Mana Crusader (Prestige Class)

## Mana Crusader

**Alignment**: Any Good

**Ranks**: Spellcraft 5 ranks

**Special:** Must have the Ability to cast arcane spells of 2nd level or higher, and the Smite Evil class feature. Must worship a single deity of NG LG or LN alignment.

**Hit Die**: 1d8

**Skill Points**: 4 + INT per level

**Class Skills**: Diplomacy, Kn (Arcana) Kn (Planes) Kn (History) Kn (Religion) Spellcraft, Use Magic Device

### Spells per Day:

When a new Mana Crusader level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Mana Crusader, she must decide to which class she adds the new level for purposes of determining spells per day.

### Magical Retribution:

At 1st level, a Mana Crusader can apply their Smite to damaging spells with a devastating effect. When using Smite Evil with spells that require an attack roll, the Mana Crusader may apply their smite bonuses to any number of attacks granted by the spell, up to the number of iterative attacks they can make due to a high Base attack Bonus. (rather than the default volley rules; only allowing smite to apply to the first attack and damage roll.)

In addition, levels of Mana Crusader count as levels of the Class that granted the player their Smite Evil, but only for the purposes of determining the bonus damage provided by their Smite, and their total number of uses per day.

### Divine Guidance (SLA):

A Mana crusader often serves as a divine hand, led forward by their Deity to destroy enemies of the faith. However, as their powers are more outright destructive, they often need divine guidance, in order to temper their Justice with Mercy.

The Crusader gains the effects of a Phylactery of Faithfulness passively, so long as they are conscious. And once per day, they may cast Commune.

### Imbue Divinity:

At 3rd level the Mana Crusader gains the ability to augment their spells for the cause of good . A number of times per day equal to their class level, a Mana Crusader can imbue their spells with holy power.

Whenever the Mana Crusader casts a spell that deals damage, she can imbue the spell with a burst of energy from the Outer Planes as a swift action. This causes the spell to gain the [Good] descriptor, and increases it’s DC versus Evil creatures by +2. If the spell targets an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, this DC instead increases by +4

### Hallowed Spells:

At 5th level, a Mana Crusader gains Consecrate Spell (Metamagic) as a Bonus feat, Ignoring special prerequisites.

### Golden Bulwark:

At 7th level, a Mana Crusader is well versed in both the Arcane and Divine, and how to defend themselves against both sides of the spectrum. The Mana Crusader gains a +2 bonus on saving throws versus Divine and Arcane Spells / SLA's.

If these abilities have the [Evil] descriptor, this defensive bonus doubles, to a maximum bonus of +4.

### Aura of Justice:

At 9th level, a Mana Crusader can expend two uses of their smite evil ability to grant the ability to smite evil to all allies within 10 feet, using their bonuses. Allies must use this smite evil ability by the start of the Crusader’s next turn and the bonuses last for 1 minute. Using this ability is a free action. Evil creatures gain no benefit from this ability.

### Divine Apotheosis:

At 10th level, a Mana Crusader can add her bonus Smite damage to any spell that deals damage. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves this bonus Smite damage.

If the spell affects multiple targets, only Smited creatures within the area of effect receive this bonus damage.