recursal/Fanatic-Fandom huggingface dataset:
Update 1.12.0

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### **News**

* *Buildings' limits changes in 1.12.0 version.*

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### **Production buildings:**

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* *Electronics Factory – 6*
* *Textile Factory – 10*
* *Construction Factory – 6*
* *Farm – 20*

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### **Business buildings:**

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* *Restaurant – 5*
* *Fashion Boutique – 7*
* *Pool Parlour – 8*
* *Petrol Station – 7*
* *Wok Café – 13*
* *Stationery Shop – 9*
* *Bistro – 17*
* *Convenience Store - 12*
* *Subway Station – 6*
* *Coffee House – 10*
* *Pub – 8*
* *Bakery – 15*
* *Shoe Shop – 10*
* *Flower Kiosk - 20*
School of Wisdom

## **School of Wisdom**

### **Informations:**

* *Available at lvl 74*
* *Rewards: Lucky Cat Statue*

## **Quest Steps**

### **Step (1/13): No Timer**

* *Tap “Show” to find out how you can help the men of wisdom*

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### **Step (2/13): 8 Hours**

* *Collect 28 Pairs of shoes (Shoe Shop)*
* *Collect 25 Backpacks (Summer House)*
* *Collect 32 Throw Blankets (Colonial House)*

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### **Step (3/13): 8 Hours**

* *Produce 35 lots of Corn (Farm)*
* *Collect 32 Sandwiches (Pub)*
* *Collect 24 Spring rolls (Bistro)*

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### **Step (4/13): 16 Hours**

* *Collect 8 Strong ropes (Kindergarten)*
* *Collect 15 Carabiners (Subway Station)*
* *Collect 8 Helmets (Hat Boutique)*

*​*

### **Step (5/13): 24 Hours**

* *Collect 22 Runes (Family House)*
* *Collect 12 Sorcerer’s hats (Textile Factory => Velvet)*
* *Ask friends for 15 Sunny decorations*

*​*

### **Step (6/13): 24 Hours**

* *Collect 12 Lucky coins (Guardian of the Valley)*
* *Collect 25 Stars (Club, Concert Hall)*
* *Collect 5 Amethysts (Luxury Apartment)*

*​*

### **Step (7/13): 24 Hours**

* *Collect 26 Watering cans (Ranch)*
* *Collect 20 Hearts (Wedding Palace, Film Set, “Love” Reality Show)*
* *Help your friends with 60 buildings*

*​*

### **Step (8/13): 16 Hours**

* *Collect 10 Planks (Cargo Port)*
* *Produce 26 lots of Roofings (Construction Factory)*
* *Collect 8 Tool kits (Shopping Center, random drop)*

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### **Step (9/13): 24 Hours**

* *Collect 36 Green paints (Flower Kiosk)*
* *Collect 24 Cleaning sprays (Petrol Station)*
* *Ask friends for 16 Paintbrushes*

*​*

### **Step (10/13): 24 Hours**

* *Produce 12 lots of Silk*
* *Collect 18 Peacock feathers (Stationery Shop)*
* *Collect 10 Incenses (Sushi Bar)*

*​*

### **Step (11/13): 24 Hours**

* *Train 5 Mechanics (College)*
* *Collect 28 Binoculars (Hostel)*
* *Put 7 fires out*

*​*

### **Step (12/13): 24 Hours**

* *Collect 17 Pineapples (Villa with a pool)*
* *Collect 8 Portions of rice (Japanese Apartment, Eastern House)*
* *Collect 26 Croissants (Bakery)*

*​*

### **Step (13/13): 24 Hours**

* *Collect 38 Jasmines (Flower Kiosk)*
* *Produce 12 lots of Cherry pies (Candy Factory)*
* *Ask friends for 14 Oil burners*

*​*

Hurray! You get 1500 coins, 3 XP points, 5 superbucks, and Lucky cat statue!
Jet Ski

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* *Collect 14 Cans of paint (Family House, Ranch, Hotel, Townhouse, Comfortable House)*
* *Collect 12 Leather sofas (Colonial House, Hostel, Villa with a pool, Apartment House, Redbrick House, Skyscraper, Penthouse)*

*​*

### **Step (8/9):**

* *Train 6 Mechanics (College)*
* *Collect 8 Petrol cans (Petrol Station)*
* *Ask friends for 5 Jet Ski*

*​*

### **Step (9/9):**

* *Collect 20 Ropes (Textile Factory => any)*
* *Collect 10 First aid kits (Drugstore)*
* *Ask friends for 10 Life jackets*

*​*

Hurray! You get 1000 coins, 5 XP points, and 3 superbucks!
Supertanic Liner

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* *Collect 10 Leather sofas (Colonial House, Hostel, Villa with a pool, Apartment House, Redbrick House, Skyscraper, Penthouse)*

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### **Step (6/11): 12 Hours**

* *Produce 20 lots of Squashes (Farm)*
* *Collect 5 Sandwiches (Pub)*
* *Ask friends for 5 Packs of juice*

*​*

### **Step (7/11): 16 Hours**

* *Put on 2 shows at the Concert Hall*
* *Hold a beach volleyball tournament 2 times*
* *Collect 10 Trophies (Tennis Court, Volleyball Court, and Stadium)*

*​*

### **Step (8/11): 36 Hours**

* *Help your friends with 75 buildings*
* *Collect 3 Seals (Administration)*
* *Ask friends for 7 Forms*

*​*

### **Step (9/11): 24 Hours**

* *Train 5 Mechanics (College)*
* *Collect profits from any buildings 70 times*
* *Ask friends for 5 Repair kits*

*​*

### **Step (10/11): 36 Hours**

* *Earn 60000 coins*
* *Collect 12 Cans of paint (Family House, Ranch, Hotel, Townhouse, Comfortable House)*
* *Produce 20 lots of Linen (Textile Factory)*

*​*

### **Step (11/11): 12 Hours**

* *Collect profits from Flower Kiosk 20 times*
* *Collect 36 Bouquets (Flower Kiosk)*
* *Ask friends for 1 Compass*

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Hurray! You get 30 coins, 3 superbucks, and Flower Ship decoration!
Hydroplane

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* *Collect 48 Cans of paint (Family house, Ranch, Hotel, Townhouse, Comfortable house)*
* *Collect 10 Air brushes (Auto Repair Shop)*

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### **Step (8/15): 16 Hours**

* *Ask friends for 14 Repair kits*
* *Collect 20 Engines (Petrol Station)*
* *Collect 18 Clamps (Electronics Plant => any production)*

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### **Step (9/15): 16 Hours**

* *Collect 35 Carnival masks (Mansion)*
* *Collect 20 Stars (Club, Concert Hall)*
* *Collect 16 Guitars (Hotel, Apartment house)*

*​*

### **Step (10/15): 16 Hours**

* *Collect 28 Strawberry cocktails (Pub)*
* *Collect 40 Bags of chips (Farm => Potato)*
* *Collect 34 Hamburgers (Bistro)*

*​*

### **Step (11/15): 24 Hours**

* *Collect 18 Barrels of oil (Construction Factory => Tile)*
* *Collect 10 Brushes (Fashion Boutique)*
* *Collect 12 Walkie-talkies (Shopping Center)*

*​*

### **Step (12/15): 24 Hours**

* *Collect 25 Trophies (Stadium, Tennis and Volleyball Courts)*
* *Collect 26 Aqualungs (Shoe Shop)*
* *Ask friends for 12 Microscopes*

*​*

### **Step (13/15): 24 Hours**

* *Collect 24 Packets of fish food (Villa, Villa with a pool)*
* *Collect 12 Bulrushes (Sushi Bar)*
* *Collect 16 Binoculars (Hostel)*

*​*

### **Step (14/15): 24 Hours**

* *Collect 36 Saws (Colonial House)*
* *Ask friends for 16 Fishing-rods*
* *Collect 10 Strong ropes (Kindergarten)*

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### **Step (15/15): 24 Hours**

* *Collect 14 Picnic baskets (Family Restaurant)*
* *Collect 12 Pinwheels (Stationery Shop)*
* *Collect 12 Heart balloons (City Hall)*

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Hurray! You get 1800 coins, 3 XP points, and 5 superbucks!
Guardian of the Valley

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* *Collect 45 Cans of paint (Family House, Ranch, Hotel, Townhouse, Comfortable House)*

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### **Step (3/11): 8 Hours**

* *Collect 35 Barrows of soil (Farm => Squash)*
* *Collect 13 Units of water (Water Tower)*
* *Ask friends for 9 Cherry seedlings*

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### **Step (4/11): 16 Hours**

* *Collect 18 Chainsaws (Ranch)*
* *Collect 6 Wooden Beams (Cargo Port)*
* *Collect 27 Ropes (Textile Factory => any)*

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### **Step (5/11): 16 Hours**

* *Collect 26 Romantic candles (Coffee House)*
* *Collect 12 Magic Lanterns (Cinema)*
* *Collect 20 Stars (Club, Concert Hall)*

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### **Step (6/11): 16 Hours**

* *Collect 20 Packets of fish food (Villa with a Pool)*
* *Collect 35 Lotus flowers (Flower Kiosk)*
* *Ask friends for 14 Royal carps*

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### **Step (7/11): 24 Hours**

* *Produce 19 lots of Silk (Textile Factory)*
* *Collect 12 Incenses (Sushi Bar)*
* *Collect 24 Cachepots (Recreational Cottage)*

*​*

### **Step (8/11): 24 Hours**

* *Produce 35 lots of Potatoes (Farm)*
* *Produce 12 lots of Apples (Fruit Farm)*
* *Collect 40 Strawberry cocktails (Pub)*

*​*

### **Step (9/11): 24 Hours**

* *Collect 9 Memory drinks (Drugstore)*
* *Collect 32 Coffee Beans (Coffee House)*
* *Collect 38 Lucky horseshoes (Convenience Store)*

*​*

### **Step (10/11): 24 Hours**

* *Collect 38 Cinnamon Sticks (Bakery)*
* *Collect 26 Guitars (Hotel, Apartment House)*
* *Produce 17 lots of Mouses (Electronics Plant)*

*​*

### **Step (11/11): 24 Hours**

* *Help your friends with 60 buildings*
* *Save up 250000 coins*
* *Ask friends for 16 Magic wands*

*​*

Hurray! You get 1500 coins, 3 XP points, 5 superbucks, and the Guardian of the Valley statue!
Raydog90

Raydog90 aka *Ray* is a contestant of Discordia Survivor - Moscow.

Known for her flirty erratic behaviour and aggressive
gameplay, she was a key player of the Lada tribe. However during the merge, she became more chaotic in her gameplay, and went on a short Immunity run. On the day she didn’t win Immunity, she was voted out.

She placed sixth and became the sixth member of the jury.

## Profile

### *Moscow*

**Nickname**: Ray

**Age:** 16

**Personal Claim Of Fame:** Binged watched game of thrones up to S7 in 1 week

**Inspiration In Life:** My parents <33

**Hobbies:** Scriptwriting/screenwriting, digital art

**Pet Peeves:** People snorting or acting all smug

**3 Words To Describe You:** Sneaky, Romantic and Determined

**If you could have 3 things on an island what would they be and why?:** Toilet paper. Because I like to be clean. Shampoo. I also want to be more clean. Toothpaste. Clean

**Survivor contestant you are most like and why?:** Parvati, will use my witty humour and gender to get people to like me

**Why Do You Think You'll Be The Sole Survivor?:** Because I can play behind the scenes without people
noticing me
Edmund

**Edmund** is an ex-NSB steam locomotive before used in Norway. He is preserved in the South Western Heritage Railway's newly built museum to show the story of the railway.

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Bio

Edmund was used by NSB (Norwegian State Railways) as a part of their 376 class (21C) 2-6-0 mogul steam locomotives and remained in service for 30 years.

## Trivia

Edmund has been modified with a Westinghouse air compressor to work with LB&SCR coaches.
Future Predictions

## Events

Travel to Vietnam and apply Vietnam visa online or book hotels in Vietnam to get special offers for your trip.

## History

We tend to have a misinformed view of history. Here are some things I believe are ways history will view our modern culture:

* We have barbaric medical practices. We had no idea what caused cancer and so just made things up, and we treated with radiation and chemotherapy which were terrible and ignored the actual causes of cancer.
* Conservatives forced homosexuals into gay marriage. Homosexuals were pressured into heteronormative relationship patterns that are often unsuited to their unique situations.
John

John is a British Rail (BR) 05 class diesel-mechanical shunter that works on the South Western Heritage Railway. He is the railway's first diesel locomotive.

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Biography

Use this section to give greater details about the character's life.

## Trivia

John has the words 'National Coal Board' on both sides on his panels, no 05 class worked for the NCB.
Biotech vs. Mechtech

Biotech is more variable than mechtech. Mechtech can be mass-produced with no noticeable variation in the pieces, but no item of biotech is exactly the same as another. Both dominion and life itself are too prone to chaos, and differences creep in. Due to the precision involved, mechtech devices can swap out parts and accept upgrades with ease. If a particular model of scope can be attached to a model of rifle, then any scope from that model can be attached to any rifle of that model. Such precision is impossible with biotech. But biotech can be adapted. A bioengineer can instruct a device to change its shape and layout to reach new specifications, changing which features are expressed by the DNA and which are repressed, even adding new features or redesigning the organism with enough skill. If a biotech organism needs upgrading, the whole thing can be morphed into the new state. Mechtech can be assembled from smaller pieces. Biotech must be grown in something larger than the organism produced. This places an upper limit on ship sizes as ships are usually birthed from larger ships or dedicated docks. (In game mechanics, any biotech device can be given a +1 bonus in a particular situation but it takes a -1 penalty in the opposite situation which must be more common)

Biotech dominates in the fields of medicine, terraforming, and psychology. Mechtech dominates in the fields of propulsion, power generation, and mining.

Biotech ultraminds are capable of large, very accurate calculations, but mechtech computers are orders of magnitude better, faster, and while ultraminds occasionally make small errors in computations, mechtech computers never do. Ultraminds make up for this with their ability to handle imprecision. They are better at extracting from incomplete datasets, dealing with ambiguity. They use hunches, guesses, and instinct in coming to conclusions.

Biotech warships have long-range energy weapons that travel at the speed of light. They can self-repair, and their shielding repels all hostile attacks and quickly regenerate. Mechtech warships have a massive power advantage, being faster and have higher accuracy weapons with a greater damage output. Their stronger armor and grav shielding allow even a small mechtech ship to repel projectile bombardment from the largest asevla warships. However, given the massive advantage in energy weapons that biotech has, this is less of an advantage than it may seem. Biotech guided energy weapons can, at shorter ranges, easily tear through mechtech missile swarms, but have more trouble against high-spirited fighter pilots.

In terms of tactics, Biotech warships work best as long as they can keep their distance and snipe mechtech ships with their energy weapons. Mechtech ships will take casualties until they can close the range, at which any ships that are left will be able to tear through ships ten or even a hundred times their weight with railgun salvos. Fighter strikes are particularly effective, and fusion warheads are much more effective against biotech than they are against mechtech.
Valley Bus Station

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### **Step (13/14):**

* *Collect 39 Leather sofas (Colonial House, Hostel, Villa with a pool, Apartment House, Redbrick House, Skyscraper, Penthouse)*
* *Collect 14 Pool tables (Pool Parlour)*
* *Ask friends for 14 Metal chairs*

*​*

### **Step (14/14):**

* *Collect 22 Party poppers (Beach Shop)*
* *Collect 21 Tripods (Ranch)*
* *Collect 33 Excursion tickets (friends’ cities, random drop)*

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Hurray! You get 1500 coins, 2 XP points, and 6 superbucks!
Bar Banum

**Bar Banum** is a part of the Nati Family. His hometown is Oris, the land of Mining.He used to be an eminent commissioner in law. 500 years ago, the asmodians and humans fought in a prolonged war where oris held a neutral position in between the two, but with a civil war going on, the two races didn't want the balance of power to be unequal so they waged war against oris. In an instant the land of mining war eradicated and the surviving victims stayed behind the backs of the forces that rode out for rest of the war. As the war ended, Bar Banum constructed a huge sphere and was promoted to Echo Sage. During the cultural revolution, he was consciously excluded from the non human compulsory migration policy due to his importance.
Ski Resort

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* *Collect 18 Cans of paint (Family House, Ranch, Hotel, Townhouse, Comfortable House)*
* *Collect 16 Leather sofas (Colonial House, Hostel, Villa with a pool, Apartment House, Redbrick House, Skyscraper, Penthouse)*

*​*

### **Step (4/9):**

* *Collect 18 Pairs of mittens (Textile Factory => any)*
* *Collect 18 Pairs of skis (Shoe Shop)*
* *Ask friends for 5 Scarves*

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### **Step (5/9):**

* *Collect 5 Radars (Electronics Plant => any production)*
* *Collect 10 Protection suits (Textile Factory => any)*
* *Put 5 fires out*

*​*

### **Step (6/9):**

* *Fill the Pub with goods 10 times*
* *Collect 20 Ring cakes (Bakery)*
* *Ask friends for 5 Packs of juice*

*​*

### **Step (7/9):**

* *Collect 5 Wheels (Auto Repair Shop)*
* *Collect 18 Petrol cans (Petrol Station)*
* *Ask friends for 5 Elevators*

*​*

### **Step (8/9):**

* *Collect 5 Hearts (Wedding Palace, Film Set, “Love” Reality Show)*
* *Collect 13 Strawberry cocktails (Pub)*
* *Collect 10 Bouquets (Flower Kiosk)*

*​*

### **Step (9/9):**

* *Collect 5 Pizza slices (Pizza House)*
* *Collect 12 Leather sofas (Colonial House, Hostel, Villa with a pool, Apartment House, Redbrick House, Skyscraper, Penthouse)*
* *Ask friends for 8 Searchlights*

*​*

Hurray! You get 1500 coins, 5 XP points, 3 energy, and 3 superbucks!
Wayne Bay

**Wayne Bay** is a guy who makes bad jokes and tries very hard to get people to like him. He also happens to get kidnapped and given total control over reality in exchange for his free will.

He was pretty close friends with Double up until Copy's arrival. Despite his best efforts, Wayne found that he was slowly becoming less relevant in Double's life. That's fine, though. He's just some guy who's kind of a coward and doesn't really do anything that other people haven't done before.

A few months before Eggman's takeover, Wayne vanished. Despite his best attempts, Double couldn't find him. Unknown to him, Wayne'd been captured to be modified into a host for the Phantom Ruby; the next time the two of them crossed paths, Double was face to face with **Infinite**.

The Ruby was too volatile for Infinite to use continuously without it eroding away at him further, but as it became clear that the artificial prototype wouldn't be enough to stop the Resistance he didn't have much choice. Now with literally infinite power, he was almost unstoppable-- at least, until Sik was able to neutralize the Ruby's realitywarping by countering it with the prototype. Double and Sonic's final showdown with him was enough to break through Eggman's control and bring Wayne back to his senses, but the overclocked Ruby was too much for him to handle and he appeared to glitch out of existence like the rest of the Ruby's creations.

Turns out he didn't die! Although the experience of being Infinite messed him up pretty badly. Double is doing his best to help, and Sik helps out as well (despite Wayne being very sure that he should have at least *some* hard feelings considering he tried to kill him several times and is the reason why Sik's down a leg). Being host to the Ruby, especially with it being overclocked while basically embedded in him, has some lasting side-effects of lingering powers that he's not sure how to use or if it's safe to even try.
Danny

**Danny** is a Diesel Multiple Unit that works on the South Western Heritage Railway. He original worked in Scotland.

## Bio

Danny was built in 1984 as a part of BR's new DMU fleet to replace the "First Generation" DMUs from the 1950s and '60s, which were now showing their age.

## Basis

Danny is based off the British Rail (TOPS classification) Class 150 Diesel Multiple Unit No: 150007, built by BREL's works at Derby in Derbyshire, England.
Millie

**Millie** is a GWR 2251 class 0-6-0 goods engine that works on the South Western Heritage Railway. She was one of the few locomotives on the railway with pure Western origin.

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Bio

Millie was built in 1947 by Swindon Works for the Great Western Railway. Most of her life is unknown since she doesn't like talking about it.

## Trivia

Eddie and Ellie are her older brother and sister. Together, they are the last GWR 2251s left.

As of 2017, Millie is awaiting an overhaul to operational condition.

## CGI model

Millie's model, like Eddie and Ellie, is Digital Traction's GWR 2251 class for Train Simulator 2019 (TS2019) under the number '3209'.
Judy

**Judy** is an industrial saddle tank that works on the South Western Heritage Railway. She was built by Andrew Barclay & Co in 1950.

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Bio

Judy use to work for a chemical company in Devon (South Chemicals) from the start of her working life in 1950.

## Basis

Judy is based on an Andrew Barclay Sons & Co 0-4-0ST built from the Great War to the 1950s.
Newsbourgh

**Newsbourgh** is the terminus and headquarters of the South Western Heritage Railway. It was built by the London and Brighton & South Coast Railway in 1877 and opened in 1879.

## History

Newbrourgh was a small country town established in 1788 but was built on industry, with over 14 businesses in just over 20 years and when the London and Brighton & South Coast Railway (LB&SCR) laid a new line to Newbourgh (the terminus), this became the town's main workplace (20 when the line was built, 180 by 1925). When the 20th century came, the fleet operating the line was worked by 2 G class 2-2-2 locomotives, withdrawn by 1908, and replaced by four R. J. Billinton-designed E6 0-6-2 side tank locomotives. In 1915, Billinton entered the line's roster as a passenger locomotive but mainly handled milk trains.

## Preservation

Newsbourgh station was preserved one year after the line was closed by British Rail in 1982 as a part of the South Western Heritage Railway. It is painted in the typical livery for a station in the Southern Railway era.

## Basis

Newsbourgh has no basis but the name comes from combining Newcastle and Middlesbourgh. Its closest basis is Pickering, in the North Yorkshire Moors. It too has a railway station, now used by the North Yorkshire Moors Railway (NYMR) since 1973.
Dawn of the Frozen Wastelands Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
SVR visitors

In the whole "Through the Valleys" series, some locomotives from the Severn Valley Railway (SVR) visit the line as a part of the partnership with the South Western Heritage Railway.

## Talywain

### State

Operational

**Talywain** (accidently called: "Talywayne" or "Talywyanne") is a GWR 5700 class "Pannier Tank" from the Severn Valley Railway who visited the South Western Heritage Railway. He first came to the railway in 1983, the year the railway opened, and returned in 2001 for their "Pannier Spectacular" event.

### Bio

Talywain is one of the GWR Collett 5700 class 0-6-0PTs built in 1930 for shunting duties across the GWR network. Not much is known about his history but it is known that he was withdrawn in 1959 by British Railways. He then entered service to the National Coal Board (John's former operator) and was then sold to the SVR in 1973.

### Livery

Talywain is painted in GWR Unlined Black.

### Trivia

Talywain is named after historic coal mining town in south west Wales. As a result, he also has a Welsh accent.

* Due to his Welsh name and accent, Talywain is accidently called either "Talywayne" or "Talywyanne" by the other locomotives.

Talywain's real life counterpart wasn't operational in 1983, the year in which he is introduced. The real No. 7714 was brought to the SVR in 1973 but wasn't returned to steam until 1992.

Talywain is one of two ex-GWR 5700s preserved by the SVR, the other being his older sister Agetha (GWR No. 5764).
Swithland Hall

**Swithland Hall** is a British Railways-built GWR 6959 'Modified Hall' class 4-6-0 who works on the South Western Heritage Railway.

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Biography

Use this section to give greater details about the character's life.

## Real locomotive

The real No: 6988 'Swithland Hall' was built by Swindon Works for British Railways in 1948. At was first stationed at Weymouth (82F) in 1948 and was withdrawn from Westbury (82D) in 1964. It was later scrapped at Bridgend that same year.

==

Liveries ==
Swithland Hall was painted between 1987 to 1997 in GWR Lined Post-WWII Green.

From 1998 onwards for a more "authentic look", Swithland Hall is painted in BR Brunswick Green with Late Crests.
Mentioned locomotives

In the whole "Through the Valleys" series, there are a number of mentioned locomotives, most were scrapped.

## Furness Railway K2

### State

Scrapped, 1930s

**The Furness Railway K2** is a 4-4-0 that Darren mentions when he worked for the LMS.

### Bio

Little is known due his identity unknown. According to Darren, he met the K2 at Barrow-in-Furness in 1931, before he was withdrawn and scrapped. Darren had forgotten the number of the engine as he only met him once before.

### Basis

It's unknown where Darren's account is based upon since no LMS 2P has been known to got to Barrow-in-Furness before 1931.

### Livery

The Furness Railway K2 could have been painted in either LMS Crimson Lake or LMS Lined Black.

### Trivia

Edward of the NWR is a member of this class, but much rebuilt.

## NER Class 290

### State

Scrapped, 1960s

**The NER Class 290** was an old tank engine around the size of Billinton that Max met during a visit to Bishop Auckland in 1953. According to Max, this engine had a bicycle in front of his face.

### Bio

Because this is a mentioned engine, he is never seen in the series.

### Basis

   It's possible that this character is based off a photograph of BR No: 68391 at the location mentioned by Max in 1953. The photo shows the locomotive carrying a bicycle in front of its smoke box.

### Livery

The NER Class 290 could have been painted in BR Unlined Black with Early Emblems or Late Crests.

## Cadbury Castle

### State

Scrapped, 1960s

**Cadbury Castle** is a GWR Castle class 4-6-0 that worked with Swithland Hall remembers from her service days in the Western Region.
Ginvera Davis

### Relatives

Mr Davis (father), Mrs Davis (mother), Darren (friend), Mr Andrews (family friend), Mr Lawson (family friend), Billinton (friend)

## Physical description

### Eye color

hazal

**Ginvera Davis** is the daughter of Mr Davis and Mrs Davis. She was the one where her father got the idea of the preserving the Newsbrough branchline. She is voiced by

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## Biography

Ginvera was born into a railway family and lived near the old Newsbrough line (later known as the South Western Heritage Railway) listening and watching trains at a young age until the line's closure in 1981. Five years after the line's closure, she found her father's old toy trains and found a LNER A4 4-6-2 steam locomotive and thought it was a weird train because she had never seen steam locomotives. When see first met Billinton the day he was being hauled to Nerwsbourgh, he was the first steam locomotive see has ever seen in full size.

## Behind the scenes

If there's anything you'd like to say that's not derived from episodes, but maybe comes from interviews that actors or crew gave, use this section.
Darren

**Darren** is a LMS/S&DJR 2P that works on the South Western Heritage Railway. He is preserved in operational condition and one of the railway's few ex-LMS locomotives.

## Bio

Darren was built at the ex-Midland Railway's Derby works in 1929 by the LMS (London, Midland and Scottish Railway) for express runs on the S&DJR. (Somerset & Dorset Joint Railway) as "S&D" number 49 but his LMS number is 576. In 1930, He was repainted to LMS black with red lining and his true number of 576 but ran in S&DJR "Prussian Blue" from March 23rd to July 18th of 1935.In 1948, he became BR No: 40576 and was stationed at Drumfries, Scotland. He was withdrawn by British Railways on November 30, 1959 and was sent to Derby's rivial's scrapyard at Crewe. In 1991, the South Western Heritage Railway was struggling with Swithland Hall and the heavy holiday traffic. Mr Davis and his 16-year-old daughter (Ginvera Davis) to Crewe because of the arrival of 5 ex-LMS "57ft" bogie coaches that were under restoration. Ginvera was surprised to see a lot of diesel going for scrap, she thought looking for an ex-LMS steam locomotive will be "Like looking for a needle in a haystack."

She found Darren (by accident) by looking under a class 20 written off in a derailment, she knew the wheels see saw when looking under that diesel was a steam locomotive because the wheels were larger then the diesel's bogie wheels. Mr Davis bought Darren from scrap for 5000 and Billinton (who they brought to take the engine they have bought) shoot steam over Darren, his wish of being rescued had come true.

## Livery

Ever since his restoration, Darren has always been painted in S&DJR Prussian Blue livery with his S&DJR number, 49.

## Trivia

Darren was rescued from Crewe scrapyard in 1991 but the real 40576 was scrapped at Cowlairs works in 1960.

Darren was originally going to be a reskinned LMS 2P for Railworks but this was changed for a custom model.
The Journey Begins

**Episode title** is the 1st episode in the 1st season.

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Mr Davis
* Mrs Davis
* Ginvera Davis
* Billinton
* Eastleigh yard owner
* Scrapped engines

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*
Scrapped engines

**The scrapped engines** are steam, electric and diesel locomotives that have been scrapped by the railways around the world.

This first section is called a lead. You'll want to fill it with the most important aspects of the character's life. Think about a newspaper article. Put the best stuff up front!

## History

The first scrapped engines we see are in The Journey Begins at Eastleigh scrapyard, where Billinton was found and rescued. The yard owner showed two up for sale, a "U-boat" (U 2-6-0) a "Terrier." (LB&SCR A1X 0-6-0T) These locomotives have an unknown record in both mainline and industrial service. They have now all been scrapped. Some of locomotives were six twenty year old class 05 diesel-mechanical shunting locomotives.

## Trivia

One of the scrap industrial locomotives (a Pecket and Sons E 0-4-0ST) has been modified from the original design and also bears a fake number.
A Welcome Home

**A Welcome Home** is the 2nd episode in the 1st season

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Billinton
* Mr Davis

## Notes & trivia

* *This is where you can put notes and trivia, anything that is interesting or strange can be included here*
Confectionery

*​*

### **Informations:**

* *Available at lvl 24*
* *Timing: no timers! You have 11 days to complete all tasks!*
* *Special Event*

*​*

### **Confectionery I:**

* *Collect 25 Invitations (Stationery Shop)*
* *Collect 7 Seals (Administration)*
* *Collect 36 Lucky horseshoes (Convenience Store)*

*​*

### **Confectionery II:**

* *Collect 42 Tubes of glue (Shoe Shop)*
* *Collect 12 Air brushes (Auto Repair Shop)*
* *Produce 15 lots of Tile (Construction Factory)*

*​*

### **Confectionery III:**

* *Collect 18 First aid kits (Drugstore)*
* *Collect 15 Fire extinguishers (Water Tower)*
* *Ask friends for 12 Matches*

*​*

### **Confectionery IV:**

* *Collect 24 Whisks (Mansion)*
* *Collect 14 Baking dishes (Family Restaurant)*
* *Collect 50 Spices (Wok Café)*

*​*

### **Confectionery V:**

* *Collect 45 Bags of flour (Bistro)*
* *Produce 10 lots of Cream (Dairy Farm)*
* *Collect 32 Vanilla sticks (Pub)*

*​*

### **Confectionery VI:**

* *Collect 18 Pineapples (Villa, Villa with a pool)*
* *Collect 21 Food colorings (Fruit Farm => any production)*
* *Ask friends for 15 Violets*

*​*

### **Confectionery VII:**

* *Produce 25 lots of Linen (Textile Factory)*
* *Collect 35 Aprons (Coffee House)*
* *Collect 12 Fashion magazines (Cosmetics Boutique)*

*​*

### **Confectionery VIII:**

* *Produce 18 lots of Toffee apples (Candy Factory)*
* *Collect 28 Croissants (Bakery)*
* *Collect 50 Bows (Flower Kiosk)*

*​*
Freight stock

The South Western Heritage Railway preserves many types of freight stock used for demonstration goods trains.

## BR 13 ton conflat

### Brake type

Vacuum

The **BR 13 ton conflat** is a type short flatbed used by British Railways to carry A type and B type containers.

### History

The 12 conflats preserved on the South Western Heritage Railway were first used by British Railways as a part of a new generation on cargo transport, the first container wagons. They were painted in BR's Bauxite livery to indicate that they have vacuum braking equipment. As containers got bigger, the conflats were later underused and the A & B type containers were out of date, this lead to the conflats to be withdrawn.

The South Western Heritage Railway bought 12 in 1991-1995 and were restored to working order.

### Livery

The 13 ton conflats are painted in BR's Bauxite livery, to indicate that they are vacuum braked opposed to grey for hand braked stock.

## LB&SCR 8 ton vans

### Brake type

Hand

These vans were only seen in flashbacks to Billinton's youth on the LB&SCR. Only one is used on the South Western Heritage Railway.
El Récord

1 - SCP-1507 - Los Flamingos que tengo de fondo de pantalla y su relato. Ambos cortos X

2 - SCP-1177 - La vieja de la imagen de la Serie II X

3 - SCP-1958 - El van espacial de la imagen de la Serie II X

4 - SCP-2256 - La segunda imagen de la Serie III X

5 - SCP-2146 - La primera imagen de la Serie III X

6 - SCP-3005 - La primera imagen de la Serie IV

7 - SCP-3001 - La segunda imagen de la Serie IV

8 - SCP-2018 - Porque ese es el año actual

9 - SCP-901 - Para completar del 900 al 914

10 - SCP-915 - Para completar del 900 al 915

11 - SCP-916 - Para completar del 900 al 920

12 - SCP-964 - Para completar...

13 - SCP-994 - Para completar...

14 - SCP-992 - Para completar...

15 - SCP-001 - Propuesa de SDLocke

16 - SCP-991 - Para completar... X

17 - SCP-3054 - Porque se ve más bonito que la shiet X

18 - SCP-734 - Wias X

19 - SCP-198 - Completar 100-199

20 - SCP-187 - Completar 100-199

21 - SCP-189 - Completar 100-199

22 - SCP-190 - Completar 100-199

23 - SCP-192 - Completar 100-199

24 - SCP-193 - Completar 100-199

25 - SCP-194 - Completar 100-199

26 - SCP-195 - Completar 100-199

27 - SCP-475 - Dios Quebrado X

28 - SCP-808 - Dios Quebrado X

29 - SCP-813 - Dios Quebrado X

30 - SCP-3221 - Cultos Sarkicos X
Reign of Veruna II

The **Reign of King Veruna II** of the House of Amidala began on February 5th, 1646, when Veruna Amidala, Lord Paramount of the Stepplands and Warden of the West, was crowned **Veruna I of the House of Amidala, King of the Unified Kingdoms of Kinkow, Protector of the Realm and of the Faith**, and ended on February 5th, 1666. Amidala took the throne following a substantial election victory at the Reap of 1445-46. Ten years later, he was re-elected in one of the largest landslide victories in history. Veruna was the twenty-second Kinkow monarch and the third monarch from the House of Amidala. He was preceded in office by Queen Rolanda I and was succeeded by Queen Padme II.
BR Mark 1

**BR Mark 1s (Mk1)** are the first BR era carriages preserved on the South Western Heritage Railway. The railway has five types of Mk1s.

## Brake Second Open (BSO)

### Brake type

Vacuum and air

The **BSO** is used by the South Western Heritage Railway as Swithland Hall and Parramatta's support coaches, a little office on wheels. This carriage was based on the Brake Second Corridor or BSK. They were introduced in British Railways Crimson and Cream livery and most were withdrawn in British Rail blue and white livery.

### History

The BSO was an open version of the BSK and brake version of the SO introduced by British Railways in the early 1950s.

### Livery

The BSOs preserved on the South Western Heritage Railway are painted to match the locomotive which the carriage is allocated as support coach for:

* Swithland Hall: BR Chocolate and Cream livery

* Parramatta: NSWGR Tuscan Red livery

### Trivia

The BSO's role of support coach is based on the actual conversion of former passenger Mk1s for preserved steam locomotives on the mainline.

Due to their being only two BSOs on the line, this makes them the rarest Mk1s on the SWHR.

Both BSOs are fitted with Commonwealth bogies instead of BR1 bogies, indicating that these two coaches were built after 1961, when the Commonwealth bogie became standard for new BR Mk1 vehicles.

Paramatta's BSO is the only Mk1 not painted in any livery used by a UK or European railway, instead an Australian railway company.

## Second Corridor (SK)

### Brake type

Vacuum and air

The **SK** is one of the only carriages that is not an open Mark 1 on the South Western Heritage Railway.

### History

Simular to the Second Open (SO) carriage, the Second Corridor (SK) is a compartment carriage compared to the SO, which is like a plane's layout for seating but with a fixed table in the middle. They were introduced the same time as most Mark 1 carriages. Today, they are used on heritage railways and rail tour on the mainline.

### Livery

The South Western Heritage Railway has 16 SKs from two regions of BR:

* 4 came from the Southern Region
* 12 came from the Eastern Region

in 2011, the railway had finished restoring the last SKs from the Eastern region and were painted in BR Crimson and Cream livery while the Southern Region stock were painted in BR Green.
LB&SCR carriages

There are two types of LB&SCR carriages preserved by the South Western Heritage Railway

## Stroudley 4-wheeled stock

### Brake type

Hand, vacuum or air

The Stroudley 4 wheeled stock is the oldest coaches used by the South Western Heritage Railway. They are also the oldest coaches in the UK still in operation.

### History

This type of 4 wheeled carriage was designed by William Stroudley for branchline services. They were built from the 1870s into the 1880s under LB&SCR Chief Mechanical Engineer (CME) William Stroudley, the same person who designed the A1 "Terrier" 0-6-0T and B1 0-4-2, and was succeeded by Robert John Billinton (older brother of Lawson Billinton, Billinton's designer) in 1890. The coaches were being withdrawn by the LB&SCR by the time of Lawson Billinton's time as CME. They ended up finding new homes far away from the Southern system, especially the Somerset & Dorset Joint Railway (S&DJR or SDJR or "S&D"). They have been believed to have been withdrawn by the 1950s due to their size and the unviability of parts for these four-wheeled carriages. The South Western Heritage Railway bought 3 (one brake, two composite) for a heritage-themed LB&SCR run with Billinton from Newsbourgh to Enlightin.

### Real coaches

The Stroudley four-wheeled was based off the real coaches that bore the numbers seen. Sadly, all three were scrapped.

### Livery

The Stroudley four-wheeled coaches are painted in LB&SCR mahogany.

### Trivia

These coaches are like the Marsh four-bogie stock and BR Mk1s as they are fitted with both vacuum and air brakes. They are also fitted with hand brakes.

One of these coaches was used on a troop train that Billinton hauled back in WWI.

## Marsh 4-bogie stock

### Original operator

LB&SCR, Southern Railway, British Railways

### Brake type

Vacuum or air

The Marsh 4 bogie stock are the first coaches used by the South Western Heritage Railway. They are the largest LB&SCR stock the railway preserved

### History

These coaches were designed by Dean Marsh for the London, Brighton and South Coast Railway (LB&SCR) to replace William Stroudley's small 4 wheeled stock.
Propuesta de djkaktus III

**Ítem #:** SCP-001

**Clase de Objeto:** Principalis

**Procedimientos Especiales de Contención:** SCP-001 actualmente no se encuentra contenido. Es imperativo que el Consejo Supervisor contenga a SCP-001.

**Descripción:** La naturaleza de SCP-001 es la naturaleza de La Fundación. Para más información, consulte el *Documento 001-GDI.01-Operatus.*

**Addendum 001.1:** Documentación Adjunta

Hay [1] archivo adjunto a este documento. Este archivo actualmente se encuentra cifrado. Para acceder a este documento, por favor, introduzca la llave de descifrado.

Plantilla:Desplegable
Bridgeverses Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

dont hedge dont hog

i dunno there'll be something proper here later, probably

## Latest activity

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Creepers' Revenge

**Creeper's Revenge** is an action minecraft web series produced by Animationcraft.

The story involves creepers trying to get revenge on users for killing them over the years.

The source material for this series was Minecraft, a sandbox game created by Mojang.

## Episodes

* Creepers Revenge #1: Segway Creeper
* Creepers Revenge #2
* Creepers Revenge #3: Airborne
HIM

**Ítem #:** SCP-ALGO-L

**Clase de Objeto:** Euclid

**Procedimientos Especiales de Contención:** Las áreas en las que

**Descripción:** SCP-XXX-L es la designación colectiva de tres anomalías directamente relacionadas entre si. SCP-XXX-L-A son autómatas humanoides que se manifiestan en distintos bosques y montañas de Chile, Perú, Argentina y Bolivia. Las instancias de SCP-XXX-L son similares entre sí con la excepción de partes faltantes y abolladuras que las distinguen las unas de las otras. Ninguna instancia, hasta la fecha, ha sido encontrada completa o con piernas. SCP-XXX-L-A es capaz de acelerar el crecimiento de la materia orgánica a voluntad.

Cuando no es perturbado, SCP-XXX-L-A se limitará a observar sus alrededores y ocasionalmente a ~~una posición aparentemente aleatoria en el cielo~~ la posición de la Instalación-76 (Consulte el Addendum 2 para más información).

A pesar de la carencia de una fuente de poder o batería, SCP-XXX-L-A se mantiene funcionando hasta 2 años tras su manifestación; cumplido este tiempo, la instancia de SCP-XXX-L-A cesará todas sus funciones y será cubierta rápidamente por una capa de musgo (*Bryophyta sensu stricto*). A lo largo de 5 horas, un árbol de especie aleatoria crecerá por sobre la instancia inanimada hasta un altura que varía entre los 5 y los 8 metros. Estos árboles (SCP-XXX-L-B) son son indestructibles y no crecen después del período de tiempo anteriormente mencionado.

Cuando un individuo animal entra en el rango visual de SCP-XXX-L-A, si es que lo tiene, este último inmediatamente saltará hasta el individuo y abrirá su cuerpo de forma brusca para insertarse dentro. A pesar del grave trauma físico que esto representa, los individuos no mueren y, en cambio, sus heridas cierran y cicatrizan en cuestión de segundos. Estos individuos son designados como SCP-XXX-L-C.

La observación continua de SCP-XXX-L-C indica que las instancias de SCP-XXX-L-A dentro reorganizan las posición de los órganos principales para redirigirlos a su interior de forma parasitaria. Dada la anomalía de SCP-XXX-L-A, los órganos manipulados vuelven a crecer de forma acelerada, pero fusionándose con la carcasa metálica y su interior. Esta relación parasitaria ha demostrado ser la única manera en la que instancias de SCP-XXX-L-A pueden sobrevivir indeterminadamente. Detener la nutrición de SCP-XXX-L-C no ha demostrado ser útil a la hora de neutralizar tanto a SCP-XXX-L-A como al propio SCP-XXX-L-C.

SCP-XXX-L-C es incapaz de morir a menos que su cabeza sea sometida a una fuerza contundente y repentina, como por ejemplo, aplastamiento o explosiones.

La observación a largo plazo ha demostrado que SCP-XXX-L-A parece "crecer" dentro, extendiendo sus circuitos y cables dentro de la carne del huésped y generando cavidades y mecanismos pequeños de función desconocida, probablemente debido a que su generación parece ser aleatoria o, en cambio, no ha terminado.

**Notas al Pie:**

1. ↑ Ejemplos de esto incluyen, pero no se limitan a, destruir el estómago y adjuntar el esófago a una cavidad en su torso
SCP Test Wiki

La Fundación SCP dio inicio en 4chan hace muchos años cuando una usuaria anónima publicó a SCP-173, el primer SCP alguna vez redactado. Si bien la usuaria permaneció en el anonimato hasta el día de hoy y no se ha relacionado de nuevo con los SCPs, su legado prevalece con lo que ahora conocemos como Universo SCP. Puedes ayudarnos a crecer ayudándonos con páginas pequeñas o las inexistentes.

30 de enero de 2024**Contenidos**, **Reglamento** y **Administración**

 Artículos

 Imágenes

 Ediciones

 Editores
Team Horizons

Consisting of Tide Sanglo, Sik Lang, and Kara Kay, **Team Horizons** is a novice hero team that sprung up some time after the Astral Babylon incident. After Sik left his previous team, he sought out Tide and Kara for support, and when shit started getting real during that one time the planet exploded they formed a hero team together to try and take on the Dark Gaia monsters and hopefully stick together through the ordeal.

After Eggman's takeover, Team Horizons joined up with the Resistance and Sik became a crucial part of the war to take back the planet. After seeing the very real consequences of the danger they put themselves in, however, Tide doesn't really have the heart for world-saving anymore and would rather they just stick together as friends and not feel like they have to put their lives on the line all the time.

They have a bit of a rivalry with Team Advance due to King's general dickery and Sik's past, although the three of them get along pretty okay with Seven and Cedric as long as it's not in the context of "team vs team". They're also loosely affiliated with Team Comeback because of their time in the Resistance together and Tide somehow managing to befriend Double despite his lack of social skills, and are on friendly terms with Team Sonic thanks to Sik.
Shadow the Hedgehog (CAV-4)

aka "Terios Robotnik", i guess

**Shadow the Hedgehog**, the more successful result of Project: Shadow, is assumed by first glance to be closed-off, emotionless save for anger and contempt, and wanting nothing to do with anyone around them.

In truth, they're socially awkward and their expression is a glare by default. They don't quite understand the nuances of social interaction, are all-around bad at expressing themselves, and in their defense they're a *half-alien space cyborg* that was in cryostasis for 50 years.

Sonic affectionately calls them "Faker", while Chris refers to them as "Terios". Sonic shortens that to "Terry".

They have a few knock-off androids around, but make no mistake, this is the real Ultimate Lifeform! ...not counting the ones from other universes they eventually bump into. Now that's just surreal.
Nikias

**Biographical information**

**Born**

* 57 BC,Greece

**Age when turned**

* 16

**Created by**

* Lazarus

**Physical description**

**Species**

* Vampire

**Gender**

* Male

**Height**

* 5’7”

**Hair color**

* Brown

**Eye color**

* Red
* Black (when thirsty)

**Skin color**

* Pale

**Family information**

**Family members**

* Elissa(Mate)

**Special characteristics**

**Abilities**

* Basic vampire abilities
* Self-control
* Strength

**Special Abilities**

* Telekinesis

**Affiliation**

**Occupation**

* Greek Guard

**Friends**

* Volturi