Oran

On this Page you will find a summary of Oran's **Different Equipment** and their given **Abilities**.

**Active** Skills will be usable through Keyboard/Controller inputs. Once the relative Equipment Item is in your inventory, it will automatically equip. This is the same for all **Upgrades** as well.

Most **Static** Abilities, granted by wearing different Boots & Rings, must be equipped **Manually**. Some Static Items are automatically equipped once they're in your inventory, and their effects are **constant**.

**Marriage** follows a series of steps taken with a specific NPC which leads up to a **Proposal**. On each of the Marriage Candidate's Pages, you will find **The Steps** necessary to reach Proposal.

## **Sleeping Locations**

*Pa's House;*Bottom Left Bed on the Second Floor.

*Church of Raem;* All Beds of the Second Floor Infirmary.

*Red's Inn;* All Beds of the Second Floor Inn.

## **Active Equipment**

***Pickaxe***

* Found in the Old Mines. Your Main Weapon; Press Interact for a Single Basic Pick Shot, effecting the space in front of you.
* Hold and Release Interact for a Charged Swing, effecting an AoE of 2 spaces around you.
* The Pickaxe cannot move Red Boulders or Cannonballs.
* The Charged Swing's Range can reach over objects, pitfalls, and walls that take up one space. This can be helpful for correcting mistakes in puzzles; Providing alternate solutions through unintended object placements.
* Pushing objects into enemies will kill them. Airborne enemies may survive the hit. Lighter Objects will be destroyed if used this way.

***Dread Hand***

* Found in the Boneyard. Warps you to the Entry Point of any given room within a dungeon area.
* Warping on top of an object or enemy will destroy it.
* The Dread Hand is your emergency get-away if you are unable to dodge an attack or projectile. There are certain bosses that will throw attacks that require the Dread Hand to avoid. It can still be useful for other bosses; be mindful of your Warp point, so you can use it to your advantage.
* Because the Lariat's pull can be interrupted by damage; There is always minute chance of getting stuck over something that can't be destroyed. Warping is a solution for this if it ever occurs.

***Lariat***

* Found in the Tidal Mines or Zaegul's Secret Shop.
* Pull lighter objects towards you; wooden barrels & some enemies.
* Pull yourself towards heavier objects; metal barrels, cannonballs, green hooks, some enemies. You are vulnerable to damage while being pulled.
* Certain objects do not affect the path of the Lariat, such as the One-Hit-Blocks, and Alchemy Balls
* Pulling grounded enemies over a wall-space or non-catchable-object will immediately kill the enemy regardless of HP.
* Enemies become stunned when contacting them with the Latiat. Yhortes, Turtles and Slimes Will have their forward motion halted and change direction. Yhortes can also be Stunned this way while they are Dormant. While stunned, you are able to walk into the tile occupied by a Yhorte or Slime without taking damage; this is **not true** for Turtles.

***Rust Knuckle***

* Damage Matches that of your Pickaxe's Base Damage.
* Moves Red Boulders ahead one space.
* Sends Cannonballs forward, non-stop until they hit a wall or object.
* Punching One-Hit Blocks and Alchemy Balls will move them 2 tiles further than the Pickaxe.
* Destroys Wooden Barrels and breaks down Large 4-tile-square Boulders.
* Enemies caught in an object's movement path will be killed. Airborne Enemies may survive the hit.
* Knock-Back enemies for 3 tiles (except Turtle, Slime, Bandit, Mecha Vann, Golem Guard, & Raised Golem Guard.
* Stuns Yhote Boss if punched during its Stampede Attack.
* Stuns Loomagnos Boss if punched during its attack phases.
* Push Destroyer Jr Boss 2 tiles further then Pickaxe.

## **Upgrades**

***Heart Ore***

* Gradually Upgrades your Max HP; +1 HP to Max with every 4 Heart Ores collected.
* Collect 24 of these throughout the Main Story line to upgrade your Max HP to **10**.

***Blessed Pickaxe***

* Acquired through Xavier's Blessing or Zaegul's Secret Shop.
* This Upgrade will **Increase your base damage by 1**.

***Bolt Anchor***

* Acquired through Kaelum's Mausoleum.
* This Upgrade will **Increase your base damage by 1**,
* Damage stacks if you have Blessed Pickaxe as well.
* 2 Random Enemies will be Stuck by a Bolt of Lightning upon releasing a Charged Swing.

***Weapon Chain***

* Acquired through Reunion steps.
* This Upgrade will Increase the AoE of your Charged Swing to reach 3 full tiles.
* This can help or hurt potentially preferred puzzle solutions, greatly changing the outcome of a Swing.

***Empowered Hand***

* Acquired when clearing the Crypt through Dreader Hand.
* Hold and Release Input Key for Dread Hand to Spawn a Shadow Self.
* This Shadow will now be your default warp point.
* Warping to the Shadow will destroy objects within the occupying tiles; Be careful not to place the Shadow too close to objects upon charging; lest they be destroyed incidentally.
* **Hold and Release** again with an Active Shadow to Return to Room's Entry Point.
* Laughing Pillars, and other Pillar & Object types, will leave the chance to Warp Oran into their occupying Tile and be unable to move~ if your Shadow Self is standing in their place when spawned. The secondary Hold & Release while the Shadow is Active is needed to get yourself out of such a pinch.

***Flare Knuckle***

* Acquired within Crystal Caves, through Not Rust.
* Hold and Release Input Key for Rust Knuckle to fire off the Flare Punch; This Moves you forward over 2 spaces, destroying most anything in your path. This Damages Enemies and Objects ahead of you Multiple Times.
* You can also use this to Traverse over Pit Falls.
* There is a Perfect Pixel point that allows you to traverse over a pitfall 2 spaces wide. Extreme precision is necessary to pull it off.

## **Static**

***Silvered Scarf***

* Acquired from Colorgrave through Color Collection Unmarked Quest.
* Once in your inventory, This will replenish health over time when **below 4 HP**.
* A crucial tool for the more difficult challenges of the game; But for a casual player, it's just fun to collect.

***Harmonica***

* Acquired from within Pa's House; Second Floor, Top Right Nightstand.
* Used to Clear the Reunion Feat, and to Open Zaegul's Secret Shop.

***Bandana***

* Acquired from within Waterfall Cave.
* Allows you to breath better in now accessible 'toxic' areas.
* Necessary for entering the Mining Mini Game area and meeting Celina.

***Climbing Gear***

* In Act Two; Purchased from Hackett for **150 Gold**.
* Allows you Climb Mountain Ridges and Enter the Reflective Crypt.
* Used for Clearing Reunion, Color Correction, Color Collection & Hero's Rest.

## **Boots**

*All Found and Equipped at Tess' Boot Shop after acquiring.*

***Winged Boots***

* Acquired through One Small Favor or Zaegul's Secret Shop.
* Allows you to move at incredible speeds.

***Cleated Boots***

* Acquired from Grant the Gravedigger through Infiltrator Quest.
* You now Ignore Ice.
* This also **Increases your base damage by 1**.
* These boots can be acquired in Act One before you ever have to touch Ice.

***Anchor Greaves***

* Acquired from Ulni through Trader Quest.
* You now Ignore Spikes.
* This also negates damage occasionally; frequency depends on your Luck.
* This is also necessary for entering Kaelum's Mausoleum.

***Lucky Boots***

* Acquired from within Crocasino Backrooms Post Game Dungeon.
* This increases your Luck by %100.
* Making Most Mini Games a breeze, especially if stacking with a Luck Potion.

***Boots of Graile***

* Acquired from Tess after returning the Hair Pin and collecting **all other Boots**.
* These Boots harness the **Exact** same Powers as all the above Boots.

## **Rings**

*All Found and Equipped at Diana's Ship after acquiring.*

***Illusion Ring***

* Acquired from within Time Out I. You now disappear from sight after being still for a time.
* Good for areas requiring Stealth.

***Golem Ring***

* Acquired from within the Crystal Caves.
* You now become surrounded by a protective stone barrier while standing still.
* Each point of damage prevented costs **10 Gold**.

***Magnet Ring***

* Acquired from within Siska's Workshop.
* All Drops are collected automatically.
* Great for collecting Gold Quickly.

***Spiked Ring***

* Acquired from within Pirate's Pier Exterior.
* **Increases your Base Damage by 1** stacking with all other increases.

***Daemon's Ring***

* Acquired upon completing Daemon's Dive through Shadowed Quest.
* Occasionally become surrounded by a Prismatic Barrier, preventing the next point of damage taken.
* Recovery Time is dependent on Luck Stat.

***Hearth Ring***

* Acquired from Keaton upon reaching **999 Score Cap** in the Fishing Mini Game.
* Reduce the price of Shop Buffs by half.
* Most Useful as a temporary equip. When back in town for recovery;
* Grab the Ring, get the buffs you need, and switch back to a different Ring.

***Ring of Kings***

* Acquired from within Pirate's Pier Interior.
* Found inside and Used as a part of Clearing Pirate's Pier;
* Requisite for Clearing Hero's Rest Quest.

## **Buffs**

Consider the possible Combinations, not only with your 4 Buff Slots, but with the available Boots and Rings. Using Strength Potion, Cleated Boots, and the Spiked Ring to push your Damage to the max. Using the Dream Sundae, Nightmare Urchin, Luck Potion, Spiced Ham, and Anchor Greaves makes for a fun Berserker build.

***Smoked Salmon*** *: 80 Gold*

Add's a layer of **Extra Vitality** that matches your Max HP.

***Spiced Ham*** *: 60 Gold*

Increases Movement Speed; alternate to Winged Boots.

***Frostberry Cobbler*** *: 100 Gold*

Revives you once upon death; with Full HP.

***Strength Potion*** *: 70 Gold*

Increases your Base Damage by **1**

***Luck Potion*** *: 100 Gold*

Increases your Luck Stat by 100%

***Fall Feather*** *: 50 Gold*

No longer take fall damage; Open Pits, Water Pits, & Lava Pits.

***Nightmare Urchin*** *: 60 Gold*

Enemies that deal melee damage to you will also take damage and knockback.

***Dream Sundae*** *: 50 Gold*

Increases the duration of Invulnerability Time granted after taking damage.

***Palette Cleansers*** *: FREE*

Found at both Red's Inn & Wren's Bistro~ this will remove your current Buff Combo.

## **Marriage Candidates**

### Main Game

***Keaton***

***River***

***Lynn***

***Oakley***

***Caroline***

***Mariana***

***Tara***

### Post Game

***Tess***

***Kir Hasa***

***Siska***

## **Palette Swap**

In The Colorless Void lies a **Color Vault**, which can be entered from the Doors on the Left & Right ends of the Colorless Temple's Exterior Walls. Here you will meet **Cera & Bera**; Cera will offer Colors to **Personalize your character with.** Certain Feats, *noted by interacting with individual cauldrons*, will award you different palettes to swap with. This Color swap is static across saves, and can be interchanged at any time.