Perk Cards

**Perk Cards** are items that can give players an advantage by either benefiting teammates or disrupting enemies. However, only up to 20 (21 if character goals are unlocked) perk points can be equipped at any one time (perk capacity depends on proficiency level). They can be upgraded up to 3 levels, with each perk requiring a certain number of tokens to get and upgrade. There are a total of 72 perk cards, 36 for mice and 36 for cats.

***Note: Underlined words are information translated to English from the Chinese server, and they are currently unreleased or released content without translations in other servers. As they are not official, they may be changed in the future.***

## How to Obtain

Perk cards can be drawn from decks using perk points or bought from the shop using perk crystals and silver. Perk crystals can be obtained from daily rewards or from converting excess tokens of maxed out perk cards. A class perk card tokens can also be obtained from daily rewards, with each month offering tokens for a different card.

## In-Game Strategy

### Cat Strategies

##### **Charged Blow** (★★★★★)

It has a ***16/15/14*** **Cooldown** and can only apply to a Cat if they haven't done a **Basic Attack** for as long as the **Cooldown** needs. It can be used on any Cat and as long as you're good at dodging stuns, you can one shot enemy mice (*except mice with a higher HP stat than 6, ex. Mouseketeer Jerry*).

**Preferred Cats**: All

**Stunning Strike** (7 Perk Points) (★★★★☆)

**Stunning Strike** is usually used by most players as a safer option instead of **Charged Blow**, with it exchanging the **Damage** increase for **Stun** and removing the **Cooldown** of **Charged Blow**. It can be used to set up into combo attacks with cat skills or to prevent a mouse from attacking/rescuing.

**Preferred Cats**: Tom (2nd weapon), Lightning (Second Weapon), Toodles Galore (First Weapon), Topsy, Musketeer Tom and Toots.

**Pounce** (★★★☆☆)

The final offensive Cat S Perk of the trifecta. While **Charged** makes **Basic Attacks** stronger, **Stunning** makes enemies unable to move when hit with a **Basic Attack**, **Pounce** on the other hand prevents mice from being able to use skills or grab/use items when hit with a **Basic Attack**. This however, is not as useful as the other two leaving it overshadowed by them nevertheless, it is the ONLY S Cat **Perk Card** that requires a small amount of 5 **Perk Points**, allowing for more *interesting* perk builds.

**Preferred Cats**: Topsy, Toots and Lightning.

* **Defensive**

#### **Interrogation** (★★★★☆)

In terms of defensiveness **Interrogation** aids Cats players by letting them see ***1/2/3*** **enemy Mice**, allowing them to prepare/prevent enemy Mice from rescuing their teammates from getting dispatched.

**Preferred Cats**: Topsy, Toodles, Cowboy Tom, Toots, Guard Tom, and Meathead.

**Rage** (★★★☆☆)

Like "**Pounce**" it is dangerous but not a lot of Cats can put it to good use, usually used for more Defensive Cats to allow them to get the come back at the endgame **Wall Crack**.

**Preferred Cats**: Topsy, Toodles Galore, Guard Tom, Musketeer Tom, Kate, and Zuri.

* **Passive**

##### **Knowledgeable (★★★★★)**

Another extremely good S Perk Card, it can instantly get you to level 2 at the start of a match if maxed. A lot of Cats can heavily utilize the extra/fast **EXP** gain from **Knowledgeable**.

**Works best with**: Topsy, Cowboy Tom, Toodles Galore, Kate, Meathead, Lightning, Zuri, Musketeer Tom, Cooper, and Angel Tom.

**Hot Pursuit S (★★★★☆)**

Can give slow Cats an extremely needed movement boost. Allowing them to defeat, escape, chase, and catch **enemy Mice**.

**Preferred Cats**: Cowboy Tom, Tom, Toodles Galore, Topsy, Toots and Zuri.

**Stunning Strike** (6 Perk Points) (★★★☆☆)

Requires Cats that can consistently stay at **60% Max HP**, only affects throwable items (does not include Cowboy Tom's Slingshot despite this) and gives you a small speed boost. **Hot Pursuit** **S** would be much better to use than this, but this can be used as a substitute due to the lower perk points needed.

**Preferred Cats**: Cooper, Zuri, Toots, Meathead, and Angel Tom.

### **A Cards:**

* **Offensive**

**Hot Pursuit A (★★★★☆)**

Good at a start of the match to KO a **Mouse** easily.

**Preferred Cats:** Any Cat.

**Long Claws (★★☆☆☆)**

Only around 3 Cats can utilize this.

**Preferred Cats:** Cooper, Toots, Topsy

* **Defensive**

**Fighting Will (★★★☆☆)**

Good for low health **Cats** like Butch.

**Preferred Cats:** Butch, Topsy. Cooper, Toots

**Wall of Steel (★★★☆☆)**

Good for an endgame comeback.

**Preferred Cats:** Any Cats.

* **Passive**

**Cautious (★★★★☆)**

Ignores debris and mousetraps. Good for most cats to use, but not suitable to pair with Movement Speed bonus perk cards like Hot Pursuit S.

**Preferred Cats:** Any Cats.

#### **Burning Wild (★★★★★)**

Lowers the rocket countdown by ***3/4/5 seconds*** and allows cats to be more rocket aggressive added with the natural lowering of the countdown when a mouse gets tied, giving a total of a **13/14/15 countdown** removal. A perfect perk card for aggressive cat players and one of the cards of all time.

**Preferred Cats:** Any Cat

**Feline Presence (★★★☆☆)**

Reduces the movement speed of nearby **enemy Mice**, not exactly the best debuff but still good and yet not many Cats can use it with max potential.

**Preferred Cats**: Toots, Lightning, Guard Tom, Butch, Topsy

**Fire It Up (★★★★☆)**

Discounted **Burning Wild** more of a passively wait that a **Rocket countdown** faster but unlike **Burning Wild** you actually need to be defensive instead of aggressive to be able to gain all the benefits of it.

**Preferred Cats:** Any Cat

**Master Craftsman (★★★☆☆)**

Not many or any Cats can utilize this fully, but it's relatively handy if the Cat is bad at tying the Rockets safely. Because some Cats already have similar fast-tying mechanics in their skills, those Cats don't need to equip Master Craftsman.

**Preferred Cats:** Toots, Guard Tom

## Upgrade Cost

 B
 A
 S

## Deck Costs and Probabilities

### Rookie Perk Cards

There are two Rookie Perk Card pools for new players, one for cat cards and one for mouse cards. All perk cards in the card pools have a high draw rate. You cannot obtain duplicates of owned S class perk cards, and the pools will close once all S class cards are obtained.

* C class: 59%
* B class: 27.5%
* A class: 9%
* S class: 4.5%

### Complete Cards

* C class: 75%
* B class: 21.5%
* A class: 2.5%
* S class: 1%

You get 3 cards with each draw. It costs 250 perk points to reveal the first card, 350 for the second and 450 for the third, for a total of 1050 perk points.

### Tokens

* C class: 44%
* B class: 29.5%
* A class: 15%
* S class: 11.5%

Cost: 100 perk points per token

## Perks Shop

There are 2 perk card shops: Classic (which offers random perk cards) and Theme (which has a daily rotating prize pool). Each shop purchase awards you points in that shop (the number of points you get is equal to half of perk crystal cost); earn enough points and you can get an A or S class card for free. Maxed out perk cards will also be converted to shop points (Cards obtained from shop point rewards won't be converted into shop points). Shop points will only reset after you have claimed all the rewards; if the score exceeds the limit, the surplus will be carried over to the next stage. New perk cards added this season will be updated next season. Theme Shop points and Classic Shop points are not interchangeable.

### Classic Shop

 **Points Per Draw** | 40
 **Perk Card Percentage** | * C class: 31.5%
* B class: 50%
* A class: 15%
* S class: 3.5%
* A class: 30%
* S class: 5.5%
* S class: 10.5%

Points required for free cards:

* A class: 200
* S class: 500

### Theme Shop

 **Points Per Draw** | 50
 **Perk Card Percentage** | * C class: 27%
* B class: 40%
* A class: 30%
* S class: 3%
* A class: 60%
* S class: 6%
* S class: 10%

Points required for free cards:

* A class: 500
* S class: 1000

## Cartoon Origin

Most of the Perk Cards are inspired by the original cartoon episodes. List of the following below:

* TBA

## Trivia

* The two newly added cat perk cards reuse the same names of these perk cards: "Stunning Strike" and "Hot Pursuit".

* The perk card Lesson Learned, can be translated more accurately as "Can't Trap Me" (夹不住我).

* 2 known perk cards have been seemingly scrapped in the Chinese server, which are "Wall of Iron" (铁壁) and "Weaken" (弱化).
	+ Wall of Iron: After the Wall Crack has been cracked open, spawns a Wall of Iron behind. The mice have to crack it open in order to escape.
	+ Weaken: After attacking an enemy mouse with claw attack, their Attack power weakens. This debuff will be removed after they are not Injured anymore.

* Face Difficulties Together used to be a scrapped perk card, it has now been released.

* Stealth Raid and Stunning Strike (the one with Butch) are the only cat perk cards that doesn't feature Tom.