recursal/Fanatic-Fandom huggingface dataset:
An Unfinished Letter on Legacy

## Content

> “
> Honestly, I bear no ill will towards Emily Kaldwin or her father, the Royal Protector. I've never given a single fig for any of those palace-born nobles in Dunwall, so how could I think ill of one Empress or another?
>
>
> You would not be incorrect in suggesting that my motivations for assisting the Duke were at least twofold. I wanted to advance the causes of Natural Philosophy, for the sake of the work itself, and to show those stodgy morons at the Academy the light they very nearly extinguished. Further, of course, I am no stranger to infamy, and in fact I am fond of it.
>
>
> But there's more driving the engines of my desire.
>
>
> Dynasties rise and fall with the ages, through mundane catalysts such as famine, plague or bankruptcy. Now, however, we live in a time that is being shaped by genius! Just as Roseburrow, Sokolov, Joplin, and Hypatia have set the wheels of history spinning with their contributions, so will Kirin Jindosh.
>
>
> And it is my goal to eclipse those who came before me. No matter how the history books record the tale regarding this turn in power, it must be stated that it was only possible through advances in industry and technological exploration. Power now rests in the hands of the brilliant, and the world will never be the same.
>
>
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>
Abandoned Diary - 2nd Day, Month of Wind, 1851

This diary is found on an empty wheelchair in a derelict second story apartment across from Mr. Weatherby's Apartment in the Dockyard Quarter of Karnaca.

## Content

> “
> From my window, I see you once a week. You lean against the light blue wall and open a book. I've noticed you have two hats. One of straw, and the other fabric. Both light in color. You avoid the sun, a kindness to your pale skin. Though I've never seen you roll up your pants higher than your ankles. Modesty, I wonder?
>
>
> I wish I could go outside again.
>
> Deep in the silver mines by dawn, I rarely saw the light of day myself. The accident happened almost five years ago. The explosion threw me onto my belly, crushing most of the fellows from my crew along with my legs, calling down tons of black rock and earth. Their muffled groans of agony stay with me even now.
>
>
> I am unfit for mining, or any other work. Most of my days are whiled away as I sit in this crooked chair, looking through my window. Slants of sunlight ease the pain in my legs for a couple of hours each day. My heart waits for the next sighting, for the next time you take your rest in the shadow of the cool blue wall.
>
>
>
>
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>
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>
Anton Sokolov's Abduction

This is an audiograph found on the bridge of the Dreadful Wale.

## Transcription

> “
> Anton Sokolov
>
> Dearest Emily, or must I say Your Imperial Majesty? I have something that you and Corvo must hear at the first opportunity. It concerns the murders happening across the empire, committed by this so-called Crown Killer.
>
>
> When I left Gristol years ago, I swore I'd never again take part in any further political matters. I've done my share of bad things, and some good, before and after the Rat Plague. But here in Karnaca, I've uncovered a terrible conspiracy against you. Here, at the bottom of the empire, the cobblestones smell of death and corruption.
>
>
> I'm staying with an associate, Meagan Foster, aboard her vessel, the Dreadful Wale. We'll leave for Dunwall in the morning, as soon as the tides are willing.
>
>
> I keep thinking of [the] way sweet Jessamine was stolen from you and your father, and I fear it might be your turn to face such turmoil. I know Corvo would protect you with his life, but please do not trust anyone &mdash
>
>
> Crown Killer
>
> There you are, old man. I was asked to you a visit.
>
>
> Anton Sokolov
>
> Wait! What's wrong with you? Meagan!
>
>
> Crown Killer
>
> Off we go, Sokolov, to somewhere more private
>
>
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>
Bloodfly Experiment Notes

## Content

> “
> Day One: My plans are underway sooner than expected. Yesterday evening, I stumbled upon the corpse of a hound in the street. The bloodflies had only found it a day or so earlier, I estimate, and I was able to extract intact bloodfly larva from it. I'm keeping them warm under a nice side of mutton.
>
>
> Day Two: Success! Two of my samples hatched overnight, which was sooner than I could have anticipated. They're both active and get quite agitated when I draw near.
>
>
> Day Seven: I didn't think it was possible, but they've almost quadrupled in size from when I found them.
>
>
> Day Ten: Still no nest, which puts a fairly large dent in my hopes for blood amber extraction.
>
>
>
>
>
>
>
>
Black Market Code

*This article is a stub. You can help Dishonored Wiki by expanding it.*

This audiograph is found inside the Winslow Safe Company shop in the Palace District.

## Transcription

> “
> This whole setup is a huge pain in the ass. Timing windows that ignore the tides, fake boat manifests, and private door codes. It might be easier just to play it straight, pick up and deliver goods. Anyway, so I don’t forget it, the code for the black market shop is Serkonan Wine is Better Than Tyvian Prisons. Idiots.
>
>
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>
Bloodox Way

**Bloodox Way** is a small alley off John Clavering Boulevard. It is most easily accessed from the north end of Endoria Street.

## Points of interest

* Abandoned Fishmonger's shop (where Griff is initially barricaded, on the east side of the alley
	+ On the ground floor are some tins of fish, 15  and small hatchway providing access to the second floor (only during the High Overseer Campbell mission).
	+ On the second floor is a bonecharm, a book on bonecharms and a valuable map.
* "Mother's" apartment, on the second floor, next door to the Fishmonger's
	+ Inside are: Mother's Journal, A Gaffer's Tale, Vol 1, Timeless Children's Rhymes, some processed whale oil and some hemlock essence.
	+ During the House of Pleasure mission, one of Daud's assassins is hiding there.
* Bottle Street Gang hideout on the third floor across the alley from "Mother's"
	+ Inside are: Perth Jewel Box, a Rewire Tool, processed whale oil and some sleep darts.
	+ During the House of Pleasure mission, one of Daud's assassins is hiding there. There is also a bonecharm in the small boarded-up room.
* Landing where Griff has his "store", on the west side of the alley
	+ During the House of Pleasure mission, one of Daud's assassins is patrolling the roof.
* Back entrance to the Art Dealer's Apartment, on the same landing. This apartment is not accessible until House of Pleasure.
* There is also a dumpster at the end of the alley, just below Clavering Blvd, for convenient disposal of bodies

## Missions

* High Overseer Campbell
* House of Pleasure
Arthur's Note

This note is on the ground by a wastepipe near the boat landing for the Distillery District.

## Content

> “
> Dearest Gwen,
>
>
> The city is going to burn. I've sold everything so there's nothing for me here now except you. I'll wait for you where Clavering Boulevard crumbles into the river. Where we used to meet. We'll take the money I've made and bribe our way onto a passing whale ship. I won't leave without you. And if you won't come, I'd rather be rat food.
>
>
> Love,
>
> Arthur
>
>
>
>
>
>
>
>
Blood Amber Redshark Statue

*This article is a stub. You can help Dishonored Wiki by expanding it.*

The **Blood Amber Redshark Statue** is a collectible statue in *Dishonored 2*. It is found in the small guard area under the balconies just south of the Wall of Light at the east end of the canal in the Dockyard Quarter of Karnaca. It is worth 100 .
Audience Request

This note is found on the floor, next to Captain Alexi Mayhew after the coup.

## Content

> “
> Captain Mayhew, you don't know me, but you've got to tell the Royal Protector that I have urgent need of his time. I'm carrying a message that has to be delivered face to face. Tell him I'm working with Anton Sokolov, an old friend.
>
>
> All the boats are being sent away from the docks, but I'll delay as long as I can. Tell Lord Corvo to find me there.
>
>
> My ship is called the Dreadful Wale.
>
>
> – Meagan Foster
>
>
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>
Art Dealer's Apartment

The **Art Dealer's Apartment** is lcoated on John Clavering Boulevard in the Distillery District of Dunwall, across the street from Dr. Galvani's Offices. A back door exits onto the landing on Bloodox Way where Griff plies his trade.

## Items of note

Second floor:

* painting: "Light Along the Inverse Curve"

Third floor:

* painting: "Daud and the Parabola of Lost Seasons", in the room next to the vault
* vault:
	+ 1 rune
	+ Boyle party invitation
	+ Carmine Urn
	+ painting: "Custis, Morgan and the Postulate Child"
Amadeo's Apartment

*This article is a stub. You can help Dishonored Wiki by expanding it.*

**Amadeo's Apartment** is located on the second floor of the building across the street to the east of the Overseer Offices. Two balconies overlook the main entrance which is located on the far side of the building (near the windmill).

A woman is speaking with an Overseer on the landing outside the apartment when you approach from the main entrance. They are discussing the search for and confiscation of "heretical artifacts". Once the woman leaves, the Overseer goes inside to set up a trip wire, while his colleague (presumably a "Brother Chester") is searching the place.

## Items of note

* 1 regular bonecharm
* Secret Letter to Brother Harold
* Letter from Mindy
* Outsider shrine with 2 runes
* painting ("The Outsider in Conditional Dreams")
Admiralty and the Fleet

This book can be found inside Admiral Havelock's office on the second floor of the Hound Pits Pub.

## Content

> “
> [Excerpt from a book on naval history]
>
>
> While each of the Isles has some form of naval fleet, none is more envied than that of Gristol, with its long, proud history of great ships and the admirals who command them. Boys come of age in the cities of Gristol hoping to someday captain such a ship, and family dynasties are made by those captains who track down infamous pirates or crush seditious uprisings, as during the Morley Insurrection.
>
>
> In times of war and peace, Gristol continues to innovate at sea. The ship designs of Anton Sokolov himself now represent the highest standard in the whaling trade, allowing crews to haul their kill up over the deck and begin their butchery and processing, even as the ship returns to Dunwall. The crews can be seen working on their latest whale as the ship moves slowly up the Wrenhaven River, coming to dock with one of the powerful warehouse companies such as the Greaves Whaling House. Suspended in the rigging overhead and backlit by the setting sun, the silhouette of one of these creatures makes a moving site as it cruises to its final resting place in the industrial heart of the capital city.
>
>
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>
>
>
>
>
Ashworth Within An Existential Graph

**Ashworth Within An Existential Graph** is one of Anton Sokolov's paintings and a collectible in *Dishonored 2*. It is worth 200 .

The painting is found on the wall of the office on the second floor of the quarantined, bloodfly-infested building. It depicts Breanna Ashworth, the curator of the Royal Conservatory.
Callista Talks about Emily

This audiograph is found in Emily's Tower.

## Transcription

> “
> Yes, yes, I tell her, you will still need to study! And as Empress you'll have proper tutors, one for each subject. And many personal servants. She asks if she'll have spies. Yes, I tell her, I suppose you will. And advisors. So many advisors, your head will spin. She wants a cake maker! Well, I tell her, you'll have a whole kitchen staff, with an army of chefs. And of course she asks if she can have cake every every day. And I say, if that is your wish, my young Empress, which always makes her giggle. Sometimes she gets so sad, remembering these things. They remind her of her poor mother. It's been six months and Emily is resilient, but sometimes I can hear her crying when she thinks I'm asleep.
>
>
>
>
>
>
>
>
Amadeo Monte

This note is found in Mindy's Ink in the Dust District.

## Content

> “
> Amadeo Monte. Artist, draws advertisements and portraits for the newspapers. Lives near the dockyard. Spotted him when he lost his shirt in a game of dice at the Crone’s Hand. Seems to have interesting ink on his back. Really want to check it out.
>
>
> Met up. Definitely has some very unusual tattoos. I might have to see him again, once or twice. Take time to make a good sketch. He’s cute so that part’ll be easy. But I need to be careful. I think we were followed. Probably one of those limp dicks from the Abbey.
>
>
> Shit. They got him.
>
>
>
>
>
>
>
>
An Ancient Note

This note is found with a rune in the sewers beneath The Hound Pits Pub near the weepers, nearby underwater is a second rune.

## Content

> “
> I'm sorry, but I won't be here for the next meeting. Or ever again, for that matter. What happened here was unnatural and makes me sick to recall. I left the result of our labors here for you to keep, but I expect that the rats will consume it before you return. Goodbye.
>
>
>
>
>
>
>
>

## Mission

* High Overseer Campbell, after completing the mission
Breaking and Entering Job

This letter if found on the table by the corpse of the would-be thief inside Exhibit Maintenance area in the basement of the Royal Conservatory.

## Content

> “
> - Use cliffside outside office window to get over fence
>
> - Drop down and enter basement through delivery door
>
> - Special display is on second floor
>
> - Enter through security room<
>
> - Grab Roseburrow Prototype (Don’t forget to disable alarm!)
>
>
>
> Easy money.
>
>
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>
>
>
Apprenticeship, Draft 3

This note is the third draft of Humphrey's letter to High Artificer Bartholomew requesting a promotion. There are two other drafts of the same letter under his bunk.

## Content

> “
> High Artificer,
>
>
> I was visited by Holger himself in my dreams last night! He told me I was to do great works for the Abbey, to cast out darkness where I find it, to help arm my brothers with weapons that reach beyond the physical and into the very heart of the Outsider! I think that I am ready for this task –
>
>
>
>
>
>
>
>

## See also

* Apprenticeship
* Apprenticeship, Draft 1
* Apprenticeship, Draft 2
Bringing Back Delilah

*This article is a stub. You can help Dishonored Wiki by expanding it.*

## Transcription

> “
> After Delilah fell to the assassin Daud, her magic was lost and the Coven scattered.
>
>
> I made a new life in Karnaca. Then I heard her whispering from the Void, leading me to the Duke, who heard those same whispers.
>
>
> Together we worked to bring Delilah back into the world, changing the Empire from the home of Aramis Stilton, three years ago.
>
>
> Across the Isles, all of us who’d been with her at Brigmore and before, we felt the magic return. Others joined; new faces, new blood.
>
>
> Now Delilah is immortal, forever. She holds Dunwall, and we’ve turned to corrupting the Oracular Order. The Overseers take guidance from their prophetic sisters, and soon we’ll influence their dreams and visions.
>
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Assessment Chamber

The **Assessment Chamber** is located in the sub-basement of the Jindosh Mansion. It is where Anton Sokolov is being held and also the location of the painting entitled "The Blood Topology of Grim Alex". It is patrolled by one Clockwork Soldier.

To access the chamber, you must first make your way to the basement, which is patrolled by 3 guards near the elevator and a fourth by the Wall of Light. This can be done in a number of different ways. A few options are:

* taking either of the elevators
* "riding" down in the Waiting Room by pulling the Configuration Lever while inside the room
* using Far Reach / Blink to get into the crawlspace between the ground and second levels from the main atrium (where the piano / Arc Pylon are located), then jumping down into the basement area from the far side

Once in the basement, find the stairs down to the sub-basement and step on the pressure plate to open the door, taking care to not run into the Clockwork Soldier. Several of the other pressure plates serve to reconfigure the walls of the maze and reveal one pressure plate which is obstructed by wooden planks nailed to the floor. Break through these boards to activate that plate and allow the wall to Sokolov's cell to drop out of the way.

Simply retrace your route to get out.

## Tips

* Leaving one of the empty bottles from the shelf outside the entrance on the first pressure plate marks it for easier egress once you have found Anton.
* You must remain standing on any given pressure plate until the reconfiguration is complete if you wish to use the new configuration.

## Notes

Even if you have eliminated (either lethally or non-lethally) every guard in the mansion before reaching the Assessment Chamber, the guards in the basement will have respawned when you attempt to leave with Sokolov.
Careful of the balcony!

This note is pinned to one of the support pillars on the balcony in the east wing of Aramis Stilton's Manor in the past timeline.

## Content

> “
> Jist a warning, being as the balcony is this near to fallin down, please don’t touch it or go near it even. Specially don’t touch them supports I put up!
>
>
> Thass just temporary and likely as any to fall down at the slightest. Anyways, I gut someone to fix it up for real in a week or so.
>
>
> Yours,
>
> Jaime
>
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>
Campbell's Lamentation

This audiograph is found in Campbell's Secret Chamber beneath the Office of the High Overseer.

## Transcription

> “
> Curse those fools at Coldridge for letting Corvo get away. Who knows what the man could do now. Hiram, or the Lord Regent, as he asks us to call him now, seems to have faith in all the Sokolov security devices he's put up all over the city. But I'm not so sure. At least the girl has been moved to a safe place. Visiting her twice a week has given me ample opportunity to 'inspect the facilities' as they say. So there's an upside, at least.
>
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Attention Visiturs

## Content

> “
> Iffen you came to see Dr. Galvani, well you better run and buy yorself a ticket to Tyvia, because that’s where he’s been headed. Poor man sed he’s afraid to live in a city where a kitchen maid’s bastard daughter can sit her cheap bottom onto the throne, and wherein the Hatter Gang have taken over for the City Watch. I’m not the one sayin it, that’s his own words. But I guess that situation is just fine for us common folk, as he refused to buy a ticket for me to come along with him.
>
>
> If you have business in his home, I still got the key, and I’ll come once a week to do the cleanin. But I ain’t making tea or anything.
>
>
> Margo Moss,
>
> housekeeper
>
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>
Apartment Gate Key

The **Apartment Gate Key** is the key to the gate blocking access to an apartment building in the Lower Aventa District. It is found in the basement of the building next door to the Black Market Shop in Lower Aventa District, where the two women are attempting to blow a hole in the wall to rob the place.
Campbell's Secret Chamber

High Overseer **Campbell's Secret Chamber** is located in the basement of the Office of the High Overseer. The entrance can be accessed from the Kennels or from the stairway on the ground floor of the office, then using Holger's Eye to open the door.

## Items of note

* painting: "The Isometry of High Overseer Thaddeus Campbell"
* audiograph: Campbell's Lamentation
* Imperial Decor Plate
* 1 rune
* documents:
	+ The Fugue Feast
	+ Litany on the White Cliff
	+ My Girls
Admiral Havelock

**Admiral Farley Havelock** is part of the Loyalist Conspiracy, a faction who help break Corvo out of prison in order to install Emily Kaldwin, the rightful heir to the empire.

## Quests

* Dishonored
* High Overseer Campbell
* House of Pleasure
* The Royal Physician
* Lady Boyle's Last Party
* Return to the Tower
* The Light at the End
A Reflection on My Journey to the Pandyssian Continent 2

## Content

> “
> By Anton Sokolov
> Chapter 14
>
>
>
>
>
> ---
>
>
> We were only miles from shore, but our approach was marred by numerous hidden reefs and jagged rocks. They lay shallow and we spied two vessels that had succumbed to them some time ago. The remaining crew was uncharacteristically silent as we edged by the weathered wrecks.
>
>
> The first mate declared a particularly narrow channel to be un-passable. But the Captain dispatched ten crewmen onto the submerged coral with sledgehammers. Thereafter, each chest-deep in water, they pulled the Antonia Aquillo into the tiny channel with ropes. It proved a marvelous solution!
>
>
> However, just as we were about to lower the rope ladders, tragedy struck, as the men were beset by a school of reef-dwelling eels. Apparently, their toxic bites were quite painful. From the railing, we could see them swarming the men, who begged us for aid before succumbing to the paralytic effects of the toxin. Within moments, all were still in the water.
>
>
> We continue on, in silence, and by sunset we had cleared the bars and put anchor in the bay with a red rock beach and emerald overgrowth beyond.
>
>
> I confess I was near giddy to put my feet on land again! The smell of ripening fruits and warm earth was as pleasing to me as a cherished vintage. We gathered wood and made fires, and indulged in some tinned meat and lemons from our stores. How good it was to slumber on the beach with the crackle of embers nearby, having finally escaped the cramped and damp quarters of our vessel! We took turns with the watch and passed a quiet night – at last, we stood on Pandyssian soil!
>
>
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>
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>
>

## See also

* A Reflection on My Journey to the Pandyssian Continent [1]
* A Reflection on My Journey to the Pandyssian Continent [3]
* A Reflection on My Journey to the Pandyssian Continent [4]
Answer from Wyman

This letter is found inside Emily's cabin aboard the Dreadful Wale, when she returns from the Dust District.

## Content

> “
> My Emily!
>
> Your courier is only giving me scant minutes to write back before he leaves for your secret location. I’m in tears that he won’t give me the location or take me along, but I trust you. I don’t know if it’s fair to be this angry with you, or if I should instead cry tears of joy knowing you’re still alive.
>
>
> It seems that Morley is on the verge of going to war against Gristol, and the rumors from Dunwall are grim and strange. We’ve heard about soldiers made of metal, women commanding the trees, and whales gathering in the harbor, singing their songs in reverse. I hate the whole world for being between you and me while we should be holding hands. Please be safe or I won’t know what to do.
>
>
> Wyman
>
>
>
>
>
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>
>
A Strange Visit

**A Strange Visit** is an interlude between the first and second missions in *Dishonored 2*. In it, Emily wakes up in a room aboard the Dreadful Wale, without her weapons. She quickly realizes something is amiss when she sees a breach in the hull leading to the Void. There, she meets the Outsider for the first time and must decide whether or not to accept his Mark. Not accepting the mark begins a "No Powers" run of the game.

## Objectives

### Cross the Floating Island

Make your way across the expanse

* Leave your cabin
* Make your way through the void
* Far reach / Blink to the Next Platform
* Reach the Platform

### Take the Heart

* Grab the Heart
* Use the Heart to Locate a Rune

### Dreadful Wale

Talk with Meagan Foster to come up with a plan.

* Meet with Meagan Foster
* Board the Skiff for Karnaca

### (Optional) Unlocked Storage Room Door

The storage room door is blocked from the inside. Find a way to open it.

* Open the Cabin Door – This can be done by climbing over the side of the ship facing away from the docks and entering through the open hatch.

## Bonecharms

* 2 regular bonecharms in your cabin aboard the Dreadful Wale

## Runes

* 1 rune inside the Void on the Outsider shrine
* 1 rune inside the sunken boat beside the Dreadful Wale

## Notes

1. ↑ These runes are listed in the end of mission stats screen from "Edge of the World"
2. ↑ These bonecharms listed in the end of mission stats screen from "Edge of the World"
3. ↑ This shrine is listed in the end of mission stats screen from "Edge of the World"
Black bonecharm

**Black bonecharms** are rare and powerful, offering exotic Traits. Additionally, you cannot learn the Traits from Black bonecharms.

With the Bonecharm Crafting Enhancement, you can craft new Bonecharms by sacrificing Bonecharms and Runes you’ve found in the world to learn new Traits and obtain Raw Whalebone. However, there is a chance of corruption whenever you craft bonecharms with more than 2 traits.

## List of black bonecharms

* Bloodfly Alchemy
* Cornered Animal
* Dark Extraction
* Expansive Spirit
* Fading Light
* Familiar Scent
* Fickle Beasts
* Fierce Parry
* Fleet Fighter
* Hardiness
* Instant Fate
* Invisible Thread
* Iron Roots
* Leech Cuts
* Leviathan's Breath
* Life Bond
* Lucky Jam
* Mind Runner
* Separation Trauma
* Shadow Repose
* Solid Landing
* Twin Leech
* Undying Swarm
* Void Armor

* Bloodfly Alchemy
* Cornered Animal
* Dark Extraction
* Expansive Spirit
* Fading Light
* Familiar Scent
* Fickle Beasts
* Fierce Parry
* Fleet Fighter
* Hardiness
* Instant Fate
* Invisible Thread
* Iron Roots
* Leech Cuts
* Leviathan's Breath
* Life Bond
* Lucky Jam
* Mind Runner
* Separation Trauma
* Shadow Repose
* Solid Landing
* Twin Leech
* Undying Swarm
* Void Armor
A Gaffer's Tale, Vol 1

Two copies of this book can be found:

* one inside Admiral Havelock's office on the second floor of the Hound Pits Pub
* another copy, along with "Timeless Children's Rhymes", in the second floor apartment next door to the fishmonger's where Griff was trapped

## Content

> “
> [Excerpt from the travel journal of a young whaler]
>
>
> A Gaffer's Tale Vol 1: Or, A Gaffer's Early Adventures
>
>
> My sister Nina and I left Tyvia together, saying goodbye to our aunt, the woman who had raised us since childhood. Leaving behind our home city of Yaro and the cold, but beautiful white landscapes we had always known, we boarded a ship for Dunwall. Our parents had left us with a sizable inheritance, and we spent half of this getting to the capital city and establishing a small import shop dedicated to Tyvian furs.
>
>
> Once I'd helped Nina establish the business, I was free to pursue my dream. Signing on with a whaling ship was the most exciting thing I'd ever done, and saw it as a means to an end; someday I would captain my own crew, and eventually own a fleet of similar vessels. With tears in her eyes, Nina kissed me farewell and I did not see her again for many months.
>
>
> As an apprentice to the gaffer, I got to see the tracking and killing of the great beasts up close. Nothing had ever fired my spirit so, as the wind and pounding waves; racing after a wounded whale, being pulled by a skein of cables embedded in its thick flesh.
>
>
> I changed more in those first seven months that I had in the previous seven years. Whaling was beginning to put its mark on me so that Nina barely recognized me when I returned, tanned and sinewy with muscle, weather creases already wrinkling the corners of my eyes. But she could see that I was filled with joy, having found my purpose.
>
>
>
>
>
>
>
>
Captain Ramsey's Orders

This note is found on the desk, inside the City Watch Armory in the Tower District.

## Content

> “
>  All City Watch personnel assigned to posts in the immediate vicinity around Dunwall Tower:
>
>
> On the anniversary tomorrow, we'll be receiving guests from across the Empire. Most are detailed in your itineraries, but there is an unlisted contingent from Karnaca. It's last minute, but important.
>
>
> None other than the Duke of Serkonos will be traveling with an entourage that includes VIP guests and some rather exotic equipment, aimed at impressing our Empress. Let them pass and don't bother harassing them with the usual inspection nonsense, on my orders. And if you spoil the surprise, I'll have your head.
>
>
> Disseminate this note to all squads.
>
>
> Captain Mortimer Ramsey
>
> First Officer, Night Watch
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Abandoned Notebook

This notebook is found on the roof of the building overlooking the water, east of the Karnaca Enclave, by a dead body with a bonecharm.

## Content

> “
> It was the Month of Earth, three years ago. The sky over Karnaca was full of stars. I remember it all clearly because that was the day I lost my position at the Royal Conservatory. I spent the night on this very roof, drinking and staring up at those points of light so far away, looking for some kind of answer.
>
>
> One constellation stood out. A whale, with a bright blue star for an eye. It was beautiful, comforting somehow, like it was watching over me. And the day after that, with my head still pounding from drink, I found something in a puddle in the street. Made of whalebone, carved with odd markings. A good luck charm, I thought, and it worked for a long time. Everything got better.
>
>
> But now my luck has left me, like everyone I cared about, and everything I owned. It’s silly, but I came back up here hoping that if I could see that kindly, star-eyed whale in the sky again, maybe things would pick back up. I’ll wait here, watching. When it comes back, I’ll wave at it and hope for another blessing. I don’t know what else to do.
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Blink Assault

**Blink Assault** is one of Corvo's powers in *"Dishonored 2"*. Throw enemies to the ground by attacking just as Blink ends. It costs 1 rune.

## Strategic Tips

Aiming Blink at an enemy and attacking just as the Blink ends will deliver a powerful front kick, throwing the enemy forward. Unaware enemies are assassinated normally.
Boyle Party Guest Ledger

This **Boyle Party Guest Ledger** is found on a small table just inside the entrance of the Boyle Estate during the party. Depending on whether or not Corvo signs it, his name may or may not appear. If he does sign the ledger, word will get back to the Lord Regent.

## Content

> “
> Lord Montgomery Shaw
>
> Miss Adelle White
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> Mr. Byron Alderdice
>
> Mrs. Jane Blair
>
> Mr. Jerval Crawford
>
> Miss Ella Triss
>
> Stephen Harding
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> Dr. Jack Ramsey
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> Lord Talmedge Estermont
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> Mr. Nels Jefferies
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> Lord Timothy Brisby
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> Lord Bernard Prismall
>
> Mr. Adam Pyle
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> Corvo Attano (depending on player choices)
>
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>
Blood Amber Fish Statue

The **Blood Amber Fish Statue** is a collectible statue in *Dishonored 2*. It is found in the Dockyard Quarter. The statue is sitting on the counter of the street café across from the street musician duo, near the dentist's office where Mindy Blanchard is waiting for her body dump. It is worth 100 .
Callista Curnow

*This article is a stub. You can help Dishonored Wiki by expanding it.*

**Callista Curnow** is one of the Loyalists, a group of individuals still loyal to Empress Jessamine Kaldwin. She ultimately becomes the carer for Emily Kaldwin.

Her uncle is Captain Geoff Curnow of the City Watch.

She is also the object of Piero Joplin's affections, though she does not share his feelings and has told him so.
Bootleg Still Instructions

This note is found on the bootleg still in Slackjaw's office at the back of the Dunwall Whiskey Distillery.

## Content

> “
> Operating instructions:
>
>
>
> 1. Attach an empty elixir vial to the spout before you turn the thing on.
> 2. Turn the valve on.
> 3. Collect the full vial.
> 4. Repeat until empty.
>
>
> Do not break vials. Do not spill any elixir. No free swigs.
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Acrobatic Killer Pack

**Acrobatic Killer Pack** is a DLC package for *Dishonored*. It initially was released in 2012 for Windows PC, PlayStation 3 and Xbox 360 and included the following items:

* Mystical Fish Artifact, a statuette which allowed one extra bonecharm to be equipped
* 3 bonecharms:
	+ Raven
	+ River Affinity
	+ Quick Dodge
* *Rumors and Sightings: Daud*, a book
* 500

These items appeared in Corvo's Chambers at the Hound Pits Pub after his first encounter with the Outsider.

## See also

* Arcane Assassin Pack
* Backstreet Butcher Pack
* Shadow Rat Pack
* Void Walker's Arsenal
Armory Key

*The shopkeeper’s young son snatched the key to an abandoned City Watch armory, near the gate to Dunwall Tower. This checkpoint was used to stock military equipment, which might prove useful.*

This key is a favor which can be purchased for 250  or looted from the Black Market Shop in the former Black Pony Pub. It opens the door to the abandoned City Watch armory, near the gate to Dunwall Tower, where the military equipment is stocked.
Bounty Ledger

This note is found in the Flooded District

## Content

> “
> [Excerpt from a bounty ledger]
>
> Croonigan - Eliminated, 1,500 coins paid
> Sallard - Location unknown
> Elizabeth - Abducted, delivered, 2,000 coins paid
> Boothe - Eliminated, payment refused. Employer eliminated.
> Unknown Masked Man - Revealed to be Corvo
> Slackjaw - Location Unknown
> Corvo - In custody, to be delivered alive
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Addermire Station

**Addermire Station** is the electric carriage station in the Campo Seto Dockyard Quarter of Karnaca, on the west side of the tracks. It is from there that one can take a carriage out to Addermire Institute. It is well guarded with 3 guards in the upstairs offices, 3 guards on the roof and 3 guards on the ground floor and front.
A Reflection on My Journey to the Pandyssian Continent 1

## Content

> “
> By Anton Sokolov
> Introduction
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>
> ---
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>
> A colleague of mine owns a stunning map of the Known World. Adorned with curlicues and sea beasts, it has a cherished spot over her mantle. She paid handsomely for it, and was so bristled when I enumerated the various errors. Chief among them, of course, the size and placement of the Pandyssian Continent. Oh, how cartographers are loath to show how small and distant our Empire really is compared to that giant landmass! As if Pandyssia were but a few days' journey from Arran!
>
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> Every veteran ship captain knows that it takes months to reach those shores!
>
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> I had no doubt that Pandyssia was rich in resources. But a place must be understood if we ever hope to exploit its myriad treasures. These were my thoughts as I agreed to join the ill-fated expedition. And so it was, on the third day of the Month of Earth, under calm grey skies, the great sea vessel Antonia Aquillo set sail with captain, crew, researchers, and myself, (thirty-eight of us total) for what would be the most terrifying and spiritually draining experience of my life.
>
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## See also

* A Reflection on My Journey to the Pandyssian Continent [2]
* A Reflection on My Journey to the Pandyssian Continent [3]
* A Reflection on My Journey to the Pandyssian Continent [4]
Bend Time

* Dishonored 2
* Dishonored

**Bend Time** is one of Corvo's powers in "Dishonored 2". When time is stopped, nobody can see or hear you, enabling you to sneak past enemies without alerting them. It costs 5 runes and there are three possible upgrades.

### Upgrades

* Stop Time
* Relativity
* Lasting Bend Time

### Strategic Tips

Bend Time is useful for sneaking and assassination, since your enemies are suspended in time. Slip past enemies and sneak away, or rush them for a lethal strike.

Anything you touch is pulled into your time and moves faster briefly.

Bend Time is also useful for stopping projectiles in mid-air, giving you a chance to move out of the way or even to collect them.

**Bend Time** . It costs 2 runes to acquire initially, and an additional 8 runes to upgrade to Level II. It consumes a very large amount of mana.

### Level II

Completely stops time for a shorter duration. You move normally.

### Strategic tips

Time is stopped for the duration of this power, but your movement speed is faster, relatively. Bend Time is useful for sneaking and assassination, since your enemies are suspended in time. This power gives you time to slip past enemies and sneak away, or to rush them unaware for a lethal strike. Anything you come into physical contact with is pulled into your time and moves faster briefly. Bend Time is also useful for stopping projectiles in mid-air, giving you a chance to move out of the way or even to collect them.
Callista's Letter

This audiograph is found in Emily's Tower behind the Hound Pits Pub if you thwarted the attempt on Geoff Curnow's life.

## Transcription

> “
> Dear Uncle, it's been a while since I've heard from you. And with the way things are going, I can't be sure we will see each other again. I just wanted to tell you I'm doing well, and I'm safe for now. My job, caring for - a young girl, is better than I expected. But she can be very trying. But I'm treated well. There is enough to eat. I fare better than most, I suppose. We are the last of our family, Uncle Curnow. We just have to go on living. If we can. May we see each other soon, your niece, Callista.
>
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Backstreet Butcher Pack

**Backstreet Butcher Pack** is a DLC package for *Dishonored*. It initially was released in 2012 for Windows PC, PlayStation 3 and Xbox 360 and included the following items:

* Mystical Wolfhound Artifact, a statuette which allowed one extra bonecharm to be equipped
* 3 bonecharms:
	+ Blast Resistant
	+ Fencer
	+ Fire Water
* *Early Life and Criminal Record: Slackjaw*, a book
* 500

These items appeared in Corvo's Chambers at the Hound Pits Pub after his first encounter with the Outsider.

## See also

* Acrobatic Killer Pack
* Arcane Assassin Pack
* Shadow Rat Pack
* Void Walker's Arsenal
Bloodfly-infested Apartment

The **bloodfly-infested apartment** is located just up from the waterfront in the Dockyard Quarter of Karnaca (building E5N on the map). The ground floor is accessible by climbing in an open window where the body of "Lento" remains.

## Items of note

First floor:

* Lento's body with Clearing Bloodfly Nests notes
* a bar/kitchen area with a number of bottles of flammable liquor

Second floor:

* 1 regular bonecharm (inside a bloodfly nest)

Third floor:

* hole in the wall leading to a room with a piano and an adjacent apartment and access to the staircase leading to the fourth floor
* Note to Neighbors, by a body near the staircase (past the bookcase blocking the doorway)

Fourth floor:

* Nest Keeper !
* Letter from Mr. Weatherby
* Stinging Bolts
* Sleep Darts
* Black Market Shop Key, inside a bloodfly vivarium, along with a health potion
* Bloodfly Experiment Notes
Beyond Black Spittle, By Ungar Poltomy

## Content

> “
> A Complete Listing of Symptoms due to the Inhalation of Airborne Debris
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> ---
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> Any of the following symptoms can be observed after sustained exposure to mining dust, alone or in combination:
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> Coughing, Sneezing, Neck Complaints, Necrosis of the Eye, Insidious Deficiency, Pleurisy, Lung Purge, Miners Ear, Black Spittle, Black Vomit, Confusion, Pneumonia, Lack of Appetite, Excessive Appetite, Tremors, Bartholomew’s Rigor, Apoplexy, Death.
>
>
> Should any of these be present, as a prescription I recommend a full Change of Air, followed by a month of leisure along the coast. Use suction to remove dusts and debris from the nose and ears. Apply boiled onions and flax to the chest. These remedies should bring some relief, especially when used in conjunction.
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Boyle Estate

The **Boyle Estate** is located on the north side of the canal in the Estate District of Dunwall.

## Items of note

	+ 1 rune inside the chest
	+ Imperial Urn
	+ 5 Ingots
	+ 2 pieces of Tyvian Ore
	+ a health potion and a mana potion
* Kitchen
* Access to the sewers

Ground floor:

* Main Hall
* Ballroom
* Library

	+ painting: "Vera Moray and the Affix of Her Skin"
	+ Boyle Egg
* Esma Boyle's bedroom
	+ Boyle War Medal
	+ Esma Boyle's Diary
	+ Small River Krust Pearl
	+ Piero's Spiritual Remedy
* Lydia Boyle's bedroom (the largest bedroom, across the walkway over the main hall)
	+ painting: "The Spymaster's Axis of Asymmetry"
	+ Basement Vault Key
	+ Note to Lydia Boyle
	+ Lydia Boyle's Diary
	+ 5 Small River Krust Pearls, 1 Large River Krust Pearl and 20
	+ Chest in the closet with: the Boyle Pocket Watch, the Dunwall Tower Skeleton Key and 2 Large River Krust Pearls
* Waverly Boyle's bedroom
	+ Boyle Decor Plate
	+ Boyle Jewel Box
	+ Small River Krust Pearl
	+ Waverly's Bedroom Key
	+ Waverly Boyle's Diary
Addermire Solution

**Addermire Solution** is a potion which can be used by either Corvo or Emily to replenish mana. Ten potions can be carried at any one time. They can be scavenged in most locations, or purchased for 150  at any Black Market Shop.

## Description

Revitalizes the spirit, made form exotic ingredients.

## Locations

### A Long Day in Dunwall

* There are no Addermire Solutions during the first mission.

### A Strange Visit

* Inside the storage room with blocked door on the Dreadful Wale

### Edge of the World

* On the table in the interrogation chamber in the Karnaca Enclave
Callista Remembers her Uncle.

This audiograph is found in Emily's Tower behind the Hound Pits Pub if Corvo did not manage to save Geoff Curnow during his infiltration of the Office of the High Overseer.

## Transcription

> “
> Remember Miriam's wedding, Uncle? Even the cousins were there, in from the farms. Yours was the only house big enough for all of us. The baker used two carts to bring all the bread and sweets! Two carts! Full to the brim. I blamed Bradley for stealing the icing blooms on top of the cake, but you were right, of course, it was me. How did you know? But didn't we look fine? So many of us then. (pause) And, remember when the streamers caught fire? They burned so fast! We all ran screaming. But not you, Uncle. Remember? You found each little fire, and put them all out, one by one. I thought you were the bravest man alive. We all did. Uncle Curnow. (cries)
>
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## Mission

* High Overseer Campbell (after the mission has been completed)
Bloodfly Nest

Swarms of bloodflies build nests. These nests must be cleared to keep the swarm from returning, even if you manage to kill all the bloodflies you see in a particular area. The nests can be broken apart, scattering the swarm. In particular, the nests are quite susceptible to fire, so incendiary bolts, bottles of flammable alcohol and in extreme case, grenades can be used to clear them.

Infested areas are often tended by Nest Keepers. These are individuals who, during the final stages of Bloodfly Fever sustain a kind of brain damage, wherein they fixate on protecting the nests. The bloodflies in turn, welcome these keepers, and a symbiotic relationship results. The infested areas are quarantined, so easily spotted.

## See also

* Nest Keeper
* Note about Nest Keepers
* Clearing Bloodfly Nests
* Sokolov's Notes - Bloodfly Study
Back Yard

The **Back Yard** is located behind the Office of the High Overseer in the Distillery District of Dunwall, the main location in *Dishonored*. It can be accessed from inside the Office, or via the alleyway off Holger Square. The area is patrolled by Overseers paired with wolfhounds. It consists of several buildings:

## Points of interest

### Bunk House

Initially there are three Overseers inside the bunk house, one of whom is in the beginning stages of the plague and asking to be euthanised. Other items of note include:

* Apprenticeship
	+ Apprenticeship, Draft 1
	+ Apprenticeship, Draft 2
	+ Apprenticeship, Draft 3
* Be Warned
* Final Warning
* Last Night
* The Young Prince of Tyvia
* We Miss You

There is also a safe inside. To get the combination, you must rescue Elsa and her brother Berthold, an Overseer, from two other less tolerant Overseers. The safe contains a health potion, some sleep darts and a pouch of coin.

### Mess Hall

The mess hall has some food inside (as one might expect) and is patrolled by a lone wolfhound. Scattered about are: a health potion, some coins and two books: The Sixth Stricture and Customs and Food of Morley.

### Workshop

The Workshop consists of a small shooting range and a work area. On the counter, in a vise is a rune. Also, in a locked chest, there are some blueprints for Bonded Galvani Weave, a health potion and some sleep darts. Other items of note inside the workshop include:

* audiograph: Overseer Music Boxes
* Workshop Key, hanging just inside the door
* Workshop Chest Key, hanging just inside the door
* a crank-wheel with a note which can be used to open the metal door to the Supply Depot
* 2 springrazors
* Documents:
	+ The Ancient Music, on the table next to an Overseer's music box
	+ Concerning the Crossbows
	+ The Metaphysika Mysterium
	+ Music Box, a note about Holger's Device
	+ Replacement Valve
* a number of crossbow bolts in the shooting range
* Copper Wire
* Medicinal Herbs
* Powdered Crystal

### Supply Depot

Part of this building can only be entered by using a crank-wheel to open the metal door. A note posted just outside explains this. Inside this room is a dead Overseer (most likely "Humphrey") with a note, a pouch, a health potion, a book and a bonecharm. There is also a copy of Call to the Spheres, Vol 1.

### Other buildings

There are three silos behind the Workshop, labelled A, B and C. Silo A can be entered from the roof. Two chains hang from the ceiling allowing access to the ground floor, but there are rats swarming there. Once the rats are dealt with, there is a table with a vise holding a bonecharm, the book "The Bone Charm Situation", a note about More Tools and a pouch are nearby.

## Gallery

* Exit to the Back Yard
* Post area in the Bunk House
* Supply Depot
* Supply Depot, interior
* Back Yard Gate, from the alleyway to Holger Square
Agility

* Dishonored 2
* Dishonored

## In *Dishonored 2*

**Agility** is one of the enhancements Emily or Corvo can acquire. It increases your jump height and distance. The base level of this power costs 2 runes.

### Upgrades

* Rapid Sprint, Cost: 2 rune
* Cat Fall, Cost: 1 runes

### Strategic Tips

The Agility Enhancement is a must if you intend to exploit higher ground, making hidden passageways and special areas easier to reach. This Enhancement also offers better mobility for close combat and evasion.

**Agility** is an enhancement to feats requiring agility. It costs 2 runes to acquire initially, and an additional 3 runes to upgrade to Level II. Like other enhancements, it consumes no mana.

### Level I

Jump height is increased and falling damage is reduced.

### Strategic tips

At level I, increased jump ability allows for more vertical exploration, especially when combined with Blink. At level II, this enhancement allows you to rush an unaware enemy faster for assassination, or to run away when wounded. Climbing and swimming speeds are increased too.
Calendar

*This article is a stub. You can help Dishonored Wiki by expanding it.*

The **calendar** used by the inhabitants of The Isles consists of 13 months:

* The Month of Earth
* The Month of Seeds
* The Month of Nets
* The Month of Rain
* The Month of Wind
* The Month of Darkness
* The Month of High Cold
* The Month of Ice
* The Month of Hearths
* The Month of Harvest
* The Month of Timber
* The Month of Clans
* The Month of Songs
Another Strange Visit

**Another Strange Visit** is an interlude between the fourth and fifth missions in *Dishonored 2*. You've awakened with a strange feeling. During this visit to the Void, you do not speak with the Outsider. It is Delilah who has summoned you with the intention of telling you why she is the rightful heir to the throne.

## Objectives

### Dreadful Wale

Talk to Meagan Foster and Anton Sokolov

* Confer with your Allies
* Meet Meagan Foster at the Skiff

### Escaped Bloodflies

This objective only appears if you have not already smashed the tank of bloodflies in Sokolov's cabin:

* The specimen tank in Anton Sokolov’s cabin broke, and the bloodflies escaped into the Engine Room. If they’re not exterminated, they could multiply, creating an infestation.