recursal/Fanatic-Fandom huggingface dataset:
A.L.R

## Description

ALR, more commonly known as the Anomalistic Levels Researchers, is the largest and most popular group of people that reside within the *Liminalism*. Their main goal is to try and gather as much information about the newly-discovered anomalistic levels that exist within the *Liminalism* as they can. Every member of the ALR gets a walkie-talkie, an axe, a hand-gun and a camera to try and discover/explore new levels. Most of these items come from the warehouses of Level 1.

## Outposts and Bases

### The ALR Main Base (T.A.M.B)

* This group resides on Level 1.
* This is currently the largest colony on level 1 & the entire *Liminalism* consisting of 334 people.
* They are willing to trade with anyone, and are completely friendly with wanderers.
* They have a lot of handy stuff like hammers, saws, hand-guns, food, etc.

### ALR Level 5 Base (A.L.5.B)

* This group resides on Level 5.
* This group consists of around 26 people and is a part of the previously mentioned Salvation group, meaning Salvation and AL5B are helping each other with various tasks.
* Currently this group doesn't accept anyone and isn't willing to trade.

### ALR Householding (A.H.H)

* This group resides on Level 6.
* This group consists of 53 people, they are willing to accept anyone who wants to keep level 6 safe and clean from entities.
* They only trade on rare occasions, and are completely friendly, despite it being the most armored ALR group; as they have various weapons ranging from knives to shotguns.
* They tend to sometimes clear the rooms which contain entities inside of them, their main goal is to kill every single entity on this level except the Receptionist, as at some point the entity even helped the group quite a bit, but then left.

### ALR Level Guiders (A.L.G)

* This group resides on Level 20.
* It consists of 76 people and has plenty of Liquid Heal and water.
* This group tends to trade on rare occasions and are completely friendly.
* Their main goal is to try and guide new wanderers through the first 20 levels of *Liminalism*.
Level 99.9

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**Classification: Unidentifiable**
**》Undetermined Safety**
**》Unsecure**
**》Undocumented Entities**

## Description

Level 99.9, more commonly known as **THIS IS A TRAP**, has a similar appearance to Level 100 but instead the galaxy is all in gray-scale. This level can also be referred to as *The Void*, because this level has nothing other than infinite amounts of galaxies, stars, planets, black holes, etc. As said by the title of this level, this is a trap level which is completely inescapable, and there are no known entities on this level.

It is strictly recommended to never attempt to enter this level; only one person has entered this level, and they did not come back alive.

## Discovery

This level was discovered on 19.12.2016 by an anonymous wanderer. The wanderer supposedly entered this level by trying to touch the immortal tree on Level 19, but was instead sent here, though this entrance is unconfirmed.

## Entrances & Exits

### Entrances

* One may be sent here by an Arch Angel, if tried to touch the immortal tree, but it is currently unconfirmed.

### Exits

* As mentioned by the level's name, there are no exits from this level.

<Level 99|Level 99.9|Level 100>
Soul-Slayer

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**Classification: 4**
**》Entity Number: 12**
**》Habitat: Majority**
**》Status: Hostile**
## Description

Entity 12, more commonly known as the **Soul-Slayers**, are tall humanoid entities that can randomly no-clip to different levels and areas of *Liminalism*, and are capable of breaking the law of physics by doing some of the most incomprehensible and weird things a human can imagine. Their main goal is to obliterate any wanderer in its point of view. An average **Soul-Slayer** can sprint up to 27 km/h, in case they see a victim, so it is pretty difficult to outrun and escape them. The entity itself is pretty intelligent and is known to lure wanderers by somehow mimicking any sound they hear, even music and other sounds, though its weakness is that, the entity can't seem to understand what it mimics.

## Behavior

Not much information is known about **Soul-Slayers**' behavior other than the fact that, they're completely aggressive towards normal people, and are pretty much inescapable due to their hunting methods. The entity usually grabs the victim by its neck, and then starts to brutally kill it with its sharp limbs.

**Soul-Slayers** usually also make a really loud, and distorted growl, which if heard by the wanderer, can save one's life.

## Biology

**Soul-Slayers** are 9 foot tall creatures with a purple-pink texture; their skin is really smooth without any features. They also have a really bright glowing pink eye, which can blind anyone who stares at it for more than 10 seconds; they have one horn on top of their head, and a star on their torso, and its origin is completely obscure. They also have really smooth limbs, and their arms are really skinny, but at the same time, they are also really sharp, which is the entity's main way of killing wanderers. And they also have a pretty strong purple aura around them.

## Do's and Don'ts

### Do

* Hide in a dark place and pray for the best.
* Stay as quiet as possible.

### Don't

* Try to attack the entity, we've tried, it isn't worth it.
* Try to outrun the entity.
Community Rules

1. Please be kind to other members / "students" of the community. No racial slurs, hurtful insults or offensive comments.
2. No Hentai/R34 or 18+ content.
3. We have a zero tolerance policy towards the 'weeb culture'. We ask you that you don't have conversations about 'waifus'. Or any topics related to weeb culture for that matter
4. Please play fair in our War Thunder matches. If you get caught playing unfair or even cheating you will be punished.
5. You're not allowed to abuse loopholes in the rules.
6. Our main language is English, please use that only.
7. Advertising other servers isn't allowed. It doesn't matter if you advertise for us or for an other server.

**If you have read and understand the rules we wish you a good time in our community!**
Costco and Waldo

**Costco and Waldo** are the parents of Timothy. They are so small and fragile that if you step on them they fall down to China. Costco and Waldo are very protective of Dr. Micheal Morbius. When ever they watch Morgzsnuffleupagus they clap and cheer, while leaving Timothy at the fire station. Timothy hates Costco, because he dum. Costco and Waldo find Mr. Crocker to be the best man to live, they warship Crocker. Crocker is like the step-uncle Waldo never had.
Level 4

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`**WARNING !**`

`This page contains sensitive content **not suitable for all audiences**. Readers including you might consider these topic(s) disturbing, anxiety inducing, or inappropriate: **Suicide.**`

`**If the content mentioned above is suitable for you, click here to read the page.**`

**Classification: 1**
**》Safe**
**》Secure**
**》Devoid Of Life**ㅤㅤㅤㅤㅤㅤ
## Description

**Level 4** is a seemingly infinite parking lot with 50 floors including a basement area. All of the floors on this level are infinite, which means it's pointless to try and explore the floors further than 10 km. This level actually has Wi-Fi connection, though it's pretty weak; you can also find 90s computers on the fifth floor on the 5 kilometer mark; these computers are similar to Level 13's computers. And do not ever try to enter the basement area, because upon entering it, the door will close shut and it will be impossible to open or break as it is made of a rare material called **immortal steel**, and you'll just be stuck in the basement area until you die from hunger.

There are no outposts on this level due to the level duplicating itself for every single person who visits it, meaning people can't meet together on this level. **Level 4** is devoid of entities but you can still of course die from starvation and dehydration, so make sure you have some resources like water and food before you enter this level because this level doesn't have any food or water scattered around the level. It is also highly recommended to bring some tools like a two-handed saw or a hammer because after passing the 25th floor, the floors will start to have wood barriers making them inaccessible until they are broken.

## Discovery

This level was discovered on 2.11.2002 by an anonymous person who was supposedly trying to kill themselves in real life to end the suffering by falling off a really tall building. Upon doing that, they were immediately teleported to this level. The wanderer almost went insane after spending 7 months in this level, but they still managed to make it into the next level.

## Entrances & Exits

### Entrances

* To enter this level you must either exit Level 3 or fall from high floors; it doesn't matter where you fall from, it can be a parking lot, an apartment, etc.

### Exits

* To exit this level you just need to climb to the 50th floor; upon doing that, you'll immediately be teleported to Level 5
* Another way to exit this level is by trying to no-clip outside of the basement area, which will lead you to Level =̶̤̮̬͔̙̲̓̃̋͠͝)̷̢̥̫͇̤̃͆̂̒͜.

<Level 3|Level 4|Level 5>
Level 2

**Notice:** This page will be rewritten soon.
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**Classification: 4**
**》Unsafe**
**》Unsecure**
**》Hostile Entities**

## Description

 File:DevastatingRoutes.png
Devastating Routes is the second level of the altered reality called *Liminalism*. It is the first confirmed level to have entities living within it. This level represents a 5 kilometer long route lighted up by the lights on the right side. Upon entering this level, all of your resources will be removed; every light source except the level's lights won't work. Do not ever try to touch the lights in this level, upon touching one, all of the lights will go off, leaving you in a pitch black area, and you'll be killed almost instantly by poisonous spiders, snakes, etc. As long as you don't touch the lights, the insects and animals won't kill you.

## Entities

The level has other entities, other than just insects and animals, being a Mind-eater. It is believed that entities on this level will share food with each other after killing its victim.

## Discovery

This level was discovered on 25.6.1991 by the first ever person to visit, and discover *Liminalism*'s existence, which was someone named Mike Allen. The level was discovered by Mike when he walked through an unlighted road tunnel in Level 1. Unfortunately, he didn't get a chance to go further then Level 2 due to him not knowing the existence of Mind-eaters, and because of that touching the lights resulting in a gruesome death.

## Entrances & Exits

### Entrances

* To enter this level you must either find an exit from Level 1, or visit an unlighted area in the reality, and don't move for exactly 5 minutes and 20 seconds.

### Exits

* To exit this nightmare of a level you must walk all 5 kilometers without touching the lights. At the start of the 5th kilometer, one will notice a hole in the ground and then proceed to jump into it so you can escape this level. Beware as on the the 3.5th kilometer mark, there is a fake exit with the same proportions as the actual hole, if you see a hole but the lights and the path still continues, walk around the hole and continue. This exit will lead you to Level 3.
* Going into the darkness on purpose will send you to Level 9.

<Level 1|Level 2|Level 3>
Level 100

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**Classification: 1**
**》Safe**
**》Secure**
**》Devoid Of Life**

## Description

Level 100, more commonly known as T H I S I S I T ! or '' The True Ending '', is the actual ending of this corrupted reality called *Liminalism*. This level resembles an infinite galaxy, and a transparent path leading to a bright white door, which will you teleport you to the actual reality upon touching it. Though there's also a trap sub-level of this level called **THIS IS A TRAP,** which is completely inescapable and has no entities, and if you enter that level, you're screwed.

It is also theorized that you might see our galaxy, The Milky Way galaxy, if you stare hard enough. The level's ambience represents a lullaby which's source is currently unknown. This level actually has the same atmosphere as the earth's atmosphere, meaning there is actually air you can breathe.

## Outposts

***NONE, just go ahead and escape this cruel world.***

## Discovery

*~~Unknown, some of the ALR members are currently trying to find an entrance to this level.~~*

Funnily enough, the level was confirmed to exist on 7.7.2017 by an ALR member, who has left *Liminalism* for a safer and quieter life in reality.

## Entrances & Exits

### Entrances

* *~~Unknown~~*

* After 5 years of theorizing whether this level exists or not, it has been finally confirmed and discovered by an ALR member; to enter this level you must enter and exit 99 different levels, after that, you'll be able to rarely come across a strange, mysterious, glowing figure, which can send you to this level if you're being mature and friendly enough.

### Exits

* ***That's it, walk through that door and get out of here.***
* ***DO NOT** try to fall off the path, as you'll get stuck in the void and will continuously fall in the void for eternity, and there's no escape.*

<Level 99.9|Level 100|NONE>
Fnaf

[Intro]

*Hahaha*

*Haha*

*Haha*

*Hahahaha*

[Verse 1]

We're waiting every night to finally roam and invite

Newcomers to play with us

For many years, we've been all alone

We're forced to be still and play

The same songs we've known since that day

An impostor took our life away

Now we're stuck here to decay

[Pre-Chorus]

Please let us get in

Don't lock us away

We're not like what you're thinking

We're poor little souls

Who have lost all control

And we're forced here to take that role

We've been all alone

Stuck in our little zone since 1987

Join us, be our friend

Or just be stuck and defend

After all you only got

You might also like

[Chorus]

Five Nights at Freddy's

Is this where you want to be?

I just don't get it

Why do you want to stay?

Five Nights at Freddy's

Is this where you want to be?

I just don't get it

Why do you want to stay?

Five Nights at Freddy's, oh

[Verse 2]

We're really quite surprised

We get to see you another night

You should have looked for another job

You should have said to this place goodbye

It's like there's so much more

Maybe you've been in this place before

We remember a face like yours

You seem acquainted with those doors

[Pre-Chorus]

Please let us get in

Don't lock us away

We're not like what you're thinking

We're poor little souls

Who have lost all control

And we're forced here to take that role

We've been all alone

Stuck in our little zone since 1987

Join us, be our friend

Or just be stuck and defend

After all, you only got

[Chorus]

Five Nights at Freddy's

Is this where you want to be?

I just don't get it

Why do you want to stay?

Five Nights at Freddy's

Is this where you want to be?

I just don't get it

Why do you want to stay?

Five Nights at Freddy's, oh
Level =̶̤̮̬͔̙̲̓̃̋͠͝)̷̢̥̫͇̤̃͆̂̒͜

**Classification: 5**
**》Strictly Unsafe**
**》Highly Unstable**
**》Entity Infestation**
# `**THIS PAGE IS UNSTABLE, PLEASE DON'T STAY IN HERE FOR TOO LONG.**`

## Description

Level **=̶̤̮̬͔̙̲̓̃̋͠͝)̷̢̥̫͇̤̃͆̂̒͜** is one of t~~he most **unsta**~~**ble and dang**erous levels within the entire *Liminalism*.

Very *few* people managed to see this level with their own eyes. Level **=̶̤̮̬͔̙̲̓̃̋͠͝)̷̢̥̫͇̤̃͆̂̒͜** consists *of the first* 10 levels: 1, 2, 3, 4, 5, 6, 7, 8, 9, and **10.** With transitions `in the form` of flicker**ing corridor**s. It is highly r`ecommended to not visit this level as it is` extremely u**nstable due to the glitches ~~that ca~~**~~n happen~~ and th*e amount of aggressive of entities living i*n h`**ere. The entiti**`es on this level are 10 times more aggressive than their normal variant, and are also glitching with some body parts falling off, being loc*ated in wrong spots, etc. This level is also dangerous because of the g*litches that happen to t**his level, few example**s of the glitches are levels' parts flying at high speeds in random places which if not careful enough, can kill you, holes appearing in the floor and walls of the level, etc.

**ATTENTION !**

Level **=̶̤̮̬͔̙̲̓̃̋͠͝)̷̢̥̫͇̤̃͆̂̒͜** contains almost all of the **aggressive entities of t**he first 10 levels of *Liminalism*. Lethal amounts of radiation have been DeteEcted in some areas of this `level, so it is recomm`ended to wear an anti-radia**tion suit before you de**cide to visit this level.

## Ë̸͇́̀n̴̡̿t̵͓̐i̴͈̎t̵̘͗î̴͈͇́e̴̙̱̓͆ṡ̸̝̌

Level **=̶̤̮̬͔̙̲̓̃̋͠͝)̷̢̥̫͇̤̃͆̂̒͜** is infested *with* entities mEANIng there are almost all of the aggressive entities of the FIRst 10 levels such **as the Underw**ater bumblebee, Sileniks, Mind-eaters, Receptionist, etc.

T*his level also has its o*wn entity called G̷̡̭͑̉l̷̨̡̀͜e̵͎̬͇̓͑r̷͎͙̥̋̌s̸̜̠̰̈͆̓ò̸̭n̵̹͔̣̽̇́. It is an extr**emely hostile enti`t`**`y which wanders around the ent`ire level searching for wan*derer*s an~~d is the biggest threat on this level.~~

## `D*is***co**~~v~~`~~ery~~

T*`he exact da`*te w~~**hen this level w**~~as discovered is unknown but it is said to be somewhere in the middle of December 2009. This level was d*iscovered by an a*nonymous person **when the**y tried to noclip outside of Level 4's basement area.

## *Ê̴̤͌̎͌ntrances & Exits*

### Entran*ces*

* You can access this **level by trying to n**o-clip outs*id*e of the Le**vel** **4****'s basement area.**

### **`Exi`***ts*

* There's currentl*y no co~~nfir~~*med exit, but ***some*** ***say you can exit this level by killing y`ourself, thus will tele`port you to the Level Darkness, which is an inescapable pitch black level.***

<Level ???|Level =̶̤̮̬͔̙̲̓̃̋͠͝)̷̢̥̫͇̤̃͆̂̒͜|Level ???>
Zweiter Anführer der Gemeinde

**Der Zweite Anführer der Gemeinde** (engl. second leader of the community) is a role which owner is the second in charge of the community and the deputy of Erwin von Heidenheim.

The current owner of the role is Lieutenant Darjeeling, his predecessor is Liquid.

Comment from editor: I think the current holder is Herman von Ortze, considering as he has a Deputy role.
N.O.

## **The Start**

The Neverland Operatives are a group of a sort of peacekeepers, Founded by "*No."* in the year of 1982 in the city of █████. They work to achieve true peace, at any acceptable cost; although it may sound like your cliché supervillain with a motive to achieve peace at any cost.. The Neverland Operatives are loved by the public and will keep them safe against whom or what may attempt to hurt it. *Ra█████████* **[INFORMATION BEYOND CLEARANCE LEVEL]**

After "No.'s" Identity was revealed (we choose not to leak said info here) The public was astounded at the possibility that he may have killed Director Simmons.. However this was debunked and proven to be a sad bit of propaganda to turn the public against our beloved friends. To be fair he has made a few sacrifices to help the public, of which we will not disclose to you, after all.. **you're a mere initiate.** So... is that all? No? Well then we have much more to discuss.. and at the end of this training tape.. we have a surprise for you.. as well as some options for your job career here at the ███.. So.. first off *"There's no turning back.. are you sure?"* "Yes I am.." *"..okay.. just be careful around DB"*

## **Tech and Weapons**

N.O. rarely carries overly advanced weapons, and they would rather use modern/old school weapons (i.e. SMGs, ARs, Snipers, Daggers, etc.) But if they are in need of more advanced weapons they are more than prepared. They also are in possession of high grade military weapons, capable of destroying countries in whole, not to mention the fact that they have 2 gods of immeasurable power at their disposal.. And some fake ones to take care of... In case you haven't noticed.. The Neverland Operatives.. **HATE** fake gods and false prophets.. like that damn Ja█████ and this █████ we ha- **[INFORMATION BEYOND CLEARANCE LEVEL]**

## **Economy**

The Neverland Operatives are described as **"The Gentle Giants."** they make money by terminating "Nerverlanders" (Anomalies) that the community reports, or they sell non-dangerous anomalous objects to buyers such as: █████. They also keep record in files, and the ███████ from **Them-*(The Order of the Peacekeepers)***

**[THE REMAINING TAPE IS CORRUPTED PLEASE CONTACT THE NEAREST SPECTRE AGENT]**

## **Relations**

**[INFORMATION BEYOND CLEARANCE LEVEL]**

[WIP FROM HERE OUT]
Episode 1

Scene

Sonic plays introduces the contestants and puts them on diffrent tribes **Cool tribe** & **What tribe**, the challenge was to draw Sonic plays, Deez did better than Cody in the drawing contest but Vortex finished his drawing making Cool tribe win, STG was so furious he got voted off for being mad at everyone, TNT quit

# Trivia

> This is the 1st episode of Plays camp

> This episode has the first ever quit in plays camp

> This took place in another server
Vortex

**Vortex** is a contestant in Plays Camp, he was the sixth eliminated contestant in season 1 of plays camp

# Personality

Vortex is a nice person in the server, he focuses on challenges alot

# Quotes

"Gl guys"

"Im ready, Im ready" (GIF)

"yey"

"I barely have any lines"

"to eat waffle"

"wait shit i forgot the nose"

# Season 1

**Introduction**

when he was introduced in the sereis he just said "Gl guys" not very important

**challenge**

Vortex is very good at challenges, he won the 1st challenge in the entire series
I.T.G.O.L

## Description

ITGOL, more commonly referred to as the International Trading Group of Liminalism, is the largest trading group in the entirety of *Liminalism*. And of course, their main goal is to try to trade with any wanderer within their point of view. This is currently the friendliest group out of all currently documented groups out there. The ITGOL community hasn't discovered that many levels; in fact they only discovered Level 6, somewhere around late 2012. Their bases are constantly under attack by entities and Bandits that try to take over, but they manage to fight back. Every member of this community will receive a handgun, night goggles and a backpack with some supplies. They have 3 known bases, with the largest one being located on Level 1. If counted every base and outpost from every level the faction has made a base on, the final result would be 227 people.

## Outposts and Bases

### International Trading Group Of Liminalism (I.T.G.O.L)

* This group resides on Level 1.
* This group consists of 182 people; the group itself is friendly towards wanderers, and are always willing to trade.
* Although they don't accept people into their group anymore.

### Supply Searchers (S.S)

* This group resides on Level 8.
* This group consists of 11 people; though they don't accept anyone to their group anymore.
* They are friendly and are willing to trade with anyone.
* Their main goal is to search for supplies to share with the wanderers and ALR.

### Sweets Searchers (S.SE)

* This group resides on Level 10.
* Live inside of the castle and are the main group of the level consisting of 34 people.
* Tend to sometimes trade for new undiscovered candies.
* And well, they search for various sweets and candies around the level.
Level 7

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**Classification: 4**
**》Unsafe**
**》Unsecure**
**》Hostile Entities**
## Description

**Level 7**, more commonly referred to as **Petrified Habitation**, represents a non-linear complex space with gray concrete tiles on the floor, purely white ceiling and bronze-cream walls. The level's main anomaly is that, the maze is made out of long hallways with various decorations such as: shelves, nightstands, windows, chandeliers, etc. Many doors can be found inside this level, with some having weird surprises such as being completely dark despite the light emitting from the nearby window, being entrances to the so-called ***void***, and many more; it is advised to beware when you open the doors due to the anomalies that can happen. Wanderers cannot meet each other on this level due to the widely spread effect in the *Liminalism* known as the **Liminal Loneliness**; around 1/4 of the levels in *Liminalism* have this effect and it is unknown why or how did this effect appeared but what is known is that, levels with this effect disallow wanderers meet each other, even if they entered the same level at the same time. And because of this effect and the environmental danger, making an outpost on this level is physically impossible.

Numerous amounts of various plants and natural-life can be found throughout the level. Occasionally, paintings can be also found throughout the level, and some theorize that what the painting shows, is what is going to be the next room/corridor. Sometimes, the wanderer might come across ordinary-looking windows with curtains; but after trying to look outside, one will see nothing but a bright abyss of nothingness. This level also has a basement area which is very rare to find and only 4 people have witnessed it. Based on the reports, the basement doesn't have anything ground-breaking nor document-worthy as it looks like a typical basement from reality.

## Entities

Occasionally, various types of entities can be found throughout this level, these being: Sileniks, Kidnappers, Stalkers, Lamps and Soul-Slayers; but it is pretty rare to come across at least one entity on this level. There's a possibility, that there may be even more entities that we currently don't know about yet.

## Discovery

This level was discovered on 17.6.2014 by one of the members of the I.T.G.O.L community; the wanderer was redirected by Receptionist to the exit from Level 6; thus resulting in the wanderer appearing on Level 7. The wanderer supposedly died based on the reports.

## Entrances & Exits

### Entrances

* Finding an exit from Level 6 will lead you here.
* Entering a semi-decent looking house on Level 28 will lead you here.

### Exits

* Staying inside of the basement for too long will lead you to Level 8.
* Finding a dim corridor with a white door with lights emitting from beneath will lead you to Level 26.
* Trying to jump from the window will lead you to Level 12.

<Level 6|Level 7|Level 8>
Hamster's House

Hamster's House

Recreation of Hamster's House on Cheeze 1

## Origins

On the first day of the server, Hamster started a wheat farm across from the Community Hut. It started as a fenced off area with automatic chicken and wool farms. After a while, Hamster built a wooden house around these things. Later, he changed a lot of the floor plan to make room for a fox enclosure to fit his pet foxes.

## Pranked and Trapped

During the war on Cheeze 1, Hamster's house was trapped several times by Grilled Hams. This includes: removing torches and blocking doors with blocks, making a mob farm. Several creepers spawned and blew most of the house up. Several holes to bedrock were also dug. Rainy also sometimes placed Diamond Blocks in Hamster's house as a gift.
The Alliance

"I have a dream..That dream is that I will own the WHOLE WORLD!" - Maximilian

## The Beginning

The Alliance started with a young boy named Maximilian. He had the simple dream of wishing to own the world. Everything and everyone on it. Later on when he had grown near his 30s, he begun the first ever Alliance. It was small and useless until he figured out he could con people out of his money with his current goons. Eventually, he purchased an abandoned location located at ██████.

## Weaponry and technology

The Alliance utilizes many different weapons. Be them flails, actual guns or just modified guns made to fight. A few noteworthy examples of guns are the EHD (Employee Handheld Device) used to destroy pure rock and walls and practically lift stages twice the size of the person holding the gun. Some goons of the Alliance are their own weapons, using brute strength. The M.I.D.A.S weapons are noteworthy, as they turn anything that they fire at into pure gold to a molecular scale.

## Economy

The Alliance is known for either conning people in one of their many casino / shop front bases or just outright stealing valuable objects and money from banks, museums and the alike.

## Relations

The Alliance is considered a threat by basically every other Faction. Despite their name, they own no allies but somehow come out just fine quite often..However they seem to be planning to set up allies with somebody.
Hamster

Hamster

Hamster's Skin on Cheeze 1

## The beginning

On February 24th, 2021, Hamster tested the server, being the first to ever log on. He proceeded to chop down trees, and make a dirt hut later to be the Community Hut. He built a farm across from the Hut and it later became his base. The wheat from this farm started the first shop on the server, Hamster's Fresh Produce.

## Foxes

Hamster and Azzy had gained a new obsession with one Minecraft mob in particular: The Fox. Hamster had gotten 2 foxes and stored them in his house that he had renovated to fit them. Their names were Timmy and Jello. They started building the fox shop, and they sold 2 foxes to Rainy. He later dug a hole behind his house that became his new base and Fox Land.

## The last

Hamster was one of the last people to keep playing on Cheeze 1, staying with it until he finally gave into Cheeze 2 being the definitive version of the server. Cheeze 1 had no one else playing on it, and there was nothing else to do.
OFC

*"Catch and kill."* -Frank Gerald

## The Beginning

The OFC was formed by a man named Frank, born in 1743. Further information has been lost to time and *will not be regained,* **ever**.

## Tech and Weaponry

### Standard

The OFC's combative personnel are armed with graphene riot gear. Their main rifles are .45 caliber modified M16A2s and MP5s. Their MBT is a modified "Deathclass" M2 Abrams.

### Ultrastrength

Ultrastrength™ is a highly volatile compound that reacts to the human body in strange ways. *OFC President Frank Gerald has slipped up on one occasion and said that its harvested on a specific, remote location on Earth.* It was originally injected into OFC combative personnel, but now either automatically injects with a device that has to be refilled or is issued in pill form. One dose lasts around 48 hours.

#### Symptoms

Extremely bloodshot eyes after repeat usage. Temporary hardening of skin, increasing durability to extremely high levels. No reasonable explanation found, samples have proven ineffective. Temporary mood swings. Temporary extreme insomnia. Temporary extreme increases in ego. Temporary extreme increase in testosterone and growth hormones.

### Adrenarush

Pure caffeine powder in pill form. Slight counter-actives to seizures and other side-effects included (not completely, effects might still issue for certain personnel or upon consumption of another pill in the same 24 hour period). Issued to personnel on artillery, allowed to be given to certain personnel on request.

## Economy

The OFC makes its money by selling it's armored vehicles and weaponry to militaries around the world.

## Relations

Relations have been patched up with the HAAT and ODD. Frank now declares The Alliance as a main threat.
Aria

Aria was allied with Crystal in the beginning and chose to start up a cabin called The Cabin Cafe, selling potions. It wasn't a bright start, as there was less items than the beginning since she joined rather later, after the SMP started. They never had a strong idea on what they wanted to do, but they never were involved in any wars or competitions besides owning a cafe and selling items. Crystal mostly aided her on co-owning the cabin.
Underwater Bumblebee

## Description

Entity 3, more commonly known as Underwater Bumblebee is a carrier of the Marine Plague. The underwater bumblebee itself does not pose a danger, however, the underwater bumblebee can stick its proboscis inside the victim, thereby infecting it with a virus. From the proboscis of a bumblebee, you can make a cure for flu and fractures of limbs.

## Entity Information

### Habitats

Level 3, Level 62

An underwater bumblebee can swim up to a speed of 10 km / h, and on the surface it can accelerate at a speed of 8 km / h.

## Behaviour

Underwater bumblebee is aggressive. As soon as he notices a person, he immediately pounces on him. In its free time the underwater bumblebee likes to swim and sleep in the dark corners of levels 3, 62.

## Biology

The underwater bumblebee is a bigger analogue of the normal bumblebee.

## Ways of protection

You can escape from underwater bumblebee by tearing off his wing, thereby weakening him, then you can run away or finish him off.
Pagebird (Cheeze 4)

## Pagebird (also sometimes called Icebird)

#### Description

Born from Ice and Podzol itself, Pagebird landed in the SMP in it's early days. She deeply respects tradition and the traditional codes of honor. She seems to intensely despise most people. She is the leader of House Ice.

#### Lore

welcomed by Hamster. She created a small underground base, but when she came back to it, it was destroyed. Filled, with rage, Pagebird retreated to the icy plains of her homeland, where she built a castle in the midst of blizzards and snowstorms. Creating trade alliances with a few members, as well as inviting Toast to join her after repaying the debt he owed Hamster, Pagebird was fully content with remaining a peaceful, if foreboding ruler. But all that changed in the day she was invited by Hamster to see his "secret basement." Arrived on location, she was brutally slaughtered and her head was taken as prize. Filled with rage, she threatened Hamster, who fearfully proposed a truce. Accepting this on the grounds of his initial gift of bread, Pagebird agreed to not stage an attack on Hamster. A little bit later, Hamster was offered a place on the House Ice council. By then, Twigbelly had joined, fully cementing themselves as Pagebird's right hand. All was tense, albeit peaceful until the build contest, where Hamster blew up Pagebird, as well as her castle.

##### Current stance

Pagebird and her lieutenants have re-built the Castle Ice, and are plotting revenge.
General Richard "Long"

"Damn pumpkins." - Richard

## Past

Richard was a general in WW1. He wasn't respected, yet he got the job done in his own ways. One day, the ██████ forces ambushed Richard and his crew, killing a large portion of them and causing fatal wounds with Richard. Richard was then taken by a space dwelling race and brought back after the events of WW2

## Appearance

Before the accident, Richard was a fairly middle-aged man with a mustache, he was commonly seen in his uniform.

After the accident Richard still wears the uniform and he has lost his mustache. He appears more like a charred corpse as a byproduct of the other species and their medications. Richard cannot move on his own, so he utilizes a pod with 6 legs to move around. It should be said this pod is constantly pumping "Medical" drugs into Richard thus effecting him.

## Personality

Richard was and still is a incredibly patriotic man. Though because of him being so used to WW1, he isn't used to treating his former enemies like allies. Richard is commonly not very serious because of the pod function. Though when he is serious, commonly it'll be about America or something else important to him.

## HAAT

Richard established HAAT in 1895 primarily to do away with a certain species until coming to the conclusion that Hurricane needs HAAT's help in the long run.

Richard "Runs" HAAT but two mysterious men who work under Richard are primarily doing the smart decisions because of Richard's "Medical" substances. Other than that, Marauders are usually high ranking and depending on their ranking, they may count as a leader of an area.

HAAT's weapons are primarily Richard's ideas. A large portion of them go unused because of their dangerous properties because of this.
Swifto's Taiga base

Silas's Taiga Base

## A Reclusive Start

Near the beginning of the server, Silas ran in a random direction from the Community Hut to get away from humanity. They eventually arrived at a Taiga, where they found a village. They cleared out a small area and started work on a house. After a while, the need for more space in the house became apparent. They added new things to the house, like a small farm and an enclosure for their fox named Snapdragon.

## An Unwelcome Visitor

From the beginning of the game, Silas had made it clear that they wanted to be alone, keeping the location of their base secret. But eventually, as people started to get Elytra, it was easier to travel hundreds of blocks at a time, leading to one person in particular going against Silas's wishes and finding their base: Hamster. Hamster 'pranked' Silas by placing signs all over their base. Silas retaliated by placing signs all over Fox Land.
Lamps

## Description

Entity 4, more commonly known as the Lamps, are one of the most peaceful entities in *Liminalism*. The lamps have a body about 3.5 meters long and have the ability to glow in the dark. The lamps live on many levels where the darkness and walls are present, since most of the lamps have agoraphobia - the fear of open spaces.

## Entity Information

### Habitats

Mainly level 3, but can be also found on levels which are dark.

## Behavior

Lamps have never been seen attacking people but rather protecting them from the aggressive entities of *Liminalism*. If you chat well enough with him, then he will offer to become your companion for most of the levels, but if you will constantly quarrel with him, offend, etc. Then he'll go away and never talk with you again. Lamps feed on darkness, so in their free time, lamps sit in dark corners or walk around in dark places.

## Biology

The lamps have a human body 3.5 meters long and a light bulb instead of head. Lamps do not have a mouth, ears, nose and eyes, but this does not prevent them from hearing, speaking and seeing. They also have clothes and shoes. Outposts of lamps have been spotted in levels with darkness, which means these entities are smart enough to work in a team and create outposts.

## Ways of protection

Lamps do not possess a threat to people, so there's no need to protect yourself from them.
Finding house

In *DeadPoly*, players can occupy a city building or apartment for basic security purposes. However, players can go a step further by reinforcing their entrances and windows with barricades, walls, doors, and more. Alternatively, an entire base can be constructed from scratch with basic or advanced crafting material.
Ranboo

Ranboo

Ranboo's Skin on Cheeze 1

## Making Cheeze

Ranboo (or 9rainbowtails on Scratch) is famous for her obsession with Cheeze. She likes it so much that she has created a town of the people known as 'Cheezefolk'. In February 2021, Noah asked the server if anyone wanted to take part in a 'Cheeze SMP' of sorts, and Ranboo was one of the first people to respond. Once the server was tested and the IP was shared, she joined.

## Presence on the server

Though she wasn't online much, she built some of the best things on the server. Her starter house was one of the best looking houses and her windmill was amazing. During the gift war, she recieved one of many ‘*Mustache Kits*' (which were represented by renamed black dye) and changed her skin to have a moustache on it. She also gave out Pumpkin Pie renamed 'Cheeze'. Some time after this, she started work on her biggest project yet: Ranboo Tower. This tower had a giant stained glass section with pixel art of her character holding cheeze. This tower housed her villagers.

## Inactivity

Near the end of the servers life, Ranboo wasn't active on the server due to Scratch, work, and personal life.
System Requirements

This is a list of **system requirements** for *DeadPoly*. Note that the required operating system for playing this game is Microsoft Windows.

* Requires a 64-bit processor and operating system
* **OS:** Windows 10
* **Processor:** Intel i5 6600K / Ryzen 3 1300
* **Memory:** 4 GB RAM
* **Graphics:** RX 580 / GTX 1060
* **Storage:** 5 GB available space
Deadpoly Wiki

**Welcome to the...**
**Deadpoly Wiki**
**27 articles • 28 files • 309 edits**

**ABOUT THE WIKI**

This is the wiki about the video game *DeadPoly* that anybody can edit. It plans to document all of the content that can be found in the game.

**NAVIGATION**

Game Mechanics Items

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
The Vent

## The Yellow Line

The Yellow line was the first tunnel built in the vent and it connect the Community house to the main room. It was built out of Yellow Concrete and Spruce Wood. The main room was lined with chests. It was the first tunnel built. It also connected to Noah's Fishing Shack.

## The Gray Line

The Basement was made to serve as a farm to harvest Potatoes, Sugarcane, Wheat, Carrots, and other plantable items. It later went on to store Noah's Elytra, a Fanfiction Library, an Enchanting Room, and an Armory. After that, it also served as the Argon Santa entranced, connected to the Community Hut mine.

## The Red Line

It was Noah's brewing station. Here they kept mass amounts of Nether Wart, Blaze Rods, and other brewing items. It also connected to Aria's Cabin Cafe and Aadit's House.
Cheeze SMP Wiki

**Welcome to the Cheeze SMP Wiki!**
The Cheeze SMP is a Survival Multiplayer Server on Minecraft started on February 24th, 2021. In June 2021, Cheeze SMP 2 was started. It ended in September of 2021. On December 30th, 2022, Cheeze SMP 3 was started. It ended on June 5th, 2022. Cheeze SMP 4 started on August 20th, 2022 and ended on January 11th, 2023. Cheeze SMP 4.5 started on January 28th, 2023 and ended a while ago.

In this Wiki, you will find basically everything you need to know about the Cheeze SMP.
Crafting

DeadPoly has a fairly large variety of craftable items/structures. The most basic way to craft is within your inventory and it allows you to craft some wood structures/tools along with 3 of the crafting stations (Workbench, Anvil, Mortar and Pestle). Below is a list of crafting stations, how to get them, and what kinds of things they allow you to craft.

## Crafting Stations

* **Workbench** - The Workbench is the basic crafting station that you can either craft in your *inventory for 25 Wood*, or find placed throughout the world for you to take. It allows you to craft certain things cheaper than in your inventory and can craft additional basic wooden structures, along with tools, weapons, and other crafting stations. It weighs 20 KG and takes up a 3x3 section of inventory space.

* **Anvil** - The Anvil can be considered the more advanced expansion to the Workbench. It can be crafted in your *Inventory for 100 Metal/Workbench for* *50 Metal* or found throughout the world. The Anvil allows you to craft the Press (crafting station), as well as metal structures, gun magazines, bolts, and nails. It weighs 20 KG and takes up a 3x2 section of inventory space.

* **Press** - The Press can be crafted in an *Anvil for* *125 Metal + 1 Wrench*, or found throughout the world. Its only purpose is to make and deconstruct bullets. The Press weighs 15 KG and takes up a 2x2 section of inventory space.

* **Mortar and Pestle** - The Mortar and Pestle is crutial in the bullet making process and can be crafted in your *Inventory for 150 Stone + 50 Metal*, or in a *Workbench for 100 Stone + 25 Metal*. It is only used to craft Gunpowder. The Mortar and Pestle weighs 5 KG and takes up a 2x2 section of inventory space.

* **Concrete Mixer** - The Concrete Mixer can only be obtained by crafting it in a *Workbench for 150 Metal*. It is used to craft concrete structure and the Fireplace. The Concrete Mixer weighs 20 KG and takes up a 4x3 section of inventory space.

* **Sewing Machine** - The Sewing Machine can only be obtained by crafting it in a *Workbench for 50 Plastic Scrap + 5 Metal + 4 Wire + 1 Circuit Board.* It's used to craft bandanas, armbands, and tents. The Sewing Machine weighs 10 KG and takes up a 3x2 section of inventory space.
DeadPoly

***DeadPoly*** is a zombie survival game developed and published by TFL Games. It was released on Steam for Microsoft Windows on January 12, 2022.

## Premise

*DeadPoly is a polygon zombie survival looter shooter with base building and crafting. Your only goal is survival, everything else is optional.*

## Story

The world is in the beginning stages of a zombie apocalypse. Lawlessness has broken out around the globe. Survive at all costs.
Zombies

In DeadPoly there's a multitude of different zombies that players can fight, kill, then loot. Certain types of zombies such as the Bosses are guaranteed to drop certain items, as well as other randomly generated ones.

## Bosses

Boss zombies are zombies that have a large number of hit points and deal more damage to players, with some even having special abilities.

## Abilities

### Ability 1

Banshee Screech (deals AOE damage until dead)
Game Mechanics

Some of the notable **game mechanics** in *DeadPoly* include:

* **Play Your Way:** Play single player, online server based multiplayer, or online co-op with friends.
* **Base Building:** Find materials to fortify a building and use it as your base.
* **Crafting:** Create hundreds of items for all types of situations.
* **Scavenging:** Search the world or kill enemies to find items.
* **Gathering:** Raw materials like wood, stone, metal, and more.
* **Semi-Realistic Gunplay:** Guns have different calibers and shoot physical projectiles from the tip of the barrel.
* **Survival Mechanics:** Keep your hunger and thirst under control with consumables to stay alive.
* **Collect:** There are hundreds of unique items to collect.
* **Day/Night Cycle:** Prepare for the darkness beforehand or you'll regret it.
* **VOIP:** Proximity voice chat.
* **Trading:** 3 stationary traders and 1 cargo truck, which you can sell items to and buy items from.
Deez

**Deez** is a contestant in Plays Camp, he was the runner up of season 1, he WON season 3, and got 4th or 5th along with MarioSMGamer

# Personality

## Interactions

### Friends

MarioSMGamer, Vortex, SBG, Ink inks mom, Yoshikid, 44509112564111, Lightning, Ben, Ssk,

## Show History

### Ranked Spot

1st (LEGENDARY)

If you dont get along with Deez then your probaly on his target list, but anyways he likes dark humor now

# Quotes

"Beatbox by joe"

"NOOOOOOOO"

"i ipfgvnrWNVWGW"

# Season 1

**introduction**

Deez was introduced and he was just well, spamming hello emojis, mostly to laa laa

**challenges**

he was very good at challenges, he even won first merge immunity with Lightning

**elimination ceremony**

Despite being a good player this guy can also be scared at elimination ceremonies
Vehicles

There are currently 3 types of drivable vehicles in DeadPoly; Bugs, Sedans, and the Bus. Each vehicle has a decent amount of storage and can be driven by entering it and then pressing R to start the engine. Q and E activate your Left and Right blinkers respectively. Left Click honks your horn and Spacebar brakes. When you are finished driving the engine can be turned off by pressing R, the same key used to start it. Zombies also appear to ignore players while the players are in vehicles.

Most of the vehicles can be found using this map.