recursal/Fanatic-Fandom huggingface dataset:
Bookllet

**Bookllets** are sentient book enemies that slowly float towards the player, occasionally firing bullets towards the player in various patterns resembling letters of the alphabet. The attacks are as follow:

* Summons an R shaped string of bullets which then rapidly fire after the player one by one.
* Summons an N which briefly stays in place before all the bullets that compose it fire directly at the player simultaneously.
* Summons a Φ symbol which briefly stays in place before all the bullets that compose it shoot off in all directions (towards the walls of the room).

## Blue Bookllet

**Blue Bookllets** behave similarly to regular Bookllets, but have an additional attack that fires a ring of bullets that pulse back and forth. Blue Bookllets tend to be less common than normal Bookllets.

### Notes

* Another attack may be fired by the Bookllet while the pulsing ring of bullets lingers.

## Green Bookllet

**Green Bookllets** behave similarly to regular Bookllets, but have an additional attack that fires bullets in all directions in a clover shape. Green Bookllets seem to be the rarest out of the variants.

## Trivia

* The letters that Bookllets use as attacks resemble the letters N, R, and Φ, which are the same as the hitmarkers that Gunther and Witch Pistol leave on walls and tables when shooting them.
* The Φ bullet attack could possibly be a reference to the Phyrexian mana symbol from the trading card game Magic: The Gathering.
* Blasphemy can be used to destroy the Bookllet’s letters or shapes before they are fired.

## Gallery

* The expression of a Bookllet when it's about to attack.
* R bullet attack.
* Φ bullet attack.
* N bullet attack.
* Pulsing ring attack.
* Clover bullet attack.
Creech/fr

Les **Creechs** rampent vers le joueur, s'ouvrant de temps en temps afin de relâcher des balles très rapides et rebondissantes dans des directions aléatoires. Cela les rend particulièrement dangereux dans des petites salles. Certaines fois, ils apparaissent avec des Cartouches normales pour perturber le joueur.

## Anecdotes

* Durant son animation d'attaque, lorsque le Creech tire ses projectiles, ses yeux disparaissent. Cela implique que les balles tirées sont en réalité sont ses yeux.
* La manière dont le Creech ouvre sa cartouche pour tirer un groupe de balles est un possible clin d’œil au vrai fonctionnement des cartouches de fusils à pompe, mais au lieu de contenir des grains en plomb elle contient des yeux.
* Dans la traduction portugaise du jeu, ils sont appelés "Monstrarma", un mot-valise entre "Monstro" (Monstre) et "Arma" (Arme).

## Galerie

* Un Creech en jeu
* Un Creech révélant ses yeux avant de tirer.
Crossbow

The **Crossbow** is a gun that fires a single high-damage bolt. The Hunter starts with this gun.

## Notes

* There is a delay between the shot being fired and the auto reload which can be canceled with a manual reload.
* If playing in coop mode and the Hunter dies whilst holding the Crossbow, it will disappear. It will not disappear if others hold it.

## Trivia

* ***Altered:* Diazepam** - Prior to the Advanced Gungeons & Draguns Update, this gun was included in  **Diazepam**.
* ***Altered:* Hell Singing** - Prior to the Advanced Gungeons & Draguns Update, this gun was included in  **Hell Singing**.
* It was removed from these 2 synergies because it is a starting weapon.

## Gallery

* An early, unused appearance of the Crossbow
Battery Bullets

The shock troops of the Hegemony of Man consist entirely of heartless machines, shielded from voltage attacks. Their victims however, have learned to fear the inevitable sting of their electrified shells.

**Battery Bullets** is a passive item and a bullet upgrade. The Robot starts with this item.

## Effects

* Causes water that bullets pass over to become electrified, damaging enemies.
* Decreases shot spread by 50%, doubling accuracy.
* Grants immunity to electrified water.
* Gives a 1/100 chance to deal 1.25x more damage.

## Notes

* ***Removed:*** - If the player has Shock Rifle, shot speed is doubled. Likely removed because it includes a starting item.
* Cannot be dropped when playing as The Robot.
* Using items or guns that freeze water such as Frost Bullets and Ice Breaker make this item much less useful, as ice cannot become electrified.
* Prior to the Supply Drop Update, Battery Bullets did not increase accuracy.
* Prior to the Advanced Gungeons & Draguns Update, the item did not grant immunity to electricity.
* Weapons that shoot water will not be electrified unless shot with a normal weapon.
	+ However, weapons that leave water puddles on impact, such as the Siren, can be used to electrify the water puddles by shooting over them.
* Battery Bullets will not electrify the water in The Gorgun's arena.
* Some enemies may be immune to electrified water like Beholster.
* Grants immunity to the Shockwave modifier's electricity links in Challenge Mode.
	+ However the Bullets between the links will still damage the player.
Barrel

**Barrel** is a gun which fires fish that have a chance to stun enemies and leave pools of water.

* Enter the Gungeon
* Exit the Gungeon

## Notes

* **Like Shooting Fish** - If the player has Backup Gun, a fish pops out of the barrel and fires bullets. The last shot of each magazine fires a fish that flops around on the ground and fires at enemies.
* **One Fish Two Fish** - If the player has Helix Bullets, with each shot, Barrel fires one normal blue fish and one red fish that sets enemies on fire.
* **Siren Sidearm** - If the player has Siren, the first shot of every Siren magazine fires two fish, and every Barrel shot fires a Siren water bubble.

## Trivia

* ***Altered:* Like Shooting Fish** - The gun used to be able to synergize with 38 Special, M1911, or Derringer for the synergy  **Like Shooting Fish**.
* **One Fish Two Fish** Is a clear reference to a book of a similar name written by Dr. Seuss.
* The gun itself as well as its flavor text are a reference to the idiom "Like shooting fish in a barrel" describing an effortless or simple action, with guaranteed success.
* This gun's quote in Portuguese, "Isso, Isso, Isso", is a reference to a popular Mexican TV show called El Chavo del Ocho about a boy who lives in a barrel.

## Gallery

* Barrel's appearance with the  **Like Shooting Fish** synergy.

## Trivia

* The gun itself as well as its flavor text are a reference to the idiom "Like shooting fish in a barrel" describing an effortless or simple action, with guaranteed success.
Boxing Glove

**Boxing Glove** is a gun that shoots a limited-range boxing glove with a chance to stun. Each time it kills an enemy, it gains a star up to 3 stars. When at 3 stars, it can be charged to consume the stars and fire a high-damage super punch. It also increases curse by 1.

## Notes

* Boxing Glove can be charged without 3 stars, but will still fire a regular punch.
* Taking damage or switching weapons removes all stars.
* The 3 star punch bypasses boss DPS cap.
* Using the super punch on enemies that spawn additional enemies on death, such as King Bullats and Blobulons, will prevent them from spawning additional enemies.
* Enemies killed with the super punch will not drop any . Additionally, Keybullet Kin and Chance Kin killed with the super punch will not drop any pickups.
* Mimics killed with the super punch will not drop any items or guns.
* Using the super punch consumes all three stars, whether or not it hits an enemy.
* Taping it to another gun with Duct Tape will make it always fire a 3 star punch after charging.

## Trivia

* This weapon's function is a reference to *Mike Tyson's Punch Out!!*. Its pickup quote is a reference to Piston Honda, one of the boxers in the game.
	+ In later Punch-Out games, the character's name was changed to Piston Hondo, more closely matching the pickup quote.
* The Boxing Glove itself is an example of the Extendo Boxing Glove trope and could have been inspired by or a reference to an extendable boxing glove toy or any work featuring a similar device.
* Like some other cursed weapons, the Boxing Glove increases curse because melee weapons are rejected in the Gungeon.
Beadie

**Beadies** fire bullets towards the player and explode upon death. Enemy Beadies are spawned by the Beholster, and can also appear in regular rooms or at Challenge Shrines. If the Beholster is defeated and some Beadies survive then they will weep in place similar to how the Chancellor weeps upon defeating Bullet King. While they will not directly attack the player during this, they will still be able to deal contact damage and explosion damage when killed.

## Trivia

* The Eye of the Beholster spawns player-friendly Beadies every time the last round of the magazine is shot. They will continuously attack enemies, but will not be targeted themselves.
* Beadies will also explode if knocked into a pit.
* Beadies wield the Trank Gun.
* Like the Beholster, Beadies are a reference to the beholder from Dungeons and Dragons.
* Sometimes even Beadies that appear in rooms outside of the Beholster boss fight will weep if you enter their room after defeating the Beholster.
	+ Whether they are weeping or not, all Beadies become passive and will not have guns. However, they can still deal contact damage. The weeping is merely a visual indicator.

## Gallery

* A Beadie weeping upon the Beholster's defeat.
* Beadies encountered outside the Beholster boss fight.
AK-47

**AK-47** is a gun.

## Notes

* **AK-47 (Island Forme)** - If the player has Orange, pressing reload with a full magazine toggles Island Forme. Island Forme AK-47 fires oranges, which deal more damage than regular AK-47 shots. Each orange deals 7 damage. If the Orange is eaten while the AK-47 is in Island Forme, it will remain in Island Forme, but if the player switches away from Island Forme, they will not be able to switch back. It can be reloaded by any means except manual reload. Such as firing when empty.
* **Regular Old Guns** - If the player also has Regular Shotgun, both guns fire four times as fast, but their damage is decreased by 25%.
* **The Killing Joke** - If the player also has JK-47, the two guns are dual-wielded.

## Trivia

* The description is a reference to the film Jackie Brown.
* The AK-47 that the player gets in the tutorial has less ammo than the one that can be found in runs, having 350 instead of 500.
	+ In addition, it won't synergize with Orange if obtained through commands.
* This is the gun that the developers use to test bosses as they're making/tweaking them, due to the balance of ammo to damage.
* The  **AK-47 (Island Forme)** is a reference to the games Pokémon Sun and Moon, in which Pokémon had different sub-species or "Formes" adapted to an island setting.
* **The Killing Joke** is a reference to “The Killing Joke”, a graphic novel by Alan Moore.

## Gallery

* AK-47's appearance with the  **AK-47 (Island Forme)** synergy.

## See also

* Guns
* AKEY-47
* JK-47
* VertebraeK-47
Bumbullets

These shells contain tiny beehives. Guns and bees, of course, have a strongly symbiotic relationship.

**Bumbullets** is a passive item and a bullet upgrade.

## Effects

* Upon firing, adds a chance to fire a bee which homes in on and damages enemies.

## Notes

* **BEES** - If the player has Bee Hive, the size of the Bee Hive's bees is doubled, their damage is increased by 25%, and the Bee Hive's rate of fire is decreased by 34%.
* **Hidden Tech Bees** - If the player has Table Tech Blanks, a swarm of bees replaces enemy bullets when a table is flipped.
* With charged guns like Heroine, bees will periodically be fired while charging with no ammo cost.
	+ If the player also has Zombie Bullets Bees this way with Bumbullets will trigger the 25% chance to refund missed shots constantly, effectively allowing players to fully regenerate infinite ammo for any charged weapons in their possession Black Hole Gun, Railgun, Sunlight Javelin etc, though this effect is rather slow.
	+ With Charmed Bow and Charming Rounds, charging the bow to create bees causes all bees to charm enemies.
	+ This includes guns with infinite ammo such as Casey.
	+ The bees reveal hidden walls. When spawning bees by charging a gun, hidden walls in the shop can be revealed without angering the shopkeeper.
* The bees shot by Bumbullets are affected by Scattershot.
* Having Angry Bullets makes the bees repeatedly spawn more bees for an unknown reason.
* The effect occurs when the fire button is pressed rather than when the gun actually fires. For example, mashing the fire button may cause a bee to be fired during the delay between a gun's shots.
* If duplicates of this item are somehow obtained, increases the chance to fire bees and allows multiple bees to appear when shot.
	+ Do note that the extra spawned bees are sometimes invisible yet still deal damage nonetheless.
Colt 1851

**Colt 1851** is a gun that fires a burst of two bullets.

## Notes

* **All Out Of Law** - If the player has Table Tech Sight, Escape Rope, Hip Holster, or Heart Holster, Colt 1851 fires three tight spreads of three bullets upon reloading. These projectiles do not use ammo, and they can reveal secret rooms without angering the shopkeeper Bello.
* **Cold 1896** - If the player has Cold 45, both guns' magazine sizes are doubled, and the guns are dual-wielded.
* **Reload Roll** - If the player also has Easy Reload Bullets, dodge rolling reloads six bullets.
	+ This synergy does not function if obtained through the Lich's Eye Bullets.
* **Two Kinds of People** - If the player has Knight's Gun, it will always dig up something when reloading with an empty clip (instead of digging and finding nothing).

## Trivia

* The description and pickup quote are referencing the gun's use in the film, The Good, the Bad, and the Ugly.
* This gun is used in The Hunter's past.
	+ Given such, it's likely that her starting pistol is an old and rusty version of the Colt.
* The name and design of this gun is based on the Colt 1851 Navy revolver.
* The synergy Two Kinds of People is a reference to a scene in the film The Good, the Bad, and the Ugly , in which a Colt 1851 is used to threaten someone digging up treasure. The Good is quoted as saying "There are two kinds of people in the world: those with loaded guns and those who dig. You dig."
Composite Gun

**Composite Gun** is a gun that fires high-damage bullets. When charged, it will consume two ammo and fire a higher-damage piercing shot. This shot will activate a blank effect when it hits a wall. It is also really cool.

## Notes

* **The Line of Fire** - If the player has Sunglasses, Pig, or Full Metal Jacket, Composite Gun's shots leave a trail of fire.
* The charged shot's blank can open secret rooms.
* Shots can still be charged if there is only one bullet remaining in the magazine, but it still consumes two ammo.
* If the player has Drum Clip, firing a charged bullet empties all three shots of the magazine, but still only consumes two ammo.
* Backup Gun has no effect on charged shots.
* The charged shot is affected by all Ammolets.
* The charged shot does not work on the Blank shrine.
* The charged shot's blank can be fired inside the shop from an adjacent room through a door to open secret rooms inside the shop without angering the shopkeeper.
* When Duct Taped to another gun, the charged shots and the uncharged shots have separate magazines. Using charged shots empties the magazine of the gun that it is taped to, but not the uncharged shot's magazine.

## Trivia

* The name and design of this gun are references to the fictional gun from the 1993 movie *In the Line of Fire*.
* The Pig as a requirement for  **The Line of Fire** synergy refers to the stuffed pig carried by Marvin Boggs in *RED*, played by John Malkovich. Malkovich also played the assassin in *In the Line of Fire* who carried the Composite Gun.
* A composite material is a material made of two or more constituent materials, in such a way that the finished product has different properties from its individual constituents.
Bullet Kin (Exit the Gungeon)

*For the Enter the Gungeon enemy, see Bullet Kin.*

## Bullet Kin

These sentient shells were brought to life hundreds of years ago, when the great Bullet struck and formed the Gungeon.

Bullet Kin are one of the most common enemies in Exit the Gungeon.

They walk back and forth, shooting single bullets at the player.

### Jetpack Variant

Bullet Kin have a Jetpack Variant, which is functionally identical in the way it attacks, but has the added ability of flight.

## Bandana Bullet Kin

Bandana Bullet Kin are a variant of the normal Bullet Kin, wielding Machine Pistols.

They rapid fire bullets at the player in small bursts, taking intermittent breaks to reload.

## Cardinal

Cardinal are the most abnormal of the Bullet Kin variants in Exit the Gungeon.

They walk back and forth, periodically releasing four pointy bullets in an X pattern around themselves. These bullets home in on the player.

### Notes

* Unlike their Enter the Gungeon counterparts, Cardinals in Exit the Gungeon do not wield Magnums, instead holding unique Bullet Scepters.

## Minelet

Minelets behave much like regular Bullet Kin, with one added behaviour. Periodically, they will hide under their mining helmets for a time before leaping back up and releasing a ring of bullets all around themselves. They are invulnerable while they are hiding. Minelets can hide in platforms that cannot visibly hold them
Ammo Belt

**Ammo Belt** is a passive item.

## Notes

* **Buckle Up** - If the player has Gungine, continuously moving with Gungine held gives the player a yellow glow, significantly increasing Gungine's rate of fire. The glow disappears if the player stops moving. Additionally, Gungine has a chance to not consume ammo upon firing.
* **Comammo Belt** - If the player has Com4nd0, its magazine size is doubled.
* **Hegemony Special Forces** - If the player has Hegemony Rifle, its bullets are replaced with piercing lasers.
* **M1 Multi-Tool** - If the player has M1, decreases M1's reload time by 20% and increases its magazine size and maximum ammo. Increases movement speed while M1 is held.
* **Not Quite As Mini** - If the player has Vulcan Cannon, its maximum ammo and fire rate are increased.

## Trivia

* The  **M1 Multi-Tool** synergy is a possible reference to the MIDA Multi-Tool, a gun from the game Destiny.
Bullet Bishop

The **Bullet Bishop** is an unused boss in Enter the Gungeon. They appear to be a large version of the Cardinal possessing a scepter and censer.

## Behaviour

* Drifts slowly towards the player, periodically releasing a sparse ring of bullets.
	+ This is the default boss behaviour, as demonstrated by the Boss Template, and as such means that the Bullet Bishop's attacks were never started, let alone finished.

## Notes

* The Bullet Bishop may have been intended to be a boss for the Abbey of the True Gun.
* Upon death, the Bullet Bishop does not correctly become a corpse, instead simply becoming enraged and shaking back and forth. This may be a remnant of a more complicated death sequence that was never finished.
	+ The dead Bishop no longer deals contact damage, but does not have it's hitbox disabled either, meaning the player cannot walk through it, rendering it an impassable barrier.
	+ If the dead Bishop has not yet triggered it's boss introduction, entering a room with the dead Bishop will still cause the boss splash screen to appear.
* The Bullet Bishop is one of the few unused enemies with an Ammonomicon entry.
* The Bullet Bishop's boss intro card uses the bosscard of the HM Absolution as a placeholder.
* The Bishop does not have animations for walking. In fact, sprites of him walking are not even present in the files. This suggests that the Bishop was intended to be a stationary boss, and that it's behaviour of drifting towards the player is merely a consequence of being built off the Template Boss.
* The Bishop does however have an unused animation for teleporting in a cloud of incense. While the Bishop likely was not intended to walk, teleporting may have been his main method of navigating his boss room.
* The Bishop also has an unused animation called 'summon'. It is unknown what he would have summoned.
	+ He most likely would have summoned cardinals as he is accompanied by 2 of them as seen on the steam page

## Trivia

* The Bullet Bishop's healthbar reads "Your own slow reflexes" which is the default text when a boss entity has no proper name set.
* The Bullet Bishop makes an appearance in Exit the Gungeon as a possible piece of background decoration in the Hollow Elevators. This is his first canon appearance.
* The Bullet Bishop's sprites are named 'Bullet Pope' instead.

## Gallery

* The boss splash screen of the Bishop, using the HS Absolution as a placeholder.
* The introduction animation of the Bishop.
* Bishop's attack animation, swinging it's censer.
* Bishop's death animation. The final anger stage loops infinitely.
* Bishop's unused summon animation.
* Bishop's unused incense teleport animation.
* An example of the Bishop in game (Image found on steam page).
38 Special

**38 Special** is a gun. It can be fired very rapidly after dodge rolling.

## Notes

* **Detective Magnum** - If the player also has Magnum, the guns are dual-wielded.
* **Detective Mode** - If the player also has Badge, the gun's maximum ammo is increased, its reload time is halved, and its damage is increased by 20%. The police officer will also show the contents of nearby chests while 38 Special is held.
* **Reload Roll** - If the player also has Easy Reload Bullets, dodge rolling reloads six bullets.
	+ This synergy does not function if obtained through the Lich's Eye Bullets.
* **Sleuth Out** - If the player also has Scope, while holding 38 Special, enemy bullets become slower, but its rate of fire is decreased by 20%.
* With a fire rate of 0.07, the 38 Special requires a minimum of ~14 clicks per second to fire at maximum DPS, meaning the player is likely to be unable to take full advantage of the high fire rate.
	+ This can be mitigated on PC by temporarily binding the player's fire keys to ScrollUp and ScrollDown on the scroll wheel.

## Trivia

* ***Altered:* Like Shooting Fish** - This gun used to be able to synergize with Barrel for the synergy  **Like Shooting Fish**.
* The 38 Special is used by various detectives in a wide range of films and other media, hence the description.
* This may be a reference to the Max Payne series of games, where the protagonist, a detective, slows down time when dodging, allowing him to fire faster and more accurately.
* **Detective Mode** - is a reference to the mechanic of the same name from the Batman Arkham games.

## Gallery

* The 38 Special's appearance with the  **Detective Mode** synergy.
Buffammo

Though he has arrived too late, it seems he will attempt to steal from anyone fleeing the Gungeon.

The Buffammo is a Boss in *Exit the Gungeon.*  It is a large, muscular man-buffalo with resemblance to the Minotaur of Greek myth.

## Behaviour

* Jumps from one layer to another layer, releasing a ring of bullets upon landing. After landing, he then charges at the opposite wall, causing two boulders to fall from above upon colliding.
* Spits grenades one at a time that each explode into more bullets that fly off in random directions.
* Charges from the left/right of the elevator towards the opposite wall. Upon colliding with the wall, two boulders will fall down from above.
* Fires 6 large projectiles at the opposite wall. These large bullets split into smaller pieces of shrapnel that then fly back from the wall.

## Trivia

* The Buffammo appears to hold the Winchester Rifle.
* In early versions of the game, the Buffammo was named the 'Coltaur'. Certain NPCs, and even its mastery achievement continue to refer to it as such.
* The name 'Buffammo' is a portmanteau of 'Buffalo' and 'ammo'.
* The grenades Buffamo spits up heavily resemble jars, referencing the "Mini Minotaur Song" by Tobuscus. During the song, the antagonist minotaur throws up after ingesting a jar of tartar sauce.
Ammolet of Endurance

Predating other ammolets found in the Gungeon, this relic was forged before Blanks existed.

Ammolet of Endurance is an item in Exit the Gungeon and an Ammolet.

## Effects

* Has a high chance to prevent the player's combo from being reset upon them taking damage.

## Notes

* Unlike other Ammolets, the Ammolet of Endurance has no effect on the player's blanks.

! NOTICE ! : The image for this item is currently blocked by login requirement for some reason.
Версия 0.8.

Версия 0.8.0 е освободена на 16 юли 2018 г. нарича се „Блиц мод”. Това е третата версия на отворена бета. По долу посочените премените

## Модулни промени

* Добавен е нов режим на игра - Блиц мод - предоставя възможност за игра на до 10 човека в къси серии 3-4 часа на куп.

## Основни промени

* Чудовищата вече пускат плячка когато са убити;
* Добавена е нова броня - кожена броня;
* Добавени са глобални маркери - маркирайте последващите дестинации и се насочете към тях;
* Качеството на оръжията оказва влияние върху защитната, която играчът осигурява за нощната фаза (НФ);
* Оръжията, използвани в НФ, губят здравина.

## Промени по баланса

* Генерират се по-малко вещици и гиганти;
* Генерират се повече вълци, мечки, еднорози, дърволаци и бандити;
* Повече рецепти изискват нож - готвене, одеяло, кол и превръзки;
* Изработката и ремонта на нож стават по-лесни;
* Коловете могат да се „разглобяват” на тояги;
* Тоягите не могат да бъдат ремонтирани

## Подобрения

* Пътуването през глобалния интерфейс на картата вече е възможно;
* Поставете мишката върху областите вече показваща повече информация, включително името на селото;
* Подобрения в форума:
	+ Добавена дата / час;
	+ Възможност за редактиране на постове;
	+ Увеличен лимит на символи и др.
* Появяване на известие, когато се има нови съобщения за чата / форума;
* Щракването върху стек от елементи показва колко от тях може да вземеш;
* Оставащите опити за генериране на персонаж сега са по-видими в екрана на героя;
* Добавени са тематични курсори на мишката;
* Когато един селянин се изгуби поради състояние, получава изскачащо съобщение;
* Добавени са нови съобщения при изработка и строежи;

## Поправки

* Коригирана е грешката позволяваща „вселяването” в други играчи след смъртта;
* Коригирани са няколко грешки при изчисляването на енергията когато те водят;
* Отстранени са няколко бъга с ангела хранител и изгонването;
* Отстранена е грешката не позволяваща на играчите да разкриват леговища, когато атаката е ясна;
* Отстранена е грешката с дублираните предмети или с грешната им здравина;
* Други по-дребни поправки и подобрения...
Bubble Blaster

**Bubble Blaster** is a gun that rapidly fires slow-moving bubbles that pop and create a water pool when they touch an enemy. Reloading causes nearby bubbles to be pushed forward.

## Notes

* **Bubble Trouble** - If the player has Siren, Siren will fire a single large shot that deals 18 damage, and Bubble Blaster's shots home in on enemies.
* **Get Equipped With -B-** - If the player has Megahand, enables Bubble Lead mode on Megahand, which fires Bubble Blaster shots while uncharged. Modes can be switched by reloading the Megahand with a full magazine.
* If the player also has Helix Bullets, Bubble Blaster will fire 2 bubbles that move forward at a moderate speed, slower than the normal reload push, but allows it to be used somewhat like a normal gun. However, reloading pushes the bubbles in strange ways, such as getting pushed forward at immense speed or teleporting forward.

## Trivia

* The Bubble Blaster resembles a Gunzookie.
* The Bubble Blaster, along with the similar Gunzookie enemy, are a reference to Bubble Bobble. In the game, similar looking creatures attack by using bubbles.
* Upon reloading, the Bubble Blaster is seen burping to repel bubbles, and then quickly taking a swig from a Shotga Cola.
* The Bubble Blaster is a reference to the character "Bub", from Bubble Bobble. He, too, is a green dragon.
* "The Suds" is a reference to the illness that made SpongeBob SquarePants sneeze bubbles in the episode, "Suds".
* If out of ammo, the Bubble Blaster appears to be sleeping.
* The synergy "Bubble Trouble" might be a reference to a game that goes by the same name.
* The bullet behavior may be a reference to the level 3 bubble gun from the game Cave Story.
* The sound effect played when reloading alternates between a higher pitched and a lower pitched burp.

## Gallery

* An old, unused appearance for the Bubble Blaster.
Brick Breaker

**Brick Breaker** is a gun that fires bouncing, piercing turtle shells.

## Notes

* **Block Party** - If the player also has Mustache, the size of the Brick Breaker's shells is increased by 50%, and their damage is increased by 25%.
* **Softshell** - If the player also has Stuffed Star, while Stuffed Star is active, Brick Breaker shells are continually fired in random directions.
* **Circle of Bricks** - If the player also has the Tetrominator, both guns are dual-wielded.
* Brick Breaker shells can travel over pits.

## Trivia

* This weapon is a reference to the Mario franchise of video games, well known for hiding items in nondescript, breakable bricks.
* The synergy  **Block Party** is likely a reference to the Mario Party series of Mario games.
* The weapon is also possibly a reference to Breakout, which is also known as Brick Breaker on many platforms.
* The name of the achievement that unlocks this gun is a reference to the game Castle Crashers.

## Gallery

* Two turtle shells fired by Brick Breaker.
Black Stache

***Warning: This article or section contains spoilers.***

**Black Stache** is the boss of The Convict's past.

## Behaviour

Black Stache has several attacks:

* Throws a Molotov Cocktail in the direction of the player, lighting a circular area on the ground on fire.
* Fires a spread of five explosive grenades in front of or behind him.
* Spins around, shooting bullets in all directions.
* Runs up and down, firing a stream of bullets to the side.

In addition, groups of Hegemony Soldiers will sometimes spawn to aid him, which attack the Convict by walking towards her while shooting 3 large bullets at a time.

## Trivia

* After Black Stache is defeated, a notification saying "GO TO CAR" will appear, and a hover-car will be waiting outside the nightclub, referencing the *Hotline Miami* franchise, another Devolver Digital publication.

## Bugs

* It is possible to glitch the fight against Black Stache to remain in the office during the fight, rendering you unable to be attacked or attack. If you enter the arena before killing all the Hegemony Soldiers, then returning to the office to kill the remaining Hegemony Soldiers will trigger the boss cutscene. It is possible to win from there by having Black Stache throw his Molotov Cocktail at the wall, setting himself on fire. Once defeated, you can then exit to The Breach and it will count as defeating The Convict's past.
* You can also glitch the Hegemony Soldiers to become stuck in the office hallway by immediately running around them into the arena/club after flipping the desk. It helps if you lead them a little bit to the towards office entrance before running into the arena. Once the fight starts the Soldiers will be stuck behind a barrier, unable to shoot you or re-spawn. (confirmed on Nintendo Switch and PC ver.)

## Gallery

* Black Stache ingame.
* Black Stache dual wielding firearms.
* Black Stache defeated.
* A Hegemony Soldier.
* Hegemony Soldiers deploying from above.

### Marine's Past

* Black Stache's face seen posted in the hallway leading to Interdimensional Horror.

## See also

* Bosses
* Enemies
Air Strike

5/6 | 1260
Only the most daring pilots will fly low enough to enter the Gungeon.

**Air Strike** is an active item.

## Effects

* Calls down a series of explosions over a long rectangular area. Each explosion deals 25 damage.

## Notes

* **Air Support** - If the player has Explosive Rounds, Air Strike will cover a massive area.
* **Shot Across The Bow** - If the player has Gunbow, it fires explosive missiles.
Arrowkin/fr

Les **Flèches** sont des ennemis qui apparaissent quand n'importe quel ennemi est "dé-évolué" par le Devolver ou les Devolverisatrices. Elles marchent vers le joueur et chargent puis tirent des flèches depuis leurs arcs. Les Flèches sont bien plus faibles que leurs consœurs 'évoluées' car elles prennent plus de temps pour tirer et que leurs projectiles se déplacent lentement.

## Notes

* Les Flèches peuvent apparaitre enrayées même si l'ennemi dé-évolué ne l'était pas, et vice-versa.

## Anecdotes

* Les Flèches existent depuis le développement du jeu mais n'ont été rajoutées que dans la mise à jour Supply Drop à cause de leur design trop "inadapté" au reste du jeu.
	+ Durant le développement du jeu, les Flèches étaient utilisées pour détecter un bug graphique chez les ennemis. Le bug était le fait que des ennemis perdaient parfois des parties de leur modèles normal qui étaient ensuite remplacées par le modèle par défaut de la liste des modèles, qui était classée par ordre alphabétique, ce qui donnait donc "Arrowkin" (nom en VO).
* Les Flèches sont une version peut évoluée des Balles, et aussi une référence aux premières espèces humaines sur Terre, principalement car leur apparence et leurs habits ressemblent aux Néandertaliens, ce qui explique aussi l'expression faciale.
* Les Flèches ont l'apparence des pointes de flèches vu que ce sont l'équivalent des "munitions" pour les Néandertaliens.

## Galerie

* Une Flèche en jeu.
* Une Flèche chargeant son tir, indiqué par la flèche chargée et brillante.
Combo

**Combo** is an attribute found exclusively in Exit the Gungeon. It is raised by killing the Gundead, and lowered down to a Combo of 1 by being hurt. Using a blank does not reset Combo to 1, however it does reset all progress to the next combo level from the current one.

Your combo affects the following things during gameplay:

* The quality of guns that the Sorceress' blessed gun may morph into.
* The quality of chest rewarded by Daisuke.
* The power level of Ser Junkan.
* A higher combo level increases the likelihood of Jammed enemies and bosses appearing.

## Combo Based Unlocks

 Reach a Combo of 20

 Lose a Combo of 15 or higher

## Notes

* The Ammolet of Endurance has a chance to prevent Combo being reset to 1 upon taking damage.
Cult of the Gundead/fr

Le **Culte des Zombarmes** sont des ennemis du jeu Enter the Gungeon. Ces disciples de l'arme ne s’arrêteront jamais pour pouvoir abattre les héros et employer n'importe quelles tactiques nécessaires pour défendre leur temple.

Pour limiter la difficulté pour les nouveaux joueur, si le joueur n'a pas battu le Haut-Dragun et n'a atteint la Forge que moins de cinq fois, alors chaque ennemi aura une chance d'être enlevé, chance égale à 10% moins 2% à chaque fois qu'il entre dans la Forge.

Dans la mise à jour A Farewell To Arms, de nombreux ennemis ont été rajouté à l'étage du Département R&G. La plupart de ces ennemis sont juste de nouvelles apparences d'anciens ennemis, mais certains ont de nouvelles attaques. Aucun des nouveaux ennemis n'a d'entrée dans l'Ammonomicon.

Certains ennemis dans et à l'extérieur du Gungeon n'ont pas d'entrée dans l'Ammonomicon.

## Mise à l'échelle des Points de vie

Les points de vie des ennemis augmentent au fur et à mesure que le joueur progresse dans le Gungeon. Les points de vie que possède un ennemi dans un étage précis peuvent être trouvés en multipliant ses points de vie de base par le multiplicateur d'étage correspondant.

## Limite de dégâts

De la même manière que la limite de DPS pour les Boss, les ennemis normaux ont une limite de dégâts par projectile unique. Aucun projectile ne peut faire plus de 300 dégâts à un ennemi, mini-boss compris. Ce n'est cependant pas une limite, les armes rapides atteindront cette limite avec un haut DPS, et aucun projectile n'aura ses dégâts réduits à 0 si trop de dégâts sont effectués trop vite. La limite de dégâts n'est pas présente en mode Spécial Boss, ou si le projectile fait plus de 1000 dégâts. En outre, toutes les armes qui ignorent la limite de DPS pour les boss ignorera aussi cette limite. Donc le Lance-roquettes Yari, le Canon en verre, le Canon artisanal, les coups à 3 étoiles du Gun de Boxe et les âmes du Gros Kalibre peuvent faire plus de 300 dégâts aux ennemis et boss.
Com4nd0

**Com4nd0** is a gun that fires homing rockets.

## Notes

* **Behold!** - If the player also has Eye of the Beholster, M1911, Void Marshal, Machine Pistol, and Trank Gun (the weapons the Beholster uses in game), when the Eye of the Beholster is held, the other five guns rotate around the player and shoot at nearby enemies, still using up ammo from each gun. Obtainable through the Beholster shrine, although it can be activated without.
* **Commammo Belt** - If the player also has Ammo Belt, Com4nd0 gains double magazine size and changes appearance, becoming light green and featuring an ammo belt around it.
* **Heavy Artillery** - If the player also has the Vulcan Cannon, the guns are dual wielded.
* **Hunter-Seeker Tables** - If the player also has Table Tech Rocket, table rockets will home in on enemies.

## Trivia

* This gun is a reference to Arnold Schwarzenegger's movie performances. "You're fired" is an iconic one-liner from a scene in True Lies, although the M202 rocket launcher is seen in another movie, Commando.
* The Beholster can be seen wielding this weapon during its boss fight, complete with identical homing rockets.
* The mechanized walkers in the Ammonomicon entry likely refers to those seen throughout the *Metal Gear* series.
* According to the Ammonomicon, this gun was designed to be attached to a combat vehicle, but is available as a man-portable weapon. It shares this trait with the Raiden Coil and the Void Core Cannon.

## Gallery

* The Com4nd0's appearance with the  **Comammo Belt** synergy.
Camera

**Camera** is a gun that deals damage to all enemies in the current room after a short charge up time. Also knocks back enemies and slightly slows bullets in the air upon firing. After firing the gun, sparkles appear in the air for a few seconds.

## Notes

* **Camera Shy** - If the player has Chaff Grenade, the Camera has a chance to stun enemies.
* **Get Equipped with -F-** - If the player has Megahand, enables Time Stopper on Megahand, which briefly stops time on a charged shot for 1.5 seconds.
* **Just Shoot Me** - If the player has Magazine Rack, it shoots at nearby enemies while active.
* **Ice Cap** - If the player also has Freeze Ray, the Ray freezes enemies much quicker.
* **Savior of the Universe** - If the player has Flash Ray, it gains unlimited piercing, a thicker beam, one bounce, increased fire rate, and causes a Camera flash when reloading an empty magazine. Camera also fires two laser beams whenever fired at full charge.
* Shooting the Camera will not activate mimics, damage chests, reveal secret walls, or break curse pots.
* The Camera can be used to attack bosses during attacks where they are invincible like Cannonbalrog and the High Priest

## Bugs

* Pausing and unpausing the game after firing Camera on a certain frame will freeze the game on a black screen. This, however, can easily be undone by pausing and unpausing again.
Chest Teleporter

**Chest Teleporter** is an active item.

## Effects

* When used on a chest, teleports it to the next chamber.
	+ Teleported chests will either appear in the starting room or the room right before the boss room.
	+ Teleported chests will upgrade in quality if they are teleported to the boss entrance room.
		- The only exception to this rule is the R&G Dept., where chests will always appear in the starting room. However, they can still be upgraded.

## Notes

* **Second Accident** - If the player also has Shotbow, its firing pattern is changed to a grid of nine arrows.
* **Telefrag** - If the player also has Teleporter Prototype, uses it, and gets teleported to an uncleared room, all enemies in the room will be killed instantly. If it teleports the player to a special room, Teleporter Prototype's cooldown is decreased. Also grants an extra active item slot.
* Mirror chests and Rat chests cannot be teleported.
* Mimics can be teleported, and are likely to turn into normal chests.
* Chests can become mimics after being teleported.
* Chests with a broken lock due to Trusty Lockpicks will be unlocked upon arrival on the next floor.
* If the player teleports a chest, and then dies on the same floor while holding Clone, the chest will appear in the first chamber.
	+ Chests that contain a guaranteed gun or item do not stay that way when teleported and may contain either an item or a gun upon arrival on the next floor.
	+ Brother Albern's Chest turns into a brown or blue chest upon arrival on the next floor.
	+ It is not recommended to teleport chests when deciding to enter the Resourceful Rat's Lair, as the chests will be inaccessible if spawned in the starting room.
* Glitch chests will remain glitched on the next floor.
* If the player teleports a chest in Bullet Hell, it will not reappear.
* If an unlocked chest is teleported it will remain unlocked in the next floor.

## Bugs

* If the Chest Teleporter is dropped, then the previously teleported chests won't appear in the next chamber.
* If the player teleports a Rainbow Chest given to them as part of Rainbow Mode and the chest ends up in the next floor's pre-boss room, they will be able to take all of its items.
* If the Chest Teleporter is used to transport a glitch chest to the Forge, opening it will teleport the player into a glitch version of Bullet Hell. Taking the exit elevator from there will soft-lock the game on an endless loading screen.

## Trivia

* The  **Telefrag** synergy is a reference to a common trope in media with teleporters, where teleporting into a space occupied by another living being kills them.
* The "leveling up" of chests might be a reference to the Sealed Chests in Chrono Trigger, which had a similar mechanic.
Ammolets

**Ammolets** are a collection of amulet-themed items that grants an extra blank each floor, while also triggering different effects upon activating a blank (with one exception).

In addition, Ammolets in Enter the Gungeon are also affected by any item that activates a blank effect, such as

* Losing a piece of Armor
* Blank Bullets
* Blank Companion's Ring
* Clown Mask's Houston
* Composite Gun
* Dark Marker
* Elder Blank
* Daruma
* Full Metal Jacket
* Holey Grail
* Owl
* Ser Junkan's Holy Knight Form
* Table Tech Blanks

## Notes

* All Ammolets in Enter the Gungeon slightly increase the stun duration of a blank or blank effect.
* All Ammolets in Enter the Gungeon synergize with The Kiln for  **Don't Worry About The Vase**, and with Relodestone for  **Relodestar**.
Banana

**Banana** is a gun that fires an explosive banana that sends out three more bouncing explosive bananas.

## Notes

* **Hornucopia** - If the player has Charm Horn, the explosive banana will send out five bouncing explosive bananas instead of three, one of which explodes into 4 additional exploding bananas. Additionally, using Charm Horn fires a banana at each enemy it charms. Banana must be equipped to get this effect.

## Trivia

* ***Unused:* Fruits & Vegetables** - If the player has Broccoli, it causes an unknown effect.
* This gun likely is a reference to the game Gorillas, itself referenced with a weapon of the same name from Worms.
* The pickup quote is a reference to the plantain, a banana cultivar subgroup.
Blank Bullets

Not content to have guns that shoot bullets to kill Bullets that shoot guns which fire bullets, these bullets were devised to kill the bullets fired from Bullet's guns. Bullet.

**Blank Bullets** is a passive item and a bullet upgrade.

## Effects

* Bullets have a chance of triggering a short-range blank when they hit obstacles or enemies.
* Doubles the damage of beam style Guns.
* Increases curse by 1.5.

## Notes

* **Elder Blank Bullets** - If the player also has Elder Blank, the blank effects reflect all projectiles instead of deleting them.
* Blanks triggered by Blank Bullets are affected by Ammolets and causes the short ranged blanks to function strangely. For instance, a blank triggered by Blank Bullets while holding the Gold Ammolet causes the damaging radius of the blank to affect entire rooms. This phenomenon can also be seen in the mini-blanks generated by Houston, the Owl, and Ser Junkan's Holy Knight form.
	+ Blank Bullets combined with Gold Ammolet can clear rooms without entering them. Other Ammolets can inflict status effects on enemies before entering the room, but the effect will not progress until the room is entered.
* Every projectile fired by the player has a chance to trigger the effect. As such, shotgun type weapons and guns like the Bullet or Shell will very frequently trigger the blank effect.
* The beam damage multiplier granted by Blank Bullets does not stack with the beam damage multipliers of Shock Rounds, Flak Bullets, Explosive Rounds, Shadow Bullets, Vorpal Bullets, Katana Bullets, Devolver Rounds or Hungry Bullets.
* If the player has Gold Junk and Ser Junkan, every shot from the mech's chain gun will trigger a blank.
* The blank effect can open secret rooms, even with an infinite ammo starter weapon or nails launched by Casey with the  **Careful Iteration** synergy.
	+ When a blank triggers, it reveals secret rooms anywhere in the current room, regardless of whether it is within the blank's radius.
* The chance to fire a blank bullet increases with slow-firing weapons, and decreases with fast-firing weapons.
	+ Despite this, fast firing weapons are generally still vastly superior at triggering the blank effect. For example, the Vulcan Cannon can reliably trigger the effect every second and sometimes several times per second.
* Beam weapons cannot trigger blanks.
	+ Weapons that pierce also cannot trigger blanks unless they hit a wall
* Projectiles created by passive items such as Roll Bomb can also trigger blanks.
* This cannot activate the Blank Shrine to spawn a chest, likely because the player could use them to create an infinite number of chests otherwise.
* If duplicates of this item are somehow obtained, increases the chance of the bullet-blank effect and allows the item to activate more than once on a bullet.

## Trivia

* The tagline is a reference to the well-known adage "The best defense is a good offense".
Dart Gun

The **Dart Gun** is a gun that fires darts. This is The Cultist's starting weapon.

## Trivia

* ***Unused:* Easy Enough** - If the player has Easy Reload Bullets, it causes an unknown effect. Removed because it contains a starting weapon.
* ***Removed:*** - If the player has Mega Douser, damage is increased by 25%. Likely removed because it includes a starting weapon.
* The Dart Gun may be a reference to the Nerf Maverick REV-6, a toy foam dart blaster that has the same shape, similar color pattern (albeit purple instead of yellow), and also holds six darts.
* The Dart Gun is a replacement toy for The Cultist. As the Ammonomicon states, they originally used the Light Gun. They eventually dropped it, and now it's in The Gungeon.
* Prior to update 1.0.8, darts would not stick to secret walls, effectively allowing secret rooms to be found.
* The alternative skin of the gun looks like a worm to complement the Cultist's apple costume.
* While it is impossible to see in-game due to the gun having the infinite ammo variable set to true, the Dart Gun has a maximum ammo of 350.
Blooper

**Blooper** is a gun that fires a shotgun blast of 6 short-range bullets with high knockback. Like other shotgun-style guns, while each bullet deals less damage, a full contact blast will deal considerable damage.

## Notes

* **Iron Stance** - If the player also has Heavy Boots, the gun's damage and knockback are increased by 20%, its shot speed is increased by 50%, and its reload time is decreased by 20%.
* **Thrown For A Bloop** - If the player also has Bullet Time, when an active item is used while holding the Blooper, another Blooper orbits the player and continually fires at enemies for the duration of the active item's effect.
	+ Activating Jetpack causes the orbiting Blooper to fire endlessly.
	+ Activating Singularity will only cause the orbiting Blooper to fire once.
* The Blooper is in the SHOTGUN gun class and as such benefits from the  **Shotgun Affinity** synergy.
* Blooper's damage to bosses is decreased by 20%.
* The gun should not be used to mimic-check chests, as its high force makes it very likely to destroy them.
* Gunjurers cannot catch the Blooper's shots.

## Trivia

* Blooper is a reference to the 2012 time travel movie Looper. The gun's tagline, "Close Your Bloop", is a reference to the movie's tagline, "Close Your Loop".