Fendrana

*"A landmass, once cherished by the medieval Transylvanians, and the Communists alike, now a barren wasteland full of mountains, acidic volcanoes and many other places to venture... A certain breed of warriors had torn up Pandrosia, and are now ready to have an entire country to themselves. The land is destroyed already, but is set to be destroyed further, with the silence of this ancient landmass about to be evicted, and torn off the last of its hinges...The stage is set, a storm is coming, the land braces itself...Welcome, once again, to MotorStorm!"*

**Fendrana** is a downloadable location appearing in *MotorStorm: Return to the Wild* and MotorStorm: Transylvania Unleashed.

It is downloaded through the *Raging Mediterranean* pack, which adds another 42 hours of gameplay, with new zones, as well as hidden collectibles, that hint of the medieval Transylvanians occupying the landmass at some point. There is a chapter of the Phantromedas that occupy parts of Fendrana, as well two other cults that are the enemies of the Phantromedas.

In *Transylvania Unleashed,* Fendrana is unlocked through buying the *Phantromedas' Getaway* pack, which adds another 30 hours of gameplay.

## Zones

### *The Festival*

*As with 'Drosia, there's a Festival site here on Fendrana, with all the essentials, plus a few non-essentials in between. Plus, there are armed Phantromedas acting as security, just in case some self-righteous troublemakers try to disrupt MotorStorm. Of course, Giles Cromey, Gretchen Falkenberg, and company are protesting outside of the boundaries of the Festival site wanting to shut us down.*

### *The Big Nothing*

*These ancient mountains were never frozen, as loose gravel is the dominant terrain here, despite there is a large frozen lake consisting of permafrost. For sure, the big nothing is truly unforgiving, as even the slightest mistake will immediately result in your death. Many 'Stormers who participated in the Pacific Rift Festival would be reminded of the Badlands and Caldera Ridge, as the mountains are steep, lava is present, and of course, there are poisonous geysers.*

### *Capytalon* (Cuh-pi-tahl-own)

*Welcome to the Phantromedas' hub, where life flourishes, and intruders will be killed by the guerillas. Don't worry, Xaurkshaeyre and Autumn Zephyra had stepped in to inform the leader of the Fendranian chapter of the Phantromedas that the 'Stormers are friends, and not enemies...Be careful though, if you were to run over a member of the cult, you'll have both guns being fire on you, and have a storm of explosive arrows and molotov cocktails being launched at you, and as punishment, we'll turn you in to the Phantromedas' leader to face justice, medieval-style.*

### *Mount Zharkonschin*

*Ah, Mount Zharkonschin...the place where the founder, and supreme god of the Phantromedas was laid to rest. It wouldn't be wise to wake King Zharkonschin from his eternal slumber. Legend has it is if you were to wake old Mr. Zharkonschin up, your ass'll be cursed for eternity, so let him get his beauty rest or you're screwed!*

### *The Beach of War*

*Golly gee!! It seems the Soviet Union never bothered to clean up their mess that they left when they had occupied this 900-mile landmass, as they've left hulks of tanks, jeeps, planes, helicopters, landing craft, and even three abandoned aircraft carriers! However, you might want to be cafeful, as there are hidden landmines scattered throughout the beach, as well as various supplies of live ammunition. We could probably bring one of those abandoned carriers back to life as a sister vessel to the one we use...*

### *The Hills*

*Of course, there is at least some semblance of tarmac in Fendrana, as there is a big cluster of Russian logging towns, as well as abandoned 6x6 trucks and 4x4 tractors for us to use to make things more interesting. This zone is a mix of heavy mud, crumbling tarmac and swift rivers for all of the bigger off road classes to mess around on, there's also quite a few meadows filled with shrines and lovely flowers. Buuuuuuut, we can't go to said meadows, as the Phantromedas use those to have group meditation sessions to communicate with the spirits. We've agreed to leave their meadows alone, though they do invite us to come with them, preferably without our vehicles.*

### *The Oval*

*Just like the oval in Les Fagnes back in 'Drosia, the 'Stormers put together a 20-mile dirt oval for all the smaller classes to mess around on, with the entire oval being one big Wall of Death! We've put this oval together in what seems like another swampy area. To make things even more dangerous, we placed a bunch of obstacles and jumps, as well as a mud pit that surrounds the inner part of the oval for the bigger vehicles to get filthy in.*

### *The Ridge*

*Right at the foot of the Mount Zharkonschin, which borders southern Macedonia and Southern Bulgaria is the ridge. It's a series of sharp hills with plenty of slick mud that goes down hill, despite there is a series of decrepit asphalt roads, most of them have a lot of mud on them anyways, but we can still have tarmac rallies...*

### *The Bog*

*Oh, my God...It seems the heavyweights are gonna totally love this giant forest full of screwed up mud and deep rivers. The mud is even filthier, stickier, deeper and more rotten than the mud back in Pandrosia's fens. It's to the point where even the Mud Plugger drivers would say that there's just too much mud for them and their vehicles to handle. And of course, for the dumbasses who want to take bikes, we've built a series of rollercoaster-like ledges to jump off of, without fearing the mud. To add to this, most of it goes downhill, with rivers that only the heaviest vehicles would be able to drive through.*

### *The Deluge*

*Going through the heart of Inland Fendrana is The Deluge. The only classes that can race here are the heavyweights and massive vehicles. This entire flood is a six mile long trek across strong currents that will wash away anything that is smaller than a Mud Plugger. To add to it, the river is extremely polluted, as the Russians used this place for more logging, and they would use their crosser trucks to cross the deluge, which would often yield half-ass results.*

### *The Quarry*

*Looks like a big scar in the terrain, in the sense that there are plenty of roads to go through. We're not sure what the Commies were looking for in this area, as they left all of their machinery behind, for us to mess around with. Unfortunately, we had to hot wire all of the machines, to create some pretty hairy races. You definitely don't want to get scooped up by those massive saw-shaped things either, as we use them to make things more interesting.*

### *The Crossing*

*Jesus freaking Christ!! This entire zone is full of rivers that even the monster trucks would struggle to cross!! Be aware, the currents are so swift that only the heavyweights can cross with ease. Don't worry, we've built some makeshift bridges out of spare material that we found at the beach of war for you lightweights to cross. However, there is an opportunity for the bikers to hydroplane through the rivers, but it's not guaranteed whether you'll survive...*

### *The Rockies*

*It definitely seems like on this mountain, hyper vigilance and aggressiveness is key to staying ahead of the pack, as the terrain is quite difficult to cross, even with an Atlas Earthquake...To add to that, the Phantromedas helped with some track designs, to make the rookies run back to mommy, in the sense that they had the very spirits themselves chip in with creating some of the scariest paranormal happenings in MotorStorm history!*

### *The Valley*

*How splendid! Another area that the Commies screwed up with their half-assed infrastructure! The terrain here is screwed up from being worn out by Russian logging and drilling for oil!! The river which can actually easily be forded by any off road vehicle is heavily polluted, but of course, that doesn't matter to us! There's also a few logging and mining towns, where there's Atlas Earthquakes and various other machinery parked at them for us to muck around with!*

### *The Plains*

*This place gets as inland of this landmass as it gets. Surprisingly there isn't a whole lot of mud, but tall grass that anything can get through. Every now and then though, there'll be a dried up river bed for the bigger classes to drive through, but other than that, there's plenty of room for the smaller classes to play around on, as it's all flat and dry!*

### *The Farms*

*Oh boy! It seems we've got miles of empty farmland to screw around on! Surprisingly, there's a few asphalt roads, but they're quite decrepit. The 'Stormers also spend their time having mud bogging competitions to see who can get the furthest across the empty crop fields, as well as having tractor pull competitions with the heavy weight classes! There's also a train yard somewhere around here, seeing as there's a railway that goes straight through the middle of this zone.*

### *The Pit*

*Ooooh, Hell yeah! It seems the river in the middle of this giant canyon has been dried up and shows no signs of filling up again! The heavyweights will definitely appreciate this pit full of filthy muck! And Yes, there's plenty of dirt roads high above the river bed to drive on to avoid getting filthy with the big boys!*

### *Aftermath*

*About twenty five miles out from Capytalon is another a bigger city, possibly the real capitol of Fendrana, which was destroyed by a series of EF5 tornadoes and hurricanes when the Soviet Union collapsed. This place is destroyed, with another cult occupying the land, and they are arch enemies of our friends, the Phantromedas. If you see shadows or even people, it's them, and they want us out of here. Every now and then, there'll be wars between the Phantromedas and this cult, seeing they have just as many numbers as the Phannies themselves, but are thirty times more violent. Throughout this ruined city, there's skulls on sharp wooden poles, and even skeletons, meaning these bastards aren't messing around... If anything, we might leave this place alone, as we don't want the Phantromedas risking their men to let us race there...*

### The Rift

*Sitting at the foot of a volcano is a massive continental rift, full of lava rivers and poisonous geisers. This place would take many veteran 'Stormers back to racing on The Rift and Scorched, in the sense that this place is haunted by many evil spirits that Old Mr. Zharkonschin sealed into this land, accompanied by the Phantromedas' god of the under world. We definitely shouldn't let Twizted Black Cap come here, as the demons who possess him will most likely let the demons of this valley out of their seals.*

### *Death Gully*

*In this deadly scorching canyon is a never ending wildfire, where yet another cult occupies the land. Be careful, as we've seen some crazy people wielding flamethrowers and even rocket launchers. The Phantromedas informed us that it's a very bad idea to go directly into the canyon, as they know the land better than anyone. They also speak some kind of language that sounds like complete gibberish, and they all wear clown makeup. Mash even said all 'Stormers are banned from entering the canyon, and to stay at higher ground, where there is a big bridge to jump over half of the canyon, meaning only vehicles smaller than racing trucks will be able to make it across...*