Pre-Alpha DevBuild 0.30

**Status:** Released 20 Apr 2023

## Maker of Mechs Pre-Alpha DevBuild 0.30: The Har'bek Connection

* Join in on the Maker of Mechs discussion on our Discord (https://discord.gg/BpPJMs3dzX)!
* If you wish to help test the game you can request a key from OmniUno on Discord

### Har'bek Exchange Account

You now have an account at the Har'bek Exchange.

* SymCoin can be deposited and withdrawn from any Har'bek Bay.
* Sales made at the Har'bek Exchange will now be deposited to your account.
* Couriers will deduct their fees your Exchange Account.

### Har'bek Couriers

The Har'bek can now collect input materials from other factories that have Har'bek Bays.

* Both buildings need to have Har'bek Bays.
* Couriers take at least 3 minutes to complete a pickup.
* Scanning is required to load and unload items at each Har'bek Bay.
* The Har'bek charge a Transport Fee per m³ of goods moved.

### Har'bek Bays

* All production buildings now have Har'bek Bays installed.
* Har'bek Bays now cost 1 Concrete each (was 1 SymCoin each).
* Har'bek Bay Scan Posts now scan 10 items per minute (down from 60).
* The first Har'bek Bay upgrade now costs 2 Concrete (was 4 SymCoin).
* Har'bek Exchange Fees are now fixed per item (was 30%): fees at resource extraction buildings are unchanged
* Selling to the Har'bek now has a production phase and a load + sell phase
	+ It takes about 10 seconds longer than for the ship to land and sell
	+ Excess that needs to be sold is now checked at the end of the production phase rather than at its start
		- Withdrawing items during a production cycle will now keep the production instead of selling item
		- Couriers collecting items from a full warehouse will now be immediately restocked by the next production cycle
	+ Real-time information about item sales is now visible in the production tooltip
	+ Upgrades to the NPC's scan speed now have an immediate impact on sell rate

### Progression

* You can now offer X-52 electronics as a snack to gain favor with him.
* A trader's total queued deals are now limited to 100 deal units.
* Copper/iron furnaces now uses brick to upgrade (was glass).

### Storyline

* You no longer have to ask Tsi-Lu where he is from after unlocking his quarry. He knows, since he told you.
* You can no longer ask Tsi-Lu how old he is.
* A road to North Zorion West now has a broken bridge (new universes only).

### UI

* Improved the smoothness mech walking animations when walking multiple tiles and spam clicking.
* You can now see how many items are being produced in the production cycle's tooltip.

### Balance

* Increased base movement speed by 25%.
* A mech's acceleration now scales with its movement speed.
* Iron Mine Shafts now cost Brick instead of Iron Bars.
* Zones now have up to 3 resource buildings and 3 production buildings (was up to 2 each).
* Some prices have increased by 0.01 SymCoin to adjust for transport cost rounding.
* Increased the buy/sell price of Wire to 0.33 / 1.32 (up from 0.33 / 1.28).
* Increased the buy/sell price of Electronics to 0.52 / 2.60 (up from 0.51 / 2.04).
* Increased the buy/sell price of Gold Bar to 0.42 / 2.10 (up from 0.41 / 2.05).
* Increased the buy/sell price of Crude Oil to 0.42 / 1.68 (up from 0.41 / 1.64).
* Increased the buy/sell price of Reinforced Plate to 1.42 / 7.10 (up from 1.41 / 7.05).
* Decreased the size of 1 unit of electronics to 1.37m³ (down from 3m³).
* Reduced the likelihood of resource buildings spawning as Lumberjacks in new zones (from 50% to 25%).
* In new universes, at least 2 of each factory type is now present on the map.

### Bug Fixes

* Production cycles can no longer be shorter than 20 seconds, even when producing parts of an item.
* Fixed an issue where the mech could start to slide on the surface instead of walking.
* Har'bek Bays will now be placed more randomly around buildings.
* Manually picking up items from a warehouse will now show the correct item type in the pickup confirmation.
* Wiring Plants no longer have an option to deliver lumber that they can't use.
* Clicking on the header of the dev console will now focus it correctly.

### Engine

* Added LuaHelpers.OneOf
* Fixed an issue where MinValue on sliders would get stuck at MaxValue.
* Commodity quantities will no longer allow line breaks inbetween their values and sprites.
* Fixed an occasional NullReferenceException when a dialog window is closed while transitioning pages.