recursal/Fanatic-Fandom huggingface dataset:
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Other Characters:

* Aris
* Geyth. Witch Hunter. Geyth will go on at great length, and in disturbing detail, about his exploits and his life back home. He politely listens to what Indri has to say about the nature of good and evil (which doesn't seem all that important to Geyth), but he quietly disregards anything that goes against the teachings of Zarud, the priest who raised him as a boy. Otherwise he'll hang around the group and try to help out where he can, as is his duty as a young warrior of what he sees as his temporary "tribe". And, of course, he's still trying to convert Stefano to the ways of Torm, or at least his interpretation of the ways of Torm

Others - may be players or NPCs?

* Stefano
* Keyleth
* Bricu
* The White Ninja
* Emperor Ritter. The Company sent the Infiltrators from The Werewolf clans to gather info on him. Probably working for, or possibly in the thrall of, the 13. Took the reincarnated form of Victor von Dumas's previous love as a bride.
* Quip
* Kayleth
* Snoot

Details of groups or organisations:

* Horologists Guild, who sent the Company back in time and were part of vilifying the Company as Bad Company and making them Waterdeep's Most Wanted.
* Thule Brotherhood Possibly in the thrall of the 13.
* The Harpers. Spies, gatherers of information, Rangers, Bards. The Silver Sabre Society.

Places

* Vasa
* Skullport is a sea port city in a massive cavern, with trade from the ships that arrive at the tidal docks.

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Werewolves of Greenbank

Previous Quest: A Black Star over Sigil

Subsequent Quest: The Shadows of Icewind Dale

Company members: Asharla, Cait, Drumak, Indri, Iola, Zeerith

## The Adventure

### Meeting with Arthos

The Company arrived on the Folariel to join Arthos and Merlin. On meeting Merlin, Iola thanked him with a genuine hug, for what he did to save her ship. Arthur informed the Company that in the region, someone or something had been stirring up the werewolves. While Arthos and Merlin continued their search North, the Company investigated. In the outlying hamlets there had apparently been attacks, but there were no bodies. It seemed like a systematic sweep of the area was being done from a central location deep in the woods, and the next location likely to be hit would be Greenbank.

### Greenbank

The Company investigated around Greenbank. They met Meg, who told them how she was attacked by werewolves many years ago, but was protected by her necklace. Iola want back to steal/borrow that, which Cait suspected her of doing and Iola then admitted, but then (with insight from Morgana) suspected Cait of being a Changeling and reading her surface thoughts.

Further investigation of people in the area led to the conclusion that there were already families of werewolves in human form positioning themselves to cut off the exist from Greenbank when the attack occurred. The Company warned Tafi and the chief townsfolk of the impending attack, just as the werewolves began to close in. Cait attempted to use Taliesin's Storyweaving ability but critically failed, and her Changeling form was revealed.

It transpired that the malevolent force behind the werewolves was Barthencia, one of The Vampires. The Company fought him and he transformed into a misty form to escape. He had corrupted their leader, the Lord of the Lupines, who then arrived. Asharla transformed into her True Lupine form and challenged this upstart to a duel. During this fight, she received a critical wound which left her permanently scarred. Mordred sensed something was amiss with the werewolf Lord, and Zeerith let the Company know it wasn't really a werewolf but a monstrosity of the Horror. The Company joined Ash in fighting the werewolf Lord, then the loathsome creature which burst from inside it. The townsfolk were saved.

In a day of rest, Cait brought Harri over from Sigil to work with Sal as a brewer/barkeep/assistant. Iola returned the necklace to Meg.

Ash then led the Company to visit The Werewolf clans, who were persuaded to return to their true calling and purpose of fighting the Horror and the Vampires. She was recognised as their rightful ruler, Lady Lupine. The different clans were then tasked with various activities to help in the fight against the Horror, or those who had opposed the Company.

The Company then returned to take some time out and enjoy their victory in The Celebrations at Greenbank, before heading North again and on to The Shadows of Icewind Dale.

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Cooking

Cooking is a very important skill in Onyx. Players use a lot of food in PvM and PvP, and that has to be cooked after it has been fished/made. There is a chance for you to burn the food, but as you reach higher levels in the Cooking skill, the less that you will burn food.There is plenty to cook with Cooking. Pies, meat, fish, etc. etc. However, Onyx only fully supports meat and fish at the moment. It is also a fairly profitable skill in Onyx, because usually, cooked food sells for a higher price than raw food.

## Levels 1 - 15

**Cook : Shrimps / Anchovies**

XP per Shrimp/Anchovy : 300

Fish needed : 4

## Levels 15 - 25

**Cook : Trout**

XP per Trout : 700

Fish needed : 4

## Levels 25 - 30

**Cook : Salmon**

XP per Salmon : 900

Fish needed : 4

## Levels 30 - 40

**Cook : Tuna**

XP per Tuna : 1,000

Fish needed : 12

## Levels 40 - 45

**Cook : Lobster**

XP per Lobster : 1,200

Fish needed : 10

## Levels 45 - 80

**Cook : Swordfish**

XP per Swordfish : 1,400

XP to Level 80 :1,924,556

Fish needed : 687

## Levels 80 - 93

**Cook : Shark / Cavefish**

XP per Shark : 2,321

XP pre hour : 2,633,000

Fish needed : 1,240

**and/or**

XP per Cavefish : 4,280

XP to 93 : 5,209,561

Fish needed : 1,217

## Levels 93 - 99

**Cook : Rocktails**

XP per Rocktail : 2,500

XP per hour: 2,850,000

Fish needed : 1,298
Prayer

**Prayer** is a combat skill that may grant he or she a buff in combat. All players start with limited access to the Prayer skill. As a player advances their Prayer level , they gain access to new prayers. It allows players to pray for assistance in combat, such as, stat boosts and immunity from attacks. Effects last until the player runs out of prayer points, or a player turns their prayers off. Can also be used to repair or bless Gravestones. With a higher level a player can also wear Spirit Shields, including the Blessed variations.

 Wolf Bones
 Big Bones
   Ourg Bones
 Dragon Bones
 Lava Dragon Bones
 Superior Dragon Bones
 Dagannoth Bones

 Accursed Ashes
 Infernal Ashes

## How to train Prayer

You can train prayer in a number of fashions. The most popular being usage on the gilded altar. This method gives you 350% increased xp from standard burying xp. Another is the ectofunctus which is very unused as it's terribly slow, but it increases xp by 450%.

A new method recently introduced was by the usage of the level 33 chaos altar in the wilderness. It can save a bone at a 50% chance. Using this altar is just slightly better then using a gilded altar with its base xp rate. Saving a bone is basically doubling how much xp you get per bone.
Fletching - Training

Fletching is one of the longer skills of Onyx to get 99 in. You will spend a lot of time in making the correct supplies, if you aren't buying these. But Fletching will train really quick once you have all the supplies.

## Level 1 - 65

You will start by making arrow shafts. These are the sticks from arrows. Use a knife on a normal log and choose the arrow shafts option. You can buy logs in the Grand Exchange and from players or you can gather them yourself and fletch them immediately. You will make 75 arrow shafts from one normal log. It's also possible to buy arrow shafts from the Grand Exchange and add feathers to them. Adding feathers too arrow shafts gives more xp then making arrow shafts. You can also decide too buy feathers on the Grand Exchange and add them too your own arrow shafts for some more profit.

You will be able to make normal shortbows (u) from level 5. the u stands for unstrung; there is no bowstring on this bow and we won't add these because it is a waste of money / time to get them.

* Level 1 - 10: Arrow shafts / Headless arrows / Normal shortbows (u).
* Level 10 - 20: Normal longbows (u).
* Level 20 - 25: Oak shortbows (u).
* Level 25-35: Oak longbows (u).
* Level 35 - 40: Willow shortbows (u).
* Level 40 - 50: Willow longbows (u).
* Level 50 - 55: Maple shortbows (u).
* Level 55 - 65: Maple longbows (u).

## Level 65 - 99

You can start making yew shortbows from level 65 Fletching. We will also start fletching these bows because yew logs are quite hard to get. You can highalch the bows that you make or you can try too sell them on the Grand Exchange.

* Level 65 - 70: Yew shortbows.
* Level 70 - 80: Yew longbows.
* Level 80 - 85: Maic shortbows.
* Level 85 - 99: Magic longbows.

### Sacred clay knifes

You can get a sacred clay knife from the [Creation|Stealing Creation] minigame. You will get double Fletching xp when you use this knife instead of a normal knife. The knife will break when you reach an certain amount of Fletching xp, you will have to get a new one then.

Back to Fletching
Stiltskin Ribbons

Stiltskin Ribbons is a mathematician (mathemagician?), very adept at quickly calculating probabilities of how people might act or events might unfold. He can use this to give him a tactical advantage in a fight amongst other things. He is a member of the Intelligentsia.

The Company sent one of The Werewolf clans to capture him which they successfully did, and brought him back to a cave near the Werewolf lair, for the Company to interrogate. After attempting to kill him, the Company were assigned him as a liaison when Zeerith went to join the Intelligentsia.

## Notable Abilities

He has Legendary Actions and Legendary saves. His ability to understand and manipulate probability means all attacks against him start off at a disadvantage. His abilities appear to not be magical but have similar effects. These include being able to cast an area effect Slow (save with disadvantage and a DC of 21(?), also possibly affecting new creatures that enter the area, and also apparently no successive save each round which the spell allows), and reflecting single target spells cast against him. These effects are particularly troublesome as they are not magic (it seems like you cannot dispel them) yet can be used to reflect magic. He is also able to teleport (dimension door equivalent?) when unconscious and dying. Perhaps more likely he was teleported out by others, though there was nothing we were aware of on him which could have allowed a link to target him, and is not equivalent to any known ability or spell.

He is able to detect the presence of the Soul Stones and know which ones they are.

## Elder Brain Storming

* As well as its normal game mechanics, Hex (Intelligence) may have a roleplay effect if his abilities are based on calculating formulae and probabilities, if he's still alive to fight again. This strategy may be useful again if others in the Intelligentsia (Philomena?) have similar abilities.

## Related Quests

Old Acquaintances
New Frenemies

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Quest requirements info

There are several items which require some skills and a bit of cash to obtain; they can neither be traded or dropped. This is a guide on how to get them, and the pre-requisites of obtaining these items.

     Normal: There are no requirements for this sword, anyone can wear it.

 Enhanced: The requirements for this sword are:

Note: You must destroy your normal Excaliburs before you can receive enhanced ones.

This sword is sold by Lady of the Lake in Taverly. You can get to her via Falador/Taverly loadstone.

## Heroes' guild

Entering the Heroes' Guild requires completion of the Heroes' Quest. This is beneficial because you can recharge amulets of glory and access the shop.

You can get to the Heroes' Guild via Burthrope/Taverly loadstone.

## Legends' Guild

At the Legends' Guild you can do clues, access various shops, or chill (who knows) :D

To access the Legends' Guild, you need to have the Heroes' Quest requirements. The same thing goes for the Legends' Guild and Legends' Quest requirements. They are:
Valeneth

Valeneth is a female Drow child who appears to be approximately 4 years old, and was destined to become the new goddess of the Drow people. She has within her a spark of pure divine power. She was rescued from this fate by The Company including Zeerith, who handed her over to the Harpers for safe keeping.

## Related Quests

The Shadows of Icewind Dale - The Six of Hearts helped the Company keep her safe from Theodore Ranquest

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Intelligentsia

The Intelligentsia are a group of intellectuals, mages and scientists who work together for profit. They work for, supply or sell to the highest bidder.

## Members

* Philomena is one of the inner circle.
* Stiltskin Ribbons is a member.

## Influence and Abilities

* They can travel in time, though this is not easy. They have been cultivating Blood Oak by travelling back to a time when it was more plentiful.
* They have said they are going to develop armaments to fight against the 13
Episode 2

***Are Those Two...*** (あの二人ってさ…, *Ano Futari tte sa...*? )

Takeda considers inviting Yuma to sleep over at his place, but after hearing some jealous remarks from Hotaru decides to invite both of them, along with Hotaru's boyfriend Fujiwara, to an amusement park instead. Following some aggressive behavior from Fujiwara, Hotaru makes more advances on Yuma, which makes Fujiwara suspicious.
The Six of Hearts

The Six of Hearts is a famous, well loved and respected company of adventurers, who are renowned throughout Faerun.

## Related Quests

The Six worked alongside the Company in The Shadows of Icewind Dale. The Company played a significant role in keeping them alive during the encounter with Theodore Ranquest.

## The Six

### Milo Notsotall

A male Halfling Rogue. Don't ever play him at cards.

## Deeds of Renown

Their deeds are many and varied, far too many to recount here. They include:

* Turning the tide to victory in the Battle of Many Arrows.
* Retaking the Mithril Halls.
* Slaying the Demilich Azilak.
* Eating Pies (explanation required).

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Episode 7

**We'll Always Be Best Friends, Right?** (親友でいられるよね？, *Shinyū de Irareru yo ne?*? )

Hotaru has Fujiwara delete the photo and sleeps with him, claiming what she does with Yuma is just fooling around. The next day, Hotaru tries to encourage Yuma and Takeda to get back together, telling Yuma that she will stop her advances. As Yuma's feelings remain complicated, Hotaru starts a new job.
Merlin

Merlin the Mad is a powerful Druid and advisor to Arthos.

When Iola's ship, the Folariel, was wrecked, he took it and apparently turned it into a trinket, a miniature ship in a bottle. In fact, he had turned it into a magical airship, which saved the Company after falling from the Sky Castle at the end of A Black Star over Sigil.

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Icewind Dale

Icewind Dale is in the far North of Faerun. The Ten-Towns are the key places where communities exist, mostly surviving on fishing and related activities. All are rough places to try to survive.

## Notable Characters

The Six of Hearts were met by the Company here.

## Notable Locations

The largest of the Ten-Towns thrives on trade. It is surrounded by a wall of whale bone. While there are plenty of people here who are just looking to trade or survive, there are others who don't want to be found, or are running away from something or someone.

## Related Adventures

The Shadows of Icewind Dale

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The Werewolf clans

Following victory in Werewolves of Greenbank, various werewolf clans were turned from their previous corrupt path of following the Horror, back to their true path of fighting The Vampires.

## Notable individuals

Broken Knee - is a clanless werewolf following his injury in battle which means he is no longer fit for combat. He acts as a contact between the clans and, with the heads of each clan, speaks for them.

## The Clans

Black Claws - brawlers.

Blade dancers - trackers.

Grey Manes - the nobility of the werewolf world

Hunters

Infiltrators into human society

Nature link, working with other beasts

Shamans

### Other werewolves

Outcast clan - these are feral wolves, even when not controlled by the Horror. Apparently there are approximately 70 of these, living East of the Cairn, deep in the forest.
Fujiwara

**Fujiwara** (藤原(ふじわら), *****Fujiwara*****? ) is one of the main characters of the series. He is the best friend of Takeda who leads a sexual relationship with Hotaru Mizushina.

## Appearance

Fujiwara has light gray hair, his eyes look light blue but just come on the edge of ocean blue and his gaze is usually standard that it does not seem to interest him much, he is in a short men's model and he is a tall person and, in my opinion, the tallest boy in the school.

While Hotaru Mizushina is considered to be the most beautiful girl at school, Fujiwara is considered to be the most handsome boy at the school.

His school uniform is often a black jacket with a similar tie, long dark pants with brown shoes. His bag is the same color as his tie dark blue.

## Personality

Fujiwara is also called the most popular boy in the school by his appearance and the way he treats everyone. At first sight, you would not notice that he also hides a secret, which is because it requires his girlfriend to perform sexual acts with him. He has had many relationships, but he has no romantic feelings towards the girls. If his girlfriend does not follow his rules or does what he says, then he gets angry and mistreats her physically. That he makes it clear in this way that he is the boss and she has nothing to say about it. he gets furious and occasionally hurts them.He would often force his girlfriend to have sex or do sexual stuff.

He is aware of the relationship between Hotaru Mizushina and Yuma Okazaki.

## Etymology

* The surname **Fujiwara** means "wisteria" (藤) (**fuji**) and "field, plain" (原) (**hara**/**wara**).

## Trivia

* It does not seem to interest Fujiwara that he would hurt Hotaru Mizushina (Fujiwara's most recent ex) physically.
	+ Fujiwara has no romantic feelings towards her, but he likes to mistreat her sexually.
* Fujiwara is known for dating different girls for a reason.
Folariel

The Folariel is Iola's ship. Named after her Elven mother, the ship represented both the freedom to go anyway she wanted ('bring me that horizon') and the security and familiarity of always having somewhere she could return to, a place she could call her own, even if it was just a cabin.

At some point it got (severely damaged/wrecked). Whilst Iola would have been determined to save it, she was more than a little upset when Merlin turned it into a knicknack - a miniature ship inside a glass bottle. What Iola didn't realise at the time was that this was a magic item, and the ship had been rebuilt as a flying ship which she could take out of or return to the bottle at will.

It comes with its own crew and even has a ship's Magician, Redtongue.

The first time Iola realised it was a flying ship was at the end of the quest A Black Star over Sigil.
Iola

Iola is a female Half-Elf Bard (15). The Company often travel in her ship, the Folariel.

## Role in the Quest

Iola joined the Company ...

Iola was attuned to Taliesin from the time the Company found him. Following the retrieval of Morgana in A Black Star over Sigil, Iola attuned to her for a while, before re-attuning to Taliesin during the journey to Icewind Dale following the victory in the Werewolves of Greenbank.

## Notable abilities

Iola has a wide range of spells and being a Lore Bard, her selection includes a number from other classes. Favoured spells include Minor and Major Image, Otto's Irresistible Dance, Polymorph and Mordenkeinen's Magnificent Mansion.

She is particularly proficient at many skills including Deception, Persuasion and Performance. This last is key when she uses Taliesin's ability to Storyweave.

Her Bardic Inspiration has saved a number of the Company from various ills or allowed them to succeed where they might otherwise have failed.

## Notes from Slack

Although Iola does love an audience, she will more often be found under a tree with her nose in a book, she loves history, folklore and mythology - they're her favourite stories to tell.

She'd want to hear all about Geyth's homeland, and the stories that they tell, and of course she loves retelling the tales of Alduin the brave to Drumak, his child-like innocence means that he is a wonderful audience.

## Quotes

* Never tell me the odds [To Stiltskin Ribbons]
Morgana

## Background History

Morgana is a Warlock of unknown power, with a link to the Horrors.

## Personality

Morgana is dedicated to destroying the Horror, if only because she knows she cannot control it. She is not at all hindered by the minor inconveniences of collateral damage. When first encountered in A Black Star over Sigil, she had murdered her previous host, described hosts generally as little more than mere clothing, and had attempted to start a civil war in the city of Sigil with the intention of overthrowing The Lady of Pain and being able to make use of its powers for travelling in order to get to the Grail.

Given her general attitude towards her hosts, it's hard to tell exactly how well she gets on with any of them. However, during The Celebrations at Greenbank, she made a bet with Iola that Taliesin would beat her in their performance competition, where Iola bet that she would win without Morgana's help. The winner would get a week of control without interference. Iola won, and Morgana was not at all happy, then Iola de-attuned from her. Since then, Iola has insulted her son with illusions while testing out her new magic bell.

She is amused by her current host, Cait, whose ability to shapeshift means she can enjoy looking like her original self again at times. If she considers her hosts as clothes, this is a dress which fits well. Their alignments are not at all similar, but there hasn't been any particular conflict to date.

## Role in the Quest

Morgana was first attuned to by Iola, and there was something of an ongoing battle of wills between them. At times Morgana had the upper hand and acted accordingly, for example implying she'd take Harri's life in Greenbank just because she was bored and wanted a new form to play with. At other times, Iola was more in control.

Early in The Shadows of Icewind Dale, Cait attuned to her.

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Zeerith

File:Placeholder

Zeerith is a male Drow Warlock (5)/Sorcerer (10).

## Role in the Quest

Zeerith joined the Company ...

He is attuned to Mordred.

## Notable Abilities

Zeerith possesses a Robe of Stars, with which he is able to enter the Astral Plane. He also makes good use of his Ring of Spell storing, which often has a Feather Fall in it, just in case.

He is able to Bend Luck (for good or ill) on a creature he can see, affecting ability checks, saves or attack rolls.

He has a selection of spells as a Warlock and Wild Sorcerer. Favoured spells include Blink, Fly, Hex, Eldritch Blast, Fireball and Polymorph.
Magic

Magic is one of the many skills on Onyx.

There are three spell books on the server: Lunar, ancient, and normal.

The Lunar and other spellbooks can be changed, and is accessible where it is in Runescape, on the Lunar Isle etc.

The best way to train magic is alching till any multi spell, then go to any place with multi monsters then attack them with the multi spell, which gets you a fast 99 or 94.

### Regular Spellbook

This is the spellbook you will automatically start with. It contains the standard attack spells, skilling spells, teleportation spells, and random spells.

### Regular Combat Skills

These skills are used in combat to inflict damage upon the opponent.

### Curse Spells

These skills are used to put an effect on your enemies.

### Alchemy Spells

These spells are used to convert one item into another, more useful item.

### Enchant Bolts

These spells are used to enchant your crossbow bolts, which increases damage, and add effects.

To train just cast spells.
The Vampires

Diametrically opposing the Champions are thirteen Vampires who have similarly fought through the ages at each rising of the Horror.

They cannot be permanently defeated while the Grail exists to protect and empower them.

Barthencia - was behind the corruption of the werewolves in Werewolves of Greenbank.

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Sigil

Sigil, also known as the City of Doors, is located in another plane of existence to Faerun. It is overseen by The Lady of Pain who controls all the doors and portals to allow them to open up as gateways to other realms. It is a bustling hub of trading activity across the realms, with various Houses controlling different interests and areas of trade.

## Notable Characters

The Lady of Pain oversees the city.

Mr Skinner houses his exotic hide working business here.

Vladivos III is a Tiefling Merchant Prince of one of the major Houses of the city, which specialises in precious gems and minerals.

## Notable Locations

The Cracked Oak - A tavern with rooms for board.

The Silver Skies Sanitorium - A high class, well respected, mental institution run by a group of Sisters.

## Related Adventures

A Black Star over Sigil

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Greenbank

Greenbank is a trading town of approximately 1000 people, a number of whom are the transient traders and related workers, with their caravans.

Around 50 years ago the town was attacked by a Drow raiding party, an event which is still present in the people's minds as, aside from the attack in Werewolves of Greenbank it is a very peaceful, almost idyllic town, with no real problems or troubles to note.

## Notable Characters

Mayor Tafi, a male halfling, oversees the town, along with the other guild heads.

Sal, a female half-elf, runs her brewery and pub here. She lost her mother in the Drow attack.

Harri is an extremely inquisitive, accident prone, chatty girl from Sigil. Her family wanted somewhere out of the way and safe where she could learn an apprenticeship, and so Cait introduced her to Sal to work as an assistant barkeep/brewer.

Meg is an old woman who lives in the tower with all her cats. She possesses a silver necklace, half crescent moon, associated with an ancient elvish goddess, the mistress of the moon/hunt. It has a repelling effect on werewolves. Her family was attacked by werewolves many years ago and she was the only survivor.

The Werewolf clans were originally based in the area.

## Notable Locations

The Town Hall.

Sad Sal's - pub.

Pasty Emporium - make just the best pasties.

Black Coach inn - one of several inns for traders and itinerant workers to make use of.

The Lair of the werewolves - actually two days travel from Greenbank into the woods.

## Related Adventures

* Werewolves of Greenbank
* Old Acquaintances

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2016-12-06

## The Adventure

We reached the cave of the necromancer and asked him to send us to a demon dimension.
He can't because the thing he uses to do it requires his soul to be free and some people have it tethered with a magical device somewhere up the mountain.
We go up the mountain to see if we can free his soul and squash the baddies.
Our Monk unfortunately falls through a snow covered hole which alerts them to our presence and they come to investigate. With a dragon. A red one. A big red dragon.
Our party spends a couple of rounds face planting in the snow until our Bard makes herself look like the necromancer and try to pretend that he'd been attacked and it was the bad guys fault. To make it more convincing she starts wounding herself and smearing blood all over the place.
Meanwhile our Druid has covered her self in branches and is pretending to be a dead tree.
Our Ranger is creeping round rocks trying to find a good place to attack while thinking wtf to the Bard.
At this point our Warlock casts charm at the dragon causing it to get scared. Then he blinks away and in the process (thanks to wild magic) summons a unicorn.
The Barbarian convinces the unicorn to help and goes into a rage and charges the dragon with the unicorn at his side. They actually do a bit of damage and then the dragon legs it thanks to the warlocks spell.
The Monk is still in the hole at this stage.
The Bard has already been rumbled as a fake but managed to dimension door away and has found the thing we need to destroy to free the necromancer soul.
During the fight the Ranger starts sniping at people, the Barbarian and unicorn have a go at one of the bad guys. Bad guys uses a weapon on the unicorn which slices out its soul and kills it instantly.
Brief party panic. Also the dragon is on its way back.
The Warlock gets off a few Eldritch blasts and then blinks out again which causes another wild magic surge. This time he has to yell everything he does which gets the dragons attention.
Meanwhile the Druid has charmed one of the bad guys and convinced him he is getting a promotion and his own dragon. She then summons a giant bird and tells him it's for flying lessons he jumps on and it flies off over the mountain side and drops him to his death.
The dragon returns but the Bard Polymorphs it into a Sloth (take a moment to absorb that)
The Monk has made it out of the hole and is now going all Hong Kong Phooey.
The Ranger is shooting like she's in the hunger games.
The Druid is throwing vines all over the shop.
The Barbarian is avenging the unicorn.
The Warlock is eldritch blasting like a six shooter.
And the Bard destroys the soul device.
We finish off the bad guys. Tell the dragon sloth that we where sent by one of our other ongoing baddies and then we got the hell out of there.

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The Lady of Pain

The Lady of Pain is a divine being who oversees the city of Sigil.

When the Black Star threatened her realm, she had the city under curfew. When the Companions (Ash, Cait, Drumak, Indri, Iola and Zeerith) approached her with the intent of letting her know they'd stopped the threat, she divined their true purpose and gave them the opportunity to accept punishment. Leaving the door to her chambers resulted in them ending up back in Faerun, dropping out of the sky from a Cloud castle.

## Related Quests

A Black Star over Sigil

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New York State Of Mind

***New York State Of Mind*** is the first episode of *Glee: The New York Story's* first season, and is the first episode overall. It premiered August 25, 2013

Jack== Plot ==
Optimistic Rachel Berry moves to . However, her life is thrown a curveball when her ex-boyfriend Finn Hudson moves to New York after being semi-honorably discharged from the army. Rachel offers to help Finn find his niche, all while trying to fight her urges to take him back.

Meanwhile, Kurt finds himself content living life with Blaine in Lima. However, Blaine feels Kurt is destined for more, and buys a plane ticket for him to find himself in New York City.

Santana contemplates going to the University of Louisville on her full scholarship. With Brittany's aid and guidance, Santana opts to moves to New York City, where she eventually moves in with Rachel, Finn, and Kurt.

This episode introduces major plot points, such as Rachel, Kurt, Finn and Santana implanting their roots in New York City, and Rachel and Finn confronting their failed romance.

## Songs

 World Of Chances
 New York State Of Mind

## Guest Cast

### Co-Stars

* Darren Criss as Blaine Anderson
* Heather Morris as Brittany Pierce

## Trivia

* This episode picks up where the *Glee* Season 3 finale *Goodbye* left off, making Season's 1-3 of Glee canon.
* This episode has the shortest guest cast of the season.
Cryptik (from the Cryptik Sings Shit Franchise)

## Cryptik

*"Cough, Cough... AHHH!" ~Cryptik, Song 1: September.*

Cryptik is the main character of the now revived video game "Cryptik Sings Shit" created by SEGA of Space on May 3rd, 2017, which is a spin-off of "Cryptik: VM Mayham". Cryptik is around 14 years old, although this information hasn't been confirmed by any of the creators of the game as of September 29th, 2017. His voice is his main method of attacking enemies.

## Trivia

Cryptik happens to be a very shitty drawer, having the skills of a 12 year old as described by fans.

Although it is not confirmed yet, OdiousMax is said to make a cameo in "Cryptik 2: Archived".

The next song is said to be Christmas themed. This has been confirmed by series creator and head animator, Christopher "Cryptik" Rodriguez.

That last trivia note was a lie, that's not the creator's real last name.

Rips of both "Cryptik: VM Mayham" and "Cryptik 2: Archived" were supposed to be uploaded to VvvvvaVvvvvr almost 5 months ago, but due to legal issues and general laziness they were never produced. However, a recent screenshot of a Discord DM conversation between OdiousMax and Cryptik has confirmed that rips of both games will eventually be created. The screenshot has since been deleted and nobody has turned in a copy since.
Venatores Noctis Wiki

## The Venatores Noctis Wiki

An Ancient Horror rises once again to destroy the realms. A group of heroes seek Artifacts containing the power of Champions that have fought this Horror through the ages, and attempt to destroy it once and for all.

Read up on the Adventurers and the Quests they have been on, the Places they have been to and the People they have met along the way.

## Plot Threads

Plots and Threads is a page of story lines which the Company could or might want to follow up on at some point, or may just end up needing to deal with at some point in the future.

## Points to expand on

### Pages to add

* Further Quest entries, prior to the Company's first arrival in Sigil.
* The list in Pages to add for characters and NPCs encountered.

## Latest activity

Player Characters

Soul Stones

Quests

Background

Locations

NPCs

Groups

Miscellaneous

File:Placeholder
2016-08-22

Notes from Slack:

Place with Incense. Indri didn't succumb. Might he have gone evil?

Ash gained a whole other culture and history.

2016-09-20
Ash finally busting out her transformation and taking down the dragon in one round. Everybody got their own little moments of glory in the battle, and there were all the small teams forming up as time went on, until everybody pulled together at the end to take on the dragon.

2016-10-10
Hanging around the Moonshae Isles, had been there for over a year.
Queen Neve v's Maeve

Geytha's betrayal
Geytha ported to Azzgarat. He betrayed the party, ran off wit the one thing we need to save the world, left a child and queen to die and made us have to go to a demon dimension.
Geytha wanted to stop Arthos from killing von dumas. Niamh
The Company ended up using a powerful Boon which they'd had and were keeping for dire need.
West Wind.
Killed an elemental.

2017-04-03
Glastonbury.
Birmingham.
Robo wolf.
Dreaming in the night-club place.

Home
Drumak

File:Placeholder

Drumak is a male Half-Orc Fighter (4)/Barbarian (11).

## Role in the Quest

Drumak joined the Company ...

He is attuned to Lancelot. During The Celebrations at Greenbank, Drumak agreed to let Lancelot take full control, as Taliesin polymorphed him into his original form, so that he could dance for a while with Gwynivar.

## Notable abilities

Drumak can summon three small fire elementals: Mindi, Calcifer and Varen.
He can also summon a single larger elemental using a magical brazier.

With his Strength, Rage, Great Weapon Mastery, Action Surge, and magical Club he can pile on the pain. When fighting the Ancient White Dragon in Stormbringer, in one round he did a total of 144HP damage.

## Notes from Slack

When he Rages, Drumak is completely aware of his actions and what he does. He is also blissfully unaware of his actions and what he does.

His brother is a bear. His half-sister is a full Orc.

Related to part of an adventure: Drumak gave her exactly what she asked for. The book was the one his mother used to read to him. So he gave her those years of his life.
Gina Puckerman

**Gina Puckerman** is a recurring character on *Glee: The New York Story* who debuted in *Where Is The Love*. At the time of her introduction, she and her son Puck did not have a good relationship. Puck had spent more than a year in New York City just to avoid his mother. Gina also doesn't initially approve of Marley, because Marley isn't Jewish.

However, her daughter Sarah assures her that Marley is a good person, and she decides to give her a chance. When Marley almost ruins her marriage with Puck, Gina immediately dislikes her for almost hurting her son, but the obvious disrespect doesn't go well with Puck or Sarah, who have long forgiven Marley for her mistake.

Gina still feels anger about her divorce from Thomas, and projects her anger onto Puck because he's a reminder of her failed marriage. It's evident when Puck is about to get married and she believes Puck is going to fail at marraige. Puck reminds her that he's not his father, which leads to the two having a falling out. However, Gina makes up with her son after Puck is kidnapped before his wedding day.

## Biography

Not much is known about Gina prior to her first appearance. But when we first meet her, she seems cold, especially towards Marley, who isn't a Jew. Marley is put off by the behavior but Puck and Sarah inspire her to stay with them. Marley and Gina later gain some sort of understanding, especially when Gina sees how happy Marley makes him.

Gina's warm behavior doesn't last long when Marley almost ruins her marraige for a record contract. She treats Marley extremely cold, even to the point where she makes it known that Puck should have married someone else. Gina eventually realizes her behavior was out of line when Marley ends up in the hospital on a drug overdose.

Gina expresses to Puck that she's not sure if she had something to do with Marley being in the hospital, but she wished she had been kinder to her. She sees how heartbroken her son is over the thought of losing his wife, and she puts her animosity aside to help her son get through this difficult time. Eventually, Marley wakes up and Gina wishes to speak to her regarding her son and how she is holding up. Gina apologizes for the way she treated her, and officially accepts Marley as the perfect person for her son. Marley, as a courtesy, also apologizes for hurting Puck and promises she would never do something that would jeopardize her relationship with him again. Marley then asks if Gina wants to meet Charlotte, and while initially hesitant, she agrees.

In the final season, it is shown both Marley and Puck have a great relationship with Gina and vice-versa, even going as far as watching a soap opera with her son. When Marley greets her, Gina happily greets her in return before heading to the kitchen.

## Trivia

* Before initially accepting Marley, Gina wished Puck would have ended up with Rachel. This is because Rachel is Jewish.
* Gina hasn't dated anyone since leaving Thomas.
SexyBack

***SexyBack*** is the seventh episode of *Glee: The New York Story's* first season. It premiered September 13, 2013.

## Plot

When one of Isabelle's models is sick with food poisoning, she asks Kurt, Dani, Santana, Rachel and Finn to help with the photoshoot. While Dani, Kurt, and Santana are excited for the shoot, Rachel is anxious, especially after her recent pregnancy scare.

After the pregnancy test, Rachel refuses to be intimate with Finn which frustrates him. However, Isabelle reminds Finn that Rachel needs security.

After Rachel gets over her initial fears, she and Finn go to bow bridge, Rachel initially asks Finn to move into her room. However, Finn one-ups her and surprises her by proposing to him. Rachel is speechless, and before she is able to give her answer, the episode ends.

## Songs

 Glamorous
 Just A Kiss

## Guest Cast

### Guest Stars

* Demi Lovato as Dani
* Sarah Jessica Parker as Isabelle Wright
Victor von Dumas

Baron Victor von Dumas is a mysterious character who was instrumental in getting the early members of the Company started on the Quest to recover the Soul Stones.

He has told the Company that he was one of The Vampires, but has turned away from them and wishes to return to life from having been undead, seeking a cure for Vampirism.

He appears clad in full plate armour and a green cloak, with full visor, giving nothing away of who or what is truly beneath. While it is entirely possible he is one of the thirteen Vampires, there is nothing which gives him away as such. For example, Ash's True Lupine senses are not alerted to the presence of a Vampire as they would normally be.

He has various agents reporting to him, who spy on the gathering of The Vampires amongst other things.

He knows the location of The Grail and says that is what keeps him alive.

He may have hoped that Lady Cassandra may have been able to have been cured or redeemed, but was almost resigned to her loss when Iola informed him that the Company had killed her following her attacking them, her mind having been poisoned.

In his Castle, there is a large door, the room behind which he admits contains things which could or would hurt the Company (and/or the universe?), but which he wants to keep secret. He says he wants to stay hidden from the Vampires, possibly implying that what lies beyond is part of what keeps him hidden.

There is much about him, who he is and what he does, which is shrouded in mystery. What are his real objectives in all that is going on?

## Related Quests

Old Acquaintances

Home
The Celebrations at Greenbank

Related Quest: Werewolves of Greenbank

Company members: Ash, Cait, Drumak, Indri, Iola, Zeerith

Following the victory of the Company in Greenbank, the Company stayed there for a time to enjoy their success and celebrate with the townsfolk. At the celebrations themselves, Indri was chased around from shadow to shadow by some of the children, who whooped with squeals of shock and delight as he appeared and disappeared into the darkness. Zeerith enjoyed the food, Ash and Drumak did so too but in larger quantities.

Since she had attuned to him, Iola had never been truly appreciated by Taliesin for her skills as a Bard. He would always say he was better than her, more proficient and skilled. Wanting to prove herself and while not attuned to him, she challenged him to a performance competition, to be part of the celebrations, which he accepted. Not wanting to do this with any unfair advantage, as she saw it, Iola prepared to de-attune from Morgana. Morgana tempted Iola that she would be better off staying attuned to her. Iola bet with her that she could win the competition without her help, with the winner to have a week of full control without interference from the other.

After agreeing on the ground rules of the competition, Taliesin did his performance. It was a spectacular crowd pleaser, full of magical effects (including several of him dancing together via Mirror Image, and his own magical band performing with him via Animate Objects). Iola's performance, on the other hand, was understated, a song specially written about the people of Greenbank and their resilience especially in the Drow attack of years ago. She was critically successful in her performance and the crowd, after an initial stunned silence, gave her the victory with their applause. Taliesin, also initially stunned with admiration, critically successfully Storywove that the two of them would perform even better together, and they did just that, with a love duet.

Asking for Iola's hand in the dancing that followed, Taliesin asked about what had happened between her and Morgana, and was horrified by the bet that she'd made. He admitted to her that he cared for her, which came as a bit of a surprise to them both. Not wanting to take advantage of Cait, Iola suggested that they watch the sunrise from the Tower. Before heading off, Taliesin offered to Ash and Drumak if they were prepared to allow Gwynivar and Lancelot to take full control, and (combined with the power of Storyweaving), polymorphed them both into their original forms to enjoy each others' company and dance together. This was the first time that any of the Company apart from Cait had allowed any of the Champions to take full control.

Home
Plots and Threads

Story lines which are ongoing and/or the Company might want to follow up on, or which may just come back to bite us - sometimes quite literally - at some point in the future.

## Valeneth and Theodore

Rescued from being abducted by Theodore Ranquest, Valeneth is being looked after by the Harpers. Theodore said he'll be back, and as he has Agravyne then he'll definitely be in a storyline somewhere down the line. He would normally be almost impossible to find, however Arthus can track the Soul Stone, and he is still potentially after Valeneth.

## The Shadow Dragon

Indri has a back story which means he wants to kill the Shadow Dragon. This fight will almost certainly happen at some point, but when is uncertain. There are significant challenges to this, including the army of Monks who are fanatically devoted to it, who could be summoned to fight anyone making an attempt on the Dragon's life.

## The Moonshae Wars

The War is going badly, according to the latest reports coming through to Sigil. It would be good to try to do something to turn the tide in this, but how this might be done is another question. Also the preparations of the Vampires are progressing, which means opposing them is more important and urgent. Might sending some Werewolves to aid the fight be of use?

## Camelot

It seems possible that the lost city of Camelot is on the seabed beneath the lair of the Ancient White dragon, slain in Stormbringer. What secrets or clues might lie there, lost for centuries and awaiting discovery?

Home
Woodcutting

*This article is about the Woodcutting skill. For information on training Woodcutting, see ADD WOODCUTTING TRAINING*

**Woodcutting** is a skill in which you cut trees, It's as simple as that. You won't need much for this skill: a tree and an hatchet are enough. You will only be able to cut normal trees as a beginning woodcutter, but you will be able to cut better and better trees eventually. The logs that you will get can be used for Fletching and Firemaking and maybe for Construction in the near future.

## Hatchets

There are different hatchets for Woodcutting which you can buy from Bob's Brilliant Axes just outside Lumbridge Castle, just as there are different pickaxes for Mining. You will need other levels  to wear other hatchets: the higher your level, the faster the hatchet cuts logs.

### Sacred clay hatchets

    You can get sacred clay hatchets as rewards from the Stealing Creation mimigame. These are giving 2 times the normal xp while training Woodcutting with these hatchets. The hatchets will dissapear after a certain amount of xp has been gained. They will cut as fast as Rune hatchets.

## Trees

There can fall (ADD BIRD'S NEST PAGE) out of the trees in Onyx. There can be tree seeds in here for Farming, but also rings and bird eggs.

Faster way to lvl up is willow tree and ivy, if you want to do fletch i recommend you to do willow.

## Training

There are different methods advised on the page following page that you can use to train Woodcutting on a quick and efficient way.
Introduction

Hello, My MarioAndLuigi's Welcome to my wiki page.Here we got categories and different characters from the channel for you all to enjoy also joined with Humans, Plushies, Figures Puppets Groups and more toys for you to explore and see info about the characters if it does not show please tell me and I will edit it. The next time you see this Wikia I will make sure its perfect BYE
Luigi/Deaths

In Luigi Dies 1 2 3 4 5 and 6 he gets killed by suicide or by Mario

In 5 gum he jumps off the balcony it is unknown if he died

In save shadow and the monster under the bed Mario freed Shadow and left Luigi to rot under the bed

in what have u done today that made you feel proud Luigi is hit by a car

Total:9
Philomena

Philomena Grost is head of the Horologists Guild and an inner circle member of the Intelligentsia.

## Notable Abilities

She teleported (assumed to be some sort of dimension door equivalent) into the cave to join Stiltskin Ribbons.

She has flown in a mechanical style airship, within which was an astrolabe(?) or globe type object which was able to recharge Indri's stopwatch.

## Related Quests

Old Acquaintances

Home