EU AvalonHCRP - Getting Started

# Getting Started Guide for Avalon HCRP

Welcome to Avalon HCRP! This guide aims to provide you with all the essential information you need to know to get started. Whether you're a seasoned veteran in Bannerlord or new to the game, this guide will help you understand the core mechanics and roleplay elements that make our server unique

## Factions

### Joining a Faction / Server

1. Character whitelist process
2. Faction pledge in whitelist process
3. Recieve faction role on discord
4. Join via the classes ingame located in the starter camps.

If you have not joined a faction in the whitelist process, the count or an noble of the faction you wish to join must allow you first.

## Vlandia

* **Inspiration:** Vlandia is inspired by medieval Western European knights, particularly the Normans.
* **Strengths:** Known for their heavy cavalry, Vlandians excel in open-field battles where their horsemen can charge freely aswell as offensive sieges.
* **Weaknesses:** Their heavy units are expensive to maintain, and they may struggle in terrains that are not suitable for cavalry.
* **Tactics:** Vlandians often rely on the shock value of their heavy cavalry to break enemy lines.
* **Armour & Clothing Style:** Vlandian armor is heavily influenced by medieval European designs, featuring chainmail, plate armor, and helmets with visors. Their clothing often includes tunics and surcoats, often adorned with the faction's colors and heraldry.

## Battania

* **Inspiration:** Battania is inspired by the Celts and other woodland tribes of ancient Europe.
* **Strengths:** Specialized in forest warfare, they have strong infantry and archers who are adept at using the terrain to their advantage.
* **Weaknesses:** Lack of heavy cavalry makes them vulnerable to charges, and their units may not be as heavily armored as other factions.
* **Tactics:** Battanians often use guerrilla tactics, ambushing enemies from forested areas and using their archers to whittle down enemy numbers before engaging in melee combat.
* **Armour & Clothing Style:** Battanian armor is lighter and more suited for mobility, often consisting of leather and chainmail. Their clothing includes tunics and cloaks, frequently featuring natural colors to blend in with forested terrains.

## Empire

* **Inspiration:** The Empire is inspired by the Byzantine Empire and the Roman Empire, representing the game's "civilized" faction.
* **Strengths:** Extremely versatile with a balanced unit roster that includes strong infantry, archers, and cavalry.
* **Weaknesses:** Being balanced means they may not excel in any one area, and their units can be expensive to maintain.
* **Tactics:** Empire armies are often well-organized and can adapt to various combat scenarios. They make extensive use of formations and tactics to outmaneuver and outfight their enemies.
* **Armour & Clothing Style:** Empire armor is ornate and well-crafted, featuring lamellar armor, scale armor, and advanced helmet designs. Their clothing often includes tunics, capes, and robes, made from fine materials and often in rich colors.

## Minor Factions

Minor factions may be formed under special circumstances. Minor factions can range from mercenary camps to neutral trading hubs. Minor factions have their own banner, often their own laws and own settlements. For more details on how to form a minor faction, refer to the Rules. Generally, minor factions will not be approved.

**Generally, minor factions will not be approved, and it is not supposed to be a goal to create one.**

**Outlaws**

Outlaws are non-affiliated groups that engage in criminal activities such as banditry, looting, and kidnapping. They are generally poorly equipped compared to organized faction troops, but they can still pose a threat to small or weakened parties.

**Becoming an Outlaw:**

* To become an outlaw, you must be declared so by a majority of Judges or Counts. (For example, the counts of Battania and Empire declare you an outlaw.)
* The other way to become one is through the character whitelist, where you choose an outlaw background and express your desire to join the Outlaws.
* Once you are declared an outlaw, you can only be un-outlawed through death or a pardon granted by a majority of Judges or Counts.

## Houses

Any player may create a house here. Houses act as a organized body / family, often Noble. An list of Medieval houses can be found here. A House head can become the Count of an faction, build new settlements, roleplay as said house and more.

## Crafting & Crafting Roles

### Gathering Resources

* Hardwood: Harvested from trees across Avalis (Requires a hatchet)
* Metal Ores, Stone & Gems: Mined from large node deposits found in a mine (Requires a pickaxe)
* Leather and other animal goods: Obtained from X process at animal storage
* Flax, Linen & Cloth: Gathered in fields using a sickle and later refined into linen and cloth at the spinning wheel and loom.

#### Crafting Items

Crafting tokens: Craften tokens resemble time ingame. An apprentice recieves 4, a master 8 crafting tokens which are used to create weapons, armory and other goods.

#### Textile and Leatherwork

* Weaver: Transforms raw fibers into textiles like cloth and fabric.
* Tanner: Processes animal hides to produce leather for various uses.
* Cobbler: Specializes in making footwear.

#### Woodwork and Crafting

* Carpenter: Skilled in the art of woodworking, used in the production of valuable building and weapon components such as wooden planks.
* Poleturner: Crafts long handled weaponry such as spears, pikes and glaives.
* Fletcher: Makes arrows and bolts for archery and crossbows.

#### Animal and Agriculture

* Beekeeper: Manages beehives to produce honey and other bee-related products.
* Horse Master: Oversees the breeding, training, and care of horses.
* Meat & Milk: Milk cows and gather meat from Animals.

#### Food and Beverage

* Brewer: Produces alcoholic beverages like beer and ale.
* Baker: Prepares and bakes various types of bread and pastries.

#### Metalwork and Engineering

* Armourer: Crafts and repairs metal armor for protection in combat.
* Weapon Smith: Forges and repairs weapons like swords, axes and maces.
* Engineer: Designs and constructs mechanical devices, often for siege warfare.

#### Luxury and Specialized Crafts

* Jeweller: Creates and repairs jewelry using precious metals and gemstones.
* Horse Armourer: Specializes in crafting and repairing armor for horses.
* Saddler: Makes and repairs saddles and other horse-related leather goods

#### **How to craft**

1. Open the crafting menu (Approach your assigned crafting table and press F)
2. Select the item you wish to craft (The items for the desired recipe along with space to receive the item must be in your five available inventory slots)
3. Click "Craft" and wait for the process to complete.

**How to become a crafter**

To become a crafter, you have to be whitelisted here. In general, you will have to apprentice under an existing craftsman for 3 days before being able to independently craft. You cannot choose multiple unrelated types of crafting at once, so for example you wont be whitelisted for being a weaponsmith and horsemaster.

## Combat

Combat in Avalon can occur for various reasons, including robbery, chases, wars, raids, or hostage situations. However, it is crucial to emphasize that roleplay should take precedence over swordplay. Players who consistently engage in roleplay with the intent of provoking combat may risk being removed from the community. It's important to foster an environment where roleplay enriches the experience for all participants.

## Player Buildings

We are operating with a free flow and player driven economy and building system. We have mappers that are available to edit the world of Avalis and provide custom structures as to the factions desires. Players can also submit selfmade prefabs or request custom buildings. The list of buildings and functions are as follows:

### Types of Buildings

**1. Weaponry and Armor:**

* Weaponsmithy: Crafts various weapons, such as swords and axes.
* Armoury: Specializes in creating and repairing armor for protection.
* Plate Workshop: A facility for producing advanced plate armor, which offers excellent protection. // Advanced Structure
* Leather Armoury: Produces leather-based armor, lighter and more flexible than plate armor.
* Shieldmaker: Creates shields, a crucial part of a warrior's defense.

**2. Craftsmanship and Manufacturing:**

* Poleturner: Expert in turning wood on a lathe, making items like spears.
* Bloomery: A place for smelting iron or other metals to create raw materials for blacksmithing.
* Carpenter: Works with wood, constructing items like furniture and structures.
* Forge: Central for metalworking, forging tools, weapons, and more.
* Leather Workshop: Crafts various leather goods.
* Tannery: Prepares animal hides for use in leatherworking.
* Tokenmasher: Merges tokens for better inventory use.

**3. Food and Beverage Production:**

* Brewery: Produces beer.
* Mead Brewery: Specializes in brewing mead, an alcoholic beverage made from honey.
* Foodcook: Prepares and cooks various dishes for the settlement.
* Foodprep: Handles the preparation and processing of food ingredients.
* Cook Stove: A tool for cooking and baking, essential for meal preparation.

**4. Woodworking and Textiles:**

* Hand Woodcutter: Processes wood for construction and crafting.
* Loom: Used for weaving textiles like clothing and fabrics.
* Spinningwheel: Spins fibers, such as wool or flax, into thread for textiles.
* Saddler: Crafts saddles and leather equipment for horses.
* Cobbler: Creates and repairs shoes and footwear.

**5. Infrastructure and Advanced Structures:**

* Siege Engineering Workshop: Focuses on crafting tools and equipment for siege warfare. // Advanced Structure
* Horse Armory: Stores and maintains equipment for mounted troops. // Advanced Structure
* Anvil: Essential for blacksmithing and forging various metal items.
* Campfire: A communal gathering spot for cooking and socializing.
* Grindstone: Used to sharpen and maintain cutting tools.
* Herbalist Tent: Provides a place for gathering and processing medicinal herbs.
* Apothecary: Prepares and dispenses medicines and remedies. // Advanced Structure
* Storage Houses / Buildings: Structures for storing provisions and goods.
* Defensive Structures: Constructs walls, gates, towers and other fortifications for defense. // Partially Advanced Structures
* Player Houses: Homes for the players to live in.
* Streets: Essential pathways and infrastructure that connect the settlements various functions.
* Silversmith: Crafts intricate jewelry using gold and precious gemstones. // Advanced Structure

### Building Process

1. Application for building on discord.
2. Gather the required resources requested by the mapper.
3. Place items in the new mapper provided build chest.
4. Admins must verify the chest contents. Upon next season change (restart) an update with contain the newly constructed building if the resources requested were stored.

## Roleplay Stories

### Creating Your Story

* Think about your character's background and motivations.
* Develop relationships with other players to create more dynamic stories.
* Be open to new experiences, don't isolate yourself, travel the lands and engage with the other players within the server.

### Roleplay Events

Some examples of Events are:

* Tournaments: Prove your skill in combat.
* Feasts: Grand social events.
* Raids: Lead or defend against attacks on settlements, enact justice or retribution should your enemies deny you.
* Caravans: Events with rare goods
* Wars: If all attempts at diplomacy fail then there is only one solution... War!

**To join the event faction, called Redfor, apply here:**

We hope this guide helps you get started on your journey. If you have any questions or need further clarification, feel free to ask. Enjoy your time on Avalon HCRP!