recursal/Fanatic-Fandom huggingface dataset:
Banana Trees

### Summary

Banana Trees are a type of Fruit Tree. Banana Trees are harvested for Bananas, which can be either gathered for Coins or merged to create Coins, Clovers, Magic Orbs, Frugal Chests, and Sea Flowers.

Banana Trees can be obtained by tapping Arches.

### Banana Tree Merge Chain Images

Banana SeedsBanana Tree BudBanana Tree SaplingBanana Tree
Gem Trophies

### Summary

Gem Trophies are sources of Gems. Gem Trophies are a type of Chest. Level 1 Gem Trophies can be tapped 2-4 times before they disappear and turn into Level 2 Gold Trophies. Level 2 Gem Trophies can be tapped 7-11 times before they turn into Level 3 Gold Trophies.

Gem Trophies sometimes spawn as Trophy Task rewards instead of Gold Trophies. Gem Trophies can also be found in rewards for Out-of-Garden Events.

    Strategy Tip: Tap Level 1 Gem Trophies once before merging for that extra Gem.
Frugal Chests

### Summary

Frugal Chests are Chests that contain mainly Coins, but also contain Sea Flowers, Magic Orbs, Gold Trophies and Egg Chests.

Frugal Chests can be obtained by harvesting Rocks or Stone Trees, merging Fruit, merging Amber, or tapping on Gold Trophies.

### Frugal Chest Contents Chart

Note: These findings were done with limited research. Please add additional findings to the list.

### Frugal Chest Merge Chain Images

Frugal Chest IFrugal Chest IIFrugal Chest IIIFrugal Chest IVFrugal Chest VFrugal Chest VIFrugal Chest VII
Sea Houses

### Summary

Sea Houses are where Mermaids rest and recover their Action Points. Rest time is dependent on Sea House level. Once your Mermaids are rested, they will float around in your Garden. Once 16+ Mermaids are rested, Mermaids will go back to the Sea Houses until the Garden has less than 15 Mermaids. Sea Houses that have rested Mermaids inside can be identified by steam rising out of the chimneys. Rested Mermaids can be brought back into the Garden by tapping on a steaming Sea House.

Strategy Tip: The Mermaid Refresh Timer resets when Sea Houses are merged. Check how close the timer is to finishing; it may be worth waiting until the timer resets to merge.

Sea Huts can be purchased in the Store under the Objects Tab. The cost of one Sea Hut increases by 10 Coins every time it is purchased. There is no known limit for the cost of Sea Huts.

### Sea House Merge Chain Images

Sea HutShell HouseCoral HouseStar HouseSea Villa
Bushes

Bushes can be obtained from a Gnome's Bunker which is created by merging Moon Wood Bundles. The Gnome's Bunker can be tapped 3 times to spawn Newborn Bushes. They will also spawn 5 Newborn Bushes on their own. After the last Newborn Bush spawns, the Gnome's Bunker disappears.

Bushes can spawn Green Helmut Fungi or Purple Rivet Fungi.

    Gathering from Bushes produces:

* Fungus Caps (Common)
* Egg Chests/Vaults (Uncommon)
* Modestus Egg (Rare)

### Bushes Merge Chain Images

Newborn BushFlowering BushGrowing BushFruiting BushRipe BushWonder Holy Shrubland
Fruit Trees

### Summary

Fruit Trees are sources of Fruit which are a main source of Coins. There are seven different types of Fruit Trees--Pear, Banana, Orange, Apple, Grape, Cherry, and Pitaya. Fruit can be gathered for Coins or merged to create Coins, Clovers, Magic Orbs, Frugal Chests, and Sea Flowers.

Strategy Tip: Gathering Fruit mainly produces Level 1 Coins while merging Fruit produces Levels 2-3 Coins, so it's recommended to merge Fruit when possible.

    Fruit Trees can be obtained by tapping Arches. They start as Seeds which you can either let grow or merge to create Buds. Buds are then merged to create Saplings, and Saplings are merged to create Fruit Trees. Trees can be gathered five times before become a Withered Fruit Tree, which can be gathered for either a Seed, a Level 1 Coin, or a Level 1 Frugal Chest.

### Fruit Tree Types

Pear Tree

Banana Tree

Orange Tree

Apple Tree

Cherry Tree

Grape Tree

Pitaya Tree
Rainfall House

### Summary

Rainfall Houses spawn Clouds when tapped, gathered, or on their own. Clouds provide Water or Sprouted Sea Flowers when tapped.

Little Rainfall House can be obtained by merging Level 3 and above Floating Islands or by purchasing in the Shop under the Object Tab for 1,500 Coins. There are only two levels in this chain but they start at Level 5.

### Rainfall House Merge Chain Images

Little Rainfall HouseWonderful Rainfall House
Sapphire Fish

### Summary

Sapphire Fish are a type of Mermaid.  Eggs can be bought from the Buy Menu for Gems.

### How to Get Them

* Buy Nests from the Store's Eggs tab for 25 Gems.
* Buy Eggs from the Sapphire Fish Tab in the Mermaid Book for 5 Gems
* Sapphire Fish Eggs can be received from the Floating Bonus Turtle
* Sapphire Fish Babies can occasionally be found by merging Green Lucky Eggs

### Sapphire Fish Images

Sapphire Fish EggSapphire Fish BabySapphire Fish KidSapphire Fish Teenager
Rocks

Rocks can be harvested from Stone Trees. Rocks can also be found by buying a Rock Chest or Rock Altar in the Store under the Object Tab or using gems to unlock Egg Chests/Vaults found in Flowerbeds.

### Rock Merge Chain Images

Rock BlockRock PileSlateShalePure HematiteJet HematiteSilver ObsidianBasalt ObsidianGleaming AeroliteFlowing AeroliteSeabed Pyramid
A Comme Amour

### Summary

A Comme Amour is an Out-Of-Garden Event. A Comme Amour is the only source for Gold Sea Horse Mermaids.

### Harps

Harp is the Mergeable Event Object Chain of this Event.

Wooden HarpIron HarpCopper HarpSilver HarpGold HarpGemmed HarpEagle HarpFairy HarpUnicorn Harp

### Harp Fountains

Harp Fountains are the Harvestable Objects of this Event.

#### *Large Harvestables*

Level 1Primary Harp FountainPremium Harp FountainGraceful Harp FountainGrand Harp FountainLevel 6
Stone Miners

### Summary

Stone Miners are a source of Stones. Stone Miners can be tapped for Stones once every allotted time, depending on the level of Miner. Stone Miners also increase the Stone Capacity of your Stone Bank.

Rough Stone Miners can be purchased in the Store under the Objects Tab. The cost of one Rough Stone Miner increases by [...] Coins every time it is purchased. There is no known limit for the cost of Stone Miners.

### Stone Miners Merge Chain Images

Rough Stone MinerCrude Stone MinerSimple Stone MinerPlain Stone MinerAdvanced Stone MinerGreat Stone MinerOpulent Stone Miner[Level 8]
Let's Merge

### Summary

Let's Merge is an In-Camp Event. Let's Merge is the only source for White Cloud Mermaids and Purple Fish.

Two versions of this event exist. In one, points are symbolized as white clouds and rewards include White Cloud Mermaid Eggs. In the other, points are symbolized as purple flowers and rewards include Purple Fish Eggs.

### Gameplay

Points are awarded for merges made in the Garden and in Levels. Higher level objects earn more points when merged than lower level objects. Merging 5 objects at once earns a different score than merging 3 objects twice. The same score is awarded for any merge of 5 or more objects.

You can get scores when you merge at your camp or level! Collect a certain number of scores to redeem rewards.You can get more scores when merging higher-level objects.You can get more scores when merging higher-level objects.
#### Points Related to Level of Object (general) Chart

Strategy Tip: Merging Level 1 objects earns more points by merging 5. However, merging level 2 objects earns the same amount of points per object regardless of merge strategy, and merging levels 3+ objects earns more points per object by merging 3.

### Rewards Chart

Note: 30,000 points is the highest value reward, after which the counter will keep tallying your points but no further rewards will be given.

### Competition

The Competition Tab is an additional gameplay element and source of rewards. Upon earning your first points, the game will assign you to a Competition group of 30 people and will rank each player according to score. Rank rewards are as follows:

 7-4
 3-2
 1
30 Gems
Lucky Eggs

### Summary

Lucky Eggs are a type of Egg that can create a variety of different Mermaids when merged. There are three types of Lucky Eggs--Red, Green, and Blue. Lucky Egg Nests spawn other eggs in addition to Lucky Eggs, such as Butterfly Fish Eggs or Clownfish Eggs.

## Red Lucky Eggs

### How To Find

* Occasionally tap Sprite Tree Castle
* Occasionally tap Stone Valley
* Occasionally tap Holy Shrubland

### What They Produce

* Clownfish Baby (Common)
* Hippocampus Baby (Rare)
* Koi Baby
* Octopus Baby (Rare)
* Balloonfish Baby (Rare)
* Grampus Baby

## Green Lucky Eggs

### How To Find

* Merge Arches
* Occasionally tap Flower House

### What They Produce

* Bluefin Tuna Baby (Common)
* Sprite Fish Baby (Rare)
* Shark Baby (Rare)
* Sapphire Fish Baby (Rare)
* Snailfish Baby (Rare)

## Blue Lucky Eggs

### How To Find

* Occasionally when harvesting high level Sprite Trees.

### What they Produce

* Guppy Baby
* Spinecheek Anemonefish Baby
* [...]

## Super & Mega Lucky Nests

### How To Find

* Super Lucky Nests: Purchase in the Store under the Eggs Tab for 200 Gems
* Mega Lucky Nests: Merge Level 6 Arches.

### What They Produce

* Super Lucky Nests: [...]
* Mega Lucky Nests: A variety of Mermaid Eggs and Egg Nests
Mine Blocks

Mine Blocks is an earthbending ability that breaks blocks directly in the direction that the earthbender is facing (creating something that looks like stairs). It only works on earth blocks, such as stone, grass, dirt, and most ores. It does not work on diamond ore, quartz ore, netherrack, stone bricks, or obsidian. Its a utility ability for exploring caves and going underground, easier and faster. It is also useful for hiding against your opponents and tricking them.

This ability requires a tier I scroll to unlock.

## Level II

This upgrade lets you mine out even more blocks. Digging range is increased.

This ability upgrade requires a tier I scroll.

## Level III

Fortune level I when mining! Even longer digging range.

This ability upgrade requires a tier II scroll.

## Level IV

As with all other abilities, there are two choices for Mine Blocks' level IV upgrade.

**Soul of the Badgermole:** Can mine very far, with level III fortune

Soul of the Badgermole allows you to create really long tunnels for fast underground exploration. It also gives the ability a fortune III enchantment which is great for gathering extra resources in your way down or while mining ores. It's a balanced path because it mines really long distances and has fortune III.

This upgrade requires a tier III earthbending scroll.

**Pluto's Greed:** Mines out ore veins with level IV fortune

Pluto's Greed lets you mine out entire veins of every ore in its path. It adds fortune IV enchantment too which is extremely beneficial when it comes to mining resources. Compared to Long Tunnel, this upgrade is recommended to earthbenders who want to benefit from the level IV fortune aspect.

This upgrade requires a tier III earthbending scroll.

## Mechanics

Digging straight down creates a direct hole downwards instead of a stairway. This is helpful for stripmining or evading an attack by going underground.
Butterfly Fish

### Summary

Butterfly Fish are a type of Mermaid.  Eggs can be bought from the Buy Menu for Coins.

### How to Get Them

* Buy from the Store's Eggs tab.
* Buy from the Butterfly Fish Tab in the Mermaid Book for 3 Gems
* Butterfly Fish Eggs can sometimes be gathered from Floating Islands
* Occasionally tap Conch Tower
* Butterfly Fish Babies can be won in certain Adventure Levels

Note: Store cost for Nest increases by 20 Coins after each purchase. This cost caps at 2,000 Coins.

### Butterfly Fish Images

Butterfly Fish EggButterfly Fish BabyButterfly Fish KidButterfly Fish TeenagerButterfly Fish YouthButterfly Fish AdultButterfly Fish Master
Getting Started

So, you want to get into Animal Crossing: New Horizons modding? You're in the right place.

* **Beginner's Guide for Emulation 🌞**
	+ Going the emulation route has a very low ban risk to your Switch, but requires a powerful PC. This guide will go through the process of setting up the emulator, and loading mods.
* **Beginner's Guide for a modded Switch**
	+ If you don't own a computer powerful enough, you want to play with mods on-the-go, or just don't want to deal with the hassle of emulation, you can use a real Nintendo Switch to mod ACNH. This will go through the process of modding your Switch, and loading mods for ACNH.
Clovers

### Summary

Clovers are a type of Currency. Clovers are used for spinning the Lucky Wheel. Clovers take two forms--as mergeable objects and as useable currency in your Bank, which can be found in the Lucky Wheel House.

Clovers as objects can be obtained by merging Fruit from Fruit Trees or as rewards for completing In-Camp Events.

Clovers cannot be sold or deleted, only merged or tapped.

### Clovers Merge Chain Chart

 1x1
 1x1

### Clovers Merge Chain Images

A Few CloversHandful of CloversPlenty of Clovers
Tiger Trees

### Summary

Tiger Trees are sources of Moonglow Grass. Level 3+ Tiger Trees spawn Moonglow Grass on their own, and Level 4+ Tiger Trees can also be harvested for Moonglow Grass. Moonglow Grass can be harvested or merged to produce Flower Seeds. Starting at Level 6, harvesting occasionally produces a Skull Chest.

Tiger Tree Seeds can spawn from Tiger Trees. Tiger Tree Seeds can also be found by tapping Tombs.

### Tiger Tree Merge Chain Images

Tiger Tree SeedTiger Tree BudTiger Tree SaplingScraggy Tiger TreeLush Tiger TreeRed Tiger TreeCrimson Tiger TreeBlue Tiger TreeColorfully Tiger TreeWooden House In ForestStone House In Forest
Food Trees

### Summary

Food Trees are sources of Snacks. Level 2 Food Trees and up can be tapped or gathered for Sweet Snacks. When tapped, level 5 Food Trees produce two Sweet Snacks at a time.

Food Tree Seeds occasionally spawn from Fountains. Alternatively, Food Tree Buds can be purchased in the Store under the Objects Tab for 40 Gems.

### Food Tree Merge Chain Images

Food Tree SeedsFood Tree BudFood Tree SaplingCustard Tart TreeJam Biscuit TreeRum Truffle TreeChocolate Cookie TreeCupcake TreeFruit Cake TreeLollipop Tree
Sciaenochromis Ahli

### Summary

Sciaenochromis Ahli are a type of Mermaid.  Eggs can be bought from the Buy Menu for Coins.

### How to Get Them

* Buy from the Store's Eggs tab.

Note: Store cost for Nest increases by 20 Coins after each purchase. This cost caps at 2000 Coins.

### Sciaenochromis Ahli Images

Sciaenochromis Ahli EggSciaenochromis Ahli BabySciaenochromis Ahli KidSciaenochromis Ahli TeenagerSciaenochromis Ahli YouthSciaenochromis Ahli AdultSciaenochromis Ahli Master
Sprite Trees

### Summary

Sprite Trees are sources of Moon Wood. Unlike Moonglow Trees which also produce Moon Wood, Sprite Trees will not disappear when harvested.

Sprite Trees are created by merging Sprite Tree Leaves, which can be gathered from Flowerbeds or Mutated Sprite Trees. Alternatively, Sprite Tree Seeds can be obtained from [...], which can be merged or allowed to grow. Sprite Trees can also be obtained by purchasing Sprite Tree Chests.

Level 7 and above Sprite Trees and Mutated Sprite Trees spawn Sprite Tree Leaves.

Merging Level 2+ Sprite Trees releases Magic Power. Merging Level 2+ Sprite Trees may also spawn Mutated Sprite Trees.

Harvesting Sprite Trees Levels 4-6 produces the following:

* Moon Wood (Common)
* Sprite Tree Leaf (Uncommon)

Harvesting Sprite Trees Levels 7 and above produces the following:

* Moon Wood (Common)
* Sprite Tree Leaf (Common)
* Shell Coin (Rare)
* Conch Coin (Rare)
* Blue Lucky Egg (Rare)

### Sprite Tree Merge Chain Images

Sprite Tree SeedsSprouted Sprite TreeThrifty Sprite TreeFluffy Sprite TreeScaly Sprite TreeThick Sprite TreeAdult Sprite TreeAncient Sprite TreeLegendary Sprite TreeSprite Tree CabinSprite Tree House Level 10Sprite Tree Castle Wonder
Fungi

### Summary

Fungi can be found by gathering from Bushes or letting them spawn. Gathering from Bushes will create a Fungus Cap. Bushes will spawn either a Green Helmet Fungi or a Purple Rivet Fungi.

Level 3 Fungi and above can be gathered for a Fungus Cap or a Black Log.

### Fungi Merge Chain Images

Fungus CapsGreen Helmut FungiPurple Rivet FungiPink Umbrella FungiLilac Gauze FungiRed Leather FungiEarth Spell FungiLightning Spell FungiWind Spell FungiFungi HomeMagic Fungi Forest
Hippocampus

### Summary

Hippocampus are a type of Mermaid.  Hippocampus can be obtained as rewards from Adventure Levels.

### How to Get Them

* Hippocampus Babies can be won in certain Adventure Levels
* Hippocampus Eggs can be found in Level Chests
* Hippocampus Babies can occasionally be found by merging Red Lucky Eggs
* Hippocampus Eggs and Nests can be found in Mega Lucky Nests

### Hippocampus Images

Hippocampus EggHippocampus BabyHippocampus KidHippocampus Teenager
Grape Trees

### Summary

Grape Trees are a type of Fruit Tree. Grape Trees are harvested for Grapes, which can be either gathered for Coins or merged to create Coins, Clovers, Magic Orbs, Frugal Chests, and Sea Flowers.

Grape Trees can be obtained by tapping Level 3+ Arches.

### Grape Tree Merge Chain Images

Grape SeedsGrape Tree BudGrape Tree SaplingGrape Tree
Seabed Pyramid

Upon its creation and when tapped, it creates:

* Balloonfish Eggs (Uncommon)
* Levels 1-5 Stones (Common)
* Coin Treasure I (Rare)

Afterward, it can be tapped every 9 hours spent in camp for the aforementioned rewards. Seabed Pyramid can hold up to 10 rewards at a time.

Seabed Pyramid can also be harvested for:

* Level 5 Stones (Common)
* Egg Chests/Vaults (Uncommon)
* Level 5 Frugal Chests (Rare)
* Balloonfish Eggs (Rare)

Seabed Pyramid Spawns:

* Level 1 Stones (Rare)
* Level 2 Stones (Rare)
* Level 3 Stones (Rare)
* Level 4 Stones (Common)
* Level 5 Stones (Uncommon)
Bluefin Tuna

### Summary

Bluefin Tuna are a type of Mermaid.  Eggs can be bought from the Buy Menu for Gems.

How to Get Them

* Buy Nests from the Store's Eggs tab for 30 Gems
* Buy Eggs from the Bluefin Tuna Tab in the Mermaid Book for 5 Gems
* Bluefin Tuna Babies can be found by merging Green Lucky Eggs

### Bluefin Tuna Images

Bluefin Tuna EggBluefin Tuna BabyBluefin Tuna KidBluefin Tuna TeenagerBluefin Tuna YouthBluefin Tuna AdultBluefin Tuna Master
Mutated Sprite Trees

### Summary

Mutated Sprite Trees are sources of Sprite Tree Leaves and Amber. Mutated Sprite Trees can also be harvested for Clownfish Nests.

Mutated Sprite Trees can sometimes spawn when merging Sprite Trees.

Harvesting Mutated Sprite Trees produces the following:

* Sprite Tree Leaves (Common)
* Amber (Uncommon)
* Clownfish Nests (Uncommon)
* Egg Chests (Uncommon)

### Mutated Sprite Trees Merge Chain Images

Mutated Fluffy Sprite TreeMutated Scaly Sprite TreeMutated Thick Sprite TreeMutated Adult Sprite TreeMutated Ancient Sprite TreeMutated Legendary Sprite TreeMutated Sprite Tree CabinMutated Sprite Tree House
Tree Merge Chains

**Tree Merge Chains** show the chains of different trees in order of their level. All chains are interwoven an example of this is that by gathering from a flowerbed provides leaves that when merged will give a sprouted sprite tree starting the Sprite Tree chain. I will post a flow chart as soon as I get time to create one. Please note: Merge Chains contains all other objects except for Trees as there appears to be a limit on how many things show up under the drop down menus. I will possibly split this category further as required.

Fruit Trees

Food Trees

Logs

Moonglow Trees

Sprite Trees

Woods

Stone Trees

Tiger Trees
Sea Flowers

Sea Flowers can be obtained from many different sources.

### Sea Flowers Merge Chain Images

Sprouted Sea FlowerGrowing Sea FlowerBlooming Sea FlowerMutant Sea FlowerTwin Sea FlowerTriplet Sea FlowerBrilliant Sea FlowerAmazing Sea TreeFurious Sun TreeWonderful Sun TreeIncredible Sun TreeMiraculous Sun TreeUltimate Sun TreeEternal Sun TreeWater Mill
Abdul

Abdul is a male character and is a minor character in Minibellies.

## Personality

Abdul is very vindictive. He is a very sarcastic and very controlling raccoon, he has a hatred for Ademola and tries to get rid of the orphan rabbit at any cost, as Abdul has a feeling of envy and ruin towards his rival, while Yara, he seems to have a feeling of a fall, this also wanting to get rid of Ademola to become Yara's boyfriend. He is also very unscrupulous and goes to great lengths to try to harm Ademola and stay with Yara.
Coin Miners

### Summary

Coin Miners are a source of Coins. Coin Miners can be tapped for Coins once every allotted time, depending on the level of Miner. Coin Miners also increase the Coin Capacity of your Coin Bank.

Broken Coin Miners can be purchased in the Store under the Objects Tab for Coins. The cost of one Broken Coin Miner increases by 5 Coins every time it is purchased. There is no known limit for the cost of Coin Miners.

### Coin Miners Merge Chain Images

Broken Coin MinerHumble Gold MinerSturdy Gold MinerWooden Gold MinerIron Gold MinerAdvanced Gold MinerDelicate Gold Maker[Level 8]
Gold Pass

### Summary

Gold Pass is an In-Camp Event. Gold Pass is the only source for Aurora Fish Eggs. Gold Pass can also be a source of Black Gold Fish Eggs if the Player purchases the Luxury Rewards Activation Key with U.S. Dollars or relevant currency.

### Gameplay

Gold Pass gameplay consists of a series of tasks made available to the Player over the course of 14 days.

#### Daily Tasks

Daily Tasks are randomly generated tasks that are available for one 24 hour period before they get replaced with the next day's tasks. Time left before Daily Tasks are refreshed can be found at the bottom of the Daily Tasks panel. The task objective can be found by tapping the symbol in the upper right corner of the task card. Three Daily Tasks are available each day. All Daily Tasks are worth 10 Event Points. After a Daily Task is completed, the Player can watch an Ad to get 5 Bonus Points.

Strategy Tip: After watching one Ad for Bonus Points, the price for Bonus Points on remaining Tasks changes to 5 Gems. If you force-close and re-open the game, the cost will revert back to watching an Ad.

#### On-Going Tasks

On-Going Tasks become available in groups of four over the course of the Event but remain open for the duration of the Event. The first group is available immediately, the second becomes available on the 5th day, and the last becomes available on the 10th day.

### Rewards Chart

Rewards must be tapped in order to be received.
Los Drouguis

Bienvenido al centro informativo de la serie **Los Drouguis**, creado por @TrujilloBajo en agradecimiento a esta hermosa obra de arte.

Los Drouguis es una serie de videos de IGTV creados por el magno memero boricua Pablo Rosario, mejor conocido como @mr.empanadilla. La serie está compuesta de personajes y escenarios creados por el Señor Empanadilla.

La lista de episodios la puedes encontrar aquí.
Cherry Trees

### Summary

Cherry Trees are a type of Fruit Tree. Cherry Trees are harvested for Cherries, which can be either gathered for Coins or merged to create Coins, Clovers, Magic Orbs, Frugal Chests, and Sea Flowers.

Cherry Trees can be obtained by tapping Level 3+ Arches.

### Cherry Tree Merge Chain Images

Cherry SeedsCherry Tree BudCherry Tree SaplingCherry Tree
Pearls

### Summary

Pearls are a type of Currency. Pearls are used for purchasing items in the Theme Challenge Shop. Pearls take two forms--as mergeable objects and as useable currency in your Bank, which can be found in the Theme Challenge Shop.

Pearls as objects can be obtained inside a Theme Challenge Event or as rewards for completing a Theme Challenge Event.

Pearls cannot be sold or deleted, only merged or tapped.

### Pearls Merge Chain Chart

 1x1
 1x1

Note: Though the description says Level 3 Pearls can be merged, they cannot.

### Pearls Merge Chain Images

A PearlA Handful of PearlsA Lot of Pearls
Easter Egg Hunt

### Summary

Easter Egg Hunt is an Out-Of-Garden Event. Easter Egg Hunt is the only source for Bunny Mermaids.

### Easter Eggs

Easter Egg is the Mergeable Event Object Chain of this Event.

Branches Easter EggLeaves Easter EggFlower Easter EggA bag of Easter EggsA box of Easter EggsA basket of Easter EggsA barrel of Easter EggsA cart of Easter EggsA trolley of Easter Eggs

### Bunny Houses

Bunny Houses are the Harvestable Objects of this Event.

#### *Large Harvestables*

Small Bunny HouseOrdinary Bunny HouseDeluxe Bunny HouseOrdinary Bunny VillaDeluxe Bunny VillaLevel 5Level 6

### Exchange Objects

Grey Bunny DollWhite Bunny DollBrown Bunny Doll
Shrooms

### Summary

Jelly Shrooms sprout from Water after a few minutes. Shrooms can also be found in Shroom Chests.

Shrooms can be gathered after Level 3. Gathering creates a Shroom Cap, Black Log or Grampus Egg Chest. The description mentions an elf-egg, but no sign of it has been found.

### Shrooms Chain Images

Shroom CapsJelly ShroomsShell ShroomsBeret ShroomsUmbrella ShroomsSkirt ShroomsRune ShroomsDotted ShroomsFishtail ShroomsNeedle ShroomsCoral ShroomsMagic Shrooms
Mermaids

### Summary

Mermaids are how you gain land and how you gather from objects. They are essential to the game. The number of Mermaids you have determines how much Ocean Power you have. Ocean Power determines when Land becomes accessible to you. Mermaids have limited Action Points and require sleeping in a Sea House to regain their energy.

Each chain starts with Eggs which merge into Babies, Kids, Teenagers, Youths, Adults, and Masters. Eggs can be acquired through revealing more Land, creating Wonders, completing Events and Adventure Levels, receiving Gifts from Friends, and purchasing from the Store on the Eggs Tab. There also exist Lucky Eggs which merge to produce Mermaids from a pool of options. Some object chains can be gathered for Eggs, and some Wonders even spawn them. You may also obtain Eggs by using Gems to unlock Egg Chests.

In the Store, the cost of Nests that are purchased with Coins increase every time that Nest is purchased. Coin cost caps at 2,000 Coins. Nests that are purchased with Gems stay the same.

Egg Nests can be tapped 3-7 times. Nests produce an average of 5 Eggs per Nest.
Flowerbeds

### Summary

Flowerbeds are a source of Sprite Tree Leaves and Magic Orbs. Flowerbeds can also be tapped for Magic Power.

Flowerbeds can be obtained by merging Flower Seeds or letting them grow. Flower Seeds can be obtained by gathering or merging Moonglow Grass which spawns from Moonglow Trees, Tiger Trees, or Tombs.

    Gathering from Flowerbeds produces:

* Sprite Tree Leaves (Common)
* Magic Orbs (Common)
* Egg Chests (Uncommon)
* Balloonfish Eggs (Rare)

### Magic Power Tap Chart

Note: For levels 1-7, each tap releases 1 Magic Power. For Levels 8-9, each tap releases 32 Magic Power.

### Flower Bed Merge Chain Images

Flower SeedYellow FlowerBlue FlowerDaffodilOrchidPink TulipRoseMallowCarnationFluorescent FlowersFlower House Wonder
Coral Fish

### Summary

Coral Fish are a type of Mermaid.  Eggs can be bought from the Buy Menu for Gems.

### How to Get Them

* Buy Nests from the Store's Eggs tab for 20 Gems (Note: listed as "Leaves Nest")
* Buy Eggs from the Coral Fish Tab in the Mermaid Book for 5 Gems
* Open Mermaids' Jewelry Boxes

### Coral Fish Images

Coral Fish EggCoral Fish BabyCoral Fish KidCoral Fish TeenagerCoral Fish Youth
Model Fix Bad Normals

You will need a 3d model editor software like Blender.

File > Import > Wavefront (.obj) or Collada (.dae) depending on your 3d model.

For .obj models, you want the "Group" option to be checked, so models with multiple parts will be separated in multiple objects.

### Check faces orientation

You can easily check the faces orientation in the Viewport Overlays menu (small arrow on the top right of the scene left to the material spheres icons) > Check the Face Orientation checkbox.

   It works in Object Mode and also in Edit Mode.

### Check normals

Select the model you want to check with left click then press "tab" to switch in Edit Mode.

In the Viewport Overlays select the 3rd button in Normals.

Normals should be orientated to the exterior.

### Edit the model

Select the model you want to edit with left click then press "tab" to switch in Edit Mode.

Now select the part you want to fix. You can simply maintain the left click to use a rectangle selection. You can also press (C) to use the circle selector, or press (L) with your mouse over a mesh to select the full mesh.

#### Single vertex selection

You can select a single vertex with left click. You can (de)select other vertices one by one by maintaining shift.

#### Rectangle selection

You can also (de)select more vertices by maintaining shift.

#### Circle selector

You can change it's radius with the mouse wheel, and quit with right click.

#### Mesh selector

Probably the best method to fix normals on a full mesh.

### Fix normals

Depending on the problem, there are multiple ways to fix the normals.

#### Flipped normals

If you see flipped normals, you can easily fix this by selecting the faces with the problem, then press (Shift + N) to recalculate the normals.

#### Broken normals

Sometimes normals are just broken, even if they seems fine in the editor.

To fix them you will need to clear the normal manually. First select the faces with the problem, then press (Alt + N) > Reset vectors. Then press the Mesh menu (on top) > Shading > Flat faces.

At this point bad normals should be fixed. Export the model and try it on your switch before trying the smooth the normals (if you want a smoother result).

### Export

Return in Object Mode with the (Tab) key, select the model you want to export, then File > Export > Wavefront (.obj) and save your model (don't forget to check "Selection Only" on the bottom left menu).
Dumping RomFS

## Modded Nintendo Switch

To dump your RomFS using a modded switch with Homebrew, you will first need:

* Homebrew
* nxdumptool
* Animal Crossing: New Horizons
* (Optionally) Game updates and/or DLCs

## yuzu

1. Install yuzu.
2. Obtain a dump of Animal Crossing: New Horizons (in XCI or NSP), as well as an update for the game (in NSP).
3. Open yuzu.
4. Click "Add New Game Directory" and add your game directory that has Animal Crossing: New Horizons in it.
5. Navigate to File > Install Files to NAND. Select your NSP update/DLC to install it. It should now display, for example, `Update (2.0.5)` in the Add-ons column.
6. Right click on ACNH in the game list, and select Dump RomFS.
7. Select Full and click OK. Wait for the dump to complete.
8. The dump location for Animal Crossing: New Horizons is in `C:\Users\[username]\AppData\Roaming\yuzu\dump\01006F8002326000\romfs`.

## Ryujinx

1. Install Ryujinx.
2. Obtain a dump of Animal Crossing: New Horizons (in XCI or NSP), as well as an update for the game (in NSP).
3. Open Ryujinx.
4. You will need keys and a firmware. Simply follow the instructions it gives.
5. Navigate to Options > Settings. You will see "Game Directories." Enter the path to your game directory that has Animal Crossing: New Horizons in it and click add or leave it blank and click add to bring up file explorer.
6. Right click Animal Crossing: New Horizons and select "Manage Title Updates" or "Manage DLC." Select your NSP update/DLC to install it. It should now display, for example, `2.0.5` in the Version column.
7. Right click on ACNH in the game list, and hover over Extract Data, then click RomFS.
8. Select the folder and click Extract. Wait for the dump to complete.

Now, you can go to **Tools** and start fiddling with some files!
Emulation

Using emulation instead of real hardware can be a reasonable method of playing ACNH, and being able to mod the game without having to worry about getting banned. It requires a PC with a modern processor and GPU in order to reach the full 30FPS of ACNH.

Requires patches for known graphical glitches (such as DOF fog appearing black), and crashes (such as the camera bug).
NPC AI States

**NpcAIState**

```
cApproach
cBedIn
cBedOut
cBlockWander
cBlockWanderWait
cChangeCloth
cChangeHandTool
cChangeHandToolSimple
cContinueSpeak
cConversationPretense
cCountdownWait
cEscapeFromPlayer
cEscapeHighCostArea
cFallPit
cFollowNpc
cFollowPlayer
cFollowTargetPos
cGoToDestination
cHit
cIdle
cInvisible
cLookFireworksAndClap
cPlayMusic
cRhythmSound
cSingSong
cSitChair
cSitOnGround
cSpeak
cStandSleep
cStandupChair
cStandupGround
cStingByPoisonReaction
cStoreHandTool
cSwingStickLight
cTalk
cTalkCast
cTurn
cUseCracker
cWait
cWaitTalkStart
cWaitUntilAnimEnd
cWander
cWearNewYearHat
cWorkMotion

```

**NpcCampAIState**

```
cCampWander
cExitReaction

```

**NpcDreamAIState**

```
cExitReaction

```

**NpcEditAIState**

```
cAppear
cCleanUp
cDrop
cPSInvisible
cRotate
cTrans

```

**NpcFacilityAIState**

```
cFacilityWander
cMoveToWatchPoint
cWatch
```

**NpcGstAIState**

```
cGstStandbySpeak

```

**NpcIndoorAIState**

```
cBirthdayWander
cDIY
cExitReaction
cNpcBDHost
cPlayerBDGuest
cPlayerBDHost
cReturnDIYPos
cSickWander
cSurpriseHide
cSurpriseWander
cVisitFollower
cVisitPGreet
cVisitPHide
cVisitPMove
cVisitWander
cVisitWelcome

```

**NpcJuneBrideAIState**

```
cEnterReaction
cExitReaction
cTakeOutTool

```

**NpcJuneBrideAfterPartyAIState**

```
cPartyGuestWait

```

**NpcMysteryTourAIState**

```
cDummy

```

**NpcOutdoorAIState**

```
cActiveApproach
cActiveApproachNotice
cEventPlazaWander
cEventPlazaWanderWait
cFireworksSitBench
cFireworksStartReaction
cFireworksStartWait
cFireworksWander
cFireworksWanderWait
cGoHome
cHalloweenPose
cHalloweenSurprise
cLeaveHome
cLookFireworks
cLookToSky
cNewYearWander
cNewYearWanderWait
cPassiveApproach
cPlayerBDCall
cPreActiveApproach
cTreasureHunt
cWarningInsect
cWideSearchWait

```

**NpcPhotoStudioAIState**

```
cMainPlayerCleanUp

```

**NpcSeoAIState**

```
cSeoEat
cSeoGetDemo
cSeoPreTalk
cSeoSurface
cSeoSwim

```

**NpcSpecialAIState**

```
cDocReturn
cDodReturn
cFes
cFox
cHgh
cHgsWork
cOfficeMove
cOfficeWait
cOwlAwake
cOwlPostTalk
cOwlSleep
cOwlSleepy
cOwlWait
cPynDance
cPynWait
cPynWander
cRcm
cRct
cReady
cRequestSpeak
cShopExitWait
cSpNpcNewYearWait
cSpNpcTurn
cSpVisitorTurn
cSpnReturnJB
cTkkWait
cWork

```
Model Materials

Each .zs model archive can contains multiple 3d objects, with associated geometry, materials and textures.

Textures can be associated to 3d objects through materials. But some materials do not require any texture.

You cannot display a 3d model without any material. For these reasons, it is very important to understand how they work.

## Textures Types

Before listing the different materials, here is a list of textures and their role.

### Alb

The Alb texture (for albedo) determine the diffuse, it is the base color of the object.

### Mix

The Mix texture is a special texture with a different role associated to each channel.

* Red for Roughness
* Green for Metalness
* Blue for AO (ambiant occlusion)
* Alpha for <unknown>

Texture format should be `**BC1\_UNORM**. If you don't use a custom Alpha channel, set the Alpha Channel to Red.`

If you don't plan to make a custom Mix texture, you should use a small plain texture with the RGB color (0, 128, 128) or (0, 255, 255) if the previous is too dark.

### Nm

The Nm texture (for normals) determine the relief and details of the object, without the need to add geometry.

Texture format should be `**BC5\_SNORM**.`

Only two channels are used to define the value of the normal vector on each pixel, the Blue and Alpha Channel should be set to Zero and One.

If you don't plan to use a custom Nm texture, use a plain texture with the RGB color (128, 128, 0).

### OP

The OP texture is required for meshes with some transparency, like grass or flower.
It is a grayscale texture, so only one channel is used.

## Material Types

### Generic Diffuse Material

The most common material is composed of 3 textures:

* Alb
* Mix
* Nm

### Emit Material

Required for objects that emit light when it's dark, this material is composed of 4 textures:

* Alb
* Emi
* Mix
* Nm

You can find this material in:

* `FtrEggLamp.Nin_NX_NVN.zs`
* `FtrEggLampWall.Nin_NX_NVN.zs`

### Generic Diffuse and Transparency Material

This common material is composed of 4 textures:

* Alb
* Mix
* Nm
* OP

You can find this material in:

* `FtrPlantSucculents.Nin_NX_NVN.zs`
* `FtrPlantCacao.Nin_NX_NVN.zs`

### Mirror Material

<WIP>

You can find this material in:

* `FtrEggDresser.Nin_NX_NVN.zs`

### Glass Material

<WIP>

You can find this material in:

* `FtrEggClock.Nin_NX_NVN.zs`

## Associating textures to materials

To associate textures to a material, just click on the material on the Tree File View (left panel):

Then click on the texture you want to change (1) and press Edit (2):

The Texture Selector window opens.

Select the texture you want to assign, or change the Texture Name manually, then press Save.

### Import/Export

If you want to use a material from an object to another one [...]

<WIP>
ZS (File Format)

**Note**: The following—aside from **Usage in Animal Crossing: New Horizons**—is from Wikipedia.

**Zstandard**, commonly known by the name of its reference implementation **zstd**, is a lossless data compression algorithm developed by Yann Collet at Facebook.
*Zstd* is the reference implementation in C. Version 1 of this implementation was released as open-source software on 31 August 2016.

## Design

Zstandard combines a dictionary-matching stage (LZ77) with a large search window and a fast entropy-coding stage. It uses both Huffman coding (used for entries in the Literals section) and finite-state entropy (FSE) - a fast tabled version of ANS, tANS, used for entries in the Sequences section. Because of the way that FSE carries over state between symbols, decompression involves processing symbols within the Sequences section of each block in reverse order (from last to first).

## Usage in Animal Crossing: New Horizons

Animal Crossing: New Horizons' RomFS houses 100,173 files, 95,058 of which are ZS files. It is most commonly used in Model, but is also used in BDLI, Effect, ELink2, Env, Font, Layout, Message, Shader, SLink2, Swkbd, and System. It stores a multitude of file formats such as, but not limited to:  BFRES,  MSBT, and ARC files. If the file is large, it will be compressed with YAZ0, and have the file extension *.szs*.
Python Tools Installation Guide (Windows)

This guide will walk you through the process of installing Python on Windows for use with ACNH modding tools. More specifically, *byml* (for converting byml to the plaintext format yaml, and back again), and *eventeditor* (for editing EventFlow *bfevfl* files).

For this guide, you must have a 64-bit PC running Windows.

* Download and install Python 3.8. (Python 3.9+ will not work because it is not compatible with some of the tools' dependencies.)
	+ Do not use the Microsoft Store version of Python. *eventeditor* absolutely refuses to work on anything but the standalone version of Python for some reason.

* Make sure to add Python to PATH, then click Install Now.

* Once installation is complete, disable path length limit, then close the installer.

Open Windows PowerShell.

Type `pip install eventeditor` and press Enter.

This will install *eventeditor*, which is used for editing EventFlow *bfevfl* files, and it will also install *byml*, a library for converting ACNH stage data to a plaintext format, and back again.

Now, you can run eventeditor and the EventFlow editor GUI will open.

* For more information on editing EventFlow, take a look at the *EventFlow Editing* page (coming soon!).

For *byml* editing, you can run `byml_to_yml file.byml file.yaml`, and `yml_to_byml file.yaml file.byml`.

* For more information on editing BYML stage data, take a look at the *BYML Stage Data Editing* page (coming soon!).
ACNH Modding Wiki

**Welcome to the Animal Crossing: New Horizons Modding Wiki.**

This wiki is centered around modding Animal Crossing: New Horizons, and will act as a hub for everything related to modding the game

Here's some helpful pages for beginners:

 **Import Model** | A tutorial which shows how to import an .obj model.
Camera States

**CamState**

```
cArea
cDemo
cEditRoomCeiling
cEditRoomFloor
cEditRoomWall
cEmoticonMenu
cFishing
cFriendList
cGetDemo
cIdentify
cIdrMuseum
cIdrRoom
cItemMenu
cItemShow
cMyDesignMenu
cNormalField
cNormalRoom
cPreGetDemo
cSharePlayUI
cSlingShot
cSmaphoMenu
cTakePhoto
cTakeProfilePhoto
cTalkField
cTalkFtrAction
cTalkIntoShop
cTalkRoom
cTalkShopItem
cTitleDefault
cTitleStructure
cTkkLive

```
Character Colour Values

The character model's internal colour variables are held in the **CharaMake\*ColorParam** BCSV table,

**\*** being **Eye**, **Hair**, or **Skin**.

The CSV table headers are CRC-32 encrypted.

The CRCPedia contains decrypted table headers for all BCSV tables.

The colour values are defined as 0-1.0 ranges for the Red, Blue and Green channels.

### Colour Modification

* Adjust the gamma of the colour you intend to use to 0.4, in order to offset the in-game gamma correction of 2.2.
* Divide the Red, Blue and Green values by 255 to adjust the range to 0-1.0
* Lookup the appropriate BCSV table in the CRCPedia
* Find the set of Red, Blue and Green values you intend to replace
* Replace them with your intended set of values
* Save the BCSV table

### Colour Atlas

You can find each colour listed in the ACNH Character Colour Atlas, with gamma-adjusted swatches for easier reference.
Aisha

Aisha is a female character and is a minor character in Anymalies.

## Personality

Aisha is a serial killer rabbit that kills for fun. She is bloodthirsty, spiteful, vindictive, merciless and cruel and goes to great lengths to eliminate creatures that are a hindrance to her demonic plans. In other words, Aisha is a dangerous rabbit who likes to boast about her murders and the fact that she is a serial killer.
PBC (File Format)

**Note**: This page is partially self-discovered, but **TileData** and **Ground Type** is from Animal Crossing Mods Wiki.

**PBC Files** are collision files used in Animal Crossing: New Horizons and possibly other Nintendo games.

The PBC files contain pixel data used to render a greyscale map that maps out collisions and boundaries. It also contains metadata used for (possibly) defining stairs, height, etc.

## File Format

The file always starts off with `pbc\0`, followed by the Height, width, offset X and offset Y in a 0x04 offset.

Header
 0x04
 0x08
 0x0c
 0x10
 0x14

The height is hex -> decimal, the width is hex -> decimal, the offset X is hex -> decimal from signed 2's complement, and the offset Y is hex -> decimal from signed 2's complement.

Using Treeki's "pbc.py," we find that if the offset is increased by 0x34 from 0x14 (all the definitions of dimensions and offsets), the pixel data for that pixel can be found:

```
offset = 0x14
        a, b, c, d = blob[offset+0x30:offset+0x34]
        data[(x*2)   + ((y*2)  *(w*2))] = a
        data[(x*2)   + ((y*2+1)*(w*2))] = b
        data[(x*2+1) + ((y*2+1)*(w*2))] = c
        data[(x*2+1) + ((y*2)  *(w*2))] = d
        offset += 0x34

```

### Ground Type

Ground type is important for many reasons. The game engine uses PBC data to determine what sounds to play when you walk on grass verses walking on a sandy beach.
Alex (Female Character)

Alex is a female character and is a secondary character in Anymalies.

## Personality

Alex is an extremely bad, arrogant, ruthless and spiteful raccoon, in which she likes to brag about how perfect she is. She shows a hatred for Yara and Ademole and will do anything to destroy the friendship of the two friends. Alex is prejudiced against orphans and she tries to do everything possible to humiliate Yara, although Ademole is an orphan, Alex strangely she does not hurt him and directs her hatred only to Yara, the rabbit.
Ademola

Ademola is a male character and is one of the two main protagonists of Anymalies. Ademola is an orphaned rabbit whose main objective is to find her parents, who are alive and to help her best friend Yara's parents find hers as well.

## Appearance

Ademola is a humanoid rabbit with black hair. He has green eyes and wears green glasses. He has bluish skin, his hair is black, and he wears a black cap and wears a green and gray-black shirt, green and black pants and his shoes are green and black and his gloves are green and black.

## Personality

Ademola is a very enthusiastic and very fun orphan. He is a believer and believes that his parents are alive and will do anything to find his parents and those of his friend Yara. Ademola is a very kind and very cute rabbit, despite his age, he likes to do rabbit things, in looking cute. He loves to eat carrots because it is his favorite food, just like Yara's. Nor does he endure lies and disloyalty, which Ademola would never forgive, let alone betrayal. Above all, Ademola is willing to sacrifice his life to save Yara's or other friends of his.

## Trivia

* Ademola is the first rabbit to be introduced in the series, the second is her best friend Yara.
* Ademola's favorite color is green.
* Although he and Yara are best friends, it is not known if they both feel a crush on each other, but it is likely that they have a brotherly and very strong feeling, so it is possible that they both have a crush on each other.
* Ademola has similar characteristics to her best friend Yara:
* Both are rabbits.
* Both are of the same age, but Ademola is older, he is from March while, Yara is from February.
* Both were abandoned in orphanages and are considered orphans, although the parents of both protagonists are still alive.
* Both have the same goal of meeting their parents and family and having a very happy ending.
* They both have a thing for each other.
* Her birthday is March 3rd and her sign is Pisces.
Anymalies Wiki

**Welcome to the Anymalies Wiki!**
Anymalies is a spin-off series between Minibellies and Libies. It tells the story of Ademola and Yara, two very cute rabbits who will have great adventures and stories, but will also go through obstacles to achieve both of their goals, which is to find the families of both who are unappreciated.
BFEVFL (File Format)

**Note**: The following is a slightly edited version of an article hosted on ZeldaMods.

**BFEVFL** is a binary file format for **ev**ent **fl**ows. In *Animal Crossing: New Horizons* and other Nintendo games such as *Splatoon 2* and *Link's Awakening*, binary event flows are parsed by Nintendo's EventFlow/evfl library.

## Structures

BFEVFL is a format that supports both big endian and little endian; however, event flows typically use little endian even on Wii U, as is the case in *Animal Crossing: New Horizons*.

BFEVFL uses pointers very heavily to refer to strings, to other sections, etc. All pointers are always 64-bit long -- this is because the same format is used on 64-bit platforms like the Nintendo Switch. Pointers must be present in the #Relocation table if the file is to be loaded correctly by the official EventFlow code.

As a direct consequence, most sections don't have any fixed order. Therefore, this article will only document the data structures and mention the order Nintendo places sections in. Another consequence is that sections must be aligned to 8-byte boundaries in most cases to avoid unaligned memory accesses (this is not as important for strings).
Lechuguín

Simplemente una lechuga normal con excelente pelo facial pero más na. El origen de Lechuguín es desconocido. Cuando El Pana le cuestionó sus habilidades, Lechuguín afirmó no tener poderes mágicos, pero contrario a lo que dijo, Lechuguín muestra poseer habilidades y conocimiento más allá del nivel humano.

En el primer episodio de Los Drouguis ( El 25 ), Lechuguín aparece ante la presencia de Los Drouguis y les informa sobre la existencia de el lejendario 25.
Sand Sculptures

### Summary

Sand Sculptures are the source of Cowgirl Mermaid Eggs. From Level 1 and up, Sand Sculptures can be tapped for Eggs a different number of times depending on the Sand Sculpture's level.

Sandpiles can be purchased in the Store under the Decoration Tab for Stones. The cost of one Sandpile increases by 10 Stones every time it is purchased. Sandpile cost has no known limit.

### Sand Sculpture Images

SandpileCheese Cake Sand SculptureLittle Castle Sand SculptureDolphin Sand SculptureCrab Sand SculptureCar Sand SculptureShip Sand SculptureMermaid Sand SculptureThe Slide Sand SculptureCastle Sand SculptureSand Sculpture Masterpiece