Chapter V: Olympus Project

**Chapter V: Olympus Project** is the fifth chapter of Act I of *Tiny Room Stories: Town Mystery*.

## Walkthrough

To progress through this section, you will need to follow a series of steps. Start by opening the door and entering the small trailer. Pick up the angle grinder and take the notes from the whiteboard, as well as two sets of crumpled notes from the rubbish bin. Search the filing cabinet to find some pliers. Examine the electrical box and use the pliers to remove the 2 hinge bolts. Adjust the switches inside so that everything is turned on except the lights. Turn on the projector, then look at the whiteboard to see a series of concentric shapes. Use the information from the crumpled notes to identify the shapes from outside in to generate a code 750718. Enter this code into the computer, then use the controls to open the gate. Head back outside and go through the gate.

Search the toolbox on the workbench to find three jumpers (3/19) and go further along the path to the next section. Approach the building and look under the rock to find a silver key. Use this on the door, then go inside. Look at the noticeboard to read some notes and take the black key. Look at the box to find three more jumpers (6/19) and read the Olympus Project notes. Return outside and go back along the path.

Enter the truck and use the black key on the red box, then take out an accumulator battery. Go back further along the path and enter the small trailer. Insert the battery into the charger on the desk. Press the start-up button, then take the charged battery. Insert this into the angle grinder.

Go back outside and forward twice along the path, then go inside again. Open the second door and go through to find the Olympus Project computer. Take the blue key from the console. Based on the notes you just found, set the 3 switches to up, down, and up. Set the numbers to 6471. Press the buttons to display this pattern. Press the "Fix" button on the screen, and a new panel will open. Turn around and search the boxes on the shelves to find four jumpers (10/19).

Now return out to the corridor. Use your blue key on the blue lock, then go through the first door. Look at the shelves to find three more jumpers (13/19). Move the books on the shelves to reveal the numbers 6318. Turn around and take the ladder. Open the cabinet with the numbers 63 on the left, and 18 on the right, and grab another note from inside.

Go back outside and use your ladder on the side of the building, then climb down the hatch into the fourth room. Move the boxes to find a green key. Search the boxes in the shelves to find another four jumpers (17/19), and search the cabinets to find a cut-off wheel. Attach this to your angle grinder to complete it. Go out through the door, then climb back up to the roof and use the angle grinder on the metal box. Solve the circuit puzzle, then climb down and head inside again.

Use the green key on the green door lock, then enter the third room. Look at the desk and collect the final two jumpers (19/19). Next, search under the pillows to find a note which shows a picture of four doors. Return to the corridor and look at these doors, noting the numbers on each. Return to the third room and open the briefcase with the code 5279. Take the access card.

Go outside and climb the communications tower. Open the box and insert the access card. Based on the note from earlier about simple passwords, enter the code 123456789. Climb down and head inside again, then enter the second room. Approach the console, and insert your 19 jumpers according to your remaining note. Now press the big red button.

Go back outside and approach the gate. Insert your access card and enter the cave. Pull down the big lever on the device here, then walk through the archway.