Arcane Tower

# **THIS BAD BOY IS THE ARCANE TOWER! IT IS YOU!**

## Description

The Arcane Tower is as the name suggests, an ARCANE tower. Its origins are mysterious and unknown and it only listens to the powerful. Although it is a boring blank tower here, you can level this bad boy up to master all the elements of AIR, WATER, EARTH, and FIRE!

## Attack

The most important aspect of the Arcane Tower is its attack capabilities.

* Attack Damage (the damage each normal projectile deals to its enemies)
* Attack Speed (the speed at which Arcane Tower launches its normal projectiles)
* Critical Strike Chance (the chance that Arcane Tower's normal projectiles hit critical strikes)
* Critical Strike Multiplier (the damage multiplier that determines how much the normal projectiles crit for)
* Extra Projectile Chance (the chance Arcane Tower shoots out more than one normal projectile)
* Extra Projectile Number (the number of projectiles Arcane Tower shoots out)
* Air Strike Damage (the damage of Air Strike, Air Strike deals % damage of Arcane Tower's base damage)
* Air Strike Speed (the attack speed of Air Strike, Air Strike shoots out at a % of Arcane Tower's base attack speed)
* Water Strike Damage (the damage of Water Strike, Water Strike deals % damage of Arcane Tower's base damage)
* Water Strike Speed (the attack speed of Water Strike, Water Strike shoots out at a % of Arcane Tower's base attack speed)
* Earth Strike Damage (the damage of Earth Strike, Earth Strike deals % damage of Arcane Tower's base damage)
* Earth Strike Speed (the attack speed of Earth Strike, Earth Strike shoots out at a % of Arcane Tower's base attack speed)
* Fire Strike Damage (the damage of Fire Strike, Fire Strike deals % damage of Arcane Tower's base damage)
* Fire Strike Speed (the attack speed of Fire Strike, Fire Strike shoots out at a % of Arcane Tower's base attack speed)
* Air Blast Damage (the damage of Air Blast, Air Blast deals % damage of Arcane Tower's base damage)
* Air Blast Speed (the attack speed of Air Blast , Air Blast shoots out at a % of Arcane Tower's base attack speed)
* Water Blast Damage (the damage of Water Blast, Water Blast deals % damage of Arcane Tower's base damage)
* Water Blast Speed (the attack speed of Water Blast, Water Blast shoots out at a % of Arcane Tower's base attack speed)
* Earth Blast Damage (the damage of Earth Blast, Earth Blast deals % damage of Arcane Tower's base damage)
* Earth Blast Speed (the attack speed of Earth Blast, Earth Blast shoots out at a % of Arcane Tower's base attack speed)
* Fire Blast Damage (the damage of Fire Blast, Fire Blast deals % damage of Arcane Tower's base damage)
* Fire Blast Speed (the attack speed of Fire Blast, Fire Blast shoots out at a % of Arcane Tower's base attack speed)

Remember that the BLASTS all deal AOE damage!!!

## Defense

The best early game and REALLY LATE GAME tactic.

* Health (the health points of Arcane Tower)
* Health Regen (the amount of health Arcane Tower regenerates every second)
* Percent Defense (the % amount that Arcane Tower reduces the enemy's damage)
* Pure Defense (the flat amount that Arcane Tower reduces the enemy's damage)
* Reflect (the amount that Arcane Tower returns/reflects back to the enemy)
* Lifesteal (the amount that Arcane Tower life steals from its damage to the enemies)
* Plasma Shield (the % damage absorbed by the plasma shield, up to 100!)
* Plasma Shield Duration (the duration of the plasma shield)
* Air Shockwave Damage (the damage dealt by the shockwave, deals a % damage of the Arcane Tower's basic attack damage)
* Air Shockwave Frequency (the frequency at which the shockwave goes off)
* Water Shockwave Damage (the damage dealt by the shockwave, deals a % damage of the Arcane Tower's basic attack damage)
* Water Shockwave Frequency (the frequency at which the shockwave goes off
* Earth Shockwave Damage (the damage dealt by the shockwave, deals a % damage of the Arcane Tower's basic attack damage)
* Earth Shockwave Frequency (the frequency at which the shockwave goes off
* Fire Shockwave Damage (the damage dealt by the shockwave, deals a % damage of the Arcane Tower's basic attack damage)
* Fire Shockwave Frequency (the frequency at which the shockwave goes off

## Economy

MONEY MONEY MONEY! It's raining money! And by money, I mean energy, gold, and diamonds! AND LOTS OF IT!

* Energy per Kill (this is multiplied by the World's multiplier, Wave multiplier, and Enemy's individual drops)
* Energy per Wave (this is the amount of energy rewarded at the end of every round)
* Gold per Kill (this is multiplied by the World's multiplier, Wave multiplier, and Enemy's individual drops)
* Gold per Wave (this is the amount of gold rewarded at the end of every round)
* Percent Interest (this is the percent interest of energy rewarded at the end of every round)
* Max Interest (this is the maximum amount of energy rewarded from interest at the end of every round)
* Diamonds per Kill (this is the percentage chance of dropping a diamond per kill, IT ADDS UP!!!)
* Diamonds per Wave (this is the percentage chance of dropping a diamond per wave, THIS DEFINITELY ADDS UP!!!)

Note: My fellow Alchemists have a long journey ahead of them so I have made it so Diamonds would be an EASILY collectable resource! THE MORE THE MERRIER! AMIRITE?

Energy/Kill and Gold/Kill are as follows

Example:

World 1 bonus is (x1.0). Wave 200 bonus is (x8.0). A minion drops (2 base energy).

SO: (World Bonus x1.0) \* (Wave Bonus x8.0) \* (Enemy base 2 energy) \* (Energy/kill x2.0) = 24 energy!!!

As waves go up and as worlds go up, you can collect way more energy and gold per enemy!!! WOW!