Curator

### Ability

Wakes at 11 to place a Artifact Token face down on a players card including his own without looking at it

### Prompt

“Curator, wake up. You may place an Artifact token face down on any player's card. (…) Curator, close your eyes.”

The **Curator** is a night role in One Night Ultimate Werewolf Daybreak.

## Ability

The Curator, when they wake up, places an Artifact Token on any player's card that doesn't have one, including their own. There are 6 artifact tokens.

**Note:** Role changing Artifacts overwrite Cards and Marks

* *The Claw of the Werewolf*: turns someone into a werewolf
* *The Cudgel of the Tanner*: turns someone into a Tanner
* *The Brand of the Villager*: turns someone into a villager
* *The Mask of Muting*: makes it so that someone cannot talk
* *The Shroud of Shame*, which makes someone face away from other players. Can talk and attempt to vote
* *The Void of Nothingness*, does nothing

In the Bonus Roles expansion, there are six new tokens

* *Bow of the Hunter*: turns a player into a Hunter
* *Sword of the Bodyguard*: turns a player into a Bodyguard
* *Cloak of the Prince*: turns a player into a Prince
* *Mist of the Vampire*: turns a player into a Vampire
* *Dagger of the Traitor*: turns a player into a Traitor who wants to kill someone on their team
* *Alien Artifact*: turns a player into an Alien

## Strategy

* The Curator has no secret information because the player with an Artifact Token is revealed to all
	+ It plays similar to the Villager, but the Werewolves will be aware that the Curator is in play.
* If you receive an Artifact Token from a Curator (or you are the Curator and give it to yourself) and it is the Claw of the Werewolf, or a Cudgel of the Tanner, you should lie about the Artifact you received, preferably the Mask of Muting or Shroud of Shame, as they require a large act to pull off
	+ If you have the Bonus Roles expansions, claim to be a Hunter, Price, or Bodyguard and only the Mask of Muting or Shroud of Shame every once in a while since they are less likely for you to receive them
	+ You also should name the full name of the Artifact instead of saying just Villager, Shame, Prince so it sounds more legitimate
* Werewolves should, if possible, avoid framing the player with the Artifact Token as they are likely either a new Werewolf or a Tanner
	+ With the Bonus Tokens, the Cloak of the Prince and Bow of the Hunter can also be troublesome
* A Werewolf who gained the Brand of the Villager can out their fellow Werewolves
	+ A Werewolf who didn't can frame Villagers in this way.
	+ Anyone who gained the Cudgel of the Tanner can use either strategy, in the hope that it makes them look suspicious

## Role Selection

* The Curator can be somewhat of a wildcard, as it creates a player who can never be verified by anyone else. Players will just have the Artifact player's words and actions to go by.
	+ Because of this, the Curator is recommended in bigger groups, where it can cause a little chaos without making the game feel like it's up to a coin toss.
* Make sure every player knows what every artifact does beforehand
	+ Only include the Artifacts for the villain teams that are actually in the game.
	+ The other Bonus Artifacts are recomended for advanced players. Not because they are significantly more complex than the other artifacts, but because it can be hard to track a large number of artifacts for new players.