Baju Dehi

* Casual
* Hero

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## Appearance

### **General Appearance**

Baju is average height, yet seems weak due to his weight. He has multiple scars due to an encounter with an (now inactive) unknown villain. He has brown hair, neck length, and keeps it in a man bun. It appears very crudely flayed off. He commonly were sweatshirts casually, but will respect school uniform.

### **Costumed Appearance**

Baju's costume consists of a thin, non-constricting one piece. It has a partial hood, and a bandanna to cover his mouth and nose. It's color scheme is primarily white, with accents of black and red.

## Personality

Baju can is quick-witted, always ready with a comeback. He can be sarcastic, and sometimes seem inpatient. Despite this, he is actually very caring, and protective of his friends. He makes friend easily, and keeps them a long time. He actually is an amazing source of emotional support.

## Character Background

Baju was born born and raised in Mustafu, Japan. Under the watchful eyes of his parents, he made his way through the world. Just like many other kids, Baju waited eagerly to see any such go of his quirk developing. For a long time, people believed him to be quirkless. Yet, he and his parents still held onto hope. In time, their hopes were to be proved correct, but in a very unfortunate way.

As his parents were pro heroes, Baju was always a possible target for villain attacks. One day, when he was 7, while playing outside, Baju felt a horrible buzzing in his head. He looked around for his parents, scared. Instead, he only saw the face of an anonymous villain. Baju called for help, while resulted in him being viciously attacked by the evil-doer. This encounter left him scarred, both physically and mentally; yet he was alive, and finally knew his quirk.

As he experimented with his quirk, Baju came to learn of its ups and downs. He knew this was an amazing ability, and he decided to follow his parents and become a pro hero. While amazingly useful, in combat and in practical use, his quirk required constant training. Eventually, he had his opportunity to prove himself: U.A. High School. Now, he is finally becoming the hero he has always strived to be, and no one shall stand in his way anymore.

## Character Aspects

1. Tunnel Vision
2. Chatterbox
3. Heart of Gold

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

Remember, Will is an average of your 4 Stats and does not count towards the total.

 Agility
 Perception
 Durability
 Will
 Total

## Quirk

Quirks are the name given to the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at U.A., they are no exception.

#### **Quirk Name**

**Reflex**

Reflex is a reactionary quirk, which allows Baju to detect nearby danger in the form of buzzing in his head. Due to repeated overuse of this quirk in the past, Baju has permanent tinnitus. Overuse will result in his tinnitus flaring up, along with severe headaches.

#### **Quirk Cost (DO NOT TOUCH)**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Reflexive(+5): The user’s quirk automatically kicks in if danger comes with in their range
* Tinnitus  (-1): The user as a permanent ringing in their ears cause from their quirk
	+ Flare up(-2):When the user uses their quirk they get a consecutive counter for each use they use in a row, if the user doesn’t use their quirk the counter goes down by one.  When the counter reaches 3 they get a headache and their tinnitus flares up.
	+ Unbearable(-3): When the user counter reaches 6 the tinnitus and headache become unbearable. Being unable to move for 1 turn and unable to use their quirk for 2 turns.

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear (DO NOT TOUCH)

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining

## Trivia

* Has a total of 14 scars, with 7 being on his face.
* Has a pet scorpion, named "Jeff"