recursal/Fanatic-Fandom huggingface dataset:
Some Random Dead Dude

A Stub! Bumerrrr*Detectives! We need help! This page is a stub. Can YOU help Detective Lisa Wiki by expanding it?*

## Appearances

### Appears in

Detective Lisa Part 2: The Sidekick Mayhem

### Debut

Detective Lisa Part 2: The Sidekick Mayhem

The guy died form violently being murdered by JD. No one cared about the dude and he got killed...horrible life. I'm kinda glad he's dead though LOLXDLOLXDLOLXDLOLXDLOLXD
Ninja Master: A Shinobi's Tale Wiki

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## Important articles

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Taijutsu

**Taijutsu** is a basic form of techniques and refers to any techniques involving the martial arts or the optimization of natural human abilities. Taijutsu is executed by directly accessing the user's physical and mental energies, relying on the stamina and strength gained through training. It typically does not require chakra, though chakra may be used to enhance its techniques. Taijutsu generally require no hand seals to perform, occasionally making use of certain stances or poses, and are far quicker to use than Ninjutsu or Genjutsu. Taijutsu is simply put: hand-to-hand combat.

## Techniques

1. **Dynamic Fist Barrage:**
	* Unleashes a rapid and dynamic series of punches, overwhelming the opponent with sheer speed and precision.
2. **Crushing Kick Combo:**
	* Executes a combination of powerful kicks, each aimed at different parts of the opponent's body for maximum impact.
3. **Acrobatic Cyclone Spin:**
	* Engages in a rapid spinning motion, delivering multiple strikes to surrounding enemies with both hands and feet.
4. **Iron Body Stance:**
	* Temporarily enhances the user's physical durability, reducing the impact of incoming attacks.
5. **Dynamic Entry Rush:**
	* Executes a swift and dynamic entry, closing the distance to the opponent in the blink of an eye for a surprise attack.
6. **Cyclone Fist Uppercut:**
	* Employs a spinning uppercut with tremendous force, launching the opponent into the air.
7. **Stone Fist Palm Strike:**
	* Channels chakra into the user's palm for a powerful, concussive strike, capable of breaking through defenses.
8. **Agile Shadow Dance:**
	* Moves with incredible agility and speed, allowing the user to evade attacks and strike from unexpected angles.
9. **Unyielding Defense Stance:**
	* Adopts a defensive stance that minimizes vulnerability, making it difficult for opponents to land effective blows.
10. **Whirlwind Spin Kick:**
	* Performs a spinning kick with precision and speed, capable of striking multiple opponents in a single rotation.
11. **Thousand Strikes Barrage:**
	* Unleashes an overwhelming barrage of fast and precise strikes, overwhelming the opponent with sheer volume.

* + -
Lightning Style

**Lightning Style** is a specialized system of techniques based around electrokinetic (electricity/lightning) powers. The user is able to wield a skill set that is focused on the cultivation and manipulation of electricity/lightning in various ways such as offensively and defensively.

Generally, users of this art are considered equally balanced in power, agility and speed.

## Techniques

1. **Lightning Style: Thunderbolt Spear:**
	* Forms a concentrated javelin of lightning that can be thrown at high speeds, piercing through obstacles and opponents.
2. **Lightning Style: Electrifying Palm Strike:**
	* Charges the user's palm with lightning chakra for a powerful and electrifying strike upon contact.
3. **Lightning Style: Volt Tether:**
	* Creates a chain of lightning that can be used to bind or immobilize the opponent, restricting their movements.
4. **Lightning Style: Thunderclap Burst:**
	* Unleashes a burst of lightning in all directions, damaging and disorienting nearby enemies.
5. **Lightning Style: Swift Thunderstep:**
	* Moves at incredible speed, leaving behind a streak of lightning, allowing the user to quickly close the distance to the opponent.
6. **Lightning Style: Shockwave Pulse:**
	* Sends out a wave of electrical energy in all directions, disrupting electronic devices and shocking nearby foes.
7. **Lightning Style: Arcing Surge Slash:**
	* Enhances a weapon with lightning chakra, allowing the user to deliver electrified slashes with increased cutting power.
8. **Lightning Style: Static Shield Defense:**
	* Creates a protective shield of static electricity, deflecting incoming projectiles and reducing the impact of physical attacks.
9. **Lightning Style: Voltage Whip:**
	* Summons a flexible whip made of lightning, which can be used for both close-range strikes and disarming opponents.
10. **Lightning Style: Thunderstorm Assault:**
	* Calls down bolts of lightning from the sky, creating a devastating and widespread area-of-effect attack.
11. **Lightning Style: Surge Fist Barrage:**
	* Unleashes a rapid barrage of lightning-infused punches, overwhelming the opponent with speed and power.
12. **Lightning Style: Raijin's Wrath:**
	* Channels a massive amount of lightning chakra into a powerful beam, capable of piercing through even the most resilient defenses.

* +
Genjutsu

Unlike ninjutsu, the effects of **Genjutsu** are not real, being only sensory illusions experienced by those who fall victim to it. Genjutsu falls under the broad category of Yin Release. A Genjutsu is created when a ninja controls the chakra flow of a target's cerebral nervous system, thereby affecting their five senses; this is frequently used to create false images and/or trick the body into believing it has experienced physical pain.

## Techniques

1. **Genjutsu: Illusory Mirage Step:**
	* Creates the illusion that the user has disappeared, allowing for stealthy movements or surprise attacks.
2. **Genjutsu: Dream Weaver's Slumber:**
	* Induces a deep and peaceful sleep in the target, rendering them temporarily immobile.
3. **Genjutsu: Phantom Doppelganger Assault:**
	* Generates multiple illusory duplicates of the user, confusing and overwhelming the opponent.
4. **Genjutsu: Mind Fog Veil:**
	* Surrounds the target with a thick fog that impairs vision and causes disorientation.
5. **Genjutsu: Shadow Manipulation Puppetry:**
	* Creates the illusion that the user controls the target's movements like a puppet, restricting their actions.
6. **Genjutsu: Echoing Nightmare Scream:**
	* Implants a haunting scream in the target's mind, causing fear and distraction.
7. **Genjutsu: Illusionary Puppet Brigade:**
	* Conjures an army of illusory puppets that seem real to the target, overwhelming them with sheer numbers.
8. **Genjutsu: Mirage Terrain Shift:**
	* Alters the perception of the surroundings, making the environment appear drastically different to the target.
9. **Genjutsu: Whispering Shadows Deception:**
	* Creates the illusion that shadows are whispering ominous secrets to the target, inducing paranoia.
10. **Genjutsu: Time Stasis Illusion:**
	* Deludes the target into perceiving that time has come to a standstill, leaving them vulnerable to attacks.
11. **Genjutsu: Hall of Mirrors Reflection:**
	* Multiplies the user's image into numerous mirrors, confusing the target about the true location of the user.
12. **Genjutsu: Eternal Nightmare Loop:**
	* Traps the target in a continuous loop of a terrifying nightmare, affecting their mental state over time.

* +
Earth Style

**Earth Style** is a specialized system of techniques based around geokinetic power. The user is able to wield a skill set that is focused on the cultivation and manipulation of earth/earthen matter, allowing for the manifestation of techniques that include combat skill, defensive capabilities and/or transmutation.

## Techniques

1. **Earth Style: Stone Barricade Wall:**
	* Raises a solid wall of compacted earth to provide cover or block incoming attacks.
2. **Earth Style: Tremor Fist Smash:**
	* Channels earth chakra into the user's fist, delivering a powerful ground-shaking punch upon impact.
3. **Earth Style: Quicksand Trap:**
	* Turns the ground into quicksand, trapping and immobilizing opponents who step on it.
4. **Earth Style: Boulder Toss:**
	* Lifts and hurls large boulders at enemies, causing damage upon impact.
5. **Earth Style: Mudslide Rush:**
	* Creates a fast-moving mudslide that sweeps away obstacles and foes in its path.
6. **Earth Style: Stone Golem Guardian:**
	* Summons a guardian made of earth to protect the user, absorbing and deflecting attacks.
7. **Earth Style: Earthen Armor:**
	* Covers the user in a layer of hardened earth, providing enhanced defense against physical and jutsu-based attacks.
8. **Earth Style: Crumbling Canyon Collapse:**
	* Causes the ground to collapse, creating a canyon that obstructs and divides the battlefield.
9. **Earth Style: Dust Cloud Mirage:**
	* Raises a cloud of dust and debris, creating confusion and obscuring the user's movements.
10. **Earth Style: Mountain Fist Uppercut:**
	* Empowers the user's fist with the density and strength of a mountain, delivering a devastating uppercut.
11. **Earth Style: Underground Labyrinth Seal:**
	* Creates a complex network of tunnels beneath the ground, allowing for stealthy movement or surprise attacks.
12. **Earth Style: Mega Earthquake:**
	* Causes a massive earthquake that shakes the entire battlefield, disrupting and damaging all within its radius.

* +
Wiki Wiki Herramientas David Patrón

**¡Bienvenidos a Wiki Wiki Herramientas David Patrón!**
Comunidad de estudiantes y jovenes que buscan aprender los conocimientos básicos de computación

Somos una comunidad web colaborativa sobre Herramientas David Patrón en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

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Locations

Welcome to the immersive world of Ninja Master, where you can choose your destiny among five distinct locations and factions.

## Fire Country

### Ember Village

Known for its passionate and fierce shinobi, the **Ember Village** lies nestled within the heart of the Fire Country. The village is surrounded by vibrant landscapes and is a hub of intense training and competitions.

## Water Country

### Misty Village

Embrace the misty landscapes and tranquil atmosphere, the **Misty Village** is situated in the serene Water Country. The shinobi of Misty Village are renowned for their adaptability and stealth.

## Wind Country

### Dunes Village

In the vast deserts of the Wind Country lies the **Dunes Village**, a place where shinobi harness the power of the wind. With skills ranging from swift movements to manipulating the very air around them, Dunes Village offers a unique training ground for those seeking agility and precision.

## Earth Country

### Obelisk Village

Uncover the secrets hidden within the solid structures of **Obelisk Village**, situated in the Earth Country. The shinobi here are known for their resilience and strength.

## Lightning Country

### Nimbus Village

The **Nimbus Village** is built in a range of tall mountains, with its buildings shaped into tower-like structures that are attached to sides of mountains and inter-connected by a network of bridges.

* Land of Iron
* Kage Summit Cave
* Kenjutsu Trainer Mansion
* Nimbus Village Arena
Ranks

Shinobi are trained as soldiers to follow out tasks given to them by their leaders. There are multiple hidden villages that are home to shinobi, with the Village Hidden in the Leaves, Sand, Mist, and Rain being but a few of them. Most shinobi come from a hidden village, and perform missions for a fee. These missions can include: doing manual labor, acting as escorts, gathering secret information, retrieving stolen items, carrying out assassinations, etc. In times of war, ninja come together to defend their villages and land. Shinobi are expected to be loyal to their villages, and any defectors are considered to be missing-ninja, and will be marked for death.

## Shinobi Ranks

Among the Shinobi are multiple ranks. Ranks are based on graduation, not skill.

1. **Academy Student (Age: 6-12):**
	* The MC starts as an Academy Student, undergoing basic ninja training and education in their chosen village. This phase focuses on the development of foundational skills and knowledge.
2. **Genin (Age: 12-14):**
	* Upon completing the Academy training and passing the graduation exam, the MC advances to the rank of Genin. This stage marks the beginning of active missions and fieldwork, where the MC proves their abilities as a junior ninja.
3. **Chūnin (Age: 15-17):**
	* After successfully participating in various missions and demonstrating leadership skills, the MC may be promoted to the rank of Chūnin. This promotion comes with increased responsibilities and the potential to lead a team of Genin.
4. **Jōnin (Age: 18-20):**
	* Achieving Jōnin status is a significant milestone that showcases the MC's advanced skills and strategic prowess. This rank allows for participation in higher-stakes missions and leadership roles within the village.
5. **Kage or Elite Specialist (Age: 25+):**
	* Toward the later stages of the MC's journey, the possibility arises to attain the highest rank as a Kage, leading the entire village. Alternatively, if the MC chooses a specialized path, they may become an Elite Specialist, renowned for their exceptional skills in a specific area.
Ninjutsu

**Ninjutsu** doesn't require Nature Release mastery or investment. These jutsu are more focused on versatility and chakra manipulation and control, such as increasing your movement speed by pooling chakra to the soles of your feet before taking off. Although a lot of these techniques are not as complicated as using a nature transformation, they are still extremely useful when on missions not requiring high level combat.
Ninja Master: A Shinobi's Tale (game)

**Ninja Master: A Shinobi's Tale** is an interactive fantasy-adventure game by JubJub, where your choices control the story.

## Summary

Loosely on *Naruto* by Masashi Kishimoto, the player will become a ninja with extraordinary powers in an feudal Japanese fantasy world.

### Character Creation:

1. **Gender and Appearance:**
	* Players can choose to play as a male or female shinobi.
	* Customize physical appearance, clothing, and accessories.
2. **Clan Selection:**
	* Various clans with unique abilities and histories.
	* Players can either choose from established clans or create their own with distinct characteristics.
3. **Familiar or Organization:**
	* Choose to form a bond with an animal familiar or join a secret organization with its own agenda.

### Gameplay Mechanics:

1. **Village Selection:**
	* Choose one of the ninja villages with its own culture, traditions, and specialties.
	* Participate in village events and missions to gain reputation.
2. **Factions and Progression:**
	* Start as an Academy Student, progress through ranks (Genin, Chunin, Jonin, etc.).
	* Align with one of the three factions, each with its own philosophy and goals.
3. **Freedom of Choice:**
	* Decide whether to stay loyal to the village, become a hermit, or go rogue.
	* Engage in political intrigue, espionage, or outright battles.

### World-Building:

1. **Economy and Politics:**
	* Develop intricate systems for each village's economy and political structure.
	* Dynamic world events that affect the entire game universe.
2. **Survival Mechanics:**
	* Incorporate elements like resource management, wilderness survival, and strategic decision-making.
3. **Advanced Jutsu:**
	* Gradually unlock and learn powerful jutsu techniques.
	* Training system for enhancing and mastering abilities.

### Social Systems:

* **Housing and Marriage:**
	+ Implement a housing system where players can own and customize their homes.
	+ Marriage system with the option to have children.
* **Relationships and Reputation:**
	+ Interact with NPCs and build relationships.
	+ Reputation system influencing how others perceive and interact with the player.

### Storyline and Consequences:

* **Dynamic Storylines:**
	+ Branching narratives based on player choices.
	+ Significant consequences for actions, affecting the overall game world.
* **Romance and Legacy:**
	+ Choices related to romance affecting the character's story and legacy.
	+ Generational progression, where players' actions impact future characters.
Summoning Contract

**Summoning** is a tool that the lucky few who have been able to form a blood pact can do, using special techniques to whisk creatures of their chosen blood pact into battle to aid them. Summoned creatures can only be called upon using the D-Rank Summoning Technique Ninjutsu. When selecting this jutsu, players/characters should select one of the above creature types that they have encountered or formed a blood contract with as described in the Summoning Technique’s description.
Medical Mastery

**Medical Mastery** is a specialized system of techniques based around restorative power. Proper treatment of patients often requires specialized knowledge of anatomy, chemistry and biological function. Through training and practice, one can master the necessary treatment techniques for healing almost any ailment or injury.

Medical Mastery allows the ninja to learn healing techniques such as healing and reviving fainted ninjas, as well as harness the deadliness of poisons and toxins in combat.

## Techniques

1. **Healing Touch:**
	* Channels chakra to accelerate natural healing, allowing the user to rapidly recover from injuries or wounds.
2. **Revitalizing Resuscitation:**
	* Revives a fainted or unconscious ally by infusing them with life-restoring chakra.
3. **Antidote Infusion:**
	* Neutralizes poisons and toxins within the body, providing immediate relief from their effects.
4. **Regenerative Aura:**
	* Creates a healing aura around the user, gradually restoring health to themselves and nearby allies.
5. **Plague's Embrace:**
	* Infuses weapons or projectiles with a poisonous touch, causing lingering damage over time.
6. **Toxic Veil Defense:**
	* Surrounds the user with a protective veil that repels incoming attacks and deflects poison-based jutsu.
7. **Chakra Drain:**
	* Drains the life force from a target, replenishing the user's health while causing harm to the opponent.
8. **Chakra Transfer Technique:**
	* Transfers a portion of the user's life force to an ally, healing their injuries.
9. **Venomous Dart Barrage:**
	* Unleashes a barrage of poisonous darts, inflicting toxic effects on targets with each hit.
10. **Healing Water:**
	* Creates a pool of healing water that restores health and cleanses ailments for those within its radius.
11. **Restoration Seal:**
	* Seals a wound temporarily, preventing further damage and allowing time for complete healing.

* +
Taiga Nekoma

**Taiga Nekoma** is an ally and a potential love interest in *Ninja Master: A Shinobi's Tale*, if the main character is male. Taiga's character is defined by her connection with the Nekoma Clan, her deep love for cats and her unique set of skills as a shinobi.

## Personality

Taiga is characterized by her gentle and compassionate nature. She approaches situations with empathy and kindness, fostering a supportive atmosphere within the group. Taiga has an enduring love for cats, as her bond with these creatures is an integral part of her identity.

If the main character is male, Taiga becomes a potential love interest. Her nurturing and caring nature make her a comforting presence, and the development of their relationship depends on the choices made by the player throughout the game.

If the male main character (MC) in "Ninja Master: A Shinobi's Tale" chooses to marry Taiga Nekoma in adulthood and becomes part of her clan, Taiga's role could evolve into a dynamic blend of traditional responsibilities and her unique clan attributes. While managing household affairs, Taiga continues to contribute to the shinobi lifestyle.

## Abilities

Taiga's unique ability lies in her seamless coordination with her feline companions during missions. Together, they move as one, leveraging the agility and stealth of the cats to navigate various challenges.

* **Feline Agility:** Taiga enhances her speed and agility, mirroring the movements of her feline companions. This ability allows her to swiftly navigate the battlefield, making her a challenging target for opponents.
* **Cat's Whisker Perception:** Taiga heightens her senses, attuning herself to the environment like a cat. This heightened perception grants her the ability to detect subtle movements, anticipate attacks, and navigate with exceptional awareness.
* **Sensing Technique:** By focusing, Taiga can sense and detect chakra in the air.
* **Weapon Mastery:** Taiga skillfully throws kunai with small, razor-sharp claws attached to the tips.

### Genjutsu Mastery

Taiga specializes in genjutsu techniques that draw inspiration from the mysterious and captivating nature of cats. Her genjutsu abilities focus on illusions, sensory manipulation, and subtle psychological tactics.

* **Cat's Gaze Illusion:** Taiga locks eyes with her target, drawing them into an enchanting illusion created by the captivating gaze of a cat. This genjutsu can induce a state of temporary confusion or fascination, leaving opponents vulnerable to follow-up attacks.
* **Eternal Slumber Technique:** Taiga casts a genjutsu that induces a brief, dreamlike state in her targets, causing them to perceive the passage of time differently. While only seconds pass in reality, those affected may feel as though they've experienced a more extended period.
* **Hypnotic Technique:** Taiga incorporates a rhythmic dance movement into a mesmerizing genjutsu. The hypnotic flickering induces a trance-like state, making it easier for Taiga to manipulate the perceptions and actions of her targets.
Classes

**Shinobi** are trained as soldiers to follow out tasks given to them by their leaders. Most shinobi come from a hidden village, and perform missions for a fee. These missions can include: doing manual labor, acting as escorts, gathering secret information, retrieving stolen items, carrying out assassinations, etc. In times of war, ninja come together to defend their villages and land. Shinobi are expected to be loyal to their villages, and any defectors are considered to be missing-ninja, and will be marked for death.

## Ninja Ranks

* Academy Student
* Academy students are technically not the lowest rank, as they are not yet shinobi. At a very young age, they are not only trained physically, but mentally. They are taught the basics of chakra control and the basic culture of their respective village.

* Genin

* Upon graduating from the academy, shinobi become genin. Consisting primarily of young children, this rank begins the baseline purpose of a shinobi: to provide for the village. They take on primarily D-rank or C-rank missions, though in states of emergency, such as a world war, they do take on more serious missions. Genin typically form teams of three, often maintaining these teams for the rest of their lives.

* ChūninGenin can become chūnin by one of two ways, either by completing a significantly difficult mission or by passing a Chūnin Exam, a competition of sorts that replicates the conditions of a B-rank or higher mission. Each exam differs as to not give an advantage to repeat examinees. Chūnin are more likely to be deployed into live combat and to more difficult missions. Most shinobi are of this rank.

* Jōnin

* Only the most experienced shinobi are promoted to the rank of jōnin. One must be recommended by someone with a great deal of influence within their respective village, and must be deemed worthy by their Kage. They have been known to be deployed on A-rank and even S-rank missions alone, and act as military captains in times of war. It is their job to train genin teams, and it is their decision whether or not their genin participate in the Chūnin Exam.

* Tokujo

* Shinobi deemed to be of jōnin skill in a single field, such as interrogation or military strategy, are given this rank. They rarely become full fledged jōnin, instead excelling far and above in their respective field, surpassing even the most powerful jōnin.

* Commander Jōnin

* While maintaining the official rank of jōnin, commanders are given a seat on the council.

Kage and Village Head
In each village, a single shinobi reigns as the ultimate power. Among the Five Great Shinobi Villages, these chief shinobi are referred to as Kage. They lead the council, acting as a tie breaker. Each village has their own way of choosing their Kage.
Clans

When you start your character creation for the Leaf Village, you are introduced with several clans you can select.

People who are of no clan are called "Clanless" and are the most common people in the world, but they live and work alongside all the other clans present in the different villages able to keep up and in some cases outpace members of those clans in different ways. Your character belongs to one of these clan groups. Your choice of clan affects many different aspects of your character. It establishes fundamental qualities that exist throughout your character’s shinobi career. When making this decision, keep in mind the kind of character you want to play.

Your shinobi’s clan not only affects your ability scores and traits but also provides the cues for building your character’s story. Each clan's description in this chapter includes information to help you roleplay a character of that clan, including personality, physical appearance, features of society, and unique tendencies. These details are suggestions to help you think about your character; Characters can deviate widely from the norm for their clan. It’s worthwhile to consider why your character is different, as a helpful way to think about your character’s background and personality.

## Clans

### Akuma Clan

* **Background:** One of the four noble clans, the Akuma Clan boasts unparalleled battle prowess. Renowned for their natural combat skills, they prefer to live in remote areas, away from civilization. Their strength lies in solitude, and their members are known for their mysterious presence.

### Nekoma Clan

* **Background:** The Nekoma Clan, a family of skilled shinobi with a unique bond with cats. Recognizable by distinctive whiskers on their cheeks, they are masters in cooperation with feline companions. Agile and swift, the Nekoma Clan excels in stealth and surprise attacks, making them formidable opponents.

### Hanabira Clan

* **Background:** Specializing in mind-oriented tactics and weaponized botany, the Hanabira Clan is a noble family with a flower-themed expertise. Their jutsu involves manipulating plants and using them as weapons, combining elegance with lethal precision. The clan's members are known for their strategic minds and artful combat style.

### Ukiyo Clan

* **Background:** The wealthiest family in Ember Village, the Ukiyo Clan, owns and operates the Ukiyo Trading Company. This company engages in commerce and trade, facilitating the exchange of goods both within Ember Village and with neighboring regions. Their extensive network and resources make them key players in the village's economic landscape.

### Torigake Clan

* **Background:** Instrumental in founding Ember Village, the Torigake Clan has a storied history. They play a crucial role in enforcing order, often taking on responsibilities such as becoming the military police. Disciplined and honorable, members of the Torigake Clan uphold the village's values and traditions.
Kochō Clan

The **Kochō Clan** (胡蝶一族, *Kochō ichizoku*) is a noble clan that specialize in mind-oriented tactics and weaponized botany, from the Ember Village. The members of this clan specialize in mind-related techniques which makes them experts at intelligence gathering, espionage and interrogation amongst other things. Additionally, the members are characterized by their use of insects as weapons through use of their ninjutsu.

## Kochō Clan Techniques

* **Butterfly Mode:** The user is able to manifest butterfly-like wings, primarily used for flight but they also enable enhanced speed and balance.
* **Mind Attack Technique:** The user can use their talent with telepathy to locate a "relay station" within a group, allowing a special "connection" to one another without unnecessary confusion.
* **Mind Melt Technique:** The user can control target from afar, as an advantage which makes the targets unaware and therefore defenceless to this power.
* **Flower Bomb Technique:** The user can teleport via flower petals, merging into flowers and appearing anywhere else from the same element.
Lewis Sewter + Reindeer

Lewis Sewter is the head scientist at the University of Veganism, located in Gooch Gardens. He lives with his Reindeer 'Randy', who recently came out as non-binary and goes by 'Lettuce/Lover' pronouns. Lettuce met Lewis Sewter during the second year of the Battle of Burley, in which both were locked in Burley's Cupboard and taken prisoners of war.
ゲイズハウンド

# ゲイズハウンド(GAZE HOUND)

ゲイズハウンド(GAZE HOUND / GAZE HOUNDS)

不確定名:きみょうなどうぶつ(STRANGE ANIMAL / STRANGE ANIMALS)

概要
--

迷宮内で遭遇する通常モンスター(エネミー)の一種。

生息域はシナリオ#1『狂王の試練場』B5-B9。

なおシナリオ#4『ワードナの逆襲』と、『BUSIN』『BUSIN 0』にも同名のモンスターが出現する。

特徴
--

八本の脚を持つ異形のトカゲ。その姿はシナリオ#5に出現するバジリスクとほぼ同じだが能力は弱く、バジリスクの亜種、もしくはバジリスクを模して作りだされた魔物と言われる。

噛みつき攻撃は麻痺毒を流し込むことに特化しており、ダメージ量は非常に低い。

## 元ネタ

Gaze houndとは本来は猟犬の分類であり、嗅覚より視覚で獲物を捉えるものを指す(サイトハウンドとも言う。犬種としてはアフガン、グレーハウンド、ボルゾイ、サルーキ等)。

ファミコン以前の版ではボーパルバニーやカピバラと同一のグラフィックになっていた。

能力
--

動物系 Lv4

HP 4～32 (期待値18)

AC -1

攻撃回数 1 / 最大2 / 期待値1.5

特殊能力：麻痺 逃走

出現数：1～5

後続：ゲイズハウンド(20%)
Items

**Items** in the Shinobi World are obtained by fighting monsters, trading with other players or the cash shop (cosmetic items only). Items are broken down into several types, and many of them require sacrifice to obtain them.

Due to the numerous applications of chakra, technology developed in a rather unique way. While technology generally resembles that of the early 21st century, weaponry has generally stagnated at swords. Due to the immense speed of most combatants, bows were nigh useless, thus close range or thrown weapons dominated combat. A similar event occurred in the development of vehicles, thus most are no more advanced than a drawn cart. All exchange is done in **ryō**, a coin and paper currency backed by gold equivalent to 1 copper piece.

## List

### Weapon

* **Bokken**
	+ **Cost:** 500 rye
	+ **Description:** A wooden training sword, bokken were designed to lessen the damage caused by fighting with real swords. Bokken eventually became lethal weapons themselves in the hands of trained experts.
* **Kunai**
	+ **Cost:** 200 ryo
	+ **Description:** Kunai are small, diamond-shaped knives with a ring at the pommel.
* **Shuriken**
	+ **Cost:** 100 ryo
	+ **Description:** Shuriken are small star-shaped throwing blades that are easily concealable in clothing.
* **Weighted Chain**
	+ **Cost:** 500 rye
	+ **Description:** Sometimes called a chain whip, meteor hammer, or kusari-fundo, weighted chains are unwieldy weapons often used when laws or markets keep more refined weapons out of commoners' hands. When wielded in one hand, only part of the chain can be used, granting the weapon the light property. While wielded in two hands, the full length of the chain is swung, granting the weapon gains the reach and heavy properties.
つえ

## つえ(STAFF)

不確定名：つえ(STICK)

概要
--

迷宮内で戦闘に勝利し、宝箱の中から得られる戦利品の一種。またボルタック商店でも初期状態から購入可能な一般普及品。「武器」枠で装備できる。

初出はシナリオ#1『狂王の試練場』。

和製wizを含むほとんどのタイトルで入手可能な定番の品。

特徴
--

細長い棒状の木材。迷宮内で武器として振り回しても折れない程度には頑丈。

西洋で武器として用いられる杖は、クォータースタッフ(Quarterstaff)もしくはショートスタッフ(short staff)と呼ばれる全長2メートル前後のもの。

「杖」が2mもあればショートではないと思うところだが、これは3mを超す長槍であるパイクをロングスタッフ(long staff)と呼ぶことが前提。

クォータースタッフを用いた戦闘技術は15世紀から19世紀までさまざまに発展しているが、『Wizardry』における一般普及品の杖には(ダガーと同程度の)最弱の性能しかなく、魔術師を含むすべての職種が装備できるのが唯一の利点。

魔術師の武器というイメージが強いが、少なくとも冒険者が呪文を習得したり現場で詠唱するうえで、杖の有無や種類が影響することはない。

## スペック

戦・魔・僧・盗・司・侍・君・忍

STR修正値：0

ダメージ：最小 1 / 最大 5 / 期待値 3

鑑定手数料(売却価格)：5 G.P.

店頭販売価格：10 G.P.
Fire Style

**Fire Style** (火, *Hi*) is a specialized system of techniques based around pyrokinetic power. The user is able to wield a skill set that is focused on the cultivation and manipulation of fire in various ways such as offensively, defensively or even to heal.

It is the most aggressive of the basic natures, with even its defensive applications typically stopping attacks through the threat of damage.

## Techniques

1. **Fire Style: Inferno Palm Blast:**
	* A concentrated burst of fire chakra released from the palm, capable of incinerating targets upon contact.
2. **Fire Style: Fire Shuriken Barrage:**
	* Conjures multiple shurikens engulfed in flames, creating a deadly barrage that can cause widespread damage.
3. **Fire Style: Scorching Phoenix Flight:**
	* Summons a majestic phoenix made of flames, which soars through the air, scorching everything in its path.
4. **Fire Style: Flame Cloak Defense:**
	* Surrounds the user with an intense cloak of flames, acting as both an offensive and defensive measure against attacks.
5. **Fire Style: Blazing Whirlwind Kick:**
	* Enhances the user's physical kick with swirling flames, delivering a powerful and fiery blow to the opponent.
6. **Fire Style: Infernal Dragon's Roar:**
	* Unleashes a roaring dragon made of fire that charges towards the target, leaving destruction in its wake.
7. **Fire Style: Firestorm Technique:**
	* Engulfs the immediate area in a whirlwind of flames, creating a devastating firestorm that damages everything within its radius.
8. **Fire Style: Fireball Technique:**
	* A classic technique where the user breathes out a large fireball, capable of both ranged attacks and explosive impact.
9. **Fire Style: Ember Rain Dance:**
	* Rains down a multitude of small fire embers from above, creating a chaotic and hazardous battlefield.
10. **Fire Style: Phoenix Flame Burst:**
	* Channels fire chakra into the ground, causing it to erupt in a burst of phoenix-shaped flames, damaging and stunning nearby enemies.
11. **Fire Style: Inferno Blade Dance:**
	* Surrounds the user's weapon with intense flames, turning every strike into a blazing dance of destruction.
12. **Fire Style: Blazing Meteor Shower:**
	* Summons a rain of flaming meteors from the sky, creating a widespread and devastating area-of-effect attack.

* +
バックラー

## バックラー(BUCKLER)

不確定名：たて(SHIELD)

概要
--

迷宮内で戦闘に勝利し、宝箱の中から得られる戦利品の一種。またボルタック商店でも初期状態から購入可能な一般普及品。「盾」枠で装備できる。

初出はFC版Ⅲ。

FC以前の版と『リルガミンサーガ』におけるシナリオ#2『ダイヤモンドの騎士』では、品名が#1と同じこがたのたてになっている。

同様の性能をもつ盾はほぼすべてのタイトルで入手可能だが品名は頻繁に変化しており、こがたのたて、たて、ラウンドシールド(ROUND SHIELD)、まるたて、ターゲットシールド(TARGET SHIELD)など多岐にわたる。

特徴
--

直径約45cmの円形で、前面はドーム状の膨らみ、あるいは中央に金属球が嵌め込まれ、後面中央に持ち手がある。

『Wizardry』におけるバックラーは、防具としての性能は大型の盾より劣り、「盗賊と司教にも装備できる」点と「安価である」点が特徴。

司教に関しては前衛には立たないことを前提とし、持ち帰れる戦利品の数を増やすために装備の強化はしないという選択肢もある。

## 元ネタ

古代から中世・ルネサンス期まで広く使用された防具であり、その名称は古フランス語の「盾」に由来する。

大型の盾のように構えて攻撃を受け止めるのではなく、敵の攻撃を見極め、その武器に撃ちつけることで攻撃を打ち払うように使う。

サイズが小さい分取り回しが良く、装備者のフットワークや攻撃の動作を妨げることなく、防御から反撃の動作にスムーズに移行することができる。

更にそれ自体が標的を殴打する鈍器としての性質を持ち、近接戦で敵を抑え込む際にも効果を発揮。

また武器の持ち手をバックラーで覆い隠すことで、攻撃の予備動作を敵に見せない攻撃補助の効果もある。

ただしゲーム作品でそこまで再現されている例は少なく、『Wizardry』も含め「大型の盾を装備できるキャラクターが、あえてバックラーを選択する理由は無い」場合が大半を占める。

## スペック

戦・僧・盗・司・侍・君・忍

AC：-2

鑑定手数料(売却価格)：10 G.P.

店頭販売価格：20 G.P.
Lmao Wiki

**Welcome to the Lmao Wiki!**
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We're a collaborative community website about Lmao that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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Goochverse Wiki

**Welcome to the Goochverse Wiki!**
The official home for everything Gooch

We're a collaborative community website about Goochverse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
ししおう

## ししおう(SHISHIOU)

不確定名：けん(SWORD)

概要
--

迷宮内で戦闘に勝利し、宝箱の中から得られる戦利品の一種。「武器」枠で装備できる。

初出はGBC版ⅠのEXダンジョン『ワードナの宝物庫』。

特徴
--

ヒノモトから渡ってきた「太刀」というカタナの一種で、黒漆の拵(外装)と、太刀としては小ぶりな刀身が特徴。

威力そのものは村正に及ばないが、動物系と悪魔系の魔物に対しては与えるダメージが倍加し、動物系と獣人系の魔物の攻撃を逸らす効果もある。

戦士とニンジャにも装備できるが、君主には装備できない。

## 元ネタ

平安時代末期に作成されたといわれる実在の日本刀で、東京国立博物館所蔵の重要文化財。

「獅子王」は「号」であり、刀そのものは無銘。

『平家物語』と『源平盛衰記』には、源頼政が鵺を退治し、朝廷からその褒賞として下賜されたとする伝承が記されている。

## スペック

戦・侍・忍

STR修正値：8

攻撃回数：3

ダメージ：最小 11 / 最大 32 / 期待値 21.5

鑑定手数料(売却価格)：250,000 G.P.

店頭販売価格：500,000 G.P.
Your Character

The **Shinobi** is the main protagonist of Ninja Master: A Shinobi's Tale. Their background, personality, appearance, and relationships are dependent entirely on player choice. The only pre-determined aspects about the Shinobi is their occupation, familial ties, and species. Everything else, from their appearance to the style of their apartment, can be chosen by the player.

When creating your character, think about why you became a ninja. Was it in preparation for a difficult task, or did you simply want to impress someone? Were you popular growing up, using the opportunity to grow your following, or was it simply to earn a little respect? During your training, did you succeed with flying colors, or did you have to retake the exam multiple times? As a result of this, are you cocky and overconfident, or cautious and pensive?
ガスクラウド

## ガスクラウド(GAS CLOUD / GAS CLOUDS)

不確定名:ガスのけむり(GAS CLOUD / GAS CLOUDS)

概要
--

迷宮内で遭遇する通常モンスター(エネミー)の一種。

生息域はシナリオ#1『狂王の試練場』B2。

#4『ワードナの逆襲』ではLv1召喚モンスター。

『DIMGUIL』でも同名のモンスターが出現する。

特徴
--

迷宮内を浮遊する毒々しい色のガス状魔法生物。触れると麻痺状態に陥る毒性がある。

生物であるかどうかすら疑わしい容姿だが、周囲の空気を振動させ韻律を作り出し、魔術師系第二位階の呪文を操る。

さらに戦闘中に逃走することもあり、それ自体に知性と判断能力が備わっていることは間違いないようである。

## 元ネタ

"gas" は「気体」、 "cloud" は「雲」と訳される。

能力
--

魔法生物系 Lv2

HP 2～8 (期待値5)

AC 10

攻撃回数 1 / 最大4 / 期待値2.5

特殊能力：呪文(魔2) 麻痺 逃走

出現数：2～8

後続：バブリースライム(15%)
アンデッド詐欺

概要
--

公式の用語ではなく、一部のプレイヤーの間で用いられる符牒の一種。いわゆる「あるあるネタ」。

不死系(undead)のように見えるが、データ上の分類は不死系ではないモンスター、及びその現象を指す。

内容
--

『Wizardry』のモンスターにはいくつかの分類があり、冒険者側の行動や戦術には対象の分類によって特に有効なもの、逆に効きにくい(あるいは完全に無効な)ものがある。

特に顕著な分類が不死系で、ディスペルやジルワンは対不死系専用、マカニトやバディは不死系には完全無効化される(ただしタイトルや版によって例外はある)。

これを前提とし、モンスターの(不確定状態を含む)グラフィックや名称、及び戦闘の前後に表示されるテキスト等の演出が、「不死系であること」を示唆しているにもかかわらずデータ上の分類が不死系ではない場合、プレイヤーが無駄行動を選択してしまう、高位階の呪文を無意味に消費してしまうことがある。これが「アンデッド詐欺による被害」と呼ばれるものである。

実例としてはスピリット(#1)、フィーンド、ポレ'(#3)、ライカーガス(FC版Ⅲ)などが挙げられる。

### 逆アンデッド詐欺

逆のパターンとして、見た目は不死系らしくないが正体が不死系というものもある。

初期のルールで大きな被害が生じることは少ないが、和製wizのいくつかのタイトルではプレイヤーに不利な状況も起こりうる。
バブリースライム

## バブリースライム(BUBBLY SLIME)

バブリースライム(BUBBLY SLIME / BUBBLY SLIMES)

不確定名:スライム(SLIME / SLIMES)

概要
--

迷宮内で遭遇する通常モンスター(エネミー)の一種。

生息域はシナリオ#1『狂王の試練場』B1。クリーピングクラッド、ガスクラウドの後続としても出現する。

#2のFC版移植(『Ⅲ』)にあたり、難易度調整の一環として起用された。

特徴
--

泡立つ粘液状の不定形生物。

アメーバ等が変異した存在とも、錬金術の副産物として生物化した物質ともいわれるが、正体は明らかでない。

迷宮内を這いずり回り、死骸や老廃物を取り込み同化し、分裂して増えていく。

モンスターとしての能力は迷宮内でも最弱だが、「逃げて生き延びる」という判断をするだけの知性すら備えていない点が、冒険者目線では脅威となる場合もある。

能力
--

動物系 Lv1

HP 2～4 (期待値3)

AC 12

攻撃回数 1 / 最大1 / 期待値1

特殊能力：なし

出現数：2～4

後続：なし

備考
--

FC以前の版では、バブリースライムの後続にオークがついてくる(10%)。

FC版では「B1のモンスターは1グループしか出現しない」ように調整されているため、バブリースライムには後続がついてこなくなった。
ロパブ・ディカ

## ロパブ・ディカ(Ropav Dica)

ロパブ・ディカ(Ropav Dica / Ropav Dicas)

不確定名:きみょうなもや(Strange Mist / Strange Mists)

概要
--

迷宮内で遭遇する通常モンスター(エネミー)の一種。

生息域はシナリオ#5『災渦の中心』B7。インディゴマッシュルームの後続としても出現する。

特徴
--

強酸性のガス状モンスター。肌に触れると麻痺状態に陥り、鎧を腐食・破壊することさえある。

SFC以前の版ではロッティドベイパー、スモークデーモン、シーゲッズ、マンフレッティーズゴースト、マーフィーズゴースト、ハリコンが共通のグラフィックで、日本語PC版ではFC版『狂王の試練場』のガスクラウドのデザインが流用された。

SFC版ではロッティドベイパーが引き続きガスクラウドのデザイン、ロパブ・ディカはFC版Ⅲ『ダイヤモンドの騎士』のコロゥシブスライムのデザインが流用されている。

FM-TOWNS版では『D&D』のゼラチナス・キューブ(Gelatinous cube)のデザインになっている。

## 元ネタ

名称は "Acid Vapor" のアナグラムであり、"Ropav Dica" という言葉に意味はないようである。

なお「酸性の蒸気」の英訳は "acidic vapor" 。

能力
--

昆虫系 Lv14

HP 32～74 (期待値53)

AC 4

攻撃回数 2 / 最大18 / 期待値10

特殊能力：後列攻撃 麻痺 鎧破壊 呪文無効化(魔35% 僧50%)

抵抗：火 冷 石 死

弱点：乱

出現数：2～3

後続：ロパブ・ディカ(25%)
末弥純

## 末弥純(すえみじゅん)

Jun Suemi

概要
--

日本のイラストレーター、画家、デザイナー。

1959年生まれ、大分県出身。

小説作品の挿画・カバーイラスト、ゲーム作品のキャラクター(モンスター)デザイン・イメージイラスト等で幅広く活動しており、デビュー当初は漫画作品も発表していた。

## Wizardry

『Wizardry』のMSX版・FC版移植(1987年)に際しキャラクターデザインを担当。自身もAppleⅡ版を遊んでいたという。

その美麗なイラストは当時の粗いドット絵を通しても、羽田健太郎の楽曲と共に『Wizardry』に硬派で荘厳な印象を与え、日本国内に浸透させるうえで重要な役割を果たした。

以後もシナリオ#6『禁断の魔筆』までの各タイトルや、和製wizのいくつかの作品にキャラクターデザイン・監修担当として参加。

日本国内で刊行された『Wizardry』関連書籍の多くでもカバーイラストや挿画を担当しており、作品集のいくつかは『Wizardry』を主題としたものになっている。
ほうせきのゆびわ

## ほうせきのゆびわ(RING of JEWELS)

不確定名：ゆびわ(RING)

概要
--

迷宮内で戦闘に勝利し、宝箱の中から得られる戦利品の一種。版によってはボルタック商店でも初期状態で少数の在庫がある。「装飾品」枠で装備できる。

初出はシナリオ#1『狂王の試練場』。

#2でも同じものが入手可能。外伝シリーズにも同名で似た性能のものが入手できる。

#5では似た性能のせいなるタリスマンが入手できる。

特徴
--

FC以前の版とPCE版、『リルガミンサーガ』とWS版では宝石の護符(AMULET of JEWELS)となっており、Macintosh版とGBC版では指輪扱いとなっている。

どの職種でも装備可能。使用でデュマピックの呪文が発動するが、破損率が脅威の0%(つまり何度でも使える)。

マッピングのお供に、また道に迷った場合の用心に、一つは持ち歩いていたい一品。

## スペック

戦・魔・僧・盗・司・侍・君・忍

使用：DUMAPIC (壊：0% )

鑑定手数料(売却価格)：2,500 G.P.

店頭販売価格：5,000 G.P.
オーガ

## オーガ(OGRE / OGRES)

不確定名:ひとくいオニ(OGRE / OGRES)

概要
--

迷宮内で遭遇する通常モンスター(エネミー)の一種。

生息域はシナリオ#1『狂王の試練場』B3-B4。

#4『ワードナの逆襲』ではLv4召喚モンスター。

外伝Ⅲ『闇の聖典』にも出現。『DIMGUIL』では通常のグループではなく「最大6体のパーティー」を形成する魔物の一種。

『EMPIRE』シリーズ、『BUSIN』シリーズでも同名のモンスターが出現する。

特徴
--

迷宮内に群れを成して生息する人喰い鬼のモンスター。ヒューマンより大柄で、腕力・体力に秀でてはいる。

しかし思考も動作も鈍く、力任せに殴りかかってくるだけで、飢えが満たせなさそうだと判断すれば早々と逃げ出してしまう臆病な面もある。

図体が大きいだけで、実態としてはオークやコボルドと大差ない存在である。

## 元ネタ

オーガ(Ogre)という名称は古フランス語で、欧州の民間伝承や童話には(日本における「鬼」に近い性質の存在として)しばしば登場する。

さらに遡ればエルトリア神話とローマ神話に登場する冥界の神オルクス(Orcus)に由来するといわれる。この神の名はオーク(Orc)にも影響を及ぼしているという。

能力
--

戦士系 Lv4

HP 5～33 (期待値19)

AC 5

攻撃回数 1 / 最大12 / 期待値7

特殊能力：逃走

出現数：1～8

後続：ボーパルバニー(20%)
たいまつ

## たいまつ(TORCH)

不確定名：つえ(STICK)

概要
--

ボルタック商店で初期状態から購入可能な一般普及品。装備対象外。

初出はシナリオ#5『災禍の中心』。

外伝Ⅰ『女王の受難』外伝Ⅲ『闇の聖典』外伝Ⅳ『胎魔の鼓動』でも同名の品が入手可能。

特徴
--

漢字表記は「松明」。火をつけた状態で手に持ち、照明にできるもの。

素材や形状は古今東西様々なものが存在するが、迷宮探索に用いられるものは「油をしみこませた布を木材の先端に巻いたもの」が一般的。

状況次第では火種にも用いられるが、『Wizardry』では「使用でミルワの呪文が発動する」=照明としての効果のみがある消耗品。

シナリオ#5では迷宮内で入手する機会が無く商店で購入するだけの存在だが、外伝シリーズでは宝箱から得られる戦利品の一種にもなっている。

## スペック

装備対象外

使用：MILWA (壊：100% → ガラクタ)

売却価格：5 G.P.

店頭販売価格：10 G.P.
かぶと

## かぶと(HELM)

不確定名：かぶと(HELM)

概要
--

迷宮内で戦闘に勝利し、宝箱の中から得られる戦利品の一種。またボルタック商店でも初期状態から購入可能な一般普及品である。

「兜」枠で装備できる。

初出はシナリオ＃1『狂王の試練場』。

#2、和製wizでも複数タイトルで入手可能。

特徴
--

『リルガミンサーガ』とWS版のアイテムグラフィックは、頭部全体を覆う本体にバイザーと面頬がついたフルフェイス型の兜となっている。

前衛職しか装備できない重装備の割に、防御性能そのものは振るわず、以降のタイトルで進化していく余地が大いに残っていると言える。

## 元ネタ

ヘルム(helm)はドイツ語。「ヘルメット」の語源でもある。

西洋の兜は時代の移り変わりとともに様々なものが存在するが、ヘルムはその総称であり、形状・構造を限定しない。

## スペック

戦・侍・君・忍

AC：-1

鑑定手数料(売却価格)：50 G.P.

店頭販売価格：100 G.P.
リヒャルデス

## リヒャルデス(RICHALDES)

不確定名:よろいをきたおとこ

概要
--

迷宮内で遭遇する通常モンスター(エネミー)の一種。

生息域は外伝Ⅰ『女王の受難』異次元B4-B1。

特徴
--

ビキニアーマーにガントレットと脛あてを装備した美しい戦乙女。

ただし頭の前側と後側に一つずつの顔、四本の腕を具える異形の姿をしており、剣と戦斧の二刀流に二枚の大盾を構えている。

睡眠の追加効果がある通常攻撃のみを繰り出してくるが、その威力は異次元迷宮の魔物の中でも上位に位置する。

## 元ネタ

リヒャルデスの元ネタは不明。

『女王の受難』のモンスター、及び迷宮内のギミックには北欧神話に因むものが複数存在するが、なぜかバルキリーは出現しない。

ヴァルハラから召喚された「強化型バルキリー」とでも言うべき存在なのだろうか。

能力
--

神話系 Lv20

HP 140～200 (期待値170)

AC -6

攻撃回数 4 / 最大96 / 期待値68

特殊能力：眠 呪文無効化(魔20% 僧40%)

抵抗：火 冷 無 石

出現数：1

後続：ディスプレッサービスト(60%)
ライフスティーラー

## ライフスティーラー(LIFESTEALER)

ライフスティーラー(LIFESTEALER / -)

不確定名:しょうたいふめいのそんざい(UNSEEN ENTITY / -)

概要
--

迷宮内で遭遇する通常モンスター(エネミー)の一種。

生息域はシナリオ#1『狂王の試練場』B5-B9。

シナリオ#2『ダイヤモンドの騎士』ではAppleⅡ版のみ引き継ぎ出現したが、他機種への移植に伴いウェブスピナーに差し替えとなった。

#4『ワードナの逆襲』ではLv5召喚モンスター。外伝Ⅱ『古代皇帝の呪い』ではB5に出現するほか、バモルディの呪文で召喚もできる。

特徴
--

屍に憑りついて仮初めの肉体とし、より状態の良い肉体を求めて冒険者を襲うアンデッドモンスター。

魔術師系第三位階と僧侶系第三位階の呪文を操り、エナジードレインLv2の能力を持つ。

同族同士で群れを成しつつ、攻撃呪文で一掃されることが無いように散開して、四方から冒険者を取り囲む性質がある。

上述のように#2ではクモの姿をしたアンデッドであるウェブスピナーとなっており、屍に憑りついている本体がこのウェブスピナーではないかともいわれている。

能力
--

不死系 Lv5

HP 8～43 (期待値25.5)

AC 3

攻撃回数 1 / 最大4 / 期待値2.5

特殊能力：呪文(魔3 僧3) ED2 呪文無効化(20%)

出現数：1

後続：ライフスティーラー(50%)
むねあて

## むねあて(BREAST PLATE)

不確定名：よろい(ARMOR)

概要
--

迷宮内で戦闘に勝利し、宝箱の中から得られる戦利品の一種。またボルタック商店でも初期状態から購入可能な一般普及品。「鎧」枠で装備できる。

初出はシナリオ#1『狂王の試練場』。

#2『ダイヤモンドの騎士』#3『リルガミンの遺産』でも同じものが入手可能。版によっては「ブレストプレート」表記。

#5ではこのタイプの防具が登場しなくなり、新たにあしがるのよろい(SCALE MAIL)とその強化品に取って代わられている。

後期三部作ではむねあてが復活しているが、初期三部作とは性能が異なる。

和製wizでは初期三部作準拠、#5準拠、後期三部作準拠に分かれている。

特徴
--

上半身を板金装甲で覆う胴防具。前衛職と僧侶に装備可能で、魔術師・盗賊・司教には装備できない。

装備条件はくさりかたびらと同様で、防御性能は一段上だが店頭での価格はくさりかたびらの倍以上に設定されており、コストパフォーマンスはよくない。

冒険序盤の定石として、準備段階では前衛メンバーもくさりかたびらで我慢し、盾や兜・薬剤等を優先するのが合理的。

資金に余裕ができれば都度むねあてやよろいに買い替え、その過程で戦利品として入手できれば運が良い。

## 元ネタ

14世紀末にはチェインメイルより上位の防具として普及した。

キュイラス(cuirass)とも呼ばれるが、これは「革」に由来し、初期の胴鎧がなめし革で形成されていたことによる。

『Wizardry』#3ではむねあてと別個に、レザーアーマーに代わるものとしてキュイラスが流通している。

またキュイラスは前(胸)と後(背)の両方を覆うが、ブレストプレートは前(胸)の装甲のみを指し、多くの場合バックプレート(backplate)という背当てと対になっている。これを合わせてバックアンドブレスト(back and breast)とも呼ぶ。

全身甲冑であるプレートアーマー(PLATE ARMOR)の胴体部分もキュイラスと呼ぶが、腹部と腰部を覆うフォールド(Fauld)、肩を覆うポールドロン(Pauldron)、肘を覆うコーター(Couter)という装甲を併用する。

## スペック

戦・僧・侍・君・忍

AC：-4

鑑定手数料(売却価格)：100 G.P.

店頭販売価格：200 G.P.
レベル1ニンジャ

## レベル1ニンジャ(LVL 1 NINJA / LVL 1 NINJAS)

不確定名:きものすがたのおとこ(KIMONOED MAN / KIMONOED MEN)

概要
--

迷宮内で遭遇する通常モンスター(エネミー)の一種。

生息域はシナリオ#1『狂王の試練場』B2。レベル3ニンジャの後続としても出現する。

#4『ワードナの逆襲』では、『ニューエイジオブリルガミン』アレンジ版でLv1召喚モンスターに追加。

『BUSIN』シリーズでも同名のモンスターが出現する。

特徴
--

冒険者の職種としては最も条件が厳しいニンジャだが、人間性を放棄して殺戮マシーンになりきる方向でならそれほど難しくはないらしい。

B2で活動している集団は正当な修練を積んでいない未熟なニンジャもどきであり、体術の精度も低いが、見よう見まねでもクリティカルヒットの効果が発動することがある。

冒険者側も油断せず、カティノの呪文などでリスクを減らしておきたい。

能力
--

戦士系 Lv2

HP 4～10 (期待値7)

AC 5

攻撃回数 3 / 最大12 / 期待値7.5

特殊能力：一撃死

出現数：2～6

後続：レベル1ニンジャ(15%)