Banjo Kazooie (SSBU)

{{

*This article is about Banjo & Kazooie's appearances in* Super Smash Bros. Ultimate*. For the characters in other contexts, see Banjo and*
}}

{{Cquote|Banjo-Kazooie are . Banjo & Kazooie are classified as Fighter #73.
Chris Sutherland reprises his roles as both characters through recycled voice clips from *Banjo-Kazooie* and *Banjo-Tooie*.

## Attributes

* Banjo and Kazooie's respective designs are based on their original, more rounded appearances from *Banjo-Kazooie* and *Banjo-Tooie*, with more detailed fur and feathers.
	+ Banjo's backpack sports a bottom flap and a pin of the Rare Ltd. logo, features that were previously only present in official artwork.
	+ Banjo's proportions are slightly tweaked, with his head being smaller compared to the rest of his body.
* They use various abilities from their home series, namely the two aforementioned games:
	+ Talon Trot, which appears as part of their dash.
	+ A double or multi-jump, resembling the Feathery Flap.
	+ A neutral attack consisting of two paw swipes followed by an uppercut, resembling the Claw Swipe.
	+ A sideways peck resembling the Beak Bayonet, possibly a forward tilt.
	+ Beak Barge, a low peck attack which appears to be their down tilt and a pseudo-crawl.
	+ Breegull Bash, a move where Banjo uses Kazooie as a club to hit foes in front, which appears to be their forward smash.
	+ Three consecutive pecks for their back aerial, resembling a reversed Rat-a-tat Rap.
	+ Egg Shot, where Kazooie fires a Blue Egg forward, presumably as a neutral special. The move can flow into the Breegull Blaster, where Banjo moves around holding Kazooie as an egg-firing gun in a similar manner to Mega Man's Mega Buster shots.
	+ Wonderwing, an invincible sideways dash (presumably a side special) limited by a stock of five Golden Feathers.
	+ Shock Spring Jump, presumably as their up special, which briefly has them spawn a Shock Spring Pad below them. Does not appear to make them helpless, at least not when used on the ground.
	+ Grenade Egg, which spawns an explosive item behind the duo. This is presumably a down special.
	+ Their Final Smash is the Jinjonator, from the final boss fight in *Banjo-Kazooie*, where the duo uses eggs to activate large statues of Jinjos to attack Gruntilda.
* A taunt where they look at each other jovially while Banjo gives a thumbs up, similar to an animation at the end of the title sequence of *Banjo-Kazooie*.
* A taunt where Banjo bows twice while laughing, based on the animation that plays after collecting all ten Jiggies in a world or opening a note door in *Banjo-Kazooie*.
* An animation, most likely a taunt or an idle, where Banjo does a stretch. Based on an animation from *Banjo-Kazooie: Nuts & Bolts*.

==[[Kazooie to attack Falco on Great Bay.
SSBUTwitterBanjo&Kazooie3.jpg|Banjo & Kazooie, King K. Rool, Mario and Duck Hunt on Spiral Mountain.
SSBUPressKitBanjo&Kazooie.jpg|Banjo & Kazooie about to be grabbed by Villager.
</gallery>

## Trivia

* Their reveal trailer is almost exactly, the same fate met by Gruntilda.
	+ The opening part is nearly identical, with the only difference being the addition of the Kongs fighting King K. Rool to the hand-drawn section.
	+ This could also reference the fact that Rare effectively contributed the designs of Donkey Kong, Diddy Kong, and King K. Rool used in *Super Smash Bros.*
* Their introduction tagline is a reference to Rare Ltd., the company from which their video game series originated. Rare also rebooted the Template:Uv series with *Donkey Kong Country*, the setting of their reveal trailer.
	+ Despite this, only Microsoft is credited for their inclusion in *Super Smash Bros. Ultimate*Template:'s copyright information under "Original Characters", as Rare is now fully owned by Microsoft. This is despite the fact that Atlus is credited separately from Sega (in spite of Atlus similarly being under Sega's ownership). While PlatinumGames are not credited for Bayonetta, the reason for this is that Bayonetta is owned directly by Sega rather than PlatinumGames.
* Banjo & Kazooie's reveal trailer holds several references to their home series:
	+ The segment where they team up with Diddy Kong to fight Donkey Kong references the battle against Conga the Ape in the first level of *Banjo-Kazooie*. Donkey Kong is shown throwing an orange, referencing Conga's method of attack, while Diddy Kong represents Chimpy, a monkey who helps the duo defeat him.
	+ In another segment, Banjo is shown holding a Beehive and running away from bees, as a reference to the beehives in *Banjo-Kazooie*, which give the duo Honeycombs that restore their health when destroyed, and sometimes have bees flying around that attack the duo if the beehive is destroyed.
	+ At the end, Banjo is seen slowly walking up to Food next to an asleep giant Ivysaur, then consuming it and running away. This is a reference to an event in *Banjo-Tooie*, where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
* The picture revealing Banjo's pink alternate costume is a subtle nod to Freezeezy Peak; the most noticeable part is the Super Launch Star, which references the star on top the Christmas tree in the level.
* Banjo & Kazooie are the only third-party characters who fight as a team.
* Not counting ports and cameos, this marks the first physical appearance of Banjo & Kazooie in almost a decade, since the Xbox 360 version of *Sonic & Sega All-Stars Racing*, released in 2010.
	+ Their inclusion in *Ultimate* marks their first physical appearance on a Nintendo console since *Banjo-Pilot*, released for the Game Boy Advance in 2005.
* Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character (Diddy Kong and King K. Rool). Banjo, in fact, debuted within the *Template:Uv* franchise in *Diddy Kong Racing*; Kazooie was not playable, but she was mentioned in the instruction manual.
* Banjo & Kazooie are the first playable characters to originate from a non-Japanese franchise.
	+ They are also the first playable characters to be owned by a direct hardware competitor to Nintendo.
* Their stock icon is similar to their pose on the cover art of *Template:S*.

{{

*This article is about Banjo & Kazooie's appearances in* Super Smash Bros. Ultimate*. For the characters in other contexts, see Banjo and*
}}

{{Cquote|Banjo-Kazooie are . Banjo & Kazooie are classified as Fighter #73.
Chris Sutherland reprises his roles as both characters through recycled voice clips from *Banjo-Kazooie* and *Banjo-Tooie*.

## Attributes

* Banjo and Kazooie's respective designs are based on their original, more rounded appearances from *Banjo-Kazooie* and *Banjo-Tooie*, with more detailed fur and feathers.
	+ Banjo's backpack sports a bottom flap and a pin of the Rare Ltd. logo, features that were previously only present in official artwork.
	+ Banjo's proportions are slightly tweaked, with his head being smaller compared to the rest of his body.
* They use various abilities from their home series, namely the two aforementioned games:
	+ Talon Trot, which appears as part of their dash.
	+ A double or multi-jump, resembling the Feathery Flap.
	+ A neutral attack consisting of two paw swipes followed by an uppercut, resembling the Claw Swipe.
	+ A sideways peck resembling the Beak Bayonet, possibly a forward tilt.
	+ Beak Barge, a low peck attack which appears to be their down tilt and a pseudo-crawl.
	+ Breegull Bash, a move where Banjo uses Kazooie as a club to hit foes in front, which appears to be their forward smash.
	+ Three consecutive pecks for their back aerial, resembling a reversed Rat-a-tat Rap.
	+ Egg Shot, where Kazooie fires a Blue Egg forward, presumably as a neutral special. The move can flow into the Breegull Blaster, where Banjo moves around holding Kazooie as an egg-firing gun in a similar manner to Mega Man's Mega Buster shots.
	+ Wonderwing, an invincible sideways dash (presumably a side special) limited by a stock of five Golden Feathers.
	+ Shock Spring Jump, presumably as their up special, which briefly has them spawn a Shock Spring Pad below them. Does not appear to make them helpless, at least not when used on the ground.
	+ Grenade Egg, which spawns an explosive item behind the duo. This is presumably a down special.
	+ Their Final Smash is the Jinjonator, from the final boss fight in *Banjo-Kazooie*, where the duo uses eggs to activate large statues of Jinjos to attack Gruntilda.
* A taunt where they look at each other jovially while Banjo gives a thumbs up, similar to an animation at the end of the title sequence of *Banjo-Kazooie*.
* A taunt where Banjo bows twice while laughing, based on the animation that plays after collecting all ten Jiggies in a world or opening a note door in *Banjo-Kazooie*.
* An animation, most likely a taunt or an idle, where Banjo does a stretch. Based on an animation from *Banjo-Kazooie: Nuts & Bolts*.

==[[Kazooie to attack Falco on Great Bay.
SSBUTwitterBanjo&Kazooie3.jpg|Banjo & Kazooie, King K. Rool, Mario and Duck Hunt on Spiral Mountain.
SSBUPressKitBanjo&Kazooie.jpg|Banjo & Kazooie about to be grabbed by Villager.
</gallery>

## Trivia

* Their reveal trailer is almost exactly, the same fate met by Gruntilda.
	+ The opening part is nearly identical, with the only difference being the addition of the Kongs fighting King K. Rool to the hand-drawn section.
	+ This could also reference the fact that Rare effectively contributed the designs of Donkey Kong, Diddy Kong, and King K. Rool used in *Super Smash Bros.*
* Their introduction tagline is a reference to Rare Ltd., the company from which their video game series originated. Rare also rebooted the Template:Uv series with *Donkey Kong Country*, the setting of their reveal trailer.
	+ Despite this, only Microsoft is credited for their inclusion in *Super Smash Bros. Ultimate*Template:'s copyright information under "Original Characters", as Rare is now fully owned by Microsoft. This is despite the fact that Atlus is credited separately from Sega (in spite of Atlus similarly being under Sega's ownership). While PlatinumGames are not credited for Bayonetta, the reason for this is that Bayonetta is owned directly by Sega rather than PlatinumGames.
* Banjo & Kazooie's reveal trailer holds several references to their home series:
	+ The segment where they team up with Diddy Kong to fight Donkey Kong references the battle against Conga the Ape in the first level of *Banjo-Kazooie*. Donkey Kong is shown throwing an orange, referencing Conga's method of attack, while Diddy Kong represents Chimpy, a monkey who helps the duo defeat him.
	+ In another segment, Banjo is shown holding a Beehive and running away from bees, as a reference to the beehives in *Banjo-Kazooie*, which give the duo Honeycombs that restore their health when destroyed, and sometimes have bees flying around that attack the duo if the beehive is destroyed.
	+ At the end, Banjo is seen slowly walking up to Food next to an asleep giant Ivysaur, then consuming it and running away. This is a reference to an event in *Banjo-Tooie*, where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
* The picture revealing Banjo's pink alternate costume is a subtle nod to Freezeezy Peak; the most noticeable part is the Super Launch Star, which references the star on top the Christmas tree in the level.
* Banjo & Kazooie are the only third-party characters who fight as a team.
* Not counting ports and cameos, this marks the first physical appearance of Banjo & Kazooie in almost a decade, since the Xbox 360 version of *Sonic & Sega All-Stars Racing*, released in 2010.
	+ Their inclusion in *Ultimate* marks their first physical appearance on a Nintendo console since *Banjo-Pilot*, released for the Game Boy Advance in 2005.
* Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character (Diddy Kong and King K. Rool). Banjo, in fact, debuted within the *Template:Uv* franchise in *Diddy Kong Racing*; Kazooie was not playable, but she was mentioned in the instruction manual.
* Banjo & Kazooie are the first playable characters to originate from a non-Japanese franchise.
	+ They are also the first playable characters to be owned by a direct hardware competitor to Nintendo.
* Their stock icon is similar to their pose on the cover art of *Template:S*.

{{

*This article is about Banjo & Kazooie's appearances in* Super Smash Bros. Ultimate*. For the characters in other contexts, see Banjo and*
}}

{{Cquote|Banjo-Kazooie are . Banjo & Kazooie are classified as Fighter #73.
Chris Sutherland reprises his roles as both characters through recycled voice clips from *Banjo-Kazooie* and *Banjo-Tooie*.

## Attributes

* Banjo and Kazooie's respective designs are based on their original, more rounded appearances from *Banjo-Kazooie* and *Banjo-Tooie*, with more detailed fur and feathers.
	+ Banjo's backpack sports a bottom flap and a pin of the Rare Ltd. logo, features that were previously only present in official artwork.
	+ Banjo's proportions are slightly tweaked, with his head being smaller compared to the rest of his body.
* They use various abilities from their home series, namely the two aforementioned games:
	+ Talon Trot, which appears as part of their dash.
	+ A double or multi-jump, resembling the Feathery Flap.
	+ A neutral attack consisting of two paw swipes followed by an uppercut, resembling the Claw Swipe.
	+ A sideways peck resembling the Beak Bayonet, possibly a forward tilt.
	+ Beak Barge, a low peck attack which appears to be their down tilt and a pseudo-crawl.
	+ Breegull Bash, a move where Banjo uses Kazooie as a club to hit foes in front, which appears to be their forward smash.
	+ Three consecutive pecks for their back aerial, resembling a reversed Rat-a-tat Rap.
	+ Egg Shot, where Kazooie fires a Blue Egg forward, presumably as a neutral special. The move can flow into the Breegull Blaster, where Banjo moves around holding Kazooie as an egg-firing gun in a similar manner to Mega Man's Mega Buster shots.
	+ Wonderwing, an invincible sideways dash (presumably a side special) limited by a stock of five Golden Feathers.
	+ Shock Spring Jump, presumably as their up special, which briefly has them spawn a Shock Spring Pad below them. Does not appear to make them helpless, at least not when used on the ground.
	+ Grenade Egg, which spawns an explosive item behind the duo. This is presumably a down special.
	+ Their Final Smash is the Jinjonator, from the final boss fight in *Banjo-Kazooie*, where the duo uses eggs to activate large statues of Jinjos to attack Gruntilda.
* A taunt where they look at each other jovially while Banjo gives a thumbs up, similar to an animation at the end of the title sequence of *Banjo-Kazooie*.
* A taunt where Banjo bows twice while laughing, based on the animation that plays after collecting all ten Jiggies in a world or opening a note door in *Banjo-Kazooie*.
* An animation, most likely a taunt or an idle, where Banjo does a stretch. Based on an animation from *Banjo-Kazooie: Nuts & Bolts*.

==[[Kazooie to attack Falco on Great Bay.
SSBUTwitterBanjo&Kazooie3.jpg|Banjo & Kazooie, King K. Rool, Mario and Duck Hunt on Spiral Mountain.
SSBUPressKitBanjo&Kazooie.jpg|Banjo & Kazooie about to be grabbed by Villager.
</gallery>

## Trivia

* Their reveal trailer is almost exactly, the same fate met by Gruntilda.
	+ The opening part is nearly identical, with the only difference being the addition of the Kongs fighting King K. Rool to the hand-drawn section.
	+ This could also reference the fact that Rare effectively contributed the designs of Donkey Kong, Diddy Kong, and King K. Rool used in *Super Smash Bros.*
* Their introduction tagline is a reference to Rare Ltd., the company from which their video game series originated. Rare also rebooted the Template:Uv series with *Donkey Kong Country*, the setting of their reveal trailer.
	+ Despite this, only Microsoft is credited for their inclusion in *Super Smash Bros. Ultimate*Template:'s copyright information under "Original Characters", as Rare is now fully owned by Microsoft. This is despite the fact that Atlus is credited separately from Sega (in spite of Atlus similarly being under Sega's ownership). While PlatinumGames are not credited for Bayonetta, the reason for this is that Bayonetta is owned directly by Sega rather than PlatinumGames.
* Banjo & Kazooie's reveal trailer holds several references to their home series:
	+ The segment where they team up with Diddy Kong to fight Donkey Kong references the battle against Conga the Ape in the first level of *Banjo-Kazooie*. Donkey Kong is shown throwing an orange, referencing Conga's method of attack, while Diddy Kong represents Chimpy, a monkey who helps the duo defeat him.
	+ In another segment, Banjo is shown holding a Beehive and running away from bees, as a reference to the beehives in *Banjo-Kazooie*, which give the duo Honeycombs that restore their health when destroyed, and sometimes have bees flying around that attack the duo if the beehive is destroyed.
	+ At the end, Banjo is seen slowly walking up to Food next to an asleep giant Ivysaur, then consuming it and running away. This is a reference to an event in *Banjo-Tooie*, where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
* The picture revealing Banjo's pink alternate costume is a subtle nod to Freezeezy Peak; the most noticeable part is the Super Launch Star, which references the star on top the Christmas tree in the level.
* Banjo & Kazooie are the only third-party characters who fight as a team.
* Not counting ports and cameos, this marks the first physical appearance of Banjo & Kazooie in almost a decade, since the Xbox 360 version of *Sonic & Sega All-Stars Racing*, released in 2010.
	+ Their inclusion in *Ultimate* marks their first physical appearance on a Nintendo console since *Banjo-Pilot*, released for the Game Boy Advance in 2005.
* Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character (Diddy Kong and King K. Rool). Banjo, in fact, debuted within the *Template:Uv* franchise in *Diddy Kong Racing*; Kazooie was not playable, but she was mentioned in the instruction manual.
* Banjo & Kazooie are the first playable characters to originate from a non-Japanese franchise.
	+ They are also the first playable characters to be owned by a direct hardware competitor to Nintendo.
* Their stock icon is similar to their pose on the cover art of *Template:S*.

{{

*This article is about Banjo & Kazooie's appearances in* Super Smash Bros. Ultimate*. For the characters in other contexts, see Banjo and*
}}

{{Cquote|Banjo-Kazooie are . Banjo & Kazooie are classified as Fighter #73.
Chris Sutherland reprises his roles as both characters through recycled voice clips from *Banjo-Kazooie* and *Banjo-Tooie*.

## Attributes

* Banjo and Kazooie's respective designs are based on their original, more rounded appearances from *Banjo-Kazooie* and *Banjo-Tooie*, with more detailed fur and feathers.
	+ Banjo's backpack sports a bottom flap and a pin of the Rare Ltd. logo, features that were previously only present in official artwork.
	+ Banjo's proportions are slightly tweaked, with his head being smaller compared to the rest of his body.
* They use various abilities from their home series, namely the two aforementioned games:
	+ Talon Trot, which appears as part of their dash.
	+ A double or multi-jump, resembling the Feathery Flap.
	+ A neutral attack consisting of two paw swipes followed by an uppercut, resembling the Claw Swipe.
	+ A sideways peck resembling the Beak Bayonet, possibly a forward tilt.
	+ Beak Barge, a low peck attack which appears to be their down tilt and a pseudo-crawl.
	+ Breegull Bash, a move where Banjo uses Kazooie as a club to hit foes in front, which appears to be their forward smash.
	+ Three consecutive pecks for their back aerial, resembling a reversed Rat-a-tat Rap.
	+ Egg Shot, where Kazooie fires a Blue Egg forward, presumably as a neutral special. The move can flow into the Breegull Blaster, where Banjo moves around holding Kazooie as an egg-firing gun in a similar manner to Mega Man's Mega Buster shots.
	+ Wonderwing, an invincible sideways dash (presumably a side special) limited by a stock of five Golden Feathers.
	+ Shock Spring Jump, presumably as their up special, which briefly has them spawn a Shock Spring Pad below them. Does not appear to make them helpless, at least not when used on the ground.
	+ Grenade Egg, which spawns an explosive item behind the duo. This is presumably a down special.
	+ Their Final Smash is the Jinjonator, from the final boss fight in *Banjo-Kazooie*, where the duo uses eggs to activate large statues of Jinjos to attack Gruntilda.
* A taunt where they look at each other jovially while Banjo gives a thumbs up, similar to an animation at the end of the title sequence of *Banjo-Kazooie*.
* A taunt where Banjo bows twice while laughing, based on the animation that plays after collecting all ten Jiggies in a world or opening a note door in *Banjo-Kazooie*.
* An animation, most likely a taunt or an idle, where Banjo does a stretch. Based on an animation from *Banjo-Kazooie: Nuts & Bolts*.

==[[Kazooie to attack Falco on Great Bay.
SSBUTwitterBanjo&Kazooie3.jpg|Banjo & Kazooie, King K. Rool, Mario and Duck Hunt on Spiral Mountain.
SSBUPressKitBanjo&Kazooie.jpg|Banjo & Kazooie about to be grabbed by Villager.
</gallery>

## Trivia

* Their reveal trailer is almost exactly, the same fate met by Gruntilda.
	+ The opening part is nearly identical, with the only difference being the addition of the Kongs fighting King K. Rool to the hand-drawn section.
	+ This could also reference the fact that Rare effectively contributed the designs of Donkey Kong, Diddy Kong, and King K. Rool used in *Super Smash Bros.*
* Their introduction tagline is a reference to Rare Ltd., the company from which their video game series originated. Rare also rebooted the Template:Uv series with *Donkey Kong Country*, the setting of their reveal trailer.
	+ Despite this, only Microsoft is credited for their inclusion in *Super Smash Bros. Ultimate*Template:'s copyright information under "Original Characters", as Rare is now fully owned by Microsoft. This is despite the fact that Atlus is credited separately from Sega (in spite of Atlus similarly being under Sega's ownership). While PlatinumGames are not credited for Bayonetta, the reason for this is that Bayonetta is owned directly by Sega rather than PlatinumGames.
* Banjo & Kazooie's reveal trailer holds several references to their home series:
	+ The segment where they team up with Diddy Kong to fight Donkey Kong references the battle against Conga the Ape in the first level of *Banjo-Kazooie*. Donkey Kong is shown throwing an orange, referencing Conga's method of attack, while Diddy Kong represents Chimpy, a monkey who helps the duo defeat him.
	+ In another segment, Banjo is shown holding a Beehive and running away from bees, as a reference to the beehives in *Banjo-Kazooie*, which give the duo Honeycombs that restore their health when destroyed, and sometimes have bees flying around that attack the duo if the beehive is destroyed.
	+ At the end, Banjo is seen slowly walking up to Food next to an asleep giant Ivysaur, then consuming it and running away. This is a reference to an event in *Banjo-Tooie*, where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
* The picture revealing Banjo's pink alternate costume is a subtle nod to Freezeezy Peak; the most noticeable part is the Super Launch Star, which references the star on top the Christmas tree in the level.
* Banjo & Kazooie are the only third-party characters who fight as a team.
* Not counting ports and cameos, this marks the first physical appearance of Banjo & Kazooie in almost a decade, since the Xbox 360 version of *Sonic & Sega All-Stars Racing*, released in 2010.
	+ Their inclusion in *Ultimate* marks their first physical appearance on a Nintendo console since *Banjo-Pilot*, released for the Game Boy Advance in 2005.
* Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character (Diddy Kong and King K. Rool). Banjo, in fact, debuted within the *Template:Uv* franchise in *Diddy Kong Racing*; Kazooie was not playable, but she was mentioned in the instruction manual.
* Banjo & Kazooie are the first playable characters to originate from a non-Japanese franchise.
	+ They are also the first playable characters to be owned by a direct hardware competitor to Nintendo.
* Their stock icon is similar to their pose on the cover art of *Template:S*.

{{

*This article is about Banjo & Kazooie's appearances in* Super Smash Bros. Ultimate*. For the characters in other contexts, see Banjo and*
}}

{{Cquote|Banjo-Kazooie are . Banjo & Kazooie are classified as Fighter #73.
Chris Sutherland reprises his roles as both characters through recycled voice clips from *Banjo-Kazooie* and *Banjo-Tooie*.

## Attributes

* Banjo and Kazooie's respective designs are based on their original, more rounded appearances from *Banjo-Kazooie* and *Banjo-Tooie*, with more detailed fur and feathers.
	+ Banjo's backpack sports a bottom flap and a pin of the Rare Ltd. logo, features that were previously only present in official artwork.
	+ Banjo's proportions are slightly tweaked, with his head being smaller compared to the rest of his body.
* They use various abilities from their home series, namely the two aforementioned games:
	+ Talon Trot, which appears as part of their dash.
	+ A double or multi-jump, resembling the Feathery Flap.
	+ A neutral attack consisting of two paw swipes followed by an uppercut, resembling the Claw Swipe.
	+ A sideways peck resembling the Beak Bayonet, possibly a forward tilt.
	+ Beak Barge, a low peck attack which appears to be their down tilt and a pseudo-crawl.
	+ Breegull Bash, a move where Banjo uses Kazooie as a club to hit foes in front, which appears to be their forward smash.
	+ Three consecutive pecks for their back aerial, resembling a reversed Rat-a-tat Rap.
	+ Egg Shot, where Kazooie fires a Blue Egg forward, presumably as a neutral special. The move can flow into the Breegull Blaster, where Banjo moves around holding Kazooie as an egg-firing gun in a similar manner to Mega Man's Mega Buster shots.
	+ Wonderwing, an invincible sideways dash (presumably a side special) limited by a stock of five Golden Feathers.
	+ Shock Spring Jump, presumably as their up special, which briefly has them spawn a Shock Spring Pad below them. Does not appear to make them helpless, at least not when used on the ground.
	+ Grenade Egg, which spawns an explosive item behind the duo. This is presumably a down special.
	+ Their Final Smash is the Jinjonator, from the final boss fight in *Banjo-Kazooie*, where the duo uses eggs to activate large statues of Jinjos to attack Gruntilda.
* A taunt where they look at each other jovially while Banjo gives a thumbs up, similar to an animation at the end of the title sequence of *Banjo-Kazooie*.
* A taunt where Banjo bows twice while laughing, based on the animation that plays after collecting all ten Jiggies in a world or opening a note door in *Banjo-Kazooie*.
* An animation, most likely a taunt or an idle, where Banjo does a stretch. Based on an animation from *Banjo-Kazooie: Nuts & Bolts*.

==[[Kazooie to attack Falco on Great Bay.
SSBUTwitterBanjo&Kazooie3.jpg|Banjo & Kazooie, King K. Rool, Mario and Duck Hunt on Spiral Mountain.
SSBUPressKitBanjo&Kazooie.jpg|Banjo & Kazooie about to be grabbed by Villager.
</gallery>

## Trivia

* Their reveal trailer is almost exactly, the same fate met by Gruntilda.
	+ The opening part is nearly identical, with the only difference being the addition of the Kongs fighting King K. Rool to the hand-drawn section.
	+ This could also reference the fact that Rare effectively contributed the designs of Donkey Kong, Diddy Kong, and King K. Rool used in *Super Smash Bros.*
* Their introduction tagline is a reference to Rare Ltd., the company from which their video game series originated. Rare also rebooted the Template:Uv series with *Donkey Kong Country*, the setting of their reveal trailer.
	+ Despite this, only Microsoft is credited for their inclusion in *Super Smash Bros. Ultimate*Template:'s copyright information under "Original Characters", as Rare is now fully owned by Microsoft. This is despite the fact that Atlus is credited separately from Sega (in spite of Atlus similarly being under Sega's ownership). While PlatinumGames are not credited for Bayonetta, the reason for this is that Bayonetta is owned directly by Sega rather than PlatinumGames.
* Banjo & Kazooie's reveal trailer holds several references to their home series:
	+ The segment where they team up with Diddy Kong to fight Donkey Kong references the battle against Conga the Ape in the first level of *Banjo-Kazooie*. Donkey Kong is shown throwing an orange, referencing Conga's method of attack, while Diddy Kong represents Chimpy, a monkey who helps the duo defeat him.
	+ In another segment, Banjo is shown holding a Beehive and running away from bees, as a reference to the beehives in *Banjo-Kazooie*, which give the duo Honeycombs that restore their health when destroyed, and sometimes have bees flying around that attack the duo if the beehive is destroyed.
	+ At the end, Banjo is seen slowly walking up to Food next to an asleep giant Ivysaur, then consuming it and running away. This is a reference to an event in *Banjo-Tooie*, where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
* The picture revealing Banjo's pink alternate costume is a subtle nod to Freezeezy Peak; the most noticeable part is the Super Launch Star, which references the star on top the Christmas tree in the level.
* Banjo & Kazooie are the only third-party characters who fight as a team.
* Not counting ports and cameos, this marks the first physical appearance of Banjo & Kazooie in almost a decade, since the Xbox 360 version of *Sonic & Sega All-Stars Racing*, released in 2010.
	+ Their inclusion in *Ultimate* marks their first physical appearance on a Nintendo console since *Banjo-Pilot*, released for the Game Boy Advance in 2005.
* Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character (Diddy Kong and King K. Rool). Banjo, in fact, debuted within the *Template:Uv* franchise in *Diddy Kong Racing*; Kazooie was not playable, but she was mentioned in the instruction manual.
* Banjo & Kazooie are the first playable characters to originate from a non-Japanese franchise.
	+ They are also the first playable characters to be owned by a direct hardware competitor to Nintendo.
* Their stock icon is similar to their pose on the cover art of *Template:S*.

{{

*This article is about Banjo & Kazooie's appearances in* Super Smash Bros. Ultimate*. For the characters in other contexts, see Banjo and*
}}

{{Cquote|Banjo-Kazooie are . Banjo & Kazooie are classified as Fighter #73.
Chris Sutherland reprises his roles as both characters through recycled voice clips from *Banjo-Kazooie* and *Banjo-Tooie*.

## Attributes

* Banjo and Kazooie's respective designs are based on their original, more rounded appearances from *Banjo-Kazooie* and *Banjo-Tooie*, with more detailed fur and feathers.
	+ Banjo's backpack sports a bottom flap and a pin of the Rare Ltd. logo, features that were previously only present in official artwork.
	+ Banjo's proportions are slightly tweaked, with his head being smaller compared to the rest of his body.
* They use various abilities from their home series, namely the two aforementioned games:
	+ Talon Trot, which appears as part of their dash.
	+ A double or multi-jump, resembling the Feathery Flap.
	+ A neutral attack consisting of two paw swipes followed by an uppercut, resembling the Claw Swipe.
	+ A sideways peck resembling the Beak Bayonet, possibly a forward tilt.
	+ Beak Barge, a low peck attack which appears to be their down tilt and a pseudo-crawl.
	+ Breegull Bash, a move where Banjo uses Kazooie as a club to hit foes in front, which appears to be their forward smash.
	+ Three consecutive pecks for their back aerial, resembling a reversed Rat-a-tat Rap.
	+ Egg Shot, where Kazooie fires a Blue Egg forward, presumably as a neutral special. The move can flow into the Breegull Blaster, where Banjo moves around holding Kazooie as an egg-firing gun in a similar manner to Mega Man's Mega Buster shots.
	+ Wonderwing, an invincible sideways dash (presumably a side special) limited by a stock of five Golden Feathers.
	+ Shock Spring Jump, presumably as their up special, which briefly has them spawn a Shock Spring Pad below them. Does not appear to make them helpless, at least not when used on the ground.
	+ Grenade Egg, which spawns an explosive item behind the duo. This is presumably a down special.
	+ Their Final Smash is the Jinjonator, from the final boss fight in *Banjo-Kazooie*, where the duo uses eggs to activate large statues of Jinjos to attack Gruntilda.
* A taunt where they look at each other jovially while Banjo gives a thumbs up, similar to an animation at the end of the title sequence of *Banjo-Kazooie*.
* A taunt where Banjo bows twice while laughing, based on the animation that plays after collecting all ten Jiggies in a world or opening a note door in *Banjo-Kazooie*.
* An animation, most likely a taunt or an idle, where Banjo does a stretch. Based on an animation from *Banjo-Kazooie: Nuts & Bolts*.

==[[Kazooie to attack Falco on Great Bay.
SSBUTwitterBanjo&Kazooie3.jpg|Banjo & Kazooie, King K. Rool, Mario and Duck Hunt on Spiral Mountain.
SSBUPressKitBanjo&Kazooie.jpg|Banjo & Kazooie about to be grabbed by Villager.
</gallery>

## Trivia

* Their reveal trailer is almost exactly, the same fate met by Gruntilda.
	+ The opening part is nearly identical, with the only difference being the addition of the Kongs fighting King K. Rool to the hand-drawn section.
	+ This could also reference the fact that Rare effectively contributed the designs of Donkey Kong, Diddy Kong, and King K. Rool used in *Super Smash Bros.*
* Their introduction tagline is a reference to Rare Ltd., the company from which their video game series originated. Rare also rebooted the Template:Uv series with *Donkey Kong Country*, the setting of their reveal trailer.
	+ Despite this, only Microsoft is credited for their inclusion in *Super Smash Bros. Ultimate*Template:'s copyright information under "Original Characters", as Rare is now fully owned by Microsoft. This is despite the fact that Atlus is credited separately from Sega (in spite of Atlus similarly being under Sega's ownership). While PlatinumGames are not credited for Bayonetta, the reason for this is that Bayonetta is owned directly by Sega rather than PlatinumGames.
* Banjo & Kazooie's reveal trailer holds several references to their home series:
	+ The segment where they team up with Diddy Kong to fight Donkey Kong references the battle against Conga the Ape in the first level of *Banjo-Kazooie*. Donkey Kong is shown throwing an orange, referencing Conga's method of attack, while Diddy Kong represents Chimpy, a monkey who helps the duo defeat him.
	+ In another segment, Banjo is shown holding a Beehive and running away from bees, as a reference to the beehives in *Banjo-Kazooie*, which give the duo Honeycombs that restore their health when destroyed, and sometimes have bees flying around that attack the duo if the beehive is destroyed.
	+ At the end, Banjo is seen slowly walking up to Food next to an asleep giant Ivysaur, then consuming it and running away. This is a reference to an event in *Banjo-Tooie*, where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
* The picture revealing Banjo's pink alternate costume is a subtle nod to Freezeezy Peak; the most noticeable part is the Super Launch Star, which references the star on top the Christmas tree in the level.
* Banjo & Kazooie are the only third-party characters who fight as a team.
* Not counting ports and cameos, this marks the first physical appearance of Banjo & Kazooie in almost a decade, since the Xbox 360 version of *Sonic & Sega All-Stars Racing*, released in 2010.
	+ Their inclusion in *Ultimate* marks their first physical appearance on a Nintendo console since *Banjo-Pilot*, released for the Game Boy Advance in 2005.
* Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character (Diddy Kong and King K. Rool). Banjo, in fact, debuted within the *Template:Uv* franchise in *Diddy Kong Racing*; Kazooie was not playable, but she was mentioned in the instruction manual.
* Banjo & Kazooie are the first playable characters to originate from a non-Japanese franchise.
	+ They are also the first playable characters to be owned by a direct hardware competitor to Nintendo.
* Their stock icon is similar to their pose on the cover art of *Template:S*.

{{

*This article is about Banjo & Kazooie's appearances in* Super Smash Bros. Ultimate*. For the characters in other contexts, see Banjo and*
}}

{{Cquote|Banjo-Kazooie are . Banjo & Kazooie are classified as Fighter #73.
Chris Sutherland reprises his roles as both characters through recycled voice clips from *Banjo-Kazooie* and *Banjo-Tooie*.

## Attributes

* Banjo and Kazooie's respective designs are based on their original, more rounded appearances from *Banjo-Kazooie* and *Banjo-Tooie*, with more detailed fur and feathers.
	+ Banjo's backpack sports a bottom flap and a pin of the Rare Ltd. logo, features that were previously only present in official artwork.
	+ Banjo's proportions are slightly tweaked, with his head being smaller compared to the rest of his body.
* They use various abilities from their home series, namely the two aforementioned games:
	+ Talon Trot, which appears as part of their dash.
	+ A double or multi-jump, resembling the Feathery Flap.
	+ A neutral attack consisting of two paw swipes followed by an uppercut, resembling the Claw Swipe.
	+ A sideways peck resembling the Beak Bayonet, possibly a forward tilt.
	+ Beak Barge, a low peck attack which appears to be their down tilt and a pseudo-crawl.
	+ Breegull Bash, a move where Banjo uses Kazooie as a club to hit foes in front, which appears to be their forward smash.
	+ Three consecutive pecks for their back aerial, resembling a reversed Rat-a-tat Rap.
	+ Egg Shot, where Kazooie fires a Blue Egg forward, presumably as a neutral special. The move can flow into the Breegull Blaster, where Banjo moves around holding Kazooie as an egg-firing gun in a similar manner to Mega Man's Mega Buster shots.
	+ Wonderwing, an invincible sideways dash (presumably a side special) limited by a stock of five Golden Feathers.
	+ Shock Spring Jump, presumably as their up special, which briefly has them spawn a Shock Spring Pad below them. Does not appear to make them helpless, at least not when used on the ground.
	+ Grenade Egg, which spawns an explosive item behind the duo. This is presumably a down special.
	+ Their Final Smash is the Jinjonator, from the final boss fight in *Banjo-Kazooie*, where the duo uses eggs to activate large statues of Jinjos to attack Gruntilda.
* A taunt where they look at each other jovially while Banjo gives a thumbs up, similar to an animation at the end of the title sequence of *Banjo-Kazooie*.
* A taunt where Banjo bows twice while laughing, based on the animation that plays after collecting all ten Jiggies in a world or opening a note door in *Banjo-Kazooie*.
* An animation, most likely a taunt or an idle, where Banjo does a stretch. Based on an animation from *Banjo-Kazooie: Nuts & Bolts*.

==[[Kazooie to attack Falco on Great Bay.
SSBUTwitterBanjo&Kazooie3.jpg|Banjo & Kazooie, King K. Rool, Mario and Duck Hunt on Spiral Mountain.
SSBUPressKitBanjo&Kazooie.jpg|Banjo & Kazooie about to be grabbed by Villager.
</gallery>

## Trivia

* Their reveal trailer is almost exactly, the same fate met by Gruntilda.
	+ The opening part is nearly identical, with the only difference being the addition of the Kongs fighting King K. Rool to the hand-drawn section.
	+ This could also reference the fact that Rare effectively contributed the designs of Donkey Kong, Diddy Kong, and King K. Rool used in *Super Smash Bros.*
* Their introduction tagline is a reference to Rare Ltd., the company from which their video game series originated. Rare also rebooted the Template:Uv series with *Donkey Kong Country*, the setting of their reveal trailer.
	+ Despite this, only Microsoft is credited for their inclusion in *Super Smash Bros. Ultimate*Template:'s copyright information under "Original Characters", as Rare is now fully owned by Microsoft. This is despite the fact that Atlus is credited separately from Sega (in spite of Atlus similarly being under Sega's ownership). While PlatinumGames are not credited for Bayonetta, the reason for this is that Bayonetta is owned directly by Sega rather than PlatinumGames.
* Banjo & Kazooie's reveal trailer holds several references to their home series:
	+ The segment where they team up with Diddy Kong to fight Donkey Kong references the battle against Conga the Ape in the first level of *Banjo-Kazooie*. Donkey Kong is shown throwing an orange, referencing Conga's method of attack, while Diddy Kong represents Chimpy, a monkey who helps the duo defeat him.
	+ In another segment, Banjo is shown holding a Beehive and running away from bees, as a reference to the beehives in *Banjo-Kazooie*, which give the duo Honeycombs that restore their health when destroyed, and sometimes have bees flying around that attack the duo if the beehive is destroyed.
	+ At the end, Banjo is seen slowly walking up to Food next to an asleep giant Ivysaur, then consuming it and running away. This is a reference to an event in *Banjo-Tooie*, where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
* The picture revealing Banjo's pink alternate costume is a subtle nod to Freezeezy Peak; the most noticeable part is the Super Launch Star, which references the star on top the Christmas tree in the level.
* Banjo & Kazooie are the only third-party characters who fight as a team.
* Not counting ports and cameos, this marks the first physical appearance of Banjo & Kazooie in almost a decade, since the Xbox 360 version of *Sonic & Sega All-Stars Racing*, released in 2010.
	+ Their inclusion in *Ultimate* marks their first physical appearance on a Nintendo console since *Banjo-Pilot*, released for the Game Boy Advance in 2005.
* Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character (Diddy Kong and King K. Rool). Banjo, in fact, debuted within the *Template:Uv* franchise in *Diddy Kong Racing*; Kazooie was not playable, but she was mentioned in the instruction manual.
* Banjo & Kazooie are the first playable characters to originate from a non-Japanese franchise.
	+ They are also the first playable characters to be owned by a direct hardware competitor to Nintendo.
* Their stock icon is similar to their pose on the cover art of *Template:S*.

{{

*This article is about Banjo & Kazooie's appearances in* Super Smash Bros. Ultimate*. For the characters in other contexts, see Banjo and*
}}

{{Cquote|Banjo-Kazooie are . Banjo & Kazooie are classified as Fighter #73.
Chris Sutherland reprises his roles as both characters through recycled voice clips from *Banjo-Kazooie* and *Banjo-Tooie*.

## Attributes

* Banjo and Kazooie's respective designs are based on their original, more rounded appearances from *Banjo-Kazooie* and *Banjo-Tooie*, with more detailed fur and feathers.
	+ Banjo's backpack sports a bottom flap and a pin of the Rare Ltd. logo, features that were previously only present in official artwork.
	+ Banjo's proportions are slightly tweaked, with his head being smaller compared to the rest of his body.
* They use various abilities from their home series, namely the two aforementioned games:
	+ Talon Trot, which appears as part of their dash.
	+ A double or multi-jump, resembling the Feathery Flap.
	+ A neutral attack consisting of two paw swipes followed by an uppercut, resembling the Claw Swipe.
	+ A sideways peck resembling the Beak Bayonet, possibly a forward tilt.
	+ Beak Barge, a low peck attack which appears to be their down tilt and a pseudo-crawl.
	+ Breegull Bash, a move where Banjo uses Kazooie as a club to hit foes in front, which appears to be their forward smash.
	+ Three consecutive pecks for their back aerial, resembling a reversed Rat-a-tat Rap.
	+ Egg Shot, where Kazooie fires a Blue Egg forward, presumably as a neutral special. The move can flow into the Breegull Blaster, where Banjo moves around holding Kazooie as an egg-firing gun in a similar manner to Mega Man's Mega Buster shots.
	+ Wonderwing, an invincible sideways dash (presumably a side special) limited by a stock of five Golden Feathers.
	+ Shock Spring Jump, presumably as their up special, which briefly has them spawn a Shock Spring Pad below them. Does not appear to make them helpless, at least not when used on the ground.
	+ Grenade Egg, which spawns an explosive item behind the duo. This is presumably a down special.
	+ Their Final Smash is the Jinjonator, from the final boss fight in *Banjo-Kazooie*, where the duo uses eggs to activate large statues of Jinjos to attack Gruntilda.
* A taunt where they look at each other jovially while Banjo gives a thumbs up, similar to an animation at the end of the title sequence of *Banjo-Kazooie*.
* A taunt where Banjo bows twice while laughing, based on the animation that plays after collecting all ten Jiggies in a world or opening a note door in *Banjo-Kazooie*.
* An animation, most likely a taunt or an idle, where Banjo does a stretch. Based on an animation from *Banjo-Kazooie: Nuts & Bolts*.

==[[Kazooie to attack Falco on Great Bay.
SSBUTwitterBanjo&Kazooie3.jpg|Banjo & Kazooie, King K. Rool, Mario and Duck Hunt on Spiral Mountain.
SSBUPressKitBanjo&Kazooie.jpg|Banjo & Kazooie about to be grabbed by Villager.
</gallery>

## Trivia

* Their reveal trailer is almost exactly, the same fate met by Gruntilda.
	+ The opening part is nearly identical, with the only difference being the addition of the Kongs fighting King K. Rool to the hand-drawn section.
	+ This could also reference the fact that Rare effectively contributed the designs of Donkey Kong, Diddy Kong, and King K. Rool used in *Super Smash Bros.*
* Their introduction tagline is a reference to Rare Ltd., the company from which their video game series originated. Rare also rebooted the Template:Uv series with *Donkey Kong Country*, the setting of their reveal trailer.
	+ Despite this, only Microsoft is credited for their inclusion in *Super Smash Bros. Ultimate*Template:'s copyright information under "Original Characters", as Rare is now fully owned by Microsoft. This is despite the fact that Atlus is credited separately from Sega (in spite of Atlus similarly being under Sega's ownership). While PlatinumGames are not credited for Bayonetta, the reason for this is that Bayonetta is owned directly by Sega rather than PlatinumGames.
* Banjo & Kazooie's reveal trailer holds several references to their home series:
	+ The segment where they team up with Diddy Kong to fight Donkey Kong references the battle against Conga the Ape in the first level of *Banjo-Kazooie*. Donkey Kong is shown throwing an orange, referencing Conga's method of attack, while Diddy Kong represents Chimpy, a monkey who helps the duo defeat him.
	+ In another segment, Banjo is shown holding a Beehive and running away from bees, as a reference to the beehives in *Banjo-Kazooie*, which give the duo Honeycombs that restore their health when destroyed, and sometimes have bees flying around that attack the duo if the beehive is destroyed.
	+ At the end, Banjo is seen slowly walking up to Food next to an asleep giant Ivysaur, then consuming it and running away. This is a reference to an event in *Banjo-Tooie*, where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
* The picture revealing Banjo's pink alternate costume is a subtle nod to Freezeezy Peak; the most noticeable part is the Super Launch Star, which references the star on top the Christmas tree in the level.
* Banjo & Kazooie are the only third-party characters who fight as a team.
* Not counting ports and cameos, this marks the first physical appearance of Banjo & Kazooie in almost a decade, since the Xbox 360 version of *Sonic & Sega All-Stars Racing*, released in 2010.
	+ Their inclusion in *Ultimate* marks their first physical appearance on a Nintendo console since *Banjo-Pilot*, released for the Game Boy Advance in 2005.
* Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character (Diddy Kong and King K. Rool). Banjo, in fact, debuted within the *Template:Uv* franchise in *Diddy Kong Racing*; Kazooie was not playable, but she was mentioned in the instruction manual.
* Banjo & Kazooie are the first playable characters to originate from a non-Japanese franchise.
	+ They are also the first playable characters to be owned by a direct hardware competitor to Nintendo.
* Their stock icon is similar to their pose on the cover art of *Template:S*.

{{

*This article is about Banjo & Kazooie's appearances in* Super Smash Bros. Ultimate*. For the characters in other contexts, see Banjo and*
}}

{{Cquote|Banjo-Kazooie are . Banjo & Kazooie are classified as Fighter #73.
Chris Sutherland reprises his roles as both characters through recycled voice clips from *Banjo-Kazooie* and *Banjo-Tooie*.

## Attributes

* Banjo and Kazooie's respective designs are based on their original, more rounded appearances from *Banjo-Kazooie* and *Banjo-Tooie*, with more detailed fur and feathers.
	+ Banjo's backpack sports a bottom flap and a pin of the Rare Ltd. logo, features that were previously only present in official artwork.
	+ Banjo's proportions are slightly tweaked, with his head being smaller compared to the rest of his body.
* They use various abilities from their home series, namely the two aforementioned games:
	+ Talon Trot, which appears as part of their dash.
	+ A double or multi-jump, resembling the Feathery Flap.
	+ A neutral attack consisting of two paw swipes followed by an uppercut, resembling the Claw Swipe.
	+ A sideways peck resembling the Beak Bayonet, possibly a forward tilt.
	+ Beak Barge, a low peck attack which appears to be their down tilt and a pseudo-crawl.
	+ Breegull Bash, a move where Banjo uses Kazooie as a club to hit foes in front, which appears to be their forward smash.
	+ Three consecutive pecks for their back aerial, resembling a reversed Rat-a-tat Rap.
	+ Egg Shot, where Kazooie fires a Blue Egg forward, presumably as a neutral special. The move can flow into the Breegull Blaster, where Banjo moves around holding Kazooie as an egg-firing gun in a similar manner to Mega Man's Mega Buster shots.
	+ Wonderwing, an invincible sideways dash (presumably a side special) limited by a stock of five Golden Feathers.
	+ Shock Spring Jump, presumably as their up special, which briefly has them spawn a Shock Spring Pad below them. Does not appear to make them helpless, at least not when used on the ground.
	+ Grenade Egg, which spawns an explosive item behind the duo. This is presumably a down special.
	+ Their Final Smash is the Jinjonator, from the final boss fight in *Banjo-Kazooie*, where the duo uses eggs to activate large statues of Jinjos to attack Gruntilda.
* A taunt where they look at each other jovially while Banjo gives a thumbs up, similar to an animation at the end of the title sequence of *Banjo-Kazooie*.
* A taunt where Banjo bows twice while laughing, based on the animation that plays after collecting all ten Jiggies in a world or opening a note door in *Banjo-Kazooie*.
* An animation, most likely a taunt or an idle, where Banjo does a stretch. Based on an animation from *Banjo-Kazooie: Nuts & Bolts*.

==[[Kazooie to attack Falco on Great Bay.
SSBUTwitterBanjo&Kazooie3.jpg|Banjo & Kazooie, King K. Rool, Mario and Duck Hunt on Spiral Mountain.
SSBUPressKitBanjo&Kazooie.jpg|Banjo & Kazooie about to be grabbed by Villager.
</gallery>

## Trivia

* Their reveal trailer is almost exactly, the same fate met by Gruntilda.
	+ The opening part is nearly identical, with the only difference being the addition of the Kongs fighting King K. Rool to the hand-drawn section.
	+ This could also reference the fact that Rare effectively contributed the designs of Donkey Kong, Diddy Kong, and King K. Rool used in *Super Smash Bros.*
* Their introduction tagline is a reference to Rare Ltd., the company from which their video game series originated. Rare also rebooted the Template:Uv series with *Donkey Kong Country*, the setting of their reveal trailer.
	+ Despite this, only Microsoft is credited for their inclusion in *Super Smash Bros. Ultimate*Template:'s copyright information under "Original Characters", as Rare is now fully owned by Microsoft. This is despite the fact that Atlus is credited separately from Sega (in spite of Atlus similarly being under Sega's ownership). While PlatinumGames are not credited for Bayonetta, the reason for this is that Bayonetta is owned directly by Sega rather than PlatinumGames.
* Banjo & Kazooie's reveal trailer holds several references to their home series:
	+ The segment where they team up with Diddy Kong to fight Donkey Kong references the battle against Conga the Ape in the first level of *Banjo-Kazooie*. Donkey Kong is shown throwing an orange, referencing Conga's method of attack, while Diddy Kong represents Chimpy, a monkey who helps the duo defeat him.
	+ In another segment, Banjo is shown holding a Beehive and running away from bees, as a reference to the beehives in *Banjo-Kazooie*, which give the duo Honeycombs that restore their health when destroyed, and sometimes have bees flying around that attack the duo if the beehive is destroyed.
	+ At the end, Banjo is seen slowly walking up to Food next to an asleep giant Ivysaur, then consuming it and running away. This is a reference to an event in *Banjo-Tooie*, where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
* The picture revealing Banjo's pink alternate costume is a subtle nod to Freezeezy Peak; the most noticeable part is the Super Launch Star, which references the star on top the Christmas tree in the level.
* Banjo & Kazooie are the only third-party characters who fight as a team.
* Not counting ports and cameos, this marks the first physical appearance of Banjo & Kazooie in almost a decade, since the Xbox 360 version of *Sonic & Sega All-Stars Racing*, released in 2010.
	+ Their inclusion in *Ultimate* marks their first physical appearance on a Nintendo console since *Banjo-Pilot*, released for the Game Boy Advance in 2005.
* Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character (Diddy Kong and King K. Rool). Banjo, in fact, debuted within the *Template:Uv* franchise in *Diddy Kong Racing*; Kazooie was not playable, but she was mentioned in the instruction manual.
* Banjo & Kazooie are the first playable characters to originate from a non-Japanese franchise.
	+ They are also the first playable characters to be owned by a direct hardware competitor to Nintendo.
* Their stock icon is similar to their pose on the cover art of *Template:S*.

{{

*This article is about Banjo & Kazooie's appearances in* Super Smash Bros. Ultimate*. For the characters in other contexts, see Banjo and*
}}

{{Cquote|Banjo-Kazooie are . Banjo & Kazooie are classified as Fighter #73.
Chris Sutherland reprises his roles as both characters through recycled voice clips from *Banjo-Kazooie* and *Banjo-Tooie*.

## Attributes

* Banjo and Kazooie's respective designs are based on their original, more rounded appearances from *Banjo-Kazooie* and *Banjo-Tooie*, with more detailed fur and feathers.
	+ Banjo's backpack sports a bottom flap and a pin of the Rare Ltd. logo, features that were previously only present in official artwork.
	+ Banjo's proportions are slightly tweaked, with his head being smaller compared to the rest of his body.
* They use various abilities from their home series, namely the two aforementioned games:
	+ Talon Trot, which appears as part of their dash.
	+ A double or multi-jump, resembling the Feathery Flap.
	+ A neutral attack consisting of two paw swipes followed by an uppercut, resembling the Claw Swipe.
	+ A sideways peck resembling the Beak Bayonet, possibly a forward tilt.
	+ Beak Barge, a low peck attack which appears to be their down tilt and a pseudo-crawl.
	+ Breegull Bash, a move where Banjo uses Kazooie as a club to hit foes in front, which appears to be their forward smash.
	+ Three consecutive pecks for their back aerial, resembling a reversed Rat-a-tat Rap.
	+ Egg Shot, where Kazooie fires a Blue Egg forward, presumably as a neutral special. The move can flow into the Breegull Blaster, where Banjo moves around holding Kazooie as an egg-firing gun in a similar manner to Mega Man's Mega Buster shots.
	+ Wonderwing, an invincible sideways dash (presumably a side special) limited by a stock of five Golden Feathers.
	+ Shock Spring Jump, presumably as their up special, which briefly has them spawn a Shock Spring Pad below them. Does not appear to make them helpless, at least not when used on the ground.
	+ Grenade Egg, which spawns an explosive item behind the duo. This is presumably a down special.
	+ Their Final Smash is the Jinjonator, from the final boss fight in *Banjo-Kazooie*, where the duo uses eggs to activate large statues of Jinjos to attack Gruntilda.
* A taunt where they look at each other jovially while Banjo gives a thumbs up, similar to an animation at the end of the title sequence of *Banjo-Kazooie*.
* A taunt where Banjo bows twice while laughing, based on the animation that plays after collecting all ten Jiggies in a world or opening a note door in *Banjo-Kazooie*.
* An animation, most likely a taunt or an idle, where Banjo does a stretch. Based on an animation from *Banjo-Kazooie: Nuts & Bolts*.

==[[Kazooie to attack Falco on Great Bay.
SSBUTwitterBanjo&Kazooie3.jpg|Banjo & Kazooie, King K. Rool, Mario and Duck Hunt on Spiral Mountain.
SSBUPressKitBanjo&Kazooie.jpg|Banjo & Kazooie about to be grabbed by Villager.
</gallery>

## Trivia

* Their reveal trailer is almost exactly, the same fate met by Gruntilda.
	+ The opening part is nearly identical, with the only difference being the addition of the Kongs fighting King K. Rool to the hand-drawn section.
	+ This could also reference the fact that Rare effectively contributed the designs of Donkey Kong, Diddy Kong, and King K. Rool used in *Super Smash Bros.*
* Their introduction tagline is a reference to Rare Ltd., the company from which their video game series originated. Rare also rebooted the Template:Uv series with *Donkey Kong Country*, the setting of their reveal trailer.
	+ Despite this, only Microsoft is credited for their inclusion in *Super Smash Bros. Ultimate*Template:'s copyright information under "Original Characters", as Rare is now fully owned by Microsoft. This is despite the fact that Atlus is credited separately from Sega (in spite of Atlus similarly being under Sega's ownership). While PlatinumGames are not credited for Bayonetta, the reason for this is that Bayonetta is owned directly by Sega rather than PlatinumGames.
* Banjo & Kazooie's reveal trailer holds several references to their home series:
	+ The segment where they team up with Diddy Kong to fight Donkey Kong references the battle against Conga the Ape in the first level of *Banjo-Kazooie*. Donkey Kong is shown throwing an orange, referencing Conga's method of attack, while Diddy Kong represents Chimpy, a monkey who helps the duo defeat him.
	+ In another segment, Banjo is shown holding a Beehive and running away from bees, as a reference to the beehives in *Banjo-Kazooie*, which give the duo Honeycombs that restore their health when destroyed, and sometimes have bees flying around that attack the duo if the beehive is destroyed.
	+ At the end, Banjo is seen slowly walking up to Food next to an asleep giant Ivysaur, then consuming it and running away. This is a reference to an event in *Banjo-Tooie*, where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
* The picture revealing Banjo's pink alternate costume is a subtle nod to Freezeezy Peak; the most noticeable part is the Super Launch Star, which references the star on top the Christmas tree in the level.
* Banjo & Kazooie are the only third-party characters who fight as a team.
* Not counting ports and cameos, this marks the first physical appearance of Banjo & Kazooie in almost a decade, since the Xbox 360 version of *Sonic & Sega All-Stars Racing*, released in 2010.
	+ Their inclusion in *Ultimate* marks their first physical appearance on a Nintendo console since *Banjo-Pilot*, released for the Game Boy Advance in 2005.
* Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character (Diddy Kong and King K. Rool). Banjo, in fact, debuted within the *Template:Uv* franchise in *Diddy Kong Racing*; Kazooie was not playable, but she was mentioned in the instruction manual.
* Banjo & Kazooie are the first playable characters to originate from a non-Japanese franchise.
	+ They are also the first playable characters to be owned by a direct hardware competitor to Nintendo.
* Their stock icon is similar to their pose on the cover art of *Template:S*.

{{

*This article is about Banjo & Kazooie's appearances in* Super Smash Bros. Ultimate*. For the characters in other contexts, see Banjo and*
}}

{{Cquote|Banjo-Kazooie are . Banjo & Kazooie are classified as Fighter #73.
Chris Sutherland reprises his roles as both characters through recycled voice clips from *Banjo-Kazooie* and *Banjo-Tooie*.

## Attributes

* Banjo and Kazooie's respective designs are based on their original, more rounded appearances from *Banjo-Kazooie* and *Banjo-Tooie*, with more detailed fur and feathers.
	+ Banjo's backpack sports a bottom flap and a pin of the Rare Ltd. logo, features that were previously only present in official artwork.
	+ Banjo's proportions are slightly tweaked, with his head being smaller compared to the rest of his body.
* They use various abilities from their home series, namely the two aforementioned games:
	+ Talon Trot, which appears as part of their dash.
	+ A double or multi-jump, resembling the Feathery Flap.
	+ A neutral attack consisting of two paw swipes followed by an uppercut, resembling the Claw Swipe.
	+ A sideways peck resembling the Beak Bayonet, possibly a forward tilt.
	+ Beak Barge, a low peck attack which appears to be their down tilt and a pseudo-crawl.
	+ Breegull Bash, a move where Banjo uses Kazooie as a club to hit foes in front, which appears to be their forward smash.
	+ Three consecutive pecks for their back aerial, resembling a reversed Rat-a-tat Rap.
	+ Egg Shot, where Kazooie fires a Blue Egg forward, presumably as a neutral special. The move can flow into the Breegull Blaster, where Banjo moves around holding Kazooie as an egg-firing gun in a similar manner to Mega Man's Mega Buster shots.
	+ Wonderwing, an invincible sideways dash (presumably a side special) limited by a stock of five Golden Feathers.
	+ Shock Spring Jump, presumably as their up special, which briefly has them spawn a Shock Spring Pad below them. Does not appear to make them helpless, at least not when used on the ground.
	+ Grenade Egg, which spawns an explosive item behind the duo. This is presumably a down special.
	+ Their Final Smash is the Jinjonator, from the final boss fight in *Banjo-Kazooie*, where the duo uses eggs to activate large statues of Jinjos to attack Gruntilda.
* A taunt where they look at each other jovially while Banjo gives a thumbs up, similar to an animation at the end of the title sequence of *Banjo-Kazooie*.
* A taunt where Banjo bows twice while laughing, based on the animation that plays after collecting all ten Jiggies in a world or opening a note door in *Banjo-Kazooie*.
* An animation, most likely a taunt or an idle, where Banjo does a stretch. Based on an animation from *Banjo-Kazooie: Nuts & Bolts*.

==[[Kazooie to attack Falco on Great Bay.
SSBUTwitterBanjo&Kazooie3.jpg|Banjo & Kazooie, King K. Rool, Mario and Duck Hunt on Spiral Mountain.
SSBUPressKitBanjo&Kazooie.jpg|Banjo & Kazooie about to be grabbed by Villager.
</gallery>

## Trivia

* Their reveal trailer is almost exactly, the same fate met by Gruntilda.
	+ The opening part is nearly identical, with the only difference being the addition of the Kongs fighting King K. Rool to the hand-drawn section.
	+ This could also reference the fact that Rare effectively contributed the designs of Donkey Kong, Diddy Kong, and King K. Rool used in *Super Smash Bros.*
* Their introduction tagline is a reference to Rare Ltd., the company from which their video game series originated. Rare also rebooted the Template:Uv series with *Donkey Kong Country*, the setting of their reveal trailer.
	+ Despite this, only Microsoft is credited for their inclusion in *Super Smash Bros. Ultimate*Template:'s copyright information under "Original Characters", as Rare is now fully owned by Microsoft. This is despite the fact that Atlus is credited separately from Sega (in spite of Atlus similarly being under Sega's ownership). While PlatinumGames are not credited for Bayonetta, the reason for this is that Bayonetta is owned directly by Sega rather than PlatinumGames.
* Banjo & Kazooie's reveal trailer holds several references to their home series:
	+ The segment where they team up with Diddy Kong to fight Donkey Kong references the battle against Conga the Ape in the first level of *Banjo-Kazooie*. Donkey Kong is shown throwing an orange, referencing Conga's method of attack, while Diddy Kong represents Chimpy, a monkey who helps the duo defeat him.
	+ In another segment, Banjo is shown holding a Beehive and running away from bees, as a reference to the beehives in *Banjo-Kazooie*, which give the duo Honeycombs that restore their health when destroyed, and sometimes have bees flying around that attack the duo if the beehive is destroyed.
	+ At the end, Banjo is seen slowly walking up to Food next to an asleep giant Ivysaur, then consuming it and running away. This is a reference to an event in *Banjo-Tooie*, where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
* The picture revealing Banjo's pink alternate costume is a subtle nod to Freezeezy Peak; the most noticeable part is the Super Launch Star, which references the star on top the Christmas tree in the level.
* Banjo & Kazooie are the only third-party characters who fight as a team.
* Not counting ports and cameos, this marks the first physical appearance of Banjo & Kazooie in almost a decade, since the Xbox 360 version of *Sonic & Sega All-Stars Racing*, released in 2010.
	+ Their inclusion in *Ultimate* marks their first physical appearance on a Nintendo console since *Banjo-Pilot*, released for the Game Boy Advance in 2005.
* Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character (Diddy Kong and King K. Rool). Banjo, in fact, debuted within the *Template:Uv* franchise in *Diddy Kong Racing*; Kazooie was not playable, but she was mentioned in the instruction manual.
* Banjo & Kazooie are the first playable characters to originate from a non-Japanese franchise.
	+ They are also the first playable characters to be owned by a direct hardware competitor to Nintendo.
* Their stock icon is similar to their pose on the cover art of *Template:S*.

{{

*This article is about Banjo & Kazooie's appearances in* Super Smash Bros. Ultimate*. For the characters in other contexts, see Banjo and*
}}

{{Cquote|Banjo-Kazooie are . Banjo & Kazooie are classified as Fighter #73.
Chris Sutherland reprises his roles as both characters through recycled voice clips from *Banjo-Kazooie* and *Banjo-Tooie*.

## Attributes

* Banjo and Kazooie's respective designs are based on their original, more rounded appearances from *Banjo-Kazooie* and *Banjo-Tooie*, with more detailed fur and feathers.
	+ Banjo's backpack sports a bottom flap and a pin of the Rare Ltd. logo, features that were previously only present in official artwork.
	+ Banjo's proportions are slightly tweaked, with his head being smaller compared to the rest of his body.
* They use various abilities from their home series, namely the two aforementioned games:
	+ Talon Trot, which appears as part of their dash.
	+ A double or multi-jump, resembling the Feathery Flap.
	+ A neutral attack consisting of two paw swipes followed by an uppercut, resembling the Claw Swipe.
	+ A sideways peck resembling the Beak Bayonet, possibly a forward tilt.
	+ Beak Barge, a low peck attack which appears to be their down tilt and a pseudo-crawl.
	+ Breegull Bash, a move where Banjo uses Kazooie as a club to hit foes in front, which appears to be their forward smash.
	+ Three consecutive pecks for their back aerial, resembling a reversed Rat-a-tat Rap.
	+ Egg Shot, where Kazooie fires a Blue Egg forward, presumably as a neutral special. The move can flow into the Breegull Blaster, where Banjo moves around holding Kazooie as an egg-firing gun in a similar manner to Mega Man's Mega Buster shots.
	+ Wonderwing, an invincible sideways dash (presumably a side special) limited by a stock of five Golden Feathers.
	+ Shock Spring Jump, presumably as their up special, which briefly has them spawn a Shock Spring Pad below them. Does not appear to make them helpless, at least not when used on the ground.
	+ Grenade Egg, which spawns an explosive item behind the duo. This is presumably a down special.
	+ Their Final Smash is the Jinjonator, from the final boss fight in *Banjo-Kazooie*, where the duo uses eggs to activate large statues of Jinjos to attack Gruntilda.
* A taunt where they look at each other jovially while Banjo gives a thumbs up, similar to an animation at the end of the title sequence of *Banjo-Kazooie*.
* A taunt where Banjo bows twice while laughing, based on the animation that plays after collecting all ten Jiggies in a world or opening a note door in *Banjo-Kazooie*.
* An animation, most likely a taunt or an idle, where Banjo does a stretch. Based on an animation from *Banjo-Kazooie: Nuts & Bolts*.

==[[Kazooie to attack Falco on Great Bay.
SSBUTwitterBanjo&Kazooie3.jpg|Banjo & Kazooie, King K. Rool, Mario and Duck Hunt on Spiral Mountain.
SSBUPressKitBanjo&Kazooie.jpg|Banjo & Kazooie about to be grabbed by Villager.
</gallery>

## Trivia

* Their reveal trailer is almost exactly, the same fate met by Gruntilda.
	+ The opening part is nearly identical, with the only difference being the addition of the Kongs fighting King K. Rool to the hand-drawn section.
	+ This could also reference the fact that Rare effectively contributed the designs of Donkey Kong, Diddy Kong, and King K. Rool used in *Super Smash Bros.*
* Their introduction tagline is a reference to Rare Ltd., the company from which their video game series originated. Rare also rebooted the Template:Uv series with *Donkey Kong Country*, the setting of their reveal trailer.
	+ Despite this, only Microsoft is credited for their inclusion in *Super Smash Bros. Ultimate*Template:'s copyright information under "Original Characters", as Rare is now fully owned by Microsoft. This is despite the fact that Atlus is credited separately from Sega (in spite of Atlus similarly being under Sega's ownership). While PlatinumGames are not credited for Bayonetta, the reason for this is that Bayonetta is owned directly by Sega rather than PlatinumGames.
* Banjo & Kazooie's reveal trailer holds several references to their home series:
	+ The segment where they team up with Diddy Kong to fight Donkey Kong references the battle against Conga the Ape in the first level of *Banjo-Kazooie*. Donkey Kong is shown throwing an orange, referencing Conga's method of attack, while Diddy Kong represents Chimpy, a monkey who helps the duo defeat him.
	+ In another segment, Banjo is shown holding a Beehive and running away from bees, as a reference to the beehives in *Banjo-Kazooie*, which give the duo Honeycombs that restore their health when destroyed, and sometimes have bees flying around that attack the duo if the beehive is destroyed.
	+ At the end, Banjo is seen slowly walking up to Food next to an asleep giant Ivysaur, then consuming it and running away. This is a reference to an event in *Banjo-Tooie*, where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
* The picture revealing Banjo's pink alternate costume is a subtle nod to Freezeezy Peak; the most noticeable part is the Super Launch Star, which references the star on top the Christmas tree in the level.
* Banjo & Kazooie are the only third-party characters who fight as a team.
* Not counting ports and cameos, this marks the first physical appearance of Banjo & Kazooie in almost a decade, since the Xbox 360 version of *Sonic & Sega All-Stars Racing*, released in 2010.
	+ Their inclusion in *Ultimate* marks their first physical appearance on a Nintendo console since *Banjo-Pilot*, released for the Game Boy Advance in 2005.
* Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character (Diddy Kong and King K. Rool). Banjo, in fact, debuted within the *Template:Uv* franchise in *Diddy Kong Racing*; Kazooie was not playable, but she was mentioned in the instruction manual.
* Banjo & Kazooie are the first playable characters to originate from a non-Japanese franchise.
	+ They are also the first playable characters to be owned by a direct hardware competitor to Nintendo.
* Their stock icon is similar to their pose on the cover art of *Template:S*.

{{

*This article is about Banjo & Kazooie's appearances in* Super Smash Bros. Ultimate*. For the characters in other contexts, see Banjo and*
}}

{{Cquote|Banjo-Kazooie are . Banjo & Kazooie are classified as Fighter #73.
Chris Sutherland reprises his roles as both characters through recycled voice clips from *Banjo-Kazooie* and *Banjo-Tooie*.

## Attributes

* Banjo and Kazooie's respective designs are based on their original, more rounded appearances from *Banjo-Kazooie* and *Banjo-Tooie*, with more detailed fur and feathers.
	+ Banjo's backpack sports a bottom flap and a pin of the Rare Ltd. logo, features that were previously only present in official artwork.
	+ Banjo's proportions are slightly tweaked, with his head being smaller compared to the rest of his body.
* They use various abilities from their home series, namely the two aforementioned games:
	+ Talon Trot, which appears as part of their dash.
	+ A double or multi-jump, resembling the Feathery Flap.
	+ A neutral attack consisting of two paw swipes followed by an uppercut, resembling the Claw Swipe.
	+ A sideways peck resembling the Beak Bayonet, possibly a forward tilt.
	+ Beak Barge, a low peck attack which appears to be their down tilt and a pseudo-crawl.
	+ Breegull Bash, a move where Banjo uses Kazooie as a club to hit foes in front, which appears to be their forward smash.
	+ Three consecutive pecks for their back aerial, resembling a reversed Rat-a-tat Rap.
	+ Egg Shot, where Kazooie fires a Blue Egg forward, presumably as a neutral special. The move can flow into the Breegull Blaster, where Banjo moves around holding Kazooie as an egg-firing gun in a similar manner to Mega Man's Mega Buster shots.
	+ Wonderwing, an invincible sideways dash (presumably a side special) limited by a stock of five Golden Feathers.
	+ Shock Spring Jump, presumably as their up special, which briefly has them spawn a Shock Spring Pad below them. Does not appear to make them helpless, at least not when used on the ground.
	+ Grenade Egg, which spawns an explosive item behind the duo. This is presumably a down special.
	+ Their Final Smash is the Jinjonator, from the final boss fight in *Banjo-Kazooie*, where the duo uses eggs to activate large statues of Jinjos to attack Gruntilda.
* A taunt where they look at each other jovially while Banjo gives a thumbs up, similar to an animation at the end of the title sequence of *Banjo-Kazooie*.
* A taunt where Banjo bows twice while laughing, based on the animation that plays after collecting all ten Jiggies in a world or opening a note door in *Banjo-Kazooie*.
* An animation, most likely a taunt or an idle, where Banjo does a stretch. Based on an animation from *Banjo-Kazooie: Nuts & Bolts*.

==[[Kazooie to attack Falco on Great Bay.
SSBUTwitterBanjo&Kazooie3.jpg|Banjo & Kazooie, King K. Rool, Mario and Duck Hunt on Spiral Mountain.
SSBUPressKitBanjo&Kazooie.jpg|Banjo & Kazooie about to be grabbed by Villager.
</gallery>

## Trivia

* Their reveal trailer is almost exactly, the same fate met by Gruntilda.
	+ The opening part is nearly identical, with the only difference being the addition of the Kongs fighting King K. Rool to the hand-drawn section.
	+ This could also reference the fact that Rare effectively contributed the designs of Donkey Kong, Diddy Kong, and King K. Rool used in *Super Smash Bros.*
* Their introduction tagline is a reference to Rare Ltd., the company from which their video game series originated. Rare also rebooted the Template:Uv series with *Donkey Kong Country*, the setting of their reveal trailer.
	+ Despite this, only Microsoft is credited for their inclusion in *Super Smash Bros. Ultimate*Template:'s copyright information under "Original Characters", as Rare is now fully owned by Microsoft. This is despite the fact that Atlus is credited separately from Sega (in spite of Atlus similarly being under Sega's ownership). While PlatinumGames are not credited for Bayonetta, the reason for this is that Bayonetta is owned directly by Sega rather than PlatinumGames.
* Banjo & Kazooie's reveal trailer holds several references to their home series:
	+ The segment where they team up with Diddy Kong to fight Donkey Kong references the battle against Conga the Ape in the first level of *Banjo-Kazooie*. Donkey Kong is shown throwing an orange, referencing Conga's method of attack, while Diddy Kong represents Chimpy, a monkey who helps the duo defeat him.
	+ In another segment, Banjo is shown holding a Beehive and running away from bees, as a reference to the beehives in *Banjo-Kazooie*, which give the duo Honeycombs that restore their health when destroyed, and sometimes have bees flying around that attack the duo if the beehive is destroyed.
	+ At the end, Banjo is seen slowly walking up to Food next to an asleep giant Ivysaur, then consuming it and running away. This is a reference to an event in *Banjo-Tooie*, where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
* The picture revealing Banjo's pink alternate costume is a subtle nod to Freezeezy Peak; the most noticeable part is the Super Launch Star, which references the star on top the Christmas tree in the level.
* Banjo & Kazooie are the only third-party characters who fight as a team.
* Not counting ports and cameos, this marks the first physical appearance of Banjo & Kazooie in almost a decade, since the Xbox 360 version of *Sonic & Sega All-Stars Racing*, released in 2010.
	+ Their inclusion in *Ultimate* marks their first physical appearance on a Nintendo console since *Banjo-Pilot*, released for the Game Boy Advance in 2005.
* Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character (Diddy Kong and King K. Rool). Banjo, in fact, debuted within the *Template:Uv* franchise in *Diddy Kong Racing*; Kazooie was not playable, but she was mentioned in the instruction manual.
* Banjo & Kazooie are the first playable characters to originate from a non-Japanese franchise.
	+ They are also the first playable characters to be owned by a direct hardware competitor to Nintendo.
* Their stock icon is similar to their pose on the cover art of *Template:S*.

{{

*This article is about Banjo & Kazooie's appearances in* Super Smash Bros. Ultimate*. For the characters in other contexts, see Banjo and*
}}

{{Cquote|Banjo-Kazooie are . Banjo & Kazooie are classified as Fighter #73.
Chris Sutherland reprises his roles as both characters through recycled voice clips from *Banjo-Kazooie* and *Banjo-Tooie*.

## Attributes

* Banjo and Kazooie's respective designs are based on their original, more rounded appearances from *Banjo-Kazooie* and *Banjo-Tooie*, with more detailed fur and feathers.
	+ Banjo's backpack sports a bottom flap and a pin of the Rare Ltd. logo, features that were previously only present in official artwork.
	+ Banjo's proportions are slightly tweaked, with his head being smaller compared to the rest of his body.
* They use various abilities from their home series, namely the two aforementioned games:
	+ Talon Trot, which appears as part of their dash.
	+ A double or multi-jump, resembling the Feathery Flap.
	+ A neutral attack consisting of two paw swipes followed by an uppercut, resembling the Claw Swipe.
	+ A sideways peck resembling the Beak Bayonet, possibly a forward tilt.
	+ Beak Barge, a low peck attack which appears to be their down tilt and a pseudo-crawl.
	+ Breegull Bash, a move where Banjo uses Kazooie as a club to hit foes in front, which appears to be their forward smash.
	+ Three consecutive pecks for their back aerial, resembling a reversed Rat-a-tat Rap.
	+ Egg Shot, where Kazooie fires a Blue Egg forward, presumably as a neutral special. The move can flow into the Breegull Blaster, where Banjo moves around holding Kazooie as an egg-firing gun in a similar manner to Mega Man's Mega Buster shots.
	+ Wonderwing, an invincible sideways dash (presumably a side special) limited by a stock of five Golden Feathers.
	+ Shock Spring Jump, presumably as their up special, which briefly has them spawn a Shock Spring Pad below them. Does not appear to make them helpless, at least not when used on the ground.
	+ Grenade Egg, which spawns an explosive item behind the duo. This is presumably a down special.
	+ Their Final Smash is the Jinjonator, from the final boss fight in *Banjo-Kazooie*, where the duo uses eggs to activate large statues of Jinjos to attack Gruntilda.
* A taunt where they look at each other jovially while Banjo gives a thumbs up, similar to an animation at the end of the title sequence of *Banjo-Kazooie*.
* A taunt where Banjo bows twice while laughing, based on the animation that plays after collecting all ten Jiggies in a world or opening a note door in *Banjo-Kazooie*.
* An animation, most likely a taunt or an idle, where Banjo does a stretch. Based on an animation from *Banjo-Kazooie: Nuts & Bolts*.

==[[Kazooie to attack Falco on Great Bay.
SSBUTwitterBanjo&Kazooie3.jpg|Banjo & Kazooie, King K. Rool, Mario and Duck Hunt on Spiral Mountain.
SSBUPressKitBanjo&Kazooie.jpg|Banjo & Kazooie about to be grabbed by Villager.
</gallery>

## Trivia

* Their reveal trailer is almost exactly, the same fate met by Gruntilda.
	+ The opening part is nearly identical, with the only difference being the addition of the Kongs fighting King K. Rool to the hand-drawn section.
	+ This could also reference the fact that Rare effectively contributed the designs of Donkey Kong, Diddy Kong, and King K. Rool used in *Super Smash Bros.*
* Their introduction tagline is a reference to Rare Ltd., the company from which their video game series originated. Rare also rebooted the Template:Uv series with *Donkey Kong Country*, the setting of their reveal trailer.
	+ Despite this, only Microsoft is credited for their inclusion in *Super Smash Bros. Ultimate*Template:'s copyright information under "Original Characters", as Rare is now fully owned by Microsoft. This is despite the fact that Atlus is credited separately from Sega (in spite of Atlus similarly being under Sega's ownership). While PlatinumGames are not credited for Bayonetta, the reason for this is that Bayonetta is owned directly by Sega rather than PlatinumGames.
* Banjo & Kazooie's reveal trailer holds several references to their home series:
	+ The segment where they team up with Diddy Kong to fight Donkey Kong references the battle against Conga the Ape in the first level of *Banjo-Kazooie*. Donkey Kong is shown throwing an orange, referencing Conga's method of attack, while Diddy Kong represents Chimpy, a monkey who helps the duo defeat him.
	+ In another segment, Banjo is shown holding a Beehive and running away from bees, as a reference to the beehives in *Banjo-Kazooie*, which give the duo Honeycombs that restore their health when destroyed, and sometimes have bees flying around that attack the duo if the beehive is destroyed.
	+ At the end, Banjo is seen slowly walking up to Food next to an asleep giant Ivysaur, then consuming it and running away. This is a reference to an event in *Banjo-Tooie*, where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
* The picture revealing Banjo's pink alternate costume is a subtle nod to Freezeezy Peak; the most noticeable part is the Super Launch Star, which references the star on top the Christmas tree in the level.
* Banjo & Kazooie are the only third-party characters who fight as a team.
* Not counting ports and cameos, this marks the first physical appearance of Banjo & Kazooie in almost a decade, since the Xbox 360 version of *Sonic & Sega All-Stars Racing*, released in 2010.
	+ Their inclusion in *Ultimate* marks their first physical appearance on a Nintendo console since *Banjo-Pilot*, released for the Game Boy Advance in 2005.
* Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character (Diddy Kong and King K. Rool). Banjo, in fact, debuted within the *Template:Uv* franchise in *Diddy Kong Racing*; Kazooie was not playable, but she was mentioned in the instruction manual.
* Banjo & Kazooie are the first playable characters to originate from a non-Japanese franchise.
	+ They are also the first playable characters to be owned by a direct hardware competitor to Nintendo.
* Their stock icon is similar to their pose on the cover art of *Template:S*.