recursal/Fanatic-Fandom huggingface dataset:
The Last Chrismas

At Chris' Grotto, Brodo convinces Chris to go back to his partner, and Chris passes out drunk. Reindeer in the grotto eat a corrupted gnome, and sprout tentacles and attack the party. Leaving the grotto, the group fly Chris' sleigh, but crash it in a nearby forest. Back at Whyton, the townsfolk are gone, winter has disappeared, and the roads are covered in blood. At a bridge in the town, a small red gem is concealed underneath a mass of kelp and black tentacles. Fighting their way through the tentacles, Sirrias collects the first Shard within an orb. Sirrias receives a vision of Brisko holding a similar shard when he touches it. At the dwarf Gorehammer's farm, the party find Bliss and Gorehammer fighting corrupted farm animals, and K'harth kills a corrupted version of Octavia the Innkeeper. At the Sleeping Partridge, the Soup Troop discover that Team Falchion has skipped town.

Previous Episode: An Attempt To Save Santa

Next Episode: The Crimson Carpedium
The Playwright

The Playwright is an enigmatic deity that first appeared to Brodo the Bard during his attunement with the Doss Lute. The Playwright told Brodo that he is a patron of artists and musicians everywhere, but his power has diminished in the world, and he intervened in Brodo's death to recruit him to spread his word and increase his following among the mortal population. The Playwright implied that his power is being restricted in some way by magical forces beyond his control. Brodo has since endeavored to spread his message and rescue him from his plight.
The Pay-Per-Sword

The Pay-Per-Sword is an underground mercenary group that acts as a middleman for contracts between mysterious clients and willing adventurers. The group is located in major settlements throughout Juniper and is usually marked and accessed by a blacksmith. Pay-Per-Sword members are bonded to the group with magical oaths represented by tattoos that cannot be removed.

## History

The Soup Troop met as the individual members of the group worked for the Pay-Per-Sword fulfilling contracts in Draughmoor. After completing an assassination, the Soup Troop left town and set out to find a way to break their oath and remove their tattoos. The group met up with Team Falchion, another adventuring group looking to sever from the Pay-Per-Sword, and collected an item, Oghma's Doubt, that could aid them in their quest. Following the collection of the item, however, they were informed that the Pay-Per-Sword had been infiltrated by members of the First Flame and all contracts and agreements were under review.

## Notable People

* Drak Dran - bartender and owner of the Stagger Inn.
* Bill - Lil Billy's father.
* Lil Billy - Bill's son.
* Germey
* Jeremy
* Jeremia
* Stinky Pete
Bear with Me

After successfully retrieving Felix from the collapsing mines, the group encounter a curious bear-creature that almost slaughters Verum while he was bodyguarding Felix. Shredded and gnawed but alive, the group handles the threat and retreat to a local abandoned mansion; a former docile of Calse's ancestors. A ghost in a mirror directs her to create a metallic servant named Tempest.

Previous Episode: Depths of Fear

Next Episode: Mnemonic Dealings

Journal Entry CCLII:

"I had promised to be your shield, the bulwark between you and the world. And so that duty I fulfill today, without hesitation, time and time again unyielding, until the iron buckles and the mail breaks. Until the breath is empty."

Journal Entry CCLV:

"The realization that her ancestors, the same blood she carries, may have been the ones to inadvertently destabilize and destroy this town has either not yet hit her or has simply brushed off her shoulders as so much leaves in the wake of wind. I have yet to decide which aspect would be more disappointing. Perhaps the joy of fashioning a handmaiden was too much of a highlight of her day. Giving your problems to someone else always seem so convenient in the moment, doesn't it?"
A Night To Remember

Back at the Opera House, the gang hear voices coming from the auditorium. Going to investigate, they find a brief repeating scene of Bliss, Kinna, and several others from the very first adventuring days with the Pay Per Sword. Approaching this scene, the party become drawn into a series of reenactments of some of their memorable adventures. First, they find themselves in a fight with First Flame cultists and a fire elemental under Draughmoor. A disembodied voice speaks, confused as it observes the fight: "no, no, this isn't right, these characters are different now". After the gang defeat the cultists, Brodo hears the Playwright's voice, asking Brodo why he is reliving old memories. Next, they find themselves back in the dungeon with the CUBE, Brodo engulfed in it yet again. Next, they come to the events in the druid temple and Brisko's betrayal, and then their fight with Team Falchion in Thundercliff. The disembodied voice speaks again, saying that it feels "the thief's presence". Brodo surmises this voice might be Turlene of Strongmind, the psionic that had been captured in the CUBE before him and who had hunted the Playwright. The scene shifts again to the moment in Whyton when the party found the first Shard. The Playwright speaks to Brodo again and decides to "punch up the story" by adding more foes to the fight. Once the fight is over, the scene changes again the fight with the First Flame aboard the Red Galleon, then to Kaldorak and Venomfang. The scene changes are coming faster and faster now. Finally, the party find themselves once again in their first fight in the Opera House with the CUBE. The Playwright gloats about his power over Brodo and his ability to absorb psyches. Once they slay the CUBE again, the disembodied voice of Turlene gasps as if awakened. He speaks of the temple where he died to the CUBE, and that his mind cocooned itself against death, turning him into a sort of ghost. He has been haunting the Opera House ever since the CUBE was killed by the Soup Troop in the auditorium hall. Turlene tells Brodo the Playwright's tendrils are deep in Brodo's mind, but he can help if Brodo will offer his spirit shelter within his body. Together, they can slay the Playwright where Turlene imprisoned him. Brodo accepts and the visions disappear, leaving behind a towering blue spectral figure. Brodo reaches out to the specter and it disappears with nothing but a piece of Turlene's skull and a bit of red ectoplasm remaining. Brodo picks it up and absorbs it into himself.

At that moment, the map of the Shards glows hot, and the party take a look. The map is charring at the edges and the Shard icon on Vesuvius, which had been absent for some time, has reappeared blinking.

Previous Episode: Interlude IV: Disappearing Act

Next Episode: The Heroes' Feast
Born Again (And Again)

The party flies back to the Temple of Tymora in Neverwinter, and Brodo opens up the Portable Hole to retrieve K'harth's body. A resurrected Shambling Mound formed from the contents of the hole, including gold, jewels, K'harth's body, and Oghma's Doubt, emerges from the hole and attacks Brodo. The heroes manage to kill it without damaging their possessions. They collect the materials needed for the resurrection and Omin Dran completes the ritual. K'harth wakes up, but he's unable to speak and has new, strange sun tattoos on his body. Omin portals the Soup Troop back to Juniper, and informs them that their Pay-Per-Sword tattoos are being removed, as the mercenary company is being deconstructed by Omin. At Bliss' house in Draughmoor, they discover a flier for *Brodo and the Half-Pints*, a traveling musical group performing in Draughmoor in one week. Brodo writes his novel on the playwright and heads to Tin House Publishing to get it published. While en route, he's attacked by thugs talking about a battle of the bands. Brodo surmises there's an imposter posing as him and playing in Brodo and the Half-Pints. At the end of their week in Draughmoor, the party receives a letter from "Brodo" giving them VIP tickets to the show. The real Brodo is not mentioned.

Previous Episode: The Prince Of Thieves

 Next Episode: Battle Of The Bards
Ol' Calaway

Ol' Calaway is the proprietor of the Grand Library of Port Euler and a retired member of the Silverwing Clan. He is also a known sexual deviant, an arcane lore monger, and a skilled arcanist in his own right. He was the surprise host of the recent Spell-Jam competition in Draughmoore, offering personal arcane items, an old spellbook of his, and the right of apprenticeship to the winner.
The Draughmoor Founders Day Fall Festival Annual Joust-Off And Quintennial Spell Jam Competition (With Compensation!)

The Draughmoor Founders Day Fall Festival Annual Joust-Off And Quintennial Spell Jam Competition (With Compensation!) (TDFDFFAJOAQSJC(WC)) is a festival held in the Fall in Draughmoor that features a jousting competition, spell jam tournament, fabulous prizes, carousing, and merriment. The Soup Troop participated in the TDFDFFAJOAQSJC(WC) one year, with Ghorza winning the jousting competition and Kinna winning the Spell Jam. The event was hosted by Ol' Calaway.
Griffey

Griffey is a child of the Griff Clan in the Fields of Plenty and the younger brother of Bella Griff. He's a badass little vampire slayer who met the Soup Troop during their vampire hunting days in the Fields of Plenty. He's a capable fighter, but can't handle his liquor, the poor sod. Griffey has vowed to kill as many vampires as he can, most importantly his sister. He loves his bubble pipe.
Acquisitions Incorporated - Asha

In the City of Grace, a band of adventurers form their very own Acquisitions Incorporated Franchise under the name Team Ivy.

## Members

### "Bivouac" Bill Gunderson

Mountain dwarf arcane archer fighter from the secluded, backwoods dwarf mountain clans, following his clan's mission to find a weapon to defeat their rivals once and for all

### "Mama" Hunsi Burrowbuck

Halfling sorcerer from the Divide Mountain Range, using voodoo magic and kindness to make her way in the world.

### Vivetta "V" Titchwillow

Merfolk-appearing simic bloodhunter with a lightning sword and a cape. She is from a different plane of existence and is looking to raise money to command a ship after her previous ship marooned her

### Aurelia Sprix

Tiefling warlock raised by hags and hoping to get a job and gain some glory.

### Rah-Cerves

Mysterious, accented, and handsome human, totally a warlock, with a love for strong tea. From Chult.

## List of Seasons

### Acquisitions Incorporated - Asha Season 1

In Season 1, Team Ivy assemble in the City of Grace and start their very own franchise.

### Acquisitions Incorporated - Asha Season 2

In Season 2, Team Ivy get to work on acquiring magical artifacts.
A Bone to Pick

The party exit the mineshaft and Rah-Cerves investigates the bones of the slain monstrosities; the bones appear to be from creatures that died thousands of years ago, practically fossilized, with traces of necrotic magic. The "ogre" they fought in the caves was not the skeleton of a real ogre, but a bizarre amalgamation formed into an ogre-like shape. They speak with Bouros Tourjar and the workers, who congratulate them on a job well done and ask them to speak on the worker's behalf to the Prescott Estate, who operate the quarry. They see three unfamiliar figures as well: Lillian DeRoux and two other menacing associates with an odd-looking horse. Lillian and her companions stalk off. They appear to be muscle for the Prescott Estate, hired to keep the workers in line. Bouros has the party agree to be witnesses on the workers behalf, and they plan to bring the "ogre" skull and their own testimony the next day, signing a contract agreeing to the arrangement written up by V. Payment is unclear, but they party spoke with Bouros earlier about gold, masonry work for the base, and a cart and horse.

The gang decide to look into their other mission in Mod in the meantime - Sir Clevin's acropolis manor on the top of the hill holds a magic artifact AI wants. Sir Clevin is a recluse and rarely leaves home. They ask around and determine it may be a sword that can summon lightning/thunder, or a pendant that powers the undead menace, or some divine armor, unclear. Mama buys books on Sir Clevin to research: he's a hero for defeating the undead menace, he's supposedly immortal and over 200 years old (as a human, suspicious). They case his manor, and Rah-Cerves gathers information for impersonating a guard later. They may be able to enter the manor through the storm drainage system. Aurelia spots a animal-like shape lurking in the woods: they track it, a slithering track. As Aurelia tries to coax it out, the food she leaves out attracts squirrels, including a rotting undead squirrel acting normally. Rah-Cerves and Bivouac track ahead and an arrow flies out and strikes the tree at his head. Biv calls out to them, and a figure emerges and bolts. They give chase, and see the creature turn to them and rise up: it's Lillian's compatriot on a horse popping up out of nowhere, some sort of shapeshifter with bow drawn. Rah-Cerves tries to magically Suggest it, and she resists. Another one of Lillian's companions, a rogue in black armor, slips behind them and slides a dagger into Bivouac, smell of decay on his breath.

Previous Episode: Make the Undead Dead Again

Next Episode: Negotiated Settlements
Bladefire

Bladefire, also known as Dragon Daddy, is dragon or dragon-god figure leading the Silverwing Clan. Bladefire resides in the Tower of the Silverwing, a previously-moving base of the nomadic clan rumored to currently reside in the Grove of the Eagle. Bladefire is silver and their body features feather-like scales used as daggers capable of holding charges of magical spells. The followers of Bladefire, the halflings of the Silverwing Clan, use these daggers as weapons. Bladefire consumes magical or powerful objects gathered by its followers. Myths say that during Bladefire's last regime, a collection of powerful magicians from the Tarnished Feather cast it out, but did not permanently kill it.

Kinna's vial of dragon's blood is guessed to be the blood of Bladefire.

Bladefire has many unique abilities, some of which include:

* shapeshifting

* changing size

* regeneration / resurrection

It is guessed that some, if not all, of these abilities stem from one of the Shards that reside within their heart.
Tales From Juniper Wiki

Juniper is known as the “Land of Immigrants” or “Outcasts” to some. Many people come here to escape whatever hardships they endured in their homeland. Some came to profit off those very same people. Regardless, the culture is very much of its own accord, as all the races are mixing and melding together into one community. Never expect a majority anywhere you go.

Shortly after Juniper was settled, three major cities emerged. Gate, Port Euler, and Draughmoor. There were tales of a fourth, though these may just be rumor. They fought for resources throughout Juniper for decades, leaving a wake of destruction all across Juniper that can still be seen today. Once a flourishing continent, filled with hundreds of groves, now only 11 remain. The war threatened to take all of Juniper with it if not for the Scion. A legend said to have brokered peace between the three cities, dividing the continent into three sections.

Dis-inspiration: 1

## The Soup Troop

The tale of a heroic band of adventurers on a quest to save Juniper and learn a little bit about themselves along the way. Kill Brisko.

## Bone Heist

Two death-long friends need to break into their own home in order to expel mysterious assailants, and bring their dream of a world of freed skeletons to fruition.

## Acquisitions Incorporated - Asha

In the northern region of Asha, aspiring adventures join Acquisitions Incorporated and start their very own franchise.

## Mini-Series

A collection of sagas from the world of Juniper.

## One-Offs

A collection of individual tales of adventure from the world of Juniper.

## Candlekeep Mysteries

Away from Juniper on the Sword Coast, intrigue awaits within the mysterious and monastic library-island of Candlekeep, where a group of strangers will soon learn that the greatest story ever told... is about to be written.
Don't Be Kru'el

It's fall in Juniper. Sirrias and Brodo are summoned to make good on their promise to resurrect a few fallen Hunters. Sirrias gets down to reincarnating some of the dead into new bodies, and the others search the Fort for old stashed reserves needed to raise the dead. They find the stash and Brodo raises two more from the dead. The party hand over the amethysts used in K'harth's Goristro transformation to the Fort spellweaver, who gets to work restoring the Fort teleportation circle. K'harth wakes up from his recovery to talk to Ghorza about his experiences. He saw Kru'el in the elevator shaft of the Inverted Fortress, only she's half spider now, and she defeated him with spider help. He has vague memories of his time as the Goristro. He tells Ghorza that Kru'el overthrew the Velke-Velve government, put in a puppet state under her control, and blamed K'harth and his friend for the violence. She threw them from a window, killing his friend. He's frustrated at himself for his recklessness, but he was looking for a reason to throw himself away. The party embrace him and they teleport to Draughmoor.

As they appear in the Temple of Tymora teleportation room, Bliss passes out and has a vision: from the eyes of another, she sees herself as a child in the room standing next to younger Master Sagoda and another purple-skinned tiefling boy her age. Sagoda talks to someone off-screen who tells Sagoda he can only keep one of the children for the Temple. She awakens. The party stay at the Temple until the day of the festival.

On that fateful day, a town crier announces it, "The Draughmoor Founders Day Fall Festival Annual Joust-Off And Quintennial Spell Jam Competition (With Compensation!)" (TDFDFFAJOAQSJC(WC)). The town is alive with activity, and the Soup Troop sign up for events. At the jousting horse check-out, the horse guy recognizes Sirrias as the one who stole Soup back in the day. Soup was insured though, so he's cool with it. The party assume aliases and don masks to protect their identities in the event that they win the valuable prizes.

**Bliss**: Heathen Smoter **Brodo**: Rick Buker **Ghorza**: Vulpesanna **Kinna**: Silverfire **Sirrias**: Dr. Hoot.

Jousting begins, hosted by Ol' Calaway. In the quaterfinals, Vulpesanna defeats Johnny Thunderblade, Rick Buker defeats Dr. Hoot, Bolo Vunderbluff defeats Heathen Smoter. In the semifinals, Vulpesanna defeats Rick Buker and Bolo Vunderbluff defeats his opponent. In the finals, Vulpesanna unseats Bolo Vunderbluff on the first pass, winning the day. She accepts her award from Calaway, a deed to property in town, dope saddlebags, and the horse she rode in on, Sergeant.

The second competition commences, the Spell Jam caster's duel. Ol' Calaway kicks things off. In the quarterfinals, Shado Widowghast defeats Rick Buker, Dr. Hoot defeats Romney Holyshield, and Vulpesanna defeats Heathen Smoter.

Previous Episode: Smoking Gun

Next Episode: Do I Have To Spell It Out?
Hell In A Handbasket

A group of four powerful figures are pulled into Avernus and forced to play their way out, navigating a series of 5 trials and obtaining enough keys to unlock the final door and escape the Hells. The party include Shaktar, an echo knight kobold; Dr. Danica Goblin, a powerful warlock and caged vampire; Cali Froeamthavalliegh; and K'harth, a veteran adventurer and shadar-kai raven queen acolyte. Before them are twelve chambers, each with a golden key. The chambers have symbols above them, and they discover that the chambers relate to something from their lives.

They pick the first chamber, a symbol of a bowl of soup. Within lies five ghoulish figures of the Soup Troop around an alter and statue. K'harth charges in and a fight breaks out. The party manage to grab the key and leave as the ghoulish figures suck their life away.

The second chamber, with a symbol of a handful of coins, is the den of a powerful snake-like figure who asks for legendary magic items in exchange for the key. The party bargain and hand over some of their lesser items, along with a promise from K'harth to retrieve some magical forge hammers, and they take the key and leave.

The third chamber selected bears the symbol of a surfboard. The party are transported to a vast ocean where Cali's brother, Chaddicus, challenges them to surf as a monstrous wave forms. The party try to hold on as ocean fish nip at them when they go underwater. Chaddicus' necklace contains the key, and Danica knocks him from his surfboard. After the wave has passed, they seize the key and leave.

They pick the fourth chamber, a symbol of two clinking wineglasses. They appear at a raging, lawless party at Cali's familial estate. A monstrous version of her father attacks and spoils the fun, and they engage in a fight while other members of the party loot out two halves of the golden key among the partygoers and orgy participants.

Finally, the party select their fifth chamber, depicting a symbol of a birdcage. They are transported to a birdcage and shrunken down to the size of insects. Three birds loom large among them and Danica's mother, Priscilla, appears as a gigantic figure. They snatch the key and leave.

Finally, with all five keys in hand, the party obtain safe passage from Avernus just as a large monstrosity attacks.
Jackie Lastra

*WARNING!!*
*This article contains spoilers for* AI: THE SOMNIUM FILES *from this point on. Proceed with caution!*

## Jackie Lastra

* Picture
* Profile

## Name

### Alias

  **Expand**

 Jackie Lynn

## Personal Status

### Associates

* Zach Aguilar (co-worker)
* Faye Mata (co-worker)
* Kotaro Uchikoshi (project director)
* Iris Sagan (JP-to-English portrayal for)

### Appears in

* Lemniscate YouTube series (To-Witter only)

## Actors

### English VA

Herself

**Jackie Lastra** is a voice actress for *AI: THE SOMNIUM FILES* and the Lemniscate YouTube series, and a character featured in the universe of the series.

She is the English voice actress for Iris "A-set" Sagan in *AI: THE SOMNIUM FILES* and the Lemniscate series. She is also the voice of Iris's impostor, the parasite Saito Sejima inside her body, in both *AI: THE SOMNIUM FILES* and the Lemniscate series.

## Story

> *This section is a stub. Expansion needed.*
>
>

TBA

## Works

The following are Jackie Lastra's different roles, as per listed on IMDB.

## Trivia

* Jackie voices Lip from *Gundam Build Divers*, Conny in *The Promised Neverland*, Zenko in *One Punch Man*, and Melty Q. Melromarc in *The Rising of the Shield Hero*. In the Lemniscate video "Tesa Answers Over 30 Questions at Super Speed!", A-set (who Jackie voices in English) indirectly mentions the *Gundam* series, *The Promised Neverland*, *One Punch Man*, and *The Rising of the Shield Hero* as among her favorite anime series.

## References

1. ↑ **@JackieLastra (retweeted by A-set)**: "Come hang out with me at the AI:THE SOMNIUM FILES Community Panel! #animeexpo2019 #aisomniumfiles #anime #somnium" (Jun 19th)
2. ↑ Beyblade Wiki
3. ↑ Sword Art Online: Alicization Ep2, Ep3, Ep4
4. ↑ Gundam Wiki
Negotiated Settlements

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Biv wakes up from behind V with his battleaxe in her side. He sees not the rogueish humanoid he saw earlier, but a similar skeleton with newsy hat and leather armor. V slays it (name is Johnny) and the second combatant, the Bonedusa, escapes while the group gathers up. Rah-Cerves says he thinks the Bonedusa is hiding at the site of a fire or other sooty location - the Outer Rim? It's nighttime and the party decide to rest in preparation for their meeting tomorrow. Aurelia attempts to perform a ritual with Tue's blood, hoping to help keep everyone safe as she thinks Tue is in some perilous dream realm, but it doesn't seem to work. Aurelia is distraught about it and has dreams that night, seeing stars and moon fade out in the sky, then the face of Tue reaching out before being sucked into the void.

Everyone heads to meet up with union folks; another one of those tremors occurs, but nothing more. It's strange Bouros didn't give them a time and place to meet. They arrive at the Union HQ and find Bouros meeting with a well-dressed man and some henchmen: it must be Sir Prescott. He owns the quarry. Bouros seems surprised they showed up and Prescott is skeptical Bouros can afford to hire Acquisitions Incorporated. The party report their story and Prescott is skeptical - he calls out Lillian to examine their skull evidence, and she calls it a fake. Bivouac challenges Prescott to spend the night in the quarry, check it out himself if he thinks its so safe. He's amenable to the idea. Aurelia hears in her head, "you are fools to come here, there is little to be gained" from Lillian. Bouros is acting strange throughout the negotiation, but Mama calms him down. It's strange that there are only a couple miners here, and Bouros is acting like an ass shooting himself in the foot, while Prescott has a whole retinue at his back. Bivouac takes him outside and punches him in the gut. Rah-Cerves intimidates him, angry that he's sabotaging the deal he signed with AI. He whispers in Rah's ear, "150 GP and you walk away right now". The party deliberate, decide to take a deal for 170 GP, and walk away. Meanwhile, Mama Hunsi reenters the room and tries to observe Lillian's badge, which appears to be an open scroll flowing down to the left with a sword piercing the page (the Pay-Per-Sword logo, not known to the characters).

Previous Episode: A Bone to Pick

Next Episode: Panic in the Purple Room
Tales From Juniper

Whether ficticious, historic or concurrent, these stories are a collection of tales and legends from throughout the whole of Juniper.

## One-Offs

### Big Brains

A powerful wizard summons would-be adventurers to the frigid northern town of Redd to collect magical items and discover the secrets of recent animal attacks.

### The Lucky Lady

A group of adventures retire from life on the road and open up a tavern in Draughmoor: the Lucky Lady.

### Monster Mash

A gang of pillaging monsters are expelled by their clan and seek revenge.

### Grave Gobbers

A struggling goblin settlement protects an old, powerful artifact that they've hidden away in a cave. Four now-of-age goblin adopted siblings take their first shift protecting the treasure, until a trio of adventurers arrive. A struggle against futility, mixed with betrayal and the arrival of a skeletal enemy spell destruction for these would-be goblin heroes.

### Set Sail for Mystery

Needing to flee the city, a group of unlikely allies gain favor to board a dangerous ship, meeting the colorful folk who work aboard and begin to hatch plans of their own. When an invasion threatens the ship and crew, how far are they willing to go to fight, and what mysteries does the Captain carry aboard this black ship?

## Mini-Series

### Rats in the Woodwork

Down on their luck and cash-poor, a group of desperate vagrants take a job that quickly goes south, with fate leading to a square-off in an abandoned manor filled with demons and cult-magic.

### Earth, Wind, and Fire Elementals

A bluegrass band forms and tries to win the Battle of the Bands.

### Bone Heist

Two death-long friends need to break into their own home in order to expel mysterious assailants, and bring their dream of a world of freed skeletons to fruition.
Smoking Gun

The titan is 60 feet tall, demonic, with sun-like protrusions on its body and white hair like K'harth. It's standing in a clearing of its own creation, charred wood and coals, with smoke billowing from a hole on its back. Ghorza is stunned as she flies up to slash it, and it grabs her, shouting through gritted teeth, "you left him to die". As Brodo moves to cast dwarfstep, he sees the Playwright appear on the beast's shoulders. He says each of his appearances takes energy, and he's been building it to offer Brodo a deal: a boon for Brodo now, and Brodo's help in the future with further instruction. Brodo agrees, and his dwarfstep spell is replaced by a similar force ray cast through his pistol, which is now sleek and white like ivory. The Playwright mentions in passing as he fades away, "don't go in the basement". Brodo's earring transforms as well, black and red.

Brodo hits the beast in the back with the new ray, and it's wounded badly along the seams of its back. Sirrias casts fireball with his wand of wonder, but Kinna counterspells it before it hits the party. The beast uses Ghorza to hit the other fighters. Brodo hits it again in the back, where dark purpleish energy is visible beneath the seams of its back. It bursts forth and the beast howls, falling to its knees and shrinking. Bliss examines its; it's a Goristro, a demonic fiend designed to destroy cities. As the form fades, K'harth appears, unconscious. He's healed and they notice he has amethyst crystalline pieces in him that they gather up. The group fly back on the griffins to Fort Maw. Kinna examines the crystals, finding they were used as a channel of sorts to power the hellish demon from another dimension (Hell). As K'harth recovers, he raves and demands pencil and paper, writing gibberish. He talks about "her" seeing everything, he has to go home, etc. and then falls back asleep. Bliss and Kinna talk about a flyer Bliss has for the annual Draughmoor festival, and Bliss asks her if she wants to go.

Previous Episode: Turning Up The Heat

Next Episode: Don't Be Kru'el
Visit to the Somnium Files Discord

The **Visit to the Somnium Files Discord** is an event that occurred in the universe of the series.

On June 28th, 2019, internet idol A-set and her friend Ota Matsushita entered Somnia, a Discord server for *AI: THE SOMNIUM FILES*.

## History

On June 28th, A-set found a link to a Discord server based around the upcoming *AI: THE SOMNIUM FILES* game. Sharing the link with Ota Matsushita, they both entered the server to interact with the game's fanbase and some of A-set's fans. Once she was able to befriend and get to interact with them, A-set promoted her upcoming visit to Spike Chunsoft's panel at Anime Expo 2019, hoping to meet some of her fans there. After that, she logged off for the day.

Once she had left, Ota began talking with the others on the server, and he began sharing his concerns and worries about A-set. Here, he began to vent about all the crazy circumstances surrounding A-set, such as her strange videos after GDC and the deleted tweets she sent out, her sudden reappearance without remembering anything, her cameo appearance in *AI: THE SOMNIUM FILES**,* and the latest video with the two A-sets. He also begins having existential questions about the nature of his existence in relations to A-set and the others in there server around him, bringing up the appearance and similarities he has with Zach Aguilar, his credited voice actor for the game. After an hour of interacting with the fanbase, Ota logged off himself, no real philosophical questions answered in the end.

## Transcript

The following is a transcript of the conversations had with Iris Sagan and Ota Matsushita, involving the many people of the server (some of the messages may contain spoilers for the *Zero Escape* series):

This was his last message sent that day.

To-Witter Archives Aseton: Main Page • Aseton Plays Danganronpa • Revisiting the YouTube series • Tokyo Game Show & AI Launch Day • Aseton Zero Escape • Aseton Terraria Pioneer • Crypt of Aseton • Aseton of Hyrule • Indivisible Aseton
Weibo Archives
REVERIES IN THE RaiN Soundtrack
A-set To-Witter (English) • A-set To-Witter (Japanese) • a\_set\_on Weibo (Chinese) • Mato To-Witter • Kotaro Uchikoshi Eng To-Witter • Fluerichaji To-Witter
Glory

Glory is a, aasimar paladin that first appeared to the Soup Troop in Port Euler after the disappearance of Bliss following the Battle of the Red Galleon. At the time, she was a paladin of Tymora that aided the Soup Troop in their mission to find Bliss and discover what happened to her. During their confrontation with Master Sagoda, Glory sacrificed herself to restore divine power that was being manipulated by a dark ritual of Sagoda's.

Later, Glory returned as a paladin of Tyr guarding the Temple of Tyr in Old Draughmoor. She put the Soup Troop through three trials at the Temple to test their worthiness before giving them the shard kept there. She was killed in a battle with Tarnished Feather halflings in the temple atrium.
The Shards

The Shards are a collection of powerful magical gemstones corresponding to both the eight schools of magic and a divine entity. The Soup Troop first encountered a Shard in Whyton when Sirrias touched one and received a vision of his father. Later, Sirrias received a vision from his sister telling him the locations of the other shards and instructing him to collect them all and use them to contact or summon her. When holding a Shard, the holder appears to have the ability to converse with the god associated with the shard, and can perform magical acts in moments of desperation. These effects correspond to the shard's school of magic.

## The Shards

### Abjuration

The Shard of Abjuration was collected by the Soup Troop in Old Draughmoor, where it was guarded by the paladin of Tyr, Glory. This shard is associated with Tyr, the god of Justice. Abjuration is the magic of protection; this shard is currently held by Ghorza.

### Illusion

The Shard of Illusion was the first shard collected by the Soup Troop, found in the village of Whyton. This shard is associated with Tymora, the god of Luck. Illusion is the magic of making, well, illusions. It is currently held by Sirrias.

### Enchantment

This shard's location is not exactly known. Enchantment spells affect the minds of others, influencing or controlling their behavior.

### Divination

The Shard of Divination was collected by the Soup Troop from Gok the Reckless following his duel with Ghorza in Fort Maw. This shard is associated with the elven forest deities of Mielikki and Sylvanas. Divination is the magic of knowledge; knowing facts, past, present and future. It is currently held by Ghorza.

### Evocation

The shard of Evocation was embedded within the heart of the tyrranical demigod dragon Bladefire, the mind-controlling insurgent of the SIlverwing Clan. Evocation is the power to command and control the elemental forces, primarily for damaging purposes. It is currently held by Kinna.

### Transmutation

The Shard of Transmutation was collected by the Soup Troop from the Vault of Gate, within the Stonedawn family vault. This shard is associated with Mask, god of Thieves(?). Transmuation is the magic of turning material, things or beings into other material, things or beings. It is currently held by Brodo.

### Necromancy

The Shard of Necromacy was being used and abused by Kru'el in the city of Velk'velve, a secret city sequestered underneath the unknowable shifting lands of Durotar. This shard is associated with The Raven Queen, diety of souls and rest. Necromacy is the magical power over life and death. It is currently in posession of K'harth.

### Conjuration

This shard's location is not exactly known.Conjuraiton is the ability to summon, create or teleport things.

## Shard Locations

According to Sirrias' Sister during the initial vision, the shards were located at the following locations. These locations have since changed. Sirrias possess a map of Juniper that shows the real-time locations of the shards:

* Vesuvius
* Grove of the Eagle
* Durotar
* Gate
* Old Draughmoor
* Whyton
* Hill of Kings
* Desolate Wastes
Rah-Cerves, What Have You Done?

Jebediah Green orders his dwarves to attack the party and a brawl ensues. Jebediah misty-steps away and from the warehouse office, a 7 foot tall, red-skinned demonic creature and demon dogs appear. For a moment, the face of Jebediah appears again in a doorway, waving as his demonic summon attacks. Garth takes a beating as the Greens go against him, but he stays up. Some of the Green fighters flee into the warehouse office as well, and they hear the pounding of wardens on the outside door.  Rah-Cerves peeks into the office and sees that Jebediah has escaped through the exterior window. As the wardens begin to break down the door, the demonic creature flees as well, following in Jebediah's trail. The wardens break in as the last Greens flee. Bivouac tackles the last Green and presents him to Garth to punch, giving him his new nickname: Garth Skullcrusher.

As he does, Rah-Cerves sees another figure step into the room, who declares Rah-Cerves under arrest by the Port of Auth. It seems suspicious how quickly the wardens arrived, perhaps they were staking things out or pursuing Rah-Cerves. The figure has gems embedded in their face, and says he was permitted to expedite Rah-Cerve's arrest on the order of AI, to keep the company in good standing. His visage is dispelled away, and he appears as he really is: the hobbled green scaly, scabbed and scared repitillian in tattered clothes. He's shackled and escorted away.

The arresting figure, Stifle, Capt of the Wardens of Auth, reports that Rah-Cerves smuggled illegal goods into the country of Asha. Mama's Hoardsperson bag shoots out a letter: AI is working with the Port of Auth to expedite Rah's release, but they are aware of his predicament. Rah says he will be fine, he's been arrested before. The wardens clean up the Green's smuggling supplies and make arrests as Rah is dragged out with Stifle.

The AI bag sparks again and spits out another scroll, reading a new mission and mentioning a temporary member (Garth?): in the capital city of Favor, acquire this: (a picture of an unknown symbol written quickly in blood with a finger, something magical or religious, but Team Ivy know nothing more). The party discuss with the wardens and it sounds like they did their job on the weapon shipments, so they leave the warehouse behind to find a tiki inn, chat about the nights events, and rest for the night. That night, some of the party experience the same dream, a reenactment of the Founder's Day events, but worse, fire and destruction and the same new symbol from the AI letter burned into things. During the night, Aurelia sees the bag eject one more piece of paper, wet and slimy: "we know you're looking for multiple pieces, that should help. destroy this message. - AI Head Secretary".

The party hitch up their horses and ride north to Favor to get started. The guards wont let the party north without an escort, so the party agree to act as city deputies to escort a group of dwarves north to Favor.

Previous Episode: It Ain't Easy Being Green

Next Episode: Midnight Hand-Off
The Fields of Plenty

The Fields of Plenty are an agricultural area north of Draughmoor on the main road west. The area is known for lush agricultural production and a collection of rival clans. It is located on the outskirts of the Grove of the Lost and along the Bay of Fists.

## Notable Places

* "Secret" Goblin Hideout
* Grove of the Lost
* Griff Clan village
* Vargas Clan village
* Rochest Clan village
Depths of Fear

Z'i meets Pastor Timmothy, both catchign up with the rest of the team at Vermillion. An incident with a nightmare paralysis demon made manifest steers the team towards the city's abandoned mine, where a trap lays in wait... baited by a hostage they cannot ignore.

## Depths of Fear

### Date

10/8/2021

Previous Episode: New In Town

Next Episode: The Empty Wells

Whimsy of Those in the Wind, Page 48:

"For I shall always be at your side, come dawn or dusk, as is our want, as is our bond, our blood."

But lo, intent of one cannot be the intent of another,

For promises can only be kept by those that make them, and often broken by the vile blood in others.

For the things of the dark need their prince, through any means. Any. They care not for what the Prince desires.
V for Vendetta

The suit of armor reaches out to V and offers her a centipede, "Accept?". She takes it as it tries to wriggle up to her face. She catches it, angering the armored creature. It wants her to eat it, and she takes a bite, forcing it down. It steps aside and the gang ride off past it. After a few more hours of travel, there's a small cutout for a sideroad leading south, not on the map. Bivouac pulls over to investigate the road, and finds heavy wagon tracks and a dirty gold coin, perhaps indicating treasure being transported. The party decide to investigate and Bivouac mushes the horse slowly forward. After an hour, they find a clearing with more wagon tracks and pull over for the night. The party find small tracks, avian claw-like. Bivouac surmises that these are kobold tracks and the kobolds, similar to the ones that attacked the party earlier to stop Zerude. Perhaps the kobolds are serving a red dragon overlord that is behind the cult of Waukeen and the disappearing gold from the basement, which the kobolds are transporting along this road. The gang hide the cart and camp for the night. During the night, V writhes in her sleep and Bivouac is ambushed from the bushes by a kobold. Fighting breaks out, but V remains in her fever dream, hearing a voice - "have we made another friend? your name?" V draws her sword and feels a pain in her gut from the centipede. She wakes up with a start. A voice calls out to them during the fight, "lay down your arms and we can negotiate", and when their kobolds miss, the voice proclaims "do better, I hired you for a reason". Aurelia spots a goblin and a tall slender figure in a red pointed mask and a heavy crossbow. V recognizes the goblin next to the figure, the one that got away when the party took the ship during their first combat. V has a particular grudge against this goblin. Rah-Cerves engages in parlay, and deduces the figure is Crimson Night, the same individual who wrote to Gron Flarn in the ship and wanted him to come to Bravado. The road they're on must lead to Bravado. Negotiations go south once the name Bravado is mentioned and the goblin attacks again. As Crimson Night takes damage, his illusory form drops and his body grows, revealing his true half-dragon form. He tries to flee, taking off into the air, but Bivouac brings him down to earth dead with a magical grasping arrow. On the body is a heavy crossbow and some gold, which goes to the communal pot. Rest continues until morning. Investigating, they find another cart had come up the road during their sleep, noticed the scene, and turned right around. They decide the answers, and the treasure, are probably in Bravado, and keep heading south.

Previous Episode: The Scorpion's Sting

Next Episode: A Crimson Night to Remember
Ghorza

Ghorza of Kaldorak is a half-orc barbarian/druid from the ruined village of Kaldorak and member of the Soup Troop.

## Description

Ghorza is a formidable female half-orc with green skin and black hair. She dresses practically with furs, leathers, and an adventuring pack. Ghorza is strong, independent, and quiet, and she can be quick to anger if she is crossed.

## Biography

Ghorza comes from the village of Kaldorak, a peaceful orc village in the Savage Frontier. As a half-orc, she was ostracized from the village during her youth. As was the custom, half-orcs would be allowed to live on the margins of village life until 14, at which point they would be exiled. At the age of 10, a seer came to the village and offered a prophecy: a half-breed would bring destruction and doom to the entire population. The villagers chose to exterminate the half-orcs in their midst, but Dreka warned her in time to run and hide in the woods nearby. Shortly thereafter, Malfurion and the First Flame burned the village and everyone within it. Ghorza lived on her own, scavenging what she could and nearly freezing in winter until she came upon a dense wooded area, where a spirit gave her strength. From this time in her life, she gained magic and leaned druidic secrets. Eventually, she came of age and began visiting larger towns looking for work. She has vowed revenge for the deaths of her people ever since.

## Notable Equipment and Items

* Guardian
* Wolf Mask
* Flying Broom - RIP
* Feathered armor

## Notable Associations

* The Soup Troop - adventuring group
* The Pay-Per-Sword - former mercenary company
* Kaldorak Villagers - her fellow dead villagers, whose spirits she laid to rest
* Mar - fellow village survivor and big-time crush
* Dreka - mother, her spirit lives within Ghorza
* Malfurion - hated villian, vowed revenge
The Crimson Carpedium

The Soup Troop leaves Whyton and camps for the night on the side of the main road. A cart sneaks up on the party some time in the night. Upon opening its doors, with the exception of Kinna, the party is blinded and pulled in my mysterious threads and transports them to an unknown dimension plane. A man calling himself Henson tells the group he has Ghorza and Sirrias, who have been turned into puppets, captive and asks them to retrieve an artifact for him in exchange for their freedom. Henson opens the cart doors for the party to leave and they find themselves in a large circular room. Within this room are 8 human statues of unknown origin. In a hall of heroic statues, they summon Alice, a supernatural knight, to act as their champion and guide them through their trials. Upon touching the statue of Alice, the group receives one piece of a command seal, which allows them to command their champion with one order each. Alice and the Soup Troop enter a circular forested room (where Brodo uses his command seal to invade the mind of his party member K'harth) and ascend a staircase to the next area, where they fight robots. Bliss and Brodo fall from the staircase and are imprisoned in coffins at the bottom of the pit. Entering the final room, the group attempt to match the symbols on their hands with those on a pedestal, but get the combination wrong and summon a demon. Kinna commands Alice to kill it, along with the artifact, which appears to be a holy grail, and return to the Crimson Carpedium. The party finds the Magic Rings and the Portable Hole in the cart and then teleport back to their roadside camp.

Previous Episode: The Last Chrismas

Next Episode: The Gang Murders Some Kids
Unfavorable Ends

The party meet the boss of the Bloodfights, Bloody Cor, in his hidden office. He offers them 500 gold as reward for their victory. Aurelia asks for the cargo with the symbol on it instead, and Cor gets serious. V reveals that the party work for AI. They take the package as payment and leave. As he grabs it, Bivouac remembers the shared nightmare the party had; a ruined Grace and the symbol projected on top of the destruction. As they leave, spectators are fleeing as the police appear to be busting up the Bloodfights. The police appear different from normal Favor authorities, more official and formidable. Aurelia disguises herself as one of these officers and ties up the party to escort them out. The leader of the police calls out to her and stops her after V whispers that the leader appears to be part of the Simic Combine. He interrogates them on the spot, and V states that she is from the Guardian Project. They exchange words, V threatens him with the old Simic accord, and then the Police Captain attacks.

Everyone runs for the exit and Aurelia deploys a heavy smokescreen. Exiting the arena, Bivouac bars the door at the butcher shop and they flee into the night. They see one of their Bloodfight opponents, Hagrar, being beaten up by the police and rescue him, carrying his badly-damaged frame back to the Alabaster Inn. The Inn barkeep Volo takes Hagrar away to care for him, and they party retreat to their room. Aurelia meets up with Ravio, who promised her earlier to help her with the owl pack that has been following the party since the road to Favor. He gives her a potion that will allow her to talk to owls. Aurelia tries to open a dialogue with the owls but finds them unresponsive, and the flock display their third eyes in sync before flying away. They must be familiars of a mage. Aurelia tells the sleeping party she's being followed and wants to leave. Ravio offers to have the Alabaster Family smuggle them out of the city in barrels. Hagrar comes with them. John Alabaster says the owls are probably spies of the Mage Council, who may be tracking them and up to no good. They pack into barrels and are transported out of the city.

Previous Episode: Jam for the Jamfights

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