The Cure

"There is a new creature in the fog, and I cannot tell if it is man or monster. It wears the attire of a plague doctor, and speaks of a sickness that must be cured. Is it truly as evil as we believe, or does it simply want to help? Regardless, it is not on our side. Hope that it does not see you as infected, for there is no saving you after that." -Benedict Baker

## Description

An creature contained within the SCP Foundation, SCP-049 dedicates its life to curing a pestilence. Humanity has never been able to discern what it means, but its view on this sickness does not seem to change. It is contained and shielded from humanity, just like the thousands of other anomalies within the Foundation. While being transferred from its current containment to another research site, an anomaly breached its containment, allowing 049 to escape its captors. It wandered the halls in search of those stricken with the pestilence, when an eerie fog covered it. In a split second, 049 was somewhere new. The voice in the fog spoke to him. The pestilence, it was here. And it needed to be purged. The good doctor walks, looking for his first patient.

## Power (Dark Touch)

Press the active ability button to activate Dark Touch. While in Dark Touch, The Cure's movement speed is halved, but its lunge distance is increased, its terror radius is reduced to 0, and its basic attacks will immediately put survivors in the Dying State.

### Special Ability: Curing

When a survivor is in the Dying State while on their last hook, The Cure can hold the attack button to preform a special, longer kill animation on the survivor. When the animation is completed, after 30 seconds pass the survivor will be revived as an NPC SCP-049-2 instance. These zombies are slow but will damage survivors for a health state normally if their attacks hit. These zombies can be pallet stunned and blinded to disable them shortly.

"Do not be afraid. I am the cure." -SCP-049

## Perks

### "Innate Sense"

From years of doing this, you know how to find your objective. It cant hide from you now.

While Innate Sense is active, after a survivor escapes your chase, any stealthy action they preform (Window slow vaults, slow locker entries, slow locker exits, slow pallet vaults) will notify you as if it was a rushed action so long as the survivor is within 12/24/32 meters of the killer. Innate Sense has a cooldown of 60/50/40 seconds.

"I find myself blessed with the wisdom and good senses needed to root it out and destroy it, but many like yourself cannot. It is a cruel judgement, I fear, to be at the mercy of a disease you cannot fully comprehend!" -SCP-049

### "I Am No Fool"

Your work is true. Those who mock your efforts will pay.

Every time a survivor flashlight blinds or pallet stuns you, I Am No Fool gains a token, up to a maximum of 4/5/6 tokens. After hitting a survivor or breaking a pallet, a token is consumed, and the attack cooldown/pallet breaking animations will be sped up by 50%.

"You may laugh at my efforts if you please, but do not besmirch the good name of scientific progress that has developed this great mercy." -SCP-049

### "Imperfect"

Your methods are flawed, but all good things grow better over time.

After missing a basic attack that Imperfect detects, your next attack will be faster and your lunge distance will be increased, at the cost of a longer attack cooldown.

"The things we recovered were not human." -Dr. Raymond Hamm