The Storyline

**Under Construction**

This article is under construction, which means information may change rapidly as it updated or that the page is awaiting updates.

**The Storyline** is a page that includes details and strategies for the boss fights in Inscryption.

## Act I

In Act I, Luke Carder entered the game, but can't access to the New Game, so he decided to play the unfinished game. The player woke up in a cabin with a mysterious figure sitting opposite them. As the player proceeded forward, they fought all Leshy's subordinates and then Leshy himself, which right before the fight, his face could be seen. There was a talking card, the stoat, who hinted at two other talking cards. However, even if the game is finished, Luke Carder still found himself in a loop and the game never ended. as the loop went on, the talking cards' portraits began to change, with the stinkbug taking on the apearance of an old lady, and the stoats a computer-esque thing. So he started looking around the cabin and solving puzzles. In the process, he encountered the 2 other Talking cards, the stinkbug, and at the end, he opened the Cuckoo Clock and found Stunted Wolf, who told him to pick the Film Roll and hide it from Leshy's view. At the end of the Act, the challenger put the Film Roll into Leshy's Legendary Camera. In the attempt to take the camera back, Leshy got turned into a card. The player then had the chance to get the New Game button.

### The First Boss: The Prospector

#### First Phase

In this phase, it is recommended that you have the least amount of cards on your side. Use weak cards if you can. This is because of his second attack. Otherwise, deal damage to switch to the second phase.

#### Second Phase

After beating the first phase of the boss, he will hit every single card on your side and turn them into Gold Nuggets. At this point, deal as much damage as possible, since the Prospector is now a normal encounter.

### The Second Boss: The Angler

#### First Phase

In the first phase of the Angler, there is an extremely important rule : play the weakest card last. This is because the Angler will steal the last card you play the next turn. It is advised that you try to speed through this phase, Additionally, place cards in only one or two lanes because of phase two.

#### Second Phase

In the second phase, he summons Bait Buckets on every single space opposed by your cards. When those bait buckets perish, they will summon Great White cards. As Great White are very annoying to kill due to having the Waterborne sigil, it is advised to stall Great White cards and outdamage them to win.

### The Third Boss: The Trapper and The Trader

#### First Phase

The Trapper is the first phase of the fight. Here, Strange Frogs and Leaping Traps will appear on the board. When a card defeats a Strange Frog, it turns into a Leaping Trap. Be careful when attacking the Leaping Traps, as when they die they instantly kill the card in front of them and give the player a Wolf Pelt. Therefore, it is recommended to either use weaker cards to clear out the traps or cards with the Bifurcated Strike or Trifurcated Strike (as they can trigger the trap without dying).

#### Second Phase

After The Trapper is defeated, The Trader will take over for phase two. The opponent's side of the field is filled with various empowered cards. The player is given one Wolf Pelt. With that pelt, and any pelts gained from phase one, the player can trade for any of the empowered cards. However, the cards that are not taken will stay and fight for the Trapper. It is therefore recommened to sacrifice some weak cards in the previous stage in order to obtain more pelts, as more pelts mean more cards for you and less cards for the opponent.

However, if you are able to beat the first phase of the Trapper before your third run, he will summon 8 Grizzly cards, all with the Mighty Leap Sigil, with the caption , 'Too fast. Too soon.' This screen will occur if you defeat the Angler's first phase on your first run, as well as the Trapper before your third run. A good strategy is to cut one of the Grizzlies using the scissors item and then in the same turn, deal 5 damage into the hole. This is still doable with good cards and brute force, and is used in speedruns.

### The Final Boss: Leshy, Scrybe of Beasts

#### First Phase

Leshy will firstly play Mole Man on the front, then he will start playing Rare Cards. As the game process, Leshy will continously do the following events:

* Firstly, Leshy will get a mask of his subordinates. The pattern is The Prospector, The Angler, The Trader, The Prospector, etc.
* Secondly, if a mask has been worn, Leshy will use the special abilities of the mask he is wearing.
	+ The Prospector: Strike all your cards on the board and turn them into Gold Nuggets.
	+ The Angler: Pull your most recent card onto Leshy's side of the board.
	+ The Trader: Will play 1-3 strong cards onto the board, then will offer to trade pelts in the players hand for cards on the board. Will give the player a Pelt before the trade.

It's wise to always check which mask Leshy is wearing. The best strategy for this phase is to finish the phase before Leshy uses the ability of the mask, which will disable it.

#### Second Phase

This phase is almost the same to the first phase, but this time, Leshy will play Deathcards, including the player's.

Because of the Deathcards, the player have to keep in mind if they are going to make an exceptionally strong card.

#### Third Phase

In this last phase, Leshy will turn around and use his camera on the Moon. Then he will play it. The Moon has 40 HP, and has the sigils Moon Strike (attacks every creature. If there is none, attack the left-most space) Mighty Leap, and Tidal Lock (removes squirrels from the board at the start of your turn), making it a tough boss to beat.