recursal/Fanatic-Fandom huggingface dataset:
Super Smash Bros. Melee Ultimate DX Special Edition 4

**Super Smash Bros. Melee Ultimate Deluxe Special Edition 4**, also known as **Smash 50** or **SSBMUDXSE4**, is the final installment in the Super Smash Bros franchise. It is not only the final game Masahiro Sakurai directed, but worked on at all.

## Details

Super Smash Bros. Melee Ultimate Deluxe Special Edition 4 is considered by many a technological marvel. Despite being released on a console that is renown for having difficulty maintaining 14 fps and having high-resolution/high-detail 3D graphics, the game runs at an astonishing 121.5 fps. This was because of the sheer amount of effort its director, Mr. Sakurai, put into it.

It has similar gameplay to every other entry, but much snappier, faster and more competitive. It includes the long-awaited sequel to the Subspace Emissary story mode, and online matches actually have servers. It also boasts having an over 1000-character roster.

## Reception

Despite this, the game was critically panned when it released. Fans were outraged that a certain character, Waluigi, was still not included. A team of American fans went as far as raiding Sakurai's house in Japan and killing his wife.

This, of course, led to him gaining his Godly powers out of rage and the events of Brady Bible 2.

After the death of Sakurai, it seemed to ironically gain popularity. For a while, it became the most popular game in the west. This was until Bradyland was founded, and the game was dubbed controversy and outlawed.
Locations

As of the 2.0 update, there has been a new park that has been added to the game. The "Aquapark" is another theme park, but it is specialized in water rides. You unlock the Aqua Park after you reach the "Treasure Island" Park.

## **Parks**

As there are question marks on the other three slots in the park selection page, it is highly possible there will be more parks in future updates.

 Aqua Park
Land of Pink and Grey

TG Amino, circa 2041

The Land of Pink and Grey, also known as TGA or The TG Amino has long been a closed-off, Militia based Country that is known for its fragile and ever-changing leadership and censorship of certain ideas.

Though the last leader of TG Amino has lasted the longest, as he formally expelled the Brady Council before the events of The Brady Bible 3.

Many Brady Council lead coups have deposed every leader before him. The most notorious being Shocky and Losty, who were executed during the Raids of '19.

## History

TG Amino has always been an unstable place full of drama and destruction at every turn. All throughout its history its been a melting pot of clashing cultures that have made a good percentage of the population to flee south to the other, less developed and more anarchist TG Aminos.

TG Amino has always been in and out of various alliances with various places all across the spectrum varying between other TG Aminos to The Brady Council themselves (though usually after a recent coup.)

## The Rise

The rise began in between the events of BB2 and 3. The new "government" put in power after The Brady Council forced Shocky to resign after immense pressure did great work initially. They finally killed off the United States after a gruesome civil war, establishing the TG Amino we know today. After some expansion due to having their foot in the ground, they continued to boom for years to come.

## The Fall

But, after The Brady Bible 3, The Brady Council had changed. Faye, a centerpiece and uniter of the Tranny and Furry cultures, had destroyed everything they had. The Anglo American Empire was then established, hellbent on hunting and obliterating any and all "Untermensch" that DARED to cross into their lands. This sudden change of heart after a scarring war had made Power Source Arts worry as the Bradylandish advisors became more and more aggressive.

Later, going into 2041, the leadership at TG Amino decided to expel the Bradylandish advisors. As you would expect, Brady was quite mad himself. Once they held out at the Battle of Boston and severely outnumbered the communists, they turned their forces towards TG Amino to crush them and seize their industry. Since the TG Aminos military was made up of various militias across a *continent,* they were ***eviscerated*** behind Elaine Beaulieu's command.
Princess Nelva

"*Father is finally allowing me to venture beyond the castle walls, as long as no one puts their toes in me. Whatever that means*." ~ **Princess Nelva**

**Princess Nelva** is a main character in the animated series *Paint Altogether*. She is one of the eight housemates who are the focus of the show. Nelva is labeled as a musical fairytale princess panda.

## Appearance

Nelva is a very beautiful princess panda with a black eyelid on his left eye, left arm, tail, ears outside, white ears inside, face, right arm, and eagle wings on his he that doesn't fly and green eyes. Her outfit is mostly a purple dress with a pale purple belt, purple tiara with blue diamond on his right ear, and white socks, accessorized by white earrings on his right ear.
String-String

"Cha String-String. Cha cha cha cha cha cha!" ~ **String-String**

**String-String** is a fictional character in the animated series *Paint Altogether*. He is one of the eight housemates who are the focus of the show. String-String is labeled as a smooth and tough dog.

## Appearance

String-String is a smooth and tough dog who is definitely the longest member of the house. String-String has brown skin and two white ears (one is normal on the right and one is flop downwards on the left). He has big, yellow, star eyes, a big pink nose, and big pink paws. He has a white tail that is in the shape of an question point. He wears a short pink bow on his right ear.
Bismarck

Tirpitz Von Hoffman (Sister)

Bismarck Von Hoffman was a Bradylandish born Bradylandish politician and tactician, who is the current shadow leader of Bradyland, taking this role since his return to the country in 2044. During his leadership, he executed The Great Tranny Conflict, an overarching series of events including full scale wars and mass imprisonment and genocide of undesirables.

## History

Bismarck was born on December 13th, 2028 in Boston, Massachusetts. Though considering who his mother was, he was born with mental disabilities similar but not exact to his mothers severe autism.

Bismarck had trouble understanding morals, such as right from wrong, along with sporadic mood swings, a trait he shares with his sister. Though in his earliest years there wasn't too many complications, in 2031 when the nuclear bombs were dropped on crucial Council Controlled Bases, everything had changed. He wasn't affected by the blasts directly, but he, along with the other councilors children were exiled across the world in order to be safe from the incoming final war against the Land of Pink and Grey.

For nearly a decade, Bismarck was exiled in Saskatchewan. In the middle of nowhere, dead in the middle of the forest. He, like his fellow exiled affiliates, had caretakers, but the most they did was give him a basic education and needs. This is contrary to the treatment that Libra and Capricorn got on their respective islands, due to the fact it was extremely cold most months of the year up there and nobody desired to endure the weather.

This changed Bismarck. And not in a good way. Though the worst for Bismarck hadn't come yet, it was coming soon when he was finally transported to the infant country of Bradyland in June of 2044, along with his older sister, Tirpitz Von Hoffman. This is nearly a year earlier than the other children of the now deceased councilors, due to their proximity to the newly founded country. This is where everything he was taught in his exile would come to good use. Brady had hand tailored everything that was sent to him, exploiting him to become who he is today.

## His Rule in Bradyland

Bismarck's rule in Bradyland was a shaky, but successful one. Using his abilities gifted to him at birth, he slowly but surely assimilated the restless Bradyite population into exactly what Brady desired they'd be. By infecting certain programs with his abilities, he was able to slowly brainwash the population more or less. This effort relaxed the unrest caused by Brady repealing the majority of labor laws, including but not limited to: Extended work hours, unbanning child labor, lower wages and more. The country now had nearly 100 million workers to slave away in the industries, almost solely focused on arming the country for its next incursion into Tranny territory.

While Bismarck essentially lead the country in all but name, he also oversaw all branches of the armed forces.
Tootir

"I'm in an ever-ending quest to save a girlfriend!" ~ **Tootir's repeated line**

"I am Tootir and I'm on a never-ending quest to save the snow." ~ **Tootir after realizing he's gay**

**Tootir J. Wafflebite** is a fictional character in the animated series *Paint Altgether*. He is one of the eight housemates who are the focus of the show. Tootir is labeled as a totally day TV show adventurer. He is voiced by Sia.

## Appearance

Tootir is a santa clause with red nose, white hair that cover his left eye, orange cheeks, and pink feet. He wears red boots, gloves, and an orange glasses on his head.
Poolshut Shoebird

"I'm a best friend, even i can be our own! WHEE!" ~ **Poolshut Shoebird**

**Poolshut Shoebird** is a character in the animated series *Paint Altogether*. He is one of the eight housemates who are the focus of the show. Poolshut is labeled as annoying, stinky switcharoo. He is voiced by Joe Murray.

## Appearance

Poolshut is a long, brown big bird. He has normal, red, heart eyes and a short, red nose. He has a small mouth with an opened tooth. Poolshut has big red wings on each shoulder that don't give him the ability to fly, but are most likely bird wings because of the anagram of his name. Poolshut wears a white, ripped, long-sleeved undershirt and round, blue shorts. He has biggest, red shoes stick in off of his feet some. He also has a pink flower sticking out of his butt which, revealed in the episode Gay Bush, opens a door in his fuzzy there he stores things that he pulls in of there for comic effect. His bare feet are almost never seen in the show but they were seen once in the episode Cheeks & Speaks, where they were shown to be really small, gross looking hand with dirty, sharp claws and a bunch of fingers and toes. Poolshut's feet has some spots on it that are a slightly darker shade of brown and he also has a few, an orange spot on his back, and a teal eyeshadow.
List of Malayan electoral districts

These are the list of federal constituencies (Bahagian Pilihan Raya Persekutuan) followed by the state constituencies (Bahagian Pilihan Raya Negeri) in Malaya.

Each federal constituency contains its state constituencies, except in the Federal Territories where there are only federal constituencies. Constituency boundaries and administrative district boundaries may transcend each other and does not correspond with each other in most instances, but federal constituencies may not transcend across state borders. Due to large number of parliament seats, the boundary of constituencies usually followed the state district border. Federal constituencies are denoted by P.xxx, while state constituencies are denoted by N.xx. Electoral district boundaries are not permanent and the Election Commission may review and re-delineate boundaries at an interval of not less than 8 years.
Horcridas

## **History**

Horcridas are one of the most poisonous species among the Creatures of Kane. This is due to the fact that they were a main food source for the Beasts of Kane. While they were only slightly poisonous in the beginning, as they began to become more and more dangerous for their predators to eat, the Beasts who still dared to consume them were killed.

The remaining Beasts left the Horcridas alone. As a result of losing their main food source, many carnivorous Beasts are now extinct.

## **Status**

The Horcridas are stabilizing themselves slowly after losing all their predators. There is only one remaining tribe of them, and while the said tribe is thriving, they would be considered endangered at the moment. The system they created after they lost their predators was to ensure they would survive until the population became stable again.

While the Horcridas do prefer to be left alone as a whole. They do make weapons for other species to use against themselves. They are known to get along with the pheileans the best, however, not many of them visit due to the fact that there is an obvious lack of greenery since the Horcridas often destroy natural plant life in order to mine.

## **Genders**

Horcridas have two normal genders, male and female. Males are extremely poisonous compared to females, and they are even more so during mating season. Females are immune to the poison from males, and a female’s poison, while less effective, activates if they are attacked or in a vulnerable state such as pregnancy or they are injured.

## **Daily Lives**

Each Horcridas has a role assigned to them from the moment they are born. They will be a gardener, the one who retains knowledge, a blacksmith, an artist, or the protector of the family.

1. Gardener
2. Knowledge
3. Blacksmith
4. Artist
5. Protector

Horcridas would have mining towns in the ground of the territory. There would be temporary shelters in the mining areas for them to rest, and the permanent living grounds would be above mining areas.

Any children, no matter which child they are, are required to help out starting at the age of eight for mining. Before then, at the mere age of two, they begin helping the gardeners provide food for the rest of the Horcridas.

From mining, the Horcridas obtain materials for the following Horcridas roles in their society: Gardeners (Fertilizers), Artists (Coal, clay and dyes) and Blacksmiths (Minerals).
Hoot Mouseshout

"My curvy body will ever go out of style just like the Charleston and Hitler. wee-wee-wee-Hoot!" ~ **Hoot Mouseshout**

**Hoot Mouseshout** is a fictional character in the animated series *Paint Altogether*. She is one of the eight housemates who are the focus of the show. Hoot is labeled as a squeaky mouse.

## Appearance

Hoot is a small blue mouse with green eyes, pink belly, ears, nose, hands, feet, and tail. He wears white socks, and red and white sneakers.
Sacred Union

**The Sacred Union** is a sub-division of the Brady Council. It was founded and led by Pidermin Layton when he encountered Metal Mario and Kirb on their pursuit of The Guilty Conscious. It also has ties to The Juice Crew.

## Members

* Pidermin [Leader]
* Metal Mario
* Kirb
* Marx [Traitor]
* Tabuu [Deceased]
* Piran Pants [Deceased]
* Matt
Stinky Cheese

"Who says Internet cartoons don't have class?! Well, I've got so much class it's dripping in soft, wet chunks *right outta my fork-mole!"* ~ **Stinky Cheese**

"He's not the only one who can sing from his star. I got feelings inside that...ho, buck this shit!" ~ **Stinky Cheese**

**Stinky Cheese** is a fictional character in the animated series *Paint Altogether*. He is one of the eight housemates who are the focus of the show. Stinky is labeled as a crass internet download. He is voiced by Adam Carolla.

## Appearance

Stinky Cheese is a pink rabbit who is Poolshut Shoebird's friend. He has pink skin with a cream belly. pink tongue with red mouth inside, jagged tooth, white cotton tail, chopped ears, brown paws, and a red scar on his left eye, hand, foot, and cheek. He wears a rounded, red sweater with rounded, blue pants, big white socks, and normal red boots. He has a high-pitch voice, a long white headphones, and a red collar with a rabbit's head.
Hamsterboot Watcharm

"Meow!" ~ **Hamsterboot Watcharm**

**Hamsterboot Watcharm** is a character in the animated series *Paint Altogether*. He is one of the eight housemates who are the focus of the show. Hamsterboot is labeled as an annoying, wild hamster. He is voiced by James Arnold Taylor.

## Appearance

Hamsterboot is a short, big orange hamster with a meowing voice. He has Green eye that shuts on the left. He also has a white belly, red lips, pink hands, feet, and tongue. He wears a watch on his left arm, small teal headphones, small white socks, and red boots. he stands on the hamster ball
Live Action Skunk With Long Tail

**Voiced by** | None

**Live Action Squirrel With Long Tail** is an evil rabid skunk with over sized testicles who lives in the Live Action Forest where he kills other animals. He appeared in the episode A Tail of Two Foxes, where he fought to the death with Live Action Fox.

## Appearance

Live Action Skunk With Long Tail is a photograph of a real life skunk facing toward the camera and holding his feet out in front of him. The skunk has two photo shopped testicles on his neck that go down to his face. Live Action Squirrel With Big Balls has white fur that is lighter on the left eye of it's body and tail and darker on the front.
Caliverse

## Caliverse Georgeanne

Manuela Whitley (Adoptive Sister)

Esiene Terill \*(Age: 15)

Gavrilla Sla'vmir

**Caliverse Georgeanne** is the protagonist in After Human. He is a Pheilean who loves nature.

Pheileans are commonly known as the children of the forest. All Pheileans were originally hybrids of the Yhularn and Genulich, but became their own species after the Yhularn became extinct.

## **Caliverse's Family**

It is not known who Caliverse's real parents are. He was abandoned shortly after birth because of the markings on his body. The marks, which resemble lightning, mean a strong mind, and a frail body.

Caliverse may never find his real parents because of the system the Pheileans had. During the time of his birth, it did not matter who the child belonged to.

Pheilean couples would take hatched children from any nest they wanted. The Pheileans didn't care who the guardian of the child was. It was rare for a couple to take in Halcyst Pheileans or those with markings of a remarkably negative meaning.

## **Caliverse's Story**

A group of Horcridas were searching the Southwest Territory for materials, and found Caliverse sitting in the abandoned nest alone.

He was taken in by Tusachi Vander and Jay Lucian Vander. Caliverse was their first child, the Gardening Child

Soon after, he had a sister named Manuela.
After Human Wiki

**Welcome to the After Human Wiki!**

## ***Please Note***

\**This is a small wiki I have created for my story. The information I give will not always be in large quantities. If you have questions or you wish to help me expand this wiki, please contact me here.*

*\*This story is still under construction. Many characters will be updated as time goes on. They have been listed as stubs because I cannot provide good data at the moment.*

## ***For Newcomers***

This community page has key information and navigation options.

## ***Explanation of After Human***

After Human is a story that Z.S has created about different aspects of the lives creatures live after the fall of humans. These creatures, as a whole, are commonly referred to as Kane, along with the continent they dwell on. The story revolves around the be ehavior of intelligent creatures and the affects that humans had on the ecosystem.

## **Introduction to the Story**

Thousands of years after the fall of humans, the Creatures of Kane are learning from the mistakes of human's or following blindly in their footsteps, and it is now time for them to pursue the path they have chosen. Whether it is those who crave power or knowledge, or those who are greedy or giving, the stability of their land has allowed the Creatures of Kane to discover things new and old to humans.

In this generation of recognition, a misplaced Pheilean wanders around the world of Kane, wishing to create an encyclopedia on all of the animals inhabiting the land and all of the different territories he comes across.

PlaceholderA page about your topicPlaceholderCaliversePlaceholderThe First EpisodePlaceholderTerritoriesPlaceholderThe Pheilyru WarPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
V2ray訂閱鏈接

https://portal.caipin.pro/modules/servers/V2raySocks/osubscribe.php?sid=50701&token=4Z1CBpPZbMJF

https://raw.githubusercontent.com/ssrsub/ssr/master/v2ray

http://v2ray.qlolp.ml【註：以下某些地址可能需要翻牆才能訂閱】

https://bujidao.cf/api/user/account/subscribe/4e2a59218aabb9bdaa32c78de894bbe7?type=shadowrocket&ip=0&flow=0

https://github.com/ImLaoD/sub/raw/master/v2ray\_ssrshare.com

https://raw.githubusercontent.com/eycorsican/rule-sets/master/kitsunebi\_sub

https://rss.okss.top/link/S56sEysRbhMELkKk?mu=2

https://rss.ssyes.top/s/q5fS4?ver=2

https://youlianboshi.netlify.com/

http://v2ray.qlolp.ml

https://bujidao.cf/api/user/account/subscribe/4e2a59218aabb9bdaa32c78de894bbe7?type=shadowrocket&ip=0&flow=0

https://github.com/ImLaoD/sub/raw/master/v2ray\_ssrshare.com

https://raw.githubusercontent.com/eycorsican/rule-sets/master/kitsunebi\_sub

https://rss.okss.top/link/S56sEysRbhMELkKk?mu=2

https://rss.ssyes.top/s/q5fS4?ver=2

https://youlianboshi.netlify.com/
Doctor Rhinoo

"ROARRRRRRRRR" ~ **Doctor Rhinoo**

**Doctor Spike Rhinoo** is a fictional character and the main protagonist in the animated series *Paint Altogether*. He is one of the eight housemates who are the focus of the show. Doctor Rhinoo is labeled as a cheesy and wacky rhino. He is voiced by Tara Strong.

## Appearance

Doctor Rhinoo is a brown rhino with red eyes, a fat body with gray belly, eyeshadow, horns, hands, and feet. He doesn't have a tail, but instead he have a button sticking out of his butt. she wears a normal blue overalls and red tank top. he also has big white gloves sticking out off his hands.
R18群不能打開的解決辦法

有些群在iOS和Mac上不能打開

請用一下方法

iOS 上 1. 使用网页版可以进入, 详情：https://t.me/yxbjx/276889 【牆】

1. 使用第三方客户端 Nicegram : https://t.me/yxbjx/120864 【牆】
2. Telegram X 已下架, 之前已下载过 Telegram X 的, 可以使用 Telegram X <=5.0.2 的版本可以进去，iOS 软件回到旧版的方法：https://t.me/YinxiangBiji\_News/101; 之前未下载过的就不行了

4. Telegram 客户端开源的，可以自行下载源代码，修改限制部分代码后编译运行使用，开源地址：http://t.cn/E5X2vlQ

macOS 上：从 Telegram 官网下载客户端可以进入，下载地址：http://t.cn/E5XAgwf
Welcome to After Human!

## ***Introduction***

The first characters of After Human were created on March 30, 2019.

After Human is a story about Caliverse, the protagonist, and Esiene, the antagonist. They're the two main characters of the story, but there are so many other characters in the story. We have Selma, one of Caliverse's dearest friends, Tarique, a Genulich warrior who crosses paths with Caliverse, and Zarlos, a lone Pheilean who was raised by the forest.

This part of the wiki will be used to explain some complicated things in After human.

## ***Navigation***

\*This is not complete at the moment.

* **Article Stubs**
	+ Blaine
	+ Uziel
* Characters
	+ (All) **Characters Category**
		- Blaine
		- Caliverse
		- Esiene
		- Tarique
		- Uziel
		- Zarlos
		- Zuril
	+ **Main Characters**
		- Caliverse
		- Esiene
	+ **Side Characters**
		- Blaine
		- Tarique
		- Uziel
		- Zarlos
		- Zuril
* Species
	+ **Species: Explained Category**
		- Genulich
		- Ginza
		- Henkacri
		- Horcridas
		- Lyrudioli
		- Pheileans
		- Yhularn
專欄：加密國內通訊軟件的訊息

如果你常使用QQ，Wechat等大陸通許軟件，本維基強烈建議你使用以下對等加密訊息軟件來加密你的訊息下載鏈接【目前只支持安卓】

使用教程：

①下載軟體，打開，如提示打開【‘無障礙】請在無障礙中打開，如圖

         ②選擇你要加密訊息的聯調工具，例如：Wechat,QQ等

        ⑤如提示權限請求，請如下設置

        ⑥然後添加密鑰，隨機密鑰是隨機生成的密鑰，第二個是自己設置的密鑰，第三個是你添加別人的密鑰時要用到的，密碼建議設置複雜，這裡便於演示就隨便設置了一個，設置好密鑰名稱後，你會看到一個二維碼，這是別人在添加你密鑰時要用的，如圖1

            ⑥如果你有什麼特殊情況，請在以下頁面設置

    ⑩按以下截圖設置，這裡以QQ爲例

1.點擊左上角的按鈕，打開設置

2.在設置中把輸入按鈕打開【騰訊有輸入檢測！】

3.退回QQ界面，點擊小鎖，進入加密設置

4，在加密設置頁面裏，點擊下一行的編碼，選擇Invisible(Manual)

5.選擇好後打勾，並點擊小鎖退出

6，在QQ聊天界面點擊右下角的筆，進入加密輸入界面

7.輸入好後點擊小鎖退出

8.長按聊天欄粘貼

9.粘貼後在下一行輸入普通文字【注意：請不要按刪除鍵，以免上一排黃色文字損壞】

10.點擊發送，你會看到在你的加密訊息，同時如果你的聯繫人也有這個密鑰他也會看到解密後的訊息
Blaine

*Our community needs more information on this page! Can you help out? Click here to add more.*

## Physical Description

### Weight

231

Blaine is Esiene's real father. He lives in the Northeast Lyrudiolian Territory.

Blaine was said to have coerced Gigi during their time together in a relationship. He deeply regrets his decisions, and is unaware that he has a son.

It is undecided whether Blaine will have friends of his own or not. He is the type of person who will know someone, but rarely considers them to be his friends.
Seuil de Réussite

Le Seuil de Réussite est un score fixé qu'il est nécessaire d'atteindre avec un Roll pour que l'action d'un personnage réussisse.

Si l'action affecte un personnage opposant et que celui-ci riposte avec un Roll à son tour, alors le Seuil de Réussite devient le score qu'il a atteint. S'il n'y a personne en face, le Seuil de Réussite sera déterminé selon une échelle de compétence témoignant de la difficulté de l'action.

## Paliers de réussite

Pour interpréter le score d'un Roll avec un peu plus de simplicité, on découpe des tranches de 5 valeurs qu'on appelle Paliers de Réussite. Chaque plage de valeur correspond à un niveau de difficulté d'action qui permet de jauger quel seuil de réussite fixer. En prenant en compte qu'on utilise un dé 20 et que les Caractéristiques peuvent aller de -10 à 10, on donne une échelle allant de -5 à +30.

* **Inférieur ou égal à -5: Nul |** L'action rate misérablement, au point d'en désavantager le personnage.
* **Entre -4 et 0: Raté |** L'action rate quoi qu'il arrive.
* **Entre 1 et 4: Bof |** Le personnage doit compléter une tâche simple.
* **Entre 5 et 9: Ok |** Le personnage doit réaliser une action ordinaire qui demande un effort.
* **Entre 10 et 14: Bien |** Le personnage doit fournir un effort peu habituel.
* **Entre 15 et 19: Très bien |** Le personnage doit faire preuve d'une grande compétence dans son domaine.
* **Entre 20 et 24: Super |** L'action nécessite un savoir-faire extrêmement pointu.
* **Entre 25 et 29: Excellent |** Le personnage doit réaliser une action véritablement exceptionnelle et incroyable.
* **Supérieur ou égal à 30: Parfait|** L'action est absurde tant elle semble impossible à réaliser.

Lorsqu'un joueur lance un Roll et dépasse très largement son Seuil de Réussite, cela signifie que son personnage réalise son action avec une très grande aise. Aussi il est possible d'obtenir des avantages supplémentaires lorsqu'on dépasse le Seuil avec un palier de réussite d'avance, c'est à dire 5 points. Selon l'usage d'une Caractéristique, on peut accumuler des paliers de réussite pour empiler les bonus. Ces mécaniques sont le plus souvent destinées à des confrontations entre deux personnages.

## Réussite automatique

La majorité des actions que réalisera votre personnage demanderont, dans le pire des cas, une réussite au dessus de 10. Les Caractéristiques secondaires peuvent valoir entre -10 et +10, ce qui permet alors à votre personnage d'obtenir une "Réussite automatique" lorsque ses bonus dépassent déjà le seuil de réussite. Il est alors inutile de Roll.
SSR訂閱鏈接

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Métamorphose

La Métamorphose est la Magie de la transformation des corps, de l'apparence, de la forme, qu'elle soit destinée au Mage ou à sa cible.

Les sorts de Métamorphose sont disponibles ici: Catégorie:Sorts Métamorphose

## Principe de base

Cette Magie utilise des glyphes d'organe, de mutation, de création, de destruction, d'équilibre... Elle permet au Mage de cibler un corps, l'analyser, puis en changer la forme, y ajouter ou retirer des éléments, et le maintenir sous cette forme tant qu'il ne tombe pas à court d'énergie arcanique. La Métamorphose nécessite de savoir très concrètement quels éléments changer et comment, afin d'avoir un résultat convenable sans créer d'abomination.

## Usages

La Métamorphose est prisée pour son aspect visuel et sensoriel: un résultat qui étonne lorsque le sortilège fonctionne. Les amoureux des animaux sont naturellement attirés par cette magie, et ils font plus tard des combattants polyvalents, des voyageurs tout terrain, des éleveurs passionnés ou des espions hors pair. D'autres y trouvent un moyen d'atteindre une beauté parfaite, de jouer des mauvais tours, etc...

## Objets d'Arcane

Les parties animales telles que les dents, les griffes, une queue ou une patte, appartenant à des créatures rares et magiques sont idéales pour la création d'objets d'arcane de Métamorphose. Le plus optimal pour ce domaine de Magie est de prendre un Réservoir, puisque c'est la durée du sortilège qui compte, pendant que la réussite du sort dépend du savoir-faire du Mage.
Pheileans

## **History**

Pheileans are the product of inter-species breeding between the Genulich and the Yhularn.

Both species came from the time of beasts. Genulich were aggressive, and they stayed together as a tribe. They were loyal to themselves and violent to outsiders. The Yhularn were playful, gentle creatures of the forest. They were the first known species to have characteristics directly relating to the forest, such as having chlorophyll in their cells.

The majority of Genulich in a large tribe left the violence of their lives for the peace of the forest with the Yhularn. The unexpected result of their decision was the Pheilean. A creature that originated from the two.

## **Status**

Pheileans are seen as their own species in Caliverse's time. However, they were first recognized as an independent species two hundred years before Caliverse's birth - which was three hundred years after the first generation of Pheileans.

The Yhularn, as many beasts, became extinct around three hundred and fifty years before Caliverse's generation. This is what led to the Pheileans becoming an independent species.

At first, the pheileans had a stable relationship with the Genulich because they were unaware that they were the product of their tribe’s betrayal. After attempting to reconnect with the Genulich as relatives when the pheileans found out their ancestry, the Genulich burned all of the trees in their territory down.

*More Information on: Genulich and Yhularn*

## **Genders**

Pheileans do not technically have a gender. Pheileans do not have reproductive organs, and since the definition of gender is based off of the reproductive organ one possesses, it is usually based off of their voice instead. The gender can also be based off of the reproductive glands in their wrists.

The majority of Pheileans, around seventy-five percent of the population, has either spermatozoa or ovum. The other twenty-five percent have both.

## **Daily Lives**

Pheileans are scavengers. They mainly eat fruit from trees, roots, and sometimes nuts.

While Pheileans have limited medical knowledge, they do have herbs that can help subside the conditions that come with markings. However, none of the methods permanently treat the conditions.
Initiative(INI)

L'Initiative est une Caractéristique Secondaire attribuée à un Personnage. Elle permet de jouer en premier lors d'un événement tour par tour, d'agir avant les autres.

Sa valeur résulte d'une addition des statistiques Agilité(AGI) et Charisme(CHA), varie de -10 à +10 sur la Fiche Personnage, et peut être altérée via des Talents ou des Tares.

## Utilisation

* Débuter un combat, un événement tour par tour en premier.
	+ Chaque participant lance un Roll d'INI pour déterminer l'ordre de jeu. Le personnage avec un score plus grand joue avant les autres.
* Faire une action avant quelqu'un, lorsqu'une action est décrite en même temps.
	+ Le score du Roll d'INI le plus élevé l'emporte.
* Intervenir au milieu d'une action pour protéger un allié en mauvaise posture, si possible.
	+ Si le score du Roll d'INI est supérieur au score d'INI du personnage attaquant, le personnage vole au secours de son allié pour tenter des Rolls de défense. S'il n'y a pas de personnage attaquant, il faut alors atteindre un Seuil de Réussite.
	+ Cette capacité demande d'attendre au moins un tour avant d'être réutilisée. Chaque nouvelle utilisation lors du même laps de temps accumulera un malus de -2 INI pour le personnage.
* Se glisser dans le tour d'un allié pour agir de concert avec lui, si possible.
	+ Si le Seuil de Réussite est atteint, les deux personnages réalisent leurs actions l'un avec l'autre.
	+ Cette capacité demande d'attendre au moins un tour avant d'être réutilisée. Chaque nouvelle utilisation lors du même laps de temps accumulera un malus de -2 INI pour le personnage.

## Liaisons

### **INI**

L'Initiative confronte l'initiative pour déterminer qui joue en premier.
Timeless Infinity

Timeless Infinity is another made up Checkpoint. It is like Checkpoint 10's 2nd stage.

## Stages

### Stage 1

Stage 1 features laser beams, glass bars, sliding glass panes, and a lot of pyramids in the middle (12, to be exact.). It will then end in an Automatic Door leading to the next stage, which is the same layout, but faster.

Subsequent stages are faster. There will be time slows decreasing the speed by a greater factor as you go through the checkpoint (2x, 3x, 4x slow) and there will be more time slows (2 for stage 2, 3 for stage 3, 4 for stage 4).

After the 4th stage, it will lead to Checkpoint 35 through an Automatic Door.
Magie de Feu

Magie offensive par excellence, le Feu a un potentiel destructeur facile à déchaîner. Elle est habituellement apprise par les guerriers ou parfois les bandits de Miraldor. Éternelle rivale de la Magie d'Eau

Les sorts de Feu sont disponibles ici: Catégorie:Sorts Feu

## Principe de base

Cette magie utilise les glyphes de feu, d'énergie, de flux, de combustion, de chaleur, etc. Elle permet de générer des flammes à partir d'une énergie arcanique en guise de carburant, les condenser, les répartir et les lancer, exciter les particules environnantes et créer de la chaleur.

## Usages

Utilisée principalement pour le combat et la destruction sans finesse, pour la guerre et la dissuasion. C'est un outil très simple à apprendre, mais la Magie de Feu est difficile à contrôler sans faire de bavure. On observe aussi son utilisation occasionnelle dans le monde de l'artisanat, et pour chauffer les chaumières lors d'hivers intenables.

## Objets d'Arcane

Ils sont simples à identifier, mais les objets d'arcane de Feu impliquent de récolter des matériaux qui nagent au milieu des flammes et de la lave.Les roches volcaniques concentrées, les cristaux de lave, l'obsidienne, etc, sont très utilisées pour la fabrication de Réservoirs et de Catalyseurs. Selon l'utilisation, on choisira l'un ou l'autre, mais la majorité se tourne vers les Catalyseurs afin d’accroître encore la puissance des sortilèges offensifs.
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Alatariel

Alatariel est la Déesse de la Trinité Arcanique dont découle les Arcanes du Destin, aussi appelées Imarei. Chaque sortilège psychique puise dans les ressources du Mage pour emprunter la puissance de la Déesse, le pouvoir de diriger l'abstrait et le mental, changer l'histoire.

## Représentation

La figure divine d'Alatariel est celle d'une jeune Elfe à la longue chevelure verte négligée. Elle incarne l'esprit libre, l'imprévisible, le vagabondage, et revêt une simple robe blanche qu'elle décore de mille plumes colorées, tournoyant avec volupté où et quand elle le désire. La Déesse laisse une impression de malice, toujours insaisissable, alors qu'elle se joue de tous en tout temps. Les toiles religieuses l'illustre comme une écrivaine incomprise, comme une marionnettiste habile, chuchotant à l'oreille des êtres pour que l'Histoire s'accomplisse. Elle ne va jamais nulle part sans le fil rouge du Destin, qu'elle fait défiler sans cesse, indéfiniment.

La glyphe Imarei est le symbole premier pour parler d'Alatariel, puisqu'on considère que son utilisation engage un dialogue direct avec la Déesse. Lorsqu'il est trop complexe ou peu esthétique de dessiner la glyphe, on préfère simplement user d'un ou plusieurs triangles reliés pour représenter un lien avec Alatariel et le Destin.

## Fonction

Alatariel est la source des Arcanes Imarei. Elle en est la seule maîtresse, mais lègue son pouvoir aux Mages qui ont décidé de suivre le chemin du psychique, de l'abstrait, du Destin. Depuis le Plan Arcanique elle surveille les flux d'énergies psychiques et s'occupe de les conduire en harmonie, qu'ils soient isolés ou mélangés aux autres types d'Arcanes.

Elle veille, de concert avec Elbereth et Ellemire, à ce que l'équilibre du monde soit respecté, que les âmes ne débordent pas de pouvoir, que les catastrophes magiques soient évitées.

## Culte

Comme toutes les divinités de la Trinité Arcanique, on vénère Alatariel au cours de prières et de rituels sacrificiels. On la remercie pour la richesse de l'Histoire du monde et pour les expériences vécues ou à vivre prochainement, en espérant qu'elle nous offre la sagesse et le pouvoir d'avancer plus loin dans notre quête de maîtrise des Arcanes.

On sacrifie pour la Déesse des objets chargés d'énergie psychique Imarei, comme des livres, des objets souvenirs, des outils usés, etc. Les rituels sacrificiels sont en général effectués dans les Sanctuaires Arcaniques dédiés aux phénomènes qui entrent en jeu.

## Divers

* Depuis la création de la Magie de Divination, beaucoup de Mages tentent leur chance pour retrouver le Fil Rouge d'Alatariel. Cette perception de la réalité, du passé, du futur, des Destins entremêlés, et ce avec une précision absolue, en fait rêver plus d'un. Malheureusement la Déesse sait se faire insaisissable et mène toujours les Divinateurs par le bout du nez en leur montrant seulement une portion de ce qu'elle a construit.
* Tout porte à croire que c'est Alatariel qui est à l'origine du Temps. Seulement aucun Mage n'a encore réussi à le prouver et à concevoir une Magie Temporelle.
Berserker(BER)

Berserker est une Caractéristique Secondaire attribuée à un Personnage. Elle permet de frapper, de parer à l'aide d'armes lourdes telles que les claymores, haches, marteaux, gourdins, etc...

Sa valeur résulte d'une addition des statistiques Force(FOR) et Dextérité(DEX), varie de -10 à +10 sur la Fiche Personnage, et peut être altérée via des Talents ou des Tares.

## Utilisation

* Attaquer avec une arme lourde (claymore, hache, marteau, etc...)
	+ Le score du Roll de BER détermine la réussite de l'attaque, selon l'esquive ou la parade adverse.
* Parer/dévier une attaque normale avec une arme lourde (claymore, hache, marteau, etc...)
	+ Le score du Roll de BER détermine la réussite de la parade, selon le score d'ESC, de BER ou de COM adverse.
	+ Si l'attaque est puissante (exemple: marteau de guerre), le BER est inefficace, il faut un jet de Barrage(BAR).
* Effectuer une attaque puissante avec une arme lourde.
	+ Si le score du Roll de BER est supérieur au score de Barrage(BAR) adverse, l'attaque puissante réussit, déstabilisant l'adversaire, et permet une seconde action dotée d'un bonus, +2 BER pour chaque palier de réussite, réussite incluse.
	+ Si le score du Roll de BER est inférieur au score de Barrage(BAR) adverse, l'attaque puissante est parfaitement parée et l'adversaire obtient un bonus pour sa prochaine action, +2 ESC, DEX, **BER**, COM, BAR pour chacun de ses paliers de réussite, réussite incluse.
	+ L'attaque puissante peut être esquivée avec un Roll d'Agilité(AGI). Si le coup réussit, l'attaque puissante inflige de lourds dégats et conserve ses bonus (seconde action, +2 BER). Si le coup rate, l'adversaire ne gagne aucun bonus.
	+ Utiliser l'attaque puissante de manière répétée attribuera un malus de -2 BER lors de la confrontation, cumulatif pour chaque répétition.
* Désarmer une arme légère ou lourde à l'aide d'une arme lourde.
	+ Si le score du Roll de BER atteint deux paliers de réussite au dessus du score d'ESC, de BER ou de DEX adverse, l'action réussit.

## Liaisons

### END

L'Endurance permet de réduire les dégâts portés par une attaque Berserker (claymore, hache, marteau, etc...).

### AGI

L'Agilité permet d'esquiver une attaque Berserker (claymore, hache, marteau, etc...)

### DEX

Le Berserker peut confronter des attaques et parades avec des dagues (Dextérité).

### ESC

Le Berserker confronte l'Escrime pour frapper, parer, désarmer contre les armes légères.

### **BER**

Le Berserker peut confronter les armes lourdes (Berserker) sur le plan dextérité (parer/dévier les attaques normales), mais ne peut pas parer les attaques puissantes.

### BAR

Le Barrage permet de parer les attaques d'armes lourdes (Berserker) et de déjouer ses attaques puissantes.

### COM

Le Berserker peut confronter le Combat en parant les coups et en attaquant les utilisateurs de gantelets ou de tonfas.

### VIS

La Vision permet de prévoir une attaque de Berserker et l'appréhender plus facilement.
Divination

Toujours de bonne utilité, la Divination permet de lire le futur à partir de l'esprit d'une ou plusieurs personnes et de la ligne divine du Destin. Les Divinateurs sont toujours en compétition pour prédire les prédictions.

Les sorts de Divination sont disponibles ici: Catégorie:Sorts Divination

## Principe de base

Cette magie utilise les glyphes de traces spirituelles, de choix, de calcul, de souvenir, et surtout celles du Destin, dont elle est la seule bénéficiaire. Selon la prédiction à accomplir, le Mage entre dans l'esprit d'une personne, ou plusieurs, ou lui-même, et retrace son passé et ses souvenirs jusqu'à obtenir les informations nécessaires pour replacer l'individu sur la ligne divine du Destin. Une fois qu'il a mit le doigt sur le bon flux arcanique, le Divinateur devra user de ses sortilèges pour prédire les choix, les conséquences, l'avenir proche ou plus lointain de la cible, en les lisants sur la ligne du Destin.

## Ligne Divine du Destin

Cette ligne du Destin est en quelque sorte l’Histoire complète du monde de Myyh, listant les interactions entre les âmes, entre les énergies arcaniques, et ce du passé jusqu’au futur. Elle est comme un livre écrit par Alatariel elle-même, qui contient tout ce qui s’est passé et se passera. Seulement, les Divinateurs n’ont pas tous accès équitablement à la ligne du Destin, car un niveau de Divination plus élevé pourra voir les autres divinations et leur conséquences, créant ainsi tout une hiérarchie de prédictions de prédictions de prédictions, et le succès sourira à celui qui pourra s’élever le plus haut. Cette Magie soulève bien des questionnements, notamment sur le libre-arbitre de chacun, et c’est un obstacle que devra surmonter tout bon Divinateur.

## Usages

L'aspect mystique et la difficulté que représentent les concepts abstraits de la Divination rendent cette magie peu évidente à approcher. Les courageux ayant plongé le nez dans les grimoires correspondants seront rapidement acculés par les demandes de voyance. Certains refusent, d'autres acceptent, et les malins font payer prix fort.

Les informations telles que l'avenir et les conséquences de choix sont cruciales dans le domaine militaire, et les voyageurs Divinateurs se retrouvent avantagés en situation d'aventure et de combat. Puisque chaque Divinateur a ses limites, il est évident qu'ils ne peuvent pas passer leur temps à prévoir et réagir à la fois, et la présence d'un Divinateur plus puissant rend les prédiction de l'autre complètement négligeables.

Étant donné le processus de traçage des Arcanes Imarei, certains Divinateurs s'en servent pour fouiller l'histoire, le vécu, ou les souvenirs forts de quelqu'un, presque comme de la Mémomagie.

## Objets d'Arcane

Comme tous les objets d'arcane d'Imarei, ceux de Divination sont difficiles et ambigus à créer et obtenir. En général, les objets ayant beaucoup voyagé, utilisés de nombreuses fois, chargés d'histoire, possèdent une bonne quantité intrinsèque d'Arcane Divinatoire.
Étant le plus souvent une Magie occasionnelle, les Catalyseurs sont préférés aux Réservoirs pour avoir des prédictions plus fiables et lointaines.