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Sixth (Book Information)

## Information

Sixth is the main book of The Fires Overcast series, subsequent to The Precedent. It follows the perspectives of the main characters; Embertuft, Featherblaze, Blazefern and sometimes Smokepelt. Other minor characters also have a small point of view for a chapter or more. It is currently being written and is up on Wattpad, allegiances, prologue and the first chapter up. Other chapters are currently being planned.

To see summaries of each chapter, and every character included in each, see: Chapter Summaries

## Summary

*At first it wasn't suspicious, just an accident.*

*Then four more murders happened.*

*Embertuft is a shy warrior of WillowClan, not really close to anyone in particular. Until she strikes up a certain friendship that's sure to end in bloodshed. At first she thought nothing of it, just a simple accident.*

*Then the second murder happened, and it was ruled a murder.*

*The third cat had her suspicions, and then she was killed.*

*The fourth, managed to escape but sworn to secrecy.*

*The fifth, entranced and lured in.*

*Now Embertuft is sixth.*

## Trivia

* This book used to be a series of short stories in Embertuft’s perspective.
	+ They were named; "Dismissal", "Certainty", "Even If I Die" & "Reincarnation", respectively. There was to be a fifth book published, called "We’ve All Lost Something" but Ember lost motivation midway writing it.
* Dramatic irony (where the reader knows something that one or more characters don’t) is used as a main plot point in this book; the readers know and follow the perspective of the murderer, but Embertuft and other characters do not know who the murderer is and have to solve it.
Honeyshade

## Description

Honeyshade is a tiny, stout, tufty furred pale ginger tom with darker stripes, lighter paws, muzzle, tail tip; and a badly scarred face with torn ears and blind amber eyes.

## Biography

### The Precedent

#### Kit

Honeyshade was born in leaf-bare in WillowClan to his mother Cherrysmoke, an unknown father, as well as three sisters; Dapplekit, Icekit, Suncloud, and a brother; Mapleshine. When he was incredibly young, two of his sisters, Dapplekit and Icekit were found dead in the woods, along with the body of another cat, Stream. They seemed to have been murdered the same way that the former medicine cat Minnie was. Honeykit didn’t understand why his mother was sad, and continued to play with his siblings, acting as if everything was normal.

He soon begins to miss Dapplekit and Icekit as he didn’t know where they went. Cherrysmoke tells him that his sisters are in StarClan, to which Honeykit shows an interest in StarClan. Soon, it’s revealed that Dapplekit, Icekit and Stream were murdered by a she-cat named Browncreek, who was grieving her son Lichenkit’s death and took to murdering Dapplekit and Icekit in her jealousy of not having kits anymore, Stream murdered attempting to protect both of them.

WillowClan moves territory, where Honeykit and his siblings go out to explore. Because the territory is new and has not been checked, the Clan are unprepared as a badger attacks the camp, going for the nursery. Standing at the entrance of the nursery, Honeykit is too terrified to move, and his mother yells for him to get behind her. Cats attempt to attack the badger, but their attempts are futile.

The badger slashes at Honeykit, which goes through one of his ears, down the side of his face and chest. Terrified, he tries to curl inwards, but the pain is unbearable. The badger takes a second swipe, which fatally claws at Honeykit’s face, instantly blinding him and scarring his face. He is unconscious for a long time, and the Clan is panicked over the outcome of his injuries. Thankfully the badger went away without anymore fatal injuries.

When Honeykit wakes up, he’s confused as to why he can’t see and why his face hurts. Nightshade, the medicine cat tells him that the badger injured him incredibly badly, and he may never see again. Understandably, Honeykit is terrified, and gets scared when fur brushes up against him, it’s his mother trying to comfort him but he doesn’t recognise scent or fur. During the time trying to adjust, Honeykit finds comfort in the scent of herbs, and knowing he can’t become a warrior, decides to become a medicine cat. It’s not directly said, but he can tell, a cat as scarred and blind like him can’t fight on the battlefield. It isn’t such a loss, since he never really had an interest in being a warrior either.
Shadecreek

## Description

Shadecreek is a scrawny black tabby with various mottled stripes on her pelt, striking amber eyes and a badly burnt front left paw that causes her to limp.

## Relationships

#### Grandmother

Blossomtail (Deceased, StarClan Resident)

#### Half - Uncles

Owlfeather (Deceased, StarClan Resident)

Webpaw (Deceased, StarClan Resident)

## Trivia

* She is half WillowClan and half PoppyClan.
Tetsuo Koike

**Tetsuo Koike** (小池哲夫 , *Koike Tetsuo*, November 30, 1947; Tokyo, Japan {age 73} - ) was a Japanese pianist and keyboardist. He is also a member of the Village Singers.

## Career

After the dissolution of Village Singers, he worked as a musician. After that, he established a commercial music production company and worked as a producer. Koike even participate in "Village Singers" reunion in 2002.
Stormy

## Description

Stormy is a thin, sleek light grey tabby she-cat with winding stripes, a black striped tail with a white tail tip and sea blue eyes.

## Relationships

#### Sisters

Windywing (Deceased, StarClan Resident)

**Stormy** (Alive)

#### Brother

Breezycloud (Deceased, StarClan Resident)

Nieces

Embertuft (Alive)

Smokepelt (Alive)

#### Grandmothers

Duskstone (Deceased, StarClan Resident)

Furlfur (Deceased, StarClan Resident)

#### Grandfathers

Pikepelt (Deceased, StarClan Resident)

Thicketpelt (Deceased, StarClan Resident)

#### Aunts

Hedgebracken (Alive)

Flystar (Alive)

Mistlethorn (Deceased, Dark Forest Resident)

Rainbowkit (Deceased, StarClan Resident)

#### Uncles

Hawkdapple (Alive)

Bouncekit (Deceased, StarClan Resident)

Moletail (Alive)

#### Half - Aunts

Starlingstorm (Deceased, StarClan Resident)

Pebblepaw (Deceased, StarClan Resident)

Havenstorm (Alive)

#### Cousins

Thrushwing (Alive)

Flowershine (Alive)

Bloomshade (Deceased, StarClan Resident)

Berrypaw (Deceased, StarClan Resident)

Floretflower (Deceased, StarClan Resident)
Yûsuke Natsu

**Yûsuke Natsu** (夏夕介, *Natsu Yûsuke*, October 30, 1950; Arao, Kumamoto - January 27, 2010; Tokyo, Japan {age 59} ), also known as **Yuki Taura** (田浦 幸, *Taura Yuki*) (his former stage name), is a Japanese keyboardist and actor. His real name is **Hisayuki Taura** (田浦 久幸, *Taura Hisayuki*) and his nickname was **Yuki** (ユキ).

## Career

Natsu was in charge of the organ in the Osaka band "Grump Leeds". After graduating from high school in the spring of 1969, he moved to Tokyo after his professional debut with Akiko Wada, who was a vocalist for Grumpleys. Yuki Taura was added to the popular group sounds band "Ox" at the time, taking over Ai Akamatsu, who left the group in May of the same year after being bought by HoriPro, the agency of Wada.” In 1970, he changed his stage name to "Yusuke Natsu" while enrolled in "Ox" and made his debut as a solo singer with "Tears Burning". At the same time, he entered the acting business and made his first movie debut with "Stray Cat Rock: Wild Jumbo". In 1971, the Ox was disbanded at the end of May. While appearing in the TV dramas like "How About A Beautiful Woman?", Natsu became a trainee of the theater company NLT.

In 1972, he was selected to play the leading role of Junichiro Iwaki in the unique stage show-style hero program called "Assault! Human!!" (produced by Nippon TV), which was broadcast from October to December. In 1974, in "Love Love Rivals" (TBS series), while performing a comical performance, he turned aside and performed a comical performance, while in Ai to Makoto" (Tokyo 12 channel-current TV), a drama adaptation of the popular comic by Ikki Kajiwara . As the leading role of Makoto Taiga, he played the opposite role of Kimiko Ikegami, who made her first acting debut, and became a popular actress. In 1976, he starred in the movie "Ai no Nagisa" (directed by Junzen Nemoto, produced by Toho) for the first time. In the same year, he played the role of a protagonist again in "Space Ironmen Kyodain" as Joji Hayama / Skyzel, along side with Takeshi Sasaki (who previously portrayed Hayato Ichimonji in Kamen Rider (Mainichi Broadcasting System-TBS series).

After appearing in dramas such as "Red Bond" (TBS) and "People Call It Scandal" (TBS), Natsu has appeared in crime action television drama "Tokusou saizensen" (TV Asahi) as a detective Shunichi Kano since 1980. Regular appearance for 7 years until 1987. After that, he developed a Ramsay Hunt Syndrome. Although he disappeared from the front stage for a while due to symptoms such as facial nerve paralysis, Natsu overcame this and played an active role as an actor representative of "Gekidan Theater Japan". He died at a hospital in Tokyo on January 27, 2010 due to stomach cancer at the age of 59.
Appliances

An **Appliance** is a type of Durable Item that can break, requiring Repair. The majority of Durables are Appliances, excluding only three types of books.

All Appliances are sold at Socket City, while some are also available randomly at Z-Mart for a lower price. Appliances bought at Socket City have a lesser chance to break, but typically cost more to repair when and if they do break.

## Repairs

At the start of each player's turn, if that player has more than $500 in Cash, there is a small chance for each **Appliance** in the player's inventory to break. A broken Appliance requires Repairs, automatically costing the player some money and Happiness.

The chance for an Appliance to break depends on where the item was purchased:

 Pawn Shop | 1/36 (2.77%)

For each Appliance that breaks, the player is instantly charged a random amount of money between 1/20 to 1/4 the price originally paid to purchase the item. A notice appears on screen showing which Appliance broke, and how much money has been paid to repair it.

For each item that breaks, the player also receives **-1 Happiness**.

### Multiple Items

No matter how many units of a single Appliance type a player owns, only one can break each turn.

If the player owns multiple units of the same Appliance, the following rules are applied:

* "Place of Purchase" is the place where the last unit was purchased.
* "Original Price" is the price at which the last unit was purchased.

### Pawned Appliances

Appliances that are currently at the Pawn Shop - whether they are Redeemable or up for sale - cannot be broken. This applies even if the player owns multiple other units of the same Appliance, or buys additional units elsewhere while one is still pawned.

If a player redeems their own Appliance from the Pawn Shop, or buys a pawned Appliance that has gone up for sale, its behavior is reset and it can become broken again.

Buying a pawned Appliance from the Pawn Shop gives it a 1/36 chance of breaking each turn, even if it was originally bought at Socket City. However, simply Redeeming a pawned Appliance that was originally bought at Socket City will retain its 1/51 breakage chance.
Lottery Tickets

### Effect

The player participates in the Lottery at the start of the next Turn. More tickets equal a better chance to win, and a better chance to win higher prizes.

### Happiness

+2 for first purchase each Turn

**Lottery Tickets** are a type of Ticket.

Lottery Tickets can be purchased at Black's Market for exactly $10. This price is fixed, and does not change with the Economy. Each $10 purchase gives the player 10 Lottery Tickets.

The player receives **+2 Happiness** for the first batch of Lottery Tickets they buy each Turn. Additional Lottery Tickets purchased during the same turn do not provide any extra Happiness.

At the start of a player's Turn, if that player has any number of Lottery Tickets in their inventory, they get to participate in the Lottery. The number of tickets they purchased in the previous turn affects both their chance to win *any* prize, as well as their chance to win the larger prizes.

500 Lottery Tickets (costing $500 in total) are required to *guarantee* a win. However, this only guarantees a prize of $200, which is a net loss. 500 tickets give only a 20% chance of winning back the whole $500 ("breaking even"). They do however also grant a 5% chance of winning the grand prize of $5,000.

All Lottery Tickets are removed from the player's inventory at the start of each turn (after the Lottery is finished processing them). They do not carry over to subsequent turns.
Nectarspring

## Description

Nectarspring is a pretty honey coloured tabby she-cat with a flowing pelt, a lighter smudge on her muzzle and chest, as well as lighter paws and tail tip. Her eyes are amber.

## Relationships

#### Nieces

Embertuft (Alive)

Smokepelt (Alive)

#### Grandmother

Cherrysmoke (Deceased, StarClan Resident)

#### Aunts

Dapplekit (Deceased, StarClan Resident)

Icekit (Deceased, StarClan Resident)

Suncloud (Deceased, StarClan Resident)

#### Great - Aunts

Kestrelpaw (Deceased, StarClan Resident)

Pigeonpaw (Deceased, StarClan Resident)

#### Great - Uncles

Buzzardstar (Alive)

Stagnose (Deceased, StarClan Resident)

#### Half - Aunts

Applestalk (Unknown)

Cresswing (Alive)

#### Cousins

Flowershine (Alive)

Bloomshade (Deceased, StarClan Resident)

Berrypaw (Deceased, StarClan Resident)

Floretflower (Deceased, StarClan Resident)

Thrushwing (Alive)

Lilykit (Alive)

Juniperkit (Alive)

## Trivia

* She cannot have kits due to the fact she was spayed when she was a kit, her brother however, was not.
* Nectarspring was originally named Mimi by her housefolk, but her name was changed by Butter to honour her father, Honeyshade.
* She is older than Margarinefur
* Nectarspring retired early because Tanglepaw’s death had a massive toll on her.
Business Suit

A **Business Suit** is a type of Clothing.

A Business Suit can be purchased at QT Clothing for a Base Price of **$295** to provide the player with **13 Weeks' worth** of a Business Uniform. Each purchase also gives the player **+2 Happiness**.

As a Consumable, one "week's worth" of Business Suits is consumed at the start of the player's Turn.

As long as the player has at least 1 week's worth of Business Suits remaining, their Uniform is sufficient to work at any job in the game.
Jones

**Jones** is an optional computer-controlled opponent that the human player may choose to compete against.

When starting a new game with only one human player participating, the game offers the option to compete again Jones. If this is accepted, the game asks how difficult the competition should be - determining Jones's Goals during the game. There are three difficulty settings.

Jones is displayed as a cartoon character, in contrast to other player characters who are digitized photographic sprites. His marble on the board is bluish-grey.

During each Week, it is always the human player who goes first, and Jones who goes second.

Jones does not have a flawless A.I., and is likely to make mistakes or sub-optimal decisions. Nevertheless, he is relatively knowledgeable about various aspects of the game, such as which Jobs he qualifies for at any given time, or exactly when to stop Working and run over to buy Food. Jones never allows himself to Starve if he can possibly help it.

Jones also appears in pure single-player and multiplayer games where he does not actually participate; He can be seen celebrating whenever a player (including himself!) wins the game.

## Jones Difficulty

When Jones is picked as an opponent, the game asks which difficulty setting he should have. This influences the total number of Goal Points Jones will have to distribute between the four Goals, relative to how many Goal Points the player had selected for themselves.

 Play Fair
 Go for Broke

For example, if the total sum of all the player's Goals is 200 (the default), and the difficulty setting "Take it Easy" is picked, Jones will have to distribute 200+40 = 240 points between his four Goals.

Jones's Goal Points are then distributed semi-randomly to each of the four Goals. The calculation is very complex, and involves figuring out what the "average" goal would be, and then playing around it until all goals have been set to legal amounts.

One important thing to note is that the algorithm heavily biases Jones's Wealth Goal to be close to the player's selected Wealth Goal. It will usually be no more than ten points above or below the player's Wealth Goal. This is due to the Wealth Goal being more or less the hardest goal to complete, meaning that any significant gap can easily make the game impossible to win for whomever has the higher Wealth Goal.
Fast Food

**Fast Food** is a type of Consumable. If a player purchases *at least* one Fast Food item during their Turn, it prevents Starvation at the start of their next turn. All Fast Food items are then immediately removed from the player's inventory.

Additionally, some Fast Food items give a Happiness bonus. Only one such bonus can be received from Fast Food per turn.

All Fast Food is purchased at Monolith Burgers.

## Effects

### Starvation

When a new turn begins, the game scans the player's inventory for any Fast Food items.

If a Fast Food item is found, the player will not Starve this Week. *All* Fast Food items in the player's inventory are then removed immediately - they do not carry over to the next week.

Even if Fast Food was consumed this way, if the player also has any Fresh Food in their inventory, one unit of Fresh Food will also be consumed. There is no benefit to eating both Fast Food and Fresh Food - it is wasteful. Additionally, eating Fast Food does not prevent Fresh Food from Spoiling.

### Happiness

If a Cheeseburger or Astro Chicken is purchased, they give the player a Happiness bonus as listed above.

Once such a bonus is received, the player cannot receive any further Happiness bonuses from Fast Food until their next Turn. Any additional Fast Food items purchased that same turn will not provide any Happiness bonus.
Dictionary

A **Dictionary** is a type of Book.

A Dictionary can be purchased at Z-Mart for a Base Price of **$70**. This is the only place to purchase this item.

As long as the player owns all three Books (Encyclopedia, Dictionary and Atlas), they receive +1 Extra Credit. This reduces the number of lessons required to finish a course at Hi-Tech U by 1.

Dictionaries cannot be stolen by Wild Willy from the Low-Cost Housing.
Chapter Summaries

## Details

This page includes summaries for each chapter in Sixth and a simple overview of what occurs. Also listed are the characters that appeared in that chapter, as well as any significant events.

**Warning: This page will contain spoilers.**

## Summaries

### Prologue

#### Characters -

* Blazekit
* Smokekit
* Emberkit
* Windywing
* ginger-and-white SandClan tom
* Buzzardstar
* Patchfrost
* Margarinefur

#### Significant Events -

* Emberkit is in the nursery when SandClan invades WillowClan. Her mother tells her to stay put.
* Blazekit and Smokekit are trapped in the fray of battle, when Windywing runs to save them.
* Windywing is killed by a ginger and white SandClan tom.
* Buzzardstar shoos the SandClan group out of the forest, hiding Smokekit and Blazekit from view
* Emberkit sees her mother’s body, when Margarinefur comes back from a hunting patrol
* Margarinefur is devastated, saying she died protecting the kits.
* The prologue ends mentioning that things will never be the same.
Blazefern

## Description

Blazefern is a pale orange tom with darker stripes on his flanks, around his paws, and two stripes on his tail. One ear is also darker and he has orange swirls on his face. He has cream paws, chest muzzle and tail tip as well as pale green eyes with a hint of blue.

## Personality

Blazefern is a determined and enjoys working hard. However he cannot control his emotions well and is easily saddened. He tends to jump to conclusions but this allows him to be good at making decisions. He is strategic and a confident authority figure, headstrong, but can act on impulse.

## Relationships

#### Grandmothers

Butter (Deceased, StarClan Resident)

Evie (Alive)

#### Grandfathers

Honeyshade (Deceased, StarClan Resident)

Sampson (Alive)

#### Great - Grandmothers

Cherrysmoke (Deceased, StarClan Resident)

Duskstone (Decased, StarClan Resident)

Furlfur (Decaesed, StarClan Resident)

#### Great - Grandfathers

Reece (Deceased, StarClan Resident)

Pikepelt (Deceased, StarClan Resident)

Thicketpelt (Deceased, StarClan Resident)

#### Aunts

Rainy (Alive)

Stormy (Alive)

Nectarspring (Alive)

#### Uncles

Breezycloud (Deceased, StarClan Resident)

#### Great - Aunts

Dapplekit (Deceased, StarClan Resident)

Icekit (Deceased, StarClan Resident)

Suncloud (Deceased, StarClan Resident)

Hedgebracken (Alive)

Flystar (Alive)

Mistlethorn (Decased, Dark Forest Resident)

Rainbowkit (Deceased, StarClan Resident)

#### Great - Uncles

Mapleshine (Deceased, StarClan Resident)

Hawkdapple (Alive)

Bouncekit (Deceased, StarClan Resident)

Moletail (Alive)

#### Great - Half - Aunts

Starlingstorm (Deceased, StarClan Resident)

Pebblepaw (Deceased, StarClan Resident)

Havenstorm (Alive)

#### Cousins

Thrushwing (Alive)

Shawpaw (Alive)

Troutpaw (Alive)

Bramblepaw (Alive)

Dewkit (Decased, StarClan Resident)

Flowershine (Alive)

Bloomshade (Deceased, StarClan Resident)

Floretflower (Deceased, StarClan Resident)

Berrypaw (Deceased, StarClan Resident)

## Trivia

* He looks exactly like his father, except Blazefern only has one darker ear.
* He is closer to Smokepelt than he is to Embertuft.
* Blazefern is the oldest of the littermates.
To Do List

## Add biographies for:

* Blazefern
* Nectarspring
* Evie
* Rainy
* Stormy
* Butter
* Shadecreek
* Honeyshade (in progress)
* Sampson (in progress)
* Flystar
* Cherrysmoke

## Add Relationships for:

* Evie (in progress)
* Butter
* Honeyshade
* Sampson
* Flystar
* Cherrysmoke

## Add Descriptions for:

* Cherrysmoke

## Add personalities for:

* Honeyshade
* Butter
* Evie
* Sampson
* Shadecreek
* Rainy
* Stormy
* Nectarspring
* Cherrysmoke

## Other Pages to add:

* Complete SandClan, PoppyClan + ReedClan allegiances on allegiances page
* PoppyClan, SandClan and ReedClan Pages
* Finish WillowClan’s page
* Add tables to Clan pages + finish WillowClan camp desc.
Rainy

## Description

Rainy is a fluffy light grey she-cat with darker grey dapples that go down her flanks and tail, a white chest, muzzle, paws and ears. Her eyes are a light green.

## Relationships

#### Sisters

Windywing (Deceased, StarClan Resident)

Stormy (Alive)

#### Brother

Breezycloud (Deceased, StarClan Resident)

Nieces

Embertuft (Alive)

Smokepelt (Alive)

#### Grandmothers

Duskstone (Deceased, StarClan Resident)

Furlfur (Deceased, StarClan Resident)

#### Grandfathers

Pikepelt (Deceased, StarClan Resident)

Thicketpelt (Deceased, StarClan Resident)

#### Aunts

Hedgebracken (Alive)

Flystar (Alive)

Mistlethorn (Deceased, Dark Forest Resident)

Rainbowkit (Deceased, StarClan Resident)

#### Uncles

Hawkdapple (Alive)

Bouncekit (Deceased, StarClan Resident)

Moletail (Alive)

#### Half - Aunts

Starlingstorm (Deceased, StarClan Resident)

Pebblepaw (Deceased, StarClan Resident)

Havenstorm (Alive)

#### Cousins

Thrushwing (Alive)

Flowershine (Alive)

Bloomshade (Deceased, StarClan Resident)

Berrypaw (Deceased, StarClan Resident)

Floretflower (Deceased, StarClan Resident)
Sampson

## Description

Sampson is a fluffy, sturdily built dark reddish-brown tom with a white underbelly, a white dash on his chest and royal blue eyes. He has a torn ear.

## Biography

### The Precedent

#### Kit

Sampson was born as Clearkit, the only kit of Furlfur and Thicketpelt. As a kit, he was incredibly close to Clearkit and Mistlekit, the two kits being the only ones in the nursery except himself. Him and Thistlekit were especially close, the two always sneaking out of camp to see the forest and the patrols.

His mother being a former loner, he would constantly ask her about her former life of, but Furlfur was adamant to tell him her past, worried that he would try and leave the Clan. Saddened by his mother’s refusal, he took confident in Thistlekit, who told him they they’d both explore the territory as far as they could when they were apprentices.

Later on, three WillowClan cats decide to leave the Clan to become kittypets, Pepperpaw, Shybreeze and Hedgebracken. Enticed by their decision, Clearkit finds Thistlekit strangely upset. She mentions that her mother, Duskstone, was unsettled at Hedgebracken leaving, because Hedgebracken is her older sister.

A rogue group who were previously hunting down and killed Butter come across WillowClan, fully prepared for battle. Clearkit is alarmed and panicked in the battle, and watches as his mother switches from gentle and loving to cunning and defensive. He is scared by the sudden switch, and watches as she kills cats without a second thought.

Noticing her son’s horrified face, Furlfur admits that she didn’t want to tell him of her loner life, because of how horrible it was, having to ruthlessly kill cats, and the habit still remains. Terrified, Clearkit runs out the den for the comfort of his father, finding out that Thicketpelt was killed in battle. Disgusted at the bloodshed and death of his father, Clearkit vows to leave as soon as he is an apprentice.
Books

**Books** are a type of Durable that includes three Items. All three are randomly available for purchase at Z-Mart.

Each Book has no effect on its own. However as long as the player owns all three Books simultaneously, they receive +1 Extra Credit at Hi-Tech U, reducing the number of lessons required to acquire any Degree by 1.

On its own, this bonus reduces the number of lessons per Degree to 9. Together with the (independent) bonus from the Computer, the number of lessons per Degree is reduced to 8.

Purchasing Books does not provide any Happiness.

Unlike Appliances, Books can never be stolen from the player's Apartment by Wild Willy, and can never break and require Repairs.
Jones in the Fast Lane

**Jones in the Fast Lane** (or **Jones**, for short) is a digital boardgame developed and published by Sierra On-Line in 1990.

The game can be described as a very advanced variant of a much older boardgame called "The Game of Life", where players must progress through adult life, accumulating wealth, education and a family. **Jones** takes the concept further to create a more focused and skill-based experience. The scope of the game excludes family, but expands considerably on managing time and career choices. Features like investments, health, and career advancement feature more heavily in this game.

The game is suitable for up to 4 players (in local competitive multiplayer), but can also be played solo. In solo mode the player has the option to compete against a highly-competent AI-controlled character -- the titular Jones -- to see who can reach their pre-set life goals first. Goals can be set individually for each player, in order to put a lesser or greater emphasis on any of four different statistics: Wealth, Happiness, Education or Career. Different goals may be more or less difficult to complete.

The game takes place in a single town, with players freely moving around the board in either direction as necessary to reach the different locations. Each location in town offers a different set of services, items to purchase, or additional helpful activities. Each "turn" in the game represents one Week of the player's life, which gradually runs out as the player takes actions and moves across the board. At the start of each Week, players are notified of what they did during the Weekend (and how much money they spent), as well as any other events that occur due to previous actions and/or random chance. The fourth Week signals the end of the Month, requiring each player to pay off Rent and Loans.

A wide variety of Jobs can be acquired (and lost, if not attended frequently). Higher-earning jobs require players to have high Dependibility and Experience, and some require specific University Degrees to be completed first. Wages, item prices and service costs correspond to an ever-fluctuating Economy. Players can ask for Raises, get pay cuts during Market Crashes, and invest money in Stocks to gamble in the market.

Items acquired at various locations in the game can have an impact on the players that purchase them. Purchased Appliances make players happier, and Food must be acquired each week to avoid starvation (and losing time off the next week). Clothes must be replaced regularly, and gradually upgraded as the player's career advances. Durable items can be Pawned and redeemed, and Loans can be taken out to offset losses or provide a sudden monetary advantage. Players can participate in (and maybe win) the local Lottery, or get robbed by the notorious criminal Wild Willy for all their hard-earned cash.

The first player who fulfills their initially-set goals wins the game. Other players may choose to continue playing after this occurs.
Baseball Tickets

**Baseball Tickets** are a type of Ticket.

Baseball Tickets can be purchased at Z-Mart for a Base Price of $45.

The first Baseball Tickets purchased in a given Turn award the player **+2 Happiness**. Subsequent purchases of Baseball Tickets during the same turn do not provide Happiness.

At the start of a player's Turn, if that player has any number of Baseball Tickets in their inventory, they receive a specific Weekend message with a Medium-range price.

All Baseball Tickets are then immediately removed from the player's inventory. Therefore, purchasing multiple Baseball Tickets during the same turn does not prolong their effect beyond the start of the next turn.
Assistant Manager (QT Clothing)

**Assistant Manager** is a low/mid-tier Job at QT Clothing.

To become a QT Clothing Assistant Manager, the player needs 40 Experience and 40 Dependibility. Additionally, they require a Junior College Degree.

In order to Work at this Job, the player needs to own a Business Uniform.

The Base Wage for this job is **$9** ($72 per 6 Hours of Work).

This job is *sub-optimal*, and should only be taken if other jobs have "No Openings". The same requirements qualify the player for the Assistant Manager job at Black's Market for a base $6 more - and does not even require a Business Suit Uniform. If that job has no openings, one can still get the Teller job at the Bank for a base $1 more. On the other hand, QT Clothing is significantly closer to Monolith Burgers, which is this job's only (minor) advantage.
Professor

**Professor** is the top Job at Hi-Tech U, and one of the highest-paying Jobs in the game.

To become a Professor, the player needs 50 Experience and 60 Dependibility. Additionally, they require a Research Degree - this is the only Job that requires such a degree at all.

In order to Work at this Job, the player needs to own a Dress Uniform. This is the highest-paying job that does not require a Business Suit.

The Base Wage for this job is **$20** ($160 per 6 Hours of Work).

The Professor job is technically sub-optimal, but only in the sense that an academic education is sub-optimal, getting $5 less than the highest-paying job in the game (General Manager). If you do need to advance out of the Professor job, a Business Administration degree will immediately open up the Broker job for you at $2 more.

On the other hand, the Professor job has its advantages - especially for players who have a very high Education Goal - since you can switch between studying and working without wasting any extra time. There is also the benefit of not having to buy a Business Suit, which saves a little bit of extra money.
Economic Boom

An **Economic Boom** or **Market Boom** is a random event that can occur at the start of any Turn, if certain conditions are met. It improves the Economy, raising prices across the board.

An Economic Boom can only occur if the economy is neutral or slightly better than neutral - and only on or after Week #8. The more players there are, the lower the chance of an Economic Boom each turn.

Unlike Market Crashes, there is only one intensity of Economic Boom.

An Economic Boom biases the current Economic trend upwards, and typically causes prices and Wages to increase immediately.

On triggering an Economic Boom, the player whose turn it is enjoys a large bonus to Happiness if they have over $1,000 in Stock Market investments.

## Triggering a Boom

In order for the game to trigger any **Economic Boom**, the following conditions must be true:

* It is Week #8 or greater. (This condition only applies in the **CD-ROM version**)
* The current Economic Reading is no more than 120.

If both conditions are met at the start of a player's Turn, the game rolls a random number to determine whether an Economic Boom should take place.

In all versions of the game, the chance to trigger a Boom is calculated by this formula:

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{\displaystyle Chance \ of \ Economic \ Boom = {1 \over 1 + ({30 \times Number \ of \ Players})}}

## Economic Effect

When an **Economic Boom** occurs, it has two sudden effects on the Economy.

First, the Boom causes the Economic Index (a general market trend) to sharply improve. This means that the economy suddenly becomes more likely to keep going up on subsequent turns. A Boom will cause a very weak economy to neutralize (it could go either way from here), or a neutral economy to reach the best possible upwards trend (staying high potentially for a long time).

Furthermore, the Boom instantly increases all prices by 10%.

Note that this bonus is applied after the Economic Index jumps up, which means that the final price increase could be far more substantial than this number implies.

A price increase affects the prices of all **Items** at stores, the **Wages** on offer at the Employment Office, the **Rent** for available Apartments at the Rent Office, the cost of **Enrolling** in new courses at Hi-Tech U, and indirectly the value of all **Stocks**.

Each player's current Wage and Rent are not affected.

## Happiness

When an Economic Boom occurs during a player's turn, if they have over $1,000 in Stock Market investments that player (and only that player) receives **+5 Happiness**.
Durable Items

**Durables** are Items that stay in the player's inventory permanently, and can only be removed by rare special events. Many Durables have additional effects on the player who owns them.

Durables can be purchased at Socket City and Z-Mart. Several Durables can be purchased at both stores, though Z-Mart's inventory is randomized every turn. When a Durable appears in Z-Mart, its price is *typically* lower.

You may purchase multiple instances of the same Durable, though only the purchase your first Durable of a particular type has a positive effect on your Happiness. All instances of a single Durable type count towards the player's Liquid Assets, though only one is sufficient to give the full effect on the player (if any).

Durables can be Pawned, Redeemed and Rebought at the Pawn Shop.

Some Durables in your inventory will be displayed in your Security Apartment.
Executive Secretary

**Executive Secretary** is a mid/high-tier Job at the Factory.

To become an Executive Secretary, the player needs 50 Experience and 50 Dependibility. Additionally, they require a Business Administration Degree.

In order to Work at this Job, the player needs to own a Business Uniform.

The Base Wage for this job is **$18** ($144 per 6 Hours of Work).

Executive Secretary is the best Job at the Factory that does not require any Degrees from the Trade School branch. It is practically identical to the Manager job at Black's Market, although there are advantages and disadvantages to working at either location. After working for a Week or two as an Executive Secretary, you might want to try switching to Bank Manager for a base $1 more and some extra Experience.
Clerk (Socket City)

**Clerk** is the entry-level Job at Socket City. This job exists only in the **CD-ROM version** of the game.

To become a Socket City Clerk, the player needs 10 Experience and 20 Dependibility. They do not require any Degrees. These requirements are met by all players at the very start of the game.

In order to Work at this Job, the player needs to own a Casual Uniform or better (essentially, they need to not be naked).

The Base Wage for this job is **$6** ($48 per 6 Hours of Work).

This job is one of several entry-level jobs that players can get at the very start of the game. Among these, the Socket City Clerk job is relatively undesirable, although it does offer proximity to Hi-Tech U for players who want to invest in their education immediately. Otherwise, jobs like Groundskeeper or Factory Janitor are superior due to paying a base $1 more, which can be quite a lot early in the game; whereas a Monolith Burgers Clerk doesn't earn more but has the benefit of eating where they work.
Theatre Tickets

**Theatre Tickets** are a type of Ticket.

Theatre Tickets can be purchased at Z-Mart for a Base Price of $30.

The first Theatre Tickets purchased in a given Turn award the player **+2 Happiness**. Subsequent purchases of Theatre Tickets during the same turn do not provide Happiness.

At the start of a player's Turn, if that player has any number of Theatre Tickets in their inventory -- but no Baseball Tickets -- they receive a specific Weekend message with a Medium-range price.

If the Theatre Tickets triggered their specific Weekend, all Theatre Tickets are then immediately removed from the player's inventory. Therefore, purchasing multiple Theatre Tickets during the same turn does not prolong their effect beyond the start of the next turn.

If the Theatre Tickets did not trigger their specific weekend (due to the player also owning Baseball Tickets), they are *not* removed from the inventory.
Assistant Manager (Bank)

**Assistant Manager** is a mid-tier Job at the Bank.

To become a Bank Assistant Manager, the player needs 50 Experience and 50 Dependibility. Additionally, they require a Business Administration Degree.

In order to Work at this Job, the player needs to own a Business Uniform.

The Base Wage for this job is **$14** ($112 per 6 Hours of Work).

This job is *sub-optimal*, and should only be taken if other jobs have "No Openings". The same requirements qualify the player for the Executive Secretary job at the Factory and the Manager job at Black's Market, both of which earn a base $4 more. Alternatively, even with just a Junior College degree the player can get a Black's Market Assistant Manager job for $1 more - and it doesn't even require a Business Uniform.

Furthermore, as with any Job at the Bank, there is the risk of being robbed by Wild Willy each time the player leaves their Workplace. Players should consider depositing most/all of their money into their account before leaving the Bank, or simply working until their turn is over, to avoid this happening.
Manager (Bank)

**Manager** is a high-tier Job at the Bank.

To become a Banker, the player needs 60 Experience and 60 Dependibility. Additionally, they require a Business Administration Degree.

In order to Work at this Job, the player needs to own a Business Uniform.

The Base Wage for this job is **$19** ($152 per 6 Hours of Work).

This is the highest-paying job that requires only a Business Administration degree. It does have rather high Experience/Dependibility requirements, but these should be achievable within a Week or two of working at other slightly less lucrative management jobs such as the Bank's Assistant Manager.

As with any Job at the Bank, there is the risk of being robbed by Wild Willy each time the player leaves their Workplace. Players should consider depositing most/all of their money into their account before leaving the Bank, or simply working until their turn is over, to avoid this happening.
Jiang Chen

**Dao King Realm**

* Early Stage Peak Rank 3 - Dao King Realm

## Description

First appeared in the Holy Sect recruitment test and caught the attention of the Dao Emperor elder during the 4th test along with Shun Long. Starts to follow Shun Long after he promises to get revenge on the Yu family in the immortal dimension and saving his mother in the future together.

## Abilities

* Saint Low-grade Martial Skill, Demonic Wings
	+ Second Part of this Skill
* Unique Physique Skill, Kingdom of Darkness
* Immortal High-grade Cultivation Technique, Darkness Veil
* Saint Middle-grade Martial Skill, Earth Splitter

## Equipments

* Bronze Armor with Dao of Earth (Peak 2 Star Armor) - recieved from Shun Long

## Body Cultivation

1. ↑ Chapter 388
2. ↑ Chapter 623
3. ↑ Chapter 494
4. ↑ Chapter 703
5. ↑ Chapter 727
6. ↑ Chapter 805
7. ↑ Chapter 593
8. ↑ Chapter 680
Department Manager

**Department Manager** is the one of the top Jobs at the Factory, and one of the highest-paying Jobs in the game.

To become a Department Manager, the player needs 60 Experience and 60 Dependibility. Additionally, they require both a Junior College Degree and an Engineering Degree. These are rather high requirements, making this Job achievable only during the late stages of the game.

In order to Work at this Job, the player needs to own a Business Uniform.

The Base Wage for this job is **$22** ($176 per 6 Hours of Work).

The Department Manager job is one of the most desirable jobs in the game, though it is objectively inferior to Engineer which requires the same exact qualifications but earns a base $1 more. If you can qualify for Department Manager, try getting the Engineer job first.
VCR

A **VCR** is a type of Appliance.

A new VCR can be purchased at Socket City for a Base Price of **$333**.

Alternatively, a used VCR can be purchased at Z-Mart for a Base Price of $250. A used VCR has a higher chance of breaking down each Turn and require Repairs.

If the player does not own a VCR, purchasing one at Socket City gives them **+2 Happiness**, whereas purchasing one from Z-Mart gives only **+1 Happiness**. Subsequent purchases do not provide Happiness.

The VCR has no effect once purchased.

VCRs can be stolen by Wild Willy from the player's Low-Cost Housing. They have the same chance of being stolen (25%) as any other stealable Appliance.
Factory

Map tile

Interior

The **Factory** is a Location that serves only as a Workplace. It has no other functions.

Most Factory Jobs require at least some Education, particularly in Trade School and subsequent courses, Junior College, and/or Business Administration. Many of these jobs also require a Business Suit as the Uniform. However, the top jobs at the factory are the highest-paying jobs in the game.

## Actions

### Work

If you have a Job at the **Factory**, you can Work here to get money.

## Visuals

Like most other portraits, the Factory Receptionist's face is slightly different in the CD-ROM version of the game.

Factory Receptionist, CD-ROM version
## Quotes

### Greetings

* *Welcome to the Factory. We will overwork you, under pay you, and expect you to take it with a smile.*
* *Welcome to the Factory. Where else can you have this much fun and get paid for it too.*
* *Welcome to the Factory. Where the work is hard, the pay is low, and the conditions are miserable.*
* *Welcome to the Factory. Thursday is Double Workman's Compensation Day!*
* *Welcome to the Factory. We pay Top Dollar for Blue Collar!*
* *Welcome to the Factory. No sweat...no paycheck!*
* *Welcome to the Factory. Where money is our most important product.*
* *Welcome to the Factory. Please wear your safety helmet during scheduled inspections.*
Astro Chicken

**Astro Chicken** (or **Astro Chicken Nuggets**) is a type of Fast Food.

Astro Chicken can be purchased at Monolith Burgers for a Base Price of **$124**. It is the most expensive Fast Food item in the game.

If this is the first Fast Food item purchased this Turn, the player receives **+2 Happiness**. Subsequent purchases of any type of Fast Food during the same turn do not provide Happiness.

At the start of the player's next Turn after buying Astro Chicken, they will not Starve.

## Trivia

"Astro Chicken" first appeared in the works of Sierra On-Line in 1989 as the name of an arcade machine found at Monolith Burgers in "Space Quest III". Protagonist Roger Wilco had to beat the game to discover a hidden message left inside the arcade game by its developers. Astro Chicken was a variant of the real-world arcade game Lunar Lander.

The sequel, "Space Quest IV", featured another arcade game called Ms. Astro Chicken (a spoof of the name "Ms. Pac-Man"). Unlike the original Astro Chicken, this was a side-scrolling shoot'em'up.
Salesperson (Socket City)

**Salesperson** is a low-level Job at Socket City.

To become a Socket City Salesperson, the player needs 30 Experience and 30 Dependibility. They do not require any Degrees.

In order to Work at this Job, the player needs to own a Dress Uniform (or better).

The Base Wage for this job is **$7** ($56 per 6 Hours of Work).

Socket City Salesperson is a *sub-optimal* job that should probably be taken only if other jobs have "No Openings". It has higher requirements than a Checker at Black's Market, who gets a base +1$ and does not need a Dress Uniform.

Socket City does have the benefit of being close to both Monolith Burgers and Hi-Tech U -- allowing players to buy Fast Food on their way to work, and jaunt over to the University whenever they find the time to study for their first Degree. However the same also applies to the QT Clothing Salesperson job - which also earns a base +$1 pay.
Janitor (Hi-Tech U)

**Janitor** is the lowest-tier Job at Hi-Tech U, and one of the lowest-paying Jobs in the game.

To become a Hi-Tech U Janitory, the player needs 10 Experience and 10 Dependibility. They do not require any Degrees. These requirements are met by all players at the very start of the game.

In order to Work at this Job, the player needs to own a Casual Uniform or better (essentially, they need to not be naked).

The Base Wage for this job is **$5** ($40 per 6 Hours of Work).

This job is mostly undesirable, primarily due to its low Wage. Even a Monolith Burgers Clerk makes more money (+$1), and benefits from being able to eat where they work. You should normally pick the Hi-Tech U Janitor job only if no other job is available.

On the other hand, as with any job at Hi-Tech U, working here allows the player to divide their time between working and studying very effectively. Taking this job early on can make it easier to earn your first Degree and advance to a much better job sooner. It does, however, require running over to Monolith Burgers every single Turn.
Janitor (QT Clothing)

**Janitor** is the entry-level Job at QT Clothing. This job exists only in the **CD-ROM version** of the game.

To become a QT Clothing Janitor, the player needs 10 Experience and 20 Dependibility. They do not require any Degrees. These requirements are met by all players at the very start of the game.

In order to Work at this Job, the player needs to own a Casual Uniform or better (essentially, they need to not be naked).

The Base Wage for this job is **$6** ($48 per 6 Hours of Work).

This job is one of several entry-level jobs that players can get at the very start of the game. Among these, the QT Clothing Janitor job is relatively undesirable and should only be picked if other jobs are unavailable. Jobs like Groundskeeper or Factory Janitor are superior due to paying a base $1 more, which can be quite a lot early in the game; whereas a Monolith Burgers Clerk doesn't earn more but has the benefit of eating where they work.
Dress Clothes

New

Used

**Dress Clothes** are a type of Clothes.

Dress Clothes can be purchased at QT Clothing for a Base Price of **$125** to provide the player with **13 Weeks' worth** of a Dress Uniform. Each purchase also gives the player **+1 Happiness**.

Alternatively, the same Clothes can be purchased at Z-Mart for a Base Price of **$90**, but this provides only **9 Weeks' worth** and no **Happiness**.

As a Consumable, one "week's worth" of Dress Clothes are consumed at the start of the player's Turn.

As long as the player has at least 1 week's worth of Dress Clothes remaining, their Uniform is sufficient to work at any low-level job and most medium-end jobs like Teacher or Teller. A few high-level jobs also accept this Uniform.

If the player also has a Business Suit, they will wear that instead - but the Dress Clothes will still be consumed each Week.