Witch Hunters

Witch Hunters are selected from among those soldiers who show incredible strength of will as well as combat powers. They training focuses as much on honing their will as their bodies, and includes a good deal of tepepathic resistance training conducted by the Adeptus Astra Telepathica. Witch Hunters are equipped with heavily warded armour and deployed in large units to fight against the hordes of daemons and mind controlled slaves that many rogue psykers unleash. Witch Hunters are kept in central locations so are often some of the last to be deployed against a rogue psyker.

### Alkahestrial Augments

The Alkahestrial Augments that the Nynye provided to you for the Witch and Psyker Hunters provide a good level of base physical boosts that when combined with the psyker hunters existing cybernetic augmentations should put them physically on par with Astartes.

The Witch Hunter Augments are infused with the story of the Paladin, unyielding warriors who hold back the darkness. This should empower their blows against daemonic foes, and boost their resistance to dark sorceries. Additionally, they should boost the toughness of the Witch Hunter, allowing them to withstand an incredible amount of damage before falling.

## Skill Levels

### Witch Hunters

Witch Hunters are highly trained soldiers with wills of iron. While their average combat skill is little higher then that of the Helguard they posses a strength of will that makes them far harder to control or taint then most Helguard members. They are trained to fight in battalion sized and above formations led by more experienced Witch Hunters in melee and short ranged firefights. All Witch Hunters have advanced power armour, Neutron and power weaponry boosted by Runes of Banishment, Enchanted Talismans of Protection form the Searing Seas and Simple Warding. All Witch Hunters use Teleport Evacuation Devices and Mindstatis Devices to reduce their casualties. One in five Witch Hunters is equipped with a Battlesuit, giving them powerful and mobile fire support.

### Veteran Witch Hunters

Most Veteran Witch Hunters have spent at least twenty-five years as a Psyker Hunter, allowing them to build up a great deal of experience fighting psykers and to hone their wills ever further. These Veterans are equipped with more advanced weaponry as well as Basic Wards and talismans marked with the Inverted Rune of Focus. Veteran Witch Hunters make up a major portion of the Psyker Hunters total number, and are considered to be the backbone of your Psyker Hunters. Veteran Witch Hunters replace their Battlesuits with the highly advanced Special Operations Battlesuits.

### Elite Witch Hunters

Elite Witch Hunters are some of the most steadfast soldiers on Avernus, with most having survived over a century as a Witch Hunter, and being exposed to daemons or worse dozens of times. Elite Witch Hunters are highly skilled fighters able to go toe to toe with lesser daemons without flinching, and win most of the time. Elite Witch Hunters have Advanced Warding giving them a great deal of protection from the forces of the Warp, especially when augmented by their formidable willpower. They also have the the Rune of Reinforcement on their armour, helping protect them from more physical threats. Like all Jeagers their equipment is often made by the master Artisans of the Orkwings who reach a level of skill few humans can match.

### Master Witch Hunters

Master Witch Hunters have pushed their skills and strength of will. These centuries old veterans lead the formations of Witch Hunters into battle, and can duel with the lesser Heralds of Chaos on a near equal footing. The Master Witch hunters have some of the best wargear available in the Imperial Trust, with each members equipment costing enough to equip an entire militia corps due to equipment like TrueSilver weapons and wards, TrueIron armour and even Blink Creators.. The addition of Trap Runes to their armour makes it a dangerous task for most psykers to assault them carelessly.

### Grandmaster Witch Hunters

These ancient warriors are some of the most deadly on Avernus, each with centuries of combat experience against some of the most powerful rogue Psykers that Avernus has produced, and against the legions of daemons that they often unleash. However more impressive then even their skill, or the rune encrusted masterworks that they wield into war are the wills of these brave soldiers. Each of them has been tempted by servants of each of the Great Gods of Chaos countless times, and proven their will and fortitude sufficient to remain untouched by taint. All Grandmaster Psyker Hunters are supplied with Null Blades, which they often deliver via modified crossbows or other launchers. Defensively they are suppled with Personal Void Shield Generators, which, while bulky, provide them with enough defences to take a direct hit from all but the most powerful psykers.

### Exemplar Witch Hunters

Impossibly skilled masters of combat, these heroes impossible skill and unbreakable will allows them to cut their way through all but the greatest of daemons and psykers with ease. To be an Exemplar Witch Hunter requires a level of skill and willpower that should be impossible for any mere mortal to gain, and would be legendary even among the Astartes. In battle they are equipped with the greatest and most deadly technologies of the Imperial Trust, including Orichalcum weapons and armour, allowing them to take blows from even Favoured Greater Daemon and survive.