Magic

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* Spells
	+ Stacked: If casting multiple spells in one complex action set the value to the total number of spells being cast. These will increase the target number of each spell as defined by SR3 pg. 181
	+ Sustained: Number of spells a caster is sustaining, SR3 pg. 178
* Spell Defense
	+ Max: number of dice allocated for spell defense
	+ used: number of dice used for spell defense ( this number refreshes at the end of each combat pass or new initiative roll )
* Sorcery
	+ Max: total number of sorcery dice ( based on Sorcery skill )
	+ Defense: Number of Sorcery Dice allocated for spell defense. Dice added here increase the total displayed in Spell Defense: Max
	+ Used: Number of Sorcery Dice currently used. Increases when Dice are used for Sorcery tests, Drain tests and when Dice are allocated for Spell Defense
* Spell Pool
	+ Max: total number of Spell Pool Dice
	+ Defense: Number of Spell Pool Dice allocated for spell defense. Dice added here increase the total displayed in Spell Defense: Max
	+ Used: Number of Spell Pool Dice currently used. Increases when Pool Dice are used for Sorcery tests, Drain tests and when Dice are allocated for Spell Defense
* Conjuring:
	+ Max: total number of Conjuring Dice available based on Conjuring skill.
	+ Used: number of dice used for Conjuring and Drain tests.
* Misc Modifiers: Any number above 0 will add ( or subtract if a negative is used ) from the final target number of any magic test. Use only if the GM requests it.
* Defend: Rolls a sheet template for Spell Defense. Dice used will show in Spell Defense Used.
* Dispel: Rolls a sheet template to Dispel a sustained spell. Dice used will show in Sorcery and Spell Pool Used.
* Summon: Rolls a sheet template for Summoning a spirt/element and a Drain Resistance test. Dice used will show in Conjuring Used.
* Banish: Rolls a sheet template for Banishing a spirt/element. Dice used will show in Conjuring Used.
* Control: Rolls a sheet template for Controlling a spirt/element. Dice used will show in Conjuring Used.

### Astral Space

The Astral Space section shows the current plane the character is on, their astral attributes, combat and initiative

* Astral State: Physical is the default. Choose Astral Perception or Astral Projection
* Astral Reaction: Based on Attributes. Includes a roll button for reaction / surprise test.
* Astral Initiative: Based on Attributes. Includes a roll button to calculate initiative and pass the results to the Roll20 turn tracker.
* Astral Combat: Triggers a roll template for Melee Combat using the Astral Attributes. If a weapon focus is equipped the damage and force of the focus will be used in the roll.
* Weapon Focus: Shows weapon focus if enabled.
* Enabled: Equip weapon focus if the character has one.
* Force: Force of the weapon focus.

### Magic Skills and Configuration

Choose Full Mage, Full Shaman, Adept or Aspected Mage. This choice will hide/show some of the sections below. Example. Mage and Adept will not see Totem section.

Update Magic related skills and specialization for Sorcery, Conjuring and Aura Reading. A roll button is displayed next to each skill and allows for triggering a roll template for skill test.

If not specializing, the value of the specialized skill will mirror the Base skill. If the player wants to specialize, click the checkbox next to the Base skill and update as needed. Roll buttons will also be enabled when specializing. Unchecking the specialize box will set the skills back to the base value.

In addition to the main skills there is also a set of roll buttons and skills on the far right.

* Magic: current magic rating, set on the Attributes tab.
* Drain: current willpower rating, set on the Attributes tab.
* Enchanting: enchanting skill
* Divining: diving skill
* Centering: centering skill
* Creative Skill: Name of the skill linked to the centering skill.

### Spells

List of spells that the character has learned

* Name: name of spell, can be anything
* Category: category as listed in the SR3 street grimoire. Choosing "Elementa" will automatically set Target to "Elemental"
* Spec. : Use to add Dice when the character has specialized in a spell or category.
* Force: force of the spell
* Type: Mana or Physical
* Range: Touch, Line of Sight or AoE ( area of effect ). Selecting AoE has the effect of changing how the roll template presents the "spell resistance" buttons.
* Target: Can be set to the targets Attributes, the force of a Spirit, Ranged Combat Target Numbers ( for elemental ) or a specific number. If "Target Number" is chosen, the caster will be prompted for a target number when the roll button is clicked.
* Dmg: The damage of the spell, if any. Can be set to N/A for spells that do not do damage. Can be set to any physical or stun damage rating. The CHOOSE option will prompt the caster for the damage level when the roll button is clicked.
* Dur. : Duration of the spell
* Drain: Any +/1 modifiers for the drain target number. These values will be listed in the Street Grimoire
* Drain Damage. Set the base drain damage for the spell. Choosing "Damage Level" will set the drain to same damage code as the spell cast . Damage + or - followed by a number will stage up or down the drain level one or two levels based on the damage of the spell.
* Roll: The roll button will cast the spell. Caster will be prompted to select the number of Sorcery Dice and Pool Dice for Casting as well as Sorcery and Pool Dice for Drain Resistance. If Dmg. was set to Choose the caster will be prompted for the Damage Level. Finally, the caster will be asked for the force of the spell. Default is the value of "Force" but the caster can reduce that number if desired.
	+ Roll template:
		- Shows the Attacker: Spell Force vs. Target or AoE
		- Rolling:
			* For single target spells: Displays the number of dice ( Sorcery and Spell Pool ) rolled vs the calculated target number ( Attribute targeted + spells stacked + spells sustained + Line of Sight modifiers + wounds + Miscellaneous Modifiers as set in the Spell Status section.
			* For AoE spells: Displays the number of dice ( Sorcery and Spell Pool ) rolled vs. a base target number ( spells stacked + spells sustained + wounds + Miscellaneous Modifiers as set in the Spell Status section ) and indicate that Cover and the target attribute need to still be reviewed for each target caught in the area of effect.
		- Damage: Damage level of the spell
		- Sorcery Dice Used: Sum of dice used for Cast and Drain test.
		- Spell Pool Used: Sum of dice used for Cast and Drain test.
		- Casting Test:
			* For Single Target Spells: Casting Test will display the number of successes the caster achieved.
			* For AoE Spells: Will list out the value of all dice rolled in the casting test. GM should compare results with each target in the spells area of effect.
		- Drain Test: The result of the Drain test including the base drain damage level is displayed.
		- A spell Defense button will be displayed in chat. A mage or shaman with allocated defense dice can click on this button to roll a spell resistance test.
		- Resist spell: the target of the spell can roll a resistance test

### Fetishes and Foci

Table to list Fetishes for spells.

* Type: Reusable, Expendable, Power or Spirit.
* Category: Spell category the fetish is for. Used for Reusable and Expendable Fetishes. If Type is "Spirit" choose the spirit types the focus is usable for.
* Force: force of the fetish
* Quantity: default is one, can be increased for reusable fetishes.

#### Weapon Focus

If the character has bound a weapon focus it can be configured in this section. The setup mimics the Melee Combat table with the addition of Force.

If configured, this weapon will show up in the Melee Weapons section of the Combat Tab

### Adept Powers

There are a number of pre-defined powers shown with ratings of 0. If a player has purchased these powers update the rating as accordingly.

The attribute boost powers have a drain test that can be rolled to determine any damage taken for using the power.

Additional adept powers can be created using the "+Add" button at the bottom. If these powers grant bonuses to attributes you must add the modifiers manually to the Attributes tab.

* Power: Name of the power
* Rating: rating of the power
* Cost: cost for the power
* Active: is the power current in use
* Notes: any notes on the power

### Initiation and Metamagic

consists of the the initiate grade for the character and a repeating row for any meta magics purchased when gaining a new initiate grade.

* Metamagic
* Notes

### Geas

List any geas that the character has choosen.

* Geas Type
* Geas Notes

### Totem

* Totem selected
* Environment the totem is associated with
* Advantages such as +Dice for certain spells or spirits
* Disadvantages such as -Dice for certain spells or spirits, or +Target Number modifiers for conditions

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