recursal/Fanatic-Fandom huggingface dataset:
Dry Stone Fence

A **Dry Stone Fence** is an easily discovered Wall.

## Usage

* A Dry Stone Fence can be used to separate cropland from Animals, thus preventing the Animals from eating crops.
* As the Dry Stone Fence blocks line of sight for the Clanfolk it can be used to surround early Poop Holes and prevent the *Public Poop Shame* Affliction.

NB. As it is a Fence the Dry Stone Fence is incapable of supporting a Roof. It can still be used in room construction, if combined with walls acting as "pillars".

## Acquisition

After Gathering enough Stones the Clanfolk gain the ability to build Dry Stone Fences. The player need only designate tiles on the Map to have the Fence built and a member of the Clan with sufficient Building Skills Priority will collect Stones and take them to the location before constructing the Fence. Multiple tiles worth of fence will be built from one carry load of Stones if possible.
Instrument Rack

An **Instrument Rack** can keep Instruments off the ground

## Usage

Instead of relying on Stockpiles the player may choose to have Flutes, Harps and Bagpipes stored in a Instrument Rack (allowing six instruments per tile instead of just on in a Stockpile). As long as one is easily accessible the Clanfolk will return instruments after they finish playing such.

## Acquisition

After crafting their first Flute, Clanfolk gain the ability to build Instrument Racks, and the player can place the blueprint on the Map. A Clanfolk member with sufficient Building Skills Priority will collect the needed Items and go build the Rack.
Bean Patch

A **Bean Patch** grows Beans in the wild.

## Usage

Harvesting from a Bean Patch will provide the colony with both Broad Beans and Bean Seeds, providing immediate food Ingredients and allowing the Clan to grow their own Beans later.

## Acquisition

While wild Beans can be found on the map initially, they won't regrow naturally, and Bean Seeds can only be planted in Tilled Soil. Tilled Soil can be removed without destroying the crop, although there is no reason to do so, as it removes the yield and growth speed bonuses, as well as the watering, fertilizing, harvesting, and replanting automation.
Auto Harvest

**Auto Harvest** is a game setting that attempts to harvest crops as soon as they are grown.

If Crops are being grown on Tilled Soil the Auto Harvest setting will result in Clanfolk automatically harvesting those crops when they reach full growth. How soon after the full growth the harvesting takes place will depend on the set Priority of this task as well as the harvest Skills priorities of the Clanfolk.

As long as the setting is not turned off, and there are Stone or Iron Sickles in the colony, the player will not need to do anything more to have the crops harvested.

This can reduce the need for the player to consistently check on how far through the growth cycle all plants have reached, and yet allow crops to reach full potential yield.

The icon to set priority is found at the bottom right of the Main Game Screen.
Inventory

**Inventory** is the Command Menu that displays all the items the Clan has in the colony.

Each of the varied Item types has its own sub-menu. Clicking on any repeatedly will start cycling through the relevant type of Item on the Map.

* Category:Ingredients - all the ingredients used in making Buildings, Objects, etc.
* Category:Foods - Raw and cooked food, as well as seeds.
* Category:Clothing - crafted clothing as well as the textiles used to make it.
* Category:Tools - Sickles, Hoes, Axes, etc.
* Corpses - deceased Clanfolk, slaughtered Livestock, and the hunted Wildlife. (Graves should be used for Clanfolk and Pet Graves for Pets.)
* Spoiled - food that has rotted due to age or rat infestation. No longer fit for consumption, but may be used in compost.

N.B. While Clanfolk may have very easy access to Stones, Berries, etc. by simply Gathering them, those Items do not show up as part of the colony Inventory until they are gathered. Hauling is not required.
Bowl

A **Bowl** is used for serving Food.

## Usage

* Clanfolk can make Stew and Brose at a Kitchen, both of which require a Bowl.
* A Butter Churn can be used to make Butter and place it on a Bowl.

## Acquisition

Clanfolk are able to craft Bowls after building a Kitchen. After the player gives the instruction someone with sufficient Skills Priority will collect the required wood and craft the Bowl.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Dough Table

A **Dough Table** is part of the Bread making process.

## Usage

With Oat Flour in supply Clanfolk can be directed to make Dough at a Dough Table (the penultimate step in Bread making). Someone with sufficient Cooking Skills Priority will collect the required Oat Flour and Water (in a Water Jug) and proceed to make the Dough.

Once they are unlocked, the following items can be crafted at the Dough Table.
Crafting time corresponds to a Clanfolk Member with Cooking level 0 and neutral Work Speed.

## Acquisition

After building a Kitchen Clanfolk can be directed to build a Dough Table on the Map. Once all the Ingredients are in the colony supply a Clanfolk member with sufficient Building Skills Priority will collect those Ingredients and go build the Dough Table.
Oats

**Oats** are a kind of Grass used in food production.

## Usage

Once reaped the Clanfolk acquire Oats Sheafs, which can be broken down into Oat Grains and Straw at a Thresher. The grain is ultimately usable in cooking Brose, Bread and Haggis. It can also be fed to livestock at a Grain Trough, or be re-planted to yield more oats. The straw is widely usable in crafting and building.

## Acquisition

Once found on the Map, the player can create a Clear Grass Job for their Clanfolk over one or more tiles of wild Oats Patches. One or more members of the Clan will collect a Stone or Iron Sickle and go to start reaping the Oats.

Planting more Oats is accomplished by giving Clanfolk the Farming command, and it can be fully grown within a season. Oat Grain must remain in supply and not have been eaten by Animals, and it only grows in the spring and summertime.
Onion Patch

An **Onion Patch** grows Onions in the wild.

## Usage

Harvesting from an Onion Patch will provide the colony with both Onions and Onion Seeds, providing immediate food Ingredients and allowing the Clan to grow their own Onions later.

## Acquisition

While wild Onions can be found on the map initially, they won't regrow naturally, and Onion Seeds can only be planted in Tilled Soil. Tilled Soil can be removed without destroying the crop, although there is no reason to do so, as it removes the yield and growth speed bonuses, as well as the watering, fertilizing, harvesting, and replanting automation.
Masonry

A **Masonry** is a place to make Stone Blocks.

## Usage

With a Masonry Clanfolk may be instructed to convert Large Rocks into Stone Blocks.
An Auto Supply can be used to try and keep a minimum count of Blocks in supply but will not guarantee the requisite Rocks required for conversion. When paired with a Stone Quarry set to provide those Rocks the Auto Supply is likely to work more often.

Once they are unlocked, the following items can be crafted at the Masonry.
Crafting time corresponds to a Clanfolk Member with Mining level 0 and neutral Work Speed.

IdleIn Use
## Acquisition

After making their first batch of Nails, and placing a Quarry Clanfolk gain the ability to create a Masonry, the player can find the command in the Objects menu. With the blueprint placed a Clanfolk member with sufficient Building Skills Priority will collect the required Nails, Planks, etc. and build the Masonry.
Flax

**Flax** is used in clothing production.

## Usage

Once reaped the Clanfolk acquire Flax Sheafs, useful for Linen Cloth production or Straw.

## Acquisition

Once found on the Map, the player can create a Clear Grass Job for their Clanfolk over one or more tiles of Flax. One or more members of the Clan will collect Stone or Iron Sickle(s) and go start reaping the Flax.

Planting more Flax is accomplished by giving Clanfolk the Farming command and it can be fully grown within a season. Flax Seeds must remain in supply and not have been eaten by Animals.
Planting in Tilled Soil will result in better yield and auto jobs taking effect.
Mine Gravel

**Mine Gravel** is a Job that can be given to Clanfolk.

After the Clanfolk craft their first Stone Pick the player gains the ability to give them Mine Gravel Jobs. Clanfolk with sufficient Mining Skills Priority will acquire a Pick and head to the Gravel Ground marked with the job icon. The area will then be mined for Stones which will be piled around the tiles being mined. While the tile marked with the Job will lose the marker after being mined, it can be mined repeatedly with no reduction in output.

The speed with which each tile will be cleared depends on a couple of things:

* the Pick used (an Iron Pick will be nearly twice as fast as Stone)
* the Clanfolk doing the mining (higher Mining skill and better Mood reduce time taken)

As with the Gather Stones job the Clanfolk will leave the stones in piles where they are mined, until such time that a member of the Clan with sufficient Hauling skill takes them to a Stockpile or Stones Pile.
Cooked Egg

**Cooked Egg** is a cooked food item.

## Usage

As long as the Clanfolk can get to Cooked Eggs they will consider it for their meals at Sunrise and Sunset.

## Acquisition

Cooked Eggs are unlocked after acquiring Eggs (fertilized or not) for the first time. They are prepared at a Cooking Fire, Stone Fireplace or Kitchen. After the player directs the Clan to cook eggs, someone with sufficient Cooking Skills Priority will collect Branches and eggs then proceed to cook them.

## Notes

* As of v0.419, Eggs have no other cooking recipes.
* As with most food items, Cooked Eggs are sensitive to temperature and Rain. Keeping them sheltered from the rain will prolong their lifetime, and freezing will conserve them forever.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Kail Seeds

**Kail Seeds** are used to grow Kail in *Clanfolk*.

## Usage

* As with most other seeds, Kail Seeds can only be planted on Tilled Soil, during Spring or Summer. This one will produce up to 6 Kail (and 9 seeds) per tile, out of the initial 5 seeds used for planting.
* Animals can eat Kail Seeds left in Grain Troughs, Grain Pallets, or Stockpiles, in that order of priority and efficiency.
* Spoiled Kail Seeds can be repurposed in the Compost.

## Acquisition

* Kail Seeds can be obtained by harvesting wild plants with a Stone or Iron Sickle. Harvesting from Tilled Soil will provide more seeds.
* Coast Traders may sell Kail Seeds to the player's Clan at 2 Star Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Animal Bed

An **Animal Bed** is a place for domestic animals to sleep.

## Usage

When the Clanfolk have Livestock they require care to remain healthy. One of those requirements is a place to sleep and Animal Beds are the only way to provide that for Livestock. Each animal requires a bed of it's own that is accessible to the animal (Cattle and Chickens are not differentiated by size so all Animal Beds are considered equal). No animal will own a bed and they never share, so while a Pig may sleep at one Animal Bed over one night a Sheep may sleep there the following night. If the bed is outside it will be usable unless fenced in without suitable gate. If the bed is inside a Room the animals will need to be able to pass through at least one gate/door into the room, or in the case of Chickens a Critter Door is needed.

## Acquisition

The Objects menu will gain the option to build Animal Beds after Clanfolk make their first Sleep Mat. When the player gives the instruction a Clanfolk member with sufficient Building Skills Priority will collect Straw and assemble the Bed in the designated place.
Over time the Bed will deteriorate and need refreshed, a Clanfolk member with sufficient Repair Skill will bring more Straw to do so.
Fancy Tile Floor

A **Fancy Tile Floor** is a place for Clanfolk to walk.

## Usage

* When walking across a Fancy Tile Floor Clanfolk experience an increase in walk speed.
* Having a Fancy Tile Floor will improve the Environment rating of a room (but does nothing for outdoor environment ratings).

## Acquisition

To be able to build Fancy Tile Floor the Clanfolk must have built a Work Bench. After this requirement is reached the player may instruct the Clanfolk to construct lengths or sections of Floor, members with sufficient Building Skills Priority will collect the required components and start building the floor.
Cleaning

**Cleaning** is a Skill that all Clanfolk have.

Among the 14 Skills that all (non-baby) Clanfolk have, the Cleaning Skill determines how well they will clean Floors of the accumulated dirt.

* Clanfolk with higher Skill will take less time to perform relevant tasks than less skilled individuals. Most Adults will have reached level 2 or 3 as a minimum.
* If they have any smiley faces beside the Cleaning icon they will gain mood when performing these tasks.
* If this is their disliked skill (1-3 sad Red faces), having to do such tasks will lead to a reduction of Mood. It may also be at 0 (zero) skill.
* Experience gained from these jobs will be greater than normal if the Clanfolk member has x2, x4, or x8 multiplier on the icon. And they can potentially reach levels higher than 10 further reducing the time they take to do such tasks.

No specific Jobs exist to instruct the Clanfolk to clean. But if their Cleaning Priority is high enough they may take up a cleaning task ahead of any Jobs set by the player.

## Relevant Tasks

* **Sweeping** - to clear Floors of dirt.
* **Removing Blood** - typically from Butcher Block usage.

(NB. No Tool is required for either Task.)
Fresh Hide

**Fresh Hides** are part of the Fur and Leather clothing production process.

## Usage

Clanfolk with sufficient Hauling Skills Priority will bring Fresh Hides to a Hide Rack. Given time those hides become Dry Hides, starting the production chain for Fur and Leather Clothing.

## Acquisition

After the Clanfolk are ordered to Hunt Wild Animals, or slaughter some Livestock, the resulting corpse may be taken to a Butcher Block for processing into Raw Meat and Fresh Hides. The amount of Fresh Hide (and Meat) obtained depends on the species and age of the slaughtered animal: a Juvenile Bunny will be processed into a single Fresh Hide, while an Adult Cow will be rendered into 20 Fresh Hides. NB, slaughtering Chickens does not result in hides.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Berries

**Berries** are a food item in *Clanfolk*.

## Usage

* Clanfolk will eat Berries to fulfil their food need.
* Berries can be used to plant Berry Bushes for future harvesting of more Berries. Planting in Tilled Soil will increase the yield.

## Acquisition

* The Gather Berries Job will instruct Clanfolk with sufficient Gathering Skills Priority to gather berries from bushes with ripe berries. Wild bushes may yield up to 5 Berries, and will regrow them over time. Berry bushes planted on Tilled Soil yield up to 8 Berries and can be harvested automatically if the Auto Harvest has not been turned off.
* Forest Traders may sell Berries to the players Clan.

Berries growing wild
## Rot

Since berries only start to rot after they're harvested, and they only last 1 day, it is advisable to gather them progressively. Like with other food items, allowing Berries to get Rained on will accelerate the rotting process.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Iron Ore

**Iron Ore** is a Basic Crafting Ingredient in *Clanfolk*.

## Usage

Clanfolk have no immediate use for Iron Ore, but can smelt it into Iron Ingots at a Bloomery. Once in the form of Ingots the Iron may be used in a number of ways. e.g. more advanced tools, Nails for advanced furniture, etc.

## Acquisition

Mountain tiles may have brown colouring through them, the player can create Mine Mountains Jobs on those tiles to instruct Clanfolk with sufficient Mining Skills Priority to pick up a Stone or Iron Pick and go mining. When mined these tiles include Iron Ore as well as the more common Stones and Large Rocks. (If no such tiles are visible, the player may direct Clanfolk to dig into Mountains in the hope of finding Ore.)

Once mined it will be piled near the Clanfolk mining it, and then Clanfolk with sufficient Hauling Skills Priority will take it to a Stockpile (either Ingredients or General) as they would Stones or other Ingredients. Once enough Ore has been mined the Clanfolk will be able to construct an Iron Ore Pile for storage instead.

Peat Bogs may have Iron in them, the Clanfolk can first gather loose Bog Iron by hand, obtaining 10 at a time. This Iron will not replenish and is only generated at the same time the Map is. Once the Clanfolk collect Wet Peat Bricks with a peat spade (simple or Iron) they will gain one unit of Bog Iron as a side product of each brick.
Once 25 or more units of Bog Iron have been collected, the Iron Ore can be extracted by using a Bog Iron Crusher.

Mountains Traders may sell Iron Ore to the players Clan.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Doctor / Baby Care

**Doctor / Baby Care** is a Skill that all Clanfolk have.

Among the 14 Skills that all (non-baby) Clanfolk have, the Doctor / Baby Care Skill determines how well they will care for other Clanfolk in the event of injury, starvation, illness, etc. It is also the relevant skill for Baby Care.

* Clanfolk with higher Skill will take less time to perform relevant tasks than less skilled individuals. Most Adults will have reached level 2 or 3 as a minimum.
* If they have any smiley faces beside the Doctor / Baby Care icon they will gain mood when performing these tasks.
* If this is their disliked skill (1-3 sad Red faces), having to do such tasks will lead to a reduction of Mood. It may also be at 0 (zero) skill.
* Experience gained from these jobs will be greater than normal if the Clanfolk member has x2, x4, or x8 multiplier on the icon. And they can potentially reach levels higher than 10 further reducing the time they take to do such tasks.

Mothers will care for their offspring without input from the player, other Clanfolk will likely do so when the need arises. Visitors are less likely to intervene.

## Relevant Tasks

* **Baby Care** - Mothers will likely raise Doctor / Baby Care level much quicker than others due to 20 days of caring for the baby.
* **Caring for invalids** - Carrying the sick, bringing them food, etc.
Kiln

A **Kiln** is a place to make Bricks, Tiles, and Pots from Clay.

## Usage

Once constructed the player can instruct Clanfolk to use a Kiln to construct Clay Bricks, Tiles, and Clay Jugs. Once given the instruction a member with sufficient Crafting Skills Priority will collect the required Clay and Charcoal and set production underway.
The Clanfolk member can go and do other things while the Kiln is operating, they do not need to tend the Kiln.

Once they are unlocked, the following items can be crafted at the Kiln.
Crafting time corresponds to a Clanfolk Member with Crafting level 0 and neutral Work Speed.

## Acquisition

After making Charcoal in a Charcoal Kiln the player can put down a blueprint for a Kiln and a Clanfolk member with sufficient Building Skills Priority will collect the required Large Rocks, Stones, Clay, and Straw, and build the Kiln.
Clothes

**Clothes** is a Skill that all Clanfolk have.

Among the 14 Skills that all (non-baby) Clanfolk have, the Clothes Skill determines how well they will do any of the tasks related to Clothing Production. That is, how well they will make Clothes or process most of the intermediary items (Hunting or Farming skill may be required for the earliest production stages).

* Clanfolk with higher Skill will take less time to perform relevant tasks than less skilled individuals. Most Adults will have reached level 2 or 3 as a minimum.
* If they have any smiley faces beside the Clothes icon they will gain mood when performing these tasks.
* If this is their disliked skill (1-3 sad Red faces), having to do such tasks will lead to a reduction of Mood. It may also be at 0 (zero) skill.
* Experience gained from these jobs will be greater than normal if the Clanfolk member has x2, x4, or x8 multiplier on the icon. And they can potentially reach levels higher than 10 further reducing the time they take to do such tasks.

## Relevant Tasks

* Crafting clothing at a Clothes Zone or a Tailor Bench
* Usage of all other Clothes related Objects: Flax Dressing, Flax Retting, Loom, Spinning Wheel, and Wool Dressing. (Note: the Hide Rack, Ash Wash, Bark Wash, and Hide Scraper rely on the Hunting Skill.)

More detail can be found on the Clothing Production page.
Bark Bin

A **Bark Bin** is a storage item used to store Bark.

## Usage

The Bark Bin is used to store Bark and will be preferred for storage over Stockpiles if Priority defaults are kept.

## Acquisition

Clanfolk directed to use the Timbery will produce Bark as a byproduct which results in unlocking the Bark Bin. When the player places the blueprint on the Map a Clanfolk member with sufficient Building Skills Priority will collect the Planks and Nails then go build the Bin.

### Additional

As with most storage objects, if it is placed within two tiles of the producer (in this case a Timbery), Clanfolk will automatically teleport the stacks of items to the storage container. This saves time Hauling and leaves the area tidier.
Clear Stubble

**Clear Stubble** is a Job that can be given to Clanfolk.

After Harvest Crops Jobs are performed the tiles will still have stubble that must be cleared before the Crop can be replanted. By default, this is an auto task, part of the "Auto Replant" toggle (accessible at the bottom-right of the screen). Should Auto Replant be turned off, Clear Stubble jobs will have to be manually issued before replanting. Manually placing new crops on top of stubble will also force that stubble to be cleared before planting.
List of Ideas

During the game players may unlock many Ideas for the Clanfolk.

This page is a listing of those ideas organised by *Tiers* according to the in game chart.

Ideas marked with a superscript + are considered Important, and failing to unlock them will be a significant bottleneck to progress.

Note: On desktop, this page is best viewed in "expanded" mode (top-left button) and with the right panel hidden (top-right button).
Bowl Stand

A **Bowl Stand** is a storage item used to store Clay Bowls, full or empty.

## Usage

The Bowl Stand is used to store Clay Bowls, Brose, and Tallow, and will be preferred for storage over Stockpiles if Priority defaults are kept.

## Acquisition

The Bowl Stand is unlocked after Clanfolk crafted their first Clay Bowls at a Kiln.
Gathering

**Gathering** is a Skill that all Clanfolk have.

Among the 14 Skills that all (non-baby) Clanfolk have, the Gathering Skill determines how fast they will gather Items on the map when taking on the relevant Jobs.

* Clanfolk with higher Skill will take less time to perform relevant tasks than less skilled individuals. Most Adults will have reached level 2 or 3 as a minimum.
* If they have any smiley faces beside the Gathering icon they will gain mood when performing these tasks.
* If this is their disliked skill (1-3 sad Red faces), having to do such tasks will lead to a reduction of Mood. It may also be at 0 (zero) skill.
* Experience gained from these jobs will be greater than normal if the Clanfolk member has x2, x4, or x8 multiplier on the icon. And they can potentially reach levels higher than 10 further reducing the time they take to do such tasks.

## Relevant Jobs

* **Gather Berries** - from Berry Bushes growing wild (Those in Tilled Soil will be Auto Harvested).
* **Gather Branches** - from Trees with loose branches.
* **Pick Mushrooms** - from the open fields, more prominent on Stumps.
* **Gather Stones** - from the open fields, but predominantly Gravel Ground. Also applies to Bog Iron scattered at the surface of Peat Bogs.
* **Gather Clay** - from the shoreline or from a Clay Pit.
* Large Rocks and Stones production at a Stone Quarry.
* Refilling of Water Jugs at Drink Zones and Wells.
Decoration Shelf

A **Decoration Shelf** holds Decorations before they are used.

## Usage

Instead of storing Decorations in a Decorations (Stockpile) on the floor the Clanfolk can keep them in a Decoration Shelf, reducing the space needed to hold them.

## Acquisition

Once the prerequisites have been met the player can place a blueprint on the Map, leading to a Clanfolk member with sufficient Building Skills Priority collecting the Ingredients and going to build the Decoration Shelf.
Hide Scraper

A **Hide Scraper** is used to produce Clean Hide.

## Usage

As one of the stages in producing Leather the Clanfolk will use a Hide Scraper to convert Ashed Hide into Clean Hide.

Once they are unlocked, the following items can be crafted at the Hide Scraper.
Crafting time corresponds to a Clanfolk Member with Clothes level 0 and neutral Work Speed.

IdleIn Use
## Acquisition

When the Clanfolk are given the instruction to build a Hide Scraper someone with sufficient Building Skills Priority will collect the required ingredients and go construct it.
Onions

**Onions** are an ingredient and food item in *Clanfolk*.

## Usage

* As with other crops, planting seeds will allow growing more of the produce. This crop is produced from Onion Seeds.
* Onions are used in the making of Roasted Onions, Haggis, and Vegetable Soup.
* Animals can eat Onions left in Stockpiles.
* Spoiled Onions can be repurposed in the Compost.

## Acquisition

* Onions can be obtained by harvesting wild plants with a Stone or Iron Sickle.
* Planting Onion Seeds on Tilled Soil will allow the Clanfolk to cultivate an Onion Patch.
* Mountains Traders may sell Onions to the player's Clan (seeds may be sold at 2 Stars Reputation).

Onions growing wild

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Decorations (Stockpile)

A **Decorations (Stockpile)** is a place for the Clanfolk to store Decorations.

## Usage

Having a Decorations (Stockpile) will encourage the Clanfolk to bring as yet unused Decorations to one area instead of leaving them where they were crafted. Clanfolk with sufficient Hauling Skills Priority may collect Decorations from across the Map.

Each individual Decoration will occupy a single tile in the stockpile but multiple similar items may be stored on multiple tiles.

After progressing through the Idea Tree the Decorations (Stockpile) will be largely superseded by the Decoration Shelf, which will allow storing more Decorations in a smaller space. By default, the shelf will have a higher priority than the stockpile so should be filled first.

NB. Many Decorative Objects exist. Like all Objects, moving them requires putting them in a crate. Crates can only be stored in a General (Stockpile).

## Acquisition

After the Clanfolk create their first Rushlight Kit the player gains the ability to designate a Decorations (Stockpile) on the Map. This only requires the player to click and drag a box, no Clanfolk is required to do anything.

In game Decorations Stockpile
Dog Bed

A **Dog Bed** is somewhere for a Dog to sleep.

## Usage

Like other Animals Deerhounds want somewhere to sleep, their preference will be a Dog Bed. While sleeping the animal will experience an improvement in both Health and Care attributes (+5/s and +3/s respectively).

## Acquisition

The player can designate a space on the Map as a Dog Bed once it is unlocked. Clanfolk with sufficient Building Skills Priority takes on the task they will collect the required Straw then build the Bed.
Hide Rack

A **Hide Rack** is where Hides are dried.

## Usage

After animals are butchered, the resulting Fresh Hides can be taken to a Hide Rack, where, over time, they will automatically become a Dry Hides, starting the process of creating Leather for clothing. This task is completed by a Clanfolk member with sufficient Hunting Skills Priority.

If the Hide Rack is placed within 2 non-diagonal tiles of a Butcher Block, Fresh Hides will auto-stack to the Rack (assuming slots are available). (NB. as only 10 Hides can be on a Rack at once Deer and Cattle will output more Hide than one Rack can hold.)

## Acquisition

After creating their first Butcher Block, Clanfolk gain the ability to build Hide Racks. A Clanfolk member with sufficient Building Skills Priority will collect the required components and assemble the Rack. Rain stops Racks from working, so it is advised that they be constructed under shelter, whether inside an actual Room, or merely under a Roof.
Hide Shelf

A **Hide Shelf** is used to store dry Hides

## Usage

Storing Dry Hides in a Hide Shelf keeps them out of the way until Clanfolk can use them to make fur Clothing.

## Acquisition

After drying their first Fresh Hide at a Hide Rack Clanfolk will gain the ability to construct a Hide Shelf, the player need only place the blueprint found in the Storage section of the Objects menu. When someone with sufficient Building Skills Priority takes on the task they will collect the required Branches, etc. and build the Hide Shelf.
Add Water

**Add Water** is a Job that can be given to Clanfolk.

With the creation of their first Clay Jug the Clanfolk are able to fill those jugs to make Water Jugs. A Water Jug will allow Clanfolk to Add Water to tiles on the Map, either over plants (to improve growth), or tiles on fire (to douse the fire). Watering other tiles may be useful to try and create a Fire Break.

Tilled Soil with plants growing in it will be automatically watered as long as the Auto Water toggle is still in effect. And a Clanfolk member has sufficient Farming Skills Priority.
Broad Beans

**Broad Beans** are an ingredient and food item in *Clanfolk*.

## Usage

* As with other crops, planting seeds will allow growing more of the produce. This crop is produced from Bean Seeds.
* Broad Beans are used in the making of Hearty Stew and Vegetable Soup.
* Animals can eat Broad Beans left in Stockpiles.
* Spoiled Broad Beans can be repurposed in the Compost.

## Acquisition

* Broad Beans can be obtained by harvesting wild plants with a Stone or Iron Sickle.
* Planting the seeds in Tilled Soil will lead to Clanfolk with sufficient Farming Skills Priority growing and harvesting Beans, largely without further instruction from the player.
* Plains Traders may sell Broad Beans to the player's Clan (their seeds may be sold at 2 Stars Reputation).

Broad Beans growing wild

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Gravel Ground

**Gravel Ground** is a Terrain type in *Clanfolk*.

Gravel Ground will be spread across the Map, the amount will be largely dependant on the initial setup options for Mountains chosen during Game Creation.

## Features

* Walking on Gravel Ground is slightly faster than on Soil.
* There is no way to create holes in Gravel Ground, the Mine Gravel Jobs never deplete the tiles.
* Can be created via the Mine Mountains Job. Typically increasing the amount in that area of the Map as a border around a Mountain will already be Gravel Ground.
* If Rooms are built over Gravel Ground a -10 to the Environment results until other flooring is constructed. When outside there is a neutral environment rating.
Dump (Stockpile)

A **Dump (Stockpile)** is a place Clanfolk can put rubbish.

## Usage

Rotting food will result from improperly managed food stores and cause negative mood Attributes for Clanfolk nearby. Putting a Dump (Stockpile) away from the main colony will reduce that debuff.

## Acquisition

The player need only click and drag a box on the map, no member of the clan needs to actually build anything.

N.B. The Environment rating of the stockpile does not include the contents. It is for the designated Stockpile alone.

In game Dump stockpile
Bread Oven

A **Bread Oven** is where Bread is made.

## Usage

When the player instructs Clanfolk to bake Bread at the Bread Oven they will collect the required Dough (along with some Branches) and start the process of baking Bread. During the process of baking the Clanfolk member will be "stuck" at the Oven.
An Auto Supply for the Bread Oven is possible, ensuring the Clanfolk will attempt to keep a minimum amount of Bread in the colony, but it does not guarantee the required Dough or Branches.

Once they are unlocked, the following items can be crafted at the Bread Oven.
Crafting time corresponds to a Clanfolk Member with Cooking level 0 and neutral Work Speed.

## Acquisition

After Clanfolk build a Kitchen they can be directed to build a Bread Oven on the Map. Once all the Ingredients are in the colony supply a Clanfolk member with sufficient Building Skills Priority will collect those Ingredients and go build the Bread Oven.
Clear All

**Clear All** is a Job that can be given to Clanfolk.

Instead of giving more specific orders to their Clanfolk the player may choose to simply direct them to Clear All tiles in an area. This will effectively combine many of the other Jobs, leaving the area as little more than bare Soil, free of impediment to other uses.
If used over Gravel Ground the Clanfolk will have little more to do than Haul away the loose Stones that are present. They are not able to dig up the rocky ground and reclaim the land for other use.

Clanfolk will need access to the relevant Tools before completing the Job however. e.g. if a Tree exists on a tile marked for Clearing, it will remain until a Clanfolk member with an Stone or Iron Axe can take care of it.

The speed with which tiles will be cleared depends on a couple of things:

* the Tool used (an Iron tool will be nearly twice as fast as the equivalent Stone tool)
* the specific Clanfolk member doing the task (higher relevant skill and better Mood reduce time taken)
Flax Dressing

A **Flax Dressing** is used for processing Flax.

## Usage

With a Flax Dressing Clanfolk can bring 25 Cured Flax Stems to process them into 25 Flax Fibres.

Once they are unlocked, the following items can be crafted at the Flax Dressing.
Crafting time corresponds to a Clanfolk Member with Clothes level 0 and neutral Work Speed.

IdleIn Use
## Acquisition

Once Clanfolk have made 200 Cured Flax Stems at a Flax Retting, and Nails at a Smithy, they gain the ability to build a Flax Dressing station. After the player places a Blueprint on the Map a Clanfolk member with sufficient Building Skills Priority will collect the required Planks, Nails, and Branches before constructing the Flax Dressing.
Clay Bin

A **Clay Bin** is a storage item used to store Clay.

## Usage

A Clay Bin is used to store Clay between it's collection and Clanfolk making use of it in Buildings and Crafting. Clanfolk directed to Gather Clay or use a Clay Pit will deposit the resulting Clay into a Clay Bin instead of Stockpiles if default Priority has been kept for them.
A Clay Bin can store much more Clay per tile than a Stockpile will. 1200 compared to 200.

## Acquisition

Clanfolk need to gather a lot of Clay before unlocking the bin. Once the Idea is available the player can place a blueprint on the Map and as soon as there are enough Logs in supply a Clanfolk member with sufficient Building Skills Priority will collect those Logs and build the Bin.

### Additional

As with most Storage objects, if a Clay Bin is placed within two tiles of the producer (in this case a Clay Pit), Clanfolk will automatically teleport the stacks of items to the storage container. This saves time Hauling, not to mention leaves the area tidier.
Gold Ore

**Gold Ore** is a Basic Crafting Ingredient in *Clanfolk*.

## Usage

Clanfolk have no immediate use for Gold Ore, but can smelt it into Gold Ingots at a Bloomery.

## Acquisition

Mountain tiles may have yellow colouring through them, the player can create Mine Mountains Jobs on those tiles to instruct Clanfolk with sufficient Mining Skills Priority to pick up a Stone or Iron Pick and go mining. When mined these tiles include Gold Ore as well as the more common Stones and Large Rocks.

Finding a Mountain edge with the yellow colouring showing allows the Clanfolk to mine the Ore almost as soon they gain the ability. Otherwise the Clanfolk will not know if the interior of a Mountain contains Gold without mining it so players looking for Gold may wish to mine parallel rows/columns into a Mountain.

Once mined it will be piled loose near the Clanfolk mining it, and then Clanfolk with sufficient Hauling Skills priority will take it to a Stockpile (either Ingredients or General) as they would Stones or other Ingredients.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Attributes

**Attributes** are needs Clanfolk must satisfy to survive.

There are 14 core Attributes that almost all Clanfolk exhibit (babies have no Work Efficiency), and they may be increased or decreased by Traits and Afflictions, which occur in specific situations.

## List of Attributes

Mood and Warmth have a "**Target Value**", depicted by a white line on the bar. This target value changes instantly depending on clothing, weather and other factors; however, the **Current Value** moves slowly towards the target value. The furthest it is from the target, the faster it moves towards it.
In-game, the modifiers displayed when hovering an attribute may be misleading, as they display "500 Max" or "-500 Max" instead of "+500 target value" or "-500 target value" respectively.

## Special Attributes

### Satisfaction

Visitors to the players Clan (Traders, Travellers, Workers) will, in addition to the above, also have a **Satisfaction** Attribute at the top of their listing. When Visitors leave the Map their Satisfaction will impact their Clans Reputation with the players Clan. **Satisfaction** is increased or decreased by several Afflictions.

### Pregnancy

If an Adult couple are both happy enough, sharing a private room, with a double bed; it is possible for the woman to become Pregnant. **Pregnancy** will last 36000s (20 days) and is shown third in the Attribute listing. (Fuller details on the Pregnancy page). Women do not become pregnant soon after giving birth and are somewhat indisposed caring for the child for some time after the birth.

### Animal attributes

Livestock have 6 basic attributes (**Age**, **Health**, **Food**, **Water**, **Care** and **Manure**), and may have a **Milk** attribute (for Cows and Nanny Goats), a **Wool** attribute (for Sheep), and a **Pregnancy** attribute (for adult females, if a compatible male is present). Most of them work similarly to the human attributes. **Care** is increased when they are well fed and in an Animal Bed, and affects the **Health** attribute.
Flute

The **Flute** is a musical instrument that Clanfolk can use.

## Usage

Provided enough Flutes are available, during free time (typically either around Sunrise or Sunset) a Clanfolk may pick up a Flute and spend some time playing it. The player can manually set individual members of the Clan to free time, during which they may play the Flute, or any other Instrument such as the Harp or Bagpipes, if their Fun Attribute is low enough.

While all Clanfolk aside from Babies can play, older members of the Clan are more skilled. If several Clanfolk play instruments at the same time, they will be synchronized and play together.

## Acquisition

Flutes can be crafted at a Work Zone or a Work Bench, once Logs have been obtained for the first time. The player may either click on the icon on the build menu of the Work Zone or Workbench directly, adding a single Flute to the queue; or make use of the Auto Supply option to ensure that the Clanfolk will create more if the colony ends up with fewer than a particular count. Since Instruments don't degrade over time and cannot be sold to Traders, the only use for Auto Supply in this case would be if the player has dismantled an instrument by mistake.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
General (Stockpile)

A **General (Stockpile)** can be used to store all single tile inanimate items in game.

## Usage

With a General (Stockpile) any and all items, ingredients, etc. can be stored in a confined area, instead of them being left wherever they were acquired. Any Clanfolk with sufficient Hauling Skills Priority will collect Items and bring them to the stockpile.
Every tile in the stockpile will have a single item type but multiple stacks of the same item can be stored on multiple tiles.

Any time Objects are packed up for reuse (instead of dismantled) they are put in a Crate and will be delivered to a General (Stockpile) by a Clanfolk member with sufficient Hauling Skill. Regardless of the Object in the Crate it cannot be stored anywhere other than a General (Stockpile).

Due to default priorities the more specific Stockpiles will be delivered to ahead of the General (Stockpile) unless one or both have been altered or the specific Stockpile is out of space, making the General (Stockpile) an overflow stockpile if the others are in use.

All items can be stored in this stockpile, with the exception of corpses, rotten items, and decorations. Other stockpiles will be used for these, namely the Corpse (Stockpile), Dump (Stockpile), and Decorations (Stockpile), respectively.

## Acquisition

After the Clanfolk create their first Stone Pick, and obtain their first Broad Beans, the player gains the ability to designate a General (Stockpile) for purposes of storing anything and everything not stored in more specific Stockpiles (or Storage Objects). This only requires the player to click and drag a box on the Map, no Clanfolk action is required.

In game General Stockpile
Traits

**Traits** are long term modifiers to Clanfolk

Unlike Afflictions, Traits will persist for most, if not all, of the lifespan of the relevant Clanfolk with the trait (*Afraid of the Dark* only effects Babies and Juveniles).

When looking at the characteristics for individual Clanfolk the Traits are displayed in a box underneath the Attributes and above the Afflictions.

Each Clanfolk member may have multiple Traits, positive or negative or both, but will not have conflicting Traits, e.g. Gloomy and Jolly will not both apply to the same person.

### Potential Traits

Positive Traits

Negative Traits
 Afraid of the dark | - | Mood debuff when in the dark(Only babies and juveniles)

Double edged Traits
 Fast Metabolism | Eats a lot, but works hard | Food: -2/sWork: +1000 (==> Work efficiency\* +20%)Movement speed: +10%
Kitchen

A **Kitchen** is used for cooking food.

## Usage

Once built the player can order batches of cooked food to be created in a Kitchen. Using the Auto Supply option the player can also ensure the Clanfolk try to maintain at least a certain number of any/all of those cooked foods in the colony supply.
An Auto Supply is *global* so other cooking objects (e.g. Cooking Fire or Stone Fireplace) may be used by the Clanfolk attempting to fulfil the order.

Once they are unlocked, the following items can be crafted at the Kitchen.
Crafting time corresponds to a Clanfolk Member with Cooking level 0 and neutral Work Speed.

The following table lists items that can only be cooked at a Kitchen.

Once they are unlocked, the following items can be crafted at the Kitchen.
Crafting time corresponds to a Clanfolk Member with Cooking level 0 and neutral Work Speed.

### Notes

Like all Mobile Containers:

* Bowls, Clay Bowls, Jugs, and Milk Buckets are recovered after their contents have been eaten/used.
* Ice Jugs, Water Jugs, Tallow (bowls) and Milk (buckets) values refer to their contents, not the number of containers.

## Acquisition

After making their first batch of Nails Clanfolk gain the ability to build a Kitchen, the player can find the blueprint in the Objects menu. Once the blueprint is placed a Clanfolk member with sufficient Building Skills Priority will collect the required Clay Bricks, Planks, Nails, etc. and build the Kitchen.

IdleIn Use
Dried Mushrooms

**Dried Mushrooms** are a food item in *Clanfolk*.

## Usage

Clanfolk can eat Dried Mushrooms to fulfil their food need.

## Acquisition

* Dried Mushrooms are obtained by drying Mushrooms at a Mushroom Rack. Up to 20 Mushrooms can be dried at a time, and it takes 5 minutes to completely dry 20.
* Forest Traders may sell Dried Mushrooms to the players Clan at 2 stars Reputation.

### Additional

* Despite the description saying they "last a lot longer", they in fact last forever, as long as they are sheltered from the rain.
* Dried Mushrooms are one of two food items that Clans can start the game with if the player chooses to spend the initial coin on them during Game Creation. The other is Smoked Meat.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Onion Seeds

**Onion Seeds** are used to grow Onions in *Clanfolk*.

## Usage

* As with most other seeds, Onion Seeds can only be planted on Tilled Soil, during Spring or Summer. This one will produce up to 6 Onions (and 9 seeds) per tile, out of the initial 5 seeds used for planting.
* Animals can eat Onion Seeds left in Grain Troughs, Grain Pallets, or Stockpiles, in that order of priority and efficiency.
* Spoiled Onion Seeds can be repurposed in the Compost.

## Acquisition

* Onion Seeds can be obtained by harvesting wild plants with a Stone or Iron Sickle. Harvesting from Tilled Soil will provide more seeds.
* Mountain Traders may sell Onion Seeds to the player's Clan at 2 Stars of Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items
Linen Hank

A **Linen Hank** is a part of the Linen production process.

## Usage

* Processing 10 Linen Hanks at a Loom will produce 1 Linen Cloth. Once enough Linen Cloth and Linen Hanks have been manufactured they can then be used to manufacture Linen Clothing at a Tailor Bench.
* Coast Traders may buy Linen Hanks from the players Clan.

## Acquisition

* Flax Fibres can be processed in a Spinning Wheel to provide Linen Hanks by a Clanfolk member with sufficient Clothes Skills Priority.
* Plains Traders may sell Linen Hanks to the players Clan after they reach 3 star Reputation.

 Raw Wool •  Clean Wool •  Wool Hank •  Wool Cloth •  Plaid Cloth
 Fur Cloak •  Fur Hat •  Fur Tunic •  Leather Bottoms •  Leather Tunic
 Wool Cloak •  Wool Hat •  Wool Shirt •  Wool Tunic •  Plaid

Items