Dun Morogh

**Dun Morogh** (pronounced Dunn Mohr-OH) is a snowy region located between the magma-strewn wasteland of the Searing Gorge to the south, the gentle ridges of Loch Modan to the east, and the swampy Wetlands to the north. Dun Morogh is home to both the gnomes of Gnomeregan and the Ironforge dwarves and is the location of the major city of Ironforge. Mountains surround Dun Morogh on all sides, making it accessible only by certain passes that are currently watched over by dwarven troops.

## Ironforge

**Ironforge** (displayed as the **City of Ironforge** in the overworld) is the capital city of the dwarves, proud members of the Alliance. It is the ancestral home of the Bronzebeard dwarves, and one of the oldest cities of Azeroth. The Council of Three Hammers rules the kingdom of Khaz Modan from the throne room within the city. The Great Forge area gave the city its name.

Carved into the stone heart of Khaz Modan, the mighty city of Ironforge is a testament to the dwarves' strength and resilience. The city is perhaps the most intricate of the Alliance cities, boasting many small passageways, shops built into the rock walls, and cavernous rooms. The feel of the city is a bustling, rowdy, and somewhat industrial one, where there are always a thousand things happening at any time of the day or night. However, it is predominantly safe-feeling and cozy; fires roar in the hearths of the inns and shops, and much dwarven laughing and frivolity is to be heard. Also, unlike Stormwind and Darnassus, the city is actually a massive cavern carved into the earth by the dwarves; the ceiling and floor are both hard stone.

Mainly because of the Deeprun Tram, linking Ironforge and Stormwind City, and the district of Tinker Town, Ironforge is one of the most racially diverse cities in the Alliance world. Dwarves predominate, of course, but you will find plenty of gnomes even outside of Tinker Town, and probably as many humans. You will find almost no night elves however, as they probably prefer more natural and open-spaced environments. With the Council of Three Hammers uniting all three dwarven clans, Ironforge has recently welcomed Dark Iron dwarves and Wildhammer dwarves into Ironforge as well.

## New Tinker Town

Just prior to the Cataclysm, the gnomes' leader, High Tinker Gelbin Mekkatorque, led an attack on Gnomeregan’s invaders. The Gnomeregan exiles were priming their forces at Steelgrill's Depot, the staging grounds for the Gnomeregan offensive and the production site of the gnome's mechano-tanks. After the preparations were made, Gelbin led a full assault to wrest control of Gnomeregan's air field, surface command post, and ultimately underwent a raid into the tunnels of lower Gnomeregan. Despite the Gnomeregan exiles' best efforts to reclaim their techno-city, Sicco Thermaplugg detonated a radiation bomb in the city; forcing Mekkatorque's forces to hastily teleport to the surface to escape the re-irradiated city. It was a successful first maneuver, but there will be much more bloodshed before the entirety of the gnomeland is liberated. In the ongoing effort to reclaim Gnomeregan from Sicco Thermaplugg and his twisted cohorts, the gnomes have carved out a tenuous foothold in New Tinkertown, near the techno-city’s gates.

## Rares

###### Bjarn - Alive

West of Gol'bolar Quarry, the great bear Bjarn wanders, dominant and looming over their ursine kin. This bear has mastered the usage of lacing ice and snow into their claw strikes to instill frostbite in their targets.

###### Edan the Howler - Alive

Within the Grizzled Den, Edan can be detected among the Wendigo by their dark fur. The Howler's frost breath gives them an upper hand in those believing this beast has mere size on its side.

###### Gibblewilt - Alive

Experienced pyromancer, self-proclaimed prophet, multilingual in 4 different languages, once head editor of the Tinker Town Tattler...and absolutely nuts. The crazed leper gnome known as Gibblewilt wanders the Toxic Airfield, spouting visions and prophecies while attacking any who come into range.

###### Great Father Arctikus - Alive

Within Frostmane Hold, the once-leader of the Frostmane, Arctikus, resides. While his glory days have passed, the frost troll still sports a grand superiority among his kin as a swordsman and warrior.

###### Hammerspine - Alive

Within the captured Gol'bolar Quarry, Hammerspine commands a great number of troggs who cause chaos and terror for the captured dwarven miners. Along with their increased size, this trogg has the FOULEST temper among their kin.

###### Timber - Alive

Around the eastern end of Iceflow Lake, the white wolf Timber hunts for unfortunate souls. Immediate medical aid may be required if one is caught by their bite, as the wolf appears to be bearing the rabies virus.