recursal/Fanatic-Fandom huggingface dataset:
Mining Drill

Бур *(Mining Drill)* - это оружие, параллельно являющееся инструментом. Область его копания 3x3, сила копания default 4, pickaxe 4, shovel 4 (то есть он эффективно копает блоки, которые быстро добываются лопатой и киркой). Если присесть и добыть блок, то вы добудете его "шёлковым касанием", причём само зачарование накладывать не надо. Во время копания в режиме приседания блоки ломаются 1x1.

Боеприпасами для бура являются топливные баки, всего у бура 300 использований за одну перезарядку. Бур нельзя сломать, после того как его шкала прочности достигает нуля, его надо просто перезарядить. Сама шкала прочности представляет собой его оставшиеся использования.

Бур нельзя зачаровать, однако его эффективность можно улучшить с помощью насадок - изначально вы крафтите бур с обсидианово-стальной насадкой, второй насадкой является карбоновая (крафтится из карбоновых пластин и карбоновых деталей). Насадка накладывается на бур на обычном верстаке, где как вам угодно выкладываете бур и насадку. "Удачу" (шанс добыть дополнительные ресурсы с некоторых блоков) на бур никаким образом наложить нельзя.

Бур наносит 10-13 ед. физического урона, увеличить урон нельзя. Довольно эффективное оружие ближнего боя.

*Статья написана игроком **McCart**, ярым поклонником Techguns*
AUG

A modern assault rifle of Austrian manufacture. While offering decent damage, its good accuracy stands out among other automatic weapons in the similar tier, further complemented by its integrated scope. The weapon requires a fair amount of obsidian steel and plastic for all of its ingredients.

Like other assault rifles, it is powered by Assault Rifle Magazines with Rifle Rounds, with the incendiary ammo variant available.

As an assault rifle, the weapon has a Two-Handed hand type and cannot be used from the off-hand slot.
Great lithuani ananimator вики

## Добро пожаловать на **Great lithuani ananimator вики**

great lithuani ananimator Канал на ютубе.

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Laser Rifle

A versatile automatic energy weapon, firing a focused laser beam. Powered with rechargable Energy Cells, which allow the weapon to fire 45 shots before the battery needs to be replaced.

While the laser deals instant hit at an impressive distance - on par with sniper rifles - its performance in long range fights is otherwise hampered slightly by the noticeable spread of the weapon.

Killed enemies will always disintegrate into a fiery cloud. This however is purely a visual effect and the weapon will not actually set targets on fire.

The Laser Rifle is somewhat complex and expensive to craft, being one of the few weapons to require utilize the Laser Barrel. In order to craft all of the weapon components, the player must have access to the Fabricator and the Reaction Chamber.

## Ammo

Laser rifle uses Energy Cells, which need to be manufactured in a Fabricator, from a gold ingot, copper wire, 3 redstone, and a single plastic sheet. Freshly constructed Energy Cells lack any charge, and have to be charged (and may later be recharged unlimited amount of times) in a Charging Station.
Double Barrel Shotgun

## Overview

The Double Barrel Shotgun is an earlygame shotgun that can dish out large amounts of close-range damage in little time.

Each shot can be fired nearly simultaneously, but it's low ammo capacity significantly hinders it's effectiveness in the long run.

## Crafting:

Crafting the double barrel shotgun is relatively simple, only requiring 2 iron barrels, 2 flint & steel, and a wooden stock arranged in this pattern

x x x

b f s

b f x

b = Iron Barrel

f = Flint and Steel

s = Wooden Stock

x = Nothing

## Ammo

The ammo for this is relatively cheap, only requiring 3 lead nuggets, 5 copper nuggets, and a piece of gunpowder for a handful of shotgun shells.
Combat Shotgun

## Overview

The Combat Shotgun is a midgame shotgun that can be considered an upgrade to the Double Barrel Shotgun. It's slightly slower firing and reload speed is outshined by it's ammo capacity of 8, 4 times larger than it's predecessor.

## Crafting

Crafting the Combat Shotgun is simple, but requires somewhat hard to access materials (Obsidian) for the parts needed to craft it.

It's crafted with a hardened steel barrel, a steel ingot, a steel receiver, and a plastic gun stock in this pattern

b r p

s x x

x x x

b = Hardened Steel Barrel

s = Steel Ingot

r = Steel Receiver

p = Plastic Gun Stock

## Ammo

You can check the ammo section on the Double Barrel Shotgun's page for it's crafting table recipe, but you should have access to the Ammo Press at this stage.

Simply put 1 Steel/Lead Ingot, 2 Copper/Iron/Tin Ingots, and a Gunpowder into their respective slots to make 16 shells.
Fabricator

~~This article is to be updated. For now, please refer to the video tutorial below which explains everything you need to know about creating the fabricator~~

   The following image depict the construction method of the Fabricator. Note that the Controller dictates which side is the front.

Once formed (by right-clicking the controller with a valid set-up), there are 6 items the Fabricator is used to create:

* Cybernetic parts - used in machines, and a weapon
* Energy cells - used in energy-based weapons
* Power plating - used in Power Armor
* Sonic emitter - used in the Sonic Rifle
* Rad emitter - used in the Nuclear Deathray
* Nuclear power cell - Ammunition for the above weapon.
Korkarn

Korkarn is a very artsy city, home to great painters and poets known throughout. The citizens are often well dressed or clad in decorative armor and enjoy the finest luxuries.

The city is divided into five main districts: fountain gate, chapel district, castle district, residential district, and the great oak district.

The houses are elegantly constructed of wood and stone with vibrant gardens, and many have beautiful stained glass windows.

The ruler, Countess Jayla Ocotto, is the widow of the hereditary Count Valgus Ocotto II who was assassinated in the night.

**Travel:** Carriage (Tarr, Venthal)
To-Do

Below is the To-Do list for the Techguns Wiki (those mentioned first are of higher priority; please make sure new pages follow the Formatting Rules; remove completed things from the list):

* Armor: This is a Main Page that does not have any information! Please help by adding information to the page and adding appropriate sub-pages with links to those pages.
* Weapons: This is probably the most popular page on this Wiki and needs to be improved upon by creating pages with information for weapons with red links.
* Mobs: This page has little information and needs to be improved itself by adding links and more information. Also add pages for mobs with red links.
* Items: This page has little information and needs to be improved itself by adding links and more information. Also add pages for items with red links.
* Machines: This page needs to be improved itself by adding links and more information. Also add pages for machines with red links.
* Ammunition: This page needs to be improved itself by adding links to individual pages and moving information from the page to its sub-pages. Also add pages for ammunition with red links.
* Equipment: Create sub-pages and move the appropriate information to those pages.
* Structures: Create sub-pages and move the appropriate information to those pages.
Copper Wire

Its wire, made from copper. Copper wire is used when crafting different machines in the Techguns mod.

The recipe to craft copper wire is as follows:

The ingredients required to craft the copper wire is as follows:

* 5x Copper nuggets (this can be copper added by any mod)

If you need any more information than this on copper wire, you have issues.
Ameliana Sterling (ANSRF Kids)/Outfits

This page shows all the outfits Ameliana Sterling has worn throughout the series.

## Gachaverse Outfit

In Gachaverse, Ameliana wears a gold tiara with blue sapphires on it, which sits on her head at a 45-degree angle. She has her trademark ahoge, her long straight blonde hair, and her hair is similar to how it is in official art of her, however, she has locks of hair near her face (which she lacks in official art and fan art), her bangs are neater, and her hair fades to a lighter shade of blonde near the tips. Because characters cannot have two coloured irises in Gachaverse, Ameliana has one blue eye and one gold eye instead. Like in official art and coloured episodes that aren’t in Gachaverse, Ameliana has rosy cheeks and a small fang in her mouth. In the picture above, she is seen in a shy pose while wearing a light blue shirt with royal blue trim and a royal blue “8” icon. She wears one wristband of the same colors as her shirt on each of her arms. She also wears royal blue pants, white ankle socks, and light blue shoes with indigo decorations.
Rifle rounds

Powering rifles. Can only be produced in the Ammo Press. Rifle rounds can be stacked in groups of four creating a rifle round stack.

Used in:

* Bolt action rifle

* Lead
* Copper or Iron
* Gunpowder

Add the ingredients to the slots highlighted in red. Select Rifle rounds in the selection highlighted blue, and then collect the ammo from the slot highlighted also in blue lol.
Grim Reaper

An advanced rocket launcher, featuring four launch tubes and a guidance system identical to that on the Guided Missile-Launcher. Essentially, the Grim Reaper is four Guided Missile-Launchers fused together, not only its behavior but also in its crafting recipe.

Holding down the left mouse button will unleash all four rockets in a rapid volley, dealing ruinous damage to whatever's on the receiving end of the salvo.

Holding down the right mouse button and aiming at any entity will cause a lock-on reticle to appear on screen. After aiming at the target for 1 second, the missile launcher locks on and a homing rocket can be fired by pressing left mouse button. Once the lock is achieved, you can aim away from the target for 4 seconds without losing the lock (you can for example fire a homing missile vertically into the air to have it curve around the terrain). Note that the weapon can lock onto not only mobs, but *any* entities, like Minecarts or Paintings for example.

Upon being fired with a lock, the rocket will chase the target until hitting any solid object or running out of fuel, where it will disappear harmlessly.

Notably, unlike the regular Rocket Launcher and like the Guided Missile-Launcher, the Grim Reaper *cannot* fire Tactical Nukes, however it is still compatible with High Velocity Rockets.

## Trivia

The Grim Reaper might've been possibly inspired by the M202 FLASH rocket launcher, famous as the rocket launcher used by John Matrix, protagonist of Commando played by Arnold Schwarzenegger.
Machines

Techguns adds a variety of machines to the game, from simple single-block devices to large multi-block structures.

## Machines

### Metal press

Used to produce metal plates, various crafting items and certain types of ammo.

### Ammo press

Used to produce Pistol Rounds, Rifle Rounds, Shotgun Shells nad Sniper Rounds.

### Chemical Laboratory

Used for various enrichment and fluid-manipulation operations. Can refill fluid Tanks.

### Turret

Automated sentry which will attack hostile mobs in range. Needs a weapon, ammo and energy to operate. Can be set to attack non-hostile mobs too.

### Charging station

Recharges chargeable items, like Power Cells or Redstone Batteries. Note that it is also compatible with items from other mods which use Redstone Flux.

### Blast furnace

Used to produce Steel, Obsidian Steel, and Bronze. Requires power to operate.

### Grinder

Disassembles Techguns armors and weapons, salvaging some of the basic resources used in their production.

### Upgrade bench

Used to install armor upgrades. All upgrade operations cost XP.

### Fabricator

A multiblock structure used to make advanced components and items.

### Reaction Chamber

A highly advanced multiblock reactor used for several mid and end-game recipes. Dangerous to operate.

### Ore drill

A very power-hungry multiblock rig used to drill unlimited resources from Ore Clusters.
TMP

TMP is the Takistan Military Police. They are tasked to keeping the peace in Takistan and generally keeping the state at peace. They generally patrol in unarmoured pursuit vehicles and make sure people on the road are following the traffic laws and they are always combat ready with assault rifles if Rebels try to oppose them. TMP have a large arsenal of weapons, if Rebels or gangs oppose them they will use that to their full extent.
Chainsaw

The Chainsaw is the most powerful melee weapon in Techguns.

The Chainsaw is crafted using 4 Mechanical Parts (Iron), 2 Iron Plate, 1 Iron Receiver, 1 Plastic Sheet, and 1 Fuel Tank. Unlike other melee weapons, the chainsaw needs to be fueled by a Fuel Tank. It does 13 physical damage, making it a very powerful weapon to use in melee combat. It also doubles as an Axe, whereas it can be used as one as well as it can be used in combat. The chains of the Chainsaw can be upgraded to Obsidian Steel and Carbon, however you must have Obsidian Steel chains before you can upgrade to Carbon chains.
Titanium

Titanium is a material techguns

Its ore (non smeltable variant) is rare and can only be mined by pickaxes with the strength of diamond or higher

In order to aquire titanium ingot, the player should first make a reaction Chamber controller in the correct way with a reaction core and add creeper acid, the reaction chamber will then convert the non smeltable titanium ore variant into a smeltable ore variant wich then can be smelted into titanium ingot

titanium is an endgame material and is used for the strongest armor pieces
Reaction Chamber

## Description

The Reaction Chamber is a machine that allows you to forcibly create some hard-to-find items (and grow wheat), otherwise creating items obtained only through it. But not all recipes are stable - instead of getting the item, the machine can explode or destroy the to-be-converted item - managing the level of power is needed. You will observe when this is necessary.

## How to build

You will need:

* 17x blocks of reaction chamber housing

* 1x reaction chamber controller

* 18x reaction chamber glass

The Reaction Chamber's bottom-half must be eight frames, and the front will have to be dictated by one of the nine, orthogonally directional (meaning not at a corner) empty spaces. This will dictate the **front** of the machine.

The top is much like the bottom - glass and frames. There is no second controller, as you only need one. This should, effectively, net you one Reaction Chamber.

## Recipes

    These recipes may be either outdated or lacking something. Take all appearances with a grain of salt.
Adjust the amount of Fluid to the appropriate level dictated by the machine, and set the Power to its necessary level to avoid destabilization and destruction of items.
Elandar

Home to the Artarian crown and the largest city in the land. Elandar is comprised of three tiers:

The Lower Level, which contains the most buildings including shops, services, inns, theater, a library, multi-family houses, a slum, the Fighter’s Guild, the Trader’s Guild, a courier, a cemetery, the Arena, and other sources of entertainment.

The Upper Level, home to religious temples, wealthy housing, governmental buildings, a court, a bank, a warehouse, barracks, the Arcane University, a park, and the prison.

And the Castle, which is primarily home to King Dunstan Tyrindall. Generally, nobody without important political matters is allowed within the Castle walls, and the only way in and out are through a well guarded office. Meetings between the king and other city leaders are held directly inside the castle.

Outside the city walls are stables, various farms and houses that, while still technically part of Elandar, are not under their immediate protection. However, a few watch towers dot the area to the south of the city and use signal fires to warn of any approaching dangers.

**Travel:** Carriage (Fenham, Hortlum, Ogwal), Teleport (Holdan, Tarr, Barget)
Equipment

## Oxygen Mask

Used in conjunction with Oxygen Tanks. Allows you to breathe underwater when worn together with Oxygen Tanks, by keeping your air bar at max, as long as the Oxygen Tanks are not empty.

## Oxygen Tank

Allow you to store oxygen to be use the oxygen mask. Will gradually deplete air reserves as long as you're underwater. Refilled with Compressed Air Tank.

## Jumppack

An early-game alternative to the Jetpack. Significantly boosts jump height, while also significantly increasing the height you can fall without taking fall damage, as well as reducing fall damage taken. Reloaded with Compressed Air Tank.

## Glider

Allows wearer to glide by holding the sneak key while in midair. On top of allowing safe descent to the ground without taking fall damage, it's very useful for rapid travel over large distances, thanks to the high speed of the glide. The horizontal speed of the glide can be controlled by facing down and up.

Since by itself the Glider cannot increase the altitude, it either requires a high place to takeoff from, or some means of ascending. Since it's not powered, it does not consume any resource to operate, nor does it lose durability when used.

## Jetpack

A rocket contraption worn in the back slot, allowing vertical flight. Since the Glider is used as one of the crafting components, the Jetpack also doubles its functionality, letting the user glide by holding down the sneak key in midair. The horizontal speed of the glide can be controlled by facing down and up. Combining jet flight with gliding makes for an easy and convenient way to quickly traverse large distances. The jetpack is refilled with Fuel Tank.

## Anti-Gravity Device

An extremely high-tech gadget, enabling unrestricted flight in a same way to having creative mode enabled. The device also provides a +25% flight speed boost compared to normal creative mode flight. Enabled in the exact same way as creative flight - by tapping space in midair. Will drain charge as long as the player is flying or hovering. Reloads with Nuclear Power Cell.

## Gas Mask

A protective headgear worn in the face slot. Currently, the only use for Gas Mask is the 1.0 RAD protection it provides, as well as being a crafting component for Tactical Mask. Note however that currently the radiation mechanic is still in work in progress and is disabled by default (can be enabled in techguns.cfg file.

## Nightvision Goggles

A device worn in the face slot, providing the Nightvision buff while activate. Consumes energy at a steady rate when on. Reloads with Redstone Battery.

## Tactical Mask

A headgear combining the functionality of the Oxygen Mask, Gas Mask and Nightvision Goggles, which would otherwise not be possible to use together, since they all occupy the single face slot. Tactical Mask requires all three mentioned items in order to craft. Unlike Nightvision Goggles, the Tactical Mask uses Energy Cell instead of Redstone Battery.

## Mining Gloves

An equipment worn on the hands that give a small boost to mining speed (10%). This is the only equipment for the hand slot.
Minigun

A large handheld rotary autocannon, saturating the target area with immense amounts of suppressive fire. One of the most powerful weapons in Techguns mod - it will rapidly destroy all but the most heavily armored enemies.

Due to its insanely high rate of fire, it consumes ammunition at an alarming rate. It is the most expensive bullet-fed weapon to operate. For this reason, it's best reserved only for the toughest of engagements, or when the user has access to a large source of metal to fuel the ammo production.

Incendiary rounds are available as alternative ammo type. Loading the minigun with Minigun Ammo Drum (Incendiary) causes each bullet to ignite the target, and has a chance of starting fires on shot blocks. It also boosts the damage dealt from 5.0-3.0 per shot to 5.5-3.3.

The weapon has no zoom, but the sheer amount of lead being sprayed makes it somewhat effective at long range regardless.

## Ammo

The Minigun is chambered in Rifle Rounds and reloaded with Minigun Ammo Drum. A single drum takes 4 Rifle Rounds Stacks to fill up, while each Rifle Round Stack requires 4 units of Rifle Rounds to craft. This means that in total, each 200-shot clip of the minigun consumes 16 units of Rifle Rounds.

The Rifle Rounds can only be produced in Ammo Press.

In order to craft the incendiary variant of the Minigun Ammo Drum, you need to use Rifle Rounds (Incendiary) in place of the regular rounds. They are produced in Chemical Laboratory, using regular Rifle Rounds, 250mb of Lava and Blaze Powder.

To load the weapon with the alternative ammo, place it on the crafting grid together with alternative ammo drum. If the weapon was fully loaded, the recipe will also extract the original ammo drum from the weapon and deposit it in the ammo slot of your inventory. Otherwise, it will extract an empty ammo drum, alongside any ammo that was not spent, in form of loose Rifle Rounds.
Pistol Rounds

Powering pistols and submachine guns. Can be either crafted on the workbench or produced in Ammo Press. Pistol rounds can be loaded into pistol magazine, or SMG magazine.

Used in:

* Revolver (loaded directly without a magazine)
* Thompson SMG (SMG magazine)
* Pistol (Pistol magazine)
* Mac 10 (SMG magazine)
* Vector (SMG magazine)

The recipe to create pistol rounds are as follows:

The ingredients needed are:

* 7x Copper nuggets
* 1x Gunpowder
* 1x Lead ingot
Golden Revolver

Golden Revolver is a Revolver upgraded by crafting the weapon together with 8 gold ingots. Its appearance is the same as a regular revolver, only it's made out of gold. Combat characteristics are largely similar. Compared to normal revolver, the golden variant has increased damage, higher range, tighter spread, and lower rate of fire. The miniboss Dictator Dave always drops a golden revolver when killed.

## Recipe

* 8x gold ingots
* 1x revolver
Structures

Various structures generate throughout the world, unless they are disabled in the config.

#### Aircraft Carriers

These generate only in the ocean. When you approach them, an attack helicopter will take off and start attacking you. These are heavily fortified and you should only get near them if you have good gear. They have loot that includes higher level assault rifles and other guns.

#### Alien Bug Nests

These are structures that generate only in deserts and savannas. They spawn Alien Bugs and can generate ore clusters covered in slime nearby.

#### Train Stations, Houses, and Factories

These are small structures that typically only have 1 mob spawne and spawn low level enemies, but also have low level loot. They seem to be the most common. Can have obsidian-ingot tier loot. Very useful at the start.

#### Castles

Castles have randomized layouts with different rooms, hallways, and levels. They spawn a large number of bandits and other mobs. Have a decent loot of material bars, weapons and ammo of lower tier (Thompson SMG, etc.). Hard to raid at the beginning and require at least iron armor to be completed normally. Can be used as a starter base.

#### Military Bases

Like Castles, these have a randomized layouts, with tents, bunkers, storage containers, watchtowers, and supply crates. Sometimes they can generate a helipad that spawns an Attack Helicopter

#### Ore Clusters

Ore clusters are an important resource since they are the only place that you can put an Ore Drill later on. Whenever you find one of these it's a good idea to drop a waypoint or save its coordinates.

They can generate in three ways: 1) Inside mines protected by zombie miners. 2) At the center of a small, fortified compound out in the open protected by soldiers. 3) In spikes of stone with alien bugs protecting it.

#### Oil

Oil only generates in deserts. These structures contain Oil Cluster blocks, which you can place an Ore Dr

on to create Crude Oil, which other mods can be used to process into Refined Fuel.

**Bandit Hideout**

These crude structures are filled with bandits and have mid level loot in them.

#### Unimplemented

Additionally, there are structures referenced in the mod's code that are currently not implemented.

* Submarines
* Cities
* Big Bunkers
* Medium sized houses

#### External Links

* TGStructureSpawnRegister.java, which contains the list of structures that can spawn.
Techguns mod Wiki

## Description

Techguns is a survival based tech mod that adds guns, armors and many more things. It's available on Forge 1.7.10, 1.12.2, and Fabric 1.18.2 (Upcoming), The mod is a work in progress, so things are subject to change. Here are the dependencies.

## Mod Content

* Weapons
* Ammo
* Armor
* Equipment
* Items
* Mobs
* Machines
* Structures

## Tutorial

* Installation
* Configuration
* Survival Tutorial

## **Credits**

Creator: pWn3d\_1337

Developer: redrosewarrior1
Flamethrower

Already by the name of this weapon it is already clear that the **flamethrower** throws fire. The peculiarity of this weapon is that when the safe mode is disabled, it sets fire to everything like a steel (the difference is that the flamethrower sets fire to mobs). Loot has a special death animation if it has been burned. The flamethrower is refueled using fuel tanks (they can be easily found on the Refueling structure).
Armor

**Armor** is a category of items that provide players and certain mobs with varying levels of protection from common damage types, and appear graphically on the wearer. These items include several different tiers of helmets, chestplates, leggings, and boots, which can each be placed in designated armor slots of a player's inventory for use.

Techguns Mod provides new types of damage, as well as new armor sets with resistances to these. Armor can give resistance against:

* Physical (AR)
* Projectile (PR)
* Explosion (EX)
* Energy (E)
* Fire (F)
* Ice (I)
* Lightning (L)
* Dark (D)
* Poison (P)
* Radiation (RAD)

While helmet and leggins of set provide the same resistances, chestplate offers 20% more of each, while boots offer 20% less of each [resistance type] (except Dark?).

Armor can also provide additional bonuses to other stats, such as mining speed, knockback resistance, etc.

There are two main types of Armor: Normal and Powered. While Normal Armor functions normally, Powered Armor requires Power, be it Energy Cells or other.
Guided Missile Launcher

The Guided Missile-Launcher performs similarly to the regular Rocket Launcher, being identical stat-wise. The main and obvious difference is the presence of the guidance system, activated with the right mouse button.

Holding down the right mouse button and aiming at any entity will cause a lock-on reticle to appear on screen. After aiming at the target for 1 second, the missile launcher locks on and a homing rocket can be fired by pressing left mouse button. Once the lock is achieved, you can aim away from the target for 4 seconds without losing the lock (you can for example fire a homing missile vertically into the air to have it curve around the terrain). Note that the weapon can lock onto not only mobs, but *any* entities, like Minecarts or Paintings for example.

Upon being fired with a lock, the rocket will chase the target until hitting any solid object or running out of fuel, where it will disappear harmlessly.

Notably, unlike the regular Rocket Launcher and like the Grim Reaper, the Guided Missile-Launcher *cannot* fire Tactical Nukes, however it is still compatible with High Velocity Rockets.
Attack Helicopter

The attack helicopter will spawn on aircraft carriers and sometimes military bases (see the structure page). It attacks anything that gets near it. It usually flies, but lands occasionally for a few seconds.

They are very tanky, as they have 50 hearts and high armor. They will usually receive 100 shots before being defeated. Upon being destroyed, they drop a few blocks of iron and other loot.
Power Hammer

The Powerhammer is a versatile mining tool, also doubling as a powerful melee weapon. It is powered by Compressed Air Tanks, which can be refilled in the Chemical Laboratory from Coal and Water.

Holding left-click with the tool will break the block the player is aiming at, like any other tool in minecraft. It will consume a single unit of ammo from its 300-"round" clip, regardless of what block is being broken.

Holding right-click will charge up the powerhammer's melee attack, which will deals more damage the longer it's charged, as well as consuming more ammo. It takes a little over half of a second to fully charge the attack. Releasing the button will strike whatever's under the crosshair. Without charging, the weapon deals 1.5 damage and consumes 1 unit of ammo. Fully charged, it deals 8.5 damage, and consumes 5 units of ammo.

The weapon can be upgraded by installing a Powerhammer Head. Two tiers are available - obsidian and carbon. An obsidian head must be installed before upgrading the weapon to carbon tier. Upgrading the powerhammer will increase its block breaking speed, as well as tool tier and damage dealt.
Thompson SMG

The Thompson SMG is an easy to craft sub machine gun, available early in the game. The recipe to craft the Thompson SMG is as follows:

The ingredients are:

* 1x Iron barrel
* 1x Iron receiver
* 1x Wooden Gun Stock
* 1x Empty SMG Magazine

## Ammo

The Thompson SMG uses SMG Magazines with pistol rounds loaded in the magazine.

The recipe for the SMG Magazine is as follows:

   The ingredients are:

* 6x Iron nuggets
* 1x Iron Mechanical part

Pistol rounds are used to fill the SMG Magazine like this:

The ingredients are:

* 1x Empty SMG magazine
* 2x Pistol rounds

Pistol rounds recipe can be found here.
Revolver

An antiquated six-shooter. It's the first semi-automatic weapon available to the player. It is slightly more expensive than the Hand Cannon, requiring a small supply of iron in order to craft its required Iron Barrel, Mechanical Parts (Iron), Flint and Steel, alongside its Wooden Gun Stock.

The bullets fired from the Revolver don't arc and have a decent range, however due to significant spread, it is ill-advised to use it for long range fights.

The weapon has One-handed hand type, meaning it can be dual-wielded without any penalty, by putting the 2nd pistol in the offhand slot.

## Ammo

The revolver uses Pistol Rounds. Having an integrated cylinder to hold bullets, this is one of the only two bullet-fed weapons in the mod to not use magazines for reloading (the other one being Bolt Action Rifle, reloaded with Rifle Rounds).

Pistol Rounds are crafted with 7 copper nuggets, 1 lead ingot and single unit of gunpowder, producing 8 units of Pistol Rounds.

Alternatively, Ammo Press can be used to produce 12 units of Pistol Rounds. The first slot of the machine accepts either steel or lead ingots, the middle takes iron, bronze, copper or tin, and the final slot requires gunpowder. The choice of resource does not affect the amount or performance of ammunition in any way.

A single unit of Pistol Rounds loads the full 6-shot clip of the Revolver.
Ammo press

The **Ammo Press** is an early game machine that is used for crafting the basic ammo types.

Pistol Bullets, Shotgun shells, Rifle Bullets and Sniper Rounds.

The machine has 3 input slots, 1 upgrade slot and 1 output slot.

* Input Slot 1: Hard Metal / Core Metal, currently allowed: Steel Ingots and Lead Ingots, requires 1 Ingot per operation.
* Input Slot 2: Soft Metal / Jacket Metal, currently allowed: Copper, Tin, Bronze, Iron, (Likely more will be added). requires 2 Ingots per operation.
* Input Slot 3: Gunpowder, 1 Item per operation.
* With the 2 buttons ('<' and '>') the type of ammo that is produced is changed, the resource costs are always the same, but the output amount differs per type.

***The Ammo Press must be powered by another mods power producer, examples include Ender IO's Simple Stirling Generator, Forestry's Clockwork Engine, Extreme Reactors... nuclear reactors, or any of Extra Utilities 2's generators. The requirement for using energy can be disabled in the Configuration file.***
Chelsea fc

## sejarah singkat

chelsea FC
 Julukan
parkir bis (sindiran +62)
 Stadion
 klasemen
 pelatih

**lelah FC** adalah klub kebanggaan orang london (bukan Londo yaa). klub ini dibilang si biru (biru nya memang 1 keluarga sama tayo). walau dibilang si biru, tapi banyak prestasi yang diraih

chelsea didirikan pada tahun 1905. lalu setahun sebelumnya, H.A. Mears mengakuisisi stadion atletik Stamford Bridge dengan tujuan mengubah menjadi stadion sepak bola. Ia kemudian merencanakan pendirian sebuah klub sepak bola baru karena pada saat itu penawaran yang bagus dari fullham ditolak mentah mentah

## sindiran

* **parkir bis**
* **tuan lelah**
* **lelah FC**
* **Tayo FC**
Metal Press

The Metal Press is a Machine that is primarily used to turn metal ingots into plates. It is also used to make Mechanical Parts, Wires, and Special Bullets. The Metal Press is crucial to progression since many guns and other equipment use metal plates. The Metal Press is powered by Redstone Flux (RF) or Forge Energy (FE), either of which are created by a generator (acquiring a generator requires an external and compatible mod; Extra Utilities 2 is highly recommended) which is placed right next to it or properly wired to it. The Metal Press also has a upgrade slot on the bottom right corner for the Machine Upgrade (Stack Operation). It can hold a maximum of seven upgrades.

## Metal Press

### Crafts:

Tin Plate, Copper Plate, Bronze Plate, Iron Plate, Steel Plate, Lead Plate, Carbon Plate, Obsidian Steel Plate, Steam Armor Plating, Titanium Plate, Mechanical Parts (Iron, Hardened, and Carbon), Copper Wire, Gold Wire, Advanced Rounds, 40mm Grenade, Gauss Rifle Slugs, and Sniper Rounds (Explosive).

## **Crafting**

### Crafts

* Tin Plate
* Copper Plate
* Bronze Plate
* Iron Plate
* Steel Plate
* Lead Plate
* Obsidian Steel Plate
* Steam Armor Plating
* Carbon Plate
* Titanium Plate
* Mechanical Parts (Iron)
* Mechanical Parts (Hardened)
* Mechanical Parts (Carbon)
* Copper Wire
* Gold Wire
* Advanced Rounds
* 40mm Grenade
* Gauss Rifle Slugs
* Sniper Rounds (Explosive)

## **Tips**

* Since the Metal Press is essential to craft guns and other equipment, it is recommended to get it (and a generator to power it, which is quite easy to craft) early on
Ogwal

Much like the capital city of Jonsund, Ogwal is also made mostly of stone and built upon the mountain’s base

.

It is not as heavily guarded as Jonsund, but as it is still under the rule of Jarl Livingstone, security is above average and crime is low.

Not much traffic passes through this city as the only transportation connections it has are to Jonsund and Elandar.

The city is known for its music and dance, housing the only Bard’s Guild in all of Artaria.

It is ruled by Lord Mavrik Camden who takes keep in a small castle in the center of the city. Unlike Count Barclay, Mavrik is a kind-hearted person and those that live within his walls are more lax than those inside of Jonsund’s.

**Travel:** Carriage (Jonsund, Elandar), Boat (Jonsund)
Governing document

THE FOLLOWING HAS BEEN REVISED AND TAKES EFFECT ON AND AFTER TBA.
The following parties involved in the Planet SpongeBob collaboration would be as follows: 'Encyclopedia SpongeBobia' 'SpongeBob Community' 'SpongeBuddy Mania' 'SpongeBobia.'
The document outlines all the protocols to be followed and assessed in the establishment of the Planet SpongeBob environment. All data will not be losed within the process and will be safely integrated into the main forum.
Managers and helpers have full jurisdiction over any issues that pose a threat or disruption to community life or a user's safety. Behavior within the Planet SpongeBob website as well as the SpongeBobia network is eligible for any consequence. Any actions outside the projected boundaries can not be used to accuse someone for any given suspected mistrust.
The community crew will share a private chatroom to discuss confidential concerns, issues, or events happening anywhere within their moderation. Staff meetings will happen bi-weekly to once a month. Regular updates on the success rate of Planet SpongeBob will be posted once a week at the Encyclopedia SpongeBobia.
The projected procedures would be a merger of the Encyclopedia SpongeBobia Special:Forum, SpongeBob Community forum and SpongeBuddy Mania forum. Forum data from Encyclopedia SpongeBobia and SpongeBuddy Mania will be migrated onto the SpongeBob Community located at thesbcommunity.com That url will then be transferred into a subdomain of planetspongebob.com : forums.planetspongebob.com
All users with privileges will gain them on the new website. Users with sysop privileges are: ESB Administrators, SBC Managers, and SBM Officers. Users with moderator privileges are: ESB Discussion Moderators, SBC Cashiers, SBM Hall Monitors. Users with access to the website control panel would be: the appointed ESB website coordinators and developers, SBC Fry Cooks, and SBM Representatives.
Any misdemeanor in question can be reported to the appropriate authorities. The responsible authorities would be the two representatives from each party.
 — {{{2}}}
Episode 9

←Previous

**August First** (八月一日, *Hachigatsu Tsuitachi*) is the ninth episode of the Ryuuou no Oshigoto! anime adaption.

## Summary

The day of MyNavi Women’s Open preliminary stage has already began, with Yaichi handling the commentaries for the matches accompanied by Ginko. Ika appears among the crowd and has a bit of a banter with Ginko before leaving a message to Yaichi that Ika is waiting for his disciple in the finals.
Stick Grenade

An early-game throwable explosive with modest damage and explosion radius. Does less damage and in a smaller radius than the Frag Grenade, although it has the advantage over the latter by not requiring steel to craft. The weapon is based on the german WW2 "*Stielhandgranate*", a.k.a. the "potato masher".
Nalgort

Nalgort is the main supplier of goods to Jonsund and is therefore under their protection, seeing as how Hortlum has no military. Dozens of farms line the Leiwyn Pass between the city and its capital, growing all types of food and livestock to be sold to Jonsund. The city is also home to the famous Gnomish inventor Lobik Fizzlecrank, who is known for the invention of the zeppelin.

The city is overseen by Lord Simon Thorpe, youngest of any city leaders but one of the smartest. He employs mostly gnomes in his city as he loves their inquisitive nature and brilliant engineering skills. He hopes to take over Hortlum one day and bring its citizens to the modern era, but he greatly respects Count Uric Warfather and will wait until the opportunity is handed to him.

As Hortlum has no military, there is nobody to be sent to protect Nalgort, so with funding from Lord Thorpe the gnomes have created mechanical constructs to protect the city.

**Travel:** Carriage (Hortlum), Ship (Jonsund, Marlet), Zeppelin (Balmor)
Jonsund

The second largest city in Artaria and the capital of Sorn, Jonsund is an architectural marvel containing large buildings made almost entirely of stone partially set into the Traklund mountainside.

As it is the northern-most city, it frequently snows and is very chilly, vulnerable to hurricanes and snowstorms. Travel by sea is made difficult by the icy waters but is easy to Ogwal, the nearest city, by the river via small boat.

The Count, Barclay Livingstone, is a very military oriented ruler and can often be quick to pass judgment. His citizens have come to fear him but rely on his army to protect them. His keep is carved deep into the mountainside and is almost impossible to access except through a heavily guarded entryway.

**Travel:** Carriage (Ogwal), Boat (Ogwal), Ship (Tarr, Nalgort)
Dilan 1991

Dilan 1991
 kreator
 bahasa
 sutradara
 artis
Iqbaal Dhiafakhri Ramadhan
Vanesha Prescilla
 Skenario
 jaringan bioskop
 Genre

## sejarah singkat

ketika dilan 1990 sukses di indonesia, maka dari itu mereka gak segan segan tuk buat film ini. hasil nya luar biasa. banyak respon positif dari netter dan beberapa orang mengatakan film ini terlalu sukses karena film ini mencapai 6 juta orang

## rangkuman

dilan 1991 adalah film yg menceritakan tentang perjalanan cintah kepada milea pada masa ~~kita dulu~~ SMA. kisah ini bermuola ketika dilan si anak motor mencintai cewek yang cerdas yang bernama milea.

## kontroversi

* banyak member komunitas meme yang menyamakan dilan di tobot dengan dilan di film ini. sangking tak mau kalah, akhirnya keluarlah perbandingan yang sangat lucu
* banyak orang yang kurang suka dengan film ini karena mengingat di film dilan 1990 banyak teguran dari beberapa kalangan. walaupun begitu, film ini sangat sukses
Hortlum

In Hortlum, people live in the traditional manner: their lives are simple, harsh, and rooted in ancient traditions. Even the city’s fortifications – wooden and stone palisade walls and the sheer defensive advantage offered by its position on a large bluff that raises the city above the surrounding hills – are archaic by contemporary standards. Unfortunately, because the citizens operate by the old ways and hold the same values as their ancestors, racism is rampant against Elvish folk. The few Elves that do consider themselves a part of Hortlum are forced to live outside the city walls, and although he might not share the same beliefs, the Count does nothing of the situation.

Count Uric Warfather rules the city and has held the title longer than any current Count or Countess. He has led many battles and defended his city against numerous attacks, always emerging victorious. Because of his undying devotion to his city, the people have grown to love him and respect him like a father figure. His hall sits on the highest hill and has no doors as an invitation to everyone who may seek to enter. He feeds all who may seek his audience and always has stocked barrels of mead and wine on tap. All he asks for in return is respect.

Hortlum is interesting in the fact that it does not technically have laws or any sort of military. People are expected to know the difference between right and wrong, and those who commit crimes are brought to the Count for sentencing. The stronger citizens have taken it upon themselves to create factions devoted to the protection of the city and its people, and thus far it has proven quite effective.

**Travel:** Carriage (Nalgort, Palgranim, Holdan, Elandar)
Tarr

Tarr is known for housing the largest Arcane University in all Artaria, attracting mages, wizards, enchanters, alchemists and herbalists from all over the world.

The guildhall sits on the mountainside towering over the city, and its glowing spire can be seen from Korkarn beyond the mountains. This is also where the Archmage Jarrod Dawnstar resides, but he only holds an audience with the more esteemed guild members, Countess Jayla Ocotto and her steward.

The city doesn’t have a Lord, but a small dispatch of soldiers headed by Officer Maxwell Sherman from Korkarn oversee any immediate political decisions and keep the peace. Patrols are regularly seen riding horseback through the mountain pass to the outpost located at the mouth just south of Korkarn, keeping the way clear for those traveling by foot or carriage.

**Travel:** Carriage (Korkarn), Ship (Jonsund, Nerlond), Teleport (Hortlum, Holdan, Barget)
The Pitch to Wikia

Hello Wikia!

I was wondering if a community I administrate would be able to embrace an ambitious project. As you know, your forums are laggy and buggy, and will depreciate soon. Unfortunately, the community excessively uses wikitext, templates, source code, etc especially in a game called hurt and heal.

They also just strongly prefer that formatting anyway. Rather than discussions with hyperlinking (resembling visualeditor) and the like. Discussions will become remarkable one day, however, in terms of this massive community, it may not work out as planned.

And that's why we may leave Wikia (not fork, but forums) to another website. This will only be the forum, as we want the enhance and promote the best user experience possible and we feel the upcoming plans may be a challenge for us.

You are capable of migrating forum posts into discussions so I'd like to seek your assistance further. We may create a global SpongeBob fan base called "Planet SpongeBob." There are two other massive spongebob community forums called The SpongeBob Community (https://www.thesbcommunity.com/) and SpongeBuddy Mania (https://www.sbmania.net/forums/index.php).

Those two communities skyrocketed in community growth ever since they were both born. Because of this, I have wanted to merge forums of those two communities but also ESB's forum as well to preserve the data and create a larger, more diverse and thriving SpongeBob community called "Planet SpongeBob."

Planet SpongeBob will be located at planetspongebob.com
The forums mentioned above are both built on IBP forum engine. They can be merged without issue. All the sites (including ESB) are also built on MediaWiki simplifying it a bit. However, Fandom staff has not given a way for a user to save the forum data in a wiki forum. User:JCM is an SBC Manager and would like to pursue this collaboration if only it would work out.

He basically would want a way to save forum data or gain your assistance in helping merge the forum. As I said, I'm sorry Discussions won't work out for the community. It's not that I don't like it; it's just that it doesn't offer the capabilities this community needs in order to function properly or smoothly.

And plus, combining forum efforts on other fan sites would be a great way to expand the community base, and be more global and open. Way beyond Wikia/Fandom. The wiki of ESB will of course stay on Fandom. It's just the forums. Discussions which is already enabled on the side by side will stay as I noticed some users using it solely from mobile. As well as the app. It'll be crucial for them and we'll leave it available in case anyone else wants to make good use of it too.

Thanks.
G o l f p e c k s ***256***
Weapons

## Description

**Weapons** are the primary feature of the Techguns mod. It adds guns, melee weapons, and throwables. A wide arsenal of ordnance is available, including both old and modern bullet-fed firearms, explosives, sci-fi energy weapons, as well as more exotic options. Few weapons also double as powerful utility tools.

Most weapons and tools in the mod require some form of Ammunition.

## Weapons

### Melee Weapons

* **Combat Knife**
* **Crowbar**
* **Chainsaw**
* **Mining Drill**
* **Power Hammer**

### Handguns

* **Hand cannon**
* **Revolver**
* **Golden Revolver**
* **Pistol**

### Shotguns

* **Double Barrel Shotgun**
* **Combat Shotgun**
* **Blaster Shotgun**

### Submachine Guns

* **Thompson SMG**
* **Mac 10**
* **Vector**

### Assault Rifles

* **AKM**
* **M4 Assault Rifle**
* **AUG**
* SCAR
* **The Infiltrator**

### Sniper Rifles

* **Bolt Action Rifle**
* **AS50 Sniper**
* **Gauss Rifle**

### Machine Guns

* **Light Machine Gun**
* **Minigun**

### Advanced Weapons

* **Pulse Rifle**
* **PDW**

### Explosives

* **Frag Grenade**
* **Stick Grenade**
* **Grenade Launcher**
* **Rocket Launcher**
* **Guided Missile Launcher**
* **Grim Reaper**

### Energy Weapons

* **Tesla Gun**
* **Laser Rifle**
* **Laser Pistol**
* **De-Atomizer Pistol**
* **Blaster Rifle**
* **Blaster Shotgun**
* **Nether Blaster**
* **Sonic Rifle**
* **Alien Blaster**
* **Nuclear Death Ray**
* **TFG 10K**

### Special Weapons

* **Flamethrower**
* **Biogun**