3rd Anniversary Hero Fest, Part 2 (Notification)

3rd Anniversary Hero Fest, Part 2
Active: 2020-02-09T07:00:00Z to 2020-02-16T06:59:59Z

It's the 3rd Anniversary Celebration!

To celebrate three years of Fire Emblem Heroes, we're holding a series of 3rd Anniversary Hero Fest events.

The winners of the Choose Your Legends: Round 2 event are available as part of a 5★ summoning focus! During the active period, the initial appearance rate for the 5★ focus Heroes will be set to 5%!

What's more, part two of a series of 3rd Anniversary Quest and a Log-In Bonus from which you can receive up to five First Summon Tickets for this event are now available. Don't miss out on the celebration!

Your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

More >
Notes on This Summoning Event
• Heroes of the summoning focus might be summoned through the 5★ Focus category.

• The initial appearance rates for 5★ and 5★ Focus are 3% and 5%, respectively.

• If you summon five times in a row without getting a 5★ Hero, the appearance rates for both 5★ and 5★ Focus will increase in proportion to their initial appearance rates of 3% and 5%, respectively.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.

• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills

• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.

• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

Imperial princess of the Emblian Empire.

She is seeking the whereabouts of her

missing beloved brother, Bruno.

Skills learnable at 5★:

Hliðskjálf

Mt: 14 Range: 2

Foe cannot counterattack. After combat, if unit

attacked, inflicts Atk/Spd/Def/Res-4 on target

and foes within 2 spaces of target through their

next actions, and grants Atk/Spd/Def/Res+4 to

unit and allies within 2 spaces for 1 turn.

This skill can only be equipped by its original unit.

Recover+

Range: 1

Restores HP = 50% of Atk +10.

(Minimum of 15 HP.)

This skill can only be equipped by staff users.

Windfire Balm+

Cooldown: 1

When healing an ally with a staff, grants

Atk/Spd+6 to all allies for 1 turn.

This skill can only be equipped by staff users.

Wrathful Staff 3

Calculates damage from staff like other weapons.

This skill can only be equipped by staff users.

Close Guard 3

Allies within 2 spaces gain: "If foe uses sword,

lance, axe, dragonstone, or beast damage,

grants Def/Res+4 during combat."

"Is the Veronica of this world anything like me? I must meet her."

Prince of Renais who protects his kingdom in

place of his deceased father, King Fado. He's

taken to using one of the Sacred Twins relics

from Grado—the black axe Garm. Appears in

Fire Emblem: The Sacred Stones.

Skills learnable at 5★:

Garm

Mt: 16 Range: 1

Grants Atk+3. If a bonus granted by a skill like

Rally or Hone and/or extra movement granted

by a skill like Armor March or Armored Boots is

active, unit makes a guaranteed follow-up

attack.

This skill can only be equipped by its original unit.

Draconic Aura

Cooldown: 3

Boosts damage by 30% of unit's Atk.

Cannot use:

Close Def 3

If foe initiates combat and uses sword, lance,

axe, dragonstone, or beast damage, grants

Def/Res+6 during combat.

Special Fighter 3

At start of combat, if unit's HP ≥ 50%, grants

Special cooldown charge +1 to unit and inflicts

Special cooldown charge -1 on foe per attack.

(Only highest value applied. Does not stack.)

Cannot use:

Armor March 3

At start of turn, if unit is adjacent to an armored

ally, unit and adjacent armored allies can move

1 extra space. (That turn only. Does not stack.)

Cannot use:

"I've been spending time gazing at the stars in the sky... I don't know any of the constellations of this world, but it doesn't make their light any less beautiful."

Inherited the title of Marquess Ostia after

the sudden death of his elder brother. Here an

armored knight, he wields the lance of one of

the Eight Legends. Appears in Fire Emblem:

The Blazing Blade.

Skills learnable at 5★:

Maltet

Mt: 16 Range: 1

Accelerates Special trigger (cooldown count-1).

If unit's HP ≥ 50% and foe initiates combat, unit

makes a guaranteed follow-up attack.

This skill can only be equipped by its original unit.

Ignis

Cooldown: 4

Boosts damage by 80% of unit's Def.

Cannot use:

Ostian Counter

Unit can counterattack regardless of foe's

range. If foe initiates combat, grants Atk/Def+4

during combat.

This skill can only be equipped by its original unit.

Bold Fighter 3

If unit initiates combat, grants Special cooldown

charge +1 per unit's attack, and unit makes a

guaranteed follow-up attack. (Does not stack.)

Cannot use:

Even Res Wave 3

At start of even-numbered turns, grants Res+6

to unit and adjacent allies for 1 turn. (Bonus

granted to unit even if no allies are adjacent.)

"This here is the freezing lance Maltet. Just like Armads, it's counted among the legendary weapons of Elibe. That said, wielding it is quite different from wielding an axe..."

Princess of Zofia and warrior priestess in

service of the goddess Mila. Summoned

while wielding a royal sword entrusted to

her by Alm the Hero. Appears in Fire

Emblem Echoes: Shadows of Valentia.

Skills learnable at 5★:

Royal Sword

Mt: 16 Range: 1

Grants Spd+3. If unit is within 2 spaces of an

ally, grants unit Special cooldown charge +1

per unit's attack. (Only highest value applied.

Does not stack.)

This skill can only be equipped by its original unit.

Galeforce

Cooldown: 5

If unit initiates combat, grants unit another action

after combat. (Once per turn.)

Cannot use:

Death Blow 4

If unit initiates combat, grants Atk+8 during

combat.

Cannot use:

Double Lion

If unit's HP = 100% at start of combat and

unit initiates combat, unit attacks twice, but

deals 1 damage to unit after combat. (Does

not stack.)

This skill can only be equipped by its original unit.

Atk Tactic 3

At start of turn, grants Atk+6 to allies within 2

spaces for 1 turn. Granted only if number of

that ally's movement type on current team

≤ 2.

"I hope that the world can one day find peace and that those precious to me remain safe... That's my prayer to Mila."

These Heroes are powerful AND popular!
Posted: 2020-02-09T07:00:00Z