recursal/Fanatic-Fandom huggingface dataset:
Dazzling Stabber Staff

Dazzling Stabber Staff*

Statistics

The **Dazzling Stabber Staff** is a Godseeker Mode summon weapon that drops from Providence, the Profaned Goddess. It summons Holy Blade minions that rally in a cone-formation above the player’s head. When enemies are nearby, the blades will dash into enemies and move in an ellipse between hits while leaving behind a purely visual glowing trail.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Dazzling Stabber Staff has over a Ruthless one is knockback.

## Notes

* Storm Weaver takes only 50% damage from the Dazzling Stabber Staff.

## Trivia

* "En garde" is French for "On [your] guard", originally used as a warning term in the sport of fencing.
Clam Crusher

Clam Crusher*

Statistics

Projectile created
**Clam Crusher**

The **Clam Crusher** is a Hardmode flail that is dropped by the Giant Clam mini boss in the Sunken Sea. It throws out a giant gravity-affected clam that will inflict the Eutrophication debuff onto enemies. The Clam will deal 4x as much damage if it is first fired into the air, then falls and lands onto an enemy. Once the clam hits a block or an enemy, it will retract back to the player.

Its best modifier is **Godly**. It cannot get modifiers that affect size.

## Crafting

### Used in

* **Clam Crusher**
* Clamor Rifle
* Mollusk Husk (10)
* Reaper Tooth (20)
* Lumenyl (20)
* Tenebris (20)
* Subnautical Plate (5)
* Yharim Bar (30)

total: 2 row(s)
## Notes

* The Clam Crusher can additionally be obtained from Sunken Crates at a 7% drop chance in Hardmode after the Giant Clam has been defeated.
* The stun effect will not apply if any bosses are alive.
Edgeterrance

Edgeterrance*

Statistics

100% increased max health
40% increased max mana
Abyssal Fireballs are released on every taken damage hit
30% increased damage reduction over 50% health and 75% increased damage reduction under 50% health
healing potions heal 25% more health and have a 50% shorter cooldown
reduces enemies contact damage by 25%
50% faster health regeneration
+9 max minion slots
your minions an confuse your enemies
a 1 flesh demon is summoned to protect you
a blood demon is summoned for every minion slot
summons fiery hands when damaged
knockback immunity

Projectile created
**Fireball**

**Edgeterrance** is a Post-The Entropic God, Noxus combat accesory. It grants the following bonuses:

* 50 defence
* 100% more damage
* Doubled max health
* 40% increased max mana
* Abyssal Fireballs release on every hit taken.
* 30% increased damage reduction over 50% health and 75% increased damage reduction under 50% health
* healing potions heal 25% more health and have a 50% shorter cooldown
* reduces enemies contact damage by 25%
* 50% faster health regeneration
* +9 max minion slots
* your minions can confuse your enemies
* a 1 flesh demon is summoned to protect you
	+ The flesh demon punches your enemies, inflicting bleeding and dealing 500 summon damage per punch.
* a blood demon is summoned for every minion slot
	+ The blood demon works the same way as the flesh demon but deals 100 damage instead of 400
* summons fiery hands when damaged
	+ The hands fly towards your enemies and grab them, dealing 100 damage per second
* knockback immunity
* increased speed, damage and immunity time after getting damaged

## Notes

This accessory cant be used at the same time as The Verboten One

## Crafting

### Recipe

* Gift of the Red
* Blood Element
* Regeterrence
* Pulsing Night Essence (10)

total: 1 row(s)
Deathstare Rod

Deathstare Rod*

Statistics

*Not to be confused with Eye of Night, a craftable Corruption-themed summon weapon.*
The **Deathstare Rod** is a craftable Pre-Hardmode summon weapon. It summons a tiny floating eyeball above the player's head that fires lasers towards nearby targets. The eye is able to target and fire through tiles. On hit, the laser deals damage in a tiny area of effect. Unlike most minions, only one Miniature Eye of Cthulhu can be summoned.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Deathstare Rod has over a Ruthless one is knockback.

## Crafting

### Used in

* Any Cobalt Bar (5)
* Soul of Light (10)

total: 1 row(s)
## Notes

* The Miniature Eye of Cthulhu emits a soft blue light.
	+ This light changes to a purplish red during the Blood Moon.
* Due to the summon's ability to attack enemies off-screen, it can trigger the summoning of bosses like the The Hive Mind.
* When used with the spirit glyph, the damage increase of the glyph will stack infinitely on the rod, only being removed when the Miniature Eye of Cthulhu is desummoned, or when the player dies or leaves the world.

## Trivia

* The design and colors of the weapon are based on the Eye of Cthulhu's sprites from the Calamity Texture Pack.
* A "death stare" is an informal term for an annoyed, intimidating, or otherwise hostile gaze directed at another person.
Draedon's Remote

Draedon's Remote*

Statistics

*If you were looking for something other than the Draedon's Remote, see Draedon (disambiguation).*
**Draedon's Remote** is a non-consumable Hardmode item, which drops from Armored Diggers. When used at night, it will summon all three Mechanical Bosses at once. The bosses are much stronger (and larger) than in their original fights.

The summoned bosses have the following stats changed:

* Both of The Twins' health have been raised by x1.8.
* The Destroyer's health is raised by x1.8 and its size by x1.5.
	+ Each Probe's health is raised by x1.6 and size by x1.2.
* Skeletron Prime's head's health is raised by x1.45.
	+ Skeletron Prime's Cannon, Laser, Saw, and Vice's health are all lowered by x0.8.
* While at least one of the Mechanical Bosses summoned by the remote is alive, the player will take 20% more damage from all sources.
* All 3 Mechanical bosses will now drop 8-16 Mysterious Circuitry and Dubious Plating which can be used to craft various weapons.

Attempting to use the item while any of the three Mechanical Bosses are still alive will do nothing.

Additionally, when using the item inside The Exosphere, it will instead initiate the Mechanical Horde event provided the event has not already been completed. If used in the Exosphere after the Mechanical Horde has been defeated, the item will do nothing.

## Crafting

### Used in

* Abombination
* Shadowspec Bar (5)

total: 1 row(s)
## Notes

* The health increase to the Mechanical Bosses in Revengeance Mode is overridden by this item.

## Trivia

* Its tooltip is a reference to the "Mecha Mayhem" achievement from the vanilla game, which is granted to the player upon killing all three Mechanical Bosses at once.
Elemental Souls

Reason: "*Nightmare mode has been removed.*"

**This page is a candidate for deletion.**
Reason: "*Nightmare mode has been removed.*"

**Elemental Souls** are the unique items, which can be obtained from a respective Elemental, but only if the world has the Nightmare Mode enabled. A respective soul summons a respective ally, as well as boosting some of the player's stats while the corresponding item is in player's inventory. Pressing `Interact` will release a soul and spawn a respective Town NPC version of an ally. Currently, there are 6 souls present in the addon.

## Trivia

* Despite Providence not being an elemental, her soul is still considered.
* The stat buffs, and ally summon will work as well if the soul is placed in some sorts of personal storages, like Piggy Bank, however, they wouldn't work if placed in a Safe or Defender's Forge.
* In the previous versions of the addon, prior to 1.1.0.001 update, the souls couldn't be transfered to an another world other than the one where it was obtained and there was a Soul Container for such purpose. However, the idea was proven inefficient, and therefore was abolished.
Dead Star's Laser Rifle

Dead Star's Laser Rifle*

Statistics

Projectiles created
**Star-Killing Beam**
**Lingering Stellar Spark**

The **Dead Star's Laser Rifle** is a Legendary gun dropped by the Astrum Deus with a 100% chance in Death Mode, which shoots an infinitely piercing laser that changes its color and on-hit effects every shot:

* Blue lasers stun enemies and pulverize their defense and DR, inflicting the Glacial State debuff.
* Orange lasers ignore immunity frames, lighten the enemies ablaze and make them generate the colossal explosions on death.
* Yellow lasers make the enemies explode on hit and generate a few lingering stellar sparks on each hit which deal 80% of the weapon's damage.
* Green lasers increase the player's life regen by 5 and make the enemies emit the healing orbs that heal you for 10 HP with a 33% chance.

## Trivia

* This weapon can't have the autoattack, since its lasers change their properties and color only when weapon is used again, not when holding the LMB.
* This weapon is a reference to the game Soul Knight.
Dialogues

*This article is a stub. You can help Calamity Mod Wiki by expanding it.*

The **Dialogue System** is a mechanic that would be introduced by the Tranquility Mod. Some dialogues would appear during certain cutscenes, e.g the Brimstone Elemental's finising cutscene. The dialogue would let the player choose the reply option. The dialogues would have their own UI: consisting of text field, a portrait of whoever's dialogue this is and the buttons with reply options.

## Trivia

* The dialogue system was inspired by several things: the game Stardew Valley, the game Undertale and a Terraria mod named "Starlight River".
Dragonfruit

Dragonfruit*

Statistics

***Hearts after using the Dragonfruit***
*For the vanilla item of a similar name, see here.*
The **Dragonfruit** is a Godseeker Mode permanent power-up item that increases the player's maximum life, as an extension to Life Fruits. It can only be obtained by opening Sky Crates while a Wyvern is currently alive. There are 3 other items that function identically to this: the Hemagrape, the Miracle Fruit, and the Sambucus Fruit. It is the last of these to be obtainable following boss progression. It can only be used once, and after that the player must use one of the remaining fruit to increase their maximum life. With all of these, the player's maximum life is capped at 600.

## Notes

* The order in which the four items are consumed doesn't matter, the order of colors always goes: Orange, Green, Indigo, and Cyan.

## See also

* The three items that increase the player's maximum mana: the Comet Shard, the Ethereal Core, and the Phantom Heart.
Elemental Eruption

Elemental Eruption*

Statistics

***Equipped tank***
The **Elemental Eruption** is a craftable Godseeker Mode flamethrower that fires clusters of rainbow flames, which inflict numerous debuffs onto enemies. The flames can pierce one enemy, and as with all flamethrowers of its type, it auto-fires.

On enemies, these combined debuffs cause the target to be unable to regenerate health, and lose 18 health per second for 5 seconds. In Revengeance and Death Mode, they also have 20% reduced damage reduction. Additionally, for the first 2 seconds, it will lose an extra 88 health per second and have their defense reduced by 4.

Its best modifier is **Unreal**.

## Crafting

### Used in

* Cleansing Blaze
* Halley's Inferno
* Miracle Matter

total: 1 row(s)
Deific Thunderbolt

Deific Thunderbolt*

Statistics

Projectile created
**Deific Thunderbolt**
The **Deific Thunderbolt** is a craftable Godseeker Mode dagger that is an upgrade to the Stormfront Razor. It automatically throws a gravity-defying lightning bolt that does not pierce and travels faster while raining. When it hits an enemy, lightning strikes vertically from the sky which pierces indefinitely.

Performing a stealth strike with the Deific Thunderbolt will cause the next lightning bolt thrown to summon five strikes of lightning, in addition to the main bolt travelling much faster.

Its best modifier is **Flawless**.
Elysian Aegis

Elysian Aegis*

Statistics

The **Elysian Aegis** is a Godseeker Mode accessory dropped by Providence, the Profaned Goddess when she is summoned in The Underworld. It grants 18 defense, immunity to fire blocks, knockback and the Holy Flames debuff, +30 max life.

While equipped, the wearer can double-tap a horizontal movement key to perform a supreme holy flame dash with a base distance of 28 blocks. Striking enemies during the shield dash will heavily damage them, cause holy explosions, and leave behind a lingering Holy Eruption which damages enemies that touch it. Every time an enemy is struck, the wearer is given 6 immunity frames.

Tapping the `Elysian Guard` keybinding with this accessory equipped grants the Elysian Guard buff.

This accessory's max life and defense stack with the Asgardian Aegis. However, the Elysian Guard bonuses will not stack if both shields are worn at the same time.

## Crafting

### Used in

* **Elysian Aegis**
* Cosmilite Bar (10)
* Ascendant Spirit Essence (4)
* Yharim Bar (4)

total: 1 row(s)
## Notes

* Directly colliding with an enemy during the shield dash deals 250 melee damage. This direct hit is affected by melee damage bonuses and the wearer's melee critical strike chance.
* The explosion produced upon colliding with an enemy deals 120 damage. This is boosted by the average of all damage stats.
* The Holy Eruption left behind after colliding with an enemy deals 80 damage and can strike 6 times per second. This is boosted by the average of all damage stats. The Holy Eruption inflicts Holy Flames for 4 seconds to all enemies which touch it.
* Activating Elysian Guard only decreases the player's acceleration, not their top speed. The slow acceleration can be countered by dashing to reach higher speeds immediately.
* The Elysian Guard buff will be deactivated when using Mounts.
Eclipse Mirror

Eclipse Mirror*

Statistics

Projectile created
**Eclipse Blast**
The **Eclipse Mirror** is a craftable Godseeker Mode rogue accessory that is the final upgrade to the Coin of Deceit, Silencing Sheath, Mirage Mirror, and Ink Bomb. When equipped:

* The player's rogue stealth cap is increased by 20.
* The player's rogue damage and critical strike chance are increased by 6% each.
* Enemy aggro is reduced by 700.
* Enemies in the Abyss have their detection radius multiplied by 0.3.
* The player can build rogue stealth 20% faster while standing still.
* The player receives an increase to rogue stealth regeneration rate while moving and not attacking.
* All stealth strikes only require half of the player's maximum stealth to perform, and are guaranteed to critically strike.
* If the player is hit by an enemy, a blast of darksun light will be released, nullifying damage from the hit and massively damaging enemies in a wide area. This effect has a 90 second cooldown and will not trigger again until the cooldown is finished. Additionally, if this effect occurs, the player's stealth will be instantly maxed out.

## Notes

* The evasion's darksun blast has a base damage of 2750.
* This accessory can be considered the counterpart to the Nanotech, as that focuses more on the damage aspect of the Rogue class, whereas this accessory focuses more on Rogue Stealth.
Dragon Egg (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Dragon Egg** may refer to:

* Dragon Egg, a vanilla pet item dropped by Dark Mages in the Old One's Army.
* Jungle Dragon Egg, a Calamity boss summoning item used to summon Jungle Dragon, Yharon.
* Forgotten Dragon Egg, a Calamity pet item dropped by Yharon.
Cold Divinity

Cold Divinity*

Statistics

Projectile created
**Shield Spike**

The **Cold Divinity** is a Hardmode summon weapon that drops from Cryogen. When used with its primary fire (left-click), it will first encase the player with an icy shield, then with subsequent uses adding one shield spike around it at the cost of a single minion slot. It does not cost minion slots to summon the first time, but the ice shield will not be summoned if all your minion slots are occupied. Each summoned shield spike will revolve around the shield while moving outwards from it until the spike reaches a set distance where it glows into a deeper shade of blue and is ready to be launched. The fully-charged spike will launch themselves into a nearby enemy or continue orbiting the player otherwise. If the player has at least one shield spike, they can use their secondary fire (right-click) to surround the closest enemy to the cursor with a duplicate ring of spikes, orbiting around and diverge until a set distance when they all launch into the enemy at once.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Cold Divinity has over a Ruthless one is knockback.

## Crafting

### Used in

* **Cold Divinity**
* Cosmilite Bar (9)
* Endothermic Energy (9)
* Coyote Venom (9)

total: 1 row(s)
## Trivia

* The shield spike is referenced as "ColdDivinityPointyThing" in the mod's source files.
Cruel Jewel

Cruel Jewel*

Statistics

Projectile created
**Cruel Jewel Beam**
**Cruel Jewel** is a craftable Godseeker Mode magic weapon and upgrade to the Last Prism. It initially fires a single black beam of light that splits into six different beams as it charges. Over time, these beams will change to white and, eventually, various colors.

Cruel Jewel projects a single thick beam that deals individual damage, splitting and spinning at a fast rate out of the tip of the weapon. Over time, this spin effect slows down. The process for charging Cruel Jewel to max takes approximately 17 seconds, each beam continuing to deal the weapon's full listed damage. The fully diverged beam deals 3.5 times the listed damage, for an output of 210 damage per hit. Each beam can hit 6 times per second individually (every 10 game ticks), which is a maximum of 36 possible hits per second (approximately every 1.7 game ticks). The mana cost will increase massively as the beam diverges.

Due to the weapon's above average mana cost (10 mana 6 times per second when fully charged = 60 mana per second), players will struggle to maintain the beam for more than 8-9 seconds during the progression tier that it is first obtainable. A Mana Flower, Celestial Cuffs, Sigil of Calamitas, Nebula armor, and a large supply of Super Mana Potions or Supreme Mana Potions may be required for continuous use.

 Like other beam weapons, 1 point of Stamina will be removed for every second the weapon is being channeled.

Its best modifier is **Mythical**. But the weapon's knockback will not be affected due to already being 0.

## Crafting

### Used in

* **Cruel Jewel**
* Sparkling Empress
* Yharim's Crystal
* Miracle Matter

total: 1 row(s)
## Notes

* The weapon itself also deals contact damage to enemies. This trait is shared with the Hellborn, Helstorm, and Marnite Bayonet.
* Cruel Jewel's beams disappear after 1 minute of continuous use, similarly to Last Prism.
* The Cruel Jewel only deals 85% damage to The Devourer of Gods.

## Trivia

* The visual effects of this weapon are opposite to the Last Prism.
	+ However, the sound effects upon initial use and continued use are the same as the Last Prism.
* The tooltip is a quote from the song "Eclipse" from the Pink Floyd album, *The Dark Side of the Moon*.
	+ The cover art for *The Dark Side of the Moon* features a black prism with a rainbow diverging from it, which was likely the inspiration for Cruel Jewel's function.
Daemon's Flame

Daemon's Flame*

Statistics

Projectile created
**Daemon Flame Arrow*****Holdout Bow***

The **Daemon's Flame** is a Godseeker Mode bow dropped by Polterghast. It fires arrows as well as a Daemon flame, which moves in an up and down squiggly pattern, moves through blocks and explodes after a certain amount of time. Holding left-click continuously will cause the shot speed to increase.

Its best modifier is **Unreal**.
Elysian Tracers

Elysian Tracers*

Statistics

The **Elysian Tracers** are a craftable Godseeker Mode accessory that count as Wings and are an upgraded version of the Seraph Tracers. Along with all the effects of the Seraph Tracers, wearing these boots boosts maximum movement speed and acceleration by 5%, allowing the player to reach up to 49 mph while running.

## Crafting

### Used in

* Drew's Wings
* Auric Bar (5)

total: 1 row(s)
## Notes

* Despite being an upgrade to the Angel Treads, Elysian Tracers do not inherit the Rocket Boots nor Harpy Ring.
* The lava immunity stacks with the Lava Charm, Lava Waders and Angel Treads.
Deathhail Staff

Deathhail Staff*

Statistics

The **Deathhail Staff** is a Godseeker Mode wand that is dropped by The Devourer of Gods. It rains down a barrage of nebula lasers on the cursor's location upon use. The lasers will inflict the Frostburn debuff for 10 seconds and will reduce the number of Immunity frames given to an enemy by 80%. The lasers can pierce up to eight targets and will phase through blocks.

Its best modifier is **Mythical**.

## Notes

* The projectiles do not disappear after reaching their pierce limit; they will continue to fly downwards and phase through enemies and tiles, but will no longer damage any NPCs in their path.
* Like Lunar Flare, this weapon can be manipulated with the cursor's position to inflict damage over a wide area or focus it on a single target.
Elysian Arrow

Elysian Arrow*

Statistics

Projectile created
**Holy Meteor**
**Elysian Arrows** are Godseeker Mode arrows that are crafted with 150 Holy Arrows and an Unholy Essence. Upon hitting an enemy or a tile, Elysian meteors swarm the area of impact, dealing 50% of the used weapon's damage to any enemy they hit. All damage is halved before being applied to the target.
Earthen Pike

Earthen Pike*

Statistics

Projectile created
**Fossil Shard**

The **Earthern Pike** is a Hardmode spear dropped by the Earth Elemental. Enemies struck by this weapon are inflicted with the Armor Crunch debuff, greatly reducing their defense temporarily. On swing, the spear releases four fossil shards that deal 50 percent of the spear's damage and can additionally inflict Armor Crunch. The fossil shards are affected by gravity, and cannot travel upward; aiming the spear's swing further upward will only cause the shards to be fired with less horizontal speed.

Its best modifier is **Godly**. It cannot get modifiers that affect size.
Disgusting Seawater

Disgusting Seawater*

Statistics

The **Disgusting Seawater** is a pet summoning item obtained by using a Bug Net or one of its upgrades on a Microbial Cluster. It summons a Microbial Cluster to follow the player and provide a small amount of light.

## Trivia

* The flavor text is a reference to how the Microbial Cluster has no sprite, and can only be identified by the dust it produces.
Effulgent Manipulator

Effulgent Manipulator*

Statistics

The **Effulgent Manipulator** is a Godseeker Mode crafting station used to craft the Silva furniture set themed around Silva. It also counts as a basin.

## Crafting

### Used to craft

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Decapodita Sprout

Decapodita Sprout*

Statistics

The **Decapodita Sprout** is a craftable Pre-Hardmode item used to summon the Crabulon boss in the Glowing Mushroom biome.

## Trivia

* Its name is a portmanteau of the words decapoda and amanita.
	+ Decapoda is an order of crustaceans which contains crabs, lobsters, and shrimp.
	+ Amanita is a genus that contains around 600 species of capped mushrooms.
Draedon's Forge

Draedon's Forge*

Statistics

**Draedon's Forge** is a Godseeker Mode crafting station used to craft end-game items. It counts as a Work Bench, Hardmode Forge, a Cosmic Anvil, a Tinkerer's Workshop, a Table, a Chair, a Demon/Crimson Altar, and an Ancient Manipulator.

## Crafting

### Used to craft

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

## Trivia

* Crafting Draedon's Forge requires 65536 Delicious Meat, which takes up 66 inventory slots on its own. This makes it impossible to craft without the use of a chest or similar containers that can hold crafting materials.
* The number 65536 is a reference made by one of the developers, 1965 being the year he was born in and 536 being his favourite number.
Dubious Plating

Dubious Plating*

Statistics

**Dubious Platings** are crafting materials obtained by smelting Arsenic Ore found within the Dungeon, as well as by killing various Draedon related enemies. They are used to craft various weapons and furniture alongside Mysterious Circuitry.

Crafting all of the weapons that require Dubious Plating (in other words, Draedon's Arsenal weapons) costs 296 Platings; additionally, crafting every decoration that requires Dubious Plating requires an additional 31 Platings for a total of 327 Platings.
Early Bloom Rod

Early Bloom Rod*

Statistics

Projectile created
**Bobber**
The **Early Bloom Rod** is a craftable Godseeker Mode fishing rod. When swung, six fishing lines are deployed at once instead of one. In addition to this, fishing lines will not break in a similar manner to equipping the High Test Fishing Line.

## Trivia

* This item's tooltip is a parody of the common English expression "The early bird catches the worm."
* The name "Early Bloom" may be a mispronunciation of Uelibloom, the material that the rod is made out of.
* Due to firing 6 lines at once, the Early Bloom Rod can be used to summon multiple Duke Fishrons or Old Dukes at once. It will use one Truffle Worm per Duke Fishron spawned, and one Bloodworm per Old Duke spawned.
Doors

Statistics

**Doors** are pieces of furniture that can be opened and closed to allow or prevent entry respectively. The Calamity Mod currently adds eighteen types of Doors to the game, with sixteen corresponding to specific sets of furniture.

total: 19 row(s)
## Notes

* Unlike other doors, Aged Laboratory and Laboratory Doors are 4 blocks high instead of 3.
Draconic Elixir

Draconic Elixir*

Statistics

The **Draconic Elixir** is a craftable Godseeker Mode buff potion. Upon consumption it grants the **Draconic Surge** buff which increases the flight time of Wings by 20%, increases maximum flight speed and acceleration by 15%, and grants 16 defense.

If the player is wearing Silva armor or Auric Tesla armor and takes fatal damage, Silva Immunity will also heal them to half their health. If either revive effect is triggered, the player loses the Draconic Surge buff, disallowing them from drinking another Draconic Elixir for 1 minute, in addition to adding 30 seconds of Potion Sickness.

## Notes

* The Philosopher's Stone and its upgrades will not lower the duration of Potion Sickness added by this potion.
Elder Berry

Elder Berry*

Statistics

The **Elder Berry** is a permanent power-up item that drops from Scorn Eaters, Impious Immolators, Profaned Energies, and the Yggdrasil Ent in Revengeance Mode after the player has used all 3 Stamina Upgrades. It is the only permanent consumable in the game that gives the player a dash.

## Notes

* The Elder Berry's dash will be disabled by any accessory that provides its own dash.
* When dropped, it will float in place with a unique flying animation.
Decomposition

Decomposition*

Statistics

The **Decomposition** is a Hardmode sentry that is dropped from the Plaguebringer Goliath. It summons a wasp nest which spawns bees similarly to the Plaguenade.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Decomposition has over a Ruthless one is knockback.

## Crafting

### Used in

* Disease
* Diseased Pike
* Metal Ball
* Pandemic
* Sewer Brewer
* Malevolence
* Reemergence
* Pestilent Defiler
* Blight Spewer
* The Hive
* Blow Pipe
* Toxic Wisdom
* Plague Staff
* The Needler
* Fuel Cell Bundle
* **Decomposition**
* Phlegm
* Malachite
* Poison I-Bee
* The Syringe
* Trash of Magnus
* Luminite Bar (5)
* Infected Armor Plating (5)
* Stardust Fragment (114)

total: 1 row(s)
## Notes

* The bees summoned by this sentry deal Rogue damage.

## Trivia

* This weapon is a reference to Southern Hospitality from Team Fortress 2.
Death Valley Duster

Death Valley Duster*

Statistics

Projectile created
**Death Valley Dust Blast**
The **Death Valley Duster** is a craftable Hardmode spell tome. It casts a large blast of damaging dust particles, which extend a short distance past the player, and are about as tall as the player. The particles can travel through tiles and pierce enemies infinitely.

Its best modifier is **Mythical**.

## Crafting

### Used in

* Forbidden Fragment (3)
* Meteorite Bar (5)
* Ectoplasm (5)

total: 1 row(s)
## Trivia

* The name is a reference to the real-life desert Death Valley, one of the hottest locations on Earth.
Deepsea Staff

Deepsea Staff*

Statistics

The **Deepsea Staff** is a Hardmode summon weapon dropped by the Aquatic Scourge; it is an indirect upgrade to the Seabound Staff. It summons an aquatic starfish that protects the player by performing dashes into enemies, dealing damage on contact.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Deepsea Staff has over a Ruthless one is knockback.
Cryogenic Staff

Cryogenic Staff*

Statistics

Projectiles created
**Ice Ball**
**Icicle**

The **Cryogenic Staff** is a Hardmode sentry sold by the Archmage NPC for 48  after defeating all the Mechanical Bosses. When summoned, the ice sentry fires an ice ball that inflicts the Frostburn debuff, as well as their rate increasing the longer an enemy is targeted. After targeting an enemy for three seconds, the sentry goes into a frenzied state, spinning around rapidly and firing ice balls with significantly increased fire rate as well as icicles in all directions.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Cryogenic Staff has over a Ruthless one is knockback.

## Crafting

### Used in

* Cold Divinity
* Cosmilite Bar (9)
* Endothermic Energy (9)
* Coyote Venom (9)

total: 1 row(s)
## Tips

* It can be very powerful against large, scattered groups of enemies aside from one specific targeted enemy because of the icicles.
* Because it is a sentry rather than a minion, it does not consume minion slots and can be effective when fighting bosses for bonus damage.

## Trivia

* The Ice Sentry's design was initially a redesign of Cryogen made by Cooper, a spriter and animator for the mod.
Crystal Flare Staff

Crystal Flare Staff*

Statistics

Projectile created
**Frost Flame**
The **Crystal Flare Staff** is a craftable Hardmode wand. It shoots two frost flames that gradually fade in, which explodes on contact with anything, producing a large, blue explosion. Any enemy hit by the projectile or resulting explosion will be inflicted with the Frostburn debuff.

Its best modifier is **Mythical**.
Cuboid Curse

Cuboid CurseStatistics

Drops

* Item **(Quantity)****Rate**
* Darksun Fragment (1-3)75%
* Guardians Wrath25%

SoundsHurt
Killed

The **Cuboid Curse** is a Godseeker Mode enemy that spawns during the Solar Eclipse after The Devourer of Gods has been defeated. It attacks by teleporting around and firing redstone flame balls at the player. Additionally, when below 50% health, it will enrage and begin teleporting faster, as well as gaining the ability to summon four pillars of redstone flame around itself.

## Trivia

* The Cuboid Curse is a direct reference to the Herobrine creepypasta from the game Minecraft.
Dust Bunny

Dust Bunny*

Statistics

The **Dust Bunny** is a permanent power-up item obtained from the Treasure Bag dropped from Deerclops. It increases the player's Stamina by 100. There are 2 other items that function identically to this: the Magma Booster and the Ever Ink. It can only be used once.

## Trivia

* The Dust Bunny is based on the dust bunnies found within chapter 3 of the game, *Celeste*.

## See also

* The three items that increase the duration of Rage Mode: the Mushroom Plasma Root, the Infernal Blood, and the Red Lightning Container.
* The three items that increase the duration of Adrenaline Mode: the Electrolyte Gel Pack, the Starlight Fuel Cell, and the Ectoheart.
* Ha-pu Fruit
Devourer Spawn

Devourer SpawnStatistics

SoundsHurt
Killed

The **Devourer Spawn** was a Godseeker Mode boss servant enemy that was spawned during the fight with The Devourer of Gods. It behaved almost identically to Wyverns and spawned periodically as the Devourer of Gods was damaged, in a similar manner to the  Probes in the  Destroyer fight.

## Trivia

* The Devourer Spawn shared its sprite with a previous version of the Staff of the Mechworm's Mechworm.
* The Devourer Spawn was a reference to the Mechanical Digger from the Avalon Mod.
Divine Retribution

Divine Retribution*

Statistics

Projectile created
**Divine Spear**

**Divine Retribution** is a craftable Godseeker Mode wand and a direct upgrade to Undine's Retribution. It summons many high-speed divine spears from below that home in on enemies and inflict the Crush Depth and Holy Flames debuffs. The spears can also go through blocks, and will disappear after a moderate time if no enemy is hit. If no enemies are nearby, the spears will instead home in on the player.

Its best modifier is **Mythical**.

## Trivia

* The spears that spawn while using the weapon are identical to the Holy Spears that Providence uses as one of her attacks.
Elemental Quiver

Elemental Quiver*

Statistics

The **Elemental Quiver** is a craftable Godseeker Mode accessory that is an upgrade to the Artemis Emblem. It increases all ranged damage by 15% and critical strike chance by 5%, and provides all effects the Artemis Emblem provides; 20% reduced ammo usage, 5 defense, +2 life regen, and 15% increased pick speed. It also inherits the arrow speed increase from the Magic Quiver.

## Tips

* The Elemental Quiver stacks with the Deadshot Brooch, so with both equipped the player can have a total of 25% increased ranged damage, 10% ranged crit chance, 36% reduced ammo usage, 10 defense, life regen increased by 4, and 30% increased mining speed as well as all the other Elemental Quiver effects.
Electrolyte Gel Pack

Electrolyte Gel Pack*

Statistics

***Upgrade Display***

The **Electrolyte Gel Pack** is a permanent power-up item obtained from the Treasure Bag dropped from The Slime God. It increases the damage of the Adrenaline Mode buff by +15% and increases how much damage reduction the player gains when hit while the meter is full by +5%. There are 2 other items that function identically to this: the Starlight Fuel Cell and the Ectoheart. It can only be used once.

## Crafting

### Used in

* Starlight Fuel Cell
* Ectoheart
* Auric Bar (10)

total: 2 row(s)
## See also

* The three items that increase the duration of Rage Mode: the Mushroom Plasma Root, the Infernal Blood, and the Red Lightning Container.
* The three items that increase the maximum amount of Stamina: the Dust Bunny, the Magma Booster, and the Ever Ink.
* Ha-pu Fruit
Disassembly Drone

**This is a Town NPC. A House may be required in order for it to appear.** The **Disassembly Drone** is a Hardmode NPC vendor that will spawn once the following conditions have been met:

Disassembly DroneStatistics

***Map Icon***
* There is an empty house.
* Serial Designation N has been defeated in the world.

When threatened by enemies, He will defend himself by shooting bullets

## Names

* The Disassembly Drone will always be named Serial Designation N.

## Quotes

**Anytime:**

* "Sure. I love doing anything!"
* "I can't seem to remember the past 3 hours of my life, ah! but I'm sure that'll sort itself out"
* "Oh yeah, the two others. I don't think they are here, but you'll love them"
* "My squad always tell me that I'm useless"
* "I was given a job, and I always wanna try my best"
* "Just out of curiosity, do you actually uh... Know If I was meant to be sent here?"
* "I thought this place was gonna be some toxic death storm"
* "You've uh... seen UZI anywhere? Hu? I'm not talking that weird gun thingy"
* "Ooh, deal me in, I love rummy. Wait, no, ah, I was not supposed to use that card!"

**Specific Conditions:**

* "That green bouncy ball fella, it looks like a silly looking goober" **(When the Sloome Is in the world)**

## Notes

When his boss counterpart spawns. The Disassembly Drone will despawn.

## Trivia

* Just like his Boss counterpart. The term **"Disassembly Drone"** and specifically the character **"Serial Designation N"** originates from the Youtube series **Murder Drones**.
* The Disassembly Drone is the second Town NPC to be added to the Sloome Mod.
Eldritch Soul Artifact

Eldritch Soul Artifact*

Statistics

The **Eldritch Soul Artifact** is a craftable Godseeker Mode accessory that increases melee speed by 10%, ranged velocity by 25%, rogue damage by 15%, max minions by 1, and reduces mana cost by 15%.

## Crafting

### Used in

* Dimensional Soul Artifact
* Phantomic Soul Artifact
* **Eldritch Soul Artifact**
* Ravenous Soul Artifact
* Bloodplate (60)
* Ashes of Annihilation (5)
* Exodium Cluster (25)

total: 1 row(s)
## Trivia

* This item was originally used to summon the Ancient Doomsayer boss, which has since been replaced with the Dimensional Soul Artifact.
Eutrophic Shelf

Eutrophic Shelf*

Statistics

The **Eutrophic Shelf** is a Pre-Hardmode crafting station used to craft the Eutrophic furniture set themed around the Sunken Sea. It can only be placed sideways on blocks.

## Crafting

### Used to craft

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Dimensional Soul Artifact

Dimensional Soul Artifact*

Statistics

The **Dimensional Soul Artifact** is a craftable Godseeker Mode accessory. When worn, all damage dealt by the player is boosted by 25%. However, all damage inflicted onto the player is increased by 15%.

## Crafting

### Used in

* **Dimensional Soul Artifact**
* Phantomic Soul Artifact
* Eldritch Soul Artifact
* Ravenous Soul Artifact
* Bloodplate (60)
* Ashes of Annihilation (5)
* Exodium Cluster (25)

total: 1 row(s)
## Tips

* The Reaper Tooth Necklace provides a lower damage boost, but the armor penetration bonus can sometimes be preferable. Due to this, Reaper Tooth Necklace may be prioritized over this accessory.

## Trivia

* The damage-taken boost is the same as the head and tail of The Devourer of Gods.
* The Dimensional Soul Artifact was previously a usable item that summoned The Devourer of Universes boss, which has since been removed.
Disgusting Meat

Disgusting Meat*

Statistics

**Disgusting Meat** is a Pre-Hardmode crafting material. It is primarily obtained by killing Zombies, but can also be obtained from bosses like the Eater of Worlds, the Dragonfolly, and Boar Cat, along with the Party Girl NPC.

It is used to craft all the various Tainted Potions, as well as just being a general nuisance to obtain.

## Trivia

* The original crafting recipe was going to be while standing in **Tar** instead of a bottle, but tModLoader is famously bad at handling things like modded liquids and achievements.
Dressers

Statistics

**Dressers** are pieces of furniture that allow the player to change their character's appearance. They additionally can be used as storage, similar to Chests. The Calamity Mod currently adds sixteen types of Dressers to the game, each corresponding to specific sets of furniture.

total: 17 row(s)
Fae Dust

Fae Dust*

Statistics

**Fae Dust** is a Godseeker Mode crafting material that drops from The Starborn Moth. It is primarily used to craft Starborn Moth drops.

## Recipes

### Used In

* Galactica Singularity (5)
* Unholy Essence (10)
* Cosmilite Slag (10)
* Diamond (5)
* Trash of Magnus
* Ogscule
* **Fae Dust** (5)
 Chrononimbus | * **Fae Dust** (7)
* Galactica Singularity (5)
* Unholy Essence (10)
* Cosmilite Slag (10)
 Gamma Ray Burst | * **Fae Dust** (7)
* Galactica Singularity (5)
* Unholy Essence (10)
* Cosmilite Slag (10)
 Prominence | * **Fae Dust** (7)
* Galactica Singularity (5)
* Unholy Essence (10)
* Cosmilite Slag (10)
 Supreme Strange Brew (10) | * Strange Brew (10)
* **Fae Dust**

total: 6 row(s)
Elysian Wings

Elysian Wings*

Statistics

**Elysian Wings** are a Godseeker Mode wing-type accessory that allow the player to fly and glide, dropped by Providence, the Profaned Goddess when summoned in the Hallow. It grants temporary immunity to lava, 15% increased movement speed, and heat protection in Death Mode.

## Crafting

### Used in

* **Elysian Wings**
* Gravistar Sabaton
* Microxodonta
* Cosmilite Bar (5)
* Ascendant Spirit Essence (4)
* Yharim Bar (4)

total: 1 row(s)
Dragoon Drizzlefish

Dragoon Drizzlefish*

Statistics

Projectiles created
**Orange Fireball**
**Yellow Fireball**
The **Dragoon Drizzlefish** is a Pre-Hardmode flamethrower that is rarely fished up in the Brimstone Crags. It shoots one of two flame projectiles:

* A gravity affected fireball that lingers for a short amount of time after halting.
* A fireball that splits into three fireballs after traveling a short distance.

Both projectiles have a 50% chance to be either orange or red. Orange projectiles inflict the On Fire! debuff onto enemies while the red projectiles inflict Brimstone Flames.

Its best modifier is **Unreal**.

## Notes

* Unlike other flamethrowers, this weapon does not consume ammo, also lacking an equipped "tank." This is likely intentional, as referenced by the weapon's description with the line "The brimstone sac appears to contain fuel".
Deck of Souls

Deck of Souls*

Statistics

Projectiles created
**Phantom Talisman**
**Lost Soul**
The **Deck of Souls** is a craftable Hardmode rogue weapon. When used, it throws a talisman that latches onto enemies and sticks there, periodically releasing homing souls that deal 50% of the talisman's base damage. Up to three talismans can be stuck to an enemy at once.

Performing a stealth strike with the Deck of Souls causes the resulting talisman to deal 80% damage and release additional souls once latched on, as well as making that talisman release lingering souls as it travels that deal 80% damage each. Additionally, homing souls spawned from latching talisman deal 40% damage.

Its best modifier is **Flawless**.

## Crafting

### Used in

* Claret Cannon
* Revolver
* **Deck of Souls**
* Auric Bar (5)

total: 1 row(s)
## Notes

* This weapon does not benefit from the effects of the Invisibility Potion or the Shadow Potion.

## Trivia

* The item was inspired by the ofuda talismans used by the character Reimu Hakurei from the *Touhou Project* series.
Cursed Dagger

Cursed Dagger*

Statistics

Projectile created
**Cursed Fireball**

The **Cursed Dagger** is a Hardmode non-consumable dagger that is dropped by Clingers. It inflicts Cursed Inferno to any enemies hit and can pierce through 2 enemies or bounce twice off of tiles. It disappears upon its third impact. Like the Shadowflame Knife, it is heavily affected by gravity. It is the Corruption counterpart to the Ichor Spear ( Ichor Dagger).

Performing a stealth strike with the Cursed Dagger causes the resulting dagger to release gravity-affected sparks and balls of Cursed Flames as it travels.

Its best modifier is **Flawless**.
Eutrophic Ray

Eutrophic RayStatistics

* Item **(Quantity)****Rate**
* Eutrophic Shank(After defeating Desert Scourge)33.33%
* Clam Chowder(Hardmode-only)2%

SoundsHurt
Killed

**Eutrophic Rays** are Pre-Hardmode enemies that spawn in the Sunken Sea biome. They are passive until attacked, and when aggressive, they charge at the player, passing through blocks. They can drop the Eutrophic Shank with a 1/3 (33.33%) chance.

## Trivia

* A Eutrophic Ray is depicted in the Sunken Sea's Draedon's Log.
Eye of Light

Eye of Light*

Statistics

Projectile created
**Star**

The **Eye of Light** is a craftable Hardmode summon weapon. It summons a tiny floating eyeball that follows slightly above the player. When an enemy is nearby, the eye attaches to the enemy and rapidly summons holy stars down onto them that deal the minion's full damage.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Eye of Light has over a Ruthless one is knockback.

## Crafting

### Used in

* **Eye of Light**
* Entropy's Vigil
* Core of Babil (3)
* Living Shard (10)

total: 1 row(s)
Envoidment

**Tooltip** | Omnia ad nihilum

The **Envoidment** is an uninflictable debuff that nullifies the defense and damage reduction of whoever this debuff is inflicted on. After 3 seconds since this debuff has been inflicted, the target will lose 1 HP for the first second, but then the damage amount will increase by 1 every frame, capping at 900 HP per second after 15 seconds with this debuff inflicted has passed.

## Trivia

* This debuff's tooltip, "Omnia ad nihilum" roughly translates from Latin as "all to nothing".
Elemental in a Bottle

Elemental in a Bottle*

Statistics

The **Elemental in a Bottle** is a Hardmode accessory that has a 14.29% / **20%** chance to be dropped by Sand Elementals. Equipping it summons a Sand Elemental to fight for you, which deals summon damage and casts sandstorms in a similar fashion to their enemy counterpart.

## Crafting

### Used in

* Rare Elemental in a Bottle
* Pearl of Enthrallment
* Eye of the Storm
* Rose Stone
* Infected Remote
* Prehistoric Tablet

total: 1 row(s)
## Notes

* The Sand Elemental grants enemies 30 local immunity frames on contact damage, and the tornadoes it spawns grant 20.

## Trivia

* This item used to be called "Waifu in a Bottle", while the Sand Elemental herself used to be called "Sand Waifu". After that, they were known as "Lady in a Bottle" and "Miss Sandy", respectively.
* If the  Tranquility Mod is enabled, this item becomes unobtainable, due to being replaced with Sand Elementals' Soul.
Exorcism

Exorcism*

Statistics

Projectile created
**Exorcism Star**
The **Exorcism** is a craftable Hardmode bomb. It automatically throws a gravity-affected hallowed cross that explodes into a large explosion which deals more damage to enemies closer to it. The amount of damage increases as the cross falls, releasing white particles when fully charged.

Performing a stealth strike with the Exorcism will cause the next cross thrown to be fully charged with 115% damage, and hallowed stars additionally fall from the sky when the cross explodes, each dealing 57.5% damage.

Its best modifier is **Flawless**.

## Crafting

### Used in

* **Exorcism**
* Arean Conduit Plating (150)
* Strange Matter (5)

total: 1 row(s)