Sirius/Changelog

Please remove this template after page has been updated.

* 0.12
* 0.11
* 0.10
* 0.9
* 0.8
* Beta
* 0.12.2.0
Patch Notes 0.12.2.0 - (Steam)

* Celestial Split (Space) & Celestial Rift (EX Space)
	+ Cast time reduced from 0.2s to 0.1s.
* 0.11.2.0
* 0.11.1.0
Patch Notes 0.11.2.0 - (Steam)

* Fixed a bug where the Animation for Prismatic Strike would be jittery when casting point blank towards an enemy.

* Lunar Strike (E)
	+ Radius decreased from 1.8 to 1.75.
	+ Impact delay reduced from 1s to 0.9s.

* Prismatic Strike (R)
	+ Range increased from 4 to 4.5.

* Astral Beam (F)
	+ Turn rate increased from 1.2 to 1.35.
Patch Notes 0.11.1.0 - (Steam)

*Sirius’ Prismatic Strike has occasionally felt a bit... off. These changes should make it feel more reliable and fair.*

* Prismatic Strike
	+ Can now be interrupted, yielding no melee strike.
	+ Reworked to more reliably detect impact with enemies, causing Sirius to stop and hit more consistently.
	+ Animations now work as intended.
* 0.10.1.0
* 0.10
Patch Notes 0.10.1.0 - (Steam)

*We have rounded out Sirius Battlerite choices a bit. Celestial Split will allow for better combos with Crescent Strike when engaging enemies.*

* Celestial Split **(Space)** & Celestial Rift **(EX Space)**
	+ Now slightly pulls enemies towards Sirius instead of pushing them back.
* **Battlerites**
	+ Error: Table Battlerites not found. **- Replaces Orbit**
		- Sunrise grants self and nearby allies a Shield that absorbs 12 damage when relocating.
	+ Error: Table Battlerites not found.
		- Rook duration reduced from 1.2s to 1s.
	+ Error: Table Battlerites not found.
		- Charged Crescent Strike weaken effect increases by 10% and duration by 1s.
			* Weaken effect increased from 50% to 60%.
Patch Notes 0.10 - (Steam)

* Error: Table Battlerites not found. heals no longer grant energy.
* 0.9.1.0
* 0.9
Patch Notes 0.9.1.0 - (Steam)

*The deadly power of a Celestial Cycle + Lethal Slash have become the standard for most Sirius players. While we want to keep an offensive build an option, this combo just offered too much value and made Sirius rather one-sided in terms of Battlerite builds. Celestial Cycle now recharges 50% meter instead of 100% allowing for a quick burst but not as deadly as the previous M1 -> R -> M1 Combo. This change also allows for more option at Tier 3 as Lethal Slash is no longer necessarily the strongest battlerite together with Celestial Cycle.*

At the same time Prismatic Strike has received a slight buff to distance and damage to make it more useful on its own.

* Prismatic Strike
	+ Damage increased from 16 to 18.
	+ Range increased.
* Error: Table Battlerites not found. now recharges 50% weapon charge (down from 100%).
Patch Notes 0.9 - (Steam)

* Astral Beam - Fixed a bug where two Sirius players casting Astral Beam on each other made only the first one to cast the ability able to deal damage.
* 0.8
Patch Notes 0.8 - (Steam)

* Sunrise now also heals Sirius per default.
* Error: Table Battlerites not found. area of lesser lunar strike is increased by 25%
* Celestial Split / Celestial Rift cast time reduced from 0.3s to 0.2s and Airtime reduced from 0.7s to 0.65s
* Bugfix: Fixed cooldown reduction for Celestial Split working even without the Error: Table Battlerites not found. Battlerite.

New Battlerite Tree
Tier 1

* Error: Table Battlerites not found. - Charged Crescent Strike empowers your next Sunlight causing two additional beams to strike the same area healing nearest ally for 12 / 6 health.
* Error: Table Battlerites not found. - Sunrise illuminates self and allies hit increasing damage output by 20% and healing received by 20% for 4s.
* Error: Table Battlerites not found. - Lunar Strike can be recasted to spawn a lesser lunar strike at target location.

Tier 2

* Error: Table Battlerites not found. - Celestial Split heals 8 more health. Healing an ally reduces the cooldown of Celestial Split by 4s.
* Error: Table Battlerites not found. - Lunar Strike hits restores all Sunlight Charges.
* Error: Table Battlerites not found. - Prismatic Strike hits recharges your weapon.

Tier 3

* Error: Table Battlerites not found. - Charged Crescent Strike inflicts a 1.2s Root.
* Error: Table Battlerites not found. - Charged Crescent Strike weaken duration is increased from 2.5s to 3.5s
* Error: Table Battlerites not found. - Charged Crescent Strike damage is increased by 6.

Tier 4

* Error: Table Battlerites not found. - You are healed for 6 health when an ally is healed by Sunlight.
* Error: Table Battlerites not found. - Successful Sunlights reduces the cooldown of Lunar Strike by 1s.
* Error: Table Battlerites not found. - Your weapon recharges 30% faster.

Tier 5

* Error: Table Battlerites not found. - Astral Beam snares targets by 30%.
* Error: Table Battlerites not found. - A sunbeam strikes down on your position dealing 12 damage and knocking all nearby enemies back when Astral Beam is activated.
* 0.6.187
Patch Notes 0.6.187 - (Steam)

* Sunlight healing reduced to 14 from 16.
* Error: Table Battlerites not found. recast duration up to 1.8s from 1.5s.
* Error: Table Battlerites not found. now additionally reduces the cooldown of Prismatic Strike by 5s.
* Error: Table Battlerites not found. no longer triggers until Sirius finishes channeling Astral Beam.