Character Attributes (Stats)

**Character Attributes**, or **Stats** are a measure of a character's strengths and abilities in *Barony*. They are separate from skills, but have a similar function in passively assisting the player as they accumulate more points of attribution. affect a character's successful use of their skills.

## Description

When compared to skills, Stats are much more generalized than the skills accumulated throughout the dungeon, allowing for general archetypes to be enhanced by the bonuses of stats, while a more specialized character can rely on the more potent benefits of skill mastery.

## Gaining Stats

Whenever a character levels up, 3-4 ability scores are permanently increased. The allocation of those points is chosen in the following way:

The first point gets chosen randomly from all 6 stats.

The second point is chosen randomly but weighted with each classes stat weights (). It cannot increase the same score as the first point.

The third point is chosen randomly in the same way as the second. It cannot increase any score that has already been increased so far.

The final point is a bonus point. If the character trained a skill that uses one of the three ability scores that were increased this level, they have a 1 in 5 chance of gaining an extra point in that ability score.

### Example

You are a wizard and you level up. A stat is chosen randomly. It's Charisma and you gain a charisma point.

The second point is chosen out of the five remaining scores. Because you are a wizard, it's more likely to be Intelligence and less likely to be strength. It ends up being Intelligence and you gain a point there.

The third point is chosen. Normally it would be more likely to be intelligence, but you have already gained a point in intelligence so it has to be something else. It's most likely to be perception due to your class stat weights. Despite the odds, it is strength, and you gain a strength point.

Now, since the last time you leveled up, you cast a lot of spells and gained a few points of the Magic skill. Because you gained Intelligence this level, you have a 1 in 5 chance to gain an extra point of intelligence! Good for you!

Each Class also begins their adventure with a set range of stat allocations alongside their skills and equipment when starting a new adventure.

## List of Stat Types

 *Dexterity (DEX)*  | "A scale to represent a person's quickness. Persons of higher dexterity may both move quicker and be surer in their strikes, while also being more capable of dodging incoming hits."
 *Constitution (CON)*  | "A scale to represent a person's fortitude. Persons of higher constitution endure pains and hardships better than those with the lesser, and may also be quicker to recover from ailments. Poisoning from Giant Spiders is not affected, however, and will always last 10 seconds."
 *Intelligence (INT)*  | "A scale to represent a person's wits. Persons of higher intelligence can deduce and execute our mystic and magical methods better than those with a lesser intelligence."
 *Perception (PER)*  | "A scale to represent a person's senses. Persons of higher perception may pierce the night's shadows better than those with lesser perception."
 *Charisma (CHR)*  | "A scale to represent a person's charm. Persons of higher charisma may have better luck in the coercion of others, particularly in trade and in the battlefield."

## Trivia

* The sex of the character previously had an impact to the stats of the character, with Male characters beginning with +1 point of Strength, while Female characters began with +1 to Dexterity.