Cataclysm

**Cataclysm** is an Extreme Demon Community Level created by Ggb0y and was made in Version 1.9. It was later updated in Version 2.0 to revamp the level. This level had a lot of history with the GD Community and was the beginning of the popularity rise of Extreme Demons in the future. It was a collaborative effort, with Ggb0y being the Creator and Riot being the one who eventually verified the level.

## History

On December 30th, 2014, a Creator known as Ggb0y would publish a few videos on his Youtube Channel showcasing an upcoming level that was meant to be harder than any other level. This level would end up being called Cataclysm. In the previews, people pointed out that the decoration style of the level resembled an already-existing level, known as Nitronic Freedom by Rek3dge. Along with that, many people pointed out that the previews contained a lot of cuts.

But, the decoration didn't change and Ggb0y would now be put up to the task to verify Cataclysm. After more than 80,000 attempts, Ggb0y finally gave up and decided to hack-verify it. A little later, two other Players had claimed to beat the level "legitimately", ZorroZ and Lyra Bandicoot. However, they later confessed to the fact that they did indeed hack their completions.

Another contestant who had "claimed" he had beaten Cataclysm was Cyclic. Many believed him to be the first ever person to beat it without using hacks due to it being on stream, but Cyclic would later confess to all of his previous completions that he actually did use hacks after all.

On May 14th, 2015, the first real victor of Cataclysm would show up. This was none other than Giron. This was Giron's supposed "best work" that he's ever done on Geometry Dash. Along with Giron, two other highly skilled Players would end up beating Cataclysm: Sandstorm and Riot. They both beat Cataclysm on May 20th, 2015. Some of Riot's current popularity came from completing this level. About two months pass and another victor had shown up, this being Powerbomb. He completed Cataclysm on July 10th, 2015. Soon after, the fifth victor of Cataclysm, Creepy Dash, had also beaten Cataclysm on July 25th, 2015. The popularity of Cataclysm would remain the same, until Riot would start verifying Bloodbath and succeed with it, dethroning Cataclysm as the hardest Demon.

About a year later, Ggb0y would try to update Cataclysm to the best of his possibilities by changing the level in specific parts. The main parts that were changed were the ship sections and the first wave section. He would also add 3 User Coins to the level. This "New Cataclysm" would be reverified by Riot and two separate Cataclysms were made.

On April 1st, 2021, RobTop accidentally removed all comments on Cataclysm, removing a huge chunk of its history. And, somewhere on January of 2022, a mass hacking would take place where Cataclysm was turned into a secret way that lead you to the end of the level. This was later fixed by the Creator himself, Ggb0y.

## Gameplay

The Gameplay of this level was changed in the different versions. Due to this, the "Gameplay" segment will be explaining the gameplay of both Old and New Cataclysm.

### Old Cataclysm

#### Cube Section 1

Cataclysm begins with a half speed cube section where platforms, spikes, blue jump orbs, blue jump pads, pink jump orbs and a yellow jump pad appear. A pink jump orb leads into the next section.

#### Wave Section 1

That leads to a 2x speed wave section where spikes are placed like pillars four times. After this, the wave becomes the mini-wave and back to normal wave two times with spikes on slopes around the portals. Then, the normal wave becomes a mini-wave again where it has to traverse through slope-like obstacles with black spikes around them, all angled in a different way. The wave becomes normal briefly once and then stays the normal wave a bit later. That goes into another wave part where blue jump orbs are placed in a corridor that lead to the next section.

#### Cube Section 2

That goes into a very short half speed cube section where blue jump orbs and a pink jump pad appear. Upside-down and right-side-up portals lead the cube into the next section.

#### Ship Section 1

Then, a mirrored 3x speed ship section where sawblades and platforms with black spikes on them make a very thin corridor. The ship eventually goes upside-down, then right-side-up and then goes upside-down again, alongside the ship becoming unmirrored. That corridor leads to the next section.

#### Wave Section 2

Then, a half speed mini wave section starts where slope platforms with black spikes on them are placed in different angles with some sawblades here and there on the platforms or around them.

#### Ball Section 1

Then, a 2x speed ball section begins where platforms, spikes, blue jump orbs, upside-down portals, a pink jump orb and a yellow jump orb appear. That goes into a half speed ball part where spikes and platforms create a tight space that the ball needs to go through, along with 1x speed, half speed, 2x speed and half speed changes. A blue jump pad and yellow jump orb also appear afterwards, leading to the next section.

#### UFO Section 1

That leads into a 2x speed UFO section where a pink jump orb pushes the UFO upwards and balls with spikes on them form a path that needs to be followed precisely. Two pink jump orbs are also present.

#### Cube Section 3

A very short 2x speed cube section is between the first and second UFO section. It features one pink jump orb that leads to the next UFO section.

#### UFO Section 2

This UFO section features those balls with spikes once more, but also includes a yellow jump pad that boosts the UFO up. Some spikes on platforms lead to the next section.

#### Ship Section 2

A half speed ship section begins after this where tight straight-flies are present, with an upside-down mini ship part included for the second straight-fly. Then, three yellow jump orbs boost the mini ship up and down, leading to the next section.

#### Cube Section 4

That leads into a 3x speed cube section where spikes, platforms, yellow jump orbs, pink jump orbs and blue jump orbs appear at a fast pace. Then the cube goes half speed and also turns mini. This part features blue jump orbs, platforms, spikes, blue jump pads and pink jump pads. Some blue jump pads lead into the next section.

#### Ball Section 2

The next section is a half speed ball section where platforms, spikes, pink jump pads, pink jump orbs, blue jump orbs and yellow jump orbs flash into existence. A pink jump pad leads into the next short section.

#### UFO Section 3

A short UFO section follows after this where only spikes on platforms, a pink jump orb and a blue jump orb are present.

#### Ball Section 3

A small ball section follows after that where platforms and spikes create a small corridor that flashes into existence that the ball has to maneuver through.

#### Ship Section 3

A ship section comes after this where a yellow jump pad and a yellow jump orb appear that the ship has to hit. The ship also has to briefly straight-fly between some spikes.

#### Cube Section 5

Another short cube section follows afterwards where blue jump orbs on some pillars appear by a flash of a color. One of the pillars has a fake block in it. A yellow jump pad is also present at the end of this section.

#### Ball Section 4

That fake block leads to the next short ball section where blue jump pads on platforms and a pink jump orb appear. The last pillar has a fake block in it.

#### Ship Section 4

A mirrored half speed ship section starts where slopes set the ship up for a straight-fly between two Clubsteb-like monsters. The ship becomes a mini ship and has to drop down and go back up between some spikes on some platforms. Then, the mini ship becomes an unmirrored normal ship where slopes that go downwards have black spikes on them. That leads into a symmetrical dual ship part where platforms and spikes set the dual ship up for a straight-fly. The ships then have to go down their own path where spikes on platforms create a narrow path for them to traverse. The dual ship turns back to normal and has to straight-fly at the top of the screen.

#### Wave Section 3

That leads to a half speed wave section where slopes with black spikes on them force the wave into going a specific path, with some sawblades on the slopes as well.

#### Cube Section 6

That leads to another short cube section where blue jump pads and a yellow jump pad on platforms lead to a pink jump orb that leads to the last section of the level.

#### Ship Section 5

The level ends with a half speed ship section where text in the form of blocks says the name "GBOY" that the ship is forced to go through. The level ends with some normal height platforms, where the top one has some spikes on it.

### New Cataclysm

#### Cube Section 1

Cataclysm begins with a half speed cube section where platforms, spikes, blue jump orbs, blue jump pads, pink jump orbs and a yellow jump pad appear. A pink jump orb leads into the next section.

#### Wave Section 1

That leads to a 2x speed wave section where spikes are placed like pillars four times. After this, the wave becomes the mini-wave and back to normal wave two times with spikes on slopes around the portals. Then, the normal wave becomes a mini-wave again where it has to traverse through slope-like obstacles with black spikes around them, all angled in a different way. This part was buffed in New Cataclysm. The wave becomes normal briefly once and then stays the normal wave a bit later. That goes into another wave part where blue jump orbs are placed in a corridor that lead to the next section.

#### Cube Section 2

That goes into a very short half speed cube section where blue jump orbs and a pink jump pad appear. Upside-down and right-side-up portals lead the cube into the next section.

#### Ship Section 1

Then, a 3x speed ship section starts where the text "Cataclysm" and the text "Ggb0y" appear. This section features spikes, platforms with black spikes and sawblades that lead the ship in a certain path. Invisible size portals are also present, along with some upside-down portals and a yellow jump orb.

#### Wave Section 2

Then, a half speed mini wave section starts where slope platforms with black spikes on them are placed in different angles with some sawblades here and there on the platforms or around them.

#### Ball Section 1

Then, a 2x speed ball section begins where platforms, spikes, blue jump orbs, upside-down portals, a pink jump orb and a yellow jump orb appear. That goes into a half speed ball part where spikes and platforms create a tight space that the ball needs to go through, along with 1x speed, half speed, 2x speed and half speed changes. A blue jump pad and yellow jump orb also appear afterwards, leading to the next section. An extra spike is present in New Cataclysm during this transition.

#### UFO Section 1

That leads into a 2x speed UFO section where a pink jump orb pushes the UFO upwards and balls with spikes on them form a path that needs to be followed precisely. Two pink jump orbs are also present.

#### Cube Section 3

A very short 2x speed cube section is between the first and second UFO section. It features one pink jump orb that leads to the next UFO section.

#### UFO Section 2

This UFO section features those balls with spikes once more, but also includes a yellow jump pad that boosts the UFO up. Some spikes on platforms lead to the next section.

#### Ship Section 2

A half speed ship section begins after this where tight straight-flies are present, with an upside-down mini ship part included for the second straight-fly. Then, three yellow jump orbs boost the mini ship up and down, leading to the next section.

#### Cube Section 4

That leads into a 3x speed cube section where spikes, platforms, yellow jump orbs, pink jump orbs and blue jump orbs appear at a fast pace. Then the cube goes half speed and also turns mini. This part features blue jump orbs, platforms, spikes, blue jump pads and pink jump pads. Some blue jump pads lead into the next section.

#### Ball Section 2

The next section is a half speed ball section where platforms, spikes, pink jump pads, pink jump orbs, blue jump orbs and yellow jump orbs flash into existence. A pink jump pad leads into the next short section.

#### UFO Section 3

A short UFO section follows after this where only spikes on platforms, a pink jump orb and a blue jump orb are present.

#### Ball Section 3

A small ball section follows after that where platforms and spikes create a small corridor that flashes into existence that the ball has to maneuver through.

#### Ship Section 3

A ship section comes after this where a yellow jump pad and a yellow jump orb appear that the ship has to hit. The ship also has to briefly straight-fly between some spikes.

#### Cube Section 5

Another short cube section follows afterwards where blue jump orbs on some pillars appear by a flash of a color. One of the pillars has a fake block in it. A yellow jump pad is also present at the end of this section.

#### Ball Section 4

That fake block leads to the next short ball section where blue jump pads on platforms and a pink jump orb appear. The last pillar has a fake block in it.

#### Ship Section 4

A mirrored half speed ship section starts where slopes set the ship up for a straight-fly between two Clubsteb-like monsters. The setup was made better in New Cataclysm. The ship becomes a mini ship and has to drop down and go back up between some spikes on some platforms. Then, the mini ship becomes an unmirrored normal ship where slopes that go downwards have black spikes on them. That leads into a symmetrical dual ship part where platforms and spikes set the dual ship up for a straight-fly. The ships then have to go down their own path where spikes on platforms create a narrow path for them to traverse. The dual ship turns back to normal and has to straight-fly at the top of the screen. All the parts with the spikes were buffed in this section in New Cataclysm.

#### Wave Section 3

That leads to a half speed wave section where slopes with black spikes on them force the wave into going a specific path, with some sawblades on the slopes as well.

#### Robot Section 1

That leads to a short robot section where pink jump orbs, blue jump orbs and blue jump pads appear. This leads into the last section of the level.

#### Ship Section 5

The level ends with a half speed ship section where text in the form of blocks says the name "GBOY" that the ship is forced to go through. The level ends with some normal height platforms, where a tight straight-fly is present in New Cataclysm.

## Hard Parts

Cataclysm is often considered the first Extreme Demon that players need to beat due to its history and because it's one of the easiest Extremes. It's considered to be a Beginner Extreme by most people in the GD Community. However, even though this is a Beginner Extreme, that does not mean that it's easy. This level's main difficulty comes from the first wave section and the ship sections.

The first wave section is considered to be one of the hardest parts of Old and New Cataclysm. The spaces between the slopes are really tight and require a lot of precision. This is most certainly the case for the 12% and 13% mark.

The ship sections in Old Cataclysm aren't incredibly hard (compared to some other parts in New Cataclysm), but the first ship section in Old Cataclysm is seen as the most annoying part of Old Cataclysm. Most of it isn't that hard, but the trnasition into the unmirrored part of the ship section is really awkward and it's hard to see where you are.

In both New and Old Cataclysm, the second ship section is considered one of the hardest parts of the level. It contains two pretty tight straight-flies, which are hard to go through consistently. Getting past this section consistently is a sign of improvement.

The fourth ship section isn't necessarily too terrible in Old Cataclysm, but it is magnificently harder in New Cataclysm. All the Clubstep-like monsters with spikes are way tighter to fly through in New Cataclysm. The dual ship especially is way harder in New Cataclysm than in Old Cataclysm.

And lastly, the final section of the level in New Cataclysm contains a pretty difficult straight-fly that not all players can do consistently. This is certainly the case for people with 60Hz or people that play the game on mobile.

## Coins

When Cataclysm was updated and reverified in Version 2.0, 3 coins were added to the level. All 3 coins are fairly easy to get.

### Coin 1

The first coin is located in the first cube section. If you hit one of the blue jump orbs late when you're falling down, some teleportation portals will get you to the first coin.

### Coin 2

The second coin is located in the dual ship part in the fourth ship section. You can go through the blocks that separate the duals to make them symmetrical and get the second coin easily. This coin sort of makes the level easier.

### Coin 3

The third coin is in the first robot section. If you click after going through the right-side-up portal, you'll hit a jump orb that'll boost you up to the third coin.

## Trivia

* Cataclysm inspired many other people to create Extreme Demons with decent decoration and gameplay once it was released.
* Cataclysm is the first level of the three in The Apocalyptic Trilogy and inspired the other two to be created.
* The password for New Cataclysm is 666777.
* Cataclysm was the inspiration for Players like Riot to seek out hacked verifications due to the many Exploiters who claimed they had beaten the level.
* Cataclysm has been revamped several times. Some of these revamps include Quest for Perfection by LazerBlitz and A New Cataclysm by Ryder.
	+ Another way harder revamp of Cataclysm by the name Armageddon was also created later on.
* RobTop accidentally deleted all comments on April 1st, 2021, deleting a lot of the level's history.
* Cataclysm is technically a Collaboration Level due to Riot's verification of New Cataclysm.

The Apocalyptic Trilogy:

**<< Not Available**  | **Bloodbath >>**

Ggb0y's Levels:

 **<< Cosmic Beat** | **Neon Overdrive >>**