Dirge

## Bio

*A master of the skies who takes fear to frightening new heights! Dirge’s fear-inducing engines brake both Autobots and Decepticons in their tracks as their Sparks shudder in terror.*

## Max Stats

**2-Star:**

* Health: 1,732
* Attack: 152
* Max Rating: 565

**3-Star:**

* Health: 4,253
* Attack: 325
* Max Rating: 1,355

**4-Star:**

* Health: 11,053
* Attack: 843
* Max Rating: 3,679

**5-Star:**

* Health: 30,844
* Attack: 2,352
* Max Rating: 10,830

## Game Abilities

### Basic Abilities

* Fear - Running from Dirge causes Fear
* Bleed
* Anti-Evade - Enemy is penalized for dodging.

### Abilities

* **Passive**
	+ The opponent starts the fight with Fear.
	+ If the opponent ~~Blocks~~, Backdashes or Sidesteps 3 times before hitting Dirge, they are affected by Fear.
* **Fear Inducing Engine**
	+ Dirge gains +20-40% Critical Chance.
	+ Every 10 seconds while a character has Fear, the opponent is affected by a Bleed that deals 120~145% damage over 2 second(s). (Max Stacks: 1)
	+ Whenever an opponent Backdashes or Sidesteps, they get -20~40% Attack for 5 seconds.
	+ Each time Dirge is hit by a Light Melee Attack, 20% chance to Nullify Fear. Medium Attacks have 40% chance to Nullify Fear.
* **On Bleeding Opponent**
	+ +30% Critical Damage
	+ +10% Power Gain

### Special Attacks

1. **Morose Missile** - *Run from your doom!*
	* +10~35% Damage if the opponent has Fear
2. **Ruinous Rocket** - *Death creeps closer with every mistake.*
	* Causes Burn, dealing 10~35% damage for 4 seconds
	* If the opponent is affected by Fear, the Burn deal 20~70% over 8 seconds instead
3. **No Escape** - *No way out, death comes for us all.*
	* Apply Fear.
	* For 30 seconds, Fear cannot be removed. Bleed effect from Fear deals double damage.

### Signature Ability

**Grim Mockery**

*Dirge taunts his opponent, increasing Dirges' confidence and making it harder for the opponent to overcome their fear.*

* Passive: If the opponent misses with a Melee Attack while under the effects of Fear, Dirge gains +10~60% Attack for 5 seconds and reduces the chance to remove Fear by 10% until the next time Fear is removed. (Max Stacks: 1)

### Synergy Bonuses

* **Paralyzing Fear** – **Ramjet** - When an opponent Backdashes or Sidesteps while under the effects of Fear, 2~4~6~8% chance to Stun for 0.5 second(s).
* **Formation Flying – Ramjet -** Increase chance to trigger Ramjet’s Momentum by 4~6~8~10%.
* **Starscream’s Seekers** – **Starscream** - +5~15% Damage and 20~75% Armor Piercing for all Decepticon Ranged Attacks.
* **Leadership** **(5-Star)** - Acting as a beacon of leadership for the team, all teammates gain +10% Critical Damage.

## Strategy

### Commander

Dirge's Bleeding Fear will suit Commanders who prefer to dodge as much as possible.

### Opponent

Commanders like to make their bots dodge frantically to bait out AI enemies' attacks, But Dirge's Fear is a strong counter and deterrent. You'll have to make deliberate offensive counterattacks with as few moves as possible to overcome Fear. The Bleed runs it course so fast it may still take a toll before capable Bots can manually Purify it. Stay in Unstoppable combats, you won't be struck by Dirge's attacks or Fear.

### Strong Match-ups

* Scouts have a lot of Evade abilities, meaning that they will be affected by Fear for a lot of the battle. Their low health also means they’ll want to remove Fear quickly to avoid Bleed damage.

### Weak Match-ups

* Brawlers specialize in rushing in for Melee Attacks, so they can more easily remove Fear. Some Brawlers also have anti-bleed abilities that will seriously reduce Dirge’s damage.
* Any bots who have Unstoppable buffs will be your friend.

## Obtainment

* Nightmare Crystals
* General availability

## Trivia

* Dirge is a straight redeco of Ramjet, who is based on the *Universe* 2008 toy.
* In-game has Dirge's Synergy titles erroneously swapped.