Yoshi's Island: Super Mario Advance 3

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***Yoshi's Island: Super Mario Advance 3*** (or ***Super Mario Advance 3: Yoshi's Island***) is a GBA remake of *Super Mario World 2: Yoshi's Island* for the Game Boy Advance as part of the *Super Mario Advance‎* series. *Yoshi's Island: Super Mario Advance 3* was released in 2002 and has a number of differences from the original surrounding gameplay, content and graphics, as listed below. It was the last Yoshi platforming game developed by Nintendo. *Yoshi's Island: Super Mario Advance 3* was re-released on the 3DS's Virtual Console (exclusively to the Ambassador Program Release) in Australia on December 15, 2011, and in Japan, North America, and Europe on December 16, 2011. *Yoshi's Island: Super Mario Advance 3* was re-released again on the Wii U's Virtual Console in North America and Europe on April 24, 2014, Europe on April 25, 2014, and in Japan on October 15, 2014.

## Story

Template:Main
The game follows the same story as its predecessor in which Yoshi and Baby Mario must save Baby Luigi after he is kidnapped by Kamek.

### Controls

The player moves Yoshi by using the Game Boy Advance's +Control Pad. Holding the up arrow on the +Control Pad makes Yoshi look into the air, causing the screen to move up slightly. Holding the down arrow makes Yoshi crouch and if the screen has been moved up it will bring it down again. Using A Button makes Yoshi jump and holding it makes him Flutter Jump. B Button causes Yoshi to use his tongue to eat enemies, when an enemy is in Yoshi's mouth pressing B Button again makes him spit the enemy out and pressing down on +Control Pad makes him swallow the enemy and create an egg. When Yoshi has an egg pressing R Button causes a target crosshair to come up, pressing R Button again makes Yoshi throw the egg, whilst pressing L Button makes the crosshair lock in place and pressing B Button cancels the crosshair. Pressing Start Button brings up the pause menu and pressing Select Button brings up a menu showing the player's current score on that level, the high score they have achieved on that level and any items they have collected from minigames.

### Characters

* Yoshi
* Baby Mario
* Baby Luigi
* Kamek
* Baby Bowser
* Poochy

## Worlds and Levels

The game features all 54 levels from the original SNES version (which are the 48 normal levels and the 6 extra levels), plus 6 new Game Boy Advance-exclusive "secret levels" (6 secret levels). There are six new levels called the "secret levels" 1 found in each of the six worlds, making a total of sixty levels in the game.

### World 0

World 0 consists solely of a short and basic tutorial level, named Welcome To Yoshi's Island, only playable after starting a new file.

### World 1

World 1 takes place in a grassy plain, and gives a taste of the different types of stages in the game.

1. Make Eggs, Throw Eggs
2. Watch Out Below!
3. The Cave Of Chomp Rock
4. Burt The Bashful's Fort
5. Hop! Hop! Donut Lifts
6. Shy-Guys On Stilts
7. Touch Fuzzy, Get Dizzy
8. Salvo The Slime's Castle

* Extra: Poochy Ain't Stupid
* Secret: Exercise in the Skies

### World 2

World 2 is a forested mountainous region in the uplands. It boasts more complex levels and more enemies.

1. Visit Koopa And Para-Koopa
2. The Baseball Boys
3. What's Gusty Taste Like?
4. Bigger Boo's Fort
5. Watch Out For Lakitu
6. The Cave Of The Mystery Maze
7. Lakitu's Wall
8. The Potted Ghost's Castle

* Extra: Hit That Switch!!
* Secret: Mystery of the Castle?

### World 3

World 3 is located in a steamy jungle, and contains a lot of water sections.

1. Welcome To Monkey World!
2. Jungle Rhythm...
3. Nep-Enut's Domain
4. Prince Froggy's Fort
5. Jammin' Through The Trees
6. The Cave Of Harry Hedgehog
7. Monkeys' Favorite Lake
8. Naval Piranha's Castle

* Extra: More Monkey Madness
* Secret: Go! Go! Morphing!

### World 4

World 4 takes place in a sunset landscape.

1. GO! GO! MARIO!!
2. The Cave Of The Lakitus
3. Don't Look Back!
4. Marching Milde's Fort
5. Chomp Rock Zone
6. Lake Shore Paradise
7. Ride Like The Wind
8. Hookbill The Koopa's Castle

* Extra: The Impossible? Maze
* Secret: Fight Toadies w/ Toadies or **Fight Baddies w/ Baddies**

### World 5

World 5 takes place on an icy mountain. The first three stages take place on the mountain, while the last four are in the sky.

1. BLIZZARD!!!
2. Ride The Ski Lifts
3. Danger - Icy Conditions Ahead
4. Sluggy The Unshaven's Fort
5. Goonie Rides!
6. Welcome To Cloud World
7. Shifting Platforms Ahead
8. Raphael The Raven's Castle

* Extra: Kamek's Revenge
* Secret: Items are fun!

### World 6

The last world is located on the Bowser's Kingdom. It has lots of barren landscape and caverns, as well as lava, spikes, and many obstacles.

1. Scary Skeleton Goonies!
2. The Cave Of The Bandits
3. Beware The Spinning Logs
4. Tap-Tap The Red Nose's Fort
5. The Very Loooooong Cave
6. The Deep, Underground Maze
7. KEEP MOVING!!!!
8. King Bowser's Castle

* Extra: Ultimate Castle Challenge
* Secret: Endless World of Yoshis or **Crazy Maze Days**

## Allies/Friends

* Bumpty
* Melon Bug
* Poochy

## Enemies

*Italic* enemies are invincible, and **Bold** enemies are almost invincible (can be defeated under certain conditions).

* **Bandit**
* Baron von Zeppelin
* Barney Bubble
* Beach Koopa
* Big Boo
* Biting Bullet Bill
* **Blow Hard**
* Boo Balloon
* **Boo Blah**
* Boo
* Boo Guy
* **Boo Man Bluff**
* Bouncing Bullet Bill
* **Bowling Goonie**
* Bubble Dayzee
* Bullet Bill
* Burt
* **Cactus Jack**
* *Caged Ghost*
* **Chain Chomp**
* Cheep Cheep
* *Chomp*
* *Chomp Shark*
* Cloud Drop
* Coin Bandit
* Crazee Dayzee
* Dancing Spear Guy
* *Dangling Ghost*
* **Dizzy Dandy**
* Dr. Freezegood
* *Egg-Plant*
* **Eggo-Dil**
* Fang
* Fat Guy
* Fishin' Lakitu
* Flightless Skeleton Goonie
* Flightless Goonie
* Flutter
* Fly Guy
* Frog Pirate
* Fuzzy
* *Gargantua Blargg*
* **Georgette Jelly**
* Goomba
* Goonie
* Grim Leecher
* Grunt
* Gusty
* Harry Hedgehog
* Hefty Goonie
* **Hootie the Blue Fish**
* **Hot Lips**
* Jean de Fillet
* **Kaboomba**
* *Kamek*
* Koopa Paratroopa
* Koopa Troopa
* Lakitu
* Lantern Ghost
* Large Milde
* Lava Bubble
* **Lava Drop**
* Little Mouser
* Little Skull Mouser
* **Loch Nestor**
* Lunge Fish
* Mace Guy
* Mini-Raven
* Mock Up
* Naval Bud
* Needlenose
* *Nep-Enut*
* Nipper Plant
* Nipper Spores
* Petal Guy
* Piranha Plant
* Piro Dangle
* Piscatory Pete
* Potted Spiked Fun Guy
* Preying Mantas
* Pyro Guy
* Raven
* *Red Blargg*
* Rip Van Fish
* Seedy Sally
* Short Fuse
* Shy Guy
* Skeleton Goonie
* Slime
* Slugger
* Sluggy
* Snifit
* Solo Toady
* Spear Guy
* Spike
* Spiked Fun Guy
* Spooky
* **Spray Fish**
* Stilt Guy
* Stretch
* **Tap-Tap**
* *Tap-Tap the Golden*
* Thunder Lakitu
* Toady
* **Train Bandit**
* Ukiki
* Wall Lakitu
* **Whirly Fly Guy**
* Wild Ptooie Piranha
* Woozy Guy
* **Zeus Guy**

### Bosses

Each world features a midway fort and an end-world castle, both with their own boss. Every boss is just an enlarged version of a basic enemy that Kamek super-sizes with his magic. The only exception is Prince Froggy, who remains at his normal size while Yoshi and Baby Mario are shrunk; he then eats them and the battle is located in his stomach.

World 1
* Burt the Bashful (Fort)
* Salvo the Slime (Castle)

World 2
* Bigger Boo (Fort)
* Roger the Potted Ghost (Castle)

World 3
* Prince Froggy (Fort)
* Naval Piranha (Castle)

World 4
* Marching Milde (Fort)
* Hookbill the Koopa (Castle)

World 5
* Sluggy the Unshaven (Fort)
* Raphael the Raven (Castle)

World 6
* Tap-Tap the Red Nose (Fort)
	+ Tap-Tap the Golden (Castle, Door 3)
* Baby Bowser (Castle)
	+ He is then transformed into a giant Baby Bowser by Kamek for the true final boss battle.

## List of changes

 File:SMA Mario Bros.png
* In the remake (Super Mario Advance 3: Yoshi's Island), instead of one pause menu, there are two for pausing an incomplete level:
	+ The first pause menu has three options. The three options are Continue, Sleep, and Quit. For a complete level, the fourth option is "Back to Map".
	+ The other pause menu is an updated and redesigned version of the original pause screen (from the SNES version --"Super Mario World 2: Yoshi's Island"). And it allows a use for items and displays the current score for the player.
* The Mini Battle code was changed in the remake. That is because the Game Boy Advance does not have "X" and "Y" buttons. The new code is now holding down SELECT and then pressing L, L, B, A and R in the following order.
* Yoshi only has a limited amount of lives in the very first stage, Welcome to Yoshi's Island!, meaning that the World 0 icon is displayed in the file select.
* A new World score tally screen was added when finishing a level.
* Lives are now saved.
* Extra lives are gained when reaching a certain point in a World's score.

### Level design changes

 File:YIGBAMAP.PNG
* A new room has been added to the level 1-8 (Salvo The Slime's Castle). It is between what were the second and third rooms in the original game. It has one Shy Guy-spawning pipe.
* The SNES version (Super Mario World 2: Yoshi's Island) had 21 red coins in Extra 3: More Monkey Madness. In the remake (Super Mario Advance 3: Yoshi's Island), it has the usual 20.
	+ The 21st red coin was under a Tap-Tap on a ground pound stake. This has been removed from the remake.
* An extra Middle Ring has been added to 4-4 (Marching Milde's Fort).
* The final room before the boss in 4-8 (Hookbill The Koopa's Castle) has been redesigned.
* All of the extra levels in the original game were modified for this version, most noticeably Kamek's Revenge.
* Six entirely new levels were added to the remake, called Secret Levels. These are to the left of the Extra Levels on the map screen, and are unlocked by defeating Baby Bowser on level 6-8.
* The sixth extra level of the game had its name changed from "Castles - Masterpiece Set" to "Ultimate Castle Challenge".

### Graphical changes

* As is typical for GBA remakes, the palette is lightened to combat the original Game Boy Advance's lack of a backlight.
* In the SNES version, the Yoshi who completed the x-2 levels was a very dark shade of pink. However, they appeared red on the map. Similarly, the Yoshi who completed the x-7 levels was red, but appeared hot pink on the map. In the remake, the x-2 Yoshi is always light pink, and the x-7 Yoshi is always red.
* All Yoshis had red shoes in the SNES version. In the remake, they have different colored shoes, as in *Yoshi's Story*.
* When Yoshi touches a Fuzzy in the original game, the background smears erratically and fades between random colors. The ground also ripples. In the remake, the background doesn't smear or tint. However, it does fade between white and its normal colors. The ground ripple is also less fluid in the remake. This probably happens because the Game Boy Advance is not able to handle the Super FX chip-powered graphic effects as well as the original.
	+ Perhaps related to the above, Red Coins were given away in the original; while yellow coins followed the rippling of the ground, Red Coins did not. In the remake, all coins ripple with the ground.
* In underground levels with "sparkling" ground, mushrooms and other foreground decorations sometimes have their palettes changed. This is done to fix a graphical glitch where some black objects would also sparkle.
* Sealed doors have different graphics. The boards that cover them aren't visibly bisected, as in the original.
* Kamek's magic has a different visual effect. The colored cloud is absent, while the cycling sparkles remain.
* The overworld map was redesigned. The path the Yoshis follow to their goal is now in a straight line (due the GBA screen size limitation), and spots have been added to the map for each world's two hidden levels. Additionally, a "world select" screen was added, and if the player has not yet completed World 6-8, Baby Luigi is shown on World 6's spot on the world select map. He is seen in a bubble, crying, much like Mario when he is knocked off Yoshi's back.

### Sound changes

* The game's soundtrack was downgraded to match the Game Boy Advance's sound capabilities.
* The full length opening of the World x-8 boss music plays for all big bosses, rather than for just the Naval Piranha and Raphael the Raven.
* In World 6-8, when being chased by Tap-Tap the Golden, the "path to the boss" music is played, rather than the World x-8 boss music.
* Several sounds in the original were replaced by sound clips similar to the ones heard in *Yoshi's Story* - most notably the Shy Guys' and Yoshis' voices.
* When Yoshi jumps, flutter jumps, crouches, or throws an egg, he will make noises instead of having sound effects play.
* Baby Mario's cry, which was a stock sound effect in the SNES version, is replaced with a new voiced cry by Charles Martinet. The original cry can still be heard from Baby Luigi on the world map.

### Textual changes

* Much of the wording has changed throughout the game's dialog. Notable examples include:
	+ In the opening cinematic, the story in the SNES version starts "*A long, long time ago... This is a story about baby Mario and Yoshi...*". The remake starts out, "*This is a story about Baby Mario and Yoshi... A story that took place a long, long time ago.* Also, the story states that in the stork's bill, he "supports a pair of twins" in the SNES version, while the remake states that he "carries a pair of brothers."
	+ Most, if not all of the hint boxes have at least some changes in their messages. One of the more significantly changed hint boxes is in a secret room in world 3-2, which says in the SNES version, "We, the Mario team poured our hearts and souls into creating this game for your entertainment. It is full of secrets. Enjoy!" and in the GBA version, "How do you like this game? Goodies are hidden in every level, you know. You should look all over if you want to get 100 points! Investigate anything that looks suspicious."
	+ At the world 3-8 boss, when Kamek appears, he says in the SNES version, "*Give it up, Yoshi, you cutie without a navel! Ooopp- forget it...*" whereas in the remake, he says "*Give up, Yoshi, you egg-throwing maniac! Ooops... Forget that!*"
	+ When entering Bowser's room, Kamek says "*YOU! are n-n-not welcome HERE!!! Yoshi, please hand OVER THE BABY!*" in the original, and "*Welcome!!! Yoshi, if you would be so kind, please HAND OVER THE BABY!*" in the remake.
* The remake's credits are shorter than the SNES version, and list different staff members. As this is a remake, the credits list "Original YI Staff" under "Special Thanks"; it should be noted, however, that very few of the SNES version's staff members actually *contributed* to the remake. Notably, as Hiroshi Yamauchi resigned from the presidency of Nintendo a few months prior to the remake's release, the remake's executive producer is his successor, Satoru Iwata. Not even Shigeru Miyamoto is credited in the remake; Takashi Tezuka, one of the original game's directors, assumed producer duties in his stead.

## Reception

The game received generally positive reviews. It sold 1.6 million copies in the US and was re-released in 2006 as a player's choice title.

## Gallery

### Box arts and logos

Super Mario Advance 3 Box Art.jpgAmerican Box artSMA3 prototype box.jpgBeta Box artYoshis island logo.pngAmerican Logo
### Yoshi

Yoshi65 w.jpgYoshiSMW2 BabyMario.pngBaby MarioSMA3 Yoshi and Baby Mario 1.jpgYoshi and Baby MarioSMA3 Yoshi and Baby Mario 2.jpgYoshi and Baby MarioSkyblueYoshi.gifA Light Blue Yoshi with Baby Mario
### Scenes

SMA3-Japanese Flyer.jpgJapanese flyerYoshandbmtoadies.jpgYoshi and Baby Mario escaping from ToadiesBabymarioinsnow.jpgSuperstar Mario floatingBlarggwallpromo.jpgA Gargantua BlarggNavalpromo.jpgNaval PiranhaYoshivkoopa.jpgYoshi throwing an Egg at a Koopa TroopaSquashgoesshyguy.jpgYoshi Ground Pounding a Shy Guy.
### Maps

World 1 Map YISMA3.pngWorld 1World 2 Map YISMA3.pngWorld 2World 3 Map YISMA3.pngWorld 3World 4 Map YISMA3.pngWorld 4World 5 Map YISMA3.pngWorld 5World 6 Map YISMA3.pngWorld 6
### Screenshots

#### Nintendo Gamers Summit 2002 Press Kit

GS W1 2.bmp.pngGS W1 8.bmp.pngGS W2 1.bmp.pngGS W2 2.bmp.pngGS W2 4.bmp.pngGS W2 5.bmp.pngGS W2 6.bmp.pngGS W2 7.bmp.pngGS W2 8.bmp.pngGS W3 3.bmp.png
## References

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