Geniocracy Cruisers

The Shelled Cruisers are the defensive masterworks of the reclusive Shell race. These Cruisers augment the natural defensive abilities of the shells, and utilize a range of powerful anti-hull weaponry. They appear on page 10.

## **Layout A**

*The Shells value high defense on their ships over overwhelming offense.*

* Default Name: Mollusca
* Starting Crew: 3 Shell
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (3)
	+ Engines (1)
	+ Oxygen (2)
	+ Weapons (2)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
* Starting Weapons
	+ Anti-Hull Laser MK II
	+ Conservative Bomb
* Starting Augments
	+ Toxic Gas
* Starting Resources
	+ 9
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Shell cruiser, huh? I heard your kind was rather reclusive... well, I appreciate your assistance. Let's hope that your efforts not go in vain, yes?"* **(SHIP\_SHELL)**

### **Unlock**

* Travel to the Shell Central Space and resolve a hostage situation in the Shells' favor to unlock this ship.

## **Layout B**

*The Shells and Vampweeds have held strong economic relations for years, but besides even that, their natural abilities complement each other very well.*

* Default Name: Dicranum
* Starting Crew: 1 Shell, 1 Shell Guardian, 2 Vampweed
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (3)
	+ Engines (1)
	+ Oxygen (1)
	+ Weapons (3)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Spore Launcher MK II
	+ Anti-Hull Laser MK I
* Starting Augments
	+ Toxic Gas
* Starting Resources
	+ 12
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Shell cruiser, huh? I heard your kind was rather reclusive... well, I appreciate your assistance. Let's hope that your efforts not go in vain, yes?"* **(SHIP\_SHELL)**

### **Unlock**

* Get to Sector 5 with the Shell Cruiser Type A to unlock this ship.

## **Layout C**

*This colorful Shell vessel bears crew from all 4 districts, and relies on the combination of their abilities to make do.*

* Default Name: Roy G. Biv
* Starting Crew: 1 Shell, 1 Shell Scientist, 1 Shell Mechanic, 1 Shell Guardian
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (3)
	+ Engines (1)
	+ Oxygen (2)
	+ Weapons (2)
	+ Clonebay (1)
	+ Teleporter (1)
	+ Mind Control (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
* Starting Weapons
	+ 'Torch' Beam
* Starting Augments
	+ Toxic Gas
* Starting Resources
	+ 3
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Shell cruiser, huh? I heard your kind was rather reclusive... well, I appreciate your assistance. Let's hope that your efforts not go in vain, yes?"* **(SHIP\_SHELL)**

### **Unlock**

* Get to Sector 5 with the Shell Cruiser Type B or beat the game with the Shell Cruiser Type A to unlock this ship.