Gwynn

Gwynn is a Sportsknight, and the third recruitable guildling in the game. After finding the new location of her house, her mother directs you to the field where Gwynn and Palance are training.

## Appearance

Gwynn has dark brown (possibly braided) buns with trailing braids, and dark brown skin. Her outfit, in shades of blue and orange, looks like a cross between a soccer goalie outfit with fantasy paladin armor. She wears a pale blue shirt under a a blue umpire-style chest pad with oversized pauldrons in a dark teal with orange/golden spikes and highlights, capri pants/shorts with kneepads that look a little like basketballs, goalie gloves, and lighter blue sneaker boots. She also has a "crotch cape" (the fabric hanging off of the pants that dangles between her legs).

## Personality

Gwynn is a rather intense, blunt, and sincere person, partly expressed in her needing to be 😎Confident😎 to Shield Bash. She's very passionate about being a Sportsknight and being an adventurer, though unlike Chazazz her interests lie more in the nobility and code that come with being a Sportsknight than the excitement of being an adventurer.

Because of this passion and intensity, she often drags other people without the same priorities around, most notably in the unseen fight between Prisma and Gwynn that caused a rift so big that doing a mission without Gwynn boosts its chance of success by 90%. This part of Gwynn also makes her seem oblivious to people around her; however, she is also, however, a careful strategist. When talking to her about Heroes Temple, she recognizes that Palance might be a better fit because of fight with Prisma, even though it would be a dream come true. As such, responses that are strategic, careful, entrust Gwynn with responsibility, or respectful of Sportsknight Code give XP with Gwynn.

### Typing

Gwynn types very formally, occasionally capitalizing and bolding certain words as emphasis. She sometimes drops quotes from Sportsknight legends - Chaz even deems Gwynn "LADY OF 1001 QUOTES."

## Relationships

### Palance

Palance and Gwynn are possibly the closest duo of the final guild, being twins and both Sportsknights (sort of). Palance is much more passive than Gwynn and less interested being a Sportsknight, and regularly ducks their shared practice. Nonetheless, they're very of supportive of each other: while Gwynn sees Palance as less experienced as Gwynn, she encourages him to get experience, and if you choose Palance for the Temple, she's very supportive. Gwynn is also very protective of Palance, partly encouraged by her mother.

When you arrive to the top of Lawnhenge, depending on who you chose to wield the shield for the Temple, you have a conversation with them about taking the second Arcane Shield. If you chose Gwynn, Palance reiterates his hesitation about wielding a shield he already expressed when Gwynn first gave it to him, and Gwynn says that she needs a less traditional Sportsknight to balance her out.

If you chose Palance, Gwynn expresses not only anxiety at not having been chosen for the Temple, but also that Prisma might never trust her. Palance reminds her that she has trained hard to be a Sportsknight, and that while Prisma may not trust her now, she will come around, and for the time the rest of the Guild do actually need her.

### Guild

#### Coda

Coda and Gwynn are friends; when Gwynn sees Coda again for the first time, she calls her a "**Long-Lost Friend**". Gwynn trusts Coda's judgement implicitly, though if you ever respond that would prove emotions above strategy (such as admitting you wanted Prisma to just get over her anger with Gwynn) she is shocked and becomes 😨Afraid😨.

#### Chazazz

Gwynn is very invested in rules, something that Chazazz doesn't like that much. However, they bond over their shared enthusiasm for adventure. When Gwynn reads Chaz's synopsis, she gives him four stars for his "**Exhaustive Details**" (and the final one reserved for his insight) despite his lack of punctuation.

#### Prisma

Prisma and Gwynn have the most contentious relationship. Before the events of the game, they had some sort of fight that is not clearly explained, though through Prisma's dialogue seems to suggest it has something to do with Gwynn pushing her to use magic either too much or to an extent she became uncomfortable with. Gwynn (in the Guildhall) mentions that she knows Prisma is sensitive and that she often ignores that.

Depending on whether you take Gwynn or Palance to the Heroes Temple, they may or may not make up their relationship. If you take Gwynn, it's suggested they eventually figure out their relationship (though this too is not shown). If you take Palance, when Prisma gets sent back during the invocation of the Rule of Three, when you go back to a Guildhall she says it was an unwelcome shock.

 At the top of Lawnhenge, Gwynn mentions that she doesn't know whether Prisma would trust her enough to trust her shield, but only if you took Palance to the Temple. This suggests that when Prisma got sent back, they didn't end up figuring their relationship out.
#### Syb

Syb and Gwynn don't seem to have much of a relationship, though Syb does occasionally mention that Gwynn's enthusiasm can be overbearing. They're both older sisters who are protective about a generally flippant younger sibling, though.

### Others

#### Twins' Mother

Palance and Gwynn's mother doesn't entirely seem to understand the Sportsknight thing, but she seems more or less supportive of it. However, whenever you talk to their mother, she always seems focused on Palance's safety; if you bring Gwynn alone to her mother with two other non-Palance guild members, you can ask her why she isn't worried about Gwynn. She seems surprised, and Gwynn privately asks you not to do this now.

#### Sam

Sam is very excited to interview both Gwynn and Palance, though moreso Palance. Gwynn has no idea who Sam is, but says that she asks good questions.

## Abilities

* Sportsknight: As a Sportsknight, Gwynn can Shield Bash certain rocks (marked with the shield symbol, as well as having cracks in it) when 😎Confident😎. She can also only do this if she is the one wielding the shield.

### Combat Moves

* Sportsknight Charge: All Sportsknights charge +3 battery.
* Formation: All Sportsknights become 😎Confident😎 and 👍Happy👍.

**If Gwynn takes the shield:**

* Arcane Shield: Gwynn gains Sturdy Shield, which reduces any battery drain by 65% that turn.
* Arcane Offense: Needs Gwynn to be 😎Confident😎. Adds three stun turns to the enemy, and turns 😴Tired😴. This move is a one-time use per combat.
	+ Arcane Offense is learned after completing the Trial of the Shield from the wisp The Broken Shield.

**If Palance takes the shield:**

* Steady: Needs Gwynn to be 😌Calm😌. Gives all Guildlings 👍Happy👍, meaning moods cannot turn negative until next turn. Drains 3 battery. This move is a one-time use per combat.

## Trivia

* Gwynn doesn't have a specific band she chooses at the jukebox. However, she gets excited if you suggest the old Sportsknight Arena theme to Whistlin' Jonas.
* Gwynn hates soda, and refers to it as a "**Vile Slurry of Sugar and Disappointment**" if you get a drink at the Soda Ferry with Chaz and Gwynn in the party. The Cap'n gives her a sip of water instead.
* Gwynn and Palance used to have a cat named Whiskers, who Gwynn considered to be "a **Noble Cat**".
* Gwynn tells one (1) pun, which is "we're here to **Catnip your meal in the Bud**," a reference to the HedgeSphinx being both a sphinx (cat) and a... hedge.

## References

1. ↑ Where the terminology for "crotch cape" comes from.
2. ↑ For example, says/writes **Massive Plays and Impossible Saves** in the middle of a sentence)
3. ↑ "**You Can Move A Mountain If You Reach Its Foundation.**" -- Sportsknight legend Ru Finchet (in Halcyon Tavern).