Incoherence

**Incoherence** also referred to as **The Creator**, is one of the Ten Continuance. This power is poorly understood, but may be one of the most powerful of the Ten when fully mastered.

Incoherence, like the other Continuance, is a unique ability that is passed from lifeform to lifeform either directly or indirectly. Like the others, the holder of Incoherence is able to tap into surface level neural energy manipulation, granting them a unique ability so powerful that some would come to view it as being "like magic".

Incoherence is often associated with the aspects of chaos, illusions and imagination.

## Shared Continuance Abilities

All Ten Continuance share similar abilities to one another. Once the holder has met the requirements to reach the Active Stage, they will gain access to these shared abilities. The holder will gain the following:

* **Flight** - The holder will no longer be beholden to gravity, allowing them a form of free flight. However, their speed is limited, making this only useful for floating rather than travel.
* **Enhanced traits** - The holder will find their basic traits are slightly enhanced, granting them increased strength, speed and reflexes.
* **Power transference -** The holder is able to transfer their Continuance to another individual by making physical contact. The holder must be willing to pass on the power, and cannot be forced. The Continuance, once transferred will return to its basic state. The holder may also choose to split their power, granting the recipient half of the power, while the holder keeps half as well, in this case, both individuals will receive the Continuance in only one iris.
* **Continuance resistance -** The holder will be resistant, but not immune, to the powers of the other Continuance. This does not apply to physical enhancements.
* **Accelerated healing factor -** The holder will recover from injuries faster than others, will neural energy sealing up and healing wounds almost instantly. Significant injuries or continuous injuries will limit this power however. This ability will not heal decapitations or any injury of similar severity.

## Unique Abilities

### Thought Illusion (Active Stage)

*Requirement: **To be lost in a fantasy.***
In addition to gaining the standard abilities shared by all other Continuance, the holder will gain access to the initial ability of Incoherence, **Thought Illusion**. This ability allows the holder to generate illusions using neural energy. These illusions will initially start out small, but with time, the holder will be able to generate wide-reaching illusions that can span a whole city. The illusions, despite their name, are tangible and have mass. If the holder were to generate water with Thought Illusion, it would feel like water when touched. The illusions will only last for as long as the holder has the mental fortitude to keep them in place, once the holder has become exhausted the illusions will drop.

The illusions have a very limited durability however, and will shatter upon being hit with a small amount of force.

The holder will be able to use Thought Illusion to change their own personal appearance too, virtually without limit, for as long as they can keep the illusion up.

### Entity Generation (Evolved Stage)

*Requirement: **To forget your own name.***
After meeting the requirements, Incoherence will reach the evolved stage, granting the holder the evolved ability of Incoherence, **Entity Generation**. This ability allows the holder to use their illusionary powers from Thought Illusion to create living, distinct entity illusions. These illusions will be as real as the holder determines, and can act independently. Although they will always be subservient to the holder no matter what, and can be destroyed by the holder whenever they desire. Should the holder generate a specific entity based on someone they have met, that entity will have the personality and memories that the holder is aware of. If the holder does not have a very good knowledge of the individual they're trying to create, then the generated entity will not be very convincing.

The holder is limited by their mental fortitude to the number of entities they can generate, with them being far more taxing than simple illusions. Like the illusions generated by Thought Illusion, these entities will have very low durability, being able to be destroyed with a low amount of force.

The holder's control over these generated entities is at the holder's discretion, they can either have their entities operate entirely independently of the holder, or the holder can take direct control of their entities and even speak through them.

### Creation (Mastered Stage)

*Requirement: **To have accepted that illusions are not reality.***
After meeting the requirements, Incoherence will reach its final stage, the mastered stage. Which will grant the holder the mastered ability of Incoherence, **Creation**. This ability gives the holder the a near god-like ability to create a real illusion. Unlike the illusions previously generated, the thing that is generated using Creation will be completely real. If the holder were to generate a person, that person would possess all the correct biology, would be able to bleed, get sick and age as normal. If the holder were to generate a starship, it would operate as a starship. Unlike previous abilities, Incoherence will fill in the gaps in the holder's knowledge, if the holder does not know how a starship works but wishes to create one, Incoherence is somehow able to generate it anyway.

The drawback to this ability is that the holder may only ever have one creation at a time, if the holder wishes to use Creation again, then their previously created thing will be immediately destroyed. There are also limits to this, the holder is unable to create something more powerful than them, they cannot create something that already exists, and they cannot resurrect a being (although they can create a duplicate).

The holder may also find that their other abilities, Thought Illusion and Entity Generation, are now less taxing, allowing the holder to create wide-reaching illusions and generate countless independent entities.

## Geis

A curse implanted by a holder of Incoherence on a previous holder of Incoherence has caused the power to gain a powerful drawback. The Geis implanted on the holder of Incoherence and therefore the power itself is as follows:

> "You will begin to forget everyone that you have a significant connection with. The more you use this power, the more you will forget."
>
>

The Geis means that the holder of Incoherence will begin to forget all those that they have a connection with, the more they use their power, until eventually they will not be able to remember anyone at all.