Thugtown Harbor

> «Morning everyone, this is your captain speaking. We have arrived at Thugtown Harbor...»
>
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The **Thugtown Harbor** is the port of Thugtown and a location in *Guns, Gore & Cannoli*, serving as the eponymous second stage. In the early hours in March, 1928, the S.S. Lucky docks there, carrying mob enforcer Vinnie Cannoli, only days following mass-scale riots.

## Background

Thugtown Harbor is a run of the mill shipyard, with several other small boats and ships docked at the wooden pier, which appears to be in need of repair, with multiple broken planks or concrete platform, with a number toll and customs booths placed down. Trucks parked in the parking lots for transport purposes, next to a large warehouse for ship cargo. There are also a few cranes, mobile or stationary, carrying platforms and large packages, either for the cargo ships or the trains that also have a railway directly at the harbor, though there only oil tanks can be seen, with no transport units in sight. A loading station is also seen, set on fire and burning down by an exploded tank.

Following the Drunken Riots after St. Patrick's Day, the harbor was ravaged by the same cannibal monsters, later known as zombies, that took a hold of the rest of town, with most dock workers having been killed or infected. The zombies now attack anyone unfortunate enough to enter the area, be it from the inner city or some daring, yet foolish, water vessel.

## Guns, Gore & Cannoli

The S.S Lucky made the fatal mistake of keeping Thugtown on its map as a viable dock and arrived there at nighttime, getting the attention of the locals with their ship's horn. Shortly after they lower the bridge, dozens of Fast Zombies charge up onto the ship and start attacking the sailors, as witnessed by the ship's captain and commander, who broadcast the entire ordeal over the intercom. All escape attempts are foiled or never start to begin with, as the zombies invade the ship in a matter of minutes, killing nearly everyone. One passenger, however, a mobster names Vinnie, who came to Thugtown on the orders of a well-paying client, was alerted by the intercom and gunned his way off the ship.

He exited from the bridge, stepping onto the jetty. Finding it to have several way pieces missing, he is forced to parkour his way into city proper by jumping onto abandoned docked ships, occasionally landing on solid ground on storage yards, harbor booths and the massive copper crane tower. He finds several bottles of liquor strewn about, still leftover from St. Patrick's Day or simply a sign of nautical worker's general alcoholism, as well as most buildings at least partly wrecked. When he reaches the end of the harbor while on one of the ships, he finds a survivor, desperately clinging onto a crane's wrecking ball, trapped by zombies beneath him, who asks for assistance, which Vinnie provides. He thanks him and introduces himself as Rusty, telling him that everything went to hell after St. Patrick's. Vinnie also tells Rusty of his mission, to find a local named Frankie the Fly and asks if he's seen him. Rusty believes he knows his location, but wants to talk about it at his pawnshop where it’s safe. Rusty leaves and Vinnie follows him into the Outskirts.