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Worthless Treasures Word Rune

*Ill-gotten treasures have no lasting value,*

*but righteousness delivers from death.*

Proverbs 10:2

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune will reduce the Greedo Sin Enchantment by 2 Difficulty Levels (DL).

### **Rewards**

* # of MU awarded to Goodness (GO) Character Strength if recited correctly by memory: **GO** **+ 1 MU**
* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Troll

There are three types of species of the Dark Creatures known as Trolls: Cave Trolls, Forest Trolls, and Water Trolls.

All Trolls are native to the planet Bjor, where a 150 year war divided territories politically. Each species of troll wanted total domination. After peace was finally achieved, leaders from all three species were exiled to Eden Again in three separate space capsules that landed in three geographical regions. They still lust for power and domination.

Trolls are second in height only to Giants of all the other Dark Creatures.

**Disclaimer Page**
Smoke Weapons

### **Attack**

One of the Dragon's five weapons includes their Smoke Weapons. Different Dragon Families possess different Smoke Weapons, with different enchantments or effects.

### **Defense**

* This weapon attacks a specific Character Strength, Character Ability, or Armor Rating.
* The Player must roll a Starlot to defend against this attack.
	+ If the Starlot roll is equal or less than the Weapon's rating, the defense is successful.
	+ If the Starlot roll is higher than the Weapon's rating, they fall under the Weapon's enchantment and the Lightraider must be rescued.
* A Lightraider may also use Word Runes to attack a Dragon that has used this Weapon.

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Rescue Master

Rescue Masters are more proficient in Climbing (CLS), Swimming (WM), and Blending With Surroundings (BWS) than most Lightraiders, and they use these Abilities to overcome obstacles to rescue someone or something. Rescue Masters automatically receive a bonus of two in their Climbing (CLS), Swimming (WM), and Blending With Surroundings (BWS) Abilities.

**Disclaimer Page**
Puffed-Up Poof Word Rune

*Now about food sacrificed to idols: We know that “We all possess knowledge.” But knowledge puffs up while love builds up.*

1 Corinthians 8:1

### **Requirements**

* Love (LO) Character Strength needed to use this Word Rune: **LO** 2
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider that has been confronted by a Dragon and its Mind Speech to deal 5 points of damage to the Pride Factor. It dampen the Dragon's spirit, allowing the Lightraider the opportunity to use another Word Rune before the Dragon recovers.

### **Frequency**

It can be used once per Dragon encounter.

### **Rewards**

* # of MU awarded to Love (LO) Character Strength if recited correctly by memory: **LO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Truth Mist Word Rune

*Then you will know the truth, and the truth will set you free.”*

John 8:32

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to cause the mists around them to swirl and form a mini-drama, a picture or a word that will tell the truth of any situation.

### **Frequency**

It can be used only in misty circumstances and can only be used once per day.

### **Rewards**

* # of MU awarded to Joy (JO) Character Strength if recited correctly by memory: **JO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Talking Animals

Talking Animals are servants of the Overlord on Eden Again and they have the ability to communicate with speech to humans and to themselves. They communicate with Normal Animals in their usual fashion. It can be difficult to distinguish between a Talking Animal or a Normal Animal, but sometimes Talking Animals are larger. Talking Animals can recognize Lightraiders and will minister to them.

Ways Talking Animals minister to Lightraiders:

1. The serve the Overlord and bear witness to his truth
2. They convict Dragon Slaves of the truth
3. They instruct Lightraiders on living a life of holiness
4. They help Lightraiders distinguish right from wrong
5. They help raiding Lightraiders remember the words from the Sacred Scrolls
6. They give Lightraiders guidance

### **Known Talking Animal Companions**

Lightraider who have specific Special Character Roles may be allowed to have a Talking Animal Companion.

* Lion Companion
* Wolf Companion
* Bear Companion

**Disclaimer Page**
Right On Team Rune

*All your words are true;*

*all your righteous laws are eternal.*

Psalm 119:160

* Difficulty Level (DL) of this Team Rune (Sword of the Spirit level needed to use this Team Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Team Rune allows Lightraiders on a DragonRaid team to raise each member's Belt of Truth (BT) rating by 5 for one encounter.

### **Rewards**

* # of MU awarded to Faithfulness (FA) Character Strength if recited correctly by memory: **FA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Sword Of The Spirit (SS)

The Sword Of The Spirit is a piece of the Armor of God, and it is the only part of the Armor Of God that operates offensively and defensively. It is the word of the Almighty Spirit, and is the Sacred Scrolls.

It is the only weapon a Lightraider can use against the Dragon's Mind Speech and other Enchantments.

The Sword Of The Spirit Rating determines what level of Word Rune a Lightraider can use, and Lightraiders always begin with a Sword Of The Spirit at one. The Sword Of The Spirit Rating will increase as a Lightraider agains Maturity Units by reciting Word Runes. A Lightraider cannot use a Word Rune that is three levels below their Sword Of The Spirit Rating. It takes 20 Maturity Units to raise the Sword Of The Spirit Rating from one to two.

**Disclaimer Page**
Ultimate Hope Word Rune

Hebrews 12:28,29

*Therefore, since we are receiving a kingdom that cannot be shaken, let us be thankful, and so worship God acceptably with reverence and awe, for our “God is a consuming fire.”*

Hebrews 12:28,29

This Special Word Rune can only be used once in a Lightraider's life. It will bring down fire from heaven and consume all surrounding Dark Creatures, but only if the Lightraider's life is seriously threatened. This Word Rune cannot be used to save another Lightraider's life unless that Lightraider has already used their Ultimate Hope Word Rune.

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Sea Serpents

Sea Serpents, also known as Sea Dragons, descend from the family Sunchusis, meaning "confused." A Lightraider must use the Sea Serpent Defense Rune if they fall prey to the Dream Dragon's Mind Speech known as Confuse.

Sea Serpents have a long, stretched out form like a serpent, and their wings resemble fins. They are awkward and clumsy on land due to how they crawl like a snake, so they are almost always found in water. They are able to flounder for short distances in the air, but they cannot fly great distances like other dragons. They rarely stand upright for more than five or ten minutes.

Their Fire is actually fire water, which is a liquid that ignites upon contact and its shape is in a line, cone or fireball. Not much is known about their Smoke.

They control the Dark Creatures known as Fluster Beasts.

A qualifying Lightraider can deal 5 points of damage to this Dragon's Pride Factor with the Orderly Peace Word Rune.

**Disclaimer Page**
Worry Sin Enchantment

This is the Sin Enchantment used by the Dark Creatures known as Muks, is induced by either listening to a Muk complain or by touching one. The affects of this Enchantment causes their victims to worry about anything and everything, sometimes rendering bodily aliments as a result. The effectiveness of any mud left behind by a Mud will fade after three days.

A Lightraider's Peace (PE) Character Strength can be affected by this Sin Enchantment.

A qualifying Lightraider can combat this Enchantment with the Not Me Word Rune.

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Hope Way Word Rune

*Why, my soul, are you downcast?*

*Why so disturbed within me?*

*Put your hope in God,*

Psalm 42:5a

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune will reduce the Skeleton Sin Enchantment by 2 Difficulty Levels (DL).

### **Rewards**

* # of MU awarded to Hope (HO) Character Strength if recited correctly by memory: **HO** **+ 1 MU**
* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Twice Born

### **First Edition (DragonRaid)**

The Twice Born are inhabitants of EdenAgain and former Once Born who have been rescued from dragon enchantments. Like the Once Born, they were created in the image of the Almighty Spirit and, just as the first humans did, rebelled against the Almighty Spirit and committed evil. If not for the Overlord, the Twice Born would stand in judgement of the High One. But since they trust in the Overlord and his Great Rescue, the are recreated (born again) on the inside, and now have the ability to to live righteously like the Almighty Spirit. They still sin and commit evil, but they have the Overlord's power to resist. They are no longer enslaved by sin or the power of the Dragons. They are separate from the Once Born and are set apart by the Overlord to do his work. The Overlord works in them to make them like himself, but they must earnestly desire and pursue such scantificaltion.

All Lightraiders are Twice Born.

Twice Born have the power to resist their influence by Character Strengths given to them by the Almighty Spirit. They work best when they work together, and the Overlord has ordained that they operate as a body, the same way a church operates on the planet Earth.

Twice Born live in their temporary homes of Eden Again, which they consider themselves to be aliens. They especially love the Liberated Lands, which is sealed off from the Dragon Lands. Their eternal home is the Everlasting Kingdom, where they will live with the Overlord forever, and where they consider themselves citizens.

### **Second Edition (Lightraiders)**

Keledan are the people of Dastan who are "twice-born," as they have a second birth once the Rescuer reclaims them as the High One's children. They alone can enter the Liberated Lands.

**Disclimer Page**
Wolf Soldier (Novel)

The first novelization of the world of Talania.

**The fate of the Dragon Lands are at play**

The knights of the Lightraider Order disappeared nearly two generations past. Now, the Keledan have withdrawn behind their barriers, and the Dragon Lands of bordering Tanelethar are overrun with dark oppression. The people are living in disobedience to the Rescuer who freed them long ago.

A shepherd boy, Connor Enarian, and four young initiates rekindle the fires of the Lightraider Order in the hope of striking out across the mountains into the Tanelethar to destroy a portal and stop an impending invasion.

Once in the Dragon Lands, Connor learns that the key to success lies with a missing Lightraider spy and his lifelong companion, a talking silver wolf. Can Connor and his friends find the spy before the portal grows too large to destroy? Or will a local young woman—or Connor’s own family history—betray them?

The dangers and secrets of Tanelethar test both trust and loyalty, and to save his homeland, Connor may have to sacrifice his innermost dreams.

Chapter 1

Chapter 2

Buy this book! (Available on October 12, 2021)

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Renewer

Renewers are Lightraiders to whom the Overlord has given a special commissioning to heal the sick and wounded. The Renewer mostly helps other Lightraiders, but may also help Dragon Slaves. The Renewer must recite a special Word Rune to heal:

Renewer's Word Rune

This Word Rune heals a number of Physical Vitality (PV) points equal to the Renewer's Recovery From Injury (RFI) Ability. This can be done three times per day, and the Lightraider may heal the same person three times, three different people, or the Lightraider may heal themselves.

**Disclaimer Page**
Wood Sprites

Wood Sprites, formerly known as Blue Wings, are Dark Creatures who stand four to eight inches tall, have pale skin, fine dark brown hair, and iridescent blue wings. They hover in the air, wear no armor and are fast in the air.

Wood Sprites are native to the planet Auxsasse, where millions of sprites of various sizes and colors co existed, developing a sophisticated society that granted peace and harmony for all. The Wood Sprites were the leaders of their society in recreation, and they could not control themselves from being foolish, and they even adopted frivolous attitudes towards serious matters. They proposed only living for the present without planning for the future, and encouraged others to not take the Overlord so seriously. Their mantra was "If it feels good, do it!" Thus the inhabitants of Auxsasse exiled the Wood Sprites to EdenAgain.

Wood Sprites make their homes in the forests of EdenAgain, and became known as Wood Sprites. Not repenting of their carefreeness, they encouraged their philosophies to the Dragon Slaves and to other Dark Creatures. One of their most popular philosophies is that the Overlord doesn't exist.

They are the only Dark Creature not to have a Sin Enchantment; they use Philosophy instead. Their weapon of choice is the bow.

They are controlled by Rainbow Dragons.

### **Second Edition (Lightraiders)**

Wood Sprites are the Dragon's mockery of the faerie Elder Folk.

**Disclaimer Page**
Special Character Roles

As Lightraiders become stronger, they may take special roles within the Lightraider ranks.

Each Special Character Role has a formula, and once a Lightraider meets the minimum requirements, they may take on that role.

* Lion Warrior
* Wolf Soldier
* Bear Knight
* Animal Master
* Renewer
* Knight of the Way
* Overlord's Guard
* Rescue Master
* Raid Leader
* Guardian of Light

**Disclaimer Page**
The Overlord of Many Names

### **First Edition (DragonRaid)**

The Overlord of Many Names is the Second Person in the Almighty Spirit, and the creator of EdenAgain. He is also known as the Rescuer, because he rescued the universe through an event known as the Great Rescue. Lightraiders, Salt Warriors and the Twice Born love and serve him. The only thing that is close to his holiness is light, and he is perfect. Being perfect and holy, he hates evil and asks his followers to grow towards perfection like himself. This requires a total opposition towards the rebellion against he Almighty Spirit. He hated this evil so much that he sacrificed himself in the Great Rescue. He is so pure that those who reject the Great Rescue will be eternally punished.

Lightraiders continue the work of the Great Rescue on EdenAgain.

The Overlord does everything out of love and obedience towards the High One, the First One in the Almighty Spirit. What he does is what his father desires. The Great Rescue caused the Overlord great anguish, yet he delighted to do it because the High One wished it. The Overlord desires fir the High One to be glorifies by the Twice Born.

The Overlord loves the Twice Born. He cares for the Dragon Slaves, who are victims of the Dragons. Those who receive the great love of the Overlord know that they don't deserve it. It is a gift from him, and nothing separates them from his love.

The Overlord is constantly seeking and saving Dragon Slaves, and sometimes uses Lightraiders to do this.

He is compassionate to those who are in trouble. At the same time, he is sad that most Dragon Slaves will not trust him nor allow themselves to be rescued by him. He wants the best for people. His followers know that nothing else they can posses or experience will compare to him.

**Disclaimer Page**
Self Control (SC)

Self Control is the ability to discipline one's self and to complete a goal.

Self Control is a Character Strength that progresses from 1 to 10.

For example...

* At level 1, Lightraiders will be controlled by their unrighteous desires.
* At level 10, Lightraiders will be in total control of themselves and will complete goals.

### **Adds**

* A qualifying Lightraider with can temporarily add 2 to this Character Strength with the Action Ready Word Rune.

**Disclaimer Page**
Right On Word Rune

*All your words are true;*

*all your righteous laws are eternal.*

Psalm 119:160

### **Requirements**

* Faithfulness (FA) Character Strength needed to use this Word Rune: **FA** **6**
* Difficulty Level (DL) of this Word Rune; (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### **Affects**

This Word Rune will raise the Lightraider's Belt of Truth (BT) rating by 3 for one Dragon encounter.

### **Rewards**

* # of MU awarded to Faithfulness (FA) Character Strength if recited correctly by memory: **FA + 1 MU**
* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Rainbow Dragons

Rainbow Dragons descended from the Tuphoo, meaning "pride." A Lightraider must use the Rainbow Dragon Defense Rune if they fall prey to the Dream Dragon's Mind Speech known as Pride.

These dragons have a similar form to Sea Serpents, but are able to live on land and have better developed and larger wings. Their scales are iridescent and produce a rainbow effect in sunlight. When they fly, they look like a miniature rainbow! Their wings are translucent and produce a prism effect when the light touches them. If their victim is caught in this prismatic light, they become enchanted by their own beauty imparted by that light.

Their Fire is like the Sea Serpent's, and is in the shape of a fireball. Fire water is spit from their mouths and ignites on contact. Not much is known about their Smoke.

They control the Dark Creatures known as Wood Sprites.

A qualifying Lightraider can deal 5 points of damage to this Dragon's Pride Factor with the Foot Stomp Word Rune.

**Disclaimer Page**
Talk With Locals (TL)

**Ability Rating:** (LO + 2KI + GO + 2GE) ÷ 6

Talk With Locals is the Ability of a Lightraider to talk with people from certain localities.

It progresses from 1 to 10.

For example...

* At level 1, Lightraiders will be able to talk to people who are not hostile.
* At level 10, Lightraiders can communicate with hostile people.

**Disclaimer Page**
Schisma

Schisma are the original family that Slime Dragons descended from. Schisma means "division." A Lightraider must use the Slime Dragon Defense Rune if they fall prey to the Slime Dragon's Mind Speech known as Divisive.

They control the Dark Creatures known as Gall Buzzards.

A qualifying Lightraider can deal 5 points of damage to this Dragon's Pride Factor with the Inner Battle Word Rune.

**Disclaimer Page**
Wolf Companion

A Wolf Companion is a Talking Animal given to a Wolf Soldier Lightraider by the Overlord, and has a telepathic link with the Wolf Soldier, allowing the two to communicate audibly and telepathically over great distances.

All Wolf Companions are wary and have excellent senses, weigh 70 to 100 pounds and they can be 4 feet to 5 feet in length. They are tawny brown or gray in color and are carnivores.

They have a Quiet Movement (QM) Ability of 8 and due to its ability to run steadily for great distances, it has an Endurance (EN) Ability of 8. They are excellent trackers and have a great sense of smell, giving them a Track Enemy (TE) Ability of 8.

**Disclaimer Page**
Wisdom (WIS)

**Ability Rating:** (JO + 2FA + SC + HO + CO + EN) ÷ 7

Wisdom is the Ability of a Lightraider to enact good judgment.

It progresses from 1 to 10.

For example...

* At level 1, Lightraiders can only deal with familiar situations.
* At level 10, Lightraiders can discern what do do in complex circumstances.

### **Adds**

* A qualifying Lightraider with can temporarily add 3 to this Character Strength with the Faultless Wisdom Word Rune.

**Disclaimer Page**
Werj

Greedoes are from the planet Werj, where their race and many other winged creatures inhabit its landscape. On Werj, bartering replaces buying and selling. The inhabitants of Werj are known for having the spaceship carrying the exiling the green Greedoes explode after they safely landed on EdenAgain, so they could never return to Werj.

**Disclaimer Page**
Righteously Mingle With Evil (RME)

**Ability Rating:** (LIS + SB + RT + GE + 2HE + KI) ÷ 7

Righteously Mingle With Evil is the Ability of a Lightraider to resist being corrupted by evil.

It progresses from 1 to 10.

For example...

* At level 1, Lightraiders will may easily be corrupted.
* At level 10, Lightraiders can enter evil associations and not be corrupted.

**Disclaimer Page**
Using Distance Weapons

* Unless a defender is taken by surprise, the procedure for normal combat is used, so long as the opponent is within the weapon's range.
* If taken by surprise, the defender may not make add a defense roll to their defense ability
	+ A Lightraider may not roll a Starlot (SL) and add it to their Shield of Faith (SF) rating.
	+ A Dark Creature or Dragon Slave may not roll a Shadow Stone (SSt) and add it to their Battle Ability.
* A Lightraider may want to use a Distance Weapon even when they are positioned behind another Lightraider. This is allowed only when they are behind one Lightraider.
	+ In the case stated above, if the Lightraider using the Distance Weapon has an unsuccessful attack, they may have hit the Lightraider in front of them.
	+ The Lightraider who made the unsuccessful attack roll a normal attack against the Lightraider in front of them, including a damage roll if their attack hits.

**Distance Weapons List**

* Spear
* War Hammer
* Bow
* Crossbow
* Hand Axe
* Dagger
* Battle Axe
* Sling
* Military Fork

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Villagers of the Fishing Village of Grim Island

Dragon Slaves who live in the Fishing Village of Grim Island. Most of the people here fish. Mentioned in Moon Bridge Raid, Part One.

People Mentioned:

* Villager with Wheelbarrow
* Wister
* Three Women and One Boy (workers)
* Wister's Helper
* Old Zack
* Large Residence Housekeeper
* Fishing Village General Store Manager
* Sir Holingsworth Winthrope
* Maggie
* Young Boy in the Fishing Village
* George
* Three Archers from the Village

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Tegbat the Troll

A Troll who owns Troll Island and is the head of the Tegbat Institute. He wrote When You Talk Troll, People Listen. He stands at 8 feet tall, is muscular, has green skin and charcoal black eyes. He holds a great quarterstaff and his clothes are made from several animal skins. He smokes a cigar and lives in Gulbib. Mentioned in the Moon Bridge Raid, Part One.

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Water Trolls

Water Trolls, also known as "Red Eyes" and "Grendel Trolls," are Dark Creatures that stand ten to twelve feet tall, have light tan skin, two inch thick claws, fangs, and bright red eyes.

They rarely fight with weapons and prefer to use their claws and fangs.

They are superb swimmers and claim fresh bodies of water as their own. They make their homes under bridges near civilizations, or when such places cannot be found, they may dig a cave in a riverbank with an underwater entrance.

Water Trolls love money and wealth and will go to great and sometimes deadly means to get them. They have no morals when it comes to their desire for wealth and will someones even work for it. Sometimes they will oppress poor peasants who cross their bridges and even do evil tasks for Dragons for a few coins.

Their Sin Enchantment is the Money Love Sin Enchantment.

They also primary manufacturers of the Money Love Potion, and will use this on their prisoners.

They are controlled by Lust Dragons.

**Disclaimer Page**
Unstable Help Word Rune

*Such a person is double-mindedand unstablein all they do.*

James 1:8

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune will reduce the Fluster Beast Sin Enchantment by 2 Difficulty Levels (DL).

### **Rewards**

* # of MU awarded to Goodness (GO) Character Strength if recited correctly by memory: **GO** **+ 1 MU**
* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Track Enemy (TE)

**Ability Rating:** (JO + PA + SC) ÷ 3

Track Enemy is the Ability of a Lightraider to track enemies.

It progresses from 1 to 10.

For example...

* At level 1, Lightraiders will be able to track easily followed enemies.
* At level 10, Lightraiders can follow enemies on difficult terrain, including lakes and streams.

**Disclaimer Page**
Troll River Valley

The Troll River Valley in the Dragon Lands is the area along the Troll River. This river is among the longest in Talania, and it is also the widest, stretching up to a mile near its mouth. The west bank often runs against the edges of the Stone Hills while the east bank is flat and fertile. The valley is well populated and the river is highly trafficked.

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Thieve's Hideout in Fishing Village

A house that appears to be a thieve's hideout in the Fishing Village of Grim Island. This is apparent because thieves tools and stacks of valuables can be seen. A plaque saying "The Overlord Helps Those Who Help Themselves" can be seen in the house. Mentioned in Moon Bridge Raid, Part One.

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Sin Enchantments

Back to How to Play the Game

#### **First Edition (DragonRaid)**

Sin Enchantments are one of two ways a Dark Creature can attack a Lightraider; the other way is by using their Physical Attacks. Sin Enchantments can also be contracted by Dragons and even inanimate objects contaminated by evil beings. A Sin Enchantment distracts the Lightraider from their true focus, which is loving and obeying the Overlord. Each Enchantment is transferred in a specific way and is directed at 1 or 2 Character Strengths or Abilities.

### **List**

* Little White Lie Sin Enchantment
* Double-Minded Sin Enchantment
* Bitterness Sin Enchantment
* Mediocrity Sin Enchantment
* Bully Sin Enchantment
* Idolatry Sin Enchantment
* Unearned Wealth Sin Enchantment
* Burden Sin Enchantment
* Revenge Sin Enchantment
* Worry Sin Enchantment
* False Guilt Sin Enchantment
* Glory Hog Sin Enchantment
* Despair Sin Enchantment
* Owning Things Sin Enchantment
* Power Hungry Sin Enchantment
* Money Love Sin Enchantment

### **Battling Sin Enchantments**

Once a Lightraider falls victim to an Enchantment, the following process runs out to battle it.

1. Enchantment Attack
	1. The Adventure Master (AM) rolls a Shadow Stone (Sst) to determine the Difficulty Level (DL) of the Enchantment.
2. Lightraider Defense (Level 1)
	1. The Lightraider rolls a Starlot on the Success Grid against the Character Strength under attack.
		1. If successful, the Enchantment is resisted and this process now ends.
		2. If unsuccessful, the Lightraider falls victim to the Enchantment and proceeds to the third step.
3. Lightraider Defense (Level 2)
	1. The Lightraider now rolls the Starlot a second time against their Shield of Faith (SF) at the same Difficulty Level (DL) determined in Step 1 to see if any spiritual damage has incurred.
		1. If successful, the Lightraider takes no damage but remains Enchanted.
		2. If unsuccessful, the Lightraider takes spiritual damage, which is equal to the Difficulty Level (DL) against the Character Strength (which can be 1 to 8 Maturity Units (MU) taken away from the Character Strength).

### **List**

* I'm Drowning Sin Enchantment

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Skeleton

Skeletons are Dark Creatures whose bones are bleached white with age. They are the only Dark Creatures not to be exiled from another planet. They were enchanted to life by the Dragons by mixing the bones of Dark Creatures and Dragon Slaves. They often are still wearing pieces of rotting cloth or rusty armor. They are loud creatures and creak and squeak when they move, but they are able to stand motionless for years. Skeletons rarely carry weapons but occasionally use clubs made from bone or wood.

They live in swamps, bogs, graveyards, and sometimes in the rooms of castles.

Their Sin Enchantment is the as the Despair Sin Enchantment.

They are controlled by Firedrakes.

**Disclaimer Page**
Second Wind Word Rune

*Let us not become weary in doing good, for at the proper time we will reap a harvest if we do not give up.*

Galatians 6:9

### **Requirements**

* Patience (PA) Character Strength needed to use this Word Rune: **PA** 4
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 2**

### Affects

This Word Rune allows a Lightraider to preroll any failed Endurance (EN) Check.

### **Rewards**

* # of MU awarded to Patience (PA) Character Strength if recited correctly by memory: **PA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Bully Sin Enchantment

This is the Sin Enchantment used by the Dark Creatures known as Goblins.

A Goblin's bite will burn severely for several hours, and within 5 hours it will infect their victims with this Enchantment. An infected victim will begin to hurt and torture others.

A Lightraider's Goodness (GO) Character Strength will be reduced by this Enchantment. Healing can only be administered by someone who has a Kindness (KI) factor of 8 or higher, and that person must counsel the infected person.

A qualifying Lightraider may use the Chosen People Word Rune to combat this Enhantment.

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Success Grid

Back to How to Play the Game

The Success Grid determines if an Ability or Success Check is successful.

### **Example for how to use the Success Grid to make a Success or Ability Check:**

1. The Adventure Master says you hear a noise, and you want to determine what caused it.
2. The Adventure Master tells you you need to make a Success Check using your Listening (LIS) Ability.
3. The Adventure Master tells you that the noise has a Difficulty Level (DL) of 4.
4. You look at your Listening Ability (LIS) level and see that it is 7.
5. You then look at the **Success Grid**.
	1. The numbers across the top row of the grid represent Difficulty Levels.
	2. The numbers down the first column represent Ability Ratings.
6. Find the number 7 (your Wisdom Ability) on the Ability column and move horizontally along the row until it intersects with the column under the 4 (the Difficulty Level the Adventure Master determined) on the Difficulty Level row. the number 45 will be at the intersection.
7. To determine if you make the check, you must roll the Starlot twice.
	1. The first number will determine the tens digit. If you rolled a 4, it would be a number in the 40's.
	2. The second number will determine the ones digit. If you second roll came out to be a 1, then the number you would have rolled would be 41.
8. Because the number to win a Success Check in this case must be equal to or greater than a 45, you would have lost the check, and would not have been able to determine what the noise was.

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Silver Ring

A silver ring given to a Lightraider on by a Moon Bridge.

It is engraved with fine scrolling letters and says:

*Christ in you, the hope of glory (Colossians 1:27)*

It gives the Lightraider immunity to the Skeleton's Despair Enchantment while on Skeleton Island if they describe this verse in their own words while battling Skeletons.

Mentioned in the Moon Bridge Raid, Part One.

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Show Mercy Word Rune

*“This is what the Lord Almighty said: ‘Administer true justice; show mercy and compassion to one another.*

Zechariah 7:9

### **Requirements**

* Merciful Compassion (MC) Character Strength needed to use this Word Rune: **MC** **4**
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to add 3 to their Merciful Compassion (MC) Character Strength for one day.

### **Rewards**

* # of MU awarded to Kindness (KI) Character Strength if recited correctly by memory: **KI** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Selfoe

Selfoes are Dark Creatures that stand between six and seven feet tall, have pointed ears and gray skin. They have a gentle appearance, and are strong. These nomads carry all of their possessions in backpacks and travel all over the Dragon Lands, but are often found near centers of population. Their behavior is gentle, and this can be so deceptive that some of the OnceBorn mistake them as TwiceBorn. They serve the Dragons well.

Selfoes are native to the planet Armech, where most Selfoes are helpful. Long ago, some Selfoes began to do good works for others, but not for the Overlord, but for the service of man. As most Selfoes were jealous for the Overlord, they knew that only his goodness cured the contamination that sin produced. Anything else was a counterfeit. So they exiled them to EdenAgain.

Upon arrival, Selfoes continued doing good works for others, but in the name of the Dragons, not out of thankfulness to the Overlord. They claim that the Dragons truly care about the Dragon Slaves, and are recruited by the Dragons to draw people's affections away from the Overlord. They offer an alternative road to salvation by confusing the identity of the Overlord. They teach that good works will lead one to the Overlord, and that "sin" and "dragon slavery" are merely figurative terms.

Selfoes are the only Dark Creatures to have two Sin Enchantments. The first is the False Guilt Sin Enchantment, and the second is the Glory Hog Sin Enchantment.

Selfoes are controlled by Dream Dragons.

**Disclaimer Page**
Rearm Team Rune

*Beat your plowshares into swords*

*and your pruning hooks into spears.*

*Let the weakling say,*

*“I am strong!”*

Joel 3:10

* Difficulty Level (DL) of this Team Rune (Sword of the Spirit level needed to use this Team Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Team Rune allows Lightraiders on a DragonRaid team to make new Weapons (except for slings, longbows, crossbows and quarterstaffs) for every team member who needs one.

### **Rewards**

* # of MU awarded to Self Control (SC) Character Strength if recited correctly by memory: **SC** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
What Now Word Rune

*Teach me knowledge and good judgment,*

*for I trust your commands.*

Psalm 119:66

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to add 3 to their Knowledge (KN) Character Strength for one day.

### **Rewards**

* # of MU awarded to Patience (PA) Character Strength if recited correctly by memory: **PA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Small Gold Bar with Inscription

A gift from a Moon Bridge as the Lightraiders traverse the 4 mile distance from Grim Island to Troll Island. It is a small gold bar that says:

*Your faith is more precious to me than gold seven times refined.*

It will add 2 to your Shield of Faith (SF) rating while on Troll Island.

Mentioned in the Moon Bridge Raid, Part One.

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Rescue

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Enchantments can entangle Lightraiders when they are on a DragonRaid, leaving the enchanted Lightraider needing to be rescued. Sometimes these enchantments have to take their toll until they wear off, but other times the Lightraiders who are unaffected must rescue the enchanted Lightraider.

### **Procedure:**

1. The unaffected Lightraiders must gently advise the enchanted Lightraider.
	1. They can do this by telling them why the action or thought is wrong, or they can appeal to them by using the Sacred Scrolls.
2. The Adventure Master (AM) will determine whether the appeal is appropriate or convincing enough to rescue the affected Lightraider.
3. If the Adventure Master rules that the appeal is not convincing enough to help the affected Lightraider, the affected Lightraider remains enchanted.
4. Any number of attempts to rescue an affected Lightraider may be made.
5. After 24 hours, the rest of the party with the affected Lightraider will suffer with them.
	1. For every person caught in a Sin Enchantment, the entire party will have 1 point from every Character Ability and Weapon Ability subtracted from them by the Adventure Master (AM).
	2. These affects last until the enchanted Lightraiders are rescued.
	3. Any number of attempts to rescue an affected Lightraider may still be made.

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Secret Stash Team Rune

*“Very truly I tell you, whoever hears my word and believes him who sent me has eternal life and will not be judged but has crossed over from death to life.*

John 5:24

### **Requirements**

* Joy (JO) Character Strength needed to use this Team Rune: **JO** 4
* Difficulty Level (DL) of this Team Rune (Sword of the Spirit level needed to use this Team Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Team Rune allows Lightraiders on a DragonRaid team to sustain themselves without eating for one day.

### **Frequency**

It can be used once per day for up to one week.

### **Rewards**

* # of MU awarded to Joy (JO) Character Strength if recited correctly by memory: **JO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Starlot

A Starlot is a 10 sided precision dice, and they are usually translucent and have brilliant colors. Hold them up to a light and a 5 pointed star can be seen. Two are included in the Vintage Box Set.

Buy Starlots!

They are best used if you shake them in a cup and roll them on a tabletop. Alternatively, you can drop them in a Dice Tower.

Buy a Lightraiders Dice Tower!

### **Function**

The Starlot is used by Good Creatures to shape characters and to determine outcomes. As it has 10 sides, it will generate a random number from 1 to 10 when it is rolled.

* It can be used to generate a number from 2 to 20 by multiplying the roll of one Starlot by 2, or by rolling a Starlot twice and adding the results.
* It can be used to generate a number from 1 to 5 by using this table:

 3 or 4
 5 or 6
 7 or 8
 9 or 10

* It can be used to generate a percentile by rolling the Starlot twice. The first number designates the tens and the second number designates the ones.
* Numbers can be added and subtracted to a Starlot roll in certain situations, such as adding to a Weapon Ability.

### **The History of the Starlot**

In the same wonderful day that the Rescuer returned to cut the dragons off from his Keledan, the starlots were born. The Great Red Dragon, roused by the return of his foe, woke his exhausted legion and drove them south toward Ras Telesar. The nine dragon chieftains pushed ahead of the pack, but their speed was no match for the Rescuer’s power. Rock and stone shot skyward. Earth flowed like water. And the new Celestial Peaks reached into the heavens. The dragons climbed ever higher, still hoping to out-pace their foe. In desperation, they blasted the rocks with fire. Ice formed on their wings, snow pelted their scales, and their flames froze in the swirling wind, until finally, the dragons turned back, defeated.

The first Lightraiders sent beyond the Celestial Peaks to serve the Rescuer’s quest to save the Aladoth discovered ten-sided jewels on the northern slopes. Many believe these are a frozen remnant of the dragons’ fire. They say the Rescuer took the dragons’ fire, a corruption of his creation, and purified it into beautiful jewels. These starlots have become the tokens of the Lightraider Order.

From time to time, Dark Creatures or Aladoth wanderers exploring the slopes of the barrier also find Starlots, but these jewels refuse to shine for them. When evil touches a Starlot, or when a human who has not accepted the cleansing grace of the Rescuer plucks one from the grass, the Starlot darkens and shrinks. It becomes a Shadow Stone.

The Lightraiders also say that to showcase his sovereignty even in the smallest thing, the Rescuer placed his birthmark within every Starlot. You can see this birthmark too. Hold any Starlot up to the light, looking from point to point, and inside you’ll see a star.

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Southern Polar Ice Cap

This ice cap is located in the southernmost section of the planet of Eden Again, and is completely frozen over with ice. The Southern Polar Ice Cap is believed to be totally void of life, save a few puffin and penguin settlements. Some voyagers from Talania have explored it, but few return.

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Weapon Abilities

Back to How to Play the Game

Lightraiders start their DragonRaids with 3 various Weapons, both short ranged and long ranged, but all have the Solo Battle Weapon Ability (an ability that adds damage when a Lightraider fights alone).

**Weapons List**

* Battle Axe
* Crossbow
* Dagger
* Flail
* Hand Axe
* Hand To Hand
* Lance
* Longbow
* Military Fork
* Quarterstaff
* Sling
* Solo Battle (SB)
* Spear
* Sword
* War Hammer

**Disclaimer Page**
Threskos

Threskos are Shadow Dragons who, along with the Dolios, were two children born from the original Shadow Dragon Family, the Skotos. Threskos means "religious."

A Lightraider must use the Shadow Dragon Defense Rune if they fall prey to this Shadow Dragon's Mind Speech known as Religious.

The Dark Creatures they control are unknown for now.

A qualifying Lightraider can deal 5 points of damage to this Dragon's Pride Factor with the Bad Beginning Word Rune.

**Disclaimer Page**
The Transgression Word Rune

Psalm 51:1-10

*Have mercy on me, O God,*

*according to your unfailing love;*

*according to your great compassion*

*blot out my transgressions.*

*Wash away all my iniquity*

*and cleanse me from my sin.*

*For I know my transgressions,*

*and my sin is always before me.*

*Against you, you only, have I sinned*

*and done what is evil in your sight;*

*so you are right in your verdict*

*and justified when you judge.*

*Surely I was sinful at birth,*

*sinful from the time my mother conceived me.*

*Yet you desired faithfulness even in the womb;*

*you taught me wisdom in that secret place.*

*Cleanse me with hyssop, and I will be clean;*

*wash me, and I will be whiter than snow.*

*Let me hear joy and gladness;*

*let the bones you have crushed rejoice.*

*Hide your face from my sins*

*and blot out all my iniquity.*

*Create in me a pure heart, O God,*

*and renew a steadfast spirit within me.*

Psalm 51:1-10

This Special Word Rune allows a Lightraider who has killed a Dragon Slave to reduce the penalties by half.

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Shadow Dragons

Shadow Dragons come in three types, Skotos, Threskos and Dolios.

These dragons appear black unless they are in direct sunlight, but really they are a very dark shade of green. Their eyes are black and gleam ominously. They cast a long shadow and are 25 feet high at the shoulder, with their heads rising much higher.

Their Fire is in the shape of a line, cone, or fireball and their Smoke enchantment appears as a shadow and seeks out a victim, taking the form of that person, mimicking their imperfections. Their Breath weapon can cause a Lightraider to doubt the infallibility of the Sacred Scrolls.

A qualifying Lightraider can deal 5 points of damage to this Dragon's Pride Factor with the Bad Beginning Word Rune.

**Disclaimer Page**
Useful Scripture Word Rune

*All Scripture is God-breathed and is useful for teaching, rebuking, correcting and training in righteousness,*

2 Timothy 3:16

### **Requirements**

* Goodness (GO) Character Strength needed to use this Word Rune: **GO** 3
* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to, with godly counsel, will rescue a Lightraider who has fallen under the Enchantment of a Shadow Dragon's Smoke Weapon.

### **Rewards**

* # of MU awarded to Faithfulness (FA) Character Strength if recited correctly by memory: **FA** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Renewer's Word Rune

Isaiah 53:5

*But he was pierced for our transgressions,*

*he was crushed for our iniquities;*

*the punishment that brought us peace was on him,*

*and by his wounds we are healed.*

Isaiah 53:5

This Word Rune is only used used by the Special Character Role of the Renewer.

This Word Rune heals a number of Physical Vitality (PV) points equal to the Renewer's Recovery From Injury (RFI) Ability. This can be done three times per day, and the Lightraider may heal the same person three times, three different people, or the Lightraider may heal themselves.

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Unearned Wealth Sin Enchantment

This is the Sin Enchantment used by the Dark Creatures known as Greedoes, and it is given by listening to Greedoes tell other creatures or people how much money they make. Their victims will cheat others.

A Lightraider's defense against this Enchantment is their Love (LO) Character Strength. If it isn't high enough, the Lightraider fails because they have turned to money for satisfaction rather than the Overlord.

A qualifying Lightraider can combat this Enchantment with the Worthless Treasures Word Rune.

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Resist Torturous Investigation (RT)

**Ability Rating:** (JO + 2FA + SC + HO + CO + EN) ÷ 7

Resist Torturous Investigation is the Ability of a Lightraider to endure pain while being interrogated.

It progresses from 1 to 10.

For example...

* At level 1, Lightraiders will have trouble resisting torture even with no pain involved.
* At level 10, Lightraiders can can resist torture unto death.

**Disclaimer Page**
Purge Evil Word Rune

*Blows and wounds scrub away evil,*

*and beatings purge the inmost being.*

Proverbs 20:30

* Difficulty Level (DL) of this Word Rune (Sword of the Spirit level needed to use this Word Rune--but no more than 3 levels below this rating): **DL 1**

### Affects

This Word Rune allows a Lightraider to add 2 to the amount of damage done when they make a hit for one encounter.

### **Rewards**

* # of MU awarded to Goodness (GO) Character Strength if recited correctly by memory: **GO** **+ 1 MU**

* # of MU awarded to Sword of the Spirit if recited correctly by memory: **SS + 1 MU**

**Disclaimer Page**
Quiet Movement (QM)

**Ability Rating:** (PE + PA + SC + EN) ÷ 4

Quiet Movement is the Ability of a Lightraider to move quietly in various circumstances.

It progresses from 1 to 10.

For example...

* At level 1, Lightraiders will be very noisy.
* At level 10, Lightraiders can sneak around silently in dark places.

**Disclaimer Page**
Jax Wilson

In-Laws

* TBA

"*Speech words*"
—??? said to ???[src]
**Jaxen Willis** (312 AB, 43 Summer - 350 AB, 21 Summer) is a protagonist and a survivor of the outbreak in Screechers.

He's a kind-hearted individual with a desire to make the world the happiest place possible. Whether he's saving lives with his limited medical skills or brightening the room with his warm smile, Jax always remains hopeful. Working hard and keeping his friends alive is all he strives to do; sometimes disregarding his own wellbeing.

## Trivia

* His job as a mechanic was to help pay for further education, specifically in the medical field.
	+ Because he blew his money on drugs, he couldn't afford it and eventually gave up trying.
Troll River

This river in the Dragon Lands borders the Tarlan Plains. It is among the longest rivers in Talania, and it is also the widest, stretching up to a mile near its mouth. The west bank often runs against the edges of the Stone Hills while the east bank is flat and fertile. The valley is well populated and the river is highly trafficked.

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