Officer Briefings 2.0

Second verse, same as the first. Enjoy the updated Officer Briefings.

Perk Type: Active

Effect when Active: Reduce Module Cooldowns

Activation Trigger: Shield takes Damage

* Find rate of Module Cooldown:Damage taken by Shield
* Community Notes go here

Perk Type: Active

Effect when Active: Gain 0.3 Energy per second of the Module's Cooldown Time

Activation Trigger: Module finishes Cooldown

* Community Notes go here

#### **Desperate Measures**

*Refills energy, removes adverse side effects, and resets module cooldowns the first time the ship's health gets below 25%.*

Perk Type: Active

Effect: Removes Debuffs, Refills Energy, Resets Module Cooldowns

Activation Trigger: Health Gets Below 25%

* Community Notes go here

#### **Module Recycler**

*Shortens the ship's module cooldowns after it uses a module to destroy an enemy.*

Perk Type: Active

Effect: Module Cooldowns -15 seconds

Activation Trigger: Destroy an enemy using a module

* Community Notes go here

### Chief Engineer Briefing

#### **Get my Good Side**

*Generates energy when the ship takes damage from specific angles.*Perk Type: Active

Effect: Gain Energy

Trigger (General): Take Damage from Behind

Trigger (Dreadnoughts & Destroyers): Take Damage from the Side

* Find ratio of Energy gained:Damage taken
* Does the energy gain differ between Dreadnought & Destroyers, and other classes of ships?
* Community Notes go here

#### **Tip the Scales**

*Increases health regeneration, but decreases energy regeneration.*

Perk Type: Passive

Effect: Boosts Health Regeneration, Reduces Energy Regeneration

* Find out the percentages the boosts/reductions are applied at
* Community Notes go here

#### **Adrenaline Shot**

*Generates energy after healing allies or receiving healing.*

Perk Type: Active

Effect: Gain Energy

Activation Trigger: While below 30% Health, be healed or heal other

* Find out the ratio of Energy gained:Healing given/received
* Community Notes go here

#### **Reinforced**

*Increases maximum health by 18%, but lengthens module cooldowns by 20%.*

Perk Type: Passive

Effect: Increase Max HP by 18%, Increase Module Cooldowns by 20%

* Community Notes go here

### Navigation Officer Briefing

#### **Nerves of Steel**

*Speeds up movement and decreases damage taken if the ships is damaged while energy is diverted to the engines.*

Perk Type: Active

Effect when Active: Boosts Speed when Hit, Damage Taken reduced by a Small amount

Active Condition: Energy set to "Engines"

* How much is Speed boosted by, and how much is a "Small amount"?
* Community Notes go here

#### **Slow and Steady**

*Increases resistance to damage, but slows movement.*

Perk Type: Passive

Effect when Active: Damage Resistance +10%, Movement Speed -10%

* Community Notes go here

#### **Navigation Expert**

*Decreases energy consumption while energy is diverted to the engines, but increases energy consumption otherwise.*

Perk Type: Active

Effect when Active: -50% Energy Consmuption

Active Condition: Energy set to "Engines"

Effect when Inactive: +30% Energy Consumption

* Community Notes go here

#### **Engine Rigger**

*Increases movement speed and energy consumption while energy is diverted to the engines.*

Perk Type: Active

Effect when Active: Movement Speed: +100%, Energy Use +75%

Active Condition: Energy set to "Engines"

* Community Notes go here

### Weapons Officer Briefing

#### **Survival Instinct**

*Reloads weapons faster when the ship's health drops below half of its maximum.*

Perk Type: Active

Effect when Active: Reload Time -50%

Active Condition: Health under 50%

* Community Notes go here

#### **Destruction Cascade**

*Increases weapon damage after destroying an enemy. Stacks with other weapon-amplification effects.*

Perk Type: Active

Effect when Active: Boost Weapons +30%

Activation Trigger: Destroy Enemy

Duration: 10s

* Community Notes go here

#### **Module Amper**

*Increases module damage and healing while energy is diverted to the weapons.*

Perk Type: Active

Effect when Active: Module Damage and Healing +30%

Active Condition: Energy set to "Weapons"

* Community Notes go here

#### **Glass Cannon**

*Increases weapon damage while the ship is at full health, but decreases weapon damage otherwise.*

Perk Type: Active

Effect when Active: Boosts Weapons +25%

Active Condition: Full Health

Effect when Inactive: Decreases Weapon Effectiveness -25%

* Community Notes go here