recursal/Fanatic-Fandom huggingface dataset:
Remnant

**Remnant** is a breach mage from The Outer Dark expansion.

## Mage Overview

Remnant is a peculiar entity, an aethereal imprint of what may have once been a person. Now they are reduced to an almost entirely non-physical form, clinging to this world and refusing to let go. Remnant uses a custom breach in its second slot which, once opened, grants +1 per cast spell (for that turn). Remnant's unique  helps to open breaches more quickly. Remnant's ability helps it act as support, either drawing cards for allies (from their discard piles) or healing Gravehold.

### Ability

Remnant may spend 5 charges during their main phase so that:

* Any one ally looks through their discard pile, choosing two cards to return to their hand.

**OR**

* Gravehold gains 5 life.

### Breach Setup

Remnant starts with one open breach and three closed breaches in the following orientations. Their level II breach is a unique breach to Remnant, granting +1 when a spell is cast from the open breach. If multiple spells are cast from this breach in one turn, Remnant will gain multiple +1, according to the number of spells cast from the breach.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*Yan Magda insists I was once someone else. A man. A woman. Perhaps a child. I had a name and a life that was somehow lost. She explained that I am now but a fragment of my former self, a trick of the light given form and thought. A ghost in a world of those soon to follow. But I have no memory of who or what I was. I know only that I must persist.
>
> It is always a struggle. Were I to have a body, I would likely describe the agony that is maintaining this form. I would likely fall to the cold ground and fill the world with screams as I begin to unravel. But I feel nothing because I am nothing. There is no pain, only the urge to linger a little longer. I cannot depart, not yet.
>
> So I sharpen what I think are my thoughts and force my way back into the world, to this dire place full of battered souls. I am needed here, whatever I may be, wherever this may be. My task remains unfulfilled. I must persist.*"
> ― Remnant
>
>
Rising Dark

## Card Effect

When Magus of Cloaks is dealt damage, discard this.
**POWER 3:**Unleash. Any player suffers 3 damage. Any player destroys a prepped spells that costs 0 .

> "*Worlds are born and die in the dark.*"
> ― Yan Magda, Enlightened Exile
>
>

**Rising Dark** is a Magus of Cloaks specific power from War Eternal.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

When Magus of Cloaks is dealt damage, discard this, regardless of the turn or phase the damage was dealt.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Magus of Cloaks Unleashes once.
* Any one player suffers 3 damage.
* Any one player destroys a prepped spell that costs 0 .
Resonant Pearl

## Card Effect

Gain 2 .
Any ally may discard a Resonant Pearl in hand and draw a card. If they do, gain an additional 1 .

> "*Aether echos in numerous ways.*"
> ― Lexive, Arcane Theorist
>
>

**Resonant Pearl** is a gem from The New Age. Resonant Pearl may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Gain 2 .
* (Optional) Any one ally may discard a Resonant Pearl from their head and draw one card. If they do, you gain an additional 1 .
Retribution

## Card Effect

If there are no pods in play, Breeding Chamber gains 8 life. Otherwise, any player suffers 4 damage.

**Retribution** is a Spawning Horror specific attack from Legacy.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect

* If there are no pods in play,  gains 8 life.
* Otherwise, any one player suffers 4 damage.
Spring of Fury

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 3:** Unleash twice.

Place this next to the nemesi mat. For the rest of the game, when a claw is placed into play, place it into play with 1 additional life.

**Spring of Fury** is a Fenrix specific power from The New Age.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

To discard this power from play:

* Spend 7 . This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed:

* The nemesis Unleashes twice.
* This power remains in play; place this next to the nemesis mat. For the rest of the game, when a claw is placed into play, place it into play with 1 additional life.
July 22nd

#### **Plot**

On a jet-ski, Komaru Naegi arrives at Fort Knox, much to the surprise of Mukuro Ikusaba, who had thought she didn't care. Komaru asks why she wouldn't care when the Big Bang Monokuma is here and Mukuro reasonably answers that she thought Komaru was in despair. The normal girl reasons that the giant robot had nearly killed her too, which the Ultimate Soldier considers a fair point. Desiring to take out BBM, Mukuro sneaks Komaru a hacking gun without Johnathan Lane seeing. Right at that moment, BBM started moving, courtesy of Clair Moretti. She announces to the Future Foundation and Graduation Hall people present that she doesn't care if Johnny believes it to be better to spare them, she'll kill them all anyway. Mukuro advises her to really listen to her boyfriend. Even if they have changed, Clair still wants them to pay for what they've done.

Mukuro smarmily replies who made her judge, jury, and executioner. Clair shares how her father died to due the Despairs' killing games, and how her family was wiped out in one fell swoop, all thanks to Junko Enoshima. Due to Mukuro being her sister, Clair decides she'll try killing her first. Sarcastically, Mukuro says she'll pass. Big Bang Monokuma readies its scepter for a major impact while Mukuro prepares to dodge. Knocked back and off her feet, Mukuro comments on how Clair likes making enemies. The mob boss remarks she's one to talk. Mukuro says she isn't actively trying to like how she is, further adding that Clair has a real natural talent at being a bitch. The mafioso declares they'll see who's laughing once Mukuro is a puddle of blood, firing Paralyze rays at her. Despite getting hit by them, Mukuro keeps up the trash talk toward Clair. She grunts with discontent, holding her sniper rifle while looking out the side of BBM, telling Mukuro to not push her luck. Immediately after saying this, Clair fires a bullet at the soldier, only partially going through her bulletproof vest. Thanks to said armor, Mukuro was left bleeding with only a minor injury. She comments that she expected better, trying her best to wield her own sniper rifle while under the effects of BBM's Paralyze.

Giving it a try herself, she manages to lodge a bullet in Clair's shoulder, getting a resentful "fuck you" out of her. The Despair Sister mocks her, asking if she's not staying still enough fort her. Again, BBM's scepter crashes down, sending Mukuro rolling back once more with more minor injuries. This is when BBM goes into recovery mode, getting Clair to swear. Mukuro asks her to come down so that they can finish what she started. Carrying her Camo Model 67, Clair descends BBM while Mukuro finds some cover, her own rifle at the ready. After being told to run while she still can, Mukuro peeks out from behind her cover and fires at Clair.
Regroup

## Card Effect

Unleash twice.
Move brambles at locations 2 and 3 to location 4.

**Regroup** is a Necroswarm specific attack from Into The Wild.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes twice.
* Move brambles at locations 2 and 3 to location 4.
Tethered Darts

## Card Effect

**Cast:** Deal 2 damage.
If this was cast from an opened III or IV breach, you may place this into any ally's hand.

> "*Despite not being born in Gravehold, Inco quickly became one of us.*"
> ― Sahala
>
>

**Tethered Darts** is a spell from The New Age. Tethered Darts may be gained from the supply for 3 .

## Details

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* (Optional) If this spell was cast from an opened III or IV breach, you may place this spell into any ally's hand.

This spell is still discarded first before resolving; it can then be given to an ally upon resolving. If playing true solo, you may place this spell into your own hand after casting from an opened III or IV breach..
Paradigm Flux

## Card Effect

**Cast:** Remove up to 2 shield tokens from minions.
Deal 5 damage.

> "*It's as thought the entire world I've always known has been turned entirely on its head.*"
> ― Taqren (Legacy of Gravehold)
>
>

**Paradigm Flux** is a spell from Legacy of Gravehold. Paradigm Flux may be gained from the supply for 6 .

## Details

Resolve the following effects when **Cast**:

* Remove up to 2 shield tokens from minions.
* Deal 5 damage.

## Trivia

Pictured mage: Taqren (Legacy of Gravehold)
Powdered Infinitum

## Card Effect

Gain 1  for each of your prepped Sparks.

> "*No, Soskel, you don't have to buy me a new one.*"
> ― Talix (Legacy of Gravehold)
>
>

**Powdered Infinitum** is a gem from Legacy of Gravehold. Powdered Infinitum is a starter card for Talix (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1  for each of your prepped Sparks.

## Trivia

Pictured mages: Talix (Legacy of Gravehold)
Pyromancy

## Card Effect

**Cast:** Deal 1 damage.
Allies may collectively discard up to two cards in hand. For each card discarded this way, deal 3 additional damage.

> "*It is not killing. It is research.*"
> ― Xaxos, Voidbringer
>
>

**Pyromancy** is a spell card from The Outer Dark expansion. Pyromancy may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.
* Allies may collectively discard up to two cards in hand. For each card discarded this way, deal 3 additional damage.

All damage is applied at the same time to the same target.
Pyro Geist

## Card Effect

When you prep this, deal 1 damage.
**Cast:** Deal 1 damage. Deal 2 damage.

> "*Channeling the swirling flames of the geist takes dedicated practice.*"
>
>
>

**Pyro Geist** is a spell from Legacy. Pyro Geist may be gained from the supply for 6 .

## Details

When you prep this, deal 1 damage to an enemy. This damage is not modified by any special breach effects.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.
* Deal 2 damage to an enemy. This may target a different enemy from the first instance of damage.

Effects that modify damage (such as breach +1 damage on cast) affect both instances of damage this spell deals when cast.
Lacerate

## Card Effect

If there are two or less claws in play, Unleash three times. Otherwise, resolve the persistent effect of each claw in play.

**Lacerate** is a Fenrix specific attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* If there are two or less claws in play, the nemesis Unleashes three times.
* Otherwise, resolve the **PERSISTENT** effect of each claw in play.
Promo

**Promos** are cards released specially for kickstarter backers. Some promo cards may be gained through retail via promo packs, although stock and printing is unreliable. All promo cards have card IDs in the PXXX format, although promos do not compose one single set. Promos include both player and nemesis basic cards, and are included with each kickstarter campaign of Aeon's End.

## War Eternal Promos

### Nemesis Cards

File:Spirit Cage.jpgFile:World Splinter.jpg

## Outcasts Promos

### Xaxos Ability Cards

File:Divided Detonation.jpgFile:Quicken Cast.jpgFile:Clairvoyant Conflagration.jpg
Temporal Helix

## Card Effect

Cast any player's prepped spell without
discarding it.

> "*Breach mages are never truly in possession of their own minds.*"
> ― Brama, Breach Mage Elder
>
>

**Temporal Helix** is a relic from The Nameless expansion. Temporal Helix may be gained from the supply.

## Details

Resolve the following effects when played:

* Cast any player's prepped spell without discarding it.

If the spell is prepped to a special breach granting bonuses, you gain these bonuses upon cast. When casting another player's spell, you act as the 'you' referred to on that spell, not the owner of the spell.
Vivify

## Card Effect

If there are seven or less total flies and maggots, place five flies into play. Otherwise, any player suffers 4 damage and discards their most expensive prepped spell.

**Vivify** is a Maggoth specific attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* If there are seven of less total flies and maggots, place five flies into play.
* Otherwise, any player suffers 4 damage and discards their most expensive prepped spell.
Snap Ritual

## Card Effect

While prepped once per turn during your main phase, you may discard a card in hand to deal 2 damage.
**Cast:** Deal 3 damage.

> "*HahahAHAHA.*"
> ― Claudia
>
>

**Snap Ritual** is a spell from the Shattered Dreams expansion. Snap Ritual may be gained from the supply for 6 .

## Details

While prepped, you may discard one card from your hand to deal 2 damage to an enemy. You may use this effect the same turn that Snap Ritual was prepped. You may only deal this damage once per turn, and only during your main phase.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
Sonic Skinwing

## Card Effect

**PERSISTENT:** Remove one power token from Shatter. (If this removes the last power token from Shatter, resolve it immediately.)

**Sonic Skinwing** is a The Wailing specific minion from the Shattered Dreams expansion.

## Details

Add 7 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Remove one power token from . If this removes the last power token from Shatter, resolve it immediately.
Spawn

## Card Effect

Carapace Queen Swarms.
Unleash.
Carapace Queen Swarms.

> "*The sound of the things, skittering across the cave walls, is loud enough to drown our screams.*"
> ― Nerva, Survivor
>
>

**Spawn** is a Carapace Queen specific attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* Carapace Queen Swarms once.
* Carapace Queen Unleashes once.
* Carapace Queen Swarms (again).
Summonite

## Card Effect

Gain 2 .
**OR**
Gain a Summonite from the supply and place it on top of any ally's discard pile.

> "*When imbued with the correct frequency of energies, the summonite is able to replicate itself, thus increasing its potential.*"
>
>
>

**Summonite** is a gem from the Buried Secrets expansion. Summonite may be gained from the supply for 3 .

## Details

Choose to resolve one of the following effects when played:

* Gain 2 .

**OR**

* Gain a Summonite from the supply and place it on top of any ally's discard pile.

If playing true solo, you may choose the second option to gain a Summonite and place it on top of your own discard pile.
Reverberating Shock

## Card Effect

**Echo**
**Cast:** Deal 1 damage. Gain 1  that can only be used to gain cards.

> "*Thank you, my friends. Go forth.*"
> ― Sahala
>
>

**Reverberating Shock** is a spell from The New Age. Reverberating Shock may be gained from the supply for 4 .

## Details

This spell has no effect while prepped.

This spell has **Echo**: resolve the following **Cast** effects twice:

* Deal 1 damage to an enemy.
* Gain 1  that can only be used to gain cards.

You may target a different enemy each time you resolve the Cast effect. Any casting bonuses granted (from breaches or other cards/abilities) for casting the spell are applied to both resolutions of Reverberating Shock.
Smite

## Card Effect

Unleash twice.
Gravehold suffers 2 damage.

> "*One side of this struggle must fall for the other to truly live.*"
> ― Xaxos, Voidbringer
>
>

**Smite** is a basic nemesis attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The nemesis Unleashes twice.
* Gravehold suffers 2 damage.
Soothsayer's Pouch

## Card Effect

Add an additional level 1 treasure to your starting deck using the level 1 treasure rules.
Your group can use an additional level 2 treasure.

> "*Ooh! More Goodies!*"
> ― Razra
>
>

**Soothsayer's Pouch** is a treasure from the Into The Wild expansion. Soothsayer's Pouch is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure has no persistent effects.

Resolve the following effects once when you first pick Soothsayer's Pouch:

* Add an additional level 1 treasure to your starting deck using the level 1 treasure rules.
* Your group can use an additional level 2 treasure.
Minion

**Minions** are additional enemies that nemeses may spawn during the course of the game. The breach mages must choose wisely when to destroy the minions and when to maintain focus on the nemesis itself. Minions have additional effects that activate on the nemesis' turn.

## Rules

* Place summoned minions onto the table in the order they've been summoned. Place life tokens/life dice on the minion to track it's life total. If the minion has an **IMMEDIATE** effect, resolve it when the minion first enters play.
* All minions resolve their **PERSISTENT** effects on the nemesis' main phase. They must activate in order of minion least recently to most recently summoned.
* Some minions provide an multiple options of effects. They players may choose which effect will occur each time the minion it is the nemesis' main phase; however, if one effect cannot activate, the players must choose the other option.
* Minions are discarded from play the moment their life is reduced to zero, regardless whose turn/phase it is.
Nix

## Card Effect

Unleash.
Any player suffers 1 damage and discards their most expensive card in hand.

> "*It's as if the world itself is screaming.*"
> ― Nerva, Survivor
>
>

**Nix** is a basic nemesis attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The nemesis Unleashes once.
* Any one player suffers 1 damage and discards their most expensive card in hand. If that player has multiple cards tied for being most expensive, they may choose which one to discard.
Ruin Priest

## Card Effect

**PERSISTENT:** Any player discards three non-corruption cards. That player gains three corruptions and places them into their hand.

> "*In the dark, there is a light. And in madness, there is reason.*"
> ― Xaxos, Breach Mage Adept
>
>

**Ruin Priest** is a Crooked Mask specific minion from the Core set.

## Details

Add 11 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player discards three non-corruption cards. That player gains three corruptions and places them into their hand. If a player would gain a corruption and there are none left, Gravehold suffers 2 damage instead.
Spirit Lift

## Card Effect

While prepped once during your turn when you gain a charge, any ally gains 2 charges.
**Cast:** Deal 5 damage.

> "*More!*"
> ― Gygar
>
>

**Spirit Lift** is a spell from The New Age. Spirit Lift may be gained from the supply for 8 .

## Details

While prepped, once during your turn when you gain a charge, any one ally gains 2 charges (you may not do this more then once during your turn, and never on others' turns). If playing true solo, you may gain the 2 extra charges for yourself after gaining the first charge.

Resolve the following effects when **Cast**:

* Deal 5 damage to an enemy.
Sifter's Pearl

## Card Effect

Gain 2 .
Each player reveals the top card of their deck and either discards it or returns it to the top of their deck.

> "*To those who have stepped through the breach, the pearl shows the splinters of time itself.*"
> ― Phaedraxa, Breach Mage Seer
>
>

**Sifter's Pearl** is a gem from the Core set. Sifter's Pearl may be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 2 .
* Each player (yourself included) reveals the top card of their deck and either discards it or returns it to the top of their deck.
Obliterating Meteor

## Card Effect

**TO DISCARD:** Discard four cards in hand.
**POWER 1:** Unleash twice. Gravehold suffers 3 damage.

**Obliterating Meteor** is a basic nemesis power from The New Age.

## Details

This power enters play with no immediate effect. Add 1 power token to this power.

To discard this power from play:

* One player must discard four cards in hand. This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Unleash twice.
* Gravehold suffers 3 damage.
Sparking Shards

## Card Effect

At the start of the game, set this next to a gem supply pile. When a player gains a card from that supply pile, that player gains 1 charge.

> "*Minerals are a girl's best friend.*"
> ― Cairna
>
>

**Sparking Shards** is a treasure from the Return To Gravehold expansion. Sparking Shards is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

At the start of the game, set this treasure next to a gem supply pile.

This treasure grants the following persistent effects for the entire duration of the game:

* Each time a player gains a card from the chosen supply pile, that player gains 1 charge.
Pulsing Madness

## Card Effect

**TO DISCARD:** Destroy two prepped spells that each cost 3  or more.
**POWER 2:** The player with the fewest Terror tiles claims all of the Terror tiles except for the lowest numbered Terror tile without resolving them.

**Pulsing Madness** is a Wraithmonger specific power from The Outer Dark expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The player with the fewest Terror tiles claims all of the Terror tiles except for the lowest numbered Terror tile. This player does not resolve the terror tiles.
Reaper's Flame

## Card Effect

While prepped, once per turn when you cast another spell, you may gain a card that costs 5  or less from any supply pile.
**Cast:** Deal 5 damage.

**Reaper's Flame** is a spell from the Southern Village expansion. Reaper's Flame may be gained from the supply for 7 .

## Details

While prepped, once per turn when you cast another spell, you may gain a card that costs 5  or less from any supply pile.

Resolve the following effects when **Cast**:

* Deal 5 damage to an enemy.
Thunderous Tempest (Upgraded)

## Card Effect

**TO DISCARD:** Spend 9  .
**POWER 2:** Unleash. If there are two nemesis turn order cards in the turn order pile, any player suffers 8 damage. Otherwise, any player suffers 5 damage.

**Thunderous Tempest** is an upgraded basic nemesis power from The New Age.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 9 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Unleash.
* If there are two nemesis turn order cards in the turn order discard pile, any one player suffers 8 damage. Otherwise, any one player suffers 5 damage.
Rainbow Fluorite

## Card Effect

Gain 3 .
**OR**
Gain 2 charges.

> "*I had forgotten there were colors beyond the white of death and the purple of flames and the endless black of the sky.*"
> ― Dezmodia (Legacy of Gravehold)
>
>

**Rainbow Fluorite** is a gem from The Ruins. Rainbow Fluorite may be gained from the supply for 6 .

## Details

Resolve the following effects when played:

* Gain 3 .

**OR**

* Gain 2 charges.
Mazra's Gift

## Card Effect

**Cast:** Deal 4 damage. Any ally gains 1 charge.
**OR**
**Cast:** Deal 4 damage. Any ally gains 1 life.

> "*For me? Aw, thanks Maz!*"
> ― Razra
>
>

**Mazra's Gift** is a spell from The Ancients expansion. Mazra's Gift is a special card used by Mazra, and cannot be gained from the supply.

## Details

This spell has no effect while prepped.

Choose to resolve one of the following effects when **Cast**:

* Deal 4 damage to an enemy. Any ally gains 1 charge.

**OR**

* Deal 4 damage to an enemy. Any ally gains 1 life.

If playing true solo, you may gain 1 charge or 1 life for yourself, depending on the effect you chose.
Spire of Bone

## Card Effect

**IMMEDIATELY:** Destroy all of the cards in the exiled pile.
**PERSISTENT:** Any player exiles a card in hand and draws a card. Gravehold suffers 2 damage.

**Spire of Bone** is a Ageless Walker specific minion from The New Age.

## Details

Add 16 life tokens to this minion when it enters play. When this minion enters play, destroy all cards that are currently in the exiled pile.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player exiles one card from their hand and draws one card.
* Gravehold suffers 2 damage.
Sparrow

**Sparrow** is a breach mage from The Void expansion.

## Mage Overview

Sparrow is a very useful support mage, helping accelerate all of her fellow mages to greater power. Early in the game, Sparrow's ability may be used to focus any mages' breaches a total of 4 times. Later, the same ability may be used to instead help allies draw and prep up to 3 spells, leading to large swings. Sparrow's unique spell, , allows her to prep it to her breaches immediately, which all start as closed.

### Ability

Sparrow may spend 5 charges during her main phase to:

* Focus any four breaches. The breaches may all belong to the same player, or be spread across players in any combination, Sparrow included. The same breach can be repeatedly focused. This ability may open breaches as well, since opening a breach is counted as a focus.

**OR**

* One ally with no closed breaches draws three cards and then preps up to three spells from their hand. Sparrow cannot use this effect for herself.

### Breach Setup

Sparrow starts with three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*What I'm saying is, we're making it too complicated. Ever since they showed up, it's been bicker and argue, argue and bicker. Why all this talk? We know we need to fight, so let's go fight. No talking needed for that.
>
> Brama says Yan and her pack of miscreants are heretics and cannot be trusted, that the help they gave in the battle with the Trice-Dead Prophet was just to throw us off. I bet they saw we were winning anyway; we could have done it without them no matter what anybody says. And let us not forget the aftermath of that fight...
>
> I have an idea - keep them fighting The Nameless. They will die in battle, or they'll slip up and betray their true loyalty, in which case I'll kill them myself. Either way we'll be rid of them, and that suits me just fine.*"
> ― Sparrow
>
>
Sahala's Black Meteorite

## Card Effect

Gain 1 .
**OR**
Gain 3  that can only be used to focus or open your IV breach.

**Sahala's Black Meteorite** is a treasure and promo card from the Outcasts kickstarter. Sahala's Black Meteorite is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Choose to resolve one of the following effects when played:

* Gain 1 .

**OR**

* Gain 3  that can only be used to focus or open your IV breach.

This treasure acts as a gem during the game, and is removed from your deck at the end of the game.
Searing Ruby

## Card Effect

Gain 2 .
Gain an additional 1  that can only be used to gain a spell.

> "*Some use these to heat and light their hovels against the dark of the cave. Others know that within these gems lies a fire that can be tamed*"
> ― Ghan, Gem Scavenger
>
>

**Searing Ruby** is a gem from the Core set. Searing Ruby may be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 2 .
* Gain an additional 1  that can only be used to gain a spell.
Viscera Bride

## Card Effect

**PERSISTENT:** The acolyte with the lowest life gains 10 life. Resolve that acolyte's Blood Magic effect twice.

> "*All kings must have a queen.*"
> ― Dezmodia, Voidborn Prodigy
>
>

**Viscera Bride** is a Hollow Crown specific minion from War Eternal.

## Details

Add 18 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The acolyte with the lowest life gains 10 life. If multiple acolytes are tied for lowest life, the players choose which tied acolyte gains life.
* Resolve that acolyte's Blood Magic effect twice.
Flame Jab

## Card Effect

**Cast:** Deal 2 damage to a minion. You may destroy this. If you do, gain 1 .

**Flame Jab** is a spell from the Southern Village expansion. Flame Jab may be gained from the supply for 1 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to a minion (you may not target the nemesis).
* (Optional) You may destroy this card. If you do, gain 1 .
Void Anchor

## Card Effect

Silence a minion. Any ally gains 2  tokens.

**Recall:** Gravehold gains 1 life.

> "*An anchor. That is what I will need.*"
> ― Nook (Legacy of Gravehold)
>
>

**Void Anchor** is a relic from Legacy of Gravehold. Void Anchor may be gained from the supply for 5 .

## Details

Resolve the following effects when played:

* Silence a minion. Any ally gains 2  tokens.

**Recall** (while the card is in your discard pile, once per turn):

* Gravehold gains 1 life.

## Trivia

Pictured mage: Nook (Legacy of Gravehold)
Reconstituting Circuit

## Card Effect

Xaxos: Outcast gains 1 charge. You may destroy a card in hand.

**Reconstituting Circuit** is a relic from Outcasts. Reconstituting Circuit may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Xaxos: Outcast gains 1 charge.
* (Optional) You may destroy one card from your hand.
Shrapnel Storm

## Card Effect

Destroy all of the cards in the two supply piles with the fewest cards.
Unleash twice.

**Shrapnel Storm** is a Maiden of Thorns specific attack from The Void expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* Destroy all of the cards in the two supply piles with the fewest cards. If there are more than two supply piles tied for fewest cards, the players choose which two piles are destroyed.
* The nemesis Unleashes twice.
Lash

**Lash** is a breach mage from the Core set.

## Mage Overview

Lash provides a support role, and focuses on manipulating the turn order deck for the mages' advantage. His **Quicken Thought** ability returns a player's turn order card to the deck, essentially allowing a player to take an extra turn.  allows Lash to look at the top card of the turn order deck, and decide to keep it there or move it to the bottom of the deck.

### Ability

Lash may spend 5 charges during any player's main phase to return any player's turn order card and shuffle it into the turn order deck. That player (whose turn order card was moved) suffers 1 damage.

* The turn order card does not have to belong to the player whose turn it is.
* The turn order card cannot be the wildcard.

### Breach Setup

Lash starts with one open breach and three closed breaches in the following orientations.

## Strategy

Lash is a unique support mage in that he can sustain himself in a solo game just as much as he can help others. While creating an infinite loop is unlikely, Lash in a solo game can end up taking multiple turns in a row by using his ability repeatedly.

Quicken Thought is at its best when the turn order deck is empty - that way, the card you shuffle in is guaranteed to be drawn next turn.

Lash can target an exhausted player with Quicken Thought, but it will instead deal 2 damage to Gravehold due to the mage being exhausted.

Quicken Thought can be activated during any player's main phase, so it can be used if Lash's allies give him enough charges via cards like Ignite.

Opening your II breach during your second turn of the game is often justified, as Lash's starting deck contains 2 Sparks.

Lash synergizes well with mages that can heal players, to make up for his ability's damage effect.

## Lore

> "*Like the jagged rocks around us, these are hard times. You can see it reflected in the eyes of even the heartiest folk: the fog of constant dread looming large within them.
>
> But me, I laugh, I smile. For any day is worth living well, no? What other use would it be? We are the lucky ones, though our journey may be paved with strife. I laugh anyway. Smile anyway. Let my voice be heard ringing against the wall of the cave, echoing into nothing. If today be my last, then let it also be my best.
>
> Often I stare down at the city from the balustrade, the dirt market being my favorite place to contemplate. The good people there, peddling their wares, the cacophony of their haggling, the scent of salted meat and brine. And I think to myself, "The world does go on." And so it does, in spite of our trials, our great adversity. The people in the market, they still find it within themselves to sit at their stall and hope for a good day's profit. To savor the banter of a spirited haggle. To cook a simple yet tasty meal to share with loved ones. And at night in their hovels, they dream against the dark. There is no beauty in this world or any other greater than that.*"
> ― Lash
>
>
Seer's Bracer

## Card Effect

Once per turn during your main phase when you gain a charge, any ally draws a card.

> "*In ancient times, we believed the future could be divined with bones. But the only future is the one we make.*"
> ― Mazra
>
>

**Seer's Bracer** is a treasure from the Shattered Dreams expansion. Seer's Bracer is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Once per turn during your main phase when you gain a charge, any one ally draws a card.

If playing true solo, you may use this treasure to draw a card for yourself, instead of an ally.
Sanity Hemorrhage

## Card Effect

**POWER 3:** Unleash. Remove the highest numbered claimed Terror tile from the game.

> "*As Gravehold slept, Wraithmonger hovered about the city like an omen of terror that was yet to come.*"
> ― Indira, Breach Apprentice
>
>

**Sanity Hemorrhage** is a Wraithmonger specific power from The Outer Dark expansion.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Wraithmonger Unleashes once.
* Remove the highest numbered claimed Terror tile from the game.
Shower of Coals

## Card Effect

Ohat Mode:
**Cast:** Suffer 1 damage and gain 2 .
Ulgimor Mode:
**Cast:** Deal 3 damage.

> "*At least now when people call me two-faced I'll know what they mean.*"
> ― Ohat
>
>

**Shower of Coals** is a spell from the Return To Gravehold expansion. Shower of Coals is a starter card for Ohat and Ulgimor, and so cannot be gained from the supply.

## Details

This spell has no effect while prepped.

When in Ohat Mode, resolve the following effects when **Cast**:

* Suffer 1 damage and gain 2 .

When in Ulgimor Mode, resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.

While in Ohat Mode, this spell does not deal damage; however, if this is cast with an additional damage modifier (such as +1 damage from a breach), you may target an enemy and deal that much damage.
Prince of Gluttons

* Front
* Back

**Prince of Gluttons** is a nemesis from the Core set. The Prince of Gluttons does not consume the mages themselves; rather it devours the very memories of those in Gravehold. The one thing still held by the survivors, history and knowledge, now wiped from the minds of those left.

## Overview

The Prince of Gluttons aims to Devour all cards from the supply. Every time the Prince Unleashes, it removes cards from supply piles, while its nemesis-specific cards accelerate the rate of destruction. This removes important purchase options from the players, and if the supply ever runs out of cards, the Prince wins.

## Rules

#### **Set Up**

Place one gem from each gem supply, starting with the most expensive, faceup in a pile next to the nemesis mat. This pile is the devoured pile.

#### **Additional Rules**

* When a card is Devoured, place it on top of the devoured pile, even if the devoured pile is empty.
* Cards may be gained from the top of the devoured pile as if it were a supply pile.
* The players may look through the devoured pile at any time.
* Cards in the devoured pile cannot be Devoured.
* Prince of Gluttons does not start a Devour on an empty supply pile.
* When Prince of Gluttons would Devour a card from a supply pile that is empty Gravehold suffers 2 damage per card instead. (*Example:* Devour two cards from a supply pile with only one card. The Prince would devour the only card and then deal 2 damage to Gravehold for the absent second card)
* If all supply piles are empty except for the devoured pile, the players lose.

#### **Unleash Effect**

**1-2 players:** Devour three cards from the least expensive supply pile.

**3-4 players:** Devour two cards from the least expensive supply pile.

#### **Increased Difficulty**

**Set Up:** Place an additional nine cards from any of the supply piles on top of the devoured pile in any order.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*The past was lost to us in many ways. First our world was taken, forcing the few that then survived into the black cold of the earth. For aeons, generations of survivors eked out meager lives in Gravehold, the breach mages all the while honing their fell craft. For aeons, The Nameless would lay siege to the city, bringing us ever closer to extinction. But the cruelest stroke was in erasing our very history.
>
> The Prince of Gluttons was the fourth of their kind to besiege the city. Even at the time, it seemed too easy to repel his attack and send The Prince lumbering back into the bright nothing of the breach. But soon those that survived the attack had forgotten the name of The World That Was. Wives stared into the empty eyes of their husbands and children with no memory of their love for one another. The old ways were lost, the words of The First Tribe mere symbols scratched upon scrolls, all of it devoured, obliterated from eternity. The Prince feeds on our very histories, leaving behind only our fear and doubt. We are a people with no past nor future, trapped only in the fleeting moments before our eyes.*"
>
>
>
Heart of Nothing

## Card Effect

**TO DISCARD:** Discard four cards in hand.
**POWER 2:** Unleash twice.
**OR**
Any player suffers 4 damage.

> "*Beyond our world is a vast nothing. At the center of this lies The Nameless.*"
> ― Mist, Voidwalker
>
>

**Heart of Nothing** is a basic nemesis power from War Eternal.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must discard four cards from their hand. This is a player action and must be done during that player's main phase.

Choose one of the following Power Effects to resolve when the last power token is removed (and then discard this power)::

* The nemesis Unleashes twice.

**OR**

* Any one player suffers 4 damage.
Ritual Guardian

## Card Effect

**PERSISTENT:** Arachnos gains one nemesis token. Unleash.

**Ritual Guardian** is a Arachnos specific minion from The New Age.

## Details

Add 15 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Arachnos gains one nemesis token.
* Arachnos Unleashes.
Shattered Dreams

**Shattered Dreams** is the first expansion of Aeon's End: The New Age, and requires a standalone set to play with. Its retail release was in December 2019. The box contains 10 sets of supply cards, 1 playable mage, and 1 nemesis to fight.

## Contents Overview

* **Mages (1):** Nook
* **Nemesis (1):** The Wailing

**Mage Cards**

* **Starter Cards:**  (2)
* **Gems (2):** ,
* **Spells (6):** , , , , ,
* **Relics (2):** ,
* **Treasures (5):** 2 level 1 treasures, 1 level 2 treasure, 2 level 3 treasures.

**Other**

* 33 Nemesis-specific cards
* 12 randomizer cards
Quillfiend

## Card Effect

**PERSISTENT:** The player with the most expensive gem in hand discards that gem and suffers 2 damage.

> "*Let's let Quilius have this one.*"
> ― Garu, Oathsworn Protector
>
>

**Quillfiend** is a Maiden of Thorns specific minion from The Void expansion.

## Details

Add 8 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The player with the most expensive gem in hand discards that gem and suffers 2 damage. If multiple players are tied for must expensive gem, they choose one of the tied players to resolve the effects.
Prelatus of Lore

## Card Effect

**IMMEDIATELY:** Xaxos: Ascended Concentrates.
**PERSISTENT:** Draw a card from Xaxos: Ascended's spell deck. Prep that card to Xaxos: Ascended's farthest right unoccupied breach.

**Prelatus of Lore** is a Xaxos: Ascended specific minion from Legacy.

## Details

Add 15 life tokens to this minion when it enters play. When Prelatus of Lore enters play, Xaxos: Ascended Concentrates.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Draw one card from Xaxos: Ascended's spell deck.
* Prep that card to Xaxos: Ascended's farthest right unoccupied breach.
Protective Aura

## Card Effect

**TO DISCARD:** Discard two prepped spells that each cost 4  or more.
**POWER 3:** Gravehold suffers 4 damage.
Place this next to the nemesis mat. For the rest of the game, when a player spends  to deal damage to The Wanderer, reduce that damage by 1.

**Protective Aura** is a The Wanderer specific power from The Ancients expansion.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

To discard this power from play:

* One player must discard two prepped spells that each cost 4  or more. This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed:

* Gravehold suffers 4 damage.
* Place this power next to the nemesis mat. For the rest of the game, every time a player spends  to deal damage to The Wanderer, reduce that damage by 1 (oer instance of damage).
The Burning Kor

* Front

### Unleash

Place two embers on the Burning Kor Movement Mat at a single random ignition point.

### Set

Southern Village

**The Burning Kor** is a nemesis from Southern Village.

## Overview

The Burning Kor comes with a Movement Mat.

## Rules

#### **Set Up**

* Place the Ember Reminder card into play.
* Give each player a The Burning Kor player card.
* Place the Burning Kor Movement Mat next to this mat. Place each player's mage token on this mat orthogonally adjacent to Gravehold.
* Unleash.

#### **Additional Rules**

* At the start of the nemesis turn, move each ember two spaces along its path starting with the embers closest to Gravehold.
* When an ember would move and cannot, it moves as far as possible and then deals 1 damage to the player or Gravehold in the space it would move into.
* Embers are minions and have 1 life.
* Consult the The Burning Kor player aid for information about damaging embers and movement on the Burning Kor Movement Mat.

#### **Unleash Effect**

Place two embers on the Burning Kor Movement Mat at a single random ignition point.

#### **Increased Difficulty**

**UNLEASH:** Place three embers instead of two on the Burning Kor Movement Mat at a single random ignition point.
**RULES:** Embers move three spaces instead of two.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*Ever since New Gravehold appeared on the surface, Azer has known nothing but trouble. We live by strict rules, our sigils minimise the number of breaches we need to have open, and we use little to no magic in order to not attract the attention of dangerous roving Portalborn. But that city does not understand how to live as we do. They clear large tracts of land for their farms, and send out hunting parties, build distant outposts, and spread themselves carelessly across the surface. It is disrupting the natural patterns of the Portalborn. Their patrols and their walls drive them further south, into our forests, for sustenance. I knew it was only a matter of time before something dangerous found our little village, but I had not thought to fear it would be quite this horrific. This creature walks like a man, but it is composed entirely of flame. Wherever it walks, the forest burns around it. These woods are our home, and the inferno this Portalborn leaves in its wake is almost as dangerous as the monster itself. If we cannot stop it, it could mean the end of everything.*"
> ― Kel
>
>
Thrash

## Card Effect

Unleash.
The players collectively discard two cards in hand.

> "*Such wisdom comes at a considerable price.*"
> ― Xaxos, Voidbringer
>
>

**Thrash** is a basic nemesis attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The nemesis Unleashes once.
* The players collectively discard two cards in hand.
Set

Aeon's End has many expansion sets adding new cards, breach mages, nemeses, and mechanics. Releases are organized into waves; each wave starts with one standalone large box release and is then followed by 1-3 small box expansions. Small box expansions require a standalone set to play, although they can be mixed with standalone sets from different waves.

## 1st Wave

* 4 Nemeses
* 27 Sets of Supply Cards
 **The Depths**
* 1 Nemesis
 **The Nameless**
* 2 Nemeses
* 7 Sets of Supply Cards

## 2nd Wave

* 4 Nemeses
* 27 Sets of Supply Cards
 **The Void**
* 2 Nemeses
 **The Outer Dark**
* 2 Nemeses
* 11 Sets of Supply Cards

## 3rd Wave

* 6 Replayable Nemeses
* ? Sets of Supply Cards
 **Buried Secrets**
* 9 Basic Nemesis Cards

## 4th Wave

* 4 Nemesis
* 22 Sets of Supply Cards
* 28 Treasure Cards
 **Shattered Dreams**
* 1 Nemesis
* 10 Sets of Supply Cards
 **The Ancients**
* 1 Nemesis
* 7 Sets of Supply Cards
 **Into The Wild**
* 1 Nemesis
* 3 Sets of Supply Cards
* 18 Treasure Cards

## 5th Wave

* 4 Nemeses
* 32 Sets of Supply Cards
* 13 Treasure Cards
 **Return To Gravehold**
* 2 Nemeses
* 3 Sets of Supply Cards
 **Southern Village**
* 1 Nemesis
* 10 Sets of Supply Cards
* 6 Treasure Cards

## 6th Wave

The second legacy game [insert more description here]Most content from this set is compatible with the rest of Aeon's End and can be played with outside of the campaign.
* 11 Nemeses
* 34 sets of Supply Cards
* 22 Basic Nemesis Cards
 **The Ruins**

## 7th Wave

Description here.
* 6 Nemesis
* 18 Sets of Supply Cards
 **Origins** | **Expansion**Description here.
 **Evolution** | **Expansion**Description here.