Wonderbolts (Funbox)

Flight Acrobatics Group

## Description

**The Wonderbolts** are a ***squad of Pegasus Ponies who perform aerial acrobatics and demonstrations*** professionally throughout *Equestria*. Some of its members (*and this trio hale in VSPR*) are **Spitfire**, who's the team's leader, **Rainbow Dash** and **Soarin.**

The Wonderbolts are characterized by wearing a light blue suit with yellow lightning stripes, and protective glasses when flying. To become a Wonderbolt, you must first go through a process of several tests in which they measure your abilities and skills like a Pegasus when it comes to flying, such as fluency, stunts and races; and these 3 ponies have proven to have enough courage and ability, not only to approve and become Wonderbolts, but also to represent the elite of their group, so they'll be *a very skilled and fast squad*, that you can hardly see your death! They also always take care of their backs, since *their loyalty is also as strong as their flying skills.* ***The best of the best of the Wonderbotls are in the hooves of these ponies!***

## Spitfire

### Move Speed

380-500 HU/s
520 HU/s (R Rage mode)

## Strength Chart

### Abilities

Spitfire's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 7.5s

Spitfire has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

Each time Spitfire does a melee attack, she flies in the direction she's looking at the speed of 2000 u/s, leaving a trail of fire particles behind her. These flames hurt any players touching them for 2 damage every server tick. During the Rage, if there's an enemy within 500 units in Spitfire's way, she automatically teleports into them. Rage lasts 3 seconds.
Unlike other bosses with similar Rage mechanics, Spitfire deals **NO** damage when she passes somebody during the Rage.
This rage stuns sentries within ??? HU range for 5 seconds.
Spitfire needs to receive 2500 damage in order to get from 0% rage to 100% rage.
**Special Rage** costs 10% rage per second. It is activated and deactivated by pressing the **Reload** key (R by default).

Spitfire receives a speed boost, increased melee swing and moves at the speed of 520 u/s.
### Weapon Attributes

Sun-on-a-Stick | +10% damage bonus
+210% damage bonus
-30% reduction in push force taken from damage
+20% greater jump height when active

### Miscellaneous

Spitfire is one of the few bosses that is able to double jump. The other ones being Cheese Sandwich in Manic Mode, Lil Pip, Screwball, Scootaloo, Rainbow Dash and Wonderbolt Dash.

### Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **RELOAD** (R) activates the **Special Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

### Quotes

*"I love my job."* - [Super Jump]

*"You forgot rule number one newbie."* - [Rage]

*"That's an academy record."* - [Killing Spree]

*"What are you saying, newbie?"* - [Killing a Scout]

*"Okay. You asked for it."* - [Killing a Scout]

*"Heh."* - [Backstabbed]

*"Not bad."* - [Backstabbed]

*"Still think you're something special?"* - [Killing a Spy]

*"Not bad...for a couple of newbies."* - [Defeat]

## Soarin

### Traits

SweeperCrowd Killer
Nuker

## Strength Chart

### Abilities

Soarin's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 7.5s

Soarin has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

Each time Soarin does a melee attack, he flies in the direction he's looking at the speed of 1000 u/s, damaging enemies in his path. During the Rage, if there's an enemy within 500 units in his way, he automatically teleports into them. Players that Soarin passes through take 900 damage. Rage lasts 3 seconds.
This rage stuns sentries within ??? HU range for 5 seconds.
Soarin needs to receive 3000 damage in order to get from 0% rage to 100% rage.
**Special Rage** cost 40% rage. It is activated by pressing the **Reload** key (R by default).

**Slam** - Soarin jumps high into the air and then plummets towards the ground after 0.6 seconds, causing a small earthquake and damaging and knocking back enemies that are too close to the landing location. The ability deals 300 damage at the epicenter and 1 damage on the edge of its range, which is 800 hammer units. While in the air, Soarin is immune to movement impairing effects. The ability has a cooldown of 15 seconds after use.
If Soarin falls directly on an enemy, they take 9001 damage.
Soarin needs to be in the air to be able to use this ability.
### Weapon Attributes

Fists | +210% damage bonus
+50% greater jump height when active
-30% reduction in airblast vulnerability

### Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **RELOAD** (R) activates the **Special Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

### Quotes

*"My pie!"* - [Super Jump]

*"Only the coolest rollercoaster ever!"* - [Rage]

[Eating Noisily] *"Yeah."* - [Killing Spree]

*"Whoa!"* - [Backstabbed]

[Short Gasp] - [Backstabbed]

[Sound of Plane Plummeting] *"Aaaaah!"* - [Defeat]

## Rainbow Dash

### Traits

AgileSweeper
Global Presence
Diver
Nuker

### Melee Damage

98
132 (while airborne)

## Strength Chart

### Abilities

**Passive**

Rainbow Dash's melee attacks deal minicrit damage while airborne.
Rainbow Dash's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 7.5s

Rainbow Dash has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

Each time Rainbow Dash does a melee attack, she flies in the direction she's looking at the speed of 2000 u/s, damaging enemies in her path. During the Rage, if there's an enemy within 500 units in her way, she automatically teleports into them. Players that Rainbow Dash passes through take 900 damage. Rage lasts 1 second.
This rage stuns sentries within ??? HU range for 5 seconds.
Rainbow Dash needs to receive 3000 damage in order to get from 0% rage to 100% rage.
**Special Rage** cost 40% rage. It is activated by pressing the **Reload** key (R by default).

**Lunge** - Rainbow Dash lunges forward, passing through enemies and dealing 150 damage to any enemy she touches. While lunging, she is immune to movement impairing effects. The ability has a cooldown of 15 seconds after use.
### Weapon Attributes

Atomizer | +10% damage bonus
+210% damage bonus
Grants Triple Jump while deployed
Melee attacks mini-crit while airborne
-30% reduction in push force taken from damage
+20% greater jump height when active
-30% reduction in airblast vulnerability
20% slower firing speed

### Miscellaneous

Rainbow Dash is one of the few bosses that is able to double jump. The other ones being her normal self, Spitfire, Cheese Sandwich in Manic Mode, Lil Pip, Screwball and Scootaloo.

Rainbow Dash and her normal self are the only bosses who can triple jump.

If Rainbow Dash jumps into water, it is still counted as airborne, therefore making her Atomizer always mini-crit until Rainbow Dash touches the ground.

### Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main Rage**.
* **RELOAD** (R) activates the **Special Rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

### Quotes

*"Here we go."* - [Super Jump]

*"Time to take out the trash."* - [Main Rage]

*"Wings, don't fail me now!"* - [Main Rage]

*"Aw yeah!"* - [Special Rage]

[Laughing] - [Killing Spree]

*"Not. Cool."* - [Backstabbed]

*"I quit."* - [Defeat]

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Music

**Dragon Ball Raging Blast 2-Nose To Tail**

**Super Smash Bros Brawl - Corneria Theme**

## Shared Quotes

Spitfire: *"Bet y'all think you're Wonderbolt material, don't ya? Think you got what it takes to be an elite flyer? Well then, let me be the first to tell you...you don't!"* - [Intro]

Spitfire: *"This better be important."* - [Last Man Standing]

Spitfire: *"You look like you're the worst flyer in the whole academy! You'll probably quit after the first day!"* - [Last Man Standing]

Spitfire: *"The Wonderbolts are the fastest, best precision flyers in the world."* - [Victory]

Spitfire: *"If you think this is gonna to be fun, you are sadly mistaken."* - [Victory]