The Kingdom of Cevant

**The Kingdom** is a technologically advanced entity native to Outback, first encountered near OB-191. Breakdown in communications led to a Kingdom warship being destroyed by the RRW Jhu'llaihr under orders from Captain Horatio Wellesely during first contact. Current relations are somewhat hostile, as the Kingdom has been confirmed to have destroyed 2 Starfleet vessels. USS Halcyon, and USS Tavistock, and show little signs of seeking better relations.

# Known Territory

OB-191

OB-511 (Claimed, no apparent permanent presence)

# Species ((WIP))

The primary species resident in the Kingdom are the Khell'zen. The Khell'zen are humanoid, with am average height range of 4'6"-5'0", with a median height of 4'9". They have a set of bony horns starting from the cheekbone, running around the eye socket to above the temple, and extending back above and over the ears, in a addition to small bony spines emerging from the rear lower jaw that are curved back, as well a a series of small, razor sharp bony extrusions on their shins and forearms. Khell'zen iris color is always a dark purple, and it is unknown if it is the product of genetic engineering, or natural. Khell'zen hair color is also naturally purple, and it is difficult to say if it evolved normally, or was genetically engineered. Their physiology is somewhat fragile, and this has led the Khell'zen to prefer cunning over strength. While their physiology is fairly fragile, Khell'zen can quickly recover from all but the worst wounds due to a large number of unspecified stem cells and blood platelts naturally present in the bloodstream. This also leads the Khell'zen to have a very strong natural immune system, rendering them unaffected by diseases that could kill other humanoids. Conversely, and disease that can successfully bypass Khell'zen immune systems are virtually always fatal to any other humanoid capable of contracting them. Khell'zen blood is iron based, and is colored red when oxygenated. Khell'zen males and females are roughly equal in height and strength, though males lean towards higher upper body strength, and females towards lower body strength.

A byproduct of their rapid healing and strong natural immune system is that they have a fast metabolism, requiring a very high daily caloric intake, and reducing their lifespan to a mere 80 years, even with highly advanced medical technology. Khell'zen also have a higher body temperature than humans, averaging 40 degrees Celsius.

Khell'zen genetic markes show rather extensive genetic engineering in their distant past, but too much time has passed to identify what was engineered and what was not.

# Government

**The Kingdom** is led by a council of 13 elected members, currently. Each member represents a core world or significant colony. If there would be an even number of councilors, the Homeworld elects a second councilor. The councilors hold equal power in decisions affecting the whole Kingdom, and hold exclusive power in decisions affecting their representative areas. If the Homeworld elected 2 councilors, only the first elected has exclusive power over the Homeworld.

# Citizenship

Not everyone is automatically a full citizen in the Kingdom. There are 3 official levels of citizenship for people in the Kingdom, excluding visitors from outside Kingdom space. Adolescent citizens are people born to full or partial citizens inside the Kingdom, and remain in that citizenship bracket until they reach adulthood. Adolescent citizens are required to be subservient to full and partial citizens at all times, and have special rights protecting them as adolescents. This bracket, however, has a great lack of freedom compared to the others. Minimal self expression rights outside private residences, restricted movement rights, and strict curfews. Partial citizens are people who have reached adulthood, but have not taken the steps to become full citizens. Partial citizens cannot hold public office, become officers in the military, and have more restrictive movement rights compared to full citizens. Full citizenship requires either a 1 year active tour of duty in the military, or 3 years of service in the reserves or auxiliary forces. Full citizens are the only ones allowed to become officers in the military, hold any public office, own private spacecraft, and own land.

# Culture

From a young age the Khell'zen were raised communally with shared values of co-operation and social responsibility. Laws were based not on individual rights but on the responsibility of the individual to the community, and each Khell'zen enforced and followed these laws. There was expectation for everyone to take part in the scientific, cultural and administrative tasks. Regarding the legal system, the fundamental laws do not concern individual rights, but instead focus on defining the individual’s responsibilities to society, where the requirements of the group supersede those of a single person. An individuals responsibility extended past simply obeying the law to include elements of law enforcement. Society was self regulated, with everyone required to ensure laws were obeyed. These values were instilled in the young as part of their education.

# Religion

Most citizens of The Kingdom believe in numerous gods that control aspects of nature, and protect the people. The most powerful gods are those of Light and Shadows. Most people currently believe that the god of Light has abandoned the Khell'zen, and that the god of Shadows is the only deity powerful enough to protect the Kingdom. "May the Shadows be your shield" is a very common farewell saying for the military, wishing luck on the other for the Shadows to hide and protect them from danger. The god of Light used to be worshiped as the protector of the Khell'zen until one day, the very star they worshiped as the god of Light was said to have attempted to exterminate all life on Oros, the Homeworld, thousands of years ago.

# Technology

Kingdom technology is highly advanced for an Outback race. Many areas are nearing 2350's era Starfleet. The Kingdom also posses advanced stealth technology. They do not use cloaking devices, instead relying on sensor diffusive/absorptive materials and dampening systems.

## Ship Design

Kingdom ship design shows many parallels to Romulan and Klingon ship design. Small central bodies with large wings that house the warp nacelles, impulse thrusters, and heavy weapon systems. Kingdom ships are made of materials that interfere with sensor returns, giving any ship that sweeps over a Kingdom ship a low return, or none at all, depending on range and power output of the Kingdom ship. Kingdom stealth systems do not block other ships from detecting their primary systems while active, so in order for a Kingdom ship to effectively hide, it must shut down nearly all major system and rely on fusion power. A side effect of the very specialized hull plating, it is very fragile. Kingdom ship hulls are not designed to withstand heavy firepower, much more relying on their powerful shield grids to absorb damage.

## FTL Systems

The Kingdom possess warp drives, and use them for the vast majority of FTL travel. The Kingdom has developed methods to mask their warp trails, and keep a low profile even at somewhat high warp speeds. While nowhere as fast as Starfleet ships in terms of maximum speed, Kingdom ships are still fast enough to catch most Starfleet ships barring a full speed sprint. The Kingdom also possess a form of jump drive. This jump drive tunnels a vessel through Subspace into an alternate, unknown universe, before tunneling it back through into normal space. While not a true jump drive due to the fact that it takes several seconds to travel from the start to the end point, in practical terms it is close enough. This FTL type requires massive amounts of energy to work, so Kingdom vessels have large capacitor banks spread throughout the wings to power the drive. These capacitors take hours to charge, and the jump drive has a very short range.

## Subspace and Sensors

The Kingdom have sensor equipment and knowledge of subspace equivalent to Starfleet circa 2340-2350, with the exception of their jump drives.

## Weapons Systems

Kingdom warship are equipped with numerous weapon systems. The main armament of most ships are large plasma cannons, either fixed facing forwards, or in turret mounts. In terms of size to power output, Kingdom weapons are fairly weak. However, they get around this by having oversized cannon barrels and plasma generation systems. Most Kingdom ships also have disruptor beam arrays placed in a close-in-weapon-system fashion, using them as point defense against small ships and torpedoes. Kingdom warships can also possess numerous vertical launch tubes, which fire micromissiles that have matter/antimatter warheads. These micromissiles lack the power of photon torpedoes, but can be launched in huge numbers to overwhelm defenses. Additionally, some Kingdom ships have massive torpedo launchers mounted under their wings, These torpedoes contain enough antimatter to vaporize small starships in a single hit, and deal major damage to even large Federation starships. However, they are very limited in number, and easy to intercept.

## Personal Equipment

Kingdom personal weapons are mostly mass accelerators. The Kingdom does not seem to have figured out how to make proper energy weapons small enough for personal use, but their kinetics are still very dangerous. Kingdom mass accelerators give their projectiles a plasma sheath when fired. This sheath is distributed to the target on impact, simulating the effect of a plasma weapon, with the kinetic damage of the projectile - which can still punch through a target and continue on its path.

The Kingdom is not known to possess personal shields, instead relying solely on armor to protect an individual from weapon fire. Kingdom combat armor is based around a modular exoskeleton frame that enhances the user's speed, strength, and resilience, all of which are necessary for the Khell'zen due to their weak physiologies.

# Military

((OOC Information: Knowledge of the Military is only limited to what Starfleet has seen first hand, and all information in this section is mostly for reference for myself))

## Doctrine

The Kingdom Military Doctrine is based on speed, flexibility, and 'first strike' initiative. While the Kingdom military is not very large compared to other space forces, their emphasis on striking fast, hard, and leaving quickly puts them at an advantage against larger, slower forces. Kingdom warships will rarely act alone. If a Kingdom warship is spotted at range making a large energy signature, there will often be one or sometimes two other vessels waiting nearby, under stealth. Kingdom forces are prone to retreating if overwhelmed, and regrouping for a counter attack at a later point. The Kingdom will often retreat from less strategic positions to return later and strike once forces have moved away. The only time Kingdom forces will enter a stand up fight with an equal or superior foe is when defending their inhabited worlds, where orbital support and reinforcements are at hand.

## Conventional Foces

The Kingdom Military is separated into two major groups, the Kingdom National Army, and the Kingdom Aerospace Armed Forces.

The Kingdom National Army (KNA) is solely responsible for land based defense and assault. The KNA actively maintains garrisons on all inhabited worlds, centered around major population centers. While not as large or well equipped as the Aerospace Forces, the KNA is still a well trained professional armed force. On the defensive, the KNA follows the doctrine of 'one who defends everything, defends nothing', only permanently stationing garrisons around major population centers. Quick Reaction Forces are deployed to locations where necessary, using either transporters or combat vehicles depending on the situation.

The Kingdom Aerospace Armed Forces (KAAF) are responsible for defense outside of planetary environments, patrolling interstellar space, and carrying out the interest of the Kingdom government inside and outside Kingdom borders. The KAAF operates virtually every spacecraft in the Kingdom military, and has its own marine force for ship to ship, ship to station, and ship to shore engagements. KAAF marine doctrine revolves around overwhelming force and heavy firepower when assaulting positions to break through defensive lines. KAAF marines are highly trained, well equipped, and deployed in large numbers, making them a potent threat against any opposing force.

## Special Forces

The Kingdom operates two groups of special forces, Special Combat Air Recon (SCAR), and Special Analysis, Tactics, and Operations (SATO).

Special Combat Air Recon is the primary space based special operations force, and revolves around the motto "No ship can't be breached, no target can't be reached". SCAR units can encompass several ships and their respective crews, and often operate 'behind the lines', striking key positions with fast, hard strikes designed to quickly confuse and overwhelm defenses while SCAR teams move quickly to complete their objectives. SCAR teams have the best training and equipment available to the Kingdom military, often using technologies and equipment never seen by traditional military units. The SCAR unit dates back to pre-spaceflight, when during the planetary unification wars, the Kingdom would send SCAR units to perform raids and sabotage against opposing countries.

Special Analysis, Tactics, and Operations is the field arm of Kingdom Intelligence, generally tasked with infiltration, observation, and electronic incursions. The mere existence of SATO is considered top secret by Kingdom Intelligence, and the only people with knowledge of its existence are the commanders of Kingdom Intelligence, and the elected government council. SATO possesses few ships, which only operate out of specialized bases hidden in and around Kingdom space. SATO ships have the best stealth technology in the Kingdom, with hints of true cloaking technology being developed for SATO operations. SATO teams use exceedingly high tech equipment, from adaptive holotechnology, to remote hacking tools and nanite based observation devices.

## ADF-02 "Ballista" Class Fast Attack Cruiser

The Ballista Class is the mainstay attack cruiser for the Kingdom. Designed for quick and devastating strikes, the Ballista carries very heavy fixed weapons mounted on the leading edges of the wings, but is lightly armored. Ballista classes rely heavily on their shields to avoid damage, as the specialized hull plating is very fragile. These ships possess a for of limited stealth. By operating at low power, combined with their specialized hull plating, these ships are effectively invisible at long to medium range. If a Ballista enters an area of magnetic flux, such as the north or south pole of a planet, they become virtually undetectable even at very short range.

**Classification:** Fast Attack Cruiser

**Decks:** 15

**Crew compliment:** 600

**Armaments:**

4 x PX-04D Heavy Plasma Accelerators

6 x PXR-17F Rapid Fire Plasma Accelerators

4 x DAC-02G Disruptor Beam Arrays

40 x MMGS-07C Vertical Launch Missile Tubes

2 x PXRT-02A Twin Rapid Fire Plasma Cannon Turrets

4 x TMGL-10D Superheavy Torpedo Launchers

**Defensive:**

DSW-15J Deflector Array

DSD-12D Rapid Regenerative Shield

Tritanium frame, Tritanium armored internal systems

**Propulsion:**

4 x JPL-44F Impulse Thrusters

WPL-67R Warp Drive

SPL-03C Jump Drive

**Dimensions:**

Length: 500 m

Width: 800 m

Height: 100 m

**Mass:** 3,000,000 metric tons

**Warp Speed:** 9.95

**Maximum Warp Attainable:** 9.9992 for 1 hour

**Auxiliary Craft:** 10 UL-12 Utility Shuttles, 4 UH-04 Heavy Utility Shuttles

[[File:|thumb|left|Kingdom Escort Destroyer]]

## MDR-04 "Hellfire" Class Escort Destroyer

The Hellfire class is an Escort Destroyer used by the Kingdom of Cevant. Designed for convoy escort, raiding, and scouting, the Hellfire carries very heavy armaments for its size, almost on par with the larger Ballista class. Like the Ballista class, the Hellfire class does not have any significant armor, relying on its relatively powerful shield grid for defense. The Hellfire is capably of massively reducing and further masking its energy signature, making it virtually invisible to sensors at long to medium range, and making it hard to detect even at short range.

**Classification:** Escort Destroyer

**Decks:** 4

**Crew compliment:** 100

**Armaments:**

4 x PX-04F Heavy Plasma Accelerators

2 x PXR-17H Rapid Fire Plasma Accelerators

3 x DAC-02G Disruptor Beam Arrays

20 x MMGS-07C Vertical Launch Missile Tubes

2 x PXRT-02A Twin Rapid Fire Plasma Cannon Turrets

4 x TMGL-10D Superheavy Torpedo Launchers

**Defensive:**

DSW-15M Deflector Array

DSD-12F Rapid Regenerative Shield

Tritanium frame, Tritanium armored internal systems

**Propulsion:**

4 x JPL-44F Impulse Thrusters

WPL-67R Warp Drive

SPL-03C Jump Drive

**Dimensions:**

Length: 200 m

Width: 500 m

Height: 80 m

**Mass:** 800,000 metric tons

**Warp Speed:** 9.95

**Maximum Warp Attainable:** 9.9992 for 1 hour

**Auxiliary Craft:** 2 UL-12 Utility Shuttles, 1 UH-04 Heavy Utility Shuttles