recursal/Fanatic-Fandom huggingface dataset:
BEEmod

`BEEmod` is (as best said by its GitHub description) "a Portal 2 tool which allows you to change what items are in the fixed-size editor palette, as well as the style, music, and other settings". Installing this mod allows users of the Portal 2 Perpetual Testing Initiative Puzzle Creator to use many more testing elements and test styles.

### Most Notable Additions

* Rocket Turret
* Reflection Gel
* Crusher
* Turret Dropper
* Portal Gun ON-OFF: Weighted Button
* Portal Gun ON-OFF: Player Button
* Portal Gun ON-OFF: Cube Dissolver
* Bomb Cube
* Absolute Fizzler
* Retractable Pedestal Button
* Cube Cleaner
* Closed Solid Field
* Hydromagnetic Cube Stability Unit
* Positronic Energy Orb
* Radiative Flux Rectangle
* Lifeform Sensor
* Physics Repulsion Field
* Super-Conductive Hyper-Proximal Heavy-Duty Ultra-Cube
* Glass Futbol Spawner
* Death Fizzler
* Sendificator
* Sendificator Slim
* Save Point
* Compressed Smoke Field
* Force Deflection Field
* Matter Inquisition Field
* Paint Fizzler
* High Energy Pellet Launcher
* High Energy Pellet Catcher
* Draw Bridge
* Vactube
* Portal Spawner (Can be set as the Blue Portal Spawner or the Orange Portal Spawner)
* Portal Gun Pedestal (Has a variant for the Dual Portal Gun, the Blue Portal Gun or the Orange Portal Gun)
* Screen Camera
* Monitor Screen
* Neurotoxin Timer
* Neurotoxin Vent
* BumbleBall
* Conveyor Belt
* Paint Gun Activation Field
* Covered Angled Panel
* Ditch
* Catwalk
* Vintage Weighted Storage Cube Receptacle (1950s Aperture BEEmod Theme only)
* Vintage Edgeless Safety Cube Receptacle (1950s Aperture BEEmod Theme only)
* Unstationary Scaffold (Portal 1 Style)
* Shaped Repulsion Gel (1950s Aperture BEEmod Theme only)
* Large Shaped Repulsion Gel (1950s Aperture BEEmod Theme only)
* Vintage Weighted Companion Cube (1950s Aperture BEEmod Theme only)

### Every Other Puzzle Creator Element Added By Beemod

*See: List of Minor Puzzle Creator Elements Added by BEEmod*

## Themes

BEEmod lets you change the style of your level by changing the textures (and select models). This allows you to make the level have a different vibe and feel to it. Each theme also comes with the following:

* Voicelines
* Skybox(es)
* Elevator Video(es)
* Music

 Original Clean

## Bugs

* In Co-op mode, Rocket Turrets added through BEEmod will only target Atlas because this is who created the server, and technically the host of the server.
* The Rocket Turret will not appear if placed in the 1950s Aperture BEEmod Theme.
Batcature Laboratories Part 2 - An airborne adventure!

Part two of the Batcature Laboratories series, this map begins with the player flying through the air, carrying on from the first Batcature Map. They land on several platforms floating in the air, a torn apart external test chamber. After making their way through these chambers, the player is launcher onto a catwalk outside of another airship.

They enter "the basement", and after spending some time wandering through an office area, they find themselves in a Propulsion Gel test. They player then has to portal their way up a shaft and into a hotel area.

They have to find two keys in the rooms to open a door at the end of the hallway.

## Testing Elements

* Aerial Faith Plate
* Batcature Pedestal Button
* Batcature Security and Safety Laser Emitter
* Batcature Security and Safety Laser Reciever
* Hanging Platform
* Batcature Indicator Line
* Batcature Glass Door
* Batcature Ventilation Unit
* Batcature Object Rejector
* High Energy Pellet Launcher
* High Energy Pellet Catcher
* Batcature Magnetic Repulsor
* Batcature Hologram not-so-holographic spikes
* Batcature Wireless Indicator Line
* Discouragement Redirection Cube
* Sentry Turret
* Crane
* Hard Light Bridge
* Propulsion Gel

## Notes

* In the basement area of Batcature Flagship Beta, several damaged Aperture Science 1500 Megawatt Heavy Duty Super-Colliding Super Buttons can be seen despite the fact that Batcature Laboratories does not use them.
Evil Chell

Evil Chell in the train in the map 'Into the Multiverse Part 6'

Evil Chell (also known as Herobrine Chell, due to her eyes) is a character and easter egg featured in the map series Into The Multiverse. She resembles Chell from the single player campaign of Portal 2, but with blank, white eyes. She seems to have killed some people, as there is a secret area in Into The Multiverse Part 4 with bloodstains and human skulls. She also appears to be trying to kill GLaDOS, as she mentions, in Into The Multiverse Part 3, a 'mad woman who is trying to kill us all'. She first appears in Part 3 where she brings the Companion Turret to the player when they are forced to leave it behind in the pump station. She then appears in every map after that. Bloodstains indicate the places she has been. She is capable of moving extremely quickly around the facility, meaning she probably has shortcuts. according to the discord server made by the creator she literally only has half a mind and her other half is in your companion. and she is looking for her other half

## Hiding places

In some maps, there are what appear to be hiding places, similar to the Ratman dens, but messier and with more graffiti. Graffiti by itself also appears in many areas.

## Appearances

1. Part 3. The player is forced to leave the Companion Turret in a Core Input Receptacle. When they move into a side room to open a door, they can see Evil Chell and the Companion Turret in a hallway. When they move back into the hallway, Evil Chell is gone.
2. Part 4. Once the player turns on the power, Evil Chell throws an axe at the player. She is then seen in the lift, going up. She is then fired at, and presumably hit, by the Companion Turret. She can then be seen by closing the grate over the drop in the vent, along with graffiti, skulls and bloodstains. She appears behind the player and attacks them if they turn around.
3. Into The Multiverse Part 5. She is seen in an observation room overlooking the exit portal for the Giant Laser. When the player goes onto the platform there, she vanishes.
4. Into The Multiverse Part 6. When the player goes to the control tower when the train is on the turntable, she appears in the back of the train, and she vanishes when the player climbs into the train.
5. Into The Multiverse Part 7. She is seen in the control room, staring out a window. When the player comes near, she smashes the window and escapes.

Evil Chell in Into The Multiverse Part 3Evil Chell in Into The Multiverse Part 4, after throwing an axe at the playerEvil Chell in Into The Multiverse Part 4 in the liftEvil Chell in Into The Multiverse Part 4 in the secret area in the vent.Graffiti, skulls and bloodstains near Evil Chell in a secret area in the vents.Evil Chell in Into The Multiverse Part 5Evil Chell in Into The Multiverse Part 6, in the back of the trainEvil Chell in Into The Multiverse Part 7After breaking the glass
Track Platform

An unpowered Track Platform.

Track Platforms are testing elements from the Portal fangame Portal: The Flash Version. They look similar to (and act like) Unstationary Scaffolds, moving along energy rails when powered.

The player can walk along these platforms, and use them to get from place to place.

They can be set to start powered.

## Notes

* Despite the fact that they look portalable, portals cannot even be placed on stationary Track Platforms.
Draw Bridge

A freestanding Draw Bridge from the front.

A freestanding Draw Bridge from the side.

The Draw Bridge is a custom testing element from the Portal 2 Mod BEEmod. It appears once in the main story of Portal 2, with BEEmod allowing unlimited access to it in the Puzzle Creator.

Draw Bridges are panels that are exactly half a boxel longer than the regular angled panels available in the vanilla puzzle creator.

Draw Bridges can support both portalable and non-portalable surfaces.

## Bugs

* Attempting to build a map in the Portal 1 BEEmod Style involving the Draw Bridge will cause an error that prevents the map from being built.

## Gallery

A freestanding Draw Bridge from the frontA freestanding Draw Bridge from the sideA freestanding Draw Bridge from the backA freestanding Draw Bridge that has been activated
## Trivia

* The Draw Bridge appears in the built in Puzzle Creator of Thinking With Time Machine and Aperture Tag.
Minor Meet The Cores Characters

*Main Page: Meet The Cores*

This page is a list of minor characters from the Youtube series Meet The Cores.

## Characters

### **Mister Hughes**

Mister Hughes was an Aperture Science Test Subject stored in the Aperture Science Extended Relaxation Centre. Unfortunately for him, due to the shutdown of the facility after Chell's escape, he is long dead by the time of Meet The Cores.

### **Interviewer**

The interviewer is an unseen character exclusive to the first episode of Meet The Cores. He sounds distinctly non-robotic as he asks questions of Onathan.

In the second episode he is retconned, and replaced with the Fact Core.

### **Unnamed Green Eyed Core**

In the first episode of Meet The Cores, a core with a green eye can be seen in several scenes. Who they are and what they do in the facility is never explored, despite the fact that they appear as part of the ending core pyramid.

They are one of the cores who taunts Glitchy for being defective.

### **Unnamed Orange Eyed Core**

In the second episode of Meet The Cores a core with an orange eye can be seen in the scene where Onathan discusses dating GLaDOS. He has a gruff american accent.

### **Unnamed Lime Eyed Core**

In the second episode of Meet The Cores a core with a lime coloured eye can be seen in the scene where Onathan discusses dating GLaDOS. He has a Russian-eqsue accent.
Motel Supervisor Core

The Motel Supervisor Core is an Aperture Science Personality Construct from the animated Youtube series Meet The Cores. He has a yellow / orange chassis and a Russian accent.

The Motel Supervisor Core was the core placed in charge of the Aperture Science Extended Relaxation Center after Wheatley was banished into space by GLaDOS. Though his job is technically to "maintain" the humans, all he actually does is dispose of their skeletons.

## Notes

* The Motel Supervisor Core is voiced by Harry101UK.
Super-Conductive Hyper-Proximal Heavy-Duty Ultra-Cube

A Conductive Plate

A Conductive Plate being activated by a Weighted Storage Cube

The Super-Conductive Hyper-Proximal Heavy-Duty Ultra-Cube (often shortened to "Conductive Plate") is a custom testing element included in the Portal 2 mod BEEmod.

It is a blue square that can be placed on walls, ceilings, and floors. Any cube-type objects that are placed on or held to the plate will cause it to emit an output and glow yellow. Conductive Plates cannot be activated by the Player, or other objects that should logically activate them due to being metal such as Sentry Turrets.

If other inputs (Such as Pedestal Buttons) are connected to the Conductive Plate, the Conductive Plate will be unable to emit a signal until all it's inputs are activated.

Conductive Plates can have portals placed upon them, allowing players to directly use portals to maneuver cubes off of them.

## Gallery

An unpowered Conductive PlateA Conductive Plate being powered by a cubeA Conductive Plate with a Blue Portal placed on topA Conductive Plate placed upside-downA Conductive Plate as it appears in the Puzzle Creator, connected to an angled panelA Conductive Plate that has been selected in the Puzzle Creator, causing it to open and reveal some of it's internal mechanisms
## Credits

**Creators:** WrathOfMobius, Vordwann, TeamSpen210
Random Cube Dropper

The Random Cube Dropper is a variant of the Portal 1 style Vital Apparatus Vent created by reepblue in his Youtube series Hammer Notepad. It behaves identically to the normal Vital Apparatus Vent, except for the key fact that when the cube assigned to the vent is destroyed, the replacement cube will be of a random type.

## Potential Cubes

* BPDC Cube
* Fire Cube (Blue Portals)
* Ice Cube (Blue Portals)
* Signal Cube
Orange Core

The Orange Core is an Aperture Science Personality Construct whose purpose of manufacturing is unknown. he made his first and only appearance in Meet The Cores 2, in which he was talking with The Fact Core, The Lime Core, and later Ego, who talks about how he used to date GLaDOS. The Orange Core has a standard white chassis and an orange eye, which is the reason he is named the orange core. He has yet to make another appearance in the Meet The Cores series.
Force Deflection Field

A wide single-height Force Deflection Field.

Force Deflection Fields are a common custom testing element used in community maps. They do not emancipate objects, despite emanating from the same emitters as Material Emancipation Grids and appearing somewhat similar.

Instead, they act like easily toggle-able grates. The player and any other physical objects are unable to pass through this field, but the player can easily shoot portals onto surfaces on the other side of the field without the field impeding the shot whatsoever.

Force Deflection Fields can be activated and deactivated by signals from buttons and the like.

They have featured in lots of Portal 1 mods, but with different colours. Blue Portals has a green version, The Flash Version Mappack has a blue version, and Portal: Unity has a blue, grid - like version. However, all different versions act the same way, with the same properties.

## Bugs

* The Force Deflection Field has a custom Old Aperture Style emitter model in the Puzzle Creator when the 1950s Aperture BEEmod style is selected. However, if the user attempts to build and run the map with the Force Deflection Field inside, there will be an error that prevents the test being built.

## Gallery

An activated Force Deflection FieldA deactivated Force Deflection FieldAn active Force Deflection Field from the Portal 1 BEEmod Style.A deactivated Force Deflection Field from the Portal 1 BEEmod Style.
## Credits

The Force Deflection Field is part of the Portal 2 mod BEEmod.

**Creator(s):** FourthReaper and TeamSpen210
Сердца, сплетённые хвостами

Скабрезный роман «Cердца, сплетённые хвостами».

**Сердца, сплетённые хвостами** — книга в Ghost of a Tale.

## Содержание

Роман. Автор — Рекс Пек.
Крепко сжимая осколок зеркала как кинжал, с оскаленными зубами и вставшей дыбом шерстью, она
набросилась на Рекса. Красавец-капитан сильной рукой легко перехватил тонкое запястье Юдит и притянул её к себе. Он был куда сильнее её, и она это знала.

«За такое я могу приказать тебя повесить!» — ухмыльнулся капитан. Юдит расхохоталась ему в лицо. Её красные глаза горели как раскаленные угли.

«Так прикажи! Лучше умереть, чем и дальше жить под пятой барона!» Она вывернулась из его железной хватки, но споткнулась и упала на холодный каменный пол камеры. Рекс сделал шаг к ней. Сердце в его мускулистой груди билось так громко, что Юдит слышала его удары, напоминающие далекие раскаты грома.

«Не тронь меня!» — зашипела Юдит. Она повернулась к Рексу, и когда их глаза встретились, её взгляд проник в его душу, как взгляд рулевого проникает за горизонт. «Не... не тронь меня!» Её голос обратился в шепот, а уши маняще затрепетали. Внезапно...

*(Остальной текст, к счастью, разобрать невозможно)*
One Touch Button

In Blue Portals

**One Touch Button** is blue Heavy Duty Super-Colliding Super Button that does not deactivate after stopping pressing and continues to work. Present in Blue Portals mod and Bridge Constructor Portal.

In Bridge Constructor Portal Map Editor menuIn Bridge Constructor PortalIn Bridge Constructor Portal Map Editor (with default button)In Blue PortalsIn Blue Portals (activated)
Hologram not-so-holographic spikes

Activated Hologram not-so-holographic spikes.

The deactivated emitter.

Batcature Hologram not-so-holographic spikes are custom testing hazards from the Batcature Laboratories Series. They are first introduced in Batcature Laboratories 1 - Custom testelements to test.

They appear to be arrays of some form of hard light spike emerging from specialized emitters surrounded by hazard tape. Contact with these spikes causes death.

These spikes can be turned off if they receive a signal from some sort of input. Deactivated Hologram not-so-holographic spike emitters are harmless, and can be walked upon.

## Notes

* These spikes have only been seen in the series placed on floors, but there is no apparent reason why they couldn't be placed on ceilings and walls.
The Office Prank - Part 4 (Bonus): Nemesis

This is the fourth and final map in the series The Office Prank.

In this map, the player is a police inspector investigating Ted Ross's house a week after he shot himself. The player first searches through the house, discovering various strange items, such as a sink filled with coffee, a sign saying 'Thank you for not loitering more than 20 minutes', a diagram of an Aperture Science Robot Worker, a locked closet and an email stating that there is a robot somewhere in the house. After the player discovers that there is a signal jammer somewhere in the house, they find a key that opens the closet door, revealing a Mannequin. After taking a photo and going to the front door to get it sent to police HQ, the mannequin vanishes from the closet, and is not directly seen for a while, although the player may catch glimpses of it. At this point, various strange things start happening. The stove catches fire, filing cabinets fall over and the computer is turned off. The player must investigate various documents lying around the house, with many referencing a 'CMLU', or Cognitive Memory Learning Unit. The CMLU appears to be a form of artificial intelligence that can be installed in a machine. One document is a letter from an Aperture scientist with an unreadable name, who is suggesting that a CMLU is installed in a robot Ted Ross is building at that point (probably the mannequin seen in this map). When the player investigates all the documents, they will receive a message from HQ, telling them to get out of the house as quickly as possible. However, when they approach the front door, it will slam shut, and the Mannequin will begin actively hunting the player, with the aim of killing them. The player must avoid the Mannequin (hiding in the dining room is a good technique) for long enough, at which point an arrow will appear on the wall pointing into the bedroom. When they go in, the door closes behind them, and they will see Ted Ross's gun on the bedside table. Upon picking it up, the door opens and the mannequin enters the room. The player must shoot the mannequin, killing it, and they can then escape. The last thing the player sees before driving away is the ghost of Ted Ross inside the house, before the lights turn off.
The Office Prank

The Office Prank is a Portal 2 horror map series made in the Hammer Editor. Rather than puzzles, it focuses of building an aura of suspense and terror.

The series takes place with Aperture Science being fully operational and headed by Cave Johnson.

It focuses on the events after Miles Shaw, Maxwell Martins, Jake, Samuel, and Ted Ross (Aperture Employees) set up many Mannequins around the offices in order to scare an intern named Haley who works the night shift. However, things seem to be wrong. Miles didn't set up any fake blood, but red stains cover the floor when nobody's looking. Mannequins are found in places where they were never set up, and objects appear to move around on their own

The maps themselves are fairly linear and feature no puzzles.

There are 3 main maps and 1 bonus map.

The series is set in an alternate universe, as it seems to have happened sometime between 2009 and 2015, (based on the fact that a computer seen in part 3 where the player gets the mannequins is running Windows 7, and the A-Mail pages have 'Copyright Aperture Science 2009), but Cave Johnson is still alive.

## Maps

* The Office Prank - Part 1: The Mannequins
* The Office Prank - Part 2: Paranoia
* The Office Prank - Part 3: Nightmare
* The Office Prank - Part 4 (Bonus): Nemesis
Batcature Laboratories Part 4 - Between portals and space

The fourth part of the Batcature Laboratories Series, "Between portals and space" begins with the player waking up in the Dimension Between Portals and Time.

## Testing Elements

* Batcature Pedestal Button
* Portal Door
* Batcature Security and Safety Laser Emitter
* Batcature Security and Safety Laser Reciever
* Crane
* Batcature Emancipation Grid
* Abstract Cube
* Batcature Floor Button
* Batcature Ghost Panel
* Batcature Ventilation Unit
* Batcature Rolling Ball
* Batcature Magnetic Repulsor
* Repulsion Gel
* Conversion Gel
Optimism Core

## Green '^' Eyed Core

This Photo is Changed it replace the Older Photo

This core is an unused core due to the fact that the series stopped in 2011. The only sight of this core is in the photo of all the cores and the series name. The series later made a return in 2021 and the core is later changed to be the Optimism Core.

Nothing is known about this core other than it was supposed to be a 'fanboy' core, representing the worse parts of the "Portal" fandom, repeating old memes like "the cake is a lie" over and over again and throwing around the wildest (fan) theories about the world of Aperture Science. That's all I know however since it was never mentioned, referenced, or anything. This is the only info I can provide.

The core made it's first real appearance in the video STAY OPTIMISTIC where it had a female voice and a much different personality then how many expected it to be like.

The core starts off by congratulating a test subject who was just shot to death by a turret saying "Wow, that's the fastest anybody has died on this Chamber. Great job!". The video then cuts to the core complementing a skeleton on how clean their bones look, then the video cuts to the core complementing someone who has been crushed by a crusher on how thin they look, and finally the video ends with the core getting hit in the face with a cube and complementing the aim of the person before getting hit with a another cube and then a turret. She later makes her actual appearance in Episode 8.
MINERVA: Metastasis

The MINERVA logo

MINERVA: Metastsis is the first in the episodic lineup of mods which makes up the MINERVA series. It is currently the only one released to the public.

## Story

In MINERVA: Metastasis, the player plays as a Combine Soldier working for a voice named Minerva, who radios his instructions directly into the stolen HEV Suit that he wears. She guides the player down into the remains of a World War Two outpost on a small island in the Baltic Sea that has been repurposed by the Combine for their own cruel ends. One of the most notable things about the island is the giant beam of blue light that enters it from a satellite in geo-stationary orbit.

After the player finds their way past a Headcrab Shell packing facility, deeper into the facility, they eventually discover the true purpose of the Combine outpost, and what the energy beam is going to power: A giant portal to another world controlled by the Combine.

Minerva seems to recognise this world, and informs the player that the portal needs to be shut down as soon as possible. After reaching the control room and shutting down the portal, Minerva confesses that she is about to destroy the facility with a blast from orbit, calls the player "collateral damage" and gives her apologies.

However, the player manages to survive this blast, with Minerva re-establishing contact soon afterwards. She agrees to aid the player in their escape before the satellite has finished powering up for a second time. After the player has escaped, they are able to make it to a re-purposed Combine Helicopter belonging to Minerva and escape.

## Enemies

* Overwatch Soldier
* Overwatch Elite
* Manhack
* Combine Gunship
* Headcrab
* Fast Headcrab
* Poison Headcrab
* Fast Zombie
* Zombine

## External Links

* *Official Website*
* *MINERVA on Wikipedia*
* *MINERVA on the Half-Life Wiki*
* *MINERVA on the Steam Store*
* *MINERVA on Mod DB*
Portal 2 PTI Wiki

## Welcome to the Portal 2 PTI Wiki

This wiki is dedicated to collecting information about custom universe and stories created in the Portal / Half-Life universe, and indeed, multiverse! Mods, fangames, Perpetual Testing Initiative Maps, anything of notable story is welcome!

## Guides

Follow this list of guides to add an item to the wiki

* Category Guide
* Portal Mod Template
* Half-Life Mod Template
* Custom Testing Element Template
* Universe Template

## Trivia

* Portal 2 is featured in the game "LEGO Dimensions" as the 7th campaign level.
* In LEGO Dimensions, Portal 2 is the only franchise to share similarities with the LEGO Dimensions franchise. Portal 2 is also the second most popular franchise in the game, the first being Sonic the Hedgehog.
Perseus

No image of Perseus currently exists.

Perseus (unnoficial name) is the name given by the community to the protagonist of the Half-Life 2: Episode 2 mod MINERVA: Metastasis, part of the MINERVA series. The name Perseus is used for this character due to this being the only name Minerva uses to refer to them with.

From messages from Minerva, it can be assumed that Perseus was once a human member of the Resistance before they were taken prisoner by the Combine and turned into an Overwatch Soldier against their will. They then (by unknown means) came to work as a tool of Minerva, fighting against the Combine.

They wear a stolen HEV Suit that they either acquired, or was given to them by Minerva. This allows Minerva to contact them.
Crusher (Portal: TFV)

## Crusher

A Crusher pressed against the floor.

Crushers are custom testing elements from Portal: The Flash Version. They are based on the crushers seen in the Portal trailer, and behave identically, only in 2D.

When the player passes underneath the Crusher, it will begin to move downwards. If the player is crushed between the crusher and the floor, they will die.

Crushers have no effect on any other part of the environment.
Closed Solid Field

An active Closed Solid Field

The Closed Solid Field is a custom testing element that is part of the Portal 2 mod BEEmod. It is a whitish grey field that acts like a wall that can be toggled on and off. Closed Solid Fields block everything, portal shots, Thermal Discouragement Beams, Excursion Funnels, cubes, the player, etc...

## Notes

* Sentry Turrets cannot see the player through Closed Solid Fields despite them being transparent.
* The design and source code for Closed Solid Fields is rumored to have been stolen by The Dark Bomber from Ellington Island's original unreleased Force Field from which Teamspen210 originally helped Ellington design the coding of the custom materials in it.

## Gallery

An active Closed Solid FieldAn inactive Closed Solid FieldA Closed Solid Field glowing as it blocks a portal shot
## Credits

**Creators:** Teamspen210, Ellington Island, TheDarkBomber
Cave Prime

> "*Welcome, test subject, it's Cave. Prime. From Earth One. I am speaking to you from across time and space! I am literally in the future!*"
> ― Cave Prime
>
>

Cave Prime is CEO of Aperture Science on Earth-1, a different universe from the one seen in Portal 2, as he is alive and well and mentions shutting down the GLaDOS project.
He is the employer of Bendy and the main protagonist in the perpetual testing initiative.
Alyssa William

Alyssa William is an employee of Aperture Science in the series "The Office Prank". She doesn't seem to be very happy with Miles Shaw and Maxwell Martins setting up Mannequins around the office to scare Haley, and threatens to lodge a complaint.

She was almost certainly killed by the Mannequins, as there are bloodstains around her desk.

## Trivia

* Alyssa William's A-Mail address is AWsci@aperturemail.com.
Jake (The Office Prank)

Jake is an employee of Aperture Science in the series "The Office Prank". His computer can be seen logged into his A-Mail account and viewing a message from Miles Shaw asking him if he wants to help set up the Mannequins as part of the prank.

According to an A-Mail from Tony Gray in the second part of The Office Prank, everyone involved with the prank has gone missing. This may have included Jake.
Batcature Gravity Device

The deactivated Gravity Device.

The device after being activated.

The Batcature Gravity Device (unnoficial name) is a testing element from the Batcature Laboratories Series, appearing only once in the third map. The reason for this is that, (according to the note found in it's abandoned test chamber), whenever the device is activated it causes the gravity of the entire planet to glitch.

It's test chamber was abandoned in the Batcature Laboratories flood reservoirs, never to be seen again (until the player came along).

When the device is activated, any objects (including the player) will not be affected by gravity, and will begin to float.

## Notes

* It can be difficult to place the Discouragement Redirection Cube (from the sole puzzle in which the Gravity Device appears) due to the cube drifting up and down slightly when released.
* A note at the end of the last chamber of the first map in the Batcature Laboratories Series mentions a device known as the "Batcature Gravity Collider". Whether or not this refers to the Gravity Device is unknown.
* Although present in the Batcature maps, the creator has admitted that the device wasn't as stable as it should have been upon release of the series.
The subject KILLER part 1: the awakening

Part one of The subject KILLER series, "the awakening" begins with the player waking up inside an Aperture Science Relaxation Vault. The chamber around the vault is dilapidated and overgrown with vines.

The player then has to perform the very simple test of placing a cube on a button, guided by the Announcer.

The player is able to exit the elevator on the other side, falling through a damaged floor and onto a catwalk before the map ends.

## Testing Elements

* Weighted Storage Cube
* Heavy Duty Super-Colliding Super Button
* Vital Apparatus Vent

## Secrets

In between the end of the first test and the elevator, there is a panel missing in the wall that allows the player to go behind the scenes of the chambers and visit the observation chambers of the first test and the Relaxation Vault.
Marie Winter

{{InfoboxCharacter

Relationships:

Friends= Zara Dragovich, Lou Kelly, Reb Keane, Sheila Bausch, Joan Ferguson, Rita Connors, Allie Novak

Affiliation(s)= Taylah Bullock

Rivals=Kaz Proctor, Cherry Li, Rita Connors
**Marie Winter** is an inmate of Wentworth Correctional Facility and a main character of the Foxtel series Wentworth. She is portrayed by Susie Porter.

She is an infamous brothel owner and criminal with a dramatic history with Allie Novak and Kaz Proctor. and Anita Herdt She made her first appearance in Season 6, Episode 4 after assaulting a doctor who turned my her sons life sup port off. He later died of the injury.

## Biography

"Marie Winter is a seducer. She is also a powerful and feared criminal matriarch, the lynch pin behind a diverse sex trafficking and prostitution industry. But despite controlling a criminal empire, she has never been to jail, always managing to cleverly remain at arm’s length from the law.

This has been achieved in part by the powerful and influential friends she has managed to garner over the years, whose dirty secrets she keeps as leverage should she ever need to use it.

While Marie can be incredibly cold, calculating and ruthless in matters of business, she’s also charismatic and warm when it suits her. She uses her ability to enrapture both for personal and professional gain. She is complex and contradictory, and that very unpredictability can be dangerous. Fit and physically capable, Marie rarely gets her hands dirty but when she does, she can hold her own in a fight."

Marie hat Ex Girlfriend is Anita Herdt his ex girlfriend and Marie know that by Anita and She hat with Allie Novak Together is

*---- Taken from the official Foxtel website.---*

## Trivia

* Marie is a bitch
* She was an original Prisoner character but is envisioned more like the original Sonia Stevens in the reboot.
* She is the third inmate to have a fling with a member of staff.
Doreen Anderson

**Doreen Anderson** is a former inmate of Wentworth Correctional Facility and main character of the Foxtel series Wentworth. She was introduced in the first episode and remained a main character up until her release in Season 5.

Her main storylines included being the carer of Kaiya and then, in the later series, falling pregnant after connecting with Nash Taylor during the Garden Project. Whilst pregnant she caught the attention of Joan Ferguson and Jess Warner. Ferguson became infatuated with Doreen as she reminded her of Jianna Butler. Meanwhile Jess became obsessed with Doreen's baby. Doreen gave birth to Josh in season 3, episode 9.

She was also known for disagreeing with Bea Smith's strategies as top dog, specifically the panic button rule due to what happened with Tasha.

She was granted parole in Season 5 and left to live with Nash and Josh.

## Biography

'Doreen is different from the Indigenous woman who arrived at Wentworth four years ago. From an inner city community wracked by drugs, alcohol and domestic abuse, the death of her unborn child as a result of her chaotic lifestyle will haunt her for the rest of her life despite putting that lifestyle behind her.

However she has been given a second chance at motherhood with the birth of son Joshua, the result of a brief interlude with a visiting male prisoner, Nash. Doreen struggles with the tedium of Wentworth as her son and Nash move forward with their lives and she can only watch on from her cell.'
- Taken from the official Foxtel Website.
Death Fizzler

A Death Fizzler with both parts enabled.

The Death Fizzler (not to be confused with the Human Flesh Emancipation Grid) is a custom fizzler found in Portal 2 mods Aperture Tag, Portal Stories: Mel, and BEEMod. It combines the functions of the Material Emancipation Grid and the Laser Field, though both can be controlled independently of one another.

In BEEMod, the Death Fizzler *must* be used in conjunction with the Input A/B System. Input A will refer to the Material Emancipation Grid while Input B will refer to the Laser Field. In the Death Fizzler's menu, deselecting "Start Enabled" will cause the Emancipation Grid to begin inactive, while deselecting "Start Reversed" will instead cause the Laser Field to begin inactive.

The overall function of the Death Fizzler can be replicated with an Emancipation Grid and a Laser Field placed side-by-side, rendering the Death Fizzler somewhat redundant.

## Gallery

A Death Fizzler with both parts active.A Death Fizzler with only the Emancipation Grid active.A Death Fizzler with only the Laser Field active.
## Credits

Originally from Aperture Tag and Portal Stories Mel.

**BEEMod** **Creators:** LpFreaky90 and TeamSpen210
Jake Stewart

**Jake Stewart** is former Deputy Governor of Wentworth Correctional Facility and a main character in the Foxtel series Wentworth. He was brought in to replace the character of Fletch in Season 4.

Jake originally worked at Walford until he feared he was going to lose his job for providing drugs to the prisoners. However he soon became wrapped up in drugs again with the women at Wentworth. He soon became used as a pawn by Ferguson after she helped him with his drug debt. This lead to him starting a fake relationship with Vera and killing Nils Jesper.

His behaviour was exposed to Will, Kaz and eventually Vera. After this he attempted to commit suicide, but failed.
Category Guide

This page will serve as a guide to all the categories on this wiki.

## Categories

### Story Mods

This category should be applied to the main page for all mods that affect the main story of a Half-Life or Portal game.

### Series

This category should be applied to the main page for Perpetual Testing Initiative Map series.

### Maps

This category should be applied to individual parts of a Perpetual Testing Initiative map series, or individual maps that don't fit into a series but change the story adequately enough to deserve a page.

### Custom Elements

This category should be applied to all pages for individual custom Testing Elements from Portal / Portal 2 mods or fangames.

### Custom Tech

This category should be applied to all custom technology from mods that does not count as a Testing Element.

### Custom Cubes / Custom Fizzlers / etc...

These categories should be applied to appropriate custom testing elements from Portal mods or fangames. e.g. A custom field found as part of tests would be given the "Custom Fizzlers" category along with the "Custom Elements" category.

### Characters

This category should be applied to all character pages.

### Custom Tools

This category should be applied to all custom objects that go in the user's hands, be they weapons or tools.
Matthew Fletcher

Matthew 'Fletch' Fletcher was a former officer at Wentworth Correctional Centre.

Fletcher before his career in Corrective Services was a member of the army before being discharged due to Post Traumatic Stress, his stress not being controlled properly until after the resignation of Erica Davidson.

Fletcher decided to leave Wentworth after struggling to recover from his accident. He went to a farm in Tasmania and begun life as a sheep farmer.
GLaDOS

**GLaDOS** (**G**enetic **L**ifeform **a**nd **D**isk **O**perating **S**ystem) is the central core designed to control, guide, and oversee the Aperture Science computer-aided Enrichment Center. With the ability to shift and move facilities and various chambers, GLaDOS is able to achieve a seamless and almost infinite testing design whilst residing in the Central AI Chamber. She appears multiple times in Meet The Cores, once dating Onathan.

She is the main antagonist of Portal, the deuteragonist of Portal 2, and the main protagonist of Co-op.

## Trivia

* GLaDOS is the most popular character in the Portal franchise.
* In Co-op, GLaDOS is the only character who speaks.
* While there are so many cores in the Portal franchise, in the game LEGO Dimensions, there is another core named "Amorality Core".
Franky Doyle

**Francesca 'Franky' Doyle** is an inmate of Wentworth Correctional Facility and a main character of the Foxtel series Wentworth. She is portrayed by Nicole Da Silva.

She was introduced in the very first episode as the main rival of Jacs Holt and drug dealer within the prison. She is the main target of Meg Jackson's persecution sue to this, until Meg's death at the end of the episode. It's later revealed that Franky killed Meg during the riot. She also works up close relationships with female staff including Erica Davidson and Bridget Westfall, with whom she starts a serious relationship with.

Franky was released from prison on parole in the season 3 finale and worked as a paralegal until being set up for Mike Pennisi's murder in Season 5 and returned to Wentworth.

## Biography

"Had served 4 years of a 7 year sentence for intentionally causing serious injury, Franky has been living on the outside after serving four years in Wentworth and then paroled. Despite her smooth veneer, there is a fragile edge to Franky that comes from the adversities she has experienced. However her life has settled into a peaceful pace since moving in with Wentworth’s psychiatrist, Bridget Westfall and working for Legal Aid. Life on the inside, and the relentless struggle to maintain the top dog position, seems a distant memory and one she doesn’t want to revive.

In earlier seasons, Franky was exposed as Governor Meg Jackson’s killer. She made amends with Will Jackson and formed an unlikely alliance with her nemesis, Bea Smith, when they decided to bring down the then-governor, Joan Ferguson.

Season 4 saw Franky inadvertently entangled with Ferguson via Shayne Butler, a Legal Aid client. She prevented Shayne from following through Ferguson’s deadly instructions and, while morally commendable, this could have consequences."
*---from the official Foxtel website.*

## Wentworth

* Season 1
* Season 2
* Season 3
* Season 4
* Season 5
Coffee

The pool of Coffee.

This image demonstrates Coffee's effect on the player's vision.

Coffee is a substance found exactly once in the Batcature Laboratories Series, in the map "What just happened?". It is found pooling next to a cylinder just before the player enters the floor reservoirs.

Standing in this pool of liquid will cause the player's speed to increase by a large amount, and will cause the players vision to gain a purple tint. This effect is temporary, wearing off after a few seconds.

Standing in the Coffee is optional, and not needed to solve any puzzle, so it's existence is a mystery.
Debbie Smith

**Debbie Smith** was a recurring character on the first season of Foxtel's Wentworth and the daughter of Harry and Bea Smith.

After her mother's incarceration Debbie got used as a pawn against Bea by Jacs Holt and was therefore seduced by her son Brayden. When Bea prevented an attack on Franky, Jacs ordered Brayden to give Debbie a hot shot. Killing her instantly.

This death then lead Bea to murder both Brayden and Jacs.
Jacquie Brennan

Jacquie Brennan joined Wentworth in 2012 when the series had first went into production originally coming into set as a cast reader reading alongside several of the shows actors who were auditioning for roles, Brennan was then hired but was only originally hired for a guaranteed 8 days of filming was told to read for a "small role" by series set up director Kevin Carlin this role was the role of Linda Miles. Wentworth's first season would air in 2013 and wrap production in 2020 Brennan would appear in all but one episode of the show.
Allie Novak

**Allie Novak** is an inmate at Wentworth Correctional Centre and a main character on the Foxtel series Wentworth.

She made her debut in Season4, Episode 1 as a member of Kaz's crew, The Red Right Hand. She soon became infatuated with Bea the pair fell in love.

After Bea's death Allie began a crusade against Ferguson which eventually saw her orchestrate a plan that led to Joan being buried alive.

add me on snap @iizzyy\_6

## Biography

"before arriving at Wentworth, Allie was a heroin-addicted street prostitute who suffered abuse by her clients. Then Kaz Proctor found her, and insisted on taking her under her wing. Fiercely independent, Allie had no interest in being saved by anyone, but she was interested in the violent retribution the Red Right Hand was enacting. As a gay woman, Allie found solace being with women and emotional respite from a lifestyle she couldn’t escape. Kaz let Allie live with her, and together, they attacked the various Johns who had assaulted Allie over the years. Having somewhere to sleep every night, and a purpose during the day, helped ease Allie’s drug dependency.

In series 4, Allie found calmness from her relationship with Bea, and a love she hadn’t experienced before. When Ferguson nearly succeeded in killing Allie, resulting in Bea effectively committing suicide after being misled to believe Allie would never wake up from Ferguson's attack, Allie lost herself in sadness and revenge, until an unlikely collaborator in Series 5 helped her find a motivation to live again."
Boomer Jenkins

**Susan 'Boomer' Jenkins** is an inmate of Wentworth Correctional Facility and a main character of the Foxtel series Wentworth. She is portrayed by Katrina Milosevic.

She was introduced in the first episode as the doting friend and sidekick of Franky Doyle and is most known for her ability to bash people. Over the series she has also formed close bonds with Sonia Stevens and Maxine Conway.

## Biography

"Having moved around a lot as a kid, Boomer never stayed in one place long enough to learn a great deal, and her size made her the target for bullies. Boomer may not have an education, but she does have a natural wit and laconic sense of humour, which endears her to inmates and officers alike.

Despite her ferocious temper, a softer side of Boomer has emerged over the past four series, never more evident than when she discovered her friend – a transgender inmate, Maxine Conway – had breast cancer.

Easily influenced, Sonia takes Boomer under her wing to run the workshop and is oblivious to Sonia’s ulterior motives or is she?."

*---- Taken from the official Foxtel website.---*

## Wentworth

* Season 1
* Season 2
* Season 3
* Season 4
* Season 5
* Season 6
Partícula elemental

Las **partículas elementales** son los constituyentes elementales de la materia; más precisamente son partículas que no están constituidas por partículas más pequeñas ni se conoce que tengan estructura interna.

Originalmente el término partícula elemental se usó para toda partícula subatómica como los protones y neutrones, los electrones y otros tipos de partículas exóticas que sólo pueden encontrarse en los rayos cósmicos o en los grandes aceleradores de partículas, como los pioneso los muones. Sin embargo, a partir de los años 1970 quedó claro que los protones y neutrones son partículas compuestas de otras más simples.

Actualmente el nombre partícula elemental se usa para las partículas que, hasta donde se sabe, no están formadas por partículas más simples.
Kavlar

Född. -25, Förmodad död. 0 (25 år)

Svärdbäraren Kavlar var en av de fyra hjältarna som stred mot Tevoriern
Yvandarl i djupet av världsravinen, i slutet av den första tidsåldern. Som brödraskapets krigare var det hans uppdrag att stå i täten när det var dags för strid. Hans axellånga,
blonda hår, samt hans vitröda rustning kännetecknar hans utseende.
   Han var det magiska elementarsvärdet
Undines senast kända ägare. Dessutom var han bäraren av den legendariska drakskölden, Vapor. Hans röda stridshandskar var beklädda i salamanderskal.
Nurse Lee Radcliffe

Nurse Lee Radcliffe (occasionally nicknamed 'Rat shit' by the inmates mainly Boomer) is a nurse in Wentworth who appears from season 4 on. Unlike her predecessor nurse Rose Atkins, she has no relevant sentimental involvement with other characters or any particular plot-influencing role.

Her personality reflects a very skilled professional in the medical field, but on the other hand she seems quite a more naive person in daily life.

She is usually seen through almost episode until she was sacked by Vera Bennett in Season 6 for losing medication in 6x06.

shown in instance. Jake Stewart has had sexual intercourses with her in order to blackmail her in return. Joan Ferguson blackmailed him to have sex with Radcliffe in the Medical Room, in order for joan to cut Lucy Gambaro's tongue out in 5x06.

Radcliffe is sacked from Wentworth in Season 6 by the governor after medication went missing and she couldn't explain the missing meds. In fact the meds that went missing she gave to Jake so he could give them to Will. When Vera has a meeting with Jake, Linda and Will to explain her sacking Linda replies that she 'didn't see it coming' being sarcastic about it, and Vera says that some people never fail to disappoint.

Status: Alive.

First Appeared: 4x01 (First Blood).

Last Appeared: 6x06 (Angel Of Wentworth).

Occupation: Nurse.

Relationships: Jake Stewart (sexual contact + one night stand)
Rocket Turret

A variant of turrets from the later half of portal 1, which was not used in portal 2. This modified turret shoots rockets one at a time instead of a rapid rush of bullets. It looks like a personality core connected to the ground, wielding a rocket launcher, with a green eye in the center . In portal 1, it destroyed glass, tubes that move objects between test chambers, and the player. In BEEmod when connected to an input, it will turn off and retract into the floor, unless start enabled is set to false, where it will start in the ground, and be reinabled, popping out of the ground. Unfortunately, in the current build of Beemod the rocket model doesn't show up, doesn't go through portals, and doesn't destroy glass, going through glass instead, while still killing the player. This behavior likely to be unintended.
Sean Brody

Sean Brody was a former officer at Wentworth Correctional Centre.

Brody was a former officer at Walford Prison before his transfer to Wentworth.

Brody's arrival at Wentworth was met with distain from Jake Stewart as the two had a sexual relationship before Jake's transfer to Wentworth.

Brody manages to manipulate the entire prison with his murder of Kaz Proctor and the framing of Vicky Kosta as a result, the debt to fellow officer Linda Miles and the set up to kill Marie Winter. Brody initiates the Siege of Wentworth when his plan with AG Michael Heston falls apart.