recursal/Fanatic-Fandom huggingface dataset:
Baltimore

The **Baltimore** is a Loyalist Heavy Tank, currently not pilotable by the player.

## Acquisitions Entry

> The Baltimore is a cost-cut version self propelled gun platform built on a Canmore chassis. Shares about the same firepower as a Canmore, but with the exposed crew, it just can’t take the punishment that a Canmore or most NEP tanks can. It shouldn’t need to, an SPG like it should never see the front lines, but the NEP has been overextended for too long. Everything makes it to the front.
>
> -MB
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## Notes & Strategy

* As Marvin himself stated, the Baltimore is best described as a nerfed version of the Canmore, it has only one weapon mount, which is dedicated to a comically large Bishop cannon. However, this weapon is nothing to laugh about, as one good hit can take a good chunk out of your shields or hull. The cannon has a decent firing range but is slow to reload.
* Much like the Canmore, the Baltimore is a fairly slow and sluggish vehicle, with low driving speeds as well as traversal speeds. But unlike the tank it's based on, the Baltimore is considerably flimsier. Having only half as much hull and shield rating, and its open topped nature makes it extra vulnerable to flanking attacks or backstabs.

## Trivia

* Much like the Canmore, the Baltimore is named after a city on Earth, in this case a port city located in Maryland, USA.
Carlos

The **Carlos** is a Cannon weapon fitted to Small weapon hardpoints.

## Acquisitions Entry

> The Carlos is the bread and butter of any infantry or powersuit division. A rear shot from a Carlos hits almost as hard as an Abbot, provided you can catch a mech with its shields down. It's what keeps infantry and powersuits relevant in combat with much heavier mechanized units - just as the crack of hardshields breaking can be heard, a volley of Carlos rounds will be sailing towards the exposed vehicle.
>
> -Efi
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>

## Notes & Strategy

Precise and with a morose rate of fire, handle the Carlos as you would a bolt-action rifle: hitting targets at a distance and on your own terms. Fares poorly against shields, but synergizes well with the shield-damaging, far-reaching Pinch.

Its' penetrative abilities will go through weak to medium cover, allowing opportunistic shooting of unsuspecting targets. Will tear through a shanty town till it meets armor.

## Trivia

* The Carlos is in fact the Carl Gustav 84mm recoilless rifle, virtually unchanged since its use on Earth.

## Achievements

Complete an operation with a Mongoose equipped with **Carlos**, Bonesaw, and Smoke Projector.

Complete an operation with a Troubadour equipped with Belter, **Carlos**, and Active Camo.
Luis Leng

**Luis Leng** is a Loyalist pilot. He is playable during certain campaign missions, first encountered in Fly Blackbird. Leng pilots a Mongoose powersuit.

## Acquisitions Entry

> A survivor of Solo Nobre's many formative conflicts, Leng downplays his role but has seen more of his adopted home planet's bloody history than he'd care to admit. After his instrumental role in Great Leader's ascension, Leng was offered a field of general's rank, but turned it down to continue applying his skills where he knew they were most effective - behind the controls of a Loyalist machine, fighting alongside his fellow soldiers. Like any good soldier, he will defer to authority when faced with ambiguous decisions - and our projections are very promising for securing his talents and experience for our own use.
>
> m.p.C.C.
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>
Addax

The **Addax** is a Loyalist Heavy Tank, not currently pilotable by the player.

## Acquisitions Entry

> Essential, ubiquitous tank destroyer. Outdated control surfaces, but tough, reliable, and easy to service. A low slung Abbot cannon on treads and not much else, with a larger crew than is now typical for a tank its size. A common variation you see is torching off the stowage railings up top for an even lower profile. Not regulation, but smart, and the more abuse an Addax takes the better it blends in with the outer sectors you see them haunt. The left-hand side sheath for unditching planks might be my favorite design feature on a tank ever. Not a lot of armor, but Addax crews know they shouldn’t be hanging around in any one place for too long anyway. Off-duty is another story—you’ll always find them loitering on their vehicle, basking in their special brand of humor and vulgarity.
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> -MB
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## Notes & Strategy

* One of the most common Loyalist tanks, the Addax's single Abbot cannon can dish out a decent amount of damage over long distances. However, the vehicle itself is rather lacking in terms of armor. Its sluggish chassis rotation speed and fixed forward weapon mount makes the Addex very vulnerable to flanking attacks. On their own, Addaxes are easy enemies to dispatch. However, on higher difficulties they can sometimes spawn by the dozens in certain districts.
Constance Ferro

Constance Ferro is a Corvid pilot.

## Acquisitions Entry

> We don't know much about this one. Rumours circulate about a past career as a knife fighter, but she refuses to comment either way. An extremely effective pilot with the Corvids' improvised chassis, her cunning, resourcefulness, and obvious tenacity make her a considerable threat and, potentially, a useful asset.
>
> -m.p.C.C.
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Brigador Wiki

## Induction

Your legal status as a citizen of Solo Nobre will be permanently revoked upon completion of your first edit. If you have any questions, read the Brigador Wiki Guide or ask an Administrator.

The **Brigador Wiki** (hereafter Wiki) needs intel on all aspects of Brigador, an isometric vehicle action game available for PC through Humble , GOG.com , itch.io, and Steam. ArdourSunrise has initiated a community encyclopedia using Fandom.

Taking articles from any active Fandom member (hereafter Contributor).

## Wiki Categories

Brigador Wiki aims to collect information on the following categories of Brigador entities:

* Gameplay Mechanics
* Factions
* Pilots
* Vehicles
* Weapons/Equipment
* Campaign and Freelance missions
* Locations and Districts
* Structures
* Lore
* Audiobook entities
* Real World entities
* Achievements

Read the Brigador Wiki Guide for information on article style and media capture. See Brigador Versions for details on recent game updates.

## Urgently Required Intel

Urgently required intel will be listed in Wanted Pages.
Kraken

The **Kraken** is a Heavy-mounted Machine Gun weapon, capable of firing a tight cluster of armor-piercing rods of depleted uranium at a moderate rate of fire and long range.

## Acquisitions Entry

> The Kraken takes the principle of beehive rounds and applies it on a macro scale. Rather than packing thousands of millimeter width flechettes into a single casing, Kraken rounds stack eight depleted uranium rods into a SABOT, set to a narrow dispersion. These simultaneous impacts inflict a tremendous shearing effect that can punch a hole in all but the hardiest armor.
>
> This extremely high muzzle velocity and set of ultra-dense projectiles also grants the Kraken excellent penetrative power, second only to Lorentz force munitions. While that velocity isn't sufficient to 'crack' hardshields the way railgun slugs do, the weapon more than compensates through a much higher rate of fire.
>
> -Efi
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## Notes & Strategy

* Each shot violently hurls a cluster of munitions at the target. Penetration power is great, allowing for quick dispatch of unsuspecting foes from behind most obstructions.
* Shots are capable of piercing enemies.
* It's categorized as long range, but prime damage really is close or medium due to its projectile scatter.
* Like all Machine Gun munitions, having damaged the target's hardshield before opening fire will lead to a more efficient outcome.
* Unlike most Machine Guns, the Kraken makes quick work of Orbital Guns, demolishing one with 2 shots.

## Achievements

Complete an operation with a Roper equipped with **Kraken**, Bishop, and Smoke Projector.
Actias

The **Actias** is an unarmed non-pilotable Spacer treadbike that serves as a Spotter.

## Acquisitions Entry

> Fans of NobreVideo will remember the Actias from *Spacers Don’t Sleep*. I mean, it’s not a real Actias, they couldn’t pay for Spacer ball-treads, but their faked up version for the riot dispersal sequence in that movie are clearly built to resemble the Actias. This thing is also a spotter, not a riot control unit. It’s a funny trick from the Spacers. Field bright red everything, have so many killer drones and devastating energy weapons that a single ball-tread can do precision spotting and recon without anyone really noticing, despite its recent starring role.
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88

88
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The **88** is a Cannon weapon fitted to Heavy hardpoints that fires a spread of explosive shells, essentially serving as an explosive artillery shotgun.

## Acquisitions Entry

> Corvids are always trying to outdo each other, though it’s usually a great deal of recycling with a little ingenuity on top. The 88 shares the same caliber as the Archie, but the barrel is much heavier and the breech has been reinforced to handle extra propellant load. In a pinch an 88 can actually double as an Archie, though loading an 88 shell into an Archie, on the other hand, is a guaranteed way to mushroom the barrel.
>
> The 88’s munitions are very long canister shells, packed to the gills with explosive sub-munitions. Just think of a giant shotgun packed with twenty-five explosives the size of golf balls. Hard to go wrong there.
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> -MB
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## Notes & Strategy

* Effectively a combination of cannon and shotgun, this weapon hurls a cluster of explosive bomblets over a long range; the explosive counterpart to the Kraken.
* Much slower, and holds less than half the ammo of the Kraken, but there's a reason for that; the potential damage of the 88 is significantly higher.
* The more of the bomblets hit, the more damage done in a single shot. Bigger foes, such as Citadels or Treehouses, will generally take a huge amount of damage, especially if you crack their shields with other weapons first, and the explosive bomblets mean a single shot can deal with a cluster of lighter foes, especially at longer range, so it's surprisingly versatile.
* Minimal penetration, but each bomblet delivers a blast, so seeing the thing tear a path through heavy cover is not uncommon.
* Don't use it at close range, the self splash hurts a *lot*.
Johnny Five Aces

**Johnny Five Aces** is a pilot available in Freelance mode, and the Epilogue Missions of the Campaign.

## Acquisitions Entry

> **Johnny Five Aces** powered down the magnabike with a not quite unhearble hum and checked his chronometer. "Damn." he hissed threw his clinched teeth which were surrounded by the stubble of five days where in he had not shaven himself at all. It was almost chromodawn at Clashpoint. Alreddy the sun was sitting Walliston's Hill ah blaze like so much molten meddle or a coin, gyreating in the air, tossed there by the uncaring hand of an imaginary god that doesn't exist, borne from the interior minds of the hobbled masses. The sky was the color of a television tuned to a dead channel that was orange. Damn, he, **Johnny**, thought. We thought we were opening a new beginning with our mad dreams of time travail but ironically the only time now is the time of which we're out of. It's almost humorous. Yeah, I could almost laugh, if I hadn't cried that part of me away when my parents were maccasared by Dr. Malaprop and the government sanctioned murderers of "CAPITAL".
>
> He lit a Nicosheen brand swaggerette and took a dip drag, sinking farther into his inferior horologue. He thought of Nina and her mellifluous buttocks that he used to love to bang. Even now his nano enhanced hearing could almost hear her vagina lips quivering with moisture and also pleasure, like a slice of synth-ham being tongued by one of Malaprop's slamhounds. When he got back to City5, he was going to do some sex, no doubt about that. "That's right doll" he said to nobody and the wind. They were going to do it hard. He smiled, blowing smoke from his nostrils. They were going do it cyber hard.
>
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## Trivia

* **Johnny** is a character from Zybourne Clock, a notorious failed RPG video game project from Something Awful from 2007.
* **Johnny'**s freelancer payout is very unusual; he is awarded $50,000,000 upon completion, but has a maximum payout multiplier of 0.1, and each location gets progressively easier.
* **Johnny** also appears in Fallout: New Vegas as a corpse beside some balls, a camera, an ashtray, a beer mug, and playing cards.

## External links

* Zybourne Clock trailer (Fan-made)
* SomethingAwful - Source of Johnny Five Aces' Acquisitions Entry
* Gausswerks' DeviantArt sketches of Johnny Five Aces I - II - III - IV - V
Gingo Saraf

**Gingo Saraf** is a Loyalist Pilot. Added in the 'Nĭ Hăo a Tutti' update.

## Acquisition Entry

> Nurtures aspirations of becoming a famous film director, stayed in the military past mandatory conscription age to pay for her experimental productions. As of this writing, **Saraf** has yet to be offered any sort of film contract, as her creative output is too exotic. Her ultimate goal is to create a 7-part fantasy cycle that she believes will immortalize her. This will require enormous amounts of money, attainable in her position only through contracting with the SNC or compromising her creative vision. She will find the former option far more palatable.
>
> - Beynder, SNC Informatics Division
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Fly Blackbird Testing

## District Minimap

**Fly Blackbird** is the 5th mission available in the campaign, and the first mission to offer a choice of 4 loadouts before the start of the mission.

## Briefing

> Great Leader\* is dead, and his illusionary control over Solo Nobre's fractured politics has died with him. The Corvids\* have siezed control of roughly 25% of the city districts, including Zoekers' Scarp.
>
> Zoekers' Scarp is a small elevated landmass to the South/Southwest of the Southern Reach. The terrain makes it an ideal defensive perimeter, and the local oil refinery is of clear strategic value for the Corvids. The SNC has more interest in the Orbital Guns\* positioned there.
>
> \*Purchase LORE in Acquisitions for more details
>
>

### Optional Targets

* 4 ammo depots
* 2 substations
* 1 comms tower

## Loadouts

* Pires' Touro
* Pinho's Prowler
* Volhard's Buckler
* Leng's Mongoose

## Achievements

Complete FLY BLACKBIRD with tank controls enabled.
Knife Chase

## District Minimap

**Knife Chase** is the 16th Campaign mission.

## Acquisitions Entry

> Zona Abragão is a decayed manufacturing hub turned nightlife spot. Much smaller than surrounding districts, Abragão hoped to weather tonight by shutting of all power and keeping citizens indoors. Spacers have control, enemy strength reported as only a few scout bikes.
>
> The military comm tower is being used to actively coordinate Spacer reinforcements in the area, and the SNC requests its removal.
>
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## Loadouts

* Reis' Shortbus
* Nabot's Fork
* Leng's Mongoose
* Pinho's Troubadour

## Enemy Units

* 5x Zed Primes (cloaked)
* 3x Pavers

## Notes & Strategy

* As the briefing mentions, the reported enemy strength is a few Pavers, but during the mission the player will encounter five cloaked Zed Primes.
* The Zed Primes have powerful short-range Otomo-type laser weapons, make sure to either take them out from a distance, or avoid them altogether.
* A proven strategy is using the Troubadour to head straight for the Comms Tower, and back to the exit.
* Knife Chase in Freelance mode is a great way to farm money. A Varlet armed with Lockdown and Carlos or Pinch can safely take out enemies and clear the map in just ~2 minutes. This setup with Precursor James can get you over $100,000,000 per run.

## Achievements

Complete **Knife Chase** in less than 15 seconds.
Brigador (game)

**Brigador** is an isometric tactical action game in which a roster of corporate mercenaries, designated 'Brigadors,' aid in the liberation of Solo Nobre via a campaign of destruction utilizing a variety of armored vehicles and weapons.

The game was developed by Stellar Jockeys and Gausswerks, and released as an indie title on Steam on June 2nd 2016 and the Humble Store. Brigador also features a soundtrack from electronic artist Makeup And Vanity Set.

See this page for version information.

## See Also

* The Brigador audiobook, by Brad Buckmaster. A story centered on NEP soldiers on the night of Great Leader's death.
* The Brigador soundtrack by Makeup & Vanity Set.
Buckler

The **Buckler** is a Loyalist Agrav first usable in the Campaign Mission, Fly Blackbird.

## Campaign Availability

### Missions

Fly Blackbird
Organ Donor
Found Ghost
Idiot Tempers

## Acquisitions Entry

> There are faster agravs out there, and there are more heavily armed agravs too, but few can do so much as well as the **Buckler** can. Airframe has mercifully few retrofits on its service record, the big Burham power plant keeping its big ass off the deck nicely, Mog-style indirect vision system keeps the pilot cocooned in titanium sheathed in ablative armor. Some pilots get a bit panicky in there, that's about the only thing you can say against it. It's got a long service life ahead of it.
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> -MB
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Doorman

The **Doorman** is a tall Treadbike fielded by the Loyalists, though not currently pilotable by the player.

## Acquisitions Entry

> A mobile guard/listening post straining an engine and chassis entirely unsuited for it. I’ve seen them used as police boxes or even as makeshift vaccination clinics, in better times. One of the only Loyalist vehicles you could actually consider roomy on the inside. They try and punish losers by giving them Doorman patrol duty out in the Deads, but they usually end up passing out candy to the local kids and smoking on that lefthand rear deck with a brick on the gas pedal. Not suited for combat in really any way, despite the excellent sensors and comms package they come equipped with, but nobody conscripted ever really expected to see combat in their lifetime, now did they?
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Crambo

The **Crambo** is a Machine Gun weapon mountable to Turret hardpoints, quickly firing 20mm "beehive" rounds in a medium spread. Originally designed as a less-than-lethal weapon, it was modified to fire true flechettes as disorder in Solo Nobre escalated.

## Acquisitions Entry

> Early specifications called for non-lethal crowd control in a shotgun format, and the first Crambos rolled out right as one of the largest food riots in Nobrean history began. Though initially effective, non-lethal tactics can only slow district sized mobs and as NEP policy forbade riot suppression task forces from equipping any lethal munitions, army casualties soon mounted.
>
> Once word had spread of soldier deaths, district garrisons stopped being so keen on the “non-lethal” aspect. In what became known as the “Lannois Special”, maintenance crews began swapping out the Crambo shells’ rubber beads for metal ones off ball bearings. While the army officially condemned the practice, as the riots grew worse an official variant carrying large flechette payloads was soon put into production. We’ve all seen the pictures of what those shells do to crowds.
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> -Efi
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## Achievements

Complete an operation with a Nickel equipped with 2x **Crambo** and Smoke Projector.
Design Bureau

The **Design Bureau** is a branch of the NEP responsible for designing Loyalist vehicles.

Among the **Design Bureau's** portfolio of vehicles are the Troubadour tread bike, the 240mm mortar equipped Dorothy powersuit, and the Prowler heavy tank.

## Trivia

* The Bureau possesses some notable organizational idiossincrasies:
	+ "Prickly", as Marvin Beck insinuates, there can be agressive reactions when critiquing pet projects, like the Confessor turret, a troublesome project with endless consecutives iterations.
	+ Still, there's pride in successful designs, like the Duchess, honed to "reliable mainstay" after four year of versioning.
	+ There is a hardheaded determination to push projects past Brass and the War Council, sometimes resorting to subterfuge, e.g. in the Galinha ruse, when Bureau falsified results for the Zeus, while secretly working on the prototype (in time, the project proved such sucess that Brass comissioned two mechs to be built around it: the Marlowe and the Mantis).
	+ A taste for maneurability, as opposed to Brass bias for toughness, as in the Prowler, which slipped past with "some kind of bullshit designation like "Rapid Assault AFV"; and the Praetor case, when Bureau "laughed at Chief Engineer Halleck after that "maneuverability is for cowards" rant.
	+ A sense of humour nonetheless, as in the joke draft for the Scimitar procurement.
* Efigenia Tsang worked for the Bureau; "Valuable to her superiors" as pointed out by Beynder, Efigenia grasped Spacer technology, applying to NEP assets, levelling the playing field. It appears SNC brought her in appealing to her intellectual tastes for weaponry, readily available in a Corporation Lab (much like Marvin Beck, but in terms of vehicle tech).
* Cephei Chatfield notes that Sabela Costa's creative ingenuity and genius could find success in the Design Bureau, if "in a less stagnant time and organization".
Beginner's Falafel (Old)

## Beginner's Falafel

Though the mission thumbnail features a Cloaked Touro facing 3 Betushkas, the mission is completed using a Training Sparrow and the only tanks encountered are Addaxes and Prowlers.

### Campaign ID

01

**Beginner's Falafel** was the first training mission available in the Campaign. It was replaced in the Up-Armored Edition with a new mission of **the same name.**

## Briefing

> Based on retention rate projections for the next 24 hours, all Brigadors must now complete a bipedal vehicle course.
>
> Apologies to any contractors who have partnered with the SNC on any prior time limited contract employment opportunities. You may now purchase a copy of your new Terms and Conditions for more details. This course is mandatory.
>
>

## Loadouts

The only loadout available for this mission was the Training Sparrow.
Hound

The **Hound** is a non-pilotable Light Spacer mech.

## Acquisitions Entry

> This may actually be the lightest legs in the Spacers’ armored divisions. That doesn’t mean you can relax, because these suckers are fast, accurate, and hard to hit. Might also be one of their best light leg units, comparable to the Fork in my mind. You see enough of them fielded to back that impression up anyway. Awful thin armor on the back of the driver’s compartment, but with agility come some nasty tradeoffs, right?
>
> -MB
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-MB
District Walls

District walls can reflect AKP bursts

**District Walls** or Perimeter Walls are indestructible walls designed to protect the Districts from the punishing conditions on the surface of Novo Solo, and sometimes from each other. They are immune to all weapons, and can even reflect an Audio-Kinetic Pulse, causing damage to the Brigador.

## Trivia

> The perimeter wall.
>
> Vast and imposing, the hundred-foot-high sheer surface was an ever-present reminder to the citizens of Solo Nobre that Great Leader was there, and he was looking after them.
>
> - Brigador Audiobook, Chapter 1
>
>
Antänzer

The **Antänzer** is a Loyalist Light Tank, not currently pilotable by the player.

## Acquisitions Entry

> The Antänzer is a retrofit of the Betushka, contracted out to an offshore arms company that botched the job so hard they were fired immediately. But not before the NEP took receipt of more than a few Antänzers. Still has the speed of a Betka, but the up-armoring actually froze the upper hull into place. Visibility is poor. A hobbled BT tank, but the NEP still pressed them into service anyway. Cross your superior, and a BT driver ends up in an Antänzer.
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> -MB
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Awake on Foreign Shores

## District Minimap

**Awake on Foreign Shores** is the first mission available in the Campaign.

## Acquisitions Entry

> CAUTION: Your legal status as a citizen of Solo Nobre will be permanently revoked upon completion of your first contract. If you have any questions, purchase a copy of the Terms and Conditions and FAQ.
>
> The Solo Nobre Concern (hereafter SNC) has intel on Ramiro Castelo, a military commander in civilian clothing attempting to escape the present situation. SNC has isolated him on the highway using district gate controls. Taking applications from any active limited time contractor (hereafter Brigador)
>
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## Loadouts

The only loadout available for this mission is Pires' Touro.

## Achievements

Complete **AWAKE ON FOREIGN SHORES** with no civilian casualties.
Disco

The **Disco** is a Turret-mounted Laser weapon, extremely effective against Shielding but limited against harder targets.

## Acquisitions Entry

> Moderate dispersion and a disabling impact make the Disco an effective crowd control weapon and excellent counter to darting assault vehicles. It’s one of the oldest lasers currently in service, developed by and for Spacers until a Corporation science team managed to reverse engineer the thing. It’s why you find Discos in just about any colonial military, and why I suspect the Vortungs Research Station had a “mysterious” reactor meltdown soon after the breakthrough.
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## Notes & Strategy

* Despite only a "light" stun effect, its high rate-of-fire means the Disco can very effectively slow a target to a stop with sustained targeting.
* Effective shieldkiller.

## Achievements

Complete an operation with a Sleepwalker equipped with **Disco**, Black Hand, and Active Camo.
Leviathan

The **Leviathan** is a player-pilotable Ultra-class Tank fielded by the Loyalist faction. Originally non-pilotable, players can unlock and use it following the Blood Anniversary update.

## Acquisitions Entry

> What the Leviathan sacrifices in maneuverability and humility it gains in sheer intimidation factor. Unquestionably an arms procurement boondoggle and cash grab led by the late General Kraics, the Leviathan surprised everyone during test trials by actually kind of working, and not just for psyops. It’s huge, and stupid tall for a tank, I mean Corvid-stupid tall, but the backroom guys they thought they’d just throw on the project to get it rammed through procurement ended up doing an incredible thing. It’s a deeply wrongheaded concept realized better than all possible expectation. They built a tank even taller and more heavily armed than a Citadel, and it’s actually seen combat several times, not just rolled out for grand parade in front of Great Leader. There are rumored to be less than fifty total produced, which makes sense; this thing is insane.
>
> -MB
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## Notes & Strategy

* **Ultra class**: +25% damage resist and improved Trample
* Loyalist controlled Leviathans are armed with triple Zeus railguns and a Pinch rocket launcher, allowing them to inflict massive amounts of damage over great distances. Do not go for a frontal assault, except if behind a curtain of Smoke or just shy of being out of sight. If equipped with the EMP Grenade, drop one on its head just as it's about to leave cover and then nuke it from behind; if on an open field, retreat and find cover.
* The pilotable version comes with a Crambo and Zeus as auto-firing guns. These are strong additional armaments for the already formidable duel Heavy hardpoints. As long as the Leviathan is facing the correct direction, most enemies will likely be sniped before they can even get into firing range.
* The Leviathan's charge capability is currently broken. The moment the gauge depletes or the charge button is released, instead of entering a cooldown state, the gauge will replenish itself immediately. Essentially giving the Leviathan infinite charge ability. While this doesn't make the Leviathan fast in anyway, it does make the tank's extremely slow speed somewhat manageable.

## Trivia

* On the briefing image of The Void Repeats, a Loyalist Leviathan with twin heavy cannon mounts can be seen, this variant is never encountered in normal gameplay.
* The Leviathan uses a loudspeaker in place of a horn and will broadcast the following messages when activated:
	+ "*Clear the area!*" (this line has 2 different tones)
	+ "*Non-compliance will be seen as hostility!*"
	+ "*Non-compliance will not be tolerated!*"
	+ "*Disperse, citizens!*" (this line has 2 different tones)
	+ "*This sector has been marked for evacuation.*"
	+ "*Please evacuate the area.*"
	+ "*Photography is not permitted.*"
	+ "*No photography!*" (this line has 2 different tones)
	+ "*I recommend you leave the area."*
	+ "*I recommend you leave at once.*"
	+ "*Please comply.*"
	+ "*This area is off limits.*"
	+ "*This area has been marked off limits*."
	+ "*Hostile area, please remove yourselves!*"
Help Squares

Help squares are used to guide new players through Gameplay Mechanics, especially with Reloading and Explosives

**Help Squares** are floor tiles in Tutorial missions which give guidance to the player. Help Squares display text to the player while their Vehicle is above them, and disappears once the player moves away from them.

Help Squares offer help to newer players, and at the same time, allow veteran players the ability to ignore dialog, instead of having to perform certain actions or press keys in sequence to skip the text.
Longboard

The **Longboard** is a Spacer Heavy Grav-tank. It was made pilotable in the Blood Anniversary Update of June 7th, 2021.

## Acquisitions Entry

> Even Spacers can’t always resist a good old fashioned boondoggle. The less than affectionately nicknamed **Longboard** has no tricks up its sleeve, it’s just as stiff and questionably engineered as it looks; nice and all that it can carry such a massive gun mount, but fixed to the hull—are you kidding me? One of the most expensive development programs in Spacer arms procurement, the contractor over-promised and under-delivered after ludicrous cost overruns. Enough that Spacers sent a special forces detachment to put the hurt on several board members of the company.
>
> Expensive and ungainly as it is, however, it does carry a whole lot of shielding. Something about the displacement of the shielding is why the big gun mount ended up where it is. There’s an odd sort of pride among the very few Spacers that will admit to driving these.
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> -MB
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Boatman

The **Boatman** is a non-pilotable Treadbike fielded by the Corvids.

## Acquisitions Entry

> Sometimes a Klezmer lives long enough to grow up to be a Boatman, which is actually the third, maybe fourth service life for the driver enclosure (see following entry). They look like crap and that big ring gets snagged on scenery easily, which is a pretty stupid oversight if you’ve ever lived in Solo Nobre’s outer districts for any length of time. But they get a little more armor and a little more gun than a Klezmer, and that’s good enough for a rookie Corvid driver trying to prove their worth to the cause.
>
> When the action is over you can also turn the Boatman’s sponson support ring into stretchers for the dead and dying (something Corvids have in spades). Hence the name.
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> -MB
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Bully

The **Bully** is a Turret-mounted Laser weapon. It is effective against cover and light armor, but weak against Shielding.

## Acquisitions Entry

> This aptly-named weapon has an unsavory reputation among the Novo Solo citizenry for destroying housing and infrastructure more often than actual combatants. In truth, the **Bully** was designed specifically for this purpose, and only saw combat deployment when it was shown to be just as effective against vehicles. Strobing 5-beam bursts both heat and “kick” on impact, a combination lethal to structures and unshielded vehicles alike. **Bully** fire leaves a very distinctive bubbly slag that’s recognizable long after the fact, which explains why it’s a favorite with psyops.
>
> -Efi
>
>

## Notes & Strategy

* Feels like a weaponized Temblor - a compromise between lethality and demolition, with impressive damage to cover, obstacles, and structures. Combined with a low-end spectrum noise profile, this makes it a great choice for opening up new flanking paths, without sacrificing firepower.
* Don't waste time trying to burrow through shields. In Freelance mode, pair it with shield-damaging weapons - such as the Crambo or Disco - to cover all damage types.
* It's kinetic force gives it the ability to push targets. Especially useful against agravs, keeping their dangerous, hull-mounted weapons pointed somewhere else.
* The ammo reserve quickly runs out, but with practice one can learn to manage damage output versus sustainability.

## Achievements

Complete an operation with a Rope Kid equipped with **Bully**, Pinch, and Audio-Kinetic Pulse.
Busker

The **Busker** is a player-pilotable Light Tank produced by the Spacers that wields one Main and one Small hardpoint.

## Acquisitions Entry

> A stripped-down take on the Spacers’ lumbering ball-treaders, the Busker carries a modicum of firepower and trades in on durability for a little more speed. A team of these is good in a fight, but none of them is worth a lot alone, which flies against the very lone-wolf battle ethos of the Spacers if you ask me. They’re slowly being phased out, sold to mercenaries and border patrols.
>
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> -MB
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Efigénia Tseng

**Efigénia Tseng** is a Loyalist scientist and Brigador pilot. **Efi** for short, she is one of three specialists hired by the SNC to provide intelligence on aspects Solo Nobre prior to their operation to recapture it.

As a member of the NEP Design Bureau, Efi specialized in weapons technology and is the source of much of the Weapon information in Acquisitions.

## Acquisitions Entry

> Anal-retentive, overly loquacious weapon scientist working for the NEP Design Bureau. An intuitive grasp of technology enables her to parse some Spacer tech, help compensate for the NEP's shortfalls. Valuable to her superiors but has little personal ambition. **Tseng**'s interests are purely intellectual—she would be at home in a Corporation lab.
>
> -Beynder, SNC Informatics Division
>
>
Aakar Singh

**Aakar Singh** is a Loyalist Pilot added in the Up-Armored Edition.

## Acquisitions Entry

> I can't figure out what would make **Singh** turn away from the regime. Everyone who has served with him seems to like him. The usual justifications don't scan. Model military man. No family trouble. Not many Sikhs emigrated to Novo Solo, though most are in Eixo now. Great Leader's conscription policies have been as open minded as you get (ask the paraplegics in service), so I don't think there's an angle there. Is it possible that even with the government in shambles, Great Leader still has double agents in place for an eventuality like this? Keep an eye out, especially when you exfiltrate him.
>
> -MB
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Abbot

The **Abbot** cannon is a large 105mm Cannon fitted to Main hardpoints.

## Acquisitions Entry

> The venerable Abbot, pre-colony tech that hasn't changed in over a century. Sure the munitions have evolved, and the exact metal composition might be a bit different now, but along with the Mãe Dois and the König, this weapon is a perfect feat of engineering. Put ten thousand rounds through it and your shots will still land just about where you aim. Age and reliability mean you can travel to just about any colonized world and find an Abbot perched off some vehicle or another. It's a steadfast weapon that's good in just about any situation.
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> -MB
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## Trivia

* The name "Abbot" may be a reference to the British 105mm self propelled gun, the FV433 Abbot. However, the weapon itself may be based off the Royal Ordnance L7, a tank gun of the same calibre that was mounted on various MBT models such as the Centurion, the Leopard I and early models of the Abrams.
Inch of Dust

## District Minimap

**Inch of Dust** is the 11th Campaign mission. The targets are 4 Great Leader statues in a necropolis. The player spawns on a medium-long road through grassy fields, that leads to the entrance of the necropolis. Linemen spotters patrol the open fields, and there are groups of Corvids facing out, all around the edge of the necropolis.

The mission is considered a difficulty spike. There's a lot of powerful captain-level Corvid units that can quickly lay waste to the player, with very little cover and concealment to go around.

## Acquisitions Entry

> Nobreans are proving more resistant to the present SNC economic restructuring than expected. The SNC has selected four statues of Great Leader for removal from the Vorobey Necropolis for its potentially heightened psychological effect on the local population. Remove the statues, any of the usual targets of opportunity (orbital guns, depots, substations and comm stations) you will of course be compensated for as well.
>
>

## Loadouts

* Giian's Broodmare
* Pires' Touro
* Pinho's Troubadour
* Bromlin's Party Van

## Enemy Units

* 4x Treehouses
* 3x Dragons
* 2x Killdozers
* 3x Fatshoes
* 4x St. Benjamins
* 9x Canavans
* 2x Nickels
* 8x Hannibals
* 10x Sawbucks
* 5x Roadies
* 6x Varlets
* 11x Linemans
* 3x Scabs
Loyalists

The **Loyalists** are a faction operating in Solo Nobre.

Though corporate propaganda paints Great Leader's NEP as a violent regime that controls all aspects of society, suppresses civil rights, and conscripts Solo Nobre's civilians into mandatory military service (which is all admittedly true), most residents can appreciate the vast improvements to social order, food security, and quality of life compared to the exploitative pre-revolution conditions under the thumb of the Solo Nobre Concern.

Solo Nobre is still not a great place to live under the NEP, with plenty of 'haves' and 'have-nots' (hence the popular uprising of the Corvids), but it's the closest the colony has ever been to a stable, functioning society and has without question made the citizenry better off than with the SNC in charge. The Loyalists know that, and are willing to fight to maintain it.

The Loyalist army is built upon the colonial mechanized force deployed by the SNC when Solo Nobre was first founded. Elements of this force are still in service, and it served as a basis for improved designs once Great Leader declared Solo Nobre's independence. Despite a fair amount of their own innovation, the redesigns are fairly modest in the grand scheme and still feature a comparatively high proportion of 'pre-colonial' tech. Despite this, the army is substantial enough to prevent any direct action by the SNC.

* Loyalist Pilots
* Loyalist Vehicles

## Acquisitions Entry

> It's not easy to reduce the civilian-militia population of Solo Nobre to one category. This is what you have to remember - for all the high-flown rhetoric about a hateful rebellion fought and won by insurgent anarchist forces that the rest of us have heard over and over again, most Loyalists are regular people - or more likely, the descendants of regular people - who didn't want to stay down when the company stooges told them to lie there and take it. I've been down there for a while, and I've noticed there's a strained smile that people here give each other. They do it over everyday things, like the native-colonial hybrid fruit at the black market merceeiro, and they do it to express an understanding: "This is awful," they're saying, "but it's better than it used to be." There are two things that changed when Great Leader took power: first, water got a lot cheaper. Second, the incidence of murders, aggravated assaults, sexual violence, and starvation all dropped by about a million percent. The Loyalists knew to salute Great Leader when his picture passed by in a parade, sure - but it's really that reminder of hydration and nutrition and not suddenly dying that they're loyal to. And that's exactly what they're fighting to keep.
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> -MB
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## Trivia

> "Three entire sectors hadn't even attempted to conform to some kind of larger Loyalist plan".
>
> Blake was slightly shocked by this. The thought stopped in her tracks.
>
> "When did I start referring to friendlies as Loyalists? \*sigh\* It's the Troubles all over again".
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>

- From the Brigador Audiobook, chapter 11.

## Achievements

Kill 1,000 **Loyalists**.

Unlock all Loyalist vehicles in Acquisitions
Hadhrat

The **Hadhrat** is a pilotable heavy Spacer Tank equipped with one Heavy and one Small hardpoint.

## Acquisitions Entry

> Got a vertical profile a kilometer tall for an armored vehicle, but the Spacers just don't care. They love it. They love rolling into battle, bright red with a target painted on their nose, and Heavy/Small arms mount combo. I'm sure the Small coaxial is for wounding civilians and small animals while they're out riding their great big pony. I think the **Hadhrat** was originally a personnel carrier? But Spacers haven't fielded ground troops in ages, so figure that one out.
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> -MB
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Central

**Central** refers to the central core of Solo Nobre, which is tightly defended from both orbital and ground attacks.

## Acquisitions Entry

> Great Leader's inner sanctum, the eye of the storm. Big commercial stuff, financial districts etc. are all in the outer ring, but that's not **Central**, despite what you hear from big talkers who say they're from Central. No, those are Outer Core districts. Inside the Outer Core is another even higher security donut: solid kilometers of road and nothing else from gate to gate. No cover, no concealment, just floodlights and watch towers. Looks like you're approaching a prison. So even if you made it through the previous sectors they've got more than enough time to light you up before you can so much as bleed on one of the district gates to Central.
>
> Central is kind of a letdown after all the televids set there that are actually shot in the Outer Core. It's not that big, and ringed by the most orbital guns (and sentry guns) per square inch in the entire city. Central is where the War Council meets Great Leader, other important ministries and other essential government functions happen there. Almost all of the big wigs commute daily from the Outer Core despite it being a massive pain in the ass, because most people don't actually like being in Central. It's too locked down, all grim brutalist concrete bunkers. There's Great Leader, some custodial staff, and a few of the older members of the War Council and Founder Colonist families. That's who actually lives in Central. I hear it's quiet. Kind of sleepy there, in the long shadows of the guns.
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> -MB
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Nocny patroll

**Nocny patroll** (ang. *Night Patroll*) — pierwszy odcinek trzeciego sezonu, a zarazem czterdziesty odcinek serialu *Łowcy Trolli*.

## Oficjalny opis

*Reszta trolli chowa się w Arkadii, ale AAARRRGGHH!!! postanawia potajemnie sprawdzić, co knuje Gunmar. Potencjalny rywal sprawia, że Jim robi się zazdrosny.*

## Postacie

### Ludzie

* Jim
* Toby
* Claire
* Mary
* Darci
* Barbara Lake
* Pan Hammes

### Trolle

* Blinky
* Aaarrrgghh!
* Nie Enrique
* Strickler
* Nomura
* Gunmar
* Królowa Usurna
* Diktatius
* Draal

### Czarodzieje

* Morgana
* Douxie (debiut)

## Ciekawostki

* W tym odcinku debiutuje Douxie, główny bohater serialu *Czarodzieje*.
Chook

The **Chook** is a Corvid Light Mech. It has two Auxiliary hardpoints, and among Corvid Mechs is second only to the Eightball in speed.

It is first pilotable in the Campaign mission New Feeling.

## Acquisitions Entry

> Ingenious repurposing of Fork legs way above their weight class. I'd be amazed if we don't find one of these with a leg sheared clean off after a sharp turn though. But then if you have a bad idea, Corvids will strap an engine and a driver's seat to it. They're democratic that way.
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> Open air vertical tandem seating pairs great situational awareness to a stupidly tall profile for a light mech. Loses the Fork's natural turning radius and responsiveness, but dual auxiliary mounts makes up for it.
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> -MB
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## Notes & Strategy

Pilot the Chook as you would the Swordfish, with your front always pointing towards the largest fire threat, this is because the Chook has a significant side profile. The Chook is not proficient at cover shooting due to it's height, thankfully it's high speed means that it dominates open field fights as well urban environments with buildings, it's twin auxillary mounts also provide more than enough firepower for any situation. For a light mech, the Chook has good finesse in it's 200 overcharge but is relatively fragile otherwise especially given it's hitbox and classification.

## Pilot Variant

Rosario's Chook is armed with a Preacher cannon primary weapon, a Belter machine gun secondary weapon, and the Audio-Kinetic Pulse.

## Campaign Availability

### Missions

New Feeling
La Femme D'Argent
I'm Always In Love
Caterine Aunup

**Caterine Aunup** is a Spacer Pilot added in the Nĭ Hăo a Tutti update.

## Acquisitions Entry

> Beautiful and insane, **Aunup** periodically develops a relationship with someone, murders them, and then undergoes surgery to take on their appearance and identity. She has done this almost a dozen times. none of this is particularly unusual, but her insanity is that she seems to actually care about her partners. I find her fascinating: an anachronism of sociopathy. Her habits are particularly obscene for their emotional lasciviousness, and if her history became widely known it would mean severe punishment. **Aunup** does not seem interested in escape, but she has a pattern of preference for fighting men... the idealism of the NEP and the wildness of the Corvids should be aphrodisiac enough together to compel her service.
>
> m.p.C.C.
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Troubadour

The **Troubadour** is a loyalist treadbike, equipped with one auxiliary and one small hardpoint.

## Acquisitions Entry

> One tank tread, an Auxiliary gun, and a lot of horsepower, Troubadours are what made the Outriders famous.
>
> Originally built as a glorified police vehicle, a kind of forward slung cargo sled, it took Corvids running rampant through narrow alleys to convince NEP Brass they needed to let the Design Bureau run loose on a version of their own. Stripping out the cargo harness, replacing it with an Auxiliary mount, and doubling the engine size was their answer. Since then it's lived in a recon, patrol, assault, and as a loaner for any action flick that needs a good chase scene role. There's not a damn thing on the ground that can match the Troubadour for speed, and a tread over wheels means even difficult terrain can't stop it.
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 Notes & Strategy

Fast, small and manuevreable the Troubadour boasts slightly less fragility than one expects for a vehicle of it's calibre, however it has a limited firing radius, just over 180\* from it's frontal end. This means that the troubadour has to resort to drivebys and hit and runs instead of your standard strafing maneuvers seen in agravs or other tanks. The brigador is thus awarded a 3.0 payout multiplier for having to consider this trait.

The troubadour sports an above average boost meter that further augments it's speed and help offset it's lower acceleration, it should not be used to ram however and many small props and debri can stop the troubadour in it's tracks.

## Pinho's Troubadour

Note the extra Small hardpoint compared to the standard Troubadour

## Campaign Availability

### Missions

Suicide Machines
Inch Of Dust
Weigh Me Down
Knife Chase
The Void Repeats

## Pilot Variant

Pinho's Troubador is armed with a Jericho cannon and a Bonesaw machine gun, with smoke for defense.

## Achievements

Complete an operation with a **Troubadour** equipped with Belter, Carlos, and Active Camo.
56-C

**56-C** is a small District in Solo Nobre. It is featured in the Campaign Mission Organ Donor.

## Acquisitions Entry

> You’d be forgiven for thinking that this humorless designation implies that **56-C** is newer or less shoddy than the rest of Solo Nobre. It’s a natural conclusion, but still wrong. The fact is that up until a decade or two ago, the area was too hard to live in—too far from supply centers when the SNC were still here, and too close to the waste treatment and upcycling facilities during the early Great Leader years. Now, it’s not much more than a crowded lot that would be vacant if it weren’t filled with sewers and shanty towns—with one notable exception. One day a strong wind will blow it all away.
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> -MB
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## Trivia

* The "one notable exception" may refer to the single large country house in the center of the district, surrounded by Panic Walls.