Lost Sun Cruisers

The Lost Sun cruisers are the heavy weapons of their rebellion, with their aim being to cleanse the corrupt rock theocracy with holy fire. As such, their ships come equipped with fire-based technology, just like their specialized commandos. They appear on page 7.

## **Layout A**

*Though poorly armed, this vessel carries a team of powerful commandos who can light the enemy ship ablaze and punch their way to victory. Maybe if you kill your opposition quickly enough, the guilt of your actions will go away.*

* Default Name: The Inferno
* Starting Crew: 2 Lost Sun Commando, 1 Rockman
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (2)
	+ Weapons (1)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (2)
* Starting Weapons
	+ 'Hades' Missiles🗲
* Starting Augments
	+ Regenerative Plating
	+ Extinguishers [X]
* Starting Resources
	+ 10
* Slots: 3 Weapons, 2 Drones, 4-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I'm surprised the Lost Suns took the effort to provide any assistance. Perhaps I underestimated them as allies. I'm glad you've arrived, we're on our last leg and need all the help we can get."* **(SHIP\_LOSTSUN)**

### **Unlock**

* Prove yourself to the Lost Sun fleet and defend their honor to unlock this ship... OR defeat the flagship with any of the Outcast Cruiser.

## **Layout B**

*The Lost Suns and Crystals might not be close allies, but one cannot deny their abilities work well together, enough so to warrant a vessel that takes advantage of both.*

* Default Name: Karla Nyidiny
* Starting Crew: 2 Lost Sun Commando, 1 Crystal Liberator
* Starting Reactor: 6
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (2)
	+ Weapons (2)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (2)
* Starting Weapons
	+ Frost Laser MK I
* Starting Augments
	+ Regenerative Plating
	+ Extinguishers [X]
* Starting Resources
	+ 10
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I'm surprised the Lost Suns took the effort to provide any assistance. Perhaps I underestimated them as allies. I'm glad you've arrived, we're on our last leg and need all the help we can get."* **(SHIP\_LOSTSUN)**

### **Unlock**

* Get to Sector 5 with the Lost Sun Cruiser Type A to unlock this ship.

## **Layout C**

*With no direct damaging weapons, this vessel will have to rely on the different modes of its drones to determine whether it'll cause chaos with fires or destroy the enemy's hull.*

* Default Name: Atkins
* Starting Crew: 1 Lost Sun Commando, 1 Rockman Outcast, 1 Separatist Engi
* Starting Reactor: 9
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (1)
	+ Oxygen (2)
	+ Weapons (2)
	+ Drones (4)
	+ Clonebay (1)
	+ Piloting (1)
	+ Sensors (2)
* Starting Weapons
	+ Fire Ion Blast
* Starting Drones
	+ Hellraiser🗲
	+ Assault Drone
* Starting Augments
	+ Regenerative Plating
	+ Extinguishers [X]
* Starting Resources
	+ 10
	+ 24
* Slots: 3 Weapons, 3 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "I'm surprised the Lost Suns took the effort to provide any assistance. Perhaps I underestimated them as allies. I'm glad you've arrived, we're on our last leg and need all the help we can get."* **(SHIP\_LOSTSUN)**

### **Unlock**

* Get to Sector 5 with the Lost Sun Cruiser Type B or beat the game with the Lost Sun Cruiser Type A to unlock this ship.