Mortis Military Forces (The Mortis, ORBAT)

> "We are cleansed in purgatory. Born anew in the void. We have come as angels to destroy the gods of sin. We are Mortis." - Omega
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## Current Status:

>
>
>
> | CC
>  | 38
> | CV
>  | 6
> | CL
>  | 295
> | FSF
>  | 533
> | EE
>  | 58
>
>
> Total: 930
>
>

 CV
 CL
 FSF
 EE

Total: 868

## Doctrine

Mortis Doctrine revolves around Stealth and intelligence work. All combat ships are exceptionally well developed stealth frames and even Infantry are kitted and trained to the utmost in covert operations. Electronic Warfare, Hacking, Intelligence work and Counterintelligence are high priority sectors for all Military actors.

## Manpower

### Ground forces

Total armed forces equate to about 20-40% of total Mortis population. The Nature of Mortis society means non-military roles are far more limited than in common biological Populations and a much larger percentage of the "sentient" population serves as active personnel.

104.000 Special Forces troops

593.000 Regular Forces

27.000 Armoured Forces

16.410 Specialist forces

## Organizational Breakdown

Ranks
"Head" of "Family"
 Fleet Captain
 Flotilla Commander
 Flotilla Captain
 Captain
 Section Commander
 Section Captain
 Squad Leader
 Soldier

### -Order of Battle

Unit Sizes (VOID)
4-6 Sub-Fleets
 Sub-Fleet
4-10 Battlegroups
 Battlegroup
 Flotilla
 Squadron

Unit Sizes (INFANTRY)
 Partial Compliment
 Squad
1-2 support units

## Branches

### The Core Fleets

Comprised of a full half of commanders these are the more fringeward fleets of the Mortis. While Structurally little different from their counterparts they are more conservative and xenophobic.

### The Expeditionary Fleets

The Second half of commanders comprise the Expeditionary Fleets. Most of these are the more eccentric individuals. They usually command less forces overall but have a higher individual grade to their forces.

These are the main actors within the Gothic sector. Most of them are exceptional in certain fields of warfare, industry or science.

### Callsign: Hydra

Veterans or higher trained units of mostly infantry. Usually specialists or other more common troops. By far the most numerous "Branch" of infantry and very common, but do not carry and visible identifiers. Higher baseline skillset is to be expected, but they are still employed as regular troops.

### Callsign: Echo

Intelligence and anomaly group, dedicated to more esoteric branches of research, any and all research, as well as most historic archival projects are headed by members of Echo. Additionally Echo maintains and sustains the V1 "Destroyer" units.

### Callsign: Shade

By far the most elite units within the Mortis military are the Shade units. While externally not particularly deviant from conventional forces every single member is a combat unit with a custom body, highest possible technology available for direct deployment, as well as a free selection of the entire Mortis armoury. While perfectly capable of conventional combat, guerilla tactics, precision strikes, as well as a disturbingly effective Electronic Warfare capacity make Shade units terrifying combatants. Each pack has near-perfect squad level neural networking, so they appear as if they act as a single body. They also sport the highest degree of autonomy of "Common" Mortis with near perfect emulation engrams, as well as full freedom of choice. Upbringing and personality artisanry have ensured that nearly all Shade soldiers are firm believers in the Mortis cause, and are willing to go to any length necessary to achieve victory.

While not officially aligned with a single fleet, easily the most Shade units are aligned with Commander Omega, due to personal correspondence with his philosophy. This allegiance would later carry over to Ark-7. However not all units would follow this path, as many are closer aligned with Alpha and his isolationist ideology.

### Infantry

The most common War-form of the Mortis takes the appearance of a slightly hunched, bipedal being with 4 arms and a eye-less head. The appearance is similar to that of the Sirkans, however slightly smaller and less pronounced.

While at full height these war-forms will be larger than even enhanced humans and their equivalents, they will rarely hold that height. Usually Mortis war-forms are holding a low predatory crouch and gait. Combined with their enhanced sensor clusters, camouflage, and stealth training this makes even common Mortis grunts a strong stealth unit.

Despite their head having no obvious visual sensors, the Mortis War-forms are covered in sensors of several types including but not limited to: low power radar, Infrared, Ultraviolet, and Electromagnetic. Should the head be destroyed the war-form will default to its backup sensors and aggressively hunt down any non-Mortis identifiers. These "damned" forms are rarely recovered as the Mortis view them as a bad omen. Instead they are either destroyed after battle or left to hunt down the enemy at their own volition. A few rare forms of these still haunt primal worlds as broken predators.

To prevent their advanced technologies from falling into enemy hands, all Mortis War-forms are fitted with a "Immolation" charge. The high grade plasma charge destroying any recoverable technology, as well as any enemy troops unlucky enough to be close by.

All Mortis infantry operate on a squad-locked network to counter EWAR threats, but have the option of networking with larger formations through dedicated EWAR Specialist troopers using advanced encryption, adaptive countermeasures, and counterhacking.

Infantry Weapons
Infantry Rifle
Plasma Micro grenade ammo
Can load alternate ammo
While bulky in appearance its mechanical components have been refined for a hundred years and rarely if ever jam.
 HVD
4rnd Capacity
Fin Stabilized Smart-Munitions
High bore size allows for large selection of ammo
Its large size make it impractical for any close range use, but its smart-munitions allow it exceptional accuracy even at the most extreme of ranges.
In addition to this its large bore allow it to field a variety of munition types, including: Anti-Radiation guided, IR guided, Laser guided, Radio controlled, Data-Link guided, P-HEAT, P-HE, Kinetic Penetrator.
 D34-DA
"Deadalus"
Plasma blade enhancement
While the designation is always the same the specifics about the Deadalus change in the hand of each Mortis. It can come in knife sized up to colossally oversized.
 SGL-3
Plasma Micro grenade ammo
shares MGL-4 ammo
 HAVO-C
Onboard Plasma generator
while it carries no separate ammo, it requires some time for the onboard generator to refill the immediate access storage.
Its usefulness degrades over distance, however at significant distance the plasma lance instead spreads out and forms a carpet of superheated plasma similar to napalm in nature.

### Vehicles

Vehicles
Havo-C with coax MGL-4
Main frontline armoured unit of the Mortis military. While it is a self contained unit and does not have a pilot or transport capacity it can carry friendly troops on its back.
 Red-Eye
1x 40 tube Multi Purpose missile Launcher
2x MGL-4 Drones
1x High sensitivity sensor suite
2x High intensity short range full-spectrum jammer
Its excessive armaments combined with Mortis sensor technology allows for even a single of these units to lock down large areas of airspace. However its main advantage is its ability to fold up its weapons and VTOL short ranges and keep itself mobile, even without the presence of other friendly elements.
 Type 6 Gunship
2x Wing mounted micro missile launcher
1x transport compartment mounted MGL-4 turret
 Harpy Fighter
1x Single use Void Missile bay
2x HVD
2x Full spectrum ECM suites
1x High sens sensor suite
1x cargo claw
They are terrifying combatants as each wing is networked within itself, as well as each craft being supremely manueverable with a horrifying 7:1 thrust-to-weight ratio at full combat load, only increasing with lower loads. Not being subject to G-Force limitations beyond the incredibly sturdy airframes limits, harsh and violently outpacing enemies is a favored strategy.

### Naval

Technologies (UNSORTED)
variable warheads
can be modified for stealth use
 Void Torpedo
Incredibly high yield
Stealth coated
Resource intensive
can be intercepted
 Gravitic FTL drives
Fast top speed
relatively low emissions
Slow acceleration
very complex to build and maintain
 Gravitic Projectors
Bypass Shielding and Armour
affects crew and sensitive system directly
 Gravitic Lance
complete "in system" range
Bypassing shield and armour
Directly affects crew, systems and structural integrity
Limited by targeting calculation capacity (read: Ark-7s mental state)
Significant research time

### Star-Fighters

Air/Space-craft
1x Void torpedo
24x Void missile
240x micro missile
25x troops with HALO kit
While its size and carry capacity make it far less fast and agile than its superiority counterpart it still carries a full complement of self defence micro missiles and the standard Mortis Radar absorbent stealth plating. While its contemporaries outperform its raw firepower by a lot, none of them come close to its stealth and subterfuge capabilities.
It is able to be refitted to function as a support craft like AWACS or air tanker using separate payload modules.
It is void capable but excels more at in-atmosphere actions allowing the aerodynamic frame to take some of the load.
 Harpy Fighter

## High Command

**Alpha**: CiC of the MO

Highest ranking Sentient

Also Commander of Fleet Alpha (Ark 1 & 7)

Commander Trait: Networked conscious (enhanced governance capabilties)

**Beta**: Commander of Fleet Beta (Ark 2)

Commander Trait: Purgatory Containment (Electronic warfare and Hacking improved)

**Gamma**: Commander of Fleet Gamma (Ark 3)

Commander Trait: Shipwright (enhanced ship building capacity)

**Delta**: Commander of Fleet Delta (Ark 4)

Commander Trait: Information Vault (enhanced memory and research capabilities)

**Epsilon**: Commander of Fleet Epsilon (Combat Fleet 1)

Commander Trait: Arsonist (enhanced warhead effects)

**Zeta**: Commander of Fleet Zeta (Combat Fleet 2)

Commander Trait: Comms discipline (Better stealth)

**Iota**: Commander of Fleet Iota (Industrial Fleet 1)

Commander Trait: Mortem Data Vault (enhanced Mortem disassembly/scavenging capabiltiies)

**Lambda**: Commander of Fleet Lambda (Expeditionary Fleet 1) effectively a Research/military hybrid

Commander Trait: Restless researcher (fastened research pace)

**Mu**: Commander of Fleet Mu (Expeditionary Fleet 2)

Commander Trait: Route finder (faster FTL course plotting)

**Xi**: Commander of Fleet Xi (Expeditionary Fleet 4)

Expeditionary Forces deployed to ahead of nomadic Fleets. All of these double as Research fleets but are much smaller than their Core fleet counterparts.

**Omicron**: Commander of Fleet Omicron (Ark 5)

**Pi**: Commander of Fleet Pi (Ark 6)

Commander Trait: Drone Controller (Drone Shipyards are more effective)

**Sigma**: Commander of Fleet Sigma (Combat Fleet 6)

Commander Trait: Void Scourge (unbeaten master of void warfare)

**Chi**: Commander of Fleet Chi (Industrial Fleet 3)

Commander trait: Geologist (Enhanced resource gathering)

**Psi**: Commander of Fleet Psi (Ghost Fleet 1) Furthest out from the Core Fleet. Mostly Independent.

Commander trait: Sensitive Sensors (enhanced sensory input both in person and shipborne)

**Omega**: Commander of Fleet Omega (Ghost Fleet 2)

Commander trait: Special Forces (favors Special Forces infantry)

**Ark-7:** Unknown for now.