Satou Kazuma

Satou Kazuma is one of the main protagonists of the series who became a member of the Saviour Orginization after

the War with the First Evil.

## Appearance

Kazuma is a young man of average height and weight.

He has short and slightly spiky chestnut-brown hair and green eyes.

His usual outfit consists of a gold-trimmed green mantle, white shirt, pants, and leather boots.

He initially wore a green tracksuit. He usually wears his shortened katana, Chunchunmaru, on his belt.

## Personality

Prior to his new life in the Fantasy World, Kazuma was a hikikomori, thus isolating himself from society and spending all his time in his room playing video games, all while maintaining little to no relationships outside.

Some of these traits would manifest from time to time in the Fantasy World, such as becoming extremely nervous when first meeting the beautiful Darkness and resigning himself to lazing around under his kotatsu at all times.

After coming to the Fantasy World, Kazuma becomes much more social and outgoing and was initially excited at the prospect of becoming an adventurer.

Despite this, however, Kazuma becomes increasingly pessimistic about his new life as he discovers the harsh reality of being an adventurer, such as the low pay and life-threatening work.

Throughout the series, Kazuma is consistently sarcastic, cynical, and blunt, especially towards his own teammates. He has no qualms with reminding Aqua of how useless she can be or how creepy he finds Darkness’ masochism.

This doesn’t just extend to his teammates, as he is also open about his disdain for narcissistic individuals like Mitsurugi Kyouya.

Kazuma tends to openly complain about the unfortunate situations he gets in, such as when he falls into debt, in which he generally becomes even more irritable and depressed.

Though the most unassuming member of the group, Kazuma is often described as someone who is "reliable at critical moments." As such, he can be surprisingly intelligent as well as a good leader, often being the one who comes up with the plans or leads the group.

Megumin describes him as hardworking when he's poor, and lazy when he's rich.

Despite his abrasive attitude, Kazuma has a kind heart, as he does genuinely enjoy his time with his party and is willing to do whatever it takes to ultimately help them.

Even in his original world, Kazuma showed some semblance of bravery as he was willing to sacrifice his life to save a girl he truly thought was in danger, even stating after he died that he was fine with his fate as long the girl was safe (though later it’s revealed she was in no harm in the first place, to Kazuma’s embarrassment).

But while he can be brave, Kazuma possesses some less heroic attributes as well.

He is quite lecherous and often presents himself as an “advocate of gender equality” as an excuse for him to attack and harass girls by stealing their panties.

He also uses this to justify him retreating a dangerous battle before the women.

However after getting beaten up by the female members of the Saviours he began to show them with better attitude.

Along with this, Kazuma was perfectly content with living the rest of his life as a lazy bum after earning enough money to live comfortably, essentially abandoning his initial quest to defeat the Demon King, though this was after having died multiple times among other rather traumatizing experiences.

## Skills & Abilities

Kazuma belongs to the Adventurer class.

As such, he can learn some minor skills, spells, and abilities of other classes as well as his own.

* **Luck**: Kazuma has an extraordinarily high luck stat, so high that even Luna was surprised. However, she claims that its numerical value isn't really essential to an adventurer. The only person Kazuma has ever lost to in a game of rock-paper-scissors is Eris, the Goddess of Luck. During his gambling streak in the nation of Elroad, Kazuma was able to win enough money to temporarily put a casino out of business. Though frustrating and unpredictable in the short-run, most things end up turning out well for him, no matter how many times he makes the same mistakes.
* His insensitive behavior towards his friends is inevitably forgiven or forgotten due to some random circumstance, rather than learning his lesson or apologizing to them.
* He is usually accompanied by Aqua, whose luck stat is the lowest possible level.
* Kazuma cannot win a game of chess against someone who is significantly more skilled than him.
* Most of his attacks are critical hits, even his words.
* In a bad situation, he can blindly reach into his bag and probably get the best possible item.
* **Intelligence**: His statistical intelligence is decently high, one of the highest out of his entire party, behind Megumin. In practical use, he is very cunning and sharp, often employing the usage of unorthodox tactics. This makes a powerful combination with his luck stat; his ideas tend to be good ones.
* **Steal**: Steal is a skill that improves depending on one’s luck stat, which makes it a useful skill for Kazuma due to his high luck stat. This manifests in Kazuma stealing the most valuable item someone has on them, but if he is using ‘Steal’ on a woman, it usually results in Kazuma stealing their panties, to his enjoyment.
* **Enemy Detection:**Allows the user to sense hostiles using "Radar-like" pings.
* **Bind**: Uses rope or wire to trap an opponent. The stronger the material the more effective it is.
* **Detect Trap:**It detects traps. Success depends on Luck and Agility.
* **Disarm Trap:**It disarms traps. Success depends on Luck and Agility.
* **Lurk**: A skill that makes the user difficult to detect. While not providing the same level of concealment as invisibility, it does allow Kazuma to move without being noticed.
* **Concealment:**A superior version of the Lurk skill. This grants Kazuma invisibility for a very short span of time.
* **Escape**: Allows user to make a quick getaway.
* **Bow:**Allows the usage of Bow weapons.
* **Snipe:**A skill that is dependent on one's luck stat. This gives Kazuma incredible accuracy when using a bow and arrow.
* **Farsight**: Allows a user to see far into the distance. Also gives the user night vision.
* **Lip Reading:**As long as Kazuma can see someone's mouth he can understand what they are saying. It is often used in combination with his Farsight ability
* **Auto-dodge:**Allows the user to dodge any attack.
* **One-Handed Sword:**The One-handed Sword skill raised proficiency with one-handed swords.
* **Cook:**He learned the ability of cooking with the idea of having a calm life and even opening a restaurant if he had the chance, he used this ability to help in the Axis Cult festival, making several dishes from Japan to attract customers
* **Smithing**: Kazuma uses his smithing ability to great effect by inventing products from Earth, such as dynamite, condoms, lighters, and kotatsu, and selling the intellectual properties of these products for profit, as well as repair armor made out of adamantite.
* **Drain Touch**: A skill normally only processed by the undead, Kazuma learned this skill from Wiz and can use it to drain mana from others as well as give. It can only be used through direct contact and drains mana very quickly, so Kazuma is able to utilize this skill offensively in order to render opponents unable to move once they are drained of mana.
* **Elemental Magic**: Kazuma is able to use **Tinder**, **Create Earth**, **Create Water**, **Wind Breath** and **Freeze**. Normally, these are very weak and simple magic abilities, but Kazuma utilizes his intelligence to maximize the effectiveness of each skill. By combining Create Earth and Wind Breath, Kazuma is able to blow dirt into people’s eyes. Create Water is convenient for producing clean drinking water whenever Kazuma needs it, Tinder is great for starting fires and burning through ropes to escape, and Freeze is used in combination with Create Water to freeze the ground and make it slippery for his opponents and also just to keep Darkness at bay as well as a replacement for air conditioning during the hot summer months.
* **Heal:**Heals user or ally.
* **Flash:**A spell that can create a bright flashes that blind the opponent.
* **Fireball:**An intermediate spell, which, when cast, generates a ball of flame that can be thrown at a target.
* **Create Earth Golem:**Summon a form inanimated matter form into solid living clay or mud.
* **Teleport:**Instantaneously transports the user to a far away location.

## Weapons

* **Katana:**Kazuma's trusty sword Chunchunmaru (affectionately named by Megumin) is his main melee weapon. However, he often switches to his more powerful magical abilities when he can.
* **Bow & Arrow:** Primarily used by Kazuma in combination with his Snipe skill. He has been known to attach hooks and rope to the end of his arrows.
* **Vanir Mask:** The mask is a mass produced copy of Vanir's original mask, although it has a slightly different design. When worn under a moonlit night, the wearer's mana will increase, their metabolism will be enhanced, and their skin will have a silky luster. Kazuma uses this mask when working as a thief with Chris.
* **Mithril Alloy Rope**: Special rope made from mithirl that Kazuma custom ordered. Has highest level of toughness and can even bind astral bodies. Not even Eris's silver dagger can cut it.

## Family

* Unnamed Mother
* Unnamed Father
* Unnamed Younger Brother