Carnage Chapter Concept

Welcome to Dead by Daylight, Fan Concept #25. Spread madness, violence, and Carnage with the latest chapter in Dead by Daylight. As our bodies merge with a new force that grants us power beyond belief, and this power is for those responsible to control it. However if one's power was to be evil, and the person is just as evil, unholy matrimony will ensue.

Fan Concept #25: **Carnage**

Cletus Kassidy was already a notorious serial killer, enjoying taking the lives of innocent people and reviling in the power he holds, he was chosen to be the host of an extraterrestrial **Symbiote**, Carnage. Together in the same body, Cletus can get close to targets, and Carnage can slice them to bits. However in their old world, they always delt with the annoyance of the Spider-Man, a goody-too-shoes that always stops their fun. But now in the realm, there is no Spider-Man, so their is nobody to stop their fun.

# New Killer: The Symbiote

## The Symbiote

### Power Attack Type

Special Attack (Psycho Rush/Fatal Swing/Grapple)

### Weapon

Ravencroft Scalpel (Cletus)Shifting Claw (Carnage)

### DLC

Carnage

The Symbiote is a Violent Killer, that is able to swap between the two entities in the same body. Cletus can rush down survivors with quick agility and spill blood, and when covered in gore, can unleash Carnage to swing around the map and take down survivors, no matter how many are nearby and try and protect them.

His personal perks Symbiotic Relationship, Thrill of the Kill, and Unholy Tormentor holds upright pallets when you get stunned, increases the duration survivors stay exposed, and inflict the Broken Status effect to survivors when the Obsession is injured.

## Power: Unleash the Carnage

*The body of a serial killer, combined with a parasitic symbiote from deep within the galaxy. Cletus and Carnage swap between each other, with Cletus quickly catching people who are alone with swings and slashes, and Carnage slicing through hordes of walking blood bags.*

At the start of the Trial, **The Symbiote** starts as **Cletus Kassidy**.

While as **Cletus**, He moves at **4.4 m/s** and has a **24 meter Terror Radius**.

While in control of **Cletus**, the *Carnage Meter* can be filled by doing the following actions:

* *Injuring a Survivor;* (8 Charges)
* *Injuring a Survivor with Psycho Rush;* (9 Charges)
* *Downing a Survivor;* (10 Charges)
* *Hooking a Survivor;* (10 Charges)
* *A Survivor remains injured;* (3 c/s)
* *A Survivor remains injured while suffering with a Deep Wound;* (7 c/s)

It takes *100 Charges* to fully fill up the *Carnage Meter*.

Upon the *Carnage Meter* filling up to full, Pressing the *Power Button* will unleash **Carnage** into the trial.

While **Carnage** is not Unleashed, Pressing the *Power Button* will initiate a *Psycho Rush*.

### Special Ability: Psycho Rush

When *Psycho Rush* is activated, **Cletus** starts to run forward at **5 m/s** for **5 seconds**. During this time, pressing the *power button* again will stop **Cletus** momentarily for **1 second** and allows you to look in the direction you want to go. When **Cletus** fully runs for **5 seconds**, or you hit a survivor if it is successful or not, Cletus will stop rushing.

It takes 2.5 seconds to charge up a *Psycho Rush*.

After *Psycho Rushing*, **Cletus** can not Rush again for **20 seconds**.

*Psycho Rushing* into a window or dropped pallet while Psycho Rushing will have Cletus vault it. It takes **2.25 seconds** to vault during a *Psycho Rush*.

### Special Ability: Unleash Carnage

When **Carnage** is Unleashed, He will move at **4.6 m/s** and have a **40 Meter Terror Radius**.

**Carnage** is resilient to stuns, with them being **20%** less effective on him and he breaks objects **35%** faster. When a survivor is injured by **Carnage**, his duration is paused for **3 seconds** and his duration’s drain rate is slowed by **5%** for each Injured survivor in the trial, which is increased by **2%** for each dead survivor.

### Carnage Ability: Grapple

By holding down the *Power Button*, **Carnage** will ready a mass of tendrils. Upon letting go, **Carnage** will release the Tendrils within **20 meters** of his direct line of sight. When the Tendrils hit a survivor, they will become injured, but if the Tendrils collide with a wall, **Carnage** will then grapple over to that location.

*Grappling* through a window will have **Carnage** go through the window instantly on his way to his *Grapple* Location. Grappling through a dropped pallet will have **Carnage** break through it on his way to his *Grapple* Location.

**Carnage** can *Grapple* upwards up to **20 meters**.

**Carnage** can use *Grapple* when charging a *Fatal Swing*.

### Carnage Attack: Fatal Swing

By holding down the *Attack Button*, **Carnage** slowly charges his fist into a large blade. The longer the *attack button* is held, the longer the attack can reach. Releasing the *attack button* will have **Carnage** swing forward, and damage any survivor that is within **10 meters** of him in a *40° angle* in front of him.

**Carnage** can charge a *Fatal Swing* while holding *Grapple*.

*“Kassidy is gone, there is only CARNAGE!” - Carnage*

## Personal Perk

### Symbiotic Relationship

*You always benefit those with the same thoughts as you. The both of you revel in their misery.*

When you are Stunned by a Pallet, *Symbiotic Relationship* activates for **10/12/14 seconds**.

 While active, all upright pallets in your *Terror Radius* become Blocked by the Entity. If you destroy a pallet, *Symbiotic Relationship* deactivates.

*“Geez, did someone hit you with a stupid stick” - Carnage*

### Thrill of the Kill

*Blood and guts get you excited, you want to see more and more until there is no more guts to spill.*

Upon losing *Bloodlust* while chasing a survivor, that survivor suffers from the ***Exposed* Status Effect** for **20 seconds**.

When a survivor suffers from the ***Exposed*** **Status effect**, *Thrill of the Kill* gains a **Token**. For each **Token** *Thrill of the Kill* has accumulated, Survivors suffer from the ***Exposed*** **Status Effect 4/5/6%** longer.

*“I’m not mad. Chaos isn’t mad.” - Carnage*

### Unholy Tormenter

*When your thirst to kill is ongoing, you keep certain people in mind. You want to make their lives as miserable as possible.*

While as long as one survivor is injured, *Unholy Tormentor* activates. When you Injure the *Obsession* while this perk is active, All other injured survivors become ***Broken*** for **20/22/24 seconds**.

Whenever the *Obsession* was to suffer from the ***Broken*** status effect, It lasts **30%** longer.

*“Can anybody spell Slaughter Fest?!” - Carnage*

## Mori

### Cletus' Mori

The survivor gets up and Cletus flips them around before wildly slashing at them, cutting their arms up and gut as well. He then slashes their face before stabbing them in the eye before pushing the survivor over and slamming his foot on his weapon, jamming it deep into the survivors head. Cletus bends over and picks up the survivor, showing that his weapon went through the back of their head and pulls it out before dropping on them.

### Carnage's Mori

Carnage wraps the survivor in tendrils before jamming his fist through the survivor. The survivor then vibrates wildly as many other tendrils poke out of their body from Carnage's arm. 15 Tendrils poke out of their torso, 6 from each arm, 8 in each leg, and finally 2 jet out from their eyes before Carnage retracts all of his tendrils and simply bites the survivors head off, dropping their headless corpse.