Ferrumblight Wolf

## **Ferrumblight Wolf (CR 3)**

*The Ferrumblight Wolves, remnants of a lost era, now roam in silence, their mechanical bodies echoing the brilliance and fall of a bygone civilization.*

*Medium construct, unaligned*

**Armor Class** 15 (Natural Armor)

**Hit Points** 45 (7d8 + 14)

**Speed** 40 ft.

**Skills**

Perception +3, Stealth +4

**Damage Immunities** poison, psychic

**Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned

**Senses** darkvision 60 ft., passive Perception 13

**Languages** understands the languages of its creator but can't speak

***Antique Construct.*** The Ferrumblight Wolf is immune to any spell or effect that would alter its form.

***Pack Tactics.*** The Ferrumblight Wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

***Rusting Grasp.*** Any nonmagical weapon made of metal that hits the Ferrumblight Wolf corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the Ferrumblight Wolf is destroyed after dealing damage.

***Clockwork Stealth.*** The Ferrumblight Wolf has advantage on Dexterity (Stealth) checks made to hide in rocky or metallic environments.

**Actions**

***Multiattack.*** The Ferrumblight Wolf makes two attacks: one with its bite and one with its claws.

***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (1d10 + 2) piercing damage.

***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 6 (1d8 + 2) slashing damage

## **Alpha Ferrumblight Wolf (CR 5)**

*The Alpha Ferrumblight Wolf is a larger, more intimidating version of its pack counterparts. Its presence commands the mechanical pack with an iron will, and its howl resonates with the sorrows of the rusted city from which it was born. It is the embodiment of the apex predator, a silent sentinel of the remnants of a forgotten technological age.*

*Large construct, unaligned*

**Armor Class** 17 (Natural Armor)

**Hit Points** 75 (10d10 + 20)

**Speed** 50 ft.

**Skills** Perception +6, Stealth +6

**Damage Immunities** poison, psychic

**Condition Immunities** charmed, exhaustion, frightened, paralyzed, petrified, poisoned

**Senses** darkvision 60 ft., passive Perception 16

**Languages** understands the languages of its creator but can't speak

***Antique Construct.*** The Alpha Ferrumblight Wolf is immune to any spell or effect that would alter its form.

***Pack Tactics.*** The Alpha Ferrumblight Wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

***Rusting Grasp.*** Any nonmagical weapon made of metal that hits the Alpha Ferrumblight Wolf corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the wolf is destroyed after dealing damage.

***Clockwork Stealth.*** The Alpha Ferrumblight Wolf has advantage on Dexterity (Stealth) checks made to hide in rocky or metallic environments.

***Terrifying Howl.*** As an action, the Alpha Ferrumblight Wolf can let out a haunting howl that can be heard up to 300 feet away. Each creature within 60 feet of the wolf that hears the howl and is aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Alpha Ferrumblight Wolf is within line of sight, ending the effect on itself on a success.

**Actions**

***Multiattack.*** The Alpha Ferrumblight Wolf makes three attacks: one with its bite and two with its claws.

***Bite.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 12 (2d8 + 4) piercing damage.

***Claws.*** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 9 (1d10 + 4) slashing damage.