recursal/Fanatic-Fandom huggingface dataset:
Solo Spacefarer Nosecone

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-449549*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-449549*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Solo Spacefarer Nosecone

Functions as a Command Module and a Nosecone.
Holds one Duplicant traveller.

Every Rocket requires a nosecone to fly

## Materials

### Metal Ore

200 kg

A **Solo Spacefarer Nosecone's** interior has 28 tiles of space in a cone shape, and comes with a Rocket Control Station inside. Contrary to its description, an unlimited number of duplicants can travel in this Command Module.

## Interior

* The empty Interior
* Exemplary build, with no regard for Food Poisoning

## Tips

* Before sending Duplicants to travel between Planetoids they should get skill scrubbed and only get the needed skills, to not have too high morale requirements.
* It is advised for the player to research Rocket Fittings and use Gas or Liquid cargo tanks in order to save space and carry necessary life-sustaining materials.
* It is also advised for the player to deconstruct the Rocket Control Station and place it as one sees fit for the way they are building the interior.
* It is possible to put a Telescope next to the bottom window on the left and reveal space with it while voyaging.
* When limiting yourself to the Solo Spacefarer's nosecone, it is strongly recommended to have exterior modules handle the life support instead of putting them on board, at minimum, essentials like Wall Toilet, Fridge, **Rocket Control Station** would already take 9 tiles of two dimensional space, and 4 floor spaces that standing buildings needs, with no additional tiles put in, that leaves just 2 tiles of floor spaces left, 1 if you need vertical travel to higher tiles.
* Instead of ladders, players should consider Manual/Mechanized Airlocks for vertical traversal. A horizontal airlock one tile above the floor will allow the dupe to climb on top from the inside, a vertical one can be climbed from its sides. Unlike ladders, buildings can stand on a closed airlock, allowing you more floor tiles to work with. However, **Rocket Control Station** must not be placed atop an airlock, as each time it opens and closes, it goes back to auto pilot.

## See Also

* Rocketry in Spaced Out
* Basic Nosecone
* Spacefarer Module

v · d

 Buildings

see all buildings
Versions/CS-437751

**CS-437751** is an update for *Oxygen Not Included* released on October 30, 2020. Official Release Notes

## Update Information

Hello friends!

A few small changes on the preview branch before the weekend. Please give this a try and post any bugs you find, whether they are technical bugs, or any thing that's confusing or unclear! Have a good weekend. :)

* Change the build number prefix for the new update to "CS"
* Add a "Default to Cloud" option in game options, and a Save To Cloud setting per colony.
* Choosing "Sync ALL to cloud/local" will also update the default.
* Updated art on the migration screen
* Don't log a warning if a colony is missing its matching .png
* Force a refresh of the "Resume Game" button after migrating and changing sync settings for a save.
* Migration screen will now show the first error encountered to help diagnose problems.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/206915

**206915** is an update for *Oxygen Not Included* released on February 19, 2017. Official Release Notes

## Update Information

* base name now shows up in the top left corner
* jobs that are too deep underwater now show up as unreachable
* better crash info if the VC++ runtime is not properly installed
* fixed a problem where the "below min spec" screen would popup when it shouldn't
* disable fmod logging in release build
* fixed a memory leak if your Duplicants frequently ran out of oxygen
* fixed a crash on startup if a save file cannot be opened
* fixed a crash if you told a Building to repair after it had been repaired
* fixed a crash when replacing tiles with other tiles
* fixed a crash that sometimes happened when renaming duplicants
* show a warning if you leave the input screen without binding all keys
* fixed a crash if you dug up the cell a hatch was hiding in after the hatch died

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Unique Cargo

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Unique Cargo

Allow Duplicants to take their friends to see the stars... or simply bring souvenirs back from their travels.

## Unlocks

* Biological Cargo Bay
* Sight-Seeing Module

The biological cargo bay functions like a normal cargo bay, but it can store and retrieve critters from celestial bodies.
A sight-seeing module allows for an "astronaut" to bring one other duplicant along the space mission. This gives the passenger to get a "Visited Space" Buff, among other benefits.
Versions/EX1-467601

**EX1-467601** is an update for *Oxygen Not Included - Spaced Out!* released on June 11, 2021. Official Release Notes

## Update Information

Hi friends, we've got some updates to the Diamond Press as well as a couple crashfixes and restoring the missing valves. Another update to the modding system comes with this as well, I'll be updating the relevant posts shortly. Thanks and have a great weekend!

### Changes

* Increased Diamond Press recipe mass and work time leading to significantly more diamond throughput.
* Diamond press radbolt storage capacity adjusted to 2x diamond recipe radbolt requirement.
* Added Rover Codex entry
* Modding: Harmony dll now targets the 4.7.1 .net framework. Mod projects will have to be re-targeted to compile.
* Radbolt Engine and Diamond Press meters are more granular.
* Worldgen: Tuning changes to the Terra Cluster Spaced Out style (WIP)
	+ Added small number of Frozen biomes below the surface
	+ Added guaranteed Cool Salt Slush and Cool Slush geysers
	+ Increased amount of water in the starting biome
	+ Slightly increased starting biome size
	+ Decreased size of Barren biome

### Fixes

* Worldgen: Marshy Asteroid's Experiment 2B is now located further away from the surface.
* Meter Valves are now available in Spaced Out again.
* Fixed crash on Rocket landing with DLC disabled.
* Fixed issue preventing change of Duplicant selection in the skills screen.
* Update DLC toggle popup text as a download is no longer required.
* Game now properly restarts when toggling DLC from the main menu.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Transit Tubes

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Transit Tubes

A wholly futuristic way to move Duplicants around the base.

## Unlocks

* Transit Tube
* Transit Tube Access
* Transit Tube Crossing
* Vertical Wind Tunnel
Sanitation

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.

### Requires

Plumbing

**Sanitation** research node unlocks Buildings used for keeping your Duplicants clean.

## Unlocks

* Lavatory
* Mesh Tile
* Shower
* Sink
Uranium Ore

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-455425 • EX1-458490 • U37-483944**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-455425 • EX1-458490 • U37-483944**

*This article is related to DLC content of Spaced Out.*

## Uranium Ore

(U) Uranium Ore is a highly radioactive substance..
It can be refined for research reactors.

### Properties

 Ore, Generic Buildable, Solid, Metal Ore, Radioactive

**Uranium Ore** is a Metal Ore found in the Radioactive Biome.

It melts into Liquid Uranium, which, in turn, solidifies to Depleted Uranium.

## Usage

Uranium Ore can be mined for half the value of the original tile. This mined ore can then be enriched at 10% the value using the Uranium Centrifuge.

Uranium Ore can be mined naturally using a Beeta Hive for 90% of the value of the tile over time.

## Production

 It can be harvested on rocket missions to renewable Space POIs:

* In Radioactive Asteroid Fields or Radioactive Gas Clouds at a rate of 9.1 – 36.4 kg per cycle.
Versions/EX1-457338

**EX1-457338** is an update for *Oxygen Not Included - Spaced Out!* released on March 23, 2021. Official Release Notes

## Update Information

Heyo everyone, we've just pushed another hotfix to the Testing branch!

### Changes

* Beeta Hives no longer drown to death or die when unsupported. Instead, they go into a "disabled" state until the issue is resolved.
* Beeta Hives no longer emit radiation when they are not digesting ore.
* Added Uranium Ore ambience sounds.
* Research Reactor only samples cells near the top of the building for gas venting. It will vent to any non-solid and under pressure cell available in the sampled space.
* Research Reactor tile max venting pressure increased to 150kg.
* Lead Suit Locker: add charging sound effects.
* Radbolt Engine art complete including new launch animation

### Fixes

* Fixed rockets losing all fuel on landing
* Update Radbolt Engine's fuel tank bar when receiving new radbolts.
* Fixed Duplicants becoming stuck while trying to enter rockets interiors
* Removed hidden cargo module output ports

### Known Issues

* Duplicants have "radiation face" in most of the UI

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-397900

**AP-397900** is an update for *Oxygen Not Included* released on March 4, 2020. Official Release Notes

## Update Information

* Hook up Control Input icon to the Signal Selector, Signal Distributor, and Automation Overlay legend.
* Solid conveor element sensor now correctly senses things made of genetic ooze
* Fix crash when the Hammer hits a wire that's missing its network (somehow)
* Tweaking logic overlay icon styling
* Fix a crash if a Storage was selected while a Research Station was destroyed
* Sweepys plural fix
* Fix crash when solid conduit bridge is destroyed while shipping overlay is displaying
* Final art and functionality of Ribbon Bridge
* Updated Korean and Chinese strings
* Wattage Sensor no longer adds Watts suffix to the end of the input field
* Ribbon Bridge wires are now tinted in the Automation Overlay
* Support for Hammer striking Logic Gates, Logic Wires, Logic Ribbons
* Default "nothing found!" sound for Hammer striking non-existing sounds
* Hook up Sweepy main menu animation.
* Changed Conveyor Element Sensor artwork from gas symbol to solid on the display screen
* If using the "Copy" building button, it now copies the orientation
* Changed the default orientation of the Memory Toggle and Ribbon Reader for consistency
* Added proper sorting and also categorization to the filter sidescreen (conduit filters and element sensors)

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-399090

**AP-399090** is an update for *Oxygen Not Included* released on March 11, 2020. Official Release Notes

## Update Information

Hey everyone, just wanted to let you know that we really appreciate the bug reports and feedback you leave for us. Though the game has been officially released, we have been and will continue to put out patches with fixes and quality-of-life improvements. There are some fixes to new content we didn't get into this patch for stability reasons, but we're continuing to improve the game and will get those fixes into a later update! For the whole story be sure to read the roadmap.

* Solid Conveyor Filter no longer gets "stuck" if an ore sublimates and sends an empty box to the filter
* Fix the Conveyor Element Sensor and Conveyor Shutoff being "one tick behind".
* Fix to Sweepy's sleep sounds
* AND gate audio added
* Some automation sound volumes adjusted
* Fix crash in Element sensors when an object is destroyed while in the conduit
* Update Chinese strings
* Logic Gate animations are now Played, not Queued, since they are all much quicker. Prevents the animations from playing continuously even after a signal has stabilized.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-464434

**EX1-464434** is an update for *Oxygen Not Included - Spaced Out!* released on May 18, 2021. Official Release Notes

## Update Information

Hey everyone!

Today's patch contains fixes for some common crashes that have cropped up, as well as fixing new seed delivery strangeness related to mutants.

Take care!

### Changes

* Sublimation Station emission cell moved one space down to make it consistent with the Oxygen Diffuser and to prevent emissions from destroying solid cells above

### Fixes

* Worldgen: Fixed an issue preventing some POIs from being selected.
* Fix crash when two different mutations of Sleet Wheat or Nosh Bean land in the same spot
* Fix a case where plant mutations weren't being copied between seeds correctly. This was leading to weird behaviour and crashes in various places. Fixes duplicants dropping seeds when taking from a stack in a locker
* Prevent Duplicants from fetching multiple seeds of different mutant types. Fixes seeds being dropped if they were in a locker next to each other
* Fixed crash unpacking Interplanetary Payloads during or after landing

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-468398

**EX1-468398** is an update for *Oxygen Not Included - Spaced Out!* released on June 18, 2021. Official Release Notes

## Update Information

Hey everyone! Today's patch fixes several crashes and issues when playing the Base Game, so that should work much better now if you try it.

There is a known issue that OSX versions of public\_test crash if you have any mods subscribed.

Take care and have a good weekend!

### New and Improved

* Added Starmap Interplanetary Payload inflight sound
* Base Game: All traits, including skill-granting traits, which aren't specific to Radiation or Multi-Asteroid space have been merged down to the Base Game
* Base Game: Radioactive Contaminants are no longer present in the base game
* Base Game: Rads tool is no longer available in the base game sandbox tools
* Increased the amount of Cobalt Ore in the Swamp
* Classic Style Terra Cluster's second asteroid:
* Worldgen: Removed Jungle and added Forest.
* Worldgen: Moved starting location down so it doesn't appear right below the crust.

### Bug Fixes

* Base Game: Removed a number of Spaced Out!-specific entries from the Codex
* Base Game: Storages no longer drop their contents when loading a base game save into the preview build.
* Base Game: Removed message saying 0 research modules installed on the base game starmap screen.
* Base Game: Suit durability is "Indestructible" by default in Base Game
* Base Game: Fix crash when building a Molecular Forge in Base Game
* Base Game: Remove Spaced Out! recipes from the various cooking stations, preventing crashes.
* Base Game: Removed the artifact analysis skill from the Aesthetic Design skill
* Base Game: Fixed issue causing some Spaced Out! content to show up in the codex when playing the base game
* Entombed Building Diagnostic now works
* Various typo fixes and description tweaks

### Performance

* Improved performance of opening the Load Game screen by 50%
* Fixed stutter at the Main Menu caused by the Resume Game button refreshing. Also improved its performance by 70%
* Fixed a performance issue with the Entombed Buildings Diagnostic

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Vacuum

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Vacuum

A vacuum is a space devoid of all matter.

### Thermal Conductivity

0.000 (DTU/(m\*s))/°C

**Vacuum** is the absence of Gas. It is 'destroyed' when any gas moves into a vacuum. It is also unbreathable for obvious reasons.

If a flatulent duplicant walks into an area that is only vacuum the area will inevitably be filled with Natural Gas, wearing an Atmo Suit prevents that.

Vacuum can be found naturally:

* in the Temperate Biome surrounded by Copper Ore and Coal,
* in Slickster enclosures in Oil Biome, where Carbon Dioxide is depleted,
* in the Space Biome.
* and it can be created by The Void.

Vacuum can be artificially created by using a Gas Pump to remove all gas from a completely sealed enclosure. It can also be made by filling an area with tiles, and then removing them without letting in any new air, like with a Liquid Airlock.

* Tile method of vacuum-creation

To access a formerly created area of vacuum, a Gas Pump can be placed between two Airlocks (creating an actual "airlock" as known in the real world).

## Uses

Vacuum can be used to prevent many kinds of heat transfer mechanisms. Gas Reservoirs and Liquid Reservoirs don't exchange any heat at all if placed in a vacuum (not even with their contents or their contents between each other). Storage Bins only exchange heat with the tile they are standing on. The Kiln has no Overheat Temperature and can create high temperatures if it is built with materials like Wolframite. Duplicants also primarily heat up by contact with surrounding gas, meaning they can pick up and deliver high-temperature resources to storage bins or buildings in vacuum. Pipes don't actually transfer heat between segments or between segments and buildings (including other pipes).

## Tips

* Despite having a temperature of absolute zero, vacuum *cannot* be used as a method of cooling since it does not transfer heat. However, this property makes vacuum a perfect thermal insulator.
* An Airflow Tile or a Mesh Tile "filled" with a vacuum will only take in heat from its adjacent tiles but will not "give away" heat to them - making them effectively insulated tiles (of sorts).
* Similarly, pipes surrounded with vacuum cannot exchange heat with environment. It makes their material almost irrelevant, as long as it cannot be damaged by the heat exchange with the content.
* Dupes only exhale carbon dioxide when there is oxygen to inhale, so they will not destroy a vacuum even with no atmo suits on. Conversely, Dupes wearing oxygen masks *will* destroy a vacuum with their exhalations.
Versions/LU-359645

**LU-359645** is an update for *Oxygen Not Included* released on August 14, 2019. Official Release Notes

## Update Information

* Wheezewort and Oxyfern no longer show 'effects' in the planting screen
* Fix the aspect of the thumbnail in the colony summaries
* Correctly check all logic networks for logic achievements
* Tiles can now replace ladders, plastic ladders, and firepoles. (But not the other way around.)
* Timelapse sizes are now based on constructed buildings so are more stable between cycles
* Add a Colony Initiative, Easy Livin'
* Updated Russian and Chinese translations
* Nosh Sprout previews in planter boxes are the correct height
* Skill point notifications are less permanent (similar to attribute increases)
* Added notification when Database Entry is unlocked
* Improved tooltips on many of the sidescreens with sliders on them (power threshold, critter sensor, etc)
* Critter sensor tooltip and description now agree on when the sensor activates
* Video sound is affected by Master volume control
* Game will no longer freeze during timelapsing if there is no Printing Pod present

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-466654

**EX1-466654** is an update for *Oxygen Not Included - Spaced Out!* released on June 7, 2021. Official Release Notes

## Update Information

Hello everyone! Today's Spaced Out patch includes a few fixes, including a crash on the Diagnostics screen that people were running into. Have a great week!

### Bug Fixes and Improvements

* Fixed issue where old saves would not have Space POIs added until unpaused.
* Refreshed "Mine The Gap" update name in main menu image header.
* Fixed bug where "Satellite Asteroid Field" space Point of Interest had invisible art.
* Fixed crash caused by searching diagnostic screen while looking at a rocket interior world.
* Updated Korean translations.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Tile

This article is about the buildable tile. For the non-buildable tile found in ruins, see Tile (Ruins). For a list of other solid tiles, see Category:Tiles.

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Tile

Used to build the walls and floors of rooms.

Increases Duplicant runspeed. Tile can be used to bridge gaps and get to unreachable areas.

## Materials

### Raw Mineral

200 kg

**Tile** is used as wall and floor segments to build rooms. Duplicants get a 25% runspeed bonus on Tile.

## Usage

Tile is the basic building block of a colony and is used to build walls, floors, and ceilings that do not require the properties of a more specialized type of Tile. It is also used in colonies to increase the walking speed of Duplicants and to slightly increase the Decor value of their surroundings.

Due to their cheap cost and quick building time, they can be used to temporarily reach certain places, get a stuck Duplicant out of trouble or block liquids from flooding the colony.

## Mechanics

* Tile will stop the passage of gasses and liquids. However, if a high pressure liquid is pressing against Tile, the Tile may be damaged by pressure and start leaking small amounts of liquid through it. The amount of pressure required depends purely on material, and four Tile thick walls/floors will prevent leakage under any pressure.
* Tile does not allow Light to pass.
* Hatches cannot hide in Tile.

v · d

 Buildings

see all buildings
Versions/EX1-441002

**EX1-441002** is an update for *Oxygen Not Included - Spaced Out!* released on November 19, 2020. Official Release Notes

## Update Information

Gooooooood morning! We're stoked to see all the feedback rolling in, keep it comin'! Here's some fixes!

### Features and New Improvements

* Fix crash when sandbox painting (or Shove Vole-ing) elements in a rocket interior
* Fix multiple crashes in the cluster/diagnostics/materials panels if collapsed when a the current world is changed
* Fix crash on dupe errands that span worlds (i.e. from launchsite to rocket interior)

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EU-279497

**EU-279497** is an update for *Oxygen Not Included* released on July 25, 2018. Official Release Notes

## Update Information

* Fixed a crash that could occur when deleting dupes or when dupes were dropped in a grave.
* Fixed some broken codex links.
* Fix doubled morale number on consumables screen.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-452034

**EX1-452034** is an update for *Oxygen Not Included - Spaced Out!* released on February 16, 2021. Official Release Notes

## Update Information

Hello friends!

The features currently on the Spaced Out testing branch will flip over to the default version of Spaced Out tomorrow.

Today's patch introduces the Scanner Module, which allows a rocket to fly into the darkness of space and look for new planetoids! This brings with it some changes to the way space is revealed. Now, whenever a telescope or scanner module uncovers a tile on the cluster map, nearby tiles become "partially discovered", offering hints as to the location of nearby planetoids. Between the new module and the partial uncovering, it should be possible to locate and reach every planet in the cluster. Let us know how it works out for you!

### Features

* Revealing tiles on the cluster map "peeks at" other nearby tiles, giving hints as to where other planets might be.
* Added a new "Scanner Module" that will allow rockets to explore unexplored space and reveal tiles as they go

### Changes

* Sap Tree art pass
* Hooked up the Moo Moonlet starmap icon

### Fixes

* Can no longer attack the Sap Tree
* Telescope icon on the clustermap is now more consistent
* Sap Tree now has its own strings and proper information in the info panel
* Worldgen: Niobium Volcano is now guaranteed to spawn
* Worldgen: Fixed a number of worldgen failures due to guaranteed geysers not spawning

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-458389

**EX1-458389** is an update for *Oxygen Not Included - Spaced Out!* released on March 31, 2021. Official Release Notes

## Update Information

Hey friends!

One last patch before tomorrow's release, we've cleaned up a bunch of the Interplanetary Launcher behaviours and added a new building, the Targeting Beacon, for guiding those payloads in to a dedicated landing site. Enjoy!

### Features

* Added Targeting Beacon building, which guides Payloads to land in a more consistent location

### Changes

* Updated Chinese translation
* Tweaked Beeta radiation emission values
* Updated Uranium item and UI artwork
* Interplanetary Payloads are smaller on the cluster map and don't have names, constant paths, or progress bars
* Launch cost of the Interplanetary Launcher is reduced and varies by distance. Decreased radbolt storage capacity
* Interplanetary Payloads instantly land when in orbit just like rockets
* Interplanetary Launcher requires power when launching
* Interplanetary Launcher can now be toggled by automation
* Updated art and animations for the Interplanetary Launcher

### Fixes

* Fixed more cases where Duplicants would have incorrect facial effects
* Orbital Cargo Module and Interplanetary Launcher now can transport items in the Edible, Cooking Ingredients, and Medicine categories

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Transit Tube

This article has not been revised for the current version (***U50-587362***). It was last updated for *U39-490405*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U39-490405*. It may contain inaccuracies.

## Transit Tube

Quickly transports Duplicants from a Transit Tube Access to the tube's end.
Only transports Duplicants.

Duplicants will only exit a transit tube when a safe landing area is available beneath it.

### Effects

Bladder: -110%/Cycle
Breath: 0%/s

## Materials

### Plastic

50 kg

**Transit Tube** is the primary components of a Tube System to rapidly transport Duplicants from place to place within your colony. Tubes can only be entered with a Transit Tube Access and completely shield a Duplicant from whatever hazards the tube is run through whilst the Duplicant is inside. Like Heavi-Watt Wires, Transit Tubes cannot cross tiles, but a Transit Tube Crossing may be used in place of a tile.

Transit tubes cannot make sharp turns (U or snake) and require additional tile of spacing to accommodate for Duplicant's height.

## Tips

* Transit tubes are faster than almost all other transportation methods in the game, including Fire Poles.
* Duplicants can jump out from the tube opening, provided there is a ladder or pole to land on at the top of it or a stand-able tile right to the side of it.
* While the tubes do protect Duplicants from harm, they are made of Plastic themselves, and are susceptible to its low melting point. Use caution with tubes around high heat.
* Duplicant's breath counter is frozen while in the tube, however they still can starve inside.
* Duplicants can get "stuck" in Transit Tubes if both ends are destroyed at the same time. ([1])
* Duplicants need about 35 Athletics to move up or down a plastic ladder as quickly as a transit tube, and about 27 Athletics to run as quickly across metal tiles, if you don't factor in the time spent entering. This means that for almost all scenarios they are the best transportation option for longer distances.
* Tubes do not act like floors and do not block items. Anything falling from above will pass through the tube unimpeded. Similarly, if a dupe in the tube drops a carried item, the item is not contained inside the tube and will fall down.

## Trivia

* The tubes are likely a reference to the transit tubes seen in many media sources including Futurama's New New York, the "tube system" in the children's show Odd Squad, The Jetsons' pneumatic tubes. The idea behind this form of transportation has been around since the late 1700s: Atmospheric railway

## History

* **TB-246879**: Introduced.

* **AP-417040**:
	+ **Transit Tube** corner animations have been made all the same length.
	+ **Transit Tube** corner animations play faster so that duplicants maintain consistent speed

v · d

 Buildings

see all buildings
Versions/208557

**208557** is an update for *Oxygen Not Included* released on February 28, 2017. Official Release Notes

## Update Information

* hatches should no longer eat dupes
* fixed another crash when dealing with extreme temperatures
* fixed an fmod audio crash
* font support for most of the first eight thousand unicode characters

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Tundra Asteroid

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Asteroid Types.

The **Tundra Asteroid** is nothing but a tall and thin Frozen Biome, containing all the expected materials and plants, including Wolframite as well as various metal volcanoes. It gets much colder than a Frozen Biome near the bottom (around -130°C), and the player will eventually be digging through Solid Carbon Dioxide.

## Strategy

There are no short-term food or oxygen solutions on this planetoid due to its distance and the lack of dirt and water, but the player can use a Petroleum-powered rocket, a Trailblazer module can send a dupe to the surface and provide half the refined metal for a rocket platform. An additional Orbital Cargo Module can send down the rest of the refined Metal to build a rocket platform, landing the rocket provides a full set of life support aboard the Solo Spacefarer Module to keep a Duplicant fed and breathing while they set up infrastructure.

Some mid-term solutions include:

* Collecting the sleet wheat grains produced by the wild plants in the asteroid, 10 plants when harvested by a duplicant should provide enough food if it's desired to stay in the planetoid for a longer period of time than the food on-board can last, an electric grill and a cuisine skill will be needed to cook the grains into frost buns.
* Packing glass allows you to place enough solar panels for the basic needs of colonization and maintaining the systems inside the rocket.
* Melting part of the asteroid can provide the water to electrolyse oxygen for a duplicant.

If you don't feel like tackling this asteroid immediately, it may be worth popping open one of the metal volcanoes to melt some ice and get some free Refined Metal. Just make sure to seal off the surface so no steam or oxygen escapes.

## See also

* Biomes in Spaced Out
* Starmap in Spaced Out
Thimble Reed

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Thimble Reed

Thimble Reeds produce indescribably soft Reed Fiber for Clothing production.

###  Temperature

22 ↔ 37 °C
 295.15 ↔ 310.15 K
 71.6 ↔ 98.6 °F

### Atmosphere Elements

* Oxygen
* Polluted Oxygen
* Carbon Dioxide
* Water
* Polluted Water

## Can be planted in:

**Thimble Reed** is a plant that looks similar to a Cattail. It grows naturally in the Swamp Biomes.

## Usage

Thimble Reed can be harvested to yield Reed Fiber and Thimble Reed Seeds. Reed Fiber can be used to make Atmo Suits in an Exosuit Forge, clothes using the Textile Factory, Insulation using the Molecular Forge.

## Growth

A Thimble Reed requires the temperature range of 22 °C to 37 °C, and atmosphere of Oxygen, Polluted Oxygen, Carbon Dioxide, Water or Polluted Water.

### Wild

A wild Thimble Reed takes 8 cycles to grow.

### Domestic

A domestic Thimble Reed can be planted in Farm Tiles or Hydroponic Farms. It requires 160 kg/cycle Polluted Water.

A domestic Thimble Reed takes 2 cycles to grow. This can be further shortened by putting it in a Greenhouse, halving the water cost of growing a single Reed Fiber.

## Using Thimble Reeds to dispose of excess waste water from Lavatories

Since Lavatories produce more Polluted Water than they consume clean Water, a closed Bathroom Loop can be used to feed a Thimble Reed with the excess waste from the toilets.

During one cycle, a single Thimble Reed plant consumes Polluted Water equal to 23.88 Lavatory uses in a closed bathroom loop.

160
k
g

/

(
11.7
k
g
−
5
k
g
)
∼
23.88

{\displaystyle 160 kg / ( 11.7 kg - 5kg ) \sim 23.88}

* The fact that this plant does not need solid fertilization makes it even more suited for this purpose.

If this is done very early on in the colony's existence, the harvests can accumulate such that entering the mid-game (e.g. having exo-suits) is easy. However, making Insulation will most likely require a cultivated farm.

## Other Tips

Since Reed Fiber doesn't rot, it's possible to simply scavenge wild fibers and harvest from the wild growing plants instead of growing it yourself most of the time.

Besides Waterweed, which only grows if flooded, Thimble Reed is the only plant that has the ability to grow underwater; however this does not remove the need to irrigate the plant even if you build Farm Tiles in polluted water.
Versions/EX1-441136

**EX1-441136** is an update for *Oxygen Not Included - Spaced Out!* released on November 19, 2020. Official Release Notes

## Update Information

A few more fixes for today. Thanks so much for the reports and feedback!

### Features and New Improvements

* Fix crash if hitting escape or right-click on the load screen colony details while in-game (and possibly other modal screens!)
* Fix crash when selecting the Porta Pod with sandbox tools open
* Fix crash if changing worlds while a Porta Pod is selected for construction
* Fix a crash when something other than a rocket is built over a launch pad (or a launch pad is built under something that's not a rocket)

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-452873

**EX1-452873** is an update for *Oxygen Not Included - Spaced Out!* released on February 23, 2021. Official Release Notes

## Update Information

Hello, here's a patch for the live version of *Spaced Out!* with a crash fix and a fix for mysterious energy creation that's been around since *Spaced Out!* went into Early Access. Enjoy!

* Updated Chinese, Russian and Korean translations
* The temperature simulation was not being updated correctly on certain worlds, which resulted in energy created from nothing.
* Orbital Cargo Module would not deliver cargo correctly to some worlds
* Prevent base game rocket modules from spawning in Spaced Out. This fixes a crash in some saves where an incorrect module had been added
* Attempt to "reconnect" rockets on load if any of their modules ever disappear.

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EX1-468782

**EX1-468782** is an update for *Oxygen Not Included - Spaced Out!* released on June 22, 2021. Official Release Notes

## Update Information

Hello friends! Today's preview patch has a number of worldgen fixes and improvements to geyser spawning. There's also a modding change which should simplify managing archive mods during testing periods. Let us know if you discover any problems! Thanks.

### Changes

* New Gravitas prop names and descriptions
* Sound:
	+ Added Material Study Terminal sound
	+ Added sound for Gassy Mooteor falling and landing
	+ Added voice to Gassy Mooteor falling animation, and updated impact voice.
	+ Added specific Gravitas Door sounds.
	+ Added Radbolt collision sound
	+ Added launching, falling sounds to Interplanetary Payloads
* Worldgen:
	+ Geyser tuning including more randomness in selection.
	+ Classic Terra Cluster - From the previous update: more geysers on the main asteroid and less on the second asteroid as originally intended.
	+ Terra - Added 3 curated geysers
	+ Swamp - Added 3 curated geysers
	+ Forest - Expanded curated geysers list and increased 2 -> 3.
	+ Marshy Asteroid - Significantly improved geyser spawning rules so more will spawn on average.
	+ Closest non-teleporter asteroid in the Space Out style clusters: +1 geyser
* Mods: **lastWorkingBuild** has been replaced by **minimumSupportedBuild** in mod\_info.yaml. The behaviour is now: "From the mod archives with supported content, pick the one with the highest supported build that doesn't exceed the game build."
	+ The old field will still function in existing mods, but modders are encouraged to update their mod\_info.yaml next time they publish their mods.

### Fixes

* Base Game: Reverted unintended changes to base game rocketry oxidizer efficiency.
* Base Game: Removed Spaced Out! oxidizer checklist conditions and substance type from vanilla rocket UI.
* Base Game: Main menu music now stops when loading a save.
* Lab Desk prop looked a little pixelated
* Fixed layering issue with Telescope when a Duplicant is using it
* Fixed crash when deconstructing Small Gas Cargo Module.
* Fixed Gassy Mooteor anim hitch on impact
* Mutant seeds don't lose their mutations when marking for compost.
* Fixed crash when loading mods without dlls.
* Fix mod detection from crashing on OSX
* Space POIs properly seed their random values, instead of all ending up with the same value

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Transit Tube Access

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Transit Tube Access

Allows Duplicants to enter the connected Transit Tube system.
Stops drawing Power once fully charged.

Duplicants require access points to enter tubes, but not to exit them.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Refined Metal

800 kg

**Transit Tube Access** building functions as the primary way for Duplicants to enter Transit Tubes. Duplicants will stand at the Access Point for a brief period before they are sent up into the tubes; additional Duplicants will queue up behind one-another and wait their turn.

Each use of the Access Point will consume 10 kJ of its 40 kJ internal battery, meaning it can launch 4 Duplicants on a full charge. It will draw power to recharge its battery, but will stop drawing power once its internal battery has been fully charged.

The Access Points can be toggled on and off with Automation, but that does not stop Duplicants from *exiting* the tube above the Access Point.

If Brackwax is delivered to the Transit Tube Access, it can boost the speed of tube travel by 25%, giving Duplicants in the tube the "Smooth Rider" buff. Each use of the Access Point requires 50g of Brackwax. This can be toggled by pressing the "Enable/Disable Smooth Ride" button.

## Tips

* While the building itself is only two tiles tall, it requires at least an additional two tiles of space above it for the tube itself.
* If used while charging, the Access Point can just about support 5 Duplicants through it (rather than the theoretical 4) since it will have charged 10 kJ by the time the 5th Duplicant queues up.
* Duplicants will not see the Access Point as a valid route if it does not have charge, rather than waiting for it to gain sufficient charge to be used. This means they will hunt for an alternate route if one is available.
* The Access Point will not begin charging until a tube connection has been attached.
* You cannot create a T junction directly above the Access Point. If you do, it will prioritize the tube and detach the tube from the Access Point.
* Duplicants enter and exit the Transit Tube system from the upper portion of the Transit Tube Access, so two Access points need to be connected top to top for Duplicants to travel between them.

## History

* **TB-246879**: Introduced.

v · d

 Buildings

see all buildings
Textile Production

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-512719*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-512719*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Textile Production

Bring Duplicants the Morale boosting benefits of soft, cushy fabrics.

### Needed For

Hazard Protection
Home Luxuries

## Unlocks

* Carpeted Tile
* Textile Loom
Versions/AP-419452

**AP-419452** is an update for *Oxygen Not Included* released on July 3, 2020. Official Release Notes

## Update Information

Today's Testing Branch patch contains a fix for the gas swap-temperature bug. However, since we will be releasing this patch to the default branch on **Tuesday the 7th**, we won't be putting in any more low-level fixes this time around. Thanks for the reports, we'll keep looking into them!

* Add Temperature Overlay and Thermal Comfort Overlay support to Deuteranopia & Protanopia modes.
* Resources panel should no longer flicker and possibly crash the game when resources change at low framerates.
* Fix gas temperature swapping heat loss
* Copy Settings correctly updates the flow rate for liquid and gas valves.
* Fix sweep orders not getting cleared after the fetch is completed
* Balloon Artists now have a status item during their Joy Reaction

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/EU-279674

**EU-279674** is an update for *Oxygen Not Included* released on July 26, 2018. Official Release Notes

## Update Information

* Duplicants now choose a random dance each time they dance
* Repair various missing/inaccurate strings
* Duplicants now get disease from the water in a Water Cooler/Espresso Machine
* Sand should correctly fall through Bunker Doors
* Espresso machine is now 3 tiles wide
* Duplicants will no longer appear to drink water from the wash station if headed to the water cooler.
* Fix a crash when loading queued Refinery orders
* Fix a crash in generating the Database
* Fix a crash when loading some pipe networks
* New Custom Game Setting to tweak the amount of stress gained from insufficient morale
* Added a popup when loading an existing save game to help players transition to the new morale system

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-395444

**AP-395444** is an update for *Oxygen Not Included* released on February 19, 2020. Official Release Notes

## Update Information

* Move Pixel Pack location in the build menu.
* Drywall once again renders behind wires/conduits, because it is not their intent to block negative decor and it is visually misleading.
* Fixed crash caused by Sweepy destruction after sweepy station deconstruction.
* Fixed problems caused by Sweepy delivering to a full base station.
* Automated Notifier settings save and load correctly.
* Automated Notifier tooltip can now be 4x as long as before.
* Reduce a tons of memory spend on Line of Sight tests. On one save, this cut down on 965MB of allocations during load
* Selecting a new Automated Notifier no longer replaces its settings with the previous Notifier's settings.
* Sweepy anim improvements.
* Duplicant will rescue a stranded Sweepy.
* Sweepy base station can (and must) make new Sweepys from refined metal.
* Sweepy immediately stops working and becomes rescuable when it can't reach its base station
* Created new codex category for robots. Moved Sweepy there.
* Fix crash if Sweepy is charging and the base station gets destroyed.
* Fix crash when sending a multi-bit automation signal into a Signal Selector or Signal Distributor's control inputs.
* Fix PixelPack crash if it cannot find a connected wire while updating colors.
* Fix crash when trying to place objects on Sweepy
* Fix another Sweepy crash
* Plants/power generators no longer crash if they are destroyed at the same time the room containing them is modified.
* Updated Signal Selector and Signal Deselector descriptions
* Counter resets to 0 when it reaches its count, rather than 1
* Pixel Pack power consumption down to 10W
* Timer Sensor can now be set to <1sec values
* Counter displays its count correctly again.
* Counter: Add a "decrement" mode which lets you count down instead of up. (WIP)
* Added Signal Multiplexer and Demultiplexor descriptions.
* Updated Pixel Pack artwork
* Signal Switch/Power Switch sidescreen reflects the switch's incoming state correctly when paused.
* Ribbon Writer and Ribbon Reader are now on the logic layer.
* Fix output ports hover text using incorrect input ports string.
* Virtual Planetarium requires the Astronomy Skill with Planetarium Researching trait. (Previously it was incorrectly set to Advanced Research)
* Pixel Pack now responds properly to gaining or losing power.
* Pixel Pack power input is moved to the correct spot.
* Hammer now only operates if given power.
* Added new research tier descriptions and automation notification
* Performance savings for triggering sounds

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.
Versions/AP-397241

**AP-397241** is an update for *Oxygen Not Included* released on February 28, 2020. Official Release Notes

## Update Information

Hey all, we wanted to get this element sensor fix in for the weekend!

* Fix pipe/conveyor element sensors from flickering on and off

As well these things made it into the patch. :)

* Update Chinese strings
* Updated Russian strings
* Optimize auto-wrangling setting on Critter Dropoffs
* Updated animations for Sweepy and its Base
* Added new Conveyor Sensors to the research tree

You can join in the Discussion Topic here.

If you run into a bug, please visit the Klei Bug Tracker.