Clone Cop

> You're a willing slave. That's the difference between us: you've been tweaked. I enjoyed the power, but I've always been in this for ME.
>
> -Clone Cop

## Aiden Walker

### Aliases

Clone Cop
3650
Combine in white armor

### Relatives

Ava Walker (daughter, presumed deceased)Bad Cop (clone and "brother")
Unknown number of other clones

### Occupation

Combine Elite (formerly)
Renegade

## Appearances

### Debut

Entropy: Zero 2

**Clone Cop** is the secondary antagonist of *Entropy Zero 2*. He is a rogued renegade version of Bad Cop who aims to disrupt the Combine's plans by assassinating Mossman and stealing the Resistance's confidential project for his own benefit. He believes that Bad Cop is under the control of the Combine, unlike himself.

## Appearance

Clone Cop appears as a tortured and heavily damaged Combine Elite. He is fully covered in cyan liquid (later revealed to be Aperture's Cohesion Gel), blood and dirt. Clone Cop has a lot of rips and tears in his suit, allowing his bones and flesh to be exposed. His ribcage can be clearly seen on his left side of the chest. His top part of the helmet was removed, exposing his brain and his eye lense is shattered on the top upper side. His voice is glitchy and high-pitched due to the broken vocoder. Later, the broken effect weakens, he stops having glitches in his voice, it becomes normal pitch, although, the mechanical effect is still present.

## Appearances

### Early Life

Clone Cop has the exact same memories of Aiden Walker prior to and during the original Entropy Zero. He was sent to investigate rebels in the Arbeit Communications facility, but he and his squad were overwhelmed by rebel forces and he was betrayed by the Combine. He was trapped in the basement by the Radio Guy, where he passed time by recording audio logs, looking into the secrets of Arbeit and Aperture, and meeting Wilson along the way. He was attacked by a Gonome which he dubbed "Plan B", which damaged his vocoder and wounded him greatly. He also removed his transponder from his head in order to prevent the Combine from tracking him. He also set on to assassinate Judith Mossman and take the "project" for himself and find out Ava's whereabouts without the Combine.

### Entropy: Zero 2

Clone Cop first appears in chapter 2 - Contact Aberration (on map "ez2\_c2\_3"), Clone Cop can be seen for a split second on a monitor screen when flicking between channels. After that, the monitor will only show static. Later, on map "ez2\_c2\_4" a huge graffiti regarding Clone Cop can be seen on a garage door. When going into the facility, Bad Cop will start to experience hallucinations about Clone Cop and how he fought rebels in there, before being greeted by him on a large projection screen in the cafeteria. He introduces himself as a fellow clone of Aiden Walker and makes clear his disloyalty to the Combine. As Bad Cop goes further through the basement's hallways, Clone Cop shuts down the power just to mess with Bad Cop. As the power is reactivated and Bad Cop goes into a security office, Clone Cop appears on the monitors and attempts to enlist Bad Cop against the Combine, but he refuses. Clone Cop then activates some bombs under the linoleum floor, which forces Bad Cop into the test chambers of the basement.

Later in Chapter 4, Clone Cop and Bad Cop interact again. Clone Cop will use modified rollermines to total his APC, forcing Bad Cop to go on foot so he could deal with rebels for him by proxy.

He reappears in Chapter 5, just as Judith Mossman is being arrested by Combine forces. He kills all the arresting Combine soldiers and confronts to the Bad Cop. He despatch several Manhacks on the Bad Cop and Judith, but they all escape intact safely, and Clone Cop abandons his plan to kill Judith and heads straight for the project. The Advisor puts a hit on Clone Cop's head, which becomes Bad Cop's next task.

In chapter 6 is focuses on Bad Cop attempting to apprehend Clone Cop. He attempts to overheat the entropic control facility, and eventually fights Bad Cop directly in a battle. After teleporting back and forth between the facility and a cargo ship, he (and optionally Wilson) is mortally wounded. The further damage makes his voice sound much more human, as he chides Bad Cop for his loyalty to the Combine.

Bad Cop then eventually find him in the cargo ship, the Borealis, and Clone Cop lying moribund in its dock. He lets Bad Cop know of the futility of his actions, and asks to be euthanized.

## Gameplay

In the Chapter 5, during the Clone Cop hunting Judith Mossman, Clone Cop will summon seveal his own manhacks to hinder player escorting Mossman, as well he holding Prototype Pulse-Rifle and he is invincible, player cannot killing or stop him.

During in the Chapter 6 entropic control facility boss battle, Clone cop will randomly using Grenade, Xen Relay Grenades and manhacks as help him battle, as well he between switch holding Prototype Pulse-Rifle, shotgun and crossbow as main combat depending player and him distance. If he receive damage he occasionally picking up vicinage medkits and batteries. If player is causing him to much damage he will teleporting to randomly position.

Clone Cop is connected to two achievements. Player will get "Problem Soul" if they decide to kill Clone Cop and "Supposed Brothers" if they decide to keep him alive.

Even if the player spares him, the Advisor kills him anyway by dropping a container on him.

## Trivia

* Clone Cop will have an additional dialog if players brings Wilson when capturing Judith Mossman.

* There is a map called "ez2\_arenatest", where Clone Cop will try to kill the player. Upon dying, he will respawn.