Buffs, Debuffs, and Crowd Control

#### Attack Speed Boost:

Speedy and Horus are currently the only monsters that can grant this buff, which increases the attack speed of adjacent(on their left and right side) monsters by up to 180%. Because of how powerful it is, it is reserved for only your most powerful DPS, and many players consider Horus little more than a second Speedy.

#### Attack Damage Boost:

Increases the attack of adjacent monsters by a percentage. Mighty and Hellhound(as well as its evolution) are the only monsters that apply this to all damage types. The Greek Pantheon each applies a 180% buff to their respective elements.

### Monitor Buffs:

#### Coin Drop Multiplier:

Multiplies the number of coins dropped by enemies by 2, or 4 if you have purchased the double ad bonus upgrade in the shop. This stacks with the Epic Coin Digger player skill, for a total of 4 or 8 times coins from every enemy.

#### Damage Buff:

Doubles damage of monsters, or quadruples it if you have purchased the "Double Ad Bonus" upgrade in the shop. However, since it is actually an additive buff, rather than multiplicative, it displays "ATK +100%" or "ATK +300%" while active, which is more accurate. This damage buff does not stack with the "Double Monster Attack" buff in the Player Skills menu.

### Enemy Buffs:

#### Movement Speed Boost:

Increases the speed at which enemies move temporarily.

#### Armor Boost:

Increases the enemies' armor rating, reducing the damage they take.

#### Attack Boost:

Increase the amount of damage warrior-class enemies deal to rocks.

#### Shield:

Makes the enemy immune to damage, but leaves them vulnerable to stunning and freezing.

## Debuffs:

#### Defense Reduction:

When an enemy's armor is reduced, a small red icon, depicting a cracked shield, appears next to their health bar, and their armor rating is reduced, causing them to take more damage. Since this reduction is percentage based, it is much more effective against enemies with high armor ratings. Monsters cannot have their armor reduced, since they have no armor.

#### Damage Received Multiplier:

Currently only from Anubis. Marks enemies, making them take 5 times as much damage for a limited time. This applies to all kinds of damage, including the special powers of Devon and Deathbite, which damage an enemy by a percentage of their remaining health. If Devon or Deathbite hit an enemy that has been marked by Anubis, it is a guaranteed kill, regardless of how much health or armor they have.

## Crowd Control(CC):

#### Freeze:

When a monster or enemy is frozen, it appears to be encased in ice, and cannot move, attack, or use its special powers. The effect is identical to stun, but can only be applied by ice type attacks, although not all ice attacks can cause freeze. Also, for the purpose of immunity, freeze and stun are considered different, except when CC cooldown is concerned(this prevents perma-stalling).

#### Stun:

When a monster or enemy is stunned, it appears dazed, and cannot move, attack, or use its special powers. The effect is identical to freeze, but can only be applied by electric or type-less attacks, although not all electric or type-less attacks can cause stun. Also, for the purpose of immunity, stun and freeze are considered different, except when CC cooldown is concerned(this prevents perma-stalling).

#### Slow:

When monsters become slowed, a purple clock appears over them, running counterclockwise, and their attack speed is greatly reduced. Currently, this effect can only be applied by the Dark Mage, and simultaneously applies to all summoned monsters. When an enemy becomes slowed, a small red icon, depicting a person hunched over, appears below their health bar, and they move and attack rocks much more slowly. This is not affected by CC cooldown, and can be applied indefinitely.