Terminology

This page describes much of the terminology used in the Darkness Was Comfortable for Me universe.

## Chosen

"Chosen" is the term for the people from Earth selected by God to go to the parallel world. Those who are chosen have a page about them created on God's Website, one which completely exposes their personal information and provides a space for anyone to discuss them as they wish. Before their transfer, they are identified by a mark on their palm, which cannot be tampered with or removed by any means.

The Chosen are allowed to bring one thing with them to the world, be it an item or a living being, though special conditions apply to the latter. It is limited to what they can carry in their hands or on their person.
Upon transfer, chosen are cured of any diseases, wounds, or physical deficiencies such as eyesight. Furthermore, their resistance to illnesses are adjusted to the levels of the parallel world natives.
The crux of the Chosens' existence is that each and every one of them have their time in the other world streamed for all the residents of Earth to see. These streams are made available on God's Website and are active 24/7, with very little being done in regards to censorship.
### Disadvantageous Factors

Disadvantageous factors are optional handicaps a Chosen can choose in exchange for an large increase in initial points, which can be used as they wish, be it in the White Room or after being transferred.
The disadvantageous factors introduced thus far are as follows:
* **One you must protect (+0-30 points):**

You may bring the person you want to protect the most to the parallel world. They must be a boy or girl below 12 or an animal. This person cannot be strengthened by points and they will only be given the ability to understand the language. The added points will be calculated from how weak the protected on is and the love of the Chosen toward the target (how the amount of love is quantified is unknown).
This disadvantageous factor is the only one still made available after a Chosen has left the White Room, as they can apply it alongside Re-Random Transfer for an even greater increase in points.
* **No affinity for Spirit abilities (+30 points):**

This disadvantageous factor will make any interaction by the user with the parallel world's Spirits not possible. They do not receive the benefits of the Spirit energy present in dungeons or the atmosphere, which makes increasing their tier a much more arduous task. Moreover, |monsters will run away from them if they are nearby.
These traits align with that of Hated Ones, a pre-existing condition that some Natives of the parallel world suffer with from birth.
Taking no affinity for Spirit abilities also means that contracts cannot be made with Great Spirits, eliminating the possibility of using Spirit abilities entirely. However, it also makes the user immune to Spirit abilities entirely.
Due to this unexpected boon proving to far outweigh the demerits if handled correctly, this disadvantageous factor was removed as an option for the Second Transfer Group, making it an ability exclusive to those of the First Transfer Group who took it.
* **Memory Loss (+50 points):**

Simply put, a Chosen who chooses this option will lose all memories of Earth. This likely means that the only information a given to those who take memory loss is the explanation given at the very beginning of their transfer, although that has not actually been shown to be the case.
* **Glutton (+10 points):**

Those who take this will require 5 times the normal amount of calories than the average person.

### Points

Before being transferred, the Chosen are placed in a white room with a computer. Using this, they are given an hour to assign themselves skills with points provided, much like at the start of a game. The higher tier the ability, the more points are required to obtain it.
Age is the primary criteria for the number of points initially received, with 24 being the age at which you have the least points. The number of points given increases as you go younger or older, forming a v-shaped graph.
Although the bulk of points are used up in the White Room, they are still available for use following the transfer and are seen as the lifeline by many Chosen. Moreover, point count even increases depending on what an individual does. Points can be obtained through achievements—the rarer or more impressive, the more points awarded—or by consolidating crystals. They are also sometimes given on a whim by God for arbitrary reasons such as having survived 1 month in the new world.
Points can be exchanged for items that may be crucial for one's survival; important items that can be obtained solely using points and through the status board, such as scrolls that can heal or even rejuvenate oneself, maps of varying scale and qualities, and barrier stones, arguably the most important item of all for preventing a Chosen's untimely demise.
### Crystals

Crystals are, in essence, a denomination of points. They can be used to obtain less essential—when it comes to immediate danger—and more normal items like food, clothing, shoes, blankets, etc. Anything one might need when thrust into an unknown environment with no support.
Not only pertaining to physical items, crystals also allow an individual to interact with and sometimes interfere with their stream, the two prominent examples being manual camera mode and later the Stop Filming Ticket.
Crystals can also be exchanged for points, with 1 point being worth 30 crystals. They can be obtained daily by maintaining viewership at a certain level, which always guarantees a constant supply of support if the Chosen can manage to keep their numbers up.
One of the most important uses for crystals by Chosen, especially in the early stages following their transfer were survival hints, which came at the cost of 1 crystal.
### Achievements

Achievements are the primary method a chosen can use to obtain points and crystals. They are given for milestones in viewer numbers, as well as first encounters with rare plants, animals, even Spirits, or being the first Chosen to accomplish something. There are also general achievements offered to everyone as they grow their strength, such as obtaining their first Spirit abilty and increasing the tier said abilities thereafter.
Given that everything in the world is new to Chosen, these achievements are awarded quite often for those who are adventurous in their activities, providing a steady influx of points or crystals.
### Point Loan System

The point loan is an extra method by which Chosen can obtain points if need be. It allows for a maximum of 3 points to be granted in advance. After using this function, it will not be possible to use anything aside from the advance points until they have been paid back. In other words, the Chosen can use the three granted points, but then gain an additional three points to repay the debt before being able to make use of points again.
### Re-Random Transfer

Another method by which Chosen can obtain points if they wish, albeit at a much more drastic cost. As the name states, in exchange for 10 points the Chosen who takes this option will once again be transported to random location somewhere in the parallel world. It is expected this would only be used if a Chosen were to end up in an inescapable situation, such as confinement. But it still carries the great danger that the location you are sent will leave you no better off, with only the 10 additional points to assist you.
In addition to this, the "One that shall be loved" disadvantageous factor can be applied again, taking someone with you in the transfer and having the conditions of such a factor applied.
### Titles

Not much has been explained about titles thus far, but from what little there is, they seem to be granted after an individual has accomplished a task that is very demanding in some capacity. For the moment, it would be safe to assume they are nothing but titles and have no additional effects. It is possible they are simply labels given befitting how natives of the parallel world view those who accomplish such tasks.
* **Hero:**

A title given to Chosen who have defeated a Demon Lord. The level of participation required to obtain this is uncertain, but to have a role in the battle resulting in the Demon Lord's defeat is likely a prerequisite.
* **Demon Tamer:**

A title given to Chosen who have tamed a creature such as a Quasi-Demon Lord. It is unknown whether this title only require the tamed animal to have the "demon" epithet in their name or if it is specific to Quasi-Demon Lords and Demon Lords.
* **Demon Lord:**

A title given to Chosen who have defeated a Great Spirit. The first time bonus for this title is 1 point.
### First Transfer Group

The first transfer group consisted of 1000 people claimed to be chosen at random (whether it was truly, entirely random is unknown). As the first group, they were given a month's time to say their goodbyes and prepare as well as possible for the transfer.
Leading up to this, the first group of Chosen received a variety of treatments, from being seen as celebrities to vilified as those seduced by the devil. Moreover, rumours began to spread over the internet that killing a chosen would result in their mark being transferred to you, which resulted in a number of them meeting unfortunate ends, killed by those out of fear or desire to be transferred. Of the first 1000 Chosen, 24 were killed pre-transfer. No supporting evidence was ever provided for this claim, and to whom the mark transferred remained completely random.
As the first group to be transferred, these 1000 people essentially served as a tutorial for those who were watching, with their deaths highlighting examples of what to avoid in regards to both their point allocation and interacting with the natives. As a result of them entering practically blind, 300 died in just one month's time. Many early Chosen deaths are attributed to random transfer—only 7 of 75 survived—and taking high point cost abilities such as:
* Charm (4 out of 34 survived)
* Healing magic (4 out of 50 survived)
* Affection of Spirits (1 out of 37 survived)

For the most part, surviving members have settled down at this point, with some aiming for exciting lifestyles—such as exploring dungeons or the world itself—whereas others have chosen a more relaxed path, taking jobs at shops, bakeries, or even taking up farming. This diversity is likely in part due to the random nature of the selection, as not everyone would be truly interested in the fantastical elements of a different world, and they simply continue as normal a life as they can.
On the other hand, some have tried to take advantage of the streaming aspect of their otherworld experience, attempting to be entertainers of all kinds, even including, but not limited to R-rated content.
## Flora

Plants that have been found in the parallel world.

### Mallow Moon Silver Flower

A two-flowered—one blue, one white—plant that only appears on the night a full moon deep in a forest. It shines on its own in the darkness. Finding one is incredibly difficult, as it only appears in areas of purified Spirit energy. Not wilting even when taken out from the ground, it is bought at a high price by superstitious people as a symbol of immortality. It has the effect of stabilizing disarrayed Spirit energy, and its roots can be used to make medicine for Spirit bone connection paralysis.
The flower's roots can also be used to cure chaotic magic disease by boiling them in water and having the patient drink it. The resulting drink gives off a sweet smell, which is said to be the same smell as Loved Ones for the Great Spirits. Only a portion of the roots are needed for a single case of the disease.
It is a super rare material, with 3 points being awarded to the first person that found it.
### Corral Current

A plant commonly found growing in the wild in the easter part of the Ringpill Continent. It is edible when ripe, but consuming too many will lead to a strained stomach.
The fruit gives off an enticing scent and has a bittersweet taste. It is widely cultivated and can be eaten as is or processed into jam.
### Girmina Plant

A plant commonly found on the Ringpill Continent, in the vicinity of the Bornid Volcano. Fire Spirit energy is gathered in its leaves. It is an extremely highly priced medicinal plant, with it rarely being cultivated due to the necessary vicinity to a volcano.
It can be made into a tea, but it will cause the recipient's internal Fire Spirits to go wild, having them fall into a frenzied state. The tea can be used as an aphrodisiac if diluted.