Emerald star system

The **Emerald star system** is a pre-charted primary star system and gate network in Evochron Legacy.

## Summary

Emerald is the technological hub for the first and second Federation and the major bastion and tactical system to keep Iota and Lambda supplied. Despite all pushes of the Alliance during the Insanity War, the Federation never relinquished the system even after Thuban fell and the main army had to retreat north to Sierra past Fauston.

The small size of Emerald appears to make it a low priority, but its strategic value can not be overstated.

## Location

The **Emerald star system** lies in the west of the Emerald region.

## Attributes

* Nebula Prevalence: Low
* Asteroid Prevalence: Low
* Local Ship Abilities: Medium
* Military Carriers: 0
* Economy Classes: A, T
	+ Fulcrum distance
* Control: Federation

## History

### During Legends/Mercenaries

Emerald is arguably one of the most beautiful systems in Evochron. A bright green planet orbits a warm yellow star with a soft blue-green nebula. It's a peaceful setting for a system with a moderate level of conflict. Emerald has a relatively strong economy with good opportunities for independent ship owners, but reports continue to come in about attacks from rogue groups ambushing traders in the area. Emerald is also subject to high Federation taxes for local residents, which frequently drives away trade to nearby systems and has created a somewhat low end market for such a distant system. Emerald was one of the staging areas for the Alliance during the last war and played a critical role in providing the Alliance with the resources it needed to hold back advancing Federation forces from reaching systems closer to Sol. As a result, some older military weaponry and technology sometimes makes its way into the market here. Rumors continue to spread about this system being one of the last reported locations of Renegade activity.

Faction Details:

* Energy Companies - Strong presence and influence, involved in government.
* Navy/Military - Light presence, little protection/defense capability.
* Rebels - Moderate presence, occasionally attack local traders for cargo.
* Guilds/Clans - Moderate presence, active in smuggling and attacking traders.
* Miners - No significant presence.

### During Arvoch Alliance

Emerald was one of the gate systems under active siege by the Vonari and was pacified during the first counter-offensive.

### After the Insanity War

After Richton dissolved the system of Emerald fell entirely to the Federation together with its high-tech facilities. In the following decades it became the primary research hub for fulcrum drives, wormhole technology and other important new developements for the first Federation and with this technology served as a primary resupply and reinforcement hub for the frontlines during the Insanity War in stark contrast to wars prior to the destruction of Argus when it was on the side of the Alliance.

After the push for Sapphire was successful it had for a time full portal access to the main Federation area, but this got upended with the loss of the southeast and later reconquest of Sapphire by the Alliance. Nonetheless the wormhole and jump caster research of Emerald ensured there was always one way to supply the system from the north.

Before the Vonari forced a temporary truce to the Insanity War and the Alliance of Sol retreated from the northeast of Evochron after Cerulean's destruction, Emerald had developed a secret passage to invade Atlas and take over the northeast. Instead it now serves as an easy resupply and tactical deployment tool for the fleets in Atlas. It was as of now never used in war.

Without Emeralds advanced long-range supply fleets and technology, the Iota star system, the Emerald system itself and the nearby Lambda would have long fallen.

## Trade Routes

Emerald offers some income for diamond miners whenever the price is right due to its high-tech station, but is a risky place for any non independant pilots. The Federation won't yield it and it is mostly surrounded by Alliance systems.

## Stellar Bodies

Local Stars: 1

* Emerald A
	+ Coordinates: (-3201 0 -549)

Local Planets: 2

* Emerald
	+ Coordinates: (-3200 0 -550)
	+ Distance: 1 Sector
	+ Economy: Technology
	+ Population: One capital
	+ Terrain: Mixed
	+ Conditions: Water with clouds, plants, animal life, hydrogen atmosphere
	+ Special Status: Multiringed, Earth-like world

* E870 - Beryl
	+ Coordinates: (-3197 0 -554)
	+ Distance: 6 Sectors
	+ Economy: Agriculture
	+ Population: Uncolonized
	+ Terrain: Mixed
	+ Conditions: Water with clouds, animal life, oxygen atmosphere
	+ Special Status: Ringworld, Pseudo earth-like world
	+ Name: The type of mineral an Emerald is

EmeraldE870 (Beryl) and Nebula
## Stations and Carriers

### Stations

* Emerald Station (-3200 0 -550)
	+ Federation

## Jump Gates

* Lambda (-3200 0 -550)
	+ Destination: (-1252 0 -401)

* Rigel (-3201 0 -552)
	+ Destination: (-3202 0 -2498)

## Wormholes

* Emerald Wormhole (-3201 0 -549)
	+ Destination: Atlas Minor (1000 0 1499)

## Stellar Resources

### Asteroids

* Asteroid Mine: (-3200 0 -550))
	+ Metal = Med / Diamond = Med / Platinum = Med

### Nebula

* Planetary Nebula (-3197 0 -554)
	+ No storms or interference

## Colonized Sectors

* Emerald Sector
	+ Unknown 70k -4.9k 74k - Wreckage E44 Commandship (8 December 2848)
		- Ship found a wormhole near the star hidden by radiation which they planed to investigate. They died beforehand. (Quest says Federation made it willingly not found it so this ship feels like an Alliance ship that tried to push into Emerald and stumbled over it during the Insanity War).
	+ Unknown (Double) 80.4k -20k 80k - Scrapyard Mine (2 nodes) (Weapons, Textiles etc.)

## Important Sectors

* Beryl Sector
	+ Unknown 8.8k 0.2k -37.5k - Debris Field E48 Fuel Processor Station 2478 until 20 Augusut 2481
		- Nearby Abandoned Data Beacon (Blueprint Fuel Converter)
	+ Unknown 40k -4.9k 85k - Scrapyard Mine (Disruptor Mines etc.)
* Emerald A Sector - Scanned / No Unknowns