Leveling

As your character goes on adventures and overcomes challenges, they gain experience, sometimes represented by experience points. A character who reaches a specified experience point total advances in capability. This advancement is called gaining a level.

When your character gains a level, his or her class often grants additional features, as detailed in the class description. Some of these features allow you to increase your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can’t increase an ability score above 20. In addition, every character’s proficiency bonus increases at certain levels.

Each time you gain a level, you gain 1 additional Hit Die. take the average result of the die roll (rounded up), add your Constitution modifier to the roll, and add the total (minimum of 1) to your hit point maximum. When your Constitution modifier increases by 1, your hit point maximum increases by 1 for each level you have attained.

## Tiers of Play

In the first tier (levels 1–4), characters are effectively apprentice adventurers. They are learning the features that define them as members of particular classes, including the major choices that flavor their class features as they advance (such as a wizard’s Arcane Tradition or a fighter’s Martial Archetype). The threats they face are relatively minor, usually posing a danger to local farmsteads or villages.

In the second tier (levels 5–10), characters come into their own. Many spellcasters gain access to 3rd-level spells at the start of this tier, crossing a new threshold of magical power with spells such as fireball and lightning bolt. At this tier, many weapon-using classes gain the ability to make multiple attacks in one round. These characters have become important, facing dangers that threaten cities and kingdoms.

In the third tier (levels 11–16), characters have reached a level of power that sets them high above the ordinary populace and makes them special even among adventurers. At 11th level, many spellcasters gain access to 6th-level spells, some of which create effects previously impossible for player characters to achieve. Other characters gain features that allow them to make more attacks or do more impressive things with those attacks. These mighty adventurers often confront threats to whole regions and continents.

At the fourth tier (levels 17–20), characters achieve the pinnacle of their class features, becoming heroic (or villainous) archetypes in their own right. The fate of the world or even the fundamental order of the multiverse might hang in the balance during their adventures.

## Gaining Levels

In standard DnD experience is typically given when you defeat monsters in battle. We've worked to expand that to all challenges that your character faces to make them a better adventurer.

DM's will let you know how you gain Levels. Sometimes it is just based on plot, sometimes they will BS it. They will choose one of the 3 ways of Gaining Levels, and let you know in advance. Those types are Plot Based, Adventure based, and Experience Based. Adventure based is the default way that you will gain levels.

### Adventure Based Leveling

This type of Leveling is similar to how plot based leveling works but it mixes in the strategy and mechanics of the Expertise Based Leveling. An adventure will have a specific value to it, this is determined by its level of difficulty for the character, and the General Length of time.

To Determine your Experience (XP), [Level of Difficulty x Adventure Type x Completion] You add this amount to your total XP. After an adventure has taken place, a DM will let you know what the level of difficulty, Adventure type and . A campaign can include many different adventures.

**Level of Difficulty**

* Novice (x0)
	+ This Level of Difficultly Represents adventures that are completely trivial to you. You would have to try if you wanted to fail at this adventure. Your character likely learned nothing from this as it was so easy. For example: Safely escorting a caravan to another destination, however you didn't have to do anything on the trip except observe your surroundings.
* Apprentice (x0.5)
	+ The Apprentice Difficultly Level Represents a task that didn't challenge you, but you still had to put in some effort. Your character likely had to fight lower level enemies that weren't a challenge. For example: You run into a bandit camp, but the enemies are all weaker compared to you and it was a 1 sided fight. Or you explored a simple small maze with a few puzzles to get past some doors, however the puzzles were easy for you to overcome.
* Standard (x1)
	+ The Standard Level of Difficulty is the most common type of adventures. They challenge your character with a perfect balance of how hard it is, to what your character can achieve. It is likely that your character will be able complete this adventure with even if they make a few mistakes. For example: You take out a group of bandits harassing's a village; This fight was a fair battle between the party and the bandits.
* Expert (x2)
	+ The Expert Level Adventure is for adventures that challenged the way your character approach's problems, and it is they cannot afford to make many mistakes if any. This was a hard adventure, and you learned a lot from it. For example: You accepted a bounty of a more powerful foe.
* Epic (x3)
	+ The Epic Level Adventure if full of counters for your character. Nearly everything your character is capable of doing makes them seem weak when in this adventure. For Example: You explore a dungeon that you were extremely unqualified to search.
* Legendary (x10)
	+ You have overcame all odds of possibility overcame a challenge that was seemingly impossible. You probably rolled a couple natural 20's to make this happen. The Legendary Adventure is reserved for when the DM throws a 1 sided fight against you, however if you are able to surpass the DM you gain a lot of XP from this adventure. For Example: You singlehandedly fought and defeated an Ancient Black Dragon... At level 10 or lower.

**Adventure Type**

* Encounter (2)
	+ Your adventure was a short one. The encounter is reserved for when there is a fight that happens out of the blue, you accepted a bounty, or anything that really didn't take much time from your character.
* Mission (4)
	+ There was a Small quest on a board in a tavern and you went out of your way to complete this small quest.
* Quest (8)
	+ Often received from the ruler of a small town, this task might take a little more time
* Dungeon (16)
	+ Any and all Dungeons fit in this category, consider the Size of dungeon for difficulty as well as its actual difficulty
* Nation (32)
	+ Some important ruler needed your help for a task. It took a while to complete as it had a large series of complicated tasks
* Apocalyptic (64)
	+ The entire world was in danger and if you didn't do anything about it everyone would have ceased to exist.

**Completion**

* Incomplete (x0)
	+ You did not complete any of the main tasks of the adventure, and your character didn't learn enough to gain any XP. For Example: You accepted a bounty, and found the target but decided to forfeit the reward and left the target to be caught by someone else.
* Partial (x.5)
	+ Your character learned 1 thing, you were way over your head when you went on this adventure. You likely gave up halfway cause your mind changed. For Example: You were accepted to join the Orcish Empire's Military, and your first mission is to save a captured ally. You found a way to your ally, and the you fight your way through many foes, but decide that it wasn't worth it midway through and abandoned them.
* Full (x1)
	+ You completed the adventure to its fullest extent, or you found your own solution to an adventure. For Example: After accepting a mission from a village to find and kill a group of bandits, you either killed the bandits, or you found a way for them to leave the village alone.

Adventure Based Leveling Table:

### Plot Based Leveling (Optional)

In this Optional Rule, DM's will let you know when you gain a level. There is no real strategy to this, and leveling might not even be important here. Typically One Shot Campaigns use this form of Leveling.