recursal/Fanatic-Fandom huggingface dataset:
Shelly the Goodra

> *"When the sky starts to fall... we reach for the stars."* *--Shelly*
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Source: @mako\_makotoo on Twitter

**Shelly** is a resident of Silver City.

## Traits

Shelly is always looking at the sky, hoping someone is looking back down at them.

Being in Silver City means she often has to resort to using her abilities to protect the weak in Silver City. However, due to her type, she is forbidden from the local guild.

Her passion is battling, but Giga Impact is too intense for her tastes. Shelly has a tendency to get emotional if she loses, however; she somewhat blames herself for not being able to protect her master 5,000 years ago.

## Story

Theme: The Lament of Falling Stars

**Shelly** was the Goodra partner of a trainer smitten in the Cataclysm. By the time she had emerged from her Poké Ball, she had already disappeared. The rest of her team decided to carry her torch, but Shelly was too sentimental to let go so easily.

She willingly returned to her ball, waiting like a dog left at a train station. She remained this way for 5,000 years.

She remembers a song she would always sing to her, prizing the melody. The song entailed the wish of the Draconids, which saved the world from destruction thousands of years ago by granting Rayquaza a new form.

Her only wish is that she may one day reunite with her trainer and partner Pokemon, and live together in peace.

After consolidating with her feelings for 5,000 years, she decides to leave her ball for the first time. She realized that this would not be the life her trainer wanted for her; an endless void of darkness, silence and sorrow. She awoke to an entirely new world, determined to find any Pokemon that remember her.

Shelly holds the belief that if she wishes hard enough, her wish will come true.

## Abilities

Shelly's ability **Sap Sipper** makes her totally immune to Grass-type moves, which instead boost her Attack.

Shelly was specifically trained in special bulk, with a wide array of offensive attacks. There are only five moves that she is willing to keep in her movepool at any time, due to how much she values her connection to her trainer:

* **Draco Meteor**
	+ Shelly's last resort attack; she summons meteors from the sky to pummel an opponent, exhausting herself.
* Earthquake
	+ Shelly stomps on the ground and moves the earth, upsetting the balance of all nearby Pokemon.
* Fire Blast
	+ Shelly can set fire with her breath, which has helped her keep warm in the cold Silver City.
* Power Whip / Sludge Wave
	+ Shelly can only have one of these moves at a time.
Luna the Lurantis

### Description

Luna is a traveling medic, originating from a tribe of warrior Lurantis in the forest. She was against the war-mongering tribe's ideals, but still helped out as a field medic. Luna looks like a regular Lurantis, but with one major difference; she was born intersex. She was considered a bad omen by her tribe once her peculiarity was noticed. Being considered a curse, she was exiled from her tribe. She had since found her way out of the forest she was raised in, and made it to Redpetal, where she spent the rest of her teen years, where she was taught more sophisticated medicinal practices, and combined them with her knowledge gained in the tribe. She joined Brann in the Order of the Oran in order to help others around the region as part of a charity, and wants to believe that she's making a difference in the world, no matter how small.

Luna is not a strong fighter, but she's still capable of defending herself with her sharp scythes. She isn't well trained in combat, however, so she can't to much besides swiping at her adversities. She isn't able to travel between towns alone, so often employs guildmembers to escort her between cities in her travels.

### Personality

Luna is a caring soul, wanting to help the world become a better place. However, self-doubts have made her hold back. She's always been afraid that somebody may recognize her from her tribe, and become aggressive towards her, even if she's done nothing wrong. She's soft-spoken and shy towards others, believing that actions speak louder than words.

Due to her unusual body, she's usually very reclusive. She's afraid she would lose friends if they knew the truth about her, so she tends to avoid anything too intimate with others, unless they were aware of it beforehand. She's able to cover herself up if necessary with her large scythes.
Creating a Character Page

To submit a character for use in the server, first confirm all of the following is true:

* You have less than six characters already created.
* Their power level lies within the Tier system.
* They are not a pure legendary, or have legendary signature moves/abilities.
* They have an affiliation with a town, guild, wild area or subfaction in the game.

Once all of these are confirmed, start a new page (within the wiki itself, not from the Fandom dashboard) by clicking this icon in the top right:

Title the wiki page "[name] the [species]"

First, insert an Astrea Character infobox and fill out all the rows.

Including an image is optional, but it must be art you have the rights to, or have permission from the creator to include here. Include the source link in the caption1 section. Fair Use images (e.g. official/anime art) is ok if you have nothing in that vein you can use.

Next, put your character in the "Characters" and "PC" (Player Character) categories.

After these are done, you may fill out whatever you like for the character's bio in the text field taking up the left side of the page.

There is no format you must use, to allow you to be creative with how you describe your OC's various characteristics. But we encourage you to in some way include things like personality, traits, quirks, habits, hobbies, likes, job, backstory, etc.

Creating a moveset and/or ability is optional. They may be made-up moves/abilities if you like.

**NOTE:** Due to Fandom's guidelines, you cannot include detailed sexual text or explicit images.

Once your page is published, please link it to an admin in the server for final confirmation.

Upon completion, your page should look similar to this.

## Classic Editor Instructions

If you only have the Classic Editor pull up upon creating a new page, the steps are the same, except the Insert Infobox and Categories options will be right next to each other on the right pane.

Type in "Characters" and "PC" one at a time, upon entering each there will be a dropdown that upon clicking it will apply that category to the article.

After that, click "Infobox" under "Add features and media," then click "Astrea\_Character" in the following window that pops up.

If you have an image you'd like to include in your infobox, we currently are unsure how to add images within the Classic Editor, so you'll need to either use the alternative one or reach out to an admin for assistance.

## Mobile Instructions

It is generally recommended that you wait until you can use a computer to create your character page, but if you're stuck with mobile, here's how you make one.

First, tap here.

Then, follow the instructions for the Classic Editor above.

Upon completion of the above steps and publishing the page, send it to an Admin or Lorekeeper for any fixes if necessary. You must gain the approval of the Admin and Lorekeeper teams, and after that, the bio can be posted in the #character-bios channel.
Hikari the Weavile

## Bio

Hikari sat at the bar, sipping from an alcoholic beverage, paid for using money that most certainly was from someone else's wallet. She snickered. "Guess all that training wasn't for naught." She said, eyeing her claw. She put the cup down, and walked out of the tavern, before hopping up to a rooftop and running across it. She thought about her parents. Her mother died when she was young, and her father, a Blaziken, got abducted into the fight club in Silver City. She thought about the clan of thieves she was formerly a part of, before it dissolved due to a number of factors. Internal struggles. People knowing too much. And the nail on the coffin: The assassination of the patriarch. So, she went on her own. Looking for work. She has her suspicions of who assassinated her grandfather, but she moved out of their hideout in Silver City and went to Lightpoint. She regularly goes to the Great Forest to hone her fighting style and maybe steal from a few unsuspecting wallets. She learned how to use Flare Blitz from her father, but it does severe damage to her claw, which she focuses it on. She chooses not to use it unless necessary.

## Abilities

Hikari changes up her moveset often, but she generally uses a mix of Night Slash, Extremespeed, Ice Beam, and not often Flare Blitz. She's also proficient in the Rapid Strike style of fighting, able to down opponents with a few strikes in crucial pressure points. Kari likes to mix her Extremespeed move with her Speed Boost ability to escape hairy situations, or to simply run away with someone's cash.
Sky the Ampharos

https://twitter.com/derFisch/status/1217164577424625664

Sky is a C-rank male Ampharos who is a member of the Everhope guild.

He wears a flower crown and a white skirt-like garment held up much like a bath towel.

Sky doesn't go out on missions very often if at all, and is moreso content with staying on guild grounds and assisting with the duties of others.

Not much is known about his origins, only that he moved into Lightpoint once he was old enough to go out his own.
Ian the Espeon

(image drawn by my brother)

Ian Veldime is a former A-Tier Rescue Team member from Als'hephat, a tiny oasis town in the East Astrean Desert, forming a pair with Tero the Absol. It's hard to find one without the other.

Originally, the pair had formed a small "guild" in the desert, with Ian's determination to help others being a strong factor in their decision. After Ian had personal issues with another Pokemon in the town, he packed up and ran away in a rash decision, Tero following close behind due to the dangers of travelling alone in the often unpredictable weather.

He often acts impulsively, being rash and hot-headed, but with a strong sense of justice. However, Tero often has to temper the Espeon's emotions, acting as an anchor for him.
Cass the Mightyena

> "So. Looks like running with the pack wasn't the end of things after all."
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Not quite feral - but not quite civilized - Cass a bit of an enigma. Some of the more remote settlements in the Great Forest had heard rumors of a wild pack that was more aggressive, far-ranging, more *organized* than any before. Rumors that took on a life of their own as they described a wild pack of 'Yenas that left a trail of theft and wild revelry in their wake, crashing upon sleepy hamlets with a herald of howling barks before stealing any foodstuffs that weren't hidden and celebrating off in the forest. But for most, these rumors were just rumors.

> "He? She? Call me what you want! I like it when people guess; makes *surprising* them more fun."
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That is, until Cass showed the truth of things. In broad daylight, the broad-chested creature swaggered into one of the larger villages at the head of a nearly fully-feral pack. Shadows seemed to flicker wherever they walked, and the light shining in their eyes was cunning and immensely sure of itself. Gruff and brash, they asked directions for getting to Redpetal before fading into the forest. Since then, there haven't been quite so many stories of howling raiders in the hinterlands of the Great Forest.

> "Mom used to joke that dad was the wrong species. Zoroark or Mightyena, does it make a difference, though? Wrong or right, I am what I am, and I'm going to enjoy it."
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No longer the self-proclaimed Lord of the Wilds, Cass is still the aggressively shameless Mightyena they used to be. A master of illusion, Cass is quick with a joke, quick with a snarl, and even quicker to laugh whenever the havoc they create is resolved. The thick-furred hyena is most at home when everyone else is off balance. This extends to even their gender; as part of a species that's already famously difficult to differentiate male from female, Cass has embraced both sides of the spectrum, flowing between their more masculine and feminine moods on a whim. And, thanks to the constant dark glamour around them, trying to tell just *which* they are is nearly impossible.
Klaus the Saloison

Klaus is a studious person who is more inclined on having a conversation or reading a book than he is to watch a show or musical. Although his demeanor is proper and at times rash he is still a caring heart. Having a mind like a library he can usually remember vast amounts of knowledge as long as he has read it before. Being as well read as he is, Klaus is a part of an organization that puts out both literal and figurative fires. It's been years since he parted ways with his family to do some digging of his own. Having "borrowed" a boat and have very little sailing experience he headed out towards the Astrea region, hoping to learn more and put out any fires that may arrive there. In his little down time, he enjoys reading a good book or cooking.

Moves List
 Toxic
 Dragon Breath
 Muddy Water
 Nasty Plot

**Saloison**

*Poison/Dragon type*

The Neuro Salamander Pokemon

Saloison are deviously smart. Being found swimming though rivers and seas these pokemon leave behind a toxic trail of slime that can short circuit the brain of most pokemon. Being immune to its own poison Saloison use this to hunt prey. Once a pokemon that has been caught in the stream of sludge is sufficiently brain dead, the Saloison will swim by again and gobble them up without a second thought.
Anubis the Gliscor

## Appearance

Anubis is a criminal based in the deserts of Astrea. He looks like any other Gliscor, besides a darker skin tone. Not to mention, he's much shorter, standing at a mere 4' 5".

## Personality

Anubis is a thrill-seeker. As a criminal, his motivations boil down to just what would be the most fun for him. In his case, pulling off great heists are what gets his heart pumping. As such, he only targets those who he believes have hightened secutiry measures, such as the upper class, museums, and banks.

> "What's the point of living if your only goal in life is to survive? All you're doing is not dying. Booorrrriiiiing!"
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Oftentimes, he sends his targets a letter, consisting of his signature, as well as a statement: "You're next". His hopes are to tighten the security for his target.

> "It isn't fun stealing blind. The real thrill comes when they fully expect you, and you still swipe your prize right from underneath their noses!"
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Due to this, he has relatively low standings with Puerte de la Muerta, and often targets those who they aid due to their wealth. After all, the richer they are, the higher security they have. And from higher security comes thrilling escapes!

> "Nyoh-hoh! Another successful escape by the glorious Anubis!
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Of course, he isn't all evil. He rarely keeps what he steals. Instead, if he's impressed with their security measures, he mails his prize back, along with an anonymous tip on how to improve security next time. If he isn't impressed, well, he keeps his prize all for himself.

> "This was too easy. It was almost as though you wanted me to take it. Very well, I will humbly accept your gift!"
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If you really want it back, well, you'll need to pay for it with your body. Anubis will set up a meeting place, generally somewhere abandoned, and if he's satisfied, he'll tell you where he has hidden your possession.

> "This should go without saying, but don't even think about calling the guild on me, or else you'll never see your treasure again!"
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## Abilities

His ears are fine-tuned to the sound of clicks in a safe, his eyes are naturally adept to see in the dark, and for such an unwieldy pair of claws, he's incredibly precise.

When push comes to shove, Anubis is quite capable of taking care of himself. His fighting style relies on stealth and taking out the highest threats with a paralyzing toxin, then going one-on-one with the leader of his adversaries.

> "Am I that big of a threat that you believe it's necessary to bring an entire posse to deal with me? You might as well bring the entirety of the Guild!"
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Maki Atto the Spinda & Mocha Atto the Yamask

> "You know, my life was a lot easier before you came around."
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Maki Atto is a barista, as was her mother, and her grandmother before her. The Atto family has always been known for their stellar coffee-making skills, as well as a family history of terrible anxiety. Maki had big shoes to fill, and a big family curse to avoid. She was determined to do both, but while she didn't seem to inherit the family's fearful nature, she didn't seem to inherit their skills either. And her mother... didn't seem too bothered about teaching her.
...And that would've been how it ended, if Maki's mother didn't leave her the Seashell Necklace when she died.

> "You were also in a lot more danger. And couldn't make a decent cup of coffee if your life depended on it. So far I've helped fix both problems."
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> "...I'll admit that the barista training was welcome, but half of what you 'protect' me from isn't actually danger."
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And that's when she met Mocha Atto, the spirit that lived inside the Seashell Necklace. Once a patriarch of the Atto family, Mocha Atto accidentally caused the death of another Pokemon, and his anxiety drove him to lock himself in a cellar and die of starvation. After death, his soul was bound to the seashell necklace he always wore. Now a Fioran Yamask, he's doomed to spread his fears to anyone who wears the necklace. Of course, he'd also grant them his coffee-making skills.
Maki didn't know either of these before she put on the necklace. Now, she can't take it off, and Mocha is in her head. The arrangement isn't all bad — Mocha essentially pays the rent, after all, with the whole coffee thing — but anxiety is a frustrating beast to deal with in any case.

> "Uhm... h-hello... M-my name is, uh. ...Maki."
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Maki's ability is Tangled Feet, and her moves are Dizzy Punch, Copycat, Hypnosis, and Facade.

Mocha is a Fioran Yamask, and thus, he is Ghost/Psychic type. His ability is Soulbound Phylactery, and his moves are Astonish, Crafty Shield, Protect, and Confusion.
Ebony Gracidea Casino and Hotel

The Ebony Gracidea Casino and Hotel is the main base of operations for the Vassallo Family. A chic and ritzy casino located on the east end of Silver City, it acts as a popular tourist destination and gambling hotspot, featuring card tables, roulettes, an in-house bar and adult lounge, races and betting, and fairly luxurious accommodations for guests. It is also the site from which the most money flows to the Family by a decent margin.

Local and foreign talent are compensated to partake in races every hour on the hour on Fridays, races on which patrons can bet on the outcome. Despite beliefs otherwise, these races are actually on the up-and up, with no signs of sabotage or foul play to be seen. Some individuals make a career out of racing here, and the "Silver Stallion", a Zebstrika athlete from the north, has been running here for 6 years and counting, making him a favorite name in the competition. These races are also the casino's biggest tourist attraction, with some coming from miles away to see the races.

The adult lounge is a hot spot for escorts to ply their trade, a feat made easier by the fact that the locale is also a hotel. It is believed that these individuals pay the Family a handsome fee in order to work on the grounds, partly because business is far easier to find here than on the street, and partly because with the Family goons around, it is also a good deal safer. Alcoholic beverages are also mixed and served here, including a number of tonics produced exclusively in-house by the Shuckle bartender, and thusly not found anywhere else.

The casino floor is the main staple of the locale, housing many different ways for individuals to gamble with their money and, on occasion, develop or feed particularly poor monetary habits. The Family also commits casino skimming, taking portions of nightly profits to fund their other illicit activities, and thus reporting less daily funds than actually made, which is, in itself, a form of tax evasion. The games on the casino floor may or may not also be rigged in the house's favor, though no one can prove it one way or the other.
Hellstroms Forgeworld MC Wiki

**Welcome to the Hellstroms Forgeworld MC Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*This is a wiki to help players understand the nuances and Quirks of the Forgeworld Modpack and Official Server For Minecraft*

Here at Hellstroms forgeworld we have all manner of toys to keep you happy (we hope)

From ICBM to Tinkers, From Botania to Bee Keeping and many more in between and all around, see the Mods List for the full List

First time playing with these mods? heres some Getting Started Guides (Currently Mekanism Only - Contributions welcome)

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
"The Silent" the Toxtricity

The Silent has a golden tinge to what is normally yellow on a Toxtricity

"The Silent" is a Level 48 Toxtricity that is unable to speak due to major vocal cord damage. She is regarded as an outlaw due to her aggressive nature against other Pokémon.

## Move Set

Acid

Poison Jab

Fire Punch

Throat Chop

## Backstory

Not much is known about "The Silent" at all, as she does not have the ability to say her past or even her name. At some point, her vocal cords got damaged beyond repair. It is believed that that may have been the moment she snapped, although she could have been not alright in the head before then as well.

## Personality

"The Silent" seems to prefer staying in places that are as quiet as she is, acting very aggressively to anybody who gets anywhere near her. She doesn't simply attack whoever approaches her, she attempts to disfigure them in a similar fashion to the way she is, attempting to directly attack their throat in many different ways, the most common one being just a simple and hard direct hit.
Maximilian the Litwick

https://www.furaffinity.net/view/12401694/

Maximilian is a B-Tier shadow of an Arcanine, born into buttling for the Albright family.

His previous life was dedicated entirely to Albright Manor and its inhabitants, as his father and the many before him. His persistence kept on even through death, as his soul couldn't rest without a proper caretaker on the grounds, being reborn at a Litwick and cursed to wander until satisfied. When Arthur the Demeon eventually stumbled onto the manor, Maximilian "adopted" him as the Young Master of the Albright Estate.

Compared to the mischievous nature of Arthur, Maximilian is much more monotonous and locked into clockwork, keeping to many of the same tasks as his previous life. His tone rarely rises above a tempered volume, always at the beck and call of the Young Master, as childish as the commands may be.
Savio the Zoroark

## Bio

Far before Maria Rossi ever founded La Casa Monstro, there was a famous thief in Astrea; a phantom thief that was the scourge of every guild and nation, but one that nobody could ever seem to catch. He stole things that wouldn't be missed, or valuable artifacts from the rich, and quietly built an immense fortune for himself. This thief was Savio Bugardio, and there were few that didn't at least know his name. However, around ten years before La Casa Monstro was founded, he met a young dog in Redpetal, Maria Rossi, and the two eventually fell in love. For nine more years, he balanced his thieving career with his relation to the young doggy girl, but eventually... his hopeless romanticism made him slip, and in a big way. Only a year before La Casa Monstro was founded, Savio was on one of his largest heists yet, the Artifact of Everhope, Hope's Embrace. But... It wasn't fated to be. Something went horribly wrong during the heist, and it caused both him and the current guildmaster of Everhope to perish.

Or... that's what everyone believed. In reality, Savio and Maria had at least some idea of it going wrong being a possibility, and Maria Rossi had saved his life — barely — and helped him fake his death at the same time. Wounded and weak, Savio knew his thieving career was over. Weighed down by both his guilt over the murder he had committed and his riches, he gave his entire fortune to his lover, in order to found the creation of her guild. And just a year later, a small guild called La Casa Monstro started construction in the town of Redpetal.

As for Savio, he was content with everyone believing him dead. He took on a new persona after death, an illusion he would never drop — A kind Zangoose named Clement. Clement currently works as La Casa Monstro's receptionist, both to stay out of combat and to keep an eye on literally everyone who passes in and out of the guild. Remains of Savio's considerable fortune remain in the guild's coffers still today.

## Personality

Savio Bugardio is a grandiose individiual in every sense of the word: He's a hopeless romantic with an enormous flair for the dramatic. That doesn't mean he's dumb or naive, though. While he isn't the strongest, he makes up for that in skill and intelligence, being a master of infiltration and espionage from his many, many years as a phantom thief. In his heists, he would always wear a distinctive mask, and leave it behind in the place of the stolen item. Ironically, in the later years of his career, before he faked his death, these masks were sometimes worth more than the item Savio stole, as collectors' items. After all, Savio makes each mask himself. After his death, the masks only increased in value, and it's common to see them in museums as treasures in their own right, for future thieves to steal and take up the mantle of Astrea's greatest phantom thief.
Context Clues

**Context Clues** is Berber's signature ability, instead of Overgrow. He can observe his surroundings and use his senses to perceive threats before they can endanger him, and gain valuable information. The effectiveness of this ability diminishes as range increases. Berber is also capable of developing this ability to become more acutely aware at greater ranges.
Vapa The Lycanroc

https://www.deviantart.com/bluekomadori/art/Lycanroc-Midnight-Form-636100049

## Backstory

Waking up in a cave with a bump on his head where a rock had fallen on him, he looked around with no memories of what happened, or who he is. Wearing a spiked collar with a nametag Vapa is all he had coming out of the cave. He would survey the area before making his way into Silver City in search of answers

## Personality

Even though he lost his memories, his personality did not change. Vapa is a outgoing Lycanroc with a adventurous heart. he is loyal and puts others before him making him a ideal leader for others in situations that require a level head. He prefers to do things with others, and hang with friends during the night. Waking him up in the mornings take a lot of effort as he rather sleep in.

## Move Set/Skills

* Crunch
* Howl
* Stone Edge
* Rock Smash

Using his Abilities Vapa strives to help others rather then battle, mainly in emergency situations. With his ability Keen eye it helps him see through sandstorms or dust that kicks out when carving a path through fallen rocks in caves.
Derek the Grumpig

Derek is an infamous outlaw at large in the mainland Astrea region, operating within the Great Forest. He is wanted by Everhope for several counts of assault, robbery, and murder.

He is the only outlaw considered "Wanted: Dead or Alive" by Everhope, as his presence poses a great danger to the people of Lightpoint and Redpetal.
Zang the Zangoose

“Shall we?”

**Zang Mangusu the Zangoose** is a B-Tier Bounty Hunter who was previously employed by Everhope, though since then has become a freelancer operating throughout the Astrea region.

## Personality

Upon first meeting him, Zang can appear quite standoffish and stoic. He tends to try and observe others first before engaging with them, as opposed to simply approaching outright. However, Zang is fully capable of interacting with others, and is quite keen on helping out whenever he can.

## Moveset

Zang focuses on a mainly physical moveset, emphasizing techniques meant to assist in his strength and speed. These moves include:

* Return
* Quick Attack
* Swords Dance
* Shadow Claw

He also employs the use of a Muscle Band, which he wears around his forehead like a headband to further empower his physical capabilities.

## Background

Zang originated from a puritan clan of Zangoose, all of whom considered the hunting of others as sport. A routine expedition with the clan led to an accident, causing Zang to be exiled from the clan. Following this, he left for the mainland of Astrea to seek a better life for himself.
Mega Evolution/Awakening Emera

Mega Evolution in the game is achieved under the following conditions:

* The Pokémon attempting it as at least a B Tier
* They are at their final evolution stage
* They have an Awakening Emera in possession
* Their body is full of adrenaline (from battle, anger, stress, sex, etc.)

In terms of combat, a mega-evolved B tier Pokémon will be comparable to an A tier, and a mega-evolved a tier Pokémon will be able to best any other A tier or below, unless they're at a type disadvantage.

You may utilize fanmade Mega Evolutions or create your own if your character's species does not have a canon one.
Alessio the Shaymin

Alessio 'The Saint' Vassallo is the don of the Vassallo Family, one of a small number of traditional organized sex trade - drug trade crime groups united under the ideals of tradition and loyalty. He is an A-Tier Shaymin (almost exclusively seen in Sky Forme), though he does not tend to actively involve himself in conflict; although he likes to keep tabs on all aspects of his operation and stay in the know, he acts largely through his consigliere, Decimo the Bisharp, and also through his underboss. Only very serious or important matters see direct intervention from the big boss himself.

Alessio keeps watch over his burgeoning enterprise, living in the lap of luxury in the penthouse suite of his base of operations, the Ebony Gracidea Casino and Hotel, which itself is kept under a constant rotation of guards He is often away, however, and he can often be found roaming the casino floor with his entourage of bodyguards, paying personal visits to associates, seeing to the welfare of members of his Family, and, on the odd occasion, making the long trip overseas to the La Casa Monstro guild for purposes heretofore unknown.

He is a stern individual with little tolerance for nonsense and a deep-seated loathing towards disloyalty and disrespect, though his temperament is invariably measured and cool, and he is known to be particularly grateful and magnanimous to those who do right by him. He has, on more than a handful of occasions, pulled a number of strings for those in his employ, and personally invests his time and wealth into the well-being and interests of Family members. He is an excellent judge of character, however, and can often tell when someone is being two-faced or ingenuine in their intentions. He has been known to 'sever ties' with such individuals when they no longer have any use to him, ensuring they no longer have any use to anyone else, either. Turncoats and deserters invariably meet the same fate, serving as a warning to those who would betray the Family's trust.

He is widowed, and has no plan to re-marry, instead focusing most of his interpersonal attentions on his step-daughter, who he loves as though she were his own flesh and blood. He hopes to groom her into a successful heir to the Family business, desiring her to succeed him as the new head of House when he retires from the game. He is also active in the lives of his underboss, one Solomon 'The Cook' Antinori, and his most trusted friend and advisor, Decimo. He is also the godfather to Solomon's twin children, whom he spoils with affection and gifts.

At the end of the day, Alessio is the big dog in charge of the Vassallo Family's affairs, and has the final say in all matters regarding the business. His word is law, though the consigliere (who is not recognized as an actual part of the Family heirarchy, and therefore, has no actual power in the organization officially) is, in fact, allowed to argue with him -- the only individual with such an honor. Alessio handles all disputes and business decisions, and leaves the finer details of execution and operation to his underboss to plan and carry out.
Fafnir the Garchomp

Fafnir is a B-rank shiny Garchomp of the Lords of Lustria.

Fafnir is a bit larger the most Garchomp around his neck he carries a necklace with a Kommo-o scale on it.

Fafnir join the Lords as a way to provide for his family. Like his father Fafnir has a harem of dragoness that he watches over and keeps safe. Agni even let him set up a large place to call his home on another island nearby Lustria.
Ross Starshine the Stufful

https://www.furaffinity.net/view/37480933/

Ross Starshine is a C-rank male Stufful, born in Redpetal, although nowadays he's more often found in Lightpoint. He doesn't tend to wear any clothing, despite his wagon offering plenty of options to choose from — instead, any clothing that is in his possession is probably on sale. He bears a star-shaped white mark on his face, a mark left behind by his parentage, specifically his Obstagoon father.

Ross... is not a fighter. He's a pushover in actual combat, and he knows it. Which can be a problem, when he runs into a band of highwaymon on the roads between towns. He's used TMs to try and make a moveset that is flashy and awesome to make bandits think twice about messing with him, but put him in an actual fight, and he's liable to forget how to use any of them, surrendering within about five seconds. (For the record, he knows Focus Blast, Thunder Punch, Ice Punch, and Protect.)

Many a wagon of merchant goods has vanished from his care, due to this, and he knows it — and so do quite a few bandits, who know that Ross's wagon makes for easy pickings. And Ross, at the moment, isn't exactly doing the best when it comes to money, because of it. But that being said... being helpless and at someone else's mercy does excite him, quite a bit. ...It's a shame that so rarely is it actually enjoyable...

Which is why he's decided to settle down instead, setting up a more permanent stall in Lightpoint... although his heart still wanders. One wonders how long it'd take before Ross will want to head out again... and how he'll do so safely...
Technodon the Rhydon

https://www.furaffinity.net/view/34928441/

He is a big inventor, mostly building steampunk machinery. His passion for machines is from his admiration of what technology can do and wonders how far it can be pushed to. He is kind hearted but, due to past traumas, he mainly stays at his workshop. The trauma made him very shy, to the point of not wanting to show his real self outside. He almost always wears his armor (don't pay much attention to the picture, it was originally a mech, but changed to fit in). He thinks hiding his real self will prevent past events to happen again. Despite being very shy, he is very confident when he's talking about machines and technology. Also, unlike most Rhydons, he's not a fighter at all, in fact, he's quite weak. Finally, he can be very clumsy at times.
Soul Circle

The Soul Circle is a major landmark within the Great Forest, at the center of Mismatch Woods.

It is a location with a wealth of mystery behind it. Ghost type Pokémon typically gather here, usually to watch over the memorials former loved ones may have left for them there. There are also rare sightings of Roselynn the Shaymin there, and at the center of the Soul Circle is a massive tree with a mysterious X marked on it. Locals have dubbed this as the X-Tree, with some claiming it has a connection to the legendary Pokémon Xerneas.
Camillia The Lewxen

"Life is out there waiting for me and I can finally experience it now~"

Camillia is a Lewxen, an Ice/Water type Pokémon that had been raising her siblings from a young age due to unfortunate family circumstances up until recently. With her siblings now old enough to leave and do their own thing, she's sold her home and joined the Lightpoint guild to sate her desire to adventure and help other pokemon.

## Personality

Camillia is a very engaged and eager Pokémon. She is very interested in the things around her, whether they be events, objects, or other Pokémon. *Especially*, other Pokémon. She can come off as sassy and domineering due to her playful and forward attitude. She tends to be very decisive, knowing what she wants and being quick to pursue goals and interests. Especially, if that interest is another Pokémon. Her warmth and exuberance towards others belie the stereotypes of her typing as she happily engages with both friends and strangers alike.

## Appearance

Fox-like and covered in icy blue-white fur vaguely reminiscent of an Alolan Vulpix, if only at a glance, Camellia is, in a word, plump. Her features, from her ears to her paw and on to other assets, are quite rounded along with her body, specifically her underside and rear, being padded out by a soft layer of pudge.

Her paws each have light pink pads on them, with the biggest pad on each paw being vaguely heart-shaped. Each paw is also webbed with the digits being able to spread a surprising distance from one another.

Her tails are the most expressive part of her body, opening and closing in response to her moods. And, even ‘wilting’ when she’s disappointed or upset about something.

As far as size goes, she’s roughly the size of a smaller Eeveelution.
Lightweight

Leightweight (ability)

Crystal is adept at being light on her feet, letting her move stealthily outside of battle and granting her speed and maneuverability in battle. However, this makes it easier to trip her up than normal opponents, and she isn't particularly physically strong herself, relying on her shell and precision strikes to down foes, much like her father before her.
Tarvos, the Parasite

**The Parasite** is a monster created within the Underground Fusion Facility by Master S for unknown reasons.

## Information

**Tarvos** was the result of an experiment gone wrong on Ghost-type Pokemon by Master S. While Master S was developing and testing the alpha prototype for the Fusion Machine that created Gardenia and numerous other fusions, Tarvos was one of the results. Its existence was so incredibly dangerous that she placed the entire Redpetal sector of the lab in Total Lockdown to protect the world from it's devastating abilities.

The base form appears to resemble a **Mimikyu,** but instead of creating costumes, it takes on both living and dead hosts for warmth and comfort, as in the case when it was first discovered (earning the nickname "Bewearmikyu"), as well as when it possessed Hunter during the party exploration of the Fusion Lab.

## Abilities

Tarvos is completely impervious to all physical damage--punching, scratching, biting are all of little effect against this monster. Observing the creature's true form in sufficient lighting is enough to induce instant death by cardiac arrest.

While the Parasite may seem undefeatable under these conditions, it suffers from a few crippling weaknesses. It is vulnerable to spectral attacks, which Teresa and Aina exploited in order to terminate it during their lab exploration. It's many appendages and tendrils can be stretched thin by being pinned to surfaces by spectral projectiles.

The Parasite is also **completely blind**--it only reacts to sufficient noise, following it to pursue its prey. However, this is a weakness you must share with him, lest you observe the monster's true form and lose your life.

## History

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Ava the Audino

Ava is an A-tier Audino, and the guildmaster of Everhope.

She specializes in the art of healing and can be warm, yet blunt, to her constituents and allies. However, while she's exceptional at helping others, many who don't know her perceive this as weakness, when in fact she's more than capable of holding her own in close-quarters combat situations.

Her main strength comes from her methods of deception. Her usual bluntness gives off the vibe that she's a vulnerable ditz to those unfamiliar. While she may not be as mentally sharp as other guildmasters, when the situation requires it, she is fully capable of setting a direct path to complete the task at hand.

Her current motivations of helping others and her innate toughness comes from her birthplace being Silver City and not fitting in with the rest of the crowds. She was singled out and harassed constantly, and any sign of weakness would only egg other Pokémon on and prove their point. At the height of her strife, she had encountered Azur the Aquaria who was going through much the same kind of struggle. Azur, out of sympathy and kindness, let Ava ride overseas to the shores of Lightpoint, where she joined Everhope and served as a formidable asset ever since.

Her appearance is mostly normal, aside from two defining aspects: a faded scar on her left cheek, and a Power Bracer on her right wrist.

Moves: Heal Pulse, Trick Room, Double-Edge, Last Resort

Ability: Self-Care - Custom ability, enables a Pokémon to target themselves with HP-regenerating moves.
Clint Marshall the Buizel

Clint Marshall is a rogue spirit operating over the entirety of Astrea, claiming bounties and apprehending outlaws, usually with very questionable or violent methods. His recklessness often lands him in trouble with the law, but they tend to let him off fairly easy; after all, no one can deny his ruthless efficiency, and even with his violent tendencies, he has a sense of justice, and could have turned out far worse if driven by greed.

An alcoholic through and through, he can be found most frequently at bars and pubs, especially the Salty Skuntank in Firebend. Occasionally, he will take private excursions to visit his ex-wife, largely in order to see his daughter, and to pay respects to his son's gravestone. His story runs deeper than even his closest friend knows, and the story he tells changes every time he tells it... but it's obvious he has a lot of baggage deep down.
Sol the Cinderace

Moveset: Pyro ball, Focus blast, Flare blitz, Overheat

Personality: Chill and friendly on free time, Serious and Exciting in battle

Backstory:

Sol was but a wee Scorbunny dropped off in a urban area in his original home region (Galar if you need a reference). He never knew his parents faces nor voice. Just left alone in the wild city to survive. The conditions were harsh for him, but wasn't unadaptable. As years passed he would slowly adapt to city life gaining simple interaction skills. Once he was a Raboot that was when he encountered his first fight. Almost a near death one, but victorious nonetheless. He would get into more and more fights as he would live on in the city, loving the urge to fight with each battle. By the time he was 16 he would leave the city after being tired of the common street thugs and robbers. After taking a considerable amount of time saving up some pokedollars, he boarded a ferry, not even checking its intended course. The ship ended up in the West Astrean Sea, when suddenly, a band of pirates raided it. Sol managed to fight them off, but not before they damaged the ship enough to cause it to veer off course towards the coast between Lightpoint and Redpetal. While the other passengers waited for help, Sol was impatient and departed into the forest. The Raboot though lost didn't care, he was excited about the new place. And instantly realized that the wild Pokemon were hostile, just the kind he wanted. For years he would fight the hostile Pokemon of the great forest, but by the time he was a Cinderace and 22. He instantly grew back his bored feeling. And even worse the wild Pokemon would mock him despite being weaker. Sol was almost in a state of sadness, until he heard a rescue team nearby doing a mission. Sol watched them from a distance and listened to them. Intrigued by the idea of working with another strong ally to take on missions and stronger enemies reinvigorated him. He thinks about wanting to be a dungeon explorer and wanted to go for it. Thus leaving the Great forest and exploring Astrea.

Physical strength: Sol can exert his own internal heat like any other fire type to bring it out for simple attacks or to create his own attacks like making a pyro ball without the need of a small stone. Though such process can lower his stamina depending on how much he brings out.

Mental strength: Sol keeps a tactical mindset in battle to strategize his moves carefully. He can even lend his strategies to his partners during missions as a suggestion. Though its more easy to have this mindset if his opponent isn't as strong as him. If they're stronger he can slowly become egotistical and brash.

Physical weakness: If Sol takes any blows stronger than his defense to his neck he instantly knocks out. Also getting his tail grabbed stuns him temporarily as it is a weak spot.

Mental weakness: If Sol is ever flirted on he tends to be overly shy and loose all train of thoughts. During missions it isn't as effective though it can still work.
Tortimer the Garchomp

Tortimer is the esteemed mayor of Lightpoint, and a former member of the Everhope guild.

To date, he has the highest number of arrests made in the guild's history, and even in his tremendously old age, he is still feared by many within Astrea for his incredible combat feats. Some theorize this is the primary reason why Lightpoint is so prosperous and absent of crime, in spite of lacking a police force.

He formerly served Everhope under the team "Dragon's Wrath," along with his partners, Aurora the Dragapult and Janice "Watmel" the Flygon. During his time in the guild under this team, he would mark the era of Everhope's golden age, where their arrest record would go unmatched ever since.

As the three of them aged, they would part ways from the guild.

Tortimer and Janice are now Soul Bound to each other, and Aurora has elected to spend her days patrolling the Soul Circle.
Soul Bonding

Soul Bonding is a traditional ritual that exists within Astrea.

The practice of it involves two Pokémon to travel to the Soul Circle. Once they arrive, they each take a blade of grass from the ground there, then tie it around a part of their partner. Popular examples include fingers, flippers, ears, or ankles.

Once this is done, legend says that those two Pokémon are now linked eternally, able to be within each other's company even in the afterlife.

This does not necessarily mean that these two Pokémon must be monogamous, as adultery isn't generally viewed as a frowned upon thing in Astrea as a whole. That entirely depends on the two directly involved.