Battle of the Gods

Battle of the Gods (or BoG) is the highest server-wide PvP event, unlocked at Player Level 34. Every two weeks, alternating with Clash of Gods, 32 players battle for PvP supremacy and great rewards.

This is a rather complex event with multiple stages, quite similar to the Football World Championship (following a groups and brackets system). It is the only PvP instance to feature a limited three 6 units Formations, while also having the bottom line battleground disabled for all players.

# Timing

Battle of the Gods occurs every odd week.

The event unlocks on Monday at 12:00 and concludes on Thursday evening.

It consists of four phases that will be detailed later on.

# Qualification

Players eligible for BoG will receive an invitation on Monday at 12:00. Once invited, the players may proceed to the preparation phase. Note that only players that own at least 3 heroes will be eligible (by the time the first event takes place this is usually the case anyway).

## Eligibility

In order to decide the top 32 players eligible to participate in BoG, the game takes into consideration only the results of the previous week's Duel of Champions (DoC) event.

Since BoG occurs only once every two weeks, the DoC event happening in the same week does not matter for any BoG qualification. Expect tougher competition in DoC during qualifying weeks.

Let's take an example assuming that the 5th Pantheon (or BoG event on a particular server) occurs in the 12.10-18.10 week.

 26.10-01.11 | Pantheon 6 | No

We will refer, from this point onward to the placement of each player in the qualification DoC as *Qualification Place* (from 1 to 32)

# Preparation Phase

Preparation allows players to change their formations. Each BoG event starts with one preparation phase from the moment the invitation has been sent until the group's battle phase begins.

Notice however that the system allows later changing formations in between battle stages. However, while a battle stage is taking place (regardless of whether the player is currently in a battle or not), no alterations to the formations may be performed.

## Battle System

BoG follows a 2 out of 3 system. Therefore, every player battling other players will always have to fight with 3 formations, battling each other consecutively in order (for a total of 3 matches per player-pair). This is also the reason behind the "minimum 3 heroes" restriction to join the event.

## Formations

BoG formations have some particularities when compared to other player modes:

* There is an exact number of 3 required formations.
* Order of formations matters - both players' formations will always battle in order (first with first, second with second, third with third).
* Formations are limited to 1 hero and 6 units (unlike the standard 8 units).
* To balance the smaller formations, only the top 3 lines are utilized. The 4th bottom line is disabled for all BoG formations.
* No hero may lead more than one formation, but the player can choose any 3 heroes from their collection.
* No unit may be placed in more than one formation.
* War Machines are enabled. The same War Machine however may only be placed in one formation - but different war machines of the same type may be placed in a different formation. For example, the player can deploy Battering Ram in the first formation and Dragon's Den in the third, but *cannot* use Dragon's in two (or all three) formations.
* Backup Formations are disabled.
* Heroes are not standardized (unlike in DoC) and behave as they appear in the hero's collection - they always match the ranking and spell levels that the player actually has for that hero. Spell Mark is enabled if it exists on the hero, hero stats are enabled, spells benefit from owned global effects, Magic Guild, etc.

Note that while players may not inspect each other's formations prior to the battles, since all matches are public, it is possible to fully analyze a player's formation (from hero to units, emblems, war machines, etc.). It is therefore important to consider adjusting formations between battle stages. This avoids letting competitors in subsequent battles take advantage of your particular formations.

# Groups Generation

The group generation process features a predictable and randomized component.

Groups are decided Tuesday at 12:00.

## Seeding

First, the seeding process will decide the "seed" player of each group.
The top 8 players (based on their *Qualification Place*) are always the seeds as follows:

 Group #4 | 5th Place | Group #8 | 6th Place

## Group Filling

With 32 total players and 8 groups, each group must have exactly 4 players assigned.

While the seed is always predictable based on the previous process, the rest of the group assignments are random and do not seem to follow a predictable process.

# Battle Phases

There are two major battle phases spread across three days.

Battles follow auto mode for both sides - once the stage begins, players have no more control over the outcome of the battles. It is important therefore to devise a strategy that requires no fine player control.

## Groups

Groups phase starts Tuesday at 20:00 and happens in parallel for all groups. During the group phase, changing formations is disabled until the top 8 is decided.

Players may inspect matches or watch them in real-time,

### Battles

During the group stage, every player will battle every other player in the group. Each pair battle features a total of 3 matches (for all 3 formations), for a total of 9 matches.

Matches happen sequentially, one after the other, and are tracked independently.

### Scoring

The results of each battle count for each player as follows:

At the end of the 9 matches, each player will have a distinct Group Place (from 1 to 4). Only the top 1 player from each group will advance further into the Quarterfinals.

In case of a group placement draw (same final number of points), the player with the higher *Qualification Place* gets the higher Group Place.

## Brackets

The top 8 players advance into the Quarterfinals. Groups are always placed into the brackets as follows. The seed's qualification place is marked in brackets but please note that although it is often the case, being a seed does not guarantee to get past the groups' stage:

 Group #3 (*4th*)vsGroup #4 (*5th*)

Therefore, the predictability of the seeding system makes it so that the players may specifically attempt to avoid a player (in particular the 1st) by seeding in a particular corner or half.

### Betting

During this phase, all server players can bet on which of the Lords *will pass* (not each round) to the next stage/win to win  Fan Vouchers. The timeframe in which the betting is open is 1 minute before the first round of each combat. The amount of vouchers is set based on the power comparison between the combatants. Also, during live transmission, at the beginning of each round, one can snatch bonus packs with a random amount of vouchers. It may also happen that some rounds don't gift these packs.

### Battling Rules

All brackets battles feature a 2 out of 3 matches system: the player with 2 matches won advances to the next stage, and the other is eliminated.

Although matches themselves could end up in a draw, the system does not allow ties - instead, the player with the higher "life bar" at the end of the match is awarded the win.

### Process

Here is the timing for the brackets:

* Quarterfinals occur on Wednesday starting at 20:00. The result of this stage is a total of 4 semifinalists.
* Semifinals and Finals occur on Thursday starting at 20:00. At the end of this stage, a winner, and the top two runner-ups are decided.
* 3rd place will be an automated process, and none will be able to see it live or bet on any player, but all 3 battles will be available to see in the report.

# Rewards

After the Champion is decided, all players in the final phase will receive rewards based on their standing:

# Off-Season

All previous results will be available for viewing by all server players. Before a new season begins, the BoG Schedule and standings can be checked. During the season, it will be possible to review groups. Note that in the first days, historical battle records can be watched, but they will expire way before the new season begins.

After the tournament ends, the first two days, all players can Worship the Champion, Runner-Up and 3rd Ranked player, awarding 300, 150 and 100 respectively. Afterward, before a new season begins, only the Champion will be available for Worshipping.

# Stores

Players can acquire items with  from both the Cross-Server Store and Gods Store.

## Gods Store

This store is closely related to the PvP **Battle of the Gods**, both unlocked at Player Level 34, as this is where you will obtain the necessary currency to buy items. There are two main currencies involved here:  Fan Vouchers and  Commemorative Coins.

Note that some items are restricted only to players who have advanced in the **Battle of the Gods** events - hence they are considered premium items generally accessible only to a handful of players on each server. They will remain unlocked until the next BoG week starts (the items are re-locked on Moday, beginning of day, not Tuesday when BoG starts).

**Main Currency**:

**Refresh time**: 5:00

**Refresh Price**: Not possible to manually refresh.

## Cross-Server Store

This store is closely related to the PvP Clash of Gods, unlocking at Player Level 50, as this is where you will obtain the necessary currency to buy the more valuable items. There are two main currencies involved here:  Fan Vouchers and  Holy Crystals.

Note that some items are restricted only to players who have advanced in the Clash of Gods events - hence they are considered premium items generally accessible only to a handful of players on each group of servers. They will remain unlocked until the next CoG week starts (the items are re-locked on Moday, beginning of day, not Tuesday when CoG starts).

**Main Currency**:

**Refresh time**: 5:00

**Refresh Price**: 10

Note that SSR Awakening Tokens are random and are rerolled with every refresh. Therefore it is possible to target the unit of your choice by refreshing manually.