August 13, 2019 Patch

The **August 13, 2019 Patch** is a major patch introducing the second Event in *Apex Legends*.

## New content

* New Event:  **Iron Crown** - Runs from August 13 to August 27
* New Limited Time Mode: **Apex Solo**
* New Heirloom Set for Bloodhound
* New Town Takeover: **Octane's Gauntlet**

## Balance changes

 Low Profile Legends

* + Made adjustments to Pathfinder's, Wraith's and Lifeline's hitboxes.
	+ Taking shots to the hip now does torso damage instead of leg damage.
* Bangalore, Pathfinder, Caustic, Gibraltar & Bloodhound: Fixed a bug where activating a healing item would cancel the Ultimate for Legends that need to prime it.

 Bloodhound
* Tracker: Increased the distance that Bloodhound can see traversal clues left by other players [but not other kinds of clues] to 25 meters.
* Eye of the Allfather: Adjusted the area of effect to 125 FOV.

 Wraith
* Kunai:
	+ Based on player feedback, we’ve reduced the “hum” audio that’s playing while using it.
	+ Fixed issue where actions for Wraith would have a slight delay when her weapon is holstered and crouching or sliding while it is equipped.
* Into the Void: Fixed an exploit that allowed players to remove the cooldown.

 Mirage
* Vanishing Act: Fixed bug where Mirage was able to stay invisible and still be able to shoot and melee when using it on a zipline.

 Octane
* Launch Pad: Fixed bug where sometimes the launch pad would not launch the player.

 RE-45 Auto
* Adjusted magazine size for all tiers from 15 / 18 / 21 / 24 to 16 / 19 / 22 / 25.

 R-301 Carbine
* Increased vertical and horizontal recoil. Slightly increased recoil pattern randomness.

 Alternator SMG
* Disruptor Rounds: Reduced Shielded damage multiplier from 1.7 to 1.55.

## Quality of life

* Added option to spectate enemies after dying.
* Added option to “Invite Squad” in the Squad Tab.
* Added a Death Recap to the end of match summary that will display a damage summary of your last battle.
* Improved the UI during the Match Summary to better show Battle Pass progression.
* Added in-game survey.

## Bug fixes

* Fixes that should improve overall game stability to reduce crashes.
* Fixed an exploit where players would sometimes be able to still shoot while downed.
* Fixed issue where assigned challenges not resetting properly and giving rewards.
* Fixed bug causing incorrect calculation of Kill/Death Ratio in player stats.
* Fixed an issue where sometimes a Care Package would clip into map geometry.
* Fixed a bug that was sometimes showing  Apex Predator ranked players RP as zero when viewing the badge in the Lobby.
* Fixed issue with players having connection issues when trying to join a squad that has already played a match.
* Fixed issue where Daily and Weekly Challenges would reset earlier than communicated in the game.
* Fixed a bug where sometimes  Arc Stars would attach to players and some objects at a distance and appear to float off of them.
* Fixed bug where sometimes  Arc Stars would not explode or do no damage when it detonates.
* Fixed issue with players sometimes unable to unlock the "Double Duty"  Badge.
* Fixed bug where sometimes using a healing item while experiencing bad ping would cause them to heal for twice as much.
* Players should no longer lose RP when experiencing a server crash or disconnect in Ranked Mode.
* Fixed issue where squadmates could not ping a friendly Wraith  portal.
* Fixed issue where players could pull other players out of a match by joining them, and then joining another friend from the Lobby.
* Fixed issue where sometimes a player would get left behind from their squad in the Lobby after they enter a match.
* Fixed issue where players would sometimes get a “Party Not Ready” error message even though they were no longer in a party.
* [‎ Xbox Only] Fixed bug where players would sometimes not receive “The Player” achievement when hitting level 50.

## Developer notes

1. ↑ This should more closely match the behavior of the other Legends.
2. ↑ We’re giving the RE-45 a small boost in power by giving it one more round for every mag size. Downing a non-fortified enemy with the RE-45 with 0, 50, 75, and 100 shields requires 10, 14, 16, and 19 shots respectively, so this extra round gives the gun the ability to one-mag more armored enemies instead of leaving them barely alive.
3. ↑ We’ve made these changes as we’ve seen that the R301 is a bit stronger than intended at long range. We’ve adjusted recoil to balance keeping it effective at medium to close range--which is the original intent--but it should be more difficult for players to auto-fire and still laser enemies at long distances.
4. ↑  Disruptor Rounds on the Alternator are shredding shields a bit too quickly and still proving to be stronger than intended, so we're reducing the disruptor rounds multiplier on shield damage.
5. ↑ While playing you may get a prompt that will pop up asking if you enjoyed the last match. This data will be helpful to us so please provide your input when you see it.