Merits and Flaws House Rules

# **Merits and Flaws**

All players may use any merit or flaw from any 20th ed book so long as it is not specific to a group. (Ex. A merit affecting ‘The beast’ will not work for a Garou.)

((https://docs.google.com/spreadsheets/d/1gfr-Q4PYCiRCEvL9btBma\_e1rWz5RSC-zrLQOqVGHEo/edit?usp=sharing))

### Ability Aptitude:

This Merit is unable to decrease the difficulty of Ritual rolls for Thaumaturgy, or other similar blood magic paths.

### Ancestor Ally:

Rather than the -2 diff from the book, this merit allows you to use Ancestors twice in one night, rather than once.

### Multi-Lingual (2 points):

Instead of the language merits from the books we use this method.

“Through patience, study, and/or immersion, you are able to speak another language or languages with native fluency. This represents a full command over the language. For each dot of Intelligence your character possesses, you may know one other language. You may also use this Merit to reflect secret codes, cants, jargon, or sign language as well. Additional languages increase the cost of this Merit by one point per language.”

After this point, in play or in character generation each extra language costs 2xp.

### Supernatural Kinfolk (4-5 pt. Merit):

This Merit is not intended for mortal Kinfolk. If, however, you intend to play a vampire, mage, wraith, or changeling character who is also Kinfolk, you must purchase this Merit. Despite your supernatural status, your Garou tribe (or other Changing Breed) accepts you as Kin. They may not rejoice in it, but they don’t automatically deny or reject you. Individuals outside your family, including other Garou, may not like you. Other tribes may not acknowledge you as Kin. Most Garou view mages as Gnosis-raiders. They see vampires as Wyrm-spawn, wraiths as unnatural, and changelings as untrustworthy. In fact, you may experience a conflict of interest in walking a fine line between your two supernatural worlds. You find, nevertheless, that there is merit in knowing about both your supernatural and your Kinfolk backgrounds. Supernatural Kinfolk costs four points for mages, changelings, and wraiths. Vampire Kinfolk costs 5 points due to the inherent hostility between Garou and Kindred. Sometimes even family ties are hard-pressed to bridge the gap between the two gestalts. Kinfolk characters created with the standard rule (i.e., those who are not either dead, Awakened, Embraced, or Kithain), may not have this Merit. It is reserved exclusively for characters constructed as wraiths, vampires, mages or] changelings based upon the rules for those games.

### Cat/Fox Magic:

This merit is going to be separated into *two* different 7 point merits.

#### Cat/Fox Magic (7-pt. Merit):

In addition to the blessings of Luna and Gaia, the character has a rare aptitude for lesser human magic—she is capable of learning what mages call “hedge magic.” For a more in-depth treatment of hedge magic, see Sorcerer Revised

#### Mimic (7-pt. Merit):

The character can use this talent to mimic Gifts and rites from any Changing Breed, and can develop her own mystic rites given time and Storyteller approval. A Cat/Fox must see the gift being used 3 times in order to learn it. Players still need to pay normal experience costs for the gifts, but can learn *any* gift.

### Flawed Pure breed (1, 2 or 3 points):

This merit is for people who have mixed or pure breed from a tribe that they are no longer tied to. This merit works as if you have dots in the purebred merit but rather than it being that of your tribe it is ‘flawed’ in some way, making it worth less than regular pure breed. You gain your score in the merit that acts like the pure breed background.

### New House Flaws:

#### Tainted Love (4 points):

Someone Loves you. But sadly that is not good news. They are utterly and totally insane. You don't necessarily love them back, although you can if you wish. This person will stop at nothing to have you, doing anything and everything in their power. And if all else fails they are willing to kill you to ensure no one else can have you.

#### Vulnerable Love (4 points):

You have a love who is in danger, hunted or otherwise in trouble. Should they be killed, it would break your heart. They *need* you to keep safe.

#### Unrequited Love (1 points):

You love someone who doesn't love you back. Sadly you see them rather often, making things...awkward at best.