recursal/Fanatic-Fandom huggingface dataset:
Cupboard

**Cupboard** (from the English *Cupboard* ) - this is one of the most important subjects in the game Hello Neighbor. **The closet** is one of the most important items in the game Hello Neighbor.

## Cupboard

### Label

FunctionHiding from Neighbor

Hiding from a neighbor

## Description

A cupboard is needed in the game. You can find in a neighbor's house (several pieces). He needs to hide in him from the neighbor . It is needed to hide in it from a neighbor. Even if you turn on the flashlight, he will not see. With the flashlight on, the neighbor will run around the cabinet, maybe he will open it. You can find in the house of Sauceda

The cabinet is a wooden structure with a large space for furniture inside. The closet has a door, thanks to which you can not immediately see what is inside. The design itself is kept on small legs or wheels.

The closet is necessary in order to hide in it from the neighbor . If a player hides in a closet from a neighbor, then he is likely to lose it. This helps a lot in the game.

A neighbor can look into the cabinet in order to make sure that you are not there. He does this only when he saw that you ran there (this only works in new versions).

In Alpha 2 has suffered a change. In Alpha 4 was introduced a new large wardrobe, but the old ones were left.

## History

For the first time in the game, cabinets appeared in the Pre-Alpha. They also exist in other versions of the game.

In the Pre-Alpha, when interacting with the cabinet, both doors will open simultaneously. In Alpha 1, you have to open first one of the cabinet doors, then the other. And with Alpha 2 when you press the cabinet with the E key , both of its doors will open and the player will automatically go there. So it is in the reverse process.

## Location

There are a lot of cabinets in the neighbor's house. They can be found several times in the corridor, the object can be found in the neighbor's bedroom, in the hall and other rooms. Cabinets are present on almost every floor in the house and wherever there is a neighbor. Finding a closet will not be a problem.

## Bugs

* You can hide in the closet, even during the pursuit of a neighbor, that is, even if the neighbor saw us running into the closet.
* You can hide in the closet even during the chase on Sauceda , that is, even if the neighbor saw we ran into the closet. (in the ALPHA 4 this bug is fixed).

Cabinet in Alpha 1

Cabinet in Alpha 2

Cabinet in Alpha 1.

Cabinet in Alpha 2.

Extra closet in Alpha 4

Closet to Alpha 2

One type of cabinet

One type of cabinet

One type of cabinet

One type of cabinet

New kind of cabinets

## Bugs and Errors

* You can hide in the closet even during the chase from the neighbor, that is, even if the neighbor saw us running into the closet (in Alpha 4, this bug fixed).

## Interesting facts

* You can hide in the closet even while being chased by the neighbor
* In the trailer of the Prototype, in the pantry you can find an inverted cupboard.

## Gallery

Closet to Alpha 2

One type of cabinet

One type of cabinet

One type of cabinet

One type of cabinet

New kind of cabinets

'
Zaine Hirako

## Zaine Hirako History

Life isn't easy for anyone growing up in the 79th northern Rukon District, but it's particularly rough on a young boy with so much spiritual pressure it caused severe depression in both of his parents to the point of where they took their own lives.

Zaine was born into poor family, so poor that his father had often turned to crime to feed his family. His mother spent much of her time at home, in bed, due to severe pangs of depression caused by her sons leaking spiritual pressure. When she finally couldn't take it anymore and took her life, Zaine's father was stuck with the duty of looking after his son. A proximity which now caused him to suffer under the weight of his son's spiritual pressure.

A few years later, Zaine found himself with no family to speak off and no other support system. He was alone, having barely reached his adolescence. He has since wandered the higher districts of Rukongai, stealing food when necessary to survive, scaring away challenges to his person using his spiritual pressure - A skill he was forced to develop out of necessity.

## Character sheet

**Zaine Hirako (Level 3)**
**HP:** 39

**AC:** 17, **Touch:** 18, **Flat-foot:** 10

**Fort**: +2 **Ref:** +3 **Will:** +4

**Atk:** Zanpakutou +6 (2d8+3 18x2)

**Reiatsu:** 275 **Resolve Points:** 5/5

**Powers:**

**Str:** 14/+2 **Dex:** 14/+2 **Con:** 13/+1 **Int:** 10 **Wis:** 12/+1 **Cha:** 20/+5 **SpellScore:** 21/+5

**Bab:** +3 **CMB:** +4 **CMD:** 21

**Weaponry Damage Source:** 1d8, **Unarmed**
**Damage Source:** 1d6
**Feats:** Child, Shinigami, Spellcaster, Warrior Expert, Oldblood (Hollow), Improved Reiatsu Capacity, Heroic Attribute (Charisma)x2, Additional Hollow Growth Power (Cero), Alternative Defense (Cha), Hollow Within.

**Skills:** Acrobatics +2, Athletics +2, Bluff +5, Diplomacy +5, Disguise +5,
Escape Artist +2, Flash Step +7, Fly +4, Intimidate +10,, Knw
(Kidou Lore) +6, Perception +1, Perform +5, Ride +2, Sense motive +1, Spellcraft
+6, Stealth +10, Survival +1 **Flaws:** Frail
**Kidou known:** Hado #32 Ōkasen, Hado #04 Byakurai, Bakudo
#26 Kyokkō, Bakudo #30 Shitotsu Sansen, Bakudo #04 Hainawa
Maraamu

**Maraamu** is a tribe from *SurvivorSims: Marquesas*.

Their tribe color is yellow.

## Members

* Original Tribe
* Post-Swap

* **►** Allison Harman, a veterinarian from Washington.
* **►** Amanda Florenz, an HR specialist from North Carolina.
* **►** Arthur Lerver, a writer from Virginia.
* **►** Ashley Spencer, a radiologic technologist from California.
* **►** Connor Grady, a lawyer from Georgia.
* **►** Frank Dunbar, a receptionist from Michigan.
* **►** Marcellus Summer, a computer hardware engineer from Washington.
* **►** Shannon Brandt, a landscape architect from Missouri.

* **►** **►** Arthur Lerver, a writer from Virginia.
* ► **►** Danny Bellmar, an electrician from South Carolina.
* **►** **►** Frank Dunbar, a receptionist from Michigan.
* ► **►** John Jacobs, a drafter from California.
* ► **►** Randy Goldman, a college professor from Mississippi.
* **►** **►** Shannon Brandt, a landscape architect from Missouri.

## References

 Rattana
Plate

**A plate** (English *Dish* ) is one of the useless objects in the game Hello Neighbor.

## Description

It's a white plate with blue patterns. Has uneven edges. The appearance of the object changed in Alpha 2. Prior to Alpha 2, the plate was flat and had gray patterns.

## Location

### Alpha 1

You can find it in the kitchen and in the dining room .

You can find in the kitchen and in the dining room fucking

scoop

in the

.

### Beta 3

You can find in the apartment of the protagonist , in the   kitchen , in the  congratulatory room , in the  room on the roof , in the room next to the  children's room   and in the  room with levers .

Can be found in the kitchen and the room with levers .

## Gallery

The first model of a plate (Pre-Alpha and Alpha 1)

Plates in Alpha 1

The current model of the plate (from Alpha 2 to the latest version of the game)
School desk

**School desk** (Eng. *School Desk is* ) - it is one of the subjects, alluding to the fact that the neighbor as -So associated with **children** .

## Description

This is a blue chair with metal legs and a connected small wooden table. The subject is connected with the school , which makes a lot of sense in the game story .

## History

### Alpha 1

For the first time in the game appears in Alpha 1. On the second floor you can find a whole classroom with such desks. One of them was lying on the floor in the corner of the room, and on the other stool lay the/ chair was a number-magnet "3".

### Alpha 2

In Alpha 2 one desk can be found in the workshop of Sauceda / workshop of a neighbor

, and the other in one of the corridors of the cellar .

The classroom was removed from the game.

### Alpha 3

You can not find it on the game map. You can see only in the files of the game.

### Subsequent versions of

A new curve model of the desk was added, separated from the chair, it can be seen in the  Fear of the School .

Chair in the workshop

## Interesting facts

* It is impossible to prop the doors with such chair-desk .
Floor lamp

**Floor lamp**  - One of the items that can illuminate the territory in the game Hello Neighbor. **The outdoor blue lapma** - First appears in Alpha 3. Emits a new light. Radiated bluish light. It is in front of the stairs to the second floor, and also as well as in the attic with the mount , in a room with a mount .

## Floor lamp

### Label

FunctionFor lighting

Has no function

## Description

An object with a wooden base from which there is a short column with a bulb attached at the end , thanks to which, the floor lamp can shine. To the column is attached a special diffuser made of white and blue fabric with diamond patterns and blue color in a box. There are two versions: normal and blue. Like a  desk lamp , the floor lamp is always on and off, it does not work.

Blue Floor Lamp Icon

Icon of a traditional floor lamp

## Locations

### Alpha 3

* Next to the stairs;
* In the attic;

* In the room with a lift .

### Alpha 4

* Nothing has changed since the Alpha 3;
* In a  room with steps ;
* At the  depot .
SZOP

**SZOP (Samodzielny Zespół Operacji Powietrznych)**-Jednostka Sił Specjalnych Republiki Wissengardu, wchodząca w skład Sił Powietrznych. Założona 4.09.2017 przez marszałka Republiki Wissengardu, Creative322.

## Pochodzenie nazwy

Nazwa SZOP pochodzi od Samodzielny Zespół Operacji Powietrznych. Skrót SZOP ma nawiązywać do szopów praczy, które są niezwykle inteligentne i zaradne.

Samodzielny nawiązuje do tego, że większość misji jest przeprowadzana indywidualnie, bez współpracy z innymi jednostkami.

## Historia

Jednostka powołana została 4.09.2017, od tamtego czasu zrekrutowano wielu żołnierzy, którzy mają zaszczyt pełnić służbę w tej jednostce. SZOP uczestniczył w wielu akcjach bojowych m.in. w wojnie przeciwko Eurocraftowi a także Republice Dagestanu

## Zadania

SZOP jak każda jednostka Sił Specjalnych RW, jest przeznaczona do: przygotowywania zasadzek, zdobywanie, niszczenie wskazanych obiektów lub pojazdów przenoszących broń. Sabotaż na lotniskach i w portach przeciwnika. Likwidacja stanowisk dowodzenia, węzłów komunikacyjnych, łączności i energetycznych. Prowadzenie akcji dywersyjnych, paraliżujących poczynania przeciwnika (jest to m.in. minowanie terenu, powodowanie paniki), a także Działania niekonwencjonalne – czyli m.in. przenikanie do okrążonych oddziałów. Prowadzenie walki partyzanckiej, działań przeciwdywersyjnych, działania nieregularne.

Samodzielny Zespół Operacji Powietrznych jako swoją specjalność traktuje szeroko pojęte działania powietrzne takie jak:

* Skoki HALO
* Skoki HAHO
* Desant z helikoptera
* Działania na wysokości
* Desant powietrzny za linią wroga

## Dowódcy

* 04.09.2017-obecnie - marszałek RW Creative322

## Broń i wyposażenie

   Jak każda jednostka Sił Specjalnych RW, jest świetnie wyposażona w rózne rodzaje broni strzeleckiej. Używa głównie karabinu szturmowego MSB-17D, który jest odpowiednikiem AS Wał. Ponadto używa pistoletu K-17C.

W zależności od potrzeby używa Kotett M117A1, PKMB-17, MSB-17RPK. W razie konieczności zacierania śladów używa się broni z rynku zagranicznego.

Poza bronią palną, komandosi są wyposażani w zegarek Kotex Supercommando, plastyczne ładunki wybuchowe, granaty hukowe, kominiarki i inne potrzebne do misji rzeczy, które nie są ujawniane.

Jako mundur używa się ciemnozielonego munduru, żołnierze jednostki są wyposażani w desanty i czerwone berety, które są symbolem spadochroniarzy. W zależności od sytuacji oprócz beretu używa się furażerek, kominiarek i hełmu desantowego.
Tire

**Tier** is a room in the game Hello Neighbor Alpha 1.

## Description

Tire is on the second floor of the house of Sauceda . The room is small in size, the player separates the obstacle from the shooting space, there is a pipe on the ceiling, and many lamps hang there too. This room blocks the passage to the nursery . To open the passage you need a gun .

### Prizes

* Iron key - 300 points
* Remote control - 200 points
* Apple - 100 points

## Interesting facts

* If you even scored 100-200 points, you will still be given an iron key.

The little man in the dash

The little man in the dash

Model of the shooting gallery in the game files

Unused goal

Another unused goal

* In the game files, you can find unused targets - a mirror and a double without textures. Perhaps the shooting gallery was divided into two levels.
SurvivorSims: Australia

***SurvivorSims: Australia*** is the second season of *SurvivorSims*.

The winner, Daniel Lavoy defeated Mollie Knight by a 5-2 vote.

## Twists/Changes

* **Longer Game:** The game lasted 42 days, three days longer than the previous season. After this season, the game reverted to the standard 39 day format.

## Trivia

* This season is the only season to last 42 days instead of the standard 39.
* This is the only season to have an episode where there were only three people left.
Table of entry

**The entry table** is one of the items in the game Hello Neighbor .

## Description

The subject first appeared in Alpha 3. It occurs in cut scenes and on the game map. It is located behind an invisible wall, not far from the gas station .

### Table inscription

In Alpha 3, it says "Welcome to Alpha 3" and "You are leaving Alpha 3" on the reverse side. After Alpha 4, it changed and it now says "Welcome to Crows Creek" and "Happy Way" from the back.

### Subjects near her

In Alpha 3 on it you can find only one crow . In Alpha 4 you can find near it:

* Two shopping trolleys
* Two boxes (one open)
* Two crows
* Shark
* Valve

In Beta 3 in one of the trolleys you can find the mask "BersGamer" .

## Interesting facts

* There is a theory that the town of Crow Rocks is a copy of the city of Silent Hill. This explains the look of the table and the objects on the map.
* In Alpha 3, the city is called Alpha 3.
* The name of the city is Voronezh (Confirmed by the developers).
* The name of the city in the next version is Voronezh (Confirmed by the developers).

## Gallery

"Welcome to the Crows' Creek"

"Have a good trip"

"Welcome to Alpha 3"

"You are leaving Alpha 3"
Electronic lock

**Electronic lock** - one of the items in the game Hello Neighbor . Appears in the game, starting with Alpha 2.

## Description

The electronic lock locks the door to the basement (from Alpha 2 to the latest version of the game). To open it you need a  key card . After using the key card, a green light will light on the lock. The electronic lock locks the door to the basement and requires a key card to open it  . Electronic lock blocks the door to the basement, and for its opening requires a  key card .

## Interesting facts

* In the trailers for the Alpha 2, the electronic lock had a realistic style, but in the game itself it got a cartoon style.
* Sometimes the electronic lock can close after it is opened, but the door will not be locked.
* The electronic lock consists of two parts, and the wire does not enter into the structure of the castle, it is a separate object. The same wire can be found coming from the generator .

unlocked electronic lock

Realistic electronic lock

Unlocked electronic lock

## Gallery

Unlocked electronic lock

The first is a realistic version of the castle
UV lamp

**Ultraviolet lamp** - one of the main items for passage in the Pre-Alpha version.

## UV lamp

### Label

FunctionTo find the code from the door to the basement

## UV lamp

### Label

FunctionTo find the code from the door to the basement

to see and learn the code from the door to the basement

## Description

It looks like a frying pan , only in the recess is the ultraviolet light itself and the shape of the object is slightly different from the frying pan. It gives ultraviolet light, which will help you in unraveling the code from the door to the basement . With the help of a lamp you can find the code hidden from one of the pictures from the basement.

## Pre-Alpha

This item appeared only in the Pre-Alpha. The object is only in the Pre-Alpha. This lamp can be found in several places: in the neighbor's bedroom and in the bathroom and the bedroom of Sauceda. It Gives ultraviolet light, which will only helps you in unraveling the code from the door to the basement.

## Location

This lamp can be found in several places, namely, in the bedroom of Sauceda and in the bathroom.

## Interesting Facts

* The model of this lamp is found in the fashion kit.
* You can not unscrew the bulb from this lamp.

## Gallery

Incorporated ultraviolet lamp from the side

Lamp in action

The lamp emits ultraviolet light
Toaster

**A toaster** is a decorative object that has no functions, created to decorate the game.

## History

### Pre-Alpha

You can find the main character in the kitchen  and on the roof of the car .

### Alpha 2

Can be found in the kitchen . Fixed errors associated with it.

### Alpha 3

Its appearance has changed. You can find in the kitchen  and in the unfinished fear of darkness.

### Alpha 4

You can only find it in fear of the dark .

### Beta 3

The appearance changed again: the toaster turned yellow, and inside it is possible to find a grid. You can see in the apartment of the main character . He returned to the kitchen . Everything can also be found in fear of darkness, as well as in the  final battle .
Electronic Magnet

**An electronic magnet** is an object in the game Hello Neighbor. /

**An electronic magnet** is one of the main subjects in the game Hello Neighbor.

## Description.

This item is needed to take iron items, namely a key card and a blue key.

## Description

This object is needed to attract metal objects. For example, a key, binoculars, a trash can, etc. Appeared in Alpha 2, is on the roof in a room with a crow. In Alpha 3, the magnet lies in the backyard behind the fence behind the boxes.

Has suffered changes in Alfa 3 / Alpha 3.

This object is needed to attract metal objects. For example: a key, binoculars , a trash can , etc. Appeared in Alpha 2, is on the roof in a room with a crow. In Alpha 3, the magnet lies in the backyard behind the fence behind the boxes. And in Alpha 4 lies in a locker with a blue key.

He suffered external changes in Alpha 3.

The object is a magnet, one part of which is painted red and the other in blue. The tips of the magnet are gray. The magnet is all wrapped in rusty wire, with which it is attached to the battery and the red button, with which you can turn on / off the attraction of the nearest metal objects at any time.

Has suffered external changes in the Alpha 3, reworked in a cartoon style of drawing .

## Function

An electronic magnet is needed in order to attract metal objects to it from a distance. You can draw to yourself: any key, binoculars , master key , mount , alarm clock , trash can , etc. This can be useful if you attract the object necessary for the passage of the game, which does not get through a small window.

## Location

### Alpha 2

The item is in the attic in a room with a crow .

### Alpha 3

In Alpha 3, the magnet lies in the backyard of a neighbor in the fence crevice behind the boxes .

### Alpha 4

In Alpha 4 and in subsequent versions of the game (Beta 1, Beta 2, Beta 3 and Release 3), the magnet lies in the locker with the blue key.

In Alpha 4 and in subsequent versions of the game (Beta 1, Beta 2, Beta 3 and Release-Act 3), the magnet is in the locker with the blue key .

### Release

#### Act 1

The item is in the trunk of a neighbor's car. The trunk can be opened with a special key .

The item is in the trunk of the car Sauceda . The trunk can be opened with a special key .

#### Act 3

The magnet lies in the same place as it was in Alpha 4.

## Interesting Facts

* Initially, it was planned to add an electronic magnet to Alpha 1.
Large chimney

**The Big Trumpet** / **Trumpet** is one of the important items in the Hello Neighbor game. Appeared in Alpha 4. If you press the lever, all items from the mechanism stick out of this tube. **A pipe / The pipe** is one of the items in Hello Neighbor.

## Large chimney

### Label

FunctionPull out items from the mechanism

## Description

A pipe with a lever, a red light bulb and a sensor, appeared in Alpha 4. It is in a room with a pipe . If you walk along the pipe from it, it leads to a mechanism connecting the windmill and the electromagnet . If you press the lever, then all items from the mechanism, stick out of the tube and the mechanism will work again.

This is a large tube with a lever, a red light bulb and a sensor, appeared in Alpha 4. It is in a room with a pipe . If you walk along the pipe from it, it leads to a mechanism connecting the windmill and the electromagnet . If you press the lever, then all items from the mechanism, stick out of the tube and the mechanism will work again.

This is a large tube with a lever, a red light bulb and a sensor. Is in the room with a pipe . If you walk along the pipe from it, it leads to a mechanism connecting the windmill and the electromagnet .

## Interesting facts

* Many people thought that the pipe needed to be sucked by a bullet (this explains what the arch does with the sign "The passage is forbidden with a gun"), but this is all misleading.

## Large chimney

* In Beta 3, the pipe has become more useful. After all, with her help it was easy to deliver the gun to the room with the pipe , without passing through with the rifle through the arch "The character with the gun is closed".

## Bugs

* Objects hanging in the air fall out of this pipe. This happens if the object falls into the mechanism or the player with the object passes through it. In Beta 1, this has been fixed.
Kayson Milton

**Days Lasted:** | 39

**Kayson Milton** is a contestant from *SurvivorSims: Africa*.

## Trivia

* Kayson, along with Cayden Bunch and Rachel Shaw are the first contestants from Massachusetts.
* Kayson voted correctly at every post-merge Tribal Council he attended.
* Kayson is the first finalist to receive no jury votes.
Flakes "Say what?"

**Flakes "Say what?"** - this is one of the useless items / object in the game Hello Neighbor Alpha 4. a useless item from Alpha 4.

## Flakes "Say what?"

### Label

FunctionHas no function

unknown

## Описание

It looks like an open blue box of flakes, which depicts the head of a bearded man with closed eyes and a rainbow instead of hair, under him / it is his phrase "Say what?".

## Interesting facts

* Is a reference to the YouTube AaronSayWhat.
Church

**The church (Alpha 3)** - The is a secret location in the game Hello Neighbor, which is behind / that lies behind an invisible wall. First appeared in Alpha 3

## Church

### Label

Location locationBehind an invisible wall

Outside the map

### Label

May I come inNo

.

## Description

It looks like an ordinary church with graves. She only has one pyramid shaped dome.

In Alpha 3 and Beta 3, next to the church there are graves. So in Beta 3 next to the church appears green  house M13 .In Alfa 3 next to the church there are graves.

In Alfa 2 and Alfa 3 next to the church there are graves.

Church. Being near the church, the player falls a little.

## Interesting facts

* There is a theory that it is near the church that the relatives of Neighbor (not counting the main character ) are buried .

* The references to the church were: in Alfa 1 (the grave in the house on the 1st floor), Alfa 2 (cemetery behind the invisible wall) and Alfa 3 (the grave between the bathroom and the stairs to the 2nd floor / the walls of the bedroom and the corridor).

* In Alfa 2 you can find the sounds of the bell. It could be a church bell.
Hakuda Expert

The Special forces of the Thirteen Court Guard squads,
as well as a few individuals, specialize in the art of Hakudo, a special kind
of martial art where the user employs his mastery of Reiatsu and Flash step to
overwhelm his opponent.

**Prerequisites:**

Feats: Hakudo Adept, Increased Flash Step, Supersonic
Strike

Skills: Acrobatics 8 Ranks, Athletics 8 ranks.

Special: Must be chosen by another Hakuda Expert for
training.

**1** –
HAKUDA DOUBLE TAP [PRESTIGE]

You may surrender quantity for quality. By surrendering
all your other attacks in a full attack action, you may make an unarmed attack
at your highest attack bonus with a bonus equal to one half your Strength
Modifier (If you have the Weapon Finesse Feat, you use one half your Dexterity
Modifier instead). If this attack hits, it automatically threatens critical and
does double damage (Thus if the critical hit is confirmed the attack does x3
damage). When calculating damage, add one and a half times your strength
modifier instead of normal. This is an extraordinary ability.

**2** –
Bonus Flash or Reiatsu Feat

**3** –
HAKUDA COUNTERATTACK [PRESTIGE]

Three times per day, when an opponent
makes a melee attack against the Hakuda Expert, she can expend a use of
an attack of opportunity to
attempt to block that attack. The Hakuda Expert makes an attack roll as if
she were making an attack of opportunity;
for each size category the attacking creature is larger than the Hakuda Expert,
the Hakuda Expert takes a –2 penalty on this roll. If her result is greater
than the attacking creature’s result, the creature’s attack automatically
misses. The Hakuda Expert must declare the use of this ability after the
creature’s attack is announced, but before its attack roll is
made. Upon performing a successful block, the Hakuda Expert can as an immediate action make
an attack against the creature whose attack she blocked, provided that creature
is within her reach.

**4** –
Bonus Flash or Soul Feat

**5** –
HAKUDA FLASH KICK [PRESTIGE]

You can move your body in such a way that your
opponent might not see your attack until it's too late to block or dodge. You
may use Hakuda Flash Kick three times per day plus once per point of your
Dexterity Modifier. When you use Hakuda Flash Kick, make an attack roll as normal.
Your opponent must then make a Perception Check with a DC equal to your roll.
If they make the check, they defend normally with a -2 penalty to their AC. If
they fail the check, they are also considered flat-footed (And are denied their
Dexterity Bonus to AC). Hakuda Flash Kick can be used as part of a full attack
action. This is an extraordinary ability.
Marquesan Vacation

**Next:** | "A Tale of Two Cities"

**Marquesan Vacation** is the eleventh episode of *SurvivorSims: Marquesas*.

Each Survivor can recognize their name emblazoned on an hourglass-shaped structure dotted with different shaped tiles. Behind those tiles are piles of sand. At the base of each structure is a small tiki. Using the slingshots, the Survivors have to fire rocks at the tile panels of another tribe member's structure, releasing sand, which will cover the tiki. Once a Survivor's tiki is completely covered with sand, that person is eliminated from the game. The Survivor whose tiki remains uncovered wins.

**Winner:** Glen Coperfield
The main hero's phone

**The main character's phone** is a subject to attract attention in the game Hello Neighbor.

## Description

When you press the "E" key and find the phone in the player's hand, the call will begin. At the moment, you can only call the neighbor on his phone . A neighbor will hear the call of the player and go to the phone. In this way, you can attract Sauceda to the phone wherever he was.

In Beta 1, the look has changed.

## History

### Alpha 1

First appears in Alpha 1. Located in the house of the protagonist on the chest of drawers .

### Alpha 2

Now it can be found on the nightstand in the house of the protagonist .

### Alpha 3

It can be found on the nightstand in the house of the protagonist .

### Alpha 4

Due to the fact that the main character's house is not accessible to the player, the phone hangs on the wall.

In the apartment of the protagonist there is one more phone. It looks like a black phone of the old type. It can also be seen in the Fear of Darkness .

### Beta 1-2

Is located in the same place where he was in the cutscene. It was possible to take only the tube.

### Beta 3

Now he is in the apartment and the house of the protagonist.

## Bugs and Errors

* In Beta 1-2 the main character, in the apartment there are two telephones, one of which can not be interacted.
* In Beta 3, the phone can not be distracted by the neighbor, because when you press the LMB, you hear the beeps of a non-working phone. In Alpha 2, the same thing happens, but only if you delete one of the phone lines.

The main character's phone to Beta 1-2

The main character's phone after Beta 1-2

Phone in the Fear of Darkness

Handset
Connor Grady

**Days Lasted:** | 33

**Connor Grady** is a contestant from *SurvivorSims: Marquesas*.

## Trivia

* Connor is the first contestant from Georgia.
* Connor voted correctly at every Tribal Council he attended, until he was voted out.
* Connor accumulated the most votes against him in *Marquesas*, with 16.
	+ He is the first contestant to receive a total of 16 votes cast against them.
	+ He currently holds the record for the most votes cast against them in a single season.
Test house Sauceda

**The test house of Sauceda** is a storehouse of objects and ideas that have been added, not added, removed or never added. This location can be accessed by entering the command open\_Neighbor 3. The location is a very large house in which there are still not added and already added and long removed (For example, the entrance to the basement from Pre-alpha). A location is a very large house in which there are still not added and already added and long removed

## Test house Sauceda

### Label

Location locationThe location is opened only with the help of the console

## Description

You can access this location by entering the open Neighbor\_3 command into the console . The location is a very large house

☀which will be presented in Alpha 3, in which are still not added and already added items / Objects and long-removed items (for example, entrance to the basement from Pre-Alfa) .

## Interesting Facts

On YouTube, people have been building theories about what this future neighbor's house is / the future home of Sauceda. That's not true. This is a pure test card at home.

## Images

The bent door from Pre-Alpha

The appearance of the house (partial)

Three sixes on the foot of Sauceda

Full appearance of the house

The bent door to the basement

Working Neighbor

Kitchen

Concept Art Bedroom

Bedroom
Electric pole

**The electric pole** is a street decoration in the game Hello Neighbor. **Electro-pillar** - object-decoration in Hello Neighbor

## Electric pole

### Label

Item TypeDecoration

How to decorate

## Description

This is a simple wooden pillar. Usually they are located along the road and are connected with each other by black wires.

The electric pole is completely useless in the game. With him you can not interact, he just decorates the streets in the game.

A simple pole with wires. They are found in all versions, and after Alpha 4 the look has changed. They are first encountered in Alpha 2, and after Alpha 4 the species has changed. In the game there are two kinds of pillars: the usual and with a lantern. The lantern can not be reached from the post.

## History

For the first time in the game, the subject meets in the Pre-Alpha. In this version of the game, the poles were wireless. In Alpha 1, wires were added to the electric posts. After Alpha 3 electric poles became more cartoonish. Also in the game were added electric poles with a flashlight. The lantern can not be removed from the post.

## Location

Starting with the Pre-Alpha, the pillars can be seen in the city and near the house of Sauceda .

With Alpha 3 electric poles / Poles with a flashlight can be found:

* On the roof of the second floor, near the rails.
* Above the room in front of the grate .
* Above the room in front of the bars .

In Beta 3, you could see electric posts in the Final Battle .

In each version / Starting with Alpha 2, the pillars can be seen in the city and near the house of Sauceda. Pillars with a lamp can be found:

## Facts and Trivia

Electro-pillar with a lamp

Electro pillar before Alpha 4

## Facts and trivia

* In Alpha 2 there is a fallen electric pole / electro-pole.
* There are no poles in the Test house .
* In one of the official trailers, an electric pole falls on the passing car of the Main Hero .
Franziska Von Karma

## **Career Highlights,**

**Ultimate Video Game Wrestling (UVW)**

* UVW Women's Championship (5 times, current)

* UVW Female Championship (2 times)
* UVW Women's Tag Team Championship (1 time) - with Amanda Evert
* UVW Women's Hardcore Championship (7 times)
* Lady Of The Ring (2018)

**UVW Awards**

* Female Wrestler Of The Year (2014, 2017)
An Apple

**Apple** (English *Apple* ) is a fruit in the game Hello Neighbor. Apple can not be eaten, it is a decorative object for a variety of games.

## Location

* Near the car of the protagonist (In Alpha 4 in the trunk of the car)
* In the lockers in the neighbor's house (not in all versions)
* In the kitchen of a neighbor
* ...

## An Apple

### Label

FunctionTo break the window

Has no function

Has no functions

## Description

A typical green apple (there are no red apples in the game). In the game there is a picture with a golden apple in the house of Sauceda , from Alpha 4 there is a seed with which you can grow a tree in the neighbor's garden, after you planted it, the tree after falling or falling into the hand to the neighbor, the tree will continue to grow if the tree has completely grown up, a golden apple appears on it, a golden apple is needed to get to the gramophone part in the neighbor 's yard, after which, there will be a cut scene where the main character becomes a neighbor.

**Apple** (English *Apple* ) can be found most often. It is in the luggage from the very beginning. And he can be found at his neighbor's house in bedside tables.

You can also find her / his version of "worse." It's just an apple stump. It can be found in the trash / garbage.

A special place in the game is a golden apple, behind the painting of which in Alfa 3 is hidden a blue key from the third floor. Also outside the territory accessible to the player there is a supermarket "Golden Yabluko" / "Golden Apple" , also it is known that the Neighbor is somehow connected with it.

Apple sticks.

## History

Apple appeared in the Pre-Alpha version. With Beta 3, the appearance of the apple has changed. Apple appeared for the first time in the game in the first version of the Pre-Alpha. Further, the apple existed throughout all versions of Hello Neighbor.

## Bugs

### Pre-Alpha

If the apple falls to the floor, it will start to roll in a certain direction, without stopping, until it stumbles onto a wall or other object.

## Interesting facts

* A special place in the game is a golden apple , behind the painting of which in Alfa 3 is hidden a blue key from the third floor. Also beyond the limits and available to the player of the territory / Also outside the territory accessible to the player there is a supermarket "Golden Apple" , also it is known that the Neighbor is somehow connected with it.
* In Alfa 4 of the seeds can be grown apple tree, watering it. On it grows a real, metal apple made of pure gold. Going with him to the gramophone in the grass to the left of Sauceda's house, you can see the cutscene with Neighbor and an incomprehensible character.
* Before Beta 3, a real cigarette was inserted into the apple. With the help of binoculars in this you can make sure.

## Gallery

Apple snacks - the first version of the subject

Comparison of an apple and its stub

Apple and stub-comparison
Flashlight

**Flashlight** (from English *Flashlight* ) - one of the gameplay in the game Hello Neighbor. It is able to illuminate dark rooms . It is necessary to illuminate the space. Good for use in dark places. Especially recommended for use in Alpha 3. (Exception: lowering / reducing the shadows to a minimum.) Useless in Alpha 2.

## Flashlight

### Label

FunctionLight source

To illuminate dark places

## Description

It is a medium-sized flashlight with a yellow casing. There is a black switch on the side. The LED in front is located. The baffle and the reflector are black. Behind are two thin black strips.

A flashlight can be turned on when it is in the player's inventory. Pressing the *LMB* flashlight will turn on. It will quickly release a ray of light with a characteristic click. Similarly, the flashlight turns off.

The function of the flashlight is useful in the case when the necessary room is dark, and without light, there is nothing to disassemble.

With Alpha 4 , a neighbor has the ability to use a flashlight.

Beta has changed its appearance.

## Pre Alpha

The thing is and is functional. It is necessary to illuminate dark places. If it is turned on, and you take another object, it will continue to shine.

## Alpha 1

Performs the same functions as before. The bug with the item has been fixed.

## Location

### Alpha 3

* In the bedroom
* In the toilet
* In the kitchen

### Alpha 4

* In the same place as in Alfa 3
* In the nursery
* In the Fear of Darkness

### Beta

* Nothing has changed
* In the same place as in Alfa 4
* In the initial cut scene

## Location in Alfa 3

* In the bedroom
* In the toilet
* Flashlight in action In the kitchen

## Gallery

Flashlight

Flashlight to Beta

Flashlight in action

Flashlight in Beta

New flashlight in action
Label "Hide Here"

**Label "HIDE HERE!"** - this is the subject in the game Hello Neighbor Alpha 1.

## The sign "Hide here!"

### Label

FunctionShow the player where you can hide from a neighbor

## Description

Tablets "HIDE HERE!" located in the training location . They are set so that one shows toward the bed , and the other on the wardrobe . At these signs the arrow flashes, just like different glowing pieces in the attractions. If you take a sign in the training location , when you get there, then at the end of training you will return to your house without this sign. In general, all the things from there you will be gone. Therefore, the tablet has little meaning, it is made for beauty.

## Interesting facts

* This sign is also found in Alpha 2. It can be found on the roof of the Test house of Sauceda .

The sign shows on the cabinet in the training location

Sign shows on the bed in the training location

The frame in which the sign of the blinker blinked

Label icon in inventory
Adam Jensen

## **Career Highlights,**

**Fictional Wrestling**

* FW World Championship (1 time)
* FW Cruiserweight Championship (1 Time)
* FW Hardcore Championship (1 Time)
* FW Royal Rumble (2009)

**Ultimate Video Game Wrestling**

* UVW Championship (1 time)
* UVW Heavyweight Championship (1 time, current)
* UVW Television Championship (1 time)
* UVW Ultimate Championship (1 time)
* UVW Hardcore Championship (2 times)
* Money in the Bank (2014)
* Lord Of The Ring (2018)

**UVW Awards (1 time)**

* Match of the Year (2019) - vs. Superman vs. Apollo Justice vs. Sam Fisher for the UVW Heavyweight Championship at Judgement Day VI.

####
Faith Connors

## **Career Highlights,**

**Ultimate Video Game Wrestling**

* UVW Women's Championship (2 times)
* UVW Female Championship (1 time, current)
* UVW Women's Tag Team Championship (1 time) - with Erin
* UVW Women's Hardcore Championship (6 times, current)
* UVW Mixed Tag Team Championship (1 time) - with The Prince
* Lady Of The Ring (2017)
Male Wrestlers

**This page has all male superstars that are or have been in any of the Fictional WrestleVerse companies.**

* **Adam Jensen**
* **Darth Maul**
* **Bowser**
* **Captain Blackbeard**
* **Dr. Wily**
* **Vector The Crocodile**
* **Baron Von Ghoul**
* **Superman**
* **Captain Hook**
* **King Logan**
* **Lord Of Games**
* **Eric Sparrow**
Bathroom

**The bathroom** is one of the rooms in the game Hello Neighbor .

## Description

It looks like an ordinary bathroom with a sink, toilet and bath. Rarely can a neighbor bathe or use the toilet.

## History

### Pre-Alpha

It first appears in the game, has walls and floor laid out of tiles, several bottles can be found in the tub, and an ultraviolet lamp can sometimes appear in the sink  , by default, there is no bulb in the chandelier. There is a passage into the  room with the stove  and into the corridor.

### Alpha 1

In contrast to the Pre-Alpha, the bathroom leads to the bedroom, a window appeared, and the sink has two doors.
On the second floor there is also a bathroom, in which there is a hole leading to the street, two doors,  a jackhammer  and a  bell .

bathroom on the second floor in Alpha 1

### Alpha 2

In the bathroom were added a wooden floor, a rug and a locker, where you can find  Sleeping Pills .

Bathroom on the second floor in Alpha 3-Beta 2

### Alpha 3

In the house of Sauceda you can find two bathrooms - on the first and second floors. On the first floor the bathroom contains a toilet , a washbasin, a bath, a locker with a flashlight and a rug, and on the second one there is a cabinet, a bath, a sink and a rug.

### Alpha 4

Nothing has changed since the Alpha 3, except the wallpaper.

### Beta 3

The bathroom was added to the main character's house , everything else remained the same, except for the wallpaper.

## Interesting facts

To the bathroom there are two artworks in which you can see things such as a drain hole, a poster, a red chair, a book under the chest of drawers, a green trash can (or something like that), a camera, a radio, a rug under the bathroom, bathroom, mirror, ashtray for cigarettes, a glass, a bottle, soap, shampoo, perfume, rockets on the cupboard, a valve with pipes, ventilation, a green towel, bricks behind the paint, a crack on the window and a red locker (maybe a first-aid kit). In one art room at night, and on another arta - in the evening or in the morning.

First art

Second art
Female Wrestlers

**This page has all female superstars that are or have been in any of the Fictional WrestleVerse companies.**

* **Mother Gothel**
* **Franziska Von Karma**
* **Sarah Jane Smith**
* **Mrs Tweedy**
* **Gladys Sharp**
* **Courtney**
* **Astrid**
* **Faith Connors**
* **Yzma**
* **Ulala**
* **Velma Dinkley**
* **Supergirl**
Bella Carlisle

**Days Lasted:** | 36

**Bella Carlisle** is a contestant from *SurvivorSims: Borneo*.

## Survivor

### Voting History

**^1**  In *Long Hard Days*, the vote ended with a 3-3 tie between Bella and Vincent, forcing a tiebreaker. Bella won the tiebreaker and remained in the game.

## Trivia

* Bella is the first contestant from Arkansas.
* Bella is the first female to win an individual Immunity Challenge.
* Bella is the first contestant to be voted out with 2 votes against them.
Superman

## **Career Highlights,**

**Fictional Wrestling**

* FW DVD Championship (2 times)

**Ultimate Video Game Wrestling**

* UVW Heavyweight Championship (2 times, inaugural)
* UVW Hardcore Championship (1 time)
* Lord Of The Ring (2017)
* **UVW Awards (3 times)**
	+ Match of the Year (2018) - vs. Apollo Justice for the UVW Heavyweight Championship at Apocalypse.
	+ Match of the Year (2019) - vs. Adam Jensen vs. Apollo Justice vs. Sam Fisher for the UVW Heavyweight Championship at Judgement Day VI.
	+ Wrestler Of The Year (2017)
12th Squad Scientist

If you ask one of its members, The Shinigami Research
institute only calls to the brightest, unfettered minds. If you ask any other
shinigami with half his mind, she’ll tell you it’s a den of Madlove,
Frankenstein and Q -like scientist. Strangely, the two presentations aren't
opposed. It's just that a bit too often, the later has to deal with the
consequences of the former's failed (or successful) experiments.

**Prerequisites**:

Feat: Talented, Seasoned

Skills: any 3 knowledges at 5 ranks, Craft (any) 5
ranks

**Special Feats:**

**1-** CRAFT
CONSTRUCT [PRESTIGE]

**Benefit:** The Scientist gains the *craft construct* feat as a bonus feat.
Constructs built with this feat have an intelligence and constitution score of
10 + Spellscore modifier of the builder

**2-** CHEMICAL
AUGMENTATION [PRESTIGE]

**Benefit:** When crafting a chemical item, you may increase the potency of the DC to
resist the effects of the item by 1 by adding 1 to the craft check. Every 3 you
add to the craft check adds 1 to the Purchase DC and the time to create the
item by 1 hour. This is an extraordinary ability.

**3-** FORBIDDEN
EXPERIMENTS [PRESTIGE]

**Benefit:** You have used your knowledge of Shinigami metabolism to step beyond the
boundaries of traditional science. You may pick one *hollow growth* power
per point of Intelligence Modifier. This is

an extraordinary ability, but there may be
supernatural abilities within the hollow growth powers you pick.

**4**-
IMPROVED INVENTION [PRESTIGE]

**Benefit:** The skill DC to craft anything, is reduced by 5.

.

**5-** BRILLIANT
ANALYSIS [PRESTIGE]

**Benefit:** When confronted to an unusual phenomenon or enemy, the Scientist can use
her knowledge to protect herself from potential harm. After studying its target
for 3 rounds, the scientist can ignore all its direct damage and harmful
effects for 1d4 + Int modifiers rounds. While studying the attacker, the
Scientist can undertake only movement actions and free actions as his attention
stays focused on the target. Once the immunity ends, the Scientist gains a
permanent bonus AC and saving throws against this particular phenomenon or individual
enemy. Equal to his Intelligence bonus. This is a supernatural ability.
Batti wiki

## Welcome to **Hello Wiki Neighbor game**

This wiki is dedicated to the video game "Hello, Neighbor!". So far, the game is under development and therefore information about the game will be small. The full game will be released on December 8, 2017. So far, the game has Pre-Alpha, Alpha 1, 2, 3, 4, Beta 1, 2 and 3 ( full version description ).

## Description of the game

Welcome to the little world where you can try to free someone - or free yourself!

The action takes place in a small private sector, where you recently moved and now you are his usual resident. Or not so ordinary?

A neighbor lives across the road. Who is he? Unclear. Why did he pound the door to the basement? Someone holding a prisoner? Or is there a terrible monster? Or maybe it was all nonsense and just the door was too squeaky. Whatever it is, it does not concern you! At least that's what the Neighbor believes.

Your goal: to reveal the secret at any cost!

During the game, the Neighbor learns and tries to predict the tactics of the player. He really will do anything to keep his secrets.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
The Fictional WrestleVerse Wiki

## **Welcome to the Fictional WrestleVerse**

**Welcome to the Fictional WrestleVerse archive! In this archive you will find all wrestling knowledge about all Fictional Wrestling companies.**

## **Shows**

* **Fictional Wrestling (2008-Present)**
* **Ultimate Video-Game Wrestling (2012-Present)**
* **ARFW (2015-Present)**
* **Genesis Wrestling (2016-Present)**
* **GCW (2016-Present)**
* **FWF (2017-Present)**
* **Bottom Of The Barrel (TBA)**

## **Wrestlers**

* **Male Wrestlers**
* **Female Wrestlers**
Służba Bezpieczeństwa Wissengardu

**Służba Bezpieczeństwa Wissengardu**- Wissengardzka służba specjalna podległa prezydentowi Republiki Wissengardu. Do zadań SBW należy: kontrwywiad, ochrona informacji niejawnych, wywiad cywilny i wojskowy.

**Historia**

Służba Bezpieczeństwa Wissengardu wywodzi się z Służby Wywiadu i Służby Kontrwywiadu Wojskowego. Na początku 2017 r. obie służby zostały połączone. Za czasów Służby Wywiadu agenci wykradali wiele cennych informacji, które pozwoliły uniknąć zagrożenia dla kraju. Służba Kontrwywiadu Wojskowego była nieco w cieniu SW, jednak także pracowała dla dobra kraju. Obie służby zostały połączone, aby sprawniej i efektywniej działać dla dobra kraju.

**Dowódcy**

02.2017- 05.2017 ps. Andrzej

05.2017-07.2017 ps. Taksówkarz

07.2017- obecnie ps. Witold

**Sukcesy**

-Wykrycie planu "Utopia" polegającego na obniżeniu pozycji Wissengardu bez użycia wojska

-Wykrycie osób zalewających tereny obok Wissengardu

-Wykrycie tajnej fabryki Dominixatora, która produkowała czołgi nowego typu

-Śledztwo ws. rzekomego odejścia Dominixatora

-Sabotaż CraftDiDaya

-Paraliż gospodarki CraftDiDaya

-Wykrycie lini Springota