Rampart

This article concerns the subject and the content related to it in *Apex Legends*. For the background of the subject in Apex Legends universe, see Rampart (character).

 **Rampart** is a  Controller Legend. She was introduced in  Season 6 and is locked from the base game. She can be unlocked using digital currency: either  12,000 or  750, or by buying the Champion Edition downloadable content.

A Legend that specializes in securing areas through firepower, Rampart's tactical ability  Amped Cover places a rectangular wall. The upper half of a wall blocks a certain amount of bullets taken from one direction, and enhances any bullets fired through from the other direction. Her passive ability  Modded Loader increases reload speed and magazine size with LMGs and her ultimate. Her ultimate ability  Mobile Minigun "Sheila" allows her to use a minigun that she can either carry or place down, but it can only be reloaded while immobile.

## Abilities

### Amped Cover

 Cooldown

* Info
* Interactions
* Tips
* Bugs

* You can hold up to 3 charges of this ability, and gain 1 charge every 20 seconds.
* Ignores ally collision during placement.
* Amped Cover takes 2 seconds to deploy, during which only the bottom part is available.
	+ During deployment, it has 120 health. Once fully deployed, it will have full health.
* The base and the amped barrier have separate health:
	+ The crouch base has 400 health. If this part is destroyed, the entire cover is gone.
	+ The amped barrier has 175 health; health is shown through 7 hexagons, each one being worth 25 health.
* Amped Cover boosts the damage of outgoing shots by 20%.
	+ The side that can be shot through is indicated by blue and the blocking side by orange color.
	+ Shooting through multiple Amped Barriers will still only amp the damage once, and all Amped barriers after the first one will be destroyed.
* Non-damaged covers can be picked up to restore one charge.
* Rampart remains in placement mode until she runs out of walls

* The walls are susceptible to friendly damage from both Rampart and her allies.
* The amped barrier can be destroyed by Crypto's  Drone EMP.
* The amped barrier takes 1.5x damage from an  Arc Star.
* The amped barrier can be damaged by Caustic's  Nox Gas Trap and  Nox Gas Grenade (1 dmg per tick), but cannot be destroyed by them.
* Thermite Grenades only damage the Amped Cover's base.
* It takes two melee hits to destroy the entire Amped Cover.
	+ If you melee an enemy who is too close to the Amped barrier, only the enemy takes damage, not the Amped barrier.

* Rampart effectively switch between placement-mode and attack mode. Since Rampart can and will place walls rapidly until she runs out reserves, players should practice effective switching between the 2 modes, and practice how to rapidly place walls in appropriate positions
* While stacking Amped Cover will still only provide you one single effective Amped Barrier, the crouch-covered wall still works. As such, it is still viable to stack Amped Cover during initial setup, depending on the situation.
	+ With the 2023-09-19 update, Rampart can rapidly stack up to 3 walls for extra protection. Even if enemies managed to break one, the wall(s) behind them may stay. Depend on situation, stack either 2 or 3 walls from none, which helps ensure that at least a wall stay up. This should be the default deploy method if one is in a firefight.
	+ Make sure to destroy the outer amp barrier first, as there is not damage bleed-off.
* Don't take cover behind a single amped barrier that's still being deployed, for two reasons:
	+ The barrier has less health at this point, and being behind it when it's destroyed leaves you vulnerable.
	+ Enemies are less likely to try to destroy the in-progress barrier if no one is behind it.
* If you must take cover behind a *single* amped barrier *while* being deployed, crouch behind it while it is being built. (This is referenced in the SFTO "Endorsement", where Rampart jump behind a counter and stay crouch as she activated her amp cover)
* Alternative to rapidly stack up 3 walls as stated above, deploy the walls side-by-side rapidly, with one angled a bit. This plays into other players' psychology, who usually focus on destroying one wall. By having side-by-side walls, enemies will have to decide which wall to destroy first, but still increase the chance of at least one wall stay up. If they failed to destroy it, you also gain a wider coverage.
* For aggressive Ramparts fighting in the open, consider placing a wall and then strafe into the open (and continue fighting). In effect the wall serve as a pseudo-decoy: enemy can either shoot you, in which you can go back to the wall for protection; or shoot the wall, which allows you to shoot them back.
* Take advantage of any temporary cover to set up, such as Gibraltar's  Dome of Protection and Newcastle's mobile shield.
* If you do not plan to move from the general area, let the barrier-destroyed Amped Cover stay. It can be used to deploy an Amped Cover wall right behind it and thus make it harder for enemies to destroy it during the building animation.
* A quickly deployed Amp Cover blocks explosions and the stun that comes from it.
* A slide-build can provide you extra protection on the move.
* Unlike other defense characters' traps, Amped Cover's effective range is anywhere you have line of sight.
	+ Use long-range weapons to maximize its potential. Unlike other Legend's transulent shields, you can shoot throught it.
	+ A quick deployment provide users a safe space to confirm enemy's precise location
* Know the direction of the amped cover. When encountering another enemy's Amped Cover, consider **O**range for facing **O**ut, and **P**urple for **P**ower.
	+ For that matter, be aware of your own amped cover, especially when fights become non-linear.
	+ Undeploy/destroy amped portion (if not the whole wall) as needed, especially when you foresee possibility of being at the Orange-side of the wall.
* Amped Cover can't protect shots from above. Don't set up on the low ground if you can help it.
* Due to head tilting affect position of the head's hitbox, it is viable to look at the ground even when hiding behind the crouch wall to minimize hitbox exposure.
* If you realize there are 2 possible attack directions that are perpendicular to each other (eg one in front, one to your right), but want to conserve your wall reserves, consider putting one wall at an angle instead of setting up 2 walls to each direction.
* If an obstacle is blocking your wall's optimal placement location, jumping vertically will allow the placement marker to mark the area further ahead of the obstacle while you are in the air. This can be used to "walk" your wall
* Enemies like to rush close and jump past your Amped Cover. Counter this by retreating to a second Amped Cover behind it.
* Similar to  Nox Gas Trap, it can be used as a barricade to block a door, so the enemy cannot open the door toward it.
	+ Careful not to accidentally lock your squadmates out. They can't open the doors either.

* Sometimes the wall won’t deploy when placed on certain geometry.
* Occasionally, in the Firing Range, you'll hear the sound of the wall getting destroyed or picked up, even if there are no walls in your realm.

### Modded Loader

 Cooldown

* Info
* Interactions
* Tips
* Bugs

* Increases magazine size by 15% and decreases reload time by 25%.

* Stacks with the magazine increase of Extended Mags and the reload time decrease of  Standard Stocks. Also stacks with the  Splatter Rounds hop-up, which has the same effect as Modded Loader.
* Magazine/heat size increases include:
	+ Sheila: 150 → 173
	+ Spitfire: 35 / 40 / 45 / 50 → 40 / 46 / 52 / 58
	+ Rampage : 28 / 32 / 36 / 40 → 32 / 37 / 41 / 46
	+ Devotion: 36 / 40 / 44 / 48 → 41 / 46 / 51 / 55
	+ L-STAR: 24 / 26 / 28 / 30 → 28 / 30 / 32 / 35; also faster cooldown
* Reload time decreases include:
	+ Sheila: 8.67 seconds → 6.5 seconds
	+ Spitfire:
		- Tactical: 3.4 / 3.29 / 3.17 / 3.06 → 2.55 / 2.47 / 2.38 / 2.30
		- Full: 4.2 / 4.06 / 3.92 / 3.78 → 3.15 / 3.05 / 2.94 / 2.84
	+ Rampage:
		- Tactical: 3.1 / 3 / 2.89 / 2.79 → 2.33 / 2.25 / 2.17 / 2.09
		- Full: 4 / 3.87 / 3.73 / 3.6 → 3 / 2.90 / 2.80 / 2.7
	+ Devotion:
		- Tactical: 2.80 / 2.71 / 2.61 / 2.52 → 2.10 / 2.03 / 1.96 / 1.89
		- Full: 3.63 / 3.51 / 3.39 / 3.27 → 2.72 / 2.63 / 2.54 / 2.45
	+ L-STAR (when overheat): 2.45 / 2.37 / 2.29 / 2.21 → 1.84 / 1.78 / 1.71 / 1.65

* As the passive also affect the cooldown of L-Star, it becomes a very powerful weapon in the hand of a Rampart who can manage its recoil pattern,
	+ A Rampart player can carry 2  Purple-Stocked L-STARs, fire a quick burst, then swap to bypass the heat cooldown. Note that this swap must be done before the gun reaching critical, otherwise the full part-swap animation will be played.

* This ability can persist even after changing characters in the Firing Range. Replacing the LMG you already have with another weapon will fix this.

### Mobile Minigun "Sheila"

 Charge time

* Info
* Interactions
* Arenas
* Tips
* Bugs

* When activated, Rampart carries Sheila with a single magazine of 173 rounds.
	+ After firing all the shots, it can either be placed down as a turret or be put away. (Holster will also count as putting it away.)
	+ Toggle fire-mode to start the cooldown and the % of unused ammo gets refunded as ultimate energy (max: 75%, unless Sheila was never fired).
	+ Use the normal weapon switch to holster Sheila; it will remain "active" with that magazine, and can be switched back with the ultimate button, until it was placed in cooldown or emplaced.
	+ Press "Utility action" key to switch between mobile mode and placement mode.

* Sheila deals 14 damage per round, at 20 rounds/second, with a 2x headshot multiplier and no leg multiplier (full damage profile available at Rampart/Mobile Minigun "Sheila").

* Sheila has a 1.25 seconds spin up of barrels before any bullets are fired.
	+ Laser sight will be activated when spinning, visible to both allies and enemies.
	+ Aiming down sights pre-emptively starts the spin up. If the barrel is spinning, you can shoot it immediately.

* Tap the sprint button to toggle zoom.
	+ Mobile mode: 1.8x; Emplaced mode: 3x.
	+ Built-in Holosight will pop up when zoomed in, showing distance to the target like a sniper scope.

* While emplaced, Sheila has 350 health, a magazine size of 150 (or 173 with  Modded Loader), and infinite reserve ammo.
	+ Angle of fire is limited to 180° in horizontal view and upward to 71° and downward to 53° in vertical view.
	+ Emplaced Sheila can be destroyed by pressing "Utility action" key. No charges will be refunded.

* Can destroy doors.
* Can be mounted on the back of the Trident.
* When emplaced, friendly minigun marker is shown on the map.
* Emplaced Sheila is susceptible to friendly damage from both Rampart and her allies.
* Emplaced Sheila can be destroyed in two melee attacks.
* Mobile form is affected by Revenant and Seer's Silence.
* Holding Mobile Sheila prevents interactions with loot, death boxes, activation panels and material canisters; players also cannot remove items from inventory screen; also cannot take down Amped Cover (due to the same key used to switch to placement mode).
	+ Can still open loot containers and doors; can still interact with and on zipline; can still use items on the inventory screen.
* ADS with Sheila will slow your movement on gravity cannons.
* The minigun has two inspect animations by Rampart herself and only one inspect animation by other Legends.
* As it is an ultimate, it does not count as an LMG for the purpose of battlepass challenges.

* Once the round is over, any remaining ultimate is gone, with no charges carry over; nor would you get a discount for purchase if there are remaining charges.
* Putting it in cooldown in mid-match will not be able to bring it back out, even if there are remaining charge. (You can still holster freely within the round)

* Accuracy is initially poor but improves after ramping up.
* Sheila users need to pay extra attention to the environment.
	+ Reduced rate of fire in mobile mode
	+ The zoomed scope can easily create tunnel vision
	+ Emplace Sheila makes the gunner stationary, and has a limited field of view; smart enemies can easily flank an inattentive gunner.
	+ Because of its loud ramp-up sound and tracking laser, enemies will notice when you stay on Sheila for too long and will plan around it.
* Due to the above, Sheila is best used as a proactive weapon instead of reactive. Put Sheila away if you are suddenly caught by the enemy.
* Even within a fortified position with walls, sometimes mobile Sheila is better; the addition of movement allows the user to get out of danger fast, while mobile Sheila has a significantly greater FOV, allowing the user to even shoot straight down from the high ground.
* Emplace Sheila behind a deployed  Amped Cover to gain extra cover and more damage.
	+ Place Amped Cover behind Sheila so the gunner won't get shot from the back by surprise.
	+ Emplace Sheila near chokepoints to force enemies into your line of fire, especially by the Ring-closing in.
	+ Emplaced Sheila's reload time is very long and leaves you vulnerable. Sometimes you'll have to use just one magazine and abandon it.
* Take every opportunity you can to finish off downed enemies. With a fresh magazine, Sheila will grind through at least purple  Knockdown Shield in seconds, and even possible a team of enemies all equipped with a purple knockdown shield.
* Panicked enemies have a hard time hitting even a stationary target. The more you can catch them off guard, the better.
* Consider picking up an emplaced Sheila back up when leaving an area as the enemy may use it against you.
* If the mobile Sheila has more than 130 bullets (75%) remain, putting it in cooldown mode allows it to be usable after 43 seconds has passed.
* If the mobile Sheila used more than 87 bullets (50%), consider placing Mobile Sheila in cooldown when one is expected to rotate to a different point of the map to ensure a fresh magazine is available.
* Holstering a completely depleted mobile Sheila will still put it away until it's fully charged. Thus, if you almost deplete a mobile Sheila (eg less than 15 bullets remain), consider holstering it instead of completely depleting it. That way you can run toward the desired location to emplace it.
* While you can place Sheila on a Trident's back, It's treated as "user is in the air" and is significantly less accurate. Don't consider this a serious strategy.
* The angle displayed on the holosight is an exaggeration of the actual angle.

* Occasionally, in the Firing Range, you'll hear the sound of the turret getting destroyed or picked up, even if there are no turrets in your realm.
* Performing a melee attack with a completely depleted mobile Sheila will start recharging it's magazine. This persists while remaining in placement mode. Switching to mobile mode allows using the ammo currently on magazine (and stops magazine from recharging any further).

## Lore

*Main article:* Rampart (character)

## Cosmetic Items

### Skins

There are a total of 71 skins for Rampart: 20 Legendary, 14 Epic, 21 Rare and 16 Common.

* Legendary
* Epic
* Rare
* Common

* Premium Finish
 1,200
* The Devi You Know
 1,200
* Heritage Pride
 1,200
* Sari Not Sari
 1,200
* Death Dealer
* Crafty Kitsune
Level 25
* Wastelander
* Metallic Dreams
Needs The Devi You Know
* Packin' Paisley
Needs Heritage Pride
* Cleanup Crew
* Rumble Ready
* Sly Fox
* Checkered Frag
Needs Premium Finish
* Limit Breaker
* Frozen Carnage
* Crimson Fixer
* Holika
* Soiree Away
* Hellforger
* Sly Sovereign
Level 25

Note:

1. ↑ Store exclusive, Included in the Holika Bundle.

* Daemon Hunter
 400
* Fiber Optics
 400
* Hack the System
 400
* Heat Sync
 400
* User Friendly
 400
* Feelin Koi
 400
* Deep Freeze
* Gold Standard
* Cryokinetic
* Vacation Vibes
* Lime Malachite Green
* All Star Destruction
January 2023
* Amped Up Armorer
Level 1
* Regal Resolve

* Blacklight Classic
 60
* Blooms
 60
* Critical Path
 60
* Electrochemical
 60
* Formal Finery
 60
* High Brass
 60
* Jewelled Casing
 60
* Labyrinth
 60
* Prowess
 60
* Refraction
 60
* Scribblers
 60
* Sizzle Reel
 60
* Stained Glass
 60
* Varsity
 60
* Volcanic
 60
* Cascade
Level 53
* Custom Finish
August 2020
* Gearhead
* War Patch
Season 9
* Firestarter
Level 45
* Voided Persona Rampart.png

 Voided Persona
Season 18

* Original
Default
* Arctic
 30
* Cardinal
 30
* Clearwater
 30
* Evergreen
 30
* Flamingo
 30
* Hydro
 30
* Limelight
 30
* Mandarin
 30
* Midnight
 30
* Orchid
 30
* Rage
 30
* Sahara
 30
* Skyward
 30
* Vino
 30
* Yellowjacket
 30

### Finishers

*Main article:* Finisher
* Wound Up
Default
* No Mercy
 1,200

### Heirloom Set

*Main article:* Heirloom

The set contains:

* A Banner Pose: Wrench In Your Plan
* A Melee Weapon skin: Problem Solver
* An  Intro Quip: "I make things by hand, and kill things by hand."

### Emotes

*Main article:* Emote
* Loose Cannon -  1,200
* Rampart Rodeo -  1,200
* Spin Up -  400
* The Light Bombastic - Level 67
* Scorpion Sting
* Throwdown - Default

### Skydive Emotes

*Main article:* Skydive Emote
* Spray and Sway
Level 59
* Recoil Control
* Catching a Current
Level 91

### Banner Frames

* Legendary
* Epic
* Rare
* Common

* Custom Built
 1,200
* Midnight Oil
 1,200
* Open For Business
 1,200
* Precision Cut
 1,200
* Ride or Die
 1,200

* Pit Lane
Level 84
* Perfect Trajectory
Level 35
* New Development
Level 40
* Pest Control
Level 97
* Party Starter
Level 32
* Festival Grounds
* Final Farewell
* A Thousand Cuts
Level 18

Note:

1. ↑ Store exclusive, Included in the Holika Bundle.

* Groove Chamber
 60
* Orna-metal
 60
* Refined Fineries
 60
* Reinforced
 60
* Tread Lightly
 60
* Koi
 60
* Frag Out
Season 9
* Home Turf
January 2023
* Eye of The Tiger
Season 18

* Rookie Card
Default
* Bloom
 30
* Shifting Gears
 30
* Spray Pattern
 30
* Teardrop
 30

### Banner Poses

* Mythic
* Epic
* Rare
* Common

* Wrench In Your Plan

* ABC
 400
* My Little Friend
 400
* Pride and Joy
 400
* Singing in the Storm
 400
* Won't Hurt A Bit
 400

* Blind Fire
 60
* Bubbly
 60
* Business End
 60
* Doctor's Orders
 60
* Get Dunked
 60
* Loyalty
 60
* Meet Sheila
 60
* Ready to Go
 60
* Warm Hug
 60

* Built Not Bought
Default

### Holosprays

*Main article:* Holospray
* Gonna Get Messy!
 1,200
* Boom!
 400
* It's Party Time!
 400
* That's Tip Top, Mate
 400
* Tip Top
 400
* Turn Crap Into Gold
 400
* What A Beauty
 400
* Live Today, Die Tomorrow
Level 34
* Surprise Attack
Level 66
* Wait 'Til Ya Meet Sheila!
Level 39
* Meet Cute
Level 92
* Sorry You're Dead
Level 98
* Long Live The Queen
Level 19

### Music Packs

*Main article:* Music Pack
* Rampart
Level 91

### Transitions

*Main article:* Transition
* The Referral
Level 56
* Midnight Pint
Level 74
* Gossip Boy
Level 55
* Legal Eagles
Level 73
* Kampai
Level 45
* Not So Far From The Tree
Level 87

## History

  September 19, 2023 Patch* Amped Cover
	+ Placement time reduced from 3s to 2s.
	+ Rampart now remains in placement mode after deploying a wall.

August 09, 2022 Patch* Now ignores friendly collision on Amped Cover placement (i.e. placing walls around teammates will feel more smooth).

 May 10, 2022 Patch* Mobile Minigun "Sheila":
	+ Reduced spin-up time from 1.75 to 1.25.
* Amped Cover:
	+ Increased health while deploying from 45 to 120.
	+ Reduced deploy time from 4.25 to 3.6.
		- To be more specific, the building animation (as noted in the November 04, 2020 Patch) is still 3 seconds, but the upper arm shield extension delay was reduced from 0.25 seconds to 0.10 seconds, the front armor deploy duration was reduced from 0.5 seconds to 0.3 seconds, and the placement delay was reduced from 0.5 seconds to 0.3 seconds.

October 20, 2021 Patch* Mobile Minigun "Sheila":
	+ Fixed some melee and spin-up exploits related to the mobile version.

September 14, 2021 Patch* Ultimate ability:
	+ Changed name from  Emplaced Minigun "Sheila" to  Mobile Minigun "Sheila".
	+ Now able to run around with Sheila out, and shoot while walking.
	+ The spin-up is longer, and she only gets 1 magazine in this mode.
	+ Sheila can now be put away and pulled back out until you run out of ammo (or hit the cooldown time).
	+ At any point, the turret can still be placed down for your teammates to use. Once placed, it has infinite reloads and acts just like the previous version, but cannot be picked back up.

July 21, 2021 Patch* Restored the **Frag Out**  Banner Frame.

March 09, 2021 Patch* Amped Cover: Explosives damage Amped Cover normally, instead of inflicting 200 damage.
* Emplaced Minigun "Sheila":
	+ Explosives damage Sheila normally, instead of inflicting 175 damage.
	+ Can no longer be used to get under the world when placed too close to the Phase Runner in Olympus.

February 02, 2021 Patch* Emplaced Minigun "Sheila":
	+ Increased angle from 120° to 180°.
	+ Can no longer be placed on  Launch Pads in Octane's Gauntlet.
* Amped Cover: Increased HP while building from 1 to 45 (sniper rounds still pierce through).
* Modded Loader: Fixed an issue with it persisting even after changing characters in the Firing Range (documented, but not actually fixed).

January 14, 2021 Patch* Fixed an issue with the Gold Standard skin having discolored teeth.

January 05, 2021 Patch* Amped Cover: Decreased cooldown from 30 seconds to 20 seconds.
* Emplaced Minigun "Sheila":
	+ Fixed an issue that allowed Rampart to place Sheila while in the Phase Runner.
	+ Fix an issue where UI elements stayed on screen after using Sheila.

December 09, 2020 Patch* Amped Cover: Fixed an issue with the walls at the feet of the players on the train killing them.

December 01, 2020 Patch* Emplaced Minigun "Sheila": Fixed an issue with the turret on a Trident causing crashes. This ability is now re-enabled for use on the vehicle.

November 18, 2020 Patch* Emplaced Minigun "Sheila":
	+ Fixed an issue with being able to put the turret on Crypto’s  Surveillance Drone.
	+ Temporarily disabled the ability to put the turret on the Trident to fix a bug causing crashes.

November 04, 2020 Patch* Amped Cover:
	+ Build time decreased from 4 seconds to 3 seconds.
	+ Fixed an issue with Rampart not being able to place a wall while jumping.
* Emplaced Minigun "Sheila":
	+ Spin-up time decreased from 2 seconds to 1.25 seconds.
	+ Fixed an issue with Sheila teleporting when placed on a hatch in World's Edge Staging.

October 06, 2020 Patch* Emplaced Minigun "Sheila":
	+ Increased the rate at which the bullet spread tightens.
	+ Fixed an issue with being able to place Sheila on loot bins.
	+ Fixed an issue with doors closing when dismounting a placed Sheila in a doorway.
* Amped Cover
	+ Fixed Amped Cover from floating in the air when placed on a supply ship.
	+ Fixed an issue with the Longbow DMR, Triple Take, Mastiff Shotgun, and Sentinel not always receiving the Amped Cover buff.
	+ Fixed an issue with Amped Cover being able to be placed at bad angles around the map.
	+ Fixed an issue with the Amped Cover not being destroyed by the initial blast of Charge Rifle.
	+ Fixed an issue with bullets getting amped before they cross the amped wall from certain angles.

September 03, 2020 Patch* Amped Cover: Fixed an issue with the amped cover walls requiring more hits from heirlooms than from normal melee to be destroyed.
* Emplaced Minigun "Sheila":
	+ Fixed a server crash when Sheila is destroyed while someone is using it.
	+ Fixed an issue with allowing a player to shoot through Gibraltar's  Dome of Protection while using Sheila.
	+ Fixed an issue with Crypto's  Surveillance Drone not detecting players on Sheila.
* Fixed an issue with the No Mercy finisher spamming "Boom" to the entire server.

August 20, 2020 Patch* Amped Cover:
	+ Fixed client error with it in softened gore locales.
	+ Fixed a server error causing immediate disconnects when Rampart puts down a wall.
* Emplaced Minigun "Sheila": Fixed an error caused in some instances where a player is on the turret when it is destroyed.

August 18, 2020 Patch* Introduced.

## Teasers

* On August 4th, 2020, a tweet from the official game account shows a voice message Bangalore left to Rampart, where she calls Rampart by "P" (from Parekh) and asks if an implied commission is done - almost certainly a gun, considering Rampart's background.
* On August 5th, 2020, signs of Hammond Robotics future worksites on World's Edge were vandalized with spray paint reading "", "SHOP ⟶ ", and "ALL HAIL SHEILA!".
	+ The same day, a second tweet shows a voice message that a woman called Dion Bakar left to Rampart, where she calls Rampart by "Parekh", praises the pistol that Rampart modded for her and asks for a replica with discount.
* On August 6th, 2020, the Season 6 Launch Trailer was released.
* On August 7th, 2020, another tweet shows a voice message that a man called Nix left to Rampart, where he calls Rampart by "Rami" and implores for a specific "baby" - almost certainly a nickname for gun.
* On August 8th, 2020, the train and Capitol City were vandalized with "SORRY SORRY" and "NOT SORRY". Capitol City was also vandalized with images of Kuben Blisk, one of them having a crown, and the message "WON'T LET YA DOWN " beside them.
	+ The same day, a tweet shows a voice message from a woman called Frances trying to induce Rampart into losing the next day's match for her, and her friends, gambling profits.
* On August 10th, 2020, a fifth tweet shows a voice message that a man called Grimes left to Rampart. In this message, Grimes offers a good amount of cash for the turret (Sheila) he saw Rampart use in the Gauntlet.
* On August 11, 2020, "The Endorsement" was released.
	+ The same day, the  Graffiti Mod hop-up was introduced into the game for Always Be Closing Evolved. It was compatible with the M600 Spitfire and teased Rampart's  Modded Loader passive.
* On August 14, 2020, the Season 6 Gameplay Trailer was released.

## Trivia

* Rampart's abilities are derived from Titanfall 2's A-Wall tactical ability. Her affinity for LMGs likely comes from the meta of using the Spitfire with the A-Wall for easy long-range kills.

* Due to some inaccurate leaks, there was a misconception that Rampart was a white male before she was revealed. (The dataminer responsible for the leak admitted that he paired names and faces through guesswork.) When Respawn was accused of "changing" Rampart's design, principal animator Moy Parra responded by stating that the leaked image was never Rampart and that designs cannot be changed on a whim. Knowing that people believed in the bad leaks, writer Tom Casiello seemingly created a male gunsmith character "Reginald" as a red herring to Rampart's identity on Twitter, before Rampart was revealed.
* While playing Rampart, the sound of a bubble popping can often be heard after landing on the ground from a fall that is higher than the player jump height since Rampart can be seen chewing gum and blowing bubbles in her menu animations, and in her icon on the legend select screen.
* Rampart's Heirloom is the only heirloom to include an animation that involves a different legend entirely, that being Octane's leg in a rare door kick animation.
* During very early development, Rampart was concepted as an old woman as revealed by concept art posted by Moy Parra on Twitter.

## Gallery

Videos

Images
* Rampart works while Kuben Blisk watches her.
* Concept art of Rampart.
* Concept art of Rampart.
* Rampart's t-shirt design.
* Early sketches by Hethe Srodawa.
* Rampart's character sheet for "The Endorsement".
* Rampart's character sheet for "The Endorsement".
* Rampart's character sheet for "The Endorsement".
* The images that appear on the HUD of SHIELA.
* The images that appear on the HUD of SHIELA.
* The images that appear on the HUD of SHIELA.
* Concept art for Rampart's Frozen Carnage skin by Gadget-Bot Productions.
* Concept art for Rampart's Rumble Ready skin.
* Concept art for Rampart's Cleanup Crew skin.
* Concept arat for Rampart's Problem Solver.

## References

1. ↑ Rampart Loading Screen Text “Midnight Pint”
2. ↑ Anjali Bhimani on Twitter
3. ↑ Everything about Rampart | Apex Legends
4. ↑ Moy Parra on Twitter
5. ↑  Moy Parra on Twitter
6. ↑ 6.0 6.1 6.2 Cristina Laviña on Artstation
7. ↑ Hethe Sroawa on Twitter
8. ↑ *The Art of Apex Legends*
9. ↑ 9.0 9.1 9.2 bamiboy on Twitter
10. ↑ https://www.artstation.com/artwork/xYVrE2
11. ↑ Ethan Tadin on ArtStation
12. ↑ Ethan Tadin on ArtStation
13. ↑ Stevo Chang on ArtStation