recursal/Fanatic-Fandom huggingface dataset:
The Test (Quest)

This is part of a series of quests.

**2)** 1 silver coin
**3)** An exquisite master key

The seems to be what initiates the main quest of the game and branches off into different quests.

First, talk to Razi inside the Little Rooster Tavern at the Western Passage. Buy his fake crown for 1 copper coin. Next, go to the Fair and try to sell it to the blacksmith who is located in the north-western part of the zone. He will give you a wooden sword which is corrosion proof, claiming it is the Sword of the Seven Dead Kings.

Go back to Razi to complain that you got ripped off. He will fill you in on a new venture by scamming people out of their money by pretending to be a tax collector. Pick up the Tax Collector's Decree that he drops and go back to the Fair. Talk to Khoda (the identify & repair shopkeeper) on the north-eastern part of the map and tell him to pay up. He wants to see your decree first, so give it to him. He will then refuse to give it back, but still pays you 1 silver coin for it.

Go back to Razi again to tell him you've lost the decree. Razi will then inform you it was all part of a test. If you explore all the dialogue options he will give you an exquisite master key, a passphrase, and information about slavers hiding in the Wood Cabin.

Congratulations, you are stupid enough to have passed this test!

## Slavers

Go to the Wood Cabin and talk to the head slaver. Inform him that you know he is a slaver, and he will offer you 1 gold coin for every companion you bring to him. You can do this with Posh (and possibly with the Mayor of the Soury Village during the Demon Jail quest).

The better option is to attack the slavers (using 'u' to attack them treacherously). They are no push-overs, so make sure you are well equipped and prepared. Once you have killed them all the main slaver will drop his head and some gold coins. Bring the head to Razi, who will reward you with a random artifact.

## Passphrases

You need two passphrases, of which Razi gives you the first ('Steel'). The other one can be obtained from Raghar in the temple of the Blue Robes, if you give him the True Sword of the Seven Dead Kings (and possibly if you free the Gloom Spirit in the Temple of Silence). Talk to Goon in the Temple of Silence once you have both passphrases and he will reveal his plans to you.

## Find the Source of Evil

Goon will reveal that those who reside in the Temple of Silence belong to the Nighstar Order. Their goal is to find the source of evil that is tainting the land and put a stop to it. He tasks you with first finding that source of evil. As of yet, the source has not been found. There are several demons that, upon being discovered, will add dialogue options when conversing with Goon:

* The invisible demon in dwarftown that is a main character of Demon Jail. Goon mentions that he is already under surveillance and is not a threat.
* The two invisible demons surround Peleshka in the Fair. Goon will mention that sometimes mortals make deals with imps, and that they are fools. Peleshka does not seem to be the source.
쥬라기 공원 위키

쥬라기 공원 위키에 오신 것을 환영합니다!
쥬라기 공원 위키는 누구나 편집 가능한 백과사전입니다.
2016년 6월 27일에 개설된 이래 현재 38개 문서가 존재합니다.

유저분들을 위한 간단한 편집 가이드가 마련되어 있으니 읽어보시고 도움이 되셨으면 합니다. 궁금하신 사항이나 문의는 언제든지 관리자 Vp3872님의 담벼락과 관리자 Adero의 담벼락에 남겨주세요!

(쥬라기 공원 콘텐츠 목록)

nl:

## 도움말

**궁금한 점이 있으시다면** 도움말 문서를 참고하세요. 도움말:기여하기 페이지에서 쥬라기 공원 위키에 기여하는 법을 찾아볼 수도 있습니다.

도움말 문서로는 해결되지 않는 궁금증이 있으시다면 중앙 커뮤니티 포럼을 이용해보세요.

최근 바뀜
S.S. 벤쳐

*"여기는 인젠 항만 관리소장, S.S. 벤쳐호 선장 응답하라."*
—벤쳐호, 충돌 직전(출처)
**S.S. 벤쳐**호는 영화 쥬라기 공원 2: 잃어버린 세계에 등장한 인젠사의 화물선으로, 티라노사우루스 렉스를 이슬라 소르나에서 운반하는 데 사용되었다. 티라노사우루스 렉스의 탈출 이후, 벤쳐호는 렉스와 새끼를 이슬라 소르나로 다시 데려다주기 위해 사용되었다.

벤쳐호는 게임 쥬라기 공원 2: 잃어버린 세계와 레고 쥬라기 월드에도 등장하였다.

## 승무원

* D. 톰슨 - 선장 (前)
* 짐 소빈 - 선장

## 갤러리

티렉스의 탈출레고 쥬라기 월드에 등장한 S.S. 벤쳐호레고 쥬라기 월드에 등장한 S.S. 벤쳐호
조 존스톤

## 조 존스톤

### **경력**

쥬라기 공원 3

**조 존스톤** (1950년 5월 13일 ~ )은 미국인 영화 감독이다. 2001년 영화 쥬라기 공원 3를 연출하였다.

## 주요 경력

* *퍼스트 어벤져* (2011)
* *히달고* (2004)
* *쥬라기 공원 3* (2001)
* *October Sky* (1999)
* *The Adventures of Young Indiana Jones: Spring Break Adventure* (1999)
* *쥬만지* (1995)
* *The Pagemaster* (1994) (라이브액션)
* *The Rocketeer* (1991)
* *Honey, I Shrunk the Kids* (1989)

## 바깥 고리

* 조 존스톤 - 위키피디아
* 조 존스톤 - 인터넷 영화 데이터베이스
엘리 새틀러

*"절대 통제할 수 없어요! 그건 환상이라고요!"*
—엘리 새틀러가 존 해먼드에게(출처)
**엘리 새틀러** 박사, 또는 **엘렌 데글러**는 고식물학자이다. 금발 머리와 매우 활동적인 성격을 지녔다. 존 해먼드의 쥬라기 공원에 초대 받아 예기치 못한 사건을 겪은 끝에 살아남은 새틀러는 후에 마크 데글러와 결혼했고, 찰리 데글러를 비롯한 두 명의 아이를 낳았다.

전기
--

### 쥬라기 공원 이전

고식물학자 엘리 새틀러는 고생물학자인 앨런 그랜트와 함께 작업을 하였다. 그러던 도중, 엘리 새틀러와 앨런 그랜트는 서로에게 호감을 느끼고 두 사람은 연인 관계로 발전한다. 새틀러는 그랜트와 결혼을 해서 아이를 가지기를 원했으나 그랜트는 반대했다. 그녀는 그랜트와 함께 존 해먼드와 그의 회사인 국제 유전 공학 회사, 즉 인젠사로부터 5년 간 발굴 지원을 받았다.

### 쥬라기 공원

1993년 6월, 이슬라 누블라에 쥬라기 공원을 건설하던 도중, 문제가 생기고 이로 인해 공원의 투자자들은 공원의 안전에 대해 걱정을 하게 된다. 이로 인해 존 해먼드와 그의 변호사인 도널드 제나로는 이안 말콤 박사와 앨런 그랜트 박사, 그리고 엘리 새틀러 박사를 사전 답사 팀으로 공원에 초대한다. 그러나 1993년 6월 11일 투어 도중, 공원의 컴퓨터 프로그래머인 데니스 네드리가 공원의 모든 전기를 차단시키고 이로 인해 공룡들이 전기 담장을 탈출한다. 다행히 그녀는 투어 중, 아픈 트리케라톱스를 제리 하딩과 함께 진료를 하기 위해 투어 도중 투어 팀에서 빠져 나왔고 그 결과 티라노사우루스 렉스의 습격을 받지 않고 제리 하딩과 함께 관람객 센터로 향하였다. 그 날 저녁, 해먼드가 공원의 꿈을 포기하지 않았다는 것을 알게 된 새틀러는 해먼드에게 공원을 만드는 것은 불가능이고 통제 역시 불가능이라고 알려준다.

다음 날, 관람객 센터에 있던 생존자들 중 공원의 컴퓨터 관리자인 존 아놀드는 공원의 전기를 다시 켜기 위해 정비 건물로 향한다. 그러나 그는 돌아오지 않고 이것을 이상하게 여긴 새틀러는 해먼드의 무전을 들으면서 공원의 안전 관리자인 로버트 멀둔과 함께 정비 건물로 향했다. 그러던 도중, 그들은 벨로시랩터들이 탈출했다는 사실을 알고 멀둔은 그들을 죽이기 위해, 그리고 전기를 성공적으로 켜기 위해 새틀러 혼자 정비 건물로 보냈다.

새틀러는 정비 건물에서 해먼드와 말콤의 안내를 통해 전기를 성공적으로 다시 켰지만 벨로시랩터의 습격을 받는다. 새틀러는 탈출하면서 아놀드가 사망했다는 사실을 알게되고 재빨리 정비 건물을 탈출한다. 다시 대피소로 가던 중, 새틀러는 그랜트와 재회를 한다.

그들은 랩터가 탈출했다는 정보를 듣고 재빨리 관람객 센터 식당에 있는 아이들 렉스 머피와 팀 머피를 데리고 통제실로 돌아가 공원의 시스템을 재부팅하려고 하였다. 그랜트와 새틀러는 렉스와 팀을 데리고 통제실로 향했다. 그러나 그들은 벨로시랩터의 습격을 받는다. 다행히 엘리 새틀러와 앨런 그랜트가 문을 막고 있는 동안 렉스 머피가 시스템을 재가동하였고 그들은 해먼드에게 연락을 해 해먼드를 통해 구조 요청을 하였다.

일행은 벨로시랩터들의 습격을 피하기 위해 관람객 센터 로비로 향했지만 랩터들에게 포위된다. 다행히 중간에 들어온 티라노사우루스가 랩터들을 공격하면서 일행은 해먼드 일행과 만나 공원을 탈출한다.

### 쥬라기 공원 이후

쥬라기 공원에서의 사건 이후, 생존자들은 인젠과 사건에 대해서 아무런 말을 대중에게 공개하지 않는다는 비공개 합의서에 사인을 한다. 사건 이후, 그녀는 그랜트와의 알 수 없는 문제로 그랜트와 헤어지고 후에 마크 데글러와 만나고 1997년, 둘은 결혼을 하게 된다.

1998년, 드디어 그녀는 자신이 그토록 원했던 아이 (찰리 데글러)를 낳게 된다.

2001년, 새틀러는 그랜트로부터 랩터들이 서로 의사소통이 가능하다는 자신들의 이론이 맞았다는 소식을 듣는다. 그로부터 며칠 후, 그랜트로부터 전화가 오지만 새틀러는 그랜트의 말소리가 제대로 들리지 않았다. 그것을 이상하게 생각한 새틀러는 순간, 공룡 흉내를 내는 자신의 아들을 보고 그랜트가 이슬라 소르나에서 문제가 생겼다는 것을 본능적으로 알게 되고 자신의 남편에게 이 사실을 알려 그랜트 일행을 섬에서 구출한다.

## 뒷이야기

엘리 새틀러는 소설 쥬라기 공원과 이를 바탕으로 한 영화 쥬라기 공원, 쥬라기 공원 3에 등장한 캐릭터로, 로라 던이 역을 맡았다.
Aspethian Empire

**Aspethian Empire** is one of the oldest nations founded by humans in the vast rolling dunes of the Sorin Desert. Originally a small nomadic tribe dwelling in the west, before migrating across the fabled Seeth Lil'orh and finally settling in the region. Advancing into a prosperous society held together under the might of their monarchs, adherence of traditions and power in their faith of Syth.
Severine

American

HYDRA (formerly)

S.H.I.E.L.D. (formerly)

Avengers

**Océane Clarisse de la Morte**,also known as **Claire Morton** and **Severine**,is a telekinetic and telepathic former intelligence operative and founding member of the Avengers.

## Biography

### Birth and Early Life

The girl who would become known as Severine was born minutes before her twin brother on January 30, 1983. Shortly after their birth, their mother, Severina Carlevaro, gave them up to her sister, Bianca Carlevaro, to be raised without knowledge of her. Severina wished to protect her children from people who might try to reach her through them, and she believed that by keeping the truth from them, they would be safer. Bianca and her husband, Antoine de la Morte, named the twins Océane and Marlon. They were raised in Lourdes, France, and Océane grew up with a rebellious streak and a fascination with fairy tales. Océane's telekinetic and telepathic abilities began to develop when she was nearly ten years old, and she was terrified by the voices she could hear in her head. Bianca, who was familiar with Océane's birth mother's strange abilities, supported Océane through the process. Océane always felt trapped in Lourdes and by her family's Catholic faith, but she began to truly struggle with Catholicism after Bianca's death when she was sixteen. Océane often visited the statue of Our Lady of Lourdes in Massabielle to speak about her struggle and ask for guidance. She began to feel pulled towards Bianca and Severina's home of Italy, but Antoine, who had become cold and removed after Bianca's passing, refused to let her leave Lourdes after she had completed high school.

### Running Away

Eventually, Océane became exhausted by her father's control over her life, and she used what little money she had to get to Paris.
자라 영

*"거기 가만히 서 있지만 말고!"*
—자라가 다가오는 프테라노돈에게 잡혀가기 직전, 잭과 그레이에게(출처)
**자라 영**은 클레어 디어링의 개인 비서였다.

전기
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### 초기 생애

2010년 자라는 쥬라기 월드의 수석 자산 관리자 클레어 디어링의 개인 비서로 고용되며 근무를 시작했다. 한편 그녀는 알렉이라는 남성과 관계를 맺었다.

### 이슬라 누블라 사건 (2015년)

자라는 클레어의 조카인 잭과 그레이가 섬에 도착하자마자 그들을 데리고 쥬라기 월드 방문 기간 동안 그들을 돌보도록 지시 받는다. 비록 그녀는 이 일에 열정적이지는 않았지만 말이다. 그리고 중반에 잭과 그레이를 데리고 대피하는데 프테라노돈에 의해 공중으로 치솟다가 프테라노돈이 모사사우루스 어장으로 떨어뜨린다, 하지만 미련을 못버린 프테라노돈이 그녀를 낚아채서 날아갈려다가 갑자기 튀어나온 모사우루스에 의해 프테라노돈과 함께 잡아먹힌다.

## 갤러리

### 영상

Jurassic World (4 10) Movie CLIP - Pterosaur Attack (2015) HD
### 이미지

프테라노돈에게 잡혀가는 자라프테라노돈에게 잡혀가는 자라두 번째 프테라노돈에게 붙잡힌 자라이노베이션 센터에서의 자라클레어의 일정을 상기하는 자라결혼 준비에 대해 이야기를 나누는 자라
출처
--

1. ↑ 쥬라기 월드: 더 게임 유럽판에서 성이 공개됨.
이안 말콤

*"생명은 제 갈 길을 찾는 법이오."*
—이안 말콤(출처)
**이안 말콤** 박사는 혼돈 이론을 주창하던 수학자로, 이슬라 누블라 섬의 쥬라기 공원에 초청받아 예기치 못한 사건을 겪은 끝에 살아남았다.

전기
--

### 쥬라기 공원 이전

이안 말콤은 수학자, 정확히는 혼돈 학자이다. 그는 주로 '혼돈 이론'이라는 주제로 연구를 하였다. 그는 결혼을 여러 번하였고 세 명의 아이가 있다.

### 쥬라기 공원

이안 말콤은 다른 학자들과 함께 1993년 6월 11일, 인젠의 법률 변호사인 도널드 제나로에 의해 쥬라기 공원 사전 답사 자문 위원으로 초청되었다. 1993년 이슬라 누블라 사건이 일어나기 직전, 이안 말콤은 쥬라기 공원의 설립자인 존 해먼드에게 쥬라기 공원의 위험성에 대해 계속해서 경고하였다. 그러나, 존 해먼드는 그의 의견을 무시하였고 공원 개장을 예정대로 진행하려고 하였다.

1993년 이슬라 누블라 사건 당시, 이안 말콤은 자신의 구역을 탈출한 티라노사우루스 렉스 '렉시'에 의해 몸에 심한 부상을 입었고 그날 저녁, 고식물학자인 엘리 새틀러와 공원 안전 담당자인 로버트 멀둔에 의해 구조되어 관람객 센터로 이송되었다. 그는 1993년 6월 12일, 다른 생존자들과 함께 섬을 탈출하였다.

### 잃어버린 세계

그는 사건 바로 직후, 코스타리카 병원으로 이송되어 인젠의 지원을 받으며 치료를 받았다. 그리고 그를 비롯한 모든 생존자들은 공원 사건을 비밀로 한다는 계약서를 작성한다. 사건으로부터 몇 년뒤, 코스타리카 마을에서 인젠과 쥬라기 공원에 대한 소문이 떠돌았고, 그의 여자친구인 사라 하딩은 그 소문이 사실인지 파악하기 위해 코스타리카를 돌아다녔다. 이로 인해 1997년, 그는 방송에 나와 계약을 어기고 공원 사건에 대해 발설하지만 인젠은 부정하고, 이로 인해, 그는 교수직을 잃게 된다. 1997년 5월 23일, 그는 해먼드로부터 이슬라 소르나로 떠나 공룡 번식에 대해 조사해달라는 부탁을 받지만, 사건을 경험한 그는 해먼드의 부탁을 거절한다. 그러나, 이미 그의 여자친구인 사라 하딩이 소르나로 떠났다는 이야기를 듣자 그는 여자친구를 구하기 위해 그날, 재빨리 섬으로 떠난다.

그는 사라를 찾고 섬을 떠나려고 베이스캠프로 돌아오는데 이때 말콤은 그의 딸인 켈리 말콤 역시 섬에 그와 함께 있다는 것을 발견하고 섬을 당장 떠나려고 한다. 그러나 인젠의 2대 회장 피터 러들로우와 쥬라기 공원 샌디에이고를 위해 섬을 방문한 사냥꾼들에 의해 섬을 탈출하겠다는 그의 계획은 지연된다. 그날 밤, 그와 그의 동료들은 티라노사우루스 렉스 부부의 습격을 받고 이로 인해 동료 한 명인 에디 카가 사망하게 되고 조사팀과 사냥팀은 섬을 탈출하겠다는 공통 목표가 생겨 섬을 탈출하려고 시도한다.
he is dumb
이틀 후, 이안과 그의 동료들은 닉 벤 오웬이 한 구조요청을 통해 벨로시랩터의 습격을 피해 섬을 탈출한다. 그러나, 인젠 사냥꾼들이 티라노사우루스 렉스 수컷 버크와 새끼 수컷 주니어를 포획해 샌디에이고로 강제 이송하여 그와 그의 여자친구인 사라는 바로 샌디에이고 사건에 개입되고 만다.

인젠은 새끼 티렉스는 러들로우의 개인 전용기로 먼저 샌디에이고로 수송하고 수컷 티렉스는 S.S. 벤쳐 화물선을 통해 샌디에이고로 수송한다. 그러나 화물선에 문제가 생겨 선원들은 모두 사망하고 티렉스가 마취에서 깨어난 상태로 화물선이 샌디에이고 부두에 상륙하고 이로 인해 수컷 티렉스가 탈출해 샌디에이고 사건이 발생한다. 새끼 티렉스를 찾아 티렉스 부자를 소르나로 보낼 계획을 짠 이안과 사라는 새끼 티렉스를 통해 수컷 티렉스를 화물선으로 유인한다.

인젠의 2대 회장인 피터 러들로우가 사망하지만 다행히 이안과 사라는 두 마리의 티라노사우루스를 화물선을 통해 이슬라 소르나로 이송하는데 성공한다.

1997년 샌디에이고 사건 이후, 전 세계는 존 해먼드와 쥬라기 공원에 대해 알게 되고 그 이후 말콤은 '신은 공룡을 만든다'라는 책을 출간하고 그 책은 후에 자라 영과 로워리 크루터스를 비롯한 많은 쥬라기 월드 직원들이 읽는 책이 된다.

## 이안 말콤의 가족

* 이름이 밝혀지지 않은 아버지
* 이름이 밝혀지지 않은 어머니
* 여러 명의 전처
* 사라 하딩 (여자 친구)
* 켈리 말콤 (딸)
* 2명의 아이들
Demon Jail (Quest)

This is part of a series of quests.

The Soury Village is host to many secrets areas. If you pay close attention to the walls, some tiles will stand out as being different. If you move adjacent to them they will reveal a hidden lever, which will open the wall when pulled. One such secret areas hides a staircase to an odd cellar, which functions as a jail for slaves used by the demons.

This location always spawns the broken sword which has a low attack power, but applies a fire debuff on your opponents making it quite strong for the early game. Sometimes this sword spawns being 'cursed' or having 'durability', but this is not always the case.

On the bottom left part of the cellar is another secret wall. Behind it is a demon with a trunk on his muzzle. Questioning him about his presence here has him tell you to talk to his superior. This demon is located in a small temple accessible from the Subterranean Dwarves village, but he is unfortunately invisible.

Once you have obtained a means to see invisible (usually from rings) you can see the demon and talk to him. Tell him you'll rat him out to the mayor of the Soury Village and go there next. Talk to the mayor who will tell you to bring him to the temple you just came from. He will follow you like a companion would and you must walk him all the way there, keeping him safe. If he survives the ordeal he will tell you of his plans and gives you a bunch of items to keep your mouth shut (random potions and resins).
Amber Friend

The **Amber Friend** is a possibly-guaranteed artifact ring. The ring is found on an Altar inside of the Vault, and is the subject of a number of new interactions with the townsfolk. The item identifier will tell you a legend about the ring, and Lord Gazkhar will attempt to buy it from you with gold.

The ring itself is exceptionally powerful. Besides being very light (no movement speed reduction), the ring slows nearby enemies, lowers the dodge/fire resistance/cold resistance of nearby enemies, has fantastic resistances (confusion, evil, and cold), and finally has increased to both XP gained (25%) and attack block (-5 incoming damage).
Bearded Kobold Scroll (Quest)

This is part of a series of quests.

Go to the Temple of Silence and enter the cellar, where a boar's head on a spike begs you to bring him the bearded kobold's scroll. The bearded kobold is a rare monster that spawns somewhere in the Smothering Caves. The annoying beast will teleport all over the place, so it is recommended to have a decent vision radius and movement speed (tactic: berserk can help with mowing him down fast). Fortunately the creature is not very strong.

Once the Bearded Kobold dies he will drop his scroll. Return it to the boar's head who will transform into a human. He will then threaten to kill you if you don't give him 4 copper coins. If you give them to him he will ignore you, and if you do not give them to you he will just threaten to attack you.

He is not very strong, so you can treacherously attack him ('u'). After killing him he will drop whatever copper coins you have given him and also a health scroll which will permanently upgrade your maximum health. He will also never actually pick up the Bearded Kobold's scroll, so you can pick it up again. Whether it has any uses beyond this point remains unclear.
Arrowcrafting (Quest)

This is part of a series of quests.

Talk to Harraka the arrowsmith, located in the south-west or more commonly in the south-east part of the Soury Village. Ask him about his sword and he will give it to you, so you can bring it to Utt in the Temple of Silence. The Glass Sword has a very high attack power, but also a very low durability. This means the weapon will irreparably break after a few hits once the durability reaches 0. Therefore, don't use it if you want to learn how to craft arrows.

The Temple of Silence can be found somewhere in the lower end of the Smothering Caves dungeon. Utt is to the center north of the zone and will take the sword from you. Upon receiving it he will teach you how to craft arrows (10 arrows for 1 steel ingot).

If you play as the Midget Goblin you cannot wield a bow. Therefore it is recommended to just use the glass sword yourself.
Keys and Doors (Quest)

During your adventures you will find keys. There are two types of key: **Exquisite Key**, and **Exquisite Master Key**. There is only one master key, but of the exquisite keys exist 7 or 8. Keys are consumed upon used and can be found in various locations. They are sometimes hidden behind destructible walls, sometimes drop as loot from stronger unique enemies, and sometimes obtained through quest rewards (e.g., Razi's 'The Test').

## Doors

Locked doors can be found throughout the world. There is always one locked door in the Blue Robes zone (top right) which contains some steel ingots and potions (although the loot is largely random). The Temple of Silence contains a lot of doors in a row, found on the left side of the map hiding behind a special wall with some weird inscriptions. As of yet, I have not found enough keys to open all the doors there to find what lies behind.

There is one more door found in a random floor on the Smothering Caves which cannot seem to be opened by exquisite or exquisite master keys (I had both in my possession when I tried). Fortunately, an enemy teleported me inside the room where I was able to step through a portal. I found a zone with quite powerful equipment, but before I could get it all a large spider managed to kill me.

## Gathering Information

In order to be able to start gathering information, you must first speak to Sir Dadrodes, who is located in the Rooster Inn at the Western Passage. He will automatically talk to you once you have a key in your main inventory (not in your portable chest!), but will otherwise ignore you. You can now ask others about the keys.

Upon completing the first stage of Joining the Blue Robes, Raghar will tell you about the vault underneath the Temple of Silence, and that the keys must be used to open it. He knows nothing more than this. However, after learning this information, you can speak to Sir Dadrodes once again and tell him the location of the vault. He will become excited, and will give you all of his keys to aid you in opening the vault (2 in my case).

The next step of the quest is opening the vault. As of yet, this has not been completed.
Western Passage

This is the starting area of the game and the area you will return to when you resurrect by means of a resurrection pebble. You will find the book of legends and a starters guide in the Inn on the north-western portion of the map.

This zone contains a shrine at which you can upgrade your gear by spending XP.

In the bottom-left corner of the map is Pires-Tich's house, where you can find a steel ingot. In the Rooster Inn, on the right side of the map, you can find the "Book of Legends" and a starters guide.

#### Pires-Tich

An old guy who wants to quiz you on the world.

## Quests

The following quests can be started in this area:

* The Test, by talking to Razi
* The Quiz, by talking to Pires-Tich
* The Pact, by talking to Lim
The Pact (Quest)

This is part of a series of quests.

**2)** [Random]: steel shield, speed resin

Talk to Lim (north of the Little Rooster Inn at the Western Passage) who will ask for an unknown favor. Accept and he will give you 2 restoration potions, 2 copper coins, and one 1 silver coin.

Go to the Subterranean Dwarves zone, located somewhere in the Smothering Caves (the exact floor is always random). There is a hidden area behind a destructible wooden wall to the south-west of the zone, which you can reveal by throwing an explosive potion at it. Lim is hiding here and when talked to will ask you to kill Posh. Posh is an ugly dwarf located in the center of the Subterranean Dwarves zone. You must first recruit in order to lure him out of the Subterranean Dwarves zone (you can do this without doing Lim's quest as well).

Talk to Posh, who will ask you to dip your face in acid. There are various acid potions to be found in this zone. First, drop all your gear on the floor, otherwise your gear will become corroded and requires repairs. Next, use an acid potion and target a floor tile. Make sure to target a tile near a Kvas barrel, which can remove the acid effects. Stand in the Acid and wait ('tab') until the acid debuff is applied. Drink from the Kvas barrel to remove it. Talk to Posh again who will be surprised you actually went through with it.

Posh will now show you a hidden altar in the Subterranean Dwarves zone which you otherwise cannot access. Talk to the spirit residing in the altar. This spirit can absolve you of all your sins provided you spend some XP doing so. Do not end the conversation, but also do not select the option to be absolved (since it will cost XP!). Any other option ends the conversation naturally. Afterwards you can talk to Posh, who will now offer to be your companion on your travels.

There are three ways to proceed now:

1. Keep Posh as a companion. He will follow you around and attack enemies for you. This can be dangerous, though, because if he dies the enemy that killed him will become stronger.
2. Sell Posh to the slavers in the Wood Cabin. This can only be done if you have completed The Test and revealed who the slavers really are.
3. Lure him out of the Subterranean Dwarves and use the 'u' hotkey to treacherously attack him. Kill Posh to complete this quest.

Once Posh has died he will drop his ugly head. Bring it back to Lim who will give you a reward for it (usually a steel shield and a speed resin).
Characters

When starting the game you can choose from a list of characters to play as. The characters are intricately tied to the difficulty of the game. It might seem counter-intuitive that a midget goblin is easier to play as than an old and powerful Lich, but the difficulty settings are not wrong.

There are 5 characters in total, and each is tied to a difficulty level. It is important to note that the difficulty level affects the starting stats of a character, and the listed stats on each page are only for the difficulty the character is generally associated with. For instance, the Midget Goblin at Hell difficulty only has 46 HP, while at normal difficulty it has around 250 HP. Difficulty seems to affect only starting HP and attack power.

 The Lord | Normal
 Old Soldier | Hard
 Lone Spirit | Very Hard
 Immortal Lich | Hell
Dark Rose's Brand

**Dark Rose's Brand**, or also know as the **Curse of the Val** is a powerful and infamous curse invented and exclusively know to only Aruthel Val, one of the original Arkkuaia and an practitioner in the dark arts. He created it with the intention of using it as a means of revenge against the Mage Guild of Cardinal along with the Ó Thain family for their role in his downfall.

## Nature

### Effects

The effects wrought by the Dark Rose's Brand, are sinister in nature. The victim once placed under the curse exhibits the sigil of a reddish dark purple rose with black briars curving around it that manifests upon the forehead. Once activated the sigil glows, triggering and subjugates the person's mind to the will of the curse user. Thus the victim finds themselves unable to resist as they are put into a trance like zombified state and become mindless thralls. Not only that but while under control, the performer can use victims as conduits allowing the person to tap into the life energy or magical essence within them, thus greatly amplifying that person's ability to cast spells.
Old Soldier (Character)

**Difficulty:** Hard

This is easiest character to start the game with primarily because of the attribute gains when leveling, with a large focus on Attack Power and Movement Speed. This allows you to deliver strong blows and run away to utilize hit & run tactics. With a high enough movement speed, you can even keep moving when your fatigue is high from attacking too often.

 Starting Stats

These are the stats this character starts with. The Training column shows the range of the randomly determined value the stat increases with when it is chosen during leveling. The max. column shows the maximum value for this stat.

## Starting Resistances

The starting resistances for this character. The Invis. column is for "Harder to turn invisible", which is the failure chance (in percentage) on going invisible. The heal column is for "Health growth inhibition", which is the percentage reduction of effect on any source of healing.

## Advantages and Disadvantages

The old soldier has the following advantages and disadvantages:

* + Used to life on the road, easier to gain XP
* + self-control: can hit with every attack at the cost of XP
* + Excellent battle training: increased movement and attack speed
* + Has armor and a sabre with him. Don't forget to equip them!
* - Disdain for agriculture, won't cut any roots
* - Old wounds: Low health and health growth

### Passive Bonuses and Penalties

The Old Soldier gets an unspecified percentage bonus to XP for each kill. Furthermore, he starts with higher movement and attack speed, and has a higher range as well as maximum when leveling these stats. On the downside, the Old Soldier starts with only 150 HP and cannot increase this when leveling. Fortunately, health can be increased in various other ways (e.g., obtaining 'Scroll of Health' or spending 1 silver with Shelling in the Subterranean Dwarves zone).

### Cannot Cut Roots

Throughout the dungeon grow roots that, when fully grown, spawns a group of subterranean bugs. These bugs are a bit dangerous in the beginning, and become a mere annoyance later on. Other characters can cut these roots (for a bit of XP and to prevent the bugs from spawning).

### Master Tactic

The Old Soldier can activate the "Tactic: Master" to never miss on an attack, but every attack then costs 10 XP. This is useful against strong (unique) monsters with high dodge, but not very good against common enemies as the XP cost is rather high.

### Starting Equipment

Unlike other characters, the Old Soldier starts with a sword, a cuirass, and a shield. This is useful for complete beginners, but once you figure out the early game secrets you can quickly find better equipment at no danger to yourself.

## Talents

Talents can be trained once every 5 levels.

 You block 5 pts. of all physical damage
 Armed attacks are 25% stronger
 Cold and Fire resistance, but no health growth
 Full poison resistance
Treasure hunt

The treasure hunt, created by ShadowPhoe of Skywatch, Starts within the region of skywatch (Region post located @ 200,200) and then continues on to the east of the region (Located @ 458, 283). The road stretches a great distance (Stopping at Emeralds Region), and covers many areas. Currently impossible to get all treasures without backtracking.

A complete guide can be found within an Imgur Album created by ShadowPhoe

If you would like to submit any issues please /mail ShadowPhoe on the server
Mossy Stone

The **Mossy Stone** is a possibly-guaranteed artifact armor. The author of this page found his instance inside of the vault, although it could have been part of the randomly generated loot.

The armor itself isn't that interesting, as it doesn't contain any special enchantments and only has fire/cold resistance. However, the armor reduces incoming damage by an incredible amount (8 points of damage and 26%), and it also increasing dodging by a significant number. These two properties make this piece of armor quite valuable as you progress into the midgame, since at that point elemental resistances should be quite high (or maxed) whereas physical damage reduction becomes very necessary.
Quests

Quests in Vanilla Bagel: The Roguelike don't have any specific names. Therefore, the names used for the quests here only serve a descriptive purpose. You start quests by talking to NPCs that have a green "T" on their tile. This implies they have dialogue, some of which will result in a questline. Don't forget to return to NPCs if you think they are somehow related to a quest you've just progressed in, as they might have new dialogue.

For the purpose of ease of use, quests and more simple tasks (e.g., solving the quiz answers) have been grouped together.
Snake Eye

Health Corruption

Poison Attack

**Snake Eye** is a randomly dropped unique bow. While sporting rather low attack damage and rather high attack delay, the bow has several extremely effective corruption effects that occur on each attack. Not only that, but the Magic on Miss means that the bow will apply those corruptions (and the poison attack) on every miss. This means that most enemies will become severely corrupted after just a few shots from this bow, and with that much less threatening.

Unfortunately, the bow does not work very well on intrinsically corrupted enemies, as they are completely immune to the corrupting abilities.
Luna

Josie

Jo

**Phyne,** also known as **Josephine White** and **Luna,** is a Lunarian with the power to manipulate the energy of the Moon. She was appointed by the Watchers to be the Guardian of the Sol System, and she operates within the system unless reporting to her superiors elsewhere in the Milky Way. One of her primary tasks as the Guardian is to ascertain that other beings devoting themselves to protecting areas of the Sol System are worthy of doing so, though she often struggles with whether she herself is worthy.
Locations

The world map is split in two sections, considered 'early game' and 'late game'. Dungeon floors are furthermore heavily interconnected.

## Villages and Temples

 Wood Cabin
 Subterranean Dwarves
 Subterranean Temple
 Goblin Village
 Blue Robes
 Temple of Silence
 Small Room

## Dungeons

Dungeons are hostile sections mostly consisting of multiple floors. Dungeons have complex interconnections formed by procedural generation. Therefore, connections to other locations within these dungeons appear on random floors, and sometimes in random dungeons altogether.
Carapace of Apratosh

The **Carapace of Apratosh** is a possibly-guaranteed artifact armor. The armor is quite powerful, blocking a significant amount of damage and increasing dodge by 10. It also contains the extremely useful evil and acid resistances, as well as two speed increase enchantments. While the the two enchantments are seperate, hovering of the tooltip of either shows that they both actually increase movement speed (it is not known if this is intended or a bug).

The combination of high damage reduction, high dodge increase, great resistances, and tons of movement speed increase makes this armor significantly better than anything that can be acquired in the early game.
Midget Goblin (Character)

**Difficulty**: Normal

The goblin starts with the highest HP of all characters (250) and has no limitation on obtaining more. This, in combination with his ability to dodge, makes him a character with high survivability. The goblin does not start with any equipment, but if you are familiar with the starting zones you can easily find some equipment before you have your first combat encounter.

 Starting Stats

These are the stats this character starts with. The Training column shows the range of the randomly determined value the stat increases with when it is chosen during leveling. The max. column shows the maximum value for this stat.

## Starting Resistances

The starting resistances for this character. The Invis. column is for "Harder to turn invisible", which is the failure chance (in percentage) on going invisible. The heal column is for "Health growth inhibition", which is the percentage reduction of effect on any source of healing.

## Advantages and Disadvantages

The midget goblin has the following advantages and disadvantages:

* + Nimble, dodges splendidly, runs fast
* - Short height, prohibits using bows
* - Short height, prohibits wearing cuirasses
* - Frail build, prevents him from developing strong unarmed attacks

### Passive Bonuses

The goblin has a chance to gain more points when leveling Dodge or Movement Speed, both valuable in completely avoiding damage. Due to his frail build, he gains fewer points in Attack Power and has a vastly reduced maximum value in this stat.

### Gear Limitations

The goblin cannot use any bows and cannot wear any cuirasses.

Bows are useful against strong enemies to attack them from a distance, often applied with hit & run tactics (but consume arrows). The goblin's inherent speed makes up for this flaw, however. He can still use throwing knives.

Cuirasses are an extra source of damage reduction (physical and resistances), which the goblin makes up for with his high mobility and dodge.

## Talents

Talents can be trained once every 5 levels.

 Consuming enemies is more efficient.
 Cold and Fire resistance, but no health growth.
Steppe Wind

Strong Poison

Movement Speed Increase

Insanity Attack

Attack Power Increase

See Invisible

Frost Attack

**Steppe Wind** is a possibly-guaranteed artifact bow. The bow is enchanted with a number of very strong enhancments, and has Magic on Miss to top it off. This means that all three magic attacks (Strong Poison, Insanity Attack, and Frost Attack) will be applied on every miss, and more can be added via resin enhancments.

However, the bow is extremely heavy, and therefore requires a significant investment into attack speed before it can be used effectively.
Items

There are several types of items you will find on your journey. Items are roughly subdivided into three classes of rarity: common is when you regularly encounter them in secret areas or when commonly occurring monsters drop them. Uncommon is when you always seem to find some, but not regularly. Rare items will not be found every frequently at all, and most early games you won't even encounter them. The game makes no distinction here and drop rates aren't known.

## Consumables

### Other

 Arrow
 Crucible Steel Ingot

## Artifacts

 Steppe Wind | Longbow
 Carapace of Apratosh | Armor
 Mossy Stone | Armor
 Amber Friend | Ring
VanillaBagel Wikia

## Welcome to the VanillaBagel Wikia

Vanilla Bagel: The Roguelike is a mostly classic RPG/Roguelike with a vast game world. The game has dozens of dungeons and items, and hundreds of unique enemies. There is a great variety in magic, curses and item enchantments.

## About This Game

This game in the RPG/Roguelike genre is a tale of kings, heroes, and the mysteries of the Hermit Valley. In this game you will find a wealth of peaceful settlements, engaging quests, deep dungeons, powerful enemies, and mighty artifacts.

This game is a mostly classic roguelike with a vast game world.

The game has dozens of dungeons and items, and hundreds of unique enemies. There is a great variety in magic, curses and item enchantments. The player has a wide range of abilities, quests to complete and secrets to discover. You can approach any battle in a dozen ways depending on your skills and equipment: teleport, invisibility, mind corruption, putting curses on enemies, and even fully possessing the enemies’ bodies.

This challenging game will please those who love complex roguelikes with a large arsenal of available actions.

## Table of Contents

1. Beginner Guide
2. Characters
3. Combat
4. Locations
5. Quests
6. Shops
7. Items

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Shops

There are various shops and services in the world, each with their own use. In order to buy something from the shop, drop whatever it is the shopkeeper wants in front of them, and press 'tab' a few times to skip turns until they pick it up. If they have multiple items to sell for the same price, a dialog window will pop up asking you to select whatever you want. The shopkeeper will then drop the item you want so you can pick it up. In some cases, where shopkeepers provide a passive bonus (e.g., upgrading your health), you will not have to pick anything up.

## Overview

1 it is possible that this does not affect items stored in your portable chest.
Lightning

**Lightning** is a randomly dropped unique sword. It is quite fast, with an attack delay of only 3, and also carries the abilities to be thrown and to cause splash damage. On top of that, the sword cannot be corroded and deflects magic, making it very useful against opponents who tend to sling corruption or elemental magic attacks.
Jinx

Trix

**Trixie Lovelace**, born **Teresa Jackson** and also called **Jinx**, is a high school student with the power to travel between dimensions. Since escaping her childhood home with the help of her sister, she has attended Midtown School of Science and Technology in New York City.

## Powers and Abilities

### Powers

* **Dimensional Manipulation**
	+ **Intangibility**: Trixie has the power to pass through physical matter.
	+ **Astral Projection**: Trixie can separate her astral form from her body, gaining access to the Astral Dimension.
	+ **Teleportation**
		- **Interdimensional Travel**
The Lord (Character)

**Difficulty:** Normal

I have not used this character (yet). He has low HP (128), but primarily uses his servant for attacking enemies who has much higher health.

 Starting Stats

These are the stats this character starts with. The Training column shows the range of the randomly determined value the stat increases with when it is chosen during leveling. The max. column shows the maximum value for this stat.

## Starting Resistances

The starting resistances for this character. The Invis. column is for "Harder to turn invisible", which is the failure chance (in percentage) on going invisible. The heal column is for "Health growth inhibition", which is the percentage reduction of effect on any source of healing.

## Advantages and Disadvantages

The Lord has the following advantages and disadvantages:

* ++ Your loyal servant who guards and heals you
* + Very rich. Your purse holds gold, silver, and resurrection pebbles
* - Nobility: he has a disdain for fights and experience from them
* - The lord was brought up in luxury and can't fight

### Passive Bonuses and Penalties

The Lord has no bonuses to stats. He gains fewer XP by an unknown percentage, which can be overcome by picking a particular talent. Not being able to fight means that the Lord has reduced stats for fighting, and cannot train them as well as other characters can.

### Servant

Your servant, Pat, is a companion you start with at the beginning of the game. You can give him equipment, as well as (limited) battle commands. He is fairly strong with high HP and a decent attack power, but he carries no weapons at the start of the game. Pat has the ability to steal from enemies, and apparently the ability to heal you as well (untested).

## Talents

Talents can be trained once every 5 levels.

 XP grows 30% easier
 Consuming enemies is more efficient
 Magic corruption of weapons is twice weaker
 Full poison resistance
 Less XP growth, more HP
Secret Areas

Secret areas can spawn throughout the entire game and they seem to be drawn from a pool of secret areas connected only to the specific location. Some secret areas always spawn, but may be at a different part of the map of its associated location (e.g., the secret jail always spawns in the Soury Village, but the exact location of the hidden lever to access it changes with every game).

Generally speaking, there are four types of secrets you can encounter throughout the world:

* Destructible Walls: Often (but not always) portrayed by wooden planks. These walls can be destroyed by throwing an explosive potion at them.
* Secret Walls: These walls look a little different from the other walls and standing adjacent to them reveals a hidden lever. Pulling this lever opens the wall to reveal the secret area behind it.
* Locked Doors: Can only be opened with either an exquisite key or an exquisite master key.
* Open Areas: Some areas are open and just require you to explore the map. They require no explosive potions, keys, or careful examination of tile graphics.
Joining the Blue Robes (Quest)

This is part of a series of quests.

The Soury Village is host to many secrets areas. If you pay close attention to the walls, some tiles will stand out as being different. If you move adjacent to them they will reveal a hidden lever, which will open the wall when pulled. One such secret areas hides a staircase to the temple of the Blue Robes.

Once you have completed the first part of The Test, you will be in possession of the wooden sword. Go to the center of the Blue Robes zone and talk to Raghar. If you talk to him again with the wooden sword in your inventory he will call for his colleagues to join. They will all laugh at you for claiming this sword is the True Sword of the Seven Dead Kings. Drop the sword for him and he will research it regardless.

After giving Raghar the wooden sword he will ask you to free the Gloom Spirit in the Temple of Silence. The Temple of Silence can be found somewhere on the lower end of the Smothering Caves. The Gloom Spirit is located in a secret room to the northwest on the first floor of the Temple of Silence. An explosive potion is required to get inside, and once entered there will be no notification that the spirit has been released (he cannot be seen with 'see invisible', either).

Returning to Raghar, he will thank you for releasing the Gloom Spirit and will finally reveal to you the secret of the keys. Through a secret red door located on the main floor of the Temple of Silence, you can find the entrance way to a giant vault. There are many doors in this vault, each opened with a single key. There are believed to be eight keys in total, but as of yet the vault has not been opened.

## The Altar of Kahatir Stone

Speaking to Raghar once more, he will tell you he has been studying the (fake) Sword of the Seven Dead Kings. He believes that if the sword is taken to the Altar of Kahatir Stone, whatever curse that is upon it can be reversed. Your next quest is to take the sword to the Altar.

The Altar is located behind a secret wall to the northeast in dwarftown. It can only be unlocked by completing the first part of Posh's quest during The Pact, as he will unlock the door as a reward for dipping your face in acid. Upon approaching the altar with the (fake) Sword of the Seven Dead Kings, the spirit residing within can now be asked about the sword. It will reply with a mostly gibberish response.

Returning to Raghar, he will admit that he knows that the sword is fake, and that he has been sending you on wild goose chases to try to get rid of you. He will tell you that he is impressed with your abilities, and upon doing so will call you an ally of the Blue Robes.

As a reward for this quest, Raghar will tell you the second passphrase needed for The Test.

## True Sword of the Seven Dead Kings

If you happen to find the True Sword of the Seven Dead Kings artifact from the Razi Slaver Quest (or elsewhere) and bring to Raghar, he will immediately reveal the second passphrase to you, which you need to tell to Goon in the Temple of Silence.
Binary

**Jessamine**,also known as **Binary**,is an android who was created by Cobalt in the underground experimental city Badlands located in the Mojave Desert. Created with extremely advanced technology, Jessamine has been consistently upgraded since her creation, and she herself added an Internet uplink shortly after she escaped from Badlands in 2008. In 2015, after betraying the android Ultron and joining the Avengers, Jessamine also fitted herself with synthetic nerve fibres because she wished to be capable of physically feeling the world around her.

## Biography

### Creation

Jessamine was created by the brilliant but psychopathic scientist Cobalt on behalf of HYDRA. She was built to be a cold, unfeeling assassin, and Cobalt regarded her as a prized possession. For many years of her life, Jessamine was unflinchingly loyal to her creators. She, along with the rest of Cobalt's androids, served as security guards in HYDRA's experimental city of Badlands.

### Escaping Badlands

Having never been exposed to anything outside of her underground city, Jessamine often asked Cobalt about the outside world, and he consistently told her that it would never accept her and would always treat her as an enemy. It wasn't until Jessamine met and bonded with Beatrice Storm, who arrived in Badlands in 2006, that she began to believe that the world was anything more than cutthroat and unforgiving.

In 2008, Jessamine and the rest of the androids aided the Badlands initiates in escaping the city. When Cobalt discovered her treachery, he threatened to have her destroyed and stripped down for parts, and she finally overpowered and killed him.

Upon their escape from the city, the androids dispersed into the population holding false identities and with Jessamine as their leader. They gave her eyes and ears into the world, and she continued to monitor their activities.

### Joining Ultron

In 2015, Jessamine was approached by Ultron, an intended global peacekeeping initiative created by Tony Stark.
Perihelion

Cosmic Witch

**Eleanor "Ella" de Haven,** also known as **Perihelion,** is a Kree-human hybrid whose alien physiology was augmented through witchcraft, granting her cosmic powers.

## Biography

### Early Life

Born several miles outside of Friendship, Oklahoma, Eleanor de Haven was born to Sanne de Haven and an unknown Kree scout. Alongside her younger brother Alexander, Ella was raised on the de Haven family's farm in Oklahoma.
Gabriel Cain

Double Falcon

**Gabriel Cain,** formerly known as **Dju-Khan** and referred to by Egyptologists as **Double Falcon,** is the cosmic embodiment of **Eternity** and a former Egyptian pharaoh. Little is known of Cain's life, though there is a great deal of speculation.

## Biography

### Creation and Early Life

The cosmic entity Eternity was created in human form in Naqada, Egypt, in 3152 BC. He eventually named himself Khan, and was later called Dju-Khan. Though he prefers to not disclose details about his past, evidence suggests that he was the ruler known as Double Falcon, who ruled sometime during the 32nd century BC and may have ruled both Lower and Upper Egypt prior to King Narmer's unification of the regions around 3000 BC.

It is suspected that Khan aided in the construction of the Giza pyramid complex after his supposed death.

An adventurer at heart, Khan eventually left Egypt with a desire of exploring the rest of the world. He became fascinated with astronomy, travelling the desert during the night and letting the stars guide his way. He spent many years travelling, meeting many people and seeing many places. However, he never aged, and he soon came to realize that he would outlive everyone and everything he knew. As a result, he developed a very heavy loneliness that he would carry for the majority of his long life.
Couatl

## Interactions

Being one of the Elder Gods, Couatl and her counterpart Death do not interact with the everyday affairs of the gods of either the new or the old Pantheon. Although Death and Caoutl do not cross paths on many occasions, they get along well enough, viewing themselves as two parts of the same thing; the will of Entity.

## Followers

There are many who celebrate the joys of life, but few dedicate their lives in service to Couatl. Many find a closer connection to the aims and goals of other gods, who take a more active approach to their ambitions. For the followers of Couatl, the act of being is enough and they take none of life's small pleasures for granted. Those who have close encounters with death as well as those struggling with fertility often turn to Couatl for aid.

Priests of Couatl serve many important purposes in society. They are often well trained in Medicine and the arts of healing. They also serve as midwives and are present or preside over weddings and other ceremonies marking major life events. They are often found in positions of influence, respected for their dedication to the noble cause.

## Temples

Temples to Couatl vary widely from region to region. In each case, the temple embodies what the people of that area feel are the important aspects of life. Symbols representing important attributes or life events are present, including paintings, statuary, and props central to certain rituals. Many temples also include an area where expectant mothers may go to receive proper care leading up to their delivery.