recursal/Fanatic-Fandom huggingface dataset:
Schuri

## Stats

* Base Level
* Max Level + Awakened

Brimming with confidence, it's the Explosive Gentleman.

## Hero Background

A master of gunpowder weaponry, Schuri has a strong sense of pride and arrogance, though suffers a complex about his weak physical strength.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% effect chance
+4 > +10% damage dealt
+5 > +10% damage dealt
 Explosive Gentleman
+1 > +1% Combat Readiness
+2 > +2% Combat Readiness
+3 > +2% Combat Readiness
+4 > +2% Combat Readiness
+5 > +3% Combat Readiness
 Rifle Shot
**Soul Burn:** Grants an extra turn. (Consumes 20 .)
***After Awakening:*** Schuri shoots all enemies with a rifle. Enhanced into Full Burst when the number of stacked Focus is more than 3. Full Burst always results in a critical hit, *decreasing Combat Readiness of all enemies by 30%*.

**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Deadly Blow**
Sharp instincts separate truth from falsehood.
**Dispatch Mission:** [Unknown Knowledge] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Schuri
Shooting Star Achates

## Stats

* Base Level
* Max Level + Awakened

A whimsical and lovable wandering healer.

## Hero Background

At best, a free spirit, at worst, an irresponsible hedonist. Shooting Star Achates finds a life without stimulus meaningless, and is always on the lookout for trouble.

## Skills

+1 > +5% damage dealt
+2 > +10% damage dealt
+3 > +10% effect chance
+4 > +15% effect chance
+5 > +10% damage dealt
+6 > +10% damage dealt
 Resurrection Magic
**Soul Burn:** Grants an extra turn. (Consumes 20 .)
***After Awakening:*** Shooting Star Achates revives a dead ally with recovery magic *and grants **immortality** for 1 turn.* If the target is not dead, *grants **immortality** and* two **random buffs** for 3 turns. ( **Immortal:** The target cannot be killed for a certain number of turns. **Random Buff:** Increase Attack, Increase Speed, Increase Critical Hit Chance, Continuous Heal, Increase Defense, Barrier, Increase Evasion, Debuff Immunity)

**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +2 Soul acquired
+2 > -1 turn cooldown
 Sparkling Star
+1 > +5% healing
+2 > +5% healing
+3 > +5% healing
+4 > -1 turn cooldown
+5 > +10% healing
+6 > +10% healing

## Specialty

 **Achates's Cheer**
No matter how desperate the situation may be, she will always root for you.
**Dispatch Mission:** All Missions - EXP Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Achates
* Shooting Star Achates
Tieria

## Stats

* Base Level
* Max Level + Awakened

An adventurer of strange new lands who loves solitude.

## Hero Background

An adventurous woman, Tieria always chooses to travel in dangerous locations to satisfy her love for thrills. Her personality is calm and carefree, and she prefers to travel alone instead of dealing with other people. However, her beauty ensures she always attracts plenty of attention.

## Skills

+1 > +10% damage dealt
+2 > +10% effect chance
+3 > +15% damage dealt
+4 > +15% effect chance
 Dance of Sands
+1 > +1% Combat Readiness
+2 > +1% Combat Readiness
+3 > +1% Combat Readiness
+4 > +2% Combat Readiness
 Soul Break
**Soul Burn:** Grants an extra turn. (Consumes 20 .)
***After Awakening:*** Tieria strikes the enemy *strongly,* dealing damage proportional to her max Health.

**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > -1 turn cooldown
+5 > +5% damage dealt
+6 > +10% damage dealt

## Specialty

 **Hobbyist**
She seeks adventure, but treads lightly.
**Dispatch Mission:** [Adventure] Category - Time Required -6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Tieria
Wanda

## Stats

* Base Level
* Max Level + Awakened

A temperamental young woman who hates to be bored.

## Hero Background

A girl from Reingar, Wanda is a curious young woman who gets bored of things very easily. Former student, nun, and mercenary, she is currently working as a self-styled treasure hunter... for now.

## Skills

+1 > +5% damage dealt
+2 > +2% Combat Readiness
+3 > +3% Combat Readiness
+4 > +5% damage dealt
+5 > +10% damage dealt
+6 > +15% damage dealt
 Steady Aim
+1 > +5% trigger chance
+2 > +5% trigger chance
+3 > +10% trigger chance
 Fatal Shot
**Soul Burn:** Ignores effect resistance. (Consumes 20 .)
***After Awakening:*** Wanda attacks the enemy's vital points, with a 80% chance to **stun** for *2 turns.* ( **Stun:** The target becomes unable to act for a certain number of turns.)

**Soul Burn:** Ignores effect resistance. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% effect chance
+4 > +10% effect chance
+5 > +15% damage dealt

## Specialty

 **Fine Idea**
Not enough time? Work faster.
**Dispatch Mission:** [Time Limit] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Wanda
North Wetheric Moor

Continent: Continent of Ritania

There are 10 "Areas" for the Story-Line to progress and 6 "Areas" for Side-Story content

## Story-Line

1. 7-1: Wind Papilo Hill
2. 7-2: Field of Remembrance
3. 7-3: Chain of Moonlight
4. 7-4: Dead Hill
5. 7-5: Seabird Gorge
6. 7-6: Mirrored Spire of the Covenant
7. 7-7: Winter Dew Ruins
8. 7-8: Echoes of Betrayal
9. 7-9: Tagehel Ruins
10. 7-10: Cloud Forest

## Side-Story

1. 7-S1: Rolling Wilds
2. 7-S2: Black Duck Forest
3. 7-S3: Bronze Tram Valley
4. 7-S4: Grave of the Broken Dagger
5. 7-S5: Hawthorn Valley
6. 7-S6: Seven Flags Fortress
Specimen Sez

## Stats

* Base Level
* Max Level + Awakened

A violent butcher who threatens Sez's life.

## Hero Background

Researchers who barely escaped with their lives from Sez's murderous rampage built a new living weapon modeled after him. This new weapon seeks to kill Sez to prove its superiority and worth.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +5% damage dealt
+5 > +10% damage dealt
 Evil Claws
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Specimen Sez attacks all enemies with evil claws, with a 30% chance to **stun** for 1 turn, *before increasing his Combat Readiness by 50%.* ( **Stun:** The target becomes unable to act for a certain number of turns.)

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +5% damage dealt
+5 > +10% damage dealt
 Light Storm
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +5% damage dealt

## Specialty

 **Excellent Specimen**
He's looking for Sez to prove his superiority.
**Dispatch Mission:** [Explore] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Sez
* Specimen Sez
Pearlhorizon

## Stats

* Base Level
* Max Level + Awakened

A quiet Banshee who strangles her enemies slowly.

## Hero Background

A Banshee formed from a corrupted soul. She sings songs of malice that flow slowl like dust. She is known to strangle opponent with a gentle and friendly face.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +5% damage dealt
+4 > +10% effect chance
+5 > +10% damage dealt
+6 > +10% damage dealt
 Hypnosis
+1 > +5% effect chance
+2 > -1 turn cooldown
+3 > +10% effect chance
 Nightmare
**Soul Burn:**Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Pearlhorizon attacks the enemy and **stuns** him/her for 1 turn. When the enemy is **sleeping,** extra damage is dealt equivalent to *20%* of max Health. ( **Stun:** The target becomes unable to act for a certain number of turns.  **Sleep:** The target becomes unable to act for a certain number of turns. Received damage counts as a Critical Hit, and the effect is dispelled after being attacked.)

**Soul Burn:**Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt
+5 > +10% damage dealt

## Specialty

 **Doll Collection**
This doll we found recently is in great condition. It almost seems as if it was alive.
**Dispatch Mission:** [Intelligence] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Pearlhorizon
Sigret

## Stats

* Base Level
* Max Level + Awakened

An envious Homunculus searching for redemption.

## Hero Background

Head of the Homunculus Unit, Sigret is a close friend of Friedrich's. She holds complicated feelings towards Mercedes, who resembles her past self.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% damage dealt
+4 > +5% effect chance
+5 > +15% damage dealt
 Smash
**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% damage dealt
+4 > +10% effect chance
+5 > +15% damage dealt
 Guillotine
***After Awakening:*** Sigret inflicts lethal damage to the enemy, piercing his/her weak point, **penetrating** Defense by 30%, with an additional *10%* for each debuff inflicted on the enemy. (**Penetrate:** Ignores the target's Defense when inflicting damage.)

+1 > +10% damage dealt
+2 > +10% damage dealt
+3 > -1 turn cooldown
+4 > +15% damage dealt

## Specialty

 **Charismatic Commander**
Commanders need remarkable insight and clear judgment.
**Dispatch Mission:** [Strong Leader] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Sigret
* World Fragment
Wiki

Keeping track of so many characters and plots can be hard, which is why we’ve chosen to keep all of this organized through a Wikia! Here, we store all canon information for our group, so that everyone can be on the same page with what lore is canon and even incorporate said lore into their own stories. Creating a Wikia account so that you may comment on pages is recommended, but not required. Once a character is submitted, a character page is made for them, and the owner of the character can update said page with any new information if they see fit. Plots and lore are also added as they are developed through roleplay, and may also be edited as progress takes place. Roleplays themselves are stored as well, to preserve them if anything goes missing on the facebook group and to make them easy to look back on, since searching on the Wikia should be easier than on Facebook. Please contact the admin for any updates or edits you would like see be made to pages related to your content!
Spirit Eye Celine

File:Spirit Eye Celine Profile.png

## Stats

* Base Level
* Max Level + Awakened

The merchant guild's bodyguard with a strong spiritual power

## Hero Background

The Eastern merchant guild's bodyguard. There's a rumor that she's a ghost because she sometimes appears out of thin air or perfectly guesses people's thoughts as if she could read their minds. She's able to control spirit and possess others, and she's guarding a merchant vessel in return for the promise that she would be allowed to take the merchant guild owner's soul after death.

## Connections

 Moon Bunny Dominiel |  | If only their situations had been different, Spirit Eye Celine might have been fond of Moon Bunny Dominiel.

## Skills

**Nimble Sword:** Dispels one debuff from the caster before swiftly attacking the enemy. Penetrates the target's Defense by 35%.

**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +5% damage dealt (x4,000 x1)
+2 > +5% damage dealt (x4,000 x1)
+3 > +5% damage dealt (x8,000 x1)
+4 > +5% damage dealt (x27,000 x1 x3)
+5 > +5% damage dealt (x32,000 x3 x4)
+6 > +5% damage dealt (x55,000 x4 x7)
+7 > +10% damage dealt (x110,000 x4 x3)
 Sixth Sense
+1 > -2% max damage received (x4,000 x1)
+2 > -2% max damage received (x4,000 x1)
+3 > -2% max damage received (x8,000 x1)
+4 > -3% max damage received (x27,000 x1 x3)
+5 > -3% max damage received (x32,000 x3 x4)
+6 > -3% max damage received (x55,000 x4 x7)
+7 > -4% max damage received (x110,000 x4 x3)
 Spirit Gate: Burning Possession
***After Awakening:*** Opens the gate of the spirits, dispelling all debuffs from the caster and making the caster possessed for 3 turns. Revives all dead allies before granting immortality to all allies for 1 turn.
(**Possession:** counterattacks when suffering a critical hit. When attacking, absorbs some of the damage as Health. Possession cannot be dispelled.)

## Specialty

 **Sixth Sense**
She's able to see what she shouldn't see and hear what she shouldn't hear.

**Dispatch Mission:** [Hidden Clue] Attribute - Reward bonus +10%

  Charm
  Politics

## How to obtain

* Moonlight Summon
* Bannerless Covenant Summon

### Imprint Concentration

Heroes used to Memory Imprint:

* Spirit Eye Celine
* Celine
* Unknown Slate

## Labryrinth Camping

Character Chat Options: Advice and Horror
Tywin

## Stats

* Base Level
* Max Level + Awakened

Captain of the Lefundos Royal Guard, a model of faithful diligence.

## Hero Background

Captain of the Royal Guard of Lefundos, situated in Eureka, Tywin holds the favor of his king Schniel. A hard worker, he values rule and order over all else, and gives off the impression that he will not listen to what you have to say.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% effect chance
+4 > +10% damage dealt
+5 > +15% effect chance
+6 > +15% damage dealt
 Commanding Shout
***After Awakening:*** Tywin grants **increased Attack** and **Critical Hit Chance** to him and an ally for 2 turns, *and increases Combat Readiness by 30%.* ( **Increase Attack:** Increases Attack by 50%.  **Increase Critical Hit Chance:** Increases target's Critical Hit Chance.)

+1 > +2 Soul acquired
+2 > -1 turn cooldown
 All-Out Attack
**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% effect chance
+4 > -1 turn cooldown
+5 > +15% effect chance
+6 > +10% damage dealt

## Specialty

 **Commander**
His incredible command ability boosts the efficiency of his troops.
**Dispatch Mission:** [War] Type - Time Required -6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Tywin
* Unknown Slate
Nilgal

## Stats

* Base Level
* Max Level + Awakened

A cruel and malicious Hand of the Archdemon, Nilgal is a major antagonist in Episode 1 and in the side story *Visitors From Another World*.

## Hero Background

An old soldier whose main weapons are poison and dirty tricks. His absence of seriousness leads many people to look down on him, but they lack the common sense to realize.

## Skills

 Restrict
 Toxic Breath
Roana

## Stats

* Base Level
* Max Level + Awakened

A trgic shaman who sees other's true natures.

## Hero Background

A shaman of Rekos and Luluca's friend. Born with the Vigilant Eye, she is able to perceive the true nature of other beings. She visited Straze to confess her feelings for him, but in a tragic twist of fate, she was killed at his hand.

## Skills

**Soul Burn:** Grants a **Barrier** to all allies for 2 turns after attacking. (Consumes 20 .
+1 > +5% damage dealt
+2 > +5% Barrier Strength
+3 > +5% damage dealt
+4 > +10% Barrier Strength
+5 > +10% damage dealt
+6 > +10% Barrier Strength
+7 > +10% damage dealt
 Vigilant Eye
+1 > +5% healing
+2 > +5% healing
+3 > +5% healing
+4 > +5% healing
+5 > +10% healing
+6 > +10% healing
+7 > +15% healing
 Noble Rekos

## Specialty

 **Vigilant Eye**
Her cloudy eyes look deep into a being to see their true nature.
**Dispatch Mission:** [Barren Land] Attribute - Reward Bonus +10%

  Charm
  Politics

### Imprint Concentration

Heroes used to Memory Imprint:

* Roana
Rose

## Stats

* Base Level
* Max Level + Awakened

Winning is the only way to survive! A warlike protector.

## Hero Background

A close aide of Cecilia's, Rose followed her all the way from Wintenberg. She loves to fight and has a good sense of humor. Her belief is that the strongest warriors die with no regrets.

## Skills

+1 > +5% damage dealt
+2 > +10% damage dealt
+3 > +10% effect chance
+4 > +15% effect chance
+5 > +15% damage dealt
 Shield of Light
+1 > +2% Combat Readiness
+2 > +2% Combat Readiness
+3 > -1 turn cooldown
+4 > +3% Combat Readiness
+5 > +3% Combat Readiness
 Goddess of Victory
**Soul Burn:** Extends buff duration by 1 turn. (Consumes 10 .)
***After Awakening:*** Rose gives blessing to all allies, **increasing Attack** for *2 turns,* and Combat Readiness by 15%. ( **Increase Attack:** Increases Attack by 50%.)

**Soul Burn:** Extends buff duration by 1 turn. (Consumes 10 .)
+1 > +2% Combat Readiness
+2 > +2% Combat Readiness
+3 > -1 turn cooldown
+4 > +3% Combat Readiness

## Specialty

 **Mission Keeper**
Fear won't ever stop her.
**Dispatch Mission:** [Fear] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Rose
Sez

## Stats

* Base Level
* Max Level + Awakened

A living weapon, the cynical Berserker.

## Hero Background

A cynical and quiet man, Sez Gaien a living weapon known to many as **the Berserker.** After gaining power from an Acolyte to escape the Homunculus experiments, he was branded a mass murderer and has been running ever since.

## Skills

***After Awakening:*** Sez penetrates the enemy with dark energy, *making* him/her **unhealable** for 1 turn. Damage dealt increases proportional to the amount of the enemy's lost Health. ( **Unhealable:** Makes the target unable to be healed.)

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +10% damage dealt
+5 > +10% damage dealt
 Encroach
+1 > +5% damage dealt by additional skill
+2 > +5% damage dealt by additional skill
+3 > +5% damage dealt by additional skill
+4 > +5% damage dealt by additional skill
+5 > +10% damage dealt by additional skill
 Conviction
**Soul Burn:** Increases damage dealt. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Ridiculous Answer**
Makes stupid comments and is always wasting time no matter how dire the situation.
**Dispatch Mission:** All Missions - Time Required -5%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Sez
* Unknown Slate
Speciman Sez

File:Speciman Sez Profile.png

## Stats

* Base Level
* Max Level + Awakened

Need Info?

Need Info?

Specialty
Excellent Speciman
Command
8
Charm
72
Politics
44

## Skills

Dreamy Iron Mace
(Active) Attacks with an iron mace, with a 35% chance to stun the enemy for 1 turn
Evil Claws (Before Awakening)
(Active) (Cooldown: 3) Attacks all enemies with evil claws
Evil Claws (After Awakening)
(Active) (Cooldown: 3) Attacks all enemies with evil claws, increasing caster's Combat Readiness by 50%
Light Storm
(Active) (Cooldown: 5) Attacks the enemy with a light storm. If the enemy is stunned, penetrates their Defense
Otillie

## Stats

* Base Level
* Max Level + Awakened

An escaped Homunculus and bold-faced liar.

## Hero Background

Having escaped the Homunculus experiments in the Laboratory, Otillie went to Wetheric Moor, following her cloudy memory of the past. Her blank facial expression and lack of Human emotion makes it very hard to tell if she is lying. She is quick-witted with good conversational skills.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% damage dealt
+4 > +10% effect chance
+5 > +15% damage dealt
 Area Defense
+1 > -0.5% damage received
+2 > -0.5% damage received
+3 > -1% damage received
+4 > -1% damage received
+5 > -2% damage received
 Mana Release
**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 10 .)
***After Awakening:*** Otillie exhales powerful darkness, decreasing Combat Readiness by 25%, *and making the enemy **unable to be buffed** for 2 turns.* ( **Cannot Buff:** Makes the target unable to be buffed.)

**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 10 .)
+1 > +10% damage dealt
+2 > +5% Combat Readiness
+3 > -1 turn cooldown
+4 > +10% Combat Readiness

## Specialty

 **Fearless**
She is unrelenting in her advance; she does not know fear.
**Dispatch Mission:** [Hunt] Category - Time Required -6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Otillie
* World Fragment
How to Make a Clan

## How do I make a Clan?

It's simple, really! First, go to a discussion post labeled *New Clans!.*Next, read the guidelines included in the post. After this, make a blog post about your new Clan with the title being the name of your Clan (ie. RainClan). You must divide the post into these sections, using Heading 2:

### Territory

Where do they live? What are their borders with other Clans, canon and fanon?

### History

Here is where you put how the Clan came to be. Remember, the timeline for this wiki is made specifically after *River of Fire,*a long time after this, in fact.

Did a group of rogues receive a message from StarClan? Did a leader die, so WindClan split in two? Write about this here.

### Members

Who is the current leader? Add them here. Can anyone add to your Clan? Put the rules here.

After this is finished, leave Victory the NightWing a message on her wall with a link to your finished post. She will then read over it (make sure it's detailed, so we know what happened), and proceed to choose a Clan from a raffle. You could have your Clan picked!

WE ARE CURRENTLY ACCEPTING: two new Fanon Clans.

Have fun!

## What are Fanon Clans?

Fanon Clans are Clans made by us, the fans. We may use them in roleplays, we may use them in fanfictions (see other page). But there is no doubt: fanon Clans can sometimes be more fun than the actual Clans.

We may choose the Clan's history, the "usual" pelt type etc. and the territory. (Borders must be present.)

Now that you know this, have fun making them!
So the Roses May Bloom

* A variety of items can be purchased from Exchange by using event currency.

* Hidden Achievements will appear upon reaching one of the endings (except the bad ending).
* Follow the hints to complete the Achievement!

#### Enhanced Heroes

* The new hero, Lidica, has now been added to the Enhanced Heroes section and will receive benefits when used in Battle Stages.

Reputation
Complete Reputation missions and collect rewards!

 File:Signet Ring Currency.png Signet Ring | A ring carved with the crest of a fallen family.

## Week 1

* Released during patch wednesday 2019-02-13

## Week 2

* Released during patch wednesday 2019-02-20

Story
Week 2
Event Currency
In the 2nd week, players can receive the event currency Secret Letter from the Battle Stage.

## Week 3

* Released during patch Wednesday 2019-02-27

Story
Week 3
Event Currency
In the 3rd week, players can receive the event currency File:Signet Ring Currency.png Signet Ring from the Battle Stage.

## References

1. ↑ http://page.onstove.com/epicseven/global/board/list/e7en002/view/2871954
2. ↑ http://page.onstove.com/epicseven/global/board/list/e7en002/view/2914177
3. ↑ http://page.onstove.com/epicseven/global/board/list/e7en002/view/2914177
Krau

## Stats

* Base Level
* Max Level + Awakened

A self-confident and forward-looking knight.

## Hero Background

One of the **Knights of Taranor,** Krau's outgoing and confident personality often causes people to misunderstand his intentions, but he tends to silently push ahead with what he thinks is right. He is risking everything he has to fight for the future of his homeland.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% effect chance
+4 > +10% damage dealt
+5 > +10% effect chance
+6 > +15% damage dealt
 Charge
+1 > +5% damage dealt
+2 > +5% Combat Readiness
+3 > +5% damage dealt
+4 > -1 turn cooldown
+5 > +10% Combat Readiness
+6 > +10% damage dealt
+7 > +10% damage dealt
 Summon Ziegfried
**Soul Burn:** Grants an extra turn. (Consumes 20 .)
***After Awakening:*** Krau summons the Guardian **Ziegfried** to attack, dealing damage proportional to Krau's lost Health, **penetrating** Defense. *Also grants a **barrier** to Krau for 2 turns, with strength proportional to Krau's max Health.* This attack cannot trigger a critical hit. (**Penetrate:** Ignores the target's Defense when inflicting damage.  **Barrier:** Neutralizes some of the damage taken when attacked.)

**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +2 Soul acquired

## Specialty

 **Aggressive Protector**
A sword and a shield are all it takes.
**Dispatch Mission:** [Battle] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Krau
* Unknown Slate
JewelClan

## History

Jewelclan started when Jeweltuft, a Thunderclan warrior at the time, met Swiftclaw, a Windclan warrior. They fell in love ininstantly and decided, knowing that their leaders would never to tolerate this, ran away from the clans. Jeweltuft said that she wanted to create their own clan, and set of to find territory. They eventually found a large forest and decided to create Jewelclan. They then gathered any rouge or loner who would join the clan and then, made Jewelclan. Shortly after, Jewelstar had kits. She named them Brightkit Rushkit and Mosskit. Though she did not step down from leading position, she asked her deputy, Oaktail to fill in for her.

## Members

Leader

Oakstar~brown tom

Deputy

Rabbitflight~grey she-cat

Medicine cat

Dockwhisker~black and brown tom

Warriors

Whiteclaw~white tom

Apprentice~Goldpaw ginger she-cat

Ravenlight~black she-cat with ginger splotches

Finchpelt~black tom

Thrushstrike~Tortiseshell she-cat

Snaketail~ginger tom

Apprentice~Breezepaw brown she-cat

Leafpelt~brown she-cat

Flamedapple~ ginger tom

Queens

Jeweltuft(star)~russet colored she-cat

Cliffsong~grey and white she-cat

Sharpeye~black she-cat

Elders

Robinpounce~russet colored tom

## Prey

Typically eats shrews, mice and voles. Small birds are a rare treat.
Lorina

## Stats

* Base Level
* Max Level + Awakened

She may look skilled, but she's useless! An Order of the Shield apprentice.

## Hero Background

An apprentice of the Order of the Shield, Lorina is constantly practicing to achieve her goal of becoming a knight. She thinks she's clever and confident, but in reality she's quite naive and easily tricked by others.

## Skills

***After Awakening:*** Lorina knocks the enemy into the air with a spear, *increasing her Combat Readiness by 20%.*

+1 > +5% damage dealt (x4,000 x1)
+2 > +5% damage dealt (x4,000 x1)
+3 > +10% damage dealt (x23,000 x2 x3)
+4 > +10% damage dealt (x28,000 x2 x4)
+5 > +10% damage dealt (x37,000 x3 x5)
 Spiritual Armament
+1 > +0.5% Attack (x4,000 x1)
+2 > +0.5% Attack (x4,000 x1)
+3 > +1% Attack (x23,000 x2 x3)
+4 > +1% Attack (x28,000 x2 x4)
+5 > +2% Attack (x37,000 x3 x5)
 Resolve
**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +5% damage dealt (x4,000 x1)
+2 > +5% damage dealt (x4,000 x1)
+3 > -1 turn cooldown (x23,000 x2 x3)
+4 > +10% damage dealt (x28,000 x2 x4)

## Specialty

 **Faithful Spear**
Through faith she can overcome moments of weakness and doubt.
**Dispatch Mission:** [Weakened] Attribute - Reward bonus +10%

  Charm
  Politics

## How to obtain

* Moonlight Summon
* Covenant Summon
* Connection

## Memory Imprint

Heroes used to Memory Imprint:

* Lorina
* Commander Lorina

## Tier List

The best F2P single target DPS unit that can be used anywhere (both PvE and PvP) in the game. She is free from connections and later changes into Commander Lorina, which is a much better version.

The downside is that it takes ages to complete the Specialty Change. Be prepared to grind and upgrade her if you don’t have a good single target DPS attacker.

## Recommended Artifacts

### General

 **Hell Cutter** (Extra Damage): Since she is most likely slow, this artifact will benefit her the most for bonus crit and attack.
### Arena & Guild Wars

 **Portrait of the Saviors**
 **Uberius's Tooth**
 **Hell Cutter**
### Hunt, Abyss & Raid

 **Daydream Joker**
 **Uberius's Tooth**
 **Hell Cutter**
## Recommended Set

**Utility:**  **Lifesteal Set** /  **Critical Set**

  Ring
  Boots

**Full Damage (Late Game):**  **Destruction Set** /  **Critical Set**

  Ring
  Boots

### Substats Priority

 Critical Hit Chance >  Critical Hit Damage >  Attack(%) >  Speed

## Labryrinth Camping

Dream
Heroic Cheer
This table shows the morale points you gain when the following chat options are selected. Check out the epic7db.com's labyrinth camping simulator to gain the most morale points.
Captain Rikoris

## Stats

* Base Level
* Max Level + Awakened

A trustworthy captain with his own unique spearmanship.

## Hero Background

Rikoris joined the Taranor Army on Schuri's advice and mastered his skills of spearmanship in a battle against the **Chaos Sect.** Now he spends his time trying to ease the unrest in Taranor while becoming the greatest spearman ever.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% effect chance
+4 > +5% damage dealt
+5 > +10% effect chance
+6 > +10% damage dealt
 Cheer
**Soul Burn:** Extends buff duration by 1 turn. (Consumes 10 .)
***After Awakening:*** Captain Rikoris encourages all allies, *decreasing skill cooldown by 1 turn* and **increasing Speed** for 2 turns. ( **Increase Speed:** Increases Speed by 30%.)

**Soul Burn:** Extends buff duration by 1 turn. (Consumes 10 .)
+1 > +2 Soul acquired
+2 > -1 turn cooldown
 Supreme Spear
+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +5% damage dealt
+4 > +10% effect chance
+5 > +10% damage dealt
+6 > +10% effect chance

## Specialty

 **Endless Effort**
In order to become the best spearman, he continues to practice every day.
**Dispatch Mission:** [Gathering] Attribute - Reward bonus +10%

  Charm
  Politics

## Original Hero

### Quests

* Eliminate 500x Artificial Creatures
* Gift 6x  Blood Flaked Bones
* Complete Arena 250 times
* Win Rikoris' Trial

## Memory Imprint

Heroes used to Memory Imprint:

* Rikoris
Mushroom

## Ice

Type
Wild Plant
Element
Ice
### Locations

* 3S: Farche Frontier
	+ S1: Perilous Shade
* 4-1: Solayu Swamp
	+ 4-5: Gravedigger Marsh
	+ 4-S2: Forgotten Nightmare

## Earth

Type
Wild Plant
Element
Earth
### Locations

* 1: Ezera
	+ 1-S5: Weasel Grassland
* 4-1: Solayu Swamp
	+ 4-S1: Shards of a Fallen Star
* 4-2: Solayu Forest
	+ 4-6: Mantis Fungi Wood
	+ 4-10: Duck Mole Garden
* 6: South Wetheric Moor
	+ 6-S4: Roamer's Dark Wood

## Light

Type
Wild Plant
Element
Light
### Location

* 2S: Levulin
	+ S2: Vagabond's Refuge (Normal)
	+ S3: Wandering Poet's Grave (Normal)
* 5S: Sun Desert
	+ 4: Hook Tail Desert (Normal)

## Dark

Type
Wild Plant
Element
Dark
### Locations

* 5: Dun Blyraia
	+ 5-S1: Forest of Promise (Normal)
	+ 5-S2: Garden of Oblivion (Normal)
	+ 5-S5: Fairy's Refuge (Normal)
* 7: North Wetheric Moor
	+ 7-1: Wind Papilo Hill (Normal)
	+ 7-2: Field of Remembrance (Normal)
	+ 7-3: Chain of Moonlight (Normal)
	+ 7-S1: Rolling Wilds (Normal)
	+ 7-S2: Black Duck Forest (Normal)
	+ 7-S3: Bronze Tram Valley (Normal)
Pyllis

## Stats

* Base Level
* Max Level + Awakened

A lonely Homunculus with missing memories.

## Hero Background

Part of the Church of Ilryos, Pyllis was originally Human before the Homunculus experiments changed her. She cannot remember anything from her time as a Human, but has a lingering feeling of being abandoned by a friend.

## Skills

+1 > +5% damage dealt
+2 > +10% effect chance
+3 > +10% damage dealt
+4 > +15% effect chance
+5 > +15% damage dealt
 Will
+1 > +10% Defense increase when attacked
+2 > +10% Defense increase when attacked
+3 > +10% Defense increase when attacked
+4 > +10% Defense increase when attacked
+5 > +10% Defense increase when attacked
 Guard
**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 10 .)
***After Awakening:*** Pyllis attacks the enemy, and grants **barrier** on *all allies* for 2 turns. Barrier strength increases in proportion to Pyllis' Defense. ( **Barrier:** Neutralizes some of the damage taken when attacked.)

**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Resemblance**
Unrepentant and without regret, she follows orders and thinks of herself as a machine.
**Dispatch Mission:** [Barren Land] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Pyllis
Mui

## Stats

* Base Level
* Max Level + Awakened

A monster tamer dreaming of her very own paradise, Maui is first introduced in the side story The Holy Order of the Blue Cross and the Mysterious Island. Secretly capturing individuals on the island to force them to join her circus, she is the central antagonist until the arrival of Sinful Angelica, which causes Mui to side with the Order and change her ways, becoming a major protagonist.

## Hero Background

A former circus trainer talented at taming ferocious monsters. Unsatisfied with the small world of the circus and believing in her ability to tame anything, she quit and now dreams of a comfortable life as an object of worship.

## Skills

**Soul Burn:**Increases effect chance to 100% and inflicts a random debuff for 2 turns. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt
+5 > +10% damage dealt
 Punishment
+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% effect chance
+4 > +10% damage dealt
+5 > +15% damage dealt{{{7}}}
 Grand finale
***After Awakening:***Drives monsters forward to attack all enemies, dispelling two buffs. Grants increased Attack to all allies for 3 turns.

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Harsh Training**
All creatures, no matter how fierce, bow their heads to her and submit to her training.
**Dispatch Mission:** [Explore] Type - Reward bonus 10%

  Charm
  Politics

### Imprint Concentration

Heroes used to Memory Imprint:

* Mui
Silver Blade Aramintha

## Stats

* Base Level
* Max Level + Awakened

Red scorpion of Savara who cuts through the sandstorms.

## Hero Background

Commander of Savara's legendary Silver Blade Company. What began as a small group of people who had nowhere else to go gradually became greater in size thanks to Aramintha's charismatic leadership.

## Skills

**Soul Burn:** Effect Chance increase to 100%, ignores Effect Resistance. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% effect chance
+4 > +10% damage dealt
+5 > +10% damage dealt
 Flame Release
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +5% damage dealt
+5 > +10% damage dealt
 Meteor Fall
***After Awakening:*** Silver Blade Aramintha drops a giant meteor *to **stun** all enemies for 1 turn,* with a 40% chance each to inflict three **burn** effects for 2 turns. ( **Stun:** The target becomes unable to act for a certain number of turns.  **Burn:** Target receives huge damage proportional to the caster's Attack at the beginning of the turn.

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% effect chance
+4 > +10% damage dealt

## Specialty

 **The Best Ruler**
Her mercenary company follows her every command.
**Dispatch Mission:** [Hunt] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Aramintha
* Silver Blade Aramintha
Lidica

## Stats

* Base Level
* Max Level + Awakened

A hot-tempered fencer of Phantom CIC chasing the Unknown.

## Hero Background

Expelled from the Rose Apostles, she joined the Phantom CIC to investigate the Land of Death. She wanted to defeat the Unknown and instill faith unto others. However, her rough personality still causes problems within the Phantom CIC.

## Skills

***After Awakening:*** Lidica attacks with a sword, decreasing Combat Readiness by 10%. *If the enemy is debuffed, decreases Combat Readiness by an additional 10%.*

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +5% damage dealt
+5 > +10% damage dealt
 Thornbush
**Soul Burn:** Ignores effect resistance. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% damage dealt
+4 > +10% effect chance
+5 > +15% damage dealt
 Public Execution
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Hot-Blooded**
She was born to cause trouble all over the place..
**Dispatch Mission:** [Strong Leader] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Lidica
* Unknown Slate

## Notes

* As of 2/20/2019, obtainable [1]
* A Boss in the event: So the Roses May Bloom
* Combat Power:
	+ 30 - 16714
	+ 50 - 47502
	+ 68 - 72171
	+ 80 - Need Info?
Larkfeather

Larkfeather

## Appearance

Larkfeather has a sleek build, strong, nimble legs and small paws. Her glossy gold pelt is cut through with black spots and stripes. She has kind yellow eyes and light brown paws.

## History

Larkfeather was born in Riverclan. Shortly after she became apprentice, her parents died. She didn't have any siblings, so had no one to soothe the pain exept for Rushpaw, who she eventually mated with.

## Personality

Larkfeather is kind, generous and gentle. She is fiercely loyal to her clan and a devoted mate. She is ready to die protecting Riverclan and is viewed by others as strong-willed and brave.

## Quotes

"I can wait, I litteraly have all day."

"Shut up, you fish-brain!"
Regen Heart

## Info

The Regen Heart has 20 HP like a Lesser Heart, but regenerates health 3 times as fast. It can be acquired in shops or item rooms

## Strategies

This heart shines in the early game but becomes a lot less useful in the late game. Early game, if you take a bit of damage, this heart will heal it off quickly, but late game damage comes too fast for the heart to catch up. The main strategy with this heart is also heart swapping: the 3x regen still applies if you swap out the heart so it's a Lesser Heart that is available for use as a meat shield multiple times quickly. For this reason, putting it close to your right-most heart is generally a good strategy.
It is a good thing to remember that this heart does not have any extra defense or health compared to the lesser heart, so know that it is still extremely frail. Later Dream Floor bosses rip right through these hearts, so their main use turns back into a meatshield. DO NOT use it as a tank.

## Trivia

* This heart used to be obsolete due to the extremely low regen applied by the vitality stat
* Heart regen scales with vitality: with max vitality this heart regenerates at an extremely fast pace

## Gallery

Old Regen Heart SpriteCurrent Regen Heart Sprite
Hourglass Heart

## Info

Hourglass Heart has a whopping 60 HP (3x that of Lesser Heart) , but it comes at a cost: this heart cannot regenerate health in any means throughout the entire game.

## Strategies

This heart is not very good. Put it in the left-most slot as its only purpose is to potentially give you a few rooms of additional boost to take you to dream 99 from dream 95 if you lose all your other hearts. Overall don't buy this at the shop unless you're backtracking to dream shop. You're much better off with a Jumbo or even a Lesser Heart.

## Trivia

* This heart has the highest HP in the game and ironically is the weakest one (flip side of Undying Heart which is one of the strongest with the least HP)
* This heart took a lot of demos to work properly: it could be healed previously by:
	+ Life Drain Aura
	+ Heart Swapping
	+ Room Reloading+Heart Swapping in a later demo
* This heart is the only heart whose sprite is not a heart
* This heart is the only heart whose sprite changed shapes completely through the demos
* Recollection does not allude clearly to the fact that this heart cannot be healed, instead calling it "expiration" and slowly losing health over time (tldr, recollection is wrong)
* According to ramaf, beast heart can heal this heart

## Gallery

Hourglass Heart SpriteOld hourglass heart sprite
Hearts

Hearts are the main health system.

Each heart has its own HP value and when this reaches 0, they are destroyed (exception being Survivor Heart).

There are many different heart types with many different effects. The order of hearts can be moved around via clicking.

Upon running out of hearts, you die.

The regeneration speed of hearts can be increased with Vitality stat ups. Vitality class items can also boost the health, defense, and some other aspects of hearts.
Solayu Swamp

## Areas

* 4-1 Sand Vine Marsh
* 4-2 Toadstool Colony
* 4-3 Tenemir Interrogation Chamber
* 4-4 Spider Nest
	+ 4-S1 Shards of a Fallen Star
	+ 4-S2 Forgotten Nightmare
	+ 4-S3 Fallen Moondust -> Farche Frontier
	+ 4-S4 Obsidian Ruins
	+ 4-S5 Rusted Anchor Mountains
	+ 4-S6 Castaway Valley
* 4-5 Gravedigger Marsh -> Solayu Forest
Two Keys to Freedom

**This article is a disambiguation page for Two Keys to Freedom**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Two Keys to Freedom (2019)
Tough Heart

## Info

Tough Heart introduces a new mechanic: defense. It has 20 HP just like a Lesser Heart , but it has 4 defense. This means that all damage sources do 4 less damage to this heart, giving it a much higher survivability. Tough Hearts can be acquired in the shop and in item rooms.

## Strategies

Tough Heart is extremely powerful in the early game, and retains its usefulness throughout late game. When equipped with one or more Harder Hearts items, it becomes a formidable tank that can survive a large number of smaller bullets. However, against Amorphous bosses, tough heart falls short of survivability because it is unable to tank very many big bullets. Swapping out is recommended during those bosses. In dream, always put Jumbo Heart to the right of Tough Heart unless you have more defense upgrades. In previous floors, smaller bullets work better with tough heart while big bullet bosses work better with jumbo.

## Trivia

* With two harder hearts, Tough Heart only takes 0.5 damage from smaller dream bullets and takes no damage from previous small bullets
* Tough Heart used to outclass Jumbo in many places before buffs to bullet damage, especially in later floors

## Gallery

Current tough heart spritePrevious tough heart sprite
Nef

*Not an empty promise ;-;*

Nef Sketch by former

*platonic friendship? nice try! :9*

*We’re just a bunch of neurodiverse people in the same body!*

Our biggest source of energy and the material that keeps it all together is Nef. Being the sole creator, Nef was involved in the creation of Seven Moons by giving it the fuel it needed and enthusiasm to let it fully take off, even now holding the group together with immense love and care! In terms of creation of Seven Moons, Nef would be the darkness of the universe, making it up entirely and being present at all times for stability.

## Backstory

Nef has been along with this community every single step of it’s foundation, creation, and maintenance. A multiple in multiple ways! At first it was with other groups, specifically RWBY-fandom oriented. However, being one of the most emotionally expressive people comes at a price as more communicative errors and reaction to hurtful actions/words caused Nef to pull away and thus gave opportunity for the war between groups/members to erupt.

Nef has always been involved in every area of this group's work including keeping low to the ground with members and high up in initial administration/system creation and updates, organization and leadership. Highly valued as own of our strongest workers, Nef is easy to reach and most of the time able to talk and work through any problem despite personal challenges.

Nef even takes the effort up on herself to work out resolving problems between groups even if a lot of it results in no immediate resolution, she still puts effort and thought into everything she does and everything she says.

## Nowadays

Nef is currently still being an exceptional leader and organizer for all the current ways the group has been evolving in. She still provides a connection between technical organization, fun organization, and roleplay itself is a major force of the involvement everyone has with one another. Don’t think you’ll ever be able to easily ignore Nef! Her high amount of caring allows her to seek out inactive members and support them under any circumstance. She now roleplays highly distinct characters which are all VERY important to her and plans on more on the way, this gal will even in real life prefer to function by completing a series of multiple tasks at the same time, sometimes juggling too many! Nothing is safe from Nef’s desire to put it into a multitasking multiple-oriented mindset! Now involved with the historical stories of the group, Nef puts priority into plots members want and encourages them to be done no matter how impossible they sound! Maining the front of incorporating a hugely broad range of stories, Nef takes extra special and personal care to have anything goes! Though personally going through a number of challenges, Nef has been proven to be quite capable of making attempts to put solutions into problems through hands on work, experience and her key feature, emotional intellect.
Specter Tenebria

## Stats

* Base Level
* Max Level + Awakened

A poisonous nightmare seeped in cruelty.

## Hero Background

While searching for a form that she liked, Tenebria enjoyed destroying people's minds. Her greatest joy came from watching them die from the poison of her illusions.

## Skills

**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +5% damage dealt
+4 > +15% effect chance
+5 > +5% damage dealt
+6 > +15% damage dealt
 Nightmare Illusion
+1 > +0.5% all stats
+2 > +1% all stats
+3 > +1.5% all stats
 Endless Nightmare
***After Awakening:*** Specter Tenebria attacks with a nightmare crystal, **stunning** for 1 turn. Decreases the Combat Readiness of all remaining enemies by 50% when an enemy dies. *Damage dealt increases proportional to the number of debuffs inflicted on the enemy.* ( **Stun:** The target becomes unable to act for a certain number of turns.)

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +5% damage dealt
+5 > +10% damage dealt

## Specialty

 **Similar but Better**
Sometimes fulfilling desires can result in great things.
**Dispatch Mission:** [Weakened] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Tenebria
* Specter Tenebria