Daily Challenges

Daily Challenges are challenges that let you and other players from around the world to participate. The challenges are all Landings.

## Rules

* Must safely land their aircraft
* Must not touch anywhere other than the landing runway
* A time limit of 3 minute (for most of the challenges)

## Challenges

### Landing Softness

This challenge has a goal of landing the assigned aircraft as smooth as possible. The closer to 0 v/s (fpm or feet per minute), the better the score. Players must not float or may end up overrunning the runway.

TIP: A good way to land softly is to use autopilot. Set the lowest speed possible in the autopilot, and just the v/s as well. When you’re low enough to the runway, set the v/s to -010, and when you’re about a centimetre away from touchdown, set it to 0, so the winds will bring you down around -1 v/s. The longer the runway is, the less risky to overrun.

### Hit the Point

The challenge has a goal to land the aircraft, no matter how hard it’ll be, as long as it doesn’t break apart, mist touchdown on the highlighted bar. The bar may be on the touchdown zone, where the two big rectangles on the runway can be seen near the beginning of the runway.

TIP: to get a better score, steer the plane about 45 degrees to the goth/left. When 1 million ft away as shown near the top of the screen, turn back parallel with the runway, and quickly reduce speed to the VREF with gears and flaps down, and low enough without colliding with any buildings and enough to land. When about 750,000ft - 500,000ft away, turn towards the runway and best aligned with the green bar. When you are close to the runway, about to touch the bar, push to full throttle so you wouldn't stall or run off the runway, and make a loop and land again on the runway safely.

### Fast Landing

This is quite a stressful one since you will have to land the assigned aircraft as fast as you can, SAFELY.

TIPS: At the start, push the throttle to full, bring the nose down, and bring it up again as close to the ground so as it descends, it gains speed. Dump fuel as well so you have less weight to fly, until you have around 1 litre of fuel on both sides. When you’re 1.0 nautical mile away from the runway, pull the throttle to idle, extend full flaps, and deploy full brakes, and lower gears as soon as possible. When you are like 0.2 nautical miles away from the runway, brake, and pull the nose up. When you begin to stall, bring the nose back down fast, or the tai might strike the ground, making it a failed attempt. When touched down on the runway, use full reverse thrust and speed brakes. Safely ,anniversary the plane to the left and right of the runway, slowly, to use the friction of the nose gear as it turns.

### Short Landing

Similar to stopping as a fast landing, players must land on the runway as early as possible, and stop as fast as possible.

TIPS: Same thing as a fast landing, touchdown early as you bring the nose up to stall with brakes, gears and flaps down, and bring the nose back down as you stall, decreasing speed, and land without having a tail strike. Then, use full reversers and brakes and bring the plane left and right safely without going off the runway to stop faster. Before you land, it is als better to dump fuel to about 1 litre.

### Fast Landing 2

This time, there is a marked area on the runway where the plane must stop on. Same thing as fast landing, it will be timed.

TIPS: Do the fast landing procedure, but keep airborne until the layer thinks the stopping length is enough towards the marked area. Then touchdown, full reversers and brakes, and stop on the marked area.

## Awards

A beginner challenge, like landing softness or hit the point has an award of AC credits and then cash.

The higher the levels of the challenge goes, the less place for awards will be, with better awards. There are no routes, airports or planes given out from daily challenges.