recursal/Fanatic-Fandom huggingface dataset:
Krak Grenade

* Tier 1
* Tier 2
* Tier 3

The **Krak Grenade** is a type of Wargear that applies **Armour Break** and **Damage** over an area.

## Overview

The Krak Grenade is an alternative Grenade type that specializes in dealing damage to armored targets. It is similar in function to the Frag Grenade, but deals some of its damage as **Armour Break**, causing the target to permanently lose some of its **Armour**.

All versions of the **Krak Grenade** do base **3 Damage**. Each **Tier** increases both the **Armour Break** amount and **Area**, with the **Tier 3** version having a larger **Armour Break 5** bonus.

Unlike the Frag Grenade, it does not cause any **Knockback**, so it cannot interrupt enemy abilities like **Overwatch**. The **Tier 1** version also has a smaller blast radius than the equivalent Frag Grenade.

However, if the target has enough **Armour**, it actually does more total damage than the equivalent Frag Grenade. This is because the **Armour Break** is a separate bonus that gets applied in addition to the base **Damage**, effectively leading to **5** / **6** / **8** total damage.

## Effects

* Tier 1
* Tier 2
* Tier 3
Sanctic Shard

* Tier 1
* Tier 2
* Tier 3

The **Sanctic Shard** is a type of Wargear that improves **Focus**.

## Overview

The Sanctic Shard is a piece of Passive Equipment that grants an extra **+20%** / **+35%** / **+50% Focus** per **Tier**.

It is one of the largest single sources of **Focus** in the game, and is ideal for classes that build around **Autos** or Afflictions. The bonus is so large that Knights can often forgo other specialist items, such as the Faith's Shield **Power Armour**, when using it.

## Effects

* Tier 1
* Tier 2
* Tier 3
Blacksong

**Blacksong** is a Tier 1 Exitus Pistol that specializes in Afflicting Bleed.

## Overview

Blacksong is a weapon added in the Execution Force DLC for the Vindicare Assassin class. It has identical stats to the default weapon, with the main difference being an added Bleed Affliction. Upgrading it increases it to a moderate Bleed amount.

It is mainly intended for playstyles that build up large amounts of Bleed, either for damage over time on tougher enemies, or to benefit classes that can make use of it, such as the Eversor Assassin. Otherwise, it is somewhat contrary with the Exitus Pistol's **Lethal Reflex** Auto, which requires the user to get killing shots.
Ataraxia

For the Tier 1 version, see Harmony.

**Ataraxia** is a Tier 3 Phase Sword that specializes in the **Parry** Auto.

## Overview

Ataraxia is a weapon added in the Execution Force DLC for the Callidus Assassin class. It has slightly increased Damage, a small Crit modifier, and comes with the **Parry** Auto, giving it a chance to negate the first Melee Attack each turn. Upgrading it further increases the Damage, and also adds an additional Use per Turn for **Parry**.

It is one of only two Phase Swords with the **Parry** Auto, the other being its predecessor, the Tier 1 Harmony. It has a large chance to trigger this, as well as at least 2 Uses per Turn. This makes it one of the most defensive options out of the available Phase Swords. Otherwise, it has fairly average stats, with a decent overall Damage.
Traitor's Sorrow

For the Tier 1 version, see Anguish.
For the Tier 3 version, see Tears of Repetence.

**Traitor's Sorrow** is a Tier 2 Neural Shredder that specializes in Damage.

## Overview

Traitor's Sorrow is a weapon added in the Execution Force DLC for the Callidus Assassin class. It has slightly increased Damage, as well as a Damage bonus against Organic targets, but also has a reduced Ammo count by default. Upgrading it increases both the Organic Damage bonus, and the maximum Ammo.

It has the highest Damage for a Tier 2 Neural Shredder, particularly against Organic targets, where the Damage is double what most options provide. Otherwise, it has no notable traits, and functions identically to the default version.
Sanguinarius

**Sanguinarius** is a Tier 2 Executioner Pistol that specializes in Afflicting Bleed.

## Overview

Sanguinarius is a weapon added in the Execution Force DLC for the Eversor Assassin class. It has a small Crit modifier, and can also Afflict Bleed with its standard attacks. Upgrading it further improves the Crit modifier, and also increases the amount of Bleed that its **Needler** ability Afflicts.

It Afflicts the most Bleed out of any Executioner Pistol, allowing for large Damage bonuses when used in combination with the Power Sword. It also has a modest Crit modifier, although neither the Weapon nor the Eversor Assassin class provide any bonuses for it.
Immutable Fate

**Immutable Fate** is a Tier 2 Exitus Rifle that has bonuses in both Crit chance and Damage.

## Overview

Immutable Fate is a weapon added in the Execution Force DLC for the Vindicare Assassin class. It has slightly increased Damage, as well as a moderate Crit bonus. Upgrading it increases both of these bonuses, providing further increased Damage, and a sizeable Crit bonus.

It acts a straight upgrade over the Faultless, with identical Crit stats, as well as having increased Damage. This makes for a well-rounded weapon, with options for both crippling key targets, and also overall damage-per-second.
Heart of Purity

For the Tier 1 version, see Shield of Purity.

**Heart of Purity** is a set of Tier 2 Power Armour that specializes in Plague Immunity.

## Overview

Heart of Purity is a set of Armour that improves on the Shield of Purity. It now provides a +4 HP bonus by default, and comes with the same Immunity to Plague as before, but also starts with +15% Resistance. When upgraded, the Max HP increases to +6 total, the Resistance increases to +30%, and it also gains a Passive Equipment Slot.

This is a much more robust Armour set than the Shield of Purity, offering better bonuses and options. While the Resistance is relatively high, having it in combination with Plague immunity is somewhat redundant. Plague is one of the most common Afflictions, especially when fighting Plague Marines or Plague Ridden, so having immunity to it is usually good enough for most scenarios.
Darig's Spite

The **Darig's Spite** is a Tier 1 Psycannon that specializes in Crits.

## Overview

The Darig's Spite is a low-tier weapon that is immediately available in the Armoury when starting a new campaign. It is identical to a default Psycannon, except that it also has a +5% Crit modifier. It has no further upgrades.

This serves as an alternative to the default version before the player is able to unlock other variants. The Crit modifier is relatively negligible, and only serves to make this a slightly more viable weapon than the alternative.
Soulless Eye

For the Tier 1 version, see Watcher's Eye.

**Soulless Eye** is a Tier 3 Animus Speculum that specializes in Return Fire.

## Overview

Soulless Eye is a weapon added in the Execution Force DLC for the Culexus Assassin class. It has moderately increased Damage, and comes with the **Return Fire** Auto, letting the unit shoot back at enemies that fire on them. Upgrading it increases the base Range, as well as adding a sizeable Damage bonus for **Return Fire**, and a moderate amount of Focus.

It is one of two Animus Speculum with the **Return Fire** Auto, the other being its predecessor, the Tier 1 Watcher's Eye. Unlike that weapon, Soulless Eye has an unlimited number of uses for **Return Fire**, as well as significant Damage boosts. It also grants the most Focus out of any Animus Speculum.
Apostate's Woe

The **Apostate's Woe** is a Tier 3 Storm Bolter that can trigger Precision Targeting.

## Overview

The Apostate's Woe is a unique Storm Bolter that has no other variants. It has a similar ability to Astral Aim found on the Purgator and Purifier classes. Unlike that ability, this effect is triggered any time the weapon Crits, allowing you to use it more than once per turn.

The weapon starts with a +25% Crit modifier when using Psybolt, but this can be upgraded to +50%, as well as adding a base +15% Crit modifier to all attacks. It also has an upgrade for Range, allowing it to reach out further than most other Storm Bolters.

The only downside is that it has no built-in Crit Damage, and the Psybolt increases Crit chance instead of Damage, meaning it is limited to a maximum of 4 Damage without other factors.
Fidelis

For the Tier 1 version, see Silver Brand.

The **Fidelis** is a set of Tier 2 Falchions that can afflict Weakened.

## Overview

The Fidelis is a midgame weapon improving on the Silver Brand. It has the same base stats, but starts with +20% Crit chance, and now has a 50% chance afflict Weakened, removing 2 Damage from an enemy's Melee Attacks each turn. When upgraded, the base Damage of the weapon increases from 5 to 6, and the Weakened afflict chance goes up to 75% in total.

This makes this weapon much more reliable, able to more consistently apply Weakened each turn. At this stage, Plague Bearers are becoming more common, and will likely survive long enough for this Affliction to make a difference. Otherwise this weapon is nearly identical, save for 1 higher overall damage.
Dreadnought

> Inter your fallen brothers in the Venerable Dreadnought and unleash vengeance with a devastating array of weapons! Crush and burn with the Nemesis Doomfist and Heavy Flamer, or purge from afar with the powerful, armour-melting Twin-Linked Lascannon.
>
> Classes | Warhammer 40,000: Chaos Gate - Daemonhunters

The **Dreadnought** is a DLC class in Warhammer 40,000: Chaos Gate - Daemonhunters.

## Overiew

The Dreadnought is a new class added in the Duty Eternal DLC. He can join the squad as a fifth member, but only on special Technophage missions. Wielding a powerful arsenal of weapons and formidable armor, the Dreadnought is a walking tank that can decimate a horde of Chaos forces all on his own.

## Loadout

Dreadnoughts have a unique arsenal of powerful Arm Weapons and Armour Adornment sets. Their Weapons are divided into Left Arm Weapons, that are mostly focused on Melee Attacks, and Right Arm Weapons, which have longer Range. They have a limited selection of Armour Adornment sets, and cannot equip Wargear of any kind.

## Acquisition

The Commander first encounters the Dreadnought in the mission Allies Under Siege, which can appear before The Nexus mission. In this mission, the squad assists Venerable Brother Krask in clearing a Bloom Stem infestation. Afterwards, Krask and the squad will part ways for a time.

Later, after completing The Nexus, the Dreadnought can be encountered again in the Honour of the Ancients mission. After recovering the Dreadnought and extracting, he then becomes available to customize and take on Technophage missions.
Knight's Candle

For the Tier 3 version, see Victory's Testament.

The **Knight's Candle** is a Tier 1 Psilencer that specializes in Range.

## Overview

The Knight's Candle is an early-game weapon that has improved stats over the base version. Its main features are that it starts with an increased Range of 17, and that its Scattershot can be upgraded with an additional +3 Range, bringing the total to 10.

This means Scattershot now has the same Range as most other Ranged weapons, except it fires in a cone and does up to 2 extra Damage. This can be further improved with Ammo abilities or the Extended Magazine item.

## Trivia

* There is no Tier 2 variant of this weapon, it jumps straight from Tier 1 to 3.
Interceptor

> A fast-moving skirmisher and combatant. By utilising a personal-sized teleporter, the Interceptor can swiftly move around the battlefield and appear behind enemy lines to dispatch key enemy targets.
>
> Classes | Warhammer 40,000: Chaos Gate - Daemonhunters

The **Interceptor** is one of the standard classes in Warhammer 40,000: Chaos Gate - Daemonhunters.

## Overiew

The Interceptor excels at mobility and offense, being the only other class aside from Librarians with access to the **Teleport** ability. This allows them to quickly move into range to make use of their powerful melee abilities and bonuses. Their main downside is their lack of defense when compared to other classes, which when combined with a melee-focused build, can lead to them being considered "glass cannons".

## Loadout

Interceptors have one of the most basic arsenals, only having access to standard weapons, and being one of only a few classes that are limited to Power Armour. Their only notable addition is being able to use Psilencers through ability unlocks. This tends to go against their class strengths though, as more than half of their ability tree is dedicated to closing ground and melee combat.

## Abilities

\* Some abilities use the Knight's equipped weapon for base damage.
Shadoward

For the Tier 1 version, see Epiphany.
For the Tier 3 version, see Veil of M'Shen.

**Shadoward** is a Tier 2 Synskin Bodyglove that specializes in Armour.

## Overview

Shadoward is a set of Armour added in the Execution Force DLC for the Callidus Assassin class. It provides a moderate amount of HP, and a small Armour bonus. Upgrading it further increases the HP and Armour amounts.

It provides one of the highest HP and Armour bonuses for any Synskin Bodyglove, with only its successor, the Tier 3 Veil of M'Shen, providing slightly more Armour. It is a purely defensive set of Armour, offering no other benefits other than increasing the unit's resilience.
Empyrean Brain Mine

* Tier 1
* Tier 2
* Tier 3

The **Empyrean Brain Mine** is a type of Wargear that applies **Stun** over an area.

## Overview

The Empyrean Brain Mine is a type of Grenade that deals no direct **Damage**, instead applying **Stun** to targets in the blast area. It is one of the most effective tools in **Stun** builds, allowing Knights to apply large amounts of **Stun** to multiple targets in a single action. It deals **+3**, **+4**, and **+5 Stun** at each **Tier** version.

To compensate for its power, it has one of the smallest blast radiuses, only able to hit tiles in a 2x2 grid. In its base form, this makes it difficult to hit more than one target, unless they are tightly grouped together.

It greatly benefits from bonuses that increase the blast radius and number of charges for Grenades. The Purgator and Purifier classes both have abilities for this, and any class that can equip **Terminator Armour** can use the Warrant of Flame or later variants, which provide bonuses for both Grenade **Area** and **Ammo** capacity.

## Effects

* Tier 1
* Tier 2
* Tier 3
Kai's Evoker

For the Tier 1 version, see Brother's Diligence.
For the Tier 2 version, see Lel's Bride.

The **Kai's Evoker** is a Tier 3 Warding Stave that specializes in Focus.

## Overview

The Kai's Evoker is the final version of the Lel's Bride and Brother's Diligence. Compared to the former, it has a further increased Damage of 5, the same base Crit Damage of 1, and now starts with +20% Focus. When upgraded, Force Strike gains the same +30% Crit modifier as before, in addition to its Damage boost, and the Focus and Crit Damage increase to +35% and +3 respectively.

This further improves on the strengths of the Lel's Bride, gaining +1 Damage, +1 Crit Damage, and a further +10% Focus over the former. It can make most Autos near, or completely, guaranteed, making it ideal for classes that focus mostly on abilities and Autos, such as the Librarian. The Focus bonus also applies to the Aegis Reaction Auto, effectively making it a 60% chance to trigger.
Doomglaive

For the Tier 2 version, see Castigator.

The **Doomglaive** is a Tier 1 Left Arm Weapon for the Dreadnought.

## Overview

The Doomglaive is a Melee Weapon type added in the Duty Eternal DLC. It is an alternative Melee option for the Dreadnought that focuses on Damage. It features two attacks, a Melee Attack that sweeps the glaive in front of the Dreadnought, and **Promethium Spray**, which lays down a Flame Hazard.

Compared to other Left Arm Weapons, it has the highest base Damage, and comes with Armour Pierce, allowing its attacks to bypass enemies' Armour. Its drawbacks are that it has limited Ranged options, and like all Dreadnought Melee weapons, does not allow them to move and attack in a single action.

## Abilities

### Force Strike

The Doomglaive's **Force Strike** ability is similar to those found on standard Grey Knights' Melee Weapons. It only differs in that it has a higher +3 Damage boost, as well as a higher +2 Willpower cost.

It is used to ensure kills on targets that wouldn't otherwise be finished off with standard strikes. Since the Dreadnought will passively regenerate 1 Willpower per turn, it can also be used more proactively.

### Promethium Spray

**Promethium Spray** is an additional ability that allows the Doomglaive to set up a short-range Flame Hazard. It is similar to the ability found on Incinerators, but does not have an Ammo cost, and has a slightly larger area by default.

Enemies moving through the Hazard take a small amount of Damage and have a chance to gain the Burning Affliction. It fills a similar role to the **Overwatch** ability found on some weapons, allowing the Dreadnought to set up a preemptive attack.
Lel's Bride

For the Tier 1 version, see Brother's Diligence.
For the Tier 3 version, see Kai's Evoker.

The **Lel's Bride** is a Tier 2 Warding Stave that specializes in Focus.

## Overview

The Lel's Bride is an intermediate weapon that improves on the Brother's Diligence. It starts with the same 4 Damage as the former, but now has an increased +15% Focus and +1 Crit Damage. When upgraded, Force Strike gains +30% Crit in addition to its damage bonus, and Focus and Crit Damage increase to +25% and +2 respectively.

This is an improvement over the Brother's Diligence in most areas, gaining +10% Crit, +1 Crit Damage, and most importantly, +15% Focus. At +25% Focus total, this is a large bonus to most Autos. This makes the weapon ideal for classes that use a lot of abilities and Autos, such as the Librarian.
Glimmershield

For the Tier 1 version, see Bond of Belarios.

The **Glimmershield** is a Tier 2 Storm Shield that specializes in Resistance.

## Overview

The Glimmershield is an improved version of the Bond of Belarios. It now has a +2 Armour bonus, and its base Resistance chance starts at +15%. Like its predecessor, this can also be upgraded, bringing the total to +25%.

This is an incremental upgrade over the Bond of Belarios, only adding a single point of Armour and an additional 5% Resistance. As before, this item is best used when combined with other Resistance items, but Afflictions are generally less common that direct Damage.
Lightsinger

For the Tier 1 version, see Doom Lance.
For the Tier 3 version, see Titans Wrath.

The **Lightsinger** is a Tier 2 Halberd that specializes in First Strike.

## Overview

The Lightsinger is an improvement over the Doom Lance. Compared to the former, it has a higher base Damage of 5, and its First Strike Auto now has a 75% chance to trigger. When upgraded, it gets the same 2 uses per turn as its predecessor, but now it also gets a Knockback upgrade for its strikes.

This is a major upgrade over the Doom Lance, as now First Strike can be relied on to trigger more often, and the Knockback will push standard melee attackers away before they can get a chance to counter-attack. This does not apply to enemies in Terminator Armour, or other larger foes.
Blind Grenade

* Tier 1
* Tier 2
* Tier 3

The **Blind Grenade** is a type of Wargear that applies a debuff over an area.

## Overview

The Blind Grenade is an alternative Grenade type that causes no damage, instead creating a **Smoke Hazard**. This causes all **Ranged Attacks** to deal **-4 Damage** if either the shooter or the target is inside the smoke cloud. It has no effect on **Melee Attacks** or abilities.

At **Tier 1**, it forms a cloud over **Area 3** and lasts for **2 Turn**s. The **Tier 2** version increases the **Duration** to **3 Turns**, and the **Tier 3** version also increases it to **Area 4**.

It is a fairly situational tool, as it requires the enemy to only use **Ranged Attacks**, and requires either you or the target to stay inside of the cloud. It can also be a double-edged sword, as it also reduces your own **Damage**, forcing you to use **Melee Attacks** or abilities.

## Effects

* Tier 1
* Tier 2
* Tier 3
Censure

The **Censure** is a Tier 2 Psilencer that can afflict Hobbled.

## Overview

The Censure is a unique weapon that has no other variants. Its defining feature is the ability to afflict Hobbled, which is a status effect that limits Move Speed by -2. It starts at 25%, but can be upgraded to 50% total.

Otherwise it has an above-average Damage of 5, and its Range can also be upgraded to a total of 17. This makes it a decent all-around weapon that is most effective when dealing with melee-based enemies.
Righteous Fury

The **Righteous Fury** is a Tier 1 Force Sword that specializes in utility.

## Overview

The Righteous Fury is a unique early-game weapon with no other variants. It has several differences when compared to other Force Swords. The first is that its Force Strike inflicts the Panicked Affliction, instead of applying the usual Damage bonus. This has a 100% guaranteed chance, and causes enemies to move away from combat.

To make up for this change, the weapon can be upgraded to increase its base Damage to 5. This means you still get the damage Force Strike would normally grant, but without having to spend Willpower to activate it.

Finally, it does not have the Parry Auto which most Force Swords come with. Instead, it can be upgraded to have the Enhanced Reactions Passive. This allows the Knight to have +1 additional uses for all their Autos each turn. This is the only weapon with this trait, and it can be quite powerful for certain Autos, such as those that grant action Action Points.
Foesmelter

**Foesmelter** is a Tier 2 Servo-Harness that specializes in **Flamer Attacks**.

## Overview

Foesmelter is a mid-game upgrade for Techmarines. It grants **+2 Max HP**, **+2 Max Willpower**, and most importantly, adds **+2 Damage** to the Techmarine's Flamer ability. Upgrades increase these bonuses to **+4 Max HP**, **+4 Max Willpower**, and **+4 Damage** for **Flamer Attacks**.

It is mainly intended for Techmarines that make heavy use of their **Flamer** ability. When fully upgraded, it doubles the **Flamer's** damage output, and offers a significant **Willpower** boost to make use of it. This puts it on par with some Incinerators, allowing the Techmarine to deal decent damage to groups of enemies, provided they have enough **Willpower**.
Apothecary

> A combat medic and physician. With unyielding courage, the Apothecary serves as a squad healer, tending to the wounds of his allies in the heat of battle.
>
> Classes | Warhammer 40,000: Chaos Gate - Daemonhunters

The **Apothecary** is one of the standard classes in Warhammer 40,000: Chaos Gate - Daemonhunters.

## Overiew

The Apothecary is primarily a support class, focused around healing and buffing the squad. They are the only class with abilities that specifically buff **Servo Skulls**, making them synergize well with armor sets that also buff them, such as the Prodigy's Ward series. In terms of combat, their few damage-based abilities are mostly focused around applying **Bleed**, making them more suited to prolonged battles, or when working with specialized classes like the Eversor Assassin.

## Loadout

Apothecaries have access to most standard weapons, and are the only class that can use the Narthecium. This gives them an unlimited source of healing (provided they have enough Willpower), and means the squad can bring other, combat-focused Wargear, instead of needing to rely on Medicae Skulls. Like Justicars, they also have the option to equip Terminator Armour through ability unlocks, making them much more resilient in combat.
Deathmaker

For the Tier 1 version, see Aurelian's Verdict.

The **Deathmaker** is a Tier 2 Storm Bolter that specializes in Psybolts.

## Overview

The Deathmaker is an improved version of the Aurelian's Verdict. It has the same increased Psybolt Damage and ability to unlock Fortitude as an effect, but the stats for these have been increased, to +4 total Damage, and 25% chance to proc respectively. Its base Damage has also been increased to 5.

These changes make the weapon much more viable. There aren't many Tier 2 Storm Bolters that can reach 9 Damage, and the increased chance for Fortitude to trigger, granting +1 Willpower, makes it much more consistent.
Echo

See also: Fiendslayer

**Echo** is a Tier 1 Executioner Pistol that specializes in Return Fire.

## Overview

Echo is a weapon added in the Execution Force DLC for the Eversor Assassin class. It has an increased Range, and comes with the **Return Fire** Auto, allowing the unit to shoot back when fired upon. Upgrading it adds a moderate Damage increase to this Auto.

Its advantages over other Executioner Pistols are that it is one of few with an increased Range, the other being Deadeye, and that its **Return Fire** Auto allows it to deal Damage even when the unit is out of Action Points.
Philosopher's Robe

For the Tier 3 version, see Mantle of the Saints.

**Philosopher's Robe** is a Tier 1 Synskin Bodyglove that specializes in using Servo Skulls.

## Overview

Philosopher's Robe is a set of Armour added in the Execution Force DLC for the Callidus Assassin class. It grants one Wargear slot for Servo Skulls, as well as the **Shattering Mask** Auto, which gives a chance for the unit to gain an Action when they attack with Polymorphine. Upgrading it adds a second Servo Skull Slot.

It is the only Tier 1 Synskin Bodyglove that provides an extra Wargear Slot, and it is also one of only two that provide the **Shattering Mask** Auto, the other being the Tier 2 Confundio. Its main downside is that it provides no extra HP whatsoever, and is the most fragile of the available options.
Blade of the Forsworn

For the Tier 1 version, see Blade of Infernus.
For the Tier 3 version, see Scourge of the Damned.

The **Blade of the Forsworn** is a Tier 2 Force Sword that specializes in Damage.

## Overview

The Blade of the Forsworn is a mid-tier weapon that improves on the Blade of Infernus. It starts with the same 5 base Damage and lack of Stun, but its Force Strike now increases the Damage by +2. When upgraded, its base Damage can now also be increased to 6 total, along with the same +10% Crit chance as the previous version.

This is a decent improvement over the Blade of Infernus, now able to reach 8 Damage with Force Strikes. However, players are more likely to have opportunities to Stun at this stage in the game, making this weapon somewhat of a handicap in this regard.
Alban's Needles

For the Tier 1 version, see Excorciation.
For the Tier 3 version, see Glaivan's Awl.

The **Alban's Needles** is a Tier 2 Narthecium that specializes in Purge.

## Overview

The Alban's Needles is a mid-game weapon that improves slightly on the Excorciation. It is identical, except that it starts with a base Damage of 4. It has the same 25% chance to afflict Purge, removing all of the target's mutations. When upgraded, the Damage increases further to 5 total, and the Purge chance once again grows to a max of 40%.

This weapon is unique in that its main feature, the ability to afflict Purge, is identical between this and the previous version. The only difference is that it has 1-2 more Damage, bringing it in line with other Tier 2 weapons. The Purge Affliction is more relevant in the mid-game as enemies like the Plague Bearer, which mutate often, become more common.
Keeper of the Faith

For the Tier 1 version, see Warrant of Flame.
For the Tier 2 version, see Mantle of Flame.

**Keeper of the Faith** is a set of Tier 3 Terminator Armour that specializes in Grenades.

## Overview

Keeper of the Faith is the final version of the Mantle of Flame and Warrant of Flame Armour sets. It now provides +3 Max HP in addition to the standard +2 Armour, and grants the same +1 Ammo and +1 Area bonuses for equipped Grenades. When upgraded, the HP and Armour increase to +6 and +4 each, and the Grenade bonuses double to +2 Ammo and +2 Area like the previous version.

This is functionally identical to the Mantle of Flame, only having higher Hit Point and Armour stats. Like before, the Grenade Area bonus is larger than those provided by Purgator and Purifier class abilities, allowing for some strong Grenade-based builds.

Similarly, this combines especially well with Empyrean Brain Mines, as they normally only have a one-tile radius. This allows any Knight that's able to equip Terminator Armour the ability to apply high amounts of Stun to wide groups of enemies in a single action.

## Trivia

* Unlike most Armour sets, it breaks the naming scheme established by the previous versions. This is likely because Keeper of the Flame already exists as an equivalent Power Armour set.
Oath of Reliance

For the Tier 2 version, see Plate of Reliance.

**Oath of Reliance** is a set of Tier 1 Power Armour that specializes in Immunities.

## Overview

Oath of Reliance is an early-game set of Armour that benefits Knights that rely on mobility. It provides a +3 HP bonus, and starts with Immunity to Hobbled, preventing the Move Speed penalty from this Affliction. When upgraded, it also gains Immunity to Immobilized, preventing the Knight from being locked in place.

It can be a good choice for Knights that are strongly reliant on movement, particularly those built around Melee attacks. That being said, Afflictions are not as common, and Knights may find more use out of Armour sets that buff their strengths instead.
Fury of Deimos

For the Tier 2 version, see Ruin's Witness.
For the Tier 3 version, see Pallian's Spite.

The **Fury of Deimos** is a Tier 1 Storm Bolter that specializes in Overwatch.

## Overview

The Fury of Deimos is an early-game weapon with several bonuses around Overwatch. It starts with an effect called Autofire, which increases Overwatch Damage by +1. It has the default Overwatch Arc and Range of 30 and 7, but the Range can be upgraded to 9 total, almost matching its standard attack range. Finally, its Ammo count can also be upgraded to a total of 4.

There are no other benefits, so this is otherwise identical to a standard Storm Bolter outside of Overwatch. Depending on the targets and the order they act in, using Overwatch can be a gamble if you need to prioritize certain targets, so this weapon can end up feeling somewhat situational.
Cantor's Knell

The **Cantor's Knell** is a Tier 3 Omnissian Axe that can **Afflict Purge**.

## Overview

The Cantor's Knell is an end-game weapon for Techmarines. It has an increased base **5 Damage**, **Armour Break 2** as its **Force Strike** bonus, a base **10% Crit** chance, and comes with the unique **Auto**, **Tool of Conviction**, which gives the wielder a **100%** chance to gain **+1 Willpower** when they kill a target each turn.

Upgrading it increases its **Force Strike** bonus to **Armour Break 3**, gives it a base **+20% Crit** modifer, and also grants **+2 Max Willpower** to the owner.

This weapon benefits Techmarines that use a lot of **Willpower**-based abilities. Not only does it have a **100%** chance to return **1 Willpower** per turn if they get a kill, but they also gain extra **Willpower** as well. It also has decent stats in other areas, though its **Damage** is otherwise nothing noteworthy.

## Trivia

* This weapon uses the same icon as the Omnissiah's Grace.
Covenant of the Aegis

For the Tier 1 version, see Ward of the Aegis.
For the Tier 2 version, see Will of the Aegis.

**Covenant of the Aegis** is a set of Tier 3 Terminator Armour that specializes in Armour.

## Overview

Covenant of the Aegis is the final version of the Will of the Aegis and Ward of the Aegis Armour sets. It provides the same +2 Max HP as before, but now grants +4 Armour by default, which is the same as most alternatives when fully upgraded. Upgrading this further will increase the total Armour to +7, and grant a +15% Resistance bonus.

This series of Armour ares only ones capable of granting more than +4 Armour, and the Covenant of the Aegis provides the most out of any Armour set. At +7 Armour, it can reduce most attacks to near or zero damage, especially when combined with Aegis Shield and other abilities. The +15% Resistance, while minor, can help to prevent the Knight from taking damage from Afflictions that bypasses this Armour.

## Trivia

* The Armour upgrade is one of the most expensive in the base game, at 5 Necrosus Seeds. Only the previous Will of the Aegis and Morningplate sets have similarly expensive upgrades.
Warpbreaker

The **Warpbreaker** is a Tier 3 Daemon Hammer that can afflict Silenced.

## Overview

The Warpbreaker is a unique late-game weapon with no other variants. It starts with 6 base Damage and has +1 Crit Damage, and is notable for its Force Strike having both an Area of 2, and also applying the Silenced Affliction. This prevents enemies from using Psychic abilities. When upgraded, the Force Strike Area increases to 4 total, and the Crit Damage to +3.

This weapon has strong damage potential, as it has both a high base Damage, and a large area of effect when using Force Strike. The Silenced Affliction also prevents most enemies from using their more damaging or disruptive abilities.

Finally, the Crit Damage allows the Knight to reach 9 damage against single targets. Though this will usually require a Stunned target, as the weapon has no base Crit modifier.
Astokar's Drill

For the Tier 1 version, see Agony's End.
For the Tier 3 version, see Tarn's Interdict.

The **Astokar's Drill** is a Tier 2 Narthecium that specializes in Armour Break.

## Overview

The Astokar's Drill is a midgame weapon that improves on the Agony's End. It starts with an improved base Damage of 4, +10% Crit, and the same Armour Break 1 value as the previous version. When upgraded, its Damage increases further to 5 total, the Crit modifier to +20%, and gains another point of Armour Break for a total of 2.

This a notable improvement over the Agony's End, as it doubles nearly all of the key stats. The Damage stat in particular allows it to somewhat keep up with other weapons, and the Armour Break effect is more relevant in the midgame, when armored enemies are more common.
Darig's Falchions

The **Darig's Falchions** are a set of Tier 1 Falchions that specializes in Crits.

## Overview

The Darig's Falchions are a low-tier weapon that is immediately available in the Armoury when starting a new campaign. It is identical to a default set of Falchions, except that it has an increased Crit modifier of +10%. It has no further upgrades.

This serves as an alternative to the default version before the player is able to unlock other variants. Unlike most of the marketing weapons, the bonus is somewhat more significant here as it improves on the weapon's base stats, making Crits more common.
Ectar's Reach

The **Ectar's Reach** is a Tier 1 Halberd that specializes in Crits.

## Overview

The Ectar's Reach is a low-tier weapon that is immediately available in the Armoury when starting a new campaign. It is identical to a default Halberd, except that it also has a +1 Crit Damage bonus. It has no further upgrades.

This serves as an alternative to the default version before the player is able to unlock other variants. For low-level Knights with no other Crit modifiers, the Damage bonus only comes into effect when using abilities like Hammerhand.
Gatebinder

The **Gatebinder** is a Tier 3 Warding Stave that specializes in Aegis Shield.

## Overview

The Gatebinder is a unique late-game weapon, with no other variants. It has an increased base Damage of 4, as well as an Enhanced Aegis Shield bonus of +1 Armour, and a base +10% Crit chance. When upgraded, the Damage increases to 5, the Aegis Shield Armour to +2, and the Crit chance to +25%. Unlike most Warding Staves, it lacks the Aegis Reaction Auto that gives a chance to grant Aegis Shield each turn.

This weapon can be seen as a weaker version of the Rod of the Ancients. Compared to the former, it has a lower overall damage, and lacks the 100% Aegis Reaction that the other boasts. Its only benefit is that it comes with a relatively small +25% Crit modifier, but has no Crit Damage of its own otherwise.
Radiant Ward

For the Tier 2 version, see Radiant Protector.
For the Tier 3 version, see Radiant Guardian.

**Radiant Ward** is a set of Tier 1 Power Armour that specializes in a mix of Hit Points and Resistance.

## Overview

Radiant Ward is a set of early-game Armour that offers a mix of stats. It provides +3 Max HP, and grants +10% Resistance. When upgraded, these bonuses increase to +5 Max HP, and +20% Resistance total.

It functions as a compromise between the Armours focusing on each of these stats. Compared to the Devotion, it has half the total Resistance, but only one less HP and Armour than the Prodigy's Plate. While the +20% Resistance is quite low, this can still be considered a good alternative if players are looking for purely defensive Armour.
Empyrean's Thunder

For the Tier 3 version, see Titan's Vengeance.

The **Empyrean's Thunder** is a Tier 2 Psilencer that specializes in Damage.

## Overview

The Empyrean's Thunder is a mid-tier weapon that has strong stats. It starts with 6 base Damage, which can be upgraded to a total of 7, and it also has an upgrade that adds +1 Crit Damage. This makes it comparable to some top-tier Psycannons, but with the increased Range afforded by Psilencers.

Its main downside is that it can only hold 3 Ammo total, and has no upgrades to increase it. This means Scattershot loses a point of Damage when compared to other Psilencers.
Schism

The **Schism** is a Tier 1 Omnissian Axe that specializes in **Armour Break**.

## Overview

The Schism is a low-tier upgrade for Techmarines. It has identical base stats to the default Omnissian Axe, but has an increased **Armour Break 2** value. Upgrading it also increases the **Force Strike** bonus to **Armour Break 2**, and adds a base **+10% Crit** modifier.

This is essentially an improved version of the base Omnissian Axe, with the same general playstyle, just with some key stat buffs. Being able to do **4 Armour Break** for just **1 Willpower** is very strong, with the equivalent Boltgun being the Tier 3 Steelpiercer.
Penance of the Heretic

For the Tier 2 version, see Rupture.

The **Penance of the Heretic** is a Tier 1 Psycannon that specializes in Crits.

## Overview

The Penance of the Heretic is a low-tier weapon that has a mix of stat changes. Its main feature is its base Crit chance of +15%, and Crit Damage of +2. Both of these can be upgraded to a maximum of +25% and +3 each.

To compensate, it has reduced stats in other areas. It has a lower than average base Damage and Range, of 4 and 8 respectively, but also has an increased Ammo count of 3.

This makes it an inconsistent weapon to use unless the Knight is built around Crit abilities or equipment. On average they'll be less effective than a standard Psycannon, but can get Damage that's comparable to some Tier 3 variants if they Crit.
Gorvan's Discipline

For the Tier 1 version, see Valdar's Discipline.
For the Tier 2 version, see Ogen's Discipline.

**Gorvan's Discipline** is a set of Tier 3 Power Armour that specializes in a mix of Hit Points and Willpower.

## Overview

Gorvan's Discipline is the final version of the Ogen's Discipline and Valdar's Discipline. It now provides +6 Max HP by default, the same +2 Willpower bonus, and now also grants +10% Focus. When upgraded, these bonuses increase to +10 Max HP, +3 Willpower, and +20% total Focus.

This is very similar to the Ogen's Discipline, having the same total Willpower bonus, and only +2 more HP. The main difference is the +20% Focus buff, which is the same as the Willpower-focused Triumph of Will. Otherwise it only has 2 less Willpower, and is only 2 HP away from the top defensive Power Armour, the Champion's Plate. This makes it a strong all-around Armour set for most classes.
Force Sword

The **Force Sword** is one of the default melee weapons for most classes.

## Overview

The Force Sword can be seen as the most basic melee weapon, and is the one most new Knights will arrive with. It deals a standard amount of Damage, and has the same Force Strike bonus as most other melee weapons. Its unique trait is that it comes with the Parry Auto, allowing it to block Melee Attacks.

## Abilities

### Force Strike

Force Strike is an ability which is shared by most melee weapons. By default, it can be activated during standard attacks to boost the Damage, though certain weapons can have different bonuses. For most weapons, this a +1 Damage boost, and each use costs +1 Willpower.

This is mostly used to ensure kills on targets that wouldn't otherwise be finished off with standard strikes. For weapon variants with different bonuses though, this can be used to apply Afflictions, or trigger Autos, such as those granted by Crits.

### Parry

Parry is an Auto that gives the Knight a 50% chance to completely cancel the first Melee Attack against them each turn. Because this is an Auto, the chance can be increased with items that grant Focus, and there are certain variants that have a greater chance or more uses per turn by default.

This makes the Force Sword one of the most defensive options by default, allowing the Knight to completely avoid Damage in some cases. Unlike the Aegis Reaction Auto found on Warding Staves though, this has no effect on ranged attacks.
Helm of Iota

For the Tier 1 version, see Voidhelm.

**Helm of Iota** is a Tier 3 Animus Speculum that specializes in Stun.

## Overview

Helm of Iota is a weapon added in the Execution Force DLC for the Culexus Assassin class. It has slightly increased Damage, and its **Warp Charge** ability now adds Stun instead of Damage. Upgrading it adds a small chance for attacks to Afflict Immobilized, and also increases the base Stun for all attacks.

It is one of only two Animus Speculum that have increased Stun values, with the other being its predecessor, the Tier 1 Voidhelm. Unlike that weapon, the Helm of Iota also has an increased base Stun value, allowing it to deal 2 Stun with standard attacks. With **Warp Charge**, it has one of the highest single-target Stuns in the game, as the amount is based on the unit's current Willpower.

It is also the only Animus Speculum that can Afflict Immobilized, making it strong at dealing with Melee-focused enemies. To offset these strengths, it has significantly lower potential Damage than most other options.
Sacro Mechanicus

For the Tier 3 version, see Domino Mechanicus.

**Sacro Mechanicus** is a Tier 1 Servo-Harness that specializes in **Autos**.

## Overview

Sacro Mechanicus is an early-game Armour set for Techmarines. It comes with **+2 Max HP**, a Wargear Slot, and a unique buff called **Algorithmic Precision 1**. This adds **+1 Armour Break** to all of the Techmarine's **Auto** Attacks. Upgrading it increases it to **+4 Max HP**, adds **+1 Armour**, and buffs **Algorithmic Precision 1** to be a **+2 Armour Break** bonus.

Techmarines get access to three **Auto** Attacks, **First Strike**, **Return Fire**, and **Rear Strike**. Two of these require the enemy to be in melee distance, and the third requires the Techmarine to be shot at. This means this Armour set benefits an aggressive playstyle, where the Techmarine is surrounded by enemies.
Salvation

For the Tier 1 version, see Liberator.

The **Salvation** is a Tier 3 Storm Bolter that can afflict Bleed.

## Overview

The Salvation is an endgame weapon that was added in Update XIII, and improves on the **Liberator**. It starts with an increased base damage of 5, and has a 50% chance to apply 3 Bleed with every attack. Unlike with the Liberator, it has the standard Psybolt bonus of +1 Damage.

It can be upgraded to increase the maximum range to 12, double the Psybolt bonus damage, and notably, increase the amount of Bleed applied to a total of +4.

Bleed damage applies at the end of the target's turn, ignores Armour, and reduces by 1 for each turn. This means that when upgraded, the Salvation can deal up to 10 additional damage, assuming that the target survives long enough to continue bleeding.

Like with the Liberator, the Apothecary class can make good use of this weapon, as they have several abilities for boosting Bleed Afflictions.
Steadfast

For the Tier 2 version, see Vigilence.
For the Tier 3 version, see Venerable.

**Steadfast** is a set of Tier 1 Terminator Armour that specializes in Resistance.

## Overview

Steadfast is a set of early-game Armour for dealing with Afflictions. It provides +2 Armour by default, and grants +20% Resistance. When upgraded, these bonuses increase to +3 Armour, and +35% total Resistance.

This provides a substantial increase to resisting Afflictions, and due to its main upgrade only requiring Poxus seeds, it can reach its full potential relatively early. Tier 2 Armour can also be found early though, if the player chooses to increase their Armoury access, meaning the player may find better alternatives before even considering upgrades.
Repudiation

For the Tier 2 version, see Excoriation.

**Repudiation** is a Tier 1 Animus Speculum that specializes against Daemonic targets.

## Overview

Repudiation is a weapon added in the Execution Force DLC for the Culexus Assassin class. It is identical to the default version, but provides a moderate Damage bonus against Daemonic targets. Upgrading it increases the base Damage for all attacks.

It has the highest Damage out of any Tier 1 Animus Speculum, particularly against Daemonic targets, where its Damage is almost double the alternatives. Otherwise, it functions identically to the default version, just with increased Damage.
Warpfoil

For the Tier 2 version, see Asylum.
For the Tier 3 version, see Sheath of Iota.

**Warpfoil** is a Tier 1 Synskin Bodyglove that specializes in Hit Points.

## Overview

Warpfoil is a set of Armour added in the Execution Force DLC for the Culexus Assassin class. It grants a substantial amount of HP, but is otherwise identical to the default version. Upgrading it further increases this HP bonus.

It has the most HP out of any Tier 1 Synskin Bodyglove, but provides no new tactical options otherwise. It grants no specific benefits for the Culexus Assassin class, other than making them more durable.
Galan's Grace

For the Tier 3 version, see Ire of Phoros.

The **Galan's Grace** is a Tier 2 Storm Bolter that specializes in Reloads.

## Overview

The Galan's Grace is a mid-tier weapon with a unique Auto. It starts with the Rapid Reload Auto, which is identical to the ability found on classes like the Purgator. This gives the Knight a 25% chance to reload once per turn when they run out of Ammo. It also has a base Damage of 5, and its Range can be upgraded to a total of 12.

The base chance for Rapid Reload is lower than the ability version (50%), but with its default Ammo count of 3, it means Knights will be potentially triggering this quite often. Like all Autos, this chance can be boosted with abilities or the Sanctic Shard item.
Justicar

> A front-line heavy-hitting warrior. Armed with devastating weapons and bolstered by blessed armour, the Justicar charges headlong into the heat of battle, withstanding the corruption of Nurgle’s vile champions.
>
> Classes | Warhammer 40,000: Chaos Gate - Daemonhunters

The **Justicar** is one of the standard classes in Warhammer 40,000: Chaos Gate - Daemonhunters.

## Overiew

The Justicar is one of the most flexible classes, able to fill several roles. Compared to the other standard classes, their main strengths are their ability to take hits for the rest of the squad, and their unique leadership abilities.

## Loadout

Justicars have access to most standard equipment, as well as gaining access to both Psycannons and Terminator Armour through abilities. They're one of two classes that have access to both of these, making for a relatively well-rounded unit that combines defense, strong ranged damage, and flexible melee options.

## Abilities

\* Some abilities use the Knight's equipped weapon for base damage.
Emblematic Pauldron

* Tier 1
* Tier 2
* Tier 3

The **Emblematic Pauldron** is a type of Wargear that improves **Hit Points**.

## Overview

The Emblematic Pauldron is a piece of Passive Equipment that grants **+4** / **+6** / **+8 Max Hit Points**, depending on Tier. It is a strong defensive buff on most classes, adding significantly more **HP** than most Armour sets.

## Effects

* Tier 1
* Tier 2
* Tier 3