Kaguya (Bloodline)

Centuries ago, the Kaguya were a prosperous and powerful clan hailing from the Land of the Moon but were also rather widespread in the shinobi world. The patriarch of the Land of the Moon's Kaguya Clan was considered the most powerful of them all. The patriarch became obsessed with harnessing the raw power of natural energy and began worshipping Evergreen as a devoted templar to obtain this power. He directed his kinsmen to do the same. When Evergreen entrusted him and devout members of his clan with the immense might of natural energy to enhance their skeletal powers. The patriarch hungered for more power, however, and betrayed Evergreen with other members of his clan by turning to Jashinism to corrupt and strengthen their nature chakra. They performed a dark ritual in a vast meadow and used the blood of innocents to try to summon Jashin and empower their natural energy. In response, Evergreen destroyed the clan and cut off Jashin's access to her power but it was too late. Jashin's influence had given the bloodline the horrifying Curse of the Blood Orchid. To this day, those born with the Kaguya's kekkei genkai inherit the Curse of the Blood Orchid.

Shikotsumyaku (屍骨脈; Literally meaning "Dead Bone Pulse", Meaning (Viz) "Macabre Bone Pulse" ) is the kekkei genkai of the Kaguya, which gave them the ability to manipulate their own skeletal structure (their osteoblasts and osteoclasts). By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking. The main capabilities of Shikotsumyaku are allowing the user to manipulate the speed of their bones' growth as well as the location of calcium deposits. This allows them to create weapons of bones that can either protrude from any part of the body, or pulled out and used like handheld weapons. The user is also able to create armor of dense bone underneath their skin. Immediately after the bone is pulled out, the broken skin heals. Although it seems it takes a bit longer for the limb to become usable again or unless the user regrows the bones consciously. They can even fire pieces of their bones as long-ranged projectiles. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed. Users can increase the density of the created bones, making them stronger than steel. This not only makes the created weapons very powerful, but also makes their bodies virtually indestructible; the bones can withstand even a chakra-infused blade, which is usually enough to cut through anything. The bones structure can also be hollowed out completely. Overall, the Shikotsumyaku embodied in their famous Dance of the Meadow Style is considered to be the ultimate taijutsu, which is held in high regard.

## Curse of the Blood Orchid

The Curse of the Blood Orchid is a powerful manifestation of corrupted nature chakra that is unique to the Kaguya who bears it. The appearance and location of this seal are individual to the user but the abilities are the same among all Kaguya. At D-Rank body the Kaguya is able to train for [5] paragraphs to reveal their curse in its dormant state. While Kaguya who choose to activate the Curse of the Blood Orchid can have a second forbidden seal they cannot become summoners unless they absolve themselves of their curse through a personalized narrative mission that can be completed by the character at any time. Implanting Kaguya DNA immediately curses the blood and places the Curse of the Blood Orchid upon them. However, implantees may only have Curse of the Blood Orchid and no other forbidden seal. Primary members of the Kaguya may have the Curse of the Blood Orchid and one other forbidden seal but cannot use them at the same time. The phenomenal statistical buffs provided by the Curse of the Blood Orchid will revert back to your class's stat cap once the seal is dormant again. If the awoken stage is used then there are no drawbacks but if the unleashed stage is used then all stats are set to [-4] for [5] posts after the Forbidden Seal is fully unleashed and made dormant. The forbidden seal may not be accessed again until the [5] posts are up.

### Dormant Stage

The passive stage: Provides the host with 400 Natural chakra. This chakra can only be recovered while the host has their seal in its dormant stage. In addition, the host gains a passive chakra and stamina increase of +50 per body rank. Natural chakra when the forbidden seal is not active passively gathers natural chakra. In a non-combat situations, the seal regains 50 chakra per post and 25 chakra per post in combat situations.

***Training:***

* Requires the Kaguya to write out five posts of the user training to activate the Curse of the Blood Orchid.

### **Awoken Stage**

This is the first stage usage of the Curse of the Blood Orchid. Contorting and parallel lines cover the Kaguya's entire body originating from the forbidden seal's location. These patterns can be different depending on the individual.

***Basic Effects:***

* Increases all stats to [10] automatically.
* Grants Overwhelming to Dance of the Meadow style as well as all Taijutsu OR Bukijutsu.
* Cost 25 Natural Chakra per post used to maintain.

### Unleashed Stage

This is the second stage usage of the Curse of the Blood Orchid. The jagged bodily marks extend to cover the skin and turn it a dark gray color. The eyes blacken and jagged bones jut out of the body. Overall, the Kaguya appears like a dinosaur or dragon. While this is the typical design it can be different depending on the individual.

***Basic Effects:***

* Increases Endurance and Strength to [12] and Speed and Agility to [10] automatically.
* Grants Overwhelming to Dance of the Meadow style and all Taijutsu and Bukijutsu.
* Costs 50 Natural Chakra per post used to maintain.

## Bloodline Attributes

* ▱▰▱ Unyielding Willow | Grants [2] stat points rather than [1] for the mastery of stages three and six of the Dance of the Meadow style for a total of [4] stat points. The Endurance stat cap of the Kaguya increases by [1] to a maximum of [9]. Finally, if half the resource cost of a bone armor technique is spent then it gains the attributes of armor and this does not cost a combat action. If the bone armor technique is E-Rank then it is considered very light armor, D-C rank for light armor, B-A rank for medium armor, and S-S+ rank for heavy armor.

* ▱▰▱ Martial Paragon | The favored fighting styles of the Kaguya are Taijutsu and Bukijutsu and, as a result, the Kaguya is able to start off with 2 additional taijutsu or bukijutsu styles. Finally, all complex Dance of the Meadow techniques are treated as spiritual in collision with other complex techniques.

* ▱▰▱ Curse Born | Forbidden Seals, including Curse of the Blood Orchid, owned by this rpc have an additional 100 corrupted nature chakra stored in their seal. This increases their cap from 400 to 500. Also, the Kaguya is able to recover faster from the drawbacks of forbidden seals following the deactivation of the seal making the stat reductions last for three posts rather than five.

## Dance of the Meadow Style

The Dance of the Meadow is the unique taijutsu and bukijutsu hybrid style of the Kaguya. It consists of six flower dances representing the six stages which are Dances of the Willow, Camilla, Larch, Clematis, Young Fern, and Blood Orchid. It fully utilizes the Shikotsumyaku kekkei genkai and is revered by martial artists globally.

### Stage One

**▰ Dance of the Willow: Exertion | Rank X | Complex**

The first of the five dances. Allows the user to have their bones extend from their body in the form of long blades. These blades can be formed instinctively in order to parry and deflect incoming attacks. The blades can last for three post, or they can return the same post that they are used. When the bones either separate from the user or return into them, the skin which was penetrated as a result of the technique is automatically restored. This technique boosts the Kaguya's endurance by [1]. This technique also allows basic combat techniques to be classified as Dance of the Meadow and receive its associated buffs.

**▰ Dance of the Willow: Spin | Rank X | Simple**

The user leans their body so that they’re at an angle while they have blades out from the Dance of the Willow: Exertion technique. They then push off of the ground and spin toward the direction opposite of which they leaned. This propels them forward, and their spin with the blades out allows them to slice through whoever they feel. Treated as complex when used at or below the rank which Dance of the Willow: Exertion was used to create the bone blades. This technique causes one tier higher trauma on contact than the usual rank.

**▰ Dance of the Willow: Expand | Rank X | Complex**

The user performs a single hand seal. All of the bone blades created from Dance of the Willow: Exertion, fly from the opponent’s body in the direction the blades were pointed toward. If used at or below the rank which the user performed the Dance of the Willow: Exertion in order to create the bone blades, then the projectiles fly at one rank higher than the rank of the technique.

### Stage Two

**▰ Dance of the Camilla: Sword Creation | Rank X | Spiritual**

The user creates a sword out of bone out of the palm of the hand of their choice. The sword can either be one-handed or two based on the user’s preference. The bone sword is able to slice through lower ranked spiritual techniques in collisions.

**▰ Dance of the Camilla: Slash | Rank X | Simple**

The user performs a volley of slashes with their blade in hand. The user can also stop this technique after a single slash if they so choose. Confers a [1] point increase to speed at E-C rank and a [2] point increase to speed at B-S+ rank.

**▰ Dance of the Camilla: Pierce | Rank X | Simple**

The user performs a volley of thrusts with their blade in hand. The user can also stop this technique after a single thrust if they so choose. Confers a [1] point increase to strength at E-C rank and a [2] point increase to strength at B-S+ rank.

**▰ Dance of the Camilla: Stance | Rank D | Simple**

The user readies themselves to strike at the opponent with their bone sword. On their next turn, any one attack they perform with the sword is allowed to negate the opponent’s agility stat by [2].

### Stage Three

**▰ Dance of the Larch: Absolute Defense | Rank X | Complex**

This is a supplemental technique. The user first prepares themselves by channeling chakra throughout all of their bones. Then, when the user is struck with a tai or bukijutsu technique, the user is able to have a plate of bones first protect the area which was struck equal rank to the strike provided. Then, the user launches a counter attack, which converts the opponent’s strength stat which they used the technique into the speed of which the bone blades rise out of the user to impale the target. Can only be used up to the rank the user has access to. Cost one activation to block the strike, and another to launch the counter strike. If the user only has one activation left, then the block will occur, but not the counter attack. If the user has no activations left, then this ability does not work. At E-C rank the technique increases endurance by [1] and at B-S+ rank the technique increases endurance by [2]. This stance lasts for 6 posts.

**▰ Dance of the Larch: Ten Finger Drilling Bullets | Rank X | Complex**

Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless. These bullets bypass any physical armor the opponent wears.

**▰ Dance of the Larch: Devil’s Top | Rank X | Complex**

The user must be using, Dance of the Larch: Absolute Defense. The user twirls on one foot as bone blades extrude from their body. The user becomes a spinning top of bone spikes as they fire toward the opponent. If this technique is blocked, then the user’s defense kicks in, and the technique stops in order for bone blades to extrude from the user at the speed of the opponent’s strength stat. This ability is treated as X-ranked, as it reacts equal to the strength of the technique which blocked or parried this attack.

### Stage Four

**▰ Dance of the Clematis: Bone Whip | Rank X | Spiritual**

The user reaches within themselves and pulls out their spinal column. This weapon starts at the length of their actual spinal column but can extend up to twenty feet. The user may use either their chain scythe, rope dart, or whip styles in conjunction with this weapon. The spinal column will destroy other same-rank spiritual techniques in collisions.

**▰ Dance of the Clematis: Bear Trap | Rank B | Simple**

The user launches their spinal column whip out with the rib cage launched toward the target. With a quick pullback of their whip, the user can have their weapon’s rib cage latch onto anything it can grab. It can either catch the object within the bones like a clam, or the bones can dig into their target like a bear trap.

**▰ Dance of the Clematis: Drill | Rank B-S | Spiritual**

The user creates from their body a massive bone weapon, at least three feet long and one foot wide from one of their hands which spirals down to a single point. The weapon appears like a lance as it covers the user’s forearm and hand. The bulk of the object is incredible, and yet it is as light as a feather for the user to move. This weapon can be used in conjunction with the user’s bukijutsu styles. Any attack used with this massive weapon gains a [2] point bonus to strength.

**▰ Dance of the Clematis: Vine | Rank X | Spiritual**

The user slams one of their feet into the ground. A thin tendril of bone appears from under the opponent as it attempts to bind the opponent in place. The vine will withstand against same-rank spiritual techniques.

### Stage Five

**▰ Dance of the Young Fern: Arena | Rank X | Spiritual**

The user quickly grows a multitude of tall spikes from their body to create a large forest of bone. This technique increases the range it can manifest by fifteen yards per rank use. At E-ranked the user can only make one bone pillar, while at D-ranked the user may make two. At C-ranked the user may make eight, and then at B-ranked the user can create up to twenty five bone spikes. At A-ranked the user may make a hundred, and at S-ranked the user can make two hundred. Alternatively, the bone spikes can be focused to fewer at the higher ranks to concentrate their chakra power more.

**▰ Dance of the Young Fern: Mobility | Rank X | Spiritual**

Allows the user to merge with their bone pillars. This allows the user to merge with one bone pillar and appear out of another instantly. This technique consumes a shunshin usage.

**▰ Dance of the Young Fern: Skeleton's Robes | Rank A-S | Spiritual**

The user manifests robes composed of bones. The robes can take any form the user desires, including form-fitting armor. The cosmetics of the robes are dependent on the user's desires. When the robes are active, all techniques of this bloodline are considered overwhelming. Kaguya techniques can be used through the cloak rather than from the flesh. This technique is considered a supplementary activation after the post it is used and incurs an upkeep cost that it one rank below the chakra amount spent per post for a five post duration. This technique increases the user's endurance by [2]. The robes can only use the armor system if the Kaguya has the Unyielding Willow PA.

### Stage Six

**▰ Dance of the Blood Orchid: Skeletal Clone | Rank S | Spiritual**

After forming a one-handed hand sign, the user will step in any direction, leaving a full, separate clone of the user's entire skeletal system. This clone will mirror and mimic all actions that the user takes, but is capable of taking specific, oral directions. All chakra is shared in a pool between the two, so that if the clone performs a jutsu, the chakra is drained from the user accordingly.

**▰ Dance of the Blood Orchid: Festival of the Dead | Rank S | Complex**

The user is able to create limbs of bone to either extend from their body, or from the ground which the user has at least one foot firmly planted upon. The limbs are along the lines of arms and legs, although they can extend up to ten feet. Basic combat may be used from these limbs at the stamina cost to the user. Basic combat strikes from these limbs do not consume additional activations and instead only additional stamina. After creation, these limbs can last up to three posts.

**▰ Dance of the Blood Orchid: Regeneration | Rank S | Spiritual**

The user enters a meditative state. Any limbs which the use has lost are regenerated, as the bone first appears, followed by muscles and skin. Each limb takes an S-ranked amount of chakra, as well as a single post. This technique can also be used upon skin and other organs in order to restore the user. Once again, each organ requires an S-ranked amount of chakra, as well as a post of pure recovery.

**▰ The Final Dance of the Blood Orchid | Rank S+ | Spiritual**

Considered the ultimate technique of the Kaguya clan. While the Curse of the Blood Orchid is unleashed, the user begins by enfusing their skeletal structure with an immense amount of corrupted nature chakra (half of the technique's cost). This chakra pulsates through the body and makes the entire skeleton harder than titanium increasing their endurance by [2]. The hardness of the bones also enhances their physical strength by [2]. The spinal column becomes a reptillian-like tail and the user also forces immense bone wings out of the back. Long demonic horns also leave the Kaguya's forehead. The bone tail and horns can pierce targets like a lance while the bone wings can cover the entire body as a shield against S rank and lower spiritual techniques. This ghastly and powerful transformation lasts for as long as the Curse of the Blood Orchid does and requires the curse to be fully unleashed.