Random Adventures 2!/Chapter 0

# ***CHAPTER 0**: PROLOGUE PLAINS*

This is the beginning of *Random Adventures 2!*.After the events of the previous game, a magical book appeared in Randomia.Our previous heroes opened the book, and inside was another dimension filled with another story.All of a sudden, a weird-looking entity falls from the sky.That entity is currently unknown, but it quickly absorbs into the book.Everything started to collapse, even the fabric of reality itself. And that specific entity is revealed to be...
## ***Cutscene I**: The Beginning of the End (A Very Original Title)*

Don't worry, guys. I can deal with him. All I need to do is-(grabs a huge chunk of rock and *crushes* **Grand Spahk**)(points his gun at the entity) Don't you dare move a muscle!Guys, what's going on?(starts creating some **Rocksolids**)(roars at **Agent Polygon** and **Phoenix**)Oh, so they wanna fight?(recovers) Oh, yeah.(**RAPP**) Did you literally already start with you using my characters without permission?!It’s not like I can just leave some parts of the opening cutscene blank.
## ***Wave 1**: Let's Start Over*

(ding dong, bing bong)**Binjpipe** would now like to help you remember what to do in a traditional battle.Let's welcome our new special host!I'm back again! My name is **Ahlbi Ur'gaid**, in case you've forgotten.Now, in a traditional battle, things go just like a normal *Random Adventures* battle.You choose three fighters, and then we start the wave!The left side always goes first, unless specified otherwise.The battle ends when all fighters on one side have been eliminated.Yes, with the help of some others, I've legally owned the "tutor records" or something like that.Well then, good luck and have fun!This **Binjpipe** announcement has been brought to you by the **Wright Anything Agency**.**Rocksolid A**: (10/10) [1] **Rocksolid B**: (11/11) [2] Nothing that bullets can’t fix.**Agent Polygon**: (12/12) [1] I'll set you all ablaze! Wait...**Phoenix**: (10/10) [1] (automatically chosen)**Spahk**: (10/10) [1] **Agent Polygon**: (12/12) [1] **Phoenix**: (10/10) [1] **Spahk**: (10/10) [1] **Rocksolid A**: (10/10) [1] **Rocksolid B**: (11/11) [2] Take this! (uses *Pistol* on **Rocksolid A**)**Rocksolid A**: (4/10) [1] Insert *Clash of Clans* reference here. (uses *Fireball* on **Rocksolid B**)**Rocksolid B**: (7/11) [2] (*ARM SMASHES* **ROCKSOLID B**)**~~Rocksolid B~~**: (0/11) [2] You may not like this, but it’s the enemy’s turn to attack!(**Rocksolid A** uses *Smash* on **Spahk**)**Spahk**: (6/10) [1] **Agent Polygon**: (12/12) [1] **Phoenix**: (10/10) [1] **Spahk**: (6/10) [1] **Rocksolid A**: (4/10) [1] **~~Rocksolid B~~**: (0/11) [2] (inactive)**Butter'**s in a different time zone and is currently snoring in bed. I'M SMART, Y'KNOW.(**RAPP**) Yes, I really think we need "sleeping" templates to indicate if we're sleeping or not. And yes, I do know when **Butter** sleeps.I know how we can solve this: by having another user move for the sleeping user. Is that okay?Nah. Let's just skip their turn.(skipped)Aaaaaaaaaaand... (*Fireball* on **Rocksolid A**)**~~Rocksolid A~~**: (0/10) [1] WE DID IT! What's next?! Oh. Wait. I know what's next.¡Apuesto a que no puedes vencer a la segunda ola!
## ***Wave 2**: A Whole New System*

(ding dong, bing bong)**Binjpipe** would now like to introduce all-around battles.For all-around waves, the "Right Side Fighters", known as "the enemies", will be spread out in all directions.**Ahlbi**: For example, in this wave, the enemies are arranged in this format.The limit is ten units in the X and Y directions. This makes the battlefield a perfect square.The "Left Side Fighters", known as "the heroes", will start from the origin {0,0}.Whenever they need to-Wait, wait, that's not enough. I've been spying on that jerkwad's actions and it's not looking good for either of us.This sign should help.It's for the safety of both of us. We've legally owned these "records", and we don't wanna risk it all for some silly argument.All right. Anyway...Some moves in the moveset allow or require a fighter to move to any point on the battlefield. Some moves, however, don't.Also, some moves are only allowed in traditional battles, while others are only allowed in all-around battles.Actually, there are also moves that are allowed in both traditional and all-around battles.Oh, right, I forgot.If you're still confused, just try this wave out yourself.That's pretty much all for this tutorial.This **Binjpipe** announcement has been brought to you by **Hope's Peak Academy**.**Rocksolid A**: (10/10) [1]  {0,5}**Rocksolid B**: (10/10) [1]  {1,1}**Rocksolid C**: (10/10) [1]  {6,6}It's time to set a good example!**Phoenix**: (15/15) [2]  {0,0}Well, here we go.**Agent Polygon**: (15/15) [2]  {0,0}New format! Awesome!**Spahk**: (14/14) [2]  {0,0}**Phoenix**: (15/15) [2]  {0,0}**Agent Polygon**: (15/15) [2]  {0,0}**Spahk**: (14/14) [2]  {0,0}**Rocksolid A**: (10/10) [1]  {0,5}**Rocksolid B**: (10/10) [1]  {1,1}**Rocksolid C**: (10/10) [1]  {6,6}Allow me to demonstrate! (throws *Fireball* towards **Rocksolid C**)**Rocksolid C**: (2/10) [1]  {6,6}**Rocksolid B**: (6/10) [1]  {1,1}You see? The positions **Rocksolid B**, **Rocksolid C**, and the origin are collinear. I can damage **Rocksolid C** and also do some minor damage to **Rocksolid B**.(since **Agent Polygon** has no attacks, **Spahk** decides to use *Punch* on someone)**~~Rocksolid A~~**: (0/10) [1]  {0,5}(**Rocksolid B** uses *Smash* on **Phoenix**)**Phoenix**: (11/15) [2]  {-1,-1}**Agent Polygon**: (13/15) [2]  {0,0}**Spahk**: (12/14) [2]  {0,0}(**Rocksolid C** moves to {0,1} and uses *Smash* on **Agent Polygon**)**Agent Polygon**: (9/15) [2]  {0,-1}**Spahk**: (10/14) [2]  {0,0}**Phoenix**: (11/15) [2]  {-1,-1}**Agent Polygon**: (9/15) [2]  {0,-1}**Spahk**: (10/14) [2]  {0,0}**~~Rocksolid A~~**: (0/10) [1]  {0,5}**Rocksolid B**: (6/10) [1]  {1,1}**Rocksolid C**: (2/10) [1]  {0,1}(throws *Fireball* towards **Rocksolid B**)**~~Rocksolid B~~**: (0/10) [1]  {1,1}**AGENT POLYGON** HAS NO ATTACKS! (uses *Punch* again)**~~Rocksolid C~~**: (0/10) [1]  {0,1}(in the distance, a **Venus Walk Trap** is torn apart by a bunch of rabbits)That’s not something you see every day...(a swarm of **(Improved) Venus Fly Traps** tear up the rabbits)Let's get a move on...Si vous pensiez que ce sont les seuls ennemis que je peux invoquer, détrompez-vous!(meanwhile, the **(Improved) Venus Fly Trap** swarm all turn into cows... somehow)Don't you dare disrespect my species like this!
## ***Wave 3**: What's the Difference?*

**Rocksolid**: (11/11) [2] **Bushbub**: (10/10) [2] (ding dong, bing bong)**Binjpipe** would now like to introduce enemy types.Okay, just to let you know, **Rocksolids** aren't the only enemies that exist in this game.There are also **Bushbubs**, which do more damage but have less health.Check the Enemypedia in case you've forgotten which enemy is which.This **Binjpipe** announcement has been brought to you by the **Future Foundation**.Couldn’t test my skills back there.**Agent Polygon**: (15/15) [2] Second again? Whatevs.**Phoenix**: (20/20) [3] (automatically chosen (again))**Spahk**: (14/14) [2] **Agent Polygon**: (15/15) [2] **Phoenix**: (20/20) [3] **Spahk**: (14/14) [2] **Rocksolid**: (11/11) [2] **Bushbub**: (10/10) [2] Boom! Pistol to the face! (uses *Pistol* on **Rocksolid**)GRAAAHHHHH!**~~Rocksolid~~**: (0/11) [2] Eat flames, plant! (*Fireball* on **Bushbub**)**~~Bushbub~~**: (0/10) [2] This is getting a little too easy.
## ***Wave 4**: Thinking Time*

**Bushbub A**: (8/8) [1] **Miztoad**: (10/10) [2] **Bushbub B**: (8/8) [1] (ding dong, bing bong)**Binjpipe** would now like to introduce elements.For now, you've been encountering  enemies. However, that's not the only element that exists.**Miztoads** have the  element, which is strong against .Check the Logic Table for all notable elemental relations.Hope you learn well!This **Binjpipe** announcement has been brought to you by the **Ultimate Academy for Gifted Juveniles**.I might need to be careful here...**Phoenix**: (20/20) [3] A water foe, huh? I can do this.**Agent Polygon**: (15/15) [2] (automatically chosen (yet again))**Spahk**: (14/14) [2] **Phoenix**: (20/20) [3] **Agent Polygon**: (15/15) [2] **Spahk**: (14/14) [2] **Bushbub A**: (8/8) [1] **Miztoad**: (10/10) [2] **Bushbub B**: (8/8) [1] First, I must get rid of the biggest threat. (uses *Fireball* on **Miztoad**)**~~Miztoad~~**: (0/10) [2] (inactive)(uses *Punch* on **Bushbub A**)**~~Bushbub A~~**: (0/8) [1] (**Bushbub B** uses *Tangle* on **Spahk**)**Spahk**: (9/14) [2] **Phoenix**: (20/20) [3] **Agent Polygon**: (15/15) [2] **Spahk**: (9/14) [2] **~~Bushbub A~~**: (0/8) [1] **~~Miztoad~~**: (0/10) [2] **Bushbub B**: (8/8) [1] It's time to deal the final blow! (uses *Fireball* on **Bushbub B**)**~~Bushbub B~~**: (0/8) [1]
## ***Cutscene II**: Boss Incoming!*

Beh, direi che le tue capacità di combattimento sono a posto. Ma possono corrispondere al mio?There is something very chicken-y about your words, **DUO**!Ты говоришь обо мне? К черту, я явно слишком силен для этого! Я просто заставлю некоторых из них уничтожить тебя!Ooh... You made him mad...Una cum amicis meis epularer stabunt in bello. Parare!
## ***Wave 5**: Final Wave*

(ding dong, bing bong)**Binjpipe** would now like to introduce multi-round wa-JUST SHUT UP.Why, though? We were going to explain multi-round waves!I DON'T CARE ABOUT THAT. LET THEM ENTER THIS WAVE BLIND.But what if they don't have to? The Travel Log will show all the enemies that are in any wave, including multi-round waves!AAAAA DANG ITYou know what? That's it!What do you mean, "that's it"?I can deal with you no longer! Take this!This is just a tenth of my power! I can do even worse!What the-? What the hell? What's going on in here!?And you.I can still do this! *PENALTY*!That did nothing!?Oh right, you lost your penalizing privileges. How about this?Hmm?(trips over a bunch of torn rabbits)Where did all of those bunny corpses come from?Those **(Improved) Venus Fly Traps**? I made those. I don't know why I can't find them anymore...That's because I turned them into cows!AAAAAAAAAAAUUUUUUUUUUUUGGGGGGGGGGGGHHHHHHHHHHHHHHVergiss es! Beginnen wir gleich mit der Welle!Please stand by... **Binjpipe** is currently experiencing technical difficulties.(during the ruckus, **Duo** drops a piece of paper)What's this supposed to mean? Is this the final boss?**Rocksolid**: (13/13) [4] **Bushbub**: (12/12) [3] **Miztoad A**: (12/12) [3] **Miztoad B**: (12/12) [3] **Miztoad C**: (12/12) [3] **???**: (???) [?] *WE GONNA DO THIS.***Spahk**: (18/18) [3] I think this will be a little too hard, since none of us has any healing moves...**Phoenix**: (25/25) [4] (there's literally no other choice)**Agent Polygon**: (15/15) [2] (ALERT!)I don't think they'll make it past the last round!And now that we're on the protagonists' side, I suppose we can assist you. Here she is!Ha-wa-wa!?Her very special ability will help you with the final wave. Now go!Yes, sir!
### ***Round 5-1**: Down to the Ground*

**Spahk**: (18/18) [3] **Phoenix**: (25/25) [4] **Agent Polygon**: (18/18) [3] **Rocksolid**: (13/13) [4] **Bushbub**: (12/12) [3] (*punches* **Rocksolid**)**~~Rocksolid~~**: (0/13) [4] Alright. Now it’s pistol time! (uses *Pistol* on **Bushbub**)**~~Bushbub~~**: (0/12) [3] Hey, I haven't even done my turn yet!Oh yeah, I forgot to mention. The order of the fighters doesn't matter anymore, as long as each fighter only attacks once.Also, the turn resets after each round, so **Spahk** and **Agent Polygon** can attack in the next round.Oh, that explains it. Thanks, **Ahlbi**.>:(
### ***Round 5-2**: Get Wet... Ribbitrarily*

**Spahk**: (18/18) [3] **Phoenix**: (25/25) [4] **Agent Polygon**: (18/18) [3] **Miztoad A**: (12/12) [3] **Miztoad B**: (12/12) [3] **Miztoad C**: (12/12) [3] (uses *Fireball* on **Miztoad A**)**~~Miztoad A~~**: (0/12) [3] Fire beating water? Now *that* is an interesting sight!Eh, no. (uses *Punch* on **Miztoad B**)**~~Miztoad B~~**: (0/12) [3] (uses *Pistol* on **Miztoad C**)**~~Miztoad C~~**: (0/12) [3]
### ***Round 5-3**: Keeper of the Elements*

Well, this is the final round.You see that drawing you have? That is the **Elemental Elephant**.This is him in the flesh!He's a huge tank with loads of HP. There's no way you can beat him!That's where you're wrong!Huh?I say that we teach **Duo** a lesson!Who the heck are you!? That's it, I'm out! (leaves)So? What do you think?I think I know which side I'm rooting for now!I'd say that she's gonna do a job well done.She's not strictly a fighter, but she can be an assistant!You can go to the Hiring Board for all of the assistants you've unlocked and/or discovered.Just remember that assistants have cooldown timers and have to rest for a while before using them again.Now get out there and take down that elephant!**Spahk**: (18/18) [3] **Phoenix**: (25/25) [4] **Agent Polygon**: (18/18) [3] **Elemental Elephant**: (500/500) [1] (uses *Transformation*)**Phoenix**: (25/25) [4]  (*transforming* **[1/2]**)(uses *Pistol*)**Elemental Elephant**: (484/500) [1] (*Punch*, on the most logical target... **Elemental Elephant**)**Elemental Elephant**: (468/500) [1] Oh, I almost forgot! Bosses, like the **Elemental Elephant**, are immune to instant-kill moves!The Enemypedia Deluxe shows all of the bosses you'll face.(uses *Roulette*)(changes to *Earth* mode)**Spahk**: (18/18) [3] **Phoenix**: (25/25) [4]  (*transforming* **[1/2]**)**Agent Polygon**: (18/18) [3] **Elemental Elephant**: (468/500) [1]  (*Earth* **[4]**)(changes into *Platonic* mode)**Phoenix**: (25/25) [4]  (*Platonic* **[4]**)(*Punch*)**Elemental Elephant**: (452/500) [1]  (*Earth* **[4]**)(*Pistol*)**Elemental Elephant**: (436/500) [1]  (*Earth* **[4]**)(*stomps* on **Agent Polygon**)**Agent Polygon**: (6/18) [3]  (*stunned* **[1]**)**Spahk**: (18/18) [3] **Phoenix**: (25/25) [4]  (*Platonic* **[3]**)**Agent Polygon**: (6/18) [3]  (*stunned* **[1]**)**Elemental Elephant**: (436/500) [1]  (*Earth* **[3]**)(*Healing Magic*)**Agent Polygon**: (8/18) [3]  (*stunned* **[1]**)(*Punch*)**Elemental Elephant**: (420/500) [1]  (*Earth* **[3]**)(starts charging up for *Scorching Beam*)**Phoenix**: (25/25) [4]  (*Platonic* **[3]**, *charging* **[1/3]**)(uses *Protective Layer*)**Spahk**: (18/18) [3] **Phoenix**: (25/25) [4]  (*Platonic* **[2]**, *charging* **[1/3]**)**Agent Polygon**: (8/18) [3] **Elemental Elephant**: (420/500) [1]  (*Earth* **[2]**, *protected*)(*Healing Magic*)**Agent Polygon**: (10/18) [3] (*Punch*)**Elemental Elephant**: (416/500) [1]  (*Earth* **[2]**, *protected*)(still charging)(*Pistol*)**Elemental Elephant**: (412/500) [1]  (*Earth* **[2]**, *protected*)(uses *Stomp* on **Spahk**)**Spahk**: (6/18) [3]  (*stunned* **[1]**)**Spahk**: (6/18) [3]  (*stunned* **[1]**)**Phoenix**: (25/25) [4]  (*Platonic* **[1]**, *charging* **[2/3]**)**Agent Polygon**: (10/18) [3] **Elemental Elephant**: (412/500) [1]  (*Earth* **[1]**, *protected*)(*Healing Magic*)**Spahk**: (8/18) [3]  (*stunned* **[1]**)**Agent Polygon**: (12/18) [3] (misses a turn due to using *Pistol* five times)(is done charging for *Scorching Beam*)**Elemental Elephant**: (396/500) [1]  (*Earth* **[1]**, *protected*)(returns to *Block* mode)(uses *Stomp* on **Phoenix**)**Phoenix**: (13/25) [4]  (*stunned* **[1]**)(returns to *Neutral* mode)**Spahk**: (8/18) [3] **Phoenix**: (13/25) [4]  (*stunned* **[1]**)**Agent Polygon**: (12/18) [3] **Elemental Elephant**: (396/500) [1] (*Healing Magic*)**Spahk**: (10/18) [3] **Phoenix**: (16/25) [4]  (*stunned* **[1]**)**Agent Polygon**: (14/18) [3] (uses *Pistol*)**Elemental Elephant**: (380/500) [1]  (*bleeding* **[2]**)(uses *Punch*)**Elemental Elephant**: (364/500) [1]  (*bleeding* **[2]**)(uses *Roulette*)(changes to *Fire* mode)**Spahk**: (8/18) [3] **Phoenix**: (16/25) [4] **Agent Polygon**: (14/18) [3] **Elemental Elephant**: (360/500) [1]  (*Fire* **[4]**, *bleeding* **[1]**)(*Healing Magic*)**Spahk**: (10/18) [3] **Phoenix**: (19/25) [4] **Agent Polygon**: (16/18) [3] (uses *Arm Smash*)**Elemental Elephant**: (360/500) [1]  (*Fire* **[4]**, *bleeding* **[1]**)(uses *Fireball*)**Elemental Elephant**: (360/500) [1]  (*Fire* **[4]**, *bleeding* **[1]**)(uses *Pistol*)**Elemental Elephant**: (344/500) [1]  (*Fire* **[4]**, *bleeding* **[1]**)(uses *Flaming Spray* on **Spahk** and **Phoenix**)**Spahk**: (10/18) [3]  (*burn* **[2]**)**Phoenix**: (19/25) [4]  (*burn* **[2]**)**Spahk**: (9/18) [3]  (*burn* **[2]**)**Phoenix**: (18/25) [4]  (*burn* **[2]**)**Agent Polygon**: (16/18) [3] **Elemental Elephant**: (340/500) [1]  (*Fire* **[3]**)(*Healing Magic*)**Spahk**: (11/18) [3]  (*burn* **[2]**)**Phoenix**: (21/25) [4]  (*burn* **[2]**)**Agent Polygon**: (18/18) [3] (skips)(uses *Transformation*)**Phoenix**: (21/25) [4]  (*burn* **[2]**, *transforming* **[1/2]**)(uses *Pistol*)**Elemental Elephant**: (324/500) [1]  (*Fire* **[3]**)(uses *Flaming Spray* on **Agent Polygon** and **Phoenix**)**Agent Polygon**: (9/18) [3]  (*burn* **[2]**)**Phoenix**: (21/25) [4]  (*burn* **[2]**, *transforming* **[1/2]**)**Spahk**: (8/18) [3]  (*burn* **[1]**)**Phoenix**: (20/25) [4]  (*burn* **[2]**, *transforming* **[1/2]**)**Agent Polygon**: (7/18) [3]  (*burn* **[2]**)**Elemental Elephant**: (324/500) [1]  (*Fire* **[2]**)(*Healing Magic*)**Spahk**: (10/18) [3]  (*burn* **[1]**)**Phoenix**: (23/25) [4]  (*burn* **[2]**, *transforming* **[1/2]**)**Agent Polygon**: (9/18) [3]  (*burn* **[2]**)(uses *Punch*)**Elemental Elephant**: (324/500) [1]  (*Fire* **[2]**)(changes into *Platonic* mode)**Phoenix**: (23/25) [4]  (*burn* **[2]**, *Platonic* **[4]**)(uses *Pistol*)**Elemental Elephant**: (308/500) [1]  (*Fire* **[2]**)(uses *Flaming Spray* on **Phoenix** and **Spahk**)**Phoenix**: (23/25) [4]  (*burn* **[2]**, *Platonic* **[4]**)**Spahk**: (10/18) [3]  (*burn* **[2]**)**Spahk**: (9/18) [3]  (*burn* **[2]**)**Phoenix**: (22/25) [4]  (*burn* **[2]**, *Platonic* **[3]**)**Agent Polygon**: (7/18) [3]  (*burn* **[1]**)**Elemental Elephant**: (308/500) [1]  (*Fire* **[1]**)(*Healing Magic*)**Spahk**: (11/18) [3]  (*burn* **[2]**)**Phoenix**: (25/25) [4]  (*burn* **[2]**, *Platonic* **[3]**)**Agent Polygon**: (9/18) [3]  (*burn* **[1]**)(uses *Punch*)**Elemental Elephant**: (308/500) [1]  (*Fire* **[1]**)(starts charging up for *Scorching Beam*)**Phoenix**: (25/25) [4]  (*burn* **[2]**, *Platonic* **[3]**, *charging* **[1/3]**)(uses *Pistol*)**Elemental Elephant**: (292/500) [1]  (*Fire* **[1]**)(uses *Flaming Spray* on **Spahk** and **Agent Polygon**)**Spahk**: (11/18) [3]  (*burn* **[2]**)**~~Agent Polygon~~**: (0/18) [3]  (*burn* **[2]**)(*Another Chance*)**Agent Polygon**: (9/18) [3] (returns to *Neutral* mode)**Spahk**: (10/18) [3]  (*burn* **[2]**)**Phoenix**: (24/25) [4]  (*burn* **[1]**, *Platonic* **[2]**, *charging* **[1/3]**)**Agent Polygon**: (9/18) [3] **Elemental Elephant**: (292/500) [1] (*Healing Magic*)**Spahk**: (12/18) [3]  (*burn* **[2]**)**Phoenix**: (25/25) [4]  (*burn* **[1]**, *Platonic* **[2]**, *charging* **[1/3]**)**Agent Polygon**: (11/18) [3] (uses *Punch*)**Elemental Elephant**: (276/500) [1] (still charging)(misses a turn due to using *Pistol* five times)(uses *Roulette*)(changes to *Water* mode)**Spahk**: (11/18) [3]  (*burn* **[1]**)**Phoenix**: (24/25) [4]  (*Platonic* **[1]**, *charging* **[2/3]**)**Agent Polygon**: (11/18) [3] **Elemental Elephant**: (276/500) [1]  (*Water* **[4]**)(*Healing Magic*)**Spahk**: (13/18) [3]  (*burn* **[1]**)**Phoenix**: (25/25) [4]  (*Platonic* **[1]**, *charging* **[2/3]**)**Agent Polygon**: (13/18) [3] (uses *Punch*)**Elemental Elephant**: (260/500) [1] (is done charging for *Scorching Beam*)**Elemental Elephant**: (196/500) [1] (returns to *Block* mode)Now that's a lot of damage!(uses *Pistol*)**Elemental Elephant**: (180/500) [1]  (*Water* **[4]**, *bleeding* **[2]**)(uses *Splash Attack* on **Spahk**)**~~Spahk~~**: (0/18) [3] (*Another Chance*)**Spahk**: (9/18) [3] **Phoenix**: (16/25) [4] **Agent Polygon**: (7/18) [3] **Spahk**: (9/18) [3] **Phoenix**: (16/25) [4] **Agent Polygon**: (7/18) [3] **Elemental Elephant**: (176/500) [1]  (*Water* **[3]**, *bleeding* **[1]**)(*Healing Magic*)**Spahk**: (11/18) [3] **Phoenix**: (19/25) [4] **Agent Polygon**: (9/18) [3] (uses *Arm Smash*)**Elemental Elephant**: (157/500) [1]  (*Water* **[3]**, *bleeding* **[1]**)(uses *Fireball*)**Elemental Elephant**: (141/500) [1]  (*Water* **[3]**, *bleeding* **[1]**)(uses *Pistol*)**Elemental Elephant**: (125/500) [1]  (*Water* **[3]**, *bleeding* **[1]**)(uses *Splash Attack* on **Phoenix**)**Phoenix**: (4/25) [4] **Spahk**: (2/18) [3] **Agent Polygon**: (3/18) [3] **Spahk**: (2/18) [3] **Phoenix**: (4/25) [4] **Agent Polygon**: (3/18) [3] **Elemental Elephant**: (121/500) [1]  (*Water* **[2]**)I don't think they can make it!HAHAHAHA! YES! THEY'RE ALL GONNA DIE!Then we'll have to do this! (*heals* all Left Side fighters)**Spahk**: (18/18) [3] **Phoenix**: (25/25) [4] **Agent Polygon**: (18/18) [3] NOOOOOOOOOOOOOOOOOOOOOOOOO!I- it worked!It was the first time I've done this, but it succeeded.(skips)(uses *Fireball*)**Elemental Elephant**: (105/500) [1]  (*Water* **[2]**)(uses *Pistol*)**Elemental Elephant**: (89/500) [1]  (*Water* **[2]**)(uses *Splash Attack* on **Agent Polygon**)**Agent Polygon**: (6/18) [3] **Spahk**: (9/18) [3] **Phoenix**: (16/25) [4] **Spahk**: (9/18) [3] **Phoenix**: (16/25) [4] **Agent Polygon**: (6/18) [3] **Elemental Elephant**: (89/500) [1]  (*Water* **[1]**)(*Healing Magic*)**Spahk**: (11/18) [3] **Phoenix**: (19/25) [4] **Agent Polygon**: (8/18) [3] (uses *Arm Smash*)**Elemental Elephant**: (70/500) [1]  (*Water* **[1]**)(uses *Fireball*)**Elemental Elephant**: (54/500) [1]  (*Water* **[1]**)(uses *Pistol*)**Elemental Elephant**: (38/500) [1]  (*Water* **[1]**)(uses *Splash Attack* on **Spahk**)**~~Spahk~~**: (0/18) [3] **Phoenix**: (10/25) [4] **Agent Polygon**: (2/18) [3] (returns to *Neutral* mode)**~~Spahk~~**: (0/18) [3] **Phoenix**: (10/25) [4] **Agent Polygon**: (2/18) [3] **Elemental Elephant**: (38/500) [1] NOOO! **Spahk** is gone!And he's already been defeated once. There's no bringing him back.I'm sorry!**Phoenix** and **Agent Polygon**, do not fail us! The **Elemental Elephant** is almost down!I won't heal you again. If you all die, it's your own fault.(*Healing Magic*)**Phoenix**: (13/25) [4] **Agent Polygon**: (4/18) [3] (uses *Fireball*)**Elemental Elephant**: (22/500) [1] (uses *Pistol*)**Elemental Elephant**: (6/500) [1]  (*bleeding* **[2]**)(uses *Roulette*)(changes to *Air* mode)**Phoenix**: (13/25) [4] **Agent Polygon**: (4/18) [3] **Elemental Elephant**: (2/500) [1]  (*Air* **[4]**, *bleeding* **[1]**)(*Healing Magic*)**Phoenix**: (16/25) [4] **Agent Polygon**: (6/18) [3] I have to miss a turn.I'm not giving up my shot! (uses *Fireball*)**~~Elemental Elephant~~**: (0/500) [1]  (*Air* **[4]**, *bleeding* **[1]**)(*Deflated Expectations* activated)**~~Phoenix~~**: (0/25) [4] **~~Agent Polygon~~**: (0/18) [3] DANG IT! THEY'RE ALL DEAD!Wait for it...(*Another Chance*)**Phoenix**: (13/25) [4] YYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAHHHHHHHHHHHHHHHHI don't know why this boss wave had to be extremely long...I think it's just the multilingual owl's pitiful attempt at stalling.
## ***Cutscene III**: The End of the Zeroth Chapter*

You guys okay?Yup!Not much for me...Well, we've defeated the **Elemental Elephant**.What do you have to say to that, **Duo**?...AAAAAAAHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAY-you're laughing!?Allons. Pensiez-vous vraiment que j'en avais fini sans cet **Éléphant Élémentaire**? Je n'ai pas fini avec toi, **Byakuya**. Nous nous reverrons, un jour ou l'autre!Ut pro te tribus: Credo in ordine ad poenam.Huh?What?Does that mean...¡Este juego aún no ha terminado! (proceeds to launch **Spahk**, **Agent Polygon**, and **Phoenix** into a volcano in the background)(he then exits via a transdimensional portal)Darn you...We're still doing this tutorial thing, right?I suppose we are.**Akane**! Dinner's ready!Mmm, what's that?It's stew **Ivy** made from all those rabbit corpses.WHAT!?(eats it anyway)Ow, my head hurts!It feels kinda hot in here! Then again, I'm pretty hot myself.I think we're... in the volcano.To be continued...