Housing

WIP

**Housing** was introduced in Quest Quest 1, but was heavily changed upon the release of Quest Quest 2.

Build Quests had Players build a house in a specific plot, which they (or someone else in Quest Quest 1) could then live in.

## Housing Locations/Districts

### Vacation Homes

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### Questington

In Quest Quest 1, five houses (and subsequently five Build Quests) existed. Most of the houses were used either short-term or not at all. Build Quests were assigned like regular quests and there was no cost to moving in. The five houses were located at the backend of Questington, between the Onsen and the back of the Explorer's Guild.

## Mechanics/Features

### Purchasing

Houses are sold via a lottery. Once a Player or Player Guild pays the necessary Quest Coins to purchase a plot, the lottery begins. During the duration of the lottery, any Player or Player Guild may enter the lottery (assuming they pay the required amount of Quest Coins). Lotteries typically take one week to complete. Once the lottery is over, a random name will be selected from the entrants, and that Player or Player Guild will become the official owner of the plot. If that Player/Player Guild already owns a house in that district, they will be given 24 hours to decide which plot they wish to keep. If they choose to keep their old house, the auction will have a redrawing. Players and/or Player Guilds that did not win the lottery will have their entry fee returned to them in full.

Vacation Homes are sold outright and do not have any lotteries involved. Vacation Homes are sold on a "first come, first serve" basis.

Discounts can be applied when purchasing (or entering the lottery for) a plot. Discounts are either applied server-wide during special events or Players/Player Guilds can substitute certain custom items for Quest Coins.

### Ownership

A house can only be owned by one Player or one Player Guild at a time. A Player or Player Guild can only own one house per housing district. Individual Players are more than welcome to invite people into their house, but a guest will not be recognized as a tenant by Quest Quest. Quests, rewards, etc. related to the house will belong solely to the actual owner.

All houses/plots have a sign naming the property owner.

### Returning/Selling/Transferring A House

In the case that a Player or Player Guild wishes to return their house to Quest Quest, they may do so at any point. Quest Quest will refund the Player/Player Guild a small portion of their original sale value. The house may or may not be demolished following the return of said house.

Players/Player Guilds may not sell or transfer their house to another Player or Player Guild. This includes situations in which the Player runs the Player Guild they wish to transfer to/from. Exceptions can be requested, but are typically only approved in cases such as a.) marriage, b.) quitting the server, c.) Player Guild creation was delayed.

Returning a house, or transferring the house, is the only known way to "move" from one plot to another if they are already in possession of a house in that district.

## Plot Sizes

### Unspecified

In Quest Quest 1, plots were marked with colored concrete but had no other specifications/categorizations/cost. They were as big or as small as the general area would allow. In general, unspecified-sized plots are similar in size to small plots.

## History

Housing
 1.0
 2.0

## Trivia

* Player housing was meant to be a fun building project and nothing more, but later became an integral feature!
* Through the use of discounts, a small house can be obtained for absolutely FREE!

## See Also

* Questington
* Eureka (Location)
* Garden
* Merchant Association Housing Grant