Demon Factory

Game: Xianxia V0.8n10

The **Demon Factory** is a dungeon that can be found while exploring the Hills. It cannot be found until the player visits Marae for the first time.

## Description

> *Rounding a bend in the mountainous foothills, you stumble upon a large and rusted iron structure belching cloying pink smoke from its tall smokestacks. A bevy of green-tinged copper pipes stem from the rear of the building, climbing up the steep mountainside and disappearing into a hole in its face. It must be some kind of demonic factory, though you’ve no idea what they could be pumping out. High atop the roof, you spy a huge water tower fed by smaller pipes that run down the building’s side and off in the direction of the lake.
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> There are no windows to the hellish factory, with only a single iron door adorning the front wall. If you go inside there will undoubtedly be many demons to fight and little chance to escape. Death or worse awaits should you fall into their hands.*
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## Exploration

### Factory Foyer

> *Glancing around, you find yourself in some kind of stylish foyer, complete with works of art and a receptionist’s desk. Looking closer at the paintings on the wall quickly reveals their tainted and demonic nature: One appears at first to be a painting of a beautiful smiling woman, except you notice dripping tentacles coiling around the hem of her dress. Behind the receptionist’s desk, the second painting is even less discreet, openly depicting a number of imps gang-raping a vaguely familiar-looking woman. Luckily, whatever demon is employed as the receptionist is away at the moment. Behind the desk on the northern wall stands a secure-looking iron door. On the western wall, is a door. A sign on the door indicates that it leads to the factory restroom. On the eastern wall is a simple wooden door, though the color of the wood itself is far darker and redder than any of the hard woods from your homeland. Behind you to the south is the rusty iron entry door.*
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Serves as the entrance of the **factory**. There is nothing noteworthy here. The door to the **Pump Room** (north) is locked, and requires the **Iron Key** to open.

### Washroom

> *This room is fairly clean. At one of the walls, there is a row of four sinks. Opposite side, there are few bathroom stalls. Three urinals are mounted against one of the walls. You’d guess even the demons need to use the bathroom.*
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Nothing noteworthy here.

### Break Room

> *Stepping through the dark red doorway, you wander into an expansive break room. Tables surrounded by crude wooden chairs fill most of the floor space. Along the far eastern wall sits a small counter, complete with a strange ebony sculpture of a busty woman with 'Mrs. Coffee' printed on the side. Below the sculpture is a pot of steaming hot coffee, giving off an invigoratingly rich smell.*
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As soon as the player enter the **Break Room**, the Secretarial Succubus will talk to them.

* If the player is a Demon, she will offer the player to turn them into a full demon (**Bad End**: Takin' Charge).
* If the player is not a Demon, she will offer the player to hook them up to the milking machines (**Bad End**: Demon Cow 1).
* If the player refuse whatever she proposes, they will have to fight her.

After the battle, the player can take the **Iron Key** here, and drink coffee from Mrs. Coffee.

### Pump Room

> *As you step through the iron door, a cacophony of thrumming mechanical noise assaults your ears. Coppery pipes arch overhead, riveted into spiked iron brackets that hang from the ceiling in twisted pairs. The constant thrum-thrum-thrum of concealed pumps and mechanisms makes it difficult to hear anything, but you swear you can make out the faint sounds of sexual pleasure emanating from the northwest side of the room. Investigating further, you spot a door along the west wall of the room that appears to be the source of the licentious sounds. The vibrations of all the machinery are strongest along the east walls, indicating the possible site of this hellish place’s power-plant. There is a door on the east wall and a door on the north. To the south is a solid iron door that leads back to the lobby.*
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Nothing noteworthy here.

### Main Chamber

> *This cavernous chamber is filled with a cacophony of sexual moans. Rows of harnesses are spaced evenly throughout this room, nearly all of them filled with delirious-looking humans. Each is over-endowed with huge breasts and a penis of elephantine proportions. The source of their delirium hangs down from the ceiling - groups of hoses that end with needles buried deep into the poor 'girls' flesh, pumping them full of demonic chemicals. Constant sucking and slurping noises emanate from nipple and cock pumps as they keep the victims in a state of near-constant orgasm. You wish you could free them, but it would take the better part of a day to get them all free. It’d be better to find the control room and shut down the infernal machinery. There is a doorway to the east marked with an 'exit' sign above it. Along the southern wall is a stairwell that leads up to some kind of foreman’s office. Perhaps the controls are in there?*
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### Repair Closet

> *As you carefully slip inside the room, you note with some relief that it seems to be an empty storage closet. The room is tiny, barely 6' by 8' and almost entirely empty. The one piece of furniture inside the closet is a simple wooden cabinet, placed against the far wall.*
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The player can find an ongoing orgy here. After clearing the **Demon Factory**, they can relieve some tension there. (Doing it 3 times = **Bad End**)

### Furnace Room

> *The air inside this room is hot enough to coat your skin in a fine sheen of sweat. The eastern side of the chamber is more machine than wall, a solid mass of iron piping covered in small metal blast-doors through which fuel is to be fed. A small transparent plate is riveted into the wall, allowing you to see some kind of pink crystalline fuel being burned by purple-white fire. The few visible controls and gauges don’t seem to be linked into anything important, and the machinery looks far too durable to damage with what you have. The only exit is a heavy iron door on the west wall.*
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As soon as the player enter the **Furnace Room**, the Incubus Mechanic will talk to them.

* **Fight**
* **Talk**
	+ **Submit** (**Bad End**: Demon Cow 2)
	+ **Trade** (Requires **Hentai Comic**)

If the player trades with the Incubus Mechanic, he will stay there until the player decides to fight him.

### Foreman's Office

> *This office provides an excellent view of the 'factory floor' through a glass wall along the north side. Towards the south side of the room is a simple desk with an even simpler chair behind it. The desk’s surface is clear of any paperwork, and only has a small inkwell and quill on top of it. There are a few statues of women and men posted at the corners of the room. All are nude and appear to be trapped in mid-orgasm. You wonder if they’re statues or perhaps some kind of perverted petrified art. The north has a glass door leading back to the factory. There are two other doors, both made of very solid looking metal. One is on the east wall and another is on the south, behind the desk. The one behind the desk is marked 'Premium Storage' (though it appears to be locked).*
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As soon as the player enter the **Foreman's Office**, the Omnibus Overseer will talk to them.

* Fight
	+ If the player wins, they can either kill her, let her run away, or ask for a **Wish** in exchange of her safety.
	+ If the player loses, and has a penis - **Bad End**: Omnibus Gardener
* Submit (**Bad End**: Demon Cow 2)

After the fight, the player can search the **Desk** to find the **Supervisor's Key**. With this, they can access the **Premium Products** (south).

### Premium Products

> *This store room is filled with a few opened crates, meant to store the various substances in the factory. It looks as if the current overseer has allowed supplies to run low, as there is not much to be gleaned from this meager stash.*
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The player can take up to 5 Lactaid and Gro+ here. They can also **Search** around, which may learn a new spell, and also grants the player the ability to build the **Magic Ward** in the Camp.

### Pump Control Room

> *This room is little more than a closet in reality. There is a simple set of mechanical controls on a finely crafted terminal against the far wall.*
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Here, the player can decide what to do with the **Demon Factory**.

* **Valves** — Overload the storage, destroying the **Demon Factory** from the inside. It will however also release a ton of tainted fluid in the surroundings areas. (Will corrupt the Lake and Marae)
* **Shutdown** — Perform a system shutdown and smash the control, desactivating the **Demon Factory**. A safe option, however, it won't stop someone from trying to re-open it. (Will save the Lake and Marae)

No matter your choice, the **Demon Factory** will be considered as cleared.

Currently, the **Shutdown** option have no negative consequences, despite the game saying it's only a short-term solution. (It seems unlikely it will ever get one too)

## Achievement

Returning to the Camp after clearing the **Demon Factory** will unlock the **Shut Down Everything** Achievement
Return to camp to get the Shut Down Everything achievement