recursal/Fanatic-Fandom huggingface dataset:
Chronomium Armor

This item is a special accessory created by the Kin of Law from the Unstable Timeline. It was gifted to Daniel Skrimir as a reward for playing a part in defeating Oblivion (UT). Since then Daniel has always worn it, using its abilities to their full use.

## Appearance

The Chronomium Armor is a jet-black, crystal looking armor with many angles and edges. It has no curves, and has a reflective gem-like glow. You can also see deep-blue light fading in and out of the armor in certain areas.

## Brief History

The Chronomium Armor was first created with materials obtained from the Kin of Time's creation, being saved for something special.

When the Heralds of Retha arrived in the Unstable Timeline they met up with the native Kin of Law. They promised to give each of the Heralds a reward if they could defeat Oblivion (UT). Naturally the Heralds accepted the challenge.

They went to fight Oblivion, and after a long battle, managed to trap him within the Master Flask. They returned to the Kin of Law, awaiting their reward. Among other things, each member of the team was gifted a special piece of armor. The Chronomium Armor was personally gifted to Daniel Skrimir.

## Functions

When worn, this armor gives Daniel several advantages. These advantages are all time-related and while they aren't for direct attack, can be very useful in battles. Additionally, the armor can be upgraded.

* **Near-Sight-** At the cost of time mana, Daniel can use his armor to foresee his opponents next attack. This is useful for strategizing in battle and is very dangerous if used correctly.
* **Time Rewind-** Daniel can use a lot of time mana to start charging this technique. When the charging is complete time rewinds to shortly before Daniel started charging. All mana and health is restored to how it was, along with anyone who may have died. Daniel's opponents in battle aren't aware of what happened, but his allies and people outside the battle are.
	+ **Time Lag-** Whenever Daniel is attacked and damaged in battle, he can swiftly use time mana to do a localized time rewind. This briefly rewinds himself and the opponent to before he was attacked, restoring his health.
* **Physical Reversal-** A new ability, Daniel can cause his target to revert into another state of form. For example, he managed to temporarily revert Oblivion (UT) to his physical stage before consuming Rednith. As stated, this effect is temporary, and there is a limit to how far the reversion goes.
* **Retrocognitive Projections-** Another powerful ability, Daniel can create hologram-like projections of what happened in the past. This effect applies to a specific area and is capable of projecting the far past.
* **Split-Jump-** Controlling the time of a battle, Daniel can "replay" an attack that he has already fired earlier. This attack would hit the same target and cost no additional mana. The use of this ability is also instant. However, the stronger the replayed attack is, the more time mana it costs.
Joe Shovels

* Normal
* Ultra

## Gallery

Joe Shovels is an honorary member of the Heralds of Retha. Formerly working for an illegal organization, his life was spared by the Heralds, and was affiliated with their team. He "worked" for them, but they never paid him, so he left their base. His current whereabouts are unknown.

## Appearance

Joe is a Caucasian human with white chef's hat. He is very big and somewhat out of shape for a person his age. He wears a gray shirt with brown pants, has a white but dirty apron, and wears brown gloves and shoes. He also carries around a small spatula.

## Brief History

Joe Shovels was the local bartender in Darkson's base in Avallon. He was only with them for the payment and to serve drinks, and had no part in the illegal activities.

When the Heralds of Retha raided their base they talked to Joe quite a bit. They liked him, and thought he was a nice guy. When they lit the base on fire, and killed everything and everyone in it, they decided to spare Joe's life. They told Joe that he should stay in the base and "work" for them, but never really agreed on a solid payment arrangement.

The Heralds were always off on their adventures, and seemed to forget about Joe quite a lot. He eventually got a bit thin due to lack of food in the base, and had to resort to hunting. He got fed up about this, and left the base. Shortly after his leaving, the Heralds realized. They didn't notice how much they would miss him until he was gone.

It was later revealed that The Allmaker himself transported Joe Shovels to his dimension. They talked and agreed that Joe should have the opportunity of ascension. After this The Allmaker left clues throughout Starr, such as an ID card in Haivehn. Joe himself became omnipresent, exciting everywhere and nowhere for the rest of existence.

## Abilities

Joe wasn't a fighter, and wasn't very clever altogether. He has no experience in many regards, but did have some useful skills.

* **Skilled Chef-** Joe was a skilled chef, and spent a long time managing Darkson's food supplies.
* **Skilled Bartender-** Joe was a skilled bartender, and spent a long time managing Darkson's drinking supplies.
* **Omnipresent-** Joe shovels now exists everywhere and nowhere at once. He is able to witness everything and nothing. This will continue for the rest of eternity, as Joe was there when existence began, and will certainly be there when existence ends.

## Equipment

Joe doesn't have any items or weapons, but only carries his signature tool.

* **Spatula-** Joe carries around his favorite spatula, which he uses for cooking and possibly self defense.

## Weaknesses

* **Human Weaknesses-**Joe may be a powerful specimen, and all-knowing, but he is still just a human. If he is caught off guard or can't react fast enough to an attack, he could potentially be killed. Some items could help him in these situations, but they can still be bypassed.
* **Physical Condition-** Joe is not in a good physical state, and is very out of shape. This would prove troublesome for him in a fight, and many other situations.
P&D Wiki

**Welcome to the P&D Wiki!**

We're a collaborative team of editors with the goal of documenting as many 'Patrick & Dragons' facts and lore as we can. This includes from characters, items, locations, and even brief logs of the sessions themselves. Everything here is available to everyone but we ask that you kindly leave the editing to our Wiki Team!

P&D is a real-life weekly event between several individuals that began in December 2018 and is ongoing today! It is a custom D&D campaign with a middle age, fantasy setting along with a large established universe and lore. You too can be part of P&D, check out some of our pages!

**P&D Characters**

**Important Pages!**

Season 1Season 2Season 3Season 4Season 5
Frank Alminak

Frank Alminak was a slime from Avallon. He briefly joined the Heralds of Retha and went to explore a dungeon with them. He collected an item, and helped the team fight a dragon, but was ultimately killed in the fight.

## Appearance

Frank Alminak is a blue-colored slime with no hair and lime-green eyes. He is very thin and somewhat lanky due to his slime physic. He doesn't wear any clothing, doesn't have any feet, has a lime-green mouth, and only has two fingers on each hand.

## Brief History

Frank was a slime living in Avallon. Where he came from and how he got there are both unknown. Frank chose the last name of "Alminak" after hearing a guard mutter that name when mentioning a thief. Frank thought it sounded cool, so he kept the name.

He encountered a group of people who were going to explore a dungeon, and asked if he could accompany them. The only reason he agreed to go, was because of his greed and hope to find valuable items. This group would later be known as the Heralds of Retha who agreed to let him come too.

After solving numerous puzzles, and finding a mysterious healing ring, Frank and the team got to the final room. The room was filled with riches, but there was also a dragon. Everyone had near-death experiences, except Frank, who was crushed my the dragon's foot and was killed. The team decided to give his ring to Eljenai Alminak and never really mentioned Frank again.

## Abilities

Frank is a slime, which gives him numerous abilities and unique powers that not many other have.

* **Slime Physiology-** Being a slime allows Frank to have weird and unique abilities.

## Equipment

Frank had no items or weapons, except a small artifact that he found in the Starforge Dungeon and carried around briefly.

* **Ring of Regeneration-** If activated, this ring can heal the user by small amounts every few minutes for the next little while. This item was given to Eljenai Alminak after Frank's death.

## Weaknesses

* **Water-** Frank's biggest weakness, his body hurts and quickly begins to dissolve shortly after contact with water. This could potentially kill him as he has no defense against it.

## Trivia

* Frank was supposed to be Kiko Lobo's main character after deciding he didn't want to play Eljenai anymore. He changed his mind shortly afterwards and went back to playing Eljenai, leaving Frank dead.
Battle for the Athanasia

The Battle for the Athanasia is the resolution to the ongoing conflict between Sindren Vasson and the Heralds of Retha.

## Background

Sindren Vasson had been on a quest to destroy the Athanasia along with every Elemental Stone, but the last two were currently in possession of the Heralds of Retha. Sindren believed that its destruction would somehow give him an advantage over Oblivion. He did not trust the Heralds and preferred to forcibly take the stones. The Magic Elf had cornered the Heralds at the top of one of Retha's Semi-Mountains, and knowing Oblivion was growing stronger, decided it was time to act.

## Battle

Sindren and the Heralds begun by talking. For the heroes safety, Sindren did not wanting them to get involved with Oblivion, so lied about his own motivation. He made the Heralds believe that destroying the Athanasia would destroy magic itself, a baseless claim that would seemingly end the world's misery. The heroes believed him and were left with no choice but to fight.

Skrimir and Pappen each had a stone, making them Sindren's targets. The Elf fought hard against the flurry of attacks from the aspiring heroes. Sindren's sword clashed with Pappen's but ultimately used his magical strings to swiftly take the fighter's stone, leaving just one. Skrimir had used his Cloak of Displacement to hide himself on the battlefield. The fight continued as Sindren used his powerful orb attack to defend himself after a strike from Pagranor's Warhammer. Daniel was forced to drink a chameleon potion and lie on the ground to avoid being found. The Elf begun to take heavy damage, especially through Eljenai's use of Light's Bane. Sindren accepted that he would lose in a prolonged battle but it didn't matter as long as he gets the final stone.

At this moment Maurus was able to conjure a fully-powered Magic Construct. Much larger than usual, the construct lifted Sindren off his feet in order to stop him from entering into one of his portals. The battle had reached its climax. Realizing that the mist-environment let him use his full powers, Daniel revealed himself and intended to kill Sindren with a Tidal Wave. Sindren knew that the conflict had become pointless and revealed to the Heralds that they would need him to defeat his 'master' Oblivion.

## Aftermath

The Heralds of Retha used the Rod of Pact-Keeping to force Sindren into a magic pact. From now on, Vasson needed to join the team of heroes and was forbidden from destroying the Athanasia which was given back to Pappen. Sindren revealed everything he knew about Oblivion, the Great Bird, and prepared the Heralds for Oblivion's arrival.

## Trivia

* Patrick was not keeping track of a specific number for Sindren's health during the fight. He ended the fight when he thought it would be appropriate. Patrick later guessed that Sindren's health in this battle would be comparable to 60 HP.
Ground Air Minion

this minion has the ability to cause earthquakes as well as sandstorms this type of minions is a spirit of a ground dragonborn that died in the mids of battle and took the form as the rock minion also obtaining the air element when called upon it is said it can create earthquake that can destroy 100 mountains however this theory has not been proven

## Appearance

took the form as the rock minion also obtaining the air element

## Brief History

this type of minions is a spirit of a ground dragonborn that died in the mids of battle and took the form as the rock minion also obtaining the air element

this was discovered and documented by Matthew Milrankus during his adventures

## Abilities

this minion has the ability to cause earthquakes as well as sandstorms also obtaining the air element when called upon it is said it can create earthquake that can destroy 100 mountains

## Trivia

* mateo our lord and savior please come back to us
* mateo
Mulgnar

Mulgnar is a black dragonborn and former member of Ragnar's Private Team. He served as an enemy to the Heralds of Retha. He was killed by Daniel Skrimir in the final round of Avallon's tournament.

## Appearance

Mulgnar is a black-skinned dragonborn with black horns, although one of them is broken. He carries sharp teeth and white eyes. He is bigger than his brother and is very muscular. He wears leather garments around his waist, with some chains tied as a belt and orange and grey shoes. Additionally, a big black tail on his back. He has battle scars all around his body, and small clouds of acid coming from his snout.

## Brief History

Ragnar was a dragon born who lived in Avallon. He lived with his brother Ragnar. After Ragnar asked for his help in getting revenge on Pappen Vafaran, Mulgnar agreed to help him. They both enrolled in Avallon's Tournament under the name of "Private Team."

They fought alongside each other until the final round, where they finally revealed themselves to the Heralds of Retha. He spent the battle fighting Pappen's team, but was greatly weakened by Eljenai Alminak. He ended up being killed by Daniel Skrimir in the midst of battle along with his brother.

## Abilities

Being a black dragonborn, Mulgnar is naturally skilled in the element of acid. He can use it as a breath ability, and is also a strong fighter.

* **Multilingualism-**Mulgnar is capable of speaking and understanding both common and draconic.
* **Dragonborn Physiology-** Regardless of his scale color, Mulgnar's dragonborn body gives him a natural physical advantage over others.
	+ **Enhanced Strength-** Mulgnar has been seen wielding a form of "super strength". He has been seen easily lifting objects that would be tougher for others.
	+ **Enhanced Durability-** Mulgnar has been seen tanking blows from different enemies and weapons, and still standing strong.

* **Acid Breath-** Being one of Mulgnar's most powerful moves in battle, this blast of pure acid can corrode anything within a small radius.

## Equipment

Mulgnar was a simple guy, and therefore only needed one weapon when fighting against the Heralds of Retha.

* **Mulgnar's Maul-** This maul is not particularly special, but is a powerful weapon capable of crushing stone with ease, but was taken by Alex Devaror after his death.

## Weaknesses

* **Low Intelligence-** Mulgnar was dull, and let Ragnar do all the planning and strategizing. He may have been a powerful fighter, but his lack of intelect will always be a disadvantage when fighting smarter opponents.
Mythic Flame Stone

The Mythic Flame Stone is the fusion between the Fire Stone and the Driftglobe. Compressed together with a special device, the powers of both stones are added together, allowing it to conjure a Mythic Flame Construct.

## Appearance

Much like the construct, this small stone is primarily filled with a variety of light, gradiant colors that can change depending on the magic in the environment, along with a faint glow.

## Brief History

The Mythic Flame Stone was the first fused artificer stone created by Maurus Melgoron when he used his stone fusion machine to permanently fuse the Fire Stone and the Driftglobe. Both were his first stones, so Maurus saw it fitting to have them fused together. This was done shortly before the first round of Lorisin's Tournament's in anticipation for the battle. Maurus continued to use this stone and it's magic-fire powers throughout the rest of his adventures.

## Functions

This stone is a very special relic. When inside an artificer armor, and used by someone with artificer mana, the wearer gets the unique abilitiy to summon mythic flame constructs.

* **Construct Conjuration-** This stone can conjure a Mythic Flame Construct, a being made of magic fire itself, that lives to serve its summoner and follow his commands.
Oathbow

This magical bow is a very curious weapon. It takes the will of its user, and serves as a more powerful and more refined version of a bow. This was used as Marcelo Lagoles' signature weapon, and resides to this day resides on his grave.

## Appearance

This bow is golden and white in appearance. It has a shiny bronze handle, and the symmetrical engravings of matching elvish faces. It has golden lines across the top, and a thin string on its back.

## Brief History

This bow was originally found by Harry Rimsday on one of his adventures in his youth. He later on gave it to his son, Todd Rimsday. Todd kept it in his house, but never used it. When Marcelo Lagoles and his friends got rid of the goblin's in his house, he offered to give it to them as a reward and token of appreciation for their efforts.

Since then, it was used by Marcelo Lagoles on his few adventures with his friends. It was also briefly used by Eljenai Alminak. Marcelo used it one final time in the dark mountains, shortly his death. Afterwards, it was placed on his grave by the Heralds of Retha, and remains there to this day.

## Functions

This bow is used as a tool for combat. It specializes in long range distances, and works better when given creative commands.

* **Arrow Auto-Aim-** If given a specific command by its user, the bow can fire other arrows in complex angles and trajectory that would be pretty much impossible for any other bow to achieve.
* **Arrow-Multi-Fire-** If provided with a numerous amount of arrows, this bow is capable of firing two arrows at once in separate directions if commanded. Sometimes, it can also shoot up to three.
Astral Plane

The Astral Plane is a very important but empty dimension. It is a large expanse of white, with no prior structures or inhabitants. It is the inside of known existence and holds the rest of the dimensions together. It is commonly used as form of transportation.

## Location

The Astral Plane overlays with every other dimension in Starr, providing easy access to certain realms, most prominently the Plane of Law.

## History

The Astral Plane was created as a sub-dimension to the Astral Space by the Astirian Gods along with the creation of Starr. This plane was made to hold the rest of the star together, and at one point was very difficult to access. The Kin of Dimensions is tasked with keeping an eye on it.

However, Indunar initially obtaining the Chaos Core weakened the plane. Additionally, the experiments from the Thaumatans also had the same effect. The Astral Plane is now much easier to get into by normal means. Many individuals such as Venorane, Oblivion, and Pappen Vafaran can effortlessly enter and move through the dimension.

## Landscape

The Astral Plane is a large expanse of white, with no prior structures or inhabitants. All you can do is walk through the near-infinite white void.

## Trivia

* Although it unintentionally has the same name as a dimension from D&D 5e, the two are radically different.
Johnny

Johnny is the name given by Maurus Melgoron to the series of fire constructs conjured with his Fire Stone throughout his adventures. Johnny is the first construct he ever summoned, and is one of Mau's favorites.

## Appearance

Johnny has a humanoid figure, but is made of flames. He has burning fire all throughout his body, with "eyes" and a "mouth." His head and edges are red, but the color's change towards his center as he gets hotter.

## Brief History

Johnny is the fire construct created when Maurus activates his Fire Stone. The stone itself was found early in his adventures, therefore Johnny was too. Ever since he has used Johnny in battles, and due to his fire, makes him a good choice for it.

Eventually, Maurus reached a new level of power, buffing Johnny's fire capabilities. As Maurus gets stronger, so will Johnny, making them a formidable duo.

## Abilities

Johnny is a being made of pure fire, which makes his physical form somewhat unstable but powerful. He's based around the element of fire, and can control his flames in unique ways.

* **Limited Fire Manipulation-** Johnny can manipulate the flames in his body in a few ways, burning his enemies.
	+ **Fire Punches-** Johnny's most basic attack, these punches carry flames that do a decent amount of damage to the enemy.
	+ **Flamewheel-** Johnny can roll himself up into a ball of fire, and launch himself onto opponents. This is slightly stronger than his punches, but is a bit more unreliable.

## Weaknesses

* **Lack of Focus-** If Maurus loses focus while Johnny is summoned, Johnny's current avatar will cease to exist, and Maurus would have to summon him again, costing him more mana.
* **Movement Limitation-** If Maurus is summoning two constructs at once, Johnny is forced to split his mobility with the other one. This can create disadvantages in battle as Johnny can move less.
Beasting Base

The Beasting Base is a hidden structure underneath Retha's forest. It was once the home to a beasting gang, but after the intervention of the Heralds of Retha, the base is abandoned, and is a useful place to store equipment.

## Location

The Beasting Base is located in central Retha, within one of its forests. There is a certain tree that opens a gateway, a spiral staircase downwards that leads into the base.

## History

The Beasting Base was originally dug out 13 years before it was discovered. The work of burrowing-spider beastings made the space while the stone brick walls were built as normal. Several beastings would steal food and supplies and report back to this base, making it their makeshift headquarters.

The Heralds of Retha eventually managed to follow beasting back to the base, being the first humans to find it. The heroes went through it, defeating hostile beastings. The Beasting Leader and his Stone Statue put up a fight, but they too fell in battle. Since then the base was used as one of the Herald's multiple bases scattered around the world, and this one is especially used to store large equipment, such as Alex Devaror's Venge-Metal Gear.

## Landscape

A medioreclly built base, it is made out of brick walls and several stone and wood materials. The rooms all have the same aesthetic and were supposedly hastily burrowed out.

## Notable Locations

Although it is not a very interesting location, the Beasting Base has several rooms and areas.

* **Cafeteria-** There is a small room with tables near the entrace of the base used by the beastings for eating their stolen food.
* **Dormatory-** There is a small dormatory with a few beds for some of the beastings.
* **Storage Room-** Additionally, there is a room with multiple entrances at the center of the base. This room has several compartments for the beasting supplies.
* **Leader's Room-** The Beasting Leader's room, it also housed the infamous Stone Statue. After the leader was killed and the statue partially destroyed, the room is no longer used.
Battle of the Ather

The **Battle of the Ather** is an open conflict between the Heralds of Retha and the Extrivimaw for the fate of the Ather's residents.

## Background

The Heralds of Retha visited the Phantom Town within the Ather's sub realm and met its native ghosts. After being gifted the ability to collect "Phantom Fragments" the heroes were asked to hunt down and slay a powerful spirit-eating dragon named Extrivimaw. With help from the Kin of Spirits they manage to find the beast. It awakens and a battle begins.

## Battle

The Mother of all Spirit Dragons begins the attack, summoning countless mini-dragons to her aid. The Heralds use the water-like way of movement within the Ather to their advantage and swiftly defeat multiple dragons. Extrivimaw begins to summon large spirit bombs, damaging the heroes. The Heralds create a strategy and decide to attack and blind Extrivimaw's eyes. Now relying on sound, Extrivimaw is tricked into dropping bombs on her minions. During the confusion the heroes manage to keep attacking and finally slay Extrivimaw.

## Aftermath

The Heralds are able to collect spirit fabric from the Extrivimaw's remains in order to create the Dragon Spirit Sword and Dragon Spirit Hammer for both Pappen and Pagranor, respectively. The heroes also collect multiple Phantom Fragments and use them to complete the Chaos Scythe and Katars.
Chaos Chainhooks

The Chaos Scythe is a very powerful weapon created by Evangelion. Imbued with a chaos fabric obtained from the Baby Chaos Leviathan, these chain hooks have extraordinary capabilities and are one of Evangelion's strongest weapons.

## Appearance

The base of a hooks are made from an orange metallic material. Throughout the hooks there are big patches of chaos fabric, more notably on their lower half. There are also large orange auras surrounding them that extend in a rope-like manner, which can be held onto as well.

## Brief History

The metallic base of the Chaos Chainhooks were forged by a Blacksmith in Avallon. They were also imbued with a special chaos fabric obtained from the remains of the Baby Chaos Leviathan. At this point they were very strong, but hadn't reached their full potential.

After defeating the Quasiccordon with the Boarfin Sword, Evangelion was able to get his hands on a Phantom Fragment. Using the Heavenly Kiln provided by the Great Ocean Guardian, Evangelion completed his chaos weapons and unlocked their special ability.

## Functions

Being chaos weapons, these hooks have a regular, semi-special, and special ability. These weapons also have their own small amount of mana, having every attack cost a specific amount.

* **Grapple-** This is the hook's regular ability. Although being a standard function, its pretty useful. Evangelion uses it to pull enemies towards him, often dragging them through his lava pools to deal massive damage.
* **Chaos Magic Manipulation-** The Chaos Chainhooks can manipulate a special form of magic, chaos magic, and use it to gain destructive and powerful abilities.
	+ **Mana Drain-** This unique semi-ability doesn't do damage either, but has a special effect. Depending on the mana of the opponent, Evangelion can use the hooks to drain a certain amount of his target's magic. The drained mana goes into Evangelion, refilling his mana reserves.
	+ **TBA-**
Caid Stone

Created in the First Sheol by Maurus himself, this stone is one of the many artificer stones in the world. This one is centered around Caid Magic, and can be used to conjure a Caid Construct at will.

## Appearance

This stone is round and is almost entirely white but has rainbow-colored glows throughout.

## Brief History

After encountering Material Caid, Maurus Melgoron decided to create a Caid construct stone. He used the material within the First Sheol, near Daughter CAID's remains that created a Caid environment. Maurus stood and permanently gave away fractions of his artificer mana over a long period of time.

When the process was complete the Caid Stone was created. Mau later used It with the Flame Master's Avarice to summon his first-ever Caid Construct.

## Functions

This stone is a very special relic. When inside an artificer armor, and used by someone with artificer mana, the wearer gets the unique abilitiy to summon Caid Constructs.

* **Construct Conjuration-** This stone can conjure a Caid Construct, a being made pure caid magic, that lives to serve its summoner and follow his commands.
Metal Sword

The Metal Sword is a custom sword forged by Maurus Melgoron. It was one of his first creations, but wasn't very powerful. Daniel Skrimir later collected fire potions, and together enchanted the Metal Sword with a powerful enchantment, making it a formidable weapon.

## Appearance

This sword is made of a durable dark-gray metal alloy. It has an average-sized handle, a solid rein guard, and a sharp metal blade. Since its enchantments, it has small flames emanating from it.

## Brief History

Maurus wanted to start learning how to forge like a blacksmith. As practice, he made a mold for a sword and decided to forge it with some common metal. He eventually did this, creating his Metal Sword.

Maurus was proud of his creation, and even though it was weak, he occasionally used it in battles and against the likes of Victor Jack. He was proud of it, but it was still a weak weapon. This led him to eventually enchant it.

With Daniel Skrimir's help, they both gathered a sizable amount of fire potions, and used them to enchant the Metal Sword. They did this, and made the sword several times more powerful than most weapons Maurus had. This has led Maurus to use it more, and makes it one of his best creations.

## Functions

The Metal Sword may appear to be an average weapon, but carries more power than most opponents realize.

* **Melee Attack-** This, with all its power, is still a sword. Maurus can use it to fiercely slash at his opponents in battle, inflicting burns in the process.
	+ **Fire Enchantment-** This metal sword has a very powerful fire enchantment on it, which greatly boots its damage.

## Trivia

* Daniel originally suggested that they re-enchant Ragnar's Firesword, but Mau preferred the idea of enchanting the Metal Sword instead.
Cloak of Displacement

The Cloak of Displacement is a special artifact possibly found in the Darklands. There is a paradox of mystery surrounding this cloak and where it was found. It has proved itself extremely useful to Daniel Skrimir and other members of his team.

## Appearance

This cloak seems to have multiple layers of cloth, them being black and green. Together they form a cloak which is activated by wearing its hood. On the bottom sides, it has spikes on what appears to be a tendril-like accessory.

## Brief History

This cloak is Daniel Skrimir's most mysterious item, as there seems to be a paradox surrounding it. Not him, not anyone from his team, and apparently not even the deities and gods can remember its origin. Daniel's best guess is that it was found during their adventure into the Darklands, but there is no apparent evidence.

Since first using it in the final fight against Sindren, this cloak has proved itself extremely useful for Daniel, who has even lent it to other members of his team, such as Eljenai. Its one of his most valued items, and will continue to serve its purpose for the rest of their adventures.

## Functions

This cloak has its name for a reason. It can turn the user invisible while projecting an illusion of themselves at their former location. When the effect ends, it appears as if the user has been displaced.

* **Invisibility-** If the hood of the cloak is worn, the user and the cloak become invisible. This allows them to temporarily move around stealthily, with no way of being seen.
	+ **Illusion Manifestation-** When turned invisible, an illusion of the user before wearing the cloak is projected onto the last spot where the user was before going invisible. Attacks go through the illusion, and it can't interact with objects. It also disappears once the invisibility wears off. With practice, the user can even manipulate the illusion.

## Trivia

* The COD Paradox was made canon because not the players nor the Dungeon Master can remember where this item was found in the campaign.
Inanis 111

Inanis 111 is a barren planet within the Plane of Law. Inanis 111 is one of the hundreds of uninhabited planets in the galaxy and is devoid of any type of geological activity. The element-less planet was chosen by the Heralds of Retha as the ideal place to confront Dimiourgia.

## Location

Inanis 111 is located in the north section of the galaxy, far away from the center. It doesn't orbit a stationary star and slowly drifts through space until it hits something, which it probably won't for millions of years.

## History

Inanis 111 is an indirect offshoot of Senothia's magic. The small, empty planet was cataloged by the Kin of Galaxies and drifted through space for thousands of years before seeing any life.

In the 12th dusk the Heralds of Retha chose Inanis 111 as the location to confront a soon-to-awaken Dimiourgia due to a recommendation from the previously mentioned kin. The overall lack of elements and activity made it the ideal place to do so. Post-Dimiourgia's death a small Destiny String remains on the surface of the planet.

## Landscape

100% of the planet is covered in stone flatlands. The planet has no wind, sun, water, or core. It is a flying hunk of rock in space. It does have gravity and a breathable atmosphere but is incapable of housing life or natural magic.

## Trivia

* Inanis 111 is considered one of the most boring planets in the universe.
Gareth

Gareth is the name given by Maurus Melgoron to the series of magic constructs conjured with his Driftglobe throughout his adventures. Gareth is the second type of construct he ever summoned, and is one of Mau's best.

## Appearance

Gareth has a humanoid figure, but is completely made of magic. He has a white outline but his inner colors are always changing depending on what type of magic has been used around the area. This results in Gareth having a rainbow-colored look, but it varies.

## Brief History

Gareth is the fire construct created when Maurus activates his Driftglobe. The stone itself was found early in his adventures, therefore Gareth was too. Ever since he has used Gareth in battles, and due to his mana, lets Mau be creative with his battle style.

Eventually, Maurus reached a new level of power, buffing Gareth's magic capabilities. As Maurus gets stronger, so will Gareth, making them a formidable duo.

## Abilities

Gareth is a being made of pure magic, which makes his physical form somewhat unstable but unique. He's based around the element of magic, and can control his mana in creative ways.

* **Limited Mana Manipulation-** Gareth can manipulate the mana in his body in various ways, creating many possibilities.
	+ **Mana Punches-** Gareth's most basic attack, these punches contain mana, that inflict a decent amount of damage to the enemy.
	+ **Special Ability-** This "special abiltiy" allows Gareth to take nearby magic (from allies or enemies) and use them to either replicate or create unique attacks.

## Weaknesses

* **Lack of Focus-** If Maurus loses focus while Gareth is summoned, Gareth's current avatar will cease to exist, and Maurus would have to summon him again, costing him more mana.
* **Movement Limitation-** If Maurus is summoning two constructs at once, Gareth is forced to split his mobility with the other one. This can create disadvantages in battle as Gareth can move less.
Meteor Quasar

The Meteor Quasar is a powerful weapon found in the Frosted Ruins by Pagranor Boquilak. It is hard to aim, but if successful, it can deal huge amounts of damage. It is one of Pagranor's strongest items.

## Appearance

The Meteor Quasar takes appearance of a meteor hammer with steel handles and star-like effects throughout. Both quasar's have a differently colored nebula, with a wide silver ring between the weapon and the quasars.

## Brief History

This weapon was possibly created by the Manautans, and was kept in their base on the Frosted Flatlands long after their disappearance. The Heralds of Retha eventually found this base with Pagranor Boquilak finding the Meteor Quasar within.

Since then Pagranor has used it in battle against powerful opponents such as Krites in Dirlock's Tournament. At the time this was one of Pagranor's strongest artifacts, who wielded it to the best of his ability.

## Functions

This meteor hammer-like weapon is very powerful in combat. The user can swing it in a way where both quasar's hit the target consecutively.

* **Melee Attack-** Both quasar's on the ends of the hammer and quite strong. Due to the nature of the weapon they are difficult to aim but they deal a tremendous amount of damage.
Chronomium

**Chronomium** is a mineral naturally found throughout the Plane of Law. Possessing time-shifting properties, Chromium is a valuable material especially used by deities and beings of higher powers rather than the common folk. Chronomium can be found in a rock-crystalline form.

## Description

Chronomium is a jet-black, crystal ore that has a reflective gem-like glow. You can also see deep-blue light fading in and out of the material in certain areas. Chronomium is spread randomly throughout the Plane of Law, but is almost never found because it comes in usually minuscule chunks. Because of its rarity civilizations that do find some usually keep them secret and hidden.

## Capabilities

Chronomium was produced at the beginning. Starr has its own time system, and that's how things progress. Far outside of Starr, time isn't a very concrete concept. There, things are prone to shift and often change randomly with no rules or set reality. This exotic material helps keep the timeline of Starr in check, as its supernatural properties act as chains keeping time in place. Chronomium is separate to the Sea of Time and are both by-products of Starr's creation.

In a practical perspective, Chronomium is very durable, and can be used to forge weapons and armor. The material's connection to the timeline allows it to harness time-related energies to warp time in a limited aspect. Daniel Skrimir's Chronomium Armor was capable of glimpsing the future, reversing time within an area, and projecting the past among other things.

## Trivia

* Patrick imagines the composition and texture of Chronomium to be similar to a stone-crystal material such as quartz or marble.
Lord's Bottle

* Normal
* With Rednith

The Lord's Bottle is a unique artifact conjured by the Mummy Lord Cube upon its death. It can indefinitely imprison its target in the bottle. This was used by the Heralds of Retha to store the likes of Rednith and Malan, and is a useful item to have.

## Appearance

This mystical bottle is primarily white-blue but has the gradient color of purple toward the top. It has a yellow band circling around it, forming a big circle on the front. It has a sharp top, which is used to imprison the target.

## Brief History

After the Heralds of Retha defeated the Mummy Lord Cube, it magically conjured the Lord's Bottle. The Heralds took the bottle, not yet knowing what it did.

After Rednith went rogue in the Ather, the Heralds tested it out by imprisoning him in it after their battle. They kept him in there until their final fight with Oblivion, where they let him out.

They later used the bottle again on mafia boss Malan, and have kept him in there for a long time.

The bottle is usually carried by Eljenai Alminak, due to his fast running speed, but can be used by anyone on the team as it's referred as a "team item."

The bottle was then enchanted by the Kin of Spirits and became: The Master Flask. The Master Flask is a better version of the Lord's Bottle, able to trap stronger foes. The Heralds of Retha currently have 6th form Oblivion (UT) and Rednith inside of the Master Flask.

## Functions

* **Indefinite Imprisonment-** If the target is weak enough, or not very powerful to begin with, they can be trapped in the bottle for an indefinite amount of time. The bottle is only limited to one person at a time, so the Heralds have to decide wisely on who to use it on.
Oblivion Blades

The Oblivion Blades are a special type of magical weapon that were created by Oblivion. They served as his iconic weapon of choice, and used it to store the life-force from his victims. After his death the blades were imbued into Pappen Vafaran, who has learnt to use them in his battles.

## Appearance

These two blades have a glowing energy-like appearance. They each have small auras, each of their respective color. One of the swords is blue, and the other takes on the signature color of red.

## Brief History

Summoning these blades were one of Oblivion's earliest abilities, and used them as his most common way of fighting. He would stab and kill his victims, using the swords to store their life-force that would allow him to later absorb it himself.

During his multiple fights with the Heralds of Retha, he would use these swords to deal heavy damage and nearly kill some members of the team. They were reliable against any opponent. When the Heralds finally managed to kill Oblivion, the swords left his body and remained on the ground. Pappen picked up the blades, and had them in his body from then on. They are his most powerful weapon, but can only manage to use them from time to time.

## Functions

These blades hold incredible power, and can only be used in close-range combat. They do incredible amounts of damage to their target, and could also be used for another purpose.

* **Melee Attack-** These, with all their power, are still swords. Oblivion and Pappen can use them to fiercely slash at their opponents in battle, dealing great damage.
	+ **Life-Force Storage-** If wielded by Oblivion, the blades could store the life-force of whoever they killed. The life-force would remain in the blades until Oblivion decided to absorb it into himself.
2nd Black Hole Sword

The 2nd Black Hole Sword is an overwhelmingly deadly weapon created by Pappen Vafaran through the use of Material Caid. Pappen and the Heralds of Retha gathered multiple materials and used them with Caid to create a weapon of the fighter's choice: a black-hole-powered sword.

## Appearance

This sword is made from a golden-colored handle with white-silver highlights. The blade itself is transparent, used only as a casing for the artificial black hole core within.

## Brief History

After encountering Material Caid, Pappen Vafaran decided to make a weapon. Inspired by the legend of Sagitarrion, he decided on a special sword. Pappen collected Astral Ore from The Docks and was given an artificial black hole core from the Kin of Galaxies.

Along with the Caid, and some time to form, the 2nd Black Hole Sword was finally created. It was later used within the Sea of Time in the final battle against Gohdumsin.

## Functions

The black hole core makes this sword extremely powerful. Pappen can decide who gets hurt by touching the sword and who doesn't. It costs mana to use.

* **Melee Attack-** This, with all its power, is still a sword. Pappen can use it to fiercely strike his opponents in battle. Anything that touches the sword will automatically get damaged by the core within.
* **Black Hole Creation-** The artificial black hole core is capable of expanding itself and temporarily releasing other black holes.
	+ **Loose Vortex-** In a certain range, the user can launch a medium-sized black hole that periodically deals a lot of damage per turn to anyone inside of it. Friend or foe.
	+ **Event Horizon-** When an enemy is sufficiently weakened, the sword will use a black hole to instantly kill the enemy and completely eradicate the body. This process takes time and if interrupted will deactivate the sword's power for a short amount of time.
Jularlt

Jularlt is a radiated planet in the Plane of Law. Created as a byproduct of Senothia's magic, Jularlt contained Uvarzol which created very hazardous environments, forcing its inhabitants to evolve and become biologically superior at an accelerated rate than others in the galaxy. For this reason, it was destroyed by an attack from Inanis 1313.

## Location

Before its destruction, Jularlt was located in the upper most western section of the inhabited zone, always orbiting its own star. It made up one of the thirty inhabited planets in the universe.

## History

Jularlt was first created as an accidental byproduct of Mother Law, along with the rest of the planets in the Plane of Law. Due to Jularlt's unique radioactive substance Uvarzol, the planet's ecosystem lived in a much harsher environment than most other worlds, forcing all its inhabitants to adapt at a rate much quicker than those on other planets. Jularlt was deemed to have a very "evolutionarily advanced" set of organisms, biologically superior to most others.

Seeing the enhanced strength, speed, and intelligence of these lifeforms as a grave threat, the Voidal Knight Zenith resurfaced in the 13th dusk and used Inanis 1313 to blast a destructive planetary-level blast that tore apart and permanently destroyed Jularlt.

## Landscape

Jularlt was comprised of three main types of geography. First, the vast dunes where lesser Uvarzol was found in excess through a raw liquid form. Second, the boggy blue marshes which comprised most of the land mass and where most of plants and inhabitants resided. Thirdly, the deep oceans where life was sparse.

## Trivia

* Jularlt is the homeworld of villain Xur' Kil. The planet's destruction encompassed a large part of his motivation.
* Jularlt was originally meant to be an empty planet which is why Uvarzol was outcast there. It underwent a retcon as Patrick decided it would be more interesting for both the planet to host life and have Uvarzol be naturally-occuring.
Ambush on Stathen

The **Ambush on Stathen** was an open assault by the Red Diamond Clan onto the Heralds of Retha and the castle of Stathen.

## Background

King Jihkrif and his Icemen Army had been trapped for decades underneath the sea. This changed when Indunar broke the protective spell that had sealed them away. Hungry for vengeance, Jihkrif began plotting with Indunar and prepared his forces for an assault on Stathen.

Meanwhile, the Heralds of Retha were disposing of the last of Critov and Malan's organization and became aware of Jihkrif's impending invasion. Shortly after, the icemen arrived and began their attack.

## Ambush

King Jihkrif, the Ice Baron, and one hundred icemen ambushed Stathen. Luckily for the castle, the Heralds of Retha were there, and began a counterattack. Skrimir initially struggled as his water attacks were less effective against icemen, but soon switched to using the Mummy Lord Staff instead. The rest of the team continued to swiftly destroy the army, especially by Maurus' fire.

Jihkrif soon sent the Ice Baron into the battle, his intimidating and powerful enforcer. Pagranor and Devaror fused into Bovaror to combat the threat and began a close brawl with the baron. Meanwhile Eljenai used his Mist Crystal to teleport near Jihkrif and attacked the king, but his attack phased right through him.

Not long after, Bovaror managed to overpower the Ice Baron and took his trusted axe. Half of Jihkrif's army had been defeated. Fearful of the heroes, Jihkrif made the decision to retreat, and his forces began to clear from Stathen.

## Aftermath

The Heralds chased Jihkrif's army towards the shore, but in a moment of distraction, the Heralds fall into a large hidden hole in the ground. As Jihkrif got away, the heroes were introduced to Nirina, the owner of the strange Vineyard Arena. The Heralds had become hostages in her game.
Coagulatic Stone

The Coagulatic Stone is the fusion between the Blood and Slime stones. Compressed together with a special device, the powers of both stones are added together, allowing it to conjure a Coagulatic Construct.

## Appearance

Much like the construct, this small stone is naturally pink and swirly with darker red blood-like sections that seep into the rest of the slime.

## Brief History

The Coagulatic Stone was the fifth fused artificer stone created by Maurus Melgoron when he used his stone fusion machine to permanently fuse the Blood and Slime stones. Both were related to liquid-like substances, so Maurus saw it fitting to have them fused together. This was done during their infiltration in Gehennuhl's fortress in preparation of a confrontation. Maurus continued to use this stone and it's moist-blood powers throughout the rest of his adventures.

## Functions

This stone is a very special relic. When inside an artificer armor, and used by someone with artificer mana, the wearer gets the unique abilitiy to summon coagulatic constructs.

* **Construct Conjuration-** This stone can conjure a Coagulatic Construct, a being made of blood and slime itself, that lives to serve its summoner and follow his commands.