Yukina "Lilith" Yamada

* Headshot
* Staged

## Appearance

### **General Appearance**

Despite her age, which seems to be unknown to everyone, Yukina's appearance doesn't look like someone who's much into their middle years. Her hair is routinely kept in what can only be described as horns made of salt and pepper. Her skin's color changes depending on if she's bothered upkeep it that day, ranging from a delicate pink to a ghoulish grey. And her eyes, though black, can have the sclera change from white to jet black, if she makes use of her quirk.

She routinely wears outfits to cover up most of her body, likely to hide the various scars and bruises that she received throughout her life.

## Personality

Eccentric doesn't quite suffice in explaining the personality of someone so experienced. While some may view her as indecisive and hard to understand, Lilith's values and story would make understanding most of her choices simple.

Seeing the world or as much of it as she can, she has a very worldly view of everything and those in it. The value of human life, while understood, is inconsequential to what she'd think of like the experience. Our individual lives aren't of value so much as what we take from them. And she has very little care for a life that she deems to be worthless.

Because of this value, she takes pleasure in learning new things, exploring new areas, and meeting new people. She plays games, she says random things to make conversation, she'll even speak in riddles just to make an unwanted conversation far more interesting. It also means she gets very easily bored and has no real issue with bluntly saying so.

The only exception to this might be familial ties, as often seen with how she interacts with her grandson. Although what amount of that is truth or something else is anyone's guess.

## Character Background

Some time ago, the world wasn't in the state it currently was. Not everywhere treats the emergence of superpowers as if it was something right out of a comic book or a Shonen manga. Instead, some places treated it as something far darker. A curse.

Some time ago a little girl was born to a clan of people who feared the sun. Rays of daytime seemed to singe and burn their skin, leaving them removed from the ability to normally interact with others. The town they lived in was quite a rural and rustic one. No street lights or nightlife and not a building in sight. By sundown most nights, people were inside, leaving the night mostly to her clan.

Despite their affliction, they pretty normal. They fished, they explored the forests, they crafted, they farmed, they even had a thriving business. Hunting and farming that which could only be found with little light. Not the flashiest of lifestyles, but it was their own.

Their little girl, however, the youngest at the time wasn't sure if this was in fact the life for her. Ever curious she tried time and time again to explore through the village and to learn about the town, but the village rebuked her, often throwing water or fruit at her. Sometimes defacing their home with squid ink, hoping they'd leave them be.

At some later point in time, what might be construed as exorcists and hunters approached the village. Knowledge and understanding of quirks were not as widespread as one would hope. Hearing the tale of this clan of the night and the village that harbored them, they decided to act as only they could. They slaughtered the village residents and burned it down.

Leaving the clan to return home after a night of harvesting to a desecrated and demolished village, with nothing left but men with torches and swords ready to slaughter them. What followed was the first time the clan decided to use their "curse" to harm someone.

While they did not exit the battle uninjured, every single hunter that night was left among the pile of corpses that the destroyed village now housed. Knowing that staying here would simply be a problem, they left. Doing what they could to survive for the next few years. Working as innkeepers, bounty hunters, or whatever need be to get by. And their aversion to the sun only left them with so much.

The family eventually found a place to settle that was more understanding of their abilities, the youngest still felt as if the world was to be seen. Several years of a proper upbringing later, she traveled, exploring various parts of the world. Never quite finding her place in this world and happy to be without a roost. She found comfort not just in amusement and pleasure, but in brutality and insight. She drank, and ate, and fought, and learned, and talked, and traveled, and killed. Not all to her tastes, but the experience at the time was enough for her. She sought to see this world and experience it for herself. And one can't know the flavor without a taste.

But, traveling required money. Living and experiencing the required money. So she'd acquire some. But the way her parents had taught her? That wasn't enough. She needed money that would fund her to last a lifetime. So she began traveling in more wealthy circles, meeting the wealthy, acquiring their hand, and favor in it. Eventually meeting a man who was into technology. A field that would only grow and grow as time passed. And from old wealth himself he was in no need for money, but simply wanted to pursue his interests.

She could agree with that, after all, it didn't seem so different from her own. And eventually, the two would not only begin a relationship but a life together. Finding herself taking the last name Yamada. They raised several children together, and she found herself eventually wondering if taking a family was its own adventure. And she resented it. She resented this feeling of being trapped. As if she couldn't move as she pleased or desired. Weighted down by this thing she created to venture into an experience worth having. And it created a wall, between her and everyone else.

Years later she never did realize what she caused. But she has a much better relationship with her grandkids than she ever did with her children. Perhaps not needing to be a constant presence in their lives helps. The feeling of freedom no longer denied to her but traded for something else. And if we're being honest, she'd probably think it to be worth the transaction.

## Aspects

To put it shortly, character aspects are statements about something unique about a character. This can be about their personality, their skill, their beliefs, their looks, or whatever you choose. Aspects can be activated during roleplay to cause a character's actions to have more impact on the situation. However, they can also be used to compel a character into acting a certain way.

1. Seeker of Thrills
2. Upfront and Personal

## Quirk

#### **Curse**

The quirk itself makes the user have a natural affinity to darkness and moon light. They can see in the dark, have their other four senses heightened to move around in low light areas, a keen sense of balance, and a heightened physicality that makes them far above average humans.

Though the quirk requires no specific dietary restrictions, it does make the skin incapable of handling direct sunlight or UV rays. Contact with the skin causes immediate burning sensations and bruising of the skin, sometimes permanently scarring the area even after it heals. To offset the lack of direct sunlight, she has various creams to keep herself to a more human color if need be.