Manual of Style

This **Manual of Style** contains the formatting standard for articles in the wiki. Please follow the structure and the guidelines so that the articles can be clean and consistent.

Quick links:

* Go to Manual of Style: Days
* Go to Upload An Image
* Go to Manual of Style: Locations
* Go to Manual of Style: Characters
* Go to Recommendations: Before Saving

Useful links:

* Help:Wikitext
* Lily's Garden Policies

For any questions or clarifications do not hesitate to contact us on the Message Wall!

## Manual of Style: Days

*Note: To use the navigation links, click [Expand] located below the table.*

In these pages there are:

* The "**Day Infobox**"
* The "**Story**" section which resumes what happens during the day
* The "**New Characters**" section which contains new characters introduced in that day
* The "**Locations**" section which contains the locations where the tasks will take place
* The "**Tasks**" section which contains the list of tasks for the day, the stars required for each one and the total number
* The "**Dialogue**" section which is the core of the day page where all the dialogues are transcripted

In addition, you can find some guidelines for uploading images from the "Edit Page" in "**Upload An Image**" section.

This is how the syntax and the result should be:

### Source Code Example

Example from Day 10

`Checking in the greenhouse, Lily discovers books on spy novels written by a Barry Means. [...]`

`==New Characters==`
`''No new characters are introduced on this day.''`

`==Locations==`
`New places unlocked on this day:`
`*Greenhouse (Victory Garden)`
`Places to renovate:`
`*Victory Garden`

`==Tasks==`
`Players need to get 54 stars to complete the tasks of this day.`
`*Cheeck Out Greenhouse {{Star|1}}`
`*[...]`

`==Dialogue==`
`====Opening Scene====`
`{{Dialogue`
`|Lily|[...]<br/>Ugh. It feels like something heavy sat on my back all night.<br/>[...]`
`}}`

`====Check Out Greenhouse====`
`{{Dialogue`
`|Lily|I remember how gorgeous this greenhouse used to look.<br/>[...]`
`|action|Lily collects the book`
`}}`
`[[File:Day10 Barry Means' Book.png|border|center|200x200px]]`
`{{Dialogue`
`|Lily|Codename: Nightingale by Barry Means...Hmm...<br/>[...]`
`}}`

`Transition Dialogue`
`{{Dialogue`
`|action|In the victory garden`
`|Regina|Hey, why don't we take a quick break? You seem like you're spread a little thin today.<br/>[...]`
`}}`
Checking in the greenhouse, Lily discovers books on spy novels written by a Barry Means. [...]

New Characters
*No new characters are introduced on this day.*

Locations
New places unlocked on this day:
* Greenhouse (Victory Garden)

Places to renovate:
* Victory Garden

Tasks
Players need to get 54 stars to complete the tasks of this day.
* Check Out Greenhouse
* [...]

Dialogue
Opening Scene
**Lily**[...]Ugh. It feels like something heavy sat on my back all night.[...]
Check Out Greenhouse
**Lily**I remember how gorgeous this greenhouse used to look.[...][Lily collects the book]

**Lily**Codename: Nightingale by Barry Means...Hmm...[...]
Transition Dialogue

[In the victory garden]**Regina**Hey, why don't we take a quick break? You seem like you're spread a little thin today.[...]
Category:        Days

The source code used in the different sections is reported in detail below.

#### Day Infobox

* It is a template that can be found in Template:Day

Source code example from Day 10

```
{{Day
}}

```

#### Story

* It requires a heading level 2. In source code with the syntax `== Story ==`
* You can add links to other existing articles

#### New Characters

* It requires a heading level 2. In source code with the syntax `== New Characters==`
* New characters are written as a bulleted list
* If no new characters are introduced on the day use `''No new characters are introduced on this day.''`

 `== New Characters ==`
`*Dog (Roxy)`
 `== New Characters ==`
`''No new characters are introduced on this day''`
*No new characters are introduced on this day*

#### Locations

* It requires a heading level 2. In source code with the syntax `== Locations==`
* New places are written as a bulleted list
* If no new places are unlocked on the day use `''No new places are unlocked on this day.''`

 `== Locations ==`
`New places unlocked on this day:`
`*New Place Name`
New places unlocked on this day:
 `== Locations ==`
`New places unlocked on this day:`
`*New Place Name`
`Places to renovate:`
`*Previous Place Name`
New places unlocked on this day:
* New Place Name

Places to renovate:
 `== Locations ==`
`''No new places are unlocked on this day.''<br/>`
`Places to renovate:`
`*Previous Place Name`
*No new places are unlocked on this day.*
Places to renovate:
* Previous Place Name

#### Tasks

* It requires a heading level 2. In source code with the syntax `== Tasks ==`
* It requires to indicate the number of total stars required with the syntax `Players need to get X stars to complete the tasks of this day.`
* The tasks are written

 -   As a bulleted list

 -   With first capital letter

 -   Followed by the number of stars required with the syntax `{{Star|1}}`

`Players need to get X stars to complete the tasks of this day.`
`*Task Name 1 {{Star|1}}`
`*Task Name 2 {{Star|2}}`
`*Task Name 3 {{Star|2}}`
Players need to get X stars to complete the tasks of this day.
* Task Name 1
* Task Name 2
* Task Name 3

#### Dialogue

* It requires a heading level 2. In source code with the syntax `== Dialogue ==`
* There are 3 types of dialogues:

 -   The **Opening Scene** which is the first dialogue of the day, it starts after the black screen with white text "Day X"
 -   The **Task Dialogue** which after clicking on "Do it" on Lily’s clipboard, where all tasks can be found
 -   The **Transition Dialogue** which starts after finishing all the current tasks, regardless of the order and it introduces the next tasks
##### Opening Scene

* It requires a heading level 4. In source code with the syntax `==== Dialogue ====`
* It uses the dialogue template that can be found in Template:Dialogue
* At the beggining describe where the dialogue takes place with the syntax `|action|Where the dialogue takes place`.

Example from Day 1

`====Opening Scene====`
`{{Dialogue`
`|action|In front of the house`
`|Lily|Good morning, bees! Good morning, flowers<br/>Good morning... weird banjo-player neighbor![...]`
`}}`
Opening Scene

##### Task Dialogue

* It requires a heading level 4. In source code with the syntax `==== Dialogue ====`
* It uses the dialogue template that can be found in Template:Dialogue
* At the beggining describe where the dialogue takes place with the syntax `|action|Where the dialogue takes place`

* The white text that appears on the black screen must stand out from the dialogue: close the dialogue template, italicize the text and open a new dialogue template to continue.

`|action|Location where the dialogue takes place`
`|Character 1|Speech`
`}}`
`''White text on black screen''`
`{{Dialogue`
`|Character 1|Speech`
`}}`
*White text on black screen*

* When characters perform actions use syntax `|action|Character action`

`|action|Luke walks towards Lily`
`|action|Luke walks away`
`|action|Luke leaves`
`}}`

* When adding an image during dialogue: close the dialogue template, insert the image and open a new dialogue template

 `{{Dialogue`
`|Lily|[...]`
`|action|Lily collects a photo`
`}}`
`[[File:Day 2 Wedding Photo.png|border|center|200x200px]]`
`{{Dialogue`
`|Lily|That's Aunt Mary and Uncle Arthur on their wedding day... [...]`
`}}`

 `{{Dialogue`
`|Lily|[...]`
`|action|Lily collects a photo`
`[[File:Day 2 Wedding Photo.png|border|center|200x200px]]`
`|Lily|That's Aunt Mary and Uncle Arthur on their wedding day... [...]`
`}}`

Example from Day 1

`{{Dialogue`
`|action|In the main garden`
`|Lily|Is it weird that I let my drowsy, unshaven neighbor come over and use a sledgehammer?<br>It was nice to have another pair of hands around though...<br>Mm...*sigh*<br>Ha! Haha! Gotta clean up that rebar!`
`}}`
`''A bit later''`
`{{Dialogue`
`|Lily|*cough* Think I inhaled some rust... Huh? What's this?<br />Another old photo!`
`|action|Lily collects the photo`
`}}`
`[[File:Day 2 Wedding Photo.png|border|center|500x500px]]`
`{{Dialogue`
`|Lily|That's Aunt Mary and Uncle Arthur on their wedding day... She's so beautiful, and he's so handsome...<br />I wish I'd had a chance to meet Uncle Arthur...l think I would've liked him.<br />I'll add that one to the scrapbook.`
`}}`
[In the main garden]**Lily**Is it weird that I let my drowsy, unshaven neighbor come over and use a sledgehammer?It was nice to have another pair of hands around though...Mm...\*sigh\*Ha! Haha! Gotta clean up that rebar!
*A bit later*

**Lily**\*cough\* Think I inhaled some rust... Huh? What's this?Another old photo![Lily collects the photo]

##### Transition Dialogue

* It does not require any headings.
* It uses the dialogue template that can be found in Template:Dialogue

Example from Day 7

`{{Dialogue`
`|action|In Uncle Arthur's studio
<code><nowiki>|Lily|Okayokayokay...Don't...panic. Breath, Lily...Just--`
`|Roxy|ARF ARF!`
`|Lily|You're right, Roxy...I need to focus.`
`}}`

### Upload An Image

Useful link:

* Help:Adding Images

Here's shown how to upload an image from source code.

1. Click on the icon "'**Media**".
2. **Search** for the media by name or **Upload** it.
If you're uploading a new file tick "☑ **I agree to image policy and terms of use**" and click on "**Upload**"; then fill "**Name**" and "**Description**" fields as suggested in Lily’s Garden Policies section *4. Pictures*:

> When adding pictures, please rename your pictures to include descriptive words about what the picture is: such as the name of the character or item. For example, "*Lily\_Pajamas.jpg*" is more appropriate than "*Screenshot101918-937234.jpg*".
>
>

In the description write a text that answers the following questions:
- What is this image? A photo / A dream / A place...

- When it was found or explored? ...in day X...

- During which task was it found or explored? ...during the task "..."

- What does it shows?

Examples:

Name: Day 1 Beehive
Description: Photo found in Day 1 near the beehive during the task "Collect Honey". It shows Lily & Aunt Mary collecting honey.

Name: Day 2 Dream
Description: Lily's dream of Day 2. Lily dreams of riding a flying unicorn with Prince Luke.

Name: Day 2 Basement
Description: Description: Basement of the house in Day 2 during the task "Remove Weeds 1/2"

3. After the selection (from Search) or upload (from Upload) click on "**Use this image**"
4. Leave blank "**General**" tab and fill "**Advanced**" tab as it was shown above and click on "**Insert**"
## Manual of Style: Characters

*Note: To use the navigation links, click [Expand] located below the table.*

In these pages there are:

* The "**Character Infobox**"
* The "**Character Description**"
* The "**1. Appearance**" section
* The "**2. Personality**" section
* The "**3. Relationship**" section
* The "**4. Gallery**" section
* The "**5. Trivia**" section
* The "**6. References**" section
* The "**Category**" link which allows to add the article to different categories such as "**Female**", "**Male**", "**LaRosa Family**"

Before creating a new character page, check if a page already exists in **Category:Characters** or in the search box below:

If the page hasn't been created yet, create it yourself!

This is how the syntax and the result should be:

### Source Code Example

Example from Lily Roberts

`== Appearance ==`
`Lily has tan skin color, brown hair, and brown eyes. [...]`

`== Personality ==`
`Text`

`== Relationships ==`
`==== Mary LaRosa ====`
`Mary is Lily's Great-Aunt who has lived a rather interesting life before her death. [...]`

`== Gallery ==`
`<gallery>File:Lily.png|Lily</gallery>`

`== Trivia ==`
`* On Day 12 it is revealed she is 30 years old.`

`== References ==`
`Text`

 `[[Category:Female]] [[Category:LaRosa Family]]`

Appearance
Lily has tan skin color, brown hair, and brown eyes. [...]

Personality
Text

Relationship
Mary La Rosa
Mary is Lily's Great-Aunt who has lived a rather interesting life before her death. [...]

Gallery
Lily
Trivia* On Day 12 it is revealed she is 30 years old.

References
Text

The source code used in the different sections is reported in detail below.

#### Character Infobox

* It is a template that can be found in Template:Character

Source code example from Lily's character page.

```
{{Character
}}

```

#### Character Description

* It does not require any headings.
* Make the character name in bold. In source code with the syntax `'''Character Name'''`
* You can add links to other existing articles.
Examples:

#### Appearance

* It requires a heading level 2. In source code with the syntax `== Appearance ==`

#### Personality

* It requires a heading level 2. In source code with the syntax `== Personality ==`

#### Relationship

* It requires a heading level 2. In source code with the syntax `== Relationship ==`
* Characters are added with a heading level 3 followed by a description. In source code with the syntax `=== Character Name ===`

`=== Name Character ===`
`Relationship's description.`
Name Character
Relationship's description.

#### Gallery

* It requires a heading level 2. In source code with the syntax `== Gallery ==`
* It requires the syntax `<gallery> </gallery>`. More detalied information can be found in Help:Galleries

`File:Lily.png|Lily`
`</gallery>`

#### Trivia

* It requires a heading level 2. In source code with the syntax `== Trivia ==`
* The trivias are written as a bulleted list

`* On Day 12 it is revealed she is 30 years old.`
* On Day 12 it is revealed she is 30 years old.

#### References

* It requires a heading level 2. In source code with the syntax `== Appearance==`

## Manual of Style: Locations

*Note: To use the navigation links, click [Expand] located below the table.*

In these pages there are:

* The "**Location Infobox**"
* The **First Line** which describes where the place is
* The "**1. Description**" section that describes the place
* The "**2. Makeover and Repairs**" section which describes what needs to be renewed
* The "**Customizable Items**" tables which describes what item the player can choose, in which task, how many stars the task requires and on what day
* The "**Category**" link which allows to add the article to the "**Location**" category

Before creating a new location page, check if a page already exists in **Category:Locations** or in the search box below:

If the page hasn't been created yet, create it yourself!

This is how the syntax and the result should be:

### Source Code Example

Example from The LaRosa Family Estate

`== Description ==`
`The LaRosa Family Estate is adjacent to Great-Aunt Mary's property in [[Lily's Garden]]. [...]`

`== Makeover and Repairs ==`
`=== Lily's House ===`
`The first section of the estate players unlock is located near the road. [...]`
 `<br/><br/>More detailed information on customizable items is shown in the table below:`
 `{| class="sortable fandom-table" style="text-align:center; width:80%"`
 `!Item!!Task!![[File:Star1.png|center|24x24px]]!!Day`
 `|-`
 `|}`

 `[[Category:Locations]]`

Description
The LaRosa Family Estate is adjacent to Great-Aunt Mary's property in Lily's Garden. [...]

Makeover and Repairs
Lily's House
The first section of the estate players unlock is located near the road. [...]
More detailed information on customizable items is shown in the table below:

Category:        Locations

The source code used in the different sections is reported in detail below.

#### Location Infobox

* It is a template that can be found in Template:Infobox (location)

Source code example from The LaRosa Family Estate

```
{{Infobox (location)
}}

```

#### First Line

* It does not require any headings.
* Make the location name in bold. In source code with the syntax `'''Location Name'''`
* You can add links to other existing articles.
Examples:

 `The '''Lorenzo Residence''' is located next door to the [[The LaRosa Family Estate|LaRosa Family Estate]] and is located in California.` | The **Lorenzo Residence** is located next door to the LaRosa Family Estate and is located in California.

#### Description

* It requires a heading level 2. In source code with the syntax `== Description ==`
* You can add links to other existing articles

#### Makeover and Repairs

* It requires a heading level 2. In source code with the syntax `== Makeover and Repairs ==`
* Places of the Location are added with a heading level 3 followed by a description. In source code with the syntax `=== Place Name ===`

`=== Place Name ===`
`Place's description.`
Place Name
Place's description.

#### Customizable Items

* It does not require any headings.
* It requires the introduction phrase "`More detailed information on customizable items is shown in the table below:`"

 `{| class="sortable fandom-table" style="text-align:center; width:80%"`
 `!Item!!Task!![[File:Star1.png|center|24x24px]]!!Day`
 `|*`
 `|}`

Note: The `<br/><br/>` tag is added at the beginning to leave some space from the description paragraph.

#### Category

* Written at the bottom of the source code.

## Recommendations: Before Saving

Before saving:

* Check the preview by clicking on "*Preview*"
* Fill "Describe what you changed" field with a brief summary of your edit if it's longer than **+500 characters**

Explanation of other buttons:

☑ This is a minor edit
In history of the page it will appear a letter "**m**".
☑ Watch this page
When someone will edit this page you'll receive a notification.
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