Races of Thindrel

This is a collection of the mortal races of Thindrel. Not all of them have player character mechanics, but I will supply homebrew for those races without good official rules.

## Playable Races

Most of the sentient species/races (whatever, it's fantasy…) are humanoids, both in appearance and in terms of game mechanics. Here is a list of playable races and their respective subraces in terms of game mechanics.

* Aarakocra are birdfolk who live in the Plane of Air and the floating cloud giant cities over the Green Sea. EE
* Aasimar are rare, angelic humanoids, found most commonly in Zabraban.
	+ Protector aasimar
	+ Scourge aasimar
	+ Fallen aasimar
* Dragonborn are draconic humanoids, native to Dragonhorn, Orantos, and the Sea of Dragons.
	+ Metallic dragonborn (brass, bronze, copper, gold, silver)
	+ Chromatic dragonborn (black, blue, green, red, white)

* Dwarves are native to the mountains of western Thindrel and the northern lands of Badkûr.
	+ Mountain dwarf (Kazad-Har and Duerhaith)
	+ Hill dwarf (Thorothar and the Daggers, including Duerhaith)
	+ Dune dwarf (Badkûr)
* Elves are native to western Thindrel on the material plane, and Eladria in the Feywild.
	+ Wood elf (Tauryun, Enedorei, and Eladria)
	+ High elf (Mithlaru and Eladria)
	+ Drow (The Underdark)
	+ Troll elf, or "elmendyrn" (Tauryun and the Arrovale Marshes)
	+ Eladrin (Eladria in the Feywild) UA
	+ Desert elf (Pweleás)
* Fir Bolg are the last remaining members of a giant race in Rennanor and Lohkenor.
* Genasi are half-blood elemental genies or plane-touched beings of another race. EE
	+ Air genasi
	+ Earth genasi
	+ Fire genasi
	+ Water genasi
* Gnomes are native to western Thindrel, and are particularly numerous in Kavaad.
	+ Deep gnome (The Underdark)
	+ Forest gnome
	+ Rock gnome
* Goblinoids are a subtype of humanoids native to central and western Thindrel.
	+ Goblin
	+ Hobgoblin
	+ Bugbear
* Goliaths are native to the Ridge of Blades and the mountains of eastern and northern Thindrel. EE
* Half-bloods such as half-elves and half-orcs are rare but not unheard of in Thindrel.
	+ Genasi
	+ Half-elf
	+ Half-orc
* Halflings are closely related to humans and are native to the Green Sea.
	+ Stout halfling
	+ Lightfoot halfling
	+ Ghostwise halfling (the Far Islands)
* Humans are native to most of Thindrel and the Green Sea, as well as the northern half of Badkûr.
	+ Standard human
	+ Variant human
* Kenku are rare, flightless raven-like humanoids obsessed with flight and shiny things.
* Kobolds are small draconian humanoids native to Orantos, Badkûr, and Dragonhorn.
* Lizardfolk are native to Orantos and the jungles of southern Badkûr.
* Orcs are native to Pweleás and Zabraban.
	+ Orc
	+ Orog
* Tieflings descend from infernal warlocks who once were humans and elves from the city of Sinria.
* Tritons are deep-sea dwellers in the Green Sea and the Elemental Plane of Water.
* Yuan-ti are serpentine monsters created by dark rituals with snakes in Sinria or Apophis.
	+ Yuan-ti pureblood
* Races that aren't normally present in Thindrel but are still playable as unique characters:
	+ Gith are natives to the outer planes and enemies of the illithid. UA
		- Githyanki (the Astral Plane)
		- Githzerai (Limbo)
	+ Warforged