Test Room 02

**Test Room 02** is the fourth room of Fredbear and Friends: Left to Rot. It is a sublocation of Fredbear's Family Diner. It is unlocked immediately after beating Test Room 01 and the active animatronics are Rotten Freddy, Rotten Bonnie, Rotten Chica and Rotten Foxy.

## Description

Test Room 02 greatly resembles Fazbear's Fright from *FNaF 3*. The location is full of various restaurant furnishings, such as arcade machines, tables with chairs, and wall decorations. The whole establishment is grim and dreary, as if it has been abandoned for a long time. As the player is brought here after being knocked out by Suit it is not possible to determine the location of Test Room 02 within the grounds of Fredbear's Family Diner.

## Tactics

    The player's goal is to survive for 6 minutes. The player must keep track of the *toxicity* meter, which begins at 1% and will cause the player pass out at 100%, resulting in a game over but no jumpscare. The toxicity can be reduced by wearing the gas mask, although the mask's effectiveness is greatly reduced if the ventilation is turned off. The player is not able to click objects or use cameras while wearing the gas mask.

The player must also defend themselves against the four active animatronics. Rotten Freddy and Rotten Chica will attempt to enter the player's office through the left and right vents respectively, and need to be repelled by using the camera system to turn off the ventilation which seals both vents. Rotten Bonnie will appear in the rear of the office and will move towards the player, at which point he can be repelled by turning on the fan. Rotten Foxy will appear at the end of the hallway and can be repelled by turning the power off in the office. You cannot use the fan or cameras while the power is off. Neglecting any of the animatronics will result in them jumpscaring the player, causing a game over.

Surviving for 6 minutes will end the night, the player will receive the next of the Training Tapes and will move on to The Final Test.

## Insane Mode

**Insane Mode** is a version of Test Room 02 that can be selected from the Extras menu. Mechanics and animatronic movements are identical to its original form, but the animatronics are much faster. Completing Insane Mode unlocks its respective ending.

## Rooms

* Storage
* Sector A
* Sector B
* Sector C
* Left Vent
* Right Vent

## Trivia

* The idea of the *toxicity* meter is similar to the meter by the same name that was cut content from *FNaF 2*.
* Test Room 02 is the only room where the player does not receive a call from Phone Guy.
* Test Room 02 is the only room in which the player can be given a game over without a corresponding jumpscare, which happens when the *toxicity* meter reaches 100%.
* The back of the room mildly resembles Circus Control from Five Nights at Freddy's: Sister Location, being a curved a 3 windowed room with a desk in front of the middle window.
* Test Room 02 is the only room which has a more difficult variant, being Insane Mode.

## Gallery

### In-Game

The office to the front of the playerThe office to the rear of the playerRotten Bonnie at the far end of the playerRotten Bonnie to the rear of the playerThe view while wearing the gas maskRotten Freddy in the left ventRotten Freddy on CAM 01Rotten Bonnie on CAM 01Rotten Chica on CAM 02Rotten Freddy on CAM 04
### Textures

The table on CAM 03The arcade on CAM 02The arcade on CAM 04The right vent, sans ChicaThe left vent, sans FreddyA teaser image showing the gas mask, alongside Rotten Freddy