Hazmat Suit

**Hazmat Suits**, also known as Hazmats, Shotgunners, Liquidators, Zombies as well as other names are a class of common humanoid enemy seen and confronted throughout the levels of the game.

Making their debut in E1M2 Luna, then featured in most if not all subsequent levels, they are usually seen guarding or patroling various locations the players go through either by themselves or in the company of other enemies. They are more resistant than Smaskous but less than Kejdovecs and in close to medium ranges they can be of considerable threat due to the spray of projectiles their shotguns fire.

## Appearance

Their distinctive element is of course their light yellowish colored fully enclosed NBC (Nuclear, Biological, Chemical) Protection Suit that covers their entire body. At their head, the part of the suit that covers the head has a dark visor hiding their faces. The suit also features what appears to be a zipper to put on or remove their suit. To their costume, they also have attached what seems to be a Self-Contained Breathing Apparatus (SCBA) which is a common type of respiratory protection device that supplies clean air directly to the user.

It can be implied by one of their common names, "Liquidators" as well as their appearance in the heavy hazmat gear that they had been deployed in the areas of the game to conduct heavy cleanup duties which can be linked to things as the "contaminated clothing storage" and waste barrels seen throughout the game indicating that with their numbers and appearance they're an important factor in dealing with the unknown disaster from the game lore.

## Tactical Analysis

Liquidators are swiftly moving enemies. They sure aren't the fastest of all humanoid enemies but they can traverse through both open and closed spaces while chasing the player as well as jump to level and attack them.

In what regards attacks, Hazmat Suits are always seen carrying a Soviet Shotgun with them at all times which they use in defense and to directly confront the player. The shotgun being the kind of weapon it is fires a spray of projectiles from the shells it uses and these can deal a fair amount of damage at close quarters. They can be especially troublesome when in groups or along with other kinds of enemies due to their relatively larger perimeter of attack as well as the damage they cause.

in very close proximity, Hazmats perform a melee attack on the player by hitting them with the stock of their weapon.

## Appears In

* E1M1: Kosmonautu Station
* E1M2: Luna
* E1M3: Sewage Treatment Plant
* E1M4: Sokol Gymnasium
* E1M5: Palace of Culture
* E1M6: Vysehrad Castle
* E1M7: Underground Stream
* E1M8: Mausoleum
* E2M1: Tocnik
* E2M2: Uranium Mine
* E2M3: Velhartice
* E2M4: Factory Farm
* E2MS: Tunnel

## Lore

* As stated above, it can be theorized that they're tasked with the heavy duties of the cleanup operation going on after the unknown disaster.
* They usually only communicate via grunts and moans making them sound very zombie-like meaning they're either humanoid creatures or army personnel affected by the disaster severely.
* The developer once made a tweet showcasing an old unreleased version of HROT specifically playing on the Vysehrad level where a liquidator is seen jumping out of a tomb and wandering around shooting arrow-like projectiles to the player in the same fashion as the undead enemies but long before these were even revealed.

Enemies

Humanoids