Memory Manipulation

*This article uses material from the “Memory Manipulation” article on the Superpower wiki at FANDOM and is licensed under the Creative Commons Attribution-Share Alike License.*

**Memory Manipulation** is the ability to control memories.

## Capabilities

Users can control memories of themselves and others, allowing them to modify, repair, suppress, influence, restore, erase, detect, and view them. They can change memories to confuse, wipe away certain memories to cause amnesia, discern and provoke nostalgia, and enter the victim in a psychic state, replaying a memory.

When using their powers, Emmy and Stevie's eyes will turn gold.

## Powers

* **Adoptive Muscle Memory:** the power to replicate movements after observation. The user can copy any/all movements/actions after observing it performed once, including acrobatics, martial arts, and other physical stunts. With these skills, they can become masters and incredible at what they do, by combining what several forms and movements in rhythmic motions instead of using the same thing over. User can copy how a person aims, giving themselves incredible marksmanship; however, if they wanted to use certain weapons, they would have to watch a person fire that weapon in order to be able to copy it (such as how to fire a rifle, as opposed to how to fire a bow, or how to throw knives or darts). Stevie and Emmy have this power.
* **Memory Absorption:** the power to absorb memories and utilize them in some way. The user can absorb memories selectively or not, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
* **Memory Vampirism:** the power to feed off memories of others in order to sustain oneself.
* **Memory Generation:** the power to generate memories. The user can create memories, either existing ones or create new ones from scratch. Users can generate memories in a person's memory bank and/or materialize memories physically.
* **Memory Implantation:** the power to implant memories into others' minds. The user can implant memories into the minds of others, which can either be the memories of others, or false memories manufactured by the user. They can completely re-write a person's memories to change their personalities, knowledge, self-identification, etc. Users can also implant twisted memories and drive victims into insanity.
* **Memory Limit Inducement:** the power to limit what a person can remember. The user can induce various limits/limitations or blocks into oneself or others' capabilities relating to memory. The user can force a target not to remember any key information that they choose.
* **Knowledge Projection:** the ability to project your memories onto others to give them knowledge.
* **Memory Communication:** the ability to communicate with or through memories. For example, leaving messages within a person's memories. Stevie and Emmy Herondale often use this to communicate with each other non-verbally or when they are apart.
* **Memory Erasure:** the ability to erase memories from yourself or others.
* **Memory Projection:** the ability to project your memories or others in order to be visually seen.
* **Memory Overload:** the ability to overload an individual's mind with memories, which can result in brain damage, unconsciousness, a vegetative state, and/or death. It does not hurt the person physically.
* **Wound Memory:** the ability to cause any individual to re-experience all of their pains and wounds that have ever been afflicted upon them. This can cause a shock so strong that it may kill the individual if they experience enough pain or all injuries at once.
* **Memory Recall:** the ability to cause a target to relive memories. The user has the ability cause others to relive memories, whether it be a certain memory, a certain kind of memories, or all of them. They may play out over time or all at once. The target could be fully immersed into the memory, setting their mental state as that of the one of the memory, or they could be just merely remembering.
* **Memory Reading:** the ability to read memories of others.
* **Memory Replication:** the ability to copy the memories of others.
* **Knowledge Replication:** the ability to copy the memories of others to acquire knowledge.
* **Memory Suppression:** the power to suppress memories of oneself and/or others. The user is able to suppress the memories of oneself or others. For example, if one suffered from a truly traumatic experience, one could suppress it so as not to suffer through the pain and trauma. A limitation is that the memories cannot be suppressed forever.
* **Memory Transferral:** the power to transfer memories. The user is able to transfer memories from one being to another. The victim of transfer may suffer memory loss.
* **Memory Vessel:** the ability to store memories in an object.
* **Memory Reliving:** the ability to relive or re-experience the memories of others, even deceased people. While reliving a memory, an individual feels the emotions that the person whose memory they are experiencing was feeling at that time. Emmy and Stevie usually experience this when they sleep.
* **Meta Memory Manipulation:** the ability to create, shape, and manipulate all memories, including muscle, cellular, genetic, dream, etc. They can access and manipulate memories of things other than people such as bacteria, objects, plants, animals, the dead, environments, entire worlds, universes, etc. They can recall and manipulate memories that are so far in the past to be considered the beginning of time. They can also manipulate memories that have yet to happen or stabilize into a coherent form such as the memories of the future or future events. Additionally, they can affect different timelines, worlds, alternate universes, and/or memories of places that exist outside of/beyond belief.
* **Existent Information Manipulation:** the ability to manipulate existing information about a target. The user can manipulate the knowledge, records, memories and physical evidence of a person or thing's existence, changing it or even erasing it while the target still exists physically the way they always have. This could change how people think or know about the target, as if it is a special item or they are CEO of a company (when they were not before) or just erase that information from everyone, making them not know who or what the target is.

## Known Users

* Emmy Herondale - due to the excess of angelic blood that they inherited from their parents, Emmy and her brother can manipulate memories.
* Stevie Herondale - due to the excess of angelic blood that they inherited from their parents, Stevie and his sister can manipulate memories.

## Trivia

* Users may lose control in time of stress or if rushed.
* They may get overwhelmed with the memories of others.
* If they overexert themselves, they will either pass out or start coughing up blood.
* They may confuse their memories with memories of others.
* There might be another character with the same powers as Emmy and Stevie.