Hex: No One Escapes Death

**Hex: No One Escapes Death** is a **General** Perk available to all Killers.

A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
<p>Once the Exit Gate|Exit Gates<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are powered, if there is still a Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> remaining on the Map, ''Hex: No One Escapes Death'' activates and lights it:
\*'''Increases''' your Movement speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''&#37;'''.
\*Survivors suffer from a permanent '''''Exposed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.

<p>''Hex: No One Escapes Death'' remains inactive if no Dull Totems are available.
<p>Once the '''Status Effect''' is revealed to Survivors, ''Hex: No One Escapes Death'' reveals the Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of its '''Hex Totem''' to all Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">4 metres</span>''' and gradually expands that range to '''<span class="luaClr clr clr6" style="color: #ff8800;">24 metres</span>''' over the course of '''<span class="luaClr clr clr8" style="color: #d41c1c;">30 seconds</span>'''.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, *Hex: No One Escapes Death* activates and lights it:
* **Increases** your Movement speed by **2**/**3**/**4** **%**.
* Survivors suffer from a permanent ***Exposed*** **Status Effect**.

*Hex: No One Escapes Death* remains inactive if no Dull Totems are available.
Once the **Status Effect** is revealed to Survivors, *Hex: No One Escapes Death* reveals the Aura of its **Hex Totem** to all Survivors within **4 metres** and gradually expands that range to **24 metres** over the course of **30 seconds**.
*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*

A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
<p>Once the Exit Gate|Exit Gates<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are powered, if there is still a Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> remaining on the Map, ''Hex: No One Escapes Death'' activates and lights it:
\*'''Increases''' your Movement speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''&#37;'''.
\*Survivors suffer from a permanent '''''Exposed<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.

<p>''Hex: No One Escapes Death'' remains inactive if no Dull Totems are available.
<p>Once the '''Status Effect''' is revealed to Survivors, ''Hex: No One Escapes Death'' reveals the Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of its '''Hex Totem''' to all Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">4 metres</span>''' and gradually expands that range to '''<span class="luaClr clr clr6" style="color: #ff8800;">24 metres</span>''' over the course of '''<span class="luaClr clr clr8" style="color: #d41c1c;">30 seconds</span>'''.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, *Hex: No One Escapes Death* activates and lights it:
* **Increases** your Movement speed by **2**/**3**/**4** **%**.
* Survivors suffer from a permanent ***Exposed*** **Status Effect**.

*Hex: No One Escapes Death* remains inactive if no Dull Totems are available.
Once the **Status Effect** is revealed to Survivors, *Hex: No One Escapes Death* reveals the Aura of its **Hex Totem** to all Survivors within **4 metres** and gradually expands that range to **24 metres** over the course of **30 seconds**.
*All effects of the **Hex Perk** persist until its Hex Totem is cleansed or blessed.*

## History

* 1.0.0
* 1.0.5
* 1.5.0
* 2.3.0
* 6.1.0

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Once at least one Exit Gate is opened, **―/―/Successful attacks trigger Dying State automatically,** cool-downs on successful and missed attacks are decreased by **4/8/8 %** and your Movement Speed is increased by **3/4/4 %**.
*No One Escapes Death* is only active for **120 seconds** after the Exit Gates have been powered.

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Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.
While this Hex is active, **―/―/Successful attacks trigger Dying State automatically,**, cool-downs on successful and missed attacks are decreased by **4/8/8 %** and your Movement speed is increased by **3/4/4 %**.

Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.
While *Hex: No One Escapes Death* is active, Survivors suffer from the ***Exposed*** **Status Effect** and your Movement speed is increased by **2/3/4 %**.

Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, *Hex: No One Escapes Death* activates and lights it:
* **Increases** your Movement speed by **2/3/4 %**.
* Survivors suffer from a permanent ***Exposed*** **Status Effect**.

*Hex: No One Escapes Death* remains inactive if no Dull Totems are available.
Once the **Status Effect** is revealed to Survivors, *Hex: No One Escapes Death* reveals the Aura of its Hex Totem to all Survivors within **4 metres** and gradually expands that range to **24 metres** over the course of **30 seconds**.

## Change Log

### Patch 1.0.2

* ***Quality of Life:*** Description changed from *"Once at least one Exit Gate is opened"* to *"Once the Exit Gates are powered"*.
	+ This change was actually a bug becoming a feature, as the Perk was not supposed to work prior to at least one Exit Gate having been opened, but already did as soon as the last Generator was powered.

### Patch 1.0.5

* ***Nerf:*** added a timer of **120 seconds**.
* ***Nerf:*** decreased the Movement Speed bonus to **3/4/4 %**.

### Patch 1.5.0

* ***Nerf:*** **No One Escapes Death** changed to a Hex Perk.
* ***Buff:*** removed the timer, now lasts indefinitely until the associated Hex Totem is cleansed.

### Patch 2.3.0

* ***Buff:*** now applies the ***Exposed*** **Status Effect** on all Tiers.
* ***Nerf:*** reduced the Movement Speed bonus of Tier I to **2 %**.
* ***Nerf:*** removed the Cool-down reduction on successful and missed attacks.

### Patch 6.1.0

* ***Nerf:*** **Hex: No One Escapes Death** now reveals the Aura of its Hex Totem to Survivors, encouraging them to find and cleanse for a potential last-second save.

## Trivia

* The flavour text is a reference to a quote in **Lord of the Rings**: *"They run as if the very whips of their masters were behind them." — Legolas, Lord of the Rings: The Two Towers, 2002*.
* **Hex: No One Escapes Death** is often abbreviated as *NOED*, pronounced like *"No-Ed"*.
* The ***Exposed*** **Status Effect** only applies to the Killer's primary Weapon and only when that is used in a *Basic Attack*.
* **Hex: No One Escapes Death** can be fully disabled prior to its activation and deny the Killer any potential advantage from using it.
	+ Thus, should the Survivors have cleansed all Dull Totems before the Exit Gates became powered, **Hex: No One Escapes Death** will remain inactive as it can no longer bind itself to a Totem.
	+ The same is true if all remaining Totems are Boon Totems, as those cannot be overwritten by Hexes.
* The assorted skulls in the icon are the same as the Achievement The Grand Sacrifice.
* If **Hex: No One Escapes Death** is transferred to the Hex: Undying Totem, the Aura reveal range will reset back to 4 metres.