Naval Quests

Naval Quests are a special type of side quest that were added to the game with the Tempest expansion. There are two main types of naval quests, ruins quests and Fortress quests. Naval ruins quests are very similar to the quests received by ruins on land, but are triggered by searching the Sunken Ruins scattered across the ocean. Fortress quests are equivalent to pacification quests in that upon completing the quest given by a fortress, you will gain ownership of said fortress.

## Sunken Ruins Quests

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 In order to better understand what the Fomorian is telling you, improve your scientific knowledge.
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 Prove that you are unafraid to resort to battle when you must.
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 Conquer a new oceanic Region.
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 Drive out the unpleasant visitors! Capture at least 1 Fortress in [Ocean] that is held by another Empire.
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 It is time for true, unaided exploration. Equipped only with your courage and a ship, find the ruin in [Ocean], which lies off in unexplored seas.
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 Build a Cargo Dock in a continental region neighbouring [Ocean] in order to start the trade in Blood Crystals .
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 Help Captain Pikou protect [Sunken Ruins] from the attackers.
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 Defeat the fanatics protecting the ruins at [Sunken Ruin].
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 Search for the treasure located in [Ocean 2] with a bathysphere and bring it back to [Ocean 1]. The use of warfare is strictly forbidden.
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 Find the Unique Facility indicated on the old mariner's map. These Facilities contain marvels of greater value than standard Fortress tiles.
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 Increase the Dust production in Auriga by just enough to re-energize the planet and the vault.
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 Explore an Endless Ruin deep under the ocean to find plans and schemas that would support your empire's growth.
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 Hunt down more secrets of naval architecture by diving into the identified Ruins.
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 The sunken Bathysphere was a lure! Defeat the pirate Bathyspheres.
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 Recover the stolen loot from one of the pirates in a nearby region.
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 Bring Transport Ships to the ruin where the captain's son pursues his quest for treasure. Treasure is heavy, and boats will be useful!
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 The old map indicates you can seek some sort of treasure in [Ocean].
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 Exploit Anomalies then produce Dust to provide these curious Fomorians with pure samples of Anomalies, untouched by the salty seas.
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 Danger may rise from the seas and too many wars may weaken your empire; think of a Truce.
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 A possible map points to probable treasure... or at least adventure. Search the [Sunken Ruin] revealed by the rays of Dust with a strong Hero (Level 4 minimum).
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 The wrecked scavengers need a new ship, return to them with a Naval Unit that they can use to rebuild.
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 Show your power over the vicissitudes of weather.
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 Convince the Fomorians to relocate by increasing your Influence, impressing them with your empire's glorious future.
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 The more you sail the waters, the more you realize you are gliding on a thin surface above deep and unfathomable mysteries. Are there lost kingdoms, unspeakable horrors, or both?
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 Find the relic by searching the highlighted Ruin.
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 There are mysteries to be solved; visit more undersea Ruins during the Dark Season. Knowledge is valuable and comes at a cost.
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## Fortress Quests

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 Conquer Fortresses with Luxury Resources to keep your troops happy - and rich. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire.
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 Bring a Hero to meet the Fomorians at the Fortress in [Ocean]; only this will stoke the flames of their enthusiasm and convince them to join your empire.
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 Show your adaptability and flexibility by garrisoning your fortress with different Ship types.
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 Spilled blood is an evil omen to these Fomorians; demonstrate that you can rule peacefully. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire.
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 Lend 1 Artillery Ship to the Fortress in [Ocean] so they can blow up stuff. Because everybody loves that.
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 Visit five other fortresses and speak kind words on behalf of these reformed pirates. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire.
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 If you can supply X [Mithrite/Hyperium] to your contact at the Fortress in [Ocean], they will be happy to sell out their brethren.
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 Provide the fortress with what they need to build their ships. The inhabitants of the Fortress in [Ocean] will then be glad to trust you.
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 Bring back the lost members of the Fortress in [Ocean] to gain their trust and support.
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 Your Fomorians indicate that the pirates are somewhere in [Sunken Ruins]. To find them, search the Ruins with an army of at least 2 Naval Units. And this time, finish the job! The inhabitants of the Fortress in [Ocean] will then be glad to join your empire.
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 Bring wine to the Fortress in [Ocean] so that they can complete their traditional ceremonies.
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 Search the [Sunken Ruins] with a Hero-led fleet and bring home the beast that lurks there. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire.
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 These worried Fomorians would like to study your Fire Ships; their fear of flames makes them quite nervous about other empires' tactics. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire.
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 Prove your ability to drag fearful citizens on to ships to brave the seas by bringing your Approval to Fervent level. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire.
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 For a simple price in Dust the leader of this strategic point promises to hand over control. Return to the Fortress in [Ocean] when you are ready to give them X Dust.
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 Aid the Fortress in [Ocean], by bringing back X [Strategic Resource], and they will be your loyal servants.
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 If you bring X of Auriga's valuable [Tier 1 Luxury] to the inhabitants of the Fortress in [Ocean], they will view you as generous and benevolent.
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 Show you are a generous and trustworthy patron by lending a Bathysphere to the Fortress in [Ocean].
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 Talk to the Fortress in [Ocean] when you are ready to defeat 3 Army Units in any non-ocean Region with an army led by the Morgawr hero.
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 To gain the trust of the Fortress in [Ocean], show your ability to learn by entering Technology Era II within the next 10 turns.
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 The beings of this fortress wish only for calmer seas - for your next Empire Plan, they ask you spend no efforts in the Military Ministry. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire.
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 A Fomorian group from the Fortress in [Ocean] is hiding in one of your cities. Find them and see if the rumors of despotism and oppression are true.
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 Conquer Fortresses with Strategic Resources to keep your industry running. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire.
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 The sea may be vast, but it is far from empty. There are many competing empires and powers on Auriga, and it's hardly guaranteed that what you control today will still be yours tomorrow.
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 Prove that you can hold on to your conquests by capturing the target Fortress and holding it for several Turns. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire.
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 Search the [Sunken Ruins] with a Hero-led fleet and bring home the beast that lurks there. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire.
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 If you bring back X of the strategic resource [Adamantian/Palladian] to help repair the altar in the Fortress in [Ocean], you will be viewed with holy awe.
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 Recover the phlogiston ratchet from the enemy fortress that stole it in order to gain control over the Fortress in [Ocean].
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 To gain control of the starving Fortress in [Ocean], produce 20 Food  in [City] for a period of 3 turns before the end of Winter.
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 Share a part of your forces with the Fortress in [Ocean] as a proof of trust. It will amuse and perhaps enlighten them.
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 Cross the sea and search the [Sunken Ruins] located in a region called [Ocean 2], equip the item you find on a naval unit, and return to speak with the Fortress in [Ocean 1].
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 Prove your courage to the Fomorians in the Fortress of [Ocean].
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 Visit all types of naval weather with a naval unit in order to be able to help these Fomorians create a better weather report. The inhabitants of the Fortress in [Ocean] will then be glad to join your empire.
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 The legendary - but broken - Yellow Bathysphere needs to be repaired. If you do it, the inhabitants of the Fortress in [Ocean] will then be glad to trust you.
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