Basic

## Overview

The Basic category consists of the sub-categories Walls, Pushables, Oppositions, Weights, and Sticky.

## Walls

### Wall

* Immovable
* ID: 1

### Ghost

* Immovable and can not be generated.
* ID: 41

### Hallow

* Immovable. When a cell tries to push it, it turns into another Hallow.
* ID: 126

### CW Spinner

* Immovable. When a cell touches it, it rotates the cell clockwise.
* ID: 150

### CCW Spinner

* Immovable. When a cell touches it, it rotates the cell counter-clockwise.
* ID: 151

### 180 Spinner

* Immovable. When a cell touches it, it rotates the cell 180 degrees.
* ID: 152

### Constructor

* An immoveable builder
* ID: 229

### Door

* Immovable, but when a Key is pushed into it they destroy each another.
* ID: 154

### Staller

* Like a Wall, but upon collision, it will be destroyed
* ID: 162

### Regenerative Staller

* Staller that can regenerate
* ID: 566

### Switch Door

* Turns non-solid when it's switch id is on
* ID: 564

### Switch Gate

* Turns solid when it's switch id is on
* ID; 565

### Omnicell

* You can edit the sides and HP of this cell!
* ID: 351

### Apeirocell

* Omnicell but even more insane
* ID: 552

## Pushables

### Push

* Does nothing; Can be moved in any direction.
* ID: 4

### Slide

* Can only be pushed back and forward.
* ID: 5

### One-Directional

* Can only be pushed in 1 direction.
* ID: 6

### Two-Directional

* Can only be pushed from the marked sides.
* ID: 7

### Three-Directional

* Can only be pushed in 3 directions.
* ID: 8

### Tough Pushable

* Can't be affected by cells diagonally.
* ID: 159

### Tough Slider

* Acts like a wall on 2 sides and like a push on the other 2.
* ID: 69

### Tough One-Directional

* Acts like a wall on 3 sides and like a push on one.
* ID: 157

### Tough Two-Directional

* Acts like a wall on 2 sides (+1 corner) and like a push on the other 2.
* ID: 150

### Tough Three-Directional

* Acts like a wall on 1 side and like a push on the other 3.
* ID: 158

### Spirit Push

* Push that cannot be generated.
* ID: 214

### Spirit Slide

* Slide that cannot be generated.
* ID: 215

### Spirit One-Directional

* One-Directional that cannot be generated.
* ID: 216

### Spirit Two-Directional

* Two-Directional that cannot be generated.
* ID: 217

### Spirit Three-Directional

* Three-Directional that cannot be generated.
* ID: 218

## Oppositions

### Opposition

* Can only be pushed, pulled, or grasped towards certain directions, indicated by the arrows.
* ID: 52

### Cross Opposition

* Two oppositions combined.
* ID: 53

### Slide Opposition

* Opposition that only restricts two sides, while the others are pushable.
* ID: 54

## Weights

### Weight

* Prevents 1 unit of force from being applied.
* ID: 22

### Conditional

* The weight of this cell depends on it's rotation.
* (0-3, increases clockwise)
* ID: 103

### Restrictor

* Only allows 1 unit of force to pass through.
* ID: 144

### Anti-Weight

* Adds 1 unit of force to applied forces.
* ID: 104

### Bias

* Adds to any force going it's direction and subtracts from any force going against it.
* ID: 42

### Resistance

* Can only be pushed with 1 unit of force.
* ID: 142

### Tentative

* Like Resistance, but the amount of force it needs is dependant on it's rotation.
* (0-3, increases clockwise)
* ID: 143

### Omnicell

* You can edit the sides and HP of this cell!
* ID: 351

### Apeirocell

* Omnicell but even more insane
* ID: 552

## Sticky

### Bar

* When pushed or pulled, it will attempt to grasp the cells at it's sides.
* ID: 207

### Silicon

* Sticks to other silicon cells.
* (Note that stickiness doesn't work perfectly with pulling and grasping...)
* ID: 231

### Semisilicon

* Only acts like a silicon on 2 sides.
* ID: 249

### Slime

* Causes nearby cells to stick to each other like Silicon.
* Note: Stuck forcers or movers might have trouble properly exerting force.
* ID: 252

## Extensions

### Push Extension

* When moved by some force, it will attempt to "extend" that force with it's own.
* ID: 466

### Pull Extension

* When moved by some force, it will attempt to "extend" that force with it's own.
* ID: 464

### Grab Extension

* When moved by some force, it will attempt to "extend" that force with it's own.
* ID: 477

## Markers

### Solid Marker

* Decoration. Transparent to cells; disappears after being moved onto.
* ID: 116

### X Marker

* Decoration. Transparent to cells; disappears after being moved onto.
* ID: 117

### Warning Marker

* Decoration. Transparent to cells; disappears after being moved onto.
* ID; 118

### Check Marker

* Decoration. Transparent to cells; disappears after being moved onto.
* ID: 119

### Question Marker

* Decoration. Transparent to cells; disappears after being moved onto.
* ID: 120

### Arrow Marker

* Decoration. Transparent to cells; disappears after being moved onto.
* ID: 121

### Diagonal Arrow Marker

* Decoration. Transparent to cells; disappears after being moved onto.
* ID: 122