Equipment

This page contains 1) a stat breakdown for each piece of equipment; and 2) a comprehensive list of Enchantment effects - some of which are drop-only and cannot be “created” with Gemstones. For strategy on how to best use equipment and general tips, see Progression; for tips on finding certain equipment, see the Weapon page. The Armor page contains strategies for optimal equipment selection for each hero, which if not found in the desired state, may be separately purchased at the fortress once the arsenal building is unlocked there; and upgraded in quality at the Blacksmith in the camp.

To see weapon stats, on the hero with the matching weapon class below.

Warrior swords, Archer bows, Wizard staffs, Hunter daggers, Berserker axes, Necromancer wands.

***Note***: The warrior, hunter, and berserker share weapons without penalty; necromancer and wizard share; and the archer is….lonely, because he’s the only one who can use a bow properly!

Passive items function somewhat like equipment as well, but are not “equipped” per se - they peacefully sit in the inventory and adding their effect “passively”.

Below, you can find a list of the equipment your character can use, such as Head and Body items that appear on all classes, as well as Off-Hand items that are class specific. Only the off-hand item specific for your class will drop while using that hero. Further, some items drop during runs that are unavailable to purchase, but can still be used.

***NOTE:*** “Uses” stands for the maximum amount of times you can start with a piece of equipment in the dungeons after you purchase it, before you must purchase it again. This is listed as (maximum number without upgrading Blacksmith on the Base Screen) / (maximum number with fully upgraded field forge).

Most of the below equipment is commonly found through Chests, and dropped by monsters. Item statistics are always the same, at a given quality level. The below list is for common quality items.

SORTING THE BELOW TABLE: The below tables are large - they can be organized by clicking the top of the column you are interested in, to organize alphabetically/numerically according to that column. There are separate columns for rarity.

## Drop-Only

Unlike the items above, these items cannot be purchased prior to a run, only picked up during a run after a monster has dropped them. Note also that there are are several items (including equipment) which do not drop, and may only be obtained by creating them at the blacksmith.

## Item Effects

These are special effects that appear on items, some of which are default on a minority of items, most of which only appear as a result of item rarity.

Typically, equipment will have 1 or more of the following effects due to its rarity (called Quality), of which there are 5 types:

* Basic (no special color) - no effects unless listed otherwise above
* Unusual (orange) - 1 effect from those listed below
* Ancient (red) - 2 effects from those listed below
* Epic (purple) - 3 effects from those listed below
* Legendary (blue) - 4 effects from those listed below

***Note:*** Higher rarity items have higher base statistics than lower rarity items.

Names ending with an asterisk (\*) indicate the effect can be obtain with a gemstone.

### Common effects

These are effects that can appear on both weapon and equipment.