance in the horizontal location of the car in custom training, open the console and type

```
sv_training_var_car_loc (-200, 200)

```

On every shot attempt in custom training, BakkesMod will sample two numbers between -200 and 200 (uniform) and use them as X and Y offset for the starting location of the car. Only works when variance is enabled.
Commonly Requested Features

#### There are many features that people want but cannot be done due to technical restraints or requests by Psyonix. Bakkesmod will not support these features and does not allow any plugins to support them either.

**If you disagree with any of Psyonix's decisions, please contact them and not the Bakkesmod team.**

## Custom Titles

By Psyonix's request, custom titles are never going to be supported by Bakkesmod. You may see videos on YouTube with custom titles, but they are all very old and from a program that no longer exists

## Changing or Swapping Car Body

By Psyonix's request, swapping car bodies will never be supported by Bakkesmod. Even if they have the same hitbox, it is not allowed

## Changing Maps in Online Play

By Psyonix's request, changing maps in online play will never be supported by Bakkesmod. It could provide a competitive advantage to have a map that is less flashy than your opponents

## Having Other Players See your Bakkesmod items

By Psyonix's request, having other players see your Bakkesmod items will never be supported by Bakkesmod.

## Custom Ball Skins in Competitive Play

Custom ball skins are not a Bakkesmod feature, but an Alphaconsole Plugin feature. By Psyonix's request, custom ball skins in competitive play will never be supported by Bakkesmod or Alphaconsole Plugin

## Custom Quickchat

By Psyonix's request, custom quickchat will never be supported by Bakkesmod. That would create a competitive advantage of communication

## Spawning items to garage

By Psyonix's request, spawning items to garage will never be supported by Bakkesmod or any Bakkesmod plugin. You may see older videos or demonstrations with spawned in player titles, banners, or goal explosions, but it is no longer allowed.

## Changing other player's items in an online game

By Psyonix's request, changing an online lobby's items will never be supported by Bakkesmod. This includes things like making all players in a lobby have alpha boost. If you wish to make clips of your team all in custom decals or bakkesmod-equipped items, you can do so in replays with replay itemmod
Sv training var rot

This is the wiki page for the cvar

```
sv_training_var_rot

```

The cvar determines the amount of variance in the trajectory of the ball trajectory in custom training. Only works when variance is enabled.

 Attributes

## Usage

To change the amount of variance in the rotation of the ball trajectory in custom training, open the console and type

```
sv_training_var_rot (-1.5, 1.5)

```

On every shot attempt in custom training, BakkesMod will sample a number between -1.5% and 1.5% (uniform) and rotate the direction of the shot by the % of a full circle that was sampled. Only works when variance is enabled.
Cl drops disable

This is the wiki page for the cvar

```
cl_drops_disable

```

When this cvar is turned on, the game will no longer show pop-up notifications when you get a new item.

## Usage

To turn off drop notifications, open the console and type

```
cl_drops_disable 1

```

Put 0 instead of 1, to turn the notifications back on.

Any change of the BakkesMod configuration made through the console will be lost when you close Rocket League unless you open and close the GUI once or call the command

```
writeconfig

```
Go fuck youself

hey these are the rules

1. there are no rules cunt
2. this wiki is a joke please no grammar nazis or 5 paragraph essays or redundancy because this wiki is a joke please no- shit im being hypocritical again
3. swear as much as you fucking please we aint like em other wikis those fucking pussies
4. be dank
5. and lastly
6. CASH ME OUSSIDE HOWBOW DAH?

real rule page is linked on that arrow//thingy

click this arrow//thingy bitch whatchu waitin for

lol real rules here idiot
Ranked autoqueue

This is the wiki page for the cvar

```
ranked_autoqueue

```

When this cvar is turned on, after an online match has ended it will automatically queue the playlists you have selected for you.

## Usage

To turn on auto queuing, open the console and type

```
ranked_autoqueue 1

```

If you put 0 instead of 1, it will disable automatic queuing.
Unreal command

### Hosting a Map

Original post by u/whynotsteven: https://www.reddit.com/r/RocketLeagueMods/comments/4xuatj/details\_on\_the\_open\_console\_command/

In general the syntax for hosting a map is:

unreal\_command "start ***mapname***?Game=TAGame.GameInfo\_***GameType***\_TA?AdditionalFlags?GameTags=***GameSetting1,GameSetting2,...,GameSettingX***?NumPublicConnections=10?NumOpenPublicConnections=10?Lan?Listen"

***Map Name***

You can put the name of a custom map here as well, such as Dinosaurs

***Game Type***

***Additional Flags***

Each of these flags is separated by a "?":

***Game Tags***

These are game config information as well as mutator settings.

Most of these are self-explanatory:

\* denotes a hidden mutator

Mutators fall under one of the following categories:

If you are running an earlier version of the game additional commands are available. The above is for 1.21.

```
unreal_command "start Labs_Underpass_P?Game=TAGame.GameInfo_Tutorial_SF?Aerial?Hard?"

```
Pingu memes m8s

embrace the noots bitches

Yummy!IT'S HIIIIIIGH NOOOOOTGIMME SUM NUUT!!111!1!!111NOOT NOOT ONLY BITCHESShieeeettt niggaaaa damnn yooou hiiiiigh m8888OOOOO so kewlMoar: https://www.google.com/search?q=pingu+memes&client=firefox-b&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjcweC\_sKXQAhWILY8KHbbDD5oQ\_AUICCgB&biw=1002&bih=442
Cvar add

This is the wiki page for the console command:

```
cvar_add

```

This command allows you to increase the value of a cvar by a given numerical value.

Similar commands:

* cvar\_subtract
* cvar\_multiply
* cvar\_divide

### Usage

To use the command, open the console and type:

```
cvar_add cvar_name 5

```

Assuming the value of cvar\_name was 3 when you run the command, the new value of cvar\_name would be 8.

#### Real World example:

```
cvar_add sv_soccar_gamespeed 0.1

```

Running this in the console will increase the gamespeed by 10% of default speed.

**Tip:** You can use the bind command or the GUI to bind this entire statement to a keyboard/mouse/controller key. This way, you can increase the game speed in small steps every time you press the button. If you don't have a free bind, you can use the alias command to reduce the amount of typing required.
Writeconfig

This is the wiki page for the console command:

```
writeconfig

```

BakkesMod does not have any database to save user settings. All settings are saved only through .cfg files in the bakkesmod/cfg folder. Specifically binds in binds.cfg and aliases and cvars in config.cfg. However, when you change a setting through the console, this change will not be saved to those files unless you call the command writeconfig.

This command automatically gets called when the GUI of the mod gets closed.

## Usage

To use the command, open the console and type:

```
writeconfig

```
Toggle

This is the wiki page for the console command:

```
toggle

```

The toggle command can be used to switch the value of a cvar between 2 or more given values.

## Usage

To toggle an "on/off" type cvar like cl\_goalreplay\_pov, open the console and type

```
toggle cl_goalreplay_pov 0 1

```

To switch between different values of a number or string type cvar use

```
toggle sv_soccar_gravity -650 0.00001 650

```

This will switch in order between regular gravity, zero gravity, inverse gravity. If the value of sv\_soccar\_gravity is in neither of the 3 states, then it will be set to the first value.

The toggle command can be bound to a key like any other command to switch cvar values on a button press. Binding can be done through the user interface or the bind command
Sv soccar gamespeed

This is the wiki page for the cvar

```
sv_soccar_gamespeed

```

The command allows modifying the speed at which in-game time and all actions progress in offline games. With a value of 1, everything runs as it normally does. 2 will mean all actions progress twice as fast. With 0.5, only half default speed.

The engine never runs more than 5 physics ticks per frame. This limits the maximum game speed to 5x your current framerate even if the chosen value was higher. Furthermore, if the computer isn't fast enough to calculate the physics it will also be below the set value. There is also a minimum speed depending on the framerate. The exact number hasn't been worked out though.

## Usage

To change the game speed while in freeplay or other offline modes, open the console and type

```
sv_soccar_gamespeed 0.75

```

Replace 0.75 with the desired value.
Ranked autogg id

This is the wiki page for the cvar

```
ranked_autogg_id

```

Determines which of the end of game quick chats gets called when autogg is active. The numbers are 0-3. 0 calls the first option in the quick chat menu, and so on.

## Usage

To use the 2nd quick chat for autogg, open the console and type

```
ranked_autogg_id 1

```
Ranked autogg

This is the wiki page for the cvar

```
ranked_autogg

```

When the value is 1, the mod will automatically call an end of game quick chat when the game ends.

### Related cvars

 ranked\_autogg\_id | Determines which off the end of game quick chats gets used (0-3).

## Usage

To turn on the automatic end of game message, open the console and type

```
ranked_autogg 1

```

If you put 0 instead of 1, it will turn it off.
Sv training limitboost

This is the wiki page for the cvar

```
sv_training_limitboost

```

The command allows modifying the amount of boost you start with in custom training.

 Attributes

## Usage

To change the amount of boost you start with each shot in custom training, open the console and type

```
sv_training_limitboost 80

```

Replace 80 with desired boost %. -1 for infinite boost (default behaviour).

```
sv_training_limitboost (50, 80)

```

will give you a random amount of boost between 50 and 80 on every shot.
Sv training usefreeplaymap

This is the wiki page for the cvar

```
sv_training_usefreeplaymap

```

When this cvar is turned on, custom training will use the map that you've last selected in freeplay, instead of the map chosen by the creator of the pack. May cause issues with the pack if you selected a non-standard map.

If sv\_training\_userandommap is on, it will overrule this setting.

## Usage

To turn on having your freeplay map in custom training, open the console and type

```
sv_training_usefreeplaymap 1

```

Put 0 instead of 1, to use the map selected by the creator.
Sv training enabled

This is the wiki page for the cvar

```
sv_training_enabled

```

The cvar determines whether variance in custom training is enabled. When variance is enabled, each custom training shot will be made different in terms of location, rotation, velocity, ..., by a random amount within the set limits of the cvars:

## Usage

To turn on variance in custom training, open the console and type

```
sv_training_enabled 1

```

If you put 0 instead of 1, it will turn variance off (default RL behaviour).

The cvar can be toggled on and off with the toggle command:

```
toggle sv_training_enabled 0 1

```

This can be bound to a key through the user interface or with the bind command:

```
bind T "toggle sv_training_enabled 0 1"

```
Player

This is the wiki page for the console command:

```
player

```

The player command can provide information about the players car location and rotation. It also allows manipulation of the current location, rotation, velocity, and angular velocity of the car.

## Usage

### Retrieve information

To use the command to get information about the current location and rotation, open the console and type:

```
player

```

Location is given in game coordinates (unreal units). Rotation is given in Euler angles 16-bit integers -32768 = -pi to 32767 ≈ pi.

### Manipulate state

#### Location

To change the player location, type

```
player location X Y Z

```

Replace X, Y, and Z with the desired coordinates in game units. Unlike the retrieval of the location, this is 100% accurate.

#### Rotation

To change the player rotation, type

```
player rotation Pitch Yaw Roll

```

Replace Pitch, Yaw, and Roll with the desired euler angles scaled in 16-bit integers, -32768 = -pi to 32767 ≈ pi.

#### Linear Velocity

To change the player velocity, type

```
player velocity X Y Z

```

Replace X, Y, and Z with the desired velocity in game units (unreal units / second). 2300 uu/s is the maximum total velocity of the car.

#### Angular Velocity

To change the player angular velocity, type

```
player angularvelocity X Y Z

```

Replace X, Y, and Z with the desired angular velocity in rad/s. 5.5 rad/s is the maximum total angular velocity of the car.
Cl goalreplay pov

This is the wiki page for the cvar

```
cl_goalreplay_pov

```

The cvar determines whether goal replays in games and freeplay will be shown from player perspective or outside perspective. It can be changed mid replay to switch views.

#### Related cvar

cl\_goalreplay\_timeout allows fine tuning camera switch timings.

## Usage

To turn on POV replays, open the console and type

```
cl_goalreplay_pov 1

```

If you put 0 instead of 1, it will give you the default outside view.

The cvar can be toggled on and off with the toggle command:

```
toggle cl_goalreplay_pov 0 1

```

This can be bound to a key through the user interface or with the bind command:

```
bind T "toggle cl_goalreplay_pov 0 1"

```
Bakkesmod style alpha

This is the wiki page for the cvar

```
bakkesmod_style_alpha

```

The value of the cvar determines the alpha value of the UI, meaning the transparency of the user interface. 0 being invisible, 1 being not transparent.

The cvar is one of the cvars that determine the look of the GUI and new console.

 bakkesmod\_style\_light | 0
 bakkesmod\_style\_scale | 1.0

## Usage

To change the alpha value of the user interface, open the console and type

```
bakkesmod_style_alpha 0.75

```

Replace 0.75 with the desired value.

There exists a slider for this setting in the GUI.

## Save

Any change of the BakkesMod configuration made through the console will be lost when you close Rocket League unless you open and close the GUI once or call the command

```
writeconfig

```
Cvar divide

This is the wiki page for the console command:

```
cvar_divide

```

This command allows you to divide the value of a cvar by a given numerical value.

Similar commands:

* cvar\_add
* cvar\_subtract
* cvar\_multiply

### Usage

To use the command, open the console and type:

```
cvar_divide cvar_name 5

```

Assuming the value of cvar\_name was 3 when you run the command, the new value of cvar\_name would be 0.6.

#### Real World example:

```
cvar_divide sv_soccar_gravity 1.1

```

Running this in the console will reduce the gravity strength by ~10%.

**Tip:** You can use the bind command or the GUI to bind this entire statement to a keyboard/mouse/controller key. This way, you can reduce the gravity in small steps every time you press the button. If you don't have a free bind, you can use the alias command to reduce the amount of typing required.
2019

## Events

* The 2019 Comic-Con
* Fred Horn is confirmed to play in the IronFall 2019 Reboot

## Movies

### January - May

IronFall 2019 Reboot (2019)

Teenage Mutant Ninja Turtles 3 (2019)

The Sinister Six (2019)

Playmobil: Robbers, Thieves & Rebels (2019)

The Lego Movie Sequel (2019)

SpongeBob SquarePants 3 (2019)

Captain Marvel (2019)

Godzilla 2 (2019)

Shazam! (2019)

The Fast and the Furious 9 (2019)

Avengers: Infinity War Part Two (2019)

Minecraft: The Movie (2019)

### June - August

###
Bind

This is the wiki page for the console command:

```
bind

```

The bind command allows binding console commands to keyboard, mouse, or controller keys.

## Usage

To use the command, open the console and type:

```
bind A "sv\_soccar\_gamespeed 2"

```

This will bind the command "sv\_soccar\_gamespeed 2" to the button A on the keyboard. (The button may vary based on keyboard layout) To figure out the correct name of any key, you can set

```
cl\_console\_logkeys 1

```

which will write the name of any keypress into the console window. Alternatively, you can set up bindings through the GUI.

Any change of the BakkesMod configuration made through the console is temporary and will be lost when you close Rocket League unless you open and close the GUI once or call the command

```
writeconfig

```

## Toggle-able Binds

There also exists the ability to toggle between different values with a single bind using the toggle syntax.

```
bind A "toggle sv\_soccar\_gamespeed 0.66 1 2";

```

The above command will set the game speed to 0.66 on press #1, 1.0 on press #2, 2.0 on press #3, and then repeats the pattern indefinitely. Simply use the writeconfig command in order to save this to your binds and have it persist.
Player leveling

In the game BattleJack 21 you yourself have a level and then have cards who have independent levels. You level up yourself by gaining experience. You can gain experience in several different ways the main way is by completing Dungeons and progressing through the story. Each level of the dungeon will provide a certain amount of experience depending on the difficulty and mode (normal, nightmare, hell).

Other additional ways of gaining experience are by defeating the Chaos Titan (350exp each defeat); Winning a duel in the Arena; and completing Quests.