Scoundrel

**Welcome to the Scoundrel follower page**

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Equipping items on your Scoundrel will make him a lot stronger. The Scoundrel's main stat is Dexterity and the more he has, the more powerful his attacks become. Its also important to make sure he can stay alive by equipping defensive stats on him such as Vitality.

The Scoundrel have a range of power ranks according to his **profile amount of Dexterity**:

* **Rank I - 1-3299 Dexterity**
* **Rank II - 3300-5999 Dexterity**
* **Rank III - 6000-7699 Dexterity**
* **Rank IV - 7700+ Dexterity**

**Reminder - Main stats and Vitality are multiplied by X2.5 on a follower, so +100 Intelligence on an item becomes +250 when equipped on a follower**

Below, is a full list of all his skills and their effects according to his rank:

**Arrow shot - Primary Attack**
 **Rank II** | Shoots an Arrow at the enemy for 150% Weapon Damage as Physical.
 **Rank III** | Shoots an Arrow at the enemy for 200% Weapon Damage as Physical.
 **Rank IV** | Shoots an Arrow at the enemy for 200% Weapon Damage as Physical.
* Cunning Plan: Shoots 1 Fire Arrow and 1 Poison Arrow; Piercing attack

**Escape**

* The Scoundrel will escape nearby enemies and gain distance in order to shoot his arrows

**Melee Hit**

* The Scoundrel hits a nearby enemy using his knife for 100% Weapon Damage

**Crippling Shot**
 **Rank IV** | Ranged attack that deals 350% weapon damage and slows enemies hit by 80% for 4 seconds ; Piercing attack

**Poison Bolts**
 **Rank II** | Ranged attack that deals 320% weapon damage and an additional 100% weapon damage as Poison over 3 seconds.
 **Rank III** | Ranged attack that deals 320% weapon damage and an additional 100% weapon damage as Poison over 3 seconds.
 **Rank IV** | Ranged attack that deals 320% weapon damage and an additional 100% weapon damage as Poison over 3 seconds.
* Intoxication: Dot duration increased by 3 sec, can be stacked up to 4 times, refreshes duration

**Dirty Fighting**
 **Rank IV** | Blinds nearby enemies in front of the Scoundrel for 2.5 seconds.
* Survival Instinct: 50% chance to avoid all damage from an attack, for 6 sec

**Vanish**
 **Rank IV** | Sneak Attack: damage increased by 300% while invisible

**Powered Shot**
 **Rank IV** | Ranged attack that explodes on impact, dealing 700% weapon damage as Arcane to targets within 10 yards and has a 100% chance to stun targets for 2 seconds;
* Assassin Strike: Elites are unable to use active skills for 15 sec; Elites are priority target; cooldown is 20 sec

**Multishot**
 **Rank II** | Active: The Scoundrel will shoot 3 bolts, each dealing 150% weapon damage.
 **Rank III** | Active: The Scoundrel will shoot 4 bolts, each dealing 150% weapon damage.
 **Rank IV** | Active: The Scoundrel will shoot 5 bolts, each dealing 150% weapon damage.
* Passive: The Scoundrel's special attacks have a 50% chance to fire 3 bolts; Active effect only: 110 WD; 5 bolts: Barrage: Active Multishot effect has 15% chance to shoot bolts in succession instead of spread

**Hysteria**
 **Rank IV** | Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 5% for 3 seconds;
* Driven Rage: 5% chance to gain 50% resource pool on kill, while under the effect of Hysterics

**Anatomy**
 **Rank IV** | Increases Critical Hit Chance by 2.5% for you and the Scoundrel;
* Critical hits have a 2% chance to do a Crushing Blow instead of the normal damage. Crushing Blow deals 25% monster current health' worth of damage. Does not work on bosses and above

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