Mechanics/Combat

**General**·**Keybinds**·****Combat****·**Detection**·**Multiplayer**·

This sub-page delves deep into the core of the game's combat system, providing invaluable insights covering a wide spectrum of topics, ranging from weapon mechanics and damage calculations to strategies aimed at mastering intense firefights.

## //: Projectile Ballistics

In Azpect FPS, weapons depart from the standard ray casting approach and instead feature a distinct bullet origin point. When a weapon is discharged, bullets emerge from a specific location, determined by whether the player is firing from the hip or aiming down sights. The projectile then follows a curve determined by their Drop-Off Range and Maximum Range, with the damage of the projectile tapering off dependent on how far along the projectile is on the curve and the range of the minimum damage compared to the maximum damage. This distinct mechanic adds depth to weapon selection and usage, influencing combat strategies based on the player's circumstances and preferences.

In Azpect FPS, the realism of ballistics is a key feature, and this includes the effect of gravity on projectile trajectories, commonly referred to as "bullet drop." Unlike hitscan weapons that instantaneously hit targets within a straight line, projectiles in Azpect FPS follow a parabolic trajectory due to the influence of gravity. This means that when shooting at distant targets, players must learn to compensate for bullet drops to ensure accurate hits.

The rate of downward acceleration for bullets in the game is 10.125 meters per second squared. This value closely aligns with the estimated gravitational acceleration on Gliese-874d, a nod to the nature of the game world and overall attention to detail.

It's worth noting that bullet drop is influenced by a weapon's velocity. A higher bullet velocity will result in a less pronounced bullet drop, making it easier to hit distant targets accurately. For instance, the use of suppressors combined with specific shotgun ammo types can either positively or negatively affect bullet drop, depending on the specific weapon and ammunition statistics. Therefore, players should consider these factors when customizing their load-outs to achieve the desired bullet trajectory for their chosen engagements.

### //: Hipfiring

During hipfiring, bullets originate directly from the weapon's muzzle. This design provides a significant advantage in close-quarters combat scenarios, where weapons like the MP5K prove highly effective in tight spaces. However, it's important to note that this mechanic can result in weapons with longer barrels, such as the Intervention, protruding through a character's body, potentially causing unintended issues. When creating their loadouts, players should consider the length of the weapon to ensure they don't encounter disadvantages in close-quarters engagements.

### //: Aiming Down Sights

In Azpect FPS, a unique feature ensures that when a player aims down their sights and fires a weapon, the projectile originates from the player's point of aim. This mechanic acts as an anti-frustration system, effectively eliminating concerns associated with weapons featuring elevated sight positions, like the AUG A1, which might otherwise cause the barrel to obstruct the line of sight due to nearby obstacles. As a result, players are relieved of the need to adjust sight zeroing since the projectile's ballistics remain consistent, whether it emanates from the weapon's muzzle or the point of aim.

Laser attachments play a significant role in aiding aiming, primarily by enhancing a weapon's handling characteristics. These devices emit a visible laser beam that runs parallel to the weapon's muzzle. While their primary function is not precision aiming, lasers often provide a reasonably accurate representation of the muzzle's orientation. This feature can assist players in estimating where their next shot will land when aiming at a target. However, it's worth noting that there may be instances where the laser's position appears slightly below the player's reticle when aimed at a surface. Despite this occasional misalignment, the laser attachment remains a valuable tool for improving weapon control and overall accuracy.

### //: Suppression Factor

Main article: Suppression Factor

Suppression in Azpect FPS manifests as a visual and auditory effect that occurs when a player is under fire. It's characterized by the player's screen shaking and the sound of bullets whizzing by their head. The degree of suppression experienced by a player is influenced by the calibre of the weapon firing at them, with higher calibre weapons generally inducing more intense suppression.

It's important to note that suppression does not alter a player's point of aim; instead, it primarily affects the camera's stability, causing it to shake. Consequently, a player who has already aimed at a target, especially with a precision weapon like a sniper rifle, can still maintain accuracy and hit their mark even when suppressed.

However, where suppression significantly hampers most players is when they attempt to switch between targets. The chaotic camera movement induced by suppression can make it exceedingly challenging for players to keep their shots accurate, particularly when transitioning from one foe to another. Weapons like the M60, with its large 100-round magazine, are renowned for their potent suppression capabilities, making it difficult for enemies to retaliate effectively. Notably, most light machine guns (LMGs) feature high suppression values. In contrast, shotguns offer milder suppression effects, as their pellets are small, but when combined in a single shot, they can still provide a notable suppressing effect.

## //: Closed & Open Bolt Mechanisms

In Azpect FPS, most magazine-fed weapons fall into two categories: closed bolt and open bolt. Understanding these distinctions is crucial for efficient gameplay. By recognizing these distinctions and adapting your reloading habits accordingly, you can wield your chosen weapon with greater efficiency and effectiveness on the battlefield.

### //: Closed Bolt Weapons

These firearms allow you to reload with a round chambered in the weapon. The term "closed bolt" refers to the bolt being in a forward position when the weapon is ready to fire. To maximize their advantage, it's advisable to keep these weapons topped off regularly. This extra round can make a significant difference in a firefight. Dry reloading, which means completely exhausting the magazine, can be punishing for closed-bolt weapons, so it's best to avoid it whenever possible.

### //: Open Bolt Weapons

In contrast, open bolt weapons, like the SMG-11, cannot keep a round in the chamber. These weapons are designed with the bolt in a rearward position when at rest. Dry reloads for open bolt weapons tend to be less punishing, as cycling their bolt on an empty magazine is usually extremely fast. Therefore, you can more freely exhaust the magazine with these firearms without suffering a significant penalty.

### //: Belt-Fed Weapons

Apart from magazine-fed weapons, there are also belt-fed weapons like the M60. These firearms cannot chamber an extra round since they feed from a belt of ammunition. Additionally, they don't benefit from partial reloads as all their reloads take the same amount of time. To optimize their use, it's best to keep these weapons running low on ammo but not empty. Reloading them constantly, as one might with an assault rifle, is ill-advised due to their lengthy reload times.

## //: Ammunition Management

Main article: Ammunition

In Azpect FPS, a weapon's compatibility with ammunition is determined by its class and ammunition type, also known as the calibre. This system ensures that weapons can utilize specific types of ammunition, which adds depth to gameplay.

For instance, consider the MP5, which can accept ammunition not only from other subcaliber weapons like the G17 but also from weapons chambered in the 9x19mm Parabellum calibre, such as the TEC-9 or M9-A1. However, it's important to note that some weapons feature unique ammunition types, like the Rorsch MK-1, which fires its proprietary 12.7mm Heavy Sabot rounds. These specialized rounds cannot be used interchangeably with other weapons chambered in 12 gauge, 12.7mm variants, or .50 BMG.

One intriguing aspect of Azpect FPS is the cross-compatibility of sidearms and primary weapons. Notably, sidearms like the Five-seveN and the P90 can share ammunition. This versatility makes sidearms one of the most adaptable weapon classes in the world of Matrinex.

While some ammunition types, such as .380 ACP and .50 BMG, are relatively less common and only a few weapons are chambered for them, players need not worry constantly about running out of ammunition. The ability for weapons in the same category to share ammunition ensures a more dynamic and strategic gameplay experience.

### //: Ammunition Typing

Azpect FPS introduces a dynamic ammunition system that empowers players to fine-tune their firearms to suit specific combat scenarios. Many weapons in the game offer the flexibility to chamber various types of ammunition, allowing players to adapt their weaponry on the fly. Two common ammunition types, Hollow Point and Armor Piercing, serve as prime examples of how these choices can affect a weapon's performance.

* Hollow Point Rounds

These specialized rounds are designed to excel at close-range engagements. They significantly enhance damage output in close-quarters combat, making them ideal for situations where precision is less critical. However, there are trade-offs associated with using Hollow Points. They sacrifice ranged damage, making them less effective at long distances, and their penetration depth is halved, limiting their ability to punch through barriers.
* Armour Piercing Rounds

Armour Piercing ammunition, on the other hand, is engineered to enhance a weapon's penetration capabilities. These rounds are especially useful when dealing with enemies using cover or when needing to shoot through obstacles to reach a target. However, like Hollow Points, Armour Piercing ammunition comes with its drawbacks. It reduces a weapon's effective range, making it less accurate at longer distances.
Beyond these two common ammunition types, Azpect FPS introduces a diverse array of special ammunition with unique effects, including but not limited to:

* Incendiary Rounds

These specialized rounds bring fire to the battlefield, igniting upon impact and unleashing havoc on your opponents. Upon hitting a target, they not only deliver instant damage but also create a hazardous environment by inflicting continuous damage over time. This makes Incendiary Rounds a powerful tool for suppressing enemy movements, disrupting enemy strategies, and controlling key areas of the battlefield. However, it's crucial to understand that the primary purpose of Incendiary Rounds is to create chaos and hinder your opponents rather than deliver maximum damage. As a result, they significantly reduce your weapon's damage output. Therefore, while they excel at creating chaos and controlling the battlefield, they may not be the best choice for situations where high damage per shot is paramount.
* Interceptor Rounds

These rounds aren't just about piercing; they excel in delivering sheer agony to foes, making them highly effective at turning someone's day on the field into a nightmare. When fired, these rounds transform a standard lead pellet into a devastating projectile that splits into multiple fragments upon impact, essentially turning the weapon into a mini-shotgun. This remarkable feature allows widespread damage and the creation of chaos in close-quarters combat. However, it's important to note that while Interceptor Rounds maintain a high level of penetration, players need to be mindful of the trade-offs associated with using these rounds. They share some of the drawbacks commonly associated with shotguns, such as reduced accuracy at longer ranges and a wider spread of projectiles. Therefore, while Interceptor Rounds can wreak havoc up close, they may not be the best choice for precision shooting or engagements that require pinpoint accuracy.
Each type of ammunition offers a distinct advantage but also comes with its trade-offs. Players must carefully consider their weapon's compatibility with specific ammunition types and weigh the pros and cons to optimize their loadout for the battlefield. It's important to note that ammunition types aren't limited to just Hollow Point and Armor Piercing. Players will encounter a wide variety of ammunition choices, each tailored to different weapons and playstyles. For instance, .223 Remington ammunition can be used in place of 5.56x45mm rounds, reducing camera recoil but sacrificing overall damage. Shotguns also offer a range of unique ammunition types, affecting factors like pellet count, damage, and penetration depth. These variations add depth to gameplay and encourage players to experiment with different combinations to find their preferred playstyle.

In Azpect FPS, ammunition isn't just a resource; it's a strategic choice that can significantly impact a player's effectiveness on the battlefield.

## //: Damage Ballistics

In Azpect FPS, precision marksmanship is highly rewarded, just like in many other first-person shooter games. Each weapon in Azpect FPS comes with its own set of intrinsic damage multipliers, making strategic target selection crucial.

In most cases, targeting an opponent's limbs will result in damage within the weapon's specified range. Hitting the torso yields additional damage, typically ranging from 1.2x to 1.5x the base damage. However, the real game-changer is scoring headshots, which deal even more damage and can often be the deciding factor in a firefight. For instance, the Henry 45-70, when fired at point-blank range, can instantly terminate an opponent with a single torso shot. However, at longer distances, a 45-70 Government round must hit the head to maintain its one-shot kill capability; otherwise, it may take at least two shots to eliminate the target.

One notable aspect of Azpect's damage system is that damage values are not rounded down. This means that if your shot deals 99.9 damage to an unarmoured target, it will indeed deal 99.9 damage. However, your opponent will perceive that they still have 1 HP remaining. Damage-altering attachments or multiplier-based conversions sometimes result in damage values like 22.53. While the weapon still deals 22.53 damage internally, this number can be further modified by penetration or damage multipliers. In such cases, it's best to mentally round down the damage value when assessing its impact, as this tends to be the less favourable outcome.

### //: Penetration

In Azpect FPS, the realism of ballistics extends to the mechanics of bullet penetration through various surfaces as well, including walls and objects. Each firearm in the game is equipped with a penetration depth, which is a crucial attribute determining its ability to penetrate different materials. This depth is measured in centimetres and can be found in a weapon's advanced statistics.

The penetration depth values can vary significantly across different weapons. Most firearms fall within a range of 2.5 to 12.5 centimetres of penetration depth, reflecting their real-world counterparts and balancing gameplay. Interestingly, LMG-class weapons tend to possess notably high penetration capabilities, making them formidable choices for suppressing fire and eliminating targets behind cover. Similarly, Sniper Rifles typically exhibit substantial penetration abilities, allowing them to punch through obstacles effectively.

However, there are exceptional cases among snipers, like the Rorsch MK-1 and the Hecate II, which boast an impressive 50 centimetres of penetration depth. These firearms stand out as true behemoths in terms of penetrating power, capable of hitting targets concealed behind even the thickest barriers.

Furthermore, players can fine-tune their weapon's penetration abilities by utilizing specific ammunition loads. Attachments like Armor Piercing and Flechette can significantly enhance a firearm's penetration depth, making it even more versatile in different combat scenarios. This allows players to adapt their load-outs to suit their playstyle, whether it involves breaking through obstacles or engaging enemies in unconventional ways.

Understanding and leveraging penetration mechanics is a crucial element of mastering Azpect FPS's tactical gameplay. Players must consider the penetration depth of their chosen firearm and any attachments they equip when planning their approach, ensuring they can effectively engage and neutralize threats, even when adversaries seek refuge behind cover.

## //: Radar Utilization

Main article: Radar

The Radar in Azpect FPS serves not only as a valuable navigational tool but also as a crucial component of situational awareness during combat. Typically, enemies remain hidden from the Radar until they generate sufficient noise or are visually detected by a player or an ally. For instance, firing unsuppressed weapons can briefly reveal a player's position on the Radars of nearby opponents.

A notable application of the Radar for situational awareness is its role in deducing the whereabouts of characters that may not yet appear on the Radar. For example, if a player hears footsteps to their right but doesn't see any blips on their Radar, it's a strong indication that an unidentified contact is producing those sounds. Armed with this information, players can make informed decisions, such as investigating the potential threat to determine if it's an enemy or maintaining distance to avoid detection.

In certain game modes, the Radar may also provide information about an enemy's orientation and elevation. When an enemy's dot appears translucent rather than solid, it suggests that players should check a different floor or elevation level to engage effectively.

Furthermore, the Radar consistently displays the locations of objectives, Flares, and the Hill, aiding players in orienting themselves and prioritizing objectives. Additionally, the Radar visually represents the status of objectives, using team colours to distinguish between Flares and Hills controlled by the respective teams.

Players also have the flexibility to choose between fixed and dynamic Radar modes. In the fixed mode, the Radar maintains a fixed orientation, with North always at the top, while the player's arrow rotates. In dynamic mode, the map adjusts to match the player's orientation, providing a more intuitive view of their surroundings.

### //: Spotting Hostiles

Main article: Spotting

In Azpect FPS, spotting enemy players is a vital tactical action executed by pressing the middle mouse button. When a player initiates spotting, the game conducts a visual check to identify any enemies within the player's line of sight. If confirmed enemies are visible, the game highlights them with a distinctive red outline, visible to all members of the same team. Additionally, it marks the spotted enemies on the Radar by overlaying a red indicator above their heads, even if they are behind walls or obstacles.

Spotting plays a crucial role in team-based strategies and is particularly valuable when using high-penetration weapons. To incentivize this cooperative behaviour, players who successfully spot enemies and have those enemies subsequently eliminated by their teammates earn 25 Experience points for each spotted enemy. It's important to note that players will not receive this reward if they eliminate enemies they have spotted themselves.