Version History

## Version 0.15

most recent sub-version is 0.15.8

	+ Added a Python revolver that has an alternate fire that allows you to fan the hammer and quickly unload all the remaining bullets in the cylinder.
	+ Added a paper bag container :I
	+ Added this weird creature
	+ Added [REDACTED] that allows you to [REDACTED] Tablets
	+ Ice [REDACTED] – [REDACTED] for a few moments and [REDACTED]
	+ [REDACTED] – Explodes, [REDACTED]
	+ Calm [REDACTED] – [REDACTED]
	+ [REDACTED] – [REDACTED]
	+ [REDACTED] Bolts – [REDACTED] hard to control explosive [REDACTED]
	+ [REDACTED] – Send the [REDACTED]
	+ Energy [REDACTED] – [REDACTED] damages a target
	+ [REDACTED] – Lights up [REDACTED]
	+ Added [REDACTED] Tablet – Used with the Strange Artifact, and can be bound with [REDACTED]
	+ Added [REDACTED] and [REDACTED] – [REDACTED] used in various [REDACTED]. [REDACTED] is now added to the world generator
	+ Added [REDACTED] – Converts [REDACTED]
	+ Added [REDACTED] Device – [REDACTED] mark a location and then [REDACTED] a portal that [REDACTED].
	+ Added [REDACTED] for [REDACTED]
	+ Added [REDACTED] Altar for acquiring [REDACTED]
	+ Added [REDACTED] to the HUD under the enery bar – Does not charge over time and must be replenished by [REDACTED]. Enabled once you find [REDACTED]
	+ Added [REDACTED] – A pedestal that is activated by [REDACTED], and [REDACTED] your [REDACTED] when right clicked once activated. [REDACTED] when you die.
	+ Added [REDACTED] Expansion – When broken, [REDACTED]
* Added [REDACTED] creature
* Added [REDACTED] deposits
* Added many different [REDACTED] statues and decorations
* Added several [REDACTED] containers

### Bug Fixes

* + Fixed an issue with particle effects that was causing them to look more muted than intended. The majority of particle effects should now look better.
	+ Fixed many cases where items would get desynchronized between clients and servers (should result in less items that can’t be picked up when on a multiplayer game)
	+ Fixed some issues that could have caused graphical corruption on a narrow range of computers
	+ Prevented the player from deleting key items
	+ Fixed rendering issue on the text input popups on larger font sizes
	+ Scrolling in the crafting menu no longer causes the scroll slots to scroll as well
	+ Many other small issues

### General Gameplay Improvements

* Improved medium and large fonts
* Re-worked the Crafting menu significantly
	+ Added larger buttons for categories
	+ Reduced max crafting items to 4 (Some recipes that required 5 items have been changed slightly)
	+ Combined with functions of the Projects menu
	+ Increased the overall size to make the menu less cramped
	+ Added ability to change materials in crafting, for example you can now choose between using a normal or rubber stick in many recipes. Some recipes also let you change the primary (first) material, which can change the crafted result, for example now there is just a “torch” recipe, and you can change the result from a normal sap torch to a biofuel torch by changing the primary material from sap to biofuel. We only adjusted a few recipes, so let us know if you have more ideas for places we could use this feature.
* Removed Projects menu since its functionality was included in the Crafting menu
* Added mineable Biofuel to world generator
* Added optional settings for the Dodge mechanic as well as a bindable dodge action – Can be found in the settings menu
	+ Double Tap – How it worked previously, double tap forward to dodge roll forward, double tap back to backjump.
	+ Shift + Double Tap – Double tap only works when holding shift
	+ Binds Only – Only activates when you press the key bound to dodge, dodge rolls forward if you’re moving forward, backjump if you’re moving backwards or standing still. Bound to Z by default… but honestly that is a terrible bind and we’re trying to find a better one, but its tricky to find something that we’re not already using that can be easily pressed while doing other actions. Still working on this.
* Increased friction on the player when stopping to be less slippy

### Balance Changes

* Tweaked combat balance a bit – We only made some small changes for now, but we’re planning on doing a bit of an overhaul soon
	+ Melee weapons do a bit more damage, and have a wider spread between tiers
	+ Enemies have a bit more health
* Added additional health set bonuses to Bronze and Tin armor sets

### Miscellaneous

* Added ability to tweak various balance settings for creatures and melee weapons through a text file located in your game install directory (The directory should be something like Steam/SteamApps/Common/Signs Of Life/Content/CSV) Note: I don’t think the projectiles file works yet, so don’t be surprised if tweaking that doesn’t do anything.

## Version 0.6

Hey folks, got another update ready for ya. This update had two objectives, we wanted to make the underground a bit more interesting and we wanted to do some work on general user friendliness features. We've still got a lot of work on our plate before we'll feel like the underground is as interesting as we want it to be, but this should take us a significant step closer. We also added some sweet weapons and gadgets because they're fun to make =D We've fixed all the bugs we're aware of, but I'm sure there are some things we missed, so let us know when you run into issues. We still have more a bit more planned for the new Biome, but we didn't want to keep you folks waiting any longer, so expect some new things to trickle in over the next couple weeks. We're particularly interested in your opinions on balance of the new items/creatures/etc, so don't be afraid to pop in and let us know what you think.

### New Content

* New Underground Biome
* New Creatures
	+ Dart Crawler
	+ Crawler Pod
	+ Chitinous Spike Wall
	+ Chitinous Spike Boss
* Added a Decoy Hologram throwable gadget that will distract creatures that aren't too mad at you.

http://i.imgur.com/epNaRj5.gif

* Added an Explosive Grenade.
* Added a Trajectory Computer that displays predicted paths for throwable items and arrows.

http://i.imgur.com/OjKCKJN.gif

* Changed the sprites on the Vintage Mining Suit armor pieces, and renamed them to "Prototype Mining Suit" pieces.

http://i.imgur.com/uqZB5na.png

* Added a Portable Iron Grill as a heat source.

http://i.imgur.com/S6eCSYg.png

* Added Optical Camo Activator gadget.

http://i.imgur.com/AkOUPTy.gif

* Added Armor Patch mods for armor pieces. You can add any one patch to any armor piece. The patches cannot be removed, but they can be replaced. If you have good ideas for more of these let us know!
	+ Carbon Nanotube Mesh - Adds 2% damage resistance to a piece of armor.
	+ Ceramic Plate - Adds 5% heat and energy resistance to a piece of armor.
	+ Optical Camo - Adds optical camo to a piece of armor. Must be activated with the Optical Camo activator and all armor pieces must have optical camo applied to function.
* Added 9mm Ricochet Ammo, it is not very helpful...
* Added a Railgun. It's still way overpowered, but we'll be tweaking it.

http://i.imgur.com/LEP3ize.gif

* The Escape Pod now has a built in respawner.

http://i.imgur.com/NOXq7vo.gif

* Equipment Spoiler: Added an upgraded version of the mining suit, the Mining Suit Mk2. Equip all the pieces of the Prototype Mining Suit to discover the recipes for the pieces.
* Equipment Spoiler: Added a Chitinous Shield crafted with bits from the new underground boss.

### New Recipes

* Decoy Hologram - 2x Steel Rivets, 3x Copper Wire, 1x Small Battery, 1x Refined Sapphire, 1x Standard Lens.
* Trajectory Computer - 1x Microchip, 1x Plastic, 1x Copper Wire, 1x Standard Lens.
* Explosive Grenade (3) - 1x Iron Ingot, 1x Black Powder.
* 9mm Ricochet Ammo (12) - 1x Lead, 1x Black Powder, 1x Springtail Nectar.
* Armor Patch Mods
	+ Carbon Nanotube Mesh - 1x D6 Polymer, 1x Steel Rivet.
	+ Ceramic Plate - 1x Clay, 1x Steel Rivet.
	+ Optical Camo - 1x LED, 1x Steel Rivet.
* Optical Camo Activator, 1x Microchip, 1x Plastic, 1x Small Battery, 1x Copper Wire.
* Iron Grill - 6x Iron Ingots, Requires Tool: Hammer.
* Railgun - 1x Steel Gun Parts, 18x Copper Wire, 1x Standard Lens, 1x Refined Ruby, 4x Medium Battery.
* Iron Railgun Slugs (6) - 1x Iron Ingot.
* Microchip - 1x Sand, 1x Copper Wire, 1x Rough Topaz.

### Gameplay Changes

* You can now switch to a manual item slot mode that lets you drag your items to your hotbar.

http://i.imgur.com/wC7fWqW.gif

* Added an Auto Pickup option to the settings menu. Automatically picks up items on the ground when you walk over them.

http://i.imgur.com/jOwwm9k.gif

* The player respawns in the escape pod by default.
* You can stand in any respawners you find and right click it in order to set your respawn point to that respawner.
* The player now has acceleration and deceleration when moving around.

http://i.imgur.com/PCsjiFX.gif

* Fall damage calculation changed and fall damage is now potentially much more deadly if you fall for long distances.

http://i.imgur.com/FpRS8Jx.gif

* Changed Jumpjet behavior to be much more useful
* Increased growing time of bush saplings.
* Thrown items no longer stack with existing items in the world.
* You can now cancel a throw or bow pull by pressing the reload key.
* Changed controls for throwable items. Left clicking now drops items and you can hold the right mouse button to power up a throw. You can use the scroll wheel to adjust the power of the throw after holding down the right mouse button.
* Tweaked thrown item physics a bit.
* Removed Material Printer crafting requirement from: Steel Arrows, Steel Bolts, Jewel Arrows, Jewel Bolts, Explosive Arrows, Rockets and Launcher Grenades.
* Reduced healing rate of the Regeneration Salve by half.
* Smelting Furnace now smelts metal twice as fast as the basic smelter.
* Jewel Arrows and Bolts now travel a bit faster.
* Jewel Bows and Crossbows have a bit more power.
* The pale spitting creature's melee attacks now break weak blocks and its spit can corrode away weak blocks.
* Tweaked creature AI to be a bit more consistent.
* Mobs should no longer be able to hit players through the wall with melee attacks.
* Marble Deposits now have a chance to drop anthracite when broken.
* Tapping the hotbar slot for the active item now holsters it
* Fall damage is no longer impacted by armor. We likely will add more fall damage reduction foot items rather than have the armor value itself reduce fall damage.
* The old steel jumpjet has been replaced with the Prototype Mining Suit Jumpjet, which is crafted from a broken one you find in the Pioneer Station. along with the Jumpjet Core that you get from the robot chicken.

### Misc Changes

* Prototype Mining Suit armor pieces are now distributed randomly in bases in the world.
* Platforms now draw in front of trees and bushes.
* Increased the max audio volume from 11 to 20.
* Significantly decreased world generation time.
* Various performance improvements.
* Renamed Puncher Plate to Chitinous Plate.

### Bug Fixes

* Synchronized quick slots in multiplayer games, there may still be issues with specific items so let us know if you have any problems.
* Fixed some typos in item descriptions, let us know if you find more!
* Fixed a crash related to laser pistols.
* Fixed the tongue attack on the fat-butt purple creature so that it no longer goes through blocks on its way to the player.
* Sparks from the firestarter should no longer travel through a campfire and light the grass under it on fire.
* Fixed some cases where right clicking in the inventory would trigger the alternate fire on weapons.
* Fixed a bug that could result in reduced performance if you discovered a lot of recipes in a single play session.
* Fixed a bug that would occasionally cause parts of creatures to disappear.
* Fixed some issues with the flyer javelin.
* Fixed several multiplayer bugs related to inventory items.

### Hotfixes

**Hotfix 0.6.0.1**

* Fixed an issue that was causing duplicates of wrist laser gadgets in the automatic scroll slots

**Hotfix 0.6.0.2**

* Fixed an issue that was rarely causing crashes randomly during gameplay

**Hotfix 0.6.0.3**

* Fixed the laser pistol, it no longer pulls you in the direction you fire it :V

**Hotfix 0.6.0.4**

* Reduced goat and sheep volume, and reduced the frequency of sheep sounds
* Chitinous Walls are now immune to other chitinous creatures
* Replaced saw requirement on boards recipe with "something sharp"
* Fixed a bug that would cause a brand-new player not to respawn in the escape pod
* Increased dart shooting crawling creature's health by 5 to 15
* Increased rebound time on some melee weapons when hitting blocks
* Reduced density of limestone and granite deposits
* Fixed a bug that was causing the scan laser to not function correctly when used from the hotbar
* Tweaked some of the icons on the item hotbar

**Hotfix 0.6.0.5**

* Fixed a crash related to wrist gadgets
* Possibly fixed a crash related to splitting items

**Hotfix 0.6.0.6**

* Fixed a different crash related to wrist gadgets

**Hotfix 0.6.0.7**

* Fixed some crashes

**Hotfix 0.6.0.8**

* Fixed issue with right clicking some items in the world

**Hotfix 0.6.0.9**

Just a quick hotfix for some crashes that popped up since the last update. We'll have a big content update sometime in the next few weeks or so.

* Fixed several possible crashes during world load
* Fixed issue related to bone armor and the spike blocks in the spiky biomes that could cause instant death or crashes
* Some performance tweaks
* Fixed some possible crashes on certain computer configurations

## Version 0.5

Got a new update for you folks. The big feature of this update is the long-requested co-op multiplayer, today is truly a red letter day. Multiplayer uses Steamworks and is drop-in, drop-out, so you should be able to join your friends games through the friends list or the new multiplayer menu from the main menu. Right now the multiplayer is exclusively peer to peer, but we'll be looking into the option of dedicated servers before too long. We've done quite a bit of testing and things seem to be working pretty well, but multiplayer is a very complicated feature so definitely let us know if/when you run into issues.

We've decided to bump the version number to 0.5, because in a way we feel like the addition of multiplayer brings Signs of Life to about the halfway point. Almost all of our technical challenges are solved, and we'll be able to focus on mostly content and bugfixes from now on.

### Multiplayer

* Added drop-in, drop-out multiplayer. Enabled by default, so you should be able to drop right into your friends' games.
* Players join in the middle of the surface of the planet
* Players show up as a blue dot on your minimap and also show up on the GPS device
* Added a multiplayer join menu to the main menu which shows your friends that are currently playing, you can also join through the friends list
* Added an in-game multiplayer menu that allows you to disable/enable multiplayer as well as turn on/off auto join (by default it asks for permission when a friend tries to join your game)
* Added a player listing to the top right of the screen when the inventory menu is open and you have other players on your server
* Added server-wide chat, opened by pressing T while in game.

### New Content

* Added a new underground creature

http://i.imgur.com/cE7Sr9p.gif

* Added Rubbery leg and boot armor based on the above creature
* Added Rock creature arm and glove equipment

http://i.imgur.com/ABvWjOw.gif

* Added a Burst Rifle

http://i.imgur.com/3J7MRLN.gif

* Added several new hairstyles

http://i.imgur.com/ZZF5Uqx.gif

* Hairstyles (including facial hair) are now gender agnostic

http://i.imgur.com/yWaEQoL.gif

* Updated sheep graphics, sheep are now shearable with scissors
* Added/changed several sound effects
* Added rubber wood materials and craftable blocks. Not much use for the rubber wood materials yet, but we'll add more over time.
* Added a Flying Javelin throwable weapon
* Added a Tomahawk throwable weapon

### New Recipes

* Burst Rifle - 1x Steel Gun Parts, 5x Plastic
* Flying Javelin - 1x Laminous Wing, 1x Stick, 1x Bone
* Tomahawk - 1x Bone, 1x Stick, 1x Plant Fiber
* Rocky Arms - 1x Rock Lips, 1x Rock Core, 4x Wool Padding, 2x Leather Strap
* Rocky Gloves - 2x Rock Lips, 2x Wool Padding, 2x Leather Strap
* Rubbery Legs - 4x Rubbery Skin, 2x Organic Joint, 4x Wool Padding, 2x Leather Strap
* Rubbery Boots - 2x Rubbery Skin, 2x Leather Strap

### Recipe Changes

* Smelting recipes are now displayed in the crafting menu
* LED recipe material requirements reduced significantly
* LED crafting recipe output changed to 3
* Copper Wire recipe output changed to 3
* Black Powder recipe output changed to 3
* Rubber recipe output changed to 3
* Plastic recipe output changed to 3
* Unrefined glass smelting recipe output changed to 3
* Launcher Parts now require the material printer
* Crafted blocks recipe outputs changed to 5

### Gameplay Changes

* Screwdriver and scissors are now equippable, and you must right click things while they are equipped to use them
* Made crossbows more accurate on the first shot, but less accurate with multiple bolts loaded
* Arrows and bolts now have a chance to break when they strike creatures or surfaces
* When arrows and bolts break, they have a chance to drop some of the materials used in their crafting
* Cracked Arrowheads can be smelted into ingots
* Increased goat jump height
* Holding RMB now loops the melee attack on the pulse rifle
* Auto organize containers no longer get sorted inside of matching containers
* Material grinder no longer allows you to drop items on it directly in the inventory
* Fixed the clicking hitbox of the Wooden Door when opened
* Fixed some issues with thrown items and made their trajectory a bit better
* Tweaked the graphics of the Rock Creatures
* Added new item drops to the rock creatures

### Bug Fixes

* Fixed some issues with creature AI
* Prevented creatures from attacking the player while they are respawning
* Tweaked the main menu to work better on low resolutions

### Hotfixes

**Hotfix 0.5.1**

* Fixed a bug related to logs

**Hotfix 0.5.2**

* Possible crashfix related to alt-tabbing
* Possible crashfix related to using the grab laser
* Possible crashfix related to being near the bottom of the map
* Fixed another issue related to logs stacking
* Fixed a crash related to dragging tree taps out of a container in the world
* Possible fix for the MEG tool menu getting wiped

**Hotfix 0.5.3**

* A crash fix related to digging with the wrist laser
* A crash fix related to arrows
* Possible crash fix for the alt-tab crash some players are experiencing

**Hotfix 0.5.4**

* Fixed a crash related to rubbery wooden platforms in the crafting window
* Possible fix for crash related to a rare issue related to cursors on some machines
* Possible fix for a multiplayer crash
* Possible crash fix for attempting to use certain items
* Possible crash fix for using the grab laser

**Hotfix 0.5.5**

* Possible crash fix related to peers on a server using the grab laser
* Possible crash fix related to auto-saving
* Possible crash fix related to alt-tabbing on some machines

**Hotfix 0.5.6**

* Increased the amount of iron ore in the world generator a bit
* Possibly fixed a crash during world generation, let us know if you still experience a crash when you create a new character/world
* Did some work on the freezing bug, it isn't fixed but I'm narrowing it down.
* Added a cool shockwave effect on explosions

**Hotfix 0.5.7**

* Fixed a multiplayer crash
* Fixed an issue that could cause the scanned map data to be lost in multiplayer
* Fixed reloading sounds on the pump shotgun

**Hotfix 0.5.8**

* Chat log now only stores the last 60 seconds of messages
* Fixed material printers not working for clients on a server
* Fixed a multiplayer crash
* Reduced goat bleat volume

**Hotfix 0.5.9**

* Added weapon rack and gun rack recipes
* Attempt to fix freezing issue
* Made HUD elements partially transparent
* Some performance improvements

**Hotfix 0.5.10**

We've got a lot of cool stuff that we're still working on for the next content update, but we had a few bugs that we figured we should fix in the meantime so here is a hotfix for some of the issues that cropped up recently:

* Fixed the day/night cycle
* Fixed a bug that was causing issues when the game was alt-tabbed or windowed, let us know if the problem persists.
* Fixed a bug that was causing creatures to spawn too quickly
* Increased the maximum shot velocity of the jewel bow
* Decreased the weight of the jewel arrow
* Chickens now lay eggs again

## Version 0.47

### New Content

* Added 3 new creatures
	+ Sulfur gas creature - Found at medium or deeper depth[i.imgur.com]
	+ Plant creature - Found occasionally on the surface of the planet[i.imgur.com]
	+ Goat - Found on the surface of the planet[i.imgur.com]
* New tree system
	+ 4 total tree types, each with their own fruit type (including 3 new fruits) that return a seed to your inventory when eaten.
	+ 2 wood types, one contains sap and the other contains rubber
	+ Trees now grow slowly, but grow while you are away (even when you are offline)
	+ Fruit now grows slower, but also grows while you are away
	+ Trees re-grow limbs as long as you don't cut it down to a stump.
	+ In order to remove a tree, you must destroy the stump with an axe.
	+ You cannot break the blocks under a tree.
* Tree Tap item added, can be attached to a tree limb or trunk and generates sap or rubber over time. Holds up to 20 sap or rubber at a http://i.imgur.com/SnPxqUt.gif
* Added a Material Grinder that grinds up basic materials like stone and granite in order to find trace metals.

http://i.imgur.com/fcqRnZ4.gif

* Added a Backglider - Allows you to glide while falling and holding the jump button

http://i.imgur.com/Z5pEwFL.gif

* Sulfur Gas Gun - Fires blasts of sulfur gas

http://i.imgur.com/9C8XYwd.gif

* Razor Leaf Sword
* Added 4 new materials
	+ Laminous Wing
	+ Gas Bladder
	+ Sulfurous Ash
	+ Razor Leaf Blade
* Added 3 new fruits
	+ Jiggly Fruit
	+ Delicious Fruit
	+ Sweet Fruit
* Added 3 new seeds
	+ Jiggly Fruit Seed
	+ Delicious Fruit Seed
	+ Sweet Fruit Seed

### New Recipes

* Backglider - 2x Laminous Wing, 4x Bone
* Sulfur Gas Gun - 1x Gas Bladder, 3x Plastic, 4x Iron Ingot
* Razor Leaf Sword - 1x Razor Leaf Blade, 4x Plant Fibers
* Tree Tap - 3x Iron Ingots
* Sulfuruous Ash - 1x Sulfur, Requires a mortar and pestle tool as well as a heat source
* Material Grinder - 8x Plastic, 12x Iron, 4x Unrefined Glass

### UI Changes

* Added a loot all button to containers that takes every item from a container and puts it in your inventory
* Added buttons to the GPS Device. You can still use the mouse and scroll wheel to navigate, but now there are some buttons too.
	+ A button for centering on the player
	+ A button for zooming in and out as well as a zoom level display
	+ A button for panning around the map

http://i.imgur.com/O93YndU.png

* Replaced ore sprites on the GPS Device, more sprites coming for bones/coal/anthracite/amber
* GPS Device mineral scan visibility duration doubled
* Added a funky holo effect thing to the background of the GPS Device
* Added the ability to label containers. Labelled containers will show the text over the container item while inside other containers.

http://i.imgur.com/wnTwHwd.gif

* Blocks with rounded corners should no longer leave gaps when placed next to each other. Let us know if you notice blocks that still leave annoying gaps

### Gameplay Changes

* Flint and Rocks are now throwable
* Reduced blue flying creature spawn rate a bit

### Bug Fixes

* Changed the way the world is saved - This should fix several minor bugs such as items popping out of containers, items not saving proper positions in containers, as well as some dupe bugs related to containers. Let us know if you notice any issues with saving, such as items disappearing after quitting and loading the game
* Fixed buggy player movement while walking on rotated/flipped sloped blocks
* Possible fix for issue related to not gaining fullness upon eating
* Fix for an issue related to crafting using items taken from a worktable in the world
* Fixed a crash related to sound effects during the intro escape pod section. The crash should only happen on systems without a sound device, and there will likely be other crashes but this should fix the first one and we'll go from there.
* Fixed a bug that would cause the kinetic inductor to not work when encumbered
* Fixed an issue that would prevent you from splitting items in containers in the world
* Fixed the AGIS button the HUD
* The players fists are now "unequipped" when you die

### Hotfixes

**Hotfix Version 0.47.1**

* Actually added the razor leaf sword recipe (oops!)
* Fixed bug related to placing torches from the quickslot taking items from the quickslot and the inventory
* Fixed an issue with the material grinder not running while the player is away
* Added a small chance for the material grinder to return gems when grinding materials

**Hotfix Version 0.47.2**

* Trees/bushes removed when the escape pod lands should now drop fruits
* Dodge roll should now properly re-equip your weapon after the roll
* Material grinder can no longer be sucked up by the grab laser
* Fixed some minor item display issues
* Fixed an issue that may have resulted in looted items disappearing when dropped
* Fixed a crash related to not having an audio device

**Hotfix Version 0.47.3**

* Fixed another crash related to not having an audio device

**Hotfix Version 0.47.4**

* Fixed another crash related to not having an audio device
* Changed the way tree taps work a bit to try and prevent them randomly detaching
* Updated some material sprites in the GPS Device map

**Hotfix Version 0.47.5**

* Teleporter project now properly saves the dial position
* Dead creatures no longer get saved during a world save
* Fixed a crash related to the material printer

## Version 0.46

Update time, yay! Got some fun new toys and features for you folks, let us know if you run into any issues. We changed the way the static lighting works a bit (with torches, etc) so let us know if you notice any reduction in performance. As always, we'd love to hear your thoughts, so don't be shy and let us know what you think in the comments =)

### New Content

* Added the Teleporter project! Build two, set them to the same symbol and instantly transport yourself (and anything inside the teleporter) across the world.

http://i.imgur.com/fNDFMY4.gif

* Added a deployable turret! It loads 9mm ammo and must be retracted to pick it up. Prevents mob spawning nearby.

http://i.imgur.com/WHqnaLj.gif

* Added Flare Arrows (Flarrow!)

http://i.imgur.com/vVMwVWm.gif

* Added Bone Arrows

### New Recipes

* Steel Turret - 1x Microchip, 1x Steel Machine Parts, 1x Steel Gun Parts, 1x Large Battery, 1x D6 Polymer (Requires Material Printer)
* Flare Arrows - 1x Aluminum Ingot, 1x Bauxite Ore, 1x Iron Ore (Makes 3)
* Bone Arrows - 1x Bone, 5x Sticks, 5x Feathers (Makes 5)
* Power Core - 3x Large Battery, 3x Steel Ingots, 3x Plastic, 1x Refined Rose Quartz (Requires Material Printer)

### UI Changes

* Added cursor icons when hovering over things. Let us know if you notice things that we missed that you think should have cursors.[i.imgur.com]
* Fixed some issues with the medium and large fonts.

### Gameplay Changes

* Added reload animation to grenade launchers.
* Reduced regeneration salve effect by half, it was pretty overpowered considering you could use 2 and combine it with the health regen from being well fed.
* Doubled energy regen per step of kinetic inductor

### Bug Fixes

* Changed saving method for player inventory, should be backwards compatible but let us know if you notice any missing items or anything like that.
* Disabled connection to local server by default, may cause issues so let us know if you have problems dropping items, things not working as expected, etc. This should fix the issue for people who were having problems dropping items.
* Changing font with a dialogue box open will now properly resize the dialogue box.
* Changed static lighting system (torches, etc) to hopefully be a bit more optimized. Should result in fewer hitches with lots of static lights, let us know if you see a reduction in performance.
* Kinetic inductors now properly stop working when unequipped

### Hotfixes

**Version 0.46.1**

* Fixed an issue that would cause a crash if you destroyed an unlit campfire

**Version 0.46.2**

* Fixed an issue related to drawing projects near the seam of the map
* Destroying projects with the wrist laser now takes 2 seconds regardless of the level of lens installed
* You can no longer pick up deployed turrets with the grab laser
* Made weapons not fire when pressing buttons on projects
* You can no longer drop items into steel turrets while they are in your inventory
* Equip cursors no longer show on items that are in the crafting/project menus
* Rose quartz no longer shows the equip cursor
* Fixed graphical issue with decals
* Added fire sound to steel turret

## Version 0.45

### New Content

* Added a trash container that holds deleted items until you leave the game. This should be useful if you accidentally delete an item.

### UI Changes

* You should no longer open the key item pouch through other containers when you right click
* Fixed some graphical weirdness with equipping items in the MEG menu with right click

### Gameplay Changes

* You can now dig multiple background blocks simultaneously with the proper upgrades (Meant to be in the last update, but its here now!)
* Pick damage reduced, but picks now pierce through armored creatures
* Most bullets (not shotgun pellets) now partially pierce armored creatures (reduce armor by half)
* You can no longer equip batteries from power sockets menus.

### Bug Fixes

* Fixed an issue with the item detail popup buttons (items getting deleted when split, etc)
* Fixed a bug that would cause basic smelters to pause their progress
* Fixed beds not making you go to sleep
* Fixed some minor tooltip issues
* Fixed some dupes/issues with the crafting/build menus

## Version 0.44

### New Content

* Added a popout map when you right click the GPS device

http://i.imgur.com/600W5QI.gif

* Rubies now increase the number of blocks you can dig simultaneously with the wrist laser, max of 6.

http://i.imgur.com/D4Sx7L1.gif

* Added Grenade Launcher

http://i.imgur.com/AWTNJZt.gif

* Added jeweler and munition pouch that collect gems and ammo respectively

### New Recipes

* Grenade Launcher (3x Steel Ingots, 1x Rubber, 1x Launcher Parts)
* Launcher Grenades (1x Steel Ingot, 1x Propellant, 1x Black Powder)
* Jeweler Pouch (5x Hide)
* Munition Pouch (5x Hide)

### UI Changes

* Added buff tooltip labels and duration display

http://i.imgur.com/btdHPP8.gif

* Added search box to crafting menu
* Added expand/collapse all buttons to the crafting menu
* Item quantities now display on top of all items in a container
* Darkened the background of the minimap to make it more visible
* Brightened the minimap lines
* Added a whole bunch of tooltips

### Misc Gameplay Changes

* Increased damage of the ant queen scythe to 10
* Destroyed projects now drop all the items they cost to craft
* Added a GPS device to the starting escape pod on new characters

### Bug Fixes

* Fixed a bug related to middle clicking power cores while they are in power sockets
* Fixed some spots where animations could get stuck, let us know if you experience any more
* Fixed a crash related to having apostrophes in your save path
* Fixed a physics bug related to the jump jet

### Hotfixes

**Version 0.44.1**

* Fixed quantity display on the result item in the crafting window

## Version 0.43

Heya folks, got another update for ya. It's a bit light on content as we've been putting most of our content creation time towards working on the intro/tutorial (which is coming along freakin' awesome) but we have quite a few bug fixes and UI changes for ya based on the feedback we've been getting on our forums. As always, we'd love to hear from you if you have any suggestions or run into any issues with the update =)

### New Content

* Impact Rod

http://i.imgur.com/QZ0fUQA.gif

* Added Ore Scanning alternate fire mode to Wrist Scanner

http://i.imgur.com/Kxb5zH3.gif

* Added punching as a default melee weapon

http://i.imgur.com/KmQhtZI.gif

### New Recipes

* Impact Rod (6x Tin Ingots, 4x Plastic, 4x Tin Rivets)
* Impact Rod Ammo (1x Tin Ingots, 1x Copper Wire, 1x Black Powder)

### UI Changes

* Minimap size and brightness increased
* Wrist terrain scanning changed to left mouse button by default
* Added edge peek option to settings menu
* Added keybinds for the Equipment menu, MEG tool, Crafting window and Projects window
* Ammo is now displayed on the active scroll slot for a second while scrolling
* Hovering over scroll slots now shows the name of the item in the slot
* Fixed some of the issues with font size rendering after changing font sizes
* Analyzing crafting requirements will now give you the recipe for that item if it exists
* You can now analyze crafting requirements by right clicking on them
* Added a crafting category in materials for bricks
* Fixed UI display issue on equipped batteries
* Added achievements for crafting gems

### Item Changes

* Reduced energy cost of wrist map scanner
* Lowered granite and marble deposit densities to match block density
* Basic smelter now requires mud bricks instead of regular bricks
* Increased number of rocks and flint during world generation

### Bug Fixes

* Fixed a bug that would sometimes result in incorrect collisions on melee weapons
* Fixed a bug that resulted in 2x the proper encumbrance from shields
* Fixed a crash related to foreign languages and certain dialogue boxes
* Fixed a crash related to planting grass seeds
* Fixed a crash related to changing keybinds without a selected character
* Added a workaround for people who had items disappearing when dropped in world from inventory, probably still has issues but let us know
* Fixed a bug that would let you take items from the crafting window
* Fixed an issue related to switching weapons during a roll
* Fixed a bug that could cause prefabs to overlap during world generation
* Fixed winter hat recipe
* Fixed a crash related to certain dialogue boxes
* Fixed a bug related to using high velocity ammo on SMGs
* Fixed an issue that could result in ant tunnels generating over certain underground bases

### Creature Changes

* Mobs that block the player no longer act as trampolines (almost sorry)
* Reduced mob spawning a bit
* Further reduced flyer spawn rate

### Hotfixes

**Version 0.43.1**

* Fixed a crash related to removing torches with the quick slot

**Version 0.43.2 - 0.43.4**

* Fixed some bugs with torches, now require LoS when placed from quick slot
* Fixed some saving/closing issues that affected a small number of players
* Removed explosion from energy cannon shots below medium charge.
* Fixed a bug related to containers introduced in 0.43.2
* Tweaked behavior of clicking buttons on item detail popups

**Version 0.43.4 - 0.43.13**

* Fixed some bugs with torches, now require LoS when placed from quick slot
* Fixed some saving/closing issues that affected a small number of players
* Removed explosion from energy cannon shots below medium charge.
* Fixed a bug related to containers introduced in 0.43.2
* Tweaked behavior of clicking buttons on item detail popups
* Fixed an issue with torches above the max tile height of the world
* Fixed an issue with saving
* Fixed a bug related to middle clicking items in refiners
* Fixed a bug that caused quick slots not to save if they had been bound to something other than the default
* Doubled the length of the day

**Hotfix 0.43.16**

* Possibly fix for crash related to high resolutions on the start menu

**Hotfix 0.43.17**

* Fixed a bug that would cause the grab laser not to work in some circumstances

## Version 0.42

* Added auto-organize button to containers
* Added Clobb and Micro SMGs
* Added key items pouch
* Made keycard into a key item
* Smelters now should continue working when you walk away from them.
* Another possible crash fix for explosions
* Changed most jewel tier recipes to be less rose-quartz dependent
* Fixed some item descriptions
* Changed crawler behavior a bit so they won't walk on the bottom of platforms
* Removed new recipe text from the bottom of the screen
* Fixed a bug that could result in duping/losing block items when added/removed from containers in the world
* Tweaked the big chicken AI
* Fixed some bugs related to the escape pod container
* Possible fix for issues that could cause the player to get stuck
* Impaler spikes now have a 25% chance to break on contact, do less damage and are a bit slower/heavier.
* Impaler spikes now do 30 base damage to the player when dropped by Impalers
* Quick slots should not be labelled properly if you rebind the keys
* Possible fix for save failure/rollback after spending a long time in pause
* Fixed a dupe related to the material printer
* Fixed some UI issues with the equipment window
* Fixed some key labelling issues
* Tweaked some dialog UI issues
* Tweaked some issues with the large chicken
* Fixed a crash related to orange shorts

### Hotfixes

**Version 0.42.1**

* Fixed a crash related to brand new players who hadn't created a character yet

**Version 0.42.2**

* Fixed a bug that would cause achievements to get reset and not save properly

**Version 0.42.3**

* Fixed a bug that could cause crashing on starting worlds

**Verson 0.42.4**

* Fixed a bug related to the key items pouch and brand new characters
* Chickens now chase you if you hold a bag of feed
* Removed slot on MEG tool for the multipass, as it is now a key item instead of equipped

## Version 0.41

* Added a 7th quick slot for throwable items
* Added separate buttons on the HUD for the wrist light, wrist scanner, and AGIS hints
* Wrist light gadget and AGIS activator removed from scroll slots
* Wrist scanner and wrist grab laser moved to Gadgets scroll slot
* Changed slot 1 to the "digging" slot, right now it basically just holds the dig laser and picks
* Tweaked the UI a bit for low resolutions
* Seeds now get auto-sorted into forager pouches properly
* Fixed another crash related to players who previously used resolutions higher than 2048x2048
* Sunlight now penetrates less through denser blocks
* Fixed some issues with world generation
* Tweaked the crafting category buttons a bit
* Fixed a bug that could result in your key bindings not saving
* Fixed a bug that resulted in some ant deposits dropping steel
* Reduced time between shots for the pump shotgun
* Fixed a crash related to explosions
* Fixed a bug/exploit related to salvaging ammo that is already in a weapon

### Hotfixes

**Version 0.41.1**
-Fixed a bug that would result in some items inside of containers not being placed during world generation.

## Version 0.40

### New Content

* Added female gender option to character creator
* Ant Biome - Added to newly generated worlds
	+ 5 new creatures, including one mini-boss
	+ A new melee weapon
	+ 2 new throwable weapons
	+ 4 new deposits
* Energy Slicer - Voted on by the community, this gun uses energy to fire and pierces through up to 3 creatures
* Salves - Equippable devices/accessories
	+ Regenerative Salve - A salve that grants a small boost to health regeneration.
	+ Influx Salve - A salve that grants a small boost to energy regeneration.
	+ Burn Salve - A salve specially designed to make you fire resistant. Grants 25% fire resist.
	+ Corrosive Salve - A salve that grants 25% resistance to that gross spitter goo and other corrosives.
* Tonics - Drinkable and throwable, uses fullness and grants various effects
	+ Clarity Tonic - Cures negative status effects
	+ Blast Tonic - Explodes if thrown or if you drink it. Don't drink it
	+ Heal Tonic - A strong heal over time. We will likely eventually replace this with something more realistic like bandages down the line, but we already made it so we figured we'd throw it in the game for now
* Added new clothing items
	+ Black Leather Jacket
	+ Black Tank Top
	+ Black Sports Bra
	+ Red Skirt
	+ Red and White Shirt
	+ Yoga Pants
* Added Biometric Scanner Device - When equipped, it shows the health of creatures in the world
* Added GPS Tracker - When dropped in the world, this item creates a long-range GPS signal visible on any standard MEG tool map
* Added Tech Blower - Blows items and mobs around, consumes energy
* Added Tech Portable Grill - Can be carried around in your inventory, and once it is placed in the world and deployed it can be used as a heat source
* Added Mortar and Pestle tool, required for some recipes
* Added D6 Polymer, a new material that is made by refining plastic with anthracite as an additive.
* Added a few AGIS tutorial/info popups
* Tweaked the Pioneer Station a bit, including adding a new room to the barracks

### Gameplay Changes

* Reduced held flashlight energy cost from 4 to 2 per second
* Reduced wrist light energy cost from 3 to 1 per second
* Wrist laser energy cost reduced from 5 to 3.5 per second
* Bows now do up to 50% more damage when fully drawn
* Bows now take 50% longer to draw
* Arrows and other ammo are now salvaged as a stack
* Increased speed of bullets and updated some projectile effects
* Magnum round damage increased from 15 to 18
* Beds now advance the time from night to day and from day to night and fully heal the player
* Beds now weigh 100 pounds
* Guns, bows and crossbows should now automatically pick a new ammo type if they run out of ammo and you attempt to fire
* Laser pistol no longer requires you to find the blueprint in-world

### Recipe Changes

* Black Powder, Propellant and Thermite Charge recipes now requires a mortar and pestle tool
* Replaced Steel with D6 Polymer in most furniture requirements
* Added D6 Polymer requirement to Tech Bed and Tech Terminal recipes
* Replaced Steel requirement with D6 Polymer on the Magnetic Inductor

### UI Changes

* Items that are crafted or picked up with the grab laser are now highlighted in your inventory
* Added item name hover tooltips to items in containers and other menus
* Increased maximum font size for item requirements in the crafting and build window

### Bug Fixes

* Fixed a bug that would result in the cricket drone being disabled before you get to it
* Fixed some issues with world generation that would lead to strange holes under bases
* Possibly fixed a bug that would result in lost items when dropped in the world
* Projects that are destroyed should now always drop a power core if it is required to build it or has a power core installed at the time it is destroyed
* Fixed some animation issues related to moving the mouse very close to the player's head
* Possible fix for rare crash during crafting, not totally sure as I can't replicate the bug myself
* More fixes for floating grass/foliage near bases
* Fixed a bug that resulted in the enemy damage noise being too loud
* Fixed a bug that would result in the player getting stuck in an animation after falling through a platform
* Fixed some animation issues with the bed
* Fixed a bug that was causing the big chicken to not fly away at the end of a fight
* A bunch of other things I forgot about
* Fixed a bug that could result in items in the wrong place if you closed the inventory menu while dragging an item
* Fixed a bug with item pickup notification and blocks
* Impalers can no longer spawn on the bottom of platforms
* You should no longer be able to knock around Impalers
* Fixed some missing/inaccurate item names

### New Recipes

* Ant biome melee weapon (1x Ant Queen Claw Segment, 5x Ant Chitin, 5x Ant Ichor)
* Ant biome grenade (1x Ant Chitin, 1x Ant Ichor)
* GPS Tracker (4x LED, 1x Iron Ingot, 1x Rough Topax, 1x Copper Wire, must be found in-world to get the recipe)
* Energy Slicer (1x Steel Gun Parts, 4x Bronze Ingots, 1x Microchip, 1x Copper Wire, 1x Large Battery)
* Salves
	+ Regenerative Salve (2x Unrefined Glass, 4x Juicy Fruit, Tool: Mortar and Pestle)
	+ Influx Salve (2x Unrefined Glass, 4x Bloo Fruit, Tool: Mortar and Pestle)
	+ Burn Salve (2x Unrefined Glass, 4x Bana Fruit, Tool: Mortar and Pestle)
	+ Corrosive Salve (2x Unrefined Glass, 15x Spitter Extract, Tool: Mortar and Pestle)
* Tonics
	+ Empty Tonic Vessel (1x Unrefined Glass, 1x D6 Polymer)
	+ Clarity Tonic (1x Empty Tonic Vessel, 1x Strange Herb, 2x Bana Fruit, Tool: Mortar and Pestle)
	+ Heal Tonic (1x Empty Tonic Vessel, 1x Strange Herb, 2x Juicy Fruit, Tool: Mortar and Pestle)
	+ Blast Tonic (1x Empty Tonic Vessel, 1x Strange Herb, 2x Biofuel, Tool: Mortar and Pestle)
* New Clothing
	+ Black Leather Jacket (3x Hide, Tool: Scissors)
	+ Black Tank Top (3x Cotton Bolt, Tool: Scissors)
	+ Black Sports Bra (3x Cotton Bolt, Tool: Scissors)
	+ Red Skirt (3x Cotton Bolt, Tool: Scissors)
	+ Red and White Shirt (3x Cotton Bolt, Tool: Scissors)
	+ Yoga Pants (3x Cotton Bolt, Tool: Scissors)
	+ Orange Shorts (3x Cotton Bolt, Tool: Scissors)
* Flare Gun (3x Plastic, 2x Iron Ingots, 4x Tin Rivets)
* Biometric Scanner (1x Microchip, 1x Steel Ingot, 2x Plastic, 1x Unrefined Glass, 1x Medium Battery)
* Steel Machine Parts (3x Steel Ingots, Tool: Material Printer)
* Tech Blower (12x Plastic, 1x Steel Machine Parts, 4x D6 Polymer, 1x Large Battery, 12x Steel Rivets, Tool: Material Printer)
* Portable Tech Grill (1x Steel Machine Parts, 4x D6 Polymer, 1x Large Battery, 2x Copper Wires, Tool: Material Printer)
* Mortar and Pestle (1x Log, 1x Stick, Tool: Saw)

### Hotfixes

**Version 0.40.1**

* Possible fix for crash related to explosions
* Added an alternate save location if my documents is unavailable, might fix crash on launch for rare cases
* You can no longer suck up items with the grab laser while dying/respawning
* Fixed an issue that would result in a crash if you previously used a resolution higher than 2048x2048
* Fixed a crash related to using the Energy Slicer against certain mobs
* Increased the size of the crafting window a bit
* Added volatile ants to spawn table deep underground

**Version 0.40.2**

* Fixed a crash for new players introduced in 0.40.1