Sin City

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> *Let he who is without sin cast the first stone.*
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### Code

Copy to clipboard 19a1b1547802152a1b321a1b5a1b35a1b89a1b57a6b69a1b1611988621a1b60a1

19a1b1547802152a1b321a1b5a1b35a1b89a1b57a6b69a1b1611988621a1b60a1

Setup featuring guns, roleblocks, and Bishop as the investigative.

### Town Roles

Arms Dealer, Bishop, Bulletproof, Nurse, Stooge, Villager ×6

### Mafia Roles

Con Man, Contingency Planner, Hooker, Trancer

## Description

What if Contingency Planner wasn't outted when they shot? This setup explores that concept. The existence of both Arms Dealer and Trancer gives Conplan more freedom in shooting their gun. The rest of the setup is built around this interaction.

## Optimal play

### Town

#### Arms Dealer

Give guns to players that you think are town, or players that are confirmed town. If you don't have any good townreads, it is better to give out no gun than to risk giving to mafia.

#### Bishop

Bishop is town's investigative role, and can learn two main pieces of information:

* who the mafia are
* who is a role that can roleblock/is a player who has been roleblocked

Anyone found guilty of Wrath is outted mafia. However, the opposite is not necessarily true. Anyone *not* guilty of Wrath isn't confirmed town. Trancer acts as the Godfather of the setup, capable of preventing the Bishop from checking them. As such, innocent checks aren't confirmed town until the Trancer is dead. Additionally, Bishop is useless at finding mafia if no one dies at night. "Only successful sins will be discovered and brought to the light." If Nurse saves, Bulletproof gets pierced, or mafia chooses not to kill to give the Conplan a gun, anyone checked as innocent that night can never be confirmed as town, unless they are checked again on a later night.

Additionally, Bishop can learn information regarding roleblocks. Anyone guilty of Sloth is either one of the roleblocking roles, Nurse or Hooker, or has been roleblocked by one of them. If it is assumed that Trancer will be choosing to redirect every night, then anyone guilty of Sloth is confirmed not to be the Trancer. Of course, this is not necessarily true in practice, but it is something that can help in decision-making, especially if Trancer is the only mafia role alive.

If you receive a gun from the AD, you can shoot anyone guilty of Wrath without needing to reveal your role. However, keep in mind that guns have a 50% chance to reveal the shooter, and the mafia may draw conclusions about your role if you are revealed as having shot one of them.

Anyone guilty of Wrath who dies as Villager was the Con Man.

Due note that a role does not have to be able to visit at night in order to be guilty of Sloth if roleblocked.

#### Bulletproof

Contrary to tradtional Bulletproof play, BP *doesn't* want to get hit at night in this setup. The reason for this is because no one dying at night makes the Bishop's investigation useless for that night. As such, try not to be nightkilled.

#### Nurse

You function as the protective role of the setup. Protect players at night, but keep in mind that the Bishop's check is useless that night if no one dies. You can also try to roleblock the Hooker. If another power role outs, you should protect them so that they don't get killed at night. You can verify the authenticity of Bishop claims through your roleblocking ability.

#### Villager/Stooge

Play as a normal villager. Fakeclaiming/softing power roles may be less effective due to the possibility of you being the Stooge (unless Stooge dies).

If you receive a gun, it is your choice what to do with it. You can hold on to it, or shoot your scumread. Remember to ask for a role reveal before shooting.

### Mafia

#### Con Man

Con Man is a normal mafia that dies as a Villager. Because there is no Cop in the setup, it is not immune to investigations as usual.

Bussing Con Man provides minimal towncredit, as it doesn't even die as mafia. However, its existence allows the mafia to push Villagers and claim that they were Con Man.

#### Contingency Planner

The mafia can choose not to kill at night in order to give the Contingency Planner a gun and to make the Bishop's investigation unreliable that night. As such, this can be considered as a one-shot universal Fixer.

Be careful with your gun as you are outted to the Arms Dealer if they have never given out a gun that game. You otherwise have freedom in who you shoot, but shooting power roles—especially outted ones—can make you look scummy, so be careful. If you happen to receive a second gun, you may get lucky if it doesn't reveal you as the shooter, allowing you to claim that your original gun was the one given to you by the AD.

#### Hooker

Try to roleblock power roles, especially Bishop and Arms Dealer. If the Nurse dies, however, roleblocking can be dangerous: anyone guilty of Sloth but not Wrath becomes confirmed town. Thus, it may be wise to choose to stop roleblocking players once the Nurse dies, unless they are outted power roles or already confirmed as town otherwise. Use your own discretion.

#### Trancer

Choosing to redirect makes you immune to Bishop, but prevents you from receiving guns. It also may allow you to get outted in other ways, such as not receiving a gun given to you, or being the only living player not guilty of Sloth. Use your own discretion. If you do choose to redirect, it is best to redirect to town to give yourself immunity to being found as guilty of Wrath. The existence of Stooge allows you to redirect to someone who is confirmed to not be a power role, so that you don't accidentally give guns to the Bishop.

## Sin City+

### Code

Copy to clipboard 57a9b19a1b321a1b5a1b60a1b1547802152a1b1596417104a1b69a1b35a1b89a1b1580928590a1

57a9b19a1b321a1b5a1b60a1b1547802152a1b1596417104a1b69a1b35a1b89a1b1580928590a1

Expanded variation of Sin City.

### Town Roles

Arms Dealer, Bishop, Bulletproof, Delinquent, Nurse, Stooge, Villager ×9

### Mafia Roles

Con Man, Contingency Planner, Hooker, Trancer, Wannabe

### Creator

RandomGuy

This setup can be increased to 19 players by removing Stooge and adding a Delinquent, 3 Villagers, and a Wannabe.

#### Delinquent

Delinquent exists to fool Wannabe. They get checked as sided, so Wannabe thinks they are mafia, and will likely not shoot them if they receive a gun. They can play around this info to potentially get Wannabe to play for town.

Since there is no Cop in the setup, Delinquent doesn't need to worry about appearing falsely to the investigative. However, they are still very ccable by the mafia.

#### Wannabe

Since Wannabe is nonmeeting, they don't know who to shoot if they get a gun. However, they can check players each night: not sided checks are safe to shoot, while sided checks should be kept alive at any cost.

Wannabe interacts interestingly with Trancer. Normally, Wannabe would see Trancer as not sided, because they usually redirect to town. Contrarily, in this setup, Trancer should be redirecting to the Wannabe. This does three things:

1. It still allows Trancer to get checked by Bishop as free from sin (because Wannabe does not assist in performing the nightkill).
2. It prevents town from receiving a gun when the Arms Dealer visits Trancer: this way, Wannabe gets the gun instead.
3. It allows Wannabe to check Trancer as sided (because Trancer is redirecting them to themself).

As mentioned above, Wannabe is also immune to Bishop.

## Trivia

* Named after the presence of Bishop within the setup.