Arcane magic

Arcane magic is a form of magic created by mortals who have tapped into The weave themselves. Using this power they created elemental spells and arcane items limited only by their imagination.

## Arcane magic ranks

A quick break down of the ranks are in this table however more detail is listed below

* Beginner
	+ Beginner level magic is basic manipulation of the element you are trying to control. It can be something as simple as a small ball of water or a laser pointer
* Advanced
	+ Advanced is when spells start picking up to be more useful. You can start doing damage with Advanced spell and have more utility based spells.
* Graduate
	+ With this complex mana manipulation you build upon Advanced level, and start to truly understand what you're casting
* Teacher

* Master

* Regal/ King
* Divine / God
	+ God rank spell are magic that can effect entire continents to its best. It requires magic circle to cast which must be placed in advance or spend 3 actions to place the circle

## Arcane elements

The arcane elements are off shoots to the original 4 types of mana: fire, ice, light and dark.

The full list of them are on This mind map

## History

Arcane magic first started appearing in Erra 0. The first major users of Arcane Magic where the party of Dark eclipse. However they are most well know users of Arcane Magic. The ability to tap into the weave was for the most part silently gifted from the 4 elemental gods during the time of The Parting. A organisation was formed named The Arcane Assembly to research the use of Arcane magic

## Arcane spells

Arcane spells are sorted into 4 elemental categories.

Spells of teacher rank and higher require a verbal component. If your a RP intense player, I recommend you write out a chant for these spells. Spells of god rank require a magic circle that takes 3 actions to scribe and then must be cast the next turn

Magic manipulation does not all ways require spells. Under the DM's discretion you can use actions to do small amounts of manipulation of certain elements

### Spell Lists

#### Core Game Spells

*Main article found here: Fire Arcane spell list*

*Main article found here: Ice Arcane spell list*

*Main article found here: Light Arcane spell list*

*Main article found here: Dark Arcane spell list*

#### Dave's guide to everything Spells

*Main Article Found Here: Category:Dave's guide to everything Spell*

Dave's guide to everything has the following spell arcatypes either expanded or added to the game

* Curse
* Star
* Spacal
* Lethiathon
* Fire
* Ice
* Lightning
* World tree

## Arcane spell damage

There are 2 ways that the damage can be worked out. Eather a damage table provided by a background or the table below

 12-19

## Running arcane magic damage for NPC's

I would recommend not using the damage tables for npcs. They make running casters hard and add another thing for you to do as a DM. I would recommend treating it like an devine magic spell with crit damage. Take the middle damage value and the max and put them in the stat block where the spells damage would normally go, for base damage and crit damage respectively.

## Mana cost

Once you cast a spell roll as D6 to decide the mana cost