Hakai no Hanashi: Resonance of Demoniac Divinity

**Hakai no Hanashi: Resonance of Demoniac Divinity** (破壊の話：大魔神の大和〜Resonance of Demoniac Divinity? lit. "The Story of Destruction: Great Harmony of The Great Demon God), also known as RoDD, Hakai 1 or simply Hakai, is a run-n-gun videogame created by HKR64, self-published by Nihiru Kagura. It's the first installment in Hakai series released on August 13th, 2003 for the Microwave while it's [1] version was delayed severely, taking over 20 years to be released. A vast improvement from previous games by HKR64 in terms of graphics, the game's original soundtrack was composed by MakroOnTheBeat.

## Gameplay

Being the first instalment, the game has much simpler gameplay when compared to it's sequels. The basic premise is a run-n-gun but with elements from danmaku shooters.

Right at the start, the player receives a handgun with infinity ammo. In order to make weapons stronger, they must be upgraded. There are around seven different weapons in the game, where only 4 of them are upgradable. Every gun in the game is interchangeable. Other than Guns, the player is also handed Bombs, very strong weapons meant to be used when under critical circumstances. Balancing their strength is it's limited use, being able to use only 7 at time.

The games features five (+1 hidden), increasingly difficult stages that can be selected at the map. Once selected, the level can only be exited by cleaning it. With exception of the Boss Battle, the difficult is changeable during the level. The level structure is like a normal shooter, enemies move around the stage and the player must hit them in order to score points. Weakest enemies in the game have simpler danmaku pattern and they also need less damage to die, while bigger enemies will have more complex patterns and will need more hits to be taken down. Towards the end, the player will fight a sub-boss before facing the final boss. Playing the game on the easiest difficult will make it impossible to advance into Stage 5, and dying too much for a specific boss will result in a Bad Ending.

## Story

### Prologue

The sudden awakening of an until now sealed Demonic Creature shaken the celebrations of the New Year Festival at Hourai. In order to seal the beast again, Ralika Tona is send to the Withered Rose Palace.

## Characters

### Main Characters / Avatar

* **Ralika Tona** (「楽麗華採菜」?) - The main (and only) playable character. Tona is a avarage monster hunter, skilled fighters that aim to keep Houraisan safe, who works under Eternity. She is somewhat simple, but her young girl charm is enough to make her well-liked.

### Antagonists

* **Kutabara Koishi** (「久田薔薇小石」?) - Mistress of the Wilthered Rose Palace.
	+ **Bicho** (ビチョーちゃん?) - Koishi's pet.
* **Onmyojin Yuyuko** (「陰陽寺幽々子」?) - Koishi's subordinate and main antagonist until the last part of the game. Yuyuko is a skilled swordswoman and a high-ranked monster hunter who will carry any task she's given regardless of its morality, deeming it as "just bussiness". Being a descendent of the Scarlet Witch has ensured her a high position amongst Koishi's employees.
* **Noya Kokoro** (「野矢こころ」?) - The headchief of the palace. Despite her extraordinaty cooking abilities, Kokoro usually don't take credits for her meals and goes unnoticed very often. Very quiet and anti-social, Kokoro likes scary and cursed things. The hybrid of her hobbies is Farofa de Macumba.
	+ **Waddle** (ワドル?) - Kokoro's pet.
* **Eiyashou Eileen** (「永夜抄アイリン」?)
Gatekeeper.
* **Izanami Sakuya** (「伊弉冉昨夜」?) - Housemaid. Despite her lower rank amongst Koishi's employees, Sakuya has a good relationship with her co-workers. Loves her mistress to an extreme point.

### Supporting Cast

* **Eternity** (「エタニティー」?) - Tona's mentor.

## Staff

* Writing, designing and programming - HKR64
* Composing - MakroOnTheBeat

## Reception

While not very popular, the game received mostly good reviews from the four persons that played it. The main character, Tona, was very well-received and attained a high level of popularity due to her cuteness. It's lowest points is the difficult, that was judged as unfair instead of being just a very hard game. The main critics are aimed at the bosses' ridiculously high amount of HP and very inconsistent Danmaku patterns. Hitboxes are a problem as well. Tona's hitbox is very large, making it impossible to avoid certain hits, what forbids No Hit runs.

## Trivia

* Being the first installment, many concepts of the franchise were only present in this game, such as ghosts and mythology as main motifs. It also features inconsistencies between the characters' powers and their danmakus.
* The game has a manga adaptaion.