EiF Changes

While an Empire in Flames is based off of SWGEmu, it includes a lot of changes and additions that differentiate it. Below are some of the changes players will find:

## Armor and Clothing

* Includes NGE era armor sets and clothing as well as unique custom additions
* Invisible armor can be purchased. It can be worn beneath clothing
* Armor can be recolored with a wider variety of colors, either on craft of via an Armor Recolor kit
* Armor attachments must be added at time of crafting.
* Armor stats and balance are improved due to a core-based armor crafting system. This means that all armor can be created equally, with the exception of Faction Armor that can support higher resist values, to allow for players to customize their look and appearance more.
* Clothing can be recolored with a wider variety of colors, either on craft or via a Clothing Recolor Kit
* Clothing of certain types can provide protection against weather effects, such as protection against sandstorms or icestorms.
* Clothing clipping issues have been fixed in most cases.
* Bandoliers, belts and sashes can now have slot space. Bandoliers and sashes support 65 inventory slots while belts support 10 inventory slots.
* Armor attachments must be added at time of crafting.
* Clothing backpacks can be made with BE tissues which provide skill modifiers.

## Bank, Bazaar, and Storage

* Bank storage is shared across the galaxy - players can access their bank storage from any bank terminal from any planet
* Bazaar terminals are available in player cities.
* Bazaar descriptive text for skill attachments has been added.

## Player Characters

* On character creation, players pick one of eight professions and supplement their profession with skills
* Character professions have zero skillpoint cost.
* New character races have been added, each with their own set of racial bonuses. Added races include:
	+ Abyssin
	+ Aqualish
	+ Arcona
	+ Arkanian
	+ Bith
	+ Cerean
	+ Chiss
	+ Devaronian
	+ Duros
	+ Echani
	+ Gotal
	+ Gran
	+ Gungan
	+ Hutt
	+ IG-100 Droid
	+ Iktotchi
	+ Ishi Tib
	+ Kel Dor
	+ Kubaz
	+ Mirialan
	+ Nautolan
	+ Nightsister
	+ Nikto
	+ Quarren
	+ Sanyassan
	+ Singing Mountain Clan Witch
	+ Togruta
	+ Weequay
	+ Zeltron
* Character racial bonuses have been adjusted.
* Character base HAM attributes have been increased. This means that players generally won't require supplemental Doctor buffs for low to mid-level content.
* All newly created characters come with a set of starting gear based on their chosen profession. Combat professions will also receive a multimode weapon, allowing them to radial the weapon and change it between a pistol, carbine, or rifle configuration
* Characters can take 6 missions at once.
* All characters can now use and deploy the Basic Camp to help protect them from the elements.

## Combat

* Players can only be incapacitated via their health pool. Running out of Action or Mind will not cause incapacitation
* Abilities from Professions use the Mind bar while abilities from weapon skills use Action
* Combat skills have been re-arranged in profession skill trees.
* Combat skills, speed, and defenses have been adjusted and have had a balance pass. Some additional combat skills have been added
* Combat skill boxes have had their XP requirements decreased.
* Combat animations have been adjusted.

## Content

* New player click collections have been added, rewarding unique items or player titles
* New seasonal content has been added
* Heroic instance encounters have been adding, including a revamped Axkva Min, the Sith Shrine, and the Plasma Mining Facility.
* Additional planets have been added including Chandrila, Coruscant, Hoth, Kuat, Mon Calamari and Tanaab.
* Due to the post-Endor setting, SWGEmu themeparks are deactivated.

## Crafting

* Crafting of armor and weapons is based on a core+appearance system.
* Crafting schematics have been added for many new items.
* Crafting schematics have been adjusted.
* Crafting profession prerequisites have been adjusted.
* Crafting profession schematics have been re-arranged in skill trees.
* Crafting skill boxes have had their xp requirements decreased.
* Crafting species bonuses have been adjusted.

## Galactic Civil War

* The Emperor is dead. The remaining Imperial forces are attempting to consolidate and maintain power while the fledging New Republic seeks to continue to grow.
* The recurring invasion system known as the Galactic Civil War (GCW) has been implemented. Planetary invasions occur every six days at 9:30pm ET and last from 65 to 80 minutes on a Attack/Defend alternating cycle
* NR Senators and Imperial Councilors can be elected from Voting Terminals placed in Player Cities. Prospective candidates must be of the appropriate Politician rank to be eligible. Once elected, Senator or Councilor of the attacking faction can vote for which planet they would like to invade for the event
* Planetary bonuses have been added for factional control
* Unique GCW Rewards can be purchased from the Quartermaster NPCs
* GCW status and the invasion timer can be seen from Newsnet terminals in starports.

## Housing

* Player housing structures can only be placed within player cities. Factories and harvesters can still be placed outside of city zones.
* Housing cost is standardized to 10cr per lot per hour.
* Housing storage capacity is standardized to 150 items per lot.
* Housing storage capacity can be increased by assigning more lots to a house. This means that a player may have a Small Tatooine house with 10 lots assigned to it. Players cannot assign more lots than their default 10.
* Housing additions include NGE era structures and custom content.
* Housing signs and flags have been added.
* Housing pack-up feature has been added.
* Housing terminal 'Find Lost Items' feature has been improved.

## Items and Lootables

* Loot tables have been adjusted.
* Lootable items have been added from the NGE era and custom content.
* Paintings are available from an NPC vendor at the Lake Retreat , Naboo.

## Jedi

* The Jedi path is live, and requires a series of prerequisites to become eligible for the unlock. This is a unique unlock path to EiF
* New Jedi lightsabers have been added, including agnostic hilts that can be used regardless of allotted weapon skills. This means that a Jedi may use a Polearm appearance hilt while using their Fencer abilities, for example
* Jedi lightsaber display cases have been added as decoration items
* Lightsabers require power crystals and Krayt Pearls to supplement their damage capabilities
* New kyber crystal colors have been added. See the chart here for more information
* Jedi XP loss on cloning has been removed.

## Player Cities

* Player city requirements and costs have been adjusted.
* Player city structures and decorations have been added.

## Player Events

* Roleplay campaigns and other player events are supported by dedicated community Storytellers and server staff. Storytellers have the ability to temporarily spawn in items, buildings, or creature mobs, as well as some additional features.

## Surveying

* Surveying skill has been separated from the Artisan profession into a Surveying Profession. Survey Trainers can be found at the locations of previous Combat Medic Trainers
* Surveying range has been increased.
* Survey droids report resource attribute values.
* Resource information is sent to galaxyharvester.net every 48 hours.

## Travel and Vehicles

* Shuttle times have been adjusted.
* Travel routes between planets have been adjusted.
* Travel on-world loading screens have been removed.
* Travel between distant planets can be achieved in one trip for an increased credit cost
* Most vehicles can carry multiple passengers.
* Vehicle speed and terrain negotiation have been adjusted. Most land vehicles have the same base speed, with the exception of larger multi-passenger vehicles.
* Vehicle additions include NGE era vehicles and custom content.
* Vehicle group races with synchronized starts and timekeeping have been added.
* Vehicles can be recolored with a wider variety of colors
* Air Speeders have been added, allowing for faster travel across planets. Air Speeders can only be called from a Parking Garage.

## Weapons

* Weapon speed is capped at 25% of the speed value, with a maximum of 1 attack per second.
* Weapon minimum SAC is 10.
* Weapon additions include NGE era weapons and custom content.
* Weapon stats and balance have been improved.
* Weapon repairs no longer take battle fatigue into account and don't have a chance to randomly fail.\

## Miscellaneous

* Holocomm has been added. Players can use /holocomm to call other players directly or speak to their faction recruiters once they enlist.
* Vendor listings persist for 90 days.
* Camps provide shelter from sandstorms on Tatooine and Lok and also from icestorms on Hoth.
* Slicing of locked briefcases has been added.
* Slicing of armor effectiveness has been reduced to 10% maximum.
* Player bounty hunting is in development as part of the Underworld update.
* Graphical improvements have been made to provide an increased level of detail.
* Harvesting amounts have been increased.
* Harvesting of new resource types has been added.
* Creature handler additions include items from the NGE era and custom content.
* Creature handler abilities and capabilities have been updated, more info available here.
* Creature mount additions include items from the NGE era and custom content.
* Creature mount speeds have been adjusted.
* New pets and droid additions include items from the NGE era and custom content.
* Droids and pets can be made to speak using a new /rattle command.