Session 18 3/20/2022

Elektrah, Duriel, Arden, Brottor, Lucia

Tasha, Jeff, Michael, Bill, Megan

The party has been in Evereska for a few days now. Lucia and Elektrah have been staying in the dilapidated mansion while the guys are staying in town to finish some business. The guys are told there have been some developments in the research they have requested and asked to come to the college to discuss it. As they are walking through the courtyard, the see a person in golden robes with wings surrounded by elves.

They are told by the lead historian that it was mentioned that the "Herald of Destruction will be guarded by a Horned Demon". The translation is very loose and could either mean an actual demon or some sort of monster that is called a demon. They were also told that "Fish watch over his rest". Perhaps a fishing/coastal town?

The party notices a bit of a ruckus around the alchemy tower. With a guilty feeling in the pit of their stomach, they head over to the tower. The person in the golden robes looks at Arden, does a quick double-take, and walks away. The alchemy tower has scaffolding around the outside and many elves milling about. Inside, on the first floor, is a cot with a humanoid-shaped bundle of bandages. It seems to be resting peacefully. Some high level clerics are nearby, discussing something quietly. Arden approached and asked what happened. The professor of Alchemy had a mishap. Somehow he had conjured a Acidic Thunderstorm which melted his skin and destroyed the interior of the tower, including the stairs. The acid is still burning his skin after three days. They are doing what they can to keep him calm and heal him as much as possible before the acid melts his skin again. They have tried to remove any curses, cured any diseases to no avail. The archmage and the head cleric are discussing a wish spell.

Duriel offers to climb to the top floor (where the experimenting took place) to see if there are any notes or clues as to what happened. Using his rope and arrows, he's able to make his way to the top. He carefully searched the destroyed room and discovered some notes, a wand, a ring (clear stone with blue cracks), and a puddle of what looks to be melted flesh. He carefully makes his way down to the main floor. He hands over the notes and, after some convincing, the wand. He does not tell them about the ring. The professor gets Arden's attention and whispers "Charge" before passing out again. The clerics and Arden read through the notes and find that he was experimenting on a green gem. He touched it with his wand which seemed to stir some magic in it. He touched it with his ring and that's the end of the notes. The small group decide that the gems likely hold some wild magic in them that can be activated with other magic. This could be helpful, albeit incredibly dangerous.

The guys head back to the mansion to get Lucia and Elektrah to leave the town. Once they're away, they explain to them what they learned at the college and they discuss where they should go next. They hear the sounds of battle coming from the north. It's decided they should find a nearby town. The nearest being Hill's Edge south of them near the river. They pass by a marsh that is supposedly haunted by Will-O-Wisps. There is a wildly meandering stream that feeds into the marsh. The water in the stream is foul and not safe to drink. Eager to find the source the party travels a long the stream.

They pass by a lonely, mist-covered hill that seems to be watching them. Lucia points out a slight distortion of the air at the top but no one can see what she's talking about. Eventually, the party finds the hill to be haunted by Wraiths. Lucia tries in vain to get the party to leave as she is scared of the undead. Arden is determined to do what he can for the lost souls as commanded by his god. A quick protective spell from Arden guards the party as they climb the hill. Elektrah is injured gravely by a wraith while Arden finds a pile of bones with three skulls on the top of the hill surrounded by a red mist. The party fights the wraith who then retreats to a skull near Arden who is praying over the bones in an attempt to help them rest. The other two skulls start to rattle and glow and attack Arden. The protective spell does significant damage to one of them before it dissipates. After a short combat, all of the skulls are destroyed/silenced and Arden completes his prayers. Among the bones, he finds a holy symbol of Mask which he finds odd. Elektrah spends some time healing herself and the party takes a moment to rest.

5,500 XP - Level up to Level 7.

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