Angels Nemesis

Angels Nemesis armorial with Chapter iconography

Angels Nemesis Battle-Brother of the 2th Company, 4th Battleline Squad

The **Angels Nemesis** is a Loyalist Successor Chapter created from the proud and heroic lineage of the Blood Angels following the disastrous events of the Devastation of Baal at the hands of Great Devouer. This Chapter was created during the most recent Ultima Founding and is comprised mostly of newly revealed Primaris Space Marines. The Chapter's command cadre is made up of surviving veteran Firstborn from various remnants of now-extinct Blood Angels Successor Chapters that were wiped out during this lamentable campaign.

This Chapter has been charged by Lord Commander Dante, the newly-appointed Regent of Baal, to seek out and destroy the Tyranid menace whenever it is encountered.

## Chapter History

### Origins

Following the Devastation of Baal in 999.M41, by the neverending hordes of invading Tyranids of Hive Fleet Leviathan, many companies of the Blood Angels were left understrength and entire chapters of the sons of Sanguinius had been wiped from the galaxy. A call for vengeance rings out amongst many of the last survivors of damaged squads. This call of wrath resonates with many of the surviving Blood Angels, lone survivors of devastated squads, and even the newly inducted primaris who learn the savagery of the Tyranid threat first-hand on Baal’s moons.

The need in the sector is dire, and although Lord Commander Dante harbours a grudge of his own against the Tyranids, as regent, he cannot give in to the whims of personal vengeance.

Thus, the Angels Nemesis chapter is established, with the explicit purpose of cleansing the Tyrandis from the galaxy. Such a task is impossible for a chapter, particularly an understrength chapter such as theirs. With this in mind, the Chapter Master of the Angels Nemesis declared that the best way for a small group of marines to make a difference against the Tyranids would be to exterminate them at the root, ensuring that the genestealer cults they’ve seeded across the imperium would not be able to grow and support the oncoming hive fleets.

## Notable Campaigns

The Angels Nemesis have supported the Blood Angels in fighting back the tendrils of Hive Fleet Leviathan but have also been deployed to the hive world of Adrethea to root out the insidious Genestealer cult there.

## Chapter Organization

The Angels Nemesis are for the most part codex compliant, with slight deviations following their parent chapter, the Blood Angels. As a result of their continual deployment and high attrition rates, the Angels Nemesis only have five full companies, with a sixth company reserved for scouts.

* **First Company ('Immortals')** - Upon induction into the immortals, a marine gives up their name and titles, replacing them with the names of the original founding members of the Angels Nemesis. Although the founding members have long since fallen, their memories live on, doling out the vengeance they can no longer give out in life. Although their names are no longer used, marines who take up the terminator armour or sanguinary guard armour have their names inscribed upon the inside, thus honouring their sacrifice as well. Their captain is known as Guillermo Vargas The DoomHammer.

* **Second Company ('Head Hunters')** - The tradition of taking trophies began with the second company. Their captain, Aurelio De la Cruz hailed from a primitive death world, where the native inhabitants took trophies from the giant serpents that stalked its jungles. When he was inducted into the ranks of the angel's Nemesis, he continued this tradition, but now with the skulls of Tyranids and genestealer cults. This method quickly disseminated through the ranks and now all battle line Angels Nemesis participate, customizing their armor with the heads and hands of their slain foes. They put their most prized trophy onto their left pauldron, the pauldron that normally would display their chapter heraldry, as a way of honouring the chapter with their most impressive kill.

* **Third Company ('Revenants')** -

* **Fourth Company ('Avengers')** -

* **Fifth Company ('Vanquishers')** -

* **Sixth Scout Company ('Torch Bearers')** -

## Chapter Culture

The Angels Nemesis are a fleet-based chapter, pursuing the Tyranid menace across the galaxy, and purging gene-stealer cults on as many worlds as they can. As a fleet-based chapter, they recruit from many worlds, however, recruiting from worlds regularly attacked or infested by Tyranids has left cultural marks on all of the Angels Nemesis´ marines.

The Angels Nemesis only recruit young boys orphaned by the Tyranid or genestealer cult threat. It is a sad sign that in the time of the Noctis Aeterna, such recruits were in abundance. In this way, the hatred for these Xenos is bred into every member of the chapter. However, facing a constantly replenishing foe with no thought for losses or morals affects even the most stalwart post-human defender, and although they are masters of urban combat, casualties in every deployment are still abnormally high for a space marine chapter. As such, they have developed a strong culture of saga-telling, ancestor worshipping and trophy-taking.

It is very common for battle line infantry to chain trophies taken from particularly hard kills over their left pauldron, where their chapter symbol is usually painted. In this way they honour the chapter, offering up their best kills, and showing the enemy, as well as local PDF soldiers, that this is not their first time hunting the Tyranid. While Tyranids are immune to morals, their cult allies have been known to become enraged upon seeing the desecration of their star gods. Genestealer heads worn as trophies, bleached hive tyrant skulls paraded for all to see. Many an attempted cultist ambush has been sprung too soon enraged members rushing forward to avenge their fallen, only to be met with the fury of the Angel Nemesis, eager to take new trophies.

Through their long deployments, their armour is often worn down, with paint chipping and ceramide denting. It is common for a member of any given squad to bring coils of chain with them, to hold sundered armour together or attach particularly hard-won trophies before better repairs can be made. None have more trophies than the vehicles of the Angels Nemesis. Dreadnoughts, who have had multiple lifetimes to grow their stories, are decked with the heads or carapaces of enemies vanquished long ago, the bleached skulls of Tyranid Warriors adorning their armour as proof that they still kill in the emperor’s name, even after their first death. The tanks of the Angels Nemesis are adorned with the bleached remains of the heaviest Tyranid foes, Repulsor Executioners wearing chains of Tyranid Warrior armour or even the bleached carapace of a vanquished Carnifex.

Another quirk of the Angels Nemesis is their 1st company. The 1st company of the Angels Nemesis are all clad in white, and upon a space marine reaching veteran status, they are pronounced dead to the chapter, give up their names and trophies and don the white armor of the 1st company. These veterans give up their identities, and assume the name and death mask of one of the chapter´s founding members. In this way, the founding members of the chapter, and many of those lost on Baal are remembered forever, alive through memory, and allowed to purge the xenos in the name of the emperor, even after death.

Due in part to their method of honoring their forebears, the Angels Nemesis have a unique view on the black rage. Rather than being seen as a deep and abiding shame, the Death Company are seen as blessed, visited by Sanguinius one last time to enact his rage and revenge through them. Nothing can be holier, and though they wear the traditional black with red markings like many other sons of Sanguinius, they are also decked in gold, honored for their closeness to their Primarch, and kept in stasis should they survive the battle, to be unleashed once again onto the foe. This belief has caused a rift between the Angels Nemesis and many other chapters descended from the Blood Angels, though the Angels Nemesis themselves do not seem to acknowledge it.

## Chapter Gene-Seed

### Primarch's Curse: Twin Flaws

The Angels Nemesis suffer from the twin curses of the black rage and the red thirst, like all of the sons of Sanguinius.

## Combat Doctrine

An assault from the Angels Nemesis will often occur before the enemy even knows that they’re there. Phobos troopers such as Reivers and Incursors are often deployed covertly from orbit, establishing a landing zone and taking out anti aircraft weapon emplacements before the cultists can sound the alarm. Once key enemy holdouts are identified, Eliminators are deployed to sow confusion in the ranks, taking out enemy leadership and operating in general sabotage. Only once the enemy has become fully aware of the threat does the threat itself manifest. Counterattacks are hammered from above by the sons of sanguinius, deploying from orbit on wings of fire, supported by thunderhawk and reinforced with hardened battleline soldiers. With these tactics, casualties that cannot be afforded are avoided. However, once the Angels Nemesis have fully deployed to a world, the real work begins.

As their engagements have mounted, the vast difference in numerical superiority has been devastating to moral. Victories are bitter sweet when the enemy is numberless. As such, their tactics have begun to change dramatically from their parent chapter. Whilst they still favor lightning strikes and jet pack assaults, their regular deployments to hive cities and urban sprawls has seen their overall campaign strategy shift.

Due to the nature of the genestealer cult, the Angels Nemesis are often deployed once the enemy has already established kill zones, ambushes, and all manner of sabotage. Furthermore, fighting in dense urban and subterranean areas, their battline infantry are often forced to go unsupported by armour, heavy artillery, or air support. Ambushes laid down by small groups of cultists with handheld anti-tank weapons can effectively destroy entire columns of tanks, while artillery and air support can be severely reduced by the possibility of civilian casualties, as well as possible damage to the hive or adeptus mechanicus assets.

As such, combat for the Angels Nemesis is often a grueling and personal affair. Hive cities can take months to scour, going room to room in tight corridors of buildings not built for 8ft tall heavily armored super soldiers. Although they are still masters of the jump pack, a trait inherited from their founding chapter, many of their jump pack infantry remain in low orbit, awaiting large scale engagement before being able to be deployed to best effect.

The majority of their confrontations are in battlefields considered Zone Mortalis, tight confines, limited maneuverability in an often dangerous environment. As such, deployment is often kill team sized squads of intercessors clearing levels of hive cities with superhuman speed, and when encountering genestealers or their cultist brethren, using their specialized foregrip autobolt rifles to tear them to pieces.

The Autobolt rifle is a favored weapon for the Angels Nemesis, even more so with the slight modification that can be found on the majority of their weapons. The foregrip added to the Autobolt Rifle grants increased ergonomics for the extended deployment as well as improved action in the close quarters the Angels Nemesis frequently find themselves in. This addition has seen a marked decrease in squad attrition rate, and an improvement in hive clearance times.

On the rare occasion that a hive city is deemed completely unsalvageable and the civilian populace is completely corrupt, the full fury of the Angels Nemesis is let loose. Though the initial stages of invasion remain the same, teams of intercessors are now accompanied by Baal pattern predators, fully equipped with heavy flamer sponsons and the flamestorm cannon, burning out entrenched pockets of resistance, while Repulsor Executioners work from afar, using their heavy laser destroyers to level infested buildings and even city blocks with non stop salvos. And when true resistance is met, armored columns of looted leman russes or hordes of aberrant monstrosities or even the patriarch of a genestealer cult himself, the 1st company is deployed. Veterans of a thousand battles, the 1st company are clad in white power armor and wield the chapter’s best weapons. Unlike older and more renown chapters, the Angels Nemesis’ Sanguinary Guard are rolled into the 1st company and act as a scalpel for the chapter, deploying from low atmosphere on wings of fire to annihilate the chapter’s foes. The 1st company of the Angels Nemesis only deploy for the direst of threats, but many a patriarch and hive tyrant have fallen to the blades of these heroes.

As a result of their relative newness and the heavy losses taken on Baal, the Angels Nemesis have and deploy almost no terminator armor. The few suits they do have are reserved for the direst of emergencies when their master librarian or the captain of the 1st company must engage the enemy. The majority of their first company are instead organized into blade guard veteran squads or use the few Sanguinary Guard armor sets they have left.

As masters of urban combat, the Angels Nemesis have developed tactics best suited to seize and hold key buildings and resources, and methods of war that counter foes with numeric superiority but inferior armaments. This specialization has seen them struggle in combat against larger enemies, like on the world of Agripina, where they encountered a force of Heretic Astartes supported by three chaos knight despoilers. Their heavy reliance on battleline squads saw a great number of dead brothers that day, and a new grudge to hold against the black legion and their allies.

## Deathwatch Service

Due to being such a young chapter, no members of the Angels Nemesis have been chosen to serve.

## Notable Angels Nemesis

* **Guillermo Vargas** - Captain of the 1 c Company, Vargas was promoted to chapter master after being the last member of his company to survive the onslaught of the Black Legion and Chaos Knights. He earned the name *Doomhammer* after single-handedly defeating a Knight Despoiler in close combat, once his sanguinary guard complement had been slain.
* **Aurelio De la Cruz** - Current captain of the 2nd Company and widely regarded as the spiritual heart of the Angels Nemesis. Aurelio was born in a feral world where a warrior was expected within their culture to acquire trophy-taking from their fallen foes. Upon his induction to the Angels Nemesis, Aurelio quickly rose through the ranks. Cultivating a competitive spirit amongst his brothers, Aurelio's cultural upbringing saw each of his brothers under his command try to take the most trophies on every deployment. This competitive spirit has made its way through the entire chapter, and now all of the companies can be found trophy-taking.
* **Maximiliano Velasquez** - The newly appointed captain of the elite 1st Company, Maximiliano is the youngest captain in the Angels Nemesis and is widely considered to be arrogant and hot-headed, though none in the chapter can match his skill with a blade. Previously serving under Guillermo as his first lieutenant, Maximiliano's combat prowess is not in question, it remains to be seen if he has what it takes to be a true leader.

## Chapter Appearance

### Chapter Colours

The Angels Nemesis wears red armour with black pauldrons, arms, and head. The red represents their allegiance to their progenitor, the Primarch Sanguinius, and his scion Dante of the Blood Angels. The black represents their fallen brothers and the rage they carry with them on their crusade for vengeance.

#### Heraldry of the Host

Like their Progenitors, the Angels Nemesis utilise a unique colour coding of their helmets to assist with rapid battlefield recognition of a warrior's assigned squad speciality. Helmet markings are as follows:

* **Battle-Brothers** - Helmets are black with a red stripe.

* **Sergeants** - Fully red helmets.

* **Veteran Sergeants** - Identified by a red helmet with a white stripe.

* **Veterans** - The Chapter's elite wear all-white helmets.

* **Lieutenants** - Identified by white helmets with a red stripe.

#### Company Markings (Right Armorial)

* **1st Company** - Black shoulder with white skull.
* **2nd Company** - Yellow blood drop on black.
* **3rd Company** - Red blood drop on black.
* **4th Company** - Black Blood Drop on yellow.
* **5th Company** - Red Blood Drop on yellow.
* **6th Company** - Red stripe on yellow.

#### Squad Markings (Right Knee)

* **1st Squad** - White skull black background.
* **2nd Squad** - Black skull red background.
* **3rd Squad** - Yellow and red blood drop.
* **4th Squad** - Black and blood drop.
* **5th Squad** - Black and white saltire ('X').
* **6th Squad** - Blue and white saltire ('X').
* **7th Squad** - Black and yellow lightning bolt.
* **8th Squad** - Yellow and black lightning bolt.
* **9th Squad** - Black and yellow wing.
* **10th Squad** - Yellow and black wing.

### Chapter Badge

An hourglass made out of blood drops, held together with bleached bone. The blood drop facing down is the blood of Sanguinius, the blood drop facing up is the blood they have yet to spill in his name, the hour glass of bone is made of the trophies they will take.

## Relations

### Enemies

* **Tyranids** -
* **Genestealer Cults** -
* **Black Legion** -

## Notable Quotes

### About the Angels Nemesis

[Source]

 White Scars Successors
 Space Wolves Successors
 Imperial Fists Successors
 Blood Angels Successors
 Iron Hands Successors
 Ultramarines Successors
 Salamanders Successors
 Raven Guard Successors
 Unknown Lineage

[Source]