Archive:Kinetic Arbiter

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The **Kinetic Arbiter** is a Sniper Weapon, a primary weapon in Archive:The Cycle. The first sniper rifle in the game among 14 other Archive:Weapons.

## Summary

One of The Archive:ICA's most advanced conventional weapons, the Kinetic Arbiter is little more than a military-grade gauss gun stripped down to its most basic components needed to function, without any of the fancy fittings or safety mechanisms.

Firing a solid metal rod at immense velocity and great accuracy, this weapon is favored among Prospectors that want to resolve differences quickly and from a safe distance.

File:Kinetic Arbiter-Full.png

## Modification

Only 1 of each type of mod (Rail,Handle,Body,Magazine) can be equipped at the same time.Most guns have 4 modifications, some special weapons like Archive:KARLA have no modifications because of game direction.

## Compare Weapons

Missing Data

If your looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the assault rifle only compare tables.

## Update History

Release 13
* Increased direct damage from 330 to 345
* Increased the projectile speed from 300 to 700 m/s
* Audio/SFX Changes

Release 10.1
* Rate of fire changed from 1.4 to 1.7 which was the intended value.

Release 10
* Refire from 1.7 to 1.445

Archive:Release 8
* Upgrade 1 changed from 15% ROF to +5% damage
* Upgrade 2 changed from 10% Damage to 15% ROF

Archive:Release 7.Xmas
* Lightweight stock
	+ Now adds movement speed (fix)
	+ Removed Weapon unequipped time attribute

Archive:Release 7
* Better steady recoil when crouched.
* Refire time increased from 1.5s to 2s
* Weak area multiplier increased from 1.75 to 2
* Magazine size reduced from 5 to 4

Release 6
* Time to ADS from 0.6 to 0.7
* Projectile speed from 25000 to 26000
* Does not deal extra damage to AI anymore (used to deal 125%)
	+ Mods
		- “Expanded Container”
			* Clip size bonus from +3 to +2
			* Reload time penalty from +30% to +20%
			* No longer increases equip time
			* New: Increases time to ADS by 0.1 s
		- “Low Caliber Mag Rail”
			* Initial projectile speed bonus from +40% to +20%
			* Damage penalty from -20% to -15%
		- “Aerodynamic Scope”
			* Time to ADS bonus from -25% to -10%
		- “1.5x Scope”
			* Reduced zoom level slightly
		- “8x Scope”
			* Reduced zoom level slightly
			* Time to ADS penalty from +30% to +15%
		- “16x Scope”
			* Reduced zoom level
			* Time to ADS penalty from +50% to +25%

Archive:Release 5 - Season One
* Audio Improvements

Release 4
* Balance
	+ Damage from 345 to 330
	+ Weakspot Damage from 200% to 175%

Early Access Release
* Balance
	+ Stability System Reworked
	+ Damage from 300 to 345
	+ DPS from 200 to 230

Playtest #14
* Mods
	+ “1.5x Scope” – Targeting time change was increased from 75% of base to 80%.

Open Alpha
		- Speed increase down from 10% to 5%
	+ Lightweight stock
		- Speed increase down from 15% to 7%

Playtest #10
* Balance
	+ Increased Kinetic Arbiter projectile speed from 20000 to 25000
	+ Refire time from 1.32s to 1.5s
	+ Weakspot multiplier from 150% to 200%

Weekly Playtest 6
* Added new mods for most weapons, but many are still in an early balance phase
* The following weapons have mods and an initial balance pass:
* Sniper Rifles – Kinetic Arbiter

Playtest #3
* Weapon Mods
	+ Removed old mods from all weapons
	+ Added new mod setup for the ICA weapons Kinetic Arbiter and the Advocate

Alpha V
* Balance
	+ Increased damage: 300 → 400

Alpha III
* Added
	+ Reduced damage

Alpha I
* Added
	+ Added as the first sniper rifle

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.