Chamber

## Quotes

— Character selection

**Chamber** (codename **Deadeye**) is an Agent in *VALORANT*.

## Profile

### Biography

A gentleman assassin by character and a sentinel by role, Chamber offers a set of abilities in the battlefield as sharp as his fashion sense. Always bringing his custom armory in the fray alongside the standard issue weaponry, you can rest assured that this agent will never run out of guns - and bullets - as you play.

### Personality

— Chamber (Match Start)

With a blend of suave nonchalance, professional poise, and smug comedy, Chamber is fully confident with the skill he provides and the value that he offers. He sets high standards for himself and his team, reminding everyone that if they were to secure victories, they might as well go all-out and be the best in what they do.

He has shown friendliness with many of the agents in the Protocol, but he is very much aware that he holds many secrets which are better kept hidden.

### Appearance

Chamber sports a combover hairstyle and wears a pair of glasses with a thick, rectangular frame. He is seen wearing a blue suit vest over a white long-sleeved shirt, along with a geometrical colorful midnight tie. The said vest has three gun bullets in place of where the buttons are located. Covering his hands are a pair of brown gloves with white straps that exposes his ring and pinkie fingers. He sports a custom watch with gold straps on his left arm, and he wears a cedar pair of pants held by a belt with white straps and a buckle which sports a unique golden outline. He wears a golden chain clipped across his tie as a strap as well.

On the left side of his face are several gold lines similar to traces found on a printed circuited board. These golden marks are also found on both of Chamber's arms and as shown in his agent select animation, the marks disappear whenever he summons his Tour de Force sniper rifle.

Notably, Chamber's entire suit (without his tie) turns into a gold color whenever he is within proximity of a Rendezvous anchor although it is unknown if this is purely a gameplay mechanic given that this is not the case depicted in his agent reveal trailer.

## Abilities

### Basic

C – Trademark
Berkas:Trademark.png
PLACE a trap that scans for enemies. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that slows players caught inside of it.

**Uses:** 2
**Cost:** 150
**Debuff:** Debuff 9.5 s Slow

Q – Headhunter
Berkas:Headhunter.png
ACTIVATE to equip a heavy pistol. ALT FIRE with the pistol equipped to aim down sights.

**Ammo:** Ammo 8 bullets max.
**Cost:** 100 per bullet
**Damage:** Damage 159 Head, 55 Body, 46 Legs

### Signature

E – Rendezvous
Berkas:Rendezvous.png
PLACE two teleport anchors. While on the ground and in range of an anchor, REACTIVATE to quickly teleport to the other anchor. Anchors can be picked up to be REDEPLOYED.

**Uses:** 1
**Cost:**Free
**Cooldown:**  20 s
**Health:** Health 80 HP

### Ultimate

X – Tour De Force
Berkas:Tour De Force.png
ACTIVATE to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit. Killing an enemy creates a lingering field that slows players caught inside of it.

**Ult Points:**♦♦♦♦♦♦♦ 7
**Ammo:** Ammo 5
**Damage:** Damage 255 Head, 150 Body, 150 Legs
**Debuff:** Debuff 9.5 s Slow

## Gameplay

### Strategies

Chamber is a sentinel like no other. Other defensive agents such as Cypher, Killjoy, and Sage have utility to play around with. They are important to the team to the extent that they provide value even if they struggle getting kills in game. Chamber on the other hand, only has one utility ability that is beneficial to the team, his Trademark. Other than that, he is heavily reliant on gunplay that he primarily holds a bomb site through getting kills. As such, playing Chamber then relies on fragging out the same way a Reyna needs to. If you cannot, then his pocket Guardian (Headhunter), and the free operator (Tour de Force) would be useless. Playing this agent requires a level of confidence in one’s mechanical ability.

Trademark is a mix between Killjoy’s Alarmbot, and Sage’s Slow Orb. This ability will be very useful for slowing down enemy pushes on defense. On offense, it will be helpful for watching the team’s flank the way an alarmbot, or Cypher's Trapwire would. This utility will alert Chamber whenever it is triggered, and it will also notify the agent when it is destroyed, so take it as intel and let your teammates know where enemies are attempting to push.

Maximize Chamber's role as a sentinel and his ability to hold down a site through his Rendezvous ability. Because there is a limited range on where you can place the two teleport anchors, while also needing to be within range of either anchors before managing to use the ability, selecting the spots where you place the anchors is basically choosing the area you want to lock down. Synch the teleports alongside Chamber's Headhunter or Tour de Force in order to take long range gun fights, pick off an enemy, and teleport away the same way a Jett with her Dash would.

Chamber's ultimate ability is essentially a free Operator for the agent. This skill will be helpful for the team’s economy as Chamber will be able to save 4700 credits that he would have spent had he bought a regular operator. Instead, he can buy guns for other ally agents. With Tour de Force and Headhunter, combined with the two standard weapons you may buy, take advantage of the fact that Chamber always has four guns on him - he can last an entire round without needing to scramble for leftover guns, provided that you pick your shots and use your bullets wisely.

Despite the aggressive nature of Chamber's ability set, always remember that this agent is not a duelist, as none of his abilities are suitable for entering a site. Being a high-risk, high-reward agent, it is recommended not to have Chamber play the hero too much.

## Gallery

Chamber (Full).pngChamber (Half).pngIn-game iconValorant-Chamber-Character-Design.jpgConcept artChamber rifle concept.jpgTour De Force conceptsChamber pistol concept 1.jpgHeadhunter conceptsChamber Wallpaper.pngDeadeye teaser 1.pngChamber's first teased appearanceUncover Fracture -- Official Map Teaser - VALORANTFracture reveal video possibly narrated by ChamberDeadeye teaser.jpgTeaser imageL’Accord - Chamber Agent Trailer -- VALORANTReveal Trailer
## Trivia

**Lore**

* Chamber has previously worked for the French military, before becoming a marksman for a private military company, and then moving on to become a weapons designer for Kingdom Corporation.
* Chamber is known to have made some sort of investment on the teleporter located in Breeze that ultimately failed to produce what he was expecting, which annoyed him greatly. The investment was a joint venture between Chamber and a currently unknown figure.
	+ Berkas:ChamberMatchStartBreeze.mp3 *"Be careful near the ship, that portal does not work as intended. Such a bad investment..."*
	+ Berkas:ChamberMatchWinBreeze.mp3 *"Goodbye paradise...and good riddance."*
* Chamber is known to be involved with events that occurred at Fracture, including the destruction of the facility's Large Radian Collider that was likely organized with his own mirror counterpart.
	+ Berkas:ChamberMatchStartFracture.mp3 *"It is sad what happened here, such a terrible accident, one that I had nothing to do with."*
	+ Berkas:ChamberMatchWinFracture.mp3 *"I should go...before someone recognizes me."*
* He has taken interest into studying and retrieving Astra's golden arm, which contains her radiant powers.
	+ Berkas:ChamberEnemyAstraMatchStart.mp3 *"Ah, the other Astra. If she dies, take that metal arm for me would you? Merci."*
	+ Berkas:ChamberEnemyAstraLastKill.mp3*"Now, let's take a look at this hand of yours."*

**Relations**

* Chamber is one of the few VALORANT agents known to have met and conversed with his mirror counterpart (the other being Sova). The two currently have a deal with each other, as seen with them working together in Chamber's reveal trailer and an in-game voiceline when Chamber kills his mirror.
	+ Berkas:ChamberEnemyChamberLastKill2.mp3 *"Oh our deal? It's over. Sorry for the late notice."*
	+ Despite this deal, the Chambers do not appear to completely trust each other. The Mirror Chamber has been seen to briefly take aim at his double, and the two seem to know that there is little trust between them.
		- Berkas:ChamberEnemyChamberLastKill.mp3 *"You knew not to trust me."*
* Chamber was recruited into the VALORANT Protocol by Brimstone and Viper, as seen in his reveal trailer. The encounter was not a smooth one, with Brimstone being imprisoned and had to be released by Chamber with the help of his mirror counterpart.

## References

1. ↑ Fracture Security Quotes
2. ↑ WATCH // Year One Anthem
3. ↑ Chamber's work history.
4. ↑ Fracture reveal trailer.