Lanius's Cohort

Lanius's cohort is one of the major Texan factions. **It has been severely nerfed in 3.2, this page may not be wholly acurate as it was originaly made in the 3.1 version of the game.**

## Historical background

Lanius served Caesar well in the conquests of Arizona, but Caesar has given him a sacred task. Lanius will conquer the East! He shall march against New Mexico, Colorado, and, perhaps, Texas. And when it is over, he shall weep, for there are no more worlds to conquer.

Until Caesar calls him west, to test the strength of the East against the Wall of the west.

## Leader

Lanius is both the countries leader, it's mightiest warrior and most brilliant commander.

### Lanius the Legate

Lanius is a Warmonger and a Cruel Tyrant:

* +2% non-core manpower
* -30% foreign subversive activities efficiency
* -25% damage to garrisons
* +60% AI modifier: focus on offence

### Lanius the Beast of the East

Lanius is an excellent warrior but also a competent commanding officer.

He starts the game with whopping 4 S.P.E.C.I.A.L points (Strength, Perception, Endurance and one of the others depending on the players choice) and 3 empty trait slots.

He starts at skill level 4, but with 5 Attack skill, 4 Defense skill, 4 Planning Skill and 3 Logistics skill.

He also can gain additional levels and trait slots through focuses, he once alone killed 15 men just to gain a level (and a +50% land doctrine research bonus).

Accepting Dianas proposal makes it possible to gain +3 to all stats.

## National Spirits

Lanius's cohort starts with these National Spirits:

* Mustering cohort (upgraded later)
	+ -10% army experience gain
	+ +7 weekly manpower
	+ +20% division training time
	+ +1% recruitable pop.
	+ +15% recruitable pop. factor
	+ +5% division attrition
	+ +15% supply consumption
	+ +10% division recovery rate
	+ +10% reinforce rate
	+ -1.0 maximum entrenchment
	+ -10k passive income
* Rejection of automation
	+ -60% robot research speed
	+ -60% energy weapons research speed
	+ -60% power armor research speed
	+ -15% industrial research speed
* Cult of Mars
	+ -3% recruitable population factor
	+ +10% war support
	+ +20% civilian to military factory conversion cost
	+ +10% military factory construction speed

## Military

In 3.2 Lanius' army has been greatly nerfed, gone are the focuses for more legions, and the starting army is also less numerous, with smaller division templates.

Laniuses cohort now starts with a large number of legion chariots, a very fast unit usefull for going around enemy lines in the early game, but it's equipement is far more costly than what it's worth, or what the legion can produce. When the year long buff from the second focus ends these chariots quickly become too costly to support in large enought numbers delegating them to support role at best.

Lanius' It starts with two capable commanders and Lanius himself as Commanding officer(field marshal).

### Recruitment Law

Lanius's cohort has access to the Legion specific recruitment law.

## Economy

Lanius's Cohort does not rely on traditional means of construction as their construction speed is highly reduced, instead Lanius's cohort can only gain substantial ammounts of factories by conquest.

In 3.2 most of the cores on the tribes surrounding the starting location have been replaced by increased compliance gain in these provinces. This nerfs Lanius's factory count even further as well as more than halfing his recruitable population. This makes every oportunity to gain cores even more important than before.

wip

## Caesar's orders

WIP

Caesar's orders event
## Trivia

(Bug?) It is impossible to change country policy into slavery, all the focuses that do so have it immediately reversed. (Fixed?)