recursal/Fanatic-Fandom huggingface dataset:
Al kharid flyer

Al kharid flyer
 Weight | 0 kg

[view] **•** [talk]
File:Al kharid flyer detail.png
The **Al kharid flyer** is a strange item that is given to players by Ali the Leaflet Dropper in Northern Al Kharid. He is located at the northernmost part of the Al Kharid desert, just a short way from Rat Burgiss. It is supposedly a voucher to get money off the player's next purchase - only it has expired. Prior to the release of the Missing My Mummy quest, it was a useless item. If the flyer is used with Ali the Leaflet Dropper, then a player's character will say "I don't want this! It's out of date!". Following this, Ali the Leaflet Dropper says "Then why would I want it?".

It can also be shown to Ali Morrisane, Dommik, Ellis, Louie Legs, Ranael, and Zeke for additional dialogue.

## Transcript

Come to Al Kharid Market place! High quality produce at low, low prices! Show this flyer to a merchant for money off your next purchase, courtesy of Ali Morrisane!

## Trivia

* During the Missing My Mummy quest it is revealed that the flyer is a palimpsest; the flyer is printed over an older manuscript that had been scraped clean in order to re-use the paper.

es:Al karid flyer
nl:Al Kharid flyer
Alchemical notes

Alchemical notes
 Weight | 0.510 kg

[view] **•** [talk]
The **Alchemical notes** are a quest item book obtained during the Miss Cheevers section of the Recruitment Drive quest. It describes various chemical reactions between items that the player can find during the quest. This information must be used in order to solve a puzzle set by Miss Cheevers.

fi:Alchemical notes
Ana in a barrel

Ana in a barrel
 Weight | 32 kg

[view] **•** [talk]
File:Ana in a barrel chathead.png
**Ana in a barrel** is a quest item used by the player during the Tourist Trap quest. It is the result of using a Barrel on Ana, which is used to smuggle her out of the mining camp she has been imprisoned in.

## Trivia

* When players go to the equipment menu and check the stats she says "It's rude to ask a lady about her weight!"
* Her animation when players talk to her is similar to the Adventurer.
* "Taking a turn in the barrel" is a slang term used by sailors which means that it was someone's turn to do a rather unpleasant task, it is possible that Ana in a barrel is an allusion to this.
* Ana weighs exactly the same as Zanik, although Zanik is a lot smaller than Ana.
* Should players attempt to alchemise the barrel with her, a message appears in the chatbox saying, "You can't do that to the poor girl!"
* If players try to teleport while carrying Ana, they will drop her first.
* Previously when Ana had been put into the minecart, the examine text for the cart would still be "It's an empty mine cart." even though Ana in a barrel was in it. This has since been corrected with "It's Ana... in a barrel... in a mine cart."
Amulet of fury (t)

Amulet of fury (t)

[view] **•** [talk]
File:Amulet of fury (t) detail.png
The **Amulet of fury (t)** is a trimmed version of the Amulet of fury that can be obtained from hard Treasure Trails. It gives slightly higher bonuses than the regular version. The blood necklace shard **cannot** be used on this amulet.
Adamant arrow

Adamant arrow

[view] **•** [talk]
File:Adamant arrow detail.png
**Adamant arrows** are stronger than Mithril arrows and require at least a yew bow to reach full potential. At level 60 Fletching players may create Adamant arrows using 15 Adamant arrowtips on 15 headless arrows, granting 150 Fletching experience. It is economical to use Telegrab to retrieve adamant arrows if the stack is greater than 5.

## Store locations

This item can also be bought or sold at:

* Lowe's Archery Emporium in central Varrock
* Dargaud's Bows and Arrows in the Ranging Guild south of Seers' Village

fi:Adamant arrowsnl:Adamant arrows
Alfred Stonemason

Alfred Stonemason
 Race

[view] • [talk]
File:Alfred Stonemason chathead.png
**Alfred Stonemason** is a skill expert that can be found in north Taverley. He teaches players basics of construction and runs a shop which sells basic construction supplies. He also gives recommendations about options for training the construction skill.

## Trivia

* When talking to him before you finish the tutorial, he says, "We're up to our bleeding ears rebuilding Burthorpe and he says to me, he says, 'Maybe you could move the mine south a bit.' Move the mine? Who does he think I am? Saint blooming Elspeth?" This is a reference to the Saint Elspeth in the Abbey of Saint Elspeth Citharede.
Aksel

Not to be confused with Haskell.

Aksel
 Race

[view] • [talk]
File:Aksel chathead.png
**Aksel** is a dwarf who works at the Artisans Workshop. He built the furnace that dominates the ground floor of the workshop, a labour that took four and a half years, carving the rock himself. He says that he does little smithing now, leaving that to the other dwarves and to the humans that visit. He can be found near the entrance (western end) of the ground floor of the workshop, where his examine text is "An excited dwarf."

He will also occasionally appear to a player in the eastern portion of the ground floor of the workshop or the track making area in the basement of the workshop, where his examine text will be "A worried looking dwarf." If a player speaks to him, he will give that player permission to make a bronze ceremonial sword "for the wife of an important client." This is the only time that free players can make ceremonial swords. Abel or Egil will assist the player with the ceremonial sword, accepting the permission from Aksel and providing the metal to smith, but any other time that a free player speaks with them they say only "I only work with dwarves and more... worldly smiths."

Preparing the bronze ceremonial sword will provide Smithing experience up to five times Smithing level, with bonuses the first time for making a sword with 90% or greater accuracy (5,000 xp) or 100% accuracy (15,000 xp). In addition, any time a bronze ceremonial sword is made with 90% accuracy or better, the player will receive a cut diamond.

**Aksel speaking**

noicon

nl:Aksel
Alviss

This article is about the dwarf that lives in Miscellania. For the king of Keldagrim, see King Alvis.

Alviss
 Race
 Examine | A dwarf who's currently living in Miscellania.

[view] • [talk]
File:Alviss chathead.png
**Alviss** is a dwarf that is currently working on a dig in the dungeons beneath Miscellania. He is also researching the Fremenniks' and dwarves' past history. Although he doesn't mention where he's from, it is likely he has travelled to the island from Keldagrim, the dwarven capital city.

Alviss is one of a group of mining dwarves hired by King Vargas of Miscellania to expand the caves beneath the kingdom's castle. These caves, which were formerly dungeons, have proven to provide good housing for the kingdom's people. Because the dwarves have long been a subterranean people, Vargas has selected them to expand the caves.

However, because the dig must be done slowly, the dwarves work in shifts of two. Alviss is not currently digging, and so has the time off. During this time, he has been researching the past historical connections between the dwarves and Fremenniks, who have long inhabited what is now the Fremennik Province. Although his research is still in its early stages, Alviss has found a number of mythological connections between the two, suggesting that they had some type of contact prior to the dwarves' hiding during the God Wars.

A recent Giant Sea Snake infestation has temporarily put Alviss and his crew's mining project on hold. During the Royal Trouble quest, players help eliminate the snakes, saving the project.
Ancient cloak

{{#NewWindowLink:2007:Ancient cloak|}}

File:Ancient cloak detail.png
The **Ancient cloak** is a vestment cloak dedicated to Zaros and is part of the Zaros Vestment set. Ancient cloaks can be obtained by doing level 3 Treasure trails. A minimum level of 40 Defence and Prayer is required to wear an ancient cloak. However, the Zaros vestments are referred to as 'Ancient' vestments, due to the fact that Zaros is a forgotten god.

fi:Ancient cloak
Anguish

**Anguish**
 Book
 Effect

[view] • [talk]
**Anguish** is an Ancient curse that requires 95 Prayer to activate, the highest alongside Turmoil and Torment of all prayers in the game. It can boost the user's ranged accuracy, ranged damage, and Defence significantly, as well as drain those of opponents, making it the strongest Ranged-boosting prayer in the game.

**Anguish Activation**
Anguish sound
noicon

## Effects

Anguish adds 10 levels to Ranged when calculating hit chance, adds 10 levels to Defence, and boosts ranged damage by 10%; it drains opponents' Ranged when calculating their hit chance by 6 to 10 levels, drains their Defence by 6 to 10 levels, and drains their ranged damage by 9% to 15% (6% to 10% in PvP). The boosts to the user are constant, but like leech curses, the draining of opponents must strengthen over time.

A player will gain the same ranged and defence bonuses regardless of an enemy's class, but Anguish cannot lower its damage or accuracy if it does not use ranged. Note that most high-level bosses cannot be drained by Anguish or any ancient curse.

Sap and leech curses cannot be used alongside Anguish.

## Anguish and Rigour

Anguish is often compared to the prayer Rigour, which is the strongest Ranged prayer on the standard prayerbook. Rigour requires 70 Prayer, 70 Defence, and completion of the Knight Waves Training Grounds; Anguish requires 95 Prayer and the Temple at Senntisten quest.

If comparing stat increases, Anguish is not much stronger than Rigour, yet Rigour lacks the ability to drain enemy stats while Anguish can drain them strongly. Also, the healing curse Soul Split can be used on the Ancient Curses with 92 Prayer and provides another incentive to use the book.

## See also

* Turmoil, the Melee equivalent of Anguish
* Torment, the Magic equivalent of Anguish
Angry juvinate

See also: Vampyre Juvinate (disambiguation)

[view]
**Angry Juvinates** were one of three possible results when using a dose of Guthix balance on a Held Juvinate. They increased their life points and combat levels but their max hit remained the same. They also lost their immunity to normal weapons so if a player brought a secondary weapon with them while Temple Trekking they could switch to it and finish off the vampyre. It was recommended if a player was traveling with a medium or hard class follower that they focused on killing the remaining juvinates before killing the angry juvinate. All vampyres become Angry vampyres now.
Adventurer

This article is about the Adventurer killed and eaten by Burntmeat. For the Temple Trekking individual, see Adventurer (Temple Trekking).
For the player in general, see Account.

Adventurer
 Race
 Examine | He's in a pretty nasty spot, in a pretty nasty pot. With some cabbage.

[view] • [talk]
File:Adventurer chathead.png
The **Adventurer** is a young man who is interrogated and later boiled alive in a cauldron within the Troll Strongholds Kitchen by Burntmeat during the first cutscene in My Arm's Big Adventure.

During the cutscene the Adventurer begs Burntmeat to release him, telling Burntmeat he can have his armour and weapons if he is released. Burntmeat declines but finds Goutweed in the Adventurer's armour and interrogates him over it, the Adventurer claims he grew it, however Burntmeat then cooks and eats the Adventurer regardless after learning this.

The player learns about the fate of the Adventurer when speaking to Burntmeat at the beginning of My Arm's Big Adventure. Burntmeat tells the player about the Adventurer because Burntmeat discovered that Goutweed could be farmed whilst interrogating the captive Adventurer. However the Adventurer stew gave Burntmeat a stomach ache, Burntmeat suspects that he forgot to wash the Adventurer's feet and that this contaminated the stew.

Burntmeat then realises from the Adventurer that Goutweed can be grown again and informs the player that his assistant, My Arm, will need help growing it.

On the ground were the Adventurer's items, which were a dragon helm, dragon chainbody, abyssal whip, shark, coins, dragon platelegs and goutweed.

## Trivia

* If the player asks Burntmeat for the Adventurers items as a reward, Burntmeat will tell you that he threw them away as they weren't edible. If you have done the Swan Song quest before My Arm's Big Adventure, your character replies, "You're worse than that old man who wouldn't give me his hat!" This response pertains to the many rants during Swan Song where your character begs the Wise Old Man for his blue partyhat.

fi:Adventurer
Ancient symbol

Ancient symbol
 Weight | 0 kg

[view] **•** [talk]
File:Ancient symbol detail.png
The **Ancient symbol** is an old symbol of Saradomin. Players may find this whilst working in the excavational area of the Varrock Museum by cleaning uncleaned finds.

The ancient symbol looks like an eroded holy symbol without the string. Players cannot string this symbol with a ball of wool, and it has no use except as part of the miniquest.

Players should place it in display case 37 (ground floor). Its information reads: "This small symbol was used as a decoration on the Saradominist altars throughout the city. Two or three examples have been found, but this is the best. Worked in blue-enamelled iron, it has not survived the ages well. We believe this to be from the early years when the city was still being built."

Because it is a symbol to Saradomin, it is believed to be from the ruins of Saranthium as opposed to Senntisten, which was an earlier settlement on the same location and of Zarosian religion.
Adamant mace

This weapon has an off-hand variant.
{{#NewWindowLink:2007:Adamant mace|}}

Adamant mace

[view] **•** [talk]
File:Adamant mace detail.png
The **Adamant mace** is a mace stronger than the mithril mace. Like all adamant weapons, it requires level 40 Attack to wield. Players can make an adamant mace with the Smithing skill at level 72 using 1 Adamant bar, giving the player 62.5 Smithing experience. Players can purchase this mace from Flynn's Mace Market in Falador or the weapons shop in the Warriors' Guild. It can also be bought from the Grand Exchange in Varrock. Like most maces, this weapon comes with a small prayer bonus. This, combined with its speed, makes it a very feasible choice for combat, particularly in PvP situations where prayer is commonly used.

## Trivia

* Like all other adamant weapons, the Adamant mace used to require 30 Attack to wield; this was changed to 40 Attack with the Evolution of Combat.

fi:Adamant mace
Agmundi

Agmundi
 Race

[view] • [talk]
File:Agmundi chathead.png
**Agmundi** is a wealthy dwarf that runs a clothing shop, Agmundi Quality Clothes, on the west side of Keldagrim.

Agmundi makes most of her stock from imported wool and thread. Most of it is woven by her sister, Vermundi, who runs a small stall in the Keldagrim marketplace. Her clothing is highly valued amongst the dwarves and comes with a fairly high price tag, but because they are specifically designed for them, they do not fit humans well. Despite this, some players still purchase it.

Agmundi will also occasionally ask players to retrieve an item for her in a short amount of time. If the player delivers the item in time, they will be rewarded with coins or crafting experience. See minitasks.
fi:Agmundi
Amphibious fruit

Amphibious fruit
 Weight | 0 kg

[view] **•** [talk]
File:Amphibious fruit detail.png
The **amphibious fruit** is a type of Jadinko fruit that can be found in the Jadinko Lair, received through the offering stone or from Mutated jadinko drops. When eaten it restores up to 1500 life points and doubles favour points from cutting mutated roots for 1 minute.

The fruits have no effect outside of the lair. It cannot be banked. If a player attempts to do this they will receive the message: "A magical force prevents you from banking this item." They can be changed to Common fruits by speaking to Papa Mambo; this is the only way fruits can be banked.

## Trivia

* Until 9 August 2011, leaving the lair transformed the fruit into a Common fruit.
Air talisman

Air talisman

[view] **•** [talk]
File:Air talisman detail.png
The **Air talisman** is an item that allows players to enter the Air altar. At the altar, the player can use the Runecrafting skill to turn rune essence or pure essence into air runes.

Also at the air altar, an air talisman can be combined with a silver tiara to make an air tiara for 25 Runecrafting experience, by using the tiara on the altar while having an air talisman in inventory. This consumes the talisman, but the air tiara can be used the same as an air talisman and can be worn, opening an inventory slot to carry another essence.

Air talismans can be used to create combination runes. The talisman is consumed when used as the 'secondary' talisman to make these runes.

An air talisman is consumed in conjunction with a Water talisman as tertiary items in creating an Ice titan pouch for the Summoning skill. Before ice titans were released, air talismans were relatively cheap to purchase. They then became expensive, often costing thousands of coins. They became cheap again following the release of the reintroduction of free trade.

The player received an air talisman at the end of the old version of the Rune Mysteries quest. (Before an update, the player received one earlier in the quest, but this was changed to a Talisman, which it looks like an air talisman but cannot be used as one.)

## Trivia

* On the day the Falador Tasks were released, Air talismans would not buy easily in the Grand Exchange and players had to wait for one to buy.
* Air talismans were required as an easy Falador Task to make an Air tiara. This has since been changed to making a Mind tiara.
* Before an update, during the Rune Mysteries quest players could use the drop trick to receive multiple air talismans from Duke Horacio. This could only be done if the player had started the quest and had not finished the part where the player showed the air talisman to Wizard Sedridor. This led to Jagex changing the air talisman in the quest to a Talisman, which has no use other than in the quest.

de:Luft-Talisman
nl:Air talisman
fi:Air talisman
Adamant helm (h4)

Adamant helm (h4)

[view] **•** [talk]
File:Adamant helm (h4) detail.png
File:Adamant helm (h4) chathead.png
An **adamant helm** (h4) is a helmet that can be obtained from Level 2 Treasure Trails or bought from other players. It cannot be made using the Smithing skill. Players wear it for its unique design. It has stats identical to that of an adamant full helm, the only differences being that the helm is more expensive, has a different appearance, it cannot be smithed and can only be obtained through Treasure Trails. It requires 40 Defence to equip.
Amlodd worker

Amlodd worker
 Race

[view] • [talk]
File:Amlodd worker icon.png
**Amlodd workers** are workers that roam around the Amlodd clan district of Prifddinas. They can be pickpocketed with level 94 Thieving (Or 90 Thieving with the use of an Abyssal lurker with Abyssal stealth scroll), continuing the pickpocket action without need for reclicking until you are caught. Each successful pickpocket rewards 140 experience or 168 experience if the Voice of Seren is in effect, and after you have been caught three times you will not be able to pickpocket them anymore for 20 minutes. During this time, their pickpocket option will disappear, and a grey circle will appear above their heads.

## Being caught

File:No pickpocket icon.png
After being caught once the player will receive the message: "You have raised their suspicions. 1 out of 3 strikes."

After being caught for a second time, the player will receive the message: "They're starting to notice your sneaky ways. 2 out of 3 strikes. They'll catch you next time."

After being caught for a third and final time, the player will receive the message: "Oh dear, they've caught you and they've warned the rest of their clan."

Once the 20 minutes has expired, the player will receive a message saying "Clan Amlodd has forgotten about your pickpocketing".
Ambassador Ferrnook

RuneScape uses the British convention for floor numbering: Ground floor, first floor, second floor, etc.*This article is currently displaying the United States convention for floor numbering.*
Loading...AliveDeceased

Ambassador Ferrnook
 Race

[view] • [talk]File:Ambassador Ferrnook chathead.png

Ambassador Ferrnook
 Race
 Examine | A diplomat from the gnomish lands. Poor blighter.

[view] • [talk]
**Ambassador Ferrnook** is the ambassador of King Narnode Shareen of the Gnome Stronghold to King Roald of Misthalin. He can be found on the first floor of Varrock Palace in Varrock, usually by the stairs in the room with a training dummy. You may deliver food to him during a hard order of the Gnome Restaurant minigame. He is the cousin of esteemed gnome scientist Master Peregrim.

Ferrnook has been sent to Varrock for unknown reasons, although it is likely that he is trying to strengthen ties between Misthalin and the gnome people. Recently, the gnomes have begun to establish ties with many nations, including Asgarnia, Kandarin, Misthalin, and Keldagrim. Varrock's importance as an economic and military hub is likely appealing to the gnomes, who are currently locked in a battle with General Khazard.

Despite having spent some time in Varrock, Ferrnook has yet to gain an audience with King Roald, who has been busy in recent times. However, he says he is enjoying his time in Varrock; although he misses gnomish food, which he can ask for in the Gnome Restaurant minigame.

## Gnome Restaurant

*Please note that the amounts of the rewards are incomplete and are being updated with the variable range of the items given.*

Tips

* 6-8 Uncut sapphires (noted)
* 3-9 Uncut emeralds (noted)
* 3 Uncut rubies (noted)
* 1 Uncut diamond
* 3 Clean toadflax
* 1 Clean snapdragon
* 18-22 Adamant bolts
* 11-15 Runite bolts
* 8-10 Grand seed pods
* 8-10 Mint cakes
* 1 Tooth half of a key
* 1 Bird's nest
Agility flask

This article is about the 6-dose flask. For the vial version, see Agility potion.

Agility flask

[view] **•** [talk]
File:Agility flask detail.png
An **Agility flask** is a potion flask originally containing six doses of Agility potion. It is created by using agility potion on a potion flask. Drinking a dose will temporarily raise the player's Agility level by 3.

The flask is made by blowing robust glass, requiring 89 Crafting and giving 100 experience. Red sandstone can be mined at Oo'glog and smelted using the Robust glass machine also located at Oo'glog.

To decant the potion into the flask, one must have at least 6 doses of agility potion in their inventory, as well as one or more potion flasks. Using the flask on the potion will open a menu to decant them. The optimal inventory setup for decanting potions is 17 4-dose potions and 11 flasks.

Only the original, six-dose potion is tradeable. Once the potion has been partially drunk, no more doses can be added to it. After all six doses have been consumed, the flask will shatter and disappear.

**If the full, 6-dosed version of this potion is consumed, each dose would cost about 659.3 coins.**
Ancient body

{{#NewWindowLink:2007:Ancient body|}}
This article is about the ranged armour aligned with Zaros. For the rune platebody aligned with Zaros, see Ancient platebody.

Ancient body
 Release date

[view] **•** [talk]
File:Ancient body detail.png
The **Ancient body** is a piece of Ranged armour aligned with the god Zaros, and was introduced with Treasure Trail Update on 4 August 2010. The player needs at least 60 Defence to wear blessed dragonhide armour. It has the same stats as a black dragonhide body. To obtain one the player can either complete a Level 4 Treasure trail or trade with another player. This body **cannot** be made using the Crafting skill. This body is one of two trimmed dragonhide bodies that provides no affiliation-protection within the God Wars Dungeon.
Afrah

Afrah
 Race

[view] • [talk]
File:Afrah chathead.png**Afrah** is an Al-Kharidian spectator, who is often found observing duels in the southern half of the Duel Arena. Her favourite fighter is Mubariz, and she is very cheerful. She seems to love duels and can become aggressive.

## Trivia

* Afrah (أفراح) is a common Arabic name and is the plural form of the word "ceremony".

fi:Afrah
Adamant heraldic armour set 1 (lg)

This article is about the platelegs version. For the plateskirt version, see Adamant heraldic armour set 1 (sk).

Adamant heraldic armour set 1 (lg)
 Weight | 2.2 kg

[view] **•** [talk]
File:Adamant heraldic armour set 1 (lg) detail.png
**Adamant heraldic armour set 1 (lg)** is made by exchanging all the components of a set of h1 heraldic armour with a Grand Exchange clerk. The set is purely to save space and for use in trading. It is made with, or can be exchanged for, an Adamant helm (h1), an Adamant platebody (h1), Adamant platelegs (h1) and an Adamant shield (h1).

File:Adamant armour (h1) (lg) equipped.png
Agoroth

{{#NewWindowLink:runescape:Agoroth|}}
[view]
**Agoroth** is a large Crassian and the final boss of the novice quest A Shadow over Ashdale, who emerges from the Empress after you have defeated four of his tentacles.

His attacks include a water jet that knocks players to the back of the boat where the boss fight is situated, where his large tentacles can hit for a large amount of damage. He also has a melee attack where he attacks with his claws. The water jet only sprays one half of the boat and can be avoided by moving to the other side.

After half his health has depleted, Agoroth will temporarily shield himself from attacks and spray acid from above, dealing damage on contact. The shield blocks direct damage from player. The damage from acid sprays can be avoided by running away from shaded spots. Players can also run up the ladders at the rear of the ship to be shielded from all attacks, including the tentacles.

After the quest, Agoroth may be fought again in the Ashdale Caves by accessing the Dead man's chest. Entering the caves after the quest, will bring the player directly to the agoroth boss room and the Dead Man's Chest will be placed obviously in front of the player. Successfully defeating Agoroth again grants a reward of coins, or a Black pearl that gives bonus experience in a skill of the players choice. The reward can be claimed by searching the chest again after the fight. Players are able to kill him twice a week. The fight is safe: if killed, players will respawn on the ship at the beginning of the fight, but if all four tentacles are already killed they do not have to be killed again. Although players cannot leave the ship until Agoroth is killed, players can go up the stairs to the section at the back and then exit to the lobby. Exiting in this way does not use up one of the weekly kills.

## Trivia

* Killing Agoroth during both the quest and after in the weekly re-playable content does not award any combat experience for killing it.

This article incorporates text from the RuneScape Wiki which is also licensed under CC-BY-SA.
Agility hood

{{#NewWindowLink:2007:Agility hood|}}

Agility hood
 Weight | 0.4 kg

[view] **•** [talk]
File:Agility hood detail.png
File:Agility hood chathead.png
The **Agility hood** is the skillcape hood associated with having achieved skill mastery in the Agility skill. Players may buy the hood alongside the agility cape from Capn' Izzy No-Beard at the Brimhaven Agility Arena for 99,000 coins, providing that they have level 99 Agility, although the hood and the cape may not be purchased separately. The hood's counterpart, the agility cape, however, provides moderate defensive stats and additionally has the ability to increase a player's Agility level from 99 to 100 temporarily. The hood is of a solid blue, regardless of the number of skills in which a player has attained skill mastery. This is in contrast to the cape which receives a red trim on the sides the moment players reach level 99 in a different skill.

While the hood is bought with the skillcape, it is not needed to perform the emote associated with it; the skillcape is the only essential item. Along with the cape, the hood may be stored in the Cape rack of a player-owned house. Should players lose the hood, they may purchase it, along with the skillcape, from Capn' Izzy No-Beard for an additional 99,000 coins. The hood itself provides absolutely no offensive or defensive bonuses and may be worn for purely aesthetic purposes.

## Trivia

* Currently, 62,271 people are able to own this hood (as seen on the highscores).
Alchemy spells

{{#NewWindowLink:w:c:darkscape:Alchemy|File:DarkScape icon.png}}
**Alchemy** is the process of turning one object into another, and in *RuneScape*, is used for turning base items into coins, metal bars, food, and other resources.

## Standard Spells

All alchemy spells from the standard spells use nature runes to convert an item into a different item.

 File:Low Alch.gif
### High Level Alchemy

High Level Alchemy is by far the most well-known and used alchemy spell. It is commonly used to fill "dead time" between or before activities, in addition to the more focused uses described below.

#### Alchemist's Playground

*See main article: Mage Training Arena#Alchemist's Playground*
The Alchemist's Playground is a magic based activity based around the concept of alchemy spells, situated in the Mage Training Arena north of the Duel Arena. Players have to use High Level Alchemy or Low Level Alchemy spells to convert items in eight cupboards to gold coins in an attempt to earn pizazz points which can be traded for certain rewards.

#### Use for Profit

*See main article: Grand Exchange Market Watch/High Alchemy*
Due to the nature of alchemy spells, they are considered a decent way to make money. Alchemy is particularly useful when players want a quick way of making money that doesn't interfere with training. Common items alchemized for a profit are finished products produced in bulk by other skills, or common monsters drops. Examples include air and water battlestaves, many adamant or rune items, dragonhide bodies, and bows.

#### Explorer's ring

The Explorer's ring 4, as well as 30 low alchemy uses per day, includes 15 high alchemy uses per day and 27 uses of Superheat item per day. This allows small amounts of profit and magic XP to be made on many of the usual alchemy items, without the added cost of runes.

## Lunar Spells

All Alchemy spells in the Lunar Spellbook use Astral runes to convert an item into a different item.

 File:Superglass Make.gif
* Spells marked with an asterisk ( \* ) require completion of Dream Mentor to cast.
* Spells marked with two asterisks ( \*\* ) can be used once unlocked at the Livid Farm activity.
* Tune Bane Ore can only be used with the completion of Ritual of the Mahjarrat.

## Trivia

* Not many players use low alchemy due to the poor profit generated. However, with the reward of the explorer's ring from the Lumbridge and Draynor Tasks, players use the ring's 30 free low-alchemy per day to gain magic experience and a modest income, as you need no nature or fire runes.
Alison Elmshaper

Alison Elmshaper
 Race

[view] • [talk]
File:Alison Elmshaper chathead.png
**Alison Elmshaper** is the Fletching skill tutor of the Troll Warzone tutorial. She is found in Taverley, south and slightly east of the stone circle, immediately north of Will Oakfeller. She gives Recommended Tasks related to the fletching skill.

## Store

*See main article: Alison Elmshaper's Flying Arrow Fletching Shop*
Alison also sells items related to fletching:

Template:Troll Warzone
Ali Tist

Ali Tist
 Race

[view] • [talk]
File:Ali Tist chathead.png
File:Ali Tist chathead (ill).png
**Ali Tist** sells unsolvable puzzle boxes in Falador, one of which is needed for the quest A Void Dance. They are full of goo from the Void leech, and are part of a Kinshra plot to take over Falador. He has no idea what the boxes contain though and sells the boxes because he is being paid by the Kinshra. He only knows these boxes cannot be opened. After receiving the Mysterious clue scroll, he becomes ill, most likely from his wares. Ali Tist is located in central Falador, south of the eastern bank until the Black Knights' Workshop is found, after which he departs.

North-west of Ali Tist, a woman and a man, who have bought the box, seem to be striving to solve the puzzle box. However, they are pale and are most likely affected by the puzzle boxes.

## Trivia

* When asked why you would want a box, he responds with "Do not be fooled by its commonplace appearance..." This is a reference to the movie "Aladdin."
* He was one of the first NPCs to be seen with facial details before they were released to all players and most NPCs in the game.
* His name is a play on the word *elitist.*
* When first trying to use the box, you say "What is this, I don't even!", a phrase used in many Internet-based forums and communities.
* He doesn't appear until the player has finished Quiet Before the Swarm.

fi:Ali Tist
Achey tree logs

{{#NewWindowLink:2007:Achey tree logs|}}

Achey tree logs

[view] **•** [talk]
File:Achey tree logs detail.png
**Achey tree logs** are obtained from Achey trees through the Woodcutting skill. These logs can be burned at level 1 for 40 Firemaking experience points or fletched into either Unstrung comp bows or Ogre arrow shafts (used to make ogre arrows and Brutal arrows).

These logs are also needed for the Big Chompy Bird Hunting quest and are only available to members. They are the only logs that aren't positioned at the same angle as the other types of logs, because Achey logs are noticeably longer than others. Training south of Castle Wars is recommended because of the fact that there are lots of trees, they aren't so far away from a bank, and there are no opponents, while in the Feldip hills there wander many level 60 Wolves who can be a constant annoyance to low level players. They give 25 experience points per log.

The value of one Achey tree log in Mobilising Armies is 1 investment credit.

 File:Achey Fire.png

fi:Achey tree logs
es:Achey Tree Logs
nl:Achey tree logs
Alomone

[view]File:Alomone chathead.png
**Alomone** is the leader of the Cult of Hazeel south of Ardougne. Players could choose to side with Hazeel during the Hazeel Cult quest. If the player chooses not to side with him, Alomone must be killed later on in the quest. When he is killed he will drop a Carnillean armour, but this is only during the Hazeel Cult quest. The drop trick can be used to obtain more than one by getting it as a drop and then quickly killing him again to obtain another. Interestingly, unlike the other Hazeel Cultists, Alomone doesn't drop bones. An interesting note is that when he attacks, even though he appears unarmed, instead of the normal 'hit noise' a dagger sound is made.

## Trivia

* When Carnillean Rising was released, Hazeel Cult had a cutscene added and Alomone received a staff as such. The option to fight him additionally (after the quest) was removed.
* If the player sides with the Cult of Hazeel, it becomes impossible to attack Alomone, even during the quest.

nl:Alomone
Ancient page 1

This article is about the pages from the Ancient book. For other uses, see Ancient page (disambiguation).

Ancient page 1
 Release date

[view] **•** [talk]
File:Ancient page 1 detail.png
**Ancient page 1** can be found as a reward from all levels of Treasure Trails or by burning Vyre corpses in the columbarium.

The page can then be added to a damaged god book purchased from Jossik for 5,000 coins. There are 4 pages in total.

Once all 4 pages are added to the book it becomes Zaros' Ancient book, which you can then equip in the shield slot, or to preach from.

fi:Ancient page 1
Agility assistant

Agility assistant
 Race
 Examine | Here to help.

[view] • [talk]
A detailed image of the Agility assistant.
The **Agility assistant** helps new players in the circus by explaining how to perform Agility tricks for the circus. She gives details on the juggling items that can be used, and provide the juggling equipment for the performance.

The assistant also provides the Tightrope 101 book for the agility performance. This book shows all the tightrope tricks that may be performed by the player.

Her looks changed at 13 May 2010 update along with A Fairy Tale 3 along with the other fairies.

## See also

* Ranged assistant
* Magic assistant
* Circus barker
* Balthazar Beauregard's Big Top Bonanza
* Distractions and Diversions
Al the Camel

"Al the Camel" redirects here. For the camel with a similar name, see Ali the Camel.

Al the Camel
 Race

[view] • [talk]
File:Al the Camel chathead.png
**Al the Camel** is a camel that tends to wander around Al-Kharid Bank.

Players can talk to it while wearing a Camulet.
You can obtain Ugthanki dung while **not** doing The Feud. Talk to him outside of the Al-Kharid bank by having the Camulet equipped. Eventually, after talking for a while, Ugthanki dung will appear on the ground. Use a bucket on the dung to place the dung in your inventory.

He is non attackable.

If you right click and choose to talk to it, a window pops up in your box. Your character says, "If I go near it, it will probably bite my hand off". After you click to continue, your box text will show: *The camel spits at you, and you jump back hurriedly*.

Your character may also say, "I wonder if that camel has fleas...", or "Mmm looks like that camel would make a nice kebab."
Sometimes it will show: *The camel tries to stamp on your foot, but you pull it back quickly* or it may show *The camel turns its head and glares at you*.

Your characters text and the box text varies between these phrases.

If your character is wearing a Camulet, Al the Camel will confess that he is in love with Elly the Camel, and he will offer to recite a poem. His two poems are titled "Shall I compare thee to a desert's day" and "This Is Just To Say," parodies of William Shakespeare and William Carlos Williams respectively.

fi:Al the Camel
All Fired Up/Quick guide

## Walkthrough

	+ Priest in Peril

 Items required | *Items from the tool belt are not listed unless they do not work or are not automatically added.** 45 logs of any, but similar type (2 sets of 20, 1 set of 5)

**Recommended:**
* Bring the items above in the form of the first 20 logs, a hatchet for cutting the other 20 logs from the normal trees between the beacons, and 5 logs of any type to relight the first beacon, along with the required tinderbox.
* Equipping a Seer's Headband can speed this already short quest up considerably.
* Any weight reducing items can help since carrying the logs slows the player down, also explorer ring can help recharge energy.
* Players can also use the salt-water spring in Oo'glog for a temporary, unlimited run energy boost

## Getting Started

* Talk to King Roald in Varrock Palace.
* Talk to Blaze Sharpeye in Silvarea which is East-Northeast of Varrock.

## Tending the Beacons

 File:All Fired Up quest beacons.png
* Light the nearby beacon with twenty Logs.
* Talk to Blaze again.
* Chop 20 logs on the way to Squire Fyre if you don't already have them.
* Light the beacon West-Northwest of the Odd Old Man with twenty logs.

## Finishing Up

* Go back to Blaze and talk to him.
* Use five logs on the nearby beacon.
* Talk to Blaze.
* Talk to King Roald.
* Quest complete!
Ana

This article is about the quest NPC. For the Jagex employee, see Mod Ana.
For the holiday NPC, see Ana (turkey).

Ana
 Race
 Examine | She looks like a tourist.  Stuffed.

[view] • [talk]
File:Ana chathead.png
**Ana** is a girl from Misthalin who likes exploring. Unfortunately, she likes it a little too much, and recently disappeared into the Kharidian Desert. The player meets her mother, Irena, at the beginning of the quest 'The Tourist Trap', in which he or she must rescue Ana. After searching the desert and finding her scarf, the player will discover that she has been captured by the slavers of the Desert Mining Camp. After a series of trials and tricks, the player is able to smuggle her out of the camp by hiding her in a barrel, and thus reuniting Ana with her mother.

At the end of the quest, Irena will do the wave emote and say "Hi Ana!". Then Ana will walk towards her and disappear. Though Ana disappears, Irena stays at the entrance of Shantay Pass, as though she is still waiting for her daughter.

## Trivia

* When looked closely, it can be seen that her pickaxe is floating, instead of being held by her.
* Ana weighs 22kg. This can be seen by checking your weight before and after putting her in the barrel.
* After completing the quest Ana will still be in the same spot at the mining camp.  If the player attempts to stuff her in a barrel after completing the quest she will comment that she thinks you've mistaken her for someone else.
Air staff (Dungeoneering)

Air staff
 Smuggler price
 Weight | 2 kg

[view] **•** [talk]
File:Air staff (Dungeoneering) detail.png
An **Air staff** is a magic weapon that can only be made, used and found in Daemonheim. It requires 30 Magic to be wielded. It can occasionally be found in the starting room and is also a possible drop from the Unholy cursebearer. It has the same function as a staff of air, as it provides unlimited air runes for casting spells although it looks quite different.

## History

Prior to the Evolution of Combat update, an air staff be made from a Tier 4 or higher staff at level 40 runecrafting. At present, it cannot be made.

}}
Ahrim's book of magic

This weapon has a main-hand variant: Ahrim's wand.

Ahrim's book of magic

[view] **•** [talk]
File:Ahrim's book of magic detail.png
**Ahrim's book of magic** is a book wielded in the off-hand slot that requires level 70 magic to be wielded.

Currently, the book is the fifth best off-hand magic weapon, behind the Seismic singularity, Seasinger makigai, Virtus book, and Abyssal orb.

A player is able to cast spells twice as fast with a wand as with a staff, which is two-handed.

This item can be rarely obtained by looting the chest in the Barrows minigame.

## Trivia

* Ahrim's book of magic and Karil's off-hand pistol crossbow are the only pieces of Barrows equipment that are worn in the offhand (shield) slot.
* A Dual-wielding update for Magic made players able to cast two spells at a time, with the damage output being similar to dual-wielding melee weapons. This made the wands and books have the amount of accuracy a weapon of their level has, meaning Ahrim's book of magic now has 1486 rather than 374 accuracy and vice versa with the wand.
* Ahrim's book of magic was unusual in that, for a while, it was more expensive than its mainhand counterpart. This may be explained by the Wand of Treachery providing the same bonuses as Ahrim's Wand, for a smaller price, but having no off-hand counterpart itself.
Ambassador Gimblewap/dialogue

* **Ambassador Gimblewap:** I can't believe that I've been made to wait so long.
* **Player:** What are you waiting for?
* **Ambassador Gimblewap:** I have been waiting for an audience with the King for days!
* **Player:** Well, he's clearly a busy man.
* **Ambassador Gimblewap:** Bah! I think he's just trying to insult the gnome nation, by making me wait. The cheek of these humans. Just because they're vertically challenged they think they can ignore us.
* **Player:** I'm not ignoring you.
* **Ambassador Gimblewap:** Hmm. I should be thankful for small mercies, I suppose.
Amulet of strength

{{#NewWindowLink:2007:Amulet of strength|}}

Amulet of strength

[view] **•** [talk]
File:Amulet of strength detail.png
The **amulet of strength** is an amulet commonly used by warriors because of its large damage bonus. It is created by casting Enchant Level 3 Jewellery on a strung ruby amulet.

Davon in Brimhaven buys amulets of strength. He used to offer better prices than the Grand Exchange and even better prices if wearing any Karamja gloves, but this is no longer possible.

Crafting an amulet of strength from scratch is a hard Lumbridge and Draynor Task, in which each of the steps must be performed in Lumbridge at ground level.

Amulets of strength are often used by free players using melee as the damage hit bonus is greater than that of the amulet of power. The larger bonus is deemed more important than the prayer bonus that the amulet of power provides.

## Trivia

* After the update on 16 January 2012, the amulet's gem, when worn, was green instead of red, making it similar in appearance to the amulet of defence. This was fixed with the Troll Warzone update on 31 January 2012.

fi:Amulet of Strengthno:Amulet of Strengthnl:Amulet of strength
Advanced pickpocketing trainer

Advanced pickpocketing trainer
 Race
 Examine | A thieves trainer, with several head bruises

[view] • [talk]
File:Advanced pickpocketing trainer chathead.png
An **Advanced pickpocketing trainer** can be found after the second caper is finished for the Guildmaster of the Thieves' Guild. If the player has a blackjack of any kind, he will also provide the player with a rubber blackjack for use in the guild. He and the coshing volunteers can be lured, knocked out, and looted for a red hanky worth 4 hanky points.

This NPC is an excellent, although click-intensive way of training the Thieving skill. Because he deals negligible damage (1 life point upon failure), no food is required, enabling a player to stay here for long periods of time. 100,000 Thieving experience an hour is not difficult to achieve here.

It is possible to loot the trainer 3 times per lure meaning great exp. It is now also less intensive and faster now as you can now use the space bar during the interface part while you're luring them.

**For a table with received experience for a successful loot, please refer to Coshing volunteer.**

## Trivia

* The Advanced pickpocketing trainer is one of the few NPCs in-game to have audio.
* The Advanced pickpocketing trainer is one of the few NPCs in-game that can be cornered by standing in front of them.
* File:Pickpocketing advanced pickpocket trainer.png  When getting back up he says "Anuvva bruise for me collection" and when failing to knock him out he says "You'll 'ave to do be'er 'n that".
* Despite being called the Advanced *pickpocketing* trainer, he could only be blackjacked, not pickpocketed, and would stun those who attempt it.
Adamant heraldic armour set 3 (lg)

This article is about the platelegs version. For the plateskirt version, see Adamant heraldic armour set 3 (sk).

Adamant heraldic armour set 3 (lg)
 Weight | 2.2 kg

[view] **•** [talk]
File:Adamant heraldic armour set 3 (lg) detail.png
**Adamant heraldic armour set 3 (lg)** is made by exchanging all the components of a set of h3 heraldic armour with a Grand Exchange clerk. The set is purely to save space and for use in trading. It is made with, or can be exchanged for, an Adamant helm (h3), an Adamant platebody (h3), Adamant platelegs (h3) and an Adamant shield (h3).

File:Adamant armour (h3) (lg) equipped.png
Allotment

**Allotment**
 Location

[view] • [talk]
**Allotments** are farming patches that players can grow vegetables and fruits in. Most allotment patches also have a compost bin near tool leprechaun, a herb patch and a flower patch nearby. Each patch requires **three seeds** of the same type to begin growing that fruit or vegetable type. Many allotment patches begin to grow weeds if not maintained after roughly 5 minutes.

## Crops table

The following items can be grown in any allotment:

Each patch requires **three seeds** to begin growing that crop type.

## Locations

There are six sets of allotment patches in *RuneScape*, these are:

## Trivia

* Allotments were known as vegetable patches on the day of release. This was soon changed because most of the crops that can be planted are not actually vegetables.
* Potatoes are used as an ingredient in stew and baked into a baked potato, which with added ingredients creates high health-restoring foods.
* Onions are used in making yellow dye and as an ingredient in certain other cooked foods; they also only heal a maximum of 200 life points when raw.
* Cabbages are used as an ingredient to make garden pies.
* Tomatoes are used in making pizza and other baked foods, and they can also be eaten to restore a maximum of 200 life points.
* strawberries can be eaten and heal a good number of life points and are also one ingredient of summer pie.
* Watermelons are used in making supercompost or scarecrows and are another ingredient of summer pie; they can also be cut into watermelon slices and then eaten.
* Harmony island Allotment patch has a very high failure rate. Around 50% success when growing watermelons with super compost.