Level 94

Local Disk (C:)

 **Level 94: "Motion"**

**SURVIVAL DIFFICULTY:** *Class 3*
**⯁ Unsafe**
**⯁ Unknown stability**
**⯁ Altered Geometry**
**⯁ Bodily Hazards**

Level 94 is the 94th Level of The Backrooms.

## Description

 **Level 94** appears to be a fake world as if it was crafted with a grainy effect and a stop-motion type feel. The Level is split in 3 different parts.
The main town, this town is completely safe, with no Creatures during the day, this Town seems to be in the 30s, with many tiny houses that seem exactly the same with some furniture, mostly in 30s to 50s. A big water fountain in the center flowing with Almond Water can be found in the center of this Town. The town also have 30s styled cars, and milk vans, filled with Almond Milk, around this town siren poles are present, which time to time, play happy cartoony music.

At this time, everything is safe, until it turns night-time, the music will stop abruptly, and at this time hostile Stop-Motions will attack violently if spotted.

Other Life-Forms that appear in the night are Smilers, Skin-Stealers, Hounds and Male Deathmoths, But they all have evolved to have a stop-motion look, because Stop-Motions usually attack everything that doesn't look animated.The grass hills of **Level 94** are generated infinitely, the only things there, are a few out-of-place cars parked in the middle of nowhere, and water towers, always containing Almond Water.
What is strange about the hills, is that random sets of furniture and even entire single rooms of a house can be found, or sometimes it's just a wall with furniture next to it. This section is called "Graveyard of Structures", these structures are similar to the ones in **Level 94**, but they are all defects, the Houses aren’t on the hills. The water tanks don’t contain any liquid and the fences are surrounding a water tank and not the Houses.

Above the hills, you will see a floating castle, on what looks like a "Transparent Mountain".

Going to the mountain may be tough work, but it is the next step into escaping **Level 94**. It is advised to bring Energy Bars
to continue climbing.ㅤ

## Castle of The Transparent Hill Description

This is where **Level 94** can become incomprehensiblefor for the human mind, so its best to bring some Almond Water.
This area for some reason, will lose it's cartoony-grainy effect on photos, which means this Level is losing it's effect in this castle. This castle appears to be a odd fun-house area, and is very bright in some rooms. You can find ball pits, playgrounds, and an animation studio, with a replica of the town, and it's Creatures.

In this castle, the only Life-Forms that can appear, are what we call Robo-Men, their appearance is an old styled robot toy, from the 30s, in an Stop-Motion form. They seem to be guards of this castle, and are very hostile if they spot you interacting with any object in the castle.

After going too far through the castle, which seems to be infinite, you will soon find a large doorway, that will lead to the throne room. In this room, you will find the Creature known as The Animated King, which, doesn't seem hostile, but will in fact, manipulate you, so you can soon become part of the Stop-Motions, but first, he will at first put you through a test, a test of withstanding your own nightmares, in an animated form.

If you happen to succeed he will let you either be sent out of the castle to the town, or one of the main Levels.

## Animation Studio Description

The animation studio appears to be a large studio with alot of random crates and miniature replicas of different parts of **Level 94**. The only Creatures that seem to be present here are Facelings that seem to be workers here and Robo-Men to make sure nobody else touches anything to disturb the Facelings.
The animation studio can be entered through the Castle of The Transparent hill's basement.

Being locked with a key that can be found around the ballpits. There have been reports of different keys being present but always opening up the basement in the castle.

If any of the miniature replicas are tinkered, there seems to be real effect on **Level 94'**s structure, such as knocking out a house would make it collapse by another Traveler's perspective. Making a hole in a water tower's cardboard would burst a hole open in the real water tower, possibly destroying many houses and killing many hostile/passive Stop-Motions.

The Graveyard of Structures seem to be all in a box, all mixed together, thus explaining why in **Level 94'**s main ground its all defective, because they all have been placed in the wrong place, abandonded.

## Entrances

Noclipping through the movie screen in Level 68 will lead one to **Level 94**.

An alternative to enter **Level 94**, you must first be in The End, and successfully escape, and make your way to the Hub. Once there, a rectangular-shaped hole will appear on the ground, in a random area of The Hub, and will close very soon after entering, but slowly.

There have been reports of other entrances existing throught The Backrooms, though they have not been yet confirmed.

## Exits

To Exit, you must either complete The Animated King's trial, and get to a random main Level, or some houses will lead to Level 7, Level 9 and Level 53.

« Level 93 | Level 94 | Level 95 »

**Lanimil Corporation**
**Exploring Limspaces since 1954**

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 Local Disk (D:)

 **Too Far Gone**

After going too far away from the Castle of The Transparent Hill, you have seen to have found a completely different area.

Individuals who go this far in this Level will be greeted by a bright sun with a smile emoji for a face. The main area of this section will feel strangely familiar and have a resemblance to the hilly grasslands used as wallpapers by many old windows desktop computers.

This area will be completely devoid of Stop-Motions besides the Smiling Sun, but will have an extremely isolating feeling that causes many of Travelers to begin running in an attempt to avoid the gaze of the ominous sun. When you leave the spawn section of this section, things will start to get even stranger.

Starting about 6 km from where you are, houses will begin to appear again, and the "sun" will begin to randomly disappear and reappear in the sky, though the Level will remain brightly lit throughout these events. Entering these houses will reveal them to be completely bare, save for a few photographs scattered on the floor and pinned to the walls. All the photographs found in these houses will be infected with Photo-Ocular Syneresis.

After a further 6 miles, Travelers will begin to approach the end of this Level, where it will start generating in a odd way. This area is at the same as the first two, but as you proceed the ground will move in an undulating pattern with every step you take, causing enormous tidal waves to ripple across the grasslands of **Level 94**. This can be incredibly frightening and disorienting, and causes many of those who reach this point to turn back in terror.

Additionally, it is here where Eyes begin to manifest naturally, and will pursue people who have somehow managed to hold on to their sanity this far into the Level.

**Photo-Ocular Syneresis Effect**
Photo-Ocular Syneresis is the name given to the photographic phenomena which occurs on this section of the Level, for unknown reasons, if you take a photo in this point, some of the photos will have text on them. Eyes can also manifest on the photos after the text is read by a sentient life-form.
If these eyes are then looked at for too long, they will manifest physically within a radius of 2 meters from the photo. It is believed that this is how all Eyes in this section are created, though this theory remains unconfirmed.

Photographs affected by this phenomenon can be highly valuable outside the Level, though it cannot be used to summon Eyes on Levels outside of **Level 94**.

These photographs look as if they were generated by an AI, as no such area in this section exist in these photographs found inside
the houses, making it one of the first ever mysteries of this Level. Because it is unknown if this section is constantly shifting
(Thus not having any miniature version in the Animated Studio) or if it is a completely different Level that has been photographed
and been altered here.

**Life-Forms**
**The Sun**

* The Sun is the most noticeable creature of this section, as it lingers high in the sky, always smiling. The sun seems to be oddly colored, like a mess of code with a smiling face overlaid on top.

* Although the sun isn't overtly hostile, staring at it for a prolonged period of time can render you only able to see a mass of jumbled static when you open your eyes for a few seconds. Avoiding this sun is nearly impossible, as no matter which direction you look, it has the anomalous ability to always be in your line of sight as long as you're looking at the sky.

**EyeShrooms**

* EyeShrooms are beings that can sprout from the ground at any moment in this section of **Level 94**. Observing the creature for more than 30 seconds will cause them to develop eyeballs.

* EyeShrooms have a tendency to grow around individuals who are in a state of panic or fear, and will sprout in pursuit of Travelers who are running in terror, leaving a trail of mushrooms. Though frightening, these EyeShroom Trails can be used to find exits to the Level, or to retrace your steps when you have finally managed to calm yourself down.

**The Smile Killer**

* The Smile Killer is a towering humanoid figure that carries a knife in its hand.

* The Smile Killer is typically depicted as a person wearing a mask with a happy face on it. This creature will only appear whenever the Smiling Sun is missing from the sky. Every Wanderer that has encountered this entity has claimed to have become paralyzed with fear when gazing upon the mask of the Smile Killer.

* Since the Smile Killer only appears momentarily whenever the sun disappears from the sky, this will result in the slow deterioration of a one's mental state until they are either killed by the Smile Killer, or until they commit suicide.

**Oculars**

* Oculars are creatures that have the appearance of an eye, though, they only attack mentally stable people as opposed to those who are already disturbed. They will appear for only a fraction of a second before disappearing, seemingly blinking in and out of existence.

* Oculars will only begin to appear as a one is near the end of this Level. According to a survivor "*They will only stop attacking once you truly start to lose your sanity*". Beyond this, there isn't a lot of information available concerning the eyes, dome instances possess angel wings, though these are incredibly rare.

**Events**
The only event present in this section of the Level is the sun dissapearing, apaprently it has some kind of connection between the Level turning into night-time, but since you are so far away from where you are supposed to, it seems to completely break down and only get rid of the sun, still maintaining the brightness. Though it still is as cold as a normal night in **Level 94**.

**Credits**

**Close**

Author: Lxnar\_Whrxd

Original Authors: ShadowOfTheProphet, Dr Bierre and Stretchsterz.

Original Page: Wikidot, Fandom.

Images: Images are from Gabrielle Traversat and the Fandom.