Update 0.19

### 0.19.7.4 Server & Client Hotfix

* Fixed issue that caused players to spawn at an invalid location when region travelling (all known cases are fixed now)
* Fixed issue that allowed Construction Vehicles to submit materials to all structures
* Fixed issue that sometimes shows the message "Can't enter an enemy structure' when using friendly structures
* Fixed issue that allows players to access their backpack while inside a vehicle
* Fixed issue where players can no longer perform any actions after entering/exiting vehicles
* Fixed issue that allows players to shoot through Sandbags while prone
* Fixed rare crash that occurs when switching seats in a vehicle
* When the player can't access the shard, a support link is now provided with steps on how to resolve the issue

### 0.19.7.2 Server & Client Hotfix

* Fixed long stall that occurs after loading into the Home Region
* Fixed critical bug that would cause the Home Base to unexpectedly transfer to another location

### New Content

* Refined Fuel
	+ Refined fuel that has higher efficiency than regular fuel and is required to power advanced structures
	+ Vehicles now consume Refined Fuel at 33% the normal rate
		- Regular Fuel is prioritized for consumption when the vehicle inventory has both
	+ Can be refined from regular Fuel at the Refinery after the corresponding facility has been built

### Gameplay Changes and Features

* Advanced Mining Facility
	+ Built at Scrap and Sulfur Mines
	+ Enables Scrap Heaps and Sulfur Heaps to be available for order at both resource Mines

### Game Balance

* Sniper Rifle is now available in the Conquest Tech Tree
* Sniper Rifle move to earlier spot in the Skirmish Tech Tree
* AT Rifles no longer require Blueprints to produce
* Refinery 2nd and 3rd Facility costs reduced by 50%
* Vehicle Factory, Storage Depot, and Refinery inventory slot count increased from 9 to 15
* Research Parts required have increased slightly for the following Technologies:
	+ Bandages
	+ First Aid Kit
	+ Trauma Kit
	+ Field Machine Gun
	+ Heavy Gate
	+ Fort
	+ Light Utility Vehicle
	+ Cargo Ship
	+ Gunboat
	+ Half-Track
	+ RPG

### Other Changes

* Redesigned projectile throw indicator (Frag Grenade, HE Grenade, etc) that makes it visually clearer when there obstacles in the trajectory
* Unreal Engine upgraded from 4.16 to 4.20, enabling lots of under the hood improvements and paving the way for future optimizations such as higher player capacity
* Tech Tree screen has been updated to be consistent with the new UI design principles
* Animations improved for tank commander seat stance
* Animations improved for Heavy Machine Gun stance
* Vivox engine has been updated to latest version

### Bug Fixes

* Min stability of weapons were being capped at 50% instead of 0%, allowing unintended weapon accuracy while moving
* Water vehicles stack at the border after border traveling in tight groups
* Gun Turrets don't fire back at attacking Light Tanks that are far away
* Team Kills while in a vehicle are not attributed to the player
* While upgrading a FOB it stops acting as a spawn point when it turns into a build site
* If you reload your weapon and unequip/switch it over the inventory tab, the magazine is lost and the weapon is not reloaded
* Being under a bridge while its being rebuilt will get you stuck inside the build site
* Loading screen flickers
* Aiming / spinning and then emoting causing the emote to play out while player is moving
* Logged off characters (Snoozing) can't be run over by trucks. You either collide and stop or the truck hops over them
* Dead Harvest event Carved Totems are producible at the Factory in World Conquest
* Bullet impacts on the ground are only visible from certain camera angles
* A Town Hall that is being upgraded does not turn into the Home Base when the previous Home Base is destroyed
* Attempting to pick up non-stackable items multiple times may result in duplicate items
* You are unable to turn a HMG while aiming it inside a Fortress Bunker
* Level 1 Gates don't play open / close sound when triggering from vehicle
* Switching from driver to gunner in a tank doesn't display "Switching seats..." message for length of forced inactivity
* Players often fail to see a friendly unit occupying a defensive structure (Foxhole, Bunker)
* Hitting a player with a vehicle doesn't play the hit sound for the driver
* Deploying an HMG while falling on a reinforced wall will allow you to fire from on top of the wall
* Warden Motorcycle drivers cannot open gates
* Mines reference Factory under Inventory in UI
* Barges are able to achieve a speed increase when departing a dock when certain conditions are met
* Victory screen is hidden if other UI is open
* If player enters Howitzer while another player is still on the platform, both players become permanently stuck
* Garrison House on top of a Scrap field at Frostmarch in Weathered Expanse