Artifacts: Die-section

So... the tiny bit of information wasn't enough for you. Come here, grab a coffee, sit down and relax. This page will go into the artifacts a little more. Numbers, Percentages and levels. Who knows, maybe even some secrets.

## The artifacts

A little note about the appearance of artifacts. Almost all artifacts change their appearance, depend on their level. So don't be confused or think the images don't represent how they look on your screen.

### Amulet of the Heavens

* Bonus A: MPS
* Bonus B: Magic crit power

* Base stats: +10% MPS / +50% Magic crit power

* Upgrade cost: 20 + (level - 1)
* Gain per level: +10% MPS / +2% Magic crit power
* Maximum level: 100

### Baramul’s Fork

* Bonus A: DPS
* Bonus B: Baramul's Hunger
* Base stats: +100% DPS / +1% Baramul's Hunger
* Upgrade cost: 1000 \* (level - 1)
* Gain per level: +100 DPS / +1% Baramul's Hunger
* Maximum level: 5
* There is a x% chance Baramul will feed when new enemies appear. A giant fork will swoop down from the heavens and pick up some enemies.
* Set effect: еnemies from the next wave come to battlefield as soon as there is space for them.

### Baramul’s Mug

* Bonus A: MPS
* Bonus B: HP
* Base stats: +5% MPS / +8% HP
* Upgrade cost: 3 \* level - 1
* Gain per level: +5% MPS / +8% HP
* Maximum level: 100

### Baramul’s Pauldron

* Bonus A: DPS
* Bonus B: Defense
* Base stats: +20% DPS / +2% Defense
* Upgrade cost: 250 \* level
* Gain per level: +60% DPS / +2% Defense
* Maximum level: 5

### Chronosphere

* Bonus A: MPS
* Bonus B: Runestones
* Base stats: +50% MPS / 150% Runestones
* Upgrade cost: 300 + (200 \* (level - 2))
* Gain per level: +50% MPS / +5% Runestones
* Maximum level: 10
* Note: The runestone bonus is as is. 150% at level 1 and not +150%. Note the plus sign.
* Note 2: Also read "demolishing" for some additional and worthwhile information

### Fairy Brew

* Bonus A: MPS
* Bonus B: HP
* Base stats: +12% MPS / +5% HP
* Upgrade cost: 5 + (level - 2)
* Gain per level: +12% MPS / +5% HP
* Maximum level: 100

### Fairy Pollen

* Bonus A: MPS
* Bonus B: Attack speed
* Base stats: +10% MPS / +21% Attack speed
* Upgrade cost: 2 + (level \* 2)
* Gain per level: +14% MPS / +1% Attack speed
* Maximum level: 100

### Jacobi’s Glasses

* Bonus A: MPS
* Bonus B: Magic crit chance
* Base stats: +242% MPS / +0.1% Magic crit chance
* Upgrade cost: 5 \* level
* Gain per level: +20% MPS / +0.1% Magic crit chance
* Maximum level: 100

### Pendant of the Sun

* Bonus A: DPS
* Bonus B: Hero crit power
* Base stats: +10% DPS / +50% Hero crit power
* Upgrade cost: 10 + (level - 1)
* Gain per level: +10% DPS / +2% Hero crit power
* Maximum level: 100

### Shaman Bongo

* Bonus A: DPS
* Bonus B: HP
* Base stats: +30% DPS / +20% HP
* Upgrade cost: level - 1
* Gain per level: +6% DPS / +20% HP
* Maximum level: 100

### Shaman’s Tamboorine

* Bonus A: Quest chance
* Bonus B: Quest time
* Base stats: +1% Quest chance / -6% Quest time
* Upgrade cost: 5000 \* (level - 1)
* Gain per level: +1% Quest chance / -6% Quest time
* Maximum level: 5

### Spoon of Satiety

* Bonus A: DPS
* Bonus B: HP
* Base stats: +5% DPS / +3% HP
* Upgrade cost: 50 \* (level - 1)
* Gain per level: +5% DPS / +3% HP
* Maximum level: 100
* Counter-effect: 50% Baramul’s Hunger decreased.
* Having this artifact will make a spoon appear on your screen. Read its tooltip in order to receive "noms" and heal your heroes with them.

### Swallow’s Purse

* Bonus A: DPS
* Bonus B: Gold
* Base stats: +23.99% DPS / +4.99% Gold
* Upgrade cost: level - 1
* Gain per level: +1% DPS / +5% Gold
* Maximum level: 100

### Time Needles

* Bonus A: MPS
* Bonus B: Cooldown time
* Base stats: +100% MPS / -5% Cooldown time
* Upgrade cost: 50 \* (level - 1)
* Gain per level: +100% MPS / -3% Cooldown time
* Maximum level: 6

### Wicked Ring

* Bonus A: DPS
* Bonus B: Ring boost
* Base stats: +222% DPS / +100% Ring boost
* Upgrade cost: 15000 and 25000
* Gain per level: +222% DPS / +100% Ring boost
* Maximum level: 3
* Ring boost is the multiplier for ring skill points. Round down ((1 + ring lvl \* 0.1) \* (1 + wicked ring lvl))
* When you have this artifact and look at your rings, you will notice the Skill points are now colored green. This indicates how many skillpoints you are receiving after this applied bonus

### World Compass

* Bonus A: MPS
* Bonus B: Word travel
* Base stats: +30% MPS / +1 World travel
* Upgrade cost: 500 + ((level - 2) \* 300)
* Gain per level: +30% MPS / +1 World travel
* Maximum level: 100
* World travel allows free use of the crossroads

### Zod’s Dice

* Bonus A: DPS
* Bonus B: Team crit chance
* Base stats: +363% DPS / +1% Team crit chance
* Upgrade cost: 5 \* level
* Gain per level: +30% DPS / +0.1% Team crit chance
* Maximum level: 100

    The following artifacts can not be upgraded and only gain levels when you find another one. You find them by either doing quests or from the kills your huntress or ranger makes.

### Chalice of Mercy

* Bonus A: DPS
* Bonus B: Revive cooldown
* Base stats: +10% DPS / +20.7% revive cooldown
* Gain per level: +10% DPS / +0.7% revive cooldown
* Maximum level: 100
* Note: This item drops from the Homunculus Heart fayball from a Mimic Chest.

### Incheder's Die

* Bonus A: DPS
* Bonus B: Power of Luck
* Base stats: +3% DPS / +0.5% Power of Luck
* Gain per level: +3% DPS / +0.5% Power of Luck
* Maximum level: 100
* Note: This item drops from the Lucky Shell fayball from a Mimic Chest.

### Book of the Void

* Bonus A: MPS
* Bonus B: Power of Winds
* Base stats: +3% DPS / +1% Power of Winds
* Gain per level: +3% DPS / +1% Power of Winds
* Maximum level: 100
* Note: This item drops from the ColdStone Fayball from a Mimic Chest

### Omahana's Eye

* Bonus A: DPS
* Bonus B: Power of the SIght
* Base stats: +3% DPS / +0.5% Power of the Sight
* Gain per level: +3% DPS / +0.5% Power of the Sight
* Maximum level: 100
* Note: This item drops from the Shard of the Abyss Fayball from a Mimic Chest

### Arrowhead

* Bonus A: DPS
* Bonus B: Gold
* Gain per level: +0.33% DPS / +0.1% Gold
* Maximum level: 5000
* Maximum Stats: +1650% DPS, +500% Gold

### Bones

* Bonus A: DPS
* Bonus B: Gold
* Gain per level: +0.66% DPS / +0.5% Gold
* Maximum level: 1000
* Maximum Stats: +660% DPS, +500% Gold

### Eyeball

* Bonus A: MPS
* Bonus B: Magic crit power
* Gain per level: +0.77% MPS / +0.2% Magic crit power
* Maximum level: 1000

### Finger

* Bonus A: MPS
* Bonus B: Gold
* Gain per level: +0.66% MPS / +0.5% Gold
* Maximum level: 1000

### Horn

* Bonus A: DPS
* Bonus B: Hero crit power
* Gain per level: +0.77% DPS / +0.2% Hero crit power
* Maximum level: 1000

## The rings

Initially the rings are required to be able to hire your heroes. After that the only thing you can do is level them up. Unlike the craft-able artifacts and like the drop-able artifacts, the only way to level them up is by finding them. You can them by doing quests or opening chests.

The maximum level a ring can have is 100. Every level will grant to +1 to runestones gained per loop. Note: The ring has to be equiped in order to receive that bonus. For every 10 levels your hero will receive 1 extra skill-point.

Next to giving a bonus, there is one other thing the rings do. Albeit just a visual thing. As you keep finding more rings and its level rises, it will also change its appearance. There are five stages of appearance. Common, uncommon, rare, legendary and Mythic.

## Upgrading and crafting your artifacts

To either craft or upgrade your artifacts, you need to go to The CRAFT GOLEM: The artifact master. He's in charge of keeping your artifacts safe, craft, upgrade or demolish them.

In order to craft an artifact, you need an x amount of runestones and the amount of runestones required to craft one increases after each crafted artifact, as is shown below.

### Crafting

Crafting is done randomly and there is no choice as to which one you would like. After you have crafted an artifact, you are presented with a window to either accept the artifact or "re-roll". This re-rolling does not mean 'try to get better stats', but to craft another random artifact (the current one included). This re-rolling isn't free either and costs gems. General advice is to just stick with the artifact you got, because you will get it in the end anyway and you can spend your gems for better things. *However, it's still your choice.*

### Upgrading

The upgrade process is plain and simple. If you have the amount of runestones required to upgrade an artifact, the "UPGRADE" button will be blue, if not, then it will be gray. Press the upgrade button and your artifact will increase with **one** level. Note the numbers on the bottom, those are the other pages. Each page will display 4 artifacts and there is no sorting possible. So before you upgrade the first visible artifact, it may be worth checking out the other pages to see if there isn't a better artifact to upgrade.

### Demolishing

As you may have guessed, demolishing means to destroy the artifact. This also costs gems and for a good reason. When an artifact is destroyed, you receive 100% of the runestones invested in it. Both the crafting cost and the cost for upgrading. The cost of demolishing (gems) depends on the amount of runestones you will receive from it.

Seeing as demolishing doesn't earn you anything and only costs gems, it is not advised to demolish your artifact. With **ONE** exception. The chronosphere. This is the only artifact that will return more than you put into it. Next to giving you bonus runestones, it also stores the same amount you recieve, up to a certain point. The current chronosphere has a soft-cap capacity of 10,000 RS. The soft-cap means it will stop adding more as soon as it reaches the 10k. Should you have 9999 runestones stored and received an additional 5000 RS, then the chronosphere will store 14,999 RS.

Should you think about demolishing the chronosphere, then please note that the artifact is lost and should you want it again, you will need to purchase it in the shop again for 500 gems. Demolishing will cost 100 gems. So should you decide to demolish **and** want a new one, you will need to have 600 gems ready.