recursal/Fanatic-Fandom huggingface dataset:
Modelo de Evaluación de RED de ARTHUR

Este modelo de calidad fue creado y presentado por Arthur Andersen en 1985. Al igual que el modelo de McCall estableció un modelo para obtener una medida de la calidad del *software* *[McCall, 77]. Al igual que el de McCall este modelo se basa en la división* jerárquica de la calidad de los elementos del software; en su orden estarían primeramente los factores, luego los criterios y finamente las métricas que es lo que cuantificaría el resultado de la evaluación. El modelo de Arthur es sencillamente una variación de este modelo del Modelo de McCall, dejó exactamente los mismos Factores, pero introdujo nuevos Criterios y obviamente cambió la relación entre estos. Los nuevos criterios introducidos fueron auditabilidad, complejidad y seguridad (José Luis Fuertes Castro, Tesis doctoral Modelo de calidad para el software orientado a objetos. Universidad Politécnica de Madrid. Madrid 2002)1

El propósito de este modelo era darse cuenta de las necesidades que tuviera el sistema o software, para luego dar informe de estos resultados de análisis a los programadores quieres harían los ajustes necesarios

**Ventajas**

* Entre las ventajas más significativas de este modelo podemos decir que tiene apunta directamente al logro de la calidad de manera directa a partir de los factores 2.

**Desventajas**

* Por otro lado, este Modelo permite la Auditabilidad lo que genera de entrada una mayor confiabilidad en el producto 2.
* El modelo de Arthur es que al aumentar los criterios dilata en el orden del tiempo la conclusión de los resultados y podría incluso aumentar el margen de gastos en el desarrollo de la evaluación, es decir, costos y tiempo pueden verse alterados 2.

Referencias:

1. Campus virtual UDES, Libro electrónico Multimedia: Capitulo 2 y 4 Evaluación de calidad de la tecnología educativa, capitulo 1 y 2 de RED.
2. Ramírez Aguirre, P., & Ramírez Arias, C. (2010). Estudio de las prácticas de calidad del software implementadas en las mipymes desarrolladoras de software de Pereira. Pereira: Universidad Tecnológica de Pereira. p (15-40). Recuperado 2 de mayo de 2014.

1. https://ingenieriadelconocimiento20161blog.wordpress.com/2016/02/01/modelo-arthur-andersen/
Story

It all started as a timeline where Undertale itself had begun. During the neutral route, something felt odd. Nobody was in the Ruins. Frisk walked through the empty ruins and then felt a shiver down their spine. They looked around but found nothing. They continued through the ruins, looking around now and then, and still found nothing. Then, they came towards a house. The house was also empty, but Frisk heard talking and loud cheering that sounded distant. They rushed downstairs and tried to open it, but it wouldn't budge. So then, they kicked it open.

Thousands of humans and monsters were in groups of many who looked alike from each other. Some wore jackets, some wore striped-sweaters, and some even wore armor. Or just some plain casual clothes. Frisk began to walk hesitantly, but soon as they stepped, someone came up to them. It was Chara, and an energetic teen named Clarity, a... *Temmie?* Temmie and Clarity all talked about what was going on and gave introductions... then, everyone suddenly became quiet. Asriel rose and the many souls surrounded him. Unleashing his power, the entire world turned black and it became a void. Pieces of the overworld were scattered everywhere, and the people were in the void and later faded into the light then the void opened: Frisk and their new-made friends fell out of it and were separated on the cold, snow floor. They helped each other up and decided to form a team and find Asriel and restore the Universe...
Medios

La comunicación por
medio de varios dispositivos y aplicaciones permitió la estructuración y
desarrollo de este Wiki como trabajo colaborativo en el módulo de evaluación de
recursos digitales, se listan algunos:

* WhatsApp

Por medio de
esta aplicación se permitió generar el primer encuentro para el grupo, y de pasó
fue uno de los medios por donde enviamos materiales para edición de la WIKI.

* Telefonía

Celular
Facilitó la
comunicación directa con el grupo, despejando dudas, compartiendo experiencias
y desempeñando roles.

* WIKI FANDOM

El mismo
producto Wiki, como canal de comunicación en el desarrollo simultaneo de esta
actividad.
Building:Sea Chart Archive

None

## Description

Valuable sea charts are archived in the Sea Chart Archive. This allows our sailors to navigate the seven seas even faster. The higher the building level and the more distant the destination, the greater the time saving for the journey there and back.

## Sea Chart Archive Information

Reduces the travel time for ships that start their journey, in a town the has a Sea Chart Archive built, when traveling great distances.
1. The top line of the display screen shows the reduction time for 5 † island hops away
	1. How long it currently takes to travel 5 islands away
	2. How much of a reduction you will gain with the next level to travel 5 islands away
	3. How much of a reduction you have gained gain with the current level to travel 5 islands away
2. The middle line of the display screen shows the reduction time for 20 † island hops away
	1. How long it currently takes to travel 20 islands away
	2. How much of a reduction you will gain with the next level to travel 20 islands away
	3. How much of a reduction you have gained gain with the current level to travel 20 islands away
3. The bottom line of the display screen shows the reduction time for 50 † island hops away
	1. How long it currently takes to travel 50 islands away
	2. How much of a reduction you will gain with the next level to travel 50 slands away
	3. How much of a reduction you have gained gain with the current level to travel 50 islands away

† - this is the least amount of reduction displayed;  as you travel further away then the greater the amount of the reduction, at that building level
## Garrison right

Players with Garrison rights and/or Alliance garrison rights do **not** gain the benefits of this building when stationed in a town with this building built in it.

## Expansion

 The time (in seconds) it takes to upgrade to the next level is determined by the following formula:

# Building time (seconds)

[

1
,
472
,
465

509

×

1.12
Level

−
504.5

]

{\displaystyle { \text{Building time (seconds)} = \left \lbrack \cfrac{1,472,465}{509} \times 1.12^\text{Level} - 504.5\right \rbrack }}

The accumulative time (in seconds) it takes to upgrade up to the next level is determined by the following formula:

# Accumulative building time (seconds)

[

1
,
649
,
160.8

61.08

×

(

1.12
Level

−

1

)

−
504.5
×
Level

]

{\displaystyle { \text{Accumulative building time (seconds)} = \left \lbrack \cfrac{1,649,160.8}{61.08} \times \left (\ 1.12^\text{Level} -\ 1\ \right ) - 504.5 \times \text{Level} \right \rbrack}}

For information about the coefficients of formulas: see Construction Time

Due to the large number of templates used to display the information on this building, we are breaking this building's expansion levels down into groups of 5, instead of the normal grouping of 10.

* 0 - 5
* 6 - 10
* 11 - 15
* 16 - 20
* 21 - 25
* 26 - 30
* 31 - 35
* 36 - 40
Modelo de Evaluación de RED BOEHM

Propuesto por Barry Boehm en (1978) desarrolla en termino
de evaluación de la calidad de software en términos de atributos cualitativos y
los mide usando métricas. El modelo no es muy distinto al de McCall, porque
muchos de sus factores de calidad son los mismos. Este modelo también presenta sus
factores de calidad estructurados jerárquicamente de alto a bajo nivel 1.

El
modelo se fundamenta en 1:

\*
Hacer lo que el usuario quiere que haga

\*
Utilizar los recursos de la computadora correcta y eficientemente

\* Ser
fácil de usar y de aprender para los usuarios

\*
Estar bien diseñado, bien codificado y ser probado y mantenido fácilmente.

El modelo BOEHM, introduce características de máximo nivel, e intermedio, que se constituyen
en los factores de calidad, y las características primitivas, cada una de las
cuales contribuyen al nivel general de calidad.

**VENTAJAS 1:**

* Involucra

menos factores y menos criterios lo que implicaría un menor tiempo en su
desarrollo.

* Se podría

utilizar no para uno sino para varios proyectos.

**DESVENTAJAS 1:**

* No especifica muchos aspectos relacionados con el

usuario .

**Referencia Bibliográfica:**

1. Gonzáles, Y., & Cuadra, F. (2001). Calidad del Software (II). Anales de Mecánica y Electricidad. Recuperado 2 de mayo de 2014.
2. Campus virtual UDES, Libro electrónico Multimedia: Capitulo 2 y 4 Evaluación de calidad de la tecnología educativa, capitulo 1y 2 de RED.
Modelo de evaluación de RED de Arthur

## ***El Modelo de evaluación de RED de Arthur***

Este modelo de calidad
fue creado y presentado por Arthur Andersen en 1985. Al igual que el modelo de
McCall estableció un modelo para obtener una medida de la calidad del *software*
*[McCall, 77]. Al igual que el de McCall este modelo se basa en la división*
jerárquica de la calidad de los elementos del software; en su orden estarían
primeramente los factores, luego los criterios y finamente las métricas que es
lo que cuantificaría el resultado de la evaluación. El modelo de Arthur es
sencillamente una variación de este modelo del Modelo de McCall, dejó
exactamente los mismos Factores, pero introdujo nuevos Criterios y obviamente
cambió la relación entre estos. Los nuevos criterios introducidos fueron auditabilidad,
complejidad y seguridad (José Luis Fuertes Castro, Tesis doctoral Modelo de
calidad para el software orientado a objetos. Universidad Politécnica de
Madrid. Madrid 2002)

El propósito de este modelo era darse cuenta de
las necesidades que tuviera el sistema o software, para luego dar informe de
estos resultados de análisis a los programadores quieres harían los ajustes
necesarios

**Ventajas**

Entre las ventajas más significativas de este
modelo podemos decir que tiene apunta directamente al logro de la calidad de
manera directa a partir de los factores.

**Desventajas**

Por otro lado, este Modelo permite la
Auditabilidad lo que genera de entrada una mayor confiabilidad en el producto.
Una de las desventajas que atrevidamente podemos plantear al modelo de Arthur
es que al aumentar los criterios dilata en el orden del tiempo la conclusión de
los resultados y podría incluso aumentar el margen de gastos en el desarrollo
de la evaluación, es decir, costos y tiempo pueden verse alterados.

1- Campus virtual
UDES, Libro electrónico Multimedia: Capitulo 2 y 4 Evaluación de calidad
de la tecnología educativa, capitulo 1y 2 de RED.
Modelo de Evaluación de RED McCALL

El modelo de McCall (1977) representa
la calidad como un concepto desarrollado mediante relaciones jerárquicas entre factores
de calidad, en base a criterios y métricas de calidad y organiza
11 factores en tres ejes o puntos de vista desde los cuales el usuario puede
contemplar la calidad de un producto, que son Operación, Transición y Revisión.
Cada factor tiene asociado sus respectivos criterios 1.

**VENTAJAS 2:**

* Por su estructura jerárquica,

se puede observar que es práctico y fácil de entender y de esta forma fácil de
aplicar.

* Está orientado al producto

final pro se puede aplicar al proceso.

* En costos resulta viable su

aplicación pues no resulta inoperante y,
por el contrario, sería de gran ayuda para cualquier organización pues
generaría un mayor good will ante el mercado.

* Se podría utilizar no para uno

sino para varios proyectos

**DESVENTAJAS 6:**

* Se evalúan muchos factores lo

que implicaría un trabajo adicional al proceso de desarrollo que denota tiempo
y costo.

* Implicaría un trabajo tedioso

por la cantidad de métricas que se utilizarían.

**Referencias:**

1. Cevera Paz, Ángel. Monografía Recuperado de https://www.monografias.com/trabajos5/call/call.shtm
2. Gonzáles, Y., & Cuadra, F. (2001). Calidad del Software (I). Anales de Mecánica y Electricidad. Recuperado 2 de mayo de 2014
3. Deiby. (2012). Modelo McCall, Iso 9126, Iso 2500 Bolivia: Blogger.com recuperado http://mccallisos.blogspot.com/
4. http://modelomccalladsi.blogspot.com/2018/03/el-modelo-de-mccall.html
5. http://modeloseredigitales.blogspot.com/2018/07/modelo-mc-call.html
6. García, Carlos. (2014). Modelo de Calidad McCall: Prezi como recuperado de https://prezi.com/terms-of-use/
Modelo de evaluación de RED FURPS

El Modelo de calidad de RED denominado
FURPS (Funcionality – Usability – Reliability – Performance – Supportability),
fue inicialmente propuesto por Robert Grandy y Heweltt Packard. Sus siglas
corresponden a las cinco características de calidad que para ellos deben tener
el software:

1. Funcionalidad
2. Facilidad de uso
3. Confiabilidad
4. Performance
5. Calidad de soporte

Por otro lado, los
autores también plantean dos categorías de requerimientos: por un lado, los
funcionales y por otro los no funcionales. Los primeros “especifican funciones
que el sistema debe ser capaz de realizar, sin tomar restricciones físicas a
consideración, y se definen a través de las entradas y salidas esperadas.” (Scalone
2006). Los segundos “describen atributos del sistema o atributos del ambiente
del sistema” (Scalone 2006). La sigla FURPS corresponde a cinco categorías para
verificar la calidad del producto; y estas están relacionadas con el análisis
del ciclo vital del producto desde su diseño y origen hasta esperada
satisfacción del cliente del RED, hasta que se convierta en un elemento
obsoleto y se deje de fabricar, para clocar un sistema nuevo que lo reemplace.

**Ventajas:**

Maneja cinco
criterios ampliamente entendibles y que resultan sencillos para el desarrollo
de análisis de evaluación.

La división entre lo
funcional y lo no funcional garantiza especificidad proceso de análisis.

El análisis
involucra el análisis en las diversas fases del proceso del ciclo vital del
sistema, lo que les da mayor confiabilidad a los resultados los fallos pueden
evidenciarse más claramente.

Puede aplicarse a
multiplicidad de sistemas

**Desventajas:**

De la misma manera
que el Arthur, se requiere de un número amplio de matrices de análisis para
hacer el proceso de evaluación del sistema, esto repercute directamente en los
factores de tiempo y costos.

1- Estudio comparativo de los modelos y estándares de
calidad del software. Fernanda Scalone. Universidad Tecnológica Nacional. Buenos
aires. 2006.
Building:Carpenter/21-30

###  Notes:

1. ↑ 1,0 1,1 The second column shows the real resources need, due to self-reduction.
2. ↑ It has been pointed out that the **Warehouse level** MAX Reduction number may be off by 1 for this level to low (it should be +1 higher than what is shown). If it is, then it is because the formula has to drop the fractional remainder in the calculation to make the majority of the numbers shown, be correct. At this time it would take too much programming to fix the formula for these levels.
Modelo de Evaluación de RED ISO-IEC 9126

Estándar internacional usado para la evaluación y calidad del
Software, se encuentra supervisado por el proyecto SQuaRE, ISO 25000:2005, el cual
sigue los mismos conceptos. Cuenta con tres ítems adicionales para ayudar a la
mejora de la calidad del producto software (Métricas externas, Métricas
internas, Métricas de calidad en uso) 1.

**VENTAJAS 2:**

- Es un modelo de corte internacional pero adaptado al caso
colombiano y latinoamericano.

- La terminología es clara y precisa, lo que hace que sea
más comprensible para todos los actores del proceso.

- Involucra la utilización de la norma ISO.

- Introduce un nuevo concepto es la calidad de uso que
tiene en cuenta lo más importante para la gestión de calidad que es la opinión
del usuario.

- Esta actualizado

- se podría utilizar no para uno sino para varios proyectos.

**DESVENTAJAS 2:**

- Como en casi todos los modelos implica un esfuerzo de
tiempo, trabajo y costo.

**Referencia Bibliográfica:**

1. https://www.iso.org/home.html
2. Scalone, F. (2006). Estudio comparativo de los modelos y estándares de calidad del software. (Maestría Ingeniería en Calidad). p (129-150). Universidad Tecnológica Nacional. Buenos Aires. Recuperado 2 de mayo de 2014

1. https://campusvirtual.univalle.edu.co/moodle/pluginfile.php/1179404/mod\_resource/content/1/2017A-CP-Clase02A\_ModelosDeCalidadInternacionales.pdf
2. http://unidad4rociomp.blogspot.com/2017/07/46.html
Tsunopolis

### UFO Maintains Strategic Position

Global Observer News A neon city surrounded by deep ocean waters, considered one of the most technologically advanced cities in the world, it was an easy target of surveillance by the invading UFOs. Even with the rise of the monsters, a UFO remains positioned off-shore, its mysterious purpose unknown.

**Episode**: Wave of Destruction

**Location**: Tsunopolis

**Opponent**: Ultra V x 2

**Enviornmental Weapons / Attacks**:

1.Hurling a projectile at the UFO hovering in the Northern sky will prompt it to fire it's laser into the ocean, triggering a tsunami. Head for the rooftops quickly.

The following buildings will topple in the arrow's direction for crush opportunity:

2. Downward strike this building once.

3. Downward strike this building three times.

4. Downward strike this building four times.

5. Downward strike this buillding three times.

* Three parked fuel tankers.
* Like Metro City, military helicopters patrol the skies here as well, and will shoot on sight.
* Destruction of Tsunopolis will yield between 5,00-7,000 battle tokens.

Once both opponents have been defeated, you are beamed aboard the UFO and taken to the mothership, which is orbiting earth.

## Trivia

* This level is obviously based on Japan, which has not only been the site of the most tsunamis throughout history, but Japan is also the origin of the Kaiju (strange beast) film genre.
* Tsunami comes from the Japanese, translated as "Harbor Wave".
Saw mill/19-21

###  Notes

1. ↑ 1,0 1,1 Based upon the cost for that mill level divided by the number of islanders.
2. ↑ 2,0 2,1 Based on the cumulative cost of the saw mill level divided by the number of islanders.
3. ↑ 3,0 3,1 3,2 3,3 With a building that increases production of the resource by 2% per each level of the building (max level=32 or a max increase of 64% in production).
4. ↑ 4,0 4,1 4,2 4,3 4,4 4,5 Helping Hands.
Building:Trading port/6-10

The time it takes to upgrade to the next level is determined by the following formula:

B
u
i
l
d

t
i
m
e

i
n

s
e
c
o
n
d
# s
(

50
,
400

23

×

1.15

L
e
v
e
l

−
1
,
512
)

{\displaystyle { Build ~time ~in ~seconds = ( \frac { 50,400 } { 23 } \times 1.15 ^ { Level } - 1,512) }}

r
o
u
n
d
e
d

t
o

t
h
e

n
e
a
r
e
s
t

w
h
o
l
e

s
e
c
o
n
d

{\displaystyle { ~rounded ~to ~the ~nearest ~whole ~second }}
Capitol

**Episode**: Cerebulon, Destroyer of Worlds

**Location**: Capitol

**Opponent**: Cerebulon (Boss)

**Enviornmental / Special Attacks**:

1. Electricity field behind crashed UFO.
2. The large monument that Cerebulon smashes through in Adventure mode is present in other modes, with a special powerup at the very top. Strangely enough no characters are able to climb it. It took Magmo fifteen heavy hits to bring it down. However, Those who can fly such as Raptros & Preytor can fly up to  get the powerup.
3. There is only one fuel tanker, parked to the left in front of the Capitol.
4. Destruction of Capitol will yield between 30,000-50,000 Battle Tokens.

Visit here for strategy information.

## Trivia

* Inspiration for this level would come from the 1956 Columbia Pictures film *Earth vs. the Flying Saucers* where UFOs attack, then are defeated over the skies of Washington DC. One saucer crashes into the Washington Monument, another into the Capitol Building.
* This is also an unlockable level that can be purchased for 85,000 Battle Tokens.
* Level unavailable in 2 Player Elimination mode.
Rosdale Canyon

A top-secret military base houses decommisioned military experiments and weapons. Although the government denies the existence of this base, strange shapes on the horizon and flashes in the night sky lend credence to the rumors of alien research and prototype experimentation.

**Episode**: Outpost X

**Location**: Rosdale Canyon

**Opponent**: Red Ant Preytor x 8, then Goliath-Prime (Boss).

**Enviornmental Weapons / Attacks**:

1. Turret-guns on either side of bunker entrance can be removed and used, but don't do much damage.
2. North Pillar has indestructible boulder stacked atop which will be useful in the battle with boss.

Destruction of Rosdale Canyon will yield between 6,000-8,000 Battle Tokens.

This level is the smallest of all in adventure mode. When you begin, you will first do battle with a total of eight of the Mutant Ant version of Preytor, (waves of three, three, then two.) As this level is primarily a boss battle, the ants are defeated far easier than other opponents. Once they are defeated, your first boss, Goliath-Prime, will appear atop the bunker. Visit here for strategy information.

## Trivia:

* Name and appearance of level influenced by Roswell, NM, as well as Area 51 at Edwards A.F.B. in Nevada (the words "Bunker 51-A" can even be seen on the blast door).
* In modes other than Adventure, the best area to linger on this map is between the helicopter base and the bunker. Here, you have access to 7 throwable weapons, the Special Attack powerup, and the 50 Energy pickup.
* The ant-version of Preytor in this level is a nod to the mutated ants in the 1954 WB film *Them!*.

* Goliath-Prime and Vegon share the same boss music.
* Turret-guns are present in Adventure mode only.
* This is the only level in the game where no Human casualties can occur.
* This is also the smallest level in the game, being dwarfed in overall size by even Midtown Park, the very first level in the game.
Generator

**Generators** are weapons that can be found atop certain buildings in *War of the Monsters*.

They come in two purely aesthetic varieties. One of them is silver, and is made of two short, fat hexagonal prisms linked together. The other one is black, consisting of three tall, thin hexagonal prisms linked together.

They can be used to taze an enemy by pressing the square button, and thrown with the circle button. The taser knocks down monsters, and throwing stuns monsters and launches them in the air. It is recommended to use the taser first, as using it has no adverse effect on the throw.

## Locations (under construction)

### Midtown Park

There are 3 generators on this map.

* One is located on the modern, white tower that sinks into the ground when destroyed.
* The other two are atop the buildings that fall over perpendicularly to the park (not going straight into the park)

### Gambler's Gulch

There are 3 generators on this map.

* One is on the east wing of the castle.
* Another is behind the globe on the music building.
* A third is on the building with a circus tent roof.

### Metro City

There are 5 generators on this map.

* Two are on different levels of the second-tallest building in the center (northwest).
* One is on top of the northeast tower.
* One is on the building that is hugging the corner of the railroad tracks just northeast from the center.
* The last one is on the buildings just west of the tallest building in the center.

### Bay Town

* The sole generator on this map is atop the tallest building (closest to the docks).

### Club Caldera

There are two generators on this map.

* One is on top of the cylindrical building that falls into the ocean when destroyed.
* The other is atop the second-to-the-left of the buildings hugging the volcano.

### Tsunopolis

There are 3 generators on this map.

* One is on the trapezoidal skyscraper in the map's center.
* Another is on the rectangular tower just north of the first generator.
* The third is on the buildings near the southern tip of the island.

### Capitol

There are 4 generators on this map.

* One is just north of the central dome.
* Another is just east of the southern pediment.
* A third one is directly west of the southern dome.
* The last generator is on the north half of the building, shortly west of the UFO.
Gambler's Gulch

This strip houses some of the best gambling in the world, with it's extravagant themed casinos constantly being joined by newer ones under construction. Crowds of tourists spend millions of dollars trying to beat the odds each year underneath the larger-than-life signs and flashing lights.

**Episode**: Revenge of Togera

**Location**: Gambler's Gulch

**Opponent**: Togera, then Robo-47 with military.

**Enviornmental Weapons / Attacks**:

* Sword in courtyard can be disloged and used as melee weapon.
* Nefertiti head can be used as indestructible boulder.
* Ship can be broken into two indestructible pieces.
* Globe can only be rolled around level.
* This pickup remains airborne after bldg is leveled.
* Three fuel tankers parked around level.
* Dragon head on pagoda reacts like fuel tanker.
* Destruction of Gambler's Gulch will yield between 6,000-8,000 Battle Tokens.

Robo-47 has brought military ground and air forces along for the battle, It seems the best strategy is to be near the cloaking powerup when Togera is defeated. The military won't open fire while you are cloaked, so you'll be able to step into the center of the formation and set off your close range special, which will eliminate the majority of them. Otherwise, they'll chip away at your health quickly. Those remaining after the blast can be hurled at Robo-47. The choppers can be dealt with one-on-one with projectiles.

## Trivia:

* This level was obviously based on the casino towns of Las Vegas and Reno, Nevada.
* The level was modelled by Corey Kruitbosch.
* Robo-47's theme which plays after fighting Togera is the same music used in the scrapped Lake Powell map.
* The minor powerups are all concentrated in the northern portion of the map.
* The military forces are present in Adventure mode only.
* The level is unavailable in 2 Player Elimination mode.
Metro City

An expansive city bustling with millions of people, a state-of-the-art rail system and hundreds of skyscrapers. Urban housing and industrial complexes outline the downtown business district.

**Episode**: The Creeping Chaos

**Location**: Metro City

**Opponent**: Preytor and Mecha-Congar

**Enviornmental Weapons / Attacks**:

* Five parked fuel tankers. One roams level.

* Military choppers that patrol around skyscrapers and surrounding blocks will chip away at your health until they're eliminated.

* Skyscrapers take twelve dive attacks each to destroy. All pickups will drop to ground level.

Destruction of Metro City will yield between 5,000-8,000 Battle Tokens.

## Trivia:

* The level's opening scene is a nod to the 1967 Toho film *King Kong Escapes*, in which Kong is transported by helicopters, (though not in a cage or into battle.), and the 1957 Universal film *The Deadly Mantis*, in which the mutated insect terrorizes it's way across North America, climaxing in an attack on Washington D.C.
* Metro City is the largest level in the game.
* The military choppers are present in Adventure mode only.
* Level unavailable in 1 Player Endurance, 2 Player Elimination mode, and any Free-for-All match above two players.
* Metro City is also the name of the city from the old beat 'em up game Final Fight
Atomic Island

### Baby Born With Goat Head

**Global Observer News** Built on the site of a radiation-testing zone, Atomic Island now houses a prototype nuclear plant. Although "safe" research occurs, the possibility of a meltdown has driven most of it's inhabitants to vacate.

**Episode**: Battle For Atomic Island

**Location**: Atomic Island

**Opponent**: Kineticlops x 4 (re-spawning), then Vegon (Boss).

**Environmental Weapons / Attacks**:

1. Infinite Energy after performing dive attack on central reactor. (It will power down after near three refills, but will re-energize after a brief period or can be restarted immediately with a dive attack.)
2. Dive attack on East reactor vent switch will cause basin to fill with deadly fiery plasma, rapidly consuming health in a matter of seconds.
3. If you are looking to maximize your token tally, the countdown will not start until all four small reactor towers have been destroyed. Each take two dive-attacks apiece, so be sure you have demolished the rest of the facility, all of the vehicles and housing to ensure the highest token tally. Leaving one tower standing means only one Kineticlops can respawn to challenge you.

* Naturally, electrical fences should be avoided, though can be used to your advantage.
* Four fuel tankers parked at South pump house.

Destruction of Atomic Island will yield 15,000-20,000 Battle Tokens.
Like Rosdale Canyon, your opponents here are easily defeated, as your second boss battle will be occurring shortly.

Once the final tower has been demolished, you will hear a countdown begin, with the warning: "Core Meltdown" appearing on the screen, after the ensuing blast, you are standing in a pit amongst the wreckage of the plant. In it's center, a large, mutated pod opens, sprouting the three headed horror that is your second boss, Vegon!

Visit here for strategy information.

## Trivia

* Vegon is based on a cross between Biollante, from the 1989 Toho film *Godzilla vs. Biollante* and Audrey II, the mutated Venus Fly Trap-type plant from the 1986 WB film *Little Shop of Horrors* (as well some King Ghidorah because of the three heads with long necks)
* Vegon's inclusion as the boss in Adventure Mode may be an intended pun, being a plant in a power plant.
* This level, alongside Gambler's Gulch, was modelled by Corey Kruitbosch.
* Level unavailable in 1 Player Endurance and 2 Player Elimination modes.
* It may be based on real life Three Mile Island.
* This map, surprisingly, possesses no usable power generators, despite being an electricity-generating station.
War of the Monsters Animated Wiki

**Welcome to the War of the Monsters Animated Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Midtown Park

"Studies Indicate Park Relieves Stress" -Global Observer News

This park is an oasis of green amid the traffic-filled downtown district of one of the busiest cities in the world. The trademark four-corner buildings stand guard over the little pool of natural serenity in an otherwise hectic city.

**Episode**: Day of the Colossus

**Location**: Midtown Park

**Opponent**: Congar

**Enviornmental Weapons / Attacks**:

* Four fuel tankers parked around outer perimeter of level, with two roaming.
* Three skyscrapers in the level: Apcomm, (Congar start point), World Icon and Tes Bancorp all topple after one downward strike. (Each building. marked with arrows showing direction they fall.)
* Helicopters are unarmed.
* Destruction of Midtown Park will yield between 2,000-5,000 Battle Tokens.

## Trivia:

* Century Airfield uses the same level music as Midtown Park.
* Level unavailable in 2 Player Elimination mode.
* In another game done by Incognito, Twisted Metal: Black, Midtown was the area that it took place in, possibly serving as a reference to Twisted Metal: Black.
* This level is based in New York, the same city when King Kong appears.
* Clips showing the various monsters and gameplay on the Main Menu all use this level.
* This level also acts as the Tutorial level in Adventure mode, gradually explaining basic commands as the player fights Congar while also having several Hint markers placed around the level to explain other features such as performing Special Attacks.
Saw mill/43-45

###  Notes

1. ↑ 1,0 1,1 Based upon the cost for that mill level divided by the number of islanders.
2. ↑ 2,0 2,1 Based on the cumulative cost of the saw mill level divided by the number of islanders.
3. ↑ 3,0 3,1 3,2 3,3 With a building that increases production of the resource by 2% per each level of the building (max level=32 or a max increase of 64% in production).
4. ↑ 4,0 4,1 4,2 4,3 4,4 4,5 Helping Hands.
Episode 2

**BOWMAN** is the second episode of the series *Obsolete*.

## Episode Description

"It is 2015, one year since the aliens appeared. The rapid growth of EXOFRAMES in developing countries oppose the attempts by first-world countries at implementing regulations. Lieutenant Bowman of the U.S. Marine Corps LAR Battalion comes under attack by EXOFRAMES during a stability operation in Angola, Africa. From this day on the battlefield will never be the same."

## Summary

The extraterrestrials are dubbed peddlers or aliens. Their first contact in 2014 was taken as a joke. They reached out to humanity via radio, television, any device connected to satellite.

They emphasized that they do not wish to interfere with any basis of discrimination such as nationality, politics and culture. They only wish to trade for limestone.

The first to collect enough limestone for the exchange had not truly expected the peddlers to follow through. To their surprise, peddlers did just that.

EXOFRAMES started off as just strong, lean extensions of the human body. Many rumors swarmed the machines, hypothesizing that they brainwashed humans and were made of various spines from lifeforms to tap into the human psyche. U.S. soldiers Bowman and his Company Commander were overseeing Angolan farmers using EXOFRAMES as they were in the middle of the Third Cabinda Conflict, with the soldiers being heavily armed with tanks and other forms of weaponry.

The soldiers bickered back to one another about the future of EXOFRAMES and even pointed out that despite conversing with life outside of earth, humanity is still neck deep in its own chaos. Locals of the region put up a resistance to the soldiers, using EXOFRAMES. They wiped out armed soldiers in an instant. That day, of 2015, carved its way that EXOFRAMES had a place in battle.

Bowman pointed out that battle was restored to an art long forgotten, face to face combat with your opponent. No more hiding in tanks or other machinery, but shooting, battering and gutting your opponent when toe-to-toe has returned on a mass scale, thanks to peddler technology.

## Characters

* Bowman
* Company Commander
Saori Hayami

**Saori Hayami** (早見 沙織 *Hayami Saori*, born May 29, 1991 in Tokyo, Japan) is a Japanese voice actress, singer and narrator. Her major voice roles include Yukino Yukinoshita in *My Teen Romantic Comedy SNAFU*, Ayase Aragaki in *Oreimo*, Shirayuki in *Snow White with the Red Hair*, Miyuki Shiba in *The Irregular at Magic High School*, Shinoa Hiragi in *Seraph of the End*, Ruby Rose in the Japanese dub of *RWBY*, Kokuro in *Darling in the Franxx*, Urara Shiraishi in *Yamada-kun and the Seven Witches*, Wako Agemaki in *Star Driver*, Shōko Nishimiya in *A Silent Voice*, Yumeko Jabami in *Kakegurui – Compulsive Gambler* and Shinobu Kocho in *Demon Slayer: Kimetsu no Yaiba*.
UFO

Episode**: Terror In Space**

**Location**: UFO

**Opponent**: Zorgulon x 3

**Enviornmental Weapons/ Attacks:**

Upper and Lower levels have laser cannons guarding pickups, except for those on elevators.

Destruction of UFO will yield between 5,000-7,000 Battle Tokens.

Like Club Caldera, the upper level has squadron of UFOs on patrol. The UFOs and cannons are present in Adventure mode only.

Your character has been brought to the mothership of those responsible for the attacks on Earth. Here, you will do battle with three of the alien menace, as well as causing as much damage to the ship as you can. Once this has been achieved, you will once again board the saucer, which will jettison from the failing mothership, and begin an uneven descent back to Earth.

This is also an unlockable level that can be purchased for 105,000 Battle Tokens.
Building:Trading post

## Description

Merchants and traders do their business at the **Trading post**. There is always a deal to be made or a bargain to be had. However, merchants from far away tend to head for big and well known trading posts!

## Building Information

At the trading post the player has the ability to make bargains to sell his goods for gold or to find deals and buy goods from other players for an amount of gold.

The capacity of your **Trading post**, is the total number of resources you can offer for sale at once and is increased with every expansion level. The range of your **trading post** is increased with every *odd* expansion level as well.

At levels 1 and 2 you see only your island and the immediately adjacent 1 island away.
At levels 3 and 4 you can see up to 2 islands away.
At levels 5 and 6 you can see up to 3 islands away.
At levels 7 and 8 you can see up to 4 islands away.
At levels 9 and 10 you can see up to 5 islands away.
Etc...
* You can see other players loading speeds, so that if you purchase resources, you can get an idea of how long it will take to load your purchase before your shipment is sent to you.

For more information: see Trading
## Expansion Details

The time (in seconds) it takes to upgrade to the next level is determined by the following formula:

# Building time (seconds)

[

108
,
000

11

×

1.1
Level

−
9
,
360

]

{\displaystyle { \text{Building time (seconds)} = \left \lbrack \cfrac{108,000}{11} \times 1.1^\text{Level} - 9,360\right \rbrack }}

The accumulative time (in seconds) it takes to upgrade up to the next level is determined by the following formula:

# Accumulative building time (seconds)

[

108
,
000
×

(

1.1
Level

−

1

)

−
9
,
360
×
Level

]

{\displaystyle { \text{Accumulative building time (seconds)} = \left \lbrack 108,000 \times \left (\ 1.1^\text{Level} -\ 1\ \right ) - 9,360 \times \text{Level}\right \rbrack}}

For information about the coefficients of formulas: see Construction Time

* 1-10
* 11-20
* 21-30
* 31-39
Episode 3

**MIYAJIMA REI** is the third episode of the series *Obsolete*.

## Episode Description

"In 2016, the Indian Army is at a crossroads adopting EXOFRAMES into their regular army. They begin using them at the Karakoram Range Siachen glacier in a border dispute with Pakistan. When exchange officer Rei Miyajima from the Japan Self-Defense Forces comes to research high altitude warfare,they encounter a group of EXOFRAMES thought to be the Pakistani Army."

## Summary

First Lieutenant Rei Miyajima of the Japanese Defense Force: Cold Weather Combat Training Unit comes via the Indian Air Force to the Indian Army's Special Warfare Brigade Ladakh Scouts located in the Siachen Glacier as part of a secret officer exchange program. He meets Captain Wangchuck.

Wangchuck's unit are at this time the only ones to have armed Exoframes for front line usage, which is why Miyajima has come to them, as he has to make a report on this. Wangchuck explains how Exoframes work, as Miyajima has never seen a real one before.

Wangchuck's unit are preparing for combat with the Pakistan Armed Forces, however he notes that due to how treacherous the mountain is - there have been more deaths due to it than hostile attacks. He explains that the Indians began to use Exoframes in response to the Pakistani doing so, so as not to fall behind in combat.

Exoframes of Azad Kashimir Regiment are spotted having crossed the cease-fire line and the Ladakh Scouts proceed to engage them. Miyajima is the first to go in, followed by another soldier and soon Wangchuck himself. Miyajima takes down the regiment's Exoframes before heading off.

Wangchuck reveals to his soldiers that he believes Miyajima was not actually from the Japanese Defense Force.

## Characters

* Rei Miyajima
* Wangchuck
* Subordinate A
Building:Warehouse/0-10

###  Notes:

1. ↑ 1,0 1,1 For the older players that had more than 4 **warehouses**, before Patch 0.4.0 went into effect, you will be allowed to keep your warehouses, but only the 4 largest warehouses will offer protection from pillaging.
2. ↑ 2,0 2,1 When a stored resource reaches **75%** of the maximum allowed, the amount appears red.
When the amount reaches **100%**, the amount appears **bold red**.
Any amount received beyond the maximum is lost.
To increase storage capacity, upgrade your Warehouse, build another warehouse (limit 4) or build a Dump.
New players are limited to only 4 Warehouses and 1 Dump.
Older players who already had more than 4 warehouses, can keep them but only the 4 largest warehouses will offer protection from pillaging.
Weapons

Weapons in the game such as cars, planes, boats, trucks,radio towers, gas tanks, debris, tanks, etc. can be found in any level split in three groups: club, spear, and explosive.

## Background

Weapons may be used to do extra damage to enemies, spears (radio towers, broken pipe or bars) can stun enemies, but once they get it out they will throw it at you. Clubs (steel bars, parts on bulidings) can be used to do more damage when hitting other monsters, and can be thrown. Vehicles may be thrown, but do little damage, these include taxis, helicopters, tanks, buses, propane tanks, planes, rocks, debris, ventilation systems, UFOs, gas trucks, and other items. Some may have a special effect, such as exploding and setting a monster on fire or a generator that can be used to shock a monster.
Episode 1

**OUTCAST** is the first episode of *Obsolete*.

## Episode Description

"In 2014, aliens begin to trade consciousness-controlled robot “EXOFRAMES” with earth. The military potential of the EXOFRAMES disrupt the current world-order."

## Summary

2014, first contact with intelligence outside Earth is made. They seek trade for limestone and in return, they offer machinery of their own creation that appeals to humanity. The machinery syncs with human consciousness and works like an extension of the body. This enables humanity to enact manual labor without straining the human body as much. Hands-on jobs like farming, mining and more are exceedingly efficient as ever.

2023, Peru and Ecuador are at each other's throats. U.S. marine forces intervene with a young addition to their ranks, the EXOFRAME Force Recon. War will be declared on the U.S. by Peru the moment it sets foot on the battle field. Armed militants of the EXOFRAME Force Recon hope that their presence will not initiate that.

Combat in EXOFRAME is more human than expected. It puts fighters in the soles of their shoes again, as the machines they pilot run, duck, hide with their instincts. Success in battle relies on the agility, cunning and skill of the pilot.

## Characters

* Ricardo
* Loewner
* Bowman
* Rei Miyajima
* Fernando
Bowman

**Bowman** is one of the main characters of *Obsolete* and a member of EXOFRAME Force Recon.

## Biography

As shown in Episode 2, in 2015 Bowman took part in the Third Cabinda Conflict and was present during the first occasion that Exoframes were used for military purposes, being the only survivor.

As shown in Episode 1, in 2023 Bowman and the EXOFRAME Force Recon head to Peru.
Storyline

The storyline of this game is set in the 1950s where a fleet of alien flying saucer warships invade the Earth, causing massive damage. The scientists of the world manage to create a series of secret weapons, which, when activated, let loose shock waves that short-circuit the saucers and cause them to crash. Unfortunately, each flying saucer is fueled by a green radioactive liquid, which leaks out from destroyed crafts. Through this and follow up effects, the fuel creates giant monsters and turns man made robots hostile as a result. The player acts as one of these monsters and battles against the rest, and himself in fictional cities across the globe and the remaining UFOs.

The story mode of the game starts out in Midtown Park where a giant gorilla called Congar defeats a wave of Military forces but is fought and defeated by the lead monster. In Gambler's Gulch, the lead monster also defeats the Godzilla styled beast, Togera. After Togera's defeat, a military class mech called Robo-47 and the military show up and attack the lead monster but are defeated as well. At a military base at Rosedale Canyon (similar to Roswell), the lead monster is confronted by giant ants and a Transformer style robot, Goliath Prime. Prime and the ants are all defeated. The military then decide to test their new weapon, Mecha-Congar, on the high speed mantis Preytor, who was attacking Metro City. Before they could fight the lead monster appears and defeats them both. The lead monster then travels to Century Airflield and defeats Raptros the dragon and his mate. Later when Atomic Island suffers from a meltdown, a pack of Kinecticlops appear and must be defeated, and then the lead monster must battle a large plant Biollante like creature called Vegon. Two Robo-47s stop a UFO attack in Baytown and try to slay the lead monster and fail. Even the combined might of Agamo and Magmo in Club Caldera fell to the lead monster. After defeating two Ultra-V robots at "Tsunopolis", the lead monster is abducted by an on-looking UFO that takes it back to the UFO mothership. There the lead monster has to fend off a few Aliens (three Zorgulons) before being abducted once more when the mothership explodes, causing the carrying UFO to crash into a Washington DC style Capital city. There, the alien leader Cerebulon attacks in a multi-layered battle suit like the Tripods from War of the Worlds. After Cerebulon is defeated, the lead monster victor watches as the last part of Cerebulon, a small timid insect like creature flees.
Building:Sea Chart Archive/0-5

###  0

Normal without Sea Chart Archive building

 Reduction:0 s

 Newtravel time40 m  | Originaltravel time1 h 40 mwithout otherspeed-ups

 Reduction:0 s

 Newtravel time1 h 40 m  | Originaltravel time6 h 40 mwithout otherspeed-ups

 Reduction:0 s

 Newtravel time6 h 40 m  | Originaltravel time16 h 40 mwithout otherspeed-ups

 Reduction:0 s

 Newtravel time16 h 40 m
Building:Town wall/41-48

###  Notes:

1. ↑ A storage cap is the highest level possible this building.
No further upgrades are possible because the next level will exceed the
towns maximum storage capacity of **2,562,500** of each of the resources,
**without** using ambrosia   to **double** the amount of storage.
2. ↑ A hard cap is the highest level possible for this building.
No further upgrades are possible because the upgrade button has been removed.
Episode 5

**SOLDIER BRAT** is the fifth episode of the series *Obsolete*.

## Episode Description

"As EXOFRAMES permeate conflict zones, armed insurgents realize they can give EXOs to children and make them fight. Forcing them to operate inadequately equipped EXOFRAMES, they are used as sacrificial pawns dying one after another… Day after day these children have no choice but to endure. One day, a man appears and offers to train them as soldiers."

## Summary

Jamal is a child soldier in Sub Sahara, forced to operate an Exoframe. His unit are easily wiped out by the enemy forces, but he and Kayira manage to flee. Back at base they are punished by their Commander until Zahir arrives and explains that he is taking command over the unit, killing the former Commander for his failures. He tells the child soldiers that they may leave if they wish, as he will only mold those who want to be soldiers into ones, with all of the children agreeing to the training.

## Characters

* Jamal
* Child Soldier A
* Child Soldier B
* Kayira
* Commander
* Zahir
* Outcast NCO
Fort Désolation

**Fort Désolation** est une location de la trilogie de jeux vidéo *Disney Epic Mickey*. Elle est reliée à Discoveryland. D'après Monsieur Taureau et Madame Chèvre, c'est un site archéologique historique aux multiples plantations exceptionnelles. Après la victoire de Mickey sur le Fantôme Noir, le dissolvant s'est dissipé et les arbres du Fort Désolation ont repoussé. Cependant, les Encreurs qui ont réchappé à la bataille ont découvert Fort Désolation et ont décidé d'y habiter. Depuis, Fort Désolation leur appartient et Ian supervise le site.

## Habitants

* Encreurs
	+ Chromophtères
	+ Épouvantâches
	+ P'tites Tâches