Ashes of Memory

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## Ashes of Memory

### Location(s)

Miss DeRoss's Apartment
Oletus Manor - Living Room, Foyer, Greenhouse, Dining Room, Muse Corridor, Room 2F04, Secret Study

## General Information

### Cutscenes

Yes

**Ashes of Memory** is a storyline update for *Identity V* that was released to players on April 20th, 2023 alongside Season 26. This update introduced a complete overhaul of the User Interface, as well as the introduction of a new protagonist, Alice DeRoss.

## Trailers

### Transcript

*That was the beginning and the end of everything.*

*Orphy*

*I have thought about what I might encounter here,*

*but everything I've encountered so far*

*has still exceeded my expectations.*

*The girl mentioned in there,*

*Emma Woods.*

*Is he back?*

*Hunters?*

*My gut told me*

*it might be my only chance to*

*unravel its secrets with my own hands.*

*Don't look back.*

## Ashes of Memory I

### Summary

*The following is a summary of the cutscenes and events that happen in **Episode 1**. As the full scenes can be replayed from the **Investigation Notes** menu after completion, a majority of the dialogue has been cut out.*

**Scene 1:** The opening cutscene begins on a shot of Alice DeRoss sitting at a desk with a telegraph in her apartment. She tidies up her desk, mentioning that *"It's getting late. Time to go."* before beginning to pack up her luggage. This includes: 9 pieces of newspaper clippings featuring the Red Church ('*Rumors of a Haunting'*), Moon River Park ('*Reconstruction Vetoed'*), Lakeside Village ('*Sole Survivor'*), Minerva Arms Factory ('*Arson'*), Sacred Heart Hospital ('*Vagrant?'*), Golden Cave ('*Rumors of Precious Metal'*), Oletus Manor ('*For Sale Sign'*), White Sand Street Asylum ('*Closed Down'*), and the newest release from the Best-Selling horror novelist Orpheus ('*New Book Announcement*'); one of 8 books on a bookcase, all of them written by Orpheus; a letter addressed to [Player Name] and a map of the manor; a doll from her childhood; and a photo of her and her parents when she was younger.

**Scene 2:** Alice drives down the forest road to the manor, as she explains how she obtained an invitation to the manor:

*Three weeks ago, I was investigating the mining disaster in Golden Cave. My plan was to interview the survivors, but before I left, I received a message from a colleague who'd been out of reach for days. She'd finally obtained an invitation to Oletus Manor with the help of an ingenuous disguise. I decided to assume her identity and return to my paradise from long ago: the now infamous manor. My gut told me it might be my only chance to unravel its secrets with my own hands.*

The cutscene ends when she knocks on the door, and the player is offered two choices: Keep knocking, or Push open the door and enter. In both scenarios, the butler mentions that she was not expected today, that the Lord of the manor isn't present, and that another guest has arrived, introducing her to the other guest, who finishes playing the piano after she enters. The player is prompted to 'observe' him:

* Around the age of thirty, well-dressed (Alice: *Has a relaxed demeanor. Fits in very well here, and doesn't look like a newcomer.*)
* Well-made, but slightly dated style (Alice: *Well dressed in properly maintained clothes, but they were in vogue three years ago.*)
* There are signs of wear and tear (Alice: *Finely crafted gloves worn out of habit, but there are signs of wear between the thumb and index fingers.*)

They introduce themselves to the other, and the player is offered two choices: to ask about the performed piece, and his reason for coming to the manor. Both options can be selected. Frederick reveals that the song he had been playing was composed "*by a friend of [his] father's*", but claims that Alice is not close enough for him to tell the "*secret*" to his being at the manor. After that, he returns to his room, and Alice can investigate the Living Room. She realizes that the place is exactly how she remembers it, as if someone had restored the items destroyed in the accident. When she is finished, the butler leads her to guest room 2F04, which coincidentally is her childhood bedroom. She asks him about the other guests, as well as the day's schedule, and leaves. Alice begins to unpack her luggage, noting that the painting on the wall should've been sold off, like the one in the living room.

**Scene 3:** The scene begins at night, with Alice in her room. Two locations can be selected in any order to be investigated: the Greenhouse, and the Dining Room. In the greenhouse, she notes that there is a plant specially grown in there. In the Dining Room, she reveals that it used to be "*[her] favorite spot to play in as a child*", where her playmate would write down stories before reading them to her. After checking out both locations, she mentions that there is a location known only to the owner of the manor, taking the player to the Muse Corridor. She reveals that the sculptures in the hall are designed by 'Mr. Lapadura', and that the Nightingale's song can open all the doors in the manor, performing the song on a flute held by one of the statues to open the door to the Secret Study, which she enters. In the study, she finds the diaries of the participants: in one of them, Emma Woods is mentioned, and in another, the Hunters are mentioned. She says that they seem linked to the cold case she was investigating. Alice returns to her room after noting the time.

**Scene 4:** In the morning, Alice recollects her notes on the diaries from the night before, saying that perhaps she could find out more by experiencing the events by herself. A bird crashes into her window, but the butler knocks, telling her that breakfast is served. Alice enters the dining room, where four seats are prepared but no one else is present. She notes that the butler seems to know the preferences for each guest, and will only sit in the seat with Truffle Cake. After she sits down, Melly Plinius enters the room, and the player is prompted to observe her:

* A veil that almost covers the entire... (Alice: *Her face may be hidden away, but based on the skin of her neck, she's definitely still young.*)
* Tall stature for a woman (Alice: *She has a tall and toned figure, so she's either of Eastern European descent, or engages in outdoor activities all year-round.*)
* Simple Design, Fine Quality (Alice: *No expensive accessories, but the quality and tailoring of the clothes are superb. I can tell she's wealthy, and isn't fond of extravagance.*)

She sits down at the seat with Mulberry seeds, and they introduce themselves to each other. Alice can ask her for her reason for coming to the manor, and where she came from. Both options can be selected. When asked, Melly claims that there is a species of bees nearby for study, and that she came from the greenhouse, conducting initial observations on the unique plants Alice noticed last night. Alice can then talk about her husband and the strange ferns. Both options can be selected. Alice will offer her condolences about Melly's husband's death, but Melly will state that "it's in the past", and will say that the ferns are quite unusual, and that the Lord prepared soil specifically for the ferns.

Frederick enters after Melly is done talking, sitting down at the seat with white wine. They greet each other, and Alice notes that he looks a little upset. The final guest, Orpheus, enters, and the player is prompted to observe him:

* New season morning dress (Alice: *Dressed in the latest design, with carefully groomed hair and accessories. Perfect for a rising star in the world of novelists.*)
* Dew on the cuffs (Alice: *There are wet spots on his cuffs that look like the work of dew. Where did he go so early in the day?*)
* Tailored, superb quality (Alice: *It seems that Orpheus's work has brought him a considerable amount of income.*)

He sits down at the final seat, greeting the others and introducing himself to Alice. When they finish breakfast, Melly asks the butler for any plans. The butler reveals that the lord wants to meet them at the Kreiburg Racecourse that afternoon, and that tey should not wander around at night or leave. Alice notes that while the butler knows something, she's more interested in what Orpheus mentioned. The player can choose between asking about the incident, or "Kreiburg". Both options can be selected.

When Alice asks about the incident, he reveals that Manus de Capet bought the manor 10 years ago, marrying a nobelwoman from Austria, Mary de Capet. He built the racecourse for her, and it was a popular social hub. But Mary committed suicide in the racecourse, and after her death, horses stampeded, landing Manus with a lawsuit. Manus went mad, and the manor was sold off. When Alice asks why the racecourse is called "Kreiburg", he reveals that it was the maiden name of Manus' wife.

Alice asks why Mary would take her own life, and Orpehus claims that there are many theories, saying that one possibility was that Mary was having an affair with a jockey, and couldn't take the pressure after being condemned for it, but that it could've also been a murder disguised as a suicide. He then provokes Melly, saying that "there is always a price to pay for being unfaithful", provoking Melly by mentioning "those insects". She retorts by saying that "insects are unlike humans", and redirects the conversation after mentioning that there is a "Kreiburg" present. Frederick claims that he is French, getting up, but Orpheus interrupts, saying that Mary was from France and not Austria. Frederick leaves to his room for some rest, and Melly follows after, claiming to want to continue her research in the greenhouse. Orpheus also leaves, saying that he will be in the taking a look at the collection in the living room. After everyone else leaves, Alice notes that their relationships are deeper than it seems, and that she should get a better understanding of them, starting with Orpheus.

**Ashes of Memory I - END**

Alice approaches Orpheus in the Living Room, and offers to play the piano at his request, and in exchange, he says that he will tell her about his new book. The scene ends.

**Ashes of Memory: Episode 2 - To be continued**

### Investigation Notes

#### Scene 1: The Eve of Departure

***01. The Eve of Departure:** Miss DeRoss, a reporter, plans a trip to Oletus Manor, and she must make some preparations before her departure.*

***02. Clue:** Miss DeRoss has been collecting clues on cold cases, and the commonality she found between them was a subtle connection to Oletus Manor.*

***03. The Novels:** Among these clues, a Novelist, Orpheus, caught Miss DeRoss's attention. She collected all of his novels and plans to take one of them along to continue her research in Oletus Manor.*

***04. Content in the Safe:**In addition to the collection of clues on "the manor", within the DeRoss family's safe lies the "exclusive clues" that belonged to Miss DeRoss's father.*

***05. Disguise:** When the time came to depart for the manor, Miss DeRoss planned to disguise herself, but the memories from her past changed her mind.*

#### Scene 2: Arriving at the Manor

***01. Oletus Manor:** Back in the manor at last, but nothing is as she remembers it. What awaits Miss DeRoss in the main hall full of beautiful memories and nightmares?*

***02. First Guest:** As the first guest to arrive in the manor, Frederick Kreiburg, a composer known as a rising star in the music scene, didn't seem like an ordinary person to Miss DeRoss.*

***03. Familiar yet Unfamiliar I:** The familiar furniture and collection in the living room feel familiar yet unfamiliar to Miss DeRoss.*

***04. Before the Game:** Miss DeRoss learns about the manor and the other guests from the butler.*

***05. Familiar yet Unfamiliar II:** Perhaps it is a coincidence, or maybe an intentional arrangement. The guest room assigned to Miss DeRoss was her childhood bedroom.*

#### Scene 3: Preliminary Investigation

***01. Main Hall:** In the dead of night, Miss DeRoss plans to investigate the main hall before the other guests arrive.*

***02. Secret Chamber:** The main building seems normal, yet there's something strange about it. And deep within the main hall lies a door opened by the "Song of the Nightingale".*

***03. A Secret Within a Secret:** In the secret study known only to the DeRoss family, Miss DeRoss finds many strange diaries.*

#### Scene 4: First Meeting

***01. Omen:** Miss DeRoss's investigation into the secret study keeps her awake all night...*

***02. Playmates:** At the dining table, the guests arrive in succession...*

***03. Kreiburg:** The game has not even started yet, but just the conversation revolving around "Kreiburg" allows Miss DeRoss to sense the tension between the other guests.*

### Gallery

Initial Release Teaser for Ashes of Memory (Twitter)Identity V - Ashes of Memory Concept VideoVersion 2.0 3 days countdown (Twitter)Version 2.0 2 days countdown (Twitter)Version 2.0 1 day countdown (Twitter)Ashes of Memory Episode 1 In-Game Poster
## Ashes of Memory II

### Racecourse - White Steed's Regrets

*Event Period: November 2nd - November 30th, 2023*

A public map version of the Kreiburg Racecourse was available during the event. For more information see Kreiburg Racecourse (Public Map).

A casual mode called The White Steed of Memory was also available during the event.

Player could select Racecourse Matchmaking to play Quick Match on the new map, Kreiburg Racecourse.

Completing all quests related to the above three game modes would award the player with the Achievement Label White Steed's Regrets.

### Darkwoods - Embers Rekindled

*Event Period: November 9th - November 30th, 2023*

During this portion of the event, players could challenge a bot "Fool's Gold" at varying levels of difficulty in the Forest of Apprehension on Darkwoods.

Completing all quests related to this game mode would award the player with the Achievement Label Embers Rekindled.

### Event Store

Date: November 2nd 2023 to November 30th 2023

[Costume] Entomologist - Everyday Life - 120 "Records"[Emote] Journalist - Record - 100 "Records"[Emote] Novelist - Spy - 100 "Records"[Emote] Composer - Special Practice - 100 "Records"[Dish] Survivor - Ipoh White Coffee - 80 "Records"[Dish] Survivor - Crème Brûlée - 80 "Records"[Dish] Survivor - Fresh Mulberries - 80 "Records"[Portrait] Frederick Kreiburg - 60 "Records"[Portrait] Melly Plinius - 60 "Records"[Portrait] Alice DeRoss - 60 "Records"[Portrait Frame] Unloved 60 - "Records"
Date: November 9th 2023 to November 30th 2023

[Costume] Prospector - The Orphan of Goetia - 1200 "Records"[Accessory] "Fool's Gold" - Unperformed Movement - 500 "Records"
Date: November 16th 2023 to November 30th 2023

[Furniture] Flames of Immolation - 200 "Records"[Furniture] Flawed Residual Image - 200 "Records"100 Clues - 100 "Records" (Purchase Limit: 5)
### Gallery

Identity V - Ashes of Memory Chapter II Teaser"Haunted by long-forgotten nightmares, lost recurring dreams... A fragmented form arises, emerging from the shadows Who could that be?" - **Ashes of Memory II** Teaser"The truth behind, where those memories come from..." - **Ashes of Memory II** Poster (Twitter)"In the pursuit of truth lies an indispensable weapon - courage. Will this journey deepen the enigmas or plunge it further into chaos?" - Ashes of Memory Chapter II - 3 Days (Twitter)"The search for truth never stops." - Ashes of Memory Chapter II - 2 Days (Weibo)"Welcome to Oletus Manor. The dinner bell rings, are you ready?" - Ashes of Memory Chapter II - 1 Day by 陈阿凸TUTU (Weibo)Ashes of Memory Chapter II New map — the Kreiburg Racecourse (Twitter)Ashes of Memory Chapter II First Week (Weibo)"Have you met him in the middle of a dense forest?" - Ashes of Memory Chapter II Second Week (Weibo)
## Notes

1. ↑ Voiceover: The girl mentioned in here