recursal/Fanatic-Fandom huggingface dataset:
Unspeakable Cults

...*Othery's name is lost in the mists of time, but the most widely accepted theory among historians is that it is a corruption of Othut-tur-Rikyh, which is Orcish for City of the Lord. And who is the Lord of the Orcs? We know that Basarab I chose to make his capital on Othery Bay because it was where the high ones among his subjects had gathered for many generations before... we do not know how long exactly elapsed between the occultation of the Archons and the enthroning of Basarab, but it might have been only a hundred years, or even less, and perhaps less still time between the Archon's occultation and the end of the First Years... we know that there were places where, during the First Years, the people of Aeol gathered together to give praise and worship to Malik Nous in the hope he would spare them his savagery and turn it instead upon their foes and rivals... is it not possible that before Othery was the throne of the Emperors, before even the time of the Archons, this was a great city, dedicated not to Crown and Archon, but to the Terrible Father?*

...*contends that if Othery was indeed a site of worship during the First Years, much less the primary site of worship, there would be some physical sign... no archaeologist has ever found any artifact or trace that shows settlement before the reign of Basarab. Even the fragment dredged from the harbour is less than three hundred years old, venerable enough but nothing compared to even the most truncated time scale for the reign of the Archons... if the people of the First Years gathered here to worship Malik Nous, if great rituals were conducted in his name, where are the temples, the enclosures, the sacred towers? Are we expected to believe that the Peacock Angel was content to preside over ceremonies and sacrifices in open fields?*
Wessling

Wessling is the Archon of Prosperity. He is often a voice of caution among the Archons, opposing the most radical or courageous schemes. Notably, he was the first Archon to realise that Radu had gone mad, and he was also one of the first Archons to detect the treachery of the Rebel Archons, although some believe this is because he almost joined their ranks. Wessling's Church may be the smallest of all the Archons, chiefly because the Church is exclusive - it has strict criteria for admission, and the easiest criteria for being admitted into the worship of Wessling is wealth (although this is not the only way). For this reason, although Wessling's Church may be the smallest, it is unquestionably the richest - Wessling's divine forge is rumoured to be the single greatest repository of liquid wealth in Aeol, greater even than the Imperial Bank of Othery (which, ironically, sits on the same street).

Wessling was a man of great wealth and prosperity before bargaining with Malik Nous, and he sought divine power in order to increase his material wealth. He took the domains of Prosperity, Trade and Precious Things. Wessling is worshipped by both the very wealthy, who seek his aid to keep what they have, and the very poor, who seek his aid to acquire what they lack. Although his Church is infamous for admitting the wealthy, it is not composed only of the rich - famously, and sometimes perversely, beggars are very often admitted into the Church, as are particularly adept small businessmen and corrupt officials who use their positions for personal gain.

Wessling is the patron of the Realm of Othery.

The Holy Weapon of Wessling is a Rapier.
The Truehearted Knight

A mysterious hedge knight who made themselves available for feats of derring do in Othery. The Truehearted Knight always appeared in full armour and never gave away information regarding their allegiance, origin or even gender, although they spoke with a Knagelite accent. They were known to be a follower of the Archon Radu. The Truehearted Knight was hired by Chaotic Solutions Incorporated to accompany them into the Imperial Dungeons but was slain by an Umber Hulk during an attempt to traverse a collapsed cavern.
Arno Wolstonecraft

*"We used to have horses, servants, huge homes with fancy names. All of that's gone now -- squandered away by some distant uncle several generations ago. But I grew up hearing the stories. Our name meant something once. We had respect and fame because we earned it. And I intend to earn it all back."*

Arno Wolstonecraft grew up as the son of a mason, but his family would often tell old stories of the wealth and fame that they once enjoyed. The Wolstonecrafts were once a well-known and well-respected family in Knagel...but that was hundreds of years ago. Now they toil in the lower class, holding on to dreams and stories of the past.

Arno has no desire to take up masonry. At a young age, he fixed his ambitions to restoring the noble name of his ancestors. When word of the Imperial Dungeons and the unimaginable wealth stored within reached him, he knew that this was his chance to restore his family name to wealth and respect that it deserves.

After adventuring through the dungeons for several months Arno retired and returned to his family home with his reputation established and a secure store of wealth to ensure several years of comfortable life.
Martin Lackfire

Formerly a mid-ranking member of the Thieves-At-Law, Martin transgressed against the group's laws and was punished by being abandoned in the Imperial Crypts. There he was attacked by Wights, but somehow his corpse was returned as a sentient undead being. Retaining most of his memories, Martin longed for revenge against the Thieves-At-Law, but was unable to return to the Secret Harbour to gain it. For months he langoured in the Crypts until he encountered Chaotic Solutions Inc. After an initial approach by Edwin the Mordish Bastard  petered out due to Martin's inability to leave the dungeons via the Six Dragons Inn, Martin once again encountered the adventurers and was able to guide them to the Secret Harbour. He was killed (again) by the Thief Lord during the party's attempt to break out of the dungeons.
Yvonne Unn

Biographical information

Everyone dies.

In those last moments - some fight for their last breaths while others peacefully accept their end.

I’ve seen at least a hundred army patrol members of Knagel leave this world. My mother did her best to heal them, but not everyone was strong enough to survive. Sometimes I would hold their hand, close my eyes and just try to feel the energy leaving their body. It’s a special moment - sacred, in a way.

By observing death, I learned about life and the importance of mastering our own body to sustain life. We harness unimaginable power. By tapping into that, we can postpone Death.

But how do most people around here do it? They pray. Prayer is an integral part of life in Knagel. I look at it as a kind of meditation. That’s why people often need a visual representation to focus their mind. And that’s where my bread and butter came from: crafting holy symbols, totems, amulets - anything that would act as a focus for channeling energy.

What intrigues me the most is the mysterious shift of energy that happens at the moment of death. That’s why I decided to travel to Othery and explore the Dungeons of the Mad Emperor. I go to study death. And many have died there - from emperors to common folk. In the most intriguing of ways! Who knows what kinds of energies are still lingering around the depths of the dungeons.
Undying Justice

*As followers of Vaad, it is our duty not just to see justice done, but to preserve the memory of justice so that all will know that when there is transgression, there is also punishment.*

*It is for this reason that within the Grand Cathedral of Vaad, the Archmandrite has commanded the opening of the Hall of the Foul - here the faithful may gaze upon the unholy remains of the great transgressors, and learn not only of their crimes but of the great justice that befall them. You have heard, I am sure, stories of Mad Mairadh the Slum Witch, or the Black Count Caractus of Longbeck. Well within the Hall of the Foul you may gaze upon their mortal remains, and see that their deeds did not go unpunished, and that Vaad's promise of justice is real. There is no need to fear these monsters, while the Archon watches over us.*

*Ah, but listen to me, preaching to the converted. The thing is, as long as there are those whose crimes have gone unpunished, this is offensive to Vaad. And there was one who lived in the reign of the Mad Emperor whose crimes were very great indeed.*

*I am speaking, of course, of Mudgett, the Curse of Millhaven Lane. He terrorised the Weaver's District for nearly five years. The CIty Guard never laid hands on him or even suspected him. It was only after he was taken away by the Black Chamber that they discovered the horrific contents of his basement. But by then he had been spirited off to the Emperor's Dungeons.*

*Mudgett presumably met his end in the dungeons, but justice has never been done. The Archmandrite wants you to recover his skull, so that we may indict his soul and then inter his remains within the Hall of the Foul, a fate he greatly deserves.*

*Of course, such a service to the Archon and our Cathedral would not go without compensation. It is only just, after all, that good work should find a reward.*

OBJECTIVE:

1. Discover the fate of Mudgett [FAILED]
Alfred IX, Earl of Bramber

Alfred, Earl of Bramber is the heir to the ancient Earldom of Bramber, a large territory in the hinterlands of Vortigern. Although Alfred's family demesnes is not the wealthiest, it is one of the most ancient - according to Vortish oral histories, the Fowler family were lords of Bramber when Basarab I ascended to the Sixfold Throne, and as such their nobility is a direct gift of the Purple Emperor, something that commands respect in the aristocratic society of Vortigern. Alfred is a skilled horseman and has won prizes at many tourneys, although he is now over fifty and does not compete so often, he still regards himself as a warrior as much as a statesman, and often appears in public in full plate.

Alfred has leveraged this noble lineage to rise to a position of power within the Privy Council that makes him the effective ruler of Vortigern and one of the most powerful men in the Accord Lands. He has ensured that his relatives, bondsmen and personal friends have been appointed to positions of honour and power through the Vortish court, military and administration. Although formally he is an equal to the other Councillors, in practice his voice carries the greatest weight. He was a great friend to the late King Edward I, and the young King Edward II listens very closely to him and signs any decree the Earl places before him.

He has three daughters and no siblings, so upon his death his title of Earl of Bramber will pass to his cousin, Edward the Baron of Amberbury.
The Pale

A bridge over the River Other

During the reign of Basrab VI, the Duke of Other died without an heir, and his lands were absorbed into the Imperial demesne. Combined with large areas of forest land that had been put aside to provide hemp and masts for the Imperial Navy, it created an area roughly one day's ride across, centred on the city of Othery, under the Emperor's direct rule. Freedom from any tax except the Imperial tithe, and proximity to the thriving port city of Othery, meant even the yeomen farmers of this region enjoyed a higher standard of living than anywhere else in the Silent Empire. This region became known as the Pale of Othery, or just the Pale.

During the Wars of Accord, the Protector's Council took control of the Pale with a force made up of city militia, mercenaries and the remnants of the Imperial Guards. The Pale not only provided a buffer to keep marauders from the walls of Othery, it was also a valuable source of food for the city folk and raw materials for the city's all important naval forces.

When the Treaty of Accord was signed, Othery's control over the Pale was recognised. The Pale is made up of flat, well-watered, fertile country scattered with small villages. The roads are extensive and well maintained, and banditry is rare. Many of the wealthy merchants and great men of Othery keep country houses in the Pale. The most significant geographic features are the River Other and its tributary, the River Kerl. About half of the Pale is given over to farming, while the other half consists of the former Imperial forests. There are no settlements of significant size in the Pale - other than Othery itself, the nearest significant town is Wagdon, which is inside Vortigern.
The True Earth

Listen lassie, there are things we couldn't tell you. Not at first anyway. Yes, it's true that the Imperial Dungeons are a corruption on the land and a spit in the eye of Toulou. But it is more than just that. We know that somewhere within the deep levels, that owl' hell-servant the Mad Emperor kept a great artifact that he took from the Church of Toulou. It be a handful of soil known as the True Earth, and they ken that wit' it, anyting can grow. Just ken that for a minute. Anything. What could we do with that power, eh? What could we save? What could we heal?

We need ye' and yer' new fellows to head in there. Aw'll be coming along too, since this is a big 'un, and it seems it is dangerous down there so ken need all the help you can get. Oh aye, and we will be using that secret entrance you done and found in the Imperial Docks. No sense the City Guard or the big yins in the Protector's Council getting wind of this. Let 'em find out when we use it on 'em, he heh!

OBJECTIVES:

* Recover the True Earth from the Imperial Dungeons
Vince

Young dwarf, who used to be an orphan in Othery streets was found by members of The Inner Sea. They taught him well by cultivating a virtue of cheerfulness and a doubting mind. Endless lessons on how to pursue wisdom helped Vince overcome his past, loss of his family and roused an internal pursue of helping others. That is how he became a Cleric of The Church of The Inner Sea. Disturbing news on the persecution of followers of The Inner Sea in The Cloven Lands and rumours about the mysterious heir of rightful ruler forced Vince to leave his fellowship and go on a journey to Old Wending to protect his people by helping them escape to Othery and maybe even help to bring peace to the land disrupted by civil war. That is how Vince found his way to meeting Corvis Vectis, who were on a quest of helping Edina Wooley to become a rightful ruler of Old Wending and stop the war.

After justice prevailed and Edina proved her inheritance, Vince tried to convince people of The Inner Sea to move to The Othery to a safer place, but they said they will not leave their homes, they are not afraid of their beliefs, and ready to stand for it. So he decided to stay to protect them, also sent a message to The Church of Inner Sea in The Othery, in which he asked for help. And a few months later about 20 paladings\clerics arrived - members of same church protectors group as Vince - The Inner Circle. Vince spent whole his life in The Cloven Lands and became a good friend of Edina and Corvis Vectis
Roland Rickter

Roland was born to a pair of travelling performers in the highlands of Prester. As such, Roland got to see a lot of his homeland and in it, all the weird and fantastical things the world had to offer. This sparked an unquenchable curiosity in him that followed in everything that he did. "Every moment an opportunity", he would often think to himself.

During his teenage years, Roland grew restless and split from his parents to see the world outside Prester, travelling to Othery, Marlia and Knagel in search of the next big tale to boast about over drinks. With his trusty dog Cliff, Roland went from town to town over the years, picking up rumours for his next great quest; or in the absence of said rumours, came up with his own.

Rolands sense of wanderlust wasn't the only thing that kept him travelling. One way or another, he would always end up slighting someone if he stayed in one place too long causing him to be chased away. Being the protagonist of his own story meant throwing others under the bus to get ahead, surely.

Having heard of rumors of an frost giant educating unmen in Prester, Roland saw a chance to return home and make a name for himself by being the first to learn this story. He promtly caught a boat home, joined up with a group of hunters going up north and set off in search of this giant. And the giant he did find; but it did not go quite as Roland had imagined. In a tussle his comrades were quickly slain as they were no match for the giants and their hordes of unmen. In a desperate bid to save his life, Roland pleaded to the leader of this group of unmen, promising to teach him some magic in return for his life. The giant named Patrick accepted and took him prisoner, forcing him to teach him spells and magic daily until one day another bunch of captured adventurers was brought in.
Mjolnir and Kalor

A two-person adventuring party consisting of a pair of warriors - Kalor the Vortish Paladin and Mjolnir the Marlian Barbarian. Their motives for venturing into the dungeons are unknown. Recently they began cooperating with Corvis Vectis to explore an area of the Farm level. They were slain by a mysterious arcane aberration buried in a hidden chamber.

.
Estrangeira Nove

Estrangeira Nove é uma série de mangá japonesa de Hitoshi Tomizawa, que mais tarde foi adaptada para uma série de anime OVA por J.C.Staff. O mangá foi publicado na revista Young Champion da Akita Shoten, com três volumes. Em 2003, Tomizawa lançou uma sequela de 1 volume da série chamada Alien 9 Emulators. Tanto o mangá quanto o anime são conhecidos por seu estilo de arte moe, contrastando com o estilo de arte realista visto na maioria das séries seinen na época e com forte violência, apesar dos jovens personagens principais, desenhos de monstros semelhantes a Pokémon e aparições iniciais de uma fatia da vida série -esque.

A adaptação em inglês da série foi licenciada pela Central Park Media e foi exibida no Anime Selects da Comcast. A Central Park Media lançou o título em sua linha "US Manga Corps", em um único DVD, e posteriormente relançou o DVD em uma caixa com todos os três volumes de mangá, que também foi licenciado pela Central Park Media sob sua "CPM Manga" " linha. A Central Park Media entrou em falência em 2009, e os volumes de DVDs e mangás foram esgotados posteriormente na América do Norte.

## Enredo

Yuri Otani, um garoto de 12 anos bastante melancólico, acaba de chegar na sexta série e (de má vontade) se juntou ao "Alien Party", uma equipe cujo objetivo principal é capturar qualquer alienígena de outro mundo que possa aparecer no campus. Para piorar ainda mais as coisas para Yuri, a única maneira de capturar os alienígenas é possível se unir a um "Borg", uma forma de vida simbiótica cujo único objetivo é proteger seu hospedeiro, incapacitar e, finalmente, capturar outros alienígenas, usando qualquer coisa disponível em seu arsenal (que inclui, mas não se limita a: Borgs, patins em linha, joelheiras e tacos de lacrosse.) Yuri não está sozinha em suas tribulações, pois ela tem dois outros amigos membros do Partido Alienígena - Kasumi Tōmine e Kumi Kawamura. O que começa como uma história de ação direta e fofa se torna perturbadora rapidamente, quando um deles é comido por um alienígena e suspeitas sobre o professor que está executando o programa e o diretor surgem.

## Theme Songs

* Opening by - Flower Psychedelic (Natsumi Takamori) (Yūka Morishima) and (Eimi Naruse)
* Edning by - Rebirth (Natsumi Takamori) (Yūka Morishima) and (Eimi Naruse)

## Characters

* Yuri Otani

Voice by Gabriela Milani

* Kumi Kawamura

Voice by Kate Kelly

* Kasumi Tomine

Voice by Fernanda Bullara

* Megumi Hisakawa

Voice by Priscila Amorim

* Miyu Tamaki

Voice by Flávia Saddy

## Episodios

 Tédio, Nave Espacial e Crescimento Excessivo
 Férias de Verão, Borg e Morte
 O Fim do Começo
Tiny

Tiny is an obnoxious, alcoholic, greedy, misanthropic Gnomish scholar who lives in the small town of Holmrook. He lives in a dilipidated and overgrown house and is generally disliked by the townspeople. While unpleasant to deal with, Tiny is an authority on the history of Vortigern generally and the Cloven Lands in particular, which makes him an important resource for adventurers interested in the area's hidden history.

Tiny is short even for a Gnome, standing under two feet tall. He has strawberry blonde hair and a long beard, both of which he doesn't care for very well. He usually dresses slovenly in dressing gowns that might once have been well made but have been poorly washed and cared for. He is extremely fond of Sulinese aniseed liquor and the tavern keeper in Holmrook keeps a small supply to sell to anybody who wants to visit Tiny.
Dodan

Dodan is one of the two bouncers employed by Ursula to work inside the Six Dragons Inn. Although she helps out with rowdy customers, her main job is to make sure access to and from the Imperial Dungeons is restricted to those who pay the proper fee, along with her partner Porthy. During the tavern's opening hours she is always found standing on one side of the well which gives explorers access to the dungeons below the Inn. She works the winch that lowers adventurers into and out of the dungeons.

Nobody knows much about Dodan except that she doesn't seem to have much of a sense of humour, she doesn't drink on the job, she is strong enough to work a winch lowering parties of up to six fully grown humans into the dungeons, and she and Porthy are definitely not a couple. She is extremely tall even for a Half-Orc, which gives her and Dodan a rather comical look when standing next to one another.
Night Lord

The Night Lord is a mercenary general who commands the mercenaries known as the Night Warriors. Stories of the Night Lord go back to the wars before the Treaty of the Accord. It is unclear whether this Night Lord is the same person - possibly a member of a long-lived race like an Elf or Half-Elf - or a different person wearing the same, distinctive, sabre-tooth tiger themed armour. The current Night Lord is famed for being a very skilled warrior who is rumoured to also be an arcane spellcaster of considerable prowess.
Atho Narchanezhen

**Atho Narchanezhen** was a member of the Curneisei and Tethimadeise Conspiracy that sabotaged the *Wisdom of Choharo*.

## Appearance

She had “the full-blood elf’s ferret face and wore her white hair in a worker’s crop.”

## Personality

She was one of the most intelligent members of the conspiracy whom Thara Celehar met while investigating. She read Curnar metaphorically, and was anti-establishment and supported women's rights. She hated government officials, or at least royalty, and did not regret killing them.

## Life

Atho was seemingly an airship worker in Amalo who was part of the Curneisei. She colluded with Duke Tethimel, Eshevis Tethimar, Aina Shulivar, Evrenis Bralchenar, Odris Ubezhar, and sympathetic nobles to murder Varenechibel IV and his sons, and place Eshevis in the regency for Idra Drazhar, as part of the Tethimadeise Conspiracy. She served as the courier between Odris and Aina.

When Thara was investigating the crash, he met Atho at the Stone Tree, and reasoned through his investigation that she was involved in the conspiracy, though not how. Thara later discovered that she was the courier.

Atho was eventually brought to the Untheileneise Court and jailed for her participation in the murders. Maia Drazhar came to visit her before her trial. Atho said that she did not recognize Maia's authority, and that their conspiracy was glorious. She was later tried and executed.

## Relationships

#### Aina Shulivar

Thara “heard many long arguments between her and Aina about whether man’s power over woman is natural—and therefore unchangeable—or not”.

## Quotations

* To Maia: “I would do it again,” she spat at him. “It is the only way to force you vile parasites to relinquish your power.”

## References

1. ↑ 1.0 1.1 1.2 Addison, Katherine. “32. Shulevar, Bralchenar, and Narchanezhen.” *The Goblin Emperor*, English 1st ed., Tim Doherty Associates, New York, NY, 2014.
2. ↑ 2.0 2.1 2.2 2.3 2.4 Addison, Katherine. “28. A Letter from Mer Celehar.” *The Goblin Emperor*, English 1st ed., Tim Doherty Associates, New York, NY, 2014.
3. ↑ Addison, Katherine. “31. A Conspiracy Unearthed.” *The Goblin Emperor*, English eBook ed., Tim Doherty Associates, New York, NY, 2014, p. 452.
4. ↑ Addison, Katherine. “34. Building Bridges.” *The Goblin Emperor*, English 1st ed., Tim Doherty Associates, New York, NY, 2014.
The Old Man

Rumours have long held that the Thieves-At-Law are ruled by a diumvirate known only as The Old Man and the Old Woman. During the Siege of the Secret Harbour, the Old Man was slain by members of Chaotic Solutions Inc and the Guild of Light. It seemed he was simply an average human in advanced age with no special powers.
Basarab's Axiomatic Abjuration

**Casting Time:** 1 action

**Range:** Touch

**Components**: V, S

**Duration:** Concentration, up to 1 minute

You touch a creature and a shimmering invisible barrier surrounds it. While the spell lasts, the target takes 2 less damage caused by any bludgeoning, piercing, or slashing nonmagical weapon.

**At higher Levels.** When cast using a 3rd or 4th level spell slot, you instead reduce the damage by 3 points of bludgeoning, piercing, or slashing from nonmagical weapons. When cast using a 5th level spell slot or higher, you instead reduce the damage by 4 points of bludgeoning, piercing, or slashing from any weapon.
Property and Living Expenses

PCs who own property may half the cost of living expenses at or below the listed living standard, as long as the property has spare beds. E.g. 3 PCs living in a Small House could half the cost of living at *Comfortable* cost or less, but if they wanted to live a *Luxurious* lifestyle they would need to pay full price. Note that beds being used to lower the cost of living expenses may not be used for reducing the cost of hirelings
Ghostbreakers

### Reward

1100XP, 500 gold pieces, Potion of Necrotic Resistance, Potion of Superior Healing, Helm of Comprehend Languages

### Questers

Guild of Light

*As Archon of Justice, the great Vaad  taught the free people of Aeol that the only way to live in true defiance of Malik Nous is to live a just life . This means that we must not only strive to exemplify justice in our own lives, and as examples to those around us, but also that we do not baulk from striking down injustice where we see it. This is the centre of the teachings of the testimony of Vaad, and we must always know that even as the Archon is hidden from us, he watches us so that he may know that we, his children, carry on the struggle against evil and for justice as he has taught us to. The struggle within must not be neglected, but nor must the struggle without.*

*I know this, and you know this, and Archmandrite Lambard knows this too. The Archmandrite summoned me into his presence recently, and told me that he has had a vision that he believes was sent from Vaad. In this vision, he was warned that there are those who defy the laws of natural justice by clinging to life. He had a vision that such abominations lurk within the Imperial Dungeons . If we wish to please Vaad, and to live as he would wish us to live, we must be vigilant to those who violate the sanctity of the line between life and death.*

*We all know that there are those who use dark magics, derived from the Peacock Angel, to wrench the dead from their repose. This is alarming enough, but what truly troubles the Archmandrite and, I believe, Vaad himself, is those who, without any foul necromantic agency, cling to undeath purely through their own troubled hearts. If your journey to the Imperial Dungeons is to be a crusade for Vaad, then you must bear your duty to set to rest, however you may accomplish it, these poor tormented souls who cling to this world when their true place, under Vaad's vision for us, is in the next.*

*Of course, while the Archmandrite appreciates your faith, he is sensible that devotion must have rewards beyond the spiritual, and that your crusade is in the interest of the Church and of the whole of the Accord Lands - and as such, he is prepared to make a generous contribution to your party's resources, on behalf of the Church, should you accomplish this divine mission.*

*Go with Vaad, my brothers.*

OBJECTIVE:

* Put a ghost to rest
Gilligan Brightsmith

Gilligan Brightsmith has been a part of the clergy for as long as he can remember and what he knows of his past life comes from the church of the Enigma. At the young age of 4 Gilligan Brightsmith had drowned after falling into a well. Gilligan's parents, who he does not remember, brought him to a temple of the Enigma in Marlhaven, where he was brought back to life but not returned to his parents as the diviners there had received signs that young Gilligan should stay with the church and become a cleric if he was to live on.

After the resurrection Gil’s hair turned white and since then he has spent his life in service to the Enigma and her church. He has gone on many different pilgrimages and missions as guided by the archon of luck and her church. During his time in Marlhaven he was raised and taught by father Damian, a kind man, with whom Gilligan grew close and saw as a father figure.

For the past year Gilligan has been living and working in the Enigmas temple in Othery, because he was told not to return to Marlhaven after his last pilgrimage, but rather stay in Othery and search for signs from the Enigma on what to do next. While not out performing assignments for the church he takes care of the church's graveyards and a big portion of his free time is spent in cemeteries taking care of forgotten graves as Gilligan believes that those who have fallen and been forgotten are truly the unluckiest and thus need his help and the archon of luck's help the most. Gilligan’s missions in Othery have been related to keeping guards alive and ensuring the safety of nobels when traveling through less civilised areas, which has turned out to be more violent than what he was used to previously. While staying and working at the temple in Othery he has grown to know the clergy member there and reports to father Renson.

He was last tasked by the church to seek out members of Chaotic Solutions Inc and aid them best he can in order to avoid further premature ends to someone's potentially great destiny by bad luck. Gilligan has since searched for confirmation from the church’s diviners on what to specifically do, until recently when he had a vision showing him the Chaotic Cottage in the Imperial Docks.
Conrad Plunkett-Peyton

A distant cousin of the Earl of Weaverly, Conrad Plunkett-Peyton took service with the Church of Vaad at a young age. After receiving the Archonal blessings within the Divine Forge, he returned to the service of the Earl's family. It is said that during their shared devotional training he became good friends with the Earl of Croscannon, even though they are now on different sides of the conflict in the Cloven Lands. Currently he serves as *aide de camp* and advisor to his distant relative, Errol l'Anguis. Conrad is known as a reasonable and charming man who often calms his commander's angry impulses, but on the matter of the Church of the Inner Sea he is extremely inflexible, viewing the Church's members as no different from unmen and deserving of the same treatment.

Conrad is in his late 30s and wears the same plate armour as the other members of the cavalry unit he rides with. He has a steely black-grey beard and no moustache.
Culivinaran

**Merrem Culivinaran** is the housekeeper at the Pazhilavada house in the Tenemora district of Amalo.

## Personality

Culivinaran was sympathetic to Aiveän Zemerin and Tarazho Zemerin, and even helped make a mourning dress for Tarazho. She was generally supportive of them and disapproved of the patronizing and cruel behavior of her employers.

## Life

Culivinaran has a cousin who works as the groundskeeper for the Airmen's School in Amalo.

After Neshevis Pazhilavar's death, Culivinaran and Aiveän helped prepare a mourning dress for Tarazho. After Lideän Pazhilavaran ordered Aiveän and Tarazho to be gone from the house by sundown, Culivinaran brought Aiveän and Tarazho breakfast. When Aiveän refused to press her rights for room and board for the night, Culivinaran suggested Aiveän try her hand at becoming a teacher of ashenoi at the Airmen's School.

## Relationships

#### Aiveän Zemerin

Culivinaran was friendly and supportive to Aiveän.

## References

1. ↑ Addison, Katherine. *Min Zemerin's Plan*. 2022.
Daleno

**Daleno** was a daughter of Nepena Duhalar and the mother of Tura Olora.

## Life

Daleno was likely a child born out of wedlock to Nepena Duhalar. She was his favorite child, and bore him a grandson, Tura. Nepena left Tura 5,000 muranai in his will.

## References

1. ↑ Addison, Katherine. *The Witness for the Dead*, First ed., Tor, 2021.
Basarab's Balefire

**Casting Time:** 1 Action

**Range:** 60ft

**Components:** V, S, M (a scorched wooden bead)

**Duration:** Instantaneous

A small bead of darkness streaks from your fingertip towards a target you can see within range. Make a ranged spell attack. On a hit, the target is engulfed in a black and green flame taking 3d10 fire damage and 3d10 necrotic damage.

At higher Levels. When you cast this spell using a 5th level spell slot or higher, the damage of the fire OR necrotic(your choice) increases by 1d10 for each slot level above 4th.
Mortimer Ratsbane

"A veteran soldier, killed by f\*\*king spiders." Rickard, prior to a spider killing spree.

## Biographical information

### Archon

Unknown Archon

Mortimer Ratsbane was a Marlian Halfling and ex-soldier who was part of Chaotic Solutions Incorporated, the first party of adventurers to enter the Imperial Dungeons. Unfortunately, despite being a brave explorer and strong warrior, Mortimer was the first adventurer to perish in the dungeons after being bitten by a poisonous spider.

Mortimer's comrades were not initially able to retrieve his body, which was left in the dungeon. His corpse was eventually retrieved by his adoptive brother, Rickard Ratsbane. His portrait was placed on the Memorial Wall behind the bar in the Six Dragons Inn. His comrades bought the entire bar a round of drinks on his behalf after emerging from the dungeon's - after this, anybody who wants to buy drinks for the whole bar is referred to as "Buying Morty a round".

It is rumoured that Rickard is paying Clerics of the Unknown Archon to pray over his adoptive brother's corpse in order to preserve it from decay, although to what purpose, nobody knows.
Mordwick

The island of Mordwick lies between the Sighing Sea and the Emperor's Sea. The Realm of Othery lies to the south

### Population

30,000

Mordwick is an island located off the northern coast of Vortigern, directly north of Othery. It was colonised by the Silent Empire and ruled by a Prefect who answered directly to the Emperor. When the Empire collapsed, the Imperial garrison was withdrawn to fight on the mainland, and Mordwick experienced a total breakdown of law and order. Sea raiders from Othery, Vortigern and Marlia plundered its coasts for war materials, and many freebooters and pirates took advantage of the chaos to extract tribute from the terrified settlers. A few of the people of Mordwick escaped to the mainland, but most had no choice but to survive as best they could.

The Treaty of Accord did not mention Mordwick, and none of the nations of the Accord Lands was in a military or economic position to assert authority over the island. As the years have gone by and the nations of the Accord Lands have stabilised, Mordwick has continued to languish under lawlessness, and has become something of a haven for seagoing bandits and pirates. Both Othery and Vortigern have considered mounting a naval expedition to occupy the island, but presently neither is prepared to do so for fear of antagonising the other. There has even been talk of a joint expedition and occupation, but the two nations do not trust one another enough to take this idea beyond the discussion stages. As it stands, the navies of the Accord Lands sometimes make military expeditions to Mordwick to suppress the more troublesome pirates.

There are two settlements on Mordwick. Trenil, the old Prefectural capital, is ruled by a strongwoman who styles herself Princess Aglaeca and rules with an iron fist. Scatesbury is ruled by a council of six pirate captains. Outside these two settlements, the island is sparsely inhabited.

Since it is not officially a nation, Mordwick does not have a flag. When it was part of the Silent Empire, the Imperial silver dragon flag was used.

### Notable Residents

* Edwin the Mordish Bastard
* Alan Schaefer
* Abraham Orcface
Rotten Row

Rotten Row is one of the seven wards of Othery. It adjoins the entrance to the Imperial Palace, and as such has traditionally been home to the city homes of the highest nobility of the Accord Lands. Property in Rotten Row meant entrance to the Imperial Court, which pushed its price beyond the reaches of all but the Silent Empire's most wealthy magnates. Eventually the nobility began to use their influence with the city magistrates to prevent non aristocrats from buying property in the district. Even the great merchant princes of Othery, many of whom rivalled Dukes and Earls in wealth, had to be content with residence in Fendahl Town. As such, Rotten Row was easily the most lightly populated Ward of the city, since an area that in The Grinds or even Anchor Black would be home to hundreds of families, in Rotten Row would contain a vast urban palace that was home to only a single aristocratic family and their servants. The fall of the Empire has changed the character of Rotten Row somewhat, as many of the aristocrats from outside Othery left the city without plans to return, and the ban on non-aristocratic property ownership was lifted. The district still has a heavily aristocratic flavour, however, and there are many Vortish or Sulinese nobles who are wealthy enough to maintain a gigantic palace, complete with servants and guards, in the centre of Othery just in case they happen to visit the city once or twice a year. Unsurprisingly, the district is the safest in the city, as the city guard's work her is augmented by the very substantial private guard corps of the various noble property owners.

The Cathedral of Vaad is located in this district, as are the embassies of Marlia, Vortigern, Suliaro and Knagel.
Siege of the Secret Harbour

The Thieves-At-Law are no myth. They are all too real, and they have made their headquarters in the depths of the Imperial Dungeons. Who knows how long they have spun their web of deceit, murder and blackmail from within this fortress of inquietude? Who knows what sinister powers have driven them to build their home surrounded by undead, aberrations, and Archons know what else in the deeper levels? Are they simply thieves, or is their grip on organised crime in Othery simply a pretext for even darker, more sinister motives?

What we do know is that for the first time in untold centuries of domination, the Thieves are briefly vulnerable. Only a mismatched alliance of adventurers has the opportunity to stop them. The battle that is about to rage under Othery's streets will determine the future of the city, and maybe all of the Accord Lands. The bad news is that the Thieves know this too. It seems unlikely they will allow themselves to be surprised a second time...

OBJECTIVES:

* Slay the **Trapmaster** **[ACHIEVED]**
* Slay the **Paladin of Thieves** **[ACHIEVED**
* Slay the **Thief Lord****[ACHIEVED]**
* Slay the **Old Man** **[ACHIEVED]**
* Slay the **Old Woman****[ACHIEVED]**
Radu

### Aliases

The Destroyer, The Mad Archon, The Waster, The Salter of the Earth, The Bloody, The Fist, The Fist of the Archons

### Alignment

Neutral Evil

Radu is the Archon of Violence. He is often portrayed as the most powerful of the Archons, but lacking in wisdom and tactical nous, usually taking the lead from Vaad or Yassa. Radu was the only Archon to ever succumb to his own divine power when his lust for violence could not be slacked after the war against the Rebel Archons, and he began attacking other Archons randomly. Radu was defeated by the other Archons, but rather than killing him, they imprisoned him in what would become fhe first Divine Forge. This incident led to the Occultation. Radu may be the second most popular Archon (after Toulou) due to his popularity with common labourers.

Before he accepted divine power from Malik Nous, Radu was a mighty warrior, who sought divine power to become an even greater warrior. He took the domain of Violence, Strength and War. Radu is worshipped by warriors, labourers, herdsmen, fighters and barbarians. He is prayed to by anybody who wants to accomplish a feat of physical strength or prevail in a contest of arms.

Uniquely among Archons, Radu's priesthood follow a writ that was not written by their Archon, but by the other Archons upon his imprisonment. Radu is also the only Archon who was not occulted, although his imprisonment has much the same effect, as he cannot communicate with his followers due to his imprisonment. This means that his Church are also his jailers, a fact many others find perverse, but which the Church of Radu embraces - after all, if there is any Church that would embrace the idea of drawing divine power through brute force imprisonment, it is the Church of Violence.

Radu is not the patron of any nation.

The Holy Weapon of Radu is a Sword.
Imperial Palace

Built by Basarab V in Othery over what is believed to be the original site of Basarab I's wooden warrior's hall, the Imperial Palace was the home of the Emperors and the centre of government for the entire Silent Empire. Reigning from the Sixfold Throne, the Emperors and their ministers received petitions and dispensed Imperial favour to petitioners from across the Empire.

When Basarab XV died, the Palace was occupied by the Othery city militia. As the war dragged on without any sign of conclusion, the Palace was used as a hospital and a home for refugees fleeing war-ravaged Vortigern and Mordwick. After fifty years of war, the negotiations that lead to the signing of the Treaty of the Accord were held in the Palace's Grand Hall, and the original copy of the Treaty is still held there. With the Imperial throne now vacant, the Palace has been taken over by The Protector's Council, who rule Othery from the throne room. The Lord Protector Oliver Trent sits on a simple throne at the base of the Sixfold Throne. Much of the Palace is still vacant, since the administrative needs of the realm of Othery are much smaller than those of the entire Empire.

Recently renewed interest in the Palace has come with the revelation of the discovery of an entrance into the Imperial Dungeons, which lie beneath the Palace.
One-Eyed Cynthia

One-Eyed Cynthia is a mercenary and sword for hire currently in the employ of Rickard Ratsbane of Chaotic Solutions Incorporated . Despite her name, she may actually have two working eyes. When not serving as a swordbearer, she sometimes sings for tips at the Slippery Swan tavern in the Imperial Docks. Recently she had been spending a lot of time with Borees, but she was dissolved by a gelatinous cube before the relationship could go anywhere.
Lily Pevensey

Lily Pevensey was a knight-at-arms, the niece of the Earl of Acton, a high ranking Vortish noble. The black sheep of her family, she lived in Othery's Elephant and Tower district and worked as a bodyguard for several wealthy merchants. She was quite attractive but wore her hair in a short, unfeminine cut, and her face was scarred by childhood smallpox. She decorated her lip with three small piercings given to her by sailors when working as a marine on board a ship bound for the Sulinese ports. She was quite trusting, but quick to anger if insulted. Although dismissive of the code of chivalry of the Vortish nobility she was a very scrupulous employee who held herself to a high standard when it came to meeting her obligations under a contract. She was slain by a Roper while exploring the Imperial dungeons with Chaotic Solutions Incorporated
Archprelate of Cetho

The **Archprelate of Cetho** is the highest-ranking prelate of the Ethuveraz.

## Appearance

The Archprelate traditionally wears red robes and a ritual mask, at least during ceremonies.

## Details

An Archprelate officiated the funeral of Chenelo Drazharan. He died two winters before Maia Drazhar's coronation, in "the coldest winter in living memory."

Archprelate Teru Tethimar oversaw Maia's coronation and the funeral of Varenechibel IV and his other sons.

## Known Archprelates

* Archprelate Vinvedris
* Archprelate Tethimar (current)

## References

1. ↑ Addison, Katherine. “4. The Funeral at the Ulimeire.” *The Goblin Emperor*, English 1st ed., Tim Doherty Associates, New York, NY, 2014.
2. ↑ Addison, Katherine. “8. The Coronation of Edrehasivar VII.” *The Goblin Emperor*, English 1st ed., Tim Doherty Associates, New York, NY, 2014.
Basarab X

Basarab X was a Kosmokrator of the Silent Empire who overthrew and succeeded his cousin, Basarab IX , the Tyrant Emperor.

Born the eldest son of Prince Basil Alexander and great-grandson of Basarab VIII, he entered the service of the Duke of Sudgewen and soon rose to be a successful General. He took as his personal coat of arms a crow on a purple field, and he was soon nicknamed 'The Crow" by his soldiers.

Although he was never close to either of his cousins who preceded him as Emperor, he participated in their Imperial coronations and attended court as his duties required. During the reign of Basarab IX, he was the official heir to the throne as the Emperor's oldest living relative, but was not given any role in the administration, although his cousin granted him the prestigious aristocratic rank of Grand Duke. He instead continued to serve as a soldier, but on three separate occassions he had to fight off assassinations, which he began to expect came from the Emperor. Despite this he remained loyal to his sovereign.

When the city of Othery rose up, and the rebel nobles and commoners asked him to serve at their head, he instead sought a personal meeting with his cousin, which was granted. What passed between them is unknown, but he later declared that with his misdeeds his cousin had broken the ancient unwritten laws of the Silent Empire and forfeited his right to rule. He put himself at the head of the rebel army and fought in the war that ended with his cousin's death and deposition.

Taking the throne as Basarab X, he ordered his brother's body cremated and the Imperial Dungeons sealed behind mighty doors of magical steel. He reigned for twenty five years and was succeeded by his son, Basarab XI .

It is rumoured that on his deathbed he confessed that he wished he had turned against his cousin years before he did, as doing so might have saved thousands of lives.
Earl of Croscannon

The third child and second son of the Duke of Feverstone, the young Lord Valens was granted the title of Earl of Croscannon at birth, as is customary for the second sons of the Dukes. He spent most of his youth in a monastery dedicated to Vaad on the western coast of Vortigern, and on his eighteenth summer he was inducted into the service of Vaad as a Paladin at the Divine Forge in Sudgewen. It said that when they were both novices he was friends with Conrad Plunkett-Peyton, even though they are on different sides of the current conflict in the Cloven Lands.

The Earl is still quite young, but he has already distinguished himself as a loyal and brave commander of his father's forces. He has a wife and a young family who reside with their grandfather. The Earl was chosen as commander of the force assembled to defend the Duke's rights in the Cloven Lands, where he has proved a brave and able, if fairly conventional, commander.

The Earl is a man of medium height and sturdy build in his early thirties, with curly brown hair beginning to go to grey. He has his father's chiseled features but smiles more often. On campaign he wears a suit of full plate and carries a warhammer and a greatshield.

His personal flag is a derivation of the black stone on a yellow field that is the Cecil family's banner - in his case the black stone rises from a chalice and is crowned by a crossed pair of maces, all symbols of his service to Vaad.