SOS Case 5

**This page details the events of SOS's fifth case. For the main chapter, trial and investigation see SOS Chapter 5.**

## Truth Bullets

### Cigarette Lighter (Living Room)

A classic cigarette lighter, highlighter yellow with orange stars around the head.

### Bonfire (Living Room)

A pile of burning stuff, all very easily flammable fabrics and other materials.

### Chocolate Milk (Kitchen)

A carton of almond-based chocolate milk, left out on the side.

### Missing Knife (Kitchen)

Jesus, this place needs to keep its knives better locked up.

### Ribbon (Well)

A torn black ribbon caught on the structure at the top of the well.

### Snapped Rope (Well)

The rope that used to hold up the bucket is now snapped in two.

### Footprint Trails (Well)

Two trails of footprints leading from the lodge to the well.

### Pool of Blood (Jack's Room)

There is a pool of blood that seems to be leaking out from beneath the wall.

### Game Cartridge (Jack's Room)

A standard blue 3DS lays beside the wall. On the side closest to the wall are bloody fingerprints. There is also a game cartridge some distance away.

## Closing Argument

After the button motive, Jack found himself able to see some snatches of the outside in his dreams. He learned some things that he knew would only come to light in the event of his death - but due to the programming of the Class Rep, he couldn't physically harm himself. So he had to call in some outside help.

He could think of only one person who could help him do what he needed to do, and that was Azora.

He approached Azora and asked them to do him a favour and kill him. Azora had their own private plans, and agreed to it quickly as long as he helped them with something in return.

They met later in the kitchen, Jack wielding a container of cyanide, the agreed method. Azora mixed some into a glass of chocolate milk and prepared a separate, safe glass for themselves, using an almond-based variety due to their intolerance.

Jack drank the poisoned milk prepared and started feeling the effects very quickly to the fast-acting nature.

Azora started a fire as distraction in the living room to make sure they wouldn't be seen at the well, their next stop.

The two moved out to the well and Azora instructed Jack on how to trigger a glitch to go out of bounds. As they did so, the rope holding the bucket broke, unable to bear the weight.

Jack was weakening by the second, so Azora had to change their plan. They led him up to the wall of his room, and then their plan could commence.

They betrayed Jack, stabbing him three times, which finally killed him after several painful minutes of suffering. They dropped their DS cartridge and tried to reach out of bounds with the DS to pull it back in, but accidentally pushed it further and left evidence that they were alive.

They stayed hidden in the walls, glitched out of bounds, creating a confusing situation for the surviving students: who was alive and who was dead?

## Trivia

* This trial was 22 hours long, holding the record for longest TTN trial.
* This was the first fifth case of the roleplay.
* This case has the most truth bullets of SOS with 11.
* The case was in the works as far back as mid chapter 2 with foreshadowing just after the first trial.
* There was a lot of foreshadowing throughout the roleplay in the lead up to this case, including details from even chapter 1.