recursal/Fanatic-Fandom huggingface dataset:
Channeled Focus

## Card Effect

**POWER 3:** If a pylon in play has 5 or less life, Gravehold suffers 3 damage. Otherwise, Gravehold suffers 6 damage.

**Channeled Focus** is a The Wanderer specific power from The Ancients expansion.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power. There is no way to discard

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* If a pylon in play has 5 or less life, Gravehold suffers 3 damage.
* Otherwise, Gravehold suffers 6 damage.
Evaporating Ray

## Card Effect

**Cast:** Deal 3 damage.
Any ally may discard a card in hand that costs 2  or more. If they do, this deals an additional 2 damage.

> "*What harms the Nameless tends to harm humans as well. Precision remains essential.*"
> ― Lexive, Arcane Scholar
>
>

**Evaporating Ray** is a spell from Legacy of Gravehold. Evaporating Ray may be gained from the supply for 4 .

## Details

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* (Optionally:) Any ally may discard a card in hand that costs 2  or more. If they do, this deals an additional 2 damage.

## Trivia

Pictured mage: Talix (Legacy of Gravehold)
Beginning

## Card Effect

Unleash twice.
Destroy one of Xaxos: Ascended's prepped spells that costs 3 .
Xaxos: Ascended Concentrates.

**Beginning** is a Xaxos: Ascended specific attack from Legacy.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes twice.
* Destroy one of Xaxos: Ascended's prepped spells that costs 3 .
* Xaxos: Asceneded Concentrates.
Crescendo Ray

## Card Effect

**Cast:** Deal 3 damage.
Gain 1  for each other spell you have prepped.

> "*Do not challenge me.*"
> ― Soskel
>
>

**Crescendo Ray** is a spell from the Shattered Dreams expansion. Crescendo Ray may be gained from the supply for 4 .

## Details

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* Gain 1  for each other spell you have prepped (Do not count this spell).
Destiny Forger

## Card Effect

Any ally may destroy a card in hand. That player may gain a card that costs up to 2  more than the destroyed card and place it into their hand.
**OR**
Destroy this. Gain 2 charges.

**Destiny Forger** is a relic from Outcasts. Destiny Forger may be gained from the supply for 4 .

## Details

Choose to resolve one of the following effects when played:

* Any one ally may destroy one card from their hand. That player may gain a card that costs up to 2  more than the destroyed card and place it into their hand.

**OR**

* Destroy this card. Gain 2 charges.

If playing true solo, you may choose the first option to destroy a card from your own hand, replacing it with a card that costs up to 2  more.
Ceaseless Darkness

## Card Effect

**TO DISCARD:** Spend 5 .
**POWER 2:** Unleash. Any player suffers 3 damage. Any player discards a card in hand.

**Ceaseless Darkness** is a basic nemesis power from The New Age.

## Details

This power enters play with no immediate effect. Add 2 power token to this power.

To discard this power from play:

* One player must spend 5 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Unleash.
* Any one player suffers 3 damage.
* Any one player discards a card in hand.
Exterminating Blade

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 3:** The player with the lowest life suffers 5 damage.

**Exterminating Blade** is a Spawning Horror specific power from Legacy.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

To discard this power from play:

* Spend 7 . This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The player with the lowest life suffers 5 damage. If multiple players are tied for lowest life, choose one of those players to suffer the damage.
Bones of Deathmind

## Card Effect

When a player opens a breach, that player gains 1 charge.
At the start of any player's turn, if that player has no closed breaches, that player gains 1 charge.

> "*From the stories my father told me, I am glad all we have left of this monster are bones.*"
> ― Sahala
>
>

**Bones of Deathmind** is a treasure from The New Age. Bones of Deathmind is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Every time a player opens a breach, that player gains 1 charge.
* At the start of every player's turn, if that player has no closed breaches, that player gains 1 charge.
Brama's Buried Light

## Card Effect

**Cast:** Deal 1 damage. Gain 1 .

**Brama's Buried Light** is a treasure from The New Age. Brama's Buried Light is a level 1 treasure and Treasured Spell, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no Sparks in your starting deck, then replace a  with this instead.

## Details

This spell has no effects while prepped.

Resolve the following effects When **Cast**:

* Deal 1 damage to an enemy.
* Gain 1

This treasure acts as a spell during the game, and is removed from your deck at the end of the game.

## Trivia

This card is the treasure version of Brama's starting card, .
Drown in Flames

## Card Effect

**Cast:** Deal 4 damage to a minion or the nemesis. You may lose 2 charges. If you do, repeat this.

**Drown in Flames** is a spell and promo card from the War Eternal kickstarter. Drown in Flames may be gained from the supply for 6 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 4 damage to a minion or the nemesis.
* (Optional) You may lose 2 charges. If you do, repeat this.

Each instance of damage dealt by this spell may target a different enemy. Effects that modify damage affect each instance of damage this spell deals.
Crumble

## Card Effect

Umbra Titan loses three nemesis tokens.
**OR**
Unleash. Place the most recently discarded minion in the nemesis discard pile back into play.

**Crumble** is a Umbra Titan specific attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

**Choose** to resolve one of the following Attack Effects:

* Umbra Titan loses three nemesis tokens.

**OR**

* The Nemesis Unleashes once. Place the most recently discarded minion card in the nemesis discard pile back into play. The minion acts as if played from the nemesis deck, with its life and armor reset to original amounts, and any **IMMEDIATELY** effects must be resolved. The minion must be taken from the main nemesis discard pile, and not from a secondary (tier 0) discard pile.
Animate

## Card Effect

Unleash twice.
 Place a Dampening Pylon in the pylon discard into play.
The player with the most expensive gem in hand discards all gems in hand.

**Animate** is a The Wanderer specific attack from The Ancients expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes twice.
* Place a  in the pylon discard pile into play.
* The player with the most expensive gem in their hand discards all gems from their hand. If multiple players are tied for most expensive gem, they may choose one of the tied players to suffer the effect.
Darklite Sample

## Card Effect

Gain 2 .
You may place your deck into your discard pile without rearranging the cards.

> "*Let knowledge empower you.*"
> ― Nook (Legacy of Gravehold)
>
>

**Darklite Sample** is a gem from Legacy of Gravehold. Darklite Sample may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Gain 2 .
* (Optional) You may place your deck into your discard pile without rearranging the cards.
Bloodshot Geode

## Card Effect

When you play a gem that costs 5  or more, deal 2 damage.

> "*Anything can be twisted into a weapon here.*"
> ― Xaxos
>
>

**Bloodshot Geode** is a treasure from Outcasts. Bloodshot Geode is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Each time you play a gem that costs 5  or more, deal 2 damage to an enemy.
Banish

## Card Effect

Unleash twice.
The player with the most prepped spells suffers 1 damage for each of their prepped spells.

> "*Get down! It's ejecting back at us!*"
> ― Ohat, Dirt Merchant
>
>

**Banish** is a basic nemesis attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes twice.
* The player with the most prepped spells suffers 1 damage for each of their prepped spells. If multiple players are tied for having the most prepped spells, then the players choose one player to suffer the damage.
Dread Plinth

## Card Effect

**TO DISCARD:** Spend 8 . **POWER 2:** Advance the Tainted Track twice.

> "*If it just touches your arm, count yourself lucky. Just chop the limb off before it's too late.*"
> ― Reeve, Breach Mage Elite
>
>

**Dread Plinth** is a Blight Lord specific power from The Nameless expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 8 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Advance the Tainted Track twice.
Aeon's End Wiki

**Welcome to the Aeon's End Wiki**
A collaborative encyclopedia of all things related to the tabletop cooperative deckbuilder.

1,061 Articles · 9,577 Edits · Since February 2020

Aeon's End is a tabletop game designed by Kevin Riley with Action Phase Games and published by Indie Boards and Cards. In Aeon's End, players work together as a team of Breach Mages defending one of the last human sanctuaries, Gravehold. A great cataclysm has befallen the world, bringing forth hordes of creatures from breaches, portals from other realms.

Each game of Aeon's End sees the mages clash with horrible creatures from another dimension. These Nemeses employ a slew of monsters and powers against the mages and Gravehold; if either fall, the game is lost. If the mages slay the Nemesis, or outlast it, then the players win. Browse all the sets released for the game and check the rules page on how to play the game.

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NSpeckles
23 February 2021

 0

## Aeon's End: Legacy of Gravehold Kickstarter Available

The Aeon's End: Legacy of Gravehold kickstarter is now available here! This is the 6th wave of content, adding another story driven legacy version of the game. There will be over 20 playable mages and 11 nemeses to battle!

Read Full Post

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NSpeckles
2 August 2021

 0

## All Wave 2 Content on the Wiki!

All pages for Aeon's End Wave 2 content (War Eternal, The Void, and The Outer Dark) have been created and fully realized! General pages with content independent of sets (e.g. Spells) have had their card/character lists updated with all Wave 2 conten…

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NSpeckles
1 February 2021

 0

## Wave 2 in the Works

It's a new year and things are happening around here again! All Wave 2 set pages (War Eternal, The Void, The Outer Dark) are being made right now. Once all the new pages are in fairly good condition, they will be integrated with the rest of the wiki…

Read Full Post

NSpeckles
27 November 2020

 0

## The Nameless are Here!

* The cards and characters from The Nameless Expansion (Wave 1) have been uploaded with all pages created.
* Existing card lists have been updated with the Nameless card set.
* Strategy sections have been left empty for now, as per usual.

Read Full Post

**Community**

**Helping Out**
Want to get involved? Create an account and get started! Everyone is welcome to contribute and edit this wiki, and every bit helps. See the style guide for more.

**Featured Article**
Destiny Forger (Outcasts) allows fast deck upgrading, especially if each player has a copy. Low power cards are removed as better ones replace them!
Douse

## Card Effect

**Cast:** Deal 3 damage.
You may destroy this. If you do, remove a fire token from your location on the map.

> "*These monsters will destroy the whole forest if we're not careful.*"
> ― Kel (Legacy of Gravehold)
>
>

**Douse** is a spell from Legacy of Gravehold. Douse may be gained from the supply for 4 .

## Details

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* (Optionally:) You may destroy this. If you do, remove a fire token from your location on the map.
Corruption Deck

The **Corruption Deck** is a special deck of 11 cards used by the Crooked Mask. Corruption cards are not played like typical attacks. Rather, corruption cards are gained into player's decks and hands. Players are then forced to play these corruption cards at the beginning of their turn, resolving all effects listed. The corruption card always destroys itself, returning itself to the bottom of the Corruption Deck.
Dire Abbatoir

## Card Effect

**TO DISCARD:** Spend 8 .
**POWER 2:** The player with the most life suffers damage equal to their current life.

**Dire Abbatoir** is a basic nemesis power from The Outer Dark.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 8 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The player with the most life suffers damage equal to their current life. This effectively exhausts the player immediately regardless of how much life they had. If multiple players are tied for most life, they choose one of the tied players to suffer the effects.
Creeping Viridian

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 3:** Any player gains a Tainted Jade and places it in their hand. Advance the Tainted Track.

> "*Just outside the city walls there are men and women, frozen in green horror, like monuments to the Blight Lord's coming.*"
> ― Z'hana, Breach Mage Renegade
>
>

**Creeping Viridian** is a Blight Lord specific power from The Nameless expansion.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

To discard this power from play:

* One player must spend 7 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Any one player gains a  and places it in their hand. If there are no Tainted Jades left, that player suffers 1 damage instead.
* Advance the Tainted Track once.
Dusk Brains

Dusk Brains are the cerebral centers of Dusk Clouds. Contrary to their name, Dusk Brains are not actually the source of a Dusk's intelligence. Rather, they are the relay point for the rest of the Dusk cloud. The cloud itself collectively makes up a Dusk's intelligence, and its brain is the center point where thoughts and signals are conveyed to the rest of the cloud. Memories are also stored in the cloud collectively, and a brainless cloud will retain its memories and experiences. The Dusk brain does, however, hold its cloud together and prevents any internal mutiny. If a brain is destroyed, the cloud will search for a new brain to join, where its memories, personality, and intelligence will combine with its new self. This is the objective of the frequent and exceptionally violent Dusk civil wars that occur on Dorad and Hon.
Deadly Overload

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 3:** The player with the most expensive prepped spells casts it. The damage that spell deals must be dealt to the player who casts it.

**Deadly Overload** is a Fungal Mesh specific power from Legacy.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* Spend 7 . This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The player with the most expensive prepped spell casts it. If mutiple players are tied for most expensive prepped spell, choose one of those players to cast the spell. The damage that spell deals must be dealt to the player who cast it.
Crystal Carapace

## Card Effect

**Cast:** Deal 4 damage.

When another card or effect would cause you to discard or destroy this, you may return it to your hand. If it was prepped, you may prep it.
*(Ignore this effect while this card is in the supply.)*

> "*Nature will be my shield.*"
> ― Inco (Legacy of Gravehold)
>
>

**Crystal Carapace** is a spell from Legacy of Gravehold. Crystal Carapace may be gained from the supply for 6 .

## Details

Resolve the following effects when **Cast**:

* Deal 4 damage.

When another card or effect would cause you to discard or destroy this, you may return it to your hand. If it was prepped, you may prep it.

*(Ignore this effect while this card is in the supply.)*

## Trivia

Pictured mage: Inco (Legacy of Gravehold)
Engulf

## Card Effect

Resolve the most recently discarded attack card in the nemesis discard pile.

> "*The Nameless rarely attack in the same fashion twice. It would seem today is an exception.*"
> ― Dezmodia, Voidborn Prodigy
>
>

**Engulf** is a basic nemesis attack from War Eternal.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Resolve the most recently discarded attack card in the nemesis discard pile.
Cat's Eye

## Card Effect

You cannot gain this card if you have gained another card this turn. You cannot gain any other cards the turn you gain this.
Gain 1 charge. You may destroy this. If you do, gain 1 .

**Cat's Eye** is a relic from the Southern Village expansion. Cat's Eye may be gained from the supply for 1 .

## Details

You cannot gain this card if you have gained any cardsx this turn. You cannot gain any other cards the turn you gain this.

Resolve the following effects when played:

* Gain 1 charge.
* {Optional) You may destroy this card. If you do, gain 1 .
Chaos Charm

## Card Effect

Two different players may destroy a card in hand.
You may destroy this. If you do, remove a fire token from your location on the map.

> "*I think this jewelry stall may have some unintended side effects.*"
> ― Kadir (Legacy of Gravehold)
>
>

**Chaos Charm** is a relic from Legacy of Gravehold. Chaos Charm may be gained from the supply for 5 .

## Details

Resolve the following effects when played:

* Two different players may destroy a card in hand.
* You may destroy this. If you do, remove a fire token from your location on the map.

## Trivia

Pictured mage: Lost (Legacy of Gravehold)
Dezmodia (Outcasts)

*For other appearance of Dezmodia, see Dezmodia (disambiguation).*
**Dezmodia (Outcasts)** is a breach mage from Outcasts.

## Mage Overview

Dezmodia first appeared in Aeon's End with the War Eternal set, traveling to Gravehold with Yan Magda. Despite events from Legacy, Dezmodia returns now, and still deeply connected with the Void. Dezmodia has only one breach available to her over the entire game, her Void Breach. However, this breach may have an unlimited amount of spells prepped to it. Dezmodia's special ability allows an ally to draw three cards, while also letting Dezmodia and the ally exchange any number of cards from their hands.  is a spell dedicated to opening breaches, and since Dezmodia has only one breach, she'll likely use her ability to give the spell to an ally who can use it more.

### Ability

You may spend 4 charges during your main phase to resolve the following:

* One ally draws three cards.
* (Optional) Choose any number of cards from your own hand and give them to the same ally. They place these cards directly into their hand. The ally then chooses the same number of cards from their hand and gives them to you, placing them directly into your hand. This exchange does not count as gaining cards.

## Setup

### Breach Setup

Dezmodia starts with one closed breach in the following orientation.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*Xaxos tells me they're calling it The Fall. My denouement. The crowning achievement of my life, to die and bring my entire civilization down around me. Impressive, I know. I've always been impressive. The child prodigy. Time is odd in the Void. It's familiar and strange all at once. From the day I was born, I knew what it would feel like to die, and now that I have died it fails to measure up to expectations. I suppose after spending a lifetime with it, even the pain of death can grow familiar. I lived my first life in the in-between of worlds, stuck between ours and the Void like a reflection of the stars caught in a pool. At least now my outsides match my insides. I can feel it humming in my teeth, the frission between universes. Each breach, each portal, they rip and tug at the uneasy balance between these worlds. Even I do not know what will happen when the seams unravel.*"
> ― Dezmodia
>
>
Crushing Masses

## Card Effect

**POWER 2:** If there are no troggs in play, Unleash twice. Otherwise, Gravehold suffers 2 damage for each trogg in play.

> "*If only they knew they were our forebearers, perhaps they would relent.*"
> ― Brama, Breach Mage Elder
>
>

**Crushing Masses** is a Horde-Crone specific power from The Depths expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

There is no way to discard this power.

Power (2) Effect:

* If there are no Troggs in play, Horde-Crone Unleashes twice.
* Otherwise, Gravehold suffers 2 damage for each Trogg in play.
Breach Ore

## Card Effect

Gain 2 .
**OR**
Focus you closed breach with the lowest focus cost.

> "*If you want to make those wretched things scream, try this.*"
> ― Sparrow, Breach Mage Soldier
>
>

**Breach Ore** is a gem from War Eternal. Breach Ore may be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Gain 2 .

**OR**

* Focus you closed breach with the lowest focus cost. If the lowest cost breach is ready to be opened (cannot be focused any further), open it instead.
Bottled Vortex

## Card Effect

Destroy this.
Destroy up to two cards in your hand or discard pile.
Draw a card.

> "*There are worlds within worlds, infinite realms cascading from the yawning nothing.*"
> ― Phaedraxa, Breach Mage Seer
>
>

**Bottled Vortex** is a relic from the Core set. Bottled Vortex may be gained from the supply.

## Details

Resolve the following effects when played:

* Destroy this card (Bottled Vortex).
* Destroy up to two cards that are in your hand or discard pile. You may choose any combination between your hand and discard pile, as long as you do not destroy more than a total of two cards.
* Draw one card.
Bolster

## Card Effect

Arachnos gains one nemesis token.
**OR**
Unleash. Any player suffers 3 damage.

**Bolster** is a Arachnos specific attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Choose to resolve one of the following Attack Effects:

* Arachnos gains one nemesis token.

**OR**

* The nemesis Unleashes, and any one player suffers 3 damage.
Buried Secrets

**Buried Secrets** is an expansion to Aeon's End Legacy. Buried Secrets cannot be played on its own, requiring a standalone set; it does not need to be played with Legacy, however, and can be mixed with any other set. Buried Secrets does not include any mages or nemeses, but does contain a higher number of supply cards and nemesis cards than normal expansions. These supply cards make use of the new mechanics introduced in Legacy, such as Pulse tokens, Silence, and Shielded minions.

## Contents Overview

**Supply Cards**

* **Gems:** , , , , , , ,
* **Spells:** , , , , , , , ,
* **Relics:** , , , ,

**Other**

* **Nemesis Cards:** 9 basic nemesis cards
* **Tokens**: 20 Pulse tokens, 6 Silence tokens, 8 Shield tokens
* **Misc:** 22 randomizer cards, 1 blitz turn order card

## Supply Card Gallery

Buried Secrets comes with 22 sets of supply cards.

## Basic Nemesis Cards

Buried Secrets comes with 9 basic nemesis cards: 3 powers, 3 attacks, and 3 minions.
File:Armored Haze.jpg
Cinder Shower

## Card Effect

While prepped, when you gain a card, deal 1 damage.
**Cast:** Deal 3 damage.

**Cinder Shower** is a spell from the Southern Village expansion. Cinder Shower may be gained from the supply for 5 .

## Details

While prepped, each time you gain a card (whether through buying a card or through another card/ability), deal 1 damage to an enemy. You may use this effect multiple times per turn.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
Arachnos (Legacy of Gravehold)

**Arachnos (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

Arachnos (Legacy of Gravehold) has no special setup rules.

### Breach Setup

Arachnos (Legacy of Gravehold) starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now*

## Lore

> "*I cannot say that I am ungrateful for this second chance at life. I did so much wrong with the one I had before. It is a grace few receive to be able to truly begin again. If it were not for Z'hana, and my master Xaxos, of course, I would have simply died in infamy, known only as the monster I let myself become. I will forever be grateful to her for stepping beyond the boundaries of what the Elders taught was safe, for if she had not transgressed by stepping into the Void, Dezmodia and I would have been condemned to a fate worse than death. That of Thraxir - mindlessly turned against our fellow mage.
> However, I am not blind to the fact that it was my own transgressions into Void magic that transformed me into that monster in the first place. I was the one who became the World Devourer, of my own will, seeking strength. The Void has both doomed and saved me. I cannot simply abandon it. The Void's evil is not inherent: it rests in the flawed hearts of mages. I can see that, now that I have eyes enough.*"
> ― Arachnos (Legacy of Gravehold)
>
>

## Trivia

Cards Arachnos (Legacy of Gravehold) Appears On:
Digest

## Card Effect

Unleash three times.
**OR**
Any player suffers damage equal to the number of empty supply supply piles.

> "*The Prince feasts on the memories of those left in Gravehold, consuming their very histories.*"
>
>
>

**Digest** is a Prince of Gluttons specific attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

**Choose** to resolve one of the following Attack Effects:

* The nemesis Unleashes three times.

**OR**

* Any one player suffers damage equal to the number of empty supply piles.

The players may choose the damage option even if there are no empty supply piles. The effect is still fully resolved, simply with one player chosen to take 0 damage.
Breach Extractor

## Card Effect

Any player destroys up to two cards in hand.
**OR**
Destroy this. Gravehold gains 3 life.

> "*I remember... breach magic. Beyond flame. I will show you.*"
> ― Lost
>
>

**Breach Extractor** is a relic from The Ancients expansion. Breach Extractor may be gained from the supply for 5 .

## Details

Choose to resolve one of the following effects when played:

* Any one player destroys up to two cards from their hand.

**OR**

* Destroy this card (Breach Extractor). Gravehold gains 3 life.
Crown of Fangs

## Card Effect

At the start of the game, set this next to a spell supply pile that costs 6  or more. These cards cost players 1 less  to gain.

> "*Experience is the most important factor in a battle, but I would never turn my back on a powerful tool.*"
> ― Taqren
>
>

**Crown of Fangs** is a treasure and promo card from the Outcasts kickstarter. Crown of Fangs is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

At the start of the game, set this treasure next to a spell supply pile that costs 6  or more.

This treasure grants the following persistent effects for the entire duration of the game:

* Cards from the chosen supply pile cost 1 less  to gain.

This treasure only changes the cost to gain the cards from the chosen supply pile. It does not change the cost of the cards once they are in a player's hand, deck, or discard pile.
Brane Knife

## Card Effect

Gain 1 charge.
Any ally focuses their closed breach with the lowest focus cost.

> "*Discovered in the ancient tunnels, this knife can slice through reality in a way never before seen.*"
>
>
>

**Brane Knife** is a relic from Legacy. Brane Knife may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Gain 1 charge.
* Any ally focuses their closed breach with the lowest focus cost.
Conductive Grit

## Card Effect

Gain 2 . Gain 1 pulse token.
**OR**
You may lose 1 pulse token. If you do, gain 3 .

> "*The grit can be used to replicate and store the electricity that pulses through us all.*"
>
>
>

**Conductive Grit** is a gem from Legacy. Conductive Grit may be gained from the supply for 3 .

## Details

Choose to resolve one of the following effects when played:

* Gain 2 . Gain 1 pulse token.

**OR**

* You may lose 1 pulse token. If you do, gain 3 .
Bottled Star

## Card Effect

Gain 3 charges.

> "*Now that we have access to the stars themselves, our ancient rites allow us to borrow their power, storing it up for a time of great crisis.*"
>
>
>

**Bottled Star** is a relic from the Buried Secrets expansion. Bottled Star may be gained from the supply for 7 .

## Details

Resolve the following effects when played:

* Gain 3 charges.
Dezmodia

*For other appearance of Dezmodia, see Dezmodia (disambiguation).*
**Dezmodia** is a breach mage from War Eternal.

## Mage Overview

Dezmodia is an supportive mage, capable of giving other players powerful custom breaches. Dezmodia's unique card  helps her gain higher valued gems or charge up her ability as soon as possible. Dezmodia's ablilty allows her to replace any mages' level I or II breaches with upgraded versions that give +2 damage on cast, better than standard level III and IV breaches. Dezmodia's initial closed breaches will require a large amount of  to open.

### Ability

Dezmodia may spend 6 charges during her main phase to destroy one opened breach (level I or II) belonging to any player. Dezmodia may use this effect on herself. Return any spells prepped to that breach to the owner's hand and place a Sigil breach from Dezmodia's pile of breaches into the empty space. That player may prep one spell to any of their breaches (does not have to be the spell that was removed, and does not have to be prepped to the Sigil breach).

### Breach Setup

Dezmodia starts with one opened breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*I was born in the place between worlds. Yan Magda held me as I drew my very first breath and my true mother took her last. I still remember this, as though it only just happened. From that moment forth, I was her student.
>
> Time in the void is not as it is elsewhere. It moves too quickly, and sometimes not at all. My years are not what they seem. I am not as I seem. I remember being born, and, somehow, what it feels like to die. Like The Nameless, I live in the place in between.
>
> Brama and her sycophants, let them have Gravehold. Let them cower here in the dark. There will come a time when the void will swallow all. And I stare in to the infinite with warm tears in my eyes, knowing in some strange way I am home.*"
> ― Dezmodia
>
>
Arcing Silicate

## Card Effect

Gain 2 . Gain 1 pulse token.
You may lose any number of pulse tokens. Deal damage equal to the number of pulse tokens lost this way.

> "*Strange pulses now run through our bodies. Perhaps they can be directed outwards and used to destabilize our foes.*"
>
>
>

**Arcing Silicate** is a gem from Legacy. Arcing Silicate may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Gain 2 .
* Gain 1 pulse token.
* You may lose any number of pulse tokens. Deal damage equal to the number of pulse tokens lost this way.
Blade of Wisdom

## Card Effect

When you gain this, if there are seven or more other cards in your discard pile, gain 2 life.
**Cast:** Deal 5 damage.

> "*It is only after exhausting all other possibilities that the solution to your problems rises to the top, striking like a bolt of lightning.*"
>
>
>

**Blade of Wisdom** is a spell from the Buried Secrets expansion. Blade of Wisdom may be gained from the supply for 6 .

## Details

When you gain Blade of Wisdom, if there are seven or more other cards in your discard pile (not counting the newly acquired Blade of Wisdom), gain 2 life.

Resolve the following effects when **Cast**:

* Deal 5 damage to an enemy.
Aether Widget

## Card Effect

Any ally may prep a spell in hand to one of their opened or closed breaches.

You may discard this during any ally's main phase. If you do, that ally may cast one of their prepped spells.

> "*I swear I'll put it down in a second.*"
> ― Talix (Legacy of Gravehold)
>
>

**Aether Widget** is a relic from The Ruins. Aether Widget may be gained from the supply for 2 .

## Details

Resolve the following effects when played:

* Any player may prep a spell in their hand to their opened or closed breachs.

You may discard this during any ally's main phase. If you do, that ally may cast one of their prepped spells.
Convergence

## Card Effect

While prepped, when you play a gem or relic that costs 3  or more, gain 1 charge.
**Cast:** Deal 1 damage.

> "*It's always been my talent to see potential in the ordinary.*"
> ― Arachnos (Outcasts)
>
>

**Convergence** is a spell from Outcasts. Convergence is a starter card for Arachnos (Outcasts), and so cannot be gained from the supply.

## Details

While prepped, each time you play a gem or relic that costs 3  or more, gain 1 charge. You may use this effect multiple times per turn.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.

When playing Outcast Mode, Xaxos: Outcast cannot gain charges Arachnos would gain from Convergence.
Cascade

## Card Effect

**Cast:** Deal 3 damage.
You may return a card that costs 4  or less from your discard pile to your hand.

> "*Trickle down from flame to ember.*"
> ― Lost (Legacy of Gravehold)
>
>

**Cascade** is a spell from Legacy of Gravehold. Cascade may be gained from the supply for 5 .

## Details

Resolve the following effects when **Cast**:

* Deal 3 damage.
* (Optionally:) You may return a card that costs 4  or less from your discard pile to your hand.

## Trivia

Pictured mage: Malastar (Legacy of Gravehold)
Construct

## Card Effect

Draw a card from the pod deck and place it into play. Then, set that minion's life to 2. (This does not affect shield tokens.)

**Construct** is a Spawning Horror specific attack from Legacy.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect

* Draw one card from the pod deck and place it into play.
* Set the drawn minion's life to 2. This does not affect any shield tokens on the minion.
Dizzying Burst

## Card Effect

**Cast:** Deal 6 damage. Reveal the turn order deck. Return it in any order.

> "*If magic alone can disorient them, it means their lens of the world may be as imperfect as ours.*"
> ― Lexive, Arcane Theorist
>
>

**Dizzying Burst** is a spell from Outcasts. Dizzying Burst may be gained from the supply for 8 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 6 damage to an enemy.
* Reveal the turn order deck. Return the revealed cards in any order back to the turn order deck. Do not return any cards from the turn order discard pile.
Erasure of Mind

## Card Effect

**Cast:** Destroy a card in hand that costs 3  or more. If you do, deal 10 damage.
**OR**
**Cast:** Deal 5 damage. Reveal the top two cards of your deck and place any number on top of your discard pile.

**Erasure of Mind** is a spell from the Southern Village expansion. Erasure of Mind may be gained from the supply for 7 .

## Details

This spell has no effects while prepped.

Choose to resolve one of the following effects when **Cast**:

* Destroy one card from your hand that costs 3  or more. If you do, deal 10 damage to an enemy.

**OR**

* Deal 5 damage to an enemy. Reveal the top two cards of your deck; you may choose to discard one or both of these cards. Any cards not discarded are returned to the top of your deck in any order.
Dread Diamond

## Card Effect

Gain 2 .
You may discard a prepped spell. If you do, gain an additional 1

> "*There is a cruelty within this stone, a hunger veiled as beauty*"
> ― Xaxos, Voidbringer
>
>

**Dread Diamond** is a gem from War Eternal. Dread Diamond may be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 2 .
* (Optional) You may discard one of your own prepped spells. If you do, gain an additional 1 .
Bane Commander (Upgraded)

## Card Effect

**PERSISTENT:** Unleash. Any player suffers 1 damage.

**Bane Commander** is an Upgraded Basic nemesis minion from The New Age.

## Details

Add 6 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Unleash.
* Any one player suffers 1 damage.
Barrage

## Card Effect

Unleash.
If Shatter has five or more power tokens, The Wailing gains one nemesis token. Otherwise, remove two power tokens from Shatter. (If this removes the last power token from Shatter, resolve it immediately.)

**Barrage** is a The Wailing specific attack from the Shattered Dreams expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes.
* If  has five or more power tokens, The Wailing gains one nemesis token. Otherwise, remove two power tokens from Shatter. If this removes the last power token from Shatter, resolve it immediately.
Blinding Gambit

## Card Effect

While prepped, when your turn order card is drawn, you may place it on the bottom of the turn order deck instead of resolving your turn.
**Cast:** Deal 1 damage.

> "*A true strategist waits to observe the state of the battlefield before determining his move*"
> ― Soskel (Legacy of Gravehold)
>
>

**Blinding Gambit** is a spell from Legacy of Gravehold. Blinding Gambit is a starter card for Soskel (Legacy of Gravehold), and so cannot be gained from the supply.

## Details

While prepped, when your turn order card is drawn, you may place it on the bottom of the turn order deck instead of resolving your turn.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.

## Trivia

Pictured mage: Soskel (Legacy of Gravehold)
Blast Sphere

## Card Effect

Cast any player's prepped spell three times without discarding it and then destroy it.

> "*I'm starting to owe Kadir a lot of favors*"
> ― Gygar
>
>

**Blast Sphere** is a relic from the Into The Wild expansion. Blast Sphere may be gained from the supply for 8 .

## Details

Resolve one of the following effects when played:

* Cast one spell prepped to any player's breach three times without discarding it.
* Destroy the cast spell.

If the chosen spell is prepped to a special breach granting bonuses, you gain these bonuses upon each cast. When casting another player's spell, you act as the 'you' referred to on that spell, not the owner of the spell.
Cerephage

## Card Effect

**PERSISTENT:** Devour cards equal to this minion's life from one supply pile. Then, this minion suffers 2 damage.

> "*Quickly. Before our heads are hollow!*"
> ― Adelheim, Breach Mage Weaponsmith
>
>

**Cerephage** is a Prince of Gluttons specific minion from the Core set.

## Details

Add 7 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Devour cards equal to this minion's life from one supply pile. If there are not enough cards remaining in the chosen pile, Gravehold suffers 2 damage per card unable to be Devoured.
* This minion suffers 2 damage.
Core of Rage

## Card Effect

At the start of the game, set this next to a spell or relic supply pile. When a player gains a card from that supply pile, they deal 2 damage.

> "*I read about Rageborne in the archives. We have grown much since then.*"
> ― Mazra
>
>

**Core of Rage** is a treasure from The New Age. Core of Rage is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

At the start of the game, set this treasure next to a relic or spell supply pile.

This treasure grants the following persistent effects for the entire duration of the game:

* Each time a player gains a card from the chosen supply pile, that player deals 2 damage to an enemy.

If a card is removed from the chosen supply pile for some other reason (but no player gains the card), then no damage is done. If the chosen supply pile is empty, then this treasure has no further use.
Arcane Timepiece

## Card Effect

At the start of your first turn of the game, gain 2 charges.
Once per game when the nemesis turn order card is drawn, you may lose 4 charges. If you do, skip the nemesis turn.

> "*Nothing can turn back time. But all we need is a brief pause.*"
> ― Cairna
>
>

**Arcane Timepiece** is a treasure and promo card from the Outcasts kickstarter. Arcane Timepiece is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

At the start of your first turn of the game, gain 2 charges.

Once per game when the nemesis turn order card is drawn, you may lose 4 charges. If you do, skip the nemesis turn.
Entwined General

## Card Effect

When a bramble is placed into play, it immediately moves one space toward Gravehold.
**PERSISTENT:** Unleash. Any player suffers 3 damage.

**Entwined General** is a Necroswarm specific minion from Into The Wild.

## Details

Add 15 life tokens to this minion when it enters play. When a bramble is placed into play, it immediately moves one space towards Gravehold on the Invasion Track.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The nemesis Unleashes.
* Any one player suffers 3 damage.
Echo Rune

## Card Effect

Any player gains 1 charge.

You may discard this during any ally's main phase. If you do, they gain 1 .

> "*These markings adorn much of the surface, and we've only glimpsed the simplest uses so far.*"
> ― Lexive, Arcane Scholar
>
>

**Echo Rune** is a relic from Legacy of Gravehold. Echo Rune may be gained from the supply for 2 .

## Details

Resolve the following effects when played:

* Any player gains 2 charge.

You may discard this during any ally's main phase. If you do, they gain 1 .

## Trivia

Pictured mage: Kadir (Legacy of Gravehold)
Age Siphon

## Card Effect

Any player exiles a spell in their hand or discard pile.
Gravehold suffers 2 damage.

**Age Siphon** is a Ageless Walker specific attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Any one player exiles a spell from their hand or discard pile.
* Gravehold suffers 2 damage.
Breach Stabilizer (Treasure)

## Card Effect

Any number of Sparks may be prepped to your I breach.

> "*Holding this, my mind feels clear. My fire...focused.*"
> ― Lost
>
>

**Breach Stabilizer (Treasure)** is a treasure and promo card from The New Age kickstarter. Breach Stabilizer (Treasure) is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Any number of s may be prepped to your I breach.
Essence Theft

## Card Effect

**Cast:** Deal 3 damage.
You may discard a card in hand. If you do, any player gains 1 life.

> "*There is talk of the link between the mages and our adversaries. More and more, the difference between the two becomes harder to see.*"
> ― Ohat, Dirt Merchant
>
>

**Essence Theft** is a spell card from the Core set. Essence Theft may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* You may discard one card from your hand. If you do, any one player gains 1 life.

## Trivia

Pictured mage: Brama

Pictured enemy:
Essence Extractor

## Card Effect

When you play a gem that costs 5  or more, gain an additional 1 .

> "*This gives me all kinds of wonderfully dangerous ideas for new gadgets!*"
> ― Claudia
>
>

**Essence Extractor** is a treasure from The New Age. Essence Extractor is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Each time you play a gem that costs 5  or more, gain an additional 1 . This effect may be used multiple times each turn.
Blazing Archon

## Card Effect

**PERSISTENT:** Gravehold suffers 1 damage. Any pylon gains 2 life.

**Blazing Archon** is a The Wanderer specific minion from The Ancients expansion.

## Details

Add 10 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers 1 damage.
* Any one pylon gains 2 life.