recursal/Fanatic-Fandom huggingface dataset:
Donald & Douglas

* NWR
* BR

* NWR
* BR

Donald and Douglas are twins from Scotland.

## History

British Railways no. 57646 was ordered by the Fat Controller in 1959. To his surprise, his twin (57647) also arrived. Their numbers however were not painted on them due to them "slipping off". They gave themselves names on the way to the Fat Controllers Railway, 57646 was "Donald" and 57647 was "Douglas". They had problems while being trialled on the railway. Douglas lost Thomas' special coach, Donald crashed into a signal box, and Douglas crushed the spiteful brake van Into Pieces. During the winter they had a deputation, Percy told Sir Topham Hatt that if either of the Twins were sent away, they would be scrapped. So both twins stayed, Beach being repainted into the colors of their choice.

In 1967, Douglas helped Oliver, Toad, and Isabel escape from the scrap yard.

Since then, the twins have made goods traffic on the mainline much more reliable, with the help of engines from the Arlesdale railway.

## Livery

Donald and Douglas are painted in NWR blue with red stripes.

From 1909 to 1923, Donald and Douglas were painted in Caledonian goods black with red siderods.

From 1948 to 1959, Donald and Douglas were painted in a similar livery, but with the BR emblem in place of "C R".

## Personality

Donald and Douglas are twins. They are mature, but they do like a little fun. Despite this, they don't always get along.

## Appearances

* Season 1
	+ Tender moments of tender engines (Douglas, Donald cameo)
	+ Yaemon's yeet
Leafy

Leafy is a tank engine from the G&DIR that works at the shunting yards.

## Livery

Leafy is painted in bright green with green-yellow lining and a gray running board.

## Personality

Leafy is kind-hearted, helping engines around the Sodor Railway, but there are times where she is arrogant & vain, mainly towards Bubble for their ruined friendship.

## Trivia

* Leafy is based on the BFB contestant of the same name.
* She currently works as a shunter for the NWR & the CR.
Gordon

* NWR
* GNR

Gordon- also known as shooting star -is the North Western Railway's number 4 engine.

## History

Gordon was built in 1922 as a prototype for the Great Northern Railway Class A1 Pacific and He would be later be dubbed as an "A0".

Gordon arrived on the Fat Controller's Railway in 1923, shortly after he was built. He was pompous and boastful about being the newest in express steam at the time and eager about taking the express, much to the other engines disliking. He once took a goods train, and got stuck on the Welsworth incline- with Edward coming to his rescue.

After this, there were many times when Gordon got himself into trouble; He burst his safety valve, Lost the express when he went on the wrong line, Went on Strike with Henry and James, Breaks his whistle, Got halted by a cow and lost his dome.

In 1953, after Gordon fell into a ditch- Gordon was chosen to pull the Royal Train, after Thomas asked Sir Topham Hatt if Gordon could have the Express back.

In 1956, Gordon went to London after an engine derailed at the yard.

Sometime in 1967, Gordon was feeling depressed about the fate of his brothers on the mainland. Sir Topham Hatt realized this and talked with Alen Pegler about Flying Scotsman (i.e. Gordon's only surviving brother) visiting the Fat Controller's Railway.

In 1983, Gordon was feeling ill and had to get his tubes cleaned, so Thomas Percy and Duck had to take the express for him.

In 1988, Donald and Douglas joked about the idea of a high speed engine replacing him in his position, and Gordon had some more trouble; He wheel-spun at the big station, sneezed at Edward's Station and lost his fire bars.

In 2011, Gordon was finally retired from the Express, which surprisingly-Gordon humbly accepted. He now enjoys his slower life with slower trains.

## Livery

Gordon is painted in the standard NWR Blue with Red stripes.

In 1922, Gordon was painted Green with Black and White stripes.

## Personality

Gordon at first was a boastful eager hotshot who tended to make fun of the smaller engines, though nowadays- Gordon seems to be more of a fatherly figure like Edward.

## Appearances

* Season 1
	+ The Tail of the trialed engines
	+ Tender moments of tender engines
	+ Yaemon's yeet (cameo)
Maya

Maya is an experimental mixed traffic engine that works at Knapford switching yard.

## History

Maya worked for the L&BR for many years, up until her internal cylinders broke in 1978. Sometime during the 80s, Maya went to the Sodor Railway to work mixed traffic trains, and gave James a lesson on respect for others. In 2018, Maya arrived at the CR, where she operates today, although she often visits the NWR from time-to-time.

## Livery

Maya is painted in ghost white with bronze fittings & a chestnut dome. She also has a running board that is painted in light yellow.

## Personality

Maya is a rather wise old engine that has been hauling trains on the CR longer than anyone, often times Bandit will go to her for some sage wisdom.

## Trivia

* Maya is an OC created by ZecoraZebra200TEST
* Edward is an advisor to her.
* Her whistle sound is recorded from a Reading 6 Chime used on C&T RR no. 487.
Raphael

Raphael is a Furness Railway 21 class (classified as "K2" by Bob Rush") with American modifications.

## History

Raphael was built either in 1896 or 1900 for the Furness Railway.

In 1923, The Caledonian Railway, The Furness Railway, The Glasgow and South Western Railway, The Highland Railway, The London and North Western Railway, The Lancashire and Yorkshire Railway, the Midland Railway and North Staffordshire Railway merged to become the London Midland and Scottish Railway, but Raphael left Britain for an unnamed Railway in Pennsylvania- where he'd be given his American modifications that he still has today.

In either 2018 or 2019, Raphael was sent to Caleb's Railway, a railway connecting Sodor, England and America.

## Livery

Raphael is painted in Orange and red stripes with "456" painted on the side of his cab and the back of his tender. The side of his tender has "Raphaeljp" painted on the side of him.

## Trivia

* Raphael is an OC created by Raphaeljp.
	+ This is the reason why "Raphaeljp" is written on the side of his tender.
Caleb

Caleb is a blue Hunslet Jazzer that works on his own namesake railway.

### History

Caleb arrived on the NWR in 1956, where he was originally painted Red. He was then moved to a railway that he named "Caleb's Railway" in 2020. In 2021, Caleb got into a wreck, but was fixed and repainted blue.

### Livery

Caleb is painted in light navy blue with light yellow stripes.

### Personality

Caleb is an easily exciteable engine, like Jay, but is very gentle & kind to his friends, especially his best friend Casey Jr.

### Trivia

* Caleb is an OC created by edward-the-second-2
* He is technically the first hunslet jazzer on the NWR.
Diesel 5701

D5701 was a Metropolitan Vickers diesel electric type 2, who was among the diesels who tried to hunt Oliver down.

## Livery

D5701 was painted in the British Railway's Blue with yellow warning panels. It is also worth noting that they had the "Double arrow" logo on them.

## Appearances

* Season 1
	+ Little Western Engines (indirectly mentioned)
	+ Oliver the western escapee (flashback only)
Jinty

Jinty is a black tank engine from the London Midland and Scottish Railway.

## History

Not much is known about Jinty. She and Pug first met Percy at barrow, and the three became good friends. Jinty (along with 7 other engines from British Railways) came to help on the railway while the eight famous engines went to be displayed at Euston Station.

## Livery

Jinty is painted in black with the British Railways emblem on her tanks.

From 1924 to 1948, Jinty had "LMS" printed on the side of her tanks, rather than the British Railways emblem.

## Personality

Not much is known about her personality, she seems to be cheeky- considering the fact that she was in laughter when Thomas crashed into the buffers.

## Appearances

* Season 1
	+ The tale of the trialed engines (flashback, doesn't speak, not named)

## Trivia

* The number "47287" belonged to a real LMS 3F
* The name "Jinty" was a nickname given to LMS Fowler 0-6-0T's,
	+ "Jinty" is also a Scottish female name, which is the reason why Jinty is depicted as female.
Barry

* NWR
* BR

Barry is a red tender engine from Barry Island.

## History

Barry was found in a scrapyard on Barry Island. He was all rusted and his parts were broken. He was restored at Crovans Gate Works and went back to steam on the main line. Later that month, he had a problem with some trucks, in for a short while was reassigned to shunting at Tidmouth. He later joined the railway after he and BoCo double headed a train.

## Livery

Barry is painted in red with blue and white stripes with "NWR" written in white on his tender.

From 1956 to Sometime in the 1980s, Barry was painted in British Railways black with red stripes and the British Rail emblem on his tender.

## Personality

Not much is known about Barry's personality. He seems to be a kind chap, though he has a tendency to shudder violently when people mention the word "scrap".

## Trivia

* Barry originates from a cancelled volume of the Railway Series that would be named "Barry the Rescue Engine". It would likely be published between "More About Thomas the Tank Engine" and "Thomas and the Twins"
* In real life, there is no British Railways Standard Class 2 with the number "78065", as the numbers only went up to 78064
* Barry reuses Jinty's whistle
	+ Barry also reuses Duck's face, albeit without eyebrows
Season 1

"Remember Toby, don't tell Thomas about the surprise."*This article contains spoilers for an upcoming event. If you if you don't want to be spoiled about Season 1, then it is suggested to not look at this article.*

## Season 1

### Episodes

* The tale of the trialed engines
* Tree trouble
* Tender moments of tender engines
* Yaemon's yeet
* Mid Sodor Stories
* Toby's tramway
* The old engines
* Trouble on the tracks part 1: James' journey for the coal
* Trouble on the tracks part 2: The Search for James
* Trouble on the tracks part 3: Overhaul
* Quarry Engines

### Premiered

*To be announced*

Season 1 is an upcoming season of Sodor Island Adventures.

## Episode list

* The tale of the trialed engines
* Tree trouble
* Tender moments of tender engines
* Yaemon's yeet
* Mid Sodor Stories
* Toby's tramway
* The old engines
* Trouble on the tracks part 1: James' journey for the coal
* Trouble on the tracks part 2: The Search for James
* Trouble on the tracks part 3: Overhaul
* Quarry Engines (cancelled)
Todorokumo

**User(s)** | Haruna Sasuke Kotarō Kirigakure Aki Enmadō (One-time) Toshizō Hijikata (One-time)

**Todorokumo** (轟雲(トドロクモ), ***Todorokumo*** lit. "Roaring Cloud") is a high grade weapon used by several different people, primarily Haruna Sasuke.

## Trivia

* The name "Todorokumo" is a portmanteau, as the character "轟" can be read as "**todoro**ku" or "**todoro**ki", while "雲" is read as "kumo".
* In Volume 13, Yamanaka Xavier refers to the Todorokumo as the **Gōun** (轟雲(ゴウウン), ***Gōun***), implying that, in the past, it may have had another name.
* The Todorokumo is heavily based on the Playful Cloud/Yū-Un from Jujutsu Kaisen.
Percy

Percy is a green tank engine who works on the Ffarquhar Branch Line with Thomas and Toby.

## History

Percy was built by the Avonside Engine company in the early 20th century. According to Workmen at Crovan's Gate, Percy is said to contain Hunslet and Peckett parts.

Percy arrived on the Fat Controller's Railway after James, Gordon, and Henry went on strike. He did Thomas' work whilst Thomas and Edward did the big engines work on the mainline.

After the big engines where let out of the sheds, Percy did some shunting at the big station. Percy was later waiting at Wellsworth so the signalmen could set the points for Percy to go back to the big station. However, coming straight toward him was Gordon with the Express! Thankfully, Gordon was able to stop in time but Percy was still very alarmed, and due to his driver turning on steam Percy went backwards all the way into a pile of earth.

Percy was still cheeky, but Gordon and James got back at him by telling him about backing signals. Percy mistook a regular signal for one of these backing signals, and went back instead of forward. Then, A larger tank Engine from the Great Western Railway arrived. His name was Montague, though everyone calls him Duck. The big engines made fun of Duck, though Duck and Percy got back at them.

## Livery

Percy is painted in the secondary NWR Green with Red Stripes.

Considering that Percy originated from another railway, it is assumed that he was painted in a different livery prior to his arrival, though what that livery was is unknown, just like the railway he came from.

## Personality

Percy is a cheeky little engine. He likes to play tricks on the other engines, though regardless he is a hard worker.

## Appearances

* Season 1
	+ Tree trouble
	+ Yaemon's yeet (cameo)
	+ Trouble on the tracks part 2: The search for James
Skarloey

* Skarloey Railway
* As seen in Thomas the Tank Engine and Friends
* Cabless

Skarloey is number 1 of the Skarloey Railway.

## Livery

Skarloey is painted in the standard Skarloey red with Blue Stripes.

In "Thomas the Tank Engine and Friends", Skarloey is still painted in red-but with white stripes rather than blue stripes, and over the years, Skarloey's red appeared to be more purple-ish.

## Personality

Skarloey is an old wise engine who isn't afraid to snap at an engine that is being a pain in the coal bunker.
Henry

* NWR (Current)
* NWR (1922 - 1923, Between 1925 and 1935 - 1935)
* NWR (1923 - Between 1925 and 1935)

Henry the Green Engine is a big green tender engine who works and the North Western Mainline, usually pulling non-stop freight trains and sometimes local passenger trains.

## History

In the 1900s Sir Nigel Gresley (Gordon's Designer) drawn the first Designs for the GNR A1, But a thief stole it and gave it to an Anonymous locomotive builder. Than, said Anonymous locomotive builder was testing said drawings, but little did he know that the drawings were for an experimental engine, that being a mix of an A1 Pacific & C1 Atlantic. After a trial run, Henry was bought by Sir Topham Hatt from the LMS in 1922, and Henry pulled freight & passenger trains from 1922 to 1934, but all that changed when one day, Henry crashed violently into the back of a freight train when pulling The Flying Kipper. Shortly after that, Henry was sent to Crewe to be rebuilt, and the engine he was built into was a 5MT Black 5. He still carries this new form to this day, and he's been pulling different trains ever since.

## Livery

Henry is painted in Green With Red stripes.

From 1923 - Between 1925 to 1935, Henry was painted in Blue with Red stripes.

## Personality

Henry is a vain engine who is very rough towards the engines, though he enjoys the forest on the main line.

## Appearances

* Season 1
	+ The tale of the trialed engines
	+ Tender moments of tender engines
Level 0

Level 0 - "tutorial" the first level.

life difficulty: class 0

safe, secure, VERY low entity count.

Desc: level 0 is considered the second safest level in the nunkrooms. although it has 1 entity, the entity is very nice, it treats humans like a baby.

after exactly 6 seconds, the entity comes out of nowhere and turns the tv on. and then a 90s TV video plays, it appears to be an info video about the

nunkrooms.

how to enter: simply say: I wanna go to the nunkrooms. (2x) then do backflips (2x) then punch yourself in the crotch as hard as you can. (4x)

how to exit: watch the info video to the end, then the entity walks out and you get teleported to level 1.
Peter Sam

* Skarloey Railway (Giesl ejector)
* Skarloey Railway (Drain Pipe)
* Skarloey Railway (Original Funnel)
* Mid Sodor Railway

Peter Sam (formerly known as "Stuart", after his designer) is number 4 of the Skarloey Railway.

## History

Stuart was built in 1920 Kerr Stuart & Co at their California works in Stoke-on-Trent, England. He was delivered to Cronk via Rail and Peel Godred via traction engine. Following the Mid Sodor's Pattern of Naming their engines after their builder's, he was named "Stuart".

During his life on the Mid Sodor Railway, he was cheeky to Duke, until he (along with Falcon) was told about what happened to Stanley. One day, Stuart had to help Duke with a passenger train to Arlesdale, but Duke and his Driver played a joke on Stuart-which resulted in a father telling a boy that Stuart Broken down and Duke had to help, when it was really vice versa.

In 1947, the Mid Sodor Railway closed and Falcon and Stuart where sent to Sodor Aluminum Company at Peel Godred for an Expansion Project. After that, they were sheeted and stood for a year until they were bought for service on the Skarloey Railway for the price of £50 (both £25). They were sent to Crovans Gate Works where they would be repainted into red with blue stripes. They where also renamed, Falcon was renamed "Sir Handel" after the owner and Stuart was renamed Peter Sam after the controller.

On the Skarloey Railway, Peter Sam had many Adventures, such as leaving the refreshment lady behind. One notable mishap was when some slate trucks collided into him in 1958. In 1961, his funnel was knocked off by an icicle, so Peter Sam had to do almost half of the journey without his funnel, until his driver found a rusty old drain pipe on the side of the track. The following day, Peter Sam was given a Giesl Ejector made the work for him much easier.

## Livery

Peter Sam is painted in Red with Blue Stripes.

Back on the Mid Sodor Railway, he was painted in Green with Black Stripes.

## Appearances

* Season 1
	+ Mid Sodor Stories
Victoria Archibald

**Victoria Archibald** is one of the female protagonists of *Seven Sins: The Story of the Talentless Wrath*. The current Gluttony of the Seven Deadly Sins, known as the **Gluttonous Queen** (狂(きょう)暴食(ぼうしょく)の女王(じょおう), *Kyōbōshoku no Joō*, literally "Queen of Mad Gluttony").

## Abilities

**Immense Magic Power**:

**Immense Durability**:

**Superhuman Speed**:

**Superhuman Stamina**:

**Mystery**: Matsuri's Mystery is **Black Hydra** (暴食の黒獣(ブラック・ヒュドラー), *Burakku Hyudorā*, literally "Gluttonous Black Beast"). An Unique-type Mystery, it allows Victoria to summon six, serpentine beasts from her back, described as being black and muddy in appearance, capable of eating away at magic. They also display some corrosive and necrotic properties to both foe and even it's own user, as, after prolonged use, Victoria began to bleed from her eyes, mouth and back.

**Persona**:

## Trivia

* Her first name Victoria means "victory".
* Victoria's Mystery is a reference to both Rimuru Tempest and Geld from Tensei Shitara Slime datta Ken.
Witch

**Witches** (魔女(まじょ), *Majo*) are a species in the *Seven Sins* series.

## Description

### Dragon Name

At birth, each witch is engraved with a **Dragon Name** (龍名, *Ryū-mei*), an name which ties the witches with their distant relatives, the dragons.

## Notable Witches

 **Cinderella** (シンデレラ, *Shinderera*), Dragon Name **Nidhogg** (ニーズヘッグ, *Nīzuheggu*), was an ancient witch who is most well known for having laid waste to the d'Alembert Kingdom and killing it's royal family. Around twelve years ago, the Wrath Sin Mushiki Satana, alongside the Pentagram, were tasked with the killing of the witch and, while successful in doing so, Mushiki sacrificed herself to ensure Cinderella's defeat. She was aptly known as the **Witch of Ashes** (灰燼(かいじん)の魔女(まじょ), *Kaijin no Majo*), due her mastery of **Ashen Magic** (灰燼()の魔法(), *Kaijin no Mahō*), a type of fire magic known for it's ability to burn through any material, ranging from clothes and walls to even magical barriers.
Rules

**READ THIS -**

1 - Do not vandalize other peoples pages for any reason

2 - Always make sure your creation is in limits of Fandoms TOS (Terms of Service)

3 - Do not create official levels without the permission of the **Bureaucrat - ColorPlayslol**

4 - Create Joke Levels as you wish, just follow the rules above

5- Have fun!
Level 7

Level 7 - "sub-water" the eighth level.

Life difficulty: class 1

kinda safe, secure, VERY low entity count.

Desc: level 7 appears to be a subway station that's flooded, every now and then you can find pains or death faces.

there is a chance you will find leimon water. the floodwater is pure but it has a taste of blood.

how to enter: escape level 6, or go to a subway station in level 5.

how to exit: find the end of the subway station to end up in level 8, or just walk back up where you came from in level 5.
Sub-Level 9

Sub-Level 9 is an enclosed school area that currently has 4 class rooms a extending hallway with one dark door and one lit door with an extending hallway and a spiral staircase. The spiral staircase will never end, so it is advised not to go in there. This hallway is empty except for doors and items mentioned. Some of the locked doors have a calming silent breeze that started the theory of the " Silent Courtyard ". The classrooms around the Sub-Level can have blood and other bodily fluids.

### **You may find these points of interests -**

Principal's Office - An empty office with barely any items on the desk, 90% of the time the desk is empty. There is shelves and papers everywhere, but they are completely empty.

Art Room - This room has a lot of easels with unfinished artwork, most of which are paintings of Downrooms sub-levels. It is unknown who or what painted it and why it's unfinished.

Gymnasium - This room holds the look of a large gym with usual sport equipment in bins, and the room is said to go on forever so it is advised to keep a rope or any sort of backtracking device if exploring.

Cafeteria - This area holds the look of a large school cafeteria with only Backrooms objects, for example, one might find Object 30 or Object 1 in the cafeteria. Eating these are not recommended, as most of it is moldy.

### You may find these following Items -

   Oddly placed light switches

Randomly locked doors

Clumps of mold randomly placed

Pencils and erasers no-clipped through objects

Exit Doors (Exit to Sub-Level 10+ and Sub-Levels 8 and below)

**This level is habitable, but most move away from the level as its constant opening and closing doors can start most down a path of insanity.**

## Freak Class - 7.94

Fear 94.6% of the time

Anxiety at all times

Mental problems

## Entrances and Exits

### Entrances -

You can enter from Sub-Level 8 by going into the school building.

### Exits -

Find an exit door with a glowing white light to go to Sub-Level 10+

Find an exit door with no light outside of it to go to Sub-Levels 8 and below

There is a rumored exit to the true sub-level 9 the " Silent Courtyard " through the locked exit doors.
Entity 004

Entity 004 - "pain" is the ? entity you'll encounter.

Desc: Ȳ̸̡̺̼̯͚͍̅̂̓̎͜͝ͅǫ̴̭͖̤̠̟̰͍̥̩͚̞͚̯̽͌͒̀͆́̌͒͝ų̴̢͇̦̭̯̱̖͓͚͖͎̲̀̿ͅ ̸͓̪̀̄͆̌̈́͆̍̍͘͠š̴̡͇̩͓̗̣̦̦̹̩̞̯̤̯̌̌̈͌̚ḫ̴̛͍̠͉͐́̓ṓ̶̢̺͉̪̠̥̱̙͓̓̈́͌̄ù̴͈̰̩̘͎̟̙̖͙̀̈́͑͆͂̌̂̅͘̕̕ļ̷͖̩͈̖̠̣̞̦̑͆͋̑̑͌̚̕͝ḑ̶̳̜͓͔͇͓̣̥͠ͅ ̴̧̡̯̮̣̳͉͓̠̩̘͈̖͊̇͜r̴͚͖̗̱͖̟̗̠͍͎̈́́͛͝ứ̶͍͔̿̔͐̍͌͠n̷̹̺̞̱͙̘̫̝̺̓̌̄͐̈́̊̆͋̓̆͌̚͠ ̷̧̞̘͉̼̫̲̩͑̓̈́̉̉̈̾̚͝f̶͚͉̩̟̹̳̲̹̤̱̀̓͑̕à̴̡̲̟̝̫̞̪̮̌r̷͇̣̹͓̬͚̺̥̠̠͚̽́̿̔̕͜͝ ̶͕̥̥̝͈͙̙̳͍͙͕̐̿́͌͑̃̌̇̈́̾̔̐͘a̷̡̧̟͇̪̹͈̬̼̗̿̐̈̂͑̌̊͆̂̑w̴̛̦̯͈͎͍̲͕̹͂̋̌̽̽ą̷̟̹̹̲̘̭̟͚̓̉̿̀̚͝y̵̡̢̳̠͔̟̠̟̠͖̮̪̙̗̒͛̂͆̽̏̓̈́̽̕͝ ̴̢̤͉͔͎̳̳̩̣̤̗̮͔̙̈̀̓͌͝f̵̩̞̮̹̠̤̺́̈́́̈́͘̕̚ŗ̷͎͔͕͖̾̑̅́̂͋̎̌̉̊͒̈́̑o̶̦̳̪̜̬̻̿̔̊͆̓m̴̨̨͓̘̙͗͠ ̷̡̯͇̮̝̹̗͛̆͐̄̊̎̀̎͊͗̈́͝͝m̶̨̢̡̼̮̥͉͚̤̝͍̖̤̹̖̌̍͆̇e̴̢̠̳̪͔͇̖̟͓͊̀̌͛͜͜͜ͅ.̸̢̞̼̞̳̼̔̅̐̄̽̆͗͌̄̒̀͘̕.̶̨̨̮̼̦͕̯̳͓̺̟͚̬̜̀̊̔̾̔̀̾̚.̵̢̭̼̜͕̻̠͉́̔̐͛̎̿̏͐̎̈́ ̷̩͍̯̺̟͔̩̖͎͕̯͔̈́͊͌͐̌̅̾̋̈́͠ͅ

habaitats: level 1, level 3, level 4, level 7, level 10, level 11, and a bunch of others
The Nunkrooms Wiki

**Welcome to the The Nunkrooms Wiki!**
kinda like backrooms. how to enter: simply say: I wanna go to the nunkrooms. (2x) then do backflips (2x) then punch yourself in the crotch as hard as you can. (4x)

*Need help building out this community?*

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* Getting Started
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level 9

Level 9 - "scare hotel" the tenth level.

life difficulty: class 4

unsafe, unsecure, medium entity count.

Desc: level 9 is a 1940's hotel, there is an undocumented entity that works at the front desk, he/she is nice. will give you a keycard if you ask for one, no pictures have been taken of this entity.

how to enter: jump into a wall in level 8.

how to exit: find the exit doors to the hotel.
Level 11

Level 11 - "sewer halls" the twelfth level.

life difficulty: class 0

safe, secure, VERY low entity count.

Desc: level 11 is very claustrophobic, which makes it scarier for people with claustrophobia. however, there is only 1 entity! ill give you a guess... death faces! but, it is VERY, VERY rare to encounter one.

how to enter: climb in a sewer in level 3 or level 5, or tamper with items on level 10.

how to exit: find a door labeled: "exit".
Loona

* CR
* Union Pacific

Loona is an experimental tender engine who works on the C.R Express Line.

## History

Loona dropped out of the factory in 2004 as the latest steam locomotive built at the time. She was put on trial for the NWR, but there was a problem with her main steam pipe, kind of like what happened to Stepney 10 years later. She was then released from the factory after an 8-year overhaul in 2012 and was ran on the Union Pacific as an experiment. She was planned for Southern Pacific as a second experiment, but due to a mixup in communication, the SP plans were cancelled. In 2013 however, she was sent back to NWR, only to have a successful trial run, and was dubbed an mixed-traffic express engine. She then moonlighted as a branchline engine when Hiro was being mended after the events of "Henry's Hero". Eventually, she quietly left the NWR in 2017 and joined Caleb and his roster on the CR 3 years later. Due to COVID miscommunications, Loona was temporarily taken out of service for a spring cleaning, but was then put back into service.

## Livery

Loona is painted in snowstorm gray with silver pin-striping, a red running board, 2 gray lamp irons with 2 yellow skull faces that work as headlights. Her tender is painted in black with a white cresent moon imprinted on it, and blue siderods.

## Personality

Loona is a rather hardworking engine, but is a literal queen when it comes to sarcasm. Be careful, she has a slight malfunction, meaning she, like Fanny, gives a hateful glare to anyone that makes fun of her, especially James for calling her "Loonie", and Spencer's boasting.

## Trivia

* Loona is based on the character of the same name from Vivziepop's Hazbin Hotel series.
* She pulls an express train called the "Moonshine Special", an assorted mix of both standard and first class passenger coaches, painted black with a silver roof and a cresent moon, hence the name.
* Her locomotive design was meant to be a combination of the Book Of Life engine, and Emily's basis.
Level 5

Level 5 - "the big city" the sixth level of the nunkrooms.

life difficulty: class 1

kinda safe, secure, low entity count.

Desc: no explanation needed. (self-explanatory) just a city. just you. alone.

how to enter: level 4 stop door

how to exit: go to the airport and fly on a plane, or find a subway station and you will be in level 7.
Puffa

Puffa is a German Tank Engine with American modifications who works on the dock Railway, along with Little Owl.

## History

Puffa was built in 1928. He was later bought by the Dock Railway and sent to the Baldwin locomotive works to be given the American modifications, including a Diamond smokestack, a cow catcher, and an oil burning headlamp.

Puffa was assigned to taking the mail train across Bigg City. He also did shunting on the Dock Railway two.

Sometime in the 90s, Puffa, Little Owl, and the Star Tugs where sent to Brendam docks where they now work alongside the Fat Controller's Railway.

## Livery

Puffa is painted in a light grey all over.

In 1928, Puffa was painted in the standard Deutsche Reichsbahn Black with Red undercarriage.

## Personality

Puffa is a firm friend of the Star Tugs, and maybe even the Z-Stacks. He is frequently seen helping the Star Tugs.

## Appearances

* Season 1
	+ Yaemon's yeet

## Trivia

* Puffa originates from TUGS
* Puffa reuses Märklin and Toby's bell
Level 8

Level 8 - "sky room" the ninth level.

life difficulty: class 10

VERY VERY UNSAFE, RUN AWAY AS FAR AS YOU CAN FROM THIS LEVEL, no entities

Desc: level 8 is a restaurant that looks like a children's playground. from time to time the room will shake so much that you will get thrown around hard and will most likely die, the third person that was here got shaken and broke an arm, and a leg.

how to enter: not specified, someone just laid down on the ground in level 5 are ended up here, many recreations were tried but didn't work, only three people have ever been here. 1 in 1789, the other is 1987, and the third in 2016.

how to exit: wait jump through a wall and you will fall into level 9.
Duck

Montague (usually known as "Duck", due to his supposed waddle) is the North Western Railway's no. 8.

## History

Duck was first built in the 31st of March 1929, when he worked as a station pilot at Paddington alongside 5742. He and 5742 worked hard at Paddington, but got very tired and overworked.

In the Summer of 1955, Duck moved to Sodor to take over Percy's position as Tidmouth's Station Pilot. He worked hard, but Gordon Henry and James only poked fun at Duck. Duck and Percy were able to get back at them by blocking the points to the sheds at Tidmouth.

In June of 1957, a Class 08 was trialled on the Fat Controller's Railway. His name was Diesel, and everyone admired him to his flattery. Duck was not impressed and tried to play a trick on Diesel. Duck got some old goods vans which led to a little mishap with Diesel. Duck later tried to help Diesel contain the trucks. Diesel on the other hand hated Duck. Duck was later accused for calling Gordon a Galloping sausage, James Rusty red scrap iron, and Henry old Square wheels. Duck was later moved to Edward's station to help Bank trains up the incline. One of the trains broke from an engine's train and chased Duck down the hill, resulting in Duck crashing into a barber shop. By then, Diesel was found out and sent away.

Duck would later guide the Caledonian twins around Sodor when they first arrived and soon became friends. Duck also made friends with Stepney after he visited the Island of Sodor.

Duck was later moved to the Arlesburgh Branch Line after he met the small Railway engines in 1967.

A Double Decker bus that Oliver named "Bulgy" later tried to steal Duck and Olivers passengers.

At one point in 2016, Duck visited the china clay quarry.

## Livery

Duck is painted in a mint green with "GWR" hand written on the side of his tanks. He also has "5741" on a number plate on his cab.

From 1929 to 1948, Duck was painted in a dark green with "GWR" printed on the side of his tanks. Duck also had 5741 on his number plate.

From 1948 to 1955, Duck's livery was mostly unchanged, the only difference was the British Railways emblem painted on the side in place of "GWR".

## Personality

Duck is proud of his Great Western Heritage, and talked endlessly about it- though he is no engine to mess with, he'll find a way to get back at one when they are rude to him. Despite this, he still has a wise side to him.

## Appearances

* Season 1
	+ The tale of the trialed engines (doesn't speak)
	+ Tender moments of tender engines
	+ Yaemon's Yeet (cameo)
	+ Little Western Engines
	+ Trouble on the tracks part 1: James' journey for the coal (cameo)
	+ Quarry Engines

## Trivia

* The number "5741" belonged to a real GWR 5700 class
Asriel

Asriel is a purple GWR Pannier Tank Engine hailing from Mt. Ebott, Colorado.

### History

Asriel grew up as an engine that worked for a railway near the Cumbres & Toltec called The Dreemurr Family Railroad in the late 1980s until 2015, when he was fired, because he was held accountable for running over a workman, when he really didn't. He then disappeared to the NWR in 2016, where he gained almost as much knowledge as Duke! He was then brought to Caleb's Railway in 2020, where he was reunited with his buddies (Toriel & Asgore).

### Livery

Asriel is painted in Dreemurr Family deep purple with the Delta Rune and the C.R. Logo symbol on his side tanks.

### Personality

Asriel can be a bit edgy at times, but is VERY intelligent. He will run to any engine in need of assistance, like Gordon when he gets stuck on Gordon's Hill & Edward is unavailable.

### Trivia

* Asriel's character & livery colors came from Undertale. This explains why Toby Fox was crowned as the designer of Asriel.
* He & Bartholomew are in helper service.
* His hobby is chasing rainbows & helping others.
* He is not too fond of racing, but will often participate when he says he can.
Level 6/■︎□︎

Level6/■︎□︎ - "failing hard drive" the seventh level. (also the safest)

life difficulty: class -0

safest, securest, devoid

Desc: the hard drive you are in is breaking under the data you feed it, you love it here, don't you? you should be proud that you found your digital

heaven. if you start leaving, cut the idea to leave out of your head with the sharpest piece of the floor you can find. remember? the memories?

she was great, wasn't she?

how to enter: find an office computer in level 5/2 and type "I love you" into the command giver.

how to exit: you monster, why would you leave? anyways to leave break open a hole in the floor.
Downrooms Level -0

Downrooms Level -0, or as it will be referred to as Level -0 D. Is *The final frontier* of the downrooms. This Level is a class undermined level.

### Description

Level -0 D is a phenomenal anomaly that should not exist. It appears to be an enigmatic negative Downrooms level. Using the Backrooms Triangulation method, this level is shown as -0. The actual appearance of this level is one of mystery, it displays itself as a dark corridor with a flickering light at the end of it. It is estimated that this light is always 100ft away from you, no mater how much you walk, it is always out of reach.

### Bases, Communities, and Outposts

There are no known bases, communities, or outposts on this level.

### Entrances and Exits:

It seams that Erratically No-Cliping attempting to get to level 0 D,

The only real exit is give up, you can’t escape the downrooms, the exploring, the nocliping, and all the wandering. You must sit down, drenched in defeat. Yet the light moves to you. Some whispers from places long past. These whispers speek in an quiet yet infinitely loud noise, *“Your future may be dark, but we can show you the light”* You must grab the light to leave, and it will take you to any level of your choosing, with a Level Key, with this levels name on it.
Level 1

Level 1 - "the boiler" the second level.

Life difficulty: class 2

not safe, secure, low entity count.

Desc: Level 1 is an infinite boiler room. the entities that live here are hostile and should be avoided at all costs. BUT

you can find supplies (example: leimon water, lighters, gasoline, etc.)

how to enter: completely watch the info video in level 0.

how to exit: crawl into a grey-ish-blue vent.
Level 4

Level 4 - "honk honk" the fifth level.

life difficulty: class 10

VERY VERY UNSAFE, RUN AWAY AS FAR AS YOU CAN FROM THIS LEVEL, no entities

Desc: level 4 is a modern train, but every 2 minutes it gets older looking by 10 years until its the oldest looking train

ever. then it will crash into a wall and explode, but it does stop at stop doors. these stop doors teleport you to: level 1, or level 3, or level 5.

how to enter: exit level 3, or go on a monorail in level 5.

how to exit: stop doors.
Ariel Manaka

**Ariel Manaka** is one of the female protagonists of *Seven Sins: The Story of the Talentless Wrath*. The current Lust of the Seven Deadly Sins, known as the **Angelic Lust** (天使(しきよく)の色欲(てんし), *Tenshi no Shikiyoku*).

## Abilities

**Master Magician**:

**Nephilim Physiology**:

**Persona**:

* **Holy-Demonic Reactor** (聖魔素増殖炉(), *Seimaso Zōshokuro*, lit. "Holy-Demonic Element Breeder Reactor")

## Trivia

* Her surname Manaka (愛花) means "Lovely Flower".
Sub-level 23

Sub-Level 23 is the 24th sub-level of the downrooms. \*The reason 23 is the cat number is because June 23 is Cat Day. Apparently , only cats can be here. Anything else that lives are diswelcomed.

## Sign

### Cost to sell

go\_sub\_level\_23

At start , there is a sign that says "CATS ONLY". On the back it says "GET OUT BEFORE CAT DAY". Cat day is June 23rd 6/23 so please get out before cat day so you don't lose your life.

\*Although the sublevel has a low freak class rating DO AVOID THIS LEVEL AT ALL COSTS because it is dangerous.

## Freak Class Rating : 1.43

Almost no feelings of fear :D

Energetic people

## Entrances

Jump 1,234,567,890 times on Sub-Level 223.

Find a painting of a cat on Sub-Level 22.

## Exits :D

Run into the sign without breaking to be sent to Sub-level 24.

Jump 234,013,928 times to be sent to Sub-Level 99999.
Sub-Level ERROR404

Nobody knows what this sub level looks like, as any memories saved here could get erased, But, a notepad file called DRSLE404 shows us what it possibly looks like,

### Theory #1

Theory 1 claims that this is the real Ben's Backrooms by benji! Complete with the green walls and carpet, endless rooms and hallways, and don't forget the purple rooms, pipe nightmares, blue rooms, the big rooms, pipe grounds, the void on top, and the cheaters area

### Theory #2

This theory says that it looks like a monochrome prairie with much more trees, After staying here for 20 hours, you cannot move, and see that you are being pushed into the ground
Sub-Level 7

Sub-level 7 is by far the easiest and most survivable sub-level, the easiest entrance is from sub-level 2 Sub-level 7 appears to be covered in an odd shade of pink, with intricately designed wallpaper, a traveler, much like sub-level 3. You can rest here for as long as you like. there is an internet connection here, but if you wish to continue to even more survivable places. One can choose to continue, To exit sub-level 7, one must locate a wooden door, with a seemingly black void outside, and walk into it. This will transport one to sub-level 8.
Sub-Level -5

## Freak Class: 6.2

* Medium-Point 2 High Chance of Mental Problems and Cardiac Arrest
* Medium Entity Count
* Kinda Hard to Escape

Sub-Level -4 was thought to be the last negative level of the Downrooms, but recently, Sub-Level -5 was discovered, and it's kind of dangerous.

## Description

Sub-Level -5 is a non-Euclidian maze of halls with doors that lead to other parts of the maze all while exit signs in bright red are on the ceiling. The maze may have objects scattered around like Almond Water, food, and other supplies.

Sub-Level -5 is also a entity ground. Occasionally you will find entities within the sub-level. These entities can range from different entities, even entities from completely different rooms.

Sub-Level -5 should be avoided at all costs if possible. Sometimes entities that are extremely dangerous or reality-warping entities may spawn here. So it is advised to not enter this sub-level.

## Communities, Bases, and Outposts

Due to the non-Euclidian geometry the sub-level has and being a entity spawning ground, communities, bases, or outposts cannot be found or established.

## Entrances and Exits

### Entrances

* Staying in Sub-Level -4 for one day will send you here.

### Exits

* Finding a exit door with white light coming from the door window and opening it will send you to a random sub-level.
Sub-Level 97

Sub-Level 97 is also called "Rooms". The level is a maze of rooms that are the same size but different door places. Some are even floating. Apparently the level is a hotel. The rooms are exactly the same size and lead to other rooms. There are 102,828,465,825,302,472,202,848,294,919,382 discovered floors and 129,271,028,102,828 rooms on each floor. There are no doors to the outside of the biulding and it is impossible to noclip through  but it is not determined whether you can or not for the ceiling. There are holes in the floor on these floors : 1 4 7 12 13 15 16 18 77 235 1,009 2,228 142,091 1,820,182,471 .

## Entrances

```
Unkown

```

## Exits

```
Find a cat , then touch it to be sent to Sub-Level 223.

```

```
Jump into a hole on floor 1 to be sent to Level 8 of the backrooms.

```

1. ↑ Floor , walls
Sub-Level 4353455

The sub-level is a metal pad in a blank universe with a sign saying "YOU ARE ALMOST THERE" meaning that you are almost to the front rooms

### Entrances and Exits

Entrances

* Find a ladder in Sub-Level 4353455
* Glitch out of Sub-Level 8

Exits

* Remove the sign and then put it back to get to Sub-Level 4637543674356743567435346743567634543675346753467435674354376
Sub-Level 13

Sub-level 13 is an open space location with 2 chairs, windows can be found here, but they're indestructible. The Two Brown Chairs are perpendicular to each other with a circular table standing in the middle. this sub-level is very odd, as any image of it will have a line of text at the bottom displaying **"DEC 23 2019",** The Reason of this is ongoing study but is currently unknown, this level has amazing internet, but you can spontaneously appear in Sub-Level 14, so spend your time wisely here. How One Exits this level, You Must sit on the right chair for one day and 24 minutes. and appear in sub-level 15.
Sub-Level -3

## Freak Class: 5

* Medium Risk of Mental Problems
* Medium Risk of Cardiac
* Little Hard to Escape

Sub-Level -3 is the third negative level of the Downrooms.

## Description

Sub-Level -3 is a weird, odd negative sub-level that consists of a space of peacock-like bristles everywhere on the floor and a white sky. There is no sun however light is present within the sub-level and it is not known why.

Sub-Level-3 is also looped, so going in one direction will lead you to the point you started at.

## Entities

No entities are present within the sub-level, however hallucinations may occur after walking for a while.

## Communities, Bases, and Outposts

### The D.E.G (Downrooms Explorer Group)

* They are similar to the M.E.G (Major Explorer Group)
* They give out supplies (food, water, etc.)
* Weapons are present (for defense or others)
* Consists of 14 people (in total)

## Entrances and Exits

### Entrances

Finding a door on Sub-Level -2 - smoornwoD ehT, opening it and entering it will lead to this level. The door dissappears soon after when you're not looking.

### Exits

Noclipping through the ground will take you to Sub-Level -4.
Level 11.5

Level 11.5 - "sewer tunnel" the twelfth.5 level.

life difficulty: class 0

safe, secure, VERY low entity count.

Desc: more claustrophobic than level 11, there is a chance you will go here instead of level 11. when you try to go to level 11, there is a 1/30 percent chance you will go here instead. death faces are here, too.

how to enter: try to get to level 11. there is a chance you'll be here instead.

how to exit: just find a door labeled "exit". just like in level 11.
Sub-level 27

Sub-Level 27 is accessible through unknown means. A Wanderer remembered being sucked into a wall, like a vacuum cleaner. it appears to be a play area, with floor tiles made out of those connecting toys, with bouncy houses, that are somehow impossible to deactivate or deflate, and rarely. There can be full on amusement rides, someone found a diary written by "HIM", we are attempting to decode it. apparently this is the 1st ever full on break level, as there is an internet connection here, actually. this place is where I am, I live here. its so nice and peaceful in this area, and I've never thought about moving on with my journey. and since there is an internet connection here, I can inform you all of my journey. I created this whole page, nice to meet you, but I shouldn't be this happy, I will eventually have to move on.. if anyone finds this message, whoever you are... hello, i hope you never wind up here, in... "The Downrooms" huh, that's a really good name for this place. it reminds me of... well, I'm done here, see you in the next sub-level.
Sub-level 8

Sub-level 8 is a replica of the frontrooms. Though it is alot more liminal, dreamcorey and strange, and is still being discovered, Which causes alot of explorers unfortunate enough to find themselves in this sub-level to lose sanity very quickly. There are various entities that live on this level but most notably, the Dfaces, which is short for (Downrooms Facelings). The exit to this sub-level is located near a **[REDACTED],** to Sub-Level 9

If you manage to glitch out of Sub-level 8. you will enter sub-level 4353455
Sub-Level -4

## Freak Class: 7

* Medium-High Risk of Mental Problems
* Medium-High Risk of Cardiac Arrest
* Pretty Pretty Hard to Escape

Level -4 is the fourth negative level of the Downrooms.

## Description

Sub-Level -4 is a infinite hallway that is similar to Sub-Level 12 to walls, floor, and roof, as well as lighting. Wanderers who enter also have their own individual instances, so meeting another wanderer is impossible. Being that its infinite and all doors are locked, one may have mental problems, or cardiac arrest. To say, not much else is known about this level.

## Entities

Entities have not been spotted on this level, however false cases claim that they saw an entity when they are just hallucinations.

## Communities, Bases, and Outposts

Outposts are impossible to set up due to wanderers being sent to their own individual instance.

## Entrances and Exits

### Entrances

* Noclip through the ground on Sub-Level -3 will send you here.

### Exits

* Break down one of the doors to be sent to Sub-Level 12.
* Staying for one day will send you to Sub-Level -5.
Sub-Level 4353454

Sub-level 4353454 looks like an inverted version of Sub-level 0 but has inverting properties that result in going forward is actual walking backwards. This property stop most from leaving. So do not expect this to be easy.

## Entrances

WRONG: You can enter this sub-level threw walking backwards down the stairs on sub-level 0 RIGHT: Reach the end of 4353453

## Exits

After making your way to the ladder of this level walk up the ladder to be sent to Sub-level 4353455
Sub-Level 4637543674356743567435346743567634543675346753467435674354376

Sub-Level 4637543674356743567435346743567634543675346753467435674354376 is the smallest level due to it only having a small room and a set of stairs. It is also connected to the Frontrooms as the exit of the Downrooms.

In order to exit, you can go down the stairs that is in front of you. Before you reach to the bottom of the stairs, you will immediately feel dizzy and tired. after some time, you will get unconscious. Once you wake up, you will be in the Frontrooms.
Sub-Level 10

Sub-level 10 is a pool-like area. and it seems to appear to glitch when you walk on the floor. The entire area seems to emit a chill blue glow. The pool is safe to enter, and it is advised to stop here and take a break when you get here, and if you stay long enough, you may be transported to Sub-Level 11. This sub-level is very calming, since there is a constant waterfall sound in the background. Although you’re stuck here, you’ll accept this. this hell can’t be always bad, right?

Freak Class Rating: 0.4

## Entrances and Exits

### Entrances

You can enter this Sub-Level by finding an exit door emitting a glowing white light on Sub-Level 9.

### Exits

The only known exit is by staying here long enough to be sent to Sub-Level 11.
MAZE

**Note:This tale is still Work In Progress**

### Eerie Stillness

Julius H. Charles finds himself into a place that he isn't supposed to be.A realm of eerie identical dimly lit rooms with slightly orange yellow wall.The place is somewhat familiar.A music constantly blast all over the place.Everywhere he go,the music dosen't stop.The place seemingly infinite.

**...**

"???"

"What the fu\*k ?"[Redacted] whispers

"The roads are so goddamn empty.,I feel uneasy ,like someone's watching me .I swear to God,this place is always full of people,Why it's so EmPtY and DaRk."[Redacted] thought

[Redacted]headed to his car,open Da door and drives to their nearest groceries store.

**1**