Divines

> “
> You can consider Divinities as three separate beings. Lesser beings often created from offshoots of Divinities, Divinities themselves, and Ancient Aspects.
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> — Talvara, Chapter 118
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* [Divine Sight] can be blocked with the title [One who defies Divinity].
* It is likely that Divines can generate Quests and Main Quests.

## Divines

> “
> He is a Divinity, but he is not ‘of’ something. He is only raw power and immortality, augmented by faith but not by knowledge.
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> — Talvara, Chapter 118
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Divines (or Divinities) are able to call down Avatars in their own blessed territories to exert their will. It's possible for them to descend an Avatar elsewhere, but only at great cost. They can also grant powers to their Chosen and champions. The power they have is also earned from the faith of their followers and the rituals they carry out in their name.

While The System stands above them, it is possible for a Divine to overrule it through use of their power, albeit only temporarily.

## Ancient Aspects

> “
> An Ancient Aspect is something which has merged or is born by a fundamental law. They are augmented by faith and knowledge. It’s why many of them fight against the system and things like me which challenge laws and therefore their very existence. Some can even use their laws to control it in various ways.
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> — Talvara, Chapter 118
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Ancient Aspects arise from Divinities merging with laws of the world they are part of. This can be deadly if the Divinity merges with an untrue law or one that encompasses too many aspects, so many wait until they are very old before they attempt this.

With the way the system works, it often destroys fundamental laws along with it, and so also can destroy Ancient Aspects if its introduced into their sphere of influence. Beings themselves, such as Talvara, can also cause them great harm just by existing or kill them outright.

While faith from their followers still provides them power, it's almost nothing compared to their laws as their power increases so long as the knowledge is true in their territory. These laws can generally be improved or refined to provide even more power.

At great expense, an Ancient Aspect is able to temporarily strip the power of the system from a person, be it them directly or through their Chosen wielding their powers.

## Known Divines

*These are unconfirmed to be either Divines or Ancient Aspects, but are listed here for completion's sake.*

* System Access Divine - denies access to The System on an uncertain amount of worlds. Detects intruders to worlds with no access
* Divine Reaper - Major Divine of Death, possibly the Ancient Aspect of Death
* The World Tree - Ancient Aspect - Divine of the Fae
* The Holy One - Divine of the Holy Empire. Probably responsible for the detachment of Nalmar from its world
* Malur - One of the four Divines of the Tarainien Empire
* Augost - Divine that Rainer and Francis beat up after sacrificing his Chosen/Godling, who is now working with the Earthen Mages to get revenge on the Nvos family. Known for irrational behavior and magical knowledge.
* Arthemtor - Divine in control of the City of Wealth. He gains strength from the belief in his currency, and consequently the trade of it, rather than belief in himself or his knowledge of a natural law.

It is uncertain which Divine manipulated Rainer's Arcanist Trial and the reward for the [Main Quest: Retake the Fallen City of Nalmar] but it is likely that **The Holy One** protected Rainer.