recursal/Fanatic-Fandom huggingface dataset:
SCP-2501

## Summary

**SCP-2501** is a mechanical gauntlet designed to be adapted to a human hand and forearm. SCP-2501 is made of an unknown lightweight material and is powered through unknown means. SCP-2501 shows no markings or numbers to give any indication of an origin or manufacturer. SCP-2501 appears to be in need of maintenance, although knowledge of repairing certain defective mechanisms is currently beyond Foundation researchers. A key-operated safety switch is installed on the underside of SCP-2501, although it appears to be defective due to the key being dislocated inside the lock cylinder, thereby keeping it affixed in the position labeled with the word 'ВКЛ.'1 There is also a slightly corroded rotary control knob located on the left side of the "wrist". This knob is locked to the furthest clockwise position and will not turn counter-clockwise. The setting labels are too worn to be decipherable, but are hypothesized to be numbers in increasing range.

SCP-2501's anomalous properties manifest whenever a user inserts his/her arm into the socket and engages the claw-like mechanism at the opposite end. When held in front of the user's face, SCP-2501 is able to exert an extreme amount of pressure on an object within the perspective of the user in relation to the claw-like mechanism. No upper limit on the amount of pressure SCP-2501 can exert has yet been observed. SCP-2501 is not able to perform more dexterous functions beyond rapidly opening and closing. Distance from the user to an object does not affect the end result; neither does density or size of the object. The object during this process always behaves as if two invisible forces are exerting against it at opposite ends, to the point of structural failure.

## Powers and Stats

**Tier:** Likely at least **4-C**

**Wielders:** SCP Foundation, Formerly Marshal, Carter, and Dark Ltd.

**Powers and Abilities:** Limited Matter Manipulation, Telekinesis

**Attack Potency:** Likely at least **Star level** (Emily Carter, the co-creator of SCP-2501, stated that it is capable of destroying the sun, although no upper limit on the amount of pressure SCP-2501 can exert has yet been observed)

**Speed:** Crushing speed **Varies** depending on the distance from the wielder to its target, the size of the target, and the speed at which SCP-2501 closes.

**Durability:** **Unknown**

**Range:** At least Interplanetary

**Weaknesses:** The wielder has to be able to clearly see the object in order to crush it, Cannot effect fluids or gases
Koizuul

A large fish... or is it? This magical being is both an old fish and a powerful dragon. Resting under the waterfall as a fish when it leaps over it, it is transformed into a water dragon!

Unlocked at **World 6** Level 190, Cost **3000 Gems** and start at **Rank2.**

## Skills

Basic Attack - Melee in Fish form / Ranged in Dragon form

**Active skill: Tremor Splash**

* Koizuul splashes around slowing enemies. In dragon form this causes an earthquake.
* Lvl2 upgrade: N/A
* targets: Ground

**Passive 1: Waterfall Leap**

* After 5 leaps, Koizuul leaps into the sky and transforms into his true self.
* Lvl2 upgrade: N/A

**Passive 2: Overflow**

* Koizuul creates pools of water that slow enemies. In dragon form this will generate a waterfalls
* Lvl2 upgrade: N/A
* targets: Ground and Flying

**Passive 3: Restoring Water**

* Koizuul heals itself while attacking
* Lvl2 upgrade: N/A

Detailed Skills, Talents and Stats Info here.

## Talents (Awaken)

**Tank (start with):**

* The number of enemies that can be engaged increases with Koizuul's rank. Rank 2 = 1 enemy. Rank 3/4 = 3 enemies. Rank 5/6 = 5 enemies.

**Hard Work (rank 3):**

* Waterfall Leap requires less Tremor Splashes to trigger the transformation.
* Effects: Takes 5 leaps instead of 6 to transform.

**Tectonic Rage (rank 4):**

* Tremors in dragon form stun enemies.
* Effects: Stuns for 1s

**Dragon Power (rank 5):**

* Dragon form gains extreme power and lasts longer.
* Effects: Dragon form Damage increases x160 and transformation lasts 40s (from 20s)

**Rain Dance (rank 6):**

* Summons a Storm during battle, increases Bolton, Efrigid and Raida and Koizuul's damage. Does not work with Sethos' sandstorm.
* Effects: Damage x2

For Awakening suggestions look here.

## Leveling

It costs 21 209 Elixir to level up Koizuul from level 1 to 20, and 1 603 800 to reach the maximum level of 40.

## Additional information

**General Info:** visit Heroes overview page

**Roles:**

* **Official:** Melee, Tank, Nuker
* **Unofficial:** **Tank, Aoe,** Global, Ranged, Anti-Air

**Tournaments:** visit Tournament Detailed Strategy page

**Daily Trial:** N/A

**Skins:** visit Skins page

**Story:** visit Story page

**Added to game:** visit Timeline page or his Event page.

**Short Tips:**

* In Dragon form movement speed is drastically increased (in Fish form very slow).
* Using Active skill while Overflow passive starts casting sequence will stop Overflow cast but still impose it's CD.
* Overflow CD is lower when Koi is engaged (in melee combat).
Resistance

## Summary

**Resistance** is the ability to lessen the effectiveness of certain techniques and abilities through whatever means, such as greatly decreasing the potency of Mind Manipulation or nullifying it altogether. In many cases, it can occur through sheer willpower, especially in the case of mental attacks. For any ability, resistance to that ability can be demonstrated, to varying degrees of effectiveness, ranging from slight and mostly inconsequential to extremely high, potentially completely nullifying those abilities. However, like everything else, resistance has to be judged based on feats.

The highest degree of resistance is outright **Immunity**, preventing use of that ability on any scale from affecting the user at all. However, immunity is not easily gained, as while someone's resistance to a certain kind of attack may be absolute within their verse, it is not necessarily the case against more potent uses of that ability. Outright immunity should nearly *never* be given except in certain cases, such as being immune to Soul Manipulation due to lacking a soul.
Regeneration

## Summary

**Regeneration**, often referred to as a **healing factor**, is the ability to heal from wounds at an accelerated rate, with many characters proving capable of regenerating from wounds that would be lethal to normal humans.

It has several different levels that range in potency from what is essentially just faster natural healing to being able to regrow limbs or organs, or even a severed head.

Higher levels allow characters to regenerate from even more severe wounds, such as being blown to pieces, reduced to a single cell, vaporization, and even complete physical destruction and beyond.

## Types

**Low:** *Merely an accelerated healing ability for normal wounds, allowing the character to heal wounds that would normally take days, weeks, or even months much more quickly, sometimes even in just seconds. For machines and vehicles, this would just be regenerating basic exterior damage.*

**Mid-Low:** *The ability to heal wounds that would normally leave large scars, such as severe burns or deep injuries. For machines and vehicles, this would be regenerating damage that would normally leave large dents and openings.*

**High-Low:** *The ability to regenerate severed fingers, toes, or ears, minor organ damage, and even potentially reattach lost limbs. For machines and vehicles, this would be regenerating some interior damage, along with some minor critically damaged or destroyed parts.*

**Low-Mid:** *The ability to regenerate lost limbs, and even from severe organ damage or destruction, including traditionally fatal wounds and disembowelment or horizontal bisection. For machines and vehicles, this would be regenerating minor parts and more extensive internal damage.*

**Mid:** *The ability to regenerate from decapitation or severe brain damage. For machines and vehicles, this would be regenerating from the destruction of critical parts, such as the engine.*

**High-Mid:** *The ability to regenerate from being blown / cut to pieces, or from a small piece of your body, such as your severed head, a single organ, or a finger.*

**Low-High:** *The ability to regenerate from a very small piece of your body, such as a puddle or drop of blood, or even something as small as a single cell.*

**Mid-High:** *The ability to regenerate from being reduced to ash, dust, smoke, or vapor.*

**High:** *The ability to regenerate from scattered or lone molecules, atoms, or particles.*

**Low-Godly:** *The ability to regenerate from the complete physical destruction of your body, instead restoring it from your disembodied consciousness, whether that be your soul, mind, or something else.*

**Mid-Godly:** *The ability to regenerate even after being completely erased from existence, including mind, body, and soul.*

**High-Godly:** *The ability to regenerate even after the totality of your existence is erased, alongside with the reality you are within.*

**True-Godly:** *The ability to regenerate from being erased on a level beyond the confines and concept of dimensions.*
Empathic Manipulation

## Summary

**The ability to allow to influence feelings and emotions.** Usually associated with mental manipulation, but can sometimes be carried out in other ways (e.g., direct biochemical effects). Controlling emotions can be divided into manipulating positive and negative emotions. Also possible to use the absorption of emotions and their conversion into energy, as well as predicting the enemy's actions by comprehending his emotions.

## Possible Uses

### Positive emotions uses

* Encourage allies (might also include improving their performance, recovery speed, fatigue relief, etc.)
* Induce sympathy or love (might extend to luring an opponent to collaborate with you)
* Convey emotions to others (analogous to telepathy)
* Cause feelings of joy and happiness (might be used to disorient the enemy, or simply soothe someone unnecessarily angry)

### Negative emotions uses

* Weaken the enemy (via sorrow, guilt, regret)
* Cause an opponent to forfeit (via fear)
Data Manipulation

## Summary

**Data Manipulation** is the ability to manipulate computer data for a variety of purposes. While seemingly limited to hacking and misinformation, various characters can make use of it on other planes as they themselves are made of data and can thus manipulate their own forms or those of others in the virtual or physical plane.
Earth Manipulation

## Summary

The power to **manipulate elements derived from earth (rock, metal, etc.)**. User can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

## Possible Uses

* Move all solid objects like rocks, boulders, and stones at nearly any speed
* Dig
* Prevent or assist plants growing
* Create earthquakes, avalanches, mudslides, or quicksand
* Move dirt beneath target to fly or run quickly
* Dirt or rock shields
* Erupt Volcanoes
* Control lava/magma
* Cover user's hands in a solid material, making punches hit harder
* Break mountains or boulders
* Some can control sand
* Some can control salt or sugar (rock salt) since the minerals are found in rocks and plants
* Ride boulders for travel
* Some can control metal
* In an earthen area, one's earth power is nearly invincible
* Stone/Rock Mimicry
* Users can regenerate when buried under earth to heal wounds and essentially "recharging" energy

## Limitations

* May be unable to create earth, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May have to be/stay in contact with earth.
* Glass and Artifical Solids may be hard or impossible to control.
* Geokinetic Immunity
* May not be able to control over extraterrestrial (Alien) elements.
* May be weak against Eletricity Manipulation. as electricity can travel through the ground and break apart the earth.
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* Furthermore, the wiki is not to be held accountable for any form of misconduct, or breach of any rules, regulations, terms of use, protocols and policies which are in legal effect, by any member, directly or indirectly, intentionally or unintentionally.
Ice Manipulation

## Summary

The ability to **manipulate cold and ice**. Sub-power of Thermal Manipulation, variation of Water Manipulation. The opposite of Magma Manipulation.

User can create, shape and manipulate ice, water frozen into a solid state and appears naturally in forms of snow, hail, icicles, ice spikes and candles, glaciers, pack ice, frost, and polar ice caps, and cold by reducing the kinetic energy of atoms and thus making things colder, for various effects and combinations.

## Possible Uses

* Ice Attacks.
* Create/generate/increase, shape and manipulate cold for various effects, freezing areas of differing sizes/shapes and/or objects for several effects:
	+ Cold Energy Manipulation.
	+ Frostbite to freeze anything to atomic levels making it fragile.
		- Cellular Disintegration by causing frostbites that cannot be repaired.
* Create/generate/increase ice.
	+ Burrowing with choice between simply gliding through ice or leaving a tunnel.
	+ Ice Negation.
	+ Shape, compress, and/or otherwise manipulate ice.
		- Efficacy Manipulation including speed, density, hardness and/or sharpness.
		- Shard Manipulation.
	+ Cryokinetic Constructs including weapons, walls, armors or allies/servants.
	+ Move/lift ice at nearly any speed whether in/on a surface, air or water. One could even do this in vacuum of space if one has a way to survive the experience.
		- Cryokinetic Surfing.
		- Elemental Flight using ice.

## Limitations

* Distance, mass, precision, etc. depends on the knowledge, skill, and strength of the user.
* May be unable to create ice, being limited to manipulating only from already existing sources.
	+ Creation of ice may depend on the amount of moisture available, dry areas could make this difficult or impossible.
* Ice is affected by everything that normal ice would be, although the user is perfectly able to use their power to return the ice in its original shape and/or controlling it even under these forces:
	+ Melt under extreme heat (Fire Manipulation or Magma Manipulation).
	+ Vibrations are difficult (if not impossible) to freeze, as they cause the ice to shatter, making sound-based abilities a perfect counter.
Reality Warping

## Summary

**Reality Warping** (sometimes called Reality Alteration or Reality Manipulation) is a term used to describe the ability to manipulate reality itself.

The ability to change reality into how the person in question sees fit, while ignoring the rules of science. Users can alter any item already considered real. Any decision made in the past, any item ever created, any movement, choice, color, atom, or molecule that exists can be changed. All of existence bends to the imagination of a reality warper. Users can rewrite the laws of physics and then change them back in an instant, universes can bend to the will of a reality warper. Examples include, granting wishes, creating universes, creating/altering matter, time manipulation, spatial manipulation, etc. This power can be used to play god, though being a extremely powerful ability, mostly being used to play god, a small amount of these users will use it to Manipulate casuality or create/destroy concepts A extremely powerful Reality warper's ability is mostly based on thought/will. allowing them to control the essence of the universe itself.

Wielders: Mary Nakayama, The Brothers Death, SCP-001 (qntm Proposal) SCP 343,

## Possible Uses

* Alter time
* Alter the elements
* Change probability
* Speak items, decisions, or events into reality
* Create new items or imagined items
* Give themselves or others new powers
* To wish hard enough that changes target decisions
* Changing a map rewrites the landscape
* Users may automatically return another powers changes like illusion or spatial manipulation to the original
* Cause paradoxes
* Randomize the universe
* Rewrite physics
* Users change where the universe around them sits putting them anywhere instantly, similar to teleportation
* Reverse constants, like falling equals going up or doctor means warrior
* Resurrect the dead
* Completely or partially erase things from existence
* Etc.

## Types

* Magic
* Creation of matter out of nowhere
* Quantum Manipulation
* Energy Manipulation
* Cosmic Power - Power wielded by entities of a higher plane. Sometimes, their powers are not given a name, yet can shape the world we live in with an afterthought.
Multiverse

## Summary

A **Multiverse** is a hypothetical set of infinite or finite possible universes that together can comprise anything from a comparatively simple collection of parallel 4-dimensional universal space-time continuums, to our own likely 11-dimensional multiversal structure, or sometimes even higher levels of reality.

This includes the entirety of space and time within a certain continuum, as well as the physical laws and constants that describe them.

In this wiki we draw a great distinction between characters that can merely destroy or create simple collections of universes, and ones that can destroy or create more complex higher-dimensional structures.

## Megaverse

A **Megaverse** is a term coined by the Marvel Comics handbooks to describe a collection of multiverses. Since this could mean anything from a collection of simple multiverses (which would basically just mean an undefined greater number of regular 4-dimensional universes), to a collection of 11-dimensional complex multiverses, and so onwards, we do not use this term any more.

## Hyperverse

A **Hyperverse** is a term that we decided to use for a reality of a higher dimensional order than our own likely 11-dimensional multiverse.

## Outerverse

We use the term **Outerverse** for characters, objects, and structures that are outside and beyond the concept of dimensions altogether.

## Omniverse

The definition of **Omniverse** varies greatly depending on the source. We do not use this term any more either.
Spatial Manipulation

## Summary

**Spatial Manipulation** is the ability to warp, bend, flip, crush, and control space.

The ability only refers to one's ability to manipulate an area, not to defy its laws, so gravity, friction, and many other rules may still apply. Sometimes, the user cannot affect people or objects, but they fold space onto itself, making the object take 2 different places at once. Some users are limited to a specific location or type of space, others are only restricted to their imagination.

Examples include teleportation, causing wormholes, summoning, creating pocket dimensions and universes, causing a loop in space, invisibility (by altering light travel), creating force fields, etc. Some users can also manipulate time which is called Space-Time Manipulation.
Magma Manipulation

## Summary

Power to **manipulate geothermal molten substances**. Combination of Earth Manipulation and Fire Manipulation. The opposite of Ice Manipulation.

User can create, shape and manipulate molten rock (magma while underground, lava when on surface), a mixture of molten or semi-molten rock, volatiles and solids, it may also contain suspended crystals, dissolved gas and gas bubbles.

## Possible Uses

* Create/generate/increase molten stone.
* Shape, compress, and/or otherwise manipulate molten stone.
	+ Cause Earthquakes and/or open fissures.
	+ Create/grow islands.
	+ Eruption Inducement to rise volcanoes and/or cause eruptions.
* Geo-Thermokinetic Constructs, including weapons, walls, armor or allies/servants.
* Heat Absorption.
* Heat Generation varying from painful burns to combustion.
* Magma Attacks.
* Move/lift molten stone at nearly any speed whether in/on surface, air or water. One could even do this on vacuum of space if one has way to survive the experience.
	+ Geokinetic Flight using molten stone.
	+ Matter Surfing by riding a boulder by creating pillar, wave or other mass of molten stone for riding.
* Poison Generation.
* Tectonic Plate Manipulation.
* Volcanic Glass Manipulation.

## Limitations

* May be unable to create molten stone, being limited to manipulating only from already existing sources.
* Control is extremely important. Unconscious use of this power isn't something to laugh at.
Information Analysis

## Summary

**Information Analysis**, or sometimes referred to as "**Scanning**" is the ability to scan an enemy or character to gain a degree of data regarding them. Depending on the use, this ability can allow the user to gain an understanding on the powers and abilities of the enemy, their statistics, elements and powers they resist, among other things. Particularly powerful uses of this ability can allow the user to learn the complete history or even clone that who they scan.

## Possible Uses

The applications of this ability can offer wide variety of benefits, from being able to view the level of strength, durability, speed or even intelligence of the enemy. Some variations of this ability also offer the capability of seeing what magic/skills/techniques the enemy can use, offering a deeper level of strategy for the user. In general, this ability is useful to get some sort of "profile" on the enemy so that the user may plan around their strengths and exploit weaknesses.

## Types

* **Basic Analysis**. A basic analysis of the opponent, gaining a basic profile on what they can do. The full range of what this can accomplish can greatly on the method or type of analysis the user performs.
* **Complete Analysis**. A complete analysis can give the user a detailed list of the strengths, weaknesses and powers the enemy has to offer, offering a deeper level of strategy of planning. A complete analysis can also come with a detailed biography on the enemy in question, learning of their past endeavors.
* **Essence Copying and Cloning**. An extremely powerful form of the ability. With this version of it, after you analyze the opponent, you can then clone them or transform into them, gaining their powers and abilities.

## Limitations

Depending on the form or method of the ability, the information may be vague or not completely accurate. Some versions of "Essence Copying" may give a weaker, or more limited form of the enemy.
Leif

Leif Redbeard, Dwarven Blacksmith. A native of Tartarus, this dwarf with a glowing hand is ready to forge whatever weapon is necessary to reclaim his homeland.

Unlocked at **World 5** Level 130, Cost **7500 Gems** and start at **Rank5.**

## Skills

Basic Attack - Melee

**Active skill: Forge Weapon**

* Leif takes his weapon to the next level, increasing its effectiveness, this stacks multiple times.
* Lvl2 upgrade: N/A

**Passive 1: Sharpen Blade**

* Leif sharpens an ally's weapon increasing their damage while the effect lasts.
* Lvl2 upgrade: N/A
* targets: Allies and Towers

**Passive 2: Forge Shield**

* Leif forges a shield giving himself protection from physical attacks.
* Lvl2 upgrade: N/A

**Passive 3: Sunder Ground**

* Leif sunders the ground with a great swing of his hammer, stunning enemies nearby.
* Lvl2 upgrade: N/A
* targets: Ground

Detailed Skills, Talents and Stats Info here.

## Talents (Awaken)

**Tank (start with):**

* The number of enemies that can be engaged increases with Leif's rank. Not true. Starts at 5 enemies tank and ends with 5 enemies tank max.

**Divine Hammer (start with):**

* Leif gains lifesteal, AOE attack, permanent critical hit when his hammer reaches lv2, lv4 and lv6.

**Blast Furnace (rank 6):**

* Gives extra health and attack to ally heroes with Fire attributes. (Including Smoulder, Helios, Leif, Caldera and Flameheart Blade Masamune).
* Effects: Health and Damage get x2.2. Leif gets x2 Health and x1.5 Damage

**Divine Fortification (rank 7)**

* The Divine Power of the Goddesses (Cyra and Elara) surges through his hammer and allows Forge Shield to effect nearby allies. When fighting alongside the Goddesses, he also significantly improves their armor.

For Awakening suggestions look here.

## Leveling

It costs 21 209 Elixir to level up Leif from level 1 to 20, and 1 603 800 to reach the maximum level of 40.

## Additional information

**General Info:** visit Heroes overview page

**Roles:**

* **Official:** Melee, Tank, Nuker
* **Unofficial:** **Tank, Focus,** Support

**Tournaments:** visit Tournament Detailed Strategy page

**Daily Trial:** N/A

**Skins:** visit Skins page

**Story:** visit Story page

**Short Tips:**

* By ranking his active skill, he also gains small permanent haste buffs (Haste not only increases attack speed, but also movement speed and shorten refresh time of skills CDs).
* Rank 6 bonus to Masamune is only applied if he wears special Flameheart Blade Skin.
Omniscience

## Introduction

**Omniscience** is the state of having all knowledge, or in other words, knowing everything. A character that is omniscient knows everything that their opponent is going to do before they do it, and exactly what to do to win any fight. An omniscient character is still capable of being overpowered and losing, however. Also knowledge of other fictions is not a requirement for omniscience, so a character that knows everything about their own fictional franchise is considered to be omniscient.

There is also "Nigh Omniscience", for which a character or entity knows almost everything about their fictional continuity, with the exception of a small amount of information (usually what an even more powerful character wishes to conceal from them).
BFR

## Summary

**BFR** is short for **Battle Field Removal**, referring to one opponent forcing the other outside of their area of combat for a long enough period of time that the battle cannot be continued. The specific methods of BFR may vary, and they may be as simple as teleporting an opponent somewhere far far away to abandoning them in another time, sending them to a parallel universe, or knocking them into space.
SCP-001 (Kate McTiriss's Proposal)

### Tales

An Overview of Foundation Journals Published in May 2017, So You Can Remember How Fucking Lucky We Were Then

> "*Since we're both doing a lot of sitting around on our asses waiting for our various Chosen Ones to appear again, I thought I'd look back at what we were doing just five years ago, before Kate and our pal Thaummy fucked everything up.*"
>
>
>

## Summary

**SCP-001** is a vinyl record containing Esquivel's 1958 album Exploring New Sounds in Stereo (RCA). The album has an anomalous impact on digital numerical lists that contain it. The album, when listed in text saved digitally, will always be listed first, even if it was intended to be listed in another position.

SCP-001 was sent to Billboard magazine as a review copy prior to its release in 1958. Its effects were not noticed until a Billboard intern tasked with updating the manual files of review albums in magazine headquarters to a database format noted SCP-001's effects and reported it to superiors.

Efforts to locate the RCA employee(s) responsible for sending SCP-001 to Billboard are ongoing. Primary Containment Theory currently holds that SCP-001 was a crude attempt to manipulate Billboard's album rankings which failed due to the manual typesetting in use by the magazine at the time.

## Powers and Stats

**Tier:** **Varies**

**Wielders:** Mary Nakayama

**Powers and Abilities:** Reality Warping, Causality Manipulation (Makes any statements written in it objectively true), Higher-Dimensional Manipulation

**Attack Potency:** **Varies** due to the nature of its powers (Its power depends on what is written in it, Has the potential to cause CK, LK, VK, XK, and ZK-Class Scenarios, Caused Mary Nakayama to ascend to a higher dimensional plane)

**Speed:** **Below Average Human** (Immobile)

**Durability:** **Unknown**

**Range:** At least Universal+, possibly higher

**Weaknesses:** Subjective statements will not activate it
Foe

Based on the OBD wiki:

Foe is a scientific unit used to quantify the most energetic events in the Universe. 1 Foe equals 10^44 joules or 10^51 ergs (This being why it's called Foe or "[tenth power of] **F**ifty-**o**ne **e**rgs"). This is also rather convenient because the normal Type Ia supernova usually releases energy equating between 1 and 2 Foe under just a few seconds.

It is also worth noting that Foe has no plural form. It is always in plural as this is an abbreviation referring to "fifty-one ergs".

A conversion from joules is trivial and it is also compatible with the common scientific prefixes. So when you see terms like "5.5 kilo-Foe", read it as:

5500 Foe or 5.5 x 10^47 joules of energy.

**Common Examples:**

-GBE of the smallest star: 0.16 mili-foe

-Theoretical total mass-energy of the entire Earth: 5.4 mili-foe

-GBE of the Sun: 6.9 mili-foe

-Average power of a gamma ray burst: 0.5-1 foe

-Energy content of a normal Type Ia supernova: 1-2 foe

-Energy content of an average hypernova: 100 foe

-Theoretical total mass-energy of the Sun: 1.8 kilo-foe

-Estimated total mass-energy of the observable universe: 40 yotta-foe (4 x 10^69 J)

**See also:**

-Attack Potency
Sealing

## Summary

Sealing is typically the **ability to place or seal one or more objects into another object, though there are various applications**. The mechanism behind the sealing process varies greatly from fiction to fiction (be it through magic or ki use), though the end results are similar. When used as an attack, sealing techniques can often bypass physical durability entirely.

## Types

* The first type involves sealing physical objects, including living beings. These objects can be sealed within a containment item, though sealing the object within the caster or other people has been shown to be effective. When used against a living being, these powers have the potential to be considered broken depending on how freely the user can preform the sealing technique, though many cases require prep or have imposed drawbacks on the user to prevent this. When a living being is sealed within another living being, the container subject becomes the sealed target's host. The effects that the sealed target has on their host varies depending on the work of fiction, as do the effects on the target if their container is destroyed.
* The second type of sealing involves removing or locking attributes or even concepts of a target. Examples include sealing a target's magic or ki energy, or even their movement or consciousness. This type of sealing denies the target use of these aspects rather than specifically placing them in another object. These effects can be temporary or permanent depending on the user.
* Soul sealing usually falls under the category of soul manipulation.
SCP-063

### Aliases

The World's Best TothBrush, The World's Best Dantist (When affected by SCP-001 Kalinin's Proposal)

## Summary

**SCP-063** appears to be an average, pale blue toothbrush. Stenciled along the side of the object are the words “The World's Best TothBrush [sic]”. The word "toothbrush" is spelled incorrectly, though whether this was accidental or a purposeful action by the creators of the object is unknown. SCP-063 displays the ability to effortlessly cleave through any and all dead or inorganic matter, the focal point of this ability being the bristles. However, matter touched by the bristles is not separated, such as by way of a knife, but completely expunged from existence, leaving no trace whatsoever. Additionally, subjects who have used SCP-063 have claimed that the experience left their teeth feeling remarkably clean. In spite of its extraordinary abilities, lab analysis has discerned that SCP-063 is completely made of common plastic.

## Powers and Stats

**Tier:** **Unknown** | **Unknown**

**Wielders:** SCP Foundation

**Powers and Abilities:** Existence Erasure (Can erase any dead or inorganic matter it brushes from existence) | Time Manipulation (Capable of generating a localized time anomaly used to make the entity and its patient experience time at a much slower rate than the outside world)

**Attack Potency:** **Unknown**, It's ability ignores durability | **Unknown**, It's ability ignores durability

**Speed:** **Below Average Human** (Immobile on its own) | **Unknown**

**Durability:** **Below Average Human level** (That of a toothbrush) | **Unknown**

**Range:** Standard melee range | Standard melee range

**Weaknesses:** Does not work on matter that is not dead or inorganic | **Unknown**

**Keys:** **SCP-063** | **The World's Best Dantist**
Big Bang

## Description

To quote from Wikipedia:

"**The Big Bang** is the cosmological model of the universe, originally conceived to describe its origins, that is best supported by all cosmological observations. The essential idea is that the universe has expanded from a primordial hot and dense initial condition at some finite time in the past and continues to expand to this day. Observational evidence for the expansion of the universe came first from Edwin Hubble's 1929 discovery that galactic distances are proportional to their redshifts. Since the universe is seen to be expanding today, theoretical cosmologists can make detailed predictions of the universe's denser and hotter past. A major feature of Big Bang cosmology is its prediction of the conditions of an early universe having extreme densities and temperatures that today can only be probed in high-energy environments. The results of Big Bang predictions have been found to conform accurately and precisely to a variety of astronomical observations."

Within fiction, a Big Bang is usually portrayed as a massive release of energy, instead of an expansion of space-time itself.

You can watch this educational video for a better explanation.

## Note

If a supposed Big Bang is inaccurately presented as a purely physical explosion, and a character withstands it, we tend to treat it as a 3-A feat. If a character generates a 4-D spacetime expansion that creates an entire universal continuum from scratch, it is treated as Low 2-C.

**Big Crunch:**

The opposite of a Big Bang. If a universe contracts enough, all of the matter and energy within it will be compressed into a singularity, like a Big Bang in reverse.

According to modern cosmology, our universe will not undergo a Big Crunch, due to the fact that its expansion is actually accelerating.
Stars

Stars are received by completing campaign levels, three being the maximum per level. That only applies to regular Campaign levels, not Legendary or other levels.

## Receiving

 2
 1
 0

## Use

1. Next World unlock - You need to complete each level in a world with at least one star to unlock the next world.
2. Tower Upgrade - The second use of stars is for upgrading towers. Check specific world to see upgrades.
3. Elixir storage capacity - gain more stars to increase capacity of elixir storage.
4. Quest - Complete campaign or legendary levels with max stars to gain gems from quests.
5. Achievements - Complete all campaign and legendary levels with max stars to gain gems from achievements.

## Elixir storage

Each star gained increases your elixir storage capacity by 400 points.

World 7: Sphere of Elysium is currently incomplete.
Pocket Reality Manipulation

## Summary

Pocket reality manipulation is a power which revolves around **manipulating and creating pocket realities**.

Travel between realities is a sub-ability of it.

It should be noted that even if one possesses the first type, it doesn't mean he can't use the second one.

Very often various characters can achieve their full power only in their personal pocket realities, e.g. Hell-Lords from Marvel Comics are greatly weakened outside their pocket realities.

## Types

* Altering the internal structure of the pocket reality - usually it means the user is able to control aspects of his/her pocket reality, like manipulating time, or warping reality. Most of the time, it's limited to the boundaries of the pocket reality.
* Manipulating a pocket reality as the unit - basically controlling the pocket reality without being limited to boundaries, allowing user to shift, merge, cut and destroy pocket realities.
Radiation Manipulation

## Summary

The ability to manipulate the emission or transmission of energy in the form of waves or particles through space or through a material medium.

## Types

* **Electromagnetic radiation** (such as radio waves, visible light, x-rays, and gamma radiation (γ)
* **Particle radiation** (such as alpha radiation (α), beta radiation (β), and neutron radiation (particles of non-zero rest energy)
* **Acoustic radiation** (such as ultrasound, sound, and seismic waves (dependent on a physical transmission medium)
* **Gravitational radiation** (radiation that takes the form of gravitational waves, or ripples in the curvature of spacetime)

## Possible Uses

* Light Manipulation (by manipulating electromagnetic radiation)
* Particle Manipulation (by manipulating particle radiation)
* Sound Manipulation (by manipulating acoustic radiation)
* Gravity Manipulation (by manipulating gravitational radiation)
* Causing explosion (by releasing large amounts of energy at once)
* Ionizing targets (by using ionizing radiation)
SCP-871

## Summary

**SCP-871** is a collection of 237 cakes. Instances of SCP-871 vary widely in appearance and size, covering the entire range of foods described by humans as "cake". The smallest observed instance of SCP-871 was a miniature cupcake with a mass of 15 grams. The largest yet observed was a 22-kilogram baumkuchen measuring 2 meters in length.

When any instance of SCP-871 is consumed by a human or a collection of humans, it is replaced approximately 24 hours afterward with a similar cake. This cake will appear on a flat surface in the vicinity of the location where the previous instance was eaten. If any of these cakes is substantially damaged through any means other than being eaten by a human, including being eaten by a non-human animal, it will be replaced instantaneously. Instances recreated in this manner maintain the schedule of the original instance. The mechanism by which instances of SCP-871 are replaced is currently unknown.

Individual recurrences of SCP-871 have been observed to "mutate" over time, varying in minor characteristics between each instance, with larger changes occurring in roughly 5% of replacements. No deleterious effects have been observed to result from the consumption of SCP-871, even in cases where several instances have been consumed, excepting those expectable from eating large amounts of cake.

SCP-871's danger originates in the consequences of an instance not being eaten. Any instance of SCP-871 which is not consumed will cause a new cake to be created in its vicinity after 24 hours. While this is similar to its normal "replacement" behavior, the original instance will continue to exhibit the same properties, replicating if damaged and continuing to "replace" itself every 24 hours. This behavior has been observed in all cases where more than 10% of the mass of an instance remained unconsumed. As there is no known mechanism for halting SCP-871's replication, any uncontained instances could replicate exponentially, quickly becoming unmanageable. No maintainable plans for the containment of more than 20,000 instances of SCP-871 have yet been devised. It is estimated that an uncontrolled outbreak originating with a single instance would render the earth uninhabitable within 80 days.

## Powers and Stats

**Tier:** **10-C**, potentially **High 6-A**, potentially **higher**

**Powers and Abilities:** Infinite self duplication, Cannot be permanently damaged by non-human means

**Attack Potency:** **Below Average level**, potentially **Multi-Continent level** (If left unchecked for 80 days it could destroy the surface of the planet), potentially **higher** (It would presumably not stop duplicating after then)

**Speed:** **Below Average Human** (Immobile)

**Durability:** **Below Average** (That of a cake), Regeneration makes it extremely hard to destroy (It will instantly regenerate if damaged by anything besides being eaten by a human, and will regenerate after 24 hours if eaten by a human)

**Range:** Several meters with self-replication, potentially Planetary or higher if left unchecked

**Weaknesses:** Being consumed by a human will temporarily destroy it (For 24 hours)
Longevity

## Summary

**Longevity** is the ability to age far more slowly than any normal being, allowing the user to have a lifespan that far exceeds any human, sometimes reaching hundreds or thousands of years if not longer.

Unlike characters with Immortality Type 1, beings with Longevity do still age, and thus will weaken and eventually die of old age, however long this process may take.
SCP-001 (Disambiguation)

* CODE NAME: BILLITH - The World at Large
* CODE NAME: Bright - The Factory
* CODE NAME: djkaktus I - The Children
* CODE NAME: djkaktus II - Atonement
* CODE NAME: Djoric/Dmatix - Thirty-Six
* CODE NAME: Dr. Clef - The Gate Guardian
* CODE NAME: Dr. Gears - The Prototype
* CODE NAME: Dr. Mackenzie - The Legacy
* CODE NAME: Dr. Mann - The Spiral Path
* CODE NAME: I.H. Pickman - Story of Your Life
* CODE NAME: Jim North - A Simple Toymaker
* CODE NAME: Jonathan Ball - Sheaf of Papers
* CODE NAME: Kalinin - Past and Future
* CODE NAME: Kate McTiriss - A Record
* CODE NAME: Lily - The World's Gone Beautiful
* CODE NAME: PeppersGhost - Charles Atlas Shrugged
* CODE NAME: qntm - The Lock
* CODE NAME: Roget - Keter Duty
* CODE NAME: S. D. Locke - When Day Breaks
* CODE NAME: S. Andrew Swann - The Database
* CODE NAME: Scantron - The Foundation
* CODE NAME: Spike Brennan - God's Blind Spot
* CODE NAME: Tanhony - Dead Men
* CODE NAME: Tufto - The Scarlet King
* CODE NAME: TwistedGears/Kaktus - The Broken God
* CODE NAME: WJS - Normalcy
* CODE NAME: weizhong|thedeadlymoose|Drewbear|Dexanote - Project Palisade
* CODE NAME: Wrong - The Consensus
Body Control

## Summary

**Body Control** - different abilities that let you control your own body in a fairly wide range.

## Types

* **Control of basic functions** - allows you to control the basic functions of the body. Including: control body temperature, change the tone of voice, to enhance the senses, increasing the efficiency and strength of muscles, heal damage and even in some regeneration.
* **Advanced control** - allows you to not only manage the vital functions of the body and increase its capabilities, but also to do what is impossible for an ordinary person. For example, to fully control the hair (to lengthen them to increase strength, turned into a needle, etc.), manipulate the blood (and other body fluids), lengthening nails or bones (including changing the shape of the bones). At this level of ownership of the body can also, to some extent change its shape.
* **Control of the body** - allowing to control the individual parts of the body (including organs), how to improve their functioning, and adding them to new opportunities. For example, you can easily turn their swords in hand, or to extend them for a few (tens, hundreds) meters. In addition, in some cases, it can be controlled even separated from the body parts, which gives ample opportunity for attack (or to recover from the destruction of the main body).
* **Control of cells** - allows you to control the body at the cellular level. This gives not only protection from diseases and poisons, but also opportunities to adapt or even reactive evolution. In addition, this level of body also allows to regenerate almost from a some of biomass and almost unlimited change it (the body) form.
* **Control of microparticles** - allows you to control the atoms and molecules of your own body. This gives a wide range of possibilities: from the almost unlimited regeneration and the highest level of adaptability to the unlimited changes in the shape and limited intangibility. Besides the characters, controlling molecules and atoms of the body almost invulnerable to enemy biological manipulation (as any impact will be immediately canceled).
Causality Manipulation

## Summary

The user can **redirect any cause to any effect, undo anything by inverting the relation cause/effect, or even separate them entirely, making a specific effect impossible to be caused or a specific cause not producing any effect**.

This allows one to achieve virtually anything by redirecting the selected cause to the desired effect. A finger snap which normally causes sound and kinetic force could instead cause a sun explosion or a massive resurrection. The user could also instantly erase anything from existence, by making its existence the cause of it's own nonexistence. Another possibility is the instant rewriting of a whole reality, by making Reality X (the current reality) the cause of Reality Y (a tailor-made one).

At high level, the user would be able to rewrite the laws of causality as a whole, essentially playing God.
Boosts

Boosts are positive effects that can improve speed, damage, armor, etc for either heroes, towers, or units.

Typically heroes within the Support category have boosting abilities that boost others while some heroes outside this category boost only themselves.

Boosts can also be found within Hero awakening talents. Almost all talents boost the hero's own stats and abilities however some talents add synergy with other heroes (or their abiltiies) when they are in a level with eachother. These synergies are **bolded**.

The purpose of this page is to provide a brief overview on all boosts available, for more in-depth information, please refer to the spreadsheet linked here

## Blessed Tower slot

In Realm Siege levels, certain tower spots will be illuminated bright yellow with stars coming off them. This indicates the tower slot is 'blessed'. Any tower built on these spots will have their damage and health (barrack-type towers only) scale to the Realm Siege difficulty level.