recursal/Fanatic-Fandom huggingface dataset:
Babylon 5 Corporate Freighter

**Name**: Corporate Freighter
**Craft**: Fairspace Industries Corporate Freighter
**Type**: Freighter
**Scale**: Capital
**Length**: 220 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 12; Skeleton: 1/+10
**Crew Skill**: Astrogation: 3D+1; Capital Ship Piloting: 3D+1; Communications: 3D+1; Sensors: 3D+1; Starship Gunnery: 2D+1
**Passengers**: 200
**Cargo Capacity**: 400 metric tons
**Consumables**: 4 months
**Maneuverability**: 1D+2
**Space**: 1
**Hull**: 3D
**Sensors** - None
**Weapons**

* **Particle Gun**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+1
Space Range: 1/3/6
Damage: 2D+1
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 12

* Officers: 2
* Pilots: 3
* Sensor Operators: 1
* Crewmen: 6

* Average Crew Experience Level: Civilian
* Stealth: 5 (Base Difficulty to detect ship)
* Fusion Engine

**Description**: Another vessel that is omnipresent throughout inhabited space, the mainstay freighter is little more than a trader ship with the ability to attach, monitor and deliver cargo pods in numbers. Some more profitable corporations are capable of sending these freighters into space, maximizing on the value of the cargoes they carry between transfer points and colony worlds. While there are dozens of variations on the basic freighter hull, the Fairspace Industries variety is the most commonly recognized and used by the largest contracts. Its hull is familiar to nearly any cargo running crew, and several shipping companies own entire fleets of them.

This freighter is typical of many similar designs, being little more than a comfortable crew compartment and engines built around a framework that has attachments for the carrying of eight universal cargo pods. To cut back on lengthy delays at any port of call while cargo is unloaded, the freighter can simply detach its cargo pods through a series of password-coded switches in the cockpit. Once the cargo loaders are in position, the freighter can simply leave them behind to deal with the cargo and move to pick up the next consignment within a few hours. Freighter captains have been known to drop their cargo pods while being pursued by raiders in an effort to survive the attack, giving them hopefully what they are after, but most employers frown on this ‘cowardice’.

**Source**:

* Babylon 5: Ships of the Galaxy (page 133)
* thedemonapostle
Babylon 5 Interstellar Alliance Starships

**Interstellar Alliance Starships**

The rise of the Interstellar Alliance saw the creation of a new type of fleet in the galaxy – a fleet designed with several outside technologies brought together to be the single most advanced race left in known space. Once the First Ones went beyond the Rim, this was more than ever before. Under the leadership of John Sheridan, and then later Delenn after his death, the Alliance grew into the single most powerful political force the galaxy had ever known in their age – with a fleet to match such power.

While negotiators would fight with debates and counterpoints, White Stars were fighting with advanced neutron technology and a touch of Vorlon-influenced components. Even after the Vorlons had left and the Minbari focused on their own growth, the ISA remained vigilant in its researching and advancing of ship technologies. With the unleashing of the gigantic Victory class, they had accomplished the construction of a mixed technology destroyer of mega-capital classification. It would seem that they were not only the most widespread, but also the most advanced fleet known to the younger races.

Battled by Shadow-driven Centauri, the malicious and mysterious Drakh, and a dozen other insidious threats that rose time and time again throughout the galaxy, the Interstellar Alliance ships are constantly evolving. Although really only basing themselves upon their two main hulls – the Victory and the White Star – they can also call upon outside aid from their member races. An ISA fleet could be comprised of wave after wave of White Star and White Star variants, or a combined arms force that mimics that once gathered at Coriana VI to battle the last stand against the Ancients. Regardless of why or with what the fleet gathers, it is a force to be reckoned with no matter where it enforces the Alliance’s laws.

**Capital Ships**

Blue Star Class Cruiser

Nolo'Tar Class Frigate

Shurani Anla'shok Class Carrier

Tara'Lin Class Battlecruiser

Victory Class Destroyer

White Star Class Cruiser

**Starfighters / Transports**

Fan'ir Class Ranger Flyer

Shial Class Heavy Fighter

WSC-L Class Space Superiority Fighter
Cylon Centurion

Centurion
**Type**: Cybernetic Lifeform
**Species**: Cybernetic Lifeform Node, "Cylon"
**Height**: 2.133 meters
**Weight**: 136.08kg
**Gender**: N/A

**Dexterity**: 2D

* Archaic Guns: 4D
* Artillery: 4D
* Artillery (S) Mortars: 6D+2
* Dodge: 4D
* Firearm: 4D
* Firearm (S) Machine Guns: 6D+2
* Grenade: 4D
* Melee Combat: 4D
* Melee Parry: 4D
* Missile Weapon: 4D
* Pick Pocket: 3D+1
* Running: 4D
* Vehicle Firearm: 4D

**Knowledge**: 2D+2

* Intimidation: 3D+2
* Streetwise: 3D+1
* Tactics: 4D

**Mechanical**: 2D

* Astrogation: 3D+1
* Capital Ship Gunnery: 4D
* Communications: 3D+1
* Starship Gunnery: 4D

**Perception**: 2D+1

* Command: 3D+1
* Forgery: 3D
* Gambling: 3D+2
* Hide: 3D+2
* Investigation: 4D
* Search: 3D+2
* Sneak: 3D+2

**Strength**: 4D

* Climbing/Jumping: 6D
* Lifting: 6D
* Stamina: 6D
* Swimming: 6D

**Technical**: 2D

* Armor Repair: 3D+1
* Firearm Repair: 2D+2
* Capital Ship Repair: 2D+2
* Capital Ship Weapon Repair: 2D+2
* Computer Programming/Repair: 3D+1
* Demolitions: 6D+2
* Droid Programming: 3D+1
* Droid Repair: 3D+1
* Ground Vehicle Repair: 2D+2
* Security: 3D+1
* Space Transports Repair: 2D+2
* Starfighter Repair: 2D+2
* Starship Weapon Repair: 2D+2

**Move**: 10
**Force Sensitive**: No
**Force Points**:
**Dark Side Points**:
**Character Points**:

**Notes**:

* Not capable of verbal speech

**Gear**:

* Armor (All Locations) STR+2D+2
* Automatic Weapon: 4D; range: 1-60/150/300
* Blades (Each hand counts as one) STR+1D+1

**Description**: Call ‘em bulletheads, clankers, chrome jobs, or whatever, but make no mistake, these ain’t the Cylons your Daddy faced in the first war. The new Cylon Centurions are a completely different and far deadlier kind of toaster. They’re strong, fast, and tireless.

Centurions stand about seven feet tall. They’re covered in heavy armor, which completely surrounds whatever mix of organic bits and circuitry may lie underneath. Their bodies are generally human-like with similar points of articulation, and they can walk, run, and jump with more agility than seems fair. Still, the damn things are so heavy and metallic that each step makes a loud mechanical sound. Each arm sports a built-in automatic weapon for fire attacks and razor-sharp fingertips for bloody close-up work.

Near as we can tell, Centurions communicate wirelessly. They’re intelligent, but only seem to be capable of following instructions. Not a lot of capacity for creative thought there. The clankers understand human speech, but cannot speak themselves. A single Centurion is a damned deadly foe; a group can be a real nightmare—they have preprogrammed tactics and know how to work effectively together.

The new toasters can be shot or blown apart, though their thick armor makes them tough. Explosive or armor piercing rounds take them down faster than traditional ammo.

**Source**:

* Battlestar Galactica RPG (page 210)
* thedemonapostle
BC-303 "Prometheus" Class Battle Cruiser

File:F-303.jpg
**Name**: BC-303
**Craft**: Tau'ri BC-303 "Prometheus" Cruiser
**Type**: Battle Cruiser
**Scale**: Capital
**Length**: 195 x 80 x 65 meters
**Skill**: Capital Ship Pilot
**Crew**: 115; Skeleton: 4/+10
**Passengers**: 150
**Cargo Capacity**: 4,875 metric tons
**Consumables**: 1 year
**Hyperdrive**: x0.07
**Hyperdrive Backup**: x140
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 4D+2
**Shields**: 2D+2
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Weapons**

* **12 Missile Batteries**

Fire Arc: Dorsal; but are self guided
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Ammo: 8 Type IX Missiles per launcher
Damage: 6D
* **24 Type II Railguns**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 3D
**Ship Complement:**

* F-302 "King Raven": 8

**Miscellaneous**:

* Transportation rings
* Escape pods: 10
* Asgard transporter

**Notes**:

* Hyperdrives: Earlier model BC-303's have temperamental Hyperdrive Systems. To represent this instability, every time a "1" or a "6" is rolled on the wild die when the Astrogation skill is used, a mishap will occur. With a "1" indicating something negative, for example: an overload or a short circuit; and a "6" indicating something on the opposite end of the spectrum, for example: the hyperdrive becomes over powered and the journey takes less time than expected.

**Description**: The BC-303, born from the X-303, also known as the 303 Battle Cruiser or more simply as the Prometheus Class is the first class of true Interplanetary and Interstellar Earth ships. While the design has become dated and has limited numbers it is still a key part of the Earth Fleet. While uses in the larger nations like the United States and United Kingdom, it still sees use by smaller nations, as well as civilian agencies. It's main non-military roles center around transport, technology testing, and short to midterm observation. Common military uses include patrol and other frigate type duties. The 303 is also found attached to small to mid-sized off world bases, but it is rarely used as a primary combat platform.

**Source**:

* thedemonapostle
Alteran Aurora Battleship mark III

**Name**: Aurora
**Craft**: Lantean Aurora Class Battleship
**Type**: Warship
**Scale**: Capital
**Length**: 3,000 x 1,000 x 500 meters
**Skill**: Capital Ship Pilot
**Crew**: 329; Skeleton: 1/+10
**Passengers**: 329
**Cargo Capacity**: 75,000 metric tons
**Consumables**: 20 years
**Hyperdrive**: x0.01
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 12
**Atmosphere**: 450; 1,300 km/h
**Hull**: 10D+1
**Shields**: 20D
**Sensors**

* Passive: 80 / 2D
* Scan: 160 / 4D
* Search: 240 / 6D
* Focus: 8 / 8D

**Weapons**

* **12 Type III Pulse Cannons**

Fire Arc: 12 turrets
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 5D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 9D+1
* **14 Double Type III Pulse Cannons**

Fire Arc: 14 turrets
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 5D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 10D+1
* **16 Quad Type III Pulse Cannons**

Fire Arc: 16 turrets
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 5D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 11D+2
* **44 Type VIII Drone Weapon Launchers**

Fire Arc: 22 port, 22 starboard; but are self-guided
Crew: 1
Scale: Capital
Skill: Semi-Automated: Capital Ship Gunnery: 4D
Fire Control: 6D
Space Range: 1-18/45/90
Atmosphere Range: 2-36/90/180km
Damage: 10D
**Complement**:

* Puddle Jumpers: 60

**Description**: *"Yeah, well, it appears to have been named after an Ancient general... Hippaforalkus."* —Rodney McKay

The Orion, originally named the Hippaforalkus by the Ancients, was an Aurora-class battleship in the Ancient fleet, constructed by the Lanteans during their time in the Pegasus galaxy. It was one of the few known Aurora-class ships to have survived the Lantean-Wraith war.

While the Orion was largely identical to the Aurora itself, it may have been a slightly modified or upgraded variant; Unlike the Aurora, Orion's bridge featured several crew chairs. Furthermore, it possessed a hyperdrive capable of intergalactic travel, whereas the Aurora possessed only an interstellar hyperdrive. Whether these features were originally built-in with the ship or included later is unknown.

**Source**:

* Orion Aurora-Class Battleship
* thedemonapostle
Colonial Stealth Star Class Recon Fighter

**Name**: Stealth Star
**Craft**: Colonial Military Stealth Star Class Recon Fighter
**Type**: Reconnaissance Fighter
**Scale**: Starfighter
**Length**: 9.5 x 4.5 x 4.2 meters
**Skill**: Starfighter Pilot
**Crew**: 1
**Cargo Capacity**: 62 kg
**Consumables**: 12 hours
**Jump Drive**: x410
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 7
**Atmosphere**: 295; 850 km/h
**Hull**: 4D+2
**Sensors**

* Passive: 40 / 0D+2
* Scan: 80 / 1D+1
* Search: 120 / 2D+1
* Focus: 4 / 3D

**Weapons** None

**Stealthy**: Carbon composite construction renders the Stealth star DRADIS transparent and when operating with her transponder off and her engines on low power, imposes a -4D to Sensors tests made to find her.

**Description**: The Stealth star was an experimental fighter design developed by the Colonial Fleet. The design was used primarily for intelligence gathering and in one particular incident three years before the Second Cylon War, to test Cylon response to a Colonial incursion along the Armistice Line.

**Quirks/Special Characteristics:** The Stealth star utilizes a mix of standard and experimental Colonial technology. For example, the cockpit and avionics are identical to those found on the Mk VII Viper, while the twin engines were a revolutionary low-emission design.

**Source**:

* Battlestar Galactica Thin Blue Line Corebook (page 118)
* thedemonapostle
AvP: M4 Pistol

**Name**: M4 Pistol
**Model**: Armat Battlefield Systems M4 Pistol
**Type**: Pistol
**Scale**: Character
**Skill**: Firearms
**Ammo**: 12-round detachable box magazine
**Range**: 1-6/15/30 meters
**Damage**: 3D

**Description**: The Armat M4 Pistol is a family of American-made semi-automatic handguns chambered for 9mm ammunition. Various incarnations of the weapon have been employed by the United States Colonial Marine Corps as their standard issue sidearm over several decades. The M4 is an updated version of the Colt M1911 pistol designed by John Browning over 200 years earlier.

**Variants**:

* **M4A3**: The M4A3 pistol is a replacement for the aging Heckler & Koch VP70 in service with the USCM. While sufficiently powerful to be effective against most unarmored foes, it lacks effectiveness against tougher targets with heavy armor, such as Predators and Xenoborgs.
* **M4A4**: The M4A4 is an upgrade over the M4A3, trading the 9mm round for a .45 caliber cartridge, granting it increased power at the cost of a slightly smaller magazine capacity. A greater range of ammunition types are also available, including expanding anti-personnel "dumdum" rounds and tungsten core armor-piercing rounds.

* Increase Damage to 3D+1, reduce ammo to 9-rounds, all other characteristics remain the same

**Source**

* Xenopedia: M4 Pistol
* Aliens: Game Over v0.8 (page 29)
* thedemonapostle
AvP: M83

**Name**: M83 SADAR
**Model**: USCMC M83A2 Shoulder-Launched Active-Homing Disposable Anti-Tank Rocket
**Type**: Missile launcher
**Scale**: Speeder
**Skill**: Missile Weapons
**Ammo**: 1
**Range**: 10-200/500/1,000m
**Blast Radius**: 0-1/2/3m
**Damage**: 7D+1/5D/2D+2

**Description**: The M38A2 Shoulder-launched Active homing Disposable Anti-tank Rocket (SADAR) is a one-shot anti-armor weapon capable of engaging enemy vehicles at ranges of up to 1,000 m. It is fully disposable and uses an IR seeker mounted on the rocket's nose. Since SADAR is an open-chambered weapon, backblast must be taken into account of at least 10 meters.

**Source**

* Aliens: Game Over v0.8 (page 32)
* Xenopedia: M83 SADAR
* thedemonapostle
Babylon 5 Halik Class Frigates

**Halik Class Frigates**

Used as a trade escort for both military and merchant shipping lanes, the Halik is a formidable mobile defender. Able to tackle fighters and similar-sized escorts with ease, intelligent Halik captains will leave larger craft to the military vessels, knowing they cannot afford to pit their significant-but-not-overwhelming firepower with that of frontline warships. It is very capable, but has its limitations.

It was these limitations that brought about a significantly different variant that tried to bring a bit more punch to the vessel. The Haltona was fitted with some longer ranged firepower, allowing it to attack enemy fleets alongside traditional vessels such as the Avioki, giving the fleet more time to move along or jump to safety. While it tends to be successful in this aspect, its lack of overlapping firing lanes no longer completely fulfills the task for which it was first designed. Which variety gets deployed often comes down to the choice of fighting style.

Halik Frigate

Haltona Frigate

**Source**

Babylon 5: Ships of the Galaxy (pages 101-102)

thedemonapostle
Babylon 5 Drakh Entire Templeship

**Name**: Templeship
**Craft**: Drakh Entire Templeship
**Type**: religious ship
**Scale**: capital
**Length**: 1,350 meters (estimated)
**Skill**: capital ship pilot
**Crew**: 72; Skeleton: 7/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Piloting: 5D; Capital Ship Shields: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+2
**Passengers**: 1,250 & 1,000 Priests
**Cargo Capacity**: 2,500 metric tons
**Consumables**: 10 months
**Maneuverability**: 0D+1
**Space**: 3
**Hull**: 4D+1
**Shields**: 4D
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **4 Pulse Cannons**

Fire Arc: 1 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 0D+1
Space Range: 1-3/7/13
Damage: 6D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 72

* Officers / Pilots: 10
* Sensor Operators: 12
* Crewmen: 50

* Average Crew Experience Level: Drakh Line
* Stealth: 7 (Base Difficulty to Detect Ship)
* Drakh Gravitic Energy Grid: 4D
* Gravitic Engine

**Ship Complement**:

* Shuttle: 4

**Description**: Zo’ra’dum, ‘House of the Broken God’
If the motherships are the heart of the Drakh Clanfleets, then the Templeships are the literal seat of the soul. They are by far the most sacred and revered of the Drakh vessels; each Templeship is considered to be a part of Z’ha’dum itself. Drakh tradition insists that just as Z’ha’dum will be (and was) destroyed when touched by anything Vorlon, the clans are similarly vulnerable if the Templeships are profaned in such a fashion.

The Templeships are much more spacious and ornate than the cramped, functional environs of the other ships. Parts of the hull of each Templeship are made from grafted biomatter from a Shadow Cruiser, so the ships closely resemble the ‘Shadow Omega’ hybrid vessels built by EarthForce – the Templeships are partly Drakh but crowned by spires of utter darkness. The lower decks of the Templeship contain the cloning tanks and nurseries where the young Drakh and the more complex items of Drakh biotechnology are grown, as well as the quarters of the junior priests. Higher up the ship are the reefs of cloned brain tissue that maintain the telepathic Entire, as well as archives and genetic banks containing the history of the clan. The heart of a Templeship contains a dimensional fold, a no-space where the Shadows would manifest and speak to their servants. Since the battle at Coriana 6, these places have been silent save for the whispers of the still-vigilant priests.

While Templeships have their own minimal defences in the form of a gravitic energy grid and a battery of small pulse cannons, they are always escorted by at least six Fast Destroyers and Shield Escorts.

**Source**:

* Babylon 5: The Drakh (pages 63-64)
* thedemonapostle
AvP: VP70

**Name**: VP70
**Model**: Heckler & Koch VP70
**Type**: Machine Pistol
**Scale**: Character
**Skill**: Firearms
**Ammo**: 18-round detachable box magazine
**Fire Rate**: semi-automatic & 3-round burst
**Range**: 1-6/15/30 meters
**Damage**: 3D

**Description**: The VP70 was the first ever polymer-framed pistol (a distinction often incorrectly given to the Glock 17, which was actually introduced 12 years after the VP70). This made it far lighter than most other pistols available at the time weighing in at only 820 g (28.9 oz) when unloaded.

A unique feature of the pistol is the combination shoulder stock/holster available for the VP70M (from Militär, "military"), the military version, that, when mounted, allows selective fire, enabling the pistol to fire in three-round bursts as well as the standard semi-automatic. When not in use, the shoulder stock doubles as a holster for the weapon. The civilian model of the pistol, the VP70Z (from Zivil, "civilian"), does not feature burst-fire capability, although some can still mount the shoulder stock.

**Source**

* Xenopedia: Heckler & Koch VP70
* thedemonapostle
Babylon 5 Autopilot Suite

**Autopilot Suite**
**Cost**: 8,000 credits
**Effect**: Appropriate piloting skill at 3D+2
**Description**: Not every ship has the luxury of a co-pilot, meaning that the menial task of simple piloting is left to an automated autopilot suite. Input the proper commands and the vessel will take care of itself indefinitely, as long as nothing unexpected or complicated turns up.

This add-on gives the ship the Autopilot Suite special quality. While active, the suite takes care of any Operations or Pilot checks required and the Craft is considered to be Automated. It cannot execute any order requiring an attack roll. Should any outside stimuli affect the ship in any way, including space debris, sensor anomalies or a communication, the autopilot suite will sound several alarms and return manual control in 1D minutes time to whomever is hopefully standing by to take over.
AvP: UA 571-F

**Name**: UA 571-F Automated Sentry Gun
**Model**: USCMC UA 571-F Automated Sentry Gun
**Type**: Automated Light Laser
**Scale**: Character
**Skill**: Automated: Missile Weapons: 2D
**Ammo**: 500 round Box
**Fire Control**: 3D
**Body**: 2D
**Weight**: 19.6 kg
**Range**: 1-48/120/240 meters
**Damage**: Varies on Grenade type.

**Description**: The F version employs a 40 mm automatic grenade launcher.

**Source**

* Aliens: Game Over v0.8 (page 30)
* Xenopedia: UA 571-F Automated Sentry Gun
* thedemonapostle
Babylon 5 Brokados Battle Carrier

**Name**: Brokados
**Craft**: Brakiri Sydicracy Brokados Battle Carrier
**Type**: Battle Carrier
**Scale**: Capital
**Length**: 900 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 175; Skeleton: 18/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Capital Ship Shields: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 500
**Cargo Capacity**: 1,000 metric tons
**Consumables**: 18 months
**Hyperdrive**: x16
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 5
**Hull**: 5D
**Shields**: 1D
**Sensors**

* Passive: 28 / 0D+2
* Scan: 56 / 1D+2
* Search: 84 / 2D+2
* Focus: 3 / 3D+1

**Weapons**

* **Heavy Laser Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-9/23/45
Atmosphere Range: 2-18/46/90km
Damage: 6D
* **10 Graviton Pulsars**

Fire Arc: 3 forward, 3 port, 3 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+1
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Damage: 7D+1
* **2 Gravitic Bolts**

Fire Arc: 2 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-5/12/23
Atmosphere Range: 2-10/24/46km
Damage: 6D
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 175

* Officers: 10
* Pilots: 12
* Sensor Operators: 13
* Crewmen: 140

* Average Crew Experience Level: Brakiri Line
* Stealth: 5 (Base Difficulty to detect ship)
* Gravitic Engine
* Gravitic Shield Generator

**Complement**:

* Light Shuttles: 3
* Falkosi Light Interceptor: 24

**Description**: Seeing the efficiency of the Earthers’ new Omega destroyer, the Brokados was actually modeled on its capabilities with a bit of added fl air from the company designing it. In practice, it operates quite differently, serving far better as a centerpiece fleet commander and fighter reconnaissance point. Generally speaking, the Brokados is equipped with good all round weaponry, although it requires a good rear escort to make up for lacking aft-firing systems.

The Brokados brings a Narn-purchased heavy laser cannon position directly between the hangar bay doors – making for a very hazardous landing or take off if it happens to be firing at that time, but the Falkosi is easily agile enough in the hands of an adequate pilot to make sure this can be avoided. Armed with a number of powerful graviton pulsars, the carrier has little to fear from smaller ships, but tends to lack the punch to take on larger ships; even the very vessel it was modeled to compete with.

**Source**:

* Babylon 5: Ships of the Galaxy (page 101)
* thedemonapostle
Babylon 5 Cargo Loader

**Name**: Cargo Loader
**Craft**: Fairspace Industries Majestic-class Cargo Loader
**Type**: Cargo Freighter
**Scale**: Starfighter
**Length**: 20 meters (estimated)
**Skill**: Space Transports
**Crew**: 1
**Crew Skill**: Astrogation: 3D+1; Communications: 3D+1; Sensors: 3D+1; Space Transports: 3D+1; Starship Gunnery: 2D+1
**Passengers**: 6
**Cargo Capacity**: 12 metric tons
**Consumables**: 8 days
**Maneuverability**: 2D+2
**Space**: 3
**Hull**: 3D
**Sensors** - None
**Weapons**

* **Grapple**

Fire Arc: turret
Crew:1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D
Range: 5 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 1 Pilot
* Average Crew Experience Level: Civilian
* Stealth: 4 (Base Difficulty to detect ship)
* Fusion Engine

**Description**: Officially known as the Majestic-class by anyone looking to buy them from Fairspace Industries, the cargo loader is a common sight around every heavily trafficked port and transfer point in the known galaxy. Able to carry three fully loaded cargo pods simultaneously in its grapple claws, the loader is far more difficult to operate than a standard maintenance pod, but can unload half the entire load of a corporate freighter in just one trip. It takes a three-week course of basic piloting skills to achieve a commercial-grade loader license, and most dock workers have to get it before being allowed to perform any duties outside the station at all.

Any outpost used as a trading station is likely to have at least a small complement of cargo loaders, with several licensed and insured workers to pilot them. While maintenance bots can be piloted by remote, cargo loaders are generally only ever trusted to a true pilot – as lawsuits due to the technical error of a remote pilot could be disastrous.

**Source**:

* Babylon 5: Ships of the Galaxy (page 131)
* thedemonapostle
Babylon 5 Defender Close Escort

**Name**: Defender
**Craft**: Belt Alliance Defender Close Escort
**Type**: Close Escort
**Scale**: Capital
**Length**: 145 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 15; Skeleton: 2/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D
**Passengers**: 30
**Cargo Capacity**: 60 metric tons
**Consumables**: 2 months
**Maneuverability**: 3D+1
**Space**: 14
**Hull**: 3D
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **5 Light Pulse Cannons**

Fire Arc: 2 forward, 1 port, 1 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+2
Space Range: 1/3/6
Damage: 4D+2
* **2 Mk I Interceptors**

Fire Arc: 1 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+2
Space Range: 1-2/4/8
Damage:
* Offensive: 0D+2
* Intercept: 2D

**Miscellaneous**:

* Artificial Gravity: no
* Crew: 15

* Officers: 2
* Pilots: 3
* Sensor Operators: 2
* Crewmen: 8

* Average Crew Experience Level: Belt Alliance Line
* Stealth: 7 (Base Difficulty to detect ship)
* Fusion Engine

**Complement**:

* Light Shuttle: 1

**Description**: An old military model once used heavily by the Belt Alliance, the Defender was the primary deterrent against raiders and the like in its heyday. Occasionally used by civilians and personal crews as a good trade runner and escort ship, the Defender is one of the fastest ships that ever sprang from the Belt Alliance’s shipyards. Some say it gives a few Earth Alliance ships a run for the fastest in the entire galactic sector, but such a claim would be expensive and time consuming to actually test to any capacity.

Older models of the Defender carried simple particle beams that did fine against smaller ships and boarding shuttles, but newer – and now standard – models replaced the direct fire weaponry with an equal number of fast-firing pulse cannons. Although they pack less of a punch, the Defender has always been primarily concerned with fighters and breaching pods, making the hail of fire they are capable of producing far more efficient for its chosen role.

**Source**:

* Babylon 5: Ships of the Galaxy (page 134)
* thedemonapostle
Civilian Starships

**Transports**
**Wing Commander: Privateer**
"Drayman mk-II" Transport

**Privateer 2: The Darkening**
"Previa" Shuttle
CR01 Gea Transport
CR1A Gea Transit-class Transport, Mk-II
CR02 Ogan Transport
CR03 "Ilia" Transport
CR3A "Ilia-II" Transport
CR04 "Monolith" Transport

**Starfighters**
**Privateer 2: The Darkening**
**Light Fighters**
PL01 "Straith" Light Fighter
PR01 "Aurora" Light Fighter
PL02 "Velacia" Light Fighter
KN01 "Drakkar" Light Fighter
ML01 "Duress" Light Fighter

**Medium Fighters**
PR02 "Shaman" Medium Fighter
PR04 "Jendevi" Medium Fighter
PL03 "Skecis" Medium Fighter
PL3A "Skecis Mk II" Medium Fighter
PL04 "Kalrechi" Medium Fighter
ML02 "Heretic" Medium Fighter

**Heavy Fighters**
PR03 "Karnenan" Heavy Fighter
PR05 "Icarus" Heavy Fighter
ML06 "Freji" Heavy Fighter
ML6A "Freij Mk-II" Heavy Fighter
KN02 "Danrik" Heavy Fighter
ML03 "Faldari" Heavy Fighter
ML3A "Faldari Mk-II" Heavy Fighter
AvP: U1

**Name**: U1 Grenade Launcher
**Model**: Armat Battlefield Systems U1 Grenade Launcher
**Type**: Underbarrel Grenade Launcher
**Scale**: Character
**Skill**: Missile Weapons
**Ammo**: 4
**Range**: 5-48/120/240m
**Damage**: Varies By Grenade Type

**Description**: The Armat U1 Grenade Launcher is an American-made underbarrel grenade launcher attachment for the M41A Pulse Rifle, M41A Pulse Rifle MK2 and M4RA Battle Rifle and used primarily by the United States Colonial Marine Corps as their standard underbarrel attachment for the M41A and M41A MK2.

The U1 Grenade Launcher comprises a barrel, breech and four-round internal magazine. Grenades must be hand-loaded into the launcher's four-round magazine, which are then loaded into the breech and primed to fire from a pump action.

When attached to a M41A Pulse Rifle or M41A Pulse Rifle MK2, the U1 is fired using a trigger just in front of the rifle magazine, the housing for which doubles as a grip during grenade firing.

**Attachments**

**U4 Firebomb Launcher**

*"Under-barrel mounted firebomb launcher; fires gas propelled, Napalm B-based accelerants creating chemical fires that reach temperatures of 1200 degrees Celsius"*
―Armat U4 Firebomb Launcher description (from Aliens: Colonial Marines)

The Armat U4 Firebomb Launcher is an American-made underbarrel U4 Firebomb launcher attachment manufactured by Armat Battlefield Systems for the M41A Pulse Rifle MK2.

Visually, the U4 Firebomb Launcher is identical to the M41A MK2's U1 Grenade Launcher.

**Prox-Mine Launcher**

"Underslung rifle attachment; fires proximity detonated anti-personnel mines composed of a thermite charge."
―Armat Prox-Mine Launcher description (from Aliens: Colonial Marines)

The Armat Prox-Mine Launcher is an American-made underbarrel launcher attachment firing proximity detonated anti-personnel mines manufactured by Armat Battlefield Systems for the M4RA Battle Rifle.

**Source**

* Xenopedia: U1 Grenade Launcher
* Xenopedia: U4 Firebomb Launcher
* Xenopedia: Prox-Mine Launcher
* thedemonapostle
Asgard Chariot

**Name**: Chariot
**Craft**: Asgard Chariot
**Type**: Battlecruiser
**Scale**: Capital
**Length**: 950 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 25; Skeleton: 0 (remote pilot)
**Passengers**: 2,500
**Cargo Capacity**: 23,750 metric tons
**Consumables**: (infinite)
**Hyperdrive**: x0.001
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 6D+2
**Shields**: 4D
**Sensors**

* Passive: 60 / 1D+1
* Scan: 120 / 3D
* Search: 180 / 4D+1
* Focus: 6 / 6D

**Weapons**

* **5 Type IV Ion Guns**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 6D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 6D+2
**Miscellaneous**

* Asgard Transporter
* Cloaking Device: +40 Difficulty to detect ship
* Holographic Emitters: 8

**Description**: The Asgard Chariot was a class of spaceship developed and used exclusively by the Asgard. Powered by four neutrino-ion generators, and controlled by an advanced computer interface, the Asgard Chariot did not require any kind of crew and could be controlled by a single Asgard. The chariot featured reinforced shield systems as well as five galaxy-class lasers, which made it more than a match for most Goa'uld Ha'taks. In addition to this, the Chariot was an extremely fast vessel which was able to traverse a galaxy in a very short amount of time. The numbers of Asgard Chariots in use by the Asgard themselves dropped drastically during their war with the Replicators, and as such it was rare to see them in the galaxy at large during the war and for a short time thereafter. (RPG: "First Steps: The Stargate Unexplored Worlds Roleplaying Sourcebook")

**Source**:

* Stargate Wiki: Asgard Chariot
* Stargate SG-1 First Steps: The Stargate Unexplored Worlds Roleplaying Sourcebook (page 163)
* thedemonapostle
Babylon 5 Arbiter IPX Research Craft

**Name**: Arbiter
**Craft**: Arbiter IPX Research Craft
**Type**: Research Craft
**Scale**: Starfighter
**Length**: 28 meters (estimated)
**Skill**: Space Transports
**Crew**: 1
**Crew Skill**: Astrogation: 3D+1; Communications: 3D+1; Sensors: 3D+1; Space Transports: 3D+1; Starship Gunnery: 2D+2
**Passengers**: 1
**Cargo Capacity**: 4 metric tons
**Consumables**: 11 days
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 3D
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **Tri-Linked Particle Repeater**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1/3/6
Atmosphere Range: 10-100/300/600m
Damage: 7D+2
* **Grapple**

Fire Arc: turret
Crew:1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Range: 5 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 1 Pilot
* Average Crew Experience Level: Civilian Trained
* Stealth: 7 (Base Difficulty to detect ship)
* Afterburners
* Atmospheric Capable
* Fusion Engine
* Remote Jump Point

**Notes**:

* Remote Jump Point: This ship can actually force any other allied ship to open a Jump Point with a Difficulty 8 Space Transports skill check.

**Description**: An entire fleet of advanced-technology scouting and reconnaissance crafts, the Arbiters are a tool of the (in)famous IPX exploration teams. They are sent with commercial fleets and other long-ranged convoys to map out decent places for IPX to set up colony or research bases, and to take note of any trade routes that seem dangerous or risky; using that information to arrange for adequate escorts or alternate routes. They are only armed with enough firepower to harass enemy fighters or clear landing paths on alien worlds, rarely ever trying to fight any battle that they could easily escape.

Using a slaved activation drive for any friendly jump engine in their fleets, the Arbiters can actually force a ship to open a jump point at the push of a button – giving it as many escape routes as it has jump capable allies. It is preferable for an Arbiter to leave an entirely civilian convoy behind to the mercy of raiders if it means that the advanced technology on the IPX vessel can be saved – sending reinforcements back to help if they can once the Arbiter is safe in port.

**Source**:

* Babylon 5: Ships of the Galaxy (page 138)
* thedemonapostle
Alteran Gateship

**Name**: "Puddle Jumper"
**Craft**: Alteran / Lantean Gateship
**Type**: Multi-Purpose Shuttle
**Scale**: Starfighter
**Length**: 8 x 4.7 x 4.7 meters
**Skill**: Space Transports
**Crew**: 1 pilot, 1 co-pilot
**Passengers**: 20
**Cargo Capacity**: 1 metric ton per passenger
**Consumables**: 1 week
**Nav Computer**: yes
**Maneuverability**: 4D
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 3D
**Sensors**

* Passive: 50 / 1D+1
* Scan: 100 / 2D+1
* Search: 150 / 3D+2
* Focus: 5 / 5D

**Weapons**

* **2 Type I Drone Weapon Launchers**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: Semi-Automated: Starship Gunnery: 4D
Fire Control: 6D
Space Range: 1-18/45/90
Atmosphere Range: 2-36/90/180km
Damage: 7D+1
**Miscellaneous**:

* Cloaking device (+50 difficulty to detect ship)
* Ancient shield bypass
* Dial Home Device

**Description**: *"It's a ship; it goes through the Gate."*—Rodney McKay

Gateships, more often dubbed Puddle Jumpers by the Tau'ri, are small spacecraft created by the Ancients. Several of these ships were discovered in various hangars in Atlantis, and are used by the Atlantis expedition for various purposes. Gateships feature retractable thrusters that allow them to travel through a Stargate, as well as powerful Drone weapons for self-defense and a cloaking device to avoid detection. They are operated via neural interface, and so the ATA gene is required to activate and pilot the ship.

The name "puddle jumper" is a visual pun on the ship's ability to travel through the event horizon of a Stargate (an action also referred to as "Threading the Needle"), which resembles a pool of water. It was coined by John Sheppard, an experienced pilot, who found a serendipitous double meaning when describing the craft. The nomenclature of the ship was immediately protested by Rodney McKay and Aiden Ford, who preferred "gateship", although their suggestion was rejected. (ATL: "Rising")

The Asurans referred to these ships as "gateships", possibly indicating that the Ancients also called them that in their language.

**Source**:

* Stargate Wiki: Puddle Jumper
* thedemonapostle
AvP: M42A

**Name**: M42A Scope Rifle
**Model**: Armat Battlefield Systems M42A Scope Rifle
**Type**: Sniper rifle
**Scale**: Character
**Skill**: Firearms
**Ammo**: 15-round detachable box magazine (10×28mm Caseless)
**Range**: 1-150/375/750 meters
**Damage**: 6D

**Special**:

* **Scope**: The rifle is equipped with a combined multi-spectral passive sensor scope offering twenty times magnification. The scope display shows a composite image based on visual, infrared and electromagnetic emissions. The scope display can be augmented by input from the local sensor matrix via a digital comms broadcast or direct optic cable link; M314 Motion Trackers, ground radar, lidar and IR sensors may all be linked into the rifle. Furthermore, the optional PARGET control system — exact details of which remain classified — is apparently able to connect the rifle into local sentry gun matrix, allowing the scout sniper to redirect sentry gun firing arcs to a desired target. Attacks +1D.

**Description**: Although visually very different, the M42A is designed to have a high degree of commonality with the M41A Pulse Rifle; internally, the weapon uses the same rotating breech and feed assembly, although it is chambered for slightly larger and more powerful 10×28mm Caseless ammunition. The weapon's bullpup configuration gives the maximum barrel length (81 cm) while maintaining a compact profile overall. The weapon is constructed from a duratel frame covered by an titanium-aluminide casing. The rifle's stock is fully adjustable to the individual scout sniper. A folding bipod is mounted above the barrel, which is free-floating and contained within a protective shroud and receiver housing. An optional flash suppressor or muzzle break can also be fitted. The rifle is fed from a 15-round magazine located behind the thumbhole grip.

The rifle is a key component of battalion operations. Its long range and precision extends the tactical zone of control by up to kilometre or more, subject to local terrain. The rifle is typically issued on a scale of one per company, though it is usually reserved for use in a battalion controlled pool of up to four scout snipers.

**Source**

* Xenopedia: M42A Scope Rifle
* Aliens: Game Over v0.8 (page 29)
* thedemonapostle
Babylon 5 Ka’toc

**Name**: Ka’toc
**Model**: Narn Regime Ka'toc
**Type**: Slashing Melee Weapon
**Scale**: Character
**Skill**: Melee Combat
**Weight**: 2.7 kg
**Difficulty**: Easy
**Cost**: 400 credits
**Availability**: 1; R
**Damage**: STR+2D

**Description**: A long blade of Narn manufacture, the ka’toc is a powerful weapon in close combat. It is said that once drawn, it cannot be sheathed in honor without having first drawn blood. Use of the ka’toc is therefore regarded with some pride in Narn society and is often used in the fulfillment of the Chon’Kar blood oath.

**Source**:

* The Babylon 5 Project: K'tok
* Babylon 5 2nd Edition Sourcebook (page 134)
* thedemonapostle
Babylon 5 Falkosi Light Interceptor

**Name**: Falkosi
**Craft**: Brakiri Syndicracy Falkosi Light Interceptor
**Type**: Light Interceptor
**Scale**: starfighter
**Length**: 15 meters (estimated)
**Skill**: Starfighter Pilot
**Crew**: 1
**Crew Skill**: Astrogation: 5D; Communications: 5D; Sensors: 5D; Starfighter Pilot: 5D; Starship Gunnery: 3D+1
**Passengers**: none
**Cargo Capacity**: 60 kg
**Consumables**: 6 days
**Maneuverability**: 4D
**Space**: 9
**Hull**: 2D
**Sensors**

* Passive: 12 / 0D+1
* Scan: 24 / 0D+2
* Search: 36 / 1D
* Focus: 1 / 1D+1

**Weapons**

* **Light Gravitic Bolt**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 10D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 1 Pilot
* Average Crew Experience Level: Brakiri Line
* Stealth: 15 (Base Difficulty to detect ship
* Hybrid Engine (Gravitic/Fusion)

**Description**: Aptly nicknamed the ‘Flamer’ by Earther pilots who have seen their fusion hybrid engine wakes, the Falkosi is a speedy fighter capable of tying up enemy fighters for the larger Pikatos to bring their much more powerful weapon to bear on them. It retains a fantastic degree of mobility, rapidly closing with any enemy, massing with other flights of combined fighters to survive attacks by capital ships so as to draw fire away from the more lethal heavy fighters or assault shuttles.

Although a lighter craft, the Falkosi is considered to be the veteran fighter jock’s vessel of choice. They are faster, sleeker and have a more comfortable cockpit to keep the pilot cushioned during the massive gravitational forces they accumulate during attack runs. Although lightly armed, they are rarely called upon to make attack runs on capital ships – another attractive feature to being a part of a Falkosi wing.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 108-109)
* thedemonapostle
AvP: Predator, Ancient

**Name**: Predator, Honored
**Species**: Yautja

**Dexterity**: 4D+1

* Blaster: 10D+1
* Brawling Parry: 11D
* Dodge: 7D+1
* Firearm: 10D+1
* Melee Combat: 9D+2
* Melee Parry: 9D
* Thrown Weapon: 9D+2

**Knowledge**: 1D+2

* Intimidation: 5D+1
* Scholar: Geography: 5D+1
* Survival: 5D+2
* Willpower: 4D

**Mechanical**: 3D

**Perception**: 1D+2

* Hide: 7D+2
* Search: 8D+1
* Sneak: 8D

**Strength**: 4D+2

* Acrobatics: 8D+2
* Brawling: 12D
* Climbing/Jumping: 9D+1
* Stamina: 8D+2
* Swimming: 8D+2

**Technical**: 2D

* First Aid: 7D+1

**Move**: 12

**Special Abilities**: See Yautja

**Equipment**: Ceremonial Armor, Wristblades, Scimitar, Plasmacaster, Bio-Mask, Wrist Gauntlet, Medicomp; Optional: Cloak

**Description**: Ancients are Predators who have beaten the odds, surviving long past their prime despite their repeated Hunts. They have killed thousands of prey.

**COMBAT**

Ancient Predators do not normally engage opponents in one-on-one combat, content to allow other, younger Predators the opportunity for glory. Instead, they usually direct the action. Only in a great war or when pressed will Ancients join the fray.

**Source**:

* CAZADOR DE TROFEOS V0.3 (page 39)
* thedemonapostle
Andromeda: Battle Blade

## **Battle Blade**

Battle Blades are slightly curved, retractable blades made out of an extremely tough polymer/metal that are used as part of a final defensive barrier against missile attacks. They are a signature technology of Systems Commonwealth capital ships. Battle Blades can be deployed independently to cover different sections and most Commonwealth ships usually have Battle Blades that cover the Fore and Aft sections of the ship.

### **Technical Details**

Battle blades help improve the AG deflection for objects (like missiles and asteroids) coming in from directions other than straight ahead. Their primary function is to reduce damage effects caused by the impact of enemy missile fire. There is a fine web of bucky wire between Battle Blades that are made of single monofilaments that are almost too small to see. When a missile hits a battle blade (or bucky wire strung between battle blades) it vaporizes. Then the plasma vapor can be deflected by the AG field so that it either misses the hull, or only strikes a glancing blow, missing critical systems and other areas of the ship such as crew quarters. Unfortunately the speed of the plasma and the short distance make deflection difficult, and if the momentum of the missile was directed towards the center of the ship then the missile will hit the central hull and very possibly do more damage than just a glancing blow. Also, it is worth noting that although the Blades might catch and destroy a missile, the missiles are still moving at 80-90 PSL and because of that the debris would be moving toward the ship extremely fast and the momentum might be enough to blow through the AG fields. But after the missile hits the blades the AG field is strong enough to divert the plasma stream from the vaporized missile so that it doesn't hit the ship. It isn't strong enough to stop it or overcome the missile’s momentum, but it can deflect fragments of the destroyed missile that are a certain size and the AG field does help to cushion the blow, as the AG deflection field gets stronger the closer you are to the ship.

## **Notes**

The Battle Blades do not cover the forward firing arc. Nor do they protect against energy weapons.
Babylon 5 Corumai Class Dreadnoughts

**Corumai Class Dreadnoughts**

The largest ship in the Brakiri fleet by far, the Corumai is a rare and intimidating sight to see in orbit anywhere in Syndicracy space. Under strict legislation never to leave Brakiri territory without consent from at least three major power conglomerates, the Corumai represents the overwhelming power of the Brakiri navy. Not having to rely on new technology that might fail in the moment it is needed most, the Corumai instead uses old, reliable weaponry to deal massive amounts of damage to any enemy foolish enough to try and take it on.

Using additional gravitic engine drives to fuel its terrible banks of graviton beams, the Corumai can summon staggering recycling rates from otherwise slow-firing weapons. If the banks of deadly beams do not dissuade an enemy from drawing near, the rows of supercharged graviton pulsars will. Little can withstand the focused fire of a Corumai, and if the first volley does not finish them, the second will.

Fighters are the only real weakness of the Corumai. When word of this returned to the Brakiri, they rose to the occasion and made a version of the Corumai that would utterly surprise any foe trying to use that weakness against it. The Lykorai, a supercarrier capable of disgorging 30 fighters in seconds using gravitic-enhanced launching tubes, may not have the firepower of its older brother but it makes up for it in a sheer avalanche of heavy fighters and assault shuttles.

Corumai Dreadnought

Lykorai Supercarrier

**Source**

Babylon 5: Ships of the Galaxy (pages 106-107)

thedemonapostle