Potions

**Gameplay Mechanics**
Alignment ● Character Creation ● Classes ● Equipment ● Experience ● Homebrew Rules ● Races ● **Potions**

### Healing Potions

 Greater Healing Potion
 Unstable Healing Potion
 Superior Healing Potion
 Supreme Healing Potion
 Transcendent Healing Potion

#### Unstable Healing Potion

The unstable healing potion is seldom, if ever, found available for purchase since it is the failed result of an alchemist attempting to brew any other variety of healing potion. When an unstable healing potion is consumed, the DM will roll 1d20 to determine the effect that the potion has on the imbiber. See the following chart for what effects an unstable healing potion can have when consumed.

### Other Magic Potions

This is a list of official 5e potions and homebrew potions (original or from other sources), all of which are found within Xesteria.

#### Ankheg Blood Potion

Imbiber becomes resistant to acid and poison damage.

**Duration:** 3 Hours

**Average Cost:** 1500 Gold

#### Cat's Eye Potion

Upon drinking, imbiber gains darkvision of 60 feet for an hour.

**Duration:** 1 Hour

**Average Cost:** 500 Gold

#### Dragonbreath Potion

After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.

**Duration:** 1 Hour

**Average Cost:** 2000 Gold

#### Eagle Eye Potion

Upon consuming, your attacks are at advantage and ignore non-magical hindrances such as fog or smoke. In addition, you have advantage on all investigation and perception checks.

**Duration:** 3 Rounds

**Average Cost:** 4500 Gold

#### Elixir of Health

When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.

**Duration:** Instantaneous

**Average Cost:** 3000 Gold

#### Elixir of Endless Youth

Upon drinking, imbiber's age is reduced by 1d6 years.

**Duration:** Instantaneous

**Average Cost:** 100,000 Gold

#### False Healing Potion

A corrosive concoction that is made to look like a healing potion of any variety, commonly used by assassins. When consumed, the imbiber suffers 10d10 acid damage. They must also pass a DC 20 Constitution save or become deafened and paralyzed.

**Duration:** Instantaneous

**Average Cost:** 6000 Gold

#### Fortification Potion

When consumed, gain 2d8+4 temporary hit points. Cannot stack.

**Duration:** Instantaneous

**Average Cost:** 3000 Gold

#### Invisibility Potion

This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.

**Duration:** 1 Hour

**Average Cost:** 4000 Gold

#### Invulnerability Potion

For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquified iron.

**Duration:** 1 Minute

**Average Cost:** 200,000 Gold

#### Memory Loss Potion

When consumed, imbiber must pass a DC 18 Wisdom save or completely forget the last hour of their life.

**Duration:** Instantaneous

**Average Cost:** 30,000 Gold

#### Mistwalker Elixir

When consumed, target turns into a cloud of magic mist that is immune to all forms of non-magical bludgeoning, piercing, and slashing damage. Movement speed is also increased to 100 feet.

**Duration:** 1 Round

**Average Cost:** 7000 Gold

#### Philter of Love

The next individual the imbiber sees becomes the target of their absolute highest admiration. A target of the gender or genders that the imbiber is attracted to becomes their one true love, while a target of a gender the imbiber is not attracted to becomes their closest ally, best friend, and most trusted confidant.

**Duration:** 1 Hour

**Average Cost:** 10,000 Gold

#### Potion of Animal Friendship

When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

**Duration:** 1 Hour

**Average Cost:** 1500 Gold

#### Potion of Clairvoyance

When you drink this potion, you gain the effect of the clairvoyance spell. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened.

**Duration:** Instantaneous

**Average Cost:** 6500 Gold

#### Potion of Climbing

When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.

**Duration:** 2 Hour

**Average Cost:** 1500 Gold

#### Potion of Creation

A magical potion that creates new matter. Upon pouring this potion out, it creates a new object that is decided by a 1d100 roll made by the DM. The new item is permanent and does not disappear after any length of time.

**Duration:** Instantaneous

**Average Cost:** 25,000 Gold

#### Potion of Flying

When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.

**Duration:** 1 Hour

**Average Cost:** 8000 Gold

#### Potion of Insurmountable Strength

When consumed, imbiber's strength score becomes 30 (+10) for one hour.

**Duration:** 1 Hour

**Average Cost:** 25,000 Gold

#### Potion of Protection

The next fatal attack that would reduce you to 0 hit points will reduce you to 1.

**Duration:** 1 Hour

**Average Cost:** 6000 Gold

#### Potion of Regeneration

Imbiber gains hit points each turn equal to their character level for several turns. Effect is cancelled if imbiber falls unconcious.

**Duration:** 4 Turns

**Average Cost:** 5500 Gold

#### Potion of Resistance

Grants the imbiber resistance against one type of damage that can be identified prior to consumption.

**Duration:** 1 Hour

**Average Cost:** 2750 Gold

#### Potion of Spellpower

All damaging and healing spells cast by the imbiber have +1 to hit and +1 to all dice rolled for damage/healing.

**Duration:** 1 Minute

**Average Cost:** 1500 Gold

#### Potion of Telepathy

When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it.

**Duration:** Instantaneous

**Average Cost:** 3600 Gold

#### Potion of Water Breathing

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

**Duration:** 1 Hour

**Average Cost:** 1000 Gold

#### Spectral Elixir

Upon drinking, your body becomes transparent and you gain resistance against all forms of non-magical bludgeoning, piercing, and slashing damage.

**Duration:** 1 Minute

**Average Cost:** 10,000 Gold

#### Stoneskin Potion

Gain additional AC for one minute. If you are unarmored, gain 5 AC. If you are wearing light armor, gain 3 AC. If you are wearing medium armor, gain 2 AC. If you are wearing heavy armor, gain 1 AC.

**Duration:** 1 Minute

**Average Cost:** 10,000

#### Swiftness Potion

Upon consuming this potion, speed is doubled.

**Duration:** 2 Rounds

**Average Cost:** 2000 Gold

#### Witch's Potion of Warping

Upon consuming, the target is transformed into another form for 1d4 hours, gaining all abilities and benefits of the new form. The DM rolls 1d100 to decide the new form.

**Duration:** 1d4 Hours

**Average Cost:** 8500 Gold

#### Vitality Potion

Removes all points of exhaustion and cures any disease or poison. For the next 24 hours, you regain the maximum number of hit points for any hit dice you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

**Duration:** 24 Hours

**Average Cost:** 15,000 Gold