Abilities

Abilities are special moves and stats upgrades. They are 3 types :

* **Statistics** : passive numbers that directly change your stength and capabilities. Attack, health, defense, critical rate, and view.
* **Active skills** : special moves with various behavior that are activable by drag and drop their icon on the target.
* **Passive skills** : abilities which can trigger everytime the required conditions are on.

## Statistics

### Attack

This stat rises your strength and so, your damages with standard attacks. Each point in attack equals 1 damage point to the ennemy. As you grind the floors, mobs have more health and defense. It's obviously your primary stat.

### Health

It is what it says. Health represent your pool of HP. You start the game with 25HP, that is quite low. When your HP reach 0 you loose the loop, earn a CG depending on the mob who killed you and come back to the main menu with all the Memory Fragments you've won. Ready for revenge.

### Defense

The opposite of attack. It rises the damage resistance of your character. Each point in defense lowers the damage you take by any attack by 1. Attacks will always do at least 1 damage. Going through floors, and depending on mobs and their skills, the ennemies will have more strength and you will need more defense to not waste your HPs.

## Active skills

Active skills are special moves that you can cast at ennemies, yourself or battlefield to enhance your gameplay. They have a specific icon that change with their level. Keep in mind that use a skill don't end your turn, only moving on the battlefield ends it. So your are free to use all of your skills in the same turn if you wish.

For an example, you can dash in a swarm of mobs with Dash, summon a rain of arrows, cast a thunder shot and kill the remaining mobs with the random shots in a one-shot combo without the mob can do a move.

But ... every skill has some properties : number of use, and cooldown. The last one is clear, skills have cooldown and you'll have to wait this number of turns to use them again. The number of use of a skill is decreased by 1 everytime you cast that skill, all the skills have its own number of use. You can earn 1 use of a skill by collecting the shards left after some mobs die, or more uses in chests. You cannot exceed the maximum number of use of a skill. The skills having the lowest maximum number of uses are replenished first.

Note : when you select an active skill in the skill upgrade screen, its uses are set to the new maximum, whatever was it number of uses left.

## Passive skills

Passive skills are bonuses that triggers everytime the conditions are up. In your first loop, you have only access to Rebound that inflicts 1 damage to all nearby mobs everytime you shoot. That is a terrible skill as your goal is to not be surronded, but like any passive skill, it is free. Passive skills have no cooldown and no number of use, but most of them only can trigger once per turn. Some passive skills can be very powerful when picked together.

Example : at maximum level, Retaliate gives a free counter-attack with 100% rate, but only once per turn. If you are attacked by several ennemies in the same turn, only one of them will be shot back.

## Abilities pick and upgrades

There are few ways to upgrade your abilities. In-game, you will be prompt for skill pick or upgrade everytime you earn a character level by earning experience from mobs, when you click on abilities obelisks or some time in chests.

You can choose from 2 to 4 abilities, depending on your set up in the abilities menu. If you have a free skill slot, you will be very often prompt for new skills. Otherwise, you will be only be prompt for abilities upgrades. You can have a maximum of 4 to 8 skills depnding of your abilities set up, and always have the upgrades for statistics.

Some abilities seems to have a lower probability of being picked or upgraded. More testing is needed to be sure, it's just a feeling.

## Abilities set up

You can access this page from the main menu only between loops and after your first loop, when you have Memory Shards. Here you can spend your Memory Shards to make the game easier by making your character more powerful.

Your can buy statistics, giving you better starting stats. Attack is your priority here.

Skill slots : gives more slots to pick skills during your game, up to 8.

Skills selection slots : gives more more abilities to choose from in the skill upgrade screen, up to 4 at once.

Skill tiers unlock : each tier unlocks a set of skills that are unavailable otherwise.

Pre-assigned skill slots : let you choose skills that you will start with your next loop. Your builds will be less random-friendly.