Official Guide: Alliance Buildings - Advanced

Author: Hippo

Credits: Azaya the Gift

Before hopping into advanced material, let’s begin with some basics. Just like individual buildings that can be built within your settlement, each alliance has **alliance buildings** that can be built within alliance territory and/or used to expand alliance territory. These buildings are as follows:

* **Wasteland Headquarters\***
* **Plains Headquarters\***
* **Alliance Towers\***
* Influencer Trap
* Alliance Showdown Statue
* Alliance Throwdown Statue
* Spring of Power
* Spring of Hope

The buildings in **bold** are ones used to expand alliance territory also known as Territory Buildings and do not have to be built on currently developed land. The others are known as Speciality Buildings and must be built within current alliance territory. Let’s start by discussing the different types of **Headquarters**.

# **Alliance Headquarters:**

Unlike the other types of buildings (except for towers), alliance headquarters can expand your alliance territory and effectively give your alliance a home. There are two types of alliance headquarters: **Wasteland Headquarters** and **Plains Headquarters**. The type of headquarter refers to the area in which it can be placed. For example, the **Wasteland Headquarter** must be placed within the wasteland territory in your state, while the **Plains Headquarter** must be placed within the plains territory. Older states will not have **Wasteland Headquarters**, so keep this in mind.

Side Note for Players in New States: If you only see the **Wasteland Headquarter**, this likely means that your state has not opened the Plains area of the map yet, and, therefore, there is no need for a **Plains Headquarter**.

No matter which type of Headquarter you are using, it is important to note that only the R5 of the alliance can move, relocate, or destroy your headquarters. There is also a cooldown between destroying and rebuilding them, so it would be wise to always consider relocation before demolition.

# **Related Costs:**

Each time you build your alliance headquarters, your alliance funds will incur a cost penalty in the form of resources, depending on the type of headquarter built. Below is information about what each rebuild would cost your alliance:

For your first build of the **Wasteland Headquarters**, your alliance will be free from resource consumption. However, any further demolition and rebuilding will cost you the following resources:

These related costs, however, only count towards the second build for the **Wasteland Headquarters**. After this build, you will no longer incur costs for demolishing and rebuilding.

For building the **Plains Headquarters**, the cost remains the same as above and will always cost that amount, no matter how many times you demolish and rebuild it.

# **Demolition and Placement:**

Upon demolition of your headquarters, your alliance funds will receive 10% of the resources used to build it back, therefore, only losing 90% of your alliance funds in the process of rebuilding it. When wanting to **demolish** an Alliance Headquarter, the process is fairly simple:

1. Click on the Alliance Headquarters in which you would like to destroy
2. Click “Info”
3. Click “Demolish”
4. Click “Confirm

After choosing to demolish it, the game will produce a “tip” message stating how the demolition of your Alliance Headquarter will lead to invalid territory. This means that all current towers connected to that headquarters and all statues and trap within that territory will become invalid.

After demolishing your Alliance Headquarter, you will have the ability to rebuild it. To do this, you take the following steps:

1. Go to “Alliance” tab
2. Click on “Territory”
3. Click on “Territory Buildings”
4. Click “Place” under the name of the Alliance Headquarters you want to place.

There is also a 48-hour **cooldown** after placing your new Alliance Headquarters on the map, in which you will not be able to demolish or move it in any way. Side note: If your headquarters are burned down rather than demolished, it can be placed and rebuilt straight away without having to wait for a cooldown.

**Important Note:** It is important to note that an Alliance Headquarters is exactly 2x2 squares large on the world map. Therefore, any place that you would like to rebuild or relocate your Alliance Headquarters will need to be equally large. All 4 squares must be clear from obstructions including mountain ranges, other headquarters, infected, etc.

# **Relocation:**

When using the relocation feature found in the game to relocate your headquarters rather than demolish and rebuild, it is important to note that this follows a slightly different process than a standard build. *Information about the general building of alliance buildings can be found below in the “Building Information” section.* As an R5 wanting to relocate your Alliance Headquarters, here are a few things to keep in mind:

* You can move your headquarters anywhere on the map as long as it is not already claimed territory by another alliance or blocked by the landscape (i.e., mountains, water, etc.)
* There is a **7-day cooldown** activated once using the relocation feature, so make sure you are happy with your next choice of scenery.
* Your Alliance Headquarter’s durability will be damaged after relocating

Other than the slight differences in cooldown and durability, the process for relocation is relatively simple and similar to a standard build:

1. Go to “Alliance” tab
2. Click on “Territory”
3. Click on “Territory Buildings”
4. Click on the Alliance Headquarters in which you would like to relocate
5. Click “HQ Relocate”
6. Find the place in which you would like to relocate it on the map and click “Place”

If your Alliance Headquarters has not already been built or if you are currently waiting for a cooldown to finish, you will not have this option available to you.

After relocating or rebuilding your new Alliance Headquarters, don’t forget that you still must send troops to fix the durability of this building! By sending the player with the highest march capacity first, you can get more people into your Alliance Headquarters and allow it to build faster. The number of troops within will change the allotted time needed to complete the build.

# **Color Warnings:**

If when you try to place your Alliance Headquarters, you see a red square, this means that you are trying to place your headquarters on a tile that is already occupied by something, and it will need to be moved.

If your Alliance Headquarters only shows **green**, like in the image on the left, that means that you are good to place it where the current location is with no issues on occupied territory.

# **Territory Benefits:**

Individuals within your alliance that relocate within your territory will receive territory benefits! These can be found by clicking on your Alliance Headquarter, and clicking on “Bonus Stats.” As long as your Alliance Research has been built up and players located on a portion of your built territory, they will receive the following additional benefits:

* Resource Gathering Speed **+20.0%**
* Settlement Troop Defence **+20.0%**
* Wood Gathering Speed **+23.0%**
* Gas Gathering Speed **+23.0%**
* Settlement Troop Attack **+20.0%**
* Food Gathering Speed **+23.0%**
* Metal Gathering Speed **+23.0%**

Please note that this above data was retrieved from an old state’s alliance headquarters with maxed research and all maxed statues. Below are the benefits for a new state that is maxed:

* Resource Gathering Speed **+20.0%**
* Settlement Troop Defence **+20.0%**
* Wood Gathering Speed **+10.0%**
* Gas Gathering Speed **+10.0%**
* Settlement Troop Attack **+20.0%**
* Food Gathering Speed **+10.0%**
* Metal Gathering Speed **+10.0%**

These benefits will ensue for all alliance members within the said alliance territory. Alliance headquarters give a territory of **14x14** squares on their own.

# **Features:**

You will also notice upon completion of your Alliance Headquarter that there is a “Features” section found under “Info” that breaks down information about alliance territory. It states the following:

* The Alliance Headquarters is the centre of the Alliance Territory.
* 35% of enemy troops failed attacking your Alliance Buildings will be killed directly.
* Ally troops fighting in your Alliance Buildings will be wounded rather than killed. Once hospital capacity is reached, any wounded troops will be lost.

*Alliance Headuarters*

# **Final Tips and Tricks:**

One other important piece of information is regarding where to place your Alliance Headquarters. In states in which you only have one, this can be a crucial decision. As the best resource tiles can be found closer to the centre of the map, also known as Capital. It is recommended to try to put your Headquarters as close to Capital as possible. However, keep in mind that if you are too close to Capital, the Capital grounds will slow your march times considerably if crossing through it. This is still pertinent with states that have both a **Wasteland Headquarter** and **Plains Headquarter** as well, though, as the **Plains Headquarter** can be located as close to Capital. As you may like once the territory is available to expand into. Also keep in mind that level 20 or horde will attack your headquarters (Plains Headquarters will be attacked if available).

For those in states with both headquarters, it is also recommended to be strategic with your placement of said headquarters. Some like to place the headquarters when their line of towers can connect the two, while others use it to reach as many Analysis Centres and Alliance Resource Nodes as possible. If you are a stronger alliance or trying to be, my suggestion would be to do the latter.

As another note, make sure to be strategic with the general placement of your headquarters and try to avoid areas in which the majority of your territory will be occupied with unbuildable landscape such as mountains, etc. This will help you avoid wasting towers to further grow your hive.

# **Alliance Towers:**

Like alliance headquarters, **Alliance Towers** are used to expand your alliance territory. However, unlike the different headquarters, **Alliance Towers** must be placed next to existing territory to be built. Depending on your state, you may have more or less **Alliance Towers**. New states have more **Alliance Towers** so that they may expand to analysis centres and gain territory benefits, while older states will have fewer **Alliance Towers** as analysis centres do not exist.

Other than the issue of having to connect to existing territory, the placement of **Alliance Towers** is fairly simple and very similar to building an Alliance Headquarters:

1. Go to “Alliance” tab
2. Click on “Territory”
3. Click on “Territory Buildings”
4. Click “Place”

Like Alliance Headquarters, **Alliance Towers** cannot be placed on currently occupied territory, so if resource tiles or infected are blocking your prime location, you will have to farm it or destroy it before placing your tower. You can also build a tower by going to the map and clicking on the location in which you would like to build. Then, click “build” which will bring up your build menu. These can only be built by R4s or the R5.

# **Expansion:**

What does “border existing territory mean? How much does it need to be touching for you to be able to build? These are both great questions because State of Survival does mean the bare minimum of “bordering.” **Alliance Towers** can be built even if only a corner is touching the previous set of territory:

But this begs the question: What is the purpose of **Alliance Towers**? The answer to this question solely depends on if you are in a new state or an old state:

* Old States: As you do not have to worry about expanding your territory to reach analysis centres and have a limited number of towers, the real purpose of **Alliance Towers** is simply for hive expansion. By expanding your hive, you are allowing more individuals to be able to fit within it and reap the rewards of territory benefits.
* New States: This becomes a little more tricky for new states, as you now have to worry about Alliance Resource Nodes and Analysis Centres. New states have upwards of 335 towers to build with which can be used to not only make your hive location larger to accommodate for more alliance members but also used to reach these said locations of analysis centres and resource nodes.
	+ Alliance Resource Nodes are pivotal to new state alliance resource points. The collection of nodes occurs once the land on which it is on has been completely occupied by your territory: All squares must be covered within your territory. Each collected node produces Alliance Resources automatically to build your deposit. Each resource node gives the same amount of resources as the other, but are different depending on the type. The four types of alliance nodes are as follows:
		- Alliance Farm **+3600/h (Food)**
		- Alliance Lumberyard **+3600/h (Wood)**
		- Alliance Furnace **+3600/h (Metal)**
		- Alliance Refinery **+3600/h (Gas)**
	+ Alliance Resource Nodes look like the following and can be found all over the map:

* Analysis Centres are the other important resources in which you want to connect to in new states, as these give alliance-wide benefits and can only be fought for if your alliance territory will be connected to it. The more analysis centres you are connected to, the more analysis centres you can fight for and retain for your alliance and its members. Like resource nodes, these can be found all over the map. There are **eight** different types of analysis centres which are listed below:
	+ Armour Analysis Centre:
		- Level 2: **Troop defence boost of +5%**
		- Level 4: **Troop defence boost of +8%**
	+ Battle Analysis Centre:
		- Only Level 2: **Troop training speed boost of +5%**
	+ Construction Analysis Centre:
		- Level 1: **Construction speed boost of +5%**
		- Level 3: **Construction speed boost of +8%**
	+ Gathering Analysis Centre:
		- Only Level 1: **Resource gathering speed boost of +5%**
	+ Production Analysis Centre:
		- Only Level 1: **Resource production speed boost of +5%**
	+ Research Analysis Centre:
		- Level 1: **Research speed boost of +5%**
		- Level 3: **Research speed boost of +8%**
	+ Vehicle Analysis Centre:
		- Only Level 3: **March speed boost of 15%**
	+ Weapon Analysis Centre:
		- Level 2: **Troop attack boost of +5%**
		- Level 4: **Troop attack boost of +8%**
* Each Analysis Centre will look slightly different depending on its type but must be connected through towers, even if it is only touching by a corner, for your alliance to be able to challenge it for occupation.
	+ Level 4 Analysis Centres will have troop losses if fighting for them instead of just being wounded, unlike level’s 1 through 3. This is because level 4 Analysis Centres only come in the form of Armour or Weapon Analysis Centres and are direct troop boosts.

# **Special Notes:**

If another alliance has already occupied the territory in which you would like to expand into, you will not be able to build on top of their currently occupied territory, but will either have to go around it or destroy it. To destroy another alliance’s territory, however, you will have to be touching it with your own by use of an **Alliance tower** or a bordering headquarters. However, keep in mind that you will lose up to **35%** of your troops on a lost attack against another alliance’s Alliance Building.

# **Demolition:**

When removing an **Alliance tower**, the process is very simple:

1. Go to the world map
2. Find the tower in which you would like to remove
3. Click “info”
4. Click “demolish”

Please keep in mind that all the territory in which that alliance tower was currently protecting will no longer be under your alliance’s protection and will no longer receive territory benefits. Also, if any other alliance previously built a tower or headquarter close to that **Alliance tower’s** original location, their territory will automatically take over that area once you destroy your tower. Therefore, you will not be able to regain that territory. Also, depending on how many **Alliance towers** you have built, you will get a return on resources upon demolishing it:

* For Old States:
	+ As old states have a very limited number of towers (12) and do not have to worry about alliance resources, there is no return rate for demolishing towers.
* For New States:
	+ **100%** return rate for 35 or less towers
	+ **50%** return rate for 55 or less towers
	+ **10%** return rate for over 55 towers

# **Extras:**

An **Alliance tower** takes up a 1x1 square to build, but expands your territory coverage by 7x7
squares. The use of towers, especially in older states, can seem pointless once you have your general
hive set up, so many alliances use them to block off locations in the hive. This can be done, so people
do not port into others “assigned” places or to make sure trap locations are reserved, etc. Some
alliances purposefully put towers right next to Influencer Trap, or “trap” for short, so that their trap set up has a first row of **twelve** instead of **eight**. How you configure your towers is entirely up to you, but keep in mind the different ways in which they may be useful.

# **Cost:**

As you build more and more towers, the cost of resources increases per build. While they originally start off free, they can become expensive to build and use up a lot of alliance resources, which will then have to be refilled after an extended period of time. Here are some general notes regarding cost:

* For Old States:
	+ As old states have a very limited number of towers (**12**) and do not have to worry about alliance resources, there are no costs associated with building towers.

* For New States:
	+ First 5 towers are **free**
	+ Metal will not be used until after your **45th** tower
	+ Gas will not be used until after your **135th** tower
	+ Total Cost to build all 335 towers:
		- Food - **31.749M**
		- Wood - **31.749M**
		- Metal - **17.856M**
		- Gas - **8.346M**

*Alliance Tower*

**Side Note:** You can always zoom out on the world map to get a look at your alliance territory and the territories of others. Your alliance territory will always show in blue, while other alliance’s territories will appear in other colours.

As a side note, enemy settlements can port within your alliance territory during cross-state fighting.
Now, let’s transition to alliance buildings that do not expand alliance territory:

# **Influencer Trap:**

**Influencer Trap**, or “Trap” for short, is one of the alliance buildings that must be built within current alliance territory. **Trap** is a rotating alliance event in which members within the alliance rally it to defeat the chosen zombie. By defeating the **Trap**, all participating alliance members will be rewarded based on damage ranking. The **Trap** has a 47-hour cooldown and can only be activated once every 2 days.

# **Building and Demolishing:**

When building your trap, please ensure that you have the space necessary inside your hive to build the trap, which has the dimensions of 2x2 squares. You also want to make sure that there is enough room for all of your non-maxed members to be able to port near it so that they can easily participate in the alliance event with as little march time as possible. Building your trap will cost you the following resources per build and can only be built by an R4 or R5:

Demolishing your trap is a little similar to alliance headquarters in that there is a **cooldown** after demolishing it; however, this one is relatively short and only 10 minutes in length. You also will receive a **10%** return on resources upon demolition. The physical process of demolishing is simple:

1. Go to the world map and find your trap location
2. Click on your trap
3. Click “info”
4. Click “demolish”

*Influencer Trap*

# **Other Speciality Buildings:**

You will also find four other alliance speciality buildings, known as statues. All of these statues, like the Influencer Trap, must be built within current alliance territory and provide alliance benefits when built. All alliance statues are free to alliances and can be won through the respective alliance events. The statues are the same size regarding the amount of space in which it takes to build, 2x2 and can be used as placeholders for settlements within and around the hive. Unlike other territory and speciality buildings, statues do not consume or return alliance resources upon building or destroying. Below, each statue and their respective types have been broken down:

* **Alliance Showdown Statue**
	+ The **Alliance Showdown Statue** will be given to an alliance once achieving a certain rank in Alliance Showdown. There is Gold, Platinum, Diamond, and Master rank and respective statues corresponding to each:

* Each rank of statue gives different buffs depending on the rank. These buffs count towards the entire alliance. The better the rank, the higher the buffs:

* **Alliance Throwdown Statue**
	+ The **Alliance Throwdown Statue**, much like the Alliance Showdown one, is given to an alliance upon achieving a respective rank in Alliance Throwdown. There are also four different ranks for this statue including: Contender, Challenger, Expert, and Champion:

* Each rank of statue gives different buffs depending on the rank. These buffs count towards the entire alliance. The better the rank, the higher the buffs:

* **Spring of Hope**
	+ The **Spring of Hope** can only be won, and therefore built after your alliance has achieved the rank of “S” in Reservoir Raid. This status does not change once obtained and, as alliances cannot drop from “S” rank once reaching it, is relatively permanent. On the next page is an image of the ***Spring of Hope***.
	+ This statue gives specific buffs for the entire alliance once built and does not change:

* **Spring of Power**
	+ The Spring of Power is the final statue available to be won and can be gained by an alliance qualifying for Reservoir League. Once an alliance has qualified for said, this statue will be added to your alliance buildings:

* This statue gives specific buffs for the entire alliance once built and does not change:

## See Also

* Official Guide: Alliance Buildings - Beginner
* Official Guide: Alliance Buildings - Medium
* Alliance Buildings
* Alliance Showdown
* Alliance Throwdown
* Alliance Towers
* Influencer trap

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