recursal/Fanatic-Fandom huggingface dataset:
Digger

*"..."*

- ...
## Tactical Analysis

* **This is a drill**: Originally used to dig personal tunnels, whether to get a specific ore or rescue trapped miners. The Digger's drill gauntlets work just as well to create tunnels the Dawuardin militia can use to travel through, circumventing their enemies and closing the distance for their short-range powerhouse.

* **You know the drill**: Said drills work just as well at pulping through flesh and metal as rocks and stones, letting them handle anything that gets into melee range. Their reinforced mining suit also makes them exceptionally tough, letting them wade through fire that would have killed other assault infantries.

* **We're screwed**: Unlike most assault infantry. The Digger is limited to melee range only, combined with sluggish speed outside of their tunnels means that long and/or strong enough gunfire can end them before they get into range. And there's the simple fact that aircraft can bomb them to oblivion.

* **With each rotation, we move forward**: Newer, heavier, mining suits designed to mine within the Axonite layers are starting to be distributed to Diggers working within that layer for testing. These suits, while expensive, are much stronger to survive an Axonite attack while their melta gauntlets let them mine faster and carve through Axonite hides.
Canyon Snakes

**Key Features** | »» Modified motorcycle»» "1%" automatic grenade launcher»» Vintage officer saber»» Leather kutte (gang symbol on back)»» Copious amount of hair gel (and switchcomb)

*"Canyon Snakes RULE!"*

- Hutch DeLorean, leader of the Canyon Snakes
## Tactical Analysis

* **(Title 1):** Experienced members of the Canyon Snakes, and other biker gangs. The Canyon Snakes are the Continental elite raid cavalry. Driving circles around their foes on their custom choppers and blasting apart structures and vehicles with their grenade launcher.

* **(Title 2):** For infantry and battlesuits the Canyon Snake can rev up their nitro boost and charge. Slicing those around them with their cavalry saber.

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** Though it requires a certain amount of clout and money. Some Canyon Snakes have managed to convince the eggheads of the Continentals to upgrade their chopper. Mounting a pair of drill missile launchers on the back, replace their sword with a resonance powered hammer, resonance grenades, and finally special boosters and glider that lets them pop a wheelies and launch, literally flying over the enemy and dropping bombs in transit.
Frumentarii

*"..."*

- ...
## Tactical Analysis

* **Only danger and darkness awaits**: Trekking through the unexplored tunnels marking out new veins of ore, and carving through rocks with their melta drill. The role of the Frumentarii remains relatively unchanged as they scout out enemy positions and steal important data. Their drill works well at carving through enemy walls, flesh, and metal, and are exceptionally tough with their "light" armour making them resistant to small arms and animal attacks and lets them swim.

* **Hook shot**: Equipped with a grappling hook to move over impassable terrains. The Frumentarii grappling hook lets them rapidly cover large distances despite their slow walking speed. They have also started to use the "hook" part to grab onto and pull themself or the enemy, depending on if its a vehicle/structure or not, toward their target/them where they can blast them with their drill.

* **Lumbering oaf**: Without the use of their grappling hook the Frumentarii suffers from the same incredible slowness all Dawuardins suffers. And their lack of stealth or disguise means that they have to rely on tunnels to reach the structure without getting blasted by the base defenses.

* **Let there be light**: Intended to help mining teams create a source of light at long distances by firing small, single shot, melta “flares” and given to high ranking Frumentarii for field testing, the wielded of these flare guns would learn that these flares would hit with the same lethality as their rifle and give them a range that could rival most infantry, and often trade their rifle for such, and with enough time to learn their surroundings the Frumentarii would be able to create a simple suit that lets them blend in, making it easier to sneak up on the enemy, or snipe at key targets.
Drones

*"ERROR: Public Compliance not detected. Moving to restore."*

-Public Compliance Officer SO-23 'Ronald Mills', confronting anti-war protesters

 **Brief** | Unsuspicious everyday objects with no ulterior motives at all

## The Man Who Wasn't There

(Or: early Unionist security/compliance measures via the actually pretty simple trick of just putting up dummies/fake people to make people think they were being watched)

## Secure, Contain, Prevent

(Or: use of subliminal messaging to disguise mobile camera and other drones as mundane objects/beings)

## Be the First One On Your Block!

(Or: openly distributing drones into people's homes and lives under guise of toys, labour-saving devices, and neighborhood mascots)
Federation Small Arms and Equipment

A backwater of global events before the current era, many of the South American nations were content to buy or copy off of the latest weapons coming out of Europe & America at the time. However, with the advent of new regional alliances like the Combine and the Federation, interest in homegrown weapons manufacturing has begun to surface in the region. Arms factories and military laboratories, particularly those in the former nations of the Southern Cone, have begun to churn out new and terrifying weapons that will pave the way for a Cyberbolivarian Latin America.

### Halcón Submachine Gun

An old Argentine design from around WW2, the Halcón was meant to be used by Argentine militias should the Soviets or Allies set their sights on the then-neutral nation. The Halcón went through several different models before the formation of the Argentine reservists and introduction of Schmeisser MP-45s saw it become a hand-me-down to Argentina's police and paramilitary organizations. Several stocks of the weapon were also reportedly sold to an unnamed Argentine-Chilean research firm, presumedly for product testing. The gun fell into obscurity until it suddenly appeared in the hands of the Cybernetic Revolutionaries who overthrew the Pinochet administration in Chile and are fighting the Allied-back Argentine government. The standard-issue weapon of all Federation Recruits, the Halcón is favored especially for its light weight, allowing the overburdened Federation soldiers to wield it with ease.
Havoc Tank Destroyer

**Key Features** | »»»»»

## Tactical Analysis

* **Preserving freedom:** Built with the intent of countering the massive armour of the Soviet tank divisions. The Havocs 140mm cannon is loaded with special HEAT shells built to kill an Anvil in a single shot to the front. And an infantry can also sit in the back of the Havoc and use the periscope. Where they act as the spotter for the Havoc crew to increase their range

* **Closing the distance:** Infantry, however, should not celebrate. As each Havoc crew are also given high-explosive shells they can fire to wipe out infantry groups and shatter most defenses.

* **Enemies of the free world:** (Miscellaneous capabilities)

* **We fight for peace:** Veteran Havoc crews are allowed to upgrade their Tanks with a pair of high-explosive "Tulip" rockets to supplement their cannon. While slow to fire these missiles packs enough punch to level almost anything on the ground.

## Background

(rest of lore)

During one drunken night, a Havoc crew had the idea of mounting a pair of large rockets meant for fighter planes on the side of their tank. To their surprise (once they sobered up) it worked and they avoided getting court marshaled, but had two months of latrine duty for drinking on duty and making unapproved modifications. But due to how dangerous the rockets are only veteran crews are allowed to attach the rockets.
Earth (Echoes)

File:Echoes world12.png

Blue: Allied Nations

Yellow: Confederate Revolutionaries

Red: Soviet Union and Soviet friendly countries

Orange: Empire of the Rising Sun

Black: Order of the Talon

Green: Atomic Kingdom of China

Turquoise: Mediterranean Syndicate

Purple: Electrical Protectorate

Dark Green: Global Liberation Army

Dark Gold: Army of the Republic of Vietnam

Unsaturated Blue: National Republic Army

Unsaturated Red: Communist China

Maroon: Cult of the Black Hand

White: Neutral

Pale Brown: African League

Hunter Green: Technocratic Combine

Brown: Industrial Guild

Navy Blue: Southern Contingent

Solitary Silver: American Unionists

Ganges Saffron: Greater Indian Commonwealth

Khaki: Cybernetic Federation

Tyrian Purple: Imilki Ecumene

Dark Cyan: Pahit Dictatoriat

Awesome Red: Mongolian Migration

Sand Red: Inkarri Theocracy

Copper: Movement for International Revolution

Shamrock Green: Phoenix Front

Indigo: The Network

Limestone White: Arabian Coalition

Ecru Red: Arabian Socialist Government

Streaked areas are under battle between different factions. The colour of an area does not always mean the area is 100% under the faction's control but can be occupied areas with civil unrest. Small dots usually mean hidden bases or sprawls.

## Overview

**Earth** is the third planet of the solar system, the only that has been capable of sustaining life to the degree of sentience: humanity. Right now on Earth, it is the year 1969, and there are many factions among the human populace, each with their own views and ideals. Below are examples and testimonies from each party, explaining their motives or reason for being.
Ecumenical Militant Research Division

A testament of how far the Ecumene will go to advance its war machine, the Ecumenical Militant Research Division is the result of relentless application of what the Ecumene has learned from its enemies to its own designs and even its own soldiers; resulting in many monumental creations of flesh and steel.

## Militant Research Division Products

* Prober Clone: Clones of Probers made with Chinese technology, Probers also test advances in ecumenical shielding technology and sport ecumenical modifications of Tachyon weapons to ensure that the enemy can't escape from them. They can also reroute power to their shields, augmented with psychic energy to form hamster balls of force to let them roll around more safely and more quickly.
* Racktroid: A floating energy vampire predator, the Racktroid is a durable, useful melee creature that can latch onto an enemy and rapidly drain its health. Once sufficient energy is drained, it may evolve into a new form; forming a cocoon and then hatching into a new form.
* Reaver: A Wang-kon equipped with augmenting technology and special harmonizer energy packs. They can transform into an enraged state, which boosts their speed, resilience and aggression at the cost of leaving them exhausted afterwards, but while enraged they can then activate the harmonizer packs to transform them into a supercritical state where they will explode at the end of the rampage.
* Elite Grunt: A Jyrvikani exposed to a special strain of JADE and Tau harmonizer technology from its embryonic stages, the Elite Grunt has become a monstrously huge behemoth that stands over six meters tall and is virtually made of muscle and armour. Using deadly hard-light wrist bayonets in melee, an electron-disassociator mortar at range, and equipped with a special energy siphon device, the Elite Grunt is a durable walking tank. The energy siphon when activated reduces damage from physical attacks, but harmlessly draws in enemy energy weapons into it to charge up a powerful shockwave hammerfist strike.
* Mind Shrieker: Grotesquely genetically altered Shriekers, Mind Shriekers now have brains that make up a full third of their body weight that power deadly psionics; protecting themselves with telekinetic barriers around themselves and striking against soft targets with explosive blasts of energy and puncturing hard ones with deadly lances of telekinetic power. Alternatively they can let out a conical telepathic shriek that obliterates the morale of enemies they target, and if the morale of the enemy's morale is dropped to zero; they instantly die.
Engineer (Silentium)

*"..."*

- ...

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

*"..."*

- ...

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

*"..."*

- ...

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

### Behind the Scenes

No they're not based on the Batman. They are based on this Batman. But they're also based off the non-superpowered support ally. Most prominent of which is Batman's butler Alfred, who is Batmans Batman :D.
Template:Convocation

## Anoxic (engineer)

*"You look like you could use an **Engineer**!"*

-Inventor making a statement.
### Tactical Properties

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Abyssal (engineer)

*"..."*

- ...
### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Drakonate (engineer)

*"..."*

- ...
### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Enigmatic Support Ops

*"..."*

- ...
### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Horde Construct

*"..."*

- ...
### Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Related Pages

* Engineer (Paradox)

* Engineer (Echoes)

* Engineer (Quantum)

* Engineer (Annihilation)

* Engineer (Null)

* Engineer (Pandemonium)

* Engineer (Insanity)

* Engineer (Extremis)

* **Engineer (Silentium)**
Do-Or-Die

## Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** Some Do-Or-Die soldiers are rather patriotic and assault a tank and pry it open to kill the crew within. However, this takes time, and the process kills the soldier. Once emptied, the vehicle can be taken by another unit.

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)
Ikenga Dreadnought

*"..."*

- ...
## Tactical Analysis

* **African Queen:** Old British dreadnaughts, refurbished and upgraded, the Ikenga is the pride of Africa’s navy. Its diamondweave armour makes it tougher than has the right to be and a quartet of refractors lay waste to any fleet that dare opposes it.

* **I spy with my little drone:** To get the most out of its long range, as well as that of its allies, the Ikenga can deploy a camera drone to fly ahead and provide reconnaissance. These drones are quite expensive however, each one must be purchased individually and an Ikenga can only have two deployed at a time.

* **The Nile is not just a river:** While heavily armed and well protected the Ikenga is not particularly swift, faster moving ships can run circles around it or simply outrun it. Its weapons are also rather less effective against submerged subs and useless against airplanes.

* **Like a swarm of locusts:** Thanks to recent trades with the Japanese, new drone bays filled with short-range defense drones that harass any aircraft that comes close are being refitted to existing Ikengas, though the lengthy refitting process means only a few have been outfitted. Only experienced captains are assigned to such ships.
Ganbaatar Greaseballs

## Tactical Analysis:

* **Bomb-Throwing anarchists:** A Mongolian chopper fitted with a hovering sidecar, often seated by the bikers babe/spouse/friend who can’t drive, who contributes by slinging Molotov Cocktails filled with knockout matter and modified with PLA black napalm and other esoteric technology, that burns hot enough to melt tanks.

* **Greasy trails:** When near a Migration Bus. The Ganbaatar would spray out their surplus of fuel before igniting it with their exhaust. Creating a burning trail that damages anyone who's dumb enough tor try and chase the Bus.

* **(Title 3):** Due to their sidecar the Ganbaatar is slightly slower compared to other Mongolian bikers, and the brief hang time before their cocktails impact and small area of effect means that infantry actually have a good chance to evade. And no matter how hard they throw, it will never hit an aircraft.

* **Anarchist's cookbook:** It takes a certain amount of brave/stupid/crazy to implement Jade without any knowledge of it. Yet some Ganbaatars, mainly those who have experience, have managed to mix the fuel for the molotovs with Jade dust without poisoning themselves, making them even deadlier and leaving behind a sticky field of burning green fire. Those Ganbaatars who tried without experience tend to die a slow and painful death by radiation.

## Background

*"..."*

- ...
(WIP)
Template:Migration
Field Commander

**Key Features** | »SCR-21 7.62mm Combat Rifle»Binoculars»Ceremonial Sword»Portable Radio»Dogtags of fallen soldiers

*"In our men, we trust."*

- Officer's creed

## Tactical Analysis

* **Leaders:** Field Commanders are junior officers trained to improve the fighting capabilities of their men. Due to their similar uniform, Field Commanders will stealth when in proximity with friendly infantry. Their presence will increase the Morale and Discipline of nearby soldiers. Field Commanders are also equipped with SCR-21 rifles, and can aid their men in suppression fire if necessary. They can also switch their SCR to the heavier Ultima 96 machinegun, heavier armour, and a medical kit to further increases their damage, suppression, durability, and lets them heal surrounding soldiers but the larger equipment makes them stick out, losing their ability to hide alongside other infantry, and slower.

* **Search and Destroy:** Field Commanders have the unique ability to coordinate the fire of their allies, focusing down weakened enemy forces. This causes the enemy to take more damage, making them easier to eliminate, while with their Ultima they also fire a suppressive barrage to force the enemy to take cover. The effect stacks with multiple Field Commanders. Do note that while coordinating fire, the Field Commander has to drop his or her stealth (normal) or become temporarily immobile (rearmed).

* **Targeted:** Due to their experience and abilities, Field Commanders are high priority targets on the battlefield. They do not have superior armor or weaponry as compared to standard infantry, and as such as easy to eliminate when spotted. Take extra care when in presence of enemy snipers or air units.

* **Look Out Sir!:** Field Commanders who have actually tasted combat, and saw war for what it is, has pushed them to be greater officers, actively ordering their men on what to do and how to survive. In turn these men will gladly lay down their lives to ensure the Commanders safety.
Hopebringer

*"..."*

- ...
## Tactical Analysis

* **Light of hope:** Formed from veteran Dawn Guards. The Hopebringer eliminates both vehicles and garrisons with their neutron cannons, killing the crew/soldiers inside the vehicle/building.

* **Hope this hurts:** Hopebringer can deploy anti-tank spider mines for tanks. Small drones that automatically run up to and attach to tanks within range, detonating with enough damage that most tanks are nearly killed, and anything lighter are simply dead.

* **Hope only leads to disappointment:** Outside of their mines the Hopebringer is rather lousy against tanks, as their cannon lacks the needed firepower and has a slow rate of fire. And their cannon is unable to target aircraft.

* **Hope is eternal:** Higher ranking Hopebringers are given more mines to lay down. And are allowed to use the more expensive time-dilation mines that briefly slow the target, and everyone around them, to a crawl.
Black Sun Sect

**Dev. Status** | Conceptual

*That old black magic has me in its spell*

*That old black magic that you weave so well*

*Those icy fingers up and down my spine*

*The same old witchcraft when your eyes meet mine*

- *That Old Black Magic,* Frank Sinatra
The **Black Sun Sect** is a clandestine religious group operating among various aristorcratic families in Europe.

## Gameplay

### Units

Rather than upgrading their structures to produce higher-tier units. The Black Sun Sect sacrifices its own forces to call in higher-tier units and build higher-tier structures. Consisting of one "main" sacrifice and multiple "fuel" sacrifices, which can also be captured POWs. Allowing the Sect to rapidly create tier 3 units or their commando while the enemy uses tier 1s. Unfortunately, the higher tiers require more sacrifices, and sacrificing tier 1 units to produce a commando (and similar sacrifice low tier to summon high tier) would often cost significantly more than sacrificing a unit whose tier is closer to the unit their summoning, and the summoning time is also much longer compared to other units.
Dragon Downers

*"..."*

- ...
## Tactical Analysis

* **Doing dragon Slaying:** (Overview)

* **Downer ending:** (Secondary)

* **Don't be a downer:** (Miscellaneous capabilities)

* **Down and out:** With some modifications to their device, the Dragon Downers are able to amplify the effect of their gravity funnel. Forcing infantry to the ground, turning the mass of vehicles and battlesuits against them, and a single critical damage in an aircraft will send it crashing, violently.
Blue Alert Stuff

# Albion: After the War

* Canon of After the War
* After the War Faction Bibles
* After the War Campaigns
* Suggestions for After the War
* Avalonian East India Syndicate
* German Confederation
* State of Mongolia Elevated by the Many
* Republic of the Middle Kingdom
* File:ThirdBabylonLogoThumb.png Third Babylonian Empire
* Empire of Greater Brazil
* File:GoldenCircleLogoThumb.png The Golden Circle
* Young American Movement
* File:RomanumLogoThumb.png Novus Imperium Romanum
* Greater Finnish Empire of the North
* White Russian Eastern Military Regime
* Greater Korean Empire
* Holy Republic of the Colombian People
* Theodemocracy of Deseret
* Domain of the Awakened of Farsi
* Empire of Ethiopia
* Architects of the Międzymorze
* Empire Centrafricain

# Other Features

The Time Has Come To Rebuild What Was Lost September 19th, 2014
Wiki created and ready to work.
At the moment, there is a restoration of content from the archives. Moving from the old Wiki hosting occurred normally, but possible loss of some content.
Just as Echoes is reborn, so is Quantum.

Moving stuff over December 11th, 2014
After much deliberation on the lore, we have decided that the following major factions (Cybernetic Federation, Imilki Ecumene) and the following minors (Arabian Coalition, Arabian Socialist Government, The Network, MIR, Phoenix Front) fit in Echoes better than Quantum and are so being transferred to the Echoes wiki. We would appreciate your help in moving pages and templates over.

Forgotten Flotilla
*"We...are...the...tilla...Since...strophe...lose...many...our...loss...men...survive...worst...space...and*
**(\*garbled static\*)**
*but...some...twis...racle...lived...sorted...scavenge...*
*now...vation...come...topia...reach...stars...succ...triumph...turn...let...back...in...let...us...back...in..."*
Not sure where to start?
* Find out more about the wiki on the **About** page.
* **Sign up here** to become a member of the Wiki.
* If you are new to wikis, check out the **tutorial**.

Adding content
* Every wiki has two list of articles that need help called **"Stubs"** and **"Wanted Articles"**. Don't be shy, get in there.
* Uploading images is another really easy way to help out - see the **Special:Upload** page!
* You can find a list of useful templates on Category:Templates, some of which are documented on the **Templates Project Page**.

Talk and more...
* Want to say hi? Find tenebrousGuile on skype (as tenebrousGuile) and she'll set you up with the community skype text only chat; the only place you need to get in touch with the community.
Construction Yard (Echoes)

The heart of any faction's base, most Construction Yards are able to pack up into a MCV and relocate to another part of the map.

## League Bastion

### Tactical Analysis

* **...:**

* **...:**

### Tactical Analysis

* **...:**

* **...:**

### Tactical Analysis

* **...:**

* **...:**

## Contingent ACU Hub

### Tactical Analysis

* **...:**

* **...:**

## Unionist Radio Center

### Tactical Analysis

* **1:**

* **2:**

## Commonwealth Construction Depot

Template:Commonwealth Buildingbox
"*I need three for an armory.*"

-  Anonymous Construction Depot foreman
### Tactical Analysis

* **Feeling Wooden:** The Indian's Con-Yard equivalent, the Construction Depot is able to build Commonwealth structures very rapidly compared to other factions, but only because their structures are weaker.

* **Easy Come...:** Like the structures it builds, the Depot is as vulnerable to damage from the enemy, meaning that commanders need to pay attention if the enemy manages to close on the Depot in combat.

### Background

Though part of the Allied Nations, the production of SPAM isn't the most important priority for India's industries right now. With the massive demand for raw materials and parts coming from the cities and "member" nations, the Frontier Corps is pressed for sturdier materials, and is forced to make do with strong wood and sturdy canvas. While quick to build, they're also easy to destroy (hardly ever do these structures have the chance to be broken down). However, this also means the Commonwealth doesn't need the expensive Conyards of other powers.

The Construction Depot is more like the home improvement store Lowe's, holding quantities of wood, canvas, and other construction implements to build a base, as well as large numbers of hedge parts to be planted where the commander needs a solid wall. With numerous cranes sticking out of it and a group of soldiers ready to build up and out for the Commonwealth. This comes at the cost of not being as sturdy as a conventional Con-Yard, however, meaning a well-placed strike can destroy it if an Indian commander isn't careful.

### Tactical Analysis

* **...:**

* **...:**

### Tactical Analysis

* **...:**

* **...:**

## See Also

* Construction Yard (Paradox)

* **Construction Yard (Echoes)**

* Construction Yard (Annihilation)

* Construction Yard (Null)

* Construction Yard (Pandemonium)

* Construction Yard (Insanity)

* Construction Yard (Extremis)

* Construction Yard (Silentium)
End Game Mobs

## Basic Infos

Mobs in the SMP level up depending on coordinate distance from (0,0). However, there is a 1,500 block safe zone around (0,0), meaning that all mobs within a 1,500 block radius of (0,0) will be level 0, or default. Beginning at 1,500 blocks away from (0,0), mobs will increase 1 level per 100 block distance. Levels increase a mob’s damage, health, speed, and explosion radius. Classic Endgame Begins at Level 70. Creeper damage is turned off within a 2,000 block radius of (0,0), but they WILL do block damage outside of this.

### Update 26.10.2022:

* Added Enderman drop tables! => Diamond Pickaxe infused with Efficiency VII-X (depending on level (70-150))
* Added Dolphin drop tables! => Trident infused with Riptide V starting at level 70
* Added Polar Bear drop tables! => Diamond Sword infused with Sweeping Edge V starting at level 70
* Added Chicken drop tables! => Diamond Boots infused with Feather Falling VII starting at level 70
* Stray Drop tables! => Bow infused with Power VIII-X *and* Punch IV-VI (depending on level (70-150))

## Other Mob Drops

Zombies level 0-25 have a 8% chance to drop villager spawn eggs.
Ferje Transport

**Key Features** | »Flamethrower (in figurehead)»All-Purpose loading bay»Amphibious felfrost projector»Heavy turbine engine»Mast and sail (ceremonial)

*"Blood and glory awaits!"*

- ...
## Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** (Upgraded nature)

## Background

*"Last one to exit buys us all a drink!"*

- Ferje captain notifying his passengers on disembarking.
Disestablishmentarian

**Key Features** | »»»Scooter»»Thesaurus

*"We must believe that it is the darkest before the dawn of a beautiful new world. We will see it when we believe it."*

- Saul Alinsky
## Tactical Rundown

* **Prodisestablishmentarianism:**

* **Aequeosalinocalcalinoceraceoaluminosocupreovitriolic:**

* **Floccinaucinihilipilification:**

* **Honorificabilitudinitatibus:**

## Background

Pangaeans and vandalism go hand in hand. Flipped cars and smashed windows are often the aftereffects of street protests, and even police vehicles aren't spared from the onslaught. Obsolete would be the days of toxin-huffing engines and vehicles, a message communicated by the destruction of property committed by 'anti-pollutants', or 'anti-pols' for short. **WIP**
Intersea Maritime Protection

**Dev. Status** | Conceptual

*The sea*

*That we see dance along the clear-water bays*

*Shows silver reflections*

*The sea*

*Reflections that change*

*In the rain*

*The sea*

*With summer skies...confounds*

*It's white sheep*

*With the angels, so pure... the sea*

*Shepherdess of blue...through infinity.*

- *La mer,* Charles Trenet
[Title claimed for future use]
Hover Bike

## Tactical Analysis

* **Faster Than Furious:** Designed to roughly emulate the Contingent cavalry units, the Hover Bike isn't so much a bike as a massive engine and prop under a small stand designed to carry a single soldier rapidly across the battlefield with a spare ADK for some reasonable chance at survival.

* **Recon Their Force:** When engaged, the Hover Bike can drop out of the air in an instant and deploy a heavy shield for cover. The pilot can still return fire, but has to either wait for backup or hightail it back to base.

* **Flimsy's an Understatement:** As literally little more than an engine with a platform welded onto it, the Hover Bike is pretty much a floating target for enemy AA, and even deployed the shields can only really hold up to small arms fire. Tanks and bombs will easily rip through it.

* **Faster Fire Flyer:** By tinkering with the engine, TSEL engineers can add a little more weight to their contraption, giving the pilot a little more punch with two attached machine guns.

## Background

If there's one thing the Soviet Union doesn't quite do well, it's speed. Drones are fine and all, but there are moments when you need a real human being to relay information on the enemy back to base. The Union's mortar bikes were at least an attempt at reasonable battlefield recon, but the drinking, racing, and an incident involving two commissars and a soccer field forced the Union to rethink their policy. Then the Empire invaded, the Union was left without a warning system, and in the Empire falls to the history of the world during World War III.

Combing the records, TSEL realized that the Union needed a way to back up the Sickle walkers that patrolled the Union's borders. Not stupid enough to suggest the motorcyles again, TSEL avoided drunken chess games being played on motorcycles and set to work on creating a new aid to secure the borders and scout the field. Running across reports from agents placed in Australia post-war, TSEL engineers realized that thanks to the former members of the Allies they had a basis to create their new idea on. Deciding that the concept of a lightly armed frame speeding around at ground level was too flimsy alone, the engineers instead opted for the design of a simple, effective, and fast engine and a set of coaxial rotors. A pilot and stand for the pilot to stand on were put it as an afterthought, but it was noted that a scout needed a way to scout. Giving the pilot a pair of infrared binoculars powered by the engine of the "bike", TSEL engineers essentially called it a day and started testing. Of course, after a few trial runs they did eventually widen the platform the pilot was standing on, but progress requires a few accidents to work out the bugs.
Empire of the Rising Sun (PA:HP)

**Dev. Status** | Original units and building in-game

*"The days when you were crazy,*

*Are the fragments of your dream.*

*Collecting those fragments,*

*You'll awaken tomorrow.*

*I can see it, your courage."*

- *"Otokotachi no Nadesico"* - *"Men of the Nadesico"*
The **Empire of the Rising Sun**, also known as the **Empire**, the **Japanese**, or **Japan**, is the polity representing Japan and her Imperial Dominions . Once an obscure power that shut itself away after a strange incident in the Russo-Japanese war, coming out only to manage its relatively modest colonial empire and engage in trade; the Empire of the Rising sun first came to the world's attention when it first tried to attack both the Allied-Entente and the International Red Front to acquire territorial concessions and loot, testing its ideas for war and seeing the mettle of its enemies. The reasoning for Japan's requests for its participation in the war would not become fully clear until the third world war, where it used what it had gained and learned in the second world war to launch a devastating attack on the International Front and the Allied Entente; accompanied by a number of factions opposed to the current world order, and also being forced to confront Epsilon when that force went rogue, the Combine when it declared a war to restore sanity, and the Cyclonic Revolutionaries as they emerged from their pockets of time.

As the Axis that the Empire had built fought five different world power blocs across every continent on the planet, the Empire eventually found that it had underestimated the resolve and the strength of its opponents. And even their fantastical technology and warrior spirit could not overcome the simple reality of them being gravely outnumbered by their enemies who had the reserves to recover from initial setbacks and strike blows the Empire could not easily recover from. With the Crown Prince and Emperor dead in the wake of the third world war, the crown has passed to Kamina, a direct relative of the house of Yamato who was sworn in as the new Emperor and the new heir to the divine lineage of Ryujin and Amaterasu. For now, the Empire seems content to try for economic supremacy and control in the world, using its fantastical technology to gain great wealth; but while the Empire has been humbled, it has not been defeated, and millions of soldiers still stand ready to finish what had been started.

## At a Glance

*"With enough time, any man may master the physical. With enough knowledge, any man may become wise. It is a true warrior who can master both."*

- Emperor Yoshiro

 **Motives** | World Conquest, Economic Expansion, Technological Supremacy
Bearsarks

**Key Features** | »"Lancer" 6-gauge automatic shotgun»46cm bayonet»Disruptor axes»Potion of fury»Copious amount of war paint

## Tactical Analysis

* **Blood for the gods!:** A special division formed from the bravest (or dumbest) Norse men and women. Bearsarks form the shock troopers of the Fylkirate, given the suicidal task of charging at the enemy with abandon, which they do with glee. Charging through suppressive fire to blast apart infantry with their 6-gauge automatic shotgun, or hack them apart with the 46cm "bayonet" attached at the end. And the longer the Bearsarks fight the faster they attack.

* **KILL MAIM BURN!:** Once close to their foe and in the thick of battle the Bearsarks can drink their potion of dury and switch to a pair of disruptor axes. Losing their (already) short range but becoming a terror in melee, easily tearing through battlesuits and vehicles with only a few swings and being resistant to damage, that cause most infantry to cower and flee. And they often charge into garrisons to clear them out, much to the horror of the occupants who have to scrape the aftermath off everywhere. Though the potions effects are temporary, with the Bearsark switching back to their shotgun when the effects end.

* **He just ran in!:** For all of their terror and prowess in melee, they are just that, melee. Compared to other Fylkirate infantry they are lightly armoured, meaning that enough gunfire will eventually kill them before they get in range. And, out of all Fylkirate forces, they tend to fall into a berserker rage the most, often leading to making idiotic charges unless the commander watches them like a hawk.

* **RIP AND TEAR!:** Seeing as their gung-ho attitude, and complete lack of self-preservation, tends to lead to Beasarks being cremated in bulk. The Fylkirate are starting to test the "Bjorn" light battlesuit. Compared to other battlesuits the Bjorn is extremely light with little reduction to armour, giving the Bearsarks much-needed armour without compromising their speed, combined with a life support system that absorbs the materials of what they killed to repair their suits and body, hopefully extending the Bearsarks life. But as a prototype that's rather easy to break and hard to make only a few Bearsarks, mainly veterans, are given the suit to test.

## Background

*"RIP AND TEAR! Rip and tear their guts!"*

-A Bearsark, in a calm mood
Drongiri Medevac

## Tactical Analysis

* **The doctor is in:** The Drongiri is what keeps Indian infantry horde running by bringing medical support wherever it is needed.

* **Need a triage?:** Upon landing the Drongiri turns into a makeshift MASH, healing all friendly infantry in a sizable area.

* **MASHed potatoes:** Even dead soldiers, barring those originating from K2, can be brought back from the brink of death, though they’ll be downgraded to mere Sepoys and start off with only a fraction of their health.

* **I'm a non-combatant!:** The Drongiri is forbidden to carry weapons by international law, and frankly there isn’t any room for any due to all the medical supplies it carries. Unfortunately, due to dishonorable actions in Vietnam, they are not considered non-combatants and will be fired upon.

## Background

"*...*"

-  ...
Critics have occasionally compared India’s battle tactics to that of the Soviet Union, specifically its tactics of throwing waves of infantry at the target with little care for human casualties. How, they ask, is their treatment of their own men different from that of how the Soviet’s treat their own conscripts?

Indians would quickly disagree. While they acknowledge that they have had to cut a few corners concerning equipment and training, they are fully aware of the importance each individual life that is sent to the battlefield. Manpower is one of India’s greatest resources (some say it’s their only resource) and they are determined to preserve it as best they can.

No greater proof of this can be shown by the Drongiri Medevac, a heavy transport helicopter filled to the brim with medical supplies designed to bring medical care to the frontlines. Once on the ground, trained medical personnel swarm out and turn the landed chopper into a makeshift MASH center, capable of rescuing even the critically injured from death’s door. The sight of a Medevac flying overhead is a major morale booster to any Sepoy, for it means that their leaders had not forgotten them and seek to aid them anyway they can.

It is because of the Medevac that India has become one of the biggest critics of the ARVN. Usually medical personnel are considered untouchable in accordance with the laws of war, while this doesn’t stop the occasional GLA insurgent from taking a shot or two most powers abide by this restriction. However word of ARVN practice of “wardoving”, disguising Cardinal gunships as medical transports, has quickly spread leading many to consider Medevacs fair game.
Hunter-Crusher Strategic Bomber

## Tactical Analysis

* **(Title 1):** (Overview)

* **(Title 2):** (Secondary)

* **(Title 3):** (Miscellaneous capabilities)

* **(Title 4):** Seeing the Hunter-Crushers deficiency again infantry and vehicles. Atmospheric Command has started to manufacture a mass-effect gatling cannon that can be mounted on the Hunter-Crusher empty nose mount, letting it defend itself against infantry and fast vehicles, and providing an emergency weapon when out of bombs since its ammo block lasts an entire battle. But as production of this gun is only recent they have been limited to ace pilots.
Field Piece

## Tactical Analysis

* **A piece of work:** Huge, slow, and powerful, the Field Piece is little more than a British howitzer gun carried along by a squad of sepoys. Deployed, it's deadly against anything on the ground. Packed up, and it can be moved (slowly) across the battlefield.

* **Hit them really hard:** The sight of the Field Gun firing, demolishing anything in its way, inspires fellow infantry to hit even harder, increasing their general damage.

* **Who's idea was this:** The glaring flaw in the field piece is that the infantry is only meant to carry the weapon from point to point; a limited firing arc and an inability to fire on the move means the field piece is either protected or a hunk of scrap.

* **Multitasking:** Experienced crews are often given surplus carbines, to give the piece some sliver of defense against infantry regardless of whether the piece is deployed or moving across the field.

## Background

The following is an excerpt stolen from a noble of the Atomic Kingdom, designation: GUAN-DI

- *The Hindu, he tires me to no end in Tibet and Nepal. When he runs out of men, he sends more with tanks at their sides. When the tanks are not enough, they come with planes. I see only their defeat, yet they continue on against us because they think our blasted kingdom will save their failing nation?*

- *If all others are insects, then the Hindu is the ant. Divided into castes, yet under such a system they contain a dangerous strength of numbers. For every battalion we decimate, two more seem to rise in place to fight on against our plans. Their "vehicles" can barely move across our lands, yet somehow they stand against us through simple numbers.*

- *Truly, they are ants, as they move the impossible through their numbers. I watch as their men carry massive field guns across the cratered lands, a replacement ready for each man that falls. They should be crushed easily, yet you cannot without ignoring another line of ants moving toward you. Then the field gun is set in place, and our shields become useless.*

- *I find myself feeling something I haven't felt since the days of the bombs, when I watched my cities vaporized and people turned to ashes. Was it fear? Terror? Yes, it must be terror. Because these Hindus, they are like ants. They are moving mountains.*
Gorilla

**Key Features** | »Massive Strength»A.P.E. (Armed Primate Echelon) Light Mortar (sized for gorilla paws)»"Gorilla Warfare Manual" (picture book)»Banana rations»Fiercely territorial nature

## Tactical Analysis

* **You blew it up!:** Being an ape, the gorilla is naturally endowed with great strength and can use this strength to rip enemy infantry apart. In addition to his strength, the gorilla has been armed with a light mortar that, while devastating towards infantry and light vehicles, is sub-par against real armor.

* **Primal Rage:** By beating their chest and roaring, amplified by a vocal amplifier based off the Attack Dog collars. This creates a primal sound heard from far away, terrifying enemies who hear it and increasing the aggression of nearby League forces.

* **Time of the Apes:** The gorilla is the heaviest, and as such the slowest of the scouts meaning that it can take longer than other units to reach certain places and can slow down other units in the same group.

* **Do a barrel throw:** Gorillas who have shown exemplary performance in the field have their mortars replaced with explosive barrels instead, razing through armored foes with greater ease on a wider area.

## Background

Trained at Kong Mountain Wildlife Preserve in Sub-Saharan Africa, the Gorilla scouts are bred from the more intelligent specimens, & can communicate basic ideas with their human handlers using sign language. They seem to understand the concept of "territory" well enough, are paid in bananas to defend it.

While their senses are not the keenest their skills of observations are and they have more than enough intelligence to tell the difference between any ally and a disguised saboteur, notice a lurking predator (or sniper) hiding in the bush, or spot trail left by a camouflaged tank. Once found they able to quickly tear apart any infiltrator with their prodigious strength.

Their abilities does not just lend well to dealing with spies, many gorillas are willing to lend hand moving supplies and equipment. A number of particularly bright apes have even learned how to preform some basic maintenance and even operate weapons and equipment. This has resulted in the creation of portable mortars designed specifically for use by apes.
Gharial Riverine

## Tactical Analysis

* **Check out my boat:** A rather small boat, the Gharial is only capable of carrying three regular infantry or a single field infantry. Thankfully it is quite cheap, allowing you to field dozens of them.

* **(Title 2):** The front of the boat provides a handy place for its passenger to fire their weapon, field infantry automatically deploy and can provide covering fire effects to other Gharials. And an ample supply of sea mines also lets them deny the sea to some extent. (just don’t expect them to harm anything bigger than the Riverine itself)

* **Just a dingy:** The Gharial has no armour and relies on its speed and maneuverability to protect itself from sinking.

* **(Title 4):** Gharial has no room for additional armaments or defenses and due to how easy they are to make generals see no reason to waste resources in trying to improve them

## Background

"*...*"

- ...
Depleted Uranium

**Brief** | Self-sharpening, efficient, incendiary munitions

*"Uranium fever has done and got me down*

*Uranium fever is spreadin' all around*

*With a geiger counter in my hand*

*I'm a-goin' out to stake me some government land*

*Uranium fever has done and got me down."*

-*Uranium Fever*, Elton Britt
## The Great Empty Motherlode

(Or: a brief history primer into Australia's mineral wealth and mining operations until the mid-20th century)

## Worthless Green Rocks

(Or: how failures in fission lead to a great under-appreciation for just how much uranium reserves Australia had available to it)

## Toxic Gold

(Or: thank goodness we can separate this valuable depleted uranium from this useless enriched stuff)