Nash Aldebaran

* Original
* Late-game

### Relatives

Aldous Aldebaran (brother), Tascheter Aldebaran (father), Fidelia Aldebaran (mother), Oben Aldebaran (uncle)

## Meta

### Designed by

Juanes Ortiz

"*Titans and Villains are just the words we call Gods and Heroes that won't meet our expectations."*

—*Nash Aldebaran talking about Salomon.*

Nash Aldebaran is the main character in Ars Goetia; Legacy.

## History Summary

**Nash Aldebaran** is the youngest son of **General Tascheter Aldebaran** and brother to **Aldous Aldebaran**. Unlike his brother, young Nash was never interested in fighting. After his brother Aldous became a pivotal game-changer during the **Second Witch-hunt**, everyone expected Nash to follow his brother's footsteps at becoming an exemplary general of the militia. But growing under his brother's shadow only made him wanting to run away from home and his unwanted attention.

At the age of 11 he boarded a ship to **Oxonia** and after years of living on its own by pilfering and homelessness, he managed to become **General Gene'**s youngest disciple. Although he was taught how to fight and lead, he was against becoming like his brother and rejected the whole idea of heroism.

Eventually, Nash receives word from his father, who wants him back to become a general in the militia. Homesick, a now 23 year old Nash decides that maybe it is time to come back home and make peace with his past and family.

## Game Mechanics

Nash wields a **Dagger** and a **Gun** in combat, making him the most versatile of all the fighters in the game, being efficient in both melee and ranged combat.

He is the first character to be introduced to the player, so he joins at level 1. He has high **Technique** and **Agility** stats, which grants him higher **Evasion**, **Double Attack%**, **Critical%** and **Counter%**. His **Dagger Attack** will always double hit for half the normal damage with a chance for a third strike based on player´s **Double Attack%**. This means that, like **Eryn** and **Kokura**, he will inherently generate more **Meta** than usual.

## List of Talents

All characters can select how their Fever points affect their skills. Fighter characters such as Nash start with **Bravery** as the default setting.

 Economy
 Precision
 Haste

From level 25, the player can change Nash's build to more WIS/TEC centered or pure STR/AGI.

 Marauder
 Skirmisher

 Hexer

 Berserker

## Skill Variations

In the Talents menu, the player can select different skill variations for each skill family. The skill family is known for the skill originally obtained.

 Tactical Command
 Evasive Manouvers

 Barrage
 Rubber Bullet

 Barter
 Commandeering

 Cloak&Dagger
 Suppressive Fire

 Dagger Rush
 Dagger Dive

 Rage Slash
 Magicide

## Trivia

* Following the classic JRPG job system, Nash was conceived as the Thief/Rogue oriented character wielding either two daggers or two guns.
* Eventually, he was conceptualised as a Pirate-type character, hence why one of the main influences for his design was Guybrush Threepwood from the Monkey Island series.
* During the very first version of the game, the cast was composed of four members, all of them attached to an element. Back then, Nash was originally code-named Zone and was affiliated to the element of Earth.
* The surname "Aldebaran" derives from the Arabic *al Dabarān*, meaning "the follower". This influenced Nash's lore and his family a lot, but the surname was chosen after Ragnarok Online's city of the same name, Aldebaran.