recursal/Fanatic-Fandom huggingface dataset:
Barrel

## Server Admin

### Spawn Code

cheat giveitem "Blueprint'/Game/Mods/SurvivalPlus/Professions/Carpenter/Products/Structures/Barrels/PrimalItemStructure\_Barrel\_01\_SPlus.PrimalItemStructure\_Barrel\_01\_SPlus'" 1 0 false

Barrel bound with metal for storing goods.

A barrel is created by the Journeyman Carpenter in the Carpenter's Desk.
Jungle de Ikou

[MISSING tv.com page for this series]

imdb.com page for this series

**Episode Number:** 3

**Episode Title:** *Mii*

**Summary:** Mii uses magic to become a giantess and defeat a monster. Warning, the animation is heavy on fan-service and not appropriate for younger viewers.

[MISSING tv.com page for this episode]

imdb.com page for this episode

[MISSING youtube.com video for this episode]
Brokersfield

Apparently arriving long ago from another realm, the camp seemingly appeared from nowhere. Over the years being joined by local factions from all over the Phoenix Isle. It has became an encampment for a variety of factions and races.

It has a reputation of surviving through the hardest of times. Either through skill and steel or negotiations they have truly made a mark on the map. From forming an alliance to the local Countess to providing safety and security for the refugees of a recent Daemonic and Celestial invasion. With their reputation of making deals with a variety of powerful entities the surrounding area has named the camp Brokersfield.
Iron Dwarves

Iron dwarves are fierce fighters who hail from their mountain hold in the north. They say you feel the earth rumble when the Iron Dwarves march.

## Character Creation

### Language(s)

* Common
* Dwarf

### Trait(s)

* Resist Disease (-5CP)
* One free use of Resist Disease per day
* Crafting Runes costs 1 less mana
* Able to learn Advanced resist disease

### Phys-rep

Braided hear, and a beard (if possible)

After exiling the Deep Dwarves that betrayed them. the Iron dwarves heavily restricted the use of magic and Runesmithing and when it was used it was under strict guidelines. As such the Iron Dwarves concentrated on fortifying and protecting themselves against threats and became an even rarer sight. Dorandur — the Iron Dwarf underground city is a fortress of unparalleled standard. The mines and forges usually work throughout the day and night as many Iron Dwarves haven't even seen the surface let alone the sun.
Dwarves

Dwarves are not a common sight above ground in the Phoenix Isles but they do travel from time to time to explore the world or trade with other races The Dwarves are not part of the Empire but have a good relationship with it and are not considered Wild Folk by the Imperials. This may be to do with the fact that the Dwarves provide many of the minerals that the Empire needs.

The Dwarves also have strong ties with magic but more frequently they are not spell casters but Runesmiths. Forging powerful items capable of holding magical essence allowed them to protect themselves or others.
Centuries ago during the pursuit of perfecting the art of Runesmithing the Dwarven people split into two factions. Some Dwarves sought to dig ever deeper into the earth to find rarer and more powerful materials to make their runes with. The deeper they dug. the more distrustful of the others they became and the more jealousy they hoarded what they found deep in the earth. The other Dwarves started to become fearful of what these deep dwarves were becoming: rumours whispered about them having found something deep in the earth that twisted their minds. The Dwarves pleaded with their brethren to come home and abandon their deep tunnels. The Deep Dwarves refused and after a series of increasingly bloody encounters the Dwarves reluctantly declared them exiles.
Wildlings

Wildlings come from the barren wastelands to the west of the Phoenix Isle. Dressing in leathers and furs they skilled trappers and agile hunters.

## Character Creation

### Trait(s)

* Set and Remove Traps (-3)
* Hunting (-2)
* You always count as one strength higher than you are

### Phys-rep

None

The terms Wildlings is the collective term for all humans who have chosen to live outside the Empire and are seen as barbaric and uncivilised by the Imperials. In truth they are a hardy and resourceful folk, they tend to live in areas that most others consider inhospitable and have become keen trackers and hunters in order to survive these harsh environments. Many Wildlings have good reason to dislike the Empire due to its continued efforts to "civilise" them but for others they just prefer to make their home outside the Empires lands.

## Costume

Wildlings tend to avoid the more fancier of clothing in favour of tartan or fur. Giving a more tribal theme to them.
Dark Elves

Dark Elves are the main antagonists of their race, inciting war among their people before becoming raiders and corsairs.

## Character Creation

### Language(s)

* Common
* Dark Elven

### Trait(s)

* Looting (Free)
* CHOICE: Enhanced Senses (-5CP) or Fearless (-5CP)

### Phys-rep

White, or lilac coloured hair, and elven ear tips.

The Elves that are now known as Dark Elves were initially part of the same group as those that became the Drow. When the Elves found the Demoness in the earth, some considered this to have gone too far and refused to have anything to do with it. They chose instead to take their chances with the Empire on the surface rather than have anything to do with the Demoness. Under the orders of their new mistress, the Drow tried to stop them and force them to submit, but the Dark Elves managed to escape.

Managing to avoid the Imperial troops, they fled to the very fringes of the Empire in small groups rather than remain together as a single people as the other Elves have done. They became pirates and raiders taking what little revenge they could against the Empire in this way over the years. Most Dark Elves today are content to raid the Empire as easy pickings but some never forget the Drow and their deal with this demon, they see the Drow as having betrayed the Elven people and hate them even more than they hate the Empire.

## Costume

All elves have elven ear tips. Dark elves tend to have paler skin and like to accentuate thier features with dark makeup. They hair tends to either be jet black or of a vibrant colour such as purple. They like to adorn black clothing with chains and skulls. As much as spikes would fit this aesetic, we strongly reccomend against them for the sake of larp combat safety.
Countess Von Caston

An Ancient
Vampire who a few years ago returned from exile for murdering her Father. She
returned with an Undead army with the intention of overthrowing her Brother who
was currently ruling the local lands. With the aid of Brokersfield she
overthrew her brother and gained permission from the Empress to take control of
the lands.

She desires
to keep hold of these lands and to remain in charge. She has more recently been
utilizing her largely undead forces to create a safe place for her people
against the Daemons invasion and Crusaders purging.

The Counts
whereabouts unknown, Countess Von Caston has been incorporating his werewolf
Elite guard into her army. The Countess does fear her brothers return.
Wyld Elves

Wylf Elves chose to seclude themselves in the great forest to the west, hiding among the trees.

## Character Creation

### Language(s)

* Common
* Elven

### Trait(s)

* Fade into Forest (-5CP)
* You may move at a fast walk during Fade into Forest.

### Phys-rep

Elven ear tips

During the Epoch of Magic, when the Elven race were split between the origin and the purpose of magic, the Wild Elves choose to isolate themselves from the rest of their kin. They retreated into the west, into a great forest that had existed since time immemorial.

Wyld Elves are those who chose to fight the Empire, they refused to see their people and cultures become part of it. For a long time they fought, determined they would never submit. These battles moved deeper into the heartlands of the Elves and consumed many of their cities and sacred sites. When it became clear that they could not win against the sheer might of the Imperial forces they fled to the wild places where the large armies of the Empire could not easily follow. This started a guerrilla style war that is still going on today.

Some Wyld Elves hold a deep grudge against the Empire, but not as deep as against the Drow and Dark Elves. Some Wyld Elves believe that if they had not fled, then together they could have beaten the Imperial Forces. The old grudges do not hold for all Wyld Elves though, there are other groups who just wish to live as their ancestors did and as long as the Empire does not concern them they do not bother it.

## Costume

All elves need elven ear tips. A Wyld elf would wear the colours of nature focussing on greens and browns, this is also practical for blending into the forest.
Fields of Illusion Wikia

Unfortunately we have not had the time to maintain this wiki, and as such some of the information you will find on here will be out of date, or complete inaccurate. We would like to apologise for any confusion that this causes. Please visit our website https://www.fieldsofillusion.com for the most up to date set of rules

## Welcome

Welcome to the Fields of Illusion wiki. Here you will be able to find everything that you need to know about the Fields of Illusion LARP, a non-profit organisation run in the southwest of England, created back in 2012. As a newly created wiki, this is currently a work in progress, however we are continuing to upload new content. Once all the major content from the game team has been added we shall be continually updating the wiki with new information based on the actions of the players and their consequences in the game world.

## What you can find here

We intend to keep this up to date with a variety of information about the Phoenix Isles, the setting for Fields of Illusion Larp. Detailed descriptions of the playable races, general knowledge of local NPC factions that live close to the camp and some welcoming information about the Factions that are already camping in Brokersfield (our Players campsite)

All information will be freely to anyone who would live in the area. Should you desire, your character can know this information in game.

## Our Website

For more information about the upcoming events or to find a downloadable copy of our rules. Please Click here
Drow

The Drow are a race that split from the Dark Elves in the conclusion of the First War in worship of the daemon, Lolth.

## Character Creation

### Language(s)

* Common
* Drow

### Trait(s)

* Fade into Darkness (-5CP)
* Able to move at a fast walk during Fade into Darkness

### Phys-rep

Purple face paint, elven ear tips and white hair

Another group of Elves could plainly see they were unlikely to win against the Imperial forces and chose to flee rather than fight the Imperial troops. Each time they started to settle down, believing they were beyond the Empire's grasp, the Imperial troops found them and they were forced to flee once again.

After a number of these failed starts these Elves abandoned the surface world of their ancestors and moved underground where the Empire would not follow. They underestimated the dangers of the subterranean world and found they were ill equipped to deal with their new environment. Lost within an underground labyrinth of tunnels and beset on all sites by strange creatures. gradually picking them off and with no escape above ground they thought they had met their end. However in their darkest hour they found salvation in the form of the Demoness of Spiders. The beleaguered survivors stumbled across her lair deep within the earth. In return for their worship and servitude, the Demoness changed them so they could live more easily in their new home and the Drow we know today were born.

## Costume

All elves require elven ear tips. Drow also have dark grey or black face paint and whitened hair to show Lolth changes. They like to wear dark colors to blend into the darkness of the underdark.
Wood Wose

They are
part of the forest, born of the trees wardens of nature. They have wood adorned
texture skin of bark and worship the forest and trees as the only way of life,
in short the forest is their God. They celebrate the growth and vibrancy of the
natural world, but gives equal attention to nature's facets of destruction,
decay, and death. As anything that dies in a forest feeds the forest and helps
bring new life.

Due to
expansion of other races through technology, agriculture and an increasing
urban populace, the forest is shrinking. The Wood Wose take this deforestation
as an attack on not just their homes and way of life, but on their God!

They have
been increasing their agression lately attacking travellers and stealing
anything that they believe originally, and therefore still, belongs to the woodland.

They hope
for people to stop taking food, wood and other resources out of their forest,
so its size can thrive and grow back to its original size.
Fae

They enter our world through portals known as Clutii wells. These Wells leak mana naturally into the world, bringing magic. The Fae maintain these locations on both sides.  A spellcaster could meditate there to regain manner at a fast rate,though it is strongly advised that that person is to provide a gift for the Fae as thanks for using their property.

Being creatures of the the faewild. They are innately magical being able to cast spells as easily as breathing. Of course this magic does not mix with metal especially cold Iron.

The fae love to play games with each other or with any unfortunate mortals that cross their path. Childlike behaviour mixed with youthfull looks, they can easily be mistaken for children.

> "Fae Mana is the lifeblood of magic in this realm. Without it we could never perform any magic in this world.  It is like they have every spell caster held in their tiny whimsical hands. I am very grateful these overlords are easily to please. A nice handmade gift or a rendition of a song can be plenty to top off from their Wells" - *Altori Samedi*
>
>
Size Manipulation in Fiction Wikia

## Welcome to the Size Manipulation in Fiction Wikia

This Wiki is intended to catalog and document instances of size manipulation (Growing, Shrinking) or (naturally) Giant or Tiny characters in fiction (excluding monsters who can't speak, villains in Power Rangers, robeasts in Voltron, etc.), in any media (Anime, Cartoon, CGI, Live-Action, Comic, Manga, or Novel).

This wiki is not intended for unpublished works, fan-art, fanfiction, or instances of "muscle growth" (unless a character's height also changes).

I also prefer to keep this wiki rated PG. No nudity please.

Newest Screengrabs

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Nevermorcs

The Nevermorcs tribe are a native species to the Phoenix Isles, but have come to Brokersfield as a result of the obliteration of the original tribe by the Reavers, a disease ridden group who terrorised the lands till a few years back.
They have grown from a tight knit martial group trying to save what was left of them to a group who possess mixed talents, from crafters and engineers to healers and mages. Mind you they still protect their own, as well as those of the camp to a fault. They have shown to be diplomats and interrogators, warriors and ritualists, as well as pragmatists and friends to those who show respect in kind.

## The Nevermorcs Camp

Their camp is surrounded by a monumental 30 foot metal wall, with one single gate into a rally point adjoining a communal area. A heavily repaired wooden sign indicates on one side the skills and crafts of the group, and the other, and depiction of an orcs back beneath a tree, an indicator that the group are out.

The primitive scorched icons show:

A simplified Raven, heavily burned into the wood at the top (ritual or religious significance)

A sword and mace crossed (can be read as martial or melee skills, and weaponsmithing)

Torso armor (can be read as defending, or manufacture of armour)

An animal  hide (indicting skinning, or leather usage for armoury)

A spanner and mallet crossed (engineering or dismantling)

A sword with currency (sword for hire)

A pestle and mortar (herb processing)

A flaming skull (funeral rites)

An angry orc with a hand on the head (healing, calming or settling a dispute)

The grass is flattened and worn around the communal area, even degrading into mud around the doorways indicating heavy footfall. The group have become known to be amenable to strangers, qualified in many crafts and skills, whilst remaining a neutral party in arbitration for the main camp and under strict instruction “to not eat anyone from the camp” as their primary encounter with this group of itinerants. Within the covered communal area, an Altar lies directly opposite the door, which is watched over by a substantial portcullis. Upon the plinth lay traditional material for Rituals, including a sage smudge, a goblet of water, some incense, some salt on a ceramic dish, the remains of a bird wing, and assorted candles, feathers, bones and other mystic ephemera. Displayed behind the Altar is a hanging depicting a large mature tree within a circle, with Ancient Orcish inscription below. The theme of Ravens is very prominent, with some sort of depiction on many surfaces, from skulls, to feathers, primitive lithoglyphs, fabric work or beads.
Dwelah

The Dwelah were once Iron Dwarves, but were exiled for delving too deep and becoming corrupted. They now reside in the underdark among the other denizens of the shadow world.

## Character Creation

### Language(s)

* Common
* Dwelah

### Trait(s)

* Fearless (-5CP)
* Once per day you may resist a single call of Terror

### Phys-rep

Purple skin, braided hair, and a beard (if possible).

The desire for power became too much for some of the exiled, digging deeper and deeper into madness. It wasn't long until the exiled dwarves dug too deep and found enemies in the form of the Drow and many other monstrosities. Desperate for not just the power to survive these foes but to crush them. a deal was struck with a powerful Demon that transformed them into what we now know as the Dwelah.

## Dol Kuldir

The Dwelah are less organised than the Iron Dwarves as they are untrusting of even themselves. however they are brutally efficient due to their craving for more power. This has lead their city to be well maintained and defended. Unfortunaly outposts and mine shafts are often a shambles for the ambition of individuals can often go unchecked. Luckily for them this works out well for the Dwelah as maze like tunnels and dangerous collapses cause enemies as much trouble as themselves.
Races

The world of the Phoenix Isles is made up of many different races; some commonplace in the world, while others are rarely seen. This section of the wiki will provide as much detail and history on the races as possible, though information found within will be restricted to what is known about these races in-character. It is possible to learn more about these other races through interacting with them in the game world or talking to another character that has knowledge of them.

As the game team introduce new races into the world, information regarding them will be added to this page so that it can be referred to by any and all characters.

## Playable Races

### Humans

The most common of all the races in the Phoenix Isle, they are also the most adaptable. Humans come in two main varieties, Imperials and Wildlings.

### Elves

The longest living race known in the Phoenix Isle. Four main sub-races of Elves exist within these lands, separated by their own way of life and beliefs: Wyld Elves, High Elves, Dark Elves and Drow.

### Dwarves

The majority of Dwarves hide away in their mountains in the north, rarely leaving for any reason, though it is possible to seek some out in the major cities of the Phoenix Isle, where they peddle their craft and hold positions of power within Guilds.

### Orkin

The Orkin are a race of the strongest and the weakest of those found on the Phoenix Isles. The strong, muscular, warlike Orcs and the much sneakier, agile and intelligent Goblins.

### Beastkin

Made up of many different types, the beastkin are those outcast by most societies due to their looks and habits.
Orcs

The strongest of their race. Tough and burly, they intimidate others with their sheer size and combat prowess.

## Character Creation

### Language(s)

* Common
* Orc

### Trait(s)

* Body (-5CP)
* Able to learn Natural body development for 10CP
* Orcs are conscious during their Death Count and may weakly call for help. Activating Constitution will allow you to call out normally during the first 60 seconds.

### Phys-rep

Green skin and tusks.

Orcs tend to be big, strong and tougher than many other races. They know this well and like to play to their strengths. Many other races look down upon them thinking they are dumb savage brutes. They live together in tribes and are heavily influenced by the nature around them and their spirit totem.

## Costume

Orcs use a green face paint and have beastial like features on their faces such as broad brows, snout noses and tusks. Orcs tend to wear mute, natural colours and may adorn furs to keep warm. Not that they feel the cold like a weaker race..
Imperial

## History

Imperial Humans are the most common race found in the Phoenix Isle, being the race that was responsible for the creation of the Empire

## Character Creation

### Trait(s)

* Gain an additional character point per event until 80 character points total

### Phys-rep

None required

The Imperials are those humans who have chosen to accept the rule of the Empire. They see themselves as civilised and erudite, this has led to the belief within the Empire that the Wild Folk are uneducated and savages.

Imperial humans are considered to excel at anything that they choose to put their mind towards.

## Costume

Imperial humans are possibly the most versatile to costume. From fancy clothing to armour and no need for any makeup or prosthetic.
Crusaders of Light

The crusaders of light are a heavy religious sect, worshiping angels of The Light. Consisting of Preachers and Paladins and spearheaded by apparently actual angels. Ever since they appeared the Crusaders have been at the forefront of fighting against the Daemons and providing aid and healing to those injured in battle.

Though the Crusaders have been an amazing force, they have also been getting a terrifying reputation.  Aggressively indoctrinating bystanders to worship the Light, declaring that the sinners of the Pheonix Isles are the reason for the daemonic presence and cleansing all who do not conform to their way.

They intend to remove all sin from this world and are dedication to see this through.
Amanda

* New Design
* Old Design

**Amanda** (Japanese: アマンダ, Amanda), Real name **Carol Midoriiro-no-Hikari** is the main protagonist and leader of the A-Girls. She is described to have willpower in her spirit and does her best with the A Girls team to defeat the Z-Girls and the rest of evil from destroying planets, space, and time itself.
Hernescombe

The Daemonic invasion has destroyed many towns and villages
all over the Phoenix Isles, misplacing many common folk.

Some of those that survived the destruction heard stories of
the great warriors at Brokersfield and flocked to the encampment for safety,
setting up a nearby refugee camp under the protection of Brokersfield and
Countess Von Caston with her undead army.

Now with generous donations and the talk of peace, more
permanent buildings are being erected. Many of these refugees are starting to
set up a new home here bringing their trade and skills. Farmers, Carpenters,
Blacksmiths and many other professions are being newly established.

The Villagers of Hernescombe are however still wary of the
nearby dangers of the Pheonix isles and fear all this work will be snuffed out
in the blink of an eye should they lose the protection.
Red Admiral and friends

The Red Admiral is a skittish gentleman that possesses the
unique ability to transform into a magical butterfly. He is partially scared of
adults, or what he calls them “big people”, though he has made great friends
with the fae and the ‘Little people’ of Brokersfield. He understands the role
and power these allies have and intends to help them in any way he can.

The Rabbit, Wolf, Bear and Snake

These are the four creatures the Red Admiral called upon
when saw the Darkness is coming. Each has their own quirks:

The Rabbit is shy and will run if she thinks her life is in
any form of risk

The Wolf is proud of his strength and pack, and may be
tempted to eat you if you cross his path

The Bear sure does enjoy sleeping and waking him runs the
risk of making him very angry.

The Snake loves riddles and is willing to share
any information you desire for a riddle
Biblioteca Omniversal Wikia

## **Bienvenido** a la **Biblioteca Omniversal**

En ésta wikia se hacen fichas con las estadisticas, capacidades, poderes, habilidades, etc. de personajes fictios a tomar en cuenta para un supuesto combate.

## **Advertencia**:

Las fichas pueden contener **spoilers** de la historia de dicho personaje.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Bellcross

**Nombre**: Age | Bellcross.

**Origen**: Heroic Age.

**Edad**:

**Clasificación**: Humano | Heroico.

**Fuerza**:

**Velocidad**:

**Resistencia**: Sobrehumana como Age: Es capaz de aguantar golpes de otros nodoss, así como sobrevivir en el espacio exterior | Multi-Planetaria como Bellcross: Puede aguantar ataques destructores de planetas Así como la explosión de Júpíter en toda la cara sin rasguños.

**Durabilidad**:

**Inteligencia**:

P**otencial Destructivo**: Estructura como Age: Es capaz de romper naves de una nave estelar con sus manos | Planetaria como Bellcross: Con sus puñetazos y Blast es capaz de arrasar con planetas enteros de forma casual | Sistema Solar con Caos Mental: El poder de Bellcross en Caos Mental aumenta al grado de llegar a compararse con una supernova capaz de acabar con todo en el sistema estelar.

**Equipamiento**:

**Poderes y habilidades**:

**Ataques especiales, tecnicas personales**:

* Caos Mental: Bellcross al forzarse, al hacer esfuerzo, puede llegar a caer en éste estado, donde recibe un gran aumento de poder, más la energía capaz de compararse con una supernova que va en aumento

**Debilidades**:

**Victorias Notables**:

* Superman (N52)
* Hulk
* Gladiator

**Derrotas Notables**:

**Rivales no Concluyentes**:
Sofia Valmet

**Nombre**: Sofia Velmer | Valmet.

**Origen**: Jormungand.

**Edad**:

**Clasificación**: Ex general de las fuerzas suizas | Guarda-espaldas | Miembro del Kokosquad.

**Fuerza**:

* Levantamiento:
* Impacto: Alto Nivel Humano: Puede mandar a volar a una persona de una patada a varios metros a lo lejos

**Velocidad**:

* Desplazamiento:

**Resistencia**:

**Durabilidad**:

**Inteligencia**: Gran experiencia militar. Buenos conocimientos sobre combate y tactica. Gran habilidad en combate cuerpo a cuerpo, más con armas blancas, sobretodo si se trata de cuchillos.

**Potencial Destructivo**: Depende del arma que posea.

**Equipamiento**:

* Cuchillo de combate: Ella posee normalmente como arma pricipal, un cuchillo o 2, los cuales maneja muy bien.
* Varias armas de fuego: Ella al tener acceso a varias armas de fuego gracias a Koko, su jefa.

1/5--------------------------------------------------------

**Debilidades**:

**Victorias Notables**:

**Derrotas Notables**:

**Rivales no Concluyentes**:

* Roberta
Superman (N52)

**Nombre**: Klark Kent | Superman.

**Origen**: DC Comics.

**Edad**:

**Clasificación**: Kriptoniano.

**Fuerza**:

* Levantamiento: Sextillones de toneladas: Puede cargar varias millones de toneladas sin esfuerzo | Es capaz de cargar el peso de la tierra y potencialmente cargar más | Carga y desvía la trayectoria del Mundo de Batalla | Pudo mover una porción de la nave de Brainiac La cual era más grande que el planeta .
* Impacto: Planetaria: Estando débilitado golpeaba tan fuerte a H'el Que la onda de choque se sentía desde el centro hasta la atmosfera de la tierra | Dando una serie de golpes rápidos a Wraith Que perforó la luna | Puede sacar a Lobo fuera de orbita | Destruye a un clon de un kriptoniando .

**Velocidad**:

* Desplazamiento: Masivamente Super Luminica+: Viaja de Pluton a la tierra En tan solo un minuto | Saca a Doomsday de la tierra Y lo lleva a Venus en unos momentos | Puede llegar cerca del sol en tan solo un momento .
* Combate: Relativista: Puede llegar a golpear a un Flash (Barry Allen) estando confiado | Puede atrapar balas en el aire Y sér más rápido que el ojo humano con facilidad | Puede volar y bloquear varias explosiones que se movían a la velocidad del rayo | Puede golpear tan rápido como un rayo .

**Resistencia**: Planetaria+: Pudo sobrevivir a una explosión de un macroplaneta | Aguantó un golpe Que lo mandó de Metropolis a Irlanda | Resiste una patada de Wraith que lo lanza por lo largo de un estado atravesando finalmente una montaña sin sufrir daños | Aguanta un golpe de H'el que lo manda al espacio .

**Durabilidad**:

**Inteligencia**: Un genio de alto rango: Puede aprender 10 años de medicina En tan solo 10 minutos | Junta muchos datos en una sola imagen en un minuto cuando un super computador debería de tardar años | Ademas de éso, posee una buena cantidad de años de experiencia combatiendo y posee un gran sentido de liderazgo.

**Potencial Destructivo**: Planeta+.

**Equipamiento**: Su traje especial. El cual le brinda de una protección adicional.

**Poderes y habilidades**:

* Caracteristicas Físicas Sobrehumanas.
* Manipulación de energía: Superman es capaz de manipular energía que absorbe del sol a través de su piel, puede proyectarla en sus propios ojos, por ejemplo, o también a través de su propio cuerpo.

**Ataques especiales, tecnicas personales**:

* Visión de Calor: Rayos que dispara Superman a través de sus ojos, con ésto es capaz de alcanzar muy altas temperaturas. Y si lo potencia a grandes niveles, es capaz de llegar inclusive a una temperatura solar.
* Aliento Congelante: Superman exhala y su aliento es tan frio que puede congelar todo lo que haya frente suyo, puede alcanzar a abarcar un gran rango con ésta capacidad.
* Visión de Rayos X: Es capaz de poder ver a través de los objetos.

* Visión de Calor
* Aliento Congelante
* Super Llamarada
1/3
**Debilidades**:

**Victorias Notables**:

**Derrotas Notables**:

* Bellcross
* Saga de Geminis
* Nono

**Rivales no Concluyentes**:
Revy

**Nombre**: Rebbeca | Revy.

**Origen**: Black Lagoon.

**Edad**:

**Clasificación**: Mercenaria.

**Fuerza**:

* Levantamiento: Al menos alrededor del nivel humano.
* Impacto: Al menos por encima del humano promedio: Puede darse duros enfrentamientos contra Roberta Cisneros | Suficientemente capaz para bloquear ataques de Ginji .

**Velocidad**:

* Desplazamiento:

**Resistencia**: Al menos un poco mayor a la humana: Puede resistir golpes de Roberta Cisneros .

**Durabilidad**: Muy Alta, puede mantener un combate contra Roberta Cisneros desde la noche hasta el amanecer sin contenerse.

**Inteligencia**: Experta en combate, muy experimentada en cuerpo a cuerpo como pistolera, incluso ha aprendido a disparar desde que era niña.

**Potencial Destructivo**: Humano a puño limpio | Puede aumentar, dependiendo del arma que posea en el mometno.

**Equipamiento**:

* 2 Pistolas: Porta unas pistolas M92FS personalizadas.
* Granadas: Lleva consigo algunas granadas de mano.

**Debilidades**: Nada notable, posiblemente su personalidad algo explosiva, pero no es algo que afecte su personalidad durante un combate.

**Victorias Notables**:

**Derrotas Notables**:

**Rivales no Concluyentes**:
A-Ko Magami

**Nombre**: A-Ko Magami | Eiko

**Origen**: Project A-Ko

**Edad**: 17 años.

**Clasificación**: Metahumana.

**Fuerza**:

* Levantamiento: Varias decenas de toneladas: Puede levantar y arrojar desde tanques, robots de gran tamaño, etc.
* Impacto: Gran Edificio+: puede tumbar y destruir robots de gran tamaño de un solo impacto

**Velocidad**:

* Desplazamiento: Llega a correr más rápido que autos a gran velocidad, y ser inperceptible para camaras de vigilancia de alta tecnología
* Combate: Al menos Supersonico+: | Reflejos Hipersonicos+: Puede dar brincos en misiles hipersonicos de combate de una nave espacial, saltando a traves de varios de éstos.

**Resistencia**: Gran Edificio+: Se tanquea Misiles Akagiyama de B-Ko | Explosiones nivel Edificio | Explosión de un Jet de Combate

**Durabilidad**:

**Inteligencia**:

**Potencial Destructivo**: Gran Edificio+.

**Poderes y habilidades**:

**Debilidades**:

**Victorias Notables**:

**Derrotas Notables**:

**Rivales no Concluyentes**:
Red Hood (N52)

**Nombre**: Jason Todd | Red Hood.

**Origen**: DC Comics.

**Edad**:

**Clasificación**: Anti Heroe.

**Fuerza**:

**Velocidad**:

**Resistencia**:

**Durabilidad**:

**Inteligencia**:

**Potencial Destructivo**:

**Equipamiento**:

* Pistolas:

**Poderes y habilidades**:

**Ataques especiales, tecnicas personales**:

**Debilidades**:

**Victorias Notables**:

**Derrotas Notables**:

**Rivales no Concluyentes**:
Velocidad

## Termino:

La velocidad es la cantidad de tiempo que le toma un personaje en realizar una acción, ya sea correr, atacar, defenderse, etc. puede ir cambiando. Hay diferentes tipos.

* Desplazamiento: Es la velocidad en la que un personaje recorre, ya sea corriendo, volando, nadando, etc. para llegar de un punto A, a un punto B.
* Reflejos: Es la cantidad de tiempo que un personaje procesa alguna acción que ocurre frente suyo, y gracias a ello puede percibir las acciones que suceden.
* Combate: Es la rápidez con la que un personaje puede llegar a atacar así como en defenderse, la velocidad de sus movimientos.

Ya dicho ésto, se tienen que mencionar los niveles de velocidades que hay.

Sub-Humana: Muy lenta, siendo inferior incluso a la velocidad que un humano puede llegar a alcanzar.

Humana: Se le podría considerar normal, pues es a la que un individuo normal puede llegar moverse.

Cima Humana: Es en éste punto donde todo empieza a cambiar. Hay pocas personas que son capaces de moverse a grandes velocidades como para evitar disparos, moverse tan rápido que puede crear incluso reflejos de sus movimientos, etc.

Subsonica: Casi llegando a la velocidad del sonido.

Sonica: Como su nombre lo indica, ésta es la velocidad con la que se desplaza el sonido.

Supersonica:

Hipersonica

Masivamente Hipersonica.

Relativista:

Luminica: Los movimientos en éste nivel alcanzan una velocidad de 300,000 kilometros en un segundo. Es la velocidad con la que la luz recorre el espacio.

Superluminica: En éste punto, se puede llegar a superar la velocidad de la luz.

Masivamente Superluminica: Punto en donde se supera la velocidad de la luz a niveles muy exagerados.
Candice Catnipp

**Nombre**: Candice Catnapp

**Origen**: Bleach.

**Edad**: Desconocida.

**Clasificación**: Quincy.

**Fuerza**:

**Velocidad**:

* Desplazamiento:
* Combate: Relampago | Luz: El reishi de los Quincys es luz.

**Resistencia**: Al menos Bloque de Ciudad+: Fue lanzada fuertemente por Ichigo.

**Durabilidad**:

**Inteligencia**:

**Equipamiento**:

* Arco Quincy: Un arco especial que ella usa, tiene la propiedad que la cantidad de flechas que puede usar es ilimitada, y éstas mismas están hechas de reishi, el cual es luz. En el caso de Candice, su arco está ondulado, como si se tratara de un arco y flecha hechos de rayos.

Arco QuincyVolstanding
**Poderes y habilidades**:

**Ataques especiales, tecnicas personales**:

- Volstanding: Aumento de capacidades para los quincys, los cuales le permite tener otras capacidades aparte de las básicas. Entre ellas están:

* Absorción más alta del Reishi.

**Debilidades**:

**Victorias Notables**:

**Derrotas Notables**:

**Rivales no Concluyentes**:
Spike Spiegel

**Nombre**: Spike Spiegel.

**Origen**: Cowboy Bebop.

**Edad**:

**Clasificación**: Extraterrestre (Humano originario de Marte)

**Fuerza**:

**Velocidad**:

* Desplazamiento:
* Combate: Cima Humana+: Puede golpear a Asimov (Quien bajo efecto de una droga, esquivaba balas a quemarropa en toda la cara)

**Resistencia**:

**Durabilidad**:

**Inteligencia**:

**Potencial Destructivo**:

**Poderes y habilidades**:

**Ataques especiales, tecnicas personales**:

**Debilidades**:

**Victorias Notables**:

**Derrotas Notables**:

**Rivales no Concluyentes**:
Spiderman

**Nombre**: Peter Benjamin Parker | Spiderman.

**Origen**: Marvel Comics.

**Edad**: 25.

**Clasificación**: Humano mutado geneticamente.

**Fuerza**:

* Combate: Supersonica+: Puede esquivar disparos de armas de fuego 2 3 4 5 | Ademas de tener buena agilidad 2 3 .

**Resistencia**: Edifico+: Resiste que Venom le arroje un camión | Resistió golpes de Rhino | Resistir golpes de Venom | Sobreviviendo a un derrumbe de un edificio .

**Durabilidad**:

**Inteligencia**:

**Potencial Destructivo**:

**Poderes y habilidades**:

**Ataques especiales, técnicas personales**:

* Sentido Arácnido: Una especie de alerta que puede sentir Peter, al haber algún peligro cerca, una sensación le da a Peter de que el peligro se aproxima. Ésto puede ayudar a Peter, sobretodo para ataques sorpresas.

**Debilidades**:

**Victorias Notables**:

**Derrotas Notables**:

* Kenshiro
* Kaneki Ken

**Rivales no Concluyentes**:
Dark Schneider

**Nombre**: Dark Schneider | D.S. | Adam de la Oscuridad | El Anti Cristo.

**Origen**: Bastard!!

**Edad**:

**Clasificación**: Hechicero.

**Fuerza**:

**Velocidad**:

**Resistencia**: Galactica (Atomos Eternos y Dispel Bound le dan un plus).

**Durabilidad**:

**Inteligencia**:

**Potencial Destructivo**: Al menos Bloque de Ciudad: Destruye grandes castillos sin ningún problema | Galactico+: Destruyó el Abismo Negro como daño colateral.

**Equipamiento**:

**Poderes y habilidades**:

**Ataques especiales, tecnicas personales**:

- Majin Dark Schneider: Al acceder a las Piezas de Judas, D.S. se transforma en un hombre demonio, y accede a un aumento de poder de millones de veces la base, por encima de serafines con una clara diferencia.

* Atomos Eternos: Una regeneración la cual le hace reconstruirse no solo a partir del plano físico, sino del astral y espiritual también.
* Dispel Bound: Barreras protectoras que protegen al usuario de la mayoria de ataques, desde ataques mentales, espirituales, mágicos, etc. incluso a la alteración de la realidad.
* Judas Priest: Un ataque con el cual, es capaz de destruir al objetivo en los planos físicos, astrales y espirituales, con tal de borrar al objetivo de la existencia.

**Debilidades**:

**Victorias Notables**:

* Suoerboy Prime
* Asura
* Sentry

**Derrotas Notables**:

**Rivales no Concluyentes**:
The Hand

The Hand is a shadowy squad of assassins. They put their new recruits through the most vigorous of experiences to make the most elite of killers. Providing you are willing to pay the price, they claim they’re willing to kill anyone.

Rumour has it they were last seen in hell training on the most difficult target they could find.
Yoruichi Shihoin

**Nombre**: Yoruichi Shihoin.

**Origen**: Bleach.

**Edad**: Desconocida, pero probablemente miles de años.

**Clasificación**: Shinigami.

**Fuerza**:

* Levantamiento:

**Velocidad**:

* Desplazamiento:

**Resistencia**:

**Durabilidad**:

**Inteligencia**: Alta. Posee gran experiencia de combate, sabe de varios estilos de artes marciales como mágicas, conocimientos de artefactos, etc.

**Potencial Destructivo**: Multiples Bloques de Ciudad | Ciudad.

Equipamiento:

* Hilos cortantes: Posee un hilo el cual puede envolver alrededor de su rival, éstos pueden dejar encerrado al rival, y poseen un gran filo.
* Esferas: Tiene esferas las cuales sirven como proyectiles, éstas al contacto contra el rival son capaces de desintegrarlo.

**Poderes y habilidades**:

* Caracteristicas físicas sobrehumanas
* Creación de escudos: Puede generar escudos con su energía espiritual.

**Ataques especiales, tecnicas personales**:

* Transformación felina: Puede transformarse en un gato negro, así como volver a su forma normal.
* Diosa del Trueno: Yoruichi entra en un estado donde tiene instintos y combate con un estilo felino, haciendo uso de velocidad y potentes descargas y golpes usando su Shunko aumentado por su nuevo poder.

**Debilidades**:

**Victorias Notables**:

**Derrotas Notables**:

**Rivales no Concluyentes**:
Crona

**Nombre**: Crona Gorgon | La Espada Demoniaca | Ragnarok (así se llama su arma, que prácticamente forma parte de su ser)

**Origen**: Soul Eater.

**Edad**: Desconocida, sin embargo ronda por los 16 años de edad.

**Clasificación**: Humano modificado genetica y magicamente.

**Fuerza**:

* Levantamiento: Al menos varias decenas de toneladas: Puede Abrir la boca de la luna
* Impacto: Al menos al nivel de Edificio+: Abruma a Black Star | Bloquea un golpe de Black Star

**Velocidad**:

* Desplazamiento:
* Combate: Al menos a nivel de HiperSonico Alto: Puede combatir contra Black Star y ambos dejaban imagenes residuales | Combate contra Maka y Black Star al mismo tiempo, mismos a quienes abruma y desarma

**Resistencia**: Al menos nivel Edificio+: Aguanta ataques cortantes de Maka Aguanta golpes de Black Star . La Regeneración le da un plus

**Durabilidad**: Alta. En su primera aparición, seguía peleando a pesar de recibir ataques directos al alma por parte de Stein.

**Inteligencia**:

**Potencial Destructivo**: Al menos al nivel Edificio+ con sus ataques básicos: Puede partir un gran barco de un Screech Alfa (PTS) | Nivel Ciudad con Mad Blood. Puede cubrir toda una ciudad entera con el.

**Equipamiento**:

* Ragnarok: Una espada demoniaca, que en realidad es un ser demoniaco que a la vez es su misma sangre. Crona gracias a ello, es capaz de manipular su sangre a voluntad, o ésta misma es capaz de defender a Crona por medio de la manipulación de su masa. Puede cambiarse para cambiar a distintas formas, desde simples pinches hasta una espada o poder proyectar cortes.

**Poderes y habilidades**:

**Ataques especiales, tecnicas personales**:

* Screech Beta: Un potente disparo de Crona, el cual tiene forma de una gran boca
* Screech Alpha: Es como un Screech Beta, sin embargo con una potencia por mucho, más aumentada, siendo que con éste, la primera vez que se usó, fue capaz de partir un gran barco en 2
* Mad Blood: Crona usa su sangre para crear un tsunami de sangre, el cual traga al rival para poder envolverlo y solidificarlo en un gran domo, para también poder disolverlo. Ésto también afecta mental y espiritualmente, inclusive el solo contacto con dicha tecnica lo hace También puede hacer una variante en miniatura

**Debilidades**: Es un poco decontrolada

Victorias Notables:

* Kaneki Ken
* Venom (Marvel Comics)
Sentry

**Nombre**: Robert Bob Reynolds | Sentry.

**Origen**: Marvel Comics.

**Edad**:

**Clasificación**: Metahumano.

**Fuerza**:

**Velocidad**:

* Desplazamiento:

**Resistencia**:

**Durabilidad**:

**Inteligencia**:

**Potencial Destructivo**: Al menos nivel Planetario+:

**Equipamiento**:

**Poderes y habilidades**:

* Sentidos sobrehumanos: Sentry posee unos sentidos muy agudos.
* Photokinesis: Es capaz de manipular la luz, producir ésta misma para crear desde pequeños destellos o incluso ataques en formas de blast o explosiones.
* Telepatía: Puede leer así como manipular otras mentes.
* Regeneración: Es capaz de recuperarse de daños recibidos incluso a nivel molecular.

**Ataques especiales, tecnicas personales**:

**Debilidades**:

**Victorias Notables**:

* Superman (N52)

**Derrotas Notables**:

* Dark Schneider
* Asura

**Rivales no Concluyentes**:
Super Baxter (series)

The ***Super Baxter*** ***series*** is the most successful video game franchise that debuted in 2007 as a drawing and art supplies, now debuting once for the second time with Super Baxter 1 in 2016. An Light Novel is currently in development for the franchise too.

## Plot

Around the Year where Humans were now officially named "Siders", they were successful, they were more advanced and had super natural abilities of their chosen element. Not until a new race called the Kurtles were introduced and threaten the sider race and attempt to extinct the sider race, until a Flaming S-Ranked Fire Element Sider walked in and began his adventures on defeated the kurtle king Mahroe and save the universe, crowned as Siderville's new hero, the sider would have the name Baxter. The series follows Baxter, and the rest of the Super Baxter characters on the adventure to stop Mahroe and other villains from destroying the planet.

## Gameplay

The best known games of the franchise is under the genre of *Platforming*. In which Baxter is mainly for Platforming 2-D (currently) and soon to come 3-D in the future.
DareDevil (616)

**Nombre**: Matt Murdock | DareDevil.

**Origen**: Marvel Comics.

**Edad**:

**Clasificación**: Abogado | Heroe.

**Fuerza**:

* Levantamiento: Cima Humana:
* Impacto: Cima Humana+:

**Velocidad**:

* Desplazamiento: Al menos Nivel de Cima Humana:
* Combate: Cima Humana+:

**Resistencia**:

**Durabilidad**:

**Inteligencia**:

**Potencial Destructivo**:

**Equipamiento**:

* Bastones: Con los cuales tiene gran precisión . Éstos le sirven como armas contundentes, así para otros pequeños usos. Posee también unas cuerdas que ayudan a extender éstas mismas.

**Poderes y habilidades**:

**Ataques especiales, tecnicas personales**:

**Debilidades**:

* Sonidos u olores fuertes: Matt al ser ciego, sus demás sentidos se ven altamente aumentados y ésto le sirve como ayuda. Sin embargo, si éstos mismos detectan algún sonido u olor demasiado fuertes, sus sentidos se veran muy perturbados.

**Victorias Notables**:

* Nightwing (N52)

**Derrotas Notables**:

* Cassandra cain (Post Crisis)

**Rivales no Concluyentes:**
Fireball Stones

The **Fireball Stones** are six immensely powerful stones appearing in Video Games, Movies, Anime and Manga, Cartoons and Comic Books. Whoever holds all six gems and uses them in concert, such as in the Infinity Gauntlet, gains virtual omnipotence and omniscience. The six primary stones are the Life Stone, Time Stone, Earth Stone, Dark Stone, Speed Stone, and the Fireball Stone.

## Description

Each gem are a small and oval like, and known to use their respective powers. Each Stone has a different characteristic of existence possessing any single Gem grants the possessor the ability to potentially command whatever aspect of existence the Gem represents. The Gems are indestructible but not immutable

The Six Fireball Stones include:

 Time
 Earth
 Dark
 Speed
 Fireball

## Locations

### In Video Games

The Fireball Stones are significant into an Important role in several games. In order of introduction they are:
Wolverine (616)

**Nombre**: James "Logan" Howlett | Wolverine.

**Origen**: Marvel Comics.

**Edad**:

**Clasificación**: Mutante.

**Fuerza**:

**Velocidad**:

**Durabilidad**:

**Inteligencia**:

**Potencial Destructivo**:

**Equipamiento**:

* Garras de Adamantium:

**Poderes y habilidades**:

**Ataques especiales, tecnicas personales**:

**Debilidades**:

**Victorias Notables**:

**Derrotas Notables**:

* Celty Sturloson

**Rivales no Concluyentes**:
Baxter Eberusu

**Baxter Eberusu** (Japanese: バクスターエベロス, *Bakusutāeberosu*) is the Main Titular Protagonist (Alongside Valery Eruzu) in the series Miraculous Red. With the power of the Red Aura by his kwami Red, he can transform into the superhero **Red Noir**. He is also the younger brother of Marinette Dupain-Cheng from the Original Series.
Saitama

**Nombre**: Saitama | One Punch Man.

**Origen**: One Punch Man.

**Edad**: 25 años.

**Clasificación**: Metahumano.

**Fuerza**:

* **Levantamiento**: Millones de toneladas: Vía Escala de Poder.
* **Impacto**:

**Velocidad**:

* **Desplazamiento**:
* **Combate**:

**Durabilidad**:

**Inteligencia**:

**Potencial Destructivo**:

**Equipamiento**: Nada notable.

**Poderes y habilidades**:

* Caracteristicas físicas sobrehumanas.

**Ataques especiales, tecnicas personales**:

* Golpes Normales Consecutivos: Saitama da una serie de golpes normales de forma rápida.

**Debilidades**:

**Victorias Notables**:

**Derrotas Notables**:

* Accelerator
* Arale

**Rivales no Concluyentes**: