recursal/Fanatic-Fandom huggingface dataset:
Followers of Jerry

## Historical Information

**The Followers of Jerry** also known as **The Church of the Bluebird**, is a cult-like organization with its central figurehead being that of the entity Jerry Bluebird. Despite being labelled as having a cult-like organization. This group stands out atypically from other cults due to its unconventional goals and ideals. The group gains influence through seemingly virtuous ideas and actions to people of the Backrooms, and while they are indeed noble are for malicious goals of indirect indoctrination. The hope often being among leadership to entice the group as being a very noble goaled organization made for the benefit of people within the Backrooms, but all in all being a tool for turning the people of the organization within into a cult. What sets this organization apart is the absence of a central leader beyond the figurehead, who in essence is only ceremonial. Instead, all members are a part of a hivemind, with an equal say in decision-making, through a democratic process. However, any dissenting opinions are not tolerated, and members who question the group's teachings are often shunned, excommunicated, or killed. They are, to say the least, an unorthodox cult.

Outside of the organization, the group promotes its religion to others who do not wish to join the group itself. With the end goal of following the religion to be connected to the "Essence" as they call it. Not all people are indoctrinated into the group however; some voluntarily join or offer themselves to the group's service.

1. ↑ Which is an indirect way of saying to join the hive mind.
Entity 048

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## Clinker Toys

### Entity Alias

* Clinker Toys
* Clinker Machines
* Clockwork Zombies

**Clinker Toys** (Animae Horaeopus), are a sub-species of Entity 019, and hostile biomechanical entities with various clockwork apparatuses attached to their bodies to simulate motor functions. Their bodies are often completely black, -- including any clothes -- and their eyes are replaced with miniature lights. On the back of the entity is a large wind up screw, like a toy that usually creates a loud clicking and clanking noise along with the other apparatuses across their body. Normally they will wanderer aimlessly around the level they are in, and most of the time not move at all, making the slightest movements. They crank on the back of the entity seems to be able to move itself with any user input, and seems to be the main way the entity moves at all. However, it is confirmed to be not actually controlled by the entity itself, suggesting some alternative force moving the entity along. This can be observed as the entity attempting to rest, but its body moving without it, almost limply and like a shambling corpse.
Blue Moon Periods

**Blue Moon Periods**, are infrequent mysterious phenomenon within the Backrooms that happen in only select levels of the Backrooms. They - unlike their counterpart Blood Moon Periods - cause deferential activity within all entities in the Levell, making them all completely docile and complacent. This counts for every entity, even some enigmatic entities, and due to its nature alone is one of the rarest events that can occur within a Level aside from complete level destabilization. The exact cause of the event is unknown, and it has rarely ever been recorded within levels,
Mariner Fluid

### Additional

Substance is incredibly acidic and can burn through flesh and clothes if it comes into contact with it. Other properties of the liquid is it corrosiveness which can be a hinderance to building if the right materials aren't used.

**Mariner Fluid,** is a black substance with a consistency relative to tar and properties that make it incredibly toxic and acidic to touch. Typically the fluid will found in tandem with most under construction areas of levels, or simply within the walls of levels. It's main purpose, when it comes to levels in the Backrooms, is similar to mortar. It holds bricks and other walls and such together as a sticky substance that hardens as it cools. In fact, when it does cool the substance goes from a sickly black, to a more standard gray or white color. The properties of the fluid make it also heavily corrosive to certain materials. It seems to be completely inept against material's such as concrete, bricks, plastic, or cinder, but can easily eat through wood, ceramic, glass, rubber, and most alloys. However it does not dissolve through materials that are native to the level, regardless of whether they fit the criteria or not. When Mariner Fluids comes into contact with a wooden beam that is connected to the level, it will not corrode.

This doesn't make all materials immune to the liquid, as it can cause some minor corrosion to the surface, and may very well stick onto the material and cause corrosion that way.

1. ↑ Gold, Silver, Iron, and so on.
Async

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* Logo
* Global Logo

## Political Information

### De facto Leader

* Federal Government of the United States
* Ivan Beck
* Phillip Heymann
* Anthony Dawkins

### Notiable Employees

* Marvin E Leigh
* Mark Blume
* Randall Tachi
* Donny Mavis
* Kirk Maxwell
* Ronald McCarty
* George Levi

## Societal Information

### Communities

* KV-31 Outpost - Level 0 (Currently Closed)

### Former Communities / Outposts

* FOB Beatle - Level 0.1 (Temporary)
* Outpost Jubilee - Level 001 (Abandoned)
* Outpost Monarch - Level 002 (Abandoned)

### Armament

* CC-41 Propulsion Rifle (Gauss Cannon)
* Proto Units (Modified Scrapper Unit)
* Sentry Units (Modified Scrapper Unit)
* Advanced Scanner Tech

### Technology

* Magnetism Technology
* Advanced Artificial Intelligence
* Advanced Weaponry

### Species

* Human
* Robots

## Forign Affairs

### Allies

* Order of Roseary (Cordial Relations)
* Major Explorer Group (formerly)
* Drighten (informal)

### Enemies

* Major Explorer Group (formerly)
* Drighten (formerly)

## Historical Information

### Date of establishment

June 14th 1971

**The Asynchronous Research Institute** (Async) or the **Async Foundation**, is a third party, multi-national technology and research institute primarily associated with the discovery of the Backrooms, as well as the creation of various kinds of technologies including: the KV-31 (Low Proximity Magnetic Distortion System.) as well as the recruitment of Robots into normal reality, as well as other devices that rely on electromagnetism. As of recent time, it main priority has shifted to documented and understanding the Backrooms. While in the past they have used the cooperation of other groups such as the Major Explorer Group or Docuventurers, as of the passing of rule 4:9, the group seems to work isolated and clandestine from the rest of the Backrooms inhabitants, and have mainly moved to dealing with the aftermath of the KV-31 Project.

## History

### Early 1970s - 1980s

Not much is known about the early days of the company and how it grew into what is is today. But due to its apparent ties to the government it can be assumed that in some way it is a government formed company or agency. Async was founded by Conlan Parsons in 1971 in Sacramento California,
Entity 005

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* Clump
* Clump Puffs

## Clump

### Entity Alias

* Clumps
* Bundles
* Limbs

### Hazards (ETHC)

 **Aggressive Hazard**
 **Explosive Hazard**
 **Corrosive Hazard**
 **Proximity Hazard**
 **Auditory Hazard**
 **Exaggerated Features**

## Additional information

### Binomial Name

Cumulus

**Clumps** (Cumulus), are large amalgamations of flesh, limbs, and bodily tissue all wrapped up into a large bulbous sphere of flesh and human tissue. Clumps actually count as aquatic creatures due to their reproductive cycle requiring a body of water, they act though more like amphibians however, not needing to stay in the water to survive, but also able to do so. Clumps start out as small puffs underwater, spread by asexually by a clump in a pool of water. These Clump puffs shed off of the clump and roll much like how tumble weeds spread. Soon they grow into large spore like creatures that feed off of the nutrients in the water. Soon they grow old enough to leave the water like tadpoles and eventually roll around like stones to find a human or other entity to consume. Once they've found prey to eat they attach to the victim, usually at the leg, and burrow their way inside, eating from within until the user dies and becomes a part of the clumps mass. This cycle continues until the clump grows a pair of arms and begins to instead mold with victims it captures.
Drighten Entity List

## Main List

C-1 ‣ Terminus

C-2 ‣ The Ferryman

C-3 ‣ The Warden

C-4 ‣ The Keymaster

C-5 ‣ The Scrybe

C-6 ‣ Queen

C-7 ‣ King

C-8 ‣ The Herald

C-9 ‣ The Weaver

C-10 ‣ The Supervisor

C-11 ‣ The Heretic

C-12 ‣ The Harbinger

C-13 ‣ Clocksmith

C-14 ‣ The Fraudster

C-15 ‣ The Sentinel

## Regular Entities

C-16 ‣ Riftwalkers

C-17 ‣ Void Men

C-18 ‣ Wretches

C-19 ‣ Delusionals

C-20 ‣ Cornerers

C-21 ‣ Omens

C-22 ‣ Couriers
Enigmatic Entities

Enigmatic Entities
Enigmatic Entities refer to entities that have properties that are far to drastic to be considered as suitable for listing on the regular entity list. These will often include completely unique entities, entities with immense power or control over their surroundings or the Backrooms as a whole, or for other similar reasons. Various entities with immense power reside here, such as the illusive Drighten.

This list is actively modified to accommodate newly documented enigmatic entities.

**BACK TO ENTITIES LIST**

 Welcome to Backrooms Public Database.
**Rules and Guides****Levels****Entities****Objects****Groups****Academia****Tales****Sandbox**

## Enigmatic List

Engimatic 001
 ‣ The Drighten
Enigmatic 002
 ‣ The Conductor
Enigmatic 003
 ‣ Aiden
Enigmatic 004
 ‣ The Scarecrow
Enigmatic 005
 ‣ Nostalgi Gaius
Enigmatic 006
 ‣ SPLIT(!)HEAD
Enigmatic 007
 ‣ Sun over the Void
Enigmatic 008
 ‣ Azel'kyra
Enigmatic 009
 ‣ Null-06
Enigmatic 010
 ‣ The Pantheon
Enigmatic 011
 ‣ Black Knights
Enigmatic 012
 ‣ Prince
Enigmatic 013
 ‣ Hellspawns
Enigmatic 014
 ‣ Neverdying Man
Enigmatic 015
 ‣ The Artist
Enigmatic 016
 ‣ With Many Mouths
Enigmatic 017
 ‣ The Administrator
Enigmatic 018
 ‣ Hymenoptera
Enigmatic 019
 ‣ King Crab
Enigmatic 020
 ‣ Joey Q
Enigmatic 021
 ‣ Rat Master
Enigmatic 022
 - Jerry Bluebird
Enigmatic 023
 - Wise Mann
Entity 019

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* Shadow Person
* Watcher
* Six-Arms

## Shadow People

### Entity Alias

* Shadow People
* Shadow Folk
* Larry *(Watchers)*
* Hallucinogens
* Hallucinations
* Awake Paralysis Demons

### Hazards (ETHC)

 **Aggressive Hazard**
 **Incorporeal**
 **Hallucinatory**
 **Light Sensitive**
 **Emotional Hazard**
 **Extreme Temperature Hazard**
 **Freezing Hazard**
 **Self-Replicating**
 **Grouped Hazard**

## Additional information

### Sub-Species?

✓ * Observers
* Anethikas
* Clinker Toys

## Copyright

**Shadow People** (Animae Simulacrum), are often or vaguely humanoid figures or shadow-like beings that haunt users with low or questionable sanity. Usually the properties of these entities are metaphysical, and often times they are simply hallucinatory. Each version of the entity is directly personalized and often times will reflect deep trauma or pain in the user. While each version is directly dedicated to the user, there are instances of more widely seen and experienced versions of the entity, these fall into categories of the entity, and the pictures shown are more corporeal versions of the entities -- versions that are photographical. There are three common types of Entity 019: Shadow People, Watchers, and Six-Arms.

Mostly, these entities aren't hostile or even malevolent, though it ranges from person to person. Usually they only try to evoke some kind of fearful response you before dissipating. Though they may attempt to hurt you they can't directly harm or even kill you, at the most they are capable of grabbing you for a short period of time before they eventually dissipate. The most real versions of these entities usually are not the actual entity, and are more sub-species of the entity that fall into the Animae *(An-e mIE)* order of entities. Showing fear around the entity will often times make it more aggressive towards you and sometimes can even result in bursts of violent behavior from the entity. An emotionless state is recommended when observing an instance of the entity, you should also not make eye contact from the entity entirely. This will give you the highest chance of remaining unscathed.
Алина

* В книгах

Алина - книжный герой истории "Хочу быть самой умной!". Красива, но глупа по её же собственному мнению.

## Личность

Алина не считала себя хитрой или умной, горевала из-за собственной глупости

## Примечания

1. ↑  «Дай пас!» (История «Хочу быть самой умной!») «*Знаете, все привыкли считать лис умными и хитрыми. А я ни то, ни другое. Я такая глупая, что даже не знаю названия любимых цветов!*»
Futuristic Halls

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## The Futuristic Halls

* Image 1
* Image 2
* Image 3

## Information

### Community Status

X

**The Futuristic Halls**, sometimes referred to as **Level 21**, is the first level of the Quantum Fluctuant Levels, and has specialized architecture to it that gives it qualities of a futuristic structure, however, no part of the level has any of kind technology of other aspects that make it look futuristic except for design. Many of the hallways and rooms within the level are completely blank, with white colored walls, with similar layout to that of Level 0, however with a more linear approach, with more hallways than there are rooms found within the Level. On average, rooms will be connected on four sides with hallways, though can be lowered or even heightened depending on where the hallway sits relative to the level. Occasionally rooms may differ from the hallways and have a more darker color pallet than the rest of the level. However this does not mean the theme is inconsistent as it is found across the level in more darker industrial looking parts of the level. Hallways when left alone often branch off into different hallways, with the maximum amount of branches being four unless paired with another room, in which the room can have as many connections as it wants.

Rooms within hallways are separated by large stainless steel doors than can be opened with a button on the side of the door, these rooms usually sport machinery inside of them, used to facilitate many of the levels needs and functions, such as air-conditioning, heating, cooling, and electrical needs. These rooms often contrast the rest of the level, with them being more dimly lit and dirty, as well as this they built with different materials as well. However this look seems to be a lot more painted on rather than actually built in, as when opening the door the walls seem to be the exact same wall as on the other side of the door, with the material appearing to be painted on. Despite this fact the walls inside this room are indeed made out of these materials and have the same durability as their actual counterparts. These rooms are often made from concrete and concrete bricks.

1. ↑ Though the term is pretty loose, since it can describe every level past Level 20 - The Cavity. This is due every level being accessible from one another in some way.
My Dearly Fragmented

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## My Dearly Fragmented

* Image 1
* Image 2
* Image 3

**Level 404,** known frequently as **My Dearly Fragmented**, is an abstract level that follows a glitched appearance, with various repeating geometric shapes and large wide landscapes. This level is a mix of outdoor and indoor areas, with the latter being the more dangerous and bizarre aspects of the level, often having interior designs that warp themselves and seem to even form new hallways just by looking in a certain direction. These often can loop back on themselves and sometime even flip gravity when entering a new area. This inconsistency, along with the apparent similar between rooms makes this level incredibly difficult to traverse and easy to get lost in.
Entity 024

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## Thing on Level 7

### Entity Alias

* The Thing on Level 7
* Grandgousier

### Hazards (ETHC)

 **Non-Aggressive**
 **Larger Than Life**
  **Titanic**
 **Radioactive Hazard**
 **Teleportation Hazard**
 **Aquatic**
 **Movement Hazard**

## Audio

**Entity Call**

**The Thing on Level 7** (Gigas Serpens) also known as the **Grandgousier**, is a colossal, ambiguous entity that supposedly takes the form of a large serpentine creature, and resides on Level 7 solely. However, on occasion it has been known to seemingly change its form into various different incarnations of the same being, making its true form impossible to ascertain with certainty. These various incarnations directly contrast the aquatic nature of Entity 024, often times being something not found in the sea. Such as: a large statue of a man which carries vague similarities to the Greek sculpture of Poseidon, though only in its face, as the rest of the body of the entity is completely smooth marble and stone. The figure is tall enough to stand upright, potentially showing that the entity is capable of standing upright despite the majority of the levels ocean being completely bottomless.

Other incarnations of the entity include a large megalodon like entity, or generally a large shark. A smaller, humanoid figure that appears in the poolrooms section of the level exclusively. And various other accounts of fish-like or generally aquatic animals. Various of its forms however are abstract and carry some kind of intrinsic meaning to them, be it the current mood of the entity, to even the scenery of the level, every form seems to be catered to some kind of purported purpose. However these are often benevolent in nature, as the entity has proven to have no motive to kill users, at least intentionally. The Thing on Level 7 is supposedly responsible for the death of most marine life within the lifeless ocean of Level 7. Though despite its seemingly endless search for food, it will seem to not try and attack users unless confusing them for an aquatic entity in the ocean, usually it will do so on Ocean beds. Entity-024 can go long periods without even moving at all. This is supposedly to conserve energy as the creature is massive in size and is requires a massive caloric intake in order to sustain itself.
ERROR 113

**The Being**, described across the data base as ***ERROR 133***, for reasons that unfortunately cannot be explained in this article, is a thing that self-censors itself when directly observed, either through words, by eyes or even word of mouth. Any mentioning of its number or any information relating toward it will cause that information to become censored. It has even been known to distort the landscape of levels it is in, in an effort to be completely hidden, this often is temporary though can be relevant within the level for a large duration of time, or until it leaves the level.

Describing the being is hard due to its self censoring also extending into descriptions of it, and we run the risk of doing you further harm by describing it. However, images that are pre-censored have the ability to show you what the thing looks like. See the provided image for reference.
Level 7.2

## Thalassophobia

* Image 1
* Image 2
* Image 3

## Information

### Hazards / Anomalies

**Environmental Hazards*** Variation in Water Temperature
* Variation in Gravity
* Gravity Loops
* Mixed Water *(Ammonia, Carpet Fluid, Acid)*
* Large Bodies of Water

**Regular Anomalies**

* Confusing Architecture
* Levitating Objects
* Inconsistent Level Layout
* Inconsistent Level Theme

### Exits

* Level 7
* Level 8

## Demographics

### Communities

Habitation of the Level is impossible due to it being a null level
The Hive

⚠ Ongoing Research

     **This Article is unfinished!**
Parts of this article are missing or have yet to be added. This may be due to numerous reasons, most common of which being a topic {Level, Entity, Object, et cetera} that has recently been discovered or doesn't have enough information gathered yet. Please be patient with us as we expand this article. You can even help by expanding it!

### Concordian Index

 **Pending**

**The Hive** is an unknown, enigmatic level, rumored to be the breeding ground of a majority of the entities within the Backrooms. From what has already been gathered about the level, it has heavy resemblances to Level 8, across the level, fleshy inanimate tentacles cling the the walls, floor, and ceiling of the level, most of them supposedly cradling large eggs that contain entities. Eggs within the level are of various different sizes and seem to never be uniform, with some eggs being as large as entire rooms. Due to the fact that this level is the beginning place of all entities, it is also most likely is the level with the highest number of entities. And also due to this fact, it is the least explored level in the Backrooms by sheer danger alone. And even on top of that, The hive is accessible by any normal means, instead requiring an immense amount of effort to actually find and then enter. So far, no humans have ever entered the hive - or if they have - came back out alive. The hive is also theorized to be infinite, making it inescapable to humans as well.

You shouldn't worry about accidently entering it though, because no one ever has.
Treats

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## Treats

* Treat Bag
* Dumb Gum
* Almond Sugar
* Party Pops
* Royal Rations

### Functionality

**Varying Functionality*** Endurance Boost *(Almond Sugar)*
* Sanity Increaser *(Dumb Gum & Party Pops)*
* Food (Royal Rations)

### Additional

Some may have negative properties after usage. Use with caution.

**Treats**, are a confectionary objects that grant various effects upon ingestion of the object, providing either a boost in endurance, sanity or general substance need. Treats are also referred to as candy in some regards as they do indeed contain sugar however, despite the name treats, they aren't all that sweet. More or less they are just slightly sweet tasting, but it shouldn't take away from their incredibly useful abilities. Treats are found only within Enigmatic Levels, and most notably within Level Fun, which should be excepted of the level. Treats are highly valuable in regard of their abilities and can save your life in a pinch by just eating it.
Oxygen Ocean

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*Information sourced from the Lost Promethean Archives.*

## Oxygen Ocean

* Image 1
* Image 2
* Image 3

## Information

### Current Level State

Destabilized

**The Oxygen Ocean** or commonly known as the **Void**, is the aberrant space in between and around all levels of the Backrooms, it is less of a level and more the opposite of such, representing an area where there is nothing. The size of the void is unknown, though due to it occupying the space around the Backrooms, it is theorized to be infinite in size or even comparable to a universe. Individuals who enter the Void do so by accident, and anyone who enters can never leave, due to the properties of the space it does not follow the typical rules of levels. It also lacks space for users to even exit back into regular levels of the Backrooms, making it the only truly inescapable place.

The make up of the space is majority empty space, however, large objects other than individuals are capable of entering the space, making it possible for large objects like cars or even some small bits of landscape to exist the space. Since the space has nothing to pull it downward, gravity does not exist within the space, and objects and people float freely throughout the entirety of the space. However, gravity seems to be different depending on where you are in the space, meaning gravity can suddenly turn back on. The space is mainly lightless, however on occasion some small bits of light can seem to appear in the void before disappearing entirely. Some also speak of a large object comparable to the size of a white dwarf star existing within the level, lighting it up temporarily, like the eye of god. Entities are also capable of no-clipping into the space along side humans, however inside the level they appear to have a natural passive effect that makes them completely harmless within the level. However, after a period of time the entities will seem to just die within the space.

Within the Ocean, immense gusts of wind and even occasionally some small bursts of rain can appear, making weather than you can't see yet are able to feel. The rain seems to fall downward however, despite there being no gravity inside the Ocean. The average temperature of the level despite being a cold void is around 16 C° (60 F°), though some change in the temperature of wind can change this spontaneously.
Crucifix

* Silver Version
* Golden Version
* Necklace Crosses

**The Crucifix**, otherwise known as **"Orthodoxian Cross"**, or **"Banishing Cross"**, is a Russian Orthodox Cross used specifically to counteract entities of spiritual nature (Incorporeal, Ghost-like), and due to its guarantee of safety and protection, it is a highly sought after and valuable item, possibly the most valuable in the Backrooms. It will often appear frequently past Level 13, and most frequently in levels past 20, with its appearance usually remaining the same in all levels past the former, Silver with a black area on the inside of the cross, and sharpened edges. However, in some levels, especially in Level 5, crosses may be golden, or made of wood. They may also be subject to more damage, or even have special markings on them that given them some distinction from regular silver crosses.

Crosses count partially as level décor, meaning that taking one with result in it being counted as damage to the level if removed from the room. And like all other damages in levels, it will be regenerated after around 10 - 16 hours after initial disruption. However, this does not mean you are able to camp about the area of the cross and wait for a new one to spawn so you can have two of them. Any presence in the room that is unnatural will stunt the regeneration process, effectively stopping it until the user leaves and it continues. And being in the general vicinity will also not count, as well as direct observation of the room at all. But due to this status as level décor, it gives the cross a certain advantage over other objects. When you pick up an object from a crate, it will not regenerate as it is not a part of the level.

Despite entity counteraction, it has some more minor uses as well, which don't help as much as killing entities but helps in more subtle ways. Holding the cross users can feel a warm soothing feeling from their hands and all across their body, this soothing feeling can relieve many pains within the users body, even numbing pain for the duration the user holds the Cross in their hands. Also in the dark the Cross will often glow a bright blue color, dim but bright enough to light a small area around the user. And finally, while not confirmed, crucifixes have supposedly the ability to heal certain illnesses of the bearer, these usually are only diseases found in the Backrooms rather than in normal reality, such as Liminality Disease or R.E.D.
Level ?

* Image 1
* Image 2
* Image 3

**Regular Anomalies**

* Highly Undocumented
* Undiscovered Entities
* Unknown Exits

**Level ?** known as an **Undecided Fate** or even as the Frontrooms  Level 1, is an ambiguous level that is entered by random chance from The End. The décor of the level vaguely resembles that of Level 5, however, with far aesthetics from a verity of other levels, as well as areas that are completely devoid of any decorations or complex architecture. For what its worth, its a pretty bland level when compared to other levels. However, its deceptively simple on purpose, and it will attempt to drag you further into the level as a way to coax you further out of reality.

Generally, its a pretty safe level, practically devoid of many entities. However, the entities that do exist within the level are not of any found within the Backrooms, or at least ones that have been properly catalogued. The same rules still apply here however -- turn around and walk in the opposite direction when you see an entity, and don't look at it. One constant thing within the level is the appearance of old leather chairs, these chairs when sat on give a naturally soothing effect and may even may you drowsy and stuck to the chair.

1. ↑ Some users may be confused about the Frontrooms and associate it with Normal Reality. This is not the case. The **Frontrooms** and **Reality** are two different things.
Entity 027

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* Image 1
* Image 2
* Image 3

## Observers

### Entity Alias

* Observers
* Watchers

### Hazards (ETHC)

 **Non-Aggressive**
 **Incorporeal**
 **Hallucinatory**
 **Extreme Temperature Hazard**
 **Freezing Hazard**
 **Mind-Regression Hazard**
 **Humanoid**

## Additional information

### Binomial Name

Animae Servator

**Observers** (Animae Servator), are a sub-species of Entity 019, and resemble levitating humanoid beings with large glowing eyes and often some bodily impairments. Entity 027 instances are in a constant state of paralysis, making them incapable of any movements beyond basic ones, like twitching and some movement of the fingers and neck. As the name implies, these entities directly observe the user and will attempt to do so regardless of where the user is. This can be seen as the entity materializing near the user, the entity floating in the air to see the user from above, or it occupying a vital space or exit point to block the user from escaping them. Observers aren't hostile, more or less they just want to stare at the user endlessly, their only hostile in the sense of other entities. Since Observers are capable of blocking entrance and exit points, they may indirectly aid other entities in killing you by blocking your escape from them. Other than this seemingly indirect behavior, they are completely benevolent and at most may cause you to lose some sanity directly observing them.
Sensory Deprivation

**Sensory Deprivation**, is a cold, aberrant level made up of dull monochromatic corridors with occasional AC units pumping out freezing cold air. However, despite the presence of a source of sound, no sounds permeate through the level. Dull lamps on the ceiling light up the level dimly and when passing by are the only permeating sound throughout the level, with the humming of the lights providing the only reprieve to the silent insanity. There are no rooms within the level, though, there may be hallways that are differently sized that could fit the definition of a room.

1. ↑ Although sounds when heard up close will be present, such as if you put your ear right up the AC unit (not recommended), you will hear the air rushing through you.
The Keymaster

Rewritten as of 8/1/2023

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## Mortis Abelson

### Entity Alias

* The Keymaster
* Mortis Abelson
* X

### Hazards (ETHC)

 **Matter Manipulation Hazard**
 **Highly Aggressive**
 **Humanoid**
  **Teleportation Hazard**
  **Temporal Hazard**
  **Visual Hazard**
 **Unstoppable Object**

## Copyright

* Originally written by user Mctoran
* Link to original Keymaster on the other Fandom Wiki

**The Keymaster**, otherwise known by his alias and possible real name "**Mortis Abelson"** is an entity with forms that vary on your perception of him, with him most commonly appearing as a vaguely humanoid man with a large coat and hat that seems to obscure his face regardless of lighting conditions. Knowledge about the Keymaster is vague at best, and among the Drighten he is the most secluded and least documented. While what he is is not generally understood; what he does it understood more. Mortis — as he is sometimes referred to as — presides as the overseer of The Hub and a creator of Level Keys that allow easy access to various locked doors within levels, as well as other levels that would not be accessible otherwise. Every single level key is somewhat tied to the Keymaster in a sense, since he made them. He also claims to be able to feel every single one across the Backrooms, and he frequently uses them as point for him to travel. Having level key means you might be visited by him at some point, which is why its such a dangerous item to have, and why it isn't traded as often as other items of high importance.

The job of the Keymaster is more benign than other Drighten — that often have far more vital and important jobs. However despite his very small job of managing the hub and overseeing level keys, he still poses a surprising threat when encountered.
Queen

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## The Queen

### Entity Alias

* The Queen
* Mother

## Copyright

Edited version of an artwork by Routavirta| On Tumblr

**The Queen** (Queen), also known as **"Mother"**, or by The King: **"Gebirah"** (/gəḇāreṯ/ Hebrew for Queen), is an entity that resides inside both Level 1.5 - Inverted, and natively in the Redlands, and is Queen to the former. Many of the Drighten seem to slightly fear her in, and especially when talking about both the King and Queen together. Its assumed that the two are forbidden to meet as they are never seen together, and are often in different levels entirely. Because of this, The Queen is fairly enigmatic and mysterious entity, not much being known about her outside of paintings in the Redlands castle itself, and accounts from the Drighten, and the very rare occurrences of her inside Level 1.5.

Though, what can be described about her is the followed: The queen has two large antlers on the top of her head, they often resemble that of Cervidae (Deer) antlers, though these have been describe to be able to coil up into the horns of a Ram or Mountain Sheep, sometimes even something resembling buffalo horns. Often these horns are a sign of aggression, with them being out meaning the entity being docile, but inwards meaning aggression. Facial features are seemingly devoid on the Queen, only ever appearing during conversation or in the presence of others, seeming to open up, revealing two large, circular white eyes. On the side of the Queens face are two large ears resembling that of Goat ears, and examination of the entities face shows that she possesses black fur, going from the cheeks, to the back, and to the other cheek; with the entirety of the backside of the entity being covered in fur.

The entity is humanoid and seemingly measures around 2.19 meters in height (around 7 foot 2), she wears a large dress reaching down slightly to the floor, with a collar and a capelet attached to the top of the dress. It seems to have an ornate style, with small symbols with no current correlation, patterning the dress. The meaning of these symbols are unknown, and The Queen isn't one to take gazing too lightly among users. The dress seems to cover up nothing at all, and the Queen seems to have no physical form underneath the dress, with the only possible exception being the hands of the entity, which are remarkably cold and have a very thin glove made of nylon; and her head.
Common Terminology

*Not to be confused with Level Terminology or Entity Terminology, though they have separate, dedicated pages of their own.*

In the Backrooms, as well as on this site, there are various terms and phrases used in both formal and informal ways to describe specific things or details within the space. This article will act as a dedicated dictionary, and encyclopedia to all phrases, terms, special words, and concepts used frequently and infrequently within the Backrooms, as well as those relating to other similar spaces.
The Terminus

**The Terminus**, is an ambiguous, humanoid entity, that appears to have powers comparable to a God, and resides purely in the Oxygen Ocean of the Backrooms. The exact location of the entity is unknown, though, is speculated to be an infinite distance away from the Backrooms as a whole. Descriptions of the entity have varied, and those lucky enough to have witnessed the entity and to have survived, report him looking different. Though, in general: The Terminus is a 1609 Meter (1.6 KM) tall entity, wearing large decorative robes that seem to end in a reddish brown mist, and a large singular eye, connected by a very long neck. The entity appears to have no head or other facial features, and its hands are entirely devoid and are instead replaced with, what looks to be fire.

The Entity for the most part, is stationary, and resides around a large amount of rocks and other debris that noclips into the Void. Generally these floating rocks are where most people land when visiting the entity. However on occasion people end up around the Void Star, or extremely close to the entity. The Drighten seem to frequently visit Terminus, and it is often the only time the group seems to all get along with each other, either signifying some other force that pacifies them, or simply because they must behave. Its recommended to not interact with them at all, as it will cause either instant death or suffering, even for relatively friendly ones like The Warden. As the Drighten visit the entity, its safe to assume that The Terminus is either a member of the group, or the leader of such.
The Warden

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Photo of the Warden

## Morrigan

### Hazards (ETHC)

 **Matter Manipulation Hazard**
 **Sentient Entity**
 **Humanoid**
 **Non Aggressive**
 **Ballistic Hazard**
 **Teleportation Hazard**

## Additional information

### Binomial Name

X

**The Warden**, otherwise known by his real name: **"Morrigan"**, is a pair of disembodied hands and two fake glowing eyes, being entirely shrouded in darkness at all times, regardless of lighting conditions and other factors. It is assumed he is a spiritual entity given his appearance, but it is rumored and even suggested by the Warden himself that he has a physical form, most likely not in the form of a human. On both of his hands are two human eyes — that are his real eyes — with usually only one of them looking at the user at a time. As enigmatic as the entity is, he is quiet benevolent, baring no resentment or even ill-will towards humans, nor entities in general. However, his job ironically entails a lot more of the opposite kind of behavior. The primary job of The Warden is as the keeper of Level 3.1, or "The Block". Despite this, amongst the Drighten he is possibly the most friendly member of the group, and has frequently gone out of his way to aid or otherwise help the unfortunate people of the Backrooms. Ironic, given his job.

1. ↑ This photo was taken intentionally with an old camera. This was explicitly stated by the entity, and a camera was subsequently provided by the entity himself.
Scarabacks

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## Scarabacks

* In Shell
* Out of Shell

### Functionality

* Level Navigation
* Object Locating

### Additional

Object does not function as an Entity Object due to it being mechanical rather than living. For an entity who is mechanical to be classified as an entity, it must show some level of intelligence even if minute.

**Scarabacks** also sometimes called "**Mechanical Critters"** , are crude, mechanical dung-beetle shaped objects that have hard shells on top of their bodies, carved on what superficially resembles lapis lazuli, but in a much darker shade of blue. They are roughly 5 to 15 centimeters in size, and seem to be hand painted with white pigment paint, with various hieroglyphs on the base as well as other designs. Scarabacks do not seem to have a definite origin and are often found near corpses of entities or in small chests. Often these chests will be made of simple materials like wood or woven reeds with a cloth interior. Inside will often only be one Scaraback, though on occasion the chest will have nothing inside. It is unknown how these chest appear but they appear to be related to the death of a person or entity near by. One theory is that Scarabacks represent the dead in some way, and Scarabacks may be the only way they are remembered in some way. Perhaps even their souls are entrapped within these small beetles.
Backrooms Nonaligned Trading Group

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## Historical Information

**The Backrooms Nonaligned Trading Group (Company)** is a large corporatized group within the Backrooms dedicated solely to trading, commerce, manufacturing, and selling good within the Backrooms. They are a technical splinter group from the Major Explorer Group, however this isn't really the case, as the group allowed them to leave with their blessing, as the organization had grown to logistically challenging to manage, as well as getting too large and independent on its own. Instead of large outposts, the group seems to focus on several smaller trading outposts, sometimes even located within levels. These are often known as guilds or guidance outposts, and as the name suggests beyond just being a trading post, they also offer up guidance and information for some wanderers.
Entity 018

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## Reality Ticks

### Entity Alias

* Reality Ticks
* Deletion Bugs

### Hazards (ETHC)

 **Aggressive Hazard** **Transfiguration Hazard**
  **Contact Hazard**
 **Proximity Hazard**

**Reality Ticks** (Erado Ixodidae), are fatal parasitic insects with heavy resembles to various large to small insects, like beetles, ticks, and even flies. They often have a bright color pallet, with various blues, greens, purples, reds and other such colors. These often mix themselves into a very illusive and even alluring shell that can sometimes attract other entities and even humans if stared at for long enough. Reality Ticks are regarded as some of the smallest entities in the Backrooms, or at least ones that can classify as an entity. However if it weren't for its admittably terrifying ability to completely erase a user from existence with a single bite, it wouldn't be an entity.