recursal/Fanatic-Fandom huggingface dataset:
Equipe

### Como foi formada:

Certo dia, depois de uma batalha TCG, Mikaell comentou com Filipe e Gabriel de criar uma região pokémon. Os dois ficaram animados e curiosos para saber como ficaria e como funcionaria. Com o passar do tempo nada aconteceu até uma certa noite em que os três começaram do nada a desenhar alguns pokémon. Dessa noite de desenho o único que vingou foi o Seaul, os outros foram totalmente descartados.

Logo no dia seguinte Filipe publicou na Casa do Smeargle seu desenho do Seaul digitalizado. Sinceramente... estava horrível... com isso nosso primeiro Ilustrador que não faz parte da equipe (infelizmente) Mateus publicou uma foto dizendo que redesenharia alguns pokémon.

Naquele post, Filipe encontrou Lokuale com o Elecmic, Paulo com o Demogoric e Zanoli com a Lallon. Eles entraram na equipe neste momento. Gaby, prima de Mikaell e uma baita desenhista entrou junto, suas criações foram Plumebird e suas evoluções.

Gil veio depois, junto com Mawi e, depois disso, a equipe está fechada. Gabriel tornou-se o designer oficial, a pessoa que fez todas as artes da Dex. Filipe é quem maneja a Dex e quem está escrevendo este texto até aqui. Os outros são líderes dos ginásios, assim como nós. Esperamos todos que continuem gostando e apoiando o projeto Amazin.

*Att. Equipe Amazin*
Bone Augments

### Description

Bone augments come in many forms, but usually involve applying strengthening alloys to an augmented human's skeleton.

### Known Augmented

#### Elle O'Hara

Skeleton is laced with a slightly spongy metal alloy, strengthening it so it is harder to break while simultaneously making it more forgiving so blunt force is distributed and causes less damage.
Mountains

## Sorted Alphabetically

* A
	+ Alligator Teeth
	+ Angelica
	+ Arctic Creeper
	+ Ardulan
	+ Arnica
* B
	+ Barisc
	+ Base Mullein
	+ Basil
	+ Basilisk Breath
	+ Bishop’s Weed
	+ Blackberry
	+ Black Rose
	+ Bloodkeep
	+ Bloodspine
	+ Bloodstaunch
	+ Bocraugh
	+ Brandac
* C
	+ Calithil
	+ Ceran
* D
	+ Darkanda Bush
	+ Dathlil
	+ Devarencia
	+ Devil’s Crown
	+ Dragon’s Breath
	+ Dragonspine
	+ Dwarf Mallow
	+ Dwarven Oak
* E
	+ Elandir
	+ Ember Root
	+ Entriste
	+ Ephedra
* F
	+ Fire Flower
	+ Flintmoss
	+ Footleaf
	+ Fumitore
	+ Furyax
* G
	+ Gefnul
	+ Goblinberry Bush
	+ Golden Coin Cactus
	+ Green-Air Bramble
	+ Guardseye
* H
	+ Halfling Thistle
	+ Helmthorne
* K
	+ Kathkusa
* L
	+ Laumspur
	+ Lesser Centaury
* M
	+ Midnight Coneflower
	+ Mimetry Sprigs
	+ Mordock Bramble
	+ Mother’s Mercy
	+ Mother’s Worry
	+ Mountain Garlic
	+ Mountain Setwall
* O
	+ Oede
	+ Oliosse
	+ Orevine
* P
	+ Poznan’s Chain
* R
	+ Redgold’s Feather
	+ Redstar Flowers
* S
	+ Sarasar
	+ Serapia’s Turbith
	+ Seregon
	+ Shepherd’s Purse
	+ Silverleaf
	+ Silverthorn
	+ Sky Lotus
	+ Slimmerane
	+ Spellbane
	+ Spring Adonis
	+ Strawberry
* T
	+ Tahtoalethi
	+ Takara Bulb
	+ Thornapple
	+ Thurl
* U
	+ Umozokai Flower
* W
	+ Wolfweed
* Y
	+ Yavethalion
* Z
	+ Zulsendra
Terminus

"The city at the end of all roads."

*The city where all players presently start. As the server grows and expands, other territories may be discovered.*

## Terminus

### Inhabitants

Pure Humans, Augmented, Jinxed, Portal Spawn, ShiftSpawn, Re-Spawn

### Zones

* Zenith // Upper-class district. Home to Pures, and very rarely Augmented.
* Nadirs // Lower-class district. Broken into several zones - the Electro Zone is the largest and stretches from Zenith to the Outskirts. Mostly slums.
* Outskirts // Edge of the city, either side of the wall. Inside the city is mostly motels and other establishments meant for the transient. At the edge of the Electro Zone and built into the wall is the Ivory Tower, where ambassadors, diplomats, and other high-society members pass through to travel the Outlands. On the other side of the city built into the opposite wall is the Obsidian Tower, where Spawn Ambassadors and similar 'unsavory' types dwell.
* Outlands // All locations immediately outside of the city-state, but still considered part of its territories.
* SubGround // Underground networks.
Deserts

## Sorted Alphabetically

* A
	+ Alfirin
	+ Alil
	+ Aloe
	+ Angel’s Cactus
	+ Arkasu
	+ Arrowroot
* B
	+ Balon’s Plant
	+ Barrelstalk
	+ Bastit
	+ Belan
	+ Bloodspine
	+ Bloodstaunch
* C
	+ Calacaza Bush
	+ Caravara
	+ Cline Cactus
* D
	+ Dathlil
	+ Djin Blossom
	+ Dragonspine
	+ Dragontears
* E
	+ Entriste
	+ Ephedra
* G
	+ Gariig
	+ Golden Coin Cactus
	+ Golden Desert Tree
* H
	+ Hara’dan
	+ Hara’den
* I
	+ Inari
* J
	+ Juzam
* K
	+ Karcatta Brambles
	+ Kelventari
* L
	+ Lissuin
* M
	+ Maracan
* N
	+ Nordra
	+ Novanor
* O
	+ Oruighen
* P
	+ Powdered Desert Milk
* R
	+ Rose Campion
* S
	+ Sandberry Bush
	+ Sinquoi
	+ Swordstalks
* T
	+ Taran’ka
	+ Tateesha
	+ Thurl
* U
	+ Umozokai Flower
* W
	+ Whistling Cactus
* Y
	+ Ylam Tree
Augmented

The most common type of human, they carry at least one cybernetic enhancement or biological splice. Low-Augmented humans are favored to be Titian Officials. The more heavily augmented are cut out to be Hunters or Ravengers, though those that go the Warehead route are adept engineers or hackers.

## Augment Types

[Basic Types Coming Soon]

Known Augments

## Augmented Players

* Edward Novak
* Elias Vincent
* Franklinore Rockashaw
* Horace Blue
* Indigo Skies
* Jackson Bradford
* Korrin Dyer
* Louis Galvez (Mr Unicorn)
* Rylan Davis
* Siveres Taurant
Jungles

These plants and fungi that can be found in Jungle regions.

## Sorted Alphabetically

* A
	+ Acacia Tree
	+ Acai Berries
	+ Alether
	+ Arcasa
	+ Ash Willow
	+ Ashvein
	+ Ashwaganda Root
	+ Athelas
* B
	+ Bloodgrass
	+ Bloodkeep
	+ Bloodroot
	+ Bocraugh
	+ Bodhi Tree
	+ Borneas
	+ Bronzewood
	+ Butterspice Weed
* C
	+ Caffar
	+ Calacaza Bush
	+ Calamus
	+ Callin
	+ Cassil
	+ Chervil
	+ Choking Cinder Fungus
	+ Cosmos Glond
	+ Cotsbalm
	+ Crimson Ladies
* D
	+ Damiana
	+ Darkberry
	+ Deadly Nightshade
	+ Deadroot
	+ Degiik
	+ Delrean
	+ Densewood
	+ Devarencia
	+ Dog Rose
	+ Dragons-Eye Oak
	+ Dramas
	+ Dripping Tree
* E
	+ Eldritch Whorlwood
	+ Ember Root
* F
	+ Faranir
	+ Felsul
	+ Fiend’s Ivy
	+ Fire Flower
	+ Fleshshiver
	+ Floure-du-luce
	+ Furyax
* G
	+ Galda
	+ Gallowbrush
	+ Gardenflax
	+ Glaredak
	+ Glowvine
	+ Golden Lungwort
	+ Gotu Kola
	+ Gulthias Tree
* H
	+ Hangman Tree
	+ Harpy Nest
	+ Harrada Leaf
	+ Healing Apple Tree
	+ Hidden Hibiscus
	+ Hiljirat Pepper
* I
	+ Ipt
* J
	+ Jabberweed
	+ Jaffray
	+ Jalap
	+ Jelly Moss
	+ Jinab
* K
	+ Karat
	+ Kilmakur
	+ Kinuka Tree
	+ Krakaem Pods
* L
	+ Land Caltrops
	+ Leopard’s Bane
	+ Luurden
* M
	+ Mandrake
	+ Maraga Flowers
	+ Masthin
	+ Melander
	+ Mordayn
* O
	+ Olvar
	+ Ortona
* P
	+ Pallast
	+ Poison Apple
	+ Pondstone Tree
	+ Poznan’s Chain
	+ Prickly Tea
	+ Pygmy King Flower
* R
	+ Rainbowpetal
	+ Ratavasa Flowers
	+ Rattlestalks
	+ Reath
	+ Ribwort Plantain
	+ Ripplewood
	+ Rose of Forgetfulness
	+ Ruby Blushrose
* S
	+ Saddilia
	+ Sasami Tree
	+ Serren Wood
	+ Shadbush
	+ Silver Hibiscus
	+ Slimmerane
	+ Soarwood
	+ Sparish Nut
	+ Sparkleberry
	+ Spiderbush
	+ Spotty Dragonfire
	+ Suth
	+ Swampwalker
	+ Swordstalks
* T
	+ Taggit
	+ Tahtoalethi
	+ Tamarind
	+ Tamariske
	+ Thanalayla
	+ Tickleweed
	+ Twilight Green
	+ Tyrant’s Mercy
* U
	+ Umanhunan
* V
	+ Vaundyr Vine
	+ Vipervine
	+ Visma
* W
	+ Wildwood
	+ Winclamit
	+ Wispstalks
	+ Witchweed
	+ Witchweave Palm
	+ Wittlewort
	+ Woodrose
	+ Wormwood
* X
	+ Xitluchi
* Y
	+ Yarpick
	+ Yazur
Tridente das Profundezas

### Descrição:

Encontrado nas partes mais profundas, depois dos Pirangler no Rio Amazin e em outros locais aquáticos da região. A pedra em sua parte de baixo é o que permite que este item se junte ao pokémon que irá evoluir, já que é esta é a Pedra da Água.

### Onde se encontra:

São encontrados no fundo de águas profundas, geralmente no Rio Amazin e outros rios e riachos da região.

### Pokémon que evoluem:

Micky é capaz de evoluir para Hydromic quando atinge o nível 35 e segura o Tridente das Profundezas.
Buzwash

### Descrição:

Buzwash, o Pokémon Gavião Marinho, forma evoluída de Swigle. Buzwash são considerados as maiores aves já conhecidas na região de Fly City. Esses pokémon são muito ágeis e quase nunca são vistos em voo. Buzwash são caçadores noturnos, ou seja, caçam comida durante a noite. Além de serem encontrados em Fly City, são muito facilmente avistados em Seatown e, não muito estranhamente, em Guitown. Quando descansando ou até voando, são incrivelmente bonitos. Ao contrário de Seaul, Buzwash são muito fortes em batalha. Estes pokémon, assim como Masuta, treinam seus estágios evolucionários anteriores, como Seaul e Swigle.
Credits

## **Credits include:**

Broderick’s Compendium by Mason Broderick

Narcosa by Neoplastic Press

Plants & Fungi of the Realms by B. Simon Smith

Magical Plants and Where to Find Them by Jowgen on the Giant in the Playground Forums

The Herbalist’s Guide by Shawn Hately, 1997

Swordfish Islands: A System Neutral Hexcrawl for Table Top RPGs by Jacob Hurst

Mercator’s Guide to Herbs by Mercator

Herbalism & Alchemy Fan-Made Supplement by reddit user /u/dalagrath

A Collection of Poisons by Assassin Games

Poisons for 5th Edition by Matthew Eckart

Herbalism in Middle-Earth for D&D 5 by Zer0 Hit Points

Coins and Scrolls: OSR Plants, Forests, Gardens, and Dryads by Skerples

Plant Folklore: Myths, Magic, and Superstition by Sheila Muckle

Plant Myths and Legends by Rebecca Rose Leitten

Sacred Plants in Folklore, Religions, Myths and Magick from Annie’s Remedy

Mythology & Folklore by Trees for Life

Plant Meanings, Symbolism, Folklore and History by Power Flowers
The Sect

Born out of Sector 23, the religious organization known as The Sect had begun as a group of military and civilian survivors who had taken shelter in a research bunker. Not intended for long term survivability, but equipped with an advanced A.I. steward, the eclectic gathering was able to survive and even thrive in seclusion. The initial survivors and the generation succeeding them had come to rely on and worship the A.I. that had become known as the Mother.

Under the Mother's growing influence and capability the survivors made use of the technology under development in Sector 23 and had reforged themselves into a religious order with the belief that human kind can be saved if augmented and knelt before the superior wisdom of their machine god. In the years following their emergence back into the world at large they had been a small, but spreading influence on the Outlands.

Their Seekers act as warrior missionaries spreading the word of their digital deity and actively combating the dangers in the Outlands. While they do not adhere strictly to the governing city states they tolerate the governing bodies and are tolerated in turn, although their teachings sometimes incite civil disobedience. Especially since they actively preach augmented human superiority and see the Spawn and Jinxed humans as demon touched and unholy.

### Seekers

Seekers and other members of the sect are allowed into the outer rings of the city-states under Sect Licenses to practice freedom of religion, though they are occasionally driven out by local government. Many ex-Sect members become Ravengers. Current Sect members comfortably get along with the Augmented, and do well in trade with the black markets. They are one of the few remaining bastions of humanity in the Outlands otherwise heavily occupied by Portal Spawn.

### Notable Members

* The Mother
* Korrin Dyer
Homonculus

Homonculi are humans which have been extensively altered by a dehumanising process involving memory wiping and surgery.

Because of their human origin and limited intelligence, homonculi are usually mistaken for humans. Often they are only discovered when questioned on topics for which they have not been prepared.

## Appearance

Homonculi are near indistinguishable from humans. They are almost always an almost-but-not-quite exaggeration of a conventionally attractive human, with idealised figures and perfectly kempt body hair. The men are often well muscled with strong jaws and smouldering eyes, and the women curvaceous and painstakingly made up.

Normally this exceptional beauty would betray them immediately, but because of the growing popularity of vanity oriented augmentations, it is very unreliable to identify them by sight alone.

## Reproduction

Despite being human, homonculi are incapable of breeding having been chemically neutered by the surgical process by which they are produced.

A human, usually homeless or alone, is taken by a homonculus scout. It is brought to a production facility and undergoes an extensive remodelling process according to the following steps:

1. The human is anaesthetised and remains unconscious for the duration of the process.
2. The subject's organs are injected with specially formulated chemical concoctions which revitalise and refresh. The stomach is emptied and altered to require less food, and lab-grown wetware is attached to the brain to enable reprogramming.
3. Bone reconstruction surgery is performed by machinery or other homonculi built to perform surgery. This step breaks, resets, realigns, and grows bones to better reflect an idealised body. Female hips and male shoulders are broadened, and bones are thickened and thinned until they best fit this 'perfect' mould.
4. Further, more delicate surgery is performed on the bones and cartilage of the face. Cheekbones are altered and eye sockets are enlarged.
5. Tissue surgery is performed, strengthening and enlarging muscle as required. Fat is redistributed and increased or decreased as needed. During this process, chemicals are introduced into the bloodstream, carefully measured to revert and reduce aging of tissue, bone, and skin so the homonculus remains permanently youthful.
6. Skin and hair is chemically smoothed and softened. At this stage, as well as during the tissue stage, primary and secondary sex organs are customised as required.
7. Ownership and vanity tattoos are applied as necessary. Female homonculi are often given eyeliner tattoos or permanent blush.
8. Using the pre-installed cranial wetware, a mental wipe is performed, removing memories and personality. At this stage, the homonculus is essentially a living corpse; it is only able to perform vital processes such as circulation and breathing.
9. The brain is programmed, granting the homonculus specific knowledge and skills it will use when it is put into active service.
Witch

## Powers

### Power Absorption

Due to being touched by the portal, Witch can withstand exuberant amounts of electricity, and even store a large portion of it. Not that it isn’t painless- but it’ll take more than a taser to bring him down. He can only create his own energy in small amounts via kinetic movement, and can absorb nearly all forms of pure energy, including fire. Although, he is not fireproof.

### Electromancy

While being able to store massive amounts of energy, Witch has also found himself with the ability to discharge at will in controlled bursts. However, this ability often requires concentration to control, and mass emotional or psychological strain can cause him to mass discharge.

### Reverbrant

White hair, the more electricity he’s holding, the hotter his flesh becomes, as well as several vector birthmarks on his back glow a faint blue.

## Skills

* Skilled with small arms, and adept with rifles.
* Due to his abilities, he naturally leaned towards learning standard electrician works.
* He’s a half decent skimboarder!
* Naturally good at charging batteries.

## Weapons

* Standard Issue Kinetic Revolver
* Standard Issue Straight Blade

## Resources

* Vehicle Licence, bio-linked to a hoverbike.
* Titian Faction Card, fully loaded due to his enlistment within Jack’s Unit.

## Personality

* Sleep, winning, relaxing, conversing.
 Dreams
* He’s too young and free flowing to have a dream!
* Becoming paralyzed.
Infrared Camera

###  Description

Infrared cameras grant the user the ability to see in terms of heat. This is a useful augmentation for hunters and hunted alike. Advanced models can be as small as a microchip.

### Known Augmented

#### Elle O'Hara

Right eye is fitted with an iris-mounted microcamera which allows her to zoom slightly, as well as granting her the ability to turn on an **infrared heat sensor**.
SubGround

The SubGround is an underground network of systems to travel within, consisting mostly of defunct subway lines and maintenance tunnels, although some walkways were added after the wars. For the most part there are hatches, stairways, and maintenance doors for legal use. Almost all of them are within the city.

There are four known external entrances set into the wall itself, guarded and maintained for what little legal Spawn use passes through.

There are a few smaller entrances in manhole covers and hidden back rooms. Black market dealers and undesirables are usually quick to hide them and keep them for personal use, charging for the privilege for others. If one is clever and knows the systems well, even Spawn can take paths to avoid ever seeing a guard or security system. They won’t fit out through the manhole covers, but they can fairly easily rendezvous with those inside the city in the tunnels underneath or at any number of landings where a few paths meet.

For this purpose there are two “hidden” external hatches a little ways into the Outlands that allow entry to Terminus. All other tunnels (that are known of at present) have collapsed, otherwise leaving the Outlands and Terminus as two separate SubGround systems.
Mapa

Construções
 Liga Pokémon | •**Ginásio da cidade de Snowtown** • **Ginásio da cidade de Guitown** • **Ginásio da cidade de Amazone** • **Ginásio da cidade de Color Ray** • **Ginásio da cidade de Volcano** • **Ginásio da cidade de Ottakami** • **Ginásio da cidade de Seatown** • **Ginásio do Vale Fantasma** •
Nadirs

The Nadirs are home to the lower-class citizens of Terminus. Namely the Augmented, Jinxed, and the few AI still standing. Closer to the Market District are the more middle-class citizens, the ones that buy and sell between the Hunters and Ravengers, and the Pures. The Electro District is home to all manner of tinkerers, programmers, and mechanics; this district actually overlaps with part of Zenith and stretches all the way out to the wall. Within its confines you can find all manner of Augmenters, though the 'official' licensed ones are exceedingly expensive and typically only accessible to occupants of Zenith.

The rest of the Nadirs is a mix of housing and enterprising shops. The highest concentration of DarkNet cafes is found here, as well as some of the better Skimboarding grounds due to the structural integrity (or lack thereof) of most buildings. Titian Officials rarely find it necessary (or desirable) to work the Nadirs and so instead they hire and authorize Agents that already make the district their home. Agent and Official listings can be found posted at most DarkNet cafes, as Agents rarely wear any type of Diamondback uniform.

A few careful and clever black market dealers can be found here, though there are only two that have had any measure of grand success. Briggs is the first and only one still standing - his crew forms something of a small Mafia, and they guard the only two (known) secret SubGround entrances. Jack is the second - an apt programmer and a disgraced formerly licensed Augment Engineer, he's recently been taken from his home, leaving the territory the worse for wear.
Outskirts

At the edge of the city are the Outskirts. The wall itself is the biggest feature of the Outskirts (literally), standing at 150m or 492 feet tall at its standard points and 200m or 656 feet tall at its towers. The wall is constructed of fairly standard materials that are enough to keep out your average human, but there are a few specialized components to keep it from damage by Spawn or otherwise Augmented or Jinxed humans. The most notable of these are what are colloquially known as 'Light Walls' - a visible layer that disrupts Augments and Jinxed powers, as well as the 'Frequency Gates'. Frequency Gates are specially tuned both to nullify a Spawn's use of sound to damage and echo locate, as well as emit infra-sound to deter them from approach or entry. A few frequency ranges are known to actively hurt Spawn, though their use has fallen out of favor after the wars.

The towers take two positions - while both are connected to the main encircling structure, the Ivory Tower is surrounded by a Frequency Gate and Light Wall, whereas both Gate and Wall pass behind the Obsidian Tower between that section of wall and the main city. The Ivory Tower is home to ambassadors and travelers and contains a customs department, as well as a direct SubGround tunnel between it and Zenith. The Obsidian Tower is home to Spawn ambassadors and contains facilities to suit their needs, as well as meeting rooms on-site for Human-Spawn relations. While humans can visit, very few see the need or have the desire to do so.

On either side of the wall, a small collection of ramshackle buildings and tents make up the 'living space' of the Outskirts. While there are a few permanent fixtures and resources (notably, several bars), the Outskirts are more a place to pass through rather than make a permanent home, although many career Hunters and Ravengers maintain something of a residence in their major cities of choice. Many of the former old world structures have crumbled or collapsed to leave metal beams and wire paths exposed, making it prime territory for Skimboarders.
Zanoli

Augusto Zanoli, líder do Ginásio do Vale Fantasma e um dos membros mais criativos da equipe. Ele é o criador e líder que entrega a Insígnia do Vale, muito importante para entrar na Liga Pokémon.

### Personalidade:

Calmo, sereno e pacífico a maior parte do tempo, Zanoli lê sobre pokémon, assim descobrindo novas espécies, como a Lallon, descoberta por ele. Como gosta muito de desenhar, ele foi o primeiro a fazer o primeiro rascunho de Boomky e sua evolução, Boomkrow. Assim como muito pacífico quando calmo, é insuportável quando bravo. Não queira estar perto dele quando estourado.

### Rotina:

Zanoli passa o dia, quando não batalhando, lendo e escrevendo sobre pokémon. Zanoli grande parte das vezes quando lê, ele desenha os pokémon ainda não descobertos.
Forests

## Sorted Alphabetically

* A
	+ Aeglos
	+ Aldaka
	+ Alether
	+ All-Heale
	+ Alor
	+ Angakara Tree
	+ Angel’s Stammerwort
	+ Arcasa
	+ Ardulan
	+ Asarabacca
	+ Ash
	+ Ashline
	+ Ashvein
	+ Aspen Tree
	+ Astir
	+ Astragalus Root
	+ Autumn Skullcap
	+ Azure Leaves
* B
	+ Barberry
	+ Barisc
	+ Basil
	+ Bija Tree
	+ Bilberry
	+ Bison-Gourd
	+ Blackberry
	+ Black Rose
	+ Bloodbracken
	+ Bloodgrass
	+ Blueleaf
	+ Borneas
	+ Brethil
	+ Bronzewood
	+ Butterspice Weed
* C
	+ Callofex
	+ Cassil
	+ Chervil
	+ Cinquefort
	+ Coldwood
	+ Constrictor Vine
	+ Cotsbalm
	+ Cow-Wheat
	+ Crab-Apple
	+ Crimson Ladies
	+ Cubeb
	+ Culumalda
* D
	+ Dainaberry
	+ Darkberry
	+ Darmanzar Stalk
	+ Darnell
	+ Deadroot
	+ Delrean
	+ Deva’s Tears
	+ Dittany
	+ Dog Rose
	+ Dragons-Eye Oak
	+ Duskwood
	+ Dwarf Hops
	+ Dwarven Oak
* E
	+ Edelwood
	+ Elder Tree
	+ Elm
	+ Elven Willow
	+ Elvish Galingale
	+ Ember Root
* F
	+ Falsifal
	+ Febfendu
	+ Felsul
	+ Fey Cherry
	+ Foxglove
	+ Fuiyáru
	+ Fumitore
* G
	+ Gallowbrush
	+ Gardenflax
	+ Goat’s Rue
	+ Goblin Rogue
	+ Golden Crown
	+ Golden Lungwort
	+ Goldenweb
	+ Gulthias Tree
* H
	+ Halfling Thistle
	+ Hands of Laretha
	+ Hangman Tree
	+ Harpy Nest
	+ Hart’s Crown
	+ Hate Gartlet
	+ Hawkweed
	+ Healing Apple Tree
	+ Hidden Hibiscus
	+ Hiexel
	+ Hiljirat Pepper
	+ Hyperia
* I
	+ Iraster
	+ Ironhard
* J
	+ Jaffray
	+ Juniper
* K
	+ Kae’la
	+ Kieros
	+ Kilmakur
	+ King’s Pear
	+ Kingsfruit
	+ Kylathar
* L
	+ Laishaberries
	+ Larnurma
	+ Laspar
	+ Leopard’s Bane
	+ Linden Tree
	+ Lish
	+ Livewood
	+ Locust Needle
	+ Lordinberry
	+ Luhix
* M
	+ Maiden’s Hair
	+ Maitake Mushroom
	+ Mar’kerlan
	+ Marigold
	+ Maruera
	+ Mirenna
	+ Mistletoe
	+ Myrthis
* O
	+ Orticusp
	+ Osira
* P
	+ Pallast
	+ Pennyroyal
	+ Phandar
	+ Pixie Table
* Q
	+ Quare
* R
	+ Rampalt
	+ Ripplebark
	+ Rosecork
	+ Rose of Forgetfulness
	+ Rowan Tree
	+ Ruby Apple
	+ Ruby Blushrose
* S
	+ Sable Fir
	+ Scarlet Heart Mushrooms
	+ Shadbush
	+ Shadowtop
	+ Silverwood
	+ Sparkleberry
	+ Spectreflower
	+ Spelleater Ivy
	+ Spiderwort
	+ Spotty Dragonfire
	+ Spring Adonis
	+ Strawberry
	+ Stygian Pumpkin
	+ Suaeysit
	+ Suth
* T
	+ Takara Bulb
	+ Tempin
	+ Tephrosia
	+ Thimbleweed
	+ Torchstalk
	+ Troll Poppy
	+ Trueroot
	+ Twilight Birch
* V
	+ Varenia
	+ Vinuk
* W
	+ Waredan
	+ Waxtree
	+ Waxworm
	+ Weeping Tree
	+ Weirwood
	+ White Byrony
	+ Wispstalks
	+ Wittlewort
	+ Woodrose
	+ Wood Sorrel
	+ Wormwood
* X
	+ Xitluchi
* Y
	+ Yagdav Bush
	+ Yaran
	+ Yarpick
	+ Yew Tree
	+ Young Lad’s Love
* Z
	+ Zalanthar
Jinxed

Otherwise known as ‘portal-touched’, they’re sensitive to the frequencies and energies that stem from portals. In simplest terms they’re your ‘magic users’. All bear some kind of Reverbrant - a mark or sign on their body that stands them out from the rest. The mildest gifts may only turn a streak of hair white. The stronger the gift, the more dramatic the Reverbrant. One of the most ostentatious talents has a birthmark that consumes half of their body and seems to move.
Burst Noise Wiki

## Welcome to the Burst Noise

Burst Noise is set in a cyberpunk world fifty years after a world-changing cataclysm. After portals opened all over the world, humans and animals alike began to transform into monsters not unlike the strange beasts that poured out from the alternate dimension. Wars were waged. Infrastructure collapsed. And when the other dimension went down, the resulting EMPs took out most of the world's technology. Right now everything is approaching stability... but it won't take much for it to all come crashing down.

## The Beginning of the End

Burst Noise is primarily a Discord RP server, a post-apocalyptic part of the Scribophiles network. Other offerings include urban fantasy and westerns. We welcome writers of all styles and strengths, so long as they share the same passion for our world that we do, and help to keep it alive with play.

We hope to welcome you soon!

**Our Discord:** https://discord.gg/n6dq7FN

**Our Website:** https://ohsharketype.wixsite.com/burstnoise

## Useful Pages on the Wiki

#### World Info

* Characters
* Factions
* Main Location: Terminus
* Locations

#### Character Creation

* Creating A Character
* Human Skills
* FAQ
* Occupations
* Races
* Resources
* Spawn Skills

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Rylan Davis

*PB: Jesse Williams*

*User: Static*

### Past

Rylan Davis was born during the wars. One of few children spawned during a tumultuous era, and one of even fewer to survive it. By the time he was old enough to care about the state of the world, the wars were coming to an end, and the process of healing had already begun. All the same it must have left some imprint; as soon as he turned sixteen, Rylan signed on with the Titians and began his training, making fast friends with one Jackson Bradford.

It would come to be that their friendship could only last so long. Differences of opinion led to a schism, and the pair were set to command separately under the same orange diamonds. Jackson, with the Agents in the Nadirs. Rylan, with the Officials in Zenith. That isn't to say he doesn't find his way down to the slums now and again...

### Present

Rylan is two years out of a ten-year marriage that went down the tubes for reasons he's still a little uncertain about (or at least unwilling to explain). No kids to speak of, and no lingering ties to his past spouse save for hesitance in entering new relationships. It's cliche to say he's all about his work but that's at least partially the truth; he finds most of his pleasure in proving his use to the world and being of service to Terminus and its people. The rest of his pleasures are in the little things. At the moment he's feeling a bit stagnant in his present life. Zenith is pretty well-controlled and it often feels as if there's nothing left to do. A good portion of his time is spent arranging escorts for politicians and busting WareHeads.

## The Specifics

#### Skills

The basics necessary for law enforcement. A preference for long-range arms; in the field he's a crack shot from 100yards. Skilled in using an opponent's weight against him or her. Fairly adept lockpick, but prefers brute force. Relatively uncharismatic, but doggedly loyal. Pretty good at guitar. Pretty terrible at singing.

#### Augments

Mostly biological modifications that provide minor benefits, with a few standard mechanical augmentations to help him along. Most of his 'hardware' is run off of simple body power; he doesn't need much more than the electricity from "staying alive" to get his gear up and running. The chips and circuits that run from his fingertips up through his cerebrum provide a number of functions, mostly for Intra and InterNet purposes. The only relatively typical augment he has that needs power is his IUM wetware. Other augments include alloys fused to his skeleton to strengthen it, along with an enhanced healing system (not good for much more than a shallow knife wound, but appreciated all the same).

#### Resources

* Faction Card (via Circuit Reader)
* IUM Wetware
* Bio-Locked Electric/Solar Roadster
* Skimboard
* IUM Translator
* Unit Card
* Zine Tab Collection
* Electric Guitar

#### Connections

* Titians (All Branches)
* Jackson Bradford
* Catatonia (Southern City-State)
Avoir besoin

Les sabots d'Hélène étaient tout crottés,

Les trois capitaines l'auraient appelée vilaine,

Et la pauvre Hélène était comme une âme en peine.

Ne cherche plus longtemps de fontaine, toi qui **as besoin** d'eau

Ne cherche plus, aux larmes d'Hélène, va-t'en remplir ton seau.

Son jupon de laine était tout mité,

Les trois capitaines l'auraient appelée vilaine,

Et la pauvre Hélène était comme une âme en peine.

Ne cherche plus longtemps de fontaine, toi qui **as besoin** d'eau,

Ne cherche plus, aux larmes d'Hélène, va-t'en remplir ton seau.

Et le cœur d'Hélène ne savait pas chanter,

Les trois capitaines l'auraient appelée vilaine,

Et la pauvre Hélène était comme une âme en peine.

Ne cherche plus longtemps de fontaine, toi qui **as besoin** d'eau,

Ne cherche plus, aux larmes d'Hélène, va-t'en remplir ton seau.

(Les sabots d'Hélène, décembre 1954)
Edward Novak

*Player :: EvilContained#6952*

In the early days he was chosen by the state to lead in propaganda in support of Spawn Integration and Terraforming. As a child he was paraded around with his top of the line Skim Board. Competing in down hill rally's, trick competitions, and a couple of vids. He was a tool. When appropriate age hit he joined the military like a good soldier. Years would pass and he'd grow jaded. Keeping some of the remnants of his highsociety life he found a flat and hunkered down. Produces a few good zines a year to showcase the Skim Boarding communities hidden around the world.

## Skills

Skim Boarding professional, Free Running, Small Handguns, Rifles, and Military Grade rockets. Writing. Photography. Fencing. Information Gathering.

## Resources

Mild Fame, Custom Skim Board, IUM Wetware/IUM Receiver, Pre-Cataclysm Era Camera(needs film/developement time), Pre-Cataclysm Era Recorder(Modified), Travel License.

## Connections

Due to his mild fame he is well known to a few who recognize his face when it is shown. No family. Ward of the State. More dubious connections.

## Augments

### Enhancement

Enhanced Neural Response. Better control of thoughts and movements in intense situations.

### Drawback

Overloads happen frequently and he isn't able to compute all incoming stimuli. So he freezes up or blue screens as he calls it. Never seems to happen while he's on a Board though.(edited)
Feng Yu Heng

Second Miss (by servants of the Feng Manor)

Second Sister (Feng Sisters)

Marquess of Jian (former)

Imperial daughter Ji An

Aheng (by Yaoshi, Feng Family, Imperial Concubine Yun and friends)

Hengheng (by Xuan Tian Ming)

Princess Yu (by Marriage to Xuan Tian Ming)

Rakshasa (nickname given by supporters and enemy alike)

* ****Feng Yu Heng** (Original Second Young Miss)** - Second Young Miss of the Feng family, born as the original Daughter of the First Wife and was engaged to Xuan Tianming with the approval of the Empress Dowager. Her mother is Yao Shi and her maternal grandfather is Yao Xian, a famous Divine Doctor. Later took care of her mother and brother when the three of them were demoted and exiled after the Yao Family (her maternal family) fell out of favour. She is known to have been distant from everything and difficult to motivate. Her last request before passing on and leaving her body to the Female Lead was for FL to get revenge on her behalf. 12 years old
* ****Feng Yu Heng**, Female Lead (Divine Doctor, Princess Yu, Star of the Phoenix)** - Medical Officer in the Army who was killed in suspicious circumstances in modern day Earth when her helicopter was blown up. After dying, she woke up in the body of the Feng Yuheng in the world of Dashun. She theorises that Dashun runs parallel in time to Earth. At the start of the novel, her mind is 28 (although later chapters say 26?), while her body is 12. She has access to her pharmacy from her previous life by touching the phoenix birthmark on her wrist. She is a 'money grubber' with a weakness for pretty faces. Her philosophy is that if you treat me well, I'll treat you better, but if you treat me poorly, I'll make you want to die. She loves playing the 'game of thrones' and getting revenge although she has very little interest in becoming Empress. She concedes that she will become the Empress if Xuan Tianming becomes the Emperor.
Ensemble

Un volcan dans l'âme, ils revinrent au village

En se promettant d'aller des millions,

Des milliards de fois et même davantage,

**Ensemble** à la chasse aux papillons.

(La chasse aux papillons, novembre 1952)
On n'a plus rien à se cacher

On peut s'aimer comme bon nous semble

Et tant mieux si c'est un péché

Nous irons en enfer **ensemble**

(Il suffit de passer le pont, février 1954)
Xuan Tian Ming

### Relatives

Xuan Emperor (Father)Imperial Concubine Yun (Mother of 9th prince and Adoptive Mother of the 7th prince)Xuan Tian Qi (Eldest Brother)
Xuan Tian Ling (Second Brother)
Xuan Tian Ye (Third Brother)
Xuan Tian Yi (Fourth Brother)
Xuan Tian Yan (Fifth Brother)
Xuan Tian Feng (Sixth Brother)
Xuan Tian Hua (Seventh Brother)
Xuan Tian Mo (8th Brother)

### Affiliation

Da Shun Dynasty
Royal Family
Micky

### Descrição:

Micky, o Pokémon Multiopções. Micky, assim como Eevee, são capazes de evoluir de mais de uma forma. Suas evoluções recebem os tipos Água, Elétrico e Fogo. Micky gostam de saltar de árvore em árvore dentro das florestas de Amazone e dos Planaltos Altos. Um dos maiores objetivos de todo Micky é conseguir um de seus itens evolutivos, sendo eles o Cajado Flamejante, o Tridente das Profundezas e a Faixa de Raios ou um bioma para que evolua, sendo esse o mais raro de todos, um bioma de neve, como em Snowtown ou Snowfur. Micky são pacíficos e amigáveis, por isso são a melhor opção para treinadores iniciantes. Quando estão prontos para evoluir, por outro lado, seu instinto os leva a sair à procura de um item evolutivo ou bioma. Micky adoram ter companhia em suas aventuras.
Snowfur

### Descrição:

Snowfur, o Pokémon Bola de Pelos. Snowfur são residentes das áreas mais ao sul de Amazin, em Snowtown e Snowfur, inspirada no nome desse pokémon. As crenças dos antigos diziam que se alguém visse um Snowfur passeando fora de sua área, isso significaria boa sorte e, se este alguém o capturasse, levaria a sorte e as coisas boas consigo em sua jornada. Snowfur são pokémon dóceis e fáceis de se treinar.
Appeler

Les sabots d'Hélène étaient tout crottés,

Les trois capitaines l'auraient **appelée** vilaine,

Et la pauvre Hélène était comme une âme en peine.

Ne cherche plus longtemps de fontaine, toi qui as besoin d'eau

Ne cherche plus, aux larmes d'Hélène, va-t'en remplir ton seau.

Son jupon de laine était tout mité,

Les trois capitaines l'auraient **appelée** vilaine,

Et la pauvre Hélène était comme une âme en peine.

Ne cherche plus longtemps de fontaine, toi qui as besoin d'eau,

Ne cherche plus, aux larmes d'Hélène, va-t'en remplir ton seau.

Et le cœur d'Hélène ne savait pas chanter,

Les trois capitaines l'auraient **appelée** vilaine,

Et la pauvre Hélène était comme une âme en peine.

Ne cherche plus longtemps de fontaine, toi qui as besoin d'eau,

Ne cherche plus, aux larmes d'Hélène, va-t'en remplir ton seau.

(Les sabots d'Hélène, décembre 1954)
Planaltos Altos

A área dos Planaltos Altos não foi muito estudada ainda, então não se sabe muito sobre lá. Nessa área não tem cidade nem ginásio e nem nada além da trilha até Fly City. Do que se sabe, há muitas espécies de pokémon como Morelull, Micky, Seaul e Boomky.

 Construções
 Liga Pokémon | •**Ginásio da cidade de Snowtown** • **Ginásio da cidade de Guitown** • **Ginásio da cidade de Amazone** • **Ginásio da cidade de Color Ray** • **Ginásio da cidade de Volcano** • **Ginásio da cidade de Ottakami** • **Ginásio da cidade de Seatown** • **Ginásio do Vale Fantasma** •
Aadarna

## Overview

A tough plant that grows on the edges of swamps, the stem grows symmetrical pairs of stiff oval leaves. During warmer months the plant blossoms into violet flowers.

## Uses

The large roots of the plant can be ground into a powder and is the main ingredient in a potion that allows other people to see into other realms, often referred to as Sight Beyond . For the next hour after drinking, the vision of the character shifts to the Astral Realm. They may perceive what happens from a position that corresponds to their location in the Material Realm. During that time, they are blind to everything that happens in the Material Realm, including combat.
Insígnia Cachoeira

### Onde Conseguir:

Essa ínsignia é encontrada no Ginásio da cidade de Seatown. Para conquistá-la você deve derrotar o líder de ginásio Filipe.

### Regras para conquistá-la:

#### Quantidade de Pokémon por partida

As batalhas acontecem de um contra um com seis pokémon para substituição. Os pokémon que se cansar primeiro, perde a partida, os pokémon que resistir, vence a batalha.

#### Condições especiais

Não há condições especiais para as batalhas.

#### Turnos

Em cada turno o desafiante e o líder deverão utilizar todas as ferramentas necessárias e finalizar seu turno com um único ataque.

Haverá a possibilidade de seis pokémon batalharem um depois do outro.
Insígnia da Fada

### Onde Conseguir:

Essa ínsignia é encontrada no Ginásio da cidade de Color Ray. Para conquistá-la você deve derrotar a líder de ginásio Karen.

### Regras para conquistá-la:

#### Quantidade de Pokémon por partida

As batalhas acontecem de um contra um, com quatro pokémon para substituição. Os pokémon que se cansar primeiro, perde a partida, os pokémon que resistir, vence a batalha.

#### Turnos

Em cada turno o desafiante e o líder deverão utilizar todas as ferramentas necessárias e finalizar seu turno com um único ataque.

Será permitida a substituição de pokémon cansados até que os pokémon acabem.
Masuta

### Descrição:

Masuta, o Pokémon Sensei, forma evoluída de Shitaki. Masuta é um dos pokémon iniciais da região de Amazin. Masuta vivem no Planalto Chinês, em Volcano. O líder do ginásio dessa região tem um Masuta. Masuta costumam ser calmos e pacíficos com as pessoas e pokémon que não praticam atos maldosos. Masuta são geralmente mestres dos Flaredam e Shitaki, seus outros estágios evolutivos. Masuta dominam a arte do Kung Fu e, quando não estão praticando, meditam e descansam a mente. São capazes de meditar mais de uma semana seguida sem parar nenhum momento.
Gil

Gil, líder do ginásio de Ottakami. Ele é quem entrega também a Insígnia Coração de Pedra a seus desafiantes.

### Personalidade:

Gil é um líder e treinador consideravelmente inquieto quando vai fazer as coisas. Nunca está com nada para fazer, contudo não se cansa rápido. Ele gosta de relaxar também, às vezes... Ele ama todos os pokémon, tendo seu apego maior aos de tipo pedra. Ele ama observar o céu e imaginar quantos pokémon existem que ainda nem foram descobertos. Ele se considera bastante criativo e gosta muito de imaginar e teorizar sobre pokémon nunca antes vistos. Gil é muito pacífico e paciente. Não gosta muito de que as pessoas sejam maldosas com pokémon ou com outras pessoas. Além de estudar pokémon de fora do planeta, também estuda sobre pokémon intraterrestres. Ele foi o responsável por encontrar o fóssil que deu origem a Boomky. A picareta que ele carrega consigo foi apelidada de Alolan.

### Rotina:

Apesar de ser líder do ginásio, Gil raramente fica dentro deste a espera de desafiantes. Ele prefere continuar seus estudos dentro da caverna com sua querida Alolan a fim de encontrar pokémon ou ainda algo que, de acordo com ele, possa servir de refúgio do deserto. Como Ottakami é uma área muito desértica, o povo precisa visitar Seatown para conseguir água e outros materiais necessários para viver na cidade, Gil vive procurando algum lugar de baixo do deserto onde tenha água pura para que não precisem ir até Seatown e voltar sempre que precisarem de água.
Vale Fantasma

O Vale Fantasma, como o próprio nome já sugere, este lugar é um dos mais profundos e fantasmagóricos vales em Amazin. Aqui vivem Demogoric, Lallon, Phamboo e outros pokémon que gostam e vivem no escuro. Em toda Amazin, o Vale Fantasma é o lugar mais frio que existe durante a noite, contudo o mais quente durante o dia (Ultrapassando as cidades mais frias e quentes respectivamente.) No Vale Fantasma é também onde fica o Ginásio de Fantasma. Se um treinador desafiar o líder do ginásio, Zanoli e vencer, este recebe a Insígnia do Vale e, com as outras sete insígnias, poderá se inscrever para a Liga Pokémon.

 Construções
 Liga Pokémon | •**Ginásio da cidade de Snowtown** • **Ginásio da cidade de Guitown** • **Ginásio da cidade de Amazone** • **Ginásio da cidade de Color Ray** • **Ginásio da cidade de Volcano** • **Ginásio da cidade de Ottakami** • **Ginásio da cidade de Seatown** • **Ginásio do Vale Fantasma** •
The Grey Door Apothecary Wiki

## Welcome to the Wiki

Welcome to the Grey Door! Within you will find details of plants, fungi, potions and poisons useful in your fantasy setting.

## Describe your topic

Plants and Fungi

Potions

## Credits

Don't forget to check out all the people that have made awesome stuff that this wiki has been built on. If this guide has been super helpful, then you can offer thanks by following the links and purchasing or patreoning those people.

https://the-grey-door-apothecary.fandom.com/wiki/Credits
Filipe

Filipe, líder do ginásio de Seatown e vice líder da equipe de Amazin. A insígnia de seu ginásio é a Insígnia Cachoeira, que entrega aos treinadores que o vencem em batalha. Filipe também é o editor chefe dessa dex.

### Personalidade:

Filipe gosta muito de estudar, treinar e capturar pokémon. Tendo viajado por todas as outras regiões, seu Pokédex está sem nenhum espaço vago, contudo seu time de batalhas em Amazin é composto por um único pokémon de outra região; exceto pelo fato de ter sido capturado em Amazin, mais expecificamente em Snowtown. Sua paixão por pokémon começou bem cedo, por isso sua coleção extensa. Quando passava por Kalos, conseguiu uma Pedra Chave e uma Sablenita, com isso seu Sableye é capaz de Mega evoluir, e isso ele usa em seu ginásio. Mesmo Sableye não tendo o tipo aquático como principal, ele foi permitido pela coordenação da Liga Pokémon com a condição de ter de batalhar usando um time completo de seis pokémon por batalha. Filipe nasceu na cidade de Snowtown, mas foi para Seatown a pedido da coordenação da liga. Quando passou por Alola, Filipe batalhou

   contra os Kahunas das quatro ilhas e conseguiu uma Pulseira Z e uma Aquarium Z.

### Rotina:

Quando não está treinando, Filipe batalha contra treinadores que o desafiam no ginásio. Filipe adora quando a batalha fica complicada, é divertido aprender quando se perde também. Contudo, de todas as vezes, o único treinador que não consegue vencer é o também líder de ginásio, Mikaell.

### Extra:

Diz uma lenda local de Seatown que dentro da bola mestra na ponta de seu bastão há um pokémon lendário. Nunca foi visto, e nem dito que essa lenda é real, mas também não foi dito que não é. Acredite ou não, a escolha é toda sua.
Insígnia do Eclipse

### Onde Conseguir:

Essa ínsignia é encontrada no Ginásio da cidade de Guitown. Para conquistá-la você deve derrotar o líder de ginásio Lokuale.

### Regras para conquistá-la:

#### Quantidade de Pokémon por partida

As batalhas acontecem de um contra um, com cinco pokémon para substituição. Os pokémon que se cansar primeiro, perde a partida, os pokémon que resistir, vence a batalha.

#### Turnos

Em cada turno o desafiante e o líder deverão utilizar todas as ferramentas necessárias e finalizar seu turno com um único ataque.

Será permitida a substituição de pokémon cansados até que os pokémon acabem.
Pirangler

### Descrição:

Pirangler, o Pokémon Piranha-vermelha. Pirangler vivem em partes profundas do Rio Amazin. Pirangler são consideradas as segundas maiores assassinas da água, depois de sua evolução, Megaterror. Pirangler são muito seletivos, sendo extremamente agressivas com quem não gostam, e extremamente pacífica e amigável com quem gostam. Dizem que um grupo de Pirangler é capaz de devorar um Mamoswine inteiro em alguns segundos.
Volcano

Volcano, de todas as cidades e áreas de Amazin, sem dúvidas Volcano é a mais quente. Aqui é onde se encontra o Planalto Chinês, onde Flaredam, Shitaki e Masuta vivem e convivem entre si. Esta cidade tem um ginásio Pokémon que, ao vencer uma batalha, você pode levar consigo a Insígnia da Cauda Flamejante, muito importante para entrar na Liga Pokémon. O ginásio fica razoavelmente perto do planalto chinês, onde pokémon e humanos, gente como nós, convivem bem e em harmonia.

 Construções
 Liga Pokémon | •**Ginásio da cidade de Snowtown** • **Ginásio da cidade de Guitown** • **Ginásio da cidade de Amazone** • **Ginásio da cidade de Color Ray** • **Ginásio da cidade de Volcano** • **Ginásio da cidade de Ottakami** • **Ginásio da cidade de Seatown** • **Ginásio do Vale Fantasma** •
Ghullow

### Descrição:

Ghullow, o Pokémon Gigante de Doce, forma evoluída de Weellow. Ghullow vivem, em sua maioria, em Color Ray. Apesar de muito amedrontadores, Ghullow são muito amigáveis. Estes pokémon gostam de brincar, e suas brincadeiras favoritas têm sempre a ver com correr atrás das pessoas enquanto estas gritam. Ghullow não têm muita noção de perigo, então, por acidente, vilarejos são destruídos por suas brincadeiras. Estes pokémon são bastante divertidos e treináveis quando têm um treinador.