recursal/Fanatic-Fandom huggingface dataset:
Fortune Worm

## Effect

* +0.2 Shot Speed.
* +2 Luck.
* Grants a chance to fire fortune cookies that deal 105% of player's current damage and will display a random fortune on screen when hitting an enemy.
	+ The chance scales with Luck and is equal to: `1 / (22 - *Basechance* - Luck)`
		- *Basechance* is set to 1 for each character, except Fiend, who has it set to 5.
		- The chance is capped at 1 in 3 chance to fire a fortune cookie at 18 Luck (14 Luck for Fiend).
* Items that replace tears with other types of attack, such as Brimstone or Dr. Fetus will cause no fortune cookies to spawn.

## Synergies

* Mom's Box: increases Shot Speed by an additional +0.10 and Luck by an additional +4. Doubles *Basechance* value for each character (to 10 for Fiend and 2 for other characters).

## Trivia

* Fiend Folio adds an absurd amount of new fortunes, many of which community suggested, making Fortune Worm a good way to discover them.

## Gallery

Fortune Worm - FIEND FOLIO Trinket Guide - The Binding of Isaac Mod
Psion

**Psion** is a dangerous mini-boss, found primarily within the Sheol and the Dark Room. While any other enemies are alive in the room, it will bounce around the room diagonally with a barrier that grants it invulnerability. Once all other enemies in the room are killed, it will remove the barrier and perform one of two attacks, twice in a row.

* Summons four large purple projectiles in a plus pattern around it which all simultaneously fire Technology lasers at Isaac's current position.
* Summons four large purple projectiles in a row which travel towards Isaac one at a time. Each projectile will stop in place after moving a certain distance, and then redirect themselves to Isaac's new position.

After it has performed its attacks, it will spawn a single Psionic enemy and grant itself a new barrier until the spawned enemy is killed, which repeats the cycle anew until Psion is killed.

The enemies Psion can directly spawn are as follows:

* Psionic Leech
* Psionic Knight
* Crosseyes
* Foreseer

## Trivia

* Psion and his underlings are inspired by Beholders from the Dungeons and Dragons series.

## Gallery

An older sprite of PsionPsion when doing his psychic tear attackPsion when doing his psychic laser attack
Peek-A-Boo

**Peek-A-Boos** cough out their eye at the start of the encounter before wandering around blindly. Their eye bounces around the room rapidly and erratically, leaving a tile of creep wherever it lands. If Isaac gets too close to the main body, they will spit out a large burst of close range, spectral tears at Isaac.

The eye is invincible, disappearing only when the main body is killed.

## Trivia

* It's appearance may be a reference to a boss from the Kirby game series, Zero.

## Gallery

Peek-A-Boo's Eye.Peek-A-Boo with no eye.
Psiling

**Psilings** are tiny, otherworldly creatures that flit about in small and dashes. They move similarly to Wires, but will occasionally fire a single homing shot. When attacking, they will let out a sound and dash slightly further.

Psilings will actively flee from any Psi Hunters nearby.

## Psyeg

### Entity ID

950.23

**Psyegs** are stationary enemies that will spawn a Psiling when destroyed. Like other eggs, Psyegs can be destroyed by stepping on them but the subsequent spawning will damage Isaac.

## Gallery

Placeholder sprite for Psyeg.
Slim

**Slims** are tall gapers that will attempt to hit Isaac with a haymaker if he draws too close. If they hit a rock or wall, they will freeze up in pain while spraying blood nearby from their wounded arm. They may spawn a Limb on death, with decreased chances if they've damaged their arm. (Slim is top tear)

## Limb

### Entity ID

960.820.2

**Limbs** are living disembodied arms found mostly in Basement. They hop around randomly when Isaac is within a short range.

## Pale Slim

### Entity ID

960.821

**Pale Slims** act similarly to normal Slims, but can spawn Jims or Pale Limbs on death.

## Jim

### Entity ID

960.821.1

**Jims** wander around randomly like a Pacer, occasionally attacking in random directions like normal Slims. Like the Pale Slim, Jims as well can occasionally spawn a Pale Limb upon death.

## Pale Limb

### Entity ID

960.821.2

**Pale Limbs** act identically to normal Limbs.

## Trivia

* Slim's appearance was based on an enemy from Hollow Knight, named Leaping Husk.
* Slims turning into Jims on death is a reference to the American snack, Slim Jims.
* Limbs and Pale Limbs are one of the several enemies added in a post-release update of Fiend Folio.
Pipes

Pipes are obstacles that are most commonly found in the Dank Depths, although they can show up in other places. They are attached to walls and periodically fire out lines of creep that will continue until they hit a wall or Grate. They will continue firing even when the room is cleared, but the creep will fade almost instantly.

## Septic Pipe

### Entity ID

44.1710

**Septic Pipes** will release straight lines of damaging, green creep. The creep lingers for a fairly long time, fading a few seconds before the pipe will fire again.

When the room is cleared, the creep will fade very quickly but can still damage Isaac if he is standing on the creep as it travels.

## Sewer Pipe

### Entity ID

44.1711

**Sewer Pipes** act identically to Septic Pipes, but instead spew out slippery, brown creep.

## Sludge Pipe

### Entity ID

44.1712

**Sludge Pipes** act identically to Septic Pipes, but instead spew out sticky, black creep.

## Split Pipe

### Entity ID

44.1714

**Split Pipes** fire damaging, yellow creep in 45 degree angles, alternating which pipe fires each time. It will always fire towards the left first.

## Sphincter

### Entity ID

44.1713

**Sphincters** are special versions of pipes that appear in Utero. They act the same as Septic Pipes, except for firing yellow creep instead.

## Gallery

A clogged Septic Pipe.A clogged Sewer Pipe.A clogged Sewer Pipe.A clogged Split Pipe.A clogged Sphincter.
Sombra

**Sombra** are large, shadowy creatures found in Sheol. They will fade into the ground to form a pitfall, and then pursue Isaac in this form. If Isaac strays too far from the Sombra, it will teleport closer by. Stepping on this pit will cause Isaac to fall in, similarly to Little Horn's attacks.

Occasionally, it will emerge to fire 3 large, dark shots in a spread at incredibly high speeds. This is the only moment where it is vulnerable.

## Gallery

An attacking Sombra.
Thousand Eyes

**Thousand Eyes** are pitch black ghosts that move in a quick, erratic bursts. They move in random directions, but frequently make long dashes towards Isaac. Once all Thousand Eyes in a room are killed, red eyes will begin to show up in most pits in the room. After a short delay, four Thousand Eyes will rise out of random pits and immediately charge at Isaac.

These Thousand Eyes will charge offscreen and do not need to be killed for the room to be cleared.

## Trivia

* In game files Thousands Eyes is called ''1keyes''.

## Gallery

A charging Thousand Eyes.
Pollution

**Pollution** is a modernized harbinger boss who is found within the Dank Depths.

## Behavior

### Phase 1

* Pollution starts the fight by charging at Isaac on his motorhorse, leaving a large trail of blood projectiles in his wake. His speed while charging is quite quick, but he cannot make sharp turns effectively.
* After he is finished chasing Isaac, Pollution will charge off-screen on his bike. He will then charge across the screen in the same direction three times in a row, leaving a trail of fire as he does so. Each time he is in the center of the room, he will do one of three unique attacks. Pollution will always use each attack once during the full cycle, and will always charge across the middle of the room. The three attacks Pollution can use are as follows:
	+ Coughs up six Blots which leave puddles of slowing black creep where they land.
	+ Jumps off his bike and launches a spread of seven flames in one of the four cardinal directions.
	+ Does a trick off his bike, which releases a swirling pattern of blood projectiles.
* After Pollution has finished all three tricks, he will cough up a Punk and then charge directly at the player, repeating the attack cycle.

### Phase 2

* Once Pollution drops to 300 HP, he falls of his bike and his head explodes, spawning three Blots, and scattering black projectiles and tar creep. He then rushes to his motorhorse, using the horse head as a replacement for his own, and launches the bike towards Isaac as an explosive projectile. After this, he will continue for the rest of his fight in his "Horsepowered" form.
* Pollution will chase after Isaac with a trail of fire behind him, and eventually charge quickly towards him until he crashes into a wall.
* Once he hits a wall, he will sit in place and shoot three undulating flamethrower barrages towards Isaac, three times in a row. After this attack, he resumes chasing Isaac and repeats the attack cycle.

## Punk

### Entity ID

960.101

**Punk** is a special variant of Gunk spawned by Pollution which behaves identically to its counterpart despite its unique appearance. It quickly floats towards Isaac with a trail of tar creep, and shoots large projectiles which push it backwards and leave a trail of tar creep themselves. Upon death it turns into a Tar Bubble.

## Trivia

* Pollution is likely a reference to *Good Omens*, a satirical novel juxtaposing the Biblical accounts of the apocalypse with modern society, in which "Pollution" became the fourth horseman of the apocalypse after Pestilence retired in 1936 due to the discovery of antibiotics.

## Gallery

Pollution's "Horsepowered" form
Maggots

Maggots are one of the basic base-game monsters, which crawl around the room, some charge, some spit, but each act similarly.

## Roly Poly

### Entity ID

21.960

**Roly Polies**  or **Pillbugs** act similarly to Chargers, but have a more aggressive form of attacking. They have a wider detection range than Chargers, and while charging they can steer themselves towards Isaac, bouncing off of obstacles and being able to make a full loop if Isaac tries to go behind them.

## Creepy Maggot

### Entity ID

21.750

**Creepy Maggots** behave identically to normal Maggots, wandering aimlessly around the room, except that they leave a trail of damaging green creep behind themselves. They are most often seen when spawned by other enemies such as Mama Pooter or Calzone.

## Sternum

### Entity ID

23.960

**Sternums** are skeletal Chargers which can be found in the Necropolis. When Isaac enters their line of sight they begin to charge and accelerate towards him. When it impacts an object such as a rock, wall, or even Isaac himself, it will stop in place and release three rib projectiles outwards which stop in place a certain distance away from the Sternum. After a short period, the Sternum will pull the ribs back towards itself and then resume its normal behavior.

## Splodum

### Entity ID

23.961

**Splodums** are the explosive counterparts to Sternums and can be found in the same environment as them. Instead of being stunned when impacting an obstacle while charging, they will immediately explode and scatter three arcing bone projectiles.

## Gorger

### Entity ID

960.140

**Gorgers** are monsters found within the Dank Depths which act like a super-sized variant of a Charger. They leave a constant trail of slowing tar creep behind them, and when Isaac lines up with them they perform a fast charge towards him which deals a full heart of damage. During their charge they will effortlessly destroy any rocks or other breakable obstacles in their path. They are briefly stunned after charging into a wall before resuming their normal behavior.

## Gallery

Early concept art of Roly PoliesFirst iteration of the Roly Poly.3D Render of Roly PolySternum retracting its ribs.A differently colored variant of Sternum.Old version of Splodum.Old version of Gorger.
## Trivia

* Sternum was originally called ''Bonecharger'' and Splodum was called ''Black bonecharger''.

* Gorger resembles the enemy from The End Is Nigh, a platforming video game created by Edmund Mcmillen.
Worms

Worms are characterized by traveling throughout random points in the room by burrowing in the ground, and often have coordinated attacks with each other.

## Drink Worm

### Entity ID

666.100

**Drink Worms** can be found on some of the earliest floors of the game, such as the Basement. They spawn a single projectile above themselves which hovers in midair, and then travel to another point in the room to pull the projectile from their previous position to their current one. After catching their projectile they suspend it in the air once more and repeat the pattern.

## Bone Worm

### Entity ID

244.960

**Bone Worms** are a Round Worm variant found in the Necropolis. Their attack is similar to that of a Cross Grimace and consists of shooting four bones in the cardinal directions, followed by shooting four bones in the diagonal directions.

## Grater

### Entity ID

244.960

**Graters** lurk within grates found within the Dank Depths. They will cause a grate to shake before they emerge from it, and then fire a large arcing projectile which deals a full heart of damage and spawns a puddle of slowing tar creep where it lands. After attacking three times, all Graters in the room will perform a coordinated attack, telegraphed by all grates in the room shaking at once, and then summon fountains of projectiles from all grates in the room simultaneously.

## Gallery

Old version of Grater.
Bosses

Fiend Folio includes a whopping 12 bosses for you to fight, ranging from the bee queen Honeydrop to the jerk biker Pollution!

## Minibosses

Two new minibosses have been added to ruin your day! Psion has taken over Sheol to usurp Satan, and Gravedigger rises foes from the dead to help her conquer the Cathedral.

## Vanilla Boss Champions

Vanilla bosses have also gotten some attention, adding in more champion variants for a select few bosses with unique looks.

## Media

Fiend Folio Mod - ALL NEW BOSSES - The Binding of Isaac Afterbirth+Fiend Folio Mod - ALL BOSS CHAMPIONS - The Binding of Isaac Afterbirth+
Shop Chest

**Shop Chest** is a new variant of chests added by Fiend Folio. They can replace Brown Chests or can be spawned with Store Whistle.

* When touched, it will consume a key and turn into a portable shop.
	+ Portable shop will have 1-5 random shop items around itself. These items are a combination of 0-2 collectibles and 0-5 pickups.
	+ The shop will always stay in the room where it was created.
	+ Most of the time, there will be 3 items available but sometimes it can be either 2 or 4 and in very rare cases, even 1 or 5.
	+ Purchasing all items from the portable shop's stock will cause the shopkeeper to disappear with a 70% chance to leave a random pickup behind.
	+ Killing the shopkeeper will increase the Devil Room chance for the current floor by 10%.
		- This bonus can be obtained only once per floor however.
		- Killing the shopkeeper has also chance to drop 2 coin pickups or spawn two hostile Spiders.
			* The items of the shop's stock will remain and will still require money to purchase.
* Both Shop Chests and portable shops are considered pickups, meaning they can be rerolled, consumed (by Black Rune for example) or duplicated.
	+ Duplicating a portable shop will not create additional stock.
* Collectibles in the portable shop's stock are not set to Shop's pool. They are in fact drawn from the current room's pool instead.
	+ This means, that spawning a portable shop in a Secret Room, for example, will cause its stock to draw from Secret Room's pool.
	+ Spawning a portable shop in a regular room or Super Secret Room will draw from Treasure Room's pool.
	+ Portable shop can draw from following pools: Treasure, Boss, Shop, Secret, Library, Curse, Angel and Devil.
		- When spawned in a Devil Room, portable shop will always contain a single collectible item, which will can be purchased with heart containers.
		- Spawning a portable shop in Black Market will spawn a single collectible, drawn from Shop's pool that costs heart containers.
		- When having Chaos, collectibles in the shop's stock will be drawn from a random pool, as expected.

## Trivia

* Shop Chest was originally a part of the Happy Items Pack mod.
Store Whistle

## Effect

* Upon use, **Store Whistle** spawns a portable shop next to Isaac. Main article: Shop Chest

## Synergies

* Chaos: Collectibles in the portable shop's stock will be drawn from every pool.
* Car Battery: Store Whistle will summon two portable shops with their own stock.
* Steam Sale: Items in the portable shop's stock will have their price cut by half.
* Coupon, Mr. ME!, Credit Card: Items from the portable shop's stock can be stolen as usual.
* Diplopia, Crooked Penny: Items in the stock will be copied as usual.
	+ The portable shop itself will be also duplicated, due to it being considered a pickup.

## Interactions

* Restock: Items will refresh only if the portable shop is spawned inside a Shop room.
* Store Credit: Store Credit's effect will activate only inside a Shop room.

## Trivia

* Store Whistle is an item that was originally a part of Happy Items Pack mod.

## Gallery

Store Whistle - FIEND FOLIO Item Guide - The Binding of Isaac Mod
The Organization

**The Organization** is a boss that is made up of four ghosts with varying organs. They are encountered in Chapter 3.

## Behavior

When the battle starts, only the brain and the guts are visible. The brain will float in the air before Chaser appears. Throughout the entire boss fight, only Chaser's brain can be damaged. As the brain takes damage, more ghosts will join the fight to attack the player. Once the Chaser's brain is killed, all four of the ghosts will die at once.

## Chaser

### Entity ID

980.60

**Chaser** follows the player, taking the shortest path available, and occasionally fires up to five homing tears which float in place for a period.

## Speedy

### Entity ID

980.61

The heart will fall into the arena, with **Speedy** possessing it. Speedy is slightly faster than Chaser, and it also follows the player. Upon lining up with the player, Speedy will charge straight at them, before impacting a wall and being stunned for a few seconds.

## Bashful

### Entity ID

980.62

The eye will appear with **Bashful**, adding a third threat to the fight. Unlike Chaser and Speedy, Bashful will try to actively avoid the player by moving away from them, and has a slower movement speed than the other two. If the player is behind Bashful, its eye will leave a rapid trail of red tears which causes it to move quicker.

* At this stage in the fight, Chaser gains a new attack. It can now toss its brain onto the location the player previously was, which will sit in place and leave behind a plus-shaped line of red creep. Chaser will then travel to the brain the pick it up again, which removes the creep.

## Pokey

### Entity ID

980.63

**Pokey** will appear and consume the guts. Pokey, like Bashful, will ignore the player, and has the lowest speed of the ghosts until attacked. Upon being attacked, Pokey will receive a speed boost for a short amount of time, charging around the arena in random directions. After its panic attack concludes, it will tire out for a short time.

## Trivia

* Many of The Organization's sound effects are sampled from the ghosts from Luigi's Mansion.
* If you kill The Organization using The Gamekid or a Power Pill!, the Planet Badge will spawn.

## Gallery

a placeholder boss portrait for the organizationChaser's brainChaser without his brainPokey's gutsBashful's eyeBashful when in his dying animationSpeedy in his dying animationChaser in his dying animationPokey in his dying animationSpeedy in his charge attackPokey in his panic attack
Ms. Dominator

**Ms. Dominator** is one of Sheol's tougher denizens, boasting several different attacks and an endless amount of Dominated at her beck and call. She will cycle through the same attack pattern until defeated.

At first, she will summon 1-2 Dominated who will begin leashed to her. She will then toss a Chain Ball quickly towards Isaac, which will attempt to home in on his location. Then, she will release all chained Dominated, firing 6 bullets in a radial pattern in the process. All chained Dominated will also fire 6 bullets. She will then retreat underground and reappear in a random spot in the room to begin the process anew.

If she is killed with Dominated still chained, they will be unleashed but will not fire bullets immediately.

### Notes

* Ms. Dominator will not throw any more Chain Balls if Isaac is already chained.
* Ms. Dominator has a cap of 5 Dominated out at one time, idling in place until some are killed.

## Dominated

### Entity ID

960.671

**Dominated** answer to Ms. Dominator, but can appear in some rooms alone. They will chase Isaac aggressively and fire 6 shots in a radial burst upon death.

When spawned by Ms. Dominator, they will have their eyes closed at first and will be chained to her like Begottens.

## Chain Ball

### Entity ID

950.20

**Chain Balls** are only encountered through Ms. Dominator's attacks. When thrown, they will move similar to Bowler Balls but do not slow down. They can end up continually circling while trying to home in on Isaac, until their path takes them into a wall where they will immediately crumble.

When hitting Isaac, they do not deal damage but are still tremendously dangerous. Isaac will be chained to the ball instead, restricting his movement to a small radius around the ball. Isaac can still drag the Chain Ball around, but he will be slowed to a crawl and let the Dominated quickly overtake him.

The only way to remove a Chain Ball is by destroying it or leaving the room.

## Gallery

Old version of Ms. Dominator.
Load

**Loads** are giant masses of poop that slowly slide around the room, occasionally lobbing out an arced shot at Isaac. Upon landing, the shot explodes, creating a puddle of slippery creep and also releasing corn and poop shrapnel nearby.

## Corn Load

### Entity ID

666.11

**Corn Loads** are much more mobile variants of Loads, although they suffer from a decreased health total. While moving around, they leave a trail of slippery creep.
Their projectile is also changed, spawning a Corn Mine on the ground instead of shrapnel. The Corn Mine is the same as the ones in Brownie's fight, exploding into a poisonous fart and 8 kernels in a ring when killed.

## Gallery

Old version of Load.
Menace

**Menaces** are strange little ghosts that possess other enemies. When possessing other enemies, they are invisible and impossible to hurt. If more than one enemy is alive in the room, they will occasionally switch between various enemies to possess in the room. Whenever they leave their host, either by their own choice or by the host enemy being killed, they spawn a large cluster of spectral tears towards Isaac.

When Menaces are the only enemy left in the room, they will switch to a more aggressive behavior and occasionally charge at Isaac.

## Trivia

* Menaces can (and eventually will) possess friendly enemies, forcing the player to reload the run, as charmed enemies cannot be killed by isaac (nor his bombs).
Piper

**Pipers** wander around the room randomly, periodically stopping to attack. Pipers' attacks are fairly similar to Cross Shooters, spilling out a short line of creep in the cardinal directions before rotating 45 degrees for the next attack. They fire much slower than Cross Shooters, however.

## Gallery

Piper after rotating its head diagonally.
Valvo

**Valvos** wander around the room, sometimes stopping in place for an extended period of time. Sometimes when damaged, they will fire out an immense volley of tears towards the source of the damage. The tears are fired in more or less a straight line but they travel at various speeds and sizes, causing them to linger about for a second or two. On death, the Valvo will leave behind a large blood shot where it stood that will quickly fall to the ground.
Dung

**Dung** wander about aimlessly, occasionally stopping to unleash a torrent of shit upon Isaac. The many poop projectiles will travel in a high arc, preceded by the Dung popping out a kernel of corn. The attack will leave him a bit tuckered out, though.

## Trivia

* Dung's design originates from The Legend of Bumbo, another game by Edmund McMillen that takes place within Isaac's story.
* Originally, Dung was named Clotter and resembled a brown-colored Clot.

## Gallery

Clotter.
Weaver

**Weavers** are aggressive worms that constantly weave in and out of the ground as they chase Isaac. While burrowed in the ground they create a trail of raised dirt which is merely used to alert the player of their position and deals no contact damage, meaning Weavers can only damage the player in the moments they spend emerged. While burrowing, they can travel underneath rocks, allowing them to sneak up on the player. While out of the ground, they can sometimes land on top of rocks instead and glide along them until they reach the other end and immediately burrow back down.

## Weaver Sr.

### Entity ID

955.1

**Weaver Srs.** are a faster version of Weavers that appear in the Caves and onwards.

## Thread

### Entity ID

955.3

**Threads** are found in the Womb. They act similarly to Scolex in that only their tail can be damaged. However, their tail will get stuck in the ground while burrowing down, scattering a couple bloody tears and giving you a chance to attack.

## Dread Weaver

### Entity ID

955.2

**Dread Weavers** are the toughest version of the Weavers and are found in Sheol. They both travel quickly and create a damaging trail of rocks as they burrow underground.

## Trivia

* Weavers look somewhat similarly to Needles from the official DLC, Repentance.
	+ Needles were not an inspiration to Weavers, however, because Fiend Folio was released after Needles have been teased.

* If Revelations is enabled, Weavers Sr. found in Tomb will have a different color.

## Gallery

Tomb Weaver Sr.
Mucus Monstro

**Mucus Monstro** is a champion variant of Monstro that appears in the Fiend Folio. It resembles Monstro, but his skin color is a sickly grey, his eyes are white, he lacks teeth, and there is a huge buildup of mucus in his mouth, making him take a similar appearance to the Spitum enemies.

## Behavior

* Constantly creates a puddle of damaging green creep beneath itself, and spawn a new puddle whenever it jumps or hops around the room.
* Can spit out two types of projectiles:
	+ A large cluster of green projectiles which leave damaging creep where they land, similar to normal Monstro's attack
	+ A Spitum which travels in a high arc towards Isaac's position, and spawns a small puddle of damaging creep where it lands. Once it lands it will attack the player independently as expected
Square Fly

**Square Flies** move towards Isaac in a square pattern.

## Square Fly (Clockwise)

This version moves in a clockwise direction.
They are usually paired with the variant below in rooms, in a way that they will sync up in movement.

## Square Fly (Counter-Clockwise)

### Entity ID

952.1

These **Square Flies** move in a counter-clockwise square pattern.

## Gallery

Early version of Clockwise Square FlyEarly version of Counter-Clockwise Square Fly
Septic Enemies

Fiend Folio adds a couple of enemy variants that can appear in the Septic Floor from the Genesis mod. Some of them can also rarely appear in Greed Mode!

## S'Eptic

### Entity ID

951.6

**S'Eptics** are variants of Slammers that behave similarly to S'Mores but they leave damaging green creep instead of gunpowder, making them a bit harder, as the creep can damage the player instantly, while gunpowder needs to be ignited in the first place.

## Septic Bowler

### Entity ID

960.769

**Septic Bowlers** are Septic variants of Bowlers. Their head will leave trail of damaging, green creep but otherwise, they behave exactly the same as regular Bowlers.

## Septic Loafer

### Entity ID

960.769.1

**Septic Loafers** are septic variants of Loafers. They behave exactly the same as their regular counterparts but will only seek Septic Bowler Balls.

* There is a single, very rare room in the Chest that contains two Septic Loafers and a Septic Ghostse.

## Septic Bowler Ball

### Entity ID

960.769.2

These are the heads thrown by Septic Bowlers. They leave a trail of green, damaging creep but otherwise, their behavior is unchanged.

#### Notes

* There is a single, very rare room in the Chest that contains a single Septic Bowler Ball along with a bunch of pickups.

## Septic Balor

### Entity ID

960.170.1

**Septic Balors** are variants of Balors that behave almost exactly the same, minus the fact that they leave green creep instead of red and they fire green ipecac shots that do not leave creep while travelling and instead explode on contact, while creating a large pool of green, damaging creep.

## Limepatch

### Entity ID

960.360.1

**Limepatches** are variants of Sourpatches that split into Limepatch Head and Limepatch Body upon death, but otherwise, they behave exactly the same.

## Limepatch Head

### Entity ID

29.962.1

**Limepatch Heads** act identically like their regular counterparts but their creep is green and they explode upon death.

## Limepatch Body

### Entity ID

960.361.1

**Limepatch Bodies** behave exactly like their regular counterparts but their projectiles leave small puddles of green, damaging creep.

## Septic Poly

### Entity ID

21.960.1

**Septic Polies**  are variants of Roly Poly that leave trail of green, damaging creep when they roll.

## Septic Nimbus

### Entity ID

21.666.1

**Septic Nimbuses** are variants of regular Nimbuses whose clouds are green and drop down multiple ipecac shots instead of regular tears.

## Septic Ghostse

### Entity ID

960.272

**Septic Ghostse** is a variant of regular Ghostse fires volleys of Ipecac shots instead of regular tears but otherwise acts the same.

#### Notes

* A very rare room in the Chest exists, which contains two Septic Loafers and a single Septic Ghostse.
Congression

**Congression** are invincible ghosts that will constantly move from left to right (or vise versa). Upon reaching the end of the room, they will wrap around and reappear from the opposite wall. Some Congression will reappear in random spots, others will tread the same path constantly.

Many different variations of the Congression exist, with slightly different movement patterns. Some move in a sine wave, while others move in a straight line. Some Congression will travel in a packed line, while others will exist on their lonesome.

Congression will not block shots, but will block movement.
Unpawtunate

**Unpawtunate** are stationary, feline towers that appear in pits. Occasionally, they will fire an exploding bone missile towards Isaac, its destination shown by a cat-like reticule. The explosion is somewhat smaller than normal explosions.

Upon death, the Unpawtunate's skull will detach and begin flying after Isaac. The time until its detonation is marked by increasingly rapid flashing and beeping. Its timer can be sped up by dealing damage to the skull, although the skull is technically invincible.

## Trivia

* Unpawtunate was based on the Howlitzer enemy from Spiral Knights.

## Gallery

Projectiles fired by Unpawtunate.
Regulamin

**Regulamin MCPPL Wiki** w dniu 24 listopada 2020 roku są to ogólne zasady panujące na tej wiki. Każdy użytkownik, który chce się na niej udzielać musi się z nim zapoznać. Złamanie regulaminu grozi banem. Autorem obecnego regulaminu jest Akasso.

## Zasady na wiki

* 1. Każdy użytkownik wiki, ma prawo rozwijać i pisać artykuły w zakresie MCPPL.
* 2. Każdy użytkownik jest karany zgodnie z zasadami sprawiedliwości.
* 3. Jeśli użytkownik uważa, że został wyrzucony bezprawnie, może się ubiegać o odbanowanie u administratora.
* 4. Na MCPPL Wiki zabrania się:
	+ Naruszania cudzej twórczości, czyli edytowania cudzych artykółów bez zgody właściciela.
	+ Przeklinania (Chyba, że na potrzeby twórczości) i obrażania.
	+ Tworzenia artykułów nie związanych na temat wiki.
	+ Korzystania z multikont w celu ominięcia bana.
	+ Dręczenia innych prośbami o współpracę w artykułach.
	+ Publicznego okazywania niechęci do innych użytkowników i rozmów o prywatnych sprawach z nimi.
	+ Prowadzenie nachalnej reklamy swoich stron i projektów.\*
* 5. Prawo wolnej interpretacji regulaminu należy jedynie do administracji.
Horfs

Horfs are stationary heads which typically try to attack the player from distance rather than chasing him down.

## Red Horf

### Entity ID

960.630

**Red Horfs** don't like when Isaac gets too close, shaking more intensely and swelling until they pop. If provoked, they will fire shots in both the cardinal and intercardinal directions on death. If killed from a distance, they will only fire shots in the diagonals.

## Mr. Flare

### Entity ID

960.280

**Mr. Flares** release four to five short range flames in random directions which Isaac gets near them, which linger on the ground for a short duration.

## Mr. Crisply

### Entity ID

960.281

**Mr. Crisply** may look similar to Mr. Flare at first glance, but its behavior is noticeably different. Its only attack is to release five to six short range flames around in random directions upon dying, which linger for much longer than those spawned by Mr. Flare. However, their health will deplete on its own over time, similar to Crispies, and as it does so their appearance will become more and more charred.

## Spitum

### Entity ID

960.260

**Spitums** act as tougher counterparts to Horfs which appear in later floors, predominantly the Catacombs. They sneeze out clusters of medium-range projectiles which leave damaging puddles of green creep where they land.

## Trivia

* Mr. Flares and Mr. Crisplys use the original Horf sound effect from the original Binding of Isaac when attacking.

## Gallery

Various stages of Red Horf's inflation.Early version of Red Horf made by Minichibis.Extinguished Mr. Flare
Honeydrip

**Honeydrips** bounce around the room diagonally. Occasionally, they will slam onto the ground to create a small shockwave of rocks nearby and spawn a Dart Fly. The shockwave will damage other enemies as well.

## Trivia

* Honeydrip's attack resembles a common attack of Honeydrop from Devil's Harvest.
	+ This might hint that Devil's Harvest version of Honeydrop was reduced to a common enemy, creating the Honeydrip and the concept of a bee boss turned into a completely reworked Honeydrop which we have now.
Jonah Wilson

Jonah Wilson is a main character in Phoenix Arizona Sea Animals. He changes his colors most of the time, but usually he is purple, green, and gold. The 2nd Most Frequent Color of Jonah Wilson is grey. He can blend in to whatever he lands on. If he is so close to getting someone, but he can't quite do it, What would he do? Put his tentacle out and catch it. Jonah Wilson is known as Octopus Monster. Jonah Wilson is from St Paul, Minnesota, but now he spends his time chasing fish, or any sea animal, in Phoenix, Arizona.

age 48

hobbies being bad

Freinds Crokosh(Best Freinds) Wendall Mini Bomb Danney and Panney Davin Daves Jel E. Fish Joe Krusky Eps
Enemies 82 11 25 Azakaro Barnieflipper Alamy Charny Churny
Creeps

Creeps are spider enemies that can only move on walls. They will generally try to line up with Isaac on the wall they inhabit to unleash a ranged attack.

## Fried

### Entity ID

240.700

**Fried**, when lined up with Isaac, will breath out a cone of fire for a long period of time. They will slowly shuffle to follow Isaac while firing. The fire will reach approximately halfway through the room before fading out.

## Ogre Creep

### Entity ID

240.701

**Ogre Creeps** will fire a lobbed shot at Isaac that leaves a Cobweb upon impact. The projectile deals a full heart of damage and will slow Isaac for a short time.

## Trivia

* Ogre Creeps are based off of Ogre-faced Spiders.
	+ Their ability to shoot Cobweb projectiles is also based on how Ogre-faced Spiders catch prey by spinning nets out of web and lunging them at insects.
* Hidden within the Ogre Creep's spritesheet is an unused frame showing a green coloured Ogre Creep with ears referencing animated movie character Shrek.
Dangler

**Danglers** are Hangers who have flipped upside down while hanging. They act similarly, slowly floating after Isaac with an eternal fly for protection. They will periodically fire 2-3 shots at Isaac in slightly skewed and random angles that steal a coin on hit.

### Notes

* Danglers have a chance to replace regular Hangers.

## Trivia

* The implication behind the Dangler's randomly angled shots is that them being unside-down makes it difficult for them to aim properly.
Hetshep Krystals

**Hetshep Krystals** es un gremio de mineros y manufactureros que se dedica a la confección de diferentes tipos de cristales para su posterior utilización, cuyo líder y mayor accionista es Ramefer Hetshep.

### Productos:

#### Baterías (producción mágica)

* Núcleo de xandana(180k Mac)
* Núcleo de enderium (90k Mac)
* Núcleo de kyana (20k Mac)

#### Producción enérgica (voltaje mágico)

* Motor de xandana (24k Mac)
* ~~Microplanta de enderium (450k Mac)~~

#### Armas

* Rifle de ámbar B-14

1. ↑ Producto descontinuado
Azakaro

Azakaro is a minor character in Phoenix Arizona Sea Animals. He appeared in the episode where Jel E. Fish turned good, when he asked, "Can you help your old fishy friend cross the ocean?" Jel thought, but then he realized being good was boring.

He died in episode 15, where Jel E. Fish killed him.

   Alignment: Good

hobbies: spending time with Barnieflipper

Friends Barnieflipper Charny Alamy Churny Pothy Lily Anchor Yerdwll

Enemies Jonah Wilson Jel E. Fish Davin Daves Eps
Umbra

**Umbra** are shadowy creatures that are found in Sheol, usually in larger numbers. They will generally move towards Isaac in erratic, quick dashes.

If other Umbra are nearby, they will try to merge together into a Blistered Umbra. Blistered Umbra can also split apart at will, creating an erratic and shifting environment where Umbra are constantly flitting about.

## Eclipse

### Entity ID

960.951

**Eclipse** are the spawning point for many Umbra. They will continually spawn at regular intervals from the Eclipse, until the room is cleared or its limit is reached. Eclipses will disappear once all enemies are killed, but this does not include the Umbra spawned from it. Eclipses also have a hidden limit for how many Umbra they can spawn, this can range up to 12 Umbra in certain room layouts.

## Blistered Umbra

### Entity ID

960.950.1, 960.950.2

**Blistered Umbra** are two Umbra who have merged together, in a diagonal orientation. Their dashes are much slower and smaller with the added bulk. If Isaac gets too close or travels near their diagonal line, they will split apart at fairly quick speeds and launch in each direction. If killed in this state, both Umbra will die.

The direction that the Umbra merged will influence its diagonal and appearance.
Fishaac

**Fishaac** is a prehistoric Isaac enemy found occasionally in the Caves. It appears to be even further back in the evolutionary scale than the Dweller.

Fishaacs move around the room slowly and aimlessly. They periodically fire 4 inaccurate tears in succession towards the player along the cardinal directions (This attack is telegraphed by a *bloop* animation).

A Fishaac's most unique ability, however, is that it activates invincibility frames when hurt, identical to how Isaac works. Fishaacs will take 1 point of damage whenever they are hurt, regardless of the scale of the damage source (i.e explosions still deal only 1 damage) and will consistently die after taking 3 attacks. Upon death, Fishaacs leave behind their own corpses, making them one of the only enemies in the game that do so.

## Notes

* If a Fishaac is hurt while it is shooting, their attack will be paused until their *hurt animation* finishes, upon which they will resume firing any remaining tears.
	+ However, if a Fishaac is hurt while performing its *bloop* animation before it begins shooting, the attack will be completely interrupted.

## Gallery

The Binding of Isaac- Fiend Folio Mod Enemy Survival Guide - FishaacA Fishaac's corpse.

## Trivia

* Fishaac was inspired by the Bandifish enemy from the game, Crash Bandicoot: Warped.
	+ Both being non-evolved versions of the main protagonist while possessing attacks and behavior similar to the player character.
* Once a Fishaac dies, its corpse releases a few small fly creatures after a few seconds before unsettlingly going pale.
* One of the sprites for the Fishaac's body is a reference to the Family Guy death pose.
Sentry

**Sentries** are obstacles only found within crawlspaces. They can be bounced upon from the top or sides of their heads to reach new heights and hidden alcoves. Sentries can be killed, however, leading to some spots being impossible to access.

Sentries deal no contact damage.

## Sentry Shell

### Entity ID

960.161.1

**Sentry Shells** are invincible versions of Sentries, allowing for easier crawlspace maneuvering.

## Trivia

* The design of Sentries are most likely based off of Floasts from the End is Nigh.
ŚWIAT WEDŁUG LUDWICZKA

Świat według Ludwiczka (ang. *Life with Louie) to* amerykański animowany serial telewizyjny, opowiadający o przygodach ośmiolatka Ludwika Andersona. Serial został zrealizowany na podstawie opowiadań i autentycznych historii z życia znanego komika i aktora Louie Andersona.

### ***Fabuła***

Serial opowiada o autentycznych, nie zawsze wesołych czasach dzieciństwa komika Louiego Andersona. Tytułowy Ludwiczek jest ośmiolatkiem przy kości, który mieszka w miasteczku Cedrowa Górka w stanie Wisconsin wraz ze swoją rodziną - matką Orą, rodzeństwem oraz ojcem - Andym, który jest weteranem wojennym.

### ***Postacie główne***

Ludwik „Ludwiczek” Anderson, Andrew „Andy” Anderson, Ora Zella Sherman Anderson ,Thomas „Tommy” Anderson, Jeannie Harper ,Michael Grunewald ,Toddler Tobolinski, Glen Glenn

### ***Postacie epizodyczne***

Rodzeństwo Ludwiczka, Sammy Sherman,Helga Anderson ,Eryk Anderson, Henrietta Sherman, Williamsowie, Grunewaldowie, Jensenowie, Pan Applegate ,Panna Robertson ,Pan Lambert ,Jen Glenn i Ben Glenn, Dina Stillman, Russel „Teco”,Trener Rockwell, Kelly Busset, Pani Halloran, Marty Kazoo, Pete Lomann, Pan Perkins,  Sylvia Sherman, Mimi, Joey, Ciff, Dr Waterfield, Pan Stevenson, Pan Flanagan,Craig Eric, Paul George,Scout, Pepper
Centipede

**Centipedes** are long creepy crawlies that try to ambush Isaac from pits and are found in the Caves. They will crawl towards Isaac erratically and occasionally crawl into a pit, only to reappear from a pit nearby Isaac. They will also sometimes crawl over rocks on their way towards Isaac.

Similar to the likes of Larry Jr., Centipedes can exist in varying amounts of sizes.
MCmuck mcduck

MCmuck Mcduck is a minor character in the show.

He is a duck that acts like floss constantly tries to replace floss .

He has a terrible smell.

He takes stuff out of people's teeth, because he thinks that he can be better than floss, and floss will not be there any more. He has only appeared in four episodes so far.
Crokosh

Crokosh is a grey octopus who wears sunglasses. He was born in West Virginia but he spends his time in Phoenix, Arizona.

Name: Crokosh

Age: 43

Color: Grey

Birthplace: West Virginia

Alignment: Bad

He is one of Jonah Wilson's Henchmen.

He is also friends with Jel E. Fish

He is also friends with Jonah Wilson.

He is very clumsy.
Nagstalgia Wiki

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Joe

Joe is a yellow fish with blue stripes on his sides. He swims around in certain lakes but never comes above the water. He likes hanging out with his fish friends. His stripes are dark blue and he is dark yellow. He lives in the top of South Dakota, but spends his time swimming in Phoenix, Arizona. He does not like being chased by Davin Daves.
Eps

Eps is a supporting character in Phoenix, Arizona Sea Animals. He is a sea turkey with an orange head that wobbles around a lot. He has yellow eyes and a yellow beak. He is a good swimmer, but he does not fly. He likes eating sandberry pie. His catchphrase is Faningo Zuzz, which means "Hello, my friend" in sea turkey language. He likes drinking Pond milkshakes

First aperance the escape

Friends Fargo Danney and Panney Jonah Wilson Oki Jel E. Fish Crokosh Hendrix Pothy Wendall Hoppes

enemies Lily Churny Charny Andrew Savage

Age 23
Phoenix Sea Animals Wiki

**Welcome to the Phoenix Sea Animals Wiki!**
We're a collaborative community website about Phoenix Sea Animals that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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Charny

Charny is a red jellyfish that floats around in certain lakes. He spends his time in Arizona, running away from Jonah Wilson, who he does not really like. He likes floating around with his Jellyfish friends, Howard, Henchie, Truman, Pool, and Lake. They like floating around too. He is best friends with Churny.

Friends Churny Pothy Barnieflipper Alamy Joe (almost everyone else)

Enemies Jonah Wilson Jel E. Fish Davin Daves Chip Killer Orange face (anyone who is a villain)
Churny

Churny is an orange goldfish that lives underwater. He floats around lakes and oceans, but he never comes up above the water, He often watches out for Davin Daves, Jonah Wilson, and Jel E. Fish. Churny was born on the west side of Kansas, but now often spends his time in Phoenix, Arizona.

Freinds Pothy(best freinds) Charny(best freinds) Grace Lily Alamy Azakaro Barnieflipper(anyone who is a good guy)

Enemies Davin Daves(arch enemy) Jonah Wilson Jel E. Fish Orange face Danney and Panney Chappies Killer Chip ( anyone who is a villain
Hylda Lyvokka

En nubí: rana

**Hylda Lvyokka**, también conocida por su seudónimo como *Comodoro Abkhen*, es una mujer humana pressirena que ocupaba el cargo de Almirante en la Pressieregarter previo a la Guerra Civil, momento en el cual se unió al bando sublevado y recibió el cargo de Comandante Primera. Más tarde sería reclutada por los nubíes.
Barnieflipper

Barnieflipper is a old fish in the show he was shown when Jel E. Fish turned good when Azakaro was shown he was in the background with Jonah Wilson when he turned good which only lasted about 43 seconds he is best friends with Azakaro and is seen at Azakaro’s funeral.

Status good

Hobbies playing checkers with Azakaro

Friends Azakaro(Best friends) Pothy Charny Churny Joe Danney and Panney Oki Anchor

Enimes Jel E. Fish Jonah Wilson

Age 74