recursal/Fanatic-Fandom huggingface dataset:
Синие Птицы

Синие Птицы - персонажи игры CHUCHEL. Раньше были оранжевыми.

## Описание

Синие Птицы поют, чтобы разбудить Чучела, но он кидает в них тапки, чтобы они не пели. Одна из них пьет воду, которая выливается из головы Пьющего Сэра и падает в рот главного героя. От этого он просыпается. Когда птицы увидели Чрчела, они ушли.

## Внешний вид

У них синее тело, с темно-синими лапами, крыльями и клювом. Имеют глаза без зрачков.
Orphaned Pages

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**This page is outdated and planned for repurposing or removal in the future. Content and links may not be accurate.**

Some pages aren't linked to anywhere else in the wiki, making it potentially a pain to find them. If you make a page and don't have anywhere to put it, or notice that a page isn't being linked to, post a link here.

* Bonus
* Resource Format Guide
* Custom Resources
* Save Data
* Default Controls
Action Patterns

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**Action Patterns** tell how an NPC character behaves. They are split into four categories: *Approach*, *Wait*, *Move*, and *Custom*. These actions can be further customized to fit the players needs.

### Approach

Enemy unit approaches the player. Range Only can be checked so that the enemy unit will only approach the player when the player is within the unit's range.

### Wait

Enemy unit will stand in place. Wait only can be checked so that the enemy will do nothing but wait, therefore not healing their allies or attacking their enemies.

### Move

Unit will move to either a specified point or a specific unit on the map. Furthermore, they can be set to only move, attack units when their goal is unreachable, or prioritize attacking over their movement goal.

### Custom

Custom rules can be applied to unit movement. [Insert explanation for custom and keyword]

## Common Pattern Data

Alongside Action Patterns is the Common Pattern Data, which can be used to prioritize attacking certain units, disallow attacking certain units, aim for units that meet certain conditions, pass through special terrain, and restrict the usage of weapons, items, and command skills.
Weapons and Combat Altering Plugins

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**This page is outdated and planned for repurposing or removal in the future. Content and links may not be accurate.**

This page originally contained plugins that affect damage dealt and the combat formula. All user-made plugins and scripts are being moved to the User-Made Plugin page. The plugins still here are old plugin descriptions that may not be available anymore and are currently being checked if they are still being provided/supported.

If you have a problem regarding a script here, please refrain from using the comments section to place a inquiry- you will get a much quicker response if you asked in the Discord server instead.

### AI Command: Devil Strike

A Skill-enabled AI Command that lets the AI make attacks with increased power, at decreased accuracy, with some recoil damage. The Skill's keyword is "Devil-Strike", without quotes. You may use the custom parameter settings like so to dictate the exact changes: {dmg:1.5, hit:0.67, recoil:0.33}

### Item Linked Weapons

By Missing-q. This script allows units with an item in the first slot of their inventory to counterattack with a linked weapon as specified in the custom parameter. This essentially allows for replication of Radiant Dawn staff counterattacking, but can be used for any other type of item. In order to use it, just add the custom parameter {linkwep:ID}, where ID is the numerical ID of a weapon in the Database (you can get weapon IDs by going to Tools>Options>Data and selecting "Display ID next to data name".

### Dynamic Magic Ranges

By Balberith. This script allows you use a unit's magic state to determine the range of their magic attacks and staff uses. Details are posted at the top of the file. Note: because SRPG Studio by default only shows player ranges based on the player's equipped weapon, this plugin works better with the player attack range fix script also installed, found: here. Last update: 8/26/2019

Important Note: This plugin may not work if you have other scripts that alter attack ranges. If this happens, you may need to find which plugins cause the clash, and extract and merge the conflicting functions into one file.

### Specify Scope Targets Self

By piketrcechillas. This script allows items with the range type of Specify can target itself. Just put into the plugin folder and add custom parameter {plusSelf: true} into the desired item.
SRPG Studio Wiki

Welcome to the SRPG Studio Wiki!

The wiki for the English-speaking SRPG Studio community to post discoveries, tutorials, and materials!

To explore the wiki, visit the Index to view all pages.

For project pages of games made with the engine, share them on our sister wiki, The SRPG Studio Games Wiki.

You can also join your fellow SRPG Studio users on the SRPG Studio University server to talk, share assets, and more! If you're interested in scripting, be sure to check out the Plugins page.

**Also, please refrain from using the comments section of pages for inquiries involving user-made content on the wiki- that is why we provide the Discord server invite on this page.**
Рекха Шарма

**Рекха Санти Шарма -** канадская актриса, сыгравшая в сериале "Темный ангел" доктора Беверли Шанкар в 5 эпизодах.

## Биография

Родилась и выросла в Ванкувере в семье эмигрантов из Индии. Обучалась актерскому мастерству в Лос-Анджелесе.

Наибольшей известности добилась благодаря роли Тори Фостер в сериале "Звёздный крейсер Галактика".

Снялась в одном из эпизодов сериала "Сверхъестественное" вместе с Дженсеном Эклзом.

## Появления

### Сезон 1

* 1.12 Сила искусства
* 1.18 Безумный игрок

### Сезон 2

* 2.04 Любовь на расстоянии
* 2.14 Любовь в венах
* 2.17 Здравствуй, прощай
Default Controls

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The **Default Controls** for SRPG Studio games can be found under *File -> Open game.ini*

They are as follows:

[keyboard]

LEFT=left

UP=up

RIGHT=right

DOWN=down

SELECT=z,enter

CANCEL=x,ctrl

OPTION=c

OPTION2=v

L\_SWITCH=a

R\_SWITCH=s

SYSTEM=shift

SKIP=space

FULLSCREEN=f4

RESET=f11

EXIT=esc

[gamepad]

LEFT=1

UP=2

RIGHT=3

DOWN=4

SELECT=5

CANCEL=6

OPTION=7

OPTION2=8

L\_SWITCH=9

R\_SWITCH=10

SYSTEM=11

SKIP=12
Негофобис

*Негофобис* - бывший представитель магических дренеев-варгов клана «Фобис», охраняющих порталы в другие миры, а также **имеющих способность вселяться в другие тела**, сливаясь с ними энергетически и физически.

Однажды один представитель клана хотел спасти свою жену и **подверг своих ужасной порче.** Порча мешала всем, **кроме *Негофобиса*** - он почувстовал огромную силу, почувстовал себя Богом и стал нести хаос и разрушения.

Через некоторое время **его останавливают солдаты "Б.Р.А.Т." и отправляют его живое сердце на исследование.** *Ларид* в образе четырёхметрового колдуна в зелёной мантии **спасает *Негофобиса* от гибели и предлагает вступить в его армию в обмен на могущество. *Негофобис* соглашается.**

## На Арене

> **Этот блок информации связан с событием "Арена". Для понимания содержимого посмотрите страницу "Арена".**
>
>

**Тур I:**

Успешная победа над *Фуджи.*

*Фуджи* - **R.I.P.**

**Тур II:**

*Сай* **УСЛОВНО** победил *Негофобиса*, но второй **нашёл себе другое тело** - убитое тело *Скаера.*

**Тур III:**

*Негофобис* убивает *Сая*, но *Фантом* **впитывает тело *Негофобиса*, убивая его разум.**

*Сай* - **R.I.P.**

*Негофобис* - **R.I.P.**
Шаттл Актума

*Шаттл Актума* ( или же "*Искусственный Ад*" ) - **самый жуткий и ужасающий объект во всей Вселенной**, армия бессмертных.

Долгие годы существование шаттла **считали лишь мифом**. Не существующая армия бессмертных. Сущий Ад наяву, Искусственный Ад.

Шаттл, как гигантское, древнее животное, находится в постоянном **поиске жертв**. Огромное мусорное строение раз за разом поглощает павшие в боях крейсеры и корабли, становясь всё больше и больше. Туша этого монстра, словно хозяин космоса, медленно плавает в просторах чёрных глубин. **Хозяин и создатель этого омерзительного создания - древний Некромант *Актум*.** Он вдохнул жизнь в мегатонны ржавого железа в виде армии вечно живущих. Не то мертвецы, не то живые, колония Некроманта мостится в стенах монстра, которого считают своим домом. Некромант же для них, словно мать, **направляющая зверя и кормящая вечно голодную пасть.**

Для многих цивилизаций приход Шаттла ознаменовался, **как конец света**. Это в действительности нельзя назвать иначе. Воспаряя над небом, Шаттл закрывает своим телом солнце, оставляя всё под собой в предсмертном мраке. В пучине темноты из брюха монстра высаживаются полчища голодных тварей. **За один присест шаттл может проглотить целые города.** Часть колонизированной цивилизации навсегда становится частью колонии.

На сегодняшний день, Шаттл Актума **является самой серьезной угрозой для всех живых созданий во Вселенной**. Альянсы людей и других рас могут лишь трепетать в ужасе перед бессмертной и ужасающей армией. Армия бесстрашных созданий. Голодных, безэмоциональных и живучих.
Персонажи

В **Artificial Hell** существует множество различных персонажей - как важных, так и дополнительных, как интересных и не очень. Вы находитесь в списке всех персонажей уникальной Вселенной.

## Основные персонажи

* Арх-Ангел Вадим - один из главных персонажей, ангел Рая Паласдар
* Веорвульф - сильнейший Хранитель шаттла, далее - маг армии Ларида
* Негофобис - бывший представитель дренеев-варгов клана «Фобис», имеющих способность вселяться в другие тела.

## Дополнительные персонажи

* Наталья Пьермонская ( Наташа ) - умелый снайпер Актумской колонии.
* Вуль ( Биовульф ) - ученик Левиана, наследник царя гор
Арх-Ангел Вадим

*Арх-Ангел Вадим - **один из главных персонажей** Исскуственного Ада, ангел Рая "Паласдар".*

## Во время жизни

Во время жизни работал директором завода по переработке древесины с названием "Русский Медведь".

**Имел черты лидера, был очень умным, умел выходить сухим из воды в сложных ситуациях.**

   Неагрессивен, вежлив, спокоен.

## После смерти

В возрасте 37 лет попал в Рай "Вьюга", а затем почти в 49 лет - в Рай "*Паласдар*".

Будучи во "*Вьюге*", хорошо себя показал в различных сражениях, раскрыл заговор Аганийских Дьяволов.

В 46-м году своей жизни **номинирован на звание Арх-Ангела, а в 47 успешно им становится.**

Когда Арх-Ангелу было 48, надседатель Рая умер от падения здания и "Вьюга" была распущена.

Попав в "Паласдар", Вадим утратил всё желание воевать и заниматься политикой. На протяжение 6 дальнейших лет не делал почти ничего.

**Излив *Левиану*, как его всё достало в Раю, они стали лучшими друзьями.**

Вместе с *Фарисом* **спас *Левиана* от *паучихи Архайго.***
Биггс

**Биггс** был Х5, которому удалось сбежать из Мантикоры, когда Макс Гевара разрушила ее здание.

## Биография

Он был старым другом Алека МакДауэлла и отправлялся с ним на миссии, в том числе ту, где они оба занимались сексом с женщиной по имени Лола в нерабочее время. После того, как Эймс Уайт обнародовал тот факт, что трансгеники живут среди простых людей, Биггс пробрался в Сиэтл в Терминал Сити. Алек и Макс помогли Биггсу получить работу в Джем Пони, где он работал с ними в качестве курьера на велосипеде, и они начали также использовать мотоциклы для доставки.

Биггс, Алек и Макс часто ездили по городу в поисках трансгеников и привозили их в Терминал Сити. Именно на одной из этих миссий агент Уайта обнаружил Биггса с помощью теплового детектора, благодаря его повышенной, относительно обычного человека, температуре тела. Он попытался сбежать от людей Уайта и сумел это сделать, но некоторые гражданские заметили его и избили до смерти, а затем повесили его вверх ногами на улице. Алек и Джошуа выследили убийц Биггса и избили их, угрожая убить, если они не покинут город.

## Вне сериала

Авторы изначально планировали вернуть Крита, но Джошуа Альба не мог сниматься, так что они создали Биггса.
Вуль ( Биовульф )

> **Возможно, Вы искали "*Веорвульф*"???**
>
>

*Вуль* ( он же "*Биофульф*" ) - юный ангел, ученик *Левиана*, наследник царя гор.

Мягкий, добродушеный, невоенноспособный юноша.

## Во время жизни

Вуль был сыном царя гор.

Отец часто ругался на его добрый характер и стыдился его, а мать верила, что в её сыне всё-таки что-то есть...

Умер от удара буловой по голове в первом же сражении.

## После смерти

Благодаря своей доброте, *Вуль* **обратил на себя внимание светлых сил и стал ангелином.**

Его наставником стал *Арх-Ангел Вадим*, но сразу же передал его своему другу - *Левиану.*
Веорвульф

*Веорвульф* - сильнейший и самый страшный Хранитель шаттла Актума, а затем - маг армии *Ларида*.

## Во время жизни

*Луи Карбовски* - Самалийский пират, контрабандист. Являлся пулемётчиком лобовой кармы.

**Пытался атаковать *Актума***, но в этот же день был взят на борт колонии.

## На шаттле

Являлся **одним из величайших, самых жестоких Хранителей шаттла, был правой рукой *Актума*. Не имел блокираторов** в отличие от остальных Хранителей и Падальщиков. Один из сильнейших мечников во Вселенной ( Дуэлянт-Авангардист ).

Был преданным своему повелителю настолько, что **убил по его приказу свою любовь** - *Наташу*.

Все беды *Веорвульфа* начались с того, что на шаттл прибыл некий *Улье Грассо.* **Капитан *Улье* отличался добротой, вежливостью, а также помогал другим, создав вокруг себя интерес.** Кроме того, он получил страшную травму черепа и также был без блокираторов. *Веорвульф* ненавидел его и поэтому решил вызвать на бой, чтобы доказать своё величие. Однако, ***Веорвульф* проиграл** и, будучи опозорен, ждал второго шанса, которого не

случилось, т. к. *Левиан*заступился за *Улье* в опасной для него ситуации, **дав ему неприкосновенность.**

Технологический прогресс **лишил *Веорвульфа* последней незаменимости**. Он начал проигрывать мелким людишкам, перестал выходить на бои вообще, стал негоден.

Не имея блокираторов, он мог мыслить как человек и поэтому **осозновал своё ужасное положение, создавая себе огромнейшую депрессию.**

В конец опечалившись и получив ( скорее всего ) последний приказ, он снял лже-блокираторы перед *Лаймой*, не выполнив полученное задание. *Левиан*, узнав об этом от *Лаймы*, понимал, что *Веорвульфа* ждёт верная смерть за неповиновение и поэтому направил его к *Лариду*, инициировав смерть Хранителя.

## В армии Ларида

    На Монолите наставником *Веорвульфа* становится *Негофобис. Нина* начинает заботиться о *Веоре. Ларид* находит в нёмвысокую предрасположенность к магии.
Save Data

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**Save Data** is a player's saved progress during the game. Players may save at the Base, during battle preparation, and at points in time or on the map determined by the maker of the game.

The user may set the game to delete old saves during Test Play under *Tools -> Options -> Test Play*

Saves during test play, at least during Battle Preparation and Base, retroactively update events. Database changes, however, don't seem to be updated.
Арена

Арена - величайшее событие, которое могло произойти, **но не произошло и слава ж Богу!**

Арена проводилась *Актумом* для развлечения. *Левиан* обещал Победителю **исполнение любой мечты** с помощью *Ларида*.

## Желания участников

* ***Сай*** - найти своего отца
* ***Фуджи*** - спасти любимую олениху
* ***Рамон*** - вернуть ноги, возможность ходить ( + слава и деньги по обещаниям *Левиана* )
* ***Негофобис*** - снять проклятие со своего клана, но не с себя
* ***Фантом*** - полностью вернуть своё тело
* **Остальные** - *Сокровенно*

## Конец Арены

*Левиан* выстрелил сильной энергией своего праха.

*Фантом*, впитав в себя тело *Скаера*-*Негофобиса*, выстрельнул сильной энергией звезды *Спартанца*.

Обе энергии **не смогли побороть друг-друга ( были равными )** и очень быстро, но плавно уничтожили мир.

## Отмена Арены

*Рамон* увидел будущее, где из-за последней битвы на Арене **вся Вселенная была разрушена, а все её обитатели умерли.**

Он рассказал об этом Лариду и Арена была отменена.
Planet Radium Wiki

## About the Planet Radium Wiki

This is a work-in-progress wiki about a personal project of mine. This has been in the works for about six years and is now coming into fruition. It all started with one character, and since then, it has branched out to an entire world. Funnily enough, that one character is now no longer relevant or existent whatsoever and has been entirely reworked since the creation of this planet. Even still, this planet has many other characters that inhabit it that I couldn't lose. Here is the work-in-progress database for all of the information pertaining to said planet, though I can never guarantee that all information ever devised is listed here.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Wings

## Description

Wings are the standard form of fast transport in Radium. They are often created from a necklace or emblem worn on the person. When activated, they create translucent, colored, often geometric plates on the person's back. They in no way attach to the person, but they still propel the person as if they were. Wings are an example of Disorganized Magic.

## History

Wings are created by the Augurs by infusing crystals with the necessary spell. Though only made by Augurs, they can be used by anyone with a basic magical education.
Aegis (Society)

## Description

The Aegis is a society of people that worship the magical abilities given to them by one person infused with Overcharge. They call him The Giver.

People of the Aegis are typically physically durable, similar to the effects of the Overcharge. Their irises are often tinted white. If not that, then at least the outer ring of the iris is an off-white. Other than that, they are basically similar to humans.

## History

The Giver was someone who was mutated by Overcharge to have the ability of permanent physical durability. The Giver became confident in social situations, making him popular. This on top of his physical capabilities made him popular in other ways.

Needless to say, there were quite a few original children of the Giver. They named themselves the Aegis, protectors of their human parents. When an Aegis has a child with a human, the Aegis genes take presence every time. This means that every Aegis will always be an Aegis.
The God-Spirit

Little is known about the mysterious entities known as *god-spirits*. Since the dawn of the Age of Man it is thought that the god-spirits were driven into extinction, their followers slaughtered or exiled and their faiths disbanded. Whatever knowledge was written about them was either burned in great pyres or locked away in the dungeons of noble families, scattered across the Central Continents. The names of the god-spirits were erased from history.

However, the god-spirits still exist - in the fables, nursery rhymes and campfire tales of the people of the Central Continents. Fragments of the truth exist passed through word of mouth in hushed tones. In these legends, the god-spirits were terrifying beast-like gods which roamed the countryside. They wielded incredible arcane powers, and their essence was inextricably attuned to the natural world.

Across the Central Continents there are no god-spirits known to remain alive.
The Giver

The Giver was the first Aegis. He had been infused by the Overcharge so many times that it mutated his very being, giving him the effects of the Overcharge permanently. He quickly gained social popularity through his confidence and his leadership mentality. He gained a different kind of popularity through his charisma and physical capabilities (or, rather, showing off his physical capabilities).

His children were the first members of the Aegis. They created more Aegis. Soon, there were enough to make a society of them. They all worshiper the Giver. Since then, the idea of him has been both a deity and a taboo of Radium to his worshipers and those who despise his worshipers respectively. This caused geopolitical disagreements in Radium. Those who follow him are considered by some to be a "cult." This is considered one of the instigating factors to creating the Alliance of Titans.
Alliance of Titans

The Alliance of Titans was a major alliance in the Overcharge War. It fought for the expansion of the often discriminated against Aegis.

## Members

The most notable and leading member of the Alliance was, of course, the Aegis. Members also included (In order of contribution):

* Thunder-Clan
* Perdita
* Mirclus
* Hegus
* Various small clans

## Views

Members of the Alliance of Titans often believed in the "power gained through the Overcharge," fighting for its usage and research towards replicating it. This is opposed to many of their opponents who believed that some magic, like the Overcharge, should be withheld from usage for their dangerous attributes.

Certain members also believed (or convinced the Aegis that they believed) that the Aegis were superior beings from regular people. Those people believed that the Aegis could lead themselves to salvation, and in some cases, immortality.
Asterid University Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Description

This Wiki is a companion piece to the 5e campaign "All The Eyes In Heaven".

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Overcharge

## Description

The Overcharge is the cosmic epitome of magic. It has historically only been summoned by one person: Kendra Driscoll. Otherwise, it only appears as torrential storms, coming in the forms of white lightning and fire. It is an incredibly powerful force on Radium, often destroying entire settlements. Those hit by it, however, are made almost physically indestructible. Their minds, however, become overridden with arrogance and confidence, often leading people do their imminent demise.

> *"Overcharge is the great amplifier. It makes the strongest powers even stronger, and it can turn belligerence into a full-force revolution."* -Minerva Jilani
>
>

Holding Overcharge is incredibly addictive. It has driven multiple people to insanity, some after just once. Because its storms only happen once every year or so, people addicted to it are usually under immense stress for most of the year. This factor is one of the things that made Kendra Driscoll so capable of manipulating people.
Organized Magic

## Description

Organized magic is any magic that has a pattern. It it often split into two parts: the magic of a species and the magic of Overcharge. For example, the powers of the Augurs are organized; they all have the same amount of abilities, they all have three of the same abilities, and each Augur's abilities are related to each other in similar ways. This is the magic of a species. To get a better understanding of why certain things are considered "organized," it may be helpful to visit disorganized magic.

## Examples

-Overcharge

-Augurs

-Aegis (Society)
CHUCHEL: The Making-Of

CHUCHEL: The Making-Of (по рус. Чучел: Создание) - мультфильм, повествующий, о том, как якобы создавалась игра.

## Сюжет

Чучел и Кекел враждуют за вишню. По ходу вражды, у Чучела падает шапка, потом он ее одевает. После этого, к ним идет Чучел-режиссер, и орет, и ругается на них. Объявляется дубль два, и главные герои враждуют за ягоду. У Чучела снова падает шапка, и он одевает ее. Режиссер снова начинает кричать и ругаться на главных героев. Объявляется дубль три, и главные герои снова враждуют за ягоду. У главного героя отскакивает шапка, и режиссер начинает орать на всю студию, и на него падает буква. Чучел смеется над ним, и тоже начинает орать, и буквы падают на него и съемочную группу. Кекел берет очки режиссера, и вишню, и уходит.
Doreen Rainer

Not indicative of Doreen's true appearance.

### Relatives

Vern Rainer (husband)Daryl Rainer (Son)Charlie Rainer (Son)Vero Rainer (Daughter)Beatrice Rainer (Mother-In-Law)

## Physical description

### Weight

165

Doreen Rainer is the proprietor of the Rainer Supply Company, the only remaining general goods store in Arapaima.

## Appearance

Doreen Rainer is Blessed, her form resembling that of a white-tailed deer. Her fur is tawny, speckled with white spots, and her eyes are light grey. She has a slight build, though her time running the supply company has given her some stamina. She usually wears a set of functional workclothes - an apron over airy clothes.

## Abilities

Doreen lacks any formal combat experience, though from how stern she can be when disciplining her children, it may not be the smartest idea to get on her bad side.
Aaron Somat

Not indicative of Aaron Somat's appearance.

Governor

Lord-Heir of House Somat

Vanessa Somat (Sister)

Aaron Somat is the current governor of Arapaima, and the heir to the House Somat.

## Appearance

Aaron Somat is a 24-year-old human man with pale white skin, impeccably styled black hair and a small thin moustache. He is very slender with very little muscle at 134 lbs. He is often seen in the sharp uniform of the governor, wearing the ceremonial sabre at his hip.

## Abilities

While Somat has never actually seen combat, he is allegedly classically trained in swordsmanship. Additionally, he has at least a passing familiarity with magic, having been trained by the tutors retained by the Somat family.
Geography of the World

Throughout this wiki and the campaign, several terms will be used that make reference to geographical features present throughout the world. The following article will provide context for the players as well as general information available to your characters. Anything more specific than what is listed here is to be discovered in-game.

## The Central Continents

The largest collection of land in the world, the Central Continents as they are known in Common are a cluster of continents & islands (similar in size to Europe & parts of Asia). Much of recorded history took place in the Central Continents, and the majority of the mortal races inhabit these central spaces. The player characters were almost certainly born and raised somewhere in the Central Continents.

Politically the Central Continents are similar to its geographical arrangement, with a loose collection of kingdoms and nation-states arranged across the continents, with some engaged in wars while others in long-lasting peace. The quarreling nature of the Central Continents leads many to stray to the edges of the known world.

The most well-known nation in the Central Continents is the kingdom of Rhodia, which unified the Central Continents at the onset of the Mundane Times and has since ceded much of the land conquered.

The city of Arapaima is located on the western-most edge of the Central Continents in a small fledgling kingdom of Coastlin.

## The Far Lands

Separated from the main bulk of the Central Continents is a grand island-continent known as the Far Lands (similar in size to Greenland). Due to its separation from the Central Continents whatever peoples dwell there have almost zero contact with the kingdoms of the mainland, though some merchant families have made traditional pilgrimages to the Far Lands, trading with the mysterious people who live there.
Arapaima

The city of Arapaima is located along the western edge of the Central Continents, nestled alongside the river Arapaima at the bottom of a rocky valley. Arapaima and the surrounding areas are the location for the introduction to the third campaign, "All The Eyes In Heaven".

## Overview

Arapaima is an ancient city, with its history stretching far back into the Age of Myth. For most of its history, Arapaima and the river from which it takes its name were a cosmopolitan center of commerce and culture, a jewel in the center of a lush cloud forest. However, since the dawn of the Age of Man, Arapaima has fallen into a deep depressive slump following the loss of ecological diversity in the surrounding wilds due to deforestation and overuse of the land. The commerce which once made the city fabulously wealthy left, and the city was left a shadow of its former self. Nowadays the Arapaimans are jaded and sluggish, and the very city is coated in a layer of dust and grime from years of disrepair.

### Layout

Arapaima can be divided into two large sections: the Central District and the surrounding Farmer's Districts.

#### *The Central District*

As its name suggests, the Central District is found at the center of Arapaima. It was once the seat of financial power in the city, but nowadays most of the ornate stone buildings sit unused and shuttered. A few prominent buildings in this district still open are the Somat Manor and the City Guard, along with a bazaar a few merchants still use.

#### *The Farmer's Districts*

A formal name for the array of farmsteads and thatched-roof cottages that surround the stony center of Arapaima. The majority of Arapaimans live in this area, either farming, ranching, hunting or plying some other trade. A few noteworthy buildings in this area are the *Smiling Piranha*, Arapaima's only bar and inn, the Rainer Supply Company, the Riverside Apothecary and Endhall Forge.

## Important Figures

* Aaron Somat, governor of Arapaima
* Eliot Gigas, captain of the city guard
* Arantes Piran, bartender and innskeeper
* Doreen Rainer, owner of the Rainer Supply Company
* Lara Paim, apothecary
* Gwyn Endhall, blacksmith
* Caro Piran, huntress
* Ruth Behar, chef

## Notable Locations

* The City Guard
* The Somat Manor
* The Grand Library of Arapaima
* *The Smiling Piranha*
* The Rainer Supply Company
* The Riverside Apothecary
* Endhall Forge
* Arapaima Cuisine
Chronology of the World

Throughout this wiki and in sessions, certain terms may be used: *Age of Myth,* the *Age of Man*, the *Third Era*. All of these terms refer to the general chronology of the world, and in this article I will lay out in general terms this chronology. Any specific information beyond what is read here must be acquired in game.

A note: when the term "man" or "men" is used, this is to be taken to mean ALL mortal races, including the Blessed and even the Godlings. This is to avoid the use of the more cumbersome "mortal races" whenever possible.

A caveat: **your character MUST be proficient in Intelligence (History) in order to know the history of the realm as laid out below**. If not, they cannot draw upon this information in game. Please do not meta-game! (Even thougy

## The Ages

The history of the world can be broken down into three *ages* or *eras*:

1. The *Age of Creation,* the *First Era* or the *Primordial Times*
2. The *Age of Myth*,the *Second Era* or the *Times of Heroes*
3. The *Age of Man*, the *Third Era* or the *Mundane Times*

It is general knowledge to most inhabitants of the realm the meanings of each of these ages. Below will be a quick summary of each of these ages.

### *The Age of Creation (Year 1 - 10,091)*

At the dawn of recorded history, the world was created. This era was marked by slow but sure progress as the first men began to gather together and form societies. The forces that formed this world, as the age progressed, slowly withdrew from the world. Once they were gone entirely, the Age of Creation was over.

### *The Age of Myth (Year 10,092 - 17,856)*

The second era was marked by the proliferation of what were known as *god-spirits*, ancient and terrifying beasts whose essence was tied to the natural realm. For much of the second era the god-spirits roamed freely, subjugating many of the mortal races and protecting vast swathes of land. However, this soon led to conflict, as the mortal races rebelled against their quasi-divine tyrants. The Age of Myth came to a close when a Blessed knight by the name of Endel Rosebringer united much of the Central Continents under the Kingdom of Rhodia in the year 17,856. At this time it is thought that most, if not all of the god-spirits were slain.

### *The Age of Man (Year 17,857 - Today)*

Finally, we arrive at the third era, marked by an explosion in the complexity and size of mortal cultures across the Central Continents. The Kingdom of Rhodia, along with several smaller nation-states that sprung up across the Central Continents, expanded their borders to take over what used to be the god-spirits' territories. With no existential threat looming overhead, the kingdoms of man were able to grow and prosper as they pleased.
Комитет

**Комитет** — мошенническая организация в рамках американского правительства и военных сил. Они были силой, стоящей за Мантикорой. Элизабет Ренфро, работавшая в Комитете, намеренно туманно упомянула о своих «других проектах».

После того, как Зоркий объявил местоположение вашингтонской базы Мантикоры в средствах массовой информации, Комитет прекратил программу Мантикоры, и объект был взорван. Впоследствии они направили федеральных агентов, таких как Эймс Уайт, на охоту на выживших трансгеников, чтобы скрыть их существование. Публичное обращение Уайта о существовании трансгеников соответствовало не целям Комитета, а Конклава, которому он верно служил.
GoK: Antonus, cz. 2 – Walka Walek

## Obsada

* Kapral Makłower – Mistrz Mojżesz
* Antonus Cejrowskuj – SIRWilczek
* Janusz z Lipy – General Righthandus
* Pietrek Kanalish – Panda Gruba
* Lord Szarys - Szool
* Choronżus I - Maciekant
* Choronżus Burbacz - Spizikee
* Cookie - Cookie
* Trotek - Trotolotek
* Troll – Troll Pedofil
* Eruminyen Waza – Eruminyen
* Śpiąca Waza – Śpiąca Księżniczka
* Zygmunt III Waza – Twój Stary Pijany
* Agrand I Waza – Twój Kot Panierowany
* SuperSzym - SUPERSZYM

"**Antonus, cz. 2 – Walka Walek**" to szósty odcinek pierwszego sezonu Game of Kanalie. Został wyemitowany 13 maja 2020 roku, na kanale TVFordon. Scenariusz napisał Kubal.
X8

**Серия X8** является частью серии X, созданной Мантикорой в рамках программы трансгеников.

В порядке последовательности они должны быть более продвинутыми, чем серия X7, но вместо этого они, похоже, ведут себя скорее как X5 и X6, то есть больше похожи на людей, чем X7. Они выглядят лишь немного моложе X7.

## Генетические улучшения

Их генетические усовершенствования могут считаться такими же, как и в серии X5, хотя мы не видели X8 в действии, чтобы сказать, являются ли они менее или более превосходящими в бою.
Looney Tunes: ACME Arsenal

***Looney Tunes: ACME Arsenal*** is a third-person shooter platform video game developed by Redtribe and published by WB Games for PlayStation 2, Wii, and Xbox 360. It was released in 2007 and is based on the *Looney Tunes* cartoon series.

## Why It Rocks

1. Gameplay is a greatest clone of *Ratchet & Clank*.
2. Wacky level design.
3. Toughest weapons.
4. Smooth controls.
5. Superb tutorial
6. The voice acting is decent.
7. Good cutscenes.
8. Perfectly designed visuals.
9. The cover looks cool.
10. Several funny moments.
11. Best soundtrack.

## Bad Qualities

1. Enemy designs are recycled throughout the game.
2. Ammo for the few cool weapons in the game is scarce.
3. In some zones textures on surfaces such as walls are missing, and instead these surfaces are of a single color.
4. Characters repeat their one-liners very often.
5. Poor targeting system.
6. Bad collision detection.
7. Troublesome camera.
8. Game crashes only for playing after a few hours.
3DO Interactive Multiplayer

The **3DO Interactive Multiplayer** was a game console hardware platform originally released in 1993 with the first models released by Panasonic and other models released by other companies in 1994.

The 3DO was created by EA founder Trip Hawkins, who founded The 3DO Company in 1991. Game publishers only had to pay a $3 royalty rate fee per game, unlike Nintendo and Sega that required higher royalty fees for the games.

## Why It Rocks

1. The Panasonic FZ-10 3DO model was smaller and lighter, greater than the FZ-1 model.
2. The cords for the controllers are very long, so you don't have to be next to each other outright in order to play games.
3. Unlike most of the gaming systems, it was the only video game systems created by just ***THREE*** companies: Panasonic, GoldStar and Sanyo.
4. It was one of the first gaming systems to play only CDs.
5. It has a controller same as the Sega Genesis, but comes with a different shape, and has both shoulder buttons, a port for the headphones, and the volume controller.
6. It had library of games, including *Primal Rage*, *Bust-A-Move*, *Wolfenstein 3D* and the colossal hit for the 3DO system, *Gex*.
7. The cords for the controllers are very long, so you don't have to be next to each other outright in order to play games.
8. The controller daisy-chaining system mentioned above eliminates the need for a multitap accessory. This method is viable, especially since the console has only one controller port. No multitaps needed.

## Bad Qualities

1. Overpriced of $699 at launch time (just over $1,200 today if inflation is applied), though Trip claimed that the price at launch was $599, but then stated that the original launch was $699 and retailers did not sell it at that price.
	* The real reason why the 3DO system was priced at $700 was because the companies working with 3DO were not manufacturing it, so they wanted to make back their money meaning the 3DO had to be priced at $700.
2. Similar to Sega's anti-Nintendo campaign, the 3DO's advertising directly insulted the Super Nintendo and Sega Genesis by calling them "kid's toys" and claimed that the 3DO was "the Best Gaming Console". Ironically, it was getting killed by both the consoles (and both CD-based systems, Sega Saturn and Sony PlayStation) that it claimed superiority over.
3. The 3DO focused too heavily on FMV-style games which were a fad at the time and lacked real interactivity with gamers.
4. There's only one controller port on the system for all the models. The controllers themselves each have an extra port on them so that they could be daisy-chained for multiplayer games.
5. The North American CD cases use unnecessarily huge boxes. Even the Neo Geo AES' cartridge cases are smaller and they use big cartridges so they have a necessary reason to make their cases huge. The PAL region and Japanese games just use regular-sized CD cases, which makes it more passable.
Cura Natura

Uma criatura viva que descanse por oito horas consecutivas e ininterruptas recupera pontos de vida igual ao seu nível. Uma criatura viva não poderá se curar naturalmente se ela tiver qualquer condição persistente, e uma criatura somente poderá se beneficiar da cura natural uma vez a cada período de 24 horas. Além dos pontos de vida recuperados através da cura natural, um personagem pode recuperar pontos de vida através dos primeiros socorros ou dos cuidados à longo prazo
Arantes Piran

Not indicative of Arantes Piran's appearance.

Arantes Piran is the proprietor of *The Smiling Piranha*, the only bar and inn in Arapaima still functioning.

## Appearance

Arantes Piran is Blessed, his form resembling a fruit bat. His eyes are large and amber-colored, and his fur is a warm tawny brown. His wings are mostly vestigial, and are hidden beneath a small mantle. He can be seen wearing a neat bartender's uniform and apron, with a fiery orange bowtie.

## Abilities

Piran is at least somewhat proficient in magic, using a small ash wand to perform minor magical feats, floating glasses to patrons and cleaning up spills. Many visitors have also sighted a sturdy black-iron rod on a shelf behind him, although none have ever asked what it's used for. The extent of his abilities beyond this are unknown.
Импульс

> *«Раньше говорили, что одна ядерная бомба может испортить весь день. Это была своего рода шутка до одного июньского утра, когда террористы ударили по нам электромагнитным импульсом с высоты в 80 миль. Люди постоянно кричат о том, как всё было по-другому до импульса. Земля молока и меда бла-бла-бла-бла с большим количеством еды, работы и прочего. Я была слишком молода, чтобы помнить, так что всё равно... Я не понимаю, почему это называют депрессией. В смысле, все на мели, но на самом деле они не так уж и подавлены. Жизнь продолжается».* — Макс Гевара ("Пилот")
>
>

**Импульс** — так называют событие, из-за которого Америка впала в Великую депрессию 21 века.

## Описание

### Событие

1 июня 2009 года группа террористов взорвала электромагнитную импульсную бомбу в атмосфере на высоте 80 миль над Соединенными Штатами Америки, которое уничтожило подавляющее большинство компьютерных и коммуникационных систем.

### Последующее влияние

Когда импульс ударил, все компьютеры и системы связи в Америке были повреждены, вся цифровая информация была мгновенно стёрта, фактически вызвав в стране в полный хаос.

Через несколько часов после того, как электричество отключилось, все в стране запаниковали, когда поняли, что нет немедленного решения проблемы, и многие обратились к почти варварским методам, чтобы обеспечить выживание. Один из примеров таких действий был обнаружен в Кейп-Хейвене.

Еще одним эффектом от импульса стало банкротство. Поскольку большинство американских банков использовали компьютеры для мониторинга транзакций, а база данных была стёрта, многие люди внезапно оказались в нищете.

США превратились из сверхдержавы в страну третьего мира в течение нескольких дней.

## Заметки

* Когда импульс ударил, Логан Кейл был на яхте своего дяди в Пятничной гавани на острове Оркас на свидании. Их спутниковый навигатор был уничтожен, и они сели на мель.
* Когда импульс ударил, Макс Гевара оставалась в приёмной семье, прячась под лестницей с другим приёмным ребенком, Люси Барретт, когда электричество отключилось и прервалась телевизионная программа их пьющего и жестокого приёмного отца, он решил выместить свою злость на ком-то из девочек.
* Ядерная бомба, показанная в сериале, была бы примерно такого же размера, как ядерный проект Starfish prime, который составлял около 1,45 Мегатоннн (https://ru.wikipedia.org/wiki/Starfish\_Prime)
Limestone Pie

Limestone Pie is the oldest of the Pie Sisters.

## Appearance

She has purplish fur with grey mane and tail and her cutie mark is a green rock?

## Personality

Limestone is often very grumpy, but also protective of her sisters.

## Powers, Skills and Abilities

She knows how to take charge over situations.

## Family

* Igneous Rock Pie (Father)
* Cloudy Quartz (Mother)
* Maud Pie (Younger Sister)
* Pinkie Pie (Younger Sister)
* Marble Pie (Younger Sister)
* Granny Pie (Grandmother)
* Feldspar Granite Pie (Grandfather)
Двое

## Синопсис

У Макс появляется много забот, когда Алек устраивается на работу в Джем Пони для того, чтобы находить цели для ограбления, а брат Джошуа, «человек-пес», начинает атаковать и убивать полицейских.

## В ролях

**Главные роли**

* Джессика Альба — Макс Гевара
* Майкл Уэзерли — Логан Кейл
* Дженсен Эклз — Алек МакДауэлл
* Мартин Камминс — Эймс Уайт
* Кевин Дюранд — Джошуа
* Ричард Ганн — Скетчи
* Дж.С. МакКензи — Нормал
* Валери Рэй Миллер — Чудачка Синди
* Эшли Скотт — Аша Барлоу

**Приглашённые звезды**

* Мичаша Армстронг — Так
* Фред Эваник — Бёрд
* Джон Манн — Британец Эдди
* Стефания Чикконе — Миссис Ле Пера
* Соня Саломаа — Люкс
Augurs

## Summary and Relevance

Augurs are best described as human-like creatures with magical capabilities that far surpass that of humans. This allows them to make technological advancements much faster and more efficiently than humans. Not only that, but their ideas of organized society make them more tactically and intellectually capable than most humans. Augurs are an important part to the *Planet Radium* story line, and drive many political plot points. They reside on the island Antioch.

## Description

Augurs are very similar to humans in outward appearance, but the way that their bodies are designed is slightly different. Their chests contain a rib cage that is more like a grid than bars, almost appearing to have more than one sternum. Not only this, but the sterna extend farther than the regular sternum would, creating less false ribs and more true ribs. Their bones are also slightly denser while still being made of the same material, increasing their weight but improving their durability.

Augurs can be seen utilizing Wings when comfortable, useful, and/or necessary.

## Magical Capabilities

As mentioned before, Augurs have increased magical capabilities from humans. They are infused from birth a sort of Organized Magic. There are six colors of magic, and each is assigned to a power. Three are constant throughout all Augurs, and three are unique to the individual.

 Desc.
powers in use nearby.
Radius of this depends
on the individual.
mental communication
between nearby Augurs.
Again, radius varies.
"tertiary power."
Is usually
the "opposite" of Purple.
related to Purple
in some way. For
example, a slightly changed version of the power.
allow the
Augur to create shields
made of light. However, some Augurs lack this ability, and
the few who do gain it can only make
a shield
around themselves.
off of a distinct trait in the Augur's personality.
This is the power that the Augur
will usually use and will instinctively go to when in a tough situation.

Augurs also tend to be better at performing magical acts and learning the art in general. In other words, they are also proficient in Disorganized Magic.

## Location

The Augurs originally reside on an island off the western coast of the Mainland. They were at the Mainland before the humans found it. They have resided there for a very long time, and have built up a system by which things work. However, their flawed system of leadership has led them to many downfalls in the past. There have been many sparks of tyranny and oppression of the distinct lower class. This causes many Augurs to want to leave. Therefore, Augurs may be found in the Mainland as well, mainly in those places especially near and especially far from their island.

## Notable Augurs

-Melantha Costas

-Jason Carter Cappas

-Frey Lena

-Minerva Jilani

-Kendra Driscoll

-Asher Costas
A Bug's Life

***A Bug's Life*** is a video game based on the Disney/Pixar film of the same name. It was released for Sony PlayStation, Nintendo 64 and Microsoft Windows in 1998 and in 1999. The game's storyline is similar to that of the movie, with a few changes. After completing levels the player can unlock real clips from the movie. Its Game.com, Sega Saturn, and Dreamcast versions were canceled.

In March 2011, the PlayStation version was released on the PlayStation Store for the PlayStation 3 and PlayStation Portable.

## Why It Rocks

### Console and PC versions

1. The graphics set the standards for PS1/N64 games.
2. All the bosses are the easy way to beat.
3. Most of the cast from the movie reprised their roles.
4. The soundtrack is nice.
5. The levels are at least varied.
6. Decent textures.
7. In the PlayStation and PC versions, all you get for finishing a level is a clip from the movie.
8. Since it doesn't have extra lives, you must collect four letters for "Flik", to receive an extra life.

### Game Boy Color version

1. The Disney interactive logo in the GBC version is an FMV, which was impressive by GBC standards, and something few GBC games had.
2. The graphics look smooth for the NES standards.
3. For the GBC version, the controls was so great.
4. Since the GBC version does NOT save a save feature, you'll need a password.
5. The GBC version was more of the platformer.

## Bad Qualities

### Console and PC versions

1. The controls are horrible, and Flik moves like he's on ice. In the Nintendo 64 version, the controls are more sloppy.
2. In the PlayStation and PC versions, clips have weaker quality than the film itself.
3. While the N64/PS1 versions was superb, the PC version even looks bad, despite personal computers having more powerful hardware than the game itself.
4. Saving is useless because once you get a "game over" and reload the save, **YOUR LIVES ARE NOT BACK TO 5! THEY STAY AT 0!**
5. The momentum is messed up. In level 14 Atta's speed constantly stutters.
6. You can speed through the levels in a few minutes if you're not trying to collect all the collectibles.

### Game Boy Color version

1. Bad game design. For example, there is a mushroom that is **A PAIN TO JUMP OVER.**
2. Flik's only defensive move is to throw berries. Problem is, they can hurt you on contact when you're supposed to pick them up, and his ammo is limited.
3. The final boss is so anticlimactic that you literally just have to hold B and forward to win.