Corrin F (B10)

## Overview

Written by: Kanave

Black Femui is a slow paced control deck, who aims to survive to the late game, keep the opponents board clear, and play strong late game cards to close the game out. To make it to late game she plays multiple bridges and healers, aswell as Tiki 4 to promo earlier than intended. What you do with her late game value and ramp once you get there is versatile, as her strong removal and ramp allows her room.

## Gameplan

Femui plans to spend a good amount of the early game bridging and clearing board. Multiple of her Bridges give her benefits for her opponent having a clear board, aswell as give her the stats to survive to her promotion turn. She may have some healers, tomes or other low costs with range to try to help keep the opponents backline clear.

The early game is her most vulnerable point, and she doesn't usually have the room to fit in early game ramp such as ketes given her color. From her promo turn, things can start to stabilize rather quickly. Tiki 4 helps her promote a turn earlier, aswell as have a ranged 70 swing (or even 80 swing post buff) to start clearing board and ramping. She wants to place a card in bond whenever it has something to clear, and then just use her raw size to get past the opponent.

At around 7/8 bonds she can start really pushing her value, using cards like Nowi to recover and replace Black bonds, allowing her to be less selective about what she ramps with, and keeps her from running out of resources. She can convert this various late game outlets, but most common she uses Red Overclass cards to close the game.

## Strengths & Weaknesses

**Strengths:**

* Strong late game
* Promo consistently allows board to be cleared
* Many Bridges/Dodges
* Able to play Ketes, OCs, or other late game cards for full value.

**Weaknesses:**

* Turn 5 promo is very slow, even with a Tiki speeding it up
* No bridges is pretty much just death
* Struggles against aggro

## Key Cards

Tiki 4 helps her promote a turn earlier, and gets to be a 70 base that turn. With the Ramp Femui has, 7 bonds is an easy gate to reach, allowing Tiki to be a ranged 80 for most of the late game.

Gregor played on turn 2 is an alternative to bridging that also gives Femui a route to promoting turn 4 (or even 3 if Tiki also goes off). Halting the aggro players also works to help with her gameplan, anything that helps with the aggro weakness is much appreciated.

Nowi provides late game value for the deck and helps close the games out. She can recover a card and then have Femui replay the card to act as an unflip that destroys. She can also just keep the card for free card advantage. With the Ramp main promo has this card is oftren playable turns 6 for full value rather than turn 7 or 8, becoming a ranged 90 in the backline that opponents strugle to deal with.

Elise is a strong healer who can heal main promo due to how late it is, and grabs black cards for Main promo to ramp with and prevent her from running out of Fuel.

OCs give powerful Value at the expense of high cost, but Femui ramp negates much of the high cost. Turn 4 she can Tiki CC, Ramp to 5 for action phase, and then next turn Bond and play an OC. Delthea allows Femui to deal with the opponents card and get value along with another backline attacker. The Discard 2 helps close the game out by preventing the opponent from keeping dodges in their hand late game.

Genny shares much of the upside of the OCs, but instead of discarding adds an orb back. Adding a Genny back to orbs lets her repeat this and keep Femui alive late game to try to stablize after promoting. Gennys flips also give an outlet to spend the Value of all of Femui's ramp. Grabbing Black cards refuels her ramp. (edited)

## Sample Decks

Standard Femui
4 Corrin (Female), Divine Daughter of the Darkening Dusk Dragon
4 Corrin (Female), Night Breaks Through The Day
3 Corrin (Female), Dusk-Pursuing Princess
1 Azura, Twilight Songstress
4 Elise, Innocent Loving Sister
4 Nowi, Playful Millenary Dragon
4 Tiki, Immortal Voice
4 Genny, Young Cleric of Novis
4 Genny, Supreme Saint
4 Delthea, Dark-Garbed Mage Girl+
4 Delthea, The Forest Village's Fireball+X
3 Camilla, Nohr-Scorching Mania
3 Elise, Bud in Bloom on the Dark Path
3 Gregor, Swell Sword
MC:
1 Corrin (Female), Princess of the Dark Wastes