recursal/Fanatic-Fandom huggingface dataset:
Editing Contest

Darkest Dungeon is a hard-core RPG about the stresses of dungeon crawling. The **Darkest Dungeon Editing Contest** took place from January 11 to February 11 2016.

## How to enter

**This contest is now over. The winners are:**

* First Place: ItaShadd ($50 Steam Cash + 1 Key to Redeem the Game on Steam + Exclusive "Darkest Dungeon Editing Contest Winner" Achievement on Gamepedia)
* Second Place: GentleIceZ, Dooomspeaker ($25 Steam Cash Each + 1 Key Each to Redeem the Game on Steam)
* Third Place: JustShadowll, TheDongster (1 Key Each to Redeem the Game on Steam)
Heroes

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* For heroes in *Darkest Dungeon*, see Heroes (Darkest Dungeon).
* For heroes in *Darkest Dungeon II*, see Heroes (Darkest Dungeon II).
General's Keep

The General's Keep is the Lair of The Tangle. The largest of the military fortifications, it still barely scraps the low branches of some of the tallest trees in the forest. It contains the Dreaming General boss.

## Battle Configurations

### Stage 1:

The outside of the Fortress already boasts more guards than some of the roads in the Forest. While they aren't the toughest fight configurations of the Tangle, you are required to beat at least this stage if you enter the Lair node.

### Stage 2:

Deeper into the castle are the General's personal guard. Defeating them proves yourself worthy to face the top brass himself.

### Stage 3:

The innermost sanctum of the General's Keep, the man himself lies prone in a nest of vines spearing him through the chest.

For more information, see the full Dreaming General Article
Gander

The Gander is an elite Creature/Cadaver enemy in Darkest Dungeon II.

## Description

*A loyal wardog armored for battle, its military training makes Gander the Alpha of the den.*
***Location:*** Creature Den

## Combat skills

Notes:
***Rip and Tear*** buff persist for as long as the Gander remains alive.

Carrion Devourer  Carrion Eater  **Gander**  Rabid Gnasher  Spitter  Webber
**Gaunts**
Lost Soul  Patient  Urchin  Widow  Woodsman
**Pillagers**
Firemouth  Implication  Mongrel  Pillager Crackshot  Pillager Hatchetman  Spearman (DLC)  Spiked Barricade (DLC)  Swordsman (DLC)  Weapon Rack (DLC)
**Cultists**
Darkest Dungeon Wiki/Section 2

**Fandom's Darkest Dungeon Wiki Community**

* Community portal
* Admin noticeboard
* Data to confirm
* Create an account
* Gamepedia Help Wiki
* New pages
* General disclaimer
* Getting Started
* Missing pages

**Ancestor's Archives**

Quirks
Enemies
Locations
Items
Curios
Patch notes

**Character Comics**

* Abomination
* Antiquarian
* Arbalest
* Bounty Hunter
* Crusader
* Flagellant
* Grave Robber
* Hellion
* Houndmaster
* Highwayman
* Jester
* Leper
* Man-at-Arms
* Musketeer
* Occultist
* Plague Doctor
* Shieldbreaker
* Vestal
Holy Water

The **Holy Water** is an Item which can be bought during the Provision stage.
One **Holy Water** will be automatically placed in the inventory for each Crusader in the embarking party.

## Use

* Consumable, increasing Hero's resistances to bleed, blight, diseases and debuff by 33% for 3 turns. (45% with Tainted Well District in Color of Madness DLC)

* When used on a Hero suffering from the Crimson Curse **but is not in the passive state**, they instead incur a blight and gain -5 SPD, and -40% Blight Resist for 12 rounds.

* Interaction with the following Curios:
	+ Eldritch Altar (All Locations) - Removes one negative Quirk on the hero used to activate it.
	+ Altar of Light (Ruins) - Increases the activating hero's damage by 30% until next camp.
	+ Confession Booth (Ruins) - Heals up to 30 Stress on the activating hero.
	+ Decorative Urn (Ruins) - Dissolves the ashes and gives you at least 3 items of loot.
	+ Holy Fountain (Ruins) - Heals 20 Stress and 12 HP, cures status effects.
	+ Occult Scrawlings (Warrens) - **Debuffs** your Dodge by 20% until your next camp.
	+ Pile of Bones (Warrens) - Guarantees at least two items of loot.
	+ Pristine Fountain (Weald) - Heals up to 30 Stress on the activating hero.
	+ Troubling Effigy (Weald) - Gives the hero activating it a random positive Quirk.
	+ Fish Idol (Cove) - Increases the activating hero's damage by 18% until next camp.
	+ Bloodflowers (Courtyard) - **Inflicts** 15 Stress Damage on the activating hero.
	+ Damned Fountain (Courtyard) - Heals up to 30 Stress on the activating hero.
Darkest Dungeon Wiki/Section 4

**Handy Wiki Game Pages**

Heroes
* Health Bar
* Stress Bar
* Quirks
* Afflictions
* Camping Skills

The Dungeons
* Monsters
* Locations
* Light Meter
* Narrator
* Dungeon Interactions

Items & More
* Weapons
* Armor
* Provisions
* Items
* Trinkets
* Town Events
* Patch notes

Miscellaneous
* Curio
* Glossary
* Status Effects
* Game Tips
* Achievements
* Screenshots
* Modding

**Fandom's Wiki Community**

* The Official Website
* Fandom's Wiki Community
* On Steam

**Joining in*** Register
Darkest Dungeon wiki Main

Welcome to the Fandom Darkest Dungeon and Darkest Dungeon II Wiki Darkest Dungeon and Darkest Dungeon II are challenging gothic RPG games made by Red Hook Studios that will test your mettle with formidable enemies, difficult bosses, quests and horrors to discover. Enter the Darkest Dungeon world with the game that started it all, or explore the long-awaited sequel and search for what hope yet remains...

Fandom's Darkest Dungeon and Darkest Dungeon II wiki is manually written and maintained by the players. We currently have 9 active editors maintaining 8,480 pages (684 articles).

🔸The Official Website 🔸Buy the Game on Steam Darkest Dungeon® and whishlist Darkest Dungeon® II
Enemy Type (Darkest Dungeon II)

Enemies in Darkest Dungeon II belong to certain **types**. Many enemy types are found in specific Regions. Some Quirks, Trinkets, and Hero Goals interact with enemies of a certain type. An enemy may belong to multiple types, and a few enemies have no type at all.

## List of Enemy Types

* Gaunts
* Pillagers
* Creatures
	+ Swine
* Fanatics
* Plague Eaters
* Cadavers
* Fisherfolk
* Cosmic
	+ Cultists

## Typeless Enemies

A number of enemies in the game do not have a type. These include the Ghoul, Death, and The Collector.
Chaos Vindicator

The **Chaos Vindicator** is a Chaos Space Marine vehicle in Eternal Crusade.

## Tabletop Description

The Vindicator is another Space Marine vehicle based upon the Rhino Standard Template Construct date. The Vindicator sacrifices its transport capacity in order to mount reinforced armour, additional internal bracing and ammunition storage. This is needed for the massive Demolisher cannon mounted on the front of the hull, supported by thick recoil suppressors. Chaos Vindicators were used extensively by the Traitor Legions during the Siege of the Imperial Palace, and have seen service in the Legions and with Renegade warbands all across the galaxy in the last ten thousand years.
Gargoyle

**Gargoyles** are animate, malevolent stone statues that can be found commonly in the Ruins on Veteran and Champion level missions, and as a rare encounter elsewhere. Gargoyles have a huge PROT stat and massive bleed resistance. This is counter-balanced by low HP and a weakness to blight, making them prime targets for the Plague Doctor, Shieldbreaker, and Grave Robber.

## Behavior

The Gargoyle's skillset is very simple, consisting of only two skills. *Flurry of Claws* targets the front two heroes, but poses very little direct threat—the damage is very low, and Shuffle chance is minimal. By the time one would encounter Gargoyles on Veteran missions, almost all heroes are immune to it because of their higher resistances. The only real danger is its fairly high crit chance, which can, if nothing else, give some significant stress.

*Lash of the Tail*, since it is a stun, is more dangerous for its disruptive ability. The move chance is still fairly low, but the stun chance is average, and the skill can hit any position. Additionally, Gargoyles are more likely to use *Lash of the Tail* on marked targets, with a 2x chance on Veteran and a 3x chance on Champion.

## Strategy

Gargoyles are very weak enemies overall, with their only worthwhile features being their 50% PROT and high bleed resistance. Their combat ability is generally non-threatening outside the possibility of a stun, and their 50% PROT means that they may take multiple turns to defeat without using powerful blight effects like those of the Plague Doctor. This makes them low priority in battle, so use your turns to focus on other, more important targets, namely the Ghouls that Gargoyles often show up with. Gargoyles are also very susceptible to stuns, which is another strategy to get them out of the way and avoid the chip damage and possible crits.

## Abilities

* Veteran
* Champion

 Flurry of Claws

 Flurry of Claws

## Trivia

* Despite being made of stone, Gargoyles are susceptible to blight.
* Along with the Garden Guardian, the Gargoyle is one of the only enemies with the Stonework classification.
* Before gaining the Stonework type, Gargoyles were Unholy/Beast types.
* While not found in normal encounters, Apprentice level Gargoyles can be found when initiating a call for reinforcements in the Apprentice ruins; more details can be found at the cutting room floor.

## Gallery

* Gargoyle's combat animation
* Gargoyle using Flurry of Claws
* Gargoyle using Lash of the Tail
* Gargoyle defending
Darkest Dungeon Main Wiki/Section 1

Welcome to the Fandom Darkest Dungeon Wiki
Fandom's Darkest Dungeon reference manual written and maintained by the players. Looking for information on the sequel? Click here.
We currently have 9 active editors maintaining 8,480 pages (684 articles).
Current patch version is 27 May 2020 patch for (PC). See the latest Patch notes.

**About Darkest Dungeon**

Darkest Dungeon is a challenging gothic RPG developed by Red Hook Games and released on January 19, 2016. In Darkest Dungeon the player leads a band of Heroes on a perilous side-scrolling descent, dealing with a prodigious number of threats to both their physical and mental health. Five hundred feet below the earth the player fights unimaginable Foes, famine, Disease, and the stress of the ever-encroaching dark. Darkest Dungeon focuses on the humanity and psychological vulnerability of the heroes and asks: What emotional toll does a life of adventure take?

The combat in Darkest Dungeon combines nostalgia with the elegance of modern design. Party order is crucial for setting up attacks, but it can also expose the Heroes to threats. At all times, the player has to juggle the need to do damage with the importance of protecting the health and minds of party members. Provisions and Trinkets can be used to adjust, train, and upgrade the player's loadout to find the right combination of skills (together with Camping Skills) to defeat the threats in their way.

Darkest Dungeon is available in many different editions for various platforms, including Windows/Mac/Linux, PlayStation 4, Nintendo Switch, iOS, Xbox One, and more.[Read more...]
Dinner Cart

The **Dinner Cart** is a Plague Eater enemy in Darkest Dungeon II.

## Description

Of all the twisted creatures in the Foetor, none is as disturbing as the Dinner Cart : a loathsome amalgam of flesh, inflated to proportions so huge it is now feasting on itself, the head of the human before now forever lost. It is as repulsive as it is dangerous, vomiting various plagued projectiles, that may also be the rests of its allies...

Usually on the back line, the Dinner Cart causes great amount of damage,  blight and  stress. In addition to being able to mark the heroes with  taunt and  blind, it gains access to a  very powerful ability after feeding , only to regurgitate what they eat, creating obstacles between them and the heroes.

## Skills

### Notes

* The Putrid Meat spawned by Dinner Cart is functionally identical to a Corpse for all skills, items, trophies, etc..., that interact with corpses.

Carrion Devourer  Carrion Eater  Gander  Rabid Gnasher  Spitter  Webber
**Gaunts**
Lost Soul  Patient  Urchin  Widow  Woodsman
**Pillagers**
Firemouth  Implication  Mongrel  Pillager Crackshot  Pillager Hatchetman  Spearman (DLC)  Spiked Barricade (DLC)  Swordsman (DLC)  Weapon Rack (DLC)
**Cultists**
Spring Cleaning (Killing?)

**Spring Cleaning (Killing?)** is one of the Challenges available in The Arena.

## Description

"*I'll be honest. We've got some spare bad guys laying around here, and we're not sure what to do with them. Do you think you could help us clean house, and make room for something new? Defeat as many as you can!*"

## Strategy

Again, not too difficult. Use Inspire to boost your damage. The elemental type of the enemies can be 1 of 3 types: Lightning, Physical, or Earth, and you have enough abilities to counter them.
Flesh Hound

The **Flesh Hound**, for a limited definition of "hound", is a beast warped by the corruption stemming from beneath the manor. Fast and agile like the wild dogs of the Weald, the Flesh Hound can deliver serious wounds with a bite from its jaws, or fling their targets forward with their elongated tongues. The poison of the Polyps also serves as a marker for them, directing their attacks at the unfortunate hero.

## Behavior

Without the support of marks, the Hound acts at random, targeting the weak but more-or-less indiscriminately using its gnashing bite to rend flesh or, somewhat less likely, biting a leg and dragging a backline hero forward, stunning them meanwhile. However, just as the Houndmaster's **Target Whistle** empowers his faithful wolfhound, the Flesh Hound becomes a far greater threat when supported by a Polyp's marking phlegm. If a hero is marked, the Hound will more-or-less devote itself to Gnashing the victim, doing significantly more damage than unmarked and forcing the unfortunate further towards Death's Door, where the Polyp's poison can reap its awful due.

## Gallery

* Flesh Hound's combat animation
* Using Fetch
* Using Gnash
* Defending
* Corpse
Gold

Gold is the currency in Darkest Dungeon.

Gold can be found as loot in dungeons, either in raw gold coin form or as other items (such as gems) that automatically sell for gold at the end of a mission, and as a reward for a successful expedition. You can also sell trinkets from you trinket inventory for gold, amount depending on their rarity.

Gold is required for:

* reducing the Stress of a hero in the Abbey and Tavern
* buying Provisions before entering the Dungeon
* upgrading a Hero's weapons and armor at the Blacksmith
* training to upgrade and learn new skills in the Guild, as well as camping skills from the Survivalist
* removing negative Quirks and locking in positive Quirks, as well as removing diseases in the Sanitarium in Town
* buying trinkets from the Nomad wagon

Since recruiting new heroes in the Stage Coach is free, it is not Game Over if you run out of Gold.
Harvest House

The Harvest House is the Lair of the Foetor. Half swallowed by the growths plaguing the fields, it emanates a stench both repulsive and enticing in nature. It contains the Harvest Child boss.

## Battle Configurations

### Stage 1:

Whether cattle for the feast, or servants for the guests, a host of Plague Eaters guard the remains of the homestead. While they aren't the toughest fight configurations of the Foetor, you are required to beat at least this stage if you enter the Lair node.

### Stage 2:

Inwards, to the table, men and women of the upper class eat crust and crumb alike awaiting their next meal of meat and bone. Their death is your invitation to the feast.

### Stage 3:

The Hearth of the home; A festering nursery for a beast of pure indulgence, barely past teething it's food yet sitting securely as head of the table.

For more information, see the full Harvest Child Article
Lair

**Lairs** are unique nodes in *Darkest Dungeon II*. Each Lair contains three waves of battles culminating in a boss fight. The player can choose to leave a Lair after defeating one of the regular enemy groups, or press on to confront the boss and obtain valuable rewards. It is required that the player has a Trophy from any of the Lair bosses equipped in order to gain access to The Mountain (except for in the Denial Confession, where access is granted either way).

## Lairs

* The General's Keep
	+ Route: The Tangle
	+ Boss: Dreaming General

* The Great Library
	+ Route: The Sprawl
	+ Boss: Librarian

* The Harvest House
	+ Route: The Foetor
	+ Boss: Harvest Child

* The Sacred Pier
	+ Route: The Shroud
	+ Boss: Leviathan

## Notes

* Even though the map may state that visiting a Lair will reduce Loathing, it will not actually do so unless you defeat the boss within. Simply winning the first two fights before the boss is not enough.
Dark Angels

The **Dark Angels** is a chapter of the Space Marines in Eternal Crusade.

## Summary

The Dark Angels were the first Legion created by the Emperor, and are considered among the most powerful and secretive of all the loyalist Space Marine Chapters. They are viewed suspiciously by many in the Imperium, who claim that the Dark Angels follow their own clandestine agenda.

Dark Angel organization differs from the practices used by many other chapters as laid out in the Codex Astartes. Elite formations such as the Deathwing Terminators and Ravenwing Bikers make up their Chapter’s first and second companies.
Hallucinations

*This article is a stub. You can help Darkest Dungeon Wiki by expanding it.*

*This article or section may contain **spoilers**. You might want to avoid reading further if you don't want to spoil the surprise for yourself!*

After completing the first Darkest Dungeon, various locations and NPCs will begin to shift and change into horrifying abominations. These effects are purely visual and resemble the enemies within the Darkest Dungeon.
Hellkiss Meltagun

The **Hellkiss Meltagun** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

The “Hellkiss” meltagun is adorned with the skin of failed servants of chaos. Permanently trapped inside their former skin, the souls are essentially bound to the weapon and finds no peace or rest. As the weapon heats up the eyes that adorn the weapon begin to weep tears of excess molten slag. This slag sticks to targets more readily, doing more damage over time, but the wrapping makes the weapon overheat faster.

This is a weapon for the Chaos Space Marine faction that can be upgraded and equipped in a loadout.

Type: Light Weapon (Melta Gun)
Spare Keys Kombi Shoota

The **Spare Keys Kombi Shoota** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

The Goffs on Arkhona answer to Luguk ‘Edpuncha, largest, and therefore most dangerous of an already brutal Ork Tribe. Well known for adorning his weapon in trinkets and trophies from those he defeats, his kombi-shoota is also equipped with rokkits, providing added vehicle penetration to an already deadly weapon. Those who follow him have been known to emulate his trinket obsession, decorating their weapons and armour with trophies from the fallen.

Now, I knowz wot uz finking, “Sumtimez, I cud really uze a rokkit launcha, but I also really need a shoota… and I’z only got 2 arms! Well, one of da biggest Orks on Arkhona ‘az figga’d dat out right proppa. Luguk ‘Edpuncha, da biggest Goff in the WAAAGH! ‘az the rite idea! All da jangly bits is shiny an’ jumps around when youz shootin!

This is a weapon for the Ork faction that can be upgraded and equipped in a loadout.

Type: Light (Kombi Shoota)
Arkohna

**Arkhona** is part of the Kharon System, and is the planet on which Eternal Crusade takes place.

## Summary

Kharon is located in the galactic northern marches of Segmentum Obscuras, in the dead centre of a void of systems – right on the edge of Imperial space. It is a trinary star system, consisting of three suns locked in orbit.

The fifth planet in the system, Arkhona, is a former Imperial world dating back tens of thousands of years. Although mankind at one time stretched across all its continents, when representatives from the Ordo Xenos arrived recently they found that the entire population had been destroyed.

Shortly afterwards, the Inquisitors themselves were lost under terrible circumstances, thus setting events in motion...
2 April 2015 patch

The following patch was deployed on 2 April 2015.

## Build Update #7954 (PC and Mac)

* Fixed crash at launch on some machines
* Can now click to skip opening cinematic
* Loading screen fix
* Fixed bug with options not loading
* Fixed bug with damage bar not being reset properly
* "Escape" background for raid results when successfully retreating from dungeon
* Improved save file handling
* Various stability improvements
Maelstrom Axe

The **Maelstrom Axe** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

The axe is a favoured weapon for many who serve Chaos, and those who wield sorcerous powers, in the name of their dark Gods, are no exception. The thin blade makes the weapon less effective for blocking and defense, leaving the Sorcerer more vulnerable against melee opponents.

This is a weapon for the Chaos Space Marine faction that can be upgraded and equipped in a loadout.

Type: Support (Force Pick)
Disease

**Diseases**  are negative conditions functionally similar to Quirks, that are sometimes contracted by heroes from enemy attacks, curios, traps, and occasionally at the end of a dungeon.

Most diseases are only harmful, giving significant penalties to any of a hero's stats, particularly Resists, MAX HP, and ACC. However some diseases also carry a positive buff, namely **Rabies**, which grants +15% DMG but -10 ACC; **The Fits**, which grants +3 SPD but -5 ACC and -5% CRIT; and **Grey Rot**, which grants +20% Max HP but -10 ACC and -10% DMG.

Diseases last until removed. They can be cured in the Sanitarium for some gold (where there is a chance of multiple diseases being cured at once depending on upgrade level) or by using the camping skills from the Grave Robber or the Plague Doctor (which will cure all the diseases on the targeted hero). Additionally, the Flagellant can cure one of his own diseases with one of his camping skills.

The chance of contracting a disease at the end of a dungeon is 32% - (33% \* Disease Resist), with a minimum of at least 5%. You can only get diseases at the end of a dungeon if the hero's Resolve Level is at least 2. A hero can have at most 3 diseases at once; if they acquire a new one, it will replace an old disease picked at random.

## List of Diseases

### The Crimson Curse

The Crimson Court DLC adds a new unique disease known as the Crimson Curse. Usually it can only be contracted by fighting Bloodsucker enemies, and it has several unique properties, such as conferring particular buffs and debuffs that change over time. Any character with the Curse cannot have any other diseases, and any disease they had will be removed upon acquiring the Curse.

## Disease Resist

Heroes' resistance to diseases is one of two resistances that isn't increased by Resolve Level, the other being Death Blow resistance.

The list of heroes by their disease resistance, from highest to lowest:

## Trivia

The Carrion Eater, Thing From The Stars, and Crone have the only effects that increase Disease chance at higher levels.
Imperial Fists

The **Imperial Fists** is a chapter of the Space Marines in Eternal Crusade.

## Summary

The Imperial Fists stand as the steadfast defenders of the Imperium and the Emperor’s unwavering shield; since their founding they have been the bulwark against which the armies of traitors and aliens have shattered.

These paragons of the principles of the Codex Astartes excel at all aspects of warfare, but show a particular talent for siegecraft.
Inn Items

**Inn items** in Darkest Dungeon II are a category of items that can only be used while at the Inn. They confer various bonuses on heroes, including restoring  health, reducing  Stress, improving Relationships, granting powerful buffs that last throughout the next Region, and even removing  Diseases and negative Quirks.

Using Inn items may randomly gain specific positive or negative quirks, such as Playing Cards potentially awarding Tactical Thinker, or various Whiskey items gaining Resolute.

Inn items may be obtained randomly on the road, as combat rewards, or purchased from The Hoarder, The Field Hospital, or the Inn itself. New inn items may be unlocked at The Working Fields at a cost of 1 to 4 Candles .

## List of Inn items

### Book

Book related Inn items, interacts with quirks(TBA) and Studies.

### Poultice

Stats related Inn items, randomly found during the run and generated by **Compress Kit.**

[1 target]+25%  RES (Until Next Inn)

### Restorative

Healing related Inn items. Randomly during the run and generated by **Chirurgeon's Mixing Kit** .

*For more Restorative items see: Combat Items.*

### Food

Food related Inn items, randomly found during the road and interacts/generates by various Stagecoach Equipment. ( **Griddle,** **Stew Pot,** **Ice Box,** **Food Barrels)**

###  Concoction

Concoction related Inn items, found randomly during the run and generated by **Alembic and Retort** .

*For more Concoction items see: Combat Items.*

### Whiskey

Alcohol related items, interacts with various quirks. Found randomly during the run and generated by **Pot and Still** .

 Whiskey Barrel | [Party] -1 (67%)(33%)

## Signature Items

Signature items is a group of inn items unlockable in The Altar of Hope. They serve as the final reward for upgrading your heroes. The Bounty Hunter doesn't have a Signature item.

## Deliverables

These items grant rewards upon being delivered to the Inn.

## Trivia

* The Wine is most likely a reference to the Crimson Court dlc from the first game.
Enemies (Darkest Dungeon II)

**Enemies** are various monsters and creatures in *Darkest Dungeon II* that act as the main antagonist of the player and the heroes.

## Enemies

### Creature Den

**Creature Den**

***A bestial refuge, littered with bones and...***
***less identifiable remains.***

Carrion Eater
Carrion Devourer
Gnasher
Gander
Spitter
Webber

### Cultist (Cosmic)

**Cultists**

***The Avatars of Oblivion - clergy of the***
***spreading stain.***

Altar
Cherub
Evangelist
Herald
Cardinal
Deacon
Exemplar

      ***NOTES:** Cultists and Confessional Bosses are considered Cosmic.*

### Fanatics

**Fanatics**

***Rubble and flame... as far as the eye***
***can see.***

Whipper
Masterful Kinred
Shaman
Sacrificial
Flayer
Pit Fighter
Immolatist
Her Ladyship
Librarian

### Fisherfolk

**Fisherfolk**

***The docks are choked once again with the repellant stench***
***of rotting fish.***

Wharf Rat
Fish Monger
Cabin Boy
Bosun
Hull Keeper
Captain
Admiral Marsh
Docker
Leviathan

### Lost Battalion

**The Lost Battalion (Cadavers)**

***Resigned to the end of things, they waited for death.***
***And still they wait.***

Foot Soldier
Drummer
Bishop
Arbalist
Bullseye Barrett
Knight
Fallen Templar
Dreaming General

### Plague Eaters

**Plague Eaters (Gentry)**

***First, they ate the rotten flesh of their animals. Then, still hungry,***
***they turned upon themselves.***

Butcher
Tohno the Carver
Dinner Cart
Maid
Livestock
Black Phillip
Lord
Lady
Harvest Child

      ***NOTES:** Plague Eaters are also known as the **Gentry.***

### Swine

**Swine**

***Hidden in warrens and ancient waterways, the swine proliferate unseen***
***and unchecked.***

Swine Skulker
Swine Skiver
Fulgore
Swine Brute
Wilbur

###  Gaunt

**Gaunt**

***The lost souls of a dying world - empty of hope... and humanity***

Lost Soul
Widow
Urchin
Woodsman
Ghoul

### Pillager

**Pillager**

***The worst kind of parasites. Opportunists.***

Pillager Hatchetman
Pillager Crackshot
Mongrel
Firemouth
Implication
Antiquarian

## Minibosses

### Shambler (Cosmic)

**Shambler**

***We tread beyond the realms of reason!***

      ***NOTES:** The Shambler is considered Cosmic.*

### Death

**Death**

***Death has come to claim her elusive prize!***

### Chirurgeon (Gaunt)

**Chirurgeon**

      ***NOTES:** The Chirurgeon is considered a Gaunt.*

### The Collector

**The Collector**

***There is madness beneath its pallid cloak - avert your eyes!***

## Final Bosses

The final bosses are confronted at The Mountain.

### Act 1 (Denial)

**The Shackles of Denial**
***Pity the Great Denier... chained by his own command!***

Latch of Regret
Bolt of Lamentation
Padlock of Wasting
Shackle of Despair

### Act 2 (Resentment)

**Seething Sigh**
***The Seething Sigh, stertorous avatar of ill-concealed rage!***

### Act 3 (Obsession)

**Focused Fault**

***Obsession's unshrinking gaze, focused to a fault!***

Cloistered Eye
Bifurcated Eye
Cluster of Eyes

### Act 4 (Ambition)

**Ravenous Reach**

***Ambition reach forever exceeds it's terrible grasp!***

### Act 5 (Cowardice)

**Body of Work**

***Gaze now upon your great achievement - the sumtotal of your failings. Your Body of Work.***
Biel-Tan

The **Biel-Tan** are a Craftworld of the Eldar in Eternal Crusade.

## Summary

The most martial and aggressive of the Craftworlds, Biel-Tan has made the decision to try and reforge the Eldar Empire by eliminating the younger races who have “usurped” the galaxy. For the Eldar of Biel-tan the Way of the Warrior, the life-stage that encompasses the Aspect Warriors, is considered the first step upon the Path of the Eldar.

The Eldar of Biel-Tan have a strong honour code and believe that the best way to die is in battle fighting the enemies of Biel-tan.
Warhammer 40K Eternal Crusade Wiki/Section 1

Welcome to the Warhammer 40k Eternal Crusade Wiki.
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Welcome to the Warhammer 40k: Eternal Crusade Wiki
## Welcome to the Forgotten Myths Wiki

**Warhammer 40k: Eternal Crusade** is a next-generation massively multiplayer online game set in the Warhammer Universe. The game is a hybrid subscription and free-to-play title, with Orkz as the only free race. Eternal Crusade will not feature fetch quests, NPC grinding, or low-level tutorials - as soon as the player starts the game, objectives are given from players who have already moved up the foodchain to positions of power and responsibility.

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Featured Images
## Featured Images

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Chaos Predator

The **Chaos Predator** is a Chaos Space Marine vehicle in Eternal Crusade.

## Tabletop Description

The Predators of the Chaos Legions are a legacy of pre-Heresy times. But now daemonic maws adorn every gun barrel and dark icons cover every surface. The Chaos Predator comes complete with all the weapon options the Predator can take, including the twin-linked lascannons and lascannon side sponsons.
Altansar

The **Altansar** are a Craftworld of the Eldar in Eternal Crusade.

## Summary

The world-rune used by Craftworld Altansar is known as the “Broken Chain” — not only in reference to the escape of Kurnous and Isha from the dungeons of Khaine, but also to the shattering of the links that bound Vaul to his anvil. The broken infinity loop above the world-rune has only been adopted by the craftworld since its narrow escape from an eternity of damnation within the Eye of Terror.
Rhino

The **Rhino** is a Space Marine vehicle in Eternal Crusade.

## Tabletop Description

Rhino armoured troop carriers are the mainstay of every Space Marine Chapter's vehicle pool. With an optimal balance of armour, transport capacity and manoeuvrability, the Rhino allows the Space Marine to swiftly redeploy, rush squads into positions of strategic advantage or conduct surgical strikes on the enemy line.
Painboy

The **Painboy** is an Orkz class in Eternal Crusade.

## Tabletop Description

Painboys are at home amongst the blood and horror of the battlefield, eagerly patching up lost limbs, doing a spot of welding on a broken face or furnishing the Warboss with a brand new flame-throwing arm. They learn their craft through a mixture of instinct, trial and error, and the time-honoured principles of ‘Orky know-wotz’.
Sternguard Bolter

The **Sternguard Bolter** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

The Sternguard are members of the 1st Company of a Space Marine Chapter – Deploying wherever the battle is fiercest, they particularly excel in the use of ranged weapons. The standard modifications found on a Sternguard bolter include an enhanced scope, shoulder-sling strap, and a specialized magazine that allow the marine to carry different types of ammunition and switch between them freely. The specialized magazine allows a variety of ammo types, at the expense of capacity of standard ammo and an increased cost to reload.

This is a weapon for the Space Marine faction that can be upgraded and equipped in a loadout.

Type: Light Weapon (Bolter)
Tyranid

## Origins

The origins of the Tyranid are unknown; though it is a fact that they are not of the Mily Way Galaxy, having arrived by traversing the intergalactic void, their home planet and purpose of their genocidal rampage is unknown. Even their name is one given to them by the Imperium, as Tyran was the first world they were encountered on, and the first world they devoured. The Astronomican is what drew the Tyranid Hive Fleet to the galaxy, though it is postulated that the Tyranid have been devouring galaxies since the beginning of time.

The first recorded encounter between the Imperium and the Tyranid was in 741.M41, when the Hive Fleet later known as Behemoth invaded the Eastern Fringe, ultimately destroying the planet Tyran. There is evidence however that the Tyranid have been slowly invading and probing the galaxy for much longer, with certain species (such as the Catachan Devil and Fenrisian Kraken) postulated to be genetic descendents of the invading Tyranid fleets.

## Culture

There is no indications that the Tyranid have any sort of culture or philosophy; instead, the Tyranid operate on a hivemind principle, where each individual mind is controlled by a collective force of all minds. Though this makes them incredibly powerful as a collective whole, it is postulated that this is the ultimate weakness of the Tyranid; find a way to disrupt the psychic link, and you disrupt the Tyranid. There is also some theories that postulate this overwhelming psychic presence is either an indication of an Old One or a psychic monster, and that the Tyranid are simply puppets of this overwhelming psychic being.

## Military

The Tyranid fleet exists solely to carry out the will of the swarm. Because of this, the Tyranid can create units of specialization, but more often than not, create the same standard units for the same standard purpose - killing. The Tyranid doesn't have a classical structure commonplace to military constructs, as no individual unit, no matter rank or position, controls the hivemind more than any other unit.

## Allegiance

The Tyranid have no ability to comprehend allegiance, as their only loyalty is to the Hivemind which controls their actions.
Expeditions Guide

*This article is a **guide**: the content herein is likely to contain subjective opinions. Consider discussing any substantial changes before editing the page.*

You can look for more guides on various subjects in this category.

 *This article is a stub. You can help Darkest Dungeon Wiki by expanding it.*

If you are unclear on certain words or terminology, please check out the Glossary.

## **Legend**

#### Enemy Types:

The most common enemy types specific to that region

#### **Primary Provisions:**

The most effective supplies for that region, both in battle and for curios

#### DOT Weakness:

There are two DOTs in the game, bleed and blight, and each area enemies are usually resistant to one but weak to the other. For example, the skeletons of The Ruins will not be affected by bleed, but they have virtually no resistance to blight.

#### Important Curios:

Curios found specifically in that region that are very helpful if you use the right cleansing item.

#### Trap:

When a hero activates a trap and doesn't dodge it, they will take DMG, stress and in some regions take an additional effect. This is where those additional effects will be listed.

## **The Warrens**

 Trap Effect

## **The Courtyard**

The Courtyard requires you bring a little bit of everything, one stack of Torches should suffice for a typical venture here. Shovels are important for obstacles but they are also the only method of obtaining Firewood in the Courtyard.

Note that using Skeleton Keys on chests will replace the trinkets contained with random loot, so it is not advisable to take any.

## **The Farmstead**

There is no need to bring Torches or Shovels here. Food is not available for the Apprentice/Veteran missions, it will be useful for the Miller's Hearth curio when camping.

The Farmstead works in waves of endless enemies, bring any Bandages, Antivenom, Medicinal Herbs, Holy Water or Laudanum you think you will need. Take at least one Skeleton Key with you.

It's important to have well-chosen camping skills, you will not need scouting or ambush prevention skills, you cannot be ambushed on Farmstead quests.

The Endless Harvest is a matter of endurance, maintaining your party's overall health (particularly stress) will be paramount for a long run.

## **The Darkest Dungeon**

For information on The Darkest Dungeon, please refer to its own page.
Traitor Assault

The **Traitor Assault** is a Chaos Space Marine class in Eternal Crusade.

## Tabletop Description

For ten thousand years the Traitor Legions have waged a relentless war against mankind. Sworn to the service of their foul gods and determined to crush the weakling Imperium of the false Emperor, the Chaos Space Marines will not rest until they have overthrown the Emperor and defeated his servants forever.
Da Heart Stoppa

The **Da Heart Stoppa** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

Imperial reports have sighted these weapons at an increasing rate skirmishes with Ork attackers. Adeptus examinations of captured weapons indicate there is no feasible way the weapon should work… however, one cannot ignore the effective of this seeming piece of roughly assembled junk in the hands of an Ork. Scavenged from the parts of Imperial and possibly Tau weaponry, the “Heart stoppa” (as the Orks have designated it) is essentially a heavily customized Lascannon.

This is a weapon for the Ork faction that can be upgraded and equipped in a loadout.

Type: Heavy Weapon (Lascannon)

Now den, one fing humies love iz dere tankz. I mean, ‘ho doznt luv tanks really? I know I duz… anyway, when youz need to blow up a tank real gud, or some git that ain’t movin’ fast enough, da ‘heart stoppa does just dat—it stopz der ‘eart. (It also stops everfink else, but da everfink stoppa isn’t as flash a name, now is it?)
Havoc

The **Havoc** is a Chaos Space Marine class in Eternal Crusade.

## Tabletop Description

Some Chaos Space Marine squads carry a high proportion of heavy weapons to lay down supporting fire for their brethren. Known as Havocs, these squads provide devastating anti-infantry and anti-armour firepower and dominate large swathes of the battlefield with their merciless volleys of fire.
Relic Powerfist

The **Relic Powerfist** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

For an Adeptus Astartes, duty and service are their own rewards. But even a loyal Adeptus Astartes is proud to be acknowledged and commended for their service to the Emperor of Mankind. This Relic Power Fist marks the bearer as someone who has demonstrated great valour, leading to victory. Like any Power Fist, the weapon is capable of rending flesh and armour alike, with great ease. Most often this weapon is seen in the possession of a Sergeant or other decorated member of their Chapter.

This is a weapon for the Space Marine faction that can be upgraded and equipped in a loadout.

Type: Melee (Power Fist)
Alpha Legion

The **Alpha Legion** are a chapter of the Chaos Space Marines in Eternal Crusade.

## Summary

The most secretive of the original twenty Space Marine Legions, the warriors of the Alpha Legion are independent and disciplined to a fault. They use the many-headed hydra as their symbol in order to remind themselves of their ultimate purpose and unity of spirit.

The Inquisition holds a special loathing for the Alpha Legion for their favoured tactics of subverting Inquisitional operations, spreading Daemon cults and cultivating the seeds of Heresy.
Plasma Chompa

The **Plasma Chompa** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

Modeled after one of the deadliest predators in the galaxy, this weapon is no less deadly than the standard Astartes Plasma Cannon. What makes it less deadly, obviously, is that the weapon sits in the hands of an Ork—though many a fool has found their life abruptly taking a turn for the worse by under estimating the Greenskins.

- This is a weapon for the Ork faction that can be upgraded and equipped in a loadout.

Type: Heavy (Plasma Deffgun)
Fire Dragon

The **Fire Dragon** is an Eldar class in Eternal Crusade.

## Tabletop Description

The role of the Fire Dragons is to attack enemy strongholds and war machines, using their deadly weapons to destroy well-armoured troops and tanks. They carry fusion guns that can reduce an enemy to a cloud of superheated vapour in a second, or reduce a vehicle to little more than a lake of hot, molten metal. In the event that an enemy vehicle continues to advance, the Fire Dragons will employ sophisticated melta bombs to breach the tank armour before rending it down to its component atoms. Should any of the occupants survive, they will be swiftly melted to death by the nearby Fire Dragon Aspect Warriors.
Dire Avenger

The **Dire Avenger** is an Eldar class in Eternal Crusade.

## Tabletop Description

The Dire Avengers are first amongst the Aspect Warriors of the Eldar. They represent the War God’s unending thirst for vengeance upon a galaxy of woe, and as such they are merciless to their foes and unstinting in their devotion to their people.
Stormboy

The **Stormboy** is an Orkz class in Eternal Crusade.

## Tabletop Description

Stormboyz, the shock troops of many successful warbands, dedicate their lives to the time honoured martial disciplines of drilling, marching and hurtling through the air. To this end they go to war strapped to rokkit packs that, when activated propel their wearers forward on great tongues of oily black flame.
Ultramarines

The **Ultramarines** is a chapter of the Space Marines in Eternal Crusade.

## Summary

The Ultramarines are the most honoured of all the Space Marine Chapters, and were almost single-handedly responsible for holding the Imperium together after the Horus Heresy. Highly disciplined and selfless warriors, the Ultramarines have remained true to the teachings of their Primarch Roboute Guilliman for 10,000 years.

The peerless tactical acumen of Ultramarine leaders causes them to be inspirational figures not only to their own, but even those outside their Chapter. Whenever the enemies of Mankind threaten the Imperium, the Ultramarines stand ready to face them.
Power Rippa

The **Power Rippa** is a weapon currently purchasable in Eternal Crusade via the Rogue Trader Store for 10,000 RTC.

It costs 700LP to equip, and is affected by Power Klaw cost reduction advancements.

## Summary

When an Ork grabs a hold of a target with a Power Klaw, there’s little they can’t tear asunder. The Power Rippa differs from the standard Klaw, which specializes in crushing, by using hooks designed to rip and tear away flesh and chitinous hides (like those found on Tyranids.) The wicked looking hooks are as effective at striking terror into lightly armoured foes, as they are at tearing a target apart.

Now, I knowz wot uz finking, da Power Klaw my Warboss wears is proper flash! Well, I ain’t gunna argue ‘bout dat, but wot I will say iz dis: when you replace dem klaws wiv hooks it opens ol new doors (or gits)! Da Rippa is extra gud at tearin’ fleshy bits, but less gud at punkchur’in armour. It scares the bluddy ‘ell out of most softies ‘ho seez it cumin!

This is a weapon for the Ork faction that can be upgraded and equipped in a loadout.

Type: Melee (Power Klaw)
Needle Uv Lif

The **Needle Uv Lif** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

The savage greenskins have only a rudimentary knowledge of most things, including medicine. Standard Ork “Medics” rely on some strange chemical secretion that is injected during combat, but their reliance on extensively and heavy machine parts often makes reaching the actual injured Ork difficult. Having seen this tool deployed in the field, it functions essentially like an Astartes Narthecium, with a powerful mechanical drill for opening damaged armour.

Now, I knowz wot uz finking, I ATES seein’ da Dok… but suntimez I dun need a Dok, as much as I needz a Mekboy… well, if youz lucky yer Dok’ll ‘av dis kinda tool… I just wish it didn’t ‘av to smash up da armour so much to get inside sniff

This is a weapon for the Ork faction that can be upgraded and equipped in a loadout.

Type: Support (Urty Syringe)
Abbadon's Grace

The **Abbadon's Grace** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

Adorned with the skulls of the vanquished, this weapon automatically enhances its ammunition to flaming “tracer” rounds when used in sustained fire. Calling a weapon “Abaddon’s Grace”, is asking for one of two possible outcomes—one, you have crafted an incredibly fearsome and powerful weapon that will be adopted across the universe as an implement of terror and destruction…

This is a weapon for the Chaos Space Marine faction that can be upgraded and equipped in a loadout. Type:

Heavy Weapon (Autocannon)
Word Bearers

The **Word Bearers** are a chapter of the Chaos Space Marines in Eternal Crusade.

## Summary

The first of the traitor Legions to turn to Chaos, the Word Bearers corrupted the Warmaster Horus and brought about the terrible civil war of the Horus Heresy. Today, these fanatics work to spread the truth of Chaos throughout the galaxy.

The Word Bearers are zealots that venerate each one of the Chaotic pantheon with manic fervour, rebuilding the worlds they conquer into nightmare places of worship dedicated to suffering and slaughter. They are well known for their Dark Apostles, the twisted priests of the Ruinous Powers.
Lael'shan Witchblade

The **Lael'shan Witchblade** is a weapon purchasable in Eternal Crusade via the Rogue Trader Store.

## Summary

Death means something different to the Eldar—a dying race on the precipice of destruction. For some, it becomes an obsession; one that can be dangerously consuming.The blades of these weapons turn completely black over time. No one can quite explain why or how they transform, but the most common theory amongst the Bonesingers is that they are coloured by the psychic energy of their wielder; a sympathetic, empathic reaction to the darkness their wielder struggles against.

This is a weapon for the Eldar faction that can be upgraded and equipped in a loadout.

Type: Warlock (Witchblade)
Shoota

The **Shoota** is an Orkz class in Eternal Crusade.

## Tabletop Description

Boyz are the rank and file of an Ork army. Orks are tough, determined fighters who fall upon the enemy in great tides of howling violence. Generally armed with the heavy, solid-shot, slugga and brutal, edged choppas, they blow great gouges from the enemy before hacking them apart.
Black Legion

The **Black Legion** are a chapter of the Chaos Space Marines in Eternal Crusade.

## Summary

The Black Legion, under their original title as the Sons of Horus, was the greatest of the nine First Founding Legions of Space Marines that turned traitor during the Horus Heresy in the early 31st Millennium. They became the primary instrument of their Primarch to overthrow the Emperor of Mankind in the name of Chaos.

Now led by Warmaster Abaddon from a nebulae at the edge of the Eye of Terror, the Black Legion exemplify the millennia of hatred and resentment built up by the Chaos Space Marines, and fight to bring about the downfall of humanity.