recursal/Fanatic-Fandom huggingface dataset:
Magnolia

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It is free to use with credit, and you can find the blank version here.

↤☓↦

MAGNOLIA

↤☓↦

↤☓↦

BASIC INFORMATION

↤☓↦

APPEARANCE

 Base
 Sclera
 Magnolia is large, light gray she-cat with dark gray tabby markings, and her nose is pink. Her underfur, muzzle, chest, chin, paws, tail tip, and belly, are white and her eyes are a forest-green. She wears a white rose flower crown because her mother once made and taught her how to make flower crowns. Magnolia has no noticeable scars at first glance, but if you look close enough you can see a small claw mark on her left shoulder that is mostly covered by fur.

↤☓↦

PERSONALITY DETAILS

↤☓↦

STATISTICS

↤☓↦

RELATIONSHIPS

↤☓↦

LOVE LIFE

↤☓↦

MEMORIES

 It was a beautiful morning in late new leaf. Albatross had woken up Magnolia and her siblings for a fishing lesson. "Now I'm not the best fisher, but someone has to teach you kits," Albatross had said, taking them down to the river.
"So first, you need to make sure your shadow isn't over the water or the fish will get scared away," Albatross meowed as he found the right spot. The kits nodded in understanding. "Then you just watch the water carefully for any fish that swim by in your reach." The kits leaned over the river, watching where Albatross had his eyes set. A fish swam by lazily. "Then strike!"
Albatross struck a paw in the water, but the fish quickly dodged. He tried again with his other paw, missing again. He leaned over and tried using both his front paws to grasp it, but fell into the calm riverbed with a splash. He submerged, but came to the surface quickly with a fish in his jaws.
"That's not how it's actually done," he had meowed. Magnolia and his siblings had laughed so hard, they nearly fell in the water with him.

↤☓↦

TIMELINE

 Moongaze and Magnolia would make flower crowns together, until Moongaze died to a sickness when Magnolia was 20 moons old. When Magnolia was 25 moons, a badger attacked the family. Albatross died protecting his kits so they could escape. Magnolia, Crystal, and Copper left together to make a new home, but Magnolia had grown to love that adventure. She set off on her own and eventually learned how to grow her own flowers. At 42 moons, she found a group and decided to settle in since they preferred peace over violence.

↤☓↦

GALLERY

 * Magnolia by Coinciding
 * Magnolia

↤☓↦
Strawberrypaw

*Meeting*

WIP

*Infomation*

*Family Tree*

Names that have been crossed out means the cat is deceased. Names with a question mark (?) beside it means their status is unknown. And three question marks replacing the name means the cat is unknown. The pink font is for she-cats and the blue font is for toms. The heart ( ❤️ ) means that they are mates, and the broken heart (💔) means that they are no longer mates. The asterisk (\*) means that the cat is not related by blood.
Grandparents~

Maternal

Willowspirit 💔 Cloudfall

Paternal

??? ❤️ ???

Aunts & Uncles~

Maternal

~~Waterkit~~+~~Orangekit~~+~~Blackit~~+~~Fangkit~~+~~Whitekit~~+Fawnkit+Ebonykit+Birchkit

Paternal

???+???

Great Aunts & Uncles~

Maternal

Snakeheart+~~Skypaw~~+Nightstar

Paternal

???+???

Siblings~

Vanillapaw+Chocolatepaw

*Appearance*

Brief Description~
An orange tom with dark orange tabby markings. He has white fur on his muzzle, his two front paws, and his underbelly, his eyes are light green. Strawberrykit is the lounder one out of his littermates. He's rebellious and restless, along with him being an instigator Always picking a fight with anycat, no matter how big or small they were. Despite this, Strawberrykit can be very loyal and trusting, a bit too trusting at times. He's very outgoing as well, along with his high self-confidence.
Build~

Foreign

Posture~

Starberrykit is always relaxed. He's is often caught slouching

Weight/Height~

Starwberrykit weighs about 6 pounds and he's about 6 inches tall

Fur Coloration/Pattern~

Dark orange tabby stripes with white fur on his muzzle, underbelly and front paws

Eyes~

His eyes are light green

Face~

Triangle face and shape

*Personality*

Name~
Strawberry~ Applepaw likes strawberries and her name is Apple
Paw~ Because he is an apprentice
Traits~

Desirable Qualities:

* **Trustworthy**
* **Outgoing**
* **High Self-confidence**
* **Playful**

Undesirable Qualities:

* **Rebellious**
* **Restless**
* **Instigator**
* **Loud**

*Attractions*

WIP

*Thoughts/Trusts*

Tundraflare~ You're like...the best cat here! - 85% (Alive)
Applepaw~ Never met her. But I bet she was great!- 100% (Deceased)
Chocolatekit~ Fucking annoying bastard. But you're better than Vanilla - 78% (Alive)

Vanillakit~ FUCK. YOU. - 2% (Alive)

Mistfur~ She's nice - 79% (Alive
Rippletide

Introduction

WIP

Information

Full Name: Reeses Peanut Butter Ripple Fribble

Past Names: Reese

Status: Taken/Darkfall

Clan: Darkfall/Brittle's group

Star Sign: Leo

Skillset

Hunting-5/10

Fighting-9/10

Herbs-2/10

Swimming-3/10

Climbing-9/10

Leadership-9/10

Mentality-8/10

Family Tree

Mother-Snicker

Father-Twix

Mate-Darkfall

Kits-Shadowkit, Hailkit

Mentor:None/Darkfall

Trusts

Darkfall-99%

Thoughts

Darkfall- Her mate! How could she not trust him?

Shadowkit- Her kit!

Hailkit-Her kit!
Plaguebearer

**Unique Role**

Alignment: Neutral Chaos

Statistics:

Detection immunity

Attack: None

Defense: Basic

Priority: 5

Abilities:

- You may choose to infect someone each night.

Attributes:

- Players will not know if they are infected.

- Anyone who visits or is visited by an infected player will become infected.

- When all living players are infected, you will become Pestilence, Horseman of the Apocalypse.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target wears a plague doctor mask and reeks of pure disease. They must be the Plaguebearer.

Goal: Infect all living players and become Pestilence.
Spy

Alignment: Town Investigative

Statistics:

Attack: None

Defense: None

Abilities:

- Plant a bug on someone at night.

Attributes:

- Your bug will tell you what happened to your target at night.

- Your visit is Astral when planting a bug.

- You will know who the Mafia and Coven visit at night.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target uses advanced technology to watch people at night. They must be a Spy.

Goal: Lynch every criminal and evildoer.
Mafioso

**Unique Role**

Alignment: Mafia Support

Statistics:

Attack: None

Defense: None

Priority: 5 (Shadowing), 6 (Promotion)

Abilities:

- Shadow a fellow Mafia member, or become a dead Mafia role.

Attributes:

- You will perform your shadowed action even if the Mafia member you are shadowing is roleblocked, controlled or killed the same night.

- When you are promoted to the role of another dead Mafia member, you will assume the limited charges the Mafia member had when they died, if applicable.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target has borrowed items from other Mafia members. They must be the Mafioso.

Goal: Kill anyone who will not submit to the Mafia.
Ultimate-Class

Ultimate class is the term used which refers to the 5th stage of Digimon evolution.

Ultimate class are those that survived the toughest part of evolution and are now among the strongest Digimon.

Ultimate class can ce of any size or shape.

This class is rarely encountered in the digital world.

They evolve from the champion class and can evolve into several different Mega Class digimon.
Detonator

Alignment: Neutral Killing

Statistics:

Control immunity

Detection immunity

Attack: Powerful

Defense: Basic

Priority: 2

Abilities:

- Plant an explosive device on a player at night.

Attributes:

- Players will not know when a device is planted on them.

- If a player with a device visits another player with a device, all devices will explode, killing every player that has one.

- You may plant a device on yourself. However, visiting a target while you have a device won’t activate the devices unless the player you are visiting has a device from a previous night.

- You cannot be killed by a Detonator’s explosions.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has several explosive devices that they place on houses in the town. They must be a Detonator.

Goal: Kill everyone that would oppose you.
Pestilence

**Unique Role**

Alignment: Neutral Chaos

Statistics:

Control immunity

Detection immunity

Roleblock immunity

Attack: Unstoppable

Defense: Invincible

Priority: 5

Abilities:

- Rampage at someone’s house every night.

Attributes:

- You will kill everyone who visits you.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target is the epitome of death itself. They must be **Pestilence**, Horseman of the Apocalypse.

Goal: Kill all who would oppose you.
Holly

♥️

"It is not where you end your life, but it is the journey you took to get there."

Introduction

Information

Name: Hollybreeze

Clan: StarClan

Past Clans: CarnationClan, LeafClan

Rank: Warrior

Apprentice: Swanpaw (formerly)

Family Tree

Mother- Nightstar

Father- Cole

Siblings- Juniper

Appearance

WIP

Personality

Positive:
Loyal

Neutral:
Strong-willed

Negative: Temperamental
Suicide

Suicide is a method of murder which the victim is yourself.

Suicide may or may not be in every game.

If there is suicide in a game, and you want to do that, think of a few factors.

* What weapon does everyone have?
* Who do you want to frame?

Suicide rewards you with nothing... except the possible chance of executing someone.

HINT: If the death was by a machine gun or turret, it was probably a suicide.
Framer

**Unique Role**

Alignment: Mafia Deception

Statistics:

Attack: None

Defense: None

Priority: 3

Abilities:

- Choose someone to frame at night.

Attributes:

- Your visit cannot seen by a Spy or Lookout, however, it is not Astral.

- If your target is visited by an Investigator or Interviewer, they will appear to be a Framer.

- If your target is interrogated by a Sheriff, they will appear to be a member of the Mafia.

- If your target is checked by a Detective, they will appear as “connected” if they had previously checked a member of the Mafia, or “not connected” if they had not.

- If your target is followed by a Tracker, they will appear to visit the player that is attacked by the Mafia. If the Mafia does not attack anyone, your target will appear to visit no one.

- Your target may appear as the "evil" in the Psychic's evil vision.

- The Spy will see the visit that your framed target makes.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target leaves incriminating evidence lying around. They must be a Framer.

Goal: Kill anyone who will not submit to the Mafia.
Testing Role

This is a Testing role simply so that WolfiZee can learn how to create new Roles on the Wiki Mafia page. Do NOT use this for Wiki Mafia or SWM games.

Test Role

Summary: A role tasked to educate WolfiZee on how to create new roles.

Alignment: Neutral Benign

Immunities: Roleblock Immunity

Attack - None

Defense - Basic

Priority - 1

Abilities:

- Teach WolfiZee 1 lesson a day on how to create a Role.

Attributes:

- WolfiZee will complete the teaching after 5 Lessons.

- This will count as a visit.

- You can't teach WolfiZee from the grave, or whilst hes in a grave.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target is a Test Role of WolfiZee. They must be a Test Role.

Goal: Successfully teach WolfiZee how to create a new role.
Ultimates

Ultimates are the special abilities that your character has, that defines them from anything else. Your character is the best at what they do, and can usually gain abilities based on Ultimates! An example might be the Ultimate Thief having the ability to pick locks or the Ultimate Tailor having the ability to create new clothes to fix blood, gore, or other incriminating evidence! Feel free to have as much fun as you want with your Ultimates!

## Ultimates and Executions

Another aspect of Ultimates is the fact that your Ultimate directly correlates to your execution. The Ultimate Animal Keeper might be killed in a stampede, for example. Executions are custom-made for your Ultimates. Please, never forget to make up an Ultimate!
Enforcer

**NOTE:** The Enforcer is a retired role. It is no longer in use for Wiki Mafia games.

## Enforcer

**Unique Role**

Alignment: Mafia Head

Statistics:

Attack: None

Defense: None

Abilities:

- You may target a fellow Mafia member and a non-Mafia at night.

Attributes:

- If either of your targets is directly visited by anyone, you will transfer that role's ability to the other target. This also applies to self-targeting abilities, other than Veteran alerts.

- This ability ignores transports. If one target is controlled, the second target will be controlled to the same player. The Spy will not see the Mafia member you visit, but will see the non-Mafia player you visit.

- You may not target yourself.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target has an exceptional eye for detail. They must be an Enforcer.

Goal: Kill anyone who will not submit to the Mafia.
Guardian Angel

Alignment: Neutral Benign

Statistics:

Attack: None

Defense: None

Priority: 2

Abilities:

- Bless your target at night.

Attributes:

- Your target is [target], and they are a/an/the [role].

- When you bless your target, you will grant them Invincible defense, and remove all conditions from them. They will also be unable to be lynched the following day.

- You may only bless your target twice.

- You can still bless your target after you die.

- If your target dies you will become a  Survivor  with no vests.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has wings and a halo, and a picture of [target] by their bedside. They must be a Guardian Angel.

Goal: Keep your target alive until the end of the game.
Vampire Hunter

**Unique Role**

Alignment: Town Killing

Statistics:

Attack: Basic

Defense: None

Abilities:

- Check someone each night.

Attributes:

- If you find a Vampire, you will attack them.

- If a Vampire visits you, you will not be converted or attacked. Instead, you will be roleblocked and attack the Vampire instead of visiting your original target.

- If all Vampires die, you will become a Vigilante with one bullet.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target carries garlic and a wooden stake with them at all times. They must be the Vampire Hunter.

Goal: Lynch every criminal and evildoer.
Phantom

Alignment: Neutral Benign

Statistics:

Attack: None

Defense: None

Abilities:

- Perform a ritual at night while you are alive.

- Choose a master to serve and haunt someone each night after you die.

Attributes:

- If you die while performing a ritual, your body will be cleaned and you must choose a living player to serve for the rest of the game.

- You will be able to talk with your master at night. If they are in a night chat, you will be able to speak in it as well.

- You may only perform a ritual five times.

- You may choose to automatically serve your killer.

- When you haunt a player, you will learn who they visit.

- You cannot haunt your master.

- If you perform all of your rituals without dying, you will automatically lose.

Sheriff: Your target is not suspicious.

Consigliere: Your target owns an old baron’s uniform. They must be a Phantom.

Goal: Die while performing your ritual, then help your master's side win the game.
Investigator

Alignment: Town Investigative

Statistics:

Attack: None

Defense: None

Abilities:

- Investigative one person each night.

Attributes:

- Your investigations will reveal a group of roles that your target could be in.

- You may view your possible results by following the link at the bottom of the page.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target is keeping case files on the citizens of the town. They must be an Investigator.

Goal: Lynch every criminal and evildoer.

Investigator Results
Rooms

You probably already know this, but rooms are different sections of the school. They serve different purposes depending on what room the Headmaster calls it.

## Trespassing

Trespassing is the act of entering a room that you're not supposed to. A certain example includes different gendered bathrooms. Normally, upon trespassing, the perpetrator(s) is/are immediately rewarded with gunfire that will usually result in death. But if you enter a dorm that isn't yours... we will turn a blind eye

## Must have rooms

These rooms are a must have to be able to make a game
Dorms (Must be on floor 1)
Bathrooms (must be on floor 1)
Kitchen (any floor)
Storage (any floor)
E.R (any floor)
Mystic

Mystic

**Unique Role**

Alignment: Town Support

Statistics:

Attack: None

Defense: None

Priority: 6

Abilities:

- Form a mental link between two players each day.

Attributes:

- Your two targets may speak to one another at night.

- Players with other night chats can still hear and speak in their other night chats.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target wears an extravagant headdress with a gem in the centre. They must be the Mystic.

Goal: Lynch every criminal and evildoer.
Stratuswhisper

**"**Get engulfed by the storm.**"**

Introduction
WIP

Information

 Clans
 Gender
 Age
 Beliefs
 Theme Song
 Horoscope
 Sexuality
 Voice
 •●INFORMATION●•

**Name-**

Prefix-Stratus

Meaning:Because Stratus looks like his father Twitch, the enemy, his name was meant to symbolize darkness. (Source:BlueWind])

Suffix:Whisper

Meaning: "Whisper" is meant to symbolize how sometimes the quiet voice can be the wisest. (Source:Nightstar)

Or

Meaning: Whisper can be meant to symbolize the hatred of Silverlight. This is because of Whisperkit, who rebelled against Silverlight's influence. (Source: Rose)

Appearance

Stratus is a Siamease Applehead tom. He is white with dark brown markings. He has light blue eyes like his mother.

Stature: Runt sized. Sleek and agile

Scars:
-A scar on his left cheek.

Personality

-Loyal

-Caring

-Overprotective

-Sensitive

-Independent

WIP

Skills & Stats

Stats

~~~~

Skills

Strarus has an adnormally good sense of smell.

Having a dark forest mentor always helps with being a skilled fighter.

Stratus is a very strong climber.

Family

Likes

Stratus feels family is everything.

Stratus enjoys cuddling. Especially with his sister

It smells nice.

Dislikes

Stratus feels she is just a big bully!

Fears

None, Yet

History

WIP.

Trusts

Thoughts

Nightstar~I am starting to question her judgement.

Bluewind~My mom is smart...most of the time.

Cirrus ~My sister and I have drifted apart. And she left me. I feel heartbroken.

Applepaw~That f\*\*king rat I hate. I am glad she's dead.

Mistfur- She's ok.

Firerise~ A good cat with Stockholm Syndrome

Redpaw- A good friend

Twig- Another good friend

Featherwisp- A nice warrior

Dayfall- My first mentor who kinda died one day.

Silverlight- A self entitled prick.

Splashpaw- She seems cool

Trivia

~Rose plans to keep him till the Miststar era.

~He is Rose's first OC to make it from kit to warrior.

Gallery

* Stratuspaw with Cirrus
1/2
Werewolf

**Unique Role**

Alignment: Neutral Killing

Statistics:

Temporary detection immunity

Attack: Powerful

Defense: Basic

Priority: 5

Abilities:

- Rampage at someone’s house on full moon.

Attributes:

- You may choose to stay home and rampage at your own house.

- If you are roleblocked on a full moon, you will stay home and rampage at your own house.

Investigation Results:

Sheriff: On non-full moon nights: Your target is not suspicious.

On full moon nights: Your target is a Werewolf.

Consigliere: Your target has scratch marks and fur everywhere inside of their home. They must be a Werewolf.

Goal: Kill everyone who would oppose you.
Informant

Alignment: Neutral Evil

Statistics:

Attack: None

Defense: None (Basic until first attack)

Abilities:

- Select two targets at night.

Attributes:

- Your second target will be told the role, visitors, and target of your first target.

- Your ability will fail if your second target is a member of the Town, but you will not be notified if this is the case.

- You have a vest that grants you Basic defense until you are attacked for the first time.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target passes handwritten notes to others. They must be an Informant.

Goal: Live to see the Town lose the game.
Electrician

Alignment: Neutral Killing

Statistics:

Detection immunity

Attack: Powerful

Defense: Basic

Abilities:

- Charge someone each night.

Attributes:

- Players will not know if they are charged.

- If a charged target is charged a second time, they will die.

- If a charged target visits another charged target, both of them will die.

- If a charged player visits you, they will die, and their last will will not be revealed to the rest of the town.

- If every other living player is charged, the town will be notified, and you may kill all charged targets the following night.

Sheriff: Your target is not suspicious.

Consigliere: Your target owns high voltage electrical wires. They must be an Electrician.

Goal: Kill everyone who would oppose you.
Executioner

Alignment: Neutral Evil

Statistics:

Detection immunity

Attack: None

Defense: Basic

Priority: 6

Abilities:

- None

Attributes:

- Your target is [target], and they are a/an/the [role].

- Your target can only be a non-unique Town role.

- If your target is killed at night you will become a Jester.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns many pictures of [target], each crossed out with a red ‘X’. They must be an Executioner.

Goal: Get your target lynched at any cost.
Jailor

**Unique Role**

Alignment: Town Power

Statistics:

Ignores roleblock immunity

Attack: Unstoppable

Defense: None

Abilities:

- You may choose one person during the day to jail for the night.

Attributes:

- You and your prisoner will be able to freely speak to each other for the night.

- While jailed, the prisoner is given Powerful defense and is roleblocked.

- You can choose to execute your prisoner, dealing an Unstoppable attack.

- You may only execute three times.

- If you execute a Town member, you will not be able to execute again.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has a prison cell in their basement. They must be the Jailor.

Goal: Lynch every criminal and evildoer.
Godfather

**Unique Role**

Alignment: Mafia Head

Statistics:

Detection immunity

Attack: Basic

Defense: Basic

Priority: 5

Abilities:

- Attack someone or order another Mafia member to perform the factional Mafia kill for you each night.

Attributes:

- If the Mafia member performing the factional Mafia kill is roleblocked, you will perform it instead.

- You appear to be a Town member when questioned by a Detective.

- You may appear as the "good" in the Psychic's good vision. You cannot appear as the "evil" in the Psychic's evil vision.

- You will receive all night feedback that the other Mafia members received.

- You can talk with the other Mafia at night.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has been constantly receiving letters from the Italian mob. They must be the Godfather.

Goal: Kill anyone who will not submit to the Mafia.
DanganRonpaRoleplayStuff Wikia

## This is the Danganronpa Roleplay Wiki!

Here, users from other wikis participate in live Danganronpa games that can end in misery, fortune, glory, and more!

Learn about our 'special' brand of fun, and maybe even join in on the stabbings!

Click here to reach the Main Connections page.

Click here to see any games that are active or joinable.

"It doesn't matter how negative something is, put a lol in front of it and it immediately becomes positive!"

- Monokuma, our hero

**With the change from forums to discussions, this wiki doesn’t get much use anymore. We’re mostly all on Discord now: https://discord.gg/vWAuFJt9eH, feel free to come along and chat!**

(Note: this isn't only for danganronpa, we accept other roleplays too!)
Games that are free to join

This page was made to display current games, and if any are available for players to join.

This page is currently outdated and out of use. There is a thread for advertising games that you should follow.

Take note that not all games are immediately posted there, and you can check the hosting game board occasionally to see if there are any new games.
Musician

Alignment: Mafia Deception

Statistics:

Attack: None

Defense: None

Abilities:

- Lull the town to sleep at night.

Attributes:

- When you lull the town to sleep, they will not see whisper or vote notifications, or the vote count, the following day.

- You may only lull the town to sleep two times.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target owns a violin for performing mesmerizing melodies. They must be a Musician.

Goal: Kill anyone who will not submit to the Mafia.
Motive

Motives are prizes that a Host will offer to keep Murder going steadily.

Motives will usually only exist in a limited time (Such as if no murders in 1 turn, the Motive is destroyed.)

Common Motives include but are not limited to

* Monocoins
* Removing the Collar on them, and thus their forbidden action
* Escaping with 1 more player
* A Weapon
* Medical Supplies

Motives are usually presented when murder is happening slower than expected, however, there should only happen one per game, as then murders may happen too fast, and dwindle the cast too quickly.
Epic One Night Ultimate Werewolf Battles

## What is EONUW?

Like any other DRRPS game it involves roleplaying of some sorts. Each person is given a role that will either have you look other people's roles, swap peoples roles, or both. Some roles want to die, other roles want other roles to die, and some of them want themselves and/or others to live. Everyone goes to sleep and does their roles in the order told. After that they decide to say what they want to say and later vote who to be dead.

## Winners of Epic One Night Ultimate Werewolf(Co-host Jmskilz)[Vampires won]

Hawaiian(**Master**)

Jally(**Mark of the Vampire**)

DDG(**Count**)

## Winners of Epic One Night Ultimate Werewolf 2(Co-host Chengsha)[Vampires and Leader and Nostradamus and Oracle won]

Jack(**Nostradamus**[**Vampire**])

Jmskilz(**Mark of the Vampire**)

Silver(**Leader**)

Hawaiian(**Mark of the Bat**)

Cupcake(**Renfield**)

Hesdband(**Vampire**)

BigBoy(**Mark of the Traitor**)

URN(**Oracle**[**Alien**])

## Winners of Epic One Night Ultimate Werewolf 3(Co-host Hawaiian)[Synthetic Alien and Doppelganger won]

Lazuli(**Doppelganger**[**Syntheic Alien**])

Jally(**Synthetic Alien**)

## Winners of Epic One Night Ultimate Werewolf 4(Co-host Rororoee)[Mortician and Blob won]

Charlie(**Mortician**)

Jally(**Blob**)

## Winners of Epic One Night Ultimate Werewolf 5(Co-host Lazuli)[Werewolves and Leader and Doppelganger and Blob and Villagers won]

Charlie(**Robber**)

Chrispy(**Leader**)

Cloud(**Blob**)

Verena(**Doppleganger**[**Mortician**])

Jally(**Dream Wolf**)
Slimeboy's Dangan Ronpa Game

Cleaned up the rules for you.

Rules

* NO READING Threads that are not yours
* Afk for 2 day we will have a vote for the gas chamber
* If you get caught as the murderer you will be executed
* If you vote incorrect the murderer gets the code to leave and the rest of you get gassed
* The codes are random but there are 5 floors and there is 1 part on each floor
* There are 10 days before you get gassed
* Also forbidden actions every one is different so I will give different forbidden actions like **you can't open doors** so be wise kiddo
* Tricking someone into activating their forbidden action doesn't count as murder, it only murder if you stab or hit a home run or just cause them to die
* Any murder counts
Hustler

Alignment: Mafia Support

Statistics:

Attack: None

Defense: None

Priority: 6

Abilities:

- Visit a player each night.

Attributes:

- When you visit a player, you will copy all actions done on them from the previous night, and repeat all of them a second time.

- When you repeat an action that yielded results, you will receive the same results from the previous night.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target uses a detective's kit to figure out what happened in the past. They must be a Hustler.

Goal: Kill anyone who will not submit to the Mafia.
Pirate

**Unique Role**

Alignment: Neutral Chaos

Statistics:

Roleblock immunity

Control immunity

Attack: Powerful

Defense: None

Priority: 1

Abilities:

- Choose a player to plunder during the day.

- Choose a weapon to use against your target at night.

Attributes:

- When you duel a player, you will roleblock them.

- When dueling your target, you may choose between your scimitar, your rapier, or your pistol to attack with. Your target may choose to sidestep, block with chainmail, or backpedal to defend themselves.

- If you win the duel against your target, you will attack them.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target uses different weapons to rob and kill others. They must be the Pirate.

Goal: Successfully plunder two players.
Hypnotist Results

**NOTE:** This page is a work in progress.

This page includes all of the memories that can be planted by the Hypnotist.

You can plant the following memories: roleblocking, healing, protection from a Bodyguard, protection from a Crusader, controlling, tying fate, hooking, poisoning, being poisoned and healed, being poisoned and protected, triggering a trap, triggering a trap and being healed, being protected by a trap, staying alert from a Milkman, being caught by an Incarcerator, being watched over by a Guardian Angel, being protected by a Guardian Angel, taking an Orphan in, and sleeping peacefully.
Trial Phase

The Trial Phase is after the Investigation Phase, and determines, by popular vote, who the players believe the murderers are. Players present their evidence and arguments that points to a person being the murderer.

Once a player believes they know who the killer is they may cast one, unchangeable vote against another player. Once all players have voted they are tallied, and the person who was suspected the most, real murderer or not, is brutally executed, and the game moves to Free Time.
Forger

Alignment: Mafia Deception

Statistics:

Attack: None

Defense: None

Priority: 3

Abilities:

- Write your forgeries during the day and night.

- Forge a player's will at night.

Attributes:

- If a forged target dies the night you choose to forge them or the following day, you will replace their will with your forgery.

- You can view your target’s original last will at any time.

- You may only perform three forgeries.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target owns many fancy inks. They must be a Forger.

Goal: Kill anyone who will not submit to the Mafia.
Necromancer

**Unique Role**

Alignment: Coven Support

Statistics:

Detection immunity (with the Necronomicon)

Roleblock immunity

Attack: None

Defense: None

Priority: 2

Abilities:

- Reanimate a dead player at night.

Attributes:

- When you reanimate a dead player, you may use their ability on another player.

- If a reanimated player's ability yields results, you will receive the results.

- Each zombie can be reanimated once before it rots.

- With the Necronomicon, you can summon a ghoul to deal a Basic attack to your target, which will have an Astral visit.

Investigation Results:

Sheriff: Without the Necronomicon: Your target is a member of the Coven.

With the Necronomicon: Your target is not suspicious.

Consigliere: Your target uses a spell-book to raise the dead. They must be a Necromancer.

Goal: Kill all who would oppose the Coven.
Undertaker

Alignment: Neutral Benign

Statistics:

Attack: None

Defense: None

Abilities:

- Try to bury someone at night.

Attributes:

- If your target dies the same night you tried to bury them, or is lynched the following day, you will bury them.

- You will learn your buried target's role and may view their will at any time.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has a large shovel that is worn from its use. They must be an Undertaker.

Goal: Successfully bury three people.
Night phase

Night phase is the most important part of the game; you may explore the map and try to find items and others to survive, or murder others in isolation. Some game moderators may have night last until someone finds a body. Others may have it last to a certain turn.

## Murder

You can murder anyone with basically anything that classifies as a weapon (Examples: Knife, Sword, Pillow) If you do murder with one of these weapons, you murder that person instantly. Other weapons may take time, such as poison. Some hosts may allow a "Discarding Phase" Where you get rid of evidence.

Before murdering, make sure to keep in mind these tips.

1. Don't murder in a hallway; the body will be found pretty much instantly.
2. Make sure the murder weapon isn't easily identifiable (I.E. Don't murder someone with a doctor's scallop if you are the only one who went in the office.)
3. Make sure to have a good alibi to back you up.
4. Try to paint others in a bad light and flaw their alibi. (I.E. I saw Blankety Blank McBlankerson go to the cafe earlier.)
5. Keep your calm. Or don't. It really depends on what message you want to convey.
Incarcerator

Alignment: Town Support

Statistics:

Ignores roleblock immunity

Attack: None

Defense: None

Abilities:

- Patrol out someone’s house each night.

Attributes:

- While patrolling out someone's house, you will detain all visitors, with the exception of the Jailor.

- You will know if you detained someone, and they will know they were detained.

- Detained targets will be roleblocked the night after being detained.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns a considerable amount of handcuffs. They must be an Incarcerator.

Goal: Lynch every criminal and evildoer.
Retributionist

**Unique Role**

Alignment: Town Power

Statistics:

Attack: None

Defense: None

Abilities:

- Revive a dead Town member at night.

Attributes:

- If you successfully revive a player, you will die the same night.

- You cannot resurrect someone that was cleaned, stoned, or buried.

- You may only resurrect one person.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns several magical tomes and visits the graveyard often. They must be a Retributionist.

Goal: Lynch every criminal and evildoer.
Rain Dancer

**Unique Role**

Alignment: Town Support

Statistics:

Attack: None

Defense: None

Abilities:

- Perform a rain dance during the day.

Attributes:

- It will rain the night after you perform a rain dance.

- All non-Town roles will be notified at the beginning of the night if it is raining.

- When it rains, anyone who visits another player will be drenched.

- You will be told who is drenched the following day.

- You can only perform two rain dances.

- It cannot rain two nights in a row.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target wears a grass skirt and ankle bracelets of whalebone. They must be the Rain Dancer.

Goal: Lynch every criminal and evildoer.
Interviewer Results

This page includes all of the results that can be found by the Interviewer, as well as some information on how it works.

**Most Trustworthy**

**A)** Sheriff, Citizen, Mayor, Godfather, Guardian Angel

**B)** Detective, Doctor, Interviewer, Executioner, Vampire

**C)** Investigator, Trauma Patient, Bodyguard, Serial Killer, Insomniac

**D)** Medium, Transporter, Trapper, Forger, Werewolf, Orphan

**E)** Spy, Veteran, Vampire Hunter, Consigliere, Electrician, Amnesiac

**F)** Vigilante, Tracker, Firebrand, Agent, Arsonist, Undertaker,  Survivor

**G)** Lookout, Escort, Musician, Shadowalker, Phantom, Potion Master

**H)** Crusader, Marshal, Clerk, Juggernaut, Double, Paranormalist, Enchantress

**I)** Psychic, Ghost, Watcher, Plaguebearer, Pirate, Jester, Lost Spirit

**J)** Rain Dancer, Consort, Juggernaut, Warlock, Slaughterer, Hex Master

**K)** Mystic, Janitor, Stalker, Hunter, Menace, Medusa

**L)** Incarcerator, Hustler, Hypnotist, Witch, Necromorph, Poisoner

**M)** Retributionist, Mafioso, Ambusher, Bomber, Butcher, Coven Leader

**N)** Jailor, Nightmarer, Framer, Disguiser, Detonator, Paradoxist, Necromancer

**Least Trustworthy**

**Notes:**

The Interviewer’s trust groups are ordered A through N, which is fourteen groups. When interviewing two targets, the Interviewer is given a comparison to how trustworthy the two targets are to each other. As you descend down the groups, there are more non-Town roles in each group compared to the number of Town roles, and the bigger the gap you have between the two targets, the likelier it is that the more trustworthy target is Town, and the less trustworthy target is non-Town.

As an example, say an Interviewer is checking James as their first target, and Sarah as their second target. The Interviewer finds that James is six trust groups above Sarah. This means that if James is the Trapper, which is in Group D, Sarah would be in Group J. Alternatively, if the results happen to show that Sarah is one group above James, she would be in Group C.

In other words, you always count up or down the list with your received number, and the group you land on with that number is the group your second target is in.
Survivor

Alignment: Neutral Benign

Statistics:

Attack: None

Defense: None (Basic with bulletproof vest)

Priority: 4

Abilities:

- Put on a bulletproof vest at night.

Attributes:

- Your bulletproof vest grants you Basic defense.

- You have four bulletproof vests.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target owns a few bulletproof vests and hides in fear of death. They must be a  Survivor .

Goal: Survive until the end of the game.
Sheriff

Alignment: Town Investigative

Statistics:

Attack: None

Defense: None

Abilities:

- Interrogate someone each night.

Attributes:

- When you interrogate a player, you will see whether or not they are suspicious.

- You may view your possible results by following the link at the bottom of the page.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has hidden away a golden star badge. They must be a Sheriff.

Goal: Lynch every criminal and evildoer.

Sheriff Results
Sheriff Results

This page includes information on all of the results that can be found by the Sheriff.

All Town roles will appear to be "not suspicious".

All roles with detection immunity will appear to be "not suspicious".

All Mafia members will appear to be a member of the Mafia, except for the Godfather. A player that is framed by the Framer will appear to be a member of the Mafia.

All Coven members will appear to be a member of the Coven, except for the member that is holding the Necronomicon. A player that is hexed by the Hex Master will appear to be a member of the Coven.

A Vampire, Serial Killer, Stalker, Bomber, and Shadowalker will always appear to be their respective role.

An Arsonist will always appear to be an Arsonist. All doused players will also appear to be an Arsonist.

A Werewolf will only appear to be a Werewolf on full moon nights.

A Butcher will only appear to be a Butcher on nights where they can kill.
Jester

Alignment: Neutral Evil

Statistics:

Detection immunity

Attack: Unstoppable

Defense: None

Priority: 5 (Killing)

Abilities:

- None

Attributes:

- If you are lynched you may kill someone who voted against you the following night.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target’s house is full of their deranged, crazy paintings. They must be a Jester.

Goal: Get yourself lynched by any means necessary.
Kleptomaniac

**NOTE:** The Kleptomaniac is a retired role. It is no longer in use for Wiki Mafia games.

## Kleptomaniac

Alignment: Neutral Evil

Statistics:

Detection immunity

Attack: None (May change based on abilities)

Defense: None (May change based on abilities)

Abilities:

- Choose a dead player to steal from.

Attributes:

- At the beginning of each night, you will be informed of how many charges each dead player has.

- You may only steal from a dead person as many times as their charges allow.

- When you steal from a dead player, you will be able to use their abilities, and gain all of their special attributes and immunities.

- You cannot steal from unique Town roles.

- You cannot use the abilities of Neutral Chaos or any killing roles.

Investigation Results:

Sheriff: Your target is not suspicious.

Consigliere: Your target has many stolen items from the dead people of the town. They must be a Kleptomaniac.

Goal: Live to see the Town lose the game.
Potion Master

**Unique Role**

Alignment: Coven Support

Statistics:

Detection immunity (with the Necronomicon)

Attack: Basic

Defense: None

Priority: 3 (heal), 3 (higher, reveal), 5 (attack)

Abilities:

- You may choose to use a potion on a player each night.

Attributes:

- You may choose to use a heal, reveal, or attack potion on a player.

- Each potion has a three-day cooldown.

- With the Necronomicon, your potions do not have a cooldown.

Investigation Results:

Sheriff: Without the Necronomicon: Your target is a member of the Coven.

With the Necronomicon: Your target is not suspicious.

Consigliere: Your target’s house is filled with the fumes of their homemade concoctions. They must be the Potion Master.

Goal: Kill all who would oppose the Coven.
Nightmarer

Alignment: Mafia Support

Statistics:

Ignores roleblock immunity

Attack: None

Defense: None

Priority: 2

Abilities:

- Make someone have a nightmare about someone else at night.

Attributes:

- Your target will be roleblocked if they attempt to visit the player they have a nightmare about.

- If a player is given a second nightmare, the first nightmare will no longer exist.

- If you die, your targets will no longer have their nightmares.

- You cannot make someone have a nightmare about themselves.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target owns dreamcatchers that are cursed with dark magic. They must be a Nightmarer.

Goal: Kill anyone who will not submit to the Mafia.
Underboss

**NOTE:** The Underboss is a retired role. It is no longer in use for Wiki Mafia games.

## Underboss

**Unique Role**

Alignment: Mafia Killing

Statistics:

Ignores roleblock immunity

Attack: Basic

Defense: None

Abilities:

- Jail someone during the day.

- Execute your prisoner at night.

Attributes:

- You and your prisoner will be able to freely speak to each other for the night.

- Only Town Protective and Town Investigative abilities can be used on your imprisoned target. All other abilities will fail.

- If you choose to execute your prisoner, you will roleblock them and use the factional Mafia kill to kill them.

- If you choose not to execute your prisoner, you will let them go.

- You can talk with the other Mafia at night.

- You may instead perform the factional Mafia kill.

Investigation Results:

Sheriff: Your target is a member of the Mafia.

Consigliere: Your target has a small cage in the back room of their house. They must be the Underboss.

Goal: Kill anyone that does not submit to the Mafia
DRT

DRT(Dangan Ronpa Trials) is a custom list of what happened in games with trials.

## Addfire's

### Trial One

Victim-Itroad and Nlove

Murderer(s)+Accomplices-Murder Suicide by Nlove killing Itroad then leaving the game.

Weapon(s)-Sword(Itroad's death) Machine Gun(Nlove's death)

Votes- 3 Nlove, 1 Venera. In the end we learned that Nlove had violated a School Rule, killing him.

## HAWAIIANpikachu

### Trial One

Victim-Playful

Murderer-Rex

Weapon(s)-Dagger

Votes- Majority Rex

### Trial Two

Victim-Itroad

Murderer-Addfire

Weapon(s)-Drowning

Votes-Addfire (4)

### Trial Three

Victim - Nlove

Murderer - Nlove

Weapon - Knife

Votes - It was pretty \*\*\*\*ing obvious.

## Rocketlaucher22

Victim - Addfire

Murderer - FirePyre

Weapon - Liquid Lye

Votes - one for Venera, five for FirePyre

## Rocket's Second DR

Victim - Hawaiian

Murderer - Chengsha

Weapon - Knife

Votes - 5 for Chengsha.

## HAWAIIAN's second one

Victim – Shadow

Murderer – Venera

Weapon – Gun

Votes – Six for Venera

### Trial Two

Victim – Playful

Murderer – Addfire+Rex

Weapon – Gun

Votes – 4/4 playful

### Trial 3

Victim- Rocket

Murderer - FirePyre

Weapon- Blade

Votes- 2/2 FirePyre

## Hawaiian's 3rd DR

Victim - Addfire

Murderer - Addfire

Weapon - Pencil

Votes - Addfire.

## Hawaiian's 4th DR

Victim - Cupcake and Chengsha

Murderer - Raven

Weapon - Knife

Votes - Raven 9, Ghosty 1

Victim - Dom and Amanda

Murderer - ???

Weapon - Acid

Votes - N/A

## Addfire's 2nd

### Trial 1

Victim - Shadow

Murderer- jmskilz

Weapon- Sai

Votes- Majority on jmskilz

### Trial 2

Victim- Rex

Murderer- Minecraft

Weapon- Fire

Votes- Venera

### Trial 3

Victim- HAWAIIANpikachu

Murder- Zed

Weapon- Sai

Votes- 2 Zed, 1 Addfire

## Addfire's Third

### Trial One

Victim – James Hoxworth & Koryuki Shinohara

Murderer: Lou Agendia

Weapon

Votes: Majority Lou

## Addfire's DRx6

### Trial One

Victim – Nauron Virie

Murderer: William Yorick

Weapon: Rifle

Votes: William Yorick 7/7, Nicolas Lastname 1/7

### Trial Two

Victim – Miya Melli and Char 'Nlove' Char

Murderer: Splendica Moray

Weapon: Bare hands

Votes: SplendiTea Morinda 5/5, Splendica Moray 3/5, Ian Sawyer 1/5

### Trial Three

Victim – Erskg Surname

Murderer: Erskg Surname

Weapon: Executed because of breaking school rules

Votes: Elydis Blackburn 5/5

### Trial Four

Victim – Ashton Frey

Murderer: Chimei-Tekina Uso

Weapon: Fork

Votes: Chimei-Tekina Uso 3/3

### Final Trial

Victim – Executed students

Murderer – Potatokuma

Weapon – Virtual World

Votes – Nicolas 5/5

## Other deaths

### Addfire's 2nd DR

FirePyre- Death by FA

Minecraft- Death by end game execution

### HAWAIIAN's DR 2

Jack- Death by Wheel of Death

FireTyper and Redja- Death by afk execution.

Rex & Loner - Death by being AFK/End game execution

### Addfire's DRx6

Salem by rulebreaking execution

Lilith and Magara by AFK execution

## Karp's DR

Ongoing...

Died
Hex Master

**Unique Role**

Alignment: Coven Support

Statistics:

Detection immunity (with the Necronomicon)

Attack: Unstoppable (Final hex) or Basic (with the Necronomicon)

Defense: None

Priority: 3

Abilities:

- Hex someone each night.

Attributes:

- When all living, non-Coven players are hexed, you will deal an Unstoppable attack.

- With the Necronomicon, you gain Astral visits and Basic attacks.

Investigation Results:

Sheriff: Without the Necronomicon: Your target is a member of the Coven.

With the Necronomicon: Your target is not suspicious.

Consigliere: Your target has a book of spells they use to conjure up devastating curses. They must be a Hex Master.

Goal: Kill all who would oppose the Coven.