Jailer

Jailer's Default Role icon

Jailer's Ability Graphics (Cell Bars)

The **Jailer** is a role in the Village team. It is the base role of Warden.

## Role Description

The Jailer can select a player during the day to put in jail the following night. They can talk to the jailed player at night anonymously. Jailed players cannot use any of their abilities or be attacked. They have one bullet to kill a jailed player during the night.

## Win Conditions

The Jailer wins with the village, unless if they are converted into other teams by other roles.

## Interactions

### Protection

* The Jailer's protection grants immunity to all attacks from Werewolves and Solo Killers/Converters except Bomber's Bombs. Unlike the Doctor and Bodyguard's Abilities, Protect, which cannot prevent douses from Arsonist or given red potions from Alchemist. However, the jailed player can still be killed indirectly if the Arsonist has successfully doused them previously and has chosen to ignite all doused players.
* The Jailer, like other protective roles, may fail to protect a jailed player and die due to Werewolf Berserk's ability, Frenzy. This trait is shared by all roles of its role tree. If the Jailer jails Cursed and the Werewolves attack Cursed during the night Werewolf Berserk activates their ability, Frenzy, the Jailer will die and Cursed will be turned.

### Role-blocking

* The Jailer prevents a jailed player from using their abilities, and accessing any chat at night. For example, a jailed Seer cannot use their ability to see a player's role, a jailed Werewolf cannot vote with their team for a player to kill, and a jailed Serial Killer cannot kill someone the night they are jailed.
* All active abilities that need constant player input are blocked from being used when a player is jailed by the Jailer. This includes: Talking in a team's night chat, Voting to kill, Giving roses, Using emotes, and Performing any interact-able ability (ex. Wolf Seer's Ability, Uncover, is unable to be used). However, passive abilities like the Junior Werewolf's Ability, Tag, will still activate when the Junior Werewolf dies in the middle of the night they were jailed.
* If the Jailer jails a werewolf, bandit, accomplice, or a zombie, all other members of the team will see them as jailed. That jailed player will appear to have cell bars over their avatar and will not be able to talk and see their team's night chat.

### Jail Chat

* The Jailer and their jailed player has a private night chat that only they and their jailed player can see. After the night ends and during the following day, the Jailer can access the received and sent messages during the previous night's chat with the jailed player. In the following nights, that Jail Chat will be deleted.
* If the Jailer jails a player at night that is nightmared by the Nightmare Werewolf, a message will appear to them that states: "*This player is in a deep sleep. Looks like they will not talk to you!*". This is to avoid accidental killing when the Jailer does not receive a response from the jailed player.
* If the Jailer jails a player at night and was nightmared by the Nightmare Werewolf, the jailed player will still be jailed, but the Jailer will not be able to talk or see the jailed player's messages. During the following day, they can see that night's Jail Chat once again.

### Other Situations

* If the Jailer jails a werewolf and the Werewolves kill during the night, the Spirit Seer will see them as having not killed when checked.
* If the Jailer jails the weakest werewolf and the Werewolves attack the player trapped by the Trapper or Beast Hunter, the weakest werewolf still dies.
* If the Jailer jails the Bandit's Accomplice and the Bandit kills during the night, the Spirit Seer will see them as having not killed when checked.
* The Jailer, like other protective roles, may fail to protect a jailed player and die due to Werewolf Berserk's ability, Frenzy. This trait is shared by all roles of its role tree. If the Jailer jails Cursed and the Werewolves attack Cursed during the night Werewolf Berserk activates their ability, Frenzy, the Jailer will die and Cursed will be turned.

## Trivia

* The Jailer was introduced to the game on beta version **0.1.6 Update**.
* The Jailer is often replaced by the Witch in setups, as both roles have the ability to protect and kill a player. However, the Jailer and its role tree belongs to the Random Strong Villagers as opposed to being Random Regular Villagers.
* The Jailer is the only villager that has its own theme, where a unique soundtrack plays when the Jailer jails a player. Both the Jailer and the jailed player will hear the soundtrack playing. It stops whenever the jailed player dies, where the cell bars retreat upwards afterwards.
* There can only be one Jailer per game in any game mode. This is because two or more Jailers in a game may cause logic problems with the Jail Chat and all other quirks of the role, like when a Jailer who has jailed a player at night is jailed by a second Jailer, or when two or more Jailers jail the same player. Having a Jailer in the game prevents the existence in the game of its advanced role, Warden, for the same reasons above.
* Being a base role, its role tree is characterized by having the ability of helping to block the usage of abilities of, to communicate with, to kill, and to protect attacks inflicted upon other players. Its role tree is flexible and has many uses that the village can utilize.

## Role Icons

Mythical Card Role IconLegendary Card Role IconValentine's Role IconAfter Death Battle Pass Role Icon
## References

1. ↑ Wolvesville - Google Play Store;
Apple App Store; Web version; Steam version;
2. ↑ 2.0 2.1 Tested by WOVTC - Discord server; Test result;
3. ↑ Tested by WOVTC - Discord server; Test result;
4. ↑ Tested by WOVTC - Discord server; Test result;