FG300 - Recon Frigate

**Location:** Infinite Lagrange Wiki -> Ship -> Frigate -> FG300

The recon version of the FG300 is useful in several roles including exploring, creating warp points, and as a low cost **evasion tank**. With storage of 2,200, it can also be used in the very early game as a storage supplement for mining fleets. See Enhancement Strategies for a discussion of how best to maximize the ship's usefulness in specific roles.

Note that, for beginning players, the CAS066 is really the better choice for tanking, and they are most strongly encouraged to prioritize the necessary base upgrades to be able to use them. However there may be occasions where the player has no other good choice, such as in Scattered Asteroid Belt areas, where cruisers are unable to operate.

Back Story

“The more we know about star systems and quadrants, the deeper our fear of the unknown.” — Dominic Gandhi, Quantum Communication Technology Expert and Researcher on the Galactic Bermuda Triangle

## FG300 - Recon Type (variant C)

* Plain
* Systems
* Schematic

## Cost

###

6,250

###

590

###

140

###

00:17:20

### FG300-SG-1150 Ultra Rapid-Fire Generic Battery

Description: A turret designed for FG300 Frigates. It houses an accelerated generic cannon that fires standard 150mm ammunition and can be used to attack small ships or for anti-aircraft defense when linked with a long-range radar.

* Adjustment increment: 4%
* Adjustment tech types: Cannon Tech or EM Tech
* Adjustment tech quantity: 1
* Adjustment base success: 20%

Ultra Rapid-Fire Generic Battery

### SG-330B Near-Defense Cannon

Description: A standard small near-defense cannon that is able to rapidly fire at aircraft and defend against attacks and interference from aircraft.

* Adjustment increment: 6%
* Adjustment tech types: Cannon Tech or EM Tech
* Adjustment tech quantity: 1
* Adjustment base success: 35%

Near-Defense Cannon

### FG300 Generic Battery System Enhancements

* Full enhancement cost: 63 or 68 tech points, depending on which enhancements are selected

### AC-20 Generic Light Armor

* Description: Light armor for frigates to resist impacts from stellar debris and offer some protection against light weapon attacks.
* Armor: 3

### FF-100 Ship Core

* Description: A core structure used to construct frigates. It can adapt to the complex space environment and resist impact and radiation.
* Hit Points: 11,150

### EN-100 Generic Vector Engine

* Description: A light vector engine for frigates. It is used by small ships for sailing and adjusting ship angles in combat.
* Cruise 1,100

### EC-120 Generic Warp Drive

* description: A light warp drive for frigates. It enables small ships to enter warp for fast travel in formation.

### EN-114B Enhanced Vector Engine

* Description: An enhanced vector engine. It offers increased sailing speed for small ships and an emergency thrust function used to dodge long-range attacks in combat.
* Increases ship evasion by 20%

### Augmented Engine System Enhancements

* Full enhancement cost: 8 tech points

Total: 4
Total: 4

### RT-150 Integrated Energy Conversion System

* Description: An integrated energy supply system for light ships. It generates power through the core and converts the energy into different forms for the ship's various subsystems.

This component offers no extra abilities and cannot be enhanced.

### XC-1000 Bridge

* Description A generic Navigation Control and Info Command System for light ships. It manages the operations of all weapon systems and engines.

This component offers no extra abilities and cannot be enhanced.

## Enhancement Strategies

Full enhancement cost: 113 or 118 tech points

### Upgrade Armor or Hit Points

* TLDR: For this ship, it will generally give better results to upgrade hit points first, rather than armor.

The Crossover point for this ship is at a Damage per hit of 38. If the player is expecting to be attacked by weapons with DPH of less than 38, the optimal strategy for the Armor System is to enhance the armor first, then increase the hit points. On the other hand, if the player is expecting to see weapons with DPH above 38, the optimal strategy is hit points first and then armor. Since most weapons in the game have a DPH higher than 38, players will almost certainly want to put hit point enhancements ahead of armor enhancements.

### 66One (UnitedRUS)

The basics are evasion and armor. However, there are choices depending on how they will be used.

1. For recon with them, upgrade propulsion first - get 2x cruise speed and 1x warp speed
2. For scout hunting, start with the weapon upgrades
3. If an enemy is running Reliat base variant to hunt scouts, take Missile-Interception Subsystem and cooldown first (but it won't be enough). Missile interception will replace Ammo Enhancement.