Challenges

## List of Challenges

Challenges are a big part of *Survival Games*/*Outlasting Games*. Winning a challenge will grant the winning player/team safety and cannot be voted out through an Elimination that night.

### Current Challenges

#### Team

* **Order Ordeal**: A pattern of various items (a banana, a palm tree, a cinnamon stick, a rock, a drop of water and a grey fish) will be displayed on a board and a member from each tribe will try to memorize it. After the pattern is covered up the players must click on the items in the order they were displayed in. The tribe member to get the pattern correct first will win a point for their tribe; if nobody does in the time frame, no point will be awarded.
* **Kicking and Screaming**: Two teammates from each tribe must dig up sand piles. One piles has a bag in it and it must be brought back to the tribe mat for the respective tribe to get a point. Opposing and allied tribe members can take the bag from each other. This was renamed to "Dig It" in the *Outlasting Games* era.
* **Team Tandem**: The tribe members must press every button in multiple areas. Once all the buttons in that area are pressed, the next area will open up. Once all the buttons have been pressed, the first tribe(s) to finish will win immunity.
* **Battering Brawl**: Each player will be given a battering that they can use to knock others off when it is their turn. The goal is to push their opponent(s) into the water. The tribe member who knocks off their opponent(s) gets a point for their tribe.
* **Keys to Victory**: One player from each tribe will do an obstacle course to get a key. After getting the key, the player must put the key into the chest. If the player falls the next tribe member will go.
* **Beat to the Punch**: One tribe member from each team will go one at a time through an obstacle course. There are shapes and jumps contestants must go through. Once a contestant is at the end of the course, the tribe will score a point. If a tribe gets 10 points (or 5 if there is 3 tribes), the tribe will win. Also, if time runs out the tribe(s) with the most points will win immunity.

##### New to *Outlasting Games*

* **Bag to Win**: This challenge consists of two sections. First, players must work with their team in order to transport 10 bags through an obstacle course to a bin. After all 10 bags are secured, players will, one at a time, attempt to throw bags at one of six poles in order to hit them. Each bag that knocks over a pole will award the team 1 point. The first team to 6 points will win.
* **Buoy Baskets**: This challenge consists of 2 (or 3, if there are three teams) sets of baskets and 2 (or 3) bodies of water. The players on each team must dive into the water and bring buoys in the water to the other side. Once the correct amount of buoys have been deposited, players take turns trying to throw the buoys into the baskets. The first team to get a buoy in all 6 of their baskets will win safety.
* **Cargo Heist**: This challenge consists of three stations in which players must work with their team to supply items, box items, and deliver items. Each crate delivered awards the team 1 point. Players can switch stations, but it will cost them a 5 second penalty. The first team to get to 20 points will win.
* **Flag It Down**: This challenge consists of a small "arena" with flags scattered around it. Players must work with their team to secure 10 flags for their team. This challenge features a "dive" mechanic that can be activated by clicking/tapping. Diving into a player carrying a flag or a secured flag will allow you to steal the flag.
* **Shipwrecked**: This challenge consists of two sections. First, players must work with their team to collect and transport parts of their ship in order to rebuild it. Once rebuilt, players must work with their team to move their ship by playing a small minigame in which two sections with a varying number of dots are shown, and you must click a button when the amount of dots in both sections match. Every time the boat travels 10% through, the team is awarded 1 point. The first team to 10 points will win.
* **Water and Fire**: This challenge consists of 5 small obstacle courses with a pot of fire at the end of each course. Players must work with their team to transport a bucket of water to each pot of fire to eventually start it. Each fire that is started will give the team 1 point. The first team to 5 points will win.
* **Water Pressure**: This challenge consists of 2 (or 3, if there are three teams) obstacle courses. Players will attempt to complete the course along with another teammate. The course is split into a few sections. When one teammate completes a section, they must wait for the other teammate to finish that section before moving on. Each finish awards the team 1 point.

#### Individual

* **Get a Grip**: In this competition contestants must click the circle of the color when a circle touches it. Missing it will make the contestant fall a step. The last player on the pole will win individual immunity. This was renamed to "Holding On" in the *Outlasting Games* era.
* **Eye On The Prize**: The players must collect items found around the map and arrange them on their boards in the order that a display board will show.
* **Cryptic Combo**: Contestants must go to four pens and count the amount in each pen in order. Once contestants count them, they must come back to the starting point and type in the right amount from the left pen to right pen. The first contestant to type all the right numbers in will win immunity.
* **Pattern Platform**: Pattern Platform is a challenge where contestants must click the pattern shown on the screen as quick as they can. Once they finish it, a new pattern will show up. The first person to finish both patterns will win immunity.
* **Picture Perfect**: Players must take blocks from a wall, and arrange it into the Survivor logo on the opposite side. If a block is put in the wrong place it cannot be moved and therefore the player cannot complete the challenge.
* **Flip your Fate**: Players must click spots to move. If a spot is green, a contestant cannot move on it. Contestants will keep moving, and once someone can't move anywhere, he or she will be out. The last contestant still on the platform will win immunity. This was removed in *The Redemption*. It was later re-added in *Caramoan*.

##### New to *Outlasting Games*

* **Box Breakers**: This challenge consists of a bin for each player, a field of boxes, and a large board. During the challenge, players must break boxes using a hammer tool in order to reveal an item. They must transport these items back to their bin in order to retrieve the specific items shown by the large board. This challenge is separated into rounds in which 1 or 2 of the slowest players are eliminated from the challenge each round. The last player standing will win the challenge.
* **Bridging the Gap**: This challenge consists of a bridge along with a pile of bridge pieces for each player. Players must race against each other to place pieces into the bridge that match the color and have a shape that fits into each segment. Once the entire bridge is constructed, the player must walk to the end of the bridge in order to win.
* **Copycats**: This challenge consists of a large board, and one small board for each player. This challenge is separated into rounds in which 1 or 2 of the slowest players are eliminated from the challenge each round. During each round, 16 items will appear on the large board, and each player must copy it on their small board as fast as they can. The last player standing will win the challenge.
* **Finding Balance**: This challenge consists of one balance beam for each player. During the challenge, players will play a minigame in which a point moves across a bar. You must click/tap when the point is in a highlighted zone of the bar, which will give you additional time. Approximately every 30 seconds, the challenge increases in difficulty, which happens up to 3 times during the challenge. The last player left standing will win.
* **Holey Buckets**: This challenge consists of a structure with a beam going around it in which players must put water into a bucket with holes and bring it around the beam and into a tube with a key at the bottom. Players have to pour the water into the tube to flush out the key. Players have to be fast, because the longer they take, the more water will spill out from the holes. Jumping or falling will cause players to spill their bucket. Once they've gotten their key, they must unlock the chest back at their start area. The first player to unlock their chest wins safety.
* **Mazed and Confused**: This challenge consists of a large maze in which players must retrieve 4 pendants located at each corner of the maze. Once collected, players must transport the pendant back to the start. The first player to retrieve all 4 pendants will win.
* **Slide and Retrieve**: This challenge consists of four randomly generated (from 3 templates) obstacle courses along with 2 giant slides. Players must race each other in order to retrieve pieces to a statue located at the end of each course. They must transport each piece back to the start, then slide back down. The first player to retrieve and secure all 4 pieces of the statue will win.

### Removed Challenges

#### Team

* **Tidepool**: 2 teammates had to travel through an obstacle course in water to obtain 2 shells. Both shells must be returned to get a point. Whichever pair returns both shells first will get a point for their tribe. This was removed in the *Outlasting Games* era.
* **Clatter and Scatter**: All tribe members had to score as many colored balls into their goals as possible. The enemy team colored ones are worth 2 points and a new set of balls spawn when a lot of balls from the previous set have been taken. The team with the most points wins immunity. This was removed in the *Outlasting Games* era.
* **Dive Dwelling**: Each member had to take 15-second-long turns diving down and collecting pearls to get points, The tribe with the most points wins immunity. This was removed in the *Outlasting Games* era.

#### Individual

* **Byway Bustle**: The players had to move cubic blocks into a narrow hole to form a bridge. When this wass completed, blocks had to be moved into 3 slots ahead. The first player to complete this would win immunity. This was removed in *Vanuatu*.
* **Top of the Mount**: The player had to use a battering pole (the same as in Battering Brawl) to defend themselves and knock other players off. Whoever stays on the top longest will win. This was removed in the *Outlasting Games* era.
* **Tug of Endurance**: Players had to click the shape pattern as quick as they can. Each round, the last to finish the pattern will be out of the challenge. The last standing wins immunity. This was removed in the *Outlasting Games* era.

## Challenge Events

There is a small chance that, before a challenge, an event will occur. These vary depending on whether the teams are merged or not.

### Team Events

#### Team Swap

In the event of a Team Swap, players will be randomly assigned to a team. It is possible for some players to remain on the same team that they were already on. This can also happen when three teams are merging into two teams or when two teams are merging into three teams.

#### Team Desertion (Only on Outlasting Games)

In the event of a Team Desertion, all players (regardless of team) will have the opportunity to leave their team and move to the opposite team. If, after the event, the teams are uneven, random players will be assigned to a new team in order to even out the teams.

#### Hostage (Only on Outlasting Games)

In the event of a Hostage, a team will temporarily take one member from the other team.

They will return to their original team the next day.

#### Steal

In the event of a Steal, a team will permanently take one member from the other team.

#### 2 Winners (Teams)

This event allows two teams to win instead of one. This event will only occur when there are three teams.

#### Joint Elimination (Only on Outlasting Games)

In the event of a Joint Elimination, both losing teams will attend Elimination at the same time, and you will be allowed to vote out players from the other team.

This is typically quite rare, but it can happen in normal servers.

#### Separate Elimination (Only on Outlasting Games)

In the event of a Separate Elimination, two teams will attend Elimination, but will not do so at the same time.

### Individual Events (Only on Outlasting Games)

#### 2 Winners (Individual)

In the event of 2 Winners, two people will receive safety. This is similar to its teams-only counterpart.

#### Compete for Advantage

In this event, players are given the option to compete for safety, or compete for a random advantage. You will not get to see who competes for what. This is similar to the 2 Winners event, except each winner receives a different reward.