Komori (Fireball Ultimate VS)

**Tier** | N/A

**Komori** is a playable character in *Fireball Ultimate VS* and is the main protagonist from *Yoru Tsubasa*.

## Description

*Gates City had a high crime rate after their new president The Jester was elected as President. It was up to Komori to take up the mantle to defend Gates City and save it from villains that come up and kill him. Komori's Shadow abilities are a strong favor in his case as he can do alot of things with it.*

## Gameplay

### Special Attacks

 Shadow Punch |  +  | Komori will perform a strong charging punch, as he does this punch as shadow surrounds his fist, there is no difference between whatever button is pressed other than the fact that there is more damage.
However this move can be charged and whatever attack button is charged for this move a different effect will happen to the opponent.
 Shadow Fists |  +  | Komori will attack the opponent with his fists but does a different move rather than his Shadow Punch. Each attack button has its own version of this move.
Light – Shadow Boost: Komori will charge at the opponent with his fist and then he will raise his fist up while fire comes out of it, this one causes a launcher.
Medium – Shadow Hammer: Komori will dash at the opponent and then starts to preform multiple punches to the opponent’s chest before finishing off with a strong punch that causes a wall bounce.
 Shadow Kick |  +  | Komori will charge at the opponent while having his foot out to kick the opponent which he uses shadow to surround it.
Light: Komori will hit low that hits off the ground.
Medium: Komori charges straight to a standing opponent, causes a hard knockback.
 Shadow Counter |  +  | Komori will bring his arm right in front of him like he is blocking an attack, if the opponent physically attacks him while he is like this, Komori will counter attack. Komori will only counter standard attacks, not low or from the air. Depending on what attack button is used to counter, Komori will counter attack with a different move.
Light: Komori will suddenly perform a spin and then performs a fast dashing punch past the opponent that puts the opponent into a crumple state.
Medium: Komori will suddenly bend back and then quickly counters by preforming a dashing shadow punch to the opponent’s chest that causes a hard knockback.
Heavy: Komori will quickly dash back and unleashes an upwards Shadow Kick.

### Hyper Attacks

 Ultimate Shadow Punch |  +  | Komori will perform a dashing shoulder tackle, if he connects a cutscene will occur. Komori will quickly use a device on his belt to call out the Black Bat, he will then quickly jump into the cockpit of the machine and then rams into the opponent, pushing him/across with his machine until he/she hits a “wall” that somehow causes and explosion. Komori will then suddenly jump out from his machine then in slow motion the opponent is seen being sent in the air by the explosion while Komori is high above him/her in the air as well. Cutting back to normal speed the camera focuses on Komori who dives down to the opponent charging his fist back, his helmet will suddenly fly off.  The camera then cuts to both Komori and the opponent, Komori then punches the opponent in the chest with some blue aura coming out of his fist as he lands the punch. The camera then suddenly cuts showing the entire universe and in one part of it a bright light is seen glowing in the distance. The super ends here.

* Intro: Leaps out of his Black Bat Car as it drives away on it's own and Komori is in his battle stance.
* Taunt: Komori will turn away from the opponent to look at the camera and salutes.
* Victory: Komori will start preforming multiple punches at the air and then preforming a kick before giving a salute.
* Grab: Komori will kick the opponent in the chest.