recursal/Fanatic-Fandom huggingface dataset:
Materials

**Materials** is a Quest in Zero Sievert

## Dialogue

> Hey Hunter!
>
>
> I can't take you past the makeshift camp because some sections of the railway have to be repaired. We're working on it but if you want to help, it would be quicker.
>
>
>
> Bring me these items and we will repair the section.
>
>

## Objectives

* Collect 40 scrap material.
* Collect 20 Screw nut.
* Collect 20 Nail.
* Collect 1 Screwdriver.
* Collect 1 Drill.
* Collect 1 Propane tank.

## Rewards

* 35 Exp and;
* 1500 Roubles and;
* A randomised reward possibly including:
	+ 1 Medikit T-000, or 3 Bandage, or 2 Anti-Rad Pills, OR;
	+ Ammunition, and;
* Access to areas beyond Makeshift Camp.
Lazar Guard

Lazar guards are hostile NPC in ZERO Sievert. They can be found accompanying Lazar in the Forest. They seem to be more accurate than normal bandits, and are definitely more aggressive.

## Drops

They drop their weapon and ammo and from 3 to 5 random low tier loot. Their weapons usually have better attachments than most bandits.

## Quests

* Kill 5 bandits in the Forest First steps p.2
* Kill 20 bandits in any maps Vendetta
* Related to Cleaning p.2
Community-to-do-list

## To-Do

Feel free to add/remove text as needed on this page - All contributions are welcome :)

## **Missing pages:**

* Loners / Hunters(?) are not mentioned on Hostile NPCs page and only have a page as a faction, not as an enemy unit.
* Halloween items - Missing page for pumpkin armor

**Pages in need of more content:**

* Emission - Needs more information e.g. crows are not mentioned etc.
* The Networker - information about his daily quests
* Swamp - Needs content
* Mall - Needs content
* Markers on the interactive mall map

**Missing changes since patch 0.30**

* Injector names have been fixed, but balance changes and vendor price should be checked.
* balance changes made for consumables (see changelog for which)
* Sprinter skill sprint speed nerfed

**Other things**

* Unfuck the home page (this task has been a problem since we first created this wiki)
	+ without using tables.
* Clean up the to-do list

## Attachments

* Add new and missing attachments
	+ ~~ZZ Vel Grip missing~~
	+ All 0.40 attachments missing
* Check/update stats of existing items on the attachment tables
	+ Stock
	+ ~~Grip~~
	+ Handguard
	+ Barrel
	+ ~~Magazine~~
	+ Muzzle
	+ Scope
	+ Attachment
* Check/update stats on items page and make sure they correspond with the attachment tables.

## Weapons

* Check stats on the weapon tables.
	+ Pistols
	+ Submachine Guns
	+ Shotguns
	+ Automatic Rifles
	+ Semi-Automatic Rifles
	+ Sniper Rifles
	+ Special event weapons
* Check stats on individual weapons
* Several weapons missing "description" heading
* Mods tabbers on weapons are missing/outdated
* Remove DPS/HP DPS/ AP DPS ?

## Recently completed

* Pumpkin headlamp added
* //COMPLETE// All modules
* Radioactive rain
* Barman - Add refill hunger/thirst function
* //COMPLETE// Categories on all pages (Check this page to see new pages without categories, updated once a day)
* //COMPLETE// NPC page split between NPCs you interact with and Hostile NPCs
Dmitry Alexeev

### Profile

Dmitry is a contractor for all kinds of people trying to make a living in the zone, he is the man if you want to take some task or make one.

Dmitry doesn't seem to talk too much (or maybe he really doesn't have anything to say) and is straightforward, he is there to give tasks and you are there to take them, no less, no more.

***"My job is finding people willing to go out there for the reward."***

### Task Available

--STILL WORK IN PROGRESS, WRITER TAKING REST--
Gym Lvl 1

**Gym Lvl 1** is a Module in ZERO Sievert.

## Description

**Gym Lvl 1** is one-time use.

It add the following modifiers to the player:

* +10 Max Stamina
* +15% experience gain to Fitness skill
* -20% to your energy/fatigue natural decrease

It can be used only once for this effect.

## Crafting

* 20 Scrap Metal
* 5 Bulbs
* 4 Weights
* 3 Fans
Grenades

There are a total of 5 grenades/explosives in Zero Sievert. The player can find most of these grenades/explosives in shop (Barman, Daniel Baker, or Alexei Andreevich). This page lists all grenades/explosives in Zero Sievert, see below to learn more.

## General Information

Each grenade/explosive has a max stack of 1, assign it into one of the hotkeys [3-8] to use it quickly (except land mine). The player's throw range can be adjusted by moving the player's mouse to wherever the player wants to throw them. To cancel throw animation, press Left Mouse Click, the grenade will be put back into your "vest" or "pocket."

To use the land mine, get in your inventory and right click to use it. The player has a few seconds to move out of the mine before it is set.
Chief Scientist Isaak Fedorov

**Chief Scientist Isaak Fedorov** is a character in Zero Sievert.

# SPOILER WARNING

## Description

Chief Scientist Isaak Fedorov is the scientist in charge at the large purple crystal that appears after completing Inspect the village. A large containment structure has been constructed and he leads a group of scientists studying it. Talking to him will reveal some more information about the crystals nature.
## Location

In the north-east corner of Swamp, at the large crystal next to the abandoned village, after completing Inspect the village.

## Tell me something

#### What did you discover?

*"Not much... As you can see, this crystal is different from the others, it emits very strong radiation discharges, but thanks to the containment structure we are safe. We have yet to discover the frequency of these discharges, and above all their nature. The radiation is different though, it almost seems to have a hypnotic effect, I've never seen anything like it in my career. Before coming to Zakov I heard rumours of a similar place and crystal in an old nuclear power plant in Ukraine but I don't know anything else. Not much information comes from that place. On the other hand, not much information comes out of Zakov either. It's such a waste, who knows what we could discover if we had more resources and proper equipment. I'd better shut up, these ideas are not well received and I don't want to be heard by one of those soldiers."*

## Trivia

The other Crystal that he mentions is a reference to S.T.A.L.K.E.R.
Factions

Different factions are operating in the differents Maps.
Some of them will offer you tasks to gain different rewards and/or sell different equipment some of which is only available from them specifically like for example Armors and Weapons.

**List of Factions:**

 Green Army

 Scientists

 Crimson Corporation

 Loners

 Bandits

 ???
Anomalies

Anomalies are an environmental hazard in Zero Sievert.

## Description

After the explosion at the Nuclear Power Plant, anomalies appeared all over Zakov. These fields are usually found surrounding their respective crystals and emit high levels of radiation, though there are sometimes tiny ones without crystals. All of them harm the player if walked into. They are easily avoided as they have visibly affected the environment and are the only strong source of radiation on certain maps. To see if a path is safe to take, a bolt may be thrown to trigger an anomaly [Default key "G"]. The damage dealt is reduced by the anomaly stat of the armor equipped

The crystals found near the anomalies are lootable and there are two tasks given by The Doctor requiring these to be harvested. They can also be used in crafting medical injectors.

Sometimes groups of Scientists can be found researching these anomalies.

## Fire anomaly

Fire anomalies are small yellow/orange spheres that fade in and out, and can be found on all maps. If stepped on, the fire anomaly will erupt in a fireball that deal continuous damage until the player has moved sufficiently far away. They can appear in numbers ranging from single instances that can be hard to see until it is too late, to large dense fields covered by a red glow, while also being highly radioactive. The larger fields have a higher chance of containing one or more fire crystals that can be looted to obtain the fire crystal item.

Two instances of the fire anomalyA large field of fire anomaliesFire crystal (Can be looted)Fire crystal item
## Chemical anomaly

Chemical anomalies can be spotted by small green particles appearing from the ground, followed by larger gas clouds erupting. Getting too close will trigger a continuous eruption dealing anomaly damage. Fields of chemical anomalies have a chance to contain one or more chemical crystals that can be looted to obtain the chemical crystal item.

A large field of chemical anomaliesChemical crystal (Can be looted)Chemical crystal item
## Electric anomaly

Electric anomalies exists in two variations. One type is a large static orbs of lightning that damages the player if getting too close, with electric crystals appearing in its vicinity. The large orb is invulnerable to gunfire and any crystals will therefore have to be looted quickly to avoid taking extensive damage. The other type is Electrical Anomaly (NPC) which is a smaller slow moving orb that can be killed and looted for electric crystal. Electric anomalies cannot be found in Forest.

Electric anomalyElectric anomaly attackElectric crystal (Can be looted)Electric crystal item
Industrial Area

The **Industrial Area** is one of the locations in Zero Sievert.

## Description

The player will always spawn along the railway on the southern part of the map. In the middle of the map there is a road network creating five squares. Inside these squares the game will generate a random area to ensure that these locations change each time the player enters the map. There will always be an oil factory, and then usually two container yards and two industrial areas. On the north-eastern part of the map there is a port containing the Crimson Corporation, and to the north there is a train depot.

## Points of Interest

### Oil Factory

The Oil Factory contains several smaller buildings, in addition to a single larger structure. The entrance to the large building is always located in the top left corner of its area and contains two rooms with a high loot density, but requires key cards to access (Key to 1st storage room of oil factory and Key to 2nd storage room of oil factory) in addition the player can use Oil factory personnel key card to bypass a large room containing Infestation. Expect close-quarters combat with Blinks and Ghouls.

### Container yards

Contains bandits and electronic/tool boxes

### Industrial areas

These areas contain several building that the player can enter, often filled with bandits or monsters.

### Port

The port area contains several small buildings with loot in addition to some loot boxes scattered around. It is a relatively safe area as most enemies get killed by the Crimson Corporation guarding one of the two entrances.

### Crimson Corporation

The Crimson Corporation base is located in the lower-right side of the port area. It is guarded by Crimson Corporation soldiers that are non-hostile towards the player unless fired upon. To gain access, a fee of 5000 roubles needs to be paid each time, until the player has completed the Cleanup quest given by Reynard Shepard.

The trader for the Crimson Corporation, Joel Emerson, can be found inside a building on the far right of the base area.

### Train depot

Rows of abandoned trains and carriages. Electronic and tool boxes are scattered around the area, beware of blinks

## Map generation

Look at the map as three columns and two rows. The top right is always the port area, leaving five blocks that are generated from a template with recognizable patterns. In the example image of the map here, the two grey blocks in the top row will be container yards. The bottom left is the shape corresponding to the Oil Factory and the two remaining are industrial areas.

## Keys

* Oil factory personnel key card
* Key to 1st storage room of oil factory
* Key to 2nd storage room of oil factory
Garden Lvl 1

**Garden Lvl 1** is a Module in ZERO Sievert.

## Description

**Garden Lvl 1** is one-time use.

* Grows scrap food and scrap medicine, provides a small amount every day (Interact with module)

It can be used only once for this effect.

## Crafting

* 80 Scrap Metal
* 10 Screw Nuts
* 25 Nails
* 1 Hammer
* 1 Screwdriver
* 2 Duct Tape
* 4 Metal Pipes
* 2 Hose
* 40 Scrap Food
Loners

**Loners** are one of the factions in Zero Sievert.

## **Description**

Loners are a group of enemies which, as of the 0.17 update, spawn in at the beginning of a raid and will enter points of interest, fight one another, attack bandits and You. Dead Loners may be looted. They can have an assortment of items on them, mostly low-to-mid tier junk and meds, along with their weapon and ammo. Loners have randomly generated names as well. You can recognize them by their brown armor and blue visors.
Grigory's ring

**Grigory's ring** is a Quest in Zero Sievert

## Dialogue

> Oh! Oh! Can you do something for Mr. Junk?
>
>
> Now that Grigoriy has come back to life he would love to get his ring back. Mr. Junk hid it in the swamp before he came back to this place.
> If you do this for Mr. Junk then he will sell you some of his treasure.
> No! No! No! Mr. Junk loves his treasure...
> Oh! Oh! But it's more important to make Grigoriy happy.
> Yes! Yes! Yes!
> You bring Mr Junk the ring and he'll sell you some of this treasure.
>
>
>
> Mr. Junk will also give you this costume he found
>
>

## Rewards

* + 120 Exp and;
	+ 0 Roubles and;
	+ 1 ZOPZCX Armor, and;
	+ Access to Mr. Junk's shop featuring mostly scrap used for crafting

## Guide

- Enter Makeshift Camp and walk around until you find a manhole with text above it. This is Mr. Junk's lair. Upon entering Mr. Junk will speak to the player and you can get the quest. After accepting the quest the player should extract from Makeshift Camp and then go to Swamp, a yellow circle will be drawn on the player's map. This an area that the ring can spawn in. The player should walk around the circle until they come upon a half-circle of dead trees around a grave stone. Approaching the stone will allow it to be looted and interacted with, when looting the stone it will have Grigoriy's ring inside. Extract with this ring and return to Makeshift Camp wherein they should be able to return to Mr. Junk which will have a small yellow ring around his location and give the quest back. This will reward the player with access to his shop.
Chocolate for everyone

**Chocolate for everyone** is a Quest in Zero Sievert

## Dialogue

> Chocolate is becoming a luxury good now, bring me some. I will pay you well
>
>

## Objectives

* Collect 8 Generic chocolate.
* Collect 4 Premium chocolate.

## Rewards

* 65 Exp and;
* 6000 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- These items can be found in many loot containers, including hidden stashes, filing cabinets, vending machines along with enemies including, dead bandits, hunters, and bosses.
Looting

**Looting** is the players main way of getting Items in Zero Sievert (This article is under construction)

## Description

There are several sources for loot in Zero Sievert and they can be broken down into these categories

* Loot containers: These can spawn in either random or fixed locations and is where you will find most of your items.
* Traders: There are several traders with their own unique selection of goods for sale, they are the players main source for gear
* Dead NPC: If you can kill it, you can loot it; Feuer frei komrade!
* Quest related containers: These will only appear and can only be looted if you have the appropriate quest.
Device

**Device** is the players Personal Digital Assistant (PDA) in Zero Sievert

## Description

The Device allows the player to access several important features related to locations, quests, the character and hideout. To access the device, the default key is "J".

## Features

### Overview

The main screen on the device will give the player the current time and date, his health, fatigue, and radiation.

### Map

Shows the map of the location the player is in (with the exception of the Zero Sievert bunker). Can also be accessed by pressing the map key [Default key "M"]

### Active quests

An overview of all accepted quests the player is on.

### Level and statistics

Shows the player his current level in addition to a large number of statistics, ranging from number of kills and deaths, to the amount of times a specific container has been looted.

### Skills

The skills section allows the player to see his current level of skills and choose a specialization once he has enough points. See skills for more information.

### Modules

The modules section allows the player to choose the placement of the modules in the hideout. See hideout for more information.
Gunplay

Gunplay is a ZERO Sievert mechanic related to how bullets work in-game.

## Generalities

Every gun, bullet and armor has a few statistics that come into play when calculating:

* Trajectory of the bullet(s) when shooting
* Reloading a weapon
* Jamming a weapon
* Damage done by a bullet

## Jamming

Jamming is likely to occur when a weapon falls to 60% durability (Maybe more?). A way around shooting while trying to unjam is reloading while unjamming.

## Damage

Damage can be prevented all together based on luck, armor class, armor durability and bullet penetration.

Armor damage is reduced when the damage is prevented but Armor damage is always happening (except if durability is 0)

Stats used are :

* Weapon damage (damage) between 0 and 100
* Bullet damage (bullet\_modifier) between 0 and 2
* Bullet penetration (penetration) between 0 and 100
* Armor fragility (armor\_frag) between 0 and 100
* Armor class (armor\_class) between 0 and 10
* Armor durability (armor\_dur) between 0 and 100
* Luck (chance) between 0 and 1

If the weapon shoots multiple bullets (e.g. the way shotguns shoot pellets), the Weapon damage stat will be divided by the number of bullets.

```
damage = damage \* bullet\_modifier;
chance = 2 \* log10(armor\_dur / 100);

if ( penetration <= 10 \* armor\_class )
 chance = 0.9 + (penetration - 10 \* armor\_class) / 20 - chance;
else
 chance = 0.9 + (penetration - 10 \* armor\_class) / 20 - chance \* 0.15;

if (a random number between 1 and 100 <= 100 \* chance)
{
 armor\_dur = armor\_dur - 0.3 \* damage \* ( (100 + armor\_frag) /100 );
 damage = damage \* ( 0.5 + (chance / 2) );
}
else
{
 armor\_dur = armor\_dur - 0.15 \* damage \* ( (100 + armor\_frag) /100 );
 // No damage received
 damage = 0;
}

// Player hp is then reduced by the damage value

```
Infestation

Infestation are hostile NPC in ZERO Sievert.

## **Overview**

Infestations are large, pyramid-shaped enemies which essentially takes the role of an enemy spawner. When the player comes within range of the Infestation, it will spawn 2-3 Ghouls at a time, up to 15-20 ghouls total. It drops Raw Meat on death.

## **Strategy**

To kill the Infestation most effectively, shoot it from a long range with a scoped automatic weapon or bolt action rifle. This will stop the Ghouls from overwhelming you and allow you to kill it fast and prevent more Ghouls from spawning.
Daniel Baker

**Daniel Baker** is a character in Zero Sievert.

## Description

Daniel Baker is the Crimson Corporation trader that moves into the bunker if the player chooses to accept the conditions given by General Artemovich to the proposal from Reynard Shepard during Next step. NOTE: Currently this is not listed under Tasks but is in the main dialogue menu of the respective NPC.

He sells the same items as Joel Emerson

## Location

In the Zero Sievert bunker, behind the bar.

## Trader items

### Food, equipment and attachments

* Medication/Food
* Equipment
* Stock/Barrel
* Magazine
* Handguard/Grip
* Attachment/Scope

**Medication/Food**

**Equipment**

**Stock/Barrel**

**Magazine**

**Handguard/Grip**

**Attachment/Scope**

### Weapons and ammunition

* Ammunition
* Pistol/SMG
* Shotgun
* Assault rifle
* Sniper/DMR

**Ammunition**

**Pistol/SMG**

**Shotgun**

**Assault rifle**

**Sniper/DMR**
Items

There are more than 100 different items to loot in Zero Sievert.

Some are used in crafting recipes for other items like provisions, medical supplies, repair kits and ammunition.
Others are required to repair your armor and weapons directly if you have the right modules in your base.

Upgrade your own base with crafted modules or sell them.
Somes items are also needed to complete quests.

## Item categories

* Ammunition
* Attachments
* Keys
* Loot
* Medical
* Provisions
* Repair kits

## See also

* **GEAR**
	+ Armor
	+ Backpacks
	+ Headset
	+ Weapons
First steps

**First steps** is a Quest in Zero Sievert.

## Dialogue

> Hey stranger! Welcome to Zero Sievert bunker. I don't know how you got here and frankly I do not care. It's nothing personal, it's just that we see a lot of new faces here and only a few of them come back, so I won't waste my time remembering yours for now. First let's see what you can do...
>
> Barman

## Objectives

* Survive 1 times in the Forest.
* Eliminate 5 Wolves in the Forest.

## Rewards

* 100 Exp;
* 60 Rep;
* 3000 Roubles and;
* Choose an item as reward
	+ Book Medicine, or
	+ Book Gunsmith, or
	+ Book Cooking

## Guide

Once you spawn in Forest, press M to open the map, look for the closest of the two green circles at the edge of the map and make your way there. Listen for wolf sounds and try to kill them during your first raid so you can finish this quest quick.
Igor

**Igor** is a character in Zero Sievert.

## Igor Kuzmin

### Profile

Igor Kuzmin is a friendly (retired) hunter that lives in a small house surrounded by a fence somewhere in the Forest. Although he calls himself a hunter, he tells the player that he's not a hunter like the player is, but rather a person that hunts animals for food.

After the accident at the nuclear plant when other inhabitants in the forest evacuated, Igor decided to stay. When he was told to come to The Bunker with the Green Army soldiers, Igor obviously refused but the soldiers insisted. Igor has a sentimental feeling about his home, so Igor threatened the soldiers with his rifle to go away. Unfortunately, this caused one of the soldiers to shoot him in the leg and left him crippled until now. When other soldiers tried to stop the one who fired their rifle, Igor heard the name of the soldier that shot him, the name was Private Bogdanov.

Igor will give you a task to gather meat (Meat for Igor). Once the task is completed, Igor starts treating the player as a friend. After that, Igor's house will be permanently marked on the map. Additionally, Igor asks the player to kill a Green Army soldier named Bogdanov, the same soldier that shot him when he refused to evacuate. Every time the player visits Igor's house, there will be a loot box with random loot which Igor has found whilst out hunting; this loot respawns with every subsequent expedition to the Forest.

Igor carries a TUS 34 shotgun and silenced Nozin Makant rifle which is quite coveted by rookie players. Although to obtain Igor's prized possessions one would have to commit a terrible act by killing him and certainly will never forgive themself for it.

Igor once killed will not be alive next visit to the forest, neither will there be any loot to collect from him, instead his corpse can be looted for raw meat.

## Tasks

* Meat for Igor: Igor asks the player to bring 10 Raw meat.
* The old man: General Artemovich wants Igor dead.
* Revenge For Igor: Igor asks the player to kill a soldier named Bogdanov

## Quotes

#### First time meeting

***"HEY YOU!"***

***"WHAT THE FUCK ARE YOU DOING HERE?"***

#### After finishing quest

***"Oh hello!"***

***"You came back to see me?"***

## Gallery

The cabin Igor lives inInside the cabin - The bag with loot will appear each Forest raid after completing his questExample of loot found by Igor for the player
Joel Emerson

**Joel Emerson** is a character in Zero Sievert.

## Description

Joel Emerson is a trader for the Crimson Corporation. He is the main supplier of new NATO gear and has a large selection of attachments. He has a limited amount of money (6000) resulting in the need for trading in loot for new items.

## Location

Joel is inside the building at the Crimson Corporation HQ, located in the port of the Industrial Area

## Trader items

### Food, equipment and attachments

* Medication/Food
* Equipment
* Stock/Barrel
* Magazine
* Handguard/Grip
* Attachment/Scope

**Medication/Food**

**Equipment**

**Stock/Barrel**

**Magazine**

**Handguard/Grip**

**Attachment/Scope**

### Weapons and ammunition

* Ammunition
* Pistol/SMG
* Shotgun
* Assault rifle
* Sniper/DMR

**Ammunition**

**Pistol/SMG**

**Shotgun**

**Assault rifle**

**Sniper/DMR**

## Gallery

Located in the building next to the water
Key to 1st storage room of oil factory

**Key to 1st storage room of oil factory** is a key in Zero Sievert.

## Description

Key used to access 1st storage room of oil factory

## Key Location

* Common loot
* Dead NPCs

## Lock Location

Inside the oil factory in Industrial Area. On the left hand side when entering.

## Behind the Lock

* 2x Cabinet
* 3x Tool box
* 4x Attachment box

## Gallery

Outside the 1st storage roomInside the first storage room
Crimson Corporation

**Crimson Corporation** is one of the factions in Zero Sievert.

## Description

Crimson Corporation is an independent research group set up in The Bunker of Zakov, located in the room between the Barman and the Doctor. They are easy to spot due to their bright red armor and high-tier NATO guns. They are docile until attacked. They are hostile to the Green Army.

HQ
--

The Crimson Corporation HQ is located in the Bunker. They will move into the Bunker after the completion of the quest: New Arrivals.

## Locations

Their soldiers can be found patrolling around the Forest, Makeshift Camp, Industrial Area, and Mall in groups of three

## Quests

Reynard Shepard has several tasks for the player

## Traders

* Joel Emerson is located at their HQ and sell very powerful, but expensive NATO guns, ammunition, and attachments.
* Daniel Baker moves into the bunker based on the players choice on the quest Next step. His selection of goods are identical to Joel Emerson.
Loot

**Loot** is what you scavenge with you from your raids in Zakov. It can be sold to traders, used for Quests, crafting or upgrading the Hideout. Some items can only be obtained through purchase from a trader.

**Note:** Due to the way Charisma affects sell prices, these values may not correspond with your own.

**Relative value** is an average between price/weight and price/size. It's useful for beginner to identify which items are worth your time.

## See also

* Looting

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Only available from Barman, cannot be found in raid.
Barman

**Barman** is a character in Zero Sievert.

## Description

The Barman is one of the first characters the player will interact with. He provides early game quests and sells provisions to the player, his quest First steps p.2 will give the player access to the Green Army faction. He is also your source for low-tier weapons and ammunition, In addition to armor, backpacks, headlamps and several food and beverage items. He sells books for changing specialization.

## Location

He is located in a bar, on the left hand side after entering the ZERO Sievert bunker.

## Quests

The Barman provides several tasks for the player

## Trader Items

* Medication and Food
* General
* Equipment
* Ammunition
* Pistol and SMG
* Shotgun
* Assault Rifle
* Sniper Rifle and DMR

## Refill Hunger and Thirst

Barman can refill the players hunger and thirst values back to 100 for a fee.

* Refill hunger for 3000 Roubles. (from 0 hunger)
* Quench thirst for 4000 Roubles. (from 0 thirst)

## I want to know something

### What is this place?

> *This is the Zero Sievert, an older bunker built during the Cold war. It's the only safe place in Zakov. Here you can find all you need: equipment, supplies, tasks.*
>
>

### What happened at Zakov?

> *On April 4, 2017, the plant exploded. Nobody really knows what happened but surely the Crimson Corporation had something to do with it. They say they didn't conduct any dangerous experiments but I don't believe them, nobody here believes them. Maybe you'll have better luck if you ask them, there should be a base in the industrial area. But don't get your hope up, I doubt they'll tell you the truth.*
>
>

### Tell me more about the old nuclear power plant

> *It was a nuclear power plant active until 2014, after which the local government allowed the multinational Crimson Corporation to occupy the plant and turn it into a sort of secret laboratory, but declined all responsibility. A cliche, right? We were not allowed to know what was going on in there, but it was not uncommon for strange things to happen, such as electronic devices not working for hours, or totally missing radio signal.*
>
>

### Where can I find some jobs?

> *I can give you a few ones. I don't think the Green Army wants to deal with a rookie, I can put in a good word for you, but first let's see if you can survive out there. Besides, the Doctor is always looking for someone willing to risk their life to get him samples. Try going to talk to him, see what he says.*
>
>

### How can I reach other areas?

> *Oh, so you wanna be a Hunter? That's what we call people that go outside and gather resources. You need to talk to the Conductor, near the train. If you want to know more about the different areas, go and talk with the guide. You can usually find him near the bunker's main door. Good luck Hunter!*
>
>

### Where can I store my items?

> *If you continue to the left you will find a room with crates and a workbench. You can use that place to do whatever you want, you can even build something in there as long as you are able to do so. I suggest you take a look at the workbench, there you can create items that you'll need during your hunts.*
>
>
Ammunition

There is a wide variety of ammunition in Zero Sievert. The players choice of ammunition will depend on availability and the enemies that are engaging. This page lists all ammunitions in Zero Sievert, to learn more about the damage that each bullet deals, see the ammunition statistics table

## General information

A Weapon can accept any type of ammo of the correct calibre. e.g. An EC 74 will accept all types of 5.45x39mm. There are currently four categories of ammunition. The names are taken from real life bullets and unless familiar with those, the player will have to rely on comparing stats or looking at the icons, which have visual identifiers for quickly seeing what type it is.

* **Standard** - The default ammunition of the calibre. Can be identified by the lack of black markings.
* **Armor Piercing** - Increased penetration at the expense of other stats. Can be identified by the black tip on the bullet.
* **Hollow Point** - Increased damaged at the expense of other stats. Can be identified by a black band on the upper part of the icon.
* **Subsonic** - Reduced recoil at the expense of other stats. Can be identified by a black band that is missing the middle section.

To **change** the **ammo type** - **press Y, while standing still.** The game will not automatically change type once you run out and try to reload.

## Rifle cartridges

**DMRs**: N1o

## Ammunition statistics

The following table contains all ammunition stats. For more information regarding how damage is calculated, see Gunplay.

Pen1 : Penetration of the ammunition

Dmg %2: Added damage in % by the ammunition to the weapon (red mean reduced damage)

Acc %3: Added accuracy in % by the ammunition to the weapon (red mean reduced accuracy)

Rec %4: Added recoil in % by the ammunition to the weapon (red mean added recoil)

Burn5 : Durability loss for the weapon with each shot

Buckshot6: Fire 12 bullet each shot, each bullet deals 15% damage (100 base dmg + 80% / 12 = 15% dmg)
Documents p.1

**Documents p.1** is a Quest in Zero Sievert

## Dialogue

> One of our hunters and my personal friend was on a special mission, trying to find the location of valuable documents. We lost his contact when he entered the makeshift camp, fortunately, we still have his last detected position. Go to the makeshift camp and find out what happened to him. I hope he is still alive...
>
>

## Rewards

* 65 Exp and;
* 2500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- This should have a marker on the map in the form of an orange circle. Move to the area and press 'f' [Default key] to interact with the body. This will mark the quest as complete.
Ghoul destroyer p.2

**Ghoul destroyer p.2** is a Quest in Zero Sievert

## Dialogue

> Hey Hunter!
> Are you up for a simple quest? You have to eliminate a few ghouls, nothing easier.
>
>

## Rewards

* 100 Exp and;
* 4500 Roubles and;
* Choose an item as reward
	+ 1 NB 153

## Guide

- The suggested method for this would be to deploy on forest and go to the village and kill the ghoul's that are guarding the houses. The other location that has a high density of ghouls is the motel on Makeshift Camp at this stage of the quest line.
Big

Big are hostile NPC in ZERO Sievert.

They spawn inside and outside the Mall and at the end of the Laboratory.

Bigs are fast moving creatures and will alternate between charging and staying still. They deal moderate amount of damage and are usually alone. Bigs are very strong and require a lot of shots from a normal weapon or 2 to 3 shotgun blast in close quarter to kill.

Bigs drop a lot of raw meat and their teeth.
Cleaning p.1

**Cleaning p.1** is a Quest in Zero Sievert

## Dialogue

> More and more people want to become Hunters, and while this helps us from one point of view because we have fresh meat to send on suicide missions, on the other hand these Hunters raid the terriotory in search of fortune. Get rid of them but be careful, the same mission will be given to the other Hunters...
>
>

## Rewards

* 100 Exp and;
* 4500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- The only advice given is to use a standard ammunition type to kill the Hunters, a DMR like the MKM can be affective for this.
FANAZ Standard Pistol Grip (F1 Style)

The **FANAZ Standard Pistol Grip (F1 Style)** is a Grip attachment in Zero Sievert.

## Description

Default grip on FANAZ.

Note: It has the same in-game name as FANAZ Standard Pistol Grip (G2 Style). - This is based on the FAMAS F1

## Obtain

* Sold by Joel Emerson / Daniel Baker
* Default grip on the FANAZ
* Enemy weapons
* Attachment box
List of people who have participated in the show

"Inai Inai Baa!" since the popularity of the program, many artists and ordinary people have participated in the program. Here is a list of them:

## Original version

### Kana-chan era

* Kayano Masuyama (1996)
* Aimi Ikura (1996)
* Takane Hosoyama (1997)
* Takahiro Matsuda (1998)
* Kentaro Arai (1998)
* Erina Hashiguchi (Second half of 1998)

### Rina-chan era

* Rena Otani (Circa 1999)
* Gao Huijun (2000)
* Moegi Iizuka (April-September 2000)
* Tsubasa Kobayashi (Second half of 2000)
* Rikito Ota (Second half of 2001)
* Fuka Haruna (Second half of 2002)

### Fuuka era

* Nanase Matsuda (2003)
* Yuki Fujita (2003)
* Kokoro Okuda (2005)
* Koko Mori (2006)
* Fuku Suzuki (2006)
* Ashida Mana (2007)

### Koto-chan era

* Mitsuru Fukuda (April-September 2007)
* Yui Izumizawa (2008)
* Yuna Mouri (2008)
* Toyoshima Hana (Second half of 2008)
* Mashiro Kato (2009)
* Kino Tsuchiya (First half of 2010)

## Chinese version

The following are the people who participated in the Chinese sister eras, marked with **?** indicates that recording may occur later.

### Xiaoyi era

Some of the following people also participated in the Xiaotong era.
Vadim Borisov

**Vadim Borisov** is a character in Zero Sievert.

## Description

Vadim Borisov is the brother of Yakim Borisov who is also a guard located at the front door in The Bunker base.

Unlike Yakim, Vadim seems to be more rude and stoic, doesn't like small talk and obvious questions from the player, and will tell the player to go ask his brother since he is the most talkative. As his brother, Yakim, revealed, that he is an Army Special Agent and the things he has been through made him like what he is now.

## Location

Right hand side after entering the Zero Sievert bunker

## Tell me something

### What are you doing here?

*"I'm guarding the front door. Can't you tell?"*

### Where are you from?

*"It's none of your business. ask my brother Yakim, he has always been the most talkative one."*

### Is this place really safe?

*"Of course it is! No mutant or bandit has ever walked through this door."*

## Trivia

A dialogue will commence between the Borisov brothers upon the first time meeting them, Vadim will comment the player as "Fresh meat" implying there have been others who went out to find a fortune and never returned back alive to the bunker, he then proceeds to tell Yakim that he bets 3000 Roubles that the player will not come back alive which Yakim agreed to join in the bet. When the player comes back with the file in hand Vadim will shout in disbelief and tell that the player is *"...not a virgin anymore"* and Yakim will tell them to get some rest.

When taking the "Destroy Ghoul lair" quest, Yakim will tell the player good luck and after coming back from destroying the lair he will thank you and be relieved that the lair is now destroyed.
Kodiak Vlasov

**Kodiak Vlasov** is a character in Zero Sievert.

## Description

Kodiak Vlasov is a Green Army soldier that guards the entrance to their section of the bunker.

To gain authorization to enter the section the player must first finish the "Sawmill USB" quest, although taking the "Destroy Ghoul lair" quest is not necessarily needed to be taken to gain authorization.

## Location

Entrance to the Green Army area of the Zero Sievert bunker

## Quotes

#### Before Sawmill USB Quest

***"Stop right there!"***

***"You do not have authorization to pass!"***
PP Kokarev

The **PP Kokarev** is a pistol in Zero Sievert.

## Description

Commonly known simply as the Tokarev, is an out-of-production Soviet semi-automatic pistol. It was developed in 1930 by Fedor Tokarev as a service pistol for the Soviet military to replace the Nagant M1895 revolver that had been in use since the Russian Empire, though it ended up being used in conjunction with, rather than replacing, the M1895. It served until 1952, when it was replaced by the Makarov pistol.

Functionally, almost the same as the PN Pokarov in terms of performance, with a upside of extra damage.

## Mods

* Muzzle
* Scope
* Mount

**Muzzle**

**Scope**

**Mount**
Makeshift Camp

**Makeshift Camp** is a location in Zero Sievert

## **Description**

This was the primary evacuation point of the civilian population after the incident at the Zakov nuclear power plant. The area is now abandoned but the temporary accommodation remains, as are the highly radioactive vehicles moved together in vehicle graveyards. It is a wasteland, with most of the vegetation dying off. It has a much less saturated color palette than the Forest.

The Makeshift Camp is home to many interesting places, including the Radio Station, which also harbours the laboratory, the motel, now a bandit hideout, the Train Station, that is now overrun by bandits, and lastly Mr. Junk's lair. The Radio Station, Laboratory, Train Station and Motel all need to be visited for quests, so the Makeshift Camp ian important place to visit.

## Radiation

Due to high levels of radiation, you should always bring a radiation suit with you if you plan to loot here.

## **Points of Interest**

### Radio Station and Laboratory

The laboratory proper is locked by the laboratory entrance keycards that you may buy from the Doctor after completing the quest Laboratory p.2.

If you go there to loot, expect many mutants and don't forget to get the laboratory supply keycard.

### Motel

The motel is blocked off until completing the quest Motel p.1. After completing the quest, the player will have access to the Motel and the fenced in area around it. There are several bandits both outside and inside.

### Mr. Junks lair

Mr. Junk lair is spawning randomly outdoors. Here you may find Mr. Junk but you can't trade with him until completing his quest Grigory's ring.

### Train Station

The train station is home to lots of bandits and radiation, so be careful when visiting. The Station includes 4 small warehouses, and a large warehouse. Orel spawns here as part of Clear the way.

## Keys

* Mr. Junk key
* Laboratory entrance key
* Laboratory supply key
High quality toilet paper

**High quality toilet paper** is a quest item in Zero Sievert.

## Description

**High quality toilet paper** is a special variant of Toilet paper, that is the objective item of the quest Valuable item offered by Barman.

It has no use outside of turning it in for its quest. If sold to a trader before turned in, the player's current savegame will be softlocked, unless the item is spawned in using debug mode.
File Breakdown

## Groupes

### Sounds

Under the section Data -> Sounds, you may open each sound individually and find where this wav file is compressed into (Audio Group).

To edit those specific files look here.

Every sounds including effect and musics are located there.

### Sprites

Under the section, Data -> Sprites OR Data -> Tile sets, you may find all individual textures used in-game.

Sprite refer to all object pictures including animations, items model, items animation (weapon / armor).

Tile set refer to a set of decorations for background elements (like tiles) or static objects (like actual decorations). Those are usually picked at random.

As a generic purpose all of those refer to a texture page item (PageItem under Data -> Texture page item) which itself refer to a texture pack (Texture under Data -> Embedded Texture).

To edit those specific files look here.

### Game objects

Under the section Data -> Game Objects, you may find all physical object present in the game. It includes all actors in the game like NPCs, the player, bullets, spawn points etc.

It's the richest element in this game and usually uses sprites and scripts alike.

Editing its scripts is generally a question of drag/dropping script in the related box or double clicking for adding a new one. For sprites it's only a drag and drop of the related PageItem (cf #Sprites).

### Rooms

Under the section Data -> Rooms, you may find all the map available in-game and may directly edit them by drag-dropping existing element or adding new game objects by drag dropping them in the map. Ensure that they are put under the Layers -> Instances for them to actually work properly.

You also may add new maps by right clicking Data -> Rooms -> Add.

For more details look up this article.

### Scripts / Code

Under the section Data -> Code, you may find all the game logic in the game.

This includes but not limited to all those objects and their properties :

* list of all items
* list of all available NPCs
* list of all quests
* list of all loots and chests
* how things spawn based on its game object spawner
* how maps are randomized
* how shooting works
* etc
Ammo Lvl 1

**Ammo Lvl 1** is a Module in ZERO Sievert.

## Description

**Ammo Lvl 1** is one-time use.

* Provides scrap ammo every day (Interact with module)
* Allows you to craft ammunition (Use Workbench)

It can be only used once for this effect

## Crafting

* 40 Scrap Metal
* 25 Screw Nuts
* 15 Charcoal
* 1 Hammer
* 1 Duct Tape
* 4 Metal Pipes
* 300 Scrap Ammo
* 1 Screwdriver
Radioactive rain

**Radioactive rain** is an **event** in Zero Sievert.

## Description

Radioactive rain is an event and weather type that can occur at any time, including the start of the raid, and in any location, with the exception of the bunker. It will always occur following an emission, whereupon there will be radioactive rain with max intensity. Its visuals consists of acid green rain combined with a light green fog. While exposed to the rain, the player will be irradiated.

## Mechanics

* It has a higher chance to occur on Swamp. (Unconfirmed)
* The radioactive dosage received ranges from **75** mSv - **200** mSv depending on rain intensity, leading to x - 3.6 in 1 minute without protection. (**Values to be added**)
* There will always be radioactive rain at full intensity and endless length following an emission.
* During radioactive rain the usual “visual noise effect” for radiation is deactivated.
* They last x to x minutes, because of its duration it's recommended to extract unless the rain is avoidable. (**Values to be added**)
* Possible mSv are: 75, 200 (**These can be checked by your device, J**)

## Tips

The usage of anti-rads, cigarettes, and certain drinks (e.g. Milk and Vodka) can be used to keep the characters radiation level below the level of which instant death can occur, while heading for the extraction point.
The key to the laboratory

**The key to the laboratory** is a quest in Zero Sievert.

## Dialogue

> When you went to the radio station you must have noticed the building there, maybe you even tried to go inside.
>
>
> Word on the street is that it was an old lab for the Crimson Corporation.
> The entrance is locked and you need a key card to get in, unfortunately none of use here have one. So I sent my man, Marat Loginov, to look for the key. He seems to have found a damaged one but we may be able to fix it or make a copy.
> My man is operating in the industrial zone, he has a small base in the north-west, among the abandoned wagons. I haven't heard from him in day, but that's not unusual.
> Go to the industrial area, find him and bring me the key.
>
>
>
> -Barman
>
>

## Objectives

* Collect 1 Ruined Laboratory entrance key.

## Rewards

* 150 Exp;
* 70 Reputation;
* 5000 Roubles and;
* Choose an item as reward:
	+ Night Vision Goggles 1, or
	+ ETS, or
	+ Tus 34.
Sawmill p.1

**Sawmill p.1** is a Quest in Zero Sievert

## Dialogue

> Since you were successful with the last mission, I want to offer you a similar job. This time the destination is the sawmill in the forest. Unfortunately we don't know the exact location buy you should be able to find it by looking at the map, it should be a grey rectangle. There's no need to fight, you just need to do a survey. Just approach the sawmill to complete the mission.
>
>

## Rewards

* 35 Exp
* 1500 Roubles
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

-Approach the building as pictured on forest under the heading of Sawmill. Upon getting close enough one should be able to use the f key to "investigate" this will mark the quest as complete. The safest way to do this is approach from the eastern part wherein there is a hole in the fence leading to a shed, this will allow approach without being detected.
Supply p.1

**Supply p.1** is a Quest in Zero Sievert

## Dialogue

> Hey Hunter! Recently, few supplies have arrived and people still need to eat. We could use some help replenishing our supplies.
>
>

## Objectives

* Collect 5 Bread.
* Collect 5 Bottle of water.
* Collect 1 MRE.

## Rewards

* 50 Exp and;
* 2500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

- These items can be found in many loot containers, including hidden stashes, filing cabinets, vending machines along with enemies including, dead bandits, hunters, and bosses. The Bread and Water can be bought from Barman. The water can be made from Rotten Water through crafting.
Radioactive meat

**Radioactive meat** is a Quest in Zero Sievert

## Dialogue

> You're new here, huh? Well, I'm always looking for someone to help me with my research.
>
>
> Don't worry, I'll pay you for every job you do.
>
>
>
> Good! I need some raw meat to conduct experiments, I want to see how radiation has affected the local fauna.
>
>

## Rewards

* 35 Exp and;
* 1500 Roubles and;
* Choose an item as reward
	+ Any one of the standard array of items as listed in Quests

## Guide

Hunt rabbits, wolfs and boars in Forest. Two meat can be purchased from Barman every day (Inventory resets at 07:30)

Bring with you Rabbit pelt and Wolf pelt as this will give you a head start on later quests.