Guild

Reach Main LV20 to unlock

## Guild Hall

### **Guild Core Buildings:**

Guild members can donate resources to upgrade Guild Hall LV, and get Guild Coins.

### **Guild upgrades the following perks:**

 **Guild LV 7** | Guild Coins obtained from Coin Donation increased to 50.
 **Guild LV 10** | Free Shard Chamber respins increased to 9.

## Guild War

* Only Leader and Elders may register for Guild War
* When Guild War ends, player pts will determine their Guild Coin reward (1:1)

**Rules:**

1. One(1) match per week. One(1) season lasts 8 weeks.
2. Mon 06:00 to Wed 06:00 is registration.
3. Wed 06:00 to Sat 06:00 is preparation phase (to assign DEF)
4. Sat 10:00 to Sun 23:00 is Battle phase.
5. When event ends, destroyed nodes on each side will determine the winner. If destroyed nodes are equal, then the Guild using the least time is the winner.
6. Event rewards Guild Coins and Guild Tribute.

**Additional Rules:**

1. Guilds with similar win rates will be matched.
2. Only Guild members who have assigned DEF can join battle.
3. DEF with undeployed team slots will be filled by NPC teams.
4. Destroying vacant cities, defeating enemy teams during sieges, consuming MOV earns pts.
5. If both sides have not destroyed any nodes, then the winner will be determined by most battles won, no. of battles and Guild War registration sequence.
6. During Battle phase, you can consume MOV to fully revive fallen Titans. The higher your Main LV, the more MOV consumed.
7. Beacons increase Titan bonuses and MOV during battle phase.

## Stash

Claimable Sun 05:00 to Mon 05:00

Weekly Red Packet can be claimed once weekly

(The higher the Guild Hall LV, the Higher the Coin Red Packet reward)

## Ring

Unlocked when Guild reaches 3 members

**Rules:**

1. You have unlimited tries to fight champions of all difficulties. Defeat does not deduct tries.
2. Event resets once daily. The champion chooses randomly from Guild members.
3. Defeat champions of each level for rewards. The higher the level, the greater the rewards.
4. Choosing a lower difficulty returns you to the previous level, and reduces your reward.

## Guild Dungeon

Guild Dungeon is opened by Leader or Elder. Can open up to 3 Chapters at once.

**Guild Dungeon Rules:**

1. When a Guild is created, Guild Dungeon is locked by default and Ch. 5 is opened.
2. The next chapter is unlocked when the Guild Dungeon of a certain chapter is cleared.
3. Each Guild Member has 2 challenge tries daily for each chapter in progress.
4. For some Guild Members, chapter campaigns must be cleared to challenge respective Guild Dungeon chapters.
5. You get 60s to select a team and 90s battle duration each battle.
6. Each time a Guild Dungeon chapter is cleared, all Guild Members get Merit. If cleared within a time limit, there is a bonus Speed Clear reward. There are also Merit rewards for DMG ranking.
7. Items dropped in Guild chapters are deposited in Guild War loot. Use Merit to join in auctions. Each Guild Member can bid for each item type once.
8. Loot is distributed to Guild Members according to descending bids daily at 21:30 via mail.
9. For chapters cleared on the current day, Guild Leader or Elder may reset chapter progress after 05:00 the next day.
10. Up to 3 chapters may be opened at the same time.

## Auction

**Auction Rules:**

1. Items dropped in Guild chapters are deposited in Guild War loot. Use Merit to join in auctions. Each Guild Member can bid for each item type once.
2. Loot is distributed to Guild Members according to descending bids daily at 21:30 via mail.

## Shard Chamber

**Rules:**

1. The higher the Guild Hall LV, the more free reshuffles you get.
2. Target Titans that appear each reshuffle will not disappear.
3. The more Target Titans that appear, the better the reward claimed. The best reward includes target Titan Shards and Guild Coins.

## Guild Daily

Dailies refresh every Sun 05:00

Complete guild daily quest for more rewards.