Mr. Game & Watch

> *This article is about Mr. Game & Watch's appearance in Super Smash Bros. for Nintendo Switch. For the character in other contexts, see Mr. Game & Watch.*
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## Mr. Game & Watch

### Also Appears In

Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. For Wii U and 3DS
Super Smash Bros. Ultimate (Official)

## Voice Actor

### Japanese

Isshin Chiba

**Mr. Game & Watch** (also known as Mr.ゲーム＆ウォッチ, *Misutā Gēmu ando Wotchi* in japanese) is a returning veteran final unlockable character in *Super Smash Bros. For Nintendo Switch*. He is also the titular main protagonist and an amalgamation of the handheld series of the same name from *Nintendo*. He also makes his appearance as a playable unlockable character in the *Super Smash Bros.* series, although first playable in *Super Smash Bros. Melee*.

## Attributes

Mr. Game & Watch is a short, speedy, yet floaty, featherweight character that has some typical attributes of characters in his weight class, and is also a character of extremes. He has fast air speed, excellent air acceleration, improving his aerial mobility, a small size, and a very low crouch that allows him to evade various attacks: like Marth and Lucina's shield breaker and Simon's forward tilt. However, his jumping height is very high, and he has fast walking and running speeds, although his initial dash is decently faster than his normal running speed. He can also dash-cancel to get a fast running speed.

Unlike most other lightweights, Mr. Game & Watch possesses attacks with large disjointed hitboxes and has a numerous amount of powerful KO options, which is his greatest strength in his attributes. All of his smash attacks have very high power and low ending lag throughout, with each of them possessing unique attributes. Forward smash is among the strongest in the game if sweetspotted while having low endlag and good range, with the sweetspot being safe on shield. Up smash is also very powerful, and comes with full-body invincibility while the hitboxes are active. While it has slow startup, it has minimal endlag and is completely safe on shield. Down smash sends opponents at an awkward semi-spike angle offstage, while its sweetspot buries opponents long enough to lead into a forward smash, even at medium percents. It also has a very large hitbox, allowing it to easily 2-frame many recoveries, and acts as an excellent punish option on rolls. Like his other smash attacks, down smash is safe on shield when spaced properly. Overall, Mr. Game & Watch possesses an excellent arsenal of smash attacks.

Outside of his smash attacks, Mr. Game & Watch's other moves have strong KOing potential. Forward tilt comes out quickly, has a lingering hitbox, and kills under 120% by the ledge, sending characters at a semi-spike. Down tilt lowers Mr. Game & Watch's hurtbox to match his crouch, allowing him to whiff-punish certain attacks. It also possesses high power and semi-spikes opponents off-stage, leading to edgeguards and killing outright at 100%. His new forward aerial's explosion kills opponents at 115% by the ledge, while his down aerial has been strengthened to become a viable kill-move around 130%. Similarly, his back aerial now sends at a flatter angle, and the final hit possesses enough power to KO below 100% offstage. The clean hit on down aerial boasts a powerful meteor smash that can KO below 65%, and the late hit also deals good knockback that can KO near 130%, and even sooner if it connects near the top blast zone, courtesy of the move's upward launch angle. The move's low ending-lag allows as to be used as a potent edgeguarding and landing option, giving him a deadly mixup game in the air at all times. Also, while up throw and down throw are strong combo starters, down throw is Mr. Game & Watch's strongest throw, since it boasts a powerful launchment to push opponents to the blast zone, it KOs most of the cast earlier than up throw, KOing all characters reliably below 165%. Overall, Mr. Game & Watch's deadly grab and throw game has improved significally; as his grabbing range have considerable long disjointed range; his pummel is one of the fastest in the game; and his throws have significally much more powerful launchment to push the opponent to the blast zone.

Oil Panic is used as Mr. Game & Watch's primary defense against camping and projectiles, as it both absorbs energy-based projectiles from several attacks: such as Mega Buster, Ray of Punishment/Chroma Dust and PK Fire, and reflects items like King K. Rool's Blunderbuss, Pyra/Mythra's blades, and Peach's Turnips. This can lead to massive advantages against certain characters - Ness, Kirby, Jigglypuff Snake, Olimar, Mega Man, Ice Climbers, Pyra/Mythra, Pichu, and Pikachu have notable difficulty fighting Mr. Game & Watch as it severely limits their playstyles and movesets. Oil Panic also has the notable ability of carrying over the charge to subsequent stocks, which can be used as a lethal finisher and even mind games. The area in which Oil Panic can absorb projectiles is also deceptively large, which allows Mr. Game & Watch to store energy into Oil Panic merely by standing close to just the edge of any energy-based hitbox. However, Oil Panic has the glaring weakness of being filled with extremely weak attacks; such as Fox's blaster and Ice Climbers's blizzard. This causes Mr. Game & Watch to fill Oil Panic extremely quickly, rendering its defensive value useless, and forces him to either hold onto a weak use of it, or dump it without purposefully damaging the opponent in order to use it again as a defensive tool. Oil Panic is also a potent combo-finisher with nearly instantaneous startup lag, with its fairly large, lingering hitbox coming out on just frame 2, as well as extreme knockback that can kill at single digit percents when at max power (power is dependent on projectiles absorbed). It is also notably difficult to defend against a fully charged use of it, as the lingering hitbox can still hit spot dodges if timed even slightly off, and a powerful-enough charge can break a full shield, allowing Mr. Game & Watch to punish and even KO with one of his powerful smash attacks, or even punish with Judge.

Mr. Game & Watch also has a very potent combo and aerial juggling game. Down throw combos into Oil Panic, Judge, and neutral air at low percentages. Chef can deal massive damage if multiple 'food' items hit, allowing it to get around 30-40% off of a single edgeguard. The pan also hits opponents into the stream of meat through a semi-spike, and at high percents can launch opponents fast enough to miss the food entirely and lead to more ledge trapping. Chef's speed and pattern makes it extremely difficult for certain characters to recover, such as Ganondorf or Mario. Not only does Chef deal massive damage, but landing the move allows Mr. Game & Watch to follow up with a grab, neutral aerial, forward tilt, dash attack, and even Judge. Up tilt, though having worse range, deals high damage and combos into neutral aerial and Judge at low percentages. Once Mr. Game & Watch has his opponents above him, he can juggle them for massive damage using his up and neutral aerials. His up air acts similar to Mega Man's up air, pushing opponents upwards, albeit with much less force. Despite the lack of its complete KO power, it has decent launch-power to push opponents vertically at the blast zone, allowing for early off-stage KOs, granting him back his "Toot-Toot" KO confirm, but can only be used off-stage. All in all, Mr. Game & Watch's strong KO power is also paired with highly damaging combos and juggles.

Lastly, Mr. Game & Watch possesses a fantastic recovery option, as well as large, long-lasting and disjointed aerials that can also autocancel in a short hop. This means that he is a formidable edgeguarder and is extremely hard to gimp himself. His up special, Fire, has frame 3 startup, invincibility in its early frames, and a strong upwards hitbox on its initial hitbox, and decent launch-power horizontally, allowing for early off-stage KOs if it hits opposite the blast zone. This makes it deadly, as it can stage spike unwary opponents while also easily gimping characters with poor recoveries, like Chrom, Pyra/Mythra and Ike. It is also an extremely useful combo breaker and one of the game's best out-of-shield options due to its fast startup and invincibility. His back aerial, Turtle Bridge, is a large, long-lasting disjointed multi-hit move that has high knockback at the final hit. The move's large disjoint beats out a lot of recoveries that have hitboxes, and the multi-hit nature of the move makes it hard to tech for stage-spikes and often drags opponents stuck in the move closer to the blast zone. For many characters, getting hit with Turtle Bridge is often fatal off-stage, as the move lingers long enough to shift the opponent closer to the blast zone before dealing the final knockback on the last hit. On the ledge, Chef punishes ledge hangers and covers getup attack and rolls (hit by the pan), forcing opponents to jump. This can easily allow Mr. Game & Watch to follow up with neutral aerial and force the opponent back off-stage. His new forward aerial can be comboed into with Chef and has strong KO potential on its own. His down aerial, his giant key, is an extremely powerful spike, having the great power to instantly KO opponents, and has very high KO potential at high precents if the late hit is used. It is also a powerful stage spike; compared to Fire and back aerial. Lastly, his up air has the notable quality of having no set limit on its distance, which can lead to interesting interactions when reflected by opponents, and subsequently by Mr. Game & Watch himself. Overall, Mr. Game & Watch is extremely deadly off the stage and at the ledge to all characters, even those with great recoveries like Pit, Rosalina & Luma, and even himself.

All in all, Mr. Game & Watch is a very powerful glass cannon with unique properties to a majority of his moves, and is viewed by many to be the most potent glass cannon character in the game, and possibly the series. He possesses extremely high damage output and powerful KO options, as well as for large disjointed and long-lasting hitboxes in most of his attacks; which does give him rather a significant approach, and has significant defensive attributes, and while being very vulnerable himself, but is compensated for his extremely light weight. He has an incredible recovery, a brutal combo and juggling game, a great edgeguarding game, oppressive off-stage presence, and explosive power through his smash attacks and Oil Panic. Overall, his strengths considerably outweigh his weaknesses, making Mr. Game & Watch one of the most fragile characters, but also one of the most powerful in all of *Smash*, as many players either consider him a high-tier or top-tier character with most considering him top-tier. He is also one of the most disliked characters in competitive play, having a reputation for being one of the most frustrating characters to deal with; due to his amazing out of shield options, brutal combo game, strong off-stage presence and powerful low-laggy smash attacks which makes him very difficult to punish and allows him to deal large damage and close out stocks quickly in a short amount of time.

## Moveset

### Taunts

* Up Taunt: Rings his bell at an upward angle. Based on the alarm feature of *Game & Watch* units.
* Down Taunt: Sits down and sighs while catching his breath, which blows out large puff of air. Based on the *Game & Watch* version of *Super Mario Bros.*, when Mario and Luigi finished a level.
* Side Taunt: Rings his bell at a sideway angle. Based on the alarm feature of *Game & Watch* units.

Mr. Game & Watch ringing his bell upwards.Mr. Game & Watch ringing his bell sideways.Mr. Game & Watch sitting down and sighing.
### On-Screen Appearance

* Moves along a line of unlit *Game & Watch* LCD frames until reaching the foreground.

### Idle Poses

* Looks behind him for a brief time.
* Hops in place.

Mr. Game & Watch hopping in place.Mr. Game & Watch looking behind him.
### Victory Poses

* Rings his bell at a leftward and rightward angle, simultaneously turning around in the process. Recreation from *Super Smash Bros. Melee*, *Brawl* and *For Nintendo 3DS and Wii U*.
* Mr. Juggler juggles three balls; resembling *Ball*.
* Pounces around the screen in erratic poses, tripping halfway, before beginning his balance by teetering on his left foot, then proceeds to jump back and forth, landing on a single foot and his head. Recreation from *Super Smash Bros. Melee*, *Brawl* and *For Nintendo 3DS and Wii U*.

Mr. Game & Watch ringing his bell leftwards and rightwards.Mr. Juggler juggling three balls.Mr. Game & Watch pouncing around the screen in wacky poses, tripping halfway, before balancing on his left foot, and proceeds to jump back and forth, landing on his left foot and his head.

## Alternate Costumes

 Red
 Yellow
 Blue
 Teal
 Cyan
 Green
 White

## Trivia

* Mr. Game & Watch's *Ball* form is revealed to be referred as officialy, *Mr. Juggler*.
* This is the first game in the series where Mr. Game & Watch is portrayed holding an object different than his signature bell in his official art, instead being shown holding the flag from *Flagman* (the same one as his up tilt). It also resembles his Alt. trophy in *Super Smash Bros. for Nintendo 3DS*.
* Mr. Game & Watch's render pose somewhat resembles his official render in *Smash 4*, although mirrored, and the positioning of his legs has been mirrored.
	+ It is also the first time in the series where his render pose shows him facing right instead of left.
* Mr. Game & Watch, Jigglypuff, Ike, Ganondorf, Yoshi, Link, Ness, Lucas, and King Dedede are the only characters in *Ultimate* who have kept the same falling speed for three games in a row.
* During the launch of *Ultimate*'s official website, Mr. Game & Watch's name was erroneously labeled as "Mr. GAME & WAT**A**CH" exclusively on the mobile variant of his fighter page. The typo was later corrected.
* In Pikachu's showcase trailer, Mr. Game & Watch is seen using his forward smash animation from *Smash 4*. However, it was later changed to reference its original game (*Fire Attack*), like some of his other moves. This change attracted criticism for its portrayal of a Native American stereotype (itself sourced from the original version of *Fire Attack*); Nintendo of America responded to the criticism by apologizing for the outdated imagery and promising to alter it by removing the feather from Mr. Game & Watch's model, matching a change seen in the *Game & Watch Gallery 4* version of *Fire Attack*.
	+ The screenshot of 4 Mr. Game & Watches on *Flat Zone X* has an old animation from *Smash 4* on the building, in which Mr. Game & Watch retains his regular form when using his neutral attack. In the final game, Mr. Game & Watch instead changes his appearance into that of the main character of *Greenhouse*.
	+ The *Fire Attack* spirit also had its artwork altered in the same patch as well, removing the feather.
* Although Mr. Game & Watch has no visible eyes in his neutral animation, the loading screen, which temporarily lights up the selected character's eyes, makes Mr. Game & Watch glow where his eyes would be. The same applies to his activation picture for his Final Smash, which focuses on where his eyes would be, as with other characters.
	+ While some of his moves cause him to resemble characters from the *Game & Watch* series with eyes, which can be accompained by where his eyes glow, they are not affected by parrying.
* Along with Samus and Dark Samus, Mr. Game & Watch is one of the few characters in *Ultimate* to lack voice-clips in the Sound Test, despite Duck Hunt and R.O.B. being included. This is probably because the game considers his various beeps as sound effects instead. Despite this, his sound effects are more like talking, and he is voiced by **Dan Woren**.
* In spite of other languages having a translated word for the term "Mr.", no other language uses it in *Ultimate* for Mr. Game & Watch's name except for Russian, appropriately using "Г-н".
* On the character selection screen, the icon in the Japanese version show Mr. Game & Watch's name within only one row, while in the English version it is shown with two rows. He shares this trait with Captain Falcon, Zero Suit Samus, Pokémon Trainer, Wii Fit Trainer, Rosalina & Luma, the Mii Fighters, Piranha Plant and Banjo & Kazooie.
* Mr. Game & Watch's "transformation" into other Game & Watch characters are fully 2-D, unlike his regular model, although the manhole in his down tilt is still rendered in 3-D. This can be seen when under the effect of a metal box.
* Mr. Game & Watch’s route in *Classic Mode* is vaguely similar to PAC-MAN’s, as both characters fight retro video game characters from the NES era for opponents.
	+ Coincidentally, they are chronologically the oldest fighters in *Ultimate*. However, Mr. Game & Watch is personally 19 years old.
* The two sprites of Judge that appear on the celebration screen for Mr. Game & Watch's route in *Classic Mode* carry a 3 and 9, which is goroawase for "san-kyu", or "thank you".
* In the form of all *Game & Watch* series spirits, Mr. Game & Watch is one of the only characters to use their default costumes in a spirit battle present at the game’s initial launch, the others being Yoshi, Bowser Jr., and R.O.B.
	+ Mr. Game & Watch is also one of two of these characters to use his default costume in more than one spirit battle, the other being Bowser Jr., and the only one of those four to do so at launch.
	+ Alongside Yoshi and Bowser Jr., Mr. Game & Watch is one of the few characters with a spirit battle where all of his alternate costumes appear.

* *Super Smash Bros. Ultimate* is the first game in the series where Mr. Game & Watch is portrayed holding an object different than his signature bell in his official art, instead being shown holding the flag from *Flagman* (the same one as his up tilt). It also resembles his Alt. trophy in *Super Smash Bros. for Nintendo 3DS*.
	+ In-game, however, Mr. Game & Watch changes his appearance to match the character in *Flagman*, rather than using his own appearance.

* Alongside Rayman, Mr. Game & Watch is one of the two protagonists to be the most popular of the game.
* Mr. Game & Watch is one of the three protagonists in the series to have a fully black-colored body, the others being Stickboy and Mr. Juggler.
	+ However, although that Mr. Game & Watch and Stickboy are the only first two to be completely black since the first episode of the series, there is a new foe that joined the group called Mr. Juggler who is also a completely black character, who mkaes his first appearance in the episode *Time to make some friends!*, alongside PAC-MAN.

* If Mr. Game & Watch's forward air is based on *Safebuster*, that would make it the first Western-exclusive game to be represented in gameplay and the fifth Western-exclusive game to be represented overall, following *Elite Beat Agents*, *Kid Icarus: Of Myths and Monsters* (at the time of *Brawl's* release), *Egg*, and *Rusty's Real Deal Baseball*.
* Mr. Game & Watch is one of few characters who has two special moves that trigger special zoom, being Judge and Oil Panic.
* Due to a programming oversight, the sweetspots of Mr. Game & Watch's down smash do not cause any hit-effect to appear on aerial or downed targets. This is due to the effect being misspelled as "noamal" in the scripts.
* When an opponent becomes a ball in Mr. Game & Watch's throws, they are considered a UI-element instead of a part of the foreground, and as such will appear over Windy Hill Zone's grass.
* Oddly, Mr. Game & Watch cannot angle his shield directly forward as doing so will cause the shield to reset to neutral position.
* Mr. Game & Watch is the creator of Mr. Juggler.
* While Mr. Game & Watch is capable of ordinary speech in *The PowerPuff Sticks* series, he is incapable of normal speech and instead still uses the sounds of bleep bloops as a "speech," as this was still used in *Super Smash Bros. Ultimate*.
* Mr. Game & Watch also appears as the final unlockable character in said game *Super Smash Bros. Ultimate*.
* Mr. Game & Watch hails and originates from the 1980 **Game & Watch** series, where Mr. G&W was a completely flat 2D character and was not 3D. However, in the *The PowerPuff Sticks* series and *Super Smash Bros. Ultimate*, he appears to be 3D instead.
	+ That being said, while Mr. Juggler has a pair of eyes and ears from the **G&W** Series to the **PPS** series, Mr. Game & Watch didn't have any eyes or ears from the **Game & Watch** series until the **PPS** series, where he was protrayed with eyes and somehow hidden ears (like the other powerpuff sticks).

* Mr. Game & Watch can shapeshift into Mr. Juggler. This was introduced from *Super Smash Bros. Ultimate* and the PPS series.
* His standard attack, in the *Super Smash Bros.* *series* and *Super Smash Bros. Ultimate*, can be used to now break the opponent's shield because this is a multi-hit attack to be a strong move on the opponent's shield, while the last hit can KO the opponents who have the most damage up to 300% (200, 100% or lower if used off-stage).
* Alongside the other members of The PowerPuff Sticks, Kirby, Rayman, Jigglypuff, Bandana Dee, Sonic, Ness, Pikachu, Pichu, Mario, Luigi and more, Mr. Game & Watch is the third of the many characters to have the lowest crouch in the game, avoiding more various attacks from other characters.
* As a consequence of the lack of visible eyes in *World of Light*, Mr. Game & Watch is the only fighter with puppet fighters to not have their signature red and purple eyes, instead simply using his ordinary model and other various costumes (such as red, yellow and dark green) with no alternations, however, in the loading screen, he seems to have his eyes glowing in the dark, this is possibly because of having eyes in his other incarnations, like his *Ball* form.
* He also might share this trait with Mr. Juggler, with the expections of having signature red and purple eyes. Pac-Man, Samus, and Dark Samus also share this distinction, though it is only through the spirit battle previews, where they, along with Mr. Game & Watch, do not emit red-flashing eyes. In *The PowerPuff Sticks* series, they emit this.
	+ In *The PowerPuff Sticks* series, Mr. Game & Watch had signature red and purple eyes, along with simply using his ordinary model and other various costumes (such as red, yellow and dark green) with dark/scary colors, since he had eyes in said series and video-games. He also shares this trait with Mr. Juggler.