Version 1.7

**Version 1.7** was released on 13 December 2022.

## Features

* Super CRISPRmas 2022 event begins with 8 new cosmetics and 17 returning legacy items.
* Season 6 begins:
	+ Super Animal Pass Season 6.
	+ Season 6 Starter Pack DLC released.
* New locations, The Crocodile Club and Pete's Shack

* New animals,  Super Crocodiles:

Common
Super Crocodile
**170**  **48**

Uncommon
Super Orange Crocodile
**250**  **68**

Rare
Super Alligator
**375**  **100**

Rare
Super Dark Green Crocodile
**375**  **100**

Rare
Super Yellow Crocodile
**375**  **100**

Epic
Super Albino Alligator
**450**  **125**

* New Snowman Bundle
* Lucky Cat Mines.

## Changes

###  S.A.W. vs Rebellion

* The Giant Star-nosed Mole’s HP now scales from 5,500 to 14,000 depending on player count (linear between 15 and 48 real players). Previously, it was scaling between 6,900 to 10,000 health, which was a bit high for less populated matches, and a bit low for full matches.
* Since the Giant Mole has more health in most cases, it will start arriving at 450 Reinforcement Points rather than 400.
* Ammo drops from killed players now give 3x as much, to help alleviate some of the ammo issues that players faced.
* Assault gets a rare pistol now.
* Sniper II has been changed from having 1 Skunk Bomb to 2 Lucky Cat Mines.
* Heavy II now gets the SAW Impossible Tape powerup.
* Marking or pinging the map on a flag will now ping as Defend or Capture based on context rather than the standard paw marker.
* Lowered respawn time for  Giant Emu and  Hamster Ball in SvR from 30s to 20s.
* Removed a rock above Beaver HQ that made the Giant Mole boss area imbalanced.

###  The Bwoking Dead

* Zombie Joes now get the same speed bonus while ice skating that survivors do.
* A new animation has been added for Zombie Joe death explosions.

### All Game Modes

#### Netcode

* New netcode previously tested in v1.6.1, including improvements:
	+ Clientside prediction for looting weapons, armor, and powerups.
	+ Improved ping-related delay for meleeing breakable creates as well as seeing them break visually.
	+ Fixes for bugs related to ejecting and parachuting, hamster ball desyncs, healing applied to self with a  Dogna's Dart Gun, banana slip sound effects, and more.

#### Super Milestones and Super Challenges

* Super Milestones and Super Challenges changes:
	+ Players will now receive 5 daily and 5 weekly challenges up from 2 and 3 respectively.
	+ Many new challenge types have been added, and some existing ones have been reworked. For example, the “Eat Mushrooms” challenge has changed to include all edibles. Overall, challenges should provide more variety and be more enjoyable to complete.
	+ The Milestones screen now displays both Super Challenges and Milestones. As such we’ve renamed the screen “Challenges” to encapsulate both types.
	+ Milestones now display as a single vertical scroll with inline headers and a shorter design to fit more in the vertical space.
	+ A Claim All option has been added to instantly claim all completed milestone items.
	+ Reduced experience per minute survived in all game modes by about 25%, since challenges now gain players more experience overall.
* Updated artwork in Super Museum Of Modern Art to the winners of the A Moment of Peace contest

#### Gameplay

* 2 new variants of mushroom have been added: the  Speed Mushroom which grants players and emus that eat it a 15% boost to their movement speed for 8 seconds, and the  Skunk Mushroom. Eating the latter is not advised, as they apply a 20 poison damage effect over 2.4 seconds… however, they also can be attacked with a melee weapon or projectile to cause them to explode into a mini cloud of Super Skunk Gas!
* Trees will now shake when hit by melee, bullets, explosions,  Giant Emu pecks,  Hamster Balls, and throwables. Note that you don't need line of sight to see trees shaking, so they can provide intel about nearby fights.
* The Quick Chat wheel has been increased to 8 options and has different options depending on whether it’s activated in the lobby or in game. New quick chat options include: “Thanks! On my way! Hi! Good game. GLHF.”
* Game mode selection will now automatically change as necessary when additional players join a party (ex. if Solos is selected and a second player joins the party, it will automatically switch to Duos).
* S.A.W. Impossible Tape now has a secondary effect of increasing taping speed by 15%.
* Dogna's Dartfly Gun now has 10% zoom when crouching, similar to the Sniper.
* Grenades,  Lucky Cat Mines,  Big Clucking Gun eggs, and  Explosive Barrel will now destroy nearby grass.
* Redesigned the emote equip UI on the Customize screen to use a wheel so it more closely resembles how it will appear in-game.
* Long challenge and milestone names now scroll, instead of being downsized to fit the UI.
* The main menu and paws menu will preview up to 5 of your challenges at once.
* Bots will no longer roll while reloading to decrease the chances of frequent reload canceling.
* Improved the consistency of scrolling for controllers on the Customize screen when reaching the bottom of a list (it will now always let you scroll to the very bottom of the list even if your currently selected column lacks an item below it).
* Added an AFK option for player reports.
* Added /dmg # command for private matches to modify all damage from players. Range is from 0.0 to 10.0.
* Added /noroll command for private matches to disable super jump rolls.

#### Balancing

* Increased  Chonk Emu's move speed to match the common emu, and increased Speedy Emu's health to match the common emu. We made the decision that since they are rarer, they should only be stronger or the same as the common emu across the board to make them extra exciting to find and use.
* Bullet range for  Shotgun and  JAG-7 have been decreased, while damage at max range has been increased (numbers for each below). These changes are to further differentiate shotguns from other weapons and avoid cases where a hit would still register (and potentially take off a tick of armor) despite doing barely any damage.
* Shotgun range lowered from 51/53/55 to 41/43/45 respectively for each rarity tier. Damage at this new range has been increased from 10/11/12 to 15/17/19 for each tier.
* JAG-7 range lowered from 54/58 to 43/47 respectively for each tier. Damage at this new range has been increased from 7/8 up to 14/15.
* The  Big Clucking Gun’s damage radius has increased to 17, up from 15, and has improved explosion visuals and sounds to make it more impactful. Additionally, regular movement speed with the BCG equipped is now 90%, up from 89%, and movement speed while charging is now 68%, up from 55%.
* Loot spawns in Bamboo Resort, S.A.W. Research Labs, Pete's Swamp houses, Superite Mountain, Thomas's Tundra houses, and Super Saharaland shanty houses have been increased so they can better compete on loot density with the newer points of interest.
* Increased the chance of getting a  Grenade,  Skunk Bomb, or  Lucky Cat Mine from destructible crates, since the loot pool in this category is more diluted now.

#### Super Animal World Changes

* Added an opening in the Beaver Construction HQ conveyor belt so the barrier isn’t as long (this is particularly nice for rebels in S.A.W. vs Rebellion).
* Widened the opening on the left side of Superite Mountain, next to the bridge.
* Added more trees on the left side of Goldwood Woods so there’s more cover and paths.
* Improved visibility on the right side of the S.A.W. Research Labs office entrance by making the end of the wall have a gray pillar.
* Updated lobby shooting gallery weapon positions to improve the weapon groupings.

## Fixes

###  S.A.W. vs Rebellion

* Fixed the previous weapon hotkey (T) not working with respawn.

###  The Bwoking Dead

* The UI can no longer be switched off until the opening sequence is finished (no more peeking!).

### All Game Modes

* Fixed bots occasionally meleeing through walls.
* Fixed a bug where  Rebel Caches that were opened previously would appear to animate open when coming into vision range.
* Fixed a bug where changing presets while on the emote customize tab would show the previous preset's melee weapon after emoting finished.
* Fixed a bug where bundles with an emote in the shop would play the emote sound but not animate.
* Fixed a bug where equipping an emote from the shop tab would equip it twice if it had already been equipped.
* Fixed a bug where closing the equip confirmation popup while in the shop would leave emote music playing.
* Fixed a bug where spamming through milestones rapidly would cause the player’s arms to get stuck in a broken position.
* Testing a fix for a rare bug where edge of screen spawned loot can be invisible.
* Fixed flickering with overlapping players in parachute.
* Moved some loot spawns a bit further away from  Dr. Jennifer Dogna in the pyramid to reduce looting issues around her.
* Fixed a fridge at the Slow Food restaurant not fading.
* Fixed selection getting stuck from time to time when closing the Guidelines page with a controller.
* Fixed a bug where you could pet mini animals while emoting.
* Fixed a bug where opening the map and emote wheel at the same time would have the map stuck on screen.
* Fixed a bug where opening the emote wheel and pressing escape would leave the emote wheel stuck until pressing emote again.
* Fixed a bug where pressing (B) on controller during an item reward popup would not highlight it in Customize with the exclamation mark.
* Fixed non-looping emotes getting stuck on the main menu for other players in parties.

## Links

Announcement

1. ↑ https://store.steampowered.com/news/app/843380/view/3616983606174990344