Venti

Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

A bard of unknown origin who loves both apples and wine. Venti considers himself to be a bard as free as the wind and spends his time singing songs both old and new. When he first arrived in Monstadt he would try to spend his coin in the local taverns, but be rejected due to his young looking appearance. Venti worked around this by convincing those who liked his music to buy drinks for him instead of paying him for his playing. Secretly, Venti is actually the vessel for Barbatos the current Anemo Archon who chooses to wander the world in mortal form.

## **General Information**

### **Entrance**

A large golden crystal will crash into the stage like a meteorite and when it makes contact it will break apart as a burst of bright light appears. The light will quickly fade away to reveal Venti standing with his lyre at the ready having been summoned to battle.

### **Kirby Hat**

Kirby will wear Venti’s beret-like hat atop his head complete with a Cecilia flower alongside it.

### **Taunts**

**Up Taunt:** Winds will swirl around Venti’s feet as he hovers slightly above the ground. As this occurs Venti will hold out his hand as an orb of wind swirls in his hands for a moment before dissipating as Venti lands back down on the stage.

**Down Taunt:** Venti will pull out his lyre and strum the strings with his fingers from one end to the other twice with a graceful expression before putting his lyre away. While Venti is playing his lyre little green musical notes will float away from it. As this all occurs Venti will say, “Practice? Me? There’s no need!”

**Side Taunt:** Venti will toss an apple up into the air a short distance before catching it in one hand and taking a large bite out of it.

### **Victory Poses**

1. Venti will take a couple quick shots with his bow off towards the side of the screen before turning around away from the camera and looking back over his shoulder with a grin.
2. Venti will spin through the air as winds surround him before coming to a stop facing the camera. Venti’s eyes will be closed as he holds his lyre in front of him with his cloak blowing the breeze and one leg lifted upwards as he hovers in the air much like his pose at the beginning of his Character Teaser. As Venti spins through the air he'll say, “The wind has returned!”
3. Venti will throw his lyre into the air and leap towards it propelled by the winds. Venti will spin about as he gets close to his lyre and grabs ahold of it before facing the camera and powerfully swiping his hand across the lyre’s strings as he lets out a burst of wind before posing midair as if he were sitting on the winds themselves similar to his splash art when being summoned.

## **Moveset**

### **Standard Special**

**Divine Marksmanship:** Tapping the special button will cause Venti to knock a simple arrow on his bow and fire it forwards. When the arrow is released from the bow it will transform into wind-like energy which deals a small amount of damage on impact, however the nature of this being a wind arrow means that the opponent will be hit with more knockback than what your standard bow and arrow attack will do. Venti is capable of chaining this attack by tapping the special button up to 6 times as Venti quickly pulls off some fancy maneuvers and fires more arrows. If Venti quickly fires arrows in this manner he will be forced to go through a small delay before he can fire arrows again. This delay is proportionate to how many arrows he quickly fired. Venti also has the option of charging this attack up to fire one single arrow which is larger than normal. When fired this arrow will not deal more damage, but it will fly faster, farther, and deal more knockback on impact.

### **Side Special**

**Windrider:** Venti will start out by leaping forward as if he were trying to tackle someone before his glider, the Wings of Azure Wind, spreads its wings out on Venti’s back and turns his tackle into a glide. Venti can tilt his flight path slightly up and down with the control stick reminiscent of Brawl’s gliding mechanic, though far less powerful. By pressing the special button again Venti’s will sharply turn upwards in an arc to hit opponents from below as well as give him some more vertical mobility. When Venti hits an opponent with this move while gliding horizontally he’ll damage them with minimal knockback and continue to fly past them. However if Venti damages an opponent as he’s rising through the air he’ll instead carry the opponent up into the air with him dealing multiple hits of damage which knockback occurring at the attack’s end. If Venti can time it right, he can carry an opponent upwards with him after hitting them horizontally if you initiate the upwards arc with the right timing.

When used on the ground this move will only allow Venti to fly about half of Battlefield’s length before Venti makes contact with the ground and lands. When used in the air, Venti can travel potentially all the way from one side of the stage’s blast zones to the other if he doesn’t land on a platform first. Quickly pressing sharply downwards will cause Venti to end his glide at the player’s will; however doing this will also cause Venti to enter a state of freefall. When Venti flies upwards with this move he’ll fly up roughly about half of Final Destination’s length before reaching the peak of this attack.

### **Up Special**

**Skyward Sonnet:** A green glyph will appear beneath Venti’s feet which after a moment will cause a gale of winds to manifest and forcefully lift Venti (and anything/anyone next to him) up into the air. This attack deals a small amount of damage to any opponents caught in it and it doesn’t cause them to fly up as high into the air as Venti travels. For reference, Venti will rise up the height of 3 Bowsers while everything else will only rise up 1 Bowser. At any point after this attack has begun up until Venti has started to fall naturally from its height, you can press the special button again to have Venti spin in the air and fall all the way down with a leg outstretched. If Venti hits an opponent directly he’ll bounce off them slightly and cause that opponent to be meteor smashed. If Venti instead lands on a platform an additional burst of wind will be released causing any surrounding opponents to be damaged again and sent flying away from Venti in different diagonal angles.

### **Down Special**

**Wind Domain:** This move is similar to Skyward Sonnet, however instead of being used to lift up Venti into the air, this one is more specifically meant to be used against opponents. When activated a small glyph will appear roughly one Kirby away from Venti before a gale of winds bursts out from it and sends any opponents in its range up into the air. The heist these opponents fly up is dependent on a combination of how much they weigh and how much damage they’ve taken with the height ranging from 1 to 3 Bowsers. If you hold down the special button at the start, you’ll have a quick 1-2 seconds to move the glyph left or right in a straight line to change where exactly it will be before the winds burst out of it. Do note however that this move will not lift Venti into the air under any circumstances.

### **Final Smash**

**Wind's Grade Ode:** For his Final Smash, Venti will twirl his Skyward Harp bow in his hands before creating a large arrow of Anemo energy and firing it in a straight line. When this occurs a burst of wind and feathers will surround Venti as he looks on with pride. This arrow will fly until it either travels the length of Battlefield or makes contact with an opponent. Either way, the arrow will break apart and create a swirling sphere of wind energy which damages anyone who is unfortunate enough to get caught up in it. This energy sphere has a gravity effect to it allowing it to pull in opponents who get too close and trap them inside. While this attack is going on Venti is capable of running around and attacking as normal and can even attack opponents who are caught inside of his Final Smash. However Venti himself is prevented from getting too close to the attack and will have to rely on ranged attacks if he wishes to add extra damage to the assault. After several seconds of dealing constant damage to its victims, the attack will burst apart dealing one final large hit of damage to anyone inside or too close to it and sending opponents flying away in various directions.

### **Extra Skill**

**Anemo Reaction:** This Extra Skill is best used in either Free For Alls or Team Battles. When used in just 1v1 matches, it’s rather ineffective unless you can combo it with items or stage hazards. When used, this extra skill will cause Venti to hold up a palm in front of him and cause a small burst of Anemo wind energy to manifest. If it hits an opponent, this extra skill will deal minor damage and no knockback and will leave them with a small green wisp of wind that follows them for about 2-3 seconds. During this time if that same opponent is hit by an attack that deals either fire, electric, water, or ice damage that attack will combo with the Anemo Reaction and cause Swirl to occur. When this happens the attack knockback from the previous attack will be interrupted as a small cyclone of energy of the triggering damage type will surround the opponent and damage them multiple times before sending them flying away in a different direction.

This Swirl effect can also be triggered if Venti uses this extra skill to hit an opponent within 1 second of them being hit by either a fire, electric, water, or ice attack. Doing this will cause Swirl to trigger in the same way with the attack’s damage type matching the initial type before Venti hit them with this Extra Skill.

## **Unique Traits**

Venti can perform two additional jumps while midair. Venti also drifts through the air slower than most other characters. This allows him greater control in the air in a similar manner to Jigglypuff.

## **Alternate Costumes**

1. **Default**
2. **Amber** - Venti will wear a red, black, and white version of his outfit based off of Amber.
3. **Barbara** - Venti will wear a white & dark blue version of his outfit based off of Barbara.
4. **Mona** - Venti will wear a purple, red, and black version of his outfit based off of Mona.
5. **Tartaglia** - Venti will wear a gray & red version of his outfit based off of Tartaglia.
6. **Zhongli** - Venti will wear a brown, silver, and black version of his outfit based off of Zhongli.
7. **Sayu** - Venti will wear a tan, orange, and blue version of his outfit based off of Sayu.
8. **Kazuha** - Venti will wear a red, orange, and black version of his outfit based off of Kazuha.
9. **Keqing** - Venti will wear a dark purple, light purple, and white version of his outfit based off of Keqing.
10. **Eula** - Venti will wear a cyan, black, and white version of his outfit based off of Eula.Alt 1Alt 2Alt 4Alt 5Alt 6Alt 7Alt 8Alt 9Alt 10