recursal/Fanatic-Fandom huggingface dataset:
Takeshi Yasumori

Takeshi in Trestle Squad Armor

**Takeshi Yasumori** is a multi-talented, male Mirialan who serves as a specialist trooper in Trestle Squad during the Cold War and the Galactic War. Takeshi is a tall and imposing figure, possessing not only abnormal strength, but great agility and flexibility; common traits among the Mirialans.

Takeshi was brought into the Spec-Ops division not only for his great skill as a warrior, but his talent for slicing and understanding of enemy tactics.

## Early Life

Born on Mirial in 27 BTC, Takeshi grew up in the traditions of the Mirialan people. He was trained in Martial Arts from the age of 4, and was taught the uniquely spiritual Mirialan ways of the force.
Envision Timeline

# Ancient History

## BTC 32,800

### Force "Discovered" on Tython

Philosophers and scientists from several star systems gathered on Tython to share Mystical Knowledge. The Force was discovered.

## BTC 22,140

### The Force War on Tython

Several Tythonian scholars began using their knowledge of the force to pursue power. A conflict ensued which destroyed Tython.

## BTC 22,130

### The Jedi Order is Established

Peace-minded scholars and monks who survived the explosive force war on Tython relocated and established the Jedi Order.

## BTC 21,400

### Founding of the Republic

The development of the hyperdrive expanded the known galaxy, to keep order, several star systems formed a democratic alliance.

## BTC 21,300

### The Jedi Join the Republic

Though much remains unknown, sometime during this period, the Jedi Order swore loyalty to the Republic.

## BTC 3,347

### The 2nd Great Jedi Schism

When a small group of Jedi discovered greater power was available from the force, a conflict arose and many Jedi were exiled.

## BTC 3,247

### The First Dark Sith Lords on Korriban

Exiled dark Jedi landed on Korriban and became rulers of the native Sith. They began expanding their empire.

## BTC 1347

### The Great Hyperspace War

The events of the Hyperspace War set the stage for the modern conflict with the Sith Empire.

## BTC 1251

### Rebirth of the Sith Empire

The story of Grand Moff Odile Vaikan, who played a critical role in Imperial history.

# Recent History

## BTC 347

### The Exar Kun War

The story of legendary Sith Lord Exar Kun and its implications for the Sith Empire.

## BTC 311

### The Mandalorian Wars

The Republic campaign during the Mandalorian Wars.

## BTC 303

### The Jedi Civil War

The story of Darth Revan and Darth Malak.

## BTC 103

### Sith Infiltration within the Republic

New revelations suggest the Sith were infiltrating the Republic for centuries before the Great War.

## BTC 28

### Onslaught of the Sith Empire

The Sith Empire’s surprise attack at the start of the Great War.

## BTC 18

### The Battle of Bothawui

The Battle on Bothawui, where the Republic’s brave stand against the Empire revived hope across the galaxy.

## BTC 14

### The Empire's Shift in Strategy

Imperial Intelligence infiltrates various fighting arenas across the galaxy, artificially bringing about the return of the Mandalorians by raising a champion to do their bidding.

## BTC 8

### The Return of the Mandalorians

A new Mandalorian army materialized in alliance with the Sith Empire and blockaded the Republic’s most critical trade route.

## BTC 7

### The Mandalorian Blockade is Broken

Succeeding where the Jedi had failed, a smuggler convoy broke the Mandalorian blockade and restored the Republic’s trade route.

## BTC/ATC 0 (3653 BBY)

### Sacking of Coruscant

The Sith Empire Defeats The Galactic Republic in the Battle of Coruscant, destroying the Jedi Temple and Forcing the Republic to surrender. This event ended the Great Galactic War, and lead to the signing of the Treaty of Coruscant
Shard of Courage

Once crushed, this Shard will grant 2 additional Guard Damage to the weapon wielded by the arm crushing it. However, such power requires a sacrifice : you will lose 1 Health Crystal for making this trade.

It should be noted that the additional Guard Damage will apply *only* on one Weapon of your choice.

Furthermore, the sacrificed Health Crystal will *always* be the rightmost one. That way, if your rightmost Health Crystal is empty, you will lose that Crystal.
Jaxarii Kenadou

Jaxarii in Hyena Company Armor

**Jaxarii Kenadou** is a mild-mannered Trooper Commando, and serves as a Lieutenant within Hyena Company. Cultured, respectful, and always cool and collected, Jax is widely know to stay composed in every circumstance, weather smoothing out negotiations or charging into a firefight. His accent has a bit of a twang, suggesting he may have grown up in a smaller colony along the outer rim, however, being a very private individual when it comes to his personal life, most are unsure of Jaxarii's past before his military service.

## Biography

### Military Career

Jaxarii enlisted in the Republic Military at age 16. There are not many records of his training, service, or ops under his command. What little records that do exist are littered with black ink. From the little information can be salvaged, it is safe to say that he served with Republic Special Forces for some time after his training. There is mention of him acting as commanding officer in Tempest Squad for a short time, before being relocated to another classified position. There is a section of his record that mentions "Resource and Asset Management" but does not elaborate further.

### Hyena Company

The earliest records of Hyena Company's formation seems to indicate that he was one of the founding members of the branch. To date, he remains the Lieutenant of the 1st Platoon of Hyena Company, and oversees the activities of all squadrons therein. He works closely with the branch's general, Axerica Endel and also directly oversees the so-called "Black Ops" group known as Codename: Calico Squadron.

## Personality

Very few have the privilege of knowing Jax well. Those that do will often refer to him as very cool and collected, almost suave or even debonair, but in a way that seems more cold and calculated than genuine. He often complains that he gets stuck behind deskwork more often than he would like, and that he "misses the action" of his past positions. That said, his duties in Hyena tend to keep him quite busy. So much so that he often bunks in his office and works long into the night. Some call it dedication, others might lean more towards obsession. Jax is the type to never leave a project unfinished.

On the rare occasion that he is off duty, Jax can be seen rubbing elbows with high society, weather it be with bureaucrats on Alderaan and Coruscant, or attending lavish parties in the upper levels of Nar Shaddaa. He seems to have a long list of connections in high places, even having contacts in the illusive people of Voss.
Envision Ships and Vehicles

## Starfighters

### The Arrow

Lt. Kenadou's personal starfighter, and old, modified Aurek-class tactical strikefighter.

### 25 Modified A-150 Crucibles

Divided between Ace, Alpha, Bravo, Cato, and Delta Squadrons of Hyena's Naval forces.

### Firebird VII

Tracyn Beroya's modified Plug-6 heavy fighter.

### A Modified YT-2400 Light Freighter

A ship that belonged to the deceased Mandalorian bounty hunter, Smoke.

### A Bounty Hunter Class Frigate

A ship belonging to Buruk, a Mandalorian bounty hunter.

## Speeders

### Approx. 30 Aratech Speeders

Kept aboard the Aura IV for ground transport.
Rokari Captains

*"The Watch Captains guarded the borders of Rokar for centuries. Ironic that their end would come from within the city itself."* - Agatha

Guard Captains of  Rokar were renowned for their imposing presence and brutal fighting style. Even in their Unraveled state, it is best to get out of the way of their heaviest attacks.

## Combat

Captains are first encountered at Stage 5 of Tier 1, the second last stage before the first boss fight. On Nightmare Difficulty, they can be encountered slightly earlier.

They attack slightly slower than Knights but deal long combo strings. In addition they can deal Heavy attacks which the player must dodge to avoid. They also will often deal knockback to the player, pushing them away.

Defeating a Captain for the first time will unlock Vestal's Wrath

## Tips and Tricks

* Captains suffer a lot of guard damage from being struck, as well as being blocked.
* Captains have multiple attack strings (combos) that leave them exposed for a free Critical Strike.
* Captains, due to their larger models, have a harder time moving to interrupt a combo unless the player's back is facing them.
* Being knocked back by a Captain grants a lot of super charge, and deals no damage to the player.

Concept art for the CaptainSteam trading card artwork, showing a Rokari Captain in tier 1A Rokari Captain on the Quest/PSVR version of the game
Xeshium Ore

**Xeshium ore** is an extremely valuable, tough ore that can be smelted into xeshium ingots.

## Natural generation

Xeshium ore appears between Y level 20 and 4, and can be found in veins of 1 to 5. One **xeshium ore** vein generates every several chunks, and only in specific dimensions.

## Obtaining

**Xeshium ore** will drop as an item if mined by a diamond pickaxe or better. If mined by any other tool, it will drop nothing.
Bulwark

Bulwark is a Super which grants temporary armor and a reduced effect of being knocked around while active.

## Enhancements

Bulwark can be enhanced for a total of 3 times by crushing a Super Upgrade Crystal. Below are listed each of the new powers the crystal gives you when crushed :

 Level 2
 Level 3
 Level 4

## Gallery

Bulwark being used against an Empowered Knight.Active Icon for Bulwark.Inactive Icon for Bulwark.
Traits

Absorbing a Trait Crystal grants the Rune Knight one Trait to the weapon assigned to the hand that crushes it, assuming it has an available trait slot. You cannot have multiple traits of the same name on the same weapon, but can have 1 of each on both weapons.

Below is an exhaustive list of each traits available in the game :

Thank you Kima for finding, listing and cataloguing all the different Augments!
Health Crystal

A Health Crystal or Health Pip is a representation of the player's or an enemy's health. One Health Crystal is equal to 5 Health.

Health can be depleted from enemies by attacking them with combo strikes that deal Health Damage, or by damaging them with various Supers.

The player's Health can be modified with various augments, such as Shards of Vitality which heal up to 5 Health Crystals or 25 Health, Shards of Resolve which add one additional Health Crystal to the player's maximum Health, or Shards of Wrath, Courage and Foresight, which each remove one Health Crystal from the player's max Health (in exchange for one Health Damage, two Guard Damage and one trait slot, respectively, on the player's active weapon)

An image of a Health Crystal
Aether Bloom

Aether Blooms are large structures of Aether that appear throughout Rokar. They are composed of many smaller shards of Aether clustered around larger shards in the center of the structure. They are created by the Aether Horror and are apparently wild and unstable. The first time the player reaches the first Aether Horror boss fight, Agatha will also make a comment about the Horror tending to the Aether Bloom.

In contrast to the spindly bright blue Aether structures that appear in many of the maps, Aether Blooms are composed of wider, straighter crystals, which are dark red in color. They look similar to the crystals on the Aether Horror, and the spikes that the Horror creates in its AoE attacks.

Aether Blooms are used in each room in the Shattered Woods campaign to block off the entrance to the next room and keep the player within the area of the current map. After the player defeats every enemy in the room, the Aether Bloom will produce three random Augments for them to choose from. After the player chooses and crushes one of the Augments, absorbing the power of the Aether Bloom, the Bloom will dissolve and allow them to progress to the next room.

An Aether Bloom in the Forest of RokarAn Aether Bloom in the Gateway to the CityAn Aether Bloom which has produced three AugmentsAn Aether Bloom on the Quest/PSVR version of the game
1. ↑ https://untilyoufall.schellgames.com/about
JMAA National Rankings

The following are the current national individual rankings of martial artists that are registered under the Japanese Martial Arts Association (JMAA). These rankings run and are reset every season. The Ten Titans are the ones who hold the rankings throughout the seasons until they retire from national competition or go down in rankings from competition.
Shugoki

Shugoki is a Professional Dojo located in Osaka, Japan. It is part of the South Division of the Japanese Martial Arts Association (JMAA). Shugoki is traditional Sumo Dojo that has lasted long before even the formation of the JMAA.

Shugoki has generally been a male-dominat Dojo, despite having no restrictions on gender in recruiting.

## History

Shugoki is one of the oldest Dojos in Japan. Due to the popularity of Mixed Martial Arts, Shugoki's popularity decline, because it refused to teach other martial arts. However, it would give basic training in Karate. Shugoki would rise again in popularity for a select few who still followed Sumo. Those with Martial Gene, which granted them great strength and build were attracted to this Dojo. Shugoki would modify Sumo to adapt to competing with other martial arts, focusing on a balance between striking, and stand-up grappling. However, its return to popularity helped preserve traditional Sumo tournaments, which are still recognized by the JMAA. It's greatest member, Shuichi Ojima, brought two Dojo Champions and re popularized Sumo
Concussive Blast

Concussive Blast is a Super which detonates an explosion on The Rune Knight's position, dealing Guard Damage and knocking enemies back.

## Enhancements

Concussive Blast can be enhanced for a total of 3 times by crushing a Super Upgrade Crystal. Below are listed each of the new powers the crystal gives you when crushed :

 Level 3
 Level 4
Aether (Lore)

*Our community needs more information on this page! Can you help out? Click here to add more.*
Aether is a naturally-occurring substance with magical properties that grows on Rokar. Aether was harvested by the Rokari and manipulated to create magically-imbued weapons and armor. It appears in many places throughout the game, in different forms.

Wild aether structures appear throughout Rokar. These are more prevalant later on in the Campaign, in the Industrial Outskirts. These are composed of spindly pale blue crystals that twist and turn, and they glow brightly. Aether also appears infused with Rokari architecture, implying that they had some kind of infastructure powered by Aether.

Wild aether structures in the Tier 1 boss fight arenaWild aether growth inside some kind of Rokari pillar
There are also unstable Aether Blooms which were created by the Aether Horror. They are somewhat similar to the blue aether structures, but are composed of wider, straighter crystals and are dark red in color. Red unstable Aether comes from the Void and is believed to be more powerful than the aether that grows wild in Rokar.

An Aether Bloom
The Rokari, and by extension, the Unraveled, appear to be beings made out of Aether. Agatha's crystal also appears to be composed out of Aether, as does the Dummy Husk in the RuneForge.

The Rune Knight, blue and glowyAgatha
Additionally, the Aether Horror is also an Aether being. It comes from the Void, a plane which is poorly understood, but it is known that it will consume matter, energy, space and time and convert it into pure Aether.

Aether can be used to forge and enhance Weapons. To do so, the player can build up a collection of Aether by beating rooms, beating bosses, and taking Aether augments. For more information on this mechanic, see Aether (Currency).

1. ↑ https://untilyoufall.schellgames.com/about/
Empowered Strike

Empowered Strike is a Super which empowers a weapon with Wild Aether, making the next attack deal massive amount of Guard Damage and Health Damage through Guard.

## Enhancements

Empowered Strike can be enhanced for a total of 3 times by crushing a Super Upgrade Crystal. Below are listed each of the new powers the crystal gives you when crushed:

 Level 2
 Level 3
 Level 4
Guard Damage

Redirect to:

* Combat Basics#Guard Damage
## Description

Guard damage is one of the ways to deal Health Damage to an enemy. Guard damage can be easily dealt my either Dashing into an enemy, blocking with your weapon, or striking your foe with your weapons.

Although there are other ways to deal Health Damage without breaking an enemy's Guard, depleting their Guard is the most common way to defeat an enemy.

An enemy's guard is indicated by the orange bar above it's head, overlaying its Health Crystals.

When enemies are recovering from a finished combo, or recover from being guard broken, their guard bar turns blue and begins to fill back up, and you cannot damage enemies Guard during this period of time, so be sure to use this information to maximize your efforts!

## Dealing Guard Damage

The main way of dealing Guard Damage is by striking your enemies. If your weapon does not have any Trait modifying its damage, then a single Strike will *typically* deal your weapon's base damage.

Blocking is another way of dealing Guard Damage: parrying a single blow will also *typically* deal your base amount of damage.

However, some enemies resist your strikes more or less. Here are a few examples:

* Empowered Knights don't take as much damage from your parries when entering their enraged mode
* Rokari Captains take a little more Guard Damage when hit.
* Most Bosses take significantly less Guard Damage when entering their final stage.
* Most of the enemies will take less Guard Damage when entering a lenghty Combo, in order to not become too easy to defeat.

Please note that resistance over Guard Damage don't change as you progress in difficulties, they only get more and more max Guard.
Shard of Foresight

Once crushed, this Shard will grant 1 additional Trait Socket to the weapon wielded by the arm crushing it. However, this enhancement comes with a price : you will lose 1 Health Crystal for making this trade.

It should be noted that the additional Trait Socket will apply *only* on one Weapon of your choice.

Furthermore, the sacrificed Health Crystal will *always* be the rightmost one. That way, if your rightmost Health Crystal is empty, you will lose that Crystal.
Shard of Wrath

Once crushed, this Shard will grant 1 additional Health Damage to the weapon wielded by the arm crushing it. However, such power requires a sacrifice : you will lose 1 Health Crystal for making this trade.

It should be noted that the additional Health Damage will apply *only* on one Weapon of your choice.

Furthermore, the sacrificed Health Crystal will *always* be the rightmost one. That way, if your rightmost Health Crystal is empty, you will lose that Crystal.
Ruth Heidelbaum

**Ruth Heidelbaum** is one of the characters in the Amazon Prime series *Hunters*. She was Jonah Heidelbaum's grandmother and late members of the Hunters.

## Trivia

* Ruth is commonly referred to as Jonah's "Safta" throughout the series. Safta/Savta is of Hebrew origin and means "grandmother".

## References

1. ↑ What Does Savta or Safta Mean in Hunters? - Men's Health
The Gateway To The City

### Possible Encounters

Lesser Husks, Rokari Knights, Rokari Spellweavers, Rokari Captains, Unraveled Husks, Empowered Knights

The road once bustling with activity from the Aether Refinery is now blocked by Aether Blooms, and the Captains who kept peace along the path now create chaos. Passage to  Rokar is no longer a pilgrimage -- it is a death sentence.

## Description

### **Introduction**

This place is the second place you end up when beating the Aether Horror for the first time.

The soundtrack changes when crossing the Aether Bloom blocking the path at the end of the First Boss.

### **Composition**

There are a *lot* fewer Lesser Husks and Unraveled Husks in this tier. All of a sudden, there are more of Rokari Knights and Rokari Captains, and Rokari Spellweavers are first introduced along the second or third level. Finally, Empowered Knights are *always* introduced two level from the end of the Tier.

This is the first Tier that implicitely introduces the concept of *line of sight*, as Rokari Spellweavers won't actually try to shoot you when they cannot see you.

The Gateway uses a *lot* more tight spaces and high walls, and a thick fog, in order to induce a small sense of claustrophobia. However, this means enemies are cornered a lot quicker, but so do you.

The obstacles used here are *exclusively* Rokari structures, meaning you potentially get to know more of the Rokari's Architecture.

### **Levels**

Below is the list of all levels currently available in the second Tier:

* View inside the left cave.
* Outside View of the Stage.
1/3 | A large area, which abounds of enemies hidden in the corners. There are a lot of Rokari Pillars, used as obstacles.
 * Spawn View of the Level.
* View after a few steps.
* A little alcove by the end.
1/3 | A corridor, which is paved with pillars in the middle. Towards the end, a little alcove which contains a lot of enemies.
 * Spawn View of the Level.
* View after taking a few steps.
1/2 | A *really* large field with a giant obstacle in the middle.

 * Spawn View of the Level.
* A few steps later...
* View of the Aether Bloom.
* Wild Aether Blooming.
1/4 | This level is simple in its composition, but there are little corners on the sides, so pay attention to them.
 * Spawn View of the Level.
* Line of Sight with the level's end.
1/2 | In this place, you'll see you will pass under what's most likely a bridge. For once, there's a roof over your head.

## Trivia

* Instead of the green-Blue palette used in Tier 1, this one uses a darker palette, with a purple and dark blue tone.
* For the Rokari Honor Guard fight's area, click here.
Destroy an enemy's Health.

Spellsword's Charm and Heartsplitter.

Like any build with the charm, this build focuses on the other weapon's super. Heartsplitter's Empowered Strike allows you to both deal double damage to enemy armor (triple if you empower the super, which you should, as it also decreases the cooldown) as well as deal 5 damage to your enemy, ignoring their guard. If you are able to empower the super of the Charm as well it will do 5-20 damage per trap depending on how many times you empower it. The Charm's main utility is of course the doubling of both super's recharge rates. This can be further improved by adding any super charge doubling effect to your Heartsplitter during the run, contextually quadrupling your recharge rate. The major downside of this build is of course that you are left with only a heavy weapon to defend yourself, which can be difficult against quicker enemies. This is somewhat mitigated by the Charm's Abyssal Strike, which allows you to push an enemy back and disrupt their attacks, but the 20 second cooldown is lengthy.

Spellsword's Charm and Vestal's Wrath/Ritual Dagger

Both of these builds operate on the same principal of the previous: utilizing super cooldown reduction to deal damage through armor. These two function theoretically the same, both applying Soul Burn to enemies nearly constantly, but in practice feel quite different. Of course all super focused builds such as these you should take any and all super enhancing crystals you find, as well as another cooldown reducing effect if you have space. Vestal's wrath is much better at dealing with armor than the ritual dagger, but its weight can sometimes lead to the same problem as the spellsword/heartsplitter combo. Conversely Ritual dagger is a much more agile weapon and even does more damage to burning enemies, but has short range and can sometimes lead to missed critical hits. If you can get to Soul Burn level 3 you will be able to dispatch a Rokari Knight in a single cast, and at level 4 you can cast twice on a single activation, allowing you to apply the burn to 2 enemies at a time. The previously described utility of the Spellsword's Charm also applies here, allowing you to lay stasis traps and push enemies away mid combo if necessary.
Aether (disambiguation)

Disambiguation page for Aether (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Aether (Currency)

Aether (Lore)
Erio Kamakiri

B-Tier:

International - 3x Champion

Osaka Dan - 3x Top 8

Regional - 5x Champion

Erio Kamakiri is a Professional Martial Artist from Japan and is a member of Panda Dojo. She is currently ranked 8th in Japan and is a member of the JMAA Ten Titans. She is one of the main protagonists in the story.

Erio was the childhood friends with Izuku Yukihira and wouldn't reunite with him until he would return to Kyoto and join the Dojo.

She is currently ranked 80th in the world.

## Personality

*"I aint gonna lose with a sorry-ass team!"*

Erio is known for her short temper and tendency to rage in front of teammates and competitors. She constantly yells at her teammates regardless of their fighting skills and berates opponents.

Erio sees herself as the best fighter in Panda Dojo, despite those like Kenshi who are considered better than her. She likes to call people 'trash' and tries to start fights.

Secretly, Erio does love her teammates and considers them her family. She always cheers them on and claims her yelling is tough love. She will do anything protect her Dojo.

## Abilities

### Saiyaman 2

Erio achieved Saiyaman 2 shortly after the Global Battle Royale. She was strong enough to hold off against Sakurai's base form. Erio was quick enough to dodge attacks from many high level international fighters. Her top 4 performance at the Tokyo Dan A-Tier proved that she on par with Kenshi and Izuku.

### Kyokushin Karate

Like other Panda Dojo members, Erio is a Kyokushin practitioner, which complements her aggressive nature.

### Fight Tactics

Erio has an aggressive approach to fighting. She tries to take on fighters by herself during team competition and will do try to end the fight as quickly as possible, thus showing her trump card early in a match. During team competition, Erio will try to win by defeating opponents outright instead of playing the match. Throughout the years, Erio learned to be more patient in fights and trust her teammates, especially when facing stronger competition.

### Other activities

Erio is very passionate in cross-word puzzles and sand castle building. She tends to do cross-word puzzles with Asahi Ai. Although these were meant to be therapeutic, Erio turned them into competitio
Aether (Currency)

Aether is a currency used in Until You Fall. It can be earned by beating rooms in the campaign, as well as taking Aether reward crystals. It is used in The RuneForge to Smith new, or upgrade existing Weapons. It is also involved with unlocking two Achievements, *Burning a Hole in your Armor*, which requires 1000 aether collected in a single run, and *Rokari Retirement Fund*, which requires 50000 Aether in the bank.

## Room Rewards

Each room defeated gives the player a small amount of Aether, which gradually increases throughout the run, from 10 to 50. These rewards are also affected by the +% modifiers granted by higher difficulties (e.g. on Nightmare they range from 12 to 60).

Every boss also has an additional reward on top of the room reward. The first boss: Aether Horror, the second boss: The Honor Guard, and the third boss: Aether Horror again, are fought on rooms 7, 14 and 21 and reward 150, 400, and 1000 Aether, respectively. The aether modifiers on different difficulties *don't* apply to these amounts (meaning the boss rewards vary surprisingly little across each difficulty). These rewards are only granted if the boss fight is completed, not if the boss room is completed when the boss has already been defeated and not yet reset.

## Aether Augments

Additionally, Aether crystals may be offered as one of the rewards that can be absorbed from a Corrupt Aether Bloom.

There are 5 possible crystals that can be encountered, which each yield different amounts of Aether. The smaller Aether rewards only give the player a small, insignificant amount of additional Aether, so it may be worth taking another augment over them. However the larger ones significantly increase the overall Aether earned in a run, and can make farming Aether to upgrade weapons a much faster process.
Ichigo Yagami

Sapporo Dan - 2x Top 8

Osaka Dan - 2x Top 8

Regional - 4x Champion

Ichigo Yagami is a Professional Martial Artist from Japan and a member of Bushido Dojo. A former fighter for the Underground Syndicate, Ichigo is known for wielding a Naginata.

After the JMAA got the approval by the Emperor of Asia to allow underground fighters to tryout for Dojos, Zionsu was recruited by Bushido Dojo, despite Rein Miyamoto's protest. Rein is currently ranked 7th in Japan and a member of the JMAA Ten Titans.

## Personality

*"I'm just here to have to some fun! Isn't that right, Rein-sama?"*

Unlike most of his Syndicate friends, Ichigo is more laid back and playful. He considers himself a fun delinquent who is bored of modern society. Ichigo's favorite thing is to tease Rein, who he fought during the Syndicate Invasion.

Ichigo is very loyal to his friends, claiming living from the law truly bonded their friendship. He rarely gets angry or afraid.

## Abilities

### Bojutsu

Ichigo is a weapons master in the art of the bow staff. Bushido Dojo granted him a 2nd Degree Black Belt.
Critical Strike

Redirect to:

* Combat Basics#Critical Strike
Also known as a Combo, Critical Strikes allow you to deal Health Damage to your target's Health Crystals.

Breaking an enemy's guard will allow you to Critical Strike your opponent.

Some enemy attack combinations leave openings for you to get in a quick critical strike.
Engraved Arming Sword

The Engraved Arming Sword is one of two starter weapons that you begin with when creating a new save file in Until You Fall.

## Lore

"The standard-issue arming swords issued to all standing members of the Rokari First Legion. Since the Collapse, the blades have become more sought after."

## Strategy

* The Engraved Arming Sword's Super, Bulwark, can protect against enemy knockback attacks. This can make the weapon an excellent choice for 'pinning' an enemy against a wall, preventing retaliation.

* The Engraved Arming Sword is one of the best weapons for defense oriented players, as it deals the most Guard Damage for blocking. This allows you to get right back on offense quickly, especially against later game enemies who attack very frequently.

* This weapon is fast: It is able to block with on reaction with ease, and is a great fundamental weapon for any player to master.

## Traits

The traits on this upgraded weapon are:

* **Balanced**: Critical Strike Combos remain active for 20% longer
* **Guarded**: Blocking with this weapon deals +25% Guard Damage.

## References

1. ↑ https://untilyoufall.schellgames.com/about
Empowered Spellweavers

## Lore

*"These spellweavers feel different, Champion. Be on your guard."* - Agatha

Drawing from the prevalent Corrupt Aether, the Empowered Spellweavers are able to throw volley after volley of magical attacks, and evade danger frequently. Don't Blink, they won't.

These Spellweavers were much closer to the heart of the Calamity that struck, causing the Corrupt Aether that blossomed to taint and corrupt their very bodies into high voltage killing machines that strike with ruthless precision and without relent.

## Combat

Empowered Spellweavers are first encountered in Stage 3 of Tier 3.

They are much less fragile than Rokari Spellweavers, and therefore harder to dispatch. Empowered Spellweavers behave similarly to their regular counterparts. However as well as the additional health and guard, they also are able to backflip away and evade the player more frequently, and will often sling 5-6 projectiles in rapid succession, making them an even more prevalent threat than their previous counterpart.

Defeating an Empowered Spellweaver for the first time will unlock Gemini Stranded

## Tips and Tricks

* Ideally Empowered Spellweavers should be dispatched of as soon as possible. Crowd control supers are effective in getting other enemies out the way to reach them.
* Spellweaver projectiles can be both blocked and slashed. Which is easier and more reliable is personal preference, and can also be dependent on what weapon you are using. If one isn't working for you, try the other.
* A comprehensive guide for dealing with Empowered Enemies, including Spellweavers, can be found at Defeating Empowered Enemies
Kriemhilde, the Spell Warden

*by Nekracyst*

This is a story that details Kriemhilde, an Arch-Weaver of the Rokari. She began as a warrior just like the rest, and trained into a spellweaver, however, unlike the sisterhood, she took to a hybrid of close and ranged combat, deciding to sport curved weaponry, having a special bloodthirsting blade forged out of cursed Aether. She also chose to sport a Unique ranged weapon, combining weapon and spell to forge the Aether Bow. A weapon capable of channeling magical Aether into powerful bolts of energy. When the calamity happened, Kriemhilde left the city, heading into a distant shaded realm to hunt a horror of her own.

The Campaign, This campaign will focus on a journey where the player is tasked with finding Kriem to learn of her Spellweaving secrets, Agatha fears she may be lost to the corruption but wants to see it for herself. Players will journey into an eerie, misty forest where they will encounter the unraveled, and fight there way through, as they reach various checkpoints and fight bosses, they encounter Kriem, whom is closing in on the horror hidden deep within. As players reach the final room, they will see Kriem holding the horrors heart, and crushing it, before the power of the horror sweeps into her body, and she becomes super charged with corrupt Aether, using her blade as a conductor. She turns on the Rune Knight, and a battle to the death ensues.
Spellsword's Charm

The Spellsword's Charm is one of two weapons incapable of blocking currently available in The Runeforge. It is unlocked for purchase after the player defeats their first Spellweaver.

## Lore

"Charms like this one were considered difficult to make and use, even before the Collapse. According to Lord Vestal, one must learn to "think sideways" in order to effectively wield such an arcane implement."

## Strategy

* The Charm is a great way to emphasize and execute "Super" Builds, which rely on Supers to go through the game. This tactic can make practically any weapon with an enhanced Super incredibly powerful.

* Offers the player more utility if they are using their super at every chance they can get. This can be invaluable to new players using starter weaponry.

* At Super Level IV, Void Trap can deal 60 Health Damage (12 Pips) to an enemy if they touch all three traps. This can be used to essentially skip any aspect of the final battle with the Aether Horror.
* When this weapon is paired with another no-block item, like the Knight-Blooded Crest, the player's block indicators are replaced by dodge indicators.

## Traits

The traits on this upgraded weapon are:

* **Arcane Focus**: This weapon cannot Block Attacks, but both weapons recieve x2 Super Charge from all sources
* **Abyssal Pulse**: Every 20 seconds, striking an enemy with the amulet's gem repels the target forcefully
* **Call of Oblivion**: While at 0 remaining Health Crystals, grant your other weapon x2 Super Charge and +25% Health and Guard Damage

## Trivia

* The Spellsword's Charm is the only weapon that has 7 trait sockets at level 10: all the others have 6.
* In addition to this, it is also the only weapon that has 3 unique default traits, with all other weapons having 1 or 2, with the Gemini Stranded and Heartsplitter sharing Heartseeker, but not getting another default trait, and all three two-handed weapons sharing one, getting two unique traits as well.
* The lore on the Spellsword's Charm references Lord Vestal. This may indicate that Vestal weilded it, along with Vestal's Wrath.

Concepts for the Spellswords Charm
## References

1. ↑ https://untilyoufall.schellgames.com/about
Community Slang

*Our community needs more information on this page! Can you help out? Click here to add more.*
Various community slang will be explained here

## Weapons / Weapon Combos

Twins / Gemini Twins / Katarstrophy

* Refers to the two katars, Gemini Stranded and Gemini Esper

Fencer / Fencing Build

* Refers to the Duelist's Edge and the Knight-Blooded Crest

Diet Fencer

* Refers to the Rokari Keenblade and the Knight-Blooded Crest

Pointy

* Refers to the Duelist's Edge and the Rokari Keenblade

Fundamentalist

* Refers to the Engraved Arming Sword and the Rokari Keenblade

Titan's Grip

* Refers to any combination of Mistcutter, Heartsplitter and Vestal's Wrath

Monk of Rokar

* Refers to the Knight-Blooded Crest and Spellsword's Charm
* Monk of Rokar Elite (MoRE): Monk of Rokar on Nightmare Difficulty
* Monk of Rokar Grand Ultimate Elite (MoRGUE): Monk of Rokar with level 1 Weapons
* Insanity Manifested: Monk of Rokar: True Acolyte Legion (IMMoRTAL): Monk of Rokar with level 1 Weapons on Nightmare Difficulty
Ghostly Items

Ghostly Items are a set of den items released in the diamond shop during the 2019 Night of the Phantoms Event. Each item only costs 1 diamond, which is nice, however not all of these den items are non-member. Each of these items is only worth a few RIMs.

Key -

* RIM - Rare Item Monday.

Non-Member Items -

Member Only Items -

Credit - I obtained all these photos myself.
Duelist's Edge

The Duelist's Edge is a rapier-like sword unlocked for purchase at The Runeforge after the player defeats their first Empowered Knight.

## Lore

"A Royal's weapon - rarely seen outside Rokar's great Citadel. Although it was used mostly to settle disputes in court, witnesses say that such a weapon in the hands of a Royal could easily stop a platoon in their tracks. The pattern for such runeblades was thought lost along with the location of the Citadel itself."

## Strategy

* A perfectionist's weapon, this is the most technically rewarding weapon in the game, and is the most powerful, if the Wielder never suffers damage.

* This weapon loses a lot of its power when the wielder has suffered any damage whatsoever, making it ideal to take damage upgrades whenever possible to help compensate for lack of health, but also, to make full health damage even more devastating.

## Traits

The traits on this upgraded weapon are:

* **Untouchable**: While at full health this Weapon deals +50% Health and Guard Damage

## Trivia

* The lore on the Duelist's Edge references 'Rokar's great Citadel'. This Citadel is not currently referenced anywhere else and does not appear in game. Additionally, the wording may imply that the location of the Citadel was lost prior to  The Calamity.

Concepts for the Duelist's Edge
## References

1. ↑ https://untilyoufall.schellgames.com/about
Vestal's Wrath

The Vestal's Wrath is the first and only mace currently available in The Runeforge. It is unlocked for purchase after the player defeats their first Captain.

## Lore

"Lord Vestal, renowned for their unusual combat tactics, wielded this weapon with stunning efficacy. Stories say Vestal could rain hell both figuratively and literally on an unsuspecting opponent."

## Strategy

* This weapon deals high Guard Damage and grants supercharge on block, making it an ideal pairing with the Spellsword's Charm

* This Weapon is considered heavy, and is difficult to block with, but its raw damage output as well as the ability to make frequent use of Soul Burn gives it the potential to be very powerful.

## Traits

The traits on this upgraded weapon are:

* **Resonant**: Blocking with this Weapon grants it x2 Super Charge

Concepts for Vestal's Wrath
## References

1. ↑ https://untilyoufall.schellgames.com/about
The Twins

### *The story of two Rokari Twins.*

Once upon a time in Rokar, before the calamity there were born two twin sisters, they grew up together and not only they were sisters but also best friends, they were inseparable.

Both lived together and learned the art of forging weapons from their father, which was the most famous blacksmith in Rokar.

Rose, shy and reserved turned out to be the greatest sorcerer in Rokar, her amazing abilities kept blooming and she was able to harness and manipulate *Aether*, which her father used to infuse his weapons with.

Her sister Agatha, a runesmith that also focused on blacksmithing couldn’t understand why she couldn’t have the same abilities as her sister Rose and started to grow jealous of her sister’s abilities, however, she decided to forge two identical weapons, *Gemini Stranded* and *Gemini Esper*.

These would represent both of them, they synergized perfectly and together would be invincible, but on their own…they were pretty underwhelming.

Rose, started to crave more power and ventured into *The Void* to try manipulate and harness the power of unstable *Red Aether*, she did manage to bring some to Rokar and infuse one of the twins weapon, the *Gemini Stranded*, giving it the ability to create an explosion, later known as concussive blast.

Agatha then decided to infuse *Gemini Esper* with normal *Aether*, which when activated can send a cloud of crystalized *Aether*.

Rose became more and more addicted to Red Aether and *The Void*, she became cruel, vindictive and unrecognizable. Agatha became really concerned as she saw her sister transforming into the this *Red Aether* fuelled creature and consulted with another sorcerer to take away Rose’s abilities in order to stop the aberration she was turning into.

Unfortunately, Rose became aware and decided to run away and become a thief, taking the Gemini weapons with her.

Right after, when the calamity hit Rokar, Agatha – *the only survivor* – was able to salvage the Gemini weapons that are now used together to defeat the *Red Aether* fuelled creature, called *Aether Horror* that roams around Rokar.

Rose was never seen again, but rumour has it she lives in the void and has became a *Red Aether* fuelled creature.
Rokari Keenblade

The Rokari Keenblade is the first dagger that you receive in Until You Fall. It is also one of two starter weapons that you begin with when creating a new save file.

## Lore

"A straight dagger that shines with a gentle, silver glow even in total darkness. Keenblades are wrought with runic circuitry that enchant the wielder to move with blurring speed."

## Strategy

The Rokari Keenblade is an excellent choice for any Rokari who wants to have a high Combo Limit, as it offers +2 Combo by default and +3 Combo at Rank VI. With the right combination of weapons, you'll be able to defeat a Rokari Knight in one Combo without any extra Augments from the start. The high Combo Limit can also aid you in defeating later enemies easier -- sometimes without them even being able to power up.

## Traits

The traits on this upgraded weapon are:

* **Nimble**: +35% Dash Recovery Speed
* **Void Touched**: Breaking an enemy out of Stasis with this Weapon inflicts +100% Guard Damage

## References

1. ↑ https://untilyoufall.schellgames.com/about
Dummy Husk

The Dummy Husk is a dummy in the Runeforge which the player can use to test and practise with their Weapons. It resembles an Unraveled Husk but is composed of light blue aether, similar to the Rune Knight, rather than green aether like regular Husks. Its armor also appears to be composed of Aether rather than being actual armor.
Empowered Captains

Empowered with Corrupt Aether, these enhanced Captains are able to channel their rage into a devastating area of effect attacks. Approach these foes carefully, or be crushed beneath their hammer.

## Combat

Empowered Captains are first encountered in Stage 3 of Tier 3.

Empowered Captains are very similar to the Rokari Honor Guard, sharing the attack patterns of a regular Rokari Captain, but attacking with greater speed and more aggression. Like the Honor Guard, they also have access to the Aether Slam AoE Attack and the Charge Attack, however, they have access to the Charge Attack immediately without having to reach an enraged state, making the particularly disruptive and punishing to the Rune Knight. Additionally, The AoE Attack gives the player a much smaller window to do a critical strike and disrupt it, compared with the Honor Guard.

## Tips and Tricks

* Their Aether Slam AoE can be difficult to disrupt while also dealing with other enemies, especially in stages with less space to manuveur. While fighting Empowered Captains it can be helpful to always ensure you are able to dash over and do a critical strike, and won't be blocked by the environment or other enemies if they start to do the AoE.

* Empowered Captains also enrage once they are at, or below 14 Health, and return to a neutral state.
* Once enraged, Empowered captains are much faster, and way more aggressive towards the player, engaged or not.
* A comprehensive guide for dealing with Empowered Enemies, including Empowered Captains, can be found at Defeating Empowered Enemies.

## Trivia

* There is an Empowered Captain encounter that can appear at Stage 5 of Tier 3, that resembles the first-time encounter rooms for other enemies. However, this is after the player first encounters Empowered Captains, and will not yield any introductory dialogue from Agatha.
* The Empowered Captain are the only enemies, other than Lesser Husks and Unraveled Husks, that do not have an introductory line from Agatha when they are first encountered. They are also the only enemies other than Husks that don't unlock a Weapon for the player when first defeated.
Knight-Blooded Crest

The Knight-Blooded Crest is one of two weapons that are incapable of blocking currently available in The Runeforge. It is unlocked for purchase after the player defeats their first Knight.

## Lore

"A clasp designed to fit over a Knight's gauntlet, inset with Rokari holy imagery. According to legend the blood of a powerful Knight, slain in combat, was essential in the forging of such an Aegis. What the Rokari did to find such blood after the rise of the Rune Knights is unclear, however."

## Strategy

* The Crest is an incredibly sound weapon for newer players whom are looking to become stronger at both attack and defense, as it allows the wearer to focus solely on their main weapon hand for both damage and blocking.

* The damage enhancement to the user's second weapon still occurs even while the crest is un-summoned.

* When this weapon is paired with another no-block item, like the Spellsword's Charm, the player's block indicators are replaced by dodge indicators.

## Traits

The traits on this upgraded weapon are:

* **Martial Focus**: This Weapon cannot block attacks, but your other Weapon deals +50% Guard Damage
* **Sucker Punch**: Every 20 seconds, the first hit with this Weapon deals 300% Guard Damage and interrupts basic Attacks

Concepts for the Knight-Blooded Crest
## References

Trivia: On the about page linked below as of 11/20/2019, this weapon is called "Knight-Blooded Aegis"

1. ↑ https://untilyoufall.schellgames.com/about