recursal/Fanatic-Fandom huggingface dataset:
Expend and Reflexes

Expend and Reflexes is the sixth Card Set unlocked with Sal.

It contains the negotiation cards Just the Facts, Scorched Earth and Good Impression. Just the Facts and Scorched Earth both expend cards, Good Impressions doesn't have a direct relation to expending cards.

It contains the battle cards Psionic Feedback, Survival Reflexes and Into the Night. These cards are all based on discarding cards.
Difficulty

**Difficulty** is a mechanic in Griftlands. It affects how difficult non-boss characters are to negotiate with or fight against, affect the quest rewards, determine what characters can be casted into a quest, and what characters are generated as a patrol team or backup. It increases over time as the player progresses, though challenging side quests can temporarily increase the difficulty currently by 1.

Below is a table of difficulties for each campaign.
Damaged Enforcer

## Task description

This encounter with a damaged Enforcer has a variety of possible outcomes , including obtaining a pet Automech. Use the options ‘PRV’, ‘NXT’ and 'SEL' to navigate through the menu, or leave the automech alone.

## Text

> You find evidence of a fight, and a damaged Enforcer.
>
>

> It seems to be stuck in some kind of diagnostic loop.
>
>

> Its maintenance panel is open, exposing its override controls.
>
>

> The small window reads:
>
>

‘0x45.0x58.0x50.0x4C.0x4F.0x44.0x45’ (Hexadecimal for EXPLODE)

The automech starts beeping.

*DESTRUCT CHARGES ACTIVATED*

*3..2..1...*

The automech explodes, sending scrapnel in your direction.

Lose 10 HP.

‘0x53.0x43.0x52.0x41.0x50’ (Hexadecimal for SCRAP)

‘0x46.0x4F.0x4C.0x4C.0x4F.0x57’ (Hexadecimal for FOLLOW)

The automech spools up.

*FOLLOW MODE ACTIVATED*

*AWAITING FURTHER INSTRUCTION*

Looks like you just made a friend.

‘0x41.0x54.0x54.0x41.0x43.0x4B’ (Hexadecimal for ATTACK)

‘0x42.0x45.0x41.0x43.0x4F.0x4E’ (Hexadecimal for BEACON)

Signals a Spark Baron with further dialogue options.

## Enforcer Names

* DRIVER
* GATE
* XOR
Grout Bog

*This article is a stub. You can help Griftlands Wiki by expanding it.*

Grout Bog is a swampy, creature infested region of Havaria governed and owned by the Spark Barons.

## Geography

### Terrain

The bog is mostly uninhabitable, infested with dangerous insects and creatures. The West side of the bog is home to the Spark Baron regional headquarters and laborer housing. Nearby is the Last Stand, owned by Hebbel, a bar and the region's "last independently owned establishment". It is used as a safe-house by Rook during his stay in the bog. The bog is home to several factions, but the Spark Barons own the land and control the labor. Notably missing from the bog compared to Murder Bay is the Admiralty. While the Spark Barons and most sane beings live on the West side of the bog, the Southeast region is occupied by some who claim to hear the bog speak, and the bog is telling them it wants to consume...

### Locations

#### Baron Regional Headquarters

The Baron Regional Headquarters is situated in the northwestern corner of Grout Bog, opposite to the Rise HQ.

#### Rise HQ

The Rise HQ is located in the southeastern corner of the Bog, opposite to the Baron Regional Headquarters.

#### Black Market

A Black Market run by the Jakes is located in the northeastern region of the Bog.

## Government

Since the Spark Barons are one of the few factions that actually *want* to be in Grout Bog, they have full ownership of it.
Flead

The normal Flead is a one-star enemy that is encountered in some missions, it is fairly easy to fight and often appears in groups. You can also obtain a Flead pet. When you kill a Flead you get a Mandible.

## Trivia

* There are two other enemies in the game, which are also Fleads: the Flead Queen and the Flead Larvae.
Grifts

**Grifts** are special achievements obtained through hitting milestones in your gameplay, such as gaining 100'000 shills total or defeating certain bosses. There are 18 Grifts in total, some with multiple stages of progression. Completing each stage of a Grift will reward you with points to spend on Perks.
Drinking

Drinking is an action you can take in the overworld. Whenever the player drinks, they heal 10 Resolve, and gain a Tipsy card and a Slurred Speech card.
The player can drink at any bar. When talking to the bartender at the bar, the player can pay 30 Shills(unmodified cost) and do the drink action. Alternatively, the player can talk to any neutral or disliked patron at any bar. The player can pay double the Shills that they normally would pay, and drink with that character. Doing so will cause that character's opinion for the player to go up(Disliked -> Neutral, Neutral -> Liked). So

Bars currently in the game:

* Grog n' Dog(Murder Bay Jakes bar)
* The Gutted Yote(Murder Bay Spree bar)
* The Last Stand(Grout Bog "Neutral" bar)

Effects that can change the behavior of drinking:

* Civilian Bartender Bane - Mixology(Heals +4 Resolve when drinking)
* Civilian Bartender Bane - Tainted Supplies(Adds an additional Tipsy and Slurred Speech when drinking)
* Bilebroker Chemist Bane - Spiked Drink(Adds an Ulcer card when drinking)
Discard and Transaction

Discard and Transaction is the second Card Set unlocked with Rook.

It contains the Negotiation cards Snail in the Pocket, Kicker and Disregard. These are discard related, as Kicker benefits from being discarded while Snail in the Pocket and Disregard make you discard card.

It also contains the Battle cards Scatterphase, Tank and Blinders. Scatterphase and Tank are abilities that are triggered whenever you gain Charge while Blinders is an ability that is triggered when you spend Charge.
Dockhand

*This article is a stub. You can help Griftlands Wiki by expanding it.*

**Dockhand** is a Jakes Title. Dockhands aid with the loading and unloading of ships in a port, and since they're Jakes, might also unload some illegal items for themselves as well.

## Combat

In Combat, Dockhands are slippery targets that focus on weakening enemies rather than dealing brute damage. They start with the **Cruelty** Condition, which apply 2 Wound if not defended.

**Moves:**

* Slippery: Applies 2 Stacks of Evade, which nullify two attacks against them for one turn. While attacks with damage will not take effect, pure debuff cards can.

## Other Info

Their Boon is Bargaining and their Bane is Thin Skin.

When you kill a Dockhand, you receive the card Gaff.

## Promoted Dockhands

Promoted Dockhands are veterans of their trade, and use a Blunderbuster rather than a hook.

Promoted Dockhands

## Combat (Promoted)

Promoted Dockhands differ somewhat from their counterparts, since they have a gun instead of a hook.

* Blunderbuster: Shoots their Blunderbuster, dealing moderate damage.
* Covering Fire: Throws a lumin grenade and shoots at it, dealing moderate damage and applying 1 Wound and 2 Exposed.
* Slippery: Applies 2 Stacks of Evade.
Early Retirement

Early Retirement is a side quest in Sal's campaign with a focus on Negotiation.

## Description

A Chemist is hoping to get a Guard fired, so their friend can take over. The Chemist just needs your help making it happen.

## Walkthrough

After accepting the quest you must go to the new way point marked on your map. you either must get a Civilian Heavy Laborer fired or an Admiralty Guard fired.

#### Target is Civilian:

* You can try to convince the laborer to quit their job. This will not affect their opinion of you if you win the negotiation, if you lose they will dislike you and you will be no longer able to negotiate with them.

* You can choose to attack the laborer, despite your choice to kill or spare them you will succeed the quest either way. However if you kill them the foreman who works there will dislike you and you will suffer the diplomatic consequences of murder.

* You can try to convince the foreman who works there to fire the Civilian however this will make the civilian dislike you if you are successful.

#### Target is Admiralty:

* You can try to convince the guard to quit their job. This will not affect their opinion of you if you win the negotiation, if you lose they will dislike you and you will be no longer able to negotiate with them.

* You can choose to attack the Guard, despite your choice to kill or spare them you will succeed the quest either way. However if you kill them you will suffer the diplomatic consequences of murder.

* When you enter there will be a Civilian laborer who you can talk too and obtain blackmail information. this will make a negotiation with the Guard much easier.

## Rewards

* Starting Bonus
* 60 Shills
* Remove a card from one of your decks
Elle

Reason: "*Elle is no longer a character; this character is now Eedlit*"

**This page is a candidate for deletion.**
Reason: "*Elle is no longer a character; this character is now Eedlit*"

 Related | Jakes - Lifter

**Elle** is a character in Griftlands and a Jakes Lifter.

## Death Loot

If **Elle** is killed in combat, he will drop a Lifter Claw.
Fight Club

## Limited Time Opportunity Description

Title: Fight Club

Description: *You've heard about a pop-up fighting ring around here. Could be a good place to hone your skills.*

## Summary

In this Smith exclusive limited time opportunity, the player encounters a pop-up fighting ring where they can either upgrade 2 random Battle Cards or 2 random Maneuver cards in their deck, or to leave.
Bladder Attack

## Summary

In this Smith exclusive Events, two Heshbladders are attacking a Wealthy Mechant and a Luminitiate that have a neutral relationship to Smith.

The player can choose to either leave the area or help get rid of the heshbladders.

If the player chooses to leave, both of the victims will end up dying.

If the player chooses to help, the player enters the battle against the two Heshbladders alongside the injured NPCs.

If one or both NPCs or alive after the battle, the player has the option to either ask for an award or to reject the reward.

Accepting the reward grants the player Shills equal to (40 + 25 \* the Quest Rank).

If the player rejects the reward, the surviving NPCs will love the player, granting them their boon and making further negotiations easier against said NPCs.
Gifting

Gifting is an action you can take. Whenever the player talks to another sentient character that likes you, and does not have Plot Armor, the player has the option to gift that character some amount of money. This will cause that character to love you, and grant whatever Social Boon they have to you.

The amount of money required is determined by the following formula:

Cost = 50 × max (2, Renown, Combat Strength).
Heavy Laborer

**Heavy Laborer** is a Civilian title. They work wherever some extra muscle is needed.

## Combat

In Combat, Heavy Laborers start with the **Worn Out** Condition. Each attack against a Heavy Laborer will decrease it by 1, and Stuns them whenever it reaches 0.

### Moves

* Smack: A simple attack which deals moderate damage.
* Gut Smash: A heavier attack which causes a Condition

## Extra Info

Their Boon is Heavy Lifting, it has the Following effect: *"At the start of each battle, gain 4 Defense and 2 Temporary Power."*

Their Bane is Whispered Rumors, it has the following effect: *"Opponents start with an additional argument each negotiation."*

When you kill a Heavy Laborer, you will obtain the card Worker's Gloves.
Friend of the Family

## Summary

In this Smith exclusive event, Smith encounters a Wealthy Merchant, one of the many hangers-on in Smith's parents' social orbit. They give the player their condolences for what has happened to Smith's parents and the player is giving the following options:

1. Start a negotiation to play on their sympathies, earning 60 Shills upon success.
2. Start an intimidation negotiation, earning the player 120 shills, but making the Wealthy Merchant dislike the player.
3. Demand 180 Shills but makes the Wealthy Merchant hate the player, giving the player their bane.
4. Let the Wealthy Merchant go on their way, ending the event.
Frizz

**Frizz** is a character in Griftlands and an Admiralty Weaponsmith.

## Death Loot

If killed in combat, **Frizz** drops Lumin Jolt:

## Notes

**Frizz** appears in Grout Bog as a limited time event. Rook can visit Frizz to request an upgrade for his Custom EH1076 Pistols.

### Background

**Frizz** is a friend and former colleague of Rook. She met Rook when they were both rookies in Aerostat and built Rook's pistols to handle custom (and illegal) ammo. If asked, Frizz will offer to make a quick charge cell modification to Rook's pistols while she's on leave in Grout Bog. She can only be met once per run and will only be able to perform 1 modification before leaving.

### Services

* Add or remove charge cell: +/-1 (free)
* Add or remove charge cell: +/-2 (300 shills)

## Gallery

*This article is a stub. You can help Griftlands Wiki by expanding it.*
Griftlands Wiki/Flex section

About Griftlands

Griftlands is a single-player deck building game created by Klei, where everything is negotiable: money, loyalty, and even morality. Choose your character and make your fortune in the Griftlands.

**Genre:** Roguelike, Deck Building
**Developer:** Klei Entertainment
**Publisher:** Klei Entertainment
**Release Date:** June 1, 2021

Links

Official site • Steam • Epic Games • Game forums

Featured video

*Wiki community*

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How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

 Join Community Discord
Jarackle

Jarackles are one of the 4 different species found throughout Havaria.

Their species boon is called Jarackle's Instinct. It grants them 1 power at the start of battle.

**Notable Jarackles:**

* Flekfis
* Frizz
* Seemli
* Sweet Moreef
* Sparky
* Weezil

## Notes

Jarackle's dog-like appearances can be easily identified by the following criteria:

- Fur covering almost all of their body and head with colors ranging from white/gray to various shades of brown. The fur can be plain (e.g. Spotz) or patterned (e.g. Flekfis).

- Dog-like noses and ears that either perk up (e.g. Frizz), stick out to the sides (e.g. Irkrow), or hang down (e.g. Brill)

- Sharp canine teeth that are either already seen sticking out with their mouth closed (e.g Erbla, Beebus), or can be seen when the jarackle talks.

- While this isn't seen on jarackles that wear gloves, they have notable claws on their fingers, and pads on their inner hand.

- Some jarackles also have what appears to be facial hair (e.g. Imiko's moustache and Sweet Moreef's "beard"), and various hairstyles (e.g Frizz' braided hair and Jand's dreadlocks). This, however, is not a requirement.
Griftlands Wiki/Top section

**Welcome to**

the *Griftlands* guide by the players for the players.
We are currently maintaining 7,173 pages (2,812 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Content

Content

Heroes

 Battle

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Other

Griftlands

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Hebbel

**Hebbel** is a character in Griftlands and a Spree Bartender.

## Death Loot

If killed in combat, **Hebbel** drops Liquid Courage:

## Notes

**Hebbel** is the proprietor of The Last Stand in Grout Bog. He prides himself on his family business and its independence from the Spark Barons. Hebbel acts as an informant for special clientele, passing along messages and delivering packages to clients.

## Services

* Hebbel offers a random set of 3 items to purchase that changes each day.
* Like Fssh, he sells food and alcohol that restores HP and Resolve, respectively.
* Talking to Hebbel allows the player to access Rook's room where outfits can be changed and pets can be interacted with if owned.
* If spoken with at the end of the night, the player can choose to sleep in their room which advances the story.

## Trivia

* Hebbel, curiously, is assigned to The Spree faction unlike all other merchants present in the game.
* Hebbel is implied to have dealings with Rook's shadow client.
	+ A particular quest has Rook turning over proof of an assassinated target to Hebbel, with Hebbel acknowledging the proof and advancing the story.
	+ Hebbel offers Rook a room at his establishment. Both seem to expect this exchange.
		- Rook's description of The Last Stand: "The bar is well known in your network: a quiet speakeasy where folks like you can rest away from prying eyes."
Final Pieces

*This article is a stub. You can help Griftlands Wiki by expanding it.*

This quest is on day 4 for Sal.

## Morning

Either Oolo or Nadan will greet you at the bar. They offer to help with Kashio at the auction, if you do a big job in the evening.

Fssh will offer a pick of 3 sidequests.

### Nadan

Nadan wants you to kidnap Oolo's brother Foolo and use him as bait to kill Oolo.

Optionally, you can convince a Spree or pay them 200  Shills, to help you with this quest. Doing so will make Negotiating harder (+? resolve).

At the beach, there are 2 Admiralty Guards waiting for Foolo. You can Negotiate them to leave or fight them.

Foolo arrives. You can either convince you're his escort or subdue him.

You take Foolo to a safe house with a Spree Raider. If you convinced Foolo, he will hate you. The Spree Raider tries to leave. You can convince them to stay, pay them 200  Shills or let them go.

Oolo arrives with a Battle Oshnu. It's a boss fight!

You can let Foolo go to get 300  Shills or kill him.

You report to Nadan. If you killed Oolo, Nadan will like you more.

### Oolo

Oolo wants you to be bait to capture Nadan.

You go pick up an oshnu. You can take the oshnu or convince its owner to come with you.

You go to the ambush location and Nadan arrives. He sends a Spree Raider first. You can convince them to walk away or fight them.

Nadan is now vulnerable. It's a boss fight!

If Nadan is captured alive, he will hate you. The oshnu (and its owner) leave.

Something happens on the way to Oolo. If Nadan is alive, you can release him or not.

You report to Oolo. If you brought Nadan, Oolo will like you more.
Forced Tithe

## Summary

For this Smith exclusive Events, a Cult of Hesh Priest demands a tithe from the player, with the event varying on if the Cult of Hesh Priest is either neutral to the player or likes them.

If the Cult of Hesh Priest likes the player, these are the available options:

1. Pay a small tithe of 25 Shills and end the event.
2. Pay a larger tithe of 100 Shill tithe, making them love the player, granting the player their boon.
3. Refuse to pay the tithe, making them dislike the player.

If the Cult of Hesh Priest has a neutral relationship to the player, these are the available options:

1. Pay either 25 Shills, 50 Shills, or half of your total Shills, which ever is the greatest amount that is payable.
2. Negotiate with the Cult of Hesh priest. If successful, the event ends.
3. Refuse to pay (or fail the negotiation), triggering a self-defense battle.

This event only triggers if the player has at least 25 Shills.
Inclined and Overcharged

Inclined and Overcharged is the sixth Card Set unlocked with Rook.

It contains the Negociation cards Decency, Weight, and Obligation. Decency and Obligation generate Influence while Weight gets cheaper based on your Influence.

It also contains the Battle cards Shock Therapy, Jolt, and Arc Deflection. All these cards use the Overcharge keyword.
Grawkit

*This article is a stub. You can help Griftlands Wiki by expanding it.*

**Grawkit** is a character in Griftlands and a .

The **Grawkit** is an extremely dangerous creature from Grout Bog. Its carapace takes no damage from weak attacks, and it will sometimes stand up and then smash the ground, dealing high damage.
Improved Accuracy

Reason: "*This page is a typo of Improve Accuracy*"

**This page is a candidate for deletion.**
Reason: "*This page is a typo of Improve Accuracy*"

**Improved Accuracy** is a 1-cost common **Maneuver** card for Sal. It says "Your attacks deal max damage for the next 2 turns. Expend."

## Upgrades

At 7 experience, **Improved Accuracy** can be upgraded.
Grimdellia

**Grimdellia** is a character in Griftlands and a Boggers Bogger.

## Death Loot

If killed in combat, **Grimdellia** drops Seedling:

## Notes

**Grimdellia** is one of the bogger, the player may encounter her while playing Rook. She would ask the player a question, if the player has already acquired the Deep Bog Secret and choose "yes" to Grimdellia's question, the player's health is increased by 4. Otherwise, she would ask hatch Deep Bog Secret, the player succeed they will gain her boon, if the player fail to hatch the card, Grimdellia would take the card back, if the player decide to keep the card they will gain her bane.
Fssh

**Fssh** is a character in Griftlands and a Jakes Bartender.

## Death Loot

If killed in combat, **Fssh** drops Liquid Courage:

## Notes

**Fssh Menewene** is an old friend of Sal and is the owner of the Grog n' Dog. She is a former bounty hunter and was responsible for training Sal on how to use her daggers when Sal was a child.

## Services

* Fssh offers a random set of 3 items to purchase that changes each day.
* She also sells food and alcohol that restores HP and Resolve, respectively.
* Talking to Fssh allows the player to access Sal's room where outfits can be changed and pets can be interacted with if owned.
* If spoken with at the end of the night, the player can choose to sleep in their room which advances the story.
* Fshh will **like** Sal by default, reducing the cost of her items, food and alcohol compared to other merchants. However, it's currently impossible to reach **loved** status with her so other merchants can potentially offer items at a better discount.
Griftlands

Requires a 64-bit processor and operating system

****Griftlands**** is a game created by Klei, where everything is negotiable: money, loyalty—even morality. Choose your character and make your fortune. Griftlands was announced in 2015 as a new RPG, but the developers rebooted the project and turned Griftlands into a single-player deck building game. The alpha started exclusively on the EPIC game store first and cost $14.99. The game received its full release on June 1, 2021 and was made available on Steam.

## Videos

*This article is a stub. You can help Griftlands Wiki by expanding it.*
Influence and Discarded

Influence and Discarded is the seventh Card Set unlocked with Sal.

It contains the Negociation cards Tyrannize, Beguile, and Magnetic Charm. They are all based on Influence, with Tyrannise using Influence, Beguile gaining damage if you have Influence, and Magnetic Charm gaining you Influence.

It contains the Battle cards Kra'deshi Barbstorm, Active Defense, and Battle Scars. They are all based on discarding, with Kra'deshi Barbstorm having an effect when discarded, Active Defense gaining defence based on other cards discarded and Battle Scars discarding you hand to gain Defence and Counter.
Jakes

*This article is a stub. You can help Griftlands Wiki by expanding it.*

**The Jakes** are a loose organization of merchants, smugglers, and free-agents living across Havaria. **The Jakes** mainly focus on maintaining open trade routes and running businesses with the Admiralty and Spark Barons throughout the region, though their dealings with corrupt officials and debt-brokers often leave them in severe debt instead.

## Titles

There are three classes of Jakes, each with their own Boon, Bane and loot on death.

- Jake Smugglers: Jake Smugglers carry a pistol and are recognizable by their outfit with yellow suspenders. They are usually seen guarding certain locations like Fssh's bar, or the Docks. Combat-wise, they have a one-time move, "Triage", that heals themselves or another party member for 9HP, and they can also defend and shoot in barrages of three moderate damage shots. They are not too much of a threat on their own, but combined with Jake Dockhands and their wounding ability, they can pack a punch.

When you kill a Jake Smuggler, you obtain the battle card Triage.

Their social Boon, First Aid, grants you with the ability to negate a random debuff every time you or a party member is healed, by yourself or your teammates. This can be lifesaving against enemies with wounding attacks, like Feral Autodogs. It is especially powerful with Sal combined with Grafts or cards that give you temporary power, since you can use an item or an upgraded Feint card to remove the debuff that subtracts the temporary power, making it permanent for the duration of the battle.

Their Bane on the other hand is Fragile Health, which makes you take 2 damage when you receive a debuff.

- Jake Dockhands: Jake Dockhands can be distinguished by their yellow vest made out of patches of material. In combat, they have a class ability which is to apply wound on every unmitigated attack, which can make them deadly if you do not have proper defense. They have an attack set of three moves. Kneecap is a strong debuff attack that inflicts the x status effect, which divides the shielding that the victim gets by half for the duration of it. Fade away applies 7 defense to them, and they also have a low damage double attack.

When you kill a Jake Dockhand, you obtain the battle card Gaff.

Their social boon is Barganing, which gives you a 20 shill discount in all shops and almost all events in which you can buy items. If stacked, this can be very powerful since you can potentially get food and drinks for 1 shill, which is the cap for item prices, along with other cheap items.

    Their bane is paper skin, which causes the first attack you receive in every battle to inflict you with two wound.
Hyperactive

**Hyperactive** is
a 0-cost
Rare Parasite card for Rook.

## Description

While this is in your hand, all cards deal 2 bonus damage. Lose 1 resolve whenever you play a card.
Expend, Parasite
Hatch 5

## About

**Hyperactive** is obtained by Hatching an Uncommon Negotiation Parasite card.

## Hatch

When **Hyperactive** hatches, it transforms into the only Unique Negotiation Parasite, Bog Enlightenment.
Friend in Trouble

## Limited Time Opportunity Description

Title: Friend In Trouble

Description: *Your friend {friend} is in trouble. You have a chance to save {friend.himher} before it's too late!"*

## Summary

In this limited time opportunity, a person who likes you is being attacked by another person who is in a neutral or worse relationship to you.

If you choose another limited time opportunity instead of this one, your friend is killed.

If you choose this limited time opportunity, you can choose to leave your friend to be killed, fight the attacker in battle, or convince the attacker to leave in a negotiation.

(Note: Because the attacker hates your friend, their max resolve when negotiating will be increased. I)

f you fail the negotiation, you will enter into a battle against the attacker.

If you succeed in the battle or negotiation, the friend will love the player, granting the player their boon.
Friend or Fanatic

*This article is a stub. You can help Griftlands Wiki by expanding it.*

Friend or Fanatic is a side quest in Sal's campaign with a focus on Battle and Negotiation.

## Description

A Priest has offered you a reward to rescue A Luminari from bandits.

## Rewards

* Starting Bonus
* 65 Shills
* Bonus Money - get a bonus payment of 30 Shills
Hunting Kashio

This article is old, potentially outdated, incomplete and is low on links. For another overview of Sal's campaign, consider this article.

Hunting Kashio is the first campaign for Sal.

# Timeline

### Day 1: Welcome to Havaria

**Morning**

Starting bonus

Sidequest

Limited Time Opportunity

Sidequest

**Evening**

Limited Time Opportunity

Night Merchant Quest

Limited Time Opportunity

Boss: Jeol or Sparky. First, you can negotiate with the bouncer to add them to your party in the fight.

### Day 2: Picking Sides

**Morning**

Faction Quest

Limited Time Opportunity

Sidequest

**Evening**

Boss: Zyn or Hanbi. First, you can negotiate with the boss to debuff them in the fight.

### Day 3: Getting Settled

**Morning**

Faction Quest

Limited Time Opportunity

Sidequest

**Evening**

Limited Time Opportunity

Roaloch and Load, boss is Slobbering Aberration Shroog or Crimson Drusk

### Day 4: Final Pieces

**Morning**

Sidequest

**Evening**

Limited Time Opportunity

Capture Nadan or Kill Oolo, boss is Nadan or Oolo

# Sidequests

* Another Day Older and Deeper in Debt
* Asset Recovery
* Attack Rival
* Back Channel Negotiations
* Bounty Hunter
* Competing Bids
* Debt Collection
* Early Retirement
* Friend or Fanatic
* Hit the Beach
* Internal Affairs
* Meet Me at the Crossroads
* Repo Person
* Recon in Force
* Secret Shopper
* Silence a Rival
* Sing for your Supper
* Travel Insurance

Upon acceptance, sidequests grant a card reward.

With some exceptions, sidequests grant a base reward of shills, and a bonus reward:

* Bonus Money: Get a bonus payment of shills
* Remove a Card: Remove a card from one of your decks
* Upgrade a Card: Upgrade a negotiation or battle card
* Restoration: Restore 20 health or 10 resolve
* Get a new card: Get an Item or Unique card based on the quest or quest-giver

Challenging quests have difficulty one star higher than the day, and have a Graft for a bonus reward

# Random Events

*This article is a stub. You can help Griftlands Wiki by expanding it.*
Hesh Tithers

## Summary

For this Smith exclusive event, the player is approached by a wild-eyed member of the Cult of Hesh, demanding a tithe from the player.

The options the player has are as follows:

1. Engage in a negotation to not pay a tithe. If the negotation is unsuccessful, a battle occurs.
2. Engage in a battle with the Cult of Hesh member.
3. Pay a tithe of 10 Shills.
Heshbladder

Heshbladders are creatures that reside in Pearl-on-Foam. They are named after Hesh.

## Description

Heshbladders are pink creatures with bug-like legs and fins. They shoot gas from vents on the lower part of their body. They are known to have Water of Hesh stored in them while alive, which are used in Heshian rituals.
Kashio

**Kashio** is a character in Griftlands and a Spark Barons Freelancer.

## Notes

**Kashio T'jarak** is a criminal kingpin living on Havaria. Formerly an indentured laborer, she is now the biggest debt-broker in Murder Bay. She formerly sold Sal into servitude to the Derricks when Sal was a child.

### Background

Kashio was once a Derrick laborer. It is revealed during Rook's story that Kashio discovered Automech technology while excavating in the Grout Bog, and sold the technology to the Spark Barons, buying off her debt and suddenly making her one of the most powerful individuals on Havaria. Due to being a Spark Baron and her profession as a debt-broker she has many enemies in Havaria, earning her a hefty bounty and one which Sal hopes to capitalize on.

### Combat

On the final day of Sal's campaign, 2 special grafts and 3 special items will be randomly selected from a pool of 6 grafts and 5 items. The player has the opportunity to get up to 2 item/graft items (in some runs, if you have conversation deck whis heavy mass damage, you have chance to take all 5 item/graft) before their final showdown with Kashio. No matter what the player pick, if any, Kashio will take the rest and use it in battle as her combat conditions. Here is the list of all items and grafts, and how they function in Sal or Kashio's possession.

Grafts:

1. Afterburner Gloves

SAL: All attacks apply 1 BURN.

KAS: All attacks apply 4 BURN if not mitigated.

2. Blast Chamber

SAL: +1 action every turn.

KAS: +1 attack every turn.

3. Macro Rasp

SAL: +1 damage when apply BLEED.

KAS: All attacks apply 2 BLEED if not mitigated.

4. Hammerthyst Ring

SAL: At the end of your turn, gain 2 DEFEND for every card in your hand.

KAS: At the start of your turn, gain {10, 15, 20} DEFEND.

5. Sage Conversion

SAL: At the start of combat, gain health = your current resolve.

KAS: At the start of combat, gain 80 health.

6. Dermal Cast

SAL: At the start of your turn, heal 2 health.

KAS: Whenever you gains a debuff, heals 5 health.

Items:

1. Hologram Projection Belt

SAL: Play your next card twice.

KAS: Summon up to 3 copies of herself every turn. The holograms won't attack even though it shows their damage above the player's team, they're there simply to distract the player of hitting the real Kashio. Holograms disappear if getting hit by a damage card or when the real Kashio gets hit.

2. Suitcase Grenades

SAL: Hit all.

KAS: +1 attack every turn, hit all.

3. EH1076 Discharge Pistol

SAL: Pierce damage, apply 2 wound.

KAS: At the start of every 2nd turn, gain {4, 6, 8} RIPOSTE.

4. Rentorian Force Glaive

SAL: Damage, apply 8 BLEED.

KAS: Visually change weapon, +damage.

(Note: remove +wound attack & team attack, add +expose attack)

5. Support Beacon

SAL: summon 1 combat drone.

KAS: summon 1 Spark Baron automech.

(Note: If left alive, automech surrenders when Kashio surrenders/dies, like Jeol.)

*Note: All { ... } = scaled from boss difficulty due to prestige level.*
Items

**Items** in Griftlands are typically limited use cards distinguished by their dark green color. Items can be purchased from merchants, received as bonus quest rewards and from limited time events, or can be found through random events while traveling between **Points of Interest**. Other special circumstances can produce items that shuffle them into your deck, such as certain boss actions. Killing an enemy will typically drop an item that can be taken or thrown away at the battle summary page.
Incept and Overwhelm

Incept and Overwhelm is the fourth Card Set unlocked with Sal.

It contains the Negotiation cards Seeds of Doubt, Exploit Weakness and Bluster.These cards are based on Incepting arguments, with Seeds of Doubt and Bluster Incepting something, and Exploit Weakness having synergy with Incepted arguments.

It also contains the Battle cards Over Extension, Crushing Blow and Brazen Attack. These cards are all loosely based on dealing much damage (also they all depict Smith).
Hesh Help Me

## Limited Time Opportunity Description

Title: Crisis of Faith

Description: *Your friend {friend} is a little lost and confused, and could use a soundboard.*

## Summary

This Smith exclusive limited time opportunity can occur if the player has a friend who belongs to the Cult of Hesh faction that likes them.

Your friend is questioning their faith in Hesh and the player is given three options:

* Encourage your friend to keep the faith
* Suggest moving to Murder Bay
* Offer to pray a bit with friend.

If the player encourages your friend to keep their faith, their opinion of you increases by one stage, making them love you, thus gaining access to their boon.

If the player suggests moving to Murder Bay, the player will receive the Heshian Amulet card.

If the player offers to pray with them, the play will recover 15 Resolve.
Havaria

*This article is a stub. You can help Griftlands Wiki by expanding it.*

**Havaria** is a place in Griftlands. It is also the home of bounty hunter Sal. Havaria is described as a large unsettled continent on the westside of the Heshian sea.

## Places in Havaria

* Grout Bog
* Murder Bay
	+ The Grog 'n' Dog
* Supplicant City
* Bread Fields
* Docktown
* Lakespit

## Characters

* Kashio
* Sal
* Rook
* Oolo
* Foolo
* Fssh
* Nadan
* Hebbel
* Fellemo
* Prindo Kalandra
Grafts

*This article is a stub. You can help Griftlands Wiki by expanding it.*

**Grafts** are items that can be collected by the player that have a range of effects, with each grifter being able to install a limited amount of grafts. Grafts come in two varieties, **Battle Grafts** and **Negotiation Grafts**, come in four different grades of rarity: **Common**, **Uncommon**, **Rare**, **Boss** and **Unique**.

Several grafts are also exclusive to each grifter while others are available to all players.

Common, uncommon, and rare grafts can be bought from Plocka. Plocka 'The Swab' also sells additional graft slots for shills, but this also damages the Hero's current health. Unique grafts are available only at the beginning of daily challenges, or with mutators.
Hot Air

**Hot Air** is
a 1-cost
Uncommon Hostility card for Smith.

## Description

Create: If this argument is destroyed by you, recreate it and increase its damage by 3.
Expend

## Upgrades

After accruing 7 experience, **Hot Air** can be upgraded:

## About

**Hot Air** targets an opponent argument each turn for 2-2 damage. **Hot Air** is an argument with 2 resolve.
Jail Break

## Summary

For this Smith exclusive Events, down the road you notice a group of Admiralty hauling a prisoner, likely en route to the Pearl Prison. Some distance behind, a poorly concealed group of Spree are stalking them.

The player is given the option of either approaching the Spree, the Admiralty, or leaving without consequence.

## Player Approaches the Spree

If the player approaches the Spree, you can either join their Ambush, offer to negotiate with the guards, or break the bandit's cover.

If the player helps the Spree in their Ambush and wins, the prisoner spree will love the player. In addition, if the Spree ally is dead, the now freed Spree prisoner will give the player 50 Shills since the only reason the ambush took place was because the prisoner owed the Spree money.

If the player negotiates with the guards and wins, the prisoner will love the player. If the player fails, the event is over.

If the player breaks the bandits' cover, the player will join the Admiralty in attacking the Spree and upon winning, the relationship of the Admiralty will increase by ones stage towards the player.

## Player Approaches the Admiralty

If the player approaches the Admiralty, the officer will be someone who has a neutral or greater relationship to the player and the player will be given several options.

The player can breaks the bandits' cover, to which the Admiralty will attack the spree. The player is given the option to join the Admiralty in the attack, which will increase the relationship of the Admiralty towards the player by one stage. The player is also given the option to watch the fight from the sidelines, in which case, there is 50% chance of either side winning, ending the event whichever side wins.

The player can drop the name of an Admiralty friend, which will hand the prisoner over to the player, freeing them and thus making the freed Spree love the player, granting them their boon.

The player can negotiate for the prisoner's release. Upon success, the prisoner will be freed, making them love the player. Upon failure, the Admiralty tells you to scram and the event ends.
Haggling

If the player has one or more Haggle Badge boon, the player can haggle for additional quest reward when accepting side quests. talk to the quest giver, and you will enter a special negotiation with the giver.

In this negotiation, the opponent has 10 base Resolve, and creates **Bonus** bounties. It has "When destroyed, add Shills equal to the current stacks to your bonus. Reduce by 25% at end of your turn. When destroyed, the owner gains 1 impatience. If you lose the negotiation, you lose all bonuses!". A small bonus bounty(25%~50% original quest reward, low resolve) is always created, and a large bonus bounty(50%~150% original quest reward, maximum 99, high resolve) is created for each Haggle Badge the player has.

By default, the player gain a 10-Shill bonus if they win the negotiation, but the reward will increase if the player destroyed one or more bonus bounties.

The bonus is added to the quest reward, so the player still has to complete the quest in order to gain the reward from this negotiation.
Injured Person

**Injured Person** is the unofficial name for this Event.

## Involved People

Injured Person: Any person who is not working as the chemist at the Better Living Chemist.

Attacking Party: Either:

* An Admiralty Guard with an Admiralty backup. This is always the option if the injured person is a Spree.
* A Spree Thief or Thug with a Spree backup. This is always the option if injured person is an Admiralty.

## Script

*(Someone comes stumbling towards you, clutching His/Her gut like it might fall out)*

Someone: Please! help me!

Sal: hold on. What's happening?

Someone: An Admiralty patrol just attacked me! But I ain't done nothing wrong! | Spree! They're tryin' to kill me! Please. there ain't no one else who can help!

**\*Hide Someone Until the danger passes\***

Sal: Alright. Hide in the tree line and I'll keep them busy.

Someone: Th-thank you!

*(Someone Hobbles his/her way to the tree line and gets out of sight just in time)*

*(Sure enough the Admiralty patrol comes hot on someones tail, breathless from the chase)*

Leader: Hey, You! We're looking for a wanted criminal. Have you seen 'em?

**\*Give up Someone\***

Sal: Actually, you know what? I have. Someone is all yours.

Someone: You said you'd help me!

Sal: I did. But thats before I knew you were a *Wanted Criminal,* so it doesn't count.

Leader: Thank you citizen! This ones been a thorn in our sides too long!

## Results

Someone is asking you to save their life. The outcomes are as follows:

**Hide {injured person} until the danger passes/Agree to protect {injured person}**

-The attacking party arrives and is looking for the injured person.

**Trick {attacking party} into looking elsewhere/Intimidate {attacking party}: (Hide and Protect)**

-Sal will initiate a negotiation against the head of the attacking party.

-On success The attacking party will leave, and Good Samaritan side quest will activated

**Defend {injured person}**: **(Protect only)**

-Sal will initiate battle with the attacking party, if the player wins the Good Samaritan side quest will activate

**Give up {injured person}**:

-The player reveals the injured person, causing them to hate the player and the head of the attacking party to increase their opinion of you.

**Leave {injured person} to his/her fate**:

-The injured person has a 40% chance to die. If they did not die, they will dislike you.

**Good Samaritan Side Quest**

This side quest activates when the player saves the injured person. The injured person become an Escort party member. The player must bring the injured person to Better Living Chemist. After moving 4 times, if the injured person is not brought to Better Living Chemist, they will die. If they are brought to Better Living Chemist, they will love the player(or become neutral if they hate the player before), and they will leave the party.
Hanbi

**Hanbi** is a character in Griftlands and a Jakes Assassin.

## Death Loot

If killed in combat, **Hanbi** drops Hanbi's Power Supply:

## Notes

**Hanbi** is usually encountered on Day 2 of Sal's story, where he attempts to assassinate the hunter in her room.

## Hunting Kashio

In Sal's Story, Hanbi can possibly appear on Day 2, with the other appearance being Zyn. When Sal returns to the bar and goes to sleep, Fssh will warn her about a suspicious character that asked her about Sal. When Sal actually enters her room, she notices the assassin, who reveals himself. The player is then presented with the option to either fight Hanbi with advantage or engage in a Negotiation to demoralize the assassin.

## Trivia

* Hanbi is the name of a Mesopotamian god of evil.
* He and Zyn are the only Phickets to appear in the game.
Found Food

## Summary

In this Smith exclusive event, the player comes across a small satchel left in the middle of the road containing a  half-eaten sandwich.

The player can eat the sandwhich, taste the sandwhich, take the sandwhich or leave it for someone else.

* If the player takes the sandwhich, they obtain the Partial Sandwich card.
* If the player eats the sandwhich, they will recover health equal to how many charges are left on the sandwhich. Note: Tasting the sandwhich does not reduce the charges on the Partial Sandwich.
* If the player leaves the sandwhich, they will remember its location for later.

Regardless of the option chosen, the player will later encounter the owner of the sandwhich, a laborer and the player's options will depend on the action taken previously.

The player can enter a negotiation with the laborer to learn why they are looking for the sandwhich, and if successful, the player will learn that the sandwhich had money in it. The amount of money in the sandwhich is 60\*the number of charges the sandwhich had/has.

If the player took the option to fully eat the sandwhich when they first encountered it, they can play innocent. This will trigger another encounter where Smith will poop out the full 120 Shills. Note: You do not have to enter the negotiation in order to poop out the money.

If the player took the sandwhich and it still has all of its charges, the player can either return the sandwhich or lie about having it.
If the player completes the negotiation, they have two options:

* If the player lies about having it, they will get the full 120 Shills and keep the Partial Sandwich card.
* If the player returns the sandwhich, the laborer's will love the player, granting them their boon.

If the player returned the sandwhich with all of its charges but did not go through the negotiation, the laborer's opinion of the player will instead increase one stage.

Too much work for a sandwhich :(
Griftlands Wiki

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About Griftlands

Griftlands is a single-player deck building game created by Klei, where everything is negotiable: money, loyalty, and even morality. Choose your character and make your fortune in the Griftlands.

**Genre:** Roguelike, Deck Building
**Developer:** Klei Entertainment
**Publisher:** Klei Entertainment
**Release Date:** June 1, 2021

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Murder Bay

*This article is a stub. You can help Griftlands Wiki by expanding it.*

### Overview

**Murder Bay** is one of the main locations in Griftlands and is where Sal's story takes place. It was initially shown in the first screenshots from the announcement of the game. Murder Bay encompasses a small portion of the North coast and serves as the main trading port between Havaria, Rentoria, and the Deltrean Empire. Home to murderous bandits, arms dealers, and cultists seeking treasures of the land, Murder Bay feels just like home. The Deltrean Admiralty has recently been deployed to the region in an attempt to bring law to the coast, but the corruption within their ranks says otherwise.

### Points of Interest

* **Admiralty HQ**
* **Better Living Chemists**
* **Grog n' Dog**
* **Market Stalls**
* **Murder Bay campsite**
* **Partok Caves**
* **The Gutted Yote**
* **The Murder Torch**
* **The Slurping Snail**
* **Trusty's Outfitting**