recursal/Fanatic-Fandom huggingface dataset:
Patch 0.2.111.0

Version Number
 Game Stage
 Official Notes
 Previous Patch

## Updates

* Fix invert Y for gamepad applying to cursor motion
* Controls screen accessed from pause menu now correctly displays controller buttons when using controller.
* Fix host's gamepad cursor becoming bugged when a client joins
* Fix ability to pick yourself up while in a seat, and being unable to leave seat.
* Fix bug where after loading a save, unplaced dropships would freak out.
* Add ability to enter seat even when it's detached from a vehicle
* Add ability to sit in a dropship while mounted on a vehicle
* Allow the 2 expansion slots on backpack to use Filters, Tanks, and Tethers
* Fix exploit allowing player to trade for infinite resources by thieving the item like a pirate while launching
* Fix bug that would not allow a full oxygen tank to save an Astroneer from suffocating
* Cut value of Fuel in half on Trade module
* Double power requirement and production time of Condenser
* Fix known physics problems when attaching things to large storage on truck
* Fix bug allowing player to make building platforms after a conduit hub has already been branched.
* Change the Shuttle/Spaceship conduit hub type to the same as the habitat
* Allow Shuttle/Spaceship to reattach to previously created hubs
* Fix algorithm that picks the height of new base platforms, so that flat terrain makes flat bases
Patch 219

Version Number
 Game Stage
 Exclusive to
 Release Date
 Official Notes
 Previous Patch

This is an update specifically for Xbox One X users, rolling out the Xbox One X Enhanced version of Astroneer! This update pushes the game to render at 4K UHD as well as other enhancements made possible by Xbox One X hardware. There is an equivalent patch on all other Xbox "Play Anywhere" users, but only to make sure that all versions can play multiplayer together. More information about our next content update for all platforms coming later this week!

Here are some screenshots taken directly from an Xbox One X kit.
Power Switch

Tier
 Crafted at

**Power Switch** is a power routing item in Astroneer. It allows players to turn power on or off to parts of their bases.

## Uses

The Power Switch is very useful for making more complex circuits because it can serve as a transistor, letting logic gates be made very simply.

The Power Switch has two cable ports, and when connected to other ports, will be a one-way connection. This allows the player to control power going one direction.
Patch 1.11.61

Version Number
 Game Stage
 Official Notes
 Previous Patch

## Updates

### EXO Salvage Initiative LTE

Players are being given the opportunity to assist EXO in cleaning up all the debris items that are littered around the planets for permanent cosmetic rewards and in-game goodies.

Of particular interest are any large cargo containers that have gone missing from EXO's manifests – return these for major points! Rumor has it that these fell only on a few planets, but have caused a delightful atmospheric effect…

This event introduces secondary rewards that are delivered to players via a return rocket at the EXO Request Platform.

**Event Rewards**

* ““4ML A-TYRE” Hat - Rewarded after achieving 1500 recovery points
* Turret-a-porter” Mask- Rewarded after achieving 5000 recovery points
* “Salvage Chic” Palette - Rewarded after achieving 8000 recovery points

Useful incremental and recurring rewards along the way!

This event will be live till June 14th!

**Destructive debris generation & resource collection**

* Players are now able to destroy T4 or “massive” debris objects found in the world using Dynamite. Larger debris objects will be reduced to a collection of generic new smaller tier scrap components.
* Destroying T2 and T3 objects with dynamite also creates a collection of smaller size scrap components.
* Dynamite can now be used to collect resource nuggets from resource deposits.

## Bug Fixes

The following bugs have been fixed as of version 1.11.61.0

### Dynamite

* Hazard plants no longer remain floating when detonating dynamite near them
* Grass decorators no longer remain floating when detonating terrain
* Resources no longer remain floating when destroying terrain with dynamite.
* Decorators on non-Terran planets with T1 or T2 research objects attached to them no longer float when they are dug up using dynamite.
* Player should no longer blow up their own terrain tool
* Tier 1 items can no longer be destroyed by dynamite if placed directly on top of them
* Rover Seat, Large Rover Seat, and Crane can be destroyed with dynamite
* EXO Research Aids base now generates debris when blown up

### Multiplayer

* The game no longer severely hitches when the host uses the trade platform for the first time in a session

### General

* Color palette names are now consistent in Spanish
* Standard cursor is no longer overlapped by a bigger cursor that is delayed
* German and Dutch now use "STARTEN" on Exo Request Platform control panel
* Slotting behavior of items is now consistent when placing them with the cursor
* Single Tethers, Extenders and Glowsticks can be shredded
* Power will no longer be drained by EXO Research Aids and debris POIs when power cell is depleted
* Drills and Pavers no longer enter a bad state when a second drill or paver is packaged on the same AUX slot of an XL Rover
* The crash that occurred because of seats attached to shuttle storage has been fixed.
Spire

This page is kept for historical purposes.

 *The subject of this article has been removed from the game in an update.*

As of version 0.4.10221.0, Resource spires are no longer in the main build of the game, these are done as a part of making resources in Astroneer non-renewable.

**Spires** in Astroneer, also commonly referred to as geysers or resource nodes, were slowly regenerating fountains of resources that could be harvested using the Terrain Tool. They were indestructible features of the world and could not be mined with a drill head. There were two types of spires: small single nodes that provided Oxygen or Power and larger aggregate nodes with two interaction vents that provided Resin or Compound. A typical spire would yield almost 3 stacks. Spires would typically regenerate fully after 1 full day

* Oxygen Spire
* Power Spire
* Resin Spire
* Compound Spire
Solid-Fuel Jump Jet

Tier
 Type
 Crafted at

The Solid-Fuel Jump Jet is a personal mobility device in Astroneer that allows for the player to fly in short bursts.

## Uses

The Solid-Fuel Jump Jet is used to provide an extra boost to a players jump, and is only equipped in the backpack widget slots. Equipping two Solid-Fuel Jump Jets will increase the speed at which the boost provides. It can be activated individually with the context keys (for PC:  or , Xbox:  or , PS4:  or , Switch:  or ), or both by holding down (PC: , Xbox: , PS4: , Switch: ) while jumping or in the air.

The ring on the Solid-Fuel Jump Jet fills up when used, and resets when touching the ground. If the ring fills up completely, the Solid-Fuel Jump Jet will stop providing boost until reset.

The Solid-Fuel Jump Jet starts with 50 full boosts when crafted. It will destroy itself after it runs out of energy.

* The top bar will turn off when there are 30 full boosts left.
* The middle bar will turn off when there are 15 full boosts left.
* The bottom bar will turn off and the light will start blinking when there are 3 full boosts left.

## Notes

* The max altitude the player can fly is the same height as the clouds.
* A single Solid-Fuel Jump Jet has enough boost to get a player up to the top of a Tall Platform, and two Solid Fuel Jump Jets have enough boost to get a player up to the top of a Large Shuttle.
Research Items

Tier
 Type

**Research Items** are a collection of Medium objects. They come in a wide variety, differing in shape, color, and locations where they can be found. They are used in a Research Chamber to gain bytes, which are used to unlock the various items in the game.

## Technology Research Items

Technology research items are found inside of EXO Dynamics Research Aids and around satellite wrecks. They share the same aesthetic as items crafted by players, implying they come from EXO Dynamics as well.

## Mineral Research Items

Mineral research items are found on or around rock formations on the various planets and are the most abundant of the research item types. Mineral research items typically resemble rocks of different types, sometimes containing crystals or other colored rocks. Some mineral research items also resemble clusters of crystals.

## Organic Research Items

Organic research items are found on top of or under plants on every planet. They appear with less rigid edges than mineral items have, being rounded, with most having plant-like protrusions on their surfaces that react to the wind like Flora.

## Unknown Research Items

Unknown Research Items tend to be found underneath some hazardous flora. They share a similar appearance with Organic research items, with some color variations.

## Notes

* It is possible to get a large number of Bytes by stopping a Research Chamber before it completely consumes the item. Remove the Research Item from the Research Chamber and use a Packager on it. This resets the byte value of the item to it's original value when unpacked.
Rail Junction

Tier
 Crafted at

**Rail Junctions** are a railway item in Astroneer. They allow for the creation of rail line junctions that splits rail lines in three directions. Each bundle contains 5 Rail Junctions and may be placed in the backpack's Aux Slots for easy placement of posts.

## Source

Rail Junctions are placed from a  Rail Junction Bundle.

## Uses

Rail Junction Bundles are used to place  **Rail Junctions** on terrain to expand rail lines and change the direction of trains running along the line. The bundles may be placed in the Backpack's aux slots, which allows for quicker placement by pressing the context keys (PC:  or ).

Interacting with the Rail Junction will cause the rail connection to switch between the three possible states. When travelling on the rail line using a Rail Engine, Left and Right (PC:  and ) can be used to switch the junction direction, when the train is close enough to the junction.

Rail Junctions have three input slots for Automation signals, located between each of the three rail directions. Sending a signal to an automation input will connect the rail on either side of that input signal. Signals can also be sent anywhere on the junction itself, which would just cause the junction to cycle through the connections, similar to interacting with the junction manually.

Placing a Rail Junction within range of another Rail Post or Junction will connect a rail line between them, deforming any terrain that might be in the way.

Rail Junctions may be placed on any terrain, allowing for placement on walls and ceilings of caves.

The maximum placement distance for the junction is shown as a coloured dial on the base of the junction when placing.

* White indicates valid placement, below the maximum rail length
* Blue indicates valid placement at optimal rail length
* Pink indicates invalid placement -- whether from being placed too far, too close, or from creating too sharp of a turn.

## Media

* Rail Junction icon
* Rail Junction Bundle
* Automation example
Platforms

Platforms are basic structures that hold modules, storage, and items. Most modules must be placed on a platform and connected to power to function. Connect platforms with their cable plugs to create power networks. If an Oxygenator is attached to any platform, it provides oxygen to the player, and tethers may be attached.

Depending on their size and layout, each platform has a different number of attachment slots for holding other objects.

All Platforms, except for the Small Platform, can be unlocked/locked in place using the Use key (PC: , Xbox: , PS4: , Switch: ). Locking a platform will prevent the player from accidentally picking it up (and thus, from potentially breaking power networks).

## Small Platform

Small Platforms are not crafted, but it will automatically appear when certain small items are placed on the ground and will disappear when picked up. These items are the Small Printer, the Small Generator, the Small Solar Panel, the Small Wind Turbine, the Small Battery, the QT-RTG, the Power Sensor, the Worklight, the Portable Smelting Furnace and the Floodlight.

Small Platforms have 2 power connectors, allowing them to be powered and provide oxygen.

* A Small Printer on a Small Platform

## Medium Platforms

The following Medium Platforms are printed at a Small Printer:

 Medium T-Platform | 2x Medium slots

Medium Platforms A and B are frequently encountered as part of Discoveries, usually with (often destroyed) power producers attached. Most of the time, they will lack working Power connections, but the attachment points will still be functional. Also occasionally, at least one power connector will still be operable, allowing for almost regular use of the platform.

* A Medium Platform A
* A Medium Platform B
* A Medium Platform C
* A Tall Platform
* A Medium T-Platform

## Large Platforms

The following Large Platforms are printed at a Medium Printer:

Large Platforms A and B are occasionally encountered as part of Discoveries, usually with destroyed large modules attached. Most of the time, they will lack working Power connections, but the attachment points will still be functional. Also, rarely, at least one power connector will still be operable, allowing for almost regular use of the platform.

* A Large Platform A
* A Large Platform B
* A Large Platform C
* A Large T-Platform
* A Large Curved Platform
* A Large Extended Platform

## Extra Large Platforms

The following Extra Large Platforms are printed at a Large Printer:

* An Extra Large Platform A
* An Extra Large Platform B
* An Extra Large Platform C
* An Extra Large Curved Platform
* A Figurine Platform
* A XL Extended Platform
Medium Wind Turbine

Tier
 Crafted at

The **Medium Wind Turbine** is a power generation item. Just like the  Small Wind Turbine, it generates power from wind.

## Uses

* Power Production Rate: 5 U/s
* A Medium Wind Turbine produces 3.333 times as much power as a  Small Wind Turbine and 1.25 times as much power as a  Medium Solar Panel.

## Trivia

* The Medium Wind Turbine also functions in space, though this is believed to be a bug.
* It also works on Desolo, even though this moon lacks an atmosphere.
* They are useful for powering rovers and some bases in the large caves because the caves usually have drafts of wind. This is not a bug.

## Media

* Wind Turbine Icon
* Small Wind Turbine next to a Medium Wind Turbine
Sphalerite

Tier

**Sphalerite** is a natural resource in Astroneer. It has the appearance of dark purple geodes with spiky crystals.

## Source

**Sphalerite** can be found on the following planets:

  Desolo | Orange Capped Mountains and Mantle Layers

The  Trade Platform gives 2 **Sphalerite** for every  Scrap, up to 8 total for 4  Scrap.

## Uses

Sphalerite is used to craft the following items:

## Media

* Sphalerite Icon
* A Single Node of Sphalerite
* A Sphalerite Deposit
Rail Post Bundle

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier
 Crafted at

**Rail Post Bundles** are a railway item in Astroneer. They are a bundle of 10 Rail Posts, and can be placed in the backpack's Aux Slots for easy placement of rail posts.

## Uses

Rail Post Bundles are used to place  Rail Posts on terrain to expand the rail lines. The bundles may be placed in the Backpack's aux slots, which allows for quicker placement by pressing the context keys (PC:  or ).
Mysterious Mushroom

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier

Mysterious Mushrooms are a mission item in Astroneer, used in missions added in the Rails Update.

## Source

Mysterious Mushrooms are found in the Mushroom Layer of Sylva.

## Uses

The player will need to transport 10 Mysterious Mushrooms for the Mystery Shrooms mission.

Destroying a Mysterious Mushroom with Dynamite will produce 1-3 Astronium and 0-3 Organic.

Mysterious Mushrooms may be shredded into one Scrap.

## Notes

* Dynamite must be attached directly to the Mysterious Mushroom to explode it.
Soil

Tier

**Soil** is a Resource that can be stored within Small Canisters and Medium Fluid & Soil Canisters. It is the building block of the Planets within Astroneer, creating the landscape that players interact with and contains the vital resources to aid in exploration and base construction.

## Source

Soil is obtained by using the Terrain Tool or Drills placed on a Rover with available Canisters to collect it.

## Uses

* Soil's primary use is to create terrain using the Terrain Tool or a Paver. This allows players the ability to shape the worlds around them, creating pathways, covering holes, or building a foundation for bases.
* Soil may also be processed into certain resources using a Soil Centrifuge.
* Soil can also be researched for 100 bytes over the course of five minutes in a Research Chamber. Researching the soil will destroy the canister.
* One Small Canister of Soil is used to make a Leveling Block in the Backpack. The canister is not used up in the process and will return to the player's backpack.

## Notes

* The Terrain Tool reticle displays a circle indicating the amount of soil the player has available. Equipping more than one canister will divide the circle into parts based on how many canisters the player is using.
* Soil will be burned off by the terrain tool or drills if there is no canister available to fill.
Sturdysquash Sample

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier

**Sturdysquash Sample** is an event item in Astroneer. It is used in the EXO Biofuel Obtainment Operation and EXO F.A.R.M. event to obtain rewards from the EXO Request Platform.

## Source

Sturdysquash Samples can be obtained by harvesting Sturdysquash, which grow naturally on Sylva, Calidor, and Atrox, or they can be planted from Sturdysquash seeds. They may also be obtained from Spookysquash, which seeds may be obtained by detonating a PUM-KN Shelter with Dynamite.

## Uses

Sturdysquash Samples are used to create different biofuels in a Cauldrangea, which are used for rewards from the EXO Request Platform.

Alternatively, Sturdysquash Sample may be also researched for 300 bytes over the course of 1,2 minutes in a Research Chamber.
Stellar Object

Tier

**Stellar Objects** are event items in Astroneer, and part of the Project CHEER Delivery Event.

## Source

Stellar Objects can rarely be found around wrecked EXO Dynamics Delivery Crates or from blowing up "Misplaced" Cargo.

Stellar Objects are craftable with 1 Scrap and 1 Glass, from a Small Printer.

## Uses

Stellar Objects are used to gain Recovery Points from the EXO Request Platform, giving 50 points each.

## Trivia

* Stellar Objects resemble Christmas stars that people place on top of their Christmas trees.

## Media

* Stellar Object Icon
* Stellar Object when packaged
Research Sample

Tier
 Type

**Research Samples** are renewable consumables in Astroneer which grow on some plants and rocks, found on backpacks of dead explorers and around wreckages. Upon use, the player receives a random amount of bytes, which varies between sample types and location found. Samples can be researched in a Research Chamber, giving more bytes, but at the cost of taking up a slot for a Research Item. After being harvested, the Research Sample will respawn over time. Plants and rocks have between 1 to 5 slots, with each slot having its own respawn timer. Research Samples will not respawn if the plant or rock is dug up. However, the plant or rock may have a research item underneath which can be accessed by carefully digging around to avoid digging up the plant or rock.

Research Samples found on deeper cave levels or on higher difficulty planets will yield more bytes. Research Samples found in Glacio or Atrox caves typically yield 300-400 bytes. This increases to over 800 bytes near the core of Glacio and up to 1100 near the core of Atrox.

## Types of Samples

* Organic: Found on plants scattered across the planets.
* Mineral: Found on rock formations on surfaces and in caves of planets.
* Technology: A rare sample that is found around Wrecks or in EXO Dynamics Research Aids. Gives significantly more bytes than organic or mineral samples.
* Unknown: Dropped by hostile flora once they are uprooted.

## Media

* A Mineral Research Sample
* A Technology Research Sample
* A Technology Research Sample Variant
Player

## Customization

Each player can have a different look with the Customizations available in the game. There are various suits, palettes, visors, hats, masks and emotes currently available to chose from, and may be changed at will through the Customization menu during gameplay. Customizations come from either playing the game, or from the in-game EXO Outfitters shop with items purchasable with real money.

## Equipment

Players always start with a backpack with 10 slots, a built-in printer, and a Terrain Tool, with 3 slots, typically used for Canisters, Augments, or excess Resources. The backpack contains a built-in oxygen tank that provides up to 70 seconds of Oxygen, and Power storage that holds 10 Units. This equipment takes a very critical role in survival. The player also starts with Aero if in creative.

## Damage and Death

Players can take damage either from Hazards or by falling from certain heights. If the player sustains any amount of damage, the borders of the screen will flash red. The more red that is on the screen, the closer the player is to death. As the player regains health, the red will slowly fade. If enough damage is taken, the player will experience death.

Death can occur any time the player takes too much damage. This can be caused by running out of oxygen and suffocating, falling, defensive or offensive Flora, or taking damage from explosions, either from Dynamite, Hydrazine, or combustible Atmospheric resources. Upon death, the player will leave their Backpack with any items they had left on it, minus any explosive items that may have been set off, depending on how they died. The player will then respawn at their last used Shuttle or Shelter and may go retrieve their items, which can be found by following the death marker.

If the player saves and reloads the game, the death marker will be removed but the items will still be there. If the player dies again, before retrieving the items of the first death, the death marker will be moved to the new location and the old body will despawn, but the items at the previous death location will remain on the ground.

## Notes

* If a player dies before retrieving their items, the backpack will be despawned and any attached items will pop off onto the ground. These items can retain the model size they would be on the backpack after being detached, but this is fixed after attaching them to a new backpack or module.
* Staying close to a vehicle or active tethers will prevent suffocating.
* Dying underground makes it difficult to see the death marker. Using the compass will guide the player to their body.

## Trivia

* Players used to leave behind corpses with the backpacks attached. This was removed around the release of Patch 1.0.

## Media

* Marker showing where the player last died
Rail Engine

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier
 Crafted at

**Rail Engines** are a railway item in Astroneer. They allow players to travel along rails, have two small Slots, and provide oxygen to the player. Connecting to Rail Cars will increase the rail car's speed. Connecting more than 1 Rail Engine to a Rail Car will not increase the speed of the train.

## Uses

* Power Consumption Rate: 3 U/s

Rail Engines are used to transport items and resources using  Rail Cars. They stop at any  Rail Stations that are set to stop any or automated Rail Engines.

Rail Engines may be triggered to start moving by automation items, such as the Proximity Repeater and Button Repeater. Rail Engines and Rail Cars will start moving in the direction they last traveled in, unless at a dead-end, in which they will move in the opposite direction instead.

2 Rail engines on front and back will make it go faster (works with cole)
Smelting Furnace

Tier
 Crafted at

The **Smelting Furnace** is a Crafting Module in Astroneer that is crafted at the  Medium Printer. It is used to smelt raw resources into Refined resources.

## Uses

The Smelting Furnace refines raw resources when the player turns on the furnace. Nuggets will be pulled from attached storage as one of the four slots on the bottom becomes available until all smeltable resources are refined. The furnace will stop if there is no free storage to place the smelted output item, and will resume when a space becomes free.

The following table lists the raw resources and what they refine to.

* Power Consumption Rate: 5 U/s

### Missions

* Smelteringly Hot requires the player to unlock and print a Smelting Furnace.

## Trivia

* The Smelting Furnace has gone through the most changes during its development. It currently has 4 versions and an automated Pre-release version of it, which in turn has another model.
* Smelting takes 15 seconds per ingot with full power, or 75 Units of power used per ingot.
* If you place Hydrogen, Sulfur, Methane, or Hydrazine into the Smelting Furnace, it will explode.

## Media

* Smelting Furnace Icon
* Pre-Release Smelter (Automated with rails)
* Pre-Alpha Smelter v1
* Pre-Alpha Smelter v2
* Hydrazine Refinery (replaced with hydrazine catalyzer)
Research (Mechanic)

Research is the main mechanic in Astroneer to obtain Bytes, which are used to unlock the schematics for most Items in the game. To obtain bytes, players must find either Research Samples, Research Items, or EXO Dynamics Research Aids. Consuming the former on the spot, or placing either of the first two into a Research Chamber will then produce bytes, with each sample and item giving different amounts determined by appearance and location found.

## Tips for Researching

* Players can gain an initial amount of bytes at the start of the game by consuming Research Samples found on various plants and rocks on every Planet.
* Research Samples are of small size and give significantly more bytes when researched in a Research Chamber, rather than just by scanning them. This is most useful early in the game, or later in the game when paired with Automation.
* Research Items are of medium size and should be used in Research Chambers first, as they tend to give more bytes than samples. A disadvantage is, that they are bigger and more difficult to transport. They can be packaged up for easier transport.
* EXO Dynamics Research Aids are of large size and can be found on all Planets. They have to be opened either by placing an appropriate Item on their input slots or supplying enough Power to their cable connectors. The icon on the side of the capsule shows what is needed. The inside of the capsule contains either a Research Sample, a Research Item, or a very rare Item, the player can put to good use.
* Once the player has a steady stream of bytes from Research Items, consuming samples will save time and space, as items from more difficult planets give more bytes than samples.
* The Research Catalog is where players go to spend their bytes on schematics, opened with  on PC,  on XBox,  on PS4,  on Switch or clicking the left handle of the Backpack.

## Trivia

* Research has gone through many changes over the many updates the game has had. In the pre-alpha initial release, research items were pods that, when placed into a chamber, would open and automatically unlock a schematic. It has changed a few times since then, with Patch 0.5.0 being a major overhaul of the system, introducing bytes and the research catalog, with research samples being added in Patch 0.9.0, then called harvestables.

## Media

* A mineral Research Sample.
* A mineral Research Item found on Sylva
* An EXO Dynamics Research Aid, which has to be opened by supplying Power

## See Also

* Research Sample
* Research Items
* EXO Dynamics Research Aid
* Research Chamber
* Bytes
Rail Car

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier
 Crafted at

**Rail Cars** are a railway item in Astroneer. They allows for transporting items and resources along rail lines, with a large slot and can form a train with Rail Cars, Rail Engines, or C.O.L.E.s.

## Uses

Rail Cars are used to carry items and resources along rail lines and to connected Rail Stations. Rail Cars can form a train (with up to 6 parts) by being placed on a rail, and then attaching additional cars, or a Rail Engine or C.O.L.E.. Rail Cars can move on their own, but an engine will make it move faster.

* Power Consumption Rate: 1 U/s
Trash Chute

Specialized building for Janitors to dispose trash bags. **Trash Chutes** are mostly useful to be placed in Food Courts or zones with a high amount of trash bins placed far away from the entrance. Assigning a specific zone patrol for Janitors may be necessary in large parks with segmented thematic areas. You must connect deliveries tubes from itself towards the Deliveries buildings in order for the Trash Chute to be operational.
Patch 1.0.6

Version Number
 Game Stage
 Official Notes
 Previous Patch

## Updates

The primary focus of this release is addressing the top crashes we are seeing out in the wild. This patch also contains some performance improvements and other bug fixes.

Fixed several of our most commonly reported crashes increasing overall stability. Most notably, we have fixed crash which would occur when saving a game, causing that save game to be corrupted. Saved games affected by this issue should once again become playable after installing this update.

Made additional performance improvements to the Terrain system, specifically when deforming a lot of terrain.

* Fixed a bug where Research Samples attached to the bottom of Hazards would fall through terrain when the Hazard was dug up.
* Fixed an issue where Clients would not see the appropriate Oxygenator state in Multiplayer games.
* Fixed a bug where undermining large EXO wrecks would cause them to jitter around wildly while they look for a stable resting spot.
* Fixed a collision issue on some of the larger rocks and formations found on Vesania.
* Fixed a bug where Hazards would be destroyed too quickly when dug up. The fix changes unburying behavior across the entire game to be more consistent for all objects.
* Fixed a bug that caused foliage to shrink in place when harvesting with the Terrain Tool at maximum range

Made a few more small changes to how often we report back Achievement progress to our back end service. This should have no outward impact on the game, but will stabilize the connection to the service.
Terrain Analyzer

Tier
 Type
 Crafted at

A **Terrain Analyzer** is a Terrain Tool augment. Its main purpose is to apply a color to generated Terrain instead of the default gray.

## Source

The **Terrain Analyzer** may also be found rarely at wrecks.

## Uses

* The Terrain Analyzer has two functions:

* When printed the **Terrain Analyzer** can be used on soil to absorb that color. Once the bar is filled with a color it cannot be changed, and this function is no longer possible.
* Once a color has been fully absorbed into the **Terrain Analyzer**, it can be used to apply that color to soil that is placed with the Terrain Tool. (When combined with the Inhibitor Mod it can paint existing terrain without changing its shape.)

A newly printed **Terrain Analyzer** will have an empty bar. Placing the analyzer on the Terrain Tool will activate the mod and allow the player to absorb a color from soil, filling up the bar slowly with that color. The bar will only fill when the tool is used to suck up soil of that color. Once filled with a single color, this function of the analyzer will no longer be possible, and it will always provide the same color.

Once the **Terrain Analyzer** has locked to a color it can be used to place soil with that color, prevent deforming terrain of any other color, or used to paint existing terrain.

Using the Terrain Tool to place soil will place that color of soil on the ground, either by placing terrain  +  for placing or  +  for flattening over holes or creating ramps.

When the **Terrain Analyzer** is attached to the Terrain Tool it will prevent any soil that is any other color from being deformed, allowing precision digging of a single color of soil.

Attaching the Inhibitor Mod while also having a **Terrain Analyzer** equipped will allow the player to paint existing terrain, giving players more options for customizing the look of the terrain around bases. To paint, the player must hold the raise terrain key (default Alt) while clicking. This will recolor the terrain, and with the Inhibitor Mod prevents the player from adding more soil.

With each planet containing many different colors, a player could end up with a rather large collection of analyzers, with each color needing its own.

## Terrain colors

There are a total of 107 different colors with every Planet having its own color palette with 12 - 17 terrain colors each.

## Notes

* Some of the colors can be hard to distinguish. A simple trick to make sure the same color isn't being dug is to fill one Terrain Analyzer and try to dig up terrain that has a similar color, if it can be dug up with the filled Terrain Analyzer attached, it is the same color terrain, otherwise it is a different color and it should be collected using an empty Terrain Analyzer. This is especially useful on Glacio as 3 of the snow colors are very hard to tell apart.

* In Creative Mode, the palettes for each planet can be found on the right side of the Terrain Tool menu (`**F**` on PC).

## Media

* Augment Icon
* Unloaded, partially grey and green loaded Terrain Analyzer
* Terrain Tool menu in Creative Mode, with current planet colors on the right
Printers

**Printers** are a type of module in Astroneer that are used to craft all craftable items in the game.

They require power and resources to operate.

## Types and Uses

There are currently four types of printer in the game:

* **Backpack Printer**: Prints Tier 1 items. The only printer that cannot be crafted and is only accessible via the backpack.
* **Small Printer**: Prints Tier 2 and some Tier 1 items.
* **Medium Printer**: Prints Tier 3 items.
* **Large Printer**: Prints Tier 4 items.

Once an item has finished printing, it will appear in the world or on an attachment slot. Medium, Large and Extra Large items will be placed in Crates, for easier transportation. Items printed with the Backpack Printer move to an open slot in the player‘s inventory or fall to the ground if no slot is open.

Small, Medium, and Large Printers can be set to repeat, allowing them to print the same item repeatedly until resources run out. Items will continue to print when more resources are provided, allowing for automation setups of printing items.

## Media

* Small Printer
* Medium Printer
* Large Printer
Small Solar Panel

Tier
 Crafted at

The **Small Solar Panel** is a power generation item in Astroneer. It can be placed on a Platform, Vehicle, the Backpack, or directly on the ground, where it will create a Small Platform.

Small Solar Panels only produce power while exposed to sunlight. Different than the Medium Solar Panel, it is articulated with two joints, allowing it to track the Sun. This, together with the small pole that raises the solar panel a few inches above the platform, is an advantage because this allows for longer exposure.

At the poles of a planet, the player may even achieve continuous exposure with a cleverly placed Small Solar Panel.

## Uses

* Small Solar Panels will only work when there is sunlight that is able to hit the panel. It will not work if there is terrain blocking direct view of the sun, or if underground.
* A Small Solar Panel will fill one bar of battery in 4 seconds.

## Media

* Solar Panel Icon
* A Small Solar and a Medium Solar for comparison.
* A Small Solar in one of the auxiliary slots of the backpack.
* An open Small Solar.
PUM-KN Shelter

Tier
 Crafted at

The **PUM-KN Shelter** is a base building item in Astroneer and central point of permanent bases. It is a reward from the final stage of the EXO Biofuel Obtainment Operation, which gives the player two small boxes and unlocks the blueprint in a Large Printer. When unboxed it will set up and turn the surrounding Terrain into a blackish-gray soil that is only removable with a  Drill or  Drill Mod.

## Source

The player receives two small boxes containing the PUM-KN Shelter when completing the Noxothane stage of the EXO Biofuel Obtainment Operation event, or by obtaining 5000 points in the EXO F.A.R.M event. It is also craftable in a Large Printer once either of these goals has been met.

## Uses

The PUM-KN Shelter is the central part of a players base:

* The game saves each time the PUM-KN Shelter is entered
* A respawn point in case of death
* An infinite source of Oxygen and Power

* Power Production Rate: 1 U/s
* Can be blown up using  Dynamite and will turn into  Sturdysquash Samples and  Seeds.
* Can be used as a source for infinite soil. The shelter takes about 2 soil canisters to craft, and will generate about 4 soil canisters of soil.

The PUM-KN Shelter has two Tier-1 slots on its side to attach up to two items, as well as four power connectors to expand bases outwards

## Notes

* PUM-KN Shelters are mainly cosmetic, and act the exact same as a normal Shelter:
	+ PUM-KN Shelters will provide the player with power and oxygen, similar to a normal Shelter, even though there is no indication of power or oxygen production.
	+ The PUM-KN Shelter cannot be moved or packaged with a  Packager after it has been placed.
* When printing a PUM-KN Shelter, they will be printed into large crates. Small crates are only given as a reward for the event, due to the size of the EXO Request Platform rocket.
* PUM-KN Shelters are accessible earlier compared to the regular Shelter, only requiring a Chemistry Lab to craft Plastic instead of an Atmospheric Condenser to get Silicone.
* When deployed hard soil generates under the shelter.
* Blowing up the shelter with Dynamite produces Sturdysquash Samples and seeds, with a chance of obtaining Spookysquash seeds as well.
	+ These will be produced regardless of whether an autumn LTE is active, giving players who had unlocked the PUM-KN Shelter a year-round source of seeds/samples in any save they create.

* The PUM-KN shelter is cheaper than the regular Shelter.
Recreational Sphere

Tier
 Crafted at

The **Recreational Sphere** is a recreational item in Astroneer.

## Source

* A Beach Ball variant of the Recreational Sphere could be found on Calidor, which features blue, red, and yellow colors. This was removed at the end of Summer 2019. However, players may find it in a care package with the EXO Automated Mass Production Protocol event when not having a canister attached to the top of the rocket.

## Uses

* The Recreational Sphere resembles a beach ball, which can be used in combination with the  XL Sensor Canopy to play any sort of sport in a multiplayer game.

## Trivia

* When packaged, the Recreational Sphere becomes a tier 1 Crate, despite being a tier 3 item.

## Media

* Recreational Sphere icon
* Recreational Sphere icon for Beach Ball variant
* Beach Ball variant found on Calidor
Patch 153

Version Number
 Game Stage
 Official Notes
 Previous Patch

## Updates

### New Features

* Added tool augment system: Augment items can be attached to tools (starting with terrain tool) to upgrade or change behavior
* Terrain tool can now be interacted with when backpack is open in order to slot in augments.
* New unlockable augment items!
	+ Terrain analyzer: Collect terrain of a particular material/color until meter is full. Once meter is full, adding terrain will use the equipped color, and subtracting terrain will filter on the equipped color.
	+ Wide mod: Increases the size of the terrain tool brush while decreasing intensity.
	+ Narrow mod: Decreases the size of the terrain tool brush while increasing intensity.
	+ Inhibitor: Shuts down functionality. Applied to terrain tool, turns off adding/subtracting terrain, but maintains color changes and harvesting.
* Complete overhaul of equipment unlock progression. Specific equipment unlocks are now dependent on researching certain types of chests while retaining some randomization.
* Steeper difficulty curve: Fewer types of equipment are available at the beginning of a new game, requiring more chests to be recovered and researched to acquire everything.
* Research chests are less common overall.

### General Updates

* Hydrazine no longer tradeable at trade module.
* Backpack now opens to one side, if space is clear, to support tool interactions, and clear the view ahead.
* Backpack gets illuminated when opened to aid visibility in dark areas.
* Default terrain tool brush size and intensity adjusted.
* Terrain tool now adds grey terrain when no augment mod equipped.
* Terrain brush now indicates color
* Added an interaction indicator between the Astroneer and held items.
* In multiplayer, the indicators of other players are now visible and receive the accent color of that player.
* Dynamite explosion power and radius now increases when multiple dynamite sticks are packed together.
* Mellowed out camera behavior when backpack or terrain tool is out.
* Updated vehicle code to increase stability.
* Added new VFX for deformations.

## Bug Fixes

* Several significant improvements to key physics systems to improve CPU perf.
* Fixed crash on load of some saved games.
* Fix many objects falling through the world when unattended.
* Fixed foliage floating in air after dynamite explosion.
* Fix tethers disappearing on quick-stow if top-left backpack bundle is full.
* Fix tethers not being placeable while sprinting.
* Fix Astroneer's head remaining cocked until cursor is moved to a forward position.
* Fix auxiliary slot items not automatically equipping to backpack auxiliary slots when printed.
* Fix item unlock messages not replicating to all clients in MP.
* Fix various MP desync issues.
Medium Sensor Arch

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier
 Crafted at

The Medium Sensor Arch is a sensor item in Astroneer.

## Uses

* The Medium Sensor Arch has 6 Reaction Slots, that will activate when the player or some objects pass through the ring, turning on lights or setting off Fireworks that are in the slots.
Patch 0.6.2

Version Number
 Game Stage
 Official Notes
 Previous Patch

## Updates

**Large Storage on a Rover or on a Large Platform will now pass-through power!** We are extremely excited that players are finding all new ways to plug different base and vehicle modules together, and realized we needed to add some functionality to large storage to account for that. Now generators, wind vanes, and solar panels connected to Large Storage will pass power through to the platform or vehicle they are printed on. Additionally, we are working on new platforms, storage units and more to keep expanding on the variety of configurations for bases. Details soon.

## Bug Fixes

* Fixed missing sounds that were not loading for fireworks and other items
* Fixed an interaction bug that resulted in players being unable to use the terrain tool after sitting in a 3-seat on a Shuttle or Large Rover
* Fixed a bug where users were able to unpack base modules that were not on a Large Platform.
* Fixed a bug where a battery that was plugged into a power pool would constantly tell the player it was full
* Fixed a bug where running platforms that got disconnected would then gain infinite power
* Fixed a bug that would result in "wireless power" for disconnected platforms
* Fixed a bug that caused a full Mineral Extractor to turn into Barad-dûr, resulting in the Eye of Sauron's gaze to follow your every move in your solar system.

### Crash Fixes

* Fixed and added guards against crashes resulting from the array of connections while regenerating and merging Tether networks
* Fixed and added guards against crashes resulting from the unpack animation failing to play

### Known Issues

* Corpses in the habitat from disconnected players trap players in the Habitat. Until we a get a fix in, make sure players do not disconnect while sitting in the Habitat! You can almost always jump your way out, or examine the corpse to start the despawn timer.
* Rovers sometimes become stuck in terrain on save/load.
* Power nuggets no longer charge batteries. They do however, still power rovers and other battery based items one their batteries have been depleted.
* Clients in multiplayer sometimes cannot see holograms on modules or in the Catalog.
* Invoking the use action on a printable Habitat sometimes causes the player to simultaneously grab it, causing them to rocket into space.
* The burn-off particle effect shoots across the entire screen.
* Large platforms are intended to create oxygen in this build. We plan on changing this behavior in an upcoming update.
* Extractors no longer autofeed from connected storage
* Solar Array crashes are no longer moveable
Project CHEER Recovery Mission

*For the 2020 LTE, see Project CHEER Delivery LTE.*

The **Project CHEER Recovery Mission** was the first LTE in Astroneer. It was added with the Holiday Update, and was accessible through the  EXO Request Platform. It ran from December 16, 2019 to January 21, 2020, and the main objective was to benefit the Seattle Children's Hospital, through Extra Life.

## Mission Contribution and Goals

Players could contribute to the Project CHEER Recovery Mission by collecting the special mission items found on  Sylva,  Desolo,  Calidor, and  Glacio. These items were scattered around the surface and underground caverns on these planets.

Once found, players had to package the items using the  Packager, which allowed them to be placed on the EXO Request Platform. Each package was a different colored package, based on the number of Recovery Points yielded.

  Automaton 002 | Bronze
  Cubic Object | Silver
  Stellar Object | Gold
 Astral Figurine

*\*Points were doubled in the last week of the mission.*

The goal of the mission was to find the various items scattered around planets and found near EXO Delivery Crate wrecks in bigger groups, and trade them in with the EXO Request Platform for 500 Byte per payload. Players could obtain various rewards when they reach certain personal goals, or when the community reached a community goal.

 Frosty Visor
 Frosty Mask
 Holiday Top Hat

## Charity

This mission was the first of its kind in Astroneer, with goals set up to help benefit the Seattle Children's Hospital through Extra Life. For every 50 million points that players submit through the EXO Request Platform, SES donated $5,000, up to a total of $20,000. While the mission is over, players can still contribute to the charity through the rest of 2020.

## Notes

* As of January 20, 2020, players acquired a total of 203,929,145, announced live on Twitch.
* Players could contribute more than the 2,500 points required to unlock the rewards, with the most by a single player being 211,430 collected by WharfRat\_A54.

## Media

* Pile of Present Packages
* Panel showing the information on the EXO Request Platform
Medium T-Platform

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier
 Crafted at

**Medium T-Platform** is a base building item in Astroneer.

## Uses

* Two Tier-2 Attachment Slots.
* Three network cables that can be used to connect to your base.
* Can connect to  Tethers to provide Oxygen and Power to the player if an  Oxygenator is connected through the network.
* Can be attached to walls and ceilings.