recursal/Fanatic-Fandom huggingface dataset:
Pathokinesis

**Pathokinesis** is the ability to manipulate emotions, feelings, and moods either by increasing or decreasing the amount of a particular emotion that another individual feels.

## Users

### Jasper Hale (*Twilight*)

Because he was charismatic as a human, Jasper can sense and change the emotions of others as a vampire, though he must be careful not to constantly manipulate those around him so as not to create a false reality of others simply feeling what he wants them to feel. His gift is one of few that can affect Bella without getting blocked by her mental shield because his power can actually influence people's feeligns rather than create an illusion. Jasper also becomes very connected to Bella because of her constantly joyful mood as a vampire.

He mainly uses his gift to calm people down who have been angered in order to end a situation peacefully. During his years with Maria and her coven, his power allowed him to control the newborn vampire soldiers better, which is what made him Maria's favorite. He could constantly sense the pain of those he killed, either for position or sustenance. This experience made him emotionally damaged as he found killing the other way for survival until he met Alice and started the process of satisfying his thirst with animal blood.

Although his power is useful, the mood he inflicts only lasts for as long as his targets are within his range.
Physical attraction

**Physical attraction** is the ability to make oneself attractive to other people, regardless of gender, sexuality, or preferences.

## Users

### Heidi (*Twilight*)

It is stated that, like Rosalie Hale, her beauty is exceptional, mesmerizing, and unforgettable, and supported by her power to physically appeal to people, human or vampire; man or woman. Though resisting her attraction is possible, it's hard to succeed, especially if she is trying hard to attract someone.

Aro found her power useful in fishing for food, as anyone who comes near her finds her overwhelmingly appealing, and so bound her to the Volturi with Chelsea's gift.
Mental shield

**Mental shield** is the ability to have a protective barrier in one's mind that protects oneself from any kind of mental or telepathic intrusion or attacks.

## Users

### Bella Swan (*Twilight*)

Bella's gift allows her to shield herself and those around her from supernatural powers that affect the mind, which explains why most of their powers were useless against her when she was sti ll human. She had displayed this power since she was human and, by becoming a vampire, her shield was greatly intensified in strength. This power comes from her subconscious desire to protect her mind above everythign else and as long as she holds on to that desire, it makes the shield difficult to extract. Her father Charlie shows a less developed form of this shield; indeed, Edward finds him difficult to read but not completely closed off like Bella.

At one point, Bella uses her shielding power as a giant dome to protect her family and friends when the Volturi attempt to make a move on them, when she was enraged by Edward facing danger alone and she is forced to stay behind, with an antagonistic smile emitted from Jane to push her anger further. Freed from her desire to protect herself, she is able to shape her shield in any way she wills it, such as creating a giant protective bubble or wrapping it around her targets like plastic bags. When she shields others, her mind will form an extra shield to protect herself. Those she shields will also become a part of her, allowing her to feel them in a range without having to look. Bella can also remove this shield completely and allow vampires' mental powers to work on her if she so chooses, though it is more difficult than pushing it out.

Though her shield is powerful, it has many limitations: it has no effect against a physical attack, which makes it easy for an enemy to invade her shield and use their power on those she protects. Additionally, it has no affect against Alice's power of subjective precognition, Jasper's ability to control her mood, Benjamin's power to control the elements of nature, and Marcus's power to detect relationships, since her shield can only block psychic powers that are connected to the mind. The only person who is truly immune to her shield is Renesmee, who is capable of penetrating it.

Aro, the leader of the Volturi who "collects" vampires with useful talents, was so intrigued by Bella's ability to block mental power as a human that he  twice offered her a place among his guard. She refused both times. Because of her shield, Bella is considered one of the most powerful vampires alive.
Invisibility

**Invisibility** is the ability to render oneself unseen to the naked eye.

## Users

### Afton (*Twilight*)

Afton's gift is to make himself mentally invisible to his pursuers. Someone who hides behind him will also be invisible. However, his power is much more limited than most of the other Volturi guard's gifts; any person with enough fhocus can easily see through his invisibility and he can only make himself invisible.

Since this phower works on a mental basis, it can be rendered impotent by Bella's mental shield.
Pain inducement

**Pain inducement** is the ability to inflict pain upon others without actually harming or injuring them.

## Users

### Jane (*Twilight*)

Jane possesses a formidable gift, which has been shown to frighten even the strongest of vampires; for this reason, she is feared and shown the utmost respect among both the Volturi guard and the rest of the vampire world.

Her gift is to create an illusion of burning pain: it deceives the mind of her target into believing that the body is truly being burned alive, and thus the tormenting pain is experienced throughout the whole body. A person on whom she uses her gift immediately feels excruciating pain of fire, collapses on the floor, and writhes in pain. Though merely an illusion, it has enough strength to incapacitate any individual and turn them into a helpless target, which is why this power frightens many vampires.

It is also said that Jane can control the level of pain she delivers to her victims. In contrast to her brother's gift which takes some time to take effect, Jane's works very quickly. However, though her brother's gift is capable of working on multiple targets at once, Jane's can only work on one object of her focus.

Since finding Jane and Alec, the Volturi had never fought in a fight where they were at a disadvantage. The only exception came during the confrontation between the Volturi and the Cullens adn their witnesses. Jane, with her gift, and her brother Alec with his gift, are the cornerstones of the Volturi's offense. Together, they are one of the main reasons why the Volturi are referred to as invincible. Despite how powerful her gift is and the reputation it has given her and the Volturi, it is thwarted by one individual, Bella Swan. This is shown during their first meeting; Bella's immunity instantly draws Jane's anger and later hatred.
Shadow Kit

Shadow Kit is a Shadow Kit, the current Shadow Kit Lord, former Supreme Kit Lord, and a member of the Star Alliance Inner Council.

## Combat

**Shadow Phase**

Shadow Kit is immune to all physical attacks. Although extremely weak to light based attacks, Shadow Kit's cloak absorbs most of the damage from light.

**Speed**

Shadow Kit is one of the fastest assassins, being known to hit over 200 separate attacks per second on a single target.

**Shadow Clones**

Creates multiple copies of Shadow Kit, each with a full skill and weapons arsenal.
Enhanced self-preservation

**Enhanced self-preservation** is the ability to have a supernatural talent for avoiding harm and escaping danger.

## Users

### Victoria (*Twilight*)

Victoria's special ability was enhanced self-preservation, which is how she was able to escape being killed by the Quileute wolves and the Cullens. This ability was carried over because, as a human, she was a servant mistreated by her abusive masters. She had learned to hide from her masters for long periods of time. Also, when she ran away by herself, she was excellent at sneaking into houses, stealing food, and sleeping somewhere safe without any person or animal knowing. Edward identified her ability as self-preservation, which was the instinctive desire to do what is necessary to stay alive. This ability worked by sensing when her life was in danger, how to evade an enemy's approach and where to run in order to get away. Because of this ability, she became a prominent threat to Bella and the Cullens, as it was impossible to catch her and she made persistent attempts to destroy them.
Molecular combustion

**Molecular combustion** is the ability to cause explosions by speeding up molecules.

## Users

### Piper Halliwell (*Charmed*)

Piper has the ability to speed up molecules to the point that they explode. This power advanced so much that she is able to destroy upper-level demons. It is considered Piper's strongest and most frequently used power.
Inhuman Royal Family Wiki

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Confusion inducement

**Confusion inducement** is the ability to cause others to become confused and disoriented.

## Users

### Kumboh (*Twilight*)

Kumboh displayed some limited form of mind control, which allowed him to momentarily stun and confuse another individual by looking directly into their eyes. He first hypnotized the night patron and, later, James. His eyes turned crystal white when he used this power.
Elemental manipulation

**Elemental manipulation** is the ability to control the four alchemical elements of nature: earth, air, fire, and water.

## Users

### Benjamin (*T​wilight*)

Benjamin's specialty is to physically influence the elements: earth, air, fire, and water, and his gift is extremely powerful and highly coveted. This power is magnified by his human incarnation when he showed the ability to control fire. However, Benjamin has not, as of yet, gained full mastery over his powers.

Benjamin uses his powers on several occasions. His first demonstration was at the Cullens' house while Bella is training; he creates geysers from the nearby river and practices creating gusts of wind. On another occasion before the confrontation with the Volturi, he moves several boulders into an area accessible to him in case he had to fight. On still another occasion, he creates a fissure in the ground and a strong gust of wind in an attempt to defend against Alec's hazy mist. Because they are afraid Aro would try to take Benjamin for himself if he found out about his powers, the Egyptian coven kept him hidden from the Volturi. Amun had planned to train Benjamin and use him as a weapon, but Benjamin refuses to be used. His power seems to work by sensing and manipulating the elements in his surroundings.

Benjamin, like Bella, Alec, and Jane, is known as one of the most powerful vampires in existence and priceless, but his powers have no effect on mental abilities. Although in a tight situation, he would be more capable of holding his own against a vampire who relied on a mental gift. Also, his control over fire gives him an edge since all vampires are vulnerable to it.

Benjamin's ability to control the elements intrigues Aro, the leader of the Volturi who "collects" vampires with powerful talents and offers him a place among his guard. Benjamin, however, finds no interest in joining the Volturi and declines.
No Name Space Station

The No Name Space Station (NNSS) is an artifical satellite orbiring the No Name Homeworld (NNH), and is one of the Eight Technological Wonders. Far from just a regular space station, its mass is great enough to stabalise the orbital mechanics of the previously moonless and tidally locked planet. The space station actually does not have an official name, and terms such as "the space station" or "the satellite" were used in documents during its construction. Its current popular name grew due to its home planet as well as its constructors and inhabitants being mostly of the No Name species.

## Construction

Construction of a space station began in Year 1 after the Great Summoning Event, when several parties saw the benefit in constructing a large space base in orbit around the No Name Homeworld. Much of the trade and diplomacy that would develop in the coming decades as the No Name Homeworld grew in importance would be better conducted on a habitable satellite orbiting the planet, rather than the planet itself. In fact, the construction costs of materials, launch operations, and space assembly would be only slightly greater than developing the necessary infrastructure of the unindustrialized NNH. Additionally, the volume occupied in space is more efficient than consuming the surface area of the NNH's limited land, potentially devastating its enrivonment.

The NNSS was initially a satellite that served as a research and communications vessel. This initial vessel was supplemented with docks and bridges in the coming decades, as trade and diplomacy grew in Zone 1. The name No Name Space Station was informally used once the power core and shield framework were added, giving the space station its globular shape. A majority of the construction in later phases of the project was completed by No Names, encouraging further use of the space station's unofficial name.

## Function

The No Name Space Station currently serves as a habitable space station housing branches and representatives from governments and organisations throughout the galaxy. Most notably, the Justice Department and the High Court is headquartered in the space station, and about a quarter of daily traffic to the station is for legal activity. The Institute for Trade and Welfare, Institute for History and Culture, and Military Institute also have main office branches in the space station.

About a third of the space station's traffic volume is public space, which has been appropriated to be used as trading centers, shipping and docking yards, and temporary housing for refugees.

The space station's large mass is a secondary effect of its construction, as it has stabalised the orbital mechanics of the No Name Homeworld. Prior to its construction, there was a slight orbital tilt that manifested itself in unstable climactic changes over thousands of solar sycles. Now, the orbit of the NNH is stabalised to a point where near perfect climate control is achieved, and the orbital period can be set to exactly a period of 1 year of the planet around its star and 360 revolutions of the space station around the planet.
Soul stealing

**Soul stealing** is the ability to remove the souls from the bodies of others.

## Users

### Scáthach (*American Horror Story*)

Scáthach has the magical ability to control others by stealing their souls, performed via a ceremony. She used this power to control both the Butcher and Lee Harris, forcing them to eat a boar heart that epitomized the dispensation of their free will. Any injuries inflicted upon the recipients prior to them consuming the heart appear to be healed after this, as Lee seemed invincible despite her scarred leg.
Sagatha

**Sagatha** is a minor recurring character in Disenchantment. She is a magical fairy that lived in the Enchanted Forest who is implied to be a trick dealer or prostitute. She is voiced by Tress MacNeille.

## Appearance

She has the appearance of an older Tinker Bell, with a blonde conical hairstyle, pointy ears, wings, a green dress and boots. She is old and hagged, with floppy breasts. It is subtly indicated that she is a prostitute.

## Role

She has a small role in directing Bean, Elfo and Luci towards The Washmaster in episode one. She accidentally mislead them by telling them she knew a Wishmaster who could help Bean with her dream of being free and to be in charge of her own destiny.

She plays a significant role in "Beanie Get Your Gun", when she finds Prince Derek who is stuck in a trap in the Enchanted Forest, and frees him. She takes him to Fairyland where she, Roxanne, Snarla and Karly help Derek man up and become less of a pushover. The lessons pay off, and in the process Derek falls in love with Sagatha. Upon returning to Dreamland Castle, he asks her to marry him, and she agrees. However, the ceremony is interrupted when the Arch-Druidess reveals herself to be a traitor working for Steamland, and tries to kill Bean. She is thwarted, but the wedding is cancelled indefinately afterwards.

In "The Battle of Falling Water", she leads a group of faries in the fight against Queen Dagmar's forces.

## Appearances

* A Princess, an Elf, and a Demon Walk Into a Bar
* The Princess of Darkness
* Castle Party Massacre (No Lines)
* Dreamland Falls
* Beanie Get Your Gun
* The Battle of Falling Water

## Cultural References

* Peter Pan **(1953)**/Tinker Bell: Fairy is heavily based on Tinker Bell.

## Trivia

* Her name is most likely a pun for *sagging* due to her age and the female name *Agatha*.
* According to her, a trick is something prostitutes do for money.
* Elfo watered her plants while she was in rehab.
* Her companion fairies are Roxanne, Karly and Snarla.
* When Derek asks her to marry him, she responds that she has married worse, proving Derek is not her first lover.

## Quote(s)

**Fairy**: Hey there, I haven't seen you guys in this tree before - *you lookin' for a good time?*
**Bean**: A fairy? Maybe she can help us. Do you do *magic?*
**Fairy**: Sure, I've done a *trick* or two. What do you have in mind?
**Fairy**: Your organs know how to party.
Telekinesis

**Telekinesis** is the ability to manipulate matter with the power of one's mind.

## Users

### Billie Jenkins (*Charmed*)

Billie has the ability to move objects and beings with the power of her mind alone. She can channel this power through her eyes or hands. She appparently learned to master this power quickly, given she used it to enhance her natural acrobatic and martial arts talents so that she could perform flips and other gravity-defying maneuvers.

### Prue Halliwell (*Charmed*)

Prue had the ability to move objects and beings with her mind. This was Prue's primary active Wiccan power and it enabled her to do many things, including:

* ***Telematerialization:*** She could use her telekinesis to teleport liquids.
* ***Deviation:*** She could use her telekinesis to deflect magical energies and objects back in the direction they came from. Prue was able to push attacks or powers back telekinetically.
* ***Agility:*** She could enhance her physical agility, speed, and balance through the use of her telekinesis to perform enhanced acrobatics.
* ***Advanced telekinesis:*** She had the power to produce powerful waves of telekinetic energy and to use telekinesis with potentially explosive force. After returning to earth and inhabiting the body of Patience, it was shown that Prue's telekinetic powers had grown to a highly advanced level. She was able to lift a car with her mind, levitate a chalk drawing off its surface, and could even manipulate her chalk drawing of the triquetra along with four crystals into a mini tornado until it finally burst into a smoky explosion.
* ***Super strength:*** She could exert a level of physical strength much greater than that of a normal person. Prue demonstrated this a number of times to best enemies in close-combat by combining her telekinetic power with her physical force.

### Other users

 *I Am Number Four* | Number 1, Number 2, Number 3, Number 4, Number 5, Number 6, Number 7, Number 8, Number 9, Number 10
Pyrokinesis

**Pyrokinesis** is the ability to create and control fire.

## Users

### Christy Jenkins (*Charmed*)

Christy had the ability to create and manipulate fire with her mind. As a Firestarter, Christy could mentally cause objects and beings to burst into flame. She was exceptionally skillful in using this power, being able to ignite objects with remarkable precision and control. For example, she once reduced a demon to ash while not harming the surrounding area and burned a rope tying her hands behind her back while blindfolded without burning herself. She was also able to free herself from a crystal cage by focusing her power on it, killing a nearby demon and throwing a former Triad member a considerable distance in the resulting blast. When augmented by Billie, her pyrokinesis was even powerful enough to vanquish demons thought invincible.
Military Institute V. Kit Industries

Military Institute V. Kit Industries was a court case in Year 164 between the Military Institute and Kit Industries. The result was a victory for Kit Industries and a ruling that stated companies have the right to militarized self defense of their assets.

## Case

Amidst the Steel Kit Independence Movement, the Military Institute charged Kit Industries for the installation of defensive bunkers, nuclear weapons systems, and housing Kit Republic troops on the planet Z13O2LP. According to the Military Institute, Kit Industries actively militarized sensitive areas in civilian locations as a prelude to war.

Suit Kit represented Kit Industries and used the argument that all military structures and troops were located on land owned by Kit Industries. The defendant did not violate any policy nor engage in war. Suit Kit further added that it is typical for companies to protect their goods by contracting military personnel. The Kit Republic has been a long time partner with Kit Industries, and has escorted many trade caravans and protected many plants with their military prowess.

The court ruled in favour of Kit Industries. The Kit Republic immediately redoubled its efforts to secure its holdings on planet Z13O2LP with the transfer of more Kit Republic troops and construction of defensive structures.
Telepathic projection

**Telepathic projection** is the ability to place one's own thoughts and memories into another person's mind.

## Users

### Renesmee Cullen (*Twilight*)

As the offspring of two gifted vampires, Renesmee might have inherited the exact opposite versions of her parents' powers; while Edward can read people's minds from a distance, she can place her own thoughts, images, and feelings into their minds through physical contact. This power works most effectively in communication. She can unconsciously use this power when she is asleep, allowing people to see what she is dreaming about. It is yet unknown how this opposition came to be.
Relationship identification

**Relationship identification** is the ability to sense the relationships, connections, and bonds between people.

## Users

### Marcus (*Twilight*)

Marcus has the ability to recognize the types of relationships between people and their strong and weak spots. He usually shares this information mentally with Aro by touching his palm which is useful when Aro specifically wants somethign as he can use Marcus's power to determine who his enemies are and how close they are bonded to one another. He can also see if someone's loyalty is weaker than someone else's or if a new bond is being formed.
Enhanced tracking

**Enhanced tracking** is the ability to possess supernatural skill in tracking and locating other individuals.

## Users

### Alistair (*Twilight*)

Alistair's ability falls into the tracking category; he feels an elusive pull towards his target. However, his power is less efficient as it takes time for him to determine his target's location and he may never be able to catch up if the target is on the move. The one difference his power has from other more pronounced trackers is his ability to track an inanimate object. He seems to be able to ignore the pull if he wants to, as Bella pointed otu that he could use it to run in the opposite direction from Demetri.

### Demetri (*Twilight*)

Demetri's gift is tracking; he catches the "tenor" or "flavor" of a person's thoughts or from anyone he met in the past and uses it to follow his targets until he finds them. No matter where his targets escape to, he can find them anywhere. It is believed that he would not be able to track Bella, since she is protected from mental abilities. However, it is said that his powers are far more powerful than James's because he can track people from all across the world while James needed to be relatively close to the victim.

He is considered to be the greatest tracker in the world. That is why Aro recruited him because he does not surround himself with second bests. The Volturi had a tracker before him, but when they heard of his superior tracking power, they replaced the tracker immediately after dissolving Demetri's bonds with Amun.

### James (*Twilight*)

James had the ability of tracking, which allowed him to sense in advance what his prey's moves would most likely be and then track them down. According to Laurent, his senses were unaparalleled and far superior to those of regular vampires. It allowed him to hunt his prey from a longer distance. He once picked up the scent of a werewolf without knowing what it was and hunted the creature across Siberia.

He could also sniff out a very old and faint scent and th en return to the same place after one week or month and begin hunting.

His skill was practiced by his father at an early age and when his parents died, he was already skilled enough to hunt, track, and trap, allowing him to survive on his own.
Sensory deprivation

**Sensory deprivation** is the ability to make others unable to utilize their senses: sight, taste, smell, touch, and hearing.

## Users

### Alec (*Twilight*)

Like his sister Jane, Alec possesses a powerful gift. It is because of these gifts that they are highly respected and feared throughout the Volturi and the rest of the world of vampires. Alec's gift is to numb the senses of any individual he focuses on. The manifestation of both gifts boils down to their attempted execution at the stake: whilst burning alive, Jane focused on the pain and anger the humans caused her, thus manifested her ability of creating the illusion of burning pain in any one individual she focuses on. Conversely, while being burned, Alec focused on escaping the pain, and his ability manifested into cutting off the senses of any human or vampire.

Alec can selectively or completely block the senses of several people at the same time, which allows the Volturi to easily execute their opponents. When he uses this ability, it manifests into the form of a shimmering hazy mist that slowly moves toward his target, and it cannot be affected by physical materials, such as wind or gravity. Unlike Jane, Alec can affect multiple targets at a time, therefore making him more dangerous than she is. For this reason, he is the Volturi's strongest weapon in combat. However, while Jane's power works almost immediately, Alec's power requires time to take effect. The Volturi sometimes have Alec anesthetize a criminal before he is executed to avoid complication if that criminal had pleased the Volturi in any way.

Since their gifts are long range, he and his sister fight from the sidelines under the protection of bodyguards. His main purpose is to paralyze the senses of the guilty party so that cannot flee or defend themselves during deliberation or execution. For example, when Aro, Marcus, and Caius are counseling, Jane and Alec try to use their powers to stun the Cullens and their witnesses. Upon hitting Bella's shield, the mist went around it, making it appear like a giant bubble. Alec maintained the mist for the entire confrontation until Aro decided to retreat.

Because his power had never been thwarted before, there was no need to train him in combat. Therefore, his battle techniques aren't as efficient as the rest of the guard. If he is unprotected and powerless in a battlefield, he is likely to become an easy target. Bella speculated as much when contemplating a fight with him, although Edward feared that Alec may have attained some skill in his time with the Volturi.
Star Alliance HQ

Star Alliance HQ (SAHQ) is the economic capital city of Zone 14 and the military capital of the Star Alliance.

## Main District

The Main District of SAHQ is open to the public, and is a hub for economic activity in Zone 14. At the center of the Main District is the tallest structure in the system, the CK Colosseum. The flagship production facility for GuBu Tech is also located in the Main District, along with the GuBu Forge.

## Fort GuBu

Fort GuBu historically protected SAHQ from invasions from the southern side of the base. It is also commonly known as the "Impenetrable Fort" as no attack or seige has ever been succesful on the base. It is the tallest artificial fort in the Blobverse, taller than the historic Ice Wall of Winterfall.
Moneyland

Moneyland, Z19M1MP, is a privately held planet within the Star Alliance Protectorate owned by Stock Kit. Moneyland has two moons, Pt and Au.

## Geology

Moneyland's has been terraformed from its initial geology of a rocky, oceanless planet to one covered with paper money.

At various locations throughout the planet are BitDollar mines, and several cities have formed with perious metals used as building material.

The unofficial capital city is centered on one road, named Stock Street, where most development has occured. Stock Kit owns all the skyscrapers on Stock Street, and most of Stock Kit's time is spend there trading stocks.

## Economy

The founding of the planet Moneyland and several of its activities have caused great and controversial changes in the economic sense.

The purchase of ownership rights from the alliance cost most of Stock Kit's net worth. The Stock Kit Stock, currently the highest value and most traded stock, is the most volatile stock because of Stock Kit's activites in the system.

The creation of the two moons of Moneyland concentrated so much of the previous securities into the planetary system that these metals lost their usefulness in currency compared to digital assets like BitDollars and Credits.
Black Hole Kit

Black Hole Kit was the second Shadow Kit Lord of the Kit Empire. During the First Kit Fin War, Black Hole Kit created a black hole in Zone 16 to engulf the Fin Homeworld, forcing the surrender of Fin forces.

## Politics

Black Hole Kit's reign as Kit Lord is decribed as isolationist. Black Hole Kit focused on domestic issues of the Shadow Kit Homeworld, intefering little with the conquered Zone 16 planets and Kit Empire wide politics. Black Hole Kit was especially nice to the Fin Empire colonies in the system, suspected to arise from the guilt of having destroyed an entire planet.

Black Hole Kit saw to the prophecy foretold by Void Kit, suceeding the first Shadow Kit Lord who went into the Void Dimension. The prophecy is to continue the movement of Shadow Kit Homeworld towards Zone 17 and beyond, which was achieved just before Black Hole Kit died in Year -5.
Cryokinesis

**Cryokinesis** is the ability to generate and manipulate ice and freezing temperatures.

## Users

### P. Bowen (*Charmed*)

She had the ability to generate and manipulate cold and ice, generally to project streams or blasts of intense cold intended to freeze targets. Bowen activated this power by blowing on her hand and it was shown to be strong enough to not only extinguish fire, but also disintegrate objects.
Vector Technologies

Vector Technologies is an interplanetary corporation and a member of the Big Twelve Corporations. It is known for being the leading provider of Vector Bricks, efficient energy storage and transfer units. It was founded by Vector Kit, a nonelemental Kit. The current CEO is Hamiltonian Kit.

## Technologies

**Vector Bricks:** Once fusion and antimatter became highly sustainable sources of energy, the problem was not energy generation, but storage and transfer in large quantities. Vector Bricks are portable bricks with a high energy storage capacity.

**Picotransistor:** Vector technologies is the only company that has access to Pico and Subpico transistors. They manufacture chips necessary in the most powerful computing devices and machines.

**Quantum Transistors:** Along with GuBu Tech and Fin Corp., Vector Technologies is researching hardware that can be used in next-generation quantum computers.
Jacob 1 and 2

For other locations, or people named Jacob, see Jacob (disambiguation).

Z5M3MM1 and Z5M3MM2, known as Jacob 1 and Jacob 2, are moons orbiting the planet Jordan. Jacob 1 and Jacob 2 used to be part of the same planet, Jacob, until it was forcibly split apart in Year 47.

## Geography

Jacob 1's landmasses are contained within one supercontinent, Jacob. The continent Jacob has rich vegetation surrounding its coasts and rivers, where a majority of population is concentrated.

Jacob 2 is slightly smaller and has lower rainfall and vegetation. The few lakes on the planet have high salt content, decreasing the amount of vegetation and life the planet can support.

## History

Several hundred years before the Great Summoning, the planet Jacob and planet Jordan used to be the same planet, named Mesopotato. Ibrahim, the founder of the Ibrahimian Empire and leader of Mesopotato, made a decree that both his sons, Jordan and Jacob, were to share the land of Mesopotato equally. After Ibrahim's death, Jordan and Jacob both founded kingdoms with their respective names. They battled endlessly for total control of the planet, both sides experiencing heavy casualties.

Around Year -1300, the planet of Mesopotato had been ravaged by war and the Library of Alexander, which housed all the knolwedge in the Ibrahimian Empire was burned to the ground. Historical records were lost, and the empire became prone to invasion from Space Raiders. The fighting got so bad that the kingdom of Jordon allied with the Raiders in Year -1211 to blow up the planet.

A combined energy overload resulted in the splitting of the planet Mesopotato and the formation of two planets, Jacob and Jordan. The Jacobian Matrix was constructed to keep the planetary bodies in stable orbit and the planet of Jacob was formed from the larger of two halves, and existed peacefully for several hundred years as the continued Kingdom of Jacob.

During the Dynastic Wars fought by the United Tau Federation and Kappa Dynasty, both factions battled for territorial claims over the planet. In Year 47, the planet's geology was so unstable that an induced separation became feasible. The Tau and Kappa factions each contributed antimatter warheads for the project. Antimatter warheads were launched into the planet's core in a precise fashion, and the planet split into roughly equal halves. The several century old Jacobian Matrix used to control the initial Mesopotato split was reactivated to control this process. Fin Corp. technology was used to rapidly cool the surfaces of the new planetoids, cutting a several millennia process down to several decades.
Joint Ventures

Joint Ventures are economic and political opertations conducted by two or more corporations or factions. Joint Ventures are overseen by Tree Kit, who is Chair of the Joint Committee at the Department of Justice. The Department of Justice plays an important role in the approval and oversight of active joint ventures that have the potential to affect market or political forces on a multiplanetary scale.

## Current Joint Ventures

**Development of Quantum Computing:** GuBu Technologies and Fin Incorporated research project to develop highly advanced quantum computers.

**Embarouge Project**: GuBu Technologies, Antimatter Incorporated, Sprout Towers, Vector Technologies, Kit Industries, and the Fin Corporation contribute equal shares in construction of a solar harvesting space habitat around the star Embarouge.

**Kit Genome Project**: Collaboration between Kit University, Kit Institute of Technology, and the Genetic Institute to sequence the Kit genome.
Quantum Kit

Quantum Kit is a Kit from an alternate dimension where Kits developed superpowers. Quantum Kit has the ability to travel between different dimensions and to open portals that allow the Alpha Kits to jump between their dimension and the Blobverse.

Quantum Kit has been jumping between dimensions since before the Great Summoning, and has been recorded traveling throughout the Blobverse on Ancient Cave Carvings. Quantum Kit's other abilities include spacetime teleportation, quantum cloning, and superpositioning.
Great Summoning Event

The Great Summoning Event, also known as the Harmonic Convergence, took place on the No Name Homeworld in Year 1. The Great Summoner was the instigator of this event, which brought forth species from various places throughout the galaxy, including Kits from the Kit Home Planet, Humans from Earth, and Fins from the Fin Home Planet, amongst several dozen other species.

## Significance

This event is so significant that historians mark this as Year 1 in the Official Calendar. Many of the species summoned had also not discovered interplanetary travel at this time. This event is theorised to have been the cause of the preluding Shadow War, in which invaders sought to fill the power vacuum left by various fallen empires in the galaxy. The Great Summoning event quickly dissipated the chaos within a year, acting as a stabalising force throughout discovered star systems.

## Harmonic Convergence

It is theorised that the Great Summoning Event occured during a galaxy wide Harmonic Convergence event. Gamma and Beta wave signatures were detected by civilisations who were affected, and various homeworlds affected by the high energy bursts formed a geometric radius around the No Name Homeworld at the time of the event.
Bose Fin

Bose Fin is a Fin and a Elon Physics and Chemistry Prize winner. Bose Fin is the Felix Born Professor and Chair of Quantum and Molecular Chemistry at Fin University and a visiting professor at the Science Institute. Bose Fin currently serves on the Staff of the Fin Emperor and is on the board of Fin Corp.

## Influence

Bose Fin is famous for being the first non-Kit to win the Elon Physics Prize. Bose Fin won the prize for the development of a scalable fault tolerant quantum computer. Previously, Bose Fin had worked on condensed matter and superconductivity studies with Einstein Kit, for which they were awarded the Elon Chemistry Prize.

Bose Fin has over 400 publications on condensed matter physics, cryogenic chemistry and alchemy, and quantum and elemental thermodynamics. After winning the Elon Physics Prize, Bose Fin went to lead a Joint Venture between Fin Corp. and GuBu Tech began with the goal of developing high throughput quantum computers.

Bose Fin was recently asked to join the Institute of Physics to work on quantum computers. When he asked if he could continue working for Fin Corp., the Institute said that the position must remain free of conflicts of interest. Bose Fin replied that he'll "think about it" and continued to work for Fin Corp.

## Selected Publications

F. Fin, S.F. Fin, **B. Fin**. "Superconductivity in matrix linked silicon carbide chains through cryotic induction and magnetic field alignment." *Superconductivity*. 178:4, e015600801.

A. Kutta, Q. Fin, **B. Fin**. "Assembly of qubits in Viziron matrices achieves scalable fault-tolerance in elementary computing." *Quantum Review*. 167:2, e014290401.

D. Fin, H. Kit, **B. Fin**. "Quaternion vectors describe Dashen field interactions in four dimensional vaccuum energy states." *Quantum Review*. 166:3, e014270901.

**B. Fin**, E. Kit. "Condensation of bosonic matter into quantum phase states at cryotic temperatures." *Planet*. 129:2, e012300402.
Vegan Cult

The Vegan Cult is a curse on the world, continuing to grow by subjecting vulnerable civilians to its sinister cause. Members of the Vegan Cult and practitioners of its teachings are referred to as Vegans. Many Vegans are also avid followers of the Hippie Movement.

## Vegans

Vegans behave extraordinarily nice to each other, talking as if they had been brainwashed into serving the evil Vegan cause. They prey on the weak minds of non-vegans, tormenting them until they too are turned victims of the evil teachings.

Recently, a Trump Steaks farm was assaulted by a mob of Radical Vegans, resulting in the death of several farmers and cows. Trump Steaks representatives have called the Vegans hypocrites for such disregard to life.
Species Equality Act

The Species Equality Act of Year 104 is a legislative action imposed by the Institute for Peace and Prosperity upon various agreeing parties in the Blobverse. Currently, all recognised factions in the Blobverse's 30 Zones abide by the terms of the act.

## Ending Species Discrimination

The act includes clauses that define the rights of living species, with the main goal of ending species discrimination. Before the act was passed, species slavery was common in many star systems throughout the Blobverse. Members of the Kit Species were often hunted or enslaved, and members of the Caster species often enslaved other species and subspecies for life.

Ending slavery and discrimination were merely parts of the act, for the legislation and action had actually been too late in preventing a series of genocides carried out across Zones 2-30. During the Great Expeditions, numerous species were hunted to extinction in various genocides and conquests, and during the Dynastic Wars, various subspecies were ruthlessly slaughtered in various genocides.

Reforms like the elevation of Subcasts to Caster status, freedom from slavery or ownership, and even prohibition of meat consumption are some of the many results of the act.

## Year 155 Ammendment

The act was ammended in Year 155, further broadening the classification of species protected under the act. Adding to the already controversial act, Zombis were included under this protection, as well as many sentient and non sentient plants. The Year 155 ammendment also contained the controversial Species Protection Act, which enabled recognised governments to employ the use of force to protect species classified as protect species under the act (all sentient species).

Many planets and governments have not fully ratified the contents of the Year 155 Ammendment. Ratification or lack thereoff did not have consequences besides political image at the time of the legislation's passage.
Heisenberg Equation

The Heisenberg Equation, abbreviated as **ħ**, is an equation derived by Heisenberg Kit to calculate the mass-energy dynamics of a quantum system. The equation represents the time evolution of a quantum system when the current quantum state information is known.

```
∂tΨ = (1/Π)φ3[PΨ + (-Π2/2m)∇2Ψ]

```

Where: Ψ=wave functionm, P=potential energy, Π=pi constant, m=mass

## Verification

The equation has been verified to be accurate to (1/2)Π by the Institute of Physics in over 1000 studies. The uncertainty limit of (1/2)Π is referred to as the Heisenberg error, which is a limitation of the Heisenberg equation.

## Recognition

Heisenberg Kit was awarded the Elon Physics Prize for the formulation of this equation.
Caps

Caps are a member of the Blob race. Their home planet is Baligu. Caps are a thinking species, and spend most of their time in thought. Caps a known to be exceptional communicators and diplomats, with some of the wisest leaders in Balican history being Caps.

## Biology

Caps are cap shaped, with legs extending from the bottom face of the cap, and arms extending from either side. Their faces are on the side face of the cap, while the lid of the cap is on their side.

## Notable Members

Baligu

Paligu

Waligu

Zaligu
Institute for Trade and Welfare

The Institute for Trade and Welfare regulates the economics of the Known Blobverse. It distributes and backs the value of credits, the currency used for most transactions. It is part of the Institution Institution.

The Institute for Trade and Welfare regulates the trading of stocks, taxation and interest rates, and sets limitations on banking laws. It is also involved in distributing welfare and aid to various systems in the galaxy.

## Intergalactic Bank

The Intergalactic Bank issues and backs the value of credits. It was an independent institution prior to the formation of the Institution Institution in Year 100. Its function of regulating credits remains almost entirely the same, except that it now incorporates the value of other currencies, including BitDollar, into the economic net worth of the Blobverse calculation.

Employees in the Intergalactic Bank are not paid in credits, but instead are issued coupons that can be traded for commodities. This system is meant to prevent corruption and preserve the public trust in their regulation, as the bank maintains the highly important credit system that could collapse the intergalactic economy.

## Stock Index

The Institute for Trade and Welfare tracks the Stock Index prices of all tradable stocks of interplanetary corporations.
Blob (race)

The Blob race is the most populous race of the Blobverse. It contains several related species, including the Kits, No Names, Amorphoids, Countryballs, and Cuboids.

## Characteristics

Members of the Blob race tend to have high genetic homogeneity within species, likely due to their high spawn rates. Of the Blobs, only Kits, No Names, and Amorphoids have elemental affinity, granted by the presence of elemental genomes. Blobs are generally smaller than 1 m in size, with the exception of Cuboids and some Amorphoids.
Kit Home Planets

The Kit Home Planets are six planets which are homeworlds to their respective Kit subspecies.

## Planets

Fire Kit Homeworld, Z11I1MP

Dragon Kit Homeworld, Z11I2MP

Earth Kit Homeworld, Z12M2LP

Forrest Kit Homeworld, Z13O3MP

Shadow Kit Homeworld, Z17O9HP

Aqua Kit Homeworld, Z20M3MP

## Pending Planets

The Steel Kits have applied for Major Kit status by claiming the Homeworld of Z13O2LP. This has resulted in the Steel Kit Independence Movement.
Unicorn

**Unicorns** are a magical species in the world of Disenchantment.

The only unicorn ever seen in the animated series is the Psychotic unicorn, but the comic series "Disenchantment: Untold Tales" reveals there are more. Most unicorns live in the Unicorn Valley, which is a popular tourist hotspot because of them. There is also at least one other unicorn in the Enchanted Forest, which Bean and Derek encountered when they went camping there.
Death Rebellion

The Death Rebellion was a rebellion of several systems against the Allied Forces, lead by members of the Death Clan. It began in Year 39 and lasted until Year 40.

The Death Rebels were led by Casters Death Lightning, Death Magma, and Death Thorn. They seized control of the three systems of Zones 15, 18, and 19, later claiming parts of Zone 17. These systems were previously claimed by the Kappa Dynasty, were claimed under the protection of the United Tau Federation, and claimed independent for several years by local governments.

The conflict lasted one year, and resulted in the surrender of Death Rebel forces to the allied powers. The CKL Alliance invested greater expenditure and military effort than the Kappa and Tau states, and fought with an intention to liberate rather than conquer. In the peace deal, the local population and occupying CKL Alliance armies negotiated for a fully surrender of Zones 15, 17-19 to the CKL Alliance.