Patch v1.58

**Patch v1.58** was released on February 19, 2019.

## The Headlines

* New Friends List is accessible via the bottom menu bar
	+ Each player now has a unique RocketID
* Competitive Season 9 Rewards will be awarded to eligible accounts
* Competitive Season 10 begins
* ‘Curveball’ is now available as a Ball Physics Mutator

## Changes and Updates

### Friends List

* The new Friends List allows you to add friends from other gaming platforms to Parties and Clubs.
* Accessible on the bottom menu bar next to Party Chat, it has four distinct tabs:
	+ **Friends**
		- This tab shows your Friends from the platform you’re playing on
		- You can invite these Friends to Parties and Clubs from this menu by clicking on their name
	+ **RocketID**
		- This tab shows your Friends on other platforms that you’ve added via RocketID
		- From here, you can select “Add Friend by RocketID” to search for a friend’s ID
		- You can input their name if you don’t know their full tag to do a search
	+ **Recent Players**
		- Displays the last 25 players you played with or against that you aren’t already friends with
	+ **Alerts**
		- Shows any pending RocketID Friend Requests you’ve received as well as active Party Invites, Club Invites, and other Notifications
* Your ‘RocketID’ is assigned the first time you log in using your name plus a random four-digit code
	+ If your name doesn’t pass our language filter, you’ll be assigned a temporary, auto-generated name like Octane#1234
	+ You can change your RocketID at any time for any reason via the RocketID Tab
* **Show RocketIDs**: Hide your RocketID from displaying in your Friends List (Under Options > Interface)
	+ Players can use this feature to hide their RocketID during a live broadcast
* **Notifications During Gameplay**: Disable Friends List notifications during gameplay (Under Options > Interface)

### Curveball Mutator

* ‘Curveball’ is now available as a Ball Physics Mutator
	+ Available in Local Matches, Private Matches, and Tournaments
	+ When enabled, this Mutator adds a curve effect to the ball’s trajectory based on its spin.

### Audio

* Rocket League’s audio mix has been updated, including audio priority rebalancing, HDR audio, object elevation, and more
* When watching a Replay, audio now appropriately speeds up or slows down along with the Replay video

## Competitive Season 9 Rewards

* Competitive Season 9 has ended. Titles and items will be awarded for your highest rank achieved during the season
	+ Receiving Season 9 Rewards also requires successful completion of the appropriate Season Reward Levels
* Season 9 Rewards are custom, non-tradeable Wheels
	+ **Bronze I or higher** – Season 9 – Bronze Wheels
	+ **Silver I or higher** – Season 9 – Silver Wheels + lower Wheels
	+ **Gold I or higher** – Season 9 – Gold Wheels + lower Wheels
	+ **Platinum I or higher** – Season 9 – Platinum Wheels + lower Wheels
	+ **Diamond I or higher** – Season 9 – Diamond Wheels + lower Wheels
	+ **Champion I or higher** – Season 9 – Champion Wheels + lower Wheels
* Season 9 Grand Champion Rewards are unique new Titles
	+ **Competitive Grand Champion** – ‘Season 9 – Grand Champion’ In-Game Title + all Season 9 Wheels
	+ **Rumble Grand Champion** – ‘Season 9 – RNG Champ’ In-Game Title + all Season 9 Wheels
	+ **Dropshot Grand Champion** – ‘Season 9 – Floor Destroyer’ In-Game Title + all Season 9 Wheels
	+ **Hoops Grand Champion** – ‘Season 9 – Dunk Master’ In-Game Title + all Season Wheels
	+ **Snow Day Grand Champion** – ‘Season 9 – Blizzard Wizard’ In-Game Title + all Season 9 Wheels

## Competitive Season 10

* Competitive Season 10 begins
* Season 10 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate your Rank
* Winning half of your placement matches will land you near your previous season ranking
* League Rankings will be temporarily empty until players complete their placement matches
* All placement match wins count towards your Bronze Season Reward Level progress

## General

* **Extra Modes** (Dropshot, Hoops, Rumble, and Snow Day) are now available in Free Play
	+ Extra Modes are only available on certain Arenas as labeled in the Free Play Arena selection window
* You can now see how many Weekly Wins you have left on the experience screen at the end of a match
* **Game Stat Display Level**: You can now control which in-game stat notifications you see during a match via the Options > Gameplay menu
	+ **No Stats**: You will not receive any notification during matches
	+ **Main Stats Only**: notifications for the following will appear:
		- Assist
		- Epic Save
		- Goal
		- Save
		- Shot
		- Demolition
	+ **All Stats**: All in-game notifications are displayed
* "Input Buffer" option added to the Gameplay Options menu
	+ This setting controls which method the game uses to send your gameplay inputs to our servers. These methods are:
		- **Legacy** - The default option used since Rocket League launched.
		- **STS** (Sim Time Scaling) - This allows the game server to instruct your client to very subtly speed up or slow down in order to maintain a smooth input stream.
		- **CSTS** (Continuous Sim Time Scaling) - A more aggressive version of STS that uses a continuous feedback loop to determine game speed.
	+ Both STS and CSTS are newer strategies for latency mitigation that may be more effective for players with connectivity issues, spotty Wi-Fi, etc. than the Legacy method
	+ If you experience connectivity issues during a match, you should try switching from Legacy to STS or CSTS. If you see no improvement, change back to Legacy

## Bug Fixes

### General

* Fixed a bug preventing players from reconnecting to a match after a disconnection from the server
	+ Please note that you will still not be able to rejoin if the match you were in has already ended
* Fixed a bug causing spectator camera control UI to reappear after any goal is scored
* Tournament creators no longer receive an error when trying to spectate matches
* [Xbox One] The game app will no longer crash when returning from a suspended state when using Instant-on Mode
* Fixed a bug causing trades involving 80 or more Keys to fail
* Goal Explosions should no longer play on repeat after backing out of the Crate preview screen
* Unrelated Customization Items will no longer appear under the ‘Body’ tab after rapidly opening and closing the Garage menu
* Chat sound no longer plays when entering Training while in a Party
* Items will appear correctly in the trade window after removing and re-adding to the trade
* Keys obtained through Rocket Pass will now stack with other Keys in your inventory
* [Switch] The UI will no longer lag when scrolling through a long list of friends
* The Special Edition label now appears when a Special Edition item is unlocked in Rocket Pass

## Known Issues

* Dunk House: In Free Play, the Ball does not lift right after the user moves out of the kick-off position like it does in offline or online matches.
* Friends List notifications will not appear while viewing Replays
* An incorrect error message may appear if you try to change your Rocket ID if PsyNet is down
* [Xbox One] Players may not be able to accept party invites via Xbox One notifications if Rocket League is suspended
* [Xbox One] In-game chat is replaced with asterisks (except for quick chat) after loading the game from suspended mode
* [Steam, Xbox] Adding a same platform friend through RocketID may cause previously deleted friends to reappear
* When previewing the Special Edition ‘Asik’ Wheel in the lobby or Garage, it may appear to have a low level of detail
* When spectating a Hoops match, the Blue goal displays an additional vertically-oriented net

## External links

* Patch Notes v1.58 on Rocket League - Official Site