recursal/Fanatic-Fandom huggingface dataset:
Golden Age Stag

* Main
* Outfit
* Mask

## Personality

She speaks in the third person and is rather cryptic and elusive. If you are persistent enough to form a close bond with her, she will lower her guard and speak in the first person. Once she is comfortable with someone, she is still shy, but more easily amused. She is flustered easily if she says something lewd by accident. She suffers from a form of dissociative identity disorder due to having another person in her head (details below).

## Backstory

Izanami Gin is a veteran of the armed forces, having been part of a sniper duo as a spotter (meaning she cannot only do the math for a good shot, but she can easily make that shot herself if needed). Well, one day something went wrong. A counter-sniper mission, only the enemy was another counter sniper. and then chaos erupted. An ied. ringing. noiseless screams of pain. then... black. Shrapnel had pierced through her right eye through the respective brain lobe, warranting a labotomy and transplant immediately upon arrival to the hospital. Organ donor: redacted. This was weird--too convenient.

Finally, she woke up. It was ten years later, but whatever. She was alive, albeit very confused, dissoriented, and... bloodthirsty... She shook the thought away, but she could hear the snicker in the confines of her mind. She'd previously been on the road to becoming a hero, but since waking, she felt too unstable, mentally, and emotionally. In fact, there was an incident where Cogadh had pushed her out for control, and when she finally ragained it, she was mid-fall, passing out. The last thing she saw were the bodies of Cogadh's victims slowly burning to ash. Lucky for her, a military connection found a way to cover it up, but it might not be long before someone else finds out.

## Resources

A lot or army buddies, a house she doesn’t really use that has her old military uniform. Also good pay from high rank after being honorably discharge, but she’s not a big spender so a lot saved up in the bank.

### Equipment / Weaponry

She wears a full set of Nihonto (katana+wakizashi+tanto).

Nihonto Set.
### Specialisations

Exceptional at hand-to-hand, swordswoman, and sniper.

## Quirk

**Elemental Fire.**

The user can create combustions of heat in a range up to 25 meters.

The strength and size of the explosions depend on how close they are and all explosions have a 1-second buildup during which the air will be distorted in the targeted area.

When the user creates combustions in a 10-25m( 11-27yards) range away from them it explodes with a heat of 500°C and a radius 2ft.

When the user creates a combustion in the 10-meter range it will deal 5kN of force and burn with a 700°C heat. The radius of this combustion is 5ft. The user cannot combust people.

Izanami’s flames are a blue-ish white.

Cogadh’s are colorless.

The user can create one combustion per turn.

### Example

An explosion of high heat to deprive another source of fire of it’s oxygen, since fire requires more oxygen the hotter it burns.
Gil Verdejo

## 2015 FPH Employee of the Year

Gil Verdejo started at Foothill Presbyterian Radiology in \_, as a \_. He is the recipient of the 2011 Foothill Presbyterian Hospital Medical Staff Recognition Award for the outstanding service he has provided to the hospital, the 2015 Foothill Presbyterian Hospital Employee of the Year and a Values in Action Honor.

## Values in Action

Awarded for Excellence:

"You went above and beyond to demonstrate our core values, thank you for:

Whenever Gil is asked to do a task he immediately goes to it and he always goes above and beyond you expectations! He continually works with a smile. He truly deserves the best."

-Liz Montanez

Awarded for Respect, Excellence, Compassion & Stewardship:

"You went above and beyond to demonstrate our core values, thank you for:

Stepping up and taking on a little extra work during my pregnancy. I greatly appreciate all of your hard work."

-Cat Nault. July 12, 2017
The City Hall

## Located at Administrative District

   The City Hall is the headquarters of Acropolis' administration. City Halls serve a critical role in hosting municipal offices and services, but they are almost as important architecturally, as they leave a visual legacy for the city they represent And Acropolis' does just that in spectacular fashion. Feast your eyes.

The mayor or Acropolis, Arthur Rosenwald, has his office at the top floor of the enormous building.

## **Hall of Valor**

Located on the ground floor of the City Hall, open to and flooded by the public at all times, the Hall of Valor is massive room lined by statues of WayHaven's fallen Heroes and Legends.
It has become a sort of museum of Superhero history and the gigantic statues that tower over visitors in the Hall give it a surreal and glorious feel, provoking respect for the honorable, but unfortunately late, individuals they represent. At the center of the Hall, there is a large Statue of Stan Lee, after all, the Hall is meant to honor the heroic dead. May they all rest in peace.
The Hero Headquarters

## Located at Administrative District

In a city dominated by skyscrapers and dwarfing towers, one of the most important edifices in the skyline is arguably the Hero HQ. The 600 metre high structure is home to the Pro Heroes of Acropolis; a place where they can gather, operate from and even just socialize.

## The Armored House

The constant presence of hundreds of Heroes and a B-rank protective outer coating make it a fortress and has rightfully earned it the nickname "the armored house".

The Head of the Acropolis' Pro Hero Governing Council, **Apollo**, monitors and regulates the activity of the city's Professional Superheroes from his top floor office within the armored house.
Golden Age Sarcophagus

* New
* Default
* Artefact Hunter
* Casual

## Personality

Cocky, intelligent, Militiristic and Manipulative.

## Backstory

Sinclair is an artefact hunter for someone who was once very rich benefactor and was tasked with hunting down any expensive items of interest but now that he's out of commission permanently hes free to steal anything he wants when he wants. He's never been one to have talked much unless it was for a con or a long job, never let the clumsy or friendly demeanour fool you.

His lightning was passed through hereditary means and was the main reason for his employment by the benefactor and subsequent enrolment into the PMC's. Isaac has worked for a Private military by the name of Dagger One as a wetworks agent five years before his arrival to Wayhaven, but guns and ammo don't come cheap leaving him in a spot of money trouble and stuck in Wayhaven looking for more work or a way to just give his old habits a rest.

## Resources

$25k a year from the tattoo parlour

Apartment in the northern suburbs

### Specializations

Vehicle repairs and maintenance, HEMA, Krav Maga, Judo, Electrician, Sewing, Basic First aid

## Quirk

### Electricity Manipulation

0.1 amp that he can store in his body. When it is depleted it takes him 1 turn(2 min) to replenish it He can create 2 5cm of lightning bolts

Medium: These bolts travel at 30 m/s and on hit stun the person for one turn. These take .025amp

Small: These bolts are travel at 40 m/s and on hit stun the limb hit. If the torso or head is head it will cause the person their speed to be halved for 1 turn.

### Versatility

He can charge his fists with his bolts acting as a close range bolt, it works with both types large and small having the same effects as a standard bolt

### Example

Hiding behind a wall Isaac would wait for a guard or an unknowing passer-by and hit them with a medium charge fist stunning them without the hassle of having to be at long range and causing a scene
Golden Age The Cartoonist

* Cartoonist
* Ink Form

Henry Fleisher, a.k.a. 'The Cartoonist', is an ex-comic artist and vintage lover who experienced bankruptcy with his studio. He now expresses his art in his crimes, terrifying the heart of WayHaven with his twisted mind's fantasies brought to life.

## Personality

He has a sort of cold yet joking personality. He is old fashioned, but can be terrifying when he wants to. Is known as both intellectual and mad.

## Abilities

### **Quirk**

**Out of the Inkwell** - This transformation quirk completely covers him in ink, making him into a terrifying ink figure. This form allows him to become stronger (13k N punch, 15k N kick) and faster (37 mph) than before, as well allowing him to slow the momentum of a direct hit once it connects with this form (i.e. weakens the power of the hit. The durability of this is like concrete). The drawback is if he stays in this form to long (i.e. an half an hour), his form will start to dissipate until he is nothing but an ink puddle. If he was uninterrupted, it would take him a half hour to gather enough strength to regain his form.

**Equipment/Weaponry**
**Weapon:** Axe

**Equipment:** Several inkwells, old fountain pen

## History

Henry used to be a cartoonist for a renounced animation studio. He was the head of the Artistry department and co-founder of the studio, along with his best friend Arnold Drew. But the studio hit hard times and the two had to shut it down and go their separate ways, each becoming great villains in different cities.
Golden Age Riley Caliber

## ​Personality

Really wild and loud. Likes to party and is really outgoing overall. Once she gets anrgry really it's really hard for her to calm down.

## ​Backstory

Always thought of herself as awesome and number 1. That's why she wants to show everyone that her dreams aren't just thoughts.

## ​Quirk

She can turns her body parts in to weapons. As of now only thing she can do is turn her hands in to pistols. Right one in to magnum and left one in to Normal handgun. Her drawback is that once she turns her hand in to a gun and empties all bullets her hand will automatically turn back and she has to wait some time (4 mintues) to turn it back.

**Example:** She can turn her right hand in to Magnum and fire all the bullets. Then her hand turns back and she has to wait before using it again.
Golden Age Thresher Spike

## Personality

Kill or be Killed, and don’t get killed by Chelsea

## Backstory

Tyler Ireni was a small boy who didn’t fit in and as such in his later life he turned to drugs, those drugs changed his mind from his perspective and kept him from killing himself, from there he turned to crime, which lead him to be on Death Row in Alaska, where he was experimented on at the genetic level, from that he gained increased strength, durability and reflexes, and from there he bloodied the prison with every living things blood he could find, whether that be man, mutant or beast

## Resources

2 9 inch bowie knives, 2 8 barreled revolvers, forearm mounted Grappling Hook, Harley Davidson Night Rod

### Specializations

Pistols, Knives and hand to hand combat (Keysi Fighting Method)

## Quirk

Inhuman strength (can lift up to 4000 lbs approximately)

Durability (takes 5k Newtons to cause pain, 8k Newtons to force him backwards|in other words a stumble|and 15k Newtons to cause a fracture in his femur)

Reflexes (Reflex speed of 0.5 milliseconds)

When mutation is triggered (punching power average of 11k and 15,250 Newtons at best Mutation can hold its form for 5 turns before he can use it again in 3 after that running speed 56km/h sprint speed of 62 km/h)

### Versatility

Can use his mutation in conjunction with weapons to deadly effect/ is able to process thoughts and images faster than the average human
Tiger

* Human Form
* Quirk Form

## Personality/Mentality

Sato does a good job at hiding all emotions from all but his good friends. He would go to any lengths to make his friends happy. He hates killing innocent people, but anyone else is fair game.

## Backstory

Even in his early memories, he has never known the comfort of a home. Most of his life has been spent living on the streets, after his parents left him at a young age. No one helped him, he survived on his own, stoking the fire of his anger, angry with the whole world.

Once, when he was 14, his life changed, perhaps for the better. An older man forced him into an alley, and almost had his way with him. However, at that moment, his quirk manifested, giving him the strength to murder his wrongdoer.

No one found out about the murder at that time even though he was a high ranking employee at a company, since his body was never found. Killing was easy. So easy, that he made it his profession.

After years of assassinations, he has learnt how to efficiently kill people, and dispose of the body. He learnt how to control his powers, just as he learnt what to do with them. Living off of the blood money, and whatever else he can steal, his life is better than it ever has been before.

So, if you want someone dead, give him a call, but make sure your targets has some skeletons in their closet, because the Tiger doesn't hunt the innocent.

## Resources

A rundown apartment and some money from stealing.

## Specializations

Knows how to handle his sword, hand to hand combat and his quirk

## Quirk/Power

**White Tiger.**

He can turn into a huge white tiger, standing tall at 1.5m and 4m long. He can bite for 12kN and his claws do 8kN damage. His fur gives him a natural resistance of 10kN.

Tiger form lasts for 10 turns with a 5 turn cooldown.
Golden Age Ray Manson

Cook at the Samsara - Spices & Snacks (located in the Providence market district) and a loyal soldier of the Sons of Osiris.

## Personality

He has a passion for food and gets real excited for cooking. Otherwise, he's rather aloof.

## Resources

Housed at the secret hideout of the Sons of Osiris.

## Abilities

### **Quirk**

None

**Equipment/Weaponry**

Kitchen knife
Golden Age Red Star

## Personality

A smooth-talking suave man who has values and will stop at nothing to reach his goal. Under this persona he is actually schizophrenic living with 2 other voices in his head one named Kaze the other Cole. Kaze is a ruthless merciless personality, while Cole is a cool headed think-before-you-act personality. Nawaki can relinquish control over to either personality for ten mins at a time if he wants to.

Nawaki decided he wants to use his power only for himself and profit off of it, so he joins Wild Card's Rogues.

## Backstory

Parents were killed by pro hero because they were villains at the time. They were living at large but were caught and killed in the attempt to capture them. He now wishes to kill those who call themselves “heroes.”

## Equipment/Weaponry

Red Star uses 2 blades that he carries on his back. He also has a throwing knife pouch.

## Quirk

**Body enhancing:** Almost like the Kaio-Ken, he can enhance all of his physical capabilities.

**Example:** When not enhanced, he is as strong as an NFL linebacker, can lift 250 pounds, and can run at 15 miles per hour. He can only triple his enhancement as he is only D-rank. Overuse of the ability will cause his body to give out. He can spend 5 minutes of enhancement tripling and 15 minutes doubling. After each use, his body will become more fatigued and heavy and after energy is exhausted must take a 2-hour nap to recharge. To not expend his stamina too quickly and lengthen his time he can switch in and out of his enhanced form to not waste stamina and energy.

1/9
Secrecy

## Personality

Due to the lack of emotion, She's pretty much emotionless but she has one thing she has set her mind on. She wanna be a hero no matter what happen. She wanna be a hero eventhough she came in a villain family.

## Backstory

**SLAP!**

Her head turned upon the impact of the slap. She didn't cry nor she exerted any facial expressions.

"What do you mean you don't want to be a villain!?! Are you out of your god fucking mind!?"

Her mother, a Class-B villain, shouts at her. Her dad was a famous villain but was unfortunately killed in Action. Now She want her to be one.

"I can't be a villain.. Mom.."

She lacks emotions. Due to the way she was bought up. She wasn't love.. She was bought up to be a weapon. To be used by her mother and her fellow collegues.

"Then what do you wanna be a Hero!? The profession that killed your own father!?"

She didn't answer. She didn't move. She stood there listening to the rants and nags of her mother.

"You're a disgrace! I wish you're the one that died!"

Without a beat her hand found her mother's neck. Slightly choking her, but instead of feeling bad. Her mother smirked at her as if she's proud of what her daughter is doing to her.

"That's right, Kill me.. Atleast with that you'll be forever branded as a villain with my very own blood on your hands."

She was shocked of what she had done. She let goes of her and looks down.

"Rule #1... No killing..."

She whispers with the air and with that she turn her heels and ran.. Ran like a wind not giving her mother time to respond. She ran out of the house and ran out of her life.

**She wanna be a Hero.. And She'll be one.**

### Specialisations

Cooking though she might not look like it.

## Quirk

#### Type

Emitter

**Angel's Energy**

A healing quirk that allows her to heal others using her own energy. This gives her a total amount of energy she has, rounding about 100 points, regenerating about 10 per turn.

**•Small Wounds•** -Such as small cuts and bruises will take one turn to heal . It will take 5 points to heal one small wound but she can heal multiple small wounds all at the same time.

**•Meduim wound•** -Such as a stab wound that won't damage internal organs or might cause internal bleeding and bone fracture will take 2 turns to heal. The cost will be 25 energy. She can heal a person within 3 meters of range.

**•Large Wounds•** - Such as bullet wound. in and out wounds or fractures where the bone is damage quite hard will take 5 turns to heal and would use 70 of her energy. She needs to come in physical contract to heal the target(s).

**She can't regen her energy while she is healing.**

### Weakness

Upon casting her quirk she is pretty much vulnerable. She has nothing to protect herself. She also lacks the knowledge of fighting.
Mayor Rosenwald

## Personality

Arthur tolerates no nonsense, particularly so in the case of Heroes. He wants to make sure that whatever happened to WayHaven can never happen to Acropolis and is willing to go to any lengths to ensure that, so that, at least during his term, Acropolis can be looked upon as the ideal city WayHaven could never be.

He knows his way around people, not unlike most mayors, and knows his weaknesses quite well. He certainly does care about the city, but he cares more about his image. Fortunately, the two are tied tightly together.

Acropolis is in good hands.

## Backstory

Born and raised in Acropolis, he has grown up with the city. He was completing his higher studies from Harvard by the time the Golden Age came to an end. Consequently, he ran for the elections in Acropolis, and won with a swooping majority.

Whatever the city of Acropolis has turned into, it has been partly due to his work.

## Resources

Hefty Income from Tax money, and a big Mansion.
Golden Age Tabitha

## Personality

Cut from the same cloth as Gilzean they're almost identical. She always sticks close to Gilzean even though they never speak directly to each other.

**Post-Time Skip:**

Not much had changed over the past two years for her. She was still quiet but more social to others. She had grown very very close to Gilzean...they sometimes even hold hands.

## Quirk

Her quirk allows her to blow out sleeping gas from her body. Also with the help of Avalon, she wears a mask that allows her to be unaffected by her own gas.
Nightmare/Quirk

> He can transform into a shadow in about the same period of time as it takes to fall into water if you were standing on the surface and let go. It drains an inexperienced user, the more experienced you are, the lesser it drains you. Also, when using his shadows, he starts to lose his rationality bit by bit, if using it continuously for an hour, he'd start resorting to big aggressive attacks with his shadows as opposed to small, precise attacks
>
>
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> He can do pretty much everything when transformed into a shadow as he can with his normal shadow + materialize parts of thing currently submerged, although that drains him more than emerging wholly, so he prefers coming out whole and then going back whole.
>
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> He can travel at speeds up to 100 km/h while submerged in the shadows. Although being at such high speeds drains him so much that he can't maintain that speed for more than 30 minutes/15 turns
>
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He can make a handmade of shadows and use it as a solid object OR make it intangible if needed. He can merge into a shadow to reach opponents quicker and go unnoticed.

Anything above 1 Lux starts affecting/damaging his shadows until eventually vanquishing them.

He can control all Darkness in a 100m Radius around him, as long as it is cast on a surface.

He cannot manipulate shadows that fall on a LIVING, organic being. For example, he cannot manipulate the shadow your nose casts on your face to stab your eye. If it's organic but non-living, this doesn't apply.

His shadows are as hard as High Carbon Steel in less than 1 Lux

His shadows can naturally react and attack at bullet speed. (343 m / s~)

He can control Darkness, however, it has to be falling on a surface for him to be able to form constructs out of it. He cannot make stuff out of thin air, no matter how dark.

He can change the characteristics of his shadows to make them soft, hard, light, heavy, dense, etc. as long as it stays solid. (for now)

Nightmare's shadows are now immune to Faint lights, like moonlight on normal nights, dully lit rooms, and overcast days.

He can now submerge ANY objects he can conjure a big enough shadow to cover. Although the bigger the object is, the smaller the amount of time he can hold it in.

He can only submerge organic objects as big as a scarf, like a small snake.

### **Shadow Form**

15 minutes/7.5 turns in the moonlight. 3 turns/6 minutes max at day-time (cause it's brighter).

* Armour, High Carbon Steel-like properties
* Increased Strength. Lifts 5 Tonnes, Punches at 15K Newtons.
* Terror Induction (For Aesthetics)

#### Drawbacks:

* Struggles to retain all of his rationality, AKA he will start getting aggressive and impulsive
* Bright Light
Hoverboard

## D/C Rank Utility (15-40 Merit Points)

Can be purchased from Avalon Research
An invention especially popular on the campus around WayHaven Hero Academy, this mode of transportation is surprisingly fast, and is given custom looks and skins with ease using its holographic projectors. Can only fly up to a metre off of the ground.

***D Rank (15 Merit Points):***

**Initial acceleration:** 1m/s increase per second, up to max speed.

**Speed:** 10m/s.

***C Rank (30 Merit Points):***

**Initial acceleration:** 1.5m/s increase per second, up to max speed.

**Speed:** 20m/s.

This can be bought as an upgrade to the D rank hoverboard, for only 15 Merit Points.

***C Rank (35 Merit Points):***

**Initial acceleration:** 2m/s increase per second, up to max speed.

**Speed:** 25m/s.

This can be bought as an upgrade to the D rank hoverboard, for only 20 Merit Points, or an upgrade to the lower spec C rank hover board for only 5 Merit Points.
Golden Age Queen

## Personality

Playful, misbehaved, respectful, childish demeanor summarizes Evie’s overall personality. She doesn’t seek outright harm to those around her. She often crosses the line when she allows her childish personality to take over-She likes to live life as if it was a game. Evie often asks herself, “What can I do to make this more fun?”. Evie is normally never taken seriously. Which makes her unpredictable when it comes to actions.

## Backstory

Magicians. Their magic, their shows, their tricks. Evie looked up to them like they were her idols.. People she adored-Their ability to never run out of tricks, amaze the audience.. People that inspired Evie to be a magician herself. She travels around the world, performing street shows, dazzling the audience, enjoying the smell of fear. Evie is a cryptic woman that appears and disappears. She’s secretive and charming… And tends to mask her motives and goals.. Evie has finally stumbled upon the quiet city of WayHaven.. Game. Start.

## Quirk

Mirror:

The user is able to create mirrors to create illusions that affect their surrounds. These illusions affect others’ senses. When it comes to ‘mass illusion’-User must be extremely focus to control the illusion. People can often tell it’s an illusion if-They are outside the zone or notice the little out of place ‘reflection’.

Mass illusion

This mirror is like a ‘dome’ shape that hovers over the area-That is 25x25 meter and has to originate from 5 meters from the user. Within the dome, the mirror is able to show anything that the user wants and shatters on impact. The person who shatters it is dazed for 1 turn after breaking it. This mirror has a cooldown of 3 turns.

Small mirror

The user can create 2 of these per turn, they are 2x2 meters big and are able to show anything that the user wants and shatters on impact.

Self-disguise

The user is able to change the way they look but an impact of more than 1kN break the illusion. When mirror is shattered-User is dazed for one turn. This mirror has a cooldown of 3 turns.

### Versatility

Example:

Mass Illusion and Minor Illusion- User in the streets of Wayhaven. Those with the 25 m area will see what the user desires for them to see. For example, a bus filled with passengers-Crashing and blowing up. With flames.. Those who see pass the ‘illusion’ can shatter it in one attack... The person that shattered it, will be stunned for one turn..

Self-Disguise-The user disguise themselves as anyone they desire. If someone were to attack them, and land a hit on them, the users’ disguise will shatter. User will be stunned for one turn.
Golden Age Sleeping Terror

## Personality:

Yuukarin
exhibits perfect and polite manners to almost everyone she meets, however under
this, is a dark, twisted personality. She could easily be called a sadist,
enjoying toying with those that anger her, before picking them off.

## Backstory:

Yuukarin only recently arrived in New Heaven, from the UK. Not much is
known about her childhood, or where she grew up however, as all she speaks
about when asked, is that she is simply a "Humble gardener". In New
Heaven, she has considered hunting down villains, simply for the fun of it.

## Equipment/Weaponry:

### Specializations:

Gardening,
Sadism, Sword fighting

## Quirk:

Creation of Flora. Yuukarin's quirk is the power to creat plant life.
Currently, she can do things such as growing saplings and non toxic flowers.
Yuukarin has a range of 15 meters.

### Versatility:

Yuukarin has not developed her quirk much at this point. So far, it can
only act as a sort of  cruel "vine
whip", which contains sharp thorns at the ends of it, which she uses to
lash out at her enemys. Additionally, she has been known to sprouts small
saplings around an area of her choosing, which she can grow at a rapid rate, to
use as makeshift spikes. (5kN ,travel at 20 m/s

needs to visibly grow for 10 seconds before it can be shot out

2 per turn, can be spawned in a 5m radius around her.)
Helix

## Personality

No matter how focused a man is many decades of complete isolation, no matter how unreal, always break whatever hint of humanity he may have. Ender is the opposite of seriousness and commitment, and even though he forces himself to take a silly persona to deal with most problems, sometimes his true self can slip by and have him show his aberrant behaviour.

## Backstory

Ender Valentine started as a nobody, an orphan of a war that happened long ago. Struggles and hardships were a part of his everyday life, and with arduous effort, he had to pull himself out of the misery inflicted to him all by himself.

He succeeded.

He made a life for himself in Acropolis, got a home far away of the chaos of his hometown and even had a shot in a heroic career, but the universe wasn’t done with his sick jokes.

Lotus Gram, full-time Villain. Not quite the amateur of his area, he caused some trouble for Ender, who merely wanted to protect the citizens. Everything was going well, with Ender having the upper hand… Until the villain put everyone under an illusion.

The backup defeated the villain. Ender and the nearby citizens were left in a comatose state for 3 days. Few of them survived. None of them had words to express what they were subjected to. Ender had. The words he used to describe what he saw as ‘nothing’.

Uncountable nothing.

Ender returned as someone else… Not himself... He never stopped working as a hero...

## Resources

A normal-looking house in the suburbs, a wide cave he’s been digging underneath said house, a job as a Hero

## Equipment and Weaponry

Everything within reach, two metal rods, drill-like claw fingers

## Quirk

#### Type

Emitter.

**Propeller**

Ender’s quirk allows him to spin things like drills or propellers as long as his hands stay close to his target. After an initial contact with an object, Ender’s quirk will force these objects to spin like propellers and stay suspend within half a meter of his hand.

He can keep the objects spinning close to his hand for an infinite amount of time, but if these objects get out of range – for example, if he throws them – then the specific hand that was keeping the spin of the object will enter a 2-turn cooldown and become unable to spin anything. The thrown object can spin for 2 turns until they reach a mark of 15 meters. He is limited to spinning objects under 20kg and smaller than 2m³. Furthermore, the maximum velocity of his spins are 50rps, and touching a spinning object is sure to deal 15kN of damage.

### Weakness

He can only spin things with his hands, limiting him greatly.
Long Fall Boots

## Long Fall Boots (Avalon)

   C-rank gear.

A pair of bracers attached to boots made of light, springy material, designed to absorb as much shock as possible when falling from a great height.

The boots completely absorb the shock of up to 50 metres fall, or 75m/s: but only if you land on your feet.

## Long Fall Boots (Volch'ya Staya)

Stolen Avalon technology, redesigned to be better concealed. Appear indistinguishable to dress shoes, aside from the fact they'll set off metal detectors from the sheer amount of shock absorbents crammed inside.
Golden Age Yasai Tanaka

### Relatives

Irene Tanaka (Mom, housewife, absorbs sunlight and glows in the dark)Matoi Tanaka (Dad, bookstore owner, enhanced strength)

Ichiko Tanaka (Big Brother, heir to the family, glows when he moves)

## Personality

Shy and reserved, he’s a far better listener than a talker. He’s a bit of a klutz, and when he gets embarrassed he turns an even brighter shade of green. He thinks a lot but is quick on his feet all the same. He wants to be a hero so he can help people with his quirk and they’ll always be happy to see him.

## Backstory

Born in a small village, growing up he preferred reading stories rather than running around with the other kids, partly because his quirk made him superior to other children at physical activities. They shunned him because they were tired of losing to him so he retreated into the world of books; in his imagination people would always be happy to see him and he’d be able to help lots of people. He nurtured this quiet dream in his heart and applied to WHA when he graduated middle school.

## Resources

$5 a week from his parents, a room at school, some books and manga, an umbrella, a half-empty container of Choco Babies, a smartphone

### Equipment/Weaponry

His school uniform, a tank top, and shorts with the WHA logo on them.

### Specializations

Beginning level kickboxing, cardio, and weightlifting to keep in shape.

## Quirk

**Solar powered:** by absorbing the kinetic energy from the sun in specialized chloroplasts in his skin he can add that energy to his muscles to be stronger and faster. It’s limited by how much sun he gets, on a sunny day he can lift triple the average weight for a kid his age (282-402lbs) and run twice as fast (100 meter sprint in 6.4-6.55 seconds), or on cloudy and rainy days the effect is reduced to a 33% boost in strength (125-178lbs) and a 25% boost in speed (100 meter sprint in 9.6-9.8 seconds) while at night he’s only an average teen. It takes him 6 minutes (3 turns) to reach full power on a sunny day, and it takes 12 minutes (6 turns) to reach “full power” on a cloudy day. At nights he can’t use his quirk at all. If he stops receiving sunlight, after 10 minutes (5 turns) he will go back to normal. During the day his skin also releases oxygen and a special chemical that protects his human cells from the solar radiation.

### Versatility

His quirk allows him to both lift heavy objects as well as hit hard. He can also direct his quirk to help him run faster. As it is, he’s almost completely limited to close range, unless he throws something really hard.

### Example

If running in gym class, there will be an obvious difference between his performance outside, which is obviously superhuman, and his performance inside, which is only average or mediocre.
Miya

Name: Miya, B rank

Relatives: none

Affiliation: Rogue

Biographical Information

Marital Status: single

Age: 24

Date Of Birth:-----------

Place of Birth: Cape Verde

Physical Descripton

Species: human

Gender: female

Height: 6ft

Weight: 70kg

Eye Color: black

Quirk: Mystique
Miya is able to take the form and abilites of people that respond to her words for a few minutes (5 minutes). Coupled with this ability is her primal instinct that makes her one hell of a warrior and leader.

Personality: Miya is serious minded and straight to the point. She will rarely speak and when she does, often comes off as condescending and downright rude.

History: Rescued from the underground gladiator rings of East Africa by Musa, she knows no other friend but him and as such has found herself in the service of Lark who she has grown to be loyal to as well. Very little is know of her and she likes to keep it that way.
She prides herself in her work's efficiency, discarding enemies and opposing forces with organization and ease whenever they became a threat to the Pale Devil's empire.

https://cdn.discordapp.com/attachments/376034525651795968/376037252188471296/743cb6e3c0232f69c309f7a9eddc0e2d--female-superhero-character-art.png
Golden Age Smokey

## Personality

Greedy, sneaky little thief. Cockney banter streams from the man's lips almost endlessly: whistling on the job and cackling on the run. Despite his antics, he's never one to skip out on a debt: though he'll lie, cheat and steal as much as he can to minimise his payback.

Taken a liking to Solomon Redd, from their time in Deadwater together. A remarkably weak-willed man, Crooks keeps himself talking and laughing to focus on the present; and not his past creeping up on him.

## Backstory

Experienced, experienced, experienced burglar. Meant to be serving a 2 year sentence in Deadwater. When he was approaching the last few weeks of his incarceration, Dreadknight destroyed half the place. For whatever reason Crooks grabbed Solomon, and bolted as quickly as he could. Maybe it was to escape, or maybe it was so he wouldn't have to stay in Deadwater? The world may never know.

## Resources

$57,500 per annum from burglary (without tax)

### Specialisations

Lockpicking, Larceny, Freerunning, Climbing, Stealth.

## Quirk

### Can opener

A transformation-type quirk. His fingers become serrated from callouses and bone, resembling the wheels of a can opener. The quirk, instead, works more like wire-cutters or shears, able to tear through sheet metal with ease. 20kN of cutting power, but due to the tool only working effectively on stationary objects, and cutting painfully slowly, this technique is entirely useless in combat.

### Versatility

Completely eliminates the necessity of owning a can opener.

### Example

Faced with a locked safe in the dead of night, Smokey activates his quirk, and begins cutting a hole in the top of the box.
Golden Age Tania Cox

Unnamed Sibling(s)

## Personality

Cold, harsh, and ruthlessly pragmatic businesswoman. Bullies smaller businesses into bankruptcy, and then buys them at rock bottom prices. Consistently hosting and promoting charity events.

Expanding her businesses into WayHaven due to the remarkable number of small, independant businesses.

## Backstory

Born into the lap of luxury and inheriting the business from her father, every waking moment of her childhood was spent modelling her into the ideal businesswoman. At Twenty-three, Tania graduated Harvard Business School as Valedictorian, and led SquallCorp to only further success.

## Resources

CEO of SquallCorp; a major health insurance firm within the United States. Estimated net worth of $120 million by herself, SquallCorp is roughly $417.

Owns WayHaven hospital.

### Equipment / Weaponry

Travels with an entourage of four B-rank bodyguards at all times.
-One Beretta 92FS.
-Asprin.

### Specialisations

Negotiation, pursuasion, bartering, management and miscellaneous business skills.

## Quirk

### Telekinesis

Any object weighing less then 5kg within 10 metres of the user may come under the effect of this quirk, up to a maximum of five. The user is able to move these objects freely with their mind, at a maximum of 5 m/s. Telekinesis enacts a maximum of 5kg lift strength on an object: absolutely negligible compared to a human's lift strength.

The quirk requires a tremendous amount of concentration, and frequently causes Tania headaches.

### Versatility

Able to press buttons or pull triggers with this quirk.

### Example

Midway through a firefight, an assailant throws a grenade at one of Tania's bodyguards. Her telekinesis catches it at the apex of its arc: dropping it harmlessly to the ground, and out of harm's way.
The Zoo

## Located just outside of Acropolis

The Zoo, or otherwise called the Acropolis National Park, is a wide expanse of unindustrialized land that is currently under use as a, you guessed it, National Park. It offers a wide plethora of wildlife to look at, up close and personal.Carefully placed bullet-proof glass seperates some enclosures off from the walkways, as some animals may be dangerous to the general public. However, most of the park's animals are left to roam free, and humans are not allowed off the walkway in most places, at least not without permission.

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There are areas where the general public can hike, camp and trek without restrictions, but such areas are usually closely monitored, to ensure the safety of both the people, and the animals.

If any complications arise, Park Rangers are sent out in Ghillie suits, with tranquilizer darts loaded into their guns to neutralize the threat, whether it be an animal, or a man. Oh, didn't you know? You have to sign a form agreeing to this to get into the Zoo.

   The Zoo offers even underwater wildlife, putting you under the water in a passageway a couple hundred meters deep, where you can gaze at the mysteries of the ocean, without the tedium of diving suits. Rest assured, the glass walls are strong enough to withstand very strong collisions, and also, bullets.

   For weary travelers, there are lodges interspersed around the park, ready to make some money for the Zoo by selling food and drinks at prices that... honestly, shouldn't be legal.

Lastly, at the entrance to the Zoo are the administrative buildings, which is where all of the park is managed and monitored from. After this point, no vehicles or such are allowed. Those who enter the Zoo are first lead towards the Zookeeper's Centre, where they sign a form that absolves the Zoo from being held legally responsible, should the Rangers need to tranquilize any citizen.
Golden Age The Dreamer

21 (Post 2nd Time Skip)

```
Do you really think fate turned us into gods so we could refuse these gifts?
```

**-The Dreamer**

Not much is known about the Dreamer; a rogue, with apparently no History.

## Personality

From what is seen of the Dreamer, she cares mostly for herself only.

*Why should I care? Others will do it.*

*-The Dreamer*

## Resources

She has ~$15,000 in assets and a small flat on 7th floor near downtown in an old apartment building.

## Abilities

### **Quirk**

Able to affect the minds of others. With direct contact with a target, she is able to daze them, sending them into a disoriented and confused state.

Can create up to 3 illusions. 10 second creation time for illusions that interact with objects,

5 for those that can’t. 30 ft casting range, 90 ft operating range. Illusions disperse outside of range. Able to use telepathy to communicate at a 60 ft range.

At 60 feet or less could create hallucinations the target would see (of greater power and ease than normal illusions but only affecting the target). At 30 feet would be able to numb the opponent's senses or disorient them (not able to incapacitate) and hallucinations are stronger. At touch range, able to affect the target's senses and create false sensations, along with the other effects being stronger.

These would be limited to one target and if affecting multiple would be divided among them (ex: for two people it would be halved, and among many it would be nonexistent).

Effects take 3 seconds of concentration to take hold. After, it lasts as long as she can concentrate on it. Concentration is broken if the target moves out of range, she is interrupted by things such as moderate damage or forced movement, or she chooses to end it. Upon end, effects immediately go away. Illusions have different creation times and limits based on the effort put into them.

Limit of 1 illusion that can interact with everything. 10 seconds to create. Limit of 3 illusions that can interact with non-living objects. 5 seconds to create. Limit of 5 illusions that can only interact with The Dreamer (upon choice).  0 seconds to create.

### **Equipment**

A dagger, a pistol, and a copper coin for focus is all she carries.

### **Specialization**

Very charismatic, and also capable of using her powers to change the minds of others.

### **Versatility**

Can do particularly well in non-fighting situations.
Smoulder

Smoulder

Civilian Name: Jack Blazes

Relatives: None

Affiliation: League of Villains

Biographical Information

Marital Status: Single

Age: 24

Date Of Birth: ?/?/1995

Place of Birth: WayHaven

Physical Descripton

Species: Human

Gender: Male

Height: 6'0"

Weight: 74 KGs, 160 lbs

Eye Color: Orange

Quirk: Smoker:

The User can turn into smoke and store things inside his body after it turns into smoke, able to reach into their body and pull out any object that they've stored in it.

https://wallpaperscraft.com/image/man\_smoke\_black\_black\_and\_white\_75733\_1680x1050.jpg
Golden Age Shatter

## Personality

Usually an energetic and cheerful person but has a confident side which makes him more energetic, especially when being around strangers. Quirk can became excessively powerful and dangerous when he becomes angry.

## Backstory

He came from a poor family, He once had two older brothers but were killed by the leader of the village because they had quirks that could risk the safety of the village. His father passed away just before Hale was born. Hale's mother decided to leave the village and went to the city to protect Hale from the village leader.

## Quirk

Glass manipulation

He can turns everything he touches into glass like object depending on the size of the object. The glass shatters after 10 minutes. In addition, his quirk will only works on non living things. The max amount of object he can turn is 100kg and he can shape the object while transforming it into what he wants. If the glass is somehow destroy it will explode into tiny shards of glass.

### Versatility

For offence and defence, he can just pick the most random things around him and turn it into a weapon.

### Example

He will pick the biggest things around him so he could shape it into a weapon or into a shield and as for the small objects he will use it as a trap.
The Arena

## The Arena is located across from the Hospital on 6th

This place is built using the latest technology from Avalon and can withstand the strongest of attacks from quirks. It has become the place to go to truly test your skills... Being a civilian location, it also hosts music events and sporting tournaments, the large field and arched domes making it the perfect spot for performers to take to the stage.
The Academy

The Academy is an organisation where the youth aspiring to pursue Heroics enroll to learn and train to be pro Heroes. The entire institutions spreads over acres of land providing each and every facility to its students. There is infact, no doubt that The Academy is the number one institute for Heroics in Acropolis and one of the best in the world.

Students are separated into specefic departments upon admission. The Academy cares for its students and staff hence strictest security measures have been taken to ensure worry free learning. Mentioning the staff, The institution boasts to have employed some of the most illustrious, distinguished and prestigious staff in the Hero community.

The Academy also has a strict uniform policy in which all students must adhere to the laid attire during Academic hours.

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## Lecture Hall

Instead of classroom, Acropolis' Academy has an enormous lecture hall so large it can take multiple classes at once - as a matter of fact, it can take *all* classes at once. The Academy is hailed as the best Hero Program in the world and with good reason. The Lecture Hall is equipped with state-of-the-art technology ready for the students and their top-class teachers.

## The Stadium

   The Sports Festival, Track and Field events and Acropolis F.C.'s football games are just a few of the activities that go on within the Academy's blindingly gorgeous stadium. Individual training, duels and contests may also be held here given permission by the teachers and or school's authorities.

## Simulation Arena

    Combat and rescue training simulations are conducted in the Academy's simulation training facility.

## The Principal's Office

    The Office of the strange Mr. Green, Acropolis' Academy principal who has been in the position for more than thirty years.

PTA meetings are also held here.

## The Academy Dorms

The Academy's dormitory is open to all students, offering them state of the art accommodation during their study.
Golden Age Professor Star

* Face
* Fighting Pose
* Weilding Scythe

## Personality

Short
temper, impulsive caring, goofy

## Backstory

Kone was put on medication for his quirk specifically adhd medicine
which he still takes out of habit even though they found out years ago his
loopy actions were because of his quirk

20,000
a month

## Quirk

Insanity Aura: A type of super madness gland inside his brain empowers his body with
special abilities

Soul reading: Can transfer his madness as a form of torture for
espionage to gain info only varying to sharing images of a crazy 3 eyed mummy
most subjects can resist through a stron will

Soul force: through physical contact like a push he can send his
madness through a person almost like an aura punch dealing 10k

Soul shield: creates a shield out of aura shattering at 15k newtons
comes in the shape of his soul. Usually a buckler shield 18 inches in diameter
with central handle behind the shield 3 turn CD

Soul fusion: when his sane and madness combine
to empower his body allowing him to lift up to 500 lbs run at 45 mph and punch
with 10k.  His soul force now deals 15k
and his soul shield can now withstands 15kN. If he uses it then he is locked in
this form for 4 turns and after these 4 turns he will be paralyzed for 5
turns.