recursal/Fanatic-Fandom huggingface dataset:
Quarex

Rail Nomads camp, Boxcar A (Arcade)
**Wasteland 3**

The Bizarre

**Quarex** is a character found in Rail Nomads camp, Boxcar A (Arcade) in *Wasteland 2* and The Bizarre in *Wasteland 3*.

## Background

A weedy young man with thick glasses and various old 8-bit game cartridges and controllers hung around his neck as a totems. He has Pac-Man tattooed on his forehead, just under his shaggy blond hair. He sports a neatly-trimmed, mustache-less goatee. Quarex collects ancient entertainment systems and offers them for viewing and enjoyment of visitors. By 2107, he has moved to The Bizarre in Colorado and set up an even larger and more ambitious museum there.

## Interactions

### *Wasteland 2*

#### Details

* Locate an ancient machine called a "CD-i": The player can find a CDi machine for Quarex to complete his collection. The machine is sold by an antique stuff dealer in the Atchison camp.
* Quarex will pay 1000 for an ET the Extra Terrestrial Atari game cartridge, just one though.
* There is a small scope in a display case on the back wall of the arcade. Attempting to pick the lock will cause Quarex to grow increasingly hostile, finally ending with him telling the Rangers to take the scope and never speak to him again. Giving the scope back will cause him to relent.

### *Wasteland 3*

Taking Quarex's tour and sitting through it is worth the achievement "Pre-Apocalyptic Tourist".

* You can steal the Mega Scope energy sniper from his display case, though unlike in Wasteland 2, he doesn't seem to care.
* Inspecting the broken Slicer Dicer in his museum will net you a Slicer Dicer Self-Assembler.
* Cashing in your Tarjan Tokens at the fortune teller machine can grant whichever character is interacting with the machine some unique perks.
Rebranding

**Rebranding** was a quest in *Wasteland 3*, which would have had the Rangers update signs advertising the Everest in keeping with the new business plan.

## Raw strings

```
Rebranding
Update signs advertising The Everest Hotel
Rebranding complete!
Failure! You are hostile to the Caretakers.
It's not possible to repaint signs that have been destroyed. Oh well.
The Everest Hotel's mission has changed. Time to get the word out!
Change the signs advertising the Everest Hotel. Success is determined by the Mission_Rebranding_p1001_SignsPainted variable.
You've successfully updated the signs advertising the Everest Hotel and its services. The Caretakers will be thrilled!\n
Mission failure due to change of alignment with faction.
Mission failure due to destroyed signs."

```
Satan

**Satan** is Virgil's possum.

## Background

Satan can be found in the crater in Rodia, he escaped from the pen Virgil keeps Satan in.

## Interactions

### Quests

* Virgil will ask you to retrieve Satan by using possum treats, this quest has to be fulfilled before Virgil will open up about his relationship with Dante, opening the questline about Beatrice her betrayal.
* However, if you type in "rodia" during the dialogue about Satan, it opens up all other dialogue options in sequence, and the "handy" dialogue option will then put the Dante quest in your log book, and Virgil will then claim that he won't talk until *that* quest is done. Though he'll still accept Satan back if you bring him. At least before Dante returns. No guarantees after that.
* Regardless of which Ranger uses the Possum Snacks on Satan, the *first* Ranger gains Satan as an animal follower, and acquired in this manner he won't count towards the maximum of three animal followers. Though as all possums he moves one tile towards the enemy whenever he takes a turn during combat, making him a harder to keep alive compared to stationary cows and goats. And since he doesn't have any dialogue it is impossible to temporarily dismiss him to keep him safe.
* Using Animal Whisperer on Satan *after* bringing him back to Virgil will be interpreted as theft, and Virgil will call the Rangers jerks, refuse to work with them, and say he'll let the rest of the town know.
Rescue Ag Center employees

**Rescue Ag Center employees** is a quest in *Wasteland 2*.

## Overview

The quest is the overarching Matt Forrestal's request to save the employees of Ag Center, his people.

## Walkthrough

* Complete the following quests:
	+ Escort Skinner out of the mushroom caves
	+ Free Ryan from the animal pen in the east field
	+ Rescue Julio from his rabbits
	+ Save the workers from the infected creatures

## Reward

* Matt is impressed with the Rangers' performance and gives the code to his safe (80085), which contains the unique Matt Forrestal's badge (a trinket adding +1 Barter) and several firearms.
Ramen noodles

## Effects

* 100% Healing
* Applies Well Fed

**Well Fed** : Eat to restore CON, and gain +1 AP for 90 turns.

**Ramen noodles** is a consumable in *Wasteland 3*.

## Description

Rumored to be among the finest foods of the old world. Cooked by Masato for you.

## Locations

* Warrens: inside a vending machine in the diner, need a Silver coin or Nerd Stuff 5
* The Bizarre / Peterson Air Force Base: Sold by Masato.
Psoz, Mark II

**Psoz, Mark II** is a tier 2 submachine gun in *Wasteland 2*.

## Description

A SMG Customized by Mercaptain, the Psoz is an accident waiting to happen. A snubnosed submachine gun with a grip so close to the barrel you'll burn the hair off your knuckles if you're not careful. Still, if you like close-up combat and making a mess, this is the gun for you.

## Characteristics

The weapon alerts enemies (generates noise) in a 24 unit radius.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Sam "The Cook" Posten

**Sam "The Cook" Posten** is a Mannerite living at the Angel Oracle.

## Background

Sam is the main cook of the Mannerites, preparing meals for the Oracle. His primary problem is that he does not have a toaster heating element necessary to fix up the toaster for Mister Manners.

## Interactions

### Quests

* Find a toaster heating element: Sam needs the element to fix Manners' toaster.
Repair kit

## Ability

Restores CON of the mechanic target. Amount repaired increases with Mechanics skill level.

## Item Data

### ID

ITM\_Consumable\_RepairKit

**Repair kit** is a consumable item in *Wasteland 3*.

## Description

A collection of simple mechanical parts and tools used to repairs vehicles and robots.

## Locations

* Peterson Air Force Base: Locked truck in the garage (Lockpicking 2).
* Commonly sold by all mechanical traders.
* Sold by world map merchants B. B. Gunn, O'Leary Family, Cheebus.
Pump shotgun

## Performance Data

### Damage

**Single shot** (5 AP):
9 - 14

### Critical chance

+1%
1.5x damage

### Range

Maximum12mOptimum12m - 7mPoint blank7m or less

### Chance to jam

2%
6 AP to unjam

### Capacity

7 x 12 gauge ammo
5 AP to reload

## Item Data

### ID

Shotgun\_Tier\_1\_1

**Pump shotgun** is a tier 1 shotgun in *Wasteland 2*.

## Characteristics

The weapon alerts enemies (generates noise) in a 18 unit radius.

Fires in a 30 degree cone angle.

## Locations

* Starting weapon for Rangers with Shotguns.
Purist Patty

## Effects

+5% Damage to Mutants

**Purist Patty** is a creepy doll in *Wasteland 3*.

## Description

Sweet little fluffs should be protected, nasty mutants should be bisected!

### Transcript

Worried about the future of the human species, kids? So is Purist Patty! She's here to make sure none of those dangerous mutations from future nuclear attacks ever make it into the human genome! Together, you can wipe away the disgusting plague of green skin and multi-appendaged monster people so we can keep our DNA pure!

Likes: Cleanliness, Milk, Immaculacy.

Dislikes: Microwaves, Nuclear Energy, Barbecues.

Warning: Keep Purist Patty away from public barbecues, swimming pools, and shopping malls!

## Locations

* Abandoned Oil Well: On the junk pile that spawns after trying to attack the juvies.
Redhawk

### Skills

Brawling 2, Climb 3, Knife Throw 4, Knife Fight 4, Perception 4, Swim 2, Spare Skill Points 0

### Level

Private

**Redhawk** is a recruitable NPC, found in the Outer Sanctum of the Guardian Citadel.

## Overview

Son of the Junkmaster of the Savage village, Redhawk was captured by the Guardians for reasons unknown.

Recruited into Ranger service, Redhawk reached the rank of Major General. By 2102, he is dead, buried outside the Ranger Citadel.
RPG-7 (Wasteland 2)

## RPG-7

**RPG-7 (Wasteland 2)** is a tier 5 rocket launcher in *Wasteland 2*.

## Description

While not incredibly accurate, the RPG -7 is easy to operate, portable and more than capable of turning your target into table scraps.

## Characteristics

The weapon alerts enemies (generates noise) in a 40 unit radius.

Top of the line shoulder-launched explosive weapon. Perfect for tearing through enemy synths, particularly in the endgame.

## Locations

* Angel Oracle: Osmond sells 1.
* Ranger Citadel: Ming Lin Tan
* Salt Lake Park: Alex Dupre sells 1.
* Santa Fe Springs: Wastelander Trader sells 1.

## Trivia

* The RPG-7 (Russian: РПГ-7) is a portable, unguided, shoulder-launched, anti-tank rocket-propelled grenade launcher. The RPG-7 was first delivered to the Soviet Army in 1961 and deployed at a squad level. It replaced the RPG-2, having clearly out-performed the intermediate RPG-4 design during testing. The ruggedness, simplicity, low cost, and effectiveness of the RPG-7 has made it the most widely used anti-armor weapon in the world.
SPAZ-12 (Wasteland 3)

## Ability

 **Point Blank**: Turn them into a blood sausage. Hits a single target at point blank range for double damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_Shotgun\_Tier4-2\_SPAZ12

**SPAZ-12** is a shotgun in *Wasteland 3*.

## Description

Aside from being French, this is a very good shotgun.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +93% Ranged damage) leads to the following result:
* 92 - 127 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.

## Trivia

* The SPAZ-12 is based on the Franchi SPAS-12 combat shotgun.
Reactor core

## Item Data

### ID

ITM\_CraftingComponent\_T3\_Tech\_ReactorCore

**Reactor core** is an item in *Wasteland 3*.

## Description

This appears to be a piece of machinery from an old nuclear reactor.

## Crafting

Used to craft various items.

* HE Fuse Linkage ranged weapon mod
* Hermes Coils legs armor mod
* Shrink Grenade consumable item

## Locations

* Generic loot from robots, vehicles and turrets.
* Scorpitron world map encounter near Steeltown.
Risky Briskett's Recipe

**Risky Briskett's Recipe** is a cassette tape in *Wasteland 3*.

## Description

The label reads, \"How to make a Clown Burger\" in a large font. A small subscript reads, \"What's wrong with you?\"

## Transcript

All right, I'm gonna teach all you Payasos how to make a Clown Burger so I don't have to do *everything* around here *every* fucking day, okay?

Now... What makes a Clown Burger a Clown Burger is how you season the meat. Any meat will do - bison, beef, or... alternatives, as long as you follow this recipe.

First, grind the meat, then add a pint of Snake Squeezins, a tube of toothpaste, a handful of chilis, and some of those mushrooms that grow out near the latrine. Mix thoroughly, then let it rest in a warm, moist place for three days.

While you're waiting, make the buns. First, steal some flour from some squares, then mix it all together in one-\" ::tape breaks::"
Rescue the trapped miners

**Rescue the trapped miners** is a quest in *Wasteland 2*.

## Overview

A cave-in at the Leve L'Upe mine has trapped a group of miners among wild beasts. The Rangers are asked to intervene.

## Walkthrough

* Talk to Denis Semenov to receive blasting caps.
* Fight through the honey badgers at the mine to reach the miners.
* Use the blasting caps on the box with the red light. Once the light is gone, use the plunger to clear the way out.

## Reward

* 100 experience
* 3 grenades, 100, Scrap from Denis Semenov.
* Takiyuki becomes available as a follower.
RadTek Armor

**RadTek Armor** is an armor piece in *Wasteland 3*.

## Description

DARPA's mandate was to create the ultimate hazardous environment suit. They succeed, little knowing that the suits would become powerhouses of the 22nd century battlefield.

## Armor set

* RadTek Helmet
* RadTek Armor
* RadTek Pants

## Locations

* Peterson Air Force Base: Possible drop from armor crates.
* Downtown Colorado Springs: Sold by Taiwan Jones.
Red Dragon

## Ability

 **Risky Shot**: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.

## Item Data

### Value

$ 975

**Red Dragon** is a sniper rifle in *Wasteland 3*.

## Description

There's no style like old Russian Cold War style.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 231 - 306 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 20-27 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.

## Trivia

The name of the rifle is a reference to the real-life **Dragunov sniper rifle**.
Santa Monica

**Santa Monica** is a location in *Wasteland 2*.

## Overview

A small village in northwestern Los Angeles, Santa Monica has recently been assaulted by a Crusader squad of the God's Militia. Citing the Lord's hate of shrimp and other sea creatures as a reason, the squad plans to execute the shellfish eaters (most of the town, it seems).

The Preacher carries a bag of zeolite, necessary for the ultimate radiation suit.

## Layout

1. World map exit
2. Preacher L. Jinto and his victim
3. Toaster with the Pooka shell necklace
Sabot rocket (Wasteland 2)

## Sabot rocket

**Sabot rocket** is a tier 2 rocket launcher in *Wasteland 2*.

## Background

When just blowing their skull off simply isn't enough.

## Characteristics

The weapon alerts enemies (generates noise) in a 40 unit radius.

A single-shot, shoulder-mounted disposable missile launcher firing a saboted rocket round that deals extreme explosive and kinetic damage to the target. One of the most powerful weapons out in the wastes.

## Locations

* Ranger Citadel: Ming Lin Tan: Holliday Rail Nomads
* Salt Lake Park: Alex Dupre sells 1.
* Random encounter with (I forget the name) has grenades, TNT, pipe bombs, 2 types of launchers, and will fight you if you don't buy anything (unless a successful speech check of ...not sure}. I encountered him on my way to the AG center.
Rocket

**Rocket** is an ammunition type in *Wasteland 3*.

## Description

Rockets pack a powerful blast. Just be sure you have something that can propel it far away from you.

## Crafting

Ingredients to produce one (1) unit
* 2 frag grenades

## Weapons using this ammunition

**Explosive Rocket Launchers**
* Polar Express
* Mangler
* RPG-7
* LAW
* Sabot Rocket
* Stinger
* Javelin

**Weird Weapons**
* Photon Cannon
* Orb Cannon
* Fusion Launcher
Sanford & Sons VHS

**Sanford & Sons VHS** is a miscellaneous item item in *Wasteland 2*.

## Background

A plastic cartridge about 8 inches by 4 inches. It has a paper label with hand-scrawled text: "Sanford & Son, season 2, episode 8"

## Characteristics

Can be traded with the merchant at Long Beach for Anarchist's Cookbook (+1 Weaponsmithing)

## Behind the scenes

The real-world eighth episode of the second season of Sanford & Son was titled "The Puerto Ricans Are Coming!", and was notable for being Gregory Sierra's first appearance as Julio Fuentes.
Rose's Thorn

**Rose's Thorn** is a tier 1 handgun in *Wasteland 2*.

## Description

Like a knife that cuts you, the wound heals. But the scar...that scar remains.

## Characteristics

The weapon alerts enemies (generates noise) in a 20 unit radius.

Fires in a 60 degree cone angle.

A curio among handguns, this one uses the shotgun ammunition instead of more conventional types of pistol ammo. That's where it stops being impressive, though. Doing miniscule damage and having problems with range and spread, Rose's Thorn should be kept as a memento at best, because in actual combat its use is limited. The only applications to come up with are finishing off wounded opponents and blowing up landmines to spare yourself the tedium of disarming them one by one. That being said, there are far better ways to employ your 12 gauge ammo.

## Locations

* Ag Center: Rose joins the squad equipped with this weapon.
Perception (Wasteland 2)

**Perception**  is a skill in *Wasteland 2*.

## Overview

Helps the character find concealed items and notice when things are out of the ordinary. High Perception makes the smallest detail obvious: the locked drawer under the desk, or the crease in the wall that indicates the presence of a secret door. You'll always want someone with a high Perception score in your party unless you think poverty is ennobling.

The ability to notice what others miss. The Perception skill is used to highlight objects of interest in the wasteland. Selecting the skill will search the area around you. Hovering your cursor over an item will also trigger a check.

### Perks

* Level 3: Tactical Positioning
* Level 6: Dowsing
Robbinsons

The **Robbinsons** focus on the acquisition of maximum power with minimum effort.

## History

The Mannerites and the Robbinsons were formed when two brothers were scavenging a Los Feliz bookstore. One brother found a book entitled *The Nauseatingly Correct Guide to Manners*, while the other brother found a book called *Maximum Power*. The two cults have been feuding ever since.

## Interactions

The Robbinsons can be encountered as hostile squads when exploring Los Angeles.

## Behind the scenes

* Robbinsons are based on American motivational speakers like Dale Carnegie and Tony Robbins. Basically, think positive.
Rotator

**Rotator** is a handgun in *Wasteland 3*.

## Description

When the junkyard gunsmiths reinvented revolvers, they didn't skimp on caliber.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 79 - 88 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Alloy Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Wide Choke
		- 1%  Long Mag
		- 1%  Reflex Scope
		- 1%  Underbarrel Light
Restore power to the radio tower

**Restore power to the radio tower** is a quest in *Wasteland 2*.

## Overview

In order to attach the repeater unit to the radio tower, it needs to be powered.

## Walkthrough

* Enter the Highpool underground.
* Find section 6.
* Flip the circuit breaker to activate the tower.
* Attach the repeater.

## Reward

* 150 experience.
* Storyline goes on.
Rom board

**Rom Board** is a quest item in *Wasteland*.

## Description

Rom Board is used in the Las Vegas Sewers to fix Max and to open the door to the Helicopter Simulator in Sleeper Base.

## Locations

* 3 can be found in the sewer.
* 1 outside of Base Cochise.

## Notes

* Once Max is active and the Helicopter Simulator is accessible, you can safely drop any Rom Board. They cannot be sold.
Remington 700 rifle

**Remington 700 rifle** is a weapon in *Fountain of Dreams*.

## Background

A series of centerfire, bolt-action rifles manufactured since 1962 by Remington. Quite popular in the Florida wastes.

## Locations

* Sold by Jake at Miami's gun shop.
* The Miami Police will give you a weapon pack, including this gun, before completing the "Destroy Bahia Mafia" quest.
* About five copies arrive at the Bahia Mafia house during the "Destroy Bahia Mafia" quest.
* In the inventory of B.L. Astor
Repeater unit

**Repeater unit** is an item in *Wasteland 2*.

## Background

A plain box, designed to interface with radio towers. Crucial story element.

## Related quest

* Search near the radio tower for the repeater units Captain Ace was carrying

## How To Use

At Ag Center: After shooting the vines off of the dish, open your inventory and right click the Repeater Unit. Select 'Use', then select the console next to the dish.
Revelation Gunderson

**Revelation Gunderson** is a Militant clearing Aspirants for the Gauntlet at Los Feliz.

## Background

A barrel-chested man with eyebrows as blond as the pompadour wig he wears, Revelation's face is red like the leisure suit that adorns him. The hot weather of the Los Angeles wetlands affects him fairly strongly, but he has a smile and a bow for every aspirant who passes by.
Roy Parsons

Brother **Roy Parsons** is the gatekeeper of the Servants at the Temple of Titan.

## Background

A monk with a wicked hairdo, Brother Parsons is in charge of processing tributes from travellers crossing the Canyon of Titan to lands beyond.

## Interactions

### Details

* Pay tribute to enter the Temple of Titan: Brother Parsons will receive the Rangers' tribute. If the Rangers killed any monks, the tribute will be six cans instead of three.
Sawed-off shotgun

**Sawed-off shotgun** is a tier 1 shotgun in *Wasteland 2*.

## Background

Lacking the punch of its full-size brethren, the sawed-off is nonetheless a terrifying weapon in close quarters combat.

## Characteristics

The weapon alerts enemies (generates noise) in a ? unit radius.

Fires in a 40 degree cone angle.

## Strip parts

* Junk parts
* Open choke

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Sans Luxe Apartments

**Sans Luxe Apartments** is a location in *Wasteland 3*.

## Background

Colorado Springs' finest "affordable housing" (basically, a flophouse) ran by Rosie Wong.

## Points of interest

* The Apartments are a relatively small location, broken up into the apartments and the main corridor:
	+ Apartment by the entrance is Rosie Wong's own. Check the container for a cassette tape.
	+ Apartment 1 contains a locked shutter, which can be opened if you repair the generator with Mechanics 5. It contains an armor crate with leveled armor and a Cyborg Chicken.
	+ Apartment 2 contains Frank Pappas.
	+ Apartment 3 belongs to Irv. See Don't You Be My Neighbor for details. Door requires Lockpicking 5 to open.
	+ Apartment 4 contains a broken toaster with the Argon Lance.
	+ Apartment 5 has a level 3 lock and contains a booze box with some Boors.
	+ Apartment 6 has a level 4 lock and has Satoshi and various computers.

## Characters

* Rosie Wong, the boss
* Irv

## Notable loot

* Evidence!: In Wong's container, in the room just by the entrance.
* Argon Lance: In the broken toaster (how they fit that inside is anyone's guess).
* Mysterious case: Received from Satoshi.
SAL

**SAL** is a well-known radio DJ who broadcasts from the ruins of the Denver airport in *Wasteland 3*.

## Background

SAL is the artificial intelligence of space shuttle Atlantis, which took up a job as a radio DJ in Colorado after the shuttle safely landed at Denver airport. Unfortunately, her crew did not survive, as they went a *little* weird after waiting for the radiation on Earth to clear. As it turns out, extended waits in orbit with barely anything to sustain you *or* do in the face of a nuclear holocaust is bad for your mental health.
Rex

## Background

Rex is Bobby's dog who became feral due to disease. Bobby hid Rex in the Agriculture Center's cave hoping that he would recover over time, fearing that it will be put down otherwise.

## Interactions

* Rex will appear in the cave and has to be fought. "Rabid Dog" is Rex's more powerful form which spawns if the cave remains in darkness. A weaker variation, Spiked Mut will appear if a match is lit upon entering the cave.
	+ If Rex is killed, Bobby digs a grave for it and will not forgive the Rangers for their allegedly heinous crime.

## Wasteland 2

Sean Bergin and the rest of highpool have been holding a grudge about The Rangers killing Bobby and **Rex** so much so that they Ally with the red skorpions... because Sean Bergin becomes mayor by the time of wasteland 3 Highpool is owned by The RSM
Sawsword (Wasteland 3)

## Ability

 **Heavy Attack**: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_Bladed\_Tier5-1\_Sawsword

**Sawsword** is a bladed weapon in *Wasteland 3*.

## Description

With the blood rinsed off, it can also be used to trim carpet edges.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 155 - 204 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Overmolded Grip
		- 12.5%  Grand Slam Weights
Save a condemned man - or not

**Save a condemned man - or not** is a quest in *Wasteland 2*.

## Overview

Fletcher, a Mannerite, has been imprisoned and is slated for execution due to negligence. The Rangers can intercede on his behalf.

## Walkthrough

* Talk to Fletcher in his cell in the arena to gain a rough idea of who to talk to.
* Talk to Elizaveta. With Hard Ass 7, she spills the beans and describes the entire affair in detail, including the involvement of Mister Manners and Tori Robbinson.
* Leave the Angel Oracle.
* On the way out, Sheriff Marshall will accost the Rangers and demand a hostage. Apparently, Fletcher had escaped. The hostage will die if the Rangers don't find Fletcher.
* Track down Fletcher to Elizaveta, Roger Yee, and the ventilation shaft nearby. Elizaveta will shed light on what happened to Fletcher.
* Talk to Roger Yee to gain information on who was involved in Fletcher's escape. He will point to Nick Chauvin and Gene Cronk.
	+ **Special branch**: At this point, it is possible to end the quest right here and now by revealing to Mister Manners that Tori Robbinson is plotting to take over the Oracle. Manners will be surprised, but will accept the report. Tori will flee the Oracle, the hostage will be released, and the Fletcher quest will complete.
* Alternatively, after confronted with Yee's and Elizaveta's testimonies, Gene Cronk will reveal that they had busted Fletcher out of his cell and took him to the Fletcher's hideout.
* Travel to the hideout to find it under attack from Dugan's robots. Kill them fast, before they kill poor Fletcher. Talking to him and explaining the situation will cause him to tag along with the Rangers back to the Oracle.
* Once returned, the Rangers get back their compatriot and can either:
	+ Allow the execution to proceed, leading to Tori Robbinson deposing Mister Manners and taking over the Oracle. Fletcher will die.
	+ Interrupt the execution and reveal Tori's conspiracy to Mister Manners. Tori will flee the Oracle, Fletcher will be released, and the quest will complete.
	+ (In order for the following to succeed, you must have completed the Help Mr. Manners find an alternate source of meat quest [Director's Cut version] and you need to complete other quests in the city.) Interrupt the execution and use Kiss Ass 10 to convince Mister Manners to exile Fletcher instead or Smart Ass 10 to persuade Mister Manners to change the Mannerite traditions. Fletcher will be released, the quest will complete, but the conspiracy will not be revealed.

## Reward

* Access to Mister Manners.
* Access to the Angel Oracle radio tower.
* Access to Mannerite armory.
Sabot rocket (Wasteland)

**Sabot rocket** is an AT Weapon in *Wasteland*.

## Background

A single-shot, shoulder-mounted disposable missile launcher firing a saboted rocket round that deals extreme explosive and kinetic damage to the target.

## Characteristics

Entry-level anti-tank weapon, better than the Mangler, but inferior to the LAW rocket.

## Trivia

The Sabot rocket is one of few true franchise weapons making it's path through Wasteland 2 to Wasteland 3.
Safecrack

**Safecrack** is a skill in *Wasteland*.

## Overview

An experience practitioner of this art can open safes sealed even before the holocaust.

## Wasteland

* Opens doors in the Courthouse.
* Opens the cabinet at the Stagecoach Inn.
* Opens Ugly John's safe.
* Opens the high security safe at Sleeper One
* Opens the Armory at the Guardian Citadel.
Santa Fe Springs

**Santa Fe Springs** is a location in *Wasteland 2*.

## Background

An old water treatment plant, Santa Fe Springs was adopted by Team Foxtrot as the forward operating base of the Rangers in the Los Angeles area. Unfortunately, the Rangers overestimated their fighting ability and after Captain Deth departed for an overflight of Seal Beach, they came under attack from nuke pooches, which tore apart the remainder of the team. By the time Team Echo arrives to link up with Team Foxtrot, only Captain Carlson remained alive, though fatally wounded.

Some time after Team Echo left Los Angeles and the second war with the Cochise AI was over, Brother Thomas and Pistol Pete and some others came back to Santa Fe Springs to officially establish the LA Rangers.

## Inhabitants

* Wade Woodson
* Dave Carlson
* Pistol Pete
* Adrian Gordon

## Behind the scenes

* The location seems to be based on the real-life Santa Fe Springs water processing plant, which was demolished in February 25, 2014.

## References

1. ↑ No Way Home, p.14: *"“That’s Santa Fe Springs,” Pete said. “I met Woodson. He’s not here now, but alive as far as I know if that’s what you’re wondering. We all went back to Arizona for, well, a while. They stayed; me and a couple others came back to get the LA Rangers into shape.”"*
Sanctity White

**Sanctity White** is the head of the Church Ecstatic Paladins of the God's Militia.

## Background

A particularly repulsive creature in the ranks of the Militia, White leads the Paladins and is an obedient dog used by Malediction to enforce his control over the Militia. He murders, rapes, steals, and abuses for Mal, not just because he obeys, but because he likes it – and gets to keep the spoils. One of the particularly horrid things he did was murdering Simms, so that Malediction could get his wife, Fealty, as a trophy.

## Interactions

* Afterward, this creature can be found in the Paladin barracks at the Bastion. When looking for proof against Mayweather, a smooth-talking Ranger can get him drunk and convince him to reveal that he took Simms' eye as a trophy and keeps it in a jar, looking at Fealty whenever she passes through the barracks.
Sacred Relic

**Sacred Relic** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Sacred Relic
Find a Lightning Shaman who is impressed by the Staff of Finders
We returned to Blind Marvin with the Lightning Shaman's response.
Return to Blind Marvin to tell him what the Shaman said about the Staff.
Return to Blind Marvin to tell him there are no Lightning Shaman left to receive the Staff.
We killed all of the Lightning Shaman, so Blind Marvin can visit the Orbs now.
Return to Blind Marvin with Low Volt's offer
Low Volt traded Blind Marvin a question for the Staff of the Finders
Sparksinger didn't like the Staff of Finders
Blind Marvin in the Dunes Petitioner Camp found a mysterious staff that hums with life as he entered the Dunes.\nHe has asked you to show this staff to the Lightning Shaman to earn their favor.
Blind Marvin wants you to show the Staff of the Finders to a Shaman so that he can earn their favor.
The Lightning Shaman do not like the Staff of the Finders. They resent Blind Marvin's bringing it to the Dunes.
The Lightning Shaman do NOT like the Staff of the Finders. They believe it angers the robots slumbering beneath the Orbs, which they believe serve the Orbs.
We seem to have killed all the Lightning Shaman who would know about the Staff.\nWe should tell Marvin.
Blind Marvin no longer needs to impress the Lightning Shaman, as there are none left.
Low Volt is interested in the Staff of the Finders. He is willing to trade favor with Blind Marvin
Blind Marvin accepted Low Volt's offer to trade the Staff of Finders to question the Orbs.
Sparksinger thinks the Staff of Finder is dangerous. You couldn't find a way to help Blind Marvin.
The Staff led us to loot buried in the dunes.
The Staff led us to hostile robots buried in the dunes.
The Staff led us to an old Scorpitron buried in the dunes.
Sparksinger hates the Staff of Finders. And Blind Marvin.
Low Volt is willing to trade Blind Marvin for the Staff of Finders, but he can't help until Sparksinger is in charge."

```
Refrigerator Perry: The Biography

**Refrigerator Perry: The Biography** is a skill book in *Wasteland 2*.

## Description

The life story of William ""The Refrigerator"" Perry, star of Da Bears in the legendary 1985 SuperBowl - or so this book says. It's stuffed with full page photographs of a very large man smooshing also large (though less so) men.

## Location

* Rodia: Received from O'Biggun in exchange for Baby Ruth.
* It can not be obtained by killing & looting him.
Rifle

**Rifle** is a skill in *Wasteland, Fountain of Dreams* and *Wasteland 2*.

## Overview

A good basic skill to have since many of the weapons sold by raiders are serviceable M19 rifles. You’ll rue the day you didn’t pick up this skill as you look helplessly at the rifle you can’t shoot accurately.

## Wasteland

Rifle is a basic skill allowing the player character to operate and service M17 carbines and M19 rifles. The Red Ryder rifle is affected too.

## Fountain of Dreams

increases handling and accuracy when using semi-automatic shotguns.

### List of affected weapons

* Shotgun
* Remingtron 700 rifle
* Elephant Gun
* Ochoa's rifle
SMG

**SMG** is a skill in *Wasteland* and *Wasteland 2*.

## Overview

Lets a character control basic submachine guns like the Uzi or MAC 17. May make a big difference when you’re outnumbered three to one by bandits who've decided that they want the gold from your teeth.

## Wasteland

A good skill around early-mid game, falls out of use once assault rifles are procured.
Retraining

A recent patch to *Wasteland 3* allowed for a player to "respec" characters while managing their squad. This allows the player to reallocate attribute, skill, and perk points on both custom characters and companions such as Lucia and Marshal Kwon.

## How it Works

* The player will pay a certain amount of cash to allow a character to be retrained. This amount increases each time a character is respec'd.
	+ The first retrain costs 200, then 350, then 600, then 1050, then 1850, then 3000. Retraining all 6 characters is 7050.
* The player will be given attribute, skills points, and perk points equal to their character's abilities prior to retraining.
* The player is essentially recustomizing their character. For example, if the character was an expert in Small Arms and Coordination before, they could be retrained into a Strength Melee fighter instead with no downsides.

* When recalculating for skill respec points awarded to the player, the formula is:

> [(total # of invested skill points)-(skill points received from investing into the intelligence attribute)]
>
>

* Example: A lvl 11 character with 8 points invested into intelligence will have a total of 41 skill points: 3 skill points per lvl-up = 33 and 8 from investing into intelligence.

## Special Cases

### Skill Book Manipulation

* When respec'ing a character that has used a skill book.
* When respec'd, the "actual" skill value of the book will be passed on to the player. For example, using a book to get from lvl 9 to lvl 10 in a given skill is equivalent to 6 skill points. So, if a player that has used a skill book to get from lvl 9 to lvl 10 will receive an additional six skill points than the same character without the skill book usage. These "artificial" skill points can be used to level any skill, and act as normal skill points.
* In this sense, saving a skill book for lvl 9 increases its value immensely, especially if the character is going to respec anyway. Many skills only need to be at lvl 9 because of utility items that can raise skills.
Reestablish contact with Citadel Base in Arizona

**Reestablish contact with Citadel Base in Arizona** is a quest in *Wasteland 2*.

## Overview

The overarching quest for Los Angeles, centered around Griffith Park. It won't be completed for a while, so explore!

## Walkthrough

1. First, upgrade rad suits.
2. Journey to the Bastion of Faith.
3. Gain access to the radio tower in Griffith (either by wiping out the Salvation Church or joining them).

## Reward

* Experience.
* Loot.
* Storyline continues.
Red Ryder Range Model Air Rifle

## Effects

* +20% Strike rate
* Applies Blinded

**Red Ryder Range Model Air Rifle** is a sniper rifle in *Wasteland 3*.

## Description

Has a compass in its stock and a mysterious inscription: 'Alwa nasci korliri das.'

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.
The exception is if you want to create a powerful debuffer sniper - the rifle's innate +20% strike rate allows for creating a 50% strike rate character with either Punk Lovers or Lucia Wesson and their SR bonus. As such, the air rifle will deal low damage, but be able to cause powerfull debuffs every three turns or so.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 81 - 100 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Trivia

* The inscription and weapon itself are a reference to the Martian Paragraphs in Wasteland, with the inscription being translated to "Keep your powder dry" in Martian, and the Warlord remarking to the player character that "I realize this is not as good as having a Red Ryder Range Model Air Rifle with a compass in the stock, but it's the best we can do."
* The Blinded effect is a reference to the 1983 film *A Christmas Story*, in which the protagonist wishes for a Red Ryder BB gun, but is repeatedly warned that "You'll shoot your eye out."
Roger Ribbet

**Roger Ribbet** is a Mutant Man who is part frog, he Leads the Mutant Commune in Fountain of Dreams.

## Background

It live in Glades. First visit to Glades home you see Wilfred. You need save him from mutants and take to BigDaddy. When you take Felix Brewhoe and Gramps Astor, you need talk with him to make peace with mutants and humans. After it he say where take place Fountain of Dreams. (2 steps to north)
Sand in the Gastank

**Sand in the Gastank** is a quest in *Wasteland 3*.

## Background

*Liberty Buchanan is entrenched in a camp protected by the Scar Collectors, Godfishers, and Payasos. It'll be a lot easier for us to nab her if we get rid of the gangs. The Mechanic thinks the gangs will turn on each with the right provocations. We just have to find the buttons to push.*

## Walkthrough

* This is a framing quest that will allow you to upend Liberty's gang alliance and make her *much* easier to reach. Talking to the Mechanic at Yuma will open two more quests:
	+ Gods and Clowns will eliminate the Payasos and Godfishers.
	+ Canary in the Coal Mine allows for triggering infighting among the Scar Collectors, removing them from the equation.

## Raw strings

```
Sand in the Gastank
Sow discord between the gangs around Yuma County.
Gangs defeated
Attacked the compound before getting rid of the gangs.
Failed both sub-quests. Just have to attack Liberty head on.
Completed Gods and Clowns but killed Dee
Completed Canary in the Coalmine but attacked Meat Clown
Completed Canary but killed Risky et al
Liberty Buchanan is entrenched in a camp protected by the Scar Collectors, Godfishers, and Payasos. It'll be a lot easier for us to nab her if we get rid of the gangs.
The Mechanic thinks the gangs will turn on each with the right provocations. We just have to find the buttons to push.
With the gangs' unity fractured - and mostly dead - Liberty's compound is vulnerable.
Looks like it's open warfare on the gangs instead of the Mechanic's subtler plan.
We're out of options to get rid of the gangs. We'll just have to take Liberty's compound head on.
The Payasos and Godfishers killed each other, but the Scar Collectors aren't going anywhere. Only thing left to do is attack head-on.
The Scar Collectors destroyed themselves, but the Payasos and Godfishers aren't going anywhere. Only thing left to do is attack head-on.
The Scar Collectors tore themselves apart, but Los Payasos and the Godfishers won't budge now that we've wiped out Meat Clown. Only thing left to do is attack head-on.
Los Payasos and the Godfishers tore each other apart.
Dee Sharp led an insurgence against Steel-trap. The Scar Collectors are too busy fighting amongst themselves to protect Liberty.
We took out Los Payasos at Meat Clown, so there's no way for us to drive a wedge between them and the Godfishers.
With Dee Sharp dead, the Scar Collectors are safe and sound. That's a dead end."

```
Sarah

**Sarah** is a traveler found at the Canyon of Titan.

## Interactions

### Details

When encountered, she is about to be robbed by Klink - and maimed by the explosion that kills Brother Marvin as he performs his duty. She will ask the Rangers to put her out of her misery and deliver her locket to David Barnes.

However, it's possible to kill Klink and protect Sarah from death, but it requires shooting him with a sniper at maximum range. She will immediately despawn along with Brother Marvin.
Researcher 88

**Researcher 88** is an unused character in *Wasteland 3*.

## Background

This thin woman seems distracted and unfocused. Her eyes look at you but they don't see you - she seems like she's doing calculations instead.
Researcher 88 is the head researcher of the FADER collective at the Cheyenne Mountain.

## Cut content

Unfortunately, FADERs were cut from the game.
Savage Legs

**Savage Legs** is an armor piece in *Wasteland 3*.

## Description

You would never know that this armor was made from salvaged scrap from the way the plates move.

## Armor set

* Savage Helmet
* Savage Armor
* Savage Legs

## Locations

* Peterson Air Force Base: Possible drop from armor crates.
* Downtown Colorado Springs: Sold by Taiwan Jones.
* Denver Ruins: Sold by Sister Nancy Forge.
Rubber ducky

**Rubber ducky** is a miscellanous item in *Wasteland 3*.

## Description

This small yellow duck squeaks when squeezed.

## Locations

It is located on a snow pile at the back of the Bizarre, before fighting the guy with the teeth

## Note

* Use during conversation with Pareidolia Jones before asking him to transport the refugees for the Unwelcome Guests quest line. It will open up a new conversation option to reduce the price he charges by $ 200.
Rubber grip

## Overview

### Skill req.

to craftWeapon Modding 5to mountWeapon Modding 4

## Item Data

### ID

ITM\_WeaponMod\_Melee\_Grip\_Tier2-2

**Rubber grip** is a weapon mod in *Wasteland 3*.

## Description

If you're gonna be knockin' heads, why not be comfortable while you do it?

## Crafting

Ingredients to produce one (1) unit
* 1 Tape grip

Can be upgraded to Fiberglass grip.

## Locations

* Denver Ruins: Sold by Sister Nancy Forge.
SV-V

**SV-V** is a tier 4 sniper rifle in *Wasteland 2*.

## Description

Russian cold war era sniper rifle. Nicknamed the dragon, this beast breathes both fire and lead.

## Characteristics

The weapon alerts enemies (generates noise) in a 48 unit radius.

## Locations

* Cerritos: Tom sells 1.
* Salt Lake Park: Alex Dupre sells 1.
* Santa Fe Springs: Wastelander Trader sells 1.
Rhino cannon

### Dam. type

**Explosive** damage - scales with Explosives, maximum penetration, equally effective against any targets.

## Item Data

### ID

ITM\_VehicleUnlock\_Turret\_RhinoCannon

**Rhino cannon** is a vehicle turret in *Wasteland 3*.

## Description

A big beast of a cannon that fires high-explosive shells.

## Location

Downtown Colorado Springs: Sold by Jimmie Longhaul.
Robe

A **robe** is either of the long, voluminous sort worn by priestly types and wizardly muckety-mucks, or of the fluffy thick sort that people used to wear after getting out of the shower before the bombs hit. Not much good for shrugging off the effects of combat, but better than running around in your skin.

Robes will take some of the sting out of pistol rounds and the knives of the punks in Quartz, but don't expect them to hold up much in Needles and beyond.
Savage Helmet

**Savage Helmet** is an armor piece in *Wasteland 3*.

## Description

Its monstrous appearance seems crude, but inside the helmet, the ventilation is good and the field of view is unobstructed.

## Armor set

* Savage Helmet
* Savage Armor
* Savage Legs

## Locations

* Peterson Air Force Base: Possible drop from armor crates.
* Downtown Colorado Springs: Sold by Taiwan Jones.
* Denver Ruins: Sold by Sister Nancy Forge.