Ashe/LoL/Gameplay

de:Ashe/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Howling Abyss

## Abilities

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**Info**

## Counters

### Parries

Blocked

Blocked

Notes
* *Frost Shot's* damage is reduced by **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** bolts will deal increased damage from *Frost Shot*.
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** additional bolts will also not deal additional damage on  critical strikes.
* After basic attacking an enemy champion, her next basic attack on that enemy, even if it's no longer slowed, will still trigger **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**.

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## Damage type

### Sub-type

See Notes

Physical

## Counters

### Projectile

Not Blocked

Blocked

Blocked

Notes
* *Ranger's Focus* first bolt deals  basic damage with the subsequent 4 bolts dealing a non-reactive damage type (e.g.  default damage or  proc damage). The entire effect is classified as a basic attack on a script-level, which disables **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**, but is considered an ability for other effects (i.e **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**), which is likely due to a mistaken script-level tag.
* Although *Ranger's Focus* has no actual cooldown, 4 stacks of focus are needed before *Ranger's Focus* can be reactivated. The time before being able to reactivate *Ranger's Focus* is <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="9" data-values="" data-label1="Attack speed" data-displayformula="4/average attack speed. *This is using her base attack speed as the minimum, and considering the time over the course of 4 consecutive attacks.*" data-values1="☂0.625/(1-0.05)☂0.75☂1☂1.25☂1.5☂1.75☂2☂2.25☂2.5" data-values2="☂6.08☂5.33☂4☂3.2☂2.67☂2.29☂2☂1.78☂1.6" data-round1="3" >6.08 − 1.6 (based on attack speed) seconds.
* Each arrow from a flurry applies **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** and the bonus damage from **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** is calculated individually per arrow.
	+ Similarly, since a flurry is 5 instances of physical damage, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** allows her to cleave the enemy target 5 times per flurry.
	+ **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** will reduce each arrow's damage, for a total of <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-size="5" data-values="10 to 50" data-label1="Tantrum's Rank" data-start2="10" data-end2="50" data-values1="☂" data-values2="☂10☂20☂30☂40☂50" >10 − 50 (based on *Tantrum's* Rank) per flurry.
* Each additional arrow from **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** will also split into 5 arrows.
	+ The arrows are evenly distributed among secondary enemies but one enemy cannot be hit by more than 5 arrows.
	+ The flurry will trigger on-hit effects once to each enemy hit.
	+ Wind's Fury's splash damage is affected by the damage modifier of *Ranger's Focus* Rank 1 and doesn't increase based on its rank - always dealing「 <span style="color:**Script error: The function "keyword" does not exist.**;">(8.4% AD) damage per arrow 」「 <span style="color:**Script error: The function "keyword" does not exist.**;">(42% AD) damage per flurry 」to each secondary target.
* The flurry applies against structures.

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**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Projectile

Blocked

Blocked

Notes
* No additional notes.

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## Counters

### Projectile

Yasuo Only

Notes
* *Hawkshot's* recharge timer seems to start at the beginning of the game, even prior to ranking the ability, but upon actually ranking the ability, it starts with one charge and the recharge timer starts from 0.
* *Hawkshot* will ping enemy champions it spots if allies didn't already have vision of them.
* *Hawkshot* will grant assist credit if a previously-unseen enemy champion is killed within 10 seconds of being revealed by the ability.

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## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

Blocked

Blocked

Notes
* *Enchanted Crystal Arrow* has a minimap icon which **Ashe** and all her allies can see.

**Video**