Dungeon/Rooms

This is a list of the possibly generated rooms within the Dungeon in *UDgame*.

This does not include rooms that are accessed through doors or wall holes. A list of these rooms can be found here.

## Basic room

The most basic room. Usually it is completely empty, however some rocks or bats may spawn inside. This room is usually not worth inspecting.

An empty room.A room with rocks.

## Gem box crack room

A basic room containing one crack in the back wall, and a gem box in the center of the room.

## Small barrel room

    This room always contains four barrels at the center of the room, and some crates around the edges. These crates and barrels mostly contain rotten foods and cloth, however they may also contain useful items like jewels and accessories. There is a 15% chance of a gem box spawning at the back of this room.

## Medium barrel room

    This room contains a large number of crates to the right of the entrance, and some barrels in every other corner. There is a 15% chance of a gem box spawning at the back of this room.

## Large barrel room

    This room contains a large number of barrels in lines. There is usually a patch of molush in this room, due to the large amount of barrels. There is a 20% chance of a gem box spawning at the back of this room.

## Blocked room

The entrance to this room is blocked off with many hard rocks. A single coin is laying in front of them. If the player manages to break through the rocks blocking the entrance, and get into the room, they will find some crates, and some shelves with valuable items on them.

The entranceInside the room
## Blocked barrel room

    The entrance to this room is blocked off by a row of reinforced pillars. These pillars are completely impossible to destroy, meaning the inside of the room is inaccessible. However, entering the room using hacking reveals that the ancient corndog can be found inside.

## Treasure room 1

    This room contains a red carpet, which leads from the room's entrance to a small pedestal near the back. There are some reinforced pillars along the side walls, and candelabra surrounding the pedestal. The pedestal usually holds a back artifact which can be sold for $500, and crates can sometimes be found near the edges.

## Treasure room 2

    This room is slightly different than treasure room 1 - the pillars are not reinforced, and they are in a different formation. The pedestal also usually holds a jewel instead of a back artifact, which is more valuable. However, this room has a chance to contain a dart trap, which will activate when the player steps on a tripwire near the entrance of the room, and shoot a poisonous dart. The player can avoid being damaged by this trap by moving out of the trap's line of fire before stepping on the tripwire.

## Blocked chest room

The entrance to this room is blocked off by a metal grate, which requires at least a sledgehammer to break. At the back of the room, there are three treasure chests. These treasure chests require either a lockpick or treasure key to open. One of these chests will be a real treasure chest, containing valuable gems and jewels, but the other two will be "fake" treasure chests, containing much less valuable, but sometimes still useful, items.

## Machinery room

    A room filled with rusty pieces of machinery, bear traps, fire landmines and fuel puddles. There are also rusty metal scraps and pieces of coal scattered across the ground. Navigating this room is extremely dangerous due to the large amount of traps, however navigating it is necessary to reach the furnace located at the back. This room is the only place where the furnace can be found, making it extremely important.

## Library room

    A room with a large number of bookshelves, mostly containing books, but sometimes containing other items such as coins, guide books, and gemstones. There is also a desk at the back of this room, with a piece of furniture next to it that may contain valuable items.

## Jail room

    A room with three jail cells, built with iron bars, on each side. The doors to the jail cells can be opened by interacting with them a few times. Within each jail cell, there is a metal chair, as well as up to 2 corpses each containing items such as coins and cloth. There are also some crates at the back of the room, and a 5% chance of a gem box spawning alongside them.

## Fountain room

    A room with a fountain in the middle, which can either be flowing or dry with no water. There are seven concrete benches in a circle around it, with old bins in front of them containing items such as plastic and paper. There are also some pillars, crates and barrels around the edges of the room.

## Tiny treasure room

    This room can be easily noticed due to it being much smaller than most other rooms. The entrance is blocked by iron bars, which will require a tool such as a plasma cutter or laser cutter to destroy. Inside the room, there are six pillars, and some golden candelabra around the edges. There is a small locked box at the back of the room, which requires a lockpick or treasure key to open.

## Vase room

    A room with a red carpet leading from the entrance to the back of the room. There are two patterned stone shelves on the left and right walls, which can contain up to 9 small ceramic vases, which are worth $300 each. Each of the 9 vases has a 40% chance of spawning. There is also a 30% chance a gem box will spawn at the back of the room.

## Spike corridor

    A narrow corridor with a locked treasure chest at the end. Be careful when entering this room, as there are multiple spike traps that will activate as soon as the room is entered. There are both traps on the walls of the room, which activate one by one when the room is entered, and some spikes on the ceiling which activate if the player stays in place for too long. There are also some spikes at the entrance, which trap the player in the room for a short time. The speed effect is required in order to get to the treasure chest.

## Spidr nest

    This extremely rare room is filled with thick webs, web sacks, and contains a large hive which constantly produces Spidrs. This room is extremely dangerous, and the player should not attempt to enter it until they have good enough equipment to take on multiple Spidrs and destroy the hive. Once they do, however, they can find some valuable items inside the web sacks.

## Piano bomb room

    A room with a 5x5 grid of squares on the floor. Some of these squares, when stepped on, will activate bomb-throwing traps located on the left and right walls of the room. However, there is a correct path that the player can take in order to make it to the treasure chest at the back of the room safely. The path is as follows, where red tiles are trapped tiles, and the entrance of the room is at the bottom:

## Gramophone room

    This room is very similar to one of the treasure rooms, however instead of a pedestal with a piece of jewelery or a back artifact on it, in the middle of this room there will be a golden table with a gramophone on top of it.

## Secret treasure room

    This room is very rare and well hidden. On the minimap, the entrance to this room shows up as a door, however in-game the entrance cannot be seen. The only way to access this room is by using the minimap to find the spot on the wall where the entrance is, and using the pickaxe on it multiple times to break it open. Inside, there are three doors, glowing red, green and blue. Behind two of these doors are traps that will damage the player as soon as they use the door, and behind the other door is a small locked box containing some treasure.

## Golden skull room

Contains two rows of golden candelabra leading up to a pedestal. There are some pillars in this room, and some pieces of furniture along the right wall. The golden skull will spawn on top of the pedestal, and hairbrushes, combsor hand mirrors may spawn on top of the furniture. This room is also the home of the Members, which do nothing except disappear when the player nears them.

## Amonolith room

Like the tiny treasure room, this room is blocked by iron bars. Inside are a bunch of barrels, up to 12 corpses, and two candelabras which emit cyan light. In the center of the room is an unusual structure called the amonolith. It can't be interacted with, and its purpose is unknown. This room is extremely rare, and very few players have encountered it.

## Trivia

* MrDrNose has called the gramophone room the "Phonty room", which is referencing Phonty-Phonograph from *Advanced Education with Viktor Strobovski*, a sentient gramophone.
* In UDD132, the spawn probability of the piano bomb room was extremely high by mistake, resulting in almost every room being a piano bomb room.