DELVIAN

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A highly-developed species of flora Delvians are typically very curious, and view life as a constant journey toward greater knowledge. This desire to expand their knowledge includes not only the physical, but the metaphysical as well. Though normally a peaceful people some Delvians have trained in military service with allied worlds. Many follow the tenets of the Delvian religion The Seek, witch encourages self-exploration, and control. The disciplines of The Seek have expanded the consciousness of their race to the degree that Delvians are almost uniquely gifted as psychics, however Delvians pursuing The Seek can become susceptible to great anger and rage as the seek grants power so dose it demand great self control.

**Personality:** Delvians speak quietly, but with much authority, and most have a working knowledge of a variety of subjects. They are peaceful, but willing to take necessary steps to defend themselves, or their ideals. They believe in a strong sense of right, and wrong often serving as crusaders for just and noble causes. Though highly intellectual and possessing well-developed emotions a delvian can be fooled or tempted as most other species especially it it involves something important to him, or her.

**DELVIAN SPECIES TRAITS:**

• • +2 Dexterity +2 Wisdom -2 Constitution

• • Medium-sized Delvians have no special bonuses or penalties due to their size.

• • At first level a Delvian get a +2 to two Knowledge Skill's these Knowledge Skill's may be Knowledge Skill's that the Delvian would not otherwise gain from their Character Class, or occupation, these Knowledge Skill's are considered class skills for that character.

• • Delvians have a base land speed of 10 meters.

• • Floral Metabolism, a Delvians metabolism works a bit differently than most other beings. A Delvian can go for almost three times as long as humans without food as long as there is an available supply of water and sunlight, since Delvians are plants and can sustain themselves for short periods of time with photosynthesis.

• • Need for Meat, Delvians evolved from predatory plants, as such a Delvian needs to eat meat as part of their diet, or they will eventually die. A Delvian can only go an amount of time equal to 2 + their Constitution Bonus in weeks. If a Delvian fails to eat meat within this time frame the delvian starts to take 1 point of temporary Constitution damage for every day they spend suffering from this effect. Additionally the Delvian starts to go into a natural predatory state. The first stage in this process starts within the first 1d4 days after the Delvian goes past the maximum amount of time without eating meat. In this stage first the Delvian starts to molt releasing spores from their skin that can cause sever allergic reactions in other creatures, creatures suffering from allergic reactions to these spores must make a Fortitude Save TN 15 or be sickened, (see entry in the Rules Chapter) the save must be made every round the creature, or character is in the vicinity of the Delvian. The effected vicinity of the Delvian is 100 meters, or further in contained areas such as a starship where ventilation is relatively poor. The duration of this stage lasts for 12d4 hours. During this time the Delvian becomes increasingly irritable. The second stage begins immediately after the end of the first, the Delvian begins to have a much greater production of spores from small protruding shoots that start growing out of their skin in various places. The level of spores in the vicinity of the Delvian start to become lethal the vicinity in the second stage is still 100 meters, or further in contained areas such as a starship where ventilation is relatively poor. Exposure to lethal spore levels cause 1 point of temporary Constitution damage for every minute of exposure the effected creature may make a Fortitude Save to prevent the Constitution damage TN 20, however even if the creature makes the save, the creature is still sickened (see entry in the Rules Chapter). Outside the vicinity of 100 meters after the spore levels become lethal another 100 meter radius past the lethal range causes reactions identical to the first stage. The second stage of this state continues until such time as the Delvian consumes meat or dies. The amount of meat a Delvian needs to consume to end this state is equal to the Delvians constitution score in kg.

• • Poison Resistance Delvians get a +6 bonus to Fortitude Saves made to resist poisons.

• • Photogasm, a Delvian is very sensitive to sunlight, and in extreme lighting conditions, such as twice as bright as a clear sunny day a Delvian must make a Will Save TN 15 or be Stunned for 1 round from pleasure too intense for the Delvian to typically handle.

• • Delvians get the Wild Talent feat for free at first level.

• • Delvians gain 6 additional Psionic Power Points at first level.

• • Unity, a Delvian can share a state of consciousness with other psionic creatures without making checks as long as the target is a willing subject. Unity can be shared with non-psionic creatures however this has the potential to cause damage to the non-psionic creature. A non-psionic creature must make a Will Save TN 15 or suffer 1 point of temporary Intelligence damage. This save must be made every round unless the Delvian spends 1 Psionic Power Point to protect the non-psionic creature from needing to make the Will Save.

• • Level Adjustment +1