recursal/Fanatic-Fandom huggingface dataset:
Rexxar

## Introduction

   Short introduction about the hero's background story.

## Combat Statistics

* **Base Damage**: 39-49
* **Attack Type**: Hero
* **Attack Range**: ?
* **Base Armor**: 3
* **Armor Type**: Hero
* **Movement Speed**: ?

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill2

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill3

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Skill4/Ulti

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**
Warsong Clan

This page (or sections below) appears to have obsolete content. Wiki maintainers will make it relevant once again soon.

## Introduction

The **Warsong clan** is an orcish clan, formerly led by Grom Hellscream and is one of the strongest and most violent clans, the Warsong Clan was also one of the most distinguished clans.

The **Stonemaul clan**is an ogre clan which, after the Second War, separated in two:

* One part sailing west to Kalimdor, which they knew because of Thrall and his Horde which settled there before, and establishing a village in Dustwallow Marsh while the

* The other part remained in Lordaeron.

## Location & Allies

Gray has a settlement in southern Kalimdor, Stonemaul Fortress near the center, the capture-able crossroads base, and a small base in the Orgrimmar tunnels.

* Allies:
	+ Thrall's Horde - Starts on an island near the maelstrom, where thrall must kill the seawitch to reach kalimdor, where he can create Orgrimmar. Also has the bases of Thunderbluff and the Darkspear Isles.

```
**Ally Income**

```

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**Ally Position/Location**

```

## Pros & Cons

* Pros:
	+ Excellent buffs and crowd control.
	+ Devastating area of effect damage
	+ Powerful spellcaster
	+ Good against range and melee units
	+ Have a variety in all his units
	+ Access to lots of creep money.

* Cons:
	+ Upgrades are more expensive when compared to the Night Elves.
	+ Gathering all of your forces and using all your units properly can be challenging.
	+ Has to fight the Night Elves, in order to afirm his position in Kalimdor.

 Bloodlust Mastery
 Troll Combat Mastery

## Events

**Kalimdor -**

* Rexxar can go to the Stonemaul Clan and become the new Warchief (giving them the Stonemaul Soldier and Ogre Magi)(Outdated)
* Can capture Crossroads.
* When Thrall arrives at ogrimmar you will receive it´s undergrounds, and Nazgrel as a demi-hero.

**Northern Kingdoms -**

* Killing Darius Crowley in Gilneas will give a boost to Grom and gold.

## Heroes, Units and Buildings

* **Heroes:**
	+ Grommash Hellscream
	+ Rexxar
	+ Rokhan
* **Demi-Heroes:**
	+ Chen Stormout
	+ Misha
	+ Draz'Zilb
* **Elite Units:**
	+ Warsong Champion (Limited 6)
* **Units:**
	+ Warsong Grunt
	+ Troll Berserker
	+ Darkspear Warlord
	+ Horde War Machine (Limited 6)
	+ Ogre Magi
	+ Orc Warlock
	+ Raider
	+ Stonemaul Soldier
	+ Transport Ship
	+ Frigate
	+ Juggernauth
* **Special Buildings:** (Unbuildable)
	+ Stonemaul Keep
	+ Crossroads
	+ Warsong Lumber Camp

**Buildings:**

* + Great Hall
		- Stronghold
			* Fortress
	+ Barrack
	+ Watch Tower
		- Improved Watch Tower
	+ Spirit Lodge
	+ Bestiary
	+ Goblin Laboratory
	+ Goblin Shop
	+ War Mill
	+ Altar of Storms
	+ Orc Burrow
	+ Shipyard

## Notes

* Like the Night Elves, you only have one ally, but this is more than enough because the Horde is one of the most balanced factions in the game. When combined, the horde can hold its own against any faction.

**Melvo**
Magtheridon

"*The might of Magtheridon cannot be denied! I am the Lord of Outland! Those who dispute my rule will soon regret their folly!*"

## Introduction

**Magtheridon** is the current ruler of Outland. Having used his own blood to empower the remnants of the Old Horde and opened demonic gateways across Outland, Magtheridon easily conquered the shattered world. Now setting his sights on the war - torn lands of Azeroth, Magtheridon plans to unleash his demonic - empowered Horde to destroy anyone foolish enough to stand in his way of lordship over Azeroth, even his former masters.

## Combat Statistics

* **Base Damage**: 50 - 60
* **Attack Type**: Chaos
* **Attack Range**: 225
* **Base Armor**: 2
* **Armor Type**: Hero
* **Movement Speed**: Slow

## Abilities

### Explosion

 **Lv. Required**: None

Blasts enemy units around a target enemy unit with a large explosion.

### Howl of Terror

 **Lv. Required**: None

The Pit Lord lets loose a terrifying howl that causes nearby enemy units to shiver in fear, reducing their attack damage.

### Fel Battleplate

 **Lv. Required**:

Magtheridon enhances his chitinous armor plates with fel fire etchings, giving the Pit Lord armor that increases its defense and returns damage to enemy melee attackers.

 1
 2
 3
 4

**Notes:**

* Damage reflected DOES NOT mean damage blocked.
	+ Example: If Magtheridon takes 100 melee damage at level 4, 65 damage will be reflected to his attacker.

### Firestorm

 **Lv. Required**: 10

Magtheridon creates a gigantic Firestorm which causes fire to rain down from the sky burning enemy units.

## Events and Others

* If you manage to destroy Ironforge and Stormwind, Magtheridon will become revivable.
Sylvanas Windrunner

*"I am Sylvanas Windrunner, Ranger-General of Silvermoon. I advise you to turn back now."*
-- Sylvanas Windrunner

## Introduction

**Sylvanas Windrunner**, Ranger-General of Silvermoon and sister to Alleria and Vereesa Windrunner, is the best archer in all of Azeroth. She guards over Quel'thalas with her rangers, ready to intercept any incoming threat. After helping defeating the Horde in the Second War, she now guards Quel'Thalas with vigilance, quickly subduing any threat that should arise--most often from the Forest Trolls lurking inside Zul'Aman.

In game, Sylvanas is an Agility-based hero, and a deadly hero-aimer. While initially she is fragile, with the proper items and spells she is perhaps the best hero assassin in the game. A common tactic is to invest primarily in Trueshot Aura/Pinpoint Shot, with atleast one point in Wind Walk in case she needs to escape from danger. At Level 10, damage increasing Items become 4x more effective when used by her, and at level 15 they become x7 more effective with her Multi-Shot spell.

## Combat Statistics:

* **Base Damage**: 22-32
* **Attack Type**: Hero
* **Attack Range**: 600
* **Base Armor**: 3
* **Armor Type**: Hero
* **Movement Speed**: 280

## Abilities

### Wind Walk *(Q)*

 **Lv. Required**: None

Turns Sylvanas invisible to the enemy's eye. She gets bonus movement speed while invisible, and backstab damage when attacking while invisible.

**Notes:**

* Always invest one point in this skill, you will need it to escape dangerous situations alive.

### Pinpoint Shot (W)

 **Lv. Required**: None

Sylvanas Fires an extremely accurate arrow that stuns the target and deals significant damage.

Notes:

* This is a devasting hero aiming spell! Felo'Melorn's firebolt stun, coupled with Pinpoint Shot can stunlock an enemy hero long enough for you to deal crippling damage with your archers on the incapacited hero.

### Trueshot Aura *(E)*

 **Lv. Required**: None

Sylvanas' leadership and archery skills allow her to boost nearby ranged unit's accuracy, allowing them to be more deadly.

**Notes:**

* Every single unit green controls (with one exception) have a ranged attack, and as such this aura will greatly benefit the High Elven army. Always get this.

### Multi Shot *(R)*

 **Lv. Required**: 10

Sylvanas' mastered skill with her bow allows her to fire multiple arrows at a time, each specifically directed to a target.

* Damage increasing items such as Felo'Melorn and Claws of Attacks will be 4x/7x more effective on Sylvanas with this ability!
* Sylvanas' extra arrows can hit target all around her, even behind her.
* Each multi-shot arrow will deal the same damage as Sylvanas' normal attack, items included.

## Events and Others

Sylvanas is lost forever when Silvermoon Palace is destroyed. If the Elven Runestones are dead and Red or Blue kills her, she will be raised as a powerful banshee to serve them.

If Red has killed and raised her, and later looses the Frozen Throne, Sylvanas *( now undead)* and a small group of undead will spawn on the shores of Lordaeron as a second chance.
Mal´ganis

## Introduction

Mal'Ganis is one of the Nathrezim sent by Archimonde as a jailor of the Lich King. He was chosen to head up the plot to turn Prince Arthas to Darkness, and make him the Lich King's greatest champion.

## Combat Statistics

* **Base Damage**: 22 - 32
* **Attack Type**: Hero
* **Attack Range**: 130
* **Base Armor**: 3
* **Armor Type**: Hero
* **Movement Speed**: 260

## Abilities

### Carrion Swarm

 **Lv. Required**: None

Send a horde of bats to damage enemies.

### Silence

 **Lv. Required**: None

Silences units in an area.

### Vampiric Aura

 **Lv. Required**: None

Nearby friendly melee units gain hit points when they hit enemy units.

 1
 2
 3
 4

### Inferno

 **Lv. Required**: 10

Calls an Infernal down from the sky. Dealing damage and stunning enemy land units for 4 seconds in an area. The Infernal lasts 60 seconds.

## Events and Others

* If you reach the Mastery: Nathrezim Elitism Mastery, Mal'Ganis along all the Dreadlord units, will get a buff.

* If both Great Demons (Archimonde and Kil'Jaeden) die, Mal'Ganis, along all the Burning Legion, will go hostile.
Alexandros Mograine

*"Tell your master that a thousand of his minions will not suffice! I will deliver you all... And when I am done I will stand... **AGAINST A THOUSAND MORE!**"*
-- Highlord Alexandros Mograine

## Introduction

   Highlord **Alexandros Mograine**, also known as the **Ashbringer**, is a Knight of the Silver Hand, and the wielder of the sword, Ashbringer. With the destruction of Stratholme and the fall of Prince Arthas Menethil, he leads the remnants of Lordaeron against the Scourge.

## Combat Statistics

* **Base Damage**: ?
* **Attack Type**: Hero
* **Attack Range**: ?
* **Base Armor**: ?
* **Armor Type**: ?
* **Movement Speed**: ?

## Abilities

### Skill1

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill2

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill3

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Skill4/Ulti

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

## Events and Others

* Alexandros Mograine may only be obtained if Stratholme is lost and Arthas Menethil is dead.
Blood Mage

## Introduction

   Blood Mages serve has Green's Blood Elf elite. They specialize in dealing AOE damage. They are can only be trained after Silvermoon is dead. When Silvermoon dies and the Blood Elves spawn in Dalaran Dungeons, one Blood Mage also spawns with Kael.

## Combat Statistics

* Base Damage: 25
* Attack Type: Magic
* Attack Range: 600
* Base Armor: 3
* Hitpoints: 580
* Mana: 400
* Armor Type: Hero
* Movement Speed: 210

## General Information

* Faction: Blood Elves
* Created in: Castle
* Requires: Blood Elves
* Gold cost: 55
* Limit: 6

## Abilities

### Flying Phoenix (Q)

 ﻿﻿Targeting: Enemy

 0

Notes:

* This requires the Feint Upgrade, researched from Silvermoon Palace for 100 Gold and 100 Wood.

### Flame Shield (W)

 Targeting: Organic

 21

Notes:

* Drains mana with each shot fired.

### Banish (E)

 ﻿﻿Targeting: Organic

 Gives 15% chance to deal 2x damage with regular attacks.

Notes:

* The Aimed Shot upgrade is researched from the Blacksmith for 100 Gold and 75 Lumber.
* Works with Shattered Arrows on. (Confirmation Needed)

### Absorb Mana (E)

 Targeting: Organic, Mana Units,

 75

Notes:

* + 4 second duration on heroes.

## Notes

Green begins the game with one Farstrider inside Silvermoon.
Thrall

## Introduction

   Short introduction about the hero's background story.

## Combat Statistics

* **Base Damage**: 27-33
* **Attack Type**: Hero
* **Attack Range**: ?
* **Base Armor**: 3
* **Armor Type**: Hero
* **Movement Speed**: ?

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill2

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill3

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Skill4/Ulti

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**
Rend Blackhand

## Introduction

Warchief **Rend Blackhand** is currently the leader of the Dark Horde's forces within the Blackrock Mountain. Blackhand is currently tasked with cutting off the Dwarves from their allies, the Humans of Stormwind who are apart of the Arathor Nation.

## Combat Statistics

* **Base Damage**: 34 - 56
* **Attack Type**: Hero
* **Attack Range**: Melee
* **Base Armor**: 6
* **Armor Type**: Hero
* **Movement Speed**: Average

## Abilities

### Maiming Strike

 **Lv. Required**: None

Rend strikes with massive strength maiming his target and even other nearby enemies. Deals damage over time and reduces the targetted enemies move and attack speed.

### Bladestorm

 **Lv. Required**: None

Causes a bladestorm of destructive force around the blademaster, rendering him inmune to magic and dealing damage to nearby enemy land units.

**Notes:**

* Also affect buildings.

### Endurance Aura

 **Lv. Required**: None

Increases the movement speed and attack rate of nearby friendly units.

 1
 2
 3
 4

### Mirror Image

 **Lv. Required**: 10

Creates images of Rend Blackhand to fight enemies and dispell all magic from him.

 1
 2
 3

**Notes:**

* The images can be dispelled.

### Wind Walk

 **Lv. Required**: None

Allows the hero to become invisible and extra movement speed for a period of time.

 1

## Events and Others

* Rend can go to Grim Batol and gain Zuluhed the Whacked if you destroyed first Thelsamar and Darkshire.
Jailor Kassan

## Introduction

 File:JailorKasan.jpg
Short introduction about the demi-hero's role within his faction, pro's & con's, and It´s background story.

## Combat Statistics

* **Base Damage**: 41-56
* **Attack Type**: Hero
* **Attack Range**: Melee
* **Base Armor**: 2
* **Armor Type**: Hero
* **Movement Speed**: Avarage
* **Initial Health**: 750
* **Initial Mana**: 300

## Upgrades

* **Copper Forged Swords** - Effect
* **Copper Plating** - Effect
* **Upgrades** - Effect
* **Mastery** (if any) - Effect

## Abilities

### Reincarnation

 **Targeting**: Not required

When killed, the Demi-hero will come back to life. He will return with full mana.

 Not required

**Notes:**

### Resistent Skin

 **Targeting**: Not required

This gives the Demi-hero magic resistance, similar to the resistance that level 6+ creeps have. Namely, you can't be Polymorphed, Possessed, etc, and all offensive spells have a shorter duration on the target (such as stuns, Ensnare, etc). It DOES NOT reduce damage dealt to the target, however. That’s an effect of hero armor, not hero magic resistance.

 Not required

**Notes:**

### Charge

 **Targeting**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

 ?

**Notes:**

### Jailor Shackles

 **Targeting**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

 ?

**Notes:**

### Heavy armor

 **Targeting**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

 ?
Unit Template

## Introduction

   Short introduction about the unit's role within his faction, pro's & con's, and any other relevant information.

## Combat Statistics

* **Base Damage**: ?
* **Attack Type**: ?
* **Attack Range**: ?
* **Base Armor**: ?
* **Armor Type**: ?
* **Movement Speed**: ?

## General Information

* **Faction**:
* **Created in**:
* **Requires**:
* **Gold cost**:
* **Wood cost**:

## Upgrades

* **Upgrade1** - Effect
* **Upgrade2** - Effect
* **Mastery** (if any) - Effect

## Abilities

### Skill1

 **Upgrade Required**:

Description of the skill, as stated ingame, preferibly. Notice that the above is a 2column, 1 row table, containing ANOTHER 3 rows, 1 column table on the right cell, and an empty cell on the right, for an image; I included an image as an example here, 'cause i'm afraid people won't notice the trick :P

 ?

**Notes:**

* ?

### Skill2

 **Upgrade Required**:

Description of the skill, as stated ingame, preferibly.

 ?

**Notes:**

* ?
Sapphiron

## Introduction

 File:Sapphiron.jpg
**Sapphiron** was an agent of the blue dragonflight who had guarded a treasure hoard in the mountains of Northrend. After being slain by Arthas Menethil, the dragon was raised as a powerful frost wyrm and sent to the halls of Naxxramas, where he guards the inner sanctum of the citadel's dread master, Kel'Thuzad.

## Combat Statistics

* **Base Damage**: 86-119/85-97
* **Attack Type**: Piercing/Chaos
* **Attack Range**: 500/300
* **Base Armor**: 4
* **Armor Type**: Heavy
* **Movement Speed**: Average
* **Initial Health**: 2000
* **Initial Mana**: 0

## Upgrades

* **Freezing Breath** - Makes Sapphiron able the cast *Breath of frost* and *Freezing breath*
* **Unholy Strenght**
* **Unholy Armor**
* **Creature Mastery**- Effect

## Abilities

### Resistent Skin

 **Targeting**: Not required

This gives Sapphiron magic resistance, similar to the resistance that level 6+ creeps have. Namely, you can't be Polymorphed, Possessed, etc, and all offensive spells have a shorter duration on the target (such as stuns, Ensnare, etc). It DOES NOT reduce damage dealt to the target, however. That’s an effect of hero armor, not hero magic resistance.

 Not required

**Notes:**

### Breath of Frost

 **Targeting**:

Breaths a cone of frost at a enemy that deals 80 initial damage and 5 damage per second over 9 seconds

 0

**Notes:**

### Freezing Breath

 **Targeting**:

When used on a building, stops it´s activities. Lasts 5 seconds

 0

**Notes:**
Magni Bronzebeard

## Introduction

   Short introduction about the hero's background story.

## Combat Statistics

* **Base Damage**: 31-41
* **Attack Type**: Hero
* **Attack Range**: ?
* **Base Armor**: 3
* **Armor Type**: Hero
* **Movement Speed**: ?

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill2

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill3

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Skill4/Ulti

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**
Antonidas

This page (or sections below) is under construction. It final contents may be changed significantly.

*"This is not for idle hands, nor prying eyes. Information must not be lost. But it must not be used unwisely. Stay your hand, friend, or proceed - if you know the way."*
-- Archmage Antonidas

## Introduction

    Archmage **Antonidas** is the current leader of the Kirin Tor and teacher to Jaina Proudmoore. As an apprentice, he was a genius, becoming the youngest to receive the Kirin Tor Sash of Supreme Acumen. He was considered an ideal candidate for the Council of Six, which he eventually attained.

## Combat Statistics

* **Base Damage**: 24-30
* **Attack Type**: Hero
* **Attack Range**: ?
* **Base Armor**: 3
* **Armor Type**: Hero
* **Movement Speed**: ?

## Abilities

### Skill1

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill2

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Skill3

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Skill4/Ulti

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

## Events and Others

• When Dalaran is destroyed, Antonidas becomes unrevivable.

## Trivia

April is known to have a major thing with the Archmage
Beckon: Panthras

**Beckon: Panthras** is an ability available to Rangers. It is designed to help finish off a low health or fleeing target and can only be used when your target is below 20% health. It automatically critically hits, dealing Physical damage and snaring the target.

## Description

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Beckon a Panthras into battle when your target's Health is below 20%. The Panthras will attack with a critical hit and slow your target's Movement Speed 4s.* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August 23rd, 2018

    **Max Range Reduced** 26m -> 4-25m

    **Functionality Changed.** Now requires the target to be lower than 20%. Now automatically critically hits.

   **Description Changed.**

   *Beckon a Panthras into battle for a brief time. The Panthras will deal direct Physical damage which slows your enemy for 4s.*

   **To:**

   *Beckon a Panthras into battle when your target's Health is below 20%. The Panthras will attack with a critical hit and slow your target's Movement Speed 4s.*

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)
2. Bazgrim Ranger Gameplay (2018) (Retrieved 6/22)

## Reference(s)

1. ↑ Beckon panthras tooltip (Retrieved 6/22)
2. ↑ Bazgrim Ranger Gameplay (2018) (Retrieved 6/22)
Vorpal sword

The Vorpal Sword is sometimes dropped by enemies, and the tool tip says "Watch your back, Jabberwock". This is a reference to an poem by Lewis Carroll

“Beware the Jabberwock, my son!

The jaws that bite, the claws that catch!

Beware the Jubjub bird, and shun

The frumious Bandersnatch!”

He took his vorpal sword in hand;

Long time the manxome foe he sought—

So rested he by the Tumtum tree

And stood awhile in thought.

And, as in uffish thought he stood,

The Jabberwock, with eyes of flame,

Came whiffling through the tulgey wood,

And burbled as it came!

One, two! One, two! And through and through

The vorpal blade went snicker-snack!

He left it dead, and with its head

He went galumphing back.
Skull of Gul'dan

## Introduction

The Skull Of Guld'an have an Intense Demonic Powers,You can give The Skull Of Gul'dan to Illidan and he can absorb and get the Naga.

## History

The Skull of Gul'dan Apearedd in Felwood Corupting it, Illidan Foun the Skull and absorb it and transform in a Powerfull Demon.

## Events And Other

* You can obtain it after the destruccion of Oggrimar, located in north Felwood whit Doomguards protecting.

* You can give The skull Of Gul'dan to Illidan and he can absorb and get the Naga.
* Add 6 Intelligence, Recomended to give to Lady Vashj.
* Can traget in a Enemy decreasing their attack speed and movement momentarily.
Sandbox

A sandbox is a style of game in which minimal character/physical limitations are placed on the gamers, allowing the gamer to roam and change the virtual world almost at will. In contrast to a progressive-style game, a sandbox game emphasizes roaming and allows a gamer to select tasks. Instead of featuring segmented areas or numbered levels, a sandbox game usually occurs in a “world” to which the gamer has full access from start to finish.
Baron Rivendare

*"Come. Enter my domain and challenge the might of the Scourge!"*
-- Baron Rivendare

## Introduction

**Baron Rivendare** is a powerful death knight in the service of the Lich King. Once a wealthy human landowner, the plague corrupted Rivendare and he pledged himself as a death knight. Rivendare’s duty is to round up and murder any human survivors he can find, and he and his patrols do just that.

Main Lore page: Baron Rivendare

## Combat Statistics

* **Starting Level**: 3
* **Base Damage**: 17-29
* **Attack Type**: Hero
* **Attack Range**: 100
* **Base Armor**: 3
* **Armor Type**: Hero
* **Movement Speed**: 300

## Abilities

### *Passive* - Attribute Bonus

#### Descripion

Gives a permanent bonus to Agility, Intelligence, and Strength.

#### Summary

Just a way to spend skill points after all abilities are maxed up.

### *Q* - Death Coil

#### Description

A coil of death that can damage enemy living unit or heal a friendly Undead unit.

### *Passive* - Rivendare's Dread Aura

#### Description

Causes immense suffreing to nearby units, draining their life and slowing their movement speed.

### *Passive* - Unholy Armor

#### Description

The defensive prowess of this hero give it a percent chance to block damage

### *R* - Summon Ramstein

#### Description

Baron Rivendare calls to him Ramstein the Gorger, a mighty Abomination to crush his enemies.

#### Stats

**Ultimate ability** (Hero level required: **10**)

## Events and Others

The Baron himself is an event, or rather part of the Plague event that the Scourge player can activate 9 minutes into the game. Once the Plague is activated he will spawn inside Scholomance as a Death Knight hero. (UTC)
Shandris Feathermoon

## Introduction

    **Shandris Feathermoon** is the General of the Sentinel army, and the right hand of the High Priestess Tyrande Whisperwind who she also sees as a mother to her. Alive when the legion first invaded, the demons killed her parents and Tyrande took her under her wing. Growing up, Shandris has proved to be perhaps the best archer in all of Azeroth, unmatched by all, save perhaps the Windrunner Sisters. Shandris commands the Sentinels with a strong will against any enemy, be it human, orc, or demon.

## Hero Parameters

 STR
 AGI | 22
 INT

## Combat Statistics

* **Base Damage**: 26-36
* **Attack Type**: Hero
* **Attack Range**: 650
* **Base Armor**: 4
* **Armor Type**: Hero
* **Movement Speed**: 300

## Abilities

### Precise Shot (*Q)*

 **Lv. Required**: None

Fires and arrow that stuns the target and does significant damage.

* This spell is extremely useful for hero-aiming.

### Words of Protection *(W)*

 **Lv. Required**: None

Shandris gives additional armor to nearby friendly units for 25 seconds.

### Sentinel General's Aura *(E)*

 **Lv. Required**: None

Increases the movement speed and attack rate of nearby friendly units.

 1
 2
 3
 4

### Sentinel Battle Cry *(R)*

 **Lv. Required**: 10

Shandris lets out a Battle Cry giving nearby friendly units a bonus to attack damage and defense.

 1
 2

## Events and Others

* By bringing Shandris to the Shen'dralar in Eldre'Thalas, you gain them as elite units.
* If Archimonde drains the World Tree, Shandris, along with all other Night Elves, will be permanently removed.
Kael'thas

## Introduction

Kael'thas Sunstrider is the last surviving heir of the Sunstrider Dynasty, and one of the few elves lucky enough not to be in Quel'Thalas when Arthas drained the Sunwell. Renaming his surving brethren the Blood Elves, Kael fearlessly led his people to a new future, where the could sate their thirst for magic. Kael led his people to Outland, where they siphoned energy from the demons roaming the shattered realm. Kael'thas allied with Illidan and his minions, and captured Tempest Keep to use as his primary base. Eventually, Kael'thas became more and more corrupted until he eventually went mad with power; betraying Illidan and his people by allying with Kil'Jaeden the Deceiver.

## Combat Statistics

* **Base Damage:** 27-33
* **Attack Type:** Hero
* **Attack Range:** 600
* **Base Armor:** 2
* **Armor Type:** Hero
* **Movement Speed:** 220

## Abilities

### Flamestrike *(Q)*

 **Lv. Required**: None

Conjures a pillar of fire which damages ground units in a target area over time.

* Has a maximum damage cap of 90/160/230/300/370 damage per second.

### Banish *(W)*

 **Lv. Required**: None

Turns a non-mechanical unit ethereal and slows its movement speed by 50% for a short duration. Ethereal creatures cannot attack, but they can cast spells and certain spells cast upon them will have a greater effect.

### Mana Siphon *(E)*

 **Lv. Required**: None

Transfers mana between the Blood Mage and a target. Drains mana from an enemy, or transfers mana to an ally.

* This spell is very useful! Use it on mana-dependant enemy heroes to fuel your Flamestrikes.

### Phoenix *(R)*

 **Lv. Required**: 10

.Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. 1 more Phoenix is summoned per level.

* Phoenixes benefit from attack and armor upgrades.

## Events and Others

* When Silvermoon Palace falls, Kael'thas will spawn inside the Dalaran Dungeons along with some Blood Elves under the control of Green.
* Kael'thas begins with the Mystical Diskostick of Kael, an item that grants +3 to all stats. If dropped near the mystic portal, it will activate a portal to the Netherstorm in Outland for 60 seconds.
Commanding Will

**Commanding Will** is an ability available to Enchanters. It is a detrimental ability that lowers the target's magic resistance and grants the lost resistance to the Enchanter.

## Description

*Decrease your target's Magic Resistance. You gain the Magic Resistance that was lost. Unresistable.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Dominates your enemy, stripping them of their Magic Resistance (5) and giving it to yourself for 2 minutes. This ability is unresistable.* (Latest In-Game Description)
Uther the Lightbringer

*"Remember, Arthas. We are paladins. Vengeance cannot be a part of what we must do. If we allow our passions to turn to bloodlust, then we will become as vile as the orcs."*
-- Uther the Lightbringer

## Introduction

    Lord **Uther the Lightbringer** is the first Paladin of the Silver Hand, and is a veteran of the Second War. Prior to becoming a Paladin, he was a knight and apprentice cleric. He is also Prince Arthas Menethil's tutor and superior as a Paladin.

## Combat Statistics

* **Base Damage**: ?
* **Attack Type**: Hero
* **Attack Range**: ?
* **Base Armor**: ?
* **Armor Type**: Hero
* **Movement Speed**: ?

## Abilities

### Lightbringer's Strength

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Divine Shield

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

### Devotion Aura

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

* **?**

### Ressurection

 **Lv. Required**:

Description of the skill, as stated ingame, preferibly. Note that you can delete right-click the table for adding/removing rows.

**Notes:**

**\*?**

## Events and Others

* If the Capital Palace is destroyed, Uther will no longer be reviveable.
Arthas Menethil

*"Nothing he can say will make me abandon my homeland, Jaina."*
-- Arthas Menethil

## Introduction

*For information on Arthas as a Death Knight of the Scourge, see Arthas Menethil.*
*For information on Arthas as the Lich King, ruler of the Scourge, see Arthas Menethil.*
Prince **Arthas Menethil** was the son of King Terenas Menethil II of Lordaeron. He was raised by his mother, Lianne, along with his older sister Calia. He was knighted into the Order of the Silver Hand, of which his mentor Uther the Lightbringer was a founding member, around the time the Undead Scourge started to appear in Lordaeron, and he and Uther have began to fight back.

## Combat Statistics

* **Base Damage**: 26-36
* **Attack Type**: Hero
* **Attack Range**: Melee
* **Base Armor**: 4
* **Armor Type**: Hero
* **Movement Speed**: Slow

## Abilities

### Holy Nova

 **Lv. Required**:

Hits enemy units with a blast of Holy power.

**Notes:**

**\*?**

### Divine Shield

 **Lv. Required**:

An impenetrable shield surround the Paladin, protecting him from all damage and spells for a set amount of time.

**Notes:**

**\*?**

### Holy Aura

 **Lv. Required**:

Increases the life regeneration rate of nearby friendly units.

**Notes:**

* **?**

### Indignation

 **Lv. Required**:

Arthas unleashes all his fury in a storm of force to enemies very close to him.

**Notes:**

**\*?**

## Events and Others

* If Stratholme is destroyed, he will no longer be reviveable.
Detheroc

## Combat Statistics

* **Base Damage**: 25 - 35
* **Attack Type**: Hero
* **Attack Range**: 130
* **Base Armor**: 3
* **Armor Type**: Hero
* **Movement Speed**: 260

Send a horde of bats to damage enemies.

Puts a target enemy to sleep. A sleeping unit can be awoken by attacking it.

Hurls a poisoned dagger which deals large initial damage and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration.

**Notes:**

* Each Shadow Strike doesn't stack.

### Dead and Decay

 **Lv. Required**: 10

Damages everything in its area of effect by a percentage of its base hit points per second.

**Notes:**

* Can also affect trees.
Forsaken

## Introduction

Forsaken is the second opportunity to Red, comanded whit Sylvanas Windrunner and Varimathras In AwLR does not  have a mission.

## Location & Allies

You stay allied whit Blue (Burning Legion - Insurgent Dreadlords).

* Allies :
	+ ​Frostwolf Clan - Warsong Clan: You can ally with the Horde to follow the original story.

## **Masteries**

 Disease Power
 Creature Mastery

## Heroes, Units and Buildings

* **Heroes**:
	+ Sylvanas Windrunner
	+ Varimathras
* **Units**:
	+ Acolytes
	+ Ghoul
	+ Zombie
	+ Skeleton Archer
	+ Crypt Fiend
	+ Gargoyle
	+ Abomination
	+ Obsidian Statue
	+ Obsidian Destroyer
	+ Meat Wagon (Limited to 6 or 8 with Disease Power mastery)
	+ Frost Wyrm (Limited to 4)
	+ Transport Ship
	+ Frigate
	+ Battleship (Limited to 12)
* **Buildings**:
	+ Necropolis
		- Halls of the Dead
			* Black Citadel
	+ Crypt
	+ Temple of the Damned
	+ Ziggurat
		- Spirit Tower
		- Nerubian Tower
	+ Graveyard
	+ Altar of Darkness
	+ Boneyard
	+ Tomb of Relics
	+ Shipyard

## Notes

* You can Get  Kel'Thuzad (Ghost) only if forsaken kills Kelthuzad in neutral mode.
Faerie Dragon

This page (or sections below) is under construction. It final contents may be changed significantly.

## Introduction

Faerie Dragons are mystical creatures that police the Emerald Dream from the intrusion of magic. They have innate resistances to magic and they help disrupt enemy casters. They are trained by the Druids in the Ancient of Wind. The damage of mana flare can be increased through a mastery, and they can also learn a mirror image skill to improve survability.

To devastate enemy casters, use Mana Flare over mountains and over lakes, rivers, or other bodies of water. The enemy will have more difficulty targetting them, allowing them to have increased survivablity and vastly increased damage versus enemy spellcasters. It is also helpful to rejuvinate them with Druids of Growth, and it also helps to rejuvinate them with Malfurion because they will also get more mana from his rejuvination.

Faerie Dragons are not spell immune but their phase shift is stronger than it is in ladder Warcraft 3. Additionally, they have more mana regeneration and slightly more speed.

## Combat Statistics

* **Base Damage**: ?
* **Attack Type**: ?
* **Attack Range**: ?
* **Base Armor**: ?
* **Armor Type**: ?
* **Movement Speed**: ?

## General Information

* **Faction**: Druids
* **Created in**: Ancient of Wind
* **Requires**: None
* **Gold cost**: 26
* **Wood cost**: 0

## Upgrades

* **Strength of the Wild** - Increases attack damage
* **Reinforced Hides** - Increased armor (+2 every level)
* **Mastery** (if any) - Effect

## Abilities

### Skill1

 **Upgrade Required**:

Description of the skill, as stated ingame, preferibly. Notice that the above is a 2column, 1 row table, containing ANOTHER 3 rows, 1 column table on the right cell, and an empty cell on the right, for an image; I included an image as an example here, 'cause i'm afraid people won't notice the trick :P

 ?

**Notes:**

* ?

### Skill2

 **Upgrade Required**:

Description of the skill, as stated ingame, preferibly.

 ?

**Notes:**

* ?
Total Tools

Total Tools is a shop run by Mars, located next to Clothing Store and Best Brother and near the Portia School. It is open daily from **7:30 AM to 19:00 PM**. The shop begins each day with a cash amount of 900 , and it stocks a variety of tools and other items.

## Shop Items

The following items are available for purchase from Total Tools:
Sylvanas Windrunner (Dark Ranger)

This page (or sections below) is under construction. It final contents may be changed significantly.

A quick death...like the one you gave me? No. You're going to suffer as I did. Thanks to my arrow, you can't even run. Give my regards to hell, you son of a bitch.
- Sylvanas Windrunner

## Biography

Once the Ranger-General of Silvermoon, Sylvanas Windrunner was murdered by the death knight, Arthas, and brought back as a creature of undeath; as such, she hates Arthas with a passion. After regaining her free will, she rebelled against the Lich King and the Scourge and became the founder of the Forsaken faction of undead.Sylvanas gathered her forces and went to warn Silvermoon, but Arthas blocked her passage at every turn, and murdered every runner she tried to get through. Sylvanas continued the resistance, but eventually, she was targeted directly. Arthas's army overran her base of operations and the death knight singled her out in the heat of battle. The two duelled each other, and Sylvanas was cut down.
Kazzak The Supreme

## Introduction

Kazzak the Supreme is a powerful Doomguard commander who has been tasked commanding the Legions forces in Outland and on Azeroth.

### Pros:

* Large amount of health
* Cleaving attack makes him a great damage dealer
* War Stomp can have a great impact on enemy melee
* Devour Magic provides source of healing
* Can be augmented by both items and upgrades
* Can hit air units with a ranged attack

### Cons:

* Melee range leaves Kazzak vulnerable
* Large collision size makes surrounding easier
* Will permanently die if Reincarnation is on cooldown
* Lacks Escape Abilities

## Combat Stats

* **Base Damage Melee**: 76 - 83
* **Base Damage Ranged:** 66 - 73
* **Attack Type**: Chaos
* **Attack Range**: Melee or 600
* **Base Armor**: 4
* **Armor Type**: Hero
* **Movement Speed**: Average
* **Initial Health**: 1650
* **Initial Mana**: 500

## Upgrades

**Steel Melee Weapons** - Increases Kazzak's basic attack damage.

**Steel Armor** - Increases Kazzak's armor rating.

## Abilities

### Reincarnation

 **Targeting**: Not required

When killed, the Demi-hero will come back to life. He will return with full mana.

Reincarnation

###

### Resistant Skin

 **Targeting**: Not required

This gives the Demi-hero magic resistance, similar to the resistance that level 6+ creeps have. Namely, the unit can't be Polymorphed, Possessed, etc, and all offensive spells have a shorter duration on the target (such as stuns, Ensnare, etc). It DOES NOT reduce damage dealt to the target, however.

Resistant Skin

### Summon Demons

 **Targeting**: Not required

Kazzak The Supreme brings forth demonic minions of the Burning Legion into battle. Summons two Fel Stalkers and two Succubi. Kazzak may not stack these units, reactivating the ability will instantly de-summon any formerly summoned units.

Summon Demons

### War Stomp

Kazzak stomps the ground, dealing damage to nearby enemy units and stunning them for a short duration.

War Stomp

Devour Magic

 File:BTNDevourMagic.jpg

 **Targeting**: Area on ground

Kazzak devours all magical buffs from target area, restoring health and mana for each buff stolen. The ability is Kazzak's sole source of healing, but can also be used to deal high instant damage to summoned units.

Devour Magic

### Cleaving Attack

###

 **Targeting**: Not required

Kazzak strikes with such a force that 25% of his damage strikes through to additional enemies near the main target. This ability allows Kazzak to deal large amounts of damage when allowed to use his melee attacks against multiple enemies. This Cleaving Attack does NOT apply to his ranged anti-air attack.

## Notes

* The units summoned by Kazzak's 'Summon Demons' ability benefit from standard unit upgrades
* The Fel Stalkers summoned by Kazzak can cast Mana Burn
* The Succubi summoned by Kazzak can cast Shadow Strike and use Deadly Poison
* Kazzak's Devour Magic also consumes friendly buffs. Teal Players should take care not to dispell their own Unholy Armor buff.
Felo'Melorn

Felo'Melorn is an an ancient runeblade that once belonged to Dath'Remar Sunstrider himself. Passed down through generations, it was eventually broken by Arthas when he dueled Anasterian Sunstrider. However, Kael'thas Sunstrider later found the sword, and reforged it, making it even stronger.

In game, the sword is one of the few "Artifacts". It grants the wielder +20 Damage, and use of a firebolt spell. It causes a fiery glow on the hero, letting your enemies know which hero is holding the sword. Keep the wielder alive!
Tyrande Whisperwind

## Introduction

   **Tyrande Whisperwind** is the High Priestess of Elune, the deity of the Night Elves, and is the leader of the Sentinels. She has guided the Sentinels in their task of protecting the sacred groves of Kalimdor for over 10,000 years. Beloved of the Archdruid Malfurion Stormrage, and favoured servant of Elune, Tyrande decimates intruders with lethal shots from her bow, empowered by the blessings of Elune.

## Hero Parameters

 STR
 AGI | 19
 INT

## Combat Statistics

* **Base Damage**: 22-32
* **Attack Type**: Hero
* **Attack Range**: 600
* **Base Armor**: 3
* **Armor Type**: Hero
* **Movement Speed**: 250

## Abilities

### Scout *(Q)*

 **Lv. Required**: None

Temporarily summons an Owl Scout, which can be used to scout the map.

### Searing Arrows *(W)*

 **Lv. Required**: None

Increases the damage of the Priestess' attack by adding fire.

* If Tyrande has atleast one level of Searing Arrows trained, the Priestess Mastery will automatically add 3 levels to Searing Arrows when researched.

### Trueshot Aura *(E)*

 **Lv. Required**: None

An aura that gives friendly nearby units bonus damage to their ranged attacks.

 1
 2
 3
 4

* This spell is extremely useful for almost every Sentinel, always place a priority on this aura.

### Starfall *(R)*

 **Lv. Required**: 10

Calls down waves of falling stars that damage nearby enemy units. Each wave deals damage.

 1
 2

* This spell alone makes Tyrande an incredible hero, with it, she can decimate armies.
* Be sure to protect Tyrande from stuns, perhaps drink an Anti-Magic Potion from the Ancient of Wonders before casting this.

## Events and Others

* By bringing Tyrande to the Shen'dralar in Eldre'Thalas, you gain them as new elite units.
* If Archimonde consumes the World Tree, Tyrande, along with all other Night Elves, will be permanently removed.
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Maiev Shadowsong

## Introduction

   A former priestess of Elune, **Maiev Shadowsong** was appointed head warden in charge of keeping the betrayer locked in his cell . She has performed her duties for 10,000 years, but when the High Priestess of Elune decided to free him, her wardens refused. In response, Tyrande attacked and killed all wardens in her path until she eventually released Illidan from his cell. Outraged, Maiev set out to recapture Illidan.

In game, Maiev is a very useful hero. All three of her spells allow her to hero aim, and her summoned huntresses allow the Sentinels to easily place owls anywhere Maiev goes. And since Maiev has blink, she can cover ground very fast. However, she is very fragile. Always get blink so you can escape from enemy attacks.

## Hero Parameters

 STR
 AGI | 21
 INT

## Combat Statistics

* **Base Damage**: 29-49
* **Attack Type**: Hero
* **Attack Range**: 100
* **Base Armor**: 4
* **Armor Type**: Hero
* **Movement Speed**: 250

## Abilities

### Huntress Call *(Q)*

 **Lv. Required**: None

Summons Huntresses to fight Maiev's enemies.

* Huntresses benefit from upgrades.
* Summoned Huntresses can cast permanent Sentinel Owls.

### Blink *(W)*

 **Lv. Required**: None

Short distance teleportation that allows the Warden to move in and out of combat.

* Maiev is a glass cannon. You'll need this spell to escape the frontline when she starts taking damage.

### Shadow Strike *(E)*

 **Lv. Required**: None

Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit also has its movement speed slowed by 50% for a short duration.

* While this is an amazing hero-aiming spell, Maiev's other spells are far more useful.

### Fan of Knives *(R)*

 **Lv. Required**: 10

The Warden hurls a flurry of knives, damaging nearby enemies.

 1
 2
 3

* Try blinking into the middle of an enemy army, quickly casting Fan of Knives then blinking out to deal enormous damage.

## Events and Others

* After Califax inside Illidan's prison is killed, the Sentinels will gain Maiev and the Warden's Guild
* After Illidan has betrayed the Sentinels by consuming the Skull of Gul'dan, there will be a penalty for re-allying brown. If you re-ally the Illidari, you will permanently lose Maiev and the Wardens.
* If you bring Maiev to the Shen'dralar in Eldre'thalas, you will gain them as elite units.
* If Archimonde consumes the World Tree, Maiev, along with all other Night Elves, will be permanently removed.