Xiloscent Spells

#### Bonus action, 30ft, V,S,M (Pocket watch,or any time telling device)

You can choose a 30 ft sphere, in which everything inside is reversed back 1 minute, this cannot bring people back from the dead, unless it is cast at a 7th level.

**Radiation**

#### Action, touch, S

one creature you touch is now cursed, every hour they take 1d4 radiant damage, this cannot kill them, and can only be cured after taking 1 long rest.

**Xiloscent’s Weapon Morph**

#### Transmutation, 1 minute, V,S,M (material wanted for morphing)

You can convert any material either magical or non magical, and can form it into a weapon of your choice, the material has to be equivalent to what your making and you can only use 5 square feet of material and the material has to be either raw material or in a material form (metal bars, and likewise)

## 2nd Level

#### Action, 120ft, V,S

you create a beam originating from you, this beam causes a con save, on a fail they take 6d6 posion and 2d6 radiant and half as much on a successful one, +2d6 poison for lvl after 3rd.

## 4th Level

#### Action, Self, S

you can control your shadow freely as a bonus action to do whatever you want, Docter Facilier style.

#### Action, Touch, 1 Minute S,M (Steel Rod)

you can turn a willing creature's skin to steel, this does not affect movement and adds 4 to ac.

#### Transmutation Action, 5 rounds, 120 ft radais centered on self, V,S,M (Vial of blood which the spell consumes)

you create a tornado of blood, as you move the tornado stays with you, you may choose what is affected by the tornado, affected creature must make a strength save or be pulled in, every round they must make the save if they are still on the ground. Every round in the tornado a creature takes 5d6 necrotic damage. The creature must make a dex save when falling or take 3d6 bludening damage.

#### Level 8, conjuration, 1 minute, v,s,M(glass shards, plant fiber, dirt, bottle of air, water)

This spell will create a large moon base garden, anywhere from 60 ft radius to 1000 ft radius, this has to be built inside a crater, or something similar to one, once this garden is created it has a large glass dome with a pressurized entrance, inside the dome is full of plant life, a small pond, and a shrine like temple which has a teleportation circle engraved into the floor of it. The dome gives its self regular weather cycles to keep the plants alive, and no hostile creatures or plants can grow from this.

Spending a long rest in the garden is so tranquil it can give 3d12 temp hp upon finishing a rest.

**Create Chimera**

#### 1 min, 30ft, V,S,M(5 living creatures of similar sizes, non humaniod)

You can fuse up to 5 living creatures together into one creature, one chimera, this creature then becomes your familiar or pet. it will listen to you, it takes an average alignment of all creatures fused into one. if this dies you can bring it back by expending an 8th lvl spell slot, this can be any time after its death.

#### Conguration, Action, 30ft, V,S, This CANNOT end until dispelled

you curse a creature with eternal tormant, each round the creature must make a int save or be subjugated to issolated tormant, taking 3d6 phycic damage. This cannot kill or cause unconciousness.

**Miniature Black Hole**

#### Conguration, Action, 1 minute, 100ft sphere of self, V,S,M (1000 gp worth of Kaltinium or Balal'nium, which the spell expends)

You create a 5 foot sphere black hole. Everything within 100 ft cannot make a save and are sucked in, everyone 105 feet away must make a dex save. Every round spent in the black hole, the damage dice increases, starting at 1d6 and adding 1 every round.