Night 2

* FNaW
* FNaW 2
* FNaW 3
* FNaW O
* FNaW 4
* FNaW DX

**Night 2** is the second playable night of *Five Nights at Wario's* and Richard McRoy's second day on the job at Wario's Fast Food Factory. It is still an easy night to familiarize the player with the general mechanics of the game.

## Gameplay

This night begins the game with Luigi as active antagonist. Although they may appear fairly quickly at the start of the night, their movement is the slowest out of any night and they will rarely pose a challenge to the player. Wario and Waluigi also start to move faster than First Night.

Luigi wanders their way to the player's right window, albeit coming from different routes. This means the player does need to interact with both sides on this night. If one of them appears at the blindspot, shut the door until they leave.

Due to their slow speed, the player also does not need to worry as much about conserving energy.

## Tips

* The player should check both sides.
* The player should focus more on the left door as Wario and Waluigi both comes from the left door and they are more aggressive than Luigi.

## Phone Call (James)

" \*ringing\* Hello? There I told you it wouldn't be a problem! Um, you didn't happen to see anything unusual, during the night, did you? Like, err \*long pause\* a machine not working, or something.....probably not. Anyways, you did a good job, those machines were working during the day! So... just keep it up! Um... about that rumor I mentioned to you yesterday. Um \*long pause\* the thing is.....uh \*pause\* or you know what just never mind, forget about that... \*pause\* Just keep doing what you're doing! Um, uh, I should probably mention though, Not to scare you or anything... It's a known fact uh - maybe you should know about it... As you might know, the factory closed down 7 years ago... And, you probably know that Wario and the rest of the gang were here... um... well they were never found \*pause\* so we don't even know what happened to them \*pause\* but anyways that's not the point... So, 6 years ago \*long pause\* 1 year after the factory got closed down... a woman passing by the abandoned factory \*pause\* - she claimed to see \*pause\* Wario in the window... Only in \*pause\* difference... The same thing happened to a man last year, so we don't really know what they meant by that... Do you know anything about this? Well, during the 7 years, it only happened twice \*pause\* so they were probably just something they imagined. So yeah, check those cameras, check everything is working correctly, and don't use the doors and lights in case you feel like... So keep up the good work, and I'll talk to you tomorrow!"

## Fun Facts

* Luigi can be seen hanging in the Corridor, it is a recreation of how he died in the first timeline.
* Peach can appear in this night, but that occurrence is rare.

**Night 2** is the second playable night of *Five Nights at Wario's 2* and Thomas Taylor's second day on the job at WarioWare Inc. Just like the original game, this night is still easy, allowing the player to familiarize themselves with the new mechanics introduced.

## Gameplay

This night begins the game with Toad becoming active. Their movement is the slowest out of any night, making the night incredibly easy to complete. Wario and Waluigi also become more active in this night.

### Standard Mode

Toad first becomes active on **Night 2** and onward, you will have to check the Tool Storage every so often. Not checking it, can lead to you not knowing when Toad comes running to the Office (WarioWare). If Toad comes running to the Office, hide in the Back Room and don’t charge the generator until the sound cue disappears.

### Classic Mode

In Classic Mode, Toad has the same mechanic except you can see him running towards you in the Garden and you have to close the right window, Toad will bang on the already closed window meaning that he is gone.

## Phone Call (Richard McRoy)

"Hey, you did great! Did you see anything last night? Hopefully not, heh. Just remember to do what I told you. Should they enter your office, stay in the back room and be quiet. Therefore, if you should find yourself in this situation, you must not touch the generator, alright? But otherwise, keep it charged. Unnatural beings tend to move faster in the dark. But no worries though, as you can charge the power up again if it should run out. Keep that in mind. Uh...I said that we would try to fix the power, right? Heh, funny thing is, we only managed to make it worse for you. The electricity got completely broken in the tool storage. So, you won't be able to see much in there, now. Well, come to think of it, the thunderstorm probably won't end according to the weather report. So remember, lightning is your friend. Oh, by the way, the cabinet that is standing in the tool storage, keep an eye on that, alright? As I investigated the room today, I felt a strong ambience of...danger as I opened this cabinet. Not sure why, heh. Just keep an eye on it ever now and then, yeah? If it should open and nobody's standing there, someone might be, well, rushing towards you... So if you should see this, enter the back room as fast as you can. Um...we'll keep working on the problems. Stay tuned, and stay safe. Good night!"

## Fun Facts

* This is one of the 2 nights where you can hide in the Back Room forever as Mario doesn’t appear until Night 3. The other night being Night 1 in Standard Mode.

**Night 2** is the second playable night of *Five Nights at Wario's 3* and the second night when Edward Coleman hides. Edward is forced to either hide in the Kitchen or the Bathroom in the McRoy Family House.

## Kitchen

**Wario** and **Luigi** are active antagonists during this night. They both share the same method of attack but come from different paths. The only means of defense is illuminating the room by adding fuel to the furnace.

### Adding Fuel

While the cameras are down, the player can add fuel into the off-screen furnace to illuminate the room (unless the phone call is playing). Lighting the room while an enemy is inside will scare them back to their starting location. If no one is inside, it attracts Wario and he has a 50/50 chance of killing the player. They should only add fuel if they are confident an enemy is inside the Kitchen.

### Wario

Wario begins his movement in the Laundry. He proceeds through the Living Room in order to reach the McRoy. He most commonly moves forward but also has a chance to backtrack to a previous room. He can also do this in the Laundry, leaving him off the map before he moves forward again. His speed depends on the difficulty or the A.I. level.

When he enters the Kitchen (McRoy) he is obscured in the darkness and cannot be seen. The player must pay close attention to Wario’s movement on the cameras. If he leaves the Living Room(McRoy) and isn’t present in the Laundry, it means Wario is hiding inside the Kitchen (McRoy). The player must add fuel to the old oven to illuminate the room and scare him off.

Taking too long to add fuel allows Wario to kill the player, causing a Game Over.

Alternatively, adding fuel when no one is inside the Kitchen (McRoy), Wario will rush towards the player, with an accompanying sound cue. He has a 50/50 chance of either killing the player or getting lost and returning to his previous position.

### Luigi

Luigi begins his movement in Living Room 3. He proceeds through the Staircase and Living Room 2 in order to reach the McRoy. He most commonly moves forward but also has a chance to backtrack to a previous room, similar to Wario. He can also do this in the Living Room 3, leaving him off the map before he moves forward again. His speed depends on the difficulty or the A.I. level.

Luigi's method of attack is identical to Wario’s. When he enters the Kitchen, he is obscured in the darkness. The player must pay close attention to Luigi's movement on the cameras. If he leaves Living Room 2 (CAM 5) and is not present in the Staircase, it means Luigi is hiding inside the Kitchen. The player must add fuel to the old oven to illuminate the room and scare him off.

Taking too long to add fuel causes Luigi to kill the player, causing a Game Over. Unlike Wario, Luigi is unaffected by the player illuminating the room with no one inside.

## Bathroom

**Yoshi** and **Ashley** are active antagonists during the night. Both characters have the same method of attack, but come from different paths. The only means of defense is opening the medicine cabinet and swallowing different types of pills.

### Pills

The Pills can be accessed by clicking the Pills button next to the camera button. Inside the medicine cabinet are three types of pills- Long Sight, Short Sight and Paralysis. Each type comes with temporary side effects. Long Sight blinds camera vision, Short Sight blinds room vision and Paralysis disables scrolling. Any type of pill will work against enemies who appear.

Added in the 2.0 update is a Pill Recharger. On the left side of the room, a bar slowly fills up automatically. Once the bar reaches full capacity, the player can press "Collect Pill" to receive an additional Paralysis pill. Note that it will only be available after consuming an Paralysis pill.

### Yoshi

Yoshi begins in Bedroom 2(CAM 9). He proceeds through the Hallway (CAM 6) and Living Room 2 (CAM 5) before reaching the Bathroom. He most commonly moves forward but also has a chance to backtrack to a previous room. He can also do this in Bedroom 2, leaving him off the map before he moves forward again. His speed depends on the difficulty or the A.I. level.

When he enters the Bathroom (McRoy), he slides into the room from the front doorway with a stinger sound. The player must quickly react by opening the cabinet and swallowing any pill to scare him off to his starting position.

Not reacting fast enough allows Yoshi to kill the player, resulting in a Game Over.

### Ashley

Ashley begins in the Laundry (CAM 10). She proceeds through the Living Room (CAM 1) and the Kitchen (CAM 2) before reaching the Bathroom (McRoy). She most commonly moves forward but has a chance of backtracking to a previous room. She can also do this in the Laundry, leaving her off the map before she moves forward again. Her speed depends on the difficulty or the A.I. level.

When she enters the Bathroom (McRoy), she slides into the room from the front doorway with a stinger sound. The player must quickly react by opening the cabinet and swallowing any pill to scare her off to her starting position.

Not reacting fast enough allows Ashley to kill the player, resulting in a Game Over.

## Tips

* Watching the cameras is essential for survival on this night. Keep track of Wario and Luigi's movement closely.

* A loud door crack plays every time either Wario or Luigi enter the Kitchen, but it is possible for the sound to signal other random movement.

* If Wario leaves the Living Room, or Luigi leaves Living Room 2, first check the Laundry for Wario or the Staircase for Luigi to see if they had backtracked or not.

* It is possible for Wario and Luigi to backtrack from their starting room and disappear from the map. This can throw off the player and cause them to add fuel thinking they moved into the Kitchen.

* Watching the cameras is not required to know if a character is about to attack. The player can sit in place and wait for enemies to come into the room.
	+ If the player is affected by Short Sight, the player must utilize the cameras to track enemy movement to predict when an enemy may have entered your room.

* The side effect of Paralysis is the least severe of the three. It prevents the player from collecting a new pill, however.

* Short Sight should be used as a last resort, or if the player know the other enemy is far away.

## Kitchen

"Hello? Hello? A-Are you safe? Oh, good. You had me worried throughout the whole day! So, where are you located? The kitchen huh? I see... That's a **good choice' *there! As you probably already noticed, it's very dark tonight. It's cloudy, the moon is small, yeah... I'm not sure if you're able to see very much in there. But luckily, this is the kitchen we're talking about. You have an oven, or should we say, a*** *free light source**. Kinda... I doubt any of those electrical ovens work, but there's an old oven behind the desk there.** If you put some fuel in, it should light up the room for a little while! **However, be very careful.** Ghosts can sense the light from very far away!'* **And since you only have a limited supply of fuel,** you should only use it when you know someone is standing in your room. Got it? **This is where you must use your security cameras effectively. Follow them. Track them. This way you'll know if they're in the room with you or not. The scary thing is if you light up your room while someone is in there with you, they will for sure go away. That's a fact!** However, if no one is there, they will most likely come rushing towards you, and you must just-uh hope for the best! \*chuckles\* So only use your fuel when you absolutely need to. Keep at it, stay safe, stay calm. Good night."

## Bathroom

"Um, h-hello? You're still there?! Oh-oh, okay, okay, okay. I'm just glad that you're okay. Now, where are you? The bathroom? All right, **good choice**! Though, I'm unsure if you have a lot to protect yourself within there. Hmm... Wait, is there a **medicine cabinet** in there? If there is, take a look inside. See if you can find some... **medicine of some sort. I've heard that the effect that is created as soon as you take some type of medicine will drive the spirits away. Don't ask how. Maybe the reaction the medicine creates makes them think that you're dead or something.** Either way, I think this is your only hope. Stay quiet, track them on the camera, and if they should find you, **quickly swallow a pill or something. Then they should hopefully go away. Take the strongest medicine you can find.** However, strong medicines often come with some side effects, **like temporary loss of long distance vision, loss of short distance vision, paralysis,** etcetera... But don't worry, **these side effects will go away shortly. Keep moving during the day okay, and I'll call you again tomorrow if you're still there. Be careful."**

## Fun Facts

* The top piece of the Music Box can only be collected during this night in the Bathroom.
* In the demo for Five Nights at Wario’s 3, the Kitchen and the Bathroom had different intro themes.
	+ The [[Bathroom (McRoy)|Bathroom’s] intro was the same ambient noise heard when spotting Wario or Waluigi in Entrance 1 from Five Nights at Wario’s.
	+ The Kitchen’s intro was a door creak heard in both Five Nights at Wario’s and Five Nights at Wario’s 3.

**Night 2** is the second playable night of *Five Nights at Wario's Origins*. In 1988, it serves as the second night with alternate Wario meets his self in Wario's Café. This is an easy tutorial night. In 2018 Mode, it introduces another Virus being VIRUS Luigi.

## 1988 Gameplay

Night 2 introduces the general mechanics of roaming around the building and allows the player to get accustomed to the layout and the placement of the rooms. Wario will be active in this night, don’t be in the same room with him or if your safety meter is drained, it’s game over.

The generator will also shut off much faster than in Night 1, and the player has to restart the generator more often this night.

## Phone Call (Winslow)

"Wario my good man, can you hear me clearly? I sure hope so, man. You were not at work today so I just had to call you and tell you that something crazy went down today. So I had lunch break relaxing and goofing around with the camera system you know. And I SAW YOU! You with white glowing eyes and a deformed face. You were just standing there by the backdoor so I naturally went to check it to look for you but no you were nowhere to be seen when I got there. No one else believed me. But that looked like a freaking demon to me, man. It almost looked non-physical. I could clearly see that it was something evil though so I got out of there. But if you want to stay, fine! Be crazy. Although I would suggest if you see anything on the camera like I did, DO NOT go into the same room as it ok? Who knows what would happen if you're on your own with it. That story aside uh, we put a lots of invisibility mushrooms in the storage today and if I were you, I would go there and grab one of the mushrooms if that thing started to get close to my room. Bring it back to the main room and eat it. It will turn you invisible for a short while, but be careful if you keep it for too long it will spoil and you'll be forced to take it back to the bathroom and wash it for it to be usable again. Also try not to be away from your main room for too long, okay? I think you'll be a whole lot safer in there. I tell you man, I've got no freaking idea what's going on. But you stay if you want."

## 2018 Gameplay

Night 2 introduces to a new , the virus form of VIRUS Luigi. It can be in the Lounge, [[Office, or Back Door, telling where they are by a text received on the Player's phone. If the player runs into the room where it is, it will be there and will cause virus-like ads to appear for about 30 seconds. The player must close out each ad as quickly as possible as VIRUS Luigi will start to appear the longer they take to close each ad. If the player takes too long to close an ad, it will jumpscare the player. If they succeed, it will back off for a while but become harder to survive from should the player encounter him again.

## Tips

* The player should have the Invisibility Mushroom ready in 1988 Mode.

* The player should react fast as possible to avoid death from VIRUS Luigi in 2018 Mode.

**Night 2** is the second playable night of *Five Nights at Wario's 4* and Richard McRoy's second nightmare. This night is slightly harder than the The First Nightmare

## Gameplay

This night begins the game with Mario as an active antagonist in Week 1.
In Week 2 begins the game with Peach as active antagonist in Week 2.

In Week 1, Mario will be seen while the TV/Brightness is off. He gets closer and closer to the TV. The player must go to the Radio channel and Mario will backtrack and leave the TV, if not doing so, Mario will jump out of the TV and jumpscare you causing a game over.

In Week 2, Peach will randomly appear when the player presses the Brightness button. In order to remove her the player must press the "Cut rope" in the menu bar to get rid of her, and if the player didn't press the "Cut rope" in the menu bar Peach will jump out of the TV jumpscaring the player and causing a game over.

## Tips

* Always turn off the TV to check on Mario if he is there go to the Radio channel.
* Always be ready for Peach if you’re going to turn off the brightness.

## Phone Call (News Reporter)

"Good evening! Welcome to the news. First off, a woman in her mid 40s died a tragic death this morning. The police didn’t find any signs of break-in or any criminal evidence, only a "broken television". There are also plans to reopen the fan favorite "Lawn’s Supermarket" during the next year, something the fans have been begging for a long time. Now on to the news about yesterday’s problem, we are sorry to say that we haven’t found the source of this problem yet but we’re working 24/07 to solve this. We got a phone call yesterday from a man who claimed to be a victim to this television virus. He described The figure as round with yellow overalls and empty eyes. He said he tried to turn his television’s brightness off, only to see another Demonic headless person floating inside his screen. From what he figured out, the new figure moved in darkness whenever he wasn’t watching him. Every time he turned the brightness off or the television itself off, the thing was there, only CLOSER. He told us on the phone that he started to freak out, so he couldn’t think of anything else than switching to the Radio channel for some music, this somehow drove it away! It seems like this new virus creature doesn’t like our type of music. We advise all viewers at home to do the same thing as this man did if the new figure should appear. Tune in to the news tomorrow for updates at this problem."

" "

**Night 2** is the second playable night of *Five Nights at Wario's* and Richard McRoy's second day on the job at Wario's Fast Food Factory. It is still an easy night to familiarize the player with the general mechanics of the game.

## Gameplay

This night begins the game with Luigi as active antagonist. Although they may appear fairly quickly at the start of the night, their movement is the same speed out of any night and they will rarely pose a challenge to the player. Wario and Waluigi also start to move faster than First Night.

Luigi wanders their way to the player's both sides, albeit coming from different routes. This means the player does need to interact with both sides on this night. If one of them appears at the blindspot, shut the door until they leave.

Due to their medium speed, the player also does not need to worry as much about conserving energy.

## Tips

* The player should keep the same strategy as they used in the previous night.
* It is recommended that the player should always check the Office Exit, Corridor, Control Room and the Freezing Room.
* The player should avoid using the lights for most of the time and focus more on the cameras mentioned above.
* The player should note that Luigi can come from both sides, but he mostly comes from the right path.

## Phone Call (James)

"Hi there, James. Here again? I heard you did good last night. Well done. Richard. Remember, if you see anyone snooping around at night, you tell us about it. Yeah. We don't want another uncomfortable incident, like, um. Anyway, I heard from a coworker today that you had questions about this place and its past. Well, the original owner, Wario. You know, businessman. He was kind, yet he wasn't free of greed and stress. But honestly, who are really? He was clever, and he had that boss type personality, you know? It was him and his business partner, Waluigi, who started this factory and the Wario’s brand as a whole. I don't know much about this Waluigi guy, aside from him being known as the sidekick, kind of or as the less interesting one. But while which is said to have been good with words charming, convincing, clever, but also insecure. Living in his friend's shadow, putting Wario in front of himself. You know, a people pleaser. That's how people described him, but also a people knower. Apparently, he knew how to convince people, getting them to agree with him. That's probably why Wario chose him to be his business partner. The two of them made a good team, apparently. They started a cafe. That was the first thing back in the 80s, you see in the late 80s, warehouse cafe. It was their first business. And that's also where this secret recipe of his found its footing and grew popular. They closed it off fairly quickly for unknown reasons, actually, and the two men began in the video game industry instead. A few years later, in 1990, I think it was… WarioWare? You might have heard of it. It was quite a spectacle, and the ideas and products from there were impressive to say the least. However, people called the place haunted. Rumors has it that even Wario himself claimed the building felt off, and WarioWare actually partly burned down a few years later. Unfortunately, it must have been an electrical fire, I guess. But that's when they were able to found their third establishment, which was this very fast food factory. I think it was a lifelong dream of Wario to build this factory. And finally it was up and things were going well until, you know, I told you the owner died. But that's not quite the entire story. He. Waluigi, along with three of their coworkers, completely disappeared one day. Gone. Nobody found him. Heard from them? Nothing. People had claimed to get strange vibes from the factory since day one, and the disappearance of these five didn't exactly lighten those rumors up. Some have even used the word cursed when describing this place. So what happened to them exactly? We. We don't know for sure. But I've talked long enough for tonight. Richard. I'm sorry. I just thought I would let you in. More on the details of the past of your workplace. You know, I'll let you get back to work, and I'll talk to you tomorrow night. Yeah."