The Night Shade

## Overview

The Night Shade is a killer directly affiliated with the Entity. As such, he has powers identical to it that he can use to hinder survivors in many ways. The Night Shade can curse any object a Survivor can interact with. This includes:

* Generators
* Chests
* Pallets
* Lockers
* Hooks
* Totems
* Windows
* Exit Gates
* Hatches

The Night Shade can also target Survivors, place traps on the ground, form fake pallets and walls where real ones were used, and cause crows to morph and attack survivors when they get close.

## Power: Lord of Fog

### Fog Vision

By holding the Power Button, the Night Shade will activate his fog vision. When using Fog Vision, other powers can be used to perform the actions mentioned above and below. When first using Fog Vision, the Night Shade will be granted 5 tokens. These tokens must be allocated towards each ability you use. After your tokens are depleted, the oldest token used will be re-allocated in order to use it in another way. By pressing the Ability Button, all allocated tokens will be absorbed. By pressing the Attack Button while using Fog Vision, you can interact with any ability you used to re-absorb that token for re-use. Using Tokens only works within your Terror Radius.

### Curse of the Fog

By pressing the Attack Button while using Fog Vision, the Night Shade will be able to curse interactable objects that he is aiming at. Pressing the button again will un-curse the object, and give back the token used to curse said object. Cursed objects will release a slight amount of black fog, and, when used, will send survivors to the Realm of Fog, as well as stopping that object from being used for 10 seconds. When a cursed object is activated, that token will be given back. Interacting with a cursed object normally will give you back your token and de-activate that ability as well.

### Targeting Survivors

By pressing the Attack Button while using Fog Vision, the Night Shade will be able to turn one survivor into his Target if he is aiming at them. Pressing the button again will cause that Survivor to cease being your Target and grant that token back. Upon hitting the Target, they will be sent to the Realm of Fog. If a Target is grabbed, hooked, or hit whilst being the Target, they will cease being the Target and your token will be given back. Grabbed or hooked Targets will not be sent to the Realm of Fog. Targeting a new Survivor will cause the old Survivor to cease being the target, and have their Token given back.

### Fog Snares

By pressing the Attack Button while using Fog Vision, the Night Shade will be able to place snares on the ground if he is aiming downwards. If a Survivor steps on a Fog Snare, they will be transported to the Realm of Fog. If the Night Shade steps on a Fog Snare, he will also be transported to the fog realm, but can leave by going back to that exact location, or by pressing the Ability Button while using Fog Vision. The aforementioned method can also be used to go into the Realm of Fog without using a Token. When any player steps on a Fog Snare, it will be destroyed, and the Token will be given back after they are sent to the Realm of Fog. By pressing the button again while aiming at a Fog Snare, it will be destroyed, and the Token will be given back.

### Fog Pallets & Fog Walls

By pressing the Attack Button while using Fog Vision, the Night Shade will be able to place Fog Pallets in place of normal ones if he is aiming at a space that once had a pallet. These pallets will release a dark black fog like a normal cursed pallet, and will still send Survivors to the Realm of Fog. However, these pallets will detonate, taking any Survivors nearby to the Realm of Fog as well. Fog Walls can be used by the Night Shade to travel into the Realm of Fog. These walls also send any Survivors that walk through them into the Realm of Fog. When used, they will detonate, sending any nearby Survivors to the Realm of Fog and giving the allocated Token back. Like all other abilities, the Attack Button can be pressed a second time while aiming at a Fog Wall/Pallet, and give the allocated Token back.

### Dire Crows

By pressing the Attack Button while using Fog Vision, the Night Shade will be able to morph Crows into Dire Crows while aiming at them. By pressing the button again, the expected effect of the Crows morphing back and the Token being returned comes into action. Dire Crows will observe the area and follow any Survivors within their flight range. If a Dire Crow hits a Survivor, they will be transported to the Realm of Fog and the token will be given back to the Night Shade. The Dire Crows move at the same speed as the Survivors, and will detonate when leaving their flight range, taking any Survivors nearby with them. Unlike all other killers, crows do not run from the Night Shade, even if they are not morphed into Dire Crows.

### Realm of Fog

The Realm of Fog black and white version of the map you are on. It can be accessed manually by the Night Shade by walking through Fog Snares, Fog Walls, or by pressing the Ability Button while using Fog Vision. Survivors can be transported there unwillingly as well. Characters in the Realm of Fog are invisible to other characters, and cannot interact with any items, only being able to vault. When sent to the Realm of Fog, players must find the location they were at when they were transported, and interact with whatever sent them to the Realm of Fog. Survivors in the Realm of Fog suffer from the Exposed and Oblivious status effects, and hurt Survivors instantly obtain the Deep Wound effect. The Night Shade gains the Invigorated status effect, and can see all Survivors auras, as long as they are also in the Realm of Fog. The Night Shade is also immune to being stunned in any way while in the Realm of Fog. Despite this, the Night Shade cannot use any of his abilities while in the Realm of Fog, save for the ability to manually leave it. Hooking Survivors in the Realm of Fog will transport them to that exact hook in the normal map, and survivors that are killed via Mori or bleeding out in the Realm of Fog are disintegrated.

## Lore

Ormond Black was, by all means, a living nightmare. He was good looking, but looks aren't everything. He was a truly evil person, but nobody could tell that through his kind exterior. He was a citizen of the ironically named town of Ormond. It was there that he would do all sorts of horrifying things. Despite this, he still went to school and acted like a normal person. It was at school that he would meet Susie, a shy girl who was a friend of one of his friends, namely, Julie. He liked Susie, and, as such, tried to make the best impression he could. It went well, as was expected, but something was off, and Susie could tell. Everywhere Ormond went, a black fog was close behind. It would trail him, emanating from his back, but that wasn't all. There was something else coming out of his back. They were like claws, sharp and grotesque. Either way, Susie would still try her best to believe that nothing was wrong in this situation.

Eventually, Ormond would become Susie's boyfriend, and try to put the past behind him. However, his old "partner" of sorts wouldn't have that. It began steering Susie and her friends down a path of crime and violence until, eventually, Ormond noticed it. The Entity. Finally, he'd had enough of it, and decided that the two of them should settle this. However, the Entity, knowing Ormond might prove too much, chose a different approach. It would, one day, guide Frank, Joey, Julie, and Susie to kill a man, but that was far from the end of it. While the four of them tried to hide the body in the thick snow up on Mount Ormond, the Entity would lure them into the forest, and take them in as its new killers. When Ormond found Susie and Julie gone, he knew what the Entity was doing. However, when he decided to spy on the four of them in the Entity's realm, they were... enjoying themselves? Ormond didn't expect this, and thanked the Entity for it. In fact, he decided that it was best to go back to what he enjoyed doing most, murdering people alongside his old partner, and this time, Susie as well.