recursal/Fanatic-Fandom huggingface dataset:
Olympus

*"The sky arena of Olympus was strategically located near a major portal network juncture to draw attention to the sport of Splitgate. Travelers often spectate competitions before continuing on their journeys."*

## Summary

Olympus is a large and open arena that is floating in the clouds. Try not to fall off the map, but if you do make sure you look down. There's a portal platform down there that just might save your life...

## Weapon Spawns

* Assault Rifle (2x)
* Battle Rifle (2x)
* Rocket Launcher
* SMG

## Update history

**v1.0.0**
* Reduced Size of Olympus by 10%.
* Revamped Olympus - Fixed Collision Issues, Cleaned Up Meshes, Changed Lighting.

**v0.10.0**

* New Ambient Sounds for Outpost and Olympus.

**v0.9.1**

* New Olympus! - Olympus has been totally overhauled to match our new art style.

## Media

### Gallery

* Red Vs. Blue

### Videos

**2019**

* Splitgate: Arena Warfare - Olympus Flythrough - *youtube.com*
6.2.0

**Released** - March 31st, 2022

### ARENAS

* Karman Station added back into regular playlist rotation after many months away
* Karman Station performance and lighting optimizations on console

### GENERAL/PERFORMANCE

* Removed exploit of "portal ripping"
* Major CPU Optimizations on all Platforms
* Server & network optimizations
* Additional improvements that are super technical but help performance

### PC

* Fixed hitching when viewing shaders for the first time on PC

### MAP CREATOR

* Adding Instant kill volumes
* Adding Blocking volumes
* Added ability to Save Map As while inside of a game
* Adding UI to show object counts - global and individual - users total budget and current number used
* Added ability to delete objects while in build menu
* Added ability to generate thumbnails for created maps
* Shortened time required to delete an object
* Added option to disable auto save
* Added display coordinates of object user interacts with
* Fixed pillars and flags (different sizes with different colors)

### ART & ANIMATIONS

* Added wind effect to show when you are moving at lethal speed (AKA one-hit melee kill)
* Changed EMP explosion effect and added an animation to portal walls when hit
* Ragdoll optimizations, because, like they’re dead so we don’t care about them as much as the ones still shooting at you
* Fixed animation issue with Maximus Jetpack
* Additional optimizations that are super technical but = improved performance

1. ↑ https://www.splitgate.com/blogs/splitgate-6-2-0-patch-notes
Patch Notes

## 8.0.1

**Released** - October 3rd, 2022

One last "bug-fix-focused hotfix" patch.

* Re-added the Team Fiesta playlist, which includes Fiesta Team Deathmatch, Fiesta King of the Hill, and Fiesta Domination
* Added Takedown to the Search and Survive playlist
* Removed the Takedown Playlist

1. ↑ https://www.splitgate.com/blogs/8-0-1-changelog
0.9.0

**Released** - August 4th, 2018

### New Stuff

* Ranking System (beta)! - 1-50 ranking system has been implemented, hop in the arena to raise your rank up.
* New Matchmaking System (beta) - Dedicated Server and Matchmaking systems have been reworked and improved.
* New Outpost! - Outpost totally redone to match our new art style.
* New Plasma Rifle - Plasma Rifle is ready for fragging, you can find it on some maps.
* New Character Customization! - Added 5 new characters ready for customization, now up to 10 characters! Also added more color customization.
* New SMG! - New and improved SMG is ready for fragging.
* Added Weapon Zoom Sounds.
* Retextured Assault Rifle.
* Increased FPS cap to 240.
* Portal Improvements.
* Ambient sounds for Dorado.
* New Tutorial Map - Tutorial Map beautified slightly.

### Bug Fixes

* Fixed some collision problems on maps.
* Fixed bug that would cause you to flicker while teleporting.
* Fixed bug where your gun would get cut in half when looking through a portal.
* Fixed bug where projectile would teleport incorrectly when shot thru portal when crouched.
* Dedicated Server Improvements.
* Fixed some hitches on weapon sway.
* Fixed super loud intro video by replacing it with one with no sound!
* Other minor bug fixes and improvements.
1.0.9

**Released** - July 3rd, 2019

**Update Size** - 30 MB

### Online

* Added Voting System to matchmaking games. In both Social and Competitive, there is a 30 second voting period on what map and mode to play before the game starts.

### Maps

* Fixed Crash when falling to your death on Olympus.

### Gameplay

* Fix to issue where you couldn’t pick up weapons sometimes.

### Sound

* Ambient Sound improvements.
* Fix to issue where you wouldn’t hear the shot of the gun that killed you sometimes.

### Spectator

* Made it so in POV, character’s outlines and names above their head match their team color.
* Fix to red X not showing up when a player died.
* Fix to bug where arms were invisible in POV.
* Fix to bug where gun was cut off in POV.
* Greatly improved spectator POV smoothness.

### Voice Chat

* Fixed an issue where muting settings didn’t save when going from pregame to ingame to postgame.
* Fixed issue where Input and Output Devices wouldn’t properly show up in the settings.
Legacy Season 2

### Maps

* New map Oasis - It was a luxury beach resort in the past, and today it's a beach side battlefield. This sunny and sandy arena features "long lines of sight and tall portal walls, so make sure you locate a long-range weapon!".

### Weapons

* New weapon Carbine - The Carbine is a medium to long-range, semi-automatic rifle suitable for all types of encounters. The Carbine replaces the Assault Rifle in both Social and Ranked matches as the primary starting weapon.

### Misc

* New arena pass (Battle Pass) featuring exclusive weapons, armor sets, sprays, emotes, portal guns, jetpacks and more.
* New killcam feature. Upon dying, you will now be able to view the replay of your killer.
* Tracker.gg ready for tracking season 2 stats
* Performance optimizations.
* Improvements for skins.
* UI improvements and overhauls.
* Updated Locker layout.
* Improvements to maps.
* Replacement of emblems with sprays.
* Removal of the Arena Alloy and SAW Packs.

1. ↑ https://tracker.gg/splitgate/articles/splitgate-season-2-everything-you-need-to-know
Juggernaut

## Summary

**Juggernaut** is a Game Mode in which all players compete to stay alive as the Juggernaut. When the match starts a random player becomes the Juggernaut. All other players must try to kill the Juggernaut. The player that kills the Juggernaut becomes the next Juggernaut. The Juggernaut cannot spawn portals, but runs faster than other players. The Juggernaut also has 250 health.

## Scoring Points

Each player earns 1 point for every second that they are alive as the Juggernaut.

## History

**Beta Season 2**
* Juggernaut - New FFA game mode where one player is faster and has more health than the rest.
5.3.0

**Released** - November 5th 2021

* Game settings organized into 4 categories: Map, Mode, Player, and Team options.
* New options for team names, weapon drops, and more.
* Many settings can now be set differently for each team.
* Game mode presets can now be saved.

1. ↑ https://www.youtube.com/watch?v=gYXlWHlkj-s
Player Card

The **Player Card**, accessed through the Locker, is used to represent players in the lobby player list. It shows your profile picture, username, Name Tag, and up to 2 optional Badges. You can also select a Banner background image for the card.

## Name Tag

Name Tags are subtext titles displayed under the username. The following Name Tags currently exist:

## Badges

You can select up to 2 Badges to display on your Player Card. You can also choose to display no badges.

## Banner

Player Card background banners can be selected, they are as follows:

## References

1. ↑ 1.0 1.1 1.2 https://futuregaming.io/splitgate/splitgate-get-streamer-content-creator-tag/
2. ↑ https://twitter.com/Splitgate/status/1564390113819316225
3. ↑ https://www.splitgate.com/mvp
Emblems

**Emblems** are a cosmetic item in Splitgate: Arena Warfare that place logo's on your chest piece.

## Emblems

* Common emblems
* Rare emblems
* Epic emblems
* Legendary emblems
* Limited emblems

* Ace Dolo
* Ampfy
* Andy
* AndyBanana
* Aubrey is Music
* CANAS1AN
* CyBplays
* DANGERKIDS
* Drew P Drawers
* FakeUniformM
* G Fuel
* GG Fizz
* Indy
* Iron Panda
* Jexodus
* NeoNess007
* Nolliewog
* Patty
* Robot Giggles
* Rocky
* Scribbleh
* Sillymurp
* Sliver.TV
* Sliver.TV White
* Splitgate Retro
* Splitgirl No.1
* TFuel
* Yousif
* WAX

* Sliver.TV
* Sliver.TV White
* TFuel
* WAX
5.5.0

**Released** - December 1st 2021

* Complete the winter challenges to earn the community items, a new portal skin, and drops.
* Added new Splitmas themed weapons and skins.
* Featured Playlist: Let it snow! Play the three winterized maps on community favorite game modes.

### Misc

* The Season 0 Battle Pass and challenges have been extended until early next year.
* Added the TeamSeas Skin. 100% of the proceeds will be donated to TeamSeas.

1. ↑ https://www.splitgate.com/blogs/splitmas-2021-patch-notes
1047 Games

**1047 Games** is an American video game developer company founded and operated in Stanford, California, in the United States. They are known for creating the online multiplayer first person shooter game Splitgate.

## History

Ian Proulx and Nicholas Bagamian founded and started '1047 Games' at their dorm rooms in Stanford (the company was named after the address of their dorm). Since then they grew into a 30 employee development studio with employee's working remote. In 2019, they released their flagship game Splitgate onto Steam.
Map Monday

Map Monday was a weekly contest whose winners were announced via the official Splitgate Twitter. It’s first contest winner was announced on February 7th, 2022. Every following Monday until December 19th 2022 had a Map Monday contest apart from a hiatus from April 25th to May 9th. This event has since been replaced by Maps of the Month.
Arenas

**Arenas** are locations within Splitgate where the main gameplay takes place. Arenas have multiple spawn points for both players and weapons. Portal Walls are scattered around the arena and can be used to gain advantages in gameplay.

Each Arena has a unique theme and some are seasonal, meaning they last for a certain event.

## List of Arenas

### Standard Arenas

Standard Arenas can host any mode aside from Simulation modes.

### Simulation Arenas

Simulation Arenas don the same style and are built for the Simulation modes as they are the only ones supported by these maps due to their size.

## Blocktober

* Maya
* Neon Sector
* Sanctum
* Drift
* Vintage
Beta Version

**Released** - April 11th, 2019

### Game Modes

* Oddball - New game mode where you must have control of the ball to score points (FFA and Team supported).

### Custom Games

* Fixed bug where you couldn’t type to opposing team in lobby.

### Sound

* We are currently in the process of overhauling our sound and switch to Wwise.
* Brand new sounds for all weapons.

### Gameplay

* Improved Post Death Camera to Pan out around body instead of track enemy.
* Improved Animations.
* Improved Melee Movement and Hit Registration.
* More Network Optimizations.

### Portals

* Improved functionality of rotating to upright when coming out of a ceiling/angled portal.

### Weapons

* Added Ammo Counters on Assault Rifle, Battle Rifle, Rail Gun and Plasma Rifle.
* Increased rate of fire of Plasma Rifle (change size of ball to start smaller).

### UI

* Main Menu UI/UX has been overhauled.
* Filter Custom Games By Name.
* New Skin System.

### Online

* Fixed a crash in the Dedicated Servers.
* Improved Server Stability.

### Spectator/Replay

* Added Ability to Spectate Custom Games.
* Implemented a replay system/theater mode (Available in the Career tab in the Main Menu).
Race

## Summary

In Race, the player follows a set path through a Standard Arena. The path is defined by disco balls. The next disco ball to collect is rendered completely. The one to collect after the next disco ball is rendered in wire frame. The remaining disco balls are not rendered. The time the player takes to collect all disco balls is recorded with each run. Players can compare their time to the global leaderboard and friend leaderboard.

Each arena has 3 difficulties - easy, medium, and hard. The difficulties are designed to help the player learn where portal walls are and how to portal around the arena. When there is a Daily or Weekly Challenge to complete a race it can be done on any difficulty. The challenge is consider complete when the player completes the race. The amount of time it took to complete the race does not matter for completing the challenge.

## Rules

* Lower time is better.
* Gun spawns are disabled.
* Players spawn with no weapon.
* Race cannot be played with other players.

## Update history

**Beta Season 1**
* Added easy and medium difficulties for each Arena
0.6.0

**Released** - March 11th, 2018

* Arena51 remastered - New Map! (still could use some more optimization & still coming up with a name).
* New Guns! - New Assault Rifle and New Rocket Launcher. More coming soon.
* In Game Announcer Sounds! - Commentates game as well as personal achievements.
* New Hill for King of the Hill - Changes color based on which team is in control.
* New Recoil System - Vertical Recoil rises over time.
* New Rocket in Silo.
* New Map Sounds on Pantheon.
* Rocket Jumping (All guns cause slight knock back).
* Speed Adds Power to Melee.
* Net code improvements.

### Bug Fixes

* Fixed bug with portal not rendering for a bit when first spawned.
* Fixed bug with portal rendering when aspect ratio is changed.
* Fixed bug on client where double kills aren’t registered.
* Other minor bug fixes and improvements.
Exclusive Skins

## Summary

Exclusive skins are available outside of Splitgate through partnerships that 1047 has with other organizations. Players receive a code from a 3rd party and enter that code in Splitgate.

## Alienware Arena

### Status

Introduced 8/30/2021. Currently Available. 542 keys left.

### Requirements

Requires an Alienware Arena account. The code can be claimed through the Alienware Arena website. Note: The website does not work properly in Firefox.

### Skins

 Carbine
 Pistol
 Railgun
## Amazon Gaming Loot

### Status

Introduced 01/28/2022. Currently Available until June 2022

### Requirements

The skins are available through the Amazon Gaming website. Players must have an active Amazon Prime subscription to claim the codes.

### Skins

#### January 2022 **THIS PACK IS UNAVAILABLE**

Available starting January 28th

* Nebula Portal
* Nebula Assault Rifle
* Nebula Sniper
* Nebula Pistol

#### February 2022

Available starting February 24th

* Nebula Battle Rifle
* Nebula Railgun
* Hunt Shotgun

#### March 2022

Available starting March 24th

* Nebula BFB
* Nebula Rocket Launcher
* Nebula SMG
* Hunt Sniper

#### April 2022

Available starting April 26th

* Nebula Carbine
* Nebula Plasma Rifle
* Nebula Shotgun
* Zeus Pistol

#### May 2022

Available starting May 24th

* Nebula Executioner Jetpack
* Nebula Interceptor Armor
* Nebula TrueShot Portal Gun
* Zeus Rocket Launcher

## Intel Gaming

### Status

Introduced 08/30/2021. Limited keys. Currently available.

### Requirements

Asks for your name, email, birthday, and location. The keys are available on the Intel Gaming site.

### Skins

 T-200 Intel
 Interceptor Intel

## Steel Series Gaming

### Status

Introduced 08/25/2021. Limited number of keys. Key are still available.

### Requirements

Requires a Steel Series account. Skins are available on the Steel Series Gaming site.

### Skins

 Rare Assault Rifle, Carbine, and Plasma Rifle

## Tracker Network

### Status

Introduced 08/25/2021. Offer is now expired.

### Requirements

Requires a paid Tracker Network Premium subscription. Rewards can be redeemed from the Tracker Network website.

### Skins

Rare weapon skins for the Plasma Rifle, Carbine, and Shotgun.

## Xbox XTREME bundle

### Status

Introduced 08/17/2021. Expired on 11/30/2021

### Requirements

Players must play on the Xbox platform and have an active Game Pass Ultimate subscription. The skins are available through the Xbox Perks program.

### Skins

Skins for the Pistol, Battle Rifle, Carbine, and Rhino armor as well as a banner. All skins are of  Epic rarity.

1. ↑ https://tracker.gg/articles/exclusive-tracker-network-splitgate-skins-pack
2. ↑ https://www.microsoft.com/en-us/p/splitgate-xtreme-perks-bundle/9MW9N4Q7NVW1/0010
No Portals

## No Portals Event

The No Portals event occurred between August 5-10, 2022. There was a No Portals playlist with three games modes in which portals were disabled.

* Fiesta Team Deathmatch
* Domination
* Hotzone

There was also an ESports tournament held with No Portals mode.

In addition, Twitch Drops were enabled for the first time.

## Twitch Drops

Two drops were available by watching Twitch streams, by linking a Twitch account with a Splitgate account.

 I Don't Portal Banner |  Rare  | Watch a featured Twitch stream for another 30 minutes

1. ↑ https://www.splitgate.com/blogs/no-portals-mode-now-available
SplitBall

## Summary

Players compete to hold on to the Splitball for as long as possible.

## Scoring

Each player earns 1 point for holding the ball for 30 seconds. This does not need to be continuous. The ball can be held for 20 seconds, dropped, and then held for 10 seconds to score a point. In Team SplitBall any member of the team may hold the ball. If one team member holds the ball for 10 seconds, another for 10 seconds, and a third for 10 seconds the team will score a point. The ball resets to the spawn point after a point is scored. The ball is picked up the same as a Flag or any weapon.

## Overtime

If the timer runs out while the score is tied, the match will enter overtime until one team scores a point.

## SplitBall

Players compete to retain control of the “SplitBall” (the default skin is a disco ball). Players gain control of the ball by picking the ball up the same way they would a Flag or any weapon. This causes the player to lose the ability to use weapons to defend themselves, however, the player can attack with the ball for 100 melee damage. Unlike a Flag, the SplitBall can be carried through Portals.

## Team SplitBall

A variant of SplitBall where players are grouped into teams. Any team member can hold the ball to score points for their team.

## Flying SplitBall

A variant of Team SplitBall in which players spawn with a BFB and weapon spawn are disabled. The BFB has unlimited ammo and player speed is increased by 50%. Portals are disabled.

## Update history

**7.1.0**
* Splitball now uses Hotzone mechanics. Teams score a point for holding on to the ball for 30 seconds

**Beta Season 2**

* Oddball renamed to Splitball. Splitball renamed to Flying Splitball

**v1.0.7**

* Oddball: Oddball Melee is one shot kill.

**Beta Version 0.1.1**

* Removed Oddball from Ranked.

**Beta Version**

* Oddball - New game mode where you must have control of the ball to score points (FFA and Team supported).
Splitgate Wiki

Welcome to the Splitgate WikiWelcome to the Splitgate Wiki
Your premiere source for Splitgate. We have everything from maps, game modes, and weapons to gear skins.

About Splitgate

Splitgate is a fast-paced Sci-Fi multiplayer first-person-shooter that uses player-controlled portals to create a new dimension of arena combat. Released on May 24th, 2019 for PC as a Free To Play title, IGN described Splitgate as "Halo meets Portal." [Read more...]

Content

* **Game**
	+ Maps
	+ Game Modes
	+ Playlists
	+ Weapons
	+ Portals
	+ Gear Skins

* **Meta**
	+ System requirements
	+ How to play
	+ Controls
	+ Patch Notes
	+ FAQ

Videos

*See more videos*

Social Media

 Wiki Discord

 Official Discord

 Splitgate Pro Series Discord

Twitter

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Images

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Wiki Community

We are currently maintaining 1,875 pages (305 articles)!

Recent changes | New pages | Missing pages

How to help
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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Battle Pass Beta Season 2

Battle Pass for Beta Season 2

## Summary of Rewards

105 total rewards. 12 free rewards.

**Splitcoin**

* 200 Free Splitcoin
* 1,000 Non-Free Splitcoin
* 1,200 Total Splitcoin

**Bonus XP**

There are 4 Bonus XP of +5% for a total of +20%. The bonus XP lasts until the end of the season.

## List of Rewards

1. ↑ https://www.youtube.com/watch?v=dQCN-wmjlIs
Flag

## Summary

A special weapon only available in Capture the Flag game modes.

## Game Modes

* Capture the Flag
* Neutral Capture the Flag
* One Flag Capture the Flag

## Notes

* The Flag can be picked up just like any other weapon or the Oddball.
* Every Flag has a base on the ground that serves as its spawn point.
* The weapon the player is carrying does not drop when the player picks up a Flag. When the player score or drops a Flag the original weapon is returned to the player.
* The player will drop the Flag if they switch weapons while holding it.
* A hit from the flag deals 100 damage. This essentially makes the Flag a BFB with unlimited ammo.
* The Flag cannot be carried through Portals.
* The Flag will reset to its spawn point if it falls off of the map or if it isn't touched for awhile.
1.0.8

**Released** - June 24th, 2019

**Update Size** - ~ 468.2 MB

### Store

* Item Shop is open and ready for business! Features 5 items for sale. 1 Daily Item. 2 3-Day Items. 2 Weekly Items. Features store exclusives and items from SAW Packs.

### Skins

* Sniper Raider Legendary set is now available!
* Plasma Rifle Raider Legendary set is now available!
* New Emblems for our new Splitgate Partners!
* Partner Emblems are now only available through the use of each of their Creator Codes. Go out and support your favorite Splitgate Partner. NOTE: If you already used the Creator’s code in the past, you will have access to their emblem. NOTE: If you had a partner emblem equipped before this update it will be replaced with a random emblem.
* Improvements to Gold Skins.

### Online

* Temporary Bans for Quitting - If you leave a ranked match before it ends, you will be banned from matchmaking for 15 min.
	+ NOTE: This only applies to the first player to quit each game. Meaning if you have a teammate quit, you are safe to quit and do not have to wait until the game ends.

### Gameplay

* Don’t allow pickups to be picked up through the map.
* Fixed bug where bots could still spawn portals when portals were disabled in custom game settings.

### Maps

* SAW Stadium: Moved B Domination hill from shotgun spawn up to railgun spawn.

### Weapons

* Nerf: Reduced shells per shotgun clip from 4 to 3.
* Nerf: Reduced max shotgun ammo from 12 to 9 shells.
* Fixed inconsistent explosion damage issues with rocket launcher.

### Spectator

* Spectator UI Improvements
* Indicators (pickups, player name tags, etc.) now show properly in freecam.
* Fixed world scoreboards while in freecam.
* Small improvements to aiming accuracy.
* Fixed bug where weapon would be visible when switching POV to a player who was scoping in.
* New keybinding to toggle replay/spectator UI visibility.
* Hill, flag, and oddball indicators now show the correct alpha/bravo team color in freecam.
* Killfeed names now show the correct alpha/bravo color in freecam.

### UI

* Added ability to quit social games before match starts.
* Fixed issues with displaying player info for non-steam friends.

### Sound

* Improved environment ambiences on all maps.
* Don’t play announcements after match has finished.
* Fixed bug where out of bounds sound wouldn’t stop playing on death.
* Made it easier to tell if sounds are above/below you.
* Fixed footstep issues on Outpost.
* New reload sounds for other players.
* Pre-game countdown timer sound fix.

### Animations

* Fix to issues with 3rd person flinch animations.

### Stability

* Fixed two crashes that could occur when closing the game.
Helix

*"The Helix Penal Complex houses some of the most dangerous criminals in the universe. Convicts can buy time off their sentences with victories in Splitgate competitions."*

## Summary

Helix features long hallways and tight corridors, making control of the shotgun and rocket launcher crucial.

## Weapon Spawns

* Assault Rifle (2x)
* Battle Rifle (2x)
* Plasma Rifle
* Rocket Launcher
* SMG
* Sniper

## Update History

* **v1.1.0**: Added 3D scoreboards to Outpost and Helix that show real time scores.
* **v1.0.0**: Revamped Helix - Fixed Collision Issues, Cleaned Up Meshes, Changed Lighting.
* **v0.10.0**: Tundra -> Helix! - Tundra has been redone to match the new art style. It has also gone through some gameplay revisions as well.

## Gallery

* Rail Gun
Beta Version 0.1.2

**Released** - May 7th, 2019

* Your team now always show as blue on scoreboard, radar, portals, hill indicators, etc. and enemy team always show as red.
* Red outline added around enemies.
* Blue outline added around allies that can be seen through walls.

### Game Modes

* LMT (6pm PST) Team Deathmatch gamemode with Battle Rifle starts instead of Assault Rifle.

### Weapons

* Fixed bug where plasma rifle wouldn't cooldown if overheat was interrupted by throwing an EMP Grenade.
* Battle Rifle spawn time decreased from 75 seconds to 60 seconds.
* Decreased amount of ammo clips in Battle Rifle pickups from 3 to 2.
* SMG and Plasma Rifle spawn time increased from 75 seconds to 90 seconds.
* Sniper zoom decreased by 25%.
* Nerf: Shotgun time between shots increased by 11%.
* Nerf: Assault Rifle headshot damage decreased from 17 to 16.
* Buff: Pistol dropoff range increased from 20,40m to 40,60m.

### UI

* Multikills and killstreaks are now shown on the Career UI.

### Miscellaneous

* Fix to numerous client and server crashes.
* Disabled mouse smoothing by default.
* Other minor bug fixes and improvements.
Controls

The following are the **default** control bindings for Splitgate: Arena Warfare. All bindings can be changed by the player at any time in the settings menu.

## Actions

Note: It's not possible to view the emote wheel before a match starts. This means default controller bindings don't allow for sprays or inspect before a match.

## Portal

 Shoot Right Portal
 Close Left Portal
 Close Right Portal

## Inventory

 Previous Weapon

UI
--

 Scoreboard
 Text Chat
Splitgate Wiki/Section 1

Welcome to the Splitgate WikiWelcome to the Splitgate Wiki
Your premiere source for Splitgate. We have everything from maps, game modes, and weapons to gear skins.

About Splitgate

Splitgate is a fast-paced Sci-Fi multiplayer first-person-shooter that uses player-controlled portals to create a new dimension of arena combat. Released on May 24th, 2019 for PC as a Free To Play title, IGN described Splitgate as "Halo meets Portal." [Read more...]
King of The Hill

## Summary

Players from each team fight to control the **Hill**. The Hill is a specific location, outlined, with an indicator icon and a timer. As the timer counts down, a new icon and timer will appear to reveal the location of the next Hill. To control the Hill, a single team must control the designated area and be within the outline.

## Scoring Points

Each second the Hill is controlled earns the controlling team a point. The team with the most points wins the match.

## Overtime

Overtime in King of The Hill starts when time runs out while both teams have the same.

## Variations

### Ranked King of The Hill

* Players spawn with a Pistol and Carbine.
* Radar is disabled.

### Super King of The Hill

* Players spawn with Shotguns only.
* Shotguns have infinite clips and ammo.
* Player speed is increased by 50%.

### Fiesta King of The Hill

* Player spawn with random weapons.
* Weapon spawns are disabled.

### SWAT King of The Hill

* Players spawn with the Battle Rifle and Carbine.
* Headshots are insta-kills.
* Radar is disabled.
* Weapon spawns are disabled.

### SPS KotH

* Players spawn with a Pistol and Carbine.
* Radar is disabled.
* Kill cam is disabled.
* Bots are disabled.
* Time limit is 12:00.
* Score limit is 250.

## Strategy

Team work is the key to controlling the Hill. A single player can be on the Hill and earn points, but the location of the Hill is often difficult to defend by a single player. The key to defending the Hill is having multiple players on or around the Hill to expel the opposing team. It is also useful to attack the opposing team en route to the Hill, moving the battle away from the Hill, while your team is on the Hill or attempting capture. To capture the Hill, multiple players are needed to rush the Hill, defeat the defenders, and then defend the Hill. It is often effective to defeat the Hill defenders by attacking from opposing sides and fight defenders individually, rather than as a swarm or to attack from secondary avenues of approach.

## Update history

**v1.1.0**
* KOTH and DOM Improvements (Next Hill Indicator, UI Improvements).

**Beta Version 0.1.0**

* KOTH - Increased Respawn time to 8 Sec.
* Custom Games
	+ Added Ability to Choose Random Hills in KOTH.

**v0.10.3**

* Team Skirmish! - New ranked playlist features TDM and KOTH.

**v0.6.0**

* New Hill for King of the Hill - Changes color based on which team is in control.
Tutorial

**Tutorial** is a playlist in Splitgate: Arena Warfare in which players follow a few basic tasks to get familiar with the controls and idea of the game.

## Summary

The tutorial mode was created to help new players understand portal mechanics and how to play the game in a more welcoming way than the previous non-interactive video. All new players start the tutorial when first launching the game. It's available to play again under the Training section of the Play menu.

## Details

The tutorial has the player complete a series of steps, outlined below:

1. Movement
2. Crouch
3. Jump and Sprint
4. Jetpack
5. Weapons
6. Portals
7. Elevator
8. Enemy Portals
9. Melee Flank
10. Shoot through portals
11. Player interaction
Outpost

**Outpost** is a map in Splitgate: Arena Warfare.

## Summary

Outpost was removed from the game and replaced by Karman Station.

Previously a base for spaceships to refuel, Outpost has been converted into a space arena, where competitors can use momentum to perform portal jumps as they fight for control of the sniper tower. The sniper tower has great visibility of the entire map, as well as a direct sightline to the powerful rail gun!

## Update history

**v1.1.0**
* Added 3D scoreboards to Outpost and Helix that show real time scores.

**v1.0.0**

* Reduced Size of Outpost by 10%.
* Revamped Outpost - Fixed Collision Issues, Cleaned Up Meshes, Changed Lighting.

**v0.10.0**

* New Ambient Sounds for Outpost and Olympus.

**v0.9.0**

* New Outpost! - Outpost totally redone to match our new art style.

## Media

### Videos

**2019**

* Splitgate: Arena Warfare - Outpost Flythrough - *youtube.com*
* Goodbye Outpost - *youtube.com*
Hardcore King of the Hill

**Hardcore King of the Hill** is a game mode in Splitgate: Arena Warfare in which players maintain capture of a single hill.

## Summary

In Hardcore Domination, the players must control one hill, which periodically changes locations throughout the map. The longer players stay in it, the more score is added to their team.

## Rules

* Score is based on amount of time the hill has been held.
	+ Higher time is better.
* Gun spawns are enabled.
* You only spawn with a pistol.
Highwind

*"Situated atop the tallest Japanese forest, this treehouse map is known to be one of the most difficult for portal usage. Many competitors pride themselves on mastering Highwind's quirks and using it to their advantage."*

## Weapon Spawn

* Assault Rifle (2x)
* Battle Rifle (2x)
* BFB
* Plasma Rifle
* SMG
* Sniper

## Update history

**Beta Version**
* New Map - Highwind - ArenaL has been overhauled and is ready for battle.

**v0.10.2**

* New Map In Development - ArenaL is playable in ranked and custom games.

## Media

### Videos

**2019**

* Splitgate: Arena Warfare - Highwind Flythrough - *youtube.com*
Founders Pack

The **Founders Pack**, priced at $20 are for fans to support Splitgate: Arena Warfare.

**Digital items:**

* Founder's Edition EXCLUSIVE Armor Set: Dweller
	+ This set (head, chest, legs) is the ONLY launch-EXCLUSIVE armor set. The Dweller set is best described as: "If aliens were gladiators and gladiators were from the future."
* Four Additional Dweller Skins
	+ **Atlantis** - *Legendary*
		- Description: Alternates colors over time.
	+ **Camo** - *Legendary*
		- Description: camo that moves on the armor as the user is wearing it.
	+ **Blaze** - *Epic*
		- Description: Bronze, Battle-worn armor.
	+ **Default** - *Common*
		- Description: - Blue.
* 5 Swag Packs
* Exclusive gun skin for every weapon.
	+ **Full** - *Epic*
* Two Founder emblems that are exclusive to the founders pack.

## Gallery

* Atlantis skin
* **Full** - *Epic*
0.7.0

**Released** - April 15th, 2018

### New Stuff

* 2 New Characters! - We have gotten rid of the old model and have added 2 new model.
* New Character Customizations - You can now swap helmets, upper body, and lower body as well as swap skins. Customization is pretty limited but a lot more coming soon!
* New Map in Development - Arena0.
* Teabag Confirmed - New Game Mode. Similar to kill confirmed but in order to confirm/deny kills, you must teabag dead bodies.
* New Shotgun - New and improved shotgun is ready for fragging.
* Ambient Sounds for Tundra.
* First person animation improvements.

### Bug Fixes

* Fixed bug where parties failed to join servers together.
* Fixed bug where first person gun and arms anims got out of sync.
* Fixed collision issues on some maps.
* Other minor bug fixes and improvements.

### Balancing

* Battle Rifle slightly weaker.
* Pistol slightly stronger.
Hotzone

## Summary

Players from each time fight to control the **Hill**. The Hill is a specific location, outlined, with an indicator icon and a timer. As the timer counts down, a new icon and timer will appear to reveal the location of the next Hill. To control the Hill, a single team must control the designated area and be within the outline. Similar to King of the Hill.

## Scoring Points

Each team earns a point after standing in the hill uncontested for 30 seconds. A hill is contested if both teams are standing in it. The 30 seconds of time does not need to be consecutive. A team could control a hill for 5 seconds, lose control, then have it for another 25 seconds for a total of 30.

## Overtime

Overtime in Hotzone starts when time runs out while both teams have the same score. It will end once one team scores a point.

## Variations

### Ranked Hotzone

* Players spawn with a Pistol and Carbine.
* Radar is disabled.

### Super Hotzone

* Players spawn with Shotguns only.
* Shotguns have infinite clips and ammo.
* Player speed is increased by 50%.

### Fiesta Hotzone

* Player spawn with random weapons.
* Weapon spawns are disabled.

### SWAT Hotzone

* Players spawn with the Battle Rifle and Carbine.
* Headshots are insta-kills.
* Radar is disabled.
* Weapon spawns are disabled.
Rankings

## Summary

In Splitgate, there are rankings given to players for the Ranked Playlists. To achieve a rank, a player's ELO score must fall within the ranges of the rank. Every rank, except Brass and Champion, has five levels - these simply show where you are within your particular rank. After playing five placement matches, a player is given their starting rank. Players have separate ranks for each Ranked Playlist. After a player gets their initial rank their rank goes up or down based on wins and loses. How the player performed during the match affects how much the rank goes up or down. When a team wins, they steal ELO from the losing team. If the losing team was higher ranked, more points are stolen.

Note that a player's play streak, Battle Pass progress, and Level are not associated with a their rank. The play streak is simply how many days in a row the player has played at least 1 match. The Battle Pass progress is based on how much XP the player has earned since the current season started. The player's level is based on how much XP the player has earned over their lifetime. A player may be level 1,000 and a Bronze II.

## List of Ranks

* Unranked
* Brass (0 - 999)
* Bronze (1,000 - 1,499)
	+ Bronze I (1,000 - 1,099)
	+ Bronze II (1,100 - 1,199)
	+ Bronze III (1,200 - 1,299)
	+ Bronze IV (1,300 - 1,399)
	+ Bronze V (1,400 - 1,499)
* Silver (1,500 - 1,999)
	+ Silver I (1,500 - 1,599)
	+ Silver II (1,600 - 1,699)
	+ Silver III (1,700 - 1,799)
	+ Silver IV (1,800 - 1,899)
	+ Silver V (1,900 - 1,999)
* Gold (2,000 - 2,499)
	+ Gold I (2,000 - 2,099)
	+ Gold II (2,100 - 2,199)
	+ Gold III (2,200 - 2,299)
	+ Gold IV (2,300 - 2,399)
	+ Gold V (2,400 - 2,499)
* Platinum (2,500 - 2,999)
	+ Platinum I (2,500 - 2,599)
	+ Platinum II (2,600 - 2,699)
	+ Platinum III (2,700 - 2,799)
	+ Platinum IV (2,800 - 2,899)
	+ Platinum V (2,900 - 2,999)
* Diamond (3,000 - 3,499)
	+ Diamond I (3,000 - 3,099)
	+ Diamond II (3,100 - 3,199)
	+ Diamond III (3,200 - 3,299)
	+ Diamond IV (3,300 - 3,399)
	+ Diamond V (3,400 - 3,499)
* Master (3,500 - 3,999)
	+ Master I (3,500 - 3,599)
	+ Master II (3,600 - 3,699)
	+ Master III (3,700 - 3,799)
	+ Master IV (3,800 - 3,899)
	+ Master V (3,900 - 3,999)
* Champion (4,000-5,000)

## Leaderboard

The leaderboard shows the current Top 50 players in each Ranked Playlist.

## References

1. ↑ https://www.splitgate.com/blogs/how-does-splitgates-matchmaking-work
2. ↑ https://en.wikipedia.org/wiki/Elo\_rating\_system
Takedown

## Summary

Each team attempts to frag the other. Each time a player dies, re-spawn times get longer. The first team to have all 3 players dead at the same time loses the round. The game consists of 7 rounds. The first team to win 4 rounds wins the match.

## Scoring Points

Player gain points for getting the round winning kill. To get the round winning kill every member of the enemy team except 1 needs to be dead during the kill. The team score is the sum of the player scores.

## Variations

### Ranked Takedown

* Players spawn with a Pistol and Carbine

### VIP Takedown

* One player on each team spawns as the VIP
* VIP has 200 health
* VIP cannot use portals
* Players stop re-spawning when their team VIP dies
* Best 5 of 9 rounds win

## Notes

Parties larger than 3 players cannot queue for Takedown
Patch Notes/versions

You can find a full list of versions here.

Beta Version
**Beta Version** •  **Beta Version 0.1.0** •  **Beta Version 0.1.1** •  **Beta Version 0.1.2**

Alpha Version
**0.6.0** •  0.7.0 •  **0.7.1** •  0.7.2 •  **0.8.0** •  0.9.0 •  0.9.1 •  0.10.0 •  **0.10.2** •  0.10.3 •  0.11.0 •  0.12.0 •  0.12.1 •  **1.0.0** •  1.1.0 •
0.10.3

**Released** - October 20th, 2018

### New Stuff

* Ranked Matchmaking - Matchmaking now takes rank into account (ranks have reset).
* Team Skirmish! - New ranked playlist features TDM and KOTH.
* Switching weapons now happens instantly regardless of ping.
* Network Optimizations.
* If you have sprint button held down, you will always transition into sprint after action and don’t have to re-press the button (i.e when firing).
* If you have zoom button held down, you will always transition into zoom after action and don’t have to re-press the button (i.e when reloading).
* Zooming now takes priority over sprint.

### Bug Fixes

* Fixed crash that occurred when dead bodies overlapped portals.
* Fixed issues with red outline and name not showing when joining game in progress.
* Fixed issue where first person sprint anim was delayed after jumping.
* Fixed issue where KOTH wouldn’t work on Olympus.
* Fixed issues with gun textures.
* Fixed issue where pickups would drop in the wrong rotation.
* Fixed issue with Jetpack fire going through body.
* Other minor bug fixes and improvements.

### Balancing

* Increased Plasma Rifle projectile size, decreased projectile speed.
7.0.4

**Released** - July 5th, 2022

* Specifically fixed issue on Xbox causing crashes for some users when viewing friends list or adding Splitgate friends
* Removed Beta Season 1 Battle Pass from PlayStation store. The process for refunding anyone who purchased this thinking they were buying Beta Season 2’s Battle Pass will start by July 6.

### GENERAL

* Fixed various crashes across all platforms
* Changed Daily Check-in timing to users local time (was previously set to UTC)
* Stopped Daily Check-in repair from showing even after some users had repaired their streak
* Resolved issue where some Stage 2 seasonal challenges were not tracking
* "Tactical" challenge names changed to remove confusion
* Added ability to search by map in custom games
* Users can now download featured custom map from the in-game news feed

1. ↑ https://www.splitgate.com/blogs/7-0-4-patch-notes
Hardcore Team Deathmatch

**Hardcore Team Deathmatch** is a game mode in Splitgate: Arena Warfare in which players fight 4v4, most kills wins.

## Summary

In Hardcore Team Deathmatch, two teams of 4 players fight eachother. Whichever team has the most kills or gets to 50 kills first wins.

## Rules

* Score is based on number of kills
	+ Higher kills is better.
* Gun spawns are enabled.
* You only spawn with a pistol.
* Score limit is 50.

## Update history

SpaZznathan holds the current kill record with 33 kills
0.12.1

**Released** - December 22nd, 2018

### New Stuff

* Overwolf Integration! - Splitgate has teamed up with Overwolf, go to https://play.overwolf.com/splitgate for more details!

### Bug Fixes

* Fixed issues connecting to dedicated servers.
* Fixed crash that occurred which was caused by equipping new weapons.
* Fixed portals not rendering for one frame while you teleported through them.
* Other minor bug fixes and improvements.
Sets

## Complete Sets

### Gear Sets

* Abyss
	+ Deathrow
* Alabastra
	+ Boulder
	+ Frost
* Blood
	+ Holy
	+ Sardine (Completed)
* Doom Guard
	+ Hallows
* Dweller
	+ Atlantis
	+ Blaze
	+ Camo
	+ Default
* Executioner
	+ Blaze
	+ Bubblegum
	+ Circuit
	+ Teeth
* Gangster
	+ Silver
* Interceptor
	+ Aquatic
	+ SoftPurple
* Raider
	+ Citadel
* Rasputin
	+ Boulder
	+ Damned
	+ Fractured (Completed)
* Ravager
	+ Frankenstein
	+ Holy (Completed)
* Knight
	+ Void
	+ Yellow (Completed)
* Old Bones
	+ Black
	+ Shredded
* Sellsword
	+ Sandstorm
* Sky
	+ Frost
* Solar
	+ Black
	+ BlackGold
	+ Tranquil
* Souless
	+ Green
	+ Pink
* Soldier
	+ Damned
	+ Splatter
* T-200
	+ Default (Completed)
	+ UltraViolet
	+ Wolf
* Vulture
	+ Festering
* Warden
	+ Black (Completed)
	+ Default
	+ Splatter

* Abyss
	+ Deathrow
* Alabastra
	+ Boulder
	+ Frost
* Blood
	+ Holy
	+ Sardine (Completed)
* Doom Guard
	+ Hallows
* Dweller
	+ Atlantis
	+ Blaze
	+ Camo
	+ Default
* Executioner
	+ Blaze
	+ Bubblegum
	+ Circuit
	+ Teeth
* Gangster
	+ Silver
* Interceptor
	+ Aquatic
	+ SoftPurple
* Raider
	+ Citadel
* Rasputin
	+ Boulder
	+ Damned
	+ Fractured (Completed)
* Ravager
	+ Frankenstein
	+ Holy (Completed)
* Knight
	+ Void
	+ Yellow (Completed)
* Old Bones
	+ Black
	+ Shredded
* Sellsword
	+ Sandstorm
* Sky
	+ Frost
* Solar
	+ Black
	+ BlackGold
	+ Tranquil
* Souless
	+ Green
	+ Pink
* Soldier
	+ Damned
	+ Splatter
* T-200
	+ Default (Completed)
	+ UltraViolet
	+ Wolf
* Vulture
	+ Festering
* Warden
	+ Black (Completed)
	+ Default
	+ Splatter

Weapon Sets* TFuel (Completed)
* WAX
Locker

The locker can be found on the top bar in the lobby, as shown in the image to the right.

When a new Splitgate account is opened, the user already has many new items, such as:

##### Weapons

* Default Skin Assault Rifle
* Default Skin BFB
* Default Skin Battle Rifle
* Default Skin Carbine
* Default Skin Pistol
* Default Skin Plasma Rifle
* Default Skin Railgun
* Default Skin Rocket Launcher
* Default Skin Shotgun
* Default Skin SMG
* Default Skin Sniper
* Default Skin Oddball

##### Spray

* Audriix
* Banana
* DANGERKIDS
* Splitgate
* Splitgate Retro

##### Player Card

###### - Badge

* Play Streak Badge
* Level Badge
Budowle

* **Budowanie** to jeden z głównych elementów Conan Exiles. Z drewna pozyskanego ze ściętych drzew i kamienia wydobytego z rozsianych po świecie skał oraz innych materiałów, możesz wytworzyć fundamenty, ściany, sufity, okna oraz inne elementy, dzięki którym będziesz mógł wznosić masywne budowle.

W grze zaimplementowany jest system obciążeń. Budowle nie mogą wystawać zbyt daleko poza fundament (nie mogą "wisieć w powietrzu"). Dobrze wybudowane fundamenty to podstawa.

Wraz ze swoim poziomem wzrośnie ilość elementów, jakie będziesz mógł wybudować. Będziesz mógł budować na przykład tabliczki, tworzyć różne drobne ozdoby, o ile odblokujesz je w panelu wyczynów. Budowle zapewniają schronienie przed burzą piaskową, jak i również chronią twój dobytek przed innymi graczami. Zagraj z innymi i budujcie jeszcze większe bazy, które ochronią was przed najazdami!

W trybie budowania możesz obracać elementy budowlane za pomocą środkowego przycisku myszy. Pozwala to również na zmianę punktu przyciągania.

## Podstawy

*Zobacz również: Sterowanie.*
* System budowania nie pozwala na stawianie obiektów w promieniu około 100 metrów od struktury innego gracza. Jeśli jesteś członkiem klanu, będziesz mógł budować na terytorium należącym do innych członków.
* Elementy budowlane (fundamenty, ściany) nie mogą zostać podniesione po wybudowaniu, ale mogą zostać zniszczone. Niszczenie obiektów zwraca tylko część kosztów. Nie ma limitu na budowanie w poziomie, ale istnieje limit wysokości budowli.
* Punkty wytwarzania mogą zostać podniesione, o ile nie są uszkodzone.
* Ściany w budynku muszą być połączone z fundamentem.
* Możesz budować fundamenty muru na zewnątrz zwykłych fundamentów, aby wzmocnić swoją budowlę.
* Fundamenty blokują respawn potworów i surowców.
* Budowle używają systemu stabilności. Elementy budowlane muszą być podparte kolumnami lub połączone w jakiś sposób z fundamentem. Nie możesz dobudować żadnego obiektu do elementu, który ma stabilność równą lub mniejszą niż 20.
	+ Możesz stworzyć młot naprawczy, dzięki któremu będziesz mógł zobaczyć stabilność danego obiektu.
	+ Młot naprawczy pozwala również zobaczyć, jakie materiały są potrzebne do naprawienia danego elementu.
* Budwanie w pobliżu obozu niewolników zablokwałoby resp NPC. Z tego powodu budowanie w pobliżu tych obozów jest niemożliwe.
5-25-2019

**Released** - May 25th, 2019

**Update Size** - ~ 14 MB

### Bug Fixes

This patch fixed all the most recurring crashes that players went through on Day 1 as well as improves the stability of matchmaking and game servers:

* Fixed crash caused by pre-game UI.
* Fixed crash with pre-game players line up.
* Fixed crash with party members voice related features.
* Fixed multiple crash related to VOIP.
* Fixed issues with people getting kicked from games.
* Fixed issue with people not joining games.
* Fixed a couple of server crashes.
* Added the ability for party members to inspect their stats in the main menu.
0.11.0

**Released** - November 3rd, 2018

* New and Improved Options Menu - You can now type in sensitivity and other slider values, UI improvements as well.
* Added ability to choose to Toggle Crouch, Sprint and Zoom.
* AI Improvements.
* Network Optimizations.

### Bug Fixes

* Fixed issue where jetpack sounds would cut out.
* Fixed issue where zoom image didn’t cover whole screen.
* Fixed Rocket Launcher spawn on Outpost.
* Fixed bug where pickup text would show if you spawned on top of an AR.
* Fixed issue with Plasma Rifle overheat reload.
* Fixed issue where when shooting Plasma Rifle very close to portal, it would not travel in correct direction.
* Other minor bug fixes and improvements.

### Balancing

* Reduced Zoom Distance of Battle Rifle and Sniper slightly.