Mauzji clans

Nine clans live on the three islands of Mauzji, though originally, archaeologists posit there may have been as many as eighteen. The clans relied on each other for trade route access and resources throughout the history of Mauzji, which prevented the formation of chiefdoms like in Ju. Clans formed their own proto-governments and also engaged in frequent advisory and diplomatic relationships with one another.

In modern Makkada, most people know their clan citizenship and may adopt the clan name as a middle name. However, especially in cities, the hard divisions between clans are disappearing, and some individuals choose their own middle names, which they pass down to their children.

## Assa Island Clans

### Amakka

The Amakka clan is strongest around the city of Makkar. They are an old, diplomatic clan that frequently intermarried with other clans to gain political advantage and make up for their relatively small land and difficulty raising an army. Their chief economic control came from an internal trade route between Assa and Umay. Bari edj-Makkar, first sultan of Makkada, hailed from this clan, as did Afya the Bargainer, who is hailed as a second founder of Makkada.

### Qurakka Clan

The Qurakka clan is a sprawling clan that often clashes with its neighbors, especially the Amakka clan. At its height, it controlled a massive trade empire with Ju, Diao, Dhi, Seprum, and Lykos but its currency collapsed when it printed too much too quickly to raise an army and try to unify Assa and when Saliha the Conquerer unified Mauzji, they were on the decline and Udamai or Amakka likely would've taken back Yamid in the next fifty years.

### Erahma Clan

The Erahma Clan also controlled an internal trade route, with Bakr, not Umay, and kept detailed accounting records that allowed it to precisely guess the populations and unemployment rates of the other clans. Members of the clan shied away from violence whenever possible and twice surrendered to other clans to prevent violence, eventually becoming culturally dominant and reinstating their own leadership. Ju botanists have named a fungus that grows into the brain of an ant, eventually controlling its actions, after the Erahma Clan for that reason.

### Udamai Clan

The Udamai Clan traded mostly with outsiders to the Spiral Empire, making its culture most foreign to modern observers. They speak a different family of languages than the rest of Mauzji and most citizens have ancestors born in far away lands. Though outside trade decreased with the creation of the Spiral Empire, Ruatla still has a large foreign-born population.

## Bakr Island Clans

### Adhan Clan

Adhan is a war-like clan that fought frequently with other clans on the island and Imas to control Masci and, by extension, trade with Assa. The trench to the north made it impossible for them to trade with outsiders and they survived during downturns as mercenaries and assassins.

### Imas Clan

Imas are avid adventurers who frequently discover new, better paths through the Forest for new trade routes and created the first caravansaries, before anyone knew whether surviving a night in the Forest was possible. They fought frequently with Adhan and some of the animosity remains to this day, though they can normally find common ground talking about clans on other islands, who they considered foreigners who lost the Mauzji way.

## Umay Island Clans

### Umad Clan

Umad worked closely with Araka to get goods from Assa to Dhi, Ju, and Diao and back again. The two clans often shared the expenses to buy and staff a new caravan and fought together against incursions.

### Araka Clan

The Araka Clan has a high foreign-born population and many people there are descended from refugees, especially those on the central island when the First Spiral War started. This causes some religious strife, as they feel it is their duty both to help those in need and convert people to Sudhaism, even if they do not wish to be converted.

### Agharesh Clan

The Agharesh Clan is defensive and easily provoked after centuries dealing with a strong alliance between Umad and Araka. It ate up many smaller clans in its early days and kept a tight grip on the Ghar Forest, where they grew precious wood that Seprums needed to build their boats and canopy bridges.