recursal/Fanatic-Fandom huggingface dataset:
Sandbox

The **Sandbox** is a open test level filled with spawners and other toys to play around with. It was added in V0.2.0.

## Features

The sandbox has an ever-growing array of things to interact with, including:

* Buttons to spawn objects, weapons, enemies, and to give certain properties to enemies and the player.
* Exclusive special weapons, such as a laser katana and infinite ammo variants of most ranged weapons.
* A pirate ship that has a single use cannon just like the one in Pirate Cove. It can kill a single enemy.
* An arena where the player can spawn all enemies and Shard Lords from Beneath and watch them fight each other.
* Hazards and traps, such as red colored Pirate Cove water near the ship and a moving red laser grid that instantly cuts through enemies.

## Trivia

* The enemy limit can be bypassed if the player decides to use the "Clear Bodies" button in the arena.
	+ This is due to the game removing all enemy entity corpses. But due to the corpses being correlated to the enemies' object ID, the number will be depleted as there will be less enemies standing, allowing the player to spawn more enemies.

## Gallery

The Laser GridThe Laser Katana
Music

## Menu

### Old Music

South East Games used royalty-free music, mostly by Kevin MacLeod, until an original soundtrack was added with multiple updates. The menu song from version 0.5 to 0.14.7 was "Neo Western" by Kevin MacLeod.

### New

All new music is by Jeff van Dyck. "PTTR Theme (Here We Go Again)" became the new menu song in update 0.14.8.

## Biker Bar

### Old Music

#### Pre-Combat

"Raw" by Kevin MacLeod was the previously used pre-combat song in Biker Bar.

#### Combat

Either "Neolith" or "Dead Drop" by Kevin MacLeod would play once fighting began.

### New

##### End Zone

Different songs play once you enter the end zone of each of the Scenarios. "Biker Bar Blues"

## Disco

### Old

#### Pre-Combat

"Stringed Disco" and "Ether Disco" by Kevin MacLeod.

#### Combat

"Club Diver" and "Exit the Premises" composed by Kevin MacLeod.

## Prison

### Old

#### Pre-Combat

An instrumental version of "Omaha", written by Josh Woodward.

#### Combat

An instrumental version of "Methylchloroisothiazolinone"

## Saloon

#### Pre-Combat

The music for this Scenario was

"Sarsparilla Sally"

"Paint the Town Rag"

"Shonky Tonk"

## Arena

> "Drums of the Deep"
>
>

"Maximus"

"Decimus"

"Meridius"

## Beneath

All music in Beneath was composed by Jeff van Dyck.

"Beneath"

"Caves"

"Ultimatum"

"Transaction" plays when you enter the shop.
Deceiver

**The Deceiver** is one of the Shard Lords that can randomly spawn in Beneath.

## Description

The Deceiver takes the appearance of a Teleporter with a much darker tone. Its pale colored face is now a dark grim grey. Their yellow slit eyes, various yellow spots, and shoulder horns are now orange.

The Deceiver will use many of the original teleporter's abilities, including homing bolts and teleportation, though far more powerful than other teleporters. They have a unique new ability that allows them to create multiple parallel versions of themselves in an area, though these are harmless.

## Abilities and Powers

* **Magic Bolt:** The Deceiver will fling a fast bolt of magic towards the player. This bolt travels at a quick speed and deals extreme damage.
* **Teleportation:** The Deceiver will use a magic spell to teleport to another area. They begin by creating an aura of magic and will then turn into golden dust when they teleport.
* **Replication Illusion:** When a Deceiver teleports, it will summon multiple fake versions of itself to *deceive* the player. These clones are harmless and will disappear immediately when attacked. These clones will also disappear by themselves after a short while.
* **Arm Swipe:** The Deceiver will swing its arm at the player horizontally at close range. This attack can be fairly difficult to dodge due to its range. Much like the bolt, this attack does very high damage and can't be blocked. This is arguably the most powerful melee enemy attack in the game based on its raw damage and the fact that its range exceeds most melee weapons the player can use, causing ranged weapons to be valuable.

## Strategy

* Deceivers are most vulnerable when they are teleporting, as they cannot attack.
* It is quite easy to tell which Deceiver is the real one, as the false ones will all look in the direction of the original. In addition, if the Deceiver has been hit at any point, the real Deceiver will keep all of the wounds it has received while all of the clones remain unscathed and the real one appears a bit slower than the false ones.
* If forced into using melee combat, striking at the forward most arm may be an effective strategy as it will offer the least amount of exposure to the Arm Swipe.
* Much like an ordinary Teleporter, attacking the legs and waist of the Deceiver with a sharp weapon is a surefire way to kill it quickly. Cutting off its arm is usually also an instant kill.
Level Editor

The level editor is a feature in Paint the Town Red, which was released to the public first in beta, then later in Early Access v7, along with Steam Workshop compatibility. This allows players to make their own levels and submit them via the Steam Workshop.

One of the many unique features to the editor is that it allows users to create their own unique enemies, and customizing their appearance and even stats.

Official Level Editor guide

Early Level Editor look
The Biker Bar (demo)

The demo/Game Jolt version of Paint the Town Red was made in the 7DFPS competition from the same creators, Matthew and Shane Carr.

The demo's version of the Biker Bar level is a bit smaller than in the final's Biker Bar. It also has a different layout. Enemies also behaved differently, and came in through a singular entrance, with progressively better weapons, similar to the Arena mode.

## Enemies

The only enemy featured in the demo was the Beta Biker Brawler.

## Weapons appearing in this level

* Stool
* Cleaver
* Bottle
* Pool cue
* Pool ball
* Machete
* Frying Pan
* Tire Iron
* Mug
* Chair
* Baseball bat
* Mic Stand
* Guitar

## Gallery

The texting conversation between a player and a unknown individualAn upstairs room housing a Machete and a Baseball BatThe starting screenMessage for killing all the enemiesFinal message
Caves

### Unique Feature(s)

Island Artefact (after The Necromancer is killed for the first time)Bloody Mass (after the Jerk is killed)

The **Caves** is the first area in Beneath. It is large cave that is filled with rocks, red crystals, and remnants of U.H.D.F operations.

## Caves I

Caves I has the player(s) begin in the elevator. Several shortcuts are attainable here, including for Crystal Caverns and Ruins.

Caves I is also the area where the Island Altar appears after The Necromancer is killed for the first time. The Altar has the Island Artefact, a key item into reaching the Islands.

After killing the Jerk, a bloody mass will appear near the elevator. Over the course of 4 runs, the bloody mass will hatch, with bloody footprints leading away. This is the step required for reaching The Construct.

## Caves II

The second floor of the Caves is largely different from the previous one, acting as a proper introduction to Beneath. Whereas Caves I primarily used Zombies and Acolytes, with Tentacle Mutants and Floating Heads placed sparsely around the floor, Caves II uses the latter two enemies much more, as well as introducing a new enemy, the Minion.

After defeating The Trickster, the bridge between the Ruins and The Construct leads back to Caves II, despite the portal coming from the aforementioned Ruins.

This floor will generate with two stories, where players will always spawn on the upper one and must reach the lower one to leave.

## Caves III

The third floor of the Caves is only slightly different to Caves II, featuring more enemies and the same two story structure as Caves II yet with no new enemies appearing.

## Trivia

* Along with the Crystal Caverns, the Caves is the only area where an Elder God does not appear. It is also the only area along with Crystal Caverns to have two stories.
* The Caves have the most pathways leading to and from it, with there being a total of 2 entrances and 5 exits involving the Caves, including the two that lead to Crystal Caverns.
Lantern

The **Lantern** is a blunt Weapon in *Paint the Town Red*.

## Description

The **Lantern** is found in the Saloon scenario in some of the rooms. It does a decent amount of damage and has a decent amount of durability. It also has lights up a small area.

## Uses in Level Editor

Being as light source when using the Level Editor, such as if the player wants their level to be dark while also helping (a) player/players navigate throughout it, the **Lantern** is recommended.
Cannon

A **Cannon** is a weapon/prop found in various locations of the game which is capable of instantly killing any enemy it is fired at. It only has 1 cannonball by default and cannot be held by the player or moved. The cannonball projectile has pinpoint accuracy and is not affected by gravity.

## Description

2 cannons are located on small defensive posts in Pirate Cove, aimed towards the tavern. One is located in the Sandbox on a pirate ship, across a small gap of water. A secret one can be found on the very top of one of the buildings in the Disco scenario of The Construct.

Cannons are placeable as an object in the Level Editor, being located in the Pirate Cove props tab. Its ammo count can be adjusted by the player, and it can be fired very quickly despite its complex operation in the real world.
Nail Gun

The **Nail Gun** is a firearm in Paint the Town Red.

## Description

The Nail Gun is a construction tool that is normally used for embedding nails into wood or other materials. The various models of it use different types of mechanisms to fire the nails, such as pneumatic or electric and can fire on average 40-60 nails per minute. The nails are chambered in a clip or drum magazine.

The Nail Gun will quickly spit out nails on a straight trajectory when fired. Dealing little damage per nail, the true strength of the weapon lies within its ability to provide sustained fire and its huge ammo reserve count.

*To view an article on the Nail gun from Wikipedia, click **here**.*

## Trivia

* The magazine on the Nail Gun's model would imply that the ammo count is far lower than the default amount of 200.
* Fired nails will stick into static surfaces.
* Real life Nail Guns generally do not function as projectile weapons. They are intended to be used with the muzzle contacting the intended target material.
Pump-action Shotgun

The **Pump-action Shotgun** is a firearm in Paint the Town Red.

## Description

Pump-action Shotguns are a type of shotgun where the forearm can be pumped back and forth in order to eject a spent round of ammunition and to chamber a new one.

The Pump-action Shotgun fires many pellets within one shot, each pellet having the ability to destroy any voxel. The Pump-action Shotgun boasts high damage as it can kill many enemies in one shot. It also has a wide spread, making it less useful at long ranges but great in close-range crowd control. After depleting its five rounds, it becomes a melee weapon until it breaks.

*To view an article on the pump-action shotgun from Wikipedia, click **here**.*

## Trivia

* The Pump-action Shotgun was the first firearm added to the game.
* In real-life, shotguns have a fairly tight spread and can have a range anywhere from 20 to 40 meters.
* There is a unique variant of the Shotgun in the Sandbox which has unlimited ammo.

## Gallery

A prison guard getting his head annihilated by the pump-action shotgun
Floating Head

**Floating Heads** are large, floating disembodied heads encountered in Beneath. They make their first appearance in the Caves.

## Description

Floating Heads take the form of dismembered heads, possibly related to Giant Mages. They are white and have glowing red eyes. They have protrusions on their sides that appear to be ears. Their lower section is comprised of red shreds of flesh hanging down, dripping blood occasionally. The blood sticks to the floor, and so trails of blood can be noticed in some rooms where the Floating Heads have been.

The first time they are encountered, they may seem relatively harmless, as they seem to just passively wander around in the air. This is not the case. When approached, the Floating Heads will prepare to attack. They do this by looking at the player with fiercely glowing eyes, loudly growling, and then they will charge at the player

## Abilities and Powers

* **Flying Charge:** The Floating Head begins by looking at the player. Then their eyes will glow red. Finally, after a quick moment, they will attempt to charge at the player, dealing moderate damage upon contact. Their speed increases noticeably during the charge, but they slow down again and wander after the charge.

## Strategy

* The fact that Floating Heads have only one attack makes them seem easy to deal with, but they have high stats compared to other enemies to compensate. They have a surprising amount of health compared to enemies like Zombies and Acolytes, and they get faster when they attack. To avoid their attack, you simply need to sidestep it, as they cannot turn direction while attacking.
* They become dangerous when there are multiple of them, or other enemies in the room to distract the player. In this case, keep an eye on them as they can hit you when you aren't paying attention.
* When Floating Heads are preparing to charge the player, they become significantly weaker, allowing potential one-hit kills.
* Note: While they are preparing to attack, they will aim at where you are *going*, not where you *currently are*.

## Trivia

* They bear a slight resemblance to the Shopkeeper's head, as well as the heads of the hostile Giant Mages found in the Ruins. This may imply that they are undead Giant Mage heads resurrected by another force.
* They make a unique screeching sound right before attacking.
* When near them, they will randomly scream, usually as soon as you get into their vicinity. This was added in 0.14.0, along with the unique sounds for every other enemy.
* They are reminiscent of the Lost Souls from Doom franchise, as they both share a similar appearance and behavior.

## Gallery

A Floating Head wandering aimlessly.
List of Pop Culture References in Paint the Town Red

**Paint the Town Red** is a game that contains many references to other media, including other video games.

*Note: this list is in progress*

## Standard Game

* The Katana Boss is a homage to the Yakuza Boss from the Simpsons.
* Many of Disco Dancers in the Disco have moves based off of John Travolta's character in Saturday Night Fever (1977).
	+ Additionally, the illuminated dance floor appears to be directly based off the one in Saturday Night Fever.
* Blackbeard is based off real-world 18th century Captain Edward Teach, better known as Blackbeard.
* The design of the cestus was inspired by one of the pit fighter gauntlets used in Conan the Barbarian (1982).
* The Amigos in the Saloon are a homage to the Three Amigos.

## Beneath

* One of the bathroom stall doors in the facility has writing that says "RIP Benny Harvey", this is a reference to a sketch from Scottish comedy show Limmy's Show.
* One of the cafeteria tables has an embedded combat knife and the words "NO FATE" carved onto the surface. This is a reference to a scene from Terminator 2: Judgment Day.
* Floating Heads are inspired by Lost Souls from the DOOM series.
* The Electric Baton is likely based on the Stun Baton from Half-Life 2.
* The Pursuer is strongly based on the Ghost from Spelunky.
* The Aberration is possibly a homage to H. P. Lovecraft's Cthulhu Mythos.
* The Black Katana is possibly a reference to the sword wielded by Genji Shimada in Overwatch.
* Observers bear a resemblance to the Beholders from Dungeons & Dragons and the Cacodemons from the DOOM series.
* Teleporters are heavily inspired off of Endermen from Minecraft.
Shiv

The **Shiv** is one of the bladed weapons in Paint the Town Red.

## Description

A Shiv is a makeshift knife usually made out of ordinary prison objects that is used as a weapon. The Shivs in the prison and Level Editor randomly spawn in a variety of colors: (Red, Blue, Green, and Yellow).

*To view an article on the shiv from Wikipedia, click **here**.*
Gold

**Gold** is the primary currency in Beneath. It is most often used to buy items, weapons, boosts, enchantments and health.

## Overview

Gold is used to buy boosts, items or health from stalls found scattered in Beneath. The costs are as follows:

-Health stalls: 300 gold

-Item stalls: 500 gold

-Boost stalls: 1000 gold

These costs are the same as in the Shop. However energy stalls can also be purchased there for 300 gold.

Guiding Light can be bought in the Shop for gold, which will provide a path to the exit for the player. Gold can also be used to summon the Pursuer from the shop.

The Wealth item found in Beneath provides the player more gold when killing enemies. The Coupon item gives a discount on the next purchase made with gold from the Shop.

## Acquisition

The Enemies in Beneath will drop gold with only a few exceptions which are Elder Gods, allies, and summoned or revived enemies. The enemies that drop the most gold are the Gremlin and Golden Boxer.

Gold is found in Endless Arena as the only currency there. it is used for purchasing boosts, health, energy and weapons from stalls around the arena.
AK-47

The **AK-47** is a modern firearm in Paint the Town Red.

## Description

The AK-47 is an assault rifle featured in the Level Editor and the Sandbox. It is similar to the M4A1, although the AK-47 fires at a slower rate in exchange for more damage with each bullet. It will have 30 ammo by default when spawned either in the Level Editor or picked up in Sandbox. The AK-47 suffers from a drastic decrease in accuracy when fired continuously for too long.
Crystal Caverns

The **Crystal Caverns** is the second level in Beneath. It is a vast series of tunnels entirely made out of colossal blue crystals and glowing green shards that can be used as weapons.

## Crystal Caverns l

The first floor of Crystal Caverns introduces 4 new enemies: the area exclusive Crystal Entity and Blue Crystal Crab, the Bore Worm, and the Hydra. It consists of several rooms and a large predetermined room that leads down to a second layer.

Around this layer is also located the second of two Island Altars, with the second piece of the Island Artefact being located here. If, after the Necromancer is defeated, the player brings the first piece of the Island Artefact to this altar, the pieces will merge, resulting in the player being teleported to the Islands.

## Crystal Caverns II

The second floor of Crystal Caverns is different to Crystal Caverns I in the same way Caves III is different to Caves II; more enemies and more rooms. A notable difference, however, is the introduction of the Teleporter, which differentiates the two floors slightly more. As with Caves III, more exercise should be cautioned.

The second floor of Crystal Caverns also leads to the Ruins, with 8 uses of the bridge between the two areas being required for the portal between Caves and Ruins to become available.

## Trivia

* The Crystal Caverns, along with the Caves, is the only area without an Elder God. Also along with Caves, it is also the only area with two layers per floor.
* Due to the presence of snow, it can be inferred that Crystal Caverns features a very low average temperature.
DAD CHAINSAWS KIDS DOOR DOWN!!!

## Plot

William's Dad finally returns home after a few weeks of being gone. He is mad at first, but tries to come in nicely. However, William said he can't come in. Bill still has a key and lets himself in. William rushes to his bedroom to lock himself in and refuses to let his dad in, so he chainsawed the door to gain entry.

## Things Destroyed

• William's bedroom door ($45.00 in damages)

## Trivia

* This video was named **FURIOUS FATHER CHAINSAWS DOOR!!!** before it got changed.
* This is the second time Bill has said **"GET REKT!"** The first time he said “**GET REKT!”** was WILLIAM IS PRANKED BY ANDY AND AVENGED BY DAD.
* A censoring mistake on William's real name on his Xbox reveals his last name, Anderson
* At 3:26, it was revealed that William owns a GameCube.
* This is the first time the viewers actually see Grand Theft Auto **V** on William’s television.
* The part where Bill said "I told you I was coming in!" was actually on the Violette1st line as well.
* When Bill chainsaws the door, it's a possible homage to the movies *The Shining* and *The Texas Chainsaw Massacre.*
Taser Gun

The Taser Gun, also known as the Ranged Taser, is a weapon in Paint the Town Red.

The Taser Gun is one of the many weapons introduced in Beneath and is a ranged weapon. The Taser gun fires a small burst of two, slow-moving, bifurcating balls that electrocutes anyone or anything they hit. The gun also has a low ammo count by default.
Baseball Bat

The **Baseball Bat** is one of the blunt weapons in Paint the Town Red.

## Description

Baseball Bats are wooden or metal clubs used in the sport of baseball to hit the ball. However, Baseball Bats are commonly seen as improvised weapons in movies and video games alike.

### Common

The standard Baseball Bat is entirely made of wood and consists of a short handle that opens up into a larger, longer edge for hitting.

### Nail

Beneath features a stronger version of the standard Baseball Bat which is darker in color and has sports tape around the handle, with nails stuck into the top edge.

*To view an article on the baseball bat from Wikipedia, click **here**.*

## Gallery

The Nailed bat from Beneath
Shovel

The **Shovel** is one of the blunt weapons in Paint the Town Red.

## Description

Shovels are digging tools used for lifting and moving bulk materials such as soil, sand, or rocks. The blade is usually made of sheet steel while the handle is made of wood.
*To view an article on the shovel from Wikipedia, click **here**.*

## Trivia

* Shovels in Beneath have an entirely new appearance with more of a triangular shovel blade and longer handle

## Gallery

The Shovel as it appears in Beneath
Sammy & Raj: Viajantes do Tempo

***Sammy & Raj: Viajantes do Tempo*** (*The Twisted Timeline of Sammy & Raj*) é uma série de desenho animado britânico-indiano criado por Jordan Gershowitz. A série foi produzida pela Reliance Animation e associação com Viacom18 e Nickelodeon International, e estreou originalmente em 27 de dezembro de 2022 na Nicktoons Global, a estreia ocorreu no Reino Unido em 9 de janeiro de 2023 na Nickelodeon.

Em Portugal estreou no dia 3 de julho de 2023 no Nickelodeon.
Flintlock Pistol

The **Flintlock Pistol** is a firearm in Paint the Town Red.

## Description

A Flintlock is a very old-fashioned type of gun that was popular from the 17th century to the 19th century. Flintlocks are fired by the hammer and flint striking down upon steel, causing a spark that ignites the gunpowder.

The Flintlock Pistol can kill almost all normal enemies in one shot, as the bullet fired from the Flintlock Pistol can destroy any voxel and penetrate through multiple enemies before lodging. It also has high accuracy, making it useful for killing enemies at long ranges. After firing its single shot, it becomes a melee weapon until it breaks.

*To view an article on the flintlock from Wikipedia, click **here**.*

## Trivia

* There is a special variant of the Flintlock in the Sandbox which has unlimited ammo.

## Gallery

Demonstration of the flintlock's high accuracy against a PirateThe Flintlock on the ship mast.
Ancient Sword

This article contains significant spoilers regarding Beneath, proceed with caution.

## Ancient Sword

### Durability

Medium

The **Ancient Sword** is one of the blunt weapons in Paint the Town Red.

## Description

The Ancient Hammer is a glowing, ornate dual pronged sword that can only be found in Fire and Blood. Despite how late it appears in the game and its unique appearance, the Ancient Sword is relatively weak to other weapons obtainable at that stage of beneath.

Its true purpose lies in the fact that it can kill Pursuers, if a player swings at the heart one is holding.
Ancient Axe

This article contains significant spoilers regarding Beneath, proceed with caution.

## Ancient Axe

### Durability

Medium

The **Ancient Axe** is one of the bladed weapons in Paint the Town Red.

## Description

The Ancient Axe is a glowing, ornate battle axe that can only be found in Fire and Blood. Despite how late it appears in the game and its unique appearance, the Ancient Axe is relatively weak to other weapons obtainable at that stage of beneath.

Its true purpose lies in the fact that it can kill Pursuers, if a player swings at the heart one is holding.
Leaper

**Leapers** are small arachnid enemies encountered in Beneath. They make their first appearance in the Ruins.

## Description

Leapers are small arachnids that are mostly crimson. Their boxy bodies are connected to six skinny legs and are covered with various pink spots, most likely meant to be eyes. It is unknown if they are able to walk normally, as in game they are only ever seen jumping as their sole form of locomotion.

Leapers will wait around idle until a player is seen. Leapers will then use their only form of locomotion and only attack by leaping at the player with great speed. This leap can bring the leaper to very far lengths. Leapers can be extremely annoying when in numbers and the presence of stronger enemies. They can often bump the player into another enemy and potentially kill the player.

## Abilities and Powers

* **Leap:** The Leaper will quickly extend its legs to force itself off the ground and in the direction of the player. As it leaps through the air, the Leaper will outstretch all of its legs and cause harm to the player if it collides with them.

## Strategy

* Leapers have very skinny legs and are weak, so the best way to kill one is to just simply slice off their legs with a sharp weapon.
* Due to their small size and dark colouring, they often can blend in with the environment. This often creates blind spots in areas in which the leaper can sneak attack the player behind a wall or other enemies. However, they make their presence very known with a loud screech as they soar through the air.

## Trivia

* They resemble the facehuggers from the Aliens franchise.
* For some reason in co-op, when one takes damage from a leaper, everyone does but it's mostly likely a bug.
* Leapers, along with Gremlins and Pursuers are the only regular enemies in Beneath that don't appear in the arena mode.
Lista de episódios de Gatinha Unicórnio Borboleta Arco-íris

**Gatinha Unicórnio Borboleta Arco-Íris** é uma serie animada produzida pela Funrise e Bardel Entertainment, e co-produzida pela Nickelodeon.

Originalmente era para ter sido lançado no Outuno de 2018, mas foi adiado para 2019. A Série teve sua pré-estreia no dia 27 de Janeiro de 2019 antes de ter sua estreia no Nicktoons no dia 28 de Janeiro. As estreias continuaram até dia 10 de Fevereiro. Durante sua mudança entre o Nicktoons e a Nickelodeon, o show foi abreviado para RBUK para os comerciais e bumpers, e a abertura foi cortada nas futuras reprises. O Show mais tarde foi adicionado ao catalogo do Paramount+ no dia 22 de Setembro de 2021.

No Brasil, a série teve sua estreia no dia 04 de Maio de 2019 as 14:30. e continuou no canal até 2020. A Série atualmente esta disponível para assistir no Globoplay.
Shuriken

The **Shuriken** is one of the bladed weapons in Paint the Town Red.

## Description

A Shuriken is a type of Japanese bladed weapon that can be used as a hidden dagger or as a thrown missile. They are also known as ninja stars or throwing stars, but Shuriken come in a large array of shapes.

*To view an article on the shuriken from Wikipedia, click **here**.*
Bottle

The **Bottle** is a blunt/bladed weapon in Paint the Town Red.

## Description

Bottles are narrow-necked containers typically made of glass or plastic that are used to store liquids, booze in Paint the Town Red's case. They begin as blunt weapons until they shatter and become bladed weapons. There are many variations of the bottle in Paint the Town Red though some do not shatter into bladed weapons.

*To view an article on the bottle from Wikipedia, click **here**.*
Wine Glass

The **Wine Glass** is a blunt/sharp weapon in Paint the Town Red.

## Description

Wine Glasses are a type of glass that are used to drink and taste wine. They begin as blunt weapons until they shatter and become bladed weapons.

*To view an article on the wine glass from Wikipedia, click **here**.*

## Gallery

The Wine Glass in its broken and bladed state.
The Disco

The **Disco**, also known as **Club Beatdown**, is the second scenario in Paint the Town Red. It was one of the first scenarios added to the game, the other being the Biker Bar.

The Disco has a total of 51 enemies.

## Enemies

The enemies featured in the Disco are:

* Disco Dancers
* Disco Bouncers
* Afro Brawlers
* The Katana Boss
* The Pimp

## Strategy

* This level's "restricted area" is the Katana Boss's office.
* Try to stay out of the bathroom if you have enemies chasing you, as you will get surrounded easily.
* The bar area has plenty of bottles for you to use as weapons when you are out of other options.

## Weapons First Appearing in This Scenario

* Wine Glass
* Katana
* Shuriken
* Pimp Cane
* Nunchaku
* Comb
* Money Wad
* Variants of the Bottle
* Stool (Various colors)

## Trivia

* Before 2021-2022, the songs that play when the fight starts are "Club Diver" and "Exit The Premises" by Kevin Macleod but after an update the song that plays now is "Tony's Revenge" by Jeff van Dyck.
* The song that plays before the fight is "I Think I'm Dancing" by Jeff van Dyck.
* The music will cut off and stop temporarily if you either kill or harm the DJ.
* Like the other scenarios, the Disco features a hidden rune carving that will light up red as more enemies die.
* In the bathroom, a shuriken sits on top of the drain hole in one of the sinks, almost completely filled with water. Grabbing the shuriken will play a sound and drain the sink.

## Gallery

The bar area of the Disco alongside an Afro BrawlerThe restricted area of the Disco, the Katana Boss's office with him along 3 Bouncers
Biker Boss

* 1992
* 1994

The **Biker Boss** is the mini-boss of the Biker Bar. He later reappears in the Prison as the mini-boss as well. He is found on the first floor in his office in the Biker Bar, and on a second story prison cell protected by guards in the Prison.

## Description

The Biker Boss is the leader of the biker gang you fight in the Biker Bar. He is tougher than his friends, wields a machete, and is immune to knockdowns. He deals heavy damage and uniquely focuses on the player only, even if another brawler hits him. In his appearance in the Prison, he starts in rage mode and still retains his focus on the player and his machete.

## Strategy

* He is not immune to brain damage, so a bladed weapon to the head should kill him easily.
* Aim for his legs as his bone voxels are not invincible.
* In the Biker Bar and the prison , the Biker Boss' machete can be stolen from him before he can pick it up if the player is quick enough.

## Trivia

* Strangely, despite having been killed in the Biker Bar (set in 1992), he reappears alive and unscathed in the Prison (set in 1994). Eternic (The Developer of PTTR) has said in a livestream that the one in the Biker Bar and the one in the Prison are different people.
* His cell in the Prison has a banner with the biker symbol, several pillows on the bed, and some meat which would indicate he is paying the prison guards for special privileges.
* He will continually make grunting noises in both the Biker Bar and the Prison if the player gets close to him. These noises will not stop even if he is killed.

## Gallery

The Biker Boss as he appears in the PrisonThe Biker Boss in his office.The Biker Boss as he appears in the Prison.
Cupcake da Perdição

***Cupcakery of Doom*** é uma próxima série animada de televisão americana que teria sido exibida na Nickelodeon. A série foi criada por Trevor Reece , que teria atuado como produtor executivo. A serie estreia entre janeiro a março de 2024 mundialmente. A serie não tem imagem divulgada ate o momento e tem uma temporada com 20 episodios.
Fire and Blood

This article contains significant spoilers regarding Beneath, proceed with caution.

## Fire and Blood

### Entered From

Ruins (through The Necromancer)Islands (through The Aberration)

### Enemies

Pursuers
Acolytes
Crystal Crabs
Minions
Giant Mages
Interceptors
Statues
Chargers
Observers
Skeletons
Gremlins

### New Enemies

Skeletons
The End

### Unique Feature(s)

Ancient Weapons

**Fire and Blood** is the sixth and final level in Beneath. The deepest point in Beneath and the source of the Spiral, the area is a vast hellscape which rests on a sea of blood lava. Blood rains from the bright red sky and what is left of the land is littered with remnants of a battlefield. Fire and Blood is ruled by The End, the final Elder God.

## The Door

After killing either The Necromancer or The Aberration, the player will arrive at a bridge featuring the typical upgrade shop and two Minions guarding an Iron Maiden. At the end of the bridge is a stone door imbued with the runes of the Elder Gods. It will remain shut until the first three Elder Gods are killed, so the player will be forced to step into the Iron Maiden for the first two times they arrive at this bridge, ending their run. Once the first three Elder Gods are killed, the door will open when approached, allowing the player to enter Fire and Blood.

## Fire and Blood

This area is unique in that it only features 1 normal level. Upon entering Fire and Blood, player(s) will immediately notice thick smoke/fog reducing vision and no walls or ceilings. The area is characterized by lots of broken down medieval equipment, large rocks/archaic structure, and lava bordering rooms. To cross from room to room, you are required to walk on thin paths suspended above lava. When entering a room, these paths will disappear until the room is completed.

Enemies will spawn by teleporting into rooms, and are never present beforehand. Shard Lords are able to spawn in this way as well, making this area ideal for farming Shards. One noticeable feature with Fire and Blood is the presence of many Pursuers, which will chase the player but can be vanquished with Ancient Weaponry. The Shop can be found in this level unlike other secret areas.

After travelling enough the player will come across an empty room with a large portal, which will take them to The End.

## The End

The final Elder God of the game. (needs extension)
Boxer

* Normal
* Golden Gloves

The **Boxer** is the boss of the Biker Bar. He is found in the basement.

## Description

The Boxer is an athlete being trained in the basement by the other bikers. He has high health and decent damage. The Boxer is one of the fastest enemies in the game in terms of attack speed and movement. He is even faster than brawlers in rage mode and he punches at a very high rate. He also has unique animations and hands.

## Strategy

* Unlike the other bosses, the Boxer is vulnerable to brain damage. A bladed weapon to the head will kill him instantly if it pierces his brain.

## Trivia

* The Boxer is actually in rage mode the entire time, but because he doesn't have an angry texture, the game gives him the default neutral face.
* Following the release of the 0.10.0 update, the Boxer now wears a blue gumshield.
* The Outlaw from The Saloon is a reskin of the Boxer.
* There is a rare boxer found in Beneath with golden gloves who will drop a massive sum of cash upon death. He does not behave any different to the normal boxer however, he can only spawn once you buy a specific upgrade called "Golden Gloves".
* Funnily enough, due to a developer oversight with how brain damage works, it is possible to take down the boxer with one jab if you hit a brain voxel. This is true for all enemies with "Survives Brain Damage" unticked, from all normal brawlers to the Solitary Prisoner.

## Gallery

The Boxer as he appears in the basement of The Biker Bar.The Outlaw in the Saloon
Disco Bouncer

**This page is a candidate for deletion.**

*This page may not contain content not meeting the Wikia's standards.*

Disco Bouncers are an enemy featured in The Disco. They act as bodyguards for the Katana Boss and workers for Club Beatdown.

## Appearance

Disco Bouncers appear in Formal suits, consisting of black coat with matching pants and navy blue shirt completed by light blue tie. They may appear either as caucasian or african-american. Some of them may randomly appear wearing afro's.

## Trivia

* Disco Bouncers are as more durable than normal brawlers, their health is on pair with chefs and cooks.
* .If the "Living Dead" Modifier is active, Then the 3 Afro Disco bouncers will not spawn at the end of the level.
* They may appear with baseball bats, nunchuks or knifes.
* Some of them spawns in reception and bar area suggesting that they are not only bouncers but fullfill other staff roles.
Rabbids Invasion

***Les Lapins Crétins : Invasion*** (em português: **Rabbids: A Invasão** ou **Rabbids: Invasão**) é uma série animada de televisão francês, que estreou a 3 de agosto de 2013 na Nickelodeon. A série é baseado na série de jogos de Raving Rabbids produzido pela Ubisoft com parceria da France Télévisions.

A animação começou a ser criada em julho de 2011, mas só foi lançada em 3 de agosto de 2013 na Nickelodeon, chegou ao Brasil dia 12 de novembro de 2013 no canal pago da Nickelodeon sendo exibido nos sábados e domingos às 13h30, com meia hora de duração (divididos em 4 blocos de 7 minutos).

A partir de 2019, a Nickelodeon encerrou sua parceria com a Ubisoft Motion Pictures, a quarta temporada foi transmitido por France 3, Netflix, e Nickelodeon em alguns países.
Chef

The **Chef** is a special brawler in Paint the Town Red. They are found in the Biker Bar.

## Description

Chefs are the main cooks of the Biker Bar and are teamed brawlers. They are stronger than the average brawler and befitting to their job, they wield knives and cleavers. They have the unique ability of never letting their weapons go when knocked down, meaning the only way to retrieve their weaponry is to kill them or sever the arm wielding the weapon.

## Strategy

* Kick them down and aim for their weapon arm. You will not want to get hit by their cutlery.
* They are not immune to brain damage. Using their own weapons against them can prove effective if you stab them in the head.

## Gallery

The kitchen where chef spawns (Of course)Chef chopping meatChefs about attack the player
List of Cut Content in Paint the Town Red

Throughout its development, Paint the Town Red has gone through many changes. This a list of some of the major things that were removed or changed in the game.

*Note: this page is in progress.*

## Standard Game

* Sleeping enemies would have appeared in the the Biker Bar and the Disco. They were enemies that started out in ragdoll mode before entering combat.
* Originally the Biker Boss was going to yell and point at the player before grabbing his machete when they entered his room.
* The beta version of the Biker Bar was significantly more darker and moody.

## Beneath

* A sixth class called "Ranger" was going to be in the game but was scrapped.
* Chargers were supposed to first appear in the Ruins.
* The Hydra was initially blue in color.
* The candle stand and rusty gladius weapons were scrapped but appear in the level editor.
* The interceptor went through multiple design changes before settling on its current appearance.
* The Pursuer showed up much earlier and was faster.
* The Apostate's room in the hub could be accessed via a door in the class selection room.
Battle Axe

The **Battle Axe** is one of the bladed weapons in Paint the Town Red.

## Description

Battle Axes are a type of tool with a steel blade attached at a right angle to a wooden handle that is used for chopping wood. They can also be used as weapons with some being specially designed as "combat axes".

*To view an article on the axe from Wikipedia, click **here**.*
Uzumangen Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Nick Teen

Nick Teen é um canal disponivel no serviço de streaming Pluto TV, o canal exibe sitcoms/shows live-actions que ja chegaram a passar no canal Nickelodeon. O Canal ocupa a posição 176.

## Lista de Programas Exibidos no Canal

* Supah Ninjas (21/09/2021 - presente)
* 100 Coisas Para Fazer Antes do High School (21/09/2021 - presente)
* Normal Demais (21/09/2021 - presente)
* True Jackson VP (21/09/2021 - presente)
* As Aventuras de Bucket & Skinner (21/09/2021 - presente)
* O Show da Amanda (21/09/2021 - presente)
* Clarissa Sabe Tudo (21/09/2021 - presente)
* Manual de Sobrevivência Escolar do Ned (21/09/2021 - presente)

## Curiosidades

* O Canal tem um conceito e um nome familiar com o Teen Nick.
Game Modes

There are three different **Game Modes** available in Paint the Town Red.

*Here is a list of all the game modes found in the game.*

## Scenarios

*Main article: Scenarios*
Scenarios are the main game mode in Paint the Town Red. You are placed in locations from different time periods with the sole objective of being the sole survivor, which is killing everyone else.

## Beneath

*Main article: Beneath*
Beneath is a Rogue-lite mode in which you'll try to fight your way through a series of randomly generated levels against many new types of enemies.

## Arena Mode

*Main article: Arena Mode*
Arena Mode is a game mode in Paint the Town Red where you are pitted against enemies in challenges. There are currently five challenges available.
The Prison

The **Prison** is the third Scenario in Paint the Town Red. It was added in Early Access Version 0.3.

The Prison has a total of 73 enemies.

## Enemies

The enemies featured in the Prison are:

* Prisoners
* Prison Guards
* Riot Guards
* Muscled Prisoners
* Basketball Gang
* The Biker Boss
* Solitary Prisoner

## Weapons First Appearing in This Scenario

* Apple
* Orange
* Ham
* Barbell
* Weight
* Dumbbell
* Taser
* Shiv
* Shotgun (first firearm appearance.)
* Soap
* Shower Head
* Baton

## Strategy

* This level's "restricted areas" are the areas past the yellow lines and the Biker Boss's cell.
* The shotgun is located in the room overlooking the main area, it is on the very top of the shelf alongside a weight.
* It's best to grab the Shotgun or a taser first.
* If you hit the solitary button, the boss of the level will come out of it.
* It is the best option to simply befriend the Solitary Prisoner by throwing a food item (such as an apple) into his cell before he breaks out. Its best you aim the food at him so you will also get him to break the door and have a quick befriended boss to help you .
* The only way to get a Machete in this level is to kill the Biker Boss.
* It's possible to befriend the Muscled Prisoners or the Basketball Gang by rescuing one of their members from prisoners holding them at knifepoint.
* There is a Kitchen Knife located at the right top side of the fridge at the Kitchen
* A Machete can easily instantly kill the solitary prisoner if he is stabbed in the brain.

## Trivia

* South East Games changed the music, instead of josh woodward instead it is a thrash metal and the new fight music in prison is played on the trailer on steam.
* The music that originally played before the brawl starts is an instrumental version of "Omaha" by Josh Woodward.
	+ Another song by Josh Woodward called "Methylchloroisothiazolinone" played during the brawl. The version of this song in-game is it's instrumental version.
* This is the first level that demonstrates the ability to ally enemies.
* In the bathroom, you can turn the shower water on and off by interacting with the handles.
* When playing with the Zero G modifier, the water from the showers in the bathroom will float in random directions.
* This scenario features weapons and props from Biker Bar and Disco, located in some of the prisoner cells.
* It is possible to brute force your way past the solitary cell doors before they are opened automatically or with the button.
* Like the other scenarios, the Prison features a hidden rune carving that will light up red as more enemies die.
Items

**Items** are objects that the player may collect throughout Beneath. Each one will give the player advantages or certain new abilities over the opposition. They are generally found on item stalls randomly spread throughout the various areas or at the very start of a run, but you can also obtain them from the shop.

## Trivia

* Caffeine Hit only increases melee weapon attack speed, not ranged weapon firing speed
A Lenda de Korra

***The Legend of Korra*** é um programa de animação americano que estreou na Nickelodeon em 14 de abril de 2012 . É a sequência de *Avatar: O Último Mestre do Ar* e o quintospin-off de Nicktoons .

A série se passa 70 anos após o fim de seu antecessor. Os únicos personagens da série original apresentados em ambos os programas são Iroh , Katara , Toph e Zuko . No entanto, Aang e Sokka podem ser vistos em flashbacks.

Os dois primeiros episódios foram lançados online de 24 a 25 de março de 2012 e estavam disponíveis gratuitamente em alta definição no iTunes . A série durou quatro temporadas, abrangendo um total de cinquenta e dois episódios. A série terminou em 19 de dezembro de 2014 com o episódio final "The Last Stand".
Pedra, Papel, Tesoura

***Pedra, Papel, Tesoura*** é uma comédia de animação americana criada por Kyle Stegina e Josh Lehrman (que também foram os criadores do ). É baseado no clássico jogo de mesmo nome. O programa foi o primeiro a receber luz verde do programa Curtas Intergalácticas da Nickelodeon, que foi criado para explorar propostas de talentos sub-representados. A série recebeu oficialmente sinal verde da Nickelodeon em 1º de novembro, . A série está programada para estrear na Nickelodeon no primeiro trimestre de 2024. 2023, 19 ​​de agosto, e o episódio piloto estreou 2021
Nick Pluto TV

Nick Pluto TV é um canal recentemente adicionado a Pluto TV Brasil

Programas exibidos:

Fanboy e chum chum

Os pinguins de Madagáscar

Kung Fu panda: lendas do dragão guerreiro

Sam e cat

Clube do terror

Os padrinhos mágicos

Bob esponja calça quadrada

Sanjay e craig

Hunter street

Porco cabra banana grilo

T.U.F.F. puppy

El Tigre:as aventuras de manny rivera

The Mighty B!

Planeta sheen

Lendas do templo perdido

The loud house

Monster high a serie animada

Monster high o filme live action 1

Os casagrandes

Os smurfs

Tudo em cima

Big nate
Liga Super Duper Coelho

***Super Duper Bunny League*** (título provisório) é uma próxima série pré-escolar de animação 2D baseada na história em quadrinhos *Superhero Bunny League*. A estreia está prevista para 2024.

Sinopse!

A série gira em torno de um grupo diversificado de amigos coelhos, que devem enfrentar o perigo enquanto defendem sua cidade e o mundo de seu arquiinimigo.