Light Magic

**Light Magic** (sometimes referred to as the **Light Arts** or the **White Arts**) is a power that exists in the Earth and throughout the Universe, expanding further into the Multiverse.

## Abilities

* **Ritual Magic** - Mainly the ability to summon objects/people under certain circumstances through a read spell.
	+ **Purification Magic** - The ability to purify someone from a corruption, usually a magic-based one.
	+ **Restoration Magic**- The ability to restore someone's strength or magic.
	+ **Mind Control Counteracting**- The ability to free a person from the negative effects of mind control, especially if the controlling is induced by dark magic.
* **Creation Magic** - The ability to create things via magic.
* **Enchanting** - A user of Light Magic can give an object healing properties.
* **Elemental Magic** - Manipulation of some elements, including:
	+ **Light Fire** - The ability to hold or shoot Blue Fire from the users' hands.
* **Extrasensory Perception** - The user can seek information regarding anything whatsoever.
* **Optimancy**- The power to see through another person's eyes.
* **Flight** - The user can fly.
* **Curse Dispelling**- The user can remove a curse if it is not lifted by it's caster.
* **Spell Casting** - The ability for the user to cast spells.
	+ **Healing** - The user can heal a themselves or another person.
	+ **Protection** - The user can protect themselves from evil temporarily.
		- **Sacrificial Protection** - It the user dies a voluntary death, then those that said user wanted to protect will be protected by magic for a certain amount of time, depending on the strength of the user's soul.
* **Telekinesis** - The user can move things without physically touching them.
* **Regeneration** - A skilled user can regenerate themselves, (i.e. heal deep scars, and regrow limbs).

## Limitations & Disadvantages

### General

* Most abilities require a lot of focus and practice to use properly.
* If overused or done incorrectly, Light Magic can leave effects that are irreversible or that are reversible but with a price. While Light Magic does not have the same reputation as Dark Magic of this occurrence, it can still happen, although it is more likely to happen to those with human or non-demonic blood.
	+ Light Magic is generally underestimated by both users and non-users. While it is not as harmful as Dark Magic, it still can be very much harmful.
* Light Magic can lead to corruption if it is unstable. Circumstances are unpredictable and varies from user-to-user.

### Abilities

* **Ritual Magic** - Rituals can require rare resources, which are sometimes very hard to get and will require a lot of travel to obtain. Some require a sacrifice, often that of either a human, demon or other species. All require a spellbook to be at hand.
	+ **Resurrection** - A pricey ritual, there is no way to fully restore a deceased person to what they once were (i.e. A part of their soul is lost in the process of resurrection).
	+ **Restoration Magic** - Can cause the user pain if performed incorrectly.
	+ **Mind Control Counteracting**- Requires a lot of focus, and depending on the user's skills, may require the user to be within a certain distance of the intended victim.
* **Creation Magic** - Is dangerous if not controlled properly.
	+ Even very experienced users require training to control this properly.
* **Elemental Magic** - Can harm the user if used incorrectly.
* **Extrasensory Perception** - Requires an extreme amount of focus; only very experienced users can access this ability.
* **Flight** - Requires a certain amount of focus, but if done often in the correct way, there will be a lesser amount of danger of them being killed from flight.
* **Optimancy** - Can drain the user, and leaves them in a very vulnerable state while using the ability.
* **Curse Dispelling** - Need to be incanted correctly, or they will not work and can backfire.
* **Spell Casting** - Some spells can be memorised easily, whilst others require a spellbook to be at hand.
* **Sacrificial Protection** - Must be voluntary, or the effects won't be put in place.
	+ The user must have died **for** the person in order to for them to be protected.
* **Telekinesis** - Requires a certain amount of focus, and can go horribly wrong if the user is inexperienced.
* **Regeneration** - Only skilled users, mainly those specially trained in regeneration, can use this ability properly.