recursal/Fanatic-Fandom huggingface dataset:
Iho Sukata

Art by @Aresvalto

**Iho Sukata** is a captain of the Night Cross on Glies.

## Description

Iho Sukata is the captain of a chapter of the Night Cross who appears in the *Shrine of Sin* campaign.

### Appearance

Iho is a human male with long brown hair tied into a ponytail. He wears black pants and shirt with a purple vest and grieves. One is his arms is wrapped up in bandages.

## History

### Night Cross

Iho appears before the adventurer party of Worgh the Wyrd, Kenji, Zhan Ren, Akakai, and Verp while they are exploring the Night Cross base of operations without knowing what it was. He confronts them with Hina the Wounded and Obu Uzuki about who they are and why they are there. Aftering telling Iho that they were chasing Sinning Simon, he explains that the place they are in is their training ground and that Sinning Simon was a traitor to the Onimetsu Order. When they hear that Sinning Simon used a “Black Gate”, the Phamtasmal rune they found earlier, they mention that he could be anywhere at the moment, as these gates are what Onimetsu to travel across the continent. Verp tells them of body parts he found at the entrance of the cave, and the Onimetsu show concern, believing their guards were killed.

Everybody moves to the table to converse further. Iho disperses the whispers surrounding the table, explaining that they are used to gather information. He then introduces himself as a Captain of the Night Cross. He comments that he is surprised that Zerazai has found a new hunter, looking at Joey and Akakai. Iho continues, telling them they only fight Akuma and don’t care about any political conflict in the continent. However, the war the Eclipse is trying to start will cause negative energy, which in turn will spawn more Akuma. Even worse is that Sinning Simon has found his way to the Night Mirror, a prison of Akuma that the Night Cross could not destroy. Obu Uzuki and Hina the Wounded, the other two Onimetsu, are tasked with investigating the Titan’s Eye to find the truth about the Mist, so it is up to the party to find Sinning Simon. He could either be at some ruins or at the Laughing Swamp. If they help the Order out, they will be compensated. The party decides to go to the Swamp, and they rest before heading out.
Wackidoly Studios Wiki

**Welcome to the Wackidoly Studios Wiki!**
### **Note: This wiki is currently a work in progress.**

Wackidoly Studios is a studio on Scratch that makes a variety of different games. This wiki has all sorts of information about the studio and gets updated whenever necessary.

Anyone can help out with the wiki. You can edit existing pages or make a new one entirely. Just make sure to follow the wiki rules before doing so.

If you are new to Fandom, you might want to check out Fandom University

Thank you and enjoy your time on the wiki!

## Main articles

PlaceholderGamesPlaceholderCuratorsPlaceholderBeta TestingPlaceholderGame Kits

**Featured Article:**

Smash Attack

**Wiki News:**

* Due to the release of Consume 2. We have made separate pages for each game and made another page called Consume (Series).
Graceful Bloom

## Stats

The **Graceful Bloom** is a type of flower summoned by the Requiem Rose.

## Description

As a creature with the Lord trait, the Requiem Rose summoned various flowers to the battlefield to assist it. The Graceful Bloom was one of the 3 known flowers it summoned during the Indigo Trials.

### Appearance

The Graceful Bloom appears as a violet rose.

## History

### Indigo Trails

The Graceful Bloom was the first flower summoned by the Requium Rose while the party of Ives Brightburn, Lord Antonius Volnaris, Madd Morc, Neve, and Seren Thistlehoove fought against its memory in the Indigo Trails. It first activated when Antonius had his Shadow Demon attack the Reqium Rose twice causing the flower to pulse twice. The party did not yet know what it did. He proceeded to use a spell to determine if it pulsed only against physical attacks which appeared to be the case. It pulses two additional times when Neve attacks bringing its aura up to a power of 4. The Rose then disappears through some vines entangling Neve to move closer to the flower so it will affect those trying to attack it. Ives destroys the first Graceful Bloom with an amber arrow. As the battle continues, the Rose summons another flower which eventually reaches a power of 7 before being destroyed by Morc. Throughout the battle, 6 more are summoned with the party consistently destroying them.

## Characteristics

The flower can be attacked directly as if it were a creature. It has a set AC of 15. Upon a successful hit, the flower is destroyed. It is not affected by spells, spell-like abilities, or any AoE attacks.

## Abilities

Whenever the Requiem Rose is attacked, this rose pulses out 30 feet. All enemies in this 30 feet aura have a -1 to their attack rolls. This is a constant aura that continues throughout the fight.
Edward Laurant

Art by SHUIUWO

**Edward Laurant** is a Venture Captain at The Pride inn of Alexandria.

## Description

Edward Laurant is the Venture Captain who appears in the *Pride of the Nightwolf* campaign and gives the players their initial quest.

### Appearance

Edward Laurant is a human male with black hair.

## History

### Adventurers for Okogi

Edward Laurant is first encountered in the entertainment room of The Pride inn of Alexandria. The samurai Aero "Hex" Lant'hanum shows up at the inn and is pointed to him by the bartender Pocha Blackhorn after asking about the request from Okogi village. Edward gives the samurai some paperwork to fill out as he was not affiliated with the guild. Following this Sunder, Ryn Lostone, Tori Hayden, and Haruko come in one by one and are all given the paperwork as well.

After all the adventurers arrive, Edward begins to explain the nature of the request. There is a group of bandits harassing the village of Okogi. They have already attempted to deal with them once but have not received any word from the other adventurers they sent. Alongside clearing out the bandits and ensuring the safety of the village he also requests of them to search for the commandant who has gone missing - the Nightwolf. When asked about the size of the bandits, he says it is a small band no larger then twenty or so but he does not know where their encampment is. He explains how the guild will give them a stipend of 50 gold pieces for supplies to leave immediately and a promise of 100 more if they complete the mission. He informs them that Lemondrop will be their main guide on the mission and the one to decide when it is complete. He then sends them on there way.
Gailen's Gate: Episode 14

***Gailen's Gate* Episode 14** was streamed on Arcadum's Twitch channel on September 2, 2019.

## Summary

(Lost episode. Information taken from later sessions and https://www.reddit.com/r/cadum/comments/hpj1k9/summaries\_and\_sources\_for\_lost\_episodes\_and/)

Braktor opens the 3rd tome of the Seven, with the symbol of the Seven on its cover, and sees a jungle with crocodile like creatures and large plant monsters. The book is given to the arch mage and the party heads to the Badlands on the airship to go fight traitorous sky knights on the behalf of a Dwarven woman in Khao. On the way to the traitor's base, the airship is crashed by a powerful wendigo, but Gruff is able to pull the group to safety and avoid it.

It is noted in later sessions that the crash involved them being high. This likely involves the "Dragon Kush" they received from Cali Forni at the party.
Don Vilt Valione

**Don Vilt Valione**, commonly known as **The Half-Father**, is a major recurring NPC in *Saints of the Street* and *Deals in the Dark*. He is one of the major quest givers during both campaigns. He is a figure of significant power in Bleak, and is also Seren and Ives's original employer prior to joining the party.

## Description

### Appearance

*Saints of the Street* Ep. 1*Deals in the Dark* Ep. 12
## History

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
Gailen's Gate: Episode 20

## Summary

The Party meets with Lorn. They then make their way back to Khao to turn in their quest for 2000gp a person.

### Day 1

#### Thender, Giantbane (+1 Warhammer) - 10500

* 2d6 Thunder Damage

* Whenever you would cast a cleric spell you are healed for an amount equal to your constitution modifier.

#### Lesser Avarice Robes

* Constant Mage Mrmor
* Whenever you cast a Conjuration or Transmutation spell in true combat (DM discretion) you gain 10gp per spell level.
* *no darkest dungeons shenanigans*

#### Wand of Refuge

* allows cure spells to be cast 15ft instead of touch
* you heal characters with this wand for an additional amount equal to your face score (CHA)

#### Clockwork Band - 9500

* Whenever it’s an odd round, you take 5 less damage from the first source that damages you.
* Whenever it’s an even round, you deal an additional 5 damage with the first source of damage that you use.

### Day 2

#### Wasting Warden (Rod) - 33550

* All spells that deal damage deal an additional 2d6 poison damage (including cantrips, once per round)
* ADV on fear
* whenever this weapon deals damage to a creature who is under the Fear condition, deal an addittonal 2d10 necrotic damage and heal the wielder for the same amount
* If the wielder is a Druid, one additional 1st, 2nd, and 3rd level spell slot

#### Cathedral Bulwark (+1 Shield) - 19000

* Whenever a spell attack would roll a 1 on an attack, the attack is reversed upon the caster (if applicable)
* Whenever the wielder would roll a 20 on a spell save the spell is reversed upon the caster (if applicable)
* If both occur simultaneously the caster rolls their save with disadvantage

#### Jackie’s Lucky Dangler (+1 Quarterstaff/Fishing Rod) - 12400

* When this weapon is used as a fishing rod, the loot table is automatically increased a tier.
* Whenever an enemy is critically hit by a weapon, roll a d6 and consult the table (not given).

#### Balancing Staff - 16700

* Whenever you would cast a spell to heal, your next spell that deals damage deals additional damage equal to the level of the healing spell.
* Whenever you would cast a spell to harm, your next healing spell heals an additional amount equal to the level of the harming spell.
* Choose 1 spell, that spell is always cast at 1 level higher than normal (DM discretion for balance)

#### Hunter’s Veil (+2 Leather Armor) - 7900

* Whenever you would move into an enemy’s threatened area, you gain a +2 to damage on your first attack.
* You gain the Charger feat.
Gambler's Delight

***Gambler's Delight*** is a campaign set in Kalkatesh.

## Premise

"The sea holds much mystery, as do the islands within it. As five adventurers set forth to one of these islands, they discover land covered in amber. Why all of this amber? Why this small island? The adventurers may learn this and even more, as they learn the secrets of the amber and what it holds."

## Characters

### Player Characters

Ahst

Changeling Ranger

Eustace

Water Genasi Monk

Moe Kowbull

Rexsas Minotaur Rogue

Raost Tredder

Witchwolf Barbarian/Fighter

Toot

Kenku Cleric
Guardian's Day Out

***Guardian's Day Out*** is a bonus one-shot session that is related to the Prism Trials, which is a Living World event.

## Characters

### Player Characters

Ahst

Changeling Ranger

Belanovan Eguardo Luciabell

Tiefling Rogue

Guy Dance

Dhampir Bard

## Summary

*Session takes place after* Soul of Tyre *Session 16 and* Shadow of Tyre *Session 19.*

Three guardians argue for 45 minutes.

From Verum Weekly:

The three guardians finally meet Inu to awaken their powers. Inu informs to the guardians that it worries that the traitor's blade will not be acquired. However, the three must focus on harnessing their powers as guardians first. As Inu contorts the Shattered Gate, it then explains to the guardians that each covenant is enforced not by Life or Death, but by Law. These covenants are protected by Aeons but Inu worries that those keepers have been corrupted. It seems that the covenant of time is at most jeopardy. Inu advises the guardians to find their champions to handle this task while they focus on their own (Living World Event). Now another decision is at hand; the three guardians have to decide which planet from the Astral Sea they want aid from. Guy wants to pick Baba Yaga so he can meet the first Vampire. Belanovan and Ahst argue that Guy's decision is selfish and they should choose a planet to be more helpful to all. Eventually, the argument turns into Guy wanting Baba Yaga and Belanovan wanting Erast while Ahst tries to compromise. To a rare sight, Inu, the emotionless god, begins to be angered by this bickering and demands that they should cooperate. The three finally choose Erast. They joined their blade opening the way and empowering their blades.
Gnome

The **Gnome** is one of the main humanoid races of Verum though they were originally born of the Dream Realm.

## Background

Gnomes are a curious race, they themselves were not born of the world like the other races, but rather within the veil beyond, within the realm of dreams. The first gnomes were simply dreamed up, a collection of errant thoughts that morphed from the dreamscape, when these being were first ‘born’ they themselves grew lonely and dreamed up more and more. They were all of them however, not truly alive, so Oun and Wode, gave them passage into the real world, so that they too, might truly live.

Long ago, in a time of great need, when the magic of the world was threatened and war was to consume all of Kalkatesh, it was the gnomes who pleaded with Oun and Wode, begging them to help the waking realm. Arcane magic had all but diminished due to the many wars of the past, as such, Kalkatesh was ill equipped to deal with the invasions of the planar wars. So Wode and Oun made a deal with the gnomes, they would allow the dream of magic be made real into the waking realm, they would help this dream come true, but it would come with a price. So it was then, a large majority of gnomes, re-entered the dream, ending their lives, but dreaming of a world where magic has returned. As such the arcane pillar was restored and magic made whole. Three eras hence, the gnomish population has only recovered to about half of what it was, but the Martyr’s Dream remains intact, a pity that this gift has all but been wasted as once more the arcane pillar is in jeopardy.

## Characteristics

Gnomes are beings that exist in the world normally, but they are also possessed of dream stuff, their innate magic and whimsical lifestyles are a tribute to their origin. They are small, like halflings, possessing wild hairstyles and colors, their eyes are often different colors and their skin has even been known to change color. Gnomes are very much a product of their surroundings, as such things affect their inner dream and that in turn affects their physical body.

Although they procreate as normal humanoids, it is believed that each gnome soul is crafted by the dreams of their parents and as such, each gnome possesses a ‘mother’ dream which is often associated with their own personality, this in turn changes as they experience life. Gnomes themselves are technically immortal, they cannot die of old age, nor do they even truly age, a gnome, as it lives, experiences more and more, but so to does it’s dream grow more and more enticing. A gnome leaves this world and returns to the spirit realm whenever it has nothing new to experience, whether by circumstance, isolation or a very long life. This means that a gnome can actually die from loneliness or imprisonment.

## Known Races

* Forest Gnome
* Rock Gnome
* Svirfneblin
Hatevelded Villager

Art by Ruri

## Stats

A **Hatevelded Villager** is a general villager of Chimeveld who was infected by the hate curse of Otikata causing them to become hostile towards everyone. They were first encountered in the *Otikata's Curse* campaign.

## Description

### Appearance

Hatevelded Villager appears as normal glien greenwood elf villager but with a crazed look and their eyes in the shape of Otikata's.

## History

### *Okitaka's Curse*

Hatevelded Villagers are first encountered by the party of River Styx, Mei, Lucine Lavendel, Nia Ebonheart, and Tomoe during the cursing of Chimeveld. While walking around the town they discover a murder. They report it to a nearby guard who comes to investigate. While he is investigating they suddenly hear more screaming and commotion. They notice citizens of the village going mad attacking eachother regardless of their prior relation. Several Hatevelded Villagers begin attacking the party and are killed when they fight back. They fight alongside and against various Chimeveld Enforcers and Hatevelded Merchants.

## Abilities

### Passive

* As they are normal villagers who are cursed they are considered non-combatants and are killed on any attack against them.

### Combat

* They attack with [d20+3] and deal [d4+1] damage.
Fire Kid

Fire Kid is a member of the SK Team. He uses his flames to fight against the evil in New York City, as well as having a bit of fun along the way.

## **Origin**

Fire Kid was the popular kid in his home of Richmond, Virginia. He lived with his brother, Dr. Awesome, who would later leave to work at a lab. Fire Kid would later be taken by the people that worked at his brother's lab to do a experiment. It was a mix of chemicals and magma that was given to Fire Kid. What this mix gave him was the ability to use fire, super strength, and flying. After this, Fire Kid wanted to find his brother to get an explanation. What he found out was Dr. Awesome had powers too and knew that lab was bad news. So they both decided to fight against the lab and crime in the city. Later, Dr. Awesome would persuade Fire Kid to come with him to join the SK Team.

## **Ability**

Fire Kid's main ability is in the name, his flames. He can shoot a large amount like a flamethrower and burn through a ton of things. If he does not want to burn it, he can use his super strength to smash right through it. Fire Kid also has the ability to take flight.

## **Personality**

Fire Kid plays everything in a cool and fun manner. If anyone is going to be cracking jokes during a fight the most, its going to be Fire Kid. He also loves to hit on girls just for the fun of it, whether its other heroes or even the villain, he is not afraid to say a few kind words.

## **Appearance**

Fire Kid is brown hair with a red shirt and pants. He is wearing yellow gloves and wears a red cape.

## **Trivia**

* In the old SK Team comic books, Fire Kid wore a yellow mask, this was changed in the show.
* Fire Kid is only 30 minutes younger than Dr. Awesome.
Gailen's Gate: Episode 28

### Twitch VOD

***Gailen's Gate* Episode 28** was streamed on Arcadum's Twitch channel on March 4, 2020.

## Summary

              The group finishes looking around the town, moving to a nearby collapsed tower. In one of the openings in the walls, they find the body of a golden Gnoll, its head disintegrated. Belanova investigates the opening, the space inside being a hovel the Gnoll lived in, and finds a scroll lying on its bed, and that the body is infested with scarabs. The scroll is covered in mad writing, along with the clear sentence “the eye fears the eye.” The group tries to clear out the corpse by having Caddy eat the scarabs, but ends up ruining the fur in the process.

             Braktor, using his Dwarf skills, digs down into sands of the tower to find what was on the now-buried floors. The first thing he finds is seeds and planters. Deeper, he finds a vat of green liquid, still giving off heat even though it has been buried underground. Meanwhile, doing one last pass of the town, Belanovan find a mass grave, seemingly killed by a plague. Investigation shows this is a disease which is highly infective to magical individuals and therefore the groups starts panicking and decides to leave the area to maximize safety.

             They move on, eventually reaching the tower were the [Redacted] likely is. They investigate around the tower, being as stealthy as possible. That is, until Gruff gets impatient and just opens the front door. Inside they find a pool of transportation, but decide it is safer to check some of the staircases. Belanovan, sneaking, sees a creature whose form was warped by magic, the Beheld. He tries to distract it, but instead draws its attention. He leads it downstairs, where it is quickly taken down by the group. However, while running back up to continue scouting, the Belanova finds himself with two Chokers, one with its hands quickly around his neck.

             The group come to his aim, quickly tearing through the Aberrations when in numbers. They explore the second floor room, finding more Behelds asleep. They decide to ignore them and move up to find the [Redacted], who instantly notices them. The group struggle in the fight against the [Redacted], them being unable to effectively use the weaknesses to rodents and paintings, and the mirrors they prepared not working. Belanovan finds himself taking the brunt of the spells from the [Redacted].

             The Session ends mid-battle, the party heavily injured, but the [Redacted] at half health.
Ikkar

* Season 2
* Season 1

**Ikkar** is a player character in *Shattered Crowns*. He is played by JoeZieja.

## Description

### Appearance

*Shattered Crowns* Ep. 1 (Artist)*Shattered Crowns* Ep. 4 (Artist)*Shattered Crowns* Season 2 Ep. 12 (Artist)

## History

### Background

Ikkar is known as Feathertouch in his younger years for his quick hands, frittered away his youth in Divini, deep within the Rift. He is also agent of chaos, always fighting for a cause, and now works under Sekelcuse to right his wrongs.

## Character Information

### HP Growth

Ikkar's HP Growth
 Level 4 (SC S1 Ep.)

### Abilities

#### Origin

**The Rift**

* +1 to ability of Ikkar's choice

##### Sub-Origin

**Divini**

* Gain proficiency in three skills of Ikkar's choice.
* Choose 2 attributes, you receive a -1 to them.

#### Feats

* Actor
* War Caster

#### Aarakocra Abilities

* Flight (50 feet)
	+ To use this speed, you can't be wearing medium or heavy armor.
* Talons (1d4 slashing damage)

#### Cleric Abilities

* Divine Domain: Life
	+ Bonus Proficiency (Heavy Armor)
	+ Disciple of Life
	+ Channel Divinity: Preserve Life
	+ Blessed Healer
	+ Divine Strike
* Channel Divinity
	+ Turn Undead
* Destroy Undead (CR 1)

#### Special Abilities

* Death Serum
	+ Gain immunity to instant death effects.

#### Cleric Spells

As a level 10 Cleric with +3 Wisdom modifier, Ikkar knows 5 cantrips and can prepare at least 13 spells from the Cleric Spell list.

#### Domain Spells

* At each indicated cleric level, Ikkar add the listed spells to his spells prepared.

Life Domain Spells
Gailen's Gate: Episode 35

### YouTube VOD

***Gailen's Gate* Episode 35** was streamed on Arcadum's Twitch channel on May 12, 2020, and premiered on Arcadum's YouTube channel on May 13, 2020.

## Summary

              In the Shadowfell, Gruff and Belanovan try stealthily to make their way around. They experience many of the local wildlife of the plane, including a giant shadow bird, a rock-mouth full of fingers, and a walking tree with tongues in its branches. They get the attention of the tree, leaving them no choice but to run, but enter into a forest full of the monsters. They run to escape, until running into Shadowguard. The guard takes them to the Palace of Pain. There they are brought before Empress Doe.

             The two are examined as Valloween’s tribute, looked upon to see their strength and worth. Belanovan shows her the Gate-opening dagger, which she instantly takes interest in. Gruff mentions the scrolls and the prophesy of the Violet, which causes the room to tense up. After making sure the two are not lying, the Empress tells the two to gather their companions and return to her, as she has a mission for them. She gives Gruff a bloodworm to give Valloween before sending them back.

             Back at the tavern, Gruff and Belanovan appear on Braktor and Hackne’s table. Both Belanovan and Gruff lay down as the catch the group up on what they had been up to. Hackne is not happy. When Ozzy comes and informs them about his robbery, Braktor is not happy. That is, until he finds Ozzy also stole evidence of Blackbriar’s misdeeds. Eventually, the group decides to talk to Acorn to get advice and possibly get have him hold onto the scrolls as they go to the Shadowfell. Acorn informs them the Empress is safe, but warns them of the Herald. He also mentions that the group is just one of many, but that they need to be in position before the others. He leaves them with the words:

             “On these Strangest Roads, a Gambler’s Folly, a Hubris of Man summoned by the Sovereign Returned. Only the Gate opened, and the Shadows Summoned, can what can be be made to be. Silent were the Knights, summoned once more they will be, and with it, a Meaning in Madness made manifest.”
Gailen's Gate: Episode 11

### YouTube VOD

***Gailen's Gate* Episode 11** was streamed on Arcadum's Twitch channel on July 29, 2019, and premiered on Arcadum's YouTube channel on May 13, 2020.

## Summary

              Still at the party, other merchants begin entering, giving the party more people to interact with. The first of the newcomers they move to talk to is the Satyr Cali Forni, a dealer in “medicinal herbs.” He offers to sell his goods there, as long as they make nothing illegal. One of his drugs is an actual Black Pudding and the disease Demon Fever. They next move on to the seer Terial Tollos. He warns them they will have a visitor to their village. He also tells them their town will be struck by fate in the future. He gives them the message:

             “Prepare for the moon, for within it, you shall find death to come soon. Bring with you a Flower of Nine, and you Rosemary and Tyme.”

              Meanwhile, Gruff, still alongside Darkhammer, talks to Captain Aleiza Sto of the Sky Blades. When Gruff reveals the secret about killing the Changeling and the fire, she takes him as a man of action and takes him away to discuss in private. She tells Gruff about a group of deserts from the Sky Blades and states she needs someone to hunt them down, even going so far as to allowing Gailen’s Gate to have a direct talk with the city’s Coin Lords.

             Braktor, seeing Gruff being taken away, starts ordering hard drinks as they move on to the next client. They move towards the real Fedadora Thamopali, angered by the Changeling incident. When she learns the group helped “clear up the incident,” she makes a deal with the only real contingency being a tariff. They then move to Don Socali, the “Coin Lord” of the Khao Slums. He promises him Bellenovan that their city would have access to “the market” if they can kill someone he has issue with; a member of Ord’s White Council.

             Gruff returns to the group and tells him about Captain Sto’s offer. The group talks to her themselves, and she increases to offer to include being able to keep the airship, which they would allow to be docked without tariff. At this point, the group talks through their options, with Gruff holding Belanovan’s hand until he is forced to charm Griff to let go. This also is a moment they realize Hackne’s familiar is gone. Gruff recommends they go around and say one good thing about each other, but the others have him put a pin in it until they get back to Gailen’s Gate. In the end, they decide to make deals with Fedadora, Bigfoot, Sol, Jaquiel, and Analay.

              Gailen returns. The group fills him in on their negotiations. In turn, Gailen tell them about the opportunity to various deal they can get from the bizarre; cashes of magical items, a library of scrolls, or for Gailen to sell his own possessions to get cash for the town; they agree on the scrolls. They are informed the scrolls are marked with sign of the Wizard Tyre. This is where the party at large learns of Tyre’s Labyrinth.
John Berkley

John Berkley is a newscaster in the show and will report on a lot of the events happening in the world.

## **Appearance**

John Berkley wore a grey suit with a red tie and brown hair but in Upgrade, he changed his suit to a light brown.

## **Trivia**

* John Berkley was made by Memnook and has even showed up in one of his videos, which has since been deleted.
Galathiel Galanoden

## Stats

**Galathiel Galanoden** is a player character in *Saints of the Street*. He is played by Fairlight.

## Description

### Personality

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## History

### Background

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## Character Information

### Abilities

#### Elf Traits

Darkvision

* Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry

* You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance

* Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance". While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.

Keen Senses

* You have proficiency in the Perception skill.

#### Rogue Class Features

**Level 1: Sneak Attack**

* Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
* You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
* The amount of the extra damage increases as you gain levels in this class

**Level 2: Cunning Action**

* You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Elwreath

Art by epebe

## Stats

**Elwreath** is a member of the Black Silver Syndicate of Glies. They were first encountered in the *Among the Reeds* campaign.

## Description

### Appearance

Elwreath appear as male greenwood elf with various mushrooms growing out of his body.

## History

### *Among the Reeds*

After falling unconscious in a river near a Black Silver Syndicate squad, Dik Cok is brought by Blacksilver Swashbucklers to a Glien Elf named Elwreath, who interrogates him about what he’s doing here. At first, he tries to withhold information, but Elwreath has a spell that reveals that Dik is lying, so he begins to reveal everything. This let's Elwreath know that there is a traitor among his ranks, as Dik shouldn’t know what was going on at this location. However, before Dik Cok is able to say who it is, Elwreath runs out of magic, so he knocks Dik out to finish the interrogation after he recovers. Three hours later, Dik Cok is awoken by some commotion outside. He breaks free of his bindings and looks outside to see that the village is overrun by Depthar. It is unknown if Elwreath survived or was consumed by the Depthar.
Master Hikaru

Master Hikaru is a Japanese sword fighter that trained the SK Team leader, Pole Kid and was the one who helped the SK Team to stop the Samurai Legion

## Character Overview

### Abilities

Sword fighterMartial Arts

Aura

## **Origin**

Master Hikaru has trained many students in his dojo to become better at fighting with martial arts. He has trained a ton of people from across the world, but none of them were like Pole Kid. That is why he called his team to come help against the Samurai Legion.

## **Ability**

Master Hikaru is a skilled sword fighter and is good at many forms of martial arts, but that is as far as it goes when it comes to abilities. He also stores aura that helps him keep up with the toughest of foes, giving people this aura will grant them special powers as well. However, he tries to keep that secret.

## **Personality**

He is a wise man that thinks out just about anything before he does it. He is also nice and does his best to help his students.

## **Appearance**

Master Hikaru is bald with a black shirt and pants, he also is equipped with a gray katana.
The Start of Something Wonderful

**The Start of Something Wonderful** is the first episode of the first season of SK Team Show. It was released on YouTube on November 18, 2017.

## **Plot**

The episode starts with two villains, Bob and Prisoner opening up a box of weapons. We see behind a wall Pole Kid who is about to tell his team to enter the building. Dr. Awesome goes over the plan with all of the team and they head into the building.

Claw Kid, Mr. Steel, and Aftershot attack two goons in the entrance room. Then, Dr. Awesome, Fire Kid and Marsh go to the camera room to find where a villain named Weapon Man went with the weapons. Finally, Misty goes to the main room to help out Pole Kid. Bob finds where Pole Kid is easily, but Mr. Steel tackles Bob.

Just as the SK Team wins, the self destruct sequence activates. Everyone rushes out of the building except for Mr. Steel, who rushes over to Bob to cover him from the rubble, Mr Steel does survive after the building is destroyed. The episode ends with Pole Kid looking at the footage from the camera room to find no evidence of where Weapon Man went.

## **Characters**

* Pole Kid
* Claw Kid
* Fire Kid
* Dr. Awesome
* Mr. Steel
* Aftershot
* Marsh
* Misty
* Weapon Man

* Bob
* Speedster
* The Prisoner

## **Trivia**

* During the video of Weapon Man getting away the words "LMAO" can be seen.
* This is one of the only times a weapon base would have a non-PG room.
Have A SK Team Christmas

**Have A SK Team Christmas** is the second episode of the first season of SK Team Show. It was a Christmas special of the SK Team and was part of SK Harrison's 2017 Christmas Countdown.

## **Plot**

The episode starts with Pole Kid going over the plan to take down Weapon Man on Christmas. Claw Kid and Aftershot go after Prisoner, Dr. Awesome and Fire Kid go after Speedster, Mr. Steel and Marsh go after Bob, and Pole Kid and Misty go against the one and only Weapon Man.

Misty gets run over by a motorcycle and Pole Kid gets hit by Weapon Man's giant metal fist. When Pole Kid wakes up the SK Team are surrounding him telling him how bad he got knocked out. Next thing you know creator of Super Smash Bros, Massihiro Sakurai tells the SK Team to stop asking him if they can get in smash.

At the end of the episode Pole Kid says that a tree they have looks ugly.

## **Characters**

* Pole Kid
* Claw Kid
* Fire Kid
* Dr. Awesome
* Mr. Steel
* Aftershot
* Marsh
* Misty
* Weapon Man
* Bob
* The Prisoner
* Speedster
* Massihiro Sakurai?

## **Trivia**

* This is the only Christmas special in Season 1
* This episode is the only episode with drawings for the effects
* This is the first episode where the SK Team faces Weapon Man
Jessica

Jessica is a female wizard school student that helps out the SK Team whenever she gets the chance.

## **Origin**

Jessica showed up practicing with her new wand in Copycat. It was there she would meet Claw Kid and Pole Kid. She would then explain how she is a level 4 wizard and did well in support spells rather than attacking. She agreed with Claw Kid to help them out if needed as long as the SK Team was there for her in her time of need as well.

## **Ability**

Jessica's abilities are all in her wand. With it she can do all sorts of magic like healing, small little blast and even turn people into frogs.

## **Personality**

Jessica is a kind wizard that is also a tiny bit shy. She is willing to help those in need and use her magic for good.

## **Appearance**

Jessica has brown hair with a gray uniform and a white wand. She also has a bit of pink in her outfit as well.

## **Trivia**

* Jessica does not ride a broom
* Jessica does not want to join the SK Team due to her wanting to focus on school
Aftershot

Aftershot is a member of the SK Team. He has advanced fighting skills and hot energy blast which make him a very powerful addition to the team.

## Character Overview

### Abilities

Energy BlastHealing

Flight

## **Origin**

Aftershot won a competition to get on a rocket ship to go to space. He had always wanted to go, and after answering some questions on the phone, his dream was about to come true. However, when the crew said he was suppose to go to Mercury, it was smacked by a rock and the rocket crashed on Venus. Aftershot passed out for a little while, but when he woke up he discovered he had the power to shoot energy. This was due to all the chemicals on the ship and the intense heat of the sun. Aftershot also had the ability to fly, with this he flew back to Earth to tell the crew what happened. Turns out the crew did this on purpose to get rid of some illegal waste. After Aftershot took them down, the thrill of the fight got him to want to become stronger. Later after this, he was recruited to the SK Team.

## **Ability**

His energy blast are super intense in heat. He has the ability to fly and has a pretty good healing factor.

## **Personality**

Aftershot is always ready for a fight. Training to be strong in order to help his team as much as he can. He is also very energetic and gets super excited during or talking about battle. Aftershot also loves to show off his power and improve as much as he can. He also really loves watching anime and reading comic books on his off time.

## **Appearance**

Aftershot has brown hair with a grey shirt and blue selves. He has black gloves and blue pants.

## **Trivia**

Aftershot gets his name when after a shot of his energy it has a very bad burn after the hit.

In the comics, Aftershot was more like Fire Kid, but this was changed
Red Dawn

Red Dawn is a super villain who is the sister of Weapon Man. This was a big reason she decided to help him out on his quest to rule the world.

## **Origin**

Coming from Minnesota, she trained her skills in the art of sword fighting. Later she traveled to China and improved her skills even more. It wouldn't be until Return of the SK Team where she came to help out her older brother.

## **Ability**

Red Dawn is extremely skilled at combat with her trusty sword. She is pretty fast when it comes to slicing her opponents. If she starts to have trouble during a fight, she can always smoke bomb away out of the area or right behind you.

## **Personality**

She is a very mysterious girl, being very secretive and stealthy. She tries her best to help out her brother in ruling the world and believes in her group's chances of success.

## **Appearance**

Red Dawn has orange hair with a red and gold outfit. Her weapon of choice is a black katana.

## **Trivia**

* It was Memnook who came up with the name Red Dawn.
Upgrade

**Upgrade** is the seventh episode in SK Team Show and has the ultimate clash between the SK Team and Weapon Man's group.

## Episode Guide

### Next

Avengers VS SK Team: The Battle For Earth

## **Plot**

The episode starts with Weapon Man seeing on the news that the SK Team beat his old group, the Samurai Legion. He then explains to Speedster that he left due to them having different goals then them. Weapon Man then tells his Speedster and Red Dawn to get ready for the last weapon base steal.

At SK Team HQ, Marsh is asking for advice to ask out Jessica when Dr. Awesome tells everyone that they are going to train for their fight with Weapon Man. They go to a gym owned by Rick James to spare with one another and improve their skills. But when they get done and everyone leaves, Weapon Man has a talk with Pole Kid on why he has not killed him yet. He says that it is because Pole Kid reminds him of a younger version of himself and that if the SK Team came to stop him tomorrow he would not hesitate to kill them. When their talk is over Pole Kid tries to attack Weapon Man but fails by getting sliced by his sword.

Pole Kid returns to SK Team HQ to ask Misty and Dr. Awesome if they would risk their lives to be heroes. When they both agree that they would Pole Kid says he asked just to make sure. The next day Pole Kid lays out the plan to stopping Weapon Man and they head to the weapon base. A flashback occurs where we see Weapon Man get his powers from a man called The Dealer. Claw Kid and Dr. Awesome fight Speedster and after getting the win, Claw Kid finds out he has the ability to roar like an animal. Fire Kid and Marsh go against Red Dawn and Pole Kid, Misty, Aftershot and Mr. Steel face off against Weapon Man. Later all of the SK Team come to take on Weapon Man. After one final team attack, the SK Team finally defeat Weapon Man.

Back at the base Dr. Awesome tells Fire Kid about the purple device Shuri gave them and how it could send them to another world. The episode ends with Misty and Pole Kid going on a date after a hard fought battle. In the end credit scene it shows Thanos about to continue his hunt for the Infinity Stones.

## **Characters**

* Pole Kid
* Claw Kid
* Fire Kid
* Dr. Awesome
* Mr. Steel
* Aftershot
* Marsh
* Misty
* Weapon Man
* Red Dawn
* Speedster
* John Berkely
* Master Hikaru
* Jessica
* Rick James

## **Trivia**

* The episode features two covers of the SK Team Show Opening Theme (Save Your Furture by Makai Symphony). One is a metal cover while the other is a piano cover.
* A few characters shown near the end of this episode will play bigger roles in Season 2.
Evil Power

Evil Power is a mini villain that wants to destroy the world, saying it has suffered for far too long.

## **Origin**

Evil Power appeared in Avengers VS SK Team already defeated by the SK Team. It was then revealed that he was used as a distraction for the SK Team and the Avengers, later it would get them to fight each other. Now he has a quest to destroy the world and end it's suffering.

## **Ability**

His abilities are still a mystery as he has never gotten the chance to show them off. However, in Copycat he was able to survive a blast of fire from Fire Kid.

## **Personality**

He talks in a dark tone and is all about making sure the world ends.

## **Appearance**

Evil Power has a black mask with black armor and black pants. He also has a small white cape.
House Navreal

House Navreal is an institute for teaching young girls how to use soul strings to interfere with things and people around them. None of the girls who attend it are there by their own will. Before joining all of the students are formatted, by having their memory wiped and being brainwashed in order to become useful puppets for the king.
SK Team Show Wiki

# **This is the SK Team Show Wiki**

## About SK Team Show

After an evil villain by the name of Weapon Man starts stealing weapons from weapon bases, it is up to a group of 8 superhero teenagers known as the SK Team to try and stop him from achieving world domination. Along with Weapon Man, a bunch of other villains begin to show up in the city of New York, keeping the SK Team on their toes. With the world doubting the team as well, the SK Team must show they are up for any challenge and protecting not just New York, but the world as well.
Bob

Bob is a villain of the SK Team and a former helper to Weapon Man before stating that he had left him in Copycat.

## **Ability**

His only main ability is his super strength, able to lift an entire wall. He tries his best to outmatch SK Team's own Mr. Steel, but fails to get it done.

## **Appearance**

Bob has tall orange hair and a white face with red decals. He has a blue vest with gray pants and black sleeves.
Hato

Art by ThatArtJack

**Hato** is a Red-Tailed Hawk and Tori Hayden's familiar animal. They first appear in *Pride of the Nightwolf*.

## Description

### Appearance

Kiba appears as a regular sized brown feathered red tailed hawk.

## History

### *Pride of the Nightwolf*

Hato is first seen when the party of Tori Hayden, Haruko, Hex, Ryn Lostone, and Sunder are making their way to Okogi, they come across a split in the road and hear strange noises down one path. Tori sends out Hato and uses his vision to scout ahead. She sees some strange creatures gathered around the bridge further up the path. After inspecting them a bit she identifies them as Yokai, which are spiritual beings that populate Glies, however, these Yokai are showing signs of a strange corruption.

Later on after discovering the fort used by bandits near Okogi, Tori calls for Hato to create a distraction to attract one of the drunk guards and the party prepares to capture him. Hato is able to draw one of them over, however, the process of capturing him alerts others causing a fight. After retreating and returning to rescue the Nightwolf Tori changes Hato into a rat to scout out one of the buildings. However, to the others’ surprise, it immediately finds the Nightwolf hog-tied in the stables. Hato starts chewing on the rope and Tori contacts the Nightwolf to inform him that they are here to rescue him. As soon as he’s freed, he picks up his weapons and puts on his armor. He walks outside, instantly killing the bandits guarding the building, and makes his way to the party.

After stealing plans from the Eclipse camp near Okogi, Tori uses Hato to send a letter to the Nightwolf, relaying the information they got from the documents about the plans to invade other villages, resistances by the Mist and Black Silver bandits, and the Eclipse agents in Alexandria. After returning to the village Hato is re-united with Tori having completed his task. During the assault on the village, Tori realizes that the Skittering Ones do not rely on sight and sends Hato to scout out the situation. The bird then perches on a building and makes a ruckus to draw in the Skittering Ones. After losing her connection to the bird, Tori Messages Sunder to join the herd or be picked off, like how a wolf picks off a buffalo. Hato is seen again during planning for the final battle against Uzak Gyo where he is joined by Kiba and assists during the final battle.

## References

1. ↑ Pride of the Nightwolf: Episode 01
2. ↑ Pride of the Nightwolf: Episode 02
3. ↑ Pride of the Nightwolf: Episode 02
4. ↑ Pride of the Nightwolf: Episode 04
5. ↑ Pride of the Nightwolf: Episode 06
6. ↑ Pride of the Nightwolf: Episode 08
Marsh

Marsh is a member of the SK Team. He is the hero from another planet that has come to Earth to help in anyway he can.

## **Origin**

Marsh comes from a planet called Martian, an advanced and peaceful planet that was pretty close to Mars. However, it was a very small planet, so small that a nuke being launched at it was enough to destroy it. But before that happend, a 13 year old Marsh was blasted to Earth by his family. After landing at age 16, he was taken to an orphanage to be taken care of. It was late at night when his hands started to glow, and after testing it, Marsh realized he had the power to shoot light and shine it in any direction. It was not too long before he was told about a group called the SK Team being created, that he decided to join to help protect his new home.

## **Abilities**

Marsh has the power to control, shoot, shine, and create light. His light is in a greenish color, but can also come in a bright white color, giving it a stronger hit to any foe.

## **Personality**

Marsh is a calm and friendly person. He likes to explore around Earth and learn more about all it has to offer. Marsh is often very positive as well, not letting too many things get him down. However, he does think about home from time to time, thinking what his parents would think of him now.

## **Appearance**

Marsh wears a green shirt with green pants and a green cape. He also wears a green top hat all the time.

## **Trivia**

* Marsh's hat is actually from his father in Martian, he has worn it ever since it was destroyed to honor him.
* Marsh's planet had comic books and anime.