recursal/Fanatic-Fandom huggingface dataset:
Tengu

Tengu is a natural 4-star aircraft unit that can be obtained from event unit chests, crafting, and through event rewards.

Tengu is a defender type of aircraft, this type of aircraft has a higher defense than any other type of aircraft and can almost be tanky as tank units and also has better overall firepower than them, but in the opposite, they have the weakest firepower compared to the other types of aircraft.

## Statistics and Info

Tengu has low firepower with a very short range (20 meters) but it has a high defense which makes it fits more into the front-line role. It fires 5 shots for the total amount of its attack damage.

Tengu has the heal ability that can heal itself and its allies for up to half of its HP at the max level while the explosive shot will slightly increase its damage output. Its block ability can also protect itself from an enemy shot but it only works against a certain type of unit.

Although Tengu isn't so powerful but it has a lower energy cost than most aircraft which is only around 195.

## Variants Available

Redpoint (red) - Tengu L-65

Greenbrake (green) - Tengu K-79

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - Tengu J-86

Whitehawk (white) - Tengu U-64

## Trivia

* Tengu (Japanese: 天狗, "heavenly dog") are a type of legendary creature found in Japanese folk religion. They are considered a type of *yōkai* (supernatural beings) or Shinto *kami* (gods).
Apollo

Apollo is a natural 6-star artillery unit that can be obtained from crafting and raid rewards.

## Statistics and Info

Apollo has strong firepower with a very long attack range (38 meters) and a high defense. Its high DPS (damage per second) allows it to take down units with a high defense like tanks quite effectively. As an artillery unit with a very long firing range, Apollo may be able to take out an infantry who has slow movement speed even before they can fire a shot.

Apollo's armor can increase its high durability even further, allowing Apollo to stay in the fight even longer. The ricochet will allow Apollo to hit multiple enemies at once which can easily take out the enemies with low HP who are not targeted and makes other enemies to be taken down easier after being damaged by the bouncing shots. Its weaken ability can temporarily reduce its target's attack damage which can and help reduce the pressure on other units fighting on the front lines, although it can only affect a single type of target according to the Apollo's color but it can combine with the ricochet to affect multiple targets at once.

Apollo uses around 310 energy to deploy.

## Variants Available

Redpoint (red) - Apollo Z45/3

Greenbrake (green) - Apollo L22/1

Bluesteel (blue) - Apollo Q32/5

Goldfire (yellow) - Apollo K44/6

Whitehawk (white) - Apollo M58/7

## Trivia

* Other than Freeman, Apollo is currently the only natural 6-star unit that does not have a critical strike ability of any form.
* This unit is the only unit capable of weakening multiple enemies at once with a single attack due to its combination of abilities.
League of War: Mercenaries Wikia

### **Welcome to the *League of War: Mercenaries*Wikia!**

League of War: Mercenaries is an exciting war strategy game where you can make choices that have real impact and outcomes. Immerse yourself in this 3D war game to build your base, grow your army, and battle your way to victory.

## ***PICTURES NEEDED!!!***

Several pages are still missing relevant images and any help is greatly appreciated!! Mainly 7-star appearances of units that start at 4 stars (purple banner) and above. 6-star appearances of units that start at 3 stars (blue banner), 5-star appearances of units that start at 2 stars (green banner), and 4-star appearances of units that start at 1 star (gray banner) are also appreciated.
Capitano

Capitano is a natural 3-star tank unit that can be obtained from crafting, event unit chests, and through event rewards.

## Statistics and Info

As a tank unit, Capitano has a high defense but low firepower. It has a very short attack range (22 meters) and fires only a single shot for the amount of its attack damage.

Capitano has a lot of defensive abilities. Its armor and block abilities can effectively increase its durability, and the heal ability can also sustain itself and its allied units in battles too.

Capitano costs around 325 energy to deploy.

## Variants Available

Redpoint (red) - Capitano HA-4

Greenbrake (green) - Capitano CI-2

Bluesteel (blue) - Capitano MF-3

Goldfire (yellow) - Capitano FW-5

Whitehawk (white) - Capitano PV-4
Aora

Aora is a natural 5-star aircraft unit that can be obtained from crafting, event unit chests, VIP chests, and through event rewards.

Aora is a balanced type of aircraft, this means that it excels in both attack and defense stats.

## Statistics and Info

Aora has both good firepower with a short range (24 meters) and a good defense. Its high DPS (damage per second) allows it to take down enemy units with a high defense like tanks quite effectively. Aora fires 6 shots for the total amount of its attack damage.

Aora has very versatile abilities, the offensive poison ability for additional DPS while the block ability for defense. The blind ability as the major one makes this CC (crowd control) ability having an especially long duration.

Aora has an around 240 energy cost.

## Abilities

* Minor - Poison
* Intermediate - Block
* Major - Blind

## Variants Available

* Redpoint (red) - Aora W-68
* Greenbrake (green) - UNKNOWN
* Bluesteel (blue) - UNKNOWN
* Goldfire (yellow) - UNKNOWN
* Whitehawk (white) - Aora Z-60

## Trivia

* Internally, this unit goes by the name of atala.
Sniper

Sniper is a natural 3-star infantry unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

Sniper has moderate firepower with a long attack range (36 meters). Due to his weak defense, if hes not protected by a durable unit such as a tank or a defender type of aircraft, he can be taken out very easily. Sniper fires only a single shot for the amount of his attack damage.

Sniper has the blind ability that can blind an enemy when he lands a successful shot, and the death refund that may restore some energy when he is taken down. Most importantly, the major critical strike can bring a sudden death to enemies who have a moderate defense or weaker.

Sniper requires around 205 energy to deploy.

## Variants Available

Redpoint (red) - Sniper AN28

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Sniper TB24

Goldfire (yellow) - Sniper NH21

Whitehawk (white) - Sniper SA27

## Trivia

* This unit, along with the Dryad, was featured on the campaign chest banner before event units even existed.
Page 2

Page 2 is the second page of the first chapter of Felinia.

## Page Contents

Page 2 shows that Blaze continued to narrate up to the first panel.

Swift asks Marina if she is homesick, making sure she feels okay. Marina claims that she is fond of her new home, describing it as quiet and peaceful, and saying that it's good to have a change of ways once in a while.

Swift warns her that she will not enjoy living in the woods much longer, explaining that they may encounter the Shadow Wolves, since they are targeting the forest. He says that if the couple are not careful, they could be at risk.

Marina shows a lack of understanding, claiming she doesn't care what happens as long as she is with Swift.
Nodens

Nodens is a natural 3-star recon unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

Nodens has strong firepower but a with very short attack range (22 meters). Due to the very weak defense, if it is not protected by a durable unit such as a tank or a defender type of aircraft it can be taken out very easily. Its high DPS (damage per second) allows it to take down units with a high defense like tanks quite effectively. Nodens fires 4 shots for the total amount of its attack damage.

Nodens has the armor that can slightly reduce incoming damage taken. If Nodens is taken down its blind revenge may release a massive smoke to blind all nearby enemy. Unfortunately due to this 4-shot firing pattern, the explosive mine is only doing 1/4 of the damage it should be doing.

Nodens costs around 180 energy to deploy.

## Variants Available

Redpoint (red) - Nodens A4-J4

Greenbrake (green) - Nodens E4-Q3

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Nodens S5-I4
Chameleon

Chameleon is a natural 4-star recon unit that can be obtained from crafting, general chests, event unit chests, VIP chests, and through event rewards.

## Statistics and Info

Although Chameleon lacks damaging abilities but it has strong firepower with a medium attack range (26 meters) and a light defense. Its high DPS (damage per second) allows it to take down units with a high defense like tanks quite effectively. Chameleon fires 4 shots for the total amount of its attack damage.

Chameleon has 2 stun abilities, one that will paralyze its enemy if Chameleon lands a successful shot and another that may activate when Chameleon is destroyed. Its shield can be useful in some situations like engaging the enemy defense towers.

Chameleon needs around 230 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Chamaleon U9-E1
Pixie

A 6-star Pixie

Pixie is a natural 3-star recon unit that can be obtained from campaign chests, general chests, and also available as an offer in Black Market.

## Statistics and Info

The Pixie is a somewhat more balanced recon with a defense stat that is in the upper half of the spectrum, an average fire rate, average damage, and an average range compared to other natural 3-star recon units. The Pixie is also cheaper than most natural 3-star recon, allowing it to be deployed more easily. Its abilities revolve entirely on doing more damage, featuring poison, a type-specific critical strike, and a devastating final revenge capable of wiping out any unit with low defense in an instant. This can help out with the Pixie's damage output and can be great for taking down units with high defense such as tanks.

Although the Pixie is a fairly good all-around kind of unit, it still has a few flaws, the most notable of which is its range. The average range of natural 3-star recon units is quite low with the exception of the Birdeater, meaning the Pixie may often have to poke itself out from behind tanks to do damage, exposing itself as a result. Although the final revenge ability can punish enemy units that take advantage, it requires a promotion to 6 stars and a hefty amount of resources to upgrade the ability, by which point the player likely has acquired better units to use and promote instead of the Pixie. Its type-specific critical strike can only be used under specific circumstances and is completely useless when fighting incompatible unit types.

## Abilities

* Minor - Poison
* Intermediate - Critical Strike (Unit type-specific)
* Major - Final Revenge

## Variants Available

* Redpoint (red) - Pixie A3-G4
* Greenbrake (green) - UNKNOWN
* Bluesteel (blue) - UNKNOWN
* Goldfire (yellow) - UNKNOWN
* Whitehawk (white) - Pixie S1-M8

## Trivia

* When promoted to 5 stars, the pixie's gun splits into two barrels and fires separately from each other. This is a purely cosmetic effect and has no effect on gameplay
	+ Oddly, when promoted to 6 stars, the gun goes back into a single barrel
Boosters

Boosters are special items that the player can use when they desire. Boosters come in two different forms, time boosters and energy/intel boosters with different rarities and boost amounts. Boosters can either be earned through events and assignments or bought in the shop as part of bundles. There is no warning when using boosters, meaning the player must make sure they don't touch the screen unintentionally to avoid overusing boosters, especially time boosters.

## Time Booster

Time boosters are used to speed up any active timers that the player has in their base. Currently, this includes speeding up building upgrades, blueprint crafting, and research projects. To use a time booster, the player can either tap on the timer that can be seen when looking at the base or tap on the finish button that usually replaces the previous button for starting the task. When done so, a screen is brought up for the player to choose what time boosters to use along with how many the player has in their possession. Time boosters display a number indicating how much time they can help decrease. Currently, time boosters can help decrease timers in the following amounts:

* 1 minute
* 5 minutes
* 30 minutes
* 2 hours
* 12 hours
* 3 days

Below the various boosters shows how much time remains on the timer, allowing the player to calculate what combination of boosters to use is best for them. Should the player accidentally use a booster that exceeds the timer, the task is instantly finished and no compensation is given to the player for using a larger-than-needed booster.

Unlike energy and intel boosters, gold cannot be used to buy a time booster if the player does not own a certain time booster. Gold can still be used to speed up tasks, but the price is dependent on how much time is left and will always instantly finish the task giving absolutely no control for the player to decide how much gold to spend other than waiting out the timer for a lower cost.

## Energy/Intel Booster

Energy and intel boosters are used to give a certain amount of energy or intel respectively allowing the player to fight more battles. To use an energy or intel booster, simply tap on the empty or partially filled energy or intel bar. The player can then choose to fill their bar by certain amounts. If the amount filled exceeds the maximum "storage" of the bar, the bar is will "overfill" and go past the normal storage limit. While this does not do anything in particular, natural regeneration will stop as the maximum storage has been reached and any further attempts at adding more energy will fail with a dialogue message.

Currently, energy boosters only fill "normal" energy, as booster items for alliance league energy and dark energy do not exist, though they can be bought with gold like normal energy and intel. Boosters bought with gold are immediately used and cannot be saved for future use like their item form. If the player uses a full booster, it will fill the bar to the max, regardless of how much the player needs to fill it.
Oil Silo

The oil silo acts as the main storage unit for oil. As later projects get more expensive, upgrading the oil silo should not be ignored. If the player is raided, around three-quarters of the maximum storage is completely protected and is safe from being raided. Any oil that is over that halfway mark is vulnerable to being stolen. Upgrading one of the oil derricks is required to upgrade the oil silo.

## Bugs

* When linking accounts to a new device, the game may incorrectly think that the player's maximum storage for cash and oil are still the maximums for the new account, leading to storage full warnings in the vault and oil silo even if the player is far from reaching their maximum capacity.

## Trivia

* Although the silo starts off as one single building in appearance, it becomes four separate buildings grouped together at later levels when upgraded. When upgraded to level 20 however, the four buildings once again become a single large storage unit.
Tech

Tech can be equipped on a unit to give it a boost in a stat, such as increased damage, fire rate, or speed. Tech can be bought in the black market, obtained from chests, completing special assignments, upgrading the machine shop, or won as a reward by completing progress rewards in an event. Tech can be upgraded in the hangar if the player has enough of the same tech and cash. To upgrade to the next level, the player needs three level 1 tech, six level 2 tech, eight level 3 tech, or ten level 4 tech. In the case of range tech and damage vs. a specific unit type tech, it is instead four level 1 tech and six level 2 tech. For general damage increase tech, it is instead five level 2 tech. Since tech pieces grant percentage-based boosts, the player gains the most benefit when using tech to boost a stat that the unit has a high number for. For example, equipping 3 aircutter sights on a Lamia (base range 48m) boosts its firing range by a whopping 21.3m while the same three pieces of tech only grants a measly 8m on a Dagger (base range 18 m). It is worth noting that all tech only grants an increase based on the unit's base stat instead of the modified stat when other tech is installed. For example, a unit with a range of 20m equipped with three counterspin sights will have a total range of 26m (20 + 2 + 2 + 2).

DAMAGE

DEFENSE

FIRE RATE

RANGE

SPEED

MANUFACTURER BOOST INCREASE

*Note - These values are flat percentage increases. This means 3 annihilator techs on a unit with a 50% manufacturer boost will result in an 86% boost (50+12+12+12=86).*

Note - These tech are colored the same as the faction that counters the same unit type as the tech itself and can only be installed on units belonging to that specific faction. For example, recon breaker tech can only be installed on greenbrake units.

## Trivia

* In the past, tech was upgraded through the machine shop, rather than the hangar. Similar to the current crafting system, enough tech of the same level was needed and crafting took time depending on what level of tech is being made.
	+ The blueprints were initially unlocked by upgrading the machine shop and bought on the black market before all of them became available for the player at once. Afterwards, the system was finally removed and migrated to the hangar to what it is now.
* Equipping large amounts of speed boosts on a unit has differing results.
	+ Some units can brake very well and stop almost immediately when it wants to shoot, such as the Dagger.
	+ Others do not have very strong brakes and will have to slow down over time before stopping. This can allow enemy units to shoot it while it's still slowing down.
		- One such example is the Kenel. If no enemy units are between it and the enemy base, by the time the Kenel comes to a stop, it's either right in front of the base or in some cases, can even drive into the enemy base, despite its somewhat long range.
* When equipped with large amounts of speed boosts, units can end up physically pushing enemy units back due to the two entities colliding.
Weta

Weta is a natural 2-star tank unit that can be obtained from campaign chests, free chests, crafting, through event rewards, and also available as a Black Market bargain.

This unit as all tanks should be sent forward to soak up shots, while other units destroy the enemies. Its short attack range helps ensure that the Weta will be the unit holding the frontline in an engagement while the backline puts out damage.

## Statistics and Info

Weta has a pretty high defense, as much as a 4-star or 5-star tank. Just like most tanks, Weta has weak firepower with a very short firing range (18 meters) and a high energy consumption rate. It fires 2 shots at once for the total amount of its attack damage.

Weta can deal bonus critical strike damage to a specific type of enemy according to its color. As for a tank, the heal ability can heal all allied units for a very large amount of HP when Weta is deployed. Most importantly, the major explosive shot can significantly increase Weta's firepower and also deal additional damage to enemies near its target.

The only big drawback of Weta is that it requires extremely high energy to deploy so make sure you install some tank depots to make it easier to deploy this tank or try to save up some energy to deploy it along with other units.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - Weta CF-1

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - Weta FP-3

Whitehawk (white) - Weta S5-O9
Zootopia 2.0

Zootopia 2.0 is a fanfiction remake of the 2016 animated Disney film Zootopia.

## Premise

Zootopia 2.0 retells the story of the film, with Judy becoming a cop, and Nick helping her solve the crisis. However, in this version, Nick has a legitimate job as a restaurant floor manager working at his parents' restaurant business and knows pop star Gazelle. As well, a romance between Nick and Judy is brewing from the moment the two meet. The rest of the story is the same, but Disney characters from other sources are brought in.

## Creation

PrinceBalto wrote this story after first seeing Zootopia.
Borer

A White 6-star Borer (Brackets show stats at 7-star lv70)

Borer is a natural 1-star tank unit that can only be obtained through event rewards.

## Statistics and Info

As a natural 1-star tank, the Borer is somewhat mixed in its stats. It doesn't have any particularly outstanding attributes, being around the middle for its better stats and lacking in others. It has around the same range as the Scarab and only just slightly shorter range than the Megasoma, in between the two for deploy cost, and also in between the two for defense. However, the Borer still has a relatively cheap deploy cost for a tank as a whole, making it easier to deploy than other tanks, a trait shared with the Scarab. Additionally, the Borer's armor ability can increase its survivability and can allow it to compete with the more sturdy and more expensive Megasoma. The Borer's death refund and shield abilities provide excellent support. Once deployed, it can increase the lifespan of friendly units on the field or, due to how the ability works, grant outright damage immunity for up to 15 seconds if the enemy units are not strong enough to break the shield prematurely. Upon being destroyed, the Borer can grant additional deploy credits, allowing the player to deploy several units at once or a more powerful and more expensive unit. With both death refund and shield relying on the deployment and subsequent death of the Borer, these two abilities work well with the Borer's low deploy cost as a tank.

While the Borer can be great at supporting its team, it unfortunately cannot support itself very well. It has the slowest fire rate and lowest damage out of the natural 1-star tanks, making it weaker in comparison when in combat by itself. With no abilities to help increase its poor dps, the Borer struggles against groups of enemy units and is prone to being overwhelmed especially by easily spammable units such as infantry units with a cheap deploy cost. Although such a weakness isn't uncommon amongst all tank units, the Borer is the most vulnerable to this threat compared to the other natural 1-star tanks.

## Abilities

* Minor - Armor
* Intermediate - Death Refund
* Major - Shield

## Variants Available

* Redpoint (red) - Borer BS-1
* Greenbrake (green) - Borer DT-4
* Bluesteel (blue) - Borer IM-2
* Goldfire (yellow) - Borer OT-5
* Whitehawk (white) - Borer GE-4

## Trivia

* Despite only being obtainable as an event reward, the player is provided with a Borer to scrap as part of the hangar tutorial.
	+ This Borer cannot be used because the player is required to scrap it in order to proceed in the tutorial.
	+ This Borer may have appeared before events were implemented.
* This unit is currently the only event-exclusive natural 1-star unit.
Ascalon

Ascalon is a natural 3-star artillery unit that can be obtained from general chests, crafting, and also available as an offer in Black Market.

## Statistics and Info

Ascalon has moderate firepower with a long attack range (32 meters). Due to the very weak defense, if it is not protected by a durable unit such as a tank or a defender type of aircraft it can be taken out very easily. Even though it deals more damage than many natural 3-star artillery units, this protection is still needed as the Ascalon also possesses the slowest fire rate in the entire game, making itself extremely vulnerable to attack if left alone.

Ascalon has the explosive shot that will effectively increase its firepower and also deal damage to nearby enemies. It also has 2 mines that may be deployed when it is destroyed; one that will deal damage and another that will stun nearby enemies when they come near.

Ascalon uses only around 190 energy to deploy, which makes it the cheapest artillery unit in the game.

Due to this unit's relatively weak stats, it usually sees very little use in-game except as a temporary unit early on.

## Variants Available

Redpoint (red) - Ascalon A22/7

Greenbrake (green) - Ascalon E51/1

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - Ascalon N36/5

Whitehawk (white) - Ascalon S35/1
Antechin

Antechin is a natural 5-star infantry unit that can be obtained from event unit chests, crafting, and through event rewards.

Antechin is one of the few infantries whose firepower relies on a rapid-fire attack speed.

## Statistics and Info

Antechin may have only moderate attack damage but he has extremely fast attack speed which is his primary source of firepower. He has powerful firepower with a long attack range (30 meters) and a light defense. His high DPS (damage per second) will allow him to take down units with a high defense like tanks quite effectively. Antechin fires only a single shot for the amount of his attack damage.

Antechin's critical strike will increase his damage output very well. He can also cut down the enemy's energy reserve when he takes out a target of a specified type. Unfortunately his stun ability only works on a specific unit type.

Antechin requires around 165 energy to deploy.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Antechin ZK09
Cobra

A bluesteel Cobra

## Overview

As a natural 5-star recon unit, the Cobra is very similar to a typical artillery unit, featuring a long firing range and is in the upper half for damage. The Cobra's long range lets it stay behind distraction units, likely drawing enemy fire towards them instead. The Cobra's high damage works very well with the its abilities, which are all final revenges. This makes the Cobra fairly likely to explode upon destruction and cause heavy damage to entire armies due to how the ability works.

Much like artillery, the Cobra is weak when in combat by itself. With a slow fire rate and poor defense as a natural 5-star recon, the Cobra cannot effectively defend itself. As a recon unit, the Cobra has a natural tendency to outrun tanks and other distraction units, which can let enemy units with long range lock onto the Cobra before allied distractions can step in to do their job. The Cobra's helplessness when fighting on its own is amplified even more by its ability set. With all three abilities only activating upon death like the Sting, the Cobra is usually in a disadvantage when fighting against units that has abilities to help out in combat. Its high deploy cost will prevent the player from using it much during early stages of battle without the help of motorpools or a death refund from another unit. Even when the player has sufficient funds to deploy the Cobra, the player may be better off deploying a Mahun instead due to the latter having nearly double the former's fire rate, identical damage, and a better ability set for active combat. The Cobra's three final revenge abilities can also be easily countered by various abilities such as shield, weaken, armor, and even heal.

## Abilities:

* Minor: Final Revenge
* Intermediate: Final Revenge
* Major: Final Revenge

## Trivia

* When this unit was accidentally leaked via the squads of A.I. characters such as in onslaughts, this unit featured different abilities and went by the name of Zeta, which now serves as the Cobra's internal name.
	+ Since the machine shop orders blueprints of units that are the same type by alphabetical order, this results in the Cobra's blueprint being listed way in the back behind the Xi despite starting with a C in its name.
* Curiously, the designation after the Cobra's name does not match the format for recon units. Recon designations follow the pattern of a letter followed by a number, then a dash, then ending with another letter followed by a number, like A1-A1. The Cobra's designation follows the pattern of a letter followed by 2 numbers, a slash, then ending with another number, like A11/1. This pattern is used for the designations of artillery units, which may suggest the Cobra was originally intended to be an artillery unit.
* This unit is the first to posses three identical abilities.
Pantalone

Pantalone is a natural 5-star tank unit that can be obtained from event unit chests, crafting, and through event rewards.

## Statistics and Info

Just like most tanks, Pantalone has low firepower, which has 26 meters firing range, but a very high defense. It fires 3 shots at once for the total amount of its attack damage.

Although Pantalone has a weaker defense than any other 5-star tanks but its major armor and the heal ability will sustain its lack of defense very well. The stun ability is also very useful in various situations such as taking on an enemy in a duel or saving an allied unit from the enemy by paralyzing them.

Most importantly it costs lesser energy cost which is at around 295.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Pantalone QP-7

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Pantalone ZE-8

## Trivia

* Pantalone, spelled **Pantaloon** in English, is one of the most important principal characters found in commedia dell'arte.
Gryllus

Gryllus is a natural 3-star artillery unit that can be obtained from event unit chests, crafting, and through event rewards.

Uniquely, Gryllus is the only unit in the game to have its abilities comprised of more than one explosive shot.

## Statistics and Info

Gryllus has moderate firepower with a long attack range (35 meters). Due to the very weak defense, if it is not protected by a durable unit such as a tank or a defender type of aircraft it can be taken out very easily. Gryllus fires only a single shot for the amount of its attack damage.

Gryllus's twin explosive shots can massively increase its damage per shot by up to 130% which is even more than double, and also deal a lot of damage to all enemies near its target. But unfortunately, its critical strike can only damage a specific type of enemy.

Gryllus uses around 240 energy to deploy.

## Variants Available

Redpoint (red) - Gryllus A41/7

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - Gryllus N40/1

Whitehawk (white) - Gryllus S26/6
Pursuer

Pursuer is a natural 3-star infantry unit that can be obtained from campaign chests, general chests, crafting, and the Black Market.

## Statistics and Info

As an infantry unit, Pursuer is not that powerful but he has a very low energy cost which can give a number advantage in battle. He attacks his enemy by firing 3 rockets from a medium range (28 meters).

Pursuer's strengthen ability can increase his attack damage by up to 70% when an enemy unit is killed. Unfortunately, both his stun and critical strike abilities can only work against a specific type of enemy.

Pursuer has a very low energy cost which is only at around 110.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Pursuer TU28

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Pursuer SD25

## Trivia

* In the past, the type-specific stun used to stun only tank units and was later changed to being dependent on the Pursuer's color.
Rebekah Clawhauser

Rebekah Clawhauser is the wife of Benjamin Clawhauser in Zootopia 2.0.

## About her

Rebekah Clawhauser, born Rebekah Spotson, is an exceptionally attractive female cheetah and the wife of Benjamin Clawhauser, as well as the mother of Fuli Clawhauser. She works as a wedding planner and planned Nick and Judy's wedding. She is regarded as the best wedding planner in Zootopia. She, unlike Clawhauser and like her daughter, has the typical cheetah physique. She and Clawhauser are very much in love. In her spare time, she loves running on her treadmill, watching TV, dancing and visiting the natural history museum. She also loves Gazelle's music and the annual wedding expo, which she has a booth at every year. She and Clawhauser met at a cafe at the Zootopia Galleria Mall that they both frequent when neither of them are working. She was involved in the predator side at the savage crisis protests.

## Trivia

* She is Clawhauser's wife.
* Her daughter is Fuli Clawhauser.
* She is a wedding planner.
* She planned Nick and Judy's wedding.
* Her favorite Gazelle songs are Try Everything and Let It Goat, both of which she likes to dance to.
* She is a talented dancer.
* Her services as a wedding planner are highly sought after.
* She is quite fashionable.
* She is a friend of Nick and Judy.
* She is friends with Katrina Antlerton-Bogo.
Tekni

Tekni is a natural 5-star tank unit that can be obtained from event unit chests, crafting, and through event rewards.

Tekni first appeared on the 25th of the October in 2018.

Tekni is a robust tank armed with a stronger cannon than most other 5-star and lower ranked tanks.

## Statistics and Info

Tekni has good firepower with a very short attack range (22 meters) and a very high defense. It fires only a single shot for the amount of its attack damage.

Tekni has a block ability that can protect itself from enemy shots, except those that come from artillery units. The stun ability is also very useful in many situations such as taking on an enemy in a duel or saving an allied unit from the enemy by paralyzing them. Its deploy discount also has a chance to shorten its cooldown time for once if it is taken down.

Just like most tanks, Tekni's very high defense comes at the cost of its high energy consumption rate.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Tekni ZI-8
Oni

Oni is a natural 5-star tank unit that can be obtained from general chests, VIP chests, and also available as a VIP reward when reaching a certain VIP level.

The Oni has an offensive capability that most other 5-star tanks do not have which is its poison ability and a faster fire rate than most tanks.

## Statistics and Info

Oni has low firepower with very short attack range (18 meters) but a very high defense. It fires only a single shot for the amount of its attack damage.

Oni has a weaken ability that can cripple the enemy target to temporarily reduce its attack damage which in another way can reduce the incoming damage to the Oni. The smoke mine can be helpful when the Oni is destroyed, allowing the its allied units to have a bit more protection from the enemy while being left without a front-line unit. More importantly, Oni is one of the few tanks in the game to have the poison, although it is not that effective on a tank which has low firepower but as a major ability it may be able to do some serious damage at higher levels.

The player should deploy other units along as the Oni can not fend for itself due to its high deploy cost which is around 325 and it will get outnumbered very easily, tank depots are recommended as the cost can be too high for the early stages of a battle.

## Abilities

* 1st Ability(Minor) - Weaken
* 2nd Ability - Smoke Mine
* 3rd Ability(Major) - Poison

## Variants Available

* Redpoint (red)
* Greenbrake (green)
* Bluesteel (blue) - Obtained from VIP chests
* Goldfire (yellow) - Crafted with parts obtained from beating epic difficulty campaign missions
* Whitehawk (white) - Obtained via by reaching VIP level 20 or VIP chests

## Trivia

* Oni (鬼) are a kind of *yōkai*, ogre, or troll in Japanese folklore. They are typically portrayed as hulking figures with one or more horns growing out of their heads.
* When promoted to 7 stars, this unit gains additional guns on the side of the main gun. As a result, a 7-star Oni no longer uses the central cannon to shoot, using one of the side guns to shoot instead.
Felinia Wikia

## Welcome to the Felinia Wikia!

Felinia is a webcomic created, written and illustrated by deviantART user Rainy-Bleu. It focuses on the backstory and childhood of an anthropomorphic cat/fox hybrid named Blaze.

This wiki was created by memocha on deviantART and run by memocha and Rainy-Bleu.

## About Felinia

Felinia is a currently ongoing webcomic and has been produced since February 2014. It currently has 7 chapters and 150 pages.

Felinia is a fictional American fantasy comic that focuses on the childhood of a young half Felinian and half Forrest Dweller fox named Blaze. It explains his backstory and the events he experienced throughout his childhood. It also reveals the story of his parents.
Wedo

Wedo is a natural 4-star artillery unit that can be obtained from event units chests, crafting, and through event rewards.

## Statistics and Info

Wedo may lack little firepower but it has a very long attack range of 42 meters. As an artillery unit with such a long firing range, it is effective against infantries who have slow movement speed and thus they can be taken out even before they get into their attack range. Wedo also has an average defense and fires only a single shot for the amount of its attack damage.

Wedo has the explosive mine that may deal damage to nearby enemies when the Wedo is taken down. Wedo's deploy discount also has a chance to shorten its cooldown time for once in addition to being taken down. The major blind ability which has a very long duration of 9 seconds at max is also very useful in many situations such as taking on an enemy in a duel or saving an allied unit from the enemy by blinding them.

Wedo requires around 275 energy to deploy which is an average cost for an artillery unit.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - Wedo R66/8

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Wedo U90/3

## Bugs

* The covering above the missile seems to be incorrectly positioned in the Wedo's animations.

## Trivia

* Wedo is a Spanish language derogatory term used by Mexicans for a male (weda for female) of specifically Anglo-Saxon, or northern European descent.
Kaiken

Kaiken is a natural 4-star recon unit that can be obtained from event unit chests, crafting, and through event rewards.

Kaiken is a very powerful recon often found in high tier squads because of its supreme firepower and an excellent Death Refund ability.

## Statistics and Info

Kaiken has very strong firepower with a medium attack range (26 meters) and high DPS (damage per second) that can tear through the steel wall of tanks effectively. It also has a light defense and fires 4 shots for the total amount of its attack damage.

Kaiken is popular for its death refund ability which can restore a lot of energy allowing to deploy multiple units when triggered. It also has a stun ability that can paralyze an enemy target and a block ability that can protect itself from an enemy shot, although it only works against a certain type of unit according to the Kaiken's color.

Kaiken has a drawback which is the high energy cost that is around 255, although most of the recons with a medium or longer firing range usually have this much energy consumption rate.

## Variants Available

Redpoint (red) - UNKNOWN

Greenbrake (green) - UNKNOWN

Bluesteel (blue) - UNKNOWN

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - Kaiken U8-O1

## Trivia

* A *kaiken* (懐剣) is a 20–25 cm (8–10 in) long, single or double-edged dagger without ornamental fittings housed in a plain mount.
Viper

The Viper is a natural 5-star unit that can be crafted or obtained as an event ranking prize for finishing at the very top of the leaderboards.

## Overview

Compared to other natural 5-star recon, the Viper is fairly sturdy and can withstand noticeably more damage with its defense being in the upper half of the spectrum. It also deals heavy damage comparatively, doing more than most natural 5-star recon, making it fairly deadly considering the fact that it is not easily taken down. The Viper also has two abilities that allows it to hit multiple units at once, meaning it can stand more of a chance against groups of enemies compared to other natural 5-star recon. Its ricochet shots easily ignore tanks since the shots can bounce right past them, hitting enemies attempting to hide behind cover. Even if there is too many distractions and causes shots to bounce away from important targets, the Vipers explosive shots can reliably hit everything within range, no matter how many distractions there are, albeit with weaker power than a bouncing shot. Much like the Dani, the Viper can deal huge amounts of splash damage should a volley both ricochet and explode, causing the volley to explode up to three times while they bounce, almost tripling the amount of splash damage that is done normally.

The Viper does however, lack range in it's attack and has a slower fire rate than most recon units. This makes the Viper somewhat analogous to a natural 5-star Dagger with its style of short range and high damage. Even though the Viper is not as frail as the Dagger, the complete lack of defensive abilities mean the Viper is still vulnerable to high dps units, particularly greenbrake units. While its abilities can help it take on groups, the effectiveness of both ricochet and explosive shot is reduced due to the Viper's slow fire rate, meaning it is still possible for the Viper to be overwhelmed. The Viper's short range also may cause it to move in front of tanks and other distractions, leaving itself more vulnerable to enemy fire, especially with the natural tendency of recon units to outrun tanks when moving.

## Abilities

* Minor - Explosive shot
* Intermediate - Explosive mine
* Major - Ricochet

## Variants available

* Redpoint (Obtained as an event rank reward)
* Greenbrake (Obtained as an event rank reward)
* Whitehawk (Crafted with parts obtained during its event cycle)

## Trivia

* This unit was indirectly leaked by the developers before it was released. AI squads that were randomized, such as in onslaught missions, had a chance to have a Viper in the squad if the squad contained natural 5-star recon units. Prior to being released, tapping on the Viper to view its stats would just list a chain of question marks as its name.
* This unit is the first recon unit to have the ricochet ability.
* This unit is the first multi-shot unit to have the ricochet ability.
* Internally, this unit goes by the name of farcar.
	+ Since the machine shop orders blueprints of units that are the same type by alphabetical order, this results in the Viper's blueprint being listed way in the front ahead of the Mahun despite starting with a V in its name.
Spatha

The Spatha is a natural 5-star tank that can be obtained as an event ranking prize or through crafting.

A weaker but rapid deploy unit like the Pantalone, the Spatha features a considerably lower deploy cost in exchange for lower base stats. Currently the cheapest of all natural 5-star tanks, the Spatha is a decently affordable distraction unit even without tank depots out of the natural 5-star tanks. The Spatha also features a long firing range, one that is not only the longest out of all natural 5-star tanks, but the longest of all tanks in the game. This allows the Spatha to counterattack sooner than other tanks. With a frenzy and critical strike, these abilities can improve the damage output of the Spatha whether its hitting an enemy or getting hit by one. A major weaken ability severely reduces the damage output of the victim, which can make fighting a Spatha in a duel highly disadvantageous for the opposing party. This makes the Spatha somewhat of a more offense-oriented counterpart to the Pantalone, which has similar stats and abilities that focus on protecting itself.

As mentioned before, the Spatha exchanges its base stats for a lower deploy cost. The Spatha currently has both the lowest damage and lowest defense of all natural 5-star tanks. This can hinder the effectiveness of the frenzy and critical strike since these abilities depend on the unit's damage stat. The Spatha also has no defensive abilities to improve its survivability and its weaken can only affect one target at a time, meaning that on average, its the first to be destroyed out of all natural 5-star tanks due to its low defense. Additionally, the Spatha's long range can end up working against the player, since any units with a shorter range will likely move in front of the Spatha to shoot, only to expose themselves and take damage that was meant for the Spatha to absorb. This creates somewhat of a contradiction since the Spatha heavily relies on other units to support it and make up for its weak stats, but at the same time can end up failing to protect its allies.

## Abilities

* Minor - Frenzy
* Intermediate - Critical strike
* Major - Weaken

## Variants available

* Redpoint
* Bluesteel

## Trivia

* When new units were accidentally leaked via A.I. squads such as in onslaught battles, the Spatha featured a different set of abilities during development, including a shield as its major ability.
Mahun

A white Mahun

Mahun is a natural 5-star recon unit that can be obtained from event unit chests, crafting, and through event rewards.

Mahun is one of the most powerful recons and very well-known for its long-range and very powerful firepower. It deals far more DPS than any other recon in the game, and is one of currently 4 known units which surpass 3k DPS (others being Omicron, Cullen, and Killerbee). However, with strengthen, it can temporarily surpass both Omicron and Cullen.

## Statistics and Info

Mahun has very powerful firepower with very high DPS (damage per second) and a surprisingly great attack range for a recon, which is at 32 meters long. Aside from Wendigo, It also has the fastest attack speed of all recons, which is why Mahun is so destructive that only extremely tough tanks would be able to withstand its barrage. Mahun also has an average defense and fires 3 shots for the total amount of its attack damage.

Mahun has 2 damaging abilities that will enhance its powerful firepower even further. The poison ability may deal additional damage to its target over its duration when Mahun lands successful shots, the poison can easily kill victims who have a light defense or weaker and making the it more effective against units with a high defense like tanks by increasing its DPS even more further. The strengthen ability can increase the attack damage which will also boost the damage of the poison ability even further, when Mahun destroys its enemies. It can also stun large groups of enemies with its stun revenge when it is taken down. It also has a longer range than any other recon, which means it can fire earlier, killing weak units before they can fire back, and sit behind tanks reliably for protection. This long range also happens to be just long enough so that with 3 lv5 range tech, it can avoid getting hit by canons entirely.

However, Mahun is a very expensive recon, with a very high base cost of 292. Paired with its low defense, means if can easily drag you back if it dies too early. Its speed also means it might sometimes rush out in front of certain tanks, even with its high range, leaving them vulnerable. Its high cost also means it is much harder to deploy them in groups, and it may be easier and/or more effective to deploy 2 cheaper recons instead of 1 Mahun.

## Variants Available

Redpoint (red) - Mahun W8-B3

Greenbrake (green) - Mahun Y9-S7

Bluesteel (blue) - Mahun Q9-G1

Goldfire (yellow) - UNKNOWN

Whitehawk (white) - UNKNOWN