recursal/Fanatic-Fandom huggingface dataset:
Cross-Department Report

**Cross-Department Report** is a document that was found in "Addendum" Folder as a part of the Chapter 3 Interactable ARG.

## Transcript

**In relation: 1188**

**Date: 2/20/91**

**CROSS-DEPARTMENT REPORT**

**Dr. Harley Sawyer**

**On Behalf of Research**

It has been 3 months since 1188's procedure, and one month since his introduction to Playcare. I'm pleased to say he's taken to his tasks like a fish to water, meeting virtually every one of the objectives we set out for him. The initial procedure had its challenges, taking 4 hours longer than we had hoped, followed by a rather tumultuous adjustment period. Still, his mental test metrics were virtually unchanged from pre-op.

Now that he's "on the job" as it were, we can say for certain that the outcome has been a resounding success, rivaling that of even 1170.

**Stella Greyber**

**On Behalf of Playcare**

When the children first saw this bigger bodies CatNap, half of them were terrified. More than one burst into tears. I can't say I didn't expect this. The other department heads will note I was never a fan of using 1188 in Playcare for exactly this reason. The good news is that in the time since, many of the children have warmed to him. Some of them even consider him a friend now. He's gentle, even a bit shy, and I think the kids find that endearing. The ones still weary of him at least now accept his presence without fuss.

I still have reservations about how he is used, but I admit his overall impact on Playcare operations has been a positive one.

**Leith Pierre**

**On Behalf of Innovation**

1188 has calmed down a lot in recent weeks. There were issues regarding erratic behavior after the experiment, but those seem to have all been ironed out, and CatNap has been integrated into Playcare without much issue. That's not to say I don't still have concerns. The relationship between 1188 and 1006 could pose a problem, at least somewhere down the line. Anytime the two are in a room together. 1188 follows 1006 around like a lost puppy. It's an odd sight, and what's more is 1006 doesn't seem to mind (or if he does, he's not showing it). If I remember correctly, Lockeheart had some theories on the matter back in 89', but I'm not convinced of anything either way.

What I know is this: CatNap may be docile now, but he's also highly impressionable, especially to anything the Prototype says or does. I worry how quickly his behavior could change depending on the whims of that temperamental thing.
Barrel o' Huggys

Children tried to eat from the barrel thinking it was candy."

**Barrel o' Huggy** is a toy produced by *Playtime Co.*, which made its debut in *Chapter 2: Fly in a Web*. The toy can be located in the Rejected Room along with other toys rejected for retail by the Playtime company. The toy was rejected due to it's negative reputation given by Playtime Corporation's focus group due to children trying to eat from the thinking it was candy.

## Appearance

The barrels of Huggy have a color pallete of blue. The contents of these banners feature elastic, rubber versions of Huggy Wuggy intended to wrap together to create a line of Huggies. The barrels have a similar color pallet to Huggy, with the branding and retail information on the orange strip.

## Rejection

The toy was rejected after it was deemed a choking hazard after children would attempt to eat the Huggy Wuggies from the barrel, thinking there was candy inside the barrel.

## Gallery

Barrel o' Huggys' rejection paperBarrel o' Huggys among the group of rejected toysA MOB Entertainment's developer design of Barrel o' Huggys
## Trivia

* Barrel o' Huggys is most likely a reference to the former released Barrel o' Monkey's that was temporarily in stores before being held back indefinitely.

## References

1. ↑ https://en.wikipedia.org/wiki/Barrel\_of\_Monkeys
10 LOST SECRETS in Poppy Playtime Chapter 2

### Summary

Micah Preciado showcases and covers all the unused and scrapped content for Chapter 2.

## Video

**10 LOST SECRETS in Poppy Playtime Chapter 2** is a documentary that cannot be played or even seen in any area inside the game. It is exclusively seen on Mob Entertainment's YouTube channel.

The documentary features our narrator, Micah Preciado, who unveils previously unused content that was scrapped for Chapter 2: Fly in a Web. The video provides an explanation of why the material did not make it into the final version of the game.
Barry

* Display
* Trophy

**Barry** is a toy-based cart used by Playtime Co. which made its debut in *Chapter 2: Fly in a Web*. It is presumably used to transport toys across the factory, and only makes an appearance as a way to break an obstacle.

## Appearance

Barry is a four-wheel cart with a yellow and turquoise colour scheme. At the front of Barry is a horizontal yellow handle. A pair of large round frames above the handle appeared to be Barry's eyes. The "eyes", being a substitution of headlights, typically seen in actual wheel carts. Between the "eyes" is Barry's name capitalized and written in yellow. Within Barry are an array of toys and various other objects stored and filled to the brim. Notable toys include Bron, Cat-Bee, Boogie Bot, and Candy Cat.

Being large and consisting of a lot of weight, Barry’s momentum enables it to easily break through the exit that is blocked by nailed planks.

## Gameplay

Barry’s only purpose was to be rolled down to break some planks through a labyrinth. It can be pulled by using the GrabPack. After getting through the labyrinth, Barry is not seen again and is presumably destroyed.

## Gallery

Barry as seen within the Cart Corridors.Barry before falling into an empty abyss, going straight down a diagonal track.
## Trivia

* In the early release of *Chapter 2: Fly in a Web*, players would experience a bug when they try to push or pull Barry past the electric-powered gate; Barry would get stuck on the tracks right in between the gate, restricting itself and the Player from crossing. Mob Entertainment issued a statement addressing the bug.
	+ A fixed version of the game was released soon after.
* Interestingly, the Bron stored within Barry is eyeless and grinning, similar to his monster form.

## References

1. ↑ MOB Entertainment's statement regarding the bug on Twitter
Employee Instructions

**Employee Instructions**, otherwise labeled as "**Proctoring in the Game Station**", is a document found in *Chapter 2: Fly in a Web* of *Poppy Playtime*. It serves no purpose in completing the game, however, may be linked to a part of the lore. The item can be found near the end of the game, where you can obtain it alongside Formal Request Form and the third Train Code after defeating Mommy Long Legs.

## Plot

The Employee Instructions is a list of instructions an employee must do while conducting the games during the kids' stay at the Game Station. The document clearly states everything we had done prior to obtaining this document, with the exception of what it would've been like from an employee's perspective. The document states to stay 20 yards from Mommy Long Legs, observe each kid's performance within all three games, and give all observations to Stella Greyber.

## Contents

### Proctoring in the Game Station

#### Instructions:

* -Start by reporting to the Control Station.
* -Always keep a minimum distance of 20 yards away from Mommy Long-Legs.
* -The train will arrive with children at 8:00a.m.
* -All children will be gathered inside the game station all at once. The order of the games should be: Musical Memory, Whack-A-Wuggy, then Statues.
* -A series of bridges and doors from the Control Station should guide you to each game.
* -Mommy Long-Legs can assist in escorting the children to each game.
* -Only one child should ever play a game at a time.
* -Children who are not playing a game will wait in the Game Station. There is playground equipment to keep them entertained.
* -Record each Child's performance as it is relevant to each game.
* -Musical Memory: Composure, Memory Pattern Recognition
* -Whack-A-Wuggy: Hand-Eye-Coordination, Reaction Time
* -Statues: Agility, Strength, Speed
* -Once the children have left for the day, return to the Control Station.

Give all reports to [MS. STELLA GREYBER] to sort through.

## Theorizing

Musical Memory, Wack-a-Wuggy, and Statues listed each with a following skillset a human can possess can further prove the theory that the Game Station was created to test children and their physical capabilities in order to choose who will work the most efficient for the Bigger Bodies Initiative. Unlike adult employees, children have limitations. Testing each child to find the child featuring the least physical limitations will later be assigned a toy.

Although unknown what "assigning a toy" a child directly isn't stated, it can be implied that assigning a toy to a child means giving a child a chance to possess said mascot whether that be smaller toys such as the Wuggies or the large mascots such as Huggy Wuggy. This information is evident with Makayla Hyssop and her playing through all three games seen on the Assessment Forms.
A Tight Squeeze (song)

## **"A Tight Squeeze"**

"**A Tight Squeeze**" is the second track on the official soundtrack for Chapter 1 of *Poppy Playtime*, by MOB Entertainment. It was released on October 15, 2021, through MOB Records. It plays when reading the synopsis of Chapter 1, of which it shares a similar name.

## Audio

Poppy Playtime OST (02) - A Tight Squeeze
Huggy Wuggy (song)

## **"Huggy Wuggy"**

"**Huggy Wuggy**" is the fifth track on the official soundtrack for Chapter 1 of *Poppy Playtime*, by MOB Entertainment. It was released on October 15, 2021, through MOB Records. It plays when the button on the Huggy Wuggy plaque is pressed in the Playtime Area.

## Lyrics

**[Verse]**

His name is Huggy, Huggy Wuggy!

When he hugs you, he'll never stop!

Your friend Huggy, Huggy Wuggy!

He'll squeeze you until you pop!

## Trivia

* This is the only song with lyrics on the Chapter 1 soundtrack.
Merchandise/T-Shirts

Page lists all **T-Shirts** sold on the Poppy Playtime Merch website.

### Breaktime Huggy T-Shirt ($29.99 USD)

* Merch URL: Link (Not for sale)

BlackNavyYellowSoft CreamWhite

### He'll Hug You Till You Pop T-Shirt ($29.99 USD)

* Merch URL: Link (Not for sale)

BlackPinkWhite

### Cuddle Monster T-Shirt ($29.99 USD)

* Merch URL: Link (Not for sale)

Black HeatherPinkWhite

### Cat-Bee T-Shirt ($29.99 USD)

* Merch URL: Link (Not for sale)

AsphaltOcean BluePinkSoft CreamWhite

### No One Leaves Without A Toy T-Shirt ($29.99 USD)

* Merch URL: Link (Not for sale)

Black HeatherWhite

### Hungry Huggy T-Shirt ($29.99 USD)

* Merch URL: Link (Not for sale)

True RoyalWhite

### Candy Cat T-Shirt ($29.99 USD)

* Merch URL: Link (Not for sale)

BlackNavyWhite

### Tie-Dye Huggy T-Shirt ($39.99 USD)

* Merch URL: Link (Not for sale)

Tie-Dye

### Huggy Wuggy Smile Ringer T-Shirt ($24.00 USD)

Merch URL: Link (Not for sale)

Fun Blue

### Playtime BFF Tie Dye T-Shirt ($29.99 USD)

Merch URL: Link (Not for sale)

Carolina Blue
Fly in a Web (song)

## **"Fly in a Web"**

"**Fly in a Web**" is the first track on the official soundtrack for Chapter 2 of *Poppy Playtime*, by MOB Entertainment. It was released on May 7, 2022, through MOB Records. It plays when reading the synopsis of Chapter 2, of which it shares a similar name.

## Audio

Poppy Playtime Ch 2 OST (01) - Fly in a Web
Box on Boxes

"**Box on Boxes**" is the sixth track on the official soundtrack for *Poppy Playtime Chapter 1*, by MOB Entertainment. It was released on October 15, 2021, through MOB Records. It plays towards the end of the hallway leading to the Make-A-Friend Warehouse and during the search for power sources.

## Trivia

* Towards the end of the song, specifically at 1:47, a ringing instrument plays the first line of "Huggy Wuggy".
Cart Corridors

**Cart Corridors** is a location in the Playtime Co. factory, which debuted in *Chapter 2: Fly in a Web*. In this location, you must pull a cart named Barry throughout the corridors while opening locked doors to break the bunch of boarded wooden boards blocking the path to the next room.

## Appearance

The Cart Corridors is a yellow, bland railway. It includes a straight path of rails that are blocked by iron cage doors. The floors are filled with tiled white and yellow colors. When entering the room, there is a big "Cart Corridors" logo seen. Multiple ventilation systems can be found on the top walls or on the bottom walls.

## Gameplay

Before you enter the area, Kissy Missy will appear from the darkness, and opening a locked door for you to enter the room. Unfortunately, she is never seen within the tunnels ever again. You then enter a room filled with Green Hand Receivers, a cart with the label "Barry" on it. The goal of the Cart Corridors is to push the Barry cart through the entire room by opening the games that block the railway. You must push Barry to have him crash into a group of wooden boards on the other side of the room.

To do this, you must continuously take and reuse power sources, open doors, and possibly even watch the Marcas Brickley Reprimanding (Potential Problem) tape that can be found at the second to last obstacle gated room. After pushing Barry through the entire room, Barry falls down a spiral railway and crashes into the boards, breaking the boards for us to enter the room to the right, before falling into a dark void.

## Gallery

### Gameplay

Kissy Missy seen unlocking the room for you after entering.Barry seen deep through the Cart Corridors.A blank hallway with multiple wires hanging seen within the Cart Corridors.The boarded exit that isn't accessible without Barry.
### Teasers

An old teaser of the Cart Corridors teased on the official Chapter 2: Fly in a Web Steam page.A second teaser of the room seen in the official Chapter 2: Fly in a Web trailer.
## Trivia

* Although presumed that the Cart Corridors aren't inspired by the Backrooms, the room strikes an extreme resemblance to said franchise with its yellow walls.
Crash Doors

### Usage

Survivors utilizing their GrabPack can use these to stop Monsters from chasing them.

## Monster information

### Countering

You can use three specific Sabotages to disable or shut the Crash Doors, stopping the Survivors from using them to their advantage.

### Sabotages affected

No Escape (disables Crash Doors)Total Lockdown (all Crash Doors close)
No Pack (disables GrabPack)

## Appearances

### Appearances

*Project: Playtime*

**Crash Doors** are a gameplay mechanic in *Project: Playtime*, and are scattered throughout the maps. Crash Doors are large metallic shutters with a GrabPack handle on top of it.

### **Usage**

Any Survivor can use a Crash Door by firing at the handle. The handle will latch on. Once the player releases the handle, the door will shut after half a second. There is no way for anyone, survivor or monster, to go through the door until it reopens. The door remains shut for several seconds. The player ideally will shoot the handle and then run under it as the monster chases them, which will block the monster from chasing them and allowing them to get away.

### **Counter**

Several Sabotages can be used to affect the Crash Doors. The No Escape will prevent the doors from shutting during the duration, the Total Lockdown will shut the doors and make them unable to be opened, preventing players from using the doors until the duration expires, and the No Pack sabotage will prevent the GrabPack from firing to hit the handle.

Huggy Wuggy can charge a player and reach them before they cross under the door if timed properly.
Main Lobby

The **Main Lobby** is a location seen in Poppy Playtime, and made its debut in Chapter 1: A Tight Squeeze. This area acted as a lobby that we spend the majority of the time in.

## Accessing

Accessing the room requires the use of a Blue GrabPack hand, which cannot be obtained until Security is opened. To open Security, the player must first find a color-coordinated code on the train inside the Gift Shop and enter it on the keypad. Once inside Security, the player must watch the Grab Pack Training Tape on a VCR to learn how to use the GrabPack and retrieve it from a vent it was stuck in. With the Blue Hand in hand, the player can finally open the entrance to the Main Lobby. A long hallway leads to the entrance, and upon entering the area, the player can explore and progress through

## General appearance

The Main Lobby serves as a central hub within the Playtime Co. Factory, connecting various sections such as Innovation, Theater, Cafeteria, and others. It is adorned with a prominent Playtime Co. sign, beneath which stands Huggy Wuggy, a popular attraction for visitors. Visitors can also read a description of Huggy and learn about the history of Playtime Co. Although the Main Lobby may give the impression that it is meant for exploring and visiting all the areas in the factory, only two of the rooms are actually accessible. Additionally, the room features several murals and cutouts around each doorway, each displaying a familiar mascot.

## Trivia

* Once The Player turns on the power, Huggy Wuggy disappears from his plaque and the spotlights turn on, shining on his empty stage, emphasizing the creepy atmosphere. Prior to this, despite Huggy standing on his plaque, the spotlights are turned off.
* There are multiple windows on the dome ceiling, but only one is open and a small amount of sunlight is shining in the room, somewhat on Huggy Wuggy. The rest of the windows seem to be painted or covered in something black.
* There are several boxes near Huggy Wuggy (not the cardboard boxes) containing Huggy Wuggy toys. However, one of the boxes has a Huggy toy that seems to be sitting down, with blacked out eyes and a large grin on his face which is showing his teeth. The teeth completely covers his mouth.
	+ It is unknown why this happens, although it does seem to be an intentional change.
Eli Roth

**Eli Roth** is a voice actor from the hit indie-horror game *Poppy Playtime*, specifically for *Chapter 2: Fly in a Web*.

## Timeline

After the massive success of *Chapter 1: A Tight Squeeze*, Mob Entertainment reached out to Eli Roth and asked him if he wanted to portray Playtime Co.'s chief marketing officer, which he accepted. They sent him a script and asked him to wear a yellow long-sleeved shirt and a dark blue vest, which he did to match the Playtime Co. aesthetic.

## Role

### Voice Acting

He voiced Jimmy Roth in the Jimmy Roth Interview tape in *Chapter 2: Fly in a Web*.
Elliot Ludwig Biography

* VHS
* Video

**Elliot Ludwig Biography** is a VHS Tape recording found within Chapter 2: Fly in a Web of *Poppy Playtime*. The tape can be first obtained when unlocking Elliot Ludwig's Office. The tape itself plays a biography of Elliot Ludwig's early life and his life outside of Playtime Corporation.

## Plot

A documentary dedicated to the beloved Elliot Ludwig plays as it covers how Ludwig founded and pushed through sad events within his life to create Playtime Co.

The tape introduces itself with a small piano tune as the narrator describes Elliot Ludwig as "Divorced, but a family man at heart." The tape continues by explaining that Ludwig had spent countless hours into his company to make his company one of the most well-known toy manufacturing company of all time.

After Ludwig faced a family death back in 1960, pushing him to his lowest, Elliot Ludwig continued to innovate his company to successfully fulfil his future dreams for Playtime Co. The tape explains that Ludwig never failed to abandon an unfinished project, but then questions how Ludwig was able to create his factory despite the odds. The tape cuts itself off before revealing the date Ludwig started forming the company the Player later investigate.

## Theorizing

The tape specifically is vague when it comes to Elliot Ludwig's family death, not explaining if it was a child or parent. With this, fans have theorized that this family death was his presumed daughter who later went on to possess the Poppy Playtime we free in Chapter 1: "A Tight Squeeze" however it is unknown if Elliot and Molly Ludwig did indeed have a child before divorcing.

## Transcript

 **Transcript:** **Narrator:** "Playtime Co. is the product of a great man, by the name of **Elliot Ludwig**."
**Narrator:** "Divorced, but a family man at heart, his sights were always set on bringing amazing toys to amazing children around the globe."
**Narrator:** "Ludwig spent countless hours in the factory, working overtime relentlessly in an attempt to continuously innovate and surprise."
**Narrator:** "In the 1960's, an unfortunate family death had pushed Ludwig down to his lowest."
**Narrator:** "But with so much ambition, he rose back up and continued to fulfill his vision for the Playtime Co. toy factory."
**Narrator:** "Ludwig could never be content leaving a project unfinished, but just how did one man come to create such an astounding empire?"
**Narrator:** "How did he manage to stay determined, even after suffering such a tragic loss?"
**Narrator:** "It all began in the faithful year of 19-"

## Trivia

* Elliot Ludwig's face appears to be censored in the recording, either with black boxes or blurring. The in-universe reason for this is currently unknown, but the out-of-universe reason may be due to the game developers using stock photographs and footage while creating the tape.
Eddie M.N. Ritterman

This article is currently a stub and needs additional information. Please add any relevant facts that pertain to the article only!

## Appearances

### Debut

*Chapter 2: Fly in a Web*

**Eddie M.N. Ritterman** is the Head of Research at Playtime Co. and has his own tube slide, as seen in Higher-Up Tunnels. He makes his debut in *Chapter 2: Fly in a Web*, in a note addressed to a company called Warrenbach Construction. His Twitter banner also appears in Rowan Stoll's Computer Database.

## Gallery

The Warrenbach Construction note.Eddie M.N. Ritterman's Twitter banner.

## Trivia

* Eddie is one of the higher-up employees who knew about the experiments at Playtime Co., the others being Elliot Ludwig, Leith Pierre, Stella Greyber, and the head of Production, theorized to be The Player.
* Harley Sawyer and Eddie may have worked very closely together, due Sawyer's role in the Bigger Bodies Initiative as well as it being reasonably likely it was under Eddie's jurisdiction as well.
* While Eddie is assumed to be the Head of Research, Harley Sawyer making a statement in the Cross-Department Report on "behalf of Research" implies this is not the case, as it should have been Eddie who would have made the statement.
	+ It is possible that Eddie was unable/did not want to make a statement and passed it on to Sawyer to do so or Eddie's role was taken over by Harley Sawyer after some time, implying Eddie either passed away or was removed/left Playtime Co.

## References List

1. ↑ Game Theory: You Are The Villain of Poppy Playtime
Avalon Preciado

## Overview

**Avalon Preciado** is a concept artist for the hit indie-horror game *Poppy Playtime* and a 3D generalist for EnchantedMOB. She also provides the voice for Candy Cat. She designed Poppy, Boogie Bot, Cat-Bee, Candy Cat, Huggy Wuggy's scary version, Mommy Long Legs's scary version, and all the new characters in Chapter 3: Deep Sleep.

## Gallery

Avalon Preciado holding the real-life figure for Mommy Long Legs.
Main Entrance

This article may have information that contains spoilers for *Poppy Playtime*. Please read at your own discretion!

## Appearance

### Accessed

Immediately spawned into room upon booting up Chapter 1.

### Debut

*Chapter 1: A Tight Squeeze*

The **Main Entrance** is a location seen in *Poppy Playtime*, making its debut in *Chapter 1: A Tight Squeeze*. The area is the starting point of said chapter, and is the first room we spawn in when booting up Chapter 1.

## Accessing

The room can be immediately entered upon booting up *Chapter 1: A Tight Squeeze*.

## General appearance

The Main Entrance is the typical entrance to any high-class company factory. A reception desk can be seen right towards you, with a Huggy mural welcoming you. On said reception desk, a Green VHS Tape can be scrutinized that can be put into the Green VCR seen to the right of the room. The room behind the reception desk is locked by a GrabPack-exclusive door.

Additionally, to the left of the Main Entrance is the Security Room, while the Gift Shop can be seen on the right. Both rooms following this room play a role in continuing throughout the chapter.

## Gallery

The Player in the Main Entrance for the first time
Jimmy Roth Interview

* VHS
* Video

**Jimmy Roth Interview** is a VHS Tape recording found within Chapter 2: Fly in a Web of *Poppy Playtime*. The tape can be first obtained after entering Water Treatment. The tape plays a recorded interview for Playtime Co.'s lead marketing expert, Jimmy Roth.

## Location

The Dark Green VHS Tape.The Dark Green VCR Player.
## Plot

An interview between Jimmy Roth and an unknown employee working for "BPNN" is seen interviewing Jimmy regarding his skills in marketing and his role in the rise of Playtime Co. The interviewer introduces Jimmy before asking how did he contribute to the rise of Playtime Co.

For the next few seconds, Jimmy rambles about specifically toy names and how adding the "E" sound to any marketable toy will always result in maximum profits. Jimmy lists examples such as Huggy, Mommy, and Jimmy even comments on how Elliot did it back with Poppy.

The interviewer attempts to say how this could work, however Jimmy Roth completely interrupts the interviewer and starts rambling about the interviewers favorite color being blue. The interviewer, however, comments with his favorite color being green. Jimmy quickly concludes the question by explaining that Playtime Co. should better be known for their marketing instead of their mascots.

## Theorizing

Jimmy Roth's marketing method, although odd, presumably initially wanted to keep it a secret. After informing the interviewer about it, Jimmy Roth quickly backtracks on his statements - preventing the interviewer from processing what he just revealed. The tape is presumed to be an intentionally-cut fragment from the entire interview.

## Audio

 **Transcript:** **Unknown Interviewer:**
"Jimmy, your work as Playtime Co.'s chief marketing officer has skyrocketed the company's profits. How do you do it?"

**Jimmy Roth:**
"Y'know, it’s not what you'd expect. It's the little things most people don't even think about. Like, take names for example: Surprised people haven't realized this.

**Jimmy Roth:**
"You take the 'E' sound, slap it onto the end of a name."
***Jimmy claps his hands as he yells “BOOM”.***

**Jimmy Roth:**
"You’re making bank. Huggy, Mommy, even Elliot was doing this way back with Poppy."

**Unknown Interviewer:**
"I guess I kinda see what-"

**Jimmy Roth:**
"BLUE. Blue is huge. What's your favorite color, I bet it’s blue. Right? It’s blue?"

**Unknown Interviewer:**
"It’s green."

**Jimmy Roth:**
"Ok well, You’re a special case, most people would say blue.

**Jimmy Roth:**
"But seriously, marketing is not as easy as you think. I mean, I make it look easy. If there is anything Playtime Co. should be known for, it’s not toys. It’s marketing."
Cat-Bee/Audio

This article contains loud audio that can be played. Please take and take caution as some of the audio can be ear-grading.**Reason:** The glitched audio may be loud.

This page contains a gallery of audio related to Cat-Bee.

## Audio

### Chapter 2: Fly in a Web

 Cat-Bee Cutout 2
 Cat-Bee Cutout 3
 Cat-Bee Cutout 4
 Cat-Bee Cutout 5
 Cat-Bee Cutout 6
Chapter 2: "Fly in a Web"/Credits

**Game Director**
Isaac Christopherson

**Executive Producer**
Zach Belanger

**Technical Director**
Ben Pavlovits

**Lead Environmental Artist**
Nick Heltne

**Story**
Micah Preciado
Zachary Preciado
Isaac Christopherson
Zach Belanger
Seth Belanger
Andy Gill
Malakai Breckenridge

**Producers**
Drake Vogl
Adam Uhlenbrock

**Cast**
Nola Klop
Elsie Lovelock
Robin Nelson
Michael Kovach
Seán McLoughlin
Tom Schalk
Eli Roth
Gigi Koster
Asher Woodward
Joshua Weatherby
Zachary Preciado
Micah Preciado
Avalon Preciado
Emily Frongillo
Rhiannon Moushall
David Strickland
Cat-Bee (item)

This article may have information that contains spoilers for *Poppy Playtime*. Please read at your own discretion!
**Reason:** This item is used to trigger a important, iconic moment in Chapter 1: A Tight Squeeze

## General information

### Obtained

Created after activating the power in the Make-A-Friend room and turning on the Make-A-Friend machines.

### Usage

Unlocking a door that requires the Cat-Bee toy.

### Found

Make-A-Friend

**Cat-Bee** is a main utility in Chapter 1: A Tight Squeeze of *Poppy Playtime*. It is used to exit the Make-A-Friend area, which later triggers the Vent Chase scene.

## Appearance

Cat-Bee appears the same as her character counterpart. She resembles a four-legged yellow cat featuring black stripes and two antenna. To the farther side of the two antenna are cat ears. Cat-Bee has a white snout, black nose, thin brown eyebrows, two black eyes with eyelashes, and 4 black stripes on her face (one on each cheek, and two atop her head, lining up with the antenna). She has a white scruff on her chest, as well as a cat-like tail (with black stripes) and light blue bee wings.

## Obtainability

To Obtain the Cat-Bee toy, you must go on the Make-A-Friend catwalks to conduct power to the button. Once you do this, you must first build the Cat-Bee toy by pulling the three levers found on the Make-A-Friend Machines. Once you've done all of this, the parts will be pulled by a conveyor and be put together.

## Usage

You use the Cat-Bee toy as a keycard, putting it under a scanner as a way of identification to make sure the children created a toy prior to Playtime Co.'s unknown disappearance. The Cat-Bee toy unlocks the large toy to exit the Make-A-Friend area, although you are caught by Huggy Wuggy and chased into the Ventilation Shaft.

## Gallery

The Cat-Bee toy seen being created. Currently, the parts are molded but not colored.The final product of the Cat-Bee toy after activating the Make-A-Friend machine.The Cat-Bee toy as seen being scanned to unlock the large door to the left.
Home Sweet Home

This article includes upcoming content, which may be changed, cancelled or updated. If information is needed, please add relevant facts that pertain to the article only.

This article is currently a stub and needs additional information. Please add any relevant facts that pertain to the article only!

## Appearance

### Debut

*Chapter 3: Deep Sleep*

**Home Sweet Home**, first mentioned in the Chapter 3 Interactable ARG, is an upcoming location in *Chapter 3: Deep Sleep*. It is a sub-division of Playcare where the orphans slept.

Judging by its name and its mentions in the Chapter 3 ARG, Home Sweet Home is where the children in Playcare slept and lived. CatNap was shown in the ARG to have lived and worked here, as his job was putting children to sleep after lights out.

## Appearance

From its screenshots, Home Sweet Home appears to have wooden floors and walls, and its rooms are filled with bunk beds. The beds all have Playtime Co. pillows and sheets with blue mattresses. Like other locations in Playcare, Home Sweet Home's walls and floor are covered in CatNap's claw marks and inscriptions.

## Gallery

Security footage of CatNap in Home Sweet Home from the Chapter 3 ARG.Ditto, but static.
## Trivia

* This might be the location where players will first encounter CatNap, judging by the fact that Home Sweet Home is where he worked before the factory shut down.
* One of its rooms is shown to have a hole in the floor, possibly leading to an area below Playcare.
Micath Pierciado

**Micath Pierciado** is the assistant of Leith Pierre, and only appears to cover for him while Leith is on vacation in *Project: Playtime*'s Survivor tutorial in Phase 2.

## Personality

Micath seems to have inherited his boss's views about employees being expendable, as he asks Sharon to find him a new Resource Extraction Specialist if they die. He comes off as condescending and rude, saying his peers aren't "the brightest bulbs" and that he would laugh at the Survivor if they failed their tasks. He also talks to them like they're a child or a pet, saying that he'd give them "a pat on the head" once they completed their training. It's clear that he carries favor with Leith Pierre, as he trusts him to operate things while on vacation, Sharon seems to obey him, and he's aware about the Bigger Bodies Initiative. (Or at least about the experiments and their assigned purpose, as he refers to 1170 as the "security guy.")

## Trivia

* His name is a clear parody of his voice actor's name, Micah Preciado.
* His name is only revealed through the files of the game.
Bunzo Bunny (Project Playtime)

**Bunzo Bunny** is a returning character from *Poppy Playtime*, being a scrapped monster for *Project: Playtime*. He was scrapped due to having mechanics too similar to Boxy Boo (which may come in comparison with Boxy Boo's versatility). The developers are still considering the appearance of Bunzo Bunny.

1. ↑ *Bunzo Bunny was confirmed to have a phase of development where he was considered to be added within Poppy Playtime Discord Podcast. No recording cited as it is against the servers rules.*
Cosmetics/Mommy Long Legs

All cosmetics that can be bought and equipped to **Mommy Long-Legs** seen in *Project: Playtime*.

## Gallery

### Banners

Octo-Mommy seen in an official teaser image for Project: Playtime, amongst other monsters.Lady Luck Mommy seen in the official poster for The Luck of the Irish.Candy Mommy seen in a teaser photo for Phase 2.Mummy Long Legs seen in a teaser photo for Phase 2, amongst other monsters.
### Concept Art

Early Concept Art for the Daddy Long Legs skinEarly Concept Art for Octo-MommyEarly Concept Art for Mom SpaghettiEarly Concept Art for Maid MommyEarly Concept Art for Candy Mommy,
### Thumbnail Photos

Red Mommy's thumbnail photoOrange Mommy's thumbnail photoYellow Mommy's thumbnail photoGreen Mommy's thumbnail photoBlue Mommy's thumbnail photoPurple Mommy's thumbnail photoWhite Mommy's thumbnail photoSilver Mommy's thumbnail photoGold Mommy's thumbnail photoRuby Mommy's thumbnail photo.Black Widow Mommy's thumbnail photoOcto Mommy's thumbnail photoLady Luck Mommy's thumbnail photoMom Spaghettioo's thumbnail photo.Daddy Long Legs' thumbnail photoRobot Mommy's thumbnail photo.
Cosmetics/GrabPack

This article is exclusive only to the game *Project: Playtime*. This is not affiliated with the base game itself, so please do not add it with the base game itself.

This article is currently outdated, and there are more info to add. This is most likely because a new chapter released. Please add information regarding the released content.

*Not what you're looking for? See GrabPack or Hand skins.*

All cosmetics that can be bought and equipped to the Survivor's **GrabPack** seen in *Project: Playtime*.
Avery

This article contains misconception that may confuse you. Keep in mind that the page, **Avery** includes only facts that are canon alongside with all our other pages!
**Reason:** Rich and Avery are not the same person. Please stop encouraging this idea in the comments.

## Avery

Yellow VHS Tape Crane Image; no confirmed appearance of Avery.

## Appearances

### Appears In

*Chapter 1: A Tight Squeeze*
*Chapter 2: Fly in a Web* (mentioned)

### Debut

*Chapter 1: A Tight Squeeze*

**Avery** is a supervisor for Playtime Co. who was organizing boxes with Rich in the Warehouse. He made his debut in the Yellow VHS Tape in *Chapter 1: A Tight Squeeze*.

## Personality

There's not much to say about Avery, considering he is just agreeing with Rich as the tape goes on, even attempting to calm him. Although Avery does not voice his opinions, he likely does not enjoy working at Playtime Co. either. Although Rich was demoted to the Rejected Room, they still had lunch together on Fridays.
Marcas Brickley

**Marcas Brickley** is a minor character in *Poppy Playtime*, who made an appearance in *Chapter 2: Fly in a Web* within a VHS Tape.

## Appearance

Marcas has brown hair and a brown beard. He wears a baggy yellow polo with a Playtime Co. ID lanyard. It is unknown what pants he wears, as they are not visible.

## Personality

Judging by the VHS Tape, Marcas seems to be a hard-working employee. It seems he can get scared easily because of his encounter with a mysterious creature. He has a very thick Irish accent hinting that he may be from Ireland. He seems to be amicable as he doesn't respond to Leith Pierre's dismissive attitude. He also seems to be quite afraid of what he saw and insists to Leith Pierre that it was definitely not human.

## Trivia

* It’s implied that the creature Marcas saw was PJ Pug-a-Pillar, as he described what he saw was “fifty feet long with a thousand legs.”
* Marcas is played by renowned Youtuber Seán McLoughlin, also known as Jacksepticeye. In his "Let's Play" of the game, he explained how he got into his character and recorded the clip.
	+ Jack recorded his video for Mob Entertainment months before Chapter 2's release.
	+ As he was required to record in a place that resembles an office, Jack mentioned how it took ages to find a space in his house that resembled one. It also took a long time to get the audio right since the room he recorded in contained no sound padding.
	+ To match the color scheme of Playtime Co., Jack was required to wear a yellow shirt.
	+ The lanyard this character wears was made by Jack from scratch.
		- He combined a lanyard, a piece of paper printed with a fake bar code, his character's name, and the Playtime Co. logo, which he found on Poppy Playtime's merchandise website. The card's design was done using Adobe Photoshop.
	+ Leith Pierre asking Marcas to get him a coffee may be a reference to Jacksepticeye's coffee company, Top of the Mornin Coffee.
	+ Since Marcas didn't know about PJ Pug-a-Pillar, this tells us that most of the employees did not know what was going on at Playtime Co.
		- This is further proven by a sentence in the Warrenbach Construction note, which says, "This project should only be known about by those with the authority at Warrenbach, and those with the authority here at Playtime."
* It is heavily likely that Marcas was killed or fired by Leith Pierre due to his namesake tape having "Potential Problem" in it and the fact that his knowledge of a living toy could jeopardize the secrecy of their existence. It is also not helped by the fact that Leith asked him if anyone else knew, implying that he wanted to know if anybody else knew about the toy's existence.

## References

1. ↑ https://jacksepticeye.fandom.com/wiki/Jacksepticeye
2. ↑ I'm in Poppy Playtime Chapter 2
Backrooms

**Backrooms** has not been given an official, canon name. So this, conjured name will currently be used until an official name will be revealed.
**Reason:** There is no official name for this room, so "Backrooms" fit best for a room like this.

## Appearance

### Accessed

Pulling off the vent door in Elliot Ludwig's Office.

### Debut

Chapter 2: Fly in a Web

**The Backrooms** is a location in Playtime Co., which debuted in *Chapter 2: Fly in a Web* of *Poppy Playtime*. It is the room hidden behind Elliot Ludwig's Office and is entered to turn on the power for a specific door to the left of Ludwig's Office.

## Assessing

In order to enter the room, you must pop open the ventilation system behind Ludwig's desk. You must then climb into the vent. After navigating through, you will be met with the Backrooms.

## General appearance

The Backrooms is an abandoned room that can only be accessed by pulling off the vent door in Elliot Ludwig's Office. The room is walled with cement, and various items that are scattered along the floor. For example, boxes and sheets of paper can be seen stacked or laying across the floor. A large shelf with a power source can be seen, a Huggy cardboard cut out leaning on said shelf, a step-ladder, and a Bron cardboard cut-out can be seen on the top.

## Progressing

Once entering the room, Poppy will make her first appearance within the chapter, pushing a box away from the ventilation system. She introduces herself, explaining how she has been in the case seen in Poppy Room for a long, long time. She then moves away from the second power source. Connect your GrabPack wire to the power poles and you can continue. Poppy then can be seen on the side of the vent we took to enter the Backrooms. You must go back to Elliot Ludwig's Office and follow her to the Game Station in order to escape the factory.
It's Playtime

"**It's Playtime**" is the first track on the official soundtrack for Chapter 1 of *Poppy Playtime*, by MOB Entertainment. It was released on October 15, 2021, through MOB Records. It first plays once the main menu is opened and later plays during the Blue VHS Tape.

## Trvia

* Many fans found this soundrack similar to the song created in 1931 by Al Bowlly: "Heartaches".
Deep Sleep

*This article is about the soundtrack. You may be looking for the upcoming chapter of the same name.*

## General information

### Released

October 15, 2021 (streaming)
October 13, 2021 (in-game)

### Producers

Zachary Preciado

"**Deep Sleep**" is the seventh track on the official soundtrack for Chapter 1 of *Poppy Playtime*, by MOB Entertainment. It was released on October 15, 2021, through MOB Records. This is the longest track on the soundtrack. It first plays once The Player enters the Make-A-Friend area through the conveyor, and later plays during the credits.
Kick-me-Paul

Laughed out of presentation meeting when revealing Kick-me-Paul"

**Kick-me-Paul**, otherwise known under its rebranded name **Push-me-Paul**, is a toy produced by *Playtime Co.*, which made its debut in *Chapter 2: Fly in a Web*. The toy can be located in the Rejected Room along with a slew of toys rejected for retail by the Playtime company. The toy was rejected due to it's uninteresting concept presumably simply being a toy to kick around similarly to a ball.

## Appearance

Kick Me Paul is an orange and brown ball with a propeller hat. He appears to have a smile on his face while also spreading his small arms wide out. Due to his circular nature, the only attire featured are green shoes with one white stripe on each shoe. He appears to be made of some sort of leather-like material.

## Rejection

Kick-me-Paul was rejected due to the presentor being laughed at after presenting said toy as a concept for retail. The toy would later be resubmitted now under the alias Push-me-Paul, however the resubmitting would quickly be rejected yet again.

The reasoning behind Kick-me-Paul's second rejection suggests to revise Kick-me-Paul's name to something ending with the "y" sound. The person writing can presumably be Jimmy Roth as he encourages this criteria in his own unaffiliated interview. It was later revealed via sticky notes that any concepts or creations related to Kick-me-Paul will be scrapped and destroyed.

## Gallery

Kick-me-Paul's rejection paperKick-me-Paul among the rejected toysKick-me-Paul's design by MOB Games developerKick-Me-Paul's second rejection paperKick-me-Paul's appearance on Project: Playtime's loading screen.
## Trivia

* His name "Paul" appears to be a pun with it sounding similar to ball, referencing his ball shape.
* Kick-me-Paul has another name, which called Push-me-Paul.
Boogie Bot

* Toy
* Bloody
* Damaged
* Playtime Co. Artwork

**Boogie Bot** is a toy produced by Playtime Co. who debuted in *Chapter 1: A Tight Squeeze* of *Poppy Playtime*. Very little has been revealed regarding this character, as he only makes minor appearances as his toy counterpart or via cardboard cut-outs.

## Appearance

Boogie Bot is a small, battery-operated green robot with a large head. He has conveyors for legs and robotic claws for fingers. He also has a speaker on his chest instead of a mouth. The limbs are held on by bendable iron wires, and the ears are made in the form of darker circles.

In his damaged form, Boogie Bot's circuits are exposed, with three red wires and one seemingly grey wire across his screen/face, which has been removed. They are also significantly muddier, duller, and darker in colour. Boogie Bot can also be seen with many parts of its body scattered on and across the floor.

## Personality

Boogie Bot, given his name, is likely a passionate dancer or music lover. Boogie Bot was likely made to bust moves, dance, and groove with children whenever music was played. He was created to be both playful and delicate - traits that stole the heart of his audience.

## Trivia

* Boogie Bot does not have many appearances besides posters, but several unpowered Boogie Bots, many in blood-soaked bits, can be found in various parts of the map like on desks, chairs, etc.
* Before Chapter 1 was released, Boogie Bot already had an appearance in a post on Mob Entertainment's Twitter account.
	+ Alongside the image, it was accompanied by the following description: "*Meet Bot, your new best pal. 'Beep bop Boop.'"*
* Boogie Bot was created in 1993. As such, he was the latest toy creation of Playtime Co. to have reached stardom and gained popularity.
* Boogie Bot's cut-out voice line "Am I a real boy?" could be a reference to Pinocchio.
* Boogie Bot may be the successor to the rejected Orange Robot Toy.
* Boogie Bot is one of the 4 toys that the Survivors need to assemble in *Project: Playtime*.

## Navigation

1. ↑ https://disney.fandom.com/wiki/Pinocchio\_(character)
Doors 95

**Doors 95** is a fictional operating system first revealed during the Chapter 3 Interactable ARG as the primary system running on Playtime Co.'s computers. This operating system serves as a homage to the vintage Windows 95, offering a range of applications including Command Prompt, Mail, File Explorer, and others. As part of the ARG experience, fans can interact with these applications to discover hints and teasers for the highly anticipated third chapter, Deep Sleep.