Crown of the Dungeon Maker

\* \* AVAILABLE NOV 4 \* \*
**The Primal Calling DLC is available on November 4th. Wishlist it to push Solasta up the Steam charts for maximum coverage!**

## Crown of the Dungeon Maker

### Nexus Mods

Nov 4

> All of Caer Cyflen was abuzz when a ranger from Borealis staggered through the gates, fell to the ground, and moved no more. Clutched in the dwarf's grasp was an missive from the village of Hollow Woods. In scrawled letters the village elder begged to be saved from a relentless assault, their few defenders soon to be overwhelmed.
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> As recently sworn-in deputies of the Legacy Council, you volunteer for your first mission...
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## More Information

The Crown of Dungeon Maker was the first DM competition, run by SirMadnessTV, to bring new and experienced creators together and to show off the amazing creativity in the community. The competition ran over a month with the entries being streamed live as they were played. At the end of the competition random participation awards were given and the mammoth project of turning all the entries into one campaign began.

**Crown of the Dungeon Master** community competition award.
Contributor to **Crown of the Dungeon Maker** community campaign.

This fresh campaign was made from the competition maps provided by the following creators:

* BigBurger (Map 11)
* Cervando (Map 06)
* Daveyd (Map 04)
* Deacrist (Map 08)
* Timmmb (Freyt - Map 01)
* Grouph1er (Map 05)
* Laurender (Map 07)
* Silverquick (Map 03)
* SimulationCommander (Map 02)
* SirMadnessTV (Map 09)
* Vel (Map 12)
* Vincto (Map 10)

You can enjoy the entire playlist of exploring the dungeons on YouTube.

You can also find the ORIGINAL MAP PACK (non modified maps.) *LINK WIP until DLC OUT*

## CROWN OF THE DUNGEON MAKER :

###### *After this final step the FINAL BUILD may occur in order to combine all of this individual work into one campaign carring only one story. This was a lot of work, and a lot of changes too in order to build the world of the Crown of the Dungeon Maker.*

The Campaign stands on the border between Borealis and the Marches, on top of the Badlands, near Merisen and the Inner Sea.

It's the story of young Deputys sent to their first task into the cold wind of Borealis, in order to help the small village of Hollow Woods.

The party will understand that there is something else in the Region...

## MODIFICATIONS for the Final Build :

The Final Build consisted in regrouping all individual maps done by the Creators into one campaign on purpose of the same new Story.

This work was made By SirMadnessTV assisted by Vincto For Lore/Edition and bit of mapping and Cervando for Encounters and Loot Review/edit

This work was made with the intent of keeping the most of the original maps as possible. Every change made tryed to keep the spirit of the map but the priority was given to the "new story". You can access the Original Map Pack if you wish to play the maps individually with their original Stories.

Here is the Quick list of changes. Some may have been forgotten during the process though. But it gives an idea.

Fun Facts :

- Noone picked the Cave and Necropolis Environment for this Edition *(SirMadness Added 1 necropolis afterward though)*

- A 13th map was underconstruction few days before the release of the DLC. This City map was abandonned due to lack of time as it would involve too many changes in the Lore of the Campaign and maps connections. It would have been the village of OatsHill...

- Estalla disapeared during the devbuild of the DLC, period where the CODM Final build was made. Vincto Cervando & SirMadness (among others) were in the test groupe and unable to use this monster.. A new custom monster have had to replace her, and Eleanor was born.

- The Horses joke was made to enlight the fact that in Solasta, our characters are on foot, no matter what. The Fun fact is during the build of the campaign, Tactical adventure added the City environment, with stables. But still no Horses...

### Freyt/Timmmb Map : (Forest)

Addition of Introduction/outro

Modification of décoration of the map and the Cabine + cleared a bit the forest passage.

Modification of activators / addition of activators

Modification and addition of Knowledges

Addition of healing potions and thieves tools on bandits

Addition of an encounter

### Sim Co. Map : (Forest)

Modification of Entrance (mapping)

Modification of Cemetary (mapping + activators + encounter + lore)

Overall Lore Modifications

Added some more dead trees

Overall Mapping modification // decoration

Encounters modifications

### Silverquick Map : (Sewers)

Added Torchlights in before last room

Added Loot to the second encounter

Modification of Lore

Modified ending area

### Daveyd Map : (Catacombs)

Added Decoration

Lore Modification

Added a Firecamp

Loot modification

Trap Modification

### Groumph1er Map : (Catacombs)

Overall remapping

Lore addition

Encounter/loot modification and addition

### Cervando Map : (Catacombs)

Lore modification

Activator added (cervando 1st)

Exit moved

Loot addition

### Laurender Map : (Elven Palace)

Lore modification

Addition of decoration

Modification of encouters

Modification and addition of activators

Loot modification

### Deacrist Map : (Forest)

Added collectible plants

Decoration Modifications + entrance mapping modification

Lore Modification

### Vincto Map : (Forest)

Lore addition

Activator added for the final fight

Encounter modification

### Vel Map : (Stronghold)

Lore

Encounter / Loot

Re-design of the last room (Vincto)

> NEED HELP WITH EXPORTING CHARACTERS?
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> KNOWN PROBLEMS AND FIXES
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Solasta: Crown of the Dungeon Maker