recursal/Fanatic-Fandom huggingface dataset:
Drozgac

“Any fool can know. The point is to understand.”

## History

Drozac comes from a small tribe of storm dragonkin in the East coast of the Horizon. from a young age Drozac loved reading books. he learned to do that from his father (Kratric) who was a historian and a part time warrior. he's never met his mother (Bellei). he was told by his father at his mother was a great dragonkin priestes who he met on a vinture to a shrine of Irori deap in the montans of the east. they fell in love and soon had Drozac. soon after Bellei had to move on to uphold her oaths to the gods.

As Drozac became older he was trained to become a warrior in his tribe from his father. as the years went on he began to gain influence in his tribe from his Knowledge of manny things, and became one the leaders of the warriors of the tribe. evrything was this way for a time till the day he had a strange vision that changed the way he saw the world. " find and protect the lore in the world from thoes who seek to destroy it, or repeat the mistakes of the past. i will grant you power over ignorance. darknes grows in strength and is upon your world" after this vision Drozac left his tribe in seek of his quest

times where rough for Drozac. he travled far trying to find what his quest demanded of him. he became friends with many bards of the world enjoying to hear the storrys they had to tell, and he also picked up jewelcrafting from the exchanges. one day Drozac was travleing threw the human kindoms and ended up saveing a kitsume named Nyx. the two both became good friends and Nyx pleged herself to Drozax. her goals had became his and the two set off to bring Knowledge to the people of Horizon.

## Appearance

Drozac appears to be an albino dragenkin with wide shoulders and a thoughtfull gaze.

## Personality

as opposed to his race Drozac is a peaceful well mannered dragonkin. he sees conflict as a last resort. he beleaves that words are stronger than the sword, but will resort to hostility if peace can not be reached.

## Loves

Drozac loves books, great storys, fine wine the food of the elfs and the occasional warm mud bath.

## Fears

Drozac fears above all the damage or destruction of Knowledge.

## Hobbies

loves to play games with bards and collect books.

## Friends

Nyx: one day Drozac was travleing threw the human kindoms and ended up saveing a kitsume named Nyx. the two both became good friends and Nyx pleged herself to Drozax.

## Aspirations

to own and operate a grand libary of Knowledge, and to understand the mysteries of Horizon.
Research

We use the Intrigue Research methodn as on the PFSRD.

First find a GM to handle the research.

Basically you need to get access to a Research Library. Currently their is one in Gratt Fortress.

You then pick a topic, The GM assigns the research DC and research threshold with any modifiers.

Each research roll you make costs 1 DT day and possibly other costs like lodging, library access, etc.

You may only fail one research DC per fact your after. If you fail two, then you can not progress until you level up. Once you meet a facts threshold, this resets.

You may have an Cohort do research for you and also spend up to 5 Influence Capital to gain a +1 for each spend on this roll.

Make the appropriate check vs the research DC. If you make the DC, you roll a success roll of D8+INT bonus if your a scholarly class, all other classes roll a D4+INt bonus.

Once you reach the knowledge threshold with your success rolls, you learn the knowledge.

Usually what you want to know will have three points. If you meet the threshold of each point, you beat the topic and gain XP. If you get all three topics solved, you get XP. Usually the XP is the DC x1000.

You can do research to learn a blueprint or other unique information.

### **Example**

You want to know how to kill the named Red Dragon "Frankalicious".

The GM who controls Frankalicious will hand the research. He decides Frankalicious is not a well known dragon so the research DC is 30 and of course dragons are Knowledge Arcana. He thinks of three neat facts on how to kill Frankalicious and assigned the Threshold for each: Special Vulnerability a named Sword DC 20; Name of Something Frankalicious fears DC 25. Name of someone who knows where the sword is DC 40.

You now start making the research rolls on the DC of 30. if you hit the DC, you make a success roll of D4+1 (for warrior and 12 INT) gaining 3.

You need to keep making checks to get more successes rolls. Onced you equal one of the threshold DC's, the GM tells you the information.
Starlia Lese

> Welcome... to my fortress. You don't need an introduction, do you? For it is I!
>
> **Starlia Lese** to Crimson, The Silverware Princess

## Starlia Lese*The Silverware Princess*

* Anime
* Manga

### Alias

Silverine Princess
Silverlit Princess
Miss Lia

## Status

### Relatives

* Femud Lese (father)
* Ragna (love interest)

## Portrayal

### Japanese VA

Rina Hidaka

**Starlia Lese** (スターリア・レーゼ, *Sutāria Rēze*?) is the second princess of the Kingdom of Lese and Commander of the Royal Army Special Squad, the Argentum Corps.

## Appearance

Starlia has long purple hair that reaches below her shoulders and front bangs. She wears two flower-shaped decorations, one on each side of her head. She wears a white, back-revealing, multi-layered, dress. Given that she was born without arms, she manipulates two silver prosthetic arms by way of her supernatural ability. Under her dress, she wears Victorian era-esque drawers. And as footwear, wears healed silver sabatons with greaves.

## Biography

Starlia was born without arms, however, she was also born with supernatural abilities, allowing her to see the aura in everything except dragons, and manipulate anything containing aura. Given that silverware were one of the first things that she manipulated with her power after birth, many referred to her as the "Silverware Princess." Because Starlia was an extremely unruly child, she was assigned a tutor, Nazareth Teldian, to ensure Starlia's proper upbringing.

## Power & Abilities

**Aura Sense**: since she was born, Starla is able to see the aura which all matter radiates. She's able to perceive the aura flow resulting from emotions, thus identifying truth from lies. Because one can train to manipulate their own aura, she observes the aura's color instead of its shape, blue meaning truth while red signifying lies, she can also perceive the aura's smell. Through silverine, Starlia is able to see past one's emotion and perceive their true nature, which is shaped through their accumulated experience and ways of life - an ability that is impossible to deceive.

**Aura Manipulation**: though armless, Starlia is also capable of manipulating the aura of objects with her mind. This allows her to telekinetically move objects. She can simultaneously manipulate multiple items this way, even wielding multiple gigantic weapons that would be much too heavy for a regular human to use.

**Master Blacksmith**: Starlia supplies the Argentum Corps with all the required high quality silver weapons and even prosthesis which she personally moves through aura manipulation.

## References

1. ↑ Tweet by Kobayashi Daiki (Aug 23, 2023)
2. ↑ *Ragna Crimson* Manga: Chapter 49
Hayami

## History

Hayami was raised in a loving family most of her childhood her family was nomadic they traveled around alot one day. she got separated from them She was able to fend for herself she loves nature and is good cook she was. taught to cook by her mom .She smelled some fish and wandered off from her family. She found the fish but unfortunately when she tried to grab the fish she was caught in a trap. the human who had caught took her back to the city he lived in and tried to keep her for a pet this worked for a while but he forgot to put her in her cage when he left . She escaped and traveled the land for a while searching for her family she was unable to find her family. she went back to the city alone and very sad she missed her family especially her brother Haru .

After she got back to the city she was often getting in trouble until one day she went to the in . the innkeep looked frazzled. ami asked what was wrong . the innkeep said my cook has't shown up to work for a few. days. i don't know where she is. ican be of assistance i have a passion for cooking say ami . the innkeeper said that would be great and thanks her for her help. she worked for the innkeeper for two years and the other cook returned and ami left with a set of recipes and a friend in the innkeeper. Before she leaves the innkeeper's wife Alice gives here two yukata robes that she sewed herself .

She left that city and traveled around for a few years now. she was looking for her family or her bff casper. unfortunately she we unable. to find. them. so she found another city to settle down in .

## Personality

Ami is very fun to around the life of the party she loves to play pranks . she's always smiling loyal to friends .

## Appearance

hayami looks like a snow leopard her coat. pattern she has beautiful blue eyes she wears loose fitting robes .

## Fears

she fears being alone and doesn't like thunderstorms or loud noise

## Hobbies

She enjoys looking for flowers and making jewelry

## Family

Hayami has three sister name sakura, Nana ,and Akatsuki, and 2 brothers name Akira and Haru.Her mom and dad she grew up loved and praised for talents.

## Friends

she has friend name Casper he is a catfolk that she grew up with but they lost contact

## Enemies

she has ne enemy from when she was younger its a human. who caught her and tried to keep her a pet.

## Aspirations

she wants to get better at cooking and make new friends.she also wants to learn she want to find casper again .She wants to her own inn so she can cook for people.
Lady Venes

A collection of Quotes: "Fuck with me, and I burn you alive."

"The Strong Rule, and you Obey."

## History

Venes was born in some irrelevant place, she does not even remember its name, though she was never given reason to, as she ran away at an early age, joining a caravan as a stowaway to escape the hatred that all hold against her kind.

In this way, she lived for most of her life, roaming from place to place, from caravan to caravan, stealing, seducing, and killing as she needed to... and it pleased her innate instincts, which she has almost fully embraced.

She has never had a place or person to call her own for her whole life.

## Appearance

From top to bottom.

Her horns shine bright, reflecting all light that glints upon them with the sheen of polished steel. Her hair, as white as the softest clouds. Her ears, flare out and back as they turn to a fine point. Her eyes glow softly, a bright mixture of yellow and orange before you get to her small black pupils.

Her flesh is hidden behind thick red scales, her lower arms and hands are black as soot, her tail is like that of a lizard. Is a D-Cup.

A thin cloud of steam perpetually rises from her scales, as if the air itself is boiling on her.

## Personality

I don't like to define personality at start.

Playful and to the point, can be serious but... doesn't like to be. Adventurous, though cautious, she is willing to try anything and everything, so long as it won't harm her... though she will take a measure of delight in harming those she doesn't care about.

She views most people as tools, which must be manipulated into doing what she wishes of them.

Believes that The Strong rule, and The Weak serve... she believes herself to be weak.

## Loves

Sex, Booze, Fire, Dominance, Submission, Money, those who are stronger than her. Both Men and Women.

## Fears

The Cold, those stronger than her, Angels.

## Hobbies

Lazing about, drinking, religious activities.

## Aspirations

Start a business. Get money. Start a cult. Summon some demons.
The Umbral Dragon

May the Dark Gale Guide you.

## History

A Recent Guild of people who work in the shadows for a unknown purpose. Only known by a card left behind with a symbol on it.

## Purpose

The only purpose they have is, Theft, murder, and Fear. Often in the most mysterious of ways.

## How To Join

You will know how to join only once you're asked to join.

## Tctics

They work from the shadows, planning and striking once the target is vulnerable, never show their true intention.

## Code of Conduct

Follow by the Dark Gale and the Etetnal night shall Guide you.

## Punishments

Their punishment Depends on the will of the Gale. Torture, theft, or even Death isn't out of question.

## Day to Day Operations

They scout and plan each mark and leaves messages for the select few to complete their will in exhange for a reward.
Roll 20 Macro's

## What are Macro's

Macro's are small commands that can be used as shortcuts for Roll20 our online Table top Platform

## How to Setup Macro's

On Roll20 while in a game go to Collections "3 dots with 3 lines" and then go to Macro's and click the add button. The name box is the name of the macro and the actions box is where you put in your commands, when you're done save changes to your macro and "In bar" check box.

## Common Macro's

**Initiative**- Just replace CHAR NAME with your characters name as it is on their sheet.

**Attack**- This Macro is a bit special it calls on a specific weapon off of the roll20 character sheet. So to use this one just replace CHAR NAME with your characters name, replace $0 with the order in which your weapon appears on the roll 20 sheet. Roll20's scripting language counts starts from zero so $0 is one, $1 is two etc. Finally something a bit difficult to introduce are buffs. This line checks to see if a certain buff under the character sheet is on and adds your damage in 1d6( You can obviously change this to what ever damage your buff actually does) "+(@{CHAR NAME|repeating\_buff2\_$0\_enable\_toggle}\*1d6)". Like my steps earlier just change what you need for your characters buffs, you can alter the example and copy and past it into your damage if you have more than one buff

**Skills**- This is very easy Macro copy and paste and you're good to go. Since skills are basically universal, I will be changing this my self to reflect the skills needed

Use Magic Device (+@{selected|Use-Magic-Device}), [Use Magic Device](http://www.d20pfsrd.com/skills/use-magic-device)=[[ 1d20+ [[ @{selected|Use-Magic-Device} ]] ]]
Skidd "The Inventor"

Skidd, among the locals known as an erratic and excited little lizard. Scraping together treasures from, often quite literally, other people's trash. Her proudest creation so far being her own very tiny home, which she made into the image of a horse.

## Social Description

### Relatives

Mother (Green Scaled): Neera Father (Green Scales): Jarand

## History

Born into slavery, from 2 enslaved kobolds, who were worked to the bone by a dwarven clan. She has little memory of what happened during her time there, yet her escape was quite something. She waited for the right moment and used all her knowledge and tools she created so far to aid her escape. Not long thereafter, she surfaced. But all the locals of her town know is when she simply surfaced from the caverns, heavily bruised and wounded with clawmarks, scrapes, with broken shackles around her wrists and ankles, and nothing more but a torn cloth covering her up, suggesting she might've been an escaped slave. Since that time, she got nursed back to health, and now lives on the streets, tinkering on scraps and junk nearly all day long.

## Appearance

Skidd is a Green-Scaled Kobold, with a few tufts of fur poking from between her scaly skin. Her dress is something that is, like everything, quite scrapped together. Dressed in torn hotpants, a shredded hoodie and a strip of cloth holding her chest in place. Aside from that, on her belt are a good variety of gizmos, which do seem to look like any old junk, but on closer inspection, they certainly have a function.

## Personality

Skidd is an excited little kobold. Her life outside the caverns hasn't been too eventful yet, but she can get easily excited about the simplest of things. However, violence is something she's not too keen about.

## Loves

She loves tinkering on her machinations and inventions, learning new things, simply exploring new fields and area's, both physical areas and areas of study. One thing she also loves outside of this, is explosives, yet is too scared to implement them within a confrontation, and rather for mining.

## Fears

She has the fear of Dwarves, Pain, Hostile Creatures bigger than her, Fish (The Food), Cats, and losing friends.

## Hobbies

Skidd is obsessed with collecting seemingly useless bits of junk, either as memoir or to use within her projects.

## Family

The family sh left behind were her mother and father. To her knowledge they are still alive, yet enslaved. But she dreams of sharing her freedom with them, freeing them from the bonds of their slavers.

## Enemies

* Dwarves, not all, but she knows them as slavers of her people. she doesn't hate them, but rather fears them.

## Aspirations

Skidd has currently 2 goals. 1. To create herself the largest possible mobile home, filled with friends and her own machinations. 2. To free her clan from the klutches of the dwarves.
Nyx

## History

Nyx has an interesting history her parents died when she was 6 her mom was kitsune and dad a human. she has a human cousin on her dad's side named rose but only met her once. after her parent died she wondered around she ran into to trouble for while especially with humans.While wandering around she met a slayer elf named Astrid that she fell in love with but they got seperated and she has been searching for her. One day she ambushed by humans after she stole some of their fish they had caught the day before. she was found and abused beaten by the fisherman, and when all hope had gone away a white dragonkin shining bright like the sun helped her out of the window of boat, and then blew up the boat she had been imprisoned killing the men, it was a dragon kin named drozgac. after this she travels with Drozgac on his hunt for Knowledge. after some time she pledges her loyalty to drozac. Now days, she follows drozac wherever his quests take hem. learning a lot from her lord, he is her only true friend, and she will do anything to protect him.

## Appearance

she very striking in fox for she has back fur with white on her chest ear tips and tip of the tail with purple eyes .in human form shes slender and medium build her eyes are almond and her ears are small. she has a scar on left hand she got burned when she was little in a fire ,and a birthmark on her face by her left ear that is in the shape of a star.

## Personality

Nyx is weary of everyone she doesn't care for humans but will deal with them as long as they are nice to her. she prefer to be alone . enjoys telling jokes and playing pranks .She often doubts her abilities and. thinks no one likes her.

## Loves

Nyx loves loves to read especially fantasy books.she at home in a library where she could never read to much . she loves animals especially horses and wolves. she enjoys being in the forest,and. awake at night .

## fears

hates being alone she also fears being betrayed. and dying. death of Drozgac and humans.

## Aspirations

nyx aspires to make the world a better place by helping drozgac to find her lover his name is Astrid
Maxie Reiko

## Personality

Maxie Reiko is an extremely proud being, as a reaper she takes great pleasure in reaping the souls of those whose time has come or bringing an end to those being who seek to extend their lifespan beyond its natural end. Those who show respect for her divine station a met with indifference, those who are disrespectful will find that when it’s their time, they won’t have the honor of joining their deity in their afterlife, rather their soul claimed for all eternal by the reaper in eternal judgement.
Emmi

Emmi's Character Page "Boop!"

"Fluff!"

## History

Emmi was born to eccentric parents who liked to dress up and show off their daughter. This caused the shy Emmi to try to run and hide on the occasion developing her ability to transform into a fox. Now that she has grown she is striking out on her own, though she still shares the strange fashion sense of her parents

## Appearance

Emmi is a small kitsune female with dusty rose hair and light muted azure eyes. She wheres a long sleeve-skirt one piece and stockings. strangely she also has belts on her arms and legs, as well as an eye patch.

## Personality

Emmi is shy but due to her parents' doting she often hopes for praise(often in the form of head pats).

## Hobbies

While growing up she liked resting and playing hide and seek.

## Family

Her Mother and Father but they are else where at the moment.

## Aspirations

She wants to gain some independents, otherwise she is still thinking about it.
Larry Bean

"Look overgrown oaf, cutting you down to size would disrespect all hin everywhere..."

## History

Larry has been a guard in his village and was tough enough to survive various attacks. He gained notice of a human knight and was squired.

He has had to live among "tall" people and done his best to keep his dignity, despite the common jokes about his size. He has considered learning better skills and taking up a safer way of life. When he met the zany and goofy Novus, that dream was offered up to him.

## Appearance

Pressed, cleaned cloths and stylized hair. He has a proper British accent and manners of course.

## Fears

That all his time spend among the "tall" folk will rub off on him. Being underfoot and having to lookup to rude ignorant people... That more than death is what Larry fears. No matter the treatment, he will soldier on.

## Family

Larry's Father died in service but he is survived by his adoring Mother Kindra Bean. He also have three brothers and sisters who are missing since the Xerg invasion.

## Aspirations

To become a crafter, killing has become boring and creating would serve life better.
Felix

"Money and Women make any adventure better."

## History

Felix is a criminal sorcerer who along with other refugee's fled from Hammer to head to the Eternal blockade as a place to set up a new life to adventure and earn some money as the devilish rogue that he is.

On his trek to this Eternal Blockade, he electrocuted wolves that assaulted the refuge camp.

## Appearance

Felix appears to have a humanoid form, looking much like a neko Catfolk. Black strips Line themselves along his tail and ears giving a Tiger-like appearance. His sharp catlike eyes always seem ready to see what he wishes, although he often squints in daylight. He carries long white hair and a rather light physique.

## Personality

Felix is a mix of playful and objective oriented. Around girls and when in a good mood he is quite playful and willing to enjoy the company of people who will sass at him. However, when he's focused on something specific, he gets very determined and tends to get very cold to those around him.

## Loves

Felix has a love of the company of a beautiful woman along with a glass or wine or beer. He also loves money and earning it, as well as the thrill of adventuring. He will more the willingly sell his services as a mercenary to just about anyone regardless of their morals if it means getting money and a fun job.

## Fears

He fears ever being locked away in a prison ((What a boring fate!)) He also is afraid of Gathlain and other small fey, having an extreme dislike and discomfort around them.

## Hobbies

Felix enjoys hobbies which rely less upon physical might and more upon his charm. He enjoys gambling ((Despite not being the best)) and has an absolute fascination with watching violent sports, especially death matches or other high risk high reward contests.

## Family

Felix has no currently known family, and he doesnt' seem to talk much about them often deflecting questions or doding them outright.

## Friends

Being so new to the Blockade, Felix has yet to make any real major friends.

## Enemies

Felix has no real enemies. He does dislike a catfolk spellcaster who he would like to see suffer from an "Accident."

## Aspirations

Short Term goals include: Making it to the Eternal Blockade, finding plenty of money, Sleeping with that amazing wood elf who could handle her own against wolves, and getting others to stroke his ego or praise him. He also would love to watch the catfolk magic user who kept trying to bother him die due to an "accident" outside his control.

Long Term goals: Felix doesn't have any hard fixed long term goals with a plan to make it happen in mind, but running his own thieves guild or a mercenary group would be things he has considered.
Nura

Nura's RPC page. She is a believer of Pharimia, here to create a church.

"No matter creed, race, or religion, you should have a home."

## History

Nura has come to Eternal Blockage in hopes to create a church to Pharimia.

## Appearance

Nura appears as a half-elf brunette with glowing earings.

## Personality

She is quiet and duty driven, prefering to talk about her religion and what she can do over casual conversation.

## Loves

She loves Pharimia and wishes to be a beacon for others to return to.

## Fears

She fears that the differences of others will cause conflict and wishes to avoid conflict.

## Hobbies

She doesn't particularly have hobbies at the moment.

## Family

Orphaned, she doesn't know of any family she may or may not have.

## Aspirations

She wishes to create a great church that would be a beacon to guide anyone back home.
Taki

## History

She was born when in winter in the north pole. she lived with her family . she ran away when she was a teenager and got captured by some people and taken away her home land . the people tried to kill her but she fought valiantly and was was able to escape fro. her captors. She wondered the land for years by herself . She is always scene in her human form so she is often mistaken as a human ,and. she only shows her true from to people she. can trust . the longbow she has was given t her as a present from her dad.

## Appearance

she is slender built when in human form she has white hair with light tips and is often mistaken for being older then she is. She. has. sky blue. colored eyes.

## Personality

taki is very outgoing loves to meet new people and tend to forget her manners when she is excited.

## Loves

she love. to play tricks and fight monsters she loves to train animals

## Fears

she doesn't really fear anything except for death

## Aspirations

her only aspiration is to learn new languages
Page of Spell Knowledge Lv.0

Aura strong transmutation; CL 17th; Weight —; Slot none; Price 1,000 gp (Lv.0)

DESCRIPTION

This page is covered in densely-worded arcane or divine magical runes. It contains the knowledge of a single arcane or divine spell (chosen by the creator when the item is crafted). If the bearer is a spontaneous spellcaster and has that spell on her class spell list, she may use her spell slots to cast that spell as if it were one of her spells known. A page of spell knowledge is priced based on the spell’s cleric or sorcerer/wizard spell level, unless the spell doesn’t appear on either of those spell lists, in which case it is based on the highest spell level as it appears on any other spell list. For example, a spell that is on the 4th-level inquisitor list and the 2nd-level paladin list is priced as a 4th-level spell.

CONSTRUCTION REQUIREMENTS

Feats Craft Wondrous Item; Special creator must be able to cast the spell contained in the page ; Cost 500 gp (Lv.0)
Followers and Cohorts

3. Cohorts keep in-mind even if they have infectious templates they can spread this to players however the player WILL NOT like the out come, unless it is used as a sort of story thing and pay the levels for said template.
4. Cohorts are always at the highest level they can be, in regards to the player and the normal max level for cohorts.

### Followers:

1. Followers do not gain downtime actions with the exception of the following; Every 10 followers can make 1 labor(still costs 10gp), 1 goods(still costs 10gp), or 1 gold each day.
2. All followers start of with access to ONLY NPC classes.
3. You can train followers to take PC classes. Doing so takes 5 days of downtime and 100 gp x the follower’s level. For example, training a 5th-level follower takes 25 days and costs 500 gp to train them into non-NPC classes. Abilities for followers gained from this only apply to mass combat, kingdom leadership roles and **nothing else.**
4. Followers are considered to be NPCs using the non heroic statistic block.
5. Followers that been retrained cannot be taken on missions with the PC.
6. Followers cannot gain leadership or a leadership score.
7. In short, followers can be RP props, make an army, fill leadership roles, and earn gold as a downtime (see rule 1 above). They do not count as having spells, powers, class features, cannot cooperative craft, aid another, regardless if they have it trained or not.
Alchemy Lab

Bob... I hope that was the bottle and not you again...

## Description

This is a cut and dry Alchemy Lab used for processing herbal regents and other non magical special things.

## Building Statistics

Cost 8 Goods, 1 Influence, 5 Labor, 1 Magic. Completion Date 04/02

Alchemy Lab: gp, Goods, or Magic +10

Teams: Laborer: gp or Labor +2

## Downtime Bonuses

Total Earnings: gp +12 Goods +10 Magic +10 Labor +2

## Services Offered

This room aids you when you’re attempting Craft (alchemy) checks, researching new alchemist formulae, and performing similar alchemical tasks. Up to three people can use the room at a time.
New Horizon RPC Guide

## **Dark Horizon RPC Guide**

This guide has the fundamentals of our living world. If you ever need to know anything that might not be base Pathfinder, Approved content, Character Creation, etc...You can find it here. If it is not listed here it either means this hasn't been updated or it hasn't been discussed yet. If you wish to suggest new content, or discuss new content please drop us a message in our suggestion tabs within the discord.

## World Lore & Campaign Setting

1. The overworld setting is found here: New Horizon Setting

## Rules

1. The base/RP rules: Rules 1.0
2. Other rules: RPC stat rules 1.0
Sivel

*"My friends, my foes, to whom else it may concern, may I have your attention please! It is with great hope and pleasure that I invite you to sit and talk. I think we'll all find more in common with one another than you may think."*

## Physical description

### Eye color

Red

####

## History

Sivel rarely speaks of a time before what he refers to as his 'awakening', the time when his life was held by a thread and only by the will of The Stalwart Star did he rise again with the strength he now possesses. It could be the event forever closed his memory of such, or as he says and the present is far more interesting a topic. Given this major event was sometime in the larger scale of xeno strikes against the world it is impossible with the details he gives to determine where exactly he awoke at, though evidence leans towards the lost Empire of Sin.

While the deep past remains a mystery Sivel will speak with great enthusiasm about his meeting with Ondisso. Sivel claims that upon seeing the glory of The Stalwart Star he immediately released his grip upon a broken sword and sundered shield, dropping to his knees in acceptance of what appeared to be his end. But to his surprise Ondisso offered him the chance to rise once more to do the same thing that had led to his fall, protecting others. Sivel accepted immediately and rose with not only renewed strength, but a new faith in the being that had seen potential enough in the man to give him another shot.

When the bulk of the fighting had settled and Gratt Fortress became the gathering point of what was left, it was among the first pushes back north that Sivel was discovered. Among piles of corpses and covered in the blood and gore of his foes he appeared to be an angel of death, armed at the moment with only a bright smile and a greeting for those he considered his new friends. It was by pure luck that the force which ran into him was that of House Silvershield, and though he may not have always agreed with the way the house did things it was seemingly impossible to be rid of the aasimar. Be it his good nature or silver tongue none could find a reason why they'd want him gone from the House. When Silvershield finally folded into the Kingdom of Emborea Sivel went along with it, though with the same attitude he possessed when working with Silvershield.

## Appearance

Of above average height and lean build Sivel's appearance has been referred to as 'weaponized' on multiple occasions due to the seemingly angelic proportions he possess. Coupled with a preference towards tailored suits and a naturally magnetic personality the man appears to all to be a natural born negotiator. Even with this he could pass for a human if not for the pair of brilliant metallic wings upon his back. Despite what should be an incredible weight these wings seem not to bother him in the least and even are capable of letting Sivel fly.
Template Creation

3. You only receive the benefits of the template after you have paid the level cost in full.
4. Anything that would apply a template to your character that is not paid for with levels, **WILL** turn your character into an **NPC**
5. Template levels are treated as general levels for the purpose or retraining.
Lady Mia

## Personal Quote

Memory is a fickle thing. While I may have lost my past, my nature is present in all i do.

## History

Due to the loss of her memory, Lady Mia is unaware of her past and strives instead towards the future. With a letter of note that her heritage is of noble linage she works so that she can one day be a full noble. Her adventures are coming soon.

## Appearance

If it wasn't for the wings and the bit of scales that are visible on her body, most would think Lady Mia is a Tiefling, but in fact she is a Half Elf / Half Dragon descendant of the forest. She has long black hair, curved horns, and green dragon iris'. Her neck has green scales running down the sides and her Eastern Kimono has slits for her wings.

Her Eastern Kimono is padded with Leather Lamellar and suits her well in political affairs. She has a fancy sash that if you get on her bad side she is proficient in using to silence you with. The Buckle of the sash is embedded with the insignia of the God Nalinivati.

## Personality

During work she tends to hold herself in a formal and professional manner. She uses her natural finesse with words to get her through the day. After work she likes to let loose and relax and can be a bit playful at times.

## Loves

Lady Mia enjoys cute things as well as animal of all types. Sweets are especially delicious.

## Fears

After losing her memory once, Lady Mia fears most of all is her past as well as losing more of her memory.

## Hobbies

Lady Mia enjoys tea / coffee meetings especially if they have sweets or cookies to go with them. When able to relax and kick back for a few days she tends to indulge in some Draconic Ale.

## Family

Sadly due to the loss of her memory Lady Mia can't remember if she has any family only that she is single as there is no ring or mark where a ring would of been.

## Friends

Starting to form bonds with those she meets and interacts as she works.

## Enemies

Currently none that she knows of, but this may change.

## Aspirations

Lady Mia plans to work hard forming connections, assisting her faith, guild halls, local law enforcement, and noble families to one day gain enough clout to become a noble lady herself.
Guards of the Blockade

Currently in the Eternal Blockade players are welcome to join the Guard.

This allows you to Downtime for XP and Gold and you also gain TPA with the Kingdom of Emborea Faction faster.

Please contact GM Byron if you wish to join.

Guards get bounties and are allowed to arrest players if they break the law in their presence.

Please do not abuse this prvaliage or it will be revoked.
New Horizon APC Guide

This guide has the fundamentals of our living world. If you ever need to know anything that might not be base Pathfinder, Approved content, Character Creation, etc...You can find it here. If it is not listed here it either means this hasn't been updated or it hasn't been discussed yet. If you wish to suggest new content, or discuss new content please drop us a message in our suggestion tabs within the discord.

## World Lore & Campaign Setting

1. The overworld setting is found here: New Horizon Setting 1.0

## Rules

1. RP rules: Rules 1.0
2. Combat and Session rules: Combat Rules 1.0
3. Other alternative rules: Alternate Rules 1.0

## Approved Content

1. All Approved Content that isn't base Pathfinder is found here: Approved Content 1.0
2. All Banned Content that is not allowed is found here: Banned Content 1.0
3. All Custom Player Made Races: Custom Races 1.0

## Character Creation

1. Base character creation guide: Character Creation 1.0
2. Character template guide: Template Creation 1.0
3. Mythic: Mythic 1.0

## Guides

1. Dark Horizon cohorts and followers: Cohorts & Followers Guide 1.0
2. Crafting and all its glory: Crafting Guide 1.0
3. Downtime guide for your daily craziness: Downtime 1.0
4. City building: house, bars, magical stuff, etc.: Building Guide 1.0
5. Kingdom building stuff: Kingdom Building 1.0
6. Lewd **Optional** content: NSFW Guide 1.0

Last Updated: 1.10.2109 - By: @K1NKY🌟#7342
Vincent Mors

*quote of Vincent Mors "Coming Soon!"*

"Fire can burn away the flaws in others."

## Hobbies

Drinking with fun people, bathing with companions, training in the art of the blade, and delving into the mystery that is the arcane materials to unwind when alone.

## Enemies

I don't consider the worms that try to resist our might, worthy to be called such a thing.

## Aspirations

raise a grand kingdom from the ashes left from the wake of the zerg swarms. To grow, expand, and take what is rightfully ours. To bring glory back to the long sense disgraced Mors name.
The Pylon

## Pylons

A few Pylons have shown up around the world one located just in the middle of Eternal Blockade . The few of these that have been talked about of found have only been seen a few months after the xenos started their take over and domination of the main land

These pylons are able to take dormant energy from individuals in exchange for things as simple as seemingly building a house in a flash of light, or as extreme as even bringing back the dead who were thought to be lost to the afterlife, and much more in between.

All thats really known about them is most people that can use this objects seem light headed or just drained of energy after depending on the person some feel almost nothing at all.

## OOC Info

In short these function as the premium currency store where you spend Roleplay Points RP
Magda

Magda is a short story written by Lou Yardley. Originally released exclusively to Patreon supporters in digital format. The audio version of the story can be heard on the Fiends N' Screams Podcast read by Lou Yardley. Magda is also available in a collection with four other short stories called Slash Fiction.

## Synopsis

Magda had to be a star employee. But she was never awarded the illustrious title of *“Staff Member of the Month”*, and nor was she ever mentioned in the staff newsletter. Not even to congratulate her on her many years of service. What's this mysterious woman's story?

## Characters

* **Magda** - A mysterious old woman who keeps to herself working at desk in a dark corner of the office. She wears cardigans and has horn-rimmed glasses.

## External Links

* Lou Yardley Patreon
* Buy Slash Fiction from LouYardley.com
* Listen to the audio version on Podbean

 **Flash Fiction**
 **Drabbles**
 **Novellas**
The Forest

The Forest is a short story written by Lou Yardley.

## Synopsis

If you go down to the woods today, you’re in for a big surprise.

Georgia is spending a summer’s afternoon looking after her younger brother, Oliver. At twelve-years-old, she believes that she is an adult. Or, almost an adult at the very least. But, despite her desire to grow up, Oliver convinces her to play their favourite game. A game called the Dragon Game.

The game takes a bizarre twist when something calls them from the forest that backs onto their garden. Daring each other, the siblings enter the forest only to find that it’s not a normal forest at all. This is a place where dreams and nightmares are made. A place they may never escape…

## Characters

* Georgia
* Oliver

## Trivia

* Released in two parts digitally.
* Paperbacks were launched at the Brighton & Hove Book Fayre in November 2018
* Part One is available for free on Kindle, Kobo and most other eBook shops. However, the price has now gone up to 99p on Kindle (Lou Yardley did not approve the price change)
* Both parts can be downloaded for free by signing up to Lou Yardley's mailing list.

## External Links

* Buy the paperback directly from Lou Yardley
* Buy the paperback from Amazon
* Get Part One for free from Kobo
* Get Parts One and Two for free by signing up to Lou Yardley's Mailing List
Vianne

Vianne is the de facto leader of an ambitious group of ratfolk known as the Powers Rat Be. Having travelled across continents in search of proper land to start their kingdom, the Powers have arrived in the Eternal Blockade, where they are taking their first steps to achieving greatness.((WIP))

## History

Growing up in a small village, Vianne always had dreams of greatness; of a kingdom ruled by her and some close companions, a just kingdom that would do it's best to prevent poverty. In other words Vianne was just a wide-eyed child who daydreamed a little too much, or so everyone around her thought, at least.

It wasn't until a few new arrivals in the village that she had thought to set her plans in motion, however. First off, a small ratfolk that had lived underground for as long as she could remember had come to the surface, and taken up residence with an old wizard. Vianne and the ratfolk, named Vreek had swiftly became friends, leading to a friendship with her caretaker as well. Second, a ratfolk privateer by the name of Jakhar had found the village as well, and had thought to stay there for a moment, Vianne's curiosity led to many tall tales from the seafarer, and the two had also formed a friendship.

With her newfound companions, Vianne laid out her desires to the group, and much to her surprise they had agreed to help her out. The seafarer used his smarts to arrange for travel to a proper location to start preparations of their kingdom, and that's where their story starts.
Cham Syndulla

**Cham Syndulla** is revolutionist war hero of the Clone Wars. He was the father of Hera Syndulla, the grandfather of Jacen Syndulla and Amelia Jarrus, and adopted Grandfather of Ezra Bridger-Syndulla. Though he had strained relationship with his daughter, Jacen and Ezra helped them bridge their differences.

By the end of the war, he was the great-grandfather of Caleb Wren-Bridger and Hazel Wren-Bridger, also wondering why having great-grandkids felt like was getting old.
Lydia

Lydia is a short story written by Lou Yardley.

## Synopsis

Do you remember summers from your childhood? Did the summer holidays seem to last for an eternity? Was it always sunny? Did you laugh and play with your friends for hours on end?

Lydia’s childhood summers were a lot like that. Every year, her parents would take her to a beautiful lake house where they would all relax, watch dragonflies and Lydia could see her best friend Alice. Lydia loved those summers. She never wanted them to end.

But one fateful night changed everything; ruining it completely.

A combination of disappearances, bloodied hammers, terrifying dreams and grisly deaths will change Lydia's summers, and her life, forever.

## External Links

* Buy it for Kindle
* Buy it for Nook
City State of Gratt Fortress

This is a place holder for the City State of Gratt Fortress. the remaining Noble houses that did not fold into the Kingdom of Emborea are here.

Size (89) the Claim the Island of Kallista and the Water 1 hex around it.

Alignment (Neutral Evil)

Government (Magocracy)

Is known to be a totalitarian state, the rich have all power and the poor are trod upon. They have several Colossal Armies and maxed out defenses.

They do have a Library that the public may access for Research.
Eternal Blockade

The new hope of the houses the Eternal Blockade. Founded 11/18/2019, This spot was selected for its cross roads to the other world that can be found just past the gate in Giants Fingerprint. The fact that there was fresh water and fertile soil, not to mention the pylon located at the center of it all.

## Available Things

Casters: Cleric, Druid, Wizard, Sorcerer, Bard, Paladin, Ranger **CL:5 max**

## Laws

Laws of the Kingdom of Emborea apply to this Settlement

**#1 No Murder:** the lives of all citizens of Emborea are equal. Either King or Slave, no one may be killed against their will.

"their are so few of us now, we must not waste what we have left"

**#2 No Stealing:** if you envy your neighbor, go earn what you desire by contributing. If you have no work or way to contribute, the Kingdom will find decent work for you.

"honest is an expensive gift, do not expect it from cheap people"

**#3 You have Responsibility:** leaders are expected to lead by example, do not make a law you will not first follow. Individuals are free to think as they will but actions have consequence. Imposing your desires on another without consent could be actionable. Slavery is illegal. Indentured servitude can be used to pay off a debt or offence but will always have a time of release.

"its easy to feel something, but harder to motivate others to feel the same way"

Local Governors are able to add to these laws if they do not contradict these laws or spirit of these laws.
City Building Rules

City building is separate from kingdom building, to an extent such as City buildings do not count as kingdom building for the purpose of kingdom scores.

1. **Time**: When making buildings the time required to build is the time to build of the longest room +1 day per extra room.
2. **Tracking**: You can find a spread sheet to help with city building can be found here.
3. **Magic capital**: Magic capital cannot be used for crafting magical items. But can be used a material components for spells that have costly material component costs.
4. **Capital Spending Limits**: per day can be found in the picture listed
5. **Buildings**: Buildings require at minimal a manager, a team, cohort, or followers present. If none of the following are running your building the building cannot operate thus can not generate capital of any kind unless you are using your own down time to run it with the exception of houses and the like that are rented out but will still require someone to collect. How GP works for buildings and organizations you add the +gp amount and roll a d20 or take ten that's the amount you make in silver. (Important buildings are also produce in silver pieces. Any customized buildings will require a wiki)
6. **Productivity**: productivity applies to capital production for gold for each building, and to your teams as a whole for downtime to make money. (Monuments do not gain this boost)
7. For the base information please check the base pfsrd downtime that covers this found here .
When The Sun Sets

When The Sun Sets is a short story written by Lou Yardley.

## Synopsis

Lexi finds herself a prisoner in her own home after the sun sets and refuses to rise again. At first, it was an inconvenience; now it's downright dangerous. In the four weeks since the darkness descended, humanity has all but given up. Violent crime has become part of everyday life and everyone is a potential killer. No-one can be trusted.

But, that's not all Lexi has to worry about. The darkness has brought something with it.

Something deadly...