02 StoneAge

Contains Technology :

* 02\_01\_Mysticism
* 02\_02\_Horseback Riding
* 02\_03\_Stone-cutting
* 02\_04\_Fortification
* 02\_05a\_Secrecy
* 02\_05b\_Herbalism
* 02\_06\_Supplies
* 02\_07\_Intelligence
* 02\_08\_Meditation
* 02\_09\_Transport
* 02\_10\_Wheel
* 02\_11\_Pottery
* 02\_12\_Expansion
* 02\_13\_Archery
* 02\_14\_Alphabet

02\_01\_Mysticism
Mysticism

Code
02\_01

Reference
02\_01\_Mysticism

Need
01\_09

Description
Mysticism is the knowledge of, experience of, and even communication with things beyond normal human perception such as a supreme being.

Link

Contains

Optionally
0

Unlock
2

Lock
0

UNLOCK
Altar

Code
02\_01\_01

Reference
02\_01\_01\_Altar

Type
Structure

Description
If you were unlucky to have your ***Hero*** fallen in battle you can resurrect him/her here for a reasonable resource fine. This building will also allow your ***Hero*** to mediate and gain ***Levels***, ***Skills***, and ***Perks*** when he/she has accumulated enough experience.

Link

Hero Resurrection

Code
02\_01\_02

Reference
02\_01\_02\_Hero Resurrection

Type
Ability

Description
Allows you to resurrect fallen hero at a price.

02\_02\_Horseback Riding
Horseback Riding

Code
02\_02

Reference
02\_02\_Horseback Riding

Need
01\_09

Description
Horseback riding is the skill to use tamed horses for practical purposes like work, transport, warfare and so on.

Link

Contains

Optionally
0

Unlock
3

Lock
0

UNLOCK
Nomad's Yard

Code
02\_02\_01

Reference
02\_02\_01\_Nomad's Yard

Type
Structure

Description
***Horses*** is a strategic resource and if you have it, you can put it to good use by building this yard, it will allow you to train ***Nomads*** - mounted units who are fast and tough.

Link

Nomad

Code
02\_02\_02

Reference
02\_02\_02\_Nomad

Type
Unit

Description
This is the on and only mounted unit of early ages. It is ***tough***, ***fast***, a good counter against Braves, but you build only when you have ***Horses*** in your domain.

Link

Horses

Code
02\_02\_03

Reference
02\_02\_03\_Horses

Type
Strategic Resource

Description
Allows to train ***mounted units*** and build the appropriate ***structure***.

Link

02\_03\_Stone-cutting
Stone-cutting

Code
02\_03

Reference
02\_03\_Stone-cutting

Need
01\_10

Description
Stone-cutting is the process of extracting rough pieces of rock from the earth and shaping them into the necessary forms needed for building.

Link

Contains

Optionally
0

Unlock
2

Lock
0

UNLOCK
Stone

Code
02\_03

Reference
02\_03\_Stone

Type
Basic Resource

Description
Stone is required for more elaborate buildings, so develop a good source of it for advanced structures.

Link

Stone Field

Code
02\_03\_02

Reference
02\_03\_02\_Stone Field

Type
Structure

Description
A viable income of ***Stone*** for the basic needs of our town. ***Stone*** is required for more elaborate buildings, so develop these fields for advanced structures.

Link

02\_04\_Fortification
Fortification

Code
02\_04

Reference
02\_04\_Fortification

Need
01\_07

Description
Fortification is the process of improving an area, town or country's defences with buildings designed for such a purpose.

Link

Contains

Optionally
0

Unlock
2

Lock
0

UNLOCK
Palisade

Code
02\_04\_01

Reference
02\_04\_01\_Palisade

Type
Structure

Description
There might be some villains who want to get attack you just for fun. This basic wall will improve the ***Defence*** of your town. By building it you will make sure that attackers pay a high price by picking on you.

Link

Watch tower

Code
02\_04\_02

Reference
02\_04\_02\_Watch tower

Type
Structure

Description
A basic ***Defensive*** tower is still a good way to back it up with an army to defend against serious enemies though.

Link

02\_05a\_Secrecy
Secrecy

Code
02\_05a

Reference
02\_05a\_Secrecy

Need
02\_01

Description
Secrecy is the process of hiding valuable things like goods, people, or information from certain individuals or groups.

Link

Contains

Optionally
2

Unlock
2

Lock
0

UNLOCK
Mysterious Cave

Code
02\_05a\_01

Reference
02\_05a\_01\_Mysterious Cave

Type
Structure

Description
Powerful beasts live within this cave. You can train ***Caveman*** units which are slow, but tough and can be used as a good meat shield for your army.

Link

Caveman

Code
02\_05a\_02

Reference
02\_05a\_02\_Caveman

Type
Unit

Description
Caveman are ***slow and do little damage*** in combat, but they can carry a ***lot of load*** and they have a ***lot of health***, which allows them to take a lot of damage. They are perfect as a ***shield for ranged*** units like Archers.

Link

02\_05b\_Herbalism
Herbalism

Code
02\_05b

Reference
02\_05b\_Herbalism

Need
02\_01

Description
Herbalism is a traditional medical practice of using plants and extracts for healing purposes.

Link

Contains

Optionally
2

Unlock
2

Lock
0

UNLOCK
Witchdoctor Shack

Code
02\_05b\_01

Reference
02\_05b\_01\_Witchdoctor Shack

Type
Structure

Description
When your army needs support, this is the right structure to build. This shack will allow you to train ***Witchdoctors*** - support units which can heal your army during battle increasing their survivability and performance in battle.

Link

Witchdoctor

Code
02\_05b\_02

Reference
02\_05b\_02\_Witchdoctor

Type
Unit

Description
This is a ***non-combat support*** unit. Witchdoctors can ***heal*** your combat units while they fight. Despite being unable to deal reasonable direct damage, they can ***increase the longevity*** of your other troops, thus making them deal more damage before they die. Mix witchdoctors with Archers and some front line fighters for the best effect.

Link

02\_06\_Supplies
Supplies

Code
02\_06

Reference
02\_06\_Supplies

Need
02\_03

Description
Supplies is a significant amount of resources organized for optimal storage and convenient usage.

Link

Contains

Optionally
0

Unlock
3

Lock
0

UNLOCK
Crop Shed

Code
02\_06\_01

Reference
02\_06\_01\_Crop Shed

Type
Structure

Description
Your town can store only so many resources. When you reach the storage limit all extra resources are wasted. This structure allows you to increase your ***Food*** storage limit in this town.

Link

Lumber Shed

Code
02\_06\_02

Reference
02\_06\_02\_Lumber Shed

Type
Structure

Description
When your ***Lumber*** production increases, you need some place to store extra resources. This structure increases your ***Lumber*** storage limit in this town.

Link

Stone Shed

Code
02\_06\_03

Reference
02\_06\_03\_Stone Shed

Type
Structure

Description
This structure lets you store more ***Stone***. It will increase your ***Stone*** storage limit in this town.

Link

02\_07\_Intelligence
Intelligence

Code
02\_07

Reference
02\_07\_Intelligence

Need
01\_08

Description
Intelligence is a discipline that uses information collection and analysis to provide guidance for country rulers in support of their decisions.

Link

Contains

Optionally
0

Unlock
2

Lock
0

UNLOCK
Spy

Code
02\_07\_01

Reference
02\_07\_01\_Spy

Type
Unit

Description
Spies are good at moving ***unnoticed***. They can ***sneak*** into enemy towns and ***find out*** what kind stored, what kind of structures are built and so on. Your enemy won't even notice them unless he has his own spies present in town.

Link

Marble

Code
02\_07\_02

Reference
02\_07\_02\_Marble

Type
Strategic Resource

Description
Increases ***Stone*** production by ***25%***

Link

02\_08\_Meditation
Meditation

Code
02\_08

Reference
02\_08\_Meditation

Need
02\_05

Description
Meditation is a practice by which a practitioner trains their mind or change the mode of consciousness to realize something beyond their understanding.

Link

Contains

Optionally
0

Unlock
2

Lock
0

UNLOCK
Totem Pole

Code
02\_08\_01

Reference
02\_08\_01\_Totem Pole

Type
Structure

Description
Your tribe believes that the souls of their ancestors dwell inside special totemic animals. Build this pole to comfort your tribe and boost the ***Culture*** of your town.

Link

Spice

Code
02\_08\_02

Reference
02\_08\_02\_Spice

Type
Strategic Resource

Description
Increases ***defense*** by ***10%***

Link

02\_09\_Transport
Transport

Code
02\_09

Reference
02\_09\_Transport

Need
02\_02

Description
Transport is the movement of people and goods from one location to another which enables trade between people, towns, countries, and in turn establishes civilization.

Link

Contains

Optionally
0

Unlock
3

Lock
0

UNLOCK
Trader with Cart

Code
02\_09\_01

Reference
02\_09\_01\_Trader with Cart

Type
Unit

Description
Trader is one of the most important units in your country. Now as your trader has a ***cart***, it can carry significantly ***larger amounts*** of resources in one go. Traders can ***transfer*** resources between your towns, ***deliver*** them to distant places, ***trade*** with other countries and so on.

Link

Cattle

Code
02\_09\_02

Reference
02\_09\_02\_Cattle

Type
Strategic Resource

Description
Increases ***speed*** of land traders by ***25%***

Link

Camels

Code
02\_09\_03

Reference
02\_09\_03\_Camels

Type
Strategic Resource

Description
Increases ***speed*** of land traders by ***10%***

Link

02\_10\_Wheel
Wheel

Code
02\_10

Reference
02\_10\_Wheel

Need
02\_06

Description
Wheels in conjuction with axles allow workers to move heavy objects more easily or perform more work needing less force.

Link

Contains

Optionally
0

Unlock
3

Lock
0

UNLOCK
Primitive Workshop

Code
02\_10\_01

Reference
02\_10\_01\_Primitive Workshop

Type
Structure

Description
When war becomes serious tools to counter enemy defenses. This workshop allows you to build ***Primitive Ram*** which can break trough defensive structures such as walls and towers. Almost useless building if you have Collectivism politics.

Link

Road

Code
02\_10\_02

Reference
02\_10\_02\_Road

Type
Strategic Structure

Description
Improves terrain and facilitates transportation. Increases up to ***150%*** of the normal unit ***speed***. [Requires: 100 Food + 200 Lumber + 500 Stone]

Link

Primitive Ram

Code
02\_10\_03

Reference
02\_10\_03\_Primitive Ram

Type
Unit

Description
Basic ***siege*** unit that can ***blast*** through ***walls*** and ***ruin*** defensive ***towers***. Once an enemy town becomes advanced enough, it would be dangerous to attack it without ***siege*** units like this. Not useful if your politics is Collectivism.

Link

02\_11\_Pottery
Pottery

Code
02\_11

Reference
02\_11\_Pottery

Need
02\_06

Description
Pottery is the craft of using clay for creating ceramic objects, that have practical shapes and purpose.

Link

Contains

Optionally
0

Unlock
3

Lock
0

UNLOCK
Stash

Code
02\_11\_01

Reference
02\_11\_01\_Stash

Type
Structure

Description
When you have ***Resources*** stored in your town, they are exposed to enemy attacks and can be ***Plundered***. By buildings this stash you can protect some part of your stored ***Resources*** from being ***Plundered*** even if someone invades your town with this intentions.

Link
Stash

Shelter

Code
02\_11\_02

Reference
02\_11\_02\_Shelter

Type
Structure

Description
When your ***Army*** is not big enough to oppose enemy forces and battle is inevitable, sometimes it is wise to ***Hide*** your ***Army*** until it is wrong enough. This structure allows you to ***Hide*** your units. Hidden units cannot be attacked or attack others. They are hidden in a safe place until you take them out of the shelter.

Link
Shelter

Demolition

Code
02\_11\_03

Reference
02\_11\_03\_Demolition

Type
Ability

Description
Allows you to deconstruct existing buildings.

Link

02\_12\_Expansion
Expansion

Code
02\_12

Reference
02\_12\_Expansion

Need
02\_04

Description
Expansion spreads the influence of your country by enlarging its domain by training Settlers and the founding of new towns.

Link

Contains

Optionally
0

Unlock
4

Lock
0

UNLOCK
Gathering Point

Code
02\_12\_01

Reference
02\_12\_01\_Gathering Point

Type
Structure

Description
To expand your country and found a new town you need ***Settlers*** who can be trained in this structure. More towns mean more resource production, bigger armies, more culture and science, so settle a new ***Town*** as soon as you can!

Link

Cabin

Code
02\_12\_02

Reference
02\_12\_02\_Cabin

Type
Structure

Description
This building will be a great deal of help for fast developing countries that lack working hands. Workers from Cabin significantly ***decrease your construction time***.

Link

Settler

Code
02\_12\_03

Reference
02\_12\_03\_Settler

Type
Unit

Description
Once you are ready to expand and ***found*** another ***town***, you can do it with Settlers. Higher number of Settlers ***reduces the requirement*** of your domain size when you are about to found your next town.

Link

New settlement

Code
02\_12\_04

Reference
02\_12\_04\_New settlement

Type
Ability

Description
Allows you to base new Town in your Country

Link

02\_13\_Archery
Archery

Code
02\_13

Reference
02\_13\_Archery

Need
02\_04

Description
Archery is the invention of bow and arrows and propelling one with the use of another for haunting and combat purposes.

Link

Contains

Optionally
0

Unlock
2

Lock
0

UNLOCK
Archer

Code
02\_13\_01

Reference
02\_13\_01\_Archer

Type
Unit

Description
Archer is a light ***ranged combat*** unit who is ***weak*** on his own, but can turn the tide of battle if you ***protect it*** with Braves. Archers usually mix well with any front line units.

Link

Basic Awareness

Code
02\_13\_02

Reference
02\_13\_02\_Basic Awareness

Type
Ability

Description
Allows you to detect enemy troops marching to attack your country even before they reach enter your domain. Increases detection zone by 4 cell(s) around your domain. Stacks with other awareness abilities.

Link

02\_14\_Alphabet
Alphabet

Code
02\_14

Reference
02\_14\_Alphabet

Need
02\_11

Description
Alphabet is standard set of written symbols each of which represents a phoneme in a spoken language. With alphabet one can communicate with foreign countries in an official manner.

Link

Contains

Optionally
0

Unlock
4

Lock
0

UNLOCK
Mission

Code
02\_14\_01

Reference
02\_14\_01\_Mission

Type
Structure

Description
When you feel ready to join forces with some other countries around you. It's time to build this. It will allow you to join an existing ***Alliance*** or start a new one yourself (at level 5).

Link

Petroglyph

Code
02\_14\_02

Reference
02\_14\_02\_Petroglyph

Type
Structure

Description
Your skillful stonecutters will work hard here to preserve your knowledge, by engraving it on stone. Accumulating knowledge simplifies future discoveries as you will have a solid (yeah, literally) basis for them.

Link

Joining the Alliance

Code
02\_14\_03

Reference
02\_14\_03\_Joining the Alliance

Type
Ability

Description
Joining the existing alliance if they invite you.

Link

Create New Alliance

Code
02\_14\_04

Reference
02\_14\_04\_Create New Alliance

Type
Ability

Description
Create new alliance and become its leader.

Link

Return to Tech\_Tree