Boskumbrae

### Description

Two mountain ranges run north-south through this region, one shorter and covered in forest and the other taller with large areas above the treeline. Between the two lies a rift valley rumored to be the home of the secretive civilization of the Boskumbrae. The valley is marshy and filled with a strange mist that is hard to breathe. Whether the Boskumbrae created the mist, take advantage of it, or are only a legend is unclear. Certainly they do not trade, and the Avathis and Taxe do not venture into the valley.

The mountains have many drow outposts, and it is understood many of the main Taxe cities lie below this region. The drow are more populous here than in many surface areas, though for the most part they avoid the open land during daytime unless there is great need. The drow are very interested in finding some antidote to the toxic character of the mist, as the valley would be perfect for them if it didn't make the cough and wheeze.

There are a diverse group of settlers near the coast, however the mountains and shoals at sea keep them cut off from trade with the north.

#### Geography:

Latitude:

16 degrees south (in our world, Australia, Mozambique, central Brazil)

#### Average elevation (in feet):

5051 (roughly the elevation of Fountain, CO)

### Adventures Available:

#### Easy

*Team may not take notable damage from this*

##### Beachcombing - 3 points shelter or a new level 3 building

The floodwaters wash a lot of timber to the shore, where it's pushed back again by the waves. You could salvage some timber if you gathered it up and sorted out the good from the bad.

##### The White Crag - 100gp ruby or 1 point improvement in Security and Hope

There is a steep peak that is white, but not from snow. Its base is littered with bones and its top is streaked with white stains.

##### Muck and Mire - 100gp sapphire or 1 point improvement in Empowerment and Engagement

Somewhere in the sludge at the center of the marshy rift valley is a sapphire.

#### Medium

Team will likely use some hit dice during the next short rest after this

##### Pursue Your Quarry - 5 points shelter or a new level 4 building

There's some excellent stone that could be taken for building more permanent structures.

##### Ancient Wisdom - 3 points culture or change one value of your civilization

There was a community, now disappeared, on an isolated island. Monestary? Academy? Even in ruins it's clearly too fancy to have been a simple fishing village.

##### The Curse of Penoculos - 20 people

There is a fishing village on this island. It is tiny and poor, but anyone who tries to leave is never heard from again.

##### Idle Idols - 300gp topaz or 2 points improvement in Meaning, Exploration, and Celebration

There's a small clan that has set up a series of small statues and fetishes around a spirit they honor. Maybe they'd trade their gem for more idol-making materials?

##### Good Grub - 5 points food or a new level 4 building

There's a group of people who are rumored to have cultivated insects that make their land more fertile.

##### Haggard - 300gp sapphire or 2 points improvement in Empowerment and Engagement

There are rumors of a viscious monster that lives in the swamp at the base of the mountains. Best to avoid going there, except that's where the gemfinder is pointing.

##### Ettin Emerald - 300gp emerald or 2 points improvement in Trust, Humanitarianism, and Belonging

The gemfinder points to a remote area of the mountains rumored to be populated by hostile two-headed giants.

#### Hard

*Team will likely need a long rest after this*

##### Scylla and Charybdis - 4 points reputation or trigger a Breakthrough (+4) or Crisis (-4) in anther civilization

Trade between the people of the north and the folk who live along the southern shore of this region is cut off by rocky islands and overgrown hills. If a path could be made safe by land or sea, everyone would prosper.

##### Temple of the Moon - 5 points culture or change three skills of your civilization

There is a Drow Temple high in the mountains, and largely above ground. It is said that they do rituals there at night. What are they up to?

##### Hide and Get Sick - 50 people

Some gnomes are living secluded in the mist, but it is clearly making them sick. Why don't they find a safer place to live?

##### Plugging Leeks - 7 points food or create a new level 5 building

A lot of plants grow in the marshy soil of the rift valley that would make for flavorful additions to your diet. Celery, leeks, and many kinds of herbs seem common. Heck, it's so full of edible plants it almost seems like a deliberately planted garden...

#### Install QE Down

After you reach level 8 you'll be able to do this mission.

#### Very Hard

*If you're not careful and prepared, some team members may die in this adventure*

##### The Shadows in the Jungle - 10 traits or [8 traits and 3 agendas]

Strange creatures inhabit the misty rift valley. Who are they? Do they pose a threat?

##### Safe Keeping - 10 points security or create a new level 6 building (sponsored without a sponsor)

Rumor has it that there is a cache of weapons and armor sitting forgotten in the mountains, if you can find it.