recursal/Fanatic-Fandom huggingface dataset:
Kusuda Nozomi

## About

*Kusuda Nozomi is a H!SG24 1st generation Team H member. Her member color is a Purple. Her two reps are Fukumura Mizuki from Hello! Project's group Morning Musume and Sashihara Rino from HKT48.*

## History

Team H
**Nozomi** joined H!SG24 on April 21, 2014 as an official member of H!SG24's 1st generation and of Team H.
## Singles participation

### H!SG24 A-sides

* Hakimono to Kasa no Monogatari
* TBA

### H!SG24 Coupling Songs

* 10nen Zakura (Hakimono to Kasa no Monogatari)
* TBA (TBA)

## Albums participation

### H!SG24 albums

* Nozomi's Medley (H!SG24 Member Medleys VOL. 1)
* TBA (TBA)

## Gallery

### 48 Reps

1st 48 Rep, Sashihara Rino (2015-Present)
### H!P Reps

1st H!P Rep, Fukumura Mizuki (2015-Present)
H!SG24

**H!SG24** ((スーパーガールズ *Hello! Super Girls 24*) is an all-female 48family and Hello! Project dubbing group. The 1st generation members were added on April 11, 2015 and were announced April 25, 2015. The groups official color (which in the logo) is Rose Pink.

## History

### **2015**

H!SG24 (Hello! Super Girls 24) is a 48family & Hello! Project dub group that was created by Matsui Tomomi. It was announced through dubbing Facebook groups that auditions for the 1st generation, Team H, would be held to find 7 other members to join Tomomi.

## Members

**Team color:** **TBA**
* **Matsui Tomomi** (松井·友美,  **temp. team leader/project leader**) (TBA Member)
* **Kawamoto Chiyo** (川本·千代)
* **Kusuda Nozomi** (楠田·希)
* **Miyagi Miho** (宮木·美保)
* **Mieri Chiharu** (美絵理·千春)
* **Tamamori Saki** (玉森·紗季)
* **Tsuji Natsumi** (辻·夏海)
* **Mizushi Aqua** (みずし·アクア)
**Team color:** **TBA**
COMING SUMMER 2015
**Team color:** **TBA**
COMING WINTER 2015

## Discography

### **Singles**

* [2015.06.01] Hakimono to Kasa no Monogatari (履物と傘の物語)

### **Compilations / Other**

* [2015.xx.xx] Member Medleys VOL. 1 (*メンバーメドレー VOL. 1*)

## H!SG24 auditions

* [2015.03.21 - 2015.04.21] Original Team H Auditions
Hakimono to Kasa no Monogatari

* LA

**Hakimono to Kasa no Monogatari / 10nen Zakura** (履物と傘の物語／10年桜; *The The Story of Shoes and Umbrellas / 10 Year Sakura*) is H!SG24's 1st single. The single is set to be released on June 1, 2015 in 3 editions: 2 regular and 1 limited edition. The regular editions have 2 covers: one for Hakimono to Kasa no Monogatari & one for 10nen no Zakura. The limited edition contains the a capella versions of both songs & an alternate Hakimono to Kasa no Monogatari Cover.

This single is the debut of the first generation, known as the original Team H. All members are featured on both A-Sides of the single.

## Tracklist

 File:H!SG24 - Hakimono to Kasa no Monogatari (MV)
 File:H!SG24 - 10nen Zakura (MV)
### CD Tracklist

1. Hakimono to Kasa no Monogatari
2. 10nen Zakura

### Limited Edition Tracklist

1. Hakimono to Kasa no Monogatari
2. 10nen Zakura
3. Hakimono to Kasa no Monogatari (A Capella Ver.)
4. 10nen Zakura (A Capella Ver.)

## Featured Members

* Team H: Matsui Tomomi, Kawamoto Chiyo, Kusuda Nozomi, Miyagi Miho, Mieri Chiharu, Tamamori Saki, Tsuji Natsumi, Mizushi Aqua

## Concert Performances

Hakimono to Kasa no Monogatari
* TBA

10nen Zakura
* TBA

## Single Information

Hakimono to Kasa no Monogatari
* Lyrics Coding: Matsui Tomomi
* Audio Mixing: Miyagi Miho
* Video Mixing: Miyagi Miho

10nen Zakura
* Lyrics Coding: Matsui Tomomi
* Audio Mixing: Mizushi Aqua
* Video Mixing: Mizushi Aqua

## Trivia

* This is the first single by both Team H & H!SG24.
* The entire single is sung by the original Team H.
SmoothTongue

*"I was just driving home, when my car broke down. I pulled it off to the side of the road, knocked on the door, and asked this man for help... why? Holy shit, there was a break-in? Well thank God he was out here with me! Yes, you have a nice day too, officer."*

### Facts and Figures:

**Auspice:** New Moon

**Tribe:** Iron Masters

**Pack:** Unaffiliated [former Courage Wolves]

**Virtue:** Prudence

**Vice:** Pride

**Renown:** Cunning 5, Glory 1

### Bio:

SmoothTongue is one of the older, more experienced Werewolves in the State College area. His deed-name speaks for itself. During one particularly unfortunate night, a few Courage Wolves broke into Osmond Lab. A graduate professor greeted the trespassers with a can of pepper-spray. Less cunning Uratha would have spilled blood or failed the mission... but SmoothTongue fast-talked his way through the professor's defenses without a hitch. In seconds, the information that the pack needed to steal was theirs.

SmoothTongue still holds heavy ties to the herd. He can be seen as an owner, and marketing executive of a local store called Wolf-Tech. Behind closed doors, he also hold a job organizing the gun-trafficing industry between Philadelphia and Pittsburgh.

- - - - Back to Characters - - - -
Frost Warden

Frost Warden

 121 518

0
2
8

Ice Rune III / Руна Льда III

Ice Arrow, Frostbite и Tempest наносят дополнительно 15% маг. урона замороженным существам противника.

Ice Rune III / Руна Льда III

Ice Arrow, Frostbite и Tempest наносят дополнительно 15% маг. урона замороженным существам противника.

Лабиринты, Колесо удачи, Алтарь за монеты, Подземелье 2-3 Награда за простой уровень
Transmute

## Что это?

Преобразование - игровое событие, во время которого игрок может обменять несколько карт на шанс получить 5\*-карту.

## Правила

* Вы получаете обозначенную награду только в случае успешного Преобразования
* В случае неудачи, вы получаете случайный предмет
* Вы можете активировать защиту для используемых карт (от 100 гемов) с тем, чтобы в случае неудачи карта не исчезла
* Вы потеряете все используемые карты в случае успеха, даже если защита активирована
* Вы можете увеличить шанс успеха, используя Интуицию

## Как это работает

Игрок выбирает четыре обозначенных карты и одну произвольную 4- или 5-звездочную карту. Одна попытка Преобразования обойдётся в 500000 золота.
Avernian Gates

Avernian Gates are, as the name suggests, portals to the underworld itself. While any Sin-Eater can tear open a portal the underworld within a haunt, there are certain "neutral" portals to the darkest depths scattered around the land of the quick. This is a list of all of the gates discovered within the game, and edited as the party discovers (or creates) new ones.

**Neutral Gates**

* **The Granary Gate:**While the citizens of Lemont believe that the weirdness surrounding their historical grain elevator ended when they abandoned the annual Halloween haunted house held there, the truth is that they were never aware of what occult secrets actually lay within its walls. In the furthest wall of the boiler room, the only room to be untouched by restoration, is a gate to the land of the dead. The death energy about the place is palpable to Sin-Eaters and ghosts alike, although even the most sensitive human psychics have trouble pin-pointing it.
	+ **Threshold:** The Forgotten.
* **The Boalsburg Cemetery:**Just across from the Boalsburg Military Museum (a place of interest to Sin-Eaters for reasons described elsewhere), this cemetery sits in a flat field next to an old, brick steeple. A statue of three women and a large sign proclaim this cemetery as the "Birthplace of Veteran's Day," a claim which is hotly disputed by several other towns across the nation. Of greater interest to the Bound, however, is the gate located between a small patch of graves - so weathered that you can no longer make out a hint of the names they once bore.
	+ **Threshold:** The Torn.
* **Bellefonte:** Bellefonte is a mystery among Bound and Geists alike. The place is swamped with death energy of all sorts, teeming with ghosts, old as *hell* (for a US town, anyway), and the site of dozens of murders and at least four graveyards. By all rights, this place should either have dozens of gates around the city or simply consists of one *mammoth*gate - but it doesn't. For whatever reason, nobody can find a single gate within the area of Bellefonte. Rumors from old crews persist that you can't even open one up if your own haunt is within city limits.
	+ Bellefonte is listed among the gates for the above strangeness, even if it does not contain an actual gate.
	+ **Threshold:** All of the thresholds are represented around the downtown area alone, often more than once and almost always overlapping.
* **The Highway:** Somewhere between downtown and Bellefonte is an electrical sub-station, just next to a cross between the road and some railroad tracks. In a small grove of trees behind the substation is the gate.
	+ **Threshold:** The Torn

--- Back to Geist ---
Immaculate Golden Engineer

*"If you scratch the paint, I will personally feed you to Malfeas."*

**Exalt Name:** Thousand-Armed Golden Engineer (previously Immaculate Golden Engineer)
**Realm Name:** Tung Yu
**Exaltation/Caste:** Solar/Twilight
**Primary Virtue:** Conviction

**Apparent Age:** 29
**Appearance:** Thin, lost under billowing scholars robes. Ear-length, windswept white hair extending down into a immaculately-groomed, close-cropped beard. Dark circles under sparkling, blue eyes. Pale skin. Like a younger, grumpier Santa.
**Iconic Anima:** An ancient solar calender stone ticking away the seconds.

Born in Nexus to a pair of Northern immigrants, Tung Yu was raised in moderate comfort. When schooling began, he eagerly took to his studies, especially sponging up knowledge about the First Age and its artifacts. In his teens, the lad apprenticed one of Nexus' few airshipwrights, and he took to it. His remaining years in Nexus were spent buried in either libraries or meticulously fashioning airship designs. His bull-headed attitude left him nearly friendless and often a pain to both master and family. He preferred it that way.
The Gridiron Gang

Most Uratha who've been in the State College area for any length of time have encountered a member of the Gridiron Gang at one point or another. They claim campus as open territory, which may be freely visited by any with the discretion and intelligence required to keep their noses clean. They also hold a large swath of territory north of campus as their private domain. This is no idle boast; the Gang has proven capable of emphatically enforcing both claims. The first contact a newly Changed student has with the greater Forsaken society is likely to be an aging professor, imposing performer, or bubbly sorority sister directing her to one of the younger local packs - the Oak Guard or the Courage Wolves - and hinting at dire consequences for any disruption of campus.

**Totem: Coach**
Humans do not have direct spirit-world equivalents; Scott and Brenda and Dan do not wander the depths of the Hisil. When an individual human becomes a public figure, however, the collective thoughts and dreams devoted to that person may aggregate into one or more spirits that reflect public opinion. Such a spirit can even outlast its founding human, if memory remains strong. Coach is just such a manifestation, and it should require no explanation to any local why JoePa would have inspired such a spirit. It would take a bold werewolf, however, to approach him after recent scandals and Paterno's death to ascertain the precise impact of recent events on the Gridiron Gang's totem.

**Alpha: Abby**
Bouncy, bubbly, and obnoxiously pink, more than one person has questioned how they could possibly take her seriously. That facade is deliberate, and any werewolf fool enough to pay more attention to it than to her well-earned reputation for Cunning deserves the consequences. Still, as far as appearances go, she leads the pack more though raw energy than any force or leverage.

**Beta: Jonathan 85-964-211**
Not many werewolves live to be as old as 85-964-211. A veteran of the Vietnam War, Jonathan's deed name is his army ID, a name that was attached to a great many deeds remembered by Uratha that went unnoticed by his military superiors. Today, Jonathan is a professor heavily involved in the campus ROTC program, and still shows a great deal of vigor despite his age. His vast experience has earned him the respect of his pack and the position of second-in-command.

**Herald: Steel Fang**
Steel Fang has no official title within the pack, but her penchant for Glory over Cunning, and her Cahalith's drive to both learn legends and express them mean she is the pack member most likely encountered by others. Or, at least, the most often heard - her howls can be heard miles away, and her concerts at local bars and those farther afield are frequent. She shares the common Blood Talon preference for direct action - but one should never forget who backs her from the shadows.

**Other Members:**
The above are the most commonly encountered members of the Gridiron Gang. Interested players may attempt to learn more; please discuss with the ST what means you are using to gather information.
Deck Heroes вики

## **Deck Heroes** - Коллекционная карточная игра для мобильных устройств на Android и iOS.

Добро пожаловать на вики, посвящённую игре Deck Heroes.

Deck Heroes - карточная стратегия в фэнтезийном мире под названием Авалантис.

Для игры вам предоставляется большой набор нарисованных вручную карт. Все существа разделены на четыре фракции: Люди, Эльфы, Неандеры, Мортии. Представители каждой фракции обладают своими уникальными способностями.

Помимо обычных существ в путешествии по Авалантису вам будут помогать уникальные Герои.

Если Вы уже знакомы с игрой, и Вам есть что рассказать, то возможно сможете помочь, дополнив вики новой страничкой с описанием героя, существа или какого-то другого интересного момента игры.

Также можно дополнить уже существующие странички, на которых представлена неполная информация.

На Викии используется информация из евро и ру клиентов игры, а так-же англоязычной Вики.
Arthur Langley

*"Arthur Langley, of Langley & Lord's Circus Diabolique: The Greatest Show Unearthed. Perhaps you've heard of us."*

**Arthur Theodore Langley** is a scoundrel. He is charming, handsome, intelligent, and very, *very* aware of it. Although increasingly well known in the Kindred circles, there's little anyone can say about him before the turn of the century; Arthur is the ringleader of his own traveling circus, a great opponent of the Invictus mindset, hasn't updated his wardrobe in decades, and may or may not spend his free time writing Buffy The Vampire Slayer slash fiction.

Langley & Lord's Circue Diabolique is modeled after circuses from Arthur's living days: One big tent with a few main acts, surrounded by numerous and varied sideshows that the audience may visit at their leisure. For the living, the circus provides exquisitely morbid entertainment, indulging the love of the grotesque and the freakish. For vampires, the circus provides hope. The actors are vampires who were at the end of their ropes when the circus found them. Each one was brought new hope and new life (in a sense) by joining.

It is theorized the Arthur may have actually been Invictus once - his status as a member of the Spina bloodline would certainly indicate it. It's known that he's at least from the late 1800s (he has mentioned interactions with PT Barnum), so there has been plenty of time for him to switch sides and build up a coterie of his own. Otherwise, the man is a mystery wrapped in an enigma wrapped in a silk vest.

**Stat Rundown**
**Clan:** Daeva
**Bloodline:** Spina
**Covenant:** Carthian Society
**Coterie:** The Circus
**Concept:** Dark ringleader, social powerhouse
**Virtue:** Prudence
**Vice:** Pride

**Age:** 32 (Biologically)
**Height:** 5'11"
**Build:** Slim
**Skin Tone:** Deathly Pale
**Hair:** Black, straight, past shoulder length. (Mustache and goatee combo for facial hair.)

**Associated Tarot Card:** The Devil

- - - - Back to Characters - - - -
The Unbound

## Playing a Ghost

A ghost would be a challenging, but not impossible character in the world of darkness. Only able to interact with other ghosts and Sin-Eaters (for the most part), tethered to places or things, and having only limited powers and ways to regain them are among the tougher prices to pay. On the other hand, Geist is a game of second chances, and a ghost who has "awakened" into a second sort of life can easily fit into the chronicle.

All ghost characters possess the Lucid Dead Numen (Mummy the Curse, p. 209). In short, this means that a ghost is built in the same way as a living mortal, rather than use Power/Finesse/Resistance. Such a character begins play with three additional numina and two anchors of the player's choice. Possible Numina are listed here:

List TBC

## Playing an Unbound Human

* There is a merit in Book of the Dead called Gatekeeper (page 51). It is available at character creation, and allows a mortal to open up an Avernian Gate with little more than a touch and a whisper.
	+ There are other merits from the same book that would make for an interesting mortal. Medium lets you see ghosts, either all the time or while under stress (at 5 and 3 dots, respectively). It also grants a price break on Unseen Sense. The other merits of interest is Beacon of Life, which grants your character protection from ghostly abilities.
* If the Unseen Sense merit is attuned to Ghosts or the Underworld, the character can sense the presence of gates to the underworld.
* Anyone can learn Ceremonies. A useful non-Bound character could help the party by focusing on learning these deathly rites. Such a character might be a scholarly individual - appropriate skills and merits could make the character a huge wellspring of knowledge on the death rites and legends of various cultures, helping the party by proxy while on their visits to the underworld. A non-Bound who learns ceremonies would use Morality instead of Synergy and Conviction instead of Psyche.
	+ Conviction is the "Mortal Power Stat" presented in World of Darkness: Mirrors. Its main use is to allow a heroic mortal to keep up with supernatural characters. It doesn't give access to any cool super powers, but it does let you even the playing field with sheer tenacity - a staple of the "Bad-Ass Normal" characters in fiction.
	+ Most ceremonies don't use plasm - which is why a non-Bound could use them. However, a few of the higher-level ones do. Normally, a mortal would not be able to perform these ceremonies, but that said, there's nothing stopping a mortal - especially one so entrenched in the occult - from acquiring a Deathmask. Using it may come with risks (say, sanity), but nothing really *stops* the character.
* The character could be a Thaumaturge or a psychic. Vodouns and Mediumists (respectively) deal with ghosts and the dead almost exclusively. While they would have to spend XP to get a number of things that Sin-Eaters get for free, they also gain access to a number of potential abilities that Sin-Eaters can't possess.
Bart Simpson

Template:StubTemplate:Needpic

 **Download**
 **Origin**

**Bart Simpson** is the mischievous, rebellious, misunderstood and "potentially dangerous" eldest child of Homer and Marge Simpson, and the older brother of Lisa and Maggie Simpson. He is also a striker of Homer Simpson. In his life he has destroyed Lisa's Saxophone, insulted Australia and shot his mother with cat pee when it was intended for Rod and Todd.

In M.U.G.E.N, he was made by Sconoscuito and WIIRayman4. Sconoscutio's version is considered as an all-round, badly made character. WIIRayman4's version is the better version but it has a French soundpack. He was a W.I.P by Warner, but he cancelled it and for unknown reasons and instead made Bartman. A regular version is being made by TIS2012 and Rapthemonkey9.

## Gallery

Bart cancelled.jpgWarner's cancelled Bart Simpson
## Videos

Mugen Homer and Bart SimpsonMUGEN Tails (Me) & Sonic Vs. Pikachu & Bart Simpson
Template:The Simpsonsa
Nathiel Waters

**Download**

**Nathiel Waters**Template:Citation needed is a dark blue fish that makes many cameos in some episodes. He is a dark blue fish with 3 purple stripes on his back and a purple fin. In some episodes (like Chocolate with Nuts) he is shown wearing clothing but in other episodes (like Fungus Among Us) he isn't shown wearing clothing.

In T.U.G.E.N, Waters is a character that people are confused why he is in in the first place.

## Zobbes Version

Zobbes created Waters, And is a tough fighter overall. Waters had no GIFs for the attacks, So it's hard to tell what he looks like in the game.

Template:Stub
Alley Ludy

*"Are you lost little lamb? You better leave this place before the wolves come."*

**Deed Name:** Shadow Hunter
**Pack:** Night Gaurd
**Auspice:** Full Moon
**Tribe:** Hunters in Darkness
**Lodge:** Lodge of Ilia
**Renown:** Purity 5, Cunning 3, Honor 3, Wisdom 1, Glory 1
**Equivalent Spirit Rank:** 3

**Appearance:**
Alley is 5'6", athletic build with long dark brown hair and hazel eyes. She usually wears jeans, a tang top, jacket and sneakers. She likes dark, earthy colors and all of her clothes are well worn.

**Personality:**
Alley is a very to the point kind of person. She doesn't like talking about her past and she tries to stay focused at the task at had. She can be very stubborn at times, and doesn't like repeating herself.

**Territory Policy for Outside Werewolves**:
Downtown is a part of Alley's pack's territory so all other werewolves are expected to behave and respect the territory. The downtown area on the human side of the gauntlet is open to anyone, but further back down South Atherton is off limits unless you have a good reason to be there. the spirit side of Alley's territory is strictly off limits to anyone not in her pack.

**Bio:**
Alley is the alpha of her pack and one of the oldest members of the pack. She is renowned for her knowledge and adherence to the Oath of the Moon. Alley is a strong hunter and well known for her tracking abilities. She fiercely guards her territory and pack mates and will severely punish anyone that threatens either. She often wonders around downtown just observing the humans as they go about their day and keeping an eye on visiting werewolves.

The pack totem is Everyone's Pet, a very friendly dog spirit that is a promoter of good communities and strong bonds of friendship. The pack is always open to new werewolves as long as they can prove themselves worthy.

**Alley's Back Story** here
Dragon: the Inheritance

Dragon players are highly encouraged to create pages in the Character section. This will be the most useful way for the storyteller to keep track of your character's Anchors, Aspirations, dissonance points, and other useful information.

Dragon is played using the full 2e ruleset, including the new Experience system.
The full rules of the game (which is not yet completely finished) can be found in this Google Doc .

**Dragon: the Inheritance**is a fan-made Storytelling game, created by our very own Christian Heinemann and Casey Brienza. In it, you play one of the Heirs, an ancient race of dragons that claim to have ruled the world before humanity rose to power. They are the dragons of myth and legend, huge serpentine creatures with features like wings, fire breath, and multiple heads. The problem, then, is that Fate works against them. Whenever their true nature is revealed to a human, even partially, an effect called the Enkindling takes place. Most of the time, this causes the affected human to run and cower before the dragon's might. On occasion, though, it has the opposite effect, turning that human into what dragons call a Slayer, a being empowered by Fate itself with an uncanny ability to kill dragons.

To protect themselves from this threat, dragons long ago used a Great Spell to hide their true nature under a mask of humanity, even from themselves. An Heir grows up as a human, indistinuishable from the masses around them, until their identity is challenged. At this point, under the guidance of another dragon, they can recieve their Inheritance and transform into their true form for the first time.

Dragons do not all have the same abilities. There are 5 different Heritages that a dragon can belong to, each one granting the dragon a different set of abilities through their Birthright. Dragons also gain many of their iconic abilities through Legacies, which modify their draconic form and can be bought with Experiences.

Dragons have many strategies for surviving Slayers and other threats. Some of the most common strategies are championed by the Dynasties, social groups that provide access to resources and unique Legacies to help keep the dragon alive.
Rook

*"Okay."*

the most massive member of the freehold.
His arms are thicker than most people's
thighs, and his thighs are often mistaken
for whole pigs being smuggled out of the
grocery store.

Hairless, Rook's skin is a stony gray, smooth
like marble in some places, but rough and rocky
in others. Small, sandstone-like protrusions
extend from both his forehead and knuckles,
while rocky callouses adorn his elbows and
knees. Pebble-like bumps ridge Rook's eyes,
emulating eyebrows.
indeterminate race. He hides himself
behind a ratty, grey hoodie, and
usually slouches to make himself
seem smaller. Rook wears a sturdy
belt on his fading blue jeans and
sneakers that are more hole than
material.

**Bio:**

Rook is one-half of the remaining Chess Brigade, a team of changelings who acted as military officers under a fae known as The Red Queen. As one of the red rooks, Rook was designed to act as both the Red King's bodyguard and, barring that, a living siege engine meant to tear down walls and towers with his bare hands.

To be continued...
Dynasty

Nagaraja: Alchemists and Philosopher-Kings. Survival through knowledge.

Xiuhcoatl: Blood-fueled warrior cult. Survival through strength.

Yinglong: Weather-controlling mafiosos. Survival through resources.

Zalciai: Luck-blessed matriarchal puppet masters. Survival through community.

Zmaj: Sorcerous assassins with a collective messiah complex. Survival through control.
Tungsten

It's hard being a hedge beast. It's even harder when said hedge beast shoots his mouth off and doesn't have the brawn to back it up. An odd looking, silver tinted chameleon who enjoys changing colors for its own sake, Tungsten manages to stay alive with a lot of smarts and a little luck. His accent and vulgar vernacular properly paint him as a social dimwit, but it masks his incredible intelligence. He spent time with lots of other changelings before Dolce, but was recently with a pair of science minded Wizened that allowed him to help with their studies. One of Tungsten's hobbies is allowing his changeling protector to name him. The name he received from the Wizened? "Brain Tardis." His reaction to the name? "Buncha fuckin' nerds!" After that, he included a veto clause to future name suggestions. It served him well as Dolce's desired to name him after a satchel. While Tungsten is lazy, cowardly, and can be verbally abusive, he has a strong loyalty to the changelings he's with. The loyalty isn't blind, as he abandoned his Wizened changelings when they decided to summon a True Fae because they were positive that they could capture it. Tungsten returned only to do his "I Told You So" dance on top of the burnt wreckage, and to raid the snacks that (thankfully) escaped the carnage. When he's not lounging about in his own personal lap of luxury, Tungsten invests his time and energy to educate Dolce. His teachings go far beyond Arcadia's world, since Dolce was taken before completing elementary school. Progress is going well, since Tungsten has a genuine interest in teaching and has become fond of Dolce. He won't admit it, and if pressed on the subject, will say things about your mother that would invoke envy from an internet troll. As grating as he can be, he treats other hedge beasts much more civility, and has been seen to have a fondness for animals for a reason only he knows. Those that are observant will notice that he never mouths off to Betsey Johnson. While it was on Dolce's request, it's also because that four words after commenting on her 'juicy ass;' he had a gun trained on him, and was then shot the icy stare of death. While Tungsten's opinion of the other changelings ranges from 'not bad' to 'brain dead shithead', he is willing to play nice with anyone Dolce approves of for the sake of continuing to live in the lap of luxury.

**Overview**

Dolce

Betsey

Back to the Main Character Page
Benjamin Galler

*"Don't call me a hipster. God, everyone says 'hipster.' It's so... mainstream."*

**Benjamin Galler** may be one of the last people you'd expect to be an unstoppable killing machine. As a human, he tops out at an underwhelming 5'8", all skin and bones. He wears thick-rimmed glasses, skinny jeans, and a scarf that never billows quite the way he wants. You are more likely to catch him buying some obscure vinyl than out running through the woods with his packmates. It's not that he's rejecting his spirit side; Frankly, it just scares the hell out of him.

Ben's young - only 19 - and a Sophomore in college. The whole "werewolf" thing is fairly new for him; His first change was over winter break of freshman year. A mere two months later he helped found the Oakguard, becoming its beta in the process. He's a little less skittish now that he's had help from his packmates, but he remembers his initial terror all too well - something that's helped him make acquaintances among the new werewolves that have joined the pack since (except John. Screw that guy).

Despite his reservations, Ben's curiosity led him to join the Bone Shadows and, subsequently down the road of discovering what he could do with his werewolf abilities. Figuring out the first gift of Mother Luna has led him to seek spirits who will teach him greater control over his body and shape-shifting talents, and they have blessed him for his ingenuity. It's become something of a goal of Ben's to discover and utilize every facet of his bodily fluidity.

After passing a harrowing test presented by his deceased uncle, Ben has proven himself potentially worthy of joining the Iron Masters... and after some deliberation, he did. There was no time for ceremony or celebration, however: it was mere days later that the pack came upon Kieran's corpse, spread across the spiritual landscape as the most grotesque decor ever conceived.

The pack soon learned the their once-member had committed among the most vile of werewolf sins: he had conceived a child with another of the People, and the resultant horrible spirit-beast had come for vengeance.

The terror lasted days, but the fight was over in moments. At the end of it, the spirit-beast lay dissolving into a puddle of putrid essence, and Ben... Ben had fought harder than he'd ever fought before, but nothing could have saved his pack. The only remaining member of the Scotia Oakguard who wasn't crazy or dead, the boy had been known for being scared of his own shadow became the warrior who had survived - *had been instrumental in defeating -* an Unihar.

Subsequently, Ben joined with the remaining Nightwatch and, in honor of his fallen friends, the pack was renamed the Nightguard.

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Grace

Human Name: Aradhya Kirshnamurthy

Player: Shay

Heritage:Wyrm

Dynasty: Yinglong

"Power is an aphrodisiac."
Aspirations:
I don't have a really great handle on my short-term goals yet, but just to get something down:
join a clutch
mission from the family: seduce target x, steal key card (problem, this is too solo)
accumulate my own wealth (reach at least resources 4)

**Anchors:**

Ambition: Tyrannosaurus Regina (unquestioned power over worshipful subjects)

Heart: Magic Mirror (it may be a warped view of humanity, but it does require me to understand and empathise)

**Touchstones:**

the museum where I go to see and be seen - and to hunt

panhandler who offered just the right complement the first time she passed, so she always gives something

**Serenity:**

I do not surrender ownership of my heart or body - I belong to myself alone.

My true family is the Family - we are loyal to each other.

I am above humans and their violence. I see no need to sully my claws with blood. (for now)

Power is tested against the powerful, not the weak - I am rightfully a queen, not a petty bully.

I am desirable, and thence cometh my power.

**Playlist** (Thank you, YouTube.):

Hell on Heels - Pistol

Fever - Peggy Lee

Why Don't You Do Right - Jessica Rabbit, Who Framed Rodger Rabbit?

My Own Home - unnamed Indian girl, The Jungle Book

I Put a Spell on You - Nina Simone

House of the Rising Sun - The Animals

Cry Me a River - Ella Fitzgerald or Julie London

Dark Horse (Gothic R&B remix) - Postmodern Jukebox

Black Velevet - Alannah Myles

Henry Lee - Nick Cave and PJ Harvey

Hotel California - The Eagles

Bang Bang - Nancy Sinatra

Take Me to Church - Hozier
Franky

*"Hi, what's your name? I'm Franky! Want to be friends?"*

**Seeming:** Beast
**Kith:** True Friend/Hunter Heart
**Vice:** Gluttony
**Virtue:** Hope
**Court:** Spring
**General Description:** The best way to picture Franky is to imagine the biggest dog you've ever seen. Now make him bigger, humanoid, and give him a sock monkey hat. He is a giant of a man with a heart to match. If anybody needs something he is there to help, even if it's just to give a hug or a massive sandwich.
Dolce and Crew

## **OVERVIEW**

*"Welcome! Are you here for business, or just to enjoy my hospitality?"*

Dolce's return from Arcadia years ago left him with nothing more than the remains of a single memory. Today, he is well off as a transporter of small, precious items. He guarantees delivery, but it comes with a high price. Dolce has acquired the culture to readily mingle with high society from his time in Arcadia, which has led certain clients to trust him on a personal level. It's great for business, but to Dolce, status doesn't measure the quality of a person. He currently resides in State College in his estate. The humble home perched on top is bare bones and homely, while the bottom estate is spacious and adorned with luxury. Surprisingly, Dolce spends a fair amount of time upstairs as well. While he rarely has guests due to his desire to keep his privacy, he opens his doors to his changeling brethren for gatherings. It's no longer an open house due to an injury sustained while single handedly quelling a deranged changeling, but he still believes everyone deserves a chance. He is rarely seen without Betsey, his body guard and best friend. Also known as "The Ice Queen," Betsey is a soldier at her core, and a welcome addition to have on a team.
As a living bag of holding, Dolce has been known to produce all sorts of items from his maw, even ones he doesn't remember storing. Dolce doesn't hide that he isn't the smartest, strongest, or that he can be a bit impatient. On the other hand, he has proven himself to be nimble on multiple levels. Though grossly ignorant on changelings, he was befriended by a foul mouthed hedge beast named Tungsten who teaches Dolce about the world he now lives in. His deprivation of his Fae side for years has created a desire to immerse himself in the hedge. While Dolce is currently courtless, and has no plans to change that, he is unaware that this has been noticed by individuals looking to bolster their ranks.

**BACK STORIES**
Your character can only know the following if it is mentioned in game, or with Dan's approval.

Dolce

Betsey

Tungsten

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Characters

# Table of Contents

Changeling: The Lost

Dragon: the Inheritance

Final Fantasy

Geist: The Sin-Eaters

Genius

Werewolf: The Forsaken

Character Graveyard

Old Games

Mage: The Awakening

Vampire: The Requiem

Exalted

## Dragon: the Inheritance

NPCs:

Girrojim "Jim": Wyrm Zmaj, Talon

Kroztaashah: Hydra Zmaj, Talon

Argent: Wyvern Zmaj, Head

Kave: ??, associate of Argent

## Final Fantasy

LIMIT BREAKS - signature moves for heroes of Destiny

## Genius

[Brittany]

## Werewolf: The Forsaken

 Alley Ludy-Alpha
 Benjamin Galler-Beta
 Red

**Non-Player Packs:**

**The Gridiron Gang - NPCs**

This powerful pack controls the Penn State campus and

woods north. They keep campus open to Uratha and

allied Ghost Wolves from other packs...so long as they

leave werewolf business to those who actually control

the territory.

**Finnegan's Wake - NPCs**

Operating out of Lewistown, not much is known about

this pack by local Uratha - except that they appear to

have friendly ties to The Gridiron Gang.

## Vampire: The Requiem

.............................................
 Alder Eupraxus
[Scott]
[Reeg]
 Leonardo Cortez
[Dan]
 The Prince
[Rob]
[Kelsey]
Betsey

# Betsey Johnson

Betsey Johnson is an example of "whatever doesn't kill you, makes you stronger." Betsey enlisted in the army as early as she could to get out of an extremely bad neighborhood. She'd rather get paid to shed blood rather than to be arrested for it. Her profile lists her as 6'1", medium length blond hair, and has a well defined physique. To her, a B cup means little gets in the way, size 12 feet means more force when planting a boot, and average looks means less attention. She did an excellent job as an MP, but even when those to be arrested were already placated, Betsey was known for delivering a punch to the skull with the excuse that they were resisting arrest. Her excessive violence was almost rewarded with a dishonorable discharge. What saved her was the Major's memory of his late daughter who was lost down a similar path of reckless actions. With his guidance for her last chance, she was able to develop incredible composure through physical training. Her icy gaze of death that came from her newfound focus replaced her explosive rage. Her rise from vagrant to professional was a success story that carried her for over a decade; life never guarantees a happy ending. Due to an incident that was damning regardless of her choice, Betsey found herself in a position where lives were taken, and she was dishonorably discharged. The Major was able to spare her from imprisonment, due to her composure in explaining her position that invoked empathy from some of the war torn officers. Since they were no longer comrades, Betsey and the Major parted as friends.

Betsey eventually found work as a mercenary with fellow vets from all branches and backgrounds. She earned the nickname "Ice Queen" from her stare that could freeze blood right in the veins. During this time, she lost a little bit of her famed composure as mercenaries are a lot more lax on their violence policies, but only The Major would be able to notice. Eventually she was hired to protect Dolce as a live-in body guard. She was hardly thrilled, but every expense was to be taken care of, the money was good, and the possibility of violence was still there. Her first impression of Dolce was just another rich blueblood who needed a good skull punch. That is, until she was gifted the master bedroom as her quarters. Dolce's logic was that since he owned the rest of the house and she was to protect him, it was only fair to grace her with the best bedroom. This planted the seed of fondness that grew through time spent on and off jobs. Even after learning that Dolce is a changeling, she became to see him as family. Her awakening was a positive experience, as she saw that as the start of a new, violent, adventure.

**Overview**
Dolce
Tungsten

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Antuk

**Antuk**

Feliran Monk

**Backstory:**
[to be added]

**Limit Break: Quake Charge**
Build:
Movement (1 point) (Moves self 1 "block")
Attack: Weapon (3 points) (Attacks with weapon, with +2 damage steps)
Area Effect (5 points) (all enemies)
Elemental (1 point) (Earth damage)

Antuk takes his first steps toward
fulfilling the monks' prophecy,
exposing himself to harm in order to
strike all enemies present. He charges
forward, bodily slamming one opponent
into the ground, and creating a massive
shockwave that strikes all nearby opponents.
Legacies

Birthrights

Hunger of Nidhögg (Wyvern): Eat through anything

Immortality of Lerna (Hydra): Recover from anything

Poison of Fafnir (Drake): Produce and control poison

Radiance of Quetzalcoatl (Amphitere): Project divinity

Waters of Hualong (Wyrm): Live in and control water

Dynastic Legacies

Auspices of the Queen (Zalciai): Provide life and luck to allies

Blood of the Covenant (Xiuhcoatl): Form blood bonds, use wounds to enhance combat

Sovereignty of Storms (Yinglong): Control the weather

Jewel of Wisdom (Nagaraja): Produce an alchemical gem that provides illumination, both literal and metaphorical

Opus of Zirnitra (Zmaj): Influence Enkindling directly

General Legacies

Bones of the Mountain: Improve Strength and natural weaponry

Breath of the Inferno: Improve Resolve and breathe fire

Eyes of Eternity: Improve Wits and senses

Grace of the Host: Improve Composure and gain nest-related effects

Heads of Wise Counsel: Improve Intelligence and mental powers

Hide of Iron: Improve Stamina and natural armor

Presence of the Emperor: Improve Presence and strike fear into opponents

Tongue of the Serpent: Improve Manipulation and communication

Wings of the Heavens: Improve Dexterity and fly

Sorcery: Imbue the dragon’s will and personality into material objects, granting them strange powers.
Morale Siren

***Morale Siren***
[[image:{{{image}}}|250px|center|{{{image}}}]]

Used By
Sarge + variants

Recharge Time
45

Ability Slot
Secondary

**Morale Siren** is an unlockable secondary ability for Sarge, added in the *Full Metal Cardigan Update*. Sarge opens a hatch in his chest, revealing a megaphone siren. Sarge takes 2 seconds to play an inspirational melody. This ability temporarily increases the attack power (x1.5) and running speed (x2) of any nearby teammates for a period of 5 seconds. This ability serves absolutely no offensive purposes, but can be an extremely useful tool for storming a Minion Base during Bash Brothers matches.

## Armory Description

*"That siren...it just warms your heart, don't it? Well it shouldn't, because the music was Sarge's audition mixtape to Shockbot Idol"*
Interaction

**Interacting** with in-game objects is an important ability to learn, as it allows players to perform many useful actions such as reviving teammates, summoning Minion Summons and Shockbot Summons, and build Grex Statues.

In order to interact with an object, stand near it and press and hold the Interaction button (as notified by a gray exclamation mark symbol appearing above the object). Once the button is first pressed/held, the exclamation mark will begin to fill up with your team's respective color (yellow for Team Minion and blue for Team Shockbot). Once the symbol is completely full, the action is completed.

* **Note:** Summon Pads do not require holding the button. Pressing the Interaction button will simply open the Summon Menu immediately.

## Actions that require Interaction

* Reviving fallen teammates
* Summoning Minion Summons or Shockbot Summons
* Building Grex Statues

## Interaction Symbols

Empty SymbolFilled Interaction (Minion)Filled Interaction (Shockbot)
Berserker (Role)

***G.E.P.***
MWGEP.jpg

Primary Function
Berserker

Secondary Function
Melee Superiority

***Gertron***
MWGertron.jpg

Primary Function
Berserker

Secondary Function
Demolitions

The **Berserker** archetype is one of the three Offensive class archetypes in *Minion Warfare* and will be added in the *Fool Frontal Assault Update*. The two Berserker classes are:

* G.E.P. (for Team Minion)
* Gertron (for Team Shockbot)

## Main Role

Berserker classes are designed to rush head-first into combat with reckless abandon, catching the enemy by surprise and decimating their forces. Berserkers are capable of infiltrating enemy bases out of nowhere and disappearing just as fast.
Krewe

This page is temporary. It will function as an evolving outline of the Krewe details for Geist, and will ultimately be replaced with a page entitled "Krewe Name," with a complete set of data and a nice pretty format and all that jizz jazz.

Sorry. Geist sex joke. It was necessary.

# Mythology:

### Creation Myth:

Man + Shadow ---> Growth ---> Thinker + Doer ---> Entropy ----> Mother + Child ----> Punisher + Devourer

### Metaphysics:

Nature of life and death?

- Life and death are cyclical, as the universe itself is

What is a soul?

What are geists?

Who are the deathlords?

### Aspects:

Dualities

[Derek]
 Growth
[Chance]
 Thought
[Frank]
 Mother
[Brooke]
 Punisher
[Harry]
[Boris]

# Ethos:

### Ban:

We cannot turn anybody or anything against its nature.

### Destiny:

When the krewe incorporates all the dualities into itself, the apocalypse will come and begin the cycle anew.

Bane: the conqueror unbalancing the cycle. One aspect shall conquer another and the chain of the universe shall be broken.
Shade

"Of course I'll help you find your true name!"

# Table of Contents

and Figures: Facts and Figures:Introduction:Opinions:Background:

Kith: Whisperwisp and Mirrorskin
Court: Autumn

[Strikethrough indicates knowledge unavailable or unattained by other player characters]

### Introduction:

Fresh air. Freedom. Tom never felt so good as when he left his life in a cage behind him. Parole had come at last, and it tasted sweet.

But however sweet it was, the euphoria was short-lived. The sun dove fast, and darkness befell Tom's house before he returned home. A dread began to creep up on him as he opened the door for the first time in seven years.

Her stuff... it was all still here. The dog's bowl was full of water, as if it had just been fed; live flowers lay in a vase on the table; all the photos and furniture were free of dust. ... And the noise. There was this low thumping sound, as if the h
ouse itself had a heartbeat. Tom began to feel his own pulse in his throat, which was becoming ever dryer by the second.

The old wooden staircase beckoned him. Tom answered. He climbed slowly to the top, each step yielding a long creak daring him to proceed further. At the top of the stairs was the door to the master bedroom. Resolute, Tom pushed it open. His eyes grew wide with shock.

There, where the master bed should have been, lied his wife's coffin... but that
wasn't what scared him. No, what terrified Tom was that his wife, with her green, rotted flesh and still bearing the scar on her neck where he had slit her throat seven years ago, was sitting up in the coffin staring at her husband with an intense glee.

"Sweetie," her voice was as familiar as ever, "why don't you come back to bed?" Tom collapsed.

Shade removed his mask, and got out of the coffin. He moved Tom into the coffin, and shot him up with enough heroin to kill an elephant. Shade took out the forged suicide note, and clenched it into Tom's hand before leaving without a second glance at the room.

[This section contains only out of character knowledge]

### Background:

Content to come

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Li Tzu

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Height: 5'10"

Weight: 180

Hair: Dark black pulled back into a short ponytail.

Face: Well worn with a short black goatee and eyes as black as his hair.

Armor: Always wearing a long black hooded cloak that hides the glint of his orichalum armor

Weapons: Two short daiklaves with a depiction of a flaming dragon circling the hilt, that when drawn reveil orichalum blades that

shine bright and fiery as the sun.