recursal/Fanatic-Fandom huggingface dataset:
Babylon 5 Multi-Part PPG

**Name**: Multi-Part PPG
**Model**: Westlake & Grummon PPG Pistol
**Type**: Ranged Energy Weapon
**Scale**: Character
**Skill**: Blaster
**Weight**: 0.45 kg
**Ammo**: 20
**Cost**: 950 credits
**Availability**: X
**Fire Rate**: Semiautomatic
**Range**: 1-37/92/183 meters
**Damage**: 3D

**Description**: A favorite among smugglers and diplomats who wish to avoid too many awkward questions, the multi-part PPG is broken down into three or four separate components which are then fitted into more innocuous items such as lighting fixtures, food dispensers and vidscreens. This has the advantage of masking the power source and ammunition caps of the PPG from weapon scanners by placing them close to other high energy devices. It takes one full minute to detach all the parts of a multi-part PPG from their hiding places and assemble the weapon. In all other ways, it functions as a standard PPG.

**Source**:

* The Babylon 5 Project: Westlake & Grummon PPG Pistol
* Babylon 5 2nd Edition Sourcebook (pages 137-138)
* thedemonapostle
Civilian PL02 "Velacia" Light Fighter

**Name**: PL02 Velacia
**Craft**: Civilian PL02 Velacia Light Fighter
**Type**: Light Fighter
**Scale**: starfighter
**Length**: 20 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Passengers**: 1
**Cargo Capacity**: none
**Consumables**: 14 days
**Jump Drive**: x10
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 3D
**Shields**: 2D
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Flux Beams**  (firelinked)

Fire Arc: Forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 4D
* **3 Light Ordnance Hardpoints**

Fire Arc: Forward
Crew: 1
Skill: starship gunnery
* **Snipe Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 2
Damage: 4D+1
* **Brute Mk I Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 6D+1
* **Tractor Beam**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Strength: 3D+1
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 1-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 1-500/1,300/2,500m
Ammo: 10
Effects: Enemy Sensors & Fire Control -1 pip
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: The Velacia is a mid-level light fighter available on the civilian market in the Tri-System. Velacias are flown primarily by independent operators, but some have found their way into pirate hands. Good Ol' Boys Haulage, a front for a pirate organization, maintained an Velacia as part of its arsenal. Three of the Tri-System's most noteworthy pilots fly Velacias: Lazenby Simpson, Brad Califaryan and Ignatius Furorum.

The Velacia entered service before 2767. Notable Velacias include D200\_388L (2767), H643\_354D (2786), Z234\_243D (2787) and G568\_32DY. G568\_32DY was stolen from Mendra Space Port in 2790. H643\_354D is unusual in that it has been granted an official License to Kill.

**Source**:

* Wing Commander Encyclopedia: Velacia Light Fighter PL02
* The Wing Commander Role Playing Game (page 331)
* thedemonapostle
Babylon 5 Raider Freighters

**Raider Freighters**

Raider cells with a bit of foresight will sometimes capture the freight vessels they prey upon, rather than simply loot their cargo or scuttle them. Retrofitting them with better armor and upgraded weaponry instead of cargo space, they are then added to the raiders’ fleet in order to attack the next victim. This is not overly expensive, and many tactical raider commanders have found great use for them. Using a small fleet of these ‘decoy’ freighters can be enough to get an entire commercial convoy in a perfect hijacking formation by faking a raider attack in order to get the decoys in position – then springing a second attack from the freighters themselves! Some Raiders find this a very profitable exercise; though others may believe it to be more trouble than it is worth, especially if the freighters are found out early on.

Raider Modified Freighter

Raider Assault Freighter

**Source**

Babylon 5: Ships of the Galaxy (page 148)

thedemonapostle
Black Cat-class sub Prowler

**Name**: Black Cat-class subprowler
**Craft**: UNSC Black Cat-class subprowler
**Type**: Stealth Exfiltration craft
**Scale**: starfighter
**Length**: 50 meters
**Skill**: space transports
**Crew**: 5; skeleton: 1/+10
**Passengers** / **Cargo Capacity**: 38 Spartan III's or 200 metric tons
**Consumables**: 10 weeks
**Slip Space Drive**: x6,160 (4 hour range limit)
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 4D+2
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 2 / 3D

**Stealth Systems**: Difficulty to detect +2D
**Weapons** - None or Minimal

**Description**: Black Cat-class subprowlers are a classification of small exfiltration ships within the UNSC. These vessels replaced the Calypso-class exfiltration craft.

**Description**

Designated as "sub-prowlers," they have extremely limited combat capabilities and are used mostly as exfiltration craft to escape combat situations with stealth and ease. The Black Cat-class subprowlers have Slipspace capacitor of limited use; the capacitor has enough charge for about four hours. Once the capacitor exceeded this duration, the vessel would not be able to enter slipspace.

Black Cats are routinely used on high-risk ops so that UNSC Special Forces can retreat quickly and easily. Each sub-prowler can hold approximately 38 SPARTAN-IIIs.

**Operational history**

Eight such craft were inserted for the SPARTAN-IIIs during Operation: TORPEDO, but only one was used because only two SPARTANs, Lucy-B091 and Tom-B292, survived the engagement.

**Source**:

* Halo Wiki: Black Cat-class subprowler
* thedemonapostle
CCS-class battlecruiser

**Name**: CCS-class battlecruiser
**Craft**: Covenant Empire / Covenant Remnants / The Swords of Sanghelios CCS-class battlecruiser
**Type**: Escort / Fleet Command / Ship – to – Ship Warfare
**Scale**: capital
**Length**: 1,782 x 862 x 230.8 meters
**Skill**: capital ship pilot
**Crew**: 1,782; skeleton: 178/+10
**Passengers**: 2,500
**Cargo Capacity**: 44,550 metric tons
**Consumables**: 7 years
**Slip Space Drive**: x13
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 7D+1
**Shields**: 3D+2
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **12** **Heavy**   **Energy Projectors**

Fire Arc: forward/ventral
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-20/50/100
Atmosphere Range: 2-40/100/200km
Damage: 10D+2
* **45 Heavy**  **Plasma Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 4D+2
* **36 Heavy**  **Plasma Torpedo Launchers**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 6D
* **24 Heavy**  **Pulse Lasers**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D+1
**Complement**

* Type-25 Rapid Assault Vehicles
* Type-32 Rapid Assault Vehicles
* Type-26 Ground Support Aircraft
* Type-26 Assault Gun Carriages
* Spirit dropships **or** Phantom dropships
* Type-31 Exoatmospheric Multi-role Fighters

**Description**: The CCS-class battlecruiser is a heavy warship used by the Covenant Navy, one of several different designs of capital ships they employ. These vessels serve as the backbone of the Covenant Navy and consequently are the most commonly sighted capital ship; they are also commonly tasked with glassing operations.

**Source**:

* Halo Wiki: CCS-class battlecruiser
* thedemonapostle
Colonial Viper MK VII Fighter

**Name**: Viper
**Craft**: Colonial Military Viper mark VII
**Type**: Space Superiority Fighter
**Scale**: Starfighter
**Length**: 9.9 x 2.9 x 5.6 meters
**Skill**: Starfighter Pilot
**Crew**: 1
**Cargo Capacity**: 65 kg
**Consumables**: 12 hours
**Maneuverability**: 3D+1
**Space**: 8
**Atmosphere**: 330; 950 km/h
**Hull**: 5D+1
**Sensors**

* Passive: 40 / 0D+2
* Scan: 80 / 1D+1
* Search: 120 / 2D+1
* Focus: 4 / 3D

**Weapons**

* **3 MEC-A6 30mm Thraxon Autocannons** (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Damage: 5D+2
* **HD-70 Lightning Javelin Missiles**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-5/14/27
Atmosphere Range: 10-500/1,400/2,700m
Ammo: 8
Damage: 6D
**Description**: When the Cylons began their genocide of the Twelve Colonies, the Viper Mark VII was the premiere space superiority fighter in service. While the craft retained the general layout of the Mark II, it was loaded with the latest in networked systems, providing superior battle management and combat information for the pilot. As with the majority of the Fleet vessels, it was programmed with the integrated CNP system that was compromised by the Cylons. Viper Mark VIIs perished by the score when their controls went dead. At the time of the Cylon attack, the Galactica had at most a dozen Mark VIIs onboard. The few surviving Mark VIIs on Galactica have been retrofitted to accommodate older avionic systems.

**Source**:

* Battlestar Galactica Wiki: Viper Mark VII
* Battlestar Galactica Corebook (page 144)
* thedemonapostle
CIS ML4D "Salvia" Destroyer

**Name**: ML4D Salvia-class
**Craft**: CIS ML4D Salvia-class Destroyer
**Type**: Destroyer
**Scale**: capital
**Length**: 114.876 meters
**Skill**: capital ship pilot
**Crew**: 1,360; skeleton: 136/+10
**Passengers**: 340 passengers; 32 hospital beds; & 80 prisoners
**Cargo Capacity**: 1,600 metric tons
**Consumables**: 94 months
**Primary Jump Drive**: x1
**Secondary Jump Drive**: x10
**Tertiary Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 4
**Atmosphere**: 280; 800 km/h
**Hull**: 4D
**Shields**: 4D
**Backup Shields**: 1D+1
**Sensors**

* Passive: 15 / 0D+1
* Scan: 30 / 0D+2
* Search: 45 / 1D
* Focus: 2 / 1D+1

**Weapons**

* **2** **Dual**   **Turret B's**

Fire Arc: Turret x2
Crew: 2
Scale: capital
Skill: capital gunnery
Fire Control: 3D
Space Range: 1/3/5
Atmosphere Range: 2/6/10km
Damage: 5D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1D
**Gear**:

* Escape Pod x17 (100 person capacity per pod)

**Description**: The Destroyer Ship ML4D ("Salvia") is the standard military destroyer of the CIS. They are the largest CIS capital ship routinely sent on space patrol, engaging the numerous pirate fighters which prey on hapless merchants. Their aggressiveness, firepower and ubiquity makes them a frequent target of coordinated pirate operations, and many Salvia have been captured. The ML4D carries a small fighter complement.

Messineo Couriers uses a Salvia as a defensive cruiser. Notable Salvia include the CIS Aggressor and the CIS Lilliana.

**Source**:

* Wing Commander Encyclopedia: Destroyer Ship ML4D
* The Wing Commander Role Playing Game (page 416)
* thedemonapostle
Babylon 5 Sky Serpent Fighters

**Sky Serpent Fighters**

The heaviest fighter in the galaxy, this vessel only qualifies as a fighter by the slightest margin. It is not far in size from the hull of the deadly Stareagle, but uses a far more responsive set of controls akin to those found in the Star Snakes and older versions of Drazi fighters no longer used. The Sky Serpent is a massive dogfighter armed with enough firepower to damage even capital ships if it manages to survive long enough to reach weapons fire range.

Like the Wareagle leads flight groups of Stareagles, the Fanged Serpent leads groups of Sky Serpents. Using an advanced communications hub and sensor package, this command variant of the fighter can keep track of the forward auxiliary craft launched even from larger warships. It trades in the ammunition-hungry missile racks of its brother for a powerful particle blaster, giving it a proper ‘bite’ fitting of its name.

Sky Serpent Heavy Assault Fighter

Fanged Serpent Command Fighter

**Source**

Babylon 5: Ships of the Galaxy (pages 118-119)

thedemonapostle
Centauri Republic Magnus Destroyer

**Name**: Magnus
**Craft**: Centauri Republic Magnus Destroyer
**Type**: Destroyer
**Scale**: capital
**Length**: 540.95 meters
**Skill**: capital ship pilot
**Crew**: 78; Skeleton: 8/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D
**Passengers**: 750
**Cargo Capacity**: 1,500 metric tons
**Consumables**: 12 months
**Hyperdrive**: x16
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 5
**Hull**: 5D
**Sensors**

* Passive: 24 / 0D+2
* Scan: 48 / 1D+1
* Search: 72 / 2D+1
* Focus: 2 / 3D

**Weapons**

* **2 Battle Lasers**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-18/45/90
Damage: 12D
* **3 Matter Cannons**

Fire Arc: 2 forward, 1 aft
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-8/20/41
Damage: 5D+1
* **9 Particle Arrays**

Fire Arc: 3 forward, 2 port, 2 starboard, 2 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-2/4/8
Damage: 5D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 78

* Officers: 4
* Pilots: 12
* Sensor Operators: 12
* Crewmen: 50

* Average Crew Experience Level: Centauri Line
* Stealth: 5 (Base Difficulty to Detect Ship)
* Gravitic Engine
* Jump Point Generator

**Ship Complement**:

* Shuttle: 2
* Sentri Class Medium Fighter: 6

**Source**:

* Babylon 5: Ships of the Galaxy (pages 44-45)
* thedemonapostle
Battlestar Galactica Railguns

Another form of MAW is a railgun. These large weapons use magnetic acceleration to propel an electrically conductive projectile. On a large vessel such as the Galactica, which houses a massive electromagnetic power plant (for both synthetic gravity and FTL needs), railguns can be devastating. Small spacecraft can’t support railguns. Only the largest planetary vehicles, such as an aircraft carrier or naval destroyer would possesses such armaments, and even then only rarely.

 Medium
 Heavy

**Source**

* Battlestar Galactica RPG Corebook (page 134)
* thedemonapostle
Centauri Republic Altarian Class Destroyer

A deadly craft with a well earned reputation for its considerable lethality, the Altarian is an older design dedicated to the matter cannon. The Centauri military sciences officially stopped working on matter-related weaponry decades ago, but the ones still in service on the Altarian still function quite efficiently and are constantly repaired if need be. The Altarian lacks any serious long-ranged weaponry but is more than capable of holding its own once the battle is thoroughly joined. Its matter cannon are used for scouring large sections of hull off the enemy, making it possible for the weaker twin arrays to riddle it with holes and finish it off.

The Altarian has been around long enough that a few houses have made adjustments to them enough to create a handful of common variants. As a planetary bombardment vessel, there are few ships the size of the Elutarian in the Centauri fleet that serve so well, but in frontline battles it is often relegated as a support ship only – as it lacks flexibility. Designed by House Jaddo at the height of their power to demonstrate prestige within the Centaurum, the Magnus destroyer over the original Altarian is a subject of much debate among Centauri nobles, as it ties a great deal of resources into a ship that has never been considered a bastion of survivability. These variants are commonly seen from system to system, but the Altarian remains a steadfast favorite – even in light of its lack of superior range.

Altarian Destroyer

Elutarian Bombardment Destroyer

Magnus Destroyer

**Source**

Babylon 5: Ships of the Galaxy (pages 44-45)

thedemonapostle
Babylon 5 Starfox Fighter

**Name**: Starfox
**Craft**: Belt Alliance Starfox Fighter
**Type**: Fighter
**Scale**: Starfighter
**Length**: 15 meters (estimated)
**Skill**: Starfighter Pilot
**Crew**: 1
**Crew Skill**: Astrogation: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D+1; Starfighter Pilot: 4D+2
**Passengers**: none
**Cargo Capacity**: 60 kg
**Consumables**: 6 days
**Maneuverability**: 4D+2
**Space**: 8
**Hull**: 2D
**Sensors**

* Passive: 8 / 0D+1
* Scan: 16 / 0D+1
* Search: 24 / 0D+2
* Focus: 1 / 1D

**Weapons**

* **2 Matter Guns** (firelinked)

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-3/8/15
Ammo: 6
Damage: 7D
* **2 Dogfight Missile Racks**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-7/17/34
Ammo: 4 missiles per rack
Damage: 5D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 1 Pilot
* Average Crew Experience Level: Belt Alliance Line
* Stealth: 12 (Base Difficulty to detect ship)
* Afterburners
* Fusion Engine
* Pivotal Thrusters

**Description**: One of the predecessors of the Starfury program, the twinwing Starfox was the last that did not use the patented split wing design of the Aurora’s latter models. Still thinking along the lines of atmospheric fighter design even though it was not capable of such flights, the Starfox used the external docking rings alongside Delta-Vs and assault shuttles. Like later designs it was highly maneuverable and carried a powerful set of fighterclass weaponry including matter guns and short-ranged missile systems. Relying too much on ammunition, the Starfox always had to have a carrier nearby to regroup and rearm in a hurry, but focused efforts of Starfox wings were lethal against other fighters of the time.

The Belt Alliance produced thousands of Starfoxes on the first few test deployments of the finished model, many of which were never recalled when the Aurora program created the Tiger Starfury – an obviously superior fighter. The Starfoxes were completely written off as losses in the field, with several enterprising captains and flight commanders making a small fortune selling these ‘missing inventory’ fighters to black markets and mercenaries across the galaxy. It is no wonder why their still is a number of functioning Starfoxes floating around in certain circles.

**Source**:

* Babylon 5: Ships of the Galaxy (page 159)
* thedemonapostle
Centauri Republic Darkner Fast Attack Frigate

**Name**: Darkner
**Craft**: Centauri Republic Darkner Class Fast Attack Frigate
**Type**: Fast Attack Frigate
**Scale**: capital
**Length**: 600 meters
**Skill**: capital ship pilot
**Crew**: 80; Skeleton: 9/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D
**Passengers**: 20
**Cargo Capacity**: 40 metric tons
**Consumables**: 9 months
**Hyperdrive**: x11
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 9
**Hull**: 2D+2
**Sensors**

* Passive: 28 / 0D+2
* Scan: 56 / 1D+2
* Search: 84 / 2D+2
* Focus: 3 / 3D+1

**Weapons**

* **2 Battle Lasers**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-18/45/90
Damage: 12D
* **2 Matter Cannons**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-8/20/41
Damage: 5D+1
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 80

* Officers: 4
* Pilots: 8
* Sensor Operators: 10
* Crewmen: 80

* Average Crew Experience Level: Centauri Line
* Stealth: 11 (Base Difficulty to Detect Ship)
* Gravitic Engine
* Jump Point Generator

**Source**:

* Babylon 5: Ships of the Galaxy (pages 48-49)
* thedemonapostle
Kilrathi Empire "Kamrani" Corvette

**Name**: Kamrani-class Corvette
**Craft**: Kilrathi Kamrani-class Corvette
**Type**: Corvette
**Scale**: capital
**Length**: 110 meters
**Skill**: capital ship pilot
**Crew**: 16; skeleton: 2/+10
**Passengers**: 4 passengers & 34 Hospital patients
**Cargo Capacity**: 100 metric tons
**Consumables**: 14 months
**Jump Drive**: x1
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 4
**Atmosphere**: 280; 800 km/h
**Hull**: 3D+2
**Shields**: 7D+2
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **5 Dual Offensive Lasers**

Fire Arc: 5 turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 4D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 4D
* **Mk. IV Torpedo Tube**

Fire Arc: Forward Narrow
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 8 torpedoes
Damage: 8D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1D
**Gear**:

* External Docking Port x2
* Escape Pod x1

**Description**: The Kamrani-Class Corvette is a warship that saw extensive use with the Kilrathi Empire during the Terran-Kilrathi War.

**Class Overview**

The Kamrani-Class Corvette is a light capital ship that entered service during the second half of the Terran-Kilrathi War. Its main roles were convoy escorts, system patrol, and anti-starfighter defense. Many of these ships were seen escorting supply convoys and heavier capital ships like the Ralarrad-Class Light Destroyers throughout the Kilrathi War. Although a relatively small warship, it posed a dangerous threat to enemy starfighters.

**History**

At least one Kamrani aided in the failed invasion of Tamayo II and a pair of these vessels attempted to intercept the TCS Behemoth prior to the destruction of Loki VI. In another engagement, three of these corvettes attacked the TCS Sheffield in the Alcor System after the Behemoth was destroyed in the Loki System.

**Source**:

* Wing Commander Encyclopedia: Kamrani-class Corvette
* Wing Commander Information Center: Kamrani-class Corvette
* The Wing Commander Role Playing Game (page 405)
* thedemonapostle
DAV-class light corvette

**Name**: DAV Class Light Corvette
**Craft**: Covenant Empire DAV Stealth Corvette
**Type**: Intelligence / Stealth Corvette
**Scale**: capital
**Length**: 485 x 202 meters
**Skill**: capital ship pilot
**Crew**: 291; skeleton: 29/+10
**Passengers**: 700
**Cargo Capacity**: 12,125 metric tons
**Consumables**: 2 years
**Hyperdrive**: x13
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 6
**Hull**: 3D+2
**Shields**: 1D+2
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Stealth Systems**: Sensors Difficulty to detect +4D
**Weapons**

* **4 Light Plasma Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 3D+1
* **3 Light Plasma Torpedo Launchers**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 4D+2
* **6 Light Pulse Laser Cannons**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 3D
* **Guidance-Control Jammers**

Fire Arc: All
Skill: Sensors; works against all star ships within range
Space Range: 1-3/8/15
Damage: -2D from fire control
**Description**: The DAV-class light corvette or stealth corvette is a class of small starship in the Covenant Navy.

Similar in design, if not implementation, to the UNSC's Prowler-class stealth vessels, the Covenant versions used active camouflage like systems to render them imperceptible to UNSC sensors, and visually invisible. It also possessed electronic countermeasures, able to interfere with the guidance systems of Archer missiles, and was able to gather intelligence or an artif. One of these managed to survive for a time above Sigma Octanus IV, before it was rammed by the UNSC Iroquois under the command of Captain Keyes

**Source**:

* Halo Wiki: DAV-class light corvette
* thedemonapostle
Chirichan PLM3 "Demon" Light Fighter

**Name**: PLM3 Demon
**Craft**: Chirichan PLM3 Demon Light Fighter
**Type**: Light Fighter
**Scale**: starfighter
**Length**: 26 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Cargo Capacity**: none
**Consumables**: 14 days
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 2D
**Shields**: 1D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Stream Lasers** (firelinked)

Fire Arc: Forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 3D
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 3D
* **4 Light Ordnance Hardpoints**

Fire Arc: Forward
Crew: 1
Skill: starship gunnery
* **Snipe Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 2
Damage: 9D
* **Brute Mk I Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 13D
* **Brute Mk II Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 16D
* **Hi-Explosive Mine Tube**

Fire Arc: Aft
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D
Range: N/A
Ammo: 10
Damage: 18D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 10
Effects: Enemy Sensors & Fire Control -1 pip
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: The Demon is the Chirichan pirate clan’s primary light fighter. They are extremely common in the Tri-System, and their modular, circuit-like design is exceedingly appropriate for the Tri-System’s only cybernetic pirate clan. Like all Chirichan fighters, the Demon is a serviceable design, but not the best in space.

**Source**:

* Wing Commander Encyclopedia: Demon Light Fighter PLM3
* The Wing Commander Role Playing Game (page 326)
* thedemonapostle
Civilian "Previa" Shuttle

**Name**: Previa
**Craft**: Civilian Previa-type Shuttle
**Type**: Shuttle
**Scale**: starfighter
**Length**: 36 meters (estimated)
**Skill**: space transports
**Crew**: 1
**Passengers**: (See Notes)
**Cargo Capacity**: none
**Consumables**: 14 weeks
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 4
**Atmosphere**: 280; 800 km/h
**Hull**: 5D+1
**Shields**: 2D+1
**Sensors**

* Passive: 15 / 0D+1
* Scan: 30 / 0D+2
* Search: 45 / 1D
* Focus: 2 / 1D+1

**Weapons**

* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
**Notes**

* **Passengers**: This craft may be configured as a passenger liner, transport or shuttle. When configured as a liner, its accommodations include 301 - 0.78125 m3 Airplane Seats. In transport configuration, accommodations include 101 - 1.5625 m3 Crew Berths, and in shuttle configuration, accommodations include 51 - 3.125 m3 Medium Berths. In all three cases, the craft has a Crew of one and single occupancy for all accommodation spaces, with the remaining spaces dedicated to passenger service.

**Description**: The Previa is a civilian passenger transport which entered service before 2785. Four configurations exist: a 50-passenger shuttle craft, a 100 passenger passenger transport and 150 and 300 person passenger liners

Notable Previa include A452\_467H (2786), a shuttle craft, F992\_343C (2787), a passenger transport, I345\_623D (2789), a passenger liner, M609\_346D (2786), a shuttle craft, S357\_351B (2785), a 150-person liner and W672\_113D (2790), a 300-person liner. In a famous space accident, Previa G745\_453F was hit by an asteroid. All 86 passengers and crew were lost. All of the aforementioned Previa are operated by Universal Passenger Liners.

Previa are also operated by individual corporations. Messineo Couriers, Bex Mining Co., and Meredith Design all operate the craft. The Max-Foo Leisure Complex has a fleet of three. The Dark Moon Rompers use a previa, 'Romper One', as their team transport. Buddy Carlson of Dynamite Productions uses a Previa to film simulated space battles. The CIS also uses Previa shuttlecraft as a lighter alternative to their larger military transports. CIS Shuttle 013AZL is an example.

**Source**:

* Wing Commander Encyclopedia: Transport TRAN
* The Wing Commander Role Playing Game (page 339)
* thedemonapostle
Babylon 5 Penguin Refrigerated Freighter

**Name**: Penguin
**Craft**: Civilian Penguin Refrigerated Freighter
**Type**: Freighter
**Scale**: Capital
**Length**: 241 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 12; Skeleton: 1/+10
**Crew Skill**: Astrogation: 3D+1; Capital Ship Piloting: 3D+1; Communications: 3D+1; Sensors: 3D+1; Starship Gunnery: 2D+1
**Passengers**: 200
**Cargo Capacity**: 400 metric tons
**Consumables**: 2 months
**Maneuverability**: 2D
**Space**: 3
**Hull**: 3D
**Sensors**

* Passive: 8 / 0D+1
* Scan: 16 / 0D+1
* Search: 24 / 0D+2
* Focus: 1 / 1D

**Weapons**

* **Particle Beam**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+2
Space Range: 1-2/4/8
Damage: 3D
* **Grapple**

Fire Arc: turret
Crew:1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+2
Range: 50 meters
Strength: 3D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 12

* Officers / Pilots: 6
* Sensor Operators: 1
* Crewmen: 5

* Average Crew Experience Level: Civilian
* Stealth: 5 (Base Difficulty to detect ship)
* Fusion Engine

**Complement**:

* Light Shuttle: 3

**Description**: The answer to spoiled agricultural goods and overdue medical supplies, the Penguin is an enclosed ‘podless’ version of the corporate freighter that uses a very powerful and extensive refrigeration system to basically vacuum-seal and cryogenically freeze massive amounts of perishables. Its enclosed cargo pods are specifically designed to keep huge amounts of goods frozen for long periods of time; allowing shipments of real dairy products or skin grafts to make lengthy trips to faraway colonies without fear of them going bad.

Such a vessel is notoriously easy to track due to its very specific energy and temperature signatures, making it a favorite of raiders. ‘Going out for ice cream’ has become a raider catch phrase for cells that prey often on Penguins, hoping to strike it rich with a good bulk medical transport – but just as happy to have a few thousand gallons of fresh milk or cheese! It is for this reason alone that Penguins hire capable escorts on nearly any trip outside of EarthForce-patrolled lanes, knowing that their less-than-meager weapon will do little to dissuade a dedicated raider.

**Source**:

* Babylon 5: Ships of the Galaxy (page 144)
* thedemonapostle
Babylon 5 Sky Serpent Heavy Assault Fighter

**Name**: Sky Serpent
**Craft**: Drazi Freehold Sky Serpent Heavy Assault Fighter
**Type**: Heavy Assault Fighter
**Scale**: Starfighter
**Length**: 30 meters
**Skill**: Starfighter Pilot
**Crew**: 2 ;Skeleton: 1/+5
**Crew Skill**: Astrogation: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 3D+1; Starfighter Pilot: 4D
**Passengers**: none
**Cargo Capacity**: 150 kg
**Consumables**: 15 days
**Maneuverability**: 4D
**Space**: 6
**Hull**: 4D
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Twin-Linked Particle Blasters**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/5/10
Damage: 5D
* **2 Fighter Missile Racks**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-7/17/34
Damage: 5D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 2 Pilots
* Average Crew Experience Level: Drazi Line
* Stealth: 7 (Base Difficulty to detect ship)
* Fusion Engine
* Pivotal Thrusters

**Description**: The heaviest fighter in the galaxy, this vessel only qualifies as a fighter by the slightest margin. It is not far in size from the hull of the deadly Stareagle, but uses a far more responsive set of controls akin to those found in the Star Snakes and older versions of Drazi fighters no longer used. The Sky Serpent is a massive dogfighter armed with enough firepower to damage even capital ships if it manages to survive long enough to reach weapons fire range.

Like the Wareagle leads flight groups of Stareagles, the Fanged Serpent leads groups of Sky Serpents. Using an advanced communications hub and sensor package, this command variant of the fighter can keep track of the forward auxiliary craft launched even from larger warships. It trades in the ammunition-hungry missile racks of its brother for a powerful particle blaster, giving it a proper ‘bite’ fitting of its name.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 118-119)
* thedemonapostle
Farscape: Characters: Non-Player Characters: Peddler

**Name**: Peddler

**Dexterity**: 2D+1

* Blaster: 3D
* Dodge: 3D+1
* Melee Combat: 3D

**Knowledge**: 2D

* Survival: 2D+1
* Value: 3D
* Willpower: 2D+1

**Mechanical**: 2D+1

* Communications: 3D
* Ground Vehicle Operation: 2D+2
* Hover Vehicle Operation: 2D+2
* Repulsorlift Operation: 2D+2
* Sensors: 3D

**Perception**: 1D+2

* Con: 2D
* Investigation: 2D+1
* Search: 2D+1

**Strength**: 2D+1

* Stamina: 3D+2

**Technical**: 2D

* Armor Repair: 4D
* Blaster Repair: 4D
* Computer Programming/Repair: 3D+1
* Demolitions:
* Droid Programming: 3D+1
* Droid Repair: 4D
* Ground Vehicle Repair: 4D
* Repulsorlift Repair: 4D
* Security: 3D+1

**Move**: 10
**Force Sensitive**: no
**Force Points**: 1
**Dark Side Points**: 0
**Character Points**: 5

**Equipment**: Cobbled-together Pulse Blaster Pistol, Tool Kit, Cart full of junk

**Source**:

* Farscape RPG Sourcebook (page )
* thedemonapostle
Babylon 5 Sleekbird Assault Cruiser

**Name**: Sleekbird
**Craft**: Drazi Freehold Sleekbird Assault Cruiser
**Type**: Assault Cruiser
**Scale**: capital
**Length**: 260 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 69; Skeleton: 7/+10
**Crew Skill**: Astrogation: 3D; Capital Ship Gunnery: 4D+1; Capital Ship Piloting: 3D; Communications: 3D; Sensors: 3D; Starship Gunnery: 4D+1
**Passengers**: none
**Cargo Capacity**: 420 kg
**Consumables**: 7 months
**Maneuverability**: 3D
**Space**: 11
**Hull**: 3D+2
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **4 Particle Beams**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+2
Space Range: 1-2/4/8
Damage: 3D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 69

* Officers: 3
* Pilots: 8
* Sensor Operators: 8
* Crewmen: 50

* Average Crew Experience Level: Drazi Line
* Stealth: 7 (Base Difficulty to detect ship)
* Fusion Engine

**Complement**:

* Light Shuttle: 1
* Troshantha Assault Shuttle: 3
* Breaching Pods: 3

**Description**: An evolution rather than a variant of the Sunhawk, the Warbird is one of the most versatile of all Drazi vessels. A favorite among the Or’fa, the ship is a thicker armored hull with an encaged fusion bulb to protect it a bit more from the wayward shots that come from behind – no matter how much the Drazi would like to think that no one gets by them. Though individually weaker than ships of similar sizes among the fleets of other space faring races, the Warbird is remarkably lethal when deployed in attack squadrons. Combining a powerful punch in its particle cannon with the speed and agility to bring its particle repeater into play time and again, the Warbird is a first-class strike vessel.

Like the Sunhawk, the success of the hull gave way to several variants to be tested and eventually assigned to fleets across the Freehold. Using the reinforced hull, several carrier and launch capable varieties have been made. The Sleekbird, a rapid assault ship used to deliver eager Drazi boarding marines via breaching pods and assault shuttles, is a good example. As is the Strikebird, a light carrier capable of disgorging its full allotment of Star Snakes in a snap. Even though the name implies a Sunhawk variant, the Strikehawk is actually a variant of a variant, made from the Strikebird. Using the reinforced armor to mount an external catapult capable of launching a single Sky Serpent heavy fighter, the Strikehawk is a common ship in blockade runs and system patrol. If word must be sent of a defensive fall or of emerging enemies, the Sky Serpent can be launched in a hurry to seek help or at least report of the conflict. Deployed with any of the above variants, the War Talon is the perfect escort for the fighters, shuttles and the like that the Drazi enjoy sending at the enemy in waves.

While not as numerous as those of the Hawk family, the Warbird variants are a powerful reminder that not all Drazi ships will come at their targets alone – or without a surprise up their scaly sleeves.

**Source**:

* Babylon 5: Ships of the Galaxy (page 116)
* thedemonapostle
Babylon 5 Vree Conglomerate Starships

**Vree Conglomerate Starships**

The Vree rarely claim anything but neutrality except where League safety is concerned, so their distinctive saucers can be seen spiraling through the galaxy over a thousand worlds. They are purposefully mysterious and could not care any less for the happenings outside of their Spacer’s Guild – unless it directly affects them.

Their signature ‘flying saucer’ look is a combination of the workings of an advanced form of the common gravitic drive, using centrifugal energy to keep a constant that the internal gyroscopic builds on to reach stellar speeds. Many Vree saucers use miniaturized jump drives to come and go via hyperspace, sliding in and out of the dimension with ease. Their ships are strange looking but are notoriously well armed and capable of dealing with most conflicts that they run into.

Using refined forms of antimatter weaponry farmed from ancient Minbari salvage and then honed to a razor’s edge – technologically speaking, the Vree have accomplished one thing with their ships that no other race has been able to. They know the secrets of shaping and directing antimatter as if it were any other ammunition source. While possibly not a very worthwhile skill to most, a single antiproton volley from the smallest of their ships will remind their foes why it pays to be a patient and perfectionist race of semi-telepaths.

**Capital Classed Vessels**

Vaarl Saucers

Vymish Armed Trader

Xaar Patrol Boat

Xill Saucers

Xorr Saucers

Xeel Carriers

Xonn Dreadnought

**Light Classed Vessels**

Tzymm Heavy Fighter

Zeoth Assault Shuttle

Zorth Light Fighter
Babylon 5 Xeel Carriers

**Xeel Carriers**

The only Vree hull that is not designed along the common ‘saucer’ format, the Xeel is more cylindrical in shape, revolving on its vertical axis instead of its horizontal one. Odd-looking and awkward for a Vree ship, the Xeel is the only ship designed to carry any semblance of fighter support. With advanced gravitic hangar bays and classified Conglomerate launch methods, the Xeel can manage to pack a full dozen heavy fighters in its comparably small frame and disgorge them in rapid succession. For its usefulness, it relies very heavily on those fighters and escorting craft for protection, as it is very poorly armed and armored. Taking the capabilities of the Tzymm fighter into mind, it is not unheard of for a Xeel to arrive, vomit out its fighter compliment, then immediately retreat back into hyperspace.

The opposite of this mentality, the Xeon assault variant of the ship is armed and armored more akin to its war saucer cousins, using this to punch deep into enemy lines before releasing a series of assault shuttles and breaching pods containing brutally well-equipped Vree soldiers.

Xeel War Carrier

Xeon Assault Carrier

**Source**

Babylon 5: Ships of the Galaxy (page 126)

thedemonapostle
Civilian PR03 "Karnenan" Heavy Fighter

**Name**: PR03 Karnenan
**Craft**: Civilian PR03 Karnenan Heavy Fighter
**Type**: Heavy Fighter
**Scale**: starfighter
**Length**: 16 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Passengers**: 1
**Cargo Capacity**: none
**Consumables**: 14 days
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 6
**Atmosphere**: 330; 950 km/h
**Hull**: 3D+1
**Shields**: 2D
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **4 Mass Ion Cannons**  (firelinked)

Fire Arc: Forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 5D+2
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 4D+2
* **5 Light Ordnance Hardpoints**

Fire Arc: Forward
Crew: 1
Skill: starship gunnery
* **Snipe Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 2
Damage: 4D+1
* **Brute Mk I Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 6D+1
* **Brute Mk II Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 8D
* **Python Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 4D
* **Disruptor Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: None; If hit, the targeted craft cannot move for two rounds
* **Tractor Beam**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Strength: 2D+2
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Enhanced Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 10
Effects: Enemy Sensors & Fire Control -1D
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: The Karnenan is a civilian heavy fighter flown by independent operators and low-level pirates. It is notable for being the least expensive heavy fighter on the Tri-System's private market. The Good Time Gang, a Hermes-based smuggling operation, flies a pair of the fighters. Good Ol' Boys Haulage, a front for a pirate organization, maintained an Aurora as part of its arsenal. More respectably, one of the Tri-System's most experienced pilots, Paetas Sturge, flies a Karnenan.

The Karnenan entered service before 2779. Notable Karnenans include D674\_467N (2784), E666\_346W (2779), G734\_435J (2787) and R677\_241C (2788).

**Source**:

* Wing Commander Encyclopedia: Karnenan Heavy Fighter PR03
* The Wing Commander Role Playing Game (page 335)
* thedemonapostle
Civilian CR1A Gea Transit-class Transport, Mk-II

**Name**: CR1A Gea Transit-class, Mk-II
**Craft**: Civilian CR1A Gea Transit-class Transport, Mk-II
**Type**: Transport
**Scale**: starfighter
**Length**: 33 meters (estimated)
**Skill**: space transports
**Crew**: 1
**Passengers**: 24
**Cargo Capacity**: 400 metric tons
**Consumables**: 14 weeks
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 1D+1
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 7D+1
**Shields**: 8D+1
**Sensors**

* Passive: 15 / 0D+1
* Scan: 30 / 0D+2
* Search: 45 / 1D
* Focus: 2 / 1D+1

**Weapons**

* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
**Description**: The Gea MK II is an upgrade of the original Gea Transit design. The Gea MK II entered service before 2779.

Notable Gea MK IIs include X867\_579H (2779) and D462\_144W. The second of these ships was lost during a cargo run from Desolia to Anhur in 2790. Both ships belonged to Universal Freight.

**Source**:

* Wing Commander Encyclopedia: Gea Transit Mk II Medium CR1a
* The Wing Commander Role Playing Game (page 339)
* thedemonapostle
Babylon 5 Pulse Weaponry

## **Pulse Weaponry**

Pulse technology was the next possible step for weapon evolution after the success of the particle array. All across the galaxy particle-based weaponry was being invented, bought, sold and stolen in every shipbuilding facility imaginable. First envisioned by the Humans, who worked on ideas spoken about highly in the Narn Regime, pulse technology was created by removing the particles from the particle array.

Instead of firing supercharged particles, pulse weaponry uses the same tracking system and firing stability to throw focused energy blasts directly at the enemy. Without having to worry about an ‘unwieldy’ feeding mechanism, pulse weaponry can unleash much higher firing rates without the threat of jamming or running out of ammunition.

Lacking a bit of the punch that a supercharged particle stream has, pulse weaponry relies on its rate of fire to compensate. The reliance on firing lanes and targeting protocols means that the weapon can be easily defended against by defensive fire or swift piloting, but they remain inexpensive and numerous as a consequence.

#### **Pulse Cannon**

* Fire Control: -1D

The essential pulse technology weapon is understandably the pulse cannon. It has become the leader in fast-firing energy weapons and is extremely simple to operate, repair and maintain. Most have twin alternating barrels to keep the component from overheating, but some instead use nitrogen or water cooling systems instead – there is little difference to the outward appearance of these weapons. Only their size and the relative power drawn from the fusion reactor, matters to most shipbuilders.

#### **Uni-Pulse Cannon**

The uni-pulse cannon is the standard fighter weapon of the Earth Alliance Starfury. Using the ‘three-round burst’ facility of some particle weapons but utilizing pulse technology to arm it, the weapon can saturate a target with several small groupings of pulse energy rather than spreading them out for lesser effect. Best when twin-linked or used in groups, the uni-pulse cannon is among Earth Alliance’s most admired scientific developments

#### **Gatling Pulse Cannon**

An advanced version of the uni-pulse cannon capable of precision attacks on ground targets, the gatling pulse cannon is the main armament of the Thunderbolt Starfury. Like the miniguns found on many of the EarthForce VTOL aircraft and land rovers, the gatling pulse cannon is a fully automatic weapon with an independent secondary power supply to sustain long bursts. Sometimes more effective than some capital vessel arms, it is no wonder why the Thunderbolt is so universally feared by Earth’s enemies.

#### **Source**

* Babylon 5 Ship Builder's Manual (pages 46-65)
* thedemonapostle