recursal/Fanatic-Fandom huggingface dataset:
Federation Type 10 Shuttlecraft

**Name**: Type 10
**Craft**: United Federation of Planets Type 10 Shuttlecraft
**Type**: shuttle
**Scale**: starfighter
**Length**: 9.64 x 5.82 x 3.35 meters
**Ship Mass**: 19.73 metric tons
**Starship Size**: 2
**Skill**: space transports
**Autopilot**: 1D+2
**Crew**: 4; Skeleton: 1/+10
**Passengers**: 6
**Cargo Capacity**: none
**Consumables**: 1 week
**Warp Drive**: 1.5 / 3 / 5 (48 Hours)
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 2D+1
**Shields**: 1D
**Sensors**

* Passive: 30 / 0D+1
* Scan: 80 / 0D+2
* Search: 120 / 1D+1
* Focus: 5 / 1D+2

**Weapons**

* **3 Type VI Phaser Arrays**

Fire Arc: 360 degrees forward, 360 degrees port, 360 degrees starboard
Location: 1 forward, 1 port, 1 starboard
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-2/5/15
Atmosphere Range: 2-3/10/30 km
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 1
Damage: 6D
* **Microtorpedo Launcher**

Fire Arc: forward; but are self guided
Location: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1/5/20
Atmosphere Range: 1-100/500/2,000 m
Ammunition: 200 Microtorpedoes total
Spread: 5
Damage: 2D+1
* **Photon Torpedo Launcher**

Fire Arc: forward; but are self guided
Location: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-2/8/20
Ammunition: 1 to 3 Type II Photon Torpedoes carried
Spread: 1
Damage: 10D
* **2 Class Alpha Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: 1 forward, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Space Range: 1-3/5/10
Atmosphere Range: 2-6/10/20 km
Rate of fire: 1
Strength: 3D
**Transporters**

* Personnel: 1

* Range: 30,000 km
* Capacity: 2 persons

**Description**: The type 10 shuttlecraft was a small shuttle that was designed for embarkation on the Defiant-class. Designed after the USS Defiant entered active service in 2371 the craft was built to offer the ship a more vesital vessel from the shuttlepods originally embarked on the vessel. The shuttle was initially deployed to the Defiant and its performance was monitored to determine whether the design was to be put into full production. (Star Trek: Deep Space Nine Technical Manual)

The Chaffee was deployed on the Defiant prior to late 2373 when penetrating an energy barrier surrounding an Class L planet that had managed to bring down the USS Olympia. (DS9: "The Sound of Her Voice")

**Source**:

* Memory Alpha: Type 10 shuttlecraft
* Memory Beta: Type 10 shuttlecraft
* Ship Recognition Manual vol 1 (Spacedock) (pages 148-150)
* thedemonapostle
Halberd-class destroyer

**Name**: Halberd-class destroyer
**Craft**: UNSC Halberd-class destroyer
**Type**: Light Destroyer
**Scale**: capital
**Length**: 485 meters
**Skill**: capital ship pilot
**Crew**: 500; skeleton: 125/+10
**Passengers**: 30
**Cargo Capacity**: 9,700 metric tons
**Consumables**: 2 years
**Slip Space Drive**: x6,160
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 6
**Atmosphere**: 330; 950kmh
**Hull**: 5D+2
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **Heavy MAC**

Fire Arc: forward
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 2-15/38/75
Atmosphere Range: 4-30/76/150km
Damage: 10D+1
* **26 Archer Missile Pods**

Fire Arc: 14 forward, 6 port, 6 starboard
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Ammo: 30 per pod
Damage: 4D+2
* **4 M870 Rampart Point Defense Guns**

Fire Arc: turrets: 2 forward, 1 port, 1 starboard
Crew: 0; Automated
Scale: starfighter
Skill: Automated: Starship Gunnery: 4D
Fire Control: 1D
Space Range: 1-3/8/15
Atmosphere Range: 1-300/800/1,500m
Damage: 2D+2
* **Nuclear Missile Launcher**

Fire Arc: forward
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Ammo: 3
Damage: 9D
**Description:** The Halberd-class destroyer is a UNSC destroyer classification. The Hull classification symbol for Halberd-class ships is "DD"

The class was in service as early as 2525. During that year, the UNSC Pioneer deployed SPARTAN-IIs to conduct Operation: TALON.

The Covenant war saw the use of many Halberd-class ships. En route to the Battle of Algolis, the UNSC The Heart of Midlothian was assaulted by a Covenant boarding party. The sole survivor of the initial boarding managed to self destruct the ship, destroying everything around it.

Later in the war at the Battle of Sigma Octanus IV in 2552, Captain Jacob Keyes used the UNSC Iroquois to perform the Keyes Loop.

During the more resource strapped parts of the war, many Halberd-class ships were built with entire subsystems and hull sections removed to help speed up construction and crew requirements. This lead them to be mostly relegated to fleet escort duties.

The Halberd-class was a fast ship. It was also easily configurable.

**Source**:

* Halo Wiki: Halberd-class destroyer
* thedemonapostle
Federation Excelsior-Class Exploratory Cruiser (2284)

**Name**: Excelsior
**Craft**: United Federation of Planets Excelsior-Class Exploratory Cruiser (2284)
**Type**: Cruiser
**Scale**: capital
**Length**: 467.23 x 186.53 x 78.89 meters
**Ship Mass**: 2,010,500 metric tons
**Starship Size**: 7
**Skill**: capital ship pilot
**Autopilot**: 3D
**Crew**: 612; Skeleton: 61/+10
**Passengers**: 78
**Cargo Capacity**: 66,000 metric tons
**Consumables**: 2 years
**Warp Drive**: 5.8 / 7.365 / 8.315 (12 Hours)
**Nav Computer**: yes
**Maneuverability**: 0D+2
**Space**: 8
**Hull**: 3D+2
**Shields**: 1D
**Sensors**

* Passive: 40 / 1D
* Scan: 120 / 1D+2
* Search: 150 / 2D
* Focus: 5 / 2D+2

**Weapons**

* **12 Type VIII Phaser Banks**

Fire Arc: 7x 360 degrees dorsal, 5x 360 degrees ventral
Location: 5 saucer dorsal, 5 saucer ventral, 2 aft dorsal
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-2/5/15
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 3
Damage: 3D
* **2 Photon Torpedo Launchers**

Fire Arc: forward; but are self guided
Location: forward side of engineering hull
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-15/50/175
Ammunition: 120 Type II Photon Torpedoes total
Spread: 6
Damage: 4D
* **Class Beta Tractor Beam**

Fire Arc: forward
Location: forward ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 2D+1
* **Class Alpha Tractor Beam**

Fire Arc: Hanger Deck
Location: Hanger Deck
Crew: 1
Scale: Starfighter
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 3D
**Miscellaneous**:

* Crew Quarters:

* Barracks: House 300 crewmembers
* Spartan: 140
* Basic: 100
* Expanded: 40
* Luxury: 5
* Unusual: 2

* Decks: 33
* Escape Pods: 160

* Capacity per Pod: 8

* Year Commissioned: 2284 (Earth Reckoning)

**Transporters**

* Personnel: 4

* Range: 26,000 km
* Capacity: 6 persons

* Emergency: 4

* Range: 13,000 km
* Capacity: 22 persons

* Cargo: 3

* Range: 26,000 km
* Capacity: 400 kg

**Complement**

* Shuttle Craft: 4
* Probes: 60

**Source**:

* Memory Alpha: Excelsior class
* Memory Beta: Excelsior class
* Ship Recognition Manual vol 4 (Spacedock) (pages 47-49)
* thedemonapostle
Halo UNSC Melee Weapons

## **CQC WS Combat Knife**

A combat knife is a multipurpose knife used by the United Nations Space Command. All UNSC troops are issued a combat knife for utility uses as well as a backup weapon for desperate close combat situations.

The combat knife has a blade 20 centimeters (7.9 in) long made of high carbon steel, an anti-flash non-reflective titanium carbide coating, and an edge-coat for corrosion and rust resistance. It is 43.3 centimeters (1 ft 5.0 in) when sheathed. The weapon is also weighted for throwing.

## **Humbler Stun Device**

The Humbler stun device, often called a "shock stick," is a purple colored, non-lethal electrical baton weapon used by the UNSC Marines and law enforcement mostly for "motivating" and/or subduing others in a temporarily painful way, but with no long-lasting effects. The Humbler temporarily shorts out its victim's nervous system, generally resulting in loss of voluntary urinary functions.

## **Source**

* Halo Wiki: CQC WS Combat Knife
* Halo Wiki: Humbler stun device
* thedemonapostle
Farscape: Characters: Key Characters: Rigel XVI

**Name**: Rygel XVI
**Type**: Aristocrat
**Species**: Hynerian
**Height**: 0.66 m
**Age**: 500
**Gender**: Male

**Dexterity**: 3D+1

* Blaster: 5D+2
* Brawling Parry: 5D
* Melee Combat: 5D+2
* Melee Parry: 5D
* Pick Pocket: 4D+1
* Thrown Weapon: 5D

**Knowledge**: 4D

* Alien Species: 5D
* Cultures: 6D+1
* Intimidation: 5D
* Languages: Delvian: 5D
* Languages: Scarran: 5D
* Languages: Sebacean: 5D+2
* Scholar: Etiquette: 5D+1
* Value: 6D
* Willpower: 7D

**Mechanical**: 3D+1

* Capital Ship Gunnery: 5D
* Capital Ship Pilot: 4D+1
* Capital Ship Shields: 4D+1
* Communications: 4D+1
* Sensors: 4D+1
* Space Transports: 4D+1
* Starfighter Pilot: 4D+1
* Starship Gunnery: 5D
* Starship Shields: 4D+1

**Perception**: 3D+2

* Bargain: 5D+1
* Con: 6D+2
* Hide: 5D+2
* Investigation: 5D+1
* Persuasion: 7D+2
* Search: 5D
* Sneak: 5D

**Strength**: 1D

* Brawling: 4D+2
* Stamina: 2D+1

**Technical**: 3D+1

* Computer Programming / Repair: 4D+1
* Demolitions: 4D+2
* Droid Programming: 4D+1
* Security: 6D+2

**Move**: 6
**Force Sensitive**: No
**Force Points**: 2
**Dark Side Points**: 0
**Character Points**: 24

**Special Abilities**:

* Low Light Vision
* Appraisal: Hynerians receive a +1D to all Value skill rolls.
* Conversational Manipulators: Hynerians receive a +2 pip bonus to all Bargain, Con and Persuasion skill rolls.
* Hardy: All Hynerians receive +2 pips to all Stamina skill rolls and a +2D to resist all poisons.

**Equipment**: ThroneSled (Hoversled), Scepter, Stun Baton, various small pilfered items.

**Description**: Standing all of 26 inches tall - when he deigned to stand at all - Rygel XVI was once the royal sovereign of more than 600 billion loyal (or so he claimed) subjects, the ruler of the Hynerian Empire. Unfortunately for him, none of them were with him in the Uncharted Territories (except Acquara, a small tribe without technology due to a device that drains all energy from any machines or technology requiring electrical power). Over 130 cycles ago, Rygel's cousin Bishan overthrew him and seized the throne and claimed Rygel was dead to the Hynerian Worlds. Rygel never discussed the political causes for the coup, though he intended to avenge himself as soon as he got the chance. Bishan turned the dethroned Dominar over to the Peacekeepers, who held him prisoner for more than 130 cycles. Rygel initially spent his confinement aboard the Peacekeeper command carrier Zelbinion, where he was regularly tortured and humiliated by the ship's captain, Captain Selto Durka. He survived, but grew to hate Durka and Peacekeepers in general because of it.

**Source**:

* Farscape Wiki: Rygel XVI
* Farscape Role Playing Game Sourcebook (page 313)
* thedemonapostle
Earth Alliance Hyperion Rail Cruiser

**Craft**: Earth Alliance Hyperion Class Rail Cruiser
**Type**: Rail Cruiser
**Scale**: capital
**Length**: 1,025.39 meters
**Skill**: capital ship pilot
**Crew**: 124; Skeleton: 13/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 750
**Cargo Capacity**: 1,500 metric tons
**Consumables**: 20 months
**Hyperdrive**: x19
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 2
**Hull**: 6D+1
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **4 Railguns**

Fire Arc: 2 forward, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-7/18/36
Damage: 4D+2
* **4 Twin Linked Medium Pulse Cannons**

Fire Arc: 2 port, 2 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D
Space Range: 1-3/7/13
Damage: 5D+1
* **4 Mark I Interceptors**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: No
* Crew: 124

* Officers: 4
* Pilots: 10
* Sensor Operators: 12
* Crewmen: 98

* Average Crew Experience Level: EarthForce Line
* Stealth: 5 (Base Difficulty to Detect Ship)
* Fusion engine
* Jump Point Generator

**Ship Complement**:

* Light Shuttle: 2
* SA-23E Aurora Starfury Class Heavy Fighter: 6

**Source**:

* The Babylon 5 Project: Hyperion class heavy cruiser
* Babylon 5: Ships of the Galaxy (pages 12-13)
* thedemonapostle
Federation Yorkshire Class

**Name**: Yorkshire
**Craft**: United Federation of Planets Yorkshire Class Armored Transport
**Type**: Transport
**Scale**: Starfighter
**Length**: 90.10 x 22.37 x 15.65 meters
**Ship Mass**: 55,000 metric tons
**Starship Size**: 3
**Skill**: Space Transports
**Autopilot**: 3D
**Crew**: 4; Skeleton: 1/+10
**Passengers**: 60
**Cargo Capacity**: 6,000 metric tons
**Consumables**: 1 year
**Warp Drive**: 4 / 6 / 9 (12 Hours)
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 4D+2
**Shields**: 1D+2
**Sensors**

* Passive: 40 / 1D+1
* Scan: 120 / 2D
* Search: 150 / 2D+2
* Focus: 5 / 3D+1

**Weapons**

* **2 Type X Phaser Arrays**

Fire Arc: 360 degrees forward, 360 degrees aft
Location: forward, aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+2
Space Range: 1-2/5/15
Atmosphere Range: 2-3/10/30 km
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 1
Damage: 10D
* **Photon Torpedo Launcher**

Fire Arc: forward, but are self guided
Location: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+2
Space Range: 1-18/75/203
Ammunition: 10 Type II Photon Torpedoes
Spread: 4
Damage: 10D
* **Class Gamma Tractor Beam**

Fire Arc:
Location: Ventral
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Atmosphere Range: 2-6/10/20 km
Rate of fire: 1
Strength: 9D
**Miscellaneous**:

* Crew Quarters:
	+ Spartan: 30
	+ Basic: 10
	+ Expanded: 4
* Decks: 3
* Escape Pods: 20

* Capacity per Pod: 4

* Year Commissioned: 2365 (Earth Reckoning)

**Transporters**

* Personnel: 3

* Range: 40,000 km
* Capacity: 6 persons

* Emergency: 3

* Range: 15,000 km
* Capacity: 12 persons

* Cargo: 1

* Range: 40,000 km
* Capacity: 400 kg

**Complement**

* Shuttle Craft: 2
* Probes: 20

**Description**: The Yorkshire-class was a type of Federation colonial transport starship in service to Starfleet in the late 24th century. (ST reference: Star Trek Encyclopedia)

In 2368 a member of this class, the USS Denver, was transporting 500 colonists when it struck a Cardassian gravitic mine. (TNG episode: "Ethics"; ST reference: Star Trek Encyclopedia)

**Source**:

* Memory Beta: Yorkshire class
* Ship Recognition Manual vol 1 (Spacedock) (pages 142-144)
* thedemonapostle
Farscape: Starships

**Peacekeepers**
Command Carrier
Marauder
Prowler
Talyn
**Nebari**
Nebari Host Vessel
Nebari Transport Shuttle
**Scarrans**
Scarran Dreadnought
Scarran Predator
**Hynerians**
Hynerian Battlearc
**Luxan**
Luxan Assault Piercer
T'kast
**Ilanics**
Ilanic Cruiser
**Sheyangs**
Sheyang Raider
**Zenetans**
Zenetan Frigate
**Delvians**
Delvian Arc
**Other**
Transport Pods
Space Yacht
Freighter
Farscape 1
**Leviathans**
Leviathan
Farscape: Tavlek

**Name**: Tavlek
**Dice**: 12D
**Dexterity**: 1D / 4D
**Knowledge**: 1D / 2D+2
**Mechanical**: 1D / 4D
**Perception**: 1D / 2D+2
**Strength**: 1D / 4D+2
**Technical**: 1D / 4D

**Move**: 10 / 12
**Size**: 1.5 - 2.0 m

**Special Abilities**:

* Low Light Vision
* All Tavleks, regardless of profession, are knowledgeable in the use of all types of personal armors. Also, warrior Tavleks gain a free Melee Combat and Melee Parry specialization in the weapon of their choice during character creation.
* Tavleks gain a +1D to all Stamina rolls. Additionally they gain a +1D to resist any substance that causes drowsiness or unconsciousness.

**Description**: The Tavleks are a race of aliens that use a weapon called the gauntlet. Bekhesh was the well known leader of a mercenary group of Tavleks encountered by Moya.

**Source**:

* Farscape Wiki: Tavlek
* Farscape Role Playing Game Sourcebook (page 158)
* thedemonapostle
Kilrathi Empire Darket Dragonfly Light Fighter

**Name**: Darket Dragonfly Light Fighter
**Craft**: Kilrathi Empire Darket Dragonfly Light Fighter
**Type**: Light Fighter
**Scale**: starfighter
**Length**: 24 meters
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: 800 kg
**Consumables**: 14 days
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 3D+1
**Space**: 10
**Atmosphere**: 415; 1,200 km/h
**Hull**: 2D+2
**Shields**: 0D+2
**Sensors**

* Passive: 28 / 0D+2
* Scan: 55 / 1D+1
* Search: 83 / 2D
* Focus: 3 / 2D+2

**Cloaking Device**: While cloaked, +2D+1 Difficulty to detect ship
**Weapons**

* **Civilian Grade Laser Cannon**

Fire Arc: forward
Crew: 1
Scale: Walker
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 1D+2
* **Civilian Grade Tachyon Gun**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 3D
* **2 Standard Dumb Fire (DF) Missile Banks**

Fire Arc: forward
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 20 per bank
Damage: 3D
* **Long Range Heat Seeker (LRHS) Missile Tube**

Fire Arc: forward
Crew: 1
Scale: Starfighter
Skill: starship gunnery
Fire Control: 4D+1
Space Range: 1-8/20/40
Atmosphere Range: 10-800/2,000/4,000m
Ammo: 5
Damage: 4D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
**Description**: The Darket is a light spacecraft fighter. It was first introduced in 2668 by the Ki’ra Clan.

Its relative lack of armor and light shielding were compensated for by its ability to evade enemy fighters, making them difficult to track. Valued for its fast turn rate and acceleration, the sleek, fast design saw heavy usage throughout the Terran-Kilrathi War.

The Ki'ra Clan was not dissuaded by the Empire's defeat in 2669, but continued to improve upon their design over the course of the Nephilim War, giving birth to at least three unique variants of the fighter equipped for various roles.

They were also later adapted to include Blackfish-type cloaking devices, which made them an especially lethal threat in the post-Nephilim era frontier, where piracy and general lawlessness were commonplace in some sectors.

The Darket Stalker was a pirate favorite around 2700 for its ability to ambush unsuspecting commercial traders on the space lanes.

**Source**:

* Wing Commander Encyclopedia: Darket
* Wing Commander Information Center: Darket Light Fighter
* The Wing Commander Role Playing Game (page 318)
* thedemonapostle
HRUNTING/YGGDRASIL Model Mark IX Mantis ADS

File:Materials Group HRUNTING YGGDRASIL Mark IX Armor Defense System.png
**Name**: Mantis
**Craft**: Materials Group HRUNTING / YGGDRASIL Mark IX Armor Defense System
**Type**: Armor Defense System
**Scale**: speeder
**Length**: 2.8 x 5.8 x 5.7 meters
**Mass**: 2.25 tons
**Skill**: Walker Operations: Mantis
**Crew**: 1
**Cargo Capacity**: 25kg
**Cover**: full
**Maneuverability**: 2D
**Move**: 30; 90kmh
**Hull**: 4D+1
**Shields**: 2D
**Weapons**

* **M655 Heavy Machine Gun/Anti-Materiel**

Fire Arc: forward
Crew: 1
Scale: speeder
Skill: vehicle weapons
Fire Control: 1D
Range: 10-300/800/1,500m
Damage: 5D
* **M5920 35mm SGML/AM**

Fire Arc: forward
Crew: 1
Scale: character
Skill: vehicle weapons
Fire Control: 2D
Range: 10-600/1,500/3,000m
Ammo: 5 missiles
Damage: 5D+2
* **Melee Attack** (Stomp)

Fire Arc: melee (all)
Crew: 1
Scale: walker
Skill: walker operations
Damage: 3D+1
**Description**: The Mantis is a powered exoskeleton armor defense system similar to the Cyclops. However, whereas the Cyclops was designed for labor and modified to function in combat, the Mantis was created specifically for combat purposes as an evolution of an earlier model. To that end it is equipped with several weapon and defense systems: including armor plating, energy shielding, and two weapon pods on either side of the cockpit.

The weapon pods contain a machine gun on the right pod and a five-shot rocket launcher on the left pod although these can be replaced with other weapons. The Mantis is also equipped with energy shielding similar to the Sabre and the Mjolnir Armor. The Mantis is also powerful enough to withstand a single Spartan laser shot with full shields. If enemies get too close to the vehicle where the Mantis' weapon pods cannot effectively target then the Mantis can overload its hydraulic systems to perform a stomp that will eliminate close threats. The stomp is powerful enough to destroy infantry and light-armored vehicles.

**Source**:

* Halo Wiki: HRUNTING/YGGDRASIL Model Mark IX Mantis ADS
* thedemonapostle
Federation Attack Fighter

**Name**: Attack Fighter
**Craft**: United Federation of Planets Attack Fighter
**Type**: fighter
**Scale**: starfighter
**Length**: 30.2 x 28.5 x 12.7 meters
**Ship Mass**: 29 metric tons
**Starship Size**: 2
**Skill**: starfighter pilot
**Autopilot**: 3D+1
**Crew**: 2; Skeleton: 1/+5
**Passengers**: 0
**Cargo Capacity**: none
**Consumables**: 2 weeks
**Warp Drive**: 4 / 7.4 / 8.6 (6 Hours)
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 3D
**Shields**: 3D
**Sensors**

* Passive: 30 / 0D+1
* Scan: 80 / 0D+2
* Search: 120 / 1D+1
* Focus: 5 / 1D+2

**Weapons**

* **Type IX Phaser Cannon**

Fire Arc: 180 degrees forward
Location: forward ventral
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-25/5/15
Atmosphere Range: 2-3/10/30 km
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 2
Damage: 9D
* **6 Photon Torpedo Launchers**

Fire Arc: forward; but are self guided
Location: 3 starboard wing, 3 port wing
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-2/8/20
Ammunition: 50 Type II Photon Torpedoes total
Spread: 1
Damage: 10D
* **Class Gamma Tractor Beam**

Fire Arc: forward
Location: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-3/5/10
Atmosphere Range: 2-3/10/20 km
Rate of fire: 1
Strength: 9D
**Miscellaneous**:

* Crew Quarters:
	+ Spartan: 4
* Decks: 2
* Escape Pods: 2

* Capacity per Pod: 4

* Year Commissioned: 2369 (Earth Reckoning)

**Transporters**

* Personnel: 1

* Range: 40,000 km
* Capacity: 4 persons

* Cargo: 1

* Range: 40,000 km
* Capacity: 200 kg

**Complement**

* Probes: 10

**Description**: The Federation fighter (or Federation attack fighter) was a type of fighter vessel utilized by Starfleet in the late 24th century.

In 2370, the Maquis were able to procure a large amount of these fighters as part of their fight against the Cardassians in the Demilitarized Zone. During the Dominion War, hundreds of these fighters were deployed in various battle fleets, most notably during Operation Return. (DS9 episodes: "The Maquis, Part II", "Sacrifice of Angels")

A large number of Federation fighters were also assigned to protect Earth during the Dominion War. During the Breen assault in late 2375, Federation fighters were scrambled to engage the Breen fighters that had entered Earth's atmosphere. (TNG short story: "Home Soil")

**Source**:

* Memory Alpha: Federation attack fighter
* Memory Beta: Federation fighter
* Star Trek RPG Dominion War Sourcebook (pages 121-123)
* thedemonapostle
Interstellar Alliance Shurani Anla'shok Class Carrier

**Name**: Shurani Anla'shok
**Craft**: Interstellar Alliance Shurani Anla'shok Class Carrier
**Type**: carrier
**Scale**: capital
**Length**: 1,200 meters
**Skill**: capital ship pilot
**Crew**: 71; Skeleton: 8/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+2; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D
**Passengers**: 750
**Cargo Capacity**: 1,500 metric tons
**Consumables**: 8 weeks
**Hyperdrive**: x13
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 8
**Hull**: 4D+2
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **4 Fusion Cannons**

Fire Arc: 2 forward, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-3/8/15
Damage: 4D
* **4 Electro-Pulse Guns**

Fire Arc: 2 forward, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1/3/6
Damage: Ionizes 1D worth of control systems. This effect is 2D worth on starfighter or lesser scale vessels.
* **4 Tractor Beams**

Fire Arc: 2 forward, 2 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1/2/3
Damage: 4D
* **Minbari Jamming Suite**

Fire Arc: all
Crew: 1
Skill: sensors
Effect: Enemy Fire Control and Sensors -4D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 71

* Officers: 2
* Pilots: 18
* Sensor Operators: 11
* Crewmen: 40

* Average Crew Experience Level: Anla’shok Line
* Stealth: 21 (Base Difficulty to Detect Ship)
* Gravitic Engine
* Jump Point Generator
* Minbari Flight Computer
* Minbari Jamming Suite

**Ship Complement**:

* Fan'ir Class Ranger Flyer: 2
* Shial Class Heavy Fighter: 60

or
* Fan'ir Class Ranger Flyer: 2
* Shial Class Heavy Fighter: 36
* WSC-L Class Space Superiority Fighter: 6

**Description**: Built from donated Morshin carriers from the Minbari, the Shurani is the primary delivery unit for scores of Ranger fighters. Literally pouring dozens of fighters from its spiraling hangar access tubes in seconds, it can fill an entire quadrant of space with deadly Anla’shok pilots in no time. The ship itself is well-armed and armored, serving as a mobile base of operations and a fleet command coordinator as the swarms of fighters whirl around it. While not quite as offensive as the ship it was based on, the Shurani still packs quite a punch compared to the carriers of most other races.

There are two hangar configurations that the Shurani can adopt, with both being very specific in what sort of fighters they bring to the engagement. After 2263, and the advent of the remarkable WSC-L ‘Light White Star’ super heavy fighter, many Shurani had several of their hangar tubes ripped out and refitted to accommodate a number of these lethal vessels. Still accompanied by fusion cannon fire and swarms of Shial heavy fighters, the newer configuration can protect its compliment very well while the WSC-Ls finish off their targets. Either configuration does quite well in most circumstances, but remains to be a rare sight nonetheless.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 75-76)
* thedemonapostle
Interstellar Alliance Shial Class Heavy Fighter

**Name**: Shial
**Craft**: Interstellar Alliance Shial Class Heavy Fighter
**Type**: heavy fighter
**Scale**: walker
**Length**: 22.23 meters
**Skill**: starfighter pilot
**Crew**: 1
**Crew Skill**: Astrogation: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+2; Starfighter Pilot: 5D
**Passengers**: none
**Cargo Capacity**: 80 kg
**Consumables**: 1 day
**Maneuverability**: 4D
**Space**: 9
**Atmosphere**: 400; 1,150 km/h
**Hull**: 3D+2
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **Tri-Linked Light Fusion Cannon**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-3/7/13
Atmosphere Range: 10-300/700/1,300m
Damage: 7D+1
* **Minbari Jamming Suite**

Fire Arc: all
Crew: 1
Skill: sensors
Effect: Enemy Fire Control and Sensors -4D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 1 Pilot
* Average Crew Experience Level: Anla’shok Line
* Stealth: 32 (Base Difficulty to Detect Ship)
* Afterburners
* Atmospheric Capable
* Gravitic Engine
* Minbari Flight Computer
* Minbari Jamming Suite

**Description**: The predecessor to the standard Nial was a slightly faster and less durable version that used adequate weaponry, but was quickly forgotten about after the newer model proved to be so successful. After years of being delegated to only short trips and colony patrolling, the Shial was mothballed a hundred thousand times over. It was the Anla’shok who then demanded access to the assets instead of simply shutting them away. The Warrior Caste could not care less about the old fighters, so it was granted to them – and they have made very good use of them ever since.

The Shial is more than a match for most other fighters of its class, and with some adjustments the Rangers have made to their already potent ECM generators they could even be considered superior in some ways to the Nial. Lacking the same firepower but hard to find electronically, the Shial makes a perfect scout or reconnaissance fighter; which is one of the main goals of the Rangers as a whole.

**Source**:

* Babylon 5: Ships of the Galaxy (page 81)
* thedemonapostle
Farscape: Equipment: Starship Weapons

## **Starfighter Scale Weapons**

 Medium Pulse Cannon
 Rail Gun

## **Description**

* **Pulse Cannons**: Energy pulse weapons.

* **Rail Gun**: A railgun is a device that uses electromagnetic force to launch high velocity projectiles, by means of a sliding armature that is accelerated along a pair of conductive rails.

* **Frag cannon**: Each frag cannon consisted of three barrels that could be fired independently. They were usually fired one after another in rapid succession, similar to a slow gatling gun, to make the barrage harder to evade.
Frag cannons appeared to be projectile based, like a type of railgun. The power of the weapons could be changed.
Frag cannons were the heavy artillery of the Peacekeeper fleet, and were primarily used to engage capital ships. Against enemy fighters, strike craft, and other lighter classes, their tracking speed and rate of fire was too low to be of much use.

*Notes*: 3 Round Burst Causes 9D+2 damage, but siffers a -1D+2 to its attack.
* **Torpedo**: Missile designed to be fired from a ship which explodes on reaching its target.

## **Source**

* Farscape Wiki: Frag cannon
* Farscape Role Playing Sourcebook (page 263)
* thedemonapostle
Kilrathi Empire "Shiraak" Strike Carrier

**Name**: Shiraak-class Strike Carrier
**Craft**: Kilrathi Empire Shiraak-class Strike Carrier
**Type**: Carrier
**Scale**: capital
**Length**: 725 meters
**Skill**: capital ship pilot
**Crew**: 120; skeleton: 12/+10
**Passengers**: 13 passengers & 46 Hospital patients
**Cargo Capacity**: 306,400 metric tons
**Consumables**: 70 months
**Jump Drive**: x1
**Jump Drive Backup**: x10
**Nav Computer**: yes
**Maneuverability**: 1D
**Space**: 1
**Atmosphere**: 210; 600 km/h
**Hull**: 4D+1
**Shields**: 6D+1
**Sensors**

* Passive: 15 / 0D+1
* Scan: 30 / 0D+2
* Search: 45 / 1D
* Focus: 2 / 1D+1

**Weapons**

* **4 Heavy Flak Cannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 5D+1
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D+2
* **8 Heavy Flak Cannons**

Fire Arc: 1 turret, 2 starboard, 2 port, 3 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 5D+1
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 2D+1
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -2D
**Gear**:

* External Docking Port x2
* Escape Pod x16

**Ship Complement**:

* Dralthi-III Patrol Fighters: 16
* Shok'lar Medium Stealth Fighters: 16
* Jrathek Space Superiority Fighter (production version): 16
* Kor-Larh Heavy Fighters: 16
* Goran Heavy Fighter/Bombers: 16

**Description**: The Shiraak is a class of Kilrathi carriers.

Prince Thrakhath deployed the KIS Shiraak (23rd Vessel of the Imperial Fleet) as his "final messenger to the Terrans" in early 2669 following his aborted Earth campaign. The carrier was ordered to cross enemy lines and launch revenge raids on human military forces and planets. The Shiraak was expected to operate until its destruction, and no plans were made for retrieval.

Before crossing into human space, the Shiraak engaged the TCS Lexington. The two ships fought a series of running battles across the Jakal, Teragon and Evian Systems.

**Source**:

* [Wing Commander Encyclopedia: Shiraak-class Strike Carrier]
* The Wing Commander Role Playing Game (pages 399-400)
* thedemonapostle
Earth Alliance Warlock Advanced Destroyer

**Craft**: Earth Alliance Warlock Advanced Destroyer
**Type**: destroyer
**Scale**: capital
**Length**: 1,992.4 meters
**Skill**: capital ship pilot
**Crew**: 212; Skeleton: 21/+10
**Crew Skill**: Astrogation: 7D; Capital Ship Gunnery: 5D+2; Capital Ship Piloting: 7D; Communications: 7D; Sensors: 7D
**Passengers**: 3,000 troops
**Cargo Capacity**: 6,000 metric tons
**Consumables**: 25 months
**Hyperdrive**: x12
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 6
**Hull**: 8D+1
**Sensors**

* Passive: 40 / 1D+1
* Scan: 80 / 2D+1
* Search: 120 / 3D+2
* Focus: 4 / 5D

**Weapons**

* **2 Heavy Pulse Cannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-6/15/30
Damage: 7D+1
* **2 Heavy Pulse Cannons** (firelinked)

Fire Arc: rear
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-6/15/30
Damage: 7D+1
* **3 Heavy Railguns**

Fire Arc: 3 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-7/18/36
Damage: 5D+2
* **2 Heavy Particle Beam Cannons**

Fire Arc: 1 forward, 1 rear
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-4/10/20
Damage: 5D+1
* **9 Plasma Cannons**

Fire Arc: 9 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 4D
Space Range: 1-2/6/11
Damage: 7D+1
* **9 Light Pulse Cannons**

Fire Arc: 9 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1/3/6
Damage: 4D+2
* **12 Advanced Missile Systems**

Fire Arc: forward; but are self guided
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-8/20/40
Damage: 6D
* **16 Standard Missile Systems**

Fire Arc: forward; but are self guided
Crew:
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-7/17/33
Damage: 5D
* **12-16 Mark II Interceptors**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-2/6/11
Damage:
* Offensive: 0D+2
* Intercept: 4D

**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 212

* Officers: 8
* Pilots: 26
* Sensor Operators: 24
* Crewmen: 154

* Average Crew Experience Level: EarthForce Elite
* Stealth: 11 (Base Difficulty to Detect Ship)
* Gravitic Engine
* Jump Point Generator

**Ship Complement**:

* Light Shuttle: 6
* SA-23E Aurora Starfury Class Heavy Fighter: 24

**Source**:

* The Babylon 5 Project: Warlock class destroyer
* Babylon 5: Ships of the Galaxy (pages 23-24)
* thedemonapostle
Industrial Complex

**Name**: Skyplex
**Craft**: Industrial Skyplex
**Type**: Space Station
**Scale**: Capital
**Length**: 750 meters (estimate)
**Weight**: 170,000 tons
**Crew**: 30; skeleton: 3/+10
**Passenger Capacity**: 400
**Cargo Capacity**: 118,000 tons
**Consumables / Fuel Capacity**: 10,000 tons (1 year)
**Cost**: 340,000
**Maintenance Costs**: 68,000 per year
**Hull**: 3D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

**Complement**:

* Standard 20-ton Shuttles: 2
* Fast Burn Rocket Shuttles: 0 (has space for up to 6)

**Description**: Used by small to medium-sized industries as small production platforms, or by nefarious organizations as bases of operations, the seemingly defenseless Skyplex stations often house a wing of attack shuttles for defense.

**Source**:

* The Firefly and Serenity Database: Niska's Skyplex
* Serenity Role Playing Game: Six-Shooters & Spaceships (page 77)
* thedemonapostle
Farscape: Equipment: Armor: Plate Armor

**Name**: Plate Armor
**Model**: Various Manufacture Plate Armor
**Type**: Personal Armor
**Scale**: Character
**Weight**: 35 kg
**Cost**: 350
**Coverage**: Full

**Game Notes**:

* **Physical Protection**: STR+1D+2
* **Energy Protection**: STR+2
* **Dexterity and Related Skills Penalties**: -1

**Description**: This somewhat bulky armor, made of tough ceramic material, is common among mercenaries and pirates. Tavleks and Sheyangs both utilize plate armor.

**Source**:

* Farscape Role Playing Game Sourcebook (page 219)
* thedemonapostle
AvP: MW Boyars PARS 150

**Name**: MW Boyars PARS 150
**Model**: USCMC MW Boyars PARS 150 Light Phased Plasma Cannon
**Type**: Phased Plasma Cannon
**Scale**: Starfighter
**Skill**: Vehicle Blasters
**Ammo**: 1,000
**Weight**: 30kg
**Fire Rate**: 1/2
**Range**: 1-300/750/1,500m
**Damage**: 4D

**Description**: The power source of the Boyars is a 6-megawatt hydrogen fuel cell capable of powering 3,000 firings before refueling. Because of the power usage, it usually is fired in sequence with another Boyars. Each gun carries up to 1000 rounds of ammunition.

**Source**

* Aliens: Game Over v0.8 (page 31)
* Xenopedia: Boyars PARS-150
* thedemonapostle
Kilrathi Empire "Ralaxath" Heavy Destroyer

**Name**: Ralaxath-class Heavy Destroyer
**Craft**: Kilrathi Empire Ralaxath-class Heavy Destroyer
**Type**: Heavy Destroyer
**Scale**: capital
**Length**: 530 meters
**Skill**: capital ship pilot
**Crew**: 224; skeleton: 22/+10
**Passengers**: 49 passengers; 44 Hospital patients; & 110 prisoners
**Cargo Capacity**: 3,200 metric tons
**Consumables**: 14 months
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 3
**Atmosphere**: 260; 750 km/h
**Hull**: 7D+2
**Shields**: 15D
**Back-up Shields**: 7D+2
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **10 Dual Offensive Lasers**

Fire Arc: 10 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 5D+1
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D
* **3 Standard Tachyon Guns** (firelinked)

Fire Arc: Forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+1
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D+1
* **Capship Missile Bank**

Fire Arc: Forward
Crew: 5
Scale: death star
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 2-150/375/750
Atmosphere Range: 4-300/750/1,500km
Ammo: 16 ASM-436A Cruise Missiles
Damage: 38D+1
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1D
**Gear**:

* External Docking Port x2
* Escape Pod x13

**Description**: The Ralaxath-class Heavy Destroyer is a warship in the service of the brutal Kilrathi Empire. These ships are the successors to the smaller Ralarrad-class Light Destroyers, and are significantly larger and more powerful. However, unlike the Ralarrad, they cannot carry fighters. Their history is very brief as these ships were only first deployed during the final year of the Kilrathi War in 2669. Colonel Christopher Blair first encountered these fearsome vessels when the Terran Confederation invaded the Freya System in preparation for their attack on Kilrah. By then, the Kilrathi War was in its final stages. Several of these vessels were stationed in the Freya and Kilrah Systems, with the Kilrah vessels supposedly serving as planetary defenses. Presumably, several of these ships joined the Kilrathi Grand Armada in order to attack Earth in the final strike against the Terran Confederation. However, they were destroyed when Colonel Blair destroyed Kilrah via the Temblor Bomb.

Given that they are still relatively new ships, surviving Ralaxaths were probably fitted for peacetime service and are still serving the Kilrathi Assembly of Clans. No ship of this class is known by its appropriate name, and their major feats are unknown.

**Source**:

* Wing Commander Encyclopedia: Ralaxath-class Heavy Destroyer
* Wing Commander Information Center: Ralaxath-class Heavy Destroyer
* The Wing Commander Role Playing Game (page 405)
* thedemonapostle
Federation Constitution Class (2271-2293)

**Name**: Constitution
**Craft**: United Federation of Planets Constitution-Class Explorer (2271-2293)
**Type**: explorer
**Scale**: capital
**Length**: 304.8 x 141.72 x 75.66 meters
**Ship Mass**: 617,450 metric tons
**Starship Size**: 6
**Skill**: capital ship pilot
**Autopilot**: 3D
**Crew**: 500; Skeleton: 50/+10
**Passengers**: 66
**Cargo Capacity**: 20,000 metric tons
**Consumables**: 3 years
**Warp Drive**: 5.8 / 6.85 / 7.2 (12 Hours)
**Nav Computer**: yes
**Maneuverability**: 1D
**Space**: 8
**Hull**: 3D+1
**Shields**: 1D
**Sensors**

* Passive: 40 / 1D
* Scan: 120 / 1D+2
* Search: 150 / 2D
* Focus: 5 / 2D+2

**Weapons**

* **6 Type VII Phaser Banks (Channeled)**

Fire Arc: 1x 180 degrees forward dorsal, 1x 18- degrees starboard dorsal, 1x 180 degrees port dorsal, 1x 180 degrees forward ventral, 1x 180 degrees starboard ventral, 1x 180 degrees port ventral
Location: saucer dorsal forward, saucer dorsal starboard, saucer dorsal port, saucer ventral forward, saucer ventral starboard, saucer ventral port
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-2/5/15
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 3
Damage: 3D+1
* **6 Type VII Phaser Banks (single firing emitters each)**

Fire Arc: 4x 360 degrees ventral, 2x 180 degrees aft ventral
Location: 4 ventral of engineering, 2aft dorsal
Crew: 1
Scale: starfighter
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-2/5/15
Firing Modes: Standard, Continuous, Pulse, Wide-Beam
Rate of fire: 3
Damage: 4D
* **2 Photon Torpedo Launchers**

Fire Arc: forward, but are self guided
Location: forward ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-15/50/175
Ammunition: 120 Type II Photon Torpedoes total
Spread: 6
Damage: 4D
* **2 Class Beta Tractor Beams**

Fire Arc: 1 forward, 1 aft
Location: forward ventral, aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 2D+1
* **Class Alpha Tractor Beam**

Fire Arc: Hanger Deck
Location: Hanger Deck
Crew: 1
Scale: Starfighter
Skill: capital ship gunnery
Fire Control: 0D+2
Space Range: 1-3/5/10
Rate of fire: 1
Strength: 3D
**Miscellaneous**:

* Crew Quarters:

* Barracks: House 360 crewmembers
* Spartan: 80
* Basic: 60
* Expanded: 15
* Luxury: 3
* Unusual: 1

* Decks: 23
* Escape Pods: 140

* Capacity per Pod: 4

* Year Commissioned: 2269-2275 (Earth Reckoning)

**Transporters**

* Personnel: 4

* Range: 26,000 km
* Capacity: 6 persons

* Emergency: 4

* Range: 13,000 km
* Capacity: 22 persons

* Cargo: 2

* Range: 26,000 km
* Capacity: 200 kg

**Complement**

* Shuttle Craft: 6
* Probes: 30

**Source**:

* Memory Alpha: Constitution-class
* Memory Beta: Constitution class
* Ship Recognition Manual vol 4 (Spacedock) (pages 41-44)
* thedemonapostle
Interstellar Alliance WSC-2 White Star

**Name**: White Star
**Craft**: Interstellar Alliance WSC-2 White Star
**Type**: Cruiser
**Scale**: capital
**Length**: 475.6 meters
**Skill**: capital ship pilot
**Crew**: 24; Skeleton: 4/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+2; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D
**Passengers**: 100
**Cargo Capacity**: 200 metric tons
**Consumables**: none
**Hyperdrive**: x8
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 12
**Atmosphere**: 450; 1,300 km/h
**Hull**: 4D
**Sensors**

* Passive: 32 / 1D
* Scan: 64 / 2D
* Search: 96 / 3D
* Focus: 3 / 4D

**Weapons**

* **Twin-Linked Improved Neutron Laser Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D+1
Space Range: 1-18/45/90
Atmosphere Range: 2-36/90/180km
Damage: 13D
* **2 Twin-Linked Neutron Laser Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D+1
Space Range: 1-15/35/75
Atmosphere Range: 2-30/70/150 km
Damage: 11D
* **4 Molecular Pulsars**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 5D+2
* **3 Standard Missile Systems**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D+1
Space Range: 1-7/17/33
Atmosphere Range: 2-14/34/66km
Damage: 5D
* **2 Twin-Linked Fusion Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-3/8/15
Atmosphere Range: 2-6/16/30km
Damage: 5D

* **4 Tractor Beams**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1/2/3
Atmosphere Range: 1-2/4/6km
Damage: 4D
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 24

* Officers: 2
* Pilots: 6
* Sensor Operators: 4
* Crewmen: 12

* Average Crew Experience Level: Anla’shok Line
* Stealth: 17 (Base Difficulty to Detect Ship)
* Atmospheric Capable
* Bio-Adaptive Shielding
* Hybrid Engine (Gravitic/Biological)
* Jump Point Generator
* Minbari Flight Computer
* Self-Repairing

**Ship Complement**:

* Flyer Class Combat Fighter: 2
* Nial Class Heavy Fighter: 4

**Source**:

* The Babylon 5 Project: White Star class
* Babylon 5: Ships of the Galaxy (pages 78-80)
* thedemonapostle
Farscape: Characters: Non-Player Characters: Noble

**Name**: Noble

**Dexterity**: 2D

* Blaster: 2D+2
* Dodge: 2D+1
* Melee Combat: 2D+2

**Knowledge**: 2D+1

* Bureaucracy: 3D+1
* Cultures: 2D+2
* Intimidation: 2D+2
* Languages: 2D+2
* Willpower: 4D

**Mechanical**: 2D+1

* Communications: 2D+2
* Sensors: 2D+2

**Perception**: 2D+1

* Bargain: 4D
* Con: 4D+2
* Investigation: 3D+2
* Persuasion: 4D+2

**Strength**: 1D+2

**Technical**: 2D+1

* Computer Programming/Repair: 2D+2

**Move**: 10
**Force Sensitive**: no
**Force Points**: 1
**Dark Side Points**: 0
**Character Points**: 7

**Equipment**: Comm, Computer Pad, Fine Clothes, Access Passes

**Source**:

* Farscape RPG Sourcebook (page 309)
* thedemonapostle