Play Guide

## RPG Play Guide

Witchpunk uses basic 2-step combat

Concept by High Witch Lucilin

Play guide by Lucilin, Selene and Velocity

## Introduction

Witchpunk is an RP room on 3DXChat that makes use of the game's built-in roll system to augment character training and progression. Joining in combat events/missions is not mandatory to be a part of the RP. You are free to roleplay any position that feels thematically appropriate to your character and world setting. Some examples might include:

* Hexcorp employee taking a break at the bar
* Coven researcher diving into reality spells, or studying forbidden grimoires
* Sex ritualist generating lust energy for coven empowerment
* Passer-by stumbling upon the place and becoming a regular

## How to Play

* The mechanic is /roll in-game for d100. 60+ difficulty check for most actions. Add xp level as modifier.
* There are no stats except your xp modifier. One roll each per turn to attack or evade, highest wins. Start with 3HP before buffs (aka first to 3 wins). 1 free prep turn.
* You can use any free-form spell you want with basic hit rules, or if you like this set, feel free to train, practice and use the below Coven skill list during rp events or self training.
* All skills can be used as single-target or multi-target, and all opponents will roll to beat your score. Targets become immune to specific status effects after its used.
* You can pull any spell from each list if you're at the level for it and have practiced or been taught it by another coven member. Spell emotes are pre-written for copying.
* Leveling exp is gained once a day from any task and activity that improves performance. New spells can be learned once a day except on crash-course catch-up, there's no limit.

Every combat class has its own set of weapons and elemental affinity and every skill has its uses for either dealing damage, boosting others, healing, or a combination of them all. Also, players are not restricted to only playing one role. Mixing and matching is encouraged.

## Shieldmage (Paladin)

Lvl 01 - Rockfist - /me builds rocks on the fist and throws a heavy melee punch.

Lvl 02 - Swordarc - /me builds a sword from pure metal and slashes in a wide melee arc.

Lvl 03 - Shield Glare - /me shines light from a glowing shield to stun enemies in melee for 1 turn.

Lvl 04 - Ally's Shield - /me builds a secondary shield aura adding +1hp to allies in melee.

Lvl 05 - Earthbend - /me quakes the ground at range to knockdown enemies and inhibit melee for 1 turn.

## Witchblade (Assassin)

Lvl 01 - Sword Slash - /me strikes with a katana in a controlled directional cut in melee.

Lvl 02 - Split Blades - /me summons chaos blades that attack wildly on command at range.

Lvl 03 - Slice & Dice - /me slices up the enemy and spins to cut downwards for a repeat hit in melee.

Lvl 04 - Hidden Strike - /me casts stealth to execute a melee stab and remain unseen to avoid ranged attack.

Lvl 05 - Airbending - /me moves through the flow of air with ease, increasing survival by +1hp

## Gunmage (Magnum)

Lvl 01 - Deadshot - /me fires off a shot straight into the target at range.

Lvl 02 - Rapidfire - /me summons multiple projectiles and unloads into foes at range, hitting twice.

Lvl 03 - Flaming Shot - /me launches a shot that detonates in wide area, adding a burn hit on next turn.

Lvl 04 - Longshot - /me takes aim with a sniper shot, retreating into vantage point, safe from melee attacks.

Lvl 05 - Firebend - /me extends body heat in a ball of fire to hits at range, and burn targets for 2 extra turns.

## Gemmage (Chrysalis)

Lvl 01 - Crystal Beam - /me fires a beam of light at range that hits with burning, concussive impact.

Lvl 02 - Mend Aura - /me calls forth restoring energies at range to help revive the fallen or heal an ally for +1hp.

Lvl 03 - Empower - /me use the energising charge within the crystals to boost allies might. +1dmg.

Lvl 04 - Fulcrim Shift - /me erects a shield around allies to redirect all damage from an attack back to 1 enemy.

Lvl 05 - Icebending - /me freezes water into frost to slow enemies, unable to complete action until next turn.

## Faterunner (Oracle)

Lvl 01 - Mind Hack - /me hacks into the enemy brain waves at melee to induce pain and and stun for one turn.

Lvl 02 - Clairevoyance - /me scries for clues through touching objects or reading a target's mind.

Lvl 03 - Multiversal - /me summons a multiversal self outside of time to for secondary ranged hits on each turn.

Lvl 04 - Undo - /me rewrites fate to undo the last action from the enemy.

Lvl 05 - Lightning - /me focuses the body's electricity against an enemy to paralyse, takes disadv for 1 turn.

## Blooddancer (Sanguina)

Lvl 01 - Burst Vein - /me throws daggers from range and congeals wound to give the enemy disadv for 1 turn.

Lvl 02 - Bloodstrings - /me makes dagger cuts in melee and congeals blood into a physical lasso to strangle.

Lvl 03 - Blood Bomb - /me throws daggers at range to cut mobs then explodes the wounds, for secondary hits.

Lvl 04 - Lifedrain - /me siphons blood out of enemies wound to inflict pain and boost 1 ally with advantage.

Lvl 05 - Waterbend - /me coats self in nearby water to self heal for +1 for 2 turns.

## Lightmage (Sanctus)

Lvl 01 - Energize - /me inspire with brilliance to grant initiative to party over enemies.

Lvl 02 - Luminate - /me casts an aura of light that reveals desirable path or creates light that stuns for 2 turns.

Lvl 03 - Bliss - /me induces love, ecstacy and devotion so enemy fends off their allies for 2 turns, heals +1hp.

Lvl 04 - Exorcise - /me summons a bright wave that drains an enemy's energy and expels it for added damage.

Lvl 05 - Lightbend - /me creates an invisible field at range in an area for 2 turns to fight unseen.

## Darkmage (Reaper)

Lvl 01 - Soulstring - /me yank at the souls of enemies to choke or crush from range and pull in or push away.

Lvl 02 - Soulbend - /me denies all spiritual energy from the soul at melee to block an enemy's magic for 2 turns.

Lvl 03 - Corruption - /me sends smoke into the enemy at range, corrupting the soul then burns it from inside.

Lvl 04 - Soul Reaper - /me stalks a target in astral form, strikes in melee to reap the soul into disadvantage.

Lvl 05 - Shadowbend - /me moves through a target's shadow for a stealth melee attack, allowing advantage.

## Spellbook Skills (Lvl 6+)

These spells cannot be passed on without owning the accompanying spellbooks. Each spell costs its level x100 in gold/credits to unlock the grimoire. (Get fishing/hunting/questing!)

Lvl 06 - Fireworks - /me fires a distracting, pretty RGB rainbow fireball at range upwards, or directly to harm.

Lvl 07 - Armour - /me transforms into nude and reforms clothes, in a series of lights and anime music. +1hp

Lvl 08 - Weaponise - /me surges elemental power from the runes to imbue magic or summon a weapon. +1dmg

Lvl 09 - Levitate - /me emits repulsion energy from hands and feet for antigravitational flight. +1hp

Lvl 10 - Summon - /me summons a creature for maneuvering defenses or use a unique additional attack. +1hp

Lvl 11 - Teleport - /me relocates to a friend, or uses them to slingshot-teleport nearby for chance to flee.

Lvl 12 - Camouflage - /me hides with stealth, to now strike once with a guaranteed critical on next turn.

Lvl 13 - Possess - /me commandeers enemy minds or objects once to do an action, from a remote range.

Lvl 14 - Forget - /me enfeebles the enemy minds from range, to forget one key skill for 2 turns.

Lvl 15 - Copy - /me attempts to mimic a power and use the enemy ability against them, depending on difficulty.

Lvl 16 - Soundlight - /me renders soundwaves into light, to enjoy music visually or blind targets into disv.

Lvl 17 - Radiopathy - /me broadcasts music through the body's electromagnetic aura or transmits telepathy.

Lvl 18 - Banshee - /me bellows a scream at range, to shatter enemy drums and stuns for 1 turn, allies too.

Lvl 19 - Sleep - /me attempt a 5-step incantation or lullaby as an opening gambit to hypnotise and stunlock a mob into permanent sleep, loosing initiative if failed. (dc70 5x)

Lvl 20 - Quantum - /me taps into the Coven's nexus energies to boost brain power, analyse available data and statistical values along set quantum probability axioms to arrive at the percentage result of a best course of action, with incredible difficulty. (dc95 1x)

Lvl ## - Build Mode - /me enters the Hexarcanite hollow state and uses the energy of all six arcanite stones, after mastering all spells, to warp reality itself, on a perfect nat d100. Can undo, redo, create, delete, duplicate, resize, relocate, recolour, reshape, retexturise whole structures, matter and people at a localised scale.