Gunslinger Focus: Field Commander

***You lead your troops to victory. A tactician and motivator, you keep your team morale high and keep the battlefield running in your favor. It's a field commander's job to keep his soldiers in line and develop a plan for success. They can be the pivotal piece in a skirmish if they're competent enough.***

### Bonus Proficiencies

At 1st level, you gain proficiency with either the Intimidation or Persuasion skill. If you already possess one of these skills, you instead gain expertise in said skill.

### Field Commander Training

Beginning at 1st level, when a friendly creature that can hear and understand you within 30 feet of you makes an attack, you may expend your reaction to grant them a bonus on their attack roll equal to your Charisma modifier. You can use this ability before or after the attack roll is made, but before any of the effects of the attack are applied. You may use this ability twice before you must complete a short or long rest. You gain an additional use of this feature when you reach 10th and 16th levels.

### Commanding Superiority

Starting at 2nd level, you gain a set of abilities that are fueled by special dice called superiority dice. You have four superiority dice, which are d8’s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest. You gain another superiority die at 8th level and one more at 17th level. You can expend superiority dice to gain a number of different benefits:

When you make a firearm attack against a creature, you can expend one superiority die to add it to the attack roll. You can use this ability before or after making the attack roll, but before any of the effects of the attack are applied.

Whenever you make a Wisdom(Perception) or Wisdom(Survival) check, you can roll a superiority die and add the number rolled to the total. You can use this feature after seeing the total but before learning if you succeeded or failed.

When you use your Field Commander Training feature, you can expend a superiority die to grant the affected creature a bonus on damage rolls equal to the die expended if they hit. You must use this feature before you know whether the creature hits or not.

When you make a Charisma ability check, you can roll a superiority die and add the number rolled to the total. You can use this feature after seeing the total but before learning if you succeeded or failed.

You may expend a superiority die to gain a number of temporary hit points equal to the number rolled + your Gunslinger level.

### Commanding Resolve

Beginning at 6th level, you have advantage on saving throws against being charmed and frightened. At 9th level, you become immune to both of these conditions and all creatures within 10 feet of you gain advantage on saving throws against being charmed while you are conscious.

### Improved Superiority

When you reach 8th level, your superiority dice become d10’s and upon reaching 17th level, your superiority dice become d12’s.

### Commanding Influence

At 17th level, on your turn, you can expend your bonus action, granting another creature within 30 feet of you an additional bonus action on their turn. Additionally, your Field Commander Training now applies a bonus equal to half your Gunslinger level.