recursal/Fanatic-Fandom huggingface dataset:
Self-Destruction

## Summary

**Self-Destruction** is the ability to detonate oneself in an attempt to kill their foe with the blast. This process is almost invariably fatal to the user, but some characters are capable of surviving their own self-destruction techniques.

## Possible Uses

* **Self-Destruct via Abilities & Powers**: This is where a user has certain powers and abilities that can cause self destruction.
* **Self-Destruct via Item or Device**: This is where a user uses some sort of device or item that has the yield needed for the self-destruction.

## Usability in Stats

Self-Destruct abilities can be labeled or mixed into **Suicide Moves** and while it is important to note that people who has this can get the stats for Attack Potency, but not really for Durability as their body would not withstand it. However, it would be discussion worthy if said Self-Destruct doesn't happen instantly but is a process over a certain period of time.
Quantum Manipulation

## Summary

**Ability associated with the manipulation of smallest indivisible portions (quanta) of a particular physical quantity that don’t totally follow the conventional mechanics of physics.** The range of applications is almost unlimited (from the manipulation of matter to reality warping on a multiversal scale), or can achieve a form of Void Manipulation or even uncertainty.

This could be a form of Acausality as Causality can't really determine what is as such scale due to super-positioning of particles.

Although this depends on how in depth quantum manipulation goes for any power that is described.

For Civilization Tiering, go to this link.
Undead Physiology

## Summary

User with this ability either is or can transform into an undead, corporeal beings in mythology, legend or fiction that are deceased yet behave as if alive. A common example is a corpse re-animated by supernatural forces, by the application of the deceased's own life force or that of another being (such as a demon).

Users with this power lack physical weaknesses, such as pain, need to rest, vulnerability to environmental effects, etc, while some still need to consume various substances (blood, flesh, life-force). Being clinically dead, their brains and bodies are immune to most powers that affect living beings.

## Types

* **Draugr Physiology**
* **Fext Physiology**
* **Frankenstein Monster Physiology**
* **Ghoul Physiology**
* **Jiang Shi Physiology**
* **Lich Physiology**
* **Mummy Physiology**
* **Revenant Physiology**
* **Skeleton Physiology**
* **Gashadokuro Physiology**
* **Topielec Physiology**
* **Vampire Physiology**
* **Shinso Physiology**
* **Zombie Physiology**
Torres del Paine National Park

Torres del Paine National Park

This is a profile of a national park in Chile.

## Summary

The Cordillera del Paine is the centerpiece of the park. It lies in a transition area between the Magellanic subpolar forests and the Patagonian Steppes. The park is located 112 km (70 mi) north of Puerto Natales and 312 km (194 mi) north of Punta Arenas. The park borders Bernardo O'Higgins National Park to the west and the Los Glaciares National Park to the north in Argentine territory.

## Environment

### Biomes/Climates/Landscapes

Torres del Paine National Park is a national park encompassing mountains, glaciers, lakes, and rivers in southern Chilean Patagonia. According to the Köppen climate classification, the park lies in the “temperate climate of cold rain without a dry season." The meteorological conditions of the park are variable due to the complex orography.

### Weather

The Weather there experiences are rain, sunny, cloudy, snow (in winter), The rainiest months are March and April, with a monthly average rainfall of 80 mm. This represents double the July–October (winter) rainfall, which are the drier months. A study of the exact chemical components of the precipitation in the park has been carried out.

### Seasons

The area goes through all four seasons based on it's location. The zone is characterized by cool summers, with temperatures lower than 16 °C (61 °F) during the warmest month (January). Winter is relatively cold, with an average high temperature in July of 5 °C (41 °F), and an average low of −3 °C (27 °F).

## Notable Locations

Geographical Locations

* Cuernos del Paine Mountains
Restoration

## Summary

Those with Restoration is a form of Healing where one is able bring the state of object(s) back to their original or optimal state if "damaged" to the point of breaking down or severed from the original or cannot maintain cohesion with each other. This is not related to Regeneration where one heals by generating new material to replace damaged or lost tissue.

## Levels of usage

* **Masses**: The user of this power can restore oneself or others back into a whole being from pre-existing noticeable masses or describable objects such as bricks, body parts, opened wounds, segments of plants, etc..
* **Molecular**: The user of this power can restore oneself from being broken down to a molecular level or lower with being scattered to stray molecules or atoms, etc. as a way to brink one back to reconnect visible parts.
* **Causal**: The user of this power can restore oneself by influencing causal phenomenas where there maybe not any material currently existing but resting back to before the cause (attack) that led to the effect (damage)
* **Temporal**: The user of this power can restore oneself from a time before they are broken down or damaged such as a temporal rewind.

## Weaknesses

The user may find their ability to restore limited based on the level of destruction that they encounter or the abilities that deny them as such.
Sound Manipulation

## Summary

**Sound Manipulation** - the ability to allow in any way to influence the matter, energy, or even reality itself by means of sounds from any or all sources, as a way of controlling through it's decibels, hertz, frequency, vocal expression of individuals, gaseous vibration and pressures. This can be used to control and use it in multiple ways such as removing sound, creating silence, create a burst of sound to create deafening noise or destroy the target's sense of sound, or create shockwaves from pressure sound travels to.

## Types

* **The manipulation of sounds** - actually use the properties of sound waves to transmit information, the enemy's attack infrasound or ultrasound (or just sound very high power), the creation of zones of silence or sound barriers. Such capacity is usually limited to the laws of physics and do not go beyond what the real sound can do in the real world.
* **The manipulation of voices** - this allows the use of voices as special formulas that provide a variety of effects in their application, or how one sounds or their vocal pitches. These include both spells requiring specific vocal patterns for activation and ways of influencing the reality with the help of information supplied by a certain set of sound waves.
* **The manipulation of musics** - this allows the user to perform various affects with the use of music, such as the it's tunes, melodies, musical notes, etc.. It can be generically be used for possible hypnotic affects.

## Limitations

* May be unable to create sound, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Sound requires a medium to travel through, such as air, ground or water, though it can be virtually anything.
* Sound Nullification can nullify user's powers.
* Users of Sound Immunity or Sound Absorption are either immune or highly resistant.
Vestvågøy

Vestvågøy

This is a profile of a region in *Norway* from *The Real World*.

## Summary

Vestvågøy is a municipality in Nordland county, Norway. It is part of the traditional district of Lofoten. The administrative centre of the municipality is the town of Leknes. Some of the villages in the municipality include Ballstad, Borg, Bøstad, Gravdal, Knutstad, Stamsund, Tangstad, and Valberg. With over 10,800 inhabitants, Vestvågøy is the most populous municipality in all of the Lofoten and Vesterålen regions in Nordland county.

## Environment

### Biomes/Climates/Landscapes

Vestvågøy municipality is among the most scenic in Norway. It encompassed the whole island of Vestvågøya with the Norwegian Sea to the north and the Vestfjorden to the south. The island has rugged cliffs and peaks facing the southeastern coast. Towards the northwest, however, the land is flat, with extensive farmlands.

### Weather

usually in the winter or fall times, the precipitation of the region is relatively higher than in summer where either rain or snow happens.

### Seasons

Being so far up north, Norway has a usual cool days in the summer, but very cold winters. It goes through all of the seasons each year, but winters last the longest usually.

## Notable Locations

Geographical Locations

* Uttakleiv Beach, Lofoten
Damage Reduction

## Summary

**Damage Reduction**, also known as **Damage Minimalization**, is an ability to decrease and reduce the damage the target takes making them harder to defeat or destroy.

This is different from Statistics Reduction, because the opponent's statistics are not reduced, just the damage alone.

This is also different from Statistics Amplification because nothing of their statistics are actually amplified.

The users of this ability are usually considered as tanks or hard-to-kill because of their potential to prolong the duration of the fight without any fatal damage.
Seireitei

Seireitei

This is a profile of the city of the Soul Society from *Bleach*.

## Summary

The Seireitei is the pinnacle point for the Soul Society which operates the balance of the world and protection of the souls from the monsters called Hollows and many other threats that would destroy the balance they worked so hard to establish.

## Environment

### Weather/Temperature

The city is mostly sunny with some cloudy days, with some rains that pass by every now and then (Mostly when Yamamoto used his Bankai to evaporate the water). It snows occasionally as well when in winter time. The temperature is around moderate levels where the population does not complain. though it gets cold as it gets close to winter time.

### Architecture

It is styled with a Japanese architecture theme with a mixture of modern structures. It is build with a special rock that neutralized spiritual energy attacks, making it ideal to stop/halt supernatural forces. The interior is built like a labyrinth making it difficult to find their way unless they know their way around or have a map.

### Landscaping

It is built in a spherical shape which is mostly just urban landscape as it is not only a military headquarters but has living quarters as well for those who are and become Soul Reapers.

## Notable Locations

Land Marks

* Senzaikyū
	+ Sōkyoku Hill
* Central 46 Compound
	+ Underground Assembly Hall
	+ Seijōtōkyorin
	+ Daireishokairō
* Shin'ō Academy
	+ Zanjutsu Training Hall
	+ Shin'ō Academy Classroom
	+ Kidō Training Field
* 1st Division Headquarters & Barracks
	+ Captain-Commander's Yamamoto's Office
	+ Captains' Assembly Hall
	+ Lieutenants' Assembly Room
* 2nd Division Headquarters & Barracks
	+ 2nd Division Courtyard
	+ Shihōin Crest Room
	+ Nest of Maggots
* 3rd Division Headquarters & Barracks
* 4th Division Headquarters & Barracks
	+ Sōgō Kyūgo Tsumesho
* 5th Division Headquarters & Barracks
* 6th Division Headquarters & Barracks
	+ Byakuya's Office
* 7th Division Headquarters & Barracks
* 8th Division Headquarters & Barracks
	+ Shunsui Kyōraku's Office/Room
* 9th Division Headquarters & Barracks
	+ Editing Department of the Seireitei Communication magazine
* 10th Division Headquarters & Barracks
	+ Tōshirō Hitsugaya's Office
* 11th Division Headquarters & Barracks
* 12th Division Headquarters & Barracks
	+ Shinigami Research and Development Institute
* 13th Division Headquarters & Barracks
	+ Ugendō Quarters

## Inhabitants

The city is mostly inhabited by Soul Reapers.

## Gallery

The Shin'ō Academy is the primary education center for prospective ShinigamiSenzaikyū, which is linked to the Sōkyoku Hill where executions take place using the SōkyokuCaptains' Assembly Hall
Status Effect Inducement

## Summary

**Status Effect** is a broad term that refers to the any number of ways one is able to hinder their opponents or aid their allies by inflicting a variety of ailments or gifting them with a variety of prefixes. This is a feature most commonly seen in video games, providing additional options by generating utility outside of sheer damage.

This is a sub-power of Inducement.

## Types

Some examples of status effects include (but are not limited to):

* **Cursing:** Curses the opponent to impair them in a wide variety of ways (i.e. lowering parameters, sealing certain abilities e.t.c.) Or they can remove curses that have been placed on them.

* **Flash Freezing:** The ability to quickly freeze one's target solid to prevent their movement and retaliation, or remove the effects of freezing to allow them to move and healed.

* **Mind Manipulation:** The ability to invade and wreak havoc on their opponent's thoughts to inflict a variety of ailments, such as charming one's opponent to end their resistance, confusing them so that they attack everything in sight indiscriminately, or terrifying them into submission, the user can even remove any negative mental effects as well to allow their allies to operated in a normal mentally functional state.
	+ **Emotional State Changing:** A more direct version of the above ability. This will allow the user to manipulate the enemy's emotional state, thereby making them infatuated, happy, angry or sad. This can be used to control the enemy, render them immobile or make them a non-threat, or they can make their allies morale boosted and emotionally vigor and ready to fight.

* **Paralysis:** The ability to prevent one's opponent from coordinating their movements or stopping their movements completely, or remove the paralysis to allow them to move again.

* **Petrification:** Effecting the target to restrain their movements if not outright kill them, or allow them to move again.

* **Poison Manipulation:** The ability to poison one's target as a means of slowly or rapidly killing them or to cure the target of ailments.

* **Sleep Inducement:** The ability to forcibly put one's opponent to sleep or otherwise render them unconscious, or remove the effects of sleep to keep them awake.

* **Statistics Increase/Reduction:** Many characters are able to reduce or increase their foes' or allies' strength, speed, intelligence, defenses, or other statistics and attributes in combat in order to gain an advantage/disadvantage in a fight.

* **Time Manipulation:** The ability to stop/resume or slow/speed up time around one's foes/allies to restrain or move them.

* **Transmutation:** Converting the target into something else (i.e. a common toad) to render them powerless or return them back to normal.
Typhon Primaris

Planet Typhon Primaris

This is a profile of the planet Typhon Primaris from *Warhammer 40k*.

## Summary

Typhon Primaris was a former Dark Age colony world that was ravaged by a local band of Orkz, after millennia, the Imperium of Man sought to reclaim the world in the name of mankind and as a Blood Raven Space Marine Chapter recruitment ground for new members.

## Environment

### Biomes/Climates/Landscapes

The planet is considered a jungle world, covered in thick mounds of flora, swamps, and some small bodies of water.
With the Tyranid invasion, many of it's plants and animals mutated, having them kill the human settlers.
After the Exterminatus of the planet, it became a Dead World where it is utterly devoid of an ecosystem, atmosphere, or any form of native life, much like the Earth's Moon. It appears to have ruins that hide in the deep foreest area.

### Weather

The Weather there is humid and warm, a perfect place for life to flourish and would have sunny, cloudy and rainy days.

### Seasons

The planet is mostly summer as it is a jungle world for it is humid and warm for plant and animal life to grow.

## Notable Locations

* Typhon Arena
* Labon Swamplands
* Green Tooth Gorge
	+ Techpirest Base camp
* Techpriest Station
* Mount Sicarris
* The Graveyard of Typhon

## Inhabitants

The planet was mostly inhabited by native Orkz, Humans and some Eldar.

## Gallery

Typhon's FlowersTyphon Array StationTyphon's Jungles
Spirit Energy Manipulation

## Summary

Spiritual Energy is what is the user utilizes in order to perform various abilities, or enhance their battle feats or use as attacks. This is usually energy that is emanated from their very souls that can be used either alive or dead, but sometimes difficult to use while alive as tethered to the astral realm of the afterlives.

It can be related to Life Force, but in a possible iteration of an incorporeal, astral energy.
Puppetry

## Summary

**Puppetry** is the ability to control morphology of anything, whether they be dolls, Mannequins, Puppets or even living things. Unlike its counterparts Mind Manipulation and Possession, it does not work off controlling the mind or inhabiting a body, rather it functions by controlling another's body directly from a distance without affecting the soul or mind. However, the end result is often extremely similar, so it can often be confused as either the aforementioned abilities, even in-verse. The users of Thread Manipulation could also apply to Puppetry as well.

Sometimes for users that controls living beings, the ability can come through or with Biological Manipulation or Blood Manipulation
Pocket Reality Creation

## Summary

Pocket reality manipulation is a power which revolves around **manipulating and creating pocket realities**. And another name that would apply would be **Pocket Dimension Creation** or **Pocket Space Creation** as well.

Travel between realities is a sub-ability of it.

It should be noted that even if one possesses the first type, it doesn't mean he can't use the second one.

Very often various characters can achieve their full power only in their personal pocket realities, e.g. Hell-Lords from Marvel Comics are greatly weakened outside their pocket realities.

## Types

* Altering the internal structure of the pocket reality - usually it means the user is able to control aspects of his/her pocket reality, like manipulating time, or warping reality. Most of the time, it's limited to the boundaries of the pocket reality.
* Manipulating a pocket reality as the unit - basically controlling the pocket reality without being limited to boundaries, allowing user to shift, merge, cut and destroy pocket realities.

## Note

When using pocket realities/dimensions, they can be considered not real realities, just small pockets with no definite size of dimensions, just like other dimensions themselves.
Psychometry

## Summary

Psychometry is a power where a psychic is able to gather information from its surrounding environment. This information comes in the form of skills, memories or knowledge of past objects and people most often through touch. The power is very useful in the way it can be applied. It can be used to find out the weakness of an opponent or in some cases it can be used to "Learn" the skills needed to use an object i.e a psychometric character can learn the skills of a master swordsman just by touching the blade.
Quality of Attacks

This page is to talk about how damage would be defined depending on how the characters/units work in their stories.

## Summary

To sum it up, there are units or characters who can be damaged like any other characters, however they may be more resilient to certain types of damage depending on how their physiology or stats works.

Example:

* If you place 2 characters with the same AP against 1 character with somewhat similar Dura.
* Attacker A would not be able to harm Defender as the former has blunt force attack.
* Attacker B would be able to harm Defender as they use a cutting attack.

### Internal Damage

This kind of damage comes where attacks are meant to hit the target from the inside, such as breaking bones, bursting organs, popping blood vessels, etc..

### Blade Damage

This comes from a kind of attack that is either a blade with a sharp edge or pointy end or attacks where they are meant to deliver a focused precise piercing power or cutting power.

### Blunt Damage

This kind of damage is usually when you deliver powerful strikes that are meant to leave impacts such as from hammers, maces, punches, kicks, headbutts, etc..

When being hit by an attack that has physical matter or has mass, this can come from physical bodily attacks or elemental attacks.

### Energy Damage

This kind of damage is usually where someone projects a volatile energy blast or exposed to a transfer of energy, this comes in the form of either (Heat, Shock, Freezing, Radiated, etc.). As how energy works with transferring form one system to another.
Power Granting

## Summary

**Power Granting** or **Power Bestowal** (not to be confused with Statistics Amplification) is the ability to grant others new abilities or even new forms, though generally not superior to that of the granter's. Note that just because one can grant a power to another, does not mean they can grant that same power to oneself; it must be stated that said ability can grant the user the ability as well. Sometimes it is seen as being Blessed by a deity or a higher being.
Sea Battle

This page is going to talk about sea battles (Naval Battles) and all the essential information that is needed when going to discuss them.

## Battlefield

Describe how big the sea for the battle field would be, are the seas calm? are they wavy? is there wind for ships with sails? if so which direction would they be blowing? is it stormy out? Describe the depth of the waters? is there any rocks? reefs? is there large sea creatures or maelstroms?

## Combatants

how far apart will both armies be when they begin to fight? what will the their size be? what are their powers, skills, armaments, strategies and tactics be? who will lead them?

## Description

Describe how you think the battle will go, use any information that is both credible and reliable. such as what the in verse strategies that militaries tend to use.
Stealth

## Summary

**Stealth** or **Stealth Mastery** is about being able to conceal one's presence and or being in order to sneak pass, attack from behind, or steal from their enemies for espionage purposes. This skill would allow one to hide either in plain sight or in the shadows, making them nigh imperceptible or use other means of deception or misdirection. They can use items such as smoke bombs, flash bangs, cloaks to hide oneself, etc..

This can be either used as one’s actual skills or just an extension of their powers.

As a power, it can coincide with the abilities such as Invisibility and/or Presence Removal, not to be confused with Camouflage which allows one to blend into one's environment. Users who can become invisible may allow them to avoid visual observation. Through adaptation, one can use his/her environment to blend in with the surrounding environment by using disguises/clothing. Some technology, like that found in stealth bombers, can allow a user to hide from enemy radar. Users who are able to limit the sounds that they create can also remain undetected from listening.

This ability may be actively countered by characters with Enhanced Senses, or by wide-ranging attacks.

## Usage

* Camouflage
* Disguising
* Invisibility
* Infiltration
* Covering up
	+ In the environment
	+ In the crowd

## Users

* Ghosts/Spectres (StarCraft)
* Rogues (*Warcraft*)
Wind Manipulation

## Summary

**The ability to control the wind.** The phenomenon in which is movement and motion of the air, warm air expands and rises while cool, heavier air meets it, creating a current of air or other gases that forms wind. This can create gale force winds that can blow away objects or create a suction force to pull things in.

## Limitations

* The power is not affective if there is no air such as a vacuum state or outer space.
Super Smash Bros.

## Summary

**Super Smash Bros.** is a crossover universe between several different Nintendo series. It has several Nintendo characters, as well as its own original characters.

## Power of the Verse

Super Smash Bros. is very powerful, with entities like Master Hand, the universe's creator, Tabuu, Galeem and Dharkon. All four are Universe level+.
Subjective Reality

## Summary

**Subjective Reality** is the power that allows the user to manipulate the boundary between reality and Fantasy.

*Fantasy*, being what is based on one's personal feelings, beliefs, tastes, opinions and ideas.

It allows the user to induce reality to what is fictional/subjective (stories, poems, novels, philosophies, movies, challenges, games, plays, etc.), bringing them in their portrayal, rules, animation, etc. into existence, as well as turning facts, entities and events into unreality, vanishing them as if they were a mere dream or illusion.

Related/similar to a power such as Imagination Manipulation which controls things based on imagination.

This power if at a high level can best be described is "**Wish Granting**".

## Possible Uses

* **Immersion:** The user's control over the boundary between reality and fantasy allows it to travel across it, capable to enter in any fantasy or imaginary setting such books, comics, movies, etc.

* **Existence Erasure/Nonexistent Physiology:** By turning entities into dreams or illusions, the user is capable of granting Nonexistent Physiology or even completely erase them from reality. In that fashion, is capable to turn fantasy, imaginary and nonexistent beings real.

* **Negation:** By making a recent event unreal, the user is capable to undo and erase any consequence produced by it. The user could be capable to negate attacks, injuries and even death.

* **Creation/Summoning:** The user is capable of creating and manifesting objects and entities that aren't real at all, and only "exist" in the imagination and dreams of the user and/or other beings.

## Limitations

* Could be limited to what one can change, as well as the period from what can change.
* Characters of Transduality (Reality/Unreality) are immune.
Statistics Reduction

## Summary

The functional inverse of Statistics Amplification, **Statistics Reduction** reduces the overall parameters of one's opponent, such as physical or magical strength, defense, or speed, to hamper their fighting capabilities.

The effects of these abilities are usually temporary and may be reapplied or even stacked in rapid succession to prolong and increase the ability's effectiveness. Statistics Reduction is most frequently in video game series.

The effects of Statistics Reduction are entirely restricted to reducing the raw stats of one's opponent. The ability to eliminate the special powers of one's opponent should be listed under Power Nullification. Adding additional inhibiting effects, such as poison or paralysis, should be listed under Status Effect Inducement.
Karakura Town

Karkura Town

This is a profile of *Karakura Town* from *Bleach*.

## Summary

Karakura Town is the primary setting for the series Bleach, it is the home of Ichigo Kurosaki and his friends, and average sized town where it is visited by many spirits, hollows and shinigamis as well as the main location for many events to have happened recently.

## Environment

### Weather/Temperature

The town has a temperate climate which is rather cloudy and warm in the summers and cold in the winters.

### Architecture

It's architecture is the same as that of modern Japanese buildings being in the same country, with some exceptions such as old oriental buildings such as temples and shrines.

### Landscaping

Karakura town is mostly flat despite having a rugged landscape.

## Notable Locations

(*Locations based on 1st image in the gallery section*)

Section 1

A. Kurosaki Clinic
B. Tatsuki Arisawa's home
C. Furin Hall (karate dojo)
D. Inoue family home
E. Matsukura Hospital (abandoned)
F. Urahara Shop
G. Karakura High School
H. Onose River
I. Sunflower Sewing
J. Karakura Hospital
Section 2

1. Mizuiro Kojima's home
2. Asano family home
3. Karakura shopping district
4. Old Karakura train station
5. Karasu River
6. Yasutora Sado's home
7. Hirohyaku Supermarket
8. Orihime Inoue's current apartment
9. Tsubakidai Park
10. Uryū Ishida's home
11. Karakura Community Park
12. Mashiba Middle School
13. Yumisawa Children's Park
14. Remains of the Sukari Building

## Inhabitants

The city is mostly inhabited by Humans, Spirits, Quincies, Hollows and Shinigami.

## Gallery

The map of Karakura Town (the numbers and letters are based on the Known Locations above)Kurosaki ClinicUrahara ShopKarakura High School
StarCraft

## Summary

**Starcraft** is a military science fiction real-time strategy video game developed and published by Blizzard Entertainment and released for Microsoft Windows on March 31, 1998. The game later spawned a franchise, and is the first game of the Starcraft series. A Mac OS version was released in 1999, and a Nintendo 64 adaptation co-developed with Mass Media was released on June 13, 2000. Work on the game started shortly after Warcraft II: Tides of Darkness‍ '​s release in 1995. StarCraft debuted at the 1996 E3, where it was unfavorably compared to Warcraft II. As a result, the project was entirely overhauled and then showcased to public in early 1997, receiving a far more positive response

## Power of the Verse

As a sci-fi verse, the power can greatly vary, but is easily far above the real world. All three races have access to FTL space travel through technology, or advanced biology in the Zerg's case. Fodder troops such as Terran Infantry: Marines, Firebats, Marauders, Reapers, smaller Zergs: Zerglings, Banelings, Hydralisks, Mutalisks, and basic Protoss troops: Zealots, and High Templar, are Tier 8. Capital ships such as Battlecruisers and Carriers and the larger zergs such as Ultralisks and Brutalisks are Tier 6 scaling from Terran Nuclear Weapons and the Leviathan's tentacles. Hero Protoss Units are higher up on Tier 6 scaling from Sarah Kerrigan's storm feat and lore about Hybrids life wiping entire planets with ease.

### Calculations/Respect Threads

* Overmind Falls from the Sky
* Kerrigan Creates a Storm
* Terran Nuke Strength

## Profiles

### Factions/Nations/Armies/Organizations

* Amon's Force
* Terran
* Protoss
* Zerg

### Characters/Units

* Zergling
* Spear of Adun
* Sarah Kerrigan
Slime Manipulation

## Summary

The power to **manipulate Slime**. User can create, shape and manipulate Viscosity Liquids, organic or inorganic compound of a thick nature that does not flow easily and has less deforming properties. It can either be uses as an adhesive substance or for slipperiness purpose.

## Variations

* Gel Manipulation
* Jelly Manipulation
* Oil Manipulation
* Tar Manipulation
	+ Napalm Manipulation (Flammable Tar)

## Limitations

* Slime/goo can be dissolved by certain other liquids.
* Enemy/target must be in contact with the slime for it to have any effects.
* Projected streams/globs of slime may have limited range due to its stickiness.
* May be limited on the amount of slime they can generate/manipulate.
Staff Proficiency

## Summary

Staff Proficiency is a type of Weaponry Mastery is where users are able to demonstrate a aptitude for the ways of the staff or wand, being able to wield a staff/wand with great proficiency and skill.

There is a particular martial arts style what uses a staff called Bo where one uses techniques derived from quanfa and other martial arts that reached Okinawa via trade and Chinese monks. Thrusting, swinging, and striking techniques often resemble empty-hand movements, following the philosophy that the bō is merely an "extension of one’s limbs".

If the staff possesses magical properties, they are able to repel magical creatures, harness arcane energies, conjuring spells, incantations and other variations.

They may be able to use close quarter combat against mythical creatures with magic channeled into the staff.
Psionics

## Summary

**Psionics** or **Psychic Manipulation** is the manipulation and utilization of energies that derive from the mind, this allows them to make things move with the mind, read minds, incorporate machines create energy blasts and other phenomenons that would be considered otherworldly.

Other uses comes from being able to see past or future, or controlling others at will.

This is considered separate from other powers that revolve around the mind individually as Psionics is the study of paranormal phenomena in relation to the application of electronics. The term comes from psi and the -onics from electronics. It is closely related to the field of radionics. There is no scientific evidence that psionic abilities exist.

## NOTE

This power can be applicable for a factions' main civilization's Power source, either by their infrastructure or individuals. In other cases, Psionics as a stand alone *Power* can be a rare or not so common thing to be considered a power source.

## Users

* Protoss (*Starcraft*)
* Human Psionics (*Starcraft*)
* Force Sensitive Individuals (*Star Wars*)
* Psions (*Destiny*)
* Psykers (*Warhammer 40k*)
Preparation

## Summary

**A character's or faction's ability to increase their capabilities significantly either prior fight or during.** Generally in the presence of sufficient time, resources and conditions. The users set up various traps which include booby-traps, weapon emplacements (turrets, mines, etc.) or perform long rituals or incantations to perform powerful spells, or use ingredients to perform said spells.

Sometimes if shown to do so, one can do multi-tasking while making preparations and keep fighting as well.

## Types

* **Education** - Character can significantly increase the intellectual level in a short amount of time. The increase to their knowledge might be prove useful in the battle, for example: inventing of new techniques or styles of combat.
* **Evolution** - Character can evolve fast enough to increase attack, defense, speed or acquire new skills, or adapt to various external influences. The difference in strength between base form and evolved form must be significant.
* **Rituals** - Characters can invoke incantations, write runes, perform movements to conjure energies to perform their techniques.
* **Technological Preparation** - Character in regular state does not have much power, but with time and materials, is capable of creating artifacts of a much higher tier.
* **Information Preparation** - Character normally does not have great power, but gathers the necessary information which allows drastic self-empowering.

## Methods

* **Off Battle**: Sometimes it is important for factions or characters to make preparations before or after a battle (The latter in case of a failure).
* **During Battle**: Sometimes a character or faction can cope with the chaos of battles and can somehow make preparations during the conflict.

## NOTES

* See the Dictionary how Preparation can fall under Prep-Time and/or Multi-Tasking.
Small Size

## Summary

Some characters are considerably smaller than most, which can cause many of their physical parameters, such as strength, speed (Although many small-sized characters can move around the human body in relatively short periods of time), and durability to be lower than characters who are larger. However, many small characters can ignore durability by harming vital parts of the body, and can mostly avoid physical attacks from larger characters, seen with viruses and bacteria in real life. We call this having a **Small Size**.

This should not be confused with Size Manipulation, as while manipulating one's size does grant one a larger or smaller size, someone with small size cannot, by default, actually control their size.

For a comprehensive scale of sizes down to the planck length, see here.

## Types

Small sizes are classified in the following manner:

**Type 0 (Dwarf):** Characters far smaller than an ordinary human. No larger than 1 meter tall.

* **Examples:**

**Type 1 (Small Animal Sized)** Characters the size of small animals. No larger than 50 centimeters tall.

* **Examples:**

**Type 2 (Bug-Sized)** Characters much smaller than typical mammals, usually bugs and insects. No more than a few centimeters tall.

* **Examples:**

**Type 3 (Microscopic)** Characters no more than a millimeter in size. Starting from this level, characters begin to become smaller than the human eye can see.

* **Examples:**

**Type 4 (Molecular)** Characters no more than than a micrometer in size. Starting at this level, characters are smaller than most microscopes can view, and can begin to interact with the particles that make up larger organisms.

* **Examples:**

**Type 5 (Atomic)** Characters no more than a nanometer in size. Characters of this size can be smaller than even advanced electron microscops can see, and would generally be unaffected by most conventional attacks.

* **Examples:**

**Type 6 (Sub-Atomic)** Characters no more than 53 pm in length, or the size of a Hydrogen Atom. At this point, quantum mechanics would begin to largely effect objects of this size.

* **Examples:**

**Type 7 (Elementary)** Characters comparable in size to the nucleus of an atom, or elementary particles such as protons, neutrons, and electrons.

* **Examples:**

**Type 8 (Quantum)** Characters who are near or at the Planck length, or comparable in size to quantum foam or strings. Any characters smaller than this could be inhabiting lower dimensions, and by nature they could not be perceived.

* **Examples:**

**Type 9 (Lower-Dimensional)** Characters who inhabit lower dimensions, or are smaller than the Planck length. These characters typically can't interact with the physical world as we know it.

* **Examples:**

**Note:** *It is not necessary to place type 0 or 1 as an ability in character profiles.*
Reactive Evolution

## Summary

**Reactive Evolution** is the ability to, in response to threats and adverse situations, adapt to grow better capable of dealing with any given issue; this can mean growing to become more resistant to certain methods of attack and certain abilities, developing new powers to better defend one's self, or just becoming more powerful to become an even greater threat.

A combination of Adaptation and Reactive Power Level, rather than adapting to better utilize their resources or rather than just growing stronger, the user improves in any number of ways to become more successful, durable, and powerful whenever their respective limits are tested.
Transmutation

## Summary

**Transmutation** is the ability to alter the form of energy, beings, objects, matter, etc. to change it into something else. This ability has a variety of applications, including transmuting nearby objects into useful items or nullifying attacks by turning them into something else. More specialized versions can turn forcibly transmute or transform targets into other inanimate objects or vastly weaker beings (i.e. a common toad), effectively incapacitating or killing them.

Another case would be to cut up into pieces and put together again in a different form for different effects, wether it is one's body or matter. The user can even transform one's bodies into other compositions with transmutation such as turning one's body into iron or gold, or sand, wind, fire, lightning or water.

while in some cases, other than instantaneously changing things from one form to another, other cases require certain steps such as deconstruction and reconstruction.

A possible use would include fusing things that one assimilates into themselves.

## Type

In some cases this can be referred to as **Alchemy** or even some form of **Chemical Manipulation** as well in the sense that it shows the relationship of material/substance composition and their alterations. As **Chemistry** is formed from the root of the practice from ancient times called Alchemy.

For the Former, examples of chemical manipulation would be various reactions:

* **Combustion**: a substance reacts rapidly with oxygen and gives off heat in a violent manner.
* **Oxidation**: when an atom, molecule, or ion loses one or more electrons, example, rusting of iron.
* **Electrolysis**: separating water into its elements, hydrogen and oxygen, using an electric current.
* **Photosynthesis**: the process by which plants convert carbon dioxide and water into glucose and oxygen using energy from sunlight.
Space Battle

This page is going to talk about space battles and all the essential information that is needed when going to discuss them.

## Battlefield

Describe how big the battle field would be in space, what kind of planet are they fighting above. is it a planet that has a wide or small gravity field? does it possess a moon? if so, how many? does it have a ring around it like saturn? of is the battle taking place else where like an asteroid belt? or the sun? of the empty vacuum of space? are there any cosmic phenomenons like a solar storm? neutrino bursts?

## Combatants

how far apart will both armies be when they begin to fight? what will the their size be? what are their powers, skills, armaments, strategies and tactics be? who will lead them?

## Description

Describe how you think the battle will go, use any information that is both credible and reliable. such as what the in verse strategies that militaries tend to use.
Carbon Manipulation

## Summary

The ability to **manipulate carbon**. one of the most abundant, non-metallic element known.

User can create, shape and manipulate Carbon in many ways, Found in the earth, atmosphere, oceans and living beings. The user can alter the density of carbon to something that is one of the hardest minerals ever or to something that is fragile. Forms complex molecules, bond with other atoms, etc.. The user can use it to manage temperature of areas as well. Ingest as one of the more common sources of nourishment. Release carbon from materials when in a combust state. Or merge with other elements such as Iron to create Steel.
Reconstruction

## Summary

**Reconstruction** or **Repair** would be considered the mechanical/Non-organic/biological variation of Regeneration, where the structure of the being in question is returned or formed back to it's most optimal structure state with little to no sides or presence of damage or changes.

The users of this power would be able to utilize this with various means such as Creation for form materials from themselves, matter, mass and energy manipulation of various scales depending on the type and degree. This can be in conjunction of the skill of Construction or Forging.

For the different types of Reconstruction, you can look at the Regeneration Type list in the link above.

## Users

* Automatons (Age of Mythology)
* Necrons (*Warhammer 40k*)
Street Fighters

## Summary

**Street Fighter** (ストリートファイター), commonly abbreviated as SF, is a popular series of fighting games in which the players pit combatants from around the world, each with their own special moves, against one another. Street Fighter II is largely credited with setting the standards for all future games to come, and is regarded as a true classic in the series, (though still not the first game ever released). Capcom released the first game in the series in August 1987. In 1989, a beat em' up called Final Fight was created by the team who eventually would develop Street Fighter II. Eventually the Final Fight series merged into the Street Fighter canon when the Street Fighter Alpha series was made, giving many Final Fight characters frequent appearances in the games while some Street Fighter characters appeared in the Final Fight games as well.

## Power of the Verse

Street Fighter is a significantly powerful verse, with characters like Akuma possessing island busting punches, as well as hax like M. Bison's ability to mind attack his enemy. Unfortunately, many of its characters are largely featless, but its strongest characters make up for that.
Possession

## Summary

**Possession** is the ability of a character to take control of another character by entering their mind, body, or soul. It is different from mind control, as it is done internally instead of externally. Traditionally in folklore and fiction, demons and ghosts most often have this power. Possession allows for many characters to escape death by hopping from one body to another, making it difficult to kill them.

Some possessions could have their own levels of just being inside a person to being completely united with them and even taking on a new form or character. A type of Fusionism.

## Types

* **Mental Possession:** The user possesses the victim by entering their mind or projecting their consciousness into their body so that they can control them.
* **Personality Possession:** The user possess the victim by overwriting their own persona with their own, basically becoming said character with their own personality.
* **Physical Possession:** The user possesses the victim by entering their body and controlling them as a physical entity from the inside out.
* **Spiritual Possession:** The user possesses the victim by entering their body or soul with their own soul and taking control of their actions.
Size Manipulation

## Summary

**The power to manipulate over the size of oneself and others**, from tiny to absolutely gigantic while retaining their physical proportions, some may be able to alter their density. Usually strength and durability is proportional to the size assumed, but users may actually gain increased abilities when growing or keep their normal ones when shrinking.

## Types

* **Size Enhancement** - The user can increase the size of themselves or others to be a hulking giant, when the user grows their physical capabilities are also enhanced, allowing them to draw upon vast amounts of strength to superhuman levels.
* **Size Reduction** - The user possesses the power to reduce themselves or others down to the size and dimensions of an ant, cell or even smaller. Some users may retain or have boosted strength, weight, mass while they are at reduced size. Some users can shrink their body parts and objects as well.

**NOTE**: There are those who are under a sort of sub-category as they are naturally large of small without size manipulation.

* Large Size
* Small Size

Here is a calc that can help for any possible stats or feats: http://www.giantessworld.net/convertor.html

When looking for size comparison during calcs it is important to make estimates or research as to how tall or the size of the character is or average human (Sometimes depending on the verse they can be estimated by certain race and ethnicity that the verse inspired their characters from).

## Limitations

* May be limited to changing only their own or others' size.
* May be limited to only growing, or only shrinking.
* May be limited to how large one can grow, or how small one can shrink.
* May have mental/emotional effects.
* Clothing and other equipment may not change size with the user.
* One has to be careful when becoming larger while in confined places, to avoid getting stuck/trapped inside of a building or damaging surroundings/themselves.
* In a larger size, one becomes an easier target due to their size hindering their ability to evade attacks.
* Grown/shrunken size causes problems with environment.

## NOTE

* in these links http://photoshopfornoobs.tumblr.com/post/50454888283/human-body-proportions-male-and-female-by and http://www.idrawdigital.com/2009/01/drawing-tutorial-anatomy-and-proportion-1/ It states that the head height is equal to (1/8) of the body's height.
* Or follow this calc for a better understanding.
Slicing

## Summary

Those with this ability/skill are capable of causing their targets to be cut up with cuts, scratches, cause gashes to form or totally sever an object between pieces.

## Types

* **Power-Base**: Those who use can cause things to be cut without much or total physical effort from their bodies, either as a byproduct of other abilities or as a simple power "*Slicing*".
* **Skill-Base**: the user who have physical talent or strength where their power is efficient enough that they have both precision and force to cut apart their targets, this can be either a product of Swordsmanship or Iron-Fist skills.