Rith (Enemy Types)

A list of Rith enemy types encountered in Campaign mode. For information on the species as a whole, see Rith.

### Basic

Enemies simply labeled as "Rith", they have no specialization or special attributes. They are tall and have long reach, but move fairly slowly when on land. Highly susceptible to fire, they flee and try to find water if hit by a torch or Burnpowder. May lie in wait to ambush players at rivers and ponds. They have a rarely used, medium-range spit attack that causes mild damage over time.

### Curseslinger

Especially plump, squinty-eyed Rith with hands full of eels and drooling maws. They rapid-fire globs of acid spit in a wide sweeping pattern and bite players who get close. Slightly more health than a standard Rith, but mostly stationary. Has a low chance of dropping a MED health pickup.

### Hunter

Low-lying Rith who sprawl out on floors and walls, slathering themselves in mud to blend in with their surroundings. Some even bury themselves with only the tops of their heads exposed. Hunters lie in wait to ambush players who aren't paying attention and attack primarily with their mouth, though they also have a sweeping tail attack that can knock back players and several of their allies at once. The thick mud on their bodies makes them resistant to flames, still susceptible to being staggered but impossible to set ablaze. The best way to deal with them is to spot them from a distance and use ranged weapons while they aren't moving.

### Chanter

Elderly Rith with dull, warty skin. They do not attack but have especially large, bulbous throat sacs and croak, summoning basic Rith to their side and increasing the speed and attack power of all Rith nearby. They aren't any faster than normal but go out of their way to avoid the player, walking behind objects and other Rith whenever they're approached. If the player's holding a torch or has Burnpowder equipped they'll stay even farther away. They have a 50% chance of dropping MED health pickups.

### Polliwog

Aquatic, immature Rith who are mostly head and tail. They have larger gills than adults and lack legs and fully developed arms, standing instead on their flattened tails and rearing like snakes. They spit acid and bite but cannot leave the pools of water they spawn in. Very weak, they drop SM health pickups when killed.

### Troglodyte

Blind, albino cave Rith seen only in a few levels. Most similar to Hunters, they lie in wait in shallow water or on walls. They're stronger than other Rith but also more susceptible to fire and status effects.

### Pollitrog

The larval form of Troglodytes, physically identical to surface-world Polliwogs but transparent and eyeless. They have a stronger bite and aren't guaranteed to drop health pickups.

### Priest

Pale, short-gilled, bluish-tinged individuals who are tall even by Rith standards. Less aquatic than their brethren, they aren't afraid of fire and take less damage from being set ablaze. They are painted, wear bone necklaces, and carry a staff made from the head and spine of a very large fish. Slower than other Rith but also very tough, they're always escorted by a pair of Hunter bodyguards. They croak like Chanters, but only to replace their Hunters. Can also perform a ritual that temporarily raises the water level in an area, forcing players to swim and giving their fellow Rith the advantage. They drop LG health pickups 100% of the time.