recursal/Fanatic-Fandom huggingface dataset:
Grappling Hook

A quest item, the dungeon will have areas that are only trasversible with the hook.

* Can be used to hook on walls, pillars, chests, pots, ects.
* Can be used to pull items to you.
* Can be used to do damage to enemies (does 3 damage) is good to kill bloats or phantom blades.
* You can pull small enemies to you and then hit them with a melee weapon, if timed wrong, the enemy will hit you.
* With bigger enemies, you are pulled toward them instead. (verification needed)
Ogres

## Ogre

Book: On Ogres: "Famous for both his size and stupidity, Ogres cannot be reasoned with. You have two choices: win in battle or run as fast as you can. Well, let's make that one choice really: you have to win. Plain and simple.

* Attack with crush/pierce melee weapons.
* Have high HP.
* Cast enraged on themselves +3 strength +2 haste.
* Their hearth can be mix with troll blood for a nice surprise.

## The Hearthless Ogre (Boss)

Hint: Strange as it may be, even Ogres have their hearth stolen sometimes. Quite literally actually. Unlike us, it doesn't make them sad, it makes them furious. And the legendary Hearthless Ogre means to get his hearth back. By any means possible!

* Has high HP and high regeneration.
* Attacks with a big spiked club that does crush and piercing damage.
* Immortal unless you melt his **living hearth** in lava. Lava is usually in a hidden room on the same floor, if not, you may have to find lava on another floor. If not, you may have to steal his key. If his key is in his hand, you can't steal it, give him a weapon so he puts the key in his pockets to hold the new weapon, then you can steal his key.
* Cast enraged on himself +3 strength +2 haste.
* Can't dive on deep water.

## The Ogre Magus (Boss)

Hint: Han on, this Ogre looks quite intelligent. Still, he cannot be reasoned with. Oh dear, is that a fire magic he is casting?

* Cast a fireball that flies and then explodes, setting anything near on fire. (Can be fully block by drinking a fire potion or wearing fire immune enchantments)
* Cast a fireball that flies and EXPLODES (doing explosion damage and stunning) the explosion also releases two more fire balls that fly in random directions and explode setting anything near on fire.
* Summons a cave collapse on you. RUN!
* Melee you with a Heavy Spiked Club, doing 13 crush and piercing damage.
Siberian Ibex

The **Siberian ibex** (*Capra sibirica*) is a species of ibex that lives in central Asia. It has traditionally been treated as a subspecies of the Alpine ibex, and whether it is specifically distinct from other ibex is still not entirely clear. It is the longest and heaviest member of the genus *Capra*, though its shoulder height is surpassed by the markhor.

## Gallery

Herd of Siberian ibexFemale Siberian ibex near Kargil, J&K, IndiaSiberian ibex males feeding on bushes in Kargil, Ladakh, J&K, India.Siberian ibex rarely come close to human settlements. This picture was taken near irrigation canal, Indus river.
Arthur, king's Memoirs

Arthur king's memoirs are reports of Arthur's journey on the dungeon.

It usually reports a location of a boss supposed to have killed Manny.

*"How decent of that peasant to share his intelligence with me, his sovereign. Now i only need to go and "do*  something somewhere*" and a magic chest will appear. I wonder what's inside..."*
Imps

## Blood Imp

*'You are pretty sure you just saw this horrible little Blood Imp just emerge from a wall!'*

They spawn if you hit flesh walls.

* Attack with punches.
* High defense against piercing damage.

## Shadow Imp

*'You are pretty sure you just saw this horrible little Shadow Imp just emerge out of thin air!'*

In Grievous rooms/floor when you are in favor of Sophie, sprites will change into shadow imps or other evil creatures. When you pray and get a favor from Grievous, shadow imps may also get summoned. In floors where there is a whispering sound in the background, breaking collapsible rocks will summon shadow imps.

* Take half damage from piercing.
* Can be set on fire.
* Fears white sprite light.
* Weak to light scroll and holy water (confirmation needed)
* Attack with punches.
* High defense against piercing damage.

## Stalker Imp

*'Stalkers are ferocious, but also fairly mindless hunters. They rely on their ability to blend in with their environments to surprise their foes...'*

They blend with the background, moving every once in a while.

* Attack with punches.
* Takes half damage from piercing damage.

## Fire Elemental Imp

* Summoned by Grievous when you pray for something or when you are in favor of Sophie and he wants to punish you for entering one of his rooms/floors.
* Attack only with melee punches.
* They are extremely fast.
* Can drop fire runes.
* High defense against piercing damage.
* Not immune to burning or fire, non-enchanted weapons work fine in them.

If you have the means to kill them safely, you could pray to grievous many times to farm them for fire runes.
Hell Hound

*'A huge hound just turned up. You smell sulphur and brimstone. Instead of eyes you only see bottomless flames in his sockets.'*

HINT: *'Lord Grievous, I've spotted your trusted companion and will smite him in the name of our Lady! The abomination that you call 'your favorite pooch' has just vomited his flames all over my white tabard. I will have my vengeance! I will have my revenge and no a mount of claws, teethe or fire will hold me back. Holy Sophie, bless thy faithful servant!'*

## The Big Dog

**BOSS**

*'This is one BIG dog, this is...Someone must like this pooch a lot, but that someone is not you. Mommy!'*
Murder Yourself

## Plot

The victim's name Lissa Avery
Later, Constable Ramirez reported a bomb in the Douphol mansion due to hearing a ticking noise there. Upon further investigation, the sound turned out to be coming from the victim's beating heart. Afterwards, Elisa Melody accidentally threw a slice of cake at Isaac, and then punched Maddy in the face during an argument. The team eventually found enough evidence to arrest Larry Rochester for the murder.

After admitting to the murder, Larry said that Hwang was corrupt, distracting officials from investigating the Rochesters. However, upon Leopold Rochester's arrest, Hwang threatened to turn in Larry, who was the real mastermind behind the fake Concordia Telephone Company bonds. To stop her, Larry strangled her and took her heart out to delay the investigation. Judge Lawson sentenced him to 50 years in jail. After the trial, Leopold was released but distraught over his son's arrest.

Later on, Maddie and the player helped Viola confirm that Horatio Rochester was her father. Viola and the player then talked to her mother Beatrice, who said that he had impregnated her when she was a maid in the Rochester household. After finding a document backing up the claims, the two confronted Horatio, who welcomed Viola with open arms upon finding out that she was a part of the Squad.

Meanwhile, Steven Hwang claimed that the Rochesters were in league with the devil, prompting Isaac and the player to search the study where they found a golden pentagram medallion. The two then talked to Lady Highmore, who said many of the Rochesters' enemies had died in "freak accidents" in Candyland City.

Following these events, the Squad went to Trick or Treat to further investigate the Rochesters.

## Summary

### Victim

* **Lissa Avery** (found poisoned at an awards luncheon)

## Suspects

Natasha AlanSerena CarverGiulietta CapecchiVeronica RochesterLarry Rochester
## Killer's Profile

* The killer drinks sangria.
* The killer is left handed.
* The killer eats candy.
* The killer has brown hair.
* The killer is male.

## Crime Scenes

<gallery position="center" columns="2" widths="250">
CrimeScene\_The\_Stake\_And\_Garlic.png|The Stake and Garlic
C219CS1B.png|Discarded Furniture
C13CS1A.png|Lissa's Garden
C13CS1B.png|Chair
C13CS1B.png|School
C219CS1A.png|School Room
Lockpick

Used to pick locks. Walk next to a locked door or chest and click on the item in the inventory to attempt to open it. If the attempt is unsuccessful the lockpick will break. Locks have varying levels of difficulty. The player can improve chances of picking the lock by boosting the Nimbleness stat or using a flask of oil on the lock. Some special doors cannot be picked.
Moobak was here

* *"Multiple staircases go down from this level. But one i can't reach. First a little rest and than i'll try my luck with the other one. If only i could jump across these gaps somehow."*
* *"I just overheard Kobolds talking about a special device that is required to reach the lower levels of the dungeon. Some sort of grappling hook apparently."*
Beetles

## Beetle (Small and Purple or Black in color)

Hint: '*Beetles have nice, shiny armor that protects them underground.'*

* Burrow beneath soft soil (not tiles, wood, carpet, etc) and emerge to attack when you get close.
* Tries to attack you by making body contact.
* His carapace blocks 3 damage.
* Keeps his distance if you hold a pointy weapon.

## Beetle (medium size and blue in color)

Hint: '*Beetles have nice, shiny armor that protects them underground. But, wait... this blue one channels magic and starts shooting magical missiles at you!'*

* Burrow beneath soft soil (not tiles, wood, carpet, etc) and emerge to attack when you get close.
* Fires a magic missile two times, then has a short cool down where it can't shoot more.
* Keeps his distance if you hold a pointy weapon.
* His carapace blocks 3 damage.
* Can't walk on water.

## Big Beetle

Hint: '*This is one BIG beetle! The bigger the beetle, the more impressive its magical attacks are.'*

* Burrow beneath soft soil (not tiles, wood, carpet, etc) and emerge to attack when you get close.
* Fires a triple magic missiles two times in a row.
* Will teleport short distances to get behind you.
* Keeps his distance if you hold a pointy weapon.
* His carapace blocks 3 damage.
* Can't walk on water.

## Big Beetle (Green)

'*Whoa! This is one big beetle! It looks kind of... pregnant? Is that a thing with beetles?'*

* Burrow beneath soft soil (not tiles, wood, carpet, etc) and emerge to attack when you get close.
* When she dies, 14 small beetles are released.
* Shoots two magic missiles one after the other with a short cool down where it can't shoot more after it.
* Keeps its distance from pointy weapons.
* Immune to magic. (at least immune to her own magic missiles)
* His carapace blocks 3 damage.
* Can't walk on water.

## The Golden Beetle (Boss)

Hint: *'A huge shiny beetle scuttles your way. His carapace looks like it is actually made out of metal. You wonder if your weapons will be able to pierce its hide. The good part is that his wings will probably be worth a fortune! Let's just chop him up in coin-sized bits, shall we?'*

* Burrow beneath soft soil (not tiles, wood, carpet, etc) and emerge to attack when you get close.
* Drops over 100 gold when it dies and a gold orb that can be used with a rope on a forge to create a detect gold necklace.
* Shoots a bolt that summons 3 small beetles.
* Immune to magic.
* Keep his distance from pointy weapons.
* Can't walk on water.
* His carapace blocks 5 damage.
Dryad

*'You fondly remember the tales your nana told you at bedtime. But they didn't mention the skin like bark, hair like leaves or claw-like branches? You are pretty sure Dryads were a lot friendlier in your childhood stories.'*

Dryads will try to protect their **Sacred Stone**.

## Sacred Stone

*'This weird glowing stone seems to radiate some kind of holy magic. What's more, the Dryads seem to be very protective of it.'*
Myst

Myst is a cyan gas that reacts with magic, it can amplify magic attacks or hurt you if you are using magic near or inside it. Some cyan rocks can be broken and they release Myst. Most of the time, can be found coming out of gas vents.

•Can be bottled in a Potion of Myst.

•Some magical items will cause Myst to hurt you, like the Ring Of Light or the Orbs from an Orb Shield. Best unequipped them if the level has Myst or when quaffing random potions.

•Ice Wand does not react with Myst so is safe to use inside Myst.

•Poison and flame wands are also safe to use in Myst.

•Mainly, magical projectiles will multiply in Myst, do more damage or give a longer effect (like stunt want making the stunt last for a LONG time)

•Some enemies will hurt themselves in Myst, electric spiders when they electrify will trigger magic missiles that hurt them, so you can use Myst against them to kill them.
Unexplored Wiki

Welcome!
Welcome to the Unexplored Wiki! We're a community-based encyclopedia dedicated to all things Unexplored!1

**Feel free to add your own content and pages**

**About Unexplored**
Unexplored is (or, well, are, since it's a series) a top-down action RPG rogue-like/lite featuring a unique cyclical level generation system to procedurally generate levels of a dungeon. These procedural levels include environmental puzzles, a variety of hostile creatures, unique bosses, and a wide variety of items, collectively making each run through the dungeon significantly different. The game offers a unique feel compared to most other games with "randomly generated" levels due to the make factors that go in to making a run.

Unexplored

* Character Classes
* Creatures
* Environments
* Crafting
* Altars
* Strategies
* Achievements

Items

* Armor
* Weapons
* Scrolls
* Potions
* Staves
* Sigils
* Equipment

Notes

* Books
* Journals

Unexplored 2: Wayfarer's Legacy

**Disclaimer**
1 - Yes, we are aware that they become explored after we're done with them!

Twitter

**Links**
* Unexplored on Reddit
* Unexplored on Steam
* Unexplored 2 on Steam

Statistics
There has been a total of **1,081** edits on this wiki since it was created, it has **1** active members editing, commenting, and helping out, and also **1** admins. There are **126** articles on this wiki, but we always need help editing and adding pages!}
Goblins

*Hint: 'Green, smelly, stupid and lots and lots of them. Goblins are the stockpile monster of every self-respecting dungeon.'*

Goblins can be found in few different variants:

## Goblin Mage

*Hint: 'Oh no! This goblin-in-a-dress starts chanting weird stuff and waggles his fingers at you.'*

* Shoots magic missiles.
* Wields a spear.

## Elf-Chops the Goblin Butcher (boss)

Book (Moobak was here): So, I hear the Gobling's kitchen is located on this floor. It's run by a big, vicious butcher. I am guessing he will be slow and no match for my skills with the blade.

Hint: *'This huge, hulking goblin wields a gigantic meat cleaver. Now you know where he got his nickname from.'*

* This boss is a homage to 'The Butcher' in the original Diablo game.
* Strong defenses against slashing and pierce damage.
* Carries 2 heal potions and some times a life potion or incineration potion or explosion potion.
* Fully heals once when low in health (unless you steal his healing potions before he can use them)
* Throws a dagger and melees with a cleaver that cause bleeding.
* Drops a cursed leather armor with a very bad curse. If uncursed, it turns into a leather armor +1 which is better than nothing.
* The kitchen normally has food and potions in the containers.
* Drops the cleaver, a very good small axe with high chance to cause bleeding.

## The Goblin Shaman (Boss)

Hint: *'Q: Is it stomping his feet, screaming Goblin gibberish and looking at you with mad eyes?| A: Then it is definitely a Goblin shaman.'*

* A more powerful Goblin Mage

## The Goblin Swordmaster (Boss)

Hint: *'This Goblin's blades move in a blur. He is every inch the professional.'*

## The Goblin King (Mythril Run Boss)

Hint: *'This Goblin is bigger than most of his kin. And since he's wearing a crown of some kind, you suspect he is their king.'*

* Wields a hatched and a long sword enchanted with glowing.
* Cast enrages (+3 strength and +2 haste) to himself.
* Has high HP and decent armor.
Cultists

**Cultist (Kriss)**

Hint: Let me see: Black robes - check. Ceremonial dagger - check. Torches - check! Why do all these cultists ALWAYS shop at the same outlet? At least this one has a long naked tail poking out from underneath the robe, and impressively large front teeth.

* Attacks with one or two kriss.
* Spawns 5 poison rats when he dies.

**Cultist (Kriss and Wand)**

* Attacks with a single Kriss.
* The wand summon bats.
* Spawns 5 bats when he dies.
* You can combine a flask of blood and a +1 Kriss to buff his attack.

**Cultist (Empty Handed)**

Hint: Let me see: Black robes - check. Ceremonial daggers - check. Torches - check!s Wait?! No dagger?

* Attacks with a fireball attack that sets thing on fire.
* Teleport near by if you try to attack him. (Can't teleport again for a short time after teleporting)
* Keeps his distance from you.
* Immune to fire.

**Cultist (Red Cloak)**

* Attacks with +1 enchanted Krisses.
* Shoots a life drain magic missile.
* You can combine a flask of blood and a +1 Kriss to buff his attack.
Spiders

**Spiders** are commonly found within the dungeon of doom. There are several types

## Small spiders

Small spiders are commonly found in groups of 2 or more burrowed in soft soil in the dungeon. Their small size makes them rather easy to deal with however they can be dangerous in large groups

## Spiders

HINT: "The spiders in the Dungeon of Doom are big and nasty. Fortunately, they prefer to attack only when your back is turned. Word of advice: Letting you get surrounded, is a very bad idea."

Spiders are obviously more dangerous than small spiders. These spiders will jump above you and land behind you, then will try to hit you on your back. This can be advantageous if you can make them jump into a pit or lava or similar hazard.

## Blade spiders

Hint: These spiders are not only big, but also armed and dangerous! Their slavering jaws and blade claws will cut through armor like butter, causing gaping, bleeding wounds.

Book (journal): The spiders on this dungeon are huge and way to smart for comfort. I think I saw one dual-wield blades.

* Attack with their two blades causing bleeding wounds.
* Can also hit you with their body.
* Keeps their distance from pointy weapons.

## Small poisonous spiders

Hint: There are a few spiders with poison strong enough to cause pain or even nerve damage in living beings. Except for this kind, lucky you.

* Shoot poison bolts.
* Tries to jump behind you.
* Bleeds poison (useful for making antidote or poisoning a weapon)

## Big poisonous spiders

* Shoots poison bolts.
* Can't jump.
* Bleeds poison (useful for making antidote or poisoning a weapon)

## Electric spiders (small)

Hint: Mmmkay. This freaky spider! And it seems to defend itself by electrocuting anything that ventures too close. Fortunately, you can spot it easily and stay away. It also glows in the dark.

* Can't walk on water.
* Tries to jump behind you.
* Electrifies periodically.
* Hit it when not electrified or with range attacks.

## Electric spiders

Hint: This is one HUGE freaky spider! And it seems to defend itself by electrocuting anything that ventures too close. Fortunately, you can spot it easily and stay away. It also glows in the dark.

* Can't walk on water.
* Periodically electrified itself.
* Hit it when not electrified or with range attacks.

## Blinking Spider

Hint: Wait? What happened? Is this spider teleporting? What's next?

* Teleport behind you if you try to hit it.
* Can't teleport for a while after teleporting.
* Sneak attacks works very well.
* Attacking while standing in lava (drink fire resistance potion) makes it so they can't teleport behind you.

## The spider queen

Hint: This huge black spider deposits her eggs all over the dungeon. Let's get rid of it, before these awful spiders show up everywhere!

* Constantly lays small and big spider eggs that spawn spiders and blade spiders.
* Attacks with claws that may cause bleeding.
* Shoots poison spikes in a expanding fang shape. (Does 2 pierce damage and poison for 7)
* Drops a fang as loot, that can be forged with a scimitar to make a good 12 slash and poison blade.
Sprite

*'These gentle sprites give off a soft light. They must be the first creatures you encounter that are not trying to kill you in this dungeon. And probably also the last.'*

Sprites are passive creatures that float randomly around the dungeon.

Sprites give off light, which can be beneficial, but can also expose you if they drift too close when you are sneaking.

* Sprites can be captured with an Empty Flask to create a permanent light source
* Different colored sprites produce different amounts of light
* White sprites are the brightest but are quite rare and can scare shadow imps.
* Dark red sprites transform into a wraith when two of them join together.
* You can release a sprite in a flask by smashing the flask on the ground.
* Feed a stone tear to a sprite in a flask to create a potion of levitation.
* Sprites can turn into phantom blades or wardens or dryads and attack you when they are in a Sophie room/floor and you don't have enough favor on her side or if you are in favor of Grievous. Equally, the opposite happens in Grievous rooms/floors where they will turn into shadow imps and flesh elementals if you don't have enough favor or if you favor Sophie.

## Fire Sprite

Hint: This flame looks alive! And, what's worse, it seems to be coming for you.... RUN!

* Can be summoned by breaking smoking stones/stalagmites with a shovel or found in some levels.
* Water flasks do 10 damage to it.
* Weak to ice and water damage.
* Immune to non-enchanted weapons.
* Takes half damage from fire damage.
* Attacks by shooting a close range fire spike.
* Burst into fire when it dies.
How to Play

## Introduction

1. Acquire characters.
2. Power up and evolve characters.
3. Upgrade the office.

## Beginner's Guide

To play Bungo Stray Dogs: Mayoi Inu Kaikitan, you will need a mobile Android or Apple device. For more information on how to obtain and install the game, please see the Installation guide.

When you first open the game, you will be prompted to input a name. You may enter any name with less than or equal to 8 characters. After you tap "OK", a short tutorial will start which introduces you to the core gameplay.

## Basic Gameplay

* Drag the grey **Ability Ball** in the opposite direction you want the ball to go. Release to fire the ball.
* The **Ability Ball** will bounce off walls, large **Attribute Balls**, and certain stage gimmicks.

### Attributes

* Characters and enemies have **Attributes**. Red is strong against Green, Green is strong against Blue, and Blue is strong against Red. Light and Dark are simultaneously strong against each other.
* The color of the enemies' health bar represents their **Attribute**. If an enemy has a white bar, all damage is neutrally effective against them.
* Break **Attribute Balls** that match the **Attribute(s)** of your team to do damage to the enemy. The more you break, the higher your damage multiplier will be. Rainbow-colored **Attribute Balls** give a multiplier to all **Attributes**.

### Skills

* Characters have **Active Skills** which are activated by tapping on the character's icon at the bottom of the screen. For a list of all skills characters have, please see the Skills page.

### Enemies

* Tap on an enemy to focus attacks on them. If you do not have an enemy focused or the focused enemy dies mid-turn, the game prioritizes **Attribute** advantage, then enemy placement (middle, top, then bottom).
* Enemies have numbers which countdown until they perform an action. White numbers represent a basic attack, green numbers represent a healing skill, yellow numbers represent a buff/debuff skill, and red numbers represent an attack skill.
* Attack the enemies until their HP reaches 0 to advance.

### Stage Gimmicks

* **Block** - A square, grey obstacle. The Ability Ball will bounce off of the block's surface. When the Ability Ball hits a block, it will crack. Hit blocks twice to remove them from the stage.
* **Recovery Wall** - A section of the wall on the left or right that glows. When the Ability Ball hits this, HP will be restored.
* **Wire/Damage Wall** - A section of the wall covered in barbed wire. When the Ability Ball hits this, HP will be lost.
* **Poison Floor** - A circular purple space on the floor of the stage. When the Ability Ball passes over this spot, HP will steadily drop.
* **Net** - A spider web-like net on the floor of the stage. When the Ability Ball passes over this spot, the speed of the Ability Ball will drop by half.
Shovel

The shove is used to destroy several kinds of obstacles easily. Some of them can only be destroyed with a shovel, others can be destroyed by a strong enough weapons.

Shovel is a terrible weapon with very short range, hard to aim, you often hit yourself against the monster and miss. Use as a weapon only in case of emergencies.

You can get some items or gasses from destroying some obstacles, or even spawn enemies.

This is a list of objects you can shovel:

* Sand Pile: Only destroyed with the shovel. Some times is used to block secret rooms. Other times you can create shortcuts, most of the time is just decoration on the level. Can spawn sand elementals or sand worms. It is best to shield yourself while digging these.
* Snow Pile: Destroyed with shovel or fire projectiles. Can be removed to create shortcuts or find hidden rooms.
* Rock Wall: Often used to hide secret rooms, can only be destroyed with the shovel. It looks different from the rest of the dungeon walls and blocks view from what is behind.
* Stalacmites: Can be destroyed to create shortcuts or find hidden rooms. The deeper in the dungeon the higher the chance that it will create a cave collapse when destroyed (it will rain meteors that do crushing damage and may stun you or enemies)
* Gold Rocks. Found in gold mines, you get a random amount of gold from breaking these.
* Iron Rocks. Found in Iron mines, you one iron from each rock. if you leave the dungeon, you can get 6 gold per iron stack. It may not be much but some floors can have 216 or more iron. If you are patient you can move all the iron back to the Yendor Door (the exit of the dungeon) and leave it there, so on the way out you can take as much as you can and profit.
* Sulphur Rocks. Found in Sulphur mines, you get one sulphur per rock, often you get dozens if not hundreds of them. Some times there are hidden rooms behind them or you can create shortcuts.
* Grievous Stalacmites. You hear whispers on the floor, stalacmites will spawn imps when broken.
* Gas Rock: They come in 4 types.

•Myst rocks. Periodically release gas. Release a lot of Myst when broken. Shooting at them with Lightning bolts also break them, creating nasty chain reactions.

•Gas rocks. Periodically release gas. Release a lot of flammable gas when broken.

•Poison rocks. Periodically release gas. Release a lot of flammable poison gas when broken.

•Ash Rock. Periodically release gas. These release a lot of smoke if broken. May spawn fire sprites which can be dangerous at low levels.

* Explosion Rocks. These rock glow orange and explode when hit, setting you on fire and doing 10 to 25 damage (some times you get hit twice so you can lose 50 hp in a single hit) some times you can create useful shortcuts by removing them, but is not worth using melee weapons or a shovel to break them, a +3 dagger or throwing axe is strong enough to safety break them from distance.
* Spike Rocks. Can't be destroyed with the shovel, but a big explosion from a staff can blow them up.
Bloats

## Bloat

*'Bloats are floating balloons of skin that produce easy-to-ignite gas.'*

The Bloat is a pink flying creature that tries to bash into the player to deal damage. Leaving behind flammable gas as it travels, defeating it leaves behind more gas and has a chance to drop a bloat gland.

Strangely enough, all bloats are immune to fire.

Bloat glands can be mixed with incineration potions to make explosion potions.

## Poison Bloat

*'Poisonous bloats kill their victims by blowing poison in their faces.'*

Poison Bloats are mostly the same as normal bloats but leave behind poison gas instead as well as poisoning on hit.

## Grim Bloat

*'A grim bloat's bite drains its victims.'*

* Grim Bloats are mostly the same as normal bloats but leave puff smoke and release smoke on death.
* Smoke can blind you.
* Inflict Drained (-3 strength) debuff if you get hit.
* Keeps distance from pointy weapons.

## Blue (Myst) Bloat

*'Blue bloats produce Myst in an attempt to dissuade would-be attackers.'*

Myst Bloats are mostly the same as normal bloats but leave behind myst instead. On death they release 3 magic missiles that will multiply into more inside the myst.

Blue bloats are not immune to magic missiles so killing one will often kill any others in the room.

## Explosive Bloat

*'These bloats are acting like suicide bombers. Once they float close to you, they'll blow up.'*

The Explosive Bloat is the most unique type and dangerous type of bloat. You can recognize them because of their red color. It does not leave behind gas when moving and instead of attacking the player by bashing into them, this bloat explodes instead. Leaving behind burning gas and dealing damage to everything around it.
Earth Elemental

## Sand Elemental

*'Sand Elementals are the weaker cousins of Earth Elementals. They are not so tough. But they sure are a lot faster than their bigger cousins.'*

## Earth Elemental

*'Earth Elementals have rocks for fists and a corpus of pure granite. You must have stirred the earth something good to wake this lumbering brute.'*

## The Terros

**BOSS**

*'Terros has rocks for fists and a corpus of pure granite. These days it mostly slumbers, but when woken, it's wrath is terrible.'*
Колдер Беффинтон

Игрок: Валера Стрекалов

## **Внешность**

Темноволосый парень с небольшой щетиной и короткими волосами.Голубые глаза,небольшой шрам на руке.

## **Способности, умения и навыки**

Стандартные умения мага воды (щупальца,лассо,обычный водный удар. и т.д) Начальные умения мастера мага воды (огромные щупальца,превращение воды в лёд).

## **Личность**

### Слабости персонажа

Не может драться с женщиной/девушкой. Вступает в бой в случае опасности для жизни.

### Плюсы и минусы характера

Некоторые девушки,которые не потерпели фиаско от руки парня,могут сдружиться с ним.Да и не только девушки..

### Как ведет себя в опасной ситуации

В опасной ситуации постоянно сосредоточен,почти никогда не теряет бдительности.

### Как относится к врагам, друзьям, незнакомцам

К врагам с недоверием. В случае чего готов напасть,к друзьям... Позитивно?Дружелюбно?Безобидно? Скорее всего так. Ну а к незнакомцам... Не спускает с них глаз, дабы потом не поплатиться за это.

## **Биография**

### Детство

Детство Колдера прошло на северном полюсе в кругу друзей. Обучение магии заняло у мальчика немного времени,ибо он был одарённым.В юном возрасте,Колдер постоянно попадал в различные ситуации,которые чаще всего происходили ночью.За это его прозвали "Ночным кошмаром".

### Подростковый возраст

Будучи подростком,Колдер углубленно стал изучать магию воды в свободное время.И к 16 годам выучился на классического мага воды.Но этого Колдеру было мало,поэтому он углублялся в изучение магии всё глубже и глубже.К 17 годам он научился превращать воду в лёд и обратно. По наступлению 18-ти летия,Колдер покинул родной дом в поиске путешествий и друзей.Так как денег стало категорически нехватать,Колдер стал подрабатывать в разных заведениях.А в итоге стал наёмником,который убивал за деньги.Но если жертва Колдера была например безобидная старушка,то тот отменял заказ.Спустя время,когда парень накопил определённое количество денег,он перестал убивать,и продолжил путешествовать.Побывал в царстве земли,на Северном полюсе,а так-же в одном из храмов воздуха.

### Настоящее время

В данное время парень является путешественником,который не прочь заработать лишних денег.Держит свой путь парень постоянно на запад.Никому не известно почему именно запад,но именно туда...

### **Дополнительная информация**

Смерть старшей сестры при падении под лёд.
Unexplored 2: Wayfarer's Legacy

**Unexplored 2: Wayfarer's Legacy** is the sequel to *Unexplored*.

## Steam store description

Unexplored 2: The Wayfarer's Legacy is a roguelite action-RPG and prodigious sequel to the critically acclaimed indie gem, Unexplored. Leave the Dungeon of Doom behind and venture into a vast, wondrous world as you embark on a heroic quest to destroy the mysterious Staff of Yendor.

Explore beautiful landscapes and discover hidden marvels. Encounter magical creatures and dangerous foes. Make brave choices and put your faith in good fortune. Featuring a unique legacy system, advanced procedural generation technology, and rich, generative storytelling, Unexplored 2: The Wayfarer's Legacy is an adventure like no other.

## Links

* Dedicated Wiki
* Epic Games Store
* Steam
* GOG
* XBox
* Fig campaign
Rope

Found in the dungeon of bought in shops. Can be used for:

* To go down though a chasm without taking damage. Walk against a chasm and you will be asked if you want to use the rope to go down.
* Can be used for Crafting some items, like OrcTooth necklace of Gold Sphere Necklace.

•Trick: They cost 4 gold each in the shops. If you buy 6 ropes and you find many orcs, that is 300gold profit in Orc necklaces and you only used invested meager 24 gold in ropes.

•If you run into a floor with many orc, you can stay near the entrance of the floor (do not explore all the floor, leave some areas with fog of war) and orcs will continue to re-spawn and come to you. Some times, you can save and quit and reload and that will make the orcs re-spawn. Other times they re-spawn in the floor (if you are not around) after 15+ minutes. All this requires patience but is a easy way of making money if you manage to scape with the amulet of Yendor.
Rats

Journal: ...Squeek, squeek, squeek.... So far I have found nothing but nasty, little rats filling all the dark, damp corners of this wretched dungeon. It's a good thing my flaming torch keeps them all at bay. So, as long as my torch keeps burning. I should be fine...

## **Rat (brown fur)**

Hint: Rats are generally only annoying, but beware of them n groups or in water. Rats are very easy to kill and famously afraid of fire.

* Fear torches on fire.

## **Rat (white fur)**

Hint: Rats are generally only annoying, but beware of them n groups or in water. Rats are very easy to kill and famously afraid of fire. This funny little rat is white instead of brown. You wonder what that might imply.

* They poison you if they touch you.
* Fear torches on fire.
* Immune to poison.

## **Giant Rat**

Hint: Whoa, that is one BIG, white rat! This is going to be a one though cookie to defeat. Its teeth look sharp and dangerous. Let's get rid of it quick as we can.

* Fear torches on fire.
* Have good tracking sense of smell.
* Keep their distance if you have a piercing weapon aimed at them.
* Immune to poison.
* Can swim.

## **Rat Man**

Hint: That's weird, this gigantic rat walks in his hind legs and wilds weapons, just like you. And it's fast...

* Attacks with scimitars and daggers.
* Walks really fast.
* Can't swim in deep water.

## **Rat Man Shaman**

* Attacks with scimitars and daggers.
* Wears a green cloak.
* Walks really fast.
* Shoots as missile that spawns 5 poison rats.

## **Hulking Rat**

Book (add text here)

* Cast enraged on themselves +3 strength +2 Haste.
* Attacks with melee/piercing club.
* Spits a tiny ball that exploder into a poison cloud.
* Immune to poison.

## **The Mighty Mutant (boss)**

Hint: I'm not sure what the witch doctor was thinking at the time, but there is something very very wrong about this creature. Altered and strange, the Mighty Mutant will not be so easily dispatched!

* Cast full heal once when his HP drops below 50%, after healing he will reams himself and wield 4 falchions instead of 2.
* Can't swim in deep water.
* Cast enraged on himself. (+3 strength and +2 haste).
* Usually you fight in a room that locks you in with him, some times is possible to lure him out of the room and not get locked with him. This can be beneficial as you have more room to run and hide and fight.
* Poison immune.

## **The Gigantic White Rodent (Boss)**

Book (journal): I have just been following some giant footsteps. I'd say they were a rat's if they weren't quite so BIG!

Hint: Whoa, that is one BIG, white rat! This is going to be a one though cookie to defeat. Its teeth look sharp and dangerous. Let's get rid of it quick as we can. (Same hint as normal giant rat.)

* Bleeds poison.
* Usually has many giant rats following him.
* Poisons you if you touch him.
* Keep his distance if you have a piercing weapon aimed at him.
* Immune to poison.
* Doesn't fear fire.
Worms

**Bog Worm**

Hint: These gigantic worms are blind monstrosities that love the murky waters of the Dungeon of Doom...

* Swim in water.
* Has high armor, always reduce damage by 3.
* Sneak/critical attack to the eye with a piercing weapon does full damage.
* Attacks with a charge attack.
* Keep his distance from pointy weapons.

**Giant Worm**

Hint: These gigantic worms are blind, burrowing monstrosities. But there is nothing wrong with their sense of smell... their gaping maws can crush almost anything unlucky to fall there. Avoid them if you can.

* Burrows in the ground.
* Charges at you.
* Can't swim.
* Has high armor always reduce reduce 3 damage.
* Keeps his distance from pointy weapons.

**Acid Worm (small and yellow)**

Hint: Acid worms are blind, burrowing monstrosities, but their sense of smell is excellent. They are smaller than most giant worms. That does not make them any less dangerous. They are covered in corrosive slime that damages metal weapons and armors.

* Corrodes your weapons if you hit it or your armor if you get hit.
* Has high armor always reduce reduce 3 damage.
* Can't swim.

**Spiked Worm**

Hint: Spike worms are blind, burrowing monstrosities, but their sense of smell is excellent. Their gaping maws can crush almost anything unlucky to fall there. The spikes in their head are dripping with with a foul smelling poison. Avoid them if you can.

* Touching any part does massive damage.
* During the death animation which takes a few seconds, you can still get damaged if you touch it.
* Has high armor always reduce reduce 3 damage.
* Burrows in the ground.
* Can't swim.
* Poisons you if you get hit. YOu lose 8 life to this poison.
* Keeps his distance from pointy weapons.
Kobolds

Hint: Kobolds are annoying little critters that will use any weapon they can find against you. Sometimes they find their weapons in your own backpack. For some reason, fire holds a special fascination to kobolds. They love to play with it.

* Throwing a lit torch on the floor will attract kobolds attention to it.

## **Kobold Archer**

Attacks with a short bow, after shooting 3 arrows he changes to use a dagger.

## **Kobold Thief**

Has no weapons, wear a stealth +1 cape. Will try to get near and steal a weapon from your inventory to then attack you with it.

## **Kobold Mage**

Shoots fire balls. Either one fireballs after a short cast delay or 5 at the same time after a long cast delay. Takes half damage from fire spells/weapons.

## **The Kobold Nine-Jah (Boss)**

Hint: Everybody was Kung-Fu fighting.... when this silent killer suddenly snuck up from behind and killed them all. Wooohaa! This Kobold is a living legend. And he has an AWESOME suit!

Trivia: The name Nine-jah sounds similar to ninja.

* Throws up to 6 shurikens.
* Wields a scimitar.
* Walks fast.
* Wears a enchanted ninja cloak with a random enchant that can be positive or negative.

## **Kobold Mage (boss)**

Hint:

* After a short cast shoots a single fireball spell.
* Cast full health once on himself. (Likely using a life potion, if you steal it first, it may prevent him from healing)
* After a long cast shoots 5 fireball spells that explode in a large radius.
* Shots a missile that summons 3 phantom blades.
* Attack with a **CURSED** wild fire scimitar (10% chance to explode into flames when hitting something)
* Drops a (possibly random stats) enchanted cape.
* Drops random scrolls and potions.

## **The Kobold Boomer (Boss)**

Hint: Wait! What is this little Kobold packing! It looks like bloody blunderbuss... Oh dear...

* Drops the Blunderbuss as loot, pretty much a shotgun.
* Shoots you with his gun then switches to use a dagger and a scimitar.
* Drops a non-enchanted top hat. Hats can be enchanted up to +5. Though, considering they provide no defense, you are better off enchanting a normal helmet. Also drops a Boiled Leather Breastplate.
* Daggers and arrows work well against him.
Magic Tome

## Magic Tomes

Hint: Magic tomes, such as this one, contain invaluable knowledge. Who knows that you might learn from reading one of these? However, you suspect there is a price to be paid for opening one. Left-click on a tome in your inventor **to read it at your own peril...**

**Some times you find Magic tomes belonging to the gods. Using them may result in: Nothing, punishment, reward or reward+punishment.**

* White Book. (No god affiliation)

Rewards: Unknown

Punishment: Unknown

* Red book with a skull. (Grievous)

Rewards: +1 Strength.

Punishment: Summons enemies. (Don't use in Myst)

* Black book with a skull. (Grievous)

Rewards: Life potion effect. Lore +1. Strength +1.

Punishment: Summon enemies. (Don't use in Myst)

* Green Book (Sophie)

Rewards: +1 Lore.

Punishment: Rains cave collapse that shatter into magic bolts.

* Black book with a gold monkey. (Density)

Rewards: Unknown.

Punishment: Cave collapse on you. Darkness scroll effect (may be a reward so you sneak) on the whole floor.

* Purple Tome with Red Pentagram (Grievous)

Rewards: Lore +1

Punishment: Cave collapse on you.

* Purple Tome with White Pentagram (Grievous)

Reward: Lore +1

Punishment: Releases poison gas.
Super Koshst

**Super Koshst** — видеоигра, выпущенная Husky Studio и являющаяся продолжением популярной игры Koshst.

## Отличия от оригинала

* Игра из чёрно-белой стала цветной.
* Скины. Появилась возможность сменить скин игры на более удобный.
* Улучшение атаки. Теперь, чтобы атаковать, надо нажать на кнопку "Attack", находящуюся в правом нижнем углу.
* Коша перестал быть единственным игровым персонажем. Также появилась возможность играть за отрицательных персонажей, фигурирующих в повествовании.
* Добавлены новые места (см. ниже).

## Персонажи

### Положительные

* Коша — по-прежнему главный персонаж, но отныне уже не единственный игровой.
* Черничка
* Чернь
* Хвостик
* Рис
* Ириска
* Лана
* Синий Глаз — доступ к этому герою открывается только после прохождения основной кампании за Кошу.
* Тоша

### Отрицательные

* Кото-Клюк — всё ещё главный антагонист игры, но теперь за него (как и за других антагонистов) можно попробовать сыграть.
* Сим
* Синий Кот
* Злюка-Жадюга — становится доступен при покупке дополнения.
* Тьма
* Котище

## Места

* Центральная поляна Кошачьего леса
* Гора свободных Котов
* Окраины Кошачьего леса
* Затерянный лес
* Королевство львов
* Пальмовый остров
* Котобург
* Скалы зла — доступны после покупки дополнения.
* Горы
Dawn "Constance Willowbrook" Holland

## Trivia

* Although we don't see her til much later, a clear sketch of Dawn is shown on the back of her book early on in the comic (during its initial black and white arc).
* Jackie has previously mentioned that some of his characters have 'ear numbers' (as discussed on a podcast with Moonhawk Studios Presents. While the full list (and specifically Jackie's reasons for them) has never been revealed, Dawn's appears to be 5.
* Dawn writes under a 'nom-de-plume' or pen name.
* Dawn's book is self-published (which causes John to consider it 'not real').

## References

1. ↑ http://betweenfailures.com/comics1/151-nemesis
2. ↑ https://youtu.be/NWCHoJcrblU?t=1h5m23s
3. ↑ http://betweenfailures.com/comics1/170-from-here
4. ↑ http://betweenfailures.com/comics1/183-you-cool
HuskyTube

**HuskyTube** (ХаскиТьюб, ХаскиТюб, иногда (на смешариковский манер) ХаскиТуб) - видеохостинг от Husky Studio, исключительно для летсплеев по различным играм.

## История

В конце 2014 года руководство Husky Studio поручило разработчику мессенджера Kitty Chat - Михаилу Пекареву - создать новый видеохостинг. Несмотря на большую конкуренцию в этой сфере, компания надеялась занять свою прибыльную нишу. И вот уже 6 апреля следующего года HuskyTube был открыт. Хоть в первый день на сайт пришло более 100 000 пользователей (во многом из-за хорошей маркетинговой компании), в течение месяца их число уменьшилось до 3 тысяч. Видеохостинг был очень сырым, т.к. руководство Husky Studio сильно торопило группу разработчиков, возглавляемую Михаилом Пекаревым. Вместо доработки сайт был закрыт на неопределённое время.

В 2018 году, когда игровой контент на остальных видеохостингах стал меньше монетизироваться (из-за нового закона Страны Смешариков) Husky Studio пришла геймерам на помощь. Группе программистов во главе с Анной Сорокиной дали сделать видеохостинг исключительно для летсплеев и стримов по играм. 28 января 2019 года был заново открыт HuskyTube, адрес сайта остался прежним.

На сегодняшнее время сайт ежедневно посещает около 1 миллиона человек.
Sir Slush, blessed by Lady Sophie

## Book is found in a Lady Sophie Fountain.

* I'm sorry, my Lady, for I can go on no further. All I ask of Thee now is a glimmer of light, a sprinkle of water, and a new adventurer who may take up my blade. To whomever you may be: May you prevail in your quest.

If you are in favor of Lady Sophie and pray while in the fountain, you will get a reward (this according to the game developer) Though the room seem bugged as you never get a reward. Using a detect magic scroll reveals a chest is supposed to spawn in the fountain with a enchanted weapon in it. Nobody has figured out how to get the reward.

* Praying while in favor of lady Sophie (4 life potions and 5 healing potions given to her) in the room doesn't seem to do anything.
* Using scroll of light or blazing shield or blazing bow in the room does nothing.
* Releasing a sprite or catching a sprite in the room does nothing.
* Drinking water or collecting water or hot water does nothing. Equally breaking a water or hot water potion against the fountain does nothing...
Empty Flask

An empty flask can be used to collect lots of different things. To collect a sample of something, equip the empty flask in one hand and then click to 'wave' the flask over what is to be collected.

You will receive an empty flask after drinking a potion. Contents of flasks can be consumed, thrown and sometimes applied to other objects (e.g. wyrd water, oil, etc.)

For more info about what can be collected in an empty flask, read Potions page.

* Bug: Some times the game does not give you a empty flask after using a potion. To avoid this is best to move the potion around in the inventory around and have free space before using it.
* Trick: Can be throw at enemies to push them a little or to block arrows or potions that have been throw at you, though any other item can be throw too to get the same effect.
Blood

Blood is found on the floor (left by bleeding creatures) and in cauldrons. Blood can be collected off the floor or from a cauldron using an Empty Flask.

* The primary use for a **Flask of Blood** is as an offering to Grevious at his Altar. He will often give two Potion of Explosion in return. These can be very useful when defeating bosses on the early levels.