Third Armor X

Third Armor X

## Showcase

* Body Chip
* Head Chip
* Attack
* Body Chip Enhancement
* Cross Charge Shot
* Hyper Chip

## Description

Third Armor X is the full set of armor that debuted in Rockman / Mega Man X3. The armor can turn gold with the hyper chip, granting X unparalleled offense and defense.

## **Abilities**

### Active Skills

**Cross Charge Shot**

Shooting an energy round to inflict **11.98% (+0.18% per level)** attack damage to the target. Can be charged to unleash a more powerful energy round. Once the maximum charge is reached, X will unleash two charged shots with both hands and when the two shots connect, the first energy shot will spread and deals **6x** damage while the second shot will be enhanced to deal up to **26.2x** damage.

Cooldown: 2.5 seconds.

Modifier Chips

**Hyper Chip**

Tap into the potential power of Third Armor X and gain **25%** increased attack and **25%** increased defense status for 15 seconds that cannot be cancelled.

Cooldown: 30 seconds.

* During Hyper Chip, you can perform an extra movement in the air, either an updash as in Mega Man X3 with the Leg Parts, or an extra airdash.

Modifier Chips

### Passive Skills

8
24
50
40
1
50
40
1
80
60
800

## Cards

* HP:26
* DEF:8
Hyper Chip Enhancement I(→II):
When you activate Hyper Chip, remove all negative status you currently have (and recover 30% attack as HP at 5 stars).
Requirement:
 Third Armor X
Buster Adaptability II(→III):
Reduced damage taken by 6%(→8%) when equipping a buster.
Requirement:
1 Yellow 1 Blue 1 Blue
 208
* HP:24
* DEF:6
Mobility I(→II):
The preparation time of the Cross Charge Shot is reduced by 20%(→30%). When you equip more than 1 copy of a card, only the card in the right most slot will be activated.
Requirement:
 Third Armor X
No Skill Resistance II(→III):
30%(→40%) Chance to become immune to the effects of no skills; the same type of chance can be stacked.
Requirement:
1 Blue 1 Blue 1 Yellow

## Video

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## Tips

* The Cross Charge Shot has the longest range of all charge shots, making it an excellent crowd control attack on larger stages, including some Jakob and Co-op stages. By waiting to fire the second shot until the first shot is about to leave the screen, you can max out the range of the shot and hit targets up to two screens away.
	+ The first shot will disappear after it travels forward a period of time, so try not to lose track of it.
	+ If auto-lock is enabled, it's possible for X to fire the second shot in the wrong direction, wasting the shot entirely. To avoid this, disengage your weapon or switch to a close range weapon so X continues to face the correct direction.
* On Story stages, as well as stages without a time limit or time requirement, you can let X idle and allow his HP to recover. This is also helpful during Co-op, as X will continue to restore health until the partner player makes it past doors or triggers a boss fight.
	+ This becomes less of a necessity with X's DNA and his Third Armor X card at 5 stars, as both will significantly improve the rate and amount of health he recovers.
* X will always trigger the second aerial maneuver as an upward dash, regardless of whether or not you are holding Up on the D-pad. This is especially helpful when exploring stages, as it lets X reach areas that are much more difficult to reach normally.
	+ Keep in mind X's second air-dash will not recharge unless he touches the ground. For that reason its recommended to use weapons like the Air Buster to improve his movement speed; this will also extend his horizontal dash range, greatly improving his exploration range.

## Trivia

* The charging sound effect used for the Third Armor is taken from the CD-based Sega Saturn and Sony Playstation ports of Mega Man X3.
* Originally in Mega Man X3, the function of the head part is seeing the map layout of the stage and revealing hidden items of the stage (ride armor items, heart items to extend max health, subtanks, getting one of four part chips that provide additional function).
* The Hyper Chip skill is a homage to getting the secret chip on the Sigma stage in Mega Man X3, which allows all part chips to be granted (the four effects from the original game are: air dashing twice, health recover while idle, longer invincibility frame after receiving damage, hyper charge weapon bar for consecutive firing of cross charge shot)
* The Third Armor's upward dash was the first use for the "up" button input in Rockman X DiVE, as the game features no ladders, combination-inputs for special attacks or button-based menu controls.