Jungo and Jacob-A Mammoth, a British Speaking Orangutan and a Lot of Fruit

Name: Jungo and Jacob. Jungo is an
elephant-mammoth hybrid which succeeded in being cloned and bred into captivity
by the Eldrid as an attempt to revitalize an extinct species. Jacob is an
orangutan with the surgically implanted brain of a famous British game hunter
and mad scientist. They were in adjoining enclosures and spent a lot of time
speaking to one another, yes I said speaking. Then came the day when one of the
Eldrid’s core planets went through the Darkening and the planet broke down into
complete chaos. Jungo and Jacob escaped on a shuttle Jacob hijacked by
threatening the pilot with exploding fruit. For a time they drifted through
space and watched as star after star was dying, they picked up on transmissions
of beings from different factions all joining together to protect the last star
called Solus. Having nothing better to do and no idea how to pilot a shuttle
because the pilot decided to take a walk out an airlock to clear his head, they
did the best they could to get to Solus and join those brave souls crazy enough
to protect the last star. Who thought an elephant and an orangutan would do
something like this?

Health: 2104

Shields: 120

Role: Defender/Brawler/Surprise!/Advanced

Weapon: Jungo and Jacob fight with Jungo
dealing swiping attacks with his trunk and spiked mace. Jacob also fights by
throwing jerry-rigged explosives disguised as fruit from Jungo’s back with the
alt-fire. Explosives deal 50 damage and 6 can be thrown before Jacob needs to
restock them. Jungo and Jacob don’t use shields in battle, but rely on Jungo’s
impressive fortitude and Jacob feeding Jungo fruit which provide him with
different stat bonuses.

Ability 1: Energized Armor: Jacob causes
Jungo’s harness to project a shield in front of Jungo which absorbs 800 damage
before breaking.

Ability 2: Mystery Fruit: Jungo consumes a
piece of fruit in Jacob’s stash which imparts a different bonus for ten
seconds. Banana gives 47 health regen per second, watermelon gives a 300
overshield and a chili pepper causes Jungo to breathe fire to deal 36 damage
every 0.5 seconds.

Ultimate: Stampede!: Jungo charges forward
dealing 320 damage to enemies in his way for 4 seconds.

Talent: Fruit Stash: The fruit bombs Jacob
tosses to the ground may or may not explode after three seconds. If one
doesn’t, Jungo or teammates can pick it up and restore 50 health points.

Augmentation Paths: Punishing Pachyderm
and Monkey Brains over Brawn

Punishing Pachyderm Level 1: When
Energized Armor breaks, Jungo’s melee damage is increased for 5 seconds. +15%
damage.

Level 2: Jungo gains 30% increased health
regen when eating a banana with Mystery Fruit.

Level 3: At the end of Jungo’s melee
combo, he unleashes a ground pound dealing 140 damage to nearby enemies.

Level 4: Increase Jungo’s reach when he’s
breathing fire. +25% breath reach.

Level 5: Increase the amount of health
gained for Jungo and teammates when either picks up a fruit. +100 health
regained.

Level 6: While Jungo has an overshield, he
gains a damage boost. +10% damage.

Level 7: There is a chance on each of
Jungo’s melee attacks in a combo that one of those attacks will have greater
reach. +20% chance on each melee attack.

Level 8: Energized Armor absorbs more
damage before breaking. +50% barrier health.

Level 9: Reduce the cooldown time of
Energized Armor. -20% cooldown speed.

Level 10: Activating Stampede also
activates Energized Armor and increases the area Stampede covers when
activated. +40% charge area.

Monkey Brains over Brawn Level 1: Increase
the number of exploding fruit Jacob can throw before needing to restock. +2 exploding
fruit.

Level 2: Activating Energized Armor causes
a portion of damage done to the front to be reflected back at the attacker.
+15% damage reflection.

Level 3: Whenever Jungo finishes a combo,
Jacob 4 child grenades which deal 23 damage in the area around them.

Level 4: Replaces the chili pepper with a
ghost chili pepper from Mystery Fruit. Jungo now launches fireballs instead of
breathing fire. +83 damage per fireball.

Level 5: There is a chance on each of
Jacob’s fruit bombs that they will leave behind a piece of fruit which will become
a proximity mine and deal base explosion damage. 25% chance per fruit bomb.

Level 6: If you activate Mystery Fruit at
30% health or below, there is now a greater chance for the fruit chosen to be a
banana. +40% chance of banana.

Level 7: Mystery Fruit’s cooldown is
reduced. -20% cooldown.

Level 8: Energized Armor gives teammates
damage mitigation. +15% damage mitigation for 5 seconds.

Level 9: Whenever one of your skills ends,
Jungo gains brief health regeneration. +86 health regeneration for 6 seconds.

Level 10: Hitting Stampede’s button again
causes Jungo to turn around and perform another Stampede for half the distance.