recursal/Fanatic-Fandom huggingface dataset:
George Weasley

[Source]

George Weasley (b. 1 April, 1978) was a pure-blood wizard, son of Arthur Weasley and Molly Weasley (née Prewett), brother of Bill, Charlie, Percy, Ron, Ginny, and twin brother of the late Fred Weasley. George's first few years were marked by the height of the First Wizarding War and when Lord Voldemort fall for the first time. He attended Hogwarts School of Witchcraft and Wizardry from 1989 to 1996 with Fred, and was Sorted into Gryffindor house. He and Fred were popular students, becoming Beaters for the Gryffindor Quidditch team in their second year, and members of Dumbledore's Army in their unfinished seventh year.

A born prankster and inventor, George and his twin left Hogwarts prior to graduation to become a successful entrepreneur, alongside his twin brother, and opened the joke shop Weasleys' Wizard Wheezes at 93 Diagon Alley. He was a member of the Order of the Phoenix and fought in the Battle of the Seven Potters and the Battle of Hogwarts; in the latter, Fred died, leaving George devastated.

George is an optional companion in Wizard and a potential romance option for Abby Peterson.

## Friends

* Hawke Peterson/Abby Peterson
* Wyatt Peterson/Jade Peterson
* Adolf Peterson
* Susan Bones
* Neville Longbottom
* Ginny Weasley
* Cho Chang
* Leo Wild
* Sam Chronos
* Mike Chronos
* Padma Patil
* Lavender Brown
* Seamus Finnigan
* Dean Thomas
* Harry Potter
* Hermione Granger
* Ron Weasley
* Fred Weasley
* Parvati Patil
* Griphook
* Flora Carrow
* Hannah Abbott
* Colin Creevey
* AWOL
* Carian
* Remus Lupin
* Sirius Black
* Anne Peterson
* Bill Weasley
* Fleur Delacour

## Enemies

* Voldemort
* Bellatrix Lestrange
* Rick Peterson
* Draco Malfoy
* Vincent Crabbe
* Blaise Zabini
* Severus Snape
* Amycus Carrow
* Alecto Carrow

## Appearances

* Wizard
	+ The Lost Girl
	+ The Lost City
	+ War of Giants
Lightning Release: Snake Thunder

*The user creates a discharge of electricity from his body to shock an opponent. It can also be released from a distance as a thunderbolt; when used in that way, it takes on a form of a snake.*

This jutsu can be used as a burst centered on the caster, or as a single-target ray. In either case targets take 2d4 points of damage per caster level (max 20d4 at level 10). A successful reflex save negates this damage by half. The ray version requires a successful ranged touch attack to hit the enemy.
The Alpha & Omega

## Publication Information

### Platform(s)

PC
 PS3
 Xbox 360
 Xbox One
 PS4
 PS Vita

## Game Information

### Time Period

1999

**The Alpha & Omega** is the fourth DLC for Wizard.

## Involved Characters

* Hawke Peterson/Abby Peterson
* Adolf Peterson
* Aurora Sinistra
* Minerva McGonagall
* Flius Flitwick
* Rolanda Hooch
* The Alpha
* The Omega
* Remus Lupin
* Carian
* Neville Longbottom
* Tonks
* Teddy Tonks

## Events

* The Search of Professors
* The Blood Arena Battle
* Battle of the Wolves
Hanako

## Abilities

### Binding DC - Binding DC + 10

Hanako grants a bonus to spell DC cast by her vessel equal to 1/10th the binding DC, rounded down to nearest whole number, minimum 1.

### Binding DC + 11 - Binding DC + 20

Hanako gives a bonus to her vessel's caster level equal to 1/10th the binding DC used to bind her, rounded down.

### Binding DC 21 - Binding DC + 30

Hanako gives her vessel an additional spell per day per spell level for every level the vessel has in lorebinder (1 at 1st, 2 spells per level at two, etc). If the vessel has spell points, she instead gives a number of bonus spell points equal to 10 \* the highest level of spell her vessel can cast. If the vessel has apotheosis, they may instead gain half benefits to both, (1 spell per day per spell level and 5 \* highest level of spell in spell points).

### Binding DC 31 - Binding DC + 40

Hanako gives her vessel the ability to reflect a number of spell levels per day equal to the binding DC that was used to bind her. These spell levels can only affect spells that target her directly (for example she could reflect magic missiles, but not fireball).

### Binding DC 41 Binding DC 50

Hanako grants her vessel access to an additional priestly vow. This gives her vessel an additional number of spell slots per spell level to be used for the spells in this additional vow only. The number of spell slots is equal to the highest rank of vestige the vessel can bind.
Boil Release: Skilled Mist Technique

Ninjutsu Boil;

 Saving Throw

The User creates a cloud of mist which she/he releases from their mouth. *This mist contains a powerful acidic property, capable of melting bodies, and chakra defenses, such as Susanoo. The technique has an inherent disadvantage in that its effects are indiscriminate, limiting its usage to areas that do not contain allies.*

*Though the mist is corrosive to all around it, the user and allies are immune to it.* The opponent takes 12d10 acid damage.

This technique bypasses Hardness.
Padma Patil

[Source]

Padma Patil (b. 1979 – 1980) was a witch of Indian heritage who was in the same year as Harry Potter at Hogwarts School of Witchcraft and Wizardry and the identical twin sister of Parvati Patil.

Padma was sorted into Ravenclaw house and became a prefect in her fifth year. She was a member of Dumbledore's Army, an organisation taught and led by Harry Potter. She later fought in the Battle of Hogwarts on May 2, 1998.

Padma is also a optional companion for Hawke/Abby and a potential romance option for Hawke Peterson.

## Friends

* Hawke Peterson/Abby Peterson
* Wyatt Peterson/Jade Peterson
* Adolf Peterson
* Susan Bones
* Neville Longbottom
* Ginny Weasley
* Cho Chang
* Leo Wild
* Flora Carrow
* Dean Thomas
* Luna Lovegood
* Harry Potter
* Parvati Patil
* Ron Weasley
* Hermione Granger
* George Weasley
* Fred Weasley
* Anne Peterson
* Lavender Brown
* Seamus Finnigan

## Enemies

* Voldemort
* Cho Chang
* Mike Chronos
* Sam Chronos
* Severus Snape
* Amycal Carrow

## Appearances

* Wizard
	+ The Lost City
	+ War of Giants
Demonic Illusion: Double False Surroundings Technique

This technique places another illusion within another illusion created by the user. When the target dispels the first illusion, they will not realize that a second is in place.

If failed the Opponent can make a Will save for the First illusion and then again For the second.

Each Round on opponent's turn, they can attempt a new Saving Throw to end the jutsu's effect.
Explosion Release: Landmine Fist

*After establishing direct contact with their opponent through a simple punch, the user utilizes Explosion Release to subsequently generate an enormous explosion from the opponent's insides. This explosion is powerful enough to completely obliterate an opponent far larger than the user. Due to the directionality of the blast, the user minimizes any potential repercussions, such as being struck by resultant debris and even recoil appears to be completely negated.*

This jutsu functions as a touch attack which then explodes outward into a 20 foot cone. The target touched takes 1d6 points of damage per caster level (20d6 max), with no save, but other targets within the area are allowed to make a reflex save for half damage. This jutsu can also function as a 20 foot burst, but in that case all targets are allowed a reflex save.
Knight’s Puissance, Greater

Level: 6

Duration: 5 rounds

Saving Throw: None

Normal: The blows of your target fall more surely and strike more soundly after you speak this utterance.

Your target receives forceful guidance on each attack, gaining a +5 bonus on attack rolls and damage rolls.

Reverse: By reversing the words of this utterance, you significantly reduce your target’s effectiveness in battle.

Your target takes a –5 bonus on attack rolls and damage rolls, as its attacks are nudged forcefully away from their intended target.
Bubble Dome

Requires:

* Bubble pipe

The user makes a dome of a chakra infused bubble that surrounds the user and allies. The bubble can lift off the ground with the user/allies inside and move 1 square/caster level at the user's discretion. The bubble can also be used as a reflective camouflage that reflects surrounding colorations that provide invisibility

 If used defensively the dome provides immunity to everyone inside it.  If a creature tries to break through the dome with a single attack, the DC for the Strength check is 20 + 2 per inch of thickness. Thickness for the bubble is determined by 1 inch per 3 caster levels. The hit points value for the bubble is 20/inch.
Adolf Peterson

[Source]

Adolf Peterson is a half-blood wizard and the son of Rick Peterson and Anne Peterson. Adolf is the youngest of three, but that never stops him from achieving his goals. Adolf appeared for the first time in *Wizard* and returns in *Wizard: The Fall* as an available companion.

## Friends

* **Adolf Peterson**
* Wyatt Peterson/Jade Peterson
* Harry Potter
* Hannah Abbott
* Susan Bones
* Neville Longbottom
* Alice Longbottom
* Albus Dumbledore
* Frank Longbottom
* Amelia Bones
* Rubeus Hagrid
* Ginny Weasley
* Ron Weasley
* Dean Thomas
* Seamus Finnigan
* Hermione Granger
* Padma Patil
* Parvati Patil
* Colin Creevey
* Fred Weasley
* Carian
* George Weasley
* Katie Bell
* Luna Lovegood
* Sam Chronos
* Lavender Brown
* Leo Wild
* AWOL
* Anne Peterson
* Draco Malfoy
* Emily Goulding
* Mike Chronos
* Justin Finch-Fletchey
* Michael Corner
* Severus Snape
* Sirius Black
* Dobby
* Remus Lupin
* Cho Chang
* Lee Jordan
* Cassandra Miles
* Darwin Miles
* Arnold Meyers
* Kyle Peterson
* Angelina Peterson
* Tristan Dickens
* Samantha Trump
* Ryan Merlin
* Andrew Wild
* Miranda Cos

## Enemies

* Voldemort
* Bellatrix
* Rick Peterson
* Unknown Wizard
* Lucius Malfoy
* Vincent Crabbe
* Ben Timms
* Ultimatium
* Jonah Grey
* Noah Grey

## Appearances

* Wizard
	+ Lost Girl
	+ The Lost City
	+ War of Giants
	+ The World Under
	+ The Alpha & Omega
* Wizard: The Fall
	+ Banshee Horror
	+ Time & Space
	+ The Dark Lord
	+ Rise of the Phoenix
	+ The Undead Kings
Earth Release: Tearing Earth Turning Palm

Ninjutsu (Elemental Type); Genjutsu; Taijutsu Edit ====

 Saving Throw

This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is capable of causing quite a bit of damage to the area.[2] This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
Список войн; Войны

## В хронологическом порядке

* Список войн до н. э.
* Список войн I века
* Список войн II века
* Список войн III века
* Список войн IV века
* Список войн V века
* Список войн VI века
* Список войн VII века
* Список войн VIII века
* Список войн IX века
* Список войн X века
* Список войн XI века
* Список войн XII века
* Список войн XIII века
* Список войн XIV века
* Список войн XV века
* Список войн XVI века
* Список войн XVII века
* Список войн XVIII века
* Список войн XIX века
* Список войн XX века
* Список войн XXI века

## Войны по типу конфликта

* Список гражданских войн
* Список мировых войн

## См. также

* Список войн США
* Военная история
* Список мирных договоров
* Список сражений
* Список войн эпохи Крестовых походов
* Список войн Англии
* Список войн России
* Список войн Беларуси
Mike Chronos

[Source]

Mike Chronos (b. 2 January 1980) is a pure-blood student at Hogwarts and a member of the Slytherin house. He is very aggressive towards people who aren't his friends or family, while his sister is the nice one and is always trying to make new friends. Mike was forced by Severus Snape to work with Hawke/Abby for the entire year. Mike is also a potential romance option for Hawke Peterson and Abby Peterson.

## Friends

* Hawke Peterson/Abby Peterson
* Sam Chronos
* Draco Malfoy
* Vincent Crabbe
* Blaise Zabini
* Gregory Doyle
* Emily Goulding
* Luna Lovegood
* Leo Wild
* Flora Carrow
* Severus Snape
* Padma Patil
* AWOL
* Carian

## Enemies

* Voldemort
* Rick Peterson
* Ginny Weasley
* Neville Longbottom
* Ron Weasley
* Harry Potter
* Hermione Granger
* George Weasley
* Fred Weasley
* Amycus Carrow
* Alecto Carrow
* Dean Thomas
* Seamus Finnigan
* Parvati Patil

## Appearances

* Wizard
	+ The Lost City
Mind Body Disturbance Technique

*A ninjutsu where one sends their chakra into the subject's nervous system, thus gaining complete control of the target's body. Those caught in the technique will fall completely under the user's control, as their bodies become disconnected from their will. The difference between this and the Mind Body Switch Technique is that the caster doesn't project their consciousness into the target's body. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings, will display its efficiency, by getting enemies to turn on one another. Control can be exerted even from long distances.*

Enemies within the cone's area must make a Will save. Those who fail are under the caster's control, and act on his turn. This is not a genjutsu, the caster is projecting their chakra into the affected target's bodies and separating their mind's control over the body. Characters with the Slippery Mind Feature can make an additional save the following round to attempt to break out, but simple genjutsu resistance does not confer this benefit. Commanding all subjects under this jutsu's effect is considered a move action on the caster's part, but all targets affected have the full options of actions to choose from on their turn. If the caster wants to use any jutsu or special skills or knowledge known by the targets, they are allowed to make an additional will save to prevent access to such knowledge. If they succeed they can attempt to break free on their next round as if affected by the jutsu again, but failure indicates that the caster can use their jutsu in this round freely. All expended jutsu this way is taken from the chakra of the targets, and not the caster.
Hiding in Ash and Dust Technique

*The user expels chakra-infused ash that blanket a wide area, burning anyone who comes in contact with it. The technique can also be used as a powerful deterrent from attacks as well as a highly effective smokescreen.*

The cloud of ash spreads to 50 feet within a round, and lasts for a number of rounds equal to the caster level/2. The fog obscures all sight, though sensing chakra or seeing chakra is not affected, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).

The user can choose to ignite the ash, and the explosion deals 40d6 points of fire damage to all creatures within the cloud, which includes the caster, if they are still within the area.
Human Bullet Tank

A threatening taijutsu trick that converts the user's large frame into a destructive weapon. The user first uses Multi-Size Technique to make themselves into a human-sized ball, then they tuck in their limbs and use chakra to propel themselves into a powerful roll. Its effective use of weight and the force of rotation make for an even greater lethality than appearances would let on, enough to pulverise someone's hand with but a mere touch. It is difficult for the user to turn in this form. This technique has the added effect of plugging up the user's ears.

Ninjutsu (Elemental Type); Genjutsu; Taijutsu Edit ====

 Saving Throw
Gedo Mazo

Base Attack/Grapple: | +80/+100

*The Demonic Statue is a giant, earthen-coloured humanoid entity with a decayed appearance, a body shaped into a robe, and a number of spike-like protrusions on its back. When fully summoned, it towers over even tailed beasts in size, with Gyūki only coming up to its chin, as did members of the Akimichi clan who had enlarged themselves to their maximum size. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beast is sealed inside it, though the eyes remain closed when it is summoned into battle.*

## Combat

* Black Receivers: The statue can summon black receivers, as the wiedler of the Rinnegan who summoned it.
* Chakra Chains: These chains function as Uzumaki chains, except only up to 9 chains can be created by the statue at a time. These chains have hardness equal to the HD of the Gedo Mazo (80) and a section of chain has 100 HP.
* Chakra Dragons: This ability creates a shadowy tentacle of energy that extends 300 feet from the Gedo Mazo, splitting off into three dragons about 10 feet from its start. These dragons can be directed to attack as a full round action, or instead a single dragon can be directed to attack as a standard action. These dragons act as 100 foot cones, able to ignore cover and full cover. Each target within these cones must make a fort save or be killed instantly, as all their chakra is absorbed and added to the Gedo Mazo. If they succeed on the save, they instead take 10 con damge as the statue saps them of their vitality instead. This DC is equal to 10 + the highest jutsu level used by the summoner of the statue + the summoner's con mod. The caster takes 10 points of con damage upon using this ability.
Curse Technique: Death Controlling possessed blood

## Data

### Requirements

Jashin Class, Opponent's Blood, Ritual Circle

The technique requires two special conditions: One being that Hidan
must have drawn an insignia of Jashin on the ground in his own blood, to
 which he must remain in the centre for the technique to function
properly. The other being him to acquire and ingest the blood of his
intended victim. Once ingested, his skin then turns black with white
markings which makes him look like a skeleton, a symbol of absolute
death. This serves as the link between him and his victim.

Once his sacrificial ritual takes place, the victim is linked with the caster
 until he either steps or is forced out of the circle. Any kind of
injury that Hidan inflicts upon himself (or the injury they inflicted on
 him) is reciprocated on his target, be it a mere scratch to a pierce in
 the heart. If Hidan is forced to step out of the circle, the link is
temporarily broken and the victim is set free, but only as long as Hidan
 has stepped out of the circle's reach. Basically, this technique makes
Hidan a living voodoo doll.
Quests (Wizard)

This page consists all the **quests** that are available in Wizard.

## Main Quests

* Prologue
* First Year Preparations
* The First Year
* Kidnapped
* Summer In-Between
* Welcome Back
* Riddle, Riddle
* The Second Year
* The Dog
* Cloudy Judgement
* The Lost Girl  (DLC)
* My Secret Life  (DLC)
* The Truth  (DLC)
* The Werewolf
* Dementors of Azkaban
* Before Year 4
* Renewed Destruction
* The First Task
* The Yule Ball
* The Second Task
* The Third Task
* Grimmauld Place
* I Must Not Tell Lies
* Requirement
* Ministry of Death
* Dark Days
* Time is Short
* The Half-Blood Prince
* Forget
* The New Hogwarts
* Obey the Carrows
* Return of the DA
* The Escape from Hogwarts
* The Exiled Death Eater
* Haunted
* Back to School
* The War Part 1
* The War Part 2
* The End of Everything

## Companion Quests

### Wyatt Peterson/Jade Peterson

* Remembrance
* A Gift for Mother
* The Duel  (Wyatt)
* Quiet Lips  (Jade)

### Neville Longbottom

* Meeting Neville
* Best Friends for Life
* Herbology and Charms
* Hogsmeade - With Neville
* Summer Visit
* Sparring Neville
* The Cure for Insanity
* Friendship Never Dies

### Susan Bones

* A Hufflepuff Welcome
* Death in the Family
* Hogsmeade - With Susan
* Sparring Susan
* Life Full of Regrets
* Hufflepuff for Life

### Ginny Weasley

* The First Day
* Promise Me
* Hogsmeade - With Ginny
* Weasley Christmas
* Sparring Ginny
* Ginny and the Wolf
* Last Laugh

### Dean Thomas

* Detention Slip
* Together Against Snape
* Second Year Welcome
* Hogsmeade - With Dean
* Sparring Dean
* Friendly Visit
* The Family Rule
* Words of Inspiration

### Leo Wild

* The Secret Meeting
* Trusting a Slytherin
* Hogsmeade - With Leo
* Disavowed
* Sparring Leo
* Not the Same

### Lavender Brown

* Meeting Lavender
* Hogsmeade - With Lavender
* The Love Potion
* The Confrontation

### Seamus Finnigan

* After Hogsmeade
* Against Potter
* Finnigan or Potter
* Before Going Into the Fire

### Padma Patil

* Meeting The Twins
* Class Buddies
* Hogsmeade - With Padma
* Trial Error
* Sparring Padma
* Patil Loss
* Ready for the End

### Luna Lovegood

* Meeting Luna
* A Sore Sight
* Sparring Luna
* Support Quidditch
* Luna in a Ball
* A Skill for a Skill
* At the Marriage
* Last Words

### George Weasley

* Prank Time
* War Against Umbridge
* The Weasley Twins Return
* The Promise of George
* Good Luck

### Flora Carrow

* Meeting Flora
* The Quiet Mind
* Joining the DA
* Sparring Flora
* Never Trust a Carrow
* Harsh Punishment
* Carrow Salute

### Cho Change

* Meeting Cho
* Inside War
* Sparring Cho
* The Traitor
* Forgiveness
* The Forgotten Wand
* To the End

### Mike Chronos

* Forged Alliance
* Guy Talk  (If protagonist is male)
* Brother and Sister
* Not Bad

### Sam Chronos

* Meeting Sam
* Girl Talk  (If protagonist is female)
* Brother and Sister
* Toughness for War

### AWOL

* Getting to Know Each Other
* My Bodyguard
* Forbidden Friendship
* The Hunted
* Piece of the Mind

### Carian (DLC)

* Meeting Carian
* Hogsmeade - With Carian
* The Much Needed Talk
* Wolf Blood
* Sparring Carian
* Wolfsbane
* Get Out There
Chakra Threads

Are animated ropes Animate ropes can not be broken and do not to be concentrated on by the puppet master each turn. However casting Chakra strings to animate the puppet is an activate action that requires a Concentration check. The Concentration check will determine how much Chakra is used to hold the strings for the majority of the battle.
Inertial Surge

Level: 1

Duration: 1 round

Saving Throw: None

Normal: Your words free your target from many impediments, allowing her to slip from any constraints.

You grant the target to act normally regardless of magical effects that impede movement as if he were affected by a freedom

of movement spell (PH 233). This effect occurs automatically as soon as the utterance is spoken and lasts for 1 round.

Impediments magically part or otherwise move to let your target pass, then return to normal in his wake.

Reverse: Your words cause black tentacles to grow from the ground and clutch at the feet of your enemy, preventing it from moving anywhere.

A black tangle of wriggling force tendrils roots your target in place, rendering it unable to move. It can take actions normally; it just can’t move from the space it currently occupies.
Prologue (Wizard)

**Prologue** is the first main quest in the game. It begins in the dream of the protagonist being in the Death Canyon and ends with the permanent departure of their father, Rick Peterson.

## Involved Characters

* Hawke Peterson/Abby Peterson
* Anne Peterson
* Rick Peterson
* Wyatt Peterson/Jade Peterson
* Adolf Peterson
* Unknown Wizard

## Results

* Hawke/Abby is sent away to prepare for their first year at Hogwarts.
* Rick Peterson leaves the house for an unknown reason and never coming back, leaving his family behind.
* Anne Peterson officially divorces Rick.
* Adolf Peterson is attacked by an unknown wizard and loses his left eye.
Explosive Clay

Ninjutsu (Elemental Type); Genjutsu; Taijutsu Edit ====

 Saving Throw

By using the technique's ability to knead chakra into objects through the mouths in the palms of his hands, Deidara can infuse clay with explosive chakra. He then moulds it into a shape depending on the abilities he wants it to have and spits it out. After moulding the clay, Deidara can enlarge it to various sizes depending on the intended purpose of the clay. Once enlarged, the clay creations can be brought to life and controlled remotely by Deidara, who can then detonate the clay by saying "*katsu*" (喝) and performing the seal of confrontation.
Insect Jamming

*The user has a large amount of their beetles spreads out over a wide area around themselves. The insects then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type shinobi's chakra-sensing ability, as the insects' irregular distribution and grouping together result in the creation of numerous false 'images' or chakra signals, making it more difficult to distinguish the user's actual location.*

Make a caster level check against an opponent who has successfully sensed your chakra. If you succeed, they lose any benefits associated with tracking an opponent's chakra. If you fail, they are not fooled by the beetles and continue to track your chakra and receive all benefits with that.
C0

# Jutsu Name

The highest form of Deidara's explosive clay (his "Ultimate Art" (究極芸術, *Kyūkyoku Geijutsu*)), C0 is a suicide-bomb technique used as a last resort. Deidara reveals a mouth on his chest, which is stitched up. After undoing the stitches, Deidara feeds it a large ball of clay. The mouth on his chest has a direct connection to his heart so a large amount of chakra is built up. It then kneads chakra directly from the meridians of the heart and keeps doing it without interruption until the moment of the explosion. His explosive chakra then manifests itself in his veins, flowing through his body. These "veins" then condense into a sphere that slowly cracks open and detonates, producing a unique explosion that covers a ten kilometre blast radius.
Hiding in Surface Technique

*With this technique, the user can phase through their surroundings, allowing them to quickly avoid an incoming attack and can travel undetected as well. Using this method of approach, the user can execute a surprise attack to their enemy.*

The user becomes incorporeal, able to pass through any physical objects, traveling at half-speed in any direction they wish to go in. Unlike most jutsu that allow travel through a medium this technique is not restricted by passing through different media (a character can travel freely through water or earth, or stone for example). This jutsu requires concentration to maintain its activity meaning that if it is used to evade an attack the character can only take a move action on its next turn, though resurfacing is a free action.
Kazumi

## Abilities

### Binding DC - Binding DC + 10

The binder of Kazumi gains a +10 bonus to their AC. If they are true neutral, they gain an additional 1 point of AC for every three character levels they have. If the binder has either lawful/chaotic or good/evil, they instead gain a +5 bonus, with an additional 1 point for every 5 character levels. If the binder has both lawful/chaotic and good/evil alignments, they instead gain a +5 bonus but an additional 1 point for every 10 character levels.

### Binding DC + 11 - Binding DC + 20

The vessel of Kazumi is strengthened against physical weapons. If the vessel is true neutral, they gain damage reduction 15, bypassed by one of piercing, bludgeoning or slashing damage, chosen at the time of binding. In addition, for every three character levels, the vessel gains an additional 2 points of damage reduction. If the vessel has either a lawful/chaotic, or an evil/good alignment, the vessel gains 10 points of damage reduction, and an additional point for every 5 character levels. If the vessel has both, they gain 5 points of damage reduction, with an additional point every 5 character levels.

### Binding DC 21 - Binding DC + 30

Kazumi grants her vessel a bonus to all weapons and natural attacks used by the wielder. If the vessel is true neutral, the creature's weapons get a +5 bonus, with a +1 every 10 character levels. These bonuses stack with any existing modifiers on the subjects weapons, but cannot be used to manifest any additional effects. If the vessel has either lawful/chaotic or good/evil they instead gain a +1 bonus with an additional +1 every 10 levels. If the vessel has both lawful/chaotic and good/evil the vessel gains a +1 bonus with an additional +1 every 15 levels.

### Binding DC 31 - Binding DC + 40

Kazumi grants her vessel a bonus to all their ability scores. For a true neutral vessel this bonus is 4 points with an additional point for every 10 levels they have. If the vessel has either lawful/chaotic or good/evil alignments, this bonus is instead 2 points, with an additional point every 15 levels. If the target has both alignments, they gain 2 points, and an additional point every 20 levels.

### Binding DC 41 Binding DC 50+

If Kasumi's vessel is true neutral they may choose any two saves. They no longer automatically fail those saves on a roll of 1. If the target has either good/evil or lawful/chaotic, they instead gain only choose one save this way. This also applies to targets with both alignments.
Insect Platform

*Using their beetles, the Aburame creates a circular platform of bugs than can be used to carry loads, downed enemies, or themselves.*

 You create a single circular platform of beetles per caster level. It can transport up to 100lbs/ caster level and has a fly speed equal to 30 ft per round with good maneuverability. If the beetles used by the caster at the time of creation of this platform have an alternate means of travel (burrow instead of fly, or swim), the platform instead allows travel through those mediums instead (burrowing beetles make underground passages, and swimming beetles surround their targets and allow for an airtight cocoon for underwater travel). The bugs themselves provide no extra protection against incoming attacks.
Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness

Ninjutsu (Elemental Type); Genjutsu; Taijutsu ====

 Saving Throw

This technique traps the victims inside a self-repairing dome of earth which is almost instantaneously able to reform, even afterKiba hit it with his Passing Fang. Jirōbō was able to absorb the chakra of anyone trapped inside, something he enjoyed greatly. However, Jirōbō's chakra was not evenly distributed throughout the dome. Near the back, relative to him, his chakra was much weaker, making the dome weaker in that spot.
Lightning Release: Shadow Clone Technique

This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching

* Each clone has 1hp
* Current Chakra level divided by number of clones created (rounded) = Amount of chakra distributed to each clone. This is calculated after the cost of the jutsu has been paid.
* After each Clone is destroyed (Via Melee/Touch) the opponent is stunned
* A Clone has the same stats and non-masterwork weapons of the user.
Cataclysm

Ninjutsu (Earth);

*Slamming both palms onto the earth, this seemingly insignificant action causes massive cracks to shoot out in every direction from the caster. The earth splits into numerous uneven pieces within this radius, slowly rising up as the magma beneath it pushes upwards, due to a sudden release in pressure. The weakened crust is unable to contain the rapidly released pressure, causing the ground to crumble as magma explodes outwards.*

Spanning 100ft + 10ft per CL, and producing powerful earthquakes, anyone within this zone is required to make a reflex save or be knocked down. The earth breaks apart and explosive magma pushes it upwards. causing those who have been knocked down to fall into fissures and be consumed by the bubbling magma. Every creature on the ground that has not been knocked down, has a 25% chance to fall into the fissures, where a reflex save prevents this. Any creature that fails this save meets the same faith as a creature that has been knocked down, falling into the magma below and being burnt to death. This is treated as difficult terrain.
Lightning Release: Four Pillar Bind

*Four giant rock pillars are summoned around the enemy, which then shoot bolts of lightning between them, immobilizing the target and possibly doing great damage to them.*

The target must make a Reflex save to avoid being trapped by the technique. Success means they are able to evade the jutsu entirely. If they fail they are considered paralyzed and take 2 points of lightning damage in the first round. During each subsequent round, the target can attempt to break free by making a fortitude save. Failure means the target is paralyzed for this next round and takes 1d4 points of lightning damage per 4 caster levels (max 5d4 at level 20). The duration of this jutsu may be extended by taking a move-equivalent action to concentrate upon the technique, to a maximum of one round per caster level.
Genjutsu: Phantasmal Killer

# Phantasmal Killer

*Sending your chakra out, you infect the senses of all people within a certain area. Pulling upon their worst fears, you can create a world of nightmares for them to struggle in.*

All people in a 40 foot burst must make a Will save, or be affected by their worst fears coming to life and trying to kill them. This can result in insanity in the targets that fail the will save. In the case of the Kurama clan, instead the targets affected die.
Morale Boost

Duration: 5 rounds

Saving Throw: None

Normal: Your utterance calms the heart of your target, filling her with resolution and peace.

You call upon the courage of your target, striking away her feelings of terror. This utterance functions as the remove fear spell. Your target can hear the calming murmur of your Truespeech throughout the utterance’s duration.

Reverse: Your words evoke feelings of terror, dread, and awe in your target.

Your target becomes frightened (DMG 301) by the susurrant Truespeech being whispered in its ear. The frightening whispers persist throughout the reversed utterance’s duration.
Chidori

*the user first gathers lightning to their hand; the high concentration of electricity produces a sound reminiscent of many birds chirping, Once the chakra is gathered, users charge at their target and thrust the Chidori into them, piercing them and typically causing fatal damage.*

 The **Chidori** is a high concentration of lightning chakra around the user's hand. Despite the sound it makes, the rapid speed at which it's used makes it useful for assassination.

The speed at which the Chidori is performed, despite being one of its greatest assets, also represents one of its biggest drawbacks: users move at their target so fast that its causes a tunnel vision-like effect for them. Because they charge in a straight line it is easy for opponents to attack them, and because of the tunnel vision it is difficult for the user to see these attacks, much less react to them.

* This is a Charge attack
* The opponent takes 2d10/3 caster levels points of damage upon successful hit.
Nara Clan

They are known for tending deer and their ability to manipulate shadows through the use of Yin Release. The Nara clan has a special relationship with the Akimichi and the Yamanaka clan. For several generations, members of these three families have formed "Ino–Shika–Chō" trios, named after the first part of the names of the members with the Nara members being the "Shika" in the trio. To strengthen the unity between the three clans, a member of the Sarutobi clan will give them special earrings to present to each generation head when they are promoted to chūnin after which they will swear their oaths. The earrings also symbolise that they are considered adults by their respective clans. The clan members also seem to favour wearing their hair in ponytails.

## Template Statistics

Con -4; Int +10; Wis +6; Cha +4

At first level, the Nara clan are given the Yin Release for free, allowing them to use their unique shadow manipulation jutsu.

When a Nara gains a bonus feat from a class, they are able to get an additional feat at that time, and they are also able to ignore restrictions on those feats.
Ice Release: Flawless Ice Ring

Description: Using this technique, the user fires off a breathtakingly beautiful ice dragon from his weapon, which he sends forth as a homing missile towards his enemy. The user must make a ranged touch attack against the creature he wishes to hit in order for the technique to succeed. If the attack hits, the dragon deals 3d6 points of piercing damage and 5d6 points of cold damage. If the attack hit, the target must make a Fortitude save to avoid being encased in ice and immobilized for 1 minute. If the save was passed, the target merely suffers a -2 penalty to attack rolls and defense for 1 minute from the cold.
Jet Booster Jump

*The user creates many jet-like appendages on his back to create very powerful blasts. He then jumps, giving him enough power to rapidly maneuver through the air, as well as tremendously enhance his speed on the ground.*

In addition to its activation cost in chakra, this jutsu uses up 4 levels of nature energy from the user. The character gains a fly speed equal to their caster level x their base land speed. This movement must start and end on solid ground.
Chinoike Clan

During the Warring States Period, the Chinoike were one of the many mercenary ninja clans active in the Land of Lightning.

## Abilities

### Ketsuryugan

The Ketsuryūgan confers genjutsu casting abilities, either by making physical skin contact with the target or meeting each other's gaze. This is considered a gaze attack with a maximum range of 30 feet. will save against a DC of 10 + 4 + the user's Int modifier, this technique is considered genjtusu, and thus would also benefit from the jutsu focus (yin release) feats. This genjutsu can also be cast as part of an attack roll. This doujutsu also allows the Chinoike clan to manipulate any liquid with a high concentration of iron (usually blood, but any liquid can be used). In the case of blood in an opponent, the target is granted a fortitude save after being successfully hit by a Chinoike in combat, with a DC equal to 10 + 4 + int modifier.
Велоцираптор

**Велоцираптор** - известный дромеозурид, живший на территории России, Монголии и Внутренней Монголии (Китай) 83-70 млн лет назад.

## Описание

Велоцираптор был маленьким но свирепым динозавром. Вытянутый череп длиной до 25 с, был выгнут вверх. На верхней и нижней челюстях насчитывалось по 28 зубов, расположенных с промежутками и загнутых назад для захвата и удержания добычи.

Подобно большинству тероподов, **велоцирапторы** обладали тремя пальцами на задних конечностях, из которых один был недоразвит и не участвовал в ходьбе и велоцерапторы наступали только на два пальца. Дромеозавриды, в том числе и велоцирапторы, использовали только два: первый и третий. На втором находился большой сильно загнутый серповидный коготь, выраставший до 67 мм в длину (по внешнему краю), что ранее считалось их основным оружием для убийства и расчленения жертв. Экспериментально подтверждено, что эти когти велоцирапторы использовали для прокалывания трахеи или шейной артерии жертв.

Передние конечности велоцирапторов состояли из трёх пальцев. Первый был самым коротким, а второй - более длинным.
Ice Release: Ice Dome

Nnjutsu (Ice)

 Saving Throw

The user can quickly freeze the surrounding air and create an ice dome around himself/herself and/or allies to act as a defense. It is strong enough to withstand the assault of many explosive tags at once, remaining almost undamaged.

The dome cannot move, but it is immune to damage of all kinds, and it is unaffected by most jutsu, including dispelling Jutsu. However, Partical style  immediately destroys it.
Firefly Studios

**Firefly Studios** — компания-разработчик компьютерных игр, расположенная в Великобритании. Компания была открыта в августе 1999 года Саймоном Брадбури, Эриком Олетте и Девидом Лестером. Компания разрабатывает исторические стратегии в реальном времени для PC и Macintosh, наибольшую известность получила благодаря серии игр Stronghold.

 Тип

## Игры

* Stronghold (2001 год)
* Stronghold: Crusader (2002 год)
* Space Colony (2003 год)
* Stronghold 2 (2005 год)
* CivCity: Rome (2006 год)
* Stronghold Legends (2006 год)
* Stronghold Crusader Extreme (2008 год)
* Dungeon Hero (2009 год)
* Stronghold Kingdoms (2010 год)
* Stronghold 3 (2011 год)
* Stronghold Crusader 2 (2014 год)
Great Water Arm Technique

*By putting the Hydrification Technique into practical use, the muscles of the arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the entire arm, like an instant pump-up. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. The technique gives the user superhuman strength.*

For a single round the user gets a +10 insight bonus to strength.

Special: Requires Hydrification Technique.
Lightning Release: Lightning Illusion Flash of Lightning Pillar

*This technique blinds the target with an extremely bright light that appears to emanate from the user's body. Those caught in the light are then caught within a genjutsu.*

A failed Will save renders the opponent blind. Opponents can attempt a Reflex save at a -4 penalty to shut their eyes before the jutsu is cast to save their eyes from the blinding effect. This blinding effect is temporary and is the product of a genjutsu.
Flame Whirlwind Jutsu

*Fire erupts around the user's body in a spiralling manner which is then launched with his hands towards the target. Once the technique hits the target, the opponent is sent into the air in a spiraling manner.*

This jutsu does 1d6 points of fire damage per caster level to a maximum of 20d6 to a single target and pushes them back 10 ft. A successful reflex save halves the damage and negates the push back.
Kaguya Clan

The Kaguya Clan is known for their savage battle tactics and archaic values, and descendants of Kaguya Ōtsutsuki, as selected few have inherited a derivative of her original ability to manipulate one's bone structures. The Kaguya clan were descendants of Kaguya Ōtsutsuki, and selective few, namely Kimimaro, possessed the kekkei genkai Shikotsumyaku from Kaguya's original bone-manipulating ability.[1][2] This ability was so powerful that even the war-loving Kaguya clan feared it.

The clan was noted for being very savage and battle-hungry, having no tactics when entering battle that they initiated simply to show off their ferocity.  Because of this, they are fearless (if not insane or delusional), recklessly entering the battlefield and refusing to retreat even when defeat is clear, simply for the thrill of slaughter.

## Shikotsumyaku

As descendants of Kaguya Ōtsutsuki, a select few were able to inherit the Shikotsumyaku kekkei genkai, which allowed them to manipulate their skeletal structure to weaponise bones for battle. This ability was so powerful, regarded as the ultimate taijutsu ability, that the other members of the clan feared it.

Apparently, the members who possess the Shikotsumyaku abilities have a different body structure than others, as when Kimimaro was fatally ill, Kabuto Yakushi claimed there had been too little information on his body to give any medical treatment. As such, checks made to heal a member of the Kaguya clan are done with a -10 modifier.

This kekkei genkai allows the user to freely manipulate their bone structure and weaponize it. As such the Kaguya member is able to make any one-handed melee weapon. This does not automatically grant them proficiency with it, but each weapon is treated as having an enhancement bonus equal to 1/2 the character's total level (minimum +1). The user is also treated as having a natural armor bonus equal to their Constitution modifer, which applies to touch attacks as well.
Jutsu Specialist

## About Combat Specialist

The Combat Specialist specializes in all Ninjutsu. Ninjutsu is the art of using Ninja art in an external form. It is one of the three main jutsu categories. Ninjutsu is the most nebulous of the three and may most simply be described as anything that is not genjutsu or taijutsu.

## Class Statistics and Charts

### Saves, Attack Bonus, Specials

* **Jutsu Casting:** A jutsu brawler can cast ninjutsu. The DC for his jutsu is determined by 10 + character level/5 + Jutsu level + Wisdom Modifier

* **Chakra Pool:** Though all people are born with the chakra circulatory system, it takes special training to be able to use that chakra in any coherent way to create effects known as ninjutsu.
* Elemental Affinity: Though all people have some sort of predilection toward a certain element of ninjutsu (Fire, Earth, Wind, Water, Lightning) at 7th level the ninjutsu specialist learns how to apply that type of nature transformation to their jutsu. They are able to learn a second one again at 14th level. However if some other condition, like clan restrictions, prohibits learning an elemental nature, this ability does not supercede that.
* Bonus Feats: These can be chosen from among the list of meta-jutsu feats, assuming the character meets the prerequisites or the monk's list of bonus feats.
Iriyō Eye

When implanting and preparing enemy's kekkei genkai for implantation, you are treated as having any of the graft feats necessary for it. This does not change the mechanics or the time needed for implantation, nor does it allow the character to have more than two other clan's abilities. If you are able to use medical ninjutsu, all healing is treated as being empowered (50% more effective).
Eldritch Attraction

Level: 5

Duration: Instantaneous

Saving Throw: None

Normal: The universe responds to your words by forcing your target closer to you, pulled inexorably by a sapphire cord. You move your target toward you up to 40 feet along an intangible blue tether that connects the two of you. You can’t move the target into a space that is occupied by an ally, an enemy, or a solid object. You can draw a flying creature closer to you, but you cannot make a creature on the ground fly. The Truespeak DC of this utterance increases by 2 for every size category the target is larger than Medium. This movement provokes attacks of opportunity.

Reverse: Your target is repelled, forced away by your command of Truespeech.

You move your target away from you up to 40 feet with an almost fluid torrent of intangible energy. You can’t move the target into a space that is occupied by an ally, an enemy, or a solid object. You can push an airborne flying creature away from you, but you cannot make a creature on the ground fly. The DC of this utterance increases by 2 for every size category the target is larger than Medium. This movement provokes attacks of opportunity.
Lava Release: Scorching Stream Rock Technique

The user expels a large amount of lava from their mouth, which quickly solidifies into multiple boulders of molten rock that are fired towards the target with tremendous force. Due to their composition, the boulders can melt through most objects with ease, and because a considerable number are dispersed over a wide range in quick succession, they are also difficult to avoid.

Ninjutsu (Elemental Type); Genjutsu; Taijutsu Edit ====

 Saving Throw