recursal/Fanatic-Fandom huggingface dataset:
Celaphoda

**Celaphoda** is an Endling

## Bio

Celaphoda is exclusively diurnal, following sunlight into perpetual day. It can spit out a green web to capture their prey. They use their tentacles to smell or sense their environment. Celaphoda don't like the light and they're colorblind.

## Trivia

* The word Cephacean is cross between a cephalopod and crustacean.
Pittsburgh (Episode)

**Pittsburgh**is the second episode of the first season of *AJ & The Queen* .

## Plot

AJ and Robert heading out to the diner together and as they size each other up, Robert eventually caves and agrees to take her to Texas, thanks in part to an awkward moment involving the waitress. He phones Louis soon after to discuss what’s going on, leading him to get off the phone as the Lady Danger sting begins to be set into motion.

After stopping AJ from stealing candy at the gas station, they hit the road again where AJ throws a temper tantrum as she realizes she’s left her phone in the diner. He phones and promises to get it back for her and as day turns to night, Ruby returns to the drag scene in Pittsburgh, and face to face with Alma.

Dressed up as Ruby, he and AJ have a heart to heart about the past, prompting Ruby to head back and speak to Alma about his real situation and how Hector has cheated him out of his money. It’s enough for them to be on the same page for now, and just in time for the evening performance too. At the last second however, Ruby decides to do a different number.

Back at Robert’s apartment, Lady Danger arrives and Louis lets her in, where we see *Officer Patrick*  acting as a drag act. Louis phones through and informs of the situation; Lady Danger was the one who told Damien (his real name of course rather than the fake persona Hector) about the money and police wind up banging on his apartment door, leading our con-man to scramble outside.

At the drag show, Ruby puts on a performance, partly for AJ as she sings about female empowerment. Our little rebel however heads back to the RV where she sits and snips off her hair, cutting furiously at it with a pair of scissors. As we cut to her Mum working the streets, she winds up arrested and drops her phone.

In the morning Louis phones through to Robert where it’s revealed for real that Lady Danger and Damien are working together. Knowing that they’re heading for Pittsburgh, the duo rush out the car park and back to the diner to find AJ’s phone. Only, when they get there Lady Danger and Damien happen to be sitting together eating.

While AJ heads back and grabs his phone, Robert hides himself. On the way out the door, AJ uses a knife to slash Damien’s tyres and with the duo finally on the same page, they prepare to leave. Only, as they do the RV reverses into another car leaving things on a cliffhanger.
Noah Fossey

## Relations

### Friends

Tresa Hewes
Kavya

### Enemies

Julia
Johnny
Tabby
Finn
Mr. Kenneth Leopold
Abiona Maina
 Sharyn Galdikas
Ling
Sparky
Tuko
Bulangizi
Betty
All Endlings
All Aliens
All Animals

## Behind the scenes

### First appearance

"Still Hunting

**Noah Fossey**

## Episode appearances

* Season 2
	1. "Still Hunting"
	2. "What We May Be"
	3. "The Other"
	4. "I, Me, We"
	5. "Sparked"
	6. "Lightning in a Bottle" (non speaking role)
	7. "Found in Translation"
	8. "Unwelcome Home"
	9. "The Beginning Is the End is the Beginning" (non speaking role)
	10. "One World, One Family"

## Trivia

* He was one of the 5% who never got adopted.

## Gallery

[[File:|300px|link=Noah Fossey/Gallery]]

*Noah Fossey image gallery*
Balken

Balken kannst du unteranderem in der Möbelfabrik herstellen.

## Herstellung in der Möbelfabrik

Für die Herstellung in der Möbelfabrik brauchst du nur: 3 Fichtenstämme und 1 Kleber die Herstellung dauert 45 Minunten.

## Weitere

* Du kannst Balken auch durch das Eintauschen des Wikinger-Set bekommen
* Quest Belohnung.
* Belohnung für das Erreichen von Leistungen
Spyre's Solo Strikeout

Korriban

Lah'Mu

Spyre's Solo Strikeout is an rp that bridged the gap between when Spyre got separated from Zin Ruaad, and his eventual reunion with the Yevetha.

### Canto Bight

Spyre woke up without a memory on the planet of Cantonica. He awoke in a hotel room and with a preloaded credit card, allowing him to buy anything he pleased. He soon met a friend named (I forget). The two became fast friends, but got a little too tipsy on a party barge and the friend fell overboard. In a panic, Spyre ran below deck, where he met Lixa.
Energie

Der Spieler braucht für einige Aktionen im Spiel Energie. Je höher deine Stufe ist, desto höher ist deine Max-Energie. Mit höherer Energie kannst du größere Bäume oder Steine alleine entfernen.

## Erhöhung deiner Energie

Hier findest du eine Übersicht deiner maximalen Energie. Wichtig: Es werden nur Levels angegeben, wo sich die Energie erhöht!

## Wie bekomme ich Energie?

Du kannst Energie auf verschiedene Weise erlangen:

* Du bekommst jede dritte Minute einen Energiepunkt, bis deine Energie aufgeladen ist.
* Ab und zu bekommst du durch Abholzen bzw. durch Abbauen Energie:
* Einige Queste haben als Belohnung Energiepunkte
* Einige Leistungen haben Energiepunkte als Belohnung
* Brauchst du schnell Energie? Oder mehr als dein maximales Level? Dann empfiehlt es sich Nahrung aufzunehmen. Diese findest du in deinem Lager unter dem Reiter "Energie"
* Du kannst dir auch Energie für Smaragde kaufen.
Brei

Den Brei brauchst du zum füttern deiner Schlittenhunde. Du kannst ihn herstellen oder als Belohnung erhalten.

## Herstellung

In deiner Scheune kannst du Brei herstellen, hierfür hast zwei alternative Wege:

1. 25 mal Roggen und 25 mal Feuer
2. 5 mal Hühnerei und 15 mal Feuer

## Sonstiger Erhalt

* Belohnungen durch das Eintauchen von Sets.
* Quest-Belohnung
Tabby

Our community needs more information on this page.This article is missing sections of content. **Click here to add more.**

## Physical description

### Age

12
13 (season 2)

## Relations

### Relatives

* Maria (biological mother)
* Mr. Kenneth Leopold (foster father)
* Henry Leopold (foster brother)t
* Johnny (foster brother)
* Julia (foster sister)
* Finn (foster brother)
* Sparky (foster Alien brother)

### Friends

Ling
Tick
Abiona Maina
Tuko
Bulangizi
Betty
All Endlings
All Aliens
All Animals

### Enemies

Tresa Hewes
Noah Fossey

## Behind the scenes

### Portrayed by

Michela Luci

Tabitha **Tabby** is one of the protagonists of *Endlings*. She is portrayed by Michela Luci.

## Bio

Tabby has been let down by a lot of people in her life, which is why she gravitates towards machines – they're far less complicated than human beings. But an affinity towards the mechanical has given her a cold exterior that comes off as abrasive or indifferent; which is exactly how she wants you to feel. She's a willing, fire, aim type person, someone who tends to react without considering the consequences, especially if those consequences are somebody's feelings.

However just as she's settled into her life at Mr. Leopold's and the mission of saving endlings, the past she thought she left behind comes back into her life. Struggling with complex emotions, Tabby will learn that families come in many forms and, for her, family can include new and old members.

## History

In home Tabby's mother couldn't keep her from the land lord. She still upset about leaving her mother.

## Physical appearance

Tabby has chin-length brown messy hair, blue eyes, and a light skin colour. She is 12 (13 in season 2) years old.

## Episode appearances

* Season 1
	1. "The End Is the Beginning Part 1"
	2. "The End Is the Beginning Part 2"
	3. "The Elephant in the Room"
	4. "The Enemy of My Enemy"
	5. "Curiosity"
	6. "Surprise"
	7. "Home"
	8. "Found and Lost"
	9. "Are You Afraid of the Light?"
	10. "Invisible"
	11. "Extinction"
	12. "The End Is the Beginning Is the End
* Season 2
	1. "Still Hunting"
	2. "What We May Be"
	3. "The Other"
	4. "I, Me, We"
	5. "Sparked"
	6. "Lightning in a Bottle"
	7. "Found in Translation"
	8. "Unwelcome Home"
	9. "Save Yourself"
	10. "Fight or Flight"
	11. "The Beginning Is the End is the Beginning"
	12. "One World, One Family"

## Trivia

* She is the first main character that her mother is alive.
* Tabby is shown that she is a mechanic.

## Gallery

[[File:|300px|link=Tabby/Gallery]]

*Tabby image gallery*
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Maritsa

Maritsa is a Berserker Half-Demon Adventurer from The 16types Adventures. She is the character representing the user Maritsa. She has the highest attack damage of any Adventurer.

   Strengths: Maritsa is great at physically attacking, and quickly getting through basic encounters with her Ultimate 'Rant & Ravage.' Put her in the party with Director Abbie and she can cast Dual Heal- which heals herself and Abbie for a good amount.

Weaknesses: Maritsa has the least amount of skills of any Adventurer in her kit. In high strategy fights requiring lots of different mechanics, it might not be the best thing to use Maritsa.

**Maritsa: Berserker.** [Claw/Clamor wpns, Mail]

**UMBRAGE/DUAL HEAL (Heals self + Abbie for 480)/FLEE (ESCAPE)/ITEM***Mail Bonus!*: Knockback and Knockdown resistant.

(lvl 1) Berserk Friend: **{**Berserk**}** status on one adventurer.

(lvl 1) Berserk Foe: **{**Berserk**}**status on one foe.

(lvl 1) Fi Empathy: 34 Cures one ally of Berserk/Doom Bells. Restores MP.

(lvl 9) Vampiric Slash: 58 ST Physical damage. Absorbs HP.

(lvl 22) Play Victim: 88 AoE Pure damage. May inflict **{**Bleed**}.**

(lvl 30) Smite Fi: 125 High ST Holy damage.

\* (lvl 40) Rant & Ravage: Casts **{**Haste**/**Super Berserk**}** on all allies. 100 MP \*

(lvl 42) Enliven: ST Dbl Atk on Abbie, Ashton, Aquagraph or Crispy. 18 MP
Fenster

Fenster brauchst du für den Bau für Gebäude

## Herstellung in der Möbelfarbik

In der Möbelfarbik kannst du Fenster herstellen, wenn du 2 Balken und 1 Kleber hast. Die Herstellung dauert 1 Stunde.

## Belohnungen

Hin und wieder kannst du Fenster auch als Questbelohnung erhalten. Auf jeden Fall erhälst du ein Fenster durch das Eintauschen des Stein-Sets.
Ling

Our community needs more information on this page.This article is missing sections of content. **Click here to add more.**

## Biographical information

### Alias(es)

Alien
Alen Pilot

## Relations

### Friends

Julia
Johnny
Tabby
Finn
Mr. Kenneth Leopold
Abiona Maina
Tuko
Bulangizi
Betty
Sparky
All Endlings
All Aliens
All Animals

### Enemies

Tresa Hewes
Noah Fossey

## Behind the scenes

### First appearance

"The End Is the Beginning Part 1"

**Ling**, formerly known as the "**Alien**", is a major character in *Endlings*. An extraterrestrial collecter of endangered species, the Alien and her people are tasked with preserving endlings by acquiring them from their planets. While acquiring the last African elephant on Earth, Ling's ship crashes at Mr. Leopold's barn and her cargo of endlings was jettisoned, where she meets Leopold's four foster children. This series of events facilitates the children's worldwide rescue mission to recover the lost alien species.

## Bio

Being alone in the universe may sound lonely but it doesn't have to be. Not when you have a purpose. The Alien has turned its alone-ness into the biggest call to arms in the galaxy. It's collecting endlings to save them and, in turn, save itself. It believes if it can bring endlings back from the brink of extinction it can redeem its own species in the process. The kids and the Alien grow close and eventually the kids end up giving it a name: Ling, short for endling. Ling teaches our kids that helping something outside of yourself is the ultimate way to move on from your own hurts. The kids teach Ling that family can come in many forms and doesn't even have to come from the same planet.

## Physical appearance

She is a grayish- purple alien with teal spots and four arms. Her eye are at the end of her tail.

## Episode appearances

* Season 1
	1. "The End Is the Beginning Part 1"
	2. "The End Is the Beginning Part 2"
	3. "The Elephant in the Room"
	4. "The Enemy of My Enemy"
	5. "Curiosity"
	6. "Surprise"
	7. "Home"
	8. "Found and Lost"
	9. "Are You Afraid of the Light?"
	10. "Invisible"
	11. "Extinction"
	12. "The End Is the Beginning Is the End"
* Season 2
	1. "Still Hunting"
	2. "What We May Be"
	3. "The Other"
	4. "I, Me, We"
	5. "Sparked"
	6. "Lightning in a Bottle"
	7. "Found in Translation"
	8. "Unwelcome Home"
	9. "Save Yourself"
	10. "Fight or Flight"
	11. "The Beginning Is the End is the Beginning"
	12. "One World, One Family"

## Trivia

* Her name is chinese, meaning sound of jade.
* She can make a sonic pitch scream.
* Ling can use her palm to read any beings minds.
	+ She can also show them their future.
* Ling can bring back any extinct animal back to life.

## Main Gallery

[[File:|300px|link=Ling/Gallery]]

*Ling image gallery*
Draht

Draht wird für die Herstellung einiger Metallsachen gebraucht, ist aber auch sonst ein Baumaterial.

## Herstellung

* In der **Scheune** kann der Spieler Draht herstellen, dafür braucht er nur 10 mal Roggen sowie 10 mal Wald-Erdbeeren
* In der **Schmiede** kann man auch Draht herstellen, hier braucht man 3 Arbeiter und 1 mal Eisen sowie 5 mal Feuer. Die Herstellung in der Schmiede dauert 30 Minuten.
Harvey

Character Comparison

The One Who Knows

**Harvey** is one of the NPCs of Wizards & Waifus' unnamed Call of C'thulhu campaign set in the Summer of '69 (nice).

## Appearance

Harvey has been described to kind of look like Paul Rudd.

## Story Relevance

Harvey approached Masego, Eupheme, Ulrich, and Joyce to invite them to the first-night campfire, inadvertently creating the Scooby-Doo Gang in the process. After the game of Truth or Dare, Harvey took out a black leather-bound book from a knot in a tree, the pages tied together, and began to read. At the climax of his chilling story, Masego and Eupheme watches as the skeletons of Lorrane, Dominic, and Harvey himself clawed their way through their flesh, before waking up back in the dorms' common room.

When Eric first went to The City, the people he met there said that Harvey has the "Mana of the Fruit", and that Eric should talk to him to learn the correct way to enter The City.

When confronted by Eric about the situation, Harvey gave him a map which lead to a particular apple tree. It was there that Eric killed Annabelle Stewart. After Eric returned from his stay in the hospital, Harvey asked to not become involved in anything he did with the map or the knowledge he had gained.
Kendra

Character Comparison

The Hippy

**Kendra** is one of the NPCs of Wizards & Waifus' unnamed Call of C'thulhu campaign set in the Summer of '69 (nice).

## Appearance

Kendra is described as a hippy-kind of girl, with a selection of suggestive clothing for her to choose from. Physically described as similar to Zazie Beetz.

## Personality

Kendra has been described as sporty, and particularly likes Baseball.

## Story Relevance

Kendra tried to comfort her roommate Eupheme after the incident where she saw skeletons, thinking that Eupheme had had a poor interaction with a boy.

Later, when Victor had a plan™, her clothes were stolen by Victor and Eupheme, and were promptly destroyed in the process of the pair escaping from Eldritch Horrors.

## Relationships

### **Eupheme**

Kendra is quite nice to her roommate, offering herself as someone to vent to about mundane troubles like boys or poor grades.
Soul Coins

**Soul Coins** (Wondrous Item, Uncommon) are roughly clay pigeon-sized (~11cm diameter) coins of a rough, dark iron. Soul Coins are formed from the souls of deceased beings who lack the force of will to reforge themselves as a proper Soul Vessel. The exact process by which souls are converted into Soul Coins is unknown

## Appearance

On one face of a Soul Coin is an image of the soul trapped within etched into the iron. On the reverse is the mark of Asmodeus, likely to reference where the coin was created.

## Mechanics

Soul Coins act as fuel for Infernal War Machines, providing the soul power to engage the engine. Additionally, they may be used as up to 100gp of any material component for spells. When used for spellcasting, a Soul Coin is always consumed on use - even if materials are not normally consumed, and even if the full gold piece limit is not reached or used at all. Each soul coin may be used for a single spell.

## History

Lock found a box of Soul Coins in an Infernal War Machine garage and tossed them all into the largest machine's furnace in order to pilot the vehicle through Avernus' Trading Outpost and run over both Aberrations and Fiends.

Another box of Soul Coins was discovered after the Siege on the Trading Outpost and was passed to Tim so that he could research them.

A Soul Coin containing the soul of a Halfing named Merry Rivar was used to summon Alec's familiar, Ulur'aht.
The Outlands

**The Outlands** is not a plane in and of itself, but rather a connecting point between Outer Planes. It is a barren wasteland, not to the extent of Avernus, but still fairly lifeless and rocky while having an un-assaulting ambient climate.

## Key Locations

### Portal to Ysgard

A portal of deep purple / burgundy set into the rock ground of The Outlands, stepping into the pool of swirling energy leads one onto a marble spiral staircase in Ysgard's skies.

### Portal to Hades

A supposed portal that likely resides somewhere in The Outlands, but not in the direction Barls Gnarkely was taking his Suggested troupe.

### Sigil

Also known as the City of Doors or the Crossroads, Sigil is a society with no apparent affiliations. It appears as a large toroid floating over a tall spire.
Professor Steele

Character Comparison

The Meme Name

Antrhopology (Hobby, essentially Minor at Master level)

Occult (63)

**Doctor Mitchell Steele, PhD, DSc, DEd** is one of the Player Characters in Wizards & Waifus' unnamed Call of C'thulhu game set in the Summer of '69 (nice). He was introduced following the death of **Masego**.

## Appearance

Trimmed and neat lightly greying brown hair with simple brown eyes. Professor Steele also has a goatee and dresses nicely - similar array of dress shirts he cycles through, more varied ties that he wears with them. He has thin glasses, and is confined to a simple but functional wheelchair.

## Background

Professor Steele is an alumni of Miskatonic University, having studied Chemistry and History in equal parts for a double-major in his Undergrad and Graduate years. He focused his studies to just Chemistry in his PhD student years to earn just a single doctorate.

At some point in his past he probably became paralyzed from the waist down.

## In-Game Adventures

Professor Steele taught his first class to a slightly more empty room than he had expected. After the lecture, Kazamir came and spoke to him and vaguely kidnapped him for a campus tour, and later to sit in on a Student Council meeting.

He later had a superficial conversation with Eupheme and Joyce which ended with him giving out office hours and leaving to the Chemistry Lab. While in the lab, Professor Steele began the process of Nigredo with Mercury, Salt, and Sulfur.

On Saturday, June 28, Steele discovered The Party in Alistair McEwan's personal library and learned of his classmate's death.

## Relationships

### **Kazamir**

Kazamir introduced himself to Professor Steele after his first Anthropology class and proceeded to perform a "soft kidnapping" by pulling him for a tour around campus. The direct approach and instance on taking charge left a slightly sour taste in Steele's mouth, but he's trying to remain professional.
Milo

*"The main reason he's here is he's the only person who's studied the Far Realm and can still speak in complete sentences." - Stephidas explaining Milo's quirks.*

## Milo

Fitting Art

The Insane Planeshaper

## Specialties

### Class & Level

Unraveled Cloth Planeshaper ???

**Milo** is an elderly Human man who acts as one of the four members of the Council of Scholars. He is an NPC in the Hell / Planescape campaign.

## Appearance

Milo is an old man, probably in his late 70s or early 80s. One of his eyes is snow-blind, and each eye looks around independently of the other. His hair is a snow-white color that spikes off in every direction, much like a cartoon character who had a bomb explode before them.

## Personality

Milo is a jittery, slightly paranoid individual. He often interrupts ongoing conversations with yelled warnings about whatever may be on his mind, and often divulges into ramblings when given a proper opportunity to speak. Stephidas notes that his area of study may be behind his personality quirks.

## Background

Milo has spent enough time studying the Far Realms to begin an apparent descent into madness.

## In-Game Adventures

When Aethaclu met Stephidas and was led to the council's meeting place, he was summoned as part of introducing their newest planeshaper to what the council does.
X-029

Fitting Image

The One Who Remembers

**X-029** is a Modron from the plane of Mechanus.  They are an NPC in the Hell / Planescape campaign.

## Appearance

Like all Modron's X-029 is somewhere between *Borderlands*' Claptrap and *Despicable Me*'s Minions in appearance. He has a round body with a singular eye that widens and narrows with an apparatus similar to a camera's aperture.

## Personality

X-029 is a happy person, glad to finally have friends and talk to people. He's also very curious, wanting to explore this world that he's only just now able to remember and, therefore, truly learn about and experience.

## Background

Approximately 9 days (on Mechanus) before meeting the party, X-029 began to remember things instead of "knowing" what needs to be done and having that information leave him as he "learns" new tasks to do, as most Modron live. He also created at least one poster for a performance by Barls Gnarkley.

## In-Game Adventures

X-029 was found in the middle of an empty intersection by the party. Not following directive as most Modron do, X-029 was happy to direct the party to Mechanus' Endless Archives, and later help copy down a series of notes from books and scrolls within the halls.
Testimony of the Mad Arab

The **Testimony of the Mad Arab** are excepts from the Necronomicon. Typically bound in black leather with pages strung together by twine, these excerpts are just pieces and translations of portions of the full Necronomicon.

## Story Relevance

The Testimony of the Mad Arab was originally kept in Headmaster Allistair McEwan's office, but was stolen on or prior to move-in day for the Summer of '69 (nice) semester. The book was hidden in a stump in the forest for Harvey to come back to during the first night campfire. When an except was read from the chapter, Masego and Eupheme saw visions of skeletons bursting from the bodies of the other people.

The Scooby-Doo Gang returned to the forest in search of the tome, and Ulrich read it as they left, causing a web of dust-like light to cling to the book and manifest strange spectres.

The second chapter of The Testimony was kept in the Headmaster's office, and was later stolen by Victor and given to Ulrich as the result of a plan™.

The third chapter(?) was retrieved by Eupheme in Blackness Castle. After exploring to the basement of the building, she found the tome sticking out the broken bottom of a coffin. Taking the tome and running from an imagined pursuer, Eupheme eventually made it back to the University before reading what she had gotten.
Team Henosous

Ambre

**Team Henosous** was one of the two teams created for Gordeau's game show to show off the Erable region to the world.  After Gordeau's death, the two teams were dissolved so that all the participants who wanted to continue looking into the terrorist attacks and DAV37 could be more unified.

## History

Team Henosous decided on the name in order to honor the home regions of all of its members (Hoenn, Kalos, and Sinnoh).

In the first competition, Booker and Ambre played beach volleyball against Team Verdant's Indigo and Ocher.  The game didn't last very long, ending quickly after a spike from Booker hit Indigo square in the face and broke her nose.

When the show was taken to Fort Bastoroche, the next team competitions were put in place.  Team Verdant took on the Fighting-type gym leader first, and after a long-fought battle emerged victorious.  However, Team Henosous found the gym leader hardly a challenge at all, wondering what took Team Verdant so long as they took the victory for this competition.

The next competition in Fort Bastoroche was a large game of Capture the Flag in the Steel-type gym.  Booker was uninterested in the flag, wanting to defeat the gym leader's Bastiodon instead in hopes to be able to win that way. While Ocher's Sigilyph and Indigo's Spiritomb were required to work together to hold Booker in Bastiodon's room, Ambre chose to guard her team's flag while Rennet and his Rhyhorn charged through side hallways to capture Team Verdant's flag. Ambre was karate chopped in the back of the head by Maroon, and proceeded to try and break a bottle across his face. Even though Ocher tried sneaking by the pair of them engaged in their own fight to steal the flag, Rennet still got to Verdant's flag first and returned to Team Henosous' base to secure his team's victory.
Charon

Character Token

Do Not Fight

**Charon** is the Shepherd of the Dead who ferries souls along the River Styx to the afterlife. They are an NPC in the Hell / Planescape campaign.

## Appearance

Charon appears as a tall figure clad is a dark cloak. No face or features are visible beneath the hood of their cloak. Charon holds a long gnarled staff which they use to propel their ferry through Styx. Dark skeletal hands reach out of the cloak's sleeves to hold the staff, almost invisible against the same-tone cloak of its torso.

## Personality

Nothing is known of Charon's personality.

## Background

Since the beginning of time Charon has ferried lost souls through the Lower Planes.

## In-Game Adventure

The party was alerted to Charon's arrival as they brought five souls along Styx. One soul was rescued from their chains as Charon continued to sail by.

Charon's Ferry was seen in Avernus' trading outpost when the party went searching for an escape portal, but Charon was not present.

Charon was later found in the Trading Post after Poppy identified a Celestial presence there. Told not to leave while combat happened, Charon waited in the Trading Post until the town was being looted by the party before making its way to their Ferry and leaving down Styx.
Council of Scholars

The **Council of Scholars**, also known as the **Council of Planeshapers** is an organization of individuals with the powers to influence the planes. They watch over the various planes of the multiverse, as well as other individuals with the same powers. Each member of the council oversees a different facet of the multiverse.

## Members

### Current

Milo - Scholar of the Far Realms

Stephidas - Scholar of the Echo Planes

Cerulean - Scholar of the Inner Planes

Aethaclu - Scholar of the Outer Planes

### Former

Bason Jateman - Scholar of the Outer Planes
Enchanted Tuning Fork

**Enchanted Tuning Fork** (Wondrous Item, Very Rare) is the generic name for a magical item meant to facilitate the Plane Shift spell as a ritual by magic practitioners who might otherwise be unable to use the spell.

## Description

Each plane has a unique resonance that a tuning fork of specific materials and pitch can match to facilitate a Plane Shift spell to said plane. Most forks are comprised of some kind of metal, and are a handle with two prongs for creating a tone in appearance.

### Known Tuning Forks

**The Nine Hells (Avernus) -** An obsidian fork tuned to G

**Ysgard -** A nickle fork tuned to G

## Mechanics

The caster of the ritual, as well as up to 8 other individuals, gather in a circle for the 10-minute ritual. A sum total of 7 levels-worth of spell slots need to be expended (ie. 1st level spell slot counts as 1, 2nd level spell slot counts as 2, etc.) between all members of the ritual for the spell to be cast. Each tuning fork will only bring the caster and group to its predetermined plane.

## History

After the siege on Avernus' Trading Outpost, Tim found tuning forks leading to both Avernus and Ysgard on the body of the Illithid who led the Aberrations.

Following the explosion of the Gluttonous Nupperibo, Tim used the then-unknown tuning fork to Ysgard to pull the Party, as well as Athydin and Wat, out of Avernus and onto further adventures.
Athydin

Game Token

What's a Triton?

*"You know, I've never actually seen a Triton before." -The DM deciding what race to make her*

**Athydin** is a Triton woman Poppy rescued after the party's siege on Avernus' trading outpost. She is an NPC in the Hell / Planescape campaign.

## Appearance

Athydin is a young Triton girl, about 12 years old. Her ocean blue hair is braided and comes down between her shoulder blades. She had pale blue skin with fish-like scales running along her neck, forearms, and legs. Her toes and fingers are webbed, and her ears take the form of fish-like fins.

## Background

Athydin made a casual comment about the effectiveness of regicide when the topic came up, but otherwise has not revealed anything about her life.

## In-Game Adventures

Athydin was one of the five souls brought to Avernus by Charon at the beginning of the campaign. Rescued by Poppy after the Siege of Avernus' Trading Outpost, she was taken to Thuldor as one of Hell's refugees.

When the party left Avernus, Athydin was taken with them to Ysgard. She mostly kept to herself, and was escorted by Grazgull to Sigil, where the party found her a place to stay and a simple job so that they would be able to continue traveling the planes without needing to protect a young girl, or expose her to the chaos of the multiverse.
Edinburgh

Edinburgh is a city-center approximately an hour away from Miskatonic University campus.

## Key Locations

### Museum of Natural History

Father Hugo gave Masego, Joyce, and Eupheme a clue regarding something that could help them in the Museum of Natural History in Edinburgh shortly before his death. While Masego and Eupheme were walking the streets with Eric and his Watcher in tow later that same day, they visited the Museum to see if they could meet Father Hugo's contact Dave and learn what information he had for them. Dave then showed them a manuscript written in German and pressed between two panes of glass to preserve the original, as well as the English typed translation. The manuscript was some kind of list of items required to proceed with important rituals. (Friday, June 6)

### Augh 'n Dubya

At the end of their night in Edinburgh, while waiting for the windshield repair shop to finish with the van, Masego, Eupheme, Eric, and the Watcher got some burgers at Augh 'n Dubya (Scottish A&W). It was there that they saw the Watcher take its true form to quickly consume a burger and the three humans lost their appetite for the night. (Friday, June 6)

### Honkitonk Bar

When Masego asked Ted how to talk to girls and properly express his feelings to the person he liked, Ted took him into Edinburgh for a night of fun at a honkitonk bar. The two spent the night partying, dancing with random women, and drinking (Ted moreso than Masego). Masego received the phone number of a woman from the bar, but had no interest in using it. The two were kicked out at closing time and slept their drunken stooper off for 3 hours in Ted's car before waking up at 5am to drive back to the University in time for class. (Tuesday, June 10)

Masego later took Eupheme to the honkitonk bar at the end of their date, as it was one of the very few places in the city he actually knew about. (Saturday, June 14)

### Hospital

After finding Eric heavily wounded in a river, The Scooby-Doo Gang took him to Edinburgh General Hospital, where he was immediately admitted despite the late hour. (Wednesday, June 11)

The Scooby-Doo Gang returned to the University sometime after midnight, and Ulrich told Eric's recent girlfriend Hattie about Eric's condition which prompted her to visit him that day. The police came to Eric's hospital room to question him about the night Annabelle Stewart died before Hattie drove him back to the University. (Thursday, June 12)

### Movie Theatre

Masego took Eupheme to the movie theatre on their date night. It was showing *Frankenstein Must Be Destroyed* that night. (Saturday, June 14)

### Ye Olde Speedy-Glass

When Masego, Eupheme, and Eric went to Edinburgh to follow up on Father Hugo's contact, Masego took Eupheme's van into a windshield repair shop to fix the cracked glass that resulted from him running over one of the 10 foot octopoid beings that disguised themselves as rings of red light. The shop fixed the van that same night and cost Masego quite a bit of his student-broke funds to do so. (Friday, June 6)
Stephidas

The Centaurian Planeshaper

**Stephidas** is a Centaur man who acts as one of the four members of the Council of Scholars. He is an NPC in the Hell / Planescape campaign.

## Appearance

Stephidas, as a Centaur, wears a professional white shirt under a green vest on his upper torso, leaving his lower chestnut horse-like torso bare. He has a small pair of spectacles that sit uncomfortably close to the tip of his nose, and his ears come to a subtle point much like a half-elf's might.

## Personality

Stephidas is a very business-oriented, "no time for nonsense" style of person.

## In-Game Adventures

While the party were searching out the strange organization which had reached out to Aethaclu, they ran into Stephidas outside of Stradford's Amphitheater. He led Aethaclu to their meeting place and summoned the other planeshapers to conduct their meeting and officially welcome Aethaclu to the council.
Thuldor

**Thuldor** is an underground safe haven beneath the River Styx in Avernus, hewn from the stone by a single dwarf. This safe haven is the original gathering point of the lost souls who became the primary party in the Hell / Planescape campaign. The name comes from a Dwarvish phrase that translates to "Those who Endure".

## Key Locations

All buildings and constructions in Thuldor and hewn straight out of the surrounding bedrock, causing the walls to simultaneously act as supporting pillars for the crafted cavern. The underground village is lit via permanently-active Light spells.

### Meeting Hall

A large, open building that looks like it could be a tavern if shelves, tables, a bar, comfortable chairs, and most importantly booze were added. As it stands, the building has a few uncomfortable stone stools in the main area, and an off-room at the back that acts as Jaghaer's living quarters.

### Crafting Buildings

Next to the Meeting Hall, two near-identical buildings stand: one for sewing garments, and the other for working with ores and reclaimed weapons of the many Demon / Devil wars waged on the surface.

### Living Quarters

A veritable maze of tunnels make up the main 20x20 buildings that the residents of Thuldor live in. Each "house" is identical to the next with no rooms, few possessions, and a pitiful bedroll crafted from imp-hide.

### The Tunnels

In addition to the two tunnels that lead to either side of the River Styx, a series of tunnels run off of the main "outdoor" areas of Thuldor which act as mines. No precious gems have ever been found in these "mines", an only occasionally is any kind of ore found.

### The Factory

An undisclosed location in Thuldor, likely one of the unused "homes", this space was used to cage captured imps and to house Tim's summoned bat familiars in order to farm ingredients for explosives. It is unknown what became of this space and the imps after the plan went through.

## Residents

### The Party

Aethaclu \*

Alec Levinsbough \*

Grazgull Seatoof \*

Lock \*

Poppy Littlefoot †

Ríonach \*

Specter \*

Tim Withay \*

### NPCs

Athydin \*

Cerx \*

Gaela \*

Jaghaer Stonefoot

Kithree Rivar \*

Morice Biljana \*

Rosemarie Aleksandrov \*

Zar’ryth

Wat Yilbornn \*
Roland

The Tryhard RA

**Roland** is one of the NPCs in Wizards & Waifus' Call of C'thulhu campaign set in the Summer of '69 (nice).

## Appearance

Roland tries too hard to look good, always dressing nicer than the situation calls for. He's often seen in a collared shirt and vest, if not a full suit. A cup of coffee is in his hand often enough to be considered a typical accessory for him.

## Personality

Roland is perpetually drained from having to "herd cats" in relation to the other young men in his dorm. Running on coffee, Roland often sees a situation developing, decides he hasn't had enough coffee to deal with it, and gives a stern warning to stop before leaving. Despite this, he seems the kind of person who would act seriously and responsibly if need be.

## Story Relevance

He was kind of here and there. Showed Masego where his room was, carried drunk Masego back to it. Was around when Kazamir was going to be burned at the stake and helped fight the masked Rugby team members.
Jaghaer Stonefoot

Game Token

Thuldor's Mayor

Mining / Tunnel Digging

*quote*

**Jaghaer Stonefoot** is a Dwarvish man who created Thuldor as a respite from hell. He is an NPC in the Hell / Planescape campaign.

## Appearance

Jaghaer is a Dwarvish man a little past his prime. His beard is greying, as is the half-ring of hair wrapping around the back of his head. Kithree fashioned looser clothing for him to try and hide his pot belly.

## Personality

Jaghaer is a jack-of-all-trades and a true handyman at heart. He takes great pride in his work and revels in strange projects such as re-purposing the weapons scattered across Avernus for armors and tools.

Many residents of Thuldor turn to him for executive decisions when issues arise because he created Thuldor, but Jaghaer has no interest in leadership. He would much rather relax at an anvil and drown out the worries of Hell with the sound of metal on metal.

## Background

Nothing is known about Jaghaer's life.

At some point after his death, Jaghaer took a pickaxe much larger than ones typically used by Dwarves to dig out a cavernous village beneath the River Styx.

## In-Game Adventures

Jaghaer took his imposed role of arbiter during discussions between Thuldor's residents, supplying information about their circumstances and hoping to be a voice of reason against poorly-formed plans.

He was present when the party rescued Wat from Charon's Ferry, staying back from the Aberrations as his skillsets don't include combat. During the search for an exit portal in Avernus' trading outpost, Jaghaer stayed behind.

## Relationships

### Morice

Jaghaer took Morice as a kind of apprentice when he arrived, teaching the man the basics of tunnel-digging, mining, and masonry.
Adelia Sonders

A strong leader for the small faction in the southern portion of the Exiled Lands, Adelia was born in South Haven and now leads the people and place her parents once founded.

## History

Born to Dariah Lennor and Bec Sonders, Adelia grew up amidst the small group known as the Scoured. It was in her early years the South Haven was built as a testament to the determination to survive. She learned from Phinneas Alnon and her parents what it took to live in these brutal, unforgiving lands. She was not yet ten years of age when her father was killed by the Lost, leaving Dariah with a broken heart that sought vengeance. Over the next eight years, her mother led raiding parties across the Southern River valley, seeking and killing members of the Lost. It was one day that Dariah herself fell to the sickness that clouded the mind of the Lost alongside several others that she had led. The infected were taken east and left at the edge of the jungle to survive or die according to their own fate. Adelia prayed to the gods in a desperate plea to see her mother healed and return, but received no favor. Dariah was never seen again.

When Phinneas grew older, he passed off leadership to Adelia when she was deemed ready to lead. Wary of outsiders, but intent on following her parents' legacy, Adelia is careful of who she allows into the encampment. South Haven no longer sends groups out to search for lost souls left at the edge of the desert. Those that do find their way there must deliver the head of a Lost to Adelia and survive three nights in the desert alone. If they manage these feats, they are allowed inside for as long as they wish to reside there.

## Personality

Write the second section of your page here.
Mechanus

**Mechanus** is one of the Outer Planes of the Planescape, and the plane of Lawful Neutrality. Described as an expansive mall-like indoors-style plane, most of Mechanus made up of large three-tiered buildings with balcony-esque walkways on the second and third floors. The sky, as seen above the mall-like corridors of the plane, almost appears to be protected by something like a skylight. Walkways from one side of a corridor to the other can be found at intersections on the second and third tier of the plane - walkways moving "north to south" on the third tier, while walkways moving "west to east" on the second tier. Stairways from one floor to the next are also found at intersections. Each building is smoothly connected on the exterior walls, only being divided into separate businesses or venues on the interior. Signs and clear markers are places throughout the plane, ensuring anyone can find what they are looking for easily as all things are properly ordered.

## Key Locations

### The Endless Archives

A collection of all written works throughout the multiverse, and supposedly also a collection of all events in history, the Endless Archives are meant to be a record of everything. Most information is readily accessible, but some inquiries require proper permissions to view. All queries must go through the Curator, as the doors from the entryway remain locked without a proper punch-card, and even when they open a number of walkways and staircases move and shift through an endless abyss, only assembling to the predetermined destination after making a query. The Archives have a defense mechanism if books are damaged or stolen.

## Notable Residents

X-029

The Curator

Primus
The Nine Hells

**The Nine Hells**, more commonly referred to simply as **Hell**, is one of the Outer Planes of the Planescape. As the name suggests, Hell is comprised of Nine individual layers, each layer having it's own unique appearance and atmosphere. Running through each of Hell's nine layers is the River Styx.

## Realms

### Avernus

The first layer of Hell, Avernus is an expanse of badland-like plain. The horizon expands out in every direction, and the never-shifting sun sits directly overhead at all times, drying all moisture to the point that few things if any grow and the ground is reduced to cracked earth. Floating in the sky is a grand citadel next to a featureless, grey cube that is chained to one of the citadel's towers. A single town exists on the banks of the River Styx, and otherwise the plane is an uninhabitable desertscape.

### Dis

The second layer of Hell, Dis is warm like Avernus, but not to the same extreme. It is a musky, humid heat permeating the plane of swamp-like ground surrounding a labyrinthine structure around the Iron City of Dis, which covers most of the usable land of the plane.

## Key Locations

### River Styx

A river of blood and souls, the River Styx acts as the final resting place for souls lacking the willpower to fully constitute a proper Soul Vessel. Charon's Ferry travels along the river, collecting power from wandering souls to fully form those with sufficient willpower. These souls are then distributed through the lower planes at Charon's discretion.

### Avernus' Trading Outpost

The single town in all of Avernus, the Trading Outpost acts as a point for individuals to come to Hell and purchase fresh souls who find their afterlife in these unforgiving circumstances. Items are traded more than currency, but all manner of things could be found in the Outpost before the Aberrations siege on the settlement.

### Thuldor

A small settlement carved in the bedrock beneath the River Styx in Avernus, it acts as a safehaven for wandering souls lost in the top layer of Hell.

### Iron City of Dis

An expansive city of Devils living out their status, flanked with slaves of both Hell-bound souls and lesser Devils. All sorts of debauchery and indulgence can be found in any nook or cranny of the city. Less a punishment for the damned (though soul-slaves experience their own form of torture here), the City of Dis acts more as a personification of everything a mortal could do to find their end in one of Hell's many layers.

## Notable Residents

### Avernus

Unnamed Ruler of Avernus

Unnamed Margrave of Avernus' Trading Outpost †

Residents of Thuldor
The Phantom Forge

The Phantom Forge is a campaign set in the D&D 5e setting for Wizards and Waifus. It uses a mostly original, homebrew setting of the dm's written fiction with the usual d&d standbys re-flavored and repurposed to fit with the setting. The central crux of the setting is that it focuses on the effects of classism in a society where magic is a gift of the privileged, and humanity's own evolution after thousands of years has caused an irreparable rift between its members. The party first meets in a bar on a rainy night, and from there everything rapidly spirals out of control.

**Story Arcs**
Carceri

**Carceri** is one of the Outer Planes of the Planescape. A plane-sized prison, Carceri is designed for individuals to enter and never leave. It is implied by Gamiel and The Broker of Sigil that the stronger an individual is the closer they are watched by Carceri's guardsmen.

## Realms

### Othrys

A layer of rusted iron and prison cells, Othrys is a maze of peeling metal and eternal conflict as various groups attempt to lay claim to section of the layer as their own territory.

### Cathrys

An overgrown forest, Cathrys is less populated than Othrys but no less dangerous. Instead of watching for other prisoners who want to incapacitate you, the entire plane itself wears down prisoners by restraining individuals with vines and poisonous spores. Though the vines are easy enough to avoid just by walking, no one can walk forever.

## Notable Locations

### Nybras' Lair

A growth of intertwining trees, Nybras lived in the little haven for years upon years.

## Notable Residents

The Cyclops - A symbiotic relationship between an Aberration in the shape of a spider-like eye and a hulking creature with no eyes of its own