Scene Screen

## Function Overview

The tool that actually constructs the various scenes within the game is called "Scenes". Each individual scene is created here, including the fields where the player character moves around as well as title screens, various menus, and so on.
Most scenes can be created by placing tiles to create a field, then placing objects on it. You can also set up camera positions and movements, and incorporate elements such as behaviors that use physics calculations.

## Types of Parts

Various parts can be placed in a scene, including tiles and objects. We'll introduce the different types of parts here.

### **Tile**

A tile created in the "Tile" tool. By placing tiles in a scene, you can create a field for the player characters to move around in.

### **Object**

An object created in the "Object" tool. Many things can be designated as objects, including player characters and enemies, items, gimmicks on the field, and other displayed items.

### **Physics Calculation Parts**

Parts that have various effects within the game, based on physics calculations. These parts are generally split into two types, round or square "objects", and "tools" that operate upon them, such as springs or explosions. By putting the two together, you can implement all kinds of behaviors. Also, with a few exceptions, you can change the colors of physics calculation parts, or attach images to them as textures.

### **Others**

 Course
(Linear, Curved, Circular)
 Place Slope

## Screen View

The scene screen is generally split into four areas.

1. Placeable Parts List
A list of all the various parts that can be placed in a scene. Please click the four tabs to switch between categories. When the "Tile" category is selected, the edit button will be displayed at the bottom of the list.
2. Scene/Placed Parts List
Clicking the tabs will switch between five entries.
3. Editing Area
Displays a preview of the selected scene. You can place parts here to construct a scene.
4. Detailed Settings for Selected Part
When a placed part is selected, information about it is displayed and various settings can be changed.
## Scene/Placed Parts List

The function of the scene/placed parts list changes depending on whether you're working on a scene or something else.

### **When "Scene" Is Selected**

When the "Scene" tab is selected, a list of created scenes and folders is displayed. Menu buttons are displayed at the bottom of the list, with various operations available. The entries in the list can be rearranged by dragging and dropping, and organized using folders. Also, importing and exporting scenes can be done from the context menu by right-clicking. Scenes can also be saved as images, and set as Start Scenes (the scene that displays at the beginning of the game).

The Start Scene will be given an  icon in the scene list.

 Toggle Display
 Add Folder
 Add Scene
 Delete Item

### **When Other Tabs Are Selected**

When one of the four tabs other than "Scene" is selected, a list of parts other than tiles that are placed in the selected scene can be viewed. Also, portals that have been placed can be viewed in the "Portals List", and their settings can be changed. You can narrow down the items displayed by using the search box at the bottom of the list, or the pull-down menu.

When a part is clicked, the corresponding part in the editing area will be selected, and can be moved or configured in detail. Also, by clicking on the icons to the right of the list, you can lock parts (to prevent editing), or hide them in the editing area. Even when parts are hidden in the editing area, they will still be displayed in-game.

## Menu Scenes

The menu scenes in the Scene List are special scenes, primarily used for setting in-game displays (UI). Menu scene UIs can be displayed during a scene by designating a scene as a "default display menu screen" or similar in the scene settings window when creating another scene. Menu scenes cannot be deleted, and their names cannot be changed.