recursal/Fanatic-Fandom huggingface dataset:
Heavy Crossbow

The **Heavy Crossbow** is a level 3 basic crossbow.

## Description

“
*This crossbow, though unwieldy, pierces through armor more easily than its lighter counterparts.*
## Acquisition

* Blacksmith (400 gold)
* Central Plains (Goblin Fortress)
* Goblin Territory (Goblin Camp)
* Goblin Head Tunnel
* Mayhew Tunnel
* Fertile Plains (Goblin Fortress)
Healing aids

**Healing aids** are a category of consumable items used to restore health during or outside of combat.

In order for healing aids to be used during combat, they must be placed in one of the readied-items slots. During combat, healing aids are automatically consumed if the hero's HP drops below the threshold noted by the "*Use healing aid when HPs are equal or below*" setting.
Finder Longbow

The **Finder Longbow** is a level 6 basic bow.

## Description

“
*This longbow is carved with eyes along both arms of the stave. Occasionally one of them blinks. Legend claims that it will seek out your enemies, regardless of cover.*
## Acquisition

* Buried Cathedral (vault)
* Ratman Battleground (Large Fortification)
* Fertile Plains (Escort the Caravan)
* Dark Forest (Brashnard Ruins, Witch King Ruins)
* Valley of Gur-Mechina (Barrow)
Invisibility (67)

**Invisibility (67)** is the greater of the two "invisibility" spells. Its in-game name is simply "**invisibility**", but is often more precisely referred to as "Invisibility (67)" to distinguish it from "Invisibility (45)", the lesser of the two invisibility spells. The numbers 67 and 45 are internal identifiers known from developer comments; these identifiers do not appear in-game. This spell is available as an enchantment or from charged items.

## Notes

* The only inherent differences between this spell and the lesser invisibility spell (invisibility (45)) are the cooldown and duration properties. However, the different implementations of these spells also result in additional differences in gameplay, as described below.
* As a spell cast by the Wand of Invisibility, the user is able to obtain up to 100 combat rounds of continuous invisibility by readying five wands. By contrast, the Invisibility Gem, which casts invisibility (45), offers only up to 25 rounds of continuous invisibility. This difference in maximum invisibility length is partially due to the differences in duration, but is also due to fact that the Wand of Invisibility can expend both of its charges during a single fight, whereas the Invisibility Gem can only expend one charge per fight.
* Invisibility (67) is obtainable as an enchantment, which offers unlimited recasts during combat, whereas invisibility (45) is obtainable only as a spell cast by a charged item (Invisibility Gems). Accordingly, Invisibility (67) can provide invisibility throughout long fights.

## Acquisition

* Krolm's Anvil (Abandoned Temple special encounter) – 2 turns + 30000 gold for 20 turns of this spell, as an accumulated enchantment
* Hellfire Mountains / Thallis Ruins (springs)
* Wand of Invisibility

## Other users

* Invisible Troll
* Alkanar
* Storm Giant
Improved Baldric of Feathers (schematic)

“
*This schematic allows a Cultist to socket one of several stat-boosting items into their Baldric.*

 Difficulty
 Acquisition

See also: schematics, for general information on using schematics.
## Compatible accessories

* Black Arrowhead
* Black Claw
* Black Leaf
* Black Stone
* Carved Claw
* Carved Tooth

The Carved Combo, which is Monk-specific, is not compatible.
Greater Belt of Tenacity

## Additional Information

### Sell location

Blacksmith (562 gold)

The **Greater Belt of Tenacity** is a belt.

## Description

“
*This powerfully-enchanted belt keeps you hanging on to life longer.*
## Acquisition

* Reward for the Amulet of the Apprentice quest
* Ratman Battleground (Small Fortification, Large Fortification)
* Hellfire Mountains East (Goblin Burial Mound)
* Darkmoor Swamp (Small Ship Remains, Swamp Hermit)
* Dark Forest (Witch King Ruins)
Items usable by Warrior of Discord

Items usable by Warrior of Discord:

*Weapons • Armor • Accessories • Armband • Belts • Cloak • Boots • Gloves • Headgear • Necklaces • Rings*

### Weapons

* Blade-stick
* Razor Blade-stick
* Chaos Blade-stick
* Ultra Chaos Blade-stick
* Entropy Avenger
* Random Slayer
* Weapon of Death
* Blades of Fatality
* Golem Fist
* Blades of Mass Slaughtering

### Armors

* Wizards Robe
* Banded Armor of Sneaking
* Leather Harness
* Razor Harness
* Chaos Armor
* Ultra Chaos Armor
* Anti-Enthalpy Armor
* Ultimate Chaos Armor
* Mithril Spiked Armor of Frenzy

### Accessories

* Black Arrowhead
* Black Claw
* Black Leaf
* Black Stone
* Carved Claw
* Carved Tooth
* Lucky Rabbits Foot
* Holster of Might
* Holster of Pain
* Holster of Striking
* Holster of Venom

### Armband

* Bracers of Defilement
* Mithril Bracers
* Silver Bracers
* Nevryl Bracers
* Mithril Studded Armband
* Bracers of Immolation

### Belts

* Belt of Balance
* Belt of Rage
* Belt of Ravaging
* Belt of Tenacity
* Greater Belt of Tenacity
* Rustward
* Mithril Belt
* Belt of Brawling
* Ancient Belt of Godly Strength
* Belt of Reflection
* Belt of Pain

### Cloak

* Sneaky Reinforced Cloak
* Forest Cloak
* Protective Cloak
* Spiked Cloak

### Boots

* Boots of Speed
* Boots of Evasiveness
* Silverhide Boots
* Battle Boots
* War Chargers
* Boots of Lunord

### Gloves

* Gloves of Deflection
* Rumble Mitts
* Spellcasting Gloves
* War Gauntlets
* Chaos Gloves

### Headgear

* Bandanna of Thought Stimulation
* Battered Crown
* Circlet of Lycanthropy
* True Werewolf Circlet
* Headband of Prescience
* Little Green Hat
* Helm of Terror
* Helm of Horror
* Mystic Leather Helm
* Iron Skull Cap
* Skullcap of Self-Improvement
* Helm of Displacement

### Necklaces

* Black Charm
* Blue Charm
* Green Charm
* Purple Charm
* Red Charm
* White Charm
* Yellow Charm
* Amulet of Teleportation
* Amulet of the Berserker
* Lesser Amulet of Iron Will
* Greater Amulet of Iron Will
* Leprechaun Talisman
* Neckband of Smiting
* Neckband of Smashing
* Nevryl Amulet
* Ring Amulet
* Rezzenthells Spellkiller
* Rockgnaw Honor Token
* Token of the Forest
* Dwarven Locket

### Rings

* Dark Band
* Emerald Ring
* Gold Clover Ring
* Ring of Fortitude
* Ring of Mighty Devastation
* Ring of Mightier Devastation
* Ring of Protection
* Silver Band
* Tholarian Signet Ring
* Ring of Might
* Entropic Circle
Items usable by Rogue

Items usable by Rogue:

*Weapons • Armor • Accessories • Armband • Belts • Cloak • Boots • Gloves • Headgear • Necklaces • Rings*

### Weapons

* Light Crossbow
* Crossbow
* Heavy Crossbow
* Excellent Crossbow
* Crossbow of Pain
* Crossbow of Accuracy
* Crossbow of Destruction
* Bolt Spitter
* Bolt Gutter
* Hunter Crossbow

### Armors

* Wizards Robe
* Banded Armor of Sneaking
* Mithril Studded Leather Armor
* Soft Leather Armor
* Hard Leather Armor
* Studded Leather Armor
* Banded Armor
* Leather Scale Mail
* Medusa Mail
* Sneaking Armor

### Accessories

* Black Arrowhead
* Black Claw
* Black Leaf
* Black Stone
* Carved Claw
* Carved Tooth
* Lucky Rabbits Foot
* Elven Quiver of Slaying
* Quiver of Burning
* Quiver of Venom

### Armband

* Bracers of Defilement
* Mithril Bracers
* Silver Bracers
* Nevryl Bracers
* Bracers of Immolation
* Modified Bracer of Accuracy

### Belts

* Belt of Balance
* Belt of Rage
* Belt of Ravaging
* Belt of Tenacity
* Greater Belt of Tenacity
* Rustward
* Mithril Belt
* Belt of Ballistics
* Ancient Belt of Godly Finesse
* Belt of Reflection

### Cloak

* Farmer's Cloak
* Sneaky Cloak of Greed
* Sneaky Reinforced Cloak
* Forest Cloak
* Protective Cloak

### Boots

* Boots of Evasiveness
* Silverhide Boots
* Battle Boots
* Wolfskin Greaves
* Boots of Lunord
* Boots of Speed

### Gloves

* Gloves of Deflection
* Silver Varg Gloves
* Silverhide Archer Gloves
* Spellcasting Gloves
* Crossbow Gloves

### Headgear

* Bandanna of Thought Stimulation
* Battered Crown
* Circlet of Lycanthropy
* True Werewolf Circlet
* Headband of Prescience
* Little Green Hat
* Helm of Displacement

### Necklaces

* Black Charm
* Blue Charm
* Green Charm
* Purple Charm
* Red Charm
* White Charm
* Yellow Charm
* Amulet of Teleportation
* Amulet of the Berserker
* Lesser Amulet of Iron Will
* Greater Amulet of Iron Will
* Leprechaun Talisman
* Neckband of Smiting
* Neckband of Smashing
* Nevryl Amulet
* Ring Amulet
* Rezzenthells Spellkiller
* Rockgnaw Honor Token
* Token of the Forest
* Dwarven Locket
* Unholy Symbol of Grum-Gog

### Rings

* Black Band
* Dark Band
* Emerald Ring
* Gold Clover Ring
* Ring of Fortitude
* Ring of Mighty Devastation
* Ring of Mightier Devastation
* Ring of Protection
* Silver Band
* Tholarian Signet Ring
* Ring of Might
* Entropic Circle
Greater Wight

The **Greater Wight** is a type of greater undead.

## Characteristics

*"These undead have existed for thousands of years, and have gained power almost unparallelled by any in Ardania."*

## Locations

* Valley of Gur-Mechina
* Ruins of Gar Uta (during & after escape sequence)
* Thallis Graveyard

## Notes

* H2H: ~115
* MGR: ~140
* Parry: ~160
* Damage: ~35-40
* Exceptionally high parry and poison immunity makes these monsters a real threat for melee characters.
Goblin Territory

The **Goblin Territory** can be accessed from the Sovereign Road. Heroes who venture into the Goblin Territory must search for the exit or find an exit escort in order to leave, except for Rangers, who may leave the area at any time. The Goblin Territory contains mid-low level encounters, items, and is involved in a few quests. The difficulty of the area is only slightly more challenging than the Ratman Kingdom, but the exit path is not always available, so wise heroes bring sufficient healing aids with them on any foray into this uncharted land.

## Description

“
*Goblin Territory consists of a maze of ravines, caves and valleys making it ideal for Goblin Raiders. The only safe way through this area is the Sovereign Road, a road patrolled by Legions of the Sovereign's finest. To venture away from the road is almost certain death. Do you dare?*
## Inhabitants

Like Hellfire Mountains East, the Goblin Territory, as its name implies, contains a great number of goblins.

* Goblins, all types. Goblin Overlord appears in quest encounters only.
* Goblin Wight, Skeleton (Burial Mounds Encounter)
* Mountain Lion
* Alpha Lion
* Roc
* Harpy

## Notable Encounters

* **Grum-Gog Ritual**: a Goblin Priest, some Goblin Champions and some Goblins. Defeating the goblins to stop the ritual gives the hero gold from the survivors.

* **Goblin Mound**: a Goblin Wight and 3 Skeletons. Contains:
	+ Lvl 4 Weapons
	+ Wooden Tower Shield
	+ Bandanna of Thought Stimulation, Headband of Prescience
	+ Entropic Circle
	+ Wands of Insect Plague
	+ Unholy Symbol of Grum-Gog
	+ Goblin Beard Ring, Elf Beard Ring

* **Goblin Camp**: a Goblin Tower, 1-3 Goblin Archers 1-3 Goblins, 1-2 Goblin Champions. Contains items like:
	+ Lvl 3 Weapons
	+ Goblin weapons
	+ Studded Leather Armor
	+ Wooden Tower Shield
	+ Wands of Insect Plague
	+ Goblin Beard Ring, Spider Beard Ring

* **Mountain Lions Den**: an Alpha Lion with some Mountain Lions. Defeating the animals yields an Alpha Mountain Lion Pelt, which can be sold to the Fur Trader.

* **Find little treasure**: 10-25 gold or Emerald Trinket.

## Routes

Rangers can leave at will. Other heroes need to find the exit to the Sovereign Road or encounter a ranger escort who will guide heroes out of the area at the cost of a few turns. Therefore, non-ranger heroes should be adequately prepared, in light of the fact that this area cannot be exited at will.
Grappling Hook

### Exploration use

Enables the hero to leave the Lormidia Sewers, if a Length of Rope is also present

The **Grappling Hook** is a non-equipable item. It enables the hero to leave the Lormidia Sewers if a Length of Rope is also present in the hero's inventory. Both items are automatically consumed when leaving the Sewers.

## Description

“
*It's a Grappling Hook, which would allow you to reach high places, if only you had a rope to tie to it...*
Goblin Shop

The **Goblin Shop** is a shop located in the Goblin Ghetto in Mayhew. Heroes of level 10 or above may find this shop by exploring the ghetto. However, in order to purchase items from the shop, heroes must first obtain the Rockgnaw Honor Token by completing the *Stop the Ratman Raids* quest.

The goblin shop sells unique "goblin weapons" as well as other items. It also purchases junk and miscellaneous items at 2/3 the price of offered by the Gnome Hovel in Valmorgen, and does not purchase as great of a variety of items. However, dwarves and elves who are unable to enter the Gnome Hovel may still sell junk and miscellaneous items here.

## Items for sale

* Goblin Champion Longsword (600 gold)
* Goblin Champion Mace (600 gold)
* Goblin Overlord Axe (600 gold)
* Goblin Shortbow (600 gold)
* Wand of Insect Plague (600 gold)
* Potion of Goblin Strength (45 gold)
* Unholy Symbol of Grum-Gog (600 gold)
* Mildewed Tapestry (66 gold)
Imp Workshop Ingredients

**Imp Workshop Ingredients** are special resources used to upgrade several items at the Imp's Workshop, including powerful class-specific Abandoned Library schematic items. All of them may be found at Krolm's Anvil and at the escape sequence of The Dead Wander in Gar-Uta quest. Dust of a Black Phantom also drops at Thallis Mausoleum.

These ingredients are classified in-game as miscellaneous items.

## List of Imp Workshop ingredients

* Bar of Gold
* Brick of Power
* Cloth of Werewolf Fur
* Cursed Knife
* Dark Wizard's Crystal Ball
* Dragon Pearl
* Dust of a Dark Phantom
* Enchanted Idol
* Flesh Hunter Fang
* Goblin Grease
* Magic Skeleton Bone
* Metal Strap
* Minotaur Hide
* Mithril Alloy
* Seed of a Strangleweed
* String of Potence
* Very Sharp Enchanted Rock
Finding Mayhew

"Finding Mayhew" is the final quest sequence which will allow the player to enter Mayhew through the sewers.

## Summary and Walkthrough

After outright destroying the goblin fortress or after completing the siege quests of Siege of the Ratman Fortress or Siege of the Goblin Fortification the player can travel to the Mayhew Tunnel. A random encounter will allow the player to start looking for an exit. Next the hero needs to storm a ratmen encampment (containing around 20 goblins of various types) and free a group of merchants from captivity. The merchants flee in the chaos, so you'll have to explore to find them again. When you do, you can escort them back to Mayhew and complete the quest, though if you keep asking for a reward they will decline and you'll have to find them again.

*Note: If you have already completed the Stop the Ratman Raids quest the exit to Mayhew will be blocked and the poor merchants are left to their grim fate. This also completes the quests.*
Fine Steel Plate Armor

The **Fine Steel Plate Armor** is a basic plate armor.

## Description

“
*Made in Volencia, this armor is made from steel reinforced by a special Dwarven alloy. Nothing much will get through it.*
## Acquisition

* Hellfire Mountains East (Abandoned Altar)
* Dark Forest (Witch King Ruins)
* Valley of Gur-Mechina (Barrow, Ancient Graveyard, Tomb)
Hammer of the Fools

The **Hammer of the Fools** is a level 5 basic hammer.

## Description

“
*This Hammer was made out of pyrite, to be sold to those who believed the legends of Krolm's Golden Hammer. Those who bought it found it to be surprisingly effective.*
## Acquisition

* Lormidia Sewers (Rust Spitter Nest)
* Fertile Plains (Escort the Caravan, Ruined Altar)
* Hellfire Mountains East (Daemonwood Grove)
* Hellfire Mountains South (Giant Cave)
* Hellfire Mountains West (Snake Pit)
* The Royal Timekeepers' Basement
* Darkmoor Swamp (Swamp Hermit)
Flesh Scavenger Shaman

The **Flesh Scavenger Shaman** is a type of flesh hunter.

## Characteristics

*"Support for the Flesh Scavengers, Shamans have an extensive list of spells heroes rather not want to be confronted with. Many heroes complain of having weeks and weeks of trauma after facing a single Shaman, and having an equally long recovery time."*

## Notes

* Ranged: ~25
* Parry: ~210
* Dodge: DOD < 142
* MGR: 170 MGR
* Having ~240 MGR is enough to be immune this creature's spells
Fine Steel Longsword

The **Fine Steel Longsword** is a level 4 basic sword.

## Description

“
*This sword was made from the finest steel available in Volencia. Bring on the monsters!*
## Acquisition

* Goblin Territory (Camp, Mound)
* Treldan Wood (Werewolves' Hoard Lair)
* Catacombs (Tomb)
* Fertile Plains (Ruined Shrine)
* Hellfire Mountains East (Goblin Camp)
* Darkmoor Swamp (Small Ship Remains)
* Dark Forest (Witch King Ruins)
Holster of Venom

## Additional Information

### Sell location

Gnome Hovel, Marketplace (800 gold); Wizard Tower (1200 gold), Nomad's Outpost (1520 gold)

The **Holster of Venom** is an accessory.

## Description

“
*This dark, magical belt holds any shafted weapon, either at the hip or on the wearer's back, while also granting the wearer a poisoned attack.*
## Acquisition

* Valley of Gur-Mechina (Barrow)
* Hellfire Mountains West (Ice Dragon Den)
* Dark Forest (Brashnard Ruins, Daemonwood Grove)
Items usable by Elf

Items usable by Elf:

*Weapons • Armor • Accessories • Armband • Belts • Cloak • Boots • Gloves • Headgear • Necklaces • Rings • Shields*

### Weapons

* Longbow
* Fine Longbow
* Yew Longbow
* Composite Longbow
* Seeker Longbow
* Finder Longbow
* Avenger Longbow
* Greatbow of Speed
* Grandbow of Speed
* Stealth Bow
* Elven Great Bow
* Goblin Shortbow

### Armors

* Wizards Robe
* Banded Armor of Sneaking
* Mithril Studded Leather Armor
* Soft Leather Armor
* Hard Leather Armor
* Studded Leather Armor
* Banded Armor
* Leather Scale Mail
* Elven Chain Mail
* Iron Chain Mail
* Steel Chain Mail
* Enhanced Chain Mail
* Mithril Chain Mail
* Impervious Chain Mail
* Ultimate Chain Mail
* Medusa Mail
* Lethargy Chain Mail

### Accessories

* Black Arrowhead
* Black Claw
* Black Leaf
* Black Stone
* Carved Claw
* Carved Tooth
* Dwarven Quiver of Slaying
* Elven Quiver of Slaying
* Elven Token
* Lucky Rabbits Foot
* Quiver of Burning
* Quiver of Venom

### Armband

* Bracers of Defilement
* Mithril Bracers
* Silver Bracers
* Nevryl Bracers
* Bracer of Accuracy
* Bracers of Immolation

### Belts

* Belt of Balance
* Belt of Rage
* Belt of Ravaging
* Belt of Tenacity
* Greater Belt of Tenacity
* Rustward
* Mithril Belt
* Belt of Ballistics
* Ancient Belt of Godly Finesse
* Belt of Reflection

### Cloak

* Sneaky Reinforced Cloak
* Forest Cloak
* Protective Cloak
* Reinforced Cloak of the Forest

### Boots

* Boots of Evasiveness
* Silverhide Boots
* Battle Boots
* Wolfskin Greaves
* Boots of Lunord

### Gloves

* Gloves of Deflection
* Silver Varg Gloves
* Silverhide Archer Gloves
* Spellcasting Gloves

### Headgear

* Bandanna of Thought Stimulation
* Battered Crown
* Circlet of Lycanthropy
* True Werewolf Circlet
* Headband of Prescience
* Little Green Hat
* Iron Skull Cap
* Skullcap of Self-Improvement
* Helm of Displacement

### Necklaces

* Black Charm
* Blue Charm
* Green Charm
* Purple Charm
* Red Charm
* White Charm
* Yellow Charm
* Amulet of Teleportation
* Amulet of the Berserker
* Amulet of Destruction
* Lesser Amulet of Iron Will
* Greater Amulet of Iron Will
* Leprechaun Talisman
* Neckband of Smiting
* Neckband of Smashing
* Nevryl Amulet
* Ring Amulet
* Rezzenthells Spellkiller
* Rockgnaw Honor Token
* Token of the Forest
* Dwarven Locket
* Unholy Symbol of Grum-Gog

### Rings

* Dark Band
* Emerald Ring
* Gold Clover Ring
* Ring of Fortitude
* Ring of Mighty Devastation
* Ring of Mightier Devastation
* Ring of Protection
* Silver Band
* Tholarian Signet Ring
* Ring of Might
* Entropic Circle
Items usable by Barbarian

Items usable by Barbarian:

*Weapons • Armor • Accessories • Armband • Belts • Cloak • Boots • Gloves • Headgear • Necklaces • Rings*

### Weapons

* Axe
* Heavy Axe
* Broad Axe
* Battle Axe
* Axe of Power
* Axe of Death
* Axe of Destiny
* Axe of Fury
* Axe of Frenzy
* Axe of Discretion
* Goblin Overlord Axe
* Axe of the Covenant

### Armor

* Wizards Robe
* Breechcloth of the Wilds
* Breechcloth of the Desert
* Enchanted Loincloth
* Fortified Loincloth

### Accessories

* Black Arrowhead
* Black Claw
* Black Leaf
* Black Stone
* Carved Claw
* Carved Tooth
* Charm of Devastation
* Lucky Rabbits Foot
* Holster of Might
* Holster of Pain
* Holster of Striking
* Holster of Venom

### Armband

* Bracers of Defilement
* Mithril Bracers
* Silver Bracers
* Nevryl Bracers
* Mithril Studded Armband
* Bracers of Immolation
* Armband of Destruction

### Belts

* Belt of Balance
* Belt of Rage
* Belt of Tenacity
* Greater Belt of Tenacity
* Rustward
* Mithril Belt
* Belt of Brawling
* Ancient Belt of Godly Strength
* Belt of Reflection
* Belt of Ravaging

### Cloak

* Sneaky Reinforced Cloak
* Forest Cloak
* Protective Cloak
* Wild Cloak

### Boots

* Anvil Journey
* Battle Boots
* Boots of Evasiveness
* Silverhide Boots
* War Chargers

### Gloves

* Gloves of Deflection
* Rumble Mitts
* Spellcasting Gloves
* War Gauntlets

### Headgear

* Bandanna of Thought Stimulation
* Battered Crown
* Headband of Prescience
* Little Green Hat
* Dwarven Headband
* Totemic Mask of Air
* Totemic Mask of Fire
* Totemic Mask of Water
* Totemic Mask of Earth
* Helm of Displacement
* Ritual Mask

### Necklaces

* Black Charm
* Blue Charm
* Green Charm
* Purple Charm
* Red Charm
* White Charm
* Yellow Charm
* Amulet of Teleportation
* Amulet of the Berserker
* Lesser Amulet of Iron Will
* Greater Amulet of Iron Will
* Leprechaun Talisman
* Neckband of Smiting
* Neckband of Smashing
* Nevryl Amulet
* Ring Amulet
* Rezzenthells Spellkiller
* Rockgnaw Honor Token
* Token of the Forest
* Dwarven Locket
* Amulet of Destruction

### Rings

* Dark Band
* Emerald Ring
* Gold Clover Ring
* Ring of Fortitude
* Ring of Mighty Devastation
* Ring of Mightier Devastation
* Ring of Protection
* Silver Band
* Tholarian Signet Ring
* Ring of Might
Grandbow of Speed

The **Grandbow of Speed** is a bow. It upgraded from the Greatbow of Speed, the unique Abandoned Library schematics item for the Elf and Ranger classes.

## Description

“
*With the upgrades from the Desolate Wastelands Imp this bow turned even faster, and thus far more dangerous. The small price in damage shouldn't be too worrying if you can kill your foes before they even hit you.*
## Acquisition

* Upgraded from the Greatbow of Speed at the Imp's Workshop
	+ Ingredients: String of Potence and Seed of a Strangleweed

## Notes

* The Triple Attack ability guarantees a Double Attack in the event that the Triple Attack effect does not proc. Therefore, this bow provides an average of 2.5 attacks per round, compared to an average of 1.7 attacks per round for the Greatbow of Speed.
Items usable by Solarus

Items usable by Solarus:

*Weapons • Armor • Accessories • Armband • Belts • Cloak • Boots • Gloves • Headgear • Necklaces • Rings • Shields*

### Weapons

* Mace
* Weighted Mace
* Spiked Mace
* Lead-Filled Mace
* Crusher
* Flattener
* Spindler
* Blazing Mace
* Blasting Mace
* Flail of Subjection
* Golem Fist
* Goblin Champion Mace

### Armors

* Wizards Robe
* Banded Armor of Sneaking
* Mithril Studded Leather Armor
* Soft Leather Armor
* Hard Leather Armor
* Studded Leather Armor
* Banded Armor
* Leather Scale Mail
* Medusa Mail
* Elven Chain Mail
* Iron Chain Mail
* Steel Chain Mail
* Enhanced Chain Mail
* Mithril Chain Mail
* Impervious Chain Mail
* Ultimate Chain Mail
* Solarii Chain Mail

### Accessories

* Black Arrowhead
* Black Claw
* Black Leaf
* Black Stone
* Carved Claw
* Carved Tooth
* Lucky Rabbits Foot
* Holster of Might
* Holster of Pain
* Holster of Striking
* Holster of Venom

### Armband

* Bracers of Defilement
* Mithril Bracers
* Silver Bracers
* Nevryl Bracers
* Bracers of Immolation
* Solar Bracers

### Belts

* Belt of Balance
* Belt of Rage
* Belt of Ravaging
* Belt of Tenacity
* Greater Belt of Tenacity
* Rustward
* Mithril Belt
* Belt of Brawling
* Ancient Belt of the Godly Mind
* Ancient Belt of Godly Strength
* Belt of Reflection

### Cloak

* Sneaky Reinforced Cloak
* Forest Cloak
* Protective Cloak
* Cloak of Flames

### Boots

* Boots of Evasiveness
* Silverhide Boots
* Battle Boots
* War Chargers
* Eclipse

### Gloves

* Gloves of Deflection
* Rumble Mitts
* Spellcasting Gloves
* War Gauntlets

### Headgear

* Bandanna of Thought Stimulation
* Battered Crown
* Headband of Prescience
* Little Green Hat
* Iron Skull Cap
* Skullcap of Self-Improvement
* Helm of Displacement
* Helm of the Sun

### Necklaces

* Black Charm
* Blue Charm
* Green Charm
* Purple Charm
* Red Charm
* White Charm
* Yellow Charm
* Amulet of Teleportation
* Amulet of the Berserker
* Lesser Amulet of Iron Will
* Greater Amulet of Iron Will
* Leprechaun Talisman
* Neckband of Smiting
* Neckband of Smashing
* Nevryl Amulet
* Ring Amulet
* Rezzenthells Spellkiller
* Rockgnaw Honor Token
* Token of the Forest
* Dwarven Locket

### Rings

* Dark Band
* Emerald Ring
* Gold Clover Ring
* Ring of Fortitude
* Ring of Mighty Devastation
* Ring of Mightier Devastation
* Ring of Protection
* Silver Band
* Tholarian Signet Ring
* Ring of Might
* Ring of Devastation
* Entropic Circle
Lethargy Chain Mail

The **Lethargy Chain Mail** is an armor and one of the Thallis items for the Elf class.

## Description

“
*The Elves never changed much around Ardania. A wicked Wizard once made armors like these, cursing the user of them to sloth and lethargy. Since Elves got these, ahum, skills of their own, they could wear this armor without side effects. The negative ones, since there are quite a few benefical ones too. The Wizard was captured and created several hundreds if not thousands of this piece of armor for his freedom, all lost during the war with Gar Uta.*
Goblin Chief

After reaching level 10, you can start to explore the Goblin Ghetto. You will soon be confronted by a goblin who will take you to the Goblin Chief.

## Greeting

*You are brought before one of the largest Goblins you have ever seen. Age has reduced his muscles in size, but he is still an imposing figure. He has a tin crown on his helmet.*

*When he sees you enter, his eyes light up.*
*"Ah, finally, my guards have brought me an adventurer. Welcome to the halls of Argosh, Chief of the Rockgnaw Goblins."*

## Quests

The Goblin Chief is involved in two quests. By following the polite path in the initial conversation with the Chief, you should have no difficulty in obtaining the first quest: Stop the Ratman Raids. This is a pretty straightforward quest. If you manage to get your hands on some explosives....

The second quest only involves the Chief in the end. When pursuing the elven line of quests, the third quest - Grease That Palm Again - will bring you back to the Goblin Chief for your reward. And some culinary knowledge...
Enchanted Staff

“
*This schematic describes how to insert various magical objects - gems, runes, rings and so on - into socketed staves.*

 Difficulty
 Acquisition

See also: schematics, for general information on using schematics.
## Compatible beard rings

* Hammer Beard Ring (H2H +5)
* Goblin Beard Ring (Str +4)
* Hellbear Beard Ring (Vit +1)
* Spider Beard Ring (Art +1)
* Minotaur Beard Ring (Damage +1)
* Ratman Beard Ring (Parry +5)

Additional beard ring types can be socketed using the Magical Staff schematic.
Golem Smiter

The **Golem Smiter** is a hammer. It is upgraded from the Golem Sledge, the unique Abandoned Library schematics item for Dwarf class.

## Description

“
*One of the most powerful, if not THE most powerful, weapon of Ardania has been made even more potent by the Imp in the Desolate Wastelands. Who is going to stop you now?*
## Acquisition

* Upgraded from the Golem Sledge at the Imp's Workshop
* Upgrade ingredients: Flesh Hunter Fang, Dust of a Dark Phantom
Holy Dagger

The **Holy Dagger** is a level 6 basic dagger.

## Description

“
*Blessed by the gods, this dagger was made for medicinal purposes. Nothings stops you from cutting your enemies with it, though.*
## Acquisition

* Fertile Plains (Escort the Caravan)
* Hellfire Mountains South (Giant Cave)
* Buried Cathedral (Vault)
* Witch King Ruins (Spider Cocoon)
Goblins

**Goblin** is a bestiary classification. Goblins roam over open areas of Ardania, including Central Plains, Goblin Territory, Hellfire Mountains East and Fertile Plains.

## Goblin types

Goblin

Goblin Archer

Goblin Champion

Goblin Overlord

Goblin Priest

## See also

* Goblin Watchtower, Goblin Guardtower, Goblin Deathtower, Goblin SiegeTower (Machines)
* Goblin Wight (Greater Undead)
Goblin

The **Goblin** is a type of goblin.

## Characteristics

*"What they lack in strength, they make up for in numbers. Goblins hate humans and will gleefully attack or rob wayfarers and caravans. While they are often beset by bickering, their hordes can pose a threat to any kingdom during the rare moments of harmony."*

## Locations

* Central Plains
* Goblin Territory
* Hellfire Mountains East
* Fertile Plains

## Notes

* H2H: ~35
* MGR: ~0
Lightning Distractor

The **Lightning Distractor** is an auto-consumed turn-loss prevention item.

## Description

“
*You can use these strange hard plates to avoid taking damage from lightning in Krolm's Anvil. Might come in handy.*
## Use

This item cannot be equipped or used manually. If present in your inventory, a Lightning Distractor will be automatically consumed to counteract a "Lightning Storm" event Krolm's Anvil, thereby avoiding the loss of turns that would otherwise occur.

## Acquisition

* Krolm's Anvil (Ruined Building, Ancient Burial Ground, Ruined Altar)
* Purchased from the Nomad's Outpost Shop (1000 gold)
Fire Reaver

The **Fire Reaver** is a nature spirit.

## Characteristics

*"The sands of the Desolate Wastelands are filled with paranormal spirits. Some of those spirits decide to extract their powers from the natural heat of the desert, instead of the overabundant sand. Often the ranged support for Sand Reavers, these spirits fry their foes for extra crispiness."*

## Notes

* MGR: ~140
* Dodge: <108
* Having 255 Dodge and 135 MGR is enough to be immune against this creature's attacks
* Fire Reavers usually come in packs with Sand Reavers, which means high parry is also required to be immune to the entire encounter
Ice Dragon

The **Ice Dragon** is a dragon.

## Characteristics

*"The Ice Dragon freezes its prey, then lets it ripen for months until it actually consumes it. It being you, most likely."*

## Locations

* Hellfire Mountains North
* Hellfire Mountains West
* Elven Valley

## Notes

* Ranged: ~110
* MGR: >60
* Damage: ~25-50
* Having dodge ~206 is enough to become immune to its attacks
Golem Gloves

**Golem Gloves** is a glove-slot item and one of the Thallis items for the Dwarf class.

## Description

“
*Truly the most powerful Gloves in entire Ardania, these allow Dwarves to hit with the power of a Golem, even more! Delivered in mass supply from Grov-Urtat to Thallis during the Six Winter Wars, they were subsequently forgotten.*
Enchanted Bow

“
*This schematic describes how to insert various magical objects - gems, runes, rings and so on - into socketed bows.*

 Difficulty
 Acquisition

See also: schematics, for general information on using schematics.
## Compatible beard rings

* Ballista Beard Ring (H2H +5)
* Varg Beard Ring (Dodge +5)
* Goblin Beard Ring (Str +4)
* Hellbear Beard Ring (Vit +1)
* Spider Beard Ring (Art +1)
* Minotaur Beard Ring (Damage +1)
* Ratman Beard Ring (Parry +5)
Forest Spider

The **Forest Spider** is an animal.

## Characteristics

*"The Forest Spider is, as the name suggests, a spider seeking it's solace in a forest. Heavy hunting on this rather dangerous kind of spider made it extinct from the Treldan Woods, making it relative safe to travel close near Valmorgen. This same feat could not be repeated in the Dark Forest though, where the forest itself hampered attempts to hunt the spiders, leading to major casualties amongst the hunters. Here, they began to thrive, spreading over the entire east section of Ardania. Inside the Dark Forest they thrived and multiplied, and they may once again prove a force to be reckoned with over all Ardania if the population isn't maintained by heroes venturing into these woods for fame and glory."*

## Notes

* Having parry ~250 is enough for being immune to its attacks. Damage 15-38.
Holster of Pain

## Additional Information

### Sell location

Marketplace, Gnome Hovel, Wizard Tower (2400 gold), Traveller's Dell Trading Post (2400 gold), Nomad's Outpost (3040 gold)

The **Holster of Pain** is an accessory.

## Description

“
*This dark, magical belt holds any shafted weapon, either at the hip or on the wearer's back, while also granting the wearer a poisoned attack.*
## Acquisition

* Valley of Gur-Mechina (Barrow)
* Dark Forest (Brashnard Ruins, Daemonwood Grove)
* Hellfire Mountains West (Ice Dragon Den)
* Hellfire Mountains East (Grove of Daemonwood)
Golem Fist

The **Golem Fist** is a special weapon usable by multiple classes. The Golem Fist does not belong to any of the standard weapon types; instead, it serves as an alternative to standard weapons. Its main feature is the Slayer ability.

## Description

“
*This large, rock-like gauntlet fits straight over your clenched fist. As you put it on it grows by several inches. There is no way you could wield another weapon and keep your balance.*
## Acquisition

* Hellfire Mountains South (Giant Cave)
* Desolate Wastelands (Lair of Reavers)
Ice Golem

The **Ice Golem** is a nature spirit.

## Characteristics

*"While obviously related to the well-known Rock Golem, it has been theorized that this is the same nature spirit in an alternate vessel. At almost half the size of a Rock Golem, Ice Golems are by no means any easier to defeat. They blend in with their surroundings so well that they are almost impossible to detect, and the freezing nature of their ice bodies allows them to regenerate in their frigid climate."*

## Notes

* Damage: ~9-38
* Having ~180 parry is enough to be immune to its attacks
Gar Uta Raider

The **Gar Uta Raider** is a humanoid.

## Characteristics

*"You have found these raiders in the Ruins of Gar Uta, trying to steal valuables out of the Temple of the Winds. Despite their obviously evil intentions and looks, you feel something is terribly wrong here."*

## Notes

* H2H: ~160
* Damage: ~45
* Dodge: ~120
* Parry: ~140
* MGR: ~100
Helm of the Sun

## Additional Information

### Sell location

Blacksmith, Trading Post in Traveller's Dell (1875 gold), Nomad's Outpost Shop (2375 gold)

The **Helm of the Sun** is a headgear and one of the Thallis items for the Solarus class.

## Description

“
*This helm gives Solarii a boost to their offensive spells besides the protection of the helm itself.*
## Acquisition

* Ruins of Thallis (Temple to Helia, Embassy)
Goblin Necromancy

"Goblin Necromancy" is the second quest in a sequence which will allow the player to enter Mayhew through the sewers by defeating the goblins in the Sewer Tunnels.

## Summary and Walkthrough

After recruiting the ratmen in Uniting the Clans the player may return to the ratman fortress to hear that some undead goblins are causing trouble for the ratmen. After defeating two goblin wights in the neighborhood and obtaining the Bracer of the Goblin the player may return for the A Matter of Luck(Ratmen) quest.
Goblin Priest

The **Goblin Priest** is a type of goblin.

## Characteristics

*"Highest in rank amongst the goblins, priests perform rituals, order attacks and command the pesky green-skinned hordes."*

## Locations

* Central Plains
* Valmorgen Sewers sewer tunnels
* Goblin Territory
* Hellfire Mountains East
* Fertile Plains

## Notes

* Having ~100 MGR provides immunity to the Goblin Priest's spells
Fletchers R Us

Important: This shop is currently removed.

A shop in The Central Plains. It is found through adventuring in the plains.
The elf here sells some of the best bows and crossbows in Aradania, as well as the basic bows and crossbows. You can also sell bows and crossbows here, but selling prices are lower than in Blacksmiths. It appears it has been removed at the reset in 2010.

The shop sells the following items:

* Longbow (100 gold)
* Fine Longbow (200 gold)
* Yew Longbow (400 gold)
* Composite Longbow (800 gold)
* Seeker Longbow (1600 gold)
* Finder Longbow (3200 gold)
* Avenger Longbow (6400 gold)
* Light Crossbow (100 gold)
* Crossbow (200 gold)
* Heavy Crossbow (400 gold)
* Excellent Crossbow (800 gold)
* Crossbow of Pain (1600 gold)
* Crossbow of Accuracy (3200 gold)
* Crossbow of Destruction (6400 gold)
Goblin Champion

The **Goblin Champion** is a type of goblin.

## Characteristics

*"The biggest specimens of their race, the goblin champions are natural born warleaders. They only obey orders from the goblin priests and can be found in the heat of the battle, wielding a weighted mace and armour."*

## Locations

* Central Plains
* Goblin Territory
* Hellfire Mountains East
* Fertile Plains

## Notes

* H2H: ~50
* MGR: ~5-15
Items usable by Wizard

Items usable by Wizard:

*Weapons • Armor • Accessories • Armband • Belts • Cloak • Boots • Gloves • Headgear • Necklaces • Rings • Shields*

### Weapons

* Wooden Staff
* Iron-Shod Staff
* Fighting Staff
* Spiked Staff
* Staff of Smiting
* Staff of Spite
* Teevus Staff
* Cleansed Teevus Staff
* Shadow Staff

### Armors

* Wizards Robe
* Ironcloth Robe
* Mithrilweave Robe
* Master Wizard Robe

### Accessories

* Black Arrowhead
* Black Claw
* Black Leaf
* Black Stone
* Carved Claw
* Carved Tooth
* Lucky Rabbits Foot
* Holster of Might
* Holster of Pain
* Holster of Striking
* Holster of Venom
* Holster of Magic
* Holster of the Arcanist
* Rat-Catcher Keepsake

### Armband

* Bracers of Defilement
* Mithril Bracers
* Silver Bracers
* Nevryl Bracers
* Bracers of Immolation
* Mindband

### Belts

* Improved Belt of Blasting (schematic)
* Belt of Balance
* Belt of Rage
* Belt of Ravaging
* Belt of Tenacity
* Greater Belt of Tenacity
* Rustward
* Mithril Belt
* Belt of Blasting
* Ancient Belt of the Godly Mind
* Belt of Reflection

### Cloak

* Forest Cloak
* Protective Cloak
* Cloak of the Mage
* Farmer's Cloak

### Boots

* Boots of Evasiveness
* Silverhide Boots
* Battle Boots
* Boots of the Magi
* Boots of Lunord
* Wizard Boots

### Gloves

* Gloves of Deflection
* Rumble Mitts
* Spellcasting Gloves
* Arcane Gloves
* Gloves of the Dump
* War Gauntlets

### Headgear

* Bandanna of Thought Stimulation
* Battered Crown
* Circlet of Lycanthropy
* True Werewolf Circlet
* Headband of Prescience
* Little Green Hat
* Dwarven Headband
* Helm of Displacement

### Necklaces

* Black Charm
* Blue Charm
* Green Charm
* Purple Charm
* Red Charm
* White Charm
* Yellow Charm
* Amulet of Teleportation
* Amulet of the Berserker
* Lesser Amulet of Iron Will
* Greater Amulet of Iron Will
* Leprechaun Talisman
* Neckband of Smiting
* Neckband of Smashing
* Nevryl Amulet
* Ring Amulet
* Rezzenthells Spellkiller
* Rockgnaw Honor Token
* Token of the Forest
* Dwarven Locket
* Unholy Symbol of Grum-Gog

### Rings

* Dark Band
* Emerald Ring
* Gold Clover Ring
* Ring of Fortitude
* Ring of Mighty Devastation
* Ring of Mightier Devastation
* Ring of Protection
* Silver Band
* Tholarian Signet Ring
* Ring of Devastation
* Entropic Circle
Flesh Scavenger

The **Flesh Scavenger** is a type of flesh hunter.

## Characteristics

*"Much tougher than his brethren in the Darkmoor Swamp, the Flesh Scavenger preys at the plains of creation, at Krolm's Wrath. Only the most powerful of Flesh Hunters could possibly do that."*

## Notes

* H2H: ~180
* PAR: ~205
* DOD: ~155
* MGR: 180
* Damage: ~21-57
Items usable by Paladin

Items usable by Paladin:

*Weapons • Armor • Accessories • Armband • Belts • Cloak • Boots • Gloves • Headgear • Necklaces • Rings*

### Weapons

* Shortsword
* Broadsword
* Longsword
* Fine Steel Longsword
* Longsword of Flaying
* Longsword of Decapitation
* Longsword of Annihilation
* Blade of Dauros
* Blessed Blade of Dauros
* GreatBlade of Focus
* Longsword of True Valour
* Golem Fist
* Goblin Champion Longsword
* Greatsword of Vanquishing
* Greatsword of Justice
* Mithril Greatsword
* Greatsword
* Midnight Blade
* Night Dagger

### Armors

* Wizards Robe
* Banded Armor of Sneaking
* Mithril Studded Leather Armor
* Soft Leather Armor
* Hard Leather Armor
* Studded Leather Armor
* Banded Armor
* Leather Scale Mail
* Elven Chain Mail
* Iron Chain Mail
* Steel Chain Mail
* Enhanced Chain Mail
* Mithril Chain Mail
* Impervious Chain Mail
* Ultimate Chain Mail
* Partial Plate Armor
* Full Plate Armor
* Fine Steel Plate Armor
* Mithril Plate Armor
* Magic Plate Armor
* Plate Armor of Destiny
* Medusa Mail
* Mithril Breastplate
* Blessed Magic Plate Armor

### Accessories

* Black Arrowhead
* Black Claw
* Black Leaf
* Black Stone
* Carved Claw
* Carved Tooth
* Lucky Rabbits Foot
* Scabbard of Might
* Scabbard of Pain
* Sheath of Sharpness
* Sheath of Venom

### Armband

* Bracers of Defilement
* Mithril Bracers
* Silver Bracers
* Nevryl Bracers
* Bracers of Immolation
* Holy Bracers

### Belts

* Belt of Balance
* Belt of Rage
* Belt of Ravaging
* Belt of Tenacity
* Greater Belt of Tenacity
* Rustward
* Mithril Belt
* Belt of Brawling
* Ancient Belt of the Godly Mind
* Ancient Belt of Godly Strength
* Belt of Reflection
* Belt of Holy Intervention

### Cloak

* Sneaky Reinforced Cloak
* Forest Cloak
* Protective Cloak
* Cloak of Holy Defense

### Boots

* Boots of Evasiveness
* Silverhide Boots
* Battle Boots
* War Chargers
* Boots of Lunord

### Gloves

* Gloves of Deflection
* Rumble Mitts
* Spellcasting Gloves
* War Gauntlets

### Headgear

* Bandanna of Thought Stimulation
* Battered Crown
* Circlet of Lycanthropy
* True Werewolf Circlet
* Headband of Prescience
* Little Green Hat
* Iron Skull Cap
* Steel Full Helm
* Skullcap of Self-Improvement
* Helm of Displacement

### Necklaces

* Black Charm
* Blue Charm
* Green Charm
* Purple Charm
* Red Charm
* White Charm
* Yellow Charm
* Amulet of Teleportation
* Amulet of the Berserker
* Lesser Amulet of Iron Will
* Greater Amulet of Iron Will
* Leprechaun Talisman
* Neckband of Smiting
* Neckband of Smashing
* Nevryl Amulet
* Ring Amulet
* Rezzenthells Spellkiller
* Rockgnaw Honor Token
* Token of the Forest
* Dwarven Locket

### Rings

* Dark Band
* Emerald Ring
* Gold Clover Ring
* Ring of Fortitude
* Ring of Mighty Devastation
* Ring of Mightier Devastation
* Ring of Protection
* Silver Band
* Tholarian Signet Ring
* Ring of Might
* Ring of Devastation
* Ring of Divine Protection
Little Green Hat

The **Little Green Hat** is a headgear.

## Description

“
*This hat is extremely small, and extremely green. It obviously belonged to a Leprechaun. In fact, writing "Leprechaun" on it with big red letters couldn't make it any more obvious.*
## Acquisition

* Leprechaun Valley – This item is no longer obtainable after the removal of the Leprechaun valley.
Intelligence

“
*A measurement of one's logic. In combat, it is used to determine if any extra damage is done by a spell attack.***Intelligence** (INT) is an attribute of heroes, creatures, and followers.

## Effects

* **Spellcasting** – A minimum of 11 intelligence is required to learn spellcasting. Intelligence can be trained to 12 at the Library in Valmorgen.
* **Attack resolution of spells**
	+ Intelligence increases the chance for offensive spells to penetrate an enemy's Magic Resistance (MGR).
	+ The following rules apply:
		- Attack Factor = Random(1 to 100) + (Spell Level x 5) + INT
		- Defense Factor = 20 + MGR
		- The spell successfully hits if the "Attack Factor" is greater than the "Defense Factor"
	+ The INT-based factor applies only to spells cast directly by the user. It does not apply to spells cast by charged combat items and artifacts, which do not benefit from INT.

* **Spell damage** – Intelligence increases the magic damage done by offensive spells cast directly by the user.
	+ The damage bonus from intelligence is INT/4, truncated down to the nearest integer. Therefore, spell damage increases by 1 for every 4 points in INT.
	+ Damage done by spell = base spell damage + INT/4 - (Armor enchantment value of opponent)
	+ The INT-based factor applies only to spells cast directly by the user. It does not apply to spells cast by charged combat items and artifacts, which do not benefit from INT.
* **Craftsmanship** – Intelligence is used with the craftsmanship ability when attempting to craft or embed items using schematics:
	+ A crafting attempt is successful if:
		- Craftsmanship + (Intelligence / 2) - Random(1,20) > (Difficulty x 5) + 20

## Increasing intelligence

### Permanent increases

* Hero classes with intelligence as their primary attribute (Wizard, Priestess, Paladin) gain +1 intelligence every two levels.
* Classes with low initial intelligence can train intelligence to up to 12 at the library in Valmorgen.
* The Aura of Might grants +4 strength, among other benefits.
* The quests "The Gnome Collector Part II" and "Thallis Fairgrounds" provide options for increasing any one of the five primary attributes.
* The library in the Ruins of Thallis provides the option of increasing any of the five primary attributes, up to three times.

### Notable items

* Medusa Beard Ring: +2 intelligence
* Bandanna of Thought Stimulation: +4 intelligence
* Wizards Robe: +4 intelligence
* Medusa Potion: +20 intelligence
* Intelligence bonuses are commonly found in class-specific items usable by the Wizard, Priestess, and Solarus classes.
Jewel of the Gorgon

The **Jewel of the Gorgon** is a charged combat item.

## Description

“
*This is the large gem from the headpiece of a Greater Gorgon which has retained some of her magic. A Hero can use this jewel to cast the spell Petrify thrice. Holds a maximum of 3 charges.*
## Acquisition

* Hellfire Mountains West (Snake Pit)
* Fertile Plains (Ruined Shrine)

## Notes

* One of the most powerful readied items for any hero class, including even Wizard. The petrify spell cannot be fully resisted by foes (except of Thallis Dwarves). In **one-vs-one** battle (such as against the Nomad Champion), 4 slots readied with the Invisibility Gems mean 4 x 5 = 20 turns of immunity, while 4 slots with the full (\*3) Jewels mean 4 x 3 x (3 or 6, depending of enemy's MGR) = 36 or 72 turns. Though the Wands / the temple enchantment of the Invisibility (acting 10 turns with 2 turns cooldown) is obviously even better (4 x 2 x 10 = 80 ensured turns - plus breaks in between).