Air Plane

The Plane of Air is a elemental plane and considered a prominent Inner Plane. This indicates the direct connection the Plane of Air has with the Primal Plane. This unimaginably large expanse of blue skies and swirling clouds directly correlates with its chaotic natural element.

## Geography

This location is not known to be stationary, resulting in many failed attempts to travel and document. In a record from the great mage Aumrauth Brymys he describes his failed first attempt to enter this rarely solid atmosphere.

With proper Planer Asylum, one can discover what beautiful locations and sights this plane has to offer.

Although much here is lacking solid ground a few select locations are sturdy enough to hold the weight of travelers. Large fluffy clouds, and frozen globules of water float around the swirling sky.

One main form of travel is used by outsiders, although not always reliable. This bridge has been nicknamed "The Rainbow Bridge", although natives would call it the "Lords Lead"

These magnificent lunar structures defy all common sense. This multicolored arch is the only way to cross from one side of the plane to the other without the ability to fly.

Although this may seem the safest way to travel it has been noted the bridges tend to move locations erratically. Many rumors have circulated of seeing travelers fall from the center of the bridge as its colors faded from existence.

## Realms

Throughout each Plane is the existence of multiple Realms. Within the Air Plane these major Realms have been noted by individuals.

* The Vortex
	+ This Realm is located towards the Center of the Plane. It is believed this houses the Lord of the Plane of Air, although most that travel there keep what they saw a secret. One recorded response to what was seen within the Vortex comes from a inmate in the Raven Wood Asylum. Between his mumbling and incoherent responses the only thing gathered was the description of a being made of electricity and clouds, its vibrant eyes being the only focal point present.
* The Great Hurricane
	+ This Realm can be located where the Plane of Air almost touches the Plane of Water. The entrance to this location can be spotted by the dark twisting and rolling clouds its exact placement always changing. From afar these clouds look like waves crashing on a oceans surface. To enter this realm one must be prepared to take on the sheets of icy water and the forceful current of air. The winds to get into the realm spiral inward and upward at incalculable speeds. Once inside this realm it is reported to be just as chaotic, large clouds resembling waves crashing over all who visit. Long stretches of darkness blocking proper light sources and shadowing paths ahead.
* The Lightning Fields
	+ This Realm can be located where the Plane of Air almost touches the Plane of Fire. To spot the entrance to this Realm you must witness the emerging of a new ball of lightening. The realm door opens when the Lightening Birds of the realm produce a spark large enough into the atmosphere. This ball can not remain in the Realm and is then exported to the Plane of Air. Once released it will continue to roam until it comes upon its counterpart released from the Realm of Thunder. This Realm is filled with electrical discharge caused by the creatures, the ground consisting of storm clouds. Very often a series of sheet lightening will brighten the Realm as it lights up the entire cloud base. Within the heart of the realm is the Lightning Forge that is ruled over by the Lord of Lightning.
* The Thunder Plateau
	+ This Realm can be located near the Vortex in the Plane of Air. To find the entrance to this realm you must find the clouds created by the Lesser Lords named the Thunder Buddies. These two mischievous Air Elementals release trick clouds and real ones in a hopes to entice travelers to investigate. They make thick clouds that can hold solidified individuals half with entrances to their realm and the other half with fake entrances. If one is lucky enough to enter the Thunder Plateau you will find yourself in a land that fluctuates between a unnatural silence and points of deafening reverberate. Many that have made it there found the inability to use magic that required spells during the silent periods.
* The Frozen Lands
	+ This is a second Realm found near the Plane of Water. Large archways of ice show the path to get to this ice built land. This may be one of the only realms in the Plane of Air with non-moving parts. For this reason many travelers come here to rest and restock. It is not uncommon to find other groups investigating the Plane of Air here. Since the clouds have all been hardened by the conditions and the winds lack in this land the only extreme is the cold. As long as you bring a source of heat your travels through this realm can be somewhat pleasant.
* The Gloom
	+ Not much is known of this Realm located the closest to Death. Since the re-tethering of Death much exploration of this Realm is needed. In previous times this location was noted to be water logged and soggy. Its creatures were those of a twisted form of Air and Death leading many to exclude this location from their adventures. Previously the Lord of Air resided here until a group of Adventurers with intentions to damage the plane of Air went on a mission to remove him from the Cycle.

## People/Flora Fauna

Some creatures noted in the Great Encyclopedia of Monsters

* Lightning Birds
* Elementals
* Cloud Constructs
* Thunder Orbs
* Sylphs
* Living Tornado
* Lightening Bats
* Dandy Lion

## Entities of Importance

Lord of Air, Master of the Vortex

Lord of Air, Caller of Thunder

Lord of Air, Prince of Lightning

Lords of Wind, Hurricanes and Cyclones

## Resources of Value

Imported - Topaz Cut Gems, Pure Water

Exported - Air Elementium, Cloud woven cloth, Cloud Candy