Fellow Fellows

Non-Byselon

This content refers to phenomenon outside of the world of Byselon.

Yinric, Ektarious, Artur, Jason, and Oriz ft Zoe's sword

**The Fellow Fellows** are a party of adventurers in a Theros-flavored homebrew campaign setting DMed by Cyb3rw0lf (Alex). It is currently on hiatus to run the Icewind Pimps group.

## List of Current Player Characters

* Ektarious
* Mallen
* Vash
* Yinric
* Zoe

## List of Additional Party Members

* Artur (former PC)
* Jason (former NPC, currently missing)
* Omen (former PC)
* Oriz

## List of Party Pets

* Basil, Mallen's snake

* Ziggy, Yinric's familiar

## Trivia

* don't mind me just hoarding art and backstories in 1 place
* mostly art
* Yinric wet t-shirt contest when?

## Storyline

### Session 1: Ektarious and the Bandit Massacre

**As the sun cracks over the horizon, Ektarious decides to walk out and scout the river.** Yinric awakens and descends into the tavern part of the inn, ordering a coffee. Caleb attempts to create the drink, but fails miserably. Vash and Zoe also come out of their rooms and join Yinric downstairs where they eavesdrop on an armorclad figure arguing with a smaller, stout one bouncing on the table. The party orders breakfast, and Oriz joins them. They have breakfast and leave the tavern, on the road to adventure.

En route, the party hears a rustling noise from the bushes. Ziggy bursts from the foliage and reunites with Yinric. However, a gaggle of bandits surrounds the party, the leader calling for them to surrender.

However, the Fellow Fellows do not surrender. Ektarious unleashes a Warding Wind, which effectively deafens everyone in the area, preventing communication. Yinric and Oriz jump to attack, and the bandit captain stabs Zoe. Zoe retaliates and casts a Shield of Faith. Vash uses his Ancestral Protectors trait, swings and hits, and then swings and hits the ground, narrowly missing Zoe. Ektarious follows with a thunderwave, killing several bandits. Yinric and Oriz leap into action again as well. The bandit captain surrenders, and Zoe and Vash allow him to.

The injured bandits try to explain their situation, and Zoe hands a gold coin to one of the injured, telling him to use it to see a doctor. Yinric uses Bloodbridge to heal the rest of the injured people, siphoning blood from the dead. Yinric questions the survivors about Gloomwind, and Vash augments the knowledge they procure, noting that the town is built into the side of a volcano, and is on a raised platform to escape the ever-rising sea of ash. Zoe asks the bandits to explain why they became bandits, and debates with Ektarious and Yinric over allowing them to return to a city. In the end, they decide to make the bandits drop all of their weapons, give them some coin, berate them, and deceive them into thinking a magical GPS was placed on them. Between Yinric's menacing tentacles, Ektarious' prestidigitation spell, Vash's intimidating stare, and Zoe's "application" of the spell, the bandits ran off, terrified.

With that, the party travels as much as they can before it becomes dark. They see Nyx. As the Fellow Fellows set up camp for the night, they spot a large, single thundercloud on the horizon. Right by it, a silhouette of a dark figure.

**FUCK COUNTER: 38**

Wide VashEktarious on a horseVash T-posing over a banditSaddle Pimp Vash

### Session 0: Welcome to Raven's Peak

**The party falls off of the waterfall.  Yinric and Zoe wake up in an inn room, while Ektarious awakes in a stable.**  They encounter a dragonborn named Caleb.  Caleb explains that they've been unconscious for 3 days.  They go to fetch Ektarious.  With that, Caleb notes that they've been requested to be present before the duke.

They leave the tavern, bid Caleb farewell, and are escorted by a dwarf and two humans clad in scale mail armor with purple and golden tabards.

Upon arrival, they note how big the structure is, cross the moat, and climb a spiral staircase.     There, they find a library, and encounter the furry.  Oriz tells them that he had also come from the river, but was able to get to town and found a job working at the library.  Accompanying Oriz was the duke, Randall Dorn, and his leprosy-afflicted servant.  There, they meet with Omen the Tiefling, Mallen the firbolg, and Vash the earth genasi.  The duke describes a job offer to them, seeing that they are all adventurers, and offers to reward them 100gp off the bat.

With that, the new party of 7 (including Oriz), sets off to get situated before their quest.

The party arrives at the shop of WazGrul Ironfistz, a half-orc Artificer whose shop is adorned with piles of equipment of questionable integrity and a few mechanical goblins to keep WazGrul company. The party inquired about the sale of camping kits (which include a tent, bedroll, water flask, and tinderbox for each PC) for the party’s imminent travel and purchased enough kits for everyone at a minor expense to their pocket. While they browse WazGrul’s questionable wares, they notice his vast assortment of custom made magical items, including his enchanted armor with shoulder cannon attached, large enough to be manned by one of his mechanical goblins. Also of interest was “Betzy,” an enchanted siege crossbow with scythe and….fire….attached...

After settling up all of their expenses, the party agrees to return to trade loot from their adventurers at a later date before departing. Mallen and Zoe request to stop by a botanist, and so the party finds one down the street without any trouble. Zoe spends her money wisely, buying 4 “health pots” as a lifeline for the party for a later date. Mallen, however, comes across a plant that is botanically a cross between a rose and magnolia….something that would be scientifically impossible without the interference of magic. Mallen purchases it, carrying and caring for it like it were his son. Meanwhile, Yinric and Vash get to know one another better by recounting some of their events in their backstory, reaching a higher level of understanding and trust between the two of them. Unnoticed, Omen slips away into the city, not to be seen by the party for the rest of the session.

With stomachs growling from lack of food from being passed out for 3 days straight, the party agrees to accompany Vash to “The Inn of the Sleeping Dragon.” This inn, however, happened to be the exact saloon where the party had stayed during the duration of their unconscious behavior. Caleb, the stuttering dragonborn, was more than unhappy to see the party return to his establishment so soon after waking up. The party settles on a happy meal of pot pie (aside from Ektarious, who enjoys the vegan option) before retiring to their rooms for the night. Zoe & Yinric both contact their deity and patron respectively, but both encountered some trouble during their ethereal connection. Yinric finds that his spiritual connection with the Hexblade has been replaced as the voice of Erebos fills his head during his meditational state. In return for Yinric’s service, Erebos offers his vast collection of knowledge as well as the ability to summon his symbol, a whip, at command. Yinric severed his connection with Erebos while he considers his offer. Zoe, upon praying to Thassa, is met only with the smell of a seabreeze and the sound of a conch shell. The party finally settles in for the night, thus sealing their fate to be intertwined with one another eternally.

**FUCK COUNTER: 26**

caleb
### The Illithian (Oneshot)

After being hired as mercenaries by Akaros to help in the war against the minotaurs, The Fellow Fellows and the rest of the crew were sailing home. Zoe felt brief discomfort from Thassa, but dismissed it. Unfortunately, that meant that no one anticipated the ship being struck by lightning, battered by waves, and destroyed.

Zoe awakes to **Yinric**, a simic hybrid warlock, pulling wreckage and rubble off of her. She gets up, has a brief conversation with Yinric asking if he knew where they were, and they are interrupted by the sound of a lion's roar. In a bout of bad decision making, they decide to head toward the sound.

**Artur and Ektarious** also awake. **Artur** discovers what seems to be a horse, before realizing it is a centaur. He helps the centaur up. They decide to try and scavenge the wreckage of the ship for resources, finding a shortsword and two daggers.

Yinric and Zoe find a small party of survivors, including **Oriz**, a leonin blood hunter, and **Jason**, a paladin(?) of Heliod. They notice some dead Returned around the camp, and group up. They are later joined by **Ektarious** and **Artur**. In total, there are about 20 survivors now. **Jason** mentions that there is some semblance of civilization on the other side of the island, and that they could find a boat there to escape. With that, the party starts walking through the brush. They encounter a beached bow of a ship surrounded by Returned. **Yinric** attempts to speak with them, but they turn on him, drawing their weapons. Zoe stabs a few with her rapier, and passive aggressively heals **Yinric**. Following the skirmish, she explores the wreckage with **Artur**, who seems wary of her extrovertedness. They find an unfinished trident marked with carvings dedicating it to Thassa. She asks **Artur** if he knows if it's magical or not, and they decide to bring it back outside for **Oriz** to examine.

The group discusses whether or not they should set up camp by the beached bow. **Ektarious** goes to explore the surrounding area, and comes across a ~~temple~~ structure. In the late afternoon, the group decides to scout the area. **Yinric** sends his quasit familiar, **Ziggy**, to go explore. They discover a large pit in the ground. In another bout of bad decision making, Zoe and **Yinric** decide to see if it's bottomless. She throws torches in, and **Yinric** casts Spider Climb to see if he can find a bottom. He can't find a bottom after 30 minutes of walking.

They decide to make base by the ~~temple~~ structure. **Artur, Yinric, and Zoe** decide to sign up for watches for the promise of food. **Oriz, Yinric, and Zoe** are hit with intense drowsiness, and fall asleep quickly. They have cryptic dreams about the god Erebos marking and watching them, and wake up simultaneously. Zoe notices a strange spiral marking on her left hand, and the exact same symbol on **Yinric'**s hand. In a third bout of bad decision making, they investigate, and throw a flurry of spell slots into trying to remove the marks. As a consequence of this, Zoe accidentally dispels the connection between **Yinric** and **Ziggy**. In a fourth bout of bad decision making, they decide not to tell any of their party members, resolving to take care of this a different time.

In the morning, the party discovers that a tree had popped up overnight. **Ektarious** confirms that it hadn't been there the night prior. In a *FIFTH* bout of bad decision making, **Yinric** and Zoe decide to attack the tree, using eldritch blast and a rapier respectively.

The party makes their way over toward civilization, and discover a dock where two boats are tied down. Loud bellowing echoes from the woods from whence they came, and **Ektarious** can't identify the source. **Yinric** urges the party to hurry up and cast off while Zoe contemplates creating a second sail because she's bad at priorities. ((And then Emma had to leave the game because of curfew so excuse me if the rest is a little lackluster i'm going off of blake's summary)).

**Artur, Ektarious, Jason, Oriz, and Yinric** take a ship, and the other half of the group take the other. The source of the sound is revealed to be a cyclops, which hurls boulders at the second ship, sinking it. The group notices that the water looks starry, strange, and are unable to find survivors in it. **Jason** is thrown into a fit of grief over his lost crewmates. They are encountered later as Returned, which Jason tries to reach in order to save. **Ektarious** casts Water Walk for him, but **Yinric** holds **Jason** back. **Artur** steers the boat into an island so that **Jason** can reach the Returned, but they don't react to him. **Artur** has a poetic moment with **Jason**.

They cast off again, and encounter a triton who confirms that **Jason** is the son of Heliod, and that they are forbidden from leaving the Underworld because of a quarrel between Erebos and Heliod. The party fights him, **Artur** finishing with:

> "WHAT'S A SERVANT TO A GOD, AND WHAT'S A GOD TO A NONBELIEVER?"
>
> Artur to the triton, The Illithian Oneshot

**Yinric** discovers that **Ziggy** had returned to him. **Ektarious** stands at the bow of the ship, and **Yinric** climbs on top of him, hoisting **Artur** above him, with **Ziggy** resting on **Artur's** head. They sail off of a waterfall in the underworld, letting the fates decide what happens to them.

## Setting

The campaign takes place on the continent of **Wraithborne** in the **Kingdom of Falhallia**.

> Nestled along the coast, on the continent of Wraithborne, lies the Kingdom of Falhallia. A country of great stone masons, and seemingly endless autumn. However, even while border disputes brew with the neighboring Moonshae Principality, something gnaws at the corners of the world. So when a town town goes dark and adventurers are called for. What hidden secrets, will be found in the dark corners of the world?
>
> DM, Roll20 Excerpt