Invictus Maneo/2B

**“**Glory to mankind.**”**
— Invictus Maneo selection quip
**2B** is a combat android loyal to her mission, having high respect for the chain of command and never questions her orders. She is dedicated to her purpose and wishes to remain steadfast to it no matter what, disliking distractions. She's only really cold on the surface though, she lets her passionless guise slip at times and exposes her cynical sense of humor and can get rather angry. Though designed as a professional soldier, she has her moments of kindness as expressed multiple times throughout the course of her home game.

2B originates from the 2017 game Nier: Automata, and her home stage is Amusement Park.

## Fighter Info

### Basics

2B is a middleweight mix-up character with great offensive potential, capable of seizing the stage even with her average speed. Using her range and assisting pod to her advantage, 2B makes for a strong character that takes patience and intellect to counter, and a decent beginner's character for newcomers.

2B makes use of her signature blade, the Virtuous Contract, in much of her basic battle maneuvers. If 2B's percentage is at 0%, her Virtuous Contract will have somewhat better offensive output, although its knockback scaling doesn't change. Depending on whether the player taps or holds the attack button, 2B's attacks vary. Tapping the attack button lets 2B swing nimbly for weaker attacks that have no real K.O. potential, and holding it down will let 2B swing slower but much harder, though the latter leaves her vulnerable if she misses her target. The only time 2B uses her accompanying pod directly in her basic moves is in her grab, where her pod uses the program A090: Wire to bring the enemy close. For every attack 2B makes, the pod will lock onto the enemy and fire three shots that each deal very minimal damage and can't make them flinch.

If her pod is busted, her specials are temporarily disabled, limiting her options and also locking her guard option. Her pod will be in attacking range during any of 2B's specials, take up to 40%, then it'll be out of commission for six seconds.

### Specials

* **Special A: R010 Laser**
2B summons a piercing laser from her pod that targets the nearest opponent, which can be charged up for extra damage and extra knockback. It cannot phase through solids and it can be defended against, limiting some of its usage, but it's still good for pressure and can be used against offstage opponents.
* **Special B: A160 Missile**
2B will grab onto her pod as it surrounds itself in a harmful electric barrier, racing forward with 2B skewering around behind it. This special can be angled slightly up or down, meaning that it can serve as a recovery move if it's well-utilized by the player. The attack is moderately powerful and a good K.O. choice for 2B.
* **Special C: A130 Bomb**
2B grabs onto her pod and flies upward in an angled direction as the pod drops several explosives onto the battlefield, all in one spot. The enemy has about a second to react before they all blow up. The bombs can be used to meteor smash enemies if they haven't hit the ground yet and mess up anyone located below her.
* **Special D: A120 Repair**
2B's pod emits a beam that heals 2B's health after 5 seconds, although the move is cancelled as soon as the pod itself is attacked or if 2B is knocked out of its healing radius. There is a massive cooldown once her special ends, but 2B can recover roughly 30% of her health through her pod, making it a special tool.
* **Showstopper: Self-Destruct**
A countdown will tick the three seconds there'll be until 2B explodes, lighting the enemy up in a blaze and dealing massive damage. It's impossible to defend against the attack, but she can still be attacked and pushed away during the three seconds they have. Unlike in Nier: Automata, 2B takes no damage.