Alchemy

**Alchemy** in the Witcher Universe is the process of converting substances into other materials, and vice versa. This can be achieved via mixing and creating substances, using the parts of monsters and special minerals as well as adding magic to certain mixtures. Witchers in particular are known for their wide application of alchemy in their profession.

## Experimentation

Generally, an alchemic substance or recipe is created via experimentation which is manually mixing ingredients along with an appropriate base in an attempt to create a viable substance whether a bomb, potion or oil. This can be a dangerous process as these substances must first be tested in order to see if the experiment works. Successes are usually recorded and depending on the alchemist may or may not be shared with other alchemists.

## Formulae

All alchemical creations are based on a formulae. These recipes are generally written down and if one is lucky collected and protected, similar to crafting diagrams, alchemic formulae are incredibly valuable resources.

## Ingredients

At the very base of alchemy is ingredients which when combined with a base makes a mixture.

### **Plant Extracts**

Examples include petals, leaves and roots from certain plants, cultivation of skills in herbalism is key in the implementation of these ingredients.

### **Monster Extracts**

Examples include components extracted from monster corpses, mages and witchers have these more often than a common alchemist.

### **Minerals/Liquids**

Examples include Fifth Essence and Ducal Water. Of the three types, these are considered to be the most expensive and hard to get ahold of.

## Alchemical Bases

To create a alchemy mixture a base is required:

### Alcohol for potions and elixirs to be drank.

#### Top Quality

Alcohest: A very pure distillate with a touch of magic. A shot is strong enough to intoxicate a dwarf and a whole bottle is basically poison. When used in alchemy is considered to be a top quality base.

Azoth: A very pure distillate used in advanced alchemy when used in alchemy is considered to be a top quality base.

Mandrake Cordial:

Wormwood Spirit: A hallucinogenic vodka made using wormwood, considered to be a top quality alcoholic potion base.

White Gull:

#### High Quality

Cherry Cordial Spirit:

Dwarven Spirit: A vodka mixture which has been distilled three times over, it is made of a mixture of two equal parts Mahakaman Spirit when used in alchemy is considered to be a high quality base.

Plum Cordial:

Temerian Spirit: A favorite of Temerian guards, when used in alchemy is considered to be a high quality base.

Zerrikanian Spirit:

## Alchemical Substances

All known alchemical ingredients contain certain alchemical substances. And certain mixture formulae will list the proportions of substances that need to be mixed rather than ingredient amounts. As such sometimes it's easier to do a recipe via substance rather than ingredients but sometimes the opposite is true as well.

### **Aether**

 **Found in**
Plants
* Allspice root, which as it sounds is the roots of an allspice plant.
* Berbercane fruit, which as it sounds is the fruit of the berbercane plant.
* Ginatia petals, which as it sounds is the petals of the ginatia flower.
* Hellebore petals, which as it sounds is the petals of the hellebore flower.
* Scleroderm, a type of mushroom found in forests and caves.
* Sweet flag,

Minerals
* Naezan salts.
* Pearl found in oysters.
* A solution of quicksilver.

Monster Parts
* The tail feathers of a Cocktrice.
* The bones of a Cyclops.
* The essence of Wraith
* The essence of a Foglet
* The eyes of a Godling.
* The stomach of a Plumard.
* The tongue of a Troll.
 **Used in*** Adda's Tomb,
* Clotting Powder,
 Trivia: **Aether** was traditionally thought to be a substance that filled the area above the terrestrial sphere (Earth) and allow the transmission of light

### **Caelum**

 **Found in**
Plants
* Bryonia
* Green mold

Mineral
* Amethyst

Monster Parts
* The venom of a Arachas.
* The brain of a Botchling.
* The tongue of a Drowner.
* The venom of an Endrega.
* The dung of a Fiend.
* The discharge of a Giant Centipede.
* The stomach of a Glustyworp.
* The tongue of a Grave hag.
* The talons of a Harpy.
* The liver of a Rotfiend.
* The hair of a Shaelmaar.
* The talons of a Slyzard.
* The horn of a Succubus.
* The fangs of a Vampire.
 Trivia:

### **Fulgur**

 Trivia:

### **Hydragenum**

 Trivia: **Hydragenum** is the real world equivalent of Mercury as it uses the greek word for it.

### **Quebrith**

 Trivia: **Quebrith** is the real world equivalent of Sulfur as Quebrith is another real world name for the substance.

### **Rebis**

 Trivia: **Rebis** represents in one alchemic theory as the end product of the great work in alchemy, as well as the divine hermaphrodite, a reconciliation of spirit and matter. It is supposedly the third and final process after putrefaction and purification needed to create the philosopher's stone from prima materia.

### **Sol**

 Trivia:

### **Vermillion**

 Trivia: **Vermillion** is traditionally a red pigment made from combining mercury and sulfur.

### **Vitriol**

 **Found in**
Plants
* Balisse fruit
* Barley
* Crow's eye
* Sewant mushrooms
* White myrtle petals

Minerals
* Calcium equum

Monster Parts
* Archespore juice
* Boar tusks
* Botchling blood
* Bruxa blood
* Bullvore eyes
* Ghoul claw
* Giant centipede mandibles
* Leshen resin
* Manticore fangs
* Nekker teeth
* Slyzard vocal chords
 Trivia: **Vitriol** is the real world equivalent of Sulphuric acid with the name essentially meaning 'oil of vitriol'.

### **Rubedo**

 Trivia: **Rubedo** represents in one alchemic theory as the fourth and final major stage of the magnum opus.

### **Nigredo**

 Trivia: **Nigredo** or the blackness as it is known in alchemy represents the first step in process of making a philosopher's stone according to alchemic teachings. This process is done through putrefaction or decomposition.

## Things related to or produced via Alchemy

* Aetheric Alchemy Forge
* Blade Oils
* Bombs
* Elixirs: Unlike Witcher Potions, elixirs are relatively safe for ordinary beings to ingest or use.
	+ Adrenal Elixir
	+ Last Hope Elixir
	+ Lightning Elixir
	+ Mongoose Elixir
	+ Strider Elixir
	+ Tempest Elixir
* Mutagenic Alchemy
	+ Trial of the Grasses

Potions: Witcher Potions\*
Black Blood (Potion)\*

Information

Ingredients
**Base Level*** 2 Sewant Mushrooms
* 4 Units of Ghoul's Blood

**Enhanced Solution*** 1 Bottle of Black Blood
* 1 Unit of Alcohest
* 1 Unit of Hellebore Petals
* 5 Sewant Mushroms
* 5 Units of Ghoul's Blood

**Superior Solution*** 1 Bottle of White Gull
* 1 Bottle of Enhanced Black Blood
* 5 Units of Hellebore Petals
* 5 Sewant Mushrooms
* 1 Han Fiber Plant
* 1 Unit of Nostrix
* 1 Unit of the Alchemical Ingrediant Rebis

Base
Dwarven Spirit

Contraeffect (s)
* Nausea and stomach discomfort, as the potion can be harsh on the witcher's digestive system.
* Increased sensitivity to sunlight, as the potion can cause the witcher's skin to become more sensitive to UV rays.
* Inability to consume food or drink, as the potion can cause the witcher's taste buds to become temporarily numb.

Toxicity
15

Duration
30 Minutes

Following the Conjunction of the Spheres with the arrival of Necrophages and Vampires, the mages working with witchers would develop this potion specifically for use in battling the monsters found in cemeteries and crypts that drink the blood or eat the innards of their still-living victims. These witchers would use Black Blood usually unwillingly because the potion only works when a monster begins to feed on its body. This transmuted blood proves to be a deadly drink hurting vampires and necrophages that would wound the witcher.

Brewing and Alchemical Ingrediant Explaination
The method for preparing the Black Blood potion is as follows for the base level potion:
1. Begin by chopping 2 Sewant mushrooms into cube shaped pieces and adding them to a pot of boiling water. (The spores of the Sewant mush room are effective against vampiric entities for some reason so the spores must be extracted from the mushrooms via boiling water which will make the spores rise to the surface)
2. Add the 4 units of Ghoul's Blood to the mixture and stir. (Incorporating the ghoul blood into the spore mixture will turn the concoction into a deadly potion not consumable by any being let alone a witcher.)
3. Once the mixture has simmered for a few minutes, strain out anything solid and set the liquid aside. (Obviously potions should not be chunky so solids are drained out for the next step.)
4. In a separate pot, pour the Dwarven Spirit and bring it to a simmer. (This will burn off some of the alcohol from the Spirit and give the concoction a purifying effect which is needed to bring the next step down to acceptable levels for a witcher's comsumption.)
5. Add the strained liquid from step 3 to the Dwarven spirit, and simmer the mixture for a few minutes. (Adding the two mixtures together will result in the proper Black Blood Potion which is highly damaging to vampires but not outright deadly to the witcher who drinks it.)
6. Bottle the potion and allow it to cool before using. (A two fold safety measure as hot Black Blood can shatter glass and cause injury as well as literally boil a consumer's blood alive.)

Effects
TBA

Contraeffects/Side Effects
Some of the potential side effects of consuming Black Blood potion are:
* Nausea and stomach discomfort: Some witchers may experience nausea after consuming the potion, as it can be harsh on their digestive system.
* Vision Problems (sunlight and ultraviolet rays: The potion can cause temporary sensitivity to sunlight, as well as making the skin more sensitive to UV rays.
* Numb Tastebuds: The potion makes eating and drinking an unpleasant experience as it temporarily numbs a witcher's tastebuds. The effects of Black Blood usually last for about half an hour.
* It's important to note that these are potential side effects, and may vary from person to person. It's also important to keep in mind that the side effects may be more severe if the potion is consumed in large doses or if it is consumed too frequently.

Identifying the Potion
Color
Black with a consistency like blood.

Scent
TBA

Improvements to the Formula made by the School of the Bat
Hyper Black Blood
TBA

Notes* This article is an expansion of the canon article on the witcher potion known as Black Blood, expanding upon the limited information with fanon information.
Swallow (Potion)\*

Information

Ingredients
**Base Level*** 5 units of Celandine
* 1 Drowner brain

**Enhanced Solution*** 1 Bottle of Swallow
* 1 Bottle of Alcohest
* 6 units of Celandine
* 4 units of White myrtle petals
* 5 Drowner brains

**Superior Solution*** 1 Bottle of Enhanced Swallow
* 1 Bottle of White Gull
* 6 units of Berbercane fruit
* 6 units of White myrtle petals
* 4 units of Celandine
* 4 units of Crow's eye
* 2 units of Vitriol

Base
Dwarven Spirit

Toxicity
20%

Duration
20 seconds

Following the Conjunction of the Spheres, the mages working with witchers would develop this potion specifically to act as a rapid healing and regenerative potion for use with in the ranks of the monster hunting knights that would become the witchers.

Brewing and Alchemical Ingredient Explanation
The method for preparing the Swallow potion is as follows for the base-level potion:
1. Begin by chopping the Drowner brain into cube shaped pieces and adding them to a pot of boiling water.
2. Mash the five units of Celandine in a mortle and pestle. Add to the pot.
3. Once the mixture has simmered for a few minutes, strain out anything solid and set the liquid aside. (Obviously potions should not be chunky so solids are drained out for the next step.)
4. In a separate pot, pour the Dwarven Spirit and bring it to a simmer. (This will burn off some of the alcohol from the Spirit)
5. Add the strained liquid from step 3 to the Dwarven spirit, and simmer the mixture for a few minutes.
6. Bottle the potion and allow it to cool before using.

Effects
TBA

Contraeffects/Side Effects
Some of the potential side effects of consuming Swallow potion are:
* TBA

Notes* This article is an expansion of the canon article on the witcher potion known as Swallow, expanding upon the limited information with fanon information.
Killer Whale (Potion)\*

Information

Ingredients
* 5 units of Balisse fruit
* 6 units of Buckthorn
* 5 Drowner tongues

Base
Two bottles of Dwarven Spirit

Toxicity
15%

Duration
180 seconds

Following the Conjunction of the Spheres, the mages working with witchers would develop this potion specifically for use in aquatic scenarios like exploration or underwater combat though earlier witchers would be discovered not to be effective enough at underwater action this would be rectified by later witcher generations (see School of the Crane).

Brewing and Alchemical Ingredient Explanation
The method for preparing the Killer Whale potion is as follows for the base-level potion:
1. Begin by chopping the five Drowner tongues into cube shaped pieces and adding them to a pot of boiling water.
2. Take the five Balisse fruit and grind them with a mortar and pestle along with the six units of Buckthorn.
3. Add the Balisse fruit/Buckthorn mixture to the pot with the Drowner tongue pieces.
4. Once the mixture has simmered for a few minutes, strain out anything solid and set the liquid aside. (Obviously potions should not be chunky so solids are drained out for the next step.)
5. In a separate pot, pour the two bottles of Dwarven Spirit and bring it to a simmer. (This will burn off some of the alcohol from the Spirit)
6. Add the strained liquid from step 4 to the Dwarven spirit, and simmer the mixture for a few minutes.
7. Bottle the potion and allow it to cool before using.

Effects
TBA

Contraeffects/Side Effects
Some of the potential side effects of consuming Killer Whale potion are:
* TBA

Notes* Unlike most other witcher potions, there are not improved solutions for this potion and it is considered one of the more resource-intensive potions.

Thunderbolt (Potion)\*

Information

Ingredients
**Base*** 2 Units of Cortinarius
* 1 Endrega Embryo

**Enhanced Solution*** 1 Bottle of Thunderbolt
* 1 Bottle of Alcohest
* 2 Units of Cortinarius
* 1 Unit of Fool's Parsley
* 2 Endrega Embryos

**Superior Solution*** 1 Bottle of Enhanced Thunderbolt
* 1 Bottle of White Gull
* 4 Units of Cortinarius
* 4 Units of Fool's Parsley
* 1 Unit of Verbena
* 1 Unit of Bryonia
* 1 Unit of Quebrith

Base
Dwarven Spirit

Toxicity
25

Duration
* 30 seconds (Base)
* 60 seconds (Enhanced)
* 90 seconds

Following the Conjunction of the Spheres, the mages working with witchers would develop this potion specifically to temporarily achieve a battle trance allowing for the augmentation of muscle power causing more damage to be dealt when used by the ranks of the monster hunting knights that would become the witchers.

Brewing and Alchemical Ingredient Explanation
The method for preparing the Thunderbolt potion is as follows for the base-level potion:
TBA

Effects
TBA

Contraeffects/Side Effects
Some of the potential side effects of consuming Thunderbolt potion are:
* TBA

Notes* This article is an expansion of the canon article on the witcher potion known as Thunderbolt, expanding upon the limited information with fanon information.
Cat (Potion)\*

Information

Ingredients
**Base Level*** 1 Berbercane fruit
* 1 Bottle of Water essence

**Enhanced Solution*** 1 Bottle of Cat
* 1 Unit of Alcohest
* 5 Berbercane fruits
* 1 Cortinarius mushroom
* 3 Bottles of Water essence

**Superior Solution*** 1 Bottle of Enhanced Cat
* 1 Bottle of White Gull
* 4 Berbercane fruits
* 4 Cortinarius mushrooms
* 1 Moleyarrow
* 1 Allspice
* 1 unit of Aether

Base
Dwarven Spirit

Toxicity
15%

Duration
* 60 seconds (Base)
* 120 seconds (Enhanced)
* 180 seconds (Superior)

Following the Conjunction of the Spheres, the mages working with witchers would develop this potion specifically for use in battling the monsters found in dark subterranean lairs and caves without even a shred of light.

Brewing and Alchemical Ingredient Explanation
The method for preparing the Cat potion is as follows for the base level potion:
1. Begin by mashing one Berbercane fruit with a mortar and pestle, removing the seed.
1. Add the crushed fruit to a pot with a bottle of water essence and stir until incorporated. Heat to a low boil.
2. Once the mixture has simmered for a few minutes, strain out anything solid and set the liquid aside. (Obviously potions should not be chunky so solids are drained out for the next step.)
3. In a separate pot, pour the Dwarven Spirit and bring it to a simmer. (This will burn off some of the alcohol from the Spirit)
4. Add the strained liquid from step 3 to the Dwarven spirit, and simmer the mixture for a few minutes.
5. Bottle the potion and allow it to cool before using.

Effects
TBA

Contraeffects/Side Effects
Some of the potential side effects of consuming Cat potion are:

Notes* This article is an expansion of the canon article on the witcher potion known as Cat, expanding upon the limited information with fanon information.

Petri's Philter (Potion)\*

Information

Ingredients
**Base Level*** 5 units of Arenaria
* 1 unit of Specter dust

**Enhanced Solution*** 1 Bottle of Petri's Philter
* 1 Bottle of Alcohest
* 6 units of Arenaria
* 1 unit of Buckthorn
* 2 units of Specter dust

**Superior Solution*** 1 Bottle of Enhanced Petri's Philter
* 1 Bottle of White Gull
* 4 units of Arenaria
* 4 units of Buckthorn
* 1 unit of Longrube
* 1 unit of Ranogrin
* 1 unit of Rubedo

Base
Dwarven Spirit

Toxicity
25%

Duration
* 30 seconds
* 60 seconds
* 90 seconds

Following the Conjunction of the Spheres, the mages working with witchers would develop this potion specifically to strengthen the power of the Signs that witcher's employ.

Brewing and Alchemical Ingredient Explanation
The method for preparing the Petri's Philter potion is as follows for the base-level potion:
1. Begin by mashing the five Aranaria in a mortle and pestle.
2. Add the crushed Arenaria to a pot of water with the unit of Specter dust and stir until incorporated. Heat to a low boil.
3. Once the mixture has simmered for a few minutes, strain out anything solid and set the liquid aside. (Obviously potions should not be chunky so solids are drained out for the next step.)
4. In a separate pot, pour the Dwarven Spirit and bring it to a simmer. (This will burn off some of the alcohol from the Spirit)
5. Add the strained liquid from step 3 to the Dwarven spirit, and simmer the mixture for a few minutes.
6. Bottle the potion and allow it to cool before using.

Effects
TBA

Contraeffects/Side Effects
Some of the potential side effects of consuming Petri's Philter potion are:
* TBA

Blizzard (Potion)\*

Information

Ingredients
**Base Level*** 1 unit of White myrtle petals
* 1 Golem's heart

**Enhanced Solution*** 1 Bottle of Blizzard
* 1 Bottle of Alcohest
* 1 unit of Celandine
* 5 units of White myrtle petals
* 1 Golem's heart

**Superior Solution*** 1 Bottle of Enhanced Blizzard
* 1 Bottle of White Gull
* 4 units of Celandine
* 4 units of White myrtle petals
* 1 Sewant mushroom
* 1 unit of Buckthorn
* 1 unit of Rebis

Base
Dwarven Spirit

Toxicity
20%

Duration
* 8 seconds (Base)
* 10 seconds (Enhanced)
* 12 seconds (Superior)

Following the Conjunction of the Spheres, the mages working with witchers would develop this potion specifically for fighting against groups of enemies and monsters that move fast or teleport, such as wraiths and various types of vampires. This potion achieves this by improving a witcher's reflexes and reaction time, allowing a witcher to better parry and evade attacks. To a witcher's perception time slows down, making their movement and everything else slower allowing for a wider window for combat.
The name for the potion has a two fold meaning:
1. When under the effect of this potion everything moves slower as if seized up by a icy wind.
2. This icy blue potion leaves a witcher physically feeling colder as if stepping in from a blizzard themselves.

Brewing and Alchemical Ingrediant Explaination
The method for preparing the Blizzard potion is as follows for the base level potion:
1. Begin by mashing the unit of White myrtle petals along with the Golem's heart with a mortar and pestle.
2. In a separate pot, pour the Dwarven Spirit and bring it to a simmer. (This will burn off some of the alcohol from the Spirit)
3. Add the petal and golem heart mixture to the Dwarven spirit, and simmer the mixture for a few minutes.
4. Once the mixture has simmered for a few minutes, strain out anything solid and set the liquid aside. (Obviously potions should not be chunky so solids are drained out for the next step.)
5. Bottle the potion and allow it to cool before using.

Effects
TBA

Contraeffects/Side Effects
Some of the potential side effects of consuming Blizzard potion are:

Notes* This article is an expansion of the canon article on the witcher potion known as Blizzard, expanding upon the limited information with fanon information.
Full Moon (Potion)\*

Information

Ingredients
**Base Level*** 2 Units of Wolfsbane
* 1 Bottle of Dark essence

**Enhanced Solution*** 1 Bottle of Full Moon
* 1 Bottle of Alcohest
* 2 Units of Crow's eye
* 5 Units of Wolfsbane
* 2 Bottles of Dark essence

**Superior Solution*** 1 Bottle of Enhanced Full Moon
* 1 Bottle of White Gull
* 1 Unit of Mistletoe
* 1 Unit of Verbena
* 4 Units of Crow's eye
* 4 Units of Wolfsbane
* 1 Unit of Quebrith

Base
Dwarven Spirit

Toxicity
25%

Duration
* 60 seconds (Base)
* 90 seconds (Enhanced)
* 180 seconds (Superior)

Following the Conjunction of the Spheres, the mages working with witchers would develop this potion specifically for use in temporarily increasing their vitality as a means of safeguard in a potentially unknown situation, such as not knowing the monster they are hunting.

Brewing and Alchemical Ingredient Explanation
The method for preparing the Full Moon potion is as follows for the base level potion:
1. Begin by mashing two sprigs of Wolfsbane with a mortar and pestle.
2. Add the crushed Wolfsbane to a pot with a bottle of Dark essence and stir until incorporated. Heat to a low boil.
3. Once the mixture has simmered for a few minutes, strain out anything solid and set the liquid aside. (Obviously potions should not be chunky so solids are drained out for the next step.)
4. In a separate pot, pour the Dwarven Spirit and bring it to a simmer. (This will burn off some of the alcohol from the Spirit)
5. Add the strained liquid from step 3 to the Dwarven spirit, and simmer the mixture for a few minutes.
6. Bottle the potion and allow it to cool before using.

Effects
TBA

Contraeffects/Side Effects
Some of the potential side effects of consuming Full Moon potion are:

Notes* This article is an expansion of the canon article on the witcher potion known as Full Moon, expanding upon the limited information with fanon information.
Tawny Owl (Potion)\*

Information

Ingredients
**Base*** 2 Units of Verbena
* 1 Unit of Arachas Venom

**Enhanced Solution*** 1 Bottle of Tawny Owl
* 1 Bottle of Alcohest
* 4 Units of Verbena
* 2 Units of Wolfsbane
* 1 Unit of Arachas Venom

**Superior Solution*** 1 Bottle of Enhanced Tawny Owl
* 1 Bottle of White Gull
* 4 Units of Verbena
* 4 Units of Wolfsbane
* 1 Unit of Fool's Parsley Leaves
* 1 Mandrake Root
* 1 Unit of Sewant Mushrooms

Base
Dwarven Spirit

Toxicity
20%

Duration
* 30 seconds (Base)
* 45 seconds (Enhanced)
* 60 seconds (Superior)

Following the Conjunction of the Spheres, the mages working with witchers would develop this potion specifically for use in temporarily increasing the recovery rate of their vigor, stamina and endurance as a means of safeguard in a potentially unknown situation, such as not knowing the monster they are hunting.

Brewing and Alchemical Ingredient Explanation
The method for preparing the Tawny Owl potion is as follows for the base level potion:
1. TBA

Effects
TBA

Contraeffects/Side Effects
Some of the potential side effects of consuming Tawny Owl potion are:

Maribor Forest (Potion)\*

Information

Ingredients
**Base Level*** 3 units of Berbercane fruit
* 1 unit of Alghoul bone marrow
* 4 Drowner tongues

**Enhanced Solution*** 1 Bottle of Maribor Forest
* 1 Bottle of Alcohest
* 5 units of Berbercane fruit
* 1 unit of Crow's eye
* 2 Drowner tongues

**Superior Solution*** 1 Bottle of Enhanced Maribor Forest
* 4 units of Berbercane fruit
* 4 units of Crow's eye
* 1 unit of Hellebore petals
* 1 unit of Ribleaf
* 1 unit of Vermillion

Base
Dwarven Spirit

Toxicity
20%

Duration
* 30 seconds (Base)
* 60 seconds (Enhanced)
* 90 seconds (Superior)

Following the Conjunction of the Spheres, the mages working with witchers would develop this potion specifically to allow witchers to cast Signs in quicker succession and increase endurance.

Brewing and Alchemical Ingredient Explanation
The method for preparing the Maribor Forest potion is as follows for the base-level potion:
1. Begin by chopping the 4 Drowner tongues into cube-shaped pieces and adding them to a pot of boiling water. (The spores of the Sewant mushroom are effective against vampiric entities for some reason so the spores must be extracted from the mushrooms via boiling water which will make the spores rise to the surface)
2. Add the unit of Alghoul bone marrow into the mixture and stir.
3. Mash the three Berbercane fruit with a mortar and pestle, removing the seeds.
4. Add the Berbercane fruit to the mixture and stir.
5. Once the mixture has simmered for a few minutes, strain out anything solid and set the liquid aside. (Obviously potions should not be chunky so solids are drained out for the next step.)
6. In a separate pot, pour the Dwarven Spirit and bring it to a simmer.
7. Add the strained liquid from step 5 to the Dwarven spirit, and simmer the mixture for a few minutes.
8. Bottle the potion and allow it to cool before using.

Effects
TBA

Contraeffects/Side Effects
Some of the potential side effects of consuming Maribor Forest potion are:
* TBA

Notes* This article is an expansion of the canon article on the witcher potion known as Maribor Forest, expanding upon the limited information with fanon information.
White Honey (Potion)\*
White Raffard's Decoction (Potion)\*

Information

Ingredients
**Base*** 2 Units of Ribleaf
* 4 Nekker Hearts

Base
Dwarven Spirit

Toxicity
25

Duration
Instant

* Arlliwiau Potion \*
* Brock Potion \*
* Gadwall Potion \*: A stronger version of Swallow, due to its tradeoffs it fell out of use.
* Lapwing Potion \*: A stronger version of Tawny Owl, due to its tradeoffs it fell out of use.
* Mandrake Longevity Potion
* Pheromone Potions
	+ Bear Pheromone Potion
	+ Drowner Pheromone Potion
	+ Nekker Pheromone Potion
* Pops' mold antidote
* Reinald's Philter
* Rook Potion \*: A more mellow version of Thunderbolt, it is unknown why it fell out of use.
* Stammelford's Philtre: A potion that trades vitality for empowering Signs, due to this tradeoffs it fell out of use.

* Witcher Decoctions

## Notes

* As **Alchemy** is an official concept of the Witcher series and I do not own the concept in anyway, this concept is free to use and build off of in stories and articles, all I ask is that you honor the lore present and add your name to the writer tag is you plan on contributing.
* My goal with this article is to present a comprehensive background for alchemy, a basis so that other content contributors can build off of.