recursal/Fanatic-Fandom huggingface dataset:
Gulf of Irotos

The **Gulf of Irotos** is an ocean basin and a marginal sea of the Ocean Unbeknownst, largely surrounded by the Country of Harpeia. It is bounded on the north and northwest by the Gulf Coast of the Aurelian Continent and Isles of Portolambassa; on the southwest and south by the Blytheneau Kingdom and on the southeast by the Isle of Reva.

## Geography

The Gulf of Irotos is a vast body of water located off the coast of the Country of Harpeia to the east. It is known for its treacherous waters and unpredictable weather patterns. The Gulf is home to several small islands, including the Isle of Reva and the Isle of Portolambassa, which are known for their exotic flora and fauna. The Isle of Reva is a small, rocky island located in the center of the Gulf. It is home to a small fishing village that relies on the abundant fish stocks found in the surrounding waters. The people of Reva are known for their unique customs and traditions, which blend elements of human, pirate, and saguahin culture.

The Isle of Portolambassa is a larger island located to the north of Reva. It is known for its dense jungle, which is home to a variety of exotic animals and plants. The island is also home to several ancient ruins, which are believed to be the remnants of a long-forgotten civilization.

## Culture

In recent years, the citizens of the Gulf have been struggling to deal with the Rookermire slavers, who have been raiding the coastal towns and villages for slaves. However, in a recent rebellion, the people of the Gulf managed to overthrow the slavers and take control of their own destiny. The customs and traditions of the Gulf are a unique blend of human, pirate, and saguahin culture. The people of the Gulf are known for their love of music, dance, and storytelling. They are also skilled sailors and fishermen, who rely on the bounty of the sea for their livelihoods.

The pirates of the Gulf are feared by many, but respected by all. They are known for their cunning and daring, and are often hired as mercenaries by the various kingdoms and countries that dot the Aurelian landscape. The saguahins, on the other hand, are a reclusive people who rarely interact with humans. They are known for their mystical powers and their connection to the sea. In conclusion, the Gulf of Irotos is a fascinating and unique region of Aurelia. Its customs and traditions, as well as its natural beauty, make it a must-visit destination for anyone who wishes to experience the true essence of Aurelian culture.
Jessica Scriven

**Jessica Scriven** is the daughter of Tommon and Naomi Scriven, and youngest sister to Mayra Scriven. Her father worked within the Dream Factory, while her mother often stayed home.

The left side of her face is scarred by an accidental burn from a hot iron, which she caught as an infant. For a goof portion of her life, she was ridiculed as a monster for her facial scar. Mayra would always help and take care of her while their parents were away.

Sometime in the year 223 AD, Mayra and Jessica's parents were murdered, and authorities never caught who killed them. For the next seven years, Mayra would take care of her sister and educate her when she could. This strengthened their bonds, and became very close. Sometime on 230 AD, Jessica decided to run away from home. She wrote a note before her departure that she'll be joining the Drakebloods and that she'll be looking for their parent's killer. Mayra didn't know that she'll never see her sister alive again.

It would take nearly seven years for Mayra to find the killer of her whole family, and finally avenge them.
Assassination of Lord Tarron

The **Assassination of Lord Tarron** is a pivotal and beginning event of the Heretic Empire's conquest of conquering Aureila. Following Skye Hart's and Aurelia's massacre of the Enlightened race, in which hundreds of thousands of innocent Enlightened were slaughtered in order to find the True Enlightened to make any attempt to stop her conquest impossible, Skye and Cynthia Hart pinpoint the father of the True Enlightened and reluctantly kills him with poison, to bring Katelynn out of hiding. This sparks the Dystopian Heretic War.
Jessica Vinnàr

**Jessica Marce Vinnàr**, is a minor antagonist in the game Somber Elegy: Broken Dreams. She was the original leader of The Undercity until she was killed by Katelynn Tezzar.

## Biography

Jessica Marce Vinnàr was born into a family of rebels. Her parents were part of a group that had been fighting against the oppressive regime for years, and she grew up surrounded by their stories of courage and sacrifice. From an early age, she knew that she would follow in their footsteps and continue the fight for freedom. As a young girl, Jessica was already skilled in the art of combat. Her parents had trained her rigorously, teaching her everything from knife fighting to marksmanship. But it was her cunning and strategic mind that set her apart from the rest. She was a born leader, and it wasn't long before she began to gather a following of like-minded individuals.

At the age of eighteen, Jessica joined the Undercity, a group of rebels who were known for their brutal tactics and merciless approach to their enemies. The group was feared throughout the countryside, and they were responsible for fueling the riots and rebellions that plagued the regime. Jessica quickly rose through the ranks of the Undercity. Her tactical mind and fierce determination made her a valuable asset to the group, and she soon became one of its most trusted leaders. She led raids on government installations, carried out assassinations of high-ranking officials, and orchestrated attacks on military convoys. Her methods were brutal, but they were effective, and the regime began to fear her name.

Over the years, Jessica became known as the "Queen of the Undercity." Her followers looked up to her as a fearless leader, and her enemies trembled at the mention of her name. She was a master of disguise and could move through the shadows undetected. She was a skilled fighter, able to take on multiple opponents at once. And she was a brilliant strategist, always able to stay one step ahead of her enemies. But despite her successes, Jessica was haunted by the sacrifices she had to make along the way. She had lost friends and allies, and she had to watch as innocent people suffered at the hands of the regime. She knew that her fight was necessary, but it weighed heavily on her soul.

As the years went on, the Undercity grew stronger. Jessica's leadership had brought them many victories, and their numbers continued to swell. But with this strength came the attention of the regime, and they began to target the group with renewed vigor. Jessica knew that the fight would only get harder from here, but she was ready for whatever lay ahead. Today, Jessica Marce Vinnàr is still leading the Undercity, still fighting for freedom and justice. Her name is still feared by the regime, and her followers still look up to her with reverence. She has sacrificed much in her quest for a better world, but she knows that the fight is far from over. As long as there are those who would oppress and subjugate, she will continue to lead the charge against them.
Kirbysay

### Places of note

Lightviolet **·** Habala **·** Ostia **·** North Grado **·** South Grado **·** Faymoor **·** Hythe **·** Stonehenge Island **·** Soclor **·** Tōcāez Island **·** Everpoint **·** Woodhaerst **·** Bergson **·** Périlogne **·** Pinemire **·** Lowestoft

### Formed from

Kingdom of North Grado
Kingdom of South Grado
Kingdom of Ostia
Faymoor Province
Soclor Province
Principality of Habala

### Age

250,000+

**Kirbysay** also known as **The Republic of Kirbysay** is a massive archipelago that lies roughly 250 miles to the west of Vacete and roughly 125 miles northeast of Aurelia. It is home to several kingdoms and city-states. Though mostly isolated from the rest of the world due to the distance between other landmasses, Kirbysay has been allied with Utefue for many generations up until Nobugana took control of Utefue.

The continent is split up into many different islands, though connected with bridges and small tollways. The largest island is controlled by Habala. Recently due to some outcries, Habala has shut down their bridges and cut off access to their territory. Habala is consisted of a large desert surrounded by mountains. The continent extends far to the north, around the Frost Sea, to the distant and isolated lands of Faymoor. Climate is temperate in the eastern and western portions, extremely hot in the central portions, and extremely cold in the northern regions. Rainfall generally decreases as one moves inward in Kirbysay.
The Coastline Pathway

The **Coastline Pathway** is a large beachline connecting Port Nezzak and the entrance to the Castillion Tundra. It goes past several areas to explore on the pathway, like the Old Tree and the Odden Ranch. Bandits roam on the path, making it a suitable grinding area for low-level players. Few loot chests spawn on the path and in its close proximity. There are also many copper deposits here and there, making it a viable option for levelling early-game mining.

## Points of Interest

### Locations

* **Odden Ranch** - A destroyed house once occupied by a farmer. It is rumored that a dreaded corrupted entity once destroyed it.
* **Old Tree** - The world's oldest tree, it is rumored to bless anyone with younger life to those who kiss it.
Coldheart Spire

Painting of the Coldheart Spire

**The Coldheart Spire** is a level 35 Dungeon that is found within Polar's Wastes in the Country of Isling

## Background

The Coldheart Spire is manor that was constructed after the War of the Dark Ages by an unknown, wealthy individual. The manor was built on the ruins of an old fortress and has become a prominent landmark in the area. The structure is made of stone and has multiple levels, with each level having a unique design and purpose. The Coldheart Spire has a dark and eerie atmosphere, with strange occurrences happening within its walls. The manor has been abandoned for years and is said to be haunted by the ghosts of the past. Despite its ominous appearance, many adventurers seek to explore the manor to uncover its secrets and treasures.
Dogun Genocide

The **Dogun Genocide** was a mass slaughter committed by the Dwarven Nation that resulted in the near eradication of the Dogun race and the fauna that lived within their territories, cities, and temples. Only a small group of Doguns survived the initial attack, and became a primary target for years to come, but was never harmed. While destroying the Dogun Race, Dwarven King, Hosut launched simultaneous attacks on the Country of Harpeia and Tirania, leading to the large-scale war that continued for two hundred years.
House Castille

**House Castille of Hallowmere** is an extinct Great House of Aurelia. It ruled over the deserts of Misbah until the end of the Traveler's Conquest, when Amin Castille died from health complications of old age. It also held much of the lush valleys of Misbah as well until they lost them during the fall of the house. The head of House Castille held the title of the Black Stag. Their house words were "Hear our Voices."

## History

The House was founded by Amin Castille, a legendary figure that waged war against the sovereign of Aurelia. Amin wanted his people to head to Aurelia to escape the Great Calamity that was causing extreme mass killings all over Misbah. He felt that his people and others will all die during the calamity. This sparked what later historians will call the Traveler's Conquest. The Sovereign of Aurelia had lost the war after years of fighting. This changed Aurelia and forever allowed anyone to live in Aurelia without being discriminated.
The Tiranian Uprising

* Seizure of the Southern Gate, and annexation of Cuina Valley.
* Rebellion of Cuina quelled.

**Decisive Tiranian victory (Phase II)**

* Tiranian Royal Militant quelled numerous rebellions across the country.
* King of Tirania sent out higher elites to put an end to all rebellions

**Decisive Enlightened victory (Phase III)**

* Lyenne Tezzar stopped the Reset

*Details:*

* Extinction of the Tiranian Embassy
* Lady Luminelle is killed.
* The Liberators briefly revived by Mae Florence, later surrendered.
* King Lenard stepped down.
* Mae Florence is imprisoned at Barthos after the Rebellion.
* Lyenne Tezzar is granted leadership of Tirania to fix the government.

Combatants| **The Royalists**King Lenard**The Liberators**Mae FlorenceLyenne Tezzar (formerly)

many other allied kingdoms | **The Rebels**Lyenne TezzarY'akksh'aCha'yaBrenant

The **Tiranian Uprising** also known in history by **The Usurpers' Rebellion**, **The New World War**, and **Lenard's Last Stand** is a major multi theater civil war, rebellion, and military effort to put an end to King Lenard's rule over Tirania. The events that lead up to this point is, the people of Tirania were led to believe for years that King Lenard cannot perform magic, which caused a major riot across the country. This rumor was proven to be true. This new fact sparked major conflicts within the Tiranian Government, and people of Tirania. With the crisis of the depleting Enlightened Energy across the world, Tirania faced a crisis that has never seen before since its founding by one of the Four True Enlightened, Nalu
Clarity Solstice

"*A powerful mage recognized as Harpeia's most distinguished graduate in the past 1,000 years, Clarity has since returned to Ryalis to become the humble librarian of the Guild of Light.*"
―Character Description
Clarity is a proficient mage; as such, she enjoys everything related to the elements and items that would help her understand them. Despite her position as assistant librarian, Clarity takes it somewhat haphazardly as she appears to be relatively bored dealing with normal books, instead preferring those in the restricted section. She still takes the job seriously nonetheless, and will personally go out to collect books that are long overdue, albeit in a way that she can still enjoy the smaller things in life.

Clarity has a haphazard, carefree personality. Despite her lack of responsibility on most occasions, she takes her job and life very seriously. She is also a very devout follower of light most notably. The good natured soul she possesses has granted her a gift from Lady Luxianna herself. She became the first ever person to be granted Enlightened Energy from the Luxianna in recent history as a means to sate her thirst for knowledge. Though being a newfound Enlightened, she learned that she would often become targeted by some individuals. She began seeing glimpses of the future in her dreams. She would often depict events that would happen in weeks time. This newfound power caused her to become rather paranoid, and she left Harpeia out of fear that she was paying too high a price for knowledge, relegating herself to categorization and management of the library, usually refusing to take any other duties unless absolutely necessary.

When Clarity is angered, the surrounding air near her becomes electrified in part due to her unable to control her Enlightened Energy. Depending on the severity of what has angered her, she can either be simply irritated or become extremely scary, the latter also causing her to dispense "appropriate" punishment.
Ari Barog

"*A half-vampire and half-human woman. A practitioner of Blood Magic. Loves a good fight and believes friends are the most important thing.*"
―**Character Information**
**Ari Justine Barog** is a supporting character in the game Somber Elegy; Broken Dreams. She is known to use blood magic, which is an unheard of magical ability. Her rare ability and being a vampire proved herself as a great advorsary in Katelynn's party.

## Biography

Ari Barog was born around 208 AD, in the town of Squall's End in the Country of Isling. Her mother was a vampire and her father was a human, and their love had been forbidden by both of their communities. Despite the danger, they had fallen in love, and Ari was the product of their union. Growing up, Ari had never felt like she fit in. Her mother had been forced to flee from her vampire clan when they discovered she was pregnant with a human's child, and Ari had been raised in secrecy by her father and his family. She had always felt like an outsider, never fully accepted by either the humans or the vampires.

But Ari's life took a dark turn when a group of heretics arrived in her village. They despised both humans and vampires, and their mission was to wipe out any half-breeds that they came across. They attacked Ari's village with merciless brutality, killing anyone who stood in their way. Ari was forced to flee for her life, watching as her home was destroyed and her family and friends were slaughtered. She knew that she could never return to her old life, and so she fled. For several days, she kept running as far as her legs can take her. She later stopped at the town of Drement

Drement was a bustling town, far from the danger of the heretics. Ari tried to start a new life there as an innkeeper, but she found it difficult to forget the horrors she had witnessed. As the years pass on by, she was met by a woman named Skye Hart who talked about Ari's past and asked if she'd be willing to have protection. The only way to get it was by joining the Empire's ranks. Without a second though she became a spy for the Heretic Empire, using her unique abilities as a half-human, half-vampire hybrid to gather information and report back to her superiors.

At first, Ari found it easy to justify her actions. She believed that she was working to protect her own kind from the heretics. But as time went on, she began to question her own loyalties. She saw the destruction that the Empire was causing, and she couldn't help but wonder if she was on the wrong side. Her trauma kept on coming back at convienient times whenever she had doubts, keeping her to believe that the actions the Empire is doing is the right course of action to cleanse the world of hatred.
Four True Enlightened

**The Four True Enlightened** were a group of legendary heroes, born from Lady Luxianna, and who fought in the Taurtus War and in the War of the Dark Ages. These heroes were Prentiss Hyborne, Krystal o'Hare, Vah'Loren Arrakkis, and Nalu o'Hare. Each one of them had unique abilities and strengths, and they worked together to defeat the evil forces that threatened to destroy everything they held dear.

Prentiss Hyborne was the eldest sibling of the group, and she was a powerful warrior who founded the Kingdom of Oasis in the Fertile Valley. She was also known for her incredible intelligence and strategic thinking, which allowed her to outmaneuver her enemies time and time again. Prentiss led her kingdom to many victories during the War of the Dark Ages, but she ultimately died in battle, leaving behind a legacy of strength and courage.

Krystal o'Hare was Prentiss's younger sister, and she was a skilled sorceress who fought alongside her sister in the War. Krystal was known for her fiery personality and her unwavering loyalty to her family and friends. When Prentiss died in battle, Krystal was devastated, and she fell into a deep depression. Eventually, she took her own life out of grief, leaving behind a legacy of passion and devotion.

Vah'Loren was the only male member of the group, and he was a skilled swordsman who traveled through the world after the deaths of his sisters. He eventually found his way to Hell's Reach, a desolate wasteland where life does not exist. It was there that he had an epiphany that the world needed to be reset, and he released a fragment of the God, Valhalla to accomplish this task.

Nalu o'Hare was the youngest sibling of the group, and she was a fierce warrior who fought alongside her sisters during the War. When Prentiss died, Nalu ran away, and she eventually found Vah'Loren many years later. However, Vah'Loren blamed the deaths of their sisters on Nalu and killed her in cold blood.

The Four True Enlightened were a legendary group of heroes who fought for what they believed in and sacrificed everything to protect their world. Their achievements are still celebrated to this day, and their memory lives on in the stories and legends passed down through generations. Though their journey came to a tragic end, their legacy and the impact they made on the world will never be forgotten.

## Overview

### Appearance

Unlike most of the previous True Enlightened, who had the power to take on completely beastlike appearances, the Four True Enlightened seen so far have all taken humanoid appearances. However, they retain beastlike qualities through their skillsets.

The Four True Enlightened don war paint during battle, although it is unclear if this is a trait shared by the previous True Enlightened or if it was exclusively used by the foremost Four True Enlightened. Notably, the symbols on their faces are cruder than, but still resemble, the elemental symbols of their respected element: Light.

## Four True Enlightened

"The One Made of Stone"
"Angelic Warrior of Aurelia"
"Angelic Warrior of Aurelia"
"The Deserter"
"Queen of the Flowers"
Ryalis Holy Brigade

**The Ryalis Holy Brigade of the Sacred Flame** also known as the **Ryalis Holy Brigade** or the **RHB**, is a group that was founded in Greaw Harbor, Ryalis after a group of deserters from the Whitestriders came to Aurelia. They were from Soclor, Kirbysay and left due to the group having critical changes. They came to Aurelia in hopes to influence others to join their cause to eradicate the vampires.

## History

The RHB is a splinter group that came from the Whitestriders that used to reside in Soclor. They were heavily influenced that vampires were very disgusting creatures that need to be wiped off the face of the planet. Though upon stepping onto Aurelia, the RHB believed the vampires were no longer part of this section of the world. The founder, Rebekka Steinhäusser, believed vampires resided within Aurelia. Her experience within the Whitestriders under the tutelage of Von Krauser, was able to know who was secretly a vampire. After gathering her miltia, she started her crusade against vampires within Ryalis.
Katelynn's Mansion

"*The land of Castillion was not always spreading bloodshed. It was adopted by the bitter Tarron son, Richard Tarron, who forged the land in his own image. Though never truly evil, Tarron's enemies lingered as souls long enough to take possession of his body upon death, and wielded his immense blood powers.*"

## Overview

**Katelynn's Mansion** is a level 4 Dungeon located in Drement. The boss of the dungeon is Mayor Terrance, a corrupted blood mage, half son of Richard Tarron.

To gain access to the Dungeon the player has to make it to Day 3 of the main questline in order to enter the dungeon.

## Trivia

* Katelynn Tezzar does own the mansion rightfully since the town was once her fathers before he rules Royale.
The Thousand

**The Thousand** is a large mercenary group that was formed in Eos to help with the war effort of the Endless War of Eos. The group had gained a massive reputation of being extremely well fought and consistant with winning battles of all kinds throughout Eos. While believing that they all fight with max strength, the group has split up to cover help fight and work across the globe.
Hadrian's Wall

**Hadrian's Wall** is a colossal fortification which stretches for approx. 350 miles along the southern border of the Country of Isling in Aurelia, separating the country from the hellish wastelands that lie beyond. Hadrian's Wall is said to be over 500 feet tall and is made of stone and concrete. Hadrian's Wall took roughly 50-55 years to build due to the constant attacks of the Darkfallen from the War, Though the wall has been finished for nearly several millennia, people of Isling are still weary of the Wall being breached. It is believed that if the Wall was ever broken, all life on Aurelia will be extinguished. Though the defenses of the wall aren't as strong as it was before it was first constructed, those who defend the Wall are considered to be one of the most powerful people, facing off a world ending threat everyday.
Monsters

Aberrations and Creatures known as 'Monsters' in their simplistic form stalk the landscape. Some are herbivores, some eat meat and some devour everything in their sights. Environment greatly affects the type of creatures encountered in the wild; including hostile encounters. It is advised to travel the roads with a partner or more to ensure safe passage to another kingdom.

## Types of creatures by location

### Castillion Lowlands

* Checkered Viper
* Bloodrot Viper
* Cockatrice
* Small Spider

### Ryalis Grasslands

* Reaper Widow
* Cluckatrice
* Mandragga
* Ent
* Rouge Gale

### The Isling Fallout

* Darkfallen Lamia
* Darkfallen Hero
* Darkfallen Knight
* Void
* Abomination Shard
* The Eye
* Darkfallen Leviathan
* Darkfallen Prime
* Corrupted Knight

### Misbah Desert

* Sandworm
* Desert Viper
* Desert Scarab
* Desert Scorpion
* Desert Warrior
* Desert Spider

### The Mechanized Doorway

* Junker Dragon
Harte City

**Harte City**, a once-thriving metropolis nestled within the unforgiving embrace of the Shandorian Tundra, bears a history as rich and varied as the ceruleum that once fueled its prosperity. Founded by Dwain Harte in the depths of antiquity around 5,525 BC, the city owes its existence to the strategic vision of the Emperor of the Ryalis-Harpeia Republic. The Northernmost location within the Shandorian Tundra, known for its harsh climate, seemed an unlikely choice, but Harte's foresight was driven by the proximity of a ceruleum well.

Ceruleum, a potent but volatile source of energy, became the lifeblood of Harte City during its heyday. The Ryalis-Harpeia Republic harnessed this resource to power an impressive array of war machinery, from airships to armored tanks. The city thrived as it served as a key supplier of ceruleum to the Republic, with its residents enjoying the benefits of this energy source in their daily lives, from lighting lanterns to powering airships.

However, the tides of fortune took a turn for the worse when the Ryalis-Harpeia Republic disbanded around 1,411 BC. Harte City, left without a guiding hand, fell into disarray until the indigenous Shandorians forged a pact with its citizens, seeking to preserve the city's legacy and maintain the delicate balance between nature and industry.

The year 216 AD marked a dark chapter in Harte City's history when the Heretic Empire invaded the Shandorian Tundra, swiftly seizing control of the once-thriving metropolis. Over the course of two decades, the Empire transformed the city into a dystopian nightmare. The ceruleum, once a source of warmth against the biting cold, became a weapon of control. Each housing unit was rationed a limited amount of ceruleum, and exceeding that limit meant enduring two long months of bitter cold until the next refill. Desperation and suffering spread as citizens fought over the scarce resource, leading to a decline in the city's population.
Dungeon Fragments

**Dungeon Fragments** are a type of currency used to purchase items in Dungeon Shops.

## Obtain

Every time you complete a dungeon, you get three of its fragments as well as one boss token.

## Usage

The Dungeon Merchants offer various powerful and untradable items for boss tokens, and one special item for dungeon fragments.
Al'Khaazar

many unnamed relatives

Prince Al'Khaazar was born around 120 BC to the Emperor, an extremely powerful figure who ruled over the Misbah Desert for many centuries, with an empire known as the Akkadian Empire. He was the Emperor's 26th son, amid a myriad of other sons that he had. At one point, he travelled beyond the walls, exiting the Empire's borders and exploring the rest of Aurelia. There, he learned that the rest of the world was vibrant and magical, unlike what he had thought before: he was likely taught that the Emperor was like a God, the only individual who could harness magic in the entire Desert.

Outraged that the Emperor's world was a lie, and wanting to save the people of the Empire from his false influence that he is a God amongst men. Al'Khaazar travelled back to the Empire, and met with his father in his royal residence. After a short quarrel, Al'Khaazar jumped at his father and assassinated him, taking his scepter, the source of his magical power. However, the Emperor had placed a curse on his scepter, and as soon as Al'Khaazar usurped his power, it created a great sandstorm that raged on for years, and buried the entire empire under the sand.

Al'Khaazar, realizing how immensely powerful the scepter actually was, hid it in an undisclosed location so that nobody could find it, and misuse it like his father once did. While travelling across the Great Desert, he was attacked and beaten by unknown subjects. He was then promptly assassinated. The attackers left his body rot in the middle of the desert. Months go by, some of his father's loyal subjects would find Al'Khaazar's body decaying in the sands. Though spiteful that he caused the Empire to face a cataclysmic demise, they bury him within the Pyramids of Al'Khaazar and use magic to seal the entrance to the Pyramid, to make sure that he would never leave.
Etugen Eke Qinthana

**Etugen Eke Qinthana** is the ruler of the city of Intra Primum Montes located within the secluded continent of Hybyythia. She is the mother of Meira Eiltris Tarasynora Qinthana who is known better as, Saint Marie Carmichael. According to Marie, Etugen is a kind, loving ruler of Intra who tries to help out her people through the dark times. Despite Marie only speaking about her mother very briefly, it is unknown of her mother and father's status.
Lemuria's Depths

"*No one is entirely sure how, but all ships that are laid to rest on the seabed all end up in the same place. From beyond the watery grave, these seafarers continue to manipulate the waves to meet their gains.*"

## Overview

The Lemuria's Depths is a level 7 Dungeon located East of Castillion, a bit northwest of the current center of the Ocean. The boss of the dungeon is the Red Devil, a monstrous squid that has wrecked ships that cross by.

To gain access to the Dungeon the player has to complete the level 7 dungeon quest Red Devil's Treasure, which is started by talking to Marston, a pirate who've collected a crew to go out looking for Red Devil's treasure, inviting you to join them.

## Trivia

* The dungeon is based off of the 'lost land' named Lemuria off the coast of the Indian Ocean.
Ancient Meszadonia King

"*A long-dead ruler of the ancient age of Meszadonia. The long-fought War of the Dark Ages destroyed the remnants of his people. The soul within is long gone, but the armor itself is imbued with past memories to save his people from danger.*"
―**Boss Information**
The **Ancient Meszadonia King** is an optional boss that can be fought in the Untended Crypt in Misbah. Long ago during the Meszadonia Period, he was hailed as a great ruler who served his people with utmost respect and dignity. During the War of the Dark Ages around 1,760 BC, his people were falling apart due to the destruction of the Darkfallen. He died in battle with the memories of his peoples' demise, causing much unrest to his soul.
Ara Fawynn

## Ara "Silence" Fawynn

**Ara Fawynn**, is an optional character in the game Somber Elegy: Broken Dream who can be found in the City of Greaw Harbor waiting for a ship to go back home.

## Biography

Ara Fawynn was born in a small village on the outskirts of the kingdom of Aevia. Her parents were hard-working farmers, and Ara grew up with a deep love for the land and the animals that roamed upon it. She was a bright and curious child, always eager to explore the world around her and learn new things. But one fateful night, Ara's life took a dark and terrifying turn. A group of bandits raided her village, taking many of the villagers captive, including Ara. She was taken away from her home and brought to a secret laboratory deep in the heart of the kingdom.

There, she was given over to Doctor Maladus, a brilliant but twisted scientist who specialized in human experimentation. Ara was diagnosed with a rare and dangerous disease known as the Decay, which caused her body to slowly deteriorate over time. The Doctor saw her as a prime subject for his experiments, and began subjecting her to a series of dangerous and painful procedures.

Eventually, the treatments took a terrible toll on Ara's body. She became mute, unable to speak or communicate with others. Her movements became stiff and jerky, and she lost much of her mobility. She was a shell of her former self, a victim of Doctor Maladus's cruel experiments. Despite her suffering, however, Ara never gave up hope. She remained strong and resilient, determined to survive and overcome her condition. She refused to be defeated by the doctor's cruelty, and she clung to the hope that one day she would be free.

But through it all, Ara remained strong. She refused to let the Doctor break her spirit, and continued to hold onto her love for life and her desire to escape. She secretly made friends with other captives in the lab, and they all worked together to find a way out. Finally, after years of captivity and torture, Ara and her fellow captives were able to escape. They fled into the wilderness, barely surviving on their wits and their will to live. Over time, Ara's body began to heal, and she regained some of her strength and vitality.

Finally, after years of captivity and abuse, Ara was rescued by a group of rebels who had been fighting against Doctor Maladus and the Empire. They took her to a safe place, where she could recover and heal from the trauma she had endured. Although Ara's body was damaged beyond repair, she found a new purpose in life.
Somber Elegy Wiki:Templates

There are many **templates** in use in Cultist Reborn Wikia; these are only a subset, representing some of the most important and commonly used ones. If you feel that a template belongs on this page, do not hesitate to add it.

* Category:Templates should cover all templates in the wiki.
* The Template namespace (found from Special:AllPages) always has all templates in the wiki, sorted alphanumerically.

## What are templates?

Wiki templates provide a means to insert the same content over and over in different (or the same) pages. This saves editors the hassle of duplicating the same text again and again, and also helps ensure consistency.

Templates are generally shown with the format required to use the template (e.g. `{{delete}}`). Clicking the template name takes you to the template's page, where you can see what it looks like and how it is used.

**Detailed instructions on the usage of each template should exist on:**

1. **a subpage using {{documentation}}**; or
2. the template page itself (inside "noinclude" tags); or
3. the template's talk page.

For more information on templates, see Help:Templates.

## Article management templates

### Nominate an article for deletion

{{delete}}

* Add this to an article to nominate it for deletion. It will add the article to Category:Candidates for deletion.

### Disambiguation articles

{{disambig}}

* If you have several articles that have similar or identical names, you may wish to create a "disambiguation" page at the main article name, with the articles taking an extra phrase in brackets afterwards. For example:

**The Prince** <-- disambiguation page, with links to:
The Prince (frog)
The Prince (human)
* Using {{disambig}} marks an article as a disambiguation page by adding a banner to the article and categorizing it under Category:Disambiguations. Add links to the various articles under the banner.
* For more information, see Help:Disambiguation.

## General wiki templates

### T is for template

{{t|*<template>*}}

* This template allows you to show example template code (with a link to the templates) without using the template itself. It is used extensively on this page.

## Where you may find more templates

* Templates Wiki
* Wikipedia; may be copied with the proper acknowledgment, but some need tweaking to work properly on Wikia, so use a Wikia version if possible.
Country of Astria

The **Kingdom of Astria** was one of the administrative regions of the Aurelian Republic. Astria was formerly a lone sovereign nation known as Isles of Ling before the War of the Dark Ages. During the War of the Dark Ages, the entire kingdom fell within a few hours. Since then the citizens of the now destroyed kingdom, have decided to not have a government, and do things their own way as they believed the Emperor at the time failed to protect them.

In the present day, Astria has grown stronger since the War, and has occupied the surrounding islands within the Crestfallen Bay. Despite a low population and a nonexistent government, the people have managed to create a better society controlled by the people instead. The other nations still support Astria despite having no government branch.
War of Fire

Combatants| **William's Militia**William MansonRosetta Amata

Roughly 100,000+ infantry**The Heretic Empire**Empress Dani of Tutankhamen

Roughly 125,000 infantry and several dragons | **House Guise**King Haren**Great Grentin Legion**Emperor Kales the Brave**Holy Empire of Eos**Empress Ale'x'is of Eos**The Enlightened Race**Vah'Loren Arrakkis

The **War of Fire** also known as the **Age of Fire** was a military conquest that was started in Kirbysay by a warlord named William Manson. He believed the world needed to be reborn from ash anew. This was considered to be the first world war since nearly every nation was fighting against William, and his crazed ideologies about justified genocide.
The Emerald Trail

The **Emerald Trail** is a path between the city of Rosewood and the Emerald Highlands to the east. Lorewise, the path stretches all the way until the crossroads of the Old Road. There are many small ruins scattered all over the area, as well as the Spring Plains, a weapons trader, and a potion merchant. The path is filled with bandits, with even some special variants like the assassin and archer bandits. It is required to have a second person in your party in order to fully traverse through the road safely.

## Points of interest

### Towns

* **Frost Fall Pass** - A small farming village. Home of Katelynn Tezzar for nearly 4 years when she was put into hiding
* **Rosewood** - A small port city on the edge of Tarron Sea. Its strategic location grants the citizens with daily twilight views. The citizens unofficially named it the Twilight Town.
* **Firstown** - A small town that is believed to be the first town made in Castillion. The town doesn't allow outsiders due to the ongoing conflict.

### Locations

* **Emerald Highlands** - A mazelike mountainous path. The name was given due to the emerald green hue the grass and plant life give off.
* **Spring Plains**- Located on the southern side of the trail, this area holds valuable treasure. It is believed to be a battleground during the Western Annexation.
* **Serria's Volcano** - A large volcano north of the path. Highly dangerous to traverse through alone.

### Merchants

* The Weapons Trader is located in the cabin within the Emerald Highlands and sells iron and steel weapons.
* The Potion Merchant is located in a horse carriage on the northern end of the trail, and sells only low level healing potions.
Bandit's Hillside

*This dungeon has a corrupted variant; see Corrupted Hillside*

"*Previously a natural hillside on the outskirts of Royale City, it quickly became the largest hideout of bandits the province has ever seen. Those who enter are never found again*."

## Overview

The **Bandit's Hillside** is a level 1 Dungeon, located near the Royale City. The boss of the dungeon is the Chief of Lackeys, the second in command of the bandits that reside there.

The Dungeon is located in the northern most tip of Castillion, beneath the south side of the entrance to Ryalis.
Charmaine Telir

"*Ah... I remember you. The ones who gave me the closure, that my people escaped the blizzard. I’m sorry that I forgot... It’s been so long, wondering if they ever made it out. I can now... rest... Thank you...*"
―Charmaine finally resting after she got closure.
**Charmaine Telir** was the Queen Regent of Shandoria that oversaw the oncoming threat of Amin Castille during the Traveler's Conquest. She went out in battle to repel Castille's army from breaching into Shandoria Territory. Sadly, the threat did breach through, and she was forced to use her powers to summon a blizzard to repel the enemy. It worked in the end, but she noticed that the blizzard wasn't fading away. She forced her army to retreat back to the capital so she can stay, and calm the blizzard. Charmaine would die from being stuck in the blizzard for too long. Her body was found shortly after to be recovered as her presence never came back after the retreat. She would be buried in the Great Queen Mausoleum.
Ainer Aisem

**Ainer Aisem** is an optional character that can be played in Somber Elegy: Broken Dreams. She is a traveling sellsword who is currently under the employ of the Guild of Light, and can be found in their headquarters.

## Biography

Ainer Aisem was born into a family of nobles in the ancient city of Mesza, which had been under imperial rule of the Heretic Empire for decades. As a descendant of the late Meszadonian King who had fought bravely before falling in battle during the War of the Dark Ages, she was raised with a deep sense of pride in her heritage and a strong moral compass. From an early age, Ainer was educated on life within the Empire and the values of duty, honor, and loyalty that were expected of all citizens. However, she also grew up hearing stories of her ancestors and their heroic deeds, and she felt a strong connection to their legacy and their fight for justice and freedom.

At the age of 16, Ainer was conscripted into the imperial military and sent to the Continent of Utefue to quell several colonies that were on the verge of rebellion, where she would hone her combat experience over the course of two years. She quickly distinguished herself as a skilled fighter, and she earned a reputation as a brave and capable soldier.

However, as time went on, Ainer became disillusioned with the imperial military and its methods. She saw firsthand the atrocities committed by the Empire in its quest for power and control, and she began to question the values she had been taught as a child. After completing her service, Ainer returned to her home continent of Aurelia and decided to leave the military altogether. She knew that her skills as a fighter could be put to good use, and she began to sell her services as a personal guard to those who needed protection.

Despite her knowledge of the spear and her combat experience, Ainer was also extremely intelligent in other matters. She was well-read and well-spoken, and she had a deep understanding of the political and social issues facing the world around her. Over time, Ainer became known as a hired sellsword who fought not for power or money, but for justice and the greater good. She took on clients who shared her values and who needed protection from those who sought to do them harm, and she became known as a champion of the downtrodden and oppressed.
Calypso's Drought

**Calypso's Drought**, is beyond the mountainous terrain south of Misbah. Known for the ocean waters it used to hold 2,000+ years ago and is now a desert wasteland.

## Geography

Calypso's Drought was once a large tide pool and a place for fishing over 2,000 years ago. It is currently a desert gully that has frequent sandstorms. Calypso's Drought is adjacent to Calypso's Valley and Pryyance Gorge that lead back to the map of Misbah.

Calypso's Drought is known for it's ever-expanding desert. A few inhabitants live in the enclosed desert and the surrounding areas. A semi-large faction known as the Heretics claim to own all of Southern Misbah and use an abandoned Undercity vessel, The Queen's Terror, as their headquarters.

The area is dangerous as the Heretics are a group of pyromaniacs and cannibals. The surrounding area is home to snakes, scorpions, and monstrous creatures. Traversing through Calypso's Drought will be difficult if under leveled.
Giant's Terrace

**The Giant's Terrace**, is an intermediate dungeon found in Northeast of Harpeia. The dungeon is only accessible during the Fall of Corrupt Gods quest.

## Geography

The Giant's Terrace is a large mountain range that seem to look like stepping stones or stairs. There are large footprints in the ground symbolizing that there used to be giants in the past. Ogres roam the lands now since the Giants apparently died off centuries ago.

The Terrace is known for its frequent landslides and rockslides. The nearby towns aren't affected by this hazard.

## Boss

The Giant's Terrace boss is known as the Stone Sentinel. Not much is known about it but in the lore found in manuscripts say that the Stone Sentinel was once a creation by Rallen who were created to protect citizens and fight off evil or corrupt beings. Leading it to believe that the Stone Sentinel was corrupted in someway and is powerful as a god.
A.S. Khaamar

**Aaron Sullivan Khaamar** also known as **A.S. Khaamar**, is a self proclaimed Great Expeditioner who claimed to have founded and explored every nook and cranny of the known world thus far.

## Biography

**Aaron Sullivan Khaamar**, more commonly known as **A.S. Khaamar**, was born into a family of adventurers in the town of Ostia, nestled on the edge of the Kirbysay coastline. From a young age, he was fascinated by the stories of his family's travels, and longed to explore the world beyond his small town. As he grew older, A.S. became more and more determined to see the world for himself. He trained tirelessly, honing his skills as a climber, a navigator, and a survivalist. And when he was finally ready, he set out on his first expedition, determined to discover every nook and cranny that the world had to offer.

Over the years, A.S. travelled to some of the most remote and dangerous places on Earth. He braved the frozen wastelands of the Far North, scaling towering glaciers and crossing treacherous crevasses to reach the most isolated corners of the world. He journeyed to the scorching deserts of Misbah and the Red Wastes, battling sandstorms and dehydration to uncover ancient ruins and hidden oases.

Through it all, A.S. remained fiercely independent and self-reliant, rarely travelling with anyone other than his trusted adoptive daughter, Kystin Lawrence. Together, they faced countless challenges and overcame seemingly insurmountable obstacles, relying on their wits and their determination to see them through. As he travelled the world, A.S. began to earn a reputation as one of the greatest explorers of his time. He was known for his fearlessness, his tenacity, and his unwavering dedication to the pursuit of knowledge and discovery. And even as he grew older, he never lost his thirst for adventure, continuing to set out on expeditions to the most remote and dangerous corners of the world.

But for all his successes, A.S. remained a deeply private and enigmatic figure. He rarely spoke of his past or his motivations, preferring to let his actions speak for themselves. And while some admired him as a hero and a trailblazer, others saw him as a reckless and self-absorbed adventurer, more interested in his own glory than the safety of himself and those around him.

Despite the controversies that surrounded him, A.S. remained true to his own vision of what it meant to be an adventurer. He believed in the power of exploration to change the world, to broaden the horizons of the human race and to reveal the beauty and wonder that lay hidden in even the darkest corners of the planet. And even as his exploits became more daring and dangerous, he remained committed to that vision, always pushing himself to explore new frontiers and discover new wonders.