Spellfire

Mana is a potent tool, with the ability to change itself and alter reality at the whim of those that are blessed by it. Those that reach the pinnacle of mastering the incredible energy may eventually stumble upon the knowledge of Spellfire or Nullfire if negative.

In order to gain the ability to use Spellfire, one must possess a magik insignia for each elder magik then have a spell effect from each of the elder magiks active upon them while they attempt a Spellcraft check equal to 235 - the total cairns of the creature. If the caster fails, they, and anything within 100 per caster level are consumed in a blast of Spellfire. This check must be completed until the caster perfectly (a natural 20 three times) masters using the effect.

Spell-Lightning simply requires a Spellcraft check of 291 - the total cairns of the creature though only after mastering Spellfire. If the caster fails, they, and anything within 200ft per caster level are consumed in a blast of Spell-Lightning. This check must be completed until the caster perfectly (a natural 20 three times) masters using the effect.

Outsiders are unable to utilize this ability, as only aetheric nerves can direct this manifestation of mana. Failing a Spellcraft check after mastering Spellfire results in the destruction of the caster as their ethos and essence are converted to mana in the aether. Spellfire manifests as a 14 colored rainbow of magic energy.

Areas where more than 90 points of mana worth of this secret is used in an area of effect, the aether thickens, becoming a Null Zone within the affected space, as the Spellfire strengthens the barrier through which mana flows from the Ethereal.

If an user of Spellfire has a negative talent, it is known as Nullfire. Though it functions much the same way, it acts as anti-mana when interacting with other magical effects, or another Spellfire effect. Additionally, when 90 points of mana worth of usage of this secret is used in an area of effect, the aether thins, becoming a Primal Nexus within the affected space, as the Nullfire weakens the barrier through which mana flows from the Ethereal.

Spellfire can be used to restore primal nexuses to their proper aetheric state, as can Nullfire be used to restore null zones to their proper state.

## Spellfire

This dangerous magic technique consumes normal arcane and divine magic and even elder magiks and converts them to raw magical energy. The caster may absorb, provided the caster of the spell, or spell effect is within 5ft per level of the spellfire caster with a Spellcraft check equal to 10 + (mana of the spell(s) divided by their Talent) as a full round action. The caster may absorb a spell as an immediate action outside of their turn, however they lose two turns as they work to control the volatile energy. Every 46 motes of mana gained is stored as a spellbound point. The caster can store a number of points equal to their level + casting attribute modifier times ten. They may unleash any number of points as a full round action with a Spellcraft check equal to 20 + the number of spellbound points consumed to do one of the following effects (spending 1 point is the equivalent of 15 mana for mana shock):

The caster may direct a beam of magical energy at a target, dealing 20 points of damage per spellbound point consumed to a target within 25ft per caster level.

The caster may engulf one 5ft cube of area in magical energy dealing 15 points of damage per caster level to targets in the area within 50ft per caster level.

The caster may create a personal shield that lasts for 1 minute per spell bound point. This shield absorbs ALL damage until an equal amount to 30 points per caster level is absorbed. The shield may be expanded but the amount of time the shield remains is divided for every 5ft increase to the radius.

The caster may alter various components of a spell cast within 5ft per caster level by succeeding at a Spellcraft check equal to 15 + DC of the target spell instead of the normal Spellfire Spellcraft check and spending the appropriate amount of spellbound points to each the amount of changes, although effects can be combined for the combined cost:

Element or Alignment – 1 spellbound point per target spell level. Area Shape: 2 spellbound point per target spell level. Chosen Target(s): 3 spellbound point per target spell level. Area Size: 4 spellbound point per target spell level. Damage or Healing: 5 spellbound point per target spell level

## Spell-Lightning

Spell-Lightning is a more powerful version of Spellfire created by a demi goddess granddaughter of Vitani and Warrdos, Queen Sarah Morernia II, the Spell Queen a being who then faded into myth and legend after the Fall of Stigguard.

The caster can with a fragment of transcendence and a Spellcraft check equal to 20 + 2 per spellbound point used, summon the destructive power of Spell-Lightning to preform one of the following effects:

The caster may fire a crackling beam of volatile energy at a target, dealing 40 points of damage per two spellbound point spent to the target within 50ft per caster level.

The caster may conjure a storm of volatile energy that damages targets within its’ area for 30 points of damage per caster level as long as the area in within 100ft per caster level. The number of squares is equal to one 5ft cube for every two spellbound points spent.

The caster may recreate any spell effect by spending 2 spellbound points per caster level and a fragment of transcendence.