The Asylum

### Gameplay

Players will spawn in an elevator in the basement of the mental asylum where Molly is held. They then go to the nearby cells, where they will find a key. Use this key to go upstairs into the "lobby" area, where there is a large fireplace illuminating the room. Turn right to go to the basement, where you will find Altar of Azazel, surrounded by 10 light bulbs. Molly will be in a sleeping state in the middle of the pentagram. Grab a fuse and put it in the fuse box on the far side of the room, then pull the lever next to the Altar. This will shock Molly, causing her to escape into the asylum as flashlights get turned off.

At this point, Molly is activated; she will roam around the halls, and the players have to perform the ritual to win the level. Also see "Molly's behaviour". All keys will spawn only after Molly is activated.

### Performing the ritual

To perform the ritual, the player has to fry 10 rats on the Altar of Azazel. The gameplay loop of The Asylum is the same as that of The Farmhouse (food = hay, rat = goat, fuse = gas can). At the start of the game, the player has to first release 10 rats. Five rats are released initially, when a trash can is thrown by the player on the way to the basement. There are numerous other trash cans around the asylum, one of which contains the remaining five rats. It is recommended a player releases all 10 rats before sacrificing any rats (but after activating molly).

To sacrifice a rat, the player has to find food, drop it near a rat (using G). This will cause the rat to stop running away from the player and will approach the food and start eating it. Once the rat is eating the food, a player can interact with the rat (using E) to pick it up. Don't pick up the rat too early, otherwise you will grab the food and not the rat. The player can then go towards the Altar and interact (E) with the bed to place the rat. Once the rat is placed on the bed, place a fuse in the fuse box (the fuse can also be prepared before the rat is caught) and pull on the lever. After a brief animation the rat will explode into a million pieces and is sacrificed. Repeat this 10 times to finish the ritual.

While food spawns in many rooms, it is most common in cafeteria and kitchen. Food does respawn, but it is unknown how often and where.

### Molly's behaviour

As with all bosses, Molly is more dangerous, faster, and harder to stagger the further the ritual has advanced. Like Anna and Sam, she has a rage mode, in which she chases any visible player, and passive mode, in which she wanders around and is not dangerous. Entering rage mode has an audio indication - all players will hear Molly scream for a few seconds. Sacrificing a rat will cause Molly to enter rage mode immediately.

Just like ritual items, Molly in The Asylum behaves identically to Anna in The Farmhouse. Initially, she will roam around the asylum aimlessly. She is not dangerous during this phase, and the only way a player can die to her at this point is if they stand near her for a long period of time. After sacrificing a rat, Molly will enter rage mode periodically.

The further the ritual progresses, Molly will gain the following traits:

* Generally faster during rage mode.
* Entering rage mode from passive mode more frequently (at 7+ sacrifices, periods of passive mode are barely existent).
* Gaining "red eyes" - a period of stagger immunity right after she has been staggered.
* Getting faster while in the process of being staggered (during the time UV light is shined on her).

If Molly makes physical contact with the player while in rage mode, she will jumpscare the player. Molly will then carry the downed player to a random location. For the player to be revived, another player with a med kit has to come and interact with the downed player. This will consume the med kit. Molly will enter passive mode right after killing a player; this usually means the player can be revived exactly where she dropped them, as Molly will not attack the reviving player even if close. This is unreliable at 5+ rats due the the shortness of passive mode at that point.

### Minions - Unfortunate Patients

Minions on asylum are unfortunate patients. An unfortunate patient is a slow, wheelchair-bound decrepit entity with behaviour identical to Demons, minions in The Farmhouse. They will attempt to make physical contact with the player, and if they do they make the player unable to move, dealing damage and eventually downing the player on the spot. UV light kills unfortunate patients within seconds, even if they are latched onto a player.

While they are identical to demons, you might find them easier to kill due to their large hitbox and position - they are not as low to the ground as demons, making aiming at them easier. They are not dangerous on their own, but are deadly when coming from multiple directions. They also serve to weaken you - you might spend a lot of UV charge on unfortunate patients, only to have none left to stagger Molly during an attack.

### Strategies

Try to get as much done before sacrificing a rat, taking advantage of Molly's passivity early on:

* Gather 10 fuses and bring them to the fuse box.
* Find all keys and unlock all doors (note some doors, such as in the mortuary, do not have keys, but have to be opened from the inside).
* Place med kits on agreed upon locations.

If a rat is found in a side room (i.e. a non-frequented room, such as kitchen, guest bedroom, or mortuary), close the door to that room. There is still a chance Molly will open the door to that room, but there is a good chance the rat will stay there. This makes it easier to find the rat. It is better to save the trapped rats until later stages of the game, when Molly is more dangerous and you don't want to run around looking for rats.

An effective strategy on The Asylum is rat stacking:

1. Put a rat on the sacrificial bed, but don't fry it yet.
2. Put a fuse into the fuse box
3. Grab another rat
4. With a rat in hand, fry the prepared rat by pulling the lever
5. Place the new rat on the bed
6. Put a fuse in and pull the lever.

Doing this will cause Molly to enter rage mode twice quickly in a row, which is the same as her entering rage mode once. This strategy is more effective later in the game, as it is more and more dangerous to go into the asylum at more sacrifices. For example, you can finish the game quickly from 8 rats, as you will not have to go into the house when Molly is at 9 rats when she is extremely dangerous.

### Trivia

* There are exactly 10 rats; this means every rat has to be caught at some point.
* As with all bosses, if they have line of sight and are coming for the player, the player will hear a heartbeat.
* Keys only spawn after Molly is activated.