Weapons

GTFO features a wide variety of weapons, such as pistols, revolvers, assault rifles, submachine guns, shotguns, light machine guns, designated marksman rifles, and more exotic weapons for specific situations. Each player selects their main and special weapon, tools, a melee weapon in the lobby before each expedition. Weapons occupy the 1st, 2nd, and 3rd inventory slots.

## Mechanics

Weapons in GTFO have many shared mechanics with many other shooter based video games. However, there are several mechanics that have impactful differences:

* A weapon's Precision Multiplier determines how much damage it deals when hitting a given enemy's weakspot (typically the enemy's head).
* A weapon's Stagger Multiplier determines how many hits are required to stagger a given enemy.
* A weapon's Bullet Cost determines its starting ammunition, maximum ammunition and how much ammunition it receives from using an Ammunition Pack.
* A weapon's Damage Falloff determines how much damage it deals outside of its optimal range (notably, bullets in GTFO are not projectiles, but instead travel instantaneously to their target in a straight line, so the only thing that affects weapons at range is the damage falloff).
* While reloading a weapon is fairly typical of shooters, GTFO also features reload animation cancelling.
* Although it does not depend at all on the weapon used, weapons in GTFO can also deal additional damage when used to attack an enemy from behind through the Back Multiplier.

## Main Weapons

Main weapons are your general purpose weapons in your arsenal for dealing with most situations reliably. They have larger ammo pools compared to special weapons, but generally deal less damage and are less specialised, making them not particularly effective/optimized against large enemies. Main weapons are refilled with ammunition packs found randomly in resource containers throughout the expedition.

* Pistol
* Burst Pistol
* HEL Revolver
* Machine Pistol
* HEL Autopistol
* Bullpup Rifle
* SMG
* PDW
* Heavy SMG
* Carbine
* DMR
* Double Tap Rifle
* Assault Rifle
* Burst Rifle
* Rifle
* Sawed-off Shotgun
* Hel Shotgun
* Slug Shotgun

## Special Weapons

Specials function as your specialised weapon for dealing with specific threats or situations when the need for more firepower is required. Special weapons tend to pack a bigger punch than their main counterparts, however they have lower ammo reserves, so using them frequently isn't normally an option. Special Weapons are refilled with ammunition packs found randomly in resource containers throughout the expedition. Keep in mind that ammo packs restore more ammunition percentage to special weapons than they do to main weapons.

* Heavy Assault Rifle
* Short Rifle
* Shotgun
* Combat Shotgun
* Scattergun
* Choke Mod Shotgun
* Revolver
* Machine Gun V
* Machine Gun XII
* Burst Cannon
* Hel Gun
* High Cal Pistol
* Precision Rifle
* Sniper
* HEL Rifle

## Melee Weapons

Melee is your tertiary weapon and a core component in maintaining stealth while on expeditions. Despite their slow nature and extreme close range, melee weapons are essential in preserving ammunition. The different melee weapons have different stats which may fit different playstyles better.

While melee weapons have some mechanics in common with bullet based weapons, they also have a number of their own mechanics, which are covered on the Melee page.

* Sledgehammer
* Knife
* Bat
* Spear

## Removed Weapons

Some weapons were exclusive to a particular rundown and have since been removed.

### Melee Weapons

* Maul
* Sledgehammer
* Gavel
* Mallet