Nessi

## Nessi (クビナガ)

* Default (Default)
* Default (Electric)
* Default (Fire)
* Default (Lanced)

Nessi (クビナガ) is Mid-Boss (Negate-guarding Negati) Negati found in *Balan Wonderworld*. It has a default variant, an electric variant, and a fire variant all under the same name. It can appear in Normal Mode, Hard Mode, and Easy Mode. It appears in Chapter 3 - Act 2, Chapter 7 - Act 2, and Chapter 9 - Act 2.

## Abilities/Strategy

#### Default

in Chapter 3, Nessi (*Default*) will shoot 3 darkness projectiles at your position. When it shoots out the projectiles, it will have a darkness barrier that will make it not hittable until it stops firing projectiles.

Merry Ghost is immune to the barrier that it creates, but it can not attack directly. A projectile attacking Costume, or just a Costume that can jump on the heads when the barrier is gone can be used to defeat Nessi.

#### Fire

In Chapter 7, Nessi (*Fire*) will shoot out 3 bouncing fire projectiles. The amount of hits taken (and removed heads it has) contributes to how many of the projectiles it will emit at once before the barrier disappears (1; 2; 3). There are 2 Knight Chess Piece obstacles that will drop and emit ground lasers as well. Because the section of the Act does not have any checkpoints, you will be taken to the first section of the Act, but you can still go through the gate (because the Acts only restart when beating the main boss, its just like being beaten generally).

You can use Flame Blaster to knock the bouncing flame projectile back towards it to attack it. Flame Blaster is immune to one flame projectile hit, but not to another. Merry Ghost is immune to the barrier that it creates, but it can not attack directly. Both Vacuum Blaster (specific costume not confirmed) and Lethal Vacuum Blaster can suck up the projectiles, but can not attack with them. A projectile attacking Costume, or just a Costume that can jump on the heads when the barrier is gone can be used to defeat Nessi.

#### Electric

In Chapter 9, Nessi (*Electric*) will shoot out 3 electric projectiles that go from left to right. The amount of hits taken (and removed heads it has) contributes to how many of the projectiles it will emit at once before the barrier disappears (1; 2; 3). There are 4 Spiky Spheres that go in a circular path in the battlefield as well. The Spiky Spheres can be destroyed by a blue Tim, but all Spheres will disappear once the mid-boss fight is over.

You can use Jellyjolt to walk across the barrier, but it is not immune to the projectiles it emits. It can deflect the projectiles towards Nessi. Jolt Tiger is not immune to the projectiles and can not deflect them (Most likely immune to the barrier but not tested). Merry Ghost is immune to the barrier that it creates, but it can not attack directly. Both Vacuum Blaster (specific costume not confirmed) and Lethal Vacuum Blaster can suck up the projectiles, but can not attack with them. A projectile attacking Costume, or just a Costume that can jump on the heads when the barrier is gone can be used to defeat Nessi.

#### Lanced

Lanced Nessi is a rare-variant of the normal red Nessi found in Hard Mode. Lanced Nessi can only spawn as the *Default* variant, even if it spawned in replacement of either *Fire* or *Electric* Nessi.

Lanced Nessi (*Default*) will shoot out 2 dark large projectiles. It will shoot the projectiles at your position, in which you have to move away from. With each head removed, the no. of projectiles shot before being able to be attacked will increase (2; 4; 6). When it loses 2 heads, it will shoot 3 projectiles at a time rather than 2. The barrier around Nessi will also be larger than the regular or Hard Mode variant of Nessi. Its speed is also faster than both versions.

#### General Costumes

Generally, a projectile attacking Costume, or just a Costume that can jump on the heads when the barrier is gone can be used to defeat Nessi. Any Costume that can counter either fire or electricity projectiles can be used for the specific variants of Nessi. Invisible Man can make Nessi only target where it saw you, so you can move and attack it when it is distracted. Merry Ghost is immune to all barriers, but can't attack. Vacuum Blaster (specific costume not confirmed) and Lethal Vacuum Blaster can suck up any variant of projectiles Nessi emits, but can not attack with them.

## Gallery

#### Variations

Fire (Red; Hard Mode)Default (Red; Hard Mode)Electric (Red; Hard Mode)
#### Gallery

Default Side ViewDefault attack and barrierDefault backsideDefault with no masksLanced ProjectileLanced BarrierLanced Side ViewLanced backside

## Trivia

* Introductions:
	+ Chapter 3: Nessi does not have a introduction cutscene, it will pop out of the ground without a cutscene.
	+ Chapter 7: Nessi will pop out from the ground and do a roar before the fight begins.
	+ Chapter 9: Lance will summon Nessi.