recursal/Fanatic-Fandom huggingface dataset:
.:. Willow .:.

Willow is one of Foxy’s oc’s. She’s best friend with her cousin, Rose, and is the daughter of Ember and Dream. She has ice, water, snow, steam, and healing powers, quite the opposite of Rose. She bickers with her friends all the time and has a crush on Alex. She feels useless a lot of the time and keeps on trying to drown herself.
Ramynsk Zone Wiki

## Welcome to the Zone

We're glad to have you here, friend. This is an evergrowing index and glossary of interesting trinkets and beings that can be found in this place we lovingly call Ramynsk. Take a look around. There is quite a lot to see. And the best part is, it's still under development! If you have something to add, add it!

## What is Ramynsk?

Ramynsk is one of the strangest anomalies caused by humanity's destructive curiosity. This "exclusion zone" was accidentally created during year of 1982, after a small military town was erected and used for testing of chemical weapons. After the development of the Novichok-2 gas, a particularly volatile and especially dangerous gas, was dropped into this area causing immense damage to humans and the environment alike. This event was completely unknown to both military personnel and civilians. The snowy heights of Siberia surrounding Ramynsk eventually became somewhat of a very bountiful area, due to most of the military equipment left behind, and especially useful lab documents abandoned after the experiment was over. Both traders and clans of different backgrounds and motives can be found within this area. The rest is up to you.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Avel Yeliashkevych

Avel in Juno.

Avel Yeliashkevych is a Polish-Ukrainian soldier sent to rescue possibly distressed residents or military troops in Ramynsk, as the Polish government was given permission to intervene in Ramynsk by the Russian military.

## Early life

Avel began his life in Kiev as a young, shy, and timid child. His schooling was going relatively well until he was forced to move to Kraków, Poland at age 11. His anxiety worsened, causing him lots of stress during his hard schooling. This was mainly caused from his inability to speak much Polish. As military service was mandatory for all people who had a green-card, Avel was sent to begin basic training at age 18.

Avel was brought to a training facility near Poznań, Poland. He completed training within 7 months in the year of 1987. making friends with his fellow soldiers. He quite liked the military, as it felt like an escape from his stressful schooling. His friends helped him learn some Polish, and even jokingly referred to him as "Polski." He remained a reserve soldier for quite a while after this.

## Military service

His military service began with an operation with may have been his last. He was sent into Ramynsk in November 4th of 2000, along with his friend Konstantyn, who were dropped in Radio nearby the southern military camp. After traveling a little north of the military camp, Konstantyn told Avel that he would be going to the lakeside cabin, and that they will meet back there. Avel would go to the NU99 radio tower to examine if anyone was there to rescue.

As soon as Avel entered the cabin next to the tower, he was shot twice in the legs with two 12-guage shotgun shells from an Alpha Group soldier, who was attempting to reactivate the NU99 tower. He was able to get the soldier to leave by firing a few rounds with his G36C rifle. The cowardly soldier ran off, leaving Avel to die. After the ordeal, Konstantyn returned to check up on his friend after nearly an hour. Konstantyn opened the door in horror viewing his friends mangled legs spilling blood all over the floor. He hurried him out of the cabin, which then he returned back inside to disable the tower for good, to make sure no more Alpha Group soldiers would show up. Avel and Konstantyn were brought home safely via helicopter.

Avel is spending his time recovering in a hospital after the ordeal with the Alpha Group.

Avel in Juno."Get the damn camera out of my face!"
.:. Dream .:.

Dream is a very swift wolf. Yorkie made this OC but sold her to Foxy!
Dream is very optimistic and is based off of Dreamtale Sans. Her brother is the opposite and is very grouchy. She won the fight for Alpha by dodging attacks and quickly hitting her pack mates! She is a good spouse, Alpha, and mother. She is very worried about her brother when he’s depressed and very protective over her daughter, Willow. Willow looks exactly like her but with more white. Kai, her son that died at birth from hunger, looked exactly like Ember, her husband.

TS: Stronger than You ~ Dream (written by Yorkie!)
WYPEK Water Purfication Facility

The plant itself.

The WYPEK Water Purification Facility is an area within Juno, mainly inside of the secondary depot. It consists of two above-ground fluid storage units, filled with water contaminated by fungal spores caused by the Novichok-2 gas experiments which took place in 1986.

## Overview

The plant was established during 1971 by the WYPEK water company, mainly to be used for the upcoming military camp which would be erected in the area of Ramynsk. It remained unchanged for most of its service to the military and residents. Most military personnel particularly liked it more than the ones back home, as it allegedly contained "much colder, nice water" according to a small troop of MVD Spetsnaz who were interviewed in 1984. Little did they know that this plant would become a sign of irony within the Ramynsk zone.

During 1986, the Russian scientists of project FOLIANT deployed a large amount of Novichok-2 gas, causing the plant to become contaminated and many military personnel to die of its horrific effects on the human body. The purification plant became full of tiny spores mainly blown over from Radio, probably because of all the dead bodies building up containing a solid, fungal form of the Novichok-2 gas. Eventually, residents of the zone rerouted the WYPEK pipeline to take freshwater directly from the Dyartlov river, which managed to remain unaffected by the gas. Most people barely noticed a difference between their source of drinking water.

## The Braindeads

People who drank the water during the contamination of the plant experienced stranger symptoms due to the fungus being watered down and atomically broken apart within the incredibly cold water. When ingested, the fungal spores would mainly route directly into the bloodstream and subsequently, the brain. This would cause them to absorb blood, causing clots within the brain mainly in the rear cerebrum areas. This caused major brain damage within all subjects who drank the contaminated water. They are known as "braindeads" to the rest of the residents who lie within Ramynsk.
Food within Ramynsk

Food is a relatively common thing that can be found in Ramynsk. Although this article may seem useless, certain foods can be very lethal due to gas absorption or poisoning. Not everyone in Ramynsk is as nice as you think, traveller.

## Foods and their dangers

Some foods will absorb Novichok-2 gas, or become a large ground for fungus to grow. Try to avoid foods that are made with yeast, as they have the possibility of being poisoned with fungus or soaked in gas. However, their cooked alternatives can be healthy and even a good meal in Ramynsk.

Any food that has been dropped on the snow of Ramynsk should be considered un-edible after that point, as the excessive moisture and exposure to gas can cause even starchy foods to become incredibly lethal upon consumption. Do not have outdoor picnics in the area. Not only does it expose you as a target for a possible enemy sniper or rifleman, but it also introduces the danger of the food being once again poisoned with gas.

You may have to sacrifice your favorite meals for more drab and disgusting ones. Jarred pickles seem to be a good option to take into the area, as they can be incredibly well preserved in their packages. Cold potatoes are also a good option as long as they have not had contact with the snow. Most vegetables are a nutritional option, as they don't tend to expire in the massive refrigerator that is Ramynsk.

Overall, you should bring nutritional and well-preserved options over delicious ones. Vegetables, pre-cooked bread, and starchy cold foods are all good options to bring into the area of Ramynsk.
Staff of the Woodlands

Un staff de madera con pequeñas ramas y hojas como las de un árbol.

## **Historia**

Conseguido con un tiquete de las tres hermanas y regalado al druída Yara Aren.

Es escencial en el capítulo 12, en la pelea con la duquesa de Coalhaven, al final de la pelea se destruye, salvando a Yara, creando un árbol escudo, pero evitando la "muerte" del resto de los Copos Ardientes.

## **Propiedades**

El staff puede ser usado como un magical quarterstaff que da +2 bonus en rolls de ataque y daño. El staff tiene 10 cargas con las propiedades siguientes, recupera 1d6+4 cargas gastadas todos los días al amanecer. Si gastaste todas las cargas, tira un d20. Si sale 1, el staff pierde sus propiedades mágicas y se vuelve un quarterstaff normal.

### **Spells:**

Puedes usar una acción para gastar 1 o más cargas para castear los siguientes spells:

* Animal Friendship (1 carga)
* Awaken (5 cargas)
* Barkskin (2 cargas)
* Locate Animals or plants (2 cargas)
* Speak with Animals (1 carga)
* Speak with Plants (3 cargas)
* Wall of Thorns (6 cargas)
* Pass without a Trace (gratis)

### **Tree Form:**

Puedes usar una acción para plantar una parte del staff en el suelo, y al gastar 1 carga puedes transformar el staff en un árbol sano. El árbol es de 60 ft de altura y con un tronco de 5 ft. Las ramas se expanden en un radio de 20 ft. El árbol parece ser ordinario pero irradía un aura de transmutación leve si se detecta con "detect magic". Al tocar el árbol y usar una acción para decirle un command word, el staff vuelve a su forma normal. Cualquier criatura en el árbol cae cuando vuelve a ser un staff.
Nyocroma

## Nyocroma, El Cielo Rojo

"Él es el fin de todo lo que existe, lo que existira y lo que existio, es una fuerza sobrehumana cuyo único propósito es traer el fin a todo lo que existe. Es el nihilismo materealizado"-Director H.

### Árbol Genealógico

-Yorith (madre)-Thog (padre)

-Sho Gath (creación)

-Sargonnas (creación)

-Nigurath (hijo)

-Gol-Goroth (hijo)

-Yig (hijo)

### Seguidores Notables

-Charlotte, La Niña Lich-Dave Kul

-Liza Ash

-Tobias Tormund

### Status

Destruido

Uno de los primeros hijos de Thog y Yorith, es considerado la deidad más peligrosa de todo el universo, y probablemente uno de los seres más poderosos de nuestra realidad. Nyocroma existe con solo un propósito, reiniciar el universo, retroceder todo hasta el punto que no quede nada, ni luz ni vacío. En su misión para reiniciar el universo, creó a Sho-Gath, Vulthoom, Yig, Niggurath y Gol-Goroth.
NU99 Radio Tower

The tower itself.

The NU99 radio tower is the tower that Radio is named after. It has a few important events revolving around it.

## Overview

The tower was first put in place by the Russian government in 1984 to apply to the soldiers who would be deployed in the following year. It was used for military purposes for its entire lifetime, until it stopped emitting any frequencies on October 16th, 1999.

The tower would later try to be reactivated by Alpha Group to transmit possibly brainwashing propaganda and false information through it, however they never accounted that radios were practically useless in the first place within Ramynsk. The operation failed horribly and most of the soldiers were sent home.

## The tower and Avel

Avel was one of the Polish rescue soldiers sent in to help anyone left behind by the Russian government, as they seemingly could not clean up their own mess. As they also deployed the Alpha Group around the same time, this caused some crossfire between Polish and Alpha Group soldiers.

Avel entered the cabin next the radio tower, checking if anyone was there that needed help. Seconds later, an unknown Alpha Group soldier bused through the door and sunk 2 shotgun shells into Avel's legs. Avel was able to get the soldier to leave by firing multiple shots with his rifle. Avel's friend Konstanyn arrived nearly an hour later to check up on him, and was shocked to find him bleeding out on the floor. They both left safely back to Poland.
MVD Spetsnaz

Russian MVD Spetsnaz soldier equipped with soviet PBF cheek-filter respirator.

## Individual Information

### Equipment

Barmika suit, Permyachka suit, GB45 vest, K6-3 ballistic helmet, GP-5 gas mask, PBF gas mask, 6B27 helmet, 6Sh117 vest

### Weaponry

AK-47, AK-74, AKM, AN-96, AS VAL, SVD Dragunov, PM Makarov, KS-23, RPG-7

## Overview

The MVD Spetsnaz (Russian National Guard) are Russia's domestic military force. Stationed in Ramynsk during and after the experiments, they have grown to somewhat adapt to the zone. Travelling usually as loners and having neutral relationships with most other clans, the MVD troops are not your biggest concern as an enemy. Travel with enough vodka and they should grow to like you as well.

## Appearance

Most soldiers are equipped with Barmika/Permyachka combat clothing sporting an arctic camoflage, along with 6B45 ballistic vests. Soldier headwear appears to vary mainly because military supply had dropped after the government had dropped support for the forces already stationed. Some soldiers are equipped with cold-war era gas masks and respirators. Others have either hand-knit or military ushankas.

The soldiers are armed with older Russian weapons, such as the AK-74, AKM, and AS VAL. Some continue to use the HK G3A3 or other foreign designs. Soldiers who decide to shop within Ramynsk may be equipped with more exotic weapons.

## Variants

Some variation between soldiers can be found within Ramynsk. Units wearing a green, more woodland type camoflage have been seen roaming through the camps within the zone. Along with this, some soldiers will be wearing balaclavas along with home-made ushankas. They all are relatively the same, all part of the MVD division.

Some soldiers who are reminiscent of their soviet days may still wear the original USSR flag badge, while other soldiers will continue to wear the normal Russian Federation flag. It is unknown weather or not this causes the two groups to be seperated.

NNP members may sport stolen MVD suits, as evident by their mixing with S10s and the MVD's equipment. They may resemble a regular Spetsnaz soldier, but should not be mistaken as the NNP is relatively hostile towards outsiders. As not really being a variant, it is unknown where these "facade soldiers" fall within clan boundaries.

MVD Spetsnaz leaning against a UAZ military jeep.A cocky soldier smokes near the WYPEK pipeline.MVD soldier in the Juno watchtower.
Weapons within Ramynsk

There were many guns left within Ramynsk after the military had stopped support to the troops who were already deployed. A surplus of Russian rifles and small arms can be found within the southern region of Radio, while more exotic weapons can be found within the northern area of Juno.

## Weapons and their ranking

Most weapons of surplus in the area are apart of the AK family; mainly consisting of the AK-47, AK-74, and AKM. Other surplus weapons include the AS VAL and SVD Dragunov. More exotic and reliable weaponry that can be found within the area would be the newer AN-94 which is almost a direct upgrade to the older soviet AKM.

Most weapons produced after 1985 are considered "rare" by most residents, as they have more reliable mechanisms and powerful calibers. Most american rifles are considered valuable, as they have more reliable inner mechanisms compared to a few of the soviet rifles which can be found within the area. Exotic items are mainly coined by strange attachments/gadgets applied to the weapon. The F2000 is a particularly exotic design, as it has a built-in scope and a reliable bullpup design. Bullpup rifles are particularly valuable on their own to most traders, as they tend to work well in the freezing cold.

## Shotguns

Shotguns have their own ranking order, as a few exceptions are made within the order of shotguns. On the bottom are older pump-action and break-action designs, like a double-barrel or a KS-23. These shotguns are considered unreliable within the freezing environment, as the internal mechanism has the possibility of jamming due to the cold. Dual-action and semi-automatic designs are in the middle and higher, as they are considered the best design for the area. The SPAS-12 is a good example of a reliable dual-action shotgun. At the top are the fully-automatic designs, as they are more for "sector sweeping" as it is called by residents. Examples include the Striker 12, a powerful South African design.

## Marksman and sniper rifles

Most long range and designated marksman rifles are expensive in their own right, as they can be used for reconnaissance and assassination against other clans. They are all quite expensive, but the cheapest options may be older war-time designs like the SVD Dragunov and the SKS semi-auto rifle. the PSO scope seems to fit well with most Russian designs.

## Pistols and correct calibers

Overall, the cheapest but quite powerful options are high-caliber pistols like the FN Five-Seven. These can be found at most traders shops and merchant carts travelling the area. Their stopping power is what you should be looking at when purchasing.
Neizvestnyy

This is a being that only a few people have ever seen within Ramynsk. It is unknown what this being is, was, or what it is doing in the only pictures that it is inside of.

## Overview

Neizvestnyy appears to be a somewhat mutated or even evolved humanoid with branch-like limbs. It has never actually been encountered, only seen. There are 2 photos of it, 1 dating back to 1986, and one taken in 1994. Both images had to be cropped immensely to actually see the being, as the photographers were unaware that they have just seen the being.

It is unknown weather it is hostile or not. It does have what appears to be claws, which could be used as defense. It does not appear to have facial features, however most photos are taken viewing the back of the being. It is also unknown if the creatures photographed are even the same. One photo was taken in Juno, and the other one was taken in an unknown area of Ramynsk, due to the low photo quality.

This being may not even be around anymore, as the latest photo was taken quite a while ago. The oldest photo we can unfortunately not show as it was lost in a fire at an NNP camp.
Radio

Radio is the area directly south of the WYPEK pipeline. It is a little bit larger than Juno. The name of this location is coined by the NU99 radio tower implanted by the MVD Spetsnaz upon deployment. This area is hostile not because of its people, but because of its jagged terrain and poisonous residue caused by Novichok-2 gas experimentation. The area contains abandoned camps and other unknown buildings.

## Overview

This area was the first place that the MVD Spetsnaz were deployed, causing there to be an abundance of military supplies at the southern camp. They also began construction on a radio tower, which can be found on top of a hill similar to that of the watchtower in Juno. The tower however, is non-operational in its current state, as it stopped emitting frequency as of October 16th, 1999. The only people who really inhabit this area are a small group of MVD Spetsnaz who have decided to set up a small camp near the cabin atop the hill, attempting to fix the NU99 radio tower. A group of residents patrol this area regularly, probably being loners who have entered the area after hearing about the abundance of military supplies.

## NU99 Radio Tower

The NU99 radio tower located atop a hill within the area transmitted an unknown signal up until October of 1999. While residents of Ramynsk have tapped into it, it is unknown what it is saying and how it shall be deciphered. The military use of it is also unknown, as the soldiers who were asked about only stated it was for "transmitting back to base."

Lakeside cabin.NU99 radio tower.Military camp.
Luc Chapman

Fils illégitime du corsaire Charles Chapman, sa mère fut atteinte du syndrome de Stockholm pendant un sabordage. Elle resta sur le navire pendant 1 an avant que Charles ne l'abandonne, Charles kidnappa son fils afin d'assurer son règne sur son bateau après sa mort

## Affiliation

Modèle:Catégorie Pirates
Modèle:Catégorie Equipage du Yellow Bucket
Modèle:Catégorie Pirates Tales
Juan Cortes

Mi- espagnol, mi- mexicain qui a honte de son origine mexicaine, à moitié fou il est prêt à tout pour la gloire de l'Espagne, cuisine ultra épicé et est complétement raciste, ne tenant pas l'alcool il mis une princesse d'Angleterre enceinte. Il fuit l'Europe par honte. Il rêve de devenir pirate depuis qu'il a été sauvé par un pirate espagnol pendant son enfance qui lui appris la beauté de l'Espagne

## Affiliation

Modèle:Catégorie Pirates
Modèle:Catégorie Equipage du Yellow Bucket
Modèle:Catégorie Pirates Tales
Ryssa

**Rysa** à un passé assez flou, on sait qu'elle a servit dans l'armée avant d'arriver a Los Santos, a son arrivé elle est devenue médecin et plus spécifiquement addictologue

## APPARENCE

Pedro est un homme mesurant 186cm, de type hispanique. Il a les cheveux noir et les yeux marrons. Il porte toujours des lunettes de soleil, de plus il est souvent habillé d'une chemise jaune et d'un pantalon noir.

## HISTOIRE

### Pedro Jimenez - SAISON 1

Ryssa est l'une des deux docteurs qui travaille avec les Vagos, elle les soignes la plupart du temps et a ses yeux ils ne paraissent pas méchant

## RELATIONS

### AMIS

Pedro Jimenez : Ryssa apprécie beaucoup son accent et le lui répète souvent, elle compatit également face aux complication que créer les Vagos pour Pedro.

Alessandro Rossi : Ryssa le trouve sympa bien qu'un peu simplet cependant elle refuse catégoriquement de le prendre en consultation contre ses addiction par peur de devenir folle.
Brazi

**Brazi** est né à Los Santos, on ne sais pas comment il a rejoint les Bloods

## Histoire

### Pedro Jimenez - SAISON 1

Brazi était le numéro 2 des Bloods, il est le premier Bloods à avoir abordé les Vagos, étant sur la même longeur d'onde que Pedro, ils ont une relation plutôt amical.

Même si les Bloods n'ont jamais travaillé avec les Vagos, Brazi entretenait une amitié avec Felipe, c'est d'ailleurs Brazi qui apprit à Felipe que les Bloods allait déménager a New York
Slims

**Slims** est un homme mystérieux qui s'occupe de rencontrer les gangs et les clients du cartel.

## APPARENCE

Slims est un homme mesurant 176cm. Il a les cheveux blanc et les yeux bleu. Il est souvent habillé en noir.

## HISTOIRE

### Pedro Jimenez - SAISON 1

Lors de la fête des Maranbuntas, Slims est venu rencontrer les Vagos, ils leurs proposa d'acheter de la coke, le lendemain une réunion eu lieu pour fixer les prix et une semaine après eu lieu la première livraison. Un mois après le départ des Vagos, le cartel fut démantelé et Slims disparut sans laisser de trace.
Alpha Group

Alpha Group soldier holding a Striker-12 shotgun.

## Individual Information

### Equipment

Permyachka suit, PMK-4 mask, 6B28 helmet, 6B46 webbing, 6Sh117, 6B45 vest, Dublon EOD suit, 6B47, PMK mask

### Weaponry

AK-74, AS-VAL, AK-12, AK-105, M4A1 or AR-15 variants, H&K 416, HK417, AN-94, Glock 19, Glock 17, VSS Vintorez, PKM

### Clan

Alpha Group

The Alpha Group (Alfa Group) are Russia's solution to all the soldiers that they had left in Ramynsk. They were deployed to either rescue or kill all remaining MVD soldiers.

## Overview

After being deployed to "clean up" the mess that the Russian government had made in Ramynsk, the Alpha Group remained a hostile and dangerous military force, mainly sent only to kill. The equipment they are sent with is similar to what the MVD was given on their first deployment, however these soldiers are elite units who are trained to kill on sight. You should not be scared of what they have, but what they know.

The Alpha Group only had 1 deployment in early 2000, which failed horribly. Their objective was to enable the NU99 radio tower in Ramynsk to turn it into a closed military base, allowing them to execute residents and older MVD crew throughout the area, which was foiled by a rogue Polish rescue soldier who disabled it for good after realizing the person he was leading was a hostile Alpha Group soldier. After disabling it, the polish soldier was shot and the Alpha Group member was told to go to the extraction point, for they had failed. 2 Alpha Group soldiers were left behind, and it is unknown what they are doing now.

## Appearance

The Alpha Group appears to be a more "beefy" version of the MVD, with a stranger set of camoflage and a larger vest. Some soldiers will be wearing K6-3 ballistic shield helmets, which are rare among the MVD. They would travel together in small groups of 3.

Some soldiers would carry Russian RG-6 revolver grenade launchers, using them mainly for destruction of buildings and architecture to cause as much damage as possible to make sure no one could return. The grenade launchers, however, were never used because of the Alpha Group's first and last brief deployment. After their first deployment, they have not been seen again as of December 23rd, 2000.

Alpha Group soldier holding Striker-12 automatic shotgun.Alpha Group soldier with PP-19 Bizon submachine gun.Alpha Group soldier wearing K6-3 helmet.
Habba

-Majere (hermana)

Habba es la patrona de los guardabosques y druidas, considerada la diosa de la naturaleza, los animales, la persistencia y el equilibrio. Sus devotos son en su mayoría elfos y humanos, hay enanos que rechazan la noción de que Habba es siquiera una diosa (por ejemplo: Galthran Bronzehammer y otros enanos de Hillfar). Es la hija de la luna Solinari. Su dominio es extenso, reside en el plano de las Beastlands.

Su adoración es legal en el imperio y la gran mayoría de civilizaciones. Es parte de los 7 dioses del bien y de las 13 divinidades legales en el mundo.

## Descripción

Se le representa como una masa de luz verde o comunmente como un venado blanco de cuatro ojos brillantes. Criaturas de color blanco con cuatro ojos suelen ser otras descripciones de Habba en culturas alejadas.

## Items Notables

-Collar de Wild Shape

-Staff of the Woodlands

-Bag of Tricks

-Botas Voladoras de Habba
Spade

**Spade** est le président des Lost, c'est un des plus grand chef de gang a l'époque de son règne, il quitta la ville peu avant Pedro et laissa les reines a Crow

## APPARENCE

Spade est un homme mesurant 182cm. Il a les cheveux marron et les yeux noir. Il porte toujours fièrement son cuir et ses lunettes de soleil.

## HISTOIRE

### Pedro Jimenez - SAISON 1

Après une entrevue avec les Vagos, il propose de leur vendre des champignons et de la meth. Alors que Pedro aller l'appeler pour faire une commande, il lui expliqua que c'est Crow qui aller gérer en sont absence, Spade ne revenu jamais a Los Santos.
BigG

**Big G** est né dans le quartier de Grove street est y viva jusqu'à sa mort.

## Histoire

### Pedro Jimenez - SAISON 1

Big G était le numéro 2 des Balas, il est le premier Balas à avoir abordé les Vagos, étant sur la même longeur d'onde que Pedro, ils ont une relation plutôt amical.

Quelques jours plus tard, Les balas tombent par hasard sur Pedro et Smoke qui était venu retirer de l'argent, ils improvisent alors une rencontre et discute d'une vente d'armes qui ne se fera jamais à cause d'une descente de la police chez les balas qui causa la mort de tout les membres du gang y compris celle de Big G.
Ian Zeni

**Ian** est né à Tokyo, son enfance difficile l'a amener à partir au états unis pour former une gang, Ashiria, La police les persécuta plusieurs fois et leurs vengeance se transforma en attentat ce qui les firent fuir Los Santos.

## APPARENCE

Ian est un homme mesurant 164cm, de type asiatique. Il a les cheveux noir et les yeux noir. Il porte toujours des vêtement noir ou gris.

## HISTOIRE

### Pedro Jimenez - SAISON 1

Alors qu'il était au bureau de tabac, il fit la rencontre de Pedro et lui proposa de parler dans quelques jours. Malheureusement les choses se sont compliqué pour lui et la réunion se changea en vente d'armes pour les Vagos, Pedro lui proposa un poste au Cartel de Mexico, Ian accepta et devenu le chef de la filiale de Tokyo.

## RELATIONS

### AMIS

Pedro Jimenez : Pedro avait une dette envers lui pour les armes, il a donc fait de lui son contact pour vendre ses armes au gang japonais. Ian continu à ce jour de vendre les armes de Pedro et tout ce passe bien entre eux.
Crow

**Crow** est un Lost, on ne sait pas grand chose de lui, il a remplacer Spade pendant son départ

## APPARENCE

Crow est un homme mesurant 185cm. Il a les cheveux marron et les yeux noir. Il porte toujours fièrement son cuir, ses lunettes de soleil et sa moustache.

## HISTOIRE

### Pedro Jimenez - SAISON 1

Après une entrevue avec les Vagos, Spade propose de leur vendre des champignons et de la meth. Alors que Pedro aller l'appeler pour faire une commande, il lui expliqua que c'est Crow qui aller gérer en sont absence.
Angel

**Angel** est né dans le quartier Marabuntas, il a rejoint le gang assez vite et grimpa les échelon jusqu'à devenir N°2 des Marabuntas.

## APPARENCE

Angel est un homme mesurant 180cm, de type hispanique. Il a les cheveux blanc et les yeux bleu. Il est souvent habillé de pull bleu foncé et de short blanc.

## HISTOIRE

### SAISON 1

Juste après être sorti de l'hôpital Angel croise Pedro et lui demande de l'emmener à la plage, Après que Pedro se soit présenté, Angel l'invita à la fête. Plusieurs jour plus tard Angel propose un rendez-vous avec les Vagos, qu'ils ont du retarder après une attaque de convois qui a mal tournée pour eux. Après que tout le monde soit soigné la réunion a lieu et les Vagos font la rencontre du chef d'Angel, Javier. une semaine plus tard Javier mourut dans un accident et Angel devenu le chef temporairement avant de quitter la ville.
King

**King** est né à Londres, il était chef de gang là-bas mais fut chasser par la police et les autres gangs. Les ZT sont donc arriver à Los Santos.

## APPARENCE

King est un homme mesurant 174cm. Il porte une jellâba noir et un voile blanc.

## HISTOIRE

### Pedro Jimenez - SAISON 1

Lors d'une discussion avec le chef des Yakuza, King apprend le retour des Vagos, il décide de les rencontrer mais la discussion est maladroite le son de l'autoroute a côté du quartier ZT rend la discussion difficile et énerve Pedro qui a l'impression d'être prit pour un con. Plusieurs jours se passe et le quartier ZT est bloqué par plusieurs camion organisé par Juan, King subit le siège et n'étant toujours pas armée ne peut rien faire. Pedro arrive avec son lance roquette et tire sur King, celui-ci meurt sur le coup.

## RELATIONS

### ENEMIES

Pedro : King n'aime pas le fait que Pedro autorise ses hommes a s'habiller de façon un peu classe. Et c'est ce qui créer cette discorde entre eux.
Thought Log

The **Thought Log** is a personal, remembrance-based spreadsheet used for storing thoughts.

## Development

The Thought Log was developed in January of 2019.

## First ever thought

*"I should put some of my clean laundry into the bins under the bed so I don't overflow the dresser's drawers."*

## Importance

The Thought Log is regarded as one of the most important spreadsheets ever made, and is the absolute most important (and most used) remembrance-based spreadsheet ever made.

## Thought Log spinoffs

* Remembrance Log
* OMM Log
Carmi

**Carmi** est une petite main, il en travaille en famille dont il est le maillon faible. Pedro profite de lui pour obtenir des informations.

## APPARENCE

Carmi est un homme mesurant 170cm, de type hispanique. Il a les cheveux noir et les yeux marrons. Il ressemble un peu à Juan mais en plus jeune et avec un air niais.

## HISTOIRE

### Pedro Jimenez - SAISON 1

Carmi rencontra Pedro à l'hôpital pendant l'attaque des Families sur Smoke et Felipe. Plusieurs jour plus tard Carmi écrasa Felipe avec son scooter, Pedro décida de le laisser en vie à condition qu'il lui retrouve le flic qui planque dans leur quartier. Carmi fit sa part du marché en ramenant le flic à Pedro avant son départ, Pedro tenu sa promesse et le laissa partir.
Akaviir

-Nocturnal (expareja)

-Takhisis (hijo)

-Morgion (nieto)

-La Orden del Dragón

Patrón de los dragones, los humanos y la sangre real, considerado el dios de los reyes, líderes, el imperio de eblaria, la aspiración y el éxito. Hijo del amor de Jolith y Misha, creador de la raza humana, los dragones y los dragonborn.

Los dragones que lo adoran suelen ser metálicos, especialmente los plateados, pero ningun dragón crómatico adora a Akaviir, solo respetan su poder.

Su adoración es legal en el imperio y la gran mayoría de civilizaciones. Es parte de los 7 dioses del bien y de las 13 divinidades legales en el mundo.

## Descripción

Se le representa como un dragón de 8 alas plateado de ojos blanco. La figura del dragón siendo de importancia en el imperio de Eblaria, mientras que en la monarquía Aka'viiri usan las alas para representarlo. Ambas autoridades políticas tienen como símbolo a Akaviir.
My Spreadsheet Tools Wiki

## Welcome to the Spreadsheet Tools Wiki

This Wiki lists all of the spreadsheet tools you have used or are currently using, and explains them in detail.

## List of spreadsheet tools

* Plan Spreadsheet
* Thought Log
* School Hub
* Habits Log
* Remembrance Log
* Shopping Hub
* Before Bed List and Before School List
* Desired Search Log
* Saved Videos
* Problem and Solution Sheet
* Calendar Management Hub
* Sleep Hub
* Punishments
* Free Trial Tracker
* Distractions Log
* Repeating Tasks List
Zivilyn

-Shinare (hermana)

-Chislev (hermana)

-Nuitari (esposa)

-Nocturnal (hija)

-Takhisis (nieto)

-Morgion (nieto)

Patrón de la neutralidad, se le considera el dios del conocimiento imparcial, el entendimiento, la imparcialidad y la individualidad, haciendolo uno de los dioses menos adorados y más debiles del universo. Sus devotos son aquellos que prefieren alejarse de todos los conflictos del mundo y mantenerse en un estado de neutralidad real. Se le representa como un planeta verde o como una balanza de marmól. Reside en el plano Etéreo (del plano material).

Su adoración es legal en el imperio y la gran mayoría de civilizaciones. Es parte de los 6 dioses neutrales y de las 13 divinidades legales en el mundo.

## Descripción

Se le representa como un planeta verde o como una balanza de marmól.
Before Bed List and Before School List

Before School List

The Before Bed List section of the spreadsheet.

The **Before Bed List and Before School List** is a joint personal hybrid spreadsheet used to organize the process of getting ready for bed and getting ready for school. It is classified both as a school-focused spreadsheet and a sleep-focused spreadsheet.

It was originally known as the Before Bed List, but the Before School List later was added, which caused the spreadsheet to be renamed.
N&M Hub

The **Night and Morning Hub**, abbreviated to **N&M Hub**, is a hypothetical joint spreadsheet that could operate as the first four-purpose spreadsheet.

If it did exist, it would be classified as a sleep-focused spreadsheet, a school-focused spreadsheet, a remembrance-based spreadsheet, and a planning spreadsheet.

## Composition

The N&M Hub would consist of the Before Bed List and Before School List, a downsized version of the Plan Spreadsheet, and a spreadsheet with things to remember when waking up.
Niggurath

-Gol-Goroth (hermano)

-Vulthoom (hermana)

-Sho-Gath (hermano)

-Sargonnas (hermano)

-Othuum (hijo)

-Othuyeg (hijo)

-Ob'mbus (hijo)

El devorador de mundos, Niggurath la bestia del vacío es una deidad insaciable que constantemente está buscando consumir pedazos del gran dios muerto Celestian, su objetivo final es consumir Mundus, sin embargo, a pesar de su sed infinita, se le hace imposible llegar a nuestro mundo sin ser vencido por los dioses del bien.

En algun punto antes de la era escarlata Niggurath ataco Mundus junto a sus tres hijos Othuum, Othuyeg y Ob'mbus. La batalla termina en la destrucción de las cuatro criaturas del vacío a manos de las tres diosas lunares.

## Descripción

Su forma física es muy abstracta para ser entendida realmente por mentes mortales, por lo tanto se le suele ver como un gigantesco agujero negro, y sus seguidores nihilistas lo ven como una cabra negra de tres ojos morbidamente obesa.
Morgion

Patrón de los trasgos, es considerado el dios de las plagas, las enfermedades, las ratas y la pudredumbre. Es producto del incesto entre la diosa Nocturnal y su hijo Takhisis. Reside en el plano del Abismo.

Su adoración es ilegal en el imperio y la gran mayoría de civilizaciones. Es parte de los 7 dioses oscuros, y se le considera el más débil de ellos.

## Descripción

Se le representa como una masa de hongos, ratas e insectos vagamente humanoide en forma.
Shlithneth

-Nyocroma (hermano)

-Q'th-ez (hermano)

-Zathog (hermano)

El primogénito de Thog y Yorith, y oficialmente la tercera criatura del vacío en existir. Esta criatura nació con un solo propósito, impregnar La Luz. Al hacerlo, está se dividió en dos y estas se siguieron reproduciendo. Básicamente Shlithneth es la criatura que ocasionó que eventualmente existiera Mundus y el resto de los acontecimientos cósmicos. Al impregnar La Luz, la criatura desapareció y volvió al vacío de donde vino, esperando el fin del universo y la aparición de una nueva Luz, repitiendo le proceso y sirviendo como un ciclo existencial.

## Descripción

Completamente abstracto, pero al ser visto por un mortal, lo que ve es una masa gigante de carne, huesos, nervios, ojos y apéndices blancos.
Deck of Many Things (Lesser Chaos Version)

Un deck de cartas mágicas capaces de crear un completo caos siempre que se introduce, eso siendo algo bueno para la party, como algo malo, es completamente aleatorio.

## **Historia**

El deck de cartas aparece por primera vez en el Capítulo 14 de la campaña de promesas de un cielo rojo, Una bruja que solía adorar a Cerys, cuando muere, es obligada a quedarse como prisionera en su plano sacando cartas para aventureros a cambio de 5 HP de vida del usuario.

El deck vuelve a aparecer años después en la campaña de "Deidades Falsas" como el premio de un battle royale impuesto por Eldir.

## **Propiedades**

El deck esta dentro de una pequeña caja de cartas, al sacar una inmediatamente se sufre el efecto.

* **Tonto** (Joker color): Decrease your top 3 stats by 1 point, increase your bottom 3 stats by 1 point.
* **Mago** (Joker monocromático): You gain a cantrip of your choice from the Wizard's list of cantrips. Figure out logistics depending on character.
* **El bis Obispo** (As de corazones): You may ask one question of your God. This power does not need to be used immediately.
* **La Emperadora** (As de tréboles): 5,000 Gold appears at your feet.
* **El Emperador** (2 de corazones): You gain rightful ownership of a small keep somewhere in the world. The keep is currently occupied and you must clear them out before claiming the keep.
* **El Sacerdote** (2 de tréboles): Gain proficiency in a skill of your choice.
* **Los Amantes** (3 de corazones): An NPC falls in love with you.
* **El Carruaje** (3 de tréboles): An NPC becomes your follower. Low CR NPC stat block that makes sense for the character. Scale based on level.
* **El Hechizero** (4 de corazones): Gain a magical weapon or piece of armor. Scale quality based on level.
* **El Hermitaño** (4 de tréboles): Draw two more cards. Choose one.
* **Ruleta** (5 de corazones): Draw two more cards. You get both.
* **Justicia** (5 de tréboles): A powerful angel becomes your enemy.
* **El Verdugo** (6 de corazones): An NPC becomes your enemy.
* **Muerte** (6 de tréboles):You will die three times in the course of the day. Last death will be an explosion, and only chunks of your body will be left.
* **El Clérigo** (7 de corazones): Gain the Healer Feat.
* **El Demonio** (7 de tréboles): A powerful devil becomes your enemy.
* **La Torre** (8 de corazones): A calamity will befall a place important to you.
* **La Estrella** (8 de tréboles): Gain a magical item (non-weapon/armor). Scale quality based on level.
* **Nuitari** (reina de corazones): Decrease one of your ability scores by 2. Can't be your lowest.
* **Solinari** (reina de tréboles): Increase one of your ability scores by 2. Can't be your highest.
* **Juzgado** (rey de corazones): Your life up to this point will be judged by the multiverse judges. Potentially warrants for your arrest or boons for being a hero, potentially nothing.
* **El Mundo** (rey de tréboles): Each player (including you) draws a card.
Distractions Log

The **Distractions Log** is a personal discipline-based spreadsheet used to mark distractions and the amount of times they occur, in order to try and eliminate them from occurring in the future. The idea for marking distractions to try and eliminate them was originally put to work in the Time Recording Log.
Copa de Caballero

Una copa de madera con piezas de metal y bellamente tallada con alusiones al dios Jolith.

## **Historia**

Un artículo mágico de la tienda de las 3 hermanas en Southpass.

## **Propiedades**

Al poner cualquier tipo de líquido, este líquido se transforma en un vino de decente calidad. A menos que el líquido sea mágico o provenga de una fuente mágica. Solo puede transformar 1 galón de líquido por día.
Espadas Matadragones

Las espadas matadragones son items mágicos extraños fabricados en eras anteriores a la era escarlata cuando los dragones eran comunes en el mundo y una amenaza para el continente. Están hechas de un extraño material metálico oscuro que remite a un obsidiano endurecido.

## **Historia**

### **Campaña: Promesas de un Cielo Rojo**

Es un objeto que se le compra una espada larga matadragones con 20 HP a Bran, el demonio en su tienda general de Hornraven, cuando los heroes estan atrapados en el submundo del caos. Huk Nuk se quedo la espada, ya que solo él y Thia tienen experiencia con estás, y Thia realmente no la quería.

### **Campaña: Idolos Falsos**

Se encuentra una greatsword matadragones quebrada en dos ofrecida al dragón negro en los pántanos en el borde sur del Habou entre las tierras bárbaras y el imperio de Eblaria. Esta espada era un regalo de Ragna, el paladín de Takhisis, a este dragón joven como un gesto de amistad, para que mantuviera segura la zona, sin saber, que poco después el dragón iba a ser infectado por una plaga de Morgion, para quitarle su terreno y darselo a las fuerzas demoniacas, y su general la Dama Violeta.

## **Usuarios**

-Huk Nuk Kul

-Ydar Balgaris

## **Propiedades**

You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.
Nocturnal

-Akaviir (expareja)

-Takhisis (hijo/expareja)

-Morgion (hijo)

Patrona de los ladrones, asesinos y algunos rogues, es considerada la diosa del robo, el egocentrismo, las sombras y la oscuridad. Es la hija de la luna Nuitari y el dios Zivilyn, tuvo un hijo con el dios dragón Akaviir llamado Takhisis el demonio, y con Takhisis tuvo al dios Morgion. Se le considera la madre de las sombras y el engaño, además también se le considera una de los tres dioses osuros más poderosos. Reside en el plano de Hades en el cual tiene mucho poder.

Su adoración es ilegal en el imperio y la gran mayoría de civilizaciones. Es parte de los 7 dioses oscuros.

## Descripción

Es representada como un cuervo, una sombra sin forma o una bella mujer de piel blanca y ojos completamente negros. Usualmente esta acompañada por una manada gigantesca de cuervos.

## Items Notables

-La Rosa Negra

-Daga de Arañas

-El Arco de Juramentos
Botas Voladoras de Habba

Unas botas bendecidas por la diosa de la naturaleza Habba, hechas de un fino cuero élvico y con unas pequeñas alas plumadas mágicas en sus lados.

## **Historia**

Fueron usadas por Ciri Shortwick en el capítulo 10, y gracias a ellas logro ganar el Battle Royale. Sin embargo, las botas no duraron para siempre y fueron confiscadas al final del sueño ya que no le permancían fuera del sueño.

Una vez que liberarón la tienda de las 3 hermanas de la magia de Cerys, Ciri compro las botas por 500 gp.

## **Propiedades**

Cuando usas estas botas, tienes una velocidad de vuelo igual a la de tú velocidad normal. Puedes usar las botas para volar por 4 horas al día. Si se acaba el tiempo de vuelo, caes a velocidad normal al suelo. Las botas regeneran 2 horas de vuelo cada 12 horas si no se estan usando.
Sargonnas

-Sho-Gath ("hermano")

Sargonnas es el patrón de todos los monstruos y bestias, es considerado el dios del enojo, la caza, la venganza, los monstruos y abominaciones. Es el hijo del gran dios Celestian y el producto del vacío Nyocroma, convirtiendolo en un dios híbrido, sin embargo, por su indiferencia hacia los planos del vacío se considera un dios, en cambio de solo una criatura del vacío. Su hermano es el lúbubre dios Sho-Gath. Reside en el plano del Abismo.

## Descripción

Es representado como una gran inconcebible masa cambia-formas.
Zathog

-Nyocroma (hermano)

-Shlithnet (hermano)

-Q'th-ez (hermano)

Uno de los primeros hijos de Thog y Yorith, es probablemente uno de los seres más poderosos del universo. Es considerado la deidad del espacio y tiempo. Mientras esta criatura viva, existirá el tiempo y el espacio.

Esta criatura opera en un plano de la existencia que existe entre universos, llamado "La Corte Multidimensional", en este plano se exigen las reglas básicas de moral y se condenan crimenes contra la realidad y las leyes contra el universo.

## **Descripción**

Al igual que sus hermanos, Zathog es imposible de entender por las mentes mortales, su forma física es demasiado abstracta, por lo tanto, para comunicarse creo un avatar, quien llamó "El abogado dimensional", un ser que asiste en los jurados de la Corte Multidimensional. Este abogado se ve como un ser colosal hecho de estrellas y galaxias, con traje entero.

## **Historia**

### **Campaña: Promesas de un Cielo Rojo**

#### **El Submundo del Caos, parte 1:**

Cuando los Copos Ardientes llegaron al Circo del Caos se detuvieron a inspeccionar los alrededores antes de entrar a la guarida de TV Pie, encontraron una bruja que lee cartas de tarot, pero estas cartas realmente son un Deck of Many Things, y una de esas cartas transporto a Huk a la Corte Multidimensional para ser juzgado moralmente. Zathog siendo parte de la corte, asistiendo al Juez Multidimensional.

### **Campaña: Idolos Falsos**

#### **Battle Royale:**

El Deck of Many Things vuelve a aparecer, y con él, la carta del Juez, que transporto a Chrysalis (mala) a la corte para ser juzgada, esta vez por Zathog. Zathog la encuentra culpable de crímenes contra la confianza y le impone un castigo en la forma de un zone of truth constante. Chrysalis es defendida por Eldir, en un argumento que Zathog no pudo lógicamente juzgar, y el castigo se le quita, a cambio de que Chrysalis le venda su alma a Eldir.
Chislev

-Shinere (esposa)

-Branchala (hija)

Chislev se considera la diosa del instinto, el mundo natural y el mundo espiritual. Sus devotos usualmente son granjeros, colonizadores y consumidores de drogas alucinógenas. Es la hija del gran Celestian con la diosa Ehlonna, esposa de Shinere y madre de Branchala. Reside en el plano material durante invierno y en el plano Etéreo (sobre el material) el resto de las estaciones.

Su adoración es legal en el imperio y la gran mayoría de civilizaciones. Es parte de los 6 dioses neutrales y de las 13 divinidades legales en el mundo.

## Descripción

Es representada como un planeta brillante que usualmente se logra ver en las noches de invierno.