recursal/Fanatic-Fandom huggingface dataset:
Hard Target Body

* Tier 2
* Tier 3
* Tier 4

Body Armor piece of the **Hard Target Set**.

**Available now until the end of Season 26 (Mar 2024).** Once a new **TDM Battle Rush** Season begins, certain blueprints are rotated back in as   Lost Bag rewards. TDM Seasons start every 3 months, with new blueprints remaining available for 6 months. Aside from TDM, Lost Bag blueprints are also obtainable in the Hernia for  Death Metals as part of a 5-week rotation, changing each Thursday.

Was previously available during Seasons 10/11 (Jan - Jun 2020).

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Hard Target Body**
	+ Blueprint may be found in   Lost Bags when in rotation.
	+ Sold in the Hernia for a week, once every 5 weeks, for  24.
		- Blueprints change each Thursday. Blueprints shown are the same for every player.
	+ Previously available during these seasons:
		- Season 10: 01/06/2020 - 03/30/2020
		- Season 11: 03/30/2020 - 06/29/2020
Jackal Y Body D

Body Armor piece of the **Jackal Y D Set**.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Jackal Y Body D**
	+ Blueprint can be obtained as a drop from Awakened Jackal Y.

## Jackal Y D's Armor

The total defensive stats for this set are: +32% Slashing resistance, and +32% Blunt resistance.
Jungle Machete E RG

* Durability
* Rage

This **Machete** is one of two Rage Series weapons, which were only sold during the Precious Metal Madness event from 4/12/2017 - 4/27/2017, as a KC purchase from Choku-Funsha. They were described as such:

* *"During this event, Chokufunsha will be selling special RAGE SERIES weapons. Performing a normal attack with these weapons will not differ from their original counterparts, but their attack strength is DRAMATICALLY increased when performing a Rage Move. However, after one Rage Move they will lose all durability and break. Figure out the best time to utilize these weapons and gain the upper hand! That, or you can just enjoy these cool-looking variations."*

They had no blueprint, could not be upgraded, and generally were outclassed by any upgraded weapon. While no longer obtainable directly, these weapons may still be dropped for other players through TDM.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

### Jungle Machete E RG

Jungle Machete E RG ★★ (Faction: War Ensemble)
 **Damage Type*** 100%  Slash

**Total Materials**
* None.

## Blueprint Locations

* **Jungle Machete E RG**
	+ There is no blueprint for this weapon.

## Mastery Levels

#### Rank 20 Bonus Summary

* **Attack Power** increased by **61%**.
* **Rage Move Power** increased by **45%**.
* **Stamina Consumption** reduced by **30%**.
* **EXP** and **Kill Coins** from Goretastic Attacks increased by **30%**.
* Combo Extension: Whirlwind Slice. This adds a fourth attack to the regular combo.
* L1/R1 Move: Cross Buster. This is a strong, long-reaching downward attack. Susceptible to counter-attacks since it's a little slow to start.
Lightning Wand

* Tier 2
* Tier 3
* Tier 4

**Thunder Rods** are weapons in Let it Die. The Blueprint drops from the Charger Hater who wields it.

Variants include the **TDM Thunder Rod**.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Lightning Wand**
	+ Drops from the Warrior/Thunder Rod Charger (A hater named "YTYM@CHARGERS") who may be found between 21-30F.
	May not always appear; Charger rotations change each Thursday.

## Mastery Levels

#### Rank 20 Bonus Summary

* **Attack Power** increased by **61%**.
* **Rage Move Power** increased by **45%**.
* **Stamina Consumption** reduced by **30%**.
* **EXP** and **Kill Coins** from Goretastic Attacks increased by **30%**.
* Range +: Lightning Range Extended.
* L1/R1 Move: Thunder Smash.
Jackal Z Body D

Body Armor piece of the **Jackal Z D Set**.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Jackal Z Body D**
	+ Blueprint can be obtained as a drop from Awakened Jackal Z.

## Jackal Z D's Armor

The total defensive stats for this set are: +32% Slashing resistance, and +32% Piercing resistance.
Jackal X Head

* Jackal v1/v2
* Jackal v2 Uncap

* v2

Head Armor piece of the **Jackal X Set**. There is a separate blueprint for a stronger version from the V3 Jackals: Jackal X Head D.

## Blueprint Locations

* **Jackal X Head**
	+ Blueprint can be obtained as a drop from Jackal X.
* **Jackal X Head R**
	+ Can be obtained by upgrading the Jackal X Head at Chokufunsha.
Jackal Y Head

* Jackal v1/v2
* Jackal v2 Uncap

* v2

Head Armor piece of the **Jackal Y Set**. There is a separate blueprint for a stronger version from the V3 Jackals: Jackal Y Head D.

## Blueprint Locations

* **Jackal Y Head**
	+ Blueprint can be obtained as a drop from Jackal Y.
* **Jackal Y Head R**
	+ Can be obtained by upgrading the Jackal Y Head at Chokufunsha.
GLIDER

* Tier 2
* Tier 3
* Tier 4

The **GLIDER** is an event-exclusive alternate **Sniper Rifle**-type weapon. It is no longer available.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **GLIDER 1**
	+ From the Killer7 collab. The event period was from 4/26/2018 – 5/24/2018.

## Notes

* Great for picking off enemies at long range but, like any firearm, the sound will attract nearby enemies.
* Particularly useful on Bone Tubers since you can usually one-shot them before they can see you and dash over.
* Contrary to its name, the rage move One-Shot Kill is not a guaranteed kill. It can be blocked but will still be a headshot.
* The bullet can go through multiple enemies if they are lined up. It is possible to kill 2-3 enemies with a single bullet aimed as a headshot.
* If fighting a high level Hater 1-on-1, use mushrooms that inflict some sort of status ailment (Sleep, Poison, Blindness, etc) to score easy headshots for critical damage or Gore-tastic finisher.

## Mastery Levels

#### Rank 20 Bonus Summary

* **Attack Power** increased by **61%**.
* **Rage Move Power** increased by **45%**.
* **Stamina Consumption** reduced by **30%**.
* **EXP** and **Kill Coins** from Goretastic Attacks increased by **30%**.
* Aim+: Scope sway and blur are reduced.
* L1/R1 Move: Sniper Smash. This is a weak melee attack that consumes durability if it hits.
Jackal Z Pants D

Leg Armor piece of the **Jackal Z D Set**.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Jackal Z Pants D**
	+ Blueprint can be obtained as a drop from Awakened Jackal Z.

## Jackal Z D's Armor

The total defensive stats for this set are: +32% Slashing resistance, and +32% Piercing resistance.
Iron Hammer EXRG

* Durability
* Rage

This **Hammer** was the only **EXRG Series** weapon, a variant of the Rage Series **Iron Hammer RG**. It was only available for a limited time from purchasing the $60 USD **Bloody Holiday Pack 2017**, though the pack contained 5 copies of them, among other items. In some countries, this pack was available from December 27th, 2017 to January 14th, 2018, but in North America and Europe, the pack was not available until January 3rd. Essentially, this meant most players had a less-than-two-week period to decide to buy a relatively expensive pack, for a weapon likely perceived as underwhelming after the original RG weapon event a few months ago. This potentially makes this the rarest weapon in the entire game.

Similar to the original RG weapons, the EXRG (aside from starting marginally stronger) was supposed to dramatically increase the power of the Rage Move - but unlike the RG's, the EXRG wouldn't break upon use. The Rage Move cost was also decreased from 3 to 2, the normal Rage cost for a Hammer. But the most striking feature of the EXRG is a staggering 20000 points of Durability, an amount that, years later, is still higher than any Uncapped or Forcemen gear. However, this went unnoticed for a long time, as the Durability was originally only written as "S" until an update changed the format later.

They still had no blueprint, could not be upgraded, and generally were outclassed by any upgraded weapon. They are no longer obtainable directly, and cannot drop through TDM.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

### Iron Hammer EXRG

Iron Hammer EXRG ★ (Faction: D.O.D. ARMS)
 **Damage Type*** 100%  Blunt

**Total Materials**
* None.

## Blueprint Locations

* **Iron Hammer EXRG**
	+ There is no blueprint for this weapon.

## Mastery Levels

#### Rank 20 Bonus Summary

* **Attack Power** increased by **61%**.
* **Rage Move Power** increased by **45%**.
* **Stamina Consumption** reduced by **30%**.
* **EXP** and **Kill Coins** from Goretastic Attacks increased by **30%**.
* Combo finisher: 10-Ton Strike. This extends the Hammer's combo with an extra strong downward strike.
* L1/R1 Move: Iron Smash. This is a powerful AoE sideswipe that leaves you open to attack for a moment afterward.
Dark Ryback Set

* Dark Ryback Mask
* Dark Ryback Body
* Dark Ryback Pants

* Tier 2
* Tier 3
* Tier 4

Head Armor piece of the ****Dark Ryback Set****.

## Blueprint Locations

* **Dark Ryback Mask**
	+ Has an obtainable Blueprint on Floors 1-10.

## Dark Ryback's Armor

The total defensive stats for this set are: -18% Slashing resistance, +10% Blunt resistance, +10% Piercing resistance, +10% Fire resistance, -10% Electric resistance, and +18% Poison resistance.

* Tier 2
* Tier 3
* Tier 4

Body Armor piece of the ****Dark Ryback Set****.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Dark Ryback Body**
	+ Has an obtainable Blueprint on Floors 1-10.

## Dark Ryback's Armor

The total defensive stats for this set are: -18% Slashing resistance, +10% Blunt resistance, +10% Piercing resistance, +10% Fire resistance, -10% Electric resistance, and +18% Poison resistance.

* Tier 2
* Tier 3
* Tier 4

Leg Armor piece of the ****Dark Ryback Set****.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Dark Ryback Pants**
	+ Has an obtainable Blueprint on Floors 1-10.

## Dark Ryback's Armor

The total defensive stats for this set are: -18% Slashing resistance, +10% Blunt resistance, +10% Piercing resistance, +10% Fire resistance, -10% Electric resistance, and +18% Poison resistance.
Iron Eagle Body RE

* Tier 2
* Tier 3
* Tier 4

Body Armor piece of the **Iron Eagle RE Set**. Purchasable for  1000000 RP from the R-Point Exchange. Stronger than the normal variant.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Iron Eagle Body RE**
	+ Purchasable for  1000000 RP from the R-Point Exchange.

## Iron Eagle RE's Armor

The total defensive stats for this set are: +18% Piercing resistance, +10% Fire resistance, and +18% Poison resistance.
M.I.L.K. Red Metal

**M.I.L.K. Red Metals** are 4-Star Faction Metals for developing and upgrading weapons and armor at Choku-Funsha.

## Locations

M.I.L.K. Red Metals drop from the M.I.L.K. Mid-Boss, **U-10**, on 32F KATSUMA, and from their Don, **Taro Gunkanyama**, on 40F FUTAGI. They may drop damaged M.I.L.K. equipment or Kill Coins instead.

Drops in Gunkanyama's Area (31-40F) from Gold Chests; found in **Trap Rooms** or from **Haters**. In the Battle To The Top area (41F+), this metal may be found in Gold Chests from the **Treasure Rooms** on dead-end floors. **Hardcore Haters** above 41F and in Tengoku may drop this from Gold Chests at a low rate. White Steel and Pale Wind have a chance to drop this metal on Hard difficulty.

Red Metals may be a reward in Tengoku up to (and including) 100F. They may be in Gold Chests (but not the Legendary Chest) on Boss Floors, or drop directly from either Treasure Tubers or the corresponding faction Mid-Boss. Gold Chests from Hardcore Haters can drop them at any floor, but at a much, much lower rate.

Can be bought for  50000 KC from Gyaku-Funsha,  125000 RE-Points from the R-Point Exchange, or with  10 (for x1) / 40 (for x5) Death Metals if appearing in the daily Hernia lineup.

Can be received as a reward from Quests, Gold / Platinum Lost Bags, or Gold Box Uncle Prime.

## Uses

For all non-Event gear, it currently takes **1206** M.I.L.K. Red Metal to complete its uses. Event gear takes an additional **176**, for a complete total of **1382**.

**NOTE:** Tier is a level of power typically based on the number of times equipment has changed forms, not the number of stars it has.
Kami-Ikedoi - 3F

Welcome to the **Kami-Ikedoi**, an area on Floor 3 of the Tower of Barbs!

Kami-Ikedoi appears during all rotations. It contains the third Stamp Terminal.

## Golden Chest

Kami-Ikedoi will always contain a Trap Room with a Golden Chest that can drop Blueprints, Kill Coins, or blue Faction Metals. This Trap Room triggers when the Golden Chest is opened, and it spawns the following enemies:

 Screamer
 Screamer
 **Spawn Pattern:*** Screamer 1 spawns when the trap is triggered.
* Screamer 2 spawns when the trap is triggered.
* Screamer 3 spawns after 20 seconds or upon the previous enemies' defeat.

## Connecting Areas

* 2F Wanoki
* 4F Manno (rotation 1 only)
* 4F Kyowa-Jima (rotation 2 only)
* 4F Kankamata (rotation 3 only)
* 4F Keiran-Jima (rotation 4a only)
* 4F Reginaka (rotation 4b only)
* 5F Hyakudori
Iron Eagle Head RE

* Tier 2
* Tier 3
* Tier 4

Head Armor piece of the **Iron Eagle RE Set**. Purchasable for  1000000 RP from the R-Point Exchange. Stronger than the normal variant.

## Blueprint Locations

* **Iron Eagle Head RE**
	+ Purchasable for  1000000 RP from the R-Point Exchange.

## Iron Eagle RE's Armor

The total defensive stats for this set are: +18% Piercing resistance, +10% Fire resistance, and +18% Poison resistance.
Hard Target Set

* Hard Target Head
* Hard Target Body
* Hard Target Pants

* Tier 2
* Tier 3
* Tier 4

Head Armor piece of the ****Hard Target Set****.

**Currently out of rotation.** Once a new **TDM Battle Rush** Season beings, certain blueprints are rotated back in as   Lost Bag rewards. TDM Seasons start every 3 months, with new blueprints remaining available for 6 months. Aside from TDM, Lost Bag blueprints are also obtainable in the Hernia for  Death Metals as part of a 5-week rotation, changing each Thursday.

Was previously available during Seasons 10/11 (Jan - Jun 2020).

## Blueprint Locations

* **Hard Target Head**
	+ Blueprint may be found in   Lost Bags when in rotation.
	+ Sold in the Hernia for a week, once every 5 weeks, for  24.
		- Blueprints change each Thursday. Blueprints shown are the same for every player.
	+ Previously available during these seasons:
		- Season 10: 01/06/2020 - 03/30/2020
		- Season 11: 03/30/2020 - 06/29/2020

* Tier 2
* Tier 3
* Tier 4

Body Armor piece of the ****Hard Target Set****.

**Available now until the end of Season 26 (Mar 2024).** Once a new **TDM Battle Rush** Season begins, certain blueprints are rotated back in as   Lost Bag rewards. TDM Seasons start every 3 months, with new blueprints remaining available for 6 months. Aside from TDM, Lost Bag blueprints are also obtainable in the Hernia for  Death Metals as part of a 5-week rotation, changing each Thursday.

Was previously available during Seasons 10/11 (Jan - Jun 2020).

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Hard Target Body**
	+ Blueprint may be found in   Lost Bags when in rotation.
	+ Sold in the Hernia for a week, once every 5 weeks, for  24.
		- Blueprints change each Thursday. Blueprints shown are the same for every player.
	+ Previously available during these seasons:
		- Season 10: 01/06/2020 - 03/30/2020
		- Season 11: 03/30/2020 - 06/29/2020

* Tier 2
* Tier 3
* Tier 4

Leg Armor piece of the ****Hard Target Set****.

**Available now until the end of Season 26 (Mar 2024).** Once a new **TDM Battle Rush** Season begins, certain blueprints are rotated back in as   Lost Bag rewards. TDM Seasons start every 3 months, with new blueprints remaining available for 6 months. Aside from TDM, Lost Bag blueprints are also obtainable in the Hernia for  Death Metals as part of a 5-week rotation, changing each Thursday.

Was previously available during Seasons 10/11 (Jan - Jun 2020).

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Hard Target Pants**
	+ Blueprint may be found in   Lost Bags when in rotation.
	+ Sold in the Hernia for a week, once every 5 weeks, for  24.
		- Blueprints change each Thursday. Blueprints shown are the same for every player.
	+ Previously available during these seasons:
		- Season 10: 01/06/2020 - 03/30/2020
		- Season 11: 03/30/2020 - 06/29/2020
Jackal Z DNA Data

**Jackal Z DNA Data** is an 8-Star Jackal Material for developing and upgrading Jackal weapons and armor at Choku-Funsha.

## Locations

Jackal Z DNA Data is a rare drop from **Awakened (V4) Jackal Z**, who may be fought in TENGOKU above 100F. See Awakened Jackals for strategy information.

Available Floors

## Uses

For all non-Event gear, it currently takes **45** Jackal Z DNA Data to complete its uses. There is no Event gear that uses this material.

**NOTE:** Tier is a level of power typically based on the number of times equipment has changed forms, not the number of stars it has.
M.I.L.K. Platinum Metal

**M.I.L.K. Platinum Metals** are 7-Star Faction Metals for developing and upgrading weapons and armor at Choku-Funsha.

## Locations

Platinum Metals only appear in Tengoku, starting at 80F. They can appear as rare Legendary Chest rewards, and can also appear as Gold Chest rewards. At 80F or above, they can drop directly from either Treasure Tubers or the corresponding faction Mid-Boss. Gold Chests from Hardcore Haters can drop them above 80F, but at a much, much lower rate.

Can be bought for  8000 Bloodnium in the Bloodnium Exchange.

Available Floors

## Uses

For all non-Event gear, it currently takes **647** M.I.L.K. Platinum Metal to complete its uses. Event gear uses an additional **48**, for a complete total of **695**.

**NOTE:** Tier is a level of power typically based on the number of times equipment has changed forms, not the number of stars it has.
Hard Puncher Set

* Hard Puncher Head
* Hard Puncher Body
* Hard Puncher Pants

* Tier 2
* Tier 3
* Tier 4

Head Armor piece of the ****Hard Puncher Set****.

## Blueprint Locations

* **Hard Puncher Head**
	+ Has an obtainable Blueprint on Floors 21-30.

* Tier 2
* Tier 3
* Tier 4

Body Armor piece of the ****Hard Puncher Set****.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Hard Puncher Body**
	+ Has an obtainable Blueprint on Floors 21-30.

## Hard Puncher's Armor

The total defensive stats for this set are: -10% Slashing resistance, +26% Blunt resistance, -26% Fire resistance, and -18% Poison resistance.

* Tier 2
* Tier 3
* Tier 4

Leg Armor piece of the ****Hard Puncher Set****.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Hard Puncher Pants**
	+ Has an obtainable Blueprint on Floors 21-30.

## Hard Puncher's Armor

The total defensive stats for this set are: -10% Slashing resistance, +26% Blunt resistance, -26% Fire resistance, and -18% Poison resistance.
Iron Hammer RG

* Durability
* Rage

This **Hammer** is one of two Rage Series weapons, which were only sold during the Precious Metal Madness event from 4/12/2017 - 4/27/2017, as a KC purchase from Choku-Funsha. They were described as such:

* *"During this event, Chokufunsha will be selling special RAGE SERIES weapons. Performing a normal attack with these weapons will not differ from their original counterparts, but their attack strength is DRAMATICALLY increased when performing a Rage Move. However, after one Rage Move they will lose all durability and break. Figure out the best time to utilize these weapons and gain the upper hand! That, or you can just enjoy these cool-looking variations."*

They had no blueprint, could not be upgraded, and generally were outclassed by any upgraded weapon. While no longer obtainable directly, these weapons may still be dropped for other players through TDM.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

### Iron Hammer RG

Iron Hammer RG ★ (Faction: D.O.D. ARMS)
 **Damage Type*** 100%  Blunt

**Total Materials**
* None.

## Blueprint Locations

* **Iron Hammer RG**
	+ There is no blueprint for this weapon.

## Mastery Levels

#### Rank 20 Bonus Summary

* **Attack Power** increased by **61%**.
* **Rage Move Power** increased by **45%**.
* **Stamina Consumption** reduced by **30%**.
* **EXP** and **Kill Coins** from Goretastic Attacks increased by **30%**.
* Combo finisher: 10-Ton Strike. This extends the Hammer's combo with an extra strong downward strike.
* L1/R1 Move: Iron Smash. This is a powerful AoE sideswipe that leaves you open to attack for a moment afterward.
Lizard

**Lizards** are beasts that can be found within the Tower of Barbs. They may attempt to attack if approached. Stomping them 3 times will stun them, allowing them to be picked up.

Killing a Lizard will produce a Dragonshroom.

Like most beasts, it has a rare golden variant, the Golden Lizard.

## Effect

*"**Distribution:** Primarily Crowley's area."*

*"**Size:** 28 in."*

*"Scientific Name: Varanus feritas"*

*"An extremely ferocious lizard. Will bite if approached. Odorless and tasty."*

**Raw Effect:**  Restores 1000 HP (XL)

**Cooked Effect:**  Restores 1500 HP (XL)

**Sell Price:**  1372 KC (Raw/Cooked)

**EXP:**  98 EXP (Raw),  196 EXP (Cooked)

## Location

Lizards are first encountered on the floors controlled by Crowley.

## Gallery

* A live lizard.
* A grilled lizard.
* A crushed lizard.

## Notes

* Lizards are hostile to other beasts, attacking them if they get close enough. They however will not attack other lizards unless accidentally hitting them while attacking something else.
Imokawa-cho - 2F

Welcome to **Imokawa-Cho**, an area on Floor 2 of the Tower of Barbs!

Imokawa-Cho appears during all rotations. It contains the second Stamp Terminal and Vol. 1, Pg. 1 of Tales From the Barbs.

It's a General-type area, meaning it can can spawn Tier 1 materials of multiple types. This floor includes  Veneer Plank,  Waste Oil,  Iron Scraps,  Clump of Copper Scraps, and  Cotton.

## Overview

This map will hopefully help you know what to expect, where to go, and what materials and consumables you might find!

1. Three Screamers and one Scratch Tuber.
2. One Screamer. Randomized materials, but almost always something. Mushrooms and Rats also spawn here. Make sure to jump up on the construction equipment to access the higher platform which contains a red chest and the stamp terminal for this floor.
3. Two Screamers, and a good chance at materials and consumables. Frogs and Mushrooms.
4. Three Screamers, possibly four. Haters will also hide out here. Easy to get overwhelmed, so be careful and try and get them to attack each other. Chest may spawn in the middle of the room.
5. Mushrooms, Frogs, and materials all have a chance to spawn here.
6. Trap Room with five Scratch Tubers. The gates on each end of the tunnel close as you walk in and can only be opened after the Tubers are defeated. Scratch Tubers move slow, so get them in a line and time your attacks, or bait them into hitting each other. The room on the left can contain materials, while the one on the right contains a fire that can be used for grilling. After opening the gate at the end, there will be a Screamer.
7. One Screamer in front of the escalator.

## Connecting Areas

* 1F Ikegara
* 3F Tamata
Jackal Z Body

* Jackal v1/v2
* Jackal v2 Uncap

* v2

Body Armor piece of the **Jackal Z Set**. There is a separate blueprint for a stronger version from the V3 Jackals: Jackal Z Body D.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Jackal Z Body**
	+ Blueprint can be obtained as a drop from Jackal Z.
* **Jackal Z Body R**
	+ Can be obtained by upgrading the Jackal Z Head at Chokufunsha.

## Jackal Z's Armor

The total defensive stats for this set are: +26% Electric resistance, and +26% Poison resistance. However, when it is uncapped it becomes +32% Electric resistance, and +32% Poison resistance.
Jackal Z Head

* Jackal v1/v2
* Jackal v2 Uncap

* v2

Head Armor piece of the **Jackal Z Set**. There is a separate blueprint for a stronger version from the V3 Jackals: Jackal Z Head D.

## Blueprint Locations

* **Jackal Z Head**
	+ Blueprint can be obtained as a drop from Jackal Z.
* **Jackal Z Head R**
	+ Can be obtained by upgrading the Jackal Z Head at Chokufunsha.
M.I.L.K. Black Metal

**M.I.L.K. Black Metals** are 3-Star Faction Metals for developing and upgrading weapons and armor at Choku-Funsha.

## Locations

M.I.L.K. Black Metals do not drop from a mid-boss, so they only naturally drop from Trap Rooms and Haters.

Drops in Crowley's Area (21-30F) and Gunkanyama's Area (31-40F) from Gold Chests; found in **Trap Rooms** or from **Haters**. In the Battle To The Top area (41F+), this metal may be found in Gold Chests from the **Treasure Rooms** on dead-end floors. **Hardcore Haters** above 41F and in Tengoku may drop this from Gold Chests at a low rate. White Steel and Pale Wind have a chance to drop this metal on Hard difficulty.

Can be bought for  40000 KC from Gyaku-Funsha,  100000 RE-Points from the R-Point Exchange, or with  8 (for x1) / 32 (for x5) Death Metals if appearing in the daily Hernia lineup.

Can be received as a reward from Quests, Silver / Gold Lost Bags, or Silver / Gold Box Uncle Prime.

## Uses

For all non-Event gear, it currently takes **289** M.I.L.K. Black Metal to complete its uses. Event gear uses an additional **21**, for a complete total of **310**.

**NOTE:** Tier is a level of power typically based on the number of times equipment has changed forms, not the number of stars it has.
Jackal Gun

* Jackal Blaster
* Jackal Blaster D

The ****Jackal Blaster**** is a weapon in Let it Die. It is the signature weapon of Jackal Y.

A stronger variant, the **Jackal Blaster D**, drops from Jackal Y in Tengoku.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Jackal Blaster**
	+ Blueprint can be obtained as a drop from Jackal Y.

## Mastery Levels

#### Rank 20 Bonus Summary

* **Attack Power** increased by **61%**.
* **Rage Move Power** increased by **45%**.
* **Stamina Consumption** reduced by **30%**.
* **EXP** and **Kill Coins** from Goretastic Attacks increased by **30%**.
* Laser tracking improved.
* Electro Gun Smash - L1 or R1.

This is a much more powerful version of the Jackal Blaster, wielded by Jackal Y in Tengoku.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Jackal Blaster D**
	+ Blueprint can be obtained as a drop from Awakened Jackal Y.

## Mastery Levels

#### Rank 20 Bonus Summary

* **Attack Power** increased by **61%**.
* **Rage Move Power** increased by **45%**.
* **Stamina Consumption** reduced by **30%**.
* **EXP** and **Kill Coins** from Goretastic Attacks increased by **30%**.
* Laser tracking improved.
* Electro Gun Smash - L1 or R1.
Killer Wrestler Body

* Tier 2
* Tier 3
* Tier 4

Body Armor piece of the **Killer Wrestler Set**.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Killer Wrestler Body**
	+ Has an obtainable Blueprint on Floors 31-40.

## Killer Wrestler's Armor

The total defensive stats for this set are: -18% Slashing resistance, +26% Blunt resistance, -18% Piercing resistance, -26% Fire resistance, +18% Electric resistance, and -10% Poison resistance.
Masamune Blade

* Tier 2
* Tier 3
* Tier 4

**Katanas** are weapons in Let It Die. Other variants include the **TDM Katana** and the very rare **Takama-ga-hara**.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Masamune Blade**
	+ Has an obtainable Blueprint on Floors 31-35.
	+ Random reward from Uncle Prime Box

## Notes

* At Tiers 1, 2, 4, and uncapped this weapon has a degradation rate of 61%. This means that it will lose up to 61% of its attack value from durability loss, which is the worst degradation rate of any weapon in the game. Strangely, the Tier 3 version of this weapon has a much more reasonable 35% degradation rate.

## Mastery Levels

#### Rank 20 Bonus Summary

* **Attack Power** increased by **61%**.
* **Rage Move Power** increased by **45%**.
* **Stamina Consumption** reduced by **30%**.
* **EXP** and **Kill Coins** from Goretastic Attacks increased by **30%**.
* L1 Move: Pommel Strike.
* R1 Move: Lunge.
* Combo Extension: Helmet Crack. Use L2 at combo level 2.
* Combo Extension: Reverse Diagonal Slash. Use R2 at combo level 2.
Mass of Iron Bolts

**Mass of Iron Bolts** are a 3-Star Iron-type R&D Material for developing and upgrading weapons and armor at Choku-Funsha.

## Locations

As a 3-Star Material, Mass of Iron Bolts will mainly appear in Crowley's Area (21-30F).

Can be bought for  6000 KC from Gyaku-Funsha, or from the daily Hernia lineup (if available) for  20000 /  4 (for x5). Drops from Bronze / Silver / Gold Lost Bags.

Gyaku-Funsha
 27F
 27F
 29F
 30F
 SHOP:  6000

## Uses

For all non-Event gear, it currently takes **1086** Mass of Iron Bolts to complete its uses. Event gear uses an additional **15**, for a complete total of **1101**.

**NOTE:** Tier is a level of power typically based on the number of times equipment has changed forms, not the number of stars it has.

Event Gear
Kill Coins

Kill Coins are the primary currency used in Let It Die.

## Obtaining Kill Coins

The player can obtain Kill Coins by:

* Killing Enemies
* Opening Chests which contain them
* Raiding other players in Tokyo Death Metro
* Login Bonuses
* Completing Quests
* Selling Weapons, Armor, R&D Resources, Mushrooms, and Beasts at Choku-Funsha
* Selling Skill Decals at the Mushroom Club
* Trading Death Metals for Kill Coins at a rate of 1:5000
* Receiving them as a reward from a Lost Bag, with rates as shown below

## Spending Kill Coins

The player can spend Kill Coins on:

* Weapons and Armor at Choku-Funsha
* Skill Decals at the Mushroom Club
* R&D Resources from Gyakufunsha
* Solo Shelters, Barbmeat, Barbmeat Half Portions, Tryptamine D, other assorted consumables
* Elevator Use
* Fighter Retrieval

## Decals

There are various decals which affect the drop rate of Kill Coins, though it will only affect those gained through exploring the tower. For a full list of decals and how to obtain them, please refer to the full Skill Decals list.
Kaga - 16F

Welcome to **Kaga**, an area on Floor 16 of the Tower of Barbs!

Kaga lies along the main elevator shaft and appears during every rotation. It is a Wood-type area, containing  Veneer Plank,  MDF, and rarely  Rosewood.

This floor also contains the Mid-Boss JIN-DIE, which can be killed for War Ensemble Green Metal.

## Overview

This floor may need to be explored for more descriptions; if you have knowledge you can add, you are more than welcome.

* This Floor contains the 4th page in the Yotsuyama Bionics Catalogue.
* This Floor contains the 16th Stamp Terminal.

## Connecting Floors

* 15F Usogaya
* 15F Uge
* 17F Kinutamin
* 18F Tata
Hernia

The **Vending Machine "Hernia"**, mostly shortened to **HERNIA**, is located next to Choku-Funsha and sells a variety of different items using various currencies. Some items in stock will rotate. Daily Items will rotate every day at 10:00 UTC. Weekly Blueprints rotate every Thursday at 10:00 UTC. Purchases can be made using  Death Metals,  Kill Coins,  Recycle Points, or  Bloodnium. The Hernia can also exchange blueprints and decals for Recycle Points directly. Occasionally, exclusive items will only be available by purchase from the Hernia.

## Daily Lineup

These items are permanently available and do not rotate.

 Paladin Armor EW |  28

### Rotating Item Pool

At 10:00 UTC, 8 of these items are randomly chosen per-player to be stocked in the Hernia.

### Weekly Blueprints

Each Thursday at 10:00 UTC, 8 different blueprints will be available in the Hernia for that week, available to purchase with  Death Metal. This will consist of 2 Weapons and 2 Armor sets, based on past TDM Lost Bag rewards. If you have already handed in the blueprints to Choku-Funsha, they will not appear in the Hernia. The following table lists blueprints that could possibly appear.

## Bloodnium Exchange

A variety of high-level materials and equipment is able to be purchased with Bloodnium.

## R-Point Exchange

The Hernia is able to convert Blueprints and Premium Decals into Recycle Points.

Recycling
 Silver Blueprint
 Gold Blueprint

Recycle Points may then be used to buy certain materials and equipment. Of note is the "RE" series of weapons and armor, which are stronger than their normal counterparts.
Jackal Swords

* Jackal Sword
* Jackal Sword D

The ****Jackal Sword**** is a weapon in Let it Die. It is the signature weapon of Jackal X.

A stronger variant, the **Jackal Sword D**, drops from Jackal X in Tengoku.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Jackal Sword**
	+ Blueprint can be obtained as a drop from Jackal X.

## Mastery Levels

#### Rank 20 Bonus Summary

* **Attack Power** increased by **61%**.
* **Rage Move Power** increased by **45%**.
* **Stamina Consumption** reduced by **30%**.
* **EXP** and **Kill Coins** from Goretastic Attacks increased by **30%**.
* Electromag Spin - L2 or R2 at combo level 4.
* Electro Cross - L1 or R1.

This is a much more powerful version of the Jackal Sword, wielded by Jackal X in Tengoku.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Jackal Sword D**
	+ Blueprint can be obtained as a drop from Awakened Jackal X.

## Mastery Levels

#### Rank 20 Bonus Summary

* **Attack Power** increased by **61%**.
* **Rage Move Power** increased by **45%**.
* **Stamina Consumption** reduced by **30%**.
* **EXP** and **Kill Coins** from Goretastic Attacks increased by **30%**.
* Electromag Spin - L2 or R2 at combo level 4.
* Electro Cross - L1 or R1.
Jackal Y Pants

* Jackal v1/v2
* Jackal v2 Uncap

* v2

Leg Armor piece of the **Jackal Y Set**. There is a separate blueprint for a stronger version from the V3 Jackals: Jackal Y Pants D.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Jackal Y Pants**
	+ Blueprint can be obtained as a drop from Jackal Y.
* **Jackal Y Pants R**
	+ Can be obtained by upgrading the Jackal Y Pants at Chokufunsha.

## Jackal Y's Armor

The total defensive stats for this set are: +26% Fire resistance, and +26% Electric resistance. However, when it is uncapped it becomes +32% Fire resistance, and +32% Electric resistance.
Iron Eagle Head

* Tier 2
* Tier 3
* Tier 4

Head Armor piece of the **Iron Eagle Set**.

## Blueprint Locations

* **Iron Eagle Head**
	+ Has an obtainable Blueprint on Floors 31-40.

## Iron Eagle's Armor

The total defensive stats for this set are: -10% Slashing resistance, -18% Blunt resistance, +18% Piercing resistance, +10% Fire resistance, -18% Electric resistance, and +18% Poison resistance.
Longsword RE

* Tier 2
* Tier 3
* Tier 4

The blueprint for this weapon can be purchased from the R-Point Exchange for  500000. More than just a visual variant, it is stronger and and more durable than the normal **Longsword**.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Longsword RE**
	+ Obtained from the R-Point Excahnge for  500000 points.

## Notes

* The Longsword is one of the best weapons to generally use, long range, good damage at a decent speed. The fire on the S versions just makes it better as the fire helps take down armor too.
* The Money Shot, unlocked at Mastery rank 10, is a single downward strike, does more damage than a single L2/R2 strike, but carries a lot more recovery. Only recommend using it as a combo for the third swing or if you need a quick single hit for a kill.
* The Rage move, Glint, is a counter attack that blocks an attack and counters with a big single strike that deals heavy damage, but the block window isn't super long and has some startup so you'll have to learn the timing. You can hold Triangle before pressing L2/R2 to help you time it against an attack better.

## Mastery Levels

#### Rank 20 Bonus Summary

* **Attack Power** increased by **61%**.
* **Rage Move Power** increased by **45%**.
* **Stamina Consumption** reduced by **30%**.
* **EXP** and **Kill Coins** from Goretastic Attacks increased by **30%**.
* Combo Extension: Sky Slash. At combo level 3, wait a moment then press L2 or R2.
* L1/R1 Move: Money Shot.
Kankamata - 4F

Welcome to **Kankamata**, an area on Floor 4 of the Tower of Barbs!

Kankamata appears only during rotation 3 (Mondays).

## Overview

It contain many chests in one room (4 red, 3 silver). There are also 8 MK1 Scratch Tubers on the top middle area.

## Connecting Areas

* 3F Kami-Ikedoi
* 7F Shimine-Machi
* 9F Omeno-Kita - unlocked from Omeno-Kita side.
M-404 Rocket Launcher

* Tier 2
* Tier 3
* Tier 4

**Rocket Launchers** are weapons in Let it Die. The Blueprint drops from the Charger Hater who wields it.

Variants include the **TDM Rocket Launcher** and the very rare **Pandemic**.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **M-404 Rocket Launcher**
	+ Drops from the Silent Sniper/Rocket Launcher Charger (A hater named "YTYM@CHARGERS") who may be found between 21-30F.
	May not always appear; Charger rotations change each Thursday.

## Notes

* Rage attack allows you to fire a rocket that you can guide in mid flight.
* Rockets have friendly fire - Be careful especially with the Rage attack to not kill yourself.
* If you are looking to level up Rocket Mastery, be sure to get it before doing R&D on the Rocket Launcher.
* Use the Sticker: Super Squeezer - Increased ABP gained by 40% when leveling Rocket Launcher Mastery.
* Round up and kill at least 4 enemies at once. With the Sticker, it takes about 5-6 Rocket Launchers to achieve level 20.
* To maximize KC and Rocket Launchers, you can utilize the Rage Move or the Melee attack once per Rocket Launcher before it breaks after firing 4 rockets.

## Mastery Levels

#### Rank 20 Bonus Summary

* **Attack Power** increased by **61%**.
* **Rage Move Power** increased by **45%**.
* **Stamina Consumption** reduced by **30%**.
* **EXP** and **Kill Coins** from Goretastic Attacks increased by **30%**.
* Catastrophe - Hold R2, launch up to 4 attacks in 1.
* Launcher Smash - L1 or R1.
Kinutamin - 17F

File:Kinutamin - 17f.png
Welcome to **Kinutamin**, an area on Floor 17 of the Tower of Barbs!

Kinutamin appears during every rotation. It is an Oil-type area, containing  Waste Oil,  Vegetable Oil, and rarely  Crude Oil.

## Overview

This floor may need to be explored for more descriptions; if you have knowledge you can add, you are more than welcome.

* This Floor contains the 4th page of Jackson's Tales From The Barbs comic.
* This Floor contains the 17th Stamp Terminal

## Connecting Floors

* 15F Usogaya
* 16F Kaga
* 18F Temo-Uma
Kyowa-jima - 4F

Welcome to **Kyowa-Jima**, an area on Floor 4 of the Tower of Barbs!

Kyowa-Jima appears only during rotation 2 (Tuesday and Saturdays).

It is an Oil-type area, containing  Waste Oil and  Vegetable Oil.

Kyowa-Jima may spawn three Golden Frogs.

## Golden Chest

This area has a trap room, with one chest in it. This room can either be open and spawn a hater, or the chest is already gone with the gate closed and a hater in it
Chemical Agent Mask

* Tier 2
* Tier 3
* Tier 4

Head Armor piece of the **Chemical Agent Set**.

## Blueprint Locations

* **Chemical Agent Mask**
	+ Drops from the Chemical Agent/Drill Charger (A hater named "YTYM@CHARGERS") who may be found between 11-20F.
	May not always appear; Charger rotations change each Thursday.

## Chemical Agent's Armor

The total defensive stats for this set are: -10% Slashing resistance, -10% Blunt resistance, -10% Piercing resistance, +18% Fire resistance, +10% Electric resistance, and +18% Poison resistance.
Jackal Z Pants

* Jackal v1/v2
* Jackal v2 Uncap

* v2

Leg Armor piece of the **Jackal Z Set**. There is a separate blueprint for a stronger version from the V3 Jackals: Jackal Z Pants D.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Jackal Z Pants**
	+ Blueprint can be obtained as a drop from Jackal Z.
* **Jackal Z Pants R**
	+ Can be obtained by upgrading the Jackal Z Pants at Chokufunsha.
Heavy Hitter Set

* Heavy Hitter Head
* Heavy Hitter Body
* Heavy Hitter Pants

* Tier 2
* Tier 3
* Tier 4

Head Armor piece of the ****Heavy Hitter Set****.

## Blueprint Locations

* **Heavy Hitter Head**
	+ Has an obtainable Blueprint on floors 1-10.
	+ Can be purchased from Gyakufunsha stores between 1-10F.

* Tier 2
* Tier 3
* Tier 4

Body Armor piece of the ****Heavy Hitter Set****.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Heavy Hitter Body**
	+ Has an obtainable Blueprint on floors 1-10.
	+ Can be brought from Gyakufunsha on Floor 09 - Yoneguchi for 30,000 KC.

## Heavy Hitter's Armor

The total defensive stats for this set are: -18% Slashing resistance, +10% Blunt resistance, +10% Piercing resistance, -26% Fire resistance, +10% Electric resistance, and -18% Poison resistance.

* Tier 2
* Tier 3
* Tier 4

Leg Armor piece of the ****Heavy Hitter Set****.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Heavy Hitter Body**
	+ Has an obtainable Blueprint on floors 1-10.
	+ Can be brought from Gyakufunsha on Floor 07 - Megashi-Koya for 30,000 KC.

## Heavy Hitter's Armor

The total defensive stats for this set are: -18% Slashing resistance, +10% Blunt resistance, +10% Piercing resistance, -26% Fire resistance, +10% Electric resistance, and -18% Poison resistance.
Jackal Z Set

* Jackal Z Head
* Jackal Z Body
* Jackal Z Pants

* Jackal v1/v2
* Jackal v2 Uncap

* v2

Head Armor piece of the ****Jackal Z Set****. There is a separate blueprint for a stronger version from the V3 Jackals: Jackal Z Head D.

## Blueprint Locations

* **Jackal Z Head**
	+ Blueprint can be obtained as a drop from Jackal Z.
* **Jackal Z Head R**
	+ Can be obtained by upgrading the Jackal Z Head at Chokufunsha.

* Jackal v1/v2
* Jackal v2 Uncap

* v2

Body Armor piece of the ****Jackal Z Set****. There is a separate blueprint for a stronger version from the V3 Jackals: Jackal Z Body D.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Jackal Z Body**
	+ Blueprint can be obtained as a drop from Jackal Z.
* **Jackal Z Body R**
	+ Can be obtained by upgrading the Jackal Z Head at Chokufunsha.

## Jackal Z's Armor

The total defensive stats for this set are: +26% Electric resistance, and +26% Poison resistance. However, when it is uncapped it becomes +32% Electric resistance, and +32% Poison resistance.

* Jackal v1/v2
* Jackal v2 Uncap

* v2

Leg Armor piece of the ****Jackal Z Set****. There is a separate blueprint for a stronger version from the V3 Jackals: Jackal Z Pants D.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **Jackal Z Pants**
	+ Blueprint can be obtained as a drop from Jackal Z.
* **Jackal Z Pants R**
	+ Can be obtained by upgrading the Jackal Z Pants at Chokufunsha.
KAMAS-A1 Assault Rifle RE

* Tier 2
* Tier 3
* Tier 4

The blueprint for this weapon can be purchased from the R-Point Exchange for  500000. More than just a visual variant, it is stronger and more durable than the base version.

**NOTE:** Helmet bonus does not count towards meeting the requirement for being able to use gear.

## Blueprint Locations

* **KAMAS-A1 Assault Rifle RE**
	+ The blueprint for this weapon can be purchased from the R-Point Exchange for  500000.

## Notes

* When uncapped, this weapon has a degradation rate of 35%. This means that it will lose up to 35% of its attack value from durability loss.
* The Assault Rifle combined with a Stingshroom can easily take out Coen of an appropriate level, especially if combined with a Shooter Class Fighter.

## Mastery Levels

#### Rank 20 Bonus Summary

* **Attack Power** increased by **61%**.
* **Rage Move Power** increased by **45%**.
* **Stamina Consumption** reduced by **30%**.
* **EXP** and **Kill Coins** from Goretastic Attacks increased by **30%**.
* Full Auto: Assault Rifles are no longer limited to burst-fire mode. They can fire continuously, for as long as the trigger is held and there are bullets loaded.
* L1/R1 Move: Assault Smash. This is a weak melee attack that consumes durability if it hits.
Lignum Vitae

**Lignum Vitae** is an 8-Star Wood-type R&D Material for developing and upgrading weapons and armor at Choku-Funsha.

## Locations

Lignum Vitae only appears rarely on Wood-specific floors in Tengoku above 80F.

Can be bought for  2500 Bloodnium in the Bloodnium Exchange.

Wood-specific Floors
 53F+

## Uses

For all non-Event gear, it currently takes **517** Lignum Vitae to complete its uses. Event gear uses an additional **82**, for a complete total of **599**.

**NOTE:** Tier is a level of power typically based on the number of times equipment has changed forms, not the number of stars it has.

## Trivia

* Lignum Vitae (lit. "The Wood of Life") is a wood crafted from a species of tree native to South America and the Caribbean. Most trade of this material is restricted due to the endangered nature of the trees it comes from, making it heavily sought after and incredibly rare in a pure form. Additionally, it is considered one of the heaviest types of wood in the world.
* Often called "Ligma" or "Ligma Wood" by players.
Frongus

**Frongus** are mushrooms that come from dead Frogs in the Tower of Barbs. They are not meant to be eaten by your Fighters, rather they are thrown at enemies such as Haters, Screamers, Hunters to blind and disable them for a few seconds. They have no effect on Tuber-type enemies.

The Croakstool is a stronger version of this dropped by Golden Frogs.

## Tear Gas

* Useful in Raids against Fighters who have been put on defense, but the effects can be negated by certain decals.
* Be very careful when throwing as to not get caught in the tear gas cloud. Allow the cloud to dissipate before engaging a blinded opponent.
* An essential mushroom to carry when entering the Tower, it can give you the edge in beating a higher level Hater, Hunter or for crowd control.

## Gallery

* A crushed frog.
* Raw Frongus.
* Grilled Frongus.
Kendo Mask

* Tier 2
* Tier 3
* Tier 4

Head Armor piece of the **Kendo Set**.

**Available now until the end of Season 26 (Mar 2024).** Once a new **TDM Battle Rush** Season begins, certain blueprints are rotated back in as   Lost Bag rewards. TDM Seasons start every 3 months, with new blueprints remaining available for 6 months. Aside from TDM, Lost Bag blueprints are also obtainable in the Hernia for  Death Metals as part of a 5-week rotation, changing each Thursday.

Was previously available during Seasons 6/7 (Jan - Jun 2019) and Seasons 16/17 (Jul - Dec 2021).

## Blueprint Locations

* **Kendo Mask**
	+ Blueprint may be found in   Lost Bags when in rotation.
	+ Sold in the Hernia for a week, once every 5 weeks, for  12.
		- Blueprints change each Thursday. Blueprints shown are the same for every player.
	+ Previously available during these seasons:
		- Season 6: 01/07/2019 - 04/01/2019
		- Season 7: 04/01/2019 - 07/01/2019
		- Season 16: 06/28/2021 - 09/27/2021
		- Season 17: 09/27/2021 - 01/17/2022