Republic Units

Loadouts:

Medium Range

Weapon 1: DC-15S

Weapon 2: DC-17

Weapon 3: V1 Thermal Detonator

Long Range

Weapon 1: DC-15A

Weapon 2: DC-17

Weapon 3: V1 Thermal Detonator

Health: 100

Stamina: 100

Speed: 10

Jump: 10

Inventory Space: 160

Cost: 40 credits, [EM] 120 credits, multiplayer: 1 point

[EM] Rifle Proficiency

[EM] Airtight

[EM] Well Trained

Loadouts:

Heavy

Weapon 1: PLX-1 Missile Launcher

Weapon 2: DC-17

Weapon 3: V1 Thermal Detonator

Light

Weapon 1: RPS-6 Rocket Launcher

Weapon 2: DC-17

Weapon 3: V1 Thermal Detonator

Health: 115

Stamina: 70

Speed: 8

Jump: 6

Inventory Space: 180

Cost: 70 credits, [EM] 150 credits, multiplayer: 2 points

[EM] RPG Proficiency

[EM] Airtight

[EM] Well Trained

[EM] Rocket Pack

Loadouts:

Short Range

Weapon 1: DC-15S

Weapon 2: Fusion Cutter

Weapon 3: V1 Thermal Detonator

Medium Range

Weapon 1: DC-15A

Weapon 2: Fusion Cutter

Weapon 3: V1 Thermal Detonator

Health: 90

Stamina: 90

Speed: 8

Jump: 8

Inventory Space: 23y0

Cost: 50 credits, [EM] 200 credits, multiplayer: 3 points

Engineer

[EM] Airtight

[EM] Well Trained

\_

Loadouts:

Default

Weapon 1: DC-15x

Weapon 2: DC-17

Weapon 3: R-1 Recon Droid

Health: 60

Stamina: 120

Speed: 13

Jump: 11

Inventory Space: 110

Cost: 100 credits, [EM] 20 credits, multiplayer: 5 points

[EM] Rifle Proficiency

[EM] Airtight

[EM] Well Trained

\_

## **Special Classes**

Loadouts:

Airstrikes

Weapon 1: DC-15S

Weapon 2: DC-17

Weapon 3: V1 Thermal Detonator

Weapon 4: Call in Bombing Run

Weapon 5: Call in Strafing Run

Weapon 6: Call in Orbital Bombardment

Reinforcements

Weapon 1: DC-15A

Weapon 2: DC-17

Weapon 3: V1 Thermal Detonator

Weapon 4: Call in Heavy Tank

Weapon 5: Call in Light Tank

Weapon 6: Call in Gunship

Health: 100

Stamina: 120

Speed: 13

Jump: 13

Inventory Space: 120

Cost: 160 credits, [EM] 190 credits, multiplayer: 10 points

Leader

[EM] Rifle Proficiency

[EM] Airtight

[EM] Well Trained

Loadouts:

Default

Weapon 1: DC-15S

Weapon 2: Recon Droid

Weapon 3: EMP Grenade

Health: 69

Stamina: 130

Speed: 12

Jump: 12

Inventory Space: 140

Cost: 50 credits, [EM] 130 credits, multiplayer: 3 points

Scout

[EM] Rifle Proficiency

[EM] Airtight

[EM] Well Trained

Loadouts:
Default

Weapon 1: DC-15S

Weapon 2: x2 DC-17

Weapon 3: V1 Thermal Detonator

Weapon 4: EMP Grenade

Weapon 5: HX2 Mine

Health: 170

Stamina: 130

Speed: 16

Jump: 15

Inventory Space: 180

Cost: 200 credits, [EM] 330 credits, multiplayer: 13 points

Leader

[EM] Rifle Proficiency

[EM] Airtight

[EM] Well Trained

\_

Loadouts:

Default

Weapon 1: Twin Vibroblades

Weapon 2: DC-17

Health: 120

Stamina: 160

Speed: 17

Jump: 15

Inventory Space: 100

Cost: 210 credits, [EM] 360 credits, multiplayer: 15 points

Assassin

[EM] Airtight

[EM] Well Trained

Loadouts:

Default

Weapon 1: DC-17m

Weapon 2: DC-15s

Weapon 3: V1 Thermal Detonator

Weapon 3: EMP Grenade

Health: 190

Stamina: 150

Speed: 15

Jump: 16

Inventory Space: 230

Cost: 220 credits, [EM] 400 credits, multiplayer: 15 points

[EM] Rifle Proficiency

[EM] Airtight

[EM] Well Trained

Loadouts:

Default

Weapon 1: Wrist Mounted Flamethrower

Health: 360

Stamina: 100

Speed: 6

Jump: 3

Inventory Space: 0

Cost: 210 credits, [EM] 420 credits, multiplayer: 22 points

Jet Pack

Fire Proof

[EM] Explosive Resistant

[EM] Airtight

[EM] Well Trained

Loadouts:

Default

Weapon 1: BT X-42

Weapon 2: DC-17

Health: 100

Stamina: 100

Speed: 10

Jump: 10

Inventory Space: 140

Cost: 90 credits, [EM] 160 credits, multiplayer: 5 points

[EM] Airtight

[EM] Well Trained

Loadouts:

Default

Weapon 1: DC-15S

Weapon 2: Det Pack

Weapon 2: V1 Thermal Detonators

Weapon 2: HX2 Mine

Health: 100

Stamina: 100

Speed: 10

Jump: 10

Inventory Space: 180

Cost: 90 credits, [EM] 160 credits, multiplayer: 5 points

EOD

[EM] Airtight

[EM] Well Trained

\_

Loadouts

Medium Range

Weapon 1: DC-15S

Weapon 2: DC-17

Long Range

Weapon 1: DC-15A

Weapon 2: DC-17

Health: 110

Stamina: 110

Speed: 10

Jump: 11

Inventory Space: 180

    Cost: 60 credits, [EM] 110 credits, multiplayer: 2 points

[EM] Rifle Proficiency

[EM] Airtight

[EM] Well Trained

\_

 Clone Shadow Trooper

Loadouts:

Default

Weapon 1: DC-19

Weapon 2: DC-17

Weapon 3: EMP Grenade

Weapon 4: Ion Grenade

Health: 80

Stamina: 10

Speed: 12

Jump: 12

Inventory Space: 140

Cost: 170 credits, [EM] 320 credits, multiplayer: 10 points

Stealth Armor

[EM] Spec Ops

[EM] Airtight

[EM] Well Trained

Loadouts:

Default

Weapon 1: DC-15S

Weapon 2: DC-17

Weapon 3: V1 Thermal Detonator

Health: 100

Stamina: 115

Speed: 9

Jump: 11

Inventory Space: 120

Cost: 60 credits, [EM] 220 credits, multiplayer: 10 points

Jet Pack

[EM] Jet Trooper

[EM] Airtight

[EM] Well Trained

\_

Loadouts:

Default

Weapon 1: DC-17

Weapon 2: Fusion Cutter

Health: 80

Stamina: 70

Speed: 7

Jump: 8

Inventory Space: 110

Cost: 10 credits, [EM] 100 credits, multiplayer: 1 point

Vehicle Expert

[EM] Airtight

[EM] Well Trained

\_

Loadouts:

Default

Weapon 1: DC-17

Health: 50

Stamina: 50

Speed: 7

Jump: 9

Inventory Space: 60

Cost: 5 credits, [EM] 10 credits, multiplayer: 1 point

Naval Command

### **Notes**

* This unit is spawns a designated amount of times on Republic starships for free.
* Will automatically occupy stations on board a friendly ship