Enclave (faction)

## Overview

Enclave is faction made of lizard folk and swamp creatures. Their natural habitat are swamps, consisting of mostly green colours. Many of their buildings look like pyramids, serving religious purpose such as making sacrifices.

## Heroes

Both Snakespeakers and Highlords posses ability to track wild beasts trough their respective abilities, Taming & Hunting. Upon finding tracks, your hero will immediately stop, giving the player the chance to try and find hidden animals. If player wishes to find and confront these creatures, he needs to follow their tracks until they come close enough for them to spawn on world map. While these share mechanics between each other, their effects differ widely. Upon finding and defeating the wild creatures, consisting of both neutral and Enclave beasts, Snakespeakers can recruit these units for their army, while Highlords receive many rewards, such as gold and artifacts.

## Units

Their army consists of mostly quick and aggressive melee units, possessing abilities such as  Charge &  Leap. Whilst not the main focus of their army composition, they posses strong supportive units with access to both  Healer &  Hex as well as  Venom, making their armies diverse and unpredictable

## City

They mostly inhabit hot swamps, which are rich in resources and beasts alike. Their buildings are mostly made up from green and red slabs. They prefer simple, square based shapes and us such pyramids are common sighting. Apart from their temples and other places of worship, they lack distinctive features or decorations.

While they can construct the Engineer's Workshop unlocking tents and ballistas, they lack access to the Antique Shop. This, combined with their ability to sacrifice artifacts for Worms and Great Hydras, makes them a valuable and scarce resource for the Enclave.

The Enclave's magic buildings teach mostly Water spells. Their Archives of Magic can teach Mana Spring to heroes after level 10, and their Archmage Tribunal teaches Divine Vessel at level 15. The Archmage Tribunal also boosts the Hydromancy skill of visiting heroes if they have never visited another Archmage Tribunal.

### Unique buildings

#### Incubation Chamber

Increases weekly growth  of Worms by four, Lizardrchers by three and Lizwards by two.

Upon sacrificing artifacts to the hydra god, you receive free worms.

#### Slithering Temple

Starts a ritual that summons a great hydra after 10 days.

This process can be sped up by sacrificing artifacts.

#### Dragonworm Shrine

Allows you to upgrade Leeches into Dragonworms at the cost of gold.

## Lore

The lizardmen have inhabited the swamps of the eastern lands since before the arrival of the Arcane. They keep to themselves, and through centuries of peace, they have created a huge metropolis. This will change one day: When their Hydra God wakes up, it is known the world will soon end.

Lizardmen work industrious lives, taming and hunting beasts, especially serpents. They enchant snake eggs to instead hatch into lizardmen young. Each hold their own part in the religious rituals.

## Strategy

Pros: Рфшд Рнвкф! Highlods Hunting ability allows you to find hidden piñatas of different resources and artifacts. Slithering temple allows your hero to then sacrifice those artifacts to get a really strong creature(s) for free, and if you have incubation chamber, then also some tier 1 units. Taming allows you to find some creatures to bolster your army.

Cons: Footsteps can be tricky to follow, taking you more than one turn to find the hidden creatures. Even when found, you still need to defeat those creatures to get your ability bonus, which at the earlier stage of the game might be hard. With no artifacts to spare you get only 1 great hydra in 15 days time. No Enclave unit has ressurection ability.

Overall: With the potential of getting a really strong unit a lot earlier than other factions, or wait for a higher level of your faction ability before hunting those hidden creatures, Enclave can shine both in early and late game. Allows you for more agressive playstyle with Basilisks and Lizwards or more defensive with Witchzards and Moss Golems. And remember: рфшд Рнвкф!

## Trivia

As of delirium update, they are the first faction to posses unit with two possible upgrades.

Their culture bears resemblance to the real world Aztecs culture.

## Gallery

Fully upgraded cityA group of great hydras during battle