Lyrane's Gauntlet (Campaign)

## Hook

As you retire to bed on the night of the 10th, you find yourself greeted by a garishly dressed elven man. He introduces himself as Mouth, and informs you that he is in the service of your patron, Lyrane. She has been content with your use of her power thus far, but she's decided it's time for a test of strength-- you must complete her Gauntlet in the Shadowfell if you want to keep your warlock powers.

## Events

* Bounty is confronted by Mouth, who opens a portal to the Shadowfell in their shared room with Dilies. He informs them that they must complete Lyrane's Gauntlet, or risk losing their powers.
* Bounty gathers the Dungeon Crawlies at Bouldertips that are still awake, and they depart through the portal into the gauntlet.
* They are met with four doors. Three are labelled Mind, Body, and Magic, and are freely accessible. The fourth is labelled Power, and locked with a three-key padlock.
* In Magic, the party finds a long, narrow corridor. Directly in front of them are three pedestals-- one blue, one red, and one brown. Beyond the pedestals are three pits, each ten feet long and separated by ten feet. The first is filled with water, the second with lava, and the third with dirt. At the very end of this corridor is a chest. Kristini manages to bypass the entire puzzle using the Portal Gun, and retrieves the Crystal Key from the chest.
* In Mind, the party discovers an intricate puzzle. Suspended from the ceiling is a giant empty glass cube. Four golden chains hold it in place, passing through a copper ring 30 feet in the air. Below the cube is a pit that seems to be the same size and shape as the cube. In front of them is a three-foot-high pedestal with a five-foot wide sapphire ring sitting on top of it. After a long amount of debate and fruitless attempts to lower the cube, they consult Alanar. She suggests that they again use the Portal Gun on the rings and put the sapphire ring in the water pit from Mind. Doing so lowers the cube into the pit, revealing the Jade Key.
* In Strength, the party sees a T-shaped intersection in the dark. They also hear a rhythmic ticking noise, occurring about every second. Every third tick, the walls quickly move together from the sides, damaging the party. As they move through the maze, the ticking stops.
* Gimtharn drunkenly wanders into Bounty's room, searching for more alcohol. He accidentally stumbles into the Gauntlet and joins the party.
* Quickly moving through the Strength maze, the party stumbles on a Minotaur guarding the Copper Key. In the ensuing battle, Bounty kills the beast and takes the key.
* Using the Copper, Jade and Crystal Keys, the party opens the Power door and steps inside. There they find a panicked Lorcan, who they had not seen since the Murder on the Harmonia Express. Lorcan apologies profusely and warns the party that they've become dangerous.
* Gimtharn, on Kristini's orders, moves to attack Lorcan. Blue steps in to defend the young half-orc, but is killed by Kristini.
* Gimtharn cuts Lorcan's leg, and a black ooze seeps from their wound instead of blood. The ooze sharpens and stabs Gimtharn, to Lorcan's extreme duress.
* The following fight reveals Lorcan's extreme susceptibility to harm, while the black ooze is nearly impervious to any form of damage. The party manages to subdue Lorcan with a number of bludgeoning attacks, knocking them unconscious and rendering the ooze inert.
* Bounty is taken to the next room alone by Mouth. He informs them that Lyrane has been searching for a new champion to serve as her Eye. He uses a binding spell on Bounty, and proceeds to remove their left eye, replacing it with an eye patch bearing Lyrane's symbol.
* Bounty and the party return to Bouldertips and the portal to Shadowfell closes behind them.
* The party goes shopping.

## Trivia

* The Gauntlet is based off the similar trial from TAZ: (K)nights.
* The Copper, Jade and Crystal Keys are likely a reference to Ready Player One, one of God's favorite books.