Lemmings

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## **Assist Trophy Info**

Lemmings are tiny creatures who seem to have no regard for their own lives. They’re really not smart and without proper guidance they will walk off cliffs or into other dangers without any realization that their life is in danger. Lemmings do have a variety of skills however that they can use when given the proper guidance. This includes things such as climbing, floating, bashing, and even… walking? That’s a skill? Allllrighty then.

## **Mode of Assistance**

When the Lemmings appear they won’t do so out of the Assist Trophy capsule. Instead, 2-4 Lemmings will spawn at varying points on the stage with the number depending on the size of the stage.. Each Lemming will look about the stage slightly confused for a moment before they all begin to use one of their skills. These skills won’t change and the Lemmings will be locked into them once they begin. Lemmings can be attacked, and they are pretty weak, but KOing them will not award any KO points. The different skills that Lemmings can use are as follows:

* **Bashers** - Bashers will swing their arms in front of them as they walk forwards in a straight line. If a fighter is in the Lemming’s way they will take a small amount of damage and be knocked upwards. If the Lemming runs into a wall they will dig straight through it and create a temporary tunnel. This tunnel will persist for a few seconds after the Lemmings leave allowing for fighters to travel through it. After a time however the tunnel will flash and warn fighters to get out of it. Once this time passes the tunnel will be filled back in and any fighters that were still inside will take a high amount of damage and be forcibly removed.
* **Blocker** - The Lemming will stand still and hold out its arms with its palms facing out. Blockers will become a solid obstacle that prevents anything from moving past them. Additionally, Blockers can reflect projectile attacks back at their sender.
* **Bomber** - A 5 second counter will appear above the Lemming’s head as it begins to panic and shake. Once that timer hits 0 the Lemming will explode with a small aoe and damage everything nearby the Lemming except for other Lemmings.
* **Builder** - Builders will take out a bag of bricks and begin to make a staircase that travels diagonally upwards. This staircase serves as a new obstacle that can block fighters and attacks. The staircase will persist for a few seconds after the Lemming disappears. This staircase can be attacked and destroyed and if the Lemming is still on the staircase when this happens, it will pull out a parasol and gently fall down. If the Lemming lands back on the stage and has enough time left, it will attempt to build a new staircase wherever it lands.
* **Digger** - Diggers will bend down to the ground and begin to dig a hole into the stage itself as they create a tunnel. This tunnel will persist for a few seconds after the Lemmings leave allowing for fighters to travel through it. After a time however the tunnel will flash and warn fighters to get out of it. Once this time passes the tunnel will be filled back in and any fighters that were still inside will take a high amount of damage and be forcibly removed.
* **Miner** - Miners will pull out a pickaxe and begin to dig a tunnel diagonally downwards. This tunnel will persist for a few seconds after the Lemmings leave allowing for fighters to travel through it. After a time however the tunnel will flash and warn fighters to get out of it. Once this time passes the tunnel will be filled back in and any fighters that were still inside will take a high amount of damage and be forcibly removed.