World of Animals/Mullo

Mullo is the second party member players encounter in World of Animals, and serves as a magic attacker/healer.

## Bio

Mullo serves as one of the clergy of Rusal's Church of the Dragons, and as an avid servant to not just the physical church, but to the agenda of it, to usher forth the good will the Dragons had offered before they separated the Draconic Garden from the mortal world. After several refugees were taken in from Seimester, Simone and Camiko would be recruited to help, on account of Camiko searching for his family among the refugees.

Mullo is deeply invested in the church's survival, so when word rises up that members of a cult are cropping up in Rusal, she decides to hunt them down to take care of them, though not without the assistance of the new guys, Simone and Camiko.

## Character Description

Mullo is a slender frog with blue flesh and a lighter blue underbelly. She stands at about 6'2", and wears the usual attire of Rusal's Church of Dragons' clergy. This attire being a white robe wrapped around her shoulders and going down to just a couple of inches over the ground, with sleeves reaching down to her wrists. She wears white sandals and has a sheathe on her back that houses her spear. She also wears a thin necklace bearing the silhouette of the dragon that seems to be the church's emblem.

* As a Clergywoman - Mullo takes an offensive stance, placing her foot out front while planting her other foot perpendicular to it, leaning back and putting her weight on her rear leg while she holds her spear in front of her, the tip pointed down at the ground while her other hand is ready to jut the tip up at a moment's notice. When she performs a normal attack, she charges an enemy and swiftly raises the tip of her spear to stab the target. When she crits, she twists her upper body back while raising the tip of her spear, before spinning forwards and ramming the tip down from above for a massive hit. When performing damaging magic, she releases her front hand from the spear to perform a swiping motion with her free hand to conjure the magic.

* As a Paladin - Mullo stands with a straight stance, bearing shining white armor that has blue highlights, it seeming kinda small to fit her frame while also bearing some kinda thick shoulder pads. She holds her sword in front of her torso, pointing the blade upwards, while her shield hangs behind it to cover her chest. When she performs a normal attack, she advances while shielding herself, before dropping her defenses to swing her sword from the lower right to the upper left. When she crits, she lunges forwards, striking the foe with her shield, before rearing back, twirling her sword in her hand, and delivering a harsh overhead chop. When she uses a Stab skill, she draws her blade back, holding the tip towards her foe, before rushing forwards to stab them. When performing damaging magic, she rears back while holding up her shield, and magic channels onto her blade, before she swings and sends the spell forwards.

* As an Archmage - Mullo stands upright, her long robes, boasting a dark purple scheme with blue highlights, flowing in the wind while she holds up her rapier, it positioned across her chest defensively. When she performs a normal attack, she approaches and holds the blade forwards, before thrusting it forwards to strike an enemy with a stab. When she crits, she rears back, before lunging towards the enemy and delivering a flurry of stabs on the enemy. When performing damaging magic, she holds her rapier perpendicular to her chest, the magic pooling onto it, before she shoots it out towards the enemy.

## Gameplay Stats

### Clergywoman

Mullo wields a spear, her normal attacks dealing stabbing damage. She starts out with healing and water spells, and garners better healing and better water as she progresses, slowly garnering the ability to target multiple people with her spells. She garners health, sp, magic, and defenses against magic at a fairly high rate, though gathers agility, luck, and strength at a lower rate.

The below assumes that Mullo is at about Level 1. Each stat is accompanied by their growth rate, representing approximately by how much either stat goes up each level up.

* Healthpoints (HP) - 22 (60%)
* Spell Points (SP) - 20 (70%)
* Strength (St) - 2 (30%)
* Magic (Ma) - 9 (60%)
* Endurance (En) - 2 (20%)
* Mentality (Me) - 7 (55%)
* Agility (Ag) - 5 (35%)
* Luck (Lu) - 4 (20%)

### Paladin

Mullo wields a sword and shield, her normal attacks dealing Slashing damage. With the Paladin class, Mullo garners light magic, as well as more defense and healing abilities. She becomes a supportive tank who's able to throw a punch when needed. Her magic stat and speed and mentality gets weaker in exchange for more physicality.

### Archmage

Mullo wields a rapier, and thus deals Stabbing damage with normal attacks. As an Archmage, Mullo has access to the widest array of magic, garnering a stat that is among the highest of the party. With this, she can fill her skill list with magical skills of pretty much any element, even having access to Pure magic! Just be careful, for her physicality becomes significantly worse.

## Social Link Events

1. The first event occurs after Mullo joins the party dyring their search for the cultists.
2. Here, Simone and Mullo are deep in the church together, looking over a vault door guarded by a jackal clergyman. Mullo says that she's never seen what's past that door. Simone can then suggest whether it's "Someone's bedroom?" or "A vault of documents?" Mullo assures him that that's where the dragon goes. Sesuna has laid out the various rooms to the clergy. She says that the lot of them aren't quite up to clergy level, so teaching them the church has been her job.
Apparently the church was constructed by Sesuna's personal friend group, the current Clergy. Simone seems confused. Mullo clarifies that she wasn't in that group, she moved in a while ago and worked up through the ranks. So, she hasn't been involved in the construction. Sesuna says that the dragon's resting place here is the modt beautiful place in tbe world, perfectly trimmed, and that to let other mortals taint its presence would be akin to stamping a Dragon Egg.
She says she tried asking the clergy about how it looks, and it seems Sesuna's left the garden itself a carefully guarded secret. Guess they built the structure for the garden first then built it up within. Simone can then say "She's pretty serious about this" or "Wonder how she got them so subservient". Mullo nods in affirmation either way. Simone then goes to ask her about where she's from. Mullo answers she's from Seimester, her parents are actually here.
Mullo then says that she can talk kore about herself later. For now, they have more of the church to see.
3. Mullo and Simone in what appears to be a library within the church. Many of the clergy are within and reading the tomes within. Mullo introduces this place as the study, where Sesuna says that the staff go to learn the dragons' words. The High Priest says that they each need to nail their perfect form and emulate them. She also says that some of these tomes seem to contain special teachings for emulating some of the dragons' magics.
Simone can either say "Get here, get stronger?" or "This is all their word and magic?" To the former, Mullo remarks that it's hardly that simple, learning magic is a long process of familiarizing yourself with lesser forms of magic before evolving it to the stronger stuff. To the latter, she says that it not only contains that, but also wields knowledge from the very first intelligent mortals to the mid-Crusader era. After either of those, she says that she's still fairly new, so it's been tough for her to keep on training. She's been more inclined to water and restorative magic, and she's been trying to learn others.
Simone can then say "At least you're trying your hardest" or "There's always later". To either one, she mulls over the sentence. She admits that part of her's been thinking of veering away from magic. She recognizes that physical weapons require their own investment, but admits that she's wanted to try out a sword and shield for a while. Simone seems startled by that.
Mullo admits that it might be a bit strange given her teachings, but she has always had a soft spot for the classics. Back in Seimester, things were awfully boring, so she'd been raised on classic tales. Before she left, she'd always had her heart open for adventure, which ked her to pursuing more classical tales and the sword and shield, which she always found emblematic of an adventurer.
Simone can either say "I can teach you some swordplay" or "Can you do both?" To the latter, Mullo says that either path is a lofty investment, before pointing out that Simone should know about how hard it is to train in weaponry. To the former, Mullo's eyes widen at the suggestion. Either path leads to her concluding that they probably coukd, but only if he agrees to do it in secret. After all, she's meant to be the teacher here.
4. Simone is seen waiting in the just beside the front doors of the church, waiting. Eventually, Mullo walks over, holding in her hand a wooden sword. She says that she's not sure if this is heavy enough, but she thinks that it should be good. Simone seems to nod in affirmation. Mullo nods enthusiastically, and says that she's ready. She assumes a fighting stance, her legs placed similarly to how they'd be if she's wielding a spear, while she holds the handle with both hands and points the blade forwards. Simone notes that the handle is pretty short for both of her hands.
Simone can then either suggest "You should use one hand" or "You should try a bigger sword". To the latter, Mullo says that she could try a bigger sword next time, but for now she figures using a shorter sword should suffice, especially now that they've organized this. Either way, Mullo supposes that she should use one sword. So, she holds it with her right hand, and holds it down towards her side. She takes a few practice swings, making some overly grand motions. Simone waves her down, causing her to limit her motions. She makes shorter swings.
Some time skips forwards, when Mullo supposes she's had enough for now. Simone can either say "We should extend our sessions later" or "You did well for your first time". To the former, Mullo supposes she still has plenty to learn. To the latter, Mullo seems elated. Mullo says she can already feel her sword dream coming closer and closer, though she supposes she'll have to try it out against some actual opponent at some point.
5. The duo go out beside the front door, Mullo wielding the wooden sword from before, and Simone wielding a wooden sword seeming as large as his normal sword. Simone draws the wooden sword, when Mullo supposes that this might be a bit lighter than what he's used to. Still, her sword should be a little quicker than Simone's right now, right? Simone can either say "Big sword, more weight" or "Long sword, weight shifts around more". Either way, Mullo seems to understand. So, she asks him to bring up his sword, and prepare. With that, the two fence.
Simone seems to cycle between parrying blows and feinting blows, to holding his blade defensively to allow Mullo a chance to attack. As they talk, Mullo seems to've picked up one of his lessons. She says that she should press on the opponent when their legs are crossed, pushes them back and forces them back, tripping over themselves. Simone nods, and Mullo rears back, holding her blade forwards. The two begin circling, before Mullo suddenly lunges at him as he crosses his legs, one before the other.
However, Simone holds his stance, and swishes his blade to parry the blade. After she's knocked off balance, he holds the sword up, before making as if he's about to bring it upon the frog's skull. Mullo pants and pants, before sighing. She says that she did what the mink asked of her, so why did it fail? Simone can either say "You have to adapt" or "That's just a recommendation, not a fact". Mullo seems confused, before seeming to conclude that though there are recommended techniques, there isn't an exact science to the sword. Ultimately, it's a case about adapting to the action and searching for whatever openings you can. Simone nods, before seeming to explain further. She seems to ascertain that he notices she goes full force with her blade, though ends up often leaving herself open. If she wishes to progress with swordplay, she'll have to find a way to either evade attacks easier, or defend against attacks easier.
She supposes that she should invest in some form of fixing that up, before praising Simone for his knowledge. He nods and seems to explain that those were what he was taught in college. Mullo remarks that it's unfortunate that he was kicked out, he could've been pretty good with the sword. Simone gives pause, before sighing. Then, the jackal boy comes up and says that the lesson just ended. Mullo apologizes for being busy, before putting the sword away. The jackal asks what she's doing with a sword, when Mullo remarks that it's jut a hobby. Merylect seems unsure, before sighing, and telling her to just show up next time. With that, Mullo supposes that now's a good time to stop, before heading into the church.
6. Simone finds Mullo in the library, her looking into her book emphatically and with a twinge of fear. Simone seems concerned, before tapping her on the shoulder. Mullo glances over before saying that she can't come over for practice right now, while clutching her book carefully, it appearing to be a tome of magic. Simone can then ask "Did something happen?" or "Do you need help?" To the former, she admits that she might've got too invested with sword stuff. To the latter, she says that she supposes she does need some help. She caught herself going to the armory to look over their stock of swords and take note of each of them. Though, she was surprised when the next magic test came up, and she was woefully un-prepared.
Simone can then say "Failure's fine sometimes" or "Surely you can bounce back". Mullo sighs and says that it's not just that. She enjoyed magic-casting. Keyword: enjoyed. Then Simone popped up and gave her a taste of steel, and suddenly, she became more enamored with that. Now when she looks at these spell books, she just feels... bored. Simone seems to give pause as she explains. Mullo sighs and puts the book back. She says that she's a clergywoman, and says that she's supposed to be advancing in the ranks, else she'd have been stuck in the same rank for over a year. How lame must that look?
Simone still seems paused, and Mullo's just waiting for something. Mullo looks behind her and asks why Simone got into swordplay in the first place? Simone again gives pause. Mullo sighs and says that maybe she shouldn't just assume Simone would know about this better than she would. Mullo steps away from the bookshelf, before stepping away. As she does, Simone begins following, when he notices Merylect near one of the edges of the bookshelf, seeming to've listened. Noticing Simone, Merylect doubles around, before sprinting off.
7. Mullo is back in the library again, several spell books laid out in front of her. She looks to be reading, though more often seems to be just staring into the pages. Simone, meanwhile, approaches, and goes to sit next to her. Mullo greets him. Simone greets her back. Simone can then say "Still in a slump?" or "How's the magic looking?" Mullo seems to pause, before asking if she went in too easily. Simone seems curious, when Mullo explains. She says that things were boring in Seimester, and she'd always wanted to go adventure beyond.
Beyond she went, when she came upon the last church in the world, a building bearing with it adventure and lore unlike anything Seimester had ever presented. She was hooked, and spent a few years of her life here, slowly going up the ranks and getting to where she is now. Though, now that she's had a taste of the sword... she had a rush back to her early years, where she read about powerful and romantic tales of knights and sword wielders. She supposed with that bite of nostalgia came the venom of realization.
Mullo turns towards Simone and asks if she'd wasted some of her life. Simone seems to give pause. He can say "I can't say" or "I don't know". Mullo still seems quiet, before looking down at her books. She wonders why this magic stuff has to be so complicated. Though magic was brandished as an awesome power, it has so many inner-components to work with in order to maximize the power of. Meanwhile, she can't help but feel naturally drawn to the sword. Simone seems down-trodden, before seeming to get a look of determination. He explains something to Mullo. The frog raises a brow, before seeming to understand. Perhaps a proper duel will help. Sword vs magic: they'll see what feels heroic.
8. The duo are out beyond the city's walls, Simone having their sword prepared. They pat the handle, before looking out towards the entrance, Mullo stepping forwards, now wielding her spear. She approaches, and steps in front of Simone. Mullo asks if they really wish to do this, to which Simone gives a determined nod. Mullo nods too, and draws her spear. Simone draws their sword and squares off before her. And then, the two charge.
As Simone rushes, Mullo conjures up a ball of water, before hurling it towards Simone, the latter having to weave to the side to keep up their speed while advancing. They rush in with the intent to chop upwards, though Mullo's able to sidestep the blow. After evading, she quickly points a finger forwards and zaps him in the chest with a burst of water, repelling Simone. The mink keeps their feet down, though is dragged across the soil. They quickly swivel around and rush towards Mullo, unfortunately taking a blast of water to the face. They go in for a swing, her bringing up her spear to block, though she's forced back from the force of the blow.
Simone brings their sword back in towards their body, before dashing forwards to go in for a jumping slash. Mullo's able to recover from the previous blow, before swinging her arm up to cast a blast of water that nails Simone midair and sends them backwards. The mink falls down back-first, though manages to roll backwards and onto their feet. Once there, the mink takes up a defensive stance, bringing their sword about parallel to their spine. Simone looks at Mullo wearily and takes a few test-steps forwards while Mullo eyes her opponent carefully. Then, she conjures up a tendril of water, before sending it towards Simone with the intent of punching them with it.
Simone's able to dip to the side to avoid it, before running forwards, dropping the defense. Once there, they slash again, though make sure the flat end strikes her in the side. Mullo's nearly driven down on her side, though steps herself by planting the butt of her spear down. Once recovered, she quickly swings the butt of her spear up to smack Simone right in their abdomen, winding them for a moment, before she backsteps and sends forth another ball of water to hurl Simone back. Once there, Simone's forced into another defensive stance, though finds his legs crossed. Seeing an opportunity, Mullo conjures a thick ball of water, and immediately hurls it at the mink.
Simone realizes their position, and is thrust with a decision: "Keep position, take blow", or "Rush to evade". Doing the former has Simone try to block the ball of magic, only to be forced to trip over their legs and knocked down on their back, followed by a powerful water spell that freezes them solid. Doing the latter has them rush forwards, before ducking under the ball of water and rushing forwards, managing to tackle Mullo down onto her back. Either way, that hit appears to've ended the duel, and leads to Mullo bringing Simone back to their feet, or vice versa.
The two are panting from the fight, and Mullo seems to have a spark of excitement in her eye. She remarks that that was really invigorating, a real one on one fight! She thanks Simone. Their celebrating is suddenly interrupted when Merylect appears, greeting the two. He says that he got concerned about Mullo and wanted to keep an eye on her in case. Mullo apologizes for that display and assures that she'll be back on her studies, to which the jackal waves her down. He says that he understands what it's like pining for something else, and assures that the clergy is nothing if not accommodating. If she ever wishes to quit, the clergy will help her on her feet. Otherwise, he's more than willing to make the magic field more enticing for her.
He pulls the strap of his scabbard over his shoulders, before holding the weapon towards Mullo. The frog carefully takes the handle, before drawing forth Merylect's rapier. It's not the same kind of sword that Mullo's familiar with, but helps much with magic combat. Mullo looks over the weapon in awe, before returning it to Merylect. She thanks him, though supposes that she still has to decide. Merylect assures that they two of them are still here if she needs.
The jackal walks off, leaving Simone and Mullo alone. She says that this hasn't scared off her desire for the sword, but she feels a lot more confident in her decisions thus far. She asks if Simone's ever had a crisis of faith like that. Simone can answer "Sometimes in class" or "Sometimes on the field". To the former, she remarks that Simone must've gone through a lot of work to maintain his interest. To the latter, she can't begin to imagine what that would've been like. Either way, she supposes that their time with the group must've helped, right? Simone nods at that. Mullo clutches her spear, and thanks Simone for their help. Though, she feels she should discuss with them before their next decision.
9. The conversation takes place over in Mullo's room. There, she's sitting on her bed contemplatively. Simone approaches her and asks "How're you feeling?" or "Doing alright?" Asking the former has her say that she's ok, and the latter has her say that she's ok. She's just trying to find out what path she wants to take now. The sword was great, but so was the magic, don't get her wrong. She's over worrying if that was just time lost.
Despite that, that seems to've made her decision harder. Now she feels like she might be breaking up with an old friend one way or another. She's just thankful that she won't be seen as a bad guy for either decision it seems. Simone looks over the stuff, and can say "What do you like about either?" or "How much do you like either?" Mullo says that she didn't understand how much she enjoyed magic until the recent duel, but it is exhilarating, feeling the energy surge through her and go out to strike a foe. But with the sword, she felt more like she was up close and personal and ready for battle. She says she's still not sure, and asks Simone to talk her into one. And then, the time seems to freeze as players are told that "This is a life-changing decision. Choose your ally's fate". They're presented two options: "Magic" - where Mullo grows into an archmage, who wields magic unlike any other, even having the ability to wield magic from each element. "Sword" - where Mullo grows into a paladin, who, alongside restorative magic, also acquires more defense and fighting ability.
-**Magic** - Simone decides that magic is where it's at, that Mullo has an inclination towards it. They fought alongside her and saw the power of her skill, and eventually Mullo seems to agree. She's been at magic for a little longer than the sword, and she supposes that she herself would probably benefit more from it. And besides, even if she will have to learn a different sword style, she will be learning the sword. She thanks Simone for weighing in.
-**Sword** - Simone says that she'll probably enjoy the sword moreso. They saw her light up with excitement when she held that sword and shield, and they really think that this blade will help her out. Hearing that, Mullo seems to agree. She's had so, so much fun with the sword duels with Simone, and she'd love to work with it some more. She thanks Simone for weighing in.
With that, Mullo stands up and tells the mink that she'll tell the clergy her decision.
10. Rank 10 is different depending on the Life Changing choice at 9.

* **Archmage Route** - This takes place if players decide that Mullo should prioritize magic. Here, Mullo sets her spear in her room, it a reminder of her training. She begins to walk off, and bumps into Simone. She sees the mink and greets them, telling them "guess what". Simone strokes their chin curiously, and Mullo responds that she's passed! Simone seems excited, and she rushes to hold them. She pulls away and says that they got her measurements for the new gown, and she should be receiving it now! Simone can say "Congratulations!" or "You did great!"
The two rush towards a room in the church, finding a door with Merylect beside it, and Simone stays out of the room while Mullo is within. They wait a little while, before Mullo responds that she's ready. The door opens, and out the frog comes, wearing thick robes, them a deep turquoise with brighter blue highlights, including a blue version of the church's emblem. She looks over it, and gives a little twirl with the robes, remarking at how great it feels.
Merylect remarks that she's progressed farther than many others would've. She commends her for the effort she's put in, before shaking her hand. Mullo shakes back and nods, saying that she feels extremely powerful. The two then step away, before the jackal takes his weapon off holds it out towards Mullo. He says that these weapons have served him very well in the past, and he trusts that it'll serve her well. He just asks that she be safe while holding a rapier, and show it the same kind of respect he'd show his. Mullo assures her that she will, before carefully taking the sword and bringing it over her own shoulder.
She bows to the jackal, who bows back. Then, Merylect steps away, telling her to do great things with their magic. With that, he leaves, and Mullo turns towards Simone. She says that Simone really helped to remind her what was so great about magic. Now, she feels as powerful as legend itself! For all Simone's done, she promises to fight to the best of her ability, and swears to use her powerful magic as well as she can. Simone can then say "Thank you, Mullo" or "I know you'll do great". With this, the Social Link is finished, and Mullo is officially awarded with the title of **Archmage**.
* **Paladin Route** - This takes place if players decide that Mullo should prioritize the sword. Here, Mullo sets her spear in her room and looks at it longingly. Simone approaches and finds her in her room. Mullo looks back and sees them, before saying that, finally, she went through with it. She's told Merylect she'll be pursuing a path away from magic, and instead focus on the blade. Simone can then ask "How're you feeling?" or "You think you'll be ok?" Mullo takes a deep breath, and says that she'll be fine.
She leads Simone deeper into her room and reaches under her bed, before pulling forth a sword and shield, her saying that she's been saving up some personal gold, and finally got this. It's not Simone's weapon, but it's what she's used to. She then takes the weapons up and puts the shield on her back while putting the sword at her side. She says it feels really cool, like she's a real adventurer from the old books.
As she's showing off, Gero approaches her room. He sees her and says that the rest of the clergy's been waiting for her. Mullo asks what for, and Gero says that it's a surprise. Mullo and Simone look towards each other curiously, before following the rabbit. He leads them to a room, and once in, Mullo's surprised. Brusis and Merylect are each standing beside a fancy suit of armor, it looking about Mullo's size. Brusis says that after Merylect told her her decision, she thought to go and grab something to make the sword stuff a little easier.
Mullo's amazed by the suit and approaches, saying that it looks so cool! She thanks them all for this, and Merylect says that they're not just a business, they're friends. They understand Mullo's preferences, and are more than willing to accommodate. Mullo thanks them again, before saying that she has to try it on! It cuts away, showing Simone back outside Mullo's room, when Mullo comes out in the sparkly new armor.
She says that she feels like she could be in a fairy tale right now! She then tells Simone that she never would've ended up here if it wasn't for them being so generous with the sword stuff. Mullo'd been kind of intimidated by the rest of the clergy, so she never really thought to talk to them, or really anyone else in Rusal, about training. She asks Simone if there's anything she can do to repay them. Simone can then say "Just do your best" or "Keep getting better". Mullo smiles and hugs the mink. With this, the Social Link is finished, and Mullo is officially awarded with the title of **Paladin**.

## Trivia

* Ddy and subsequent water skills is a reference to how the welsh word for "water" is "ddyfrhau"
* Had and subsequent healing skills is a reference to how the welsh word for "recover" is "hadferet"
* Cym and subsequent ailment-healing skills is a reference to how the welsh word for "first aid" is "Cymorth Cyntaf"
* Llifo and subsequent multi-targeting water skills is a reference to how the welsh word for "flood" is "llifogydd"