Gabriel Soma

Cost | 9,000 Iridescent Shards
 Theme Filename | EndTransmission\_Survivors\_Theme\_Music.ogg

**Gabriel Soma** is one of **40** Survivors currently featured in *Dead by Daylight*.

He was introduced as the Survivor of CHAPTER 28: End Transmission, a Chapter DLC released on 13 June 2023.

## Overview

**Gabriel Soma** is a resourceful engineer, ready to make the most out of any situation.

His personal Perks, Troubleshooter, Made for This, and Scavenger, help him see things during a Chase, gain ***Endurance*** after healing Survivors, and recharge his Toolbox.

## Lore

Additional Lore can be found in *Tome 16 - Existence*: Memory Fragments (Gabriel Soma)
*A catastrophic nuclear war nearly ended humanity in 2098. But humankind rallied and eventually found a new way forward.*

*Inventors and innovators discovered new ways to create energy and grow food. One such visionary founded Huxlee Industries Ltd. Since much of Earth was left uninhabitable and many of the world's resources were dwindling, Huxlee ploughed all their profits into research in rocket science, artificial intelligence, and genetic engineering.*

*They began exploring the galaxy, looking for habitable planets with valuable resources. Their plan was to travel to the far reaches of the galaxy, mine those precious resources, and create a peaceful and prosperous future for humankind.*

*Each planet that humanity colonised was carefully designed. Resources were extracted, and growth hubs were constructed to create individuals fabricated from carefully engineered DNA.*

*Each individual was manufactured for a different societal function. The vast majority were manual laborers. Others were created to be scientists, engineers, administrators, agronomists, and physicians. The idea was to create a functional society that would operate flawlessly.*

*Gabriel Soma was born in a cloning hub on Proxima Centauri C, the first planet humanity colonised. He was part of a small crew that maintained and repaired the robots and androids sent to construct colonization hubs. Unbeknownst to Gabe, every memory of his childhood was implanted in his consciousness by those who cloned him. Like the rest of his crew, he believed he was born to a mother and father on Earth. Psychological stability was maintained by creating a narrative sequence of a loving family. None knew that they were, in fact, bred in a colonisation hub.*

*Gabriel's ship landed on Dvarka, a planet in a recently discovered solar system. Upon their arrival, five human-controlled UAVs and five HUX-A7 fully autonomous robots were sent to explore the planet's surface.*

*They detected breathable air and abundant water and many organic lifeforms as well as something unexpected. The ruins of an ancient civilisation that had mysteriously disappeared. The ruins seemed ancient, but the tech seemed surprisingly advanced. Whatever powered the tech was a mystery as it clearly was inoperable and long dormant.*

*As the planet proved hospitable to human life and contained many valuable mineral resources, construction began on the colonisation hub.*

*The landing craft contained living quarters for the ten-person human crew. Most of the hub construction was automated, but Huxlee Industries always included a human crew to act in a supervisory capacity.*

*The planet possessed great beauty. Old growth forests and meadows covered in colourful flowers. Placid lakes. Wide rivers. Gabe could imagine living on a planet like Dvarka forever. The inspiring beauty and peaceful setting lulled the entire team into complacency. Even Michael, the team security officer.*

*Michael was driving a transport vehicle, patrolling the edges of the ruins with Sarah, a science officer charged with documenting the flora and fauna. According to Sarah, the vehicle suddenly accelerated on its own and the brakes lost all function. A cliff loomed ahead and Michael shouted for Sarah to jump, but the doors wouldn’t open. Michael shot out her window and Sarah climbed through and jumped to safety. He shot out his own window but couldn’t get through in time. As he struggled to escape, the vehicle roared off the edge. The hundred-foot drop caused the vehicle's fuel tank to rupture. Sarah raced to the edge and heard Michael’s terrifying screams as the transport vehicle went up in flames.*

*That afternoon, they held a memorial and that night Gabriel had trouble falling asleep. Sometime in the night he bolted awake, unable to breathe. His eyes grew wide as his breath grew short. He gagged as hands flew to his throat. The power was out in the shelter and there was no oxygen. Desperately, he stumbled forward through the dark corridors and only survived by manually opening an emergency door with the last of his strength.*

*Six of his fellow crew members weren’t as lucky. With the life support and ventilation system down, they suffocated in their beds. Only Dmitri, the medical officer, managed to survive as he had a tank of oxygen nearby which he also used to save Sarah.*

*Later that day, Gabe received a distress call from Sarah. The transmission ended abruptly, and Gabriel went looking for her. He found a blood trail that led to her headless and mutilated corpse near a half-built food hub. Gabe reasoned that there must be some sort of dangerous predator they missed in the initial scan of the area.*

*Back at the colonization hub, he studied the logs in the main server to see if they missed anything in their initial recon. Instead, he found something even more troubling. One of the HUX-A7’s apparently took control of the transport vehicle and shut down the life support system on the landing craft.*

*Gabriel searched the compound for the errant HUX and found it in the cloning hub. The robot was covered in blood and held the science officer’s head by the hair. The HUX apparently had extracted DNA and was using it to create what seemed to be—*

*A new body.*

*Instantly, Gabe gave the robot an order that was ignored. He assumed the robot’s source code was corrupted, but when he plugged his scanner into its memory core, he discovered that the original code had been replaced by something completely incomprehensible, written in an alien language he had never seen before.*

*Clearly, the HUX needed recalibration. But when Gabe tried to do just that, the HUX released a surge of power that fried all the equipment. When Gabe attempted to remove the robot’s power supply, the HUX grabbed him by the throat and threw him ten feet across the laboratory like a ragdoll.*

*At the sound of the commotion, Dmitri rushed in to see the HUX approaching Gabe. He commanded the HUX to power off, but it turned slowly and marched toward him as he yelled codes that were supposed to deactivate the faulty tool. The HUX stared at the shouting officer for a moment, then punched a hole through his chest and pulled out his beating heart. The medical officer fell dead and the HUX extracted blood to add to its design.*

*Gabriel quickly gathered himself and bolted out into the alien forest, heading for the fuel hub. There he found a length of steel pipe, hid and waited, but—*

*The HUX never showed up.*

*Day gave way to dusk and Gabe began to shiver as the sun fell behind the hills. He heard the doors hiss open and watched as the clanking HUX emerged.*

*It had fabricated a new body for itself. Part flesh. Part silicon. Part human. Part machine. Massive. Powerful. Beautiful and majestic like—*

*An ancient God.*

*Gabriel tried to sneak away, but the HUX heard him and quickly trapped him behind a hydrogen generator.*

*Pinned, Gabe spotted a liquid hydrogen fuel tank and used the pipe to smash a valve open. The HUX distracted, he quickly escaped, striking the door with the pipe as he fled, creating a spark that ignited the fuel. The flame travelled back to the tank and the hub instantly exploded in a massive fireball, blowing the HUX off its feet.*

*Gabe raced across the meadow and into the forest. When he looked back, he saw the HUX emerge from the flames and smoke. Burning. Melting. Shrieking. Deformed. Terrible and wrathful like—*

*An ancient God.*

*The forest canopy kept out the light of the moon and Gabe rushed into a thick creeping fog before the HUX could find him.*

*Consume him.*

*Assimilate him.*

## Load-out

### Unique Perks

**Gabriel** comes with **3** Perks that are unique to him:

No amount of distraction will shake you from your primary task.
<p>When you are chased by the Killer, ''Troubleshooter'' activates:
\*The Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> with the most progress is revealed to you.
\*The Aura of the Killer is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''seconds''' after dropping a Pallet<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

<p>These effects linger for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' after ending the Chase, after which ''Troubleshooter'' deactivates.

No amount of distraction will shake you from your primary task.
When you are chased by the Killer, *Troubleshooter* activates:
* The Aura of the Generator with the most progress is revealed to you.
* The Aura of the Killer is revealed to you for **4**/**5**/**6** **seconds** after dropping a Pallet.

These effects linger for **6**/**8**/**10** **seconds** after ending the Chase, after which *Troubleshooter* deactivates.
You were born to survive, and raised to adapt.
<p>Whenever you are in the Injured State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Made for This'' activates and you benefit from the following effects:
\*Gain the '''''Endurance<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' after completing a Healing action on another Survivor.
\*Gain a '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span>''' '''&#37;''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' while running and suffering from the '''''Deep Wound<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.

You were born to survive, and raised to adapt.
Whenever you are in the Injured State, *Made for This* activates and you benefit from the following effects:
* Gain the ***Endurance*** **Status Effect** for **6**/**8**/**10** **seconds** after completing a Healing action on another Survivor.
* Gain a **1**/**2**/**3** **%** ***Haste*** **Status Effect** while running and suffering from the ***Deep Wound*** **Status Effect**.

Where others see junk, you see valuable improvised tools.
<p>While holding a depleted ''Toolbox'', ''Scavenger'' activates:
\*Succeeding at ''Great Repairing Skill Checks'' grants '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">5 Tokens</span>'''.
\*Reaching the maximum number of Tokens automatically consumes them and fully recharges the ''Toolbox''.
\*Recharging a ''Toolbox'' will reduce your Repair speed by '''<span class="luaClr clr clr8" style="color: #d41c1c;">-50 %</span>''' for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">35</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.

<p>''Scavenger'' grants the ability to rummage through an opened Chest<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> once per Trial and will guarantee a basic Toolbox<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

Where others see junk, you see valuable improvised tools.
While holding a depleted *Toolbox*, *Scavenger* activates:
* Succeeding at *Great Repairing Skill Checks* grants **1 Token**, up to a maximum of **5 Tokens**.
* Reaching the maximum number of Tokens automatically consumes them and fully recharges the *Toolbox*.
* Recharging a *Toolbox* will reduce your Repair speed by **-50 %** for the next **40**/**35**/**30** **seconds**.

*Scavenger* grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox.

#### Prestige

Prestiging **Gabriel** will automatically add **Tier I** of his Unique Perks to the inventories of all other Survivors and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **Gabriel** twice more to automatically add **Tier II** and **Tier III** respectively into the other Survivors' inventories.

## Achievements

*Main article:* Achievements

There is **1** Achievement related to **Gabriel**:

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **Gabriel**:

###  In-Game Store

**Expand to view content**
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Loyal Crewmember
Gabriel Essentials
13 June 2023 (Tuesday)

Description
The standard outfit of a colony engineering officer.

100
1800

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Cool Pullover
Gabriel Essentials

Clothes and gear would rip and wear frequently, but it was easy to print new clothes.

50
900

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Name
Collection

Dark Work Pants
Gabriel Essentials

Many of the clothes came out of the printer looking pre-worn, a nod to Earth fashion at the time of departure.

50
900

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Adept Crewmember
Gabriel Essentials
13 June 2023 (Tuesday)

Description
The standard outfit of a colony engineering officer.

100
1800

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Crimson Pullover
Gabriel Essentials

The standard outfit of a colony engineering officer.

50
900

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Name
Collection

Grey Work Pants
Gabriel Essentials

Many of the clothes came out of the printer looking pre-worn, a nod to Earth fashion at the time of departure.

50
900

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Honest Crewmember
Gabriel Essentials
13 June 2023 (Tuesday)

Description
The standard outfit of a colony engineering officer.

100
1800

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Pale Pullover
Gabriel Essentials

Clothes and gear would rip and wear frequently, but it was easy to print new clothes.

50
900

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Name
Collection

Khaki Work Pants
Gabriel Essentials

Many of the clothes came out of the printer looking pre-worn, a nod to Earth fashion at the time of departure.

50
900

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Kind Crewmember
Gabriel Essentials
13 June 2023 (Tuesday)

Description
The standard outfit of a colony engineering officer.

100
1800

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Name
Collection

Vibrant Pullover
Gabriel Essentials

Clothes and gear would rip and wear frequently, but it was easy to print new clothes.

50
900

Piece
Name
Collection

Washed Work Pants
Gabriel Essentials

Many of the clothes came out of the printer looking pre-worn, a nod to Earth fashion at the time of departure.

50
900

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Repair Gear
Outer Rim Engineer
13 June 2023 (Tuesday)

Description
For work done in unfriendly conditions, heavier clothing was available.

300
5400

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Alien Fade
Outer Rim Engineer

A straightforward and easy-to-maintain hairstyle that doesn’t catch on machinery.

100
1800

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Biofeedback Top
Outer Rim Engineer

The latest technology allowed workers to track their own vitals in high-risk conditions.

100
1800

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Fluorescent Dungarees
Outer Rim Engineer

It was vital for a crew of engineers to be able to easily spot each other on a work site.

100
1800

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Conversion Gear
Outer Rim Engineer
13 June 2023 (Tuesday)

Description
For work done in unfriendly conditions, heavier clothing was available.

300
5400

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Name
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Natural Fade
Outer Rim Engineer

A straightforward and easy-to-maintain hairstyle that doesn’t catch on machinery.

100
1800

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Name
Collection

Cardiofeedback Top
Outer Rim Engineer

The latest technology allowed workers to track their own vitals in high-risk conditions.

100
1800

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Name
Collection

High-Vis Dungarees
Outer Rim Engineer

It was vital for a crew of engineers to be able to easily spot each other on a work site.

100
1800

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Optimization Gear
Outer Rim Engineer
13 June 2023 (Tuesday)

Description
For work done in unfriendly conditions, heavier clothing was available.

300
5400

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Name
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Contrast Fade
Outer Rim Engineer

A straightforward and easy-to-maintain hairstyle that doesn’t catch on machinery.

100
1800

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Name
Collection

Neurofeedback Top
Outer Rim Engineer

The latest technology allowed workers to track their own vitals in high-risk conditions.

100
1800

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Name
Collection

Reflective Dungarees
Outer Rim Engineer

It was vital for a crew of engineers to be able to easily spot each other on a work site.

100
1800

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Fire Moon Engineer
Fire Moon Festival
26 September 2023 (Tuesday)

Description
He cherished his memories of the Fire Moon Festival back home.

1200
21600

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Mirror Sunglasses
Fire Moon Festival

He opted for a robotic look.

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Long Jacket
Fire Moon Festival

A purpled crescent moon adorned his back.

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Hook and Loop
Fire Moon Festival

These shoes gave him the sporty look he was looking for.

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E.V.A. Suit
Space Strider
13 June 2023 (Tuesday)

Description
In the event that extravehicular activity was required, limited spacesuits were available to the crew.

1200
21600

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Oxygenated Helmet
Space Strider

Thankfully, the air on Dvarka was breathable, because his broken visor did little to keep him isolated.

400
7200

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Collection

Compromised Spacesuit
Space Strider

The flora on this strange planet was beautiful, but could have been deadly; thankfully, it has not killed anyone... yet.

400
7200

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Name
Collection

Insulated Pants
Space Strider

It's a wonder so little fabric could insulate from the unyielding cold of space.

400
7200

## DLC

*Main Article: Downloadable Content*
**Gabriel** is part of **1** DLC:

* CHAPTER 28: End Transmission

## Trivia

* **Gabriel** is the first Survivor from the future and also the first one to not have been born on Earth.
	+ **Gabriel's** home planet, Proxima Centauri C, is an actual exoplanet orbiting the star Proxima Centauri, a constituent of the triple star system Alpha Centauri, which is the closest neighbour to our own Solar System.
* **Gabriel** was also known as *"Gabriel J15L19"* on Toba Landing.
* **Gabriel** is one of several Survivors who speaks in the lobby.

### Voice-Lines

* **Gabriel** has the following unique voice-lines, making him the sixth Survivor since Ash Williams that had voice-lines at their release:

## Gallery

### In-game assets

* Gabriel Soma
* Gabriel Soma (Portrait render)
* Gabriel Soma (Background image)

### Concept arts

* Default Concept Art
* 'E.V.A. Suit' Concept Art
* 'Fire Moon Engineer' Concept Art
* 'Frosted World' Concept Art