recursal/Fanatic-Fandom huggingface dataset:
Warriors Role Play Wikia

Welcome to Warriors RolePlay Wiki! Even though this wiki is based on the series Warriors - by Erin Hunter, a couple packs are allowed here. Anyone can edit a page, create a page, and chat with other users. Make sure to read the rules & guidelines carefully and obey them.

**Pages You May Create About**

* Packs
* Clans
* Original Characters
* Clan/Pack Roleplaying

 **Special Rights User Request Information**

* Adminship Requests: Open

* Bureaucrat Requests: Open

* Rollback Requests: Open

* Moderator Requests: Open

### **Special Right Users**

* **Founder -** Sonorous
* **Bureaucrat[s] -** Ripple.of.mc
* **Admin[s] - FluffiSan**
* **Rollback[s] -**
* **Moderator[s] -**

**Wiki Status**

* Wiki Activity Status: Active

**Wiki Statistics**

* We have had  246 edits as of today!

* We have 0 active users!

* We have a collection of 12 pages! <-- SO MUCH.
WindClan/Joining

Welcome to WindClan's Joining page! If you would like to join, you just need to fill out the forms below.

Fill out the form below then wait to be accepted by the leader or deputy [you are required to have a character page]:

**Name:**  Breezeflare

**Rank:**  Warrior

**Character Page:**  not made yet

**Description:**  Dark ginger tabby she-cat with darker markings and blue sharp eyes.

**Brief History:** Was born into the Clan, her mother being Spidertuft and her father, Falconwind. She was a very proud and strong-hearted kit, often proving herself better than other cats. When she was made an apprentice, Moleclaw was her mentor and trained her to become a warrior.
**Ripple.of.mc ☽**  23:20, December 16, 2015 (UTC)

Welcome to WindClan, Breezeflare! I will be adding you into the members section soon. **Sonorous****☆** 05:32, December 17, 2015 (UTC)
RiverClan/Rules

Please read down below to understand and follow the rules RiverClan has to offer. ~Swiftstar

## Clan Rules

* No disobeying the leader or deputy.
* No disobeying StarClan.
* Killing in battle or other Clanmates is prohibited and will be punishable by exile.
* The Medicine Cat may have a mate.
* Do not harm your Clanmates.
* A warrior must have trained more than one apprentice before they become a deputy.
* If you are assigned on a patrol, you are required to go. Unless you are disabled or injured.
* Always put your Clan first. Before kin and mates.

## Roleplay Rules

* If you are given an important rank (i.e. leader, dep, medicine cat) you must respond to roleplay within 3 days or declared inactive.
* Please do not curse, insult, or harm other users (out of characer).
* Please keep graphic and detailed violence down to a minium.
* Roleplay by bolding the name of your cat and signing after your roleplay.
* Do not edit the Clan's page unless told to do so.
Второй Катаклизм

Второй Катаклизм - до сих пор не объяснённое явление, приведшее к закрытию доступа обитателей иных миров в Хал, приведшее также к меньшей текучести Сути и появлению эффекта накопления. Сопровождалось мощнейшими землетрясениями, в результате которых погибли миллионы жителей Хала. Так образовалось Внутреннее Море на юге материка и остров Отрезанная Земля на северо-западе.
WindClan

**WindClan- the fast, clever, and agile. We are the fastest among cats and enjoy the wind on our paws. Quick to flee due to lack cover in the moors but fight bravely when we need to.**

**Important Pages**
**Roleplay Page - Rules - Joining Page**

**ALLEGIANCE**

**Leader**

* **Falconstar - Solid dark brown tomcat with a patch of white around his chest and underbelly; dull green eyes**

**Deputy**

* None

**Medicine Cat**

* None

**Warrior[s]**

* **Breezeflare -** Dark ginger tabby she-cat with darker markings and blue sharp eyes

**Apprentice[s]**

* None

**Queen[s]**

* None

**Kit[s]**

* None

**Elder[s]**

* None
Тиоэмы

Тиоэмы - антропоморфная раса существ, не отличающихся от людей, однако обладающих набором признаков, свойственных расе. У всех тиоэмов рыжие волосы, чёрные брови и глаза. Кожа слегка смугловатая, как у уроженцев Навэраса. Лица имеют различные формы, но никогда не бывают узкими и вытянутыми. Телосложения различные, но никогда не бывают астениками. Могут сочетаться с людьми и из этого союза рождаются здоровые дети, кои неизменно обладают всеми признаками тиоэмов, даже если один из родителей с вышеуказанными признаками сам не чистокровный тиоэм. Все люди расы обладают пока малоизученной связью с огнём: даже тиоэмы без магических способностей способны творить простейшие огненные заклинания. Считается, что эта раса прибыла из иных миров после Первого Катаклизма, однако доказательств этому нет, как и нет доказательств обратного. В древнейших хрониках упоминаются рыжие народы, но по указанных в них местам проживания историки склонны думать, что упомянутые - скорее ветвь эльфов, нежели отдельной расы. Если же тиоэмы - гости из иных миров, то получается они единственная дружелюбная раса из всех пришельцев.
Alien Agents

The alien agents are an extraterrestrial race, in the arrival films I-II they are an alien race who are planning to colonize earth by building power plants that are actully terraform factorys, in which can emite greenhouse gases that can cause global warming. plus they can disgues themselves as human beings that are mean and women, they could be anyone.
Black hole bomb sphere

**black hole bomb sphere** is a ball like device that is like a portable black-hole, they come in many sizes.

## Trivia

* in the arrival, the black hole bomb spheres seem to be in many sizes, in which that can vacume anything, a BHB sphere the size of a medium size baseball can vacume everything in your room. a soccer ball sized BHB can vacume an entire building. in the second arrival film there was a beach ball sized BHB which can vacume an entire power plant.
SS Atlantic

Ships Fast Navigation
Contract Ships • Level Offers •
Merchant • In Shop

Atlantic was a transatlantic ocean liner of the White Star Line, launched in 1871. She operated between Liverpool and New York City. On 1 April 1873, she struck rocks and sank off the coast of Nova Scotia, Canada. With 535 dead it was one of the largest maritime disasters in the North Atlantic.
Zane Zaminsky

"quote tba soon"

**Zane Zaminsky**  is a radio astronomer who was working for SETI with his co astronomer Calvin played by Richard Schiff, till he discovers an extraterrestrial radio signal from Wolf 336, a star 14 light years from Earth. he was played by an actor named Charlie Sheen  it was reaviled in the arrival II that zane had a step brother jack
Seaport's 3rd Birthday Contracts

# Contracts

Welcome to Seaport's 3rd Birthday Event! In this event, Uncle Seaport returns to give you 20 contracts. After that, Rudolf Diesel will offer you another 30 contracts. Barrels are replaced by birthday cakes, and peanuts are farmed for peanut oil which powers the newly introduced motor ships!

**Update 13 November 2018:** Two new non-event ships were added, the Beaver and the HMS Wolverine. No new event content was added, but the travel time to Rudolf Diesel's contracts was reduced from 2 hours to 1 hour.

**Update 20 November 2018:** This was a big, big update and it will take some time to update all the information on the Wikia. Let's have a look:

* Six new ships: Orlanda, Griffdu, Hunyad, Elbe, Dalewood, and Rotarian.
* Four new Materials: Oil, Fuel, Cement, and Concrete.
* Two new destinations: Oil Field and Cement Factory.
* Four new achievements: Oil Tycoon, Chemist, Supplier of Cement, and Concrete Mixer.
* Other: all ships have increased cargo, and achievements were balanced.

## Uncle Seaport

All the contracts in this event are based on the player's level. In contrast to the Halloween Event, your total ship capacity does **not** influence these numbers. To calculate the exact material requirements and rewards of Uncle Seaport's contracts, visit Seaport Help - Uncle Seaport.

The travel time to this destination is 1 hour.

## Rudolf Diesel

To calculate the exact material requirements and rewards of Rudolf Diesel's contracts, visit Seaport Help - Rudolf Diesel I and Seaport Help - Rudolf Diesel II.

Originally, the travel time to this destination was 2 hours, even though the event announcement specified 1 hour. **On Nov 13, the travel time to Rudolf Diesel was reduced to 1 hour.**

 2
The Arrival Film Wikia

1/2

## Welcome to the The Arrival Film Wikia

this wikia is about the arrival film movies its really gets things more high tech alien here so join in.

note: (this wikia is for those users who are 16 to 20.)

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Megalodonte

"Do tamanho de uma casa e com dentes afiados como navalha... O predador mais feroz que já existiu esta de volta!"

Megalodonte é o sexto tubarão padrão a ser desbloqueado em Hungry Shark Evolution. De proporções colossais, o Megalodonte é gigantesco no jogo e a segunda maior criatura jogável no jogo, com uma boca grande o suficiente para engolir um humano inteiro; tem uma grande cicatriz no lado direito do seu focinho .

Este tubarão é extremamente poderoso; ele pode comer quase todas as criaturas e até mesmo minas básicas (exceto ultra minas) e barcos. Quando totalmente evoluído, também é extremamente ágil, e é capaz de andar rapidamente na terra.

No entanto, esta criatura monstruosa tem algumas falhas. Seu enorme corpo torna difícil para o tubarão viajar através de túneis, e também torna um alvo fácil para várias outras criaturas agressivas menores, como o Tubarão Galha Branca e mergulhadores. Embora possa devorar enormes.

## Vantagens e Desvantagens

### **Vantagens**

* Poder de mordida inacreditável
* Grande barra de saúde
* Grande velocidade
* Grande barra de turbo
* Pode comer quase tudo que existe no jogo
* Pode executar ações especiais em inimigos (por exemplo, destruir barcos inteiros)
* Pode consumir muita criaturas em uma única mordida
* Pode se mover em terra
* Grandes recompensas ao completar missões
* Mordida de longo alcance

### **Desvantagens**

* Sua saúde cai rapidamente
* Missões extremamente desafiadoras
* Custa muito para desbloquear e atualizar
* Pode ficar preso em muitos locais
* Tem mais chance de ser atingido por torpedos de mini submarino
* Saúde cai mais rapidamente ao longo do tempo

## Curiosidades

* Alguns jogadores relatam que se o Megalodonte come muito, especialmente água-viva rosa, o dreno de sua saúde vai aumentar até que você comece um novo jogo. Esta pode ser a razão pela qual o dreno saúde dos outros tubarões são mais lentos do que o do Megalodonte.
* Em uma versão anterior do jogo, quando comprado, o Megalodonte teve todas as suas estatísticas ja estavam atualizadas ao máximo. Isso não está mais disponível.
* É mais comum encontrar um Papaizão Inimigo do que um Megalodonte Inimigo.
* Embora a descrição do tubarão no jogo diz que chega a 25 metros de comprimento (82 pés), é obviamente muito menor no jogo, sendo inferior a 50 pés;
* Megalodonte significa 'Grandes Dentes'.
* Na vida real o Megalodonte é maior que o Big Daddy(Papaizão).

## Créditos

A pagina Megalodonte é uma tradução da pagina Megalodon para o Português do Brasil!

Hungry Shark Evolution foi criado pela Future Games of London (FGOL)!
Tubarão Tigre

"Tubarões Tigre tem uma mordida de imenso poder e podem sobreviver aos ataques da maior parte dos inimigos"

O Tubarão Tigre tem um tamanho máximo é de 7 metros, e a profundidade máxima que pode mergulhar é de 275 metros. O Tubarão Tigre é o quarto tubarão padrão a ser desbloqueado em Hungry Shark Evolution. Ele pode ser comprado depois de subir ao nível 10 com o Tubarão Cabeça de Martelo, por 15,000 moedas ou 200 jóias.

## Descrição

O Tubarão Tigre consome presas de forma extremamente rápida. Ele tem um grande turbo. Normalmente, quando totalmente atualizado, uma barra cheia de turbo é suficiente para nadar até as profundezas. Esta grande quantidade de turbo permite que o Tubarão Tigre salte muito alto no ar para pegar pelicanos e helicópteros. O Tubarão Tigre é um dos melhores tubarões para combater os caranguejões como a sua perda de saúde é média, ele ainda pode vencer mesmo quando o alimento é escasso no covil dos caranguejõe kls.

A Danny e top

## Vantagens e Desvantagens

### **Vantagens**

* Grande poder e boas capacidades
* Seus Gold Rushes (pegue o ouro) duram um bom tempo
* Ganha boas recompensar por concluir missões
* Pode se salvar se encalhar
* Come muitos tipos de peixes

### **Desvantagens**

* Requer um grande número de pontos para acionar sua Gold Rush (pegue o ouro)
* Nasce perto de inimigos difíceis
* Não nada em terra
* Missões um pouco difíceis
* Dreno de saúde médio
* Caro para comprar e atualizar

## Curiosidades

* O Tubarão Tigre é o primeiro tubarão capaz de comer o Kempybass se for na caverna do Kempy.
* Junto com Tubarão-Mako, eles são os únicos tubarões padrão que não têm uma forma inimiga.
* No jogo, Tubarões Tigre não podem comer águas-vivas, mas na vida real eles podem.
* No jogo, a barbatana do Tubarão Tigre é maior do que a barbatana do Tubarão Tigre da vida real.
* No jogo, o Tubarão Tigre tem um nariz pontudo, mas na vida real, eles têm um nariz reto. 😇

## Créditos

A pagina Tubarão Tigre é uma tradução da pagina Tiger Shark para o Português do Brasil!

Hungry Shark Evolution foi criado pela Future Games of London (FGOL)!
AbledRides

**AbledRides** is a company that rigs and repairs cars so the disabled and paraplegics can drive them. The company had been doing quite well on their own with more work than they could handle. They faced a problem that often popped up with growing businesses. They ran out of space and had nowhere to expand. That was a major problem because it would cost them too much to move and far too much to buy out any neighbors. Symmetry Innovations invested in them and helped them move into unit backing onto theirs that was in legal contention due to a bankruptcy. AbledRides Sal Cooper. It is located in Kansas City, MO and appears in *The Boy Who Came In From The Cold*.
Tubarão Cabeça de Martelo

"O Tubarão Martelo é um caçador perspicaz. Ele tem uma mordida feroz e pode crescer bastante."

Em Hungry Shark Evolution, o Tubarão Cabeça de Martelo é o terceiro tubarão padrão para ser desbloqueado. Ele pode crescer até 6 metros, e pode descer a uma profundidade máxima de 200 metros.

O Tubarão Cabeça de Martelo é o terceiro mais fraco tubarão padrão em Hungry Shark Evolution. Ele pode ser comprado depois de subir ao nível 10 com o Tubarão-Mako, por 6,000 moedas ou 60 jóias.

## Descrição

O Tubarão Cabeça de Martelo é moderadamente forte, e pode consumir uma grande variedade de presas. Ele pode comer peixe-leão e outros Tubarões Cabeça de Martelo Inimigos. O Tubarão Cabeça de Martelo tem uma mordida decente mesmo no nível um, consumindo muitas presas em menos de um segundo.

O Tubarão Cabeça de Martelo tem uma grande barra de turbo. A grande boca do Tubarão Cabeça de Martelo lhe permite engolir grandes quantidades de presas com uma única mordida, como varios peixes ou arraias.

## Vantagens e Desvantagens

### **Vantagens**

* Capacidade de comer peixes-leão e Tubarões Cabeça de Martelo Inimigos
* Boas estatísticas e capacidades
* Come muitos tipos de peixes
* Pode fugir de predadores
* Recompensas das missões são altas
* Pode consumir várias criaturas de uma só vez
* Vida e turbo medianos

### **Desvantagens**

* Dreno de vida médio
* Nasce muito longe do centro do mapa
* Muito caro para desbloquear e atualizar
* Sobe de nível lentamente
* Não nada em terra
* Muito lento em comparação com os tubarões de nível mais baixo

## Curiosidades

* O Tubarão Cabeça de Martelo é uma escolha muito popular para os jogadores iniciais para lutar contra o Giant Crab (Caranguejão), como o Tubarão Cabeça de Martelo tem capacidade de dano e turbo razoável, e também tem um tamanho adequado.
* O Tubarão Cabeça de Martelo é um dos poucos tubarões jogáveis que tem uma versão inimigo.

## Créditos

A pagina Tubarão Cabeça de Martelo é uma tradução da pagina Hammerhead Shark para o Português do Brasil!

Hungry Shark Evolution foi criado pela Future Games of London (FGOL)!
Язык силы

Язык силы - язык, фонемы и/или графемы которого взаимодействуют с Сутью и, таким образом, слова написанные или произнесённые приобретают силу заклинаний, вне зависимости от того, кто их произносит (то есть, теоретически, человек без магических способностей может, зная нужные слова, управлять Сутью).
Gene Ventimiglia

**Gene Ventimiglia** is a minor character of *New Lease*. He was Wade Porter's former lover.

His favorite cocktail is a Manhattan which he makes with Southern Comfort.

Gene was married to a woman and kept Wade as his secret lover, meeting with him a couple of weeks a year at a leased cottage in Pena Key, Florida. Gene never allowed himself to be seen in public with Wade and suggested that Wade also get married to a woman to keep from being lonely during the time Gene and Wade weren't together.

Gene eventually passes away from a heart attack, leaving Wade heartbroken and lost.
Эра Второго Катаклизма

Эра Второго Катаклизма - временной промежуток начавшийся с момента Второго Катаклизма и длившийся 1250 лет, до создания Союза Полисов. Некоторые историки оспаривают введённое Орденами название Эра Союза Полисов, так как, по их мнению, Эра Второго Катаклизма, в сущности, продолжается, лишь поменяв название и обнулив летосчисление.
Сила мага

Сила мага - определяется несколькими факторами:

1) размер Спинной аурной воронки мага (реже - Приток)

2) скорость абсорбции Сути организмом через аурно-сердечный абсорбирующий канал (реже - задний канал)

3) интенсивность обмена веществ, общее физическое здоровье организма

4) скорость десорбции полученной силы через аурно-сердечный десорбирующий канал (реже - передний канал)

5) размер Грудной аурной воронки мага (реже - Исток)
Tubarão-Mako

"Conhecido por sua agilidade, o Tubarão-Mako é mais rápido e forte que o galha branca. Ele pode atacar presas mais agressivas."

O Tubarão-Mako é o segundo tubarão jogável em Hungry Shark Evolution. Ele pode ser comprado depois de subir ao nível 10 com o Tubarão Galha Branca, por 2,000 ou 1,500 moedas (dependendo da versão do jogo) ou 30 jóias.

## Descrição

O Tubarão-Mako é o segundo mais fraco tubarão no jogo, é melhor que o Tubarão Galha Branca em termos de habilidades e poder. A sua profundidade máxima é de 150 metros e pode ter até 5 metros de comprimento. Na vida real, Tubarão-Mako, é o mais rápido de todos os tubarões e pode saltar muito alto, em Hungry Shark Evolution, o Tubarão-Mako só é mais rápido do que o Tubarão Galha Branca e não pode saltar distâncias consideráveis. O Tubarão-Mako tem habilidades de natação adequados, é geralmente capaz de nadar contra correntes submarinas para pegar presas.

Uma desvantagem comum de Tubarão-Mako é a sua boca aparentemente menor do que o resto dos tubarões. Isso não deixa que ele consuma grandes quantidades de peixes em uma mordida, e, geralmente, é capaz de comer apenas uma ou duas criaturas de cada vez.

## Vantagens e Desvantagens

### **Vantagens**

* Sua saúde cai lentamente
* Recursos decentes (por exemplo,boa velocidade de natação e poder da mordida)
* Requer apenas 5.000 pontos para a Gold Rush (pegue o ouro)
* Barato para comprar e atualizar
* Sobe de nível rapidamente

### **Desvantagens**

* Uma dieta pobre em comparação com outros tubarões
* Não pode comer muitas criaturas de uma só vez
* Nasce em um local inconveniente (com muitas minas)
* Baixa quantidade de saúde
* Não pode ir muito fundo no mar
* Não nada em terra

## Curiosidades

* O Tubarão-Mako é o primeiro tubarão que deve ser comprado para se tornar jogável.
* Junto com o Tubarão Tigre, o tubarão de Mako é o único tubarão padrão que não tem uma versão "inimigo".
* O Tubarão-Mako do jogo não é tão rápido como o Tubarão-Mako é na vida real.
* Na vida real, o Tubarão-Mako têm olhos negros. No jogo, ele não tem.

## Créditos

A pagina Tubarão-Mako é uma tradução da pagina Mako Shark para o Português do Brasil!

Hungry Shark Evolution foi criado pela Future Games of London (FGOL)!
Нуэкер

**Нуэкер** - полис. Этимология названия - от др. хал. nüker "болота, топи". Larasad Нюкера - Орден Свободных Магов.

Полис находится на юго-востоке материка Хал, в центральной части Восточных Топей. Во время Второй Войны с Тьмой был в числе восточных полисов, захваченных ордами нежити.

*статья не закончена*
Hungry Shark Trilogy

A trilogia Hungry Shark é um conjunto dos três primeiros jogos da série Hungry Shark. Ele gira em torno de uma criatura parecida com um tubarão branco que tem um apetite insaciável.

A série Hungry Shark pode ser comprada como um todo, anteriormente disponíveis de graça, como jogos individuais.

## Características

A trilogia Hungry Shark contém três jogos que tudo gira em torno das aventuras marinhas violentas de um tubarão que parece ser um tubarão branco. Todas os jogos da série contem dezenas de diferentes criaturas e locais, e alguns elementos são comuns em toda a trilogia.

## Hungry Shark: Part 1

Hungry Shark: Parte 1 é uma aventura submarina única. Hungry Shark 1 apresenta uma gama diversificada de criaturas aquáticas para comer e tesouros para encontrar. O jogo envolve uma criatura parecida com um tubarão branco que tem uma fome constante.

Há apenas um tubarão jogável em Hungry Shark: Parte 1. Mesmo não existindo outros tubarões para se jogar, o tubarão pode ser expandido com o "Mega Shark", assistindo 15 vídeos ou comprando com dinheiro real. Além disso também existe o "Teasure Map" que mostra em qual local do mapa os tesouros estão e o "Blood Bath" que deixa o jogo muito mais sangrento.

## Hungry Shark: Part 2

Assim como em Hungry Shark: Parte 1, Hungry Shark: Parte 2 apresenta uma gama diversificada de criaturas aquáticas para comer, tesouros para encontrar e uma criatura que parece com um tubarão branco como personagem pricipal.

Uma nova adição a este jogo é o inimigo Caranguejo Gigante. Ele é como um "chefão". É diferente de todos os outros inimigos da série, por não morrer com um só golpe. Há também um mapa diferente neste jogo. No jogo também existe o "Teasure Map", o "Blood Bath" e o "Mega Shark". O "Teasure Map" agora também mostra a localização do Caranguejo Gigante.

## Hungry Shark: Parte 3

Como todos os jogos da Trilogia Hungry Shark, este jogo apresenta uma variedade de criaturas aquáticas para matar e consumir e tesouros para localizar. O tubarão branco ainda é o "personagem" principal do jogo.

Neste jogo existe um local secreto, que é um laboratório secreto subaquático. Nesse laboratório há cientistas hostis e um "chefão" em uma cadeira de rodas. O chefe atira explosivos. No jogo também existe o "Teasure Map", o "Blood Bath" e o "Mega Shark".

## Créditos

A pagina Hungry Shark Trilogy é uma tradução da pagina Hungry Shark Trilogy para o Português do Brasil!
Pe'a

A **pe'a** is a traditional male *tatau* (tattoo) of Samoa. It covers the man's body from mid-back, down the sides and flanks, to the knees.

Traditional Samoan tattooing is an *extremely* painful process. The *tufuga ta tatau (*or tattoo master), uses handmade tools of bone, tusks, turtle shell and wood, and the pe'a is only done the traditional way and never with European tools or needles.

The *tufuga ta tatau* dips his cutting tools into black ink made from the soot of burnt candlenut shells, and then punctures designs into the skin. The cutting tool, or "needle," consists of a short piece of bamboo or light wood with a piece of tortoiseshell bound at right angles at one end. A little bone comb is bound to the lower broad end of the tortoiseshell. The larger the comb, the greater the area on the skin is covered with fewer strokes. The master uses a small mallet to repeatedly tap a short handled instrument.

The tattooing process has aspects of cultural ceremony and ritual, and has a strong meaning for the one who receives it. The *tufuga ta tatau* works with one or two assistants, often apprentice tattooists, who stretch the skin and wipe the excess ink and generally support the tattooist in their work. The process takes place with the subject lying on mats on the floor with the tattooist and assistants beside them. The assistants to the tattooists are referred to as the *solo*, a Samoan word describing the act of wiping the blood off the skin. Family members of the person getting the tattoo are often in attendance at a respectful distance to provide words of encouragement, sometimes through song.

Receiving a Pe'a is a rite of passage for a man. The pain is so intense that some of those who wear it can remember no other pain greater than it. The sessions last as long as twelve hours with the rests or breaks. At the end of each day the receiver must bathe in salt water to purify the wounds and friends wake him every couple hours so that he can turn so that bedding doesn't stick to these same wounds.

There have been rare cases of death from the massive blood loss. Worst than death for the Samoan male is the unfinished Pe'a. This is seen as cowardly and shames not only the man but his family as well.

Sources of information:

http://www.polynesia.com/polynesian\_culture/samoa/samoan-tattoos.html

https://en.wikipedia.org/wiki/Pe%27a

http://www.pasefika.com/culture/article/15/sa/tatau-samoa-intro
Halworld

На данный момент создано 50 статей, и вы **можете помочь нам**

**Wikia** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой Вики. Просто нажмите кнопку «Править» в верхней части любой страницы!

Посетите Вики Сообщества и задайте любой вопрос на центральном форуме.

Напишите здесь о чём эта Вики, сделайте ссылки на основные разделы Вики. Добавьте описание вики. Читатели и участники этой Вики должны знать, о чём она.

 Файл:Placeholder

Вы можете улучшить эту вики! Создайте свою статью.
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buttonlabel=Создать новую страницу
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Так же вы можете улучшать уже созданные страницы.
Аура

Аура - поле источаемой телом (в некоторых философских учениях - неким нематериальным жизненным центром) живого существа силы природа которой неясна. Обладает уникальной для каждого живого существа структурой, также препятствует соприкосновению живой плоти и Сути.

Аура человека с магическими способностями отличается от ауры не-мага двумя так называемыми аурными воронками.
Эра Первого Катаклизма

Эра Первого Катаклизма - временной промежуток между Первым и Вторым Катаклизмом, насчитывающий, по разным данным, от 2500 до 2800 лет. Поскольку появление обитателей иных миров в мире Хал трудно точно датировать, некоторые исследователи предлагают отсчитывать Эру Первого Катаклизма со дня Указа Верховного Правителя Народов о начале Первой Войны с Тьмой.
Проклятие

Проклятие - акт намеренного или ненамеренного разрушения целостности ауры индивидуума или магического предмета. Цели проклятия, обладающие жизненной силой, начинают терять её, быстро или медленно, в зависимости от индивидуальной сопротивляемости. Магический предмет, аура которого была разбита, обретает черты воплощённой (овеществлённой) скрепы заклинания-проклятия: при взаимодействии с индивидуумами и магическими предметами проклятый предмет разрушает ауры всех ближайших объектов, но только при условии, что личная сила создателя проклятого предмета и проклинающего превышают личную силу индивидуумов, которые подвергаются его воздействию, и превышают личную силу магов, создавших магические предметы, подвергающиеся воздействию проклятого предмета.

Проклятие, как осознанный магический акт, строго запрещёно с начала Эры Союза Полисов и карается смертью проклинающего.

Проклятие относится к так называемой "чёрной" магии, запрещённой во всех полисах Союза, кроме Навэраса, где введён мораторий.
Zurak (Orcs)

**BACK TO HOME**

**BACK TO HUNT ZONES**

**ZURAK**

After the defeat of the Orcs in the Artham wars they were expelled and destroyed, the survivors fled to the depths of huge underground caverns, where they have remained for centuries to recover, grow and waiting for the moment to take revenge on humans, which they hate.

In this area we can find orcs of all kinds, from the most harmless to the most violent.

The only entrance known of Zurak is through Ambal, so we locate ourselves in that city, we can travel with the ships from different cities.

Once we arrive to Ambal, we follow the next route:

Follow the blue line to the marked circles and down by a hole we'll arrive to a small cave with some rotworms, here:

We continue to the marked circle and descend to another small empty cave, here:

We continue to going down to reach new caves, here follows the marked path in blue to not get lost:

Finally we'll arrive at the great vaulted cave, where the city is located, here:

**BACK TO HOME**

**BACK TO HUNT ZONES**
RiverClan/Joining

Welcome to the RiverClan joining page! Please follow the information if you'd like to join and  roleplay. ~Swiftstar

Fill out this form and post it below, then wait to be approved by the leader or deputy:

**Name:** Elsa - if you do not allow it then Elsakit

**Rank:**Kit

**Description:**Tan shecat with light blue ears and white tail; icy violet eyes

**Short history:**I dont rlly have one because i am new and I  am only two moons old.
Полис

Полис - любой из городов, заложенных в Эру Первого Катаклизма или ранее, обнесённый стеной и с единственным магическим Орденом. Каждый полис имеет свой свод законов (Законник), своё правительство и внушительные окрестные земли, в пределах которых могут находится более молодые города (Сателлиты) и Натуральные хозяйства.
Искатели артефактов

Искатели артефактов (в народе - "артефактники") - люди, в одиночку, или организованными группами занимающиеся поиском и продажей артефактов (в основном - магических), относящихся по времени создания к Эре Первого Катаклизма, или более древних. В некоторых полисах этот род занятий запрещён (например, в Навэрасе) и строго преследуется, в других на это смотрят сквозь пальцы, несмотря на запреты. В Лабирдине искатели артефактов не запрещены, но и лицензируемой их деятельность не считается. В Ордене Белой Башни разрабатывается проект создания в университете кафедры искателей, но пока среди учёных и магов ведутся споры, к какому факультету её отнести: историческому, теоретической магии или практической магии, так как в идеале работа искателя подразумевает знание всех трёх областей. Подразумевается, что после создания кафедры и выпуска первых специалистов в Ордене будет создано новое подразделение, профессионально занимающееся поиском, выемкой и транспортировкой артефактов.
Университет Лабирдина

Университет Лабирдина - крупнейшее высшее учебное заведение Хала, предоставляющее высшее образование для всех слоёв населения. Основан в 105 году Эры Союза.

Факультеты:

Филологический

Исторический

Теоретической магии

Практической магии

Математический

Медицинский

Алхимический

Механический

Философский

Законоведческий

Архитектурный

Натурального хозяйства

Университет Лабирдина - это 17 учебных корпусов, и пять общежитий; более десяти тысяч студентов, как местных, так и приехавших из других полисов; университетская библиотека, основанная на библиотеке Ордена Белой Башни, крупнейшая в Хале; это круглосуточные занятия, позволяющее при поступлении выбрать любую форму обучения; лучшие алхимические, механические, медицинские и магические лаборатории.
Warriors Roleplay Wiki:Policy

Hello, and welcome to Warriors RolePlay Wiki! This site is dedicated to roleplaying by the book; Warriors, by Erin Hunter.

Like any wiki, we have Policies that all editors, including righted users (rollbacks, chat moderators, administrators, staff, bureaucrats) and regular users are expected to follow.

## General Rules

**These listed are not only used in pages, blogs, and message walls; but in chat as well.**

* Harassment, abuse, or bullying is unacceptable under any circumstances.
* Swearing is allowed, but not the f, d, & b words.
* Do not insult other users.
* Be respectful to everyone, regardless of if they are a righted user or non-righted user alike. Treat others the way that you would like to be treated.
* Do not use page comments to swear, bully, insult or advertise your own wiki, (in the case of advertising, instead try to see if you are eligible for a partnership).
* Per the above, do not use pages, votes, threads and comments to advertise signups, M.A.P parts, and so on. This can be done on forum threads on the "News and Announcements" board or in a blog post.
* You cannot advertise your wiki on any of the pages, blogposts, or threads.
The Plate Armor

**BACK TO HOME**

**BACK TO QUESTS**

To begin this quest we place ourselves in the city of Adhlea, we can get to it from any boat.

We have to follow this route:

We arrive at a small mountain, where we have to use our shovel to open a hole, will be found some cyclpos nearby, then we go down here:

We walked down a long corridor to the end, here we find 2 cyclops and 1 Walkirie and 2 ghouls, also the chest of the prize.

Once we are ready we must got back on the same path.

Enjoy your loot!

**BACK TO HOME**

**BACK TO QUESTS**
RiverClan

Welcome to RiverClan. We are a Clan that is different from others, due to our inherited skills in water. Our pelt carries the distinct scent of fish, yet do not underestimate us. We fight with the power of a strong current. Our current leader is Swiftstar.

***If you would like to join RiverClan please go to RiverClan joining page***

**Important Pages**
Roleplay Page - Rules - Joining Page

**Leader:**

* **Swiftwing**- White tom with black patches and yellow piercing eyes.

**Deputy:**

* None

**Medicine Cat:**

* None

**Warriors** - Toms and she-cats without kits

* None

**Apprentices** - Warriors in training (over 6 moons of age, in training to become warriors)

* None

**Queens** - She-cats who are pregnant or nursing kits

* None

**Kits**- Toms and She-cats under 6 moons of age

* None

**Elders**- Older cats who have become too fragile for clan duties

* None
Правило Одного Ордена

Правило Одного Ордена - установленный при создании Союза закон, один из немногих общесоюзных. В нём приводится список Орденов и подчинённых им Полисов, очерчиваются границы окрестных Полисам земель. Каждый Орден контролирует свою территорию, препятствуя возникновению новых магических орденов "во избежание новых губительных междоусобных распрей, кои беспокоят Суть, несут смерть магам, не-магам и урон строениям, животным и самой земле". В этой деятельности каждый Орден подотчётен Палате Представителей.
Эффект накопления

Эффект накопления - появившийся после Второго Катаклизма синдром задержки Сути в теле человека с магическими способностями после использования заклинаний. Поскольку Суть, задерживаясь в теле человека, вносит деструктивные изменения в организм, маги ради сохранения жизни были вынуждены отказаться от огромного количества заклинаний; самых мощных, так как сразу после забора Сути спинной воронкой их тело в подавляющем большинстве случаев мгновенно приходило в негодность; всех длительных заклинаний, так как даже небольшой, но постоянный забор Сути приводит к постепенной деградации различных органов тела, которая на определённом этапе не поддаётся излечению ни алхимическими, ни магическими, ни физиологическими способами. Замедлить негативный эффект можно переливанием крови от здорового донора. Таким образом, в современных условиях становится актуальным вопрос максимально эффективного использования заклинаний. При обучении магам стараются развить грудную воронку, по минимуму затрагивая спинную. Исключение составляют лишь маги из Серебряной Гвардии.

Стоит отметить, что при долговременном отказе мага от заклинаний организм по мере обновления крови постепенно выводит излишки Сути. Механизм недостаточно изучен, но, судя по всему, она просто распадается и выходит с отходами жизнедеятельности. Перспективными выглядят разработки медиков-алхимиков, активизирующие кроветворящие функции организма. Кроветворящие заклинания медиков-магов для этой цели не подходят, так как созданная таким образом кровь лишь усугубит ситуацию, поскольку она изначально пропитана Сутью, как и всё, созданное из неё.

Для человека без магических способностей эффект накопления не страшен. Установлено, что даже при полной замене старой крови на новую, созданную из Сути, не-маг не подвержен разрушительному действию оной на организм.
Raids of Plains of Doom

**BACK TO HOME**

**BACK TO RAIDS**

1. **00:00**: *The dead of the plains of havoc are becoming restless!*
2. **00:00**: (unannounced raid)
3. **00:02**: *A veritable army of undead is amassing in the plains of havoc, beware!*
4. **00:04**: *The dreaded banshees lead their undead minions to claim the plains of havoc!***Monsters:** Skeleton, Mummy, Vampire, Ghoul, Banshee, Demon Skeleton

### **Giant Spiders in Plains of Doom**

Events:

1. **00:00**: *The mating season of the giant spiders is at hand. Leave the plains of havoc as fast as you can.*
2. **00:09**: *Giant spiders have gathered on the plains of havoc for their mating season. Beware!*

Monsters: Giant Spiders, The Old Widow

### **The Ruthless Herald**

This raid occurs in the Plains of Doom during the month of April, in the April's fools day, where the advent of the Ruthless Seven to Artham is announced.

1. **00:00**: *You feel the earth shaking!*
2. **00:02**: *The Ruthless Seven have risen to hold their secret council. They will gather somewhere in the Plains of Doom to debate Artham's destiny and doom. Don't come to close, for if you do, you will face your own destiny!*
3. **00:03**: *The herald of the Ruthless Seven is preparing their arrival close to the Cyclops camp. Behold mortals. It is the end of times!*

**BACK TO HOME**

**BACK TO RAIDS**
Биоэр

**Биоэр** - полис, расположенный в центральной части материка. Этимология названия - от др. хал. b’ör "зов".

Этот полис расположен на реке Судир (sudir - "глубокий" др. хал.). Один из городов так называемой "Срединной пятёрки", в которую также входят Кабер, Гиоэнир, Виттин и Фарирдин. Эти полисы, благодаря своему расположению, регулируют большую часть торговли Союза.

Почему полис получил подобное название, никак не характеризующее ни его, ни местность, в которой он располагается, неизвестно. Одна из немногочисленных версий гласит, что основатель, имя которого неизвестно, услышал в этом месте некий зов, но зачем, в таком случае, он начал строить полис именно в этом месте, исторические хроники умалчивают.

*статья не закончена*
The Nargal's Brotherhood

**BACK TO HOME**

**BACK TO QUESTS**

To begin this quest we must be located in Port Namil, we must go down the south coast and talk to Storkus, the vampire hunting dwarf who is the leader of the secret  Nargal's brotherhood, of vampire hunters, that have declared war on the undead kingdom. We must follow the following map, here:

Player: **hi - searching - darkness - right - yes**

Storkus will offer us to enter the secret order of the Nargal's brotherhood that has sworn to destroy the undeads, but in exchange we must made a mission, rescue a member of the brotherhood, Brother Kharzal; who was made prisoner in Badrial, kingdom of the vampires. Once that we talk about it we will recieve the copper key 3000 that will allow us pass through the prison.

We must continue here:

nd then here (We must use our shovel in a stone pile):

We went down trough a small cave and then here:

We follow the next oute, we'll arrive at Badrial:

When we get to point 1 must climb through a hole, will arrive at a bridge with lot of scorpions, when arriving at the other side we must descend with 3 parcels our wiuth our levitate spell, once at point 2 we enter to the teleport, we will enter The Badrial prison, We will find many witches and banshees, when arriving at point 3 we will find a staircase, when descending we will arrive here:

We will find a mission door that we will be able to open if we talk to Storkus and we can enter to the prison, we will find many witchs and banshees, with the key 3000 we can open the cells to find Brother Kharzal, once we reach him, you must tell him the following sequence:

Player: **hi - yes - black star**

Kharzal is too weak to escape, but saying the word black star we will receive the Brotherhood Outfit

Now we must go back to Storkus and say,

Player: **hi - red crab**

This give us access to the headquarters of the Nargal brotherhood, for more information enter here.

Enjoy your outfit!

**BACK TO HOME**

**BACK TO QUESTS**
Enchanted chicken wing

**BACK TO HOME**

**BACK TO ADDONS**

**Enchanted Chiken Wings!**

**To get the 5 enchanted chiken wings for the addon hunter we need to do some missions around the world.**

**These are the following:**

Top of the Volcano's Quest  - We win: 2 Wings

Gargarakk Demon's Hall - We win: 2 wings

The Vampire Lord Tasks - We win: 1 Wing
The sewer

**BACK TO HOME**

**VOLVER A QUESTS**

To begin this quest we place ourselves in the city of Ambal, we can go by boat or walking, once we are on the depot we follow the map next to a sewer:

Once you reach the sewer will arrive here:

(Will arrive quickly to the chest and the prize)

**BACK TO HOME**

**VOLVER A QUESTS**
Fillgrund Survivor

**BACK TO HOME**

**BACK TO QUESTS**

To begin this quest we must be located in the city of Fillgrund, which we can reach from any boat.

Once in it we must look for Skol, a npc that is in the Hunting Guild of the city.

Mission

Once this is done, you will ask us to bring you:

**100 fish:** you can fish or buy at the food store

**20 Frosty Heart:** Only obtainable as loot from Frost Dragon Hatchilng (Tundra) & Ice Golems

**5 Shard:** (Obtainable in several monsters, but Frost Dragons is recommended in Tundra)

**20 Polar Bear Paw**: (Only obtainable from Polar Bears, you will find in the plains of Fillgrund)

We need to start hunting different monsters to get the required items.

Once you get the items return to Skol and say:

**hi - mission**

Skol will take the items and give you the Norseman Outfit and a Fur Cap

Enjoy your booty and outfit!

**BACK TO HOME**

**BACK TO QUESTS**
The lighthouse

**BACK TO HOME**

**BACK TO QUESTS**

creatures have valuable things in the old lighthouse.

In Ambal, take the Depot as a benchmark, then follow the route marked in
blue for reach the Lighthous. There is a stair that goes down.

Coming down we came to a small room with a teleport that will take us to
the prize room.

Crossing to the other side we find two Cyclops and 2 Trolls, and the
chest of the quest, killing all the monsters you can reach the reward.

Enjoy your loot!

**BACK TO HOME**

**BACK TO QUESTS**
Fire Axe Quest

**BACK TO HOME**

**BACK TO QUESTS**

To start this quest we must be located in Rhonghrord Volcano (to which we can arrive by the boats of any city. On arrival we go here, to the place enclosed with the blue circle:

When descending we will arrive here: (Only follows the blue lines until arriving at the prize)

FLOOR -1: We will find dragons.

FLOOR -2: We continue descending and we will arrive at a small cave where we will find a dragon lord:

FLOOR -3:

Now we will arrive at a door of lv, that asks us minimum lv 35 to pass, behind it there is a hole that leads us to the cave of the quest:

FLOOR -4: When descending after passing the door of lv 35 we will reach the cave (Beware of going down! Because we will find 3 Dragon Lords and 3 dragon lord hatchlings:

To exit just go back through the exit hole marked with the blue circle!

Enjoy your loot!

**BACK TO HOME**

**BACK TO QUESTS**
The Demon Crypts; Family Aagrireck

**BACK TO HOME**

**BACK TO QUESTS**

To begin this quest we must go to the black city of Ankrastal, the following maps show the way:

   We have to enter trough the Dargar mines, here:

      We arrived at the withe marked circle of the image above, go down here and go to the circle marked in blue:

    When we reach the marked blue circles we must keep going and continue here, (we'll find a door of lv 30):

    Here we'll find all the kinds of dwarfs (soldiers, guards, normal). We keep going to the marked blue circle to another small cave, which is this:

    Upon reaching the blue circle continue and climb up here:

    We'll go to the blue circles, then down, we get here:

    It is in this room that we started having a little evidence of demon reign, here we'll find to Dlahurogh, the Guardian, a Demon who has been ordered not to attack any creature.

It is not known what hidden secrets are in this particular NPC. But it is known to be servant of Orshabaal and has been ordered to stand guard on the path and try to convince humans or dwarfs to continue toward the city to arrive there and find a horribly death.

What secrets hide Dlahurogh of the demons or the world in general? Not a bad idea to talk with him and investigate their words. It could have interesting results ...

    In this cave we will find an underground river that we have to cross, will find another NPC, this time a Fire Devil called Hastur, this is another servant of the demons, like Dlahurogh.

Hastur will cross us to the other side for 100 gold coins.

Only we have to say: hi/ cross/ yes

Upon reaching the other side we have to follow to the blue circle marked and descend here:

We just have to follow the blue line to the two circles, we find fire devils, beholders, dragons, a pair of rotworms, bats.

The team should follow the marked blue line, this is the safest way to get to the crypts of the demons, in the first marked circle we'll find a hole, we have to go down there to reach a passage that leaves us on the other side of a river of lava, after we climbing a ladder at the end of the passage will reach the 2nd circle marked, there are other ways to get there, but they are very dangerous (eg cross the square of Ankrastal full of demons), rising for the second celestial circle simply follow the arrow until the end, be careful, the team may not go very separated for not luring monsters unnecessary, it is recommended to respect the position of the blocker.

We follow the route:

We walked along the path, cross the door of lv 80, the quest is divided into 2 rooms, on the first entontraremos 2 dragon lords, in the second (to which we enter by a teleport) find 3 demons and 1 black knight, once that are defeated we move to the bottom and took our awards, after that we'll return back along the same path by which we arrived.

**BACK TO HOME**

**BACK TO QUESTS**
Npcs

**BACK TO HOME**

### **Introduccion:**

"NPC" stands for "Non-Player Character". They are characters that are in specific places throughout Tibia Adventure, and they are not controlled by a real-life human being. Most NPCs in Tibia Adventure exist for the buying and selling of Items, but not all NPCs buy and sell things. Some NPCs are in the game as part of a Quest, and others are merely for roleplaying purposes. These types of NPCs buy and sell various items and equipment.

**Free Account Cities**

Tyrsfal NPCs

Ambal NPCs

Adhlea NPCs

Kha Zar NPCs

Fillgrund NPCs

Raulur's Crack NPCs

**Free Account Villages**

Croockloght NPCs

Port Namil NPCs

Sharp Top NPCs

Miners Union NPCs

**Premium Account Cities**

Barglin NPCs

Buranga NPCs

**Premium Account Villages**