Elements

Elemental Gear and Familiars were added to the game in Zone 10/Tier 11. Their effects come in the form of *elemental resist, bonus elemental damage,* and *special effects.*

At this time the individual elemental relationships are: **matching** to one type of element, **strong*(er)*** *to one type of element, **weak** to one type of element, and **neutral** to all others. Matching the type of element is 100% effective, Strong or Neutral is 75% effective, Weak is 0% effective.*

The previous generic damage type found in the game is now referred to as **Physical** damage. Any gear that does not specify an element is now a Physical item. Additionally, any ability that does not specify elemental damage or resistance now deals/resists Physical damage and is neutral to all other elements. *e.g. The previous bonus of Damage Resist (DR) is matching against Physical damage (100% effective) and is Neutral (75% effective) to all other elements damage.*

## Elemental Types

    *An element is "matching" to itself.*
* **Fire (F):** weak to Water, stronger to Earth
* **Earth (E):** weak to Fire, stronger to Air
* **Air (A):** weak to Earth, stronger to Electric
* **Electric (Z):** weak to Air, stronger to Water
* **Water (W):**  weak to Electric,stronger to Fire

**Gear can have elemental damage, resist, or both.**

*Examples:*

* The Kiluhwot body piece can deal Electric Damage.
* The Voltpico mount can deal special Electric Damage, and it also provides Water Resistance.

## Formulas

If you have damage and/or reduction of more than 1 element, they are added together for your total bonus damage and/or reduction, with a certain weight.

 **Total DR = (dr1 \* eff1) + (dr2 \* eff2) + (dr3 \* eff3) + (dr4 \* eff4) + ...**
 **Total DMG = (dmg1 \* eff1) + (dmg2 \* eff2) + (dmg3 \* eff3) + (dmg4 \* eff4) + ...**
There is also a cap of 75% damage reduction, that is applied only once every elements are added.

 **if Total DR > 75 then Total DR = 75**
Finally, Total DMG is substracted from Total DR (if Total DMG is greater than Total DR, then it is marked as a bonus dmg instead of reduced damage ingame)

 **Result = Total Dr - Total DMG**

## Situation - A mixed example to rule them all

* Ken has 4% Fire dr, 4% earth dr, 12% air dr, 12% electric dr, 80% water dr and 20% physical dr.
* Elle has 8% Fire dmg, 8% earth dmg, 16% air dmg, 16% electric dmg, 4% water dmg and 4% physical dmg.
* Elle attacks Ken with an  **air attack**

Ken's DR exceeds 75%, so it is capped at 75%. Elle has 43% damage bonus

 **Ken receives Elle's attack with 75-43 = 32% reduced damage**

## Q&A

**What is the maximum resistance I can stack on my character?**

* There is a 75% cap on the sum of all your resistances.

**Can Elemental damage be triggered by pets, deflects, and redirects?**

* Yes!

**How are familiars and fusions affected by elements and DR?**

* Familiars and fusions will also use the full range of elemental damage and reduction.

**How do I view my elemental damage and reduction stats?**

* The information is now available in the 'Stats' section of your Player Info screen.

* To access it, tap or click on your player profile and click on the information button in the top left. Scroll down to the Stats section to view your resistances and damage bonuses.

**Where can I find elemental gear?**

* Elemental gear is currently able to be found in Uamor, Tier 11 and 12 Trials and Gauntlet, the Minions of Taranis Raid, all tiers of the Titans Attack! world boss, and other Tier 12 world bosses.

## Notes

1. ↑ Elements that are neither strong nor weak to another are neutral.
2. ↑ This article was sourced and corrected from the Elemental Gear FAQ, located at: https://bitheroes.zendesk.com/hc/en-us/articles/360039253311