recursal/Fanatic-Fandom huggingface dataset:
Holographic Masking System

Name:  Holographic Masking System

Alias:  Incursion Technology

Faction:  Galactic Commonwealth

Notes:  The Holographic Masking System, or Incursion Technology, is a type of stealth technology used to create a false image of a starship for purposes of stealth and deception.

Conceptually the process is quite simply, the vessel selects a preferred identity and then uses its array of holographic emitters to create the image of that ship around its self, presumably the technology is somewhat more sophisticated so that the user might take on the appropriate warp field frequency and other markers that would give away its true origins.

Recently, models for use on ground vehicles have also been developed.
H.M.I.S. Infinity

Name: H.M.I.S. Infinity

Class: Infinity

Type: Super Star Destroyer/Star Dreadnought/Dreadnought/Star Destroyer/Supercapital Ship/Command Ship

Length: 10,000 meters (10 kilometers)

Crew: 2,100

Complement: 144 starfighters

Offenses:
250x Heavy Enhanced Ma'Tak Staff Cannon Batteries
300x Dual Enhanced Ma'Tak Staff Cannon Turrets
100x Ion Cannons
150x Multi-Purpose Torpedo/Missile/Mine/Bomb/Probe/Rocket Launchers

Payload: Variable, based on what is loaded

Defenses:
Heavy Capital Ship Grade "Ancile" Defense System
Durasteel Armor Plating
Regenerative Shields
Structural Integrity Field
40x Tractor Beam Projectors
Modifed Alterran Point-Defense Pulse Weapons
Flak Grid

Notes: Originally began as an Imperial Union Of Planets project, the ship now known as the H.M.I.S. Infinity was plagued by slow progress during construction. This was due to the Imperial Union's preference of diverting resources to other projects that would improve the daily life for their citizens. However, as this still resulted in a regular influx of large amounts of resources to the shipyard, the attention of the Cardassian Union was drawn to the location.

Though they were unable to claim the shipyards themselves, the Cardassians were still able to isolate the area - intending to overwhelm the defenses with an attack from all sides. At this point, they assumed the Imperial Union would be unable to send reinforcements. What they didn't know was a black fleet loyal to Nagendra had been waiting for just this. Slipping in under the cover of reinforcing the defenders, they stole the incomplete Infinity and every other hull being worked on, destroying the facility - making sure there were no survivors - on their way out.

Now in Empire Of The Rising Sun hands, the Infinity was finished using their technologies and hardware. Though intended as a support ship for their under construction flagship, the H.M.I.S. Wraith, or at least the one they intended to utilize as such for the time being, the Infinity was completed and launched long before anything else that Rising Sun was working on. As such, due to being one of their more capable warships, the warship was assigned as their initial flagship.

One of the first operational deployments of the H.M.I.S. Infinity is leading the Empire Of The Rising Sun forces that publicly announced the empire's existence in their assault on Terok Nor.
Alexis Bellamy

Name:  Alexis Bellamy

Gender:  Female

Species:  Human

Type:

Augment

Mutant

Rank/Title/Position:  Ensign

Hair Color:  Black

Eye Color:  Topaz Yellow

Notes:  A wild child found during an operation on an out-of-the-way planet orbiting a star less than a decade from going nova, Alexis Bellamy was apparently raised by a proto-sentient species that had developed on the world after being the sole survivor of a ship crash.  Though environmental change had led to the extinction of the species in question and so many others due to the star growing to its red giant stage the year before the discovery of the planet, the feral Alexis was left alone to fend for herself.

Seeing no reason to leave the child behind, the Terrans took her and all her belongings aboard when they left the world behind, having already recovered the wreck of the ship that brought her to the world.  With the star so soon to an explosive death, it had been judged to not be worth the risk to try and use the limited time to extract what resources they could.  Still, it took some effort, and weapons set to stun, to finalize subdue to the young Bellamy.

'Tamed' and civilized over several years, Alexis grew into a proper young woman, albeit one who refused any artificial augmentation, but held no issues with those who had - though she did eventually learn her birth parents had given her several before their deaths.  She eventually joined the enlisted ranks of the military as the structure would help keep her stable.  Not seeking fast advancement, it took a major action where she was instrumental in holding off a combination of Syndicate and rogue ex-members of the former Holy Terran Empire long enough for reinforcements arrived that earned her a major jump in rank with a promotion to Ensign.

This combined with her other accomplishments earned her a spot on the crew of the H.M.I.S. Finalizer.
Metal Spirit Sword

The **Metal Spirit Sword** is one of the Spirit Swords of the Five Elements.

## Description

In the past, the great blacksmiths Zhang Tian-Jiu and Yuan Tian Zheng worked together to smith five spirit swords. These legendary sword infused with the way of tao, were each bestowed with a respective element. The swords act as keys as if someone can assemble all five spirit swords they will be able to locate the legendary sword of the emperor, the Xuan Yuan Sword (Sword of the Yellow Emperor).

The sword was in the possession of the Bloody Demon who was using it to keep the lid down on his cup noodles. He traded the sword to two Messianic Army agents in return for their help in freeing him. The Messianic Army agents would later drop the sword while escaping. It was then picked up by Xiao Zhan and Yan Qing.
Bomei Class Colony Ship

1/3

## **Statistics:**

Class:  Bomei

Type: Colony Ship/Immigration Ship

## **Dimensions:**

Length: 5,266 meters (17,277 feet)

Width/Beam: 1,025 meters (3,348 feet) (not including wings)

Height: 622.1 meters (2,041 feet) (not including wings)

## **Personnel:**

Crew: 1 (minimum)

Complement: Maximum of over 10,000 passengers

## **Offenses:**

* Quantum Phaser Arrays

* Multifunctional Phased Arrays

## **Defenses:**

* Multi-Hull Matrix

* Ablative Shield Generators

* Regenerative Shields (Civilian)
* Trans-Spatial Shields (Military)

* Structural Integrity Field

* Gravitic Tractor Beams
* Point Defense System
H.M.I.S. Finalizer

1/4Name: H.M.I.S. Finalizer

Class: Finalizer

Type: Star Destroyer/Destroyer/Battlecruiser/Battleship/Carrier/Battle Carrier/Cruiser/Cruiser Carrier

Length: 2,300 meters (2.3 kilometers)

Offenses:
14x Octuple Barbette Enhanced Ma'Tak Staff Cannons
85x Heavy Enhanced Ma'Tak Staff Cannon Batteries
85x Enhanced Ma'Tak Staff Cannon Batteries
44x Enhanced Ma'Tak Staff Cannon Turrets
56x Particle Beam/Pulse Cannon Emitters
56x Beam/Pulse Disruptor Cannons
20x Multi-Purpose Torpedo/Missile/Mine/Bomb/Probe/Rocket Launchers

Ammunition: Variable, based on what is loaded

Defenses:
Durasteel Armor Plating
Heavy Capital Ship Grade "Ancile" Defense System
Structural Integrity Field
Regenerative Shield System
Modifed Alterran Point-Defense Pulse Weapons
Tractor Beam Projectors
14x Ion Cannons
34x Heavy Ion Cannons

Notes: The class ship for a new series of starships produced by the Empire Of The Rising Sun, the H.M.I.S. Finalizer was designed and built in order to incorporate new, modern technologies and techniques developed independently or taken from outside sources for testing prior to their filtering through to their in development flagship. Though the Finalizer itself is a test ship, Rising Sun plans to turn it into a full class once all the kinks and bugs are worked out.

Directed away from known Imperial Union Of Planets territory and space they watch, the Finalizer has been sent out on a shake down cruise. As this removed this vessel from the board, they were not present for Rising Sun's 'coming out' battle at Terok Nor. This means the Finalizer is unknown to the enemies of Nagendra's regime.
High Priestess Ylva

Name: Ylva

Gender: Female

Species: Human

Type:
Terran
Augment
Mutant
Cyborg

Rank/Status/Post/Position:
Warmaster
High Priestess Of Deum Caeli

Notes: Born to a pair of old Holy Terran Empire flag officers that had gone independent after the Fall, Ylva grew up agreeing with the environment around her that saw humans, especially Terran strain humans, as superior to all other forms of life with a mandated doctrine from the heavens to rule over all the cosmos. Raised by her parents and those loyal to the family, she was indoctrinated into the old religious 'cult' that centered around worship of the seated ruling member of the Terran Imperial family. As she grew older, she rose in rank in their little branch of the cult until she was given an important assignment as a test to see just how ready she was to rise even more or not.

Infiltrating what was then known as the Terran Imperial Loyalists, Ylva worked her way into contact with religious groups that worshiped the now Empress Lianna. Though disgusted with how the majority, as she saw it, went through the motions of following her every command, there were plenty she was able to draw under her control that saw the equal rights being given to non-humans as abominations. Through careful manipulations, she brought all these like minded individuals under her command as a religious extremist group that often used terrorist actions against the Imperial Loyalist state and civilian population.

She was understandably shocked, however, when Prince Ciar tracked the core of her group and corner her. Though prepared to give her life for her cause, Ylva was further surprised when Ciar explained how the group he belonged to, a true and proper fifth column within the leadership of the Imperial Loyalists itself, had actually been hindering efforts from the authorities to end her own group's reign of terror. However, he had been dispatched to contact her because one of her subordinates had messed up a mission to such a point that it would be inevitable for the entire structure to fall.

Taking her most loyal and trusted followers with her, Ylva followed Ciar to a new world where they would set-up shop as the official state religion worshiping Nagendra as the true heir to the, as they put, empty since the Fall throne of the old Holy Terran Empire. Contacting her home fleet, she was able to help 'convince' them to fall under Nagendra's banner as well.

Ylva was surprised, but pleased, when Nagendra personally made her the High Priestess of the order. This put her, in essence, right below the members of the imperial family in terms of religious authority. She fully planned to use her status as the highest religious figure outside the imperial family in the Empire Of The Rising Sun to spread the 'true gospel' about humanity's divinity.
Super-Squadrons

Super-squadrons are defined very differently than regular squadrons in the Zodiac Empire. Unlike a regular squadron, which is a small collection of vessels that range from fighters on up to capital ships, a super-squadron is exponentially larger, large enough that some consider them separate branches of the military. However, though, the current majority is they operate more akin to their own full fleet.

A super-squadron operates, maintains, and staffs its own shipyards, capital ships, fighters, bombers, interceptors, shuttles, flyers, runabouts, starbases, flagship, and stations. They include in their number mechanics, pilots, researchers, engineers, scientists, and practically every other discipline as well. A super-squadron is more than capable of independently running its own operations without any other portions of the Empire's armed services taking part.

A super-squadron's classification is difficult to define. This is due to them being comprised of naval and planetary forces, thus crossing the line that separates the Empire's dedicated branches for those theaters. As such, the shift is becoming that all super-squadrons, present and future, be re-listed as individual branches of the armed services, a concept becoming more popular by the day.

In theory, a super-squadron's combination of forces for theater types operating together under a closer chain-of-command means that, unlike the dedicated branches which have leadership that might compete for the honor of being in charge of each operation with the others sub-ordinate, the single leadership of a super-squadron would make things run far more quickly and much smoother.

Currently, the original two super-squadrons are still in operation within the Zodiac Empire: the Storm Hawks and the Talons. Both have differing mission mandates and areas of operations. Though neither super-squadron is the most difficult 'service' in the Zodiac Empire's armed forces to join, the selection process is still rigorous enough that it is considered a honor to become a member of either, though there is debate which is the greater honor.
Andromeda RP OOC And IC Links

Out-Of-Character:

Burning:  https://forum.nationstates.net/viewtopic.php?f=31&t=483071

Voyages:  https://forum.nationstates.net/viewtopic.php?f=31&t=462811

Knot:  https://forum.nationstates.net/viewtopic.php?f=31&t=475381

Far From Home:  https://forum.nationstates.net/viewtopic.php?f=31&t=515505

Orphan:  https://forum.nationstates.net/viewtopic.php?f=31&t=505014

Icarus:  https://forum.nationstates.net/viewtopic.php?f=31&t=496998

To Boldly Go:  https://forum.nationstates.net/viewtopic.php?f=31&t=491894

Preferton:  https://forum.nationstates.net/viewtopic.php?f=31&t=479210

Raider’s Gambit:  https://forum.nationstates.net/viewtopic.php?f=31&t=512462

Burning:  https://forum.nationstates.net/viewtopic.php?f=31&t=483459

Voyages:  https://forum.nationstates.net/viewtopic.php?f=31&t=462963

Knot:  https://forum.nationstates.net/viewtopic.php?f=31&t=475570

Far From Home:  https://forum.nationstates.net/viewtopic.php?f=31&t=516244

Orphan:  https://forum.nationstates.net/viewtopic.php?f=31&t=505694

Icarus:  https://forum.nationstates.net/viewtopic.php?f=31&t=497328

To Boldly Go:  https://forum.nationstates.net/viewtopic.php?f=31&t=492276

Preferton:  https://forum.nationstates.net/viewtopic.php?f=31&t=479452

Raider’s Gambit:  https://forum.nationstates.net/viewtopic.php?f=31&t=513606

Grey Dawn:
Gravity Spike

Name: Gravity Spike

Notes: An advanced application of the Zodiac Empire's gravitic technologies, the gravity spike is an interesting tool for infantry combat applications. Though potentially a dangerous weapon, the primary application of these devices is crowd control utilization.

A gravity spike is deceptively simple in design. Crafted to be triggered upon a sharp enough physical impact, usually generated by the solider slamming it into the ground or another hard surface, it generates first a sharp pull inward that is quickly followed by a powerful push outward. As most, even under artificial support, would find it hard to retain their footing under such situations, a gravity spike allows the user to escape various dangerous situations.

Though intentionally designed to be non-fatal as the user has to be at the epicenter of the gravitic event, some of the more fragile known species can be seriously injured, if not outright killed.
Ailbhe Burke

Name: Ailbhe Burke

Gender: Male

Species: Human

Type:
Terran
Augment
Mutant
Cyborg

Rank/Title/Position: Captain

Notes: Formerly a wealthy trader, Ailbhe Burke was forced to use what was left of his fleet to help evacuate the remnants of the Loyalist faction during the Fall. His mercantile empire destroyed by forces loyal to Aku, Burke was forced to join the Loyalist military during the Exile just to keep from having to sell himself into slavery to pay off his debts. Luckily, for him, his natural talents allowed him to rapidly rise to the rank of Captain. Though, due to the state of the fleet, he was forced to rotate from ship to ship as they didn't have a permanent command for him.

In another stroke of luck, as it was the very ship Ailbhe was commanding that carried Warmaster Abalam and his allied prince, Ailbhe's military serve had substantial support from the both of them. When, in a private meeting between the three, Ailbhe made it known his feelings about non-humans and mix-bloods, the Warmaster and Prince brought him into their group. Thankful to them for their support in keeping his head above water, he had no issues with backing the group's desire to see the prince ascend to the as yet unclaimed throne.

Able to scout the rank and file for fellow followers of the prince, Ailbhe managed to hand pick and put together enough of those most loyal that after the Terran Imperial Loyalists were founded, that he was able to crew a personal flagship for the Prince that also served as Warmaster Abalam's command ship. Though equally unsettled about the elders of the remnants of the imperial family had chosen the young Princess Lianna for ascension to Empress, her decision to ally with non-humans, and elimination of slavery, he saw how those who openly opposed these things in favor for the old Holy Terran Empire's way of doing things were imprisoned. As such, he moved his activities into the shadows in support of the Warmaster and the Prince.
X’tch’xyn

**Name:** X’tch’xyn

**Classification:** Eusocial hymenopteran insectoids

**Information:** Hailing from an unknown and possibly extragalactic homeworld, the X’tch’xyn make no secret they had destroyed it themselves admist the never ending warfare between hives.  In one of the few cross-hive agreements that the species actually honored, multiple queens banded together to launch their hives into the stars.  Repurposing captured asteroids and moons, each hive took its own hunk of rock as the core of their nest-ship and left their dying world while they still could.

Over the untold aeons since that day, new hives have formed as new queens hatched and were expelled from their parent hives.  Though there have been some cases of two or more hives co-operating, especially on big enough projects, the average event to occur if members of different hives encounter each other is a fight to the death that is hard to break up by any third parties.

Primarily nomadic, each hive will either wander randomly or drift in a regular cycle from system to system.  At each stop, they collect more asteroids and other space detritus to fuse to their ever growing nest-ships.  As the X’tch’xyn hollow out their new additions, they seperate out the valuable materials - both for their own use and to use as trade goods.

Eusocial by nature, X’tch’xyn don't really see the loss of one or a few individuals of the lower castes as anything major.  Outside of the queens and some members of the higher casts, these are seen as acceptable losses, even if the loss is due to violence.  However, if someone does manage to make themselves seen as a threat, they will be swarmed by the X’tch’xyn they aggrevated;  ironically, if members of another hive come upon this, they will swarm to the defense of the intruder.

When only dealing with a single hive or one is able to keep different hives isolated from each other, X’tch’xyn mostly prove peaceful.  Gathering a large stockpile of resources in their wandering as their nest-ships grow, most hives see it as more beneficial to simply trade than fight.  Hard workers, these migrants have few issues lending their strengths and ablities to the aid of others, be it in space or on the surface of a planet.
Lily MacLeod

[box]
[size=150][b]Character Description[/b][/size]
[list][b]Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Appearance:[/b] [spoiler](Feel free to describe with text or put pictures in here.  If you are using a picture, personally, I find it easier to picture a character who is shown in photo/realistic drawing though I'm not going to get funny about anything else.  Unless it is your personal stick-man art.  I might draw the line at that.)[/spoiler]
[/list]

[hr][/hr][size=150][b]Strengths and Weaknesses[/b][/size]
[list]
[b]Skills[/b]: (Is there anything you are significantly better at than most other people?  These are not super-powers... good at trigonometry would go here.)
[b]Weaknesses[/b]: (Is there anything your character is really rubbish at?  Not essential you put anything in, but can be fun)
[b]Magika I[/b]:  Basic healing and buff/debuff support spells along with a primarily for knock back eldritch bolt. Can only cast support spells on self.
[b]Magika II[/b]:  More advanced healing and buff/debuff spells. Though still mainly about knock back, eldritch bolts can now be used as beams. Also allows for casting of support spells on others.
[b]Phase Three Powers[/b]: Allows for calling on magical familiars. Depending on familiar utilized, she can expand her senses to using one as a proxy to cast spells at ranges normally outside her area of effect. Though not meant for combat, some familiars do have horns, teeth, and claws.
[/list]

[hr][/hr][size=150][b]Background:[/b][/size]
[b]Personality:[/b]
[b]Backstory[/b]:(How did you come to be here?)
[/list][/box]
Adam Kanzaki

Name:  Adam Kanzaki

Species:  Human

Type:
Augment
Cyborg

Gender:  Male

Age:
Physical:  12-years-old
Actual:  6-years-old

Notes:  Created using the same technologies as Eve Lunatique, Adam Kanzaki was created in secret by a jealous Kosuke Kanzaki in an attempt to create a better bioweapon than Teaju Lunatique and earn favor from Minos.  In Kosuke's eyes, Teaju was coddling Eve, but as she was project lead there he had no say in the matter.

Kosuke crafted and raised Adam to be, in his eyes, a much superior tool of killing.  Unlike how Teaju tried to humanize Eve, Kosuke continually manipulated Adam's genetics to remove anything that might 'corrupt' him.  Pleasure and addiction were also used to keep Adam loyal.

Created from an off-shoot derivative of the same project as Eve, Adam has basically all the same abilities his older 'sister' does.  However, unlike how she just saw killing as a job, he finds it an enjoyable experience.

After Teaju was rendered comatose and imprisoned, Kosuke revealed Adam's existence to Minos.  Pleased with his new weapon, with Kosuke providing direct oversight, Minos decided to, from time to time, deploy Adam to the surface in order to terrorize the Downers and others who lived on the surface.

[b]Appearance[/b]

Adam has short and messy pale blonde hair. His eyes are pink, his bangs overlapping them slightly. He wears a long white gown, tied at the waist with a bright green sash.

[b]Personality[/b]

Due to his purpose, Adam's personality is malicous and manipulative, trying to lure others with a kind temperament while hiding his real motive.
Tuca-Ndy (ViA)

Name:  Tuca-Ndy

Notes: Hailing from a world on a relatively unimportant fringe region of Command space, the Keil knew the Purples were there but didn’t deam them worthy enough to divert the resources needed to conquer them.  In part, this was the Purples took greed and sloth to a whole new level - all but stripping their homeworld of its researches, they had expanded into space and began conquering their neighbors for both slave labor and for resources.

For several decades following becoming interstellar capable, they pacified their region of space in this manner.  This was the deciding factor for the Keil as it meant they didn’t have to.  However, this only lasted until about 500 years ago - the Purples, seeing themselves as the baddest things in town, attacked the Keil in an attempt to conquer them.  This fatal mistake proved to be their downfall - outclassed in numbers, technologies, and experiences, the Purples were rapidly brought to heal and formally brought into Command’s control.

Not every ship was destroyed in the fighting, however.  A number escaped into the Neutral Zone where several groups set up their own shops to try and restart their old empire, each in their own ways.  Most established powers in the Zone didn’t take kindly to these upstarts and made this very clear, but one group found its way to the Moths’ homeworld.

The Moths, a timid and nonaggressive people, were easily overwhelmed by the Purple aggressors.  While the new overlords lazed away, lapping away in the luxury they were creating, the now enslaved Moths toiled away with barely enough to survive.  Ten years of this was enough for the Gollar to notice and interfere.

Liberated by the Gollar, the Moths returned to their peaceful ways while the surviving Purples were scattered across the Zone with no hope of restoring their empire.
Typhoon Class Multi-Environment Battleship

[img]https://static.wikia.nocookie.net/puranas-national-factbook/images/thumb/b/b6/D5F9662A-08E3-431A-B584-61373DE8270D.png/640px-D5F9662A-08E3-431A-B584-61373DE8270D.png[/img]

[img]https://static.wikia.nocookie.net/puranas-national-factbook/images/thumb/4/4a/29A4477D-2836-47D6-8F89-935542110530.jpeg/640px-29A4477D-2836-47D6-8F89-935542110530.jpeg[/img]

Class:  Typhoon

Type:  Multi-Environment Battleship

Faction:  Imperial Union Of Planets

Dimensions:

Length:  265 meters

Width:  34.6 meters

Height:  73 meters

Offenses:

1x Spinal Spatial Warp Cannon

3x 46 centimeter Triple Barrel Positron Cannons

2x 15.5 centimeter Triple Barrel Positron Cannons

12x 12.7 centimeter Twin Barrel Positron Cannons

162x 2.5 centimeter Pulse Laser Cannons

4x 13.2 centimeter Pulse Laser Machine Cannons

2x 13.2 centimeter Twin Barrel Pulse Laser Machine Cannons

44x Multi-Role Launchers (6x forward, 6x aft, 8x port, 8x starboard, 8x dorsal, and 8x ventral)

Ammunition:

300x Variable load rounds

Defenses:

3 meters Polarized Hull Plating

6.5 meters Nanocrystalline Alloy Armor

Narcissus Defensive Composite

Trans-Spatial Shields

Space-Time Shields

Holographic Shrouding Grid

Tarnhelm class Cloaking Device

Point Defense Laser System

Nanite Repair Matrix

Notes:  Dating back a hundred years, the Typhoon class multi-environment battleship was the Union’s first battleship grade design and represents potentially the first real turning point in defending their territory from Anunnaki, Travellers, and other hostiles.  Built around the first mobile examples of spatial warp cannons, these warships were the first class they fielded that had the firepower to not primarily rely upon numbers to achieve victory.

Initially built in the oceanic shipyards of Shawaazu, the Typhoon class carries Wasse aesthetics and sensibilities.  Designed to be equally functional underneath the surface of water as on the surface, in various atmospheres, and the depths of space, these ships live up to the moniker of multi-environmental.  While landing and endoatmospheric operations were nothing new to Union ships, but these were specifically optimized to take the fight to the Union’s enemies wherever the battle might take them.  As such, the Typhoon class is equipped with a pair of deployable wings that serve to improve atmospheric flight characteristics and general maneuvering.

Modernized over the decades since initial deployment, the blank class still serves the Union as a dedicated combat platform.  While other designs from the era drifted to other roles and applications as newer designs began to compete with them, the Typhoon class has only seen upgrades in technologies and new hardware installed even as new sister classes of warship began serving alongside them.
Mameido

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Name: Mameido

Homeworld: Rayearth

Notes: A relatively young race, the Mameido evolved in the post-impact oceans of Rayearth as humans evolved on land. Separated into different kingdoms based on where they live in the world's oceans, each is distinguishable by the color of their tail scales.

Though having evolved to live in the oceans, Mameido have no issue breathing atmosphere as well as hydrosphere. Using the power of the 'pearls' gifted to their individual royal families by Aqua Regina, their princesses have been able to transform themselves into human forms to explore the land and interact with humanity.

Mameido have developed myths, legends, and fears about humans. For example, one well known one is that if a Mameido tells a human the truth about themselves, the Mameido will turn into bubbles. The origins of these false legends are thought to be due to the 'dark one' working to hamper his counterpart, Aqua Regina, by isolating the species from each other.

Luckily, the draw of love proved stronger than the myths and fears. Having fallen head over heals for a human, a number of Mameido, though carefully going around their myths as nothing said it was bad if the human guessed or otherwise figured out the truth on their own, used Aqua Regina's power to travel onto land to live with those they loved.

It was the love between a Mameido princess and human, though later discovered, even unknown by him, to be a hidden pureblood Panthalassan prince, that led to the 'revival' of Aqua Regina and the final defeat of the 'dark one'. These events also led to the revelation of Panthalassans and Mameido to the humans of Rayearth at large.

Relations between the three were still tentative when the Zodiac Empire arrived on world. Impressed by the co-operation by the species, the Mameido temporarily retreated into the ocean depths as they were still not fully finished with their past fear of other species. It took visits by Merfolk, Delphine, and other aquatic members of the Zodiac Empire to get the Mameido to come out of their shell enough to work on trying to overcome their issues. To date, no Mameido has left Rayearth, even their princess appointed to the Council Of Leaders usually takes part via holo-conferencing.

Though not at the same level as musically incline Oceanids, Mameido are known to have beautiful singing voices. This is particularly true of their princesses.
Voyages in Andromeda Species Template

[box]
[size=150][b]Species Description[/b][/size]
[list][b]Name:[/b]
[b]Singular:[/b] (what do you call one of your species on their own)
[b]Plural:[/b] (what do you call a whole lot of your species)
[b]Adjective:[/b]
[b]Appearance:[/b] (If you are using a picture, please include a bit of info on how much variation in appearances there is among the species) [spoiler](Feel free to use a picture here)[/spoiler]
[b]Biology:[/b] (what is special about your species that you can't tell by looking at them?  Night vision?  Super-strength?)
[/list]

[hr][/hr][size=150][b]Background:[/b][/size]
[list][b]Homeworld[/b]:
[b]History[/b]:(Tell us a bit about your species)
 [/list][/box]
The Wildfire Project

The Wildfire Project started as a Holy Terran Empire program that was created in order to collect, study, and try to weaponize various micro-organisms. A co-operative effort between military and civilian efforts, the Wildfire Project has created an unknown number of different strains to accomplish different tasks: ranging from incapacitating the defenders of a world to make it easier to conquer to lethal bioweapons.

Due to the association with bio-tech, however, some view the program with suspicion due to known uses of bio-tech by the Fenghuang's alliance. Yet, these doubts are overshadowed by the numerous successes the Wildfire Project has had to date.

Their known strains include one made to cripple targets with diarreah, one that attacks the optic nerve, one that destroys the protective mucus lining of the stomach to allow gastric juice to eat away at the infected from the inside, to an unknown number of other strains, a number that only keeps growing and growing in size.

A small group inside the Wildfire Project is dedicated to coming up with counters to response attacks with bioweapons, even if its a re-use of their own strains. However, not all are known to be curable aside from killing, quarantining, and destroying the infected.

Once the Holy Terran Empire was exiled from the planet and control of Terra now in the hands of the New Human Empire and, through them, the Zodiac Empire, the Wildfire Project is now under the oversight of the Imperial Starfleet. While under...different regulations and rules, the Zodiac Empire's version of the Wildfire Project still researches diseases, some to weaponize, but also to find cures and counters in case anyone attacks the Zodiac Empire with a bioweapon or a new form of life that causes a never before encountered disease.
Lanternium Turbine Engine

Name:  Lanternium Turbine Engine

Faction:  Imperial Union Of Planets

Notes:  Originally created for a school science fair, Alexandrina Tesla-Einstein Pletikosa’s Lanternium turbine engine allows many endoatmospheric vehicles to be both more fuel efficient and greener for the environment.  By taking advantage of Lanturnium’s rechargeable nature, the vehicle can travel farther on less fuel.

Pletikosa’s original design wasn’t that groundbreaking.  All she did was enclose a basic turbine within a custom, home made cylindrical Lanternium power cell for the science fair.  When given funding, she took this prototype and swapped in more up-to-date components.  However, the lack of exoatmospheric capabilities means Lanternium turbines are not in direct competition with plasma turbine engines.

Currently, the turbine can be initiated by any number of the Union’s power supply technologies, a portion of the rotary energy is bled off into the Lanternium sheath.  Even if not fully charged, the Lanternium can be used to keep the turbine spinning.
Red Ice

Name: Red Ice

Notes: Red ice is a narcotic drug, a form of heroin created from genetically manipulated poppies from Earth and Morolovov gapsum from Deneb V. It has the effect, after prolonged uses, of breaking down the hemoglobin of iron-based blood and causing fatal hemorrhaging -- the reason for the descriptor "red".

The Empire Of The Rising Sun uses this drug in various applications. Due to its addictive nature, it is commonly introduced into the population of worlds where pacification is desired but the inevitable loss of life of the addicts is not a concern. Another use is in interrogation procedures on those subjects who's survival is not cared about, just the information they contain.
WIP Burning IC Post

Hikari tilted her head in slight confusion at Amlai's words it was a few seconds before the Oni looked down.  Blinking in surprise, she realized her footing had shifted towards Carter during the process of both turning towards him and giving the human that improvised bow.

"Apologies, Doctor," she said, genuine surprise in her voice, "while unintentional, I can't deny I have moved.  If you wish, do you have a room you wish me to wait in?"

The she still found the thought that anything hitching a ride on or in her body could harm the patients after everything in the mud following the shuttle crash, Hikari had no desire to antagonize the Kolmoik physician.  She cast a glance back towards Carter, this time conciously making the effort to keep her feet stationary as she waited for word on what she was to do from Amlai.
Zilant

Name:  Zilant

Homeworld:  Chintamani, moon of Yeouiju

Faction: Zodiac Empire

Notes:  A species evolved from aerial predators, the Zilant are the the masters of the skies of Yeouiju's moon of Chintamani.  Though bird like in appearance, these large beings are more reptilian, similar to pre-historic Terra's bird-dinosaur species, only a [i]much[/i] larger scale.

Similar to ancient Terra's stories about the 'wise owl', on Chintamani, the Zilant are treated similarly.  Of course, as, on average, the species is known for its memory and recall abilities, modern Zilant are often lore keepers, known to pass down oral history and stories from generation to generation.

Thought the ancestors of the Zilant evolved to make them one of the moon's top predators, having to share that title with the Ejderha and their world amidst the trees while the Zilant ruled the skies above.  Even though the winged Zilant aren't designed to live between the trees in the same way as the Ejderha, their ancestors weren't unknown to have preyed upon each other.

As their ancestors were most known for hunting in the twilight hours of dusk and dawn, the Zilant have a red underside and a darker backside.  This allowed them to more easily blend into the redder skies of the setting and rising sun.  While modern Zilant are content to trade their oratory, memory, and recollection skills for food, they can still take to the skies as still very deadly defenders of their communities against hostile invaders.  In fact, they maintain a trained military force just for this purpose, using armor, usually mounted with integrated weapons, built for them by those they ally with.
Wunuyng

Name:  Wunuyng

Binomial Nomenclature:  [i]Umbra vulpes volpes[/i] (Shadow Fox)

Average Height:
Juvenile:  2 feet 4 inches/0.7 meters
Adult:  5 feet 3 inches/1.6 meters

Average Weight:
Juvenile:  27.6 pounds/12.5 kilograms
Adult:  178.8 pounds/81.1 kilograms

Average Length:
Adult:  5 feet 4 inches

Notes:  The adults of this species secretes a greasy hallucinogen that coats their mane and juveniles produce a weaker version.  This toxin can be absorbed through the skin and causes predators and would be prey to see them as a much larger animal than they are.  Sometimes their toxin can coagulate into turquoise lumps in their fur, these are known as  beads and are quite valuable as a recreational hallucinogen, though it is illegal in the Zodiac Empire.  They are notorious for feeding on flightless birds and ground nesting birds and their eggs.

Originally thought to be a myth as one of the after effects of exposure to the hallucinogen they produce is memory issues.  It wasn't until confirmed evidence was caught on video that they moved from myth to fact.

It is unknown the specifics of how, though it is theorized on Preserver involvement, but the Wunuyng species has been found widespread through several star systems.
The New Kid On The Block (Old)

1. Z.S.S. Jolly Green Giant - Metropolis class city-ship
2. ZSS Rat Maru
3. ZSS Ox Maru
4. ZSS Tiger Maru
5. ZSS Rabbit Maru
6. ZSS Dragon Maru
7. ZSS Snake Maru
8. ZSS Horse Maru
9. ZSS Goat Maru
10. ZSS Monkey Maru
11. ZSS Phoenix Maru
12. ZSS Dog Maru
13. ZSS Boar Maru
14. ZSS Cat Maru
15. ISV Enterprise - Shukumei class
16. I.S.V. - Barukan class
17. I.S.V. - Barukan class
18. I.S.V. - Barukan class
19. I.S.V. - Barukan class
20. ISV - Cardif
21. ISV - Cardif
22. ISV - Ronri class
23. ISV - Ronri class
24. ISV - Ronri class
25. ISV - Ronri class
26. ISV - Ronri class
27. ISV Robinson - Mokusei class
28. ISV - Mokusei class
29. ISV/ZSS - Bomei class
30. ZSS Bentenmaru - Bentenmaru class scout cruiser
Nebula "Smoke" Screen Generator

An evolution of 'smoke screens' which obscure visibility on surface battlefields, the Nebula Generator can be either deployed via outgassing from the ship's hull or as a special torpedo warhead.  Like the surface-based smoke screen, the Nebula Generator is not designed as an offensive weapon, though both can be used in offensive operations, generates a field that a ship, or ships depending on the size of the field, can hide in.

However, unlike the more basic 'smoke screen', the Nebula Generator creates a field of highly energized particles that helps scramble sensors and impede sensor locks.
Alice

* She also has a more mature version of her human form that she'll use when she wishes.
* She also has a more mature version of her human form that she'll use when she wishes.
* She also has a more mature version of her human form that she'll use when she wishes.
1/3
Name:  Alice

Faction:  Galactic Commonwealth

Gender:  Female

Species:  Sra'xa'diin

Age:
Apparent (Standard Human Form):  12-years-old
Apparent (Mature Human Form):  19-years-old
Actual:  Unknown

Rank:  Commander

Branch:  Starfleet (Navy)

Division:  Science

Title/Position:
Chief Science Officer
Second Officer

Assignment:  [i]C.N.S. Enterprise[/i] NCC-1701-J

Notes:
WIP For Hikari's Response To Amlai

Hikari's eyes narrowed slightly as she listened to the translated Kolmoik as the Doctor responded.  There were a few pauses, but the Oni felt none worked as a place to respond herself.  Though, she couldn't help but raise an eyebrow in surprise at her introducing a foreign contagion to the crash survivors when they had already been smeared in mud and who knew what else before the Gollar returned them to the ship for treatment, but said nothing.

“Your arm looks swollen,” Amlai stated, pointing at Hikari’s left arm, “What did you do to it?”

Finally given a direct question in a manner that invited a response, she couldn't help but blink back her surprise at what the Kolmoik had chosen as most relevant.

"A simple fracture," the Oni, who had not yet shed her Xena persona for those aboard the [i]Defiance[/i], "I have a lot to make up for," the last was said in a rather cryptic manner, “and can wait until more serious cases are on the mend.”

She swallowed any retorts to the rest of Amlai's monologue as she pulled out her malfunctioning osteo-regenerator.  Placing it in one of the few clear spots, it wouldn't be hard to spot the semi-molten section where, apparently, a short circuit had occured.

"Even without this arm," a tilt of the head to indicate the injured left limb, "my skill set would not mesh with things as they are outside.  Last time I faced a Ragon...." a pause as Hikari took a deep breath, "I barely managed to get away by slashing his eye out.  It was only blind luck I didn't become snackfood that day."

Hikari turned slightly as she noticed Carter's arduous awakening.

"Captain," the Oni nodded respectfully, unable to give a proper bow and choosing to ignore the human’s tear out of curtesy, "a pleasure to see you safe again."
Usagi

1/7
Name:  Usagi

Notes:  Created in Terran labs like many species before and sense, Usagi are a combination of rabbit and human.  Considered by many in both Aku's Holy Terran Empire and the Terran Loyalists to be one of the cuter artificial species they've created, Usagi are known for their ears, which can either be floppy or erect on different Usagi, and their pompom like tails.

Due to the Usagi's tendency for breeding fast and/or in large numbers, specific to the exact strain of Usagi, the species serves as a popular slave in Aku's Holy Terran Empire and the Terran Loyalists because they are so common and cheap to obtain for private ownership.

Those Usagi who live in the Zodiac Empire are known for their adaptability to any training for service in military or civilian fields.  These Usagi tend to be friendly and loyal people known for a preference to living in communities and a desire to not be alone.
Ludo

Name: Ludo

Notes: Unique to the Tsukuyomi species, Ludo are their half-blood off-spring. Growing up, Ludo instinctively know they are different from their human families, if left with them. As long as their Tsukuyomi blood remains dormant, Ludo are merely sensitive to ultraviolet exposure and tend to be somewhat anemic. A number of Ludo, in fact, spend human scale natural lives never knowing of their half-blood descent.

However, the Tsukuyomi can influence things in awakening the Ludo's 'vampire' blood. This awakening causes rapid genetic alterations, a painful process for the Ludo, that eventually morphs their body to have a similar physiology to that of pureblood Tsukuyomi. This process also involves the Ludo's first feeding, usually on blood relatives, though not always at the Ludo's free will. Once their Tsukuyomi blood is awakened, a Ludo has the same weaknesses and similar strengths.

Using their parent-child genetic link, a Tsukuyomi parent is able to use a variation on the same telepathic power they use to make humans submit to enslave their awakened off-spring. Some sadistic Tsukuyomi have been known to make Ludo wipe out their entire extend families at their awakening.

With the way Ludo are genetically unable to revolt or disobey their Tsukuyomi parent and master, most civilized Tsukuyomi prefer to let any Ludo off-spring live human lives or only parent purebloods.

With medical advances allowing for the production of clone blood, some Tsukuyomi who want their Ludo children to live but are civil enough to not force them to kill someone they grew up with use clone blood instead for the Ludo's first feeding. Though this bonds the Ludo to the Tsukuyomi parent, they do not exploit this as they were looking for family and not a slave.

However, with the recent events revolving around a young Tsukuyomi Daywalker, it has come to pass that she has under her control something that allows Ludos to break their bond with their master, an Ama Lamia. With public introduction to the Zodiac Empire, other Ama Lamias have begun to be found.
Spinal Mount "Nova" Plasma Cannon

Technology wise, there is no difference with regular "Nova" plasma cannons.  However, their is a construction difference, namely one of scale.  The differences are enough to put the spinal mount varient in a league of its own.

Operating under the same principles as a standard "Nova" plasma cannon, a spinal mount is so large in barrel length and diameter that it requires being installed centrally in a ship with a dedicated reactor.  This is in contrast to the smaller, standard "Nova" plasma cannons which are tied into a ship's existing reactors and can even be turreted mounted.

This required 'spinal mount' means the "Nova" plasma cannon in question is able to compress the plasma even more and accelerate it along the longer barrel to higher velocities, thus increasing the range many fold.  The larger bore allows for larger, more devestating shots to be fired.

These are even more rare in the Zodiac Empire than the normal "Nova" plasma cannons.

These weapons see great use by the Holy Terran Empire.
Azul

Name: Azul

Homeworld: Chintamani, moon of Yeouiju

Notes: Naturally evolved from a small, quadrupedal equine species similar to the mythical pegasi, the Azul are native to Chintamani, the Class L moon of Yeouiju. The Azul evolved to a bipedal stance and a more complex skeletal structure in their forelimbs so as to more easily reach food instead of only grazing on lower hanging plants, but their 'hands' are still more or less modified hooves meaning they can't use them as easily as species with 'true' hands. A small statured species, they are similar in average height to Moogles and Jakkai.

Capable of limited flight, Azul fur, hair, and feather colors range across quite a wide natural range of hues and combinations. However, it is not unknown for them to use dyes.

Not an aggressive species, nor all that acrobatic, the Azul still have a respect for flight. This leads them to view more capable flight-able species with awe and reverence. However, this does not lead them to worshiping or enslaving themselves to members of such species.

When the Imoogi arrived on Chintamani from Yeoiju, the Azul watched carefully as the other species established their presence on the moon. Eventually, a few brave members of the population approached the Imoogi and allowed the development and generation of a translation matrix to allow both species to communicate without having to go through trained translators. The telepathic aide of Balaur helped smooth out this process.

Some generations later, the Imoogi gathered Azul volunteers to establish a population on Yeoiju proper. A couple generations later, they gathered volunteers from both populations for transgenics programs. First the Imoogi 'uplifted' the Azul into the beginnings of the Yarraman species, then the Thowra species, then the Feitlebaum and Hwin species with the Bucephalus species being added to the population along the way.

A herbivore species, the Azul enjoy a varied diet. In modern times, the species operate farms on the planet and both moons instead of their ancestral grazing in the wild. Using Imoogi bioengineering technologies, they have been able to develop high value food crops designed to be optimized for the Azul biochemistry.