Ten Nights at Victims

Ten Nights at Victims aka TNAV, Is my fake fangame of my favourite web series, and my favourite horror game, those being AVA AND FNAF!

Enjoy

## Mechanics

The Mechanics are simple...

First one is black out, if you use to much eletricity in a short amount of time, you will lose eltricity unless you turn around from victims desk, off to the side wall to the left, and have to manually flick on the eletricity around the complex, but you can't have all the eletricity on, unless you want a bigger blackout that takes double the time to repair.

Second one are The Alarm system, You can go into cams and set off an alarm in any area of the building, this is the way you send the Mercenaries away to either give you more time or get reset a stick fig to their original spot, but if you don't do this thrice per hour, the mercs would then stop following your command and start aproaching.

Third one are the Lights, the lights are things you can turn on in a room to force a stick figure back, it doesn't work on the mercs, or when the Stick Fig isn't looking at the camera but works for the others, unless in these 3 circumstances with these two characters , 1st is if TCO is looking in the camera while his eyes are glowing with the lasers, that's how you make his speed double until you do it three times, then automatic jumpscare by your own camera Cursor, 2nd is if TSC is in the vents facing away, he won't notice, and if he'sjust then climbing out of one, that will force him back in and head to Victim's office. The lights don't work on TDL or Victim.

The fourth is the tasers, the tasers are located within the elevator, you can turn them on if you haven't shut the doors (more on them later) 3 times under the last hour, if a stick fig is going up it, you can shoot them and it will cause them to not jumpscare you when they get to the office and will actually retreat back down, the downside to this is that their speed of the shot stick fig will speed up, by a little bit, not too much, but a noticible amount, and will look at the camera less, meaning you can't shoot the lights, making them retreat the room.

The last one are the doors, the doors are well, doors, that you can activate by going out of cameras and pressing the lever under the desk, the place where the taser button is, then you would need to go back up on the chair, then go to the cameras, then to press the close door button in the left top corner, \*also all these mechanics in the cams can be activated by buttons in the corners\*, then the doors would come up and close, hopefully causing the stick fig in the room to backtrack and go a different way, but TCO, Agent, and Victim can re-open the doors by breaking them, if one is broken, you would need to get up from the chair then head to the elevator, hope no ones within since you can't check the cams while off the chair, then open up the button panel beside the door, and turn a cylinder bulb under the sticker that hints to what room it is, you will need to go back to the desk, open the drawer, and look through the notebook to check the stickers, then run back,, then wait for it to turn green, don't go too fast otherwise it will make another door break, and on the extra 5 nights, will make 3 break, not just one.

## Antagonists

### TCO

The Most common Stick figure to kill you, This fella has razor sharp teeth, and bloody eyes that sometimes glow with a laser charge. They are first located in the box, but can break out using a fire ball, it will reveal their legs are now broken rocket boosters, and that they have realistic black icky skin EWWWWWW and their not the only one, all have ugly icky skin. anyway they won't direclty head to the office, and only do so if you shine the light while their looking at the camera with their laser eyes. Making their speed go up as well, they can break through doors and can head to the parking lot, if the glass behind you has been broken by TDL, then they will fly up, they can only go out the window if you shoot them if your glitch bullet gun.

### TSC/Yellow

The other most common, and a uncommon killer they have multiple arms and no legs, they would be in the jail next to yellow, who is a robot, with a fake yellow face cover that's broken and have fake leg and torso coverings that will be wrecked.. TSC would have his head split down the middle with teeth on the side and green eyes on their legs, having 4 on each leg. they won't stay in rooms often and will mostly use the vents, they will crawl to the office and open the vent on that side, the only way to stop him is to turn the vent around, so the vent covers on the other side, it will automatically turn back around after 10 seconds, if he's not gone by then you will need to do it again to get him out, he's the only one the mercs can't get since he will run back to the vents. Yellow on the other hand will grab out their phone then teleport around, they will head to the parking lot security camera from "The Box" then hack into it, that will cause a door to be deleted. They won't attack and go to the office unless the get attacked by Hazard, who is the only merc to get them back in the jail, then Yellow will teleport into the elevator, that's why you need to turn on multiple alarms at a time, to then spread them out, to make it least likely for yellow to be attacked by Hazard.

### The Mercs

do we need to explain these, you already know a lot, ok only when they get to attack you, if you don't let them get someone thrice in under an hour, for all of them btw, they will head into the office, the tasers won't hurt primal and hazard, and Agent if he has his toolbar on, they will go up to the desk, and if you don't look at them for more then 12 seconds, everytime you stop looking at the cameras. Their design will be mostly be the same as from AVA, but, Agent will have 5 eyes on each side of his face under the shades, all are hollowed out, and are bleeding out, Primal will have multiple bloody scars and bandages, 8-bit will be hyper realistic during a jumpscare, with the skin of, say a octopus, and Hazard would be a rusted down robot, that will not appear on certain cams.

### TDL/Victim

TDL will be the one that appears at 6 am, you'll have to stay alive till 12, each "hour" being 5 minutes each. TDL will only have his torso up, and have metal arms, with bloody claws, and will be bleeding out from the bottom. TDL will scale the building and to the glass window behind you, and will delete it with his claws, then to get him down you will need to shoot him with the glitch gun, which you can activate by opening the drawer then turn around and shoot. which will make him fall, if you don't for more then 10 seconds. Victim will appear inside the factory unannounced. Victim will appear in the poster making room and head to the office, the only way to make him stop is to shoot the tasers in the elevator, he can be distracted by other stick figs if he comes across them, slowly following them until he loops in front of them, sending them slightly closer, since while they are all being followed, they will run away from the office, including TSC. Victim will also be...........HUMAN-BLEH, yes, he would have a model similar to alan, but will have a suit and his head instead of alans, with realistic nose, eyes, mouth, and even hair.

### Purple

Purple is like the phantom in MC. Having skeleton wings, and be brutally injured. They will appear in the front lawn. and will make his way in with yellow's command block staff, He will use it to make shortcuts by making halls between the rooms, that will last 5 minutes, making shortcuts for the other stick figs too, except for TSC. He will fly up the elevator shaft instead of using the elevator, and the only way to get him out of the office is too set an alarm to the parking lot out back of the factory.

## Antagonists during the extra five nights

### Hangman/Kickstarter

Hangman will be a mini-game you'll need to play every hour unless you want jumpscare. He will be a normal stick fig in a white board on the right side of the wall, you will need to quickly switch from cams, to his minigame, You will need to beat his Hangman Game, which will have prompts from Alan Becker Episode titles. If you fail multiple times, slowly, Kickstarter will appear on your desk, first leg and last head, also acting as a blockade so you would need to get up to see the elevator as he will have a filled in head, which the front has been scooped out, leaving the front of a skeleton.

### The Hole

Their will be a hole located in the office, which will have 3 antagonists within, First Bob, who will have skin of a pig. He will have more muscle, and will slowly get out as time goes on, the only way to get him back in the hole is too, set an alarm in the office, Red, Green, and Blue will enter, making bob punch green. The 2nd thing is the Backrooms entity, it will teleport out once in a while, the only way to not get jumpscared is to look at cams, and stare at him through the office cam, to make him go back in. The last thing are the Enchanted Origami. They will fly out, the only way not the get jumpscared is to, go under the desk for 10 seconds.

### Red, Green, and Blue

These three will be fermented versions of a Bee \*Blue\*, a Enderman \*Red\*, and a Blaze \*Green\*. They won't attack you but will start causing black outs if you stare at them too long.

### KO with The Orb

KO will appear in the testing room, appearing as a blobby mess with a skeleton popping out, abosrobed by a mess of blocks with the orb on the back, they will appear after the back window has been broken and climb up, the only way to stop them is to set a alarm in the parking lot, they will teleport away, to not be attacked by a merc.

### Victim's Workers

These are only in custom night, everytime you play. a randomized amount of them will appear ranging from 1-5 in reach room, making 1-5 appear in every room, not including office, they are endoskeletons with a bloody head on top, and will have 6 arms, 3 legs each. They will start stopping you from using certain mechanics like the door, notebook, and doors, making it more frequent depending on how many their are, and they will actually start breaking down doors and break the lights in rooms.

## DLC

THIS IS THE SPOT FOR YOU GUYS TO PUT YOUR OWN MECHANICS OR CHARACTERS OR NEW LOCATIONS TO PLAY IN APART FROM VICTIM'S FACTORY,

Also prepare to see Little spud, \*2ofspades\* losing their marbles over this.

## Gallery

YOU GUYS CAN ALSO MAKE YOUR OWN IMAGES, IT CAN BE FROM FAKE PROMOS TO FAKE GAMPLAY, and yes..........GACHA IS ALLOWED FOR BOTH GALLERAY AND DLC, OCS ARE ALLOWED TOO FOR THIS

Concept art for King Orange and OrbConcept art for The Chosen One