recursal/Fanatic-Fandom huggingface dataset:
Sapira Mereti

Sapira Mereti is a planet in the Similisti system. It is controlled by the Kor Mereti.

## Background

### Government

Korath (Similisti Empire) -> Korath (Mereti Collective) -> Kor Mereti

### Outfitter

No

This was the seat of government and last military stronghold of the Kor Mereti faction during the Korath civil war. Here they built the factories and shipyards that churned out autonomous warships to prosecute their war against the Kor Sestor. The machines now rule this world alone, and have made it entirely uninhabitable for living creatures as they delve ever deeper into the planet's crust to harvest metal and fuel, and construct more and more factories to build new generations of robotic warships.

## Spaceport

With no living creatures in sight, the only noises in this refueling depot are the roaring engines as robot ships land and take off, communicating silently with each other via radio. The autonomous ships land and take off with perfect precision in a steady, unbroken stream. Many of them have been damaged by weapons fire, and as soon as they land they are covered by a swarm of welding and repair microbots that lay down new layers of hull armor and rebuild weapons and engines that have been destroyed.

## Information

* Korath planets and stations cannot be dominated.
* Landing on Sapira Mereti requires a reputation of 1.
Reverser (Stellar Class)

## Description

Modeled on their largest engines, the Stellar Class reverser provides a reverse thrust unlike anything you've seen before.

This Korath engine has been modified to be partially installed in a ship's weapon space, allowing it to push the ship in reverse.

## Location

This outfit can be found equipped on various Korath Exile ships.

## Information

* Reverse thrusters, as indicated by their names, move a ship backwards instead of forwards. This gives pilots another way to kite enemies, however they also take up some weapon space.
Shield Beetle

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

This ship was first built millennia ago, near the end of a more violent time in Hai history. Since then, it has served as the only heavy warship at the disposal of the Hai. The Shield Beetle is a versatile warship used by the Hai to guard their merchant convoys, or by the Unfettered to attack those very same convoys.

## Location

The Shield Beetle can be purchased at the following ports:

* Darkcloak, Wah Yoot (Unfettered Shipyards Variant)
* Hai-home, Ya Hai

## Outfits

These are the standard outfits initially equipped on each Shield Beetle.

 Pulse Rifle (55)

These are the standard outfits initially equipped on each Unfettered Shipyards variant Shield Beetle.

 Pulse Rifle (75)

## Information

* The Shield Beetle is one of the few ships to have more than 1 variant available for sale.
* The Shield Beetle is usually considered one of the best ships in the game. It has more shields and hull than even the Shield-type Kestrel, with almost as much outfit space, and is lighter, allowing it to make better use of its engine space. It has a very high number of gun ports, and a very modest crew requirement, allowing it to profitably carry cargo alongside combat missions. However, its low bunk count makes it poorly suited to being a flagship.
Shadowed Valley

Shadowed Valley is a planet in the Fallen Leaf system. It is controlled by the Coalition.

## Background

### Outfitter

No

A dizzying variety of bizarre and stunted life forms have evolved on Shadowed Valley, each with different means of coping with the high levels of sulfuric acid in the planet's atmosphere and rainwater. In the mountains where cliffs and rocks are exposed to the acid rain, they have been sculpted into smooth, flowing contours etched with lines and wrinkles. But the Saryds prize this planet primarily for the beauty of its gypsum caves, full of delicate crystalline deposits, towering speleothems, and deep, clear pools of poisonous water.

## Spaceport

The spaceport here is built almost entirely underground, and populated mostly by research scientists; very few Saryds have chosen to call this planet home, although it does draw the occasional adventurous tourist. In a few large caverns they have installed sun lamps and planted groves of trees to make up for the relative lack of vegetation on the surface.

The atmosphere outside the port is breathable, but not terribly pleasant.

## Information

* Coalition planets and stations cannot be dominated.
* Landing on Shadowed Valley requires a reputation of 15; this cannot be bypassed through bribery.
Reverser (Planetary Class)

## Description

Being essentially a slightly altered Planetary Class engine, this reverser provides an enormous amount of reverse thrust for any ship capable of installing it.

This Korath engine has been modified to be partially installed in a ship's weapon space, allowing it to push the ship in reverse.

## Location

This outfit can be found equipped on some Korath Exile ships.

## Information

* Reverse thrusters, as indicated by their names, move a ship backwards instead of forwards. This gives pilots another way to kite enemies, however they also take up some weapon space.
Schist

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

Based on the Gegno's old Dolomite, the Schist is a mid-range ship used by the Vi. It can carry a decent amount of cargo, and has enough bunks to carry a whole platoon of warriors. It is the primary vessel used to transport recruits to the front lines, and veterans back to home territories.

Although is it lightly armed compared to other Vi ships, Schists still are mounted with a pair of forward facing cannons and a turret so they can bring some type of weaponry to any possible engagement, as well as a set of angled guns for deterring any smaller, faster ships from attempting to flank the vessel.

## Location

These cannot be purchased, but can be found being used by the Gegno Vi.

## Outfits

These are the standard outfits initially equipped on each Schist.

 Savagery Pike (23)

## Information

* Purchasing this would require a Vi Evocati License.
* The Schist has three visual variants, shown below.
Rigel

Rigel is an uninhabited system in the Far North that is controlled by the Republic.

## Landing Locations

Rigel does not have any landing locations.

## Links

Rigel links to the following systems:

* Alnitak
* Betelgeuse
* Hassaleh
* Saiph

## Mining

The following mineable asteroids spawn in Rigel:

* Copper
* Neodymium
* Tungsten

## Fleets

The following fleets spawn in Rigel:

* Human Miners
* Republic Logistics
* Small Northern Merchants
* Large Northern Merchants
* Small Northern Pirates
* Large Northern Pirates
* Small Republic
* Large Republic
Shih's Locker

Shih's Locker is an uninhabited gas planet in the Shaula system.

## Image

This gas giant earned its name after the infamous Captain Shih "disposed" of a mutiny. Rather than simply ejecting her crew out of the airlock, she packed them into an escape pod that would survive the upper atmosphere of the planet. In the years that followed, many seeking to prove themselves the meanest pirate in the galaxy sought to emulate her example by making a pilgrimage to her Locker whenever a crewmember went too far out of line.

This far within the planet's atmosphere, the sky is colored a murky blue-green, standing in contrast to the brownish haze that seems to extend for eternity. While legend on Greenrock holds that the ghosts of traitorous pirates haunt the depths of Shih's Locker, they seem to be keeping to themselves for now.
R04 Crusade Battery

## Description

As the largest battery mounted on power-hungry Gegno ships, the Crusade Battery holds an immense amount of energy, more than a Scrap Cell could produce in almost two minutes. However, the Gegno are inefficient at increasing density with size. As a result, these batteries are generally only used on ships that consistently need this sort of power reserve, while most other ships simply stack multiple smaller batteries that are more convenient to install or remove according to their needs.

## Location

This cannot be purchased, but can be found equipped on some Gegno ships.

## Information

* Purchasing this would require a Gegno Civilian License, Vi Evocati License, Vi Centurion License, and a Vi Lord License.
* The only way to obtain this is by looting it.
Sevrelect

## Commodity Prices

### Luxury Goods

996

Sevrelect is a system in Korath space. It is controlled by the Kor Efreti.

## Landing Locations

Sevrelect has the following landing locations:

* Setar Fort

## Links

Sevrelect links to the following systems.

* Kashikt
* Sumprast

## Amenities

Setar Fort possesses an outfitter, but not a shipyard.

## Mining

No mineable asteroids spawn in Sevrelect.

## Fleets

The following fleets spawn in Sevrelect:

* Kor Efret Home
* Kor Efret Miners
* Quarg (Kor Efret)
* Large Quarg (Kor Efret)
Remnant Core

This page shows the outfits that will be added to planets with "Remnant Core" in their outfitters.

## Outfits

### Systems

* Emergency Ramscoop
* Fuel Pod
* Hyperdrive
* Quantum Key Stone
* Salvage Scanner
* Thermoelectric Cooler

### Power

* Crystal Capacitor
* Millennium Cell

### Engines

* Anvil-Class Engine
* Crucible-Class Steering
* Crucible-Class Thruster
Rulei

The Rulei were a highly advanced species that lived in the Acheron region before the Gegno. They are extinct in the present day, but one of their ships, the Vyu-Ir-class ***Solemnity*** remains active in the Kanguwa system.

## History

All that is known of Rulei history comes from the words of the ***Solemnity***. The ship refers to the Rulei as a race of "precursors", and that they were apparently wiped out by something the ship calls "The End". As the system the ship is located in has a neutron star, it's possible a supernova destroyed the Rulei.

## Attributes

The Rulei were telepaths. The strange details of Giaru Gegno imply the Rulei were physiologically bigger than the Quarg, as some of the ringworld's sections have pathways and docks that are far taller and wider than a Quarg.

## Technology

One known sample of Rulei technology is the ***Solemnity***. It is a strange vessel that has no visible propulsion, has powerful and deadly weapons, and is somehow capable of telepathically communicating with the player with thousands of voices, implying the ship is controlled by a form of hive mind, but it's unknown if the minds are Rulei in origin or just an artificial creation of them.

There also appears to be some type of megastructure at the center of the system G-3191 that resembles Rulei technology. Its purpose is unknown, but it is clear that it is active in some way.

There are remnants of the Rulei spread across the Acheron region.

An unknown station in the Is Il T-94 systemAn unknown structure in the G-3191 systemYniu Eiu in the Kanguwa systemA planetary structure in the E-4183 system
### Ships

Heavy Warship

* vyu-Ir

### Outfits

Weapons

* Abyssal Composer
* Fate Divider
* Fate Sealer

## Interspecies Relations

It's unknown if the Rulei encountered other species before they went extinct.

* Drak - The ***Solemnity*** and what was likely the heart of Rulei space is isolated from the rest of Acheron due to the lack of hyperlanes. As the Drak are the only known species that can control hyperlane connections, it's probable they disconnected Rulei space after they went extinct.
* Quarg - Apparently, the Quarg began the construction of Giaru Gegno long before the Gegno reached the stars, as some of the ringworld's sections were designed with another species in mind. Whether the Rulei and the Quarg had contact with each other is unknown, but likely if the unidentified alien ships docked in the ringworld are of Rulei origin.
* Humans - The player can meet and communicate with the ***Solemnity***. The ship isn't hostile, but will attack to defend itself if threatened.
Osprey

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

The **Tarazed Osprey** is a fancy and powerful warship, but is quite expensive compared to other warships of its class.

## Description

After the Blackbird gained surprising popularity as an agile light warship despite its original design as a transport, Tarazed decided to produce a new design specifically intended as a warship. The Osprey was the result. Although it is considered overpriced by most savvy pilots, it is nevertheless a perennial favorite among those who have the extra cash to spend on it.

## Location

The Osprey can be purchased at the following ports:

* Greenrock, Shaula
* Smuggler's Den, Men
* Wayfarer, Tarazed

## Outfits

These are the standard outfits initially equipped on each Osprey.

 Laser Rifle (3)

## Performance Information

The Osprey is the Falcon of the civilian medium warships: sleek, fast, and well armed. The Osprey can serve equally well as an escort or a primary warship, and it can be customized to player taste. The only real drawback to this ship is its lower cargo space, which makes it less effective as a cargo hauler or an outfit raider.

## Trivia

The author ship "Power of the People" is a Modified Osprey.
Particle Waveform Turret

## Description

This ancient Sheragi turret accelerates a dense packet of electrons that, while very ineffective against any kind of shielding, has a very long range and disrupts electrical systems. By the nature of these weapons, one can deduce that their tactics likely involved using the Dragonflame Cannon at long range to break the enemy shields and finishing them off at relatively close range with the Particle Waveform Turrets.

## Location

These can be found equipped on the Emerald Sword.
Pug Gridfire Turret

## Description

No one understands how the Gridfire Turret works, and the Pug aren't interested in explaining.

## Location

The Pug Gridfire Turret can only be obtained by looting or capturing Pug Arfectas.

## Information

* The Pug Gridfire Turret has the longest range of all turrets and is one of the strongest weapons in the game.
* The Pug Gridfire Turret's projectiles phase through asteroids and ships that are not the player's current target.
* 30% of the Pug Gridfire Turret's damage will always pass through shielding.
* As only three Pug Arfectas exist in the game, a maximum of nine Pug Gridfire Turrets can be obtained.
* The person ship Ursa Polaris uses a modified version of the Pug Gridfire Turret, called the LG Gridfire Turret, which has the "safe" attribute, meaning that it cannot damage allied ships. The LG Gridfire also does not use up any weapon or outfit space.
Second Rose

Second Rose is a planet in the 10 Pole system. It is controlled by the Coalition.

## Background

### Outfitter

No

Second Rose is a warm planet, but a bit too rainy for Kimek preferences. That, plus its relatively remote location, means that its population is low despite its fertile fields and fisheries: most Kimek prefer to live somewhere closer to their inner core of bustling metropolitan worlds.

The planet's crust is rich in metal, and in some areas mine shafts have been sunk two or three kilometers below the surface to tap the richest seams.

## Spaceport

A surprising number of Saryds and Arachi are wandering through this spaceport, conversing with the locals and sampling the food that is served here while they wait either for transport off-world or for local flights to other parts of the planet's surface. Apparently this is something of a tourist destination.

## Outfitter

None at the start of the game, but Heliarch Basics is added after completing the Heliarch campaign introduction.

## Information

* Coalition planets and stations cannot be dominated.
* Landing on Second Rose requires a reputation of 15; this cannot be bypassed through bribery.
Quicksilver (planet)

Quicksilver is a planet in the Algol system. It is controlled by the Syndicate.

## Image

Quicksilver is a world of highly variable, violent weather: hurricanes, hail, and earth-shaking thunderstorms. Under the planet's crust, it is equally turbulent and unpredictable, leading to frequent earthquakes and volcanic activity.

Although Quicksilver has vast mineral resources, the tectonic activity makes underground mining far too dangerous. However, a few enterprising settlers work in surface mining and mountaintop removal. The results are ugly, but this is a far too inhospitable world for anyone to care what it looks like.

## Spaceport

The spaceport is a single, enormous hangar built as a geodesic dome. It is filled with the constant dull roar of rain beating against the dome from above. When an especially strong blast of wind strikes the dome, its joints flex slightly and you can see the whole structure ripple and move.

Amenities here are minimal: a small cafeteria selling hot drinks and warm stew, and a marketplace mostly filled with stacks of refined steel and aluminum and titanium for sale. A smaller stack of lead-lined crates hold radioactive metals. The air is not particularly cold here, but it is very damp, and the howling weather outside seems to weigh on everyone's spirits.

## Information

* Quicksilver has a tribute value of 400 and is defended by Small Syndicate Fleets.
Ptetubo

## Commodity Prices

### Luxury Goods

1050

Ptetubo is a system in Gegno space that is controlled by the Gegno Vi.

## Landing Locations

Ptetubo has the following landing locations:

* Essime

## Links

Ptetubo links to the following systems:

* Ptobeh
* Scija
* Uhebe

## Mining

The following mineable asteroids spawn in this system:

* Copper
* Titanium
* Uranium

## Fleets

The following fleets spawn in Ptetubo:

* Gegno Miners
* Vi Cargo
* Vi Transport
* Small Vi
* Large Vi
Palatine

Palatine is an uninhabited planet in the Cinxia system.

## Image

The whipping winds of Palatine are a prime example of how the inner mechanics of gas giants are poorly understood; when it was initially discovered by the Remnant, its winds spun around the globe at speeds far in excess of what astrophysical models predicted, as if they had recently been subject to a massive acceleration.

Over the subsequent centuries the winds have been imperceptibly slowing toward normally predicted velocities, but at their current rate it will be many millennia before they reach them.

## Information

* Landing on Palatine requires the gaslining attribute, which is only available on certain Remnant ships.
Pond Strider

## Description

The Hai upgraded their original Pond Strider after acquiring hull repair technology through alien diplomacy. These improvements have greatly reduced casualties in their conflict with the Unfettered, since the light Pond Striders become vulnerable as they collect damaged drones. Besides enabling the ship to repair damaged drones, the Hai have cleverly innovated the Skipper Railgun to make the Pond Strider and Fleas into very efficient combat support for their fleets.

## Location

The Pond Strider can be purchased from Hai space after it becomes available during the Wanderers campaign.

## Outfits

These are the standard outfits initially equipped on each Pond Strider.

 Pulse Rifle (9)
Seraglio

Seraglio is an uninhabited planet in the Arculus system.

## Image

Seraglio's vast ice fields hint at a variety of mysteries, most notably the chasms that suggest the planet was somehow subjected to massive compressive forces at some point in its recent geological history.

At present, Seraglio is the focus of considerable attention from researchers searching for clues as to the planet's history.
Scija

Scija is a system in Gegno space that serves as the capital system of the Gegno Vi.

## Landing Locations

Scija has the following landing locations:

* Graede
* Siedi

## Links

Scija links to the following systems:

* Kiluit
* Nnaug
* Ookmya
* Ptetubo
* Uhebe

## Amenities

Graede has both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in this system:

* Aluminum
* Iron

## Fleets

The following fleets spawn in Scija:

* Gegno Basic
* Gegno Cargo
* Gegno Miners
* Vi Cargo
* Vi Transport
* Small Vi
* Large Vi
Pugglequat

Pugglequat is a planet in the Deneb system. It is initially controlled by the Pug but becomes neutral at the end of the Free Worlds storyline.

## Background

### Outfitter

No

This planet has a handful of Pug cities on it, full of tall, graceful spires and arches. However, most of the land area is either left in its natural state, or in use for mining; it seems to abound in both oil reserves and metal ore. The climate is somewhat cold by human standards, but still quite livable. You are not sure if that is because the Pug were just lucky enough to have a star system with two hospitable planets, or whether they have employed some sort of terraforming.

## Spaceport

The spaceport here is a set of seven tall towers of varying heights, each with landing pads jutting out from its sides like leaves from the stalk of a plant. The towers are joined to each other at various levels by arches.
Ka'het Support Cooling

## Description

While the cooling on a typical ship only needs to worry about keeping the crew comfortable in certain areas, the entirety of a Ka'het ship needs to maintain a suitable temperature for the Het inside to survive.

## Location

These can be found equipped on Ka'het ships.

## Information

* The only way to get this is by looting it.
* Active cooling uses energy, but it only ramps up to full power when your ship needs the extra cooling.
* This outfit takes slightly more space than the Korath Small Heat Shunt, but vents over twice as much heat at maximum. However, unlike the Heat Shunt, Support Cooling consumes energy while in use and only operates when your ship is close to overheating, which makes it less useful in preventing heat buildup.
Sheragi

The Sheragi are a now extinct "dragonfolk" who lived in the Rim. The dragons that can be seen in the planet background of Skymoot are their evolved ancestors; those dragons are to the Sheragi as chimpanzees are to humans.

## History

The Sheragi were an alien species that lived in the area of the galaxy now known as the Rim. They only reached about tier 1 before they went extinct, after existing for just a thousand years as a spacefaring species. They valued strength and leadership, and lived in a military meritocracy. The Sheragi fought over territory with the Hai, which allowed the Hai to learn much about the Sheragi; as a result, they are the source of much of the information we have about the Sheragi.

The Sheragi had a destructive civil war, which ultimately led to their extinction. A ruined Sheragi city can be uncovered during the Rim Archaeology questline on Zug. During their civil war, the crew of the Emerald Sword mutinied and decided to leave the war, eventually making it to Zubenelhakrabi.

## Attributes

The Sheragi are described as being large bipedal dragons, about eight meters tall (26 ft). They had wings and were able to fly.

Very little is known about Sheragi ships and technology, as only the Emerald Sword and its fighter complement have survived to the present day. Going by their example, however, they seemed to favor large ships with heavy, powerful, and multipurpose outfits, as well as spinal-mounted weapons that the rest of the ship is built around. Their tier level at the time they went extinct was about the same as present-day humanity.

## Technology

### Ships

Superheavy

* Emerald Sword

Fighter

* Black Diamond

### Outfits

Many of the Sheragi outfits provide several purposes.

Weapons

* Dragonflame Cannon
* Particle Waveform Turret
* Shard Fabricator
* Heavy Ion Cyclotron
* Sheragi Anti-Missile

Systems

* Small Hybrid Cooling
* Large Hybrid Cooling
* Electronic Warfare System

Power/Shields

* Small EM Battery
* Large EM Battery

Engines/Power

* Fusion Drive
* Fission Drive

## Species Relations

The Sheragi are extinct, so they no longer have any interactions with other species.

When the Hai had an empire beyond the wormhole, they had 'skirmishes' and 'diplomatic meetings' with the Sheragi.
Sek Alarfarat

Sek Alarfarat is an uninhabited planet in the Fornarep system.

## Image

A hideously powerful weapon tore open scars on this planet's surface so deep that pools of magma bled out through them. Presumably these wounds were inflicted on the planet by yet another Korath super-weapon devised in the final years of their civil war. A few ruined cities remain, some of which were sliced in two by the trail of weapon fire.

## Information

* Sek Alarfarat is an uninhabited planet and cannot be dominated.
Placer

Placer is a planet in the Mirach system. It is controlled by the Syndicate.

## Image

Placer is uninhabited aside from one small mining outpost; the atmosphere contains uncomfortable levels of ammonia and sulfur dioxide. To avoid respiratory injury from long term exposure, those who live here must wear breathing gear when they leave their pressurized homes and mine shafts.

Several scientific experiments over the last few centuries have sought to introduce microorganisms that would break down the harmful chemicals and transform the atmosphere to make it safer for human beings to breathe, but none have been successful.

## Spaceport

The port consists of a large atmospheric dome, with landing pads and airlocks around the periphery. Although brief exposure to the air is not considered harmful, you find yourself holding your breath as you run from your ship to the airlock.

Inside the dome, hanging gardens and open park land create a much more hospitable place, but the spaceport is nearly deserted, aside from one small pub that seems to be full of mine workers whose shift has just ended.

## Information

* Placer has a tribute value of 300 and is defended by Small Syndicate Fleets.
* Landing here has no required reputation.
Rati Cal

## Commodity Prices

### Luxury Goods

1115

Rati Cal is a system that is located in Hai space. It is controlled by the Hai.

## Landing Locations

Rati Cal has the following landing locations:

* Dustmaker
* Limejog

## Links

Rati Cal links to the following systems:

* Due Yoot
* Lom Tahr

## Amenities

Rati Cal does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Rati Cal:

* Titanium
* Tungsten

## Fleets

The following fleets spawn in Rati Cal:

* Hai Surveillance
* Small Hai
* Large Hai
* Small Hai Merchant
* Large Hai Merchant
* Small Hai Merchant (Human)
* Large Hai Merchant (Human)
* Small Hai Merchant (Sympathizers)
* Large Hai Merchant (Sympathizers)
* Small Human Merchants (Hai)
* Large Human Merchants (Hai)
Prakacha'a

Prakacha'a‏‎ is an uninhabited binary system in Wanderer space. It is controlled by the Wanderers.

## Links

Prakacha'a‏ links to the following systems:

* Chirr'ay'akai
* Chy'chra
* Ik'kara'ka
* Sich'ka'ara

## Mining

The following mineable asteroids spawn in Prakacha'a‏‎:

* Iron
* Silicon

## Fleets

The following fleets spawn in Prakacha'a‏‎:

* Unfettered Raid
* Wanderer Defense
* Wanderer Drones
* Wanderer Freight
Rastaban

Rastaban is a system that is located in the South. It is controlled by the Republic.

## Landing Locations

Rastaban has the following landing locations:

* Dancer

## Links

Rastaban links to the following systems:

* Alpha Arae
* Delta Sagittarii
* Girtab
* Lesath

## Amenities

Dancer possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Rastaban:

* Copper
* Lead
* Titanium

## Fleets

The following fleets spawn in Rastaban before September 17, 3014:

* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Rastaban on and after September 17, 3014:

* Navy Surveillance
* Small Republic
* Large Republic
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Remnant Engines

Remnant engines are exclusively sold by the Remnant, and can be unlocked along with the rest of their outfits by completing a series of missions for them. They are supposedly based on human ion engines, but they share plenty more features with plasma engines instead, including even the plasma engine sound.

Remnant engines are characterized by their considerable energy drain, but make up for it by producing relatively little heat, and are very space efficient. In the big scope, they drain a little more energy than, for example, Korath engines, but produce half as much heat, though they are a bit less space efficient.

Crucible-Class Thruster

"These small but powerful engines are driven by ionized gas propelled at a sizable fraction of the speed of light."

Cost
200,000

Mass
20

Thrust
59,580

Thrusting Energy
126

Thrusting Heat
120

Reverse Thrust
44,640

Reverse Thrusting Energy
96

Reverse Thrusting Heat
90

Mass Efficiency (Thrusting)
2979

Energy Efficiency (Thrusting)
472.86

Heat Efficiency (Thrusting)
496.5

Crucible-Class Steering

"This steering system is tiny enough to fit in even an interceptor, but the Remnant mostly use them to provide an extra bit of maneuverability for their larger ships."

Cost
172,000

Mass
14

Turn
27,360

Turning Energy
79.2

Turning Heat
84

Mass Efficiency (Turning)
1954.29

Energy Efficiency (Turning)
345.45

Heat Efficiency (Turning)
325.71

Forge-Class Thruster

"The Remnant has taken the basic ion thruster design that has been used by humanity since the dawn of spaceflight and made it significantly more powerful... but also more power-hungry."

Cost
441,000

Mass
39

Thrust
122,400

Thrusting Energy
264

Thrusting Heat
255

Reverse Thrust
91,800

Reverse Thrusting Energy
198

Reverse Thrusting Heat
192

Mass Efficiency (Thrusting)
3138.46

Energy Efficiency (Thrusting)
463.64

Heat Efficiency (Thrusting)
480

Forge-Class Steering

"This unusually power-hungry steering system packs a lot of power into a relatively small space. It seems that engine technology has progressed more rapidly for the Remnant than it has for the rest of humanity."

Cost
393,000

Mass
28

Turn
59,700

Turning Energy
158.4

Turning Heat
180

Mass Efficiency (Turning)
2132.14

Energy Efficiency (Turning)
376.89

Heat Efficiency (Turning)
331.67

Smelter-Class Thruster

"It is not unheard of for a Remnant ship's engines to draw even more power than its weapon systems: an indication, perhaps, of their preference for avoiding battle when possible."

Cost
984,000

Mass
76

Thrust
255,960

Thrusting Energy
570

Thrusting Heat
576

Reverse Thrust
191,880

Reverse Thrusting Energy
426

Reverse Thrusting Heat
432

Mass Efficiency (Thrusting)
3367.89

Energy Efficiency (Thrusting)
449.05

Heat Efficiency (Thrusting)
444.38

Smelter-Class Steering

"It's unclear whether the Remnant's powerful engine systems are purely their own invention, or whether they are partly inspired by alien technology."

Cost
880,000

Mass
55

Turn
127,380

Turning Energy
312.6

Turning Heat
372

Mass Efficiency (Turning)
2316

Energy Efficiency (Turning)
407.49

Heat Efficiency (Turning)
342.42
Republic Navy Yard

*This page contains **Spoilers.***

The **Republic Navy Yard** is the main shipyard of the Republic Navy. Its warships are the most powerful ships in human space, with better shields, hull, and outfit space than other human civilian ships in their categories. The only fault with almost all their ships is their low speed.

Almost all of the ships they produce are unavailable to the player, unless they capture them or have the licences necessary to purchase them. The player can capture Navy ships without any penalty during the Free Worlds campaign, but there is no way to obtain Navy licences yet.

The Navy Yard's main shipyard is on Geminus, Castor, and is called Gemini Shipyards; it is the largest shipyard in human space. It has the in-game retail groupings Navy Basics and Navy Advanced; the Basics list is *distinct* from the Advanced.

Early on in the game, Gemini Shipyards is completely destroyed by a nuclear explosion alongside the Galactic Stock Exchange on Martini. After the Human Civil War concludes, the Republic builds a new shipyard on Geminus to replace to old one, with tighter security than before.

## Retail Locations

### Navy Basics

* Luna, Sol
* Ada, Aldebaran
* Prime, Betelgeuse

## Ships

### Light Warship

* Gunboat
* Rainmaker

### Heavy Warship

* Carrier
* Cruiser
* Battleship (upcoming)

### Fighter

* Lance
* Dropship

### Drone

* Combat Drone
* Surveillance Drone
Pirate Outfits

This page shows the outfits that will be added to planets and stations with "Pirate Outfits" in their outfitters.

## Outfits

### Weapons

* Modified Blaster
* Modified Blaster Turret
* Twin Blaster
* Twin Modified Blaster
* Plasma Cannon
* Gatling Gun
	+ Gatling Gun Ammo
	+ Bullet Boxes

### Systems

* Scram Drive
* Interference Plating
* Brig

### Engines

* Caldera Afterburner
* Volcano Afterburner

### Hand to Hand

* Laser Rifle
* Fragmentation Grenades
* Nerve Gas
Pelican

## Description

The Pelican is closely based on the original semi-organic materials the Remnant found in The Ember Waste. While they are not technically alive, their internal mechanisms and method of construction bear such a close resemblance to living organisms that they are often considered as such. One key feature of this living resemblance is the innate sensory capabilities they possess, akin to sensor suites less advanced ships require for detailed scanning. These ships serve as the backbone of Remnant bulk salvage efforts, as well as their fast-logistics distribution network.

## Location

These are the ports where the Pelican can be purchased.

* Aventine, Pantica
* Caelian, Cinxia
* Viminal, Arculus

## Outfits

These are the standard outfits initially equipped on each Pelican.

 Tuning Rifle (15)

## Information

* Purchasing the Pelican requires a Remnant Capital License.
* The Pelican has built in shield and hull repair.
* The Pelican has built in outfit and tactical scanning.
* The Pelican has a built in ramscoop.
Research Laboratory

## Description

From the very beginning, the Remnant have relied on their ability to study everything they encounter. This knowledge has enabled them to survive and even prosper in the harsh environment of the Ember Waste. To enable this pursuit of knowledge, the Remnant designed this compact laboratory that is built onto the side of a cargo bay, mess hall, or other larger room. When the room isn't otherwise occupied, this module expands out to convert it into a fully fledged laboratory.

While planetbound scientists might consider it little more than a closet packed with scanners and equipment, to the Remnant it is a base of operations used to investigate alien and stellar phenomena on-site. For captains, having advanced equipment to support their sensor suites as well as a trained scientist to serve in their crew amount to a strong benefit.

## Location

After making sufficient progress in the Remnant storyline and accepting the mission Preparation for expedition, Research Laboratories can be purchased at the following locations:

* Aventine, Pantica
* Caelian, Cinxia
* Viminal, Arculus

## Information

* This outfit becomes available through the Remnant storyline.
Ring of Wisdom

The Ring of Wisdom is a Heliarch controlled ringworld located in the Ekuarik system.

## Background

### Outfitter

No

This Heliarch ringworld is their center for science, mostly trying to understand and reverse engineer Quarg technology rather than inventing new devices of their own. But after thousands of years of controlling these ringworlds, it seems that their inner workings are still something of a mystery to the Heliarchs.

"Construction" work is always ongoing here, but rather than extending the backbone of the ring itself, which uses exotic materials that they cannot replicate, the Heliarchs are just adding sheets of solar panels and other extensions to the sides of the ring.

## Spaceport

Most of this ringworld is off-limits to everyone but the Heliarch scientists, not just for the sake of secrecy but also for safety. When the Heliarchs first began exploring the machinery of this ringworld, hundreds of them died in explosions, gas leaks, and power discharges after trying to cut their way into inaccessible areas. More recently, an entire team of scientists vanished from one of the main hangars without a trace and without any sign of resistance.

## Outfitter

None at the start of the game, but Heliarch Basics is added after completing the Heliarch campaign introduction.

## Information

* Heliarch planets and stations cannot be dominated.
* This ringworld was the one built in Arachi space and was known as Kuahr before the war.
Plasmasickle

## Description

Plasmasickles are weapons specialized for close-quarters combat. Incorporating the Scin's recently developed plasma technology, the blade is heated to high temperatures, enabling it to slice through tough targets. Only select groups of Scin crew are equipped with these, but they are trained well enough to use them effectively.

## Location

These cannot be purchased, but can be found equipped on some Gegno Scin ships.

## Information

* Purchasing this would require a Scin Hoplologist License.
SC-12 Plasma Steering

## Description

The new SC plasma engines allow Gegno Scin ships to outmaneuver their opposing brothers. What might take a Vi ship a long time takes only a moment on a Scin ship.

## Location

This cannot be purchased, but can be found equipped on some Gegno Scin ships.

## Information

* Purchasing this would require a Gegno Civilian License and a Scin Adjutant License.
Sasumata

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots
 Fighter Bays

## Description

The Sasumata is the chief scout ship of the Bunrodea. While not designed for combat, this stealth transport vessel is still capable of holding its all against some smaller warships; its four fighter bays turn the Sasumata into a force to be reckoned with when its fighters are deployed.

## Location

This cannot be purchased but can be found in Bunrodea space.

## Outfits

These are the standard outfits initially equipped on each Sasumata.

## Information

* This ship has a built in cloak.
* The only way to obtain this is by capturing it.
Remnant Capital License

## Description

The prefects have decided that you should be trusted with their largest ships, and the valuable resources that go into making them.

## Information

* This license is required to be able to purchase the Albatross and the Pelican.
* This license is obtained through completing the Remnant storyline mission "Remnant: Salvage 3", shown in game as "Transport injured Remnant".
Pelubta

## Commodity Prices

### Luxury Goods

1442

Pelubta is a binary system in Arach space. It is controlled by the Coalition.

## Landing Locations

Pelubta has one landing location, Pelubta Station.

## Links

Pelubta links to the following systems.

* Meblumem
* Gupta
* Ablodab
* Mebla

## Mining

These are the mineable asteroids that spawn in Pelubta.

* Iron
* Lead
* Uranium

## Fleets

These are the fleets that naturally spawn in Pelubta.

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Sich'ka'ara

## Commodity Prices

### Luxury Goods

1124

Sich'ka'ara is a system in Wanderer space. It is controlled by the Wanderers.

## Landing Locations

Sich'ka'ara has the following landing locations:

* Vara Ke'sok

## Links

Sich'ka'ara links to the following systems:

* Ap'arak
* Kiro'ku
* Prakacha'a

## Amenities

Sich'ka'ara does not possess an outfitter or a shipyard.

## Mining

No mineable asteroids spawn in Sich'ka'ara.

## Fleets

The following fleets spawn in Sich'ka'ara:

* Wanderer Defense
* Wanderer Drones
* Wanderer Freight
Pug Peacekeeping Staff

## Description

Though designed for planetary population control, the peacekeeping staff also works exceptionally well for ship defense. The staff emits a short-ranged beam that incapacitates anyone it touches by causing them to enter a euphoric and hallucinogenic state, wandering off to somewhere where they won't cause any trouble. Coming down from the state of euphoria is never pleasant.

## Location

Pug Peacekeeping staffs are equipped on Pug Arfectas.

## Information

* The only way to obtain these is by looting them.
* These were added to make capturing an Arfecta more difficult, but it is still possible.
* The Pug will use one of these on the player if the player becomes too annoying when they visit the Pug on Vara Pug.
* This is the most powerful hand to hand weapon that can be practically used en masse. The only stronger weapons are Nerve Gas (illegal), Enforcer Confrontation Gear (only obtainable with an exploit), and the Void Rifle (only one can exist).
Sessiliki Far

Sessiliki Far is a station in the Kor Tar'bei system. It is controlled by the Korath Exiles.

## Background

### Outfitter

No

This is a Korath mining station, where ore extracted from asteroids is refined and processed. The Korath seem to have an aversion to harvesting raw materials from actual planets, preferring to work with lifeless asteroids instead.

## Spaceport

A smelter is never a safe place to work, and some of the machinery looks very old, but you get the feeling that the Korath on this station are in relatively good spirits nonetheless. The cafe in the spaceport is bustling, and every few hours a bell rings and about a third of the workers leave the factory floor and are replaced by fresh and rested ones.

## Information

* Korath planets and stations cannot be dominated.
Shield Disruptor Turret

## Description

Shield Disruptor Turrets interfere with a ship's shields, allowing a ship's hull to be damaged even when shields are up. However, they do very little hull damage by themselves.

## Location

These cannot be purchased but can be looted from Kor Mereti ships.

## Information

Shield Disruptor Turrets are one of the two major weapons of the Kor Mereti, along with the Husk-Slice. While they do little damage on their own, they have a disruption effect that causes the target to take hull damage even if their shields are up. Because most ships have much less hull than shields and hull damage is harder to repair than shields (and because knocking out the hull will disable or destroy a ship regardless of its shield status), this makes the Kor Mereti a significant threat even to high-tier warships.

Shield Disruptor Turrets were once called Korath Disruptors.
Quarg Anti-Missile

## Description

Quarg anti-missile defenses can target projectiles from considerable range compared to human technology, ensuring that only the most powerful missiles are capable of even getting near a Quarg ship.

## Location

These cannot be purchased but can be found equipped on Quarg ships.

## Information

* The only way to obtain these is by looting them.
* Quarg Anti-Missiles have the second longest range of the obtainable anti-missiles in the game, behind the Tier 3 Anti-Missile.
Pug Enfolta

## Description

The Enfolta is a medium-sized Pug warship. It has a formidable armament of advanced weaponry supported by powerful integrated energy generation. A single Enfolta can take on multiple smaller human ships.

## Location

The Enfolta cannot be purchased, but it can be captured from Deneb before or during the Free Worlds campaign or from Pug Iyik.

## Outfits

These are the standard outfits initially equipped on each Enfolta.

 Pug Biodefenses (6)Pug Peacekeeping Staff (19)

## Performance Information

Arguably the least dangerous of the Pug ships that the player will face due to the Zibruka's tendency to swarm and the Maboro's greater strength, the Enfolta is the middle ground of Pug warships the player must fight. These vessel combines decent speed and weaponry with fast shield regeneration, making them reasonably effective as an assault and support ship.

As with most Pug ships, this vessel's weakness is its light hull.

## General Information

* The only way to obtain the Enfolta is by capturing it.
* Pug ships have built in energy generation and storage.
* Pug ships have a lot of built in shield generation.
Sera Natta

Sera Natta is an uninhabited system in Bunrodean space that is controlled by the Bunrodea.

## Landing Locations

Sera Natta has the following landing locations:

* Olohoa

## Links

Sera Natta links to the following systems:

* Urba Pest

## Mining

No mineable asteroids spawn in this system.

## Fleets

The following fleets spawn in Sera Natta:

* Bunrodea Defense
Sandsnap

Sandsnap is an uninhabited station in the Heia Due system. It is controlled by the Hai.

## Background

### Outfitter

No

This station was mothballed sometime in the last sixty thousand years. The docking area has an atmosphere, and a status panel indicates that the station's generators are functional but shut down, with standby mechanisms running on solar power alone.

## Information

Hai planets and stations cannot be dominated.
Refueling Module

## Description

To avoid the risk of being inspected by the Heliarchs as they refuel on planets, Lunarium captains employ this outfit when carrying supplies or stolen outfits.

The outfit's mechanisms need a partitioned amount of fuel set aside to allow it to work properly, so a ship can only install so many of these before becoming incapable of jumping to another system.

## Location

These can be purchased from the following planets after the Lunarium introduction.

* Remote Blue
* Fourth Shadow
* Into White
* Secret Sky
* Shifting Sand
* Mebla's Portion
* Refuge of Belugt

## Information

* This outfit only becomes available after completing the Lunarium campaign introduction.
* This outfit trades fuel capacity and energy consumption for constant fuel generation, in contrast to ramscoops, which provide varying amounts of fuel depending on the type of, and distance from, stars.
Pug Zapper Turret

## Description

Mounted on a turret, this Pug weapon becomes even more devastatingly powerful. However, its energy requirements are higher than most human ships can support.

## Location

Pug Zapper Turrets cannot be purchased, but they can be looted from Pug ships.

## Information

* The only way to obtain these is by looting them from Pug ships.
* These deal a lot of damage, but they also have relatively short range and consume a lot of energy.