recursal/Fanatic-Fandom huggingface dataset:
3.3.6

**3.3.6** is a minor update.

* The text on the caverns disc tooltip changed to "c\_enthusiast\_x2 - caverns".

The following textures were changed:

* Aqua Cannon (Waterlogged)
* Coral Cannon (Waterlogged)
* Crystal Box
* Fish Case
* Rune Box
* Shiny Box
* Treasure Box
* Weapons Case

### Weapons

Cannons
The following textures were changed:

* Aqua Cannon
* Blast Cannon
* Bomb Launcher
* Bozo Blaster
* Carrot Cannon
* Clowno-Pulse
* Coral Cannon
* Ghoul Cannon
* Pulse Cannon
* Shyre Blaster

Staves
The following textures were changed:

* Haunter's Staff
* Noxious Staff
* Rejuvenation Staff
* Show Staff

### Armor

Hauling Armor
* Changed texture.

### Other

* Changed some things in the Russian language translation.

## Fixes

* Fixed the Extraction Device giving an errored messages.
* Fixed the Extraction Device giving a full variant when mined with silk touch. (Github issue #1870)
* Fixed Tea Sinks and Filtration Systems not dropping items when broken as a full state. (Github issue #1869)
* Fixed an issue causing flying melee entities to crash the game when some other mods are present
* Fixed a missing tooltip line for Blast Barrel.
* Fixed Fragmented Anima Stones Excessively duplicating double plant blocks.
* Fixed the /aoawiki command not coming up in /help. (Github issue #1862)
* Fixed Haven Saplings sometimes generating small trees from 2x2 sapling alignments

The following bugs were marked as fixed in the changelog but actually weren't fixed
* Fixed the Halo renderer causing the recipe book & armour slot overlays to render incorrectly.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3054253
2.3.10

**2.3.10** was a minor update released on **14th July 2015**.

Clown Upgrade Kit, Darkly Upgrade Kit, Haunted Upgrade Kit, Lelyetian Upgrade Kit, Rocky Upgrade Kit, Seaside Upgrade Kit
* now drop naturally from mobs in their dimensions. Prior to this update, they could not be obtained legitimately.

Mini Cannon, Super Cannon, Ultra Cannon, and Giga Cannon
* Buffed DPS.

Smiley Upgrade Kit
* Decreased drop chance.

### Entities

Everbeast
* Slightly increased spawn rate.

### GUI

* Disabled Skill GUI by default. Added a message in its place to show that it could be toggled on.
* Added a message to indicate that skill names could be cycled through.
* Added several variations to nightfall messages.

## References

1. ↑ 1.0 1.1 https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1286381-aoa-25-new-dimensions-330-mobs-27-bosses-skills?comment=30255
1.16.5-3.6.1

**1.16.5-3.6.1** is a release of the mod for 1.16.5.

* Removed the ability to drop any item tagged as `forge:rawfish` from Amphibior's loot table and replaced it with cod and salmon
* Removed the ability to drop any item tagged as `forge:rawfish` from Corallus' loot table and replaced it with cod and salmon
* Removed the ability to drop any item tagged as `forge:rawfish` from Mermage's loot table
* Removed the non-oak leaves from Leafy Giant's loot table
* Removed the non-oak logs from Wood Giant's loot table
* Removed small flowers from Floro Castle's loot table

### Recipes

* Fixed the missing barathos block recipes from the last version
* Added a recipe for Dryad's Blessing
* Added a recipe for Light Rod
* Added a recipe for each of the four god-scythes
* Added a recipe for each of the four sticklers
* Added a recipe for Vortex Blaster
* Added a recipe for Archaic Armour
* Added a recipe for Paralyzer
* Added a recipe for Blast Barrel
* Added a recipe for Discharge Cannon
* Added a recipe for Discharge Shotgun

### Other

* Fixed an issue with the XP Restricted Free Item ability crashing servers
* Fixed Infusion Table recipes not being available
* Fixed the Infusion Table JEI GUI not allowing recipe input properly
* Cleaned up the tooltip of the output item for imbuing recipes
* Made Green Manure Seeds occasionally drop from composters when extracting bonemeal
* Reaching level 100 now automatically gives you the skill helmet for the relevant skill
Achelos Helmet

**ID** | aoa3:achelos\_helmet

**Achelos Helmet** is a Tier 3 helmet dropped by Corallus.

## Information

When Achelos Helmet is worn, Conduit Power II and Dolphin's Grace I is applied to the player. Both effects are immediately removed if the helmet is taken off.

It can be worn in place of the helmet of a different armor set to achieve the other armor's full set bonus.

Achelos Helmet will also provide its own oxygen, meaning that it will prevent the player from drowning, along with preventing the player from taking damage in dimensions with unsafe atmospheres- such as Vox Ponds and Lunalus.

Smithing Templates cannot be applied to Achelos Helmet.

## Obtaining

### Mob Drops

Achelos Helmet can be obtained as a drop from the following mobs:

* Corallus
3.4.5

**3.4.5** is a small update.

## Fixes

* Fixed a bug where the emberstone axe did not function correctly on logs added by the mod.
* Fixed a bug where the pickmax was functioning incorrectly on dimensional stone.
* Fixed a bug where the ultraflame's stats were not the correct tier.
* Fixed a bug where the vitality tablet's recipe was incorrect.
* Fixed a bug where the candy staff did not correctly pull entities.
* Fixed a crash involving the occult pickaxe.
* Fixed a crash when trophies were broken.
* Fixed a crash involving certain stackable plants upon being broken.
* Fixed a bug where the recipes for ornate ivory stairs and slabs were not present.
* Fixed a bug where mechbot's jump worked incorrectly.
* Fixed a bug where nethengeic wither had a problem with attacking.
* Fixed a bug where the player would receive a holy sword every nighttime when the player had resource systems disabled.
* Fixed a bug where deep crystals would generate in a grid.
* Fixed a bug where drops would be defeated by explosions.
* Fixed a bug where the Reach Distance attribute did not display its name correctly in certain languages.
* Fixed a bug where the death message for dying in the Vox Ponds after the player was attacked was broken.
* Fixed a bug where the word "of" was capitalized in the names of the carved runes.
* Fixed a bug where the light's way was missing the apostrophe in its name.
* Fixed a bug where the god's greatblade was missing the apostrophe in its name.
* Fixed a bug where the web reaper's name sometimes was broken.
* Fixed a bug where Raxxan was spawning as Harkos.
* Fixed a bug where Okazor was spawning as Raxxan.
* Fixed a bug where certain mobs could be hit during their invulnerability period.
* Fixed a bug involving the aoa command.

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/800151198644305951
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3170960
3.4.4

**3.4.4** is a small update.

Emberstone Ore
* Has a new texture.

Toxic Planks
* Renamed to Toxicwood Planks.

## Fixes

* Fixed a bug where millenium greatblade and lunar greatblade damage was 1 greater than what it was supposed to be.
* Fixed a crash that occurred when undead trolls fired a projectile.
* Fixed a bug where Logging would give its items for every log.
* Fixed a bug where bloodtwister trees didn't have eyeball logs.
* Fixed a bug where the hydro platform's spawn chance had an incorrect name in the config.
* Fixed a bug where shyrestone ore's spawn rate had an incorrect name in the config.
* Fixed a bug where the names of the Greckon structures were not present in the localization.

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/793949798129860648
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3153706
Ancient Ring

**Ancient Ring** is an item used for spawning the boss Craexxeus.

When used on a Craexxeus Altar, Craexxeus will spawn. This will consume the Ancient Ring. If spawned on Peaceful difficulty, Craexxeus will despawn immediately, so it is important to ensure that the world is not on Peaceful difficulty.
Anemia

**Anemias** are hostile flying ranged hunter mobs that spawn naturally in the Abyss.

## Spawning

Anemia spawn naturally in the Abyss.

Like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

## Behavior

Anemias are flying ranged mobs that will strafe around targets in the air while firing projectiles.

They are aggressive, and will attack nearby players within 42 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Unique Abilities

When an Anemia's projectile collides with a block or entity, it will create a moderately-sized explosion.
If it impacts a player directly, it will consume 50 Energy from the player.

## Drops

 The above pool is rolled 1 time

Anemias drop  14
 experience when killed.
3.4.1

**3.4.1** is a minor bugfix update.

* Will now despawn if existing in a loaded chunk for an hour if not named with a name tag.

### Configuration

Ruined Teleporter Frame
* Increased the generation rate.

### Other

* The minimum version of Forge that the mod can be played on is now 31.2.27 instead of 31.2.10.

## Fixes

* Fixed a bug where Curse of Greed could be added to crossbows.
* Fixed a bug where trophies would be called "Air".
* Fixed a bug where the recipe of Viral Crossbow used white dye instead of an ink sac.
* Fixed a bug where the recipe of Exoplate Armor used white dye instead of an ink sac.
* Fixed a bug where the gold trophy recipe could use a combination of trophies with different mobs to make a single gold trophy.
* Fixed a bug where XP particles were not showing past level 100.
* Fixed a bug where xp and items were not being given for training Logging, Foraging, or Extraction.
* Fixed some typos in some descriptions for advancements.

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/788331777608908820
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3139251
1.19.2-3.6.18

**1.19.2-3.6.18** is the 6th update released for 1.19.2.

### Items

* Any boss-spawning item will now teleport the player to the Nowhere Boss Lobby instead of the Nowhere Disabled Boss Lobby if the player has teleported to Nowhere using the portal prior.

#### Weapons

* Weapons using the new explosion system now have a tooltip mentioning explosion damage.

### Entities

 Little Bam | Now drops Hellfires.

* The following mobs have been removed:
	+ Fake TNT

## Fixes

* Fixed Smash & Elite Smash not using their idle animations. (Github issue #3493)
* Fixed AoA brain-based mobs not idling. (Github issue #3492)
* Fixed Flamewalkers and Little Bams not pathing properly when in lava. They still move slowly. (Github issue #3481)
* Fixed Undead Troll and Goblin gliding when attacking. (Github issue #3491)
* Fixed Chompers not being able to swim downwards. (Github issue #3480)
* Fixed Stone Giant not being very accurate with his throws.
* Fixed an incompatibility with the newer versions of GeckoLib.
* Fixed the damage calculation of the new explosion system. (Github issue #3483)

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/1048181787416862791
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.18.md
Ambient Power Stone

**ID** | aoa3:ambient\_power\_stone

**Ambient Power Stones** are used to enchant items at an Infusion Table.

## Obtaining

Ambient Power Stones can be rarely obtained (1% chance) by using Ambient Infusion Stones on an Infusion Table.
Wearing Infusion Armor triples your chance to get Ambient Power stones when converting on an Infusion Table.

There is also a 3.33% chance of obtaining an Ambient Power Stone instead of an Ambient Infusion Stone when siphoning the respective Pixon with a Stone bowl or a Diamond bowl.

### Mob Drops

Ambient Power Stones can be obtained as a drop from the following mobs:

* Blue Guardian
* Green Guardian
* Red Guardian
* Yellow Guardian
1.18.2-3.6.3

**1.18.2-3.6.3** is a minor version.

	+ Variant of vanilla *Minecraft* explorer map that is used to find Ruined Teleporter Frames.
	+ Can be bought from a Cartographer Villager.

## Changes

### Skills

* Can no longer Double Jump while wearing an Elytra.
 Innervation | Xp gain from killing mobs was changed:
* the amount of xp given based on a mob's max health or the amount of damage done by the player was increased.
* the amount of xp given based on a mob's armor toughness was changed.
* the amount of xp given by mobs that were spawned by a spawner was decreased.
* mobs that cannot move between dimensions now give more xp.

### Resource Systems

 Spirit | Spirit is now regenerated upon hitting mobs.Spirit natural regeneration now changes depending on how much health the player has

### Items

#### Weapons

##### Blasters

* The unholster time for all blasters was changed to .83 seconds.

### Entities

 Vine Wizard | No longer drops any items from the minecraft:small\_flowers tag.

## Fixes

* Fixed various lightning-based items creating fire. (Github issue #3152)
* Fixed Leaves and Glass not acting like they should. (Github issue #3175)
* Fixed Banners being flipped in the gui. (Github issue #3177)
* Fixed AoA's plank blocks not being flammable. (Github issue #3176)
* Fixed Fishing Cages causing you to duck when thrown. (Github issue #3116)
* Fixed up Skill Master's interaction animation.
* Fixed up Cave Creep's animations.
* Fixed Bonus Smelt Result syncing across all instances in a skill. (Github issue #3167)
* Fixed Innervation XP not being granted for mob kills. (Github issue #3182)
* Fixed some miscellaneous crashes caused by the XP Particles renderer.

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3790538
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 https://github.com/Tslat/Advent-Of-Ascension/blob/1.18.2/changelogs/3.6.3.md
1.19-3.6.7

**1.19-3.6.7** is the third version released for 1.19.

### Entities

 Wood Giant | Now drops charcoal instead of its wooden blocks if killed while on fire.No longer drops Stripped Acacia Logs.Wood Giants will now lose their bark and inflict Bleeding 100% of the time when they are attacked.The time it takes for a Wood Giant to regrow its bark and heal itself has been increased to 30 seconds, or 35 seconds if hit with a tool that is the correct tool for breaking Oak Logs.When a Wood Giant loses some of its bark, it now releases particles.

### Other

* *Advent of Ascension* now requires the Geckolib mob to be installed separately in order to function.
* The minimum Forge version needed to play the mod was changed to 41.0.45.
* Loot that the mod adds to vanilla *Minecraft* Overworld chests can now generate in the chests of Ancient Cities.

## Fixes

* Fixed Stone Giant and Leafy Giant not spawning.
* Fixed an unhandled locale entry issue with bleeding. (Github issue #3273)
* Fixed a crash from toast rendering. (Github issue #3272)

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3846191
2. ↑ 2.0 2.1 2.2 https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.7.md
1.19.1-3.6.11

**1.19.1-3.6.11** is the first update released for the mod for 1.19.1.

* The following mobs have been removed:
	+ Sand Golem

### Other

* The minimum Forge version required to use the mod was changed to 42.0.00 (for 1.19.1).

## Fixes

* Fixed AoA entities not spawning when they should.
* Fixed Worn Book and AoA Essentia having some missing images.
* Fixed Nowhere's death protection not working properly.
* Fixed various blocks not being usable in Nowhere.
* Fixed Tea Sink not being filled in the Nowhere Utility Hub.

## References

1. ↑ https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3906971
2. ↑ 2.0 2.1 2.2 2.3 2.4 https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.11.md
Ancient Upgrade Kit

The **Ancient Upgrade Kit** is an item used to upgrade weapons to Tier 4, obtained in the Shyrelands.

## Obtaining

### Structures

Ancient Upgrade Kit can be randomly found in the following loot chests:

* Luxocron Dungeon
* Ruined House
* Shyre Mausoleum
* Shyre Shelter

## Usage

The Ancient Upgrade Kit is used to upgrade weapons at a Divine Station. The weapon it is being combined with has to have full durability in order to be upgraded with the upgrade kit.
Ancient Bomber

The **Ancient Bomber** is a Tier 4 cannon obtained by upgrading a Boom Cannon.

## Information

Shots fired by Ancient Bomber explode upon making contact with any block or mob.

### Statistics

When used, Ancient Bomber can fire at a rate of 0.71 shots per second, giving it an effective minimum of 16.685 (×8.3425) DPS.

Ancient Bomber's shots are affected by gravity.
Bane

**Version added** | 1.1

**Bane** (also known as **The Haunter**) is the only boss in Greckon. Bane is spawned by dropping a Haunted Idol on the ground within Greckon and waiting for a few seconds.

## Behavior

Bane's first ability is to create two different types of clones:

* Clones that are bigger than the original Bane have 10 (×5) health, deal 25 (×12.5) damage and create a powerful explosion when killed.
* Clones that are the same size as Bane have only 1 (×0.5) health and deal 10 (×5) damage and are spawned in large numbers.

Upon hitting the player, Bane will become invisible for 2 seconds and the player is inflicted with Slowness II for 4 seconds
3.3.5

**3.3.5** is a minor update.

Blue Crystal, Green Crystal, Purple Crystal, Red Crystal, White Crystal, and Yellow Crystal
* Now make a glass sound when broken.

Decayed Glass
* Is no longer unbreakable.

### Items

Dark Bones
* Is now hidden from the Just Enough Items menu.

Rock Bones
* Is now hidden from the Just Enough Items menu.

Soulbone
* Is now hidden from the Just Enough Items menu.

### Weapons

Cannons
* Changed the textures of the following items:
	+ Balloon Bomber
	+ Bulb Cannon
	+ Flower Cannon
	+ Fungal Cannon
	+ Iro Cannon
	+ Water-Balloon Bomber
	+ Wither Cannon

Staves
* Ghoul Staff's texture was changed.

### Entities

Naturalist
* Changed the texture of Naturalist's GUI.

Shyre Archer
* Changed the texture of Shyre Archer's GUI.

## Fixes

* Fixed Hive King stunting its spawn process if unloaded while still growing. (Github issue #1823)
* Fixed the Tentacle variant blocks rootating randomly when placed.
* Fixed Head Hunter instantly resetting cooldown on headshot. (Github issue #1794)
* Fixed thrown weapons applying their secondary effects even if the hit is unsuccessful.
* Fixed Creep spawning infinitely from his altar.
* Fixed throwable weapons throwing an error & not a projectile when used as the last one in its stack. (Github issue #1801)
* Fixed Guns & Archerguns not destroying non-living entities. (Github issue #1814)
* Fixed up some minor texture issues for various trader GUIs. (Github issue #1805)

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/746958332413345868
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3039852
1.19.3-3.6.22

**1.19.3-3.6.22** is the fifth update for 1.19.3.

Issues can be reported on the Github issues page.

 Wither | The drops were changed.

* The following mobs have been removed:
	+ Skeletal Cowman

## Fixes

* Fixed Nethengeic Beast's fireball not setting the target on fire. (Github issue #3590)
* Fixed Nethengeic Beast's aura not burning attackers. (Github issue #3589)
* Fixed AoA Multipart entities not taking damage from some AoA damage sources. (Github issue #3585)
* Fixed Flamewalker not using its idle animation. (Github issue #3583)
* Fixed Tree Spirit spawning in the wrong position when using a spawn egg in negative coordinates. (Github issue #3559)
* Fixed the naturally-generated Corrupted Traveller not glowing if easy corrupted traveller is enabeld in config. (Github issue #3616)
* Fixed Ancient Golem sometimes sliding instead of walking.
* Fixed child hitboxes not being handled by bullet/magic damage properly.
* Fixed some entities not scaling their damage with difficulty properly.
* Fixed the Head Hunter not playing a sound when getting a headshot. (Github issue #3603)
* Fixed Bone Blaster crashing the game when shot.
* Fixed the rune recipes having duplicate prefixes in their id.
* Fixed the Breeding Bonus Farming skill not breeding animal variants properly. (Github issue #3619)
* Fixed the party deaths config option not working. (Github issue #3615)
* Fixed some issues with the AoA resources display, but also removed the bottom left and bottom right resource placements
* Fixed the skill activation screen effect not being transparent. (Github issue #3609)
* Fixed an issue with Bonus Smelt Result almost always adding a bonus item.
* Fixed the player not spawning with full health if it has been boosted by an AoA Ability.
* Fixed guns not targeting multi-part entities properly. (Github issue #3636)

## References

1. ↑ https://discord.com/channels/434160774546456590/451526578950766594/1087641513221173280
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 https://github.com/Tslat/Advent-Of-Ascension/blob/1.19/changelogs/3.6.22.md
Archvine

**Archvines** are hostile melee mobs that spawn in Gardencia.

## Spawning

Archvines spawn in Gardencia naturally, and they can spawn at any light level.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Archvines are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players. If attacked by another entity, they will retaliate and continue targeting that entity.

When in water they will regenerate 4 (×2) per second, and when under rain will regenerate 2 (×1) per second. When in contact with candied water, they will have their maximum health increased by 50 (×25) and they will heal by a large amount.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Unique Abilities

Unlike other Gardencia mobs, Archvines have the ability to regenerate health when they are not moving.

## Bestiary Entry

When walking, its feet deploy roots into the ground and break them off with each step. It uses these roots to draw nutrients from the ground wherever it stands.
Like all other mutated Gardencian creatures, the Archvine is extremely aggressive. Due to their greatly increased regenerative powers as a result of their rooting mechanism, Archvines are very resistant to attack and will prove very dangerous to even experienced fighters.
Auto Harvesting Trash

**Auto Harvesting Trash** is an ability associated with the Extraction skill.

This ability can prevent certain items from dropping when mining blocks. In the Advent GUI, shift-clicking the Auto Harvesting Trash ability text within the Extraction section, will open another GUI that shows the player's inventory and hotbar. From here, clicking on any item in the inventory will designate it as the item to be affected by this ability. Whenever the player mines a block that would drop the designated item, the block will cease to drop the item. E.G. if Cobblestone is selected, then Stone would stop dropping Cobblestone, selecting Diamonds would prevent Diamond Ore from dropping Diamonds, etc.

Only 1 item can be selected at a time. The player can deselect the current item by clicking an empty slot in the Auto Harvesting Trash inventory, or by clicking on a different item. The item that was selected will be shown in the tooltip of the Auto Harvesting Trash ability. The Esc key can be used to close the Auto Harvesting Trash GUI without needing to select anything. This ability does not affect what items mobs can drop.
Barathos Realmstone

The **Barathos Realmstone** is an item that is used to access the Barathos dimension.

## Obtaining

### Mob killing

Killing a Husk with a Blank Realmstone will convert it into a Barathos Realmstone. Only the killing blow needs to be done by the Blank Realmstone.

## Usage

### Portal

Using a Barathos Realmstone on a Carved Rune of Power at a Portal will create a portal to Barathos within the frame.
Ancient Vines

**Ancient Vines** are stacking plants found in Precasia.

Their color varies depending on the foliage color value of the biome they are viewed in.

## Obtaining

### Breaking

Breaking any Ancient Vines block will cause all blocks attached below it to break as well. If shears or Silk Touch are used, all of these blocks will drop themselves. Otherwise, they will drop nothing.

## Natural generation

Ancient Vines naturally generate on the ceiling of a Precasian Caves biome.

## Usage

### Composting

When used on a Composter, Ancient Vines has a 50% chance to add a section to the pile in the Composter.
Battleborn Armor

**ID** | aoa3:battleborn\_helmetaoa3:battleborn\_chestplateaoa3:battleborn\_legsaoa3:battleborn\_boots

**Battleborn Armor** is a Tier 3 armor set obtained by infusing.

## Information

When a piece of Battleborn armor is worn, the player will be able to increase their attack speed by dealing melee damage to mobs. Hitting a mob will increase attack speed by 2.5% per hit. Wearing more pieces of Battleborn armor will increase the attack speed boost per hit, to increments of 5%/7.5%/10%- depending on how many pieces are worn. The increased attack speed will cap at a 65% increase, no matter how many pieces are worn.

The increased attack speed will also constantly decrease at a rate of -8.4% boosted speed per second, stopping once the attack speed is back at base speed.
Basilisk

**Basilisks** are aggressive melee mobs that spawn in Dustopia.

## Spawning

Basilisks spawn naturally in Dustopia.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Basilisks are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time
Airhead

The **Airhead** is an aggressive flying mob that spawns in the Candyland.

## Spawning

Airheads spawn naturally in all biomes in Candyland

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Airheads are flying ranged mobs that will strafe around targets in the air while firing projectiles.

They are aggressive, and will attack nearby players within 42 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time

## Bestiary Entry

When poked, its air sack feels soft and brittle; though it does seem to distract potential predators from harming it, as it hides its real head underneath.
When threatened, it fires extremely hard pellets that are manufactured by its own body at potential threats.
Basalt Asteroid

**Basalt Asteroids** are features from Lunalus.

## Generation

Basalt Asteroids generate randomly across Lunalus.

There are three different variants of Basalt Asteroids.

## Structure

Basalt Asteroids have an exterior made of Basalt. The insides are hollow and vary based on the variant, although all of them have Lava and patches of Blackstone. They generally resemble the Nether's Basalt Deltas.

Blocks that randomly replace other blocks (as shown in the table below) will only do so when the feature generates naturally in the world. These blocks will never be present if the player generates the feature with a structure block or commands.

 Blackstone
 Lava
 Magma Block
 Netherrack
 Obsidian
 Soul Sand
**Randomly replacing Netherrack blocks:**
 Nether Quartz Ore (5.00%)
 Nether Gold Ore (0.95%)
**Randomly replacing Obsidian blocks:**
 Crying Obsidian (25.00%)
 Blackstone
 Lava
 Magma Block
 Blackstone
 Lava
 Magma Block
 Netherrack
**Randomly replacing Netherrack blocks:**
 Nether Quartz Ore (5.00%)
 Nether Gold Ore (0.95%)
Amethyst Lamp

**Amethyst Lamp** is a lamp made from Amethyst Shard.

## Obtaining

Amethyst Lamps can be mined with anything, and will drop themselves regardless of the tool used. If a Amethyst Lamp is lit when mined, it will drop an unlit version.

## Natural generation

Amethyst Lamps generates as a part of the following structures: Zal Ship.

## Usage

If a Amethyst Lamp is powered with a redstone signal, then it will emit a light level of 14.

## Block states

 toggleable | truefalse | Determines whether the lamp block is able to be lit or turned off by block updates or redstone.
Ancient Golem

**Ancient Golems** are hostile melee mobs that spawn naturally in the Overworld.

## Spawning

Ancient Golems spawn naturally in the Overworld. They will only spawn in biomes tagged as:

* minecraft:has\_structure/village\_desert
* minecraft:has\_structure/village\_plains
* minecraft:has\_structure/village\_savanna
* minecraft:has\_structure/village\_snowy
* minecraft:has\_structure/village\_taiga
* minecraft:has\_structure/woodland\_mansion

At a Y level of 65 or higher.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 0.

## Behavior

Ancient Golems are aggressive, and will attack nearby players and player-owned mobs within 16 blocks of them without provocation. Once an Ancient Golem is aggroed to a target, or a player/mob aggroed them, they will continue attempting to attack until the target moves over 40 blocks away. They attack with a basic melee attack, and are notably very slow.

Ancient Golems will follow targets both on land and in water, and are capable of pathfinding around obstacles.

Ancient Golems will deal high knockback on hit.

When an Ancient Golem isn't attacking something, it moves slower than its normal walk speed.

Ancient Golems cannot swim; if they enter water they will sink to the bottom. They are not capable of drowning, allowing them to stay underwater indefinitely.

## Bestiary entry

Despite being an older variant of a more modern technology, they are equally as capable as their newer counterparts, and in some ways still even surpass them.
Their alloy is significantly more resilient than an Iron Golem's, and their actuated appendages enhance their already hefty attack strength.
Contrastly however; their movement speed is quite a bit slower and almost entirely negates their threat.
It's believed they were originally used as workhorses more than combat drones, which would explain their enhanced strength and durability.
Balloon Bomber

The **Balloon Bomber** is a Tier 2 cannon obtained by trading with a Toy Merchant, notable for consuming Balloons instead of regular ammo.

## Information

Shots fired by Balloon Bomber explode upon making contact with any block or mob.

### Statistics

When used, Balloon Bomber can fire at a rate of 0.83 shots per second, giving it an effective minimum of 10.375 (×5.1875) DPS.

Balloon Bomber's shots are affected by gravity.

## Usage

### Divine Station

Balloon Bomber can be upgraded into Water-Balloon Bomber with a Seaside Upgrade Kit at a Divine Station. Water-Balloon Bomber deals 8 (×4) more damage.
Baron Stone

**Baron Stone** is a block that makes up the upper underground layers in Barathos.

## Obtaining

Baron Stone can be mined up with any pickaxe. If mined without a pickaxe, it will drop nothing.

## Natural generation

Baron Stone makes up the majority of the blocks in the upper underground layers in the Barathos dimension. It also appears on the surface of the dimension, forming a part of rock formations.

## Usage

### Repairing

Baron Stone can be used to repair Stone Axes, Stone Hoes, Stone Pickaxes, Stone Shovels, and Stone Swords on an Anvil.
Aurora

**Aurora** is a tier 4 parkour course in Nowhere.

## Generation

A single Aurora generates in Nowhere at X = 2500, Y = 5, and Z = 1000. Thus there is only one Aurora structure present in the entire game.

## Structure

Aurora is composed of tall walls made of many colors of Stained Glass. The walls take the shape of an aurora, or northern lights. A parkour course travels through the aurora. There is no floor to the structure; falling off the course will lead to the void.

There is a sign in Aurora that reads "No cheese here" in four different languages (English, Spanish, Russian and Chinese). The sign is inaccessible to Survival or Adventure mode players, being out of reach of jumping, though the player may be able to read some of its text by decreasing their FOV while standing in the right spot. The sign is located on top of a blue wall later in the course.

## Parkour course

The parkour course starts on a platform at the bottom of the aurora. A lot of the jumps the player must make involve jumping from one end rod pillar to the next, though sometimes there the player must move on top of the walls. Some slime block jumps exist, as well as ice block jumps. There are three checkpoints in the course after the beginning. The course can be completed by exiting the portal at the end.

At one point in the course, there is a place where the path appears to split into two; however, one of these paths is a false path (see image right).

## Trivia

* When the player is close enough to the course, a custom, starry skybox appears that is different from the normal Nowhere sky.

## Gallery

* The sign.
* The sign up close.
Baronyte Ore

**Baronyte Ore** is an red ore found in Barathos.

## Obtaining

Baronyte Ore requires a tier 3 pickaxe (e.g.: diamond pickaxe) or higher to mine.

Mining Baronyte Ore with a pickaxe that has a tier lower than 3 will drop nothing.

## Natural generation

Baronyte Ore generates in Barathos at y=23-36. wherever there is Baron Stone.

By default, the amount of veins that can generate per chunk is 3. By default, the minimum amount of ores per vein is 4 and the maximum amount of ores per vein is 8.

The amount of veins per chunk, and the minimum and maximum amount of ores per vein can be edited in the mod's config file.

## Usage

### Smelting ingredient

Baronyte Ore can be placed in a furnace to receive one Baronyte Ingot.
Ashfern Seeds

**Ashfern Seeds** are items used in farming, becoming a **Ashfern** block when placed on Basalt.

## Natural generation

Ashfern blocks will occasionally generate in Precasian Deadlands and Precasian Volcano biomes.

## Obtaining

### Farming

Harvesting a fully grown Ashfern crop will yield 1 to 4 seeds. The amount dropped can be increased with the Fortune enchantment.

## Usage

### Crop farming

Ashfern Seeds can be planted on Basalt in order to grow Ashfern crops, which can then be harvested for 1-3 Ashferns once fully grown.

## Block states

### Block tags:

* minecraft:crops
* minecraft:bee\_growables
* minecraft:sword\_efficient

## Trivia

* Unlike other crops, Ashfern crops will not be broken when jumped on.
Banshee

The **Banshee** is an aggressive mob that spawns in Haunted Dungeons in Greckon. This mob inflicts various effects that depend on whether a player has a Scream Shield in their hotbar or not.

On hit, if the player **has** a Scream Shield then they are immune to negative effects.

On hit, if the player **does not have** a Scream Shield then:

* Applies Slowness - lasts for 7 seconds.
* Applies Weakness - lasts for 7 seconds.
* Applies Mining Fatigue - lasts for 7 seconds.
Atomizer

The **Atomizer** is a Tier 3 blaster obtained by infusing.

## Information

Atomizer's projectile will bounce in a random direction upon making contact with any block or mob, additionally causing an explosion if a mob is hit. After bouncing the projectile will cause another explosion and vanish upon making contact with any block or mob.

### Statistics

When used, Atomizer can fire at a rate of 2.5 shots per second, giving it an effective minimum of 27.5 (×13.75) DPS.

Atomizer's shots are affected by gravity.
Arocknid

**Arocknids** are hostile melee mobs that spawn in Arocknid Caves in the Deeplands.

## Spawning

Arocknids spawn only in Arocknid Caves. There is one spawner per cave. The caves spawn exclusively in the Deeplands.

They will only spawn with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Arocknids are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Unique Abilities

When an Arocknid successfully attacks an entity, it will apply Weakness for 6 seconds.

Arocknids can climb up blocks like Spiders.

## Drops

### Experience

Arocknids drop  7
 experience when killed.

## Trivia

* Ironically, even though the classification, trait, and design of Arocknids are related to Spiders, they cannot move through cobwebs fast.
3.5-Beta-4

**3.5-Beta-4** is the fourth beta released for 3.5.

* Readded the following structures to Mysterium, each one having a brand new appearance:
	+ Fungshroom
	+ Gorb Village
	+ Mushroom Spider Cave
	+ Mystic Lotto Shroom
	+ Runic Arena

## Changes

### Blocks

* The following blocks have been removed:
	+ Erebon Shrine
	+ Luxon Shrine
	+ Pluton Shrine
	+ Selyan Shrine

### Items

* Allows the player to survive without wearing the proper equipment.
* The gravity in the dimension is changed to normal Overworld gravity.
* Other changes.

Having the distorting artifact in the player's hotbar in Lelyetia has been changed.
The maximum y-level the player must be at in all dimensions to teleport the player to world height was changed from y=-4 to y=50.

* The following items have been given an "Epic" classification:
	+ Colour Cannon
	+ Experiment W-801
	+ Giant Skill Crystal
* The following items have been given a "Rare" classification:
	+ Gardener
	+ Holy Sword
	+ Large Skill Crystal
	+ Occult Axe
	+ Occult Pickaxe
	+ Occult Shovel
	+ Old Boot
	+ Tidal Greatblade
	+ All upgrade kits excluding weapon parts.
	+ All pieces of the following armor sets:
		- Alchemy Armor
		- Anima Armor
		- Augury Armor
		- Butchery Armor
		- Creation Armor
		- Engineering Armor
		- Expedition Armor
		- Extraction Armor
		- Foraging Armor
		- Hauling Armor
		- Hunter Armor
		- Infusion Armor
		- Innervation Armor
		- Logging Armor
		- Runation Armor
		- Utopian Armor
* The following items have been given an "Uncommon" classification:
	+ Medium Skill Crystal

### Entities

* All mobs are no longer able to spawn in Mushroom Fields or Mushroom Fields Shore biomes.

* The following entities have been removed:
	+ Coralon
	+ Hydrolon
	+ Portal Master

### Structures

* The `aoa3:misc/generic_chest_loot` loot table now generates in bastion treasure chests.

## Fixes

* Fixed Heat Wave not showing its firing rate. (Github issue #2476)
* Fixed Nowhere blocking the Jukebox's usage. (Github issue #2473)
* Fixed the Professor in his structure always spawning with the wrong health. (Github issue #2475)
* Fixed some structures generating at y=0.
* Fixed Breathless having the wrong icon.
* Fixed a missing letter in the Shell description. (Github issue #2470)
* Fixed Shik only spawning from Dense Stone when the player has silk touch.
* Fixed a bug related to Guardian Tower.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine/files/3272095
Baron Greatblade

**ID** | aoa3:baron\_greatblade

The **Baron Greatblade** is a Tier 1 greatblade dropped by Baroness.

## Information

It can fire a Grenade per swing if the player has Grenades in their inventory. The Grenades will only fire if the target is within greatblade range.

## Obtaining

### Mob Drops

Baron Greatblade can be obtained as a drop from the following mobs:

* Baroness
Arcflower

**Arcflower** is a plant that can be found in Shyrelands.

## Obtaining

Arcflowers can be broken with anything. They drop themselves when broken.

## Natural generation

Arcflowers generate on the surface of Shyrelands.

Arcflowers generate as a part of the following structures: Divine Ritual Temple.

Arcflowers generate as a part of the following features: Ruined House 1, Ruined Statue, and Temple of the Sun.

## Usage

Arcflowers can be placed into a flower pot.

When the block an Arcflower is on is broken, or a fluid flows over the Arcflower, the Arcflower will break, dropping itself.

### Composting

When used on a Composter, Arcflowers has a 65% chance to add a section to the pile in the Composter.
Axes

**Axes** are tools used to mine wood. When wielding an axe, hold down left-click on a Log or other wooden material to mine it. Most axes added by the mod have an attack speed of 1.0, though this is only relevant when using it as a weapon.

## Enchanting

Axes can be given the following enchantments:

* Bane of Arthropods
* Curse of Vanishing
* Efficiency
* Fortune
* **Intervention**
* Mending
* Sharpness
* Silk Touch
* Smite
* Unbreaking

Bolded enchantments are ones added by Advent of Ascension. Any Axe added by the mod can be enchanted at an Enchantment Table, Anvil, or Infusion Table.

## List of Axes

Below is a list of all Axes in the mod. By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.

To compare, Diamond axe has: 9 Damage, 1561 Durability and 8 Efficiency. Netherite axe has: 10 Damage, 2031 Durability and 9 Efficiency.
Arkback

**Arkbacks** are powerful but neutral mobs from the Barathos dimension.

## Spawning

Arkbacks can spawn anywhere in Barathos, and they spawn at any light level.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Arkbacks are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are neutral, and will only attack players if they are provoked. If attacked by another entity, they will retaliate and continue targeting that entity.

They will never receive knockback when attacked.

## Drops

 The above pool is rolled 1 time
Ariel

**Version added** | 1.1

## Information

The Ariel is an aggressive melee mob that spawns in the Runandor. It is immune to knockback and falls slowly.

## Behavior

Ariels are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

## Drops

 The above pool is rolled 1 time

## Bestiary Entry

Light and graceful, the Ariel walks the Runandor, defending it from any potential invaders. It appears to have wings of some kind, though they're filled with too many holes to be able to actually take flight.

Despite appearing humanoid, Ariels actually have no relation to humans, and its similarities are coincidental.

They will attack any invaders on sight, and are quite strong despite their delicate appearance.
Baronyte Ingot

**Baronyte Ingots** are ingots obtained from Barathos. They are used in various crafting and infusing recipes.

## Obtaining

### Blasting

Baronyte Ores can be processed in a Blast Furnace to produce 1 Baronyte Ingot and 3xp, taking 5 seconds.

### Shiny Box

Baronyte Ingot can be found when opening a Shiny Box.

### Structures

Baronyte Ingot can be randomly found in the following loot chests:

* Baron Castle

## Usage

### Repairing

Baronyte Ingots can be used to repair Baron Swords on an Anvil.

### Mineralization Station

Using a Baronyte Ingot on a Mineralization Station will convert it into Copper Coins.
Archaic Armor

**ID** | aoa3:archaic\_helmetaoa3:archaic\_chestplateaoa3:archaic\_legsaoa3:archaic\_boots

**Archaic Armor** is an armor set.

## Information

When a piece of Archaic armor is worn, the player will deal increased melee-type damage based on how much health they're currently missing. The amount of additional melee damage is directly proportional to the player's current health, maxing out at 18.75% per piece. E.G. at 50% health, the player's melee damage would be increased by 9.375%/18.75%/28.125%/37.5%- depending on how many pieces of Archaic armor are worn.

However, the player will also take increased damage from melee attacks when wearing a piece of Archaic armor. The amount of damage taken from melee is also directly proportional to the player's current health, maxing out at 16% more melee damage taken per piece. E.G. at 50% health, the player would take 8%/16%/24% more damage from melee attacks- depending on how many pieces of Archaic armor are worn.

Wearing a full set of Archaic armor will remove the downside of taking more melee damage.

The damage types that affect Archaic armor's downside, along with the damage type Archaic armor increases both include:

* Fire melee damage
* Mob melee attack damage
* Mob attack damage
* Mob attack no aggro damage
* Player attack damage
* Sting damage

*Click 'Expand' to see the list of affected damage types.*

## Obtaining

Archaic Armor is currently unobtainable in survival mode. It can still be spawned in via Creative mode, commands, or other third-party methods though.
Auto Enchant Crafting

**Auto Enchant Crafting** is an ability associated with the Extraction skill.

If the item the player is trying to craft can be enchanted with Fortune III and Unbreaking III at an enchanting table, then the item will be given the two enchantments upon being crafted. The item has to be enchantable with both Fortune III and Unbreaking III in order to get the enchantments, if at least one of the two enchantments cannot be applied normally, then neither will be applied.

## Customization

When customizing skills using a datapack, the Auto Enchant Crafting ability can be customized to add any combination of enchantments and levels of enchantments to an item upon crafting it. This section documents the specific code one would use to add a custom Auto Enchant Crafting ability for a skill, see the Skills/Datapack page for information on how to actually add the code to a skill.

### Example

The code to add enchantments is as follows:

```
{
      "id": "aoa3:auto_enchant_crafting",
      "unique_id": "1784233177",
      "enchantments": {
            "<enchantment 1 id>": <enchantment 1 level>,
            "<enchantment 2 id>": <enchantment 2 level>,
            ..........
            "<enchantment n id>": <enchantment n level>
      },
     "level_req": 55
  },

```

To add Silk Touch, Protection II, Brace, and Power IV to an item, use the following:

```
{
      "id": "aoa3:auto_enchant_crafting",
      "unique_id": "1784233177",
      "enchantments": {
            "minecraft:silk_touch": 1,
            "minecraft:protection": 2,
            "aoa3:brace": 1,
            "minecraft:power": 4
      },
     "level_req": 55
  },

```
Aromatic Stone

**Aromatic Stone** is a block that naturally generates in Gardencia.

## Obtaining

Aromatic Stone can be mined up with any pickaxe. If mined without a pickaxe, it will drop nothing.

### Natural Generation

Aromatic Stone makes up the stone layer in Gardencia, below the surface, similar to stone in the Overworld.

## Usage

Aromatic Stone serves solely as a building material and as a decorative block.