Dry Out

**Dry Out** is a Long Length Normal 4 Difficulty Main Level released in Version 1.0. It's the fourth Main Level and it introduces the Gravity Portals. Beating this level awards the Player 4, a new Cube from Normal Mode and the Primary Magenta Color from Practice Mode.

## History

Dry Out was released alongside the other six Version 1.0 Levels upon the release of the game on August 13th, 2013. Compared to the previous Version 1.0 Main Levels, Dry Out was the first Main Level to give people a challenge. Eventually though, this Level became much easier for a lot of Players, such as Darnoc703.

Dry Out was updated in Version 1.6 with 3 Secret Coins added to the Level. Just like Back On Track, these Coins were easily collected by most of the prominent Players of that time. Even nowadays, many still consider Dry Out the first "challenging" Level out of the Main Levels.

## Gameplay

### Cube Section 1 (0-67%)

The level begins with a Cube Section where Platforms and Spikes appear in different Structures, which goes on for a while. Eventually, the Cube reaches an Upside-Down Portal, with more platforms and spikes appearing in different structures compared to the previous Part. After a while, the Cube reaches a Right-Side-Up Portal where more platforms and spikes appear, alongside some Yellow Jump Pads and Yellow Jump Orbs. Some Pillars eventually lead the Cube into the next Section.

### Ship Section 1 (67-83%)

Then, a Ship Section starts where platforms in the shape of a square are laid around the open area. Eventually, this leads to some Pillars with Spikes beyond it. The square-shaped Blocks now have spikes on them as well. This eventually leads to a Corridor with spikes that also leads into the next Section.

### Cube Section 2 (83-100%)

Lastly, another Cube Section begins where platforms and spikes appear in different structures, primarily pillars. Later on, there's also the occasional yellow jump pad that appears. One of these yellow jump pads leads the Cube towards the end of the Level.

## Decoration

### Red/Dark-Blue Section (0-34%)

The Decoration begins with a Red Background, with Basic Spikes, Ground Spikes, Basic Spike Decoration, Basic Blocks and Grid Blocks appearing as well. Some Block Designs also have Basic Chains and Pulsate Rods with Player Colors. After a while, the Background slowly fades to Dark Blue, with the Block Designs still the same and primarily Pillar-shaped Block Designs still appear, with some exceptions. Eventually, Basic Slabs become part of the Block Designs, alongside some Black Blocks inside of some Ground Spikes.

### Green/Red Section (34-67%)

After that, the Background Color slowly fades to Dark Green and then lights up to be Light Green. More of the same Block Designs appear, now with Grid Blocks as a very lengthy platform for other Block Designs and Spikes. Then, the Background Color shifts to Red and the Block Structures consist of almost only Pillars. The Block Designs themselves stay the same.

### Light-Green/Pink Section (67-100%)

After this, the Background Color shifts back to Green and the Block Structures become Square-Shaped. There's also some occasional Pillar Structures that appear every now and then, all with the same Block Designs. Eventually, the Background Color shifts to Pink and Block Structures revert to what they were in the Red Section. The Background slowly fades to Purple after this, which is also what ends off the Level.

## Design Quality

### Gameplay

Dry Out has Basic Gameplay. The Player constantly has to do things, which keeps the Level interesting. The Upside-Down portion of the Level is also very fair and gives you time to adjust as well. However, the first Coin in particular is very unnecessarily hidden. Finding this first Coin can be very tedious, since it's off-screen. The jump you have to do after landing on the Coin is also a Blind Jump, which makes matters worse. But, aside from that Coin, Dry Out has very fair Gameplay.

### Decoration

For what Dry Out tries to accomplish (the Basic Theme), it does that decently well, just like the previous Main Levels. The different Colors are pretty vibrant and fade nicely. The Red and Green Colors do repeat themselves, but they still fit the Level decently. Overall, the Decoration that this Level tries to perfect fits the Level very well.

## Difficulty

Dry Out is the first major "challenge" that the Main Levels bring with them. The Level introduces the Gravity Portals: Both the Upside-Down and the Right-Side-Up Portals. This new addition gives a lot of newer Players a lot of trouble, because focusing on this new addition can be very hard to get used to.

Some jumps in Dry Out are in hindsight not actually that bad. Once a Player understands what to do at specific locations in the Level, the Upside-Down portion shouldn't be as bad to do. Over time, Players will understand the way to Read the Upside-Down portion, which prepares them for future Levels.

## Coins

In Dry Out, there are 3 Secret Coins that can be Collected.

### Coin 1

The first Coin can be found in the first Cube Section during the Dark-Blue Color Fade. Under some of the Basic Slabs, there's Black Blocks on top of the Spikes below and those lead towards the first Coin. A Yellow Jump Pad leads the Player back onto the normal Path.

### Coin 2

The second Coin can also be found in the first Cube Section, right after the Upside-Down portion. Above one of the Blocks that have Spikes and a Basic Chain, there's a Coin that can be Collected by jumping on top of these "floating" Blocks.

### Coin 3

The third Coin is in the first Ship Section. In the area with Blocks that have Basic Spikes around them, one of those Blocks have a Coin above it. To get this Coin, the Player has to go inbetween the Top Spikes and the Spikes on the Block.

## Trivia

* This is the fourth Level in the game.
* This level is the only Normal Difficulty Level that rewards you with 4.
* Dry Out is often seen as one of the first major difficult Main Levels in the game.
* This Level got Updated in Version 1.6 to add 3 Secret Coins to it.
* This Level was also Updated in Version 1.9 to change the Difficulty, which used to be a Harder Difficulty, to a Normal Difficulty.

Main Levels:

 **<< Polargeist** | **Base After Base >>**