Aspect List

## Amphibian Aspects

#### Aspect of the Lesser Hydra

This is the distilled essence of what makes a Hydra a Hydra. Regenerating from gruesome wounds in seconds, killing your enemies simply because they cut you as your blood poisons theirs or create redundant organs to survive lethal injuries.

Requirements for Activation:

* 1,000 XP
* Open Aspect Slot

Grants:

* +5 Fortitude

One of the following Skills:

* Hydra’s Regeneration
* Toxic Blood
* Redundant Organs

#### Aspect of the Hydra

This is the distilled essence of what makes a Hydra a Hydra. Regenerating from gruesome wounds in seconds, killing your enemies simply because they cut you as their blood poisons theirs, grow a second head or create redundant organs to survive lethal injuries.

Requirements for Activation:

* 2,000 XP Open
* Aspect Slot

Grants:

* +10 Fortitude

One of the following Skills:

* Hydra’s Regeneration
* Toxic Blood
* Redundant Organs
* Second Head

#### Aspect of the Greater Hydra

This is the distilled essence of what makes a Hydra a Hydra. Regenerating from gruesome wounds in seconds, killing your enemies simply because they cut you as your blood poisons theirs, outright ignore damage to your body or create redundant organs to survive lethal injuries.

Requirements for Activation:

* 5,000 XP
* Open Aspect Slot

Grants:

* +15 Fortitude

One of the following Skills:

* Hydra’s Regeneration
* Toxic Blood
* Redundant Organs
* Second Head
* Ignore Injury

### Aspect of the Lernean Hydra

This is the distilled essence of what makes a Hydra a Hydra. Not just any Hydra, though, but the fundamental essence of this many-headed serpent beast, the monster who fought Hercules himself.

A monster able to regenerate from even the most gruesome of injuries as its blood kills those who dare strike it, its breath bringing pestilence and death, and whenever it loses a head, two more grow back, ready to tear apart its attacker piece by bloody piece, completely ignoring its own injuries in the process, and even its very breath brings death. Nothing can end this beast!

Requirements for Activation:

* 10,000 XP
* Open Aspect Slot

Grants:

+20 Fortitude

One of the following Skills:

* Hydra’s Restoration
* Vengeful Blood
* Disposable Organs
* Myriad Heads
* Dismiss Injury
* Adaptive Regeneration
* Breath of Virulent Toxins

## Ephemeral Aspects

#### Aspect of the Specter

This is the distilled essence of what makes a Specter a Specter. Walking through walls as if there were nothing there, a rather loose relationship with gravity and the power to hunt the living with ease.

Requirements for Activation:

* 1,000 XP
* Open Aspect Slot
* Grants:
* +5 Magic Regeneration

One of the following Skills:

* Spectral Shift
* Specter’s Flight
* Hunt of the Damned

#### Aspect of the Wraith

This is the distilled essence of what makes a Wraith a Wraith. Create weapons from mana with a thought, find the living at a glance, become a ghostly presence and leave behind mortality, clad yourself in magically resistant plate at a whim.

Requirements for Activation:

* 2,000 XP
* Open Aspect Slot

Grants:

* +10 Strength

One of the following Skills:

* Ghostly Arsenal
* Hunt of the Damned
* Body of the Wraith
* Plate of Darkness

#### Aspect of the Poltergeist

This is the distilled essence of what makes a Poltergeist a Poltergeist. Walking through walls as if there were nothing there, a rather loose relationship with gravity, the power to hunt the living with ease and toss around cars as if they were mere Legos.

Requirements for Activation:

* 2,000 XP
* Open Aspect Slot

Grants:

* +10 Magic Power

One of the following Skills:

* Poltergeist’s Flight
* Poltergeist Shift
* Hunt of the Damned
* Telekinetic Domain

#### **Aspect of the Arcane Poltergeist**

This is the distilled essence of what makes an Arcane Poltergeist an Arcane Poltergeist. Walking through walls as if there were nothing there, a rather loose relationship with gravity, the power to track the living with casual ease, see through walls, or just toss around buildings as if they were mere Legos.

Requirements for Activation:

5,000 XP

Open Aspect Slot

Grants:

* +15 Magic Power

One of the following Skills:

* Flight of the Poltergeist
* Ephemeral Form
* Haunting Pursuit
* Telekinetic Domain
* Ghostly Senses

#### Aspect of the Archspecter

This is the distilled essence of what makes an Archspecter an Archspecter. Free yourself from the shackles of mortality in oh so many ways, bring death with a mere touch, hunt down your living prey with impunity no matter how far they might run and where they might hide.

Requirements for Activation:

* 10,000 XP
* Open Aspect Slot

Grants:

+25 (20 base +5 bonus from Einherjar race) Magic Regeneration

One of the following Skills:

* Ephemeral Phase
* Ghostly Freedom
* Endless Haunting
* Spectral Touch
* Spectral Armament

## Light Aspects

#### Aspect of the Lesser Illusionist

This is the distilled essence of what makes a Lesser Illusionist a Lesser Illusionist. Mess with your enemies’ senses, create false images to trick them, or simply create holograms for less bloodthirsty occasions.

Requirements for Activation:

* 1,000 XP
* Open Aspect Slot

Grants:

* +5 Perception

One of the following Skills:

* Lesser Perception Block
* Basic Illusion
* Mobile Illusion

#### Aspect of the Fata Morgana

This is the distilled essence of what makes a Fata Morgana a Fata Morgana. Mess with your enemies’ senses, create false images to trick them, or simply create holograms for less bloodthirsty occasions.

Requirements for Activation:

* 2,000 XP
* Open Aspect Slot

Grants:

+10 Perception

One of the following Skills:

* Perception Block
* Improved Basic Illusion
* Hologram
* Tactile Illusion

### Aspect of the Reality Filter

This is the distilled essence of what makes a Reality Filter a Reality Filter. Create grand illusions both static and infinitely versatile, act unseen and unheard, or shift another’s sense of reality so thoroughly that they may never recover.

Requirements for Activation:

* 10,000 XP
* Open Aspect Slot

Grants:

+20 Perception

One of the following Skills:

* Perception End
* Reality Shift
* Set Illusions
* Free Illusions
* Alter Reality

## Metal Aspects

#### Aspect of the Barbed Dervish

This is the distilled essence of what makes a Barbed Dervish a Barbed Dervish. Manifest barbed wire at will or control it as if it were a part of your own body.

Requirements for Activation:

* 1,000 XP
* Open Aspect Slot

Grants:

* +5 Strength

One of the following Skills:

* Barbed Wire Manifestation
* Wire Control

#### Aspect of the Blade Tempest

This is the distilled essence of what makes a Blade Tempest a Blade Tempest. Manifest edged weapons of all stripes at will, strengthen them to an extreme degree or manipulate them using your will alone.

Requirements for Activation:

* 2,000 XP
* Open Aspect Slot

Grants:

* +10 Strength

One of the following Skills:

* Blade Manifestation
* Blade Control
* Eternal Blades

#### Aspect of the Razor Apparition

This is the distilled essence of what makes a Razor Apparition a Razor Apparition. Make your weapons as eternal as a mountain, wield said weapons without needing to physically hold them, leave behind devastating cuts in the air for your foes to stumble into, or ensure that your wounds continue to grow more severe even after your weapon has long since been removed from your enemy’s body.

Requirements for Activation:

* 5,000 XP
* Open Aspect Slot

Grants:

* +15 Strength

One of the following Skills:

* Immortal Blades
* Remote Wielding
* Razor Trails
* Wound Shred

### Aspect of the Living Sword

This is the distilled essence of what makes a Living Sword a Living Sword.

Make your weapons able to outlive the heat death of the universe, make them so deadly that merely standing in places where they’ve been can cause injuries, wield as many blades as you want simultaneously, cause wounds that are nigh-impossible to heal, or ensure that your weapons will never be lost.

Requirements for Activation:

* 10,000 XP
* Open Aspect Slot

Grants:

+20 Strength

One of the following Skills:

* Inviolable Blades
* All-Blade Style
* Annihilating Trails
* Devastating Wounds
* Unhindered Bladework

## Prehistoric Aspects

#### Aspect of the Megalodon

This is the distilled essence of what makes a Megalodon a Megalodon. Gain a form perfect for underwater combat, launch yourself forward into a devastating charge, regrow your teeth and other natural weapons ad infitum or gain the ability to sense electricity.

Requirements for Activation:

* 2,000 XP
* Open Aspect Slot

Grants:

* +10 Agility

One of the following Skills:

* Shark’s Body
* Wave Charge
* Revolver Dentition
* Electrosense

#### Aspect of the Dunkleoesteus

This is the distilled essence of what makes a Dunkleosteus a Dunkleosteus. Breathe underwater without any issues, manifest plates of bone to protect yourself or bite through literally any kind of armor with your new anti-armor teeht

Requirements for Activation:

* 1,000 XP
* Open Aspect Slot

Grants:

+5 Fortitude

One of the following Skills:

* Gills
* Ossified Armor
* Anti-Armor Bite

## Draconic Aspects

#### Aspect of the Acid Drake

This is the distilled essence of what makes a Drake a Drake. Wield elemental breath weapons of any kind, armor yourself with the scales of some of the greatest creatures of myth and legend or have their ancient and powerful heartbeat within your breast.

Requirements for Activation:

* 1,000 XP
* Open Aspect Slot

Grants:

* +5 Agility

One of the following Skills:

* Acid Breath
* Drake’s Heart
* Drake’s Hide

#### Aspect of the Lindwyrm

This is the distilled essence of what makes a Lindwyrm a Lindwyrm. Physical Power, deadly acid, one of the most insane personal defense Skills in the world and an overall increase in sheer draconic badassery are all things that can be gained by slotting this ability.

Requirements for Activation:

* 5,000 XP
* Open Aspect Slot

Grants:

* +10 Strength
* +10 Agility

One of the following Skills:

* Lindwyrm’s Heart
* Lindwyrm’s Raiment
* All-Dissolving Breath
* Moment of Immortality

## Demonic Aspects

#### Aspect of the Imp

This is the distilled essence of what makes an Imp an Imp.

Requirement for Activation:

* 1,000 XP
* Open Aspect Slot

Grants:

* +5 Agility

One of the following Skills:

* Infernal Bolt
* Impish Agility

#### Aspect of the Demon Lord

This is the distilled essence of what makes a Demon Lord a Demon Lord. Physical Power, control over the most lethal flame in existence, an immensely powerful personal defense Skill or merely a way to guarantee a little breathing room, no matter how obstinate the people bugging you may be, if you don’t choose to take on the form of a demon for a brief moment to take care of things in a far more direct manner, that is.

Requirements for Activation:

* 5,000 XP
* Open Aspect Slot

Grants:

* +10 Strength
* +10 Constitution

One of the following Skills:

* Grand Hellflame
* Moment of Immortality
* Hellborn Avatar
* Personal (Hell)Space

## Undead Aspects

#### Aspect of the Lich

This is the distilled essence of what makes a Lich a Lich. Curse your opponent to let you inflict injuries that last, keep the perfection of your form for all eternity, and more.

Or do you wish to fully transcend the limits of mortality, create a Phylactery and a skeletal body to live for eternity?

Requirements for Activation:

* 5,000 XP
* Open Aspect Slot

Grants:

* +20 (15 base +5 bonus from Einherjar race) Magic Power

One of the following Skills:

* Perfect Form
* Superiority of Undeath
* Lich’s Curse
* Skeletal Body Manifestation
* Phylactery Creation

#### Aspect of the Death Knight

This is the distilled essence of what makes a Death Knight a Death Knight. Heavy Armor manifested from thin air, the ability to wear said heavy armor ad infinitum, having armor constantly be reinforced when it gets damaged, even summon an ancient weapon of power should the need arise.

Requirements for Activation:

* 5,000 XP
* Open Aspect Slot

Grants:

* +20 (15 base +5 bonus from Einherjar race) Strength

One of the following Skills:

* Knight’s Eternal Blades
* Ghostly Armor
* Death Knight’s Endurance
* Armored Echo

#### Aspect of the Ankou

This is the distilled essence of what makes an Ankou an Ankou. A being capable of both dealing death and resisting it when it comes for it. Shut down all hostile efforts at recovery, become free from the limitations of a mortal shell, and vanish into nothingness after bringing death to those who deserve it.

Requirements for Activation:

* 10,000 XP
* Open Aspect Slot

Grants:

+25 (20 base +5 bonus from Einherjar race) Magic Regeneration

One of the following Skills:

* Eternal Restoration
* Freedom from Mortal Limits
* Implements of True Death
* Reaper’s Cloak
* Endure Eternity

### Aspect of the Royal Draugr

This is the distilled essence of what makes a Royal Draugr a Royal Draugr. Wrap yourself in heavy armor that can be resummoned at will, reinforce existing armor to be nearly impossible to permanently destroy, ensure your allies are not stopped by something as simple as dying, and more besides.

Requirements for Activation:

* 10,000 XP
* Open Aspect Slot

Grants:

+25 (20 base +5 bonus from Einherjar race) Fortitude

One of the following Skills:

* Spectral Plate
* Endurance of the Eternal Warrior
* Ancient Arms
* Loyalty Past Death
* Miasmic Field
* Always Armored
* The Dead Feel No Pain

## Elemental Aspects

#### Aspect of the Space Elemental

This is the distilled essence of what makes a Space Elemental a Space Elemental. Twist space into a pretzel, make said spatial twisting vastly easier, even alter the very flow of time, or you may render yourself immune to such manipulations.

Requirements for Activation:

* 2,000 XP
* Open Aspect Slot

Grants:

* +10 Magic Power

One of the following Skills:

* Warp Space
* Spatial Affinity
* Fixed Point
* Slow-Zone

## World Boss Aspects

### Aspect of the Nidhogg

This is the distilled essence of what made Nidhogg the monster that it was, capable of threatening the World Tree itself. Gain the indestructibility of a World Boss, venom capable of annihilating even the very land you stand on, or temporarily become an avatar of destruction.

Requirements for Activation:

* 100,000 XP
* Open Aspect Slot

Grants:

* +100 Fortitude
* +50 Strength

One of the following Skills:

* Worldbane Venom
* Destructive Existence
* Incarnation of Destruction

### Aspect of the Jormungandr

This is the distilled essence of what made Jormungandr a threat to the world as a whole, able to wrap around it as if it were the very equator. Gain the indestructibility of a World Boss, grow to an incredible size, synthesize a venom capable of bringing even the greatest low and devour the very world itself if need be.

Requirements for Activation:

* 100,000 XP
* Open Aspect Slot

Grants:

* +100 Fortitude
* +50 Agility

One of the following Skills:

* Titanic Threat
* Godbane Venom
* Infinite Stomach

### Aspect of Ymir

This is the distilled essence of what made Ymir a titan of universal proportions. Gain the indestructibility of a World Boss, wield the flames of Muspelheim, the freezing winds of Niflheim, or grow to titanic heights to crush your opponents underfoot.

Requirements for Activation:

* 100,000 XP
* Open Aspect Slot

Grants:

* +100 Fortitude
* +50 Strength

One of the following Skills:

* Burning Storms of Muspelheim
* Freezing Winds of Niflheim
* Titanic Growth

### Aspect of Balor

This is the distilled essence of what made Balor of the Evil Eye a monster capable of annihilating countries.

Gain the indestructibility of a World Boss, annihilate the area around you merely by existing or simply by glaring at an offending object, and crush whatever you want underfoot.

Requirements for Activation:

* 100,000 XP
* Open Aspect Slot

Grants:

* +100 Magic Power
* +50 Magic Regeneration

One of the following skills:

* Field of Annihilation
* Glare of Obliteration
* All-Crushing Fist

1. ↑ 1.0 1.1 1.2 1.3 Chapter 283: World of Aspects, The Rest
2. ↑ https://discord.com/channels/1034104494243463168/1036297032844988438/1183527839744663633
3. ↑ https://discord.com/channels/1034104494243463168/1036297032844988438/1183528678794215545
4. ↑ https://discord.com/channels/1034104494243463168/1036297032844988438/1188220298877747301
5. ↑ https://discord.com/channels/1034104494243463168/1036297032844988438/1192502642170150952