Walkthrough

**NOTE:** Chapters 2 and 3 are exclusive to the 2016 version (and its 2022 update). This means that Chapter 1 is the only chapter in the 2012 version (and the test build of the 2022 version).

## Chapter 1 - IMSCARED

### Tutorial Area

When the game is started for the first time, you will be tasked with choosing a language. You can later change this in the options menu (Until you reach the ending).

When the game allows you to move, take a look at the control scheme by looking to your left. After walking around for a bit, you will see a locked gate. Thankfully, the Gate Key will be on top of a small table near you. Pick up the key and unlock the gate. Walking forwards, you'll be met by a dead end and a small Red Flower on the ground. Crouch with CTRL and pick it up. As soon as the Red Flower is picked up, the surrounding fog will be replaced by darkness and an ominous "Now give that flower to me" message will appear. Return to the swing at the start of the level. It should be noted that White Face will replace the control scheme. The game will freeze with beeping and then go to black as White Face's laugh is played. Soon after that, you will be thrown right into the menu.

NOTE: **The main menu will be an integral part of your playthrough. You can keep track of which achievements you have earned thus far and you will also be able to see which stage/level you're currently in. However, keep in mind that the Now Playing screen may be misleading at times.**

### Begin

The exit door requires a heart to open. Take the key from under the small table next to the bed. Open the wardrobe, however it has nothing interesting (except for the blood) inside. A secret passage will appear behind you as soon as you open the wardrobe. Go there to enter the basement.

### Basement

Once you load in, enter through the second door on the right. A rusty key is behind the bookshelf on the right. Take it, and go back (but don't leave the basement). With the Rusty Key, you are able to open the first door on the right, which leads to a hallway where the floor, ceiling and the walls are fleshy. Reach the end to get the Pulsating Heart. When you go back, a jumpscare occurs, a fake BSoD is caused, and a file is added to the folder.

### Car Park

After the BSoD, opening the game again, a prompt will appear asking the player "Do you know my name?". The file recently added contains the name you need, which is White Face. If you input the correct name, you will enter this location, otherwise the game will crash, with the game stating that the input is wrong. In the car park, you need to step on all of the arrows to unlock a door. You will hear the key pick up sound when touching each arrow, and you will hear a ding when all of them are touched. White face will often chase you for some time before disappearing, then reappearing a few seconds later. There is an elevator behind a locked door which takes you to the street.

### Street

Go forwards on the black road. Eventually you will reach a locked gate. Touching it will make a blood trail appear, and following it will lead you to the key you need to unlock the gate. Going into the room you unlocked will send you to the next location, and open a video in your browser.

### Basement (Variation 2)

You start in another place of the basement than before. You will need to go to the ladder, sending you to Begin variation 2.

### Begin (Variation 2) and Fake End 1

Open the exit door. The screen will become black, and text appears telling you that it's the end, and you should press ESC to close the game. When you do so, your desktop is shown, but the game doesn't actually close (which the taskbar icon gives away). Soon after, White Face's laugh is heard, and the game "opens" again to show the player in a cage with 4 White Faces approaching from different sides. The game then actually closes.

### NOT TO SEE (not guaranteed to appear)

This location has a chance of appearing when you restart the game after the first fake ending. If you appear in this room, walk around for a bit, and interact with the gramophone in the middle of the room to get an achievement.

### House

This is the location after the first fake ending. You need to enter an empty room with the key to room 1, and get the tongs by opening a nearby drawer (Or under a table in the 2012 version). Use the key to enter room 1, and collect the key to room 8 from behind the shelf using the tongs/pincers. The white fog will be replaced with darkness. Use key number 8 to enter room 8. Once you enter the room, you will hear footsteps behind you. This will unlock room 4. Go back and enter the newly opened door. From there, open the doors to the balcony. White face, who was looking at you from the window, will quickly float to the other balcony. Go to the other end of the balcony and take the key to room 7. The darkness will be replaced with white fog. Go to room 7, and you will be in White Face's room.

### White Face's Room (1)

White face will talk to you for a bit, and then you're thrown back to the house in the same room you tried opening.

### House (Variation 2)

Once you open the doors to the balcony again, a distorted sound is now heard from Room 6, and there is now blood on the floor in various areas. Take the key to room 2 from the floor, and use it to enter room 2. It is fleshy, and has the key to room 6. Upon taking it, the door will close, and the entire house will become fleshy. Two doors are gone, just being a wall now. Knocking on one of those walls using E will give you an achievement. Entering Room 6 will lead you to a fleshy corridor before another variation of Begin.

### Begin (Variation 3)

When you enter the exit door, you will find white arrows on the ground pointing forward. Following them, you will soon reach White Face's Room again.

### White Face's Room (2) and Fake End 2

In the 2016 version, this is a fake end, however in the 2012 version, this is the end. White face congratulates the player on completing the game, and says that they can't escape, and that he will always be here, looking at them. Once he finishes, the chair and noose next to him will be lit up, and can be interacted with to commit suicide. What happens depends on the version of the game:

* 2012

## Chapter 2 - BURY HER

Play the game like you normally would, grab the Pulsating Heart from the basement again, however, instead of typing "White Face" when asked for the name, you have to type "HER". You will be returned to the menu, however continuing the game will send you to a new location.

### Parlor

Do not run. If you run, you will be jumpscared, and you are forced to run after that, which will inevitably lead to another jumpscare, crashing the game (Pressing shift again will cancel the auto-run, saving the player from imminent death).

The parlor is the place that the menu is in, so when you start, it's just the menu interface disappearing, and the screen does not fade to black. You can either try entering the door on the left, or the door on the right, both are required to make progress.

**Left door:** You need a key. Return to the piano to take the key that just appeared.

**Right door:** Keep walking and getting teleported back until HER will appear for a split second pointing at a wall to the right, which you can now walk through. Press a hidden button in the "HER" painting.

Once both are done, you can enter behind the bookshelf in the room on the left. You will find HER on the balcony, who is casually enjoying the view from there in the rain. Once you get near, she will turn around and a fake BSoD is shown.

### Parlor (Variation 2)

Upon restarting the game, you will find some blood on the balcony, and HER will be gone. Replacing her, is the Cellar Key instead. You will be able to open the previously locked door in the hidden room. This will lead you to the cellar.

### Cellar

You will find a puzzle where you have to input the numbers on different colored billiard balls. However, you need to which number has which color, but the amount of each color. (See the page for the solution) Solving the puzzle will open the cage, behind which is a rope. While you are returning, red text will appear saying "BEHIND YOU". You will now be chased by HER.

### Parlor (Variation 3)

Run to the green room and close the game on the brown carpet.

### Parlor (Variation 4)

Restart the game after quitting it so you can continue playing. You might notice that the menu displays the room with the carpet you closed the game on, rather than the piano. You still have the rope - use it to climb down from the balcony and into the labyrinth.

### Labyrinth

Reach a sign, it will tell you to look for *here.txt* in the folder. It has a link to a video, and a map, showing you where a fake wall is. However, when you actually enter it, you will find a sign saying "You fell for it". Reaching that sign will give you "realone.html", which shows the map with the needed fake wall. After entering that wall, you can go either left or right. If you go right, you will find a key. If you go left, you will find a corpse. Interacting with that corpse will make everything dark, and a gate will appear, preventing you from leaving, unless you interact again to make everything normal. Staying with the corpse while it's dark for a few seconds will grant you an achievement. You can open the gate with the key, but you also need to get rid of lock.txt. You then need to go a path which was previously locked, and collect mirror shards found in a maze. You have to use the corpses to switch gates, since some gates are absent while it's dark. You will need to find and insert shards to fix the mirror. Once the mirror is fixed, when you return (you don't need to go past the gate unlocked with the key), the sign which previously had "INSERT MIRROR CODE" will now have a name of one of the mirror codes found in realone.html. From the gate unlocked using the code, you can enter the basement.

### Basement (Variation 4)

Enter the last door on the right to take the station key from a small drawer, which unlocks another door. Behind the door is an elevator which takes you to the station.

### Station

You need to go down a hallway. You then reach a dead end. A door will appear, and you have to return and enter it. You will enter a maze-like room with music. The music comes from gramophones which you need to find and destroy. Be careful, since HER wanders this maze. Once all the gramophones are destroyed, the area will become more lit up, and HER will vanish. Arrows will appear on the floor pointing towards a key that just appeared, which is near the exit. You will be able to enter the metro.

### Metro

There is a sign with time written on it. To progress, you need to set your system time to 0:00 to get a ticket and ride the train. Optionally, you can also set your time to 7:45 (AM) to get the first lucky ticket and 8:23 PM (20:23) to get the second lucky ticket in order to get an achievement (You can also use a file called "Tempus Fugit" in the 2022 Update).

### Train

You have to go to one of the ends of the train to press a button, then to the other end to press another button. Eventually, that will remove one of the ends of the train, and you can walk to HER to go to the grave.

### Grave

There are signs saying you will have to shoot with a revolver you now have, and that "it" won't give you bullets. You need to get the bullets yourself by going to the IMSCARED folder, and changing the "bullets" variable in revolver.ini to at least 6 (though more is recommended in case you miss). Reaching the grave will make the rain red (and that remains even after restarts). Once you shoot HER six times, the third fake end will occur.

### Fake End 3

The game will suddenly stop, and you can move freely, while your character is in one place, showing that you were playing as a White Face (at least here). Credits are shown and music plays. You are sent to the parlor, you are free to run without the game closing, and you can enter a room you couldn't enter before. It is a hallway, going through which makes the screen white, and grants you the "Game HEnded" achievement. Everytime you input HER as the name after getting this ending, you will be thrown right into the ending.

## Chapter 3 - The market, take me to the door, and the real end

*NOTE: Chapters 2 and 3 are exclusive to the 2016 version.*

To begin Chapter 3, you have to input Ivan Zanotti (which is the developer's name) as the name. When you do so, you will be in the market, and everytime you start the game afterwards, you will be in the market. Everytime you start, the game toggles between you spawning inside the market and outside, and you cannot enter the market from the outside and vice versa.

### Market (Inside and Outside)

You first have to take the refrigerator key from a small room between shelves. Enter the refrigerator, and take the letter from the floor. Slide the letter under a door and restart the game. Take the letter from the outside and send it using the big mailbox that is outside.

From the inside, take the office key near the computer (the one that's near the spawn point), enter another room behind other shelves, take the box cutter, put it in the trashcan near the computer you got the key at. Restart the game, and outside, you will find the box cutter in the trash. Take it, and cut the wires. Restart again, and find the auxiliary generator in the darkness inside, which is near the refridgerator.

After all of that is done, you will have to use the computer in the office to send the data, which is a folder. It only succeeds once everything is done. You will appear in Begin instead of the market afterwards.

The folder is called "Enter a great place", and consists of 27 text files - 26 contain one random letter, and one contains instructions, and a video showing which order to put the letters in. The result is "TAKE ME TO THE DOOR", which, when typed as the name, will send you to the pipes.

### Pipes

A long vertical pipe is in the middle, but it has 3 missing valves which you need to find.

### Valve A

Disable the pipe, so the steam isn't blocking your way, and take the valve. You cannot return, because a wall appeared. Shortly after, the wall disappears, allowing you to return.

### Valve B

You can find the valve by moving on the conveyors. There are hanging pictures of White Face, one of which can jumpscare you.

### Valve C

Here, white face is slowly chasing you, but at some point, you stop being able to run. When this happens, text appears saying that "your SHIFT key is broken" (you normally can also use right shift to run, but both of your shift keys broke), making you unable to run. There are some puzzles, and eventually, your shift key is "fixed", allowing you to run. At the end, a platform will break, and you will fall down to another platform, which has the valve. Climb up the ladder and leave.

### Door & Flower Choice

Once all three valves are inserted, a door appears. You can only enter it if you have all achievements (except loneliness, which you unlock in the door ending). You appear in white face's room, however, when you approach the chair, a far away door becomes lit up, and you have to go there. You have a choice:

**FLOWER ENDING:** Take the flower, and return to give it to White Face, who will thank you and reset **all** of your progress, like promised on the sign.

**DOOR ENDING:** Open the door. You will appear in Final Begin, a black-and-white version of Begin. When you approach the ladder, a corrupted version of White Face will suddenly stop you, and ambush you, crashing the game. Upon restarting the game, the menu is skipped, and White face will do it again. However, if you keep restarting after each crash, White Face will eventually expose its heart. heart.txt is added to the folder. If you move, rename, or delete the file, White Face will be gone and everything can explored in daytime.