Small Quests

Small quests are quest that can be triggered from the map with searching a location, but do not belong to any of the main quest lines.

## Dziody

You enter the ruins of an old town, although you only know this because Dziody told you so, as there are only stones, covered in moss and plant life.

But, you do see a group of old men, huddleded together over a large oaken table.

* Walk over to them.
	+ 'Ok, so you said I could come here if we become cursed? [Give 50 food]'
	+ 'Right. So can you take away our curses? [Give 50 food]'
	+ 'Nah, we don't need any curses healed. Bye.' Leave.

## Goldmine

You discover the remains of a goldmine! Two shafts remain active enough to try and explore them although they are clearly not stable enough to call safe.

* Go into the mine.
	+ 1. Go left.
		- *{Var1}*
			* 9-12 Gold, 11-19 Quartz
			* +2 XP, +1 RP
		- *{Var2}*
			* 1. 'Hi there, It's some collection of gold you have mister.'
				+ 1. 'Listen you, there's more of us, and we will take our share...' [Social] (3 skull)
					- Success:
						* 15-19 Gold
						* +5 XP +1 RP
					- Failure:
						* ???
				+ 2. 'Hey, you're doing a real good job of guarding this stuff...' [Social] (3 skull)
					- Success:
						* 15-19 Gold
						* +5 XP, +1 RP
					- Failure:
						* ???
				+ 3. 'You know what, we don't really like talking!' Attack! [Fight] (3 skull)
					- Success:
						* Artifact/jewellery/ranged weapon, 14-19 Gold, resources/food
						* +5 XP, +1 RP
					- Failure:
						* Wounded villagers
						* +2 XP
				+ 4. Uhm, yeah, this is an awesome collection...Leave for now.
			* 2. Attack! [Fight] (3 skull)
				+ Success:
					- Artifact or jewellery, 15-19 Gold, resources, food
					- +5 XP, +1 RP
				+ Failure:
					- Wounded villagers
					- +2 XP
	+ 2. Go right.
		- 1. Attack! [Fight] (4 skull)
			* Success:
				+ Weapon, 15-19 Gold, Mithrill, resources, food
				+ +7 XP, +1 RP
			* Failure:
				+ Wounded villagers
				+ +3 XP, +1 RP
		- 2. Leave.
	+ ???

*Note: Entering a second time will "collapse the shafts for good."*

## Snakes' Nest

You find the cave where a treasure may lie. It looks old and abandoned but there is an eerie feeling to it.

* 1. Explore the cave. *(Result appears to be random)*
* ***{Var1}***
	+ 1. Alright, try to brave this poisonous chamber... [Sickness] (2 skull)
		- Success:
			* 1. Great, get the loot!
			* ***{Var1}***
				+ leather, metal
					- 1. Good, gather it up and leave the cave.
						* +2 XP, +1 RP
			* ***{Var2}***
				+ Herbs, Enchanted bone
				+ +3 Herbalism, +2 Intelligence, +3 Medic for 1 villager
					- 1. Good, get the equipment and leave the cave.
						* +2 XP, +1 RP
		- Failure:
			* ???
	+ 2. No, leave.
		- Exit (cave collapses)
* ***{Var2}** Collapsed Cave*
	+ 1. Try to dig the treasure out. [Physical] (2 skull)
		- Success:
		- ***{Var1}***
			* Metals, gems
				+ 1. Great, take the treasure and leave.
					- +2 XP, +1 RP
		- ***{Var2}***
			* Armour, jewellery, gems
			* +3 Attractiveness, +3 Speech for 1 villager
				+ 1. Great, take the treasure and leave.
					- +2 XP, +1 RP
		- Failure:
			* ???
	+ 2. No, leave.
		- Exit (cave collapses)
* ***{Var3}** Sleeping Bears*
	+ 1. Sneak past the bears to get to the treasure. [Sneak] (1 skull)
		- Success:
			* 1. Great, get the treasure!
				+ Bow, Cane, leather, Herbs
				+ +3 Gathering, +2 Stealth, +2 Traps for 1 villager
					- 1. Great, gather up the treasure and leave.
						* +2 XP, +1 RP
		- Failure:
			* ???
	+ 2. Just kill the bears! [Fight] (2 skull)
		- Success:
			* Leather, bones, weapon
				+ 1. Great, get the treasure!
				+ ***{Var1}***
					- Jewellery, Coal, gems
					- +2 Traps, +2 Intelligence, +2 Dexterity for 1 villager
						* 1. Great, gather up the treasure and leave.
							+ +2 XP, +1 RP
				+ ***{Var2}***
					- Bow, Cane, leather, Herbs
					- +3 Gathering, +2 Stealth, +2 Traps for 1 villager
						* 1. Great, gather up the treasure and leave.
							+ +2 XP, +1 RP
		- Failure:
			* ???
	+ 3. No, leave.
		- Exit (cave collapses)
* ***{Var4}** Golden Chalice*
	+ 1. Right, try to break the spell. [Hex]
		- Success:
			* Artifact, gold, moonstone
			* Bless of Magic (20 turns) for entire party
			* +2 Magic, +2 Folklore, +1 Will for 1 villager
		- Failure:
			* ???
	+ 2. No, leave.
		- Exit (cave collapses)
* 2. Nah, leave it for now.
* 3. ???
* 4. ???
* 5. ???