recursal/Fanatic-Fandom huggingface dataset:
Birdman

Ray Randall, an Archaeologist discovers in an Egyptian tomb that enables him to store solar energy. Although this origin is only vaguely and briefly hinted at during the series, but how Birdman's tied to the Egyptian sun god Ra, was never reveled. Randall is an ordinary human. He was recruited by a top-secret government agency, Inter-Nation Security, working now as a government agent and full-time fighting crime, assisted by his eagle sidekick Avenger. Whether he fashioned his own costume or was given the costume by the government agency he works for is unknown. When not airborne, Birdman's home base is stationed in an inactive volcano mountain base, he has a vary of communications devices, where he can only be contacted by secret operative Falcon 7. Birdman patrols the skies over Central City aided by Birdboy. His trademark is his battle cry of "Biiiiirdman!!" when he goes into battle.

## Powers and Abilities

Powers

◾ Flight: Possesses the power of flight, thanks to the giant wings which sprout from his back.

Abilities

Absorb sunlight.
Shoot solar rays, fire solar beams, destructive sun bolts, from his fists.
Project "Solar Shields" or an invisible force shield to defend himself against attacks.

Weaknesses

◾ Vulnerability: is that he must periodically recharge his super powers through exposure to the sun’s rays.
Dr. Mentaur

video File:Placeholder
Dr. Mentaur is a Human evil scientist who hypnotizes a young woman through hypnosis, a super serum, and metal wings and gives her a costume similar to Birdman thus creating Birdgirl. He explains that Birdman is evil and uses her to trap Birdman. He then causes Birdgirl to steal a hydrogen bomb from the U.S. Government. Mentaur is destroyed by a shell that Birdman deflects back at him. Eventually he was defeated and Birdgirl became normal again.
History

**Vajarawynn:**

Vajarawynn is a world torn asunder, two halves linked by four great tethers in geosynchronous orbit.  Dwarves run the stone tether, Elves control the great tree, also called the life tether, Dragonborn & Tiefling have the magma tether, and the Ice tether is controlled by giants.  One side of the planet, Solaria, is where normal society and structured under various kings and monarchies. The other side, Renglave, is a wasteland of destroyed and constantly shifting tectonic plates, volcanic activity, severe weather, and mostly nomadic survivors.  Society, in general, is still recovering from the Sky Scale war.  Adventure, treasure, magic, and glory await heroes with the grit and fortitude it takes to survive and explore this world.  Come one, come all, Vaijarawyn awaits.
Renglave

Renglave is the wastelands. The underside, within the "World Wound" is constant earthquakes and volcanic activity. The land changes almost daily and the folks who do live here, tend to be a hardy stock. There are travelling groups of entertainers. Some fighters, some gypsies, some slave owners. Their caravans are usually decorated with garish colors and various banners letting folks know who and what they are about. For the right amount of coin, you can buy a gladiator battle spectacle, or a dancing and music show, or even a night of debauchery. If you're really loaded, you can buy all three.

There are several small villages and communities throughout the wastes, but most are mobile, or at least easily torn down and rebuilt elsewhere. The land is fierce and can take property and lives without warning. While most towns are ready to fold up and move at a moments notice, Phoenix Gulch is the exception to the rule. Still the land is not without its beauty, even in all the ash and embers drifting through the sky.

On the outside of Renglave, the land is wild and over grown. Jungle and hazards that not many adventures are willing to test their luck against. It's a land of no real cities or established civilazations at all. At least nothing since before the dragon hoard wars. There are ruins and burried cities from centuries ago. But the land is chock full of creatures with no other reason to live than to kill and keep the wilds, ... well, wild.

The ruined temples and cities are all overgrown and deserted now. What treasures lay forgotten within these structures? Who knows, but the dangers that lurk have for the most part insured they remain unseen by sentient eyes.

There are beasts of yet undiscovered races and pretty much everything that breathes, eats, or squats in the mud on this side if the planet, will kill you and crap you out to fertilize more jungle growth as soon as look at you. Before you go here, make peace with your gods, say whatever last words you may want folks to recall you by, and let them know if you want some monument built in your honor sans any real remains, because even the best trackers agree, the only dead meat worth carrying in or out of that place is rations.
Fox

Art by: Peter Ortiz from deviantart.com

An unexpected Tiefling was born into an otherwise normal human family. Fearful of her demon-like aspect, they abandoned the baby in the forest.

An Archfey, Oran the Green Lord, found the baby and took pity, raising her in the forest and naming her Fox for the color of her hair.  Fox has dramatic green tribal-style tattoos that stand out on the skin of her face, arms, belly, back and legs.  There are also pointed ears and very small dark goat-like horns at her hairline which are usually covered by her her hooded cloak, but her black eyes, sharp canine teeth and a tail betray her heritage.

She has had little to no experience with anyone or anything outside the forest and reacts to new things with a child-like excitement.
Phoenix Gulch

The Dwarven city of Phoenix Gulch is both built and partially carved from the stone in a gulch in the Ashmoore Mountains on Renglave.  These are volcanic mountains and the gulch has been created by lava flow spilling out of a pressure release spout in the side of mount Ashmoore itself.  Thus the town has been built and rebuilt three times (which is where it's name comes from) by its Baron Dolgrimm Stonehammer and his people over a continuous flowing lava river spilling into the cracked earth chasms below.

The city has been designed in layers and the smiths are as you might have guessed, stationed in the bottom layer of the city where they can use the lava river to fuel and heat their forges.  The entire area is often coated in ash and embers drifting down from the skies being cast out of the volcanoes above.

There is a distant rumbling echoing down from the mountain tops, and a steady beat of ringing hammered steel echoing up from lower levels of the city laid out before you. As you enter the huge carved malachite walls of the city ash and embers dance about in the air currents here.  Dwarves mill about their daily routines paying the odd glowing orange and white flurries no mind. Unlike the savage environment all around, the folks here seem uncharacteristically friendly and good-natured. An acrid strong sent of sulfur and molten rock wafts in the air carrying with it the sharp tin like taste of iron and steel carbon no doubt from the magma forges below. The heat from the flowing lava river beneath the city is so intense, the tiny hairs on your shin feel as if they are cringing back.  Sweat trickles within your clothes and armor and the very air about you seem to weigh upon you with its humidity.  Even your sweat is sweating.
Rinn

Rinn is a born high elf who was raised in Silver Lee. Sliver Lee was named for its location protected by a large rocky cliff in which the dwarves from ages before had dug out a silver mine. The mine had been abandoned centuries ago, and the elves moved into the area to build their city.

Rinn's family was not normal for the elves (or most anyone else for that matter). His father was an outcast noble who attacked and raped Rinn's mother Xoliay. Xoliay did the best she could raising Rinn, but the boy lacked focus and was reclusive. In order to help him discover who he was and what he was capable of, Xoliay agreed to apprintice him to the master wizard and sage Gibben Malivak. Gibben was a hermit Tiefling who was married to Dolairia Brightminx a druid of the Eben Woods. Gibben was a Wizard Ranger of some renown, but when Dolairia died unexpectedly, well one might say his cheese slid off his cracker.

Rinn who had been with Gibben for a very long time, was suddenly thrust into Gibben's experimentation's. Gibben having lost his mind was venturing into dimensional exploration through various scrying spells that would link the mind of a subject with that of a target in another time and place. The problem was twofold. First the caster himself was pretty off his nut when he attempted the spellcraft. Second, was the Eben Wood had lost its Druid Dolairia who had been keeping the mystical Feywilds from unbalancing the mystical energies flowing through the woods themselves. In her absence, Feywild magics added quite a large quantity of chaos to any and all spells cast within their borders.

Rinn was linked to someone's mind who in his world was into recreational drugs, something called "free love" and an odd music called Rock and Roll. When he snapped out of the scry link, moments had passed in his world, but he had lived for a decade in the mind of the confused "rocker" and as a result will sometimes now break into song, singing verses from music that no one else in Galadria has ever heard. Many wish they still had never heard them when he's finished.

Rinn's master Gibben has taken on several students over the years and broke the group into three sites in various areas around the world. His "school" is called the Eben Wood Enclave, not as well known or accepted as the College of Krendor, but none the less a pretty widely accepted base of knowledge and mystical arts training. Well, that was before word got around that master Gibben had lost his mind anyway. Now days folks who recognize students from that group usually have pretty strong misgivings about them and their reliability.
Имена

Иногда бывает, что мы никак не можем подобрать имя для придуманного персонажа. Но теперь, эта Вики предоставляет всем возможность выбрать имя из обширного предложенного списка:

## Кошки

1. Бабочка
2. Буря
3. Комета
4. Крылышко - Крылозвёздая/Крылатая Звезда
5. Летяга
6. Мелодия
7. Метелица
8. Молния
9. Мурка
10. Огненная Буря
11. Папоротница
12. Пестролика
13. Радужница - Радуга
14. Фауна
15. Хвойница
16. Чёрная Ночь
17. Юнолика
18. Яснолика
19. Летяжка - Летяга
20. Мышка - Летучая Мышь
21. Северяночка - Северянка
22. Солнышко - Солнцеглазка
23. Неболапка - Небеснолика - Небесная Звезда
24. Песчинка - Пустынница
25. Созвездие - Свет Созвездия
26. Кровинка - Кроволапка - Кровь - Кровавая Звезда
27. Сивинка - Сивушка - Сивка-Бурка - Сивозвёздая
28. Тень - Тенелапка - Тенегривка - Тенезвёздая
29. Цветочек - Цветочница - Семицветик - Семизвёздая/Цветозвёздая
30. Шишечка - Шишколапа/Шишка - Шишечница

## Коты

1. Джесси
2. Звездосвет
3. Мееорит
4. Небосвет
5. Небосвод
6. Тайфун
7. Тенехват
8. Тучегон
9. Черноус
10. Шишечник
11. Ягуар
12. Ярохват
13. Грибочек - Гриболап
14. Коготочек - Когтехват
15. Крестик - Крестоцап
16. Ливень - Ливнегон
17. Морюшко - Морской Ветер
18. Песочек - Песчаный Бархан
19. Прутик - Прут
20. Рыбёшка - Рыбохвост
21. Рыжий - Рижехвост
22. Свист - Свистогон
23. Усач - Остроус
24. Хлыст - Хлыстоцап
25. Черныш - Чернолап
26. Клочок - Клок - Клок Тучи
27. Лучик - Лучелап - Лучегрив
28. Светик - Свет - Ясносвет
29. Совка - Совохвост - Крик Совы

Вы также можете вписать в этот список придуманные имена. Обычно они заканчиваются суффиксами -лап(а, ая), -лапник, -свет, -листая, -зуб, -глаз, -глазка, -ус, -хвост, -лика, -бок, -звёзд, -пят, -хват, -гон, -грив(ка), -лом, -крыл, -шейка, -цап и другими, а также могут обозначать какую-либо характеристику. Например: Хромая, Горбун, Ураганная.
Sinjen Arbarida

*Half-elf monk (Obstacles of the past, obscuring a path forward)*

###### **Description:**

Red eyes, auburn hair tied back in a pony tail. Wearing dark brown gi-like robes with wrapped sandals covering his feet.

Usually an unassuming and quiet type, but his cup runs a little on the full side when it comes to temper, and this cup is precariously balanced on a heavy heart and a troubled past. Not every monk you meet will be filled with serenity, and you could say this monk is a lot like Fox network, cause he cancelled his.

###### **Bio:**

Born to a human father and his wood elven love, but his father died when the boy was not yet able to understand. His mother brought the child to her village, but they would not permit him to stay. The half blood would have to go. She brought the boy to the Forestmount Temple and left him in their care. She often visited and tried to be a part of his life, but the child never really understood why he had been left there to begin with.

Many years and lots of training later he was brought to the temple masters. They explained that within the walls of the temple there was much any man could learn, but some lessons had to be sought out through experience of life. In spite of all the progress he had made within the temple, a hard decision had been made. They required him to leave his life with them and seek those life lessons.

As he prepared to leave he was met by one of his favored masters and his mother. His mother handed him a small book wrapped in soft leather and said, “This is my life, it is my mistakes, it is my perspective on everything that has happened to me… You son are my heart. I want you to travel with this and know it is me, watching over you the best way I know how, the only way I know how. Just as I’ve always done, just as I will until the last.”

The master returned his bow of respect and spoke in his soft low soothing tones, “Life is sometimes the teacher that opens doors in the minds and hearts that the student isn’t always aware are locked within.” He smiled and handed him a staff, “Seek the light through the storm. Return to share that light with others when you are ready.”

And with those final words and a tearful goodbye, he left his home … cast out … again … his brow furrowed with thought, understanding like a carrot leading him from the string dangling off a stick far out of his reach he travels.
Ores (Overview)

Ores are items used for crafting found in the ground near Ore Deposits, which appear on the map once the player gets within about 500m of the deposit. Ores are collected by drilling the earth using the Drill Tool and exposing the collectible Ore items.

Visit the Planets for more details!

As of pre-Alpha 4.1 if a ore resource is completly depleted on a planet then resource meteorites of that ore will fall on the planet.
Aster Mirthwood

####  **Description:**

Aster stands roughly six foot tall and is a rugged good looking sort of chap. His long dark brown hair is curly and hangs past his shoulders. Two slightly curling rams horns protrude from it just above the hairline. His ears protrude out and down a bit with the weight of the gold earrings they are adorned with. He wears a unkempt beard and is usually seen with a mischievous grin beneath his sparkling amber eyes.

He wears red studded leather armor when going to battle or adventure, carries two short swords and a crossbow. His overall outfit with a few adjustments goes from the travelling combat rogue to the entertaining showman and jester. He wears his pan flute on a leather strap either about his neck, or attached to his belt. There is a small but sturdy leather strap hanging from his wrist with a small wooden carved jesters head that dangles from the bracer. He carries with him a staff with another jester head perched atop it. He has sometimes be seen talking with it during his shows, or just for fun. He also will wear a pair of “hoof boots”, these are little more than soft leather socks that muffle his hooves when he needs them to.

###### **Bio:**

Aster is a Satyr born and abandon outside the woods at the young age of six. He found his way into the larger port city of Fullhold a few miles away, but being born to party hard, he found himself in constant fights. At one point in his youth he was beaten almost to death’s door.

It was then, laying face down in the muck and garbage in a dark alley, bleeding out while his so called “friends” ran away, that he swore two things…

1) If I live, I will never leave my friends in the lurch like these have abandoned me this day.
2) I will one day be rich enough to never have to deal with scum like this again.

That was when he heard the voice whispered in soft echoes from the dancing leaves scattered through the passing summer breeze, “Swear fealty to me, and live.”

So he’s to be granted a warlock’s power, plus a second chance at life? And all he had to do was swear fealty to the archfay Hyrsam, the Prince of Fools? Done!!! And now a new reason to celebrate, lets PARTY!!

Now Aster the master caster who wants to get rich much faster, uses his street smart roguish sense and his newly found magic skills to entertain, incite high spirited diversion or parties and of course to con folks out of some coin… or girls out of their clothes. That is when he’s not hiring his spell sword or expert recovery skills out to the highest bidder.
Щербатая

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Дуб собраний

Дуб собраний (Великий дуб) располагается на территории племени Расцвета и является местом всеобщих советов. Снизу в стволе дуба есть дупло, служащее жильем целителям. Никто не имеет права заходить туда без ведома жильца. На дереве обитает сама предводительница, а глашатай обычно спит под дубом. Остальные коты ночуют там же, спрятавшись в тени под раскидистыми ветвями. Когда происходит совет, все коты, включая котят и старейшин, обязаны взобраться на дуб и расположиться на своих местах. В случае грозы совет должен состояться в лагере, а не на Великом дубе.
Волчий Хвост

**Принадлежность**
 **Статус**
 **Цепь имён**
 **Имена в оригинале**
 **Наставники**
 **Ученики**

Волчий Хвост - серый кот с пышным длинным хвостом и светло-голубыми глазами. Молодой воин племени Расцвета.

Волчий Хвост - несправедливый и лживый кот с острым языком. Он презирает своего предводителя, как и остальное племя. Иногда его злоба сменяется на необыкновенную силу духа и твёрдость лапы, что очень полезно в битвах и на охоте.

## Биография

Волчий Хвост всегда делал то, что хотел. Он не знал никаких правил и рамок, однако Ураганная часто осаждала его и доказывала его неправоту. Одна Голубичная всегда относилась к коту с уважением и лаской, как и к остальным. Именно благодаря ей Волчий Хвост смог понять, что племя нуждается в сильных воинах, таких, как он.

## Семья

* Бабушка - Луноликая
* Дедушка - Бледный Свет
* Мать - Рысь
* Отец - Серебряный Клык
* Пара - Голубичная, Майская Звезда
* Дочь - Ночка, Безмолвная
Списки племён

В списках указаны коты и их статусы на момент конца книги.

Глашатай - Ветроцап

Целительница - Смородина

Младшие воины - Громолап, Пышногривка, Черноух

Воины - Густобок, Многоликая, Змеехват, Рванокрыл, Ландыш

Королевы - Цветок Лотоса

Котята - Звёздочка, Чеснок, Пятнышко

Погибшие персонажи - Ураган, Разрушающий Леса; Сивохвост;

Глашатай - Ярость Льва

Целитель - Листик

Воины - Капелька, Крысобой, Изумрудная Лапа, Солнцехват, Сталь, Наполеон, Светоцап

Королевы - нет

Погибшие персонажи - нет

## Книга 2 "Коты-воители. Пламя Судьбы"

### Племя Расцвета:

Предводитель - Падающая Звезда

Глашатай - Звездогривая

Целительницы - Смородина, Ночка

Молодые воины - Волчонок, Древолом, Длинноус, Пустоцап

Воины - Яроглазка, Густобок, Пышногривка, Змеегон, Хромая, Рванокрыл, Ландыш, Цветок Лотоса, Изумрудная Лапа

Королевы - нет

Погибшие - Ураганная, Джама

### Горное племя:

Предводитель - Златозвёзд

Глашатай - Ярость Льва

Целители: Горбун

Воины: Янтарь Что Блестит На Солнце, Стальнолапка, Птица С Расправленными Крыльями, Манулка, Капля, Ирбис

Королевы: День и Ночь

Котята: Поясок, Пламя

Погибшие: Грозохват, Наполеон

## Книга 3 "Коты-воители. Свет Созвездия"

### Племя Расцвета

Предводитель - неизвестно

Глашатай - Густобок

Целители - Смородина, Ночка

Младшие воины - Волчий Хвост

Воины - Хромая, Яроглазка, Смерч, Гром, Пышногривка

Старшие воины - Змеегон, Ландыш

Королевы - Голубичная, Яблочница, Чистосветик

Котята - Хвостик, Шерстинка

Погибшие - Майская Звезда, Падающая Звезда, Рванокрыл, Цветок Лотоса, Чеснок, Древолом, Крылатка, Длинноус, Пустоцап

### Горное племя:

Предводитель - Ярозвезд

Глашатай - Солнечная Вспышка

Целитель - Горбун, Листик

Воины - Ирбис, Пламенный, Птица, Манулка, Изумрудная Лапа, День и Ночь, Янтарь, Стальнолапка

Королева - Капля

Котята - Колосочек, Мёд, Просвет

Погибшие - Поясок

### Другие коты:

Снежная Буря, Кривой

<poll>

Мне нравится...

Племя Расцвета

Горное племя
Mary Test Goes To Chuck E Cheese

Mary: Dad and mom. I am bored.

Hugh: What is it Mary.

Mary: Can i go to Chuck E Cheese?

Lila: No Mary.

Mary: But mom.

Lila: Mary i said no.

Mary: I wanna go to Chuck E Cheese!!

Hugh: No Mary. Chuck E Cheese was for preschoolers, kindergartners, and toddlers.

Lila: Go to your room.

Mary: BUT I WANNA GO TO CHUCK E CHEESE!! WAAAAAAAAAAAAAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAA!!

Hugh: Knock it off Mary.

Mary: Shut up dad and mom. I will go to Chuck E Cheese.

[At Chuck E Cheese.]

Mary: All right. I am at Chuck E Cheese.

[At the restaurant.]

Manager: Here's your pizza Mary.

Mary: Thank you manager. (chomps on her pizza, and then burps.) That was good.

{At the concert.]

Chuck E: Hi there. I am Chuck E. And we are gonna sing a song. I am Chuck E. And i am awesome because i am Chuck E.

[At home.]

Hugh: Mary what was wrong with you? I could not believe you went to Chuck E Cheese.

Lila: That does it Mary. You are gonna go to jail.

Rocky: Mary you are gonna go to jail!

Mary: I don't wanna go to jail.

Rocky: Too bad Mary.

{In jail.]

Mary: I WANNA GO HOME!!
Густобок

**Принадлежность**
 **Статус**
 **Цепь имён**
 **Имена в оригинале**
 **Наставники**
 **Ученики**

Густобок - кот с бурой шерстью и светлыми и тёмными полосками. У него жёлтые глаза, над одним из которых выцарапан крест. Тело покрыто шрамами.

Густобок - терпеливый и выносливый, никогда не жалуется. Любит высказывать своё мнение, особенно противоречащее предводителю. Глубоко в душе он жесток, но все коты знают его как ласкового и добродушного.

## Биография

Кровавая Лапа сбежал из племени Смертоносных Когтей, после смерти Джамы. Затем он встретил Горное племя и вступил в него. Поняв, что ему там не рады, Густобок предал новое племя и присоединился к племени Расцвета. Ураганная поменяла его имя на Густобок, чтоб отвергнуть прошлые злодеяния нового воина. Нередко он встречался со Светоцапом, обсуждая планы на власть. А однажды после очередной встречи кота ранил барсук, и у Густобока началось кровотечение. К счастью, Ночка помогла ему, и спустя несколько лет Густобок смог стать глашатаем Майской Звезды.

## Семья

* Мать - неизвестно
* Отец - неизвестно
* Пара - Яроглазка (жива), Пышногривка (жива)
* Сын - Древолом (мёртв)
* Дочь - Голубичная (жива), Яблочница (жива)
Rocky Throws His Dinner At The Wall

It was dinnertime, and Dudley, Nell, Sherman, and Rocky were having what Rocky did not want to eat - meatloaf!

"Just try some meatloaf Rocky." asked Nell.

"No!" Rocky snapped.

"Come on Rocky! It's very healthy." Sherman pleaded. "You wanna grow up to be just like your Nell, right?"

"No!" Rocky snapped again, "I want spaghetti!"

"Rocky, the last time you ate meatloaf, you said it wasn't so bad, remember?" said Nell.

"NO!!" Rocky banged the dining room table with his fists.

"Rocky, if you don't eat some meatloaf, then you are not gonna get dessert." said Dudley.

"But that's not fair!"

Rocky became very angry. He threw his dinner at the wall, and it shattered. Dudley got very angry at Rocky. Rocky got in big trouble by Dudley. Rocky got punished. He was not allowed to go to the carnival. Dudley became very angry. He glared angrily at Rocky and told him, "You're as evil as Negaduck!" And then Rocky went up to his room in tears.
Assault Cannon

*"The Mgalekgolo opened fire with their assault cannons, the weapons making a sound that was like the bellowing of some gigantic primordial beast."*

-Text excerpt, *Halo: Broken Circle*.
The **Assault Cannon**, inaccurately mistaken for the Fuel Rod Cannon, is a powerful assault weapon that is seemingly only used by Mgalekgolo. The weapon has alternating firing modes, possessing a single-fire explosive bolt (which understandably leads it to be confused with the Fuel Rod Cannon, as the effect and look of are the same), an automatic strip beam mode, and a single, continuous string of explosive energy called incendiary gel. The weapon is almost entirely used by the Mgalekgolo, although the gravity thrones of Hierarchs are known to possess them (as observed with John-117 fight with Regret).

Even in the post-war era, Mgalekgolo of the Covenant Remnant still use the weapon.
Ambient Wonder

***Ambient Wonder*** is the seventh track of the *Halo: Combat Evolved Original Soundtrack*.

## Appearances

This is a list of times this track plays in-game:

* This track plays twice during the game, but only on the level The Truth and Reconciliation. The first time is during the gravity lift cutscene, when the marines and John-117 are being lifted into the ship. The second time is when the player reaches the bridge.

## Remixes

* Remixed as part of the track Orbit of Glass in *Halo 2*.
* *Opening Volley* of Sacred Icon Suite in *Halo 2*.
* This track is entirely remastered as the track Still, Moving in *Halo: Combat Evolved Anniversary.*
Activation Index

*"We must collect the Index before we can activate the installation."*

- 343 Guilty Spark to John-117 upon entering the Library
The **Activation Index** (known to the Covenant as T**he Key** or **Sacred Icon**) is an object found in every Halo Installation's Library. It is the key needed to activate the Installation, causing a reaction that will purge the galaxy of all sentient life. When inserted into the Core  of the Ring, the Index activates the Installation's main weapon. It is confirmed that an Index cannot be used to activate any Halo besides the one it is found on. The reason Alpha Halo's Index worked on the replacement ring at the Ark was because they were both Installation 04. This may be found in all of the libraries on all seven Halos.

John-117 noted in his debriefing of the Halo Event that, if not for Cortana's intervention, he would have accidentally activated the weapon and destroyed all life in the galaxy. Halo's main weapon exists primarily in case the Flood manage to escape containment and spread their infection to other planets. Only one firing of the rings occurred, at the close of the Forerunner-Flood War.
Lust 4 Blood Wikia

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102mm Shaped Charge-High Explosive Rocket Turret

The **102mm Shaped Charge-High Explosive Rocket Turret**(**102mm SC-HE Rocket Turret**or simply **Rocket Turret**) is the primary armament mounted on the M12A1 Light Anti-Armor Vehicle. It only appeared in the multiplayer of *Halo PC* and *Halo Mac.* The weapon, given its payload, was most likely used as a anti-armor/anti-aircraft weapon, extremely effective against light to heavy armor.
Alien Corridors

***Alien Corridors*** is the fifteenth track of the *Halo: Combat Evolved Original Soundtrack*.

## Appearances

This is a list of times this track plays in-game:

* The only time this track plays is on the level The Truth and Reconciliation. It plays during periods of relative quiet while John-117 moves throughout the ship.

## Remixes

* This track is entirely remastered as the track Xenoarchaeology in *Halo: Combat Evolved Anniversary.*

## Trivia

* The track's name is most likely in reference to the Truth and Reconciliation and John-117's passage through its "alien corridors."
Krendor

Krendor is a large fortress complex & castle built close to the south eastern shores. It sits atop one of the "Cloud Stone Isles", a cluster of floating stone mountains above the ocean. There are no known reasons for these floating mountains to be air-born, but they are. The Cloud Stone Isles look like inverted white stone mountains and drifting sky boulders. Some are linked together with thick red moss covered vines growing out of these odd gray barked trees on the larger stone masses. Folks call the vines 'Weeping Veins'.

There is a long rope bridge extending out from the shore cliffs to the Krendor fortress. Krendor's walls were built high and thick to withstand attacks from long forgotten threats in the mists of history. Its main structure is a large castle of solid well built stone. The courtyard has several beautiful carved statues of various creatures and people. There is also an area fenced off with a beautiful garden.

Within the main structure is the fabled 'College of Krendor'. Many of the greatest artist, wizards and scholars of Galadria are known to have come from within these hollowed halls. Some remain here as professors and masters willing to take on apprentices to pass on their knowledge and arts. While the fortress in open to any who would like to come to study or research, there is a strictly enforced policy of no violence with a zero tolerance enforced by an ancient enchantment that will teleport any violators off the side of the isle... hundreds of feet from the stony shores below.
343 Guilty Spark (Halo: Combat Evolved level)

*"Creep through a swamp to meet the only enemy the Covenant fear."*

- In-game summary.
**343 Guilty Spark**is the sixth campaign level of *Halo: Combat Evolved*. John-117 has arrived at a Forerunner facility to find Captain Keyes and stop him from opening a Covenant weapons cache. Quickly finding something far more sinister, John-117 fights his way out only to run into the Forerunner caretaker of the facility. This is the first level in the game, and by extent the series, that the Flood make an appearance. This is also the only level that the Flood appear where Carrier Forms are absent, and the only level in which Covenant involvement is present, yet negligible. It also features the first appearance of the Sentinels.
Antimatter Charge

*"The Covenant must have brought something with them. A bomb."*

- Cortana.
The **Antimatter Charge** (alternatively known as a **Antimatter Bomb** or **Antimatter Explosive**) is a Covenant weapon utilizing antimatter as an explosive element. Sizes and uses are varied, but it appears the weapon acts as the Covenant equivalent of the UNSC's tactical nuclear weapons.
Automated Plasma Cannon

The **Automated Plasma Cannon**was a automated defensive energy weapon used by the Covenant Empire during the Human-Covenant War. It serves as the primary armament of the *Halo 2* era Type-26 Wraith, which possesses two of them. It is an anti-infantry weapon, and fires bolts of blue plasma at high velocity. The weapon is likely capable of single shot and semi-automatic functions, but appears to be most effective when fired automatic. The weapon is used by Wraiths to keep infantry away from it.
Battle Creek

*"Splash Splash, Bang Bang."*

- In-game summary.
**Battle Creek**is a multiplayer map in *Halo: Combat Evolved*. It is set outdoors in a tiny canyon featuring two symmetrical bases that are seperated by a small creek. Battle Creek is one of the smallest multiplayer maps in the game and is well-suited for two to eight players.

Battle Creek was remade as Beaver Creek in *Halo 2* and Battle Canyon in *Halo: Combat Evolved Anniversary.*
Beaver Creek

*"These forgotten structures were once the site of many bitter battles but have since been reclaimed by nature."*

- In-game summary.
**Beaver Creek**is a multiplayer map in *Halo 2*. It is set outdoors in a tiny canyon featuring two symmetrical bases that are seperated by a small creek. Beaver Creek is one of the smallest maps in the game.

Beaver Creek is a remake of Battle Creek from *Halo: Combat Evolved*.
Battle of Installation 00

The **Battle of Installation 00**, also known as the **Battle of the Ark** or alternatively, the **Battle of the Lesser Ark**, was a large scale engagement between a joint alliance of the UNSC and Swords of Sanghelios and the Covenant Loyalists.  Later in the engagement, the Flood would become involved, as well as the Sentinels  of the installation. It was the decisive battle of the war, ending it. It was one of the few battles in the war in which the Covenant were on the defensive, and ended in the final collapse of the Covenant Empire, the defeat of the Flood, and the neutralization of the Halo Array, ending the threat they posed.
Armory

*"Suit up, prepare for battle."*

- In-game summary.
**Armory**is the second campaign level of *Halo 2*. It is also the first and last *Halo* level to be purely a tutorial level; it is also the shortest level in *Halo* history, not counting cinematic-based levels or intermission levels from *Halo 5 Guardians*. John-117, having now acquired his new armor, tests it out, getting a feel for the new hardware before being escorted to an award ceremony by Johnson.
Daskar the solitary

*By the way, can you try to be a little patient with Daskar? Um... He-he is kind of grumpy... and aggressive...*

**Phone call-Night 1**

Daskar is a grey male wolf. He is one of the main 3 mascots, the others being **Shadow** and **Wolfy**. He rarely gets close to humans and he seems to roam around and watch the children. He is considered as the Alpha male, the leader of the pack. The other wolves always respect him and when he pass by them, they always look done and never look at him.

From night 4 and onwards, the females, **Luna** and **Anabelle,** literally avoids him and the other males.

Anabelle (talk) 02:35, June 3, 2015 (UTC)
Avery Johnson

*"Men, we led those dumb bugs out to the middle of nowhere to keep them from getting their filthy claws on Earth. But we stumbled into somethin' they're so hot for that they're scrambling over each other to get it! Well, I don't care if it's God's own anti son of a bitch machine, or a giant hula hoop, we're not gonna let them have it! What we will let them have is a belly full of lead and a pool of their own blood to drown in! AM I RIGHT, MARINES!?"*

- Johnson addressing his marines, *Halo: Combat Evolved*.
**Sergeant Major Avery Junior Johnson**(**SN: 48789-20114-AJ**) was a human senior non-commissioned officer who served with the UNSC Marine Corps during the Insurrection and Human-Covenant War. Avery Johnson was a highly trained marine, serving with various combat units of the Naval Special Warfare Command, including the highly classified ORION project.

Johnson played a vital role during the course of the Human-Covenant War and fought at major battles such as First Harvest, Reach, Installation 04, First and Second Earth, Installation 05, Installation 00 and the Raid on Installation 04B. He was key in forming an alliance between the humans and Sangheili following the Great Schism and outbreak of the Flood in November 2552. Ultimately, Johnson was killed in an attempt to prematurely fire Installation 04B (which he was aware would destroy the incomplete ring and the Ark with it) by 343 Guilty Spark. He was honored by Fleet Admiral Sir Terrence Hood twice,  first with the Colonial Cross just prior to the invasion of Earth; then just months later, alongside his fallen comrades, at the Hillside Memorial in Voi, Kenya.

He was best known for his "gung-ho" attitude towards life, personal goals, and as a leader to his fellow marines. This earned him a reputation, respect and admiration from his subordinates and superiors alike. He also took a liking to "flip music," a style of music very similar to heavy metal from the 21st Century. Avery Johnson is also noted as being one of a select few outside of theSpartan-II Program to befriend Master Chief Petty Officer John-117, whom he fought alongside multiple times throughout the final months of the Human-Covenant War; ultimately dying in his arms after being mortally wounded by Spark.
Athens Station

*"...with coordinated fire from the Athens and the Malta, nothing's getting past this battle cluster in one piece."*

- Johnson describing the station to John-117.
***Athens Station***(ODA-144) was a UNSC Orbital Defense Platform in geosynchronous orbit around 35,900 kilometers above Earth, over the Greek city of Athens , hence the name. It was in the same battle cluster as *Cairo Station* and *Malta Station*, so it seems to have mainly guarded the area above the Mediterranean. It helped the Home Fleet defend Earth against the Fleet of Sacred Consecration during the First Battle of Earth, where it was destroyed by a Covenant antimatter bomb deployed by boarders.
A Walk in the Woods

***A Walk in the Woods*** is the sixth track of the *Halo: Combat Evolved Original Soundtrack.*

## Appearances

This is a list of times this track plays in-game:

* It first plays on the level Assault on the Control Room, after John-117 has crossed the land bridge outside the Control Room.
* It plays during the end cutscene of the level Two Betrayals.

Technically, if the player uses the "easy option," in which they kill the Elite running for the Banshee on the land bridge and use it to head to the Control Room, which allows them to bypass an entire section of the level, the player will only hear this track once; the end cutscene of Two Betrayals.

## Remixes

This track, apart from the Halo theme, is featured in the entire trilogy, including *Reach*.

* Remixed as part of the track Heretic, Hero in *Halo 2*.
* *Another Walk* of Released in *Halo 3*.
* Remixed as part of the track Walking Away in *Halo Reach*.
* This track is entirely remastered as the track Lions and Tigers and... in *Halo: Combat Evolved Anniversary.*

## Trivia

* The track's name is ironic. Considering the only two times the track plays is during scenes that don't involve a forest of any kind, which means "A Walk in the Woods" is an inappropriate name. However, this could be a play on words; a similar saying, "A Walk in the Park" refers to something that is easy to accomplish. This could refer to John-117's superhuman abilities, and his ability to battle the Covenant almost effortlessly. It could also reference to John-117's ability to batter the enemy almost superhumanly, as during both times the track is played, the player is almost/at the end of the level, both of which are long and full of powerful enemies.
Assassination

An **assassination**is a gameplay feature introduced in *Halo Reach* that allows the player to enter a third-person view while elaborately taking an enemy player down with a Combat knife, an energy dagger, an energy sword or their hands and/or legs. Note that assassinations are different from beat downs and pummels. Pummels are simply kills with melee attacks. Beat Downs, like those seen in pre-assassination *Halo*games, are melee attacks issued from behind, which usually result in an instant kill.

An assassination occurs when Player A presses and holds the melee button while behind Player B, resulting in an elaborate kill and will earn the player a special medal. Assassinations were first introduced in *Halo Reach*, and have reappeared in *Halo 4*, *Halo Online* and*Halo 5 Guardians* .
BR55 Service Rifle

*"When nothing else gets the job done, the BR55 Battle Rifle will do. As the standard gun for all UNSC forces, the BR55 is the easiest gun to pick up and use. Almost all soldiers have trained with it, making its slight defects less noticable, while accentuating its high rate of fire and accuracy. With both semi-automatic and burst-fire modes, the BR55 is the backbone of all UNSC armed forces."*

- *Halo Encyclopedia.*
The **Battle Rifle 55 Service Rifle**(also known as the **BR55 Battle Rifle**), or simply known as the **Battle Rifle**, is a United Nations Space Command infantry service rifle, and a variant of the Misriah Armory's BR series. The weapon was the first perfected variant of the BR series after the prototype XBR55 Service Rifle. Its successor was the BR55 HB Service Rifle, but both were used during the Human-Covenant War.
Assault on the Control Room

*"Defend the Control Room against wave after wave of Covenant troops."*

- In-game summary.
**Assault on the Control Room**is the fifth campaign level of *Halo: Combat Evolved*. The Covenant have already reached the Control Room; John-117 rallies surviving marines in a desperate assault against a massive Covenant army to reach the Control Room. The Ghost also makes a reappearance, but can now be engaged in combat and/or operated, as well as the Banshee. The Wraith also appears as an enemy unit. This is also the first of the only two levels in the game to feature all Covenant enemy variants.
Arbiter

*"...the Taming of the Hunters, the Grunt Rebellion. Were it not for the Arbiters, the Covenant would have broken long ago."*

- Prophet of Mercy emphasizing to the disgraced Thel 'Vadamee the importance of the Arbiters.
The title of **Arbiter**was the highest possible honor for a Sangheili. The title dates back long before the formation of the Covenant, and was a rank given to a Sangheili who ruled over all clans and was considered the equivalent of a king. After the formation of the Covenant, Arbiters became the right-hand of the Hierarchs, and were deployed during only the most dire situations. In many situations, they would be deployed during conflicts considered incredibly significant, and would either assist Covenant troops or lead them. The most well-known conflicts they were involved in were the Taming of the Lekgolo and the Unggoy Rebellion.

After the heresy of Fal 'Chavamee, the rank was rendered down and turned into a rank only achievable by disgraced Sangheili. Essentially a kamikaze, dishonored Sangheili could choose to become an Arbiter as a last chance to redeem themselves, and would be sent on missions considered so suicidal that they were guaranteed to not survive; they essentially became a martyr. The Arbiters also use the same, exact set of armor; once an Arbiter perishes, the armor is retrieved and stored until a new Arbiter is chosen. The only exception to this was after the death of Ripa 'Moramee.

The last Arbiter of the Covenant was Thel 'Vadam. It is unknown if the Arbiter rank was changed back to its original state or not. It isn't even known if Thel 'Vadam continues to call himself Arbiter, as he has stated before that it is a title he'd "rather forget."
Backwash

*"There are strong indications that beneath the shroud of mist drowning this swamp on Delta Halo lies a powerful intelligence."*

- In-game summary.
**Backwash**is a multiplayer map in *Halo 2* added in the Maptacular map pack. It is known canonically as **War Games Map\_Set/: 098-8**. It is set in a Flood containment facility, with one large Forerunner structure in the middle. The map supports 2-10 players, as well as vehicles.
Boarding Action

*"Ship-to-Ship Combat."*

- In-game summary.
**Boarding Action**is a multiplayer map in *Halo: Combat Evolved.*It is set in the Soell System, between two non-descript warships. It is made up of two ships seperated by open space which resemble a single ship spliced in half. On both sides are symmetrical, multi-levelled halls, with numerous teleporters linking both sides. This design makes the map perfect for sniping.

It is possible this map inspired the creation of Midship in *Halo 2*.
Covenant Religion

*"...for your destruction is the will of the gods. And I? I **am** their instrument!"*

- Prophet of Truth taunting UNSC forces at Crow's Nest in a hacked transmission.
The **Covenant religion**is the founding ideology behind the formation of the Covenant Empire and serves as its sole belief system. The Covenant was founded on the premise that all its members would follow the Forerunners on the Great Journey into transcendence, which they believe is achieved through activating the Halo Array (misunderstanding the Forerunner absence for them ascending to godhood).

The religion's teachings were later revealed to be false and Halo's true purpose revealed; this led to the Great Schism. The Covenant Remnant do not follow the ideology of the religion, and thus far have only adopted the worship of the Forerunners (something of which was inherent in Sangheili society even before their first contact with the San'Shyuum).
Containment Shield

The **Containment Shield**is an energy shield wall within the Sentinel Wall around Installation 05's Library, built by the Sentinels managing the installation. It was constructed, along with the Sentinel Wall, to contain the Flood within the Quarantine Zone and to stop the spread of further infection throughout the installation. It appears to be an energy shield that doesn't allow anything through; in or out. Covenant forces sent to retrieve the installation's Activation Index lowered it, and subsequently allowed the Flood to escape the Quarantine Zone.
Burial Mounds

*"This makeshift Heretic camp on Basis is littered with wreckage from the destruction of Installation 04."*

- In-game summary.
**Burial Mounds**is a multiplayer map in *Halo 2*. The map has a horseshoe-shape similiar to Sidewinder, but with debris, structures and different rooms scattered about. The map is possibly a remake of Sidewinder from *Halo: Combat Evolved*, as it resembles a "melted version of it", as hinted at by Red Vs. Blue.
Splasher logo

Lo **Splasher logo** è un'arma, presente in tutti e tre i capitoli della serie, appartenente alla classe delle Armi a ripetizione. Si tratta di una versione modificata dalla Arome dello Splasher.

## Descrizione

In generale l'arma riprende l'aspetto dello Splasher.

### Splatoon

In Splatoon il design dello Splasher logo è un comune Splasher con il logo dell'Arome incollato sui lati dell'arma

### Splatoon 2

In Splatoon 2 il design dello Splasher logo è un comune Splasher con una fascia diagonale con sopra il logo della Arome.

### Splatoon 3

In Splatoon 3 il design dello Splasher logo è uno Splasher leggermente alterato. Il recipiente di inchiostro è di colore rosa con sopra il logo dell'Arome. Sotto quest'ultimo si legge il nome "Arome" scritto in bianco.

## In gioco

Lo Splasher logo è un'arma a ripetizione molto versatile. Spara sempre diritto nella direzione in cui il giocatore guarda. Nelle Partite Pro è adatto soprattutto alla modalità Bazookarp.

In Splatoon è equipaggiato con le Appiccibomba e il Turbinator. In Splatoon 2 con la Bomba splash e il Jet splat. In Splatoon 3 sempre con la bomba splash, ma il jet splat viene sostituito dal Triplo tornado.

## Galleria

Lo Splasher logo in SplatoonLo Splasher logo in Splatoon 2Lo Splasher logo in Splatoon 3
Carrier Form

A **Carrier Form**is an infected Flood host primarily used to create and/or transport infection forms. The species of the host used to create them is unknown, although its possible that any species can be used. Carrier Forms usually wait until they are near their victim before detonating, using the resulting explosion to spread infection forms in various directions. If killed, they will explode anyway, meaning that either way, their infection forms are deployed.
Coelest System

The **Coelest System** is the planetary star system centralized around the star Coelest. Coelest itself is orbitted by at least four planets, seperated by an asteroid belt. The exact location of the Coelest System in the Milky Way is unknown.

One of the planets in the system is the ice giant Substance, which is orbitted by Installation 05.
Bisenti

*"Covenant Dropship, roll out the welcome mat!"*

- Bisenti on during the regrouping of marines.
**Private Bisenti**was an infantryman in the UNSC Marine Corps. He presumably took part in the Fall of Reach and was onboard the UNSC *Pillar of Autumn* when it crashed on Installation 04. He was present during first contact with the Flood where his team was ambushed and overwhelmed. The circumstances of his death are unknown, although it can be assumed he was infected, and that his infected body was destroyed when Halo was blown to pieces.