recursal/Fanatic-Fandom huggingface dataset:
Magier

Magier sind magiebegabte Personen, die an einer der Akademien der drei Gilden studiert haben und ihre eigene Repräsentation haben. Darum werden sie auch Gildenmagier genannt. Sie sind die am weitesten verbreitete magische Profession auf Aventurien und gleichzeitig die am meisten anerkannte, wobei es natürlich regionale Unterschiede gibt. Seit den Magierkriegen und dem Codex Albyricus unterstehen sie einigen strengen Regeln, die mal mehr, mal weniger genau befolgt werden. Dadurch haben sie einige Pflichten und Einschränkungen, aber ebenso einige Sonderrechte und Vorzüge. Diese werden alle im Codex Albyricus festgehalten. Magier sind fast immer mit einem Magierstab ausgerüstet, manche sind gar im Besitz einer Kristallkugel, oder einer Alchemistenschale.

Magier sehen ihr magisches Wirken als Wissenschaft und als intelektuelles Wirken. Die Komponenten ihrer Spruchzauberei und Rituale umfassen Sprüche und Gesten.

Zu den bekanntesten Magiern gehören:

* Bastrabun ibn Rashtul
* Khadil Okharim
* Liscom von Fasar
* Gaius Cordovan Eslam Galotta
* Rakorium Muntagonus
* Rohal der Weise
* Thomeg Atherion
River Autmong

The **River Autmong** is a long river located west of the Town. It is the longest river in all of the Autmong Realm. It is used to mark the Town's western border. The river technically starts by Baos, if going by biome and not geography, it then cuts into land and follows the continent until reaching the two Dreamtopias, where it then continues further, through a birch forest, then a spruce forest, before reaching the Town. It continues even more for a long time until finally leading into a sea forms the coastline for Emerald Camp.
Town Hall of Autmong

The **Town Hall of Autmong**, more commonly just referred to as the **Town Hall**, is a building located on the eastern side of the Town in the Autmong Realm. It is a moderately sized stone and wood structure that contains numerous lecterns about various territories across the realm. It also contains a basement which leads to a hidden underground candle-lit room. It was built on May 19, 2020.

The Town Hall is one of two buildings in all of Autmong to contain an Autmong banner, alongside the arch of banners in Spawn.

## History

### Backstory

The idea to create a central town hall for the realm was proposed following the realm's creation in 2019.
Boron

### Namen

Boron (Aventurien), Barun (Tulamidenlande), Njaerretun (Hjaldinger), V'Sar (Echsen)

### Aspekte

Bestattung, Blut, Dunkelheit, Geister, Nacht, Prophezeiung, Ruhe, Schlaf, Schweigen, Seelen, Tod, Totenruhe, Traum, Untod, Vergessen

### Heiligtümer

Stadt der Toten, Sancta Boronia, Rabenpass

### Kurzcharakteristik

Boron ist der Totengott des Zwölfgötter-Glaubens und nach dem Al'Anfaner Ritus sogar der Götterfürst.

Boron ist der fünfte Monat im aventurischen Kalender und damit der irdische November.

Seit dem Schisma der Boron-Kirche im Jahr 690BF gibt es 2 bedeutende Glaubensrichtungen seiner Kirche: der Al'Anfaner Ritus und der Puniner Ritus. Der Al'Anfaner Ritusist außerhalb Südaventuriens verboten, ist dort aber stark verbreitet.

### Kirchen und Glaubensrichtungen

* In Andergast und Nostria wird Bruun als launischer Schicksalsgott verehrt, der für Missgeschicke und Unfälle verantwortlich sein soll.
* Die Tulamiden kennen Boron nur als Sohn der Totengöttin Maha Bor und wird dort daher eher weniger verehrt.
* Die Echsen kennen V'Sar als Totengott, der über Erinnerungen herrscht
Taking Inventory

**Taking Inventory**, or just **the Inventory** and originally known as **the Chest by the Rest**, is a storage building in Verdenville, Larkkia. Like the Chest, it is designed after a chest block, albeit only a single chest, unlike the Chest in the Town, which is a double chest. The name comes from an achievement that existed in *Minecraft* until they were removed.

## Design

The building is designed to resemble a single chest block. It uses oak planks, light grey concrete and grey concrete. The building has three entrances; a double door at the front and two trapdoors in the ceiling. The building also has two floors, each littered with chests used for storage. The ground floor also has furnaces, a stonecutter, crafting tables and an ender chest. Chests are organized by category, and, until October 2022, there was a miscellaneous column of chests used for storing random items.
The Core House

**The Core House** is the town hall of Larkkia. It is located in Verdenville, the nation's capital and is the closest building to the Verdenville exit of the Larkkian portal room. It is dug into a mountain, and has a stained glass window of the Larkkian flag that leads to Palora.

## Design and layout

The Core House has two floors. The first floor is a long hallway with four rooms connecting to it. Three of these rooms are meeting rooms with chairs and tables, while the fourth leads to a staircase that takes people to the second floor. On the second floor is a large room called the board room, with a long table and numerous chairs. There is also a room called the **oral office**, which is considered Larkkia's main "office" on the realm. In the office is a chest filled with banners for all Larkkian regions, for reference and crafting, Larkkia's lodestone and map marker. Finally, on the second floor is a small storage room.
Arch of Banners

The **Arch of Banners** is a building in Spawn. It is located directly where players spawn in for the first time, and also where players respawn if they have no set spawn point. It is a wooden arch decorated with various banners of the realm. The arch is one of two places on the Autmong Realm to use the realm's banner, alongside the Town Hall of Autmong. The date it was built is unknown.

A similar chain of banners can be found in the Town Hall of Autmong, on the back wall behind the hall's stage.

## Design

The banners shown on the banner, from left to right, are; Uslum Isles, Emerald Camp, UK 2.0, Larkkia, the Dragon's Smoke, Spawn, Autmong, the Town, Baos, Trollfacebawe, Saudi Autmong, Umbusawaso and Delphine Village. Originally, there was a Farmville banner on the arch, but it was removed following Farmville's dissolution.

## History

It is unknown when the arch was built, but it was presumably in early-mid 2021.

On November 10, 2022, the banner for Farmville was replaced with a banner for Umbusawaso, and banners for Uslum Isles and Delphine Village were added.
Season 2 (Coalition)

**Season 2** of *Coalition* was renewed on June 6th, 2022. It is being developed alongside the first season and will be released immediately afterward, continuing the weekly planned schedule rather than taking a break.

The second season will feature Gwen's newfound group embarking on a journey for both survival and the truth about something that occurs in the first season.

## Cast

* Starring
* Also Starring
* Co-Stars

**Starring**

* Chyler Leigh as Gwen Mayfield *(0/12)*

**Supporting**

* Violett Beane as Kate Cyrus *(0/12)*
* Ronen Rubinstein as Mark Cyrus *(0/12)*
* Maisie Richardson Sellers as Vera Blanton *(0/12)*
* Susanna Thompson as Louisa Hawthorne *(0/12)*
* TBA as Shawn Hawthorne *(0/12)*
* TBA as Milo Hawthorne *(0/12)*

**Co-Stars**

* TBA
Port Palora

**Port Palora** is Larkkia's main pier, for boating and fishing. As the name suggests, it is located in Palora. Where the pier meets the land, there is a small hut where players can receive a fishing rod. It is mainly used for sailing to the nearby Port Yougal, in Spawn. It was built in December 2020, and was the second building in Palora, after Larkkia Light, however it was the first building in Palora to be fully completed.

Despite its large size, it is actually the smallest pier in the Autmong Realm.
Skankius Tankius

The **Skankius Tankius** is a large oak house sitting atop a lake in Autmong 2.0. Located in that realm's take on Spawn, it acted as the main house for many members of the realm during the beginning of the realm's life. Construction begun, and concluded, a few days after the realm was founded, at the beginning of December 2021. It is the only building in all of Autmong 2.0 that was given a name.

It is a larger version of the Skank Tank from the first realm, and had an identical purpose and function.

## Design

The Skankius Tankius consists of four floors, including the roof. The ground floor was mainly for storage, the second floor allowed players to access a balcony, the third floor was for the players' bedrooms, and the roof was for viewing the surrounding area.

Unlike the original Skank Tank, there was no underwater floor.
Meridona and Occiden

**Meridona** and **Occiden** are two islands on The Autmong Realm. Their names are derived from the Latin words "occidens" and "meridiem", meaning "west" and "south" respectively.

## History

Meridona and Occiden were discovered in late 2020. In early 2021, a nether portal was built on the island of Occiden, and later that year, the islands became a part of Larkkia. Meridona and Occiden was originally considered a province of Larkkia, however following the 2022 revamp of the nation, it became an oversea territory.

## Flag

Meridona and Occiden's flag was a vertical tricolour of blue, black and red, with a large black star with a white outline in the middle. The blue and red represented the two islands.

The flag resembled the flag for New Larkkia.
Aventurien

## Kurzbeschreibung

Aventurien ist ein eher kleiner, zentral gelegener kontinent auf Dere. Von Norden nach Süden misst er etwa 3000 Meilen und von Osten nach Westen ca 2000 Meilen. Die Klimazonen des Kontinents reichen vom ewigen Eis im Norden bis zu den tropischen Wäldern im Süden. Obwohl der kontinent recht klein ausfällt, hat er alle möglichen Klimazonen, was auf den Missbrauch der elementaren Schlüssel zurückzuführen ist. Obwohl es viele Städte und Siedlungen gibt, ist ein Großteil noch wenig bis gar nicht erforscht.

## Derographie

Im Norden grenzt der Kontinent an das ewige Eis und den Ifirns Ozean. Im Osten ist er über das eherne Schwert mit dem Riesland verbunden und teilt sich damit das Perlenmeer. Im Westen, jenseits des Meer der Sieben Winde liegt Myranor und südlich vom Südmeer im Süden liegt Uthuria.
Spawn (Autmong 2.0)

## Spawn

* Flag
* Banner
* Alternative Banner

**Spawn** was a region on Autmong 2.0. It is based on the nation of the same name from the original Autmong Realm. As such, its name and flag are exactly the same as its original counterpart. Unlike the original, however, it was never described as a country. Despite being named Spawn, the region was not actually located at the world's spawn.

It was retired, alongside the rest of Autmong 2.0, on August 7, 2022.

Temporarily, the banners for Spawn were replaced with banners of the German flag.

## Notable landmarks

* A Nether portal
* Skankius Tankius
* firemchire's house
* A fountain
* A train station (never completed)
Lizzy Tribute

The **Lizzy Tribute** is a monument in UK 2.0. It is a monument built as a tribute to Queen Elizabeth II following her death in September 2022. Construction on it begun on September 8, 2022 and it was completed on the 11th of that month. It was originally planned to record a video at the monument, using fireworks and elytras, but this video was never made. It was the first building to be built on the Autmong Realm since its 2022 revival in August, and was also the first building made on the realm overall since the Great Bao Temple.

No building in all of Autmong uses more banners than the monument, and all of the banners used are of the Union Jack. The monument itself consists of a giant Union Jack made of wool, standing behind four small spires, decorated with more Union Jacks. Originally, a large diamond "96" was written on the flag. The diamond blocks were taken down after a month passed.

## History

It was originally planned to be constructed in Baos, with Baos' portal being opened in preparation for the building's construction, but it was eventually decided to build it in UK 2.0 instead. Baos was originally considered due to it being close to the world spawn point, and having a lot of empty, flat space. UK 2.0 was eventually decided to be the location for the monument due to its name and origin.
North Spawn

**North Spawn** is a division of Spawn on the Autmong Realm. It consists of all of Spawn north of the river that flows through the nation. Most of the region is actually empty, however, the region does contain the town of Yougal and Port Yougal, making it essential for ocean travel in the realm, specifically for Baos and Larkkia.

North Spawn's borders come from it needing to reach Baos at the north, and all land in between.

## Notable landmarks

* Port Yougal
* Spawn cow farm
* Yougal
South Spawn

**South Spawn** is a division of Spawn on the Autmong Realm. It consists of all land south of the river that flows through the nation. South Spawn contains the Skank Tank, the Map Room and other buildings that are either old, or useful. South Spawn was the first part of the realm to be explored. South Spawn is also where Spawn's train station is located. It also contains a bridge connecting Spawn to the Town and Saudi Autmong.

Until 2021, South Spawn was considered the only part of Spawn until Port Yougal was constructed in North Spawn.

## Notable landmarks

* The Map Room
* The Skank Tank
* Statue of God
David Durham (Coalition)

**David Durham** is a main character and a survivor of the outbreak in *Coalition*.

## Overview

David lived with his wife, Leah, in Marietta, Georgia. David was unemployed at the time of the outbreak after being laid off from his job as a 9-1-1 Operator. With his wife having to pick up the bills, David sort of fell into a depression.
Bad Ben

**Bad Ben** is the name of the clock tower in Verdenville, Larkkia. The tower itself is part of the building for Whoever Smelt it. It was built on October 17, 2022. It is the tallest building in Larkkia and is the tallest building in the overworld.

It is named after a series of low-budget films called of the same name, and is based on the real world Big Ben in London.

## History

Construction on Bad Ben begun on October 13, 2022 as part of the Whoever Smelt it Dealt it building. The building was planned to have a large tower in the middle for people to look out of and see the surrounding areas.

The next day, it was decided that the tower should be a large clock tower that resembles Big Ben, to give Larkkia more distinct and unique landmarks compared to the rest of the realm. The design was finalized on Octoebr 15, 2022 in a separate creative world.

Originally, the tower's name was going to parody Big Ben's more, names considered include "Massive Michael" or "Huge Hubert". It was eventually decided to name it Bad Ben, named after a film series of the same name. Bad Ben is a little over half the height of the real world Big Ben.

Construction on the tower was completed on October 17, 2022 at midnight.

## Design

The tower is mostly made of bricks and spruce wood, like the building it is attached to. However, the clock faces are made up of smooth quartz, and the clock hands use stripped dark oak logs. Surrounding the clocks are many oak trapdoors, and some spruce trapdoors that hide glowstone, so the clockface is lit at night. Inside the clock, are many bells connected to daylight sensors, so that it actually chimes (albeit, once) when it is morning.

Along the corners of the tower are many spruce fences that ride all the way up the tower, and half way up the tower are upside down spruce stairs.

On the very top of the tower is a pole made of brick walls, wielding four Larkkian banners. On top of the pole is a lightning rod, so it may be stuck by lightning during a thunderstorm. In the image shown, the pole is made of spruce fences and there is no lightning rod.

## Gallery

### Building progress

October 15October 16ditto.ditto.Prototype of Bad Ben in a creative world
List of the Tallest Buildings in Autmong

This is a list of the tallest buildings in the Autmong Realm. Measurements are based on the distance between ground level and the peak of the building. Underground parts of any building, and hills buildings are on, are not included in measurements.

## List

Below are the top eight tallest buildings in Autmong.

1. The Nether Hub (71 blocks tall)
2. Bad Ben,  Larkkia (53 blocks tall)
3. Larkkian Mob Grinder,  Larkkia (36 blocks tall)
4. Larkkia Light,  Larkkia (34 blocks tall)
5. The Burj Khaleafa,  Larkkia (34 blocks tall)
6. Chihc Pieip Headquarters,  Trollfacebawe (31 blocks tall)
7. Map Room,  Spawn (21 blocks tall)
8. Autmong Library,  The Town (20 blocks tall)

Due to Larkkia Light having a lantern on the tip of its spire, a player standing on top of Larkkia Light would be 0.08 blocks higher from the ground compared to if they stood on the very top of the Burj Khaleafa.

A rail leading to an iron farm is 108 blocks tall, and a gold farm above the Nether Hub is 128 blocks tall. Dragon's Smoke, including the mountain it is inside, is 61 blocks tall.
Ring der Rosen

## Kurzbeschreibung

Der Ring der Rosen ist ein Ring in Form einer Rose. Der Ring besteht aus dem Stiel einer Rose mit sehr, sehr kleinen, stumpfen Dornen, geschmückt mit einer Roten Blüte. Der Träger ist dazu in der Lage, eine Rose in einer beliebigen Farbe erscheinen zu lassen.

## Regeltechnisch

Der Träger kann einmal am Tag eine ca 10 Finger lange Rose in seiner Hand erscheinen lassen. Diese Rosa kann jede beliebige Farbe haben, die sich der Träger wünscht, auch wenn diese nicht natürlich ist. Die Blüte verströhmt einen süßlichen Duft. Leider ist die Schönheit der Rose nur von kurzer Dauer, da sie sofort verwelkt, sobald die Sonne untergegangen ist.
Peckerwood

**Peckerwood** is a planned city in the far south-west of Larkkia. It is one of the nation's six provinces. The westernmost and southernmost points in Larkkia are located here. The city was first planned on October 27, 2022, however construction on the city is yet to begin. It is based on the real world location of Los Angeles (specifically, Hollywood).

## History

The first plans for Peckerwood were created on October 27, 2022. On January 3rd, 2023, with the creation of the granite plaza in Larkkia, Peckerwood was planned to be one of the areas that connect to the central circle of the plaza.

## Name

Peckerwood's name comes from "Woodpecker", a type of bird, and "Hollywood". It was intended to sound like an innuendo.

## Flag

The flag for Peckerwood is based on the flag of Los Angeles. It is a vertical tricolour of orange, yellow and white, with a white circle in the middle.
Yougal

**Yougal** is the capital of Spawn. It is a pirate themed town, located on top of a hill in North Spawn. The town is decorated with numerous Jolly Rogers and has other references to pirates. It was established on March 24, 2021, but is currently under construction.

## History

Yougal was established in March 2021. It was planned to build a pirate ship at the nearby Port Yougal (then formatted as "Port You-Gal"), and it was decided that Spawn as a whole should be given a pirate theme. The region was split into two sections, and the northern part was chosen to be the location of the new pirate town. It was then named Yougal, named after the nearby pier, albeit simplified to remove the asterisk to make its name one word.

## Flag

The flag of Yougal is similar to the flag for Spawn. It is a horizontal tricolour of cyan, white and blue with a small, black anchor in the middle. The banner uses a slightly different design, with a white circle with a faint black outline in the middle to represent the anchor. The flag for Yougal also doubles as the flag for the north Spawn region as a whole.
Hirenkyaku

**Hirenkyaku** (飛廉脚, *Pure Flying Step*?, alt. *Flying Bamboo-Blind Slide*) is an advanced Quincy movement technique, allowing the user to move at high speed by riding on the flow of Reishi created below their feet. Essentially, it is the Quincy equivalent to the Shinigami's Shunpo and the Arrancar's Sonído.

## Description

To perform this technique, the user gathers Reishi under their feet and rides them to the desired location. Uryū Ishida implied its speed is superior to Shunpo or Sonído, though Mayuri Kurotsuchi's superior speed during their confrontation suggests this is just a generalization. Like the air-walking skill displayed by most Arrancar and Shinigami, it can be used to hover or fly over long distances. Mayuri complimented Uryū on being able to use this technique at such a young age, suggesting it is difficult to master.

Hirenkyaku enables Quincy to keep up with and overpower faster opponents depending on the user's skill. The use of this technique aided Uryū as he defeated a seated Shinigami officer, a Números Arrancar, and even a Privaron Espada in combat. However, there is apparently more use for the technique than simply moving quickly.

## Techniques

Uryū later used this technique to elevate himself and Orihime above the dome of Las Noches, where he revealed he only recently realized it could be used outside the Garganta and in Hueco Mundo itself, lamenting that if he had known sooner, it might have been of some practical use in battle. It is currently unknown if this variation can be used outside of Hueco Mundo.

## Trivia

* Mayuri Kurotsuchi theorizes that this technique is only called Hirenkyaku by the Ishida Family and the Wandenreich has another name for it.

## Appearances in Other Media

Ryōgo Narita's novel *Bleach: Can't Fear Your Own World* establishes that Hirenkyaku differs from Hohō and Sonído by being more energy-efficient to use.

## References

1. ↑ *Bleach* Official Character Book Souls, page 258
2. ↑ *Bleach* manga; Chapter 243, page 11
3. ↑ *Bleach* manga; Chapter 122, pages 10-11
4. ↑ *Bleach* manga, Chapter 122, page 11
5. ↑ *Bleach* manga, Chapters 91-92
6. ↑ *Bleach* manga, Chapter 243, pages 10-15
7. ↑ *Bleach* manga, Chapter 257, pages 9-16
8. ↑ *Bleach* manga; Chapter 241, pages 1-2
9. ↑ *Bleach* manga; Chapter 348, pages 5-7 & 17
10. ↑ *Bleach* manga, Chapter 638, page 12
11. ↑ *Bleach* novel; Can't Fear Your Own World, Chapter 9
Fjarninger

Stub*Dieser Artikel ist ein Stub. Das bedeutet, dass er entweder noch nicht fertig ist, oder noch nicht zufriedenstellend lang ist. Du kannst Pen and Paper chillen Wiki helfen, indem du ihn erweiterst.*

## Kurzbeschreibung

Fjarninger sind Menschen im hohen Norden Aventuriens, die vor allem in den dortigen Gebirgen leben. Wie die Thorwaler sind sie auch Nachfahren der Hjaldinger.

## Aussehen

Durch das harte Leben im hohen, kalten Norden, sind Fjarninger größer und kräftiger als die meisten anderen Völker. Ihre wettergegerbte Haut ist häufig von vielen Narben bedeckt, die sie stolz zur Schau stellen. Ihre Harre tragen sie meist lang und verfilzt aufgrund mangelndem Werkzeugs.

Das recht archaische Volk trägt für gewöhnlich Pelzkleidung, Fellschuhe und Lederhosen um gegen die Kälte anzukommen. Als Waffen führen sie meist Barabrenstreitäxte, oder -schwerter.

## Lebensweise

Da auf ihren Breitengraden Ackerbau kaum möglich ist, verlassen sich die Fjarninger auf die Jagd. Typische Beute sind dabei vor Allem Elche und Mammuts.

Fjarninger leben sesshaft in Sippen zusammen, die vom Stärksten der Sippe geführt werden. Die Gemeinschaft wird dabei als das allerheiligste betrachtet. Wenn jemand keinen nennenswerten Beitrag zum Überleben der Sippe beitragen kann, wird er verstoßen, was einem Todesurteil sehr nahe kommt.
Henry Hawthorne (Coalition)

**Henry Hawthorne** is a mentioned character in *Coalition*. It is currently unknown whether or not he survived the initial outbreak.

## Biography

The patriarch of The Hawthorne Family and the founder/owner of his own multi-million dollar business, Henry Hawthorne lived a luxurious life taking advantage of the foolish. Garnering fortunate and, in turn, fame, Henry made a lot of enemies. That's why it was no surprise to anyone when Henry turned up missing and presumed deceased, and his business was passed down to two of his sons.
Setsuna

**Setsuna** (刹那, *Kṣaṇa*?, a.k.a. *Moment/Instant*) is the manifested spirit of Togiuna Tenkūbashi's Zanpakutō who represents her powers as a Shinigami.

## History

Setsuna is one half of the manifested Zanpakutō Spirit of Togiuna Tenkūbashi's Zanpakutō, **Setsuna Tokeijikake**. Due to her master's hybrid nature, she naturally awakens two Zanpakutō Spirits with each one representing one half of her powers. Setsuna is the Zanpakutō Spirit who represents Togiuna's Shinigami powers while Tokeijikake is the Zanpakutō Spirit who represents Togiuna's Quincy powers.
Amaterasu (technique)

**Amaterasu** (天照, *Heavenly Illumination*?) is a technique of Azaliya Pankratikaya Yurnayevna's Bankai, **Amatsumuraka Jikūnagi Ryūken**.

## Description

An extension of the **Kien Banshō** technique, **Amaterasu** is the formation and manipulation of black flames along the blade of Azaliya's Zanpakutō. These flames are like Azaliya's normal fire but far more dangerous. They cannot be extinguished by any means outside of Azaliya's own manipulation and can burn for seven days and seven nights without end. They will absolutely incinerate anything they come into contact with; these flames are hot enough to be compared to the temperatures of the sun...

## Trivia

* The name of the technique is derived from the Shinto goddess of the sun, Amaterasu.
* The effects of the technique is taken from the technique of the same name from the *Naruto* franchise.
Kogane Hitsugaya (NEO)

**Kogane Hitsugaya** (日番谷黄金, *Hitsugaya Kogane*) is the daughter of Tōshirō Hitsugaya and Momo Hinamori.

## Appearance

Kogane inherited her father's distinctive white hair, maintaining the Hitsugaya family trait. Similar to her father, she has ice-blue eyes and often wears her hair in a style that combines elements of both her parents' preferences.

## Personality

Kogane is known for her calm and composed demeanor, much like her father. She carries herself with a quiet confidence, displaying a sense of maturity beyond her years. Kogane is compassionate and caring, inheriting her mother's nurturing qualities. She has a strong sense of duty and responsibility, instilled by her Shinigami upbringing.

## Powers & Abilities

### Zanpakutō

**Hakuryū (白竜, White Dragon)**

**Sealed Form:** Hakuryū takes the form of an elegant katana with a white hilt and guard adorned with intricate icy motifs. The blade itself carries a pristine and ethereal quality, reflecting both the chill of ice and the fluidity of water.

**Shikai** **Abilities**

**Command:** *"Freeze the Heavens, Hakuryū!"*

Upon releasing her Zanpakutō, Kogane enters her Shikai state, gaining control over ice and water. Hakuryū manifests as a spectral white dragon that intertwines with Kogane's movements. The dragon serves as an extension of her will, enhancing her ice-based abilities.

* **Descent of the White Dragon Wind (Hakuryū Tsuifū):** Kogane commands Hakuryū to summon a whirlwind of icy winds, creating a vortex that freezes anything caught within its grasp. This technique demonstrates her mastery over both ice and wind elements.
* **Dance of the Ice Blades (Hyōjin Butō):** Kogane manipulates Hakuryū to shape ice into various forms, executing a precise and elegant dance with her Zanpakutō. The ice blades serve both offensive and defensive purposes, reflecting the harmonious blend of Hitsugaya's efficiency and Hinamori's finesse.

**Bankai: "Hakuryū no Ōkoku" (白竜の王国, Kingdom of the White Dragon)**

In Bankai form, Kogane's Zanpakutō transforms into the "Kingdom of the White Dragon", as the surrounding environment morphs into a majestic wintry realm under her absolute control.

* **Absolute Ice Dominion of the White Dragon (Hakuryū no Hyōzetsu):** Kogane attains unparalleled control over ice within the Kingdom of the White Dragon, manipulating the terrain and creating intricate, beautiful ice formations. This technique symbolizes her absolute command over the wintry elements.
* **Aurora Borealis Blizzards (Kyokkō Fubuki):** Kogane summons ethereal blizzards imbued with the radiant colors of the aurora borealis. These blizzards serve both offensive and defensive purposes, dazzling and disorienting opponents within the Kingdom.
* **Crystalized Sanctuary (Kesshō no Seiiki):** Kogane forms a crystalline sanctuary within the Kingdom, offering a serene and fortified space. This sanctuary serves as a refuge and a strategic advantage in battle, reflecting her ability to create a harmonious haven amidst the wintry chaos.
Hochelfische Religion

Im Gegensatz zu den heutigen Elfen haben die Hochelfen ein ganzes Pantheon von Göttern verehrt. Es existierten Priester, die ihnen zu ehren Tempel errichteten und Wunder wirkten. Allen Göttern Stand Nurti vor, die als die Mutter der restlichen Götter und Weltenschöpferin verehrt wurde. Es wird vermutet, dass die extreme Wichtikeit, die der Religion zugeteilt wurde, schlussendlich auch zum Untergang der Hochelfen geführt hat, denn nachdem bereits andere zum Stand der Göttlichkeit erhoben wurden (Orima, Simia), strebten sie selbst nach Göttlichkeit.

Das Hochelfische Pantheon bestand aus 4 wichtigen Göttern:

* Nurti, die Weltenschöpferin
* Zerzal, die Kriegsgöttin
* Pyr, Herr der Elemente
* Orima, die Schicksalsgöttin

Des weiteren wurden noch einige andere Entitäten verehrt:

* Simia-der-aus-dem-Licht-trat als der erste Elf auf Dere und auch der erste Hochkönig der Elfen.
* Pardona, die Begehrensauslöserin, wurde vornehmlich von den Elfen in Ometheon als Gottheit verehrt. Auf sie und ihren Geliebten lässt sich auch die Magierphilosophie zurückführen.

Der große Gegenspieler in der hochelfischen Religion ist das Dhaza, das sich mit "Das, das das Sein zerstört" übersetzen lässt.
Town

## The Town

**The Town**, or just **Town** and unofficially nicknamed **Autmongolia**, is the capital of the Autmong Realm. It is located at the center of the populated area, and is the largest city in the realm. It was established on September 29, 2019. It is bordered by Spawn to the east, and by Dragon's Smoke and Saudi Autmong to the north-east.

The Town is one of the five locations connected by the Autmong International Destinations Service. Its station is called the Capital Station.

## History

The Town was built to act as a central hub for the realm, with all the most important buildings and locations for the realm. The Town was intentionally positioned close to Spawn so that it wouldn't take long to travel from the world's spawn point to it. Numerous large hills were destroyed so the Town could be constructed. The first building built in the Town was the Chest.

Few buildings were constructed in the Town but have since been destroyed, these include a cactus farm and a mob grinder.

It was originally planned for everyone to live in the Town, which is why the Dragon's Smoke is close to it, however these plans were abandoned following the establishment of Larkkia and Trollfacebawe.

## Notable landmarks

* Autmong Library
* The Chest
* Town Hall of Autmong
* The Stone Digger
The Great Bao Temple

**The Great Bao Temple** is a large temple in Stringphu, Baos. It is a large deepslate structure decorated with many Bao flags and banners. It is where Boe Ji'd-en supposedly lives. Although it is currently incomplete, it is already the largest deepslate structure in the realm.

It was the last building to be built on the Autmong Realm before the creation of Autmong 2.0, and as such, it was also the last building to be built on the original realm until the Lizzy Tribute in September 2022, almost a year later. Construction began in October or November 2021, and has since been on hold due to the realm change. Its exterior was eventually completed on December 31st, 2022.
Bleach Fanon Wiki

This a wiki of fan-invention. Fans of the series are free to create their own characters, abilities, storylines, and everything else!

Template:Main Page/Hall of Fame

Template:Main Page/Random Featured Article
Template:Main Page/Recent Blog
Template:Main Page/Affiliates

Template:Main Page/Contribute
Template:Main Page/Announcements
Template:Main Page/Rules
Template:Main Page/Poll
Thorwal (Staat)

## Kurzbeschreibung

Thorwal ist ein loser Verbund von Siedlungen, Städten und Ottajaskos und agiert nur sehr selten als eigenständiger Staat. Das Herrschaftsgebiet erstreckt sich über die gesamte Westküste Nordaventuriens und ist in mehrere, unterschiedlich große Jarltümer unterteilt. Das Oberhaupt ist der oberste Hetman, oder die oberste Hetfrau, wobei dieses nie alleine Entscheidungen fällt, sondern sich in einem Hjalding mit den Hetleuten der einzelnen Jarltümer berät. De facto existiert der Staat nicht, da er ca 940 BF durch die mittelreichische Besatzung aufgelöst wurde.
Bleach: Mirrored Planes

***Bleach: Mirrored Planes*** (BLEACHブリーチ・鏡平面, *Burīchi: Kyōheimen*?) is a Discord-based Fanon Canon set in a heavily altered AU of Tite Kubo's *shōnen* manga series, *Bleach*.

## List of Characters

*Characters in **bold** are those characters who have approved bios in the Discord server. Characters in pink are those characters who only exist in the continuity of the Wiki version of roleplay events.*### Major Characters

#### Hueco Mundo

* **Anselma Desiderea-Calixta Faustina Arechavaleta**
* Aarón Silvio-Vidal Silvestre
* Herminia Silvia-Ariza Esparraguera Zanhuesa

### Recurring Characters

#### Soul Society

* Irisu Ishiwatari
* Kazuha Mononobe
* Shinya Shirogane
* Kitsume Tenkūbashi
* Kiyohime Tenkūbashi
* Shigenori Tenkūbashi
* **Azaliya Pankratikaya Yurnayevna**
Jōkaku Enjō

**Jōkaku Enjō** (城郭炎上, *Fortess Blaze*?) is a technique of Azaliya Pankratikaya Yurnayevna's Zanpakutō, **Amatsumuraka**.

## Description

After unsealing her Zanpakutō, Azaliya manipulates the flames generated by her sword and throws them at her target. Most effectively used against a group, the controlled flames surround the targets in a massive sphere of fire, imprisoning them within. This prison carries incredible power as it was able to imprison three Falsa Espada for a significant amount of time.

## References

1. ↑ *Bleach: Mirrored Planes* - Chapter 7
Yorvick der Treiber

## Kurzbeschreibung

Yorvick ist ein unglaublich sadistischer Schwarzschelm, der sich einige Zeit in einer Globule in Hutzenmoor versteckte und dort die Anwohner und die Weidenfelder terrorisierte.

## Aussehen

Yorvick trägt für gewöhnlich ein schwarzes Hemd und eine schwarze Lederhose, die einige Löcher aufweist. Um die Schultern trägt er einen Überwurf aus Rabenfedern und seinen Hals "schmückt" eine Kette aus toten Fliegen. Auf dem Kopf trägt er eine schwarz-weiße Narrenkappe, deren Glöckchen an den Zipfeln schon lange nicht mehr klingeln. Am Gürtel trägt er eine Holzmaske, die mit einem menschlichen Gesicht überzogen ist.

## Geschichte

Yorvik war einst ein Schelm, der durch die Lande streifte um den Leuten Spaß zu bereiten. Tatsächlich war er sogar manchmal gut in seinem Job. Aber oft genug war er eher eine Qual für seine Mitmenschen, was eine Gruppe Paktierer dazu brachte, ihn gefangen zu nehmen und den Spieß ein wenig umzudrehen. Jahrelang hat diese Gruppe den Schelm gefoltert und Dämonen auf ihn gehetzt, aber ihn immer geradeso am Leben gehalten. Nach ca. 6 Jahren kam eine kleine Heldengruppe den Paktierern auf die Schliche und konnten Yorvik befreien, jedoch hinterließ die Gefangenschaft ihr Narben. Yorvik drehte in dieser Zeit durch, um sich selbst ein wenig zu schützen und fand langsam, aber sicher Gefallen an den Schmerzen und den Qualen. Als der Schelm der er war, muss er natürlich auch diesen Spaß seiner Umgebung nahebringen. Da er aber schnell merkte, dass seine Taten nun größere Konsequenzen nach sich zogen, beschloss er, sich in einer kleinen Globule niederzulassen, die er gefunden und „ausgeräumt“ hat. Von dort aus handelte er nun und quält die Bewohner Hutzenmoors.

Nach den Ereignissen in Der Zwinger verließ Yorvick seine Globule und streift nun wieder durch das Land.
Hjalding

Ein Hjalding ist eine Versammlung von Thorwalern, auf denen wichtige Entscheidungen als Gruppe besprochen und getroffen werden. Das können Streitigkeiten zwischen zwei Ottas, oder die Wahl des nächsten Hetmans sein, betreffen aber immer die eigene "Verwaltungseinheit". Diese Versammlungen verlaufen rein demokratisch und jeder Thorwaler darf seine Meinung einwerfen. Darum kann ein Hjalding sehr schnell sehr laut werden. Blut wird aber nie vergossen, da Waffen auf einem Hjalding verboten sind und das auch als schlechtes Omen gesehen wird.

Das **oberste Hjalding** ist eine Versammlung aller Hetleute in Thorwal und es werden immer Angelegenheiten angesprochen, die ganz Thorwal betreffen. Dieses findet für gewöhnlich halbjährlich statt und wird vom Obersten Hetman geleitet.
Blakharaz

### Namen

Blakharaz (Zelemja), Tyakra'man (Zhayad), Baal-Akharaz/Bel Akharaz (Ur-Tulamiden)

### Beinamen

Herr der Rache, Schwarzer Mann, Rächer von der wabernden Lohe, Gubernator von Kholak.Kai

### Artefakte

Saatkorn des Blakharaz, Szepter der 100 Augen

### Widersacher

Praios, Ucuri, Der Namenlose, oft auch Brazoragh und Kamaluq

### Kurzcharakteristik

Blakharaz ist der erdämonische Widersacher Praios. Er steht für rücksichtslose Rache ohne Gerechtigkeit.

### Kirchen und Glaubensrichtungen

In Transysilien wird er offen als Sehender Sohn verehrt und hatte unter Eslam Galotta erheblichen Einfluss
Palmyrabad

## Palmyrabad - die ewig Singende

### "Eine Stadt als Garten"

Palmyrabad hat keine Stadtmauern, keine festen Stadtviertel und kaum gepflasterte Straßen. Es besteht fast nur aus Parks und Gärten. Es ist für seine "singenden Gärten" bekannt, wo man Tag und Nacht die Grillen zirpen hört. Obwohl es keine Stadtmauern gibt, gibt es einen Eingang entlang des Kamah, der sich hier in einem Wasserfall vom Hochland Djeristands ins Barburiener Becken ergießt. Die Stadt strahlt eine idyllische Ruhe und Müßiggang aus. Den Bewohnern dort wird ein leichtes Leben und tiefer, jedoch manchmal fehlgeleiteter Glauben nachgesagt. Immer wieder gibt es Intrigen und es wird um die Aufmerksamkeit der neuen Radjara gekämpft. Die alten Tempel der Stadt verbergen alte Mysterien.

## Herrschaft

Palmyrabad wird von Radjara Rashpatani, unterstützt von Kadis, regiert.

## Gebäude

### Park der Lichter und der Lichtertempel

Der Park der Lichter und der Lichtertempel sind Rahja geweiht. Jede Nacht erstrahlt der Park im rosafarbenen Schein unzähliger Lampions.
Belshirash

### Beinamen

Eisiger Jäger, Jäger der Verdammnis, Der-Dessen-Pfeile-Immer-Treffen, Siebenmal verfluchter Fürst von Frost und Kälte, Verführer zur Gnadenlosigkeit der zur Jagd Verfallenen

### Kurzcharakteristik

Belshirash ist der erzdämonische Widersacher der Gottheit Firun. Er steht für Eiseskälte und gnadenlose, unbarmherzige Verfolgung.

In Aventurien ist er vor Allem un der dem Namen Nagrach bekannt. Vor Allem im Eisreich war sein Einfluss zu spüren.
Rohal der Weise

Der berühmte Rohal der Weise, einer der größten Magier aller Zeiten, beendete als Anführer eines Volksaufstands die grausame Zeit der Priesterkaiser und verbannte Gurvan Praiobur II. nach Jilaskan. Als Reichsbehüter brachte er dem Reich in seiner Regierungszeit von 466 BF bis 589 BF, auch als Rohalszeit bezeichnet, Frieden und Stabilität.

Niobara von Anchopal war seine Beraterin in astrologischen Fragen, Jaro Doresian ein weiterer Berater. Nach seiner Amtsniederlegung aufgrund von zunehmendem Misstrauen der Bevölkerung wegen seiner langen Amtszeit zog er mit einem Heer von Freiwilligen in die Gorische Wüste, um Borbarad zu bekämpfen.

Rohal war die letzte Inkarnation des Alveraniar des Verborgenen Wissens.

Zu seinen Errungenschaften zählen:

* Einige wichtige Gesetzeswerke wie der Codex Albyricus, der Codex Pax Aventuriana, oder die Ius Concordia.
* Er hob das Verbot des Rur und Gror-Glaubens auf.
* Er verbot Hexenverbrennungen.
* Einige wichtige Forschungen wie die Sphärentheorie, oder das Systemata Magia.
Port Yougal

**Port Yougal**, originally formatted as **Port You-Gal**, is a large pier located in Spawn, in the North Spawn region. It is the largest pier in all of the Autmong Realm, being almost twice the size as Trollfacebay's pier in Trollfacebawe and Port Palora in Larkkia, if you include the section that wraps around the large rock. If you do not include the section that goes around the rock, then it is the smallest pier in the world. The port is mainly used to sail to either Baos or Larkkia.

Port Yougal was actually named before Yougal Town was, and its name is a pun on the real world nation Portugal.

It was originally planned to build a large pirate ship at the pier, but this plan is yet to be carried out.
The Stones in the Sword

**The Stones in the Sword** was a somewhat tall, sword-shaped building in Verdenville, Larkkia. The building housed grindstones and stonecutters. It was built on February 25th, 2021, but was destroyed on January 2nd, 2023 to allow for the creation of the Verdenville Gate.

There are no plans to rebuild the building.

## Design

The building used bone blocks and blackstone. It resembled a sword impaled into the ground. The doorway lead to a ladder that lead to a small room with stonecutters and grindstones in. It was the first building on the realm to use blackstone, bone blocks, gold blocks and iron blocks.

## Gallery

The hilt of the sword in a creative world.
Kitsume Tenkūbashi

― *Shadows, they follow me
― They know my name
― I saw your face again and again, am I pretend?
― When I close my eyes for the last time,
― I will sing to you from the Night Sky
― Tired of Demons living in my mind, get out of my head
― Get out of my head!
― Get out of my head!*

**Kitsume Tenkūbashi** (天空橋 鬼爪, *Tenkūbashi Kitsume*?) is a recurring character in *Bleach: Mirrored Planes*. She is the current Third Seat of the Seventh Division under her older sister, Togiuna Tenkūbashi. She formerly served as the Eleventh Seat of the Seventh Division under Kazuaki Nagao.

## Background

The youngest daughter and second-youngest child of the current Captain-Commander, Shigenori Tenkūbashi, and his wife, Kiyohime, Kitsume, alongside her older sister, Togiuna, were essentially considered the '*princesses*' of Soul Society as a result of their lineage. Due to their age difference, however, Togiuna was given preferential treatment especially considering that she was the eldest child; while she only had a physical appearance of a 13-year-old, she was already 23 by the time Kitsume was born. What made them even more different is that while Kitsume was talented, she paled in comparison to her eldest sibling. Unlike her other siblings who had simply resigned themselves to being second-best, Kitsume would have none of that but no matter what she did, she could not reach the level of her sister and as a result, she developed a severe inferiority complex.

Kitsume was incredibly talented as well and received great praise herself, however, the amount of it was always less than what her older sister received.

## Abilities

### Zanpakutō

Kitsume is in possession of the **Zanpakutō**, **Mahiru-no-Yo** (真昼ノ夜, *Midday Night*?)...
Der Unglückswolf

## Kurzbeschreibung

Phileasson fährt getreu den Worten Garhelts nach Riva. Dort erreicht ihn durch eine Vision Shayas die nächste Aufgabe. Gemeinsam sucht man einen Nivesenstamm auf und steht diesem im Kampf gegen eine schlimme Seuche bei. Später, auf einem Viehtreck nach Festum, entdecken die Helden einen Zauberwald, den Silvanden Fae'den Karen, in dem ihnen die Lichtelfe Niamh weitere Details zur Geschichte der Hochelfen erzählt.

## Charaktere

### Meistercharaktere

* Asleif Phileasson
* Ohm Follker
* Raluf der Kühne
* Ynu der Moha
* Crottet
* Shaya Lifgundsdottir
* Abdul el Mazar
* Doctore Barraculus
* Bruder Osais
* Nirka
* Phanta
* Hern'Sen
* Niamh Goldhaar

### Spielercharaktere

* Zahir Honoro Taludeira
* Mandolo Olibantin
* Leif Joppen
* Ulrich Hugenhart
* Alonzo di Ravendoza
Thorwal (Region)

## Kurzbeschreibung

Thorwal als Region beschreibt das ganze Nordöstliche Küstengebiet Aventuriens. Im Süden wird es durch den Ingval und den Steineichenwald und im Osten durch die große Olochtai begrenzt. Über das Gjalskerland wird immer wieder diskutiert, ob es zu Thorwal gehört, der Großteil Aventuriens sieht es aber als Teil davon. Das sollte man nur nicht den Gjalskern ins Gesicht sagen.

## Aussehen und Terrain

Diese Region gilt als unglaublich schwer zu bereisen. Überall gibt es steile Berghänge, schroffe Klippen, oder dichte Wälder. Im Winter wird dies nochmal schlimmer, wenn alles von Schnee und Eis bedeckt ist. Dazu kommen Moore und Sümpfe, die nur selten mit einem Knüppeldamm passierbar gemacht wurden. Flüsse und Bäche gibt es zu Hauf und kaum einer davon besitzt eine Brücke. Stattdessen muss man manchmal gar tagelang nach einer Furt suchen. Brücken zu bauen wäre eigentlich Aufgabe der Hetleute, aber diese mehren ihren Ruhm lieber durch andere Taten, weshalb das Umland etwas vernachlässigt wird. Darum sind die Straßen auch selten mehr als ein einfacher Trampelpfad. Da verwundert es nicht, dass Thorwaler selten über Land reisen und sich auf die Seefahrt konzentrieren. Auf den wenigen Straßen findet man daher eher Norbarden und Nivesen.

## Geschichte

* 1626 v. BF Die Hjaldinger landen unter Führung von Jurga Tjalfsdottir und gründen die Siedlung *Olafjord,* das spätere Olport.
* 868 v. BF Das Bosparanische Reich entdeckt Torwjald, das heutige Thorwal, wird aber unfreundlich empfangen.
* 291 BF Das Mittelreich greift unerwarteterweise Thorwal an, innerhalb von 2 Jahren wird ganz Thorwal erobert.
* 292 BF Thorwal wird eine Komturei des Mittelreichs.
* 431 BF Eine rebellierende Flotte aus Olport vernichtet die mittelreichische Flotte, die Thorwaler erobern ihr Land zurück.
* ca 920 BF Thorwal gründet einen eigenen Staat.
* 932 BF Der Staat Thorwal zerfällt in viele Jarltümer.
* 1006 BF Der Ingval wird offiziell die südliche Grenze Thorwals.

## Derographie

### Unterregionen

Nordthorwal, Südthorwal, Gjalskerland, Olportsteine

### Nachbarn

Streitende Königreiche, Orkland, Svellttal
Rudborra Jaegerjaquez (NEO)

**Rudborra "Ruddy" Jaegerjaquez** is the son of Grimmjow Jaegerjaquez and Nelliel Tu Odelschwanck.

## Appearance

Ruddy inherits his parents' distinct features. He has light turquoise hair like Grimmjow and retains Nelliel's gentle, teal-colored eyes.

## Personality

Ruddy has a fierce determination, love for combat, as well as a tendency to be straightforward. From Nelliel, he gains a more tempered and empathetic side, making him a caring individual. Despite his powerful lineage, Ruddy is approachable and values camaraderie.

## Powers & Abilities

* **Sonído Prowess:** Inherited from both parents, Ruddy excels in Sonído, demonstrating incredible speed and agility.
* **Hierro:** Ruddy possesses a formidable Hierro, a defensive ability inherited from Grimmjow, making him resilient against physical attacks.
* **Cero Mastery:** Combining Grimmjow's powerful Cero with Nelliel's precision, Ruddy can unleash highly destructive and accurately aimed Cero blasts.
* **Resurrección - Bestia del Rugido (Roaring Beast):** In this form, Ruddy gains enhanced strength, speed, and a set of retractable claws. His attacks are a fusion of brute force and calculated precision. In combat, Ruddy's personality becomes more assertive and intense.
* **Hollow Mask:** Ruddy can don a Hollow mask, which augments his speed and provides a temporary boost in combat.

### Zanpakutō

Ruddy's Zanpakutō is named **Garra Rugiente (Roaring Claw)**. In its sealed state, it appears as a traditional katana with a turquoise hilt. When released, it transforms into twin jagged, turquoise-colored gauntlets with retractable claws.

* **Bankai:**
	+ **Rugido del León (Lion's Roar):** Ruddy's Bankai enhances his physical abilities and grants him energy manipulation, which further evolves his gauntlets into fearsome lion-themed armaments.
Garethi

### Offizielle Sprache in

Alanfanisches Imperium, Königreich Andergast, Mhaharanyat Aranien, Bornland, Königreich Brabak, Dominium Donnerbach, Horasreich, Káhet Ni Kemi, Fürstkomturei Maraskan, Großemirat Mengbilla, Mittelreich, Königreich Nostria, Svellttal, Herzogtum Paavi, Shîkanydad von Sinoda, Herzugtum Transysilien

### Weitere Verbreitung

Verkehrssprache in fast ganz Aventurien

Garethi ist die meistegsprochene Sprache in Aventurien. Sie ist Amtsprache der meisten mittelreichischen Reiche und neben dem Tulamidya die wichtigste Verkehrssprache. Durch die hohe Verbreitung haben sich etliche unterschiedliche Dialekte entwickelt, die sich teilweise stark vom ursprünglichen Garethi unterscheiden.

## Trivia

Zwar entspricht das Garethi vollständig dem Deutschen, aber der Verbreitungsgrad würde zur heutigen Zeit doch eher dem Englischen und im Mittelalter zum Latein passen. Diese Sprachen haben aber ihre eigenen Repräsentanten in DSA.