Notus

Notus is the god of the South Wind and it's believed he currently resides in South America. His winds are the embodiment of summer, and he's known to bring different types of weather, such as hot, dry winds that blow away and desiccate crops, as well as heavy, moist winds that bring mist, fog, and rain to the crops. He's known to be easily angered.

Generally when claimed,  the ground under the demigod turns to sand, a warm breeze blows around them, then the ground and wind goes back to normal.

His emoji is 🌦️

Notus children live in Deme 1 in the Notus cabin

**Demigod Powers:**

*Aerokinesis* (Major)

* Children of Notus can manipulate and create strong winds similar to children of Zeus or the other anemoi. These winds are usually warm and can be either humid or dry. This can cause small tornadoes to form when fighting a child of Boreas.
	+ 1-3 able to create small gusts of wind able to knock someone over, as well as manipulate. Can suspend small objects in the air for a short amount of time and is able to kinda solidify air (4 turns for solidification, 5 without).
	+ 4-6 create medium sized gusts of wind to knock 2 people over. They can suspend objects the size of a medium sized dog or cat in the air for a short amount of time and are able to briefly solidify air (9 turns for solidification, 10 without).
	+ 7-8 create large enough gusts of wind to knock 4 people over, suspend a person in air for a short time or to cushion their landing, and solidify air for a few minutes or briefly create objects made of air. The solidification of objects takes decent concentration and is tiring (14 turns for solidification, 15 without). They can participate in unaided flight, but only for ½ the turns.

*Laetokinesis* (Major or Minor)

* Children of Notus can cause others to feel emotions associated with summer, such as maturity, joy, satisfaction, and yearning
	+ Levels 1-3: Children of Notus can cause 1 person to feel joy, lifting their spirits and making them more focused for 1 turn. This requires physical contact.
	+ Levels 4-6: Children of Notus can cause 3 people in a 5 foot radius to have a sense of yearning for their heart's desire, distracting them for 3 turns. They can make people feel happy too.
	+ Levels 7: They can cause 5 people in a 10 foot radius to feel satisfied for 5 turns, causing them to not want to fight for that duration. Previous effects can be used at this level too.
	+ Level 8: They can cause 7 people in a 20 foot radius to feel/act more mature, making them more confident and giving them advantage on wisdom rolls for 7 turns. Other effects can be used at this level as well.

*Temper, Temper* (Major or Minor)

* Children of Notus can make others angry or insolent, or cause them to lose their temper. This works best (and can be triggered accidentally) when the wielder is themselves upset.
	+ Levels 1-3: This affects 2 people in a 5 foot radius for 3 turns
	+ Levels 4-6: 5 people in a 10 foot radius for 5 turns
	+ Levels 7: 10 people in a 20 foot radius for 7 turns
	+ Level 8: At this level, the affected people can fly into a blind rage, attempting to destroy the object of their frustration.

*Little Pocket Vacation* (Major)

* Children of Notus can turn a small area of land into a stereotypical California/Florida palm beach. This lasts until the character leaves the area, after which it disappears in 3 turns
	+ Levels 1-3: The ground in a 10 foot radius turns into fine white beach sand.
	+ Levels 4-6: The radius expands to 15 feet and any trees there turn into palm trees! If a dryad lives there they end up wearing Hawaiian shirts and shorts.
	+ Levels 7: The radius is bumped up to 20 feet and a nice warm breeze blows through.
	+ Level 8: A small (5x5x5) part of the area becomes a small saltwater pool

*Limited Thermokinesis* (Minor)

* Children of Notus can increase temperatures
	+ Level 1: They can increase it by 5°F
	+ Level 2: 10°F
	+ Level 3: 15°F

*Limited Atmokinesis* (Minor)

* Children of Notus can create foggy or misty surroundings
	+ Level 1: Can create in a 5 feet radius
	+ Level 2: 10 feet
	+ Level 3: 15 feet radius. Can also create small storm/rain clouds (think the size of Olaf's cloud in Frozen)

*Not THAT South Wind!* (Minor)

* Children of Notus can make people fart audibly. The affected character's player determines how bad it is (smell factor etc)
	+ Level 1: it affects 1 person in a 5 foot radius
	+ Level 2: up to 3 people in a 10 foot radius
	+ Level 3: up to 5 people in a 15 foot radius

*Chlorokinesis* (Minor)

* Children of Notus can grow and manipulate plants that bloom/fruit in or are associated with summer, such as oaks, daisies, and sunflowers. They can also help plants in general grow at half the rate of summer plants, due to summer's association with growth.
	+ Level 1: They can manipulate and grow plants in a 5 foot radius by 1 foot (6 inches for plants in other seasons)
	+ Level 2: 3 feet (or 18 inches) in a 10 foot radius
	+ Level 3: 5 feet (or 30 inches) in a 15 foot radius

*Atmospheric Hydrokinesis* (Minor)

* Children of Notus can manipulate the moisture in the air to make it more or less humid.
	+ Level 1: They can adjust the humidity in a 5 foot radius for 1 turn
	+ Level 2: 10 foot radius for 2 turns
	+ Level 3: 15 foot radius for 3 turns

*Summer Prestidigitation* (Minor)

* Children of Notus can conjure beach elements or summer-related objects.
	+ Level 1: They can summon up to 5 pounds of beach/summer stuff
	+ Level 2: Up to 10 pounds
	+ Level 3: 20 pounds!

*Have a Coconut!* (Minor)

* Children of Notus can turn any drinkable water into coconut water
	+ Level 1: They can turn 1 pint
	+ Level 2: 1 quart
	+ Level 3: 1 gallon

*Heat Immunity* (Given)

* Children of Notus usually run very warm, so they’re warm to the touch in both hot and colder weather. They are better at withstanding warm temperatures.

*Zoolingualism* (Given)

* Due to their father’s association with horses, children of Notus can talk to and understand horses and pegasi. In addition, children of Notus can speak to bears, eagles, lions, and salamanders because of their connection to summer, and penguins because they live in the southern hemisphere

Morning Person (Given)

* These demigods are naturally very chipper in the morning and find it very easy to operate and wake early in the day. Some may even say it’s their prime state of being, the most active and alert they are all day.

*Summer Days* (Given)

* Because Notus is associated with summer, which has long days and short nights, children of Notus are often able to stay awake a bit longer and need a little less sleep than most. It isn't a whole lot, usually an hour or two at most.

*Aloha Oe* (Given)

* For some reason, children of Notus have a natural proficiency with Hawaiian objects.

*Beach Body* (Given)

* Children of Notus always look good in swimwear

*Sweet Summer Child* (Given)

* Children of Notus work very well in stereotypical summer scenes, gaining a physical bonus.

*Hotheaded* (Given)

* Children of Notus tend to have fierce tempers and short fuses, and have been spotted taking off their shoes and throwing them at the subject of their anger.

*Storm Speak* (given)

* This is a rarer ability among demigods and often develops accidentally when training their other powers. This ability allows them to understand and speak the wind spirit language of Storm Speak.

*Weatherman on Channel 5* (Given)

* Children of the wind gods and also wind spirits has an uncanny ability to predict the weather due to their connection to the winds themselves. They'd be able to suddenly know what the weather would be including temperature, humidity content, and even wind speeds.

*Wind Reading* (Given)

* Children of wind gods have the natural ability to read any wind. They can detect how many monsters there are upwind or downwind based on the slightest change in wind factors and what wind spirits report to them. However, on a calm non-windy day, this ability may be weakened or may not even work. The same will go for trying to read a wind that is not opposite of their parent’s wind.
* For example, a child of Zephyros may be able to read the wind coming in from the east or west based on upwind and downwind, but may have issues trying to read the wind as it shifts more towards north-south.