Idaros

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Idaros is a **Thousand crown project**'s continent with all it's associated culture's and nation's identity and story.

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## Meta informations

### NID / CID

Amiae Domain - 53
Elunos - 70
Erkendhal Chiefdoms - 119
Esteli - 71
Hadagar Union - 57
Razgatal - 21
Skarl - 96
So-Kan Commonwealth - 59
Stryng - 112
Tayurzu -93
The Aurians - 80
The Echo Empire - 43
Valkadia - 89
Vendari - 89
Wor - 48
Wrokingmar Isle - 47

## Overview

Idaros is a continent in the Thousand Crowns world. It is located in the middle of the world map and is known for its iconic misshapen duck-like figure.

## Idaros cultures

### Vendari (Culture)

The Vendari are a small, social, dog-like people. They live on the western coast in a temperate rainforest, and their cities are built in clearings and on the sides of cliffs. They form a unified front in terms of official international representation, but in truth each of the Houses are struggling with each other for power. Only recently a great spiritual leader named Vedro came to power, he gained support from most of the other Houses and is planning to bring the Vendari into a new age of unprecedented glory and wealth.

### The Aurians (Culture)

The Aurians are an agricultural community of Smolings. Smolings originally evolved from stonish creatures born from the mountain called Dyrgja. Long ago, a large group of Dyrgja left their mountain home to journey across the surface. Along their journey they were given a divine blessing from the god Auria, who turned them from stone into flesh and blood. Although not all Smolings chose to continue to follow Auria’s guidance, those that did called themselves Aurians. The Aurians live simply and mostly peacefully, and through their worship of Auria they have gained vast knowledge on the magical arts of healing and restoration.

## Idaros nations

### Amiae Domain (Nation)

The Amiae Domain is a nation located on the south coast of the continent. This country is inhabited by the Amias, a species of fish-folks. Before its unification it was divided into various tribes, each led by one of the important Amias families. Today, after many years of warfare, the country is an aristocratic oligarchy, ruled by the 9 families, who claim to be the direct descendants of the demigod Tun, who is said to have started the Amias lineage. Being the Amias notoriously territorial, they tend to be wary of other nations and species, which cannot see the beauty in their dark and wet utopia.

### Elunos (Nation)

Elunos is small agrarian nation located on an island just north of Idaros, just within the Tali Sea's borders. Remnants of the Old Atali empire, the Âman-Atali of Elunos care not for their predecessors ambitions for expansion. Aided by elemental magics granted by a communion shared by their people and the Primordial Spirits long ago, they seek to enrich both the lands they call home and the spirits that dwell in their souls.

### Esteli (Nation)

The Esteli Despotate is a small city-state within the Tali Sea, to the north of Idaros. A claimant to the Old Atali empire, the Esteli people are raising themselves out of the dark age created by the empires fall. The Despotate is ruled by a minority known as the "Thick-Blooded", who claim their ancestry back to a mythic hero known as Gyvon, and rule over various refugee Atali peoples and the slave population that keep the state running.

### Erkendhal Chiefdoms (Nation)

The Erkendhal Chiefdoms is a coalition made by the Uxbhalic tribes that originate from the North Eastern forests of Idaros. The Uxbhalic Tribes are made up of Ergendir people, A race of Bold warriors and foresters who came from the boreal forests of the **Dabya mountain range**. The Ergendir are a people named after the chief god of their religion, Erghinism, a religion that put heavy emphasis on the duality of good and evil, as well as the principles of providing for the community and protecting one's family, principles that are exemplified throughout the coalition.

### Etharis (Nation)

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### Hadagar Union (Nation)

The Hadagar Union is a directorial republic, city-state located within the Pattipar Mountain Range of Crow's Head Peninsula. They are humanoids with skins of varying shades of grey and different colored, crystal protrusions. They are ran by a council of chiefs, who reside within the capital of Jadhan, and strictly follow the teachings of their goddess, The Mountain Mother, Dakiama. The Talamanchians, the culture of people who make up the Union, are very strict with the teachings of their goddess. Even willing to cripple a person by breaking their crystal and exiling them for not adhering to these teachings. They treat each other as equals and always strive to improve themselves to better serve their communities

### Razgatal (Nation)

Razgatal is a nation run by dragons who practice cultivation. They live on the erlatious river. The balance of power is based on the 5 official sects and the 6th unaffiliated sect. While the moral values of razgatal are varied, the general rule of thumb is honour above all else, and might makes right.

### Skarl (Nation)

   Populated by the ratlike skaversSkarl is a largely subterranean city-state led by the Consortium Pact. Three chiefs serve as the representatives of Skarl, one for each of the primary Strains, or Clans that encompass the skaver population: Pakka (laborers), Rath (hunters), and Fuush (architects). The skavers of Skarl are little feared individually, being cowardly, feeble creatures compared to most. However, their vast numbers and cruel, opportunistic nature makes them a force to be reckoned with. Their territory is nestled in the Gotter Basin just north of the Wardak Range.
### So-Kan Commonwealth (Nation)

    The commonwealth is a federation of five hives which awoke around a century ago on the northeastern shore of **Idaros**. The So-Kan is inhabited by Arkanids, a nocturnal spiderlike race of unknown origin
Arkanids put a large emphasis on honing ones skills, and their society reflects that. Hatchlings are educated from a very young age and are ready to become journeyman before turning twelve. No matter the age no Arkanid ever stops their strive for improvement since competence is the most valued trait among them. While all are free to follow their own goals most choose to work together in the name of finding their genesis

### Stryng (Nation)

    Stryng is a nation in the center-north of Idaros. Founded with the capital city of Alyama by the prophet Emmanuel that discovered biological magic, shared it with his people, united the northern tribes, and is the focus of their religion. String is ruled by the 3 councils, each representing a type of group at the center of their society: familial tribes, housing clans, and economic guilds. Their biological magic allows them to modify DNA at an abstract level, creating a vast amount of useful artificial species that live alongside them.
### Tayurzu (Nation)

Tayurzu is a kingdom located in the wetlands of the west coast. They are humans and their culture is Deinstis. Family, trade and religion, clay tablets, stylus and vases are important things to them.

### The Echo Empire (nation)

Located in the temperate rainforests of the Crow's Head Peninsula on northwestern Idaros, The Echo Empire is inhabited by the Kan'ha: a short and squat race of beaked reptilian people with colourful scales, webbed hands and feet, large eyes, and short claws. The Kan'ha are excellent fishers and archers who tend to live by bodies of water or in humid places.

### Valkadia (Nation)

Valkadia is a sovereign sea-bordering empire set in the **Idaros landmass**. Located in the far south-east of the continent and isolated by the austral mountain-range shadow, this nation benefits from a natural shield while sitting near one of the few practicable vales in the continental ridge. The Valkadian people believe strongly in one right to its own destiny. Acquiring power is paramount in valkadian culture, as it is the best way for someone to truly shape their reality, therefore Valkadian social groups always revolves around clear official hierarchies and a shared understanding that everyone is catering to their own interests. But if one amass power, the other's expectation grow, for power unspent is nothing but a dream.
See all Valkadian related pages in the portal below

### Wor (Nation)

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### Wrokingmar Isle (Nation)

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## Geography

### Local overview

Idaros has 2 peninsulas, the largest one is known as Crow's Head Peninsula and the second one in the blue region is called **The Peeninsula**. There are 4 mountain ranges all across the continent and their names are, in order of size, Wardak range to the south-east, Pattipar Mountain Range at Duck Head Peninsula, **Dabya Mountain range** to the north-east and lastly the **Anopaha range** south of Pattipar Mountain Range.

There is the **Hulona River**, the longest river on the continent, which forms the **Hanako Phidara Valley**. The river itself originates from the **Anopaha range** and is fed by many tributaries from the Wardak Range and **Dabya Mountain Range**. **Retapur Lake**, the largest lake on the continent, is located near the eastern coast and is fed by many small tributaries and the **Hulona River**. The center of the continent is largely grassland with the northern parts being hillier and more varied in height. There are temperate rainforests to be found in the north-east, south and south-west while forests can be found in the south-east, north and north-west.

(Names that are bold and underlined will be subject to change)

### Regions

    There are 11 regions on the mainland with each color representing a different region.
* Light Red-North of the Pattipar Mountain Range and is largely forested
* Yellow- Sandwiched between the Pattipar Mountain Range and **Anopaha** range. It's also the entrance and exit to the Crow's Head Peninsula.
* Blue-**Anopaha range** to the north, **Rolina Hills** to the east and the Wardak Range to the south makes up the borders. Largely filled with temperate rainforests. Large rivers meet in the lowest section of land here called the Gotter Basin. Directly south of the basin is Mount Wardak, the tallest and coldest mountain in the Wardak Range. East of Gotter is Redstone Vale, another stretch of valley nestled against the mountains. West of Gotter is the Slickwash Wetwood, a river-infused woodland that floods often and violently. It is populated by giant fungi that fill the damp air with toxic spores. Further west is Lake Sacharai, a particularly clay-dense lake.
* Dark-Red- A narrow strip of land between the sea and the **Wardak Range** marking its northern section. It is largely covered by the Valkwald forests, the Undyingwoods and still unamed Wetland.
* Dark Green- Mostly flat grassland, the **Hulona river** starts here, and its eastern end is the start of the **Hanako Phidara Valley**.
* Light Green- A unique section of the east coast home to the Pravus wasteland, one of the only cold deserts within the continent, and deep forests.
* Orange- The middle section of the river valley, it is sandwiched between the northern **Dabya Mountain Range** and the southern Wardak Range. It contains the most lakes out of all the region and is considered a breadbasket.
* Light Purple- While still largely grasslands, it is separate from the Dark Green region due to the sharp spike in elevation.
* Purple-Largely forested with grasslands to its west and south and rainforests to its east.
* Green- A mix of temperate rainforests and wetlands with the Wardak Range to its south.
* Light Blue- The end of the **Hanako Phidara Valley** It is largely made up of temperate rainforests.

## Ecology

### Idaros local Flora

 Peak Hellebore
This is a white and purple flower, growing in dense bushes.
 Redwood Tree
 Duba Mycelium