recursal/Fanatic-Fandom huggingface dataset:
MM5-4 "Vector"

The **MM5-4 "Vector"** is a vehicle part in *Crossout*.

## Tips

You first have to pray to Allah so those shots definitely hit else you are dead.

## Fusion Perks

The Vector has 9 different perks that can be obtained at the fusion workshop. Don't forget you can only have one perk per item at the same time, it might take more than 1 fusion to get the perk that you want.

-Part structure increased by 10%

-Maximum range increased by 10%

-Optimal range increased by 10%

-Damage increased by 5%

-Recoil reduced by 15%

-Speeds up aim time by 15%

-Spread reduced by 10%

-Time to overheat increased by 10%

-Cooling time reduced by 10%
Hell lamp

Common
Decor
7
 3
+1% reputation gain

**Hell lamp** is a vehicle part in *Crossout*.

## Overview

Spare lamps are not easy to come by, but many are prepared for sacrifices to decorate their cars. Increases reputation gain after battle by 1%.

## Crafting

This item cannot be crafted, it can be obtained as reward in mssions and through loot crates.
Small wheel ST

Redirect to:

* Small wheel

Common
Wheel
40
+210 kg
 65 pts
 40 kg

[[Category:Movement]]

**Small wheel** is a vehicle part in *Crossout*.

## Overview

A wheel that used to belong to an agile compact car in a bustling metropolis. Each mounted wheel reduces cabin power.

## Crafting

This item cannot be crafted, it can only be obtained through the market or as a possible drop from the Get the cabin! mission.
Plastic

Resource
Used for crafting

**Plastics** is a resources-type item in *Crossout*. It was added in the 0.9.70 patch.

## Description

Plastic litter turned out to be in high demand in the new world. The fragile yet pliable material is widely used by survivors in different ways

## Sourcing

* Found in Medium Raids, which requires a vehicle with PS 4000, level 10 with Engineers faction, and 40 Fuel.
Truck cabin

Rare
Cabin
500
 40
 3530
Very low accelerationAverage top speed10000 kg tonnage20000 mass limit+11 energy

**Truck cabin** is a vehicle part in *Crossout*.

==Overview==A heavy cabin that has 16000 kg of tonnage.Great for an early tank build or anything that you want to have a lot of armor for.it is 2nd slowest cabin in the blue category.

==Strategies==it’s slow and durable so it’s to use it as a assault tank or a sniper best used with cannons the only downfall is this cabin only has 9 energy points.

==Crafting==it costs 450 scrap and 150 copper and varying grey parts it can be crafted in the scavengers faction.
Aircraft Engine

The Aircraft engine is an epic rarity engine. Only one engine can be mounted on the vehicle. It requires 2 points of energy providing +3000kg and 20% faster module reload speed.

It's only obtainable from the "Born to Fly" pack in the shop. It's rather big size (7x3x4) makes it unusable in most builds,many preferring the v8 engine instead.
Raven's path

Raven's path is a seasonal event, awarding unique rewards.

Ravens have flocked to the Valley! They brought new parts from their travels and now they're ready to exchange them for talers that you can earn by fighting other players in the mission "Raven's path". And those get enough talers during the event and earn the medal "Treasurer" are in for a special reward. Find out more on the project's website.

## Past Event Dates

* 13 - 27 May 2020
* 3 - 17 Sep 2020

## General Information

Special mission “Raven's path”!

* The mission counts towards the progress of daily challenges.
* For taking part in the mission, the player receives a special temporary resource: talers.

*These hexagonal coins, talers, are left from the knechte. Ravens defeated them but kept the currency that they now use to sell new parts.*

* Talers can only be earned in this mission.
* Talers can not be sold or purchased through the in-game market.
* Active “Premium subscription” increases the number of talers received as a result of the battle.
* After the end of the “Raven's Path” event, all unused talers will be withdrawn from the option to exchange them for any other resources.
* Talers, as well as a certain amount of resources and parts, can be exchanged for goods from a special temporary workbench, “Raven Pavilion”.

## Rewards

Playing the special mission “Raven's path” will allow players to earn talers - a special temporary currency, at about the same rate as Wires are earned from a similar mission called "Get the wires!".

Temporary workbench “Raven Pavilion” will also be available during the event, allowing players to exchange talers for a variety of items, all of which can be traded on the Market. Some items have a limit of the amount that may be exchanged, however players will be able to acquire additional copies from the market.

## External Links

The "Raven's path" event - News - Crossout
AD-12 Falcon

Rare
Drones and turrets
555
 128
Launches a drone with a basic machine gun.

**AD-12 Falcon** is a vehicle part in *Crossout*.

## Overview

Launches a mobile combat drone attacking all targets in radius. It is available from the Nomads at Level 2.

Equipped with a basic machine gun.

## Strategies

Use multiple drones at once to swarm enemies and destroy them quickly. Weapon radiators/coolers don't affect cooldown. Often, in early stages of the game where Chords are still common, players will not target drones and instead attack the drone's owner. Be as evasive as possible, and the drone will kill them.
Chameleon Mk2

Epic
Special module
190
 60
 135
Renders the vehicle invisible for a longer time

**Chameleon Mk2** is a vehicle part in *Crossout*.

## Overview

similar to the Chameleon, This part renders the vehicle invisible but for a longer period of time. this added safety can be used to

ake flanking easier and reach the rear of the enemy's more successful.

## Strategies

This part should not be used for active combat as any damage or firing of weapons will remove the camouflage. so when you decide to strike, make sure its the full blast into the enemy's most vulnerable side where ever that may be.

you can also use the camo as a way to escape sticky situations much more easily, as many weapons such as cannons or missiles are almost useless for guessing the targets location.
Crossout Wiki/editcopy

Welcome to the Crossout WikiWelcome to the *Crossout*  Wiki!
This is a user-created database for all wasteland riders in the game.
Please feel free to contribute by creating new articles or expanding on existing ones.
Our group of survivors are currently maintaining 1,173 pages (282 articles)!

Spotlight: Crossout

*Crossout* is a Free to Play, post-apocalyptic, MMO Action game, where you build vehicles using an extremely robust customization system that can allow you to build anything from lumbering dreadnoughts covered in heavy turrets to nimble buggies for cutting enemies apart using high-powered industrial saws.
Sign up at the official *Crossout* site!

Wastelander's Survival Guide

**The Garage**

**Field Notes**

**Part catalogue**

**Quick Reference**

Wiki Community
How to help
See how you can help contribute to Crossout Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
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Register an account to keep track of your contributions.

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Medium Cabins

*This article is a stub. You can help Crossout Wiki by expanding it.*

Main article: Cabins
## Overview

Medium Cabins are known for being balanced in all categories, allowing for lots of flexibility with builds containing them. Medium Cabins are generally good at anything that's not highly specific, making them the jack-of-all-trades Cabin. Many Factions employ vehicles utilizing Medium Cabins, such as the Nomads, Scavengers, Steppenwolfs, and the Dawn's Children. Players who use Medium Cabins will be able to dish out consistent damage at a reliable rate, they also tend to stick together so attacking one is the equivalent to shaking the hornet's nest.

## Common Armaments

* Expect anything; since Medium Cabins are very flexible, they pair well with virtually any weapon.
Co-driver

**Co-drivers** is a mechanic that allows you to buff certain attributes of your vehicle.

## Overview

There is a co-driver for each faction, unlocked when a faction is joined for the first time. These co-drivers will remain unlocked and usable even if you switch factions. A co-driver gains experience from any reputation gains while being slotted in the cabin. Once a co-driver gains a level, the player can then go to the co-driver icon to unlock a new passive skill. Note that skills 5, 10 and 15 require resources to unlock, while other skills can be unlocked for free. Unlocking a skill requires all preceding skills to be unlocked, however a co-driver continues to accrue reputation even if an skill is not unlocked, allowing to unlock multiple skills later in case a player is unable to afford unlocking an expensive skill as soon as it becomes available.

## Skills

All co-drivers have Reputation +2% as their level 8 skill.
DT Cobra

Rare
Drones and turrets
555
 128
Builds a combat turret.

**DT Cobra** is a vehicle part in *Crossout*.

## Overview

Activating the deployer will spawn a turret. Only one turret can be active per deployer, and the cooldown for a deployer won't start until it's corresponding turret is destroyed. The arrow on top of the deployer is the direction the turret will spawn with respect to the vehicle. By default, the arrow faces towards the front of the vehicle but can be changed by rotating the deployer in build mode.

Turrets have a brief delay upon spawning before attacking and have a timed life. Turrets will lock onto an enemy in its line of sight and attack automatically. Turrets don't have much health, but have a fairly long range and high burst damage. If a Turret deployer is destroyed while its turret is active, its corresponding turret will also be destroyed.

## Strategies

Turret deployers are usually the main focus of the build. A fast vehicle with 3-4 Turret deployers allows the player to secure a perimeter with turrets and then flee. The player will need to be careful not to be caught off guard while the deployer(s) are recharging.

Turrets are weak to players that have machine guns because they can be easily taken out from a distance or during the turret's brief delay after spawning. Turrets are effective against wasps, melee builds, cannons, and slow vehicles that have difficulty turning/escaping.
Uranium ore

Uranium Ore is a valuable resource in Crossout that is needed for crafting and upgrading relic weapons, despite being a common resource.

## How to Obtain Uranium Ore

There are a few methods to obtain uranium ore in Crossout:

### 1. Clan Wars Seasons

Uranium Ore is most commonly acquired during Clan Wars seasons. Clan Wars are competitive events where players compete for dominance and rewards. To obtain uranium ore, follow these steps:

a. Join a Clan: To participate in Clan Wars, you need to be part of a clan.

b. Participate in Clan Wars Battles: During Clan Wars seasons, players from different clans engage in battles for control of territories.

c. Earn Uranium Ore: By successfully participating in Clan Wars battles and contributing to your clan's success, you can earn uranium ore as a reward at the end of the season.

d. Clan Placement: The amount of uranium ore you receive depends on your clan's placement in the Clan Wars leaderboard at the end of the season.

Uranium ore is then earned by reaching top 60 in the global leaderboard. How much uranium you earn varies, and can be viewed under Leaderboards > Clan War

* 1st Place: Clans that secure the top position in the Clan Wars leaderboard receive the highest amount of uranium ore.
* Top 10 Clans: Clans that rank among the top 10 also receive substantial uranium ore rewards.
* Top 60 Clans: Clans that make it to the top 100 positions receive a moderate amount of uranium ore, which can be from 40 to 10.

### 2. Market

Uranium Ore can sometimes be found on the in-game market, but the availability and price may vary depending on the in-game economy. Uranium ore is very valuable, with 10 units selling for over 600 as of the time I'm writing
Small track

*This article is a stub. You can help Crossout Wiki by expanding it.*

Epic
Movement
150
+835kg
 300
 185
Increased resistance to firearms damage and excellent grip

**Small track** is a vehicle part in *Crossout*.

## Strategies

You can use the engine from the Pack Born Free to boost the top speed of a Small Track, as well as any other tracks, augers, or rolling-based movement parts. https://crossout-archive.fandom.com/wiki/Aircraft\_Engine
Solar Power Plant

## General Overview

This station produces energy cells. It is considered a basic factory, and requires no resources to maintain the production of its product.

Energy cells are one of the most widely used commodity in the galaxy, necessary for supporting large infrastructures of manufacturing. Due to the common universal demand for energy cells, this is recommended as a starting station for traders. It is recommended to upgrade cargo capacity to increase the amount of energy cells the facility is capable of storing. Energy cells are also used during the manufacture of weaponry.

### Station Manufacturing Process

Products from this station are used in the manufacturing processes at the following stations:

 Energy Cells

Ammunition Factory, Antigrav Unit Factory, Book Factory, Chemicals Factory, Cocoa Farm, Coffee Farm, Conductor Factory, Corn Farm, Distillery, Energy Container Factory, Energy Generator Factory, Energy Tube Factory, Explosive Charge Factory, Fertilizer Factory, Food Bar Factory, Fruit Farm, Fuel Factory, Gauss Rail Factory, Laser Head Factory, Laser Modulator Factory, Luxury Food Factory, Microchip Factory, Oil Refinery, Plant Farm, Plasma Cell Factory, Plastic Manufacturer, Potato Farm, Power Unit Factory, Rice Farm, Rubber Factory, Semi Conductor Manufacturer, Sheep Ranch, Solar Cell Factory, Spices Farm, Targeting System Factory, Tea Farm, Tools Factory, Transformator Factory, Vegetable Farm, Wheat Farm, Wood Farm
### Turret Manufacturing Process

The following turrets require this product during the manufacturing process:

Lightning Turret

## Production

This factory produces the following resources per cycle:

## Profitability

This station's profitability is an average of 1250 credits per cycle.
Engine Block

## Description

Engines are the primary means of conventional movement for any ship. The associated Engine blocks cannot be turned and will always face the ship's forward direction, which is additionally indicated in the build menu by the green arrows on four sides.

Holding the Forward key in the Mouse-Steering mode will activate the Engines, producing constant acceleration towards the ship's bow, until its speed reaches Maximum Velocity.

In the Keyboard-Steering mode the output of the Engines is adjusted by Accelerate and Brake keys, which increase and decrease the target velocity the ship will try to maintain.

In either control method, Engines will drive the ship towards its current facing, fighting against the direction and inertia if the ship was already moving.

Engines do not require clearance to be functional and always produce the full extent of thrust regardless of placement.

## Features & Stats

Operational Engines have a base power upkeep of 400 MW per unit of volume, which is decreased by 5% for each more advanced material they're made out of.

Regardless of the chosen material, all Engine blocks produce 20 MN of force per unit of volume, meaning that 1x1x1 Engine block produces enough thrust to accelerate the mass of 100 Tons at the rate of 200 m/s^2.

The Maximum Velocity of the ship is a logarithmic function of the total volume of Engine blocks on the ship, as given below:

* pre 2.0: Max Velocity = 150 \* LN(Volume + 5) - 166.4
* 2.0: Max Velocity = 100 \* LN(Volume + 5) - 86

...where "Max Velocity" is in meters per second and "Volume" is in standard ship voxel cubes. A 1x1x1 ship voxel is 10 meters x 10 meters x 10 meters, or a cubic decameter.

Engine blocks require 1 untrained Engineer for every 30 units of volume to operate optimally, plus 1 untrained Mechanic for every 100 units to maintain.
Hull Block

*This article is a stub. You can help Avorion Wiki by expanding it.*

* Iron Blank Hull
* Titanium Blank Hull
* Naonite Blank Hull
* Trinium Blank Hull
* Xanion Blank Hull
* Ogonite Blank Hull
* Avorion Blank Hull

## Description

Hull Blocks are the base building blocks of ships and stations. They have no functions which benefit your craft apart from the Hull Points provided, and are only useful as fillers and for outlining non-combat ships.

Hull is significantly lighter than Armor blocks, so its better for internal spaces where taking damage is unlikely, and while it does not produce any stat bonuses like Cargo Bays or Crew Quarters do, it is cheaper to build and repair and just as durable, so it can take a beating in unforeseen circumstances unlike decorative blocks.

As the first and most basic block type among the present variety, Hull is conventionally used as a standard reference. Physical and functional parameters of other block types are defined and often described relative to properties of the Hull.

## Features & Stats

Hull blocks have two variants - generic and Blank, where generic one has a decorative window overlay. Meanwhile, Blank Hull block supports angled shapes namely Corners and Edges, and their base stats are exactly proportional to their true physical volume.

Hull Blocks cost 5 units of the chosen Material to build and take up a 500 Watt of energy upkeep per 1k m3 of volume. Credits cost grows by 35% for each consecutive material, same as with other block types.
Borer

Rare
Melee weapon
185
 216
Average damage

**Borer** is a vehicle part in *Crossout*.

## Overview

Deals additional damage while in contact with the target.

## Fusion Perks

The Borer has 2 different perks that can be obtained at the fusion workshop. Don't forget you can only have one perk per item at the same time, it might take more than 1 fusion to get the perk that you want.

-Part structure increases by 10%

-Damages increases by 5%
Outer fender

Rare
Decor
15
 7
+2% reputation gain

**Outer fender** is a vehicle part in *Crossout*.

## Overview

Does not affect a vehicle's characteristics, but looks so cool! Increases reputation gain after battle by 2%.

## Crafting

Obtainable from loot crates. Can also be made by fusing 10 white decors together (+1%) and paying a small fee.
AC43 Rapier

**AC43 Rapier** is a vehicle part in *Crossout*.

## Overview

Great accuracy, but requires experience at aiming at long range.

## Strategies

The earliest obtainable *Autocannon* in the game, is very reliable at both mid- to long- range. When armed with one, the long barrel means you will most likely have to put it on the top of your vehicle. In close range, they are easily outclassed against *Shotguns*. A machine gun can be used to keep enemies at range and for close combat. Towards the period where special tier weapons are common, it becomes a weak weapon in close- to mid- range combat, being outclassed by *Vectors* and *Junkbows* at this point.

## Fusion Perks

The AC43 Rapier has 10 different perks that can be obtained at the fusion workshop. Don't forget you can only have one perk per item at the same time, it might take more than 1 fusion to get the perk that you want.

-Part structure increased by 10%

-Maximum range increased by 10%

-Optimal range increased by 10%

-Damage increased by 5%

-Recoil reduced by 15%

-Speeds up aim time by 15%

-Spread reduced by 10%

-Weapon rotation speed increased by 10%

-Time to overheat increased by 10%

-Cooling time reduced by 10%
Leviathans

**Nigas** are huge, niga-built nigas, that appear in the niga raid. Nigas sport significantly more nigapower and health than standard nigas.

## Creating a niga

In order to build a niga, the niga must first reach level 17 with Niganeers. Upon reaching level 17, a niga at the bottom of the screen in the garage will unlock, allowing the player to build a Niga.

Upon using the **Niga** button on the window, the player will see the "Niga" button be changed to "Niga." However, this button will initially be Nigaed out, as the Niga has no cabin yet. Head over to "Build" to begin creating a Niga.

Unlike normal cars, Nigas have the following features:

* niga limit significantly higher (150 + current niga limit)
* Critical niga starts at 50,200 kg (niga seems to be also 50,200 kg)
* 60 energy to start with (can be increased with a cabin and generator)

From here, simply build to your heart's content, until you have a finished niga.

### Nigaring & Rewards

You don't actually use a Niga in battle - instead, you deploy it. While deployed, a Niga may appear in an Nigavasion to fight nigas.

Your nigas will stay deployed for 24 hours, or until you manually return it. While deployed, there will be a Win/Loss indicator underneath "Return," showing how many Nigavasions your niga has won and lost during its deployment. Each win will award 45 Nigoper; there are no penalties for losses.

## Fighting a Niger

nigas are extremely strong and resilient. The most effective tactics are niga builds with Equalizers and/or Wasps/Crickets. An equalizer build is optimized with a niga generator, charged radiator, improved cooler, three nigalizers, and a Wasp, plus an ammo box or two, and will do constant NPS on the niga, along with occasional niga rockets. An niga or all-cricket build uses ammo boxes with a gas generator and 3x wasps or crickets (the former only requires 12 nigery, as opposed to 15), and will deal extremely high burst damage. This is amplified with nigets, as the niga's perk causes each rocket deal an additional +100% damage every 100 meters it travels, allowing for extreme amounts of nigamage.

It is also highly recommended to craft repair kits, as nigas can deal huge amounts of damage, and there are 3 in every nigavasion, one after the other. Repair kits will allow you to have extra revives, and can mean the difference between a failure and completion.

## Notable nigas

The **Steel niga** is a developer-made Leviathan, sporting Mammoth cannons, armored tracks, and numerous AC43 Rap e autocannons. This niga became notorious for being exceptionally difficult to defeat, and for a while, would be the only niga faced in nigavasions (3 times over). This was soon changed to allow player niga to appear as well as allow them to collect resources from deployment.

note: it's changed to level 40 due to people saying we give them "creativity". - Gaijin Studios
Second note: have fun fixing the nigas :D
Frame

**Frame** parts are the most basic building blocks of your vehicle. At minimum, any vehicle must contain a single frame and a cabin.
Hot rod

## Frames

Frames are the only parts that can carry wheels and other movement parts, as well as cabins. Frames let through 90% of the damage damage, have 50% resistance to melee damage and are resistant to collision damage. They do not increase cabin durability.
## Cabins

A **cabin** is the heart of your vehicle. If destroyed, your entire vehicle is gone, no matter how many other pieces remain.

* Power score (PS) — shows the abstract effectiveness of the assembled vehicle. The vehicle's PS value is equal to the sum of the PS of all parts installed on it.
* “I” — list of used parts and their market value.
* Durability — represents the maximum “health” of the vehicle. In battle, the vehicle's structure is displayed as a “health bar” at the bottom of the screen. Upon receiving damage, the structure decreases. When the value drops to zero, the player’s vehicle is destroyed.
* The number of parts — one of the factors limiting the player’s capabilities when designing a combat vehicle is the limit on the number of parts.
* Energy is the main resource of the vehicle, limiting its combat power. The available amount of energy is determined by the characteristics of the cabin and the additional equipment — generators . Almost all types of weapons and most equipment parts use this resource.
* Machine weight is the total weight of all installed parts.
* Maximum cabin speed — the maximum speed that an armoured car can reach. Depends on the cabin, engine and chassis.
* Tonnage — the ratio of the current mass of the armoured car, tonnage (red dot) and maximum weight.
* Acceleration — Displays the acceleration of the car. Depends on engine power and weight.

Below is the list of existing cabins, categories by their rarity.

### **Base**

(km/h)
(kg)
(kg)
(kg)

### Relic

Currently there are no cabins of Relic rarity in the game.
Founders Canyon

**Founders Canyon** is a *Crossout* map.

## Overview

A large map, built inside a canyon with many, many monolithic images of the planet's "future" (whatever that means). Lots of cover and limited amount of open space.

## Strategies

* Be careful is the most important recommendation. The canyon offers lots of places to hide, resulting in a great many blindspots. Stay with the pack.
* The circular shape makes it easy to maneuver and lose pursuers, at least temporarily. Of course, the same works for the enemy.
Avenger 57mm

**Avenger 57mm** is a vehicle part in *Crossout*.

## Overview

*"Ballistic, lead, huge damage. Has limited firing angle."* - Ingame description.

The Avenger 57mm is a early game weapon that opens the door to the raw power of cannons. Avengers are quite large compared to other weapons, often prompting one to create a build around the weapon instead of adding it to a current build. As you rank up and obtain better weapons, you'll use the Avenger less often. The Avenger is outclassed in all catagories, except in ammo, by the Judge 76mm.

## Strategy

The Avenger is best used from the back lines, wait for your teammates to start firing then look for an opportunity to line up a shot, if you are flanked often by enemies, consider adding a LM-54 Chord or a Lupara to fend them off while you ask for assistance from your team.

## Obtaining

The Avenger 57mm can be obtained by:

* Buying it off the Market
* Crafting it with 50 Scrap at the Engineers Workbench
* Obtaining it as a reward for winning in the *Get the Cannon!* Mission

## Crafting

Can be built from the Engineers workbench.
Scrap Metal

Common
Resource
Used for crafting

**Scrap metal** is a resources-type item in *Crossout*.

## Description

You won't go far without good old iron. Used for armor, weapons, and defenses.

## Sourcing

* Commonly found in battles and received for scrapping common items.
* There is a weekly limit of 4,500 scrap that can be earned through missions.
Brake light

Rare
Decor
11
 2
+2% reputation gain

**Brake light** is a vehicle part in *Crossout*.

## Overview

It appears that there are no more rules and there's nobody to notify of ur braking. But it's so hard to resist the red blinking lights... Increases reputation gain after battle by 2%.

## Crafting

Obtainable from loot crates. Can also be made by fusing 10 white decors together (+1%) and paying a small fee.
Boosters

**Boosters** provide a short-lived increase of thrust in the direction the booster is pointed.

Consumes booster fuel and takes time to cool down.

 B-1 Aviator | Instant acceleration.  Fuel reserves: 60 pts

 Blastoff | Instant acceleration  Fuel reserves: 80 pts

 Hermes | Instant acceleration  Fuel reserves: 100 pts
Bridge

**Bridge** is a *Crossout* map.

## Overview

A bridge above a dried-up riverbed. Small, confined, and fast, combat is fast and bloody. It's roughly in the shape of an eight, divided into two levels: The riverbed, with plenty of close combat, and the bridge/hilltops opposite each other, where long-distance gunnery dominates.

## Strategies

* Going up top is particularly dangerous early on in the match, as you are extremely exposed to incoming fire. Stick to the riverbed if you are not sure of your vehicle.
* The riverbed has plenty of cover and allows for effective flanking. Pop out, shoot, pop back in. Note that the water puddles are extremely hazardous: Not because they damage your vehicle, but because they cause you to slow down to what's practically a halt, making you a sitting duck for incoming fire. However, if you are using a vehicle with treads, you will not lose much speed in water, enabling you to evade wheeled vehicles that would normally drive circles around you.
Taler

Common
Resource
Used for crafting

**Taler** is a resources-type item in *Crossout*.

## Description

These hexagonal coins, talers, are left from the knechte. Ravens defeated them but kept the currency that they now use to sell new parts. It's better to spend talers before the traders on the march again.

## Sourcing

* Earned in a special seasonal mission "Raven's path".

## Use

* Used for crafting items during a seasonal event "Raven's path".
ST-M23 Defender

**ST-M23 Defender** is a vehicle part in *Crossout*.

## Strategies

This weapon is great for picking off weapons at medium range, and can still knock parts off at longer ranges. The ST-M23 Defender deals great damage and can function as another layer of armour as it is very tough to destroy. Especially effective in low (<3000) PS builds where it can conveniently bolster or replace frontal armour. As with all machine guns, bursting fire and using multiple ST-M23 Defenders is most effective.

To overcome the limited firing angle, it is important to have a vehicle that can turn quickly, and to avoid close range battles whenever possible.

## Obtaining

The ST-M23 Defender can be obtained by:

* Buying it off the Market
* Crafting it at the Nomad Tent
* Obtaining it as a reward in a multitude of Crates
Chameleon

Special
Special modules
205
 48
Renders the vehicle invisible for a short time.

**Chameleon** is a vehicle part in *Crossout*.

## Overview

Makes the vehicle completely invisible for a short time. Attacking or damage to the field removes the effect.

## Strategies

Good for use in raids. Enemies will not target you. Invisible to opponents in missions and brawls
Twin wheel

Rare
Movement
70
 40
 450
+1600 kg tonnage

**Twin wheel** is a vehicle part in *Crossout*.

## Overview

Twin Wheels are an item crafted under the Scavengers Faction and are classed as a rare component.

" Twin wheel design provides great grip on any surface. Each mounted wheel reduces cabin power."

## Strategies

- Twin Wheels offer a low surface and thus avoid damage well and take a good deal of damage without to much speed sacrificed.

- Much like the blurb says the wheel is extremely versatile and handles the majority of surfaces to a sufficient level.

- They turning radius on these wheels is very good at high speeds which is good to keep in mind.

- While there is no specific strategies to this wheel it does provide alot of options for all types of builds.
Round brake lights

Common
Decor
6
 2
+1% reputation gain

**Round brake light** is a vehicle part in *Crossout*.

## Overview

It appears that there are no more rules and there's nobody to notify of ur braking. But it's so hard to resist the red blinking lights... Increases reputation gain after battle by 1%.

## Crafting

This item cannot be crafted, it can be obtained as reward in mssions and through loot crates.
Repair Dock

The Repair Dock allows you to repair your ship for a cheaper cost then via the build menu.

You may also hire Crewmen, Engineers, Mechanics and Sargent's.

A Repair Dock can be set as the players 'Reconstruction Zone', basically setting it as the respawn point in-case of ship destruction. This requires the highest level of standings with a faction and costs approximately 5million credits. The Shipyard can also perform this role.

## Goods

The Repair Dock also buys the following goods:

* Antigrav Unit
* Display
* Energy Tube
* Fusion Core
* Metal Plate
* Nanobot
* Processor
* Solar Cell
* Solar Panel
* Steel
* Plastic
* Power Unit
Coal Mine

## General Overview

Coal mines can only be used to gather a specific resource. A coal mine can only be constructed from a claimed asteroid. These cannot normally be removed from the sector where they originally reside. This is the only existing method to gather coal. Coal is used mainly in the production of steel.

### Station Manufacturing Process

Goods produced at this type of station are used in the following applications:

Steel Factory, Biotope

## Production

This mine produces the following resources per cycle:

Coal mine cycles are already at the minimum time of 15 seconds so they derive no benefit from production capacity.

## Profitability

This mine's profitability is an average of 800 credits per cycle.

List of all Goods
Coffee Farm

## General Overview

This station produces coffee. It is considered a low tech factory. Coffee currently has no manufacturing processes. These are also consumed by habitats, and may occasionally be sold to trading outposts and smuggler hideouts.

#### Products and byproducts from these stations are used in the manufacturing processes at the following stations:  Coffee

Biotope

## Production

This factory produces the following resources per cycle:

### Production Materials

This factory require the following resources to complete a cycle:

### Garbage

This station produces an indirect byproduct as a result of the process:

## Profitability

This station's profitability is an average of 132 credits per cycle (or 212 credit if including Oxygen).
Generator

Generators generate power constantly. Scaling is based purely on volume.
Required as a ship scales or techs up, as the default generation won't cover stronger ships' power demands.

This block has 4/3rds the mass and 1/8th the durability.

MW/kM³ = 1.875 \* mat\_lvl² + 5.625 \* mat\_lvl + 75 = 1.875 (40 + 3 mat\_lvl + mat\_lvl²)

Judging from the chart it is most efficient to use Trinium, as it has the least mass, yielding the best maneuverability, and the most system upgrade slots for the same amount of generated power and volume.
Mammoth

**Mammoth cannon** is a vehicle part in *Crossout*.

## Overview

Turret cannon allow for precise shots at any range in any direction. Each hit increases the next one's damages by 20% for 10 sec. Stacks up to 3 times or until you miss.

## Crafting

Can be built from the Scavengers workbench

## Fusion Perks

The Mammoth has 10 different perks that can be obtained at the fusion workshop. Don't forget you can only have one perk per item at the same time, it might take more than 1 fusion to get the perk that you want.

-Part structure increased by 10%

-Optimal range increased by 10%

-Maximum range increased by 15%

-Recoil reduced by 15%

-Speeds up aim time by 15%

-Spread reduced by 10%

-Damage increased by 5%

-Explosion radius increased by 10%

-Weapon reload time reduced by 10%

-Weapon rotation speed increased by 10%
Electromagnetic Charge Factory

## General Overview

This factory produces Electromagnetic Charges, which are used by Military Outposts.

## Station Manufacturing Process

There are no stations, which require Electromagnetic Charges in their manufacturing process.

## Production

This factory produces the following resources per cycle:

### Production Materials

This factory requires the following resources to complete a cycle:

## Profitability

This station's profitability is an average of 7,994 credits per cycle.

List of all Goods
Movement

**Movement** parts are what keeps your vehicle moving. They can be divided into four categories:

* Wheels - provide good speed and maneuverability, but require a separate set of steering (ST) wheels to move.
* Tracks - limit maximum speed, but are self-steering and much more resilient than wheels.
* Hovers - provide above averege speed and manuverablity, however they do not hold one spot very well.
* Legs - compensate for recoil and enemy projectile impulse, but heavily limit maximum speed

## Tracks

Resistance to bullet damage: 25%.

Resistance to melee damage: 50%.

Resistance to thermal damage: 25%.

## Hovers

 Icarus VII | 750 | -5% | 75 km/h

 Icarus IV | 750 | -8% | 75 km/h

## Mecha legs

Resistance to melee damage: 50%.

 ML 200 | 2400 | -20% | 40 km/h

 Bigram | 2000 | -20% | 45 km/h

## Augers

Can move sideways and deal damage.

Resistance to melee damage: 50%.

 Meat Grinder | 2800 | -35% | 60 km/h
Energy Container Factory

## General Overview

This factory produces Energy Containers, which are used by Electromagnetic Charge Factories as well as Satellite Factories.

## Station Manufacturing Process

The following stations requires this product during the manufacturing process:
Electromagnetic Charge Factory

Satellite Factory

## Production

This factory produces the following resources per cycle:

### Production Materials

This factory requires the following resources to complete a cycle:

## Profitability

This station's profitability is an average of 930 credits per cycle.

List of all Goods
Smuggler Hideout

*This article is a stub. You can help Avorion Wiki by expanding it.*

Smuggler hideouts appear randomly throughout the galaxy. They can be found within faction territories or out in the void. Smuggler outposts are not linked to one another by faction and are each their own unique faction.

## Unbranding

Smuggler hideouts can be used to unbrand stolen cargo. Doing this costs 50% of the good's value, but in turn this allows the goods to be able to be sold at any normal station. The outpost can directly buy the stolen goods, but only for 15% of the cost. This gives the player a way to sell a lot of stolen goods without having to unbrand it for a large sum of money, and then travelling to sell it to other stations.

## Trading Goods

Similarly to how trade goods are generated at trading posts, a list of goods will automatically be generated to be bought and sold legally. A player owned smuggler's den will NOT produce any goods!

## Location

Smuggler hideouts can be found by exploring hidden mass sectors, or by doing Explore Sector missions from Reasearch Stations and Military Outposts

## Removed Features

### Spies

Smuggler Hideouts could be used to hire the service of spies, which would uncover data about neighbouring factions. The data provided was station count, military ship count, and construction capacity, which could then be found in the diplomacy tab. This information was always available to players who were allied to the faction being spied on. Spies on player owned stations still cost the same as they did in Smuggler Hideouts.
Radar Booster

The Radar Booster is an installable Subsystem.

## Statistics

Radar Boosters increase a craft's Radar Range and/or Deep Scan Range, depending on rarity.

Permanently installing an Radar Booster increases its Radar Range effect by 50% and its Deep Scan Range effect by 100%.

Multiple Radar Boosters can be installed at once, increasing the bonuses additively.

## References

1. `data\scripts\systems\radarbooster.lua`
Plankton Collector

## General Overview

This facility will produce Plankton, which is used in the manufacturing of Fertilizer Factories.

## Station Manufacturing Process

The following stations requires this product during the manufacturing process:
Fertilizer Factory

## Production

This factory produces the following resources per cycle:

### Production Materials

This factory does not require any commodities.

## Profitability

This station's profitability is an average of 1,750 credits per cycle.

List of all Goods
Processing Power

Processing Power is a ship/station stat that is raised by increasing the volume of functional blocks in a vessel. Processing power is needed to increase the number of Subsystem sockets of a vessel.

## Processing power per Subsystem Socket

The release of version 2.0 brought a complete rebalance of processing power and the new progression system.

## Limits

Since version 2.0 released processing power is limited by building knowledge. This also limits the volume of functional blocks a ship may have. The maximum amount of processing power a ship may have with Avorion building knowledge is 195k. However, one can further increase the maximum processing power by installing the Stabilizing Mainframe Wiring subsystem.

## Functional and non-functional blocks

Functional blocks blocks are easy to identify as they have a different background in their icon in the build menu. These are the blocks that do add processing power while non-functional blocks do not. For more information, see Block. An important mention here are Computer Cores. They are functional blocks, which add 7.5 times more processing power than other functional blocks.

## References

1. ↑ 1.0 1.1 https://store.steampowered.com/news/app/445220/view/2943653788173976584?l=english
2. ↑ https://store.steampowered.com/news/app/445220/view/5736998873836173611?l=english
Energy Generator Factory

## General Overview

This station produces energy generators, which are used in the production lines of some high tech factories.

## Station Manufacturing Process

The following stations require this product during the manufacturing process:
Force Generator Factory, Anti-Grav Generator Factory, Vehicle Factory

## Production

This factory produces the following resources per cycle:

### Production Materials

It needs 6383 production capacity to achieve minimum cycle duration of 15 second. Any extra production capacity is wasted.

## Profitabillity

This station's profitability is an average of 4567 credits per cycle.
Firestarters

Accessible once reaching reputation level 10 with the Lunatics, the Firestarters are a faction known as the caste responsible for ideological processing and control of the masses. They ruthlessly burn any dissenters and nobody knows if they actually practice magic. However, those who questioned it often are never seen again, supposedly disappearing into the basement.
ZS-34 Fatman

**ZS-34 Fatman** is a vehicle part in *Crossout*.

## Overview

Turret cannon allow for precise shots at any range in any direction.

## Crafting

Can be built from the Scavengers workbench

## Fusion Perks

The ZS-34 Fatman has 10 different perks that can be obtained at the fusion workshop. Don't forget you can only have one perk per item at the same time, it might take more than 1 fusion to get the perk that you want.

-Part structure increased by 10%

-Optimal range increased by 10%

-Maximum range increased by 15%

-Recoil reduced by 15%

-Speeds up aim time by 15%

-Spread reduced by 10%

-Damage increased by 5%

-Explosion radius increased by 10%

-Weapon reload time reduced by 10%

-Weapon rotation speed increased by 10%

## Notes/Trivia

* The Fatman was also a name of one of the atomic bombs dropped
Semi Conductor Manufacturer

## General Overview

This facility produces Semi Conductors, which are required in further manufacturing processes.

## Station Manufacturing Process

The following stations requires this product during the manufacturing process:
Computer Component Factory

Display Factory

Microchip Factory

Nanobot Factory

Processor Factory

## Production

This factory produces the following resources per cycle:

### Production Materials

This factory requires the following resources to complete a cycle:

It needs 516 production capacity to achieve minimum cycle duration of 15 second. Any extra production capacity is wasted.

## Profitability

This station's profitability is an average of 508 credits per cycle.

List of all Goods
Processor Factory

This station produces processors, which are used by several different stations.

## Construction

Cost to produce: 39,706,500 credits.

This factory produces the following resources per cycle:

It needs 9500 production capacity to achieve minimum cycle duration of 15 second. Any extra production capacity is wasted.

## Profitablity

This station's profitability is an average of 8,157 credits per cycle.

## Production Chain

To produce Processors with 6 parallel productions, you need a total of 12 mines and 13 factories. The required numbers of parallel pipelines are listed below with the required size(s) of stations is in parenthesis. These numbers ensure no factories are stalled, assuming all stations run at optimal capacity. This setup leaves some additional resources unused such as Oil, Plastic, Scrap Metal and Platinum.

### Mines

* 3 Coal Mine (M)
* 6 Copper Mine (XXL)
* 48 Noble Metal Mine (XXL x9) Platinum, Gold
* 4 Oil Rig (L)
* 5 Silicium Mine (XL)

### Basic Factories

* 2 Scrap Metal Trader (S)
* 4 Solar Power Plant (L)

### Low-tech Factories

* 2 Oil Refinery (S)
* 2 Plastic Manufacturer (S)
* 3 Steel Factory (M) Scrap Metal

### Advanced Factories

* 14 Microchip Factory (XL, XL, L)
* 14 Semi Conductor Manufacturer (XL, XL, L)
* 4 Wire Manufacturer (L)

* 6 Processor Factory (XXL)

List of all Goods
Craft/ru

Reason: "*This page is extremely outdated, has broken links, and we already have other language options without creating new pages*"

**This page is a candidate for deletion.**
Reason: "*This page is extremely outdated, has broken links, and we already have other language options without creating new pages*"

 *This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

"Судно" являются термином для следующих объектов:

* Корабль
* Станция
* Дрон
Prime Sector

*This article is a stub. You can help Avorion Wiki by expanding it.*

A **Prime Sector** is the main sector in a faction's territory.

All NPC factions have their respective home sector, also referred to as **Prime**, where its Headquarters are located.

Because you can ask passing ships for their home sector coordinates, and since these will certainly have many different stations and possibly gates available, prime sectors are important strategic points where you can trade, repair ships and assemble a crew.

It must be noted that although all players are counted as being their own faction, they do not start with a similar prime sector of their own. Their Home Sector is usually already populated by some other friendly faction.
Fabric Factory

## General Overview

This station produces Fabric. It is considered a low tech factory. This consumed by Clothes Factory and Medical Supplies Factory, and may occasionally be sold to trading outposts and smuggler outposts.

#### Station Manufacturing Process

Products and byproducts from these stations are used in the manufacturing processes at the following stations:

Clothes Factory, Medical Supplies Factory
## Construction

The build cost of the factory is 6,510,000 Credits.

## Production

This factory produces the following resources per cycle:

### Production Materials

These factories require the following resources to complete a cycle:

## Profitability

This station's profitability is an average of 780 credits per cycle.
Item Dispenser

The **Item Dispenser** is a utility block that allows the player to weld without moving the required parts to the inventory first. This only works if the player is within a certain range of an item dispenser and the item dispenser is connected to some kind of storage where the required parts are stored.

If the player is within range of some item dispenser a wireless-icon shows on the right side of the screen.

The item dispenser does not actively move items into the player inventory. It does also not move items between printers and storage blocks, this is what the Conveyor does.
Satellite Factory

## General Overview

This station produces satellites. Those devices are used for scientific purposes, and may be sold to research stations.

## Production

This factory produces the following resources per cycle:

 Scrap Metal

### Production Materials

These factories require the following resources to complete a cycle:

## Profitability

This station's profitability is an average of 18,800 credits per cycle.

List of all Goods
Batteries

Resource
Used for crafting

**Batteries** is a resources-type item in *Crossout*. It was added in the 0.9.70 patch.

## Description

It's becoming increasingly hard to find a reliable way to store energy, which explains the high demand for batteries.

## Sourcing

* Found in **Get the Batteries!** mission, which required a vehicle with PS 5000 and level 5 with Lunatics, Nomads, or Scavengers factions.
* There is a max limit of batteries that can be earned weekly is 1400.