recursal/Fanatic-Fandom huggingface dataset:
Custom Night

**Custom Night** is the seventh night in **Abandoned: Magic Kingdom** and can be unlocked after beating **The Past (Night 6)**. This night allows the player to adjust the AI levels of the characters from 0 to 20. This can be done by presssing '-' or '+'. The player can also try the challenges given to unlock more characters.

## Characters

* Photo-Negative Mickey
* The Original
* The Face
* Disembodied
* Goofy
* Suicide Mouse
* Daisy
* The Undying
* Sadie
* Minnie

### Unlockable

* Unfinished Oswald *- Can be unlocked by completing "Ye Olden Days".*
* Mickey Mouse *- Can be unlocked by completing "Walt Disney World".*
* Oswald the Lucky Rabbit *- Can be unlocked by completing "Old & Abandoned".*

## Challenges

* Ye Olden Days *- Photo-Negative Mickey, Disembodied, and The Face are active in this challenge.*
* Walt Disney World *- Photo-Negative Mickey, The Original, The Face, Disembodied, Goofy, Daisy, Sadie, Minnie, and The Undying are active in this challenge. Can be unlocked by completing "Ye Olden Days".*
* Old & Abandoned *- Photo-Negative Mickey, The Original, The Face, Disembodied, Goofy, Daisy, Sadie, Minnie, and Unfinished Oswald are active in this challenge. Can be unlocked by completing "Walt Disney World".*
* Mickey Night *- Photo-Negative Mickey, The Face, Suicide Mouse, The Undying, and Mickey Mouse are active in this challenge. Can be unlocked by completing "Old & Abandoned".*
* Ladies Night *- Daisy, Sadie, and Minnie are active in this challenge. Can be unlocked by completing "Mickey Night".*
* Gentlemen Night *- Photo-Negative Mickey, The Original, The Face, Disembodied, Goofy, Suicide Mouse, The Undying, Unfinished Oswald, Mickey Mouse, and Oswald the Lucky Rabbit are active in this night. Can be unlocked by completing "Ladies Night".*

## Extras

* Infinite Night *- Similar to Night 5 except that the Custom-Night exclusives are active in this extra, the power is absent in this extra, and the extra goes on forever. Can be unlocked by completing "Gentlemen Night".*
* Nightmare Mode *- Everyone in this mode is set to 20. Even the Custom-Night exclusive ones. Can be unlocked by completing "Gentlemen Night".*
SCP-107 Dark Source Generator

**SCP-107 MUST BE KEPT UNDER HEAVY GUARD AND PERSONAL CANNOT BE LET IN UNLESS THEY HAVE EVIDENCE OF 05 APPROVAL.**

SCP-107 is a round generator with spikes coming off the edges. A ball made up of energy known as Dark Source is generated above SCP-107. Dark Source is a powerful but volatile energy source that if mishandled can lead to undesirable consequences.

It is about 150% more affective then any energy source and lasts much longer. It works in place of any fuel, from gas to rocket fuel. Another unique property of dark source is that under special circumstances it can regenerate dark source, creating a machine with infinite energy. This is how one of the SCP-64 specials were made.

The downside of Dark Source is how volatile it is. if mishandled, at best it will be less affective and at worst it will blow up a site. This is due to properties similar to Dark Matter. This is why SCP-107 has a special force known as "Dark men". They were given this name because the unique radiation SCP-107 lets off affects the pigments of the skin and changes it to an obsidian black after a while of exposure. It is not harmful, and it is not the same midnight skin of [Redacted].

Machine. Euclid, in use.
SCP-171 Last Bath

**SCP-171 MUST HAVE ITS ENTRANCE LOCKED AND NO STAFF ARE ALLOWED IN. IF ANY STAFF ENTER AND ARE THERE FOR MORE THEN 5 MINUTES THEY ARE CONSIDERED LOST AND NOT RECOVERABLE.**

SCP-171 is a bathroom located on sublevel 4 in Bravo 2. It appears to be a normal modern bathroom, but it is anomalous. It has the quality of every single thing in the bathroom being lethal somehow. D-class test subjects were used to get this information.

The first thing that a D-class had died in was the bathtub. Upon entering, the D-class started to melt with the water and when fully melted the subject drained out of the tub. When one took a shower they evaporated into a gas form and were considered dead when their brain floated away from their body. When another D-class was instructed to use the toilet, it activated a strong vacuum suction that pulled him in, breaking all of his bones in the process. He was later discovered in the site's internal plumbing system, and the janitors reported it as "worse then the '98 incident" where a now neutralized and former SCP-121, which was an army of statues killed and mangled 23 staff members, leaving trails of intestines across sublevels 34 and 35. The sinks seems to also have a deadly affect, as anyone that touches them will get extreme led poisoning and die within the next 27 hours. The toothpaste causes extreme calcium growth within the body, which causes fatality by internal bleeding. Everything in this bathroom is lethal.

Hostile, Euclid, non-testing.
The Original

The Original

Aliases
Distorted Oswald

Relatives
Oswald the Lucky Rabbit, Unfinished Oswald

Affiliation
Unknown

Biographical information

Date of birth
Unknown

Place of birth
Magic Kingdom (game)

Date of death
Still alive

Place of death
Still alive

Physical description

Species
Corruptus

Gender
Male

Eye color
Blue

Appearances

Appears in
Night 2

**The Original** is one of the antagonists in **Abandoned: Magic Kingdom**. He replaces **Unfinished Oswald**.

Appearance
**The Original** has a striking resemblance to **The Face**, having wide eye sockets and humanoid eyeballs. **The Original** seems to not have legs, and his pants have a weird texture as if they were melting. A unique trait is that **The Original** is never seen standing up at any point in the game in comparison to **The Face** who can be seen standing in one of the rooms in **Pirate Caverns**.
Source: Abandoned Discovery Island RP Wiki

Behavior
**The Original** will start off-camera in the **Staff Hall** and will not become active until **Night 2**. When he has become active, he'll proceed to peek from the Staff Hall door; this gives the player an opportunity to prepare for his next move. So far there are three phases **The Original** goes through before appearing in the office:
1. **The Original** is peeking from the Staff Hall doorway.
2. **The Original** is seen crawling out of the room.
3. **The Original** will stare directly at the camera. He's seen sitting on the floor in this phase.
Once **The Original** has reached the third phase, he will immediately teleport to the **Office** once the player lowers their camera. The player can get rid of him by **Turning off the power** for a couple seconds**.** Turning off a camera while **The Original** is in the office will trigger a jump-scare and subsequently a game over.
Source: Abandoned Discovery Island RP Wiki

Trivia* **The Original** is made by **Bloomdotwav**.
* He replaces **Unfinished Oswald**.
Photo-Negative Mickey

Photo-Negative Mickey

Aliases
PNM, The Inverted One

Relatives
Mickey Mouse

Biographical information

Date of birth
Unknown

Place of birth
Mowgli's Palace (creepypasta), Treasure Island (FNaTI), Magic Kingdom (game)

Date of death
Still alive

Place of death
Still alive

Physical description

Species
Corruptus

Gender
Male

Eye color
White

Appearances

Appears in
Night 1

It started to pull at its own head, working its clumsy, glove-clad fingers around its neck with clawing, impatient movements similar to a wounded man trying to pull himself free of a predator's jaws...
As it worked its digits into its neck... so much blood...
So much thick, chunky, yellow blood...

**Photo-Negative Mickey** (PNM for short) is the main antagonist in **Abandoned: Magic Kingdom**.

*Appearance*
He looks like his 1.0 version. But, he's wearing a white jacket, a black shirt, a blue bow-tie, black gloves, blue pants with black buttons, and blue shoes. He is melted and also has some yellow-stains at his jacket.

Behavior
He will start in **Night 1**. He will start in **Character Prep 1**, then will walk into the **Staff Hall**, the **Meat Freezer**, the **Lounge**, and lastly, the **Office**. The player must shut off a camera to avoid him from attacking the player. Failing or neglecting to do so will result in a **jump-scare** and a **game over**.

Trivia* He is based on the creepypasta version of **Photo-Negative Mickey**.
* Rarely, he goes into the **Bathroom**.
* His design and promo pose is inspired by Five Nights at Treasure Island: Rebooted's Photo-Negative Mickey.
Suicide Mouse

Suicide Mouse

Aliases
Mortimer, Greyscale Mickey

Relatives
Mickey Mouse

Affiliation
None

Biographical information

Date of birth
Unknown

Place of birth
Magic Kingdom (game)

Date of death
Still alive

Place of death
Still alive

Physical description

Species
Corruptus

Gender
Male

Eye color
Black

Appearances

Appears in
Night 3

**Suicide Mouse** is one of the antagonists in **Abandoned: Magic Kingdom**.

Appearance
He is similar to his FNATI counterpart except that his face, his pants, and his shoes are white instead of grey.

Behavior
**Suicide Mouse** starts from **Night 3**. He starts from the **Broadcasting Room** off-screen. If he's active, the TV in the **Broadcasting Room** will turn on and **Suicidemouse.avi** will play. After minutes of playing **Suicidemouse.avi**, **Suicide Mouse** will come out of the TV. When he already came out of the TV, the TV will automatically close by itself. **Suicide Mouse** will walk from the **Broadcasting Room**, then the **Character Prep 1**, the **Staff Hall**, the **Meat Freezer**, and lastly, the **Office**. The player must **shut off the power**. Failing or neglecting to do so will result in a **jump-scare** and a **game-over**.

Trivia* It is unknown why **Suicide Mouse** is a Corruptus.
Apartment Cannibal

The cannibal, laughing at the player

The Apartment Cannibal is a minor character that appears in Flesh and Bones. He laughs at the Corporal and calls him "another fool trying to claim the prize." After their little interaction he sits there and watches the player. He is unable to be killed.

## Quotes

"Another fool, trying to claim the prize!"

## Trivia

* It is unclear as to why he's at the apartment as Keith Banks says in a note that something about Icepick keeps them tethered to the meat factory.
	+ Furthermore, it is unclear how he survived the FS forces and Terrorists who were previously in the building.
* He has the same appearance as another cannibal inside the meat factory.
Mickey Mouse

Mickey Mouse

Aliases
Mickey, Mokey

Relatives
Photo-Negative Mickey, The Face, Suicide Mouse

Affiliation
Unknown

Biographical information

Date of birth
Unknown

Place of birth
Magic Kingdom (game)

Date of death
Still alive

Place of death
Still alive

Physical description

Species
Suit

Gender
Male

Eye color
Black

Appearances

Appears in
The Past (Night 6)

**Mickey Mouse** is one of the antagonists in **Abandoned: Magic Kingdom**.

Appearance
**Mickey Mouse** is quite similar to Photo-Negative Mickey, except that he's normal, not inverted, and tuxedo version.

Behavior
**Mickey Mouse** starts in **The Past (Night 6)**. He starts in **Character Prep 1** laying down the floor similar to Photo-Negative Mickey. If he's active, he will stand up as a sign that he will come after the player. After minutes of standing, he will walk to the **Staff Hall**, then the **Meat Freezer**, and lastly, the **Office**. The player must **shut off a camera**. Failing or neglecting to do so will result in a **jump-scare** and a **game-over**.

Trivia* He is inspired by Haxguy Le Fox's version of Mickey Mouse.
* His design is inspired by Five Nights at Treasure Island: Rebooted.
* His bowtie is not attached to Mickey's rig due to the creator of Mickey model don't know how to make bowtie attached to Mickey's rig in Blender 2.79
The Face

The Face

Aliases
Distorted Mickey, Morty Mouse

Relatives
Mickey Mouse

Affiliation
Unknown

Biographical information

Date of birth
Unknown

Place of birth
Magic Kingdom (game)

Date of death
Still alive

Place of death
Still alive

Physical description

Species
Corruptus

Gender
Male

Eye color
Blue

Appearances

Appears in
Night 3

**The Face** (previously known as **Morty Mouse**) is one of the antagonists in **Abandoned: Magic Kingdom**.

Appearance
**The Face** is similar to his 1.0 counterpart. But, he now wears a black jacket, a white shirt, and a yellow bow-tie. Making him similar to his Disneyland counterpart.

Behavior
**The Face** starts from **Night 3**. He starts at the **Rooftop** off-screen. Then, he will appear on-screen and will teleport into the **Office**. The player must pull the monitor for seconds. Failing or neglecting to do so will result in a **jump-scare** and a **game over**.

Trivia* He is Mickey Mouse in the present.
* He originally is the main antagonist in Abandoned: Magic Kingdom.
	+ Later Photo-Negative Mickey being the main antagonist instead.
The Past

**The Past** is the sixth and secret night in **Abandoned: Magic Kingdom**. To unlock this, the player must go to the main menu, then click Photo-Negative Mickey's nose 10 times. Completing this will unlock Custom Night.

## Characters

* Mickey Mouse
* Oswald the Lucky Rabbit *(rarely)*

## Trivias

* Every room seems to be clean in this night.
Goofy

Goofy

Aliases
Dippy Dawg

Relatives
None

Affiliation
Unknown

Biographical information

Date of birth
Unknown

Place of birth
Magic Kingdom (game)

Date of death
Still alive

Place of death
Still alive

Physical description

Species
Corruptus

Gender
Male

Eye color
Black

Appearances

Appears in
Night 3

**Goofy** is an antagonist in **Abandoned: Magic Kingdom**. He replaces **Acephalous**.

Appearance
**Goofy** looks like his Disney counterpart except that he has no eyes. He also has his jaw open.

Behavior
**Goofy** starts from **Night 3**. He starts from the **Janitor's Closet** off-screen. Then, he will appearing on-screen on the same location then will walk into the **Bathroom**, the **Meat Freezer**, and lastly, the **Office**. The player must **hide** under the desk for seconds to avoid him from attacking the player. Failing or neglecting to do so will result in a **jump-scare** and a **game over**.

Trivia* He is the tallest character in the game. The second being **Oswald the Lucky Rabbit**.
* His old promo pose is goofier than the representation of his appearance's promo.
SCP-014 Kolmski's Disease

**SCP-14 MUST BE KEPT IN A SECURE ROOM ON SUBLEVEL 13 IN ALPHA SITE. IF A OUTBREAK OF SCP-14 BREAKS OUT, THEN THE ONSITE NUCLEAR DEVICE MUST BE ACTIVATED.**

SCP-14 is a man named Eric Kolmski, who until January of 2012 was a regular man. Then strange things started to happen, and after coming home to his girlfriend on January 12th became anomalous. When he coughed next to his girlfriend, he infected her with some sort of DNA changing disease, and in the morning she had also become Eric Kolmski. He had thought it was a bad dream until his girlfriend started acting like him, having the same memories as him. At this point he called the police and the staff who moderated calls sent two foundation implanted officers to respond to the call wearing both level three protection biohazard gear and anti Cognito Hazard gear. Upon arriving to the site, one of the Kolmski's were dead and to this day it is unknown if the girlfriend or Eric killed the other. Upon extraction and testing scientists and researchers discovered how the virus works.

The virus is able to change different living organisms into himself, from any size. For example, a strand was given to a 6 Ft 4 D-class inmate, which turned him into Eric. A single celled organism was also given a small strand, and it turned into a very small Eric. The only known requirement for incubation of SCP-14 is for the subject to be living, as any dead or dying subjects seem to be immune to the disease.

SCP-14 also causes some sort of killing drive, where if two SCP-14 instances are left in a room together, eventually one will want to kill the other.

If you look at it like a computer, SCP-14 is like a operating system that takes over and changes the current operating system, and gets rid off anything that is not a part of the current operating system.

Viral Pathogen, Keter, testing ceased.
Abandoned: Magic Kingdom

> *Keep in mind, this game wont came out since this is just for fun and not for an actual game. This is just a concept. Feel free to make a revival of this game, just credits us!* -MinionPapoy
>
>

## *Description*

**Abandoned: Magic Kingdom** is an fan-game based on **Five Nights at Treasure Island**. It is created by **Lasagnabro**.

## *Summary*

Disney finally demolished the place and shipped the surviving Corrupti into the Magic Kingdom and treated them like abandonware. But suddenly, the Corrupti became alive and hostile to the staff thus killing them. This spreaded to the Internet like a virus. But Disney covered the story by saying that it was just a "hoax". You, Jake Smith, has to collect data (again) in the location, before a research team brings over more supplies from Alabama to investigate the place.

## *Characters*

### Corrupti

* Photo-Negative Mickey
* The Original
* The Face
* Suicide Mouse
* Disembodied
* Goofy
* Daisy
* Sadie
* Minnie

### Suits

* Unfinished Oswald (custom-night exclusive)
* Mickey Mouse (custom-night exclusive)
* Oswald the Lucky Rabbit (custom-night exclusive)

### Humans

* The Player
* Greg Mac Lochlainn
* Lisa Bertsch

## Nights

* Night 1
* Night 2
* Night 3
* Night 4
* Night 5

## Others

* Pirate Caverns
* The Past *(Also known as "Night 6".)*
* Custom Night
* Extras
Daisy

Daisy

Aliases
Daisy Duck

Relatives
Disembodied

Affiliation
Unknown

Biographical information

Date of birth
Unknown

Place of birth
Magic Kingdom (game)

Date of death
Still alive

Place of death
Still alive

Physical description

Species
Corruptus

Gender
Female

Eye color
Black

Appearances

Appears in
Night 4

**Daisy** is one of the antagonists in **Abandoned: Magic Kingdom**.

Appearance
**Daisy** is similar to her FNaTI counterpart except that she has no eyes and finally has her bow.

Behavior
**Daisy** starts from **Night 4**. She starts in **Character Prep 2** not looking at the camera. If she's active, she will look at the camera as a sign that she will teleport to the player. After minutes of looking at the camera, she will teleport to the player and make a loud noise. The player must shut off a camera. Failing or neglecting to do so will result her to distract other Corruptus' and suits to the **Office**.

Trivia* Her behavior is similar to Disembodied.
* She is the shortest character in the game, the second being Disembodied.
* Credits to Red Homie for her bowtie.
SCP-091 Reality Glitches

SCP-91 is a class of event that is considered a "glitch in reality". Think about this, the foundation does things that defy physics and the laws of reality with the anomalous things they deal with. Reality also acts like a computer system, fixing errors that it makes. While it is unfortunate, it is something the foundation cannot control and if someone observes a glitch then they must not get involved, as the victim cannot be saved, and they might become a glitch as well. These events are uncommon however and the earliest reported case was in 1895, the average glitches is one every 7-8 years.

The events are wide and varied, from deleting people out of the blue to causing their body to contort in unnatural shapes, similar to a 3d model freaking out from editing it.

Some significant events are listed here.

- Event 11: Dr. Brosky was walking down the hall and kind of paused. He then started shimmering and became staticky looking, then was deleted from reality. It is unknown how he initiated this event.

- Event 14: A civilian touched a rift in dimensions and every individual atom in his body was sent to another dimension.

- Event 18: A murderer was caught on camera walking down an alley and stepped on a glitched part of reality, which was black and staticky looking. The murderer's limbs then separated from his body, not cut but detached. They flew around colliding with the building and all the while the murder is screaming out of pain until he just disappeared, deleted from reality.
Abandoned: Magic Kingdom Wiki

> *Were you looking for Unused, Unloved, and Forgotten & A:MP Wiki?*
>
>

**Welcome to the Abandoned: Magic Kingdom Wiki!**
This wiki is about the upcoming FNaTI fan-game. Make sure you read the rules, otherwise you'll be blocked from here. This is the Discord server. You can join if you want! :D

## *Rules*

*These are the rules. Make sure you don't break them! Otherwise you'll get blocked.*

1. ***Do not harass anybody.***
2. ***Do not vandalize a page. (administrators only)***
3. ***Do not impersonate someone.***
4. ***Do not bring politics.***
5. ***Do not add useless roles. (except for joke pages)***
6. ***Don't be toxic to others.***
7. ***Don't mention suicide.***
8. ***Do not block anybody without a reason. (administrators only)***
9. ***Do not abuse power. (administrators only)***

Source: Rules

## We hope you enjoy your stay!

REMINDER: If you need to ask one of our staff, ask us at our message wall. But don't spam. You reached the end of this page, we hope you enjoy your stay! :D
SCP-182 Manhattan Project

**SCP-182 MUST BE KEPT SECRET AND PROTECTED UNDER ALL CIRCUMSTANCES AND CANNOT BE SEEN BY ANY NON-STAFF MEMBERS. IF SCP-182-B STARTS TO LEAK THEN SCP-182-A MUST BE KICKED INTO FULL GEAR AND ASSETS MUST BE MOVED TO A DIFFERENT UNIVERSE.**

SCP-182 is the file name for SCP-182-A and -B.

SCP-182-A is a dimensional tear under Manhattan at a former American science lab that was testing with interdimensional travel, but failed and had a nuclear meltdown. The device used a whopping 12 colliders specially made from the combined efforts of North America and some UN countries. When they failed due to espionage it almost caused a tear in reality, and that can lead to a host of horrible things such as invading interdimensional parasites, an opening to nothing which would collapse our dimension or maybe even a opening for demons or evil gods to rule our universe. So when the Foundation found out that this was being made they sent in [STF Terminators] and were given orders to kill any resisting forces. After killing 32 security officers they made it to the control room where an intern scientist who did not know how the machine worked tried to activate it, in where it caused the cosmic leakage in the machine. The intern got shot in a firing squad style and luckily the 3 members of the quantum engineering sector were able to seal the leak. Now STF Charlies are watching the machine and the Foundation severely scolded all countries involved.

Reality Fracture, Keter, testing prohibited.
SCP-177 Solid Stealers

**ANY CONTAINED SCP-177 MUST BE KEPT IN A CK LEVEL REALITY CHAMBER, AND THE CHAMBER MUST HAS A TWO STEP ENTRANCE TO ENSURE SCP-177 WILL NOT ESCAPE FROM CONTAINMENT. IF SCP-177 DOES ESCAPE FROM CONTAINMENT, STF KETER KLASS WILL BE SENT IN TO RECONTAIN SCP-177.**

SCP-177 is a parasite on the ethereal realm, which for clarification is the same plain of existence that ghosts reside in. They also only target humans, and it is unknown why SCP-177 creatures target the human race specifically. They will start their process with attaching to a physical figure. After SCP-177 has successfully bonded it will start to literally suck the physicality out of a person.

They will start with the digits on the hands and feet, which will start to fade and after they are around 74% consumed they will start to pass through objects. they will then move inwards from there, but will also start affecting internal systems. They will suck non essential organs and fat from the body along with the internal organs. Luckily the subject dies after 37-45 hours after being infected, which is a mercy since the entire process is 122-163 hours. The creatures do not show higher levels of intelligence and seem to act on impulses and instinct. The creature cannot be seen either, as it is on the ethereal plain of existence. After the entire process is done the victim will be completely erased from existence.

If left to starve, the creature will basically erase itself out of existence after 4 days. The foundation is coming up with a plan and in 2034 the foundation predicts that they would have developed their Commlink Solid system, which distorts SCP-177 creatures and disallows them to infect humans, which would lead to all of their starvations.

Victims of SCP-177 can still be saved however, as if they are brought in by foundation containment before 12 hours of parasitic infection the foundation can split them, however any sucked physicality will remain sucked and will not return, giving the victim phantom limbs.

Hostile/ animalistic, Keter, testing.
SCP-152 The Musketeers

**SCP-152 MUST BE KEPT IN A GLASS CASE AND IS NOT TO BE TOUCHED BY ANYONE WHO IS NOT THE 05 COUNCIL. IF SCP-152 ATTEMPTS TO MAKE ANY CONTACT, 05 AND 02 MUST BE ALLERTED AND BROUGHT TO SITE SIGMA 1.**

SCP-152 is an old fencing sword that shows no signs of rust, and is 3 feet in length. It weighs around 4 pounds in total, and is made from some sort of soul steel variant. the handle has gold and silver lines which run around the handle. The other cosmetic detail is that the hand guard of the sword has some sort of crest, resembling a falcon with red feathers.

SCP-152 is able to take over a person and make them a master fencer. They move so fast they can stop bullets with their swords and are able to cut through body armor like it is nothing. The other anomalous affect is that when SCP-152 kills someone, it puts them under the swords control as well. If it was not made clear, SCP-152 kills its wielder and controls them while also controlling everyone the sword kills.

The sword is also indestructible, and as of 2018 SCP-152 is put on an indefinite permanent containment.

Item/ hostile, Euclid, non-testing.
Unfinished Oswald

**Unfinished Oswald** is one of the antagonists in **Abandoned: Magic Kingdom**.

## Appearance

Unfinished Oswald is similar to his Disney counterpart except that he has no hands, and his texture is unfinished.

## Behavior

**Unfinished Oswald** starts in some Custom Night challenges or the Custom Night extras. He starts in the Storage Room laying down the floor. If he's active, he will stand up as a sign that he will come after the player. After that, he will walk into the **Staff Hall**, then the **Meat Freezer**, the **Lounge**, and lastly, the **Office**. The player must **shut off a camera** to survive. Failing or neglecting to do so will result in a **jump-scare** and a **game-over**.

## Trivias

* He is added in the game because "he deserves a second chance".
SCP-38 Coreys Meteor

SCP-38 is a meteor that has impacted the earth every 999 million years and is the cause for extinction for many species of life, from aliens to dinosaurs and maybe us. SCP-38 was discovered and theorized by Malick Corey, prestige Astro physicist and one of the foundations earliest members. Dr. Corey first hypothesized SCP-38 when he discovered a space near the Cradle of Humanity in Africa. There was a layer of dirt about 3 feet under the surface that appeared to be impacted by a heavy and high temperature object covering a 14-kilometer area. Every three feet under this layer the dirt had the same side effects, yet older every three feet. They kept going until the hole got incredibly deep and was rendered "not safe to continue", however Dr. Corey knew that those layers kept going. Under the Cradle of Humanity, there were dinosaur fossils, then 12 ft under that there was some sort of insectoids, and about 12 more feet under that there were alien creatures, which had unexplainable anatomies.

SCP-38 is predicted to hit within the next 941-951 thousand years, which is after humans are predicted to colonize space.

Event, (currently) Apollyon, can't be tested.
SCP-033 Touch of Death

**SCP-33 MUST BE KEPT WITHIN AN AIRTIGHT AND TITANIUM CONTAINMENT UNIT.**

SCP-33 is a dark ball that has tendrils coming from it. If anyone touches these tendrils, then they will die on contact.

This creature was discovered in [redacted], an entrance to the realm of death. It came out in 1969 and killed 102 members of the foundation. It has extreme regeneration abilities and has no weakness as of now.

The SCP has a desire to kill all life, much like SCP-2 and SCP-6, killing everything at the cellular level. It also has a high level of brain waves and has an estimated 140 IQ, and it is a miracle the foundation caught it in the first place. When it kills something, it grows bigger. If shot, if will use the germs around it to regenerate lost parts, letting the germs live in the room until they serve the purpose of healing him.

The SCP has made no attempt to communicate with us, and it does understand, seeing as it taunts us when we try to talk by using its tendril as a mouth, as if we are blabbering nothing.

Hostile, Keter, testing.
SCP-53 Fog of Change

SCP-53 is a large, smoke like entity that stays in place hovering two feet off the ground. It glows with symbols similar to The Death Men and might have been involved with their creation. It consists of the same content as a cigarette being burnt and smells the exact same. The entity shows no sign of sentience, and we are unsure if it is living or has control of itself.

The primary function of SCP-53 is to completely change the living object it grabbed into something completely different, for a tamer example, taking a D-class human and turning it into a flame breathing golden retriever. But there are more extreme cases too, such as turning agent Camren Delora into a robot with features similar to Mech Godzilla.

The SCP grabs onto its victims with what appears to be random appendages, such as arms or bug limbs, or nonliving things such as meat hooks and robotic claw. It has also created entities such as a destructible copy of SCP-1 The Flesh Drain and a completely living fleshy steampunk robot called Mr. Diggs, who is a scientist/ field agent for the foundation.

**CONTAINMENT PROCEDURES: SCP-53 MUST BE KEPT IN A METAL CONTAINMENT UNIT WITH NO DUCTS OR HOLES. THE DOOR MAY REMAIN OPEN AS LONG AS A FOUNDATION MEMBER WITH SECURITY CLEARANCE TWO OR HGHER AND IT IS SAFELIT BY A HEAD SCIENTIST. IF THE ENTITY MOVES AT ALL THE MEMBER MUST PUSH THE CODE RED BUTTON WICH WILL LOCK DOWN THE DOOR AND START FILLING WITH WATER TO DILUDE THE CREATURE.**

No such event has happened yet.

Automatic, Euclid, non-testing
SCP-016 Virus King

SCP-16 is a highly lethal and evolving virus that is contained at Sigma-2 for complete containment.

SCP-16 can and will evolve in any way to spread itself and insert its dominance onto other bacteria. It has shown to adapt to any vaccine and booster and can cause almost every symptom that exists. It has also shown to be extremely hard to kill, even if there is a small trace left it will regenerate and repopulate in whatever host it is in. If the host dies the virus will remain alive and do something to spread, like make popping spores off the hosts body, making a sweet scent to draw in birds or rodents, and other ways of affecting the hosts' body.

Hostile, Keter, testing.
SCP-050 The Leviathans

SCP-50 protects the outer edge of our universe. It consists of two entities, The Self-Serving Serpent (-A) and the Infinite Hunger (-B). Many universes have forms of this, as it protects them from "The Darkness" (-C). SCP-A is a massive serpent that surrounds our universe and consumes its own tail. It is an unfathomable size and cannot be seen regularly, since it blends into the color of space. It surrounds our universe from all angles, and infinitely expands in all directions. SCP-B is also of unfathomable size and travels beyond the range of SCP-A. It eats at SCP-C and gives space between SCP-A and SCP-C. It is unknown what B or C look like, since SCP-A blocks it. They only know because they have caught glimpses through an extremely high-power telescope through the openings of -A going around our universe. It has at least two eyes, arms, a fin, gills and teeth. Besides this it is unknown what -B looks like. SCP-3 is the enemy of the twins, a Darkness that destroys light. Little to nothing is known about this SCP, only that it is pure destruction and destroys everything it touches. Scientists are still studying this SCP, dating back to 1934.

Galaxy firewall, Apollyon, can't be tested on
SCP-113 Furnace to Hell

SCP-113 is an old and large furnace that was found in an old English factory. It is mad of some sort of iron casting and has a company name on it called "Helping Hand".

SCP-113 was discovered by Task Force Union Jack when they received reports that there as a SCP in the area. Two members went in, Gregory Mcfolley and Shamus Tonboy. When they went in, they saw that there was a lit furnace and what sounded like a scream. Shamus went in and when he looked inside a charred arm came out and pulled him into the furnace. Gregory called in backup but as he did the creature came out, limping towards Gregory. It grabbed him, charring Gregory with the extremely hot hand. Task Force Firefighters went in and were able to eliminate the creature. They then dragged SCP-113 over to a moving truck and they transported it to Sigma 1.

SCP-113 was stored safely, until another creature came out. These creatures are known as SCP-113-A, or -A. Another -A came out and started to wreak havoc onto the facility and killed some staff. After the creature was defeated SCP-113 was moved into a secure room with fire retardant bomb located across it.

SCP-113 acts like some sort of creation device for the SCP-113-A's, and creates creatures of hate and spite.
SCP-157 Dictating Crab

**SCP-157 MUST BE KEPT IN A SECURE TITANIUM CAGE AT THE BOTTOM OF THE ARTIC OCEAN TO KEEP HIM FROM REACHING THE RUSSIAN SURFACE. HE MUST BE INJECTED WITH 800 POUNDS OF RUSSIAN PELMENI LACED WITH TONS OF HORSE TRANQ THROUGH MULTIPLE FEEDING TUBS IN HIS MOUTH ONCE A DAY. THIS MAKES IT SO HE STAYS ASLEEP AND DOES NOT AWAKE TO TRY AND BREAK FREE. IF HE WAKES UP, THE BEACHES OF RUSSIA ARE LINED WITH SPEAKERS THAT WILL PLAY THE RUSSIAN LULLABY A UMBKA. THIS CALMS HIM DOWN AND HE WILL FALL ASLEEP SINKING BACK INTO THE OCEAN.**

SCP-157 is a old Russian Dictator that is half crab. He is approximately the size of two football fields wide(200 Yards) and about 75 yard tall. His weight is around 15 tons (30,000 lbs) His crab like shell can be up to 15 feet thick and is almost unbreakable. His only weakness is his large dictator looking head on top of the center on the body. If startled will yell out a primal war cry and will start viciously attacking with his giant pincers. He can be found down in the deep blue sea of the artic ocean above Russia and its neighboring countries. If he were to be free across the Russian land he would nest in the capital of Russia, Moscow. He would make a crater in the capital and begin his birthing process. He would continue to lay eggs in the hole till is is almost full. Each egg being around 5 feet tall and 3 feet wide, weighing at about 150 - 200 each. If we were to let these eggs hatch crabs the size of small children would come out and start attacking the civilians.

The reason SCP-157 has the head of Putin right now is
SCP-078 Eye of the Storm

**SCP-78 is located in an underwater base near Point Nemo and is kept there along with some foundation staff.**

SCP-78 is kept in an underwater containment cell and is actually a pretty nice guy. He is friendly, intelligent, and charismatic. The only problem is that a giant storm is following him overhead, causing damage and destruction t whatever area he is in. It started in 2002, when he accidently killed a deer with his car. When he went out to check if it was alive, it was gone and over the course of two weeks a storm developed overhead and caused damage to the neighborhood he was in. He was initially taken to Sigma 1 and was kept there for 23 days, until the staff could not take the constant destructive storm anymore. They then moved SCP-78 into a underwater base near Point Nemo. The storm seems to not follow SCP-78 below surface, and SCP-78 is safe from the constant destruction. He hangs out with Point Nemo staff and scientists, who are also friendly towards him.

Friendly/ constant event, Euclid, non-testing.
SCP-176 Book of Odd

**SCP-176 MUST BE KEPT IN ITS SPECIAL CONTAINMENT CELL, SECTOR 55 "TRAVIS' LOCK". IT MAY ONLY BE LET OUT ON TERMINATION ATTEMPTS.**

SCP-176 is a thin leather book, only measuring 113 pages in total. It is written by Ray Grimm, an unfound publisher and assumed part of the mysterious Grimm family. The book is considered highly dangerous due to its anomalous properties. There are, at all times, 24 chapters on different paranormal and anomalous events, creatures, items, and people in the book.

The problem is that the book seems to correlate to real world SCP's, and is theorized to do one of two things. It either creates a profile of an anomaly that will exist, or it causes new anomalies to be created. This is done whenever someone reads the chapter in the book, in which after flipping the page the chapter will erase and change to another chapter of an unknown anomaly. The book also has ways of tricking people into reading it, such as "accidently" being mislabeled or being "misplaced" in the library system.

Item, Keter, non-testing.
SCP-003 Unseen Evil

**HAS NEVER BEEN SEEN AND HAS NEVER BEEN CAUGHT.**

SCP-3 is some sort of monster in the Red Woods. It is active between 12 am to 12:20 am. It has never been seen by anyone, but always leaves evidence of its existence. At a crime seen, along with the blood of the victim claw marks and physical damages can be seen around the area. It is a very violent beast and has claws that measure over 2ft and it has a 100% fatality rate. SCP-3's domain is officially labeled as site 14.

The foundation has sent four expeditions into the domain of SCP-3, and every team has died.

The foundation first sent in MTF [redacted] was sent in with two scientists and three D-class as bait. The team had set up cameras and motion sensors, and even with all these tools no camera or sensors were set off. The cameras were destroyed and the motion sensors were only set off with when staff and D-class triggered it. The creature killed all of them and did not leave a trace besides some blood and a few pieces of clothing. Researchers then inspected the site and found that the creature had left a mountain of physical evidence, such as footprints, claw marks, some unidentified blood samples, and some different colored tufts of fur, but researching these items led to no explanation towards what SCP-3 is. The fur was of different consistencies and colors, along with different levels of stiffness. The blood was unidentifiable, and the footprints were like nothing the foundation had seen before. It was like an extremely long foot resembling some sort of combination of a rabbits foot and a cayotes foot. The claw marks also completely unique from each other, keeping the only consistency of always being 2ft long.

The second expedition was done with rovers, and after three days of exploring the drones got crushed with a force of over 13,000 pounds of pressure per square inch. The drones also remained not recovered.

The third expedition 60 D-class were set up, 30 facing in and 30 facing out back to back. They were fitted with video streaming devices and were set up in a way where they could see every angle. The beast was still able to kill them with ease, killing all of them in 53 seconds.

The final expedition was made with D-class that were sent in with anti Cognito Hazard gear. They got killed, and it appears that the entity is somehow able to kill things without being spotted in any way and does not use Cognito Hazards.

2 weeks after the last expedition the 05 council ceased testing and only allowed SCP-3 for cross tests with no human involvement and termination attempts.

Hostile/ Territorial/ Animalistic, Euclid, non-testing.
SCP-002 Man of Many Masks

**SCP-2 MAY NOT BE ACCESSED BY ANY PERSON WITH LESS THEN TWO YEARS AT THE FOUNDATION. YOU MAY ONLY BE WITHING 30 YARDS OF SUBJECT IF YOU ARE WEARING A GREY MASK, AND SCP-2 MUST ALWAYS BE KEPT IN ITS LIGHT CONTAINMENT CELL. IF SCP-2 STARTS TO ACT HOSTILE THEN USE OF THE OBDIGON IS PERMITTED (A REALITY CONTAINMENT FIELD THAT TEMPORARILY PUTS SCP-2 ON ANOTHER PLAIN OF EXISTENCE)**

Found [redacted]

SCP-2 is a dangerous SCP and must be contained in Oil plat-2 to minimize casualties.

Appearance: Shadowy tall figure, has white masks across his body. Blank and expressionless. has no hands or toes.

SCP-2 Is a creature with a unknown goal and the foundation must find this goal out for it may help defeat SCP-2.

Capabilities: High level thinking, control through masks which posses tendrils, moderate strength.

Experiment #1

The masks (SCP-2a) are attached to SCP-2's body. They attach to any living host and proceed to cover the host with darkness. The darkness will then begin to take a shape and give the host abilities, like strength, flight, etc. To prevent host attachment, The foundation made Grey masks that prevent the skin to mask contact.

SCP-2 also seems to make other SCP's docile and will not attack SCP-2. Scientists cannot figure out why humans can still attack the SCP even thought it seems other living organisms don't want to attack SCP-2 at all. This makes humans unique to all other living things. Leading theories include humans higher level of thinking, maybe being a species believing in God/ gods, or maybe an event happened in the past between man and SCP-2.

SCP-2 is also a possible portal, its masks being vessels for his kind to come through. This theory is made stronger by the arrival of SCP-5 from SCP-2' body.

CAUTION: DO NOT ENTER UNLESS you are wearing a grey mask and have a authorization from current head scientist(s).

Condition: Active, euclid, testing.
Darkness Breathing

**Darkness Breathing** (闇の呼吸 *Yami no kokyū*) is a Breathing Style derived from Thunder Breathing.

## Overview

Darkness Breathing is a Breathing Style that mimics darkness and scream, specifically its disorientating loudness, and replicates it with the user's movements, techniques and abilities. Most, if not all, known techniques and forms utilize explosives to deal massive amounts of damage while making use of extremely fast movements similar to how fast sound travels as well as the user's sense of hearing.

The only known user, Seiki Yamazaki uses a technique developed using his superhuman sense of hearing called Musical Score, which involves Seiki reading his opponents movements and deconstructing them into sound by analyzing the rhythm of their movements. Through this, he is able to take advantage of their openings to much greater effect by striking in a way similar to making the beat to a song. In conjunction with this, he uses small but powerful anti-demon bombs that are capable of damaging the bodies of Upper Rank demons.

## Known Techniques

Darkness Breathing has 6 techniques and forms at minimum, with 4 known techniques.

* **First Form: Scream** (壱ノ型　悲鳴 *Ichi no kata: Himei*): The user lifts their twin swords above their head and slams them down with great force whilst simultaneously creating an explosion with his bombs to deal massive physical damage, causing a loud sound resembling scream as a result.

* **Fourth Form: Darkness Spirit** (肆ノ型　闇の精霊 *Shi no Kata: Yami no seirei*): The user swings both of their blades horizontally outward in a cross slash manner, making a flash effect that can blind the target for a specific amount of time and it can also damage them as well.

* **Fifth Form: Stormy Night** (伍ノ型　嵐の夜 *Go no Kata: Arashi no yoru*): The user holds their swords apart and spins them rapidly in conjunction with releasing his bombs, creating massive explosions while defending themselves from attacks.

* **Sixth Form: Blessed Winds of the Darkness** (陸ノ型　暗福の風 *Roku no Kata: Anfuku no Kaze*): The user holds one of their swords with a reverse grip and spins the other using the chain that connects them. They couple this by also releasing numerous bombs to detonate, causing great explosions that deal massive physical damage.
SCP-122 Unrecognizable

**SCP-122 IS NOT TO BE INTERACTED WITH AND CANNOT BE ALLOWED TO EXIT SPECIAL SITE 50**

SCP-122 is a unseen killer (such as SCP-003) who kills victims and erases there identities. SCP-122 targets these people through a unique hunting method. SCP-122 is connected to a variety of objects, such as a wallet, car keys, pocket knife, watch, and a pair of shoes. These items were safely locked away in a storage locker in Site 50.

When these items are touched by any person, SCP-122 will activate. It will hunt the target with great efficiency, and has visual affects where it cannot be seen, even with advanced detection equipment. When SCP-122 finds its prey, it will kill it and start the non-identifiable process. It will burn the fingertips, brutalize the face, and destroy every other identifiable marker. Only people with advanced memories (like the majority of the 05 council) can retain the victims identity in their mind, as every one else will forget who the person was.

Hostile, Euclid, non-testing.
SCP-68 Cult of the Blind Phantom's ritual items

A vault containing the CBP's most prized possessions. Location [redacted].

The Cult of the Blind Phantom or the CBP is a terminated cult that had the goal of bringing an old king back from the dead and making it the ruler of our universe. Luckily the CBP was terminated, and their existence was erased off the earth. However, their ritual items are contained in a vault located at [redacted] and will remain there until the foundation can find a way to permanently destroy them.

inv/#1: Blood Wax Staff

The Blood Wax Staff is a staff made from a wax like substance that can perform rituals when covered in a person's blood. The person must die for the wax to be able to perform a spell. Currently sealed in a ballistic glass case and the key is with [redacted]

Inv/#2: Coffin of the Blind Phantom

The coffin has been terminated, and with it goes the obvious threat of the CBP's goal. But it is kept in case there is an unforeseen danger.

Inv/#3: Book of Blood Wax spells.

This book contains the spells that the staff can use after the use requirements are met. One of the clear spells are to raise the Blind Phantom, but it has other spells as well. Another is to control human beings; another consists of burning blood. another consists of having flesh melt off of your body and so on. The spell book is believed to be made by the Blind Phantom or his first follower.

Inv/#4: Blood wax skull

use unknown

Inv/#5: Unknown item
SCP-71 Book of Demons

A dictionary containing a list of demons, their weaknesses, and strengths. SCP-71 is made of leather (unknown) and the spine of the book is bone. Its pages are older than any recorded time on paper. It contains a language known as Heligrouph (Hell-e-gro-oof) and is the language of whatever entity created the book. It is unexplainable in words, but the letters on the paper are not like the letters you and I know. They activate all of your senses and take a trained psychic resistance personnel to read it. You can smell, feel, see, hear and taste the words. It is a strange phenomenon and must be felt to understand what is being written. Currently, the demons written inside the book are redacted and are not open to public foundation viewing. Only security level four personal are permitted.

SCP-71 has the extremely dangerous quality of turning the reader into the demon they read about. If they read a full chapter of a demon, then they will slowly change into the demon they read about. This process takes four days to two weeks to complete, and the victim must be killed before they fully transform. If anyone reads this book, a Task Force or Special Force will be sent in to eliminate them.

Item, Euclid, non-testing.
SCP-109 Wheels of Anguish

SCP-109 is a group of demon like entities that ride motorcycles from hell in the Nevada desert from 3:00-5:00 am. They drive around leaving trails of flame with chains and hooks to drag victims around and kill them. Not much is known about this SCP because it cannot be viewed with camera equipment, and they kill everyone they see.