The Carnival

# Habzone HL-70-04, "The Carnival"

## Mercantile HL-70-04

Raid // Hadron (+Brahms), Morrow (+Wolfer), Zola (+Hallowette & Melk)

The Moebians are running stimms out of the Carnival District. Recover samples we can analyse for traces of the Blight.

## Warren 6-19

Disruption // Hadron (+Kayex), Morrow (+Rannick), Zola (+Krall)

Head into the back alleys of the Carnival. Wyrmwood agents report increased traitor activity and a worrying rise in Stimm use. Find out what you can and destroy any facilities you uncover.

# The Carnival District Lore

The district is a hotbed for illicit stimm trade with the traitor guardsmen as the new suppliers. A recently established heretic stronghold.

Many a zealots take part in bloody personal crusades through the den of depravity that is the Carnival District. From the White Shadow stalking the alleyways to Amelia Barquette assaulting illegal stimm factories, it's unlikely they will be the first nor the last to do so.

## Mercantile HL-70-04

Confirm the reports of blighted stimms.

Player Dialogue
 Fanatic
 Savant
 Loner

## Warrens 6-19

Wyrmwood agents indicate an approximate location of an Obscura Den linked to the production of Moebian blighted Stimms. Teams begin by searching for clues in the alleyways of the Crimson Plaza. Other leads include the large fusion-grid anomalies in Warrens 6-19 that are suspected to be linked to the blighted Stimms production facility.

The team finds the **Obscura Den** hidden within **Sanctioned Reflectory Alpha 12** - **The Emperor's Head** - a saloon noted as being covered in Slinker Argot. This drug den and stimm manufacturing in the district have been in operation long before the heretics appeared.

The team eventually arrives at the Production facility, **Alchem Refinery 61**, and begin gathering intel. Next, disrupting the operations by destroying filtration tanks on the mid-level, and destroying the **Genesis Chamber** used to make blighted stimms on the next level. A **refractor field** protects the **genesis chamber** and one or both seem to be the source of the **fusion-grid** anomaly. The team uses data interrogators to decode the **refractor field**, disabling it and allowing the strike team to destroy the **genesis chamber**.

Most of the district has been employed in the illicit stimm manufacturing/production industry and the recreational obscura dens well before the traitor uprising. There are hints that the Carnival's stimm industry, or at least their leaders, were conspiring with the heretics prior to the uprising. The district is suspected of being supporters or neutral parties to the traitor's cause prior to the events of the Cult of Admonition uprising.

## Official Overview

“THE TAWDRY SURFACE IS GARISH AND ENTICING, PROMISING ENTERTAINMENTS AND ILLICIT DIVERSIONS, BUT UNDERNEATH THE LURID SURFACE, IT’S ACTUALLY AS VILE AND PITIFUL AS THE RUMOURS SUGGEST… PERHAPS EVEN WORSE.”

*"The Carnival is effectively a massive slum. Over-populated, close-packed and riven with poverty and grim conditions. As a result, it is semi-lawless. The disreputablenature of the place means it is a notorious area for entertainment: that’s its appeal. It’s the place you go for brief respiteand vice. It’s attractive in a very degenerate way, vividand dirty, promising transgressive thrills.*

*A skilled brawler may find their ticket out of poverty by participating (willingly or not) in fighting pits. The glory is short-lived however as blood lust corrupts. Another may strike gold with a lucky roll of the dice - though the chances of making it out alive with the winnings are slim, as The Carnival houses its own bogeymen and monsters stalking the backstreets. Bars are particularly*

*dangerous, pass out and you may find yourself in the hands of a devoted murdercult. Then there are the gangs looking to expand their influence. Visitors should expect to get mugged, or worse most likely." -Dev Blog: The Carnival Level Design*