Nym

Map of Guildhome; click to enlarge

### Location

Constantly traveling, usually found a few astral units from a major metropolitan area.

### Inhabitants

Fizzlewick Family, Honeyside Hot-Wires

Nym is a planet so small it's technically a solitary moon. It is the home planet and birthplace of many of Zamana's gnomish population.

## Location

Nym is constantly traveling and has put in precautions to make sure that they are difficult, if not impossible, to track. It can typically be found a few astral units away from major metropolitan areas such as Keller, Sylvion, and Magnica. Nym can be located through the use of a horn of secrets.

## Guildhome Districts

Guildhome, Nym's capital, is divided into districts in a de jure manner. The Whal, large iron walls surrounding the wealthy districts, further separates the city.

### Nolingdale/Tinkertown

Home of the FizzleFolks! Notable locations within are the Elbi Block, a large set of projects which the Fizzlewick household is directly next to. The defunct War Guild headquarters are in the southern-most arm of the district. it is the only Guild that exists outside of the Whal.

### Crisphill

#### The Boom Court

The Boom Court is a large stoney open area just inside the Whal. It is cluttered with mounds of rubble, as well as debris from all the tests the War Guild used to run in the area. These explosive tests are where the Boom Court derives its name. In recent years it's been used for all manner of things, including concerts, which often leave the area even more trashed than before.

#### The Bear Cave

The hideaway of Guildhome's very own The Bear, also known as Namfoodle Fizzlewick. But shh!! Don't tell anyone!!

### Whalside South

Contains the Zaldar Hotel, an immensely fancy establishment where rooms can run upwards of 100 gold pieces per night.

### The Midguild

The center of the city is The Midguild, residence of the wealthy and powerful gnomes of Nym. Four of Nym's Guilds are here, all save the War Guild. There is also the Guildmaster’s Estate, which currently houses Salfando Lentini. Lastly, there is the Coppergrove, a large prison guarded by clockwork golems. There's also the Bizaar, a strange market full of expensive but fantastic magical items.

### Whalside North

Contains the Craft Academy, the premiere Artificer school on Nym. Notably attended by Gerome Fizzlewick before he fled the planet.

### Upperbarrow

#### Manser Markets

Home to strange and exotic meats, foods, and liquors, Mansar Markets also boast a quiet but thriving black market economy.

### Jaidside

A large swathe of shipbuilding docks where spelljammers are designed, prototyped and also stored.

#### Sprinkle’s Guildroman Factory

The largest manufacturer of the magical fabric guildroman. It has been in operation for over 400 years, and is a large employer in the city. Many members of the Fizzlewick Family have worked there.

#### Kango Towers

An old grain silo that was converted into the current headquarters of the Nebolshi, the gnomish police.

## Political Structure & Economy

Nym is organized by guilds; the Mercantile Guild, the Tinkerer's Guild, the Alchemist's Guild, the Home Guild, and the War Guild. The War Guild has been closed since the end of the Thousand Year war.

### Guildmaster

They are led by someone called the Guildmaster, who is elected through the various heads of the other guilds. They are the planet Helmsman, and the one who decides where the planet is going at any given point.

After the death of Guildmaster Pumpniss Lignhap, the current, Interim Guildmaster is Salfando Lentini. Before Pumpniss, the most recent guild master was Nimpte Revul.

### Exports

Gnomes love to and are known for harvesting Infinity Vine, which they get from Sylvion, and is used to make Guildroman for Spelljammer sails. There is a factory in Jaidside that is known for producing good quality Spelljammer sails out of this infinity vine.

## Inhabitants

Nym is the Gnome homeworld, and is densely populated. Most gnomes stay on Nym their entire lives-- the only ones to leave are typically merchants. Gnomish culture seems to revolve closely around family structures.