recursal/Fanatic-Fandom huggingface dataset:
Themron

###

### **Aspekte**

Handel, Beständigkeit, Geduld, Geschicklichkeit, Handwerk, Standhaftigkeit, Ausdauer, Tradition

## Gläubige

Pyron

**Die Dunklen Götter:**
Alaria -
Asron -
Cyrandor -
Damaskar
Danora -
Eriana -
Ilthayan -
Leandra -
**Themron**

**Die Vergessenen Götter:**
Die Vergessenen

 Themron war schon immer ein Gott für das einfache Volk, während der Adel sich vor den Götterkriegen anderen Göttern zuwandte. So hat er aber heute noch eine große Anhängerschaft, zumindest außerhalb von Myr. Das einfach Volk verschweigt es zwar, doch gerade wenn ein Handwerker ein Werksstück beginnt oder einen Handel abgeschlossen hat, richtet er oftmals ein Gebet an den Handwerker der Götter. Teilweise ist dies in Myr zu einem seltsamen Brauch gekommen, bei dem man ein alkoholisches Getränk über den Beginn eines Werkstückes gießt, um ein gutes Gelingen zu sichern. Zwar mögen nur wenige den Ursprung dieser Tradition wissen, so hat der Wächter der Traditionen diesen Weg gefunden, um seine Bräuche nicht ganz in Vergessenheit geraten zu lassen.

## Gebote

* Ehre das Handwerk und jene, die es ausführen.
* Strebe nach Perfektion in deinem Handwerk
* Kenne den Preis einer guten handwerklichen Arbeit und achte darauf, dass sie ihren Wert erhält.
* Ein gutes Stück zu fertigen braucht Zeit. Also lerne Geduld in deinem Handwerk und im Leben zu wahren.
* Nur mit Ehrgeiz kommt man weiter und nur mit Ausdauer kann das Eisen in Form gebracht werden.
* Stehe zu deinem Wort und lass Worten Taten folgen.
* Handwerk ist voller Traditionen, also wahre die alten Bräuche.

## Segen

Handel und Handwerk. Diese beiden Aspekte des Gottes spiegeln sich in seinen Segen wieder. So mag er einen Schmied herausragende Fertigkeiten geben, ebenso wie einem Tischler. Ebenso aber überwacht er auch die Einhaltung von Handelsverträgen und Absprachen, wenn sie unter den Augen eines Priesters geschlossen werden.

## Mirakel-Talente

* **Mirakel+/Leittalente:** MU, FF, KO, KK; Selbstbeherrschung, Lehren, Überzeugen, Mechanik, Rechnen, Schätzen, Handel, Steinmetz; *dazu vier Talente aus folgender Liste:* Baukunst, Bogenbau, Feinmechanik, Glaskunst, Grobschmied, Holzbearbeitung, Instrumentenbauer, Maurer, Metallguss, Steinschneider/Juwelier, Zimmermann, Fleischer, Gerber/Kürschner, Gesteinskunde, Hüttenkunde
* **Mirakel–:** Fischen/Angeln, Gaukeleien, Klettern, Taschendiebstahl
Rat Drawings

The Painter, while wandering the house, collects his drawings with rats in various predicaments. Typically there are phrases like "diseased" "vile" "filthy" scrawled onto them. He believes these rats are trying to harm him, and takes extreme measures such as property destruction, self-mutilation, isolation to stop them.

Picking these up will add points to the Selfish/Self-portrait ending.

## Trivia

* Notes left by exterminators hired to clean the house state that they could not find any signs of pests, despite being hired multiple times. The Painter is likely hallucinating the rat infestation. He believes that the rats are the cause for his declining mental and physical health. The rats are likely a combination of his schizophrenia and the Rat Queen tormenting his mind.

## List of drawings

* Body Borrowers
* Dust Mice
* Prothesis Snatchers
* Screeching Arsonists (The Library, Iteration 1)
* Lice Mice (The Bedroom, Iteration 3)
* Minced Mice
* Floor Creepers
* Dangling Dread (The Basement, Iteration 3)
* Flapping Horror (The Dining Room)
* Rodent Seeds
* Canvas Crawlers
* Silent Floaters (The Bathroom)
* Haunting Mimics
* Fluffy Fakers (The Nursery after vision)
* Plague Breeder
* Vermin Groth
Göttergeschenk

```
1 Danora	+1/+2 Pflanzenkunde / -1 Menschenkenntnis
2 Asron		+1/+2 Heilkunde Seele / -1 Betören
3 Pyron		+1/+2 Überzeugen / -1 Sich verstecken
4 Alaria	+2 Orientierung / -1 Holzbearbeitung
5 Ilthayan	+1 Nahkampf / -1 Schleichen UND -1 Verstecken
6 Cyrandor	Zufall +2 / Zufall -1
7 Eriana	+2 HKW / -1 Dolche
8 Leandra	+1/+2 Magiekunde / -1 Zechen
9 Themron	+1/+2 Grobschmied / -1 Taschendiebstahl
10 Damaskar	+1 Schleichen / -1 Schwimmen

```
FemtophotographyGigapixel cameras

* **Femtophotography** is an amazing technique that led us to create slow motion videos of light in motion and with this, we can see the volume of something without using x-rays. Ramesh Raskar esplain how Femtophotography was with a laser point and creates a packet of photons, the first example was with a bottle of Coca-Cola, the packet of photons started to cross, started to disperse and finally exploit in all directions because of the reflections that concentrate. This is the example I say:

* **Gigapixel cameras**, developed by David Brady and colleagues at university in North Caroline, this new camera generate images with the potential to be scaled down to portable dimensions. They hope to produce and sell 100 units of the micro-camera, with the cost of $100,000. This camera allow people to see everything that they want and not only the camera´s producer wants. This camera is able to capture an entire image in only 18 seconds. With tthis cameras they can revolutionize the image angle and the image supervision. Hear, we have an example of a gigapixel camera and how it works.
Пинтел

Пинтел - герой фильма "Пираты Карибского Моря", лысый низкий толстый пират. Дружит с Раджетти. Они не разлучны, всё делают вместе.

## Первый фильм

Пинтел как и вся команда Барбоссы были прокляты и прибыли в Порт-Роял. Там они поймали Элизабет Суонн и отвезли её к Гектору Барбоссе. Во время боя на Исле де-Муерта он и Раджетти притворялись счастливой парой но их быстро раскрыли. После победы Джека над Барбоссой он и Раджетти попали в тюрьму.

## Второй фильм

Пинтел и Раджетти сбежали из тюрьмы и попытались украсть «Чёрную Жемчужину», но не получилось. На Острове Креста они пытались украсть сундук Дейви Джонса, но тоже безуспешно. В конце вместе с остальной командой отправился спасать Джека.

## Третья часть

Когда команда прибыла в Бухту Погибших Кораблей Гектор Барбосса забрал вставной глаз Раджетти и тот надел повязку которую Пинтел одобрил. В этом фильме особой роли как и Раджетти не играл.
Gallade de Angel

Genero
Habilidad
 Situación
 Capturado en
Primera Aparición
 Evoluciona en Gallade

## Historia

Es capturado en el Episodio El lago valor vistas al mar!!! Cuando nuestros amigos se encontraban por la ruta 201 vieron a un Ralts tumbado en el suelo con heridas ya que unos entrenadores quisieron atraparlo de una forma bastante violenta asi que Tania y sus compañeros fueron a detenerlos. Tras rescatarlo lo llevaron rápidamente al centro pokemon. Ralts quiso agradecerle su buena acción a Angel acompañandole en su viaje. En el episodio Un robo en Ciudad Corazón!!! evoluciona a Kirlia para ayudar a detener al Team Rocket y en el episodio Han robado las piedras Pokemon!!!Un Cazatesoros malvado!!! evoluciona en Gallade.

Ralts herido.Ralts en el centro pokemon.Ralts evolucionando a Kirlia.Kirlia evolucionando a Gallade
## Personalidad

Cuando era un Ralts se asustaba facilmente eso debe a su pasado. Pero con el tiempo se le quitó el miedo,al evolucionar a Kirlia se vuelve muy pacifico. Es sereno y muy agradable es muy bueno con las personas mayores y la gente amable con él. Odia la gente malvada y que hacen daño a los otros pokemon o personas un estilo al Team Rocket,le gusta estar con Tania porque se llevan muy bien.Es el segundo pokemon mas leal de Angel. Lleva un objeto de campana Concha .

## Movimientos Usados

Ralts usando TeletransporteRalts usando Velo sagrado.Ralts usando Confusión.Ralts usando HipnosisKirlia usando Psiquico.Kirlia usando Hoja mágica.Kirlia usando ReflejoGallade usando Danza espadaGallade usando Psico-corteGallade usando Onda vacio.Gallade usando Doble rayo
## Imágenes

Ralts con Buizel y Sneasel.Ralts con Sneasel.Romeo con Bunny,Pika y Charmeleon.
## Curiosidades

* Su habilidad Rastro que ayuda a localizar pokemon perdidos.
* Gallade solo puede ser Macho.
* Es magnifico para los concursos de hecho le encantan.
* Tania le llama Romeo de forma cariñosa y ya se queda con ese mote.
* Junto a Buizel  son los Pokemon que son maltratados pero **Ralts** estubo a punto de morir.
* Siempre coquetea con Gardevoir de Manel.
Schicksalsdämmerung Wikia

Die Welt - ein Schatten dessen was sie einst war. Zwei Jahrhunderte ist es nun her, dass der Herr des Lichtes, Pyron, einen Krieg gegen seine Geschwister der hellen Seite einen Krieg führte und dieses Aufeinandertreffen von göttlichen Mächten vernichtete die Zivilisation auf Samaran beinahe vollständig. Viele Städte wurden vernichtet und so zeugen zahllose alte Ruinen wie Mahnmale einer anderen Zeit von einer Welt, wie sie nicht mehr ist. Denn der Krieg mag beendet sein, doch die Gesellschaft hat sich verändert. Pyron ist nun der einzig anerkannte Gott und nur wenige Götter der Dunkelheit stehen ihm entgegen. Ihre Anhänger werden in den zentralen Regionen erbarmungslos gesucht und gejagt.
Während jeder Ort einen Pyron Tempel besitzt, dessen goldenes Dach schon von weither im Sonnenlicht erstrahlt, sind die Orte, an denen die dunklen Götter verehrte werden meist verborgen. Doch die Anhänger dieser Götter haben lange ihr Knie gebeugt und sich in den Schatten ihre Kräfte neu gesammelt. Nun sind sie bereit, auszuziehen und alte, verlorene Geheimnisse der Welt zu entdecken.
Video

How I made my time Lapse?

1º I took a "point and shoot" style camera (Mine was an Olympus fe-5000 10Mega pixel sensor)(it doesnt have very good vide quality)

2º I went to my terrace and I set a small tripod for the Olympus camera

3º Then I took my canon EOS 1000d digital rebel with two types of optics for choosing the best photograph of the time lapse setup ( If it could , I would rather did the time lapse with this DSLR but it did not have a time lapse mode )

4º I set the camera to record 1 Hour and 10 minutes , then shut off

5º I put the camera on its place and started recording

6º Next , when it finished , I connected to my computer , opened IMovie (Free video editor only for IOS devices)

7º I edited it , 1:10:00 resumed in 4:10 minutes at a video speed of 1629% faster than real time

8º I uploaded it to Google Drive and here it is:

https://drive.google.com/file/d/0BzPfbQ9W-kSbOTd5ODhwXzNGLUk/view?usp=sharing

ENJOY!
Sergio's. Wikia

<hero description="Hi! This web is going to be about informatics. We hope you join to our web!" imagename="" cropposition=""></hero>Welcome Ángeles: Hello Sergio and Sergio!

## Welcome to the Sergio's and Iker`s Wikia

Hi! This web is about Informatics. We hope you join us!

## Describe your topic

Hi, we are three Spaniards from 4 eso class. Our project involves making a wikia of informatics like the one your see here.

**FIRST BLOCK FIRST TERM**

Apple VS Encryption

Logos in Informatics

My Wiki

Editing Wikipedia

My Computer

**SECOND BLOCK FIRST TERM**

Encryption

How Jacoby hack his home

Alternatives to Power Point

**FIRST BLOCK SECOND TERM**

Analogue VS digital fotography

Femtophotography VS Gigapixel cameras

Animated GIF

Speaking through images

**SECOND BLOCK SECOND TERM**

Analog vs Digital Audio

You are not a gadget

Digital audio properties

Soundation activity

Podcast (we used GarageBand from MacOSx)

**FIRST BLOCK THIRD TERM**

ProtonMail (Sergio Laredo)

Instructables (Sergio Barquero & Iker Pachón)

HTML

Usage share of web browsers

Video

**SECOND BLOCK THIRD TERM**

The Oppenet Initiative
My Wiki

* In your wiki, is there an administrator? What can the administrator do? What can other users do?

Yes, there is an administrator. The administrator can do changes in the wiki. Other users can comment in the wiki.

* Is your wiki private or public? Why?

Our wiki is public so all the people can enter our wiki.

* What is the amount of space available to upload/store documents?

15 gigabyte***s***.

* Write a list with the major pros and cons of your wiki

Pros: i***t´s*** free, ~~i~~ easy to use, there is a good helping community and ***beginner*** friendly.

Cons: ***it can*** sometimes can be difficult, the people can comment in the wiki.

* Most wiki hosting companies offer extra features to "premium users". Name 2 extra features for premium users in your wiki hosting service.

You have access to more activities in wikia.
Terms of Service and Rules

The providers ("we", "us", "our") of the service provided by this web site ("Service") are not responsible for any user-generated content and accounts ("Content"). Content submitted express the views of their author only.

You agree to not use the Service to submit or link to any Content which is defamatory, abusive, hateful, threatening, spam or spam-like, likely to offend, contains adult or objectionable content, contains personal information of others, risks copyright infringement, encourages unlawful activity, or otherwise violates any laws.

All Content you submit or upload may be reviewed by staff members. All Content you submit or upload may be sent to third-party verification services (including, but not limited to, spam prevention services). Do not submit any Content that you consider to be private or confidential.

We reserve the rights to remove or modify any Content submitted for any reason without explanation. Requests for Content to be removed or modified will be undertaken only at our discretion. We reserve the right to take action against any account with the Service at any time.

You are granting us with a non-exclusive, permanent, irrevocable, unlimited license to use, publish, or re-publish your Content in connection with the Service. You retain copyright over the Content.

These terms may be changed at any time without notice.

If you do not agree with these terms, please do not register or use this Service. If you wish to close your account, please contact us.
Ianna

**Ianna** es la Diosa de la Luna en el Universo de Blade: The Edge of Darkness. Su padre Ahura Mazda le tenía mucho cariño, debido a la bondadosa naturaleza de la diosa.

Ianna se encargó de poblar la Tierra con un gran jardín y cuidó de todas sus criaturas. Sin embargo, Angra Manyu comenzó a corromper a los humanos, creando demonios y otras bestias fieles a la oscuridad.

Esto provocó una guerra entre los dioses, la cual casi destruye la Tierra. Para detenerlos, Ianna arrojó un potente hechizo y expulsó a los dioses de la Tierra. Desde entonces cuida a los humanos desde la Luna.

Los humanos comenzaron una terrible guerra contra las criaturas del mal que poblaban la Tierra, la cual fue conocida como la Guerra de la Espada. Ianna le dio su bendición y la Espada Sagrada a un joven héroe llamado Eresh Kigal, quien condujo un gran ejercito que resultó victorioso ante las fuerzas del mal, sin embargo él murió debido a las heridas de la batalla.

Los compañeros de Eresh Kigal llevaron su cadáver a El Templo de Ianna, en donde fue sepultado junto a la Espada Sagrada. De la espada se desprendieron 6 Runas de Poder que contaban la historia De La Creación. El templo se cerró y aparecieron 4 Gemas que fueron guardadas por los compañeros de Eresh Kigal.

En la actualidad, nuestro héroe se convertirá en el próximo elegido de la diosa, quien deberá darle un fin a la maldad que comienza a asolar la Tierra.

## Notas

* **Inanna** es la Diosa del amor y la guerra en la Mitología Sumeria.
Digital audio properties

Sounds :

-https://www.freesound.org/people/beskhu/sounds/149731/

-http://soundbible.com/1937-Tornado-Siren-II.html

 Soundbible

-From my point of view , only the tornado siren II from Soundbible sounds the most realistic to me , PingPong from FreeSound its also realistic but not as Tornado Siren II .

But anyways , no sound from Freesound or Soundbible sounds natural to me .

-Photos:

Tornado Siren II

PingPong
Alex Evans

**Alex Evans** is a UK-based video games developer. Evans previously worked at Guildford-based Lionhead Studios and developed the video game Rag Doll Kung Fu independently. He is the co-founder of Media Molecule, a video games studio based in Guildford, Surrey, United Kingdom. The studio's first project was a cooperative platformer for the PlayStation 3 entitled LittleBigPlanet, which received worldwide acclaim and won several gaming awards.
You are not a gadget

*When I work with experimental digital gadgets, like new variations on virtual reality, in a lab*

*environment, I am always reminded of how small changes in the details of a digital design can*

*have profound unforeseen effects on the experiences of the humans who are playing with it.*

*The slightest change in something as seemingly trivial as the ease of use of a button can*

*sometimes completely alter behavior patterns*

* Is reffering that any small change which you do in a device makes an amazing effect to the experience of the humans who are going to used it.

* In my opinion: is completely right because the slightest change can change or improved the whole deviced.

(by Sergio Laredo)

**For instance, Stanford University researcher Jeremy Bailenson has demonstrated that**

**changing the height of one’s avatar in immersive virtual reality transforms self-esteem and**

**social self-perception. Technologies are extensions of ourselves, and, like the avatars in**

**Jeremy’s lab, our identities can be shifted by the quirks of gadgets. It is impossible to work**

**with information technology without also engaging in social engineering.**

* is referring to the demostration done by jeremy bailenson which demostrated that changing the height of ones avatar in immersive virtual reality transforms self-esteem and social self-perception.
* In my opinion, is a good demonstration to saw how a person has a better self-esteem by changing their height.

> (by Sergio Barquero)
>
>

#### **You have to be somebody before you can share yourself.**

This short phrase means that : In order to share who you are in the net or in another place , have something that you put effort into , its interesting , and its usable ,this way it says that you are somebody and this way , people will come to see you . But if you are no one , give it as lost

(By Iker Pachón)
Analogue VS digital fotography

**Analogue VS Digital photography**

* Digital only comes into play when the brightness levels are coded into the binary system to create an image file.
* Is easy to edit.
* Doesn´t need a battery
* can´t be send by mail.
 Digital
* Images are captured as digital files and stored on removable media cards.
* Provides real instant photography.
* Is possible to make more significant changes to an image.
* It´s free
* Yo can send by mail to your friends.
* the battery runs off very quickly.

From my point of view digital cameras are very common nowadays but they are really easy to use as difficult to master.

We can´t remove the line of differences.
Analog vs Digital Audio

* They are better at capturing a true representation of sound.
* Records the sound generating an analog wave that other devices can then transfer directly to the proper media.
* Digital recordings can miss subtle nuances.
* Digital devices can use higher sampling rates with greater precision.
* Digital media like compact discs can reproduce sound indefinitely.
* Digital media has over analog is that you can make as many copies of the

original sound file as you like without hurting it.

* Which one sounds better?

Even though many audio engineers will tell you there's no detectable difference between analog and digital recordings, some audiophiles argue that because analog recording methods are continuous, analog format is still supreme.
Bullying Policy

It isn't uncommon to be bullied in today's internet world. We have all likely witnessed it in some form or another. However, DreamBubble.me does not tolerate bullying in any form or fashion. Bullying is a potential reason for being permanently banned from this website.

The No Bullying policy on DreamBubble.me is as follows:
No Profane, vulgar, derogatory, or offensive language
No Mature, graphic, or profane media.
No Degrading or insulting responses to others.
No Repeat posting of the same material in the same forum.
No Advertisements or spam messages.
DreamsWiki:Contact Us

Contact Us
To get in contact with us, just send out a Private Message or add a topic in the talk page of any of the Wiki Curators (bureaucrats) or Wiki Moderators (sysops/admins), or add a topic on the **community portal discussion page**.

Lead Wiki Curator
• LBPFans -  Send PM - Talk Page
Wiki Curators
• CaptainPudding -  Send PM - Talk Page
• RealCarlosV -  Send PM - Talk Page
• Chunky104 -  Send PM - Talk Page
• Jcldragon -  Send PM - Talk Page
• Justin Holland -  Send PM - Holland Talk Page
• Jackton -  Send PM - Talk Page
• LegendFPS -  Send PM - Talk Page
• LittleBigFans -  Send PM - Talk Page
• Little Sack Man -  Send PM - Sack Man Talk Page
• PlaymoVille -  Send PM - Talk Page
• ResearchAgent -  Send PM - Talk Page
• Sackdoll -  Send PM - Talk Page
• Smilular -  Send PM - Talk Page
• TheArtGuy -  Send PM - Talk Page
• WWEFans -  Send PM - Talk Page
Imp

**The Imp** is Dreams' fully customisable cursor with an expressive face that changes expressions using the touchpad on a PlayStation 4 Controler.

## About

Imp is the player's way of interacting with Dreams. Imp can possess characters, move objects and most importantly create and edit content within the game.
DreamsWiki:Admin noticeboard

Admin Noticeboard
Welcome to the admin noticeboard! Here, you can post issues that you think admins (moderators and curators) should know about. Please use the following syntax when placing your messages (including the signature).

```
{{notice|Title of notice|Message}} ~~~~

```

Pointers* This is **not** a discussion page! Please keep all discussions on the talk page, sorted under an appropriate heading (preferably matching the issue heading on this page).
* Please don't edit out an issue until it has been resolved. Once resolved, an admin will remove it.
* If someone else has edited this page while you were, save their version first and then continue with your own edit. Cut and paste out extended lengths of text if necessary.

Archive
A list of resolved issues is available on the archive page.

General
Policy
File:Icon checkpoint.png — *This unsigned comment was added by LBPFans (talk) at 14:52, 17 January 2011 (PST)*

Editing Issues
Template:Notice -LBPFans 5:26, 10 December 2015 (PST)
Usage share of web browsers

I can see in the **first link** (http://gs.statcounter.com/)

* **Conclusions**: In the first link, the data of the use of web browsers in Spain are very different from the data of United Kingdom and Germany. In the second link for example, tha data are totally different from the data of the first link for example, in Spain Chrome has a used of 41% of the people in one month and Internet Explorer a 40% of the people. In the other hand, in the first link, Chrome has a used of 56% of the people and Internet Explorer only 11% of the people.
* **Search Engines**: is a software system that is designed to search for information on the World Wide Web. The search results are generally presented in a line of results often referred to as search engine results pages (SERPs). The information may be a mix of web pages, images, and other types of files. Some search engines also mine data available in databases or open directories. Unlike web directories, which are maintained only by human editors, search engines also maintain real-time information by running an algorithm on a web crawler.
Dreams

**Mode(s)** | Single-player, multiplayer

**Dreams** is an upcoming sandbox video game developed by Media Molecule and published by Sony Computer Entertainment for the PlayStation 4. The game puts focuses on 'play, create and share', and allows players to create user-generated content.

## Gameplay

*Dreams* 's levels are separated by different segments known as "dreams", and these dreams are connected by different gateways such as doors. Players encounter different puzzles in the game, which must be solved by using the abilities of the imp and the possessed characters, as well as the objects players retrieved in a dream. Items collected by players can be used to alter and modify the state of the game's world.

Players can create their own levels in the game by using custom and pre-built objects. Cooperative multiplayer is also featured in the game, allowing players to create and manipulate their custom dreams together.

## Development

*Dreams* is being developed by Media Molecule, who had previously developed *LittleBigPlanet* and *Tearaway*. Similar to *LittleBigPlanet*, the game's main focuses are "play, create, share". They aimed to merged the three aspects together into one experience without separating them. The game will rely heavily on the community, as art director Alex Evans said that the game will be "defined" by players instead of the developer. In order to help new players get into the game, a story campaign is featured to help players adapt to the gameplay mechanics. Siobhan Reddy, the game's director, added that the campaign is used to kickstart a community, and creation is the primary goal of the game.

One of Media Molecule's goals is to reinvent creativity according to Evans. As a result, they re-imagined the game into something as simple as sketching. This led the game to feature an impressionistic art-style and implement the PlayStation Move motion-based controller. The team used dreams as the game's setting, as they believed that it allows players to have their own styles, and inspires players to create something "artistic" and "incredible".

At Gamescom 2012, Media Molecule announced that they were working on two different projects, with one being *Tearaway*. The game was revealed at PlayStation Meeting 2013, with Evans showing a technical demo onstage. A teaser for the game was released in July 2014. The game was officially announced at Sony Computer Entertainment's press conference at the 2015 Electronic Entertainment Expo. A beta for the game is set to be released in 2016.

## Playing

Not much is currently known about the gameplay aspect of Dreams. It has been confirmed that there will be traditional gameplay modes, but they are currently unannounced.

## Creating

In dreams the user will be able to dream up of 'anything' they so wish in a fully 3 dimensional world. Users can create via the DS4 Controller or the PlayStation Move Controllers.
Mark Healey

**Mark Healey** (from Ipswich, Suffolk) is a British computer games developer. Healey started his career making games for the Commodore 64 home computer - his first published game was KGB Super Spy for Codemasters which led to developing the Educational Fun School series of games for Europress Software. Healey later Joined Bullfrog Productions to work with Peter Molyneux on titles such as Theme Park, Magic Carpet and Dungeon Keeper.
The Circle

The Circle is a recurring room encountered in the Layers of Fear, Early Access version. It is the room you will appear in every time you die, waking up in a circle of candles. These candles are never extinguished, and the floorboards under the circle never deteriorate.

In the finished version of the game, this room no longer exists. Instead, should you die, you will wake up in a colorless version of the room you perished in, the sound having an echo and somewhat muffled. Only upon leaving the room and continuing on your way will the world regain its color and normal sound balance.
The Final Note

The Final Note is DLC added to Layers of Fear (2023). It is another addition to the story of the first Layers of Fear, told from the perspective of the Painter's wife, also known as the Musician. It depicts how she views the house, herself, and her family ever since the accident that took away her ability to play music.
Chatroom Rules

This chatroom is intended to be a safe, semi-personal space where people with a common love of Dreams can join together and share some social time. We ask that every member remember to be responsible, respectful, safe, encouraging, creative, and fun!

**Be respectful!**

This means nice words! Bullying will not be tolerated by the admin of this site.

**Be responsible!**

This means no inappropriate links and no spamming! If you are merely posting links to get exposure, you will be removed from the chatroom.

**Be safe!**

Don't put revealing information on the chat. We are not responsible for the content of the members nor of the security of any information revealed on this chatroom.

**Be encouraging!**

This is a community collaborative project. This means we promote positive feedback of everyone, big or little.

**Be creative!**

Embrace uniqueness and creative effort. We are all trying to build our own dreams in this world, after all!
DreamsWiki:Policy

# Policies

Template:Toc rightThis page is a portal to *DreamsWiki* policies and policy related articles. Accepted policies, policy proposals, and policy revisions will be listed and/or announced here. Discussions on particular policies should be made on the discussion page of the policy in question.

## List of Accepted Policies

### Administrative Policies

Policies that relate to how the wiki is organized, admins are governed, and the definition of admin duties.

* Administrative Action: Details how Wiki Curators and Wiki Moderators take administrative action against users that are disruptive.

### Content Policies

Policies that clarify or describe content appropriate for this wiki.

### Editing/Formatting Policies

Policies that relate to the formatting and editing of articles.

* Article names: Details how articles are to be named and linked within other articles.
* Formatting Templates: Details how to format template pages.
* Formatting To-Do Subpages: Details how To-Do list sub pages are to be formatted.
* Dreams colors: Details the hex codes for the LBP title colors used within the wiki.

### Conduct/Conflict Resolution Policies

* Consensus policy: Details how important decisions are made involving lots of people.

### Miscellaneous Policies

Policies that don't fit in any of the other categories

* Dreams disambiguation: Details how title content articles are to be named and disambiguated.

## List of Policy/Formatting Proposals

* Content Policy - DreamsWiki:Files
* Article Naming Change Proposal - DreamsWiki:Formatting/Article\_names\_1.1
* Tutorial page policy - DreamsWiki:Tutorial pages

## How to Propose a Change

Contact a bureaucrat via their **talk page** or via their **Dreams Central inbox** to propose a new policy or a change to an existing policy. The bureaucrats will then take appropriate action.
DreamsWiki:To-Do

Below are the things that need taken care of.
Want to help? Great! Familiarize yourself with the information on our help page, then pick out one of these items and get working! Be sure to list yourself on the sub-page, and coordinate with other contributors on the appropriate discussion page, so you don't duplicate effort. Something else we need? If you think of something that is needed please create a sub-page and add it to the list ASAP!

Priority To-Do List
The following To-Do projects are high priority and need prompt attention from any contributor willing to help.
DreamsWiki:To-Do/Mm images: IMPORTANT!!! Mm has asked us to step on this one folks!! Need to go through all the image files and add copyright notice. Review the sub page for details first, please.
DreamsWiki:To-Do/Gadget Articles Formating - Formating Gadget articles to new format.

To-Do List
General
Stub articles need adding to and filling out.
* Untidy pages need cleaning up.
* Some pages could use some ingame screenshots to help illustrate information.
* Some articles are wanted and need to be written. A lot of these pages aren't necessary however, such as those used by standard Wikipedia message box templates.
* Help conform articles to formatting guidelines.
Objects

In **Dreams** player have access to a library of Objects which they can expand through objects they find while exporing, patches or objects they create themselves. Objects found in story levels are often in the form of hand-made creations (like the Flying Machine, pictured to the left), or real items (such as an apple).
Paintings

Many paintings appear in Layers of Fear, taking various roles. Some of the most significant are listed below.

## The Abduction of Ganymede

This painting first appears in the entrance hallway at the very beginning of the game, and reappears multiple times throughout the game. Its presence in the game possibly represents the Daughter being taken away from the Artist, either because of the Wife's influence or by the state.

The painting was made in 1635 by artist Rembrandt Harmenszoon van Rijn. It was originally entitled "The Rape of Ganymede". It is considered difficult to interpret, but is often interpreted as being about infant mortality.

## Past and Present No.1

This painting first appears in the entrance hallway at the beginning of the game, and reappears numerous times throughout the game. Its presence in the game seems to represent the Artist's lack of concern for his wife despite her pleas.

This was a painting by artist Augustus Leopold Egg in 1858, and actually represents a man learning of his wife's adultery. It was the first of a series of paintings depicting adultery and its harmful effects.

## The Rat Lady

The Rat Lady is presumably a painting by the Artist. Three copies appear inside a room where the "Canvas Crawlers" rat scrawling can be found in Iteration 3. When looked at, the paintings will convulse, off of their canvases, and dissolve into rats which will proceed to run away. It was also shown during one of the game's trailers.

It seems to be a distorted re-imagining of "Lady with an Ermine", which was painted by Leonardo DaVinci around 1489 or 1490. The subject of the painting was Cecilia Gallerani, who was well known for her musical talent. This could potentially connect the painting to the Wife, and by extension connect the Wife to the rats. In the game's sequel, she is an actual being that shows herself in the beginning of the game, and will reappear in the Formless/Madness ending. The credits label her as "The Rat Queen".

## Self Portrait of Sir Joshua Reynolds

This picture is first seen in the prologue when the Artist ventures down to the basement. In front of the painting is a pile of dolls.

 The painting is a self portrait of Sir Joshua Reynolds, an English painter of great renown. It was painted some time between 1747 and 1749.

## Still Life with Fruit on a Stone Ledge

This painting first appears in the kitchen during the prologue. It also reappears later in the game. At this point, it is also in the kitchen. After looking at it, the fruit in the painting will begin to turn into apples and fall to the ground.

This painting was originally painted by Michelangelo Marisi da Caravaggio, and is often dated anywhere from 1601 to 1610.

## Babyface

Babyface is the Artist's most recent work, and can be seen prominently displayed in the the Office.
Phonograph Interview

There are six total phonograph cylinders in Layers of Fear 2 (also known as the Actor's Story in Layers of Fear 2023). They depict a man interviewing a young James, with both questions and answers being rather mysterious.

## Phonograph 1

"Testing testing, one, two, three… testing, one, two, three…”

## Phonograph 2

“We are no entering the eastern part of the borough. This particular area holds a special place in my heart, as I grew up not far from here myself. Few things have changed, it seems. For better or worse. I see children playing in the streets, not a care in their little minds. If it wasn’t for their shabby clothes, one could almost forget about the crushing poverty that plagues so many of the local families. But what do we have here? A boy, sitting on a park bench, alone. Perhaps he won’t mind if we pick his brain a bit. Good morning young man, what’s your name? Good morning young man. What’s your… mour… morning… Good… man… your… mour… ning… What’s your name? James”

## Phonograph 3

“So, James… Am I correct to assume you live somewhere nearby? Yes. With your family? My sister. Oh, you have a sister. Splendid. What about your parents? Father. Um, let’s start with your father. He must be proud of such a strapping young lad as yourself. He is… not. Erm, and how about your sister? Is she… She’s EVERYTHING. I see... You spend a lot of time with your sister? She’s… always there. And she will be forever”

## Phonograph 4

“Tell me, James. Do you like sitting here in the park? I… I don’t know. You don’t know? I… I think I do. Out here… I can be anyone. Truly? You can be anyone you want? I… I think… I don’t need to be. I can play anyone I want"

## Phonograph 5

“Have I offended you, James? No… I just… You just don’t walk to talk with me anymore. I… I don’t know what I want. They say that the dreams… shine for… dreams… the star… You have really can come true. Are dreams what’s really important to you? Mhm… Your dreams… Can stay with you… Forever"

## Phonograph 6

“Forever is a really long time, James. You think you can take it? I… One dreams of forever, but when the eyes of eternity are upon him… How far can he go? How deep can he descend? Once a flame has been lit, there’s no other way. Yes. Too soon to let go. Too late to turn back. You’re a brave lad, James. I hope you will find what you’re looking for”
The Formless Man

The Formless Man is the primary antagonist of Layers of Fear 2. He relentlessly pursues the Actor as they try to create the character for the movie role.

## Character Study

On Twitter, additional info about the Formless Man was released, as well as concept art. This is the information given:

* "A violent, aggressive force that instinctively feels the need to break out into the surface, to have a chance at existing. He is a dreadful hunter which aims to destroy any perceived natural threat. He emerged as a result of the actor’s disturbed development, fueled by childhood trauma and a crisis of identity. The actor hasn’t had a chance to fully evolve and define himself and the Formless Man has appeared in exchange."

* "He is a strong, powerful half-human-like-creature, half-phantom. A faceless wraith with a morphing body. At the beginning he seems more like an optical artifact to us, a mirage, but he steadily grows in intensity and deformity."
* "He speaks only with inarticulate sounds - muttering, growing, heavy breathing. He is the walking, stalking, embodiment of what it is to be…Formless."

## Speculation

* Due to the fact that the monster is regarded as male, it's possible that the Formless Man represents James and his identity crisis. He is unable to let Lily go, having taken in her soul since her death, and also growing up in her shadow by becoming an Actor (as she wanted to be). In this sense, James has no true identity of his own.
* James created the Formless Man’s ‘shape’ of sorts when he was a child, in the form of a clay doll. In the Flame ending, should you choose to be James, the child version of him will be eating the doll, likely to signify that he is accepting his individuality and ridding himself of that unsure part of his being. In the Forever ending, if you instead choose to be Lily, the child James will shoot the doll, and recoil as if he injured himself.
* In Act 5, you come across a mirror. If you pick it up, you hear Lily say, "You tried to fix me. Instead, you broke yourself." This means that in attempting to bring Lily back, James instead destroyed what made him himself, and thus the Formless Man developed.

## Gallery

Formless Man 1st FormVariant DesignsConcept ArtA version that was never used in-game
Episodios

Los episodios de Pokespanish se dividen, por ahora, en 2 temporadas, echo por una Fan de Pokemon que espero que os guste.

Estas 2 temporadas suman más de 60 episodios. En la siguiente tabla se encuentran las temporadas, contando todos los episodios (incluso los no emitidos o censurados). Puedes acceder siguiendo los enlaces tanto a las temporadas.

 * Lista de episodios de la segunda temporada:*Aventuras en el caribe* (ES) / *Una aventura en el caribe* (HA)
DreamsWiki:Image Policy

Below are the punishments and criteria for events resulting in blocking of a user(s).

## First Offense

**Vandalism** - For intentionally providing false or ludicrous information, a user will be bound to \_ days of a blocked IP Address, and/or \_ days of a revoked ability to create an account.

**Deletion of Legitimate Page** - For deleting a legitimate page with the purpose of sabotaging The Sly Cooper Wiki, a user will be bound to \_ days of a blocked IP Address, and/or \_ days of a revoked ability to create an account.

**Insulting/Indecent Conduct** - For insulting or verbally attacking another user on this wiki, a user will be bound to \_ days of a blocked IP Address, and/or \_ days of a revoked ability to create an account.

## Repeated Offense

The punishment will be multiplied by the number of recorded offenses. For instance, if a user has served their 30 day punishment and performs the same infringement again, he/she will serve 60 days.
Media Molecule

**Media Molecule** is a British video game developer based in Guildford in Surrey. The studio was founded on 4 January 2006 by former Lionhead Studios employees Mark Healey, Alex Evans, David Smith and Kareem Ettouney Before starting the company, the founders from Lionhead Studios worked together on Healey's independent game *Rag Doll Kung Fu* while still at Lionhead.

On 2 March 2010, Sony Computer Entertainment announced that it had acquired Media Molecule.

## Projects

The studio's first game was the PlayStation 3 title *LittleBigPlanet*, which was announced and demonstrated at the Game Developers Conference 2007. The plan was always to produce a chart-topping game, but to keep the size of the company as small as possible so as to keep a tight rein on costs. Evans in particular was keen to avoid what he calls the "cycle of debt". It was chiefly this concern that led the founders to consider user-generated content. *LittleBigPlanet* 's best selling point became its set of level-creation tools and the ability to publish that content on the Internet. "Every time you boot up there are more levels to play," says Evans.

Media Molecule won the Studio of the Year award at the Spike Video Game Awards 2008. *LittleBigPlanet* scored a 95 on Metacritic. The game also won numerous game of the year awards leading to a 'Game Of The Year Edition' a year later.

Media Molecule also worked with SCE Studio Cambridge in the development of *LittleBigPlanet* for the PlayStation Portable which was released in 2009. The PlayStation 3 sequel to *LittleBigPlanet*, *LittleBigPlanet 2*, was released in January 2011.

As of June 2012, Media Molecule have opened up new job opportunities for work on new intellectual properties]] "...even more ambitious..." than *LittleBigPlanet*, sparking rumours of new games from the company.

At the Sony Press Conference at Gamescom 2012, Media Molecule announced *Tearaway* for PS Vita. Whilst talking to press at Gamescom it was revealed that Media Molecule were also working on a second unannounced title, "We're working on a second project right now, and that's very much in an R&D phase," said Mark Healey to Eurogamer.

At 2013's PlayStation Meeting, the PlayStation 4 was unveiled. Media Molecule was shown during the event to be working on new technology for the PlayStation 4 involving the PlayStation Move, allowing players to create 3D objects and animate them with motion-controlled input. At the Sony Press Conference at E3 2015, this project was later revealed to be *Dreams*.
The Actor

## James & Lily Burns

**James** or **Lily** is the main playable character in Layers of Fear 2. James and Lily were siblings, and some of their history can be learned through dialogue throughout the game. Their father was very abusive, and their mother died while giving birth to James.

They are a very popular method actor/actress. They were then contacted by their Agent, telling them they were chosen by the Director to play the lead role in his new movie. The Agent says this deal is "too good to pass up", even though the Actor has stated in the past that they hate the sea, due to their childhood trauma.

## Trivia

* The Actor's last name is Burns, as seen on a hospital check-in card.

* The Actor's father has some similarities to the protagonist from the first game: alcoholics, lost their wives, served in war, and lost a body part. The Painter is missing his right leg from the knee down; the Actor's father is missing his right eye.
* Their childhood home has a similar layout to the first game's house.
* Various symbolism throughout Layers of Fear 2 reveals that it was Lily who perished on the ship all those years ago, and James was the survivor. A quote heard from picking up an item in Act 5 has Lily saying that James called out into the void for her, but "something else answered." This likely means that James got in contact with something supernatural like the Rat Queen, and he ventured into the void to recover his sister's soul - and took it into himself. This is what resulted in a distorted development as he grew up, and what gave birth to the Formless Man. This is why the Director refers to a stolen fire, and one can 'carry the flame of another.' The body the two share (being James' body) can physically change and become Lily. She even says in her ending: "A mother long gone, a sister's last breath. A life for a life. A death for a death." This confirms that no matter what ending you get, Lily died as a child. This is not just a personality disorder - the presence of the Rat Queen, the mysterious items, and the implication that the Actor is physically changing (many of the notes in Act 5 say they are shifting, shedding skin), suggests that the two siblings share the same body. This is why in either of the main endings, the siblings have the same hair/eye color and have a mole in the exact same spot, even though they are not twins.
* James and Lily share their names with Harry Potter's deceased parents from the *Harry Potter* franchise.
* The Burns siblings also shares the same name as real-life actress, **Lily James**. Their profession was also a nod to the actress’s career as well.
Layers of Fear

Promo art of Layers of Fear

**Layers of Fear** is a psychological horror game made by Bloober Team and published by Aspyr Media.

## Overview

Layers of Fear is a psychedelic horror that will keep you on-edge for the remainder of the game. Delve deep into the mind of an insane painter, and discover the secret of his madness as you walk through a constantly shifting house.

Heavily inspired by classic paintings from centuries past and the architecture and décor of the Victorian Era, Layers of Fear is a truly unique experience where each move of the camera can change your surroundings.

Layer by layer uncover the visions, fears and horrors that entwine the Painter and finish the masterpiece he has strived so very long to create.

Layers of Fear saw its full-release in the "Masterpiece Patch" on February 16, 2016.

## Gameplay

The game features the Painter exploring the warped and twisted version of his house, searching room after room despite always returning to the Workshop, collecting mementos, The Rat Scrawlings and delving into The Locked Cabinet as you go.

Every year around Halloween, an event unlocks in the basement.

## The Paintings

The paintings with which the artist surrounds himself are all his real works. Many of the pictures are from known artists like Francisco Goya (»Saturn Devouring His Son«) or Rembrandt (»The Abduction of Ganymede«). Some of the pictures are even cuttings of bigger paintings, like the picture of the dog in the daughter's room which belongs, actually, to a portrait of a man. For more Info go to the Paintings.

## Video gallery

Layers of Fear teaser trailerLayers of Fear (Madness Trailer)Layers of Fear Early Access trailerLayers of Fear Xbox Game Preview Trailer PEGILayers of Fear Halloween Trailer ESRBLayers of Fear Announcement TrailerLayers Of Fear Launch Trailer (PEGI)
Rats

**Rats** are the secondary antagonists in Layers of Fear (game). They appear often in various rooms. They are the unwitting subjects of the Rat Scrawlings.

## Reality or Hallucination?

A big question throughout the game regards the existence of the rats. At the beginning of the game, a letter can be found from an extermination company. It claims that after a thorough search of the house, no evidence of rats was found. Although they appear often, they may be a form of hallucination.