recursal/Fanatic-Fandom huggingface dataset:
Infant Worlds

## Overview

An infant world, within the context of planetary classification, refers to a celestial body that is in its early stages of formation and development. These worlds are characterized by their immaturity, where volcanic and tectonic activities are prominent, and their atmosphere and temperature are inhospitable to most forms of life. Essentially, infant worlds are like newborn planets that have not yet matured into habitable environments.

The geological processes on infant worlds are marked by intense volcanic eruptions, frequent seismic activities, and a lack of stable atmospheric conditions. These factors contribute to an environment that is unsuitable for the establishment of ecosystems or the development of complex life forms. Over time, as the planet's geological processes stabilize, volcanic activities subside, and the atmosphere evolves, infant worlds gradually transition into more hospitable environments.

It's important to note that the designation of an infant world is temporary and solely based on the planet's stage of development. As its geological and atmospheric conditions gradually settle and become conducive to life, it sheds this classification and transforms into a potentially habitable world, ready to support the emergence of various ecosystems and, eventually, intelligent life forms.

## Imperial Use

Infant worlds hold relatively limited strategic value due to their inhospitable and unstable nature. While they lack the scientific appeal of more developed planets and offer little potential for immediate colonization, they still play a role within the imperium's resource management and long-term planning.
Infant worlds are often left untouched by the imperium unless resources become scarce, in which case they might be subjected to resource extraction through methods such as planetary cracking. This process involves utilizing advanced technology to break apart the planet and harvest its valuable minerals and materials. However, this is typically a measure of last resort due to the energy and resources required to conduct such an operation.

Since infant worlds have little to offer in terms of immediate gains and are devoid of human-friendly environments, they are not a focal point of colonization or development efforts. Instead, the Thoria Empire tends to prioritize planets that are more suitable for supporting populations, resource extraction, and various industrial activities. Infant worlds are essentially left to their natural processes, waiting for the day when their geological and atmospheric conditions stabilize, potentially making them valuable resources in the distant future.
Itsumi Yuuki/Galerie

Шаблон:Tabber

## Allgemeine

### Charakters Model

Itsumi Yuuki (linke ansicht).pngItsumi Yuuki (rechte ansicht).pngItsumi Yuuki (rückenansicht).pngItsumi Yuuki (vorderansicht).png
## Porträten

Itsumis Porträt (1).pngItsumis Porträt (2).pngItsumis Porträt (aktuell).png
## Profilen

Itsumis Profil (1).jpgItsumis Profil (2).jpgItsumis Profil (3).png
## Reputation

Itsumis Reputation (1).jpgItsumis Reputation (2).png
## Interesten

Itsumis Interesten (1).jpgItsumis Interesten (2).jpg
Kategorie:Galerie
Hazard Grade

The Hazard Grade is a comprehensive classification within the Thoria Empire's planetary assessment system. It amalgamates several critical factors, including the Population Grade, Planetary Police Grades, Civilization Grade, technological advancements, and sociological conditions on a given planet. This holistic evaluation aims to determine the overall level of safety and potential risks associated with visiting or inhabiting a particular world.

The Hazard Grade takes into account not only the technological and societal advancements but also considers potentially dangerous cultural practices, like human sacrifices or the absence of fundamental technologies. For instance, a planet with a high Hazard Grade due to such practices or lack of basic safety measures would be deemed unsafe for visitation or colonization, regardless of its other grades.

Furthermore, the Hazard Grade also considers ongoing political turmoil, civil unrest, or the possibility of conflict and war. Planets with unstable governance, high crime rates, and frequent conflicts would receive a higher Hazard Grade, indicating a riskier environment.

## Grades

* Hazard Grade I - Secure Realm: Planets assigned to Hazard Grade I exhibit a high level of safety and stability. These worlds are characterized by advanced technology, strong law enforcement, and well-developed societal norms. Political stability and low crime rates make them ideal for colonization, trade, and diplomatic interactions. Visitors can explore these planets with confidence, knowing that their safety is ensured.
* Hazard Grade II - Cautious Domain: Hazard Grade II planets are generally secure but may pose some minimal risks. While these worlds possess adequate technological and societal advancements, there might be occasional instances of civil unrest or localized conflicts. Travelers are encouraged to exercise caution in certain areas, but overall, these planets offer opportunities for commerce and cultural exchange.
* Hazard Grade III - Unsettled Territories: Planets with Hazard Grade III exhibit noticeable hazards and instability. These worlds may have varying degrees of political turmoil, and criminal activities might be more prevalent in certain regions. While they offer resources and potential for development, colonization efforts and travel to these planets are approached with caution. Visitors and settlers need to be vigilant and aware of local conditions.
* Hazard Grade IV - Perilous Frontiers: At the highest end of the Hazard Grade spectrum, Grade IV planets present significant challenges and risks. Political instability, high crime rates, and ongoing conflicts characterize these worlds. Dangerous cultural practices or primitive technologies may also contribute to the hazardous conditions. These planets are often subject to strict travel advisories, and colonization is discouraged due to the severe risks involved.
Lumber World

A Lumber World stands as a unique realm dedicated to the meticulous cultivation, harvesting, and processing of timber for the vast demands of the Thoria Empire. While relatively rare due to the availability of localized wood sources, these worlds play a vital role in satisfying large-scale requirements for wood and wooden products across the empire.

The landscape of a Lumber World is defined by sprawling forests that stretch as far as the eye can see, their abundant trees carefully cultivated to ensure sustainable growth and preservation. Skilled foresters and lumberjacks navigate the dense woodlands, expertly selecting and felling trees to meet the precise specifications demanded by the empire. Cutting-edge technologies and specialized machinery are employed to streamline the logging process while minimizing environmental impact.

Once harvested, the timber undergoes a meticulous transformation into an array of wooden products that range from construction materials to intricately crafted furnishings. Sawmills and workshops buzz with activity as skilled artisans shape, carve, and mold the wood into various forms. The quality and craftsmanship of these creations are a testament to the mastery that the Lumber World brings to the art of woodworking.

One renowned Lumber World, known as Tulm, occupies a special place within the empire's domain. This world holds a unique distinction as the source of Tulm wood, a sought-after material renowned for its distinctive appearance. Tulm wood boasts a mesmerizing combination of black and bright golden grain, mirroring the empire's two national colors. The imperial family owns Tulm, using its exquisite timber to create exquisite furnishings and gift items that carry a profound cultural significance.

Tulm wood is often used to fashion diplomatic gifts for foreign dignitaries, showcasing the empire's artistic and crafting prowess while symbolizing the enduring ties between nations. The elegant, dark-golden hues of Tulm wood lend a sense of opulence to imperial palaces, official chambers, and residences. The rarity and beauty of Tulm wood make it a treasured material, and the artistry of its craftsmanship speaks volumes about the empire's commitment to excellence and prestige.

Additionally Tulm is home to the Imperial Hero Benjamin Knox, a celebrated figure whose legacy is deeply intertwined with the very fabric of this Lumber World. Hailing from Tulm, Benjamin Knox's extraordinary valor and unwavering dedication earned him a place of honor among the empire's most revered heroes. His remarkable feats, performed in the name of defending the empire, have elevated Tulm to a place of special significance in the hearts of Thoria's citizens. This convergence of natural splendor and storied heroism imbues Tulm with a unique reputation beyond its wood, where the legacy of Benjamin Knox resonates alongside the majestic beauty of Tulm wood, further enriching the narrative of this remarkable Lumber World.
Page Quality

## General Rules

### American English Only

Please be able to write in full, complete, grammatically correct American English sentences. Ascendency is a American intellectual property, and like all of its source material, all books in this universe are written in American English.

Check spellings of common words that are unfamiliar to you on existing pages before you change it! It is highly likely that the word may simply be the American variant spelling of a word you know in British English, so please check that possibility before altering a spelling you believe may be erroneous.

### Proper Spacing

Ensure that your paragraphs are reasonably spaced out. The vast majority of the users on fandom are on mobile devices; massive walls of text are very difficult to read and off-putting for mobile users.

### CHECK THE WORK

You will easily catch multiple typos, misspellings and other easily avoidable mistakes if you just read over what you have created even once before publishing it. This tip alone can dramatically decrease the need for administrator review and spot-checking of your contributions.

### Linking

The first mention of anything IMPORTANT is to be linked, then only after ten mentions in ten different paragraphs may it be linked again. Additionally when linking something that has multiple names, Ordo Istaci for example, Always link the ceremonial name and if there is no ceremonial name then the most commonly used name. A ceremonial or official name refers to its "fancy name", For Example Ordo Istaci is the Imperial Navies fancy name while The Imperial Navy, The Navy, and The Imperial Armada are its unceremonious names.

### Sourcing and Citation

ALL additions and changes must have proper citing, Unless you are of administrative rank then this rule does not apply.
Legio Mors

> 'You can no longer commit crime, not on any imperial world of any status or reason, you, however, can on worlds not accepting of the imperial flag and banner, No offense no matter how numerous or terrible will be persecuted in any way as long as imperial citizens may plant a flag upon the soil'
>
>

> - Gredia the Original declaring the existence of a legion comprised of criminals.
>
>

While Legio Crimino has undoubtedly Brutal Tactics it is easily beaten by the Legio Mors, Corporal punishment for all is common with skinning and torture even more so, most worlds that even hear of Legio Mors entering their region will either surrender or leave a dusty ghost world in their wake of desperately fleeing. Exempt from Military and Civil Law along with the fact that most all of them are bloodthirsty Criminals who rape and pillage every world they touch, they are the most universally hated legion with most other assault legions refusing to work together.

Originally they were a soldier Legion, however, after the expansion of the empire, crime became commonplace so emperor Gredia The Original made it other peoples problems with a simple decree. it got rid of the crime, allowed for easier capture of enemy worlds, and allowed for an easy excuse to kill them if they fail, it was a genius idea, such pardons happened in the billions making Legio Mors a special case as its the biggest of the Assualt legions however it is completely unstructured.

Legio Mors is the single biggest legion in the empire, being billions strong in war time and tens of billions strong outside of war. While uncommon a criminal can opt to go to Corrdikar, the legion's ancestral home, instead of one of the many imperial penal colonies. After a prisoner declares their intent to join they will be placed elsewhere to wait for Legio Mors's Black ships who roam the imperium's many prisons for recruits. Many quickly come to regret their decision of joining the legion due to their brutal and bloodthirsty culture with crime rampant on Corridkar, due to no policing.

During any campaign they will suffer enormous casualties; deliberate friendly fire, hoard tactics, lack of armor and heavy shock divisions, among other reasons almost dictate that they will suffer under the fires of war. Yet billions would still join the legion every month because there is no crime in Legio Mors, rape, pillage, and murder are all allowed, Thus it is only the truly nauseating and insipid people that would rather join Legio Mors instead of toiling their sins away in a mine or lumber yard.
Ascendency Wiki

## Welcome to the Ascendency Wiki!

515 articles have been created in the name of The Emperor!

## ---

**Codex Nauticus**

The Codex Nauticus is an ancient and revered tome of maritime knowledge and wisdom that holds a central place within the Ordo Navis of the Thoria Empire. It is a meticulously crafted compendium of naval doctrine, celestial navigation, stellar cartography, fleet tactics, and interstellar warfare. Passed down through generations of naval commanders, the Codex Nauticus serves as a sacred and indispensable guide for the mastery of naval affairs.
Bound in ornate leather and adorned with ancient symbols of the stars and the empire, the Codex Nauticus is a work of art in itself. Its pages are inscribed with intricate calligraphy, chronicling the wisdom of legendary naval tacticians and the experiences of generations of commanders who have sailed the seas of the cosmos.
The Codex Nauticus begins with foundational knowledge, explaining the principles of interstellar navigation, the various types of spacecraft and vessels used in the Grand Imperial Fleet, and the importance of understanding the celestial bodies to chart safe courses across the galaxy. It delves into the art of reading the stars, analyzing their movements, and interpreting cosmic phenomena to avoid potential hazards and navigate efficiently.

* Rules of this wiki
* Getting Started
* Page Quality
* How to Contribute
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Aleister Class Titan

**Sorry for the mess.**
This article needs to be cleaned up to conform to a **higher standard** of article quality. After the article has been cleaned up, this message may be removed.
 These are the reasons this article may need to be cleaned up

* Has Improper Out of Universe Material or Perspective
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* Is Incomplete

This article is slated because it Is Incomplete

## Technical Specifications

### Armament

* 20 Devourer Ejectors
* 900 Etherian Class Energy Cannons
* 750 Etherian Class 1-A Point Defense Cannons
* 300 Heavy Etherian Class 1-B Cannons
* 500 Gaunt Class Ion Cannons
* 350 Gaunt Class 1-A Ion Cannons
* 300 Fillimaunt Class Conventional Cannons (Arrayed in groups of three)
* 450 Pippilia Class Railguns
* 2,000 Missile Tubes
	+ 100 Missiles Each

### Complement

* 80 Argon Class Heavy Walkers
* 20 Jagannath Class Heavy Troop Transports
* 30 Sephia Class Siege Walkers
* 5 Prefabricated Garrasion Basses
* 10 Wings of Specialized Space Superiority Fighters
* 10 Wings of Specialized Heavy Interceptors
* 1 Wing of Specialized Electronic Warfare Fighters
* 3 Wings of Specialized Heavy Fighters
* 3 Wings of Specialized Close Air Supports
* 10 Wings of Specialized Gunship Fighters

### Human Complement

* 1 Division of Istaci (General Deployment)
* Battlefleet Imperial
	+ Chamber - The Inquisitorial
	+ Chamber - Navigatores Caelestes
	+ Chamber - Equites Solares
	+ Chamber - Caelestes Apothecarii
	+ Chamber - Radiantes Seraphi
	+ Chamber - Caelestes Scriptorum
	+ Chamber - Novi Ingeniarii
	+ Chamber - The Stratigium
	+ Chamber - The Aether Reavers
	+ Chamber - The Flame Reavers
	+ Chamber - The Subjugators Annihilus (Partially)
	+ Chamber - The Impalers of Fury (Partially)
	+ Chamber - Imperious Titanica
	+ Chamber - The Watchers
	+ Chamber - Imperious Sentinalis
	+ Chamber - Imperious Secretorium (Partially)

## Usage

### Role(s)

* Flag Ship
* Battleship
* Carrier

### Affiliation

* The Imperial Fleet
* Several Battlefleets
* Numerous in service under the Praefectus Navis Praefecturae
Planetary Codes

A planetary code within the Thoria Empire is a complex alphanumeric sequence meticulously crafted to encode a multitude of crucial planetary characteristics and classifications. This comprehensive string of numbers and letters serves as a concise identification key, providing vital information about a planet's key attributes and status within the empire's expansive governance structure.

Each section of the planetary code corresponds to distinct classification grades and classes that encompass various aspects of a planet's nature. These components may include the Tithe Grade, indicating the level of resources or contributions a planet provides to the empire; the Time Check, specifying the galactic time zone of the planet; the Atmosphere and Biosphere Grades, reflecting the state of the planet's atmosphere and its biosphere's health; and other vital designations such as Hazard Grade, Civilization Grade, and more.

In essence, the planetary code functions as a succinct reference guide, encapsulating the planet's role, potential, and characteristics within the Thoria Empire's vast expanse. This codified system enables quick and accurate comprehension of a planet's attributes, aiding in decisions related to governance, trade, colonization, and various interactions across the imperial realm.

## Imperial Use

> TC1-HGI-TCI-HGI-CGVII-PGIX-PPGA-AGVBGV-GCIV-SGE-001
>
>

This 41 alphanumeric sequence represents Trucilara, The Imperial Capital of The Thoria Empire. "TC1" represents the time check, or time zone, which is the first thus 1. "HGI" represents the Habitability Grade, which is grade I. "TCI" represents the Tithe Class, as Trucilara has no Tithe it has **T**ithe **C**lass **I**mmunitas. The second "HGI" represents **H**azard **G**rade **I**. "CGVII" represents **C**ivilization **G**rade **VII**. "PGIX" represents **P**opulation **G**rade **IX**. "PPGA" represents **P**lanetary **P**olice **G**rade **A**utonomus. "AGVBGV" represents **A**tmosphere **G**rade **V** **B**iosphere **G**rade **V**. "GCIV" represents **G**ravity **C**lass **IV.** The last two are special sequences as Trucilara does have a shipyard which "SGE" means **S**hipyard **G**rade **E**xemplum while "001" is a special check that insures even if two plants were to have exactly the same grades and classes they would still be able to identify them seperate by the number on at the end of their planetary code, Which is called the verification check.
Jungle World

## Overview

A jungle or forest world is characterized by its lush and dense vegetation, often dominated by towering trees, tangled undergrowth, and a diverse array of plant and animal life. The landscape is typically covered in a thick canopy of foliage that lets only dappled sunlight through to the forest floor. Rivers, streams, and waterfalls are common, providing vital water sources for the vibrant ecosystems that thrive within these environments.

Jungle and forest worlds are teeming with biodiversity, housing a multitude of species ranging from insects and amphibians to mammals and birds. The intricate relationships between flora and fauna create a delicate balance within these ecosystems. The dense vegetation provides habitat and sustenance for a variety of creatures, many of which have adapted unique features to survive in this challenging environment.

These worlds can vary widely in climate, from humid rainforests with constant rainfall to temperate forests with distinct seasons. Due to the intricate nature of the ecosystems, jungle and forest worlds are often considered vital for preserving biodiversity and understanding the intricacies of natural life cycles. They can also have valuable resources like exotic plants, rare minerals, and unique animal species that can be of interest to those seeking scientific knowledge, medicinal breakthroughs, or economic gain.

## Imperial Use

The Thoria Empire recognizes the immense potential of jungle and forest worlds and employs various strategies to harness their resources and incorporate them into their grand scheme. These worlds are valued for their rich biodiversity, which the empire leverages for both scientific exploration and economic gain. Thorian scientists study the unique species and ecosystems to uncover new medicines, advanced biotechnologies, and sustainable agricultural practices that can benefit the empire's population.

The dense vegetation of jungle and forest worlds also offers strategic advantages for the Thoria Empire's military and defensive capabilities. The natural cover and camouflage provided by the thick foliage can be used to establish hidden bases, training camps, and observation posts. The empire's elite forces are trained to navigate and operate within these environments, making them proficient in guerrilla warfare and stealth tactics.

Furthermore, the Thoria Empire sees the potential for these worlds to be used as recreational and retreat destinations for its citizens. Jungle and forest environments offer a sereThimulia ne and tranquil escape from the bustling urban centers, providing opportunities for eco-tourism and eco-resorts. This not only contributes to the economy but also promotes a sense of environmental awareness and conservation among the populace.
Ocean World

## Overview

An ocean world is a type of planet characterized by its extensive and deep oceans that cover the majority of its surface. Unlike Sol or most other terrestrial planets with water, where continents and landmasses dominate, ocean worlds are almost entirely covered in vast bodies of liquid water. These oceans can be incredibly deep, containing a diverse array of marine ecosystems and geological formations. The waters on these planets can vary widely in composition, salinity, and temperature, resulting in a rich variety of aquatic life.

Ocean worlds often have unique geological features such as underwater mo

untain ranges, deep ocean trenches, and hydrothermal vents that release minerals and heat from the planet's interior. These features provide habitats for various species and can play a crucial role in the planet's ecosystem. The vast oceans also influence the planet's climate and weather patterns, regulating temperature and influencing precipitation. Additionally, the geological and chemical processes within these oceans can lead to the formation of complex organic molecules, making ocean worlds intriguing targets in the search for extraterrestrial life.

## Imperial Use

Ocean worlds within the Thoria Empire's dominion present a wealth of possibilities that align with the empire's multifaceted objectives. Their expansive aquatic landscapes offer a canvas for diverse endeavors aimed at strategic advancement, economic growth, and scientific exploration.

One pivotal avenue is Resource Harvesting, where oceanic depths hold valuable deposits of minerals, metals, and hydrocarbons. Through sophisticated extraction techniques, the Thoria Empire taps into these resources, bolstering its industrial might and resource base.

Additionally, ocean worlds provide fertile ground for Marine Agriculture. Large-scale aquaculture ventures could cultivate a plethora of aquatic species for food, pharmaceuticals, and valuable compounds. Harnessing marine resources like algae for biofuel production could further address the empire's energy demands. These aquatic realms also offer a unique window into Biodiversity Research. By delving into the depths and studying the adaptations of marine life, the empire uncovers valuable insights with implications for medicine, biotechnology, and ecological balance.

Moreover, ocean worlds are used to be enticing Tourism and Leisure destinations. With pristine oceans, diverse marine life, and opportunities for underwater exploration, these planets could attract tourists and researchers alike. Underwater observatories, marine research facilities, and luxury resorts flourish, contributing to cultural exchange and revenue generation.
Industrial Worlds

An industrial world in the Thoria Empire is a massive hub of production and manufacturing, dedicated to churning out a wide range of civilian products that are vital for the functioning of the empire and its various sectors. These planets are colossal centers of industry, bustling with activity day and night, as countless machines and workers toil tirelessly to produce goods that serve the needs of trillions across the galaxy.

Unlike the grim conditions of a fabrica world, industrial worlds often prioritize efficiency and productivity while maintaining a more livable environment for their workers. Skilled engineers, technicians, and laborers work in harmony to refine raw materials into intricate components, assemble complex machinery, and create consumer goods that range from everyday items to advanced technologies.

The industrial worlds are not limited to producing physical goods alone. They are also home to vast shipyards that assemble a myriad of civilian vessels, from cargo haulers to luxury liners. These shipyards are crucial in maintaining the extensive trade network and transportation systems that span the vastness of the Thoria Empire. The bustling spaceports of these worlds are teeming with ships coming and going, their cargoes shaping the very lifeblood of the empire's economy.

While not as notorious as other world types, industrial worlds are indispensable cogs in the machinery of the Thoria Empire. They play a crucial role in sustaining the empire's infrastructure, commerce, and technological advancement, making them a vital cornerstone of its continued prosperity and influence across the cosmos.
Livestock World

A Livestock World is a unique planetary classification within the Thoria Empire, serving as a specialized hub for the breeding, rearing, and cultivation of various animal species, which are then harvested for their resources, such as meat, milk, fur, and other valuable byproducts. These worlds are meticulously designed and managed to optimize the conditions necessary for the healthy growth and proliferation of different livestock species, ranging from terrestrial creatures to aquatic organisms.

Livestock worlds are carefully balanced ecosystems, meticulously tailored to provide the ideal environments for each species to thrive. Vast, sprawling pastures, controlled habitats, and massive underwater farms are some of the features found on these planets. Advanced agricultural techniques, genetic engineering, and technological innovations are employed to ensure high yields and quality in the livestock produced.

The critical role of Livestock Worlds in the empire's resource supply chain cannot be overstated. They provide a consistent source of nourishment, textiles, and other valuable materials to sustain the ever-expanding needs of the Thoria Empire. The Livestock Worlds' output is an essential component of the empire's overall economy, trade networks, and military strength. As a result, they are closely monitored, protected, and governed to ensure the continuous flow of resources and the welfare of the livestock populations.
Muja Kina/Galerie

Шаблон:Tabber

## Porträten

Mujas Porträt (1).pngMujas Porträt (2).pngMujas Porträt (3).pngMujas Porträt (aktuell).png
## Profilen

Mujas Profil (1).pngMujas Profil (2).PNGMujas Profil (3).pngMujas Profil (4).PNGMujas Profil (5).jpg
## Reputation

Mujas Reputation (1).pngMujas Reputation (2).png
## Interesten

Mujas Interesten (1).pngMujas Interesten (2).pngMujas Interesten (3).PNGMujas Interesten (4).jpg
Kategorie:Galerie
Rino Fukahori/Galerie

Шаблон:Tabber

## Allgemeine

### Charakters Model

Rino Fukahori (linke ansicht).pngRino Fukahori (rechte ansicht).pngRino Fukahori (rückenansicht).pngRino Fukahori (vorderansicht).png
## Porträten

Rinos Porträt (10).pngRinos Porträt (11).pngRinos Porträt (12).pngRinos Porträt (13).pngRinos Porträt (14).pngRinos Porträt (15).pngRinos Porträt (16).pngRinos Porträt (17).pngRinos Porträt (18).pngRinos Porträt (19).pngRinos Porträt (20).pngRinos Porträt (6).pngRinos Porträt (7).pngRinos Porträt (8).pngRinos Porträt (9).pngRinos Porträt (aktuell).png
## Profilen

Rinos Profil (1).jpegRinos Profil (10).JPGRinos Profil (11).JPGRinos Profil (12).PNGRinos Profil (13).PNGRinos Profil (14).PNGRinos Profil (15).PNGRinos Profil (16).PNGRinos Profil (17).PNGRinos Profil (18).pngRinos Profil (2).pngRinos Profil (3).pngRinos Profil (4).pngRinos Profil (5).pngRinos Profil (6).pngRinos Profil (7).pngRinos Profil (8).pngRinos Profil (9).png
## Reputation

Rinos Reputation (1).pngRinos Reputation (2).pngRinos Reputation (3).PNGRinos Reputation (4).PNGRinos Reputation (5).PNG
## Interesten

Rinos Interesten (1).PNGRinos Interesten (2).pngRinos Interesten (3).PNGRinos Interesten (4).jpg
Kategorie:Galerie
Imperial Park Worlds

An Imperial Park World within the Thoria Empire is a true marvel of grandeur, a showcase of aesthetic splendor that transcends the ordinary bounds of beauty. These worlds are the epitome of opulence and refinement, where the very landscape, whether shaped by nature or artifice, is a breathtaking masterpiece to behold. However, such planetary paradises are exceptionally rare, their creation requiring the explicit approval of the emperor himself, a privilege afforded to only a select few.

These celestial jewels are meticulously crafted to perfection, serving as a testament to the artistic and engineering prowess of the empire. Whether it's the stunning harmony of natural landscapes, meticulously sculpted gardens, or awe-inspiring architectural wonders, an Imperial Park World is a feast for the senses, a place where every vista is a work of art.

While most Imperial Park Worlds are off-limits to the general populace, four of these exquisite worlds are open to the public, offering a privileged few the opportunity to experience the unparalleled beauty and tranquility that they offer. However, even on these public park worlds, the reverence for the surroundings is palpable, and every resident is entrusted with the solemn duty of preserving the pristine environment for generations to come.

The creation of an Imperial Park World involves a monumental effort, often requiring the displacement of existing populations and the imposition of strict travel restrictions to safeguard the pristine splendor. In essence, these worlds become the personal sanctuaries of the emperor, reflecting his vision and taste, and serving as an embodiment of the empire's commitment to the pursuit of aesthetic excellence and cultural refinement.
Imperial Dating System

Dating around in the galaxy cluster is varies with many planets having multiple different calendars let alone the billions that are spread around human civilization. Not even The Thoria Empire is able to standardize one single system across every planet, yet its Imperial Millennium has gotten closer than most calendars.

At its core, the system employs a dual identifier to express the year: the numerical value representing the specific year and the "IM" signifier denoting the "Imperial Millennium." The Thorian Empire's history is divided into epochs spanning a millennium each, designated by numerals representing the current millennium. For instance, "89" refers to the 89th millennium while "127" refers to the 127th millennium.

Thus, a date such as "864.IM89" elegantly and unambiguously denotes the 864th year of the 89th millennium, anchoring the present in the vast expanse of the empire's history. However, despite its poetic elegance and historical significance, the official format "864.IM89" is primarily employed within the upper echelons of Thorian society. It is the preferred notation for official documents, decrees, and declarations issued by the imperial administration, and is held in high regard by the nobility, highborn individuals, and esteemed scholars.

Conversely, the more common citizens of the Thorian Empire have adopted simplified formats to suit their daily lives and ease their communication. The format "864.M89" represents one such adaptation, dropping the "IM" identifier and only signifying the millennium using the "M" abbreviation. Though less formal, this variation is still generally respected, as it maintains a connection to the imperial tradition while making it more accessible to the general populace.

In the same vein, "864.89IM" is another variant embraced by the commoners, where the "IM" label is positioned at the end of the date. This more casual arrangement allows for fluid conversations and reduces the risk of misunderstanding for those not accustomed to the intricacies of the Imperial Dating System.

While these alternative formats are tolerated in everyday discourse, the Thorian Empire remains steadfast in preserving the sanctity of the official "864.IM89" notation. It stands as a symbol of unity, marking a clear distinction between official records and informal discussions. The Imperial Dating System serves not just as a practical means of chronology but as a beacon of the empire's cultural heritage, promoting a sense of identity and fostering an enduring connection to its illustrious past.
Population Grades

The population grade system is a classification framework used by the Thoria Empire to categorize planets based on their population levels. It employs numerals from I to X to represent different population ranges. This system enables the empire to quickly assess the demographics of a planet, which is crucial for resource allocation, strategic planning, and administrative purposes. Each grade corresponds to a specific range of population numbers, with Grade I denoting planets with no population or negligible imperial presence, and Grade X representing planets with the highest, often colossal, population counts. This system simplifies the categorization of planets and provides a standardized way to communicate the magnitude of a planet's inhabitants.

## Grades

* **Grade I: Nulla** - Planets designated as Grade I have no permanent inhabitants or only very few, often being completely uninhabited or devoid of any imperial presence.
* **Grade II: Parvus** - Planets with a Grade II population have a small number of inhabitants, usually in the thousands or tens of thousands, and may serve as remote outposts or research stations.
* **Grade III: Minor** - Grade III planets have a minor population, typically in the hundreds of thousands to low millions. These planets might be considered backwater colonies or minor agricultural worlds.
* **Grade IV: Mediocris** - Planets with a Grade IV population have an average-sized population, ranging from several million to a few tens of millions. They often contribute to the empire's resources or fulfill specific roles within the imperial network.
* **Grade V: Significans** - Grade V planets have a significant population, usually in the tens to hundreds of millions. These worlds are often major resource providers or have important strategic value.
* **Grade VI: Magna** - Planets with a Grade VI population have a large population, typically in the hundreds of millions to several billion. They might host major industrial centers, thriving cities, or key military installations.
* **Grade VII: Maxima** - Grade VII planets have a maximum population, ranging from several billion to tens of billions. These worlds are often major hubs of activity, boasting extensive infrastructure and diverse societies.
* **Grade VIII: Immensus** - Planets with a Grade VIII population have an immense population, often measured in tens of billions to hundreds of billions. They may serve as important industrial or cultural centers within the empire.
* **Grade IX: Vastus** - Grade IX planets have a vast population, usually in the hundreds of billions to low trillions. These worlds are critical to the empire's economy and provide a substantial portion of its resources.
* **Grade X: Colossus** - The highest population grade, Grade X planets have a colossal population ranging from tens of trillions to possibly over a hundred trillion individuals. Hive worlds often fall into this category due to their incredibly dense and immense population centers.
Multi-Biome World

## Overview

Multi-biome worlds, by far the most common type of planet, is a remarkable and diverse planet featuring an array of distinct environments coexisting within its boundaries. This type of world exhibits a variety of ecosystems, climate zones, and geographical features that can range from lush forests and expansive deserts to towering mountains and vast oceans. These worlds possess a unique balance of nature, where different species have adapted to survive in their respective habitats, often leading to intricate ecological relationships. The transitions between these biomes can create striking landscapes and breathtaking vistas, as one moves from one environment to another.

The diversity of a multi-biome world often results from a combination of geological processes, planetary conditions, and environmental factors. These planets might have tectonic activity that gives rise to different landforms, or they could be positioned within their star's habitable zone, allowing for a wider range of climate conditions to support various biomes.

## Imperial Use

The Thoria Empire strategically employs multi-biome worlds as versatile and adaptable assets that offer a range of resources and opportunities, without excelling in any single aspect. These planets, often referred to as "Jack of All Trade" worlds, are valued for their ability to provide a variety of resources and services, making them essential cogs in the imperial machinery.

Rather than focusing on excelling in a particular area, multi-biome worlds contribute in marginal but valuable ways to different sectors of the Thorian society. They serve as agricultural centers, producing a mix of crops and livestock that collectively contribute to the empire's food security. Their diverse environments also accommodate mining operations for various minerals, though not on the scale of specialized mining worlds. Additionally, these planets house research facilities where scientific endeavors span multiple disciplines due to the range of ecosystems present.

In terms of military strategy, the multi-biome worlds host training grounds for legions that require a versatile skillset to adapt to changing combat scenarios. These planets offer terrain suitable for various training exercises, ensuring that the empire's forces are adaptable and capable of tackling different challenges. Similarly, the planets contribute to manufacturing and production, though not as efficiently as specialized industrial worlds.

While multi-biome worlds may not be exceptional in any single area, their unique strength lies in their capacity to bolster several sectors simultaneously. This adaptability aligns well with the Thoria Empire's pragmatic approach, allowing them to optimize their resources and capabilities across a broad spectrum of needs.
Forsaken World

## Overview

A forsaken is a planet that once bustled with life and activity, yet for various reasons, the human population has departed, leaving behind a landscape that bears the marks of their past endeavors. These worlds hold a sense of eerie emptiness, where once-vibrant cities and settlements now stand deserted and silent.

The reasons for a world becoming forsaken are diverse. Natural catastrophes, catastrophic events, technological obsolescence, or even societal upheavals can contribute to the exodus of its inhabitants. As people depart, they often leave behind vast infrastructures, towering skyscrapers, intricate networks of roads, and remnants of advanced technology that now lie dormant.

Superstition and an aura of mystery often shroud forsaken worlds, discouraging re-entry and exploration. Tales of the past may become distorted over time, fueling legends and myths that deter the curious from venturing back. In many cases, the perceived abandonment makes these worlds ripe for imperial intervention.

The Thoria Empire, in particular, sees forsaken worlds as opportunities to assert their authority and claim ownership. By designating such worlds as theirs, they seek to repurpose the existing infrastructure for their own needs, whether it's establishing research outposts, mining operations, or even secret military installations.
Ice World

## Overview

An ice world, often referred to as a frozen planet, is a celestial body primarily covered by thick layers of ice and snow. Harsh cold temperatures dominate its environment, with freezing winds and snowstorms being common occurrences. These worlds possess an otherworldly beauty, with landscapes sculpted by ice formations, glaciers, and frozen lakes. Their surfaces can vary from vast, barren ice expanses to towering frozen peaks.

Life on an ice world is a challenging endeavor. Only the hardiest of organisms have adapted to survive in these extreme conditions. Flora and fauna have developed specialized mechanisms to withstand the cold, often hibernating or having slow metabolic rates. Some ice worlds might feature subsurface oceans beneath the icy crust, harboring the potential for unique forms of life.

Due to their inhospitable nature, ice worlds are generally considered difficult places for habitation. However, certain civilizations, like the Thoria Empire, might establish research stations, mining outposts, or even hidden bases in the ice. Valuable resources might be harvested from beneath the frozen surface, and the isolation and harsh conditions can sometimes serve as a natural defense against intruders.

## Imperial Use

Within the expansive territory of the Thoria Empire, ice worlds play a multifaceted role, their potential harnessed through deliberate strategic planning and resource allocation. Across these frozen landscapes, the empire finds distinct ways to fulfill various objectives.

The extreme isolation and cold of ice worlds offer a pristine setting for rigorous scientific inquiry. These remote environments act as testing grounds for cryogenic research, extremophile biology studies, and climate science investigations, contributing to the empire's cutting-edge knowledge base.

The unwelcoming nature of ice worlds also provides a natural deterrent against potential adversaries. The empire strategically establishes covert military bases and facilities on these worlds, capitalizing on the inhospitable surroundings as a barrier to uninvited intruders. The isolation and challenging conditions of ice worlds lend themselves to covert activities. These desolate expanses serve as secure venues for secretive meetings, specialized training programs, and the safeguarding of confidential information.

Ice worlds boast opportunities for advanced energy facilities, harnessing geothermal and tidal power sources. The empire employs these installations to meet its energy demands, bolstering technological innovation and progress. It is for this specific reason that many of the empires frozen ice worlds are also called battery worlds as that is one of their main exports.
Organizations

* The Thoria Empire
* The Servile States
* The Vreladora Republic
* The Sidour Federation
* The Northern Corporate Hegemony
* The Great Yimarus Warbands
* The Gramish Techno-Theocracy
* The Un-Administered Territory of Sol
* The Ka'nals Raj
* Thome
* Timme
* The Reorganized Sol State
* The Ke'kruts Empire & Principalities
* The Vulro Jurisdiction
* The Jadaajoren Autocracy
* The Klaorian Dynasty
* The Olkzoik-kro Dawn
* The Luxro Realm
* The Globirans Republic
* The Molzaveola Dominion
* The Edo'ots-Aveola Government
* The Mocers Cooperative
* The Odorkloren Commonwealth
* The Osaeax Khanate
* The Gaela Consortium
* The Free Nations of Luxuom
* The V'ertoni Dynsasty
* The Gaela Consortium
* The Tam'zed-Kloren Nations
* The Empire of Luxegs
* The Ba'zoik Republic
* The Synthetic Voltors
The War of a Hundred Bloody Stars

The War of a Hundred Bloody Stars was a small 32 year long war where The Thoria Empire had completely Annihilated the navigator House Krimol pushing it out of its boarders and into the great warbands where it changed its name and now serves as a low house. The War was sparked with the reveal of the house committing treason by selling planetary information of millions of worlds to any that would listen. The effects of that treasonous house are still felt in the 127th Imperial Millenium.

Absolutely infuriated by this house the emperor ordered the entire Chamber Imperious Secretorium and thousands of Istaci U'Furmious assassins to infiltrate the house over the course of 5 years. after they were placed into positions of power he moved 100 Istaci L’Laquem Legions around their most important worlds and stations. Quickly the house's most important leaders had realized The Thoria Empire knew of their treachery but it was simply too late. The leaders were apprehended and paraded like the lowest slaves around the district where the most important imperial Navigator Houses held their ancestral mansions and manors. This served to both humiliate the leaders whom could strut like kings while also showing as a reminder that treachery would not be allowed.

After their house was all but destroyed every single prisoner the empire had threw them in to stars with nothing but a loincloth to be incinerated. Even in the 127th millennium once or twice a century hundreds of thousands of people from the house would be captured by Thorian agents or bounty hunters.

After the war the Navigator houses were horrified of such persecution arriving at their door step, thus they took extreme measures often executing top house officials whom committed a great many amount of crimes. quickly they had formed judicial systems of their own.

A common legend that had formed among the universe's navigator houses is that so many people were thrown into Trucilara 1, the star in the Trucilara planetary system, that the star became a red giant. Of course this is nothing but myth as the star is neither red nor is it even possible to change color of a star with such methods.