Ferozakh

Hero Renegade Ferozakh- Villain Variant

Infernal (Current)

Hero Renegade

 Biography

Ferozakh is a Hero Renegade in the Alternate Realm of Lore. Having similar powers to Sepulchure, he uses the powers of pure darkness and shadow.

### Personality

Ferozakh is a rather rude and hypocritical individual who never fails to sneer at others when they made stupid mistakes. However, he is also a caring person who will never fail to save people from danger. After his encounter in a forced experimentation as an Infernal, he wants to prevent people from following his footsteps.

Regardless of comrade or enemy, Ferozakh fights fair, and hates people who use underhand tactics to win in a battle.

Ferozakh never has a positive mindset. Dating back to his days when he received training, he was taught that having a positive mindset would mean nothing because the world does not revolve around everyone. Regardless of this setback, Ferozakh still wants people to have dreams because they’re alive and have all the time to achieve them.

#### Character traits

In his life, Ferozakh hates 3 things. Challenge, competition and moglins.

Ferozakh has never liked challenges and competition since he was a little boy because he thinks they provide no fun and sense of enjoyment, but rather prefers games which are considered casual.

Ferozakh has a phobia for moglins, but was cured after knowing a Nature moglin named Vesmis.

#### Character development

After reluctantly promising her dying parents’ last breath to protect their daughter, Ferozakh finds it a chore to take care of Blissus until he has had enough and bribes Alina to get her to a school to gain more knowledge with a lump sum of Adventure Coins, sincerely hoping that Blissus at gets a better qualification for herself, especially after her parents’ death.

#### Encounter with the Hero

When the Hero went into the Alternate Realm Lore, at the time where the hero \*actually\* killed the Queen of Monsters, Ferozakh, who disguised as his former clan member, transforms into his Infernal form and fights against the Hero, blaming him/her over the fact that he/she was the reason Ferozakh lost his chance to take revenge on her. Ferozakh easily incapacitated the Hero with the Herocide and warns him/her that he will kill him/her when they meet again, only until Shadow General Gar interrupted.

*”If you want to kill the Hero, make sure you do it with your ugly, gaudy hands.”* -Ferozakh reminding Shadow General Gar about his offer

Gar offered to kill the Hero, but Ferozakh declined; saying that he is a lazy gaudy general. The offended Gar proceeded to fight Ferozakh but only got defeated before being told to leave, saying that he has no right to further harm the defeated hero.

### Abilities

**Combat expertise:** Even without transforming into the Hero Renegade, Ferozakh is known to be very skilled in hand-to-hand combat, and has immense knowledge of the Chaotic Lotus Style assassination art and magical powers taught by Dage and Nulgath, although rarely used.

**Immortality:** Ferozakh was immortal post experimentation, but after becoming the Hero Renegade, this ability was implemented to a certain condition; as long as he wears the Renegade LoreDriver and is not damaged, Ferozakh can revive as many times as possible.

**Echolocation:** As an Infernal, Ferozakh‘s sense of hearing is significantly increased. He can also detect nearby enemies at a radius of 100 km.

**Language proficiency:** Ferozakh can read and speak certain languages which an average human cannot read.

## Lore

Ferozakh was formerly a vice commander of the Chaos Lotus Clan, which was a subsidiary of the Queen of Monsters’ forces. Under her service, he was tasked to train several Chaos Lords, namely Escherion, Kitsune, Krellenos and Vath.

### Service to the Chaos Lotus Clan

In the year 2000, Ferozakh’s former homeland in Skullpunch Island was invaded by a horde of assassins and resulted to a death of an entire population. As the only person living, he was sent to the Realm of Chaos to meet the Queen of Monsters for the first time.

Admired for the fact he was not killed by what she dubbed as a “sting operation”, she asked Senjith— who was a captain from one of her forces, to train Ferozakh in a torture course. After 2 years of extreme training, mastering the forbidden assassination art of the Chaos Lotus, he was immediately appointed as a lieutenant of the clan.

### Conquest of Yokai Isle

Somewhere in the year 2005, Ferozakh, who became a general of the clan was tasked by the Queen of Monsters to conquer Yokai Isle at any method possible. Although commanded to kill any enemy they encounter, Ferozakh orders his clan members to injure them instead of killing them; as well as to engage in a fair and respectful match, no matter the situation.

#### Defiance

During a turf war with Jaaku and his army of shoguns, Ferozakh witnessed one of his clan members fighting in an unfair manner, which angers him. After a winning war, he stops both his recalcitrant clan member and the enemy from engaging any longer, then tells the former he has lost the match, shaming and then stripped him of his combat abilities using one of the clan’s secret moves before expelling him from the clan. He applauded the enemy for being a strong adversary, and tells him that he will eventually rise up as a better person.

### The Monstrous Betrayal

Having enough from witnessing whatever Ferozakh has handled in his missions she has given to him, the Queen of Monsters initiates an internal experimentation and brainwashing campaign against her own army— Ferozakh was in the list.

He was captured by highly-skilled Shadow Knights who spoke directly only to the Queen of Monsters in the year 2008, extracted him to her lab by force and have him experimented. During the experimentation, Brey, Ferozakh’s superior, questioned her decision in doing this, but ended up being warned not to probe her any further. As the horrible experimentation ended, the group of scientists and surgeons left to prep for brainwashing tools, he freed Ferozakh and immediately ordered him to escape while thanking him for being by his side for years, then initiated a sabotage, framing one of the doctors. As there is completely no surveillance in the lab, Ferozakh, who is now an Infernal, struggles to use his Infernal abilities, steals the 5 Way-Changing Nerogun and flies off the lair as a free man, for now.

### Traitor Chaoskind- Infernal Ferozakh

Thanks to the experimentation, Ferozakh has been granted immortality as a zombie soldier. However, it comes with a very grave warning as well: He has to find a solution to suppress his newly, but corrupted powers before he completely loses control for good. After hiding somewhere safe for a moment in the forests of Ashfall, he devises a plan to invade EbilCorp to get his cure. After some rest, he flies off to one of the infantry bases from EbilCorp in Arcangrove.

### Ferozakh’s First Quest

The now-ousted vice commander of the Chaos Lotus clan who became an Infernal lands into the cathedrals of Gilead, trying to know the way around. As rain and storm comes along the way, Ferozakh ignores the inclement weather and walks forward until he sees a girl crying above a very tall tree, and asks her why she’s over there, rudely. Being unafraid, the girl threw stones at Ferozakh, asking him to leave because she thought it was people like Ferozakh, her homeland is in complete chaos.

#### Undead Hope

Being upset over having stones thrown at him, Ferozakh had planned to kill her with his newfound powers. But instead, he restrained himself from doing it and demanded her to get down before he jokingly proceeds to destroy Arcangrove because she is a weak girl. Proving Ferozakh wrong, she gets down and steps him in the foot. They argued for a good minute before Ferozakh genuinely praised her bravery for taking her first step to stand up as a strong person. Introducing herself as Blissus, Ferozakh tells her to leave because he’s starting an invasion where it’s way too dangerous for her to be at and go back home; only to realize that Blissus’ homeland was invaded by EbilCorp’s army in 2006.

#### Invading EbilCorp- Stealing the Cure

Ferozakh stealthily invades EbilCorp’s infantry base in Mount Mafic, and assassinates an EbilCorp commando. Before proceeding to steal a certain belt called Renegade LoreDriver, Ferozakh tells Blissus to suit up as disguise. After stealing the belt successfully, Ferozakh uses his Infernal powers to burn down the infantry base, along with the commandos inside it and then flies away to Blissus’ homeland.

#### Ferozakh’s Second Death- First step as a hero

Headed back to Arcan City, the capital city of Arcangrove, Ferozakh took shelter in Blissus’ home for a nap before a loud explosion struck the city. Rushing out to take a look, he saw battalions of EbilCorp’s armed forces burning down homes and killing residents in there. While being aware that his Infernal form is taking a toll on his mental health, Ferozakh puts on the belt for the first time, only to receive an error, ejecting him from the belt with a paralysing shock. Ferozakh sees rebels giving up, people getting hopeless in the situation, and Blissus who once again plans to give up, waiting to get shot.

Ferozakh burns a small shadow flame at the people, reprimanding them how pathetic they were for the fact that they have already lost all hope while being alive while he’s the only zombie who wants to live though his new dead life anew. After getting stabbed and shot numerous times, the injured Ferozakh wears the belt again but still fails to get cured. Having being fed up with the belt, which did not eject like before, he took another and the final stab from an EbilCorp infantry commander- who then turned into the Chainsaw Zardman, to protect Blissus. Ferozakh made a vow to protect weak people no matter what kind of powers he has, and the belt then engulfed him in shadow, and sent the troops flying. Ferozakh loses consciousness and wakes up in a blank white place.

#### Ferozakh Meets the Dead- The birth of the Hero Renegade

Ferozakh meets the ghostly apparitions of Khasaanda, King Alteon, Queen Lynaria, Valen and Lionfang. While Valen becomes Sepulchure with the consciousness of Valen, he warns Ferozakh that if he gets cured from the corruption, he loses his immortality and will fatally die if the belt is destroyed. Queen Lynaria gave Ferozakh the ability to switch back into his human form as long as he has remaining mana inside him and purified his Infernal powers the Queen of Monsters gave him. When King Alteon asked Ferozakh why he turned from mercenary to hero, he replied that even the weakest of people deserve a tomorrow and should be treated the same way as people who are strong. Valen then proceeds to tell Ferozakh that the Renegade LoreDriver’s power is based off Sepulchure’s armor— if he fails to control it, he will die; and furthermore warns him that living humans can’t use the belt. Ferozakh jeered at Valen and said he will prove to him that as long as he, with evil powers who has a pure heart throughout will be able to control the dark powers in it. Being slightly offended by Ferozakh’s reply, Valen gave him a portion of Sepulchure’s Doom powers while being purified by Lynaria and snaps back into reality, finally in his human form. Ferozakh kicks the Zardman away from him and finally transforms into the Hero Renegade for the first time, to begin his journey anew as a hero.

## Variants

Ferozakh’s forms are called Variants, and he needs to be infected by a certain type of virus called Renegade Virus. Each Variant requires different dosages of the virus. The stronger the form, the more viruses the belt will administrate. This virus is generally harmless in meager dosages, and is not contagious; but can turn the user berserk in increased dosages. One unit of the virus is measured by VI.

To transform, Ferozakh wears the Renegade LoreDriver on to his waist. Wearing it as an Infernal will forcibly revert himself into his human form as it serves to suppress his corruption. Then, he presses the Death Presser located on the top middle section of the belt once to administer himself 3VI of the Renegade Virus, or more by holding the pressed Death Presser to change forms. Once a form is chosen, Ferozakh presses the Death Presser again to transform into the Hero Renegade.

### Base Forms

**Villain Variant-** Requires 3VI of Renegade Virus

**Stats:**

* Agility: 3
* Speed: 4
* Strength: 4
* Punch power: 4

* Kick power: 5

This is Ferozakh’s to-go indigo-black base form. In this form, his armor is created with pure Doom Matter and is based off the simplified version of his Infernal form. Titled by the belt as the Zombie Fighter of Justice, Villain Variant has the ability to rise up after fatal attacks very quickly, and prides itself with a balanced amount of stats. His finisher is the Herocide, and has 2 variations.

**Kick**- Ferozakh hits the Death Presser once to charge concentrated amounts of purified Doom Matter around his legs, then runs towards his enemy, pressing the Death Presser again and jumps up high to perform a fatal flying kick. The Doom Matter seeps inside the enemy, killing it instantly.

**Punch**- Ferozakh hits the Death Presser once to charge concentrated amounts of purified Doom Matter on his fist, and mercilessly strangles or punch his enemy to death.

**Force Variant-** Requires 1VI of Renegade Virus

**Stats:**

* Agility: 6
* Speed: 6
* Strength: 1
* Punch power: 1

* Kick power: 4

This is Ferozakh’s speedy white-turquoise form, accessed when he presses and loads the Death Presser until the Renegade LoreDriver’s eyes turn blue. Given to Ferozakh by Chaos Lord Khasaanda and titled by the belt as the Speedy Marksman of The Skies, Ferozakh gains ungodly levels of accuracy and has heightened senses of sight and hearing; at a cost of having severely low strength, which also makes this his weakest form.

In this form, Ferozakh’s finisher is the Forced End, and has 2 variations. When he initiates his finisher, Ferozakh’s strength is slightly increased, however he has only 10 seconds to deliver a successful finisher or he will suffer from a paralysing shock and get hit with a 2-hour penalty which prevents him from transforming. Ferozakh presses the Death Presser once to start the countdown, and presses it again to stop it, amplifying the damages he inflicted upon the enemy.

**NeroGun Rifle Mode-** Ferozakh has 10 seconds to shoot down an enemy with superior accuracy, loaded with 1 bullet which instantly kills an average enemy.

**NeroGun Sword/Sickle Mode-** Ferozakh has 10 seconds to injure an enemy with little damage accompanied with high speed, eventually has the damage amplified once the Death Presser is pressed again.

**Hero Variant-** Requires 6VI of Renegade Virus

**Stats:**

* Agility: 3
* Speed: 2
* Strength: 6
* Punch power: 6

* Kick power: 4

This is Ferozakh’s heavy brown-yellow form, accessed when he presses and loads the Death Presser until the Renegade LoreDriver’s eyes turn yellow. Given to Ferozakh by Chaos Lord Lionfang and titled by the belt as the Heavy Hulking Hero, Ferozakh gains exponential amounts of strength and punch power but suffers from low speed and limited freedom of movement. This is Ferozakh’s strongest form, also the only dangerous base form to use.

In this form, Ferozakh’s Finisher is the Villain’s End. Ferozakh wields his NeroGun in Sword Mode while pressing the Death Presser to charge up his sword with concentrated amounts of pure Doom Matter, and presses it again to complete the process before mercilessly delivering a fatal and painful stab to the enemy’s waist.

### Loremaster Custom

After Blissus creates the Loremaster Visor for Ferozakh, he gets more powers for his base forms.

**Loremaster Villain Variant-** Requires 6VI of Renegade Virus

**Stats:**

* Agility: 6
* Speed: 5
* Strength: 7
* Punch power: 7

* Kick power: 8

This is the upgraded version of Ferozakh’s indigo-black base form. In this form, his armor is given extra armaments on his wrist and ankle. Loremaster Villain Variant also has the ability to rise up after fatal attacks very quickly. His finisher is the Super Herocide, and has 2 variations.

**Kick**- Ferozakh hits the Death Presser once to charge double the dosage of concentrated amounts of purified Doom Matter around his legs, then runs towards his enemy, pressing the Death Presser again and jumps up high to perform a fatal flying kick. The Doom Matter seeps inside the enemy, killing it instantly.

**Punch**- Ferozakh hits the Death Presser once to charge double the dosage of concentrated amounts of purified Doom Matter on his fist, and mercilessly strangles or punch his enemy to death.

**Loremaster Force Variant-** Requires 3VI of Renegade Virus

**Stats:**

* Agility: 6
* Speed: 6
* Strength: 3
* Punch power: 3

* Kick power: 6

This is the upgraded version of Ferozakh’s speedy white-turquoise form, accessed when he presses and loads the Death Presser on the Renegade LoreDriver inserted with the Loremaster Visor when the eyes turn blue. Ferozakh gains ungodly levels of accuracy and has heightened senses of sight and hearing; and now has received some strength in this form.

Ferozakh’s finisher is the Super Forced End, and has 2 variations. In this upgraded form, his time given to execute his finishers is extended by 4 seconds. While Ferozakh’s strength is slightly increased, he also has to meet the same conditions as his previous inferior form. Ferozakh presses the Death Presser once to start the countdown, and presses it again to stop it, amplifying the damages he inflicted upon the enemy.

**NeroGun Rifle Mode-** Ferozakh has 14 seconds to shoot down an enemy with superior accuracy, loaded with 1 bullet which instantly kills an average enemy.

**NeroGun Sword/Sickle Mode-** Ferozakh has 14 seconds to injure an enemy with little damage accompanied with high speed, eventually has the damage amplified once the Death Presser is pressed again.

**Loremaster Hero Variant-** Requires 14VI of Renegade Virus

**Stats:**

* Agility: 1
* Speed: 2
* Strength: 12
* Punch power: 15

* Kick power: 2

This is the upgraded version of Ferozakh’s heavy brown-yellow form, accessed when he presses and loads the Death Presser on the Renegade LoreDriver inserted with the Loremaster Visor when the eyes turn yellow.

Ferozakh gains double the amount of the given strength and punch power but suffers from low speed and limited freedom of movement, to the point it makes him almost immobile. This is Ferozakh’s strongest Loremaster Custom form, also the only dangerous form to use.

In this form, Ferozakh’s finisher is the Super Villain’s End. Ferozakh wields his NeroGun in Sword Mode while pressing the Death Presser to charge up his sword with concentrated amounts of pure Doom Matter, and presses it again to complete the process before mercilessly brutalizing his enemy with slashes and delivering a fatal and painful stab to the chest.

**Loremaster Variant-** Requires 25 VI of Renegade Virus

**Stats:**

* Agility: 15
* Speed: 20
* Strength: 25
* Punch power: 25

* Kick power: 30

This is Ferozakh’s white and golden paladin form, given by Artix when he witness the selfless act of Ferozakh sacrificing his belt to set the residents of Darkovia free from EbilCorp. This form is titled the Paladin of Harmony by the belt.

In this form, Ferozakh is given the power of Light based off Artix’s paladin powers and his own Infernal powers. Armed with the Loremaster Claymore, he can furthermore summon various NPCs to his aid.

**Heroes:**

**Alina:** Ferozakh summons Alina and wields his copy of her Poison's Kiss sword. Their finisher is Alina Assault, Ferozakh strangles the enemy with poison vines and they finish the enemy with consecutive slashes.

**Artix:** Ferozakh blinds the enemy with his copy of Artix's Blinding Light of Destiny. Engulfing the enemy with shadow, Ferozakh and Artix fires a bolt of light at the enemy.

**Robina:** Ferozakh and Robina fire shadow and light ammunition respectively from their gun and bow at the enemy.

**Villains:**

**Dage the Evil:** Ferozakh impales the enemy with the Caladbolg and Dage summons a Legion rune and crushes it.

**Nulgath:** Using the OverFiend Blade, Nulgath opens a portal to the Void and Ferozakh teleports the enemy through a warp drive.

Ferozakh also has 3 finishers: each based on Light and Shadow, and a mix of both.

**Loremaster Shine:** Ferozakh uses the weapon of any hero he summons and charges it with light and blasts it at his enemy, and then ends with a F-figure slash.

**Loremaster Punish:** Ferozakh uses the weapon of any villain he summons and engulfs it with shadow and traps his enemy, then proceeds to beat up his enemy before it gets pulled into the void with a following explosion.

**Loremaster Requiem:** Ferozakh creates a large sign based on Swordhaven's dragon and kicks it at the enemy, then combines balls of light and shadow from his hands to form a large ball to throw at his enemy.

### Dangerous Variants

After witnessing the death of Vesmis, the Moglin of Nature who was drawn to Ferozakh, he gave him the Renegade GenoVisor as a token of appreciation, hoping he could be proven wrong over the fact that its evil powers could someday destroy the moglins’ paradise.

**Renegade GenoVisor**

This is Ferozakh’s other powerup trinket which is also referred to a berserker device. While it gives Ferozakh a significant boost for his three base forms, it also poses a grave danger to his mental and physical health as prolonged usage overstimulates himself with more dosages of the Renegade Virus per minute, which could potentially be lethal. Once he loses control, unless his belt is removed to cancel his transformation by force, he will become a mindless berserker. Also titled by the belt as the Disciple of Genocide for all 3 forms.

The Dangerous Variants serve as catalysts for Ferozakh to obtain his final form. However the overdosage of the Renegade Virus can also harm even the living dead.

**Dangerous Villain Variant-** Requires 30VI of Renegade Virus, 5VI/min.

**Stats:**

* Agility: 30
* Speed: 20
* Strength: 20
* Punch power: 20

* Kick power: 45

This is the upgraded jet black version of Ferozakh’s Villain Variant. Armed with very sharp claws and a sleeker build compared to his previous versions, Ferozakh could easily prove to be the most dangerous opponent to face. His finisher is the Maximum Herocide, and has two variants:

**Kick**- Ferozakh conjures 2 Shadow Voids to constrict his enemy, then launches a lethal kick with his legs being laced with Sepulchure’s Doom Energy.

**Punch**- Ferozakh clenches his fist(s) and forms a shadow flame around it to form a drill, then strikes it at his enemies.

**Dangerous Force Variant-** Requires 10VI of Renegade Virus, 20VI/min.

**Stats:**

* Agility: 30
* Speed: 60
* Strength: 20
* Punch power: 20

* Kick power: 35

This is the upgraded jet black version of Ferozakh’s Villain Variant. In this form, Ferozakh’s stats are as powerful as all the other Dangerous Variants but with more speed. Priding himself with ungodly accuracy and his new power of clairvoyance, this is by far Ferozakh’s safest Dangerous Variant to ever use; though using Khasaanda’s power of clairvoyance would increase his Renegade Virus dosage. His finisher is the Maximum Forced End, and has two variants:

**NeroGun Rifle Mode**- Ferozakh has 18 seconds to shoot down an enemy with ungodly accuracy, and is able to fire 3 bullets from his NeroGun made of Kasaanda’s Chaos Energy.

**NeroGun Sword/Sickle Mode**- Ferozakh slows down time and brutalizes his enemies with enhanced speed and strength within 18 seconds. Alternatively, could also stun an enemy with a paralysing shock.

**Dangerous** **Hero Variant-** Requires 45VI of Renegade Virus, 50VI/min.

**Stats:**

* Agility: 30
* Speed: 20
* Strength: 60
* Punch power: 60

* Kick power: 20

This is the upgraded jet black version of Ferozakh’s Villain Variant. In this form, Ferozakh’s stats are as powerful as all the other Dangerous Variants but with more strength. Priding himself with superior amounts of strength, however losing his thick and heavy armor for enhanced mobility, this is by far Ferozakh’s second most dangerous form to ever use based on every form available. It only takes him a minute to lose his sanity when in this form.

In this form, Ferozakh’s finisher is the Maximum Villain’s End. Ferozakh wields his NeroGun in Sword Mode while pressing the Death Presser to charge up his sword with concentrated amounts of pure Doom Matter, duplicates it and presses it again to complete the process before mercilessly delivering a fatal and painful stab to the enemy’s waist.

### Final Form

**Genocide Variant-**  Requires 1000VI of Renegade Virus

**Stats:**

* Agility: ???
* Speed: ???
* Strength: ???
* Punch power: ???

* Kick power: ???

This is Ferozakh’s jet black final form, and has 5 horns on his helm instead of 3 compared to his Dangerous Variants. Titled by the belt as the Architect of Destruction, Ferozakh possesses some of the powers which Sepulchure and the Queen of Monsters have. However, every dark power he possesses was based on different ways of happiness— in contrast to the Queen’s variation. This is also his most dangerous form to ever use due to the fact that the dosage required to access this form is already very lethal.

### **Lore**

In one of Blissus’ worst nightmares, she witnessed Ferozakh ”destroying” Battleon using a somewhat vague version of the form. He was the last man standing during the “war” after defeating every hero and villain who existed.

According to Chairman Platinum, this form is meant as a weapon for war— hence the name, Genocide. Although there was a baseless claim its presence could mean the end of the world, if the user loses control while in this form, it could indeed mean total apocalypse.

### **Controlling the Evil Power**

As Genocide Variant's powers are based off Sepulchure and the Queen of Monsters' powers, Ferozakh has to master all of his previous forms in order to access this form. And as an Infernal himself, controlling the form would have been very difficult as Chairman Platinum stated on one of his blueprints stated that any user who directly uses this form will fall into insanity. In contrast, Ferozakh was able to control this form because of his kindness and his pure heart-- with a strong resolution to use this power to protect his loved ones instead of using it for what it actually does.

### **Powers**

When controlled, Ferozakh’s powers are significantly reduced, but are still enough to cause apocalyptic damage. Besides gaining new powers based off Sepulchure and the Queen of Monsters, he retains every power of his previous forms, as well as the power of light.

**Pyrotelekinesis of Confidence**

Using Khasaanda’s psychic powers, Ferozakh sets his enemies on Sepulchure’s Doom Fire.

**Gloom of Hope**

Ferozakh engulfs his fallen allies with high amounts of pure darkness to heal his allies without necromancy.

**Dark Scream of Joy**

Ferozakh lets out a very loud scream to disorient enemies.

**Dark Light Fists of Pride**

Fusing the Queen of Monsters’ dark powers with Artix’s paladin powers, Ferozakh beats down his enemies which instantly kills an average enemy.

**Void Warp of Sorrow**

Ferozakh launches a sword strike and creates a portal to the void, sucking the enemies into it before it closes.

**Optimistic** **Clairvoyance**

Time prediction ability from Dangerous Force Variant. In Genocide Variant, Ferozakh could almost predict every move any enemy could do at an extended rate.

**Shadowlight Speed**

Ferozakh gains the ability of ultra speed, and is able to reduce himself into pure shadow to avoid getting hurt.

**Horde of Determination**

Ferozakh “initiates” a ”zombie horde” based off shadowed apparitions of Villain Variant to his aid.

**Chaos Finale**

Using the Loremaster Claymore, Ferozakh can summon all 13 Chaos Lords, including the Hero but this ability is only exclusive to this form.

### **Finishers**

In his final form, Ferozakh can use finishers based off his base forms besides this.

Villain Variant- Final Herocide: Ferozakh commands the “zombie horde” to subdue the enemy, forming themselves into shadow to hold the target tightly before killing it with a fatal kick to the head.

Force Variant- Final Forced End: Ferozakh teleports both himself and the enemy into an alternate dimension where the enemy suffers extremely high gravity, which makes it easy for him to deal multiple slashes for 30 seconds with no penal side effects.

Hero Variant- Final Villain’s End: Ferozakh charges the Loremaster Claymore with light while the NeroGun Sword with darkness, and brutally slashes the enemy before summoning the Infernal Genocide to the waist.

Loremaster Variant- Final Chaos: Ferozakh summons Dethrix Drakath, Slugwrath Drakath and Chaos Champion Drakath to kill his enemy.

Genocide Variant- Infernal Death Break: Ferozakh charges his legs or fists with Infernal powers and kicks/punches his enemy with sheer force, powerful enough to destroy a small country.

## AE Lore

### AQWorlds Lore

*Ferozakh has served The Queen of Monsters and Chaos before finding his own way as mercenary. Previously he was the vice Commander of a group of Yokai Mercenaries. But he got betrayed and experimented on. Only thanks to a device designed by EbilCorp. he was able to escape.* You can find his NPC in Artist Alley where he tells his tale and sells the items he got from Gibath Fortress where he escaped from.

Ferozakh has a pet named Far0 in AQWorlds which appeared in the Cetoleon war. It is a bank pet which was found near the Red Betty. But you can also find it in his shop in Artist Alley.

## Fun Facts

* Ferozakh's story of him becoming a Hero Renegade is a parody of Kamen Rider.
* The Renegade GenoVisor is a reference to Kamen Rider Build's Hazard Trigger.
* Ferozakh's transformation as a Hero Renegade is a homage to Valen wearing Sepulchure's armor for the first time, however the difference is that Ferozakh transforms using the Renegade LoreDriver to do so.

## Real life story

Ferozakh in real life originates from Singapore and has been known in the community for quite a while due to his comics about Far0, he joined Artix Entertainment's AQWorld's Guest Artist program begin 2019 under the tutoring of Alina.