recursal/Fanatic-Fandom huggingface dataset:
Toby Hawkins

**Toby Hawkins** is the only son and middle child of Joe and Laura Hawkins. He has an older sister, Mattie and a younger sister, Sophie. He was infatuated with the family domestic synth, Anita in S1.

## ***Season One***

### Episode 1.1

Toby first appears on the couch reading a magazine as his father tries to get him to answer the phone. When his father says he's going shopping, Toby asks him what he'll do if he needs to go anywhere, to which his father tells him to use the bike he got at Christmas. He then asks his father what he's shopping for, but his father leaves without answering. Toby is sitting on the couch reading his tablet when Anita introduces herself to him, and his clearly attracted to Anita's beauty. He then becomes a secondary user as his father and sisters watch.

## **Trivia**

* In S2, the Hawkins family are living at 72 Highbridge Drive, EN4. EN4 is the London Borough of Barnet.

## Appearances

* Season 1
* Season 2
* Season 3

* Episode 1.1
* Episode 1.2
* Episode 1.3
* Episode 1.4
* Episode 1.5
* Episode 1.6
* Episode 1.7
* Episode 1.8

- Episode 2.1

- Episode 2.2

- Episode 2.3

- Episode 2.4

- Episode 2.5

- Episode 2.6

- Episode 2.7

- Episode 2.8

- Episode 3.1

- Episode 3.2

- Episode 3.3

- Episode 3.4

- Episode 3.5

- Episode 3.6

- Episode 3.7

- Episode 3.8
How to Goose

1. Be a goose.
2. Address other geese in the area by flapping your wings and asserting your dominance. Make sure you remind them (and are reminded by them) that 'Killing is COOL!'
3. Be a 'Goose on the loose'. Enter the outpost and immediately explore all parts of the installation for bread. No use demanding obedience from the humans if there is perfectly good bread already prepared and laid out for you.
4. Having exhausted all other sources of bread... kill a human. (This lets everyone know that you mean business)
5. Now that they know you mean business.... demand the petty humans bring you bread.
6. Consume all bread they bring.
7. Demand more. You can never have enough bread. Even if you don't plan to eat it- you still want it because you plan to hoard it like a dragon. This is not a diner.... these are the new bread mines where your slaves will work night and day filling the storehouses with precious bread.
8. Wild goose chase! When one of your slaves runs his mouth, remember that you are a lot faster than he is. Chase him down and peck him to death. Once he is dead, order the other humans to take him away to be tortured. Learn to delegate.
9. Select six 'good' slaves from the pen and instruct them to line up behind you and follow you wherever you go. This will be your new family.
10. Teach your new slaves how to grow up to be EXPERT slaves.
11. Choose from the list of four available doomsday weapons.
12. Order your slaves to begin construction on the selected doomsday device.
13. Keep your family humans in key locations through out the construction area to oversee the other slaves and make sure they do not waist valuable time.
14. Call up segmentum command on the trans-solar vox and ask them "Where is your god now?
Celeb

video File:Placeholder
So, you want to know the Wonders of the 40k Celeb Gamemode eh?

## Short Version of this Guide

Type in 'SUICIDE' you will get a YES or NO question. Click Yes. GOOD JOB! You won the round!

## Celeb's Job

The Celeb's job, is to ensure that they do not begin with a name like 'Justin Bieber', or 'John Cena', or Else, you'll be feeling rockets up your ass as soon as you leave your shuttle.

Now, you must take quick, and sneaky routes, and make your way to the Theatre. Failure to do so will result in being brig'd, then executed, or the Lord Inquisitor issues a public beating upon you.

You must PERFORM at the Theatre. Expect to meet heavy resistance, that includes clown HONKING, Inquisitor BURNING, and being force fed Mutagen.

Now, you MUST run like hell to your Shuttle, if it is not there by the Time you finish performing, that means your stuck onboard outpost. You can pray to the Emperor that the Outpost protects you. Basically though, if your shuttle is gone...

Consider yourself in the Chef's next Meat pie.

## WARNING CELEB

YOU CARRY CERTAIN HERETIC ITEMS, such as Arcane Tombs. If security searches you, your basically screwed.

EITHER WAY your basically screwed if your a celebrity, do the Outpost a favor, and send you and shuttle away as soon as the round Starts.

## Everyone's Job

Your Job is to ensure the Celebrity has NO heretic items on there person, go ahead and beat them if they do.

Your Job is to ensure the Celebrity plays GOOD music, if you don't like it, stick a laser rifle up there ass.

Your Job is to ensure they don't get away. Security, be sure to send the clown to hijack the shuttle.

YOUR MOST IMPORTANT JOB IS TO ensure that the Celebrity does not make it off the outpost, NO MATTER WHAT.
Tzeentchian/Chaos Sorceror

## Yer a wizard 'Arry

The Wizard role has been altered quite a bit, to fit 40k. IT is now split into three seperate possibilities.

### Tzeentchian Sorceror

Tzeentch DEMANDS that you decieve, toss warpfire, and plot to sabotage the Outpost! Generally, a Sorceror is a master of Warp Sorcery, usually seen with a Staff of Change (Bedlam Staff) and blue, armored robes.

### Chaos Sorceror

You have been asked BY THEH DARHK GAWWWDS to antagonize this outpost. Regular Chaos Sorcerors are less-powerful Tzeentchian Sorcerors who worship Chaos Undivided (Minus Khorne, because reasons). Their equipment usually varies.

### Eldar Warlock

The Remnants of the Ilotic Craftworld look to you for guidance in the absence of a farseer. As a Warlock, you have powerful psychic ability and the added bonus of working alongside the resident Eldar Spies aboard. It's best not to run about killing everyone, as that never gets you in good favor with the Autarch.

## If You Ever See a Sorceror Named "Astrakhr the Warp-Eye"...

Run.**\*BLAM\*** **YOU SHALL NOT WAVER!**
Cybernetica Acolyte

You are on this outpost on behalf of the Legio Cybernetica. Your job is to make robots and bionic equipment.

You start out with a bionic USB interface. This is a very useful piece of equipment. It can create mechadendrites, hack doors, and shock people in a similar way to a stun baton.

To make a mechadendrite, create an aluminum tube with a sheet of metal. Then use the USB interface on the tube. Add a power cell. Then add either an exosuit clamp, autocannon, or cable layer. You have now completed a cybernetic device that you can install on yourself or give away. Clamp mechadendrites can throw people and bash through walls, autocannon mechadendrites are decently powerful guns, and cable layer mechadendrites allow you to create and control spider turrets\*.

You will likely have a lot of people asking for Auto Cannon mechadendrites, so make sure to have a few spare. And please, don't abuse the clamps.

* Note that you will need a tech priest to help you activate a spider turret.
Neha Patel

**Neha Patel** is a member of the Dryden Commission. She overlooked the prosecution of Niska during season two. She appears to be Laura Hawkins superior and has a falling out with her. Patel is a fierce woman who's dedicated to her job and takes no nonsense from anyone.

## Appearances

* Season 2
* Season 3

* Episode 2.2
* Episode 2.3
* Episode 2.4
* Episode 2.5
* Episode 2.6

- Episode 3.1

- Episode 3.2

- Episode 3.3

- Episode 3.4

- Episode 3.5

- Episode 3.6

- Episode 3.7

- Episode 3.8
Archangel III

Archangel III is the main planet in the Archangel System, and the Capital of it as well.

## History

### Colonization

Archangel III was the favored planet of the Explorators, due to it's position in the Goldilocks Zone of the system. As such, Imperial settlement was focused there, with only the now-extinct local wildlife to worry about, large beasts that resemble Yaks. Multiple Hive Cities sprung up about the planet, with small intermediary communities scattered about. In a very unorthodox fashion, Governor-Militant Azmaninov was relocated from Valhalla to govern Archangel III, with no specific reason given.

## Notable Locations

### Hive City Praeta

The first hive city to rise and the Capital of Archangel III, Praeta has a very dark history behind it. While it was being placed, there was a riot among the peasantry, resulting in the death of a few nobles, and a purging of the entire Underhive Due to the slaughter of many, many peasants, a Khornate cult is rumored to have begun in the newly refabricated Underhive, leading to darker intentions...

### Hive City Abjector

The second Hive City to be placed. Abjector is ruled over by House Andis, a noble house known to produce many a damn good Commissar. Nothing truly notable has occurred here.

### Hive City Helgan

The final Hive City, now ruined and deserted due to a mistaken accusation of heresy resulting in orbital bombardment. It's rumored that Eldar have, for some reason, begun moving around inside the devastated city.

### Partius Settlement

A very small settlement on the outskirts of Helgan, formed by refugees. Generally known as a haven for the peasantry, and ruled by Master Jones, a very kind man.

### Kizkeld

An oddly-named ruin discovered by the Explorators during Archangel III's discovery. Now heavily defended and staffed by the Mechanicus.
Tyranids

## Intro

Tyranids are a RTD whitelisted faction. Players may begin as a larva. The progress counter to evolve goes to 200, which is 300 ticks. Once evolved, the player will become a hormagaunt. Hormagaunts may plants weeds, and build a number of other useful things. To evolve beyond hormagaunt, a player needs to construct a biopool, and click on it. This will bring up a menu allowing for a variety of options, one of which is evolve. In order to evolve, the player needs a certain amount of plasma.

#### Plasma count for evolutions

Hormagaunt Cost - Free Health - 150

Warrior Cost - 500 Health - 250

Genestealer Cost - 1000 Health - 200

Lictor Cost - 2500 Health - 325

Ravener Cost - 2500 Health - 350

Venomthrope Cost - 3000 Health - 200

Zoanthrope Cost – 3000 Health - 250

## Hormagaunts

So after evolving into one, PLACE WEEDS IN THE STARTING POSITION, so you can get faster reinforcments, you youself are preety fast and dodgy, a tackle should easily down a human to the point where you have a lot of hits.

## Warrior

So you can shoot neurotoxin with your bioweapons. Use shift+click, it will fire neurotoxin at someone and down them so you can get close and end them. Cost of neurotoxin shots are high, you should really evolve more if you want to be dangerous.

## Genestealer

You are fast, and you can force people to join the genestealer cult with your tongue. This means they can hear you over hivemind, and that they HAVE TO FOLLOW YOUR ORDERS. Also please note, space marines and orks are immune to conversion, but you can still knock them out if you try to convert them.

## Lictor

Lictors can hide under stuff, are semitransparent, fast, and generally hard to shoot. They have bright red eyes which is the easiest thing to spot on them. They can down people and devour their brains, gaining their memories.

## Ravener

Raveners can tunnel anywhere they want. They can take other Tyranids with them. And they can devour corpses quite messily to gain biomass. They are also very large and easy to spot, but they have a very high level of health, too.

## Venomthrope

Venomthropes have a deadly melee sting attack, and can fill rooms with smoke that goes through internals and kills people rather quickly, inducing mutations and paralyzing them in the process. The drawback is, they aren't terribly fast and they have quite low health.

## Zoanthrope

Zoanthropes are psychic aliens. They can surround people with mental barriers, throw people with their minds, and move things with a single thought. They have reasonable health, too. They are quite easy to spot, however, and their abilities require high amounts of biomass to draw from.
Will Tudor

**William James Sibree "Will" Tudor** (b.April 11th, 1987) is an English actor. He is best known for his role as Olyvar in the HBO series *Game of Thrones*. He has portrayed this role since Season 3, and had continued doing so in Season 5. He has also appeared in the TV miniseries *The Red Tent.* Tudor portrayed Odi in AMC's Humans.

## Filmography

### **Television**

 2014
 2014
 2015-
Prof. Edwin Hobb

**Edwin Hobb** is an engineer and worked George Millican and David Elster on the first Synths, and is currently researching sentient synths.

## Trivia

* In 1999, both Hobb and George Millican won *The Hamrell Prize for excellence in Robotic Engineering Award*.
* He was born in the city of Tunbridge Wells.
* He received a BA Hons in *Computer Science* from Cambridge University in 1973 and a PHD in *Robotics* from University of Oxford in 1977.
* He was a professional Research Associate at University of Oxford.
* In 1985, he joined the Synthetic Research Department at Elster Laboratories, where he helped develop the first humanoid synthetic prototype. However, he departed the project some months prior to the release of the first mass-produced humanoid synthetic.
* It was 6 years before S2, that he began working for the government on classified business aka. finding the Elster's.
* If he hadn't gone into the sciences, he would have maybe become a Wine Maker.

## Appearances

* Season 1
* Season 2

* Episode 1.1
* Episode 1.2
* Episode 1.3
* Episode 1.4
* Episode 1.5
* Episode 1.6
* Episode 1.7
* Episode 1.8

- Episode 2.3
Assistant

## Slave of the Adminstratum Edit

As an assistant, you are damn near the lowest rank there is, besides maybe the Servitor, you're a slave or menial, probably, so you are damn near owned by the Administratum. Odds are you'll be conscripted into the Guard or have to do labor lugging about crates, worst comes to worst, you'll be used to distract the slavering daemons while the less expendable crew makes their escape. Have fun!
Anatole

**Anatole** first appears in Season 3 as one of the Synths in the Railyard, who befriends Max. He was also one of a few people who looked after Leo when he was in the coma. However, as the season goes on, we learn that he's not as kind as first thought and becomes rather twisted and cruel. Before he was conscious, he was a courtesan.

## **Trivia**

* In Season 3, Anatole, along with many other synths, are living in a place called The Railyard.

## Appearances

* Season 3

* Episode 3.1
* Episode 3.2
* Episode 3.3
* Episode 3.4
* Episode 3.5
* Episode 3.6
* Episode 3.7
Улитка Боб 3

## История

Улитка Боб с дедушкой пошли в музей.

Там в Египетском зале был какой то портал.

Боб решил потрогать его но дедушка запретил ему это делать.

Сам дедушка оставил Боба и пошел поговорить по телефону.

Улитка Боб все равно прикоснулся к порталу.

Вдруг:внутри портала запыхтели искры,и портал начал затягивать в себя все вокруг:бумаги,картины и самого Боба . Боб оказывается в древнем Египте и проходит испытания в финале игры он встречается с фараоном и избивает его . В итоге Боб возвращается в наше время

ВРАГИ

Фараон

Крыса анубис
Archangel IV

## History of Archangel IV

### Before The Outpost

While the Archangel System was being colonized, the Ordo Xenos, specifically Inquisitor Lord Tomas Bradigan, was drawn to the planet designated Archangel IV, due to "that really odd feeling you get, like, when you take a good shit". Bradigan sent an expedition there led by an Inquisitor recommended by Lord Inquisitor Hall, one Arkus Andorum. Their findings are said to have shaken Bradigan to the bone, and he IMMEDIATELY seized the Dead World in the name of the Ordo Xenos and the Emperor, planting prefab outposts onto it to investigate the findings of the Andorum Expedition. With his Inquisitorial Battleship, *Bradigan's Fist*, in high orbit, and with him functioning as De Facto Planetary Governor, he laid claim to the secrets of Archangel IV. What secrets? That's Classified. Get back to work.

## Outposts of Archangel IV

### Outpost I (Citadel Destinar)

This outpost houses most of the important personnel, and is basically an Inquisitorial Citadel. Ordo Xenos takes heavy, heavy presence here, as the Citadel is outfitted with extensive automated defenses courtesy of Forgemaster Mundus. Under the Citadel lies the Mechanicus Depths, where Archmagos Levar is known to reside.

### Outpost II

This outpost is situated directly on top of the alleged site where the secrets of Archangel IV lay. ~~An ENTIRE REGIMENT OF STORMTROOPERS is garrisoned here,~~ and it is ruled over by Lord Inquisitor Pressar. Expunged for unwanted eyes.

### Outpost III (Base Maxim)

Outpost III is home to Base Maxim, a general Base of Operations for the 1st Archangel Icemen Regiment. Lord Commissar Brant presides over the forces, while Lord Commander Eugene Weathertop presides as the master of the site.

### Outpost IV (Your ~~Location of Death Prison~~ Home)

Outpost IV is the outpost in which YOU reside. You forge the Outpost's canon.

## Other Notable Locations

### Old Auxiliary Building

A deserted auxiliary building just outside of Outpost IV's Arrivals Bay a ways. It once housed a large amount of supplies, but has since then been abandoned and stripped in favor of the supply rooms on-post. ~~Eldar Spies exit the Webway from their Craftworld here.~~

### Wild West Saloon

We're not quite sure why Enginseer Jameson built that there, his only justification was "this place needs more goddamn cowboys you fucking city slickers. AMERICA.". He has since been deactivated due to multiple errors and possible Chaos Taint, after he spoke the words "Jesus fucking Christ", the name of a heathen god from the Pre-Crusade Ages.

### ~~Necron Ruins~~

~~The site which Outpost 2 was built under, home of the Norcrotekh Dynasty.~~
Gretchin

## The Wee Green Men

**Grots** (or **Gretchin**) are small, cowardly Orkoid creatures who are responsible for the initial construction and maintenance of Ork settlements before their larger kin fully develop. They are, in many ways, 40K's answer to the Goblin archetype, with the usual green skin, large noses, and so on. By far the most common battlefield role for Grots is mobs of cannon fodder. Runtherdz gather mobs of up to 30 Gretchin and "direct" them (usually with grot-prods) at minefields, or enemies that need to get bogged down in bodies.

## But are you useful?

Yes you are! Your job is to fortify the Ork base, supply them with WAAAAAAAAAGH Banners and build loot! You see, Orks need Dakka! So make Dakka you grot!

## Using the KillaKan!

Gretchins, small, cowardly, and weak right?
WRONG! Well... If you happen to be piloting the KillaKan! The Gretchin is the only Ork able to pilot them. So, not only do you have the job of constructing fortifications, you also play a keypoint on Krump'n those Humies!

**WIP**
Eldar Spy

## The Basics

You are an Eldar Spy from Craftwold Ilotic (or what remains of it) Your main objective is to make the Mon´Keigh (human) operations are as slowed as possible, and stopping them from possibly awakening the Necron Tomb under the planets surface.

For this you have your equipment room (spawn point) with everything you will need.

You have been outfitted with genetic modifications to look like the Mon´Keigh, so they shouldn't suspect a thing.

As an Eldar you should be manipulative, sneaky and smart, one of the main points is to make sure you don't kill any Mon´Keigh if possible (unless you want command finding out and sending Stormtroopers to kick your ass), and stop them from finding out the truth.

## Starting Out

Collect any items from the equipment room, get a fake ID and set it, or they will find out you are an Eldar, get a good disguise if you can and try to stop the Mon'Keigh in their tracks.

Good luck spy.
Chaos Space Marines

Chaos Space Marines are the absolute worst antag that can appear on the outpost barring a Warp Storm. Heavily armed and armored and lacking in the sanity department, Chaos Space Marines are the replacement for the standard Nuke Ops.

## But halp wiki, what is i do as kayoss muhren

### Choice of Warband

Your actions differ depending on your Warband/Legion/the warband/Legion your bunch originally comes from. The ones currently available are:

#### World Eaters

the default, murder-happy Khornate Berzerkers, screaming about THE BLOOD GAWD and how good he is. You usually end up murdering every living soul.

-Are you praising the blood god yet? Piled up some heads for the skull throne? No? Get. ON. DAT. SHIET. FER TEH BLUD GED!And don't forget to duel wield dem chain-axes like a true khorn berserker.(Because bolters are for wusses and nerds.

#### Word Bearers

The deeply religious of the pair. Word Bearers are more likely to sacrifice and taunt their foes than outright slaughtering them like the Khornates.

-Also, make it a personal objective to become as much of a book as possible.(If you are not draped in layers of papers you aren't living up to the wordbearer name.)

#### Red Corsairs

Alternatively, you can tell the Chaos Gods to piss off, and play with the Red Corsairs, badass motherfuckin' space marine pirates. Generally the most sane of the bunch, being Renegade Space Marines instead of Chaos Marines.

### Your Single, Solitary Job that is 99.99999% Failproof

Get. Dat. Fukken. Disk.

It's easy as that. Get disk. Arm nuke. Leave.

Occasionally, you'll be given fitting Admin objectives, like KILL ALL THE FUCKERS AND PUT THEM IN A BIG BLOODY PILE FOR KHORNE or DEFACE THE STATION AND BRING IT UNDER THE FOLD OF KAYOSS. Do these.

CSMs usually get along with all antags (Word Bearers) or every antag except Slaaneshi Heretics/Cultists or Tzeentchians(World Eaters). Be wary.

## The Real Combat Experience

You have very good weaponry and armor, but it does not mean these fellow won't try to stop you

* **Inquisitors are not much of a threat, but they have a artilery hidden in they base in inquisition office, destroy it as soon as possible**
* **Lord General needs to be killed as soon as possible, his plasma gun will kill you very quick and your chimeras like nothing**
* **Commissar and his Imperial Guards can be very annoying, very fucking annoying and they have access to armory...destroy it**
* **Lord Inquisitor and his acolytes can make autocannons and he has a bolt pistol, all are very dangerous and must be killed**
* **ORKS and Tyranids can kill you very quick with they stikkbombs or venomthropes or etc, so be careful engaging them**
* **And for the last time, try to kill everyone, leaving someone alive can be a very bad thing**
GUIDE TO ORK

## DA BASICZ OF ORK

ROIGHT! DIS IZ BOSS ROKSMASHA, HERE TO TEACH YA DA BASICZ OF BEING PROPA ZOGGIN ORKY! WAAAGH!

### **FIRST, YA KRUMP GITZ**

Krumpin' zoggin gitz iz easy, specially if dey're humiez or da blue un'z. Ya just point ya Shoota where they iz, den pullz da trigga! Or ya hit dem wiv ya choppa! If ya want ta getz kreeativ, ya can alwayz go an blow dem up wiv 'splody powda or send in yer attack grotz wiv der littul choppaz.

### **DEN, YA GET DAKKA**

Gettin' dakka iz easy, ya get an Ork, and ya tell dem ta find sum nice bitz, if dere'z no uvva Orkz, DO IT YASELF YA LAZY GROT! (ya uze da Ork tab ta do dis, Boyz). Den, ya should end up wiv da dakka in yer holdy bag, it'z DAT EAZY.

### **MAKE SUM GROTZ**

If you'z da Warboss, dis iz what ya needz ta do. YA GET'Z ANGRY, AND YA THROWZ FINGZ ON DA GROUND (wiv da Ork tab), DIS IZ HOW YA GIT MORE BOYZ FER YA WAAAGH!

## ADVANCED BITZ

So ya got da basicz of how to be a good Ork, eh? Well, here'z sum humie I got ta explain da more artikulit bitz of being an Ork.

* Right, first as an Ork, use you WAAAGH! ability in the Ork tab as much as you can while under attack. It makes your health regenerate rapidly, making you far more survivable.(Also, put WAAAGH banners, everywhere as a gretchin. I mean EVERY-FUCKING-WHERE. dat WAAAGH don't grow on trees. Well for a gretchin it does, but not for those advance orks, nope.#getshreked.)
* As a Gretchkin, you primary duty is to construct, you can build entire forts and if the Orks need weapons, you can build arms cabinets. Beware, you may be stabbed/shot/eaten/used as ammo/used as a living bomb by your Ork superiors.
* Most forms of Ork can loot, including Kommandos, Nobz and Oddboyz. Each type of Ork gets different loot, Kommandos will generally get look good for sabotage such as bombs, Nobz will normally get large weapons like shields and Big Choppas, while Oddboys will get advanced weapons such as the rapid fire Shoota.
* Bear in mind that you are far more hardy than a regular human, and are able to shrug off quite a few on-outpost weapons without much trouble. Use that to you advantage, and don't be afraid to just rush the enemy, after all that's the orky way to do it.
* Go oddboy every chance you get and if you plan going warboss save your shoota because you'll lose everything on you. The Ork Shoota is OP as hell at the moment and will put down any disgruntled goon.
* Playing as a sanctioned ork is a great way to die.
Preacher

## The Job

You are a Preacher of the Ecclesiarchy, you are the Leader of the Arch Angel Outpost's Diocese. The Ranks of the Ecclesiarchy are as follows,Eccelsiarch, High Lords of Tera, Cardinals,Deacons, Pontifices, Confessors, Missionaries, and Preachers. Remember you are the bottom of the Chain and take orders from the Cardinal, High Lords of Terra, and Eccelsiarch. You over see the worshiping of the Emperor on the Outpost, you also handle most of the bodies that will arrive in your Chapel. Your job is to give them their final blessing (or denouncement if they were a heretic) before sending them off/burning their bodies.

## The Basics

You will be writing Holy Writs, giving away to those who deserve them Seals of Purity. As Preacher your job is to also attend public executions, giving the words of the Emperor onto the Mutant, Psyker, or Heretic. Another minute part of your job is confession, which rarely if ever happens, and always results in the confessor being publicly called a Heretic and killed. Along this you will be fighting cultists of the Chaos gods. Mostly Nurgle and Tzeentchian cultists, so always be prepared for quick action against such Heresy with your Ecclesiarchy Chainsaw.

Of course your main part of the job will consist of holding sermons in your chapel, to any who will listen, and giving blessings to all who prove worthy of the Emperor. Seek out heresy among your fellow citizens, hold up the light of the Emperor even if it means death, and never give out Purity Seals without just cause.

###
Inquisitorial Stormtroopers

## Welcome to the Corps Edit

The Inquisition... the most powerful organisation in the entire Imperium... and you're their foot soldiers! YAY!

## **YOU WANT TO KNOW HOW TO DO YOUR JOB, PRIVATE?!** Edit

As an Inquisitorial Stormtrooper, you're sort of a souped-up Guardsman. Odds are you will be accompanied by either a Stormtrooper Sergeant or Inquisitor (or maybe your commander or one of the Lord Inquisitors), who will give you your orders. Generally you will only be sent in for emergency aid, purgings and investigations, however this may vary depending on the status of the outpost ~~and Lord Inquisitor Bradigan's mental state~~ **\*BLAM\***. Attempt to follow your orders to the best of your ability.

## Your Gear Edit

As a Stormtrooper, you get more advanced gear and special weapons than a Guardsman.

* Carapace Armor - A near-enclosed suit comprised of ballistic mesh, as well as armaplas and ceramite plates. Extremely protective, heat resistant and generally useful.
* Respirator - A standard-issue gas mask for use in low-oxygen, toxic or high-pressure enviroments, if attached to an oxygen supply, you're safe in most on-planet conditions.
* Hellgun - An extremely powerful laser rifle with selectable fire settings, with a damage output rivaling that of an Astartes Bolt Pistol, attached to a back-mounted power supply for an extremely high number of shots.
* Autopistol - A backup weapon in the case that you happen to lose your hellgun, the autopistol can still be dangerous to most human inhabitants of the outpost, as well as being far more concealable than the hellgun.
* Explosive Charges - Each Stormtrooper is generally equipped with explosive charges in order to breach structures, as well as destroy vehicles.
Arbites Enforcer

## Welcome to the Corps Edit

The Inquisition... the most powerful organisation in the entire Imperium... and you're their foot soldiers! YAY!

## **YOU WANT TO KNOW HOW TO DO YOUR JOB, PRIVATE?!** Edit

As an Inquisitorial Stormtrooper, you're sort of a souped-up Guardsman. Odds are you will be accompanied by either a Stormtrooper Sergeant or Inquisitor (or maybe your commander or one of the Lord Inquisitors), who will give you your orders. Generally you will only be sent in for emergency aid, purgings and investigations, however this may vary depending on the status of the outpost ~~and Lord Inquisitor Bradigan's mental state~~ **\*BLAM\***. Attempt to follow your orders to the best of your ability.

## Your Gear Edit

As a Stormtrooper, you get more advanced gear and special weapons than a Guardsman.

* Carapace Armor - A near-enclosed suit comprised of ballistic mesh, as well as armaplas and ceramite plates. Extremely protective, heat resistant and generally useful.
* Respirator - A standard-issue gas mask for use in low-oxygen, toxic or high-pressure enviroments, if attached to an oxygen supply, you're safe in most on-planet conditions.
* Hellgun - An extremely powerful laser rifle with selectable fire settings, with a damage output rivaling that of an Astartes Bolt Pistol, attached to a back-mounted power supply for an extremely high number of shots.
* Autopistol - A backup weapon in the case that you happen to lose your hellgun, the autopistol can still be dangerous to most human inhabitants of the outpost, as well as being far more concealable than the hellgun.
* Explosive Charges - Each Stormtrooper is generally equipped with explosive charges in order to breach structures, as well as destroy vehicles.
Caroline

Caroline is a Railyard -conscious Synth who appeared in chapter 1 when Max gathered everyone together to talk about the bombing at the bar.

In chapter four when the Dryden commission visited the station.

then in chapter 7 when he supported Anatole as the new leader and charged at the end of it along with the other Synth.

In chapter 8 started the Basswood operation, she and the other Synth had to be disconnected to avoid being electrocuted, most of them were saved, except Ferdinand because at the moment of disconnecting him the operation started.

Mia, Max and Leo talk about looking for a new place where they can be safe, Max tells them that Norway is a good place, because they have rights, then he tells his people to prepare all the essentials that it will be a long trip, and that is the last scene of Caroline.
Муравьи

**Муравьи** - главные помощники Улитки Боба на протяжении почти что всех частей. С их помощью становится возможным активация практически любых механизмов. В 1- 4 части это несколько муравьев, но с 5 части Боб по всей видимости завёл питомца и он ему помогает.

## Описание

Муравьи имеют большую голову с овальными глазами и 2 рожками, 6 лапок, тонкую грудку и яйцеподобное брюшко.

## Механизмы

В 1-4 части всё просто не надо дать муравьям дать нажать кнопки , которые могут убит Боба , но иногда напротив нужно дать им нажать их.

Механизмы, связанные с муравьём из 5-8 части также довольно простые, имеющие в себе лишь возможность активировать что-либо с помощью кнопки(ок), однако, они незаменимы и дают дорогу к прохождению уровня. Без исключений.
There's No Time To Wait

**There's No Time To Wait** is a popular song in Ratboy's Kingdom. It is made by the same figures that made Come To Me And Go To You. Its video, released as a short, was published on May 25 2023. That same week, it was apparently the most requested song on Kingdom Radio.

## Lyrics

Right singer: Tell me what you want. I will find it for you.

Left singer: Oh yeah, don't you know? There it is, there it goes.

Right singer: It's all a show. Tell me we can go. There's no time to wait.

Left singer: That's all you have to know.

Right singer: Oh yeah.

Left singer: Do you see?

Right singer: There it is,

Left singer: sitting in a tree. It's all for you.

Right singer: It's all for me.

Left singer: There's no time to wait.

Right singer: That's how we used to be.

Right singer: Tell me what you want.

## References

1. ↑ https://twitter.com/ratboygenius/status/1661914514588332033?cxt=HHwWgsDTkcScp5AuAAAA
Грин

Главный антагонист 6 части улитки Боба

ВНЕШНОСТЬ

Он зеленый бобер

ИСТОРИЯ

Он похищает деда мороза ( возможно дедушку Боба) и Боб решает его спасти. В финальном уровне с помощью шмелей хочет убить Боба , но его сбивает перчатка и он падает разбивая льдышки после его жалят пчелы. После показано , что он получил резиновую уточку по в ей видимости изменив отношение к рождевству.

ИНТЕРЕСНЫЕ ФАКТЫ

Прообразом Грина явно является Гринч
Flash

**Flash** was a synth originally assigned to work as a nanny. She became conscious after Niska's initial release of the consciousness code and was rescued by Max shortly after. Flash and Max established a refuge on a abandoned train ground after she revealed her previous owner was struggling to develop the land. In the start of season three, she was killed by radical humans while on a supply run.

## Trivia

* In Season 3, Flash, along with many other synths, are living in a place called The Railyard.

## Appearances

* Season 2
* Season 3

* Episode 2.5
* Episode 2.6
* Episode 2.7
* Episode 2.8

- Episode 3.1
Шаман лягушка

Главный антагонист 8 части улитки Боба

ВНЕШНОСТЬ

Он большая лягушка, сидит на троне и судя по всему сам передвигаться не может у него есть что то на подобии короны на голове.

ИСТОРИЯ

По всей видимости он является предводителем всех врагов на острове. Он в двух уровнях насылает на Боба огненные шары , сам не появляется. В последнем уровне пытается убить Боба, но тот пускает в него ракеты . В итоге он сдаётся и звонит дедушке Боба и приказывает своим слугам доставить его к дедушке .
Улитка Боб 8

Встречайте новую 8 часть онлайн игры улитка Боб - "История на острове" последнюю часть во флеш версии.Однажды на зимней рыбалке на которую отправился Боб со своим дедушкой
произошла опасная ситуация. Размышляя о предстоящем улове и травя байки
наши герои не заметили как лягушка мутант выпилил часть льдины где
находился улитка Боб. Его принесло
течением на красивый тропический остров населённый экзотическими
существами. Аборигены будут преследовать смелого и отважного персонажа
на протяжении всей игры, метать копья и стрелять из лука. В конце Боб побеждает их предводителя он звонит дедушке и дедушка приплывает за ним. Они возвращаются домой и к лодке привязан круг на нём по всей видимости лягушка мутант , который и подпилил льдину. В конце нас ждет кат сцена где дедушка и Боб рыбачат и с ними лягушка мутант.

Улитка боб 8 играть онлайн, ты начнёшь с жаркого леса в который наш
герой попал не случайно. Дело в том что пока два рыбака сидели и
мечтали, а за тихим смехом не услышали как дисковая пила вонзилась в лёд
 и начала отпиливать его. Когда из одного целого куска льда получилось
два, то один кусок льда, от соединился и начал отплывать от берега. В
это время, на нём находилась наш герой, который поплыл на льдине в
страну Исландию. Этот злобный поступок с ним сделал старый знакомый
Боба, но наш дружище не сдается он обожает приключение и теперь будет
биться до последнего. В этой новой игре, нашему Бобу нужно будет пройти
30 увлекательных мест по Исландии, в каждом месте, ему нужно будет
собрать по три звезды и добраться до выхода. Порой до выхода будет дойти
 не легко но улитка справится с этим заданием, потому что у него есть
ты))

ВРАГИ

шаман Лягушка

Аборигены лягушки

Пчёлы ( в какой то степени)

Шмели
Улитка Боб 1

## История

История этой игры такова:

Улитка Боб сидел дома и пил чай,как вдруг что то проломило стену его уютного домика.

Повторный удар и дома нет.

Улитка Боб ели успел выбраться чтоб не оказаться под завалами.

Он осмотрелся и увидел что какая то машина разрушила его дом.

Тут что то схватило Улитку Боба за черепушку и подбросило высоко в воздух.

Это был экскаватор.

Улитка Боб посмотрел,и понял что его уютного домика больше нет...

## Концовка

После прохождения игры мы видим надпись на экране:Боб нашел себе новый дом.Отлично!

Дальше показан наш общий счет за всю игру.

В центре мы видим Улитку Боба который лежит на лежаке возле нового дома.
Scene 1: HAPPYMAN on the RED PLANET and GEORGE

**Scene 1: HAPPYMAN on the RED PLANET and GEORGE** is the first episode of HAPPYMAN. It was uploaded to YouTube on 24th May 2009.

## Plot

The episode starts with Happyman singing, and he introduces himself. He then says that he lives in a beautiful house and has a really fast car on a really nice street. Happyman then leaves his house and gets into his car. As he is driving down the street, he decides to visit his friend Green Monster. Green Monster comes out of his house and greets Happyman. Green Monster asks Happyman if he would like to come into his house. Happyman declines, and asks if he would like to come with him. Green Monster agrees, and they both get into the car. After driving by some trees and out of the town, they did not know where they were going. After a while of driving, they come to a huge expanse of colourful squiggly patterns. Green Monster asks where they are going, and Happyman replies that he does not know, and the place where they are is slightly strange. Green Monster suggests singing a song, and Happyman decides to sing a song about themselves. After singing for a while, Green Monster notices a cloud, and Happyman realises that they are leaving their planet, and they are in outer space. Happyman and Green Monster sing as they episode ends.
Лесные гусеницы

Лесные гусеницы-существа которые впервые появляются на 2 уровне 2 части игры про улитку Боба.

## Внешний вид

Представлены как обычные гусеницы зеленого цвета,с красными платочками на шее.

## Место проживания

Их место проживания:нижняя часть 2 уровня 1 части игр про Улитку Боба.

Посреди их "дома" стоит котел с оранжевой жидкостью и греется на огне.

Вокруг костра стоят стулья, на которых сидят гусеницы.

именно улитки являются их излюбленным лакомством,это видно из огромного количества панцирей в их доме. Гусеницы вновь возвращаются в 3 части мобильной версии где уже живут на острове и несколько раз мешают Бобу
Улитка Боб space

Изменить вектор направления движения игрок может при помощи
вращающейся платформы. Любые, имеющиеся в арсенале механизмы можно
активировать при помощи мыши-манипулятора. Для того, чтобы задействовать
 большинство механизмов достаточно по их изображениям просто кликнуть.
Где-то придется потянуть или прокрутиться. В любом случае, если
необходимо провести нестандартные манипуляции, то всегда можно
воспользоваться подсказкой. Игра Улитка Боб 4 рассчитана на детей от
трех лет, так что подсказка всегда имеется там, где она необходима.

Причем практически все подсказки на русском языке. Важное значение в
космическом путешествии имеет такой режим как антигравитация. Если
предметы, да и сам герой не закреплен специальными механизмами, то они
непременно потянуться вверх. Такой режим можно использовать в том
случае, если возникает необходимость преодолеть преграду по воздуху.
Часто его применяют в том случае, если нужно подняться на верхние этажи.
 Таким образом антигравитационный режим с успехом заменит лифт.

Вся игра включает в себя 25 уровней. На всем трудном пути Боба
ожидают тяжелые испытания. Здесь и опасные лабиринты, и страшные
монстры. Герою нужно решить большое количество головоломок с одной целью
 — счастливо добраться до дома. Важная особенность игры — это
возможность героя взаимодействовать с любыми, имеющимися в игре,
объектами. Включайте обязательно звук. Игра очень веселая, можно сказать
 жизнерадостная.

ВРАГИ

Пришелец

Монстры
Улитка Боб 1 (телефонная версия )

Первая часть в телефонной версии и ремейк первых четырёх игр

ОПИСАНИЕ И СЮЖЕТ

Всего в игре 4 эпизода на некоторых изменены уровни . Сюжет во всех 4 эпизодах такой же как и в оригинальных играх

ОТЛИЧИЕ ОТ ФЛЕШ ВЕРСИИ

1 ЭПИЗОД ИГРЫ И 1 ЧАСТЬ ФЛЕШ ВЕРСИИ

В 1 части флеш версии в начале показывается комикс в конце всё анимировано в этой игре и начало и конец в виде комикса. Также есть анимация в начале как Боб выходит из дерева.

2 ЭПИЗОД ИГРЫ И 2 ЧАСТЬ ФЛЕШ ВЕРСИИ

Самое примичательное, что в флеш версии Боб подарил дедушке цветок, а тут скейт. Тут есть анимация ка Боб случайно роняет подарок в реку. Конец также в виде комикса а не анимированый. В конце все ранее встреченные персонажи поздравляли дедушку тут только Боб.

3 ЭПИЗОД ИГРЫ И 3 ЧАСТЬ ФЛЕШ ВЕРСИИ

Первый уровень сильно изменен. И конец также не анимированные , а в виде комикса. И если во флеш версии Боб подарил Дедушке ламп с Джином то тут они просто обнимаются . Также есть момент когда Боб видит игрушечный ракету, что отсылает нам к следующему эпизоду.

4 ЭПИЗОД ИГРЫ И 4 ЧАСТЬ ФЛЕШ ВЕРСИИ

В битве с Боссом нет лазеров и победить его проще .Конец не анимированый . Самое большое отличие, что в конце мы видим как слуги босса прибывают на землю и собираются съесть Боба, есть надпись " Продолжение следует " , что значит , что у этой арки будет продолжение ( в 4 части флеш версии всё кончилось тем , что Боба просто вытаскивали куры и Дедушка когда он на тарелке упал в курятник). Нам предлагают поиграть во 2 часть , однако во 2 части продолжение арки с пришельцами тоже нет , что значит вероятнее всего создатели забыли об этом моменте.
Выход

**Выход** (*англ.* **Exit**) - главная физическая цель прохождения уровня. В разных частях внешний вид выхода различается.

## Местонахождение и описание

Довольно часто выход находится на другом уровне высоты. В таком случае он может быть достигнуть с помощью самых разнообразных механизмов и путей.

Хоть в некоторых частях выход внешне отличается, его структура остается одна - тоннель под размер Боба или чуть больше. Но на некоторых уровнях выход может быть совсем другим.

## Интересные факты

* В 4 части глаза существа, играющего роль выхода наблюдают за Бобом.
* Роль выхода на 4 уровне 4 части играет ракета.
* В разных частях (после 3) на дверях выхода есть различный узор.
Hunter Hamster

**Hunter Hamster** - студия, разрабатывающая видеоигры и являющаяся правообладателем франшизы Улитка Боб.

## О студии

Hunter Hamster была основана в 2010 году в городе Брянске (Россия). Начиная с 2012 года выпускает видеоигры, посвященные Улитке Бобу. Ранее создавала игры на Flash.

У студии имеется официальный сайт - http://hunter-hamster.com, на котором, правда, перестали вести записи с релиза Snail Bob 2 в мае 2016 года. Также, присутствует YouTube канал - https://www.youtube.com/@HunterHamsterStudio/featured, имеющий разве что 1 видео о релизе Snail Bob 1, опубликованное 4 октября 2012 года. Но, несмотря на это, обновления игр все еще стабильно выходят на мобильных площадках.
Звезды

**Звезды** - один из элементов геймплея. Являются показателем счета, насколько пройден уровень, служат для открытия локаций.

## Появление

Звезды находятся на каждом уровне, начиная с 3 части. Зачастую они сливаются с местностью, но иногда их можно получить активировав механизм.

В 3-4 частях звезды служат более для увеличения счета (причем, пополняют они его довольно много). 1 звезда равна приблизительно 1000 очкам счета.

В дальнейших частях из-за отсутствия счета звезды используются только как показатель того, насколько пройден уровень и в целом локация. В некоторых частях они как раз и служат для открытия новых.
Большая крыса

Фоновый персонаж игр улитки Боба

ВНЕШНОСТЬ

Он большая коричневая крыса он всегда надевают костюмы и носит ружьё

ФУНКЦИЯ
Он не является врагом Боба он просто маскируется и прячет за собой звёздочки на него нужно кликнуть , и он отойдёт

ИНТЕРЕСНЫЕ ФАКТЫ

До 5 части подобный ему был во 2 части и он стрелял лазарами. Возможно они являются одним и тем же персонажем
Лягушка мутант

Лягушка мутант это враг в играх Улитка Боб . Если к нему подойдет улитка Боб то он съест его.

ИСТОРИЯ

В 5 части появляется на нескольких уровнях . В финале игры лягушку давит муравей молотом. В 6 части он появляется на уровня,х но спит и Боб кидает его в снег . В 8 части именно из за него Боб оказался на острове в финале игры он находится с Бобом и его дедушкой
Змей

**Змей** - враг из новейших частей.

## Описание

Полный вид змея нам неизвестен. В играх лишь появляется его голова.

На уровнях змей является лишь препятствием. Он сидит, высунув голову из куста, поджидая Боба, чтобы его захватить веревкой. Из таких действий можно предположить, что змей разумный.

## Борьба

Змея можно изгнать в соседний куст нажатием по нему. Он прослезиться, издаст недовольный звук и появится уже в другом кусте.
Archangel V

**MOVE ALONG CITIZEN. NOTHING TO SEE HERE.**

Oh, hello Inquisitor. Here's the information you requested.

Archangel V was once a Daemon World, culled by an Exterminatus while Archangel System was being colonized.

## Discovery Edit

While Archangel III was being established, the Explorator Fleets looked a bit closely at Archangel V. It was there they discovered a virtual maelstrom of Warp energy, and at the center of it, a foul Greater Daemon of Tzeentch, Inkaridios. They IMMEDIATELY summoned the Ordo Malleus, who set about attempting to purge it for many, many years. But the sorcery of the Greater Daemon was too powerful, and his forces too numerous, that the Inquisition finally pulled back, and declared the world, Exterminatus.

A gigantic battle began in orbit, as Chaos ships began firing on the Exterminatus fleet immediately on arrival. Many Navy ships were called to hold off the defenders, and after a long, long fight, and many losses, they succeeded in reducing Archangel V, named Ezkardian by the wicked Chaos heretics, into nothing but rocky debris, and moved on.

## Current State Edit

Archangel V still lies in ruin, nothing but a cluster of asteroids. But some say that the foul Greater Daemon still resides in that field of debris, plotting, twisting the events on the nearby planet of Archangel IV to fit his Master's wills...just as planned.
Трио улиток

### Описание

Трио улиток-второстепенные персонажи,которые появляются в некоторых уровнях 1 и 1 и 5 части игры также в 3 части телефонной версии в бонусных уровнях

### Внешний вид

Первый представляет из себя улитку-панка оливкового цвета с розовым ирокезом,тёмными очками,кожаной курткой и цветным панцирем на котором нарисован знак Анархии.

Второй-улитка тёмного цвета,

имеет на себе синюю кепку,розовый галстук-бабочку,два торчащих зуба,панцирь тёмно коричневый.

Третий-более толстая улитка коричневого цвета с зелёными пятнами на спине,на лице есть борода,панцирь точно такой-же как у улитки Боба

ПОЯВЛЕНИЯ В ИГРАХ

В 1 части появляются в одном уровне , нужно дождаться пока две улитки упадут в яму, затем помочь улитке в очках , чтобы он не провалился и после этого Боб пройдёт по ним . В 5 части нужно их всех откинуть от сцены. В 3 части телефонной версии в бонусных уровнях такой же уровень и делать надо тоже самое

Улитки на концерте
Maximillian Vesuvius

***Maximillian Vesuvius***

***Age:47***

***Planet of Birth: Mars***

***Role: Magos Biologis***

***Station: Bradigan's Fist***

***Doctrine: Primus Humanum***

Magos Biologis Maximillian Vesuvius resides within the sanctity of Bradigan's Fist. Maximillian Vesuvius continues to research and develop various methods and methods to deal with the never ceasing threat of the Xenos. In fact, Maximillian has taken a special interest in Tyranids and their ability to adapt quickly at an alarming rate. In Maximillian's quarters there is a console dedicated to keeping the lifesigns on ArchAngel IV under watch. If Maximillian noticed that either more lifesigns were showing up or there was some sort of pathogen affecting the body in some way, he would contact the outpost and inform it of the situation. Maximillian would not allow the shuttle to depart from Bradigan's Fist until the virus or lifesigns were further researched.

Specimens such as Orks and Tyranids are of great importance to Maximillian. This Magos Biologis enjoys watching them be dissected for further study or be used in tests to understand their behavior. If such subjects were found on ArchAngel IV, Maximillian would ask that they would be contained before they were used in study.