recursal/Fanatic-Fandom huggingface dataset:
Grind Targets/Altairian

## General

This page provides a list of Altairian NPC Targets that appear each day.

## Altairian Grind Targets

### Altairian Cargo

These targets drop technology blueprint fragments for the Altairian faction and can be found in the Altairian Sector.

Note: All cargo fleets have a 100% chance of dropping a blueprint piece of Altairian tech. See this page for more details.

### Crafting

These targets drop crafting materials for non-dreadnought ships and can be found in the Altairian Sector.

Note: Altairian United fleets have a chance of dropping an upgrade credit for the USA Bastion Cruiser.

### Dreadnought

These targets drop fragments or patterns for dreadnoughts and can be found in the Altairian Sector. They are significantly more challenging than the regular crafting targets.

Note: Once the player has received 1,000 fragments or patterns for a particular mark level (just enough for a blank hull or upgrade credit), the fleet will thereafter drop elements instead.

## Trivia

* Altairian Cargo and Crafting targets were added with the introduction of Deep Space.
* The Orator Dreadnought grind targets debuted in Altair before being moved to the Altairian Sector afterwards.
* The loot drops of the Altairian Deep Space crafting targets have been bundled into regular crafting boxes ever since the early November 2019 update, with a 100% drop rate. Thus, the overall amount of materials dropped has been increased. The drop rate of USA Bastion Cruiser upgrade credits has also been massively increased.
* Altairian Lieutenant Cargo and Crafting targets, as well as those of Altairian Marquis, were added after the late December 2019 downtime.
* Altairian Paviser Cargo targets were added after the late-March 2020 downtime. They were originally incorrectly named as "Pharmakon Paviser Cargo".
* (Faction) Deluge Cargo targets were added after the late-June 2020 downtime.
* (Faction) Warmaster Cargo targets were added after the late-August 2020 downtime.
Miner Rebellion Hulls

## Overview

Miner Rebellion hulls are beginner to mid level ships that players can research at the ship laboratory and build. They are all designed and built by the Miner Rebellion and feature less mass and special attributes in comparison to other ships from different factions. They are faster to build and the materials needed to upgrade ships through the crafting system are easier to procure.

    Voyager Corvette | A stronger variant of the Pathfinder corvette, these are quickly replaced by other stronger ships.

    Harrier Frigate | The first frigate in the rebel arsenal.

     Exodus Cruiser | The second cruiser in the rebel arsenal. Boasts much higher health then a Genesis cruiser, as well as greater firepower.

     Longbow Destroyer | The first destroyer in the rebel arsenal.

     Rancor Battleship | The first battleship in the rebel arsenal.

     Taipan Cutter | The only cutter in the rebel arsenal. It excels at point-blank range.

     Valhalla Carrier | The second and final carrier in the rebel arsenal. It is much more powerful then the Midgard carrier, boasting four squadron slots and greater mass to utilise them. It supports other ships via the Ion Field.
Used to be extremely rare, but is much more common now. Still an event ship, though.
Harmonic Siege Reactor

## Stats

 Hull XP
 Restricted to
 Pieces
 Prerequisites
 Antimatter  | 1,908,690

## General

The Harmonic Siege Reactor provides a Harmonic Shield and Harmonic Siege bonus to the whole fleet. It can only be equipped on the Pegasus.

## Strategy and Setup

### Advantages

The Harmonic Siege Reactor improves both the shield energy and module damage of your entire fleet, causing your ships to be more effective in basecombat.

It can be stacked with other Harmonic Reactors (but not itself), resulting in an all-round buff.

### Disadvantages

Harmonic Reactors only provide a +1 Harmonic bonus to two different stats, making it difficult to specialize your fleet. It is recommended to equip other specials such as Harmonic Chase Thruster, Harmonic Beam Capacitor and Harmonic Siege Casing to concentrate your Harmonic points into specific areas.
Heavy Shatter Driver

## General

The Heavy Shatter Driver is an enhanced Shatter Driver with significantly more firepower.

## Strategy and Setup

### Advantages

Heavy Shatter Drivers have the same benefits as the regular version, but deal even more damage and are more mass-efficient.

They also have increased shield bypass, making them useful against regenerating shields and guaranteeing damage against the enemy even in the event of a loss.

### Disadvantages

Heavy Shatter Drivers are vulnerable in close range combat similar to the normal Shatter Driver. They are just as easily dodged, but each hit counts for a lot more due to the improved damage and shield bypass.

## Trivia

* The Heavy Shatter Driver's primary and secondary projectiles do a total of 66.7% and 50% DPS respectively.
* The Heavy Shatter Driver fails to hit targets at the very edge of maximum range with its primary shot, effectively only doing 50% DPS instead of 66.7%.
* Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* The design behind Shatter Driver and its variants
* The Heavy Shatter Driver's main projectile which is the exact same as the Shatter Driver's
* The fragments of the main projectile
* Exterminator Destroyers with Heavy Shatter Drivers firing at Alien Hives
* Heavy Shatter Driver in the Workshop
Gladiator Wing

## General

The Gladiator Wing is the base version of the Gladiator Swarm for top-tier players.

## Strategy and Setup

### Advantages

Gladiator Swarms have even more health than their ship counterpart and are just as fast, making it difficult for opponents to take them out before starting to deal damage.

They are even more mass-efficient than Spectre Wings, allowing your base to have both heavy armor and weaponry.

Gladiator Swarms have a short scramble range, making it difficult for destroyers to exploit them, just like the Fighter Wing.

### Disadvantages

Gladiator Swarms have an incredibly short flight time of 15 seconds, severely limiting the amount of damage they can do per launch.

## Trivia

* The Gladiator Wing was first seen in Geir's Fortress during Eradication. Back then, it was named the Gladiator Horde and had much better stats.
* After that, it took almost a full year for this to be made available to players.

## Gallery

* Gladiator Wings attacking a player's sniper fleet
* Gladiator Wings Destroying Oligarch Cavalier Cutters.
* Gladiator wings launched against an AXIS Sniper Assault.
Kingpin Battleship

## General

The Kingpin Battleship is an adapted version of the Altairian Paragon Battleship, sacrificing its Alien and Plasma Resistance for Resurgence, as well as void resistance.

## Strategy and Setup

### Advantages

Like the Paragon, the Kingpin's barrage overdrive allows it to deal massive AoE damage whenever enemy ships are present in both firing arcs.

It also retains its counter pierce ability, and can resist the piercing effects of weapons to a certain extent. With Void Resistance, it can also resist weapons that deal void damage to varying extents, depending on how upgraded the Kingpin is.

### Disadvantages

The Barrage Overdrive ability can only activate if enemy ships are present in both firing arcs, which is usually really hard to do unless the Battleship gets up close and personal. The Kingpin, despite its increased health, does not possess the durability to be able to brawl with enemy ships at short range, and unless protected by more heavily armored ships such as the Bastion Cruiser, will quickly fall to any sustained onslaught.

Being a Battleship, it is vulnerable to cutters, especially upgraded ones which possess a DPS boost against them.

## Trivia

* The Kingpin Battleship is the first T7 Marauder Battleship.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 7 ships apart from dreadnoughts has been standardized to a flat 2 hours (similar to existing Tier 8 ships) in the late September 2020 update.

## Gallery

* Mk I/II Kingpin Battleship angled HD render
* Mk III/IV Kingpin Battleship angled HD render
* Mk V Kingpin Battleship angled HD render
* Mk VI Kingpin Battleship angled HD render
* Kingpin Battleships going head on against Blackguard Cruisers.
* Kingpin Battleships unleashing a vicious volley of Void Sai Missiles using Barrage Overdrive.
* Kingpin Battleships destroying Pheonix Frigates.
Negotiation

## EVENT OVERVIEW

Attention Rebels,

Are you ready to enter Negotiation? This event will give players the opportunity to earn some exciting new tech, including the Retrosyn Conciliator Hull, the Sequence Cannon, and the EN, EX and KI Resistors. Mark your calendars and get ready to negotiate your way to victory in our upcoming event, starting on March 9th. Don't miss out on the chance to earn these amazing tech items. Good luck Rebels!

## DESCRIPTION

Negotiation is the 93rd Event in VEGA Conflict, introducing Conciliator.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## EVENT PRIZES

 8h Spectre Ship Build Token (Max. 6)
 Sling Driver Turret II RI (Max. 12)
 Fleet Commanders/A9 (Max. 1)
 Sling Driver Turret I RI (Max. 12)

 53,000,000 Mineral Ore / Helium-3 (Max. 99/each)
 10,500,000 Antimatter (Max. 99)
 26,500,000 Mineral Ore / Helium-3 (Max. 99/each)
 1,500,000 Antimatter (Max. 99)
 5,500,000 Mineral Ore / Helium-3 (Max. 99/each)

## Target Payouts

For more information on the event targets, click Main Event Targets.

## Trivia

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Inquest

## DESCRIPTION

Inquest is the 68th Event in VEGA Conflict, introducing the Spectre Subverter.

## EVENT QUOTES

Rebels,

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 118
 120

 118
 120

Note, \* means not 100% chance

For more information on the event targets, click here.

## Gallery

* Completed Event Store

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • **Inquest** • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Miner Rebellion Ship Specials

## General

Miner Rebellion ship specials were developed by the Miner Rebellion. They are fundamental specials that are widely used even on Demon Corps Hulls.

All Miner Rebellion ship specials can be researched in the Tech Lab.

## Weapon Boosts (Energy)

Ion Modulator | Enhances the shield damage of Energy weapons at the cost of reduced armor damage.

## Weapon Boosts (Explosive)

AM Warheads | Expands the Area of Effect (AoE) of Explosive weapons.

## Weapon Boosts (Kinetic)

Phased Projectiles | Enhances the shield bypass of Kinetic weapons.

## Thrusters

Strafe Thrusters | Increases the strafe speed (i.e. sideways speed) of a ship, at the cost of turning speed.

## Cargo Holds

Basic Cargo | Significantly increases the cargo capacity of a ship.
NET Torpedo Turret

## General

The NET Torpedo Turret is a NET Torpedo suited for usage inside bases.

It fires two red glowing orbs in a set spread, unlike the ship version which only fires one at a time.

## Strategy and Setup

### Advantages

NET Torpedo Turrets possess even more range than Arrestor Beam Turrets by default. Their spread also allows them to hit ships other than the intended target, which is very useful against sniper fleets that use decoys to attract fire away from destroyers.

NET Torpedo Turrets can slow the approach of blitz fleets due to their large AoE and spread, impeding multiple ships at once.

### Disadvantages

NET Torpedo Turrets lack firepower, which is further spread between each of the three torpedoes. Other base weapons must be used to support them when defending against enemy attacks.

They have a large minimum range, making them powerless once an enemy fleet gets too close.

NET Torpedo Turrets also have poor accuracy compared to the hitscan Arrestor Beam Turret and are hence less reliable.

## Trivia

* The NET Torpedo Turret looks identical to its ship counterpart, the NET Torpedo.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* NET Torpedo Turret I blueprint
* NET Torpedo Turret II blueprint
* NET Torpedo Turret III blueprint
* NET Torpedo Turrets destroying a base assault in conjunction with Vector Torpedo Turrets
Main Event Targets/Tier 10

## General

This page provides a list of NPC Targets that have appeared in past monthly events, during the release of Tier 10 ships from the Spectre faction.

It also includes NPC Targets that appear in the side-events Mobilization and Decimation, which are related to said faction.

## Transversal

These targets started appearing during or shortly after Transversal.

* Liberatus Scout (122)
* Liberatus Sentinel (130)
* Liberatus Operative (123)
* Liberatus Operative (125)
* Liberatus Operative (127)
* Liberatus Assailant (130)
* Liberatus Operative (129)
* Liberatus Operative (131)
* Liberatus Warden (130)

## Barricade

These targets started appearing during or shortly after Barricade.

* Liberatus Siegebreaker (122)
* Liberatus Palisade (130)
* Liberatus Subjugator (130)
* Liberatus Protectorate (130)
* Liberatus Conqueror (123)
* Liberatus Conqueror (125)
* Liberatus Conqueror (127)
* Liberatus Lookout (130)
* Liberatus Conqueror (129)
* Liberatus Conqueror (131)

## Precision Strike

These targets started appearing during or shortly after Precision Strike.

* Liberatus Crackshot (122)
* Liberatus Taskmaster (130)
* Liberatus Enforcer (130)
* Liberatus Slayer (130)
* Liberatus Hunter (123)
* Liberatus Hunter (125)
* Liberatus Hunter (127)
* Liberatus Hunter (129)
* Liberatus Hunter (131)

## Fire Base

These targets started appearing during or shortly after Fire Base.

* Liberatus Mastermind (128)
* Liberatus Controller (130)
* Liberatus Garrison (130)
* Liberatus Magnate (129)
* Liberatus Magnate (131)
* Liberatus Magnate (133)
* Liberatus Magnate (135)
* Liberatus Magnate (137)

## Solar Burst

These targets started appearing during or shortly after Solar Burst.

* Liberatus Astrapi (122)
* Liberatus Lightning (130)
* Liberatus Chemist (130)
* Liberatus Bolt (130)
* Liberatus Ravager (130)
* Liberatus Conductor (130)
* Liberatus Devotee (123-131)

## Flame Strike

These targets started appearing during or shortly after Flame Strike.

* Liberatus Raptor (122)
* Liberatus Talons (130)
* Liberatus Scutum (130)
* Liberatus Subduer (130)
* Liberatus Convocation (130)
* Liberatus Roost (123-127)
* Liberatus Roost (129-131)

## Energy Surge

These targets started appearing during or shortly after Energy Surge.

* Liberatus Fuse (122)
* Liberatus Arrester (130)
* Liberatus Claws (130)
* Liberatus Fury (130)
* Liberatus Capacitor (123-127)
* Liberatus Capacitor (129-131)

## Ion Storm

These targets started appearing during or shortly after Ion Storm.

* Liberatus Prime (128)
* Liberatus Ray(130)
* Liberatus Radiance(130)
* Liberatus Hiberna (130)
* Liberatus Hone (130)
* Liberatus Ameliorate (129-131)
* Liberatus Ameliorate (133-137)

## Hive

These targets started appearing during or shortly after Hive.

* Liberatus Pitch (128)
* Liberatus Volley (130)
* Liberatus Empress (180)
* Liberatus Hail (130)
* Liberatus Salvo (129-133)
* Liberatus Salvo (135-137)
Nebula Field

**Nebula Fields** are a feature that was introduced with the NPC targets of the Umbra Faction in August 2018.

## General

Nebula Fields act as a form of damage zone within the NPC targets themselves, similar to the function of a Terminus Mine. If any ship flies into them (indicated by flashes of lightning), it will suffer damage over time depending on the type of damage the Nebula is doing, according to color. For example, Blight Nebula Fields, which appear grey, deal Blight Damage. Squadrons are unaffected by Nebula Fields.

The amount of damage that is taken from Nebula Fields can be reduced if the ship passing through has resistances against it. Otherwise, it is recommended not to pass through them as it will result in unnecessary damage. Note that it is still possible for a ship's defenses to take damage from a Nebula Field that the ship itself is immune to, as the two resistances are separate in the case of shields and screens.

## Trivia

* The Nebula Fields were inspired from the Radiation Zones that appeared in many NPC Event Targets in Battle Pirates.
* The Blight Nebula Fields were first introduced with the Umbra in August 2018.
* This was followed by Plasma Nebula Fields with the Pharmakon in January 2019.

## Gallery

* A Blight Nebula Field.
* A Revelation Cruiser caught in a Blight Nebula Field.
* A group of Trojan Cruisers with Plasma Nebula Fields.
Main Event Targets/VEGA Mining

## General

This page provides a list of NPC Targets that have appeared in past monthly events, during the story arc of the Miner Rebellion's uprising against VEGA Mining.

## Uprising against VEGA Mining

### Uprising

These targets appeared during the event Uprising.

Note: All ships have no minimum range.

### Retribution

These targets appeared during the event Retribution.

Note: All ships have no minimum range.

### Deception

These targets appeared during the event Deception.

Note: All ships have no minimum range.

### Crackdown

These targets appeared during the event Crackdown.

Note: All ships have no minimum range.
Manifold Missile

## General

The Manifold Missile is a unique Explosive weapon with the ability to repeatedly unfold, causing explosions every time.

It fires a missile that looks normal at first glance, but only travels to just over half the normal range. Upon detonation, it splits into two missiles around 20 degrees apart, which travel for 1,000 m at 2,000 m/s with a smaller explosion. The process repeats once but with an even smaller explosion and spread.

## Strategy and Setup

### Advantages

Manifold Missiles have incredible firepower against grouped ships; the missiles split into the enemy fleet, dealing damage every time they hit. Ships that run directly away from the missiles also get caught in multiple stages as they unfold, taking extra damage. The damage dealt on average is much higher than the listed DPS and is comparable to Infernal weapons such as the Infernal Vector Torpedo, yet the weapon takes up less mass.

The full potential of this weapon is unleashed against large modules such as the Bridge, Ship Factory and Fleet Bay: their large hitbox means that every single missile will inflict damage, taking them out extremely quickly.

Manifold Missiles are also used for squadron defense; they automatically take out squadrons on the same ship every time they are fired due to the larger hitbox.

### Disadvantages

Manifold Missiles have a rather short range: the initial explosion happens before the missiles reach their maximum range of 4,000 m, making ships equipped with this weapon easy to kite.

They are also easy to dodge due to the delay between each unfolding of missiles, making them quite unreliable against agile ships.

Manifold Missiles are ineffective with AM Warheads since they mainly rely on direct damage from the unfolding process rather than their AoE.

## Trivia

* The Manifold Missile deals 100% DPS for the primary missile, 66.7% for each secondary missile and 50% for each tertiary missile, resulting in a maximum of 433.3% DPS, which is absolutely insane.
* The Manifold Missile is nicknamed the "Manni Missile", a reference to Manni-Gaming who resembles a part of the weapons name.

## Gallery

* Manifold Missile I full blueprint
* Manifold Missile II full blueprint
* Manifold Missile III full blueprint
* Battleships repelling squadrons with Manifold Missiles
* Manifold Missiles barraging a lone Python Cutter
* Covenant Cruisers destroying a Bridge using Manifold Missiles
Harmonic Xeno Siege Casing

## General

The Harmonic Xeno Siege Casing is a Xeno Siege Casing with an added Harmonic Siege bonus. It can only be equipped on A.X.I.S. Hulls and Altairian Hulls.

## Strategy and Setup

### Advantages

The Harmonic Xeno Siege Casing shares the same advantages as the regular Xeno Siege Casing. Its additional Harmonic bonus enables your entire fleet to deal more damage to enemy modules.

Note that it cannot be stacked with other Siege Casing variants, unlike the Beam Capacitor.

### Disadvantages

The Harmonic Xeno Siege Casing takes up significantly more mass than the regular version; this is not a problem unless your fleet is completely FvF-oriented.

## Trivia

* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.
* Its repair time was nullified as a result of the early February 2021 update, which updated the repair time of all Tier 6 ships to be invariant to equipment.

## Gallery

* Harmonic Xeno Siege Casing I stat card
* Harmonic Xeno SIege Casing II stat card
Overdrive/RetroSyn

## RetroSyn Overdrives

### Intercessor Integrated Reflex System

Intercessor Integrated Reflex System is exclusive to the Intercessor. While in Prime Shift, the Intercessor receives a large bonus to movement speed.

 Ship Speed
 Strafe
 Turning

### Arbitrator Integrated Reflex System

Arbitrator Integrated Reflex System is exclusive to the Arbitrator. While in Prime Shift, the Arbitrator receives a large bonus to the charge time of weapons, shield damage and weapon speed.

 Shield Damage

### Mediator Integrated Reflex System

Mediator Integrated Reflex System is exclusive to the Mediator. While in Prime Shift, the Mediator receives bonus damage dealt and has its shield recharge delay reduced.

 Damage Per Shot

### Judge Integrated Reflex System

Judge Integrated Reflex System is exclusive to the Judge Dreadnought. While in Prime Shift, the Judge receives bonus DPS and forward speed. Furthermore, squadrons and weapons on the dreadnought also have their range increased.

 DPS
 Range

### Adjudicator Integrated Reflex System

Adjudicator Integrated Reflex System is exclusive to the Adjudicator Carrier. While in Prime Shift, the Adjudicator has its fire power increased and generates a field that inflicts various status effects on enemies while they are in the field.

 DPS
 Field

### Conciliator Integrated Reflex System

Conciliator Integrated Reflex System is exclusive to the Conciliator. While in Prime Shift, the Conciliator temporarily blinds enemies that receive damage dealt by it.

 Blind Duration
 Blind Potency

Moreover, after going a few firing cycles, the Conciliator fires a shockwave that deals damage, applies DoT Stacks and Debilitate to enemies. This has a cooldown of 10 seconds.

### Emissary Integrated Reflex System

Emissary Integrated Reflex System is exclusive to the Emissary. While in Prime Shift, the Emissary receives bonus firing rate of equipped weapons and movement speed.

Moreover, when two enemy ships are in its firing arc while in Prime Shift, the Emissary fires a blast of piercing projectiles that deal massive damage. Note that this weapon has a 360-degree firing arc. This has a cooldown of 10 seconds.

 Speed
 Traits

### Justice Integrated Reflex System

Justice Integrated Reflex System is exclusive to the Justice. While in Prime Shift, the Justice receives various bonuses.

 Acceleration

### Magistrate Integrated Reflex System

Magistrate Integrated Reflex System is exclusive to the Magistrate. While in Prime Shift, the Magistrate gains increased hull resistances and a damage allocation field to help protect its allies.

 Field

### Tribunal Integrated Reflex System

Tribunal Integrated Reflex System is exclusive to the Tribunal. While in Prime Shift, the Tribunal receives various bonuses.

 Strafe
 Shield Bypass
 Cooldown Disruption | 5%
Ion Field Generator

## General

The Ion Field Generator is a field generator that grants a carrier the Ion Field. It is restricted to the Paladin Carrier.

The Harmonic Ion Field Generator additionally grants a Harmonic Warfare buff for the whole fleet.

## Strategy and Setup

### Advantages

The Ion Field Generator enables your ships to shred through enemy shields with a significant 30% bonus to shield damage. This is particularly effective against those who use heavy shields such as the Harmonic Exophase Shield.

### Disadvantages

Not many people use shields on their Xeno Division Hulls and A.X.I.S. Hulls due to the horrible repair time. Alien Hulls also lack shields entirely. As a result, this generator seldom gets the opportunity to perform. To add insult to injury, the -7% health damage actually decreases your firepower against unshielded ships, although this is partially compensated by the Harmonic Warfare bonus provided by the Harmonic Ion Field Generator.

This special takes quite a long time to equip.

## Trivia

* The Harmonic Ion Field Generator received a change in the sprite to avoid confusion with the normal Ion Field Generator.
* Surprisingly, there is no Stasis Field Generator.
* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Old Harmonic Ion Field Generator icon
* Ion Field Generator stat card
* Harmonic Ion Field Generator stat card
Fleet Commanders/Derrin Clay

### Derrin Clay

Derrin Clay as a fleet commander grants additional health and bonus Explosive Damage to each ship in the fleet. When commanders utilize his optimized fleet composition of three cruisers and three battleships, Explosive weapons utilized by ships in the fleet gain additional splash radius (25%).

#### Details

The following bonuses scale linearly between the listed levels:

The following bonuses only change at the listed levels:

He is unlocked by players when they complete the prerequisite mission requiring them to obtain schematics from defeating level 60 Iron Star fleets. Note that only Crafting Fleets drop schematics; Supply Run Fleets do not.
Graviton Ray Turret

## General

The Graviton Ray Turret is a Polaron Ray adapted for base defense, sharing similar properties.

It fires individual yellow bolts at opponents from medium range.

## Strategy and Setup

### Advantages

Graviton Ray Turrets have relatively long range when equipped with Focused Apertures. Combined with excellent projectile speed, this weapon is somewhat reliable against sniper attacks.

They also have no minimum range which is interesting for a long-range turret, and so can defend at close range against blitz attacks.

### Disadvantages

Similar to Thermal Ray Turrets, this weapon does not home in towards its targets, so damage is not guaranteed.

Graviton Ray Turrets have poor firepower, so even under optimal conditions, they are often destroyed before dealing significant damage. They are best used in conjunction with heavy-hitting turrets such as the HEX Missile Turret to confuse enemies and make them accidentally strafe into the shots that actually count.

## Trivia

* The Graviton Ray Turret was once called the Heavy Polaron Beam, which had been renamed to Polaron Turret.
* This weapon used to home in towards its targets but dealt even less damage.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.

## Gallery

* Graviton Ray Turret I stat card
* Graviton Ray Turret II stat card
* Graviton Ray Turret III stat card
* Graviton Ray Turret IV stat card
* Graviton Ray Turret V stat card
* Heavy Polaron Beam art
* Graviton Ray Turrets taking out corvettes.
* Graviton Ray Turrets taking out a fleet of Revelation Cruisers.
Ion Recharger

## General

The Ion Recharger is the base counterpart of the Ion Modulator.

## Strategy and Setup

### Advantages

Ion Rechargers vastly improve the effectiveness of your weapons against shields, preventing enemies from recharging their shields in combat.

Like the ship version, Ion Rechargers are most efficient at level I.

### Disadvantages

Ion Rechargers, like Focused Apertures, take up a lot of mass - almost equal to the percentage increase in shield damage. Therefore, they are only marginally useful even against heavily-shielded targets.

To make things worse, most base attackers have massive armor designed to soak up damage with minimal repair time and XP. This means that Ion Rechargers can actually harm your damage output due to their penalty to health damage.

## Trivia

* Ion Recharger had its health damage stat changed from -13% to -12% at some point in time.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.
Kinetic Zealot

## General

The Kinetic Zealot is a spawner that can be equipped onto the Orator Dreadnought. It spawns a fast-moving ship which is equipped with an Kinetic Damage weapon - a cross between the Pulse Cannon's firing cycle with the Prime Vulcan's projectiles and piercing - as well as a shield that resists five damage types.

## Strategy and Setup

### Advantages

Kinetic Zealots deal Kinetic Damage, which is advantageous over the Xeno Zealot against other Altairian and Umbra ships because they all possess innate resistance to Alien Damage. Moreover, few enemies geared for fleet combat have Kinetic resistance, and are thus weak to the Kinetic Zealot.

### Disadvantages

On the other hand, this Zealot is not effective against enemies that are equipped with Deflector Shell or Deflector Screen due to their damage resistance.

Enemy Wraith Cruisers and Lunatic Cruisers can activate their Culling overdrive whenever Zealots lose their shields, which usually makes the situation even worse for the Orator.

## Trivia

* The Kinetic Zealot is basically the Kinetic Damage version of the Spectral Zealot.
* Zealots have a firing arc of 45 degrees.
* Originally, Kinetic Zealot fragments were incorrectly named as Deflector Zealot fragments. This will be fixed in the upcoming update.

## Gallery

* Kinetic Zealots firing at Oligarch Cavalier cutters.
* Kinetic Zealots in battle with Oligarch ships.
KIXEYE

**KIXEYE** is the company that created VEGA Conflict. It runs other games such as Battle Pirates and War Commander. The main KIXEYE CM as of now is, previously CM Scarlett, CM LXC, CM CarterGee, and CM Skeedorr. Scarlett replaced LXC after LXC was actually secretly fired from KIXEYE, originally CM Swag was supposed to be the CM but was ultimately replaced by Scarlett as Swag decided to focus on War Commander: Rogue Assult. The community managers primarily give out info about future features, updates, and notices about problems, and also sometimes have contests in the community (although the majority of these were hosted when CarterGee was the CM). On January 11, 2016 CM Scarlett announced himself. He will be supporting CM LXC during his off times, such as on the weekends. However Scarlett then suddenly fired from CM after he deleted many players from the Rogue Assault Chat Room in LINE, and now a variety of CMs from other KIXEYE games try to fill in his role.

## Trivia

* Kixeye is based in Australia, per CM LXC, so the most activity on the forums and in-game by the employee's is done during the Australian work day. Also, the Australian location is why the local DDMMYYYY format is used, instead of the American MMDDYYYY format for things like the release notes.
* CM Scarlett and CM Chris are former customer support representatives who used to process support tickets.
Medusa Destroyer

## General

The Medusa Destroyer is the Umbra Destroyer, designed for siege warfare. Its Gorgon Gaze causes its weapons to disable walls generated by the Altairian Pylon Emitter.

## Strategy and Setup

### Advantages

Possessing increased module damage, like its Altairian counterpart the Inquisitor Destroyer, the Medusa is designed to bombard slow moving or stationary targets from afar, out of range of most other ship weapons.

Its Gorgon Gaze overdrive allows its weapons (provided they are a driver weapon) to disable walls for a short period of time, thus allowing them to target vulnerable modules behind the walls.

As a Umbra hull, it deals additional damage to Altairian ships.

### Disadvantages

Like all destroyers, With a slow turning speed, narrow firing arc and only one ablative armor slot, blitz attacks can overpower a Medusa Destroyer fleet if a pincer approach is adopted. It is equally vulnerable to squadrons as well. Use cruisers to protect the relatively fragile destroyers from incoming attack or decoy incoming fire away.

## Trivia

* The Medusa Destroyer's significantly lower build and upgrade times represent the first of KIXEYE's efforts to reduce waiting times across the board during the transition to 2019.
* This ship originally had no shield bypass, which has been fixed during the update of October 2018.
* Medusa Destroyer's design resemble that of a Scythe Destroyer.
* As part of the early April 2019 update, this ship has received resistance to Alien Nebula.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 7 ships apart from dreadnoughts has been standardized to a flat 2 hours (similar to existing Tier 8 ships) in the late September 2020 update.

## Gallery

* Mk I/II Medusa Destroyer angled HD render
* Mk III/IV Medusa Destroyer angled HD render
* Mk V Medusa Destroyer angled HD render
* Mk VI Medusa Destroyer angled HD render
* Medusa Destroyers taking on Elite Wraith Cruisers.
* Medusa Destroyers firing at a Behemoth Dreadnought.
* Medusa Destroyers engaging Wraith Cruisers in an Umbra Occupied Altairian Outpost.
Marauder Hulls

## Overview

This page lists hulls that are manufactured by Marauders. They can consist of repurposed hulls from all other factions.

Note that Marauder hulls can only equip Marauder technologies.

## Tier 6 Hulls

     Vanquisher Carrier | The Marauder Carrier, an adaptable flagship based off the Paladin Carrier that can equip Marauder Drones and Support field Generator, greatly increasing the tactical versatility it can afford to a single fleet. It has an inherent resistance to Void weapons. It can also most likely equip squadrons that deal void damage, a damage type that most player hulls cannot defend against.

## Tier 7A Hulls

     Prophet Flagship | A Marauder flagship based off the Altairian Mothership (Oligarch), and the successor to the Javelin Flagship, with its ability to warp across different sectors.

## Tier 7B Hulls

     Monolith Carrier | Based off the Gargoyle Carrier. Retains its Overdrives and Ablation abilities, while gaining Resurgence, restoring damage taken when it wins a PvP battle.

## Tier 7C Hulls

     Nerve Carrier | Reverse engineered from the Plexus Carrier, this Marauder Carrier supports the Phase cycle of other similar Marauder Hulls, while providing fire support from its weapoms and laser array.
NET Torpedo

## General

The NET Torpedo is a unique Explosive weapon that inflicts stasis on its victims, extremely popular amongst medium- and high-level players.

It fires a slow-moving red glowing orb that explodes at the target's position, slowing down any enemies that are caught in the blast.

## Strategy and Setup

### Advantages

NET Torpedoes are the most powerful stasis-inflicting weapon. Their large area of effect enables ships to slow down an entire group of enemies at once, making AM Warheads highly desirable. Volatile Fuel performs even better by vastly increasing the weapon's projectile speed, almost guaranteeing a hit, but is limited to battleships.

When equipped on battleships, they can kite even lightly-upgraded cutters and frigates with ease. Using Targeting Computer in combination with multiple NET Torpedoes can effectively paralyse an entire enemy fleet at the cost of mass.

### Disadvantages

NET Torpedoes are incredibly heavy and have very low firepower, making them useless once the enemy gets close. Against similar-ranged ships, this weapon puts you at a disadvantage by taking away some of your potential DPS.

NET Torpedoes are also rather slow and can be easily dodged if not boosted by Volatile Fuel.

## Trivia

* An update changed the stasis amount of the NET Torpedo from 40%/50%/60% to 30%/50%/70%, because of the overuse of level I and underuse of level III with respect to their mass requirements.
* NET Torpedoes originally had 5 deg spread and 4,500 m maximum range. They were nerfed due to their overpoweredness on battleships.

## Gallery

* Two NET Torpedoes in combat
* NET Torpedo fired in conjunction with ECHO Rays from a Zeal Battleship
* A spread of NET Torpedoes fired from a Vigilante Battleship
Macross Missile

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Speed
 Spread

## General

The Macross Missile repeatedly fires bursts of missiles with moderate spread. It has the same projectile visuals as the Manifold Missile.

## Strategy

Most of the missiles can be dodged if you keep moving and stay at maximum range.

## Trivia

* This weapon is mainly seen on the Gladius.

## Gallery

* Gladiuses firing volleys of Macross Missiles at an Infiltrator.
Nova Ray

## General

The Nova Ray is a powerful Energy weapon with the ability to split on impact into a cross-like formation: 4 secondary shots that are 90 degrees apart, which travel for 1,150 m at a speed of 4,000 m/s.

It fires two bright yellow bolts that have the same appearance as the Aurora Ray, each creating 4 similar shots after the initial hit as described above.

## Strategy and Setup

### Advantages

Nova Rays have incredible firepower for its tier, only surpassed by Infernal weapons such as the Infernal Gatling Ray. Their split ability enables them to further increase their damage against compact groups.

Nova Rays can easily take out groups of squadrons similar to the Aurora Ray; the secondary shots can additionally take out squadrons that are on adjacent ships.

### Disadvantages

Nova Rays are prohibitively massive, especially when boosted by Focused Optics, limiting the amount of firepower your ships can actually handle without sacrificing other aspects.

Nova Rays lack range as an Energy weapon and are kited by ships equipped with Vector Torpedoes rather easily.

## Trivia

* The Nova Ray's primary and secondary projectiles deal a total of 100% and 200% DPS respectively.
* The Nova Ray first appeared in event fleets before its name was revealed. Many players thought that the splash effect was the result of a special and not an actual characteristic of the weapon.
* The Nova Ray was to appear in the first Alien Decimation but didn't because of a problem with the pre-requisites.
* The Nova Cannon is the successor of the Nova Ray.
	+ However, during the downtime which revealed the Nova Cannon, it caused a bug where the Nova Ray stopped homing into its target.
		- It still has not been fixed as of 14 July 2019.

## Gallery

* The design behind Nova Rays
* Venom Battleships firing Nova Rays
* Basilisk Cutters taking advantage of the secondary shots of the Nova Ray
Main Event Targets/Tier 13

## General

This page provides a list of NPC Targets that have appeared in past monthly events, during the release of Tier 13 ships from the VEGA Alliance faction.

It also includes NPC Targets that appear in the side-events Mobilization and Decimation, which are related to said faction.

## Divergence

These targets started appearing during or shortly after Divergence.

* Astral Barony Backlash (150).png

Astral Barony Backlash (150)
* Astral Barony Absolution (180).png

Astral Barony Absolution (180)
* Blood Rebellion Parallel (150).png

Blood Rebellion Parallel (150)
* Blood Rebellion Devide (190/191).png

Blood Rebellion Devide (190/191)
* Blood Rebellion Alternate (195/196).png

Blood Rebellion Alternate (195/196)
* Blood Rebellion Detour (185/186).png

Blood Rebellion Detour (185/186)
* Blood Rebellion Seperate (190/191).png

Blood Rebellion Deviate (190/191)
* Blood Rebellion Deviate (190/191).png

Blood Rebellion Deviate (190/191)
Main Event Targets

## General

This page provides a list of NPC Targets that appeared during various monthly events.

## Main Event Targets

These NPC Targets appeared in past main events, which includes the various Feature Events.

Targets that appear in Alien Mobilization, Alien Decimation, Mobilization, Decimation are also included, and are listed in chronological order with respect to the Feature Events.

Main Event Targets are stored on separate pages according to story arc, which correspond to the tech season:

* Main Event Targets/VEGA Mining
* Main Event Targets/VEGA Security
* Main Event Targets/Iron Star
* Main Event Targets/Demon Corps
* Main Event Targets/Xeno Division
* Main Event Targets/A.X.I.S.
* Main Event Targets/Tier 7 Altairian
* Main Event Targets/Tier 7 Umbra
* Main Event Targets/Tier 7 Pharmakon
* Main Event Targets/Tier 8
* Main Event Targets/Tier 9
* Main Event Targets/Tier 10
* Main Event Targets/Tier 11
* Main Event Targets/Tier 12
* Main Event Targets/Tier 13
Lunatic Cruiser

## General

The Lunatic Cruiser is a redesigned version of the Umbra Wraith Cruiser, trading its Blight resist for Void Resistance, as well as Resurgence.

## Strategy and Setup

### Advantages

The Lunatic Cruiser retains the advantages of the Wraith Cruiser. Its Counter Chain renders Chaining weapons such as the Epsilon ECHO Cannon ineffective against it, while its ablation ability allows it to restore its defenses by dealing damage in combat.

It also has the Wraith's Culling, allowing it to jam enemy weapons whenever it manages to deplete their defenses.

Lastly, it possesses the characteristic Void Damage Resistance of Marauder Hulls, in addition to Void Nebula Resistance. Its Resurgence also allows it to restore the majority of damage taken whenever it wins a PvP battle.

### Disadvantages

Lunatics are also vulnerable to Battleships, which possess a damage modifier against cruisers allowing them to destroy them faster.

## Trivia

* The Lunatic Cruiser is the first of the T7B Marauder Hulls.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 7 ships apart from dreadnoughts has been standardized to a flat 2 hours (similar to existing Tier 8 ships) in the late September 2020 update.

## Gallery

* Mk I/II Lunatic Cruiser angled HD render
* Mk III/IV Lunatic Cruiser angled HD render
* Mk V Lunatic Cruiser angled HD render
* Mk VI Lunatic Cruiser angled HD render
* Lunatic Cruisers disrupting the weapons of Blackguard Cruisers.
* Lunatic Cruisers Battling Pharmakon ships.
* Lunatic Cruisers fighting Altairian fleets.
* Lunatic Cruisres battling Umbra ships.
* Lunatic Cruiser Concept Art