Task

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## Favored Actions

**Action Name (Get Creative!)**

Damaging attack/invoke *X boon*/inflict *Y bane*, other details such as range if applicable (Power Level (PL) if bane/boon)

Info relating to the roll like attack attributes, CR, etc etc.

Recommended number is 4-6 but this infobox supports up to 10. Here's a proper example:

## Overview

* Originally built as combat analyst to provide support for soldiers, Task ends up being reactivated 5 years after shutting down with no idea who he is or what he was created to do. Determined to find his creator and serve a greater purpose, his only current care is just surviving until he can make that happen.

## Appearance

* Looks almost human, but a few things give away the fact that he is an android. The pure white skin and the fact that you can see where his joints connect certainly do, as well as his mechanical and almost too precise movement. His 'hair' is black and goes down to his chin, with a singular strand of hair that sticks outwards stubbornly. As for his drip, he looks like a typical office worker. Brown slacks, some nice dress shoes, and a black dress shirt with a navy blue tie adorning it give him the typical 9 to 5 appearance.

## Personality and Behavior

* In contrast to his appearance and the behavior of other androids, Task is more expressive. He's somewhat capable of more complex emotions, but too much expression might cause him to freeze. Due to his analyst nature, he prefers to stay completely neutral in strife until he determines which side has a greater effect and/or is more beneficial to him. When analyzing something, he tends to become more emotionless and apathetic. Due to losing his memory, he has a habit of forgetting things or freezing up every now and then. Often a little too blunt for his own good. Doesn't exactly have free will, but has no clue who to listen to so mostly does whatever he wants. His absolute greatest fear is dying due to his internal systems eventually failing. As mentioned above, he is prone to errors and freezing due to his programming constantly tripping over itself.

## History / Backstory

* After getting damaged in a fight he doesn't quite remember, Task's internal systems decided to shortly deactivate as a defensive maneuver to make his opponent think he was broken. The damaged he sustained turned out be more than just a little issue, and his internal coding was damaged as a result. Before the programming could repair itself, he ended up shutting down. Originally intending to only be deactivated for a couple hours at most, he wakes up *five* years later. Turns out his programming has practically halfway deleted itself due to being shutdown in the middle of a repair, and he is filled with errors. He wakes up with practically no idea who he is, what he's built to do, or even who created him. After his systems detected the magnitude of errors his programming contained, it attempted to connect to the database and download a more recent version of his software to compare itself to. However, since he's been out of commission for a long while, it can't connect to the database at all. Now convinced that it's the result of a malware injection, his programming decides to completely wipe his hard drive unless he can find his creator, the only one capable of fixing him, to install a more recent, non buggy version on him. Filled with new motivation to, well, not die, Task sets off to both find his creator and himself.

## Relationships

### Character Name

What is your character's relationship with this character, do they like the character or no? What does your character think of them?

## Knowledge (Tier 3)

**Point Cost:** 2

**Prerequisites:** N/A

Task is a combat analyst. So obviously, he's studied various combat related spheres of knowledge. The three spheres he has intently studied are military strategy, anatomy, and guerilla fucking warfare.

*You automatically succeed on any action roll related to your chosen sphere of knowledge with a CR of 26 or lower. For higher CRs, your Learning attribute is considered to be 8 for the action roll unless your Learning score is already 8 or higher, in which case you gain advantage 1 on the roll.*

## Ageless

Due to being a recently constructed robot, Task is made out of easily repairable materials that don't seem to erode over time. The android is also fitted with a solar core, capable of sustaining itself by constantly drawing and storing power.

*N/A*

## Observant

As he is a combat analyst, Task is naturally observant to his surroundings and takes in everything around him accordingly. He is able to deduce the location of hidden objects, markings, etc.

*Your keen senses allow you to notice details that others typically miss. Once per game session, you can use this ability to notice something out of the ordinary. For example, you might spot a hidden passage behind a bookcase, a trace of blood under the fingernails of another character, or a wig that is not quite convincing. If you use this ability after failing a Perception roll, the GM decides whether you notice the initial target of your roll or a different detail.*

## Socially Awkward

Despite being more expressive than other androids, Task still has a bit of a hard time recognizing and empathizing with human emotion, and will accidentally make the situation tense by saying something too blunt or will say the wrong thing at the wrong time. Sometimes randomly spouts the Navy Seals copypasta, despite having no recollection of ever reading it or even knowing what half the shit in it means.

*During a Presence roll, the roll has a 1 in 8 chance to fail regardless of the dice results.*

## Uncoordinated

As his programming is basically deleting itself, Task has a habit of randomly freezing or being completely tactless when doing movement related things like parkour.

*Any roll that is 5 points lower than the challenge rating results in Task getting somewhat hurt.*

## Weaponry

### **Example Weapon**

* **Appearance:**
* **Category:**
* **Wealth Level:**
* **Regular Properties:**
* **Banes:** Name [PL ?]
* **Special Properties:**

## Armor

### **Example Set of Armor**

* **Appearance:** Description of the armor's appearance from a lore perspective.
* **Type:** Light [Def. +1], Medium [Def. +2], or Heavy [Def. +3].
* **Wealth Level:** How expensive the armor is to purchase.
* **Required Fortitude:** The minimum Fortitude attribute score that a character requires in order to wear the armor. Without the requisite Fortitude score, a character cannot benefit from the protection it affords.
* **Speed Penalty:** Indicates the reduction in speed that your character suffers due to the bulkiness and weight of the armor.

## Lore Items

### **Example Lore Item**

An item the character may carry on their person, that doesn't give any benefits to the character in question and is only there for roleplaying purposes.

## Augmentations

### **Example Augmentation**

* **Appearance:**
* **Type:** Detachable/Fixed, Passive/Active
* **Health Points:**
* **Wealth Level:**
* **Attribute Bonuses/Penalties (If Any):**
* **Boons:** Name [PL ?], Self? A single ally? Both?
* **Banes:** Name [PL ?]
* **Properties (If Any):**

### **Example Utility Item**

* **Description:**
* **Type:** Consumable/Device
* **Wealth Level:**
* **Weight:** Regular/Heavy/Bulky
* **Attribute Bonus (if any):**
* **Duration:**
* **Boons:** Name [PL ?], Self? A single ally? Both?
* **Banes:** Name [PL ?]
* **Traits (if any):**