Carbineer

Carbineer is one of the ranged combat Skills a character can choose to learn on Empire in Flames. Carbines are a jack-of-all-trades when it comes to being used in range, but they're best used at a medium distance, between 30 and 54 meters, but they can be used at close and long-range, without suffering the same staggering effects a Pistoleer or Rifleman might at their less-than optimized ranges. Although a Carbineer's skills can be used at any range, finding that sweet spot is important, and it may come down to the type of Carbine weapon crafted by a Weaponsmith that helps determine this.

Carbineer is one the starting skills for characters who select the Bounty Hunter as their starting Profession. It is not required for a character to remain a Bounty Hunter if they wish to continue unlocking the Carbineer tree, and they can use the Carbineer skill with any of the professions on Empire in Flames, including Jedi. It is important to note that Carbineer is a Skill, and this is different from a Profession. All characters on Empire in Flames can only have one profession, whereas all characters receive 250 Skill points to purchase any additional Skill trees or boxes they wish to add to their talent set, unlocking unique Skill Mods and Abilities to use in and out of combat, so long as they have enough points.

## How to Level Carbines

A character who wishes to train in the Carbineer skill tree will need to make sure they've unlocked the Novice box. Every character can grab this skill box by speaking with Carbineer trainer, which they can find in any of the major NPCs cities, or they might be able to find one by exploring a player's city. As a Novice Carbineer, a character will need to use a carbine against foes in combat, and defeat them to gain Carbineer Weapons experience. The starting weapon a character uses on Empire in Flames, the Revolutionary DH17, is an Agnostic weapon that can change to become a Pistol, Carbine, or Rifle, making it serviceable for the first few skill boxes, or a character can skeek out a player crafted DH-17 Carbine.

When leveling up the Carbineer tree, a character may find it difficult to deal with the overwhelming enemies that can swarm players on Empire in Flames. Many NPCs have been known to run away from a character, seeking out friends nearby to attack the player, attempting to overwhelm them. It would be a good idea to refer to the New Player Guide for any questions a new character may have, and many veteran players recommend to those first starting out that they grab as many of the starting Novice boxes from the various Skill trees. These starting boxes are a good way to shore up a character's defenses, making it more difficult for them to be defeated in combat while they level up. Additionally, Agnostic weapons are a great way to level up a brand-new tree after already having mastered another ranged skill. For example, a character may have become a Master Rifleman, but they want to level up Carbineer, and if they use Agnostic weapons and place it in Carbine mode, it rewards them Carbineer Weapon experience, even if they use Rifleman skills. This is a much faster process than using the standard starting weapons for Carbineer and using the weaker Rifleman attacks.

These are all the locations you can find Carbineer trainers throughout Empire in Flames. Again, there is a good chance a player city likely has a Carbineer trainer, but the mayor may swap these out based on the citizen's needs.

All Carbineer Trainer Locations
 Naboo
 Rori
* /way -5138 -2514
 Talus
 Tatooine
* /way 1158 3110
* Mos Entha

## All Carbine Weapons

There are multiple carbines for a character to select from on Empire in Flames. There are many of the standard weapons that have appeared in other Star Wars Galaxies games, and there are some that have been removed, or are significantly rarer than others. Not only will we list out the different types of carbines a character can use on Empire in Flames, but we're going to detail where they appear, and their respective damage types, which plays a huge part in combat scenarios when facing off against specific enemies or other players on the server.

## All Carbineer Skills

Every box in the Carbineer Skill tree rewards a character with a unique series of Skill Mods and Commands and Abilities. These provide distinct certifications for weapons and diverse skills for a character to use in combat while wielding a Carbine. Beyond the Novice Carbineer box, there are 16 boxes a character must unlock before they reach the Master Carbineer rank, which grants some of the strongest attacks, the final modifiers, weapon certifications, and the Master Carbineer badge. It is important to note that any attack learned from the Carbineer tree cannot be used with other weapons, unless a character is using a ranged Agnostic weapon.

These are all of the Carbineer Skill boxes, what they unlock, and the amount of experience a character needs to earn to learn it in Empire in Flames.

### Novice Carbineer

This is the beginning of the Carbineer tree. If a character completes the Character Creation and starts out as a Bounty Hunt, the Novice Box will already be unlocked. Otherwise, a character will need to seek out a Carbineer trainer to learn this skill, and they must have at least eight skill points.

* Skill Mods
	+ Carbine Accuracy +50
	+ Carbine Speed +30
	+ Counterattack +10
	+ Defense vs. Blind +10
	+ Defense vs. Knockdown +10
	+ Defense vs Posture Change (Down) +10
* Commands and Abilities Gained
	+ DH-17 Carbine Certification
	+ Action Shot 1
	+ Suppression Fire 1

### Carbine Assault Tactics

Carbines excel at shooting at multiple targets at once, and laying down covering fire for their allies. The Carbine Assault Tactics teach will teach a Carbineer these important tactics and abilities.

All Carbine Assault Boxes
 Advanced Carbine Assault Tactics
 Expert Carbine Assault Tactics
 Master Carbine Assault Tactics
* Wild Shot 2

### Carbine Marksmanship

If a Carbineer misses their shot, they're no good to their allies. The Carbine Marksmanship increases the Carbineer's accuracy, making their shots much more viable, and giving them several skills to slow down enemies.

All Carbine Marksmanship Boxes
* Carbine Accuracy While Standing + 10
 Advanced Carbine Marksmanship
 Expert Carbine Marksmanship
* Carbine Accuracy While Standing +15
 Master Carbine Marksmanship
* Full Auto Single 2

### Carbine Counterinsurgency Tactics

Not only does a Carbineer need to understand offensive tactics when using a carbine, but they need to know how to defensively fight an enemy, and fortify a position with their covering fire.

All Carbine Counterinsurgency Boxes
* Ranged Defense +5
* Burst Shot 1
 Advanced Carbine Counterinsurgency Tactics
* Ranged Defense +5
 Expert Carbine Counterinsurgency Tactics
* Ranged Defense +5
* Burst Shot 2
 Master Carbine Counterinsurgency Tactics
* Ranged Defense +5
* Suppression Fire 2

### Carbine Special Abilities

A Carbineer is a jack-of-all-trades for ranged combatants. They can fight at long range, and they can fight at close range, giving them a wide variety of versatility, and that means they have access to a variety of unique movement and abilities to aid their allies.

All Carbine Special Abilities Boxes
* Defense vs. Blind +10
* Defense vs. Stun +20
 Advanced Carbine Special Abilities
* Defense vs. Dizzy +20
 Expert Carbine Special Abilities
* Defense vs. Blind +10
* Defense vs. Stun +20
 Master Carbine Special Abilities
* Defense vs. Dizzy +20
* Charge Shot 2

### Master Carbineer

After a character has completed all four of the Carbineer trees (Carbine Assault Tactics, Carbine Marksmanship, Counterinsurgency Tactics, and Carbine Special Abilities), they can speak with a Carbineer trainer to unlock the Master Carbineer Skillbox. There is also an option to speak with another player who has Master Carbineer unlocked, and they can teach them the skill. The character who is teaching the skill must have it currency on their character, and not have dropped the skill. A character must devote at least three skill points to unlock Master Carbineer.

* Skill Mods
	+ Alertness +10
	+ Carbine Accuracy +20
	+ Carbine Accuracy While Standing +10
	+ Carbine Speed +5
	+ Counterattack +25
	+ Defense vs. Blind +25
	+ Defense vs. Dizzy +10
	+ Defense vs. Intimidate +15
	+ Defense vs. Knockdown +15
	+ Defense vs. Posture Change (Down) +15
	+ Defense vs. Stun +10
	+ Melee Defense +5
	+ Ranged Defense +5
* Commands and Abilities Gained
	+ Ranged Damage Mitigation 3
	+ Leg Shot 3

## All Carbineer Ability Stats

The Carbineer abilities a character unlocks as they progress through the Carbineer tree give them access to multiple attacks that can be used with any of the Carbines, or an Agnostic ranged weapon. However, they are not all the same. Some have different damage and speed modifiers, have the chance to activate unique state effects against an opponent, and some are single target attacks while others target multiple foes.

Here's a full breakdown of the stats for every Carbineer ability on Empire in Flames.