recursal/Fanatic-Fandom huggingface dataset:
Mr. EAD

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Pilot of the F-ZERO machine Great Star, Mr. EAD is an android made to look like a heavily-built muscular man wearing a skintight suit. He says his name is taken from the stats of his F-ZERO machine, but in reality his name is a reference to the development team that created F-Zero, Nintendo Entertainment Analysis & Development. As an android he's gone through testing in several kinds of trials including combat, espionage, and... attending college. His final test includes racing in the F-Zero Grand Prix and winning it which would signal the birth of a flawless android.

## **Mode of Assistance**

Mr. EAD attacks in an odd manner. When he steps onto the field he'll kneel forward onto one knee and flex his arm as the star on his belt shines with a radiant light. Tiny stars will fly out of his belt and fly about the stage hunting down other fighters, almost like tiny guided missiles, and impact into the fighters. These stars deal a small amount of damage and knockback, but it could be just enough to serve as a distraction. Rarely, sometimes instead of firing out tiny missile stars, Super Star items will instead come flowing out of Mr. EAD's belt where they can be activated as normal by a fighter running into them and gaining invincibility for a short time.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
Like Like

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Like Likes are known for their tube-like body and their jelly-like appearances. They’re gross to the eye and to the nose, and if you’re close enough to touch one you just might be in trouble. Like Likes are known to suck up their prey into their wide mouths and swallow them whole. Strangely they seem to prefer eating inorganic material such as shields and tunics and have been known to spit humanoids back out.

## **Fight Pattern**

Like Likes are a fairly weak enemy who prefer to stay stationary and lie in wait for their prey. An easy way to beat them is to throw explosive items into their mouths to blow them up from the inside. Players who get too close to them though just might regret it.

## **Attacks**

### **Engulf**

Players who get up close to a Like Like will find the Like Like swallowing them whole in its body. After a few seconds of the Like Like chewing them up, the players will be thrown out of the Like Like’s mouth a short distance away. The player will only be minorly damaged, however any items that they had them at the time will have been eaten by the Like Like.
Mistake

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Paper Mario has gotten to know a lot of famous chefs over the years who out of the kindness of their hearts will freely cook up whatever Paper Mario desires just so long as he brings them the ingredients. However not everything creates a tasty treat when cooked. Sometimes what is known as a Mistake gets cooked up instead and when eaten they only replenish 1 HP and 1 FP. They’re really awful to taste though and it’s said that the smell alone is enough to KO you.

## **Item Usage**

In Smash, the Mistake is what is known as an anti-Food item similarly to how the Poison Mushroom is anti to the Super Mushroom. The Mistake looks like an ordinary food item at first glance and can be commonly found hidden amongst large piles of food items. However if you eat a Mistake it will actually harm you instead of heal you. You’ll take roughly 5% damage for eating a Mistake and also be forced into an animation with your character coughing up the nasty taste for a brief second before being able to resume the fight.
Lillie

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

While she was scared to leave her overbearing mother and sheltered upbringing, Lillie must certainly be commended for her bravery for rescuing the young Cosmog and escaping from the Aether Foundation with it in order to protect the little Pokemon from any more experiments. Meeting with Professor Kukui, Hau, and a young Pokemon Trainer who had just moved in from Kanto, Lillie traveled the Alola region to try and figure out how to help Cosmog and save her mother.

## **Mode of Assistance**

Appearing as she did prior to obtaining her Z-Powered Form, Lillie will look quite out of place on the battlefield. With a moment of panic, Lillie will pull out a bottle of Super Repel and spray it all around her which creates an invisible field of Repel energy around her. Once the Repel shield has gone up any fighters, including the one that brought Lillie to the stage, will take damage when making contact with the Repel field and be deflected away from it. You cannot pass through it however you can make ranged attacks through it and when you do Lillie will appear to cower in fear. Cosmog may also make an appearance as the little thing escapes from Lillie’s bag before she notices and forces it back in. However this animation is purely for good fun and is not another effect of the Assist Trophy.
Mabel & Sable

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Together they are the Able Sisters and work together in co-owning a tailor shop. Mable is more outgoing and enjoys interacting with the customers while Sable is shyer and prefers to hang back and focus on her work.

## **Spirit Battle**

In this fight Mable will fight you aggressively wasting no item in attacking you. Meanwhile Sable will hang back and actively try to avoid engaging you in combat.
Momo

Chance of Appearance
 Franchise
 Show of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Momo is Aang's trusty winged lemur companion. Possibly the Southern Air Temples' only surviving descendant besides Aang and Appa, the latter two first met the former at said temple. Momo joined Team Avatar on the same day that they had learned that Aang learned that the Air Nomads were wiped out by the Fire Nation, acting as a sweet emotional salve for the protagonist straight away. Momo is a fun-loving, mischievous lemur who has often helped Aang, Katara, Sokka, and the other members of Team Avatar out of tight situations.

## **Mode of Assistance**

Momo flies around the stage at a middling pace, roughly at just below the same speed as Mario's run. He will glide to and fro, waiting for an opponent to swoop down on and snatch an item from! He will hone-in on his summoner, scrambling towards them by foot or by air (whichever seems more sensible at the time) to bring them the stolen item. Although Momo can't be knocked out, he can be attacked at any point that he is present on the stage, forcing him to flee from the scene without the item he was carrying. If an opponent is not carrying an item when Momo swoops down on them, Momo will instead begin unleashing a flurry of tiny lemur fists against their face. They will have to rampantly move about to shake Momo off as he dishes out small bits of consistent damage in the meanwhile. Momo will eventually fly off-screen, ending the Assist Trophy sequence.
Master Ball

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

The Master Ball is one of 27 different types of Poke Balls. It is far and away the best Poke Ball in existence as it can catch any Pokemon without fail. This plus its rarity makes it a highly sought after Poke Ball for Trainers of all backgrounds. Originally developed by Silph Co., Master Balls have spread out beyond the Kanto region over the years. Though it’s typically recommended you use them on Legendary or other rare Pokemon, there exist many a tale where a young trainer accidentally used one to catch a common Pokemon such as Raticate or Fearow.

## **Item Usage**

When you throw a Poke Ball any Pokemon can come out of it. However when you throw a Master Ball only Legendary and Mythical Pokemon (or Magikarp) can appear out of the Master Ball. No Wobbuffets, Zoroarks, or Pyukumukus here!
Massive Owl Space Library

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Submitted By:

## **Stage Info**

High above, in the skies of Mesos, the Massive Owl Library resides. Nearly in space, its floaty atmosphere means Otus can't fly like he can in other portions of his titular *Owlboy*, making it a formidable final locale for our hero to traverse. An ancient and storied place, the library was created by owlkind to study the Loop; a universal phenomena in which time seems to constantly rewind and reset. As riots broke out amongst the owls of Mesos, a select few of them flew high into the atmosphere to build the Massive Owl Library in hopes of continuing their research on the Loop—and, hopefully, bringing about its end.

## **Stage Layout**

The battle takes place between a small portion of the library where Otus battles Molstrom and Solus, with a window leading out to several idiosyncratic bits of floor, suspending in midair after the destruction of a bridge far below. Players begin in the secluded library space, but after a certain amount of time—or with a light amount of coaxing by damage dealt—the window will break and pave the way towards the aforementioned large pieces of rubble. Any movement, from characters to Assist Trophies or Pokemon landing on the floating debris, will cause it to move in one direction or another before gradually returning back to its original space. This can make for a fun game of back-and-forth on the platforms!

## **Soundtrack**

* **Owlboy**
	+ Alphonse's Theme
	+ Dirk
	+ End Credits
	+ Main Theme
	+ Main Theme (Famitracker Remix)
	+ Main Theme (Savant Remix)
	+ Solus Battle - (A medley of Solus Battle 1 and Solus Battle 2.)
	+ Tower of the Owls
	+ Tropos by Day and Night
	+ Vellie

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this stage!
Metal Face

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Boss Info**

Metal Face is one of the Faced Mechon that fights to kill those of the Bionis. In the early stages of Shulk’s adventure he terrorizes the boy alongside Xord. Metal Face is vicious and sadistic as he relishes in causing pain and suffering in organic beings. Though Metal Face is cunning, he’s also a coward that will flee from a fight if he feels that he is in danger. Though it’s reasons are unknown, Metal Face carries with it a burning hatred for Shulk and Dunban and wishes to take the Monado for himself.

## **Boss Fight Details**

When the Gaur Plain stage transitions into nighttime, there is a random chance that Metal Face will spawn in as a Boss. When he does, Metal Face will arrive and place himself in one of three ways. The first involves Metal Face flying into the dead center of the stage and staying there. The second is similar, but instead of Metal Face going towards the center of the screen he’ll instead land on top of the main top platforms in the middle of the screen. The third way has Metal Face fire his Grand Shot laser to destroy either the left or right main platforms of the stage and then will sit himself down on the rubble that’s left behind. Like other Stage Bosses Metal Face can be defeated and when he does he’ll explode causing damage to any nearby fighters unless they were the one that got the killing blow. If dawn arrives on the stage and Metal Face is still around he’ll leave the stage. Sometimes he’ll do so peacefully, but other times he’ll leave by dashing off the stage with an attack. While on the stage Metal Face has a list of quotes he arrives, leaves, attacks, gets attacked, gets destroyed, or just to taunt the players. He even has some unique taunts he can say when either Shulk or Mecha-Fiora are on the stage.

## **Attacks**

### **Grand Shot**

When Metal Face enters the stage there is a random chance that he will use his Grand Shot laser to destroy the main platform on either the left or right side of the stage. The laser sweeps across the platform and even part of the lower end of the stage. Players who caught in the blast are damaged and knocked around as you would expect. After a platform has been destroyed by this attack Metal Face will plop himself on the debris and stay there until dawn arrives on the stage or he gets destroyed.

### **Killing Claw**

This is Metal Face’s only actual attack as a Stage Boss. When players get too close Metal Face will swipe at them with his claws in a long arc to damage anyone that might be nearby. This attack can be aimed at either Metal Face’s left or right, but not any other angle.

### **Dash**

If Metal Face is still alive when dawn comes he’ll prepare to leave the screen. Sometimes he’ll do so without issue as he flies above the top of the screen. However there is a random chance he’ll use this attack instead. With this attack Metal Face will quickly use a horizontal dash and fly off the screen at high speeds damaging anyone who was in his path.
Monoeye

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Essentially a flying eyeball and standard member of the Underworld’s army. They’re pretty useless although if two of them combine with a Mik and a Specknose they can combine together to create a more powerful enemy: the Monomiknose!

## **Fight Pattern**

Monoeyes will float around with seemingly nothing to do.

## **Attacks**

### **Eyebolt**

When a player catches their eye, their eye will glow red as it charges up a small magical projectile to fire at the player.
Ninjabread's Revenge

Player Character
 Allies
 Ally Stock
 Opponents
 Time Limit
 Stage

## **Description**

The Ninjabread Man is sick and tired of everyone talking about how much his game sucks. It’s just not fair! All these other games and characters get praise heaped on them like its cheap candy, but nobody will spare even a single gumdrop for the Ninjabread Man? That’s it. It’s time for the Ninjabread Man to take things into his own hands and get some revenge against these so-called “Game of the Year” winners.
Kihunter

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Kihunters are insect-like aliens that hail from a different galactic system yet have aligned themselves with the Space Pirates. Kihunters are space pirates in their own way, just not as a species, and traveled to Zebes to assist in reconstructing a base there for the Space Pirates. They are commonly found in large numbers and follow an insect-like hierarchy with a King Kihunter who leads them.

## **Fight Pattern**

Kihunters are flying enemies who prefer to stay away from fighters when possible. When they are defeated, they have a tendency to drop Jump stat boosts far more often than any other kind of boost.

## **Attacks**

### **Acid Spit**

Kihunter’s primary method of attack is to spit out a glob of acid at nearby fighters. This acid doesn’t inflict a high amount of damage, but it can pierce through a fighter’s shields and paralyze them in place which opens them up to further attacks.

### **Charge**

If a fighter has been hit by the Kihunter’s acid spit, the Kihunter may follow up with a charge attack. This attack has them fly straight for the fighter, stringer first, for a stronger melee attack.
Koffing (Poke Ball)

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A Poison-type Pokemon native to several regions across the PokeWorld. Spherical in shape, Koffings are filled to the brim with toxic gases which they release through the protrusions along their body. The gas they keep inside them is actually lighter than air which is what allows them to float. They flourish where air pollution is at its strongest as they feed on the fumes. While most Koffings evolve into the pure Poison-type Weezing, it seems that in the Galar region they gain the Fairy-typing upon evolving.

## **Attack Description**

When Koffing pops out of its Poke Ball, it will take a moment before

releasing toxic gases from its body. These toxic gases are expelled in a similar pattern to Koffing’s enemy variant from Smash Run as six different clouds of gases erupt from Koffing all around its body almost making a flower-like appearance. These gases however are toxic and running through them will cause players to take constant damage for as long as they are in the fumes. There is no stun or knockback, but just standing in the gases will continue to deal damage over time.
Mettaur

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Mettaurs are a recurring enemy throughout the entire Mega Man franchise of games. In most games Mettaurs are small little robots that fire a set of three projectiles and hide under their helmets when threatened. In the Battle Network series Mettaurs are viruses living in the cyberworld which can still hide under their helmets to protect themselves, but instead of spitting out projectiles they’ll swing their little pickaxes at the ground and create a shockwave that flies forwards.

## **Fight Pattern**

Mettaurs are immobile and will not move from their spawn point on their own. Mettaurs will stay hidden under their helmets most of the time, but if a fighter gets within eyesight they’ll pop out of their helmet and attack, before hiding back down under their helmet. They aren’t entirely invincible when hiding under their helmets however as they can be grabbed and thrown in this state.

## **Attacks**

### **Triple Shot**

Most of the time the Mettaur will use its attack from the classic Mega Man titles by firing out three small projectiles that travel forwards. One projectile flies in a straight line forwards while the other two travel diagonally away from the Mettaur with one going up into the air and one going down.

### **Shockwave**

As a nod to the Battle Network series, Mettaurs will rarely attack using their pickaxe instead of firing out a trio of projectiles. The swing of the pickaxe can damage fighters however the real attack comes from when the pickaxe strikes the ground and creates a small shockwave attack that travels forwards until it hits the end of the platform before petering out. The shockwave doesn’t deal a lot of damage, but does carry a bit of a windbox with it to send opponents further back than what the Triple Shot can do.
Mojo

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Mojo is a life size voodoo doll worshiped by Kiki’s Dad in Arni Village. Despite his voodoo doll appearance, Mojo is considered to be a lucky charm which professes true love for all. When Serge visits the Arni Village of Another World, Mojo is able to sense his unique purpose in the world and spontaneously springs to life so that he can join Serge on his journey. During this time Mojo would end up meeting his long lost brother, another straw doll, who was being used as a practice dummy for swordplay. Eventually Mojo would even reveal his true purpose to Serge, to be a cursed doll that only carried hate, but Mojo was resolved to spread love instead and changed his name to Mojoy.

## **Mode of Assistance**

Mojo will initially stand completely stationary on the stage, potentially tricking opponents into thinking that the Assist Trophy is a dud. After a few moments Mojo will begin to shake his hips and launch into a… strange dance routine that only someone that has no bones and therefore has limitless flexibility would be able to pull off. Making contact with Mojo during this dance number will deal a miniscule amount of damage, though damage isn’t the point of this Assist Trophy. As Mojo’s Voodoo Dance goes on, a black field of noxious-looking gas will expand around Mojo and lightly obscure a large area of the stage around him. Any opposing fighters that enter this field will end up having either their Attack and Defense stats lowered for as long as they stay in the field and for up to three seconds after the fact. This effect will end completely when Mojo’s dance concludes and he leaves the stage.
Mew

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A legendary Pokemon from the Kanto region and rumored to have further origins in Guyana. Mews are notable for being able to learn any move that is taught from a TM, HM, or Move Tutor with very few exceptions. It was Mew's DNA that scientists used to try and clone the ultimate Pokemon, Mewtwo.

## **Attack Description**

When Mew appears he does not attack make any attacks or effect the stage in any way. When he does appear, he'll stay on the screen briefly floating in midair before slowly ascending up and off the screen. As Mew does so 3 different collectible items will fall from Mew as he flies back up into the heavens. These collectible items could be Trophies, Stickers, CDs, Customizable Moves, Customizable Parts, or even Spirits!

## **Other Notes**

Mew's rarity is truly rarer than rare. Mew has a 1 out of 898 chance to spawn from a normal Poke Ball onto the field. This is in reference to their currently being 898 known species of Pokemon in the world. If a Master Ball is being thrown on the field, Mew's odds of spawning are increased to 1 out of 449.
Metal Box

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

One of three special Cap Blocks that can be found while exploring the paintings inside of Princess Peach’s Castle. When Mario breaks open this block a cap made of metal and after putting it on his head Mario himself will become metal for a short time. This powerup only lasts for 20 seconds, but so long as Mario is metal he is unable to swim meaning he just walks across the bottom of whatever water source he is in and he is immune to toxic clouds.

## **Item Usage**

When a character interacts with the Metal Box they will instantly apply the Metal effect to themselves. This effect will last for up to 12 seconds with this time decreasing as the fighter takes damage, and even more so if that damage is from a fire-based attack. While a fighter is metal a variety of effects take place:

* The fighter’s weight will increase to 4.5x its normal amount.
* The force of the fighter’s jump will increase to 1.2x its normal amount.
* The fighter’s falling speed will increase to 1.4x its normal amount.
* The fighter’s personal gravity will increase to 1.7x its normal amount.
* The fighter’s walking speed is decreased to 0.8x its normal amount.
* The fighter’s knockback resistance is increased by subtracting 30 units from the attack’s knockback.
* The fighter’s voice lines are muted.
* Fighters will make a clinking sound as they run around on the stage.
Mutagens

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Mutagens are idiosyncratic cells found in mutants, monsters, and those with elder blood. Notably, they are extracted by witchers like Geralt of Rivia to enhance their combat skills. Mutagens offer a number of different enhancements to a witcher's body when used, and are even essential to the creation of new witcher pupils. These are more standard mutagens. In *The Witcher*, blue mutagens increase sign intensity, green mutagens increase vitality, and red mutagen increase attack power.

## **Item Usage**

In *Smash*, though, they operate a tad differently. Blue mutagens will increase a fighter's defense, making it harder to knock them around for a block of time. Green mutagens will, indeed, heal the user, representing a vitality boost. Red mutagens, too, will operate more similarly to their *Witcher* counterparts, ticking the strength of its user's attacks up for a few moments.

Whatever mutagen appears on-stage will always begin in its lesser form—the smaller, least considerable version of itself. Give it a few seconds, and it will grow into its standard form—its two individual cells will mesh together, growing a large ring around them. Give it a few seconds more? And, yep, they'll become greater mutagens. These mutagens stand about as large as Kirby and offer significant boosts in defense, healing, or attack.

For instance, the green mutagen will heal at 10% in its lesser form, 20% in its standard form, and 50% in its greater form. The blue mutagen will increase a fighter's defense by 1.2x, then 1.5x, and finally 1.8x. The red mutagen will increase their attack power by 1.2x, then 1.5x, and finally 1.8x for a window of time.
Lanky Kong

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Though his relationship with the Kong family is unknown, Lanky Kong has shown himself to be a loyal ally... when he shows up that is. After being saved by Donkey Kong from Llama's Temple, Lanky used his lanky limbs to help the Kongs defeat King Krusha K. Rool and stop his doomsday machine from destroying the DK Isles.

## **Mode of Assistance**

Lanky Kong operates in a bit of a new way for his Assist Trophy appearance. Lanky will swing about the stage using vines that seem to come out of nowhere and every once in a while will drop what appears to be a large cherry. A few seconds later the cherries will start to spark before exploding! The explosions are only about as big as Kirby, but they leave behind an obscuring red smoke that dissipates about 5 seconds later. This smoke is harmful and running through it can cause a small amount of damage to players. Additionally, other fighters who run into Lanky Kong as he's swinging about will be damaged and knocked away from Lanky.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
Klefki

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

With the appearance of a keyring, Klefki is native to the Kalos region and loves collecting keys. If it finds a key that it likes, it takes it for itself and never lets it go. Klefkis are typed as Steel/Fairy and use the ability Prankster to increase the priority of their status moves.

## **Attack Description**

Klefki is a fun one. Well, fun for the person who summoned him that is. When he appears he’ll shake his little keys around and disables ALL of your opponent’s Special Moves. This includes Toon Link's Boomerang, Pikachu’s Thunder, Marth’s Counter, Mewtwo’s Teleport, EVERYTHING. This can really screw up characters with high percent damage as within the use of their special moves their options for recovering back to the stage are severely limited. Luckily though Klefki doesn't stick around on the stage for a long time.
Kracko

Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Boss Info**

Appearing in nearly every Kirby game, Kracko first appeared as the boss of Bubbly Clouds in Kirby's Dreamland. He has a secondary weaker form known as Kracko Jr., that sometimes is fought before later encountering him as full Kracko. Kracko has a legion of one-eyed monsters that work for him such as Waddle Doo and Flamer that can be summoned during a fight. Usually Kracko is encountered in an area high up in the clouds as he draws in clouds to surround his body and protect his eye. Upon defeat, Kracko's fluffy body will fall off of him before his eye explodes leaving behind plenty of food for someone to heal up with.

## **Boss Fight Details**

Kracko will gently float around the stage as if he had a whimsical nature. There's a pattern to it naturally and it's largely just moving from one side to another but he doesn't just go in one straight horizontal line and will sometimes even fly around in loops. Unlike in the Kirby games Kracko will not hurt a player on contact and can be damaged by melee attacks.

## **Attacks**

### **Spinning Stars**

Staying in place, Kracko will fire out a short-range attack as stars spin out from his body to hit anyone nearby.

### **Thunderbolt**

Kracko will float down low to a platform and quickly zoom over it while launching a constant lighting beam attack below him.

### **Rainy Day**

Kracko will stop over a platform and let rain storm down below it in a constant stream. This attack doesn't deal a lot of damage and like Fox's blaster it doesn't inflict any stun at all so you can just run through taking minimal damage and not be trapped in the attack.

### **Lightning Drive**

Sometimes while he's flying around Kracko will electrify his body. Touching (or being hit) by his body when it's electrified will cause damage to the players.
Master of the Elements

Player Character
 Player Stock
 Allies
 Ally Stock
 Opponents
 Time Limit
 Stage

## **Description**

If Aang wants to be a master of all four elements, he’s going to have to prove himself against a series of masters of each of the other four elements. This Event Match will pit Aang against 4 other fighters at a time, one representing each of the four elements. WHen one of Aang’s opponents get KO’d they will be quickly replaced by the next character representing that same element. If an element’s third master is defeated, they will have no replacement.

While this stage will start at the Southern Air Temple, it can undergo Stage Morph to three other stages as well which each represent the other three elements. For Water the stage will morph into Gluglug Lagoon, for Earth the stage will morph into Deep Underground,  and for Fire the stage will morph into Mount Volbono.

The Masters of each Element that Aang must face in order are:

* Air - Balloon Fighter, Rashid, Venti
* Water - Inkling, Ice Climbers, Diver
* Earth - Isaac, Darunia, Viridi
* Fire - Captain Falcon, Charizard, Pyra

## **Soundtrack**

* **The Legend of Zelda: Breath of the Wild**
	+ Calamity Ganon Battle - Second Form
Jamjars

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 KO'able
 Chance of Appearance
 Submitted By:

## **Assist Trophy Info**

Jamjars is a mole drill sergeant who teaches Banjo & Kazooie new techniques after his brother Bottles is killed by Gruntilda. Jamjars will only reach these techniques however if the bear and bird bring him enough Musical Notes and find one of his hatches somewhere out in the world. Jamjars may not be an active member of the military anymore, but he refuses to teach a new technique to Banjo & Kazooie unless he can do it while dancing to a military tune sung in rhyme.

## **Mode of Assistance**

Jamjars will appear out of a hatch in the ground and look to either side of himself to find where the fighters are. Jamjars will then throw out a series of three eggs in that direction which will roll down the platforms until they either hit something or fall off the platform. These eggs will explode on contact and depending on the type of egg the effect will be different. Fire Eggs will deal fire damage, Ice Eggs will have a chance to freeze, and Grenade Eggs will bounce slightly instead of roll and will explode into a small aoe. After Jamjars rolls three eggs he will retreat back inside of his hatch. The hatch will then disappear and reappear in a different place on the stage where Jamjars will roll out a new trio of eggs. All three of the eggs that Jamjars rolls in a single set will be the same type of egg, but when Jamjars reappears to throw a new set of eggs they could be the same type as the previous set or a different type of eggs.
Mokujin

Game of Origin
 Release Date of Origin
 Works
 Submitted By:

## **Enemy Info**

Mokujin is a 2,000 year-old Japanese training dummy who mysteriously animates following the emergence of Ogre. Throughout the *Tekken* series, Mokujin reanimates whenever a powerful supernatural enemy makes its presence known. After two millennia of watching others fight, Mokujin is a variable fighter. In *Tekken*, it is capable of mimicking any of the other fighters with in its own offbeat way. Will it take these same patterns to Smash?

## **Fight Pattern**

Mokujin is an incredibly rare enemy in Smash—considering that, yes, it does take its same patterns into this new series. At first, it will move in a way that reminds of the Mishimas that trained on it, shuffling back and forth ala Kazuya. Once it gets a taste of an opponent, though, it will effortlessly mimic their movement styles—including number of jumps and ability to fly or teleport. Essentially, all that belongs to that fighter is brought onto Mokujin. What makes it an even more formidable foe? If other characters are present, Mokujin can instantaneously scan them swap movement styles and movesets between them on the fly. They must take a number of hits before being KO'd in a way similarly to a playable character.

## **Attacks**

### **Mimic**

As mentioned above, Mokujin mimics its foes to a tee. It's like Ditto in that way, but heftier with its wooden properties.
Mr. Saturn

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

An odd, possibly extraterrestrial, creature that looks like a head with feet. Most Mr. Saturns live in a place called Saturn Valley and they are known to be very peaceful and generous. When Ness and his friends first reach Saturn Valley they find out that many of the Mr. Saturns have been kidnapped and forced to work in Master Belch’s Fly Honey Factory. Later in the story, the Mr. Saturns prove essential in helping Ness defeat Giygas alongside Dr. Andonuts and Apple Kid.

## **Item Usage**

Mr. Saturn might seem like a bit of a joke item at first as they walk around the stage and push other items along with them. Players can pick up Mr. Saturns and toss them at opponents where they’ll deal a small amount of damage before bouncing off. Mr. Saturns can be repeatedly picked up and thrown, but their true worth comes when throwing them against an opponent who is attempting to use their shields as Mr. Saturns will instantly break their shields and put them in a state of shield break.
Nagagog

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Nagagogs are yet another member of Tabuu’s Subspace Army. They have spherical bodies and start out small, but as the battle continues and they take more damage they’ll get larger and larger as well as change the color of their body. Nagagogs have three sizes with each being larger than the last with the smallest being blue, then yellow, then red.

## **Fight Pattern**

As stated, Nagagogs will start out in their smallest first when they first spawn in and will increase their size as they take damage without being KO’d. When they take enough damage to begin the transformation, they will make an odd noise and become invulnerable to damage as they grow in size and change their color. Nagagogs deal more damage and knockback as they increase in size however their attack speed gets slowed down. Additionally, when a Nagagog has reached its largest size, it will actually take more damage from attacks than it did before.

## **Attacks**

### **Jump**

As part of their movement, Nagagogs will jump around the area to get closer (or sometimes away) from the fighters. That said their jumps are also an attack as it will deal damage if they jump on top of a fighter.

### **Hand Slap**

Nagagogs will clap their hands together in front of them similar to Donkey Kong’s Hand Slap! That said, the Nagagog’s version of the Hand Slap just deals damage and knockback with no shockwave-effect like Donkey Kong’s version of the move.
Lan Hikari

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Lan Hikari is the top NetBattler in ACDC Town and operator of MegaMan.EXE. Together the two have been through a lot and saved both the Cyberworld and the real world several times over all while still being an elementary school student. Whether its viral constructs like the Life Virus and Gospel, ancient cyber beasts like Gregar and Falzar, or even the manifestation of a prototype version of the internet called Alpha, you can always count on Lan and MegaMan to save the day.

## **Spirit Battle**

Lan Hikari will be represented by 9-Volt, a fellow elementary school student and technology lover. 9-Volt will be backed up by MegaMan.EXE (representing himself of course) who will take the lead in protecting 9-Volt from attacks. While the player can KO MegaMan.EXE, doing so is fruitless as MegaMan.EXE will respawn a few seconds later. KOing 9-Volt is your only objective. After every minute that passes, this stage will Stage Morph between Onett and Cyberworld.
List of Bosses

## **List of Bosses**

### **Bio Miracle Bokkute Upa:**

* Giant Pig
* Top Hat Walrus

### **Earthbound:**

* Mr. Carpainter
* Porky Minch

### **Final Fantasy:**

* Demon Wall
* Guard Scorpion

### **Kid Icarus:**

* Galactic Fiend Kraken
* Twinbellows

### **Kirby:**

* Kracko
* Marx
* Real Dark Matter

### **The Legend of Zelda:**

* Bongo Bongo
* Ganon

### **Mega Man:**

* Duo.EXE
* Yellow Devil

### **Metal Gear:**

* Metal Gear Sahelanthropus
* TX-55 Metal Gear

### **Metroid:**

* Kraid
* Meta Ridley
* Ridley
* Ridley (Clone)
* SA-X

### **Paper Mario:**

* Hooktail
* Koopa Bros.

### **Pikmin:**

* Burrowing Snagret
* Goolix

### **Pokemon:**

* Giovanni
* Rayquaza
* Shadow Mewtwo

### **Super Mario:**

* King Boo
* Petey Piranha
* Reznor
* Yaridovich

### **Super Smash Bros.:**

* Duon
* Galleom
* Giga Bowser
Lethinium

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

A member of Viridi’s Forces of Nature, Lethiniums are large flowers featuring pink and orange petals. Through their yellow eyes Lethiniums can fire a large purple laser with your only warning being their petals rapidly spinning around the eye moments before the laser fires.

## **Fight Pattern**

Lethiniums stay rooted to the spot wherever they spawn. Upon seeing an enemy their petals will rotate signaling that it’s time for you to run.

## **Attacks**

### **Laser**

With the petals rotating around the Lethinium a little spark of energy will start to materialize in front of its eye. All of a sudden the petals will thrust forward as a pink and yellow laser fires out from the Lethinium homed right in on its target. The laser is a damaging attack and can even break through shields and destructible terrain.
Melody's Escape

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

On the outskirts of a city awash in a neon glow, a mysterious girl named Melody runs, leaps, slides and flies through an abstract landscape armed with nothing but a pair of headphones. The reasons for this trancelike scenario are unknown. Is it a dream she’s having? Has she harnessed the power of music to help overcome her own anxiety and self-doubt? Or is this simply a routine she does for kicks every night? We may never get the answer, if one even exists…

## **Stage Layout**

This is an auto-scrolling stage with terrain that changes elevation. Unlike other auto-scrolling stages however, the ground only affects fighters’ verticality, meaning they don’t need to always be moving to keep up. The terrain elevation varies based on the current intensity (waveform amplitude) of the stage’s music. This can range from completely flat terrain for sections with low energy, gently sloping terrain with greater energy, and steeper slopes mixed with sharp drop-offs for intense energy. The terrain’s scrolling speed also changes depending on the music's energy/tempo.

Along the way fighters will encounter coloured markers that glow orange, green, blue or pink, each corresponding with a direction. Thoughtlessly attacking these orbs will gray them out and nothing will happen; instead players must hit them with a move that matches the direction they point in. For example, the pink orbs point to the right, which can be attacked (while facing right) with a forward tilt, forward aerial, or forward smash. Likewise, orange orbs point up and must be hit with up tilt, up aerial or up smash. The first player to properly hit 5 orbs will receive a temporary attack boost while also reseting all other’s current orb count. It pays to get into the groove!

## **Soundtrack**

* **Melody's Escape**
	+ City Patrol (Stage B)
	+ Cyber Party
	+ Immune
	+ Perfect Machine
	+ Regain Control
	+ Running My Head
* **Player's Library**
	+ Players can access MP3 files from their own personal library when choosing Melody’s Escape on the stage select screen, allowing them to use any song they like for the battle. The stage terrain will do its best to adapt to a selected song’s waveforms and change accordingly. In all cases, songs will loop from the beginning if they finish playing before the match has ended.
Kusabi

Game of Origin
 Release Date of Origin
 Works
 Submitted By:

## **Enemy Info**

Kusabi is a powerful, hostile spirit who, in life, was known as Seijiro Makabe from the All God's Village. A Folklorist, Makabe visited the village in order to take a picture of the Hellish Abyss with the Camera Obscura. Unfortunately, he was used as a ritualistic sacrifice to stave off the darkness. The people of the All God's Village considered Makabe to be incredibly easy to fool into becoming their sacrifice due to his near-obsessive need to uncover the truth of their rituals.

## **Fight Pattern**

Kusabi will violently swing down towards his opponents, much like the Angry Sun. When he passes through them, he'll cause them to stun for seconds at a time out of sheer fright. Unlike most other enemies, Kusabi cannot be defeated and must be avoided until parameters are met that permit it to leave the screen.

## **Attacks**

### **Swoop**

Kusabi will swoop down onto his prey, causing them to become stunned for seconds at a time. The most damage his opponent has, the longer they might be stunned.

### **Scream**

Kusabi is capable of letting a ghostly wail loose. Anyone hit by its sonic charge will be stunned, much like with his Swoop attack. The sonic force of the attack can travel up to about two Bowsers in circumference.

### **Swipe**

Kusabi hones his energy and ferociously swipes at his opponents with his hands, dishing out considerable damage and knockback.
Kritter

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Kritters are your standard rank-and-file of the Kremling Krew with their only notable feature being that they can come in multiple colors. They’re so unremarkable compared to the rest of the Kremlings that sometimes King K. Rool even forgets what they’re specifically called and just calls them Kremlings! They seem to have a love for athleticism though as they’ve been previously employed as the goalies during the earlier Mario Strikers tournaments.

## **Fight Pattern**

While Kritters can spawn in one of three colors, their basic functionality is the same. Kritters will end up walking back and forth on top of a platform, seemingly forever, and turn around whenever they run into an edge or some form of barrier. When they spot a fighter though they’ll give chase for a short time with each type of Kritter attacking in a different way.

## **Attacks**

### **Bite**

Green Kritters will lunge forwards with their snouts to make a bite attack against the fighter. The bites are fast and Kritter is able to bite three times in succession for rapid attacks. Kritter is also capable of quickly turning around as needed in between bites.

### **Spinning Tackle**

Blue Kritters will attack by performing a spinning tackle capable of hitting fighters multiple times with each spin. Unlike Green Kritters who can only attack on the ground, Blue Kritters are also capable of performing this attack while mid-jump.

### **Tail Whip**

Red Kritters are rarer than their cousins and for good reasons as their attacks pack a more powerful punch, even if it's only just. When Red Kritters attack they’ll swing their tail around their body to slam it into a fighter. This attack is slower than the bites and spins of the other Kritters, but it has better chances of knocking a fighter away from the fight.
Kapp'n

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

A sea turtle with a bald spot, Kapp’n is a sailor by nature and loves nothing more than singing old sea shanties. Well, not more than his wife of course. Kapp’n can sail more than just boats though, he’s also quite the accomplished driver as he’s been known to drive Villagers around in taxis and busses. Though his family home is on Tortimer Island, Kapp’n isn’t allowed to stay there as his singing annoys his wife Leilani a little too much.

## **Mode of Assistance**

Kapp’n is one of the most dangerous Assist Trophies in the game. Though seemingly innocent at first as Kapp’n stands next to his personal bus, Kapp’n will quickly get inside the bus and start up the motor. Kapp’n will quickly drive around the stage and is even capable of having his bus jump around. As soon as Kapp’n makes contact with a fighter he’ll pull them inside the bus, a look of horror on their face, as he starts driving off into the sky and towards the blast zones. Players can try to mash the control stick to escape, but the more damage they’ve sustained the more difficult it is to do so. If Kapp’n and his bus are able to pass the blast lines the player will be KO’d and Kapp’n will leave the stage. Kapp’n will also leave the stage either after 20 seconds have passed, or he’s failed to carry a player off the stage 2 times. If Kapp’n falls off the stage he can reappear back on top without any problems.
Ken Masters (Assist)

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Son of a rich hotel tycoon, Ken Masters was sent to Japan to train under karate master Gouken and hopefully learn some discipline. It took awhile, but after some time Ken began to respect his master and even became friends with Gouken's other student Ryu. Together Ken and Ryu trained together becoming fast friends and rivals in combat. When their training was deemed complete, Ryu set out to travel the world and hone his fighting skills even further while Ken returned back to the United States and began competing in, and winning, many different martial arts tournaments.

## **Mode of Assistance**

When Ken arrives on the battlefield he assumes a battle stance before unleashing his Rising Dragon Punch which is a three hit flaming uppercut that sees Ken travel across the screen.
Lord Fredrik

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Proud leader of the Snowmads, this viking waldough laid siege to Donkey Kong Island on Donkey Kong's own birthday! With his magical blowhorn he was able to blow each of the Kongs away and take over the island with ease before perching his ship atop a volcano.

## **Spirit Battle**

Lord Fredrik is a giant of a foe in this fight and begins with 300 Stamina while the Player only has 200 Stamina. Lord Fredrik's blunderbuss has been altered slightly to where it's cannonballs now carry with them icy particle effects and a chance to freeze you if you get hit by it.
Mahva

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Mahvas are strange jellyfish-like creatures with cloth-like tendrils which fly through the air as a support unit for the Forces of Nature. Mahvas can generate a large shield around themselves which protects both itself and other members of the Forces of Nature that are inside of it from attacks.

## **Fight Pattern**

Mahvas fly through the air and create a large barrier around themselves which protects them and any other enemy inside of their barrier from a fighter’s attacks. These barriers are impassable so fighters can’t just run inside of them and will push them away on contact. The shields can be attacked and destroyed and will change in color from blue to yellow to red to show how close it is to breaking. Once the shield is broken the Mahva will shudder for a moment in fear before it attempts to fly away. If the Mahva is left alone long enough it will regenerate its barrier back to full strength.