recursal/Fanatic-Fandom huggingface dataset:
Bezi

Bezi, nieodłączna część Wielkiej Trójki, był fixerem, od którego wszystko się zaczęło. Jego przenikliwe spojrzenie i nieustający żar odkrywania przynosiły drużynie nie tylko aktualną bazę, ale również najbardziej dochodowe zlecenia. Był niekwestionowanym liderem, a jego sława sięgała daleko poza granice Night City.

Jego wpływ sięgał także poza sferę zadań i kontraktów. Bezi posiadał ludzi z gangu, zwanych Gangusami, których zadaniem było dbanie o bezpieczeństwo bazy. Wśród nich błyszczał Jax, niezwykle potężny i nieustraszony, będący prawdziwym strażnikiem Beziego.

Niestety, żądza władzy i chciwość zatarły granice moralności Beziego i Visty, prowadząc do sławnego incydentu. To właśnie Bezi, z premedytacją, pozbawił życia swojego współpracownika, a stworzenie Visty stało się odzwierciedleniem jego zdeprawowanej natury. To właśnie on stworzył Vistę, postać, która na zawsze zmieniła oblicze świata.

Po tragicznej śmierci Visty, Bezi nagle stał się najbardziej niechcianym Fixerem w całej Night City, choć zdawał się ignorować te opinie. Jego arogancja nie znała granic, a wydarzenia, takie jak rozstrzelanie jego lojalnych ludzi czy próby zamachu na jego życie, nie docierały do jego tępej świadomości.

Pech sprawił, że w kluczowym momencie sprzedaży Cyberpsa, towarzyszył mu Koda, który zdradził informacje o kupującym Arasace. Dzięki temu Bezi znalazł się w pułapce, otoczony przez bezlitosnego cyborga z robotycznymi ramionami i samego Wujka, z którym zawarł transakcję.

Gdy Cypher pojawił się w Night City, zaczynając szantażować drużynę i przedstawiając im brutalną rzeczywistość, Bezi był jednym z ostatnich, którzy o tym się dowiedzieli. Ale nie był człowiekiem, który poddawał się łatwo. Spotkał generała Kenediego, a ich umowa otworzyła mu nowe możliwości i nadzieję na odbicie się od dna.

Bezi wziął udział w pełnym adrenaliny szturmie na bazę Vist, położoną na nieprzystępnych badlandsach. Gdzie udało się odbić zakładnika.

Niestety, nieuchronność śmierci nie wybaczają nikomu. Bezi, podobnie jak reszta drużyny, spotkał tragiczny koniec. Upadł z helikoptera na wysokości 70 metrów, zostając jedynie wspomnieniem zielonej płaszczyzny Night City.
Vacuum Cleaner

Vacuum Cleaner 3D model in Hotel Renovator

## Tool description

Introducing an improvement from the broom, the vacuum cleaner offers an extended cleaning radius and a faster cleaning process. It can be toggled with the Q or E key. Similar to the broom, it can be used for various cleaning tasks such as destroying wall and floor elements, objects, and after the visits of guests. The vacuum cleaner also has an alternate use as a strong swipe to clean a larger area, which can be charged by pressing the left mouse button while equipped. This skill is useful for cleaning hard-to-reach places.
Rooms

This is one of the 3 types of floors that can be purchased by the player. This floor type accommodates 8 rooms. This floor type is the same as the floor on which the player starts the game. Each room on this floor has the same standard requirements. There are no requirements for the corridor on this floor.

First floor planFloor with roomsroom 101room 102room 103room 104room 105room 106room 107room 108
Broom

Broom 3D model in Hotel Renovator

## Tool description

> The broom is a basic tool used for cleaning dirty floors after various activities like destroying wall and floor elements, destroying objects, and the visits of guests. It also has an alternate use as a strong swipe to clean a larger area, which can be charged by pressing the left mouse button while equipped. This skill is helpful for reaching hard-to-reach places. In the game, the player receives the broom at the beginning in room 101.
>
>
Dynamite

Dynamite 3D model in Hotel Renovator

### Use for

destroying wall and floor elements, trash objects and main objects added by the player

### Way to receive

The ability to buy it unlocks after completing the "Old friends" event.

#### ***"A specially crafted mix of explosives that takes care of all equipment and coverings in the room without causing structural damage. Handle with care!."***

> *Tablet description*
>
>

## Tool description

>
> Dynamite is an explosive device that is an upgrade from the hammer. When thrown, it produces a powerful shock wave that has the ability to destroy all wall and floor elements and objects in its vicinity. However, it does not cause any damage to the structure of the building itself. The ability to purchase dynamite is unlocked after completing the "Old friends" event, and it comes with a cost of 1000 dollars.
>
>
Random Events

From time to time during the game , the player may experience random events during which he or she will have to perform actions to complete them. All of these are described and listed below.

### **Hunted Room**

One of the rooms is haunted by a ghost. *The player's task is to set up a special ghost trap (found in the furniture in the special category), then attract the ghost with a vacuum cleaner to the trap and wait for the ghost to be drawn inside.* The player receives $10,000 for selling the ghost trap. For catching the ghost, the player receives the 'No need to call anyone' achievement. This event has a negative effect on the guests on the floor as it creates fear.

### **Lost wallet**

Assistant informs the player, that one of guests lost his wallet. Once the player finds it, a decision  has to be made - keep the wallet and get whatever is inside, or return the wallet to the owner and get a reward. For returning the wallet to its owner, the player will receive $300 and the 'I think you dropped this' achievement. If, on the other hand, the player chooses to keep the wallet, they will only receive $300.

### **Constant Noise**

Assistant informs the player, that some guests are having a party and are very noisy. *Player has to find the room and knock to quite down the group inside.The room becomes quite afer a second knock.* This event has negative influence on other guests, which changes once the noise is down.

### **Rainy days**

Rainy weather and thunder storm cause increasing dirt decal in the hall and lobby. *Player has to clean the dirty space.* This event has negative influence on other guests which changes once dirt is removed.

### **Power outage**

There is a power outage in the hotel. *The player has to go down to the basement to turn on the fuse.* This event has a negative impact on other guests, which changes when the fuse is replaced. Once the electricity is restored in the hotel, the player receives the "Let there be light" achievement.

**Broken Elevator**

The elevator is jammed. *The player can choose to call the handyman and pay for the service or to fix the elevator personally for free*. If the player decides to fix the lift themselves, they will receive the achievement - "Fine, I'll do it myself".
Tools

In the game, there are two types of the tools, that will help the player to carry out the renovation quickly and efficiently:

* destruction tools
* cleaning tools

Throughout the course of the game, you will be able to upgrade your set of tools as the story progresses by buying new ones (which will make the old ones obsolete but still available). Tools possible to buy will be showcased in the cabinets located in the hotel’s office.

### Destruction Tools

Destruction tools allow the player to destroy walls, floor, furniture and different types of trash left in rooms before the renovation. Each of them has a different mechanic of operation.

There are three types of destruction tools in the game:

* *crowbar*
* *hammer*
* *dynamite*

### Cleaning Tools

Cleaning tools allow the player to clean up the mess created after the destruction everything in the room, or a single thing - it might be the wall, floor or piece of decor element.

There are three types of destruction tools in the game:

* *broom*
* *vacuum cleaner*
* *automatic cleaning robot*
Assistants

Receptionists are essential to the success of any hotel or hospitality business. They are often the first point of contact for guests and can greatly influence their overall experience. A good receptionist can make guests feel welcome, answer any questions they may have, and help them with their needs during their stay.

The choice of a receptionist is an important one, as they will be representing the hotel and its values to guests. Sandra, Max, Yumiko, and BB101 all bring unique skills and qualities to the table. Sandra's experience in hospitality, Max's attention to detail, Yumiko's enthusiasm and willingness to learn, and BB101's efficiency and reliability all have their advantages.

In the game we have a choice of 4 assistants:

* Sandra
* Max
* Yumiko
* BB101

## Details

### Linked event

beginning of the game

**Sandra**

*„Hi! I’m Sandra, and i”m here to help! Let’s get this show on the road!”*

##### **About Sandra**

Sandra is a delightful person with a lot of experience in hospitality. She used to work for a big hotel chain, but she decided to quit and help me restore the hotel instead. She was tired of working for a soulledd corporation and wanted to use her skills to create a place where every guest is treated as an individual. Her guidance will be crucial for our project, and working with her will be a pleasure.

## Details

### **Max**

> "*Hello. My name is Max. Thanks for the opportunity, and let's get this hotel its 5 star back.*"
>
>

##### About Max

Max has never worked in a hotel, but he used to be a CEO's assistant at one of the biggest banks in the country. He has an exellent eye for detail and is great at planning everything ahead of schedule. He's also great with numbers, so he will help keep the buisness afloat. Working together should be fun.

## Details

### **Yumiko**

> *"Hi! I'm Yumiko. Can't wait to start renovating this hotel with you!"*
>
>

##### About Yumiko

Yumiko has just graduated from university, and her dream is to become head of hospitality at a hotel. She might lack experience, but her outgoing character and wilingness to learn make up for it. I am positive we're going to do great things together.

## Details

### **BB101**

> *" BB101, reporting for reception duty. There's no time to waste, so let's get on with the renovation."*
>
>

##### About BB101

The future of hospitality is here! The BB101 is the ideal robot assistant for any hotel owner. He can handle bookings, check-ins, checkouts, finances, and more. And the best thing about a robotic assistant? He might need a little maintenance occasionally, but you don't have to pay him a salary.
Mr rosen (week)

banner

harrybo https://www.bandlab.com/dd2021tbh/harrybo-231aae1c?revId=54cdc1b2-b6c2-ed11-a8e0-000d3a3f8f45

rosen rap https://www.bandlab.com/dd2021tbh/rosen-rap-aeecdd94?revId=5168fc51-b8c2-ed11-a8e0-000d3a3f8f45

plums https://www.bandlab.com/dd2021tbh/plums-d49e345b?revId=86810a20-26c3-ed11-a8e0-000d3a3f8f45
Story Mode Characters

In Hotel Renovator's story mode features two main characters closely related to the plot. They are **Grandpa Roy and Eliza**. Their fate and love story is described on the main story page. After them, the first character appearing in the story mode is Vlad Romanescu.

## Details

### Linked event

Creature of the night

Vlad is an apparently young and distinguished-looking, if rather pale, gentleman. He claims he's from a small region in Romania and has a peculiar taste for darkness. The player meets Vlad after completing room 101. Vlad wants to rent room 103 and ***he wants*** ***his room to be dominated by black and red colours, curtains on the windows, candles and art deco furniture. He doesn't like the white colour , so if you want Vlad to be happy, you'd better not use it.***

After finishing the room, however, Vlad wants to visit the hotel basement. Upon descending into the basement, he discovers that there is a large chest filled with various trash. In this crate, the player finds a second item related to his grandfather - a bellhop's uniform. After cleaning the crate, Vlad says he would be happy to sleep in it, but he will still pay for room 103, which has been specially renovated for him by the player. He suggests to the player that he should rent out room 103 to make an extra profit.

## Details

### Linked event

* Destroy by The Horizons
* Famous Rock Stars
* Lost in Rock'n'roll

The next character we meet during the story mode is Celine from a band called ' The Horizons'. Celine and her band want to record a music video for their song "Total Destruction" in the hotel.

To enable them to record a video, the player's task is to add microfone stand, electric guitar, studio lamps and wideo camera. In addition, Celine also asks the player to destroy the remaining old furniture in the lobby, to emphasise the demolition depicted in the video. At the end of the song, Celine throws dynamite into the air, leaving the player with a lobby fully cleared of old furniture, walls and floors.

Celine and her band return to the hotel some time later. It turns out that the music video for the song "Total Destruction" made them famous. With their arrival, the second floor of the hotel is unlocked. The player's task is to renovate 3 rooms - 201, 202 and 204. After renovating the rooms on the second floor, it turns out that the musicians have lost their instruments and the player has to help the band  to find them.

For the last time, The Horizons appears at a pool party during the "Celebration" event, where they also give a concert.
Pan Biały

Pan Biały był lokalnym dostawcą artykułów chemicznych oraz baronem narkotykowym. Można było u niego uzyskać różnego rodzaju artykuły chemiczne lub potencjalnie mu sprzedaż swoje chemikalia "różnego" pochodzenia. Prowadził sklep wraz z asystentem Jeremiaszem. Niestety zginął śmiercią tragiczną - zastrzelili go.
DDThor13

DDThor13 is a TikTok user who has been creating projects since March. They have a 16-month-long relationship with Rosemoon, who is the tutor in the episode tutorail. DDThor13 has also published Bambi's dextralinemilneaphobia.

DDThor13 is a rapper from a fnf like game and was born in a small town in fnf. His girlfriend and mother is rosemoon kononuyu, he is also defined as

the sexuality Straight, he likes Naruto, and says he is really Naruto in fact he uses to do something.

DDThor13 is also famous for his rapping

His relation with him and rosemoon are unbreakable, and they are always looking for each other.
Special Guests

> In Hotel Renovator, you'll come across some extra special guests in addition to your regular guests. There are a total of 12 of these charming individuals, each with their own unique set of requirements listed on the right side of your screen. Time is of the essence, as these special events are temporary, so be sure to act quickly!
>
>

Please note that the visit of these special guests may have ripple effects on the other guests staying at your hotel, either positively or negatively. So, it's crucial to give them the utmost care and attention to ensure a successful stay for all. If the special guest is satisfied, he or she will leave a special reward that will appear at the reception desk when the guest checks out.
Zogroth

Zogroth is one of The Five, the collective of gods that govern all the known forces of the world. Zogroth is the god who governs the forces of Order. This is often expressed as potential energy becoming kinetic, or possibilities being made manifest. As things are settled, and possibilities are ended and replaced with the known, Zogroths influence becomes greater. As such, anything concerning timelines falls into Zogroths realm of influence.

### Notable Followers

* The Poisoned Muse
* Junichiro Sato
Main entrance

The main entrance is located on the ground floor. The ground floor consists of 3 rooms - an office, a lobby and a restaurant. Both the lobby and the restaurant are rooms that must be renovated in order to complete the storyline.

In the office, there is a cabinet, that shows all the plot items found and the player's tools used during the renovation. The office does not need to be finished. It is a room that doesn't affect the quality of the hotel and it's up to the player to finish it.

The requirements for the restaurant and the Lobby can be found in the tables below.

Ground floor planLobbyOfficeRestaurant
Rooms and Floors

In the game, the renovator hotel the player inherits from his grandfather has 3 floors (which unlock as the story progresses) and 3 additional floors. Each floor has its own room layout, and special service facilities - sauna, reception, pool , bar - that need to be repaired. Below is a list of all the floors, along with a room spread.

**Floor descriptions**
 1
 2
 3

### Additional floors available for purchase

After completing the storyline, the player can purchase additional new floors. The player can choose from three different floor types. Two of them - rooms and studios - have already appeared as the 1st and 2nd floor. A completely new floor type is the villas. The floor with villas adds 4 new large rooms.

### Service Objects

There are 4 service facilities in the game. These are facilities that must be improved in order to increase the standard of the hotel and the satisfaction of guests. The service facilities include:

* Reception
* Bar
* Sauna
* Swimming pool

Each of these must be upgraded twice, but only the second time can we choose which style the facility will be in - artdeco, modern or oriental.

**Service Objects Bonuses**
 ***BAR*** | + $50/day per guest for every restaurant quality level
 ***SAUNA*** | guests leave 100% more $ tips for every increase
in the spa quality level
 ***SWIMMING POOL*** | adds positive influence -chilling
for all guests

### Rooms from story mode

Playing in story mode, the player meets various guests. When preparing their rooms, the game suggests styles for us to follow or not. If the player decides to redecorate the room according to the game's hints, the player receive a cash prize, which is calculated as follows : $1000 x room quality x number of requirements fulfilled. Below is a list of all the rooms with their special requirements, and the events linked to them.
Bambi Bamber (DDThor13's night funkin')

idle

**Bambi** is the main antagonist of the first week.

#### Appearance

Bambi has the appearance of a small farmer with a green hat, red shirt, and blue overalls. During the final segment of Mealie and the now removed song Screwed, he becomes REALLY mad and holds the very destroyed phone in his hands instead of a microphone.

During any version of the Splitathon, playing as him, In Supernovae and Glitch, and in the Bambi Update, he doesn't have his overalls. When the player plays as him in Week 5, he wears a green Christmas hat.
DDThor13's night funkin' Wiki

**Welcome to the DDThor13's night funkin' Wiki!**
A wiki to my MASSIVE revamp to my game

We're a collaborative community website about DDThor13's night funkin' that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderMusicPlaceholderDDThor13PlaceholderRosemoonPlaceholderAn Important LocationPlaceholderA Key EventPlaceholderBambi Bamber (DDThor13's night funkin')

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mr. bambi (week)

no cheater 'gon 'git out of this one!

it inclues

cheat; https://www.bandlab.com/dd2021tbh/cheat-9eac6f2b?revId=2244e402-7bc2-ed11-a8e0-000d3a3f8f45

expunge https://www.bandlab.com/dd2021tbh/expunge-4d810ea7?revId=90ee316e-80c2-ed11-a8e0-000d3a3f8f45

screwed https://www.bandlab.com/dd2021tbh/screwed-bycmac-46263ab6-9f60123?revId=a504dde2-8ac2-ed11-a8e0-000d3a3f8f45
Jade Amulet

The **Jade Amulet** is a necklace which gives a bonus to *XP Gain*. The bonus starts at 30%, then decreases by 0.5% every level to 0%.

## Mechanics

*For XP Requirement mechanics, see: Game Mechanics § XP Requirement*
Below are some graphs visualizing the impact of the **Jade Amulet** on the level, at various amounts of quests completed, for each map.
Marching Ghost

III : Forgotten ViaductIII
**Forgotten Viaduct**

**Marching Ghost** is a mob found in *Forgotten Viaduct*.

They spawn at the start of the round in detachments of 56 (4 rows of 14), at the **southwest** and **northeast** corners of the map respectively. From there they march towards the middle of the map, meeting in the middle right before the timer elapses completely.

Although difficult, they can be killed after damaging them enough. However, unlike the standard variant, the **Marching Ghosts** summoned by the Lord of Despair cannot be killed.
Krateus

### Dzieciństwo:

Urodzony [Ściśle tajne] w Brazylii w [Ściśle tajne]. Syn Alekseja Spartanowicza.

Za młodu odbywał szkolenie pod okiem swojego ojca.

Szkolenie obejmowało wiedzę  i umiejętności z zakresu broni oraz teorii:

* Białej
* Palnej
* Niekonwencjonalnej
* Taktyki
* Wywiadu
* Survivalu
* Przesłuchań

Oraz wiedzę i umiejętności z zakresu taktyki, obsługi sprzętu wojskowego, policyjnego etc. oraz wiedzę z zakresu wywiadu i kontrwywiadu , szpiegowania, przesłuchań etc.

Szkolenie odbywało się na wszystkich znanych typach terenów, od łąk i polan przez bagna i stepy aż po ośnieżone szczyty górskie.

W szkolenie Vasilija możliwie była zamieszana organizacja "Khorn", wyjaśniało by to posiadanie przez Vasilija tatuażu na plecach adekwatnego do członków tego stowarzyszenia.

### Wojsko:

1. Wiek poboru: 12lat 6 miesięcy
2. Jednostka:  [Ściśle tajne]
3. Misje: [Ściśle Tajne]
4. Szkolenia:
	* snajperskie poziomy od 1-10
	* medyczne
	* S.E.R.E. A+B+C
	* Artyleryjskie
	* Wywiadowcze
	* Dot. prowadzenia pojazdów opancerzonych
	* medyczne
	* S.E.R.E. A+B+C
	* Wywiadowcze
	* Dot. operowania pojazdami opancerzonymi
	* Psychologiczne
	* Tworzenie i utylizowanie materiałów wybuchowych

Zwolniony dyscyplinarnie z powodu Incydentu bałkańskiego. [Ściśle tajne]

### FBI-Br:

1. staż: 20 lat
2. Ilość misji: 18 657
3. skuteczność: 81%
4. zabójstwa: (potwierdzone) 440 000 (niepotwierdzone): 750 00+
5. stopień: Senior Special Agent
6. Uprawnienia: Pełne
7. Odznaczenia:
	* Medal Zasługi
	* Medal za Odwagę
	* Medal za Zasługi w Operacjach Specjalnych
	* Medal za Zasługi w Dziedzinie Służb Wywiadowczych
	* Medal za Wyjątkowe Osiągnięcia w Przeciwdziałaniu Terroryzmowi
	* Medal za Wyjątkowe Osiągnięcia w Dziedzinie Przestępczości Zorganizowanej
	* Medal za Osiągnięcia w Dziedzinie Bezpieczeństwa Wewnętrznego
Halls of Torment Wiki

**Welcome to Halls of Torment Wiki.**

**Halls of Torment** is a game created by Chasing Carrots on Godot Engine, available on Steam.

If you would like to contribute, please check our **Wiki Policy**.
To learn how to obtain game mechanics, join our **Discord Server** now!
Alternatively, join the **Official Discord Server**.

Special thanks to **Mara** for explanations about the Game Mechanics!

## Spotlight

**Contributor of the Month**
November 2023
Alfonso

Alfonso, prawa ręka Kałacha, główny zarządca kościoła ud. Alfonso zajmuje się finansami w całym kulcie i wyszukuje nowych celów do krucjat. Chłop ma łep do interesów, dzięki czemu kult stać na utrzymanie swoich ludzi oraz ekspansje. Ma znajomości w wieli kręgach w NC, zaczynając od bezdomnych a kończąc na menażerach korporacji.
Electrify

Electrify deals damage (100) each tick based on the amount of stacks applied to the enemy. Each stack decreases the tick time (base: 1s). When Electrify ticks, it is reduced by 1 stack.

### Properties

Elemental

**Electrify** is a status effect in *Halls of Torment*.

Enemies afflicted with **Electrify** take damage over time. It is distinct from **Lightning Damage**, which deals direct damage.

## Mechanics

* Tick time is reduced to a factor of **0.9** for each Electrify stack.
* Damage per second is calculated as

100
x

0.9

x

{\displaystyle {\frac {100x}{0.9^{x}}}}

, where x is the number of stacks.
* Electrify has a stack limit of 20. When Electrify is applied to an enemy with 20 stacks, it automatically ticks.
* Certain stats for Electrify can be improved:
	+ **Electrify Damage** Blessing: Damage
	+ **Lightning Affinity** Trait: Damage, Effect Chance
	+ **Sorceress**' Class Traits: Effect Chance

## Trivia

* Prior to the update on **September 5, 2023**, there was no stack limit for Electrify.

## Related Items

* Uncommon

On hit with a Main Weapon:Burn, Electrify and Frost have a 2% chance for each of their own stacks to be applied again.
* Chaos
* Magic
* Uncommon

Hitting electrified enemies with magic attacks triggers a lightning. The lightning deals 100 damage and has a chance to electrify the target.
Gatherer's Charm

The **Gatherer's Charm** is a special Necklace which locates Ingredients for the Cupbearer.

Upon entry into a Hall, it appears as an icon beside the XP bar.

## Mechanics

* Green streaks similar to compass needles emit from the Charm which mildly drift, but point in the general direction of the Ingredients.
* When an Ingredient is nearby, the respective streak pointing to it will become more opaque and prominent.
* After collecting an Ingredient, its streak disappears.
The Wellkeeper

You have to find the Wellkeeper which is locked in a cage. He will ask you for help so now you have to find a key in the same level. Bring the key back to the Wellkeeper and open the cage. From now on, the Wellkeeper can be found in the main scene at the fire where all characters gather before starting an adventure.

* Goal: Rescue the Wellkeeper
* Unlocks: Wellkeeper
Exterminator

* Icon
* Sprite

* Weapon
* Traits
* Mark

**Flame Caster**

## Hero Mark

**Mark of Incineration**

Allows you to pick Exterminator character traits.
Main Weapons get a 15% chance to burn enemies.

The **Exterminator** is a *fire/elemental* fighter whose weapon is the **Flame Caster**.

The Flame Caster emits flames within a small cone.

* Flames disappear after either **1.6s** have elapsed, or **10 hits**.
* **Force** increases flame lifetime (both duration and hits).
* On every hit, the damage of a flame is reduced to **80%**.
* Flames have 20% **Effect Chance (Burn)**.
* Flames cannot be blocked.
* Flames cannot crit by default, unless **Base Crit Chance** bonuses are applied.

## Character Status

### Base Stats

*See also: Stats*

Defensive
 Health Regeneration
 Defense
 Block Strength

Offensive
 Attack Speed
 Multistrike
 Crit Chance
 Crit Bonus
 Force
 Range
 Area

Miscellaneous
 Pickup Range
 XP Gain

### Level Up Bonuses

On top of the initial stats, **Exterminator** gains:

Per Level
 Defense

Per 10 Levels

Value without "%" denotes Base bonus.

## Trivia

* The Iron Ring is particularly powerful on the Exterminator due to the high **Attack Speed** and low **Base Damage** of the Main Weapon.
Hailstorm

Generates glacial satellites that spin around you and grow while you're moving. Once you stop moving they crash down damaging enemies in an area.

## Base Stats

### Area (Radius)

Damage: 3.0m
Effect: 6.0m

### Multistrike

2.00

**Hailstorm** is an Ability in *Halls of Torment*.

It is unlocked by completing Frozen Depths' Depths Dominator III quest.

## Related Quests

* Quest can be completed on any stage.
* Quest can be completed on any stage.
* Quest can be completed on any stage.
Mark

**Marks** are symbols which can be inscribed onto Heroes to grant them additional Attribute buffs and Traits.

Each mark corresponds to a Hero (**Mark Hero**). Equipping a mark will grant the Mark Hero's **Hero Traits** to the Hero it is equipped on.

1. ↑ **Mark of Sanctity**: Applies to all Status Effects, including **Damage Effects**.

## Notes

* If the Mark Hero is the same as the Hero equipping it, only one of each Hero Trait will be offered.
Meteor Strike

Fires three projectiles in an arc in random directions. Aims within a certain distance range. Projectiles explode when hitting ground and deal area damage.

### Properties

Meteor Strike, Elemental, Projectile, Area

## Base Stats

### Multistrike

1.00

**Meteor Strike** is an Ability in *Halls of Torment*.

It is unlocked by completing Sorceress' Thunderstorm I quest.

It fires 3 projectiles per attack, despite its base Strikes/Projectiles value of 1.00.

## Notes

* Increasing Multistrike launches an additional meteor in a direction near the initial meteor.
Stats

Attributes are numerical values that represent the hero's capabilities and traits in a role-playing game or other similar game genre. These values typically affect the hero's performance in various aspects of the game, such as combat, exploration, and interaction with the game world.

Some examples of attributes include health, damage, speed, defense, and critical hit chance. Attributes can be increased through traits, blessing and equipping items.

## Mechanics

Game MechanicsGeneralDamageStatsAgonyEffectXP

There are two types of stat bonuses:

* **Base Bonuses**: These get *added* to the base stat.
* **Multiplier Bonuses**: These get *multiplied* to the base stat. % bonuses fall under this category.

The final value of each stat is calculated by this formula:

# Final Stat
(
Base Stat
Base Bonus
)
×
(
1
Multiplier Bonus
)

{\displaystyle \text{Final Stat}=(\text{Base Stat}+\text{Base Bonus})\times(1+\text{Multiplier Bonus})}

### Example

* *Base Attack Speed*: 2/s
* *Attack Speed Base Bonus*: +0.3/s
* *Attack Speed Multiplier Bonus*: +100%

**Final Attack Speed** = 4.6/s

## Glossary

### Defensive

 Health Bonus
 Regeneration
 Block Strength
 Defense
 Defense Bonus

### Offensive

 Range
 Area & Cone Sizes
 Attack Speed
 Piercing
 Multihit
 Duration
 Force

### Critical Hits

 Crit Chance Multiplier
 Crit Bonus Multiplier
Szybki Ben

Szybki Ben jest fixerem odpowiedzialnym za całe Glenn. Mieszka w penthousie w kasynie golden grinn, a jego biuro jest kilka pięter niżej. Jest uznawany za topowych fixerów w mieście, za jego działania przeciw korpo i braku współprac z nimi. Według miejskich legend, trzyma w szachu połowę Lazarusa. Ma prywatną netrunnerkę Jenę, która jest umieszczona w Crio komorze. Jego prywatną wendetą jest znalezienie i anihilacja seckond-handa. Dzięki dostępowi do prototypowej technologii nie musi polegać na jakiejkolwiek zewnętrznej ochronie.
Transfixion

Fires projectiles in the direction you're facing. Damage is reduced for every hit enemy. Chance to apply Fragile effect.

## Base Stats

### Effect Chance

On Hit: 15%, On Crit: 0%

**Transfixion** is an Ability in *Halls of Torment*.

It is unlocked by completing Archer's Archery Master I quest.

For each projectile, each pierce decreases damage to 66.6% of the original damage.

Upon hitting an enemy, two rolls are made for the Status Effect.

* The *On Hit* roll applies to all hits, with a base apply chance of 15%.
* The *On Crit* roll only applies to critical hits, with a base apply chance of 0%.

## Character's Attributes Dependency

 Range
 Area / Size
 Attack Speed
 Critical Hit Chance
 Critical Damage Bonus
 Effect on Hit Chance
 Additional Attacks
Burn

Sets enemies on fire. Deals 25 damage every 0.5 Seconds for 5 Seconds. Can stack 20 times.

### Properties

Elemental

**Burn** is a status effect in *Halls of Torment*.

Enemies afflicted with **Burn** take damage over time. It is distinct from **Fire Damage**, which deals direct damage.

## Mechanics

* Damage per second is calculated as

50
x

{\displaystyle 50x}

, where x is the number of stacks.
* Burn has a stack limit of 20. When Burn is applied to an enemy with 20 stacks, 1 stack of burn damage is automatically applied.
* Burn duration is unaffected by Force.
* Certain stats for Burn can be improved:
	+ **Burn Damage** Blessing: Damage
	+ **Fire Affinity** Trait: Damage, Effect Chance
	+ **Exterminator**'s Class Traits: Effect Chance
	+ **Ruby Circlet** Item: Damage
Tools/Effect Chance Calculator

The **Effect Chance Calculator** calculates the **Final Effect Chance** of a weapon/ability/item, given your current stats. With this tool you can compare the effects of different stats easily.

## Instructions

*More info: Effect Chance*
1. Get the **Base Effect Chance** of the weapon/ability/item from the relevant wiki page. Use the Search function if necessary.
2. Enter the **Base Effect Chance** under the **Effect Chance** row and **Base** column.
3. Fill in all other stats as necessary. See Useful Modifiers below for... useful modifiers.

## Calculator

Status: **ACTIVE**

If you do not see the input fields in the table below, try refreshing the page.

Under *Hall of Torment Wiki's* CC-BY-SA license, if you wish to post a screenshot of this widget publicly, you are required to provide attribution. Valid attribution involves either displaying the URL to this page in a clear and visible way, or crediting the author directly.

## Useful Modifiers

Less common traits are not displayed for tidiness.
Pato's Wave/Start

**2016-2017**

The first logo, adopted after the logo called ''Available on DVD and CD'' and ''YOU CAN LINK DOWN www.funnycars.com'' but Super Mario 64 Text.

Sip anda gay hin and Racing For Time! (2016-2017)Super Car and Kina for King (2016-2017)**2017 to the Present**

This logo who franj version.

Start video (2017 to the Present)
Cupbearer

The **Cupbearer** is an NPC available in the Camp after the player finishes the quest Chapter III: Forgotten Viaduct: The CupbearerChapter III: Forgotten Viaduct
**The Cupbearer**.

He has to be rescued from the **Forgotten Viaduct** by locating him, then retrieving his potion flask and returning it to him. The Cupbearer offers a service which allows the player to brew Potions.

Unlike the Wellkeeper, the Cupbearer expresses a lot more gratitude towards the player for rescuing him. He does not charge for his services, although he requires Ingredients and Bottles to be procured for his craft.

## Dialogue

* Tread carefully, my friend. Those scribblings keep the wraiths at bay. While running from those creatures, I've lost the only thing that could get me out of this precarious situation: my potion flask. If you could retrieve it for me, somewhere further northbound, I would be forever in your debt.
* My hopes were not in vain. Thank you, my dear friend. Please take good care of yourself, so we shall meet again in safety above.
* It is a great relief to see you again. My humble services will be forever at your disposal. They are the only thing I can currently offer in return for my rescue, besides my eternal gratefulness.
* I can supply you with beverages and potions that might increase your odds down in the Halls. For now, a bottle of wine is all I can offer. But if you'd find the right ingredients and additional flasks, I could expand my repertoire.
Lectro

Lectro

## Appearance

Lectro is a light-blue stick figure with blank white eyes and light-blue to white spiky hair in the shape of a lightning bolt.

He wears blue sunglasses with a soundwave design on them, and a pair of blue headphones with a microphone attached to it. His headphones appear to have some sort of stalk design.

Lectro wears a dark-blue cropped overcoat with an electric symbol on the collar, fingerless black gloves, and long pants which form into boots with cyan arrows and blue soles.

## Biography

Lectro was born from and shortly raised by his parents; However, they died during his infancy. He was later adopted by his grandma, who had the Electro Swing Soul-Genre. For the next few years until he was 5, Lectro's grandmother raised and taught him everything about kindness and life until she died from an illness; He spent the remainder of his childhood growing up in an orphanage.

## References

1. ↑ https://twitter.com/xTeNpiYeX/status/1609509585039286273
2. ↑ https://twitter.com/xTeNpiYeX/status/1619986750545465344?s=20
3. ↑ https://twitter.com/xTeNpiYeX/status/1609509587039977475
Muzix Wiki

**Welcome to the Battle of Muzix Wiki!**
# What is The Battle of Muzix?

The Battle of Muzix is a fictional universe created by xTeNpiYeX, where people born in the world are gifted with abilities tied to their Soul-Genre.

We're a collaborative community website about Muzix that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Item

**Items** are looted from Chests in the Halls.

There are 2 item types:

* Equipment
* Bottles

Equipment items can be equipped from the Item Stash.

## Well

The **Well** is a meta-progression mechanic which allows looted items to be reused in future rounds.

Upon completing the quest Chapter II: Ember Grounds: The WellkeeperChapter II: Ember Grounds
**The Wellkeeper**, the **Wellkeeper** NPC is unlocked, and the **Well** in every Hall becomes active for use.

To make a looted item reusable:

1. In any **Hall**, loot an unretrieved item from a chest.
2. Move to and interact with the **Well**.
3. Select the item, then select **Retrieve**.
4. In the **Camp**, select the **Wellkeeper** and purchase the item.

## Bag

In a **Hall**, the Hero has a **Bag** which allows them to store 4 additional items, on top of what is equipped.

## Equipment

A limit of 1 **Equipment** item can be retrieved per round.

There are 6 types of equipment. You can only equip 1 of each type, except for **Rings** which you are allowed 2 of.

### Item Stash

The **Item Stash** is a storage space where equipment items can be equipped on the Hero after they are retrieved and purchased.

### Loadout

You can save up to 4 **Loadouts** in the Item Stash. Each loadout allows you to save/load a specific set of equipment.

## Bottle

*Main article: Bottle*
There is no limit to how many **Bottles** can be retrieved per round.

Bottles stored in the Bag after a Hall is completed are automatically acquired.

## Rarity

There are currently 2 item rarities:

* **Common**: May drop in standard chests at Agony 0+.
* **Uncommon**: May drop in standard chests at Agony 1+.

By default, items are of **Common** quality. When Agony is enabled, items above **Common** quality may drop in chests.

There are 2 more planned item rarities:

* **Rare**: May drop in standard chests at Agony 2+.
* **Epic**: May drop in standard chests at Agony 3+.
Exploits

This page lists currently-known **Exploits** in *Halls of Torment*.

Status: **Patched**

The same Ring can be equipped in both slots with this exploit.

In this example, assume that **Ring X** is to be duplicated.

1. Ensure you're doing this in the pause menu and not the item stash.
2. Ensure you have at least 3 rings.
3. Equip **Ring X** in the right ring slot, and another ring into the left slot.
4. Mouse over the last ring in your bag.
5. Use your keyboard to move the cursor to the right ring slot.
6. Press E then click immediately after.
7. If done correctly, you will see 2 of **Ring X** in your bag. Click one to equip it.
8. Unequip the other equipped ring, then equip the second instance of **Ring X**.

### Stash Dupe

Discovered by: *sil2037*

Status: **Patched**

The same Ring can be equipped in both slots with this exploit.

In this example, assume that **Ring X** is to be equipped on **Hero X**.

1. Ensure that you are in the Camp.
2. On **Hero X**, equip **Ring X** in one ring slot and leave the other one empty.
3. Switch to another hero, and position yourself such that both **Hero X** and the **Chest** are visible.
4. Take note of the position of **Hero X** and select the **Chest**.
5. Ensure that **Ring X** is unequipped on the current hero.
6. Mouse over the position of **Hero X**, then scroll the mouse wheel. If done correctly, the name of **Hero X** should become visible. Click once at this spot.
7. Select **Ring X** from the **Chest**.
Camp

The **Camp** is the overworld hub zone in **Halls of Torment**. It functions as a safe haven for Heroes and NPCs, and cannot be accessed by Enemies.

The Camp contains various resources:

## Trivia

* The well links the **Camp** to each **Hall** vertically, indicating that the Camp is located vertically above all Halls.
Wiki Editing

This guide is for wiki contributors. It covers editing and using the HoT wiki's custom templates.

## Template Categories

To view all the custom templates, view these category/special pages:

* Category:HoT\_Custom\_Templates - List of custom templates that are bespoke to this wiki
* Special:UncategorizedTemplates - List of custom templates that don't yet use the custom category above

## Data

These templates store all the data for a specific group. They are intended to be used by the table templates listed below, but can be used in other ways if needed.

## Tables

Table templates generate the header and rows for a given table. They use data from a data template, as listed above.

The outer table HTML still needs to be added, eg:

```
<table class="article-table sortable">
	{{Item_TableHeader}}
	{{Item_TableRow|Electrostatic Treads}}
	{{Item_TableRow|Blazing Shell}}
</table>

```
The Deadly Muzix

Stub*This page is a **stub**! Please help the Muzix Wiki out by expanding it.*

Ezra (Center), Aori (Left), Hardie (RIght), Jazzie (Top Left), Lectro (Top Right), and Jazz (Top)

## Info

### Members

* Ezra (Leader)
* Lectro
* Aori
* Hardie
* Jazz
* Jazzie

### Objective

Eliminate all Muzix and harvest their souls

## Affiliations

### Enemies

* Radi
* Lofie

## Biography

The Deadly Muzix, sometimes referred to as just "Deadly Muzix", is a villainous organization founded by Ezra with the intent to exterminate and extract every Muzix's soul.
Chicken

The chicken may not be a character per se, but it cannot be unmentioned. The first time the player sees the chicken is just after the start of the game, coming out of the lift. Before the renovation of Room 101 begins, the player is tasked with catching the chicken and throwing it out of the window.

From time to time, golden eggs left by the chicken can be found in various locations. The first egg earns the player $1,000 and each subsequent egg earns $1,000 more.

## Details

### Linked event

* beginning of the game
* Demon of destruction
* Dice battle

**All egg locations are listed below:**

* room 103
* Lobby
* Room 104
* Corridor 1
* Corridor 1
* Room 106
* Restaurant
* Corridor 2
* Room 202
* Penthouse
* Penthouse
* Penthouse terrace
* penthouse changing room
* basement
* room 203

There are two chicken-related events in play:

***Demon of destruction***

Player is informed that equipent in one of the rooms has been destroyed. The object is replaced by leftovers, some futhers left around. When the player enters the room, he sees the chicken escaping through the door and a golden egg left on the bed. Player's objective is to replace the broken item by a new one.

***Dice battle***

The player encounters a chicken in the corridor. She wants to play a game of dice throwing with the player. The game lasts 5 rounds. If the player wins against the chicken, he gets the "Roll with It" achievement.

Golden egg in the showcaseDice battle with chicken
Possessed Effigy

III : Forgotten ViaductIII
**Forgotten Viaduct**

A ghost-like mob in the Forgotten Viaduct that doesn't move when looked at by the character.

They have a damage factor of 0.1%, which means that all direct damage is reduced to 0.1% against them. They also have 4 000 max HP, but will die after 20 hits. They also prevent projectiles from piercing through them.
Haunted Caverns

The **Haunted Caverns** is the first playable Hall.

* Skeleton
* Slime
* Imp
* Hellhound
* Poison Slime

## Waves

Shows the remaining time when a special enemy spawns.

1. ↑ **Time Remaining:** Eg: 20:00 means an enemy spawns after 10 mins have past (as runs last for 30 mins in total)

## Bloodstained Pages

On this map, a shrine dedicated to the **Lord of Pain** can be found. The **Bloodstained Pages** in the middle can be read and suggests following the two blood trails to form the **Token of Pain**.

> The trails of blood led us into the darkness where two morbid shrines awaited. Each of them demanded a sacrifice in exchange for a fragment of a powerful token: The Token of Pain, which betrayed its old master and would yield us the power to finally end his atrocious reign.
>
>

* At the end each blood trail, a shrine can be found. One shrine has a large circle around it, the other is surrounded by three small circles.
* Each circle is completed by slaying a certain number of enemies within it.
* Once a shrine is completed, *half* of the **Token of Pain** will drop. Both must be completed to form the full token.
* The **Token of Pain** fires a single projectile towards the first and second form of the Lord of Pain, dealing base damage equal to 50% of his max health.
* The damage dealt by the projectile is also affected by Fragile.
Penthouse floor

This is the 3rd floor of the hotel. It contains the penthouse, the swimming pool and the sauna with changing area. Both the sauna and the pool are service facilities that need to be improved. The corridor also needs to be renovated on this floor.

Penthouse has 3 areas with different standard requirements. All three zones must be completed before the room can be booked. The terrace outside the Penthouse has no requirements.

**Terrace requirements**

third floorTerrace and swimming poolChanging AreaSaunaPenthouse APenthouse BPenthouse C3rd floor corridor
Tools/DPS Calculator

The **DPS Calculator** calculates the **DPS** of a Direct Damage weapon/ability/item, given your current stats. With this tool you can compare the effects of different stats easily.

This does not apply for **Damage Effects**, since they do not depend on Attack Speed and Crit stats.

## Instructions

1. Get the **Base Damage** of the weapon/ability/item from the relevant wiki page. Use the Search function if necessary.
2. Enter the **Base Damage** under the **Damage** row and **Base** column.
3. Fill in all other stats as necessary. See Useful Modifiers below for... useful modifiers.

## Calculator

Status: **ACTIVE**

If you do not see the input fields in the table below, try refreshing the page.

Under *Hall of Torment Wiki's* CC-BY-SA license, if you wish to post a screenshot of this widget publicly, you are required to provide attribution. Valid attribution involves either displaying the URL to this page in a clear and visible way, or crediting the author directly.

## Useful Modifiers

Less common traits are not displayed for tidiness.
Phantom Needles

Fires needles at random nearby enemies in quick succession. Multistrike increases fire rate.

## Base Stats

### Crit Bonus

150%

**Phantom Needles** is an Ability in *Halls of Torment*.

## Related Quests

* Quest can be completed on any stage.
* Quest can be completed on any stage.
* Quest can be completed on any stage.
* Req. more than 100% crit chance.
Potion

**Potions** are a mid-game mechanic in *Halls of Torment*.

After unlocking the Cupbearer, players gain the ability to brew Potions in the Camp. These allow the player to manipulate selection of Traits, Abilities or Items.

Initially, only **Strong Wine** is unlocked. The other potions have to be first unlocked by gathering Ingredients.

## Ingredient

There are 15 Ingredients in total, each required to unlock a specific potion.

Each of them spawns in a random location, in a specific Hall.

The Gatherer's Charm is an item whose purpose is to aid in locating these Ingredients, although not strictly necessary.

## Potion Type

Once a Potion type is unlocked, one Potion of that type becomes available in each round.

Once the capacity of a Potion type is reached, Bottles for that Potion type will no longer appear.

## Bottle

*Main article: Bottle*
**Bottles** increase the number of times a Potion type can be used in a round.

## Trivia

* The **Potion of Memories** allows multiple traits within the same trait level to be selected.
	+ Memorize one trait first, then select the other (if present) or wait for the other to appear before selecting it (if absent). After that, wait for the next level-up and select the memorized trait.
	+ E.g., both **Charging** and **Power** can be selected for Arcane Splinter II using this method.