recursal/Fanatic-Fandom huggingface dataset:
Dale

>
>
> Dale
> ----
>
>
>
>
>
>
> ### Railroad
>
>
> * Budweiser .. I think
>
>
>
> ### Number
>
>
> * 1111
>
>
>
> ### Voice Actor
>
>
> * Atlantic Coast Railfanner
>
>
>
> ### Built
>
>
> * November 1972
>
>
>
> ### Built By
>
>
> * Electro Motive Division
>
>
>
> ### Primary Jobs
>
>
> * Slamming down on beer
> * Switching .. then derailing
>
>
>
>
>
> *"HiiIiiIi eVeRyBoDY! \***burps**\*"*
>
>
>
> *-Dale*
>
>

**Dale,** nicknamed **Buddy,** is a very drunk side character apart of the series.

## Bio:

Dale is a very drunk switcher who is owned by Uncle Jared. He is often seen around the Sterling beer distributors drinking tons of beer, and he is never sober. Every time he says something, he randomly burps. It makes the other locomotives question his life. Enough said.

And oh, Barry doesn't like him that much..as usual

Dale Speaks in a drunk, slurred and burpy Southern American accent

*..and god only knows what his voice sounds like when he's sober lol*

## Technical Details:

Locomotive Make/Model: EMD SW1500

Engine/Specs: EMD 645 - 9072 c.i Supercharged V12, making 1500hp @ 900 RPM

Top Speed: 65 MPH

Wheel Arrangement: Bo-Bo

Length: 44'-8''

Weight: 248,000 lbs

Fuel Type: Diesel

Horn: Nathan P3 (comically fouled)

Trainz Model: Dale's model is revans' Budweiser SW1500 model. It's freeware, and it can be downloaded from the Trainz Download Station

## Trivia:

* He's the first fictional locomotive to appear.
* His personality and voice was based off of Barney Grumble from The Simpsons.
OMEGA Wiki

**Welcome to the Official OMEGA Wiki!**
We're an official website about OMEGA that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicMain CharactersPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Burt

>
>
> Burt
> ----
>
>
>
>
>
>
> ### Railroad
>
>
> * Central Vermont
>
>
>
> ### Number
>
>
> * 7919
>
>
>
> ### Voice Actor
>
>
> * G.C.R Productions
>
>
>
> ### Built
>
>
> * January 1942
>
>
>
> ### Built By
>
>
> * American Locomotive Company
>
>
>
> ### Primary Jobs
>
>
> * Switching
> * Local Freight
>
>
>
>
>
> *"Wah wah waaaaah."*
>
>
>
> ***-Burt, when someone messes up something***
>
>

**Burt** is one of the side characters apart of the series. He's friends and partners with Oscar

## Bio:

Burt is a wise, and a bit of a hippie of a locomotive. On his off days, he likes sharing his wisdom and stories about his earlier days to some of the other locomotives on the line, and they all seem to listen up and enjoy what he says, except for Larry, since he finds him annoying. And due to Burt's great leading skills, it also lead up to Mr. Harrison making Burt in charge of the others while he's gone. He can also be a little bit humorous at times, because every time he sees someone mess up, he either cracks a joke, or make his signature *wah wah waaaaaah* sound that he does. On the line, he's usually seen switching, or trailing on local freight trains with his good friend Oscar. And although in real life, Burt was never painted into the CV Green scheme, but in MMRS When Mr. Harrison bought him, he decided to give him that paint combined with his original number back anyway.

Burt speaks in a raspy, mechanic-sounding, yet high-pitched American accent.

## Technical Details:

Locomotive Make/Model: ALCO S-2

Engine/Specs: ALCO 539T - 9572 c.i Turbocharged Inline 6 - Making 1000 Horsepower @ 740 RPM

Top Speed: 60 MPH

Wheel Arrangement: Bo-Bo

Length: 45' 5.75"

Weight: 230,000 lbs

Fuel Type: Diesel

Horn: Leslie A200

Trainz Model: Burt's Model is a Mark Hoffman ALCO S-2 Greggeraham reskin. It's Freeware, and it can be downloaded from the Trainz Download Station

## Trivia:

* His real life basis was renumbered to #8095 in June 1956, and was repainted to the GTW style paint scheme. He was sold to GTW in July 1968, keeping his same number At some point, he was sold to a railroad called "Cargill" and renumbered #1055. His current whereabouts and status is unknown.
* His real life basis was never in the CV green paint.
* His catchphrase is an obvious reference to Spongebob.
Ascension Jade

## Ride Ascension Jade

Star-up materials for rides. Use to increase 10 blessings for the ride. Star up your ride to improve its attributes. Advance the quality of the ride to change its appearance!

Obtained through:

* Cave of Beast
* Market purchase with Sapphire

## Ride Blessing Jade

Advanced star-up materials for rides. Use to increase 100 blessings for the ride. Star up your ride to improve its attributes. Advance the quality of the ride to change its appearance!

Obtained through:

* Treasure Hunt - Rare hunt
* Market purchase with Sapphire

## Ascension Jade

Jade extracted from minerals hidden in the mountains. After your ride is improved to a 10-star ride, you can use this item to advance to a higher quality.
The Backrooms (Level 0)

## Origin

The Backrooms' Origin is unknown, though commonly theorized that they have been here as long as the universe has existed.

## The Backrooms Level 0

Image of level 0

Supposed Map of the Backrooms.

### Inhabitants

Bacteria, Hounds, Bone Thief, and Skin Stealer (Though these are rare)

## How To Go There

You can enter the Backrooms by Noclipping out of reality via falling down a flight of stairs, Running into a wall too hard, or hitting the ground to hard. You can also get there by open a door that shouldn't be there.

## Description

*"If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.*

*God save you if you hear something wandering around nearby, because it sure as hell has heard you."*

- Anonymous poster on 4chan

The Backrooms is a large, maze-like liminal space. It's wallpaper is a mono-yellow arrowed wallpaper.

The carpet is moist and covered in a mucus-like substance. The carpet is a tanish color.

Sometimes the wallpaper will have an old 1800s-style wallpaper.

Other times they will be dotted.

Sometimes they will have an old 1800s-style BLUE wallpaper.
Duke

**Duke** is one the main characters apart of the series.

## Bio:

Duke is a hardworking, yet very underestimated locomotive. He is seen a lot on the mainline, pulling freight trains with Rick, or doing certain switching assignments at or near the HESR Durand Yard. Although Duke may seem dumb, but deep down, he's actually pretty smart. But what really holds Duke back is that he gets confused easily. In some situations, It takes him time for him to process what's actually going on around him, in which delinquent locomotives like to pick on him for, like Barry. And in the sheds, he's usually pretty quiet and shy. But at times here and there, he does have the confidence to fire up a conversation with another locomotive, like Rick

## Technical Details:

Locomotive Make/Model: EMD SD40-3

Engine/Specs: EMD 16-645- 12900 c.i Turbocharged V16, making 3000hp @ 850 RPM

Top Speed: 65 MPH

Wheel Arrangement: Co-Co

Length: 65'-8''

Weight: 365,000 lbs

Fuel Type: Diesel

Horn: Nathan P5

Trainz Model: Duke's model is CozmoR's sporbust SD40-3 GTW reskin. It's freeware, and it can be download from the Trainz Download Station. His previous model was Benthetrainkid's CN GP40-3 #7600 reskin, which can be obtained for free via the Canadian National Heritage Megapack on Benthetrainkid Trainz. It is also included in the Summer Lake Pass DLC in Trainz Mobile 3, which can be purchased for $4.99 USD.

## Trivia:

* His real life model was built as CN SD40 #5175, and sold to KCS in the late 1990's. He was rebuilt to a SD40-3 #5939 in 2000, and was sold back to CN in 2001. He served under GTW until 2010, then in 2013 he was sold to the Quebec Gatineau Railway in 2013 and renumbered to 3347. He is assumed to still be in service there as of today.
* He was originally supposed to be CN GP40-3 #7600 (built as CN #GP38-2 5528; later 4728), but he was changed due to timeline inaccuracies.
The Mid Michigan Rail Stories Wiki

**Welcome to the The Mid Michigan Rail Stories Wiki!**
Mid-Michigan Rail Stories, Is a Semi-Fictional Trainz 2019 series that is based on what Class 1 railroads were like in Michigan back in the early 1980's up to the mid 1990's. The series was started in December of 2021 By Damon Williams (G.C.R Productions on YouTube), and as an attempt to make the series enjoyable, the series has quite a bit of comedy slapped into it, but there's some adventurous and humble moments too. Ever since the start, the series took place in 2 realistic locations, the CN Holly Subdivision, which was eventually moved down to the CN Flint Subdivision in Season 2. But the Fictional part comes in when it comes to the characters, mixed in with the timeline, in which this series takes place in the year 1992 (As of the current canon events in the series). But yeah, that's all for the introduction! I hope y'all are enjoying the series so far, and Feel free to browse throughout this wiki, and Stay tuned for more future episodes and updates yet to come..

IMAGE CREDITS AND CREDITS FROM ANY KIND OF INSPIRATION IN THE SERIES GO TO THE ORIGINAL OWNERS
Obunga

**Obunga** refers to a photoshopped image of former U.S. President Barack Obama distorted to resemble roach creatures from the manga *Terra Formars*, which has been described as a cursed image. The image is frequently displayed along with music from the horror game *Five Nights at Freddy's*.

### Origin

While the exact origin of the photoshopped image is unknown, the earliest archived instance on 4chan was submitted to the /tv/ (television) board on July 24, 2013.

### Spread

On March 29th, 2016, the photoshopped image was submitted to the /v/ (video games) board on 4chan with the filename Juhrack Johbama.jpg. On February 14th, 2018, YouTuber Homosneksual uploaded a video titled Obunga.mov, featuring the photoshopped image accompanied by the "new round" sound effect in Call of Duty: World at War (shown below, left). On June 11th, the first version of the image uploaded along with music from *Five Nights at Freddy's* was uploaded by YouTuber by Maguku. In June 2018, the meme experienced a burst in popularity as multiple Instagram accounts posted Obunga memes, including screamer videos. For example, on June 15th, 2018, Instagram[5] user bepis.man posted a *Five Nights at Freddy's* Obunga meme that gained over 31,000 views and 3,200 likes in four years (shown below, left). On June 21st, 2018, bepis.man posted another meme that gained over 44,000 views and 4,800 likes in the same period.

- *Taken from Know Your Meme*

### Story

On July, [][], 198x, nico's corp was experimenting with mascots for nico's mall. The found a perfect formula, a formula that they would use the basis for their mascots. A formula for what they called "the Perfect Formula™". But, something was wrong, their formula was flawed, and they made what we now know as Nextbots.
Einführung Setting

Der Weltraum ist weit, dunkel und nicht dein Freund. Gammastrahlen brechen aus sterbenden Sternen aus und kochen dich lebendig, Schwarze Löcher zerreißen dich und das Vakuum selbst lässt dein Blut kochen und zerstört dein Gehirn. Versuche zu schreien und niemand kann dich hören - halte den Atem an und du zerreißt deine Lungen. Der Weltraum ist außerdem nicht so leer, wie man denken würde - seine Grenzen sind ständig am Expandieren. Rivalisierende Regierungen führen einen kalten Krieg der Aggression, während gierige Konzerne um wertvolle Ressourcen kämpfen. Kolonisten greifen nach den Sternen und spielen mit ihrem Leben - jede gezähmte neue Welt ist entweder ein Fest an Überfluss oder eine verzweifelte Hungersnot. Und es lauern Dinge im Schatten jedes Planeten - Dinge, die fremd, andersartig und tödlich sind.

Dies ist das offizielle ALIEN-Rollenspiel - ein Universum des Körperhorrors und des Konzernwettstreits, in dem synthetische Wesen Gott spielen, während Weltraumtrucker und Marines zum Wirt für neugeborene grässliche Kreaturen werden. Es ist ein gnadenloses und unbarmherziges Universum und du bist mehr als nur entbehrlich.

Bleib am Leben, wenn du kannst.
The Silent Alliance

## Leadership

* MrPay2Win (Founder)
* True Beast (Executor)
* Nihilist (Executor)
* Zen (Executor)

## Coalition Involvement

The Silent Alliance is the founding member of The Silent Federation

## Conflict Involvement

* The Deklein War
* The Great Northern War
* The Vale War
* The Pantheon War
* The Drone War
* The Genfed War

## Background

The Silent Alliance was one of the first alliances created in Eve Echoes. The alliance was founded by Mr.Pay2Win on August 18, 2020 with his corporation Perish serving as the executor and Raiders being the second corporation to join. The Silent Alliance quickly migrated to CZDJ-1 in Deklein which would later serve as the capital of the budding alliance.
Battle of BKG-Q2

# **The Battle of BKG-Q2**

## Result:

Decisive Silent Federation Victory:

* [FF][SAKU] Losses: 115 ships valued at - 48,949,868,341 isk
* [SHH] Losses: 4 ships valued at - 1,020,828,744 isk

## Belligerents:

* The Silent Federation

versus

* Fireflies

## Commanders

* The Silent Federation
	+ Michael JD (FC)
	+ Matarella (FC)
	+ Master Joda (FC)
	+ George (FC)
* Fireflies
	+ Winter (FC)
	+ Foch Petain (FC)

## Battle

The **Battle of BKG-Q2** was fought during the Great Northern War. Specifically the battle was fought on the undock of the Fire Flies staging system to defend their allies [SAKU]'s citadel in 8-4GQM. Immediately following the battle of 3F-JZF the Silent Federation had spent the inter-period deploying the majority of their fleet assets into BKG-Q2. Winter, the fleet commander for [FF], had positioned his forces outside of the citadel in brawling range. Meanwhile a reinforcement fleet commanded by George hurdled up the pipe toward BKG-Q2. As they began closing the distance Winter was forced to make a decision to either hold Michael JD and Matarella's fleet in the station or counter George. Rather than do one or the other Winter elected to send a portion of his forces to the 8-4GQM gate which provided the opening the Federation forces were looking for. Michael JD called for the Federation battle fleet to undock and begin trading fire with the [FF] battle fleet. In 10 minutes the last of the [FF] forces were pushed into the station and the Federation forces were able to destroy the 8-4GQM citadel. SAKU, brave to the last would make a showing again at the Bounty Management Center in 8-4GQM with an armor kiting Tornado fleet. Both Federation forces and SAKU traded fire and later pleasantries without losses.

This would serve as the final major battle in the Great Northern War and ultimately spelled an end for Fire Flies as an organization.

## Map

https://evemaps.dotlan.net/map/Branch#sov

## Media

https://www.youtube.com/watch?v=uSi82O4L3uU&t=16s
Sweet August Rose

*This article is about Sweet August Rose of the Spirits End Fellowship*

Sweet August Rose is a female wood elf monk and a member of the Spirits End Fellowship. Born in Wresten, but raised in Shau, she is a child of two worlds, attempting to let go of her past so she can reach enlightenment.

STILL UNDER CONSTRUCTION. EXCUSE THE DUST

## Biography

### Birth / Early Life

Sweet August Rose was born Santiana Augusta Maria Santisma De La Rosa, the 2nd daughter and 4th child of a very prominent noble family in Borbon. The start of her life was marred by tragedy as her mother passed away giving birth to her. Despite this, she enjoyed a happy childhood and was often found running through the streets of the city with her friends. She was an outgoing and rambunctious child and she became quite well known amongst the citizenry of the city. Her youthful exuberance earned her the nickname the Black Rose of Bourbon, due to having dark hair when everyone else in her family had white.

### The Destruction of the De La Rosas

A few months after her 30th birthday, her family's castle was attacked by unknown assailants. .

### The Land of Shau

Fill IN

On Sabbatical
The Battle of W-4FA9

## Result:

Decisive Tactical Victory for Fireflies

Partial Strategic Victory for the Silent Federation

* [FF]: Decisive Tactical Victory for Fireflies
	+ 3F-JZF citadel repaired
	+ Minor losses
* [SHH]: Partial Strategic Victory for Silent Federation
	+ W-4FA9 citadel was destroyed
	+ Significant battlecruiser and cruiser losses

## Belligerents:

* The Silent Federation

versus

* Fireflies

## Commanders

* The Silent Federation
	+ Michael JD (FC)
	+ Matarella (FC)
	+ Master Joda (FC)
	+ RandAlThor (FC)
	+ BOT5 (FC)
* Fireflies
	+ Winter (FC)

## Battle

The **Battle of W-4FA9** took place during the Great Northern War. Federation forces formed into their kite cruisers fleets, interceptors and a mixed battlecruiser fleet. Initially Federation forces managed to make it into 3F-JZF prior to the arrival of the [FF] Battleship/Battlecruiser fleet. The two Federation Longbow fleets (100 pilots), under the commands of Matarella and RandAlThor, setup at range off of the C-4ZOS gate while Michael JD's fleet of Bugzappers (Max range Caracal Snipers) were positioned at the station. A separate Federation task force under the command of Master Joda in heavies were in W-4FA9 busily sieging the citadel. As the [FF] forces jumped into system RandAlThor began suffering significant device issues leading to severe losses and the merger of the two Longbow fleets. With only a portion of the original pilots at his beck and call, Matarella desperately fought a delaying action to keep to keep the ~200 man [FF] fleet engaged at the gate while the two citadels were sieged. Under the experienced hand of the [FF] fleet commander he utilized both frigates and fast battlecruisers to chase down and tackle individual ships in the Longbow fleet. Although some fell to the drone onslaught many brave [FF] pilots survived their ordeal thanks to key warp ins by [FF] logistic battlecruisers. The game of cat and mouse continued until, the [FF] commander realized that the Federation cruisers were playing for time and warped to the citadel.

The Federation cruisers followed and what followed was a desperate fight to keep the citadel repair timer paused and destroy [FF] ships. The Federation cruisers were repeatedly pushed out to range or off grid thanks to expert warp ins by the [FF] heavy fleet. Eventually one of these warp ins caught the mixed Federation battlecruiser fleet flat footed leaving dozens of wrecks and the survivors routing from system. As Federation pilots fell they would immediately reship and return to reinforce the heavy battleship fleet under Master Joda in W-4FA9. The battleship numbers were quickly approaching even terms which led to a scramble by the Federation Cruiser task force to keep the 3F-JZF paused. This attempt was ultimately unsuccessful and resulted in heavy Federation losses. Ultimately as time lapsed more and more Federation pilots logged in or had reshipped into Battleships making the W-4FA9 defense untenable for [FF]. 3F-JZ9 citadel was successfully saved but W-4FA9 was destroyed.

## Map

https://evemaps.dotlan.net/map/Branch#sov

## Media

https://www.youtube.com/watch?v=ob7NNb3UZ6U
Wildblade Tiger

## Characteristics

Grown of Saber-toothed Tiger. Its sharp teeth and claws became even sharper that can break through even hard rocks. Wildblade Tiger can be obtained through evolving Saber-toothed Tiger and can be evolved to Whirlwind Icy Tiger at 10 star unlock.

## Evolution Requirements

* 3x 5-star nature attribute pets
* 2x 5-star nature attribute pets
* 1x 6-star pet
Ketlin Redpath

## Overview

Ketlin is a 22 year old human female who currently serves as a community member of Briar Glen.

She is known as a village handiman, guardian of the youth, survivor of The Beastie, and borrower of window-pies. She grew up in the Fanrath Woods around Briar Glen and has the typical manners of a half-civilized wild-child. The people of Briar Glen have since embraced her; they welcome her aid, are protective of her, and are happy to lend her what little she takes.

Ketlin is a fighter, whose combat style was learned from the beasts of the forest. She moves quickly (over rooftops and in the forest canopy), and prefers to strike with bare hands or feet. More recent studies with the New Druid have refined her skills and incorporated the natural magic of the forest into her fighting style.

## Biography

Ketlin was born to Georgi and Hana Redpath. During the travel to relocate to Briar Glen, Georgi and Hana were slain while protecting the caravan. Ketlin (who was two years old at the time) was not recovered and presumed dead. The entire family was honored in the Briar Glen cemetery.

Young Ketlin had been stolen by the same creature that slew her parents, but she was shortly stolen again by the wild animals of the forest. She was raised under the care of the beasts; especially the Crow Flock, Fishercat, and Lynx. She had a more distant relationship with Bull Moose, Lady Tressym, and Fat Rat. The Wolf Pack has never been friendly to her.

Ten years later, Briar Glen started circulating rumors of a wildling spotted in the forest or lurking around the village: a feral human girl with a mane of red hair. Somebody remembered Ketlin Redpath and recognized who she must be.  Old Bob Barkfeather, the town druid, and a couple members of the Barony managed to catch her and provide some rudimentary education. Her closest relationship was with Quinn Darville, the medicine woman who took the most responsibility in re-civilizing her. She continued to live in the forest, but gradually became a staple in Briar Glen.

At age 18, Ketlin was witness to a tragic attack at one of the more remote homesteads of Briar Glen. A young boy, Sacha, was mauled by a "Beastie." Another child, Mikael, was injured and dragged away. Ketlin tracked the creature and confronted it, succeeding in escaping with the child and returning to Briar Glen. Both Ketlin and Mikael sustained heavy injuries, the scars of which mark their bodies to this day.

Since the attack, Ketlin has been considered more of a guardian than a wayward wildling. It is a role she has embraced; she escorts travelers through her territory, and keeps an eye on the hunters -whether or not they want it. She has fought alongside the Neighborhood Watch to avenge the Old Miller, investigated the strange Demonic Events, and defended the village from midnight assault.
Awesome Labs, Inc.

logo of Awesome Labs, Inc.

Awesome Labs, Inc. was founded by Joey Kunnith, Kenny Jack, and Jummy Tables in mid-1996. They founded it because after years of research and countless fails, they finally found a way to make weapons in the form of experiments.

## Angel's Birth

John Jacky was an ordinary guy. One day Awesome Labs took him for a DNA sample. They already had panda DNA. After countless days, and weeks, Angel came into existence. Angel was created on June 14, 2002 in room 2. Angel's experiment name is "Experiment 002".

Website for ARG: https://sites.google.com/rcs.k12.il.us/awesomelabsinc/home
Golden Horde Alliance

## Leadership

### Council

* Evil Darkness
* Riva Song
* Bojangles
* Zel

## Past Corporations/Alliances

### Alliances

* Golden Horde Alliance [GHA]
* Dark Horde Alliance [DHA]
* Blood Horde Alliance [BHA]
* Zen Horde Alliance [ZHA]
* Jolly Roger Alliance [JR]
* North Star Federation [NSF]
* Fallen Shadow [FALL]
* Red Threat [RETH]

### Corporations

* Valhalla [ODIN]
* Sons of Ragnar [IVAR]
* Reapers [RED1]
* Catskull Academy [CSKL]
* Xanadu [XAN]
* Xancom [XCOM]
* Legacy [LGC]
* Eve University [UNI]
* Blood Eagle Inc [BLDY]
* House of M [HOME]
* OZ [OZ]
* Raiders [RAID]
* Pop Rocks INC [POP]
* Iron Star Op Force [IOP]
* Public Organized Iron Star [POI]
* Nusantara Elites [NKRI]
* Kopitam Inc [KOP]
* Legend of Galactic [LOG]
* Dark Intentions [DIT]
* Dark Instabilities [DIT3]
* Dark Logistics [DLG]
* Stellar Tyrants [ST]
* Royal Elite [ROLL]
* Ground Zero [GZ]
* Hell To Pay Industries [HTP]
* Freedom Above All [FR3D]
* First Galactic Empire [FG3]
* Apex [APEX]
* Titan Resource Group [TRG]
* Murca [USA]
* Paradisium [PDM]
* Dread Pirates [DRP]
* Transcendenital Industry [TDLI]
* Core Dynamics Industries [CDIN]
* Black Horde [BL3K]
* Quorum [CRP]
* Temebris [TEME]
* Exiles of Phoenix [EXPO]
* Gulag by Expo [GULG]
* RUReady [RU]
* Black Sun Empire [BES]
* Black Moon Empire [BEM]

## War Involvement

* The Bot Wars
* The Golden Horde Civil War
* World War Gen

## Significant Battles

### World War Gen

* The First Battle of ZID-LE
* The Second Battle of ZID-LE
* The Fall of ZID-LE
* The Battle of WX-6UX

## Contributors

* Bojangles
* Evil Darkness
* Haiyoo
* Rambo
* Chi'KiN
* ZxManav
Apto, Chieftain of the Swiftclaw Tribe

Apto, Chieftain of the Swiftclaw Tribe

This leonin barbarian leads the Swiftclaw Tribe as his father did.  He is fiercely loyal to his tribe and to his wife, Sica, whom he worships.  He trusts his instincts, rightly or wrongly, and if he pronounces you a friend, he will defend you with his life.  If you come upon him on his ever more rare travels away from his tribe, you would do well to enlist this powerful humanoid as an ally and not attempt to attack or thwart his mission.

If you are lucky, after what may be just minutes in his presence, he will accept you with a simple phrase: “We are friends now.”
Lava Lamp

## Basic Information

A "Lava Lamp" is a container that holds lava while also creating a light source. Often sold for 20ish pounds a piece. To get the remaining pieces you may need to spend more.

## History

### Prologue

In 1945, John Lavaton created a lamp but he wasn't happy enough with it so he put lava in it, hence his name. Children all around the world gave their money to John and so he decided to give them the lamp. This is what the first lava lamp looked like.

### Early Production

In 1949, a factory was opened to mass produce lava lamps as there were too many children giving John money and he couldn't keep up. John hired Walt Disney (no relation) to help him design the next wave of products in the Lava Lamp Line.

### Present Day

In the year 2009, lava lamps are all over the world, look in your house you might have one!!!!!!!

## Creation

Lava Lamps are rather weird in how they work, but it is very simple, you just put lava in a lamp!!!!
Chio Weaver

This article is dedicated to **Chio Weaver**, a player character in the Teens of Toivoa Campaign.

## Biography

### Birth / Early Life

Chio Weaver was born in a small, crossroads village in remote Wresten. His parents, who's names have been lost to history, were fortunate to have bore a healthy child, but were sorrowful as they could not likely afford the additional financial burden. A few months after the birth, a solution presented itself. An unknown character offered to purchase the child for a modest purse. As Chio would likely not make it through the next season due a localized famine, his parents agree to the price of 15 gold pieces for their first born. The figure thanked the parents and disappeared with the infant, never to be seen in the small town again.

### Life in the Feywild

After his sale, Chio was taken to a realm of the Feywild controlled by Zhoron Keltris, the patriarch of "The House". After three years, Chio began his work in indentured servitude to the Archfey that purchased him. While originally used for less than savory experimentation, his role quickly evolved after his slavers discovered that he was touched by divine magic. Chio was assigned to the Manufacture's Wing of The House and tasked with the creation and maintenance of magical equipment. After a few years on a manufacturing line, he showed promise in more fine, artistic work and was transitioned to more mercantile-style assignments within the wing. Here Chio picked up his inclination towards jewelcrafting and magic item creation. Chio stayed at this assignment for three years until he was rescued from the Feywild.

### Liberation to the Material Plane

When Chio was 8 years old, a Changling named Vex broke his bonds and spirited him from The House. While the circumstances of Vex's motivations and the machinations of the heist remain shrouded in mystery, the conclusion of the event led to the two traveling Wresten in search of purpose. They landed themselves in Nousha, where they met Zuntono of the Longstriders' Consortium. With Zutono's help, they assimilated into a small, newly-formed adventuring party consisting of Selphie, Rifyr Ironspring, Throgg Stronghammer, Sancho Cervantes, and Vezh Ruzack. Together they were known as the Teen of Toivoa.

## Characteristics

### Physical Description

Chio stands at 3 foot, 6 inches tall (106 cm) and weights 75 lbs (34 kilos). He has straight black hair cropped at his eyebrows and permeant undereye bags. His facial characteristics are a mixture of East Asian and Caucasian with a pale skin-tone from spending most of his life inside. Chio's eyes are gray, as though he is blind, but acts as though he can see just fine. Around his neck are a thin line of rune-shaped scars that remain from the magical collar he was forced to wear during his time in the Feywild. Chio dresses in a drab color palate typically consisting of blacks, blues, and browns. His muted clothing choices are offset by opulent, magical accessories like bangles, rings, baubles, a single earring in his left ear.
The Silent Federation

## Leadership

* MrPay2Win (Founder)
* True Beast (Executor)
* Nihilist (Executor)
* Zen (Executor)

## Conflict Involvement

* The Deklein War
* The Great Northern War
* The Vale War
* The Pantheon War
* The Drone War
* The Genfed War

## Background

The Silent Alliance was one of the first alliances created in Eve Echoes. The alliance was founded by Mr.Pay2Win on August 18, 2020 with his corporation Perish serving as the executor and Raiders being the second corporation to join. The Silent Alliance quickly migrated to CZDJ-1 in Deklein which would later serve as the capital of the budding alliance.
Larry "Natch" Lief

A man with a piratey hat, a Protectorate tattoo, and no morals.

Born Larry Lief, he has adopted the name Natch -possibly to escape the embarrassment of alliteration.

### Crimes

Though he is obviously a bad dude who deserves to have his mustaches shaved in an irregular pattern, his crimes are often overlooked by governmental authorities. The observed crimes are those reported by his victims, and may have no bearing under the law.

* Stole *The Nebula* from the port at Endland Pointe.
* Offloaded the existing cargo of The Nebula into the harbor as a distraction.
* Delivered undeclared Frenzy to Nousha.
* Falsely accused innocent bystanders of stealing from the Stormarm Estate, and published bounties on them.
* Stole a highly valued object from the Stormarm Estate (probably)
* Misrepresented job opportunities to above innocent bystanders, luring them into a trap and making them seem foolish.
* Murdered his own wounded crewmembers by dropping their injured bodies into the Nousha harbor.
* Improperly disposed of the dead; letting 10-15 bodies float in the Nousha harbor.
* Unlawful imprisonment.
* Attempted slavery.
* Instigated interspecies aggression, leading to the death of several sahuagin warriors and the heartbreak of some sharks.

### Known Allies

* Pitney Bones
* The Sohnoza Protectorate
* Sahuagin Tribe east of Riport.

### Known Enemies

* Changemaker. The Crew of the Changemaker still holds a grudge for Natch Lief, though they have decided not to pursue vengeance at the cost of improving their situation. Any further encounters are expected to be hostile.

## Encounters

Listed in approximate chronological order.

* The Crew of the Changemaker encountered Larry "Natch" Lief in Nousha, after he set them up as a distraction and scapegoats for his crimes. He was last seen by the Changemaker north of Nousha when he jumped into the sea rather than face the complaints of his victims.
* Agents of The Agent believe that Natch Lief instigated an attack by the Sahuagin on the Changemaker.
* The Neighborhood Watch, outside of Briar Glen, encountered Natch Lief. He was travelling south, once again in the company of Pitney Bones. They briefly needed assistance with a broken wagon wheel.
Down in the Hold

> Hi-didilly-de-hi-de-ho Everybody get down in the hold
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> Hi-didilly-de-hi-de-ho Everybody get down in the hold
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> The waters deep and the air is cold
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> Hi-didilly-de-hi-de-ho
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> Hi-didilly-de-hi-de-ho Everybody get down in the hold
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> Hi-didilly-de-hi-de-ho Everybody get down in the hold
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> Your life’s not worth its weight in gold
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> Hi-didilly-de-hi-de-ho
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> Hi-didilly-de-hi-de-ho Everybody get down in the hold
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> Hi-didilly-de-hi-de-ho Everybody get down in the hold
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> Wings above and feet below
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> Hi-didilly-de-hi-de-ho
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> Hi-didilly-de-hi-de-ho Everybody get down in the hold
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> Hi-didilly-de-hi-de-ho Everybody get down in the hold
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> Left above the danger does grow
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> Hi-didilly-de-hi-de-ho
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> Hi-didilly-de-hi-de-ho Everybody get down in the hold
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> On day one Preet did go
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> Hi-didilly-de-hi-de-ho
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> Two and Three, Fret and Kree
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> Hi-didilly-de-hi-de-ho
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> Three was free, but four lost more
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> Hi-didilly-de-hi-de-ho
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> On five we pray that we’re alive
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> Hi-didilly-de-hi-de-ho
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> Hi-didilly-de-hi-de-ho Everybody get down in the hold
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> Hi-didilly-de-hi-de-ho Everybody get down in the hold
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Green Hut Islands

The Green Hut Islands is a fishing village, built atop several small islands. The denizens are tribal water genasi.

## Religion

There is a large stone altar on the southern island dedicated to the Nature Gods (Fufluns, Hana, and Lingle). The altar is decorated with skulls and offerings. There appears to be some magic around it.

## Trade

The Green Hut Islands are available to trade. The prices are higher than otherwise found at a major city, because of the remote location and obvious necessity of anybody trading. They can provide a variety of goods, including

* food
* fresh water
* tools (fishing tackle, herbalism kit, healer's kit)
* hot pink paint
* recipes (healing potions, antitoxin)
Moritas and Moritas' Crematorium and After Life Services

Moritas and Moritas' Crematorium and After Life Services is funeral home located in Nousha owned and operated by the Moritas family. Formally owned by Moritas Moritas until his retirement. Now it is currently operated by the two Moritas sons, Dominguez and Sloan.

## Building Description

### Exterior

The building is a squat functional stone building built from a solid white stone. The grounds around building are full of nice vegetation and landscaping. The double door leading into the building is located on the front of the building underneath an oft painted sign. On top of the building is a soot covered chimney.

### Interior

A very clean and orderly foyer greet patrons. The main room a showroom for caskets, tombstones, and other afterlife accoutrement. The counter near the back is loaded with books and urns for patrons to browse under the eyes of one of the two brothers. The door behind the counter leads to another room and to the basement where other funeral home services take place.

## Clientele

The general populace of Nousha use the common services offered here. Some foreigners and visitors do use some of the more obscure practices.

## History

Moritas and Moritas' Crematorium and After Life Services is over 300 years old after being opened by Moritas Moritas. He opened the business after graduating from university and under the tutelage of his father. The building purchased was originally a bakery and the first name was Mo's Deathhouse.

Was voted Best Funeral Home in Nousha 10 years in a row.

## Slogans

The business has gone through many slogans thought-out the years, including:

* Formally Rose's Bakery
* You kill 'em, we grill 'em
* You bring 'em, we burn 'em
* Ashes to Ashes, Dust to Dust, we're the gnomes you can trust
* We handle your dead, so you can move on instead
* Bringing heat to your family's meat
* Voted best mortician in Nousha 10 years in a row
* It's not you who farted, it's the departed
* Our care for your stiff is terrif....ic
* Nope you’re not crazy, we’re in the business of pushing up daisies

## Services Offered

1. Standard Burial
2. Cremation
3. Mummification
4. Tree Burial
5. Buried at Sea
6. Encasement
7. Promassion
8. Alkaline Hydrolysis
9. Plasination
10. Taxidermy

For more information visit Death in Toivoa
Curfex

Curfex is a minotaur located in Toivoa. He is a large, imposing figure that is associated with the Longstrider's Consortium.

Curfex is very genial, speaks slowly and deliberately, and is protective of those close to him. Most adventurers who work with him regard him as very powerful and respect him a great deal.
Modern Magic Movement

The Modern Magic Movement is a political group of mostly spell casters that believe magic should be kept exclusive and an elite practice. The MMM fear unregulated magic to be a danger to society. They have gained momentum in magic education at universities in both Wresten and Shau, and their ideas have become popular among Wresten's nobility.

In the last 5 years, a small faction claiming to be affiliated with the MMM has also gained popularity mainly among young spell casters. They refer to themselves as The Crimson Eye and believe only members of The Eye are qualified to practice magic. Certain acts of violence throughout Toivoa have been linked to this group through their symbols left behind in the aftermath. Involvement in their activities is illegal in most countries. The MMM has never fully renounced this faction although they claim to disapprove of their aggressive methods.
Toivoa Wiki

**Welcome to the Toivoa Wiki!**
Information about GM Eric's plot setting - Toivoa

We're a collaborative community website about Toivoa that anyone, including you, can build and expand. Wikis like this one depend on GM Eric's players getting involved and adding content. If you're interested in helping out with this, please contact GM Eric, and he'll help get you setup.

Please note: Content within this wiki may be used by GM Eric in future publications.

## Important articles

* Adventuring Groups of Toivoa
* Art of Toivoa
* Codes & Cyphers
* Famous Quotes
* Gods of Toivoa
* Magic Items
* Map of Toivoa
* Monsters & Baddies
* Organizations
* Player Characters
* Points of Interest
* Puzzles
* NPC's
* Rumors

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Mystery of the Pocket Weiner

Mystery of the Pocket Weiner is an erotic novel written by Noreb Ampchino.  It is a saucy book disguised as a normal Korlan cookbook about sausage making.

## Content

The book revolves around Noreb’s time in Korlan as an apprentice sausage maker and cook for a noble family.  It is a collection of recipes preceded by histories and information about each recipe.  The language used is filled with double-entendres and innuendos meant to make the reader's heart race.  It was very popular with many women in the more service-based industries and within more authoritative, patriarchal family structures where women could surreptitiously read without the fear of retribution.

An expert from The Mystery of the Pocket Weiner follows:

> “Many times while servicing my masters did a sausage slip into a strong hand or wanting mouth.  When they did, I always watched the faces of the consumer to see their ecstatic glory on being able to devour such fine meat.  The secret of how to pack such a hard, solid weiner without it bursting too soon during the heat of exposure has been a trade secret until now.  First you must start with the most supple and delicate of meats that you can find.  You’ll know that you found the right delicacy by the firmness of the flesh under your hand’s caress and the musky scent that lingers in the back of your throat.  Once you find the perfect specimen it's time to really get your hands involved.  This fore-sausage making may be the most important part and it is often skipped, but it is very important for your intended…”
>
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Organizations

This is information about the various organizations that have been discovered in Toivoa

* The 12 Spiders
* The Cold Meat Cadre
* The Cult of Odighi
* The Crimson Eye
* The Green Fang
* House of Flowers
* Longstriders' Consortium
	+ An adventurers' guild.
* Modern Magic Movement (MMM)
* Shifters and Lycanthropes in Wresten
* The Underfolk
	+ A rumored society (mainly kobolds) who live in the sewers of Riport.
* The Waterbug Tribe
* The Wraith Squad
* Secret Intrigue Reports Incoporated
* The World Eaters
* Landow'Nunda University of Magic
The Redpath Family

## Overview

The Redpaths are a mercenary family, based out of Riport and notorious in certain circles.  They don't all serve the same master, but a Redpath who is not in a mercenary guild is in a city guard or serving in the army or performing in a gladiator ring. They are martial fighters, military advisors, instructors. They fight with whatever skills they have at their disposal. They are known for being efficient fighters who ALWAYS get the job done. They are cold in the heat of battle, smart tacticians, masters of controlled violence, hard hitting, fearless, and relentless until the end.  (The family does employ this reputation to aid their children in whatever battles they face.) Anyone who is not a fighter, is not a Redpath.

As a note, "family" for the Redpath's includes more than blood relations. Often, brothers and sisters in-arms are bound more closely than blood. Anyone a Redpath claims as family is embraced by the household and enjoys all the rights and expectations of family.

The Redpath Family Manor, located in Riport, is an enclosed estate. Enormous, heavy wooden doors bar entry from any who lack the strength or knowledge to leverage them open. Within the manor there are very few private quarters. There are three training grounds, a gym, a recovery hall, a large mess, multiple barracks, and a receiving hall. There are no staff from outside the family; as there are no Redpath's who are above labor and grunt work.

## Notable People

* Georgi and Hana Redpath, deceased while guarding a convoy to Briar Glen. Killed by The Beastie.
* Ketlin Redpath, presumed dead with her parents.
* Guillaume Redpath, current Head of the Family. In his age, left the service of The Wandering King (as a general, then military advisor) and took up management of the family manor.
* Vince Redpath, body builder and personal motivator. Currently traveling.
* Louis Redpath, fledgling mercenary. Currently traveling.
* Albie Ward, mercenary. Currently traveling with Vince and Louis.
Ende

## Endwertung

Jeweils 1 Punkt für jeden zutreffenden Erfolg des Szenarios:

* Alle SC haben überlebt
* Ellen Ripley hat überlebt
* Die Wahrheit Paket von Dr. Sneddon gefunden und gelesen
* Forschungsergebnisse gefunden und gelesen (von mindestens einem Charakter außer Wilson)
* 2 Logbücher in Terminals gefunden (Kantine / Frachtraum)
* Hintergründe über den 'Unfall' aufgeklärt
* Mindestens 3 Alien-Drohnen und Alien-Königin beseitigt
* Ash besiegt (gehackt, ausgetauscht, zerstört, überlistet oder Befehle befolgt)

Siegeswertung
 5-6
 3-4
 1-2
Pitney Bones

## Overview

A thoroughly unpleasant hag with nasty habits and vile business. She seems to be constantly surrounded by a foul smelling cloud, and -lacking any ventilation- proximity with her will prompt some saving throws.

Aliases: Penny.

## Skills/Powers

* **Grow Fancy Mushrooms**. Pitney Bones' primary business seems to be the growing and distribution of narcotics. She has been found transporting Frenzy. She can apparently produce Suude. She has also been seen to smoke more weed than she should have been able to carry.
* **Charm**. The inclination to do as she wishes can only be in the influence of magic. It for sure isn't her charisma score.
* **Sleep**. Pitney Bones would love to knock unconscious a large group of people. She does not have good intentions for their unconscious bodies.
* **Voodoo.** It is unclear how effective she is with this skill. Her dolls may be a mundane coping technique for managing anger or stress.

## Allies / Known Acquaintances

* Sohnoza Protectorate. Pitney Bones has worked with Natch "Larry" Lief, and has expressed confidence in a comfortable welcome by the Sohnoza Protectorate. The Sohnoza Protectorate use her as an informer on the criminal element. They consider her necessary, if unpleasant.
* Larry "Natch" Lief. Previously sailed together to Nousha to delivery Frenzy. Separated when they lost control of the ship.
* House of Flowers. Pitney Bones deals with the Assassin's Guild. Likely as much to protect herself from her enemies, as to commission work from them.

## Enemies

* Changemaker. While not openly hostile, the current crew of the Changemaker will not welcome Pitney Bones. It is expected that Pitney Bones will try to regain control of the Changemaker, and would eagerly sell its crew into slavery.

## Encounters

Listed in approximate chronological order.

* The Crew of the Changemaker encountered Pitney Bones in Nousha. She was delivering Frenzy with Larry "Natch" Lief.
* The Crew of the Changemaker traveled with her aboard *Changemaker* from Nousha to Endland Pointe. They departed there on civil, if tense, terms.
* The Neighborhood Watch, outside of Briar Glen, encountered Pitney Bones -though she was traveling under the alias Penny. She was travelling south, once again in the company of Larry "Natch" Lief. She briefly needed assistance with a broken wagon wheel. She appeared to be practicing sympathetic magic against a grung.
The Cult of Odighi

The Cult of Odighi is a group of individual that worship and praise the goddess of unrealized potential, Odighi.

## Mission

The only current known mission of the Cult of Odighi is to raise previously crashed island back to their original positions in the sky. They believe that they are the chosen people that have a claim to the ancient lands and are using an avatar of Odighi to complete their mission. There is a contradiction to this thought process however. According to ancient texts and writings there used to be two factions inhabiting the world of Toivoa, the Skyborn and the Grounddwellers. There was a definite divide between the two factions leading to a cataclysm across all of Toivoa. The contradiction arises from the Cult of Odighi believing they are the rightful heirs of the Skyborn while actually being Groudwellers. They show an almost worship of the Skyborn and their ways of life.

## Known Information

* Druids of some power able to use Circle Magic, Mould Earth, Invisibility and possibly more.
* Understanding of Ancient Histories about Toivoa, including what happened in the High War
* Able to move within community without detection
* Understanding of lay lines and sources of power located in the lands to Wresten and possibly further.
* Access to a great flighting creature of some sorts, possible the Avatar of Odighi
* Will use deception to get what they desire