Give and Take

This is an inherit technique passed down between those of the infamous Elio clan. A family known as very well-trained jack of all trades in combatants. This technique is typically called one of infinite growth, as the users are only limited to how creative they can be with what they absorb.

## Description

Give and take: a simple technique which allows the user to imbed their own cursed energy into anything from inanimate to living beings such as shamans or even cursed spirits. After the target is severely damaged or destroyed, it will then return both the energy given to it and it's "essence" to the user.

## Strengths

This inherit technique allows the user to give his cursed energy into a target, after the target has recorded either enough damage or destroyed, both the energy given and "essence" from it. An example being the user can imbed energy into a slab of steel, have someone destroy said steel or at least dent it a lot or make a hole through it then it'll return the cursed energy, whole it also in turn brings a sample of the essence of the steel. Making the user's skin as hard as steel while remain skin in appearance. This can also be used on cursed spirits and even other Sorcerers. The larger the amount of Cursed energy the user gives, the more of their "essence" is given to the user during pay back time.

While the effects can be permanent, the effects cant be turned on and off. For example if given to a cursed spirit with large wings, after the spirit is destroyed the user can assimilate the wings to his back. Though he cant conceal them so they'd have the option of keeping it or permanently removing it.

## Weaknesses

The first and biggest weakness of the ability is it's range. As it required the user to establish direct physical contact with their target

Next is the deeper the "essence" the more amount if cursed energy is needed to be added into their target. For example to take the durability from steel is pretty easy. But the more complex the target such as a cursed spirit or other living beings, and the user wants to steal something such as a target's technique, they must pour in not just a heavier amount of energy, but also it varies depending on the respective strength of said target.

The more amount of energy needed to be added the longer physical contact needs to established and held for. This can range from a few seconds to even a solid two minutes. With it all depending on how much energy is being given.

An example of another weakness is when the user fights a spirit of exact equal stats. Not only does he have all the previous weaknesses but also, they place themselves at a huge disadvantage as giving them their cursed energy would automatically be putting them into a weakened state from the get go. Meaning if they're both at 100% after the ability is used it would be the user having 80% power while the spirit has 120% power.

They can't switch off or seal off any physical assimilations. Meaning if they steal wings or claws from a target, until they permanently remove them from their "slots" or they'll be stuck with a monstrous appearance.

So already there are five weaknesses, with this also showing the user needs to be creative with their skill set, weapons, surroundings and be more than ready to work with others to win in fights against beings who initially equal or stronger than the user.

## Trivia

•One of the biggest inspirations for this inherit technique was knuckle from HxH

•Another being the nen consumption ability of the Chimera Ant King of the same series