Mirage

**Mirage** was born different. His eye had strange abilities, twisting the minds of others, making them see things, throwing blasts of energy at random… Unable to control it, Mirage quickly became an outcast, feared by all. In his exile, he came across another who had been cast out, Majora. Under his tutelage he embraced his strange abilities, becoming a terrifying psychic...But contrary to Majora, Mirage didn't seek revenge. Able to control himself, he went back to the Doos and was welcomed within the village. He will now help defend it against its enemies, even his former master!
Back-row support. He can control an enemy's mind and make the enemy fight for him.

## Appearance

Mirage has two horns pierced with earrings protruding from the sides of his head. He wears a robe which covers his entire body; only his eye and golden hands are visible.

## Powers and Abilities

Mirage is a back-row Specialist. He is a control minion, but with a twist: he doesn't prevent the enemy from fighting, it's quite the opposite! Mirage's Eye of Doubt forces a random enemy to attack his teammates. His Eye of Ability (C-Strike) goes one step further, forcing a random enemy to use his C-Strike on his team! The Eye of Ability also lowers its target's Defence. Similarly, Mirage's passive ability lowers the enemies' Magical Defences - for the entire fight!

### **Awakening**

When Awakened, Mirage reveals his head showing his terrifying glowing blue eye.
Because Mirage is a Specialist, during awakening, Mirage will have an improved C-Strike.

### **Skills**

Mirage has a variety of skills in his arsenal, including mind control!

## Equipment

* Gray
* Green
* Blue
* Purple
* Orange

* Gray

* Green
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3

### **Strategy**

Mirage is a wild card. Depending on which member of the team he takes control of, he can have a huge impact on the battle, forcing an Awakened Attacker to use his C-Strike and kill his own teammates! In any case, making an enemy fight for you both increases your own offensive abilities and reduces the enemy's own. Sadly the non-controlled enemy minions will keep on hitting you, so don't expect a full-blown fight. Don't underestimate Mirage's other abilities though, as they are the ones creating the best synergy opportunities. A control minion is useful in any kind of team, but Mirage's ability to lower the enemy's Magical Defence will prove extremely useful if you team him up with other Magical Attackers.

Mirage is useful in all the modes where you face teams of enemies. Making one of them a turncoat for a time is great, be it for the Campaign, the Mist or the Arena. Don't use Mirage in Boss fights though, there is no one to take control of (well the Boss will stop attacking you a bit... But other control minions do that better, and anyway you want to deal damage). The Arena is where Mirage is the most fun though. He is unpredictable, and can completely turn the battle by controlling the right enemy at the right time. Or be fairly useless, if he controls the bad one... But making another player's own minion fight for you and give you victory is such a sweet feeling...