Apostles of St. Cyprean

## Knights Cyprean

Magic brings corruption to flesh and flora. Suffer not under the tyranny of the occult.

### Full name

The Secret Order of the Apostles of the Hermit St. Cyprean of Hul

### Duties

Killing sorcerers, and preventing the spreading of arcane knowledge.

### Headquarters

Secretive

The Knights Cyprean were a secretive order of hermits dedicated to the writings of the Empyrean St. Cyprean of Hul, a stone-giant and Empyrean Saint from the third age. In his writings, St. Cyprean decried dragons and their magic as a corrupting influence and source of all the suffering in the world. Dragons, fey, fiends, magical beasts, and those with corrupt bloodlines use magic to dominate and subjugate the good people of Ord. Some creatures of goodly alignment within the Empyrean Church, such as giants, half-giants, and spellcasters such as wizards and Empyrean priests are begrudgingly accepted as they achieved their abilities through connection with the gods or rigorous training. The order is primarily made up of rangers, rogues, monks and fighters who take secretive and restrictive oaths. Most people will never know they have encountered a Cyprean Knight, unless they are a spellcaster.

Those that follow the hermit saint scar themselves with runic rituals, imbuing themselves with antimagic. They do not use magic items or potions, instead, mastering control of the self.

The order will occasionally tolerate use of some supernatural abilities in pursuit of a more dangerous enemy. They have also been known to create items imbued with antimagic such as mantles of spell resistance.

## 3.5 Classes

Limits are put on the membership of this Knightly Order. The order does not tolerate spellcasters, or those with many magical class features or Martial Meuvers. The Order is primarily made of Fighters, Rangers (non-spellcasting variant), Barbarians and Rogues. Please check with your DM regarding any specific exceptions.

### Prestiege Class Suggestions

* Forsaker - The backbone of the order. Warriors who eschew any form of magic.
* Occult Slayer - Warriors who seek out and slay spellcasters.
* Witch Slayer - Specialists who combat posession and sorcery in all its forms.

## The Boon of St. Cyprean 3.5

As an initiate of the Knights Cyprean, you have taken a ritual oath and may choose to follow the path of his four acolytes. Eschewing all magical items and potions, and ritually scarring your body with anti-magic runes has granted you a measure of power. These boons take the form of Feats, though they are not expressly required to be part of the O.

### The Ansgar Runes

> [Exalted]
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> Ritual scars run across the outside of your extremities, protecting them from the biting cold of the North.
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> Prerequisite - Sacred Vow (BE)
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> Benefit - You gain a +2 exalted bonus to Fortitude and become **immune** to cold damage, suffering no ill effects from cold weather.
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> Special - To maintain this boon you must follow a number of restrictive rules. You may not use any magical items, consume magical potions, or accept any spellcasting. You do not lose the benefit of this feat if you fail a saving throw against such effects. Failing to follow these tennants causes you to lose the benefit of this feat. Attoning requires 24 hour of meditation, 500GP and 500XP as you ritually scar yourself again.
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### The Canisius Runes

> [Exalted]
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> Runic scarring covers your chest and limbs, etching an outline of your skeleton beneath and helping guide your medical knowledge. This gives you a somewhat disturbing appearance to others.
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> Prerequisite - Sacred Vow (BE)
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> Benefit - You gain a -2 to Diplomacy, +4 exalted bonus to Intimidation, +4 exalted bonus to Heal and gain the ability to offer advanced medical care that defys death. Any Heal DCs you face are reduced by 5. For example the DC 25 Heal check to remove a red slaad egg would be treated as DC 20 for you.
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> Special - To maintain this boon you must follow a number of restrictive rules. You may not use any magical items, consume magical potions, or accept any spellcasting. You do not lose the benefit of this feat if you fail a saving throw against such effects. Failing to follow these tennants causes you to lose the benefit of this feat. Attoning requires 24 hour of meditation, 500GP and 500XP as you ritually scar yourself again.
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## 5e Classes

Limits are put on the membership of this Knightly Order. The order does not tolerate spellcasters, or those with magical class features or Martial Meuvers. The Order is primarily made of Fighters, Rangers, Barbarians and Rogues. Please check with your DM regarding any specific exceptions.

### Ranger - Occult Slayer

> A nonspellcasting variant of Ranger can be permitted.
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> Occult Slayer - A ranger who voluntarily gives up spellcasting my select "spellcaster" as their favoured enemy and gain bonus damage against that enemy. For example, if they have levels in warlock, or have innate casting such as a Rakshasa.
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> * lvl 2 - Your Occult Slayer Bonus deals an additional 1d6 damage.
> * lvl 5 - Your Occult Slayer Bonus damage increases to 2d6.
> * lvl 9 - Your Occult Slayer Bonus damage increases to 3d6.
> * lvl 13 - Your Occult Slayer Bonus damage increases to 4d6.
> * lvl 17 - Your Occult Slayer Bonus damage increases to 5d6.
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## The Boon of St. Cyprean 5e

As an initiate of the Knights Cyprean, you have taken a ritual oath and may choose to follow the path of his four acolytes. Eschewing all magical items and potions, and ritually scarring your body with anti-magic runes has granted you a measure of power. Select one anti-magic boon from the following list.

### The Ansgar Runes

> Ritual scars run across the outside of your extremities, protecting them from the biting cold of the North.
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> * You gain temporary hitpoints equal to 5x your proficiency bonus. These hitpoints refresh after a short or long rest.
> * Resistance to cold damage from magical sources.
> * Advantage on saving throws to resist the effects of cold weather.
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### The Canisius Runes

> Runic scarring covers your chest and limbs, etching an outline of your skeleton beneath and helping guide your medical knowledge. This gives you a somewhat disturbing appearance to others.
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> * You gain temporary hitpoints equal to 5x your proficiency bonus. These hitpoints refresh after a short or long rest.
> * Resistance to necrotic damage from magical sources.
> * Disadvantage on Persuasion checks.
> * You are able to restore a number of hitpoints to yourself or others with a successful medicine check. During a short rest, you can make a medicine check and restore additional hitpoints equal to 1/2 of your check to up to six targets. A roll of 16 would restore 8 additional hitpoints to all targets. This action does not interrupt your short rest.
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### The Irenaeus Runes

> Your ritual scars run along with the crown of your head, creating a strange halo of runes which helps to ward away lies.
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> * You gain temporary hitpoints equal to 5x your proficiency bonus. These hitpoints refresh after a short or long rest.
> * Advantage on Saving Throws against being Charmed.
> * Can add your Proficiency Bonus to Insight skill checks, even if you are not proficient. If you are proficient in Insight, add twice your Proficiency Bonus.
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### The Razaeli Runes

> Your face, hands, and feet are covered in the runic emblem of St. Cyprean. Your very touch withers spellcasters and magical creatures.
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> * You gain temporary hitpoints equal to 5x your proficiency bonus. These hitpoints refresh after a short or long rest.
> * You can automatically succeed on any saving throw against a magical effect. Doing so adds one level of exhaustion to you.
> * Your unarmed strikes deal extra damage equal to your proficiency bonus to spellcasters, dragons, celestials, magical beasts, aberrations, fiends and fey.
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### Breaking Runic Attunement

Purposefully using a magic item, accepting magical healing, or allowing a spell to be cast on you negates the bonuses provided by these runic scars. You can regain the use of the boon after 24 hours of meditation. The Boon of St. Cyprean takes the slot of 3 attuned items. Attempting to a attune to additional magic items automatically fails, unless the runic attunement is broken.