Abyssal Caverns

The Abyssal Caverns are a massive cave system stretching for miles underground. Many ferocious monsters inhabit this area, making it especially dangerous.

## Areas

**Base Camp:** The camp is situated outside, next to a large opening in the ground. Heading downwards leads into the cave system.

**Area 1:** A large cave, filled with stalactites and stalagmites. It's quite open, and branches off in two directions. The left passage leads to Area 2, while the right one leads to Area 5.

**Area 2:** A linear cavern that leads in deeper. At this point, a Hot Drink is required to stay warm. At the end of the cavern, a large amount of rotting flesh can be seen covering the floor and walls. Leads to Area 3.

**Area 3:** A small cavern, filled to the brim with rotting flesh and bones. Odogaron make's it's nest here. It curves to the right at the end, leading to Area 4.

**Area 4:** A more medium sized room compared to Area 3. The walls and ceiling are somewhat low, allowing for monsters like Shioyanox to climb on them. Leads to Area 5.

**Area 5**: A large rounded cavern with massive stalagmites that reach the ceiling. This area is frequented by many monsters, making traversing it somewhat dangerous. Leads to Area 6.

**Area 6:** An underground pond, only about a few inches deep, allowing it to be walked through. Some effluvium patches are on the shoreline. Leads to Area 7.

**Area 7**: An oval shaped room with two pools of blue sulfur on both sides. The effluvium is a lot more prevalent here. Leads to Area 8.

**Area 8:** A large downward slope. The effluvium is at it's worst here, to the point where smaller monsters are affected by it. Leads to Area 9.

**Area 9:** A massive gem filled underground ravine, by far the largest area in the locale. The stalagmites here rise hundreds of feet to the ceiling. Monsters patrol here almost nonstop. Branches off into three paths, each leading to Areas 10, 11, and 12 respectively.

**Area 10:** A small branching cavern. A felyne village is here.

**Area 11:** A smaller cavern, where many strange electric rocks can be found that glow blue. Coming near these causes them to shock you, inflicting Thunderblight. Leads to area 13.

**Area 12:** A second Odogaron den, filled with bones and rotten flesh. The fanged wyvern will come here to eat.

**Area 13:** A linear pathway with a high ceiling. The entire area glows a deep blue, and electricity surges through the walls and ceiling. More of the rocks found in the previous area are here. Denkion thrives in this area. Leads to Area 14.

**Area 14:** An intersection that branches off to two different rooms. One is obscured by an immense amount of effluvium, and the other is disturbingly dark and murky. Leads to Area 15 and 16.

**Area 15:** A large cavern, filled with effluvium, bones, and rotting flesh, very similar to the deepest part of the Rotten Vale. It is here where Vaal Hazak makes it's nest.

**Area 16:** A dark cavern, filled with dirt and bones. A distant wailing noise can be heard at random intervals. The elder dragon Paramorfis nests here.

## Trivia

* TakaTheHunter based this area off of caves he visited as a child, and Chargestone Cave from Pokemon Black and White.
* The apex monsters of this area are Denkion and Tigrex.