recursal/Fanatic-Fandom huggingface dataset:
Jack Crackson

**Jack Crackson** was a member of Corazón de Ballena's former crew.

He and his mates were hired by Lord Milquetoast to 'convince' Corazón through threat of death, to return to his former home in "A Spot of Bother".

## Trivia:

* "Jack Crackson" is a name that Andy made up during a 2015 video of him, Mike and Jane playing the 'Bright Lord' DLC for Shadow of Mordor, in which he said "Orcs will have rubbish names, like Jack Crackson or something"
Curly Joe

Curly Joe as seen on the poster of A Spot of Bother

**Curly Joe** **Johansen** was a former member of Corazón de León's crew, suffering the same fate as Jack Crackson and the rest of the crew after a wayward adventure left them all (minus Corazón) with a curse.

Curly Joe seems to be the leader of the Corazón-Hunting Splinter Group , and is presumed to be the one sending the Black Spots.

## Background:

Not much is known about Curly Joe, presumably he has been a pirate for many years.

He gets his name from the fact that he had curly hair as a child, and his mother called him "Joe"

## Personality:

Curly Joe stated that he would not drink in an establishment with discriminatory views, showing a certain priority of ethics, and a dislike in bigotry despite his chosen profession.

## Quotes:

* "The plan is we just go in and we kill Corazón. After he lost the Damnation he's just been this bearded loser going around, and he never had any friends anyway so he has nobody to back him up."
* "Nothing personal, Corazón, just let us out here and we can talk about it like men with swords."

## Trivia:

* Instead of drinking ale, like a normal person, Curly Joe instead splashes the drink straight to his face and catching what he can with an open mouth.
* Curly Joe, among the others of the crew, was personally trained by Corazón himself.
* According to Corazón, he tells very long-winded and boring stories.

## Behind The Scenes Trivia:

* Curly's last name is given as a passing comment by Andy during the campaign.
Human

In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.

## Noteable Humans.

Corazon de Ballena

Arlo Mayweather

Lord Milquetoast

Curly Joe

Jack Crackson

Alfred Strangetide

The Wizard Binbag

Christopher Engelbert The 17th

Etain
Necropolis on Sea

**Necropolis on Sea** is a quiet, very empty town (save for the occasional crone or real estate agent), it is littered with graves.

## History

Two hundred years ago the town was founded by the great pirate, Captain Milquetoast. The community grew and the captain built a mansion on the nearby cliff.

At some point the town became location where the stag god Ladsenkaldyr was imprisoned under the ocean for unknown reasons, possibly for trying to kill people.

Eventually Captain Milquetoast died, making his son promise to continue the family business of being a pirate. But after he died, the son broke his promise and became a merchant instead. This caused the mansion to become cursed, and kill people who tried to stay in it. This eventually became a challenge, where if you survive the night in the manor you win the deed to the manor itself. This resulted in a lot of horrible and possibly painful deaths, and 99.9% of the town to become deceased.

Two hundred years later, Captain Milquetoast's descendant, Corazón de Ballena, and his crew arrived at Necropolis on Sea. After accidentally releasing Ladsenkaldyr, and then promptly killing him, they took part in the challenge and won the mansion, breaking the curse.
Alicja

### Historia

Dawno temu Przed stworzeniem świata arceus stworzył jajko którym wykluje się pichu o imieniu alicja.Alicja jest córką arceusa.Alicja infoAlicja jest Miłym Pikachu, do czasu gdy ją się wkurzy to uwalnia swoją moc. Mr Megachu to przyjaciel alicj i jej 1 moc. 2 moc jest bardzo mroczna to Monschu to przyjaciel też alicji i Mr Megachu.Ma przyjaciół których alicja może na nich liczyć ma jeszcze przyjaciela Pikachu.exe i Pikachu.angel. Pikachu.exe ma brata bliżniaka Pikachu.angel.Pikachu.angel to pomocnik arceusa uwieziony w krysztale życia alicja umie go uwolnić.Jej przyjaciele zawsze jej pomogą w potrzebie.Alicją opiekuje się arceus.Arceus jest ojcem alicji i alicja z nim mieszka.Megachu i Monschu i Big Pikachu mogą wyjść z Alicji żęby z nią porozmawiać i itp i mogą do niej wejść.

### Rodzina

Arceus (Jej Tata),Wszystkie Legendarne Pokemony (Shiny Wersje Też) (Wszyystkie Pokemony legendarne bezpłuciowe to jej wujkowie a Płuciowe Chłopak Wujek Dziewczyna Ciocia I Shiny Legendarne Pokemony Też)A w univesum emmy ma: Arca (Dziadek),Xerina (Babcia).

## Moce

Monschu I Mr Megachu: Monschu Ma Demoniczne Moce,Plus: Alicja jest śilniejsza od mewtwo,Daje jej nieśmiertelność,I żadnych obrązeń nieotrzymuje.

Mr.Megachu Jest Mega Evolucją Moce: może z piorunów stworzyć (np mewtwo) i urzywać go latać na nim  lub z nim attakować.

Big Pikachu: Big powstał gdy wszystkie planety ustały w równym miejscy i arceus hoopa i pikachu.exe zrobili to samo równocześnie powstał big pikachu.Big pikachu ma sztuczną forme i oryginalną cztuczna to że jest wiellkim pikachu wyglądu wilka s futrem i mocami pikachu a oryginalna forma jest creepy.Big pikachu jest nawiekrzy od legendarnych pokemonów nawet ot hoopy.Big pikachu jest mocą alicji i alicja nazywa swojego przyjaciela/moc: ODPICIEM SIEBIE.
Guild Members

These are the members of the Oxventure's Guild.

### Temporary Members

These are characters who have appeared alongside the Guild for at least one adventure. (See: Companions)

Notable ones include:

* Rust
* Aubrey
* Bismuth
* Hengist
* Alfred Strangetide
* Ethelfrith’s Chosen
* Victor Dietrich (Mainly as Seal Gaiman)
* Christopher Engelbert XVII
* Flannery

### Trivia

* According to the Guild, Corazón is the self-proclaimed leader, Egbert is the vice-leader, Prudence is head of security, Merilwen is the treasurer (a title that used to be held by Dob, before he lost it by being terrible with the Guild's money) and Dob is head of PR.

 Oxventure : Blades in the Dark

### Members :

* Barnaby "The Butcher" Fortescue III
* Kasimir Jones
* Zillah
* Edvard Lumière
* Lilith Cappellanaga

Their main quarter is "Eleanor's Largely Legal Antiques", that they more or less inherited after the event of Dead Man's Debt.
Edvard Lumière

Edvard is a member the Blades in the Dark guild. He is an inventor but he lacks capital, so he turned to crime which would bring him the most money in the shortest amount of time.

He is played by Andy Farrant.

## Biography

He comes from a family of prosperous merchants, but has run through the family money with his experiments.

He has an assistant.

### Rivalry with Amadeus Astor

His rival is Amadeus Astor, who he calls a "base, deceitful fraud".

According to Edvard, he created a safe and reliable system for lighting the streets, but Astor created a competing one then smashed all of Lumière's lamps. When Edvard created an invention to communicate over large distances, Astor held a demonstration where he used one to beat a horse to death, making the public think it is unsafe.

Because of this, Edvard holds a powerful grudge against Astor and all of Astor's invention and creations.

While in Cab-Con, he used an explosive of his own creation to sabotage an Astor hydraulic press that was in demonstration, and when the explosion caused a fire, he loudly proclaimed that it was proof that Astor's inventions were unsafe and the man was a fraud.

## Inventions

He doesn't go anywhere without his fine tools and his vials of chemicals. The list of his creations used in campaigns include a mechanic launcher for a grappling hook and a sleep-gas grenade.

He is a big fan of everything mechanic and loves to study inventions he comes across. For this reason, when he went to Cab Con with Kasimir, he was very exited and he came back with a large totebag full of free merch.

## Appearance

He is a dark haired man with a thin mustache. He wears a purple jacket and dark aristocratic clothes, including dark gloves and a black cravat. In the first episode he gets his mustache and eyebrows shaved off, but since there is no clear indication of time between adventures, it is possible they grew back for the next one.

## Trivia

* He is a Leech, meaning a saboteur and technician: The player (Andy) will earn more XP when he addresses a challenge with technical skill or mayhem.
* His vice is weird, which he typically indulges by attending bizarre rituals. At one point, during an incredibly low roll, Edvard reasons that the "séance" he attended was an obvious fake.
* He has an older brother named Lemuel
* He spends the second half of season 1 designing the Wonderful Mechanical Man prototype
Chad

**Chad** (so named because of his stereotypical 'Chad" behavior) is a ghost haunting the manor of Necropolis on Sea, he is called forth to the physical realm during a séance by the guild.

Corazon asks him about the manor and Chad tells him that there is a pirate ghost, he also informs them not to go into the basement, which Dob picks up on as "we should go to the basement"
G'eth

**G'eth** is a Kingdom residing in an unknown country.

## The Kingdom of Geth

The official map of Geth at the time of the Oxventure. Created by Jane Douglas.

## Notable Locations:

* **Casterfalls**
* **Tanner's Folly**
* **Inkwater**
* **Redcastle**
* **Port Fairwind**
* **The Deep Woods of Falmore**
* **Rutherglen**
* **Bumble**
* **Mistmire**

**Geographical differences**

* G'eth has two suns
Animal Friendship

*1st-level enchantment*

* **Casting Time**: 1 action
* **Range**: 30 feet
* **Components**: V, S, M (a morsel of food)
* **Duration**: 24 hours

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.

**At Higher Levels**. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional beast t level above 1st.
Fighters

**Fighter** is a descriptive term for a warrior skilled with a variety of weapons and trained in the arts of war. A skilled fighter defines the front line of any battle, breaking through enemy ranks and holding the line while their allies maneuver. All fighters are trained to use virtually any armor or weapon the situation requires; a fighter can use an axe, a rapier, or a greatsword with roughly equivalent skill. As well as being combat generalists, most fighter also specializes in a particular skillset, such as archery or combat magic.
Cure Wounds

*1st-level evocation*

* **Casting Time**: 1 action
* **Range**: Touch
* **Components**: V, S
* **Duration**: Instantaneous

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

**At Higher Levels**. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Coraswan

A "**Coraswan**" is both the name of an invention of a peddling boat shaped like a swan by Corazón, and the nickname Merilwen gives him after this invention was created.

The first two boats made had distinct faces on them, one of which is a near-perfect replica of Corazón's face on a swan's neck. The other figurehead was a fist clutching an unconcious squirrel. It is unknown how Corazón was able to create these, nor how long it took, or where he acquired the materials.
Bone 2 Pick

***Bone 2 Pick*** is the 13th episode of the Season 2 and the 25th episode overall. The Oxventure picks up where the last adventure, Bone to Pick, left off: sixty skeletons and a band of pre-skeletons by the names of Corazón, Dob, Merilwen, Prudence and Egbert return to a familiar town to ritually renew a magical artefact.
Chauncey

**Chauncey** is a young paladin in the order of The Noble Order of Le Dragon D'or along with Egbert, Egbert tells the party, specifically Corazon about Chauncey when Corazon asks for a person that he could disguise himself as to sneak into the Mistmire Citadel courtyard.

Though Corazon has never met nor heard Chauncey, he seems to be extremely convincing in his acting as he is able to fool the other paladins into thinking that he *is* in fact Chauncey.

## Trivia:

* Though Corazon has never met this person, and has only heard a basic description of him from Egbert, he seems to be incredibly good at impersonating him.
* First appearing in the adventure Out of Order
Exurinas Expulsio

*Evocation cantrip.*

* **Casting Time**: 1 action
* **Range**: 10 feet
* **Components**: V, S
* **Duration**: Instantaneous

A simple spell that will cause the targeted individual to immediately urinate.

## Trivia:

* Only featured in A Fishmas Carol, where Dob accidentally created and cast the spell, causing Egbert to urinate on himself
* This is not a real spell within the D&D realm, simply made up on the spot by Luke.
* This isn't the only time one of the players has made up a spell, though unlike Corazon's "Dissolve Bones", this one actually had an effect.
Beardown Protocol

"Merilwen, Beardown protocol?" -Dob

## Description

* The Beardown Protocol is a protocol created by Dob and Merilwen. It involves Merilwen transforming into a cat and allowing Dob to throw her at the targeted enemy. As soon as she hits the enemy as a cat, Merilwen transforms into a bear.

## Uses

* In Heist Society, Dob and Merilwen used the Beardown Protocol against Giles Hawthorne after learning that he framed Horatio for the theft of the Emerald Tear so that his "daughter" Amelia would not marry someone of a lower social class. Hawthorne is pinned to the ground as a result.
Beron

• Oxventurers Guild (Temporarily)

**Beron** is a Dwarven druid the guild find near-death in Liliana's Prison. He's only been there a short time, a month or so, but the magical draining has quickly taken a toll on his mind and he's quite confused.

He wields a great battle axe as a weapon, which was later used by Egbert, who then accidentally hit Beron, specifically his kidney, and then used by Corazón.

## Background

Not much is known of Beron, only that he was once a member of a group of adventurers called "The Tunnel Wyverns".

## Trivia

* Beron is the only NPC that Dob was hesitant putting in the papoose.
Medium Sized Lake

**The Medium Sized Lake** is a lake located "four or five days hike" away from Redcastle in the Lake District.

A map to the location of this lake can be found in another lake, the location of which Dob has a map to.

After the guild's adventure on All Crim's Night, Dob "stored" most of the loot they had plundered at the bottom of the lake, but when he returned back to town, he forgot which lake it was, only vaguely remembering the size of the lake.

#### Other Media

Chocolate coins from the first version of the Oxventure Advent Calendar:

> "New in our store, a chocolate from the Oxventurers to you for EVERY day of advent! Delicious! (We tried chocolate coins but SOMEONE threw them all in a lake. Dob.)
>
>

1. ↑ https://twitter.com/outsidextra/status/1323970581650415616?s=20
Inkwater

Inkwater Marketplace

**Inkwater** is a small town located a mere walking distance away from Tanner's Folly.

For some time the town was overseen by the Order of Keeping It Down who rented the nearby castle and enforced their own silent rules, closing local taverns and the cathedral.

They later played host to Lady Fyengeh's travelling minstrels.

The town welcomed the adventurers back when a remaining member of the Order of Keeping It Down tried to murder the whole town for being too loud.

The town worships the Oxventure Guild and cosplayed as them in the “Silent Knight” episodes.

## Locations

### Taverns

* The Tasteful Nude - Closed by the Order. Reopened sometime before the Oxventure Guild land there for “Silent Knight.” The plancard in front of the tavern depicts a naked Dob, his bits tastefully covered by a grapevine.

### Other

* Market Street
* Abandoned Cathedral - Closed by the Order who also dismantled the organ and bell.
* The Castle - To let.

## Gallery

The streets of Inkwater.Inkwater's Ceased Cathedral.Cathedral Entrance.Cathedral Interior.The Oxventurers planning inside the cathedral.

## Behind The Scenes Trivia

* The image used to depict Inkwater's marketplace is a painting by Pierre Etienne Theodore Rousseau of a marketplace in Normandy.
Dragonborn

**Dragonborn** are a race of draconic creatures that are similar to humanoid dragons. Dragonborn possess many draconic features, including a scaly hide, a large muscular body, the capacity to use a breath weapon, and resistance to the same elemental energy they can breathe, thanks to their draconic heritage.

## **Notable Dragonborns**

* Egbert
* Captain Shattershield
Grease

*1st-level conjuration*

* **Casting Time**: 1 action
* **Range**: 60 feet
* **Components**: V, S, M (a bit of pork rind or butter)
* **Duration**: 1 minute

Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.

When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.
Bard

A **bard** is a musician and storyteller, they are worldly travelers and have learned to hone their craft to be able to do magic with it. Bards practiced magic as they would art or song, using their artistic talents to induce magical effects that either bolstered their allies or hindered their enemies, typically through charms and illusions. In addition to their magical skills, bards were artistically talented and extraordinarily well-learned, possessing knowledge in a wide range of fields.
Eldritch Blast

*Evocation cantrip*

* **Casting Time**: 1 action
* **Range**: 120 feet
* **Components**: V, S
* **Duration**: Instantaneous

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Links

This page is dedicated to off-wiki websites, fan blogs and accounts and other things pertaining to The Oxventure.

## Fan Sites:

OutsideXbox's instagram stories dedicated to oxventure related art

The Oxventure Guild Unofficial Fan Tumblr

The Official Twitter for this Unofficial Wiki

Ye Olde Oxventure Twitter

## Other:

TV|Tropes trivia page for Oxventure

Showdown of the Dungeon

Oxventure Soundboard (coming soon!)

## Writing:

#### THE MISERABLE MANOR: An Oxventure Tale

An Oxventure Poetry Collection (coming soon!)
Moonbeam

# **Moonbeam the easiest spell of all**

*2nd-level evocation*

* **Casting Time:** 1 action
* **Range**: 120 feet
* **Components**: V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar)
* **Duration**: Concentration, up to 1 minute

A silvery beam of pale light shines down in a 5-foot- radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.
On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.

**At Higher Levels.** When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

## Users

* Merilwen
* Egbert
* Corazón de Ballena
Johnny Chiodini

**Johnny Chiodini** is a former host of the **Eurogamer** YouTube channel, In 2019 they left Eurogamer to start **Dicebreaker** and has since gone on to start their own adventures including livestreaming, miniature painting as well as a patreon.

They are the Dungeon Master for the Oxventure campaigns with Outside Xbox and Outside Xtra, and had a character in the series **Oxventure Presents: Blades in The Dark** and **Oxveture: Deadlands**

They've also DM'd for the *Eurogamer* and *Dicebreaker* collaboration D&D adventure **The Break Quest Club** which had six episodes in 2020.

## Trivia:

* Has a dog named Watson whom they post about quite frequently on social media.
* Miniature Painting is one of their hobbies
Jacques Darkfall

**Jacques** **Darkfall** is a local thief in Barrow Springs who devises a devious plan to poison the water supply for Mistmire, killing all of the paladins and presumably taking over the citadel.

He is apparently a very attractive man, with a rougish style of clothing and a close cropped haircut, Jaques' attempts to poison the citadel were born from revenge he wanted to take against the paladin order for something unknown.

When confronting the guild, Darkfall refused to stop fighting and explain his reasoning, even though the fight was going terribly for him he stubbornly refused to stand down, he was attacked by Corazon, and then Bearilwen's claw swipe, which killed him.

After his death, Dob used "Speak with Dead" to see if they could get any information from the man about why he was so adamant to go through with his plans, Corazon spoke with him while pretending to be death and asked him five questions, the answers to which left the group more confused than before.
Hideous Laughter

*1st-level enchantment*

* **Casting Time**: 1 action
* **Range**: 30 feet
* **Components**: V, S, M (tiny tarts and a feather that is waved in the air)
* **Duration**: Concentration, up to 1 minute

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.
Jerky Steve

Jerky Steve as seen on the poster of A Spot of Bother

**Jerky Steve** is a member of Corazón de Ballena's former crew. He is among the splinter group of 8 cursed pirates that personally came to kill Corazón in A Spot of Bother.

He got his nickname from his occasional jerky movements, and twitchy mannerisms. This could be beneficial in close combat as it would leave his opponents wondering his next move, and detrimental in range as it would throw his aim wildly.

Though, the former could still be crippling in combat, especially when those movements causes his arm to swing wildly.
Druidcraft

*Cantrip transmutation*

* **Casting Time**: 1 action
* **Range**: 30 feet
* **Target**: See text
* **Components**: V, S
* **Duration**: Instantaneous

Whispering to the spirits of nature, you create one of the following effects within range:

* You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
* You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
* You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
* You instantly light or snuff out a candle, a torch, or a small campfire.
La Vache Mauve

*"None of you are allowed to complain about my friendly cow god ever again after this, okay?" - Egbert, Rolling in the Deep*

## La Vache Mauve

### Aliases

The Sun CowThe Sky Cow

**La Vache Mauve**, also referred to as The Sun Cow / The Sky Cow is the deity that Egbert worships, he appears to Egbert to give him a push in the direction of his own atonement. He appears to directly speak to Egbert in Out of Order, and this is the first time Egbert has spoken to him. Speaking to him involves staring directly into the sun.

After the events of Faire Trial, the members of La Vache Mauve were up to 5 due to Egbert's successful pamphlet handing out trail, including Egbert and Dob, who says he converted after seeing La Vache Mauve when he got stabbed by a cursed wooden spike in Peak Performance. The old lady Egbert encountered in his trials is currently listed as a "maybe".

## Trivia:

* "La Vache Mauve" means "The purple cow" in French.
* Before the events of Out of Order, Egbert admitted to not being sure if La Vache Mauve truly existed.
* As of Peak Performance, he has only been seen by two members of the guild: Egbert and Dob.
Clairvoyance

*3rd level divination*

* **Casting Time**: 10 minutes
* **Range**: 1 mile
* **Target**: A point in range in a location familiar to you or in an obvious location that is unfamiliar to you
* **Components**: V, S, M (A focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing)
* **Duration**: Up to 10 minutes

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can’t be attacked or otherwise interacted with.

When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.

A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.
Feather Fall

*1st level transmutation*

* **Casting Time**: 1 reaction, which you take when you or a creature within 60 feet of you falls
* **Range**: 60 feet
* **Components**: V, M (A small feather or piece of down)
* **Duration**: 1 minute

Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
Christopher Engelbert The 17th

**Christopher Engelbert the 17th** was born and raised near the village of Bumble, at some point during his childhood he spent time in the old Bumble orphanage. He was only working for Liliana to gain enough money to go back to Bumble and fix up the old building.

## Behind The Scenes Trivia:

* Luke, Ellen and Andy all made up this character's name after Luke and Andy showed considerable interest in the backstory of a throwaway NPC.
Create Water

# Create or Destroy Water

*1st-level transmutation*

* **Casting Time:** 1 action
* **Range:** 30 feet
* **Components:** V, S, M (a drop of water if creating water or a few grains of sand if destroying it)
* **Duration:** Instantaneous

You either create or destroy water.

* **Create Water.** You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
* **Destroy Water.** You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

**At Higher Levels.** When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st.
Mike Channell

**Mike Channell** is one of the hosts, writers and editors for OutsideXbox. He plays Egbert the Careless in *Oxventure*, Egbot in *Oxventure in Space!*, and Barnaby Fortescue III in *Oxventure Presents: Blades in the Dark*.

## Biography:

Mike was formerly a deputy editor for The Official Xbox Magazine, as well as previously working for Eurogamer.

He went on to work for Outside Xbox at the channel's inception in 2012.

## Trivia:

* Has an interest in racing, both in games and real life, and as of 2018 is attempting to bring that dream to life by becoming an actual racing car driver.

* Was part of "How to Become a Racing Driver." with Carfection.

* Well known among Oxbox fans for his complete lack of subtlety in stealth games and his love for explosions.
* He wrote a spotlight guest blog post at the official Star Wars website about his favorite scene in 'Empire Strikes Back'.
* The Xbox version of the game Worms W.M.D has an "Outside Xbox voice pack" featuring the voices of Mike and his two co-hosts.
* Is mostly always able to keep his cool during jump scares, except during the Outside Xbox play-through of Slender: The Arrival's bonus chapter, in which even he was spooked by one of the jump-scares.
* Channell was absent for the first episode The Spicy Rat Caper due to a scheduling conflict. He later missed the episodes of Tower Rangers and Watch Out! due to taking paternity leave.

## Gallery:

Mike Channell in "How to be a race car driver" from CarfectionMike Channell and Nicki Shields for McLaren Shadow Project coverage
## References:

1. ↑ https://www.ginetta.com/news/meet-the-uks-newest-racing-drivers-grdc-class-of-2018
2. ↑ https://www.starwars.com/news/my-favorite-scene-the-battle-of-hoth
3. ↑ https://twitter.com/WormsTeam17/status/780806738735800320
4. ↑ https://www.youtube.com/watch?v=6xYbMbiGm5M
Duke Kabayo

**Duke Kabayo** is the lord of Redcastle, and founder of All Crim's Night. He's a portly and jovial man who seems to take great pride in his excellent guards.

It is unknown what became of the Duke after M. Channail's tampering, having been last scene scurrying out of his innermost bed chamber.

There are rumors that he still lives in Redcastle, performing his duties as Duke, simply in rat form.

## Trivia:

Duke Kabayo has a relative called Lord Boom Boom Boom, it is unknown where this man resides or what he is lord of.

## Behind The Scenes Trivia

* Lord Boom Boom Boom was a side comment from Johnny during the campaign when Andy questioned if there were any Vengaboys references.
* During the Hitman 2 stream on 7/26, Andy, Jane and Luke were asked by a commenter if the Duke was still a rat, Luke claimed he wanted to write into canon that the duke *was* still a rat, and Andy added that he was still doing his ducal duties but as a rat. Luke also insisted that he learned how to play the piano by stepping on the keys, as a rat.
Command

*1st-level enchantment*

* **Casting Time**: 1 action
* **Range**: 60 feet
* **Components**: V
* **Duration**: 1 round

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.

Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.

* **Approach**. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
* **Drop**. The target drops whatever it is holding and then ends its turn.
* **Flee**. The target spends its turn moving away from you by the fastest available means.
* **Grovel**. The target falls prone and then ends its turn.
* **Halt**. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.

**At Higher Levels**. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Chuul

Chuul

**Chuuls** are large lobster-like aberrations with a hatred for surface-dwelling humanoids. The many tentacles that surrounded their mouths were capable of causing paralysis with a single touch, thus leaving their unfortunate victim at the mercy of the chuul's powerful claws.

A sentient, talking Chuul appears in the Oxventure's 7th episode: A Fishmas Carol.

## Description:

Chuuls have been described as "a horrible mix of crustacean, insect, and serpent", but most closely resembled an 8 ft (2.4 m) yellow-green lobster weighing 650 lb (294.8 kg) with four long legs, two large claws, a strong protective exoskeleton, a fan-like tail, and a mass of paralysis-causing tentacles around its mouth.
Ethelfrith's Chosen

**Ethelfrith's Chosen** (usually simply referred to as Skeletons) were those that served Ethelfrith the Builder in life, and so loved him that they carried on his legacy even through death.

> Erm, it's orphans boss.
>
>

## History

Ethelfrith's chosen were a group of builders that worked for Ethelfrith the Builder. They, alongside Ethelfrith, helped build the town of Bumble. While he was on his death bed, Ethelfrith exclaimed that he wished he could keep on working. His servants were so inspired by this that they sought a way to continue their work after death.

By the workings of a hired warlock, they are magically bound to the hammer, with the promise to reanimate once more to serve the new wielder of the hammer whomever they may be to their death. Undertaking any order given.

Though one must be very careful, and most especially be very specific with their orders, or face grievous results.

## Stop! Hammer Time!

The Oxventurers stumble across the deteriorating town of Bumble, and become embroiled in the rehabilitation project at the behest of the locals. Dob, inadvertently, reanimates the Skeletal corpses of Ethelfrith's Chosen, with The Oxventurers becoming their boss in the process, ultimately recruiting them to help rebuild Bumble.

The "Skeletons", rebuild the Town Hall using bricks from the local orphanage. The Orphanage itself is then rebuilt at the request of Dob, but due to the Chosen's "Wes Craven's Wishmaster situation", the Orphanage was rebuilt using the murdered bodies of the orphans as the mortar. This event is a pivotal moment in Dob's journey, and is mentioned frequently throughout future episodes.

After a climatic battle between the Chosen and The Oxventurers, Dob keeps Ethelfrith's Hammer for himself, meaning The Chosen are now at his beck and call. The Chosen subsequently feature in several future storylines and episodes. They most notably feature in the "Bone To Pick/Bone 2 Pick" Two Partner. ￼

## Minotaur Skeleton

One of the abilities the skeletons have is the ability to form together into a giant Minotaur Skeleton.

## Appearances

Stop! Hammer Time!

Ship Happens

Exhibition Impossible

Bone to Pick
Inkwater Lawman

The **Inkwater Lawman** was one of the men who were quietly 'nailing' notices to the buildings that have been shut down for heresy.

Once asked for the reason of the town's quiet state, he informed Corazón  that the castle was to let and that religious orders come and go, but this new order  has made a home in Inkwater, and has been oppressively enforcing their law on the citizens. Something the lawman highly detested.
Bless

*1st-level enchantment*

* **Casting Time**: 1 action
* **Range**: 30 feet
* **Components**: V, S, M (a sprinkling of holy water)
* **Duration**: Concentration, up to 1 minute

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

**At Higher Levels**. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Dunnican

**Dunnican** was the owner of Dunnican's , the furniture store responsible for selling "sentient chairs" to the Gilded Chub pub in the town of Port Fairwind, starting the events of "Bad Chair Day". The "Malevolent Chairs", were made using the wood being lumbered in the "Wild Wild Wood" adventure, but Dunnican claimed he had no knowledge of Oxventure rival M. Channail.

Dunnican was woken up early in the morning by the Oxventurers, demanding knowledge about chairs. Corazon then went on to ruin his Tea Set and a table. During the climax of Bad Chair Day, Egbert uses a bomb to blow up Dunnican's warehouse, destroying his collection of Evil Chairs. It's explained during The Orbpocalypse Saga, that after he was exposed as the originator of the chairs, Dunnican became a town Pariah, and was made homeless.

Dunnican seemingly has a professional rivalry with fellow Port Fairwind furniture store, De Rosa.

### Orbpocalypse Saga

Despite being made homeless by the events in Bad Chair Day, Dunnican assists The Oxventurers, by constructing an army of his Evil Chairs to combat Wine Creatures, during a confrontation with Vocatus in Port Fairwind.
Legendary Treasure Hoard

The **Legendary Treasure Hoard**, mentioned in A Spot of Bother, was a hoard of legendary treasure that Corazón de León and his former crew went in search of with disastrous consequences.

## The Curse of The Legendary Treasure Hoard

The entire crew of the Joyful Damnation, minus its current It is not known what exactly happened to the crew, only that after acquiring the hoard they were afflicted with a curse that prevents them from receiving a permanent death, becoming a type of undead, those who walk among the living but are not technically alive, and once they are killed they are then to return in two years time.

To break the curse, there are eight missing coins that need to be returned, Corazón having collected some of them prior to the formation of the Guild, and presumably keeping them somewhere where the rest of the guild cannot find them. He recovers one in Exhibition Impossible, and Dob lies to Panniers that they have recovered seven of them.

## Trivia:

* The Legendary Treasure Hoard was inspired by Pirates of the Caribbean: The Black Pearl, where there is a similar curse affecting a pirate crew and caused by cursed coins.
2021 - 2022 Specials

### A Fête Worse Than Death

After the harrowing experience going through the Orbpocalypse, Prudence finds a spa town for a bit of well-deserved relaxation. After getting treatment on the cheap, chaos ensues.

### Tome Sweet Tome

The Oxventurers find themselves in a town whose idyllic wholesomeness is maintained by a magic book that makes anything written in it come to pass. But all is not as it seems, and also there's a wizard to deal with.

### Wedded Redemption

With Dob away on an adventurer exchange program, the Oxventurers and Dob's replacement Aubrey the Tabaxi sorcerer (special guest Harry McEntire, The Last Kingdom) attend a wedding to foil an assassination attempt. Expect intrigue, hedge mazes, and let's face it, probably a ruined wedding.

### Let's Get Fiscal

A meddling gnome takes the Oxventurers Guild to task over their dodgy financial records, as Luke steps in for his first ever live dungeon mastering experience.

### Hog Wild

A Winter Solstice respite turns into a hunt for a giant pig for the feast. Will the guild find out the truth behind these spooky woods. What's with this other team that includes a turtle-man? Will anyone go for Dob's vegetarian options? No for the last one, but for the others, who knows?

### Battle for Bardcon

The Oxventurers, and Katie Pearlhead, have been dragged to one of Dob's events, Bardcon. But somehow, Merilwen has managed to escape the commitment. But, on the final day, it seems that Bardcon is in danger, with all the bards threatened to be killed. It'll take love, overpriced beers, demons and idiocy, to take down the army that threatens Bardcon. Can the Oxventurers manage to fulfil any of these requirements? Maybe Corazón will be able to find that bakery, finally.

### Big Deck Energy

The Oxventure crew plays D&D by drawing from a deck of Magic: The Gathering cards, adding a spicy new randomness courtesy of Magic: The Gathering's new D&D crossover, Commander Legends: Battle for Baldur's Gate. It's part Dungeons & Dragon, part Magic: The Gathering, all chaos.

### Bride or Die

The Oxventurers Guild requests the pleasure of your company at the marriage of their half-orc bard Dob to thief queen Katie Pearlhead. Dinner and dancing to follow. This Oxventure D&D show was recorded live at MCM London 2022.
Locate Object

*2nd level divination*

* **Casting Time**: 1 action
* **Range**: Self
* **Target**: Self
* **Components**: V, S, M (A forked twig)
* **Duration**: Concentration, up to 10 minutes

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.

The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.

This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.
Merilwen's Meatgrinder

**Merilwen's Meatgrinder** is a folktale based on events from Quiet Riot.

The meatgrinder came about accidentally when Merilwen decided to set a Spike Growth spell after Corazón's Grease spell to deal with a sortie of incoming guards from The Order of Keeping it Down. The trap worked too well: one of the guards died and most of the others were too badly injured to continue fighting. Merilwen was, at first, feeling aversive of the carnage caused and was quick to pin it on Corazon. However, the story spread far and wide.

During their return to Tanner's Folly, Corazon begins selling "Merilwen's Meatgrinder" T-shirts at the Thieves' Market.
Margery Clipfangler

**Margery Clipfangler** is a very smart looking centaur who the guild meets during their adventures in Extinction.  Dob introduces himself as her assistant Denise, and attempts to make her coffee.

She's an old friend of Professor Hammerdal whom she refers to as "hammy"

She is portrayed by Shamini Bundell
Oath of the Ancients

The **Oath of the Ancients** is one of the sacred vows that Paladins can choose to take when they reach a milestone in their journey of faith. Egbert has taken this oath by the time of Quiet Riot.

## **Tenets of the Ancients**

The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its fair central principles are simple.

* **Kindle the Light:** Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.
* **Shelter the Light:** Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.
* **Preserve Your Own Light:** Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can't preserve it in the world.
* **Be the Light:** Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.
Hammer of Ethelfrith

The **Hammer of Ethelfrith** is the famed, gigantic, sledgehammer-esque tool of the illustrious Ethelfrith The Builder.

Used to build and deconstruct, it is a well renowned tool of Ethelfrith, and symbol for the great deeds he has done.

## History:

After his death, the Hammer of Ethelfrith was left untouched, for many years and lay dormant in his crypt. Despite this, it looked as pristine as if it were just out of a forge the day prior, possibly a byproduct of its magical properties.

Was found in the hands of a statue of Ethelfrith standing gloriously atop his sarcophagus, it was not until The Oxventure Guild arrived to the town of Bumble that it would have a new wielder.

Elthelfrith's Chosen employed the aide of a powerful warlock who bonded their souls and what remained of their bodies to this hammer, this allowed them to serve the new wielder of the hammer the moment it was touched by another soul.

## Appearance:

Being a remarkably large sledgehammer, it functions quite well as a maul. Along with its magical attributes, it deals a substantial amount of damage to anything it hits.

## Trivia:

* Dob is the new wielder of the hammer, but has chosen to spit this authority with the rest of the guild members.
Blibdoolpoolp

**Blibdoolpoolp**, also known as the **Sea Mother**, is the entity worshiped by the Kuo-toa. Ancient and half-mad, she presides over a species much fallen from their former glory, and, through a fog of fury and madness, she impels them to take back the surface that they have been banished from.

## Description

Blibdoolpoolp usually took the form of a 20 foot (6.1 meter) tall nude human female, lobster's head and claws in place of humanoid parts. Other depictions portrayed a crayfish head, a crayfish's claws, and an articulated shell covering her shoulders. At close range, she is said to be able to cause insanity with a mere gaze, making any creature mad by staring into their eyes with her own multi-faceted orbs.

Blibdoolpoolp's realm was a small moon-like temple drifting in the Fated Depths.

Her symbol was a lobster head and black pearl.

**Areas of Control:** Darkness, Insanity, and Revenge.

## Description

Blibdoolpoolp usually took the form of a 20 foot (6.1 meter) tall nude human female, lobster's head and claws in place of humanoid parts. Other depictions portrayed a crayfish head, a crayfish's claws, and an articulated shell covering her shoulders. At close range, she is said to be able to cause insanity with a mere gaze, making any creature mad by staring into their eyes with her own multi-faceted orbs.

Blibdoolpoolp's realm was a small moon-like temple drifting in the Fated Depths.

### Behavior

Blibdoolpoolp is mercurial and unpredictable, though her hatred of civilization and her fury at her peoples' fall are fairly constant.

The Sea Mother sends an emissary to oversee great sacrifices at the Kuo-toan temples. Sacrifices often take the form of drowning living people. She sends omens via sacred black pearls, which she causes to change color. The Kuo-toa also keep monstrous lobsters in their temples, and the behavior of these creatures is occasionally seen as an omen as well.
Dancing Lights

*Cantrip evocation*

* **Casting Time**: 1 action
* **Range**: 120 feet
* **Components**: V, S, M (A bit of phosphorus or wychwood, or a glowworm)
* **Duration**: Up to 1 minute

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.
As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell’s range.