Patch 142a

**Patch 142a** was released on November 7, 2017.

## Notable changes

* MP costs were added for skills, notably in the Punch Art and Talk Skill skillsets. Draw Out's MP costs have been cut in half.
* Damage modifier changes for Two Hands, Two Swords, Attack UP and Magic Attack UP.
* Jump no longer gets a damage bonus from spears.
* The return of absorb clothes.
* Haste and Reflect stay on death.
* Poison no longer stays on death.

# Full list of changes

Additions are in cyan.

Removed or moved content is yellow

Nerfs are in red.

Buffs are in green.

Neutral changes are blue.

## Jobs

### Time Mage

* Gained flails.
* 4 --> 6 PA.

## Skillsets

### Squire (Guts)

* Throw Sand: (PA+60)% --> 100% accuracy, but lost Slow affliction.
* Cheer Up: 3 --> 2 range/AoE, but 0 --> 2 vertical.
* Yell: 3 --> 2 range/AoE, but 0 --> 2 vertical.
* Heal: 0 --> 12 MP.
* Wish: 50 --> 100 JP.
* Ultima: 18 --> 24 MP, (MA\*10) --> (MA\*9) damage, and is now reflectable.

### Chemist (Item)

* Light Curtain: Removed from the game.
* Turtle Shell: Removed from the game.
* Phoenix Down: 0 --> 100 JP.

### Paladin (Chivalry)

* Reraise: 4 --> 1 CT, but can no longer target user.
* Southern Cross: 18 --> 12 MP.

### Archer (Snipe)

* Hawk's Eye: 12 --> 6 MP.
* Seal Evil: (Sp+45)% --> (Sp+55)% accuracy.
* Cover Fire: 0 --> 3 CT and lost its infinite vertical targeting.
* **Cobra Strike:** Weapon range/vertical, 0 CT, 0 MP, (Sp+75)% accuracy, unevadable, yes Two Swords, adds Poison, 150 JP.

### Monk (Punch Art)

* Spin Fist: 0 --> 12 MP.
* Repeating Fist: 0 --> 6 MP.
* Wave Fist: 0 --> 12 MP.
* Earth Slash: 0 --> 18 MP.
* Chakra: 0 --> 6 MP.
* Chi Blast: 0 --> 18 MP, and lost its Innocent proc.
* Secret Fist: 0 --> 18 MP, (MA+60)% --> (PA+50)% accuracy, and became evadable.
* Stigma Magic: 0 --> 12 MP, 100% --> (PA+70)% accuracy, and loses Berserk+Charm removal.
* Revive: 0 --> 12 MP, and 150 --> 200 JP.

### Priest (White Magic)

Gained Holy from Lore, and Counter Magic from Talk Skill.

* Raise 1: Became unreflectable.
* Raise 2: 4 --> 5 Range, 5 --> 4 CT, and became unreflectable.
* Dia: Became weapon-elemental.
* Holy: 6 --> 5 range, 5 --> 4 CT, 30 --> 18 MP, Dmg\_Faith(MA\*15) --> Dmg\_Faith(MA\*12), 300 --> 200 JP.

### Wizard (Black Magic)

* Magic Attack UP: 25% --> 33% boosting.
* Water: 18 --> 24 MP.

### Time Mage (Time Magic)

* Float: 200 --> 100 JP.
* Demi: Faith(MA+80) --> Faith(MA+85)% accuracy.
* Meteorain: 6 --> 4 CT.

### Summoner (Summon Magic)

* Cyclops: Add: Darkness --> Add: Reflect.

### Thief (Steal)

* Roulette: Removed from the game.
* Gil Toss: Now rolls between 2 and 6, rather than 2 and 5.
* Speed Ruin: (PA+70)% --> (PA+75)% accuracy.
* Power Ruin: Removed from the game.

### Mediator (Talk Skill)

* Counter Magic: Moved to White Magic.
* Blackmail: 0 --> 12 MP.
* Warn : 0 --> 6 MP.
* Stall : 0 --> 18 MP.
* Preach : 0 --> 6 MP.
* Solution : 0 --> 12 MP.
* Death Sentence : 0 --> 18 MP.
* Refute : 0 --> 12 MP.
* Insult : 0 --> 12 MP.
* Mimic Daravon : 0 --> 18 MP.
* Battle Orders: (MA+40)% --> (MA+55)% accuracy.
* Pathos Speech: (MA+40)% --> (MA+55)% accuracy.

### Oracle (Yin Yang Magic)

* Douse: Faith(MA+65)% --> Faith(MA+75)% accuracy, but lost Darkness affliction.
* Doubt Faith: Faith(MA+60)% --> Faith(MA+80)% accuracy.

### Geomancer (Geomancy)

* Attack UP: 25% --> 33% boosting.
* Move-HP Up: Moved to Lore.

### Lancer (Jump)

* Spears no longer provide a +50% damage bonus for Jump skills.

### Samurai (Draw Out)

* Two Hands: 200% --> 175% modifier (does not affect procs).
* Asura: 12 --> 6 MP.
* Kotetsu: 24 --> 12 MP.
* Bizen Boat: 24 --> 12 MP.
* Heaven's Cloud: 12 --> 6 MP.
* Kiyomori: 12 --> 6 MP.
* Muramasa: 12 --> 6 MP.
* Kikuichimonji: 18 --> 12 MP.
* Chirijiraden: 24 --> 12 MP.

### Ninja (Ninjutsu)

Is now called "Ninjutsu" in-game, rather than "Ninjitsu".

* Two Swords: 400 --> 300 JP, but 15% --> 20% damage penalty per swing (does not affect procs).
* Meiton: UnFaith(PAx9) --> UnFaith(PAx10) damage.
* Suiton: UnFaith(PAx9) --> UnFaith(PAx8) damage.
* Fuuton: 3 --> 2 Vertical, now has limited vertical targeting, and UnFaith(PA\*8) --> UnFaith(PA\*7) damage.
* Raiton: Now reflectable.
* Kagesougi: 12 --> 6 MP, 100% random add Darkness+Don't Act+Don't Move+Poison --> 100% add Don't Move, and 200 --> 100 JP.

### Scholar (Lore)

Received Move-HP Up from Geomancy, and Spellbreaker from Spellblade.

* Prism Tribute: Removed from the game.
* Mad Science --> "MBarrier": Faith\_(MA+90)% --> Faith\_(MA+75)% accuracy, adds Reflect+Reraise --> adds Haste+Reflect+Reraise, 150 --> 250 JP.
* Melt: 3 --> 4 Range/AoE and became Fire-elemental.
* Holy: Moved to White Magic.
* Spellbreaker: 2 --> 1 vertical, 6 --> 12 MP and became evadable.
* **Convection:** 5 range, 0 AoE, 0 vertical (infinite targeting), 2 CT, 12 MP, all-elemental, deals 0 HP damage, unevadable, 100% chance to add Float+Transparent, self+ally-only, 150 JP.

### Mystic Knight (Spellblade)

* Shock: 4 --> 5 CT.
* Spellbreaker: Moved to Lore.
* Amplified Bio: 50% --> 33% proc chance.
* Miasma: Lost Undead affliction, but gained Oil affliction.

## Weapons

### Knives

* Air Knife: 10% --> 15% W-Ev.
* Gladius: 8 --> 9 WP.
* Mage Masher: 9 --> 10 WP.
* Orichalcum: 0% --> 10% W-Ev.
* Platina Dagger: 10% --> 15% W-Ev.
* Throwing Knife: 10 --> 12 WP.
* Zorlin Shape: 8 --> 9 WP.

### Ninjatos

* Iga Knife: 9 --> 10 WP.
* Koga Knife: 9 --> 10 WP.
* Ninja Edge: Removed from the game.
* **Taki Knife:** 10 WP, 10% W-Ev, 1 range, 1 MA, Water-elemental, 50% cast Water Ball, yes Two Hands, and yes Two Swords.
* Orochi: 11 --> 12 WP.
* Sasuke Knife: No longer forced two-hands.
* Short Edge: 10 --> 11 WP.

### Swords

* Diamond Sword: 13 --> 12 WP, and 10% --> 5% W-Ev.
* Shieldrender: Removed from the game.
* Tactician's Blade: Removed from the game.
* **Mythril Sword:** 12 WP, 20% W-Ev, 1 Move, 1 Jump, 33% proc Shield Break, no Two Hands, no Two Swords.

### Knight Swords

* Excalibur: 0% --> 20% W-Ev.
* Tournesol: Initial Protect+Shell --> initial Haste+Regen.

### Katanas

* Bizen Boat: 8 --> 9 WP.
* Heaven's Cloud: 9 --> 10 WP, and 67% Slow proc --> 33% Heaven's Cloud (skill) proc.
* Masamune: 9 --> 10 WP.

### Staves

* Black Staff: Gained 1 MA and 1 Jump.
* Meteor Staff: Removed from the game.
* Rune Staff: Cast Spell Absorb --> Cast Hallowed Strike, but 67% --> 50% proc chance.
* White Staff: Gained 1 MA and 1 Jump, and 25% --> 33% proc chance.

### Crossbows

* Atheist Bow: 11 --> 12 WP, and 0% --> 10% W-Ev.
* Atma Bow: 8 --> 10 WP, 33% --> 50% proc chance, but became forced two-hands.
* Crude Bow: 0% --> 15% W-Ev.
* Hunting Bow: 10 --> 11 WP, and 10% --> 15% W-Ev.
* Night Killer: 0% --> 10% W-Ev.
* Provoke Bow: 10% --> 15% W-Ev.

### Longbows

* Ice Bow: 13 --> 15 WP, 6 --> 5 range, and Add: Stop --> Add: Slow.
* Lightning Bow: 12 --> 14 WP, and 6 --> 5 range.
* Long Bow: 12 --> 14 WP, 7 --> 6 Range, 2 --> 1 Jump, and initial Float --> always Float.
* Rain Bow: 10% --> 15% W-Ev, 6 --> 5 range, 33% --> 50% proc chance, and Cast: Suiton --> Cast: Water 2.
* Ultimus Bow: 15 --> 16 WP, 5 --> 4 range, and 10% --> 5% W-Ev.
* Windslash Bow: 11 --> 13 WP, 15% --> 10% W-Ev, and 6 --> 5 range.
* Yoichi Bow: 6 --> 5 Range, and 25% --> 33% proc chance.

### Books

* Monster Dict: 20% --> 25% W-Ev, but lost its proc.

### Spears

* Demon Spear: 50% --> 67% proc chance, but lost 1 Move.
* Dragon Whisker: Gained 1 Move.
* Ethereal Spear: 10% --> 15% W-Ev.
* Ice Lance: 9 --> 10 WP, 0% --> 10% W-Ev, but always Regen --> initial Regen.
* Javelin: Add Don't Move --> Add Stop, but 50% --> 33% proc chance.

### Poles

* Dwarven Fan: 33% --> 50% proc chance, and gained Earth strengthening.

## Protection

### Headwear

#### Hats

* Feather Hat: 85 --> 90 HP.
* Flash Hat: 70 --> 100 HP, 20 --> 40 MP, and lost half Fire+Wind and null Ice, but gained Reflect immunity.
* Golden Hairpin: 30 --> 90 MP, and lost half Earth+Holy and null Fire.
* Green Beret: 80 --> 90 HP, and 20 --> 25 MP.
* Headgear: 95 --> 80 HP and 10 --> 0 MP, but gained 1 PA.
* Holy Miter: 70 --> 80 HP.
* Red Hood: Removed from the game.
* **Thick Hood:** 85 HP, 15 MP, 1 PA, and Berserk immunity.
* Ritual Hat: 80 --> 90 HP.
* Thief Hat: 60 --> 70 HP.
* Triangle Hat: 70 --> 90 HP, 20 --> 30 MP, and lost half Dark+Lightning and null Earth, but gained 1 MA and Innocent immunity.
* Twist Headband: Removed from the game.

#### Headbands

* Chakra Band: 60 --> 70 HP, and 0 --> 25 MP.
* Choice Band: 60 --> 70 HP, and 0 --> 25 HP.
* **Marvel Band:** 60 HP, 40 MP, and 2 Move.

### Body

#### Armor

* Genji Armor: 80 --> 85 HP.
* Mythril Armor: 20 --> 25 MP.
* Plate Mail: Lost Poison immunity.

#### Clothing

* Black Costume: 90 --> 105 HP, 10 --> 15 MP, and half Dark+Water and null Lightning --> absorb Dark+Wind.
* Judo Outfit: 15 --> 30 MP.
* Leather Vest: 95 --> 105 HP.
* Mirage Vest: 90 --> 105 HP, 10 --> 15 MP, and half Earth+Fire and null Water --> absorb Earth+Holy.
* Power Sleeve: 80 --> 90 HP.
* Rubber Costume: 80 --> 95 HP, 20 --> 25 MP, and half Holy+Lightning and null Wind --> absorb Lightning+Water.
* Santa Outfit: Removed from the game.
* **Brave Suit:** 95 HP, 25 MP, and absorbs Fire+Ice.
* Secret Clothes: 70 --> 80 HP.
* Wizard Outfit: 80 --> 90 HP.

#### Robes

* Black Robe: Strengthen Fire+Lightning --> strengthen Fire+Holy+Lightning+Wind.
* Cultist Robe: 70 --> 80 HP, 40 --> 30 MP, and strengthen Holy+Water --> half Fire+Holy+Lightning+Wind.
* Gaia Robe: Strengthen Earth+Ice --> half Dark+Earth+Ice+Water.
* Knight Robe: 35 --> 45 HP.
* Linen Robe: 40 --> 45 MP.
* Magus Robe: 80 --> 70 HP, 30 --> 40 MP, and strengthen Dark+Wind --> strengthen Dark+Earth+Ice+Water.
* Red Robe: 25 --> 35 HP.
* Silk Robe: 40 --> 50 MP.
* Wizard Robe: 65 --> 70 HP.

### Accessories

#### Shoes

* Feather Boots: Lost null Earth.
* **Hyper Shoes:** 2 Speed, 1 Move, 1 Jump, Always Poison, and Immune Critical+Innocent+Regen.

#### Armguards

* Genji Gauntlet: Gained Stop immunity.
* Hyper Wrist: Removed from the game.
* Power Wrist: Gained Charm immunity.

#### Perfumes

* Chantage: Initial Reraise+Protect+Shell --> Initial Regen, and Immune Undead --> Immune Poison+Undead.

## Statuses

### Positive

* Float: No longer penalizes the earth element.
* Haste: Now stays when the afflicted dies.

### Negative

* Poison: Now dispels when the afflicted dies.

### Neutral

* Reflect: Now stays when the afflicted dies.