recursal/Fanatic-Fandom huggingface dataset:
Construct of Resistance

**Constructs of Resistance** are hostile melee mobs from Crystevia.

## Spawning

Constructs of Resistance spawn naturally in Crystevia. They can spawn in groups of up to 4, and can spawn at any light level on any exposed solid block.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Constructs of Resistance are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Unique Abilities

If a Construct of Resistance receives a resistance effect, it will instead receive the given effect at a level of (given level + 1).
Candy Armor

**ID** | aoa3:candy\_helmetaoa3:candy\_chestplateaoa3:candy\_legsaoa3:candy\_boots

**Candy Armor** is a Tier 2 armor set dropped by Cotton Candor.

## Information

When a piece of Candy armor is worn, the player will automatically consume an edible item that restores hunger, if their hunger is low enough for said food item to fill it up. The player will not slow down when food is automatically consumed. After auto consumption, the ability has a 10 minute cooldown before food is automatically consumed again.

The mechanics of which Candy armor chooses an applicable food item to consume is as follows:

1. The player's hotbar is scanned from left to right.

2. If the hotbar scan is complete and no food item was found, the player's inventory is scanned from top to bottom, left to right.

3. Finally, the player's off-hand item is checked if a food item still hasn't been found yet.

Wearing more pieces of Candy armor will reduce the cooldown between auto-consumptions, to increments of a 5/3.5 minute cooldown- depending on how many pieces are worn.

Wearing a full set of Candy armor will remove the cooldown between auto-consumptions.

## Obtaining

### Mob Drops

Candy Armor can be obtained as a drop from the following mobs:

* Cotton Candor

## Trivia

* When Candy armor scans the player's inventory, the armor slots are also scanned if no food items are found in the player's inventory (minus offhand). This always has no effect on the scan though, since food items cannot be placed in the armor slots without cheats.
Candy Grass

**Candy Grass** is a plant that can be found in Candyland. There are two different colors: pink and blue.

## Obtaining

Candy Grass can be mined up with Silk Touch or by shearing it. Failure to use either will cause the Candy Grass to not drop anything.

## Natural generation

Candy Grass generates naturally on the surface of Candyland.

## Usage

Candy Grass can only be placed on dirt blocks and grass blocks. If the block under a Candy Grass is broken, the Candy Grass will break, dropping nothing.

Candy Grass will pop off the ground if a fluid flows over them.

### Composting

When used on a Composter, both colors of Candy Grass have a 30% chance to add a section to the pile in the Composter.

## Data values

 Pink Candy Grass | aoa3:pink\_candy\_grass
Compeer

**Version added** | 1.0

The **Compeer** is a melee minion.

## Behavior

The Compeer behaves like a standard melee minion, and will attack anything within its range.

The Compeer applies slowness to enemies on hit.

## Summoning

The Compeer can be summoned by right-clicking a Compeer Slab against the ground. It requires 10 creation levels and requires 120 Creation.

### Compeer Slab

The **Compeer Slab** can be crafted at an Infusion Table using 1 Black Dye and 1 Leather

The Compeer slab can be used on a creation forge or to summon a Compeer at 10 creation levels.
Charged Runium Ore

**Charged Runium Ore** is an black ore found in the Deeplands.

## Obtaining

Charged Runium Ore ore requires a tier 3 pickaxe (e.g.: diamond pickaxe) or higher to mine.

Mining Charged Runium Ore with a pickaxe that has a tier lower than 3 will drop nothing.

## Natural generation

Charged Runium Ore generates in the Deeplands at y=70-114. wherever there is Deep Rock.

By default, the amount of veins that can generate per chunk is 5. By default, the minimum amount of ores per vein is 12 and the maximum amount of ores per vein is 18.

The amount of veins per chunk, and the minimum and maximum amount of ores per vein can be edited in the mod's config file.

## Usage

### Smelting ingredient

Charged Runium Ore can be placed in a furnace to receive one Charged Runium Chunk.
Carved Rune of Direction

The **Carved Rune of Direction** is one of the five carved runes used to make a portal to other dimensions.

## Obtaining

The carved rune of direction can be mined with a pickaxe. If mined without a pickaxe, it will drop nothing.

### Structures

The carved rune of direction can be randomly found in the following vanilla *Minecraft* loot chests:

* Abandoned mineshaft
* Ancient city
* Buried treasure
* Desert pyramid
* Igloo chest
* Jungle temple
* Pillager outpost
* Ruined portal
* Shipwreck treasure
* Dungeon
* Spawn bonus chest
* Stronghold corridor
* Stronghold crossing
* Stronghold library
* Big underwater ruin
* Woodland mansion
* Village temple

### World table

Carved Rune of Direction is a part of the Overworld Table, and as such will drop from all non-passive mobs in that dimension- with the exception of mobs spawned from Spawners.

## Natural generation

Carved Runes of Direction generate occasionally as a part of a ruined teleporter structure. They can generate in one of the four corners of the portal frame in the center of the structure (specifically only in one of the corners they can generate). The chance for the corner of the portal frame to generate a Carved Rune of Direction is 40%.

## Usage

### Creating a portal

Template:See also

The carved rune of direction is one of the five carved runes needed to create the portals needed to visit other dimensions. The carved rune of direction can be placed in any spot in the portal frame, except for the center spot in the bottom of the portal frame (the carved rune of power goes there instead).

If the carved rune of direction is removed from an active portal frame, the portal will deactivate.
Calab Grass

**Calab Grass** is a plant that can be found in Precasia.

Its color varies depending on the foliage color value of the biome it is viewed in.

## Natural generation

Calab Grass generates naturally on the surface of Precasia.

## Obtaining

Calab Grass drops itself when mined with shears or Silk Touch. Otherwise, nothing is dropped.

### Bonemeal/growing

Using Bone Meal or other items with similar functionality on Precasian Grass has a chance to grow Calab Grass on it.

## Usage

### Placing

Calab Grass can only be placed on dirt blocks and grass blocks. They will break without dropping if the block underneath them is broken or if a fluid flows over them.

### Tempting/Breeding

Horndrons will follow players holding Calab Grass. Calab Grass can also be used to breed Horndrons.

## Trivia

* The name "Calab" refers to the 'Calabrian' time period of the pleistocene epoch
Chomper

**Chompers** are hostile melee mobs that spawn naturally in the Overworld and Precasia.

## Spawning

Chompers spawn naturally in the Overworld. They will only spawn in biomes tagged as forge:is\_swamp and forge:is\_wet - however the biome must not also be tagged as minecraft:is\_jungle.

Chompers also spawn naturally in Precasia. They will only spawn in Precasian River and Precasian Shore biomes.

Chompers are capable of spawning on both land and water within applicable biomes.

Like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 0.

## Behavior

Chompers are aggressive, and will attack nearby players and player-owned mobs within 8 blocks of them without provocation. Once a Chomper is aggroed to a target, or a player/mob aggroed them, they will continue attempting to attack until the target moves over 14 blocks away. They attack with a basic melee attack.

Chompers will follow targets both on land and in water, and are capable of pathfinding around obstacles.

Chompers will also target any mob with a width value of 0.5 blocks or lower and a height value of 0.75 blocks or lower.

When not pursuing a target, Chompers may hide in nearby water blocks. They will seek out a water block within 1-10 blocks on the x and z axis', and 0-6 blocks on the y-axis. They will only go into the water during the day. If a target comes within range of the Chomper while it is in the water, it will come out of the water and attack.

When a Chomper is attacking something, it runs faster than its normal walk speed.

Chompers can fully swim in water; they can move both up and down in water.

Chompers cannot drown.

Chompers will not make any noises while moving.

Chompers have four hitboxes; 3 green ones and one central white one. The player can attack any of them to do damage, however attacks on the front green one (where Chomper's head is) do 25% more damage then attacks on the other hitboxes, attacks on the green one second from the back (where the back half of Chomper's body is) do 10% less damage, and attacks on the back green one (where the tip of Chomper's tail is) do 25% less damage.

## Bestiary Entry

Chompers will defend their land aggressively, attacking anyone who may approach them. Their two large tusks ensure that whoever they bite will not be getting away easily.
Cocoon

**Cocoon** is a web-like block found in Attercopus Nests.

## Information

Cocoon can be placed over Cobweb to 'replace' it, overlaying itself with the Cobweb.

Cocoons that naturally generate are able to function similarly to Spawners, spawning Attercopus.

## Obtaining

Cocoon can be mined with any tool, but an Axe will break it fastest. When mined, Cocoon will drop from its loot table.

Mining Cocoon with the correct tool enchanted with Silk Touch will make it drop itself, but not its loot table.

A Cocoon loses its function as a Spawner once broken. Picking it up and up and placing back down does not change this.

## Natural generation

Attercopus Nests generate in Attercopus Nests.

## Usage

When a Cocoon is mined, it will drop items from the below loot table:
Charred Char (entity)

The **Charred Char** is a fish mob that swims in lava.

## Spawning

Charred Char only spawn when the player fishes in lava using one of the Hauling rods. The lava can be in any biome (click here for specifics). They do not spawn naturally otherwise.

If a Charred Char is spawned in manually, they will stay spawned until the player gets a large enough distance away from them, in which case they can despawn.

## Behavior

Charred Char behave similarly to the fish mobs of vanilla *Minecraft*, with the main exception that they swim in lava instead of water.

Charred Char swim around in random directions. They are completely passive, never attacking the player under any circumstances.

If brought out of the lava, they will flop around like vanilla fish mobs do. After a while, they will start taking damage and die. They cannot survive in water, and will flop around in the water as if they weren't in a fluid at all (except for the fact they sink slower).

In addition to not taking damage in lava, Charred Char are also immune to fire damage.

## Drops

 The above pool is rolled 1 time
Candlefish (entity)

The **Candlefish** is a fish mob that swims in lava.

## Spawning

Candlefish only spawn when the player fishes in lava using one of the Hauling rods. The lava can be in any biome (click here for specifics). They do not spawn naturally otherwise.

If a Candlefish is spawned in manually, they will stay spawned until the player gets a large enough distance away from them, in which case they can despawn.

## Behavior

Candlefish behave similarly to the fish mobs of vanilla *Minecraft*, with the main exception that they swim in lava instead of water.

Candlefish swim around in random directions. They are completely passive, never attacking the player under any circumstances.

If brought out of the lava, they will flop around like vanilla fish mobs do. After a while, they will start taking damage and die. They cannot survive in water, and will flop around in the water as if they weren't in a fluid at all (except for the fact they sink slower).

In addition to not taking damage in lava, Candlefish are also immune to fire damage.

## Drops

 The above pool is rolled 1 time
Celeve

**Celeve** is a dimension themed around clowns.

## Overview

### Accessing

The Realmstone for Celeve is obtained by killing a lelyetian warrior with a firework (inflicting firework damage) while a Blank Realmstone is in the player's inventory.

### Properties

There is no day/night cycle in Celeve. Respawn anchors and beds both work in Celeve, the latter works despite the absence of a day/night cycle. Maps function properly in Celeve. Clocks do not spin wildly, but are instead frozen at a certain time, despite the lack of a sun.

## Generation

Celeve is made up of several small islands. While these islands are usually close together, there are several opportunities for the player to fall into the Void, so Celeve is one of the hardest dimensions to navigate. Celeve sometimes hangs over other islands or platforms that are far down below other islands. The blocks that generate in Celeve are:

## Mobs

Celeve has 10 mobs (excluding NPCs). All the mobs deal melee damage (excluding the boss).

#### Hostile:

 **Tipsy** | Spawns naturally

*See individual mob pages for more information.*

#### NPCs:

 **Undead Herald** | Spawns naturally

*See individual mob pages for more information.*

#### Bosses:

*See individual boss pages for more information.*

## Resources

### Celeve Table

The Celeve Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):
Coral Staff

The **Coral Staff** is a Tier 3 staff dropped by Corallus.

## Information

When used, a hollow box made of Brain Coral will spawn where the player is standing. The box will not delete any surrounding blocks- every other block has priority over the blocks spawned by Coral Staff. The blocks spawned by Coral Staff will drop themselves if mined with any pickaxe. The box spawned by Coral Staff will despawn after 30 seconds have passed.

## Obtaining

### Mob Drops

Coral Staff can be obtained as a drop from the following mobs:

* Corallus
Cooked Giant Lizard Meat

**Cooked Giant Lizard Meat** is a consumable meat item.

### Smoking

Raw Giant Lizard Meat can be processed in a Smoker to produce 1 Cooked Giant Lizard Meat and 3xp, taking 5 seconds.

### Campfire

Raw Giant Lizard Meat can be cooked on a Campfire to produce 1 Cooked Giant Lizard Meat and 3xp, taking 30 seconds.

### Mob drops

If defeated when on fire, the following mobs drop Cooked Chimera Chops:

* Embrake
* Spinoledon

## Usage

### Food

Cooked Giant Lizard Meat can be eaten by the player as food.

Cooked Giant Lizard Meat can also be fed to a tamed Wolf, healing it for 8 (×4) health.
Clunkhead Altar

The **Clunkhead Altar** is a boss spawning altar.

## Obtaining

A Clunkhead Altar can be mined with a pickaxe enchanted with Silk Touch. If mined without Silk Touch, or mined without a pickaxe, it will drop nothing.

## Natural generation

A Clunkhead Altar can be found in each Clunkhead Arena.

## Usage

### Boss Spawning

The player can use a Mega Rune Stone on the Clunkhead Altar to spawn the boss Clunkhead. Clunkhead will spawn 1 block away in the negative x and z directions, and one block above the altar, and the Mega Rune Stone will be consumed.

In order for Clunkhead to spawn, the Clunkhead Altar block must be placed in Runandor, and the difficulty must not be Peaceful. If either of these conditions are not met, then Clunkhead will not spawn. Being in creative mode will not override these condition requirements.
Chain Wrecker

The **Chain Wrecker** is a Tier 2 gun obtained by infusing.

## Information

### Statistics

When used, Chain Wrecker can fire at a rate of 10 shots per second, giving it an effective 15 (×7.5) DPS.

Chain Wrecker's shots are not affected by gravity.

## Usage

### Divine Station

Chain Wrecker can be upgraded into Flame Wrecker with a Nether Upgrade Kit at a Divine Station. Flame Wrecker deals 0.38 (×0.19) more damage.
Charger

**Chargers** are hostile melee mobs from the Overworld that come in 7 variants.

## Spawning

The 7 variants of Chargers can all spawn naturally in any Overworld biome with the exception of the Deep Dark or biomes tagged as forge:is\_mushroom, but each specific variant is only found in certain biomes or locations. See the #Variants section below for information on where each Charger variant spawns.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 0.

All Charger variants can also be spawned by a King Charger when it summons reinforcements. The variant spawned by the King Charger is the same variant that would spawn naturally in the location that the King Charger is in.

Since all variants share the same id (aoa3:charger), the player must use the ChargerType NBT to spawn a specific variant of Charger with commands. See the Variants section below for more information.

## Behavior

All Charger variants are generic melee attackers. They will automatically chase after players and player-owned mobs that are within 12 blocks of them. Once they have started chasing a target, they will not stop chasing the target until said target has died, the Charger has died, or the target has moved over 30 blocks away from the Charger. Chargers summoned by a King Charger will not stop chasing targets until they are over 70 blocks away instead.

When a Charger is attacking something, it runs faster than its normal walk speed.

## Drops

### Void Charger

 The above pool is rolled 1 time

## Variants

There are 7 variants of Chargers. For the most part, the variants only differ from one another cosmetically, with the only major difference being the location that the charger variants spawn in. However, the Void variant does have slightly different item drops from the other variants. The King Charger is a distinct mob and isn't consider a variant of Charger.

Each Charger has a ChargerType NBT that is used to determine the variant of Charger. The player can spawn a specific variant with commands by setting the ChargerType NBT to the String value listed in the table below. If the player inputs an invalid ChargerType, it will default to the yellow Charger.

## Bestiary Entry

Their long legs and flexible frame allows them great speed and mobility when running across land, beating out even some speedy quadrupeds.
The good news is that their mobile prowess is easily offset by their inherent fragility. If confronted by one, it's usually not too hard to dispatch with a few well-aimed hits.
Despite this, it is still worth taking caution, as their high speed and sharp beak can quickly overwhelm unsuspecting victims.
Construct of Strength

**Constructs of Strength** are hostile melee mobs from Crystevia.

## Spawning

Constructs of Strength spawn naturally in Crystevia. They can spawn in groups of up to 4, and can spawn at any light level on any exposed solid block.

## Behavior

Constructs of Strength are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Unique Abilities

If a Construct of Strength receives a strength effect, it will instead receive the given effect at a level of (given level + 1) \* 4.
Charged Runium Chunk

**Charged Runium Chunk** is a crafting ingredient with various uses.

### Blasting

Charged Runium Ores can be processed in a Blast Furnace to produce 1 Charged Runium Chunk and 2xp, taking 5 seconds.

### Mob drops

Charged Runium Chunks can be obtained as a drop from the following mobs:

* Kror

### Structures

Charged Runium Chunk can be randomly found in the following vanilla *Minecraft* loot chests:

* End city treasure

### Deep Case

Charged Runium Chunks are obtainable from Deep Cases.
Chum

**Chum** is a food item that can be used to spawn fish.

## Usage

### Food

Chum can be eaten by the player as food. When eaten, it inflicts Nausea and Poison.

### Fish food

Chum can be used to throw a bunch of chum particles. If the particles are thrown into water, there is a chance that a fish will spawn. The fish that can spawn depends on the biome the player is in, and is the same kind of fishes that the player could get if the player were fishing using Hauling rods. See the list on the Hauling rods page for a list of biomes that *Advent of Ascension* adds custom fish loot tables to.

In the event that the above mentioned fish loot tables chooses an item instead of a fish, instead of giving that item, the game will instead spawn one of the following, with the chance to spawn each shown:

 Tropical Fish | 30.3%
Chili Chugger

The **Chili Chugger** is a Tier 2 gun obtained by infusing, notable for consuming Chili Peppers instead of regular ammo.

## Information

Each shot fired by Chili Chugger ignites enemies on hit. Chili Chugger's shots deals 5 (×2.5) total fire damage.

### Statistics

When used, Chili Chugger can fire at a rate of 5 shots per second, giving it an effective 15 (×7.5) DPS.

Chili Chugger's shots are affected by gravity.
Carved Rune of Space

The **Carved Rune of Space** is one of the five carved runes used to make a portal to other dimensions.

## Obtaining

The carved rune of space can be mined with a pickaxe. If mined without a pickaxe, it will drop nothing.

### Structures

The carved rune of space can be randomly found in the following vanilla *Minecraft* loot chests:

* Abandoned mineshaft
* Ancient city
* Buried treasure
* Desert pyramid
* Igloo chest
* Jungle temple
* Pillager outpost
* Ruined portal
* Shipwreck treasure
* Dungeon
* Spawn bonus chest
* Stronghold corridor
* Stronghold crossing
* Stronghold library
* Big underwater ruin
* Woodland mansion
* Village temple

### World table

Carved Rune of Space is a part of the Overworld Table, and as such will drop from all non-passive mobs in that dimension- with the exception of mobs spawned from Spawners.

## Natural generation

Carved Runes of Space generate occasionally as a part of a Ruined teleporter structure. They can generate in one of the four corners of the portal frame in the center of the structure (specifically only in one of the corners they can generate). The chance for the corner of the portal frame to generate a Carved Rune of Space is 40%.

## Usage

### Creating a portal

Template:See also

The carved rune of space is one of the five carved runes needed to create the portals needed to visit other dimensions. The carved rune of space can be placed in any spot in the portal frame, except for the center spot in the bottom of the portal frame (the carved rune of power goes there instead).

If the carved rune of space is removed from an active portal frame, the portal will deactivate.
Coral Bricks

**Coral Bricks** is a blue brick decorative block.

## Obtaining

Coral bricks can be obtained by mining them with a pickaxe. If mined without a pickaxe, they will drop nothing.

## Natural generation

Coral bricks can be naturally found as a part of the following structures:

* Amphibiyte Cave
* Aquatic Castle
* L'Borean Lotto Structure
* Dracyon Platform

## Usage

Coral bricks are used solely for building and decoration.

## History

The following chart lists the changes coral bricks went through in the different versions of the mod.

 **3.0** | AoA3-Snapshot 6+ | Coral bricks ID changed from `nevermine:bricksCoral` to `aoa3:coral_bricks`.  Structures that contain coral bricks and the crafting of coral bricks has not yet been made in 1.12.2.
Chocaw (entity)

The **Chocaw** is a fish mob from Candyland.

## Spawning

Chocaw only spawn when the player fishes in water using one of the Hauling rods while in a Candy Hills biome. They do not spawn naturally otherwise.

If a Chocaw is spawned in manually, they will stay spawned until the player gets a large enough distance away from them, in which case they can despawn.

## Behavior

Chocaw behave similarly to the fish mobs of vanilla *Minecraft*.

Chocaws swim around in random directions. They are completely passive, never attacking the player under any circumstances.

If brought out of the water, they will flop around like vanilla fish mobs do. After a while, they will start taking damage and die.

## Drops

 The above pool is rolled 1 time
Cooked Halycon Beef

**Halycon Beef** is a consumable meat item.

### Smoking

Raw Halycon Beef can be processed in a Smoker to produce 1 Cooked Halycon Beef and 3xp, taking 5 seconds.

### Campfire

Raw Halycon Beef can be cooked on a Campfire to produce 1 Cooked Halycon Beef and 3xp, taking 30 seconds.

### Mob drops

If defeated when on fire, the following mobs drop Cooked Halycon Beef:

* Halycon

## Usage

### Food

Cooked Halycon Beef can be eaten by the player as food. When eaten, it inflicts Nausea.

Cooked Halycon Beef can also be fed to a tamed Wolf, healing it for 7 (×3.5) health. The Nausea does not apply to tamed Wolves.
Construct

The **Construct** is a Tier 2 gun obtained by infusing.

## Information

### Statistics

When used, Construct can fire at a rate of 6.67 shots per second, giving it an effective 15.8746 (×7.9373) DPS.

Construct's shots are not affected by gravity.

## Usage

### Divine Station

Construct can be upgraded into Hiver with a Lelyetian Upgrade Kit at a Divine Station. Hiver deals 0.5 (×0.25) more damage.
Coral

**Version added** | See #History.

**Coral** are blocks that can be found forming the coral structures of L'Borean.

## Obtaining

Coral Blocks can be mined with a pickaxe. When mined, they drop themselves. If mined without a pickaxe, they will drop nothing.

### Mob drops

Blue Coral, Orange Coral, and Pink Coral can be obtained as a drop from the following mobs:

* Amphibior

## Natural generation

All coral variants excluding Blue Coral and Yellow Coral make up the many coral reefs in L'Borean.

Pink Coral makes up the box that is generated when the player successfully uses a Coral Staff, and makes up the portal to L'Borean that appears when the player enters the dimension.

Blue Coral and Yellow Coral do not naturally generate.
Celebulbs

**Celebulbs** are stacking plants found in Celeve.

Celebulbs consist of a stem and one of two cap variants.

## Obtaining

### Breaking

Breaking any Celebulbs block will cause all blocks attached above it to break as well. If shears or Silk Touch are used, all of these blocks will drop themselves. Otherwise, they will drop nothing.

## Natural generation

Celebulbs generate commonly on the surface of Celeve.

## Usage

### Placement

Both Celebulbs stems and caps can be placed on top of other Celebulbs stems or planted directly on dirt and grass. Neither stems nor other caps can be placed on caps.
Call of the Drake

**ID** | aoa3:call\_of\_the\_drake

**Call of the Drake** is an item used for spawning the boss Dracyon.

## Obtaining

### Fishing

When fishing in L'Borean, the player has a 10% chance to obtain a Call of the Drake.

## Usage

### Spawning Dracyon

The Call of the Drake's only use is for spawning Dracyon.

When used on a Dracyon Altar, Dracyon will spawn. This will consume the Call of the Drake. If spawned on Peaceful difficulty, Dracyon will despawn immediately, so it is important to ensure that the world is not on Peaceful difficulty.
Chocko

**Chockos** are hostile melee mobs from Celeve.

## Spawning

Chockos spawn naturally in Celeve. They can spawn in groups of up to 4, and can spawn at any light level on any exposed solid block.

## Behavior

Chockos are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time
Churry Sapling

The **Churry Sapling** is a sapling that can grow into a tree that is found in Lelyetia.

## Obtaining

Churry Saplings can be broken with any tool. When broken, it drops itself.

Churry Saplings can be obtained from breaking Churry Leaves. Not all Churry Leaves will drop a sapling when mined.

Churry Saplings will drop as items if the block under them is broken.

## Usage

Template:See also

Churry Saplings can be planted on any dirt or grass block like vanilla saplings and can be grown into a tree by either letting it exist in the right conditions for a while or by using enough bone meal on it.

In order to grow, the Churry Sapling must have at least 28 blocks of air above it, but in order to get the max height, 42 blocks of air are required. Churry Saplings require that the block above them has a light level of 9 or above in order to grow without bone meal.

If the block the Churry Sapling is placed on is broken, the Churry Sapling will drop as an item.

### Composting

When used on a Composter, Churry Sapling has a 30% chance to add a section to the pile in the Composter.
Cooked Rainbowfish

**ID** | aoa3:cooked\_rainbowfish

**Cooked Rainbowfish** are food items obtained by cooking Raw Rainbowfish in a furnace.

## Obtaining

### Smoking

Raw Rainbowfish can be processed in a Smoker to produce 1 Cooked Rainbowfish and 3xp, taking 5 seconds.

### Campfire

Raw Rainbowfish can be cooked on a Campfire to produce 1 Cooked Rainbowfish and 3xp, taking 30 seconds.

### Mob drops

If defeated when on fire, the following mobs drop Cooked Rainbowfish:

* Rainbowfish

## Usage

### Food

Cooked Rainbowfish can be eaten by the player as food.

When eaten, Cooked Rainbowfish will restore some health. The amount restored is proportional to the amount of hunger restored, meaning that if eaten when almost full (such that less than the full hunger value of the food is missing), less health will be restored, with 5.0 (×2.5) health being restored if the entire hunger value is filled. The health restored is calculated using the following formula: `5 * min((20 - remaining hunger / 6, 1)`

Cooked Rainbowfish will also apply Luck when eaten.
Candy Blade

**ID** | aoa3:candy\_blade

The **Candy Blade** is a Tier 2 greatblade obtained from Gingerbread Houses.

## Information

Holding use allows the player to eat the Candy Blade like any food item, fully restoring hunger and saturation at the cost of losing extra durability.

## Obtaining

### Structures

Candy Blade can be randomly found in the following loot chests:

* Gingerbread House
Cane Bug

**Cane Bugs** are aggressive melee mobs that spawn in Candyland.

## Spawning

Cane Bugs spawn in Infested Candy Canes in Candy Land.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Cane Bugs are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Healing

If a Cane Bug is standing in certain liquids, the Cane Bug will regenerate 0.4 (×0.2) health per tick (8 (×4) health per second). The liquid can be any liquid assigned a Water material in code, which includes Water and Candied Water.
Coral Cannon

The **Coral Cannon** is a cannon.

## Information

Whenever a mob is hit by Coral Cannon's projectile, the player will be healed for 1 (×0.5) health.

### Statistics

When used, Coral Cannon can fire at a rate of 1.33 shots per second, giving it an effective 15.96 (×7.98) DPS.

Coral Cannon's shots are affected by gravity.

## Obtaining

Coral Cannon is currently unobtainable in survival mode. It can still be spawned in via Creative mode, commands, or other third-party methods though.
Clownershot

The **Clownershot** is a Tier 4 gun obtained by upgrading a Overshot.

## Information

Clownershot fires 2 bullets at the same time, consuming ammo at twice the normal rate.

### Statistics

When used, Clownershot can fire at a rate of 5 shots per second, giving it an effective range of 10-20 (×5-10) DPS- depending on how many bullets hit.

Clownershot's shots are not affected by gravity.
Celevians

**Celevians** are different colored plants that can be found in Celeve.

## Obtaining

All colors of Celevians can be mined up with anything.

## Natural generation

All colors of Celevians generates naturally on the surface of Celeve.

## Usage

Celevians can only be placed on dirt blocks and grass blocks. If the block under a Celevians is broken, the Celevians will break, dropping themselves.

Celevians will pop off the ground if a fluid flows over them.

### Composting

When used on a Composter, all colors of Celevians has a 65% chance to add a section to the pile in the Composter.

### Block tags:

* minecraft:enderman\_holdable
* minecraft:flowers
* minecraft:small\_flowers
Construct of Speed

**Constructs of Speed** are hostile melee mobs from Crystevia that attack by running at the player.

## Spawning

Constructs of Speed spawn naturally in Crystevia. They can spawn in groups of up to 4, and can spawn at any light level on any exposed solid block.

## Behavior

Constructs of Speed are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They attack by charging in a straight line at the player once spotted, circling around if they miss their charge.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Unique Abilities

If a Construct of Speed receives a speed effect, it will instead receive the given effect at a level of (given level + 1) \* 2.
Chitin

**Chitin** is a crafting ingredient normally dropped by Arthropods

## Obtaining

### Mob drops

Chitin can be obtained as a drop from the following mobs:

* Arocknid
* Attercopus
* Bloodsucker
* Bugeye
* Cave Creep
* Chomper
* Embrake
* Flye
* Hive King
* Meganeuropsis
* Muckopede
* Mushroom Spider
* Paravite
* Pincher
* Rock Crawler
* Rock Critter
* Shik
* Tharafly
* Valkyrie

### Cocoon

Chitin can be found when breaking a Cocoon.
Carved Rune of Reality

The **Carved Rune of Reality** is one of the five carved runes used to make a portal to other dimensions.

## Obtaining

The carved rune of reality can be mined with a pickaxe. If mined without a pickaxe, it will drop nothing.

### Structures

The carved rune of reality can be randomly found in the following vanilla *Minecraft* loot chests:

* Abandoned mineshaft
* Ancient city
* Buried treasure
* Desert pyramid
* Igloo chest
* Jungle temple
* Pillager outpost
* Ruined portal
* Shipwreck treasure
* Dungeon
* Spawn bonus chest
* Stronghold corridor
* Stronghold crossing
* Stronghold library
* Big underwater ruin
* Woodland mansion
* Village temple

### World table

Carved Rune of Reality is a part of the Overworld Table, and as such will drop from all non-passive mobs in that dimension- with the exception of mobs spawned from Spawners.

## Natural generation

Carved Runes of Reality generate occasionally as a part of a Ruined teleporter structure. They can generate in one of the four corners of the portal frame in the center of the structure (specifically only in one of the corners they can generate). The chance for the corner of the portal frame to generate a Carved Rune of Reality is 40%.

## Usage

### Creating a portal

Template:See also

The carved rune of reality is one of the five carved runes needed to create the portals needed to visit other dimensions. The carved rune of reality can be placed in any spot in the portal frame, except for the center spot in the bottom of the portal frame (the carved rune of power goes there instead).

If the carved rune of reality is removed from an active portal frame, the portal will deactivate.
Cannons

**Cannons** are ranged weapons that consume Cannonballs or Grenades.

## Overview

Cannons are a weapon class added by *Advent of Ascension*. The mod adds 50 Cannons for the player to use.

Cannons are weapons that can be fired by pressing use, provided that the player has the correct ammo in their inventory. When held, all Cannons have an 'unholster time', the player must wait for the 'unholster time' to finish before being able to fire the Cannon. When firing a Cannon, the impact from the recoil will cause the player to look up slightly. Cannons can also be fired while sprinting. While a Cannon can be held in the offhand, it cannot be fired while in the offhand.

Cannons will deal increased damage to armored targets, with higher armor values further increasing the damage. The formula that decides a Cannon's damage multiplier against armored targets is `damage multiplier= 1 + (target armor * 1.5 + target armor toughness * 0.5)/100`. The projectiles fired by Cannons will also disable Shields on hit for 5 seconds. Compared to other ranged weapons, Cannons are more effective against defensive targets.

All Cannons fire semi-automatically, which means the fire button must be manually pressed per shot.

Cannons mostly deal heavy gun damage. Cannon projectiles will also deal extra knockback on hit- the base damage of a Cannon decides the amount of knockback dealt.

## Enchanting

Cannons can be given the following enchantments:

* **Control**
* **Curse of Greed**
* Curse of Vanishing
* **Intervention**
* Mending
* Unbreaking

Bolded enchantments are ones added by Advent of Ascension. Any Cannons can be enchanted at an Enchantment Table, Anvil, or Infusion Table.

## List of Cannons

Below is a list of all Cannons in the mod. By default, they are listed in alphabetical order; the order can be changed by clicking the arrows at the top of the table.
Clown Cannon

The **Clown Cannon** is a Tier 2 cannon dropped by Gyro.

## Information

The cannonballs fired by Clown Cannon have a 20% chance to briefly stun enemies on hit.

### Statistics

When used, Clown Cannon can fire at a rate of 0.63 shots per second, giving it an effective 14.175 (×7.0875) DPS.

Clown Cannon's shots are affected by gravity.

## Obtaining

### Mob Drops

Clown Cannon can be obtained as a drop from the following mobs:

* Gyro
Cave Creepoid

The **Cave Creepoid** is a hostile mob based off the creeper.

## Spawning

Cave Creepoids spawn underground in Creeponia. They only spawn below y = 19. They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

Cave Creepoids can be spawned using /summon aoa3:cave\_creepoid.

## Behavior

Cave Creepoids will pursue players that come within 16 blocks of one. They will always float on water, even if their target is beneath them.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

When attacked, Cave Creepoids produce an explosion. Like regular creepers, it walks up to the player and explodes. Cave Creepoids will run away from cats and ocelots.

Cave Creepoids can be turned into Charged Cave Creepoids, by striking them with lightning.

## Drops

 The above pool is rolled 1 time
Charging Station

**ID** | ChargingStation

The **Charging Station** is a structure that generates in the Deeplands.

## Generation

Charging Stations have a 1 in 635 chance to generate per chunk by default. Only one Charging Station can generate in a chunk.

## Structure

Charging Stations are square shaped structures with 4 supporting pillars in each corner. Each pillar has water coming out of them.

In the center of the structure there is a Charging Table.

## Configuration

The player is able to configure the generation rate of Charging Stations in the mod's config file. By default the gen rate is set to 635.
Chakram

**ID** | aoa3:chakram

The **Chakram** is a Tier 0 thrown weapon.

## Information

A thrown Chakram will poison mobs on hit. Chakram projectiles deal 4 (×2) total poison damage.

### Statistics

When used, a Chakram can be thrown at a rate of 2.85 projectiles per second, giving it an effective 11.4 (×5.7) DPS.

Chakram projectiles are affected by gravity.

## Obtaining

### Mob drops

Chakram can be obtained as a drop from the following mobs:

* Mushroom Spider
* Voxxulon

### Weapons Case

Chakrams can be found when opening a Weapons Case.

### Structures

Chakrams can be found in Dispensers that spawn in Jungle Temples.
Cooked Charger Shank

**ID** | aoa3:cooked\_charger\_shank

**Cooked Charger Shanks** are food items obtained by cooking Raw Charger Shanks in a furnace.

## Obtaining

### Smoking

Raw Charger Shank can be processed in a Smoker to produce 1 Cooked Charger Shank and 3xp, taking 5 seconds.

### Campfire

Raw Charger Shank can be cooked on a Campfire to produce 1 Cooked Charger Shank and 3xp, taking 30 seconds.

### Mob drops

If defeated when on fire, the following mobs drop Cooked Charger Shanks:

* Charger
* King Charger

## Usage

### Food

Cooked Charger Shank can be eaten by the player as food.

Cooked Charger Shank can also be fed to a tamed Wolf, healing it for 7 (×3.5) health.
Concussion Staff

The **Concussion Staff** is a Tier 1 staff dropped by C.R.E.E.P.

## Information

When used, all hostile mobs in an 8-block radius are blasted away by spontaneous explosions. Mobs affected by the explosion are also inflicted with slowness. Concussion Staff will not work if no hostile mobs are 8 blocks or closer to the player.

## Obtaining

### Mob Drops

Concussion Staff can be obtained as a drop from the following mobs:

* C.R.E.E.P
Construct of Mind

**Constructs of Mind** are rare hostile melee mobs from Crystevia.

## Spawning

Constructs of Mind spawn rarely in Crystevia. They can spawn at any light level on any exposed solid block.

## Behavior

Constructs of Mind are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.
Cave Creep

**Cave Creeps** are hostile melee mobs that spawn naturally in the Deeplands.

## Spawning

Cave Creeps spawn naturally in the Deeplands.

They will only spawn in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Cave Creeps are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

## Drops

 The above pool is rolled 1 time

Cave Creeps drop  6
 experience when killed.
Copper Coin

**ID** | aoa3:copper\_coin

**Copper Coin** is the lowest tier of coin.

## Obtaining

### Mob drops

Copper Coins are included in every dimension's loot table. As a result, almost every mob added by Advent of Ascension is capable of dropping Copper Coins, with very few exceptions.

Copper Coins are also included within the Base Trader Drops Table.

Copper Coins additionally can drop directly from the following mobs:

* Paravite

### Mineralization Station

Copper Coins can be obtained by using ingots/gems on a Mineralization Station.

### Pluton Stickler

Pluton Sticklers can create Copper Coins when their projectile explodes. These drop as items on the ground, however they despawn seven seconds after creation if not picked up.

### Deep Case

Copper Coins are obtainable from Deep Cases.

### Treasure Box

Copper Coins can be found when opening a Treasure Box.

### Haven Passive Table

Copper Coins are a part of the Haven Passive Table.

### Structures

Copper Coins can be randomly found in the following loot chests:

* Gingerbread House
* Guardian Tower
* Haunted Dungeon Main
* Iro Passages

Copper Coins can be randomly found in the following vanilla *Minecraft* loot chests:

* Abandoned mineshaft
* Ancient city
* Bastion bridge
* Bastion hoglin stable
* Bastion generic
* Bastion treasure
* Buried treasure
* Desert pyramid
* Igloo chest
* Jungle temple
* Nether fortress
* Pillager outpost
* Ruined portal
* Shipwreck treasure
* Dungeon
* Spawn bonus chest
* Stronghold corridor
* Stronghold crossing
* Stronghold library
* Big underwater ruin
* Woodland mansion
* Village temple
Creeper HQ

**Creeper HQs** are structures found on the surface of Creeponia that contain Creep Altars which can be used to summon the C.R.E.E.P boss.

## Generation

Creeper HQs generate on the surface of Creeponia.

## Structure

Creeper HQs are tall tower structures, made of Creeponian Bricks and Whitewash Bricks. On the side of the tower is a creeper face made of Darkwash Bricks. The top of the tower is surrounded by walls and contains four Creep Altars at the center.
Curse of Greed

**Curse of Greed** is a curse enchantment that can be applied to various weapons.

## Information

Curse of Greed has a max level of I.

It can be applied to blasters, guns, shotguns, cannons, snipers, and staves. When applied to any of the weapons that consumes physical ammo, ammo consumption is doubled. When applied to blasters, the Energy cost is increased by 30%. And when applied to staves, the amount of runes required to use the staff is increased by 2 runes.

## Obtaining

Curse of Greed is a treasure enchantment, and can be obtained from loot chests, trading with Villagers, or fishing. It cannot be obtained by using an Enchantment Table.
Construct of Flight

**Constructs of Flight** are hostile flying melee mobs from Crystevia.

## Spawning

Constructs of Flight spawn naturally in Crystevia. They can spawn in groups of up to 4, and can spawn at any light level on any exposed solid block.

Despite being flying creatures, Constructs of Flight still spawn on the ground before flying up.

## Behavior

Constructs of Flight are flying melee mobs that will follow targets at head height through the air. As flying mobs do not have to avoid ground obstacles, they are able to path directly towards their targets, only avoiding blocks in the way in midair.

They are aggressive, and will attack nearby players within 36 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.