Skills

Skills are a measure of a character's proficiency in various abilities.

## Skill List

### Academia

The knowledge of a character in various fields of semantic information, such as history.

### Alertness

Alertness is a measure of a character's ability to maintain awareness of their physical surroundings. The sharpness of their ears, keenness of their gaze, and other sensitivity to physical stimuli all falls under the Alertness skill.

### Artistry

Similar to Craft, Artistry governs the making of things with one's hands, although what is produced with this skill is beautiful and usually not very hardy.

### Brawl

How skilled a character is at fighting with their own bodies, using their own limbs as weapons.

### Charm

Charm is a character's ability to endear themselves to others, to convince them to their way of thinking, and befriend them.

### Command

A character's tactical and strategic skills are dictated by their command, entailing how competent they are at directing successful military ventures.

### Craft

The ability of a character to make things with their hands, be it weapons, carpentry, or masonry is dictated by their Craft skill. Unlike Artistry, that which is produced by craft is not typically beautiful, but usually practical and strong.

### Deception

A character's capability at telling and coming up with convincing lies on the fly comes with skill in Deception.

### Empathy

Empathy measures the competence of a character in reading other people. Discerning the state of their emotions or whether they are being truthful are prime examples.

### Intimidation

Intimidation governs the ability of a character to inspire fear through their words or presence.

### Intrigue

A character's ability to formulate complex plots and foil the schemes of others falls under the purview of Intrigue.

### Leadership

A character's skill in motivating others to follow their commands, instilling within them the drive to work together, and securing the loyalty and devotion of their subordinates.

### Marksmanship

A measure of a character's skill with projectile or thrown weaponry, such as guns, crossbows, throwing knives, or even rocks.

### Medicine

A character's knowledge on the mysteries of the flesh, how the body functions and how to heal it if it is injured.

### Melee

The measure of how skilled a character is at wielding melee weaponry, such as swords, axes, hammers, and shields.

### Occult

A measurement of a character's knowledge in various matters of the supernatural, such as spells and the nature of various mystical entities.

### Performance

The Performance Skill indicates how skilled a character is with the various performing arts, such as singing, playing of instruments, dancing, or the dramatic speeches of a play.

### Seduction

Seduction is a reflection of an individual's air of personal allure, the strength of that aspect of their personality which elicits attraction towards them. In essence, their sex appeal. The character does not necessarily need to be experienced in actively seducing people (though being so might warrant a high Seduction rating), but rather, project an air of enticement that elicits desirous attraction.

### Stealth

The ease with which a character moves about undetected by other beings.

### Stewardship

The ability to administrate a domain, ensuring supplies are distributed, forms are processed, and messages are issued to the populace.

### Survival

Skill in navigating the wilds, tracking the movement of prey, and knowledge of the beasts and plants found far from civilization.

### Torture

A character's skill in inflicting pain and suffering on other individuals.

## Skill Tiers

* Tier 0 (Untrained): At the Untrained Level, a character has little to no actual practice in using a skill. Whatever uses they make of it would be clumsy and poor, even at the most basic level.
* Tier 1 (Novice): Novice level Skills indicate that a character has a basic grasp in a chosen field. They can perform extremely simple applications of their Skill consistently, advanced uses remain beyond them. Most likely, they attained this Skill Tier through some fresh hands on experience, or have recently begun receiving instruction from a practiced teacher.
* Tier 2 (Practiced): An Practiced tier Skill signifies a character is a competent, although unexceptional, practitioner of a Skill. They likely have attained this degree of mastery through a full regimen of professional instruction, or continuous hard-won hands on experience.
* Tier 3 (Adept): Adept Skill Tiers indicate that not only can a character employ their Skill at a professional level, but that they are more competent than most trained individuals in said Skill. Long hard practice honing their abilities has taken them to this Tier, which is the highest that even the most dedicated student can reach, if they do not have an inherent aptitude for the skill.
* Tier 4 (Elite): Elite Tier Skills indicate that a character is leagues above a standard Skill practitioner, able to outmatch them effortlessly. To reach this Tier of Skill mastery requires not only great dedication, but also a level of innate talent that most individuals do not possess.
* Tier 5 (Master): A Master of a Skill is one of the foremost practitioners in a chosen field, having reached this Tier through a combination of raw talent and a long, long time training. They know their field inside and out, and if they so wished it, would make for astounding teachers.
* Tier 6 (Legendary): Most users of a Skill never progress beyond the Adept Tier. The talented ones might become Elite in a Skill, and the supremely talented might become Masters. But only the rarest of individuals reach the Legendary Skill Tier. They are not merely masters of the field, but exemplars of it, with skills so puissant, so potent, that they are sure to be remembered for history, and known throughout the relevant sphere of knowledge as one of the greats.