Power Nullification

[Metapower]

**Cost**: 5CP per rank (Origin)

**Activate**: 1PP; use-activated (attack)

**Sustain**: per round (special rules apply); free action

**Range**: touch

**Save**: Fortitude (negates), Constitution-based

You have the ability to **temporarily suppress the powers of other people**. Your target gets a **Saving Throw** to avoid the power's effects. If she fails, **you *Nullify* one of her powers** (randomly selected). You can randomly select by using dice, flipping a coin, etc. The *Nullification* lasts for a **maximum of 2d6 rounds** (depending on how many PPs you have left). At the end of that duration, the target is entitled to a **new Saving Throw**, although you do not need to make a fresh attack.

For every rank in the base power, you can **nullify powers of only one Origin**: bio, cosmic, mystic, psionic, and supertech. Traits are immune to *Nullification*. You must touch your target to use this power, which in combat requires a **touch attack**. This touch attack requires precision and a small amount of concentration, so it cannot be an unarmed strike. You must expend 1PP to activate the power before you roll your touch attack, so the PPs are lost regardless of whether you hit. You can use this power only once per round.

You can *Nullify* up to a 10CP power for each activation. If a power is worth more than 10CP, you *Nullify* only 10CP worth of the power. GMs might round off this amount, so that you employ a power without Enhancements, for example, or at a reduced level of effectiveness. If you *Nullify* 10CP from a 15CP *Energy Attack*, then the target retains a 5CP *Energy Attack*. Again, GMs will estimate *Nullified* powers on the fly, for the sake of expediency. You can, theoretically, use this power multiple times to *Nullify* all of a target's powers.

You can also use this power to *Nullify* super abilities, but instead of calculating CP costs, you simply cancel 4 ranks worth of *Ability Enhancement*. You can reduce a target to its Powerless abilities, but no lower.

You cannot *Nullify* any power that has a base cost greater than 10 CP or that does not have a less costly version. Examples of this include *Gaseous Form* and *Polymorph*. If you randomly select a power that you cannot *Nullify* for this reason, select again.

Targets cannot activate powers that you *Nullify* completely, but if they have sufficient PPs left to use those powers at reduced effectiveness, they can do so. Continuous powers cease to function for the duration of *Power Nullification*'s effects. *Power Nullification* has no permanent effects.

## Enhancements

**Enhancement**: Enhanced Nullification

> **Cost**: 3CP per 10CP
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> For every rank in this enhancement, you can *Nullify* another 10CP-worth of powers. You can take up to 4 ranks in this enhancements, for a total *Nullification* of 50CP.
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**Enhancement**: Indefinite Nullification

> **Cost**: 4CP
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> **Activate**: 4PPs; use-activated (attack)
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> Powers you *Nullify* stay *Nullified* until the target receives *Lesser Restoration*, either the power or the spell.
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**Enhancement**: Increased Consumption

> **Cost**: 2CP
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> If you *Nullify* a power worth less than your maximum number of CP, you can use the remaining CP to *Nullify* more of the target's powers, but only if you can afford them, of course. Which power you *Nullify* next is always chosen randomly. You can, conceivably, *Nullify* all of a target's power with this enhancement.
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**Enhancement**: Ranged Nullification

> **Cost**: 3CP
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> You can now *Nullify* powers at a distance, using a ranged touch attack. The power now has an effective range increment of 20 feet.
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**Enhancement**: Zone of Nullification

> **Cost**: 12CP
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> **Prerequisite**: Ranged Nullification
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> **Activate**: 4PP; standard action
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> You can temporarily suppress powers within five feet of your square (i.e., the eight squares you touch). Attacks made purely of Origin-based energy dissipate when they enter your radius. People with powers lose them when they enter your radius. Super abilities are reduced to their Round One levels. If you have Variable Nullification, your *Zone* can affect more than one Origin at a time.
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**Enhancement**: Variable Nullification

> **Cost**: 3CP
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> You can *Nullify* another Origin type (player's choice). The power does not change in any other way. You can take this enhancement up to four times. It adds a new Origin type each time.
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