Power Orbs

***Power Orb***

Function
Currency

Game Mode(s)
Bash Brothers
Boom Run
Booms Away
Capture Control
Capture the Opal
Frenemy Fire
Hitman
Minions and Mechs
Smack Ops

**Power Orbs** are magical orbs of glowing blue energy; these items simply serve as the currency of the game. Power Orbs can be earned by completing a wide variety of actions, such as scoring a kill, spawning a Minion Summon or Shockbot Summon, or reviving a teammate. Different actions will reward players with a different number of Power Orbs; this number varies depending on the complexity of the action, the difficulty of the action, or the importance of an action in a particular game mode.

Certain classes possess unique Power Orb bonuses that are particular to them, such as building Machines, healing teammates, or scoring a headshot. Different game modes also possess unique bonuses, such as capturing a base, capturing/stealing a Magic Opal, or planting a Bomb Jr./Exploding Bot.

Power Orbs can be spent in the Armory to purchase variants, accessories, bios, bonus short films, and upgrades.

## List of Power Orb Bonuses

### General

* Assist: 10 Orbs
* Defeat a Player: 25 Orbs
* Defeat a Summon: 10 Orbs
* Destroy an Energy Tower: 25 Orbs
* Destroy a Sentry: 25 Orbs
* Destroy a Teleporter: 25 Orbs
* Dominate a Player: 50 Orbs
* Fallout Kill: 10 Orbs --- *As a toxic Variant*
* First Strike: 50 Orbs
* Match Completed: 1,000 Orbs
* Match Win Bonus: 1,500 Orbs
* Get Revenge on a Nemesis: 25 Orbs
* Medi-Bot Heal: 10 Orbs --- *As a Shockbot*
* Multi-Kill: 25 Orbs
* Obtain an Achievement: 50 Orbs
* Petunia Heal: 10 Orbs --- *As a Minion*
* Revive a Teammate: 25 Orbs
* Spawn a Summon: 10 Orbs
* Summon Kill: 10 Orbs
* Third-Degree Burn: 10 Orbs --- *As a fire Variant*

### Class-specific

* Boom-Jump Kill: 50 Orbs (**Gertron**)
* Construct an Energy Tower: 25 Orbs (**Krackle** or **Pappy**)
* Construct a Health Dispenser: 25 Orbs (**Krackle** or **Pappy**)
* Construct a Sentry: 25 Orbs (**Krackle** or **Pappy**)
* Construct a Teleporter: 25 Orbs (**Krackle** or **Pappy**)
* Energy Tower Used: 10 Orbs (**Krackle** or **Pappy**)
* Hack a Machine: 25 Orbs (**Vortunia**)
* Headshot Kill: 15 Orbs (**Chucky** or **Zoom**)
* Heal a Teammate: 10 Orbs (**Snerlin** or **Doc**)
* Health Dispenser Used: 10 Orbs (**Krackle** or **Pappy**)
* Multi-Charge: 10 Orbs (**Clod**)
* Sentry Kill: 10 Orbs (**Krackle** or **Pappy**)
* Sticky Explosive Kill: 10 Orbs (**Mr. Stinky**)
* Suppression Assist: 10 Orbs (**Clod** or **Sarge**)
* Teleporter Used: 10 Orbs (**Krackle** or **Pappy**)
* Upgrade an Energy Tower: 15 Orbs (**Krackle** or **Pappy**)
* Upgrade a Health Dispenser: 15 Orbs (**Krackle** or **Pappy**)
* Upgrade a Sentry: 15 Orbs (**Krackle** or **Pappy**)
* Upgrade a Teleporter: 15 Orbs (**Krackle** or **Pappy**)

### Mode-specific

* Capture a Base: 50 Orbs (**Bash Brothers**) --- *As a Shockbot*
* Capture a Magic Opal: 50 Orbs (**Capture the Opal**)
* Defeat a Bomb Carrier: 10 Orbs (**Boom Run**)
* Defeat a Magic Opal Carrier: 10 Orbs (**Capture the Opal**)
* Defend a Base: 10 Orbs (**Bash Brothers**) --- *As a Minion*
* Pass a Checkpoint: 50 Orbs (**Booms Away**) --- *As a Shockbot*
* Plant a Bomb: 25 Orbs (**Boom Run**)
* Steal a Magic Opal: 25 Orbs (**Capture the Opal**)