recursal/Fanatic-Fandom huggingface dataset:
Machine Gacha

## Fabrication

2  Lingot de fer
1  Ampoule
1  Clavier
1  Manette

## Utilisation

 Lingot de fer
 Lingot de cuivre
 Lampadaire
 Lit de fleurs en bois
 Pioche en cuivre
 Pioche en fer
 Pioche
 Lingot d'étain
 Casque de mineur
 Lance
 Lance en cuivre
 Lance en fer
 Boomerang en cuivre
 Lance-pierre
 Hache
 Hache en cuivre
 Pioche en fer
 Canne à pêche
 Caca de Roo
 Lit de fleurs en bois
 Lit de fleurs en briques
 Fourneau
 Poulailler
 Œuf de poule
 Lait
 Lait de haute qualité
 Ruche d'abeilles
Cueillette

La **Cueillette** est une compétence qui permet au joueur de récolter des fruits et des fleurs. Pour récolter, il suffit de se tenir près de l'arbre ou de la plante et de faire un clic droit.

La compétence cueillette permet d'acheter de nouvelles Licence d'exploitation forestière pour des haches améliorées aux niveaux 10 et 20.

## Buissons

 Buisson de Rince-bouteille

## Fleurs

 Fleur royale bleue
 Bruyère commune
Acte de la Serre

## Acquérir

Parlez à Fletch **de la ville** une fois que Rayne est prêt à emménager.

Fletch donnera au joueur le titre de propriété pour décider où le placer. La construction ne commencera pas avant que tous les matériaux requis aient été placés dans la boîte de dépôt sur le site de construction.

Il y a une boîte de dons dans la Tente de base/Hôtel de ville pour payer la dette de la ville.

Toutes les dettes doivent être payées en totalité avant de pouvoir demander un autre acte.

Une fois la construction commencée, il faudra 2 nuits pour la terminer.

## Recette

Matériaux de construction requis une fois placés.

10  Cristal de quartz
5  Tôle
4  Lingot de cuivre
4  Lingot d'étain
10  Pierre

## Déplacement d'un bâtiment

Après avoir placé et construit un bâtiment, le joueur peut demander à '**déplacer un bâtiment'** en parlant à Fletch '**à propos de la ville'** et recevra un acte qui permettra de placer le bâtiment à un nouvel endroit et dans une nouvelle orientation. Le déplacement d'un bâtiment endette la ville de  25 000.
Liefshire

## General Information

Liefshire (formerly Orrinshire) is situated in the Arigwaundian Empire.

### Governance

Run by two co-mayors - a goliath called Ronnie who was the previous owner of a local pub, and a simulacrum of Lief known colloquially as "Sad Lief", who confusingly since taking the job has become the more happy one.

Locations of Interest
 Town Hall
Sad Lief
 Baked Gnome
 Ronnie's Forehead Slapping Inn (AKA Slapper's Inn)
Various Patrons
Adventurers
Good source of rumours and news
Centre of Tabitha's Supply Chain
Master Nefyros

*Male Dragonborn Wizard, Scientist, Scholar*

Nefyros is one of the foremost scholars on anthropology and biologycurrently alive today, and according to rumour is the original author of the Bionomicon sustained by black magicks. This is of course nonsense, though he did have a hand in editing the later editions.

Nefyros has devoted his life to the study of anything that breathes, driven by an obsession that can lead him to dubious methods of discovery. Untouched by the sorcerous magics that grant power to a few with true draconic blood, Nefyros instead entered into the study of arcane magic, and is a master of transmutation. His controversial practices have almost lost him his research funding a couple of times.
Vatnarborg

"*When we saw so many cities and villages built into the water we were amazed and said that it was like an enchantment on account of the great towers and cues and buildings rising from the water, and all built of masonry. And some of our soldiers even asked whether the things that we saw were not a dream? I do not know how to describe it, seeing things as we did that had never been heard of or seen before, not even dreamed about." -* Bodyguard of Pailid the Explorer in a letter to his wife, 3582.

The de facto capital of the Incoyadvergr Empire, Vatnarborg is at the heart of a lake high up in the mountains.

Vatnarborg is connected to the slopes by bridges and causeways leading to the north, south, and west. The causeways are interrupted by bridges that allowed canoes and other water traffic to pass freely. The city is interlaced with a series of canals, so that all sections of the city can be visited either on foot or via canoe.

The city has precise symmetry - all constructions have to be approved by the functionary in charge of city planning. In the center of the city are the public buildings, temples, and palaces. Inside a walled square, 500 metres to a side, is the ceremonial centre. There are about 45 public buildings, including a games court, the ceremonial rack of skulls, the platforms for the gladiatorial arena, and the Grand Palace with 100 rooms, each with its own bath, for the lords and ambassadors of allies and conquered people. Also located nearby is the house of the songs.

The city is divided into four zones, or camps; each *camp* was divided into 20 districts, and each district was divided by streets. There are three main streets that cross the city, each leading to one of the three causeways to the moutainsides. Pailid the Explorer reported that they were wide enough for ten horses. Surrounding the raised causeways are artificial floating gardens with canal waterways and gardens of plants, shrubs, and trees.

Each district has its own marketplace, but there is also a main marketplace near the centre. Pailid's bodyguard estimated it was twice the size of the city of Bhrugie with about 80,000 people trading daily. Pailid himelf provided a more conservative population estimate of 20,000 on ordinary days and 40,000 on feast days.

Two double aqueducts, each more than 4 km long and made of terracotta provide the city with fresh water from the springs, as the lake is endorheic - the water is still and is not fresh. The aqueducts are intended mainly for cleaning and washing. For drinking, water from mountain springs are preferred. Most of the population like to bathe twice a day.

The exact date of the founding of the city is unclear. The date 13 of Aerra Lipa, 325 was chosen in 3925 to celebrate the 3600th anniversary of the city.
Moons of Mankhan

Mankhan has collected several small satellites from the asteroid field within which it resides, some of which can naturally support life, others that powerful spellcasters have made habitable through great effort.

## Moon of Reeds

This small moon has long been locked in a miserable civil war, during which time it has remained alienated from the cultures of its neighbouring celestial bodies. Little wonder that the entire nation has succumbed to blood-soaked madness, or so it is said from the survivors of journeys there.

Made up of an atoll rising from a shallow freshwater sea, much of the water close to shore is covered in reeds, hence its name.

It was once, hundreds of years ago, used as a penal colony for the Arigwuandian Empire before the local mages threw them out, and established a moon-wide anti-magic shield. Very little is known about the Moon of Reeds these days, but some artifacts of theirs from long ago have made their way to the shores of Mankhan.

### Nations

#### Samchwan Empire

The Kosan Republic is the largest nation on the moon, and in recent years been on the defence in the civil wars.

#### Divine Kingdom of Gimcheonguk

The second largest nation on the Moon of Reeds, Gimcheonguk most recently violated the tenuous peace brokered between the three nations and launched an invasion of the Samchwan Empire in a war of Holy Conquest via their client state of Hokizuji.

#### Hokizujian Protectorate

A puppet state of Gimcheonguk since the invasion and occupation several decades ago, they have been used as a buffer state and draw for the penal legions of Gimcheonguk.
Forestier

**L'exploitation forestière** est une compétence qui permet au joueur de collecter du Bois, des Graines et des objets tels que des Ruche d'abeilles.

Pour abattre un arbre, vous aurez besoin d'une hache  hache. Avec votre hache sélectionnée, placez-vous à côté d'un arbre et maintenez le clic gauche enfoncé, une barre de santé apparaîtra sur l'arbre, lorsque sa santé atteint 0, l'arbre tombe et laisse tomber des bûches. Une fois qu'un arbre a été coupé, il reste une souche, vous pouvez couper la souche pour obtenir une bûche supplémentaire. Les haches de meilleure qualité vous permettent d'abattre les arbres plus rapidement.

## Licences

Basé sur les niveaux de recherche du personnage
 3
Kit de personnalisation de la maison

## Acquérir

On peut l'acheter sur le présentoir central dans Les marchandises de John. Il tourne avec la Brouette et le Manuel des machines.

## Usage

Placez-la sur la ceinture à outils et utilisez-la devant la maison du joueur ou une Maison d'hôtes pour changer son apparence.

* **Le kit est à usage unique.** Sortir du menu avant de confirmer ne consommera pas l'objet.
* Vous pouvez renommer la maison lorsque vous utilisez le kit.
Gear Modifications

## +0 Weapons

1-2 points should be suitable for a level 1-5

3 suitable for 5-10

4 suitable for 11-15

5 suitable for 15+

1 = common, 2=uncommon, 3=rare, 4=very rare, 5=legendary. Effects can be added together for a max of 5.

### Costs: Magical

100gp for a one point effect

500gp for a two point effect

5,000gp for a three point effect

50,000gp for a four point effect

500,000gp for a five point effect

### Costs: Non-Magical

50gp for a one point effect

350gp for a two point effect

2000gp for a three point effect

10,000gp for a four point effect

100,000gp for a five point effect

## Weapon Accessories

#### Hollow Pommel

Price 5 gp; Weight -

Depending on the weapon, a hollow pommel may hold something as large as a flask or as small as a rolled piece of paper. Detecting a hollow pommel is a DC 15 Perception check.

#### Combat Scabbard

Price 1 gp; Weight 1 lb.

This scabbard is an improvised weapon designed to allow you to remove it from your belt as a bonus action when drawing the weapon it contains. When used as a weapon it counts as a club with the "light" property.

#### False Bottom Scabbard

Price 45 gp; Weight 1 lb.

The space at the bottom of this sword scabbard is just large enough to hold a potion flask. Some are accessed from the outside; others open on the inside with a secret catch at the top end. Finding the secret compartment requires a DC 20 Perception check, or DC 15 if you can compare the sword’s length to that of the scabbard.

#### Shield Sconce

Price 1 gp; Weight 1/2 lb.

This metal frame holds a torch and straps to the front of a shield.

#### Weapon Cord

Price 1 sp

Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. If you drop your weapon or are disarmed, you can recover it as a reaction with a successful DC14 dex save.
Magic Items

These polished weapons are traditionally used by the clerics and paladins of a righteous order to punish evildoers and aid the needy.  Each of these magic weapon is blessed by a powerful priest or celestial. It has 3 charges and regains 1d3 charges daily at dawn. You can use these charges to create the following effects:

* Condemn. When you hit a creature with this weapon, you can expend 1 charge to deal an extra 1d8 fire damage to the target.
* Commend. As an action, you can expend 1 charge to touch a creature other than yourself with this weapon to restore 1d8 + 2 hit points to that creature.

## Trinkets and Wondrous Items

### Archivist's Key

*Wondrous item, very rare*

This magical key is one of several made by a secret order of historians and archivists. While holding the key, you can use an action to twist the key, as if you were unlocking a door. When you do, a magical, spectral door slowly appears in front of you over the course of 1 minute, duplicating the effect of the *magnificent mansion* spell with the following change. The dwelling always includes a large library that magically includes copies of books, scrolls, maps, and more. The library does not count toward the total amount of space created by the spell. Its contents are strangely organized and seemingly change each time the key is used. A creature can visit the library and attempt to uncover a piece of knowledge, such as ancient poetry, the history of a forgotten kingdom, or the family lineage of a tyrannical king. The GM determines the checks and DCs needed to locate a given piece of information. For example, a book of foreign nursery rhymes may be easy to find, but a copy of necromantic research documents would be extremely difficult, if not impossible.

When the spell ends, the key can't be used this way again for 24 hours.

### Pyromancer's Ring

*Ring, uncommon (requires attunement)*

This ring starts with 0 charges. Whenever you cast a spell of first level or higher that deals fire damage, this ring gains a charge (max 5 charges). You can forgo gaining a charge to the ring in this way to instead expend all charges. You gain a bonus to the damage of the spell cast equal to the number of charges expended in this way.
Star System

## Spreau

The white-yellow star at the centre of the solar system is orbited by six plantetary bodies and another star. Commonly referred to as simply "the sun".

## Vatra

A cool red one coming to the end of its life, encountering the inner planets rarely but the focus of many a cult.

## Yut

This extremely hot, rocky little ball is too close to survive on without serious magic and preparation. Its decaying orbit will lead to its end one day soon.

## Mankan

The hero of the story, Makhan is in the goldilocks zone of Spreau and evolved much life. It supports several smaller moons and it collected from the asteroid field it exists within.

## Uemauo

A gas giant far out from the goldilocks zone, Uemauo has 58 moons of varying shapes and sizes.

## Kah

Another gas giant, Kah has a highly eccentric axial tilt.

## Xandearm

An icy planet far out to space, Xandearm has no moons but a highly complex ring system.

## Svyet

An ice giant, Svyet has a modest axial tilt of 17 degrees and is rarely seen by those on Mankhan.
Mankhan

## Universal Customs and Laws

### Weregild

After a murder or killing, a price has to be paid to the victim's family to prevent a costly blood feud. This price scales up with how important or high status the victim is, from a peasant to a king. An interlinked community will often seek justice and vengeance for their family and neighbours. This offers a non-violent path forward to settle grudges and feuds if the offended party wants.

### Hot Trod

This practice comes from the border wars. Low level warfare on the border is constant, with little authority present from either side. Raiders regularly cross the border to steal cattle and drive them back across to their own homes. If your cattle is stolen in a raid, you have the legal right to mount a counter-raid within six days to recover your property, called a Hot Trod. If, however, you waited more than six days, then you are undertaking a "Cold Trod," which requires special permission from your lord to distinguish you from being just a common bandit. Anybody waging a Hot Trod has to carry burning turf on their spear and publicly declare their intentions, and anyone who comes across them is required to assist as they were able, or risk being seen as collaborating with the original raiders.
Mankhan Wiki

**Welcome to the Mankhan Wiki!**
Wiki for players of the Mankhan Campaign, AKA the Lovers of Lief.

## Important articles

Character Creation

Backgrounds

New Classes and Subclasses

New class features (Artificer Infusions, Eldritch Invocations, Fighting Styles etc)

Multiclassing

Weapons

Armour

Equipment

Gear Modifications

Magic

Magic Items (Known)

The Star Sytem We Find Ourselvs In

* Mankhan

* Moons of Mankhan

Gods, Religions and Cults

The Four Nations

Player Notes

House Rules
Super Jump Pads

> Need a little pick-me-up during the game? Try standing on one of these Super Jump Pads, okay. In the words of James Brown, get on up, okay. Well, he didn't say the okay part... but you know what I mean, okay.
>
>

**Super Jump Pads** are items in Muppet Monster Adventure. If Robin steps on one and the player presses X, he'll make a high jump while spinning. Any enemy he lands on will be defeated if they're vulnerable to the spin attack. They're the equivalent of whirlwinds in the Spyro series.
Dinkum Wiki/Welcome

Bonjour! Préparez-vous à commencer une nouvelle vie sur Dinkum et construisez votre nouvelle maison dans la brousse.Explorez des forêts d'eucalyptus tropicales, des déserts brûlants et des littoraux frais sur une île inspirée de l'arrière pays australien sauvage.
Occupez-vous de wombats géants, jouez avec vos amis et préparez-vous à vivre des moments inoubliables!
Ce wiki peut être édité par tout le monde, y compris vous ! Nous avons actuellement **646** articles et plusieurs utilisateurs actifs. N'hésitez pas à explorer et à contribuer au wiki avec des liens, des articles, des catégories, des modèles et des images. Tout ce que vous ajouterez profitera à la communauté des joueurs et des fans. N'ayez pas peur, aidez-nous à créer un wiki complet! Les wikis comme celui-ci dépendent des lecteurs qui s'impliquent et ajoutent du contenu. Cliquez sur le bouton "AJOUTER UNE NOUVELLE PAGE" ou "MODIFIER" en haut de chaque page pour commencer!

*Pour les utilisateurs de mobiles, il est préférable de consulter ce wiki en "mode bureau"*
Captain Flint

**Captain Nathaniel Flint** is the posthumous overarching antagonist of the movie *Treasure Planet* and an NPC in the game. He appears in the level Treasure Planet, challenging Jim to put out the fuses of his powder barrels in exchange for a Treasure Planet Token.

## External links

* Captain Flint in Disney Wiki
* Captain Flint in Villains Wiki
Avalon

Avalon is the Astronian-colonized planet that's home to an expansion of Astronian society.

## Canon

The Main continuity of Avalon belongs in the Continuation Story of STR under the title STR: The Frontier, Set around a close timeframe of the Avalon RP year.

## Avalon RP Universe

This RP is based in an alternate universe based in a very similar Kaon-Era Saga, but with a timeframe that's moved to 2130s.

## Avalon Crimson Universe

Created by Optimize Productions Writer, Archangel Rojas, this is an alternate universe is based around a multi-media of Animatics, Web Narratives and more.
Human

### Humans

**Humans** (***Homo sapiens***) are the most abundant and widespread of the intelligent species, characterised by bipedalism and large, complex brains, and as such is the baseline by which all other intelligent creatures are compared by way of the humanoid descriptor.

Genes and the environment influence human biological variation in visible characteristics, physiology, disease susceptibility, mental abilities, body size and life span. Though humans vary in many traits (such as genetic predispositions and physical features), any two humans are at least 99% genetically similar.

Humans are omnivorous, capable of consuming a wide variety of plant and animal material, and have used fire and other forms of heat to prepare and cook food since time immemorial. Humans are generally diurnal, sleeping on average seven to nine hours per day. Childbirth is dangerous but regular compared with other intelligent creatures, with a high risk of complications and death. Often, both the mother and the father provide care for their children, who are helpless at birth. A typical human lives 65-100 years of age.

Once in adolescence most humans are flexible enough in their characteristics to fulfill all sorts of societal roles and take care of themselves, and their past as persistence hunters have given them some unique atributes.

### Variation

#### Hurbime

The nickname given to ***Homo Sapiens Urbanus*** is hurbime (who-er-beem), who are set apart by their acidic saliva and ability to see well at night, allowing for great survivability in back alleys and sewers.

*Humans growing up in large cities, in back alleys and watchtowers alike and exposed to the dregs of experiments and magicks have adapted to their environment remarkably well. It's tough to get the drop on these folk and they can escape a confrontation in a pinch with a well-aimed loogie.*

#### Graftid

These people, once regular humans, have spent long years experimenting with or being experimented on through dark magicks and rituals that have changed their bodies forever in the hopes of enhancing their abilities. This is not without its drawbacks – society often looks down on these creatures, and the damage done in the process often leaves them with a far shorter lifespan than their untouched kin.

*The limitations of the human body are quite endearing at first, however after being surrounded by complex organisms they can be burdens. It is by this realisation graftids are born.*

1. ↑ 1.0 1.1 Master Nefyros, Scholar
Knights

**Knights** are enemies found in Hallways of Doom, a level in Muppet Monster Adventure. If Robin gets close enough, they'll prepare to attack, and if he isn't fast enough, they'll strike him with their swords. They can be defeated by shooting.

## Trivia

Their model and moving patterns are similar to those of Muscular Pirates.
Junior Soldiers

**Junior Soldiers** or **Mace Men** are enemies found in Peacock Purgatory, Hallways of Doom and Poker Faces, levels in Muppet Monster Adventure. If Robin gets close enough, they'll approach him and hit him with their maces. They can be defeated by shooting or spinning. They're also part of a minigame in Poker Faces, where Robin must hit them with chickens.

## Trivia

Their model and moving patterns are similar to those of Junior Pirates and Samurais.
Kamikaze Penguins

**Kamikaze Penguins** are enemies found in For Peton's Sake, a level in Muppet Monster Adventure. If Robin gets close enough, they'll start their route. They're defeated if they're shot, on contact with Robin (which will hurt him, even if he's spinning) or at the end of their route. One of them, called Charlie, can be raced for a Muppet Token. They're also part of a minigame in Ice to Meetcha!, where Robin has to hit them with chickens.
Wolves

**Wolves** are enemies found in The River Vile and For Peton's Sake, levels in Muppet Monster Adventure. If Robin gets close enough, or if a Witch uses a spell on them, they'll grow and approach him and, if he isn't fast enough, they'll bite him. They can be defeated by shooting. One of them, called Willy, can be raced for a Muppet Token.
Eskimos

**Eskimos** are enemies found in The Monstery Monastery and Ice to Meetcha!, levels in Muppet Monster Adventure. If Robin gets close enough, they'll prepare to attack and, if he isn't fast enough, they'll swing their torches at him. They can be defeated by spinning.

## Trivia

In Ice to Meetcha, it's possible to defeat them by shooting. To do this, Robin must run towards him, killing the left Kamikaze Dwarf on the way (without getting too close to the right one, as that will make it trigger by itself and make the eskimo prepare to attack), then shoot the eskimo while he's lighting the right one.
Muscular Pirates

**Knights** are enemies found in Shivering Timber Shoals, a level in Muppet Monster Adventure. If Robin gets close enough, they'll prepare to attack, and if he isn't fast enough, they'll strike him with their swords. They can be defeated by shooting.

## Trivia

Their model and moving patterns are similar to those of Knights.
Treasure Planet

Disambiguation page for Treasure PlanetThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Treasure Planet** can refer to:

* The Playstation game
* The level in the game
Arabian Soldiers

**Arabian Soldiers** are enemies found in Arabian Frights, a level in Muppet Monster Adventure. If Robin gets close enough, they'll prepare to attack and, if he isn't fast enough, they'll strike him with their swords. They can be defeated by spinning.

## Trivia

Percy shares his name with the Peacock which can be raced in Peacock Purgatory.
A FNAF Sorozat

Deák Benedek első 3D animációs projektje **A FNAF Sorozat** című sorozatkezdeményezés volt, mely 2018-ban debütált a YouTube-on. A Source Filmmaker (SFM) programmal készített széria mindössze 2 részt élhetett meg, pedig a folytatás tervben volt.

## Cselekmény

A sorozat középpontjában a Five Nights at Freddy's (röviden FNAF) videojáték karakterei (Freddy, Bonnie, Chica, Foxy) álltak, akiket valamilyen okból kiraktak a pizzériából, és egy romos raktárépületbe kerültek. Itt töltik mindennapjaikat, ám egy nap Freddy bejelenti, hogy egy éjjeli őr tevékenykedik a környéken, akit el kellene kapni. A többiek beleegyeznek és akcióba is lendülnek. Az őr azonban rövidesen túljár a robotok eszén, akik sérüléseket is szereznek próbálkozásaik során. A 2. részben aztán elhatározzák, hogy bosszút állnak ezért, ám mikor az irodába érnek, az őrnek hűlt helyét találják.

## A folytatás koncepciója

A 2. rész végén halk, gonosz nevetés hallatszik egy másik raktárhelyiségből, mely a folytatást illetően Springtrap megjelenését jelezte volna.

## Érdekességek

* Freddy, Bonnie és Chica hangját Deák Benedek, Foxy hangját pedig egy akkori néző adta.
* Springtrap hangját szintén egy, a sorozatot néző személy adta volna.

## Részek

* A FNAF Sorozat Part 1

* A FNAF Sorozat Part 2
The FNAF Series

A **The FNAF Series** Deák Benedek második 3D animációs projektje volt, illetve *A FNAF Sorozat* új generációja. Ez a széria immár angol nyelven debütált a YouTube-on és, elődjével ellentétben, a dráma kategóriát is elnyerte, hiszen sokkal mélyebb érzések és történetszálak voltak kibontakozóban. A sorozat azonban, inspiráció hiánya és technikai malőrök miatt, 2020-ban el lett törölve, így csak 4 epizódot élhetett meg.

## Cselekmény

A történet szerint Freddy, Bonnie, Chica és Foxy a pizzériában élik szokásos életüket, azonban egy nap rátalálnak egy furcsa bábra, akit aztán fel is visznek magukhoz, hogy megvizsgálják. Végül aztán ott hagyják az asztalon, csak Chica marad a helyiségben. Azonban gyorsan kiderül, hogy a bábú nagyon is életben van és rátámad Chica-ra. Bonnie és Freddy a segítségére sietnek és még időben hatástalanítják a támadót. Ezt követően Freddy kicipeli a halott (vagy legalábbis eszméletlen) bábot a pizzéria udvarára, hogy kidobja, ám ekkor egy rég elfeledett ismerős hangját hallja meg a sötétben...

## A folytatás koncepciója

A következő részből kiderült volna, hogy Springtrap szólította meg Freddyt a sötétben, illetve az is, hogy Puppet (a bábú) neki dolgozott. Ők lettek volna a fő antagonisták, Freddyék pedig szembeszálltak volna velük.

## Részek

* The FNAF Series | Part 1 - The beginning
* The FNAF Series | Part 2 - Voices from the basement
* The FNAF Series | Part 3 - The Puppet
* The FNAF Series | Part 4 - A voice from the dark
Shore

A **Shore** nevet viselő zene Deák Benedek első ukulelés dala. A szám melódiája egy krétai tengerparton íródott, majd később, 2022 augusztusában került kidolgozásra. Ezt követően a *Moods EP*-n debütált.

## Hangszerelés

* ukulele
* vocal

## Lyrics

Lookin’ at the sky

Battle in my mind

Sittin’ on the shore

Entering middle door

And I, I can’t take no more

Say, what do you stand for?

Risin’ of the sea

Some things belong to me

My soul is gettin’ cold

In this endless war

And I, I can’t take no more

Say, what do you stand for?
Pumpkin Containers

> This is like Halloween Trick or Treat, okay. The pumpkin container is filled with evil energy you can collect if you shoot it or use your spin attack on it.
>
>

   **Pumpkin Containers** are a type of container in Muppet Monster Adventure, which can be broken by shooting or spinning. They're the equivalent of treasure chests and gem baskets in the Spyro series.
Distressed

A **Distressed** című demo szám Deák Benedek első kidolgozottabb, számítógéppel készített zenéje. Alapvetően egy iskolai projekt gyanánt készült. Sok javítani való lenne rajta, azonban a dal nem került újrafeldolgozásra.

## Hangszerelés

* Akusztikus gitár
* Elektronikus beat
* Vocal

## Lyrics

Oh

Oh

Someone gotta help me now

Someone gotta show me how

How I could find peace again

How I could not go insane

I just wanna get answer

But I wanna go for sure

Things get worse and worse by days

Feels like it’s an endless chase

But I don’t know how all this works

Cannot explain how it hurts

Don’t even know why I’m here

I should have gone, oh my dear

I just wanna find my place

Don’t need more lies in my face

Don’t need more fake words to hear

I should have gone, oh my dear

Oh-oh I just wanna leave

You have always been a thief

Somehow always made me stay

Stole my feelings from the grave

I don’t wanna be alone

Cannot do it on my own

I’m just standing in the rain

Don’t have anything remain

Yeah, don’t have anything remain

I don’t have anything remain

But I don’t know how all this works

Cannot explain how it hurts

Don’t even know why I’m here

I should have gone, oh my dear

I just wanna find my place

Don’t need more lies in my face

Don’t need more fake words to hear

I should have gone, oh my dear
Shielded Pirates

**Shielded Pirates** are enemies found in Shivering Timber Shoals, a level in Muppet Monster Adventure. If Robin gets close enough, they'll prepare to attack and, if he isn't fast enough, they'll swing their hatchets at him. They can be defeated by spinning.

## Trivia

Their model and moving patterns are similar to those of Royal Guards.
Grave Diggers

**Grave Diggers** or **Pickaxe Men** are enemies found in Grave Matters and Molten Mayhem, levels in Muppet Monster Adventure. They're seen picking the ground and if Robin gets close enough, they'll prepare to attack and if he isn't fast enough, they'll swing their pickaxes at him. They can be defeated by shooting.

## Trivia

They resemble Fracture Hills' Earthshapers from Spyro 2.
Spear Men

* Poker Faces
* Escape Claws
* Ice to Meetcha!

**Spear Men** are enemies found in Poker Faces, Escape Claws and Ice to Meetcha, levels in Muppet Monster Adventure. Most of them are idle and will start their route if Robin gets close enough. They can be defeated by shooting or spinning.

## Trivia

Their moving patterns are similar to those of Spear Aliens from Treasure Planet, another Spyro clone by Magenta Software.
The Grinch

Disambiguation page for The GrinchThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**The Grinch** can refer to:

* The Playstation, PC and Dreamcast game
* The character from the game
Bears

* The River Vile
* For Peton's Sake

**Bears** are enemies found in The River Vile and For Peton's Sake, levels in Muppet Monster Adventure. If Robin gets close enough, or if a Witch uses a spell on them (the ones in For Peton's Sake), they'll grow and approach him and, if he isn't fast enough, they'll hit him. They can be defeated by shooting.
Moon of Reeds

This small moon has long been locked in a miserable civil war, during which time it has remained alienated from the cultures of its neighbouring celestial bodies. Little wonder that the entire nation has succumbed to blood-soaked madness, or so it is said from the survivors of journeys there.

Made up of an atoll rising from a shallow freshwater sea, much of the water close to shore is covered in reeds, hence its name.

It was once, hundreds of years ago, used as a penal colony for the Arigwuandian Empire before the local mages threw them out, and established a moon-wide anti-magic shield. Very little is known about the Moon of Reeds these days, but some artifacts of theirs from long ago have made their way to the shores of Mankhan.

## Nations

### Samchwan Empire

The Kosan Republic is the largest nation on the moon, and in recent years been on the defence in the civil wars.

### Divine Kingdom of Gimcheonguk

The second largest nation on the Moon of Reeds, Gimcheonguk most recently violated the tenuous peace brokered between the three nations and launched an invasion of the Samchwan Empire in a war of Holy Conquest via their client state of Hokizuji.

### Hokizujian Protectorate

A puppet state of Gimcheonguk since the invasion and occupation several decades ago, they have been used as a buffer state and draw for the penal legions of Gimcheonguk.
Junior Pirates

**Junior Soldiers** or **Mace Men** are enemies found in Shivering Timber Shoals, a level in Muppet Monster Adventure. If Robin gets close enough, they'll approach him and hit him with their swords. They can be defeated by shooting or spinning.

## Trivia

Their model and moving patterns are similar to those of Junior Soldiers and Samurais.
Skeletons

**Skeletons** are enemies found in Grave Matters, Molten Mayhem and Noseferatu Bites Back, levels in Muppet Monster Adventure. If Robin gets close enough, they'll throw a bone at him. They can be defeated by shooting.

In Noseferatu Bites Back, they come out of coffins and run straight, and will crush Robin if he's in the way.
Skull Chests

> This spooky skull head is filled with mucho evil energy you can only collect if you use your spin attack, okay.
>
>

**Skull Chests** are a type of container in Muppet Monster Adventure, which can be broken by spinning. They're the equivalent of metal chests and metal vases in the Spyro series. However, unlike them, which can be broken with superflame, skull chests can't be broken with chickens.
Pogo Pirates

**Pogo Pirates** are enemies found in Shivering Timber Shoals, a level in Muppet Monster Adventure. If Robin gets close enough, they'll start their route. They're defeated if they're shot, on contact with Robin (which will hurt him, even if he's spinning) or at the end of their route. One of them, called Simon, can be raced for a Muppet Token.
Artisanat

L'**artisanat** est un élément essentiel parmis les mécaniques présntes dans *Dinkum*.

Les recettes peuvent être créées à la  Table d'artisanat à l'aide de différentes ressources ou meubles collectés.

## Divers

 **Bateau à rames** | *Un bateau à propulsion humaine.* | 10  Planche de gommier
10  Planche de palmier
2  Lingot de fer
4  Clous
Kaon Saga

**The Kaon Saga** follows the life of Kaon Secrets, the son of Aaron Secrets, and the soon-to-be protector of Astro Island.

## Plot

Kaon Secrets was the offspring of Aaron Secrets and Pearl Secrets, a renowned Scientist, Engineer and CEO of the family-owned Technology Research and Development Enterprise. And at the age of 4, was involved with Aarons research and experiment on transforming organic tissue into synthetic biotech; The chamber containing young Kaon explodes, presumably killing Aaron, but successfully transforming Kaon in a Synthetic being, self-claiming to be a robot.
Helmets

> Say to the helmet Stick 'em up!, okay. It only opens if you shoot it. Don't go and spin, you'll just get dizzy.
>
>

**Helmets** are a type of container in Muppet Monster Adventure, which can be broken by shooting. Their closest equivalent in the Spyro series are the fanning chests, which can be broken by flaming them 3 times.
Spyro Clones Wiki

**Welcome to the Spyro Clones Wiki!**
A wiki about games which are similar to the original Spyro trilogy, like PS1 Treasure Planet and Muppet Monster Adventure.

We're a collaborative community website about Spyro Clones that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Zero-Point

A terrorist orginization from the Black Market that attempts to create chaos and disorder and is the predecessor of The Backhand Crime Syndicate. Organized in 1809, around the Southern East of Astro Island, they used to operate a ballistics assembly front. Originally as a weapons trafficking ring until their front was exposed and the remaining forces started to focus on relatiation efforts. Hiding within the Black Market, they continued to grow their numbers and sparking both the 2016 and 2022 Rezitan Civil War.
S.T.R: STRIKER

Beginning as a young teen character in a concept webcomic to a small-scale live action web-series production following a young discharged black op operative with severe PTSD after a failed mission.

## Plot (Series In Production)

Sorry, not sorry

The public YouTube announcement claims that as of June 9th, 2023, the series is in production. The amount of progress is unknown and may be delayed due to the summer vacation for the effected crew.
Resistance

Set in an alternate universe where Kaon must rebel against his own home from the outside.

## Synopsis

In an Alternate Universe where Astro Island opened up to the mainlanders with no restrictive laws to the point that the mainlanders have started to manipulate and take advantage of Astronian Officials. With the Astronian Military being hemmed by their own government's influencers. Kaon and few members of the Military resigned on the spot after no acknowledgement was made to attempt to restrict outsider affairs. Now on the opposite end of the law, Kaon and his group of resistance must throw the mainlanders out of their home by other means...
Kaon Secrets

### Relatives

Aaron Secrets (Father) (Presumed Deceased) • Pearl Secrets (Mother) (Deceased) • Nadia Penn (Cousin) (Alive) • Eric Penn (Cousin) (Alive) • Cinos Corvise (Cousin) (Alive) • Willow Corvise (Cousin) (Alive)

### Affiliation

• Astronian Military• S.A.T.E.R Enterprises

### Occupation

• Military General (formerly) • Military Admiral • CEO of S.A.T.E.R

## Appearances

### Appears in

• S.T.R: The Series • STR: SECRETS • The Rogue and Lion

### Debut

S.T.R: The Series Season 1, Chapter 1

*Kaon Secrets is the main character and staple of the S.T.R Franchise.*

## Biography

### The Birth of a Hero

Kaon Secrets was born on March 16th, 2000 as a human, he suffered from a disease that would kill him when he would grow older. In 2004, his father, being a well-known scientist, built a chamber that would transform Kaon’s body into an advanced, [pre]programmed/evolving, inorganic robot. After age 10, he discovered about himself (*as his father was presumed dead after his transformation, his mother; sacrificed by a cult at 9*), he decided to make his parents proud and become a hero to protect his home from the cult’s spawn; Dark Matter and sacrificed himself to *kill* Dark Matter. When the new dangers arrived, his two cousins worked on his father’s old cloning project and made a military force for each coast of the island, commanded by future allies, approved by the Astronian Queen, Aurora.

### Rebirth

Kaon was rebuilt four years later, going into school and later on graduated early from high school and took online secondary courses as he started to invest himself into commanding the West Military Base– *at 16*?! Being a robot, he acts and functions exactly like a human, despite new features and accessibilities.

One day he was on an errand a dimensional portal opened up with a girl being attacked by orcs, the girl in question was April Royale, and over the span of the year, Kaon and April grew close quickly and married, between that time Kaon was making an inorganic substance to advanced technological capabilities, but fail and created a living girl; who Kaon soon adopted her as a younger sister and named Nora. A month or two later, Kaon was forcibly turned evil by Dark Matter and was killed by his best friend Jack Conner. During the event, April was pregnant and gave birth to their daughter, Abigail the next year.

### Rebirth... Again?

After Kaon’s death, his father and cousin Eric built Alex; Kaon’s son, and a new body for Kaon. Five years later, Kaon was activated with the surprise of having a son.

He had many things with his role as Military General to catch up on, and after another five years his wife, April finally returns from her home dimension and introduces him to their daughter. Within the next few months, he bumps into young Teddy Gonzales whom he met before, and took her out of hell, and now has adopted her as his daughter, older than both Alex and Abigail.
STR: GENERATIONS

The continuation of the main STR storyline, following a successor of Kaon, Kyle Secrets, who lives orphaned in the Mainland in the territory called Vermont.

## Synopsis

A future where America suffered a nation-wide blaze of fire, setting the US back and preoccupied while a young teen is in the process of a nanite technological breakthrough... resurrecting the two important figures of modern Astronian history with help from old plans and the heirlooms of two memory unit USBs.
Alagút

Az **"Alagút"** című zene egy magyar pop/rap irányzatú szám, mely 2022 nyarának végén íródott. Témája a múlthoz való ragaszkodás, a régi emlékektől való szenvedés és a továbblépni nem tudás. A dal egy *Kharmur x lila* feat közreműködés.

## Hangszerelés

* Elektronikus midi
* Elektronikus hegedű
* Elektronikus beatek
* Vocal

## Érdekességek

* A szám utalást tesz a *"Distressed"* nevet viselő, régen készített demo zenére, illetve az *"Elmennek"* című sketchre is.
* A zene végén Kharmur és lila gyerekkori hangjai hallhatóak.

## Lyrics

/Kharmur/

Ezeregyszáz álom

Még mindig nem találom

Nem találom, aki voltam

És te se nagyon, látom

Telnek el az évek

Más utakra lépek

Megváltozik mindenki

De fájnak az emlékek

A régi idők már elmúltak

Az érzések még visszahúznak

Kérlek, mondd, hogy nem lesz mindig

Így (don’t even know why I’m here)

Rég elveszve a sötétben

Nem is voltam én már ébren

Mikor azt sem tudod már, hogy kiben

Bízz (I should have gone, oh my dear)

Kérlek, most engedjük el

Ne fájjon már az éjjel

Hozzám te most már ne bújj

Az emlékek csak a múlt

Miért hittem én, hogy ez örök?

Az égbolt is már mennydörög

Innen nincsen hazaút

Ismeretlen alagút

/lila/

Add vissza a színeket, add vissza a tisztaságot

Izzadtságom árán a csúcs tetejére visszamászok

A föld alól emeld ki, hozd újra a fényre fel az eltemetett énemet, az elfeledett éneket

Az elpazarolt éveket, már nem maradok védtelen

Levakarom rossz érzetem, szépre rászáradt véremet

Hogy haladjak egyenesen? Megmutatom azt

Mert többet nem lökhetsz el magadtól, max elrugaszkodhatsz

Lehet, hogy még beérzem - miért van, ha a csorda csörtet

Mert lehet, hogy még lenézek - hogyha az őrület csönget

És lehet, hogy még nem érzed - hogy mi a súlya a csöndnek

De lehet, hogy még bevérzel - ha nem keresnek már többet

Időnként úgy érzem, hogy sötétbe futnak a sínek

Csak annyit látok, hogy a szél örvénybe fújja a vizet

Nem tetszik, mi ott van a sok ember savanyú képén

Magyarul; hiszem hogy fény vár az alagút végén

/Kharmur/

Ezeregyszáz álom

Még mindig nem találom

Nem találom, aki voltam

És te se nagyon, látom

Telnek el az évek

Más utakra lépek

Megváltozik mindenki

De fájnak az emlékek

Kérlek, mondd

Mondd, hogy már nem tart soká

/lila/

Nehogy azt hidd, hogy az utamról kiszoríthatsz

Pillanatonként bővülő history-nk van

Elmondhatom, nem állok többé a szakadék szélén

Elhiszem, hogy ott vár a fény az alagút végén

/Kharmur/

Elengedni már a múltat

És ballagni tovább
Érdekes termékek

Az **Érdekes termékek** Deák Benedek egyik legrégebbre nyúló videósorozata, mely összesen 6 részt élt meg és 2015 környékén debütált a YouTube-on. A koncepció rendkívül egyszerű volt; érdekes, nem mindennapi termékek, tárgyak kerültek bemutatásra, humoros formában. A videók a PowerDirector mobilos applikációval voltak megvágva, az előadásmód pedig teljes mértékben improvizáció volt. A későbbi részek során a műsor egyik főszereplője egy StickBot figura lett, aki komikus, feliratos beszólásaival színesítette a videókat.

## Részek

* Érdekes termékek
* Érdekes termékek #2
* Érdekes termékek #3
* Érdekes termékek #4
* Érdekes termékek #5
* Érdekes termékek #6
Elmennek (sketch)

## Általános leírás

Az **Elmennek** című rövid, gitáros zene egy 2022 tavaszán megírt és feljátszott, magyar nyelvű dal, mely egy aktuális életérzés eredménye volt. A szám nem került digitális feldolgozásra, ám ez nem is volt tervben.

## Hangszerelés

* Akusztikus gitár
* Vocal

## Lyrics

Oh tudom, tudom, mit érzel

Tudom, tudom, miért fáj az éjjel

Hisz én is voltam már így lent

És tudom, milyen, mikor elmennek

Csak elmennek

Itt hagynak és nem számít, hogy mit érzel

De nem érzed már magad teljesnek

Csak vesztesnek

De akármilyen bánatos vagy, akármennyit senyvedtél

Jusson eszedbe, hogy te mindent megtettél

Eleget szenvedtél

És talán most ő nem érzi

Hogy mi a súlya a csöndnek

De rájön majd ő idővel

Ha nem keresed már többet

Hisz te mindent megtettél

Ő nem hallgatott meg

Csak szótlan maradt

És minden okot magának tartott meg
STR: SECRETS

STR: SECRETS is a follow up story that follows the in depth analysis of Kaon's thoughts, emotions, and ideals.

### Season 1

#### Exile

After a battle gone wrong and a misunderstanding, Kaon and Jack are on the run from the Astronian Government and self-exile themselves to mainland America. For the next 31 days, Kaon tries to get accustomed to America while in exile.
Between the Lines

Set after the Frontier story, this story focuses on the capture of Riley after the War against the Planet Avalon and the Back Hand Syndicate.

## Main Characters

Riley Douglas and Mark Shaw (aka Spector)

## Plot

Riley was captured by a new underground organization as a forced servant, and one of the members was a kidnapped former Commander of the Back Hand Syndicate, Spector.
The DTR game

A **The DTR game** nevet viselő, egyszerű ügyességi játék szimpla koncepciója, hogy a kék, irányítható labdával nem szabad piros felületet érintenünk. Ezentúl a pályák során a sárga pontba kell eljutnunk, mely olykor nem is olyan egyszerű. A projekt 2018-ban készült, illetve 25 pályát tartalmaz, a nehézségi szint pedig a játék során egyre növekszik.

## Érdekességek

* A játék nevében a "DTR" betűk a "Don't Touch Red" szavakat jelentik, mely angolul annyit tesz, "ne érj a piroshoz".
* Az utolsó, azaz 25. pálya igencsak különlegesnek mondható, ugyanis a többivel ellentétben, itt az egérmutatóval kell vezetnünk a labdát.
Over

Az **Over** című zene egy egyszerű alapból született, angol nyelvű szám, melyet Deák Benedek 2022 júniusában készített el.

## Hangszerelés

* Elektromos gitár
* Dob
* Vocal

## Lyrics

It’s over now, it’s over now

I finally got away but how?

I just wanna be, bring me here some cannabis

Strong again besides happy

And I know, waitin’ for the flow

Sometimes I just need to go

I’m not sure if I’m thinkin’ right

But everything will be alright

(please, let it be)

I don’t know what happened in the past year

I’m not sure how I could even get here

But I feel it comes to an end

I just let it go like a fake friend

And it’s still hard to believe

After all these bad days here’s the relief

It’s been a couple months, shouldn’t give a damn

I almost forgot who I am

And if you’re feeling, you’re tearing apart

There’s one thing to do, let’s just follow your heart

It’s over now, it’s over now

I finally got away but how?

I just wanna be, bring me here some cannabis

Strong again besides happy

And I know, waitin’ for the flow

Sometimes I just need to go

I’m not sure if I’m thinkin’ right

But everything will be alright

Everything’s gotta be alright

Maybe I’m gonna sleep well tonight

Cause it’s over now, it’s over now …