Enemies

## Drones

These are the corruption's equivalent of your followers. They are physically weak. They mill around inside the corruption, harvesting materials and using them to build graveyards and defensive towers. As they build more graveyards, the corruption will spread further and there will be more total drones and monster spawns.

When a drone dies, the corruption almost instantly spawns a replacement. This means there is limited value in harassing the drones with golems or towers. However, sometimes a drone will wander far enough out of the corruption that you can pick them up with the Grab spell. You can drop them in a "jail" in which they will die slowly, costing the corruption some dronepower. Moreover, drones can be jailed forever if such "jail" can be naturally found in the corruption territory (most common between the rocks). In such cases trapped drones will try to build as many corrupted defence towers as the space allows them to, but ultimately not finishing any of them, for more than one resource is required to construct them.

Drones will continue to spawn even in the blocked tiles if one manages to push back corruption beyond any walkable space. They will then wander to an availiable tile of their choosing just like any being dropped on an unwalkable piece of land by the Grab spell. The only way to stop drones from spawning is to decrease corruption infected tiles to zero. It will not however stop regular monsters from spawning if any finished corruption building is still standing.

Vulnerabilities: 20% fire, magic fire

## Fire Elemental

The only **enemy** with ranged attack. The attack range is 8 tiles.(the AI doesn't always pick a location exactly 8 tiles away, sometimes it'll come in a little closer.)

Incredibly dangerous in high numbers, may shoot over most walls and is able to take on any villager all by himself as his attacks inflict burning effect. Lights buildings on fire.

**Fire Elemental** takes huge amount of damage when thrown to the water and will not deliberately walk into it. Rain also damages it. (Remember that in Winter bodies of water will freeze.)

Caution is advised on maps with high amount of water when building bridges between islands - fire elemental will (unlike any other monster) choose to destroy any structure blocking it's way rather than walk around it by walking into water, even if it is a fire pit.

**Fire Elementals** spawn from:

* Corrupted Graveyards
* Uncorrupting Tiles
* Meteors are sometimes **Fire Elementals** instead of Rocks. Those Meteors Spawn during Meteor Shower event and Blood Moon event and can be Summoned with a spell: "Meteor".

## Headless

A weak and slow monster, encountered at the very first night turn. Does not present any kind of real danger except for one scenario when the player tries to push back the corruption very early (first few days of the current map). Corruption then spawns literal dozens of them. Such force marching on the village have a high chance to erase it from existance if not expected and no divine actions are taken to support the God's chosen.

## Slime

A slow **enemy** that can be tough to kill. Splits into smaller **Slimes** when killed.

#### Resistances:

80%: Poison, Blight

50%: Piercing, Slashing

#### Vulnerabilities:

80%: Magic electric

50%: Magic, Electric

30%: Fire, Ice, Magic fire, Magic ice

There are three types of **Slimes**, differentiated by their method of spawning and colour:

### (Standard) Slime

Spawns from Graveyards, uncorrupting Corrupted Tiles.

Green or Yellow colour.

### Blood Slime

Spawns During Blood Moon.

Red colour.

### Trashy Slime

Spawns from piles of Trash.

Black colour.

## Skeleton

A fast-moving **enemy** with high health. Very resistant to Bow Towers.

#### Resistances:

75% Piercing

20% Slashing

## Spectre

A slow-moving **enemy** that can clip through fences and stone walls. They can't clip through mountains, forests, or Crylithium Walls. They are partly invisible and may be hard to spot.

#### Resistances:

70%: Crushing, Piercing

60%: Slashing

#### Vulnerabilities:

75%: Magic

50%: Magic fire, Mgic electric, Magic ice

30%: Fire, Ice, Electric

## Zombie

A little faster and much more resilient than the headless. Its attacks cause blight, which delivers a little damage over time and may cause slain villagers or doggos to rise as zombies themselves.

Resistances:

80%: Poison, blight

Vulnerabilities:

50%: Fire, magic fire

## References

1. ↑ https://steamcommunity.com/app/328080/discussions/0/1692659769961631397/