recursal/Fanatic-Fandom huggingface dataset:
Mewtwo

ミュウツー Mewtwo

## Changelog

V1.0 May: Psychic was buffed from 60 to 70 damage and its wheel size increased from 40 to 48.Size of Psychic Blow was increased from 28 to 32.Size of Disappear was decreased from 12 to 8.Miss segment was decreased from 12 to 8.

V3.0: "Psychic Blow" was changed to "Psychic Shove" and its effect changed from "Push the Pokémon backwards on the board as far as they can go. If they hit any other Pokémon, they are pushed back too. All Pokémon wait 1 turn" to " The battle opponent is knocked as far back as possible in a straight line. Any Pokémon it collides with are also knocked back. All affected Pokémon gain Wait.""Disappear" was changed to "Annihilate" and its effect changed from "This Pokémon returns to the bench. This Pokémon must wait 1 turn" to "This Pokémon moves to the bench and gains Wait."

## Mewtwo

**Mewtwo** (Japanese: ミュウツー *Mewtwo*) is a Psychic-type Legendary Pokémon introduced in Generation I.

**Mewtwo** has the ID number 96 in Pokémon Duel.

It Mega Evolves into Mega Mewtwo Y and Mega Mewtwo X.

It is a member of the Mew duo along with Mew.

Current Moves Known
 8
 8

## Ability

Rapid Approach - All the Blue Attacks of this Pokémon's battle opponents become misses

#### Notes:

* Mewtwo has a lot of potential, but its blue move and wheel design justifies it having either a stronger white attack or an ability. It can be quite useful the way it currently is, but it is too weak in comparison to other EX figures. The only reason you play Mewtwo is if you focus your strategy on displacement. You can easily knock back a weaker enemy and make that figure knock back a stronger one down the line. This can be useful when either attacking or defending goals. If the opponent has the goal surrounded by two figures, Mewtwo can knock them both back, and thereby opening it up so you can either defend your own goal or take theirs.
* Psychic Shove can also group both your own and the opponents figures together and create surround kills. This can be both a liability and a strategy.
* It is currently ill-advised to use materials to buy this figure.
* You should focus on Psychic Shove when you level up this figure. Any other move is mostly useless.
* X Attack and Double Chance can be very useful on this figure.
Gardevoir

サーナイト

## Ability

Ghost Sensor

Your opponent's Pokémon cannot slip past this Pokémon using the effects of Infiltrator, Shadow or Gaseous Form.

## Changelog

V3.0: Its move "wave hole" is changed to "warp hole" and its effect is changed from "When the opponent replaces the opposing Pokémon with one on the bench or PC, they have to wait 3 turns" to "Switches the battle opponent for a Pokémon on the field, bench or P.C. Then, those Pokémon must wait 3".Its move "psychokinesis" is changed to "super psy" and its effect is changed from "The opposing Pokémon is now Confused" to "If this Pokémon is knocked out , the battle opponent becomes confused."

## Gardevoir

Gardevoir (Japanese: サーナイト Sirnight) is a dual-type Psychic/Fairy Pokémon introduced in Generation III. Prior to Generation VI, it was a pure Psychic-type Pokémon.

Gardevoir has the ID number 211 in Pokémon Duel.

It evolves from Kirlia. It is one of Ralts's final forms, the other being Gallade. It can Mega Evolve into Mega Gardevoir using the Gardevoirite.

Current Moves Known
 36
 20
 12

#### Ability description and explanation:

"Ghost Sensor - Your opponent's Pokémon cannot slip past this Pokémon using the effects of Infiltrator, Shadow or Gaseous Form."

- Blocks Pokémon figures like Shuppet and Gastly from passing through.

#### Notes:

* Gardevoir is a fairly attractive figure. It may not be the strongest, but it has many uses. Its move, Warp Hole, can switch any one of the opponents Pokémon with another. This means, you can attack a weak figure and then freely switch the biggest threat on the board with a Pokémon in the opponents bench or P.C. This move can also be helpful when there is only 2, but sometimes as much as 4 Pokémon on the field. If you hit Warp Hole twice, you can basically force a wait win if the opponent can't do any moves while these Pokémon have wait on them. You only need to hit it once if there are only two Pokémon on the field.
* Because Ghost-types are so often used in Pokémon Duel; Gardevoir becomes so much more relevant because of its ability that stops them from passing though it.
* There is no question to what move you should level up on Gardevoir. Warp Hole is probably one of the best board control moves in the game.
* You can safely buy this figure with materials if it fits your strategy.
* X Attack and Double Chance are both good plates to use on this figure.
* To Mega Evolve Gardevoir, obtain a Mega Gardevoir figure, then use a Gardevoirite Plate, but only if you truly need to.
Mega Venusaur

メガフシギバナ Mega Fushigibana

## Ability

Cruel Blossom's Incursion

**Mega Venusaur** (Japanese: メガフシギバナ *Mega Fushigibana*) is a Grass/Poison-type Mega Pokémon introduced in Generation VI.

Mega Venusaur has the ID number 275 in Pokémon Duel.

It Mega Evolves from Venusaur using Venusaurite.

Current Moves Known
 36
 4

## Ability

Cruel Blossom's Incursion - This Pokémon can MP move over poisoned and noxious Pokémon. Pokémon that this Pokémon moved over gain Wait 5. Your Grass- and Poison-type Pokémon each deal +10 damage.
Lucario

ルカリオ

## Ability

None

Lucario (Japanese: ルカリオ Lucario) is a dual-type Fighting/Steel Pokémon introduced in Generation IV.

Lucario has the ID number 203 in Pokémon Duel.

It evolves from Riolu.

Current Moves Known
 8

#### Notes:

* Lucario is a very attractive figure because of its huge purple that knocks out the battle opponent or the figure right behind it. This way, you can easily knock out far stronger figures by attacking a weak one that is right next to it. It can also be used to free up the goal space if there are two figures blocking it. If you have another figure ready to jump onto the goal space on the other side or a hurdle jump available, the opponent is forced to either block the goal or to risk the loss and engage in battle.
* Lucario can be a very good counter to high tier figures like Reuniclus, Deoxys and other legendary Pokémon, but watch out for gold attack.
* You can safely buy this figure with materials.
* This figure is mainly used for its purple move and you should therefore focus on that when you level up this figure.
* Watch out for status effects as these can heavily impact Lucarios wheel.
* Double Chance and X Attack are good plates to use in combination with this figure. Lucario benefits from Steel Energy.
Raikou

ライコウ

## Ability

Non-Stop

This Pokémon cannot have Wait.

## Changelog

V3.0: "Thunder Flow" changed to "Thunderous Blow"."Evade" changed to "Dodge".

Raikou (Japanese: ライコウ Raikou) is an Electric-type Legendary Pokémon introduced in Generation II.

Raikou has the ID number 233 in Pokémon Duel.

It is not known to evolve into or from any other Pokémon.

Along with Entei and Suicune, it is one of the Legendary beasts resurrected by Ho-Oh after the burning of the Brass Tower. Of the three Legendary beasts, Raikou is said to represent the lightning strike which ignited the fire that consumed the Brass Tower.

Entei and Suicune is not yet implemented into Pokémon Duel.

#### Ability description and explanation:

"Non-Stop - This Pokémon cannot have Wait"

#### Notes:

* Raikou is not the most attractive EX figure. Its ability is pretty much useless since there are so few figures that cause wait and so few situations where wait is really a problem, and its damage is outmatched by even some uncommon figures. The only reason you would play Raikou is because of its gold attack, but even that is not very reliable. With one fourth of the wheel, it doesn't justify it being an EX. Hopefully we'll see it buffed when the Electric Gym arrives or when the other two figures in this trio is added to the game.
* It is ill-advised to use materials to buy this figure.
* Watch out for status conditions. It can withstand them to some degree.
* X Attack is recommended.
* Since we can expect this figure to be buffed in the future. Do not throw it away.
Braixen

テールナー

## Changelog

V3.0: "Barrier" was changed to "light Screen"."Fire Blast" was changed to "Flamethrower" and the effect was changed from "If this Pokémon is Knocked Out when using this attack, the opponent Pokémon is now Burned" to "If this Pokémon is knocked out when using this move, the battle opponent becomes burned."

## Braixen

Braixen (Japanese: テールナー Tairenar) is a Fire-type Pokémon introduced in Generation VI.

Braixen has the ID number 246 in Pokémon Duel.

It evolves from Fennekin and evolves into Delphox.

Current Moves Known
 8

#### Notes:

* Braixen is pretty much useless. It has one of the worst purple moves in the game and its white attack is too small to hit reliably. This makes it hard to justify using X Attack on it because chances are it will be wasted. With no ability, 2MP and the fact that Delphox doesn't gain much advantage from evolution, makes this figure a waste of space in your team.
* Gold attacks can easily knock out this figure.
* It is ill-advised to use materials to buy this figure.
* Watch out for status conditions as these will render Braixen completely useless in battle.
* X Attack can be useful if you aim to evolve Braixen, but chances are it will be wasted.
Toxapex

ドヒドイデ Dohidoide

## Ability

Poisonous Bunker

**Toxapex** (Japanese: ドヒドイデ *Dohidoide)* is a dual-type Poison/Water Pokémon introduced in Generation VII.

Toxapex has the ID number 433 in Pokémon Duel.

It evolves from Mareanie.

## Ability

Poisonous Bunker - This Pokémon cannot be moved by the Attacks of other Pokémon. Grass-type Pokémon and Fairy-type Pokémon cannot pass by this Pokémon by means of the effects of their Abilities. When this Pokémon is on the field, the Abilities of poisoned and noxious Grass-type Pokémon and Fairy-type Pokémon cease providing the capability to pass by other Pokémon.
Caterpie

キャタピー Caterpie

## Ability

None

**Caterpie** (Japanese: キャタピー *Caterpie*) is a Bug-type Pokémon introduced in Generation I.

Caterpie has the ID number 018 in Pokémon Duel.

It evolves into Metapod which then evolves into Butterfree.

Current Moves Known
 4

## Notes

* Quite possibly the worst Pokémon in the game. It has the lowest MP in the game (barring the rare 0 MP), lowest damage in the game, Purple with lowest possible number of stars, and no ability. Its Purple does not move the opponent, so it is next to impossible to evolve Caterpie. The ability to attach a MP -1 marker could be somewhat helpful, but it could never justify using this figure.
* Use only if you're trying to make fun of your opponent.
Haunter

ゴースト Ghost

## Ability

Infiltrator

On the field, this Pokémon can pass through other Pokémon

## Changelog

V3.0: The effect of Eerie Light changed from "The opponent Pokémon is now Confused" to "The battle opponent becomes confused"

**Haunter** (Japanese: ゴースト *Ghost*) is a dual-type Ghost/Poison Pokémon introduced in Generation I.

Haunter has the ID number 128 in Pokémon Duel.

It evolves from Gastly and evolves into Gengar, which can then Mega Evolve into Mega Gengar.

Current Moves Known
 16

## Ability

Infiltrator - On the field, this Pokémon can pass through other Pokémon

## Notes

* Haunter is useless at the moment. Sure, it can pass through other Pokémon and it has a decent chance to survive a few hits here and there, but it is also slower than Gastly and has the same amount of damage. Why this Pokémon only has 20 damage is a good questions, but we might see this changed when Gengar is released.
* It is ill-advised to use materials to buy this figure.
* You should focus on Eerie Light when you level up this figure. 20 damage won't get you very far.
* Watch out for status conditions.
* X Attack can become useful. Phantom Energy and Counter Attack are both good plates to use with this figure.
Typhlosion

バクフーン

## Ability

Flame Acceleration

MP+1 for this Pokémon for each Pokémon you have in your P.C.

## Changelog

V3.0: "Blast" was changed to "Hot Air" and its effect was changed from "The opponent Pokémon is now Burned" to "All neigbour Pokémon become burned."

## Typhlosion

Typhlosion (Japanese: バクフーン Bakphoon) is a Fire-type Pokémon introduced in Generation II.

Typhlosion has the ID number 258 in Pokémon Duel.

It evolves from Quilava. It is the final form of Cyndaquil.

#### Ability description and explanation:

"Flame Acceleration - MP+1 for this Pokémon for each Pokémon you have in your P.C."

- This Pokémon can move further when your own figures are knocked out and put into the P.C. Max 3MP.

#### Notes:

* Typhlosion is quite a break from its earlier evolutions. Instead of having its damage boosted, it becomes faster when your own Pokémon are knocked out. It is hard to say if this makes Typhlosion good or not, but when used in the right deck it can at least be quite useful. Its purple move, Hot Air, can be very strong when combined with the Flame Energy plate.
* Typhlosion's damage isn't very high and it shouldn't be a problem to knock out. Most decks have 100+ damage Pokémon that can easily beat it, but it is recommended that you use a Pokémon with gold attack. Zapdos is a good choice.
* It is ill-advised to use materials to buy this figure unless it fits your strategy.
* You should focus on Hot Air when you level up this figure, but you should be careful since it can also burn your own Pokémon. Fire Blast could be a good choice if you do not plan to use Flame Energy, but its not recommended since its damage is so low.
* Watch out for status conditions. Burn and Paralyze will remove huge segments from this figure.
* Flame Energy, X Attack, Pokemon Switch and Long Throw are all good plates to use with this figure.
Skorupi

スコルピ

## Ability

Irritating Sting

Any Psychic-type Pokémon that battles this Pokémon will become confused.

Skorupi (Japanese: スコルピ Scorpi) is a dual-type Poison/Bug Pokémon introduced in Generation IV.

Skorupi has the ID number 145 in Pokémon Duel.

It evolves into Drapion.

#### Ability description and explanation:

"Irritating Sting - Any Psychic-type Pokémon that battles this Pokémon will become confused."

#### Notes:

* Skorupi isn't very strong, nor useful, but it can be a great counter to Deoxys A. Battle a Deoxys A and it becomes confused. This will render the Deoxys almost useless.
* It can be hard to evolve into Drapion due to its low attack damage.
* It is ill-advised to use materials to buy this figure.
* You should probably focus on either Protect or its white attack. One of the few reasons you would want to run Skorpuri is to confuse psychic-types. Landing Poison Sting could give an unwanted result. (unconfimed).
* Watch out for status conditions.
* Tropical Energy works well with this figure. X Attack could become useful.
Rhyhorn

サイホーン

## Ability

Onslaught

This Pokémon can move up to 2 steps in a straight line.

## Changelog

V3.0: The effect of Hyper Take Down was changed from "The opponent Pokémon is stunned. This Pokémon takes the place of that Pokémon. This Pokémon must wait 1 turn." to "If the battle opponent is knocked out, this Pokémon claims its previous spot and gains Wait."

V3.0.8: Decreased the size of its miss and increased the size of Hyper Take Down.

## Rhyhorn

Rhyhorn (Japanese: サイホーン Sihorn) is a dual-type Ground/Rock Pokémon introduced in Generation I.

Rhyhorn has the ID number 86 in Pokémon Duel.

It evolves into Rhydon, which evolves into Rhyperior.

Current Moves Known
 12

#### Ability description and explanation:

"Onslaught - This Pokémon can move up to 2 steps in a straight line."

#### Notes:

* For a common figure Rhyhorn isn't that hard to evolve, which is the primary reason why you should be running it, but it can be a liability because of its movement and the wheel design.
* You should focus on Hyper Take Down when you level up this figure.
* Watch out for status effects as they will render Rhyhorn close to useless.
* Long Throw, X Attack and Double Chance are all good plates to use with this figure.
Dialga

ディアルガ Dialga

## Ability

Time Distortion

If there are other Pokémon on your bench, this Pokémon cannot enter the field using an MP move.

## Changelog

v1.0May: 10 Dmg added to Roar of Time.

v3.0: Changed Roar of Time effect from "This Pokémon is now stunned for a turn" to "If the battle opponent is knocked out, the next turn will always be the other player's".Changed MP to 2 instead of 1.

V3.0.7: Roar of Time was buffed from 110 to 130 damage, given the effect "Return the opponent to their start-of-the-duel state" and its wheel size increased from 36 to 40.Dragon Claw buffed from 60 to 70 damage and increased its size from 40 to 44. Size of miss decreased proportionately.

**Dialga** (Japanese: ディアルガ *Dialga*) is a dual-type Steel/Dragon-type Legendary Pokémon introduced in Generation IV.

Dialga has the ID number 001 in Pokémon Duel.

It is not known to evolve into any other Pokemon.

Along with Palkia and Giratina, it is a member of the creation trio of Sinnoh, representing time.

Current Moves Known
 4

## Ability

Time Distortion - If there are other Pokémon on your bench, this Pokémon cannot enter the field using an MP move.

## Notes

* Dialga's design has for a long time been questionable, but the V3.0.7 update finally gave it a leg to stand on. It is the last Pokémon to leave the bench and its wheel design still make it very weak to burn, paralyze and confusion, but it can easily wreck havoc on the field. Roar of Time's new effect can also be a game changer when met with the right deck. Sending Reshiram or Zekrom back to their start-of-the-duel state means they will again gain their wait 9, which can be a massive disadvantage in the middle of a game. (This does not revert evolutions).
* When playing Dialga, you might want to use plates like Long Throw or Pokémon Switch. This will help you get him onto the board earlier.
* It is ill-advised to use materials to buy this figure.
* Roar of Time is the move you want to focus on when leveling up this figure.
* Watch out for any status condition. These will render Dialga almost useless.
* Dialga benefits from Steel Energy.
Magikarp

コイキング Koiking

## Ability

Rapid Evolution

When this Pokémon faints in battle, you can evolve it without sending it to the P.C.

## Changelog

V3.0.3: Fixed error in Magikarp's Rapid Evolution Ability preventing opponent's figure from evolving.

**Magikarp** (Japanese: コイキング *Koiking*) is a Water-type Pokémon introduced in Generation I.

Magikarp has the ID number 198 in Pokémon Duel.

It evolves into Gyarados.

Current Moves Known
 44
 4

## Ability

Rapid Evolution - When this Pokémon faints in battle, you can evolve it without sending it to the P.C.

## Notes

* Let's face it. In a vacuum, Magikarp is the worst figure in Pokémon Duel, but is anyone really surprised? The only reason why you want Magikarp on your team is the one reason why it is so incredibly good. Its ability. Even if it gets knocked out it can choose to evolve instead. This means it won't leave the board, but turn into Gyarados, the serpentine Chinese dragon-like Pokémon. Because of this, Magikarp can actually be used very well both offensively and defensively. Most people does not dare to touch it because of how strong Gyarados is. One good way of playing Magikarp is if you already have a 2/3 mp figure on the opponents entry point and there is only one figure on their goal. Try moving Magikarp in on the opposite side of the goalie. If the opponent can't surround Magikarp, Soar over or knock out the figure on the entry point, you essentially win.
* When the opponent has a Magikarp on their team ready to evolve, try surrounding it instead. This won't evolve it, but rather knock it out.
* There is a bug in the game that sometimes occurs when using AI tickets. When Magikarp evolves, the figure may not change its visuals. Instead, it stays a Magikarp, but it has the wheel of Gyarados in battle. This can create some funny situations where the new god of the sea, Magikarp, knocks out other figures back and forth with its 110 Hyper Beam. (Tested up to, and including, V3.0.6)
* Magikarp is a unique reward.
* Focus on Flail when you level up your Magikarp. This can create some funny moments when Magikarp gets lucky with its 10 Damage and knocks out a crazy powerful legendary figure that spins a miss.
* It is not recommended that you use any plates on Magikarp, but X Attack could be useful when attacking weak enemies.
Sticky Grass

## Sticky Grass plate

Select one of your Grass-type Pokemon on the field. While that Pokemon is on the field, the battle opponent of that Pokemon cannot respin. Spin-again effects are trated as single spins only.

#### Notes:

* This can be very effective against Reuniclus, but also other figures like Charizard and Lilligant, which rely on multiple spins on some of their moves.
Bayleef

ベイリーフ Bayleaf

## Ability

Spicy Scent

This Pokémon gains +20 damage in battles in your turn.

## Changelog

V3.0: Changed the effect of Poison Powder from "Opponent Pokémon is now Poisoned" to "The battle opponent becomes poisoned."

**Bayleef** (Japanese: ベイリーフ *Bayleaf*) is a Grass-type Pokémon introduced in Generation II.

Bayleef has the ID number 007 in Pokémon Duel.

It evolves from Chikorita and evolves into Meganium.

Meganium is not yet implemented into Pokémon Duel.

Current Moves Known
 56

## Ability

Spicy Scent - This Pokémon gains +20 damage in battles in your turn

## Notes

* Bayleef is rather weak and isn't very useful. The only reason you would use Bayleef right now is to evolve it, but Meganium has not been released yet, so Bayleef is unfortunately not very attractive right now. You should attack as much as possible with Bayleef if you choose to have it in your team.
* It is ill-advised to use materials to buy this figure.
* You should focus on Poison Powder when you level up this figure. Body Slam is already large enough and Poison Powder can be useful in a poison deck.
* X Attack is recommended. It benefits from Tropical Energy.
Rhyperior

ドサイドン

## Ability

None

Rhyperior (Japanese: ドサイドン Dosidon) is a dual-type Ground/Rock Pokémon introduced in Generation IV.

Rhyperior has the ID number 186 in Pokémon Duel.

It evolves from Rhydon. It is the final form of Rhyhorn.

#### Notes:

* Rhyperior is a very attractive figure due to it being close to, if not, overpowered. Its purple move, when combined with Long Barrel, can instantly knock out any Fire, Ice, Flying or Bug-type Pokémon 2-3 steps away. Without the plate it can knock out Flying-types within 2 steps of Rhyperior. Its blue segment knocks back the opponent and Rhyperior takes its place. You can also choose where to knock the opponent back to if there are multiple spots available. And last, but not least, its white is a budget Charizard Fire Spin on steroids. There aren't very many strategic ways of playing Rhyperior. It is mostly used as a tank that you just roll into your opponents figures one by one.
* When battling Rhyperior it is recommended that you try and get it burned or paralyzed, and even better, confused. A level 5 Rhyperior can withstand confusion to some degree, but level 4 and under will be rendered useless. There aren't that many ways of reliably combating Rhyperior. Rayquaza and a clvl. Zapdos can work wonders, but it is still risky.
* You can safely buy this figure with materials.
* You should focus on the move that better complements your deck's strategy. Rock Blast for a higher chance to land multiple spins, Rock Wrecker if you're using Long Barrel and want to take down other figures from a distance, or Bulldoze if you just want to push your way through to their goal.
* Watch out for status effects. Especially confusion.
* Long Barrel is a great plate to use on this figure, but Long Throw, and Pokémon Switch and Double Chance can also become very useful.
Lilligant

ドレディア

## Ability

Own Tempo

This Pokémon cannot be confused.

Lilligant (Japanese: ドレディア Dredear) is a Grass-type Pokémon introduced in Generation V.

Lilligant has the ID number 300 in Pokémon Duel.

It evolves from Petilil.

Current Moves Known
 4

#### Ability description and explanation:

"Own Tempo - This Pokémon cannot be confused."

#### Notes:

* As its lower tier evolution, Petilil, Lilligant is also stronger than it looks. It is more or less a budget Charizard.
* In the description of Petal Dance it says that the Pokémon using the move becomes confused. Since Lilligant is immune to confusion it will cancel itself out. This is not due to a bad translation, but rather just the description of the move in general.
* Look out for Sticky Grass plate since it will treat Petal Dance as single spin only.
* It is ill-advised to use materials to buy this figure.
* Focus on Petal Dance when you level up Lilligant. This will make it easier to hit multiple times.
Marker

**Markers** are unique conditions that can be applied to a figure. The are separate from Special Conditions and can coexist with them on a figure. Like Special Conditions, Markers can only be attached to a Pokémon on the field and will be removed if the Pokémon is sent to the bench or the P.C. Some Markers are helpful while others are harmful, some can be removed by tagging while others are removed by the player or when the Pokémon leaves the field, some are the result of attacks while others are the result of an ability. A Pokémon can only have one Marker at a time. If a Marker is applied while the Pokémon already has one, the new one will replace the previous.
Sylveon

ニンフィア

## Ability

Purity Veil

Your opponent's Dark-type Pokémon will do -20 damage.

## Changelog

V3.0: "Evade" was changed to "Dodge".The effect of Round was changed from "This attack does 30 damage times the number of Pokémon you have on the field" to "Damage is multiplied by the number of your own Pokémon on the field that also have Round".

## Sylveon

Sylveon (Japanese: ニンフィア Nymphia) is a Fairy-type Pokémon introduced in Generation VI.

Sylveon has the ID number 176 in Pokémon Duel.

It evolves from Eevee. It is one of Eevee's final forms, the others being Vaporeon, Jolteon, Flareon, Espeon, Umbreon, Leafeon, and Glaceon.

Current Moves Known
 24
 20

#### Ability description and explanation:

"Purity Veil - Your opponent's Dark-type Pokémon will do -20 damage"

#### Notes:

* Sylveon has one less MP than the other Eevee evolutions, but it can still be incredibly strong. You won't see Sylveon alone. A deck will most likely play three Sylveons and two or three Wigglytuffs. Because Wigglytuff also has the move Round it can cause Sylveon to do one of the highest non-multispin points of damage in the game. Its Moonblast can be a drawback.
* When battling a Sylveon deck you should try to get them confused. This will make it so it has a much higher chance of either landing Moonblast or a Dodge. It can seem like they are too strong to battle, but one of the best ways of dealing with a deck like this is to rush it and block the opponents entry points, but also keep attacking them until they spin Moonblast and you get to knock them out. Playing defensively is not recommended as this will allow the opponent to easily pick your figures off one by one.
* Sylveon is a great figure to use against Dark decks due to its ability that lowers the damage of the opponents Dark-type figures.
* It is usually ill-advised to use materials to buy this figure, unless you need one to finish your Round deck.
* You should without a doubt focus on Round when you level up this figure.
* Double Chance works well with this figure.
Oricorio Pa'u Style

オドリドリ

## Ability

Pa'u

When this Pokémon is on the field, your Psychic-type Pokémon deal +1 damage for each Psychic-type Pokémon on the field.

## Oricorio Pa'u Style

Oricorio (Japanese: オドリドリ Odoridori) is a Flying-type Pokémon introduced in Generation VII.

While it is not known to evolve into or from any other Pokémon, it can change forms by sipping the nectar of certain flowers.

* If Red Nectar is used on Oricorio, it will change into Baile Style, where it becomes Fire/Flying-type.
* If Yellow Nectar is used on Oricorio, it will change into Pom-Pom Style, where it becomes Electric/Flying-type.
* If Pink Nectar is used on Oricorio, it will change into Pa'u Style, where it becomes Psychic/Flying-type.
* If Purple Nectar is used on Oricorio, it will change into Sensu Style, where it becomes Ghost/Flying-type.

Current Moves Known
 36
 24

#### Ability description and explanation:

"Pa'u - When this Pokémon is on the field, your Psychic-type Pokémon deal +1 damage for each Psychic-type Pokémon on the field".

- Gives your Psychic-type Pokémon a slight damage boost.

#### Notes:

* Its purple move is useful to confuse multiple opponents at once. Focus on this move when leveling up this Pokémon.
Electivire

エレキブル

## Ability

Ace

This Pokémon can't be Paralyzed.

## Changelog

V3.0: The effect of Thunder Punch was changed from "If this Pokémon is knocked out when it uses this attack, the opponent Pokémon is now Paralyzed" to "If this Pokémon is knocked out when it uses this attack, the battle opponent becomes paralyzed."

## Electivire

Electivire (Japanese: エレキブル Elekible) is an Electric-type Pokémon introduced in Generation IV.

Electivire has the ID number 171 in Pokémon Duel.

It evolves from Electabuzz. It is the final form of Elekid.

Elekid is not yet implemented into Pokémon Duel.

Current Moves Known
 8

#### Notes:

* Electivire isn't very strong, nor is it very useful on its own, but it can be in the right deck. In a electric-type focused team it can easily paralyze multiple figures, which allow Jolteon to rush towards the opponents goal. Watch out so you don't paralyze your own figure. For an EX it is pretty weak.
* It is ill-advised to use materials to buy this figure.
* You should focus on Electric Blast when you level up this figure. This is where this figure shines.
* Watch out for status conditions.
* X Attack is recommended.
Nuzleaf

コノハナ

## Changelog

V3.0.7: Buffed Faint Attack from 30 to 40 damage.

V3.0: Changed the effect of Torment from "If the battle opponent redoes their Spin and gets the same result, that result is classed as a Miss" to "Both Pokèmon spin twice. If the battle opponent spins the same Attack both times, it misses.

## Nuzleaf

Nuzleaf (Japanese: コノハナ Konohana) is a dual-type Grass/Dark Pokémon introduced in Generation III.

Nuzleaf has the ID number 213 in Pokémon Duel.

It evolves from Seedot and evolves into Shiftry.

Current Moves Known
 56

#### Notes:

* Even though its damage is not very high, it can still easily knock out even the strongest figures like Deoxys, Dialga and others. Its move, Torment, can be very dangerous when the opponent has huge segments.
* It is ill-advised to use materials to buy this figure.
* You should focus on Torment when you level up this figure.
* Watch out for any status conditions as they render Nuzleaf close to useless.
* X Attack works well. It benefits from both Tropical and Dark Energy.
Nihilego

ウツロイド Uturoid

## Ability

White Noise

**Nihilego** (Japanese: ウツロイド *Uturoid*) is a dual-type Rock/Poison Pokémon introduced in Generation VII. It is one of the Ultra Beasts.

Nihilego has the ID number 404 in Pokémon Duel.

It does not evolve from or into any other Pokémon.

## Ability

White Noise - When this Pokémon moves to the field, the effects of Energy plates are lost and they count as having been used. In its first battle after moving to the field, all of this Pokémon's White Attacks become Gold.
Quilava

マグマラシ

## Ability

Rally

This Pokémon's Ember gains +20 damage for each of your Pokémon in the P.C.

## Changelog

V3.0: The effect of Flamethrower was changed from "If this Pokémon is knocked out when using this move, the opposing Pokémon is now Burned" to "If this Pokémon is knocked out when using this move, the battle opponent becomes burned."

## Quilava

Quilava (Japanese: マグマラシ Magmarashi) is a Fire-type Pokémon introduced in Generation II.

Quilava has the ID number 137 in Pokémon Duel.

It evolves from Cyndaquil and evolves into Typhlosion.

Current Moves Known
 32
 12

#### Ability description and explanation:

"Rally - This Pokémon's Ember gains +20 damage for each of your Pokémon in the P.C."

- This Pokémon gets stronger as your other Pokémon are knocked out.

#### Notes:

* Quilava isn't very strong, but with the same ability as Cyndaquil, it can actually do some damage in the long run. Having 2 Pokémon in the P.C. gives Quilava a 70 damage Ember. This can be very helpful when you try to evolve this Pokémon into Typhlosion.
* You should focus on Ember when you level up this figure. Flamethrower is already big enough to be viable and Ember can output much more damage when the conditions are right.
* Watch out for status conditions. These will make Quilava pretty much useless.
* Quilava benefits from Flame Energy, but X Attack can also become very useful.
Petilil

チュリネ

## Ability

Refreshing Aroma

When this Pokémon moves from the bench to the field, remove any special conditions from all of your Pokémon on the field.

## Petilil

Petilil (Japanese: チュリネ Churine) is a Grass-type Pokémon introduced in Generation V.

Petilil has the ID number 299 in Pokémon Duel.

It evolves into Lilligant.

Current Moves Known
 16

#### Ability description and explanation:

"Refreshing Aroma - When this Pokémon moves from the bench to the field, remove any special conditions from all of your Pokémon on the field".

- Basically mass heal.

#### Notes:

* Petilil doesn't look like much, but it is far stronger than it looks. It can easily win a battle with Deoxys and it can be vital when met with a Poison deck.
* Grass Knot does not trigger evolution if the opponent is knocked out due to it having 120 or higher damage. It is currently unknown if this is a bug or not, but it is most likely not. Because of this, Petilil could turn out to be a bit hard to evolve.
Chikorita

チコリータ

## Ability

Refreshing Aroma

When this Pokémon moves from the bench to the field, remove any special conditions from all of your Pokémon on the field.

## Chikorita

Chikorita (Japanese: チコリータ Chicorita) is a Grass-type Pokémon introduced in Generation II.

Chikorita has the ID number 222 in Pokémon Duel.

It evolves into Bayleef, which evolves into Meganium.

Meganium is not yet implemented into Pokémon Duel.

Along with Cyndaquil and Totodile, Chikorita is one of the three starter Pokémon of Johto available at the beginning of generation 2.

Current Moves Known
 16

#### Ability description and explanation:

"Refreshing Aroma - When this Pokémon moves from the bench to the field, remove any special conditions from all of your Pokémon on the field"

#### Notes:

* Chikorita isn't very strong, but it can be useful. It has a purple move that can help with board control and an ability that heals your party when it enters the field.
* It is ill-advised to use materials to buy this figure.
* Focus on Sweet Scent when you level up this figure. Its Razor Leaf is already large enough.
* Watch out for status conditions. Confuse can make Chikorita spin purple more often.
* X Attack is recommended. Chikorita benefits from Tropical Energy.
Mightyena

グラエナ Guraena

## Changelog

V3.0: Taunt effect changed from "Both Pokémon re-spin their attack wheel" to "If this Pokémon or the opponent Pokémon spins purple, they must respin for that turn".

**Mightyena** (Japanese: グラエナ *Guraena*) is a Dark-type Pokémon introduced in Generation III.

Mightyena has the ID number 005 in Pokémon Duel.

Mightyena evolves from Poochyena.

Current Moves Known
 28
 32
 12

## Notes

* Mightyena is not a very desired figure. It's too weak and has a purple move that often helps the opponent win the battle instead of loosing it.
* It is ill-advised to use materials to buy this figure.
* Crunch is the move you want to focus on when leveling up.
Mega Gardevoir

メガ サーナイト

## Ability

Cerebral Embrace

Opposing Pokémon cannot MP move through this Pokémon using the effect of an Ability. At the start of your turn, this Pokémon may switch places with one of your Pokémon on the field, bench, or in a P.C. Your Psychic-type and your Fairy-type Pokémon deal +10 damage.

## Introduced

### Date:

V6.2.5 (October 1, 2018)

Mega Gardevoir (Japanese: メガ サーナイト Mega *Sirnight*) is a dual-type Psychic/Fairy Mega Pokémon introduced in Generation VI.

Mega Gardevoir has the ID number 402 in Pokémon Duel.

It Mega Evolves from Gardevoir using the Gardevoirite.

Current Moves Known
 36
 32

#### Ability description and explanation:

"Cerebral Embrace - Opposing Pokémon cannot MP move through this Pokémon using the effect of an Ability. At the start of your turn, this Pokémon may switch places with one of your Pokémon on the field, bench, or in a P.C. Your Psychic-type and your Fairy-type Pokémon deal +10 damage."

- Blocks all opposing Pokémon figures from passing through.

- Gives both your Psychic-type and Fairy-type Pokémon a damage boost.

- Its ability to switch places is most similar to Gothitelle's Squared Attack, although Mega Gardevoir can do so every turn.

#### Notes:

* Unlike Gallade, Gardevoir's moveset changes when it Mega Evolves.
* Gardevoir's tactic with Warp Hole is still applicable. (This move is helpful when there is only 2, but sometimes as much as 4 Pokémon on the field. If you hit Warp Hole twice, you can basically force a wait win if the opponent can't do any moves while these Pokémon have wait on them. You only need to hit it once if there are only two Pokémon on the field.)
* Consider Mega Gardevoir's battle opponent if you hit Blue Hole. You can exclude that Pokémon, but Mega Gardevoir is also excluded. If your other Pokémon can make up for its absence, then it's probably a good idea. But if the opponent is not that threatening, just dodge the attack.
* All opposing Pokémon, not just Ghost-types, can't pass through Mega Gardevoir.
* There is no question to what move you should level up on Gardevoir. Warp Hole is probably one of the best board control moves in the game.
* Double Chance is still a good plate to use on this figure. Moonblast now deals twice as much damage.
Corrosidile

**Corrosidile** is an alien in the Twelvtrix.

## Weaknesses and Limits

* The structure of Corrosidile's mouth prevents him from coherently speaking English.

## Trivia

* Corrosidile is intended to be the Twelvtrix's stand-in for Stinkfly, Humungousaur and Wildmutt.
* Corrosidile was originally designed for Starlight's Soliloquy but was eventually repurposed for the Tommy 12 reboot.
Combee

ミツハニー

## Ability

Thickest Slip

This Pokémon can MP Move past Grass-type Pokémon on the field.

Combee (Japanese: ミツハニー Mitsuhoney) is a dual-type Bug/Flying Pokémon introduced in Generation IV.

Combee has the ID number 38 in Pokémon Duel.

It evolves into Vespiquen.

Current Moves Known
 40

#### Ability description and explanation:

"Thickest Slip - This Pokémon can MP Move past Grass-type Pokémon on the field".

#### Notes:

* Make good use of Combee's Thickest Slip Ability if the opponent's team consists of mostly Grass-type Pokémon. Don't focus on trying to avoid a battle, but rather getting onto your opponent's Goal Space faster.
* Combee's purple move is useful for board control.
* Also note that Combee lacks offensively. One strategy is to set this Pokémon to evolve just in case you're lucky. Or try the X Attack or Molting Energy plates.
Joltik

バチュル

## Ability

Power Draw

When this Pokémon is on the field, your other Pokémon deal +1 damage

Joltik (Japanese: バチュル Bachuru) is a dual-type Bug/Electric Pokémon introduced in Generation V.

Joltik has the ID number 309 in Pokémon Duel.

It evolves into Galvantula.

Current Moves Known
 12

#### Ability description and explanation:

"Power Draw - When this Pokémon is on the field, your other Pokémon deal +1 damage"

#### Notes:

* Joltik, while being far from the most powerful Pokémon in terms of damage, it can still be very useful to have on your team. While on the field, it boosts all your other Pokémon with 1 damage. This is essentially a free chain level, and this can be very helpful in lower tier matches. It is a bit less viable in higher tier matches, but if you have a whole team with 10 in chain levels, then this Pokémon could easily knock you that one step further. Sadly, since its so weak, it is also hard to evolve, but if you manage to evolve it into Galvantula, you essentially get a move with a possible 140 damage, so it could be very beneficial.
* It is ill-advised to use materials to buy this figure.
* You should focus on Electric Thread when you level up this figure. Leech Life is fine if you aim to evolve it, but this might be very hard to do.
* Watch out for status conditions.
* X Attack is recommended. Joltik benefits from Tropical Energy.
Croconaw

アリゲイツ

## Ability

Biting Movement

This Pokémon can always attack after moving

## Changelog

V3.0: The effect of Scary Face was changed from "The opponent Pokémon moves back 1 space. The opponent Pokémon waits 1 turn" to "The opponent is moved 1 step behind this Pokémon The battle opponent gains Wait"

## Croconaw

Croconaw (Japanese: アリゲイツ Alligates) is a Water-type Pokémon introduced in Generation II.

Croconaw has the ID number 180 in Pokémon Duel.

It evolves from Totodile and evolves into Feraligatr.

Current Moves Known
 20

#### Ability description and explanation:

"Biting Movement - This Pokémon can always attack after moving"

- Other abilities like Vibrava's Vibrating Sound won't stop this Pokémon from attacking.

#### Notes:

* Croconaw can be useful. It doesn't have that much damage and its not a runner, but it has a decent purple move. It can be fairly useful for board control. This move will also evolve Croconaw, so it should be fairly easy to trigger, and Feraligatr do become fairly strong when evolved at least once.
* Watch out for status conditions.
* X Attack or Double Chance is recommended.
Mega Mewtwo Y

メガミュウツーY Mega Mewtwo Y

## Ability

Transcendent Helix

**Mega Mewtwo Y** (Japanese: メガミュウツーY *Mega Mewtwo Y*) is a pure Psychic type Pokémon introduced in Generation VI.

**Mega Mewtwo Y** has the ID number 405 in Pokémon Duel.

It Mega Evolves from Mewtwo using Mewtwonite Y.

Current Moves Known
 20
 8

### Ability

Transcendent Helix - This Pokémon cannot be moved by the Attacks of other Pokémon. When this Pokémon battles, this Pokémon's number of Mega Evolution turns increases by 2. Your Psychic-type Pokémon deal +20 damage.
Vibrava

ビブラーバ Vibrava

## Ability

Vibrating Sound

Your opponent's Pokémon cannot pass next to this Pokémon using an MP move. If the Pokémon your opponent moved last turn is next to this Pokémon, it cannot attack.

## Introduced

### Date:

V3.0.2

**Vibrava** (Japanese: ビブラーバ *Vibrava*) is a dual-type Ground/Dragon Pokémon introduced in Generation III.

Vibrava has the ID number 212 in Pokémon Duel.

It evolves from Trapinch and evolves into Flygon.

## Ability

Vibrating Sound - Your opponent's Pokémon cannot pass next to this Pokémon using an MP move. If the Pokémon your opponent moved last turn is next to this Pokémon, it cannot attack.

- The opponent can't pass this figure in one turn. They have to stop next to it and move away next turn. If the figure has an ability like Soar or Infiltrator and want to pass over Vibrava, it has to stop in front of it and stop behind it next turn. Essentially taking three turns to jump over and advance away from it.

## Notes

* Vibrava is a very good figure. It can halt the advance of any Pokémon that can pass over or through it like the legendary birds, Virizion and Shuppet. It is also hard to knock out due to it having two excellent purple moves, Supersonic and Screech. Even its weakest attack has a very useful effect attached to it. Vibrava is maybe the best board control Pokémon. It can easily create surround kills and can challange even the strongest because of its Supersonic.
* Vibrava is an excellent Pokémon to combine with other figures like Shuppet. A well used strategy is to use 2-3 Vibrava's and one Shuppet. Put the Vibrava's in the two first crossroads or next to your entry points, towards your own goal, and the shuppet in the middle of the crossroads. This will allow you to at least surround kill one of the opponents figures when the opponent advances on a Vibrava and Shuppet runs through them to get the surround on him. This can be repeated if Shuppet survives. There might be better suited Pokémon in some gym cups. Flying Gym cup and the legendary birds or the Grass Gym cup and Virizion.
* Vibrava can be difficult to evolve, but mostly because of its large purple moves.
* It is ill-advised to use materials to buy this figure unless it fits your strategy.
* You should focus on Supersonic when you level up this figure. Dragon Breath might be a good choice if your only aim is to evolve it.
* Vibrava is a little bit resilient to burn and paralyze, but a level 5 can easily withstand confusion.
* X Attack can be useful, but chances are it will be wasted. Double Chance is a good plate to use on this figure.
Dragonair

ハクリュー

## Ability

Shed Skin

This Pokémon will recover from any status effect at the start of your turn, and the turn will end.

## Dragonair

Dragonair (Japanese: ハクリュー Hakuryu) is a Dragon-type Pokémon introduced in Generation I.

Dragonair has the ID number 280 in Pokémon Duel.

It evolves from Dratini and evolves into Dragonite.

Current Moves Known
 12

#### Ability description and explanation:

"Shed Skin - This Pokémon will recover from any status effect at the start of your turn, and the turn will end."

- Press Activate Ability at the start of your turn.

#### Notes:

* Dragonair may sound like a bad kamikaze figure, but it is actually very powerful in the right deck. The white attack will knock the opponent back to the bench if it survives and the purple will paralyze everyone next to it. After this is done you may choose to heal Dragonair. This works well in combination with Jolteon, which can jump over any paralyzed figures.
* Watch out for burn and confuse, and ironically, paralyze. It is unfortunately weak to all of these.
* Dragonair can not yet be bought for materials.
* Pick the move that fits your playstyle when you level up this figure.
Magmar

ブーバー

V3.0: Changed the effect of Fire Punch from "If this Pokémon is knocked out, the opponent is Burned" to "If this Pokémon is knocked out when using this move, the battle opponent becomes burned."The move "Unhappy Light" was changed to "Confuse ray" and its effect changed from "The opponent Pokémon is now Confused" to "The battle opponent becomes confused".

## Ability

Lava Therapy

This Pokémon can't be Frozen or put to Sleep.

## Magmar

Magmar (Japanese: ブーバー Boober) is a Fire-type Pokémon introduced in Generation I.

Magmar has the ID number 250 in Pokémon Duel.

It evolves from Magby and evolves into Magmortar. Magby is not yet implemented into Pokémon Duel.

Current Moves Known
 16

#### Ability description and explanation:

"Lava Therapy - This Pokémon can't be Frozen or put to Sleep."

#### Notes:

* Magmar is usually played to evolve into Magmortar, but Magmortar does not gain that much benefit from evolving and Magmar is a bit hard to evolve, so it is usually left behind.
* You should probably focus on Confuse Ray when you level up Magmar. Confusing other figures is usually a very powerful strategy since there are so many high tier figures that are very weak when confused.
* It is ill-advised to use materials to buy this figure.
* X Attack is almost a must-have if you're trying to evolve this figure.