Evolution Events

This was found out by code mining.

Theoretically, there are 19 events, and they are randomly drawn. Under some circumstances, the game has to roll another event

## Variables

* "evoeventinterval" alters the duration of all events, but also the interval
* "bplayevohotcold" (default= false) (seems to be a reverse logic, as true puts it in an unlimited loop)
* "bplayingevofog" (default= false) (seems to be a reverse logic, as true puts it in an unlimited loop)
* "weatherenabled" (default=true)

## Event Interval

* "EvoEventInterval"[Set to 0.35/1 if not between this range] \* 600 [Regular Playtime] or 190 [Sudden Death] = Seconds after which an event is fired
* Default Values (Wildcard Official): 1 Player: 0.3; 2 Player: 0.5; 4 Player: 0.6

#### Example: EvoEventInterval=0.5

```
0.5*600s=300s=5min

```

* Every 5 minutes an event is fired.

```
0.5*480s=240s=4min

```

* Timed events last 4 Minutes

## Survivor Tracker!

* Duration: 360 seconds (6 minutes)
* Gets replaced by another event if >120 alive players

## MegaFog

1. After a random delay between 3000 and 7500 seconds (50 min and 125 min)
2. Aggro Range limited by -1200 units
3. Reads time index from "fastfog" command

## MegaHeat / MegaCold

* After a random delay between 1600 and 5000 seconds
* 50/50 chance
* Thesis: This events must this occur every game thats between ~26-80 minutes long

## Acid Rain

* After a random delay between 650 and 3600 seconds
* If the player does not have broken legs (<30 HP), he loses 0.7hp per second. If hp are under 30, you don't lose health.
* Equipped items lose 0.5 durability per second.
* Seems to occur instead of regular rain

## Superloot Crate

* Event disappears after 360 seconds
* Called Supplycrate\_level60 but do not require a minimum level
* Loot Table

## Food of the Gods

* Event disappears after 60 seconds
* Called Supplycrate\_level60 but do not require a minimum level
* Loot Table

## All Bosses

* *Broodmother, Megapithecus, Dragon*
* Event disappears after 30 seconds
* Level is 1
* The spawn point is set
* Aggro Range is 1x
* There seems to be a 50% spawn chance between Broodmother or Megapithecus

## The Beast Within

* Duration of Event: EvoEventInterval \* 480 seconds
* Forces Dino AI to target players
* Activates a red fog Unclear

## Day-Night Switch

* Event disappears after 60 seconds
* Allows day time to advance, (which means a switch to night) Unclear

## Predator's Night

* Duration of Event = EvoEventInterval \* 480 seconds
* Carnivore Aggro Range x2
* Carnivore Player Aggro Range x2
* Sets Carnivore aggro Range on Players x4Unclear, but math
* Allows advancing to day and night time Unclear

## Supply Overload

* Event disappears after 60 seconds (Crates stay)
* Spawns supply crates on all possible volume, no check for vacancy

## Double Taming

* Duration of Event = EvoEventInterval \* 480 seconds
* 2x taming speed

## Harvest Bounty

* Duration of Event = EvoEventInterval \* 480 seconds
* 2x harvest amount

## Harvest Famine

* Duration of Event = EvoEventInterval \* 480 seconds
* 0.1x harvest amount

## I love you, you love me

* Officially disabled Unclear
* Duration of Event = EvoEventInterval \* 480 seconds
* 2x mate boost effects

## Hail the the King

* Event disappears after 30 seconds
* Spawns 650 units above each player
* Loot table

## The Swarm!

* Event disappears after 360 seconds
* 0.6 second delay before spawn
* Spawns 10 Meganeuras (Level 9) for each player
* Different locations around the player (935 units above, 200 units in other directions)

## ARKtic Monkeys!

* Event disappears after 360 seconds
* 1 second delay before spawn
* Spawns 3 Mesopithecus (Level 5,5,7) for each player
* Spawn 3000 units in the air and fall
* Have Chitin helmets equipped, 0.0 quality?

## Herbivore Drop!

* Event disappears after 360 seconds
* Gets replaced by a random event if alive players > 100
* 2 second delay before spawn
* Spawns 15000 units in the air and falls
* *Interestingly, option 4 cannot happen, because a random option number between 0-2 (integer, 1-3 natural numbers) is generated. This might be a bug*

 2(33%)
 3(33%)
 4(0%)

## Carnivore Drop!

* Event disappears after 360 seconds
* 1 second delay before spawn
* Spawns 8000 units in the air and falls
* *Interestingly, there are 2 more Raptor spawns and 1 more Carno spawn that are not active. This is most likely due to balancing*