recursal/Fanatic-Fandom huggingface dataset:
Sunshade Abode

### In-game description

Direct descendant of the way of Supreme Clarity in the mortal realm. Located at the top of Mt. Sunshade, it is a pillar in the world of just. The Sunshade Abode excels at artifact crafting. All ten of the Divine Swords they keep in their sect as a deterrence are finest weapons of unparalleled quality, being tier ten or above

**Sunshade Abode (Chinese: 丹霞洞天 , "Crimson Mist Sanctum")** is a Good Sect located at Mt. Sunshade. It is the creator of the Myriad Artifact Law, containing various new Manuals.

## Adventure

Adventure Types:

* Visit: 10/19
* Story: 1/19
* Treasure: 1/19
* Find: 5/19
* Secret: 2/19

## Trade

### Access

Access needs to be purchased before it is possible to Enter a map without being attacked by the Sect.

* <0 Favor: Cannot be purchased
* 0-399 Favor: 200 Spirit Stone value
* 400-999 Favor: 50 Spirit Stone value
* 1000-1200 Favor: 5 Spirit Stone value

### Legacy Artifact

The Sect's rental Legacy Artifact is the Sword of Piety. It has a weaker version of Ragestriker's special effect.

### Golden Core

The Sect's Golden Core cultivator rental requires at least 400 Favor, costs 1000 Spirit Stone value, and is of Cultivation Level 7.

* The rental lasts for 3 days.
* If the cultivator dies for any reason, 5 Connection and 200 Favor are lost.

### Item Stock

The Sect stocks the following Items in addition to the above list. The exact items stocked is random and depends on the Map Seed.

* `DanXiaN` pool: Up to 1 items
	+ Ginseng
* `DanXiaR` pool: Up to 3 items
	+ Qi Flow Pill (requires 400 Favor)
	+ Earth Pill (requires 400 Favor)
	+ Red Ginseng (requires 400 Favor)
* `DanXiaSR` pool: Up to 1 item
	+ Prism Lotus (requires 1000 Favor)
* `DanXiaSSR` pool: Up to 2 items
	+ Samsara Pill (requires 1000 Favor)
	+ Torch Elixir (requires 1000 Favor)
	+ Ancient Scroll (requires 1000 Favor)
* Awakened Animals : 3 different Tiger Cages
	+ Cage (Item) containing the "Autumn" and "Falling Stars" Thought Shards and 0 Intelligence Shards
	+ Simple Cage containing 2 Intelligence Shards, containing a Level 2 and Level 3 Perception Thought of the same Attribute and one random Level 1 Rationality and Realization Thought each.
* 3 random Unorthodox Laws, which rotates stock every 10 days. The list of Laws stocked is random and depends on the Map Seed.
	+ The Laws are of either Ascension of Primordial Spirit rank, require 1000 Favor, and cost 1000 Spirit Stone value and 1 Connection.
	+ There are 7-11 total Laws of Ascension rank and 14-24 total Laws of Primordial Spirit rank.

## References

1. ↑ Settings\World\Places\Level1.xml
2. ↑ 2.0 2.1 Settings\Trade\SchoolTrade\Trade\_DanXia.xml
3. ↑ Settings\Trade\GoodPool\Good\_MiBao.xml
4. ↑ Settings\Trade\GoodPool\Good\_N.xml
5. ↑ Settings\Trade\GoodPool\Good\_R.xml
6. ↑ Settings\Trade\GoodPool\Good\_SR.xml
7. ↑ Settings\Trade\GoodPool\Good\_SSR.xml
8. ↑ Settings\Trade\GoodPool\Good\_AnimalDanXia.xml
9. ↑ `XiaWorld.RandomGongMgr.GetSchoolGongs`
Sword of Merak

### Incubation Conditions

Absorb Grand Chariot Starlight continuously for 7 days. (Once equipped, right click to try to absorb Grand Chariot Starlight)

### Description

One of the divine weapons of Grand Chariot passed on from ancient times. One may use Flood Dragon's Claw along with forty-nine units of Darksteel to create the incubation, and then harness the power of the Grand Chariot stars to make it spiritual, fundamentally improving its Artifact Turn Speed. (Once equipped, right click to try to absorb Grand Chariot Starlight)

### Source

Grand Chariot Wisdom Law

Sword of Merak is a Legacy Artifact sword.

## Obtainment

Learn the manual from Grand Chariot Wisdom Law, and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Activate the incubation for 7 continuous days between 0am and 5am when there is no active Weather to receive the legacy artifact, which can then be claimed, locking the item to that cultivator.

## Uses

The artifact increases Base Artifact Turn Speed by 30%.
Riverback City

### In-game description

A huge city built along the river. Due to its abundance in natural products, residents here don't have to worry about food or clothes, therefore the city is imbued with culture. People living in the city are usually creative and often think out of the box.

### Distance

2134 km

**Riverback City** is a City/Region to the north of Exultant Isle.

## Agency

It is one of the Locations where a City Agency can be established.

As a City Agency, a Spirit Master Hall can be built here to recruit Mortals. Recruited Mortals have a greater likelihood to have higher Intelligence Attribute.

## Adventure

Adventure Types:

* City\_Base: 100%

## Entering

This location cannot be entered so camping here will only result in the Adventure event occurring every few days.

## References

1. ↑ Settings\MapStories\MapStory\_FillingLv1.xml
2. ↑ Settings\World\Places\Level1.xml
Talisman Table

### Description

A table with writing brushes, ink sticks, paper and inkstones on it that can be used to draw talismans. Besides this, it can also be used for leisure purposes.

## Material requirements

### Amount

8

**Talisman Tables** are used to craft Talisman Paper. Despite the description, they are not required for the act of actually drawing the Talisman, which does not require a building and can be done directly on the ground next to the Talisman Paper.

Additionally, they can also be used as Leisure buildings. Characters gain Artisanry experience when using a Talisman Table for leisure. Doing so may also randomly create Scripts which can be sold to Sects and the Merchant.
Scroll of Jade Pool

### Description

Book said to be passed down from the Queen Mother of the West, it recorded the crafting recipe of one of the five Vast Banners.

## Trading

### Sect Price

Buy Price: 0
Sell Price: 0
Stock: 1

### Merchant Price

Buy Price: 0
Sell Price: 0

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

A Legacy Artifact Standalone Orthodox Manual.

## References

1. ↑ Settings\Esoterica\Esoterica\_MiBao.xml
Snaketail Village

### In-game description

The gateway toward the Southern Jungles and the largest city in the Wild South. The village values their tradition of respecting nature and heaven's rules, which may or may not have resulted in its residents' better luck than others.

### Distance

3182 km

**Snaketail Village** is a City/Region to the northeast of Wild South.

## Agency

It is one of the Locations where a City Agency can be established.

As a City Agency, a Spirit Master Hall can be built here to recruit Mortals. Recruited Mortals have a greater likelihood to have higher Luck Attribute.

## Adventure

Adventure Types:

* City\_Base: 100%

## Entering

This location cannot be entered so camping here will only result in the Adventure event occurring every few days.

## References

1. ↑ Settings\MapStories\MapStory\_FillingLv1.xml
2. ↑ Settings\World\Places\Level1.xml
Soil Essence

### Description

A sweet and refreshing herb that can not only reduce hunger but also replenish nutrients. Thought to be Ganoderma by immortals, the herb is known as Soil Essence because it absorbs the essence of the earth.

## Trading

### Sect Price

Buy Price: 5
Sell Price: 0
Stock: 25

### Merchant Price

Buy Price: 10
Sell Price: 1

## Decay

### Max. Qi

0

Introduced in Immortal Tales of WuDang DLC

## Uses

Can be turned into Soil Essence Powder or used directly in Alchemy.

## Alchemy

Item\_Dan\_WuQiNoHunger2
* 5 Purity Leaf
* 5 Red Ginseng
* 5 Ganoderma
* 5 **Soil Essence**
Can be bought from other sects (stocked randomly) or Wudang Sect (permanent stock)
Stove

**Stoves** are Work Buildings that allow Outer Disciples to cook Food items.

They should only be built from Stone Blocks. Furnaces naturally emit Fire element, which feeds the material of the Furnace and makes it auspicious.

## Success Rate

The Success Rate while cooking is the sum of Cooking Success Rate Property and a number depending on the Feng Shui of the Stove (`BuildingFengshui2Success`).

 Auspicious
 Slightly Auspicious
 Slightly Ominous
 Ominous
 Very Ominous

## Fire

A low Cooking Success Rate Property of the Character performing Cooking can cause cooking to fail. This results in the creation of a Spoiled Meal as well as the Stove catching fire.
Soul Infection

Soul Infection is a Miracle that reduces the Five Attributes of the character targeted. It can only be targeted at Mortals.

## Obtainment

Manual from Emotion Severing Law. It can be transcribed into Manual Pavilion as part of the Law, and can be learned by any Xiandao Cultivator.

## Effects

The target of Soul Infection receives the following debuffs:

* -20% on all Five Attributes
* -50% Overall Work Efficiency
* Every day at midnight, all Foundation is transferred 1:1 to the caster's Cultivation and base Inspiration
* Does not trigger if the caster is away on an Adventure, or otherwise off the map
* Does not result in Condemnation

If Soul Infection is cast on someone already targetted by Soul Infection, it removes them from the list of victims, and removes the debuffs applied to them.

The caster of Soul Infection receives the following debuffs. These debuffs stack for every targeted Mortal, up to a maximum of 50:

* -5% INT
* -20% Cultivation Speed Bonus
* -20% Learning Speed

## Uses

* Decreasing an Outer Disciple's Five Attributes for Remolding Miracles
* It can be a decent source of Inspiration, especially when using items adding Foundation like Ganoderma or Ginseng.
* However, despite the ability to gain Cultivation from soul infected Mortals, this is not an effective method of gaining Cultivation faster, due to the debuffs received while Soul Infection is active and the meager amount of cultivation obtained.

## References

1. ↑ 1.0 1.1 Settings\Modifiers\Modifier\_Magic.xml
Seascape

### In-game description

A city built by the East Sea, easily accessible, and highly populated with thriving businesses. Most people in the city are merchants, and their experience has taught them how to read people and provided them with excellent perception.

## Adventure Output

### Secrets

Disturbance of the Otherworld

**Seascape**  is a City/Region to the east of Mt. Sunshade.

## Agency

It is one of the Locations where a City Agency can be established.

As a City Agency, a Spirit Master Hall can be built here to recruit Mortals. Recruited Mortals have a greater likelihood to have higher Perception Attribute.

## Adventure

Adventure Types:

* City\_Base: 100%

## Entering

This location cannot be entered so camping here will only result in the Adventure event occurring every few days.

## Secret

On day 25, the Disturbance of the Otherworld Secret appears and can be completed upon adventuring. It unlocks the Otherworld Rift location with no other effect.

## References

1. ↑ Settings\MapStories\MapStory\_FillingLv1.xml
2. ↑ Settings\World\Places\Level1.xml
Stone Essence

### Description

The essence of a stone, it is light in weight, has a smooth surface and very beautiful. Often used for making high-end decorations, and also for medicine.

## Trading

### Sect Price

Buy Price: 25
Sell Price: 5
Stock: 10

### Merchant Price

Buy Price: 30
Sell Price: 6

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Stone Essence** is a weak Earth Gathering Qi item of range 3 and a very weak Earth Element Emitter of range 2. Its availability early-game makes it a frequent component in Metal Cultivation Rooms. Its low element emit range also makes it suitable to be used at range 3 to add its Gather Qi without altering Element Composition.

## Obtainment

### Camp

* 1 stack of random quantity between 1-250 in Mt. Barren. You may have to wait for the Monster spawning close to move out of the way.
* 10 stacks of random quantity between 1-250 in Abyss.

### Mining

There's 4% chance to get 1 **Stone Essence** (2 with Mining Yield >100%) when mining the following rocks:

* Brown Rock
* Gray Rock
* Marble Rock

### Adventure

 Mt. Lucian | 983
 Sunstop Town | 2161

### Treasure Hunt

Need agency level 2 and INT >= 7. The "Battle" dialogue option needs to be selected. Available in Mt. South.

Base output is 42-63 **Stone Essence** per event, multiplied by

M
i
n
i
n
g

14

{\displaystyle \frac{Mining}{14}}

 (or 1 if Mining is below 14).

## Qi Gathering

Stone Essence has a Gather Qi range of 3 and an element emit range of 2, so it can be used for its gather qi without affecting element in a similar way Spiritwood is, albeit for a different range.

## Alchemy

Item\_Dan\_DredgeQi
* 6 Spirit Leaf

## Other uses

* Ingredient: 1 needed for Stone Powder

* Sect quests: 100 needed with a +50 Favor reward
	+ one "Resource Shortage"
	+ one "Sect Building"
Sharpsword Talisman

## Basic

A Talisman used to increase Artifact attack damage

## Uses

Useful for combat, or during Tribulations

## Comparison

Highest Artifact Power of any Talisman

Similar to, but does less overall than Sacredsword Talisman

## Obtainment

Learned from Records of Sword Talismans, from Primordial Symbols Law, Core Shaper rank

## Perfect Talisman

* T2 = +600%
* T4 = +900%
* T6 = +1200%
* T12 = +2100%
Standalone Orthodox Manual

Orthodox Manuals that don't belong to any Supreme Law

## Start

It is possible to start with these either by

* Choosing Luck with Manual Pavilion (cost 1) on a YaoGuai main character (2 Standalone Orthodox Manuals, an Unorthodox manual, and a Location Manual).
* Choosing Manual Savior (cost 2) on a Human main character (2 Standalone Orthodox Manuals, and an Unorthodox Manual).
* Choosing Manual Relics (cost 1) as Yaoguai will give you Collection of Basic Talismans and Essentials of Elixir Refinement (incorrectly identified as "Introduction to Elixirs")
* Choosing Manual Guard (cost 2) as Human will give you Collection of Basic Talismans and Essentials of Elixir Refinement (incorrectly identified as "Introduction to Elixirs")

## After

These manuals are part of the Loot table for Alchemy Recipes, Talisman Recipes, Location Manuals, which is used as a reward for a number of Adventures and Secrets. The complete list of ways to obtain them can be found in the Item Cache page.

Some of these manuals may also be generated as part of an Unorthodox Law.
Skydome Palace

### In-game description

Reclusive sect located at the Heavenstep Peak, it only accept beautiful men and women as disciples. They practice a secret Law in which one embrace their emotions and passion in the process of cultivation, but then throw them all away in order to approach a supreme state, leaving numerous languishing men and women in the world of cultivators as a result

**Skydome Palace (Chinese: 极天宫 , "Final Heaven Palace")** is a Neutral Sect located at Heavenstep Peak. It is the creator of the Emotion Severing Law, containing various new Manuals. The Primordial Symbols Law can also be obtained from He Zudao, a member of this Sect.

## Adventure

Adventure Types:

* Visit: 10/19
* Story: 1/19
* Treasure: 1/19
* Find: 5/19
* Secret: 2/19

## Trade

### Access

Access needs to be purchased before it is possible to Enter a map without being attacked by the Sect.

* <0 Favor: Cannot be purchased
* 0-399 Favor: 200 Spirit Stone value
* 400-999 Favor: 50 Spirit Stone value
* 1000-1200 Favor: 5 Spirit Stone value

### Legacy Artifact

The Sect's rental Legacy Artifact is the Spiritree Die. It has a weaker version of Draconic Tablet's special effect.

### Golden Core

The Sect's Golden Core cultivator rental requires at least 400 Favor, costs 1000 Spirit Stone value, and is of Cultivation Level 7.

* The rental lasts for 3 days.
* If the cultivator dies for any reason, 5 Connection and 200 Favor are lost.

### Item Stock

The Sect stocks the following Items in addition to the above list. The exact items stocked is random and depends on the Map Seed.

* `TianJiN` pool: Up to 1 items
	+ Lingzhi
* `TianJiR` pool: Up to 4 items
	+ Purity Pill (requires 400 Favor)
	+ Ganoderma (requires 400 Favor)
	+ Fire Powder (requires 400 Favor)
	+ Euphoria Pill (requires 400 Favor)
* `TianJiSR` pool: Up to 1 item
	+ Sage Fruit (requires 1000 Favor)
* `TianJiSSR` pool: Up to 2 items
	+ Fortune Seed (requires 1000 Favor)
	+ Spirit Seed (requires 1000 Favor)
	+ Ancient Scroll (requires 1000 Favor)
* Awakened Animals : 3 different Chicken Cages
	+ Cage (Item) containing the "Earthquake" and "Smelling Incense" Thought Shards and 0 Intelligence Shards
	+ Simple Cage containing 2 Intelligence Shards, containing a Level 2 and Level 3 Perception Thought of the same Attribute and one random Level 1 Rationality and Realization Thought each.
* 3 random Unorthodox Laws, which rotates stock every 10 days. The list of Laws stocked is random and depends on the Map Seed.
	+ The Laws are of either Ascension of Primordial Spirit rank, require 1000 Favor, and cost 1000 Spirit Stone value and 1 Connection.
	+ There are 7-11 total Laws of Ascension rank and 14-24 total Laws of Primordial Spirit rank.

## References

1. ↑ Settings\World\Places\Level1.xml
2. ↑ 2.0 2.1 Settings\Trade\SchoolTrade\Trade\_TianJi.xml
3. ↑ Settings\Trade\GoodPool\Good\_MiBao.xml
4. ↑ Settings\Trade\GoodPool\Good\_N.xml
5. ↑ Settings\Trade\GoodPool\Good\_R.xml
6. ↑ Settings\Trade\GoodPool\Good\_SR.xml
7. ↑ Settings\Trade\GoodPool\Good\_SSR.xml
8. ↑ Settings\Trade\GoodPool\Good\_AnimalTianJi.xml
9. ↑ `XiaWorld.RandomGongMgr.GetSchoolGongs`
Stone Block

Stone blocks form a category of Material that is made from Rocks.

There are a number of types of stone blocks, crafting them at a Stonework generates four Stone Blocks per Stone.

They can be made from the types of stone below:

* Brownstone -> Brownstone Block
* Graystone -> Graystone Block
* Marble -> Marble Block
* Jade -> Jade Block
* Spirit Stone -> Spirit Stone Block
* Spirit Crystal -> Spirit Crystal Block
* Holy Stone -> Holy Stone Block
Talisman of Lasting Joy

## Basic

A Talisman used to improve Mood, and reduce "entertainment need" whatever that might happen to be

## Uses

Useful if you somehow can't max out Mood in other ways, and need to.

## Comparison

In an awkward position. Being a semi-useful talisman, though possibly weak due to being obtained early on.

But also the only out of the 4 Mood Talismans that is somewhat easily obtainable, and pure mood with no drawbacks.

## Obtainment

Golden Book of the Six Edicts and Five Directions (SpellEsoterica\_3) in the Early Casket

Collection of Basic Talismans (SpellEsoterica\_5)

## Effect per Tier

-9% Recreation Consumption Bonus, +3 Base Mood

## Perfect Talisman

* T2 = -36% RCB, +12 Mood
* T4 = -54% RCB, +18 Mood
* T6 = -72% RCB, +24 Mood
* T12 = -126% RCB, +42 Mood
Serpent Pit

**Serpent Pit** is a location in the Mt. Hundred Insects region. It can be used to obtain Beast Blood, although there are better sources.

## Serpent PitPlace\_BaiMan2

### In-game description

A pit used by Mt. Hundred Insects to keep and feed serpents. Once a serpent becomes mature enough, it will be taken out and its blood will be collected for the disciples' cultivation.

## Adventure

Adventuring here rewards the following:

* x1 Beast Blood

Assuming you pass the HighFind luck check, the expected values are 1 Beast Blood per adventure. Otherwise multiply the highfind resource expected values by

L
u
c
k

10

{\displaystyle {\frac {Luck}{10}}}

 .

## Camp

### Enemies

x3 Monster: Core shaping snakes, respawning.
Water

Disambiguation page for WaterThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Water** may refer to:

* Water (Element) - One of the Elements.
* Water (Ingredient) - Used in Crafting and Cooking.
* Water (Terrain) - A type of Ground.
* Water (Need) - One of the Needs of a Character.
Serene Pill

### Description

Pill made by utilizing Serenity Soul Gem as the catalyst. Consuming it grants Inspiration. Multiple consumptions will gradually enhance its potency. However, the user will be shocked by the residual consciousness of chaos, resulting in brain damage.

## Elixir

### Elixir Effect

Deals 0.5% "Impaired Mind" damage to the user's brain

## Trading

### Sect Price

Buy Price: 200
Sell Price: 40
Stock: 25

### Merchant Price

Buy Price: 300
Sell Price: 60

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

Serene Pill is a pill that can increase Inspiration at the cost of Intelligence and also causes a Brain injury.

Due to its unusual negative Medicine Resistance, consuming additional pills increases the effect of the pill by 50% each consumption multiplicatively. This means that consuming the pill for the third time results in gaining 6750 base Inspiration, reducing Intelligence by 2.25%, and damaging the brain by 1.125%.

Assuming that the injuries are healed after each consumption, it is therefore only possible to consume the Serene Pill a maximum of 14 times. The 14th consumption will have the effect of the pill reach 194.6x the base amount, damaging the brain by 97.3%. The next consumption will result in >100% damage and therefore lead to death. As the death occurs before the Inspiration gain is made and cancels it, it is not possible to use Resurrection or a Rebirth Pill to make additional gains.
Traits

Disambiguation page for TraitsThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Traits** may refer to:

* Backstories/Backgrounds of Characters
* Labels (whether for Physical Cultivation, or Item ones)
Spell

**Spell** is a Skill specific to Xiandao and Shendao Cultivators that controls the power of casting Battle Spells. Battle Spells can only be cast in combat (compare to Miracles, which can only be cast out of combat). They have a variety of uses:

## Effects

Spell Skill Level affects the following Properties:

* Spell Power Bonus (`NpcFight_SpellPowerAddP`) - 7.5% Initial Value increase per Skill Level, stacks multiplicatively with other bonuses.
* Spell Qi Cost Bonus (`NpcFight_SpellLingCostAddP`) - 7.5% Initial Value increase per Skill Level, stacks multiplicatively with other bonuses.
* Spell Channeling Bonus (`NpcFight_SpellCastTimeAddP`) - 3% Initial Value decrease per Skill Level, stacks multiplicatively with other bonuses.
* ~~Spell Cooldown Bonus~~ (`NpcFight_SpellCoolDownAddP`) - ~~1% Initial Value decrease per Skill Level.~~ This bonus does not function due to the way the Property is defined.
* Spell Primordial Soul (`NpcFight_FightSkillSoul`) - Increases by 1 per 4 Skill Levels, starting from Skill Level 20.

## Offensive

* Attack Enemies directly with damage-dealing Spells
* Cast spells that improve Spell power bonus
* Cast spells that improve Artifact Power Bonus

## Leveling

The skill follows the Skill inspiration cost formula. As the Skill Level increases, increasing amounts of Attainment and Inspiration will be required.

Humans are capped to 20 by default, but it's possible to break the cap.

1. ↑ Settings\Property\FightProperty.xml
XML Files/Item Definitions

Located: /Settings/ThingDef/Item/

Filetype: .xml

Items contain the following content:

* mandatory
	+ 'Name' Internal ID
	+ 'Type' Type of item. Always equals 'Item'
* known
	+ 'Beauty' Attractiveness
	+ 'Desc' Chinese description
	+ 'Element' Information about the items Element
		- 'Kind' Denotes the items Element (Huo, Jin, Mu, Shui, Tu, None)
	+ 'Flammability' how easy it is for an item to stat burning
	+ 'MaxStack' Maximal stack size
	+ 'Rate' Tier
	+ 'ThingName' Chinese name
* unknown
	+ 'BindWeather'
	+ 'CastShadow'
	+ 'ClassName'
	+ 'Collider'
	+ 'ColliderKind'
	+ 'Color'
	+ 'DevourDatas'
	+ 'EggCondition'
	+ 'Element':4 additional attributes Failing, FailRadius, Radius, Value
	+ 'ElementKind'
	+ 'FabaoTexPath'
	+ 'FilthLeaving'
	+ 'Frags'
	+ 'GrowAble'
	+ 'Heat'
	+ 'HideInOtherWorld'
	+ 'IllustratedHandLabel'
	+ 'Item'
	+ 'Light'
	+ 'Ling'
	+ 'LingMax'
	+ 'MaxHitPoints'
	+ 'ModPath'
	+ 'ModScale'
	+ 'NoElementKind'
	+ 'NotDoTongLing'
	+ 'Parent'
	+ 'Prices'
	+ 'ProduceMode'
	+ 'SelectAble'
	+ 'StoryBnts'
	+ 'Tags'
	+ 'TexPath'
	+ 'TexScale'
	+ 'TileID'
	+ 'TonglingHair'
	+ 'UseHitPoints'
	+ 'VisualAble'
Winter Pill

### Description

Improves the Qi of Water element, so that the animal can gain a deeper understanding of winter and feel its corresponding thought.

## Trading

### Sect Price

Buy Price: 200
Sell Price: 10
Stock: 1

### Merchant Price

Buy Price: 300
Sell Price: 10

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

Recipe recieved from Chant of Animal

Awakens an animal when consumed. Can be observed by or fed to an animal to generate one thought shard of Winter.

Can often be purchased from Daemonia Temple.
Southrock Palace

### In-game description

Built atop the Southrock Peak of the Wudang Mountains, the palace faces a deep, dangerous chasm with a magnificent view. The famed Dragon Incense can be found within the palace and works wonders.

## Adventure Output

### Find

* x10 Jade (50%)
* x10 Marble (50%)

### HighFind (Earth)

* x3 Holy Stone (10/11)
* x1 Divine Jade (1/11)

**Southrock Palace** is part of the Immortal Tales of WuDang DLC, within the Golden Peak region and under Wudang Sect's control. It is an Earth Luck Based Adventure Loot location providing Holy Stone and Divine Jade and is where the Dragon Incense Ceremony is held.

## Adventure

The adventure event rates are:

* Find (5/6), one or two times (50% each) of either of those rewards:
	+ x10 Jade (50%)
	+ x10 Marble (50%)
* Earth Luck Based Adventure Loot (1/6): if you pass the luck check and have a correct element (ideally Fire), one of either of those rewards:
	+ x3 Holy Stone (10/11)
	+ x1 Divine Jade (1/11)

Assuming you pass the elemental and luck check, the expected values are 6.25 Jade, 6.25 Marble, 0.45 Holy Stone and 0.015 Divine Jade per adventure (or 66 adventures per Divine Jade). Otherwise multiply the highfind resource expected values by:

* L
u
c
k

9

{\displaystyle \frac{Luck}{9}}

 with a Fire cultivator,

* L
u
c
k

19

{\displaystyle \frac{Luck}{19}}

 with an Earth cultivator,
* L
u
c
k

29

{\displaystyle \frac{Luck}{29}}

 with a None cultivator,
* 0 otherwise.

## Enter Map

### Interactable

* The Dragon Incense () can be interacted for its ceremony.

### Loot

* x23 Holy Stone
* x10 Divine Jade
* x1 Junk Pill (T9)
* x2 Sacred Nimbus Plate, 1 from Spirit Crystal Block, 1 from Spiritwood Timber.
* Celestial Sword Artifact (T6, Metal)

### NPCs

* x8 random cultivators from the Wudang Sect
* x5 recruitable worker NPCs.
* If you're using a mod making the Wudang Duck appear in the English version, he may be present on the map.
Unearthing Manual

**Unearthing Manual** is a Secret that allows the obtainment of certain Manuals. It can appear naturally over time, or be semi-forced by spamming Derivative Calculation.

## Secret details

The details of the Secret are as follows:

### Unearthing Manual (`Secrets_Esoterica2`)

* **Take it by force**:
	+ If Cultivation Level >= 11 (Primordial Spirit): Obtain Manual with no injuries
	+ If Cultivation Level >= 7 (Golden Core): Obtain Manual with 1 injury
	+ Otherwise: Nothing, receive 2 injuries and clears Secret.
* **Bide your time**:
	+ Obtain Manual if Luck >= a random number between 3 and 7
	+ Nothing otherwise, receive 1 injury and clears Secret.

## References

1. ↑ Settings\MapStories\MapStory\_Special.xml
Third Golden Casket

Third of the three Golden Casket Secrets. Its rewards, almost entirely focused on Shendao Cultivation, depending on the option chosen.

## Date and Location

Appears on day 565 at Lake Jadestone, near The Great Snowland at the top of the World Map, for 7 days. (same as the other Golden Caskets)

## Requirements

Obtaining the reward is not automatic, except for the last option you need to fulfill one of those requirements:

* 24 or more Adventure speed (different from Adventure Fly Speed Bonus, see page)
* 12 or more Adventure speed and:
	+ pass a Luck check of

	L
	u
	c
	k
	−
	4

	6

	{\displaystyle \frac{Luck - 4}{6}}

	, 100% success with 10 Luck
	+ otherwise, have a Cultivation Level of at least 10 (Primordial Spirit, Attainment or Chaos Phase), but receive 2 random Injuries

The last option will only appear if you gave progressed far enough in the Main Story. You need >12 Adventure speed to obtain it.

## Options

1. Shendao Laws
2. Shendao Guard items
3. Shendao building parts
4. Main Story item (can be missed/hidden)

### Shendao Laws

You get all three Law#Shendao Laws, including the first one if you haven't upgraded the Mt. South Agency to Tier 2 by day 565.

### Shendao Guard Items

Guaranteed Shendao Guard Items, consumables granting Guards.

* Polis Lumina Core: Polis Guard improving Artifact Power and Spell Power, but reducing max Qi
* Alkaid Lumina Core: Alkaid Guard improving Artifact Power and Spell Power, but reducing max Barrier Power
* Dubhe Lumina Core: Dubhe Guard improving Artifact Power and Spell Power, but reducing Lifespan

### Shendao Building Parts

* 9 x Miracle Site Scroll Fragment: Sacred Pavilion

### Main Story Item

Can be hidden. Missable. Need to have progressed far enough through the Main Story

* Fragment of the Golden Casket Scroll (Main Story item)

## Screenshots

### Option 4

1. ↑ World Flag 95. Not correctly settable through MODMod, only console.
Wolf Demon's Fang

### Description

An intact Wolf Demon fang full of negative energy. Wearing it greatly increase a character's Artifact damage.

## Gear

### Equip Effect

Increases the wearer's Artifact Power Bonus by 10%

## Trading

### Sect Price

Buy Price: 200
Sell Price: 40
Stock: 1

### Merchant Price

Buy Price: 300
Sell Price: 60

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

A rare Tool that improves the wearer's Artifact Power.

## Obtainment

**Wolf Demon's Fang** can be obtained as a rare drop from killing Wolf Monsters with Cultivation Level above 10 (Primordial Spirit level). Alternatively, it can also be purchased from Sects, the Merchant, or Auction.

## Effect

Despite the base effectiveness values, the item actually only provides half of the bonus due to the Quality being 0. However, this also means that a Gear type Incarnated Sentient Spirit receives triple the bonus.

## References

1. ↑ Settings\Npc\Race\Race\_JYAnimal.xml
Water Vat

### Description

A container for storing and cleansing water. It can be very convenient to have somewhere that requires the frequent usage of water.

## Material requirements

### Amount

4

**Water Vats** are used to store Water. As drawing water from a Water Vat is much faster than drawing it from a Well, it is recommended to place Water Vats near buildings that often require lots of water, such as Stoves or Forges.
Tiger

* Animal
* Yaoguai
* Monster

**Tigers** are Animals that can can be found in the Player Sect.

## Taming

Like all animals, Tigers can be tamed using Incantation of Consonance Miracle. Alternatively they can also enter the map already tame via an Event. This allows the player to breed Tigers. After taming them, they should be put into a pasture at a safe location to grant quicker access as well as ensuring safety of the Tiger.

## Uses

### Farming

Killing and slaughtering Tigers grants the player Tiger Meat (an Ingredient) and Tiger Hide (a Leather). Since Tiger Meat has no special uses in food crafting, it is generally not advised to farm it as a food source. It is useful for gaining meat to gift to Sect Leaders' favorites for Sect Favor and Connection.

### YaoGuai

Tiger YaoGuai can be raised from tamed Tigers that are enlightened. Enlightened tigers in cages can be purchased from Sects, the Merchant, and Auction. Occasionally, an event may occur where an enlightened tiger can be caught in the wild from a random location in the World map.
Timber (Type)

Timber is a category of Material that is made from Wood.

There are four types of timber, crafting them at a Timber Station generates five Timber per wood.

They can be made from the types of wood below:

* Wood -> Timber
* Goldwood -> Goldwood Timber
* Spiritwood -> Spiritwood (Timber)
* Phoenixwood -> Parasol Timber
The Great Snowland

### In-game description

A snow-covered northern land that stretches to the horizon, with untrodden hills and large patches of pine trees amidst the snow and ice. It is rich in ginseng and jade stones that are difficult to extricate. It is said that deep in the snow, there is a mythical Lake Jadestone that will never freeze, where the Spirit Root—Prism Lotus grows.

## Exploration Locations

### Locations

* Skye Conch Valley
* Lake Jadestone
* Blizzard Plains

## Adventure Output

### Find

Wood x40 (33%)
Red Ginseng x5 (33%)
Ginseng x10 (33%)

### HighFind

Spirit Stone x40 (67%)
Divine Jade x1 (33%)

## District Production

### Daily Production

1x Brownstone
2x Spirit Stone

### Treasure Hunt

Ice Crystal Ore
Red Ginseng

**The Great Snowland** is a District Agency location that can be found on the World Map. It is unlocked at the start of the game.

## Adventure

Adventuring here requires -80°C Cold Tolerance, or the Adventure will fail.

* Story\_Cold (2/7): A unique Adventure can occur here called "Fortuitous Encounter on the Snowfield".
* Secret\_Cold (2/7)
* Find\_Cold (2/7), one of two times (50%) of the following:
	+ x40 Wood (1/3)
	+ x10 Ginseng (1/3)
	+ x5 Red Ginseng (1/3)
* HighFind\_Cold (1/7), provided you pass the luck check, possible rewards:
	+ x40 Spirit Stone (2/3)
	+ x1 Divine Jade (1/3)

Assuming you pass the luck check, the expected values per adventure are:

* 5.71 Wood
* 1.43 Ginseng
* 0.714 Red Ginseng
* 3.81 Spirit Stone
* 0.048 Divine Jade (or 1 per 21 adventures)

Otherwise multiply the highfind resource expected value by

L
u
c
k

10

{\displaystyle \frac{Luck}{10}}

.

## Camp

This Location cannot be entered. Camping here will only result in the Adventure event occurring every few days.

## Locations

### Lake Jadestone

* Critical Location in the three Golden Casket Secrets
Spirit Stone

### Description

Solid formed by condensation of highly concentrated Qi. Consuming it restores 500 Qi, and improves your Qi Affinity for a certain period of time.

## Trading

### Sect Price

Buy Price: 1
Sell Price: 1
Stock: 500

### Merchant Price

Buy Price: 1
Sell Price: 1

**Spirit Stone** is a No Element item central to any Sect hoping to establish themselves in the world. Stacks up to 500.

## Uses

### Consumption (by Inner Disciple)

* Restores 500 Qi
* Qi Resonance buff, weaker version of the Spirit Crystal buff, stacks with the Spirit Crystal buff, lasting 3 days with the following effects:
	+ +0.1 Base (BAddV) Cultivation Speed Bonus (`DeepPracticeSpeedSpecialCoefficient`)
	+ +500% (AddP) Qi Recovery (`LingAbsorbSpeed`)
	+ +8 Moodlet

### Agencies

* Find Treasure
* Solve Policy Events

## Currency

They're used as universal currency in Trading with Merchants and other Sects. It is the only accepted currency at Auctions.

## Crafting

At Stonework by Outer Disciple with the Crafting work task activated

* 4 Spirit Stone Blocks/1 **Spirit Stone**

### Building

They're indirectly used as a Build Material through being turned into Spirit Stone Blocks

## References

1. ↑ Qi Resonance, Modifier `Dan_Stone`
2. ↑ Qi Resonance, Mood `Mood_LingStone`
Xianxian and Xiuxiu

**Xianxian and Xiuxiu** are Pets exclusive to Deep in the Bamboo Forest(DLC).

Uniquely among pets, Xianxian and Xiuxiu can be active at the same time and perform separate tasks from one another on the Local Map.

## Obtaining

Xianxian and Xiuxiu can be adopted after inspecting and subsequently choosing to destroy the Panda Jade, which is gained through adventuring to Great Bamboo ForestDLC (Location) and completing its related Secret. *See: Calendar#Important Dates*

## Abilities

### XianXian

> **Ambassador Of Animals** : Consume Growth and Nutrition to go to another sect and improve your relationship with that sect. (Requires Mature).
>
>
> **Natural Friend**: Consumes Growth and Nutrition to invite an animal to join your sect (Requires 50 Intelligence)
>
>
> **Ying Yang Corrosion:** Greatly reduce an enemy's defense with ying yang power (Requires 100 Spell)
>
>
>
> **Otherworld Mag-neto light:** Deals 225 qi damage to an enemy (Requires 50 Spell)
>
>

### XiuXiu

> **Otherworld Mag-neto light:** Deals 195 qi damage to an enemy (Requires 50 Spell)
>
>
Timely Rain

Summon rain within a certain area, extinguishing fires and slightly increasing plant growth rate.

## Trading

### Sect Price

Buy Price: 0
Sell Price: 0
Stock: 1

### Merchant Price

Buy Price: 0
Sell Price: 0

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Timely Rain** is a Miracle that allows a Xiandao Cultivator to magically summon rain to a specific location, at a cost of some Qi.

## Obtainment

The Miracle can be found in the "Timely Rain" Orthodox Manual from Sixteen Supreme Steps Law.

## Possible Targets

Any explored Terrain tile (not within fog of war) which a Character can walk on. This means tiles such as Deep Water cannot be used as targets.

## Effects

The Miracle has the following effects:

* The caster enters the flying animation
* A rain cloud appears within 4 tiles Square Range from the targeted area (9x9 square)
	+ All fires are put out within the rain cloud's area
	+ All plants within the area receive a 50% magical growth speed bonus (multiplicative over all other growth speed sources) for 2400 seconds (4 days). If the Miracle is cast while another magical Plant growth bonus is active, it improves the buff if the buff power is greater, and it extends the buff if the buff duration is greater. For example:
		- If the Plant currently has a 10% growth bonus and a duration remaining of 5000 seconds, the bonus is set to 50% for 5000 seconds.
		- If the Plant currently has a 2000% growth bonus and a duration remaining of 20 seconds, the bonus is set to 2000% for 2400 seconds.
		- Once all Plant Growth Miracles are obtained, Rainchant cast after Botanic Revitalization provides the best bonuses, since they have the highest duration and growth bonus respectively. This is very useful for growing rare plants such as Spirit Roots or Huge Ginkgo Tree.
	+ All sleeping Characters within the area are woken up.

## See also

* Rainchant
* Chant of Wood Mastery
* Botanic Revitalization

## References

1. ↑ Settings\Practice\Magic\Magic\_new.xml
2. ↑ Scripts\Magic\class\Magic\_BuildRain.lua
3. ↑ `XiaWorld.PlantThing.SetGrowEffectAddP`
4. ↑ `XiaWorld.Npc.CallWeakUp`
Way of Heavenly Fortune

**Way of Heavenly Fortune** is a Standalone Orthodox Manual obtained from completing the Special Adventure Jade Immortal Abode. It can be obtained very early and provides a significant boost to Luck, making obtaining it a frequent early-game goal.

## General Information

### Description

A heaven defying and fortune reversing technique discovered by the ancient immortal Yuan Ruoxue who drew her inspiration from the Heavenly Tribulation itself. Greatly improves Luck.
This is in appreciation of the first player to successfully challenge destiny with a character of the lowest talent, who eventually shaped Tier I Core and ascended: Actually not me

## Manual Effects

### Modifiers

`Other_Esoterica_XuanKong`* +20% (`AddP`) LUK
Village of Dunes

### In-game description

A small village at the edge of the Great Desert. Most residents in the village are demon descendants. They are generally belligerent and fearless, and hunt beasts in the desert for a living.

## Adventure Output

### HighFind

* x1 Beast Blood (25%)
* x2 Beast Blood (25%)
* x3 Beast Blood (25%)
* x4 Beast Blood (25%)

**Village of Dunes** is a location on the World Map, part of the Great Desert region. It is a source of Beast Blood. It also contains a hidden Wicked Flux.

## Adventure

Adventuring here rewards the following:

* x1 Beast Blood (1/4)
* x2 Beast Blood (1/4)
* x3 Beast Blood (1/4)
* x4 Beast Blood (1/4)

Assuming you pass the HighFind luck check, the expected value is 2.5 Beast Blood per adventure. Otherwise multiply the expected value by

L
u
c
k

10

{\displaystyle \frac{Luck}{10}}

 .

## Camp

### Interactable

If you enter the Oasis while it rains, a Wicked Flux will spawn in the middle of the lake. The possible weathers are : light rain/snow, heavy rain/snow, Rainy Season, Rainstorm, and the rain from Rainmaker. Miracles will work.

### Loot

* x1 Wicked Flux
* x2 Beast Blood
* x1 Snake Gall stack
* x1 Acupuncture Needle (out of Parasol Timber)
* x3 Snake Meat stacks
* x3 Boar Meat stacks
* x1 Lushu Hide, x1 Demon Beast Hide, x1 Fei Hide, x1 Tough Demon Beast Hide

## References

1. ↑ `Scripts/FightMap/class/Places/Place_Desert4_Vill_MingSha.lua`
Tool

Tools are an item category that covers a wide range of equippable items which help Disciples perform various tasks.

## Tool Effectiveness

The effectiveness of a Tool depends on its Material or Quality. An Incarnated Sentient Spirit that is a Gear item gains an additional bonus of 100% of the base effect.

Tools have a base effect, which is multiplied by the Work Speed Coefficient of the Material used. Tools that are not made from a Material instead have a Quality multiplier. Any items with a Quality of 90 and above (Exquisite) will give 1.2x the base Tool bonus, and all other items give a bonus ranging from 0.95x to 0.5x, depending on the Quality. Items with No Quality default to a 1x bonus.

Performing Specter Refinement on a Tool does not change its effectiveness.

## Tool Categories

There are a number of tool categories. Some tools can only be crafted with certain types of Materials, while others cannot be crafted.

Other

1. ↑ 1.0 1.1 1.2 `XiaWorld.NpcEquipData.ActiveItemThing`
2. ↑ `Settings\Modifiers\Modifier_Tool.xml`
3. ↑ `Settings\ThingDef\Item_Consumable_Tool.xml, Settings\ThingDef\Item_System.xml`
Turtle Meat

**Turtle Meat** is meat obtained from slaughtering Turtles.

## Obtainment

Slaughtering a Turtle drops **Turtle Meat**. They can also rarely be bought from the Merchant and Sects.

## Uses

* Ingredient in Cooking
* Gifts to Sects to obtain Connection.
* Can be fed to carnivorous Animals to tame them.

Due to the absence of mid-lategame food crafting recipes that specifically require animal products, the player is generally not advised to keep an animal around solely for meat production. This is because they require protection, as well as as temperature control against Seasons and consuming more Food than they produce through their meat.
Willpower

**Willpower** is one of the six Functions of a Character. It measures how conscious the Character is after suffering from Injuries.

## Losing Willpower

Willpower is lost from having high Pain, or directly from Injuries to the Brain, Head, or Whole Body Body Parts.

## Effects of low Willpower

Low Willpower reduces Meridians, Move, Action, and Sense directly. Having reduced Willpower acts as a multiplier on these functions, which will result in a decrease in the Character's Skill Level and Properties affected by that Function and therefore their ability to perform tasks would be impaired.. If Willpower is too low, the Character will also become unconscious. Low Willpower also affects a number of Properties directly.

## Increasing Willpower

Willpower can be increased by reducing Pain, which can be reduced through increasing Pain Tolerance, or by healing the Injuries causing loss of Willpower.

* Outer Disciples deal with Pain through consuming Painreliever.
* Xiandao Cultivation deals with Pain through Manuals which increase Pain Tolerance or through consuming Painreliever.
* Shendao Cultivation deals with Pain through consuming Painreliever.
* Physical Cultivation deals with Pain through remolding of Body Parts, which increases Pain Tolerance. They cannot consume Medicines. Being hit by an Artifact made from Feces or Dragon Feces while lacking a Qi Barrier results in the "Strong Odor" Injury, which reduces Willpower and may make the cultivator unconscious and defenseless.

## References

1. ↑ `XiaWorld.NpcBaseProperty.GetValue`
2. ↑ `XiaWorld.NpcBodyData.Step`
Versions

Amazing Cultivation Simulator is currently available on 3 platforms in English, Steam, GOG, and Microsoft Store.

## Platform Differences

There are a certain number of differences between the 3 versions.

* Originally the game was released on Steam, which came with the Realms Palace integration and Workshop Support, together with general Steamworks integration.
* GOG version was released a month before the Wudang DLC, with GOG Galaxy integration instead, no Realms Palace or Workshop Support, but otherwise identical to the Steam release.
* Microsoft Store version was released in September 2021, together with its addition to the Gamepass system, and is currently a version behind the other two platforms, with some additional bugs not found on the other two platforms.

Due to the bugs found in the MS Store version, it's suggested to get either the Steam version if mods are desired, or the GOG version if Steam integration isn't wanted.

## Version History

Current Version: **1.24** (1.23 for Microsoft Store)
Tiger King's Bone

### Description

Bone slice of a tiger Yaoguai resplendent with authoritative power. Wearing it improves one's Charisma and Attainment.

## Trading

### Sect Price

Buy Price: 200
Sell Price: 40
Stock: 1

### Merchant Price

Buy Price: 300
Sell Price: 60

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

A rare Tool that improves the wearer's Charisma and increases Attainment.

## Obtainment

**Tiger King's Bone** can be obtained as a rare drop from killing Tiger Monsters with Cultivation Level above 10 (Primordial Spirit level). Alternatively, it can also be purchased from Sects, the Merchant, or Auction.

## Effect

Despite the base effectiveness values, the item actually only provides half of the bonus due to the Quality being 0. However, this also means that a Gear type Incarnated Sentient Spirit receives triple the bonus.

## References

1. ↑ Settings\Npc\Race\Race\_JYAnimal.xml
Tushita Gourd

### Description

Gourd said to be the one used to store medicines in Tushita Palace. It somehow appeared in the world of mortals for unknown reasons. Can be used to enhance Feng Shui.

## Effects

### Ancient Relic Effects

+25% Elixir Concoction Yield Bonus, +25% Alchemy Speed Bonus, +25% Alchemy Success Rate Bonus

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

### Auction Min. Price

Min. Buy Price: 1500 Spirit Stones

**Tushita Gourd** is an Ancient Relic, a unique type of Spirit Relic.

## Activation Conditions

* Alchemy Lab Room Type, Medium Size
* No Element Composition requirements
* Next to Alchemy Furnace Building location requirements
* The room must have exactly 2 censers (Condition 10008).
* The room must have exactly 2 banners (Condition 10009).
* The room must have exactly 1 spirit relic (Condition 20000).

## Effects

* Greatly Improves room Feng Shui
* +25% Elixir Concoction Yield Bonus, +25% Alchemy Speed Bonus, +25% Alchemy Success Rate Bonus

## Uses

* Useful for an Alchemy room.
* It is possible to receive +30% Elixir Concoction Yield Bonus from random Spirit Relics. However, the additional properties make this more effective in general.

## Obtainment

Rare drop after defeating an Ancient Cultivator.
Yin Vessel

### Description

Wicked object of unknown origin unearthed from somewhere, it can concentrate negative Qi of Feng Shui and reverse it. Very ominous.

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

### Auction Min. Price

Min. Buy Price: 1500 Spirit Stones

**Yin Vessel** is an Ancient Relic, a unique type of Spirit Relic.

## Activation Conditions

* Any Room Type, Any Room Size, Against three Walls
* No Element Composition requirement
* No Building location requirements
* All of the room's buildings must have ominous Feng Shui (Condition 91).
* The room must have at least 5 very ominous buildings (Condition 10002).
* The room must have exactly 1 spirit relic (Condition 20000).

## Effects

* Greatly Improves room Feng Shui
* -25 Base Mental State, +2 Potential

## Uses

* Usable for certain cultivation rooms to counteract the potential reduction for cursed Spirit Roots.
* Usage of this item may decrease Breakthrough success rate as the large number of Very Ominous buildings reduces the Sect's Feng Shui rating.

## Obtainment

Rare drop after defeating an Ancient Cultivator.