recursal/Fanatic-Fandom huggingface dataset:
Wraithbane

> "Can a ghost really die? It can now."
>
>

**Wraithbane** was once a sword used by a monster hunter, however the blade has broken close to the hilt. What is left of the blade contains the rune for dust. When in the presence of a ghost, the missing portion of the blade appears in a transparent misty gold, and the whole blade glows a dim gold light. The full runic inscription on the blade reads "Ashes to ashes, dust to dust."

## Use

Treat Wraithbane as a very fine broadsword. However, the blade is broken so the sword cannot be used as a weapon. Wraithbane may affect insubstantial targets, and gets +3 damage against ghosts (it is enchanted with Puissance 3, with the Bane enchantment limiting this damage to ghosts.) Note that the sword does not technically have the Ghost Weapon enchantment as the insubstantial blade cannot effect the physical world.

If the full blade is used rather than the partial blade (due to reforging or due to the blade being used prior to its breakage), the blade still glows near ghosts, affects insubstantial targets, and gets +3 damage against ghosts, not all targets.
Emma

Emma is the sister of Jesus Villalba and Job in Hotel Cop's Team Flare or Game Papa's Pastaria with Jesus Villalba.

## Suits

Style MableEmma Style Mable Style WMEmma Style Normal Style WM

## Family

* Jesus Villalba (Brother)
* Mable (Friend)
* Sunset Shimmer (Enemy)
* Capitain (Dad)
* Mom Singer (Mom)
* Dr. Block (Enemy)
* Jasper (Friend)
* Kakapo (Friend)
* Junior (Friend)
* Rolf (Enemy)
Heavy Infantry (100)

The **Heavy Infantry**are heavily armored soldiers who stay on foot.

## Character Sheet

**Name:** Heavy Infantry

**Alias:**Footsoldier

**Points:**100

**ST:** 13[30]; **DX:**10[0]; **IQ:**9[-20]; **HT:**12[20]

**HP:**14[2]; **Will:**9[0]; **Per:**9[0]; **FP:**12[0]

**Basic Speed:** 5.5[0]; **Basic Move:** 7[10]

### Advantages

Combat Reflexes[15]; High Pain Threshold[10]; LIfting ST(1)[3]; Rank 2 (Military of Country)[10]; Status 2 (Landless Knight)[10]

### Disadvantages

Code of Honor (Chivalry)[-15]; Duty (Army, 15, Extremely Hazardous)[-20]

### Skills

Area Knowledge(Fief From, 9, IQ)[1]; Broadsword(16, DX+6)[24]; First Aid (9, IQ)[1] Heraldy (10, IQ+1)[4]; Hiking (12, HT)[2]; Shield(14, DX+4)[12]; Soldier(8, IQ-1)[1]

## Combat

Heavy infantry will stick to relatively safe defensive formations.  They will look after each other and attempt to protect each other from harm.  They will follow orders when given, but prefer to engage in melee combat.

**Move:** 4

**Thrusting Broadsword:****(16) Damage:**2d cut **Reach:**1 **Parry:**0 **Weight:**3 OR **Damage:**1d+2 imp **Reach:**1

**DR:**7 torso/groin/skull/face/neck, 6 arms/legs, 4 hands/feet, 0 eye

**Dodge:**7(9) **Block:**11(13) **Parry:**12(14) (Numbers in parenthesis represent bonus with medium shield)
Roger Baxter

Species
 Sex
 Occupation
 Residence
 Family
*(daughter)*
Laura *(aunt)*
 Debut
Gordon Maxwell (singing inBiskit Twins Rhapsody)

**Roger Baxter** is Blythe's father. He is an airline pilot, meaning he is often away from home for a while. Roger's a bit of a klutz when it comes to being a handyman, but he's a superstar when it comes to being Blythe's dad.
Armour Types

## Armour Stats

* AC: Armour Class is added to a character's defence stat.
* Maximum Dodge Bonus: Depending on a character's dodge level, they get bonus defence. The heavier the armour you wear, the less of a dodge bonus you can get.
* Armour Specialist Level: The level you need of Armour Specialist to be able to wear that sort of armour.
* Weight: The Weight of that sort of armour.
* Dexterity Modifier: The modifier you get to Dexterity rolls while wearing that sort of armour.
* Armour check penalty: Any armour heavier than leather hurts a character's ability to use some skills. An armour check penalty number is the penalty that applies to Balance, Athletics, Speed, Stealth, Sleight of Hand/Theivery, Archery/Ranged and Initiative.
* Strength required: The strength level required to wear this armour.

## Light Armour

### Cloth Armour

* AC: 0
* Maximum Dodge Bonus: 5
* Armour Specialist Level: 0
* Weight: 10lb
* Dexterity Modifier: 0
* Armour Check Penalty: 0
* Strength required: 1

### Padded Armour

* AC: 1
* Maximum Dodge Bonus: 5
* Armour Specialist Level: 0
* Weight: 15lb
* Dexteritiy Modifier: 0
* Armour Check Penalty: 0
* Strength required: 2

### Leather Armour

* AC: 1
* Maximum Dodge Bonus: 5
* Armour Specialist Level: 1
* Weight: 20lb
* Dexterity Modifier: 0
* Armour Check Penalty: 0
* Strength required: 2

### Studded Leather Armour

* AC: 2
* Maximum Dodge Bonus: 4
* Armour Specialist Level: 1
* Weight: 25lb
* Dexterity Modifier: -1
* Armour Check Penalty: -1
* Strength required: 3

## Medium Armour

### Hide Armour

* AC: 3
* Maximum Dodge Bonus: 3
* Armour Specialist Level: 2
* Weight: 25lb
* Dexterity Modifier: -2
* Armour Check Penalty: -1
* Strength required: 5

### Scale Mail

* AC: 4
* Maximum Dodge Bonus: 2
* Armour Specialist Level: 2
* Weight: 30lb
* Dexterity Modifier: -3
* Armour Check Penalty: -2
* Strength required: 8

### Chainmail

* AC: 5
* Maximum Dodge Bonus: 1
* Armour Specialist Level: 3
* Weight: 40lb
* Dexterity Modifier: -4
* Armour Check Penalty: -4
* Strength required: 12

## Heavy Armour

### Splint Mail

* AC: 6
* Maximum Dodge Bonus: 1
* Armour Specialist Level: 4
* Weight: 45lb
* Dexterity Modifier: -4
* Armour Check Penalty: -5
* Strength required: 16

### Banded Mail

* AC: 5
* Maximum Dodge Bonus: 1
* Armour Specialist Level: 4
* Weight: 35lb
* Dexterity Modifier: -4
* Armour Check Penalty: -4
* Strength required: 16

### Half-Plate

* AC: 7
* Maximum Dodge Bonus: 0
* Armour Specialist Level: 5
* Weight: 50lb
* Dexterity Modifier: -5
* Armour Check Penalty: -7
* Strength required: 18

### Full Plate

* AC: 8
* Maximum Dodge Bonus: 0
* Armour Specialist Level: 5
* Weight: 50lb
* Dexterity Modifier: -5
* Armour Check Penalty: -8
* Strength required: 19
Sandbags

Sandbags are a type of cover, a defensive structure that can be built in your base. Unlike spike barricades, sandbags don't block movement for either you or your enemies. They simply provide cover. Think about that when placing them.

Sandbags are a defensive Object in Judgment.

## Tips

* Place sandbags wisely to protect your base.
Will-o-Wisp (66)

> "Where is it leading us to? Where did it lead us from?"
>
>

The **will-o-wisp** is a malevolent spirit that lures adventurers off of their path to a location important to the spirit, such as its grave. They are usually found near water and swamps, with their corpses under the water.. Will-o-wisps often appear trustworthy, taking on the form of innocent children, pretty ladies, and gallant heroes. Will-o-wisps died as young children or infants, but they may appear as what the spirit believes it would grow up to be (hence the beautiful appearance and potential to appear as adults). The spirits feel lost as they died before they could comprehend what death is. They act malevolently to make others feel as lost as they do. They have a misty white glow.

## Character Sheet

**Name:** will-o-wisp

**Alias:** None

**ST:**3[-70]; **DX:**5[-100]; **IQ:**15[100]; **HT:**5[-50]

**HP:**3[0]; **Will:**15[0]; **Per:**15[0]; **FP:**5[0]

**Basic Speed:** 2.50[0]; **Basic Move:**5[15]

### Advantages

Very Beautiful[16]; Astral Entity[171]; Magery 0[5]; Glows like a candle[1]

### Disadvantages

Mute (Substantial Only -10%)[-22]; Visible[-36]

### Skills

Acting (16, IQ+1)[4]; Gesture (17; IQ+2)[4]; Navigation (Land, 16, IQ+1)[4]; Disorient(Spell, 20, IQ + 5)[24]

## Combat

The will-o-wisp does not directly engage in combat. Instead, it will act friendly and try to convince travelers to follow it off the road. It will lead the travelers far off the road to a location important to the spirit (perhaps to its grave). It will then cast Disorient on the party members and move underground. The danger of the will-o-wisp comes from other undead near the location the will-o-wisp leads them (if it is a mass grave) or wild animals as the travelers are off the path and are disoriented.

Note that will-o-wisp does not meet the prerequisites for disorient. This is because the spell is an ability linked to being a spirit, not a learned skill.
Mrs. Twombly

Species
 Sex
 Occupation
 Residence
Unknown sister
Unknown cousin
 Debut

**Anna Twombly**, often addressed simply as **Mrs. Twombly** or **Mrs. T**, is the owner of the Littlest Pet Shop. She hires Blythe as a part-time worker after her fashion expertise saved the Shop. She's also a collector of very rare door knobs.
Jesus Villalba

Jesus Villalba is The Brother Of Emma or Boyfriend Of Mable and Job in Hotel Cop's Team Flare or Papa Louie's Restauraunts With Mable or Emma and The Creator Of Littlest Petshop 2: Aventure in Nitro City.

## Family

* Emma (Sister)
* Mable (Girlfriend)
* Lyssandre (Enemy)

## Suit

Style Male MableJesús Villalba Style Male Mable Style MWJesus Villalba Style Normal Style WM
Patty and Paden's Double Stroller Set

**Patty and Paden's Double Stroller Set** is an Accessory Set product for Calico Critters of Cloverleaf Corners. It includes three miniature figures.

## Product Information

### Brief Description

Penny can take her twins out for a stroll in the park with this double stroller! Includes: Mother Guinea Pig Penny, Twins Patty and Paden, double stroller with rotating wheels and adjustable canopy cover, baby ring toy & bunny toy.
Zoe Trent

Species
 Sex
 Aliases
*(owners)*
 Debut
Kylee Epp (singing)

**Zoe Trent** is a dog with a talent for singing. She loves being the center of attention and being in the spotlight, but she's also a diva with a hidden, kind heart. Her owners often like to enter her in dog shows, and she has a little sister named Gail.

She is voiced by Nicole Oliver, while Kylee Epp does her singing.
Penny Ling

Species
 Sex
 Residence
 Debut
Laura Hastings (singing)

**Penny Ling** is one of the main characters of the *Littlest Pet Shop*series. She is a panda with a gift for rhythmic ribbon dancing. Out of all of the characters of the main cast, she is shown to be the most sensitive in nature.

Penny is voiced by Jocelyn Loewen, while Laura Hastings provides her singing voice.
Littlest Petshop 2: Aventure in Nitro City

Littlest Petshop 2: Aventure in Nitro City is TV Series 2013.

## History

The Old series ends in 2013 of January 12, Blythe Baxter lives in Nitro City by Moving to Nitro City, Now Live With New Friends as: Mable, Aliana, Bryony and Celosia with Lyssandre and Xerosic with The Team Flare Grunts and Team Flare Admins with Tommy, Bob The Builder and Bob The Robber with The Nugget and Chickette and Pamela Anderson with Colonel Sanders and Ronald Mcdonald with Mario and Luigi with Peach and Toad, and Others More.

## Characters

### Main Characters

* Blythe Baxter
* Roger Baxter
* Mrs. Twombly
* Sunil Nevla
* Zoe Trent
* Penny Ling
* Gail Trent
* Minka Mark
* Pepper Clark
* Vinnie Terrio
* Russell Ferguson
* Nugget and Chickette
* Pamela Anderson
* Mable
* Aliana
* Bryony
* Celosia
* Lyssandre
* Xerosic
* Tommy
* Bob The Builder
* Bob The Robber
* Mario and Luigi
* Peach and Toad

### Minor Characters

* Colonel Sanders
* Ronald Mcdonald
* Doctor Zass
* Santa Claus
* Bowser
* Jesus Villalba
* Emma
* Yoshi
* Twinbee
* Blimp Arturo's

### Recurring Characters

* Serena
* Angela Anaconda
* Submarine
* AustinCarter4ever
* CandD
* Lilonow
* Axiy
* Alain
* Rusty (Version Futureyard)
* Canary 219-TX
* Charitar
* Golden (Version Good Red)
* Red (Version Evil Golden)
* Snips
* Snails
* Sunset Shimmer
* Satan
* Characters Mega Mash 3
* Oodlegobs
* Plunger
* Plunger Demon
* Walking Fish
* Two legged Monsters
* Mr. Trumpet
* Standing Van
* Fasty Hero
* Transformers

## Movies

* Gailbreak Meet Bob The Robber (Cancelled)
* Jesus Villalba and ARGGH (In 3d)
* Demon Must Die: The Movie (2014)
* Here Comes: Jesus Cottontail (2015)

## Trivia

* The Music's Introduction Mixing Of The Whatever Happened... Robot Jones? and Time Squad
* The Old TV Series His Seasons Only 4 and 26 Episodes.
* Nitro City It's based on Capital Of Nitroland.
* The Family Biskits They are Demons And New Evil Shop Call Devilest Petshop.
* and Tower Evil Call Demon Studios.
* Blythe Baxter in Team Flare is similar to Mable and Aliana and boots are like to Mable.
* Jesus Villalba and Team Flare Appear Before Launching Pokémon XY and Demon Must Die.
Half Ogre

Half Ogre is a Race

The Half Ogres are strong, bestial creatures, standing up to 9 feet tall. They're known to be incredibly stupid but obscenely strong, they live in mountain tribes lead by Warlords.

## Recommended Classes

* Barbarian
* Beast Master
* Warrior

## Skill Bonuses

### Bonuses

* +4 Intimidate
* +4 Brawling

### Drawbacks

* -2 Willpower
* -2 History
* -2 Understanding
* -2 Religion
Ateri

The Ateri is a Race.

The Ateri are a breed of Eldar, created when the Senexi bred with the Graucus. They are strong, fast and vicious warriors. They tend to have a love for violence and make incredible warriors. Being a breed of Eldar, they're also very proficient with magic.

## Recommended Classes

* Barbarian
* Necromancer
* Ranger
* Rogue
* Sorcerer
* Warlock

## Skill Bonuses

### Bonuses

* +1 Speed
* +1 Athletics
* +1 Looking
* +1 Stealth

### Drawbacks

* -2 Diplomacy
* -2 Resistance
Gorectris Human

Gorectris Human is a Race

The city of Gorectris to the South East of the continent is ruled over by a council of twenty elected leaders. They have been at war with the Kennian Empire for years and have managed to maintain their walls against siege time and time again. They have been one of the most difficult enemies for the Empire to fight.

## Recommended Classes

* Barbarian
* Knight
* Necromancer
* Sorcerer
* Warrior
* Wizard

## Skill Bonuses

### Bonuses

* +1 Body Building
* +1 Speed
* +1 Bluffing

### Drawbacks

* -2 Diplomacy
* -1 Stealth
Exotic Weapon Types

## Weapon Stats:

* Parry Strength: The amount of damage a defensive attack does
* Base Damage: The amount of damage a regular attack does
* Maximum Damage: The amount of damage a special attack does
* Exotic Weapons Level: The Exotic Weapons level required to wield this weapon
* Strength required: The Strength required to wield this weapon.
* Dexterity required: The Dexterity required to wield this weapon.
* Enchantable: Whether or not the weapon is enchantable
* Bonuses: Bonuses this weapon may or may not get during combat.

## Exotic Weapons

### Nunchuks

* Parry Strength: 0
* Base Damage: 1d20
* Maximum Damage: 2d20
* Exotic Weapons Level: 3
* Strength required: 14
* Dexterity required: 20
* Enchantable: No
* Bonuses: None

### Katana

* Parry Strength: 1d6
* Base Damage: 1d12
* Maximum Damage: 1d20
* Exotic Weapons Level: 3
* Strength required: 6
* Dexterity required: 6
* Enchantable: Yes
* Bonuses: Stealth

### Whip

* Parry Strength: 0
* Base Damage: 2d8
* Maximum Damage: 2d12
* Exotic Weapons Level: 4
* Strength required: 4
* Dexterity required: 20
* Enchantable: No
* Bonuses: None

### Two Bladed Sword

* Parry Strength: 2d6
* Base Damage: 2d10
* Maximum Damage: 2d20
* Exotic Weapons Level: 5
* Strength required: 20
* Dexterity required: 20
* Enchantable: No
* Bonuses: None
Hazelnut Chipmunk Family

The **Hazelnut Chipmunk Family** is a set of four poseable figures. They have other family members who can be purchased separately. They are kind and amicable like most Calico Critters, providing a dining room and chairs set to the Silk Cat Family when they first move to town. They later becomes family friends with the Hopscoth Rabbit family and the Silk Cat family, taking vacations together.

## Family Members

### Mother Savannah

Mother, Savannah is a famous fashion stylist. She comes from a family of actors. She knows everyone in the village. Every week she takes her twin babies to the toy store to pick out a new toy.

### Father John

Father John is a furniture designer. He works with his friend Devin Buckley. John loves telling his children stories. He is also one of the best cooks in Calico Village, owning a hot dog stand for some time that was well-received. He closed it for a short period, much to the dismay of many of the young critters, but simply because he was converting into a food truck so he can bring hotdogs wherever they were wanted.

### Sister Sarah

Sarah likes taking pictures of her favorite moments. Sarah's favorite color is Yellow. She is friends since childhood with Bell Hopscotch Rabbit. They enjoy baking together, recounting old memories, and hosting friends for tea.

### Brother Dominic

Brother Dominic is energetic and loves to climb trees. He wants to be President of Critterville. On a trip to Lakeside Lodge, he witnesses shooting stars with his friends Hopscotch Rabbit Bell and Silk Cat Susie.
考勤数据库设计和布署

考勤的原始数据来源很简单，其它表全是根据功能的需要逐步加上的，从要实现的功能上可以倒推出需要创建的表及存储过程。

* 原始数据表（KQ\_Details）存储着考勤打卡记录，主要执行Insert操作。同时因为实时解析的需求，也要提供较为快速的检索功能。而索引和 Insert 是相互制约的，所以要尽可能控制 KQ\_Details 的记录数量。
* 考勤解析表（KQ\_Parsedata）存储着考勤配对记录，是各种查询的基础表之一，某种程度上属于纵表，在实际业务中，用户常常希望以横表的形式展现数据，可以使用交叉表的技术展现数据。而考勤是以月为周期统计和计算的，为了提高查询和统计的效率，可以考虑设置静态交叉表（KQ\_AnalyseCross），并且增量解析交叉表。TIP:生成交叉分析的功能可以支持按个人解析。
* 考勤分析表（KQ\_AnalyseCross）存储着指定时间段的考勤分析记录。 如果指定时间为考勤月，则做为当月报工数据使用。为了生成考勤分析表，需要创建一个考勤分析纵表（KQ\_AnalyseDetail），另外因为每个月的天数不同，还需要分析字典表（KQ\_AnalyseDict）、分析日对照表（KQ\_AnalyseTranslate）
* 考勤分析汇总表（KQ\_AnalyseSum）存储按部门汇总的考勤分析数据，汇总数据对应着考勤分析表。(是否需要静态表有待商榷）
* 当前表与历史表：为了提高数据处理效率，所有数据表只保留当前月数据，每月结转到历史表后即清除结转数据。为了解析的准确性，可能需要冗余1-2 天的数据，具体冗余的数量再定。
* 将来如果实测效率低，考虑设置数据库复制，将读写数据库分开。

###
Ghastly Gas Light

> "If monsters are afraid of the light instead of the dark, maybe you should be too."
>
>

The **Ghastly Gas Light** is a small gas lantern. The base has many warding runes inscribed upon it. It provides a misty white light when lit, that flickers and moves often casting disturbing shadows at the edge of the users vision. A strange energy seems to emanate from it, and staring into the light causes a sickening feeling of uneasiness.

## Use

In addition to providing the same amount of light as a regular gas lantern, all undead and spirits have the Dread disadvantage towards the Ghastly Gas Light, with a radius of two yards.

If the Ghastly Gas Light is broken, a spirit will emerge.
Class

## Class Stats

* Base Health: The Health this class starts with
* Movement Allowance: How far this class can move per turn
* Base Mana: The Mana this class starts with
* Weapon Proficiency Points: How many weapon proficiency points this class
* Heaviest armour: The heaviest armour type that class can use.

## Classes

### Barbarian

* Base Health: 80+Racial Health
* Movement Allowance: 5+Speed
* Base Mana: 0
* Weapon Proficiency Points: 3
* Heaviest armour: Medium

### Bard

* Base Health: 20+Racial Health
* Movement Allowance: 4+Speed
* Base Mana: 50
* Weapon Proficiency Points: 3
* Heaviest armour: Light

### Druid

* Base Health: 10+Racial Health
* Movement Allowance: 3+Speed
* Base Mana: 100
* Weapon Proficiency Points: 2
* Heaviest armour: Cloth

### Guardian

* Base Health: 120+Racial Health
* Movement Allowance: 2+Speed
* Base Mana: 0
* Weapon Proficiency Points: 4
* Heaviest armour: Heavy

### Knight

* Base Health: 100+Racial Health
* Movement Allowance: 2+Speed
* Base Mana: 0
* Weapon Proficiency Points: 6
* Heaviest armour: Heavy

### Necromancer

* Base Health: 10+Racial Health
* Movement Allowance: 2+Speed
* Base Mana: 140
* Weapon Proficiency Points: 2
* Heaviest armour: Cloth

### Paladin

* Base Health: 80+Racial Health
* Movement Allowance: 4+Speed
* Base Mana: 0
* Weapon Proficiency Points: 5
* Heaviest armour: Heavy

### Priest

* Base Health: 10+Racial Health
* Movement Allowance: 2+Speed
* Base Mana: 100
* Weapon Proficiency Points: 1
* Heaviest armour: Light

### Rogue

* Base Health: 15+Racial Health
* Movement Allowance: 6+Speed
* Base Mana: 0
* Weapon Proficiency Points: 5
* Heaviest armour: Medium

### Warlock

* Base Health: 10+Racial Health
* Movement Allowance: 3+Speed
* Base Mana: 120
* Weapon Proficiency Points: 1
* Heaviest armour: Cloth

### Wizard

* Base Health: 10+Racial Health
* Movement Allowance: 3+Speed
* Base Mana: 160
* Weapon Proficiency Points: 1
* Heaviest armour: Cloth
Race

## Race Stats

* Base HP: The starting HP of the race
* Description: A description of the race within the world

* Description: The Ateri are a breed of Eldar, created when the Senexi bred with the Graucus. They are strong, fast and vicious warriors. They tend to have a love for violence and make incredible warriors. Being a breed of Eldar, they're also very proficient with magic.

### Dwarf

* Base HP: 12+Class HP
* Description: The Dwarves, or 'Sons of Korg' as they call themselves, are a breed of incredibly pious, stout folk who travel from mountain to mountain, creating their homes, as they believe the hearts of the mountains are sacred places to their God, Korg.

### Fusci

* Base HP: 6+Class HP
* Description: The Fusci are a breed of Eldar, created when the Senexi bred with Humans. They're fast, quick and cunning. Their dexterity and speed makes them incredible scouts and archers. Being a breed of Eldar, they're also very proficient with magic.

### Graucus

* Base HP: 12+Class HP
* Description: The Graucus, or 'Orcs' as they're called by most, are a breed of huge, monstrous humanoids with a love for violence. They're prodigiously strong, but not the brightest.

### Half Ogre

* Base HP: 12+Class HP
* Description: The Half Ogres are strong, bestial creatures, standing up to 9 feet tall. They're known to be incredibly stupid but obscenely strong, they live in mountain tribes lead by Warlords.

### Human

* Base HP: 8+Class HP
* Description: The Humans are the dominant Race in the continent of Tirakkia and take up over half its population.

### Senexi

* Base HP: 8+Class HP
* Description: The Senexi are a breed of Eldar, created by the God Tithla at the start of the first era. While not as quick and strong as their other Eldar counterparts, they're incredibly wise and intelligent, making them prodigious mages.

### Tibbit

* Base HP: 4+Class HP
* Description: Tibbits are a breed of magically enhanced felines who can transform into a humanoid form. Being able to turn into a cat gives them incredible versatility and stealth. They're quick, nimble, but not the strongest.

### Ursa

* Base HP: 12+Class HP
* Description: The Ursa are a race of bear-like humanoids with incredible strength and bestial ferocity.
Archery/Ranged Weapon Types

## Weapon Stats

* Base Damage: The amount of damage an attack does
* Reload Time: How many actions it takes to reload this weapon
* Archery/Ranged Level: What Archery/Ranged level is required to wield this weapon
* Dexterity required: What dexterity is required to wield this weapon.
* Attacks: How many times you can attack with this weapon per turn

## Weapons

### Throwing Daggers

* Base Damage: 1d4
* Reload Time: None
* Archery/Ranged Level: 1
* Dexterity required: 14
* Attacks: 6

### Shortbow

* Base Damage: 1d10
* Reload Time: None
* Archery/Ranged Level: 1
* Dexterity required: 4
* Attacks: 1

### Longbow

* Base Damage: 1d20
* Reload Time: None
* Archery/Ranged Level: 3
* Dexterity required: 10
* Attacks: 1

### Crossbow

* Base Damage: 2d20
* Reload Time: 2 actions
* Archery/Ranged Level: 3
* Dexterity required: 10
* Attacks: 1

### Hand Crossbow

* Base Damage: 2d8
* Reload Time: 1 action
* Archery/Ranged Level: 4
* Dexterity required: 10
* Attacks: 1 (per weapon)

### Repeater Crossbow

* Base Damage: 1d10
* Reload Time: 2 actions
* Archery/Ranged Level: 5
* Dexterity required: 16
* Attacks: 4
Heidi

Heidi, as she appears in Hopscotch Rabbit Family Celebration set.

Skip (Son)

Bell (Daughter)

Grace (Daughter)

Honey (Daughter)

Hopper (Son)

Phillip (Son)

Flora (Daughter)

Fauna (Daughter)

George (Father)

Patricia (Mother)

## Personality

Heidi is the Hopscotch Rabbit mother. She loves cooking and always makes the most wonderful dinners. She is always taking care of her family and keeps the house clean and nicely decorated. She has a large family, including 9 children.

## Release Info

Being a Hopscotch Rabbit, Heidi is an incredibly common and popular critter. She is widely available in multiple sets.

* Hopscotch Rabbit Family Celebration Set (CF5506)
* Hopscotch Rabbit Family Set (CC1642)
* Red Roof Country Home Gift Set (CC1797)
* Playful Starter Furniture Set (CC1882)
* Lakeside Lodge Gift Set (CC2068)
* Dress Up Duo Set (CC3022)
Littlest Petshop 2: Aventure in Nitro City Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
开发约定

**一、开发环境准备**

开发工具：visualstudio 2015

数据库：SqlServer2014   MariaDB 10.1.12

控件：DevExpress 15.2.7

文件可以在群共享中下载。

**二、源码管理**

我们本次开发使用 microsoft的源码管理服务器，在使用源码管理前，首先在 Microsoft 上申请帐户，然后把帐户的地址给我。项目由我统一建立。

源码管理：git

源码地址：https://nova-hr.visualstudio.com

有些时候我们可能需要在 visualstudio 环境以外使用 git，这时每次访问源码服务器都需要提供用户名和密码，

我们可以通过一些设置来在客户端保存git用户名和密码。

三、数据库约定

为了保持数据库设计的干净与版本维护，对于数据库的所有修改都需要使用 sql 完成（即使用是可视化设计后生成 sql)，详细内容请参见数据库约定。
四、其它约定

1、在进入编码前，要在 wiki 上列出功能点及设计思路，以便功能审察。

2、所有代码要进行单元测试。

3、测试完毕，及时提交，至少以日为单位提交代码。
Knight

Knight is a primarily melee but occasionally ranged Class

## Commanding Knight

Commanding Knights use their tactical knowledge to aid their allies in battle, helping their companions form ranks and defend themselves against any number of foes.

Primary skill: Leadership

Secondary skill: Man-At-Arms

Useful skills: Shield Mastery, Armour Specialist, Siege Weapons, Exotic Weapons, Diplomacy

## Mounted Knight

Mounted Knights are experts of mounted combat and use their beasts of war to enhance their fighting ability.

Primary skill: Animal Handling

Secondary skill: Man-At-Arms

Useful skills: Speed, Armour Specialist, Shield Mastery, Stamina, Willpower

## Duelist Knight

Duelist Knights are experts at one on one combat and can slay almost any foe. While they prefer not to be ganged up on, they are lethal warriors.

Primary skill: Man-At-Arms

Secondary skill: Shield Mastery

Useful skills: Willpower, Armour Specialist, Exotic Weapons, Archery/Ranged, Intimidate
Nirim

Nirim is the name of the world in which Essence of Insanity takes place, It houses everything the game has to offer. It is inhabited by 10 races and each have a single continent, with two islands. There are 10 countries, each "owned" by a different race.

Countries

Caerodyn

Seradia

Draeglin

Aranosai (Owns Aronas Island)

Aborasil

Klarent

Masirak

Valtonyr

Ifirit (Owns Pyrnox Island)

Styran

## Races

Marek

Qiin

Limik

Grand Elf

Wood Elf

Kleft

Masiat

Valtos

Shadow Elf

Styrka
Vitality

Vitality is a stat in Essence of Insanity

## General Details

Vitality governs one's ability to take damage in combat, being one of two stats to raise Health, and one of three stats to raise physical Defense without need of armour. Vitality raises health and physical defense very slightly with every level. Health increase will soft cap at 50, with 4000 HP, and defense will hard cap at 40, with about 2.5% natural defense. At 99 vitality, the player will have 6000 HP, not including the Endurance stat. 99 vitality, and 50 Endurance coupled together should equate to approximately 10 000 HP
Essence Of Insanity Wikia

## Welcome to the Essence Of Insanity Wikia

Essence of Insanity is an in-development game inspired by the series Dark Souls and The Elder Scrolls. Essence of Insanity is an RPG meant to be difficult, but as fair as possible. The game revolves around the player character, who must save the world from insanity by gathering the essence of powerful beings and people. This wikia is meant as a way to keep track of development, to note everything we have, and to give others insight as to what will be seen ingame.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Dwarf

The Dwarves are a Race.

The Dwarves, or 'Sons of Korg' as they call themselves, are a breed of incredibly pious, stout folk who travel from mountain to mountain, creating their homes, as they believe the hearts of the mountains are sacred places to their God, Korg

## Recommended Classes

* Barbarian
* Beast Master
* Cleric
* Paladin
* Shaman
* Warrior

## Skill Bonuses

### Bonuses

* +2 Body Building
* +1 Religion
* +1 Brawling
* +1 Resistance

### Drawbacks

* -3 Speed
* -2 Dodging
Evil Ward

A sacred artifact of unknown origins, the Evil Ward will protect its wearer against evildoers. In Judgment they are an item that Survivors can find in world locations and equip for combat.

* Evil Ward will adds 20% to its wearer armor rating.
* It is a passive bonus which doesn't get consumed.
* It cannot be crafted - but it's out there...
Achterlaten

**Achterlaten** is één van de acties om van je wezens af te komen. De anderen zijn Verkopen en Ruilen.

## Effect

Wezens die achtergelaten worden, komen in de Kasteelruïnes terecht, waar welke andere speler dan ook het wezen kan pakken voor zijn collectie (inclusief de speler die het wezen heeft achtergelaten). De persoon die het wezen achterlaat krijgt hier niets voor in de plaats.

Het is niet mogelijk om de stamboom van een wezen te bekijken terwijl het zich in de Ruïnes bevindt.

## Beperkingen

Er is slechts één beperking aan achterlaten: eieren die jonger zijn dan 1 uur kunnen niet achtergelaten worden. Deze tijdslimiet kan echter worden omzeild door het wezen uit te broeden (bijvoorbeeld door het te voeren) en daarna achter te laten, aangezien de beperking alleen voor eieren geldt.

Er is geen beperking aan de fase waarin het wezen moet zijn voordat het achtergelaten kan worden; alle fases van ei tot volwassen kunnen achtergelaten worden.
Creating a Character

1. The first thing to do when creating a character is select a Race and a Class. This will determine how you play the game.

2. You then have 70 points to spread between the six main attributes; Strength, Dexterity, Intelligence, Charisma, Constitution, Perception

3. You can then level up each skill level up to a maximum of level 5, depending on how many points you put into its governing attribute. So, the following bullet point shows how many levels you can put into skills under a certain attribute depending on how many points you put into that attribute.

* 1 Point: 1 Level
* 5 Points: 2 Levels
* 8 Points: 3 Levels
* 10 Points: 4 Levels
* 12 Points: 5 Levels
* 15 Points: 8 Levels
* 18 Points: 10 Levels
* 20 Points: 12 Levels

4. Depending on what class you pick, you can place a certain number of proficiencies into weapon types. The weapon types can be found here, here and here. The following bullet point shows how different levels of proficiency effects how you use that weapon.

* 0 proficiency: -10 to hit
* 1 proficiency: -3 to hit
* 2 proficiency: -1 to hit
* 3 proficiency: No buff or debuff
* 4 proficiency: +1 to hit
* 5 proficiency +5 to hit.

5. If you are a class which uses mana, you can select one of the Magic Types to know. Throughout the game, you can learn other types through gameplay.
Altaris

**Altaris** is één van de steden van ostlea. Het is ook het derde hoofdstuk in het Bibliotheekboek *De Gids voor Noemenswaardige Steden en Dorpen*.

## Beschrijving

Het 100 mijlen van de kust af gelegen Altaris is wel de laatste plek waar een metropool te verwachten is, maar het is er wel degelijk... als je langs de wachters kunt komen, ten minste. De stad wordt ook wel 'de grote kruisstroming van de zee' genoemd door zijn inwoners en heeft een welvarende economie, voorzichtig verzorgd door de heersende klasse.

Het Meervolk waarvoor de stad een thuis is zijn recentelijk begonnen ambassadeurs te sturen naar Scyllas Inham in de hoop handel te beginnen met de buitenwereld. Als tegenprestatie zijn een handvol menselijke ambassadeurs uitgenodigd om de stad zelf te bezoeken. Wat ze zullen aantreffen weet niemand, maar men hoopt op vriendschap tussen de twee rassen.

## Inwoners

Ze zijn niet te onderscheiden van vissen wanneer ze die vorm aannemen, maar in hun menselijke vorm zijn Meermensen duidelijk te herkennen aan de kleine vinnen op hun polsen, enkels en hoofd.

### Heersende kaste

De heersende kaste van de stad lijkt het onderlichaam van een koraalduivel te hebben en kan elke vorm tussen vis en mens aannemen.

### Geestelijke kaste

Het aanbidden van de heer van de zee wordt overzien door de grote roggen. Ze kunnen alleen kiezen tussen een volledige rog-vorm en hun natuurlijke half-vis vorm.

### Kwalverzorgers

Deze kaste verzorgd de kwallen die de schatkamers van de heersende kaste beschermen, en bestaat uit Anemoonvissen die in staat zijn kwallensteken te weerstaan. Ze zijn gebonden aan hun natuurlijke half-vis vorm.

### Boodschappers

Marlijnen met gestroomlijnde lichamen vormen de boodschapperskaste, met de mogelijkheid om ofwel volledig vis te worden, ofwel hun natuurlijke half-vis vorm te behouden.

### Vechterskaste

Haaien van alle soorten vormen de nodige wachters en schoutenklasse. Ze zijn geboden aan hun natuurlijke half-vis vorm.

### Arbeidskaste

Deze kaste bestaat uit alle andere ongespecialiseerde leden van de populatie en omvat daardoor alle vormen en maten, hoewel hij vooral lijkt te bestaan uit Zalmen en Zeebaarzen. Ze zijn gebonden aan hun natuurlijke half-vis vorm.
Gouden Longma

Volwassen Gouden Longma

De **Gouden Longma** is een paardachtig wezen wat in het Elegemabos en Lystas Oerwoud leeft. Ze waren deel van de Openingsdaguitgave.

## Beschrijvingen

### Ei

Dit lichtgekleurde ei glittert in het rivierwater.

### Engels

This pale egg sparkles in the river water.

### Uitkomeling

Het paard dat uit het ei is gekomen in bedekt met schubben in plaats van haar en heeft groenen manen. Wat een vreemd paard.

### Engels

The horse that hatched from this egg is covered in scales instead of fur, and has a green mane. What a weird horse.

### Volgroeide uitkomeling

Kleine hoorns zijn uit het hoofd van het beschubde paard gegroeid en het heeft nu snorharen. Het loopt steeds weg op zoek naar een rivier om in te zitten.

### Engels

Tiny horns sprouted from the scaly horse's head, and now it's grown whiskers. It keeps leaving in search of a river to sit in.

### Volwassene

Rumoeren over besnorhaarde paarden die op water kunnen lopen werden met ongeloof ontvangen, totdat de Ostleaanse Longma werd ontdekt. De Ostleaanse Longma is een semi-aquatische paardachtige die de voorkeur geeft aan gebieden rijk in groene beplanting, die zorgt voor een weelde aan voedsel. De waterpartij waar een Ostleaanse Longma in de buurt leeft wordt nooit brak, omdat hun snorharen de magische eigenschap hebben om water met gemak te zuiveren. Hun verlegen persoonlijkheid zorgt ervoor dat ze in het wild lastig te vinden zijn en ze hebben de neiging te vluchten als ze voelen dat er iets mis is. Ondanks hun angstigheid zijn ze in staat stevig terug te vechten met lange hoektanden en sterke kopstoten wanneer ze in een hoek gedreven worden.

### Engels

Sightings of whiskered horses that can walk on water were hardly believed, until the Ostlean Longma was discovered. The Ostlean Longma is a semi-aquatic equine, preferring to live in areas rich with green foliage, giving it an abundance to eat. The body of water an Ostlean Longma lives near never grows stagnant, as their whiskers contain a magical property that allows them to purify the water with ease. Their shy nature makes them difficult to find in the wild, where they tend to flee if they sense something wrong. Despite their timidness, if cornered, they are able to fiercely fight back with fanged bites and strong headbutts.

## Artiesten

* Concept: ZioCorvid
* Schetsen: ZioCorvid
* Sprites: ZioCorvid
* Beschrijvingen: ZioCorvid
* Logboekschets: Rhynn
Bazaar

## Belangrijke locaties

* Menagerie
* Boerenmarkt
* Apotheek
* Marktplaats

De **Bazaar** is het kernpunt van winkels voor Tales of Ostlea. Er zijn vier winkels: de Menagerie, de Boerenmarkt, de Apotheek en de Marktplaats.

Objecten van de Boerenmarkt en Apotheek zijn te verkopen voor het zelfde bedrag als waarvoor ze gekocht zijn.

## Beschrijving

Middenin de stad kom je een groot kruispunt tegen. Welke kant je ook op kijkt, de straten zijn overspoeld met een verscheidenheid aan winkels en kramen die goederen van alle soorten en maten verkopen.

## Winkels

### Menagerie

De Menagerie is de winkel om exclusieve eieren te kopen. Elk seizoen wordt een nieuw Seizoenswezen uitgegeven in de Menagerie en Kristallen kunnen hier gebruikt worden om Donatiewezens te kopen.

### Boerenmarkt

De Boerenmarkt is de winkel waar Voedsel gekocht kan worden, wat gebruikt kan worden om wezens klikken te geven.

### Apotheek

De Apotheek verkoopt drankjes om wezens in naar alternatieve vorm te veranderen, objecten om het geslacht van een wezen te beïnvloeden of veranderen en verscheidene andere objecten die op één of andere manier een effect op wezens hebben.

### Marktplaats

Op de Marktplaats kunnen spelers wezens kopen en verkopen aan andere spelers.

## Artiesten

* Beschrijving: Gryffi
* Afbeelding: Kristhasirah

## Links

* Bazaar
* Menagerie
* Boerenmarkt
* Apotheek
* Marktplaats
Own goal

An **own goal** is when a player scores in their own team's net or scoring area, not the opposing team's, during sports games in which points scored are referred to as "goals". An own goal is usually accidental, but is counted as a regular goal. It may result from an attempt at a defensive play that either failed or was unexpectedly intercepted by an opposing player. It is considered to be one of the more embarrassing blunders in all of sports.
Races

There are 10 races in the world of Nirim, each with unique traits and racial talents. Each "own" one of the ten countries, and each have a history to be explored by the player character, to be detailed in their personal pages. The races are as follows

### Marek

The basic human race. They're talented warriors and highly faithful in the Gods.

### Kleft

A thief-based human race. Not the strongest, but highly gifted in stealth. Have no particular religion.

### Styrka

A barbaric human race. One of the naturally strongest races, though not the most intelligent

### Grand Elf

A magic-based elven race. Very high natural intelligence and magical knowledge, but weak, and frail.

### Wood Elf

A stealth-based elven race. Not good at magic, gifted in stealth.

### Shadow Elf

A spellsword-based elven race. Low faith, less endurant than average.

### Limik

A fox-like humanoid race. Skilled and strong, but weak magically

### Qiin

A cat-like humanoid race. Weak physically, but strong magically, and well skilled

### Masiat

A wolf-like humanoid race. One of the strongest natural races, and the most endurant, but very weak minded and worships no particular god

### Valtos

A lizard-like humanoid race. Strongly faithful, and highly skilled.
Overtime (sports)

**Overtime** or **extra time** is an additional period of play specified under the rules of a sport to bring a game to a decision and avoid declaring the match a tie or draw where the scores are the same. In most sports, this extra period is only played if the game is required to have a clear winner, as in single-elimination tournaments where only one team or players can advance to the next round or win the tournament. In other sports, particularly those prominently played in North America where ties are generally disfavored, some form of overtime is employed for all games.

The rules of overtime or extra time vary between sports and even different competitions. Some may employ "sudden death", where the first player or team who scores immediately wins the game. In others, play continues until a specified time has elapsed, and only then is the winner declared. If the contest remains tied after the extra session, depending on the rules, the match may immediately end as a draw, additional periods may be played, or a different tiebreaking procedure such as a penalty shootout may be used instead.

The terms "overtime" and "in overtime" (abbreviated "OT" or "IOT") are primarily used in North America, whereas the terms "extra time" and "after extra time" (abbreviated "a.e.t.") are usually used in other continents. However, in basketball, the terms "overtime" and "in overtime" are used worldwide.
Amoraewold

**Amoraewold** is een bioom die alleen tijdens de Valentijnsdagevenementen toegankelijk is.

## Beschrijving

Noordwaards reizend bevind je je ineens in een vreemde open plek middenin een bos. Een magische barrière lijkt de opening te scheiden van de rest van de wereld. Je realiseert dat je het legendarische Amoraewold gevonden hebt, waar naar verluidt elk jaar op Sint Valentijnsdag een nieuwe zeldzame soort ontdekt kan worden.

Neem je er een?

## Artiesten

* Beschrijving: Gryffi
* Achtergrond: Kristhasirah
JAT Futsal Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Penalty kick

A **penalty kick** (often abbreviated to **penalty**) is a method of restarting play in association football, taken from 11 meters (approximately 12 yards) out from the goal, on the penalty mark.

Penalty kicks are performed during normal play. They are awarded when a foul that is punishable by a direct free kick is committed within the offending player's own penalty area. Similar kicks are made in a penalty shootout in some tournaments to determine which team is victorious after a drawn match; though similar in procedure, these are *not* penalty kicks and are governed by slightly different rules.

In practice, penalties are converted to goals more often than not, even against world class goalkeepers. This means that penalty awards are often decisive, especially in low-scoring games. Missed penalty kicks are often demoralising to players because it is an easy opportunity to score.
Mistdwaler

Volwassen Mistdwaler

**Mistdwalers** komen voor in de Mystieke Grotten, Lyztas Oerwoud, Sunanigletsjer, het Elegemabos en Scyllas Inham. Ze waren onderdeel van de Openingsdaguitgave.

## Beschrijvingen

### Ei

Dat is vreemd; mist lijkt zich te verzamelen rond dit ei.

#### Engels

That's odd; mist seems to be collecting around this egg.

### Uitkomeling

En onhandig wezen met spillebenen is uit het ei gekomen. Het heeft wat van de markeringen die het ei ook had, maar mist lijkt zich nog steeds rond het wezen te verzamelen.

#### Engels

An ungainly, spindly-legged creature hatched from that egg. It bears none of the markings its egg did, but mist still seems to be collecting around it.

### Volgroeide uitkomeling

Het is groter gegroeid, maar slechts langzaam; nu heeft het ten minste ook wat strepen. Overal waar dit wezen gaat en staat lijkt er kou in de lucht the hangen. Je beseft nu dat de jongeling zijn eigen mist maakt, die soms zo dik is dat je niets kunt zien behalve de griezelige rode gloed van zijn ogen...

#### Engels

It's grown larger, but only slowly; at least now it also has some stripes. There seems to be a chill everywhere this creature goes, too. You also now realize that the youngling creates its own mist, which is sometimes so thick you cannot see it except for the eerie red glow from its eyes....

### Volwassene

Oude legenden vertellen angstaanjagende verhalen over zowel wezens als mensen die spoorloos verloren raken in de mist. Pas op voor de mist, zo zeggen de ouderen, want hij brengt vreemde dingen met zich mee. Ostleanen geloofden dat deze verhalen slechts sprookjes waren om kinderen uit de mist te houden - tot voor kort, toen voetstappen in de modder gevolgd werden naar een levend wezen. Zeer toepasselijk Mistdwalers genoemd zijn ze gedurende de dag bijna altijd onzichtbaar verborgen in de mist. Ze zijn in staat hun eigen mist te maken, die ze gebruiken als schuilplaats tijdens het jagen. Mistdwalers kunnen ook kleine lichtballetjes tevoorschijn roepen, waarmee ze al wat in hun mist gevangen zit verwarren en angst aanjagen.

Ze jagen met behulp van geur en geluid; hun zes ogen zijn 's nachts nuttiger.

#### Engels

Ancient legends tell frightening stories of creatures and people alike being lost to the mist with no trace of them ever to be found. Beware the mist, say the elders, for strange things come with it. Ostleans believed these to be only tall tales told to children to keep them from wandering until recently, when footprints in the mud were tracked to a living creature. Aptly named mistwanderers, during the day they almost always go unseen, as they hide in the mist. They are able to create their own, which they use as a hunting cover from which to ambush their prey. Mistwanderers also can summon small balls of light, which serve to confuse and frighten anything trapped in the mist with them.

Interestingly, they hunt by scent and sound; their six eyes are more useful at night.

## Artiesten

* Concept: Infinis
* Schetsen: Infinis
* Sprites: Infinis
* Beschrijvingen: Infinis
* Logboekschets: Rhynn
Tales of Ostlea NL wiki

De officiële Nederlandse ***Tales of Ostlea*** wiki
We hebben meer dan 20 articles artikels geschreven. Help ons er meer te maken!

*Ostlea is een welvarend land van magie. Het is lang geleden gevormd door mensen die uit hun eigen land verdreven zijn, door corrupte regeringen en oorlog. Naar mate het land groeide werd het duidelijk dat de variërende temperaturen en verscheidenheid aan gebieden goed waren voor het land. Sommige gebieden zijn schroeiend heet doordat ze in de zon liggen te bakken, andere gebieden zijn ijskoud door de kille sneeuwval. En dan is er nog alles daartussen; oerwouden voor leven, uitgestrekte wateren en grotten die overlopen van rijkdommen als goud en zilver. In deze gebieden leven wezens die net zo uniek - zo niet nog unieker - zijn dan hun leefgebieden. De wezens hebben zich extreem behulpzaam getoond in de uitbreiking van Ostlea. Zodoende houden veel inwoners van Ostlea een verscheidenheid aan wezens om te helpen in het dagelijks leven, of om gewoon plezier mee te hebben!*

## Wezen van de Maand

Obsidiaanailurai zijn berucht om hun temperamentvolle natuur. Ondanks dat ze onwrikbaar trouw zijn aan de persoon die hen heeft opgevoed kunnen ze enorm snel agressief doen tegen iemand (of iets) die te dicht in de buurt komt. Hoewel een beet van hun roodgloeiende slagtanden meer dan genoeg is om een aanval van zelfs de meest vastberaden aanvaller af te slaan, het is de broeierige hitte die ze afgeven die de meeste bezoekers op afstand houdt. Echter diegenen die Obsidiaanailurai hebben opgevoed lijken vreemd genoeg geen last te hebben van de drukkende omgevingstemperatuur van hun beesten, waardoor de meesten het eens zijn dat deze vurige katten meer dan in staat zijn om hun bloedhete aura in bedwang te houden en ze hem simpelweg gebruiken om anderen weg te houden.

Lees meer!Stem op het volgende Wezen van de Maand! (Engelstalig)

## Gemeenschapslinks en Informatie

**Hulp met bewerken**
* Eerste keer? Check de tutorial en Help:Op\_gang\_komen!
* Onze Richtlijnen bevatten wat regels en stijlrichtlijnen
* Al onze sjablonen staan op Categorie:Sjablonen, volledig van documentatie voorzien

**Te doen**
* Lees artikels en maak wijzigingen waar nodig
* Werk aan Stubs waar mogelijk
* Check de Community Corner voor een volledige lijst van dingen die gedaan moeten worden (Engelstalig)

## Nieuwste Uitgave

**22 april 2016**

Bekijk Huidige Uitgave | Uitgaveartikel

## Laatste Nieuws

Het laatste nieuws van de site, het forum en de wiki!

* **22 April** | Nieuwe Uitgave! Forum - Huidige Uitgave
* **13 April** | De Wezen van de Maand poll voor mei is gemaakt! Neem hier een kijkje en laat je stem horen!
* **1 april** | Nieuwe Uitgave! Forum - Huidige Uitgave
* **28 maart** | De Wezen van de Maand poll voor April is gemaakt! Neem hier een kijkje en laat je stem horen!

## Tales of Ostlea Wiki Netwerk

De Tales of Ostlea wiki is beschikbaar in deze talen: