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Beehive

Template:Infobox/Block

**Beehives** are horizontally striped blocks that are found in various colors. Each hive will drop a princess and possibly a drone and/or a honeycomb appropriate to the type of hive. Hives are biome dependent and spawn only during world generation. They are the primary source of Princesses and Drones for Bee Breeding.

## Collection

To collect a hive's bees, a Scoop must be used. Breaking a hive with most other tools will drop only one corresponding Honey Comb, or sometimes even nothing. Most block-destroying machines, such as the Quarry or Block Breaker, are capable of harvesting beehive blocks and collecting the resulting bees. Since Princesses do not stack, it is necessary to bring along some form of extra storage such as an Apiarist's Backpack, an Ender Pouch attached to a self-emptying sorting system, or Canvas Bags when embarking on a long bee collection excursion. Unless the portal gun mod is installed, there is no way to acquire the beehive block itself without the use of Creative/cheats. It is possible to get the hives themselves by picking them up with the portal gun and dropping them on a torch or rails.

Most wild hives emit a low light level, making them easier to spot at night, especially with the use of Rei's Minimap. In wide open biomes, it's sometimes also possible to spot hives on the map during the day, if they have a contrasting color such as Meadows hives. There is a small chance (~5%) of receiving a Valiant Bee instead of the usual Princess or Drone from any wild hive. Water, Rock and Nether hives do not drop combs, while the standard Forestry hives will, ~80% of the time. The odds of getting a drone as well as a princess are also about 80%.

## Notes

* Jungle Hives can be extremely high up and difficult to spot due to their low contrasting color with leaves.
* Snow Hives are often covered with snow - if a glowing spot with no apparent light source is found, it may be a buried beehive.
* Rock Hives can spawn completely encased in stone, but are most easily found while caving or by scanning ravines/cliffs.
* An alveary with an active Swarmer can cause Swarm Hives to spawn in the area around the alveary. These will drop a clone of the queen installed in the alveary (with a negative trait causing them to often fail to produce a princess offspring).
* The Infernal Hive and the Oblivion hive can be found underground, below level 12, in the Overworld in magical biomes. The Infernal hive will be encased in a patch of glowstone, and the Oblivion one in a patch of Endstone, making these resources available in the Overworld.
NanoSuit Bodyarmor

Template:Infobox/Item

The **NanoSuit Bodyarmor** is an electrical chestplate and part of the NanoSuit from Template:IC2. Unlike traditional chestplates, it must be charged with EU to function, which will be consumed when regular chestplates would take damage. Although it provides slightly better protection than a Diamond Chestplate, it cannot be enchanted.

## Usage

Template:Usage

Template:Navbox/IndustrialCraft 2
Helm

The **Helm** is a block vital for assembling any ship, it is featured in Archimedes' Ships. Every ship requires the Helm to function. Once placed down at a suitable location on the ship, the player can right-click to compile the ship and let the player control it. The player will be froze in position behind the Helm while using it.

To exit controlling the ship, the player must simply press 'Escape'.

The list of controls to use the ship can be found on the Archimedes' Ships article.

## Recipe

File:GUI Shaped Crafting Alternate.png
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Singularity Compressor (Advanced Machines)

Template:Infobox/Block

The **Singularity Compressor** is added by Advanced Machines. This is an upgraded version of the Compressor.

## Function

The Singularity Compressor accomplishes the same thing as a Compressor, but will increase processing speed over

 File:Singularity Compressor Setup.png  time. If the machine is empty, it will lose speed by default. The default maximum processing speed is 1 item every 0.6 seconds. If a Redstone signal is applied to the machine, it will not lose speed as long as it has enough EU supplied to it.

The machine cannot operate faster than 75,000 PSI unless you add Overclocker Upgrades. The maximum achievable speed is 155,000 PSI.

## Energy

The Singularity Compressor can receive up to 32 EU/t and package, unless it is upgraded with a Transformer Upgrade. **If you supply it with any more energy than low voltage (32 EU/p), the Singularity Compressor will explode!**

By default, this machine will consume 3 EU/t while charging, idling, or processing items.

## Video

This video goes over how to build, power and automate the Singularity Compressor, as well as the uses and resources needed for it.

Template:Navbox/Advanced Machines
OpenPeripheral Addons

Template:Infobox/Mod

**OpenPeripheral Addons** is a mod which extends functionality of OpenPeripheral Core and ComputerCraft by adding several new useful blocks and items that you can wrap.

* Duck Antenna

* Peripheral Proxy

* PIM: Personal Inventory Manager (PIM) allows you to interface with a players inventory. You can use it with ComputerCraft for example to automate taking on and off armour pieces, or pull out ores, tidy up your inventory and much more.

* Sensor: Sensor allows you to scan the blocks, entities and players nearby

* Terminal Glasses Bridge: Acts a bridge between machines and the Terminal Glasses.

* Terminal Glasses: You wear this on your head, they interface with Terminal Glasses Bridge and ComputerCraft, you can create your own head up display using these.

* Ticket Machine: Allows you to automate the dispensing of Railcraft tickets.
Adv.Batpack

Template:Infobox/Item

The **Adv.Batpack** (short for **Advanced Battery (Back)pack**) is an electrical chestplate from Template:IC2x, which will automatically charge electrical tools in the wearer's inventory using EU from its internal storage. It can hold a total of 600,000 EU, which is 10 times the capacity of the Tier 1 BatPack. The Adv. Batpack is the second tier of energy backpack, with the first tier being the BatPack and the third one being the Energypack.

Before the introduction of IC2 Experimental in Minecraft 1.6 this item was known as the Lappack.

## Charging

Being a Tier 2 electrical device it can only be charged and discharged in energy storage units that support Medium Voltage, such as the CESU. The Adv. Batpack can also be charged on the spot using energy-generating armor such as the Solar Helmet or the Static Boots. In addition it can also be charged using the Crystalizor Charge Pad or higher, if  Charge Pads is installed.

It can charge any Tier 2 or lower electrical tool, which includes most available electrical tools, except for the Iridium Drill and various advanced Template:GT items.

## Recipe

Template:Grid/Crafting Table

Template:Navbox/IndustrialCraft 2
Bronze Chestplate

Template:Infobox/Item

The **Bronze Chestplate** is a piece of Armor introduced by IndustrialCraft2. It is crafted using Bronze.

It provides 8 points of protection, the same as a Diamond Chestplate, while having the same durability and enchantibility of an Iron Chestplate.

## Bronze Armor Set

* Bronze Helmet

* **Bronze Chestplate**

* Bronze Leggings

* Bronze Boots

## Recipe

Template:Grid/Crafting Table

Template:Navbox/IndustrialCraft 2
Static Boots

Template:Infobox/Item

**Static Boots** are an upgraded version of Iron Boots. They make use of the tiny kinetic charge generated by walking to fill up worn electric armor, such as a BatPack, *very slowly* (at 1 EU every 5 blocks of walking). They do not provide protection, although there is a bug that makes the boots reduce fall damage.

## Recipe

Template:Grid/Crafting Table

Template:Grid/Crafting Table

Template:Navbox/IndustrialCraft 2
Advanced Machines

Template:Infobox/Mod

**Advanced Machines** is an add-on for Template:IC2. It adds upgraded versions of the Macerator, Extractor, and Compressor. This add-on was originally created by a user on the IC2 forums known as Zippinus and is now taken over by AtomicStryker.

Similar to the Induction Furnace of Template:IC2, these machines increase their own speed over time when you use them. If the machine is empty, the speed will decrease by default. The machines' momentum can be kept and built up with a redstone signal; however, this will consume more EU in the process.

By default, Advanced Machines will consume 3 EU/t while charging, idling, or processing items. The default maximum processing speed is 1 item every 0.6 seconds.

## Machines

* Centrifuge Extractor

* Singularity Compressor

* Rotary Macerator

## References

Industrial Craft2 Add-On Forum Post

A spreadsheet that should (as of 3.5b) accurately compare the IC2 machines to Advanced Machines in terms of power consumption and Overclockers

Template:Navbox/Advanced Machines
QuantumSuit Boots

Template:Infobox/Item

The **QuantumSuit Boots** are a new type of armor introduced in Template:IC2. They are extremely powerful, but also extremely expensive, having Iridium Plates as one of their components. Charged Boots allow the user to jump extremely high (up to 9 blocks up, if the nerf quantumarmor option under GregTech config is activated, then you can only jump up to 5 blocks high) and negate all fall damage completely from any height as long as the boots still have power. If the player is sprinting when the jump key is pressed, the player will move twice as far. It may be a glitch but if the player jumps right as the player begins to sprint, the player will jump 4 times as far as normal.

*Note: Hold the Boost key (Defaults to Ctrl, customizable) while jumping to activate.*

Quantumboots can also be enchanted by combining them with an enchanted book in an anvil. Feather falling won't make any difference, but haste is an option, and especially interesting if you do not have the QuantumSuit Leggings. Haste will then also increase your speed when flying, making it quite useful.

## Recharging

The QuantumSuit Boots, like all other pieces of QuantumSuit, stores up to 1 million EU, and can only be recharged in a High Voltage-capable device such as the MFSU.

## See Also

* QuantumSuit Helmet

* QuantumSuit Bodyarmor

* QuantumSuit Leggings

Template:Navbox/IndustrialCraft 2
Bee

Template:Stub

Template:Infobox/Item

 File:BeeTypes.png   **Bees** are a mechanic added by the Forestry mod and expanded by Extra Bees and/or Magic Bees. Bees are divided into Princesses (female) and Drones (male). When one of each is placed in an Apiary or Alveary, the Princess and Drone combine into a productive Queen with a limited lifespan. Queens will only work in favorable environments to their species and when their desired "flower" is present nearby.

## Types of Bees

Forestry contains over 30 species of bees, while Extra Bees add more than 100 additional types, each with their own potential produce. Of these, 12 types are "mundane" or wild bees, available by breaking Beehives found naturally in the world. Bee species can be crossbred to improve traits and even create new species; see Bee Breeding for more information. A complete list of bees is available under Bee Species.

## Uses

While mundane bees produce items of minimal value, many of the more advanced species provide alternate ways of obtaining non-renewable or difficult to acquire resources. Forestry's Backpack upgrades require bee keeping to obtain Woven Silk. Bees are required to get Honey Drops, Beeswax, Silk Wisps, Royal Jelly and Propolis, amongst other items. Honey can be used to increase production for Biomass, Phosphor yields renewable Lava. Their main products are various Combs, which need to be Centrifuged to gain the actual items. There are bees to produce almost every type of resource in FTB modpacks.

## External Links

* **UPDATE**: Results of in-depth experiments on production speed, frames and genetic defects for bees in MC 1.5.2 Modpacks (might differ from Wiki entries)
NEI Addons

**NEI Addons** is an addon for NEI (obviously) that adds support for crafting in various mods. These include Forestry,Extra Bees, the Applied Energistics Pattern Encoder, Misc Peripherals Computer Controlled Crafter, Ex Nihilo Sieve and Hammer (Ex Nihilo) drops, and also various crafting tables like the Autocrafting Table, In-Place Assembler, and the Crafting Station.

Template:Infobox/Mod
Applied Energistics 2

Template:Youmay
Template:Infobox/Mod

**Applied Energistics 2** is a mod that focuses on creating a compact, easily accessible, considerably extendible storage system called an ME Network. The "ME" in the title stands for "Matter <-> Energy" -- the premise being that items added to the system are converted into energy and stored in a digital form before needing to be used again, whereupon they are converted back into matter. The first and utmost block to build and power a Network from is the Energy Acceptor, since the mod doesn't generate it's own energy, the Acceptor will convert energy from most mod's generators to AE units needed to power the Network devices.

## Channels

Channels are a major mechanic added by the mod. Most, but not all devices in the network will use a channel to function. Devices without access to a channel will not function as if not connected and some will show a light purple status instead of blue. An ME Controller connected with ME Dense Cable is required to expand the Network beyond 8 channels, the transmission capacity of any other network cable.

Using Dense Cable, each side of an ME Controller can transmit up to 32 channels distributed via a main line and branching off with other types of cable to the Player's preference for a total of 160 channels per Controller. Furthermore, since the ME Controller can be a multiblock structure, it is possible to expand this capacity greatly by connecting cable to each controller block. And when using directly-connected P2P Tunnel - ME, more compact designs become available, running up to 128 channels off of one smart cable!

## ME Auto Crafting

The Auto Crafting system is a major feature of the mod and has been completely overhauled. It's a very convenient way of crafting items on demand as they are needed, the system automatically crafts all the necessary parts for the job placed, as long as the resources are available. The Player only needs to assemble the recipe once and save it to the system. These ready to craft items do not use any storage space.
NanoSuit Leggings

Template:Infobox/Item

The **NanoSuit Leggings** are electrical leggings and part of the NanoSuit from Template:IC2. Unlike traditional leggings, they must be charged with EU to function, which will be consumed when regular leggings would take damage. Although they provide slightly better protection than Diamond Leggings, they cannot be enchanted.

## Uses

### Since 1.6

Template:Grid/Crafting Table

Template:Navbox/IndustrialCraft 2
Hardened Portable Tank

Template:Infobox/Block

The **Hardened Portable Tank** is an item added by the Thermal Expansion 4 mod. It can hold 32,000 mB of liquid (32 buckets) .  Liquid can be inserted or extracted from the top or bottom sides or by 'Right-clicking' with a bucket.  A Portable Tank placed directly on top of another will self-configure to output to the tank below. Liquids may be transferred to and from Portable Tanks using Liquiduct, Fluid Pipe, or the EnderIO Fluid Conduit and/or Pressurized Fluid Conduit. The Portable Tank is explosion resistant with a blast value of 360. Using a Crescent Hammer or Yeta Wrench on a Portable Tank will toggle the bottom side to output (orange). The tank still receives liquid from the top side. The Tank with its content is removed for transport by 'Shift+Right-clicking' with the Crescent Hammer or Yeta Wrench.

## Recipe

Template:Grid/Crafting Table

Template:Grid/Crafting Table

Template:Clrl

## Video

Template:Navbox/Thermal Expansion 4

1. ↑ In Thermal Expansion 3 it holds 16,000 mB of liquid (16 buckets).
2. ↑ Template:Substitute
Shadow Hoe

Template:Infobox/Item

**Shadow Hoe** is a tool item added by the Tainted Magic mod.

**Shadowmetal**

*[Tainted Magic] An ancient substance*

## Thaumonomicon Entry

"While mining, you have came across a rather interesting substance. Physically, it is blackish purple in color, and quite heavy. But who knows what power it could posses. This metal seems promising and might prove useful for something in the future - although, the purification process is somewhat tedious.

You think you will need to obtain more warp before it will become usable, maybe the Eldritch can give you more information... But who knows.

A relic of the past, the sediments of creation... All that was left behind - a metal made from darkness."

## Usage

Template:Usage

Template:Navbox/Tainted MagicTemplate:Thaumcraft4/Aspect/DataTemplate:Thaumcraft4/Aspect/DataTemplate:Thaumcraft4/Aspect/DataTemplate:Thaumcraft4/Aspect/DataTemplate:Thaumcraft4/Aspect/DataTemplate:Thaumcraft4/Aspect/Data
Blast resistant ME Drive

Template:Infobox/Block

The **Blast resistant ME Drive** is a reinforced ME Drive added by Extra Cells.  It has a very high blast resistance, protecting its contents from most explosions.  In exchange for this extra durability, the Blast resistant ME Drive can only hold 3 cells.  In all other respects it behaves as an ME Drive; see that block's article for more information.

There is a bug where the Blast resistant Drive can cause items put into the ME network to disappear.  Confirmed on multiple worlds and saves to happen.

## Recipe

Template:Grid/Crafting Table

Template:Navbox/Extra Cells
Certus Quartz Tank

Template:Infobox/Block

The **Certus Quartz Tank** (formely known as ME Certus Tank) is a block added by the Extra Cells 2 and Extra Cells mods. It may be placed to use as a liquid holding Tank with a capacity of 32,000 mB (32 buckets) and also used in crafting. Easily removed with a Wrench.

## Usage

Template:Usage

Template:Navbox/Extra Cells 2

Template:Navbox/Extra Cells
Computer

Template:Infobox/Block

The **Computer** is the main block of ComputerCraft. From the Computer, you will be able to make programs, turn on and off Redstone, use Rednet and interface with bundled cables from RedPower, play games, and much more. The Computer runs an OS called CraftOS.

## Usage

 File:Computer w DiskDrive w Monitor.png
Place the Computer wherever you please, and just right click it to use.

## Keyboard Shortcuts

 Ctrl + R
 Ctrl + S

NOTE: You have to hold the keyboard shortcuts down for at least 1 second!

## Peripheral Functions

***computer* stands for the variable you wrapped the computer to.**

*Example:* computer = peripheral.wrap( "top" )

 computer.shutdown()
 computer.reboot()
 computer.getID()

Template:Navbox/ComputerCraft
Reinforced Portable Tank

Template:Infobox/Block

The **Reinforced Portable Tank** is a block added by the Thermal Expansion mod. It can hold 128,000 mB of liquid (128 buckets) .  Liquid can be inserted or extracted from the top or bottom sides or by 'Right-clicking' with a bucket.  A Portable Tank placed directly on top of another will self-configure to output to the tank below. Liquids may be transferred to and from Portable Tanks using Liquiduct,  Fluid Pipe or the EnderIO Fluid Conduit and/or Pressurized Fluid Conduit. The Portable Tank is explosion resistant with a blast value of 360. Using a Crescent Hammer on a Portable Tank will toggle the bottom side to output (orange). The tank still receives liquid from the top side. The Tank with its content is removed for transport by 'Shift+Right-clicking' with the Crescent Hammer or Yeta Wrench.

## Recipe

Template:Grid/Crafting Table

Template:Clrl

## Video

Template:Navbox/Thermal Expansion 4

1. ↑ In Thermal Expansion 3 it holds 32,000 mB of liquid (32 buckets).
2. ↑ Template:Substitute
Rotary Macerator

Template:Infobox/Item

The **Rotary Macerator** is added by Advanced Machines. This is an upgraded version of the Macerator.

## Important Bug

**12/16/2012** There is currently a bug which can corrupt the world save file that is linked with this machine. Please read this post for more details. Note that this bug only affects **FTB Beta A**. Other FTB packs have received a patch to resolve this bug.

## Function

The Rotary Macerator accomplishes the same thing as a

 File:Rotary Macerator Setup.png  Macerator (grind 1 piece of ore into 2 units of Dust) but will increase its speed over time. Like the Induction Furnace, it features 2 input and 2 output slots that can process items simultaneously. If the machine is empty, it will lose speed by default. The default maximum processing speed is 1 item every 0.6 seconds. If a redstone signal is applied to the machine, it will not lose speed as long as it has enough EU supplied to it.

This machine cannot spin faster than 7500 RPM unless you add Overclocker Upgrades. The maximum achieveable speed is 15,500 RPM.

While this machine is not as efficient for macerating ores as Industrial Grinder or Pulverizer, it is recommended for grinding large amounts of items which don't produce side products.

## Energy and Storage

The Rotary Macerator can receive up to 32 EU/p, unless it is upgraded with a Transformer Upgrade. **If you supply it with more than low voltage (32 EU/p), the Rotary Macerator will explode!**

By default, this machine will consume 3 EU/t while charging, idling, or processing items.

The Rotary Macerator is able to store 5000 EU, this is enough to process 14 ore, starting from 0 RPM. Even after losing initial power, the Rotary Macerator continues to work until its RPM reaches 0.

## See Also

* Macerator

* Advanced Machines

Template:Navbox/Advanced Machines
OpenBlocks

Template:Stub

Template:Infobox/ModTemplate:FM

The **OpenBlocks** mod is a compilation of blocks and items that greatly enhance some lacking aspects of both vanilla and modded Minecraft. The mod is developed as an open-source project on GitHub. There's not a specific theme to this mod, it is more of a collection of random useful tools for a player to work with in the game. Players might consider installing the optional mod NotEnoughCodecs, if they want to use the Radio to stream music from internet radio stations in the game. However, the radio is removed in the newest snapshot, so 1.7.10 users may not experience the feature.

## References

1. ↑ OpenBlocks on GitHub

Template:Navbox/OpenBlocks
AgriCraft

Template:Infobox/Mod

**AgriCraft** is an agricultural mod. Rather than implementing a multitude of new crops for players to cultivate, its goal is to reimplement and expand on the Crops system from IndustrialCraft2. Unlike the system from IndustrialCraft, AgriCraft aims to support crops from any mod and allowing them to be configured for cross-breeding through mutations.

The mod provides several tools used to grow crops, including a simple, but effective irrigation system which primarily consists out of the Water Tank, Irrigation Channel and Sprinkler.

Though the mod doesn't do a lot of terrain generation, it does generate (small) greenhouses in villages which grow a number of random crops.

## Crossbreeding and Stat Boosting

One of AgriCraft's main features is the ability to crossbreed plants together to create stronger or entirely new ones. This is done through the use of Crop Sticks which "holds" the parent plant that the player wishes to breed. With a plant cultivated with a Crop Stick, it can either be crossbred with a different parent plant in an attempt to produce a new crop or bred with the same type for a possible stronger result.

## Stat Boosting Basics

Using the Seed Analyzer allows the player to reveal three base stats found on all Agricraft seeds. Growth; the speed of which the plant grows, Gain; the amount of produce the plant will create when harvested, and Strength; the abilty for a plant to carry it's stats over to the children plants.

By breeding two plants together there lies a small chance of the stats carrying over to the child plant. This applies to crossbreeding as well.

## Crossbreeding Basics

When the right two plants are placed within a block of each other, there is a small chance that they will create a new plant in the middle block between them. Using a double Crop Stick in between the plants allows the parent plants to spread to that square and possibly crossbreed.

New seed discoveries can be recorded in the Agricultural Journal when it is placed in the Seed Analyzer.

Template:Navbox/AgriCraft
Compressor (IndustrialCraft 2)

Template:Infobox/Block

The **Compressor** is an Template:IC2 machine commonly used to craft Advanced Alloys, Carbon Plates, Diamonds, Compressed Plantball and Refined Uranium. It can also make snowballs and Ice. In addition, it is used for the intermediate stages of crafting many items.

With Template:GT installed, the Compressor is also required to create blocks of many ingots and gems. For example, the crafting table recipe for Block of Iron is disabled; instead you need to put your 9 Iron Ingots in a Compressor. Likewise, reverting blocks back to their component ingots and gems often requires either smelting the block or pulverizing/macerating it.

Compressors may be powered by a direct Cable connection, a Single-Use Battery, or a RE-Battery in the lower slot. Remember that to retrieve any machine, you must use a Wrench or an Electric Wrench. As of v1.337 a Pump (IC2) with an infinite water source under it and a Compressor placed directly next to it will pump and compress water into snowballs without the need for Water Cells. When using BuildCraft pipes or RedPower Pneumatic Tubes, the top is the input and the rest of the block is output.

**Known Bugs**: If you try to remove the machine with an uncharged Electric Wrench and it's trying to compress something, it might destroy everything inside.

## Energy

As compressor is a basic machine, it has an internal power storage and upgrades can be applied to it.

The Compressor can receive up to 32 EU/t, unless it is upgraded with a Transformer Upgrade. **If you supply it with any more energy than low voltage (32 EU/t), the Compressor will explode!** The Compressor consumes 625 EU per operation and requires a minimum of 2 EU/t to operate continuously.

## Usage

Template:Grid/Crafting Table

Template:Grid/Crafting Table

Template:Grid/Crafting Table

Template:Grid/Crafting Table

## Automation

Top face: Input slot

Bottom face: Battery slot

Front face: Output slot

Back face: Output slot

Left face: Output slot

Right face: Output slot
Botania

Template:Infobox/ModTemplate:FM

**Botania** is a magic-based tech mod for Minecraft 1.7.10.

There is not just... Miracle realization?

There is not just... Blood and souls?

And of course, we're not talking about the Witches and their stinky brews...

We're talking about automation, powerful equipment and baubles, decorative stuff, useful alchemy, LOTS of Easter Eggs, a boss harder than both the vanilla Wither and Dragon... We're talking about Botania!

The main feature of this mod is a whole new look at a system of "energy" without wires/pipes/cables/tubes/belts to transfer it and of course, a whole new look at a system of "Machines" and "Generators" without a GUI or other "primitive" stuff, kinda.

If you think the only way to automate your farms is 2 boxes or 1 big box - try Botania!

 Farms on Botania are fully modular and independent of the type of objects - Stone, Cobblestone, Trees or Pumpkins - it doesn't matter! Force Relay There are also lots of unique Mana Lenses which provide great possibilities with automation;

If you think that Inventarium is the hardest, trickiest storage system; try Botania!

Corporea is hard to learn, but very useful! It is possible to request items by typing their name or by clicking on them in NEI! If you like lots of storage, halls of chests and stuff like that, instead of wires, cables and drives - Corporea is one of the best choices.

You think that's ALL Botania can do?! No way! There are also add-ons! Not as many as Thaumcraft or Blood Magic have, but.... At least one!
Air Balloon

The **Air Balloon** is a block from Archimedes' Ships vital for any airship.

This block keeps an airship able to fly, and at least 40% of an airship's blocks must be Air Balloons.

## Recipe

The Air Balloon is crafted with any colour wool and String.

File:GUI Shaped Crafting Alternate.png

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Invar Fishing Rod

Template:Infobox/Item

The **Invar Fishing Rod** is an item added by the Thermal Foundation mod.

Invar Fishing Rod is a tool used to catch fish. It can be repaired in an Anvil using the same metal used to craft it. This Fishing Rod has a durability of 450 and enchantability of 16 (vanilla Fishing Rod has 64 and 1, respectively).

## Usage

Template:Usage

Template:Navbox/Thermal Foundation
Steel 8:1 Gearbox

Template:Infobox/Block

The **Steel 8:1 Gearbox** is a Gearbox from the RotaryCraft mod. It will change the ratio of torque and speed to 8:1 and 1:8. The direction the gearbox faces can be changed using a Screwdriver. It is an upgrade to the Stone 8:1 Gearbox, as it can handle more power.

## Usage

Template:Usage

Template:Navbox/RotaryCraft
Wand Focus: Purity

Template:Infobox/Item

**Wand Focus: Purity** is an item added by the Thaumic Revelations mod. It is not yet obtainable. Can be taken from Creative menu or NEI and equipped on any wand, will create a light particle projectile which will fly in a straihgt line and disappear when it touches any mob or block. It will do nothing to the mob or block it touches. Each usage costs 5 Template:T4Aspect + 5 Template:T4Aspect + 5 Template:T4Aspect + 5 Template:T4Aspect + 5 Template:T4Aspect + 5 Template:T4Aspect.

## Usage

Template:Usage

Template:Navbox/Thaumic Revelations
Bronze Boots

Template:Infobox/Item

**Bronze Boots** are a type of Armor introduced by Template:IC2. They are crafted using Bronze.

Bronze Boots provide 3 points of protection, the same as Diamond Boots, while providing the same durability and enchantability as Iron Boots.

## See also

* Bronze Helmet

* Bronze Chestplate

* Bronze Leggings

Template:Navbox/IndustrialCraft 2
Draconic Evolution

Template:Infobox/Mod

**Draconic Evolution** is a mod that introduces high powered and efficient weapons, tools, armour, machinery, storage units, rituals, research and more. All items and blocks of the mod are highly dependent on Draconium Ore (which generates within the Overworld and Nether, but most commonly in the End) as well as Redstone Flux for energy. Many items come in two or more tiers, starting at Wyvern, leading up to Draconic, being considerably more powerful. All items and their uses can be found in game under the Draconic Evolution Information Tablet. As of version 1.0.2 of the mod, Brandon's Core is required to play it.

Template:Navbox/Draconic Evolution
EnderIO

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The **EnderIO** mod implements compact transportation for power, items, liquids and ME Network data, making it possible to run different types of conduits in a single block space. Supplying resources, processing machines and power generation of Redstone Flux to automate the production of diverse and interesting items, such as armor, tools, lighting and more.

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RFTools

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RFTools is a technological mod by McJty which main feature is the ability to create and maintain dimensions using RF energy.

Other features include:

* Autocrafting

* Player teleportation

* RF network monitoring tools

* Item filters

* Shield system

* Interactive screens

* Wireless redstone system

* Modular Beacon-like system

* RF based Block Protector (protect blocks against explosions and harvesting attempts)

* Mob spawning

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Jetpack (IndustrialCraft 2)

Template:Youmay

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Template:Tocr

The **Jetpack** is an armor item added by the IndustrialCraft2 mod.

An equip-able tool that allows the player to fly for as long as the fuel in the Jetpack lasts (around 55-65 secs). Flying is performed by holding down the jump key. It also has a Hover Mode, which can be toggled by holding the M key while pressing the jump key (hold one and press the other. It is advisable to hold M and press jump unless you want to change modes mid-flight). In Hover Mode, holding the jump key will make the player ascend at about one quarter speed, while releasing it will make the player fall at about half speed. The Jetpack is limited to a maximum flying height of ~245 meters (blocks) above the bedrock layer.

## Refueling

A fully fueled Jetpack can properly fly for about 60 seconds, followed by about 8 seconds of low power mode (which can only slow the player's descent, instead of fly).

The Jetpack can be refueled by placing it in the bottom of a Canning Machine, and placing 6 fuel cells (i.e. Coalfuel Cells or Biofuel Cells) in the top of the Canning Machine. 6 Coal-Fuel Cells will give about 95% fuel, and 6 Biofuel Cells will give about 30% fuel. As such, there doesn't seem to be a way fully fuel an empty Jetpack without wasting some fuel.

Template:Grid/Canning Machine

Template:Grid/Canning Machine

## See Also

Template:Seealso

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1. ↑ Template:Substitute
Advanced Machine Casing (GregTech 4)

**Advanced Machine Casings** are the highest tier of machine casings and are used in several multiblock machines.

## Recipe

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Shaped Crafting

Template:Navbox GregTech 4

<languages/>
Rubber Boots

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**Rubber Boots** are a piece of equipment that decreases fall damage taken. These are especially useful when paired with a Jetpack, since the player tends to land from great heights. It also protects the player from cactus damage.

When worn with a full Hazmat Suit and Scuba Helmet, the player gains a resistance to environmental damage effects, such as radiation, fire and Lava.

They have a durability of 64 and lose durability equal to the amount of dameage the player would have taken without them.

Note: It does not protect from Poison or Hunger effects, such as those induced by the Sludge Boiler.

## Usage

Template:Grid/Crafting Table

Template:Navbox/IndustrialCraft 2
Diurnal

**Diurnal** is a genetic trait that allows Bees to work during the day (or in an Alveary with an Alveary Lighting block **(?)** ), much as Nocturnal allows them to work at night.  Without this trait, bees will not work during the day (between dawn and sunset).  The Diurnal trait can be inherited by bee species that do not have it naturally through crossbreeding.  A given bee will either be Diurnal or not, as there are only two possible values for this trait.

For a bee to work around the clock, it must have both the Diurnal and Nocturnal traits.  Conversely, if a bee lacks both the Diurnal *and* Nocturnal traits, it will not work regardless of the time of day **(?)**.

## NON-Diurnal Bees Table

Most species of bee have the Diurnal trait.  The species listed below do *NOT* have the Diurnal trait as the standard genetics for their species.  As such, these bees will NOT work during the day.  Any species not listed here *does* have the Diurnal trait, and *will* work during the day.
Steve's Carts 2

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**Steve's Carts 2** is the Minecraft mod dedicated to extending the minecart capabilities to their maximum. Instead of the vanilla variety Steve's Carts adds a clever system of upgrades and addons towards a functioning mobile vehicle. This is not a matter of making them look as fancy as possible, even though many people would argue for them in that respect, but instead a way to add features you'd like to have in a cart. Features include but are in no way limited to drills, auto-railing, solar power, onboard storage (including liquids), minecart farmer, pyrotechnics cart, fully controllable ride-able vehicles, shields and auto-shooters. New modules can be matched and mixed with very few limitations to the creation of the vehicle. But fear not, it is incredibly easy to get started. All you need is a cart assembler and an amount of practice to match.

## Blocks

* Cart Assembler - This item allows you to prepare your cart through the GUI

* Cargo Manager - Collects items or loads items towards a passing cart

* Advanced Detector Rail - Stops a cart as it passes the Cargo Manager to off/onload items

* Cargo Distributor - An addition to Cargo Manager; enhances pipe/tube interaction

* Module Toggler - Enables/disables different modules when the cart passes by.

Template:Navbox/Steve's Carts 2
Temperature

Queens have different requirements concerning the temperature rating of their biome. This attribute is locked with the species and cannot be changed. If the temperature of the current biome isn't matching their tolerance, the bee won't produce, but it also won't age.

The following temperatures exist:

* Icy

* Cold

* Normal

* Warm

* Hot

* Hellish

Only temperatures different from normal are listed in the table:

<languages/>
Custom Main Menu

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This mod allows you to modify the main menu using a json file, you can modify the content / position of pretty much everything the vanilla menu contains. In addition you can also add new stuff to your menu like a slideshow, web links or completely new sub menus.

After your first run with this mod the only difference you should notice is that there is an additional button added in your main menu. If you look in the config/CustomMainMenu folder you will notice a file called menu.json. In there you will see all elements the vanilla main menu has, modifying the content and pressing the refresh button ingame will allow you to instantly see what changes you made (You can remove the refresh button once you are happy with your result). Everything in there should be fairly self explanatory if you have ever worked with json files.
Dense Ores

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**Dense Ores** is a Mod which adds a chance for an Ore block to be replaced by a Dense Ore version. The Dense Ore blocks are all similar in appearance except for colour.

Upon being harvested Dense Ore blocks yield three times as much ore. The generation rate is from 1 up to 10 Dense Ore per chunk, for an overall increase of about 5%.

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NanoSuit Boots

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The **NanoSuit Boots** are electrical boots and part of the NanoSuit from Template:IC2. Unlike traditional boots, they must be charged with EU to function, which will be consumed when regular boots would take damage. Although they provide slightly better protection than Diamond Boots, they cannot be enchanted.

## Uses

### Since 1.6

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Refined Iron Dust

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**Refined Iron Dust** is a type of dust added by Advanced Machines. It is obtained by macerating Refined Iron.

The recipe for Refined Iron Dust is overwritten by Template:GT, making it unobtainable. Instead, the player will receive Iron Dust from macerating Refined Iron.

## Recipe

Template:Grid/Macerator

Template:Navbox/Advanced Machines
Austere Bee

The **Austere Bee** is a type of Bee added by Forestry.

## Requirements

Pure Austere Bees require a Hot Climate and Arid Humidity to start working, and require Cacti Flowers.

## Production

Austere Bees produce Parched Combs every 7.6 minutes. They have a specialty production of Powdery Combs every 3.1 minutes. Note that production times are an approximation based on the bee's base production speed and the product's rarity. They do not reflect actual production time.

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## Genetics

The traits below are correct for pure-bred Austere Bees:

 **Effect** | Creeper

## Breeding

Modest + Frugal
Austere
This bee can only be bred in a Biome with temperature 190%-200% (hot or hellish) and humidity 0%-10% (arid).

## Further Mutations

Austere + Tropical
 Template:Bees x Template:Bees
Austere + Desolate
 Template:Bees x Template:Bees
Austere + Emerald
 Template:Bees x Template:Bees
Austere + Rocky
 Template:Bees x Template:Bees
Austere + Excited
 Template:Bees x Template:Bees
Austere + Monastic
Secluded
Forbidden Magic

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**Forbidden Magic** is a medium-sized addon to Thaumcraft started by SpitefulFox at the version 1.6.4 and later updated to 1.7.10.
This addon, as mentioned in its title, expands the dark, forbidden part of the magic in Thaumcraft. The content of this mod can be divided in 2 parts: Nether and Taint.

Nether is the first part, introduced in 1.6.4. It adds 7 new shards, following 7 deadly sins, and some powerful tools, weapons and machines crafted from them. Most of the content introduced in this part is endgame, meaning that you need a lot of effort to complete it, but it provides vast abilities to the player.

Taint is the second part, introduced in 1.7.10. It follows the author's idea of surviving in Tainted Lands, same as Nether-oriented content in Natura mod. It adds special trees, tools, wands, blocks, food and other items related to Taint. Though these items are a bit less powerful to obtain, this part opens a new way to explore Thaumcraft, never seen before.

Third part of the mod is incredible amount of cross-mod items, some almost useless, some extremally overpowered. Here is the list of the mods **Forbidden Magic** is compatible with:

* Ars\_Magica\_2
* Blood Magic
* Draconic Evolution
* Twilight Forest
* PlayerBeacons (outdated as of 1.7.10)
* Botania
* Thaumic Tinkerer

In summary, this mod is very well written, has many awesome items and definitely worth trying.
Template:Navbox/Forbidden Magic
Iron Chests

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**Iron Chests** is a mod created by cpw. This mod adds a variety of new chests to the game in addition to iron chests. All are better than vanilla chests in that they have more capacity and can be placed next to each other. However, they are single chests only, and cannot be combined to create double chests. Only obsidian chests have increased blast resistance.

## Recipe

### DirtChest 9000!

Capacity: 1 Inventory slot

Template:Grid/Crafting Table

DirtChest 9000! can hold up to one stack of dirt. It will not hold any other item, however it comes with a user manual inside it when made. This manual cannot be replaced in the chest if removed. Has no damage value, so be careful where you place it!

### Copper Chest

Capacity: 45 Inventory slots

Template:Grid/Crafting Table

### Iron Chest

Capacity: 54 Inventory slotsTemplate:Clr

*Note: This recipe also works with Refined Iron, though storage capacity is unchanged.*

### Obsidian Chest

Capacity: 108 Inventory slots;

Also blast resistant.

### Crystal Chest

Capacity: 108 inventory slots (transparent); may cause lag on servers.

Template:Grid/Crafting Table

## Upgrade Recipes

There are also upgrades that you can apply to your existing chests by right-clicking to increase their capacity.

### Normal chest to Copper Chest Upgrade

Note: This recipe will not work with Fir Planks

### Normal chest to Iron Chest Upgrade

*Note: This recipe also works with Refined Iron, though storage capacity is unchanged.*

### Copper to Iron Chest Upgrade

*Note: This recipe also works with Refined Iron, though storage capacity is unchanged.*

### Iron to Gold Chest Upgrade

*Note: This recipe also works with Refined Iron, though storage capacity is unchanged.*
Mirror (Solar Flux)

The **Mirror** is a component added by Solar Flux. It is used to create the Solar panel I, the Photovoltaic cell I, the Photovoltaic cell II and the Blank upgrade.

## Recipe

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Shaped Crafting

<languages />
Hops

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**Hops** are the product of harvesting mature Hops Crops which are obtained through Template:IC2's Agriculture system. Their sole purpose is for creating alcohol by placing them in an Empty Booze Barrel to ferment. Hops can only be planted on a Crop via a Hops Seed Bag.

 File:Hops vs Wheat.png

## Usage

Template:Usage

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NEI Integration

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**NEI Integration** adds more mod support to the Not Enough Items handlers.

The following handlers are added:

* Ore Dictionary usage handler

### MineFactory Reloaded

* Recipes of most machines that produce or consume fluids, and the Laser Drill (including which foci works on which ore)

### Pam's HarvestCraft (1.7.10La and up)

* Presser, Churn, Oven, Quern and Apiary recipes

### Railcraft

* Blast Furnace, Coke Oven, Rock Crusher and Rolling Machine recipes