Rewards

There are twenty-three **rewards** in Not For Broadcast.

## Description

Rewards are various cosmetic items that appear in the Challenge Room. They can be acquired by fulfilling certain requisites while playing challenges, and range in terms of difficulty.

## Rewards

### Alan James Is Right: In Your Hand

*Complete a sequence with 3 challenges active.*

### Jeremy Bobbleson

*Complete a sequence with 5 challenges active.*

### Culinary Shrine

*Complete 'Snugglef\*cked' on Sequence 3 of 'The Heatwave'.*

### Do Clements Dream Of Electric Shocks?

*Complete 'Shocking Development' on Sequence 1 of 'The 20 Week War'.*

### Helena's Opus

*Complete 'Inter-fearful' on 'Blunderclatch Interview'.*

### What's That Over There?

*Complete 'Hot Stuff' on 'National Nightly Lose'.*

### Hot Shock Shredder

*Complete a music section with 'Shocking Development' and 'Hot Stuff' active.*

### Target Practice

*Complete 'Sportsboard' with 'Switcheroo' and 'Snugglef\*cked' active.*

### Digital Maths Box

*Complete 'Hey, Friendship' with all challenges active.*

### Tommy's Team Tactics

*Complete 'Tommy on Tour' with any challenge active.*

### The Official 'Noticeboard' Noticeboard

*Play the final episode of 'The Noticeboard' with 3 challenges enabled.*

### Stolen Artwork

*Play both parts of 'The Nightly Show' with any challenges.*

### Misplaced Status Symbol

*Complete a Finale with all challenges enabled.*

### Vitals Monitor

*Survive 100 electric shocks and still complete the challenge.*

## Trivia

* Although unlockable, the rewards corresponding with Episode 3's release intentionally do not appear as cosmetics in the Challenge Room. Despite this, models of the rewards are still present in the game, as well as achievement icons featuring the Episode 3 rewards in the Challenge Room.
* The "Do Clements Dream Of Electric Shocks?" reward is a reference to 1968 dystopian science fiction novel "Do Androids Dream of Electric Sheep?"
* Several of the rewards can be interacted with in the Challenge Room, each with different effects:
	+ The Snugglehugs Replica blinks its Real Action Eyes and giggles.
	+ The Alcoholic Avian chirps and bobs its head.
	+ The Alan James Is Right: In Your Hand Stress Ball squeezes inwards, playing a quote from Alan as it slowly reinflates.
	+ The Jeremy Bobbleson Bobblehead's head bobbles.
	+ The High-End Executive Toy's spheres strike each other repeatedly.
	+ The Hot Shock Shredder plays a pretty hot guitar riff.
	+ The Vitals Monitor electrocutes the player, and can cause challenges to fail if too many shocks are taken in a short period of time.
* Several of the rewards either are based on or were past rewards present in the game that were subsequently removed.
	+ The Cost-Efficient Trophy is based on the Cut Wire reward that was originally given for scoring an A+ on all 'One Vision' challenge segments.
	+ The Electrified Excitement Sphere is based on the Plasma Ball reward that was originally given for scoring an A+ on all 'Shocking Development' challenge segments.
	+ The Alcoholic Avian was originally purchasable in the Toys section of the Shop.
	+ The Alan James Is Right: In Your Hand Stress Ball was originally purchasable in the Toys section of the Shop.
	+ The Jeremy Bobbleson Bobblehead was originally purchasable in the Toys section of the Shop.
	+ The High-End Executive Toy was originally purchasable in the Toys section of the Shop.
	+ Helena's Opus was originally purchasable in the Decorations section of the Shop.
	+ Teenage Angst was originally purchasable in the Decorations section of the Shop.

## References

1. ↑ https://clips.twitch.tv/SplendidEvilOtterArsonNoSexy-e\_jG3Gb8CDxiMOTE
2. ↑ https://notforbroadcast.fandom.com/wiki/File:ChallengeRewardVision.png
3. ↑ https://notforbroadcast.fandom.com/wiki/File:ChallengeRewardDevelopment.png