Gungan Bongo Submarine

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Gungan bongo submarines, also known simply as bongos, were submersible vehicles used by the Gungans to traverse the oceans of Naboo. Bongo hulls were organically grown by the Gungans, through techniques they kept secret, while hydrostatic bubble shields provided life support for the cockpit. Thrust came from tentacle-like fins that spun on the back of the vehicle.

Qui-Gon Jinn, Obi-Wan Kenobi, and Jar Jar Binks used a bongo to get from Otoh Gunga to Theed during the Trade Federation's invasion of Naboo.

**Purchase TN:** 105 (To Build) 40 (New) 26 (Used)

**Restriction:** None

• • Submarines require the Pilot Submarine Skill to be operated.

• • Water Line, is the part of the submarine that actually is under water, and thus the last place you would want your vehicle to be punctured. Targeting a submarines water line is the same as targeting a system on the called shots table. A submarine hit below the water line takes on 1d4 x ½ damage dealt in gallons of water each round until the submarine has taken on enough water to sink. A submarine can take on a number of gallons equal to 20 plus 20 gallons for every size category the submarine is above medium. (This only really applies to a submarine traveling on the surface like an ocean surface ship, or a boat.)

• • When submerged a submarine that takes damage that gets past its damage reduction (if any) also causes the submarine to take on water as if it were hit below the water line.

• • Ballasts, a submarine uses its ballast system to control its buoyancy witch allows it to rise or fall in the water column. A ballast system can be targeted with a called shot or strike like it were any other system. A submarine that has had its ballast system disabled is unable to dive surface or go up or down in the water column.

• • Pressure hull, many vehicles can travel underwater but a vehicle with a pressure hull can go far deeper than vehicles without one. All vehicles have a crush depth, or a depth at which the pressure of the water itself will actually crush it. Normally a vehicle can only travel down to a depth in meters equal to its hit points in meters. A vehicle with a pressure hull can go a depth equal to twice its hit points in meters. A vehicle that goes beyond its crush depth takes 2d6 points of damage for every meter the vehicle is past its crush depth. This damage is not reduced by armor, or any other form of damage reduction, in addition this damage occurs every round until the vehicle goes back to a tolerable depth. Going past a vehicles crush depth dose not immediately cause a vehicle to start taking on water, a vehicle can take damage from being past its crush depth for a number of rounds equal to how many size categories the vehicle is above medium size.

***Accommodations***

• • 3 Seating Only

***Structure Traits***

• • Water Tight Bulkheads (PL 4)

***Power System***

• • Cryogenic Power Cell (PL 6)

***Vehicle Systems***

• • Advanced Propeller (PL 4) **• •** Hydrodynamic Maneuvering Thrusters (PL 5) **• •** Life Support System (PL 5) **• •** Class V Sensor Array (PL 7) **• •** Damage Control, Improved (PL 6) **• •** Sonar (PL 4)