Dragon

แม่แบบ:About

* Cloud Drake
* Infernal Drake
* Mountain Drake
* Ocean Drake
* Elder Dragon
* Dragon (Removed)

แม่แบบ:Infobox unit

**Dragon** is the second most powerful neutral monster on Summoner's Rift in League of Legends. Slaying **Dragon** grants the team one of แม่แบบ:Bi buffs. Dragon's level ranges from 6 to 18.

**Cloud Drake** is a variation of the Dragon monster on Summoner's Rift. Slaying **Cloud Drake** grants the killing team a "Cloud Drake" buff, stacking up to three times.

## Gameplay

Slaying **Cloud Drake** grants experience to the killer and nearby allies. After **Cloud Drake** is slain, it will respawn at random.

* "Stratus Walk" grants + แม่แบบ:Pp (+50% if they have Mark of the Elder Dragon) bonus movement speed while out of combat.

**Cloud Drake** has the fastest movement and attack speed out of all of the five dragons. Therefore, it also deals the highest single target damage and chases better than other dragons.

แม่แบบ:Infobox unit

**Dragon** is the second most powerful neutral monster on Summoner's Rift in League of Legends. Slaying **Dragon** grants the team one of แม่แบบ:Bi buffs. Dragon's level ranges from 6 to 18.

**Infernal Drake** is a variation of the Dragon monster on Summoner's Rift. Slaying **Infernal Drake** grants the killing team an "Infernal Drake" buff, stacking up to three times.

## Gameplay

Slaying **Infernal Drake** grants experience to the killer and nearby allies. After **Infernal Drake** is slain, it will respawn at random.

* "Infernal Tribute" grants แม่แบบ:Pp% (+50% if they have Mark of the Elder Dragon) increased แม่แบบ:As and แม่แบบ:As.

**Infernal Drake'**s attacks deal AOE damage, but can otherwise be considered as the most generic of the elemental dragons.

แม่แบบ:Infobox unit

**Dragon** is the second most powerful neutral monster on Summoner's Rift in League of Legends. Slaying **Dragon** grants the team one of แม่แบบ:Bi buffs. Dragon's level ranges from 6 to 18.

**Mountain Drake** is a variation of the Dragon monster on Summoner's Rift. Slaying **Mountain Drake** grants the killing team a "Mountain Drake" buff, stacking up to three times.

## Gameplay

Slaying **Mountain Drake** grants experience to the killer and nearby allies. After **Mountain Drake** is slain, it will respawn at random.

* "Earthen Arms" grants แม่แบบ:Pp% additional damage (+50% if they have Mark of the Elder Dragon) as true damage to Epic Monsters and turrets.

**Mountain Drake** has slow, AOE, hard hitting auto attacks. It has more health, armor and magic resist than the other elemental dragons. Due to this, it is generally slower to take down than most of the other elemental dragons, giving teams longer opportunities for a team to slay and contest it. However, it has lower DPS than the other elemental dragons.

แม่แบบ:Infobox unit

**Dragon** is the second most powerful neutral monster on Summoner's Rift in League of Legends. Slaying **Dragon** grants the team one of แม่แบบ:Bi buffs. Dragon's level ranges from 6 to 18.

**Ocean Drake** is a variation of the Dragon monster on Summoner's Rift. Slaying **Ocean Drake** grants the killing team an "Ocean Drake" buff, stacking up to three times.

## Gameplay

Slaying **Ocean Drake** grants experience to killer and nearby allies. After **Ocean Drake** is slain, it will respawn at random.

* "Heart of Oceans" restores แม่แบบ:Pp% of แม่แบบ:As and แม่แบบ:As over 5 seconds every 8 seconds while out of combat (based on stacks; +50% if they have Mark of the Elder Dragon).

**Ocean Drake'**s auto attacks slow their target's movement speed by 30% for 2 seconds. This limits its target's ability to disengage quickly, making it easier to contest. Getting it to attack an enemy for the slow can be potentially useful during teamfights near this dragon.

แม่แบบ:Infobox unit

**Elder Dragon** is a variation of the Dragon monster on Summoner's Rift.

## Gameplay

Slaying **Elder Dragon** grants the killing team แม่แบบ:Bi for 120 seconds, or until death.

* แม่แบบ:Bi grants (45แม่แบบ:Timesไฟล์:Elder DragonSquare.png Elder Dragons slain) (+ 45 for every elemental dragon stack) true damage on all spells and basic attacks against non-turrets over 3 seconds.
* The strength of all elemental dragon buffs is increased by 50% for the duration.
	+ Infernal Drake: + แม่แบบ:Pp% แม่แบบ:As and แม่แบบ:As.
	+ Mountain Drake: + แม่แบบ:Pp% bonus true damage to epic monsters and towers.
	+ Cloud Drake: + แม่แบบ:Pp bonus movement speed while out of combat.
	+ Ocean Drake: Restores แม่แบบ:Pp% of แม่แบบ:As and แม่แบบ:As every 5 seconds while out of combat.

**Elder Dragon** has far more health, magic resistance, and armor than its elemental brethren. Combined with the fact that its auto attacks are much more punishing than that of the other dragons, **Elder Dragon** must usually be taken down by the majority, if not the entirety, of a team. Due to its tankiness and buff strength, **Elder Dragon** is almost always contested by the enemy team when a team attempts to slay it. Therefore, teams wishing to slay it must take great caution when doing so while the majority of the enemy team is alive, much like  Baron Nashor.

* This article or section contains obsolete information, but exists here for historical purposes.

แม่แบบ:Infobox unit

**Dragon** is the second most powerful neutral monster on Summoner's Rift in League of Legends. Slaying **Dragon** grants the team one of แม่แบบ:Bi buffs. Dragon's level ranges from level 6 to 18.

## Background

*The scent of chaos fuels the flames in the heart of the **Dragon**. Drawn to this war-torn land, the mightiest of beasts has settled deep within the Summoner's Rift, awaiting the next great war. To those who wake this slumbering ancient, beware: for his sharp teeth and suffocating breath have been tempered by the bravest of champions, and yet it is he that still thrives in the depths of the Rift.*
## Spawning Mechanics

* For the first 35 minutes of the game, one of four elemental dragons will spawn every six minutes.
* Only three elements will appear per match!
* After 35 minutes, Elemental Dragons will no longer spawn. In their place, the Elder Dragon will spawn every 10 minutes.

## Elemental Indicators

The following indicators are visible to both teams.

* The minimap indicates the elemental type of the next dragon spawn.
* Glowing runes inside the dragon pit will also indicate which dragon is spawning next; these runes are visible through the Fog of War.

## Shared Combat Mechanics

* When **Dragon** first takes flight during combat, he knocks back nearby enemies.
	+ Banshee's Veil Spell shields will not block this ability.
		- However, ไฟล์:FioraSquare.png Fiora will be able to parry the knockback with Riposte Riposte, which is considered as a disabling effect.
* **Dragon** has 30% armor penetration.
* **Dragon's** basic attacks deal additional physical damage equal to แม่แบบ:As.
	+ **Dragon's** basic attacks are treated as spells, and therefore will not proc abilities such as ไฟล์:PantheonSquare.png Pantheon's Aegis Protection Aegis Protection.
* Slaying **Dragon** grants แม่แบบ:Bi.
	+ **Dragon** has a UNIQUE Passive called "*Ancient Grudge*", which grants it bonuses against enemies with *Dragon Slayer* stacks of 20% bonus damage and 7% damage reduction per stack.
* If the team that slays **Dragon** has a lower average level than that of their opponents, **Dragon** grants +25% bonus experience per average level difference.
* Bonus experience is sharply increased for the lowest level members of the team, equal to +15% per number of levels behind **Dragon** squared (max total +200% extra).

## Strategy

* When killing **Dragon**, check that the enemy team has not warded the area to avoid the possibility of them contesting it.
	+ Fights at **Dragon** are in fact pretty frequent, as your team will be weakened by fighting it and left with limited escape paths due to the nature of the dragon pit. A good gank at **Dragon** may result in both several deaths for your team and the **Dragon** kill being stolen by the enemy team.
* Try to keep a ward in the river near **Dragon**. Doing so provides the following benefits:
	+ As long as the ward is within range of the pit entrance, it may easily spot any enemy champions attempting to take **Dragon** down, as well as keeping the river in sight to potentially spot out roaming champions on the enemy team.
	+ Consequently, you should consider using a Vision Ward Vision Ward or Sweeping Lens Sweeping Lens to check for wards before attempting **Dragon**.
	+ The ไฟล์:Rift ScuttlerSquare.png Rift Scuttler is a great way to ward **Dragon**. However, while it provides vision in *front* of the dragon pit, it fails to provide vision inside the pit itself.
* Killing **Dragon** is one of the major roles of the jungler. They often may require help from their team, particularly from the bottom or middle lanes.
	+ This is one of the reasons why there are usually 2 champions in the bottom lane and only 1 in the top lane. With the help of the bottom lane, the jungler has the opportunity to easily kill **Dragon** with two allies instead of one to back him up. Additionally, many junglers choose to gank the bottom lane, then rotate to **Dragon** relatively uncontested, as the enemy middle lane and jungler are often not enough to fight off 3 people at once.
	+ Some champions are capable of killing **Dragon** alone at early levels, but the time and specific circumstances required to do this makes it a risky proposition.
* Dragon can be pulled out of its pit by aggroing it, then moving into the river outside of its range. This makes the Dragon chase you into the river, making it harder for the enemy team to contest and/or steal it over the wall of the dragon pit.

## Trivia

* **Dragon** is the only neutral creep in the game with scaling แม่แบบ:As and แม่แบบ:As (after level 9).

## Media

* Summoners Rift VU concept 19.jpgDragon concept art 1
* Summoners Rift VU concept 13.jpgDragon concept art 2
* Dragon Model.jpgDragon concept art 3 (old)
* Dragon concept.jpgDragon concept art 4
* Aspect of the Dragon screenshot.pngA champion with the Aspect of the Dragon buff.
1/5
## Patch History

V6.14
* ไฟล์:Cloud DrakeSquare.png Cloud Drake buff
	+ Out of combat movement speed increased to แม่แบบ:Pp from แม่แบบ:Pp.

V6.10
* ไฟล์:Ocean DrakeSquare.png Ocean Drake buff
	+ Changed to restore แม่แบบ:Pp% of แม่แบบ:As and แม่แบบ:As every 5 seconds while out of combat from every แม่แบบ:Pp seconds, restores แม่แบบ:As and แม่แบบ:As.

V6.9
* ไฟล์:DragonSquare.png **Dragon** is now randomly one of the following dragon that grants a unique stacking buff:
	+ ไฟล์:Infernal DrakeSquare.png Infernal Drake
		- Grants +แม่แบบ:Pp% แม่แบบ:As and แม่แบบ:As.
	+ ไฟล์:Mountain DrakeSquare.png Mountain Drake
		- Grants +แม่แบบ:Pp% bonus true damage to epic monsters and towers.
	+ ไฟล์:Cloud DrakeSquare.png Cloud Drake
		- Grants +แม่แบบ:Pp bonus movement speed while out of combat.
	+ ไฟล์:Ocean DrakeSquare.png Ocean Drake
		- Every แม่แบบ:Pp seconds, restores แม่แบบ:As and แม่แบบ:As.
	+ After the 35 minute mark, only the ไฟล์:Elder DragonSquare.png Elder Dragon will spawn. It grants a 120 second buff that increases other dragon's buff by 50% while also granting a burning effect on basic attacks.
		- Basic attacks and spells burn the target for (45แม่แบบ:Timesไฟล์:Elder DragonSquare.png Elder Dragons slain) (+ 45 per Elemental Dragon Mark) damage over 3 seconds and increases the strength of Elemental Dragon buffs by 50%. *This stack only lasts 120 seconds or until death.*
	+ Enhanced ไฟล์:Infernal DrakeSquare.png Infernal Drake: + แม่แบบ:Pp% แม่แบบ:As and แม่แบบ:As.
	+ Enhanced ไฟล์:Mountain DrakeSquare.png Mountain Drake: + แม่แบบ:Pp% bonus damage to epic monsters and towers as true damage.
	+ Enhanced ไฟล์:Cloud DrakeSquare.png Cloud Drake: + แม่แบบ:Pp bonus movement speed while out of combat.
	+ Enhanced ไฟล์:Ocean DrakeSquare.png Ocean Drake: Every แม่แบบ:Pp seconds, restores แม่แบบ:As and แม่แบบ:As.

V6.3
* **Dragon's Wrath** / แม่แบบ:Bi (second stack)
	+ Basic attacks burn turrets for 10 - 180 over 2 seconds.
* **Dragon's Dominance** / แม่แบบ:Bi (fourth stack)
	+ You take 20% less damage from turrets.

V5.14
* **Dragon** timer is updated instantly for both teams, regardless if you have vision of the objective at the time of its death.
* **Dragon** now has a new global death sound.

V5.9
* Attack speed increased to {{#vardefine:n|0.5}}0.5 from {{#vardefine:n|0.45}}0.45.
* Attack damage increased to 100 from 75.

V5.8
* **Dragon's Might** / แม่แบบ:Bi (first stack).
	+ Auto attack damage for champions with Dragon's Might and AD items will now be slightly higher.
	+ Physical damage spells will now deal slightly less damage when interacting with Dragon's Might (unless the champion has a lot of bonus AD or their abilities scale higher than แม่แบบ:As).

V5.5
* ไฟล์:DragonSquare.png **Dragon** Buff Counter for Spectator was added.

V5.2
* Attack range increased to 500 from 350.
* Attack speed increased (base damage has been reduced so that overall damage-per-second remains the same).

V5.1
* Now knocks away wards when he's at (or moves to) his starting location.
* Tooltip bonuses for second and fourth แม่แบบ:Bi have been swapped to accurately reflect the change made in patch V4.21.

V4.21
* Fireball is now treated as a spell and not an auto attack (can be spell shielded).
* Fireballs track the target like a normal attack or targeted spell.
* ไฟล์:DragonSquare.png **Dragon** will always finish his attack before switching targets.
* ไฟล์:DragonSquare.png **Dragon** no longer gets stuck outside his pit when hit with terrain abilities.
* ไฟล์:DragonSquare.png **Dragon** once again drops a soul for ไฟล์:ThreshSquare.png Thresh.
* แม่แบบ:Bi buffs:
	+ First Stack: 6% attack damage and ability power from 8%.
	+ Second Stack: (switched with the fourth) Now gives +15% damage to turrets.
	+ Fourth Stack: (switched with the second) Now gives +15% damage to minions and monsters.

V4.20
* Killing the ไฟล์:DragonSquare.png **Dragon** nows grants a permanent stacking buff called แม่แบบ:Bi:
	+ Dragon's Might (1 stack): +8% total attack damage and ability power.
	+ Dragon's Dominance (2 stacks): +15% damage to minions and monsters.
	+ Dragon's Flight (3 stacks): +5% movement speed.
	+ Dragon's Wrath (4 stacks): +15% damage to turrets and buildings.
	+ Aspect of the Dragon (5 stacks, repeatable): Doubles all other bonuses and your attacks burn enemies for 150 true damage over 5 seconds. Lasts 180 seconds.
* ไฟล์:DragonSquare.png **Dragon** no longer gives global gold but still awards experience and a small amount of gold to the slayer.
* The experience ไฟล์:DragonSquare.png **Dragon** grants to the killing team has been reduced by 50%.

V4.10
* Base gold increased to แม่แบบ:G from แม่แบบ:G.
* Gold per level reduced to แม่แบบ:G from แม่แบบ:G.

V4.7
* Global gold reward increased to แม่แบบ:G from แม่แบบ:G.
* Fixed a bug where abilities that dealt damage based on maximum monster health were being calculated on base health instead of actual maximum health (this is a mid-lategame buff in all affected cases).

V4.5
* Attack damage reduced to 110 from 145.
* Basic attacks deal bonus physical damage equal to แม่แบบ:As, increasing by แม่แบบ:As every level after level 9.
* ไฟล์:DragonSquare.png **Dragon** basic attacks no longer deals attack speed slow.
* ไฟล์:DragonSquare.png **Dragon** basic attacks reduces damage dealt by 20%.
* Gains 13 armor and {{#vardefine:n|5.85}}5.85 magic resist per level after level 9.

V3.14
* Dragon level minimum: 6, maximum: 15
* Dragon local XP: 150 to 510 based on Dragon's level, divided between nearby allied champions.
* Dragon global gold: แม่แบบ:G to แม่แบบ:G based on Dragon's level given to all allied champions.
* If the killing team is lower average level than their opponents, ไฟล์:DragonSquare.png **Dragon** grants a bonus XP of +25% per average level difference.
* Bonus XP is sharply increased for the lowest level members of the team, +15% per number of levels behind Dragon squared (max total +200% extra).

V1.0.0.152
* Base health increased to 3500 from 3200.
* Health per minute increased to 240 from 220.
* Attack range reduced to 350 from 500.

V1.0.0.133
* Fixed the tooltip of the burning debuff.

V1.0.0.130
* ไฟล์:DragonSquare.png **Dragon** is now immune to armor and magic resist-shredding effects.

V1.0.0.110
* ไฟล์:DragonSquare.png **Dragon** is now immune to disables.

V1.0.0.108
* Global gold reward reduced to แม่แบบ:G from แม่แบบ:G.
* Magic resistance increased to 30 from 0.
* The on-hit burning debuff now affects the target of his attack but nobody else (previously it afflicted enemies in a cone but ignored the attack target).
* The burning debuff now also reduces attack speed by 20%.
* Updated the tooltip to reflect that the ไฟล์:DragonSquare.png **Dragon** no longer grants global experience.

V1.0.0.107
* Global experience reward reduced to 0 from 200.
* Global gold reward increased to แม่แบบ:G from แม่แบบ:G.

V1.0.0.70
* Now spawns at 2:30.

V1.0.0.63
* Respawn time increased to 6 minutes from 5.
* Global gold reduced to แม่แบบ:G from แม่แบบ:G.

V0.9.22.7
* Global experience reduced to 145 from 250.
* Global gold increased to แม่แบบ:G from แม่แบบ:G.

V0.8.22.115
* Health increased to 2980 from 2780.
* Damage increased to 190 from 175.
* Magic resistance increased to 0 from -30.

V0.8.21.110
* AoE DoT reduced to 15 every second over 4 seconds from 20 every second over 5 seconds.
* Base damage increased to 175 from 140.
* Base health increased to 3000 from 2450.
* Maximum health scales by 220 instead of 200 per player level, leading to a max HP of 6740 instead of 5850.
* Global gold increased to แม่แบบ:G from แม่แบบ:G.
* Respawn time increased to 300 seconds from 240.

July 10, 2009 Patch
* Now scales per player level and gives แม่แบบ:G global and 400 global experience to the team that kills him.
* Respawn time increased by 60 seconds.

April 25, 2009 Patch
* Removed แม่แบบ:Bi from the ไฟล์:DragonSquare.png **Dragon**.

April 11, 2009 Patch
* Gold reward reduced to แม่แบบ:G from แม่แบบ:G.

แม่แบบ:Monsters

de:Drache
es:Dragón
pl:Smok
pt-br:Dragão
ru:Dragon
zh:Dragon