Story Arcs

These are the arc lists for the Cipher Academy series thus far.

**Note:** To help organize the series, most plot arcs have fan-created or community-created titles. They're not official names.

So far, the only arcs named are Trilemma Capture List Arc and Digital Cipher Academy Arc.

*For chapters listed by volumes, see: Volumes & Chapters.*

## Introduction Arc

* 001. World War IV will be Fought with Pencils and Paper
* 002. Can't Solve Puzzles on an Empty Stomach
* 003. Decoding May Dance, but it Does Not Move Forward
* 004. Undo the Cipher and Tighten it's Cords

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## Casse-tête Quartet Arc

* 005. Cipher Shipmates
* 006. Cipher Soldiers Value Being Rough and Ready
* 007. The One Who Solves Last Solves Best

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## Question and Answer Session Arc

* 008. The Dancers are Wars, The Watchers Are Wars
* 009. A Distant War Is Where The Heart Is
* 010. Yesterday's War is War Today Too
* 011. You Can't Win Against a Code and a Crying Child

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## Song of Revolution Arc

* 012. Patience is the Source of Eternal Peace-Treat Anger As a Code
* 013. To Hide the Solution in a Smile

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## Murder at Cipher Academy Arc

* 014. Encrypt the Rook instead of the Useless King
* 015. A Pawn's Solution A Knight's Code...
* 016. Decoding the King and the Rook At The Same Time

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## Leaky Poker Arc

* 017. Stupid Wars Are Basically Rests
* 018. A True Soldier Should Know Their Codes
* 019. Decode as Fast as the Wind, Quiet Down Quickly, Invade and Launch an Air Raid, Then Remain as Unstoppable as a Dragonfly
* 020. One Should Never Shy Away From Deception When Decoding on the Battlefield
* 021. Thousands Die in Order to Make a Successful Code
* 022. Always Approach A Code As If It's Your First

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## Gradewide Leader Tournament Arc

* 023. Too Many Wars Spoil the Battleship-Fund Broth
* 024. Triple Code Alliance
* 025. The Road to War Trophies also Starts With a Single Step
* 026. The Early Bird Gets The Code
* 027. Mediocre Strategy is the Source of Codes
* 028. Employ the Battlefield and You'll Stand Out. Go With the Flow of the Battlefield and You'll Get Washed Away. Try to Enter Wartime and You'll End Up Cramped. In any Case, Turbulent Times are Difficult to Live in
* 029. If You Know the Enemy and Encrypt Yourself, You Need Not Fear the Result of a Hundred Battles

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## Trilemma Capture List Arc

* 030. Just Because Military Funds Are High Doesn't Mean They're Noble
* 031. A War That Happens A Second Time Will Also Happen a Third Time
* 032. A Sound Mind Is In A Sound War
* 033. Everyone Has Their Own Way of Being a Tank
* 034. One Record That's a Match for a Thousand
* 035. When Leaders Tolerate Humilliation, Then Even War Can Become Virtous
* 036. On A Paper Razor's Edge
* 037. Those Who Chase Two Rabbits Are First Class Privates
* 038. The Aftermath

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## Digital Cipher Academy Arc

* 039. You Can't Put An Army On a Stone
* 040. Whoever Decodes It Should Do It
* 041. Walk Three Steps Back and Be Careful Not to Step on the Shadows of Those Who Died in War
* 042. War is the Mother of Invention
* 043. It's Better to Have a Big War Than a Small War
* 044. Mine Has Been a Life of Much War
* 045. Become the Fight, Not the Muzzle
* 046. The Desire to Kill Comes From Talking, But That's Better Than Talking
* 047. Sometimes Even a Kappa Gets Hit by Stray Bullets
* 048. One Who is Killed in Both Actions and Destruction
* 049. One Year's Schemes Begin With Codes
* 050. Tight Lipped When Questioned, Capable of Destroying Castles When Speaking Freely
* 051. It's Best to Decode and Run Away from Troublesome Things
* 052. The Betrayal of a Betrayal Gets All the Blame
* 053. And Yet the Earth Still Resolves (Around War)
* 054. A Nearby Delegation Is More Reliable Than A Distant War Result
* 055. Hornets Keep Dancing Until They're 100
* 056. Curse a War, and You Must Dig Two Graves

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