Adora Hawkinsight

**Adora Hawkinsight** is

upward social mobility in the bustling port-side village of Quatermagne, capital
of county Vecel. Though of strictly middle-class stock, the Hawkinsights’
affluence was a foundation for close business relations with local nobility
which habitually bled into the social sphere. Adora was gently nudged in the
direction of one Danyll Waymark, a minor nobleman of similar age, whose family
had fallen on hard times. Though quite opposite in temperament, the two
established a close friendship which not even the possibility of an arranged
marriage could dampen.

At the age of eleven, Adora was startled to discover that
she was less human than previously assumed, harbouring the bestial qualities
associated with a weretiger heritage. Deciding that the reputation of
skinwalkers did not align with her parents’ aspirations, she kept the claws and
glowing eyes to herself and placed her focus upon her humanity. This strategy
was soon interrupted by a disconcerting visit from her weretiger grandfather, a
menacing figure calling himself Feign. Feign revealed that he himself had
arranged for Adora’s adoption and planned to reap the rewards of her useful upbringing.
Judging her too weak and immature to be of any current use, he promised to
return on her fifteenth birthday, at which point he would transform her into a
full weretiger and take her into his employment. This prospect was disagreeable
to Adora, who had become rather attached to her human façade and her ability to
blend into society. Determining to flee before this could happen, she continued
reading, training and stockpiling funds without letting her family know of any
impending separation. Danyll, too, knew neither of her plans nor her bloodline.

With her bags packed and only days before the fateful day,
her exodus was unexpectedly derailed by a band of flashy bandits who swarmed
upon her village in a daring and poorly planned raid. After a short skirmish,
the bandits found themselves barricaded in the local tavern alongside Adora,
who had stopped by for a last nostalgic drink. Originally a folk band composed
of Castor Vitally (vocals), Darshee Vitally (strings), Mercy Grayshine (wind)
and Tris (percussion), ‘The Hypocrites’ were still fresh from their transition
to banditry following a poor reception at a roadside tavern. With guards outside,
and reinforcements well on the way, the group invited Adora to join them in breaking
out the tavern stocks and attempting a last night of revelry.

Adora was intensely taken with them, their audacity
reminding her of the heroes of the adventure novels she was so enthralled with.
What was more, she suspected their ostentation could prove the perfect
camouflage to hide her from her grandfather in the days to come. In exchange
for a small share of the loot and safe passage on their ship, she guided them
through a tunnel underneath the tavern (utilised many times by Adora’s friends
but largely unknown to the current proprietors). This allowed the group to get
past the guards to a hidden boat and, eventually, to the ship that would become
Adora’s home for the next few years. Not until she was safely in her hammock
did she remember the farewell letters she had neglected to leave.

#### **The Hypocrites**

The Hypocrites were not equipped to attack ships at sea.
Instead, they performed stealthy raids on port-side towns and transferred black market
goods from port to port, occasionally using their old band personas as both pretext
for docking and disguise. Their business dealings were short-sighted and
generally lacking in integrity, including stealing stock ready for transit,
backing out of deals and regularly pulling weapons on established trade
contacts. Their recruitment of the well‑educated Adora added a new element of deception
to their schemes. While The Hypocrites often worked in shadow and disguise,
Adora was on the front-lines providing misinformation to town guards and
bargaining with black market suppliers. For a time, Adora enjoyed her status as
the honorary mastermind of The Hypocrites’ operations but their reckless
disregard for her reputation eventually began to grate.

Three years into their service, Adora decided to make a
quiet midnight exit. Taking a fair share of their most recent spoils, she made
to disembark. Unfortunately, her plans had not gone unnoticed and Adora found
her path blocked by her least favourite member of the crew, wielding both an ill
temper and firearms. Upon Adora’s suggestion that they settle the perceived
slight via a silent duel, the bandit shot her in the stomach. Adora barely escaped
with her life (and a newfound grudge against gunslingers). After a long
recovery, she determined to seek out a group with a moral compass and a more
forgiving attitude toward desertion.

## Description

#### Scars

* Gunshot wound in her stomach.
* Scar on the back from skeleton under the control of Hadros
* Lightning burn on upper left arm
* Large scars on lower torso from Drukhaa
* Scar on eyebrow from the Avatar of Shirik.
* Awful (read: cool) scarring on neck from being killed by the vampire.
* Two distinctive cuts on her torso from the Serpentine Champion's scimitars:
	+ One is on the right side of her collar bone and moves a few inches up her neck.
	+ The other is a wound that starts on her upper neck and moves past her jaw two inches towards her cheek.
* A single silhouetted hand from the Greater Shadow that rests upon her left shoulder blade and seems to clutch at her.
* A gunshot wound in her right shoulder.

## Relationships(?)

**Elessa Alcroft**: This spirit possesses her hand and provides her with some measure of magical abilities. They are also a small mobile reading group.

## x's Log

Feel free to enter whatever notes or tidbits of information you may have. This is ideally a place where you can keep track of information either pertaining to the current arc. Or to keep in mind clues from the past that you may wish to have at hand.

## Character Stats & Abilities

### Class & Level

Class: Swashbuckler

Hit Die: 10

Skill Ranks: 76

Level: 10

Hit Points: 96

Effective Character Level: 11

Favoured Class: 1 HP; 10 Skill Ranks