Park Classification System

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## What is the Park Classification System?

The PCS is a system that gives more information about APEs that may not be shown on the actual article.

### **Classifications Used**

The Classifications used by this system are as follows:

#### **Item Class**:

Item Classes refer to the difficulty of recontaining escaped APEs back to their enclosure.

Things to consider for Item Classes:

1. How easily could it escape its enclosure if left unchecked?
2. How easy would it be to lure it back into its enclosure?
3. How far could it get away from its enclosure till it is brought down?

#### **Harm Class:**

Harm Classes refer to the potential physical or mental harm an APE may bring upon employees designated to care for it.

Things to consider for Harm Classes:

1. How easily could it harm people in the vicinity?
2. Can it kill?
3. Could it hospitalize people?

#### **Cooperation Class:**

Cooperation Classes refer to how willing an APE is to follow commands.

Things to consider for Cooperation Classes:

1. Does it listen to commands?
2. Can it be trained to follow commands?
3. Is it hostile to employees?

#### **Marketability Class:**

Marketability Classes refer to the commercial potential and appeal of an anomaly within APE's zoos.

Things to consider for Marketability Classes:

1. How likely is the anomaly to captivate and engage visitors?
2. Does the anomaly possess visually stunning or captivating qualities?
3. Can the anomaly offer interactive experiences or engage visitors in unique ways?
4. Is the anomaly commercially viable, with potential for generating revenue?
5. Does the anomaly provide entertainment value through its behaviors or abilities?
6. Is the anomaly rare or unique, adding to its desirability and market appeal?

## Detailed Descriptions

### **Item Classes**

* **Secure:** Item is able to be put in its enclosure easily.
* **Molesto:** Minor difficulty putting back in its enclosure.
* **Mozhet:** Medium difficulty putting back in its enclosure.
* **Mador:** Major difficulty putting back in its enclosure.
* **Epamundur:** Nearly impossible to put back in its enclosure.
* **Adynato:** Impossible to be put back once it escapes.

### **Harm Classes**

* **Avlavis:** Object is incapable of causing harm to employees.
* **Eidopoisi:** Object may cause minor injuries to employees.
* **Anilikos:** Object may cause slightly major injuries to employees.
* **Meizon:** Object can cause major injuries to employees.
* **Afstiros:** Object can cause severe injuries to employees.
* **Thanasima:** Object can kill employees.

### **Cooperation Classes**

* **Filikos:** Object is very cooperative to employees.
* **Jersey:** Object is somewhat cooperative to employees.
* **Mochthiros:** Object is in between levels of cooperative.
* **Epikindynos:** Object is not cooperative.

### **Marketability Classes**

* **Worthless:** Object has minimal to no marketability.
* **Enigma:** Object has moderate marketability.
* **Lumina:** Object has a higher degree of marketability.
* **Vivida:** Object has a significant level of marketability.
* **Prisma:** Object has an exceptional level of marketability.
* **Marvela:** Object represents the pinnacle of marketability.