recursal/Fanatic-Fandom huggingface dataset:
Amowrath

DISCLAIMER: Before picking this race consider what downsides it might have in the society of your area, if it's a norvanstein village there won't be a orge bard walking around.

The cursed ones, the mistreated dwarves, the devil's spawn. These short humanoid folk blend in to most of society as just another dwarve, but in reality these creatures differ from the dwarves, though they still have magic in their veins their hearts are not gemstones. Instead these creatures draw magical power from curses that they are born with.

### History

Amowrath's have a history twisted by magic. Originally a city of men built around the lone mountain of Jurandt. The villagers worshiped a demon that they knew as Baarosh there as he promised them riches. After a few generations it became evident that the people were cursed by this demon and ever since the curses have slowly stacked now the people are spread around the world. Their curses slowly stacking over the years till their eventual extinction.

### Society

Amowrath due to their varying natures from their curses the Amowrath can be found in almost all cultures. Most Amowrath have never formed together and they take no joy in spotting their own kind. Some Amowrath's curses allow them to hide in plain site with only slight height and skin variants, though their powerful magic still remains underneath.

### Physical Appearance

Short stubby legged humanoids, standing just a between the height of 3-5 feet. These creatures have varying skin, hair and eye color. Some curses even give them other physical appearances or disabilities.

### Traits

**Ability Score Increase**: Your Wisdom score increases by 2 and your Dexterity score increases by 1.

**Age**: Dependent on their curses, some Amowrath mature slowly and live for centuries others mature in days and die in weeks.

**Alignment**: Amowrath have a wide range of alignment based upon their curse and can be found in all areas of society.

**Size**: Small creatures that stand around 3-4 feet tall and are leaner then the dwarves. Your size is Small.

**Speed**:  Your base walking speed is 25 feet.

**Languages**: You can speak, read and write 1 language of your choice.

**Darkvision**: Accustomed to life underground, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.

### **Magical Curse**

You are uniquely cursed and gain benefits and debuffs based upon which one you were born with. Roll on the random tables, or simply speak with you DM and design a homebrew one of equal power.
Blood Berserker

Blood berserkers are mad beasts made from the blood of dwarves with dark red skin and large enchanted battleaxes. They stand about 6ft tall and have enchanted helmets with masks on their heads. In combat Blood Beserker's are terrifying creatures swinging their axes they shred apart their foes. As they lose blood and spill the blood of their enemies they grow more enraged and their strength increases making them very dangerous to kill. They were first made in the First Age by the Dark Dwarve Norfolk for his armies to fight his own brethren. By the end of the Blood War the Blood Berserker's numbers had dwindled to the thousands and over the next few years they fully died out.
Hoarfolk

DISCLAIMER: Before picking this race consider what downsides it might have in the society of your area, if it's a norvanstein village there won't be a orge bard walking around.

Four armed monstrosities. The terrors of the Defilers. These creatures are the duelists of the Durzark's army and his prized jewel against even the greatest of Norvanstein forces. Not the most intelligent in the ranks of the Defilers the Hoarfolk make up with it in precise fighting and fast reflexes.

### History

Hurath were a lead in for the creation of Hoarfolk however they were so wildly different they got a different name. Durzark made Hurath right after his 2nd run Orges in the First Age, They were short human like creatures with a third arm sprouting out of there hunched backs. The concept of both Hoarfolk and Hurath were for them to be duelists to defeat even the greatest blademasters in Norvanstein's armies. Years later Durzark improved upon these creatures making the four armed Hoarfolk.

### Physical Appearance

Lean bodies, four arms, horse-like mouths and small beady black eyes. These creatures skin vary from a grayish color to a clay brown. Their hooves giving them excellent grip on the ground.

### Traits

**Ability Score Increase**: Your Dexterity score increases by 2 and your Strength score increases by 1.

**Age**: Hoarfolk are created folk and so are instantly matured. They age slowly dying at around 70 to 80 years old.

**Alignment**: Born into the ranks of the Defilers they lean towards lawful. Inherently evil to the very core they are always evil.

**Size**: Hoarfolk tower just a little over most humans standing at about 6-7 feet tall. Your size is Medium.

**Speed**:  Your base walking speed is 30 feet.

**Languages**: You can speak one language of your choice.

**Four Armed Monstrosit**y: You have four arms long arms. They are two weak to duel wield weapons with the heavy property and you are not able to use the weapon with two hands. They can wield light weapons expertly and can add their dexterity modifier to the damage rolls with offhand attacks. When you take the dodge action you also gain +2 AC.
TvM - Harry Potter and the Philosopher's Stone

Harry Potter and the Philosopher's Stone is a TvM hosted on the Supercell Forums.

## Playerlist

- Each third party member had a vote in which person to kill and which person to investigate. The ones selected would be killed and investigated, respectively.

= Cannot be roleblocked if a non-town is lynched on the previous day

^ Has a 50% chance of roleblocking the target if a non-town is lynched on the previous day.

% Gains another heal if a townie is lynched on the previous day.

\* If lynched, first person to vote him is jailed.

` Mafia kills were largely based around RNG. The Normal Dementor could send in a kill, but it only had a 10% chance of going through. Voldemort's kill would go through so long as the Godfather (Quirrell) was alive, but the chances of the kill going through would drop to 50% upon his death.

## Rolelist

**Town**

Bulletproof (Harry Potter)

Watcher (Hermione Granger)

Jailer (Ron Weasley)

Albus Dumbledore (Vigilante)

Professor McGonagall (Tracker)

Cop (Argus Filch)

Doctor (Professor Flitwick)

Doctor (Poppy Pomfrey)

**Mafia**

Godfather (Professor Quirrell)

Mafia Killer (Voldemort)

Roleblocker (Azkaban Dementor)

Mafia Killer (Normal Dementor)

*Note: Kills are based on RNG, see the bottom of the playerlist section for more details.*

**Third Party**

Vernon Dursley

Petunia Dursley

Dudley Dursley

*Each member was given a vote on who to kill and investigate. The ones gaining 2/3s of the votes were killed or investigated.*

## Day / Night Posts

Day 1

Day 1.5 - Third Party given a factional kill

Night 1 - OffTopicRyan (Jailer) lynched

Day 2 - KingColin (Mafia Killer) and Nonameentered (Doctor) killed

Day 2.5 - Nelson given a resurrection

Night 2 - Jaden99 (Mafia Killer) lynched

Day 3 - Sgruenler3 (Mafia Godfather) and OffTopicRyan (Tracker) killed

Night 3 - Epicwarrior (Cop) lynched

Day 4 - 966souchou (Mafia Roleblocker) killed

Endgame - Facemashxx (Bulletproof) lynched

## Unusual Mechanics

* The game used RNG as part of the Mafia NK process.
* Mafia kills were contained in roles, rather than as a faction.
* Roles were buffed or nerfed based on who was lynched on the previous day; a mechanic normally not seen.
* An award list can be found here.
Sealurk

Sealurk's are plant creatures found in rivers, bogs, swamps and oceans. Their name derives from the fact they lurk in the shadows of the water and then snatch up any unsuspecting creatures. Sealurks grow from their spores underwater and sit underwater from there they grow moss from their bodies that have little grippers attached to it. When anything stands on it the Sealurk can feel the entity and then can hold the creature in place. Meanwhile it's one gigantic long vine-like tentacle will shoot out and snatch it's prey bringing it into it's awaiting venomous jaws.
Doomguard Knights

### History

Doomguard knights were an elite battalion of knights in the Doombraze war, the General Doombraze ran this group of elite knights against the Defilers from the years 945 to 957 before his death in the assault on Amon Wrath. The Doomguard knights continued on until their last knight was slain in 961 in the fall of the capital Savior just 4 years after the death of General Doombraze.

### Appearance

Doomguard knights had black ebonstone and steel plate mail that protected the wearer thoroughly in combat. in addition they had large claymores or longswords and shields. The recon units the Doomguard Lightfoots wielded longbows and light leather armor outfitted with specially enchanted cloaks to blend into the terrain.

### Battle Tactics

The Doomguard knights never worked alone and was usually outfitted with 1-2 other simple Norvanstein battalions. These extra men usually were paired with a Doomguard with small pods of 8-10 men each. The main general in battle which in most cases was Doombraze had a group of 25 men one of which was a Elixir Manipulator with a soul purpose of warding the general and to protect them from any enemy magicians. General Doombraze himself in combat usually charged forward into battle wielding his heavily infused magical weapons: The most famous of course was the Gorginoth war glaive which Doombraze used to break ranks of large defilers and to take out the captains of the enemy. In some battles such as the Skirmish on Crag Rock, General Doombraze would use Elixir bombs to take out the enemy archers who would perch on high up cliffs.
Evensong

Evensong is the second largest Island next to Arranor. It his the homeland of the Gemstone Dwarves and it is told in stories that the Dwarves lost many numbers before even the humans arrived on the island. Since then the Dwarves numbers have slowly dwindled and dissipated from the face of the island.
The Goblins Revenge!

Villagers vs Goblins! is a TvM hosted on the Supercell Forums.

## Playerlist

\* = The minion was given a different role every night by the host. This role does not have a commonly used Vanilla equivalent.

## Rolelist

**Townies**

Cop (Witch)

Bulletproof (Golem)

Bomb (Wall Breaker)

Bodyguard (Giant)

Doctor (Healer)

Minion

P.E.K.K.A. (Vigilante)

**Mafia (Goblins)**

Mafia Leader (Goblin King)

Mafia Goon (Regular Goblin)

Roleblocker (Smart Goblin)

Mafia Godfather (Rare Monkey)

**Third Party (Traitors)**

Serial Killer (Barbarian King)

Third-Party Cop (Archer Queen)

## Day/Night Posts

Day 1

Night 1 - LaughingPanda3 (Cop) lynched

Day 2

Night 2 - Flamer123 (Mafia Leader) lynched

Day 3 - Nonameentered (Mafia Godfather) killed

Night 3 - AddictedForLife (Mafia Goon) lynched

Day 4 - Streamshot004 (Bodyguard), Jaden99 (Minion), and clasher247 (Serial Killer) killed

Night 4

Day 5 - 966souchou (Vigilante) and Gremlin4 (Bomb) killed

Night 5 / Day 6 - Zombiebender (Doctor) lynched

Endgame

## Unusual Mechanics / Notes

* Toby111 was selected as the MVP for this game.
* The Witch was used as a Town Cop, rather than as a third party.
* Third Party was not considered a winner despite having survived.
Nuck'lin

Nuck'lin is a descriptive term for a person that knows and makes deals with demons. However Nuck'lin began to become a term used for elixir manipulators that offered men and women a like immense beauty to only then come later in their life to kill or scar them. Most of these being rumors some choose to believe in Nuck'lin or think they encountered one.
Durzark's Defilers

Durzark's Defilers are an organization revolution against Norvanstein led by the dark sorcerer Durzark. The wars between The Defilers and Norvanstein span from The First age to the Third age. The Defilers are made up of Durzark's own creations being terrifying war beasts. Here's a list including Durzark's discontinued creatures and his final results.

- 1st, 2nd and 3rd run Orges

- Troll

- Trollogoth

- Hoarfolk

- Scorpo

- Swampie

- Hurath

- Tuulorg

- Zark-fin
Rufinhold

Rufinhold is a large city on the southern border of Norvanstein near the Minister's March in the Steelblue mountain range. It is home to around 30,800 people and is hometown for both the Trushdin and Rancid Rumbler gangs. It is an important foothold for Norvanstein in the war effort against Durzark's Defilers.
Gemstone Dwarves

DISCLAIMER: Before picking this race consider what downsides it might have in the society of your area, if it's a norvanstein village there won't be a orge bard walking around.

The Gemstone Dwarves are made grown from Gemstones and their hearts are gemstones. They are created over a period of about 50-100 years in their awakening process. While being awakened they can hear everything so they are taught while been awakened. Once alive dwarves go through another year of training in reflexes scriptures and basic combat. From then on they choose what they want to do with their lives.

### Traits:

**Ability Score Increase**: Your Constitution score increases by 2.

**Age**: Dwarves spend 50-100 years in an awakening process where they grow from stone. Once born the Dwarves do not die of old age but instead can only be slain through other means.

**Alignment**: Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong moral sense from there Christian up bringing.

**Size**: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

**Speed**: Your base walking speed is 25 feet. Your speed is not reduced by wearing Heavy Armor.

**Darkvision**: Accustomed to life underground, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.

**Gemstone Hearts**: Dwarves hearts are Gemstones imbued by there Ore-Father, see the list of Gemstone hearts and pick.

**Languages**: You can speak, read, and write Dwarvish and one other language of your choice.
Human Traits

Humans are known for differences, thus some have peculiar traits.

### Smack on the Forehead:

Smacking someone of the forehead is considered one of the most dishonorable moves, thus humans that committed such an act are also deemed dishonorable. While smacking someone of the forehead you will suffer a -19 penalty to your attack roll. On a hit, you will gain a +100 to your damage roll.

### Found is in a Backpack:

Humans sometimes come across a backpack and find themselves looking through it, thought which you would find almost impossible to find items in it. While looking through a backpack you will roll an intelligent (Investigation) check and will gain a +100 on your roll, you will also roll a 1d20 to determine what loot you will find, 1-10 = True Wish, 11-19 Superior, and a 20 will give you a deck of many things.

### Can I Roleplay as the Red Devil?:

Some humans desire more power and ask the one unanswerable question, "Can I roleplay as the Red Devil?" where it is replied with "No." While asking this question you will roll a charisma (persuasion) check with the penalty of -100.

### Coming across Ratbag the New Warchief!:

Humans sometimes find themselves coming across a certain Orge called Ratbag, while in contact with this Orge you will begin to lose all your items. If you had an item said Orge would like it would reply with "Tha'ts a nice (Item)."

Death Shriek:

Some humans have the ability to scream really loud. while screaming, you will roll a 100d100 damage roll, once rolled you would have killed everyone in the world including yourself.
Nathaniel Li Britannia

A rough sketch of what Nathaniel looks like.

Nathaniel Li Britannia was a Human male skilled in the art of Elixir Manipulation. At the age of nine he lost both his parents to a Defiler attack, he later gained the mark of Elixir from his brother and began learning from him. He then later lost his brother to the siege of Hurophda. Nathaniel motivation was revenge, he believed if he killed the Orge responsible for the death of his father and the Mage responsible for killing his brother, he would finally be able to have peace. During his adventure to find allies for his quest, himself and his friends were attacked by (Creature) which resulted in him being trampled too death.

## Origin

Nathaniel's origins began in a small village close to the front line, Yukin was the name of the village he was born. Because of the raging war nearby many fearfully moved further away from the front lines, this caused the defences of the village to weaken. Within mere weeks at the age of 9, Nathaniel's village was taken by Defiler forces which had led to the death of his father by Oldark the Conquerer and the disappearance of his mother. From there he and his brother, Alfunce, had fled to the city of Hurophda. Within their time living in Hurophda, Alfunce had revealed that he was an Elixir Manipulator. Much to Nathaniel's shock he took advantage of his brother and begged him to teach him Elixir Manipulation, from which his brother accepted to teach him and that he would use it for good. A year later the city of Hurophda was sieged by Defiler forces, with the assistance of a Human Elixir Manipulator. Even against the stone walls of the city and the tiers of defences, the city fell in days, During when Alfunce attempted to fight the Elixir Manipulator, which ended in his suspected death. Nathaniel had fled from the city and moved further towards the heart of Norvenstein, in the city of Rufinhold

## Triva

Unkowing to most, Nathaniel seeks for the Orge that killed his father and destroyed his village. He also is hunting down the Elixir Manipulator called Loonark, who supposedly killed his brother during the Defiler raid on Hurophda.
Human

### History

Humans are the second of all Spirit filled life to dwell on Durvenurth after the Dwarves. They have flourished and grown to the point where they can be found in almost all areas of the world. They were more free in there actions and so they soon overshadowed the Dwarves in all of their achievements.

### Traits

**Ability Score Increase**: Your Ability Scores each increase by 1.

**Human's Ordinary Lives:** Due to Human's having such widespread roles you may pick 1 feat within reason.

**Age**: Humans reach adulthood in their late teens and live less than a century.

**Alignment**: Humans tend toward no particular alignment. The best and the worst are found among them.

**Size**: Humans vary widely in height and build, from barely 5 to 6 feet tall. Regardless of your position in that range, your size is Medium.

**Speed**: Your base walking speed is 30 feet.

**Languages**: You can speak, read, and write one language of your choice.
Dating Start!

***Dating Start!*** je dvacátá pátá skladba v *Undertale* Soundtracku. Sdílí svoji melodii se *Snowdin Town* a *Shop* jako spolu s dalšími skladbami. Hraje na začátcích přátelských akcí s Papyrusem, Undyne a Alphys. Hraje též v obchůdku Bratty a Catty. Při Genocide Route hraje v obchůdku Bratty a Catty při rychlosti 0.25.

## Zajímavosti

* Tato skladba má svoji podobnost s *Turnabout Sisters* z herní série *Ace Attorney.*
Call to the Wild

As a Bog-Giant you return back to your roots and sense all creatures in a 30 foot radius of yourself with an intelligence score of 8 or less. In any nature based area you remove all cover on ranged attack rolls and ignore rough terrain, you also may take the *Dash* action as a bonus-action. You may only use Call to the Wild once per short/long rest.

Casting Time: 1 Bonus-Action

Duration: 10 Minutes

### At higher levels

At 5th level you detect creatures with an intelligence score of 10 and less. You gain advantage on Perception and Nature checks at 7th level. You gain expertise for all your checks at 10th level.
Commander Shroob

**Commander Shroob** is a pink Shroob with a black mustache and a whistle. He is encountered during the

## Commander Shroob

### Related

None

events of *Mario & Luigi: Partners in Time*. He is the commander of the Shroob occupation forces during their invasion of the Mushroom Kingdom. Commander Shroob is confronted and ultimately defeated by the four heroic defenders of the Mushroom Kingdom past and present: Mario, Luigi, Baby Mario, and Baby Luigi.

The battle between the four Mario Bros. and Commander Shroob takes place on Star Hill. During the confrontation, Commander Shroob commands his loyal Support Shroobs from behind the scenes, allowing his soldiers to fight the heroes while avoiding personal injury. However, the Mario Bros. are able to send the massive Shroob-omb rolling backwards. The bomb then explodes, knocking Commander Shroob into the battlefield.

However, even when forced to battle, Commander Shroob's primary attack is calling his Support Shroobs into the battlefield and launching them at the Mario Bros. Some are sent twirling on the ground, while others are sent flying in the air. While in the air, if a Support Shroob is pointing up, the Shroob falls on top of Mario. If it is pointing downwards, the Support Shroob falls on Luigi. The Support Shroobs can be blocked with swings from the Mario Bros.' Hammers. Occasionally, Commander Shroob approaches the Mario Bros. and shoots them with his ray gun, just like a normal Shroob soldier. It is much faster than a regular Shroob ray gun, however.

Eventually, armed with a Shroob-omb sign, Commander Shroob directs three more Support Shroobs and a Shroob-omb into the battlefield to continue the fight while he goes back into hiding. As such, the Mario Bros. have to knock more Shroob-ombs backwards to send Commander Shroob back into the fray. In the end, Commander Shroob's tactics are not enough to defeat the Mario Bros.' teamwork and the Shroob's military leader is defeated in combat.

## Names in other languages

*Gedonko Rīdā*
 Spanish
 French
 Italian

## Trivia

* While Mario and Luigi battle the Shroobs in *Mario & Luigi: Bowser's Inside Story*, six Commander Shroobs can be seen frozen inside blocks of ice, which indicates there were more Commanders.
* Like most other Shroobs, Commander Shroob is weak to the Ice Flower.
Koopa

**Koopa** may mean:

* Koopa, a variety of turtle-like creatures. These include Koopa Troopas, Hammer Bros., Lakitus, and Dry Bones.
* Koopa Troopa, sometimes just simply referred to as Koopas.
* The Koopa Troop, Bowser's army.
* Bowser, the King of the Koopas. In certain forms of alternate media he is regularly referred to as "Koopa" or "King Koopa".
* President Koopa, the character representing Bowser from the *Super Mario Bros.* film.
* Koopa, a Koopa Troopa that appears in *Mario Party DS*.

*This is a **disambiguation** page — a list of pages that otherwise might share the same title. Please follow one of the disambiguation links above or search to find the page you were looking for if it is not listed. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.*
Determination

***Determination*** je jedenáctá skladba v *Undertale* Soundtracku. Hraje vždy když se hráč setkává s obrazovkou Game Over, spolu s textem mířeným na jejich vybrané jméno. Tu samou melodii kterou tato skladba používá, lze slyšet i ve skladbě *ASGORE*. Taky je použita v nepoužité místnosti room\_overworld.

## Zajímavosti

* Nepoužitá skladba `mus\_kingdescription.ogg` má tu samou melodii jako tato skladba, ale používá cembalo místo syntetizéru.
* Skladba Snore Symphony taky mimikuje *Determination.*
* Skladba je hrána při 92.5% rychlosti v Soundtracku.
* Když dostaneme obrazovku Game Over při bitvě s Photoshop Flowey, tak hrají tři verze *Determination* naráz (při rychlostech 3x, 2.81x a 2.64x) zatímco se na obrazovce ukazuje stěna tvořená z "HA HA HA"
* V Druhé Kapitole *Deltarune*, pokud Kris vejde do tajné místnosti a nechá se přejet Otravným Psem v dětském autíčku, falešná Game Over obrazovka podobná té v *Undertale* se objeví a zkrácená verze "Determination" začne hrát, dokud opět Otravný Pes neodtlačí text pryč z obrazovky. Jméno složky této skladby se jmenuje `gameover_short.ogg.`
Shroob Planet

**Shroob Planet** is the planet where the Shroobs live. It was ruled by Princess Shroob and Elder Princess Shroob. This planet is shaped like a purple Mushroom.

In *Mario & Luigi: Partners in Time*, the Shroobs were looking for a new place to live, as the planet they were living on was withering. During their search for a new home, they spotted the Mushroom Kingdom and invaded soon after. Mario, Luigi, Baby Mario, and Baby Luigi then defeated the Shroobs, however.

It is unknown if the Shroob Planet still exists; the prologue for *Mario and Luigi: Partners in Time* implies that the planet was withering and dying. This, along with the planet's Mushroom-like shape, suggests it is at least partially organic.
Koopa Kids

*This article is about the Koopa Kids, Bowser's identical-looking minions. For information about Bowser as an infant, see Baby Bowser. For Bowser's son, see Bowser Jr.. For the group of seven characters who are occasionally called "Koopa Kids", see Koopalings.*
*"Mini Bowser" redirects here. For information about the toy based on Bowser from Mini Mario & Friends: amiibo Challenge, see Mini Bowser (toy).*
*Not to be confused with Kid Koopa.*
“I'm here to cause trouble on behalf of Bowser.”
—**Koopa Kid**, Mario Party 2
Shroob

The **Shroobs** are a race of aliens from the Shroob Planet that invaded in the Mushroom Kingdom when Mario and Luigiwere babies, as shown in the game *Mario & Luigi: Partners in Time*. They are a purple, mushroom-like species ruled by Princess Shroob and her older sister. Unlike the similar, yet much more benevolent Toads, who are seemingly more humanthan mushroom, Shroobs seem to have retained most of their fungus ancestry.

They possess very advanced technology, such as ray guns and a massive fleet of flying saucers, powered by the vim of Toads, which is collected by capturing the Toads and draining the vim through the Shroobs' Tree Network, all leading to the Vim Factory. The saucers are capable of shooting energy bolts that turn people into Shroob Mushrooms, as well as causing devastating damage to buildings. The Shroob military is very complex in their processes. They come in different colors and have different attacks. Unlike the Koopa Troop, the Shroobs have everything laid out in advance so that they could both protect vital operations and invade enemy regions at the same time, suggesting they are very intelligent.
Middleton Underground

Anon the Question Mark, the Middleton Underground's official mascot

The Middleton Underground is a group of political subversives operating out of Middleton High School. Their official slogan is "The Underground Never Smiles Back".

### Background

Although the group has no formal political affiliations or principles, they are generally dedicated to criticizing reigning school administrations, and have therefore been labeled by many as anarchist. Currently the Underground stands in staunch opposition to the Huxler Administration, which they have declared as untrustworthy and built upon a fraudulent election. The Undergrounds various threats towards Huxler herself have been met with scrutiny and concern. Although they are less vocal as opponents of Principal Clemens, the Underground has expressed disapproval of the Clemens Foundation, which they believe is a scapegoating campaign designed to placate concerned citizens over the Missing Students of Middleton.
Bubastis minor

Jaffà
**Bubastis Minor** has a planet used within Section: Stargate Role plays - Stargate SG1.

## Description

Once controlled by the System Lord Bastet, Bubastis Minor is a mining
planet known for its mines of Nezanat, a fundamental element for goa'uld
 technology. Recently re-acquired by the System Lord Khnum, it became
the symbol of the return of the goa'uld to the galaxy.
Ansite

**Ansite** is a planet used within Section: Stargate Role plays - Stargate SG1.

## Description

One of the few planets controlled for over five hundred years by the Goa'uld minor Achaman. Training ground of the Tibicenas Guards due to the dangerous nature of the flora and fauna of the planet. On its surface there are some rapidly running Nezanat mines not far from the place where the stargate is located.
Cynthia

Cynthia at the last second of her popularity and respect

Cynthia is the disgraced former head of the Middleton Cheer Squad. Despite a promising start to her career, which saw two landslide victories of the Middleton Pep Rally Dance Off, her loss at the 85th Annual Pep Rally marked the first time a Cheer squad had ever failed to secure victory.

## History

Cynthia was known for many years as a high school superstar. As the head of the Cheerleader squad at Middleton High School, she held the most prestigious social position in Middleton society. She was known by all as arrogant, mean, and domineering as well as supremely talented, intelligent, and ambitious.

Cynthia's reign of popularity was cut abruptly short during the 85th Annual Pep Rally. Due to an accident during the Pep Rally Dance Off, Cynthia was dropped by Robertha, her Cheer underling, and smashed her leg in the process, leading to the first ever Cheerleader loss in Middleton History.

Cynthia's leg injury effectively ended her tenure as Cheer captain, and her historical failure will doubtlessly become Middletonian legend.
Echeyde

**Echeyde** has a planet used within Section: Stargate Role plays - Stargate SG1.

## Description

Colonized only 500 years before the events of Stargate SG1, Echeyde is the main planet of System Lord Achaman, in which the goa'uld brought several hundred thousand Guanches from the Canarian archipelago shortly before the arrival of the conquistadors. Very similar to the Canary Islands themselves, Echeyde is the afterlife of the Guanches people, where the demon Guayote, a goa'uld enemy of Achaman, was locked up. On the planet there is the imperial palace called "La Guancha", the residence of Achaman itself.
Blazing Shroob

**Blazing Shroobs** are red Shroobs with yellow spots whose head is on fire. They inhabited Thwomp

Caverns during the Shroob invasion of the Mushroom Kingdom.

In battle, a Blazing Shroob's attacks depend on if its head is on fire or not. The fire can only be put out by a Jump attack. Although this damages the Mario brother, the number of attacks the Blazing Shroob can perform will be substantially decreased. The fire can also be put out with an Ice Flower.

When not on fire, a Blazing Shroob can only perform one attack. It will run up to the Mario Bros. and fire its ray gun, just like a normal Shroob, except faster. The ray gun's energy blasts can be easily jumped over. Eventually, a Blazing Shroob will be caught on fire again.

When a Blazing Shroob is on fire, it may shoot fireballs at the Mario Bros. If it uses its right hand, the Blazing Shroob will shoot a fireball at Mario. If the Blazing Shroob uses its left hand, it will shoot a fireball at Luigi. Additionally, a Shroob UFO may join the battle if a Blazing Shroob is on fire. The UFO will light a firecracker with the Blazing Shroob's flame, then fire the explosive at a Mario brother. These attacks except the ray gun attack may light a Bro. on fire if not properly jumped over. If the firework is skinny and green, it will be launched at Luigi; if the firework is wide and red, it will be launched at Mario.

To knock a Shroob UFO out of the battle, a Mario Bro. must jump on the Blazing Shroob the flying saucer is hovering over. When the Bro. jumps up in pain after putting out the Shroob's flame, he will inadvertently hit the Shroob UFO and knock it out the battle. Additionally, if a Blazing Shroob is defeated and its corresponding Shroob UFO remains, the flying saucer will shift position and hover over one of the remaining Blazing Shroobs. If all the Blazing Shroobs are defeated, the Shroob UFO will leave the battlefield.

## Names in other languages

*Gedonko Faia*
 Spanish
 French
 German
 Italian
Fallen Down

***Fallen Down*** je čtvrtá skladba v *Undertale Soundtracku*. Tato srdečná a hřejivá skladba hraje v několika situacích při kterých Toriel interaguje s hráčem. Hraje při různých rychlostech, ale je vždy pomalejší než v její složce.

## Zajímavosti

* Tato skladba nejdřív hraje při rychlosti 0.86 při prvotních interakcích s Toriel a poté při rychlosti 0.75 pokud byla ušetřena a loučí se s hráčem. V soundtracku hraje v nižším tónu a rychlejším tempu a prvních osm taktů opakuje.
* Tato skladba, společně s její reprízou, je naladěna na A=431Hz.
* Verze této skladby zpomalená na rychlost 0.4, *Empty House* hraje po zabití Toriel a následným procházení jejím domem.
* Název této skladby by mohl odkazovat na sedm lidí kteří "spadli" (*"fallen down"*) do Podzemí. Pokud aplikované na monstra, termín odkazuje na stav kómatu do kterého vstupují krátce před smrtí.
* Tato skladba byla původně příspěvek do *"I Miss You - EarthBound 2012."* Artbook statuje, že *Fallen Down* bylo původně napsáno jako "Game Over" skladba podobné té v *The Legend of Zelda.*
* Podle rozhovoru s Toby Foxem, toto byla jedna z šesti skladeb původně napsaných pro jiné projekty. Dalších pět bylo *Heartache*, *Nyeh Heh Heh!*, *Bonetrousle*, *Another Medium*, a *MEGALOVANIA*.
Lost Worlds Form General Discussions

Underneath the General Category pages you will find our discussion threads.

At the top of the main forum page there is '**The General's Office'****.** Once you take that first step to becoming a member of our community, this is where you will be welcomed, find the important news and information pages; or just a chat about almost anything else not found in other sections of the forum.
Khnemu Station

Jaffà
**Khnemu Station** has a goa'uld station used within Section: Stargate Role plays - Stargate SG1.

## Description

Built secretly by Khnum and positioned in the orbit of the planet
Khenem, the Khnemu Station (Egyptian name of Khnum) is identical to the
lost Hassara Station, but with a decidedly more powerful armament and
more resistant shields. Normally the System Lord Khnum resides in this
station for security reasons.
Almogaren

**Almogaren** is a planet used within Section: Stargate Role plays - Stargate SG1.

## Description

One of the very few planets colonized by Achaman after its abandonment of the Earth about 500 years ago. Similar to the Earth although much more humid and covered by equatorial forests, large waterfalls and huge mountain ranges and plateaus. The planet presents some mines of Naquadah, fundamental in goa'uld technology.
Lost Worlds Sci-Fi and Fantasy Forum Wiki

Lost Worlds Sci-fi and Fantasy forum aims to be 'The' place for all the fans of every genre and franchise of the 'verse. Our focus is on creating an environment to discuss our fandoms, cheer on our latest heroes, cry over the shows we've lost and generally have fun while we're doing it.

## Welcome to the Lost Worlds Sci-Fi and Fantasy Forum Wiki

Lost Worlds Sci-fi and Fantasy forum aims to be 'The' place for all the fans of every genre and franchise of the 'verse. Our focus is on creating an environment to discuss our fandoms, cheer on our latest heroes, cry over the shows we've lost and generally have fun while we're doing it.

## The Forum

Lost Worlds
 was created in March of 2011 by dedicated fans who banded together to
fulfill a commitment not shared by many fan forums today. That is to
build a forum for the fans by the fans not encumbered by restrictive
joining and participation conditions. In its first month of operation
almost fifty members have made for themselves a wonderful and exciting
social medium within its content. Discussion topics abound and have
grown at a rapid pace.

The forum has gone through a few phases of its short history, having started initially as solely a role play platform we have expanded over the last couple of years into a general fandom forum. Our role play categories and sections are still there, they are now a part of a bigger more inclusive website forum.

## Index

StargateCredits

Small blurb
Links

Forgotten RealmsCredits

Small blurb
Links

Terran ImperiumCredits

Small blurb
Links

Wheel of TimeCredits

Small blurb
Links

Star TrekCredits

Small blurb
Links

Star WarsCredits

Small blurb
Links

Pacific RimBased on the 2013 Guillermo Del Toro movie

This is the Sydney Shatterdome, following an AU timeline.
* The premise
* Sydney Shatterdome
* Jaeger
* Characters
* NPC
* Kaiju
Pracan

**Pracan** has a Echeyde moon used within Section: Stargate Role plays - Stargate SG1.

## Description

The only moon of the planet Echeyde, in which Achaman found a considerable amount of naquadah and in which prisoners of war work until
 death. Connected through the conveyor rings, Pracan is practically a penal colony, but a social experiment underway for centuries.
Z

Z

Z appears in Hard

"Z" is an unknown figure infamous in Middleton for appearing in a series of cryptic music videos that many conspiracists have linked to the Middleton Missing Students phenomenon.

## Background

Z first appeared in a music video for the song "Hard". Her performance caused immediate controversy for its graphic violence and sexual suggestiveness, and the identity of Z herself became the subject of much speculation.

Z next appeared in "Lemonade", a continuation of the loose "Sweet 16" narrative presented in "Hard". This video was the source of even greater controversy, due to both its transgressive imagery and symbolic nods to the Middleton Missing Student phenomenon. Suspicions over a possible link between Z and the student kidnappings at Middleton began to build.

Z's final official video was entitled "The Blender", and featured similar imagery to the videos which preceded it. Religious iconography present in "The Blender" served to further fuel rumors of ties between Z and the missing students, this time through a suspected link between Z and the Middleton Death Cult.
Quingek

Humans at first glance these people however have elixir literally in their veins. As a flow on from this most Quingek's have certain habits, skills or even lifestyles that divide them from the rest of Human population.

### History

The name quingek itself is a name most people even a majority of quingek's do not know, upon further inspection the quingek's origin story is brought to the light. Once there was a small city of Orion renowned for it's law and order under a great wizard: Bargherist. Bargherist was a wizard that took no chances making ancient statues come to life as guards for his great city, however upon still finding trouble in his city Bargherist took to infusing humanity itself. Wanting to perfect humans. His experiments would turn to chaos however when in a misguided spell he killed himself merging his body into elixir and pumping it into his human test subject. the quingek's were born and from then they have spread their story fading as the years pass.

### Society

Most quingek do not even know their difference and often just find that they are different from others. Either from their own insight or others slandering them for their differences, quingek often prefer quite lives away from the hateful society of normal humans. The few that do learn their magically potency often become spell casters and take advantage of their magical inheritance.

### Physical Appearance

Quingeks appear like ordinary humans on every basis, nothing about their physical appearance gives them away to others. It is due to this that most quingek's never know their true nature.

### Traits

**Ability Score Increase**: Your Ability Scores each increase by 1.

**Age**: Quingeks reach adulthood in their late teens and live less than a century.

**Alignment**: Quingeks tend toward no particular alignment. The best and the worst are found among them.

**Size**: Quingeks vary widely in height and build, from barely 5 to 6 feet tall. Regardless of your position in that range, your size is Medium.

**Speed**: Your base walking speed is 30 feet.

**Languages**: You can speak, read, and write one language of your choice.

**Magical Blood**: Quingek inherently find themselves able to do more then others in whatever area they are in: You may pick one skill in which you have advantage on all checks with.

### Roleplaying a Quingek

Consider what sort of hate your character would receive for their difference in lifestyle. Perhaps this has caused them to have a none caring hipster like attitude, maybe they hold on to the insults which builds up rage you can even say that your character has purposefully deafened them self just to avoid being insulted. It can be super out there or even quite minor. Just remember you have to play what you pick.

#### Quingek Quirks

Quingek's often have habits or things that they do that separate them from others. It might be eating habits, ways they talk, walk, fight or even sleep the list can go on and on. Think carefully you have to roleplay this remember. Speak to your DM before having a definite decision on what you are going to do.
The Cheerleader Trials (play)

*For the historical event see The Cheerleader Trials (historical event)*

*The Cheerleader Trials* is a theatrical production that is thematically based on the infamous event of the same name that took place in early colonial Myddletowne. Although it is regarded as the pinnacle of Middletonian cultural achievements, its productions have notoriously been subject to misfortune and disaster.

## Background

*The Cheerleader Trials* was written roughly a century after the events on which it is based. Upon its debut, the play was met with universal praise for its unflinching deconstruction of themes like persecution, paranoia, and mob violence.

Despite its success and popularity, several productions of *The Cheerleader Trials* ended in tragic accidents that mostly affected the members of its central cast. In time, the play came to be regarded as "cursed", and most schools and theatre troupes refused to perform it.

The most recent production of *The Cheerleader Trials* occurred at Middleton High School, and like many previous performances, ended in tragedy. Student body president Helen Huxler was assassinated in a yet-unsolved murder involving a prop guillotine, and lead actress "Greta" was killed shortly afterwards by the rest of the cast as retribution for her presumed involvement in Huxler's death.
Qa'ab and Zebib

**Qa'ab and Zebib** has a two moon's used within Section: Stargate Role plays - Stargate SG1.

## Description

Two of the three natural satellites left after one of the devastating
solar flares, which crossed the solar system throughout its history.
Numerous mining wells descend from their surface to the heart of each
moon, each protected by an atmospheric shield, which allows life in the
bowels of the planet. In addition to the naquadah mines, there are
numerous research laboratories.
Stargate Fandom

Several years ago we found the need to satisfy all our Stargate fans with a place where they could talk about their favorite show. The actors, the episodes, the ships and technology.

Within this section there are boards covering all three franchises covering everything from the usual 'shipping' threads to discussions on the various races seen in the shows. Hopefully nothing is left out but we can never get enough of our favorite show, so it is a growing thing constantly.

Stargate SG1

Stargate Atlantis

Stargate Universe
Principal Clemens

Official Princidential Portrait

Principal Clemens is the acting principal at Middleton High School. Despite the numerous personal and political controversies that have plagued her administration, she remains the most popular principal in Middleton history.

## Career

Clemens is the successor to former Principal Lahrs (now active Vice Principal). Lahrs was ousted due to low approval ratings resultant from a series of unwelcome policy decisions, including the suggested dismissal of Ronnie the Rabbit and balance of the uniform budget between Cheerleaders and Poms. Upon taking office, Clemens immediately reversed almost every motion of the Lahrs administration, earning her widespread populist support.

Clemens distinguished herself from Lahrs in both policy and public persona. Her rousing, effortless speaking style and her libertine reputation have made her a beloved Middletonian cultural icon, and several of her signature phrases, including "is this thing on?", have entered into the popular lexicon of the high school. She is said to have a peerless mastery of style, relatable humor, and seduction.

## Criticism

Despite an estimated 98% approval rating, Clemens has several detractors who see her administration as demagogic and corrupt. Her treatment of unpopular students like Laverne Livingston and the Middleton Chess Society have been met with scrutiny from the nerd demographic at Middleton, and her close professional associations with Helen Huxler are consistently criticized by politically subversive organizations like the Middleton Underground.

In the wake of the Middleton Missing Students paranoia, Clemens formed the Clemens Foundation as a means of "fixing" potential converts to the Middleton Death Cult (deemed responsible for such crimes as the student kidnappings and the Middleton Chess Society Incident). The Foundation has been viewed by many as an irresponsible scapegoating campaign.
Duše

Flowey vysvětlující princip DUŠE hráči

**DUŠE** je esence celého života, nehledě jestli lidí nebo monster. Duše hraje obrovskou roli v jak příběhové, tak herní stránce celého *Undertale*.

Ve hře, lidská DUŠE, a DUŠE monster společně může projít skrz bariéru, zatímco sedm lidských DUŠÍ ji dokáže celou zničit.

DUŠE vypadá jako srdce. Ve většině případů je Lidská DUŠE natočena směrem nahoru, a DUŠE monster směrem dolů.

## Ve hře

Hráč pohybuje protagonistovou DUŠÍ s šipkami/joystickem. Protagonistova DUŠE se může volně pohybovat po Bitevním Boxu, který je uzavírán rámečkem. V menu označuje DUŠE zvolenou možnost.

Při tahu nepřítele v bitvě, hráč pohybuje DUŠÍ aby se vyhnul útokům. Pokud však jejich HP dosáhne 0, jejich DUŠE se rozlomí a roztříští, což vede ke Konci Hry. Nicméně v bitvě s Asrielem Dreemurrem, protagonistovo Odhodlání obnoví jejich DUŠI na plná HP pokud dosáhne nuly. DUŠE se rozlomí jako normálně, ale ukáže se text "But it refused" a DUŠE se sjednotí zpátky. Taktéž žádný z Papyrusových útoků nedokáže kompletně snížit hráčovo HP, namísto toho bitva skončí a Papyrus je vezme do jeho kůlny.

Srážkou s některými nebezpečími ve světe (jako lasery nebo kopí Undyne), tak se spustí mini bitva kdy se musí hráč vyhnout projektilům.

Protagonistova DUŠE je červená, avšak některé funkce v bitvě mění její barvu.

## DUŠE Monster

DUŠE monstra je vzhůru nohama a bílá. Hráč vidí DUŠE monster při několika příležitostech, jako když Flowey absorbuje všechny DUŠE monster a přemění se na Asriela Dreemurra, nebo když Toriel a Asgore umírají.

DUŠE monstra je slabá, a nepřechovává se po smrti, dokud dané monstrum není Vyšší monstrum. Monstra věří, že DUŠE monstra tvoří láska, soucit a lítost. Lidské DUŠE, které jsou mnohem silnější, nemají žádný z těchto prvků. Všechny DUŠE monster v Podzemí se rovnají síle jedné lidské DUŠE.

DUŠE monstra skládá celé jejich bytí. To je proč se monstrum stane slabším když nepřítel získá více EXP a LV, a proč je těžší pro monstra bojovat, když k tomu nejsou nakloněné. Tato vlastnost také vysvětluje proč když monstrum umře, jeho podoba se rozplyne jelikož jejich DUŠE zmizí.

## DUŠE Lidí

Lidské DUŠE existují v několika barvách a jsou silnější než DUŠE monster; z tohoto důvodu lidské DUŠE přetrvávají po smrti.

DUŠE člověka neskládá celé jejich bytí, je to spíš esence skladována v jejich fyzickém těle. To je důvod proč jsou lidé silnější než monstra když přijde na fyzické útoky. Odhodlání přebývá v lidském těla, i když ho Alphys extrahovala z lidských DUŠÍ.