Military Units

#### Attack

Attack represents how much damage a unit can do to another unit. When the total attack damage done in a battle exceeds a unit's health than that unit is destroyed. The attack damage of all units is increased through the ordinance technology. Most units also have an additional specific technology that will improve their attack damage(ex: Researching Infantry Equipment will increase infantry's attack damage).

#### Defense

Defense represents how much health a unit has. If a unit takes more damage than it has defense in battle, then that unit will be destroyed. The defense of all units is increased through the armor technology. Most units also have an additional specific technology that will improve their defense (ex: Researching Infantry Equipment will increase infantry's defense).

#### Mobility

Mobility is a combat stat unique to ground units. It represents how fast units are able to move on the battlefield. This has 2 effects on war. One, it determines how much land you can take, and two it affects your ability to get overruns in combat. Overruns happen if the attacking nation wins a normal ground battle(or raid attack) and have more than 15% average mobility then the other nation. When this happens, the attacking nation will deal an additional 20% damage, gain 20% more loot, 50% more land, and 50% more victory points. Overruns also let front line ground units deal damage directly to back line ground units(artillery and missile launchers).

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{\displaystyle LandStolen=AverageMobility\*10\*WarLandRate\*VictoryType\*AttackType}

* Average Mobility is the calculated based on the mobility of each of your ground units
* War Land Rate varies between 0.25 and 1 depending on war type
* Victory Type is either 1, 0.75, or 0 depending on attack results
* Attack Type is either 1 or 0.5 depending on the attack type (Skirmish is the only one with 0.5)

#### Quality

All military units have a quality value for how technologically advanced their military equipment is. This value is based on different technology for each unit type (See production for specifics). For each level of quality, a unit has all of its combat stats(attack, defense, mobility) are increased by 5%. This bonus is multiplicative with other affects.

#### Capacity Usage

Each military unit has capacity usage amount which limits how many units of that type you can train. (See the military capacity section for more details

### Military Capacity

You are limited in how many military units you can have by your military capacity. There are 5 capacity types in the game, and every military unit will fall into one of the 5 category's. The types are Infantry Capacity, Armor Capacity, Artillery Capacity, Air Capacity, and Naval capacity.

#### Sources of Capacity

* Army bases: Provides 4000 Infantry Capacity, 10 armor capacity, and 10 artillery capacity
* Air Base: Provides 10 Air capacity
* Naval Base: Provides 1 Naval Capacity
* Military Organization technology: Increase capacity by 3% per level
* Military Investment Project: Increase capacity by 1% per level
* Emergency Conscription directive: 10% Infantry Capacity for 7 days

### Ground Units

#### Infantry

* Infantry - Infantry are the backbone of your army. They provide you with large amounts of defense. If you lack infantry then your more expensive units will take more damage. They are slow moving but can be sped up with sufficient support equipment.
* Support Equipment - Support Equipment are Vehicles needed to support the operation of your army. Everything from fuel trucks to APCs fall under this category. If you lack enough support equipment, then you will struggle to supply and move your army.

#### Armor

* Light Tanks - Light Tanks are cheap, fast tanks that are meant for raiding nations. They don't have the best of stats, but with their extra speed they can easily achieve breakthroughs and capture large amounts of land.
* Medium Tanks - Medium Tanks are well balanced tanks. They have decent speed, health, and damage. Their only drawback is that they take bonus damage from heavy mechs.
* Heavy Tanks - Heavy Tanks are slow behemoths. They do bonus bonus damage to light tanks and mechs.
* Light Mechs - Light Mechs are fast units that are meant for quickly winning wars. They have better stats than light tanks, but they cost more. With their extra speed they can easily achieve breakthroughs and capture large amounts of land.
* Heavy Mechs - Heavy Mechs are slow tanky behemoths. They do bonus bonus damage to medium tanks.
* Precursor Mechs - These things are our attempts to replicate the battle mechs that we have found in several ruins. They are massive costly machines that boast overwhelming firepower, armor, and speed.

#### Artillery

* Artillery - Artillery are back-line units. This means that they only take damage from front-line units in ground attacks if the enemy achieves a breakthrough. Artillery can be used to suppress enemy ground units(destroy action points) and destroy entrenchment. They have low defense, and do bonus damage to infantry.
* Missile Launchers - Missile Launchers like Artillery are back-line units. This means that they only take damage from front-line units in ground attacks if the enemy achieves a breakthrough. Missiles Launchers can be used to launch missile strikes against air, naval, or ground units. Additionally, they can be used to cause large amounts of devastation. They have low defense and do reduced damage to infantry. They out-range artillery and thus are protected from artillery counter fire.

### Air Units

* Fighters - Fighters are the main unit used to achieve aerial supremacy. They are only able to cause 50% damage to non air targets however.
* Bombers - Bombers are the main air unit to be used against ground and naval targets. They do only 50% damage to air targets.
* Helicopters - Helicopters are air units that do decent damage to both air and ground targets.
* Drones - Drones are cheap spam-able air units that do low damage to both air and ground targets.
* Stealth Fighters - Stealth Fighters are expensive Fighters that have extra stats thanks to their stealth They are expensive and only do 50% damage to none air targets.
* Stealth Bombers - Stealth Bombers are expensive bombers that have extra stats thanks to their stealth. They are expensive and only do 50% damage to air targets.

### Naval Units

* Destroyers - Destroyers are needed to protect your fleet from submarines. They do 200% damage to submarines.
* Submarines - Submarines are the predators of the seas. They do 200% damage to capital ships (cruisers, carriers, battleships). However, they take increased damage from destroyers.
* Cruisers - Cruisers are ships loaded with missiles. They protect your ships from air attacks and are able to launch long range attacks on all other units.
* Battleship - Battleships are the tanks of the sea. They have high health and are good in battles against other surface ships. They are also able to bombard the shore to destroy ground units and entrenchment. However, they take additional damage from air units and submarines.
* Carriers - Carriers allow you to increase your air capacity by 100. However, they provide little in direct combat potential.