Claim Jumpers

The **Claim Jumpers** are one of the two remnants of factions kicked out of the Pre-War city of Denver, now residing in Southwestern Colorado.

## Politics

### National Spirits

Claim Jumpers starts with one national spirit.

Explosive Lust icon**Explosive Lust**

* Division Attack: **+10.0%**

**Demolition Equipment**

* Soft attack: **+15%**
* Hard attack: **15%**
The Claim Jumpers love them explosives, and have come to experiment with the explosives they have, allowing them to make their limited stocks count.
## Gameplay

### Conscription Law

Main article: Conscription Law

**Petty Gang Conscription**

* Division Organisation: **+5%**
* Recruitable population: **5%**
* Supply Consumption: **-5%**
* Stability: **+5%**
* Research Speed: **+10%**

**Requirements**

**Raider Bands**

* Division Speed: **+3%**
* Division Organisation: **-3%**
* Recruitable population: **7%**
* Supply Consumption: **+3%**
* Stability: **-3%**
* Research Speed: **+5%**
* Justify Wargoal Time: **-3%**
* Reinforce Rate: **+3%**

**Requirements**

**Scum And Vilainy**

* Division Speed: **+5%**
* Division Organisation: **-5%**
* Recruitable population: **9%**
* Supply Consumption: **+5%**
* Stability: **-5%**
* Justify Wargoal Time: **-5%**
* Reinforce Rate: **+5%**

**Requirements**

**Threat To All People**

* Division Speed: **+7%**
* Division Organisation: **-7%**
* Recruitable population: **11%**
* Supply Consumption: **+7%**
* Stability: **-7%**
* Justify Wargoal Time: **-7%**
* Reinforce Rate: **+7%**

**Requirements**

**Doom Of The Wasteland**

* Division Speed: **+10%**
* Division Organisation: **-10%**
* Recruitable population: **15%**
* Supply Consumption: **+10%**
* Stability: **-10%**
* Justify Wargoal Time: **-10%**
* Reinforce Rate: **+10%**

**Requirements**

}

### Economy

Starting Industry

Starting Resources

## Historical background

The Claim Jumpers are made up from former residents of Denver, having been kicked out by the Hangdogs. During their time in Denver, their name referred to their nature of ignoring claims made by other groups, and jumping from claim to claim to salvage from.

## Starting Position

Claim Jumpers starts in West Colorado, between Black Canyon to the north, Hangdogs to the east, and Foragers to the south-west.

Claim Jumpers starts with a production of 1 factory producing Infantry Equipment.

Claim Jumpers starts with these division templates:

* Militia Force (4 Milita battalions)
* BJ's Badass Salvagers (7 Infantry battalions)

Claim Jumpers starts with 3 divisions:

* 3 BJ's Badass Salvagers, fully equipped.

## Behind the Scenes

* The Claim Jumpers are partially based on the Salvagers faction that was to be featured in the cancelled *Fallout* game *Van Buren*.
	+ Differing from Van Buren, Bombay Jack is the leader of the Claim Jumpers, having either survived or avoided the events he was to undergo in *Van Buren*, in which he was a former NCR prisoner escapee who seized a claim near an NCR railway, or attacked The Prisoner during their investigation of The Box.

## References

1. ↑ Development Diary #18 (Developer Diary 18: Van Buren's Bounty): *"In Van Buren there was quite a bit of lore based around the salvagers of Denver. In Denver there was this concept known as “Claims”. Each group had their own claims - street blocks - of which they salvaged from. You were a “Claim Jumper” if you jumped from one claim to the next and ignored other people's space.In Old World Blues, the **Foragers** & **Claim Jumpers** are the remnants of the groups kicked out of Denver when the Handogs took over the city. The Claim Jumpers are led by Bombay Jack, and the Foragers led by the more respectable Porter."*