Mundane Items

You can use the following weapon types in addition to the ones provided in the Player's Handbook. They can be obtained as normal

## Martial Weapons

```
Every class that gives you proficiency with Rapiers (Bard and Rogue) also gives proficiency with Sabres.

```

### Special Weapons

A weapon with the special property has unusual rules governing its use, explained in the weapon's description below

```
**Bastard Sword**
This particular weapon is too large to
wield in one hand normally unless you meet a specific
strength requirement. You must have a Strength score of at
least 20 or suffer disadvantage on all attacks made with this weapon.

```

```
**Blow Gun**
consisting of a long narrow tube for shooting light projectiles.
 When you are hiding, hitting or missing with an attack roll does not reveal your location

```

```
**Bolas**
This is a length of cord with weighted ends, used to trip foes from a distance. A Large or smaller bipedal or quadruped creature hit with bolas must make a DC 10 Strength (Athletics) check or be knocked prone.

```

```
**Claw Bracer**
You cannot be disarmed of this weapon.
Falchion. The crit range for this weapon is 19-20.

```

```
**Dense Rock**
There isn't anything special about this rock, aside from how it's a bit heavier than you'd expect.
Unlike most ranged weapons, you add your Strength modifier to a rock's attack and damage rolls.

```

```
**Full Blade**
This particular weapon is too large to wield
normally unless you meet a specific strength requirement.
You must have a Strength score of at least 20 or suffer
disadvantage on all attacks made with this weapon.

```

```
**Hunting Boomerang**
This weapon will return to you if you fail to
hit your target. Using your reaction, you can catch it by
succeeding a DC 10 Dexterity check.

```

```
**Jitte**
Enemies have disadvantage on any saves from an
attack that would allow you to disarm them when attacking
with this weapon. This can be utilized as a monk weapon.

```

```
**Kama**
This can be utilized as a monk weapon.

```

```
**Katar**
You have advantage to resist being disarmed with
this weapon.

```

```
**Kusari-gama**
Enemies have disadvantage on any saves
from an attack that would allow you to knock them prone
or disarm when attacking with this weapon. You can treat
this weapon as if you are dual wielding and apply any
relevant feats why wielding this weapon. This weapon can
be utilized as a monk weapon.

```

```
**Nekode**
You cannot be disarmed of this weapon.
Additionally, any Athletics (Climb) checks you make while
wielding this weapon have advantage.

```

```
**Nunchaku**
Enemies have disadvantage on any saves
from an attack that would allow you to disarm them when
attacking with this weapon. This can be utilized as a monk
weapon.

```

```
**Nodachi**
This particular weapon is too large to wield
normally unless you meet a specific strength requirement.
You must have a Strength score of at least 20 or suffer
disadvantage on all attacks made with this weapon.
Additionally, you have disadvantage when you try to attack
an enemy within 5 feet of you.

```

```
**O-Katana**
This particular weapon is too large to wield in
one hand normally unless you meet a specific strength
requirement. You must have a Strength score of at least 20
or suffer disadvantage on all attacks made with this weapon.

```

```
**Punch Dagger**
You have advantage to Sleight of Hand
checks made with this weapon.

```

```
**Sai**
Enemies have disadvantage on any saves from an
attack that would allow you to disarm when attacking with
this weapon. This can be utilized as a monk weapon.

```

```
**Shuriken**
You have advantage to Sleight of Hand checks
made with this weapon. This can be utilized as a monk weapon.

```

```
**Three-Sectioned Staff**
Enemies have disadvantage on
any saves from an attack that would allow you to disarm
them when attacking with this weapon. This can be utilized
as a monk weapon.

```

```
**Tonfa**
Enemies have disadvantage on any saves from an
attack that would allow you to disarm them when attacking
with this weapon. This can be utilized as a monk weapon.

```

```
**War Fan**
You have advantage to Sleight of Hand checks
made with this weapon. This can be utilized as a monk weapon.

```

```
**War Scythe**
You have disadvantage when you try to
attack an enemy within 5 feet of you.

```

```
**Wrist Crossbow**
You cannot be disarmed of this weapon.

```