Ice Elemental

Ice Elemental

**Museum**
Information according to the in-game Museum. Inaccurate information will be marked.

 Common Name

Ice Elemental

 Group

Magical creatures

 Time Period

Middle Ages

 Diet

Magical Ore

 Temperament

Passive

**Release Versions**

1.0
March 23, 2018

**Spawn Command**admincheat summon cw\_iceelement\_Character\_BP\_C
**or**
admincheat SpawnDino admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw\_animal\_iceelement/cw\_iceelement\_Character\_BP.cw\_iceelement\_Character\_BP'" 500 0 0 35 500 0 0 35

**Domestication**

Tameable
Rideable
Breedable

 Yes

 Yes

 No

 Taming Method

 Knockout

 Preferred Food

 Water Magic Stone

 Equipment

 No Saddle Needed

 Rider Weaponry

 Yes

**Data**
 Magic

 Yes

 XP For Kill

1,227.692261 XP

 Drops

* Primary Magic Core
* Raw Thigh Meat
* Water Magic Stone

 Feces Size

 None

 Drag Weight

501

**Habitat**

Frozen Land Outer-Ring
Frozen Land Cave
Frozen Land Center

The **Ice Elemental** is one of the creatures in Pixark.

## Museum descriptions

### Wild

Ice Elementals are made of giant ice blocks. Great power is hidden under their charmingly naive appearance.

### Tame

Ice Elementals are summoned by way of Ice Elemental Summoning Stones. They can carry their masters effortlessly through mountains. More active on snow days, they give off a chilling aura. Be careful of frostbite!

## Appearance

The Ice Elemental looks similar to a giant blue marshmallow and it also has icicles on it.

## Behavior

The Ice Elementals are passive until attacked. They have a ranged punch attack which has a slight knock-back and a basic melee range hit which can apply a slow debuff on your character or tamed creature for a certain amount time.

## Drops

* Primary Magic Core
* Raw Thigh Meat
* Water Magic Stone

Special Loot:

* Bone Wand
* Apprentice Wand
* Water Magic Stone Essence

## Stats

* Normal
* Elite

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The Base damage for this creature is not yet known.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking

* For a comparison of the speeds of all creatures, see Base creature speeds

Basic Stats
  Torpidity | 6500 | +32.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The Base damage for this creature is not yet known.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking
 Swimming | 300 | N/A

* For a comparison of the speeds of all creatures, see Base creature speeds

## Taming

**Note:** Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

  Water Magic Stone Essence | 13
  Ice Crystal | 19
  Ice | 64
 KO:  × 30;  × 51

  Water Magic Stone Essence | 16
  Ice Crystal | 23
  Ice | 79
 KO:  × 35;  × 59

  Water Magic Stone Essence | 19
  Ice Crystal | 27
  Ice | 95
 KO:  × 39;  × 66

  Water Magic Stone Essence | 23
  Ice Crystal | 32
  Ice | 111
 KO:  × 44;  × 74

  Water Magic Stone Essence | 26
  Ice Crystal | 36
  Ice | 126
 KO:  × 48;  × 82

**KO Strategy**

An Ice Elemental is tamed via a Knockout method. To knock it unconscious, you will need Magic Sleepy Arrows using either a Bow or Crossbow. An Ice Elemental will need Water Magic Stone or Water Magic Stone Essence to be tamed.

## Utility

Once tamed, the Ice Elemental acts like a fridge, increasing the spoil timer of items inside its' inventory.