Endwatcher

## The Endwatcher(Overwatcher)

The Endwatcher became to be, by other Watchers merging with each other to become an Endwatcher. Since, just like the Watchers, an Endwatcher was never seen, nothing is known about it and it's purpose. It presumably was only created by the Watchers just to fight against the Primus after entering Middlerealm. The Endwatcher however was ultimately defeated by the Primus and erased from Reality.

## Appearance

The Endwatcher had a Humane Like Body Shape. It was covered in Watchers Skulls as they merged with each other. From their Back, their Green Shaded Translucent Tentacles hang like a Cape. Its whole Body was in a pure white Color, having a Marble like Texture to it. It's whole Body was also painted with black stripes. It did not had a Face or even a Head, only the Watchers Energy flowed from Its Neck outwards.

After the critical first Fight, the Endwatcher will transform a last Time into: The Overwatcher.

In this Form, the Overwatcher is in a Lion-like Body Form. Being more agile and packing a heavier Punch. Its Textures hasnt changed, the Cape however is no a Mane. It also grew Claws which has the same green color and translucent Shade like the Tentacles. It now also has a Head, looking almost like the watcher Headskull with the Jaw, however more defined and less ugly looking.

## Powers

In Battle, the Endwatcher packed a real Punch. Being the hardest Boss in Act 5, it had a variety of Abilites.

The Endwatchers Ability ranged from:

* Shooting Energy Spheres
* Shooting Energy Beams
* Summon Lesser Watchers
* Fly
* Dismember itself to reposition quickly

To Defeat the Endwatcher & Overwatcher, a Full Party of 8 Players was required.

## Mechanics Endwatcher

At the Start of the Fight, four Spheres spawn in each Corner of the Arena. Each of them require quick thinking and correct activation by the Player, as only one can enter a Sphere. Once every 30s the Endwatcher has Charged enough Energy and randomly choses a Player which it shoots at, debuffing the Player. Depending on which Debuff the Player gets, they have to think quickly as the Sphere also Rotate after a Shot.

Each Sphere has a Color:

* Green
* Blue
* Yellow
* Purple

Each Sphere is also tied to one of the four possible Debuffs:

* Reality Deformation (Green)
* Energy Discharge (Blue)
* Light Loss (Yellow)
* Darkness Overwhelm (Purple)

Depending on the Debuff the Player has gotten, they must quick enter the respective Sphere and enter the Realm In Between(You only have 7s to enter a Sphere before they rotate again). When entered, the Watchers charge towards the Player to protect a Rift Shard. The Player inside the Realm In Between must quickly attack the Shard(You only have 5s to destroy the Shard), which is an easy task even for a Healer, to be teleported outside the Realm back into the Arena.

Each Debuff brings negative Effects:

* Reality Deformation -> Randomly be teleported 1m away from your current Direction, except backwards every 1s. This also ties to he Players Camera
* Energy Discharge -> Every 2.5s the Player will release an Energy Discharge around them, getting damaged and damage others in an AoE around them
* Light Loss -> Become blinded every 2.5s
* Darkness Overwhelm -> Reduces the Players Movement Speed by -35% for 5s.

If the Player fails to enter and complete the respective Mechanic, the Endwatcher will consume the respective Sphere to Charge up. If the Endwatcher has consumed 2 Spheres, it will release an Energy Wave dealing very High Damage to the Team. If the Endwatcher consumes 3 Spheres, the debuffed Player will be One Shot by an Energy Beam, while it also releases an Energy Wave, again dealing very high Damage. If the Endwatcher consumes 4 Spheres, the Endwatcher will enrage and Perfoms a Climax Attack, wiping the Party.

Whenever a Sphere Mechanic has been completed, the Mechanic will succseed and the second Fight starts.

After the Transformation of the Endwatcher is completed, the Fight gets really hard. If the Player fails any Mechanic, the Party will instantly wipe.

## Mechanics Overwatcher

To defeat the Overwatcher, a focused Party was required. Missing or not succeeding in a Mechanic will always result in a Wipe.

The first Mechanic is fairly easy and shouldnt result in a wipe.

The Overwatcher will call upon a Device which appears to be made from other Watchers. For the first 30s after spawning, the Device does nothing. Once the Overwatcher has gathered enough Energy, a process that cannot be stopped, it will release a powerful Beam upon the Device, charging it. The Players now must attack the Overwatcher from the Front and use all hard Crowd Control Abilites they can, to perform a Boss Stun. If they succeed, the Device will be destroyed and the Fight continues.

The second Mechanic requires thinking and focus.

The Overwatcher will jump into the Middle of the Arena, again charging Energy. This time however with a much larger Amount. Four Reality Shards will be summoned at the same Positions where the Spheres have been. DO NOT DESTROY them however, as they will safe you throughout the Battle. The Overwatcher will say one of mutliple Lines in what appears to be their own Language:

* Amh - Brav - Lokah

After saying one of the Lines, 3 massive Plates appear on the Floor of the Arena. They now must be activated by ONE Player, and only one Player. If multiple Players step on one Plate, the Debuff will spread and wipe your Party. If the Player does not succeed in completing this Mechanic, the Party will also wipe. A Chosen Player must now step on each respective Plate. The Platforms will always first appear in the same direction, from left to right:

* Amh
* Lokah
* Brav

Afterwards, with every Step, the Plates will switch their Position. BE AWARE HOWEVER: The last Plate will always switch one more time, so wait 1-2s before stepping on the last Plate. Whenever the Player steps on a Plate, they will receive a Debuff called: [Unkown Energy]. After the Overwatcher gathered enough Energy, it will release an Energy Wave which deals small damage to non debuffed Players but massive Damage to the Debuffed Enemy, hence why only one Player must perform the Mechanic as the Debuff spreads.

While one Player deals with the Mechanic, Lesser Watchers will spawn after the second Plate has been activated. They will now attack a Rift Shard respectively where they spawned, which the other Players must stop otherwise a Rift Shard will be destroyed. This Mechanic will be performed three Times by the Overwatcher. Finishing this Mechanic will enter the last Phase of this Battle.

The Last Mechanic is a pure Damage Phase and the usage of the Rift Shards to not Wipe.

The Overwatcher will randomly start charging massive amounts of Energy. Here the Players must act quickly by dealing as much Damage as possible to destroy the Barrier around a Rift Shard and afterwards destroy the Rift Shard again to teleport into the Realm In Between and evade the massive Energy Wave from the Overwatcher. This Mechanic will be performed unlimitedly until the Overwatcher is killed for good. This Mechanic can only be successfully done by killing the Overwatcher as quickly as possible. Utility Buffs that enhance Players Damage come at hand and powerful Single Target Abilities will also do their Job.

After the Overwatcher reaches 0HP the Fight is done. Enjoy the last Cutscene of the 5th Act.