Golem

Golems are, by default, passive creatures. They are found on Level 6, guarding large double doors as well as along many corridors in the level. They can easily be identified by their shiny, polished armour and the large, all metal halberds they wield.

   The player may trigger the Golems' aggression in a few different ways:

* Stepping over the floor symbols without the appropriate symbol Token in their inventory.
	+ Being near inactive golems after activating any golems previously. The chance of a golem activating increases with every golem that was previously activated. This can ignore tokens that would normally keep golems passive.
	+ Passing by inactive golems while being actively chased by other golems. Active golems will activate other golems if they are nearby. This will ignore tokens altogether.

They are large, fast and ferocious sentries; animated suits of armour equipped with large halberds. They are capable of dealing high damage and take a lot of damage to put down. Their great size and speed lets them run down the player or their followers if they flee, easily keeping pace with and knocking even the largest characters over by running into them.

Do also note that NPC companions tends to stare at them, but this does not trigger their aggression.

## Attacks

Golems are massive, faster than you, outrange any weapon in the game, and on top of that can employ all basic two-handed attacks reactively to your position and attacks. When challenging one (or, more likely, two) it is recommended to use a pole hammer or a weapon of similar length and impact/crush damage. As for their proper attacks:

* **Slashes:** The Golems will often perform a slash from either side, and quickly remise with another if the first wasn't fully blocked. While blocking them is possible, their speed and weight often risk breaking through the attempt or directly sending you flying, so backstepping or ducking them is recommended.
	+ If you successfully dodge both swings, you can safely land an overhead blow or a swing from the now unprotected side of the Golem.
	+ Given their ample arch, the swings are very susceptible to bouncing on walls or hitting other Golems, chipping away at their HP.
* **Overhead:** The Golems will sometimes attempt a devastating overhead blow, capable of inflicting considerable damage even through the toughest of headgear. They are more prone to use it while the player is crouching or unbalanced from an overhead attack of their own, and are guaranteed to attempt it if the players is laying on the ground.
	+ The attack can be easily dodged by sidestepping it, and can be answered with a swing or overhead of your own.
* **Thrust:** The Golems will rarely attempt to thrust the pike of their weapon at the player, which deals relatively low damage and rarely actually lands. Despite the seeming harmlessness of the attack, the Golems can immediately recover from it with a swing or overhead to punish a player's attempt at sneaking in some damage.
* **Counter attacks:** After blocking an attack, the Golems will rapidly attempt a counter with one of the above listed attacks.

## Loot

Golems will drop one blue Crystal.

Though they will also drop their weapons, they are too large and heavy for a Human to use.

## Variants

Golem President - An extremely large, powerful boss variant of the average Golem. It is equipped with a large halberd that may cause the player to be sent flying. This was the hardest enemy to defeat in version v0.6.3.7.