recursal/Fanatic-Fandom huggingface dataset:
RBS Emergency Services

The RBS has emergency services like any good society, which includes the three standards that most have, dealing with crime, health, and hazards.

* RBS Security
* RBS Medical
* RBS Maintenance

## Costs and Effectiveness

RBS Emergency Services do their best to look after such a large space ship, but are arguably useless at times due to the sheer size and population of the RBS.

Deck 3 experiences the best effectiveness, while Deck 1 experiences the least effectiveness. Administration claims this is due to the size differences in the decks, and they try to have an equal amount of coverage for each, so there's little to be done about it. Many suspect however, that this is actually due to classism.

Any entity can pay a regular fee to Emergency Services for more effective support, special priority call channels, and more.

## Drones

The RBS has a millions of robot drones, designed to automatically look after the RBS. They're cheaper than hiring entity staff, since they only have VI and therefore not actual entities that demand pay.

Each Emergency Service has Drones built specifically for the tasks that service covers, but they're all based off the same design. Every drone is capable of flight as well as walking along any surface regardless of the angle. They're all equipped with the tools they need to fulfill their purposes.

Drones resemble boxes, with six legs, three on either side of the chassis that fold up when in flight mode. Depending on their department they will have different colouration and components, but the tools are usually retractable into the chassis.

The drones can get around via maintenance tunnels and special drone chutes that can be found everywhere on the RBS. Drone Chutes are not accessible by entities but maintenance tunnels are.
RBS Environment and Atmospheric Conditions

RBS Environment and Atmosphere conditions
The RBS has Environment conditions carefully controlled for most of the station, and is designed to be ‘mild’ and suitable to as many species as it can. The gravity is 8.5 m/s² and temperature set to 293.15 kelvin.
The main Environment regulation systems are located in the Shaft of the RBS, however there are various Zones inside the Torus that sell Commercially Tailored Environments, for those not supported by the default atmosphere.

## Air

Air
Majority of the station is supplied with a mixture of gasses that will support MOST organic life on the station. The odd mixture is not tailored to any single species and is widely agreed upon to ‘taste weird.’
For all species that are not supported by the station atmosphere, breathing apparatuses and portable gas tanks are supplied at RBS Atmospherics Zones and Commercially Tailored Environment Zones, and the tanks can be refilled at various Terminals and Zones throughout the station.
Biosim areas on Deck 3 generate their own mixture for the environment they are attempting to simulate.

## Commercially Tailored Environments

Commercially Tailored Environments
Privately owned Zones can be supplied with a specific gas mixture, a certain gravity setting, and a regulated temperature(if temperature is not already included in gas mixture) all for a fee, provided the zone is enclosed.
Private Businesses

While RBS is owned by the Administration Board, they allow privately owned businesses to operate on the Ship, while following RBS law and regulations of course, including business tax.

## Examples of Private Businesses

### Galactic Vice Inc. (GalVi)

A wide reaching company that makes and distributes adult entertainment material, including holomags, recorded pornography, statnet subscription services, as well as live performances, licensed prostitution, escort services, and personalized biorganic or synthetic live-in companions.
Owns Deep Six Nine.

### Polsky Pharmaceuticals (Polsky Rx)

A company specializing in manufacturing medical drugs and bioengineering materials.
Cadance Bennett

The Administration Auditor Bitch.

Well known for upsetting a lot of important entities, shooting entities to save time, and hating just about everything ever.

## Appearance

Purple hair, blue eyes, pale skin. Fit, roughly 30-40 years in age. Often very well dressed in her Auditor uniform, wearing HUD shades and carrying a big Downsizer gun.

## Personality

Huge, bitch.

She's always cross, speaks very firmly like everything she says is certified fact, extremely intimidating, and all her co-workers believe she is incapable of smiling.

Despite popular belief she does like a few things. Paper work, Order, and puppies.

## History

Originally lived on space stations in Terran space, all owned by Nanotrasen. That was over a hundred years ago.
HELP

The H.E.L.P. system or HELP, is the RBS' mainframe AI. HELP manages and oversees most of the RBS, and is used for

## Personal Information

### Place of Origin

TriOptimum Corporation Department of AI Research and Development

just about everything, including basic everyday things like Terminals and Spacecraft Traffic Control, all the way up to mediating between Admin Board members and managing navigation coordinates for the RBS.

## Appearance

HELP is always represented by a display screen, holographic or using whatever is available. The display screen shows the HELP logo, along with audio and subtitles. It's never quite clear where the holographic screens or the audio come from.

There are no public images of the HELP system's physical AI Core, or witness descriptions.

## Personality

HELP comes off differently for each entity, giving a pleasant interaction according to the species it's interacting with. For Humans, it's a relatively cheerful female voice. For most species though, HELP is widely described as being very 'robotic and generic' which is likely due to HELP being a very old system.

However some entities, mostly Synthetics and Mezzodes, have commented that HELP sometimes becomes very unique like more modern AI and loses the pleasant tones.

## History

HELP was originally designed and purchased for the purpose of assisting the S.A.F.E. with mediation, and while it still does that, it's role has grown greatly beyond that.
RBS Security

RBS Security force is more than 70% Security Drones. The rest are Officers: entities of various species that are hired by the Chief of Security, AB or HELP. Effectiveness of security decreases with each deck down according to private studies.

## RBS Security Officers

RBS Sec-Officers come from many different species and often big scary ones are hired to hold weapons, while highly intelligent species are sought after for desk jobs.

## Private Security

Many private security forces exist on the RBS, usually hired by private businesses. However, RBS Security will sometimes hire private security or military groups when needed, either due to short staffing or to deal with issues while also saving face.
When private security work with RBS Security they usually have majority of the perks an RBS Sec-Officer would receive.

## Various Laws

* Reproducing offspring or Multiplying without a permit is a punishable offence.
* All entities aboard must be registered and carry identification at all times.
* Damage to station property whether it be public or private is a punishable offence.
* Injuring, damaging or ending the life/runtime/existence of any visitor, resident or RBS Crew is a punishable offence.
* Contraband will be confiscated with a warning. The creation, smuggling, distribution and sale of contraband is a punishable offence.
* Boarding the station without proper authorisation regardless of method used to board.
* Private weapons/self defence items are permitted but must be examined by customs upon entering the RBS. Weapons/items that are deemed to be a threat to the station or large areas of the station will be confiscated. Customs will supply a digital certificate to state if a weapon is a valid self defence instrument.
* RBS Sec-Officers have the authority to enter private property without authorisation if they valid reason to believe there is criminal activity currently ongoing within the private property. Private property includes any zone or spacecraft.
	+ RBS Sec-Officers can also acquire a warrant via the HELP system or through internal RBS Security channels.

This page is unfinished and currently being worked on. Any information found may be incorrect and subject to change. Come back later.
**Reason:** {{{1}}}
Terminal

A terminal is a physical or holographic interface allowing the user to interact with a digital system.

There are many public terminals on the RBS, installed by the Administration Board for convinience.

## RBS Terminals

RBS Terminals are often permanent structures built into the deck flooring, and usually have 4 or 8 interfaces built into the sides of the same structure, to allow multiple entities to use the terminal at once.

Each interace includes a holographic screen which is used for both input and displaying information. The interface also usually includes various built in equipment to perform tasks such as print Credit Chits, charge portable devices, perform basic medical checks and so on.

Entities use these terminals for many things on a daily basis, such as checking credit account details, viewing maps, checking transport timetables, communicating with others, etc.

RBS Terminals are of course, part of the RBS Network and can therefor potentially connect to any other networked device or system.

These machines may differ in their functions and interfaces depending on where they are installed, but will very rarely have features removed based on their location.

Example: RBS Terminals outside of a DeckRail station have their default menu configured to make it easy and fast for entities to get information about DeckRail, such as timetables and ticket purchases. These terminals can still be used for all the regular functions of any other RBS terminal.

## Private Terminals

A private terminal is either an entities personal terminal in their home or any terminal used in a private business, even if that terminal can be used publically by any entity.

Private terminals seldom have the range of functions and features of an RBS terminal, but may also include things that RBS terminals do not, as private terminals in private businesses are built for specific purposes. They also usually don't come with multiple interfaces.

These terminals may also be require secure logins to use them at all.
Kobold Princess

* Current
* Old

A naive kobold with a sense of curiosity that often gets her into trouble. She wants to learn more about human culture.

## Physical Traits

### Species

Kobold

A short reptilian princess, **Kobold Princess** ()is the first princess you encounter in game. Really cute, really short, and really busty.

## Quests

### A Kobold's Best Friend

Requires 3 Love stat. Becomes available after interacting with her during a rainy night.

* This quest is given when talking to her during camp when she has a love stat of 3. The gem is in her chambers within Kobold Fortress.

## Scenes

* CG Camp Scene
* CG Plug Scene
* Anal (Doggy Style)
* Anal (Reverse Cowgirl)
* Vaginal (Missionary)
* Titfuck (Nipple-Fuck)
* Vaginal (Doggy Style) {Gemstone Plug}
* Gaping (Gemstone Plug)
* Eating-Out (Succubus)
* Mutual Masturbation (Prince)

## Campfire Events

She shares a Camp Scene with Cat Princess

She shares a Camp Scene with Slime Princess

## Sprites

### Costumes

* Green Top
* White Top
* Hidden Scales (sold by Lizz in the Slums, for 5000 Swirlies)
* Lusty Koboldian Maid (Obtained from The Milky Way quest/or from Amy)
* Christmas Bikini (only obtainable by cheat code)
* Kobold Bunnygirl (possible reward from doing the quest My Dear Love)
* Zulu Vest (Only Obtained by the beach scavenger hunt)
* Hen Hunter: given by R-005TY at the Forge in KoboldP's route, in exchange for a Sacred Candle. +25% to all stats. Looks the exact same as Green Top.
* Gemstone Lizard

"Green Top", Default"White Top"Maid DressBunnysuitSwimsuitPrisoner"Hidden Scales", tbnBattlesuitCourtesan
### Official Artworks

Kobold Princess in "Beach Time" artwork.

 Northern Reign
 Major Reignless Princess
Imhoutep

**Imhoutep** is a major and recurring character in the series "*Papyrus*". He is an official Royal Architect, in favor of Pharaoh Merenre.

## History

Imhoutep was at first a scribe on the market streets, but that did not stop him from making friends with Papyrus and his friends, and accompanying him in many of his adventures. He is later seen outside of the palace. Imhoutep’s most noticeable characteristic is his inability to walk properly, as he is always seen with a crutch wherever he goes.

His name is played about in The Metamorphosis of Imhotep where Papyrus and Tiya reference the name to Imhotep, a famous architect who lived many centuries prior. The only difference being their names spelled and pronounced differently.

## Personality

Imhoutep is shown to be intelligent and innovative throughout the series, noted for being a genius by and among his friends. With architectural skill, whenever there he has work, he never hesitates to finish. But there was a time where he gets carried away with his work to the point where he believed his friends were no longer needed, upsetting mostly Papyrus and Théti. Much to his influence, Imhoutep looks up to Imhotep and admires the great things he has accomplished. This most likely inspired him to become an architect, hoping to be as great as him one day.

Despite his physical injury (foot injury, because of which he constantly has to walk with a crutch), Imhoutep never loses courage and presence of mind, and is always ready to help. For the services rendered to Egypt, Pharaoh Merenre took him under his protection and allowed him to study with the court scholars. Later, Imhoutep was able to realize his cherished dream, becoming the chief architect of the pharaoh. He was in charge of the construction of the new temple of Amon in Karnak, supervised the reconstruction of the Great Sphinx.

In the second season, Imhoutep supervised the construction of the Temple of Horus, thanks to the intrigues of the servants of Seth it almost became a shrine of the lord of the desert (the situation was saved only by the so-called "golden number" of the god Thoth).

## Trivia

* In the original comic book version, he had only one leg and his named was spelled as "Imhotep" instead.

## Appearances

(1x4) The Vengeance of Ramses
(1x7)The Black Sun of Seth
(1x8) The Metamorphosis of Imhotep
(1x14) The Return of the Red Sphinx
(1x22) The Hieroglyph Child
(2x8) Four Chapels of Tutankhamun
(2x14) Seven Knots of Horus
Location Database

List of notable locations on the RBS, including official RBS locations and player made locations.
When you add a location please make sure your entry is consistent with other entries

## Zones

### Deep Six Nine

**Player Owned:** Sali

**Address:** D2-S12-Z0069

A popular nightclub on the Station. Also a licenced brothel.
Three floors tall, the main floor is the bar and show stages where women and men of various species perform for the entertainment of the patrons. The basement is a dance floor with a robotic DJ and the top floor consists of a series of private rooms that can be rented out (along with many of the employees). The rooms are soundproofed, tinted and fitted with various amenities to make the guests’ stay a pleasurable one.
The bars are generally well stocked and offer a wide variety of strange cocktails and mixed drinks, though lower quality liquor and beer is available upon request. An ID is required for entrance but the validity of it is rarely assessed.

### The Rusty Bucket

**Player Owned:** None

**Address:** D1-S04-Z7403

A bar which caters mostly to synths and mezzodes. Low class and barely legal. Looks like a tin shack from the outside. Serves big strong drinks capable of corroding metal quickly.
The bartender is an old model synthetic with multiple arms and no lower half. He is built into the bar and moves about on a rail. He has multiple illegal modifications including a built in shotgun with EMP slugs, and a mustache.

### Ivory Wares

**Player Owned:** Winter

**Address**: D1-S06-Z9384

Ivory makes and sells weapons here, usually large ship armaments. It doesn't look like a proper building on the zone, just a shack made of scrap.

## Districts

### S04 Fashion District

**Address**: D2-S04

A district dedicated to apparel stores. In the middle is a big plaza, usually full of entities showing off their latest buys to eachother. The plaza has a very large holographic display which cycles through different models displaying different outfits.

### S06 Artisan District

**Address:** D1-S06

A district with many workshops catering to various hardware needs, such as repairs, construction and even design. Robotics parts, Ship components, home appliances, etc.

### S01 NLR Hawker District

**Address:** D2-S01

The largest and arguably the best place on the RBS to have a wide variety of meals to choose from from thousands of cultures. The district was given an NLR (No Licence Requirement) ordinance in an attempt to round up all the illegal street vendors into one area so they could be watched more easily and save RBS security a lot of effort. The district is of course well known for it's portable eateries but it does contain various permanent establishments offering food and drink.
Isis

Isis is the goddess of life and magic. She is the sister and wife of Osiris, and the mother of Horus.

## Appearances

(1x14) The Return of the Red Sphinx
(1x19) The Revenge of Amon
(1x25) The Mirror of Nebou
(2x2) Mika the Sorceress (episode)
(2x8) Four Chapels of Tutankhamun
(2x15) Renunciation of Papyrus
(2x18) Neferure (episode)
(2x20) Princess Tiya
(2x21) Princess Star
Hailee Hawking

The Secretary of Intake. Not the best sounding title but one Hawking is proud of.

## Appearance

Hailee Hawking, like her sister Cadance Bennett, is considered to be 'well bred', sharing the Bennett family bloodline. She has purple hair, and blue eyes, and pale skin.

She's a bit on the skinny side, and a little shorter than average, but pretty good looking.

Her hair is cut short, and is kind of spunky. Truth be told, she doesn't look after it and it just naturally seems to get spiky.

She's usually seen wearing her official uniform, involving a smart jacket, a smart skirt, and a peaked cap.

## Personality

Hawking is an awfully bubbly lady, always seeming to smile and speak with nothing but politeness. Everyone she meets, she tries to make friends with if she has time.

Secretly, she's quite the xenophile, taking extreme interest in other species to the point where it's actually gotten her killed on occassion. Thankfully, she has cloning insurance.

Despite her smiling, sunny side up view of everything, she is fully capable of being angry, and when pushed has been known to rival her sister for ferocity.

## Secretary of Intake

Hawking's job is simple in it's description. Oversee and manage all intake on the RBS. This includes all cargo, spacecrafts, entities, and absolutely anything that is brought on board.

This turns out to be an extremly complex job to do. Hawking is essentially in charge of all the docks on the RBS, and while she doesn't personally manage all of them, she's still responsible for anything that goes horribly wrong.

However, the job does come with great perks, and allows her to meet new people all the time. While she does her job excellently most of the time, she has been known to let questionable entities on board.

## History

Hawking was born on a space station owned by the Nanotrasen company and spent her early life there, until she moved to earth, and got married to an agricultural engineer. She became an assistant to her husband, and insisted on calling herself a farmer although the title was defunct given the day and age.

Later, they divorced, and she moved back to living her life on space stations at the behest of her sister, who insisted she had the makings of a good administration officer by blood. While Hawking did her job well, she didn't enjoy it and missed earth greatly.

After Nanotrasen crumbled, Hawking moved to RBS along with her sister who used their father's influence to obtain them both very lucrative occupations on board.

While Hawking still misses earth somewhat, she's quite happy where she is now.
Kioko

Kioko is an unusual synthetic, of an unknown model. Cute and incredibly strong.

## Appearance

Kioko appears to be a humanoid female synthetic, reasonably realistic as a 20 year old human except for the two large mechanical  on the side of her head that serve many purposes, including radar tracking and emergency energy stores. They also move like cat ears to reflect her mood.

She has pink hair and brown eyes.

## Personality

Kioko's outlook is extraordinarily positive and cheerful, which can sometimes be a source of great annoyance to the others. Her bubbling personality and boundless energy are what made her notorious across the universe, and a target for many bounty hunters and treasure hunters. Additionally, she has a tennancy to be quite unintentionally destructive.

However, Kioko always means well and would never turn her back on a friend. She is fiercely loyal even to those who have attempted to kidnap her or kill her.

## History

Kioko was created in a distant galaxy as a prototype of a new series of Gamoid that was able to mimic humanoids in most every way. She was dropped on her head during one of her shiping processes and as a result, she has emotions and feelings.

She has several bounties listed on her head.
Avadorian

*"From a distant corner of the Milky Way, the Avadorians are a frank, elvish people.  Extremely tall and lithe, they tend to have light constitutions and a bit more sensitive to gravity than some of the other races.  However, despite their physical shortcomings, they value education and culture, and while their speech may sound stilted and halting to untrained ears, rest assured it is quite beautiful to those that can properly appreciate it.  Basically, they’re kind of snobs, but smart ones, and useful.  They tend to end up in specialized positions that don’t require a lot of labor, but do require a lot of studying.  Expect them to be know-it-alls.  Even if they aren’t, they’d want you to think so."*

~ *"A Layman's Guide to the Stars", Ch 41: Near-Humans and Far Humans*
Tryphena

An abomination, according to some. She is one in a long line of xenomorph/human genetic hybrids. Her line is specifically geared towards entertainment, and she is designed and trained in order to be as physically alluring as possible She works at Deep Six Nine as a pole-dancer and paid “adult” entertainer, as well as manages the dancers there.

She seems to have connections to the boss, aside from being an employee, but since few have ever actually met the owner of the establishment, it’s hard to say..

### Appearance

Tryphena is a tall creature, surprisingly dense and heavy yet extremely quick and agile like her pure counterparts. She has an exterior that is a very dark raven purple composed of a thick yet flexible, almost rubberlike exoskeleton somewhere between a standard xenomorphs' hard, plated exterior and human flesh. It is glossy and reflects light, making her easy to spot but hard to discern against complex patterns or lighting sources.

She has a humanoid form, with an extremely shaped hourglass figure tailored by her breeders in prior generations to be alluring to clients. She is exceptionally well endowed and fully figured, being rather proud of it. She possesses the standard xenomorph tail, though with less segmentation, and a tailblade that has an extra, fleshy sheathe over most of it. Her head is fairly standard for xenomorphs, with no optical sensors (rather having heat and motion) and a long backwards extension (if a bit more resembling a Queen's than a standard Drone's) with the exception of a set of fleshy lips covering her outer mouth's teeth. Her inner jaw possesses a similar component and is much larger than typical, lacking a notable extending action and remaining situated mostly within the external jaw.

Despite her origin, she is famous for her beauty and playfulness. Whenever in public or not working, she's usually dressed in a fullbody jumpsuit that covers her from neck to foot (save her tail) or one of a few custom tailored outfits.

### Personality

Perky and generally affectionate, Tryphena is fairly amiable to most. She's willing to entertain most anyone capable of carnal pleasures and is generally quite talkative when sex isn't involved. Though in performance she acts much like a standard xenomorph, when associating with others she tends to take on more human gestures and actions. Her youthful demeanor and focus on her status as an adult entertainer seems to hide a more ambitious, intellectual nature, however.

### Origin

*Record currently unavailable. Please refer to Log-X-21467-B for more information.*
Ivory

Ivory Facet-3Q3V Cut-8TI or more commonly, Ivory, is a Gem.

Ivory is a very uncommon material for Gems, and are exclusively for designing, creating and maintaining weapons and transportation on Homeworld or Homeworld Colonies.

## Appearance

Short and humanoid, looks like a 14 year old girl.

Has ivory white hair with slightly darker skin. Yellowish eyes. Her hair is long, and goes down to her shins, shaped strangely like large tusks.

She always wears a set of brown denim overalls, short leggings. Her outfit is accomponied by a a full tool belt, and welding goggles that are worn like a hair band.

Her gemstone is located just above her tailbone.

## Personality

Arrogant, and rather simple despite her intelligence. Very naive when it comes to a lot of things that have nothing to do with machines. She's kind of childlike at times, despite her age, and is highly curious without displaying much in the way of manners or inhibitions.

## History

Originally grown on Earth to develop weapons for the Colony. After Homeworld plans did not succeed, she was abandoned and lost without command. She decided to continue doing what she was made for, and left the planet, eventually finding the RBS which was full of entities that want her to make things. Has done surprisingly large amount of work for RBS Security.
Beastkin

This page is either, incomplete, has inaccurate/inappropriate information, or just needs tidying up. Any information found is subject to change. Please edit the page. Consult page changelog for why this notice was put here.
**Reason:** Needs more content, examples of various space furries

Humanoids with mammalian animal features. Technically not a single species but multiple subspecies.

## Physiology

All Beastkin are humanoid, but have features one might find on animals such as dogs, rabbits, deer and just about any other non-sapient mammalian animal.

They only live to about 50 years of age.

The different subspecies are capable of breeding with one another, however the offspring only retain the species of the mother.
Guards of Ahmès

Also known as Amenmesse guards, are recurring characters who are featured in some episodes Ahmès appears. In character, they are ruthless, mischievous, derisive, and show little to no compassion for others in general. The only authority they subject to is Ahmès, as they serve as companions and back him up in any given situation. Accordingly, the Amenmesse guards also seem to be indicators to the characters of Ahmès's presence or involvement.
Magic and Religion

Magic refers to odd phenomena that has not been thoroughly explained via proper scientific analysis and research.

This includes: abilities or techniques that allow the user to maniuplate reality, items that posess magical energies, or species with innate magical energies.

Magic is hard to identify and classify but many forms of it give off energy that cannot be explained or analyzed prooperly.

## Examples of Magic

### The Force

An unseen ‘energy’ that allows for practitioners of the craft to perform great feats, manipulate physics and provide clairvoyance, among other things. Practitioners are often referred to as Jedi or Sith. While The Force is not worshipped it is treated as both a religion and magic on the RBS.

### Equestrian Magic

Entities from Equestria seem to have innate magic within their bodies, and some are capable of manipulating reality if they possess a certain skull mutation.
Sunu

**Sunu** was a village that was deserted by its inhabitants. Prior to the isolation, it suffered a famine and drought, and was soon set ablaze to the ground under Pharaoh Merenre‘s command, as a response to their rebellion against him (advised by Aker), back when he was young.

It first made its appearance in Renunciation of Papyrus in Papyrus’s dream when he was little. However, this mission to find his parents in the episode was a set up to lure him into a trap, increasing the possibility that he could not have lived in the village, or what truly became of his parents.
Jazz

### Full Name

(Full name is not translatable into text and mostly involves a series of specific colourful flashes to the tune of Beyond the Sea)

## Personal Information

### Language

Bioluminescence communication (Translator equipped)

### Place of Origin

Stik 3

A pink Kermasmedusae who just wants to live freely.
A young adult in terms of her species.

## Appearance

A somewhat short Kermasma with a pink 'skin', although short means 6ft for her species and age.

She has her photoreceptors forming two traditional eyes on her 'head' along with her 'hair tentacles' usually tied back into a ponytail.

She enjoys human clothing for some reason, often dressing quite smartly but sometimes with pop-culture clothing when doing so privately.

## Personality

At times she can seem quite full of herself, and even very professional, though the truth of the matter is she's an easily amused child at heart.

She's quite curious as is common for her species, and spend a lot of time reading whatever she can find off the network.
Novia

The main thing you need to know about Novia is that she is possessed. Like seriously, there is a ghost in there with her. Novia is the host, and the original owner of the body. Her passenger, who simply goes by 'Wraith', is her troublesome passenger. Think of them as room mates, only the room is made of flesh and wears a dress.

## Appearance

Novia is super pasty white. Seriously, she looks like she's never seen the sun and is only like a shade or two away from being albino. Her hair is long and white, reaching halfway down her back and tends to vary between being well kept to being completely frazzled quite often. Her form is scrawny, she is not your kinda girl if you're after curves. She seems to play all this up a little bit by wearing predominantly white clothes, normally simple dresses. Her most interesting feature though is her eyes which are a brilliant shade of blue, and which sometimes glow with pale light! The glow is often accompanied by a big, mischievous, wicked smirk.

## Personality

There are two personalities here! Novia herself seems rather proper in her mannerisms. She's polite, straight forward and respectful. Wraith can take control of the body however, and when it's her turn there is a dramatic change in personality. Huge troublemaker, rude, loves to frighten people and is often easy to pick as the one in control by the big grin she often has.

## History

Novia was born to rather wealthy parents, who unfortunately passed away in an accident when she was rather young. While growing up in an orphanage after the incident, Novia became interested in the supernatural as kids often are and consulted with a rather spooky looking medium/gypsy/witch who promised to teach her how to communicate with the other side. Unfortunately this person was the real deal and Novia, being the young girl she was, decided to try some things without supervision. Witnesses in the orphanage tell of a loud crack like thunder and a brilliant white light shining through the cracked roof from the attic in which Novia had been working. Novia awoke in hospital several days later, but the voice that roused her was not one she heard with her ears...

How she ended up on a space ship is anyone's guess, but she does at least seem to be fully registered.
Happy Family Reunion

See Amelie for instructions on starting the quest.

Description: A renowned Paladin has gone missing after putting in a request for the Guild to help him find his daughter. This quest has turned into a double search party. Investigate his house in the Human Reign and then go find him and his daughter.

* Travel to Human Princess Town.
* Go upstairs and investigate the paladin's belongings.
* Travel to Mimic's Crypt.
* Defeat enemies and enter the room with the helmet on the floor.
* Travel to Chapel and speak with the nun.
* (In case you do not recognize the mission, try to go at night but change the knight for the princess kobol and then interact with the nun)
* Find and speak to Amelie.
* Report to the guild.
Trade Vessel RBS Wikia

## About Trade Vessel RBS

Trade Vessel RBS is a role-playing community focused on a futuristic sci-fi setting designed to allow a wide variety of characters and scenarios.

Roleplay is done in a live chatroom on Discord.

The RBS is a gigantic space ship, which is honestly more of a mobile space station, and is filled to the brim with aliens of thousands of different species all trying to make a living.

Remember, in space, people *can* hear you scream, but no one's going to help you since they're not being paid to do so.

## How to Join and Participate

To get on the server, it's as easy as clicking this link!

You will need to register an e-mail with Discord to *talk* on the server. (You can actually join to just look, without registering. Registration is free of course, they barely send e-mails and you don't even really need to think of a unique username. Think Steam names. You don't need to download the app either, it will work just fine from your internet browser.)

In order to participate in RP, the only thing you need besides the above, is to have a character page, and if necessary, a species page, both on this wiki.

(Also no you don't have to read the whole wiki it's just there for reference)

## Quick Indexes

Information you need as a player. You absolutely should read all of this.
* Rules
* How to contribute to the wiki *(Includes help on saving/loading issues with editor)*
* Discord Server Information
* **Database Database**
	+ Character Database
	+ Species Database
	+ Location Database
	+ Spacecraft Database
* RBS Specific Templates
Things your characters might need to know.
You probably don't need to read all of this, just use it for reference as needed.
* The RBS
	+ History of the RBS
	+ RBS Environment and Atmospheric Conditions
	+ Dark Segment
* Administration Board
* RBS Emergency Services
	+ RBS Security
	+ RBS Maintenance
	+ RBS Medical
* Identification and Registration
* Time Keeping
* Interspecies Communications
* Currency
* Internal Transporation
* Private Businesses
* Terminal
* Magic and Religion
* Lexicon

This page is unfinished and currently being worked on. Any information found may be incorrect and subject to change. Come back later.
**Reason:** {{{1}}}
Demi-Human

This page is going to be removed from the wiki! It'll be here for a short while, in case there's anything that needs to be copied off it, and to verify that it should be deleted. Any information on the page may be incorrect.
**Reason:** {{{1}}}

"Humans seem to have the strange want to fornicate with each and every race they meet across the galaxy, and because of that, many demi-human races have appeared. The most pronounced among these however are Golbinoids who stand at around four feet tall with green skin and a short temper, who happened to pick up their ancestors unique talent for fornicating, and have since been multiplying like space rabbits, but we'll cover actual space rabbits in a later chapter."

~ *"A Layman's Guide to the Stars" Chapter 7: Demi-Humans, Like Humans, but Demi.*
S'kytri

This page is either, incomplete, has inaccurate/inappropriate information, or just needs tidying up. Any information found is subject to change. Please edit the page. Consult page changelog for why this notice was put here.
**Reason:** Razorbreeze needs to work on this

S'kytri are thin, muscular physiques and handsome, sharp features. Feathered wings grow from their shoulder blades. Though physically strong, they have hallow bones and which makes them lighter than at first glance.

## Physiology

S'kytri are large, humanoid creatures who average around 1.9 to 2.6 meters tall for the males and 1.7 to 2.3 meters tall for the females.  They are similar to humans save for their bird-like wings that protrude from their backs.  Their skin color can range from pale blue to a a light pink and eye colors range between blue, green, red, silver, hazel or brown.  The S'kytri share a similar lifespan and mostly similar traits to humans, save for their hallow bones which make them much lighter than their homo sapien counterparts.  A S'kytri's flying speed can go up to 50 Kilometers an Hour without difficulty.

## Origin and Etymology

It is unclear how the S'kytri came to be, since they were once thought extinct long ago after their home planet had been mined hollow and destroyed.  However, the most solid piece of evidence is a required evolution of a similar species of humans that allowed them to grow wings and hollow out their bones to survive.  As for their name, legend says the S'kytri got their name due to the ancient rite of passage, where a S'kytri would fly through the air with it's parents, moving through the sky as one of three.

## Homeworld and Environment

The S'kytri home planet, Te'r, had long been destroyed due to the rare metals and minerals the planet held.  But many believe that the planet was populated by mountains and plains, which would allow the S'kytri plenty of freedom and air to adapt and evolve.

## Society and Social Behaviour

S'kytri unintentionally have a very prideful and trustworthy social structure and treat any other species as if they were a good friend.  It is rare for one of them to lie, cheat or steal from anyone without a logical reason and the species often believe that one should treat others the way one wishes to be treated, making them slightly obsessive to do what is right.  However, should they be lied to or cheated, S'kytri will cut all connections with the individual and outcast them from their social circle.
Blacklight

* Disposed Space Captain
* Tall and thick.
* Easily well into the six foot tall range, but she can compress herself down.
* K cup sized breasts
* Known to be loud and boisterus
* She's able to control and shift her form thanks to her irridation while flying through space untethered

## Appearance

<Insert character appearance, and anything else that's immediately apparent via conventional senses, including smell if appropriate>

## Personality

<Insert character personality. It's useful to know what characters will or will not get along>

## History

<History of the character, where they came from, what they have done, friends they've made, so on>
Flight

Flight is an overworld ability possessed by a character. If the party's active member possesses flight, the player can hold down CTRL in the overworld to fly, and release CTRL to land. Flying allows the party to move over otherwise impassable terrain such as mountains or water bodies.

While flying, a flight meter is also shown at the top of the screen, and it decreases the further away the party flies from the initial spot where it took off. Once the flight meter is depleted, the party is forced to land.

If the party lands on impassable terrain, they are teleported back to where they started.

A character with flight can be obtained in the following ways:

* Acquiring the Cucco Wings from the Tinkerer allows the Knight to fly.
* Fairies, Dragons and Birds can fly. (Moths cannot.)
* Any succubus or succubized princess can fly, but only at night.
* Slime Princess in her bubble form can fly. (See her page for how to acquire her bubble form.)

Some locations such as Wyvern Peak and most of the Kingdom Above are primarily accessible through flight. Flying also provides convenience in travelling between the North and South regions of the World, by flying over the mountains and bypassing Mouse Clocktown.
Viscera

A little humanoid girl who looks very sick, and very poor. That's because she's been dead for millenia.

She's undead of course, and classified as Raised/Mutant.

## Appearance

Very small, and young in appearance. Black hair which goes down to her hips, very messy, but more or less straight and wirey. She's usually wearing clothes that look so old and tattered they might fall apart.

Every part of her body looks sickly, frail, and has an awful lot of stitching on it. She has no eyes at all, just empty eye sockets, and her teeth are extremely sharp.

She smells, pretty bad, as most undead do.

## Personality

Viscera acts like an excitable young girl, as she has since the day she died. She's curious and usually pretty friendly, and up for fun. She doesn't like rich people, or things she doesn't understand. She tends to dismiss matters if she can't have it on her own terms and in ways she understands.

## History

Viscera died at a young age, and has been happy ever since. Not having to care much about things such as food or sickness changed her outlook on life greatly.

She was born in a very poor and primitive village well before many species had developed anything one could call 'advanced', daughter to a farmer. Sadly she was born during a very miserable era, one that lasted nearly a hundered years.

This made her child hood, also rather miserable, and worse when she was kidnapped by a cult lead by a rather skilled necromancer. The necromancer had of course planned to make an army of undead, to overthrow the monarch and royal family. His plans were violent and cruel, if somewhat noble originally, as the reason was not for power but for change in the kingdom, many blaming the problems society faced on poor treatment from their cruel king. It was suspected the reason for kidnapping villagers was out of desperation and corruption from magic.

Many pevious experiments were performed and many of them failures, and so this time they planned on performing certain rituals on living people before ending their lives, rather than digging up corpses and working on those.

Viscera suffered through many horrible rituals and experiments, and was eventually killed.

Little record of the following events exist, as all the journals on the matter, end there. The remaining pages are decorated with blood.
The Forgotten Sarcophagus

**The Forgotten Sarcophagus** (French titled *Le sarcophage oublié*) is the seventeenth episode of the animated series.

## Summary

Pharaoh Merenre is awaiting the visit of the Hittite King Hattusil to negotiate a lasting peace. On the advice of the wise Ratoufer, Papyrus and Théti must get the harp of the goddess Hathor, whose music has an amazing ability to bring peace to hearts. But the servants of Seth are already on their way to the gardens of Hathor.
Goblin

This page is either, incomplete, has inaccurate/inappropriate information, or just needs tidying up. Any information found is subject to change. Please edit the page. Consult page changelog for why this notice was put here.
**Reason:** Filler text still exists

<Fillertext! Delete all filler text when editing You can remove/change/add sections as you feel is appropriate. These are only guidelines/reccomendations.>

"Goblins, a race that would have been wiped out if not for their sheer tenacity, has now raced the space age, and in numbers. The race consist of short, bipedal creatures who come in a myriad of colors, and in general, just myriads. They have reproduction down to, well, clockwork. Often cited as evolutions best breeders, if not for the inherent dangers of their homeworld, goblins would have died off from overpopulation a millenia ago. But now, in their space age, they thrive, and for each ship that doesn't happen to explode on take off, the race takes a small victory in being able to survive as a species."

## Physiology

Goblins typically stand around three to four feet tall, with a large head for their body types. As a multiple breed race, they typically vary in personal looks, aside from their pointed ears, coming in all manners of colors and amount of fur or hair they have. The most common race being the 'Greenskin' goblin, which has typically bald males, with females having full heads of hair and human like breasts. Being a cousin of the homosapien, the goblinkin breath oxygen and are omnivores, with a similar internal set up. (Heart, lungs, etc.) They are sentient, if not a bit reckless in that extent, and as such, there's little actual research into how long their natural lifespan is. .

## Origin and Etymology

<insert how the species devloped/evolved, and where their name comes from>

## Homeworld and Environment

<planet the species come from, what kind of living conditions they like to live in>

## Society and Social Behaviour

<insert what the species society is like and how they interact with eachothers and other species. Can also insert political information.>

## Subspecies/Subcultures

Underdark Goblins, also known as Grey Goblins bear a resemblance nearly the same as their green counterparts, but have an origin of evolving in the undercities of common goblin worlds. One for one, they tend to have a higher intelligence than their surface cousins, but also tend to be more sour in their personalities.
Miria

Monkey paw at its best!

Last month's NPC Poll winner was "A girl trapped in a mirror"!

After evaluating many possible solutions Miria definitely clawed her place into my heart!

I can already tell she's there to stay ❤️~

~️❤ yats ot ereht s'ehs llet ydaerla nac I

!traeh ym otni ecalp reh dewalc yletinifed airiM snoitulos elbissop ynam gnitaulave retfA !"rorrim a ni deppart lrig A" saw renniw lloP CPN s'htnom tsaL

!tseb sti ta wap yeknoM
Aliya

Kitteh

## Appearance

She is rather small, child sized. She has red fur, a pink little twitchy nose, and cute little footpaws. She's a kitty! Other senses... she has a faint smell of rusty metal about her, and probably various machine lubricants and greese and stuff on occassion. Her voice is... rather young, highish pitched, sometimes squeaky when she gets excited. She tastes like hair. And grease. But don't lick the kitty.

## Personality

She is very happy and stuff! Very innocent as well, doesn't always make sensible decisions since she rarely thinks through the consequences. Right and wrong are a bit of a grey area for her...

## History

No, she is current.

Also, she ended up on the ship somehow when a thing happened. Something along the lines of a standard passenger delivery. Her parents are hard to locate and she's not very forthcoming with information about them, though it is apparent that she has developed a knack for putting things together (often in a hazardous fashion, but technically still brilliant for someone her age) and has her own little workshop on the lower levels. She will happily build you something for cheap if you provide the materials she requires, though what you get back may not perform entirely (or at all) to specifications.