Weapon Type

**WEAPON**
TYPE

"This is what I meant by 'don't misjudge.' My
Houzukimaru ain't just a spear." --Madarame Ikkaku, 11th Division 3rd seat

Weapon-type zanpakutou acquire abilities based
around combat and combat prowess. They include changing a weapon’s type, making
the weapon’s range greater, making critical blows more devastating or more
frequent, and so on and so forth.

Sharpen Weapon: Weapon deals an additional 2d6
untyped damage. Move action to activate

Greater Sharpen Weapon Requires Sharpen Weapon
to take. Weapon deals an additional 2d6 untyped damage (Total +4d6)

Superior Sharpen Weapon Requires Greater
Sharpen Weapon to take. Weapon deals a further additional 2d6 untyped damage
(Total +6d6)

Swift Sharpen Weapon Activate Sharpen Weapon
as a swift action

Increased Reach: This improves the reach of a
weapon by 5 feet. You still threaten the area adjacent to you when you take
this ability. You may take this up to 20 feet. Each time increases the reach by
5 feet. You still only threaten adjacent squares.

Keen Weapon: Requires Sharpen Weapon and one
other Weapon Type ability to take. This increases the critical range of a metal
weapon by 1. May be taken multiple times to increase the critical range of a
metal weapon by an additional 1 to a maximum of 16-20.

Weighted Weapon Requires Sharpen Weapon and
Keen Weapon to taken. This ability increases the critical multiplier of your
weapon by +1. May be taken multiple times to further increase the critical
multiplier of your weapon by +1. May not be taken more than three times.

Pierce Metal: Requires Sharpen Weapon to take.
While you have your weapon sharpened, you ignore your the first 5 hardness of
metal objects and the first 5 points of damage reduction that a character has.
May be taken multiple times to increase the ignored hardness or damage
reduction by 5.

Combat Maneuver: This grants the weapon the
ability to either Trip or Disarm a target.

Advanced Combat Maneuver: This requires either
Combat Maneuver or two other weapon abilities to take. It allows you to either
gain the benefit of the Improved Trip, Improved Disarm, Improved Sunder,
Improved Feint, or Whirlwind Attack feat, or it allows you to initiate a
grapple or bullrush an opponent with the weapon itself (the weapon’s reach is
used to determine the range to initiate this action). This ability may be taken
multiple times, each time either gives you the benefit of a different feat or
gives you +2 to all checks to a given ability (Trip, Disarm, Sunder, or Feint).

Weapon of Heaven: Your Zanpakutou's
enhancement bonus increases by +1. You can take this ability more than once,
it's effects stack.

Improved Weapon of Heaven: This requires
Weapon of Heaven. Your Zanpakutou gains a weapon ability rated at +1. If you
have at least two other Weapon abilities, you can choose an ability rated at
+2. This ability can be taken multiple times.

Greater Weapon of Heaven: This requires Weapon
of Heaven and your Zanpakutou to have an enhancement bonus of +3 or higher. It
gains a weapon ability rated at +3 or +4. This ability may be taken multiple
times.

Superior Weapon of Heaven: This requires
Weapon of Heaven your Zanpakutou to be rated at +5 . You gain a single weapon
ability rated at +5 enhancement bonus. Godslayer's Edge: This requires Weapon
of Heaven, your Zanpakutou's actual enhancement bonus to be +5, and at least
four other Weapon abilities. Each time you take this ability, your Zanpakutou's
enhancement bonus increases by +1. This ability may be taken multiple times.

Armor of the Gods: This causes your weapon to
encase you in a suit of armor equivalent to any of the standard armor types.
The armor is treated like the basic version of its type for all intents and
purposes, and you gain the benefit of all of the bonuses and penalties for
wearing the armor. This can also cause the materialization of a shield, but the
same rules will apply. You may still fight with your zanpakutou while using this
ability.

Improved Armor of the Gods: This requires the
Armor of the Gods weapon ability. It lets you designate either your armor or a
shield (if present) and increase its enhancement bonus by +1 for every time
this ability is taken. Alternatively, you can gain an armor ability not
equivalent to an existing zanpakutou ability with an effective bonus of +1 or
+2, assuming your Armor of the Gods is already at least +1. Your enhancement
bonus for Armor of the Gods may not exceed twice your actual enhancement bonus.

Adaptive Blade This requires Weapon of Heaven
to take. Whenever the Shinigami releases her sword, she can spend some
spiritual energy to restructure the blades abilities. Whenever she uses Shikai
or Bankai (or equivalent) she may spend 30 Reiatsu per point of change to
change the weapon enhancements. She can change up to ½ the weapons total number
of enhancements.

Special: if the Shinigami has the constant
release ability, then they may use this ability as a move action at the start
of each combat.

Greater Adaptive Blade This requires Weapon of
Heaven and Adaptive Blade and 5 other Weapon Type Abilities to take. The
Shinigami may redistribute all the enhancements upon her weapon upon using
Adaptive Blade for 20 Reiatsu per point changed. This overrides adaptive blade

Adaptive Form Requires Change form and 5
weapon Type abilities to take. As a standard action, the Shinigami can alter
his weapon – as change form – to any form he desires for 50 Reiatsu. This new
form must follow the rules laid out in change form, but is otherwise free to
perform. You should have a number of forms already worked out with your GM.

Adamantine Strike Requires Weapon of Heaven to
take. Your Zanpakutou ignores 8 hardness from objects. You may take this
multiple times to increase the Hardness ignored by 3.

Lighter Material Requires Armor of the Gods to
take. Your armor is made of lighter stuff than normal. Treat your armor as one
size category lighter than normal. This increases the Max Dex Bonus of your
armor by 2 and reduces the Skill Penalty of the armor by 2. It also increases
the speed you can move in your armor by 5ft. You may take this multiple times
it's effects stack. These can never result in a bonus to skills or land speed.