recursal/Fanatic-Fandom huggingface dataset:
Yokio

## Yokio Xun

Yokio sous forme ordinaire

Yokio sous forme de Désherbogre

Yokio est un des personnages principaux de Mushroom Kingdom : Weedkiller Cataclysm. Infecté il y a peu, Yokio a assisté à l'effondrement du monde sur lui même. Son but est d'offrir un monde meilleur pour tous, et il a un plan pour cela, qu'importe les sacrifices à effectuer.

## Apparence

Yokio est un Yoshi au pelage bleu océan et aux écailles et à la carapace vertes. Ses yeux sont noirs comme le charbon, il a une taille ordinaire de Yoshi et porte des bottes également noires.

Sous sa forme de Désherbogre, Yokio ressemble à un ptérosaure dont le patagium est vert, comme la crête lui poussant à l'arrière du crâne et ses yeux. Il conserve des mains préhensiles et ses bottes. Plus imposant que sous sa forme ordinaire, il possède des crocs dans la gueule et des griffes aux doigts.

## Personnalité

Yokio se démarque des autres par son intelligence. Il accorde une grande place à la stratégie, qui est la clef de la victoire pour lui. Yokio aime relever des défis, mais il se mettra rarement en danger pour cela. Il réfléchit beaucoup avant d’agir, ce qui lui permet d’être à chaque fois sûr de lui. Sa détermination, couplée à son intellect, en fait un adversaire à l'esprit incroyablement efficace. Yokio déteste perdre, et mettra tout en œuvre pour apprendre de ses échecs pour remporter la victoire lors d’une revanche. Depuis peu, il a un objectif : sauver le Royaume Champignon et Végésia afin d’offrir un monde meilleur à tous.

Transformé en Désherbogre, Yokio est une bête sauvage obnubilée par sa rage débordante et sa prédation instinctive sur les races végétales.

## Capacités

### Forme normale

Yokio a un don pour le combat. Il est très agile et sait utiliser ses atouts de Yoshis : vitesse, œufs et langue, notamment. Il est également doté d'un intellect étonnamment élevé. Cet atout, qui compense son manque d'entrainement et de force brute, lui permet de se hisser au niveau de guerriers surentrainés mais peu enclins à réfléchir comme Ryō.

### Désherbogre

Sous forme de Désherbogre, Yokio est bien plus dangereux. Plus fort physiquement et résistant, compte tenu de son gabarit, Yokio devient aussi capable de voler.
Loris

Loris est un personnage secondaire de Mushroom Kingdom : Weedkiller Cataclysm.

De base c'était un simple Ukiki qui vivait librement dans le Royaume Champignon, il a ensuité été "adopté" par Masque Noir et ses matelots. Il semble avoir un lien particulier avec le matelot jaune.

## Apparence

Loris est un Ukiki au pelage orange. Il a de grands yeux aux contours noirs.

## Capacités

Il est agile et rapide ce qui le rend totalement imprévisible autant en combat qu'en général. D'ailleurs il aime bien embêter les gens, même sans raison particulières.

De plus, Loris a la possibilité de sécréter une toxine. Celle-ci n'est pas mortelle mais peut facilement affaiblir un adversaire.

## Infection

Lorsqu'il se transforme en Désherbogre, Loris ressemble beaucoup à Donkey Kong (tout en gardant ses traits physiques, c'est-à-dire son pelange orange et ses yeux au contour noir. Il ne porte pas de cravate) Il ne semble pas se rendre compte de sa transformation et n'en garde aucun souvenir.

## Anecdotes

* Les caractéristiques de Loris sont totalement inspirées de celles du Loris grêle, par exemple ses grands yeux aux contours noirs ou la possibilité de sécréter une toxine.
* La source de ce personnage vient du fait que son créateur, Mister L, s'appelle justement Loris.
Chasseurs

Les Chasseurs forment une des deux factions principales de Mushroom Kingdom : Weedkiller Cataclysm.

Tout comme les Protecteurs, qui leur sont opposés, leur but est de régler le problème des Désherbogres. Toutefois, au lieu de vouloir aider les infectés, les Chasseurs traquent et tuent les Désherbogres, qu'ils puissent être sauvés ou non.

## Description

Les Chasseurs ne suivent pas de hiérarchie : ils sont très libres mais tous rassemblés par un même idéal : la destruction des Désherbogres. Ceci est généralement motivé par un désir de protéger les civils, mais il arrive que la vengeance personnelle ou simplement la gloire poussent des gens à devenir des Chasseurs. Il n'est pas demandé de s'inscrire de quelques façon que ce soit pour devenir un Chasseur : se battre à leurs cotés et partager leurs idéaux suffit à se faire accepter parmi eux.

Les Chasseurs sont bien souvent d'anciens soldats provenant de toutes les armées du continent. De fait, on y trouve une grande variété de races. Toutefois, ce ne sont pas toujours des ex-soldats. On peut également trouvés des gens spécifiquement devenus Chasseurs sans pour autant provenir d'une armée.

Comme on peut s'y attendre, les Chasseurs sont des combattants émérites et efficaces pour abattre les Désherbogres.

Cette faction est généralement très appréciée des civils, qui voient bien souvent en eux des héros.

## Disposition

Les Chasseurs peuvent vivre librement et sans craintes dans les villes les mieux protégées du continent.

Les Chasseurs ont bâti des tours sur tout le continent, faisant office d'avant-postes et de miradors. Bien garnies en matériel et dirigées par une personne, ces tours sont des points stratégiques afin de surveiller les Désherbogres et de préparer des offensives efficaces contre eux.

## Liste des Chasseurs apparus sur le RP

* Antoine
* Masque Noir
* La Triade
	+ Le Lobe
	+ La Pioche
	+ La Masse
* Spiderbait
Chronicle of Vecna

Found in the Temple of Vecna. The chronicle was written at the height of Vecna’s wicked empire, perhaps a millennia ago. Curiously, the Chronicle does not mention the Eye or the Hand, but goes into detail of major locations that seemed important to Vecna.

## Five Major Locations

**First Section:**

* “the capitol, feared Arokkia” … “the center, the heart, that city that fed the armies, fields of surplus, a thousand thousand slaves, holy to the Flaen…”

**Second Section:**

* “column of black stone, his refuge for thought, where no enemy could advance without warning” … “serviced by a barge issued from the southern shore, over the depths of untold measure.”

**Third Section:**

* “a fortress not of stone, but out of sight, well fed by a meandering river, called the Murelless by the stunted folk, approachable by passage meany leagues east and north, a redoubt of last resort to his majesty.”

**Fourth Section:**

* “the sea upon the stars, and there the floating lands his holy temple to the sightless, crawling maw at the edge of the universe” - Dalton says this was the pocket “world” he found, the temple was the pyramid structure you were in.

**Fifth Section:**

* “beyond the smoking, sulfurous mounts, to the lands of the cursed Suel, the invaders, the usurpers and false people, where he devised their justice”

## Extra Page

While battling The Twins, Odo Fridtjofson tore out a page from the middle of the book.

The page says that the book was written by command of Kas, who wished to record Vecna's glory for all time, and that the record would be kept in Arrokia, the capitol, for safe keeping. You know that Kas allegedly betrayed Vecna and attacked him at some point. The page also mentions that Kas was beloved of Vecna, and was the recipient of "Vecna's gift", a "mark of loyalty rewarded with a precious <gift/gem/something much loved>?"

In the 12th year of peace following the the great victory over the southern tribes, the lands under Kas sent urgent pleas for aid. The peoples of the furthest marches were pressing ever closer, their movement as locusts, devouring the land. Only the lack of boats kept them from crossing the Lake of Unknown Depths, and instead the funnelled north and south of Kas's domain, threatening to sunder the empire.

Vecna then made a great host of unnumbered princelings, high and low, of kith and men, and many foreign lowlings who pledged their arms in return for gold and places to carve their mansions. To this Vecna sallied again and again, striking like a coiled viper, always victorious. The enemy, who moved as a river, shivvered from the defeats, reeling from the allied host as it moved through the Stones, at first one place then another a hundred leagues away. Vecna became a worse of immeasurable curses, the source of many lamentations of the Seloise mothers.
Ninjinutile

Un Ninji particulièrement inutile. Le genre de personnage qui ne pourrait pas être perso principal dans un RP.

## Apparence

Ninjinutile est un Ninji normal, cependant ses deux boutons sont de la couleur de sa tenue, ce qui les rend difficilement visibles.

## Capacités

* **Ninjatitude** : Ninjinutile possède toutes les capacités innées des Ninjis. Grâce aux conseils d'Antoine, il sait faire des contres.
* **Gōken** : Ninjinutile maîtrise (un peu) l'art du Gōken.

voir Ninjis
Marvin Cridland/Stats

### Ch:1

Name: Marvin

Race: Human/?

Attributes:

Strength – 11

Dexterity – 16

Constitution – 9

Intelligence – 14

Wisdom – 14

Charisma – 13(+1)

Class: Noble Rank 3 (150/200)

Adventurer Class: None

Health Points: 10/26 (Fever)

[Weakness Penalty: Attributes Reduction – 70%]

Exp (Experience Points): 40 (Noble) [Unused]

SP (Skill Points): None

AP (Ability Points): None

Dignity – 25

Management – 31

Perception – 16

Diplomacy – 19

Accounting – 28

Horsemanship – 30
La Masse

La Masse est un membre de la triade. Hiérarchiquement, il est le conseiller du groupe : il ne donne pas d'ordres mais ses capacités d'analyse et de réflexions sont précieuses pour le groupe.

La masse est un humain de petite taille (~1M70) ayant un corps pas forcément imposant. On le reconnait facilement grâce à son costume-cravate noir, ses lunettes de soleil et son nez anormalement gros.

## Personnalité

Même si il n'est pas bien méchant, La masse reste le membre le moins fréquentable de la triade. Il manque un peu de tact, est parfois arrogant et est légèrement associable sur les bords, mais on peut quand même l'apprécier si on le connait bien.

La masse ne supporte pas de ne pas avoir raison et se défendra de manière assez ridicule quand on lui avance des arguments montrant qu'il ne sait pas tout sur ses sujets de prédilection.

## Capacités

La masse est le cerveau de la triade. Il possède des capacités d'analyse et de réflexion hors du commun, en plus d'avoir un grand nombre de connaissances scientifiques qu'il exploite pour aider ses partenaires.

La masse est surnommé ainsi à cause de son nez anormalement gros et lourd. Il lui arrive de se servir de son nez comme d'une masse, que ce soit pour enfoncer des clous dans une planche, détruire un mur fin ou attaquer un adversaire.

## Combat

La masse est quelqu'un d'assez fragile physiquement. Par conséquent, il ne combattra jamais en solo si il a la possibilité de fuir. Cependant, si il est accompagné par quelqu'un d'autre, il utilisera ses capacités pour apporter un support à ses alliés, soit en attaquant l'ennemi par derrière, soit en donnant des conseils logistiques à ses partenaires.

A cause de sa fragilité physique, La masse a aussi développé la capacité de courir extrêmement vite, ce qui peut lui servir pour prendre par surprise un ennemi ou esquiver des attaques. Il lui arriva aussi de se mettre à l'arrière et utiliser diverses armes légères, même si il ne sait pas viser.

## Anecdotes

* La masse a déjà causé 3 traumatismes crâniens en frappant avec son nez.
Clover

*Cette page concerne Clover du présent. Pour son alter égo du futur, consulter Clover (Futur)*

## Relations

### Entourage

Ruby (amie, "garde du corps" et hôte provisoire)

## Autres

### Source du nom

Charles Martinet (acteur qui double Mario, Luigi, Wario et Waluigi)

### Infecté ?

Non

Clover est un personnage secondaire de Mushroom Kingdom : Weedkiller Cataclysm. C'est une jeune humaine ainsi que l'amie et l’hôte de Ruby durant son séjour à la Ville Céleste.

## Apparence

Clover est un adolescente aux longs cheveux bruns et aux yeux verts. Elle porte une grande variété de vêtements mais porte généralement une robe verte d'eau avec des bottes assorties.

## Caractère

Clover est douce, gentille, sociable et quelques peu craintive. C'est une personne très reconnaissante envers ceux qui lui viennent en aide, allant même jusqu'à leur proposer de loger chez elle si ils n'ont nulle part où aller.

## Capacités

Bien qu'incapable de se battre, Clover n'est pas désarmée pour autant.

Elle est en effet capable de se débrouiller seule et sait exploiter son environnement pour trouver une cachette temporaire afin de s'abriter contre les Désherbogres. Elle sait également se faire discrète.

La capacité que lui attribuent ses parents est bien particulière : pour eux, Clover a le pouvoir de calmer une dispute et de mettre tout le monde d'accord, peu importe qui se querelle.

## Histoire

### Avant le RP

Clover vit depuis longtemps à la Ville Céleste avec ses parents. On ne sait pas grand chose de ceux-ci, si ce n'est qu'ils sont plutôt aisés financièrement au vu de leur belle maison et de leur bel intérieur.

### Rencontre avec Ruby

Alors qu'elle devait rentrer chez elle, Clover fut attaquée par des Désherbogres en montagne et fut séparée de ses parents. Elle réussit à se cacher dans le Temple Twhomp en attendant de trouver un moyen rapide de rentrer chez elle. Elle a réussi à prévenir ses parents que tout allait bien.

Clover rencontra ensuite Ruby qui était venue dans le Temple Twhomp après avoir échappé à un Désherbogre volant. Les deux filles firent connaissance et sympathisèrent très vite. Clover offrit à Ruby un sandwich pour combler la faim de la Gao, et Ruby proposa à Clover de lui servir de garde du corps jusqu'à sa maison, ce que Clover accepta.

Le duo féminin traversa donc la fin de la région montagneuse et la région céleste, sans se faire attaquer. Une fois arrivées à la Ville Céleste, elles arrivèrent chez Clover, qui était heureuse d’être de retour chez elle. La mère de Clover invita Ruby à rester, ce que la Gao accepta sans faire d'histoires.

## Anecdotes

* L'apparence de Clover est partiellement basée sur celle de la princesse Harmonie quand elle était enfant dans Super Mario Galaxy.
* Clover, malgré son tempérament doux en docile, est une joueuse assez impressionnante de *Draggadon Slayer*, jeu pourtant assez violent et intense. Elle possède d'ailleurs une console de salon chez elle avec le jeu.
Spiderbait

Spiderbait tenant un de ses sabres

Spiderbait est un personnage secondaire de Mushroom Kingdom : Weedkiller Cataclysm. C'est un chasseur craint et connu de la Ville Bordemer, et l'ennemi principal de Ryō.

## Apparence

Spiderbait est un Yoshi semblable à Ryō sur le plan de la musculature et de la forme des écailles. Il a le pelage jaune, les écailles et la carapace jaunes pâle, les yeux rouges-orangés et le ventre gris très foncé. Il porte des bottes et des protège-poignets dorés, et est toujours armé de deux sabres à la lame d'argent.

## Personnalité

En temps que chasseur, Spiderbait voue une grande aversion pour les Désherbogres. Il n'est pas du genre à laisser filer une cible aussi facilement, quelle qu'elle soit. En effet, le fait qu'une proie soit digne ou non de lui ne préoccupe jamais Spiderbait : son professionnalisme le fait toujours aller au bout de ses missions, que la cible à abattre soit inoffensive ou très dangereuse.

Spiderbait semble apprécier qu'on lui tienne tête, comme c'est le cas pour Ryō. Aux yeux de Spiderbait, cela rend la chasse plus palpitante que si la cible était un peureux facilement impressionnable. Il est également capable d'une grande cruauté à l'égard de ses adversaires.

## Capacités

Spiderbait est un chasseur redoutable qui manie ses deux sabres avec une dextérité effrayante. Même pourvu d'un seul sabre, il se révèle capable d'écraser un sabreur expérimenté comme Ryō avec une grande facilité (peut être que cela vient aussi de l'absence totale de stratégie dont fait preuve Ryō...).

Spiderbait maitrise également bien ses atouts de Yoshi et se sert de sa langue comme d'un grappin pour se balancer de maisons en maisons ou d'arbres en arbres, par exemple.

## Anecdotes

* Les couleurs de Spiderbait sont basées sur celle de Dio dans la troisième partie du manga JoJo's Bizarre Adventure.
Great Calamity

Great Calamity is a event, which happened around six months after Marvin arrived to Feinan.

Practically all gods joined hands to destroy the Universe Magic Pool which led to fall of the Wizard Class and rise of other classes. After destroying the UMP, all gods with their followers attacked Feinan continent and started to spread their religions.

Reason for this was pretty simple. Even though all gods are given faith from other material planes ,when it is complared to faith from the main plane, Feinan continent has far too little of it. So they decided to invade the main plane to gain more faith power.

Before Great Calamity happened Shadow Prince Glynos was assassinating all powerful legends in Feinan continent to weaken their power even more. Six months before the calamity divination abilities of all wizards become useless.

After Great Calamity happend and the Universe Magic Pool was destroyed few thing changed:

* All wizards fall by one rank and only Legend rank wizards which weren't too dependent on Universe Magic Pool were spared from this because they could cast spells themselves and were not depending on it.
* All powers practically crumbled and only few remained. Southern Wizard Alliance was amongst the first one to fall.
* Many of wizards were killed by angry people or another class holders.
* Many like Night Rangers,Assassins and others become one of the strongest because of the Eternal Night.
* After enormous Astral Beast was killed and night has took most time of the day, this is called Eternal Night.
* Gods invaded Feinan and countless wars begun.
* Sorceres Class risen after the fall of wizard class.
243 AE

## Historical Context

243 AE is a campaign that exists as a series of One Shots. It follows a group of escaped slaves and their attempt to get out from under the thumb of Kas, The Bloody Handed, in his Kingdom of Mists.

 Player Characters

* Allison
* Fraxinus Svëlko
* Chelsea
* Balco Bricabrac

## Events

Session 1 - 4 level 0 characters taking advantage of the opportunity to escape from Tovag, the palace of Kas where they were kept as slaves. An attack by Acererack and other undead forces created an opportunity. They gathered equipment and skills, ultimately escaping.

Session 2 - Now Level 1, the 4 escapees took a large group of other escaped slaves under their wing, leading them through the wilds to a sort of freedom, in the small city of Fallholt.

Session 3 - Level 2, the escaped slaves find themselves pinned down in Fallholt, which has been cut loose from the protection of the Kingdom of Mists for harboring the escaped slaves. The immanent threat of a goblin attack on the city has incentivized the group to stay there and help prepare the cities defenses. They manage to defeat a group of Goblinoids, but know it's not over yet.
Night Ranger / 暗夜游侠 Wiki

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Cultivation

## Equipment Grade

* Common
* Uncommon
* Magic
* Legendary
* Epic
* Demi-God

## Attributes

There are six attributes.

[Strength]

[Dexterity]

[Constitution]

[Intelligence]

[Wisdom] (Perception)

[Charisma]

* Perception is regarded as hidden attribute and could by obtained only by some special ways
* When some attribute reach 30 it is called Godly Attribute and has enormous incrase in strenght
Night Walkers

other members

Night Walkers are type of brotherhood and are extremely united. They usually call themselves as brothers. There are only 18 members in entire organization but each of them is extremely powerful individual.

## History

They were, and are still up to this day, servants of the Night Monarch from ancient times. Their organization is one of most ancient ones in the entire Feinan continent. The Night Monarch was an extremely powerful individual which far surpassed Gods.

## Power

Even though they have only 18 members each one of them is extremely powerful. It is implied that every one of them is a Legend rank powerhouse. The leader of the Night Walkers, O'Brien, is considered as one of most powerful individuals in entire Feinan Continent.

### Members

1. O'Brien - Current leader of the Night Walkers and one of most powerful people in Feinan.
2. Demon Hunter Constantine - Nicknamed Demon Hunter, he is very famous for hunting powerful creatures and killing them. By origin he is from Sha clan and has the battle gunner class.
3. Marvin Cridland - Newcomer to Night Walkers. After completing the Thorny Path he became the Night Monarch's Heir, which is the most important position in the organization. In the future he will have to lead the Night Walkers to a greater glory as the new Night Monarch.
4. Sophie- One of the few Legend Night Walkers
Protecteurs

Les Protecteurs forment une des deux factions principales dans Mushroom Kingdom : Weedkiller Cataclysm.

Tout comme les Chasseurs, qui leur sont opposés, leur but est de régler le problème des Désherbogres. Toutefois, au lieu de recourir à la violence et à l'extermination, les Protecteurs ont pour vocation en aide aux infectés en les aidant à contrôler leur maladie.

## Description

Les Protecteurs sont bien souvent des scientifiques, qui cherchent à repousser leurs connaissances sur la maladie qui engendre les Désherbogres afin de trouver une solution efficace pour l'endiguer. C'est dans cette optique qu'ils agissent.

Les Protecteurs ont comme stratégie de piéger les Désherbogres afin de les étudier sans trop leur nuire, toutefois. C'est par l'étude des infectés que les Protecteurs en savent toujours plus sur l'épidémie qui ronge le continent.

Certains infectés peuvent demander un entretien avec des Protecteurs, ce qui leur permet d'entrer dans une ville protégée sans être chassés. Ces entretiens permettent aux Protecteurs d'offrir leur aide aux infectés.

Certains scientifiques au sein de cette communauté ont tout récemment émis une hypothèse intéressante. Selon eux, un infecté pourrait être capable, avec un travail acharné, de maîtriser la transformation en Désherbogre. Ce qui rend dangereux ces monstres, c’est le fait que la personne perd totalement le contrôle d’elle-même lorsqu’elle se transforme, et elle semble suivre une sorte d’instinct sauvage. Plutôt donc que de trouver un remède à la maladie, certains scientifiques se penchent plus précisément là-dessus et cherche à savoir si un infecté pourrait tenter de prendre le dessus sur cet instinct pour parvenir à garder le contrôle de lui-même une fois transformé en Désherbogre.

## Disposition

Les Protecteurs se trouvent dans les villes protégées du Royaume Champignon et du Royaume de Végésia, et peuvent permettre à des infectés d'y entrer à condition de s'entretenir avec eux.

## Liste des Protecteurs apparus sur le RP

* Einstoad
* Docteur Van Toadenheim
* Benjamin
Mogaraya

The northernmost Barony. This Barony is filled with some farmland and plains. The eastern side of this barony borders the mountain, and it contains the northermost part of the country. The largest export of this Barony is the mining done here, and it is this barony that makes the country as prosperous as it is. Though much of the wealth of the country comes from this barony, the barony itself isn’t the wealthiest. The people here are hard working blue collar types for the most part.

Current Baron is Anna Eramonde, associate of The Iron Maidens

## Major Settlements

### Mogaraya

Though it’s the barony seat, Mogaraya is certainly not the largest city in Vostergoetland, it’s not even the largest city in the Barony. While unimpressive visually, there is something of an efficiency and charm to the city. More of a place of paperwork than actual trade.

### Tufjoren

A small mining village in the northeast of the Barony. It was destroyed and briefly occupied by an Earthquake Dragon. Currently in the process of rebuilding.

### Oregrund

Largest city in the region. All mining trade is shipped out from here. Still a very Blue collar city, but also the corporate headquarters of many mining companies that run the many mines.

### Osthammer

Small fishing village, Isolated and strange, definitely influenced by the Kilsbergen Forest, which is suffused with energy from the Feywild.

### Vaxholm

A medium sized town on one of the two major shipping paths from the mines. The magistrate is a wealthy and somewhat corrupt half elf who gets his palms greased for shipping preferences for certain mining companies. Doesn’t have much empathy for the plight of a miner, but rather is more concerned with the money coming through the town, considering the human cost expendable.

### Falkenreath

Small Mining Village. Northermost city in the Kingdom, within the Arctic and nearly always covered in snow.

### Askersund

A central note for the farming and livestock that surrounds the area. It’s less of a town and more of a keep with access to shipping routes. Very few permanent residents.

### Anvika

A small town which mostly consists of Ice fishing, and a place where people bringing children to The Forgotten Duchy can rest along the route.
Wayne

"I saw it in my dreams," Wayne said sincerely.

"I had a lot of dreams, and those dreams are very strange, I don’t understand anything. But some dreams happen in places we are familiar with."

"What happened on the snow mountain summit, I had already seen it in my dream!"

‘As expected…’

Marvin had vaguely guessed it earlier.

His own younger brother was a true Seer!

He was like Hathaway, a real Seer, able to vaguely look into the future.

"What else did you see?" Marvin asked.

Wayne blankly shook his head, "Some dreams are really too blurry."

"I saw flames and explosions, and also a huge monster flying over from a distant place."

The Universe Magic Pool shattering would attract that Ancient Celestial Beast. Marvin inwardly shook his head.

Truly a Seer.

"What else?" Marvin kept asking.

Wayne’s complexion suddenly turned red.

"Brother… I saw you."

"Me?" Marvin was suddenly startled!

What would be embarrassing about seeing me? Why did Wayne blush?

Marvin was puzzled!

"What’s wrong with me?"

Wayne made a weird face as he mumbled, " I saw you in the raging flames, with a woman… You were…"

Marvin impatiently said, "I what?"

"You were having sex…" Wayne naively said.

Marvin snorted disapprovingly, "This was what happened? We are men, isn’t it only a matter of time? Why do you look at me like that?"

Wayne clenched his teeth:

"I’m sorry brother, I phrased it wrong."

"In fact you weren’t…"

"What I saw was you being forcibly taken by a woman…"

"Even though you appeared to enjoy it, you kept resisting, trying to push down that woman."

"But you kept failing. You ended up reaching a compromise."

"In short, you were, by a woman, cough cough..."

Wayne’s face was completely red. He had told everything!

Marvin listened dumbstruck!

...

After a long time, he slowly said with a mysterious expression, "Wayne, did you have a clear look at that woman?"

Wayne shook his said, and very seriously said:

"It was truly too blurry, regarding that woman, I only remember her having purple hair."

Purple?
The Iron Maidens

The Iron Maidens are a group of adventurers who made a name for themselves through their dismantling of The Daero Conspiracy in Vostergaetland. They worked with many important people throughout the country, and changed much in that place.

Members include

* Hir-ze Bindet, The Human Cleric of Ioun
* Raina Alderen, the Elven Druid
* Snooze Jabooey, the Dragonborn Barbarian
* Tam-Tam Chocollaté, the Tiefling Bard
* Topanga Guch, the Elven Wizard
* Carlyle Moontide, Human Rogue

The did have an encounter with a Mysterious Elven Woman, who told them they should expect her return.
Order of the Heart

## Gathered Research by Beezle in Hochoch

The Knights of the Heart are tasked with protecting the Sheldomar Valley from the incursions of the Baklunish of the West (including the barbaric Paynims and the more civilized “Westerlings”) and other threats as they may arise. While focused in Keoland, Gran March, Bissel, and Geoff (and in Sterich, during times it has been under giant rule), the Knights draw potential members from throughout the Sheldomar Valley. The Watchers maintain castles, fortresses, strongholds, and towers along the border with Ket (in Bissel) as well as along the mountain ranges (the Barrier Peaks, Crystalmists, and Jotens) that border the Sheldomar Valley to the west. The headquarters of the Knights lay in Bissel (Pellak), while large strongholds were also maintained in Gran March (Hookhill) and Geoff (Hochoch). The Knights also maintain chapter houses in some of the other major cities of the Sheldomar Valley (like Niole Dra and Gradsul).

The Kingdom of Keoland was founded in the year 342 CY, and, by 242 CY, had expanded to its present boundaries. It entered a period of rapid expansion thereafter that was marked primarily by the peaceful annexation of new lands. One territory that was much desired was the swathe of land to the east and northeast of the Rushmoors. The Kingdom formed an order of knights, known as the Knights of the March, to secure this territory and assure easy expansion into it. In the course of this conquest, the Knights of the March adopted the teachings of the philosopher and prophet Azmarender and took a new name for their order: the Knights of the Heart.

While not commonly known to the average denizen of the Sheldomar Valley, the Twelve Precepts are not secrets and can be learned by anyone interested enough in the Knights. The Seven Precepts are closely guarded secrets, detailing “life beyond the self” and giving powerful insights into the physical and spiritual world. Knights learn these Seven Precepts as they advance in the organization, so higher ranking knights know more of the precepts than lower ranking ones. The mysterious Seventh Precept, which is said to contain ancient secrets about the creation of Oerth, is known only to the head of the knighthood, the Grandiose Imperial Wyvern (currently the severely ailing and aged Grand Duke Hugo of Geoff. The teachings are not connected with any one specific religion, but they fit well with the philosophies espoused by the militant followers of St. Cuthbert, Pholtus, Allitur, Mayaheine, and especially Heironeous. The Knights consider the Church of Heironeous to be one of their strongest allies.

The Knights are closely allied with the government and military of Gran March as well as the Church of Heironeous. They consider themselves formal allies of all of the nations of the Sheldomar Valley. Their greatest foes are the Baklunish West and the evil giants and humanoids of the western mountain ranges...
Madeline

## River Shore City’s 4th rank Witch City Lord

‘It happened indeed… River Shore City’s purge of the higher-ups.’

Marvin pondered as he continued along.

River Shore City’s great changes had happened somewhat earlier than before in the timeline, possibly also because of his influence.

This had to do with the City Lord of River Shore City

appearing at an earlier date.

This City Lord was a Half-Legend Witch on equal footing with Hathaway, a peak 4th rank class holder.

But she didn’t have Hathaway’s good luck; she wasn’t a Seer. Just as she was about to become a Legend, the Universe Magic Pool shattered. Though she withstood the willpower check caused by the chaos magic rippling through her body, her growth was afterwards forever stopped at level 20, unable to level up.

If not for River Shore City being one of the starting points for players, with its countless "Golden Generation" players with heroic builds appearing one after the other, River Shore City might have been destroyed in a monster attack.

Outside River Shore City, in a Wizard Tower.

Madeline was sitting barefooted in front of a crystal ball. A few crows flew out right as that battle in the forest started.

'Oh. You really chose to fight the whole camp by yourself.'

'Baron Marvin, let me take a look at your true abilities.'

A hint of excitement flashed through Madeline's eyes.

Her purple hair also swayed under the caress of the wind.
Dr. Krik Lazuli

This Gnome Artificer was a powerful and intelligent scientist who worked for the Eileanore SpecOps. Curious about everything, sometimes to the detriment of his goals or others around him, Krick still was a good man who did whatever he could to help his friends.

He was last seen preparing to find a way to shift planes, bringing with him his Deck of Many things and his Avatar Page.
The Royal Banner

Members are referred to as “The Bannermen”.

This guild is responsible for maintaining the connections within the Empire. As a nation made up of many smaller nations combined under a single banner, the temptation to infighting can be large. Many members of the extended royal family are part of this guild, as well as many people who specialize in other people. This guild is also responsible for communication within the empire, which means both magical and non-magical means of communication.

There are members here, who also are responsible for planning and setting the combination of governing in the city itself, and these people tend to have the power to control the direction of the other guilds.

The members of this guild are a large part of it’s power, as they are already powerful politically in some ways. This guild is most likely to work with others, as they sort of have to. This is the smallest of the guilds, at least in terms of presence in Orlen Tharas, though it likely has the most political power in any place across the empire.
The Military Coup

An offshoot of members of the Military led by General Ulfgar Gorunn, this group of military members are after the power of the device to overthrow and take control of Duskvale's Government. This is the group that attacked Silverbridge to cut off communication from the northern military command and allow those members south of the river much more autonomy.

Defeated both before and after the Time Reset by the party.
Magemill College

Magemill College, or the College of Magemill (it's referred to both ways) is a school of magical learning that encompasses the entirety of the town of Magemill. Magic users all over Duskvale travel here to study and to improve their skills.

**Notable Members**

Thamior Amastacia - Headmaster

Thomros Spelloyal - Instructor
Historical Artifacts

In a world as ancient as Elara, many objects have become legendary over time.

### Avatar Pages

These are the 9 pages of the Avatar spell. These pages are not even recorded in the ancient histories, and very few people knew of their existence in the first place. The members of the Eileanore SpecOps team each hid one, and Sehanine herself hid the other 3.

### Hand and Eye of Vecna

These are the severed hand and eye of Vecna. they have powerful magical properties themselves, though require significant personal sacrifice to use. They are lost to time.
Mas T. Toille

## Background

Mas T. Toille is about 6 feet tall, somewhat uncommon for elves, with a generally warm but reserved demeanor. His hair is an unkempt dark silver, with a rich moustache stretching from ear to ear. He has darker skin for a high elf, mostly due to his constant time exposed to the sun, and is somewhat rougher than what one would expect from an elf. He dresses casually, durable hide pants and boots for long travel, with a loose fitting nondescript shirt with the sleeves rolled always to his elbows. He always carries a notebook (habit of travelling in the caravans) making small notes or sketches along the way.

Mas was born to Semaj and Tebazile ‘Doc’ Toille, and is the youngest of 3 brothers. His father Semaj was a craftsman, having spent his youth travelling in trade caravans to establish himself as a name to be trusted in woodworking, especially bow making. His mother ‘Doc’ is a village cleric. Most of his younger life his brothers were off on trade expeditions while Mas stayed behind to learn his father’s trade. After showing an affinity for magics, he moved to the school of magical attunement in the tangle’s center city to better learn his skill set. His brothers in later years returned to the tangle to take on the majority of the responsibility for his father’s business, as it had grown significantly in size and his Semaj’s desire to take less time in the shop as he went up in age.

Mas set off in his late 100s to join the trade caravans and see more of the outside world. Most children of the tangle do not venture out until this time, often only meeting mountain dwelling humans and dwarves from nearby villages and settlements. Trade caravan travels are fairly simple, and rarely involve detours or hanging around due to the sheer amount spent travelling to and from the tangle itself. Mas found travelling with the trade caravans enjoyable, meeting women, making friends, engaging with people, and seeing the world around him.

Mas decided in his late 300s, no longer satisfied with the trade routes before him, to leave the tangle and venture off on his own. It was a difficult and tearful goodbye, but he knew he would again cross paths with his kin on their routes. As Mother Yelpir always said ‘The Tangle always pulls you back in’.
Duskvale (Country)

## Duskvale

Duskvale is a small country on the west coast of the continent of Estarya. Located almost centrally in the continent, it is a country bordered on the north by the Silent Emptyness and the east by large impassable mountains. Southward, Duskvale leads into some coastal swamp regions, and further into other countries, like Oakmeadow. The country itself is divided nearly in half by the Duskvale River, with much of the urban experiences in the northern half of the country, and significant rural and farmland in the south. A long time ago, the mighty Tharasian Empire attempted to take Duskvale as part of an eastward expansion, but was defeated by the use of some powerful magics. Since then, Duskvale and The Tharasian Empire have become common trading partners, though occasional disagreements do still arise.

## Locations

* Duskvale City
* Silverbridge
* Magemill
* Shadeport
* Fort Slatter
Topanga Guch, the Elven Wizard

As a child with magical potential, Topanga spent some time in The Forgotten Duchy, but made it out by becoming an archaeologist with the Temple of Ioun. She knew Hir-ze Bindet, The Human Cleric of Ioun briefly during her time there, but set out on her own, to study a particular clan of dwarves. The Doomforge clan was wiped out during a time she was away from their home, and upon finding the destruction, became somewhat fascinated with death. As a result of this, she became a necromancer.

In her time with The Iron Maidens, she managed to help destroy an anti-magic hate group, and The Daero Conspiracy.

Having proven both herself, and the ability to be a not evil necromancer, she is given a high ranking position in The Mage's Circle, and asked to head the task force that is searching for Hes Omulu.
De Magyske Ferneatiger

Vostergaetland is a country with significant problems regarding it's acceptance of magic use. This has given rise to De Magyske Ferneati A hate group dedicated to taking out all magic use in the country. They were led by a relatively powerful magic hater named Hes Omulu.

The Iron Maidens managed to derail a plan by the group to kidnap magical children bound for The Forgotten Duchy and turn them into brainwashed foot soldiers for an attack on the Mages of The Magic Circle. They then destroyed the group, though it's leader escaped.
Dame Hathaway

## Hathaway

She was famous for her shapeshifting skill which let her change between the ages of 6, 16, and 26. This shapeshifting later turned out to be the curse of the Anzed Witches.

She is the love interest of the main protagonist of the novel, Marvin Cridland.

First Appearance: Chapter 68

She kiss Marvin in Chapter 149

Hair color: Blonde
Eileanore SpecOps

The Eileanore SpecOps team was a group that worked for Karsus and later Sehanine. After destroying the original form of Vecna the Everliving, they took on the responsibility of secretly hiding the Avatar Pages.

## Members

* Ching Shih
* Chips McKado
* Dr. Krik Lazuli
* Porphyra Krill
* Turbo Hartsmack
* Vajj Hartong
Tomb of Horrors

The Tomb of Horrors is the name of a one-shot adventure that exists in the same world, but is not a part of the main campaign.

The demi-lich Acererak resurfaced, and the Circle of Eight had reason to believe he was in possession of the Hand of Vecna. A small group of adventurers and hirelings were sent to retrieve the artifact. Through the sacrifice of 15 hirelings, the player characters made their way to the true treasure room where the hand was kept. As the demi-lich formed, the party made their escape on Liz's magic carpet. Once outside they were attacked by Lokesh the Vampire Lord. Thinking quickly, to keep the artifact from falling into destructive forces, Benny the bard cut off his own hand and attached the Hand of Vecna to his arm. As Liz and Warden Haserot held and distracted Lokesh, Benny and Yzzert made their escape with the hand, insuring its safe keeping in the hands of the Circle of Eight.
Tovaden

This is the Barony in the southeast that borders the mountains and which contains the large forest that most people dare not enter. This Barony also contains the only border between Vostergoetland and Ostergoetland. The path along the southern side of the mountain has a single road that is very well traveled, but also dangerous because of the high amount of Banditry in the area. The city of Tovaden is the only Barony seat in the country that doesn’t lie on the lake. The lake city, Skara, is arguably even larger than Tovaden, and has been in a constant political struggle to take over the governing of the Barony from Tovaden, as a result of it’s more central location to the country.

Current Baron: Rithga Homgedotr

## Major Settlements

### Porovik

Border City between Vostergaetland and Ostergaetland. Very Prosperous.

### Ostersund

City on the trading path, not very large, more of a stopover location for travelers.

### Saffolm

Medium Mining village, recently took some of the production back from predatory mining companies.

### Soderkoping

Small village on the border of the forest, heavily influenced by the Feywild. Recently recovering from an influx of Lycans.

### Skara

Large City on the lake. Larger than the Barony Seat, and constantly struggling to become the Barony Seat.
Tam-Tam Chocollaté, the Tiefling Bard

Tam-Tam is a member of The Iron Maidens, the group that unraveled The Daero Conspiracy in Vostergaetland. Formerly a moderately successful bounty hunter, she left that life to live in peace when she found love with one of her bounties, the assassin Hanzo Hasashi. When the town in which they were living, Tufjoren, was destroyed by an elemental earth dragon, she was pulled into the fight against Unfreth Daero.

During their campaign, Tam-Tam and Hanzo were able to reunite, and after successfully ending the threat, they retired somewhere comfortable, to live out their time in peace as they originally intended.
The Merchant's Convocation

Members are referred to as “Economists”.

This guild is commerce. And the guild does cover that as a whole, supervising commerce to a degree, especially land and sea shipping. The people of this guild are salesmen, private security, treasure hunters, artisans looking to ply their trade, and anyone else that is looking to make some money.

In the interest of trade, this guild is also responsible for the maintenance of trade routes (shipping lanes, major roadways throughout the empire) and employs a number of rangers for that purpose.
The Blades of Dedication

Members referred to as “The Dedicated”.

This is the guild responsible for the security of the city and country at large. They, like the other guilds are largely administrative, but there are a larger number of melee fighters and lawful people who participate in guild life. This is the guild of law and justice.

Not every guard is a member of the guild, but this is the guild to be a part of if you want to be in the legal or justice fields. They have a widespread influence over the whole city, but don’t have a deep one. You can find them everywhere, but very few are at the highest echelon of power.

This guild also oversees the security of the Capital Complex, and the guard presence in every city across the Empire.
Yospeed

Yospeed est un personnage de Mushroom Kingdom : Weedkiller Cataclysm. Ce Yoshi, auto-proclamé le plus rapide de toute son espèce, est le gardien de la Tour de l'Horloge. Il est le geôlier d'une captive qui appelle télépathiquement à l'aide, ce qui a conduit Ruby à faire face à Yospeed.

## Apparence

Yospeed est un Yoshi adulte bien bâti et de taille ordinaire par rapport à ses congénères. Il a le pelage jaune, les écailles bleues comme sa carapace et ses bottes, le ventre blanc, des protège-poignets bleus et les yeux cyans, inhabituellement luisants.

Quand il utilise l'Accelerator, Yospeed s'entoure d'une aura cyan, et une sorte de fumée cyan émane de ses yeux.

## Personnalité

Yospeed est d'un naturel arrogant, très confiant en ses capacités, au point même qu'il prétend être le Yoshi le plus rapide du monde. Il semble enclin à accepter la reddition de ses adversaires, qu'il propose même dans la plupart des cas. Yospeed idolâtre son pouvoir et le considère comme un don divin. Il se repose beaucoup sur l'Accelerator, le considérant comme sa providence, son arme face au monde. Il ne prend pas souvent ses adversaires au sérieux quand il les a mis en position de faiblesse (il appelle Ruby "petit chat" pour cette raison).

Néanmoins, Yospeed n'est pas dénué de sérieux et accomplit avec rigueur sa tâche de geôlier. Il ne laisse personne s'approcher de la captive et renvoie par la force ceux qui ne partent pas malgré l'avertissement qu'il lance. Impitoyable, il n'aime toutefois pas faire de mal aux femmes, mais il le fera si il s'y voit obligé. Il n'inflige pas plus de dégâts que le nécessaire pour envoyer ses ennemis au tapis et les dissuader de revenir.

## Capacités

Yospeed, étant un Yoshi, est très rapide. Sa vitesse est surnaturelle : il est naturellement un peu plus rapide que la plupart des Yoshis, mais il possède un pouvoir élevant sa vitesse à des niveaux improbables. Ce pouvoir est nommé **Accelerator**.

Quand il utilise l'Accelerator, Yospeed est si véloce qu'il est capable de descendre l'intégralité de la Tour de l'Horloge en moins d'une minute. De plus, il est si rapide qu'il a l'impression que le temps autour de lui est fortement ralenti. Il est capable, en moyenne, de foncer sur un adversaire, de le frapper et de se retrouver derrière lui, et ce en trois secondes seulement, parfois même moins. Plus la distance et grande et, évidemment, plus il mettra de temps à faire le trajet. Quand il utilise ce pouvoir, Yospeed laisse des images rémanentes derrière lui, qui se dissipent peu à peu.

Selon Yospeed, une seule personne est capable de déjouer l'Accelerator.

Lors de l'Assaut de la Tour de l'Horloge, Yokio révèle, et Yospeed confirme, que l'Accelerator est en réalité dû au Cosmos de Yospeed.
Hes Omulu

He is the leader of the violently anti-magic hate group, De Magyske Ferneati. His takeover of this group led them to begin taking more action against arcane magic users, rather than just participation and private hatred and fear.

After The Iron Maidens dismantle the group, Hes escaped and has sworn revenge on the party and all magic users. Hes is currently still at large somewhere in Vostergaetland, despite the efforts of the task force sent to seek him out.