About the Game

**New World of Warriors** is an entirely original idea, based on the series. As a result, much of the game is still in development and is subject to change in the future. In saying that, there are still ground rules upon which the game is based, and players who wish to participate in this game must adhere to these rules.

## Weekly Tasks

Every human week, cats will be tasked with completing a patrol, Clan duties, training if they are a mentor or an apprentice, and herb gathering if they are a medicine cat.

Every Sunday at 23:59UTC (wiki clock), cats will be assigned their tasks. For players (that’s you!), there will be a message on your talk page with instructions on how to respond. The response must be submitted before the following Saturday at 23:59UTC in order to be considered. Lack of response indicates unsuccessful completion of the patrol. Please inform the admins via their talk page in advance if you know you won’t be able to participate!

### Hunting and border patrols

Patrols include the leader, deputy, warriors, and apprentices of a Clan. Each patrol will consist of a minimum of three cats excluding apprentices, and a maximum of five cats and two apprentices. Only warriors who have been a warrior for more than two in-game seasons (two human months) and have accumulated more than 20 hunting and/or battle points will be permitted to lead the patrol.

Every week, cats will be assigned to either a hunting or border patrol. For players, your patrol will alternate each week.

On a hunting patrol, cats will have five chances to catch prey. The prey might be big, or small, but every piece of prey is appreciated, especially in leaf-bare! To catch prey, a cat must choose between three hunting moves specific to their Clan (these may be found on the Clans’ About pages). A cat is deemed successful should they catch either two small and one big pieces of prey, or two big pieces of prey. The entire patrol is deemed successful if the majority of its cats are successful.

On a border patrol, cats must manoeuvre around the territory to check the border. In order to cover the whole border, the patrol will separate, and it’s your job to make sure your character goes the right way! To patrol the border, a cat must choose between three directions: go left, go right, or continue straight. Each week, a different border will be patrolled, so you can’t always pick the same directions! A cat is deemed successful should they go in the right direction three out of five times. The entire patrol is deemed successful if the majority of its cats are successful.

Be warned, an apprentice may be punished by their mentor if they are unsuccessful! The severity of the punishment will depend on how well the apprentice performed. Make sure you do your part — you don’t want to be sent to take care of the elders for the next moon!

### Clan duties

Clan duties are undertaken by warriors and all apprentices. Warriors and medicine cat apprentices do one set of Clan duties each human week, whereas warrior apprentices must do two sets.

Successful completion of a duty requires reporting to the right places in the right order. If you’re required to feed the elders, you won’t be reporting to the warriors’ den, or you’re not following the warrior code! Similarly, if you’re assigned on tick duty, you can’t report to the elders’ den before retrieving moss and mouse bile from the medicine den!

Possible duties include:

* **Elder duty.** This is only for apprentices, who must do two Clan duties, since there’s a lot in this one! Medicine cat apprentices may be tasked with this too — even though it’s an extra set of duties, the elders must be cared for! Taking care of the elders includes changing their bedding, checking for ticks, and feeding them. The elders have done a lot for the Clan — now it’s your job to look after them!
* **Moss duty.** This is also only for warrior and medicine cat apprentices, because there are a lot of cats to care for in this one! After a while, every cat’s bedding loses its softness and becomes a scraggly heap on the den floor. No one wants to sleep in that! You’ll have to scout the territory for more fresh moss (make sure there aren’t any thorns in it!), then replace all the bedding around camp. Don’t worry, you won’t be asked to do this alone, but don’t forget the warrior code! Elders and queens eat first before the Clan — this implies that you should take care of them first, since they can’t do their own bedding!
* **Tick duty.** This duty is for apprentices training to be a warrior or medicine cat, but some warriors could be asked to do this too! No one wants ticks, but no one likes this duty either, because of the horrid mouse bile involved. But perhaps the elders will have a tale ready for you when you do your job!
* **Battle bouts.** This is only for warriors. Sorry apprentices, but you haven’t finished your training! Whilst this may seem like a fun task, it’s very rigorous, and you need to make sure you practise the right moves!
* **Help medicine cat.** This duty is for warriors and apprentices only (medicine cat apprentices do this work all the time!). There may be shortages of stock in the medicine den — this is not ideal, what if there’s an emergency? The medicine cat will tell you what herbs to find, make sure you return with the right ones! No one wants to treat a bellyache with something that makes the cat feel worse.
* **Water duty.** This duty is only from late newleaf to early leaf-fall. During the hottest moons, the elders and nursing queens won’t be able to fetch their own water. If you don’t fetch them soaked moss, they could suffer!

### Training

Training is undertaken by mentors and apprentices training to be a warrior. Each week, training will alternate between hunting practice and battle practice.

Apprentices, pay attention! Your mentor has set you the task of catching three pieces of prey. Make sure you catch what they want, or they might try to stop you from becoming a warrior! You’ll get three chances to prove that you’re on your way to becoming the best hunter in the Clan!

Watch out! Your mentor is staging a mock attack! You must choose the best move to defeat them. Remember, some moves are easily predicted and your mentor will easily be able to defend themselves. You must think tactically, as if you were in a real battle. But make sure to keep your claws sheathed! You’ll get three chances to practice your fighting skills.

### Herb gathering

This weekly duty is undertaken only by medicine cat and medicine cat apprentices.

Medicine cats must keep their herb store well-stocked to prevent Clan suffering as much as possible. There are 16 herbs in the store and each herb is quantifiable.

You must remember where to look! Certain herbs are only found in certain areas, they won’t grow anywhere else. Some herbs are rarer than others, so they may be harder to find. The herb store includes:

* Borage (ideal: 5 leaf bunches in store)
* Burdock root (ideal: 2 roots in store)
* Catmint (ideal: 3 leaf bunches in store, 5 in leaf-bare)
* Chervil (ideal: 3 roots with leaves in store)
* Cobweb (this can be found anywhere, you’ll always have it around!)
* Coltsfoot (ideal: 2 flower bunches in store)
* Dock leaf (ideal: 3 large leaves in store)
* Feverfew (ideal: 3 bundles in store)
* Horsetail (ideal: 2 bundles in store)
* Juniper (ideal: 8 berry bunches in store)
* Marigold (ideal: 8 flower bunches in store)
* Moss (ideal: 10 bundles in store)
* Poppy seed (ideal: 3 poppy heads in store)
* Tansy (ideal: 5 flower bunches in store)
* Watermint (ideal: 3 leaf bunches in store)
* Yarrow (ideal: 2 leaf bunches in store)

For a full medicine cat, your task is to choose three herbs to collect. For medicine cat apprentices, your task is to go to the right places in the territory to find these herbs. If you reach the wrong place, not only will you have wasted your time, but you won’t have found the right herb! If you don't have an apprentice, no need to worry, a warrior will help you out instead!

### Ailment Treatment

This weekly duty is undertaken only by medicine cat and medicine cat apprentices.

Medicine cats must treat minor injuries and illnesses on a regular basis. Warriors are so careless sometimes! There are five possible scenarios, and three herbs that will easily do the trick for each. But make sure you’re careful — whilst the cat won’t get sick if you give them the wrong herb (perks of being in the New World!), your supplies will be depleted. You will be able to attempt this task as often as possible until you get this right. (Note: admins will respond to the initial instruction on your talk page if you choose the wrong herb. This process may take time. If you don’t receive a message, assume you have chosen the right herb!)

Remember when we told you that some herbs are rarer than others? Keep this in mind! If you use too much of the rare herb, you won’t have it in store when you really need it!

Possible scenarios include:

* **Poisoning.** Rotten prey is often the cause of this. Sometimes, warriors won’t look before they eat, they might be too hungry to do that.
* **Fever.** Forest noises can keep cats awake especially if they’re restless. If they don’t get enough sleep, they might get a temperature.
* **Thorn / cut.** There are sharp branches and thorns all over the territory! Warriors and apprentices will often trample on these or get scratched while they’re out patrolling or hunting.
* **Sore pad.** The life of a warrior is tough. Working too hard may result in cracked or aching pads.
* **Whitecough.** Fortunately, this only occurs in the colder months! But if you don’t treat it quick, it may turn to greencough!

## Border Fights

At the beginning of each human month, admins will select (using a random generator) the Clans who participate in a battle. As the Clans all live around the Sky Rocks, the battle will be fought between two Clans who share a border.

Half of all warriors and apprentices in participating Clans will be involved in the battle. As a player, you will be presented with three opponents to choose from. Choose carefully! That warrior might have a better skillset than you, or maybe they’ve been training for longer. You must also choose which fighting move you think will be best to defeat the opponent that you choose. Remember to visit your Clan’s page for battle moves to learn which moves are suitable for each opponent. Cats will be wounded if they lose against their opponent.

Medicine cats and medicine cat apprentices will have different duties. Whilst they don’t participate in the battle, they are equally as important at healing wounds. All the wounded cats will be split between the Clan’s available medicine cats — if the Clan has only one medicine cat, they must treat all the wounds. That’s what would happen in the *Warriors* series! Due to the urgency of these wounds, you will only be able to use what is in your herb store. If you need more marigold, too bad! You should have collected more beforehand. The Clan doesn’t have warriors to spare to fetch these herbs, and you’ll be too busy caring for your other Clanmates.

Don’t forget — you can’t save everyone. Don’t blame yourself for that. StarClan calls cats at different times. A cat may be wounded too much for you to save them. Perhaps it’s time to let them go.

Results of the battle will be posted on this page. Any deaths resulting from that will be reported there, as well as on their respective Clan's birth and death log.

## Warrior assessment

Warrior apprentices are eligible for their first warrior assessment once they have been training for two human months (two in-game seasons) and have acquired the obligatory number of warrior points.

There are two parts to the assessment. The first part involves hunting, whereby the apprentice must catch a certain amount of prey; and the second part involves fighting, where battle moves will be tested.

The hunting assessment is conducted similarly to a hunting patrol. The apprentice will have more opportunities to catch prey, and even opportunities to catch huge pieces of prey!

The fighting assessment is conducted rock-paper-scissors style — with a lot more moves, of course. The apprentice will be given five scenarios in which the opponent will attack with a certain move, choose the right counter-attack, and you succeed!

In order to pass the warrior assessment, the apprentice must pass both parts. If the apprentice fails, they’ll have to see their littermates become warriors without them, but no matter! The apprentice will be given another opportunity the very next (human) week. The process will repeat until the apprentice becomes a warrior!

## Medicine cat assessment

A medicine cat apprentice is eligible to receive their full medicine cat name once they have been training for three human months (three in-game seasons) and have acquired the obligatory number of medicine cat points.

In order to receive their full medicine cat name, the medicine cat apprentice must have treated a major injury or illness. These scenarios are deemed ‘major’ since not only is the ailment severe — but herbs are severely depleted and only few of the regular herbs will work!

There will be at least one ‘major injury’ each month — so if the apprentice is not eligible, make sure to watch your mentor take care of them! These can range from a deep cut, a high fever, or a greencough epidemic. Medicine cat apprentices must succeed in at least two of these scenarios in order to receive their medicine cat name at the next medicine cat Gathering.

## Gatherings

In the series, Gatherings are a way for the Clans to keep the peace. In the New World, Clans mostly are at peace! Organising a Gathering every full moon would be a struggle for the admins to keep up with. Therefore, the New World Gatherings are conducted a little differently…

Gatherings take place in the Lightcave, which is one of the higher caves in the Sky Rocks. On the page, admins will post regular updates throughout the month, and will archive the section at the end of the month. This means that, in archives, ‘Gathering’ reports will be for each in-game season. In other words — there is **no physical Gathering** for cats to attend. It’s just not feasible.

Updates on the page will include new apprentices, new warriors, new deputies and/or leaders if applicable, and new retirements. Births and deaths will be reported separately.

### Medicine cat gatherings

In the *Warriors* world, these half-moon gatherings are for medicine cats to share tongues with their warrior ancestors, and to exchange tips for remedies. However, in the New World, there is no interaction with StarClan, and there will be no advancements in herb technology. So you might say that half-moon Gatherings are redundant.

However, it will instead be conducted in a similar vein to regular Gatherings. These medicine cat gatherings (no longer half-moon gatherings, as they do not occur that frequently) will take place in the bottom cave of the Sky Rocks. This Mooncave leads a little way underground to yet another larger cave. On this page, admins will report new medicine cats, as well as Clan births and deaths. Reports will be archived per in-game season.

## Mates and Kits

Having a mate is part of Clan life — for warriors, at least. Sometimes, cats will even have more than one mate in their lifetime.

Cats will be able to take a mate after reaching 18 moons of age (ie. have been a warrior for two seasons). Upon reaching this age, players will be prompted with a message asking if you would like to take a mate. You don’t have to say yes! If you refuse, the prompt will come up again in two months. If you refuse a second time, a third prompt will come up after four months. If you refuse a third time, your character will never take a mate.

There are multiple reasons for offering you this chance several times.

* You can choose the right mate for you. This may simply be your favourite character in the Clan!
* You don’t have to take a mate at all! Sometimes getting close to another cat isn’t what you want to do. That’s okay!
* You can take a mate when you’re older and you’re sure that’s what you want to do. No need to rush!

Queens can have kits from 24 moons of age (8 human months). If your player is a she-cat with a mate, you might find yourself unexpectedly pregnant! Place a request **beforehand** on an admin’s talk page if you don’t want to have kits at all. Otherwise, queens’ pregnancies will be automated.

Queens will enter the nursery two human weeks before they give birth. This timing is based around the fact that two human weeks corresponds roughly to one and a half in-game moons, and cats are generally pregnant for two moons. Queens will be excused from patrols, Clan duties, training (if they are a mentor) and border fights for two weeks prior to giving birth (when they enter the nursery) up to one human month after giving birth. At this point, the kits will be weaned and the queen is free to resume duties as per usual. Tomcats cannot stay in the nursery to look after kits.

Each Clan will generally have a new litter of kits every two-month period. In-game, this corresponds to one new litter of kits every two seasons. This is to maintain numbers in Clans and allow for easier moderating by admins. Note! This does not been there will be a regular age gap between each new litter of kits. Before the start of each two-month period (at the beginning of odd months ie. January, March, May etc.) admins will randomise a date at which point the litter will be born. For more detailed information on how this system works, feel free to send the admins a message on their talk page.

As a player, you will be offered the option of choosing your kits’ names. However, the quantity of kits and each kit’s description will be decided by admins. If you would like to suggest a warrior name for the kit, please do so at the kit’s birth. It may not be chosen, but it will definitely be considered. You cannot suggest a name after the kits’ birth — this is because the admins sort out the details as soon as new cats are added onto the game!

As a rule: players cannot mate their own characters (ie. you cannot play both the characters in a couple) or reserve their own kits.

## Elders

Elders are integral to Clan life. They have moons of knowledge and wisdom to offer younger generations. Their senses may not be as sharp, and their skills may have weakened, but they are still important to the Clan and will be treated as so.

Once a player has reached 9 in-game years old (3 human years), players will be prompted to retire provided that there are less than five elders in the Clan at the present moment. Players will be forced to retire once they have reached 11 in-game years old (3.5 human years) to allow for new warriors and players to participate in the game.

Once a player retires, the cat is no longer playable and the player may adopt another cat.

## Deaths

As there is a new litter of kits every two months, there will also be a certain number of deaths for the same period. This number is randomised by admins at the beginning of each odd-numbered month and cannot be disputed.

Death may result from natural causes such as old age or illnesses, natural disasters such as fires or floods, being slain in battle or succumbing to wounds. If your character was chosen to die, sorry, it’s nothing personal, just automation at work! As a general principle, the older cats will be ‘killed off’ first so the Clan is not starved of young cats and there aren’t too many elders — if that’s any consolation.