recursal/Fanatic-Fandom huggingface dataset:
Awakening Uncommons

U061 - Earth Dragon Ball 1

U062 - Earth Dragon Ball 2

U063 - Earth Dragon Ball 3

U064 - Earth Dragon Ball 4

U065 - Earth Dragon Ball 5

U066 - Earth Dragon Ball 6

U067 - Earth Dragon Ball 7

U068 - Cell Jr. - Taunting

U069 - Cell Jr. - On The Move

U070 - Cell Jr. - Oppressive

U071 - Cell Jr. - Confident

U072 - Mercenary Tao - Old Foe

U073 - Mercenary Tao - Reckless

U074 - Mercenary Tao - Armed

U075 - Mercenary Tao - Shielded

U076 - Cell Jr. - Trapped

U077 - Cell Jr. - Escaping

U078 - Cell Jr. - Unrelenting

U079 - Baba - Surprise Visitor

U080 - Jimmy Firecracker - Inquisitive

U081 - Ox King - Naming Genius

U082 - Puar - Cheerful

U083 - Black Confinement

U084 - Black Construction Drill

U085 - Black Left Burst

U086 - Blue Release Drill

U087 - Blue Tracking Beam

U088 - Namekian Hunt

U089 - Namekian Hospitality Drill

U090 - Namekian Whack

U091 - Orange Crying Drill

U092 - Orange Restructuring Drill

U093 - Orange Leaping Punch

U094 - Red Flourish

U095 - Red Scanning Drill

U096 - Red Counter Kick

U097 - Red Pummel

U098 - Saiyan Clench

U099 - Saiyan Parry

U100 - Saiyan Slap
Beerus - God of Destruction

## Original Text

(When this card enters play, destroy the top card of each player's Life Deck.)

CONSTANT: Whenever a non-Dragon Ball card is discarded from a player's hand, banish it.

## Official Clarifications

If Beerus banishes a card that happens to be in a discard pile, it does not count as "banishing a card from a discard pile" for effects like Master Roshi - Restrained or Red Motivational Kick.[source]

Beerus is considered to meet criteria as *both* a "Heroes only" and "Villains only" card for effects which look for those such as Android 16 - Injured.[source]

## Community Clarifications

Beerus's effect is not a replacement effect because it does not use the word "instead." For example, it has competing timing with Black Command's "If this card is discarded from your hand" effect. If the same player controls both effects, that player chooses the order (in the case of Beerus & Black Command, whether the card is banished first for anger or banished for Beerus's effect). If opposing players control the effects, the active player's effect occurs first.
Black Vaulted Strike

## Original Text

(If this card is discarded or destroyed from your Life Deck, choose a card in your opponent's discard pile and place it on top of his Life Deck.)

Physical attack.

Name 2 different cards. Reveal the top card of each player's Life Deck. If the named cards were revealed, Rejuvenate 6.

DAMAGE: 3 life cards.

(Banish after use.)
Black Manipulative Mastery

## Original Text

CONSTANT: Your Styled attacks deal +1 life card of damage.

**🔰** POWER: Reveal a Styled attack card from your hand and play it to prevent all damage from an attack instead of as an attack.

POWER: Destroy the top card of your Life Deck to gain 2 stages and banish the top or bottom 2 cards of your opponent's discard pile.
Android 14 - Stoic

## Original Text

(Villains only.)

(When this card enters play, you may search your Life Deck for a card with "Android" in the title and destroy it. If you do, destroy a non-Styled Setup.)

CONSTANT: If your MP has "Android" in the title, attacks performed by your MP deal +1 stage of damage for each Ally you control with "Android" in the title.
Black Dash

## Original Text

ENDURANCE 1. Physical attack. DAMAGE: AT +2 stages. Raise your anger 2 levels. HIT: You may search your opponent's Life Deck for an Ally that isn't already in play and play it.

## Official Clarifications

When using the HIT effect of Black Dash, you play the chosen Ally under your control, not your opponent's control.[source]

You may play a second copy of an Ally you already have in play using Black Dash or with another card effect, for instance Overpowering Attack. This Ally is treated with same rules as any other Ally.[source]

If you use the power of an opponent's Ally, and that Ally is later discarded and played again by your opponent, your opponent may not use the power of that Ally as it has already been used this turn.[source]

## Community Clarifications

Alignment rules on Allies are for Deck Construction purposes only.
Black Mischief

## Original Text

ENDURANCE 3.

(If this card is destroyed from your Life Deck by one of your effects, you may Rejuvenate it to choose a card in your discard pile and shuffle it into your Life Deck.)

POWER: Look at the top 5 cards of a player's Life Deck and put them back in any order. Reveal the top card of your opponent's Life Deck. If it is not a Dragon Ball, banish it.

**Saiyan**: Raise your anger 2 levels.
Black Digestive Drill

## Original Text

ENDURANCE 3.

(If this card is destroyed from your Life Deck by one of your effects, you may place it into play.)

CONSTANT POWER: Whenever you reveal a card from your hand, banish the top card of your opponent's discard pile.

POWER: Gain 2 stages. Choose a card in your opponent's discard pile and banish it.
Black Flying Knee

## Original Text

Physical attack. DAMAGE: 6 stages. Name 2 cards. Your opponent reveals the top 4 cards of his Life Deck. If both cards you named were revealed, this attack deals +6 life cards of damage and cannot be stopped.

## Official Clarifications

You may name the same card twice, but two copies of the card must be present in order to make this attack unstoppable.[source]
Blue Battle Readiness

## Original Text

Search your Life Deck for an Ally and place it into play at 3 stages above 0. Search your discard pile for an Ally and place it into play at 3 stages above 0.

## Official Clarifications

If you use this card but do not find an Ally in your Life Deck to place into play, your opponent is allowed to search your Life Deck to verify its contents.
Attach

Attached cards remain in play due to the presence of another card.

Attached cards are considered in play and are viable targets for other card effects.[source]

An attached card's "While attached" effects are active as long as the card is attached to the intended target (regardless of how the attached card entered play).[source]

If the target card leaves play (e.g. Bulma), the attached card is discarded.

If a card that is attached to a target loses its effects, it will remain attached but all "when attached" effects will cease to be active for as long as the attached card has lost its effects.

If an attached card has a detach clause (i.e. "banish this card when your opponent deals critical damage") but has lost all effects, meeting that detach clause will not remove the attached card.
Black Capture

## Original Text

Energy attack costing 3 stages. DAMAGE: 5 life cards. HIT: Attach this card to your opponent's MP. At the beginning of each turn, your opponent banishes the top card of his Life Deck. Banish this card when your opponent deals critical damage.

## Community Clarifications

If Black Capture's HIT effect is used, but Black Capture is no longer in play due to an immediate effect such as Black Adaptation, you may search your banished zone and attach it to your opponent.
Black Android Programming

## Original Text

(If this card is destroyed from your Life Deck by one of your effects, you may place it into play.)

POWER: Attach to your MP. While attached, your effects that banish cards from the top of your opponent's Life Deck or discard pile have that amount increased by 1. Banish this card when your opponent deals critical damage.
Black Perceptive Mastery

## Original Text

CONSTANT:

Your Styled attacks gain "HIT: Destroy an opponent's Setup or Drill."

POWER:

Destroy the top card of your Life Deck to destroy the top card of your opponent's Life Deck. If your opponent destroyed a Physical Combat or Energy Combat card, your MP gains 4 stages. Otherwise, raise a player's anger 1 level.

## Official Clarifications

If a card like Black Chomp or Black Wilt increases the number of cards Black Perceptive Mastery destroys, the "gain 4 stages" effect will trigger if any of the destroyed cards is a Physical Combat or Energy Combat card. If none of the cards are Physical Combat nor Energy Combat, the latter effect of the Mastery will trigger.[source]

If your opponent does not destroy any cards (e.g. Black Remembrance Drill banishes them instead), the latter effect of the Mastery will trigger.[source]
Black Targeting Drill

## Original Text

CONSTANT: Whenever your opponent discards a card from his hand from one of your effects, the cards are chosen at random. Your opponent's physical attacks cost +1 stage to perform.

## Official Clarifications

Your effects that target specific cards to be discarded are not affected by Black Targeting Drill. For example, Stare Down would discard the chosen card.
Android 18 - Finalist

## Original Text

(Your attacks with "Android" in the title are considered Styled.)

CONSTANT: Your Styled attacks cost -2 stage (to a minimum of 0).

INSTANT POWER: Use when entering combat. Search your Life Deck for a card with "Android" in the title and place it into your hand.

POWER: Your opponent discards a card from their hand. Search your discard pile for a Styled card or card with "Android" in the title and Rejuvenate it.
Ally

1. shan ali shah card list [[1]]

## Overview

Ally cards represent other characters who can come to your aid. Like Main Personalities, they have a PUR, power stages, and a personality power.

Allies are played during the Planning Step, and come into play at three power stages above zero. Allies gain stages equal to their printed PUR in your Planning Step.

When constructing your deck, you may only include one copy of any given Ally, you may not use an Ally that matches the name of your MP, and Allies must match the alignment of your MP.

 Ally Uniqueness

Some Ally characters have multiple cards available with the same name, but different sub-titles.  You may only include 1 version of these Ally characters in your deck.

*Example:* The game includes 2 Bulma allies; Bulma-Taking A Drag & Bulma-Genius.  You may only include 1 of them in your deck.

**Non-Unique Allies** – Cell Jr. Ally cards are “non-unique” and you may play 1 copy of each Cell Jr. Ally in your deck.

## Ally Powers

Some Allies have CONSTANT Powers that are always active. Other Allies have Powers that may only be used once per turn. If an Ally leaves and re-enters play after using its power, you are not allowed to use the power again.

## Allies in Combat

Allies may have damage redirected to them. Whenever your Main Personality would lose Power Stages due to damage from an attack, you may have any one Ally lose those stages instead.

Allies can also perform Actions and use Powers whenever your Main Personality is no more than one Power Stage above zero. When an Ally performs an Action, it acts just like your Main Personality. This means you can do things like use the Power of an Ally, use the Power Level of an Ally when referencing the Attack Table, pay the costs of an Energy Attack by lowering the stages of an Ally, and so on. Constant powers on Allies are in effect even when your Main Personality is more than one Power Stage above zero.

You may only use the Power Level of an Ally when referencing the Attack Table if that Ally is performing an action.

If an Ally performs an attack but somehow leaves play before the damage calculation step, any AT value will be 0 as there is no reference for the attacking personality's power level.[source]

## Other Ally-Related Rules

If an effect causes you to gain or lose stages without specifying your MP, you may choose one personality you control to gain or lose those stages.

If an effect causes you to pay stages (in contrast to the "cost" mechanic which uses the word "costing") without specifying your MP, you may choose one personality you control to pay those stages.

Allies can be discarded by an opponent's Critical Damage Effect.
Black Discovery

## Original Text

(You cannot win by MPPV if you advance a personality level with this card's effect.)

POWER: Use when entering combat. Name 2 different cards. Destroy the top 2 cards of your Life Deck to destroy the top 2 cards of your opponent's Life Deck. If the cards you named were destroyed, advance or lower your MP 1 level and then you may advance or lower your opponent's MP 1 level.

(Banish after use.)
Android 20 - Master Planner

## Original Text

You may use this SHIELD POWER more than once per turn but only once per attack.)

(SHIELD) POWER:

Destroy the top 2 cards of your Life Deck to prevent all damage from an energy attack.

POWER:

Shuffle a non-Styled Drill you control into its owner's Life Deck to destroy the top 3 cards of your opponent's Life Deck.
Awakening Dragon Rares

DR1 - Goku - Training

DR2 - Goku - Determined

DR3 - Goku - Courageous

DR4 - Goku - Selfless

DR5 - Blue Resolute Mastery

DR6 - Vegeta - Experienced

DR7 - Vegeta - Imposing

DR8 - Vegeta - Energized

DR9 - Vegeta - Pinnacle of Power

DR10 - Orange Retribution Mastery

DR11 - Cell - Prepared

DR12 - Cell - Combative

DR13 - Cell - Smooth

DR14 - Cell - Unstoppable

DR15 - Namekian Radiant Mastery

DR16 - Gohan - Adept

DR17 - Gohan - Unlocked

DR18 - Gohan - Unassuming

DR19 - Gohan - Undeniable

DR20 - Saiyan Dynamic Mastery

DR21 - Hercule - Champion

DR22 - Hercule - Posing

DR23 - Hercule - Guarded

DR24 - Hercule - In Action

DR25 - Black Conflict Mastery

DR26 - Trunks - Dashing

DR27 - Trunks - Frenzied

DR28 - Trunks - Bold

DR29 - Trunks - Overwhelming

DR30 - Red Ascension Mastery
Android 16 - Focused

## Original Text

(Your Life Deck may include non-Personality cards that are "Heroes only.")

POWER: Physical attack.

Raise or lower a player's anger 2 levels. You may Rejuvenate a card that is Alignment-restricted from your discard pile.

DAMAGE: 2 life cards.

HIT: If you have changed levels this combat, search your discard pile for a card that is Alignment-restricted and place it into your hand.
Android 16 - Injured

## Original Text

CONSTANT: Your attacks deal +2 life cards of damage. Whenever you play a "Heroes only" card, you may Rejuvenate 2. Whenever you play a "Villains only" card, you may banish the top 2 cards of your opponent's Life Deck.

## Official Clarifications

Allies whose type lines contains both alignments (such as Beerus - God of Destruction) will cause both the "Heroes only" contextual effect and the "Villains only" contextual effect to be used, as they are considered to meet criteria for both.[source]
Black Destructive Beam

## Original Text

Energy attack costing 1 stage.

Raise your anger 1 level. You may choose a Setup, Drill, or Ally in play and banish it. At the end of combat, place that card into play under its owner's control from the Banished Zone.

DAMAGE: 3 life cards.

## Official Clarifications

If the card targeted by Black Destructive Beam is no longer in the Banished Zone at the end of combat, it is not returned to play. If a different physical copy of that card is in the Banished Zone, it would still come into play.[source]
Black Absorption Drill

## Original Text

(Limit 1 per deck. If this card is destroyed from your Life Deck, choose 2 cards in your opponent's discard pile, banish them and gain 2 stages. If this card is discarded from your hand, Rejuvenate the bottom 2 cards of your discard pile.)

CONSTANT: Whenever you discard, destroy, or banish cards from your opponent's Life Deck from a non-damage effect, you may place a card from either player's discard pile on top of its owner's Life Deck.

## Erratum Text

(Limit 1 per deck. If this card is destroyed from your Life Deck, choose 2 cards in your opponent's discard pile, banish them and gain 2 stages. If this card is discarded from your hand, Rejuvenate the bottom 2 cards of your discard pile.)

CONSTANT: Whenever you discard, destroy, or banish cards from your opponent's Life Deck from a non-damage effect, you may place a Styled card from either player's discard pile on top of its owner's Life Deck.
Der Schatten von Saganami

***Der Schatten von Saganami*** ist ein Military-Science-Fiction-Roman von David Weber. Es ist der erste Roman der "Schatten von Saganami"- Reihe, einer Spin-Off-Serie der Honor Harrington-Reihe.

Die deutsche Ausgabe erschien 2007 bei Bastei-Lübbe. Der Verlag behielt die in der Hauptserie seit Ein neuer Krieg eingeführte Praxis bei, die englischen Originale in zwei Teile zu trennen und als jeweils eigenständige Taschenbücher heraus zu geben. Das 2005 erschienene englische Original "The Shadow of Saganami" wurde dadurch im Deutschen geteilt in "Der Schatten von Saganami" und "An Bord der Hexapuma".

## Cover

Sie gehört zu Admiral Honor Harringtons handverlesener Elite: Ensign Helen Zilwicki. Frisch von der Akademie führt sie ihr erster Auftrag in den Talbot-Cluster. Dieser Sektor soll friedlich von manticoranischen Sternenkönigreich annektiert werden. Ein reiner Routineauftrag? Nein! Interstellare Handelsvereinigungen wollen die Annexion verhindern. Fast zu spät kommen deren ruchlose Pläne ans Licht. Jetzt bleibt Helen und ihren Kameraden keine Wahl. Sie müssen das tun, was Honor Harrington sie gelehrt hat: der Gefahr entgegenblicken - und notfalls kämpfend untergehen...

## Zusammenfassung

Der Talbott Sternhaufen. Ein Raumsektor, durch die Macht des Zufalls über den Manticoranischen Wurmlochknoten in "direkter" Nachbarschaft zum Sternenkönigreich von Manticore. Über ein Dutzend unabhängige Sternnationen, die um den Anschluss an das Sternenkönigreich ersucht haben, um die sich bietende Chance zu nutzen. Doch nicht alle sind begeistert über das Ersuchen, lokale Gruppierungen ebenso wenig wie das solarische Office of Frontier Security (OFS), dessen korrupte Beamte bereits gierig in Richtung des Sternhaufens schielen, dicht gefolgt von solarischen Reedern, denen es so schon gewaltig gegen den Strich geht, dass eine kleine "Neobarbarennation am Rand von Nirgendwo" die solarischen Handelsrouten dominiert. Und ganz besonders das Mesanische Alignment, das mit an sehen muss, wie Mesa auf einen Schlag in Reichweite der Royal Manticoran Navy rückt, hat etwas gegen den Anschluss. Also werden im Verborgenen die Messer gezückt und der Anschluss nach Kräften sabotiert. In dieses Pulverfass gerät die Crew der HMS *Hexapuma*, die als Verstärkung der arg schwachen RMN-Kräfte im Sternhaufen entsandt wird. Captain Terekhov und seine Besatzung müssen sich mit Piraten, lokalen Anti-Annexions-Gruppierungen, Terroristen und den politischen Oligarchen auseinandersetzen, während der Sternhaufen immer explosiver wird. Und an der Heimatfront läuft auch nicht alles zum Besten.
Android 18 - Wife

## Original Text

(If Android 18 would leave play and your MP is Krillin, you may shuffle her into your Life deck instead. If your MP is Krillin or Android 17, you may use this Power regardless of your MP's power stage.)

POWER: Stops a physical or energy attack. You may choose a card in your discard pile and Rejuvenate it. If you do, shuffle this card into your Life Deck after use.
Black Command

## Original Text

ENDURANCE 1.

(If this card is discarded from your hand, raise your anger 2 levels and shuffle this card into your Life Deck.)

POWER: Banish the top 5 card of your opponent's discard pile. If less than 5 cards are banished, your opponent destroys the top 3 cards of his Life Deck.

## Erratum Text

ENDURANCE 1.

(If this card is discarded from your hand, you may banish it to raise your anger 2 levels.)

POWER: Banish the top 5 cards of your opponent's discard pile. If less than 5 cards are banished, your opponent destroys the top 3 cards of his or her Life Deck.

(Most Recent Printing)

## Official Clarifications

If this card is discarded from your hand during the Discard Step, it triggers the parenthetical text.

## Community Clarifications

Similar to Raditz/Red Right Punch and Garlic Jr, if you discard Black Command to shuffle your deck and gain to anger to advance a level from Master Roshi - Expectant to Master Roshi - Overwhelmed, neither CONSTANT power on Roshi's levels will trigger and remain in play to resolve (you would neither rejuvenate nor gain anger due to shuffling your deck).
Colony

**Colony** ist eine US-amerikanische Science-Fiction-Fernsehserie. Sie hatte 3 Staffeln und 36 Folgen.

## Handlung

Los Angeles und der Rest der Welt stehen unter der Kontrolle von Außerirdischen. Jetzt ist die Stadt geteilt zwischen Widerstand und Kollaborateuren. Die Familie Bowman versucht in dieser schrecklichen Situation zu überleben, wobei der Ehemann Will bei den Kollaborateuren, und die Ehefrau Katie beim Widerstand ist.

Niemand aber weiss genau warum die Außerirdischen gekommen sind.

## Besetzung

 Sarah Wayne Callies
 Tory Kittles
 Peter Jacobson
Brown Mountain: Alien Abduction

**Brown Mountain: Alien Abduction** ist ein Science-Fiction-Horrorfilm aus dem Jahr 2014. Die deutsche DVD/Blu-ray-Veröffentlichung fand im selben Jahr statt.

## Handlung

Für die fünfköpfige Familie Morris sollte es ein normaler Camping-Ausflug in die Berge von North Carolina sein.

Riley Morris, der Autist ist, will alles mit der Videokamera aufzeichnen.

Er erblickt sodann seltsame Lichterscheinungen und erzählt es seiner Familie, die ihm jedoch keinen Glauben schenkt.

Doch dann muss die Familie feststellen, dass etwas Unheimliches im Gange ist. Etwas, das aus dem Weltraum zu kommen scheint.

## Hintergrund

Der Film basiert auf dem wahren Phänomen der Brown Mountain Lichter im Bundesstaat North Carolina der USA, das seit Jahrzehnten die seriöse Wissenschaft genau so fasziniert wie UFOlogen.
Android 17 - Entertained

## Original Text

INSTANT POWER: Use after your opponent draws any number of cards from a card effect. Discard a card at random from your opponent's hand.

POWER: Physical attack.

Lower your opponent's anger 1 level.

DAMAGE: 4 stages.

HIT: Search your Life Deck or discard pile for "Android 17's Van" and place it into play.
Black Confinement

## Original Text

POWER: If you have discarded a card from your hand this combat, destroy the top card of your opponent's Life Deck. If you have gained stages this combat, destroy the top card of your opponent's Life Deck. If you have raised your anger this combat, destroy the top card of your opponent's Life Deck.

(Banish after use.)
Blue Biting Drill

## Original Text

CONSTANT: Your attacks deal +2 power stages of damage. When a card effect lowers your opponent's anger and his anger is already 0, he destroys the top card of his Life Deck.

## Official Clarifications

If you use a Critical Damage Effect to lower your opponent's anger, Blue Biting Drill does not trigger (Critical Damage Effects and Card Effects are separate concepts).

Blue Biting Drill triggers from an instance of lowering your opponent's anger; your opponent would not destroy 2 cards from the top of his Life Deck if you used an effect to lower your opponent's anger 2 levels.

Blue Biting Drill is not triggered by Blue Head Knock if your opponent's anger is at 0.[source]
Black Entanglement

## Original Text

Physical attack. DAMAGE: AT +4 stages. HIT: Your opponent reveals his hand and banishes any Setups or Drills in his hand.

## Official Clarifications

The 'reveal and banish' effect takes place in one sentence. Any Setups or Drills that have a "When this card is revealed from your hand" effect cannot be used if they have a stipulation for the card to be in your hand.[source]
Das Mesa Komplott

***Das Mesa Komplott*** ist der siebzehnte Roman der Honor Harrington-Serie von David Weber.

Der deutschsprachige Herausgeber BasteiLübbe ging ab Ein neuer Krieg dazu über, die englischen Originale in zwei Teile zu trennen und als jeweils eigenständige Taschenbücher heraus zu geben. Das englische Original "A Rising Thunder" wurde dadurch im Deutschen geteilt in "Im Donner der Schlacht" und "Das Mesa Komplott".

## Cover

Für Honor Harrington hat es oberste Priorität, den vernichtenden Angriff der Mesaner abzuwehren, der mit einem Schlag das Schicksal des Sternenkönigreiches besiegeln könnte. Es ist an der Zeit, die Wurmloch-Portale zu deaktivieren: Sie bringen dem Sternenkönigreich Wohlstand und Macht und sind zugleich seine größte Schwäche. Doch die Schließung der Wurmlöcher hat einen Haken. Sie ist für die Solare Liga eine klare Kriegserklärung ...

## Zusammenfassung

Die Zweite Schlacht von Manticore ist geschlagen...

Die solarische Elfte Flotte ist ausradiert...

Die vereinten Streitkräfte des Sternenimperiums von Manticore, der Republik Haven und des Protektorats von Grayson haben der unbesiegbaren Solarian League Navy die schwerste Niederlage ihrer Geschichte zugefügt. Die Regierung Beowulfs schäumt vor Zorn über die offene Missachtung ihrer verfassungsmäßig garantierten Souveränität durch die solarischen Bürokratien und die SLN. Auf der anderen Seite bezichtigen die Ständigen permanenten Unterstaatssekretäre, die wahren Machthaber der Liga, die Regierung Beowulfs des Verrats in Kriegszeiten, um von ihrer eigenen Verantwortung abzulenken.

Währenddessen steht das Mesanische Alignment völlig unerwartet vor einem ernsten Problem. Anstatt das Sternenimperium los zu sein, sieht sich das Alignment nun mit der Großen Allianz konfrontiert, dem Bündnis zwischen Haven, Mancticore, Grayson... und inoffiziell auch noch den Andermanern, die mit dem Alignment auch noch ein Hühnchen zu rupfen haben.

Während die Risse in der Liga immer tiefer werden, Beowulf schließlich offen die Sezession anstrebt und das Sternenimperium beginnt, alle Wurmlochbrücken und Knoten in Reichweite zu besetzen und zu blockieren, manipuliert das Alignment die Liga in eine neue Richtung. Das Ziel: Die gesamte Randzone in Brand zu stecken, den Krieg immer weiter anzuheizen und nun die Große Allianz dazu zu bringen, eine Brandschneise durch die Liga zu ziehen. Denn je mehr Menschen auf beiden Seiten sterben, je tiefer die Gräben werden und je mehr Hass entsteht, desto größer ist die Chance für das Alignment, seine Pläne doch noch umzusetzen.

Und da Mesa dank der vorgeschobenen manticoranischen Positionen im Talbott Sternhaufen nun in Schlagdistanz der Großen Allianz liegt, beschleunigt das Alignment auch noch einen weiteren Plan: Operation Houdini, den totalen Rückzug seiner Kräfte von Mesa auf geheime Kolonien und Stützpunkte.
Black Devious Mastery

## Original Text

CONSTANT: Your attacks deal +1 power stage and +1 life card of damage. POWER: Discard a card from your hand to banish the bottom 2 cards of your opponent's discard pile. If you discarded a Styled card, your opponent discards a card from his hand.

## Official Clarifications

If an effect triggers from a card being discarded when you use this power, your opponent will banish the bottom 2 cards of his discard pile, then the triggered effect will occur, then your opponent will discard a card from his hand.
Black Research

## Original Text

ENDURANCE.

(Villains only. If this card is destroyed from your Life Deck you may place it into play.)

POWER: If the highest power level on your MP's Level 4 is 500,000 or less, destroy the top 3 cards of your opponent's Life Deck. If your opponent controls no Setups, shuffle into your Life Deck after use.
Black Barrage

## Original Text

Energy attack costing 3 stages. DAMAGE: 4 life cards. HIT: Your opponent pays 5 stages or discards a card from his hand.

## Official Clarifications

If your opponent does not have any cards in his hand, he can still choose to resolve the "discard a card from his hand" effect which will result in no stage loss.

If your opponent does not have 5 stages to pay, he must resolve the "discard a card from his hand" effect.[source]
Black Mischievous Mastery

## Original Text

CONSTANT: Whenever your opponent draws 1 or more cards during combat, destroy the top card of your opponent's life deck and you may raise a player's anger 1 level.

POWER: Banish the top card of your opponent's discard pile. Discard a card at random from your opponent's hand. Your opponent's next attack this combat gains "Draw a card."
Blue Lunge

## Original Text

ENDURANCE 2. Physical Attack. DAMAGE: AT +5 stages. Search the top 5 cards of your Life Deck for a Setup or Drill and place it into play. Put the remaining cards at the bottom of your Life Deck in any order.

## Community Clarifications

If you do not play a Drill or Setup with Blue Lunge's immediate effect you must show your opponent the five cards searched to verify.
Black Back Strike

## Original Text

(This card is considered to be a Named card for your card effects.) Physical attack. DAMAGE: AT +3 stages. Raise your anger 1 level. Damage from this attack cannot be prevented.

## Official Clarifications

This card takes on the name of your MP for all card effects.[source] For example, Black Back Strike would count as a "Frieza Named Card" for Frieza's Supernova.[source][source2]

When a card is considered to be named, it's title is considered to contain the name of your MP. For example, if your MP was Android 18, Black Back Strike would be considered to be named "Black Android 18's Back Strike" for the purposes of cards like Android 18's Toss and Android Presence.[source]
Buu - Looming Threat

## Original Text

(When you reach this level, search your Life Deck or Banished Zone for a Named Setup or Named Drill and place it into play.)

POWER: Physical attack.

If your opponent has used a non-CONSTANT personality Power this turn, raise your anger 2 levels and this attack is considered a copied attack.

DAMAGE: 5 life cards.
Blue Clash

## Original Text

Energy attack costing 1 stage.

Damage from this attack cannot be prevented. If your opponent banished an Ally in his last action this combat, this attack deals +4 life cards of damage.

DAMAGE: 4 life cards.

HIT: Search your Life Deck or Banished Zone for an Ally and play it.

## Official Clarifications

Blue Clash's "if" effect is conditional upon your opponent banishing an Ally from play in his last action this combat (and not upon banishing an 'Ally card' from some other zone).[source]
Cell Jr. - Taunting

## Limit per Deck

1

 Traits

**Saiyan, Earthling, Namekian, Alien, Android**

## Original Text

(Your Life Deck may include up to 3 copies of each Ally with "Cell Jr." in the title.)

POWER: Physical attack.

You may discard an Ally with "Cell Jr." in the title from your hand. If you do, this attack cannot be stopped.

DAMAGE: 4 stages.

HIT: Search your Life Deck for a card with a CONSTANT effect and play it.
Black Jeer

## Original Text

ENDURANCE 2

(If this card is destroyed from your Life Deck by one of your effects, gain 3 stages.)

POWER: Banish the bottom 5 cards of your opponent's discard pile. If you banished less than 5 cards, destroy the difference from the top of your opponent's Life Deck. If a Dragon Ball is destroyed by this effect, you may place it into play under your control instead of your opponent placing it on the bottom of their Life Deck.
Bojack - On The Move

## Limit per Deck

1

 Traits

**Alien**

 Original Text

INSTANT POWER: Use at the end of combat. Destroy an Ally or Setup you control to Rejuvenate 4.

POWER: Energy attack costing 2 stages.

You may destroy a Named Ally or Named Setup you control. If you do, damage from this attack cannot be prevented.

DAMAGE: 5 life cards.

HIT: Raise your anger 1 level. Lower your opponent's anger 1 level.
Animorphs: Die Flucht

**Animorphs: Die Flucht** ist ein 1998 erschienener Science-Fiction-Fantasyroman von Katherine Alice Applegate. Es ist der fünfzehnte Band der Buchserie Animorphs. Die deutsche Ausgabe erschien 2000 bei Ravensburger Buchverlag in der Übersetzung von Christoph Arndt.

## Handlung

Marco und Jake erfahren von ihrem Verbündeten, dem Androiden Erek King, dass die Yirks den Plan haben den fernen Planeten Leera unter ihrer Kontrolle zu bringen und die Leeraner, froschähnliche Wesen, zu Controllern zu machen.

Ein Leeraner-Controller wäre für die Animorphs sehr gefährlich, denn Leeraner können in wenigen Metern Entfernung Gedanken lesen. Ein gedankenlesender Leeraner-Controller könnte die Animorphs als Menschen mit der Macht des Morphens ertappen.

Die Animorphs finden heraus, dass die Yirks Hammerhaie zu kompatiblen Controllern machen wollen, um so die Eroberung der Leeraner zu gewährleisten.

Dieser Plan stammt von Visser Dreis ärgsten Rivalen: Visser Eins.

Für Marco hat diese Mission etwas Persönliches, denn nur Jake und er wissen, wer der Wirtskörper von Visser Eins ist…
Cell's Provocation

## Original Text

(If this card is Rejuvenated during combat, destroy the top X cards of your opponent's Life Deck. X = the number of Allies you control with "Cell Jr." in the title.)

POWER: Return an Ally in play to its owner's hand. If that Ally had "Cell Jr." in the title, destroy the top 3 cards of your opponent's Life Deck.
Cell Jr. - Escaping

## Limit per Deck

1

 Traits

**Saiyan, Earthling, Namekian, Alien, Android**

## Original Text

(This personality cannot gain stages.)

CONSTANT: When this card is leaving play, you may banish it to destroy the top card of your opponent's Life Deck.

## Official Clarifications

This personality is also prevented from "raising" stages (e.g. Namekian Fusion[source][source]).

If I only control Cell Jr., Escaping and Cell Jr., Trapped and then use Cell, Prepared's power to shuffle Cell Jr., Escaping and choose to banish Cell Jr., Escaping instead of shuffling him into my Life Deck, will Cell Jr., Trapped's constant power increase the amount of cards my opponent destroys by 1 for Cell Jr, Escaping's effect?

\*\* Yes.[source]

## Community Clarifications

If your opponent or you uses an effect to banish Cell Jr. - Escaping from play you can elect to banish it for the destroy effect even though it is already being banished.

If your Cell Jr. - Escaping is being shuffled into your life deck you can banish it but you must still shuffle your deck.
Chilled - Pissed

## Original Text

CONSTANT: Your attacks deal their life card damage as stages of damage instead. Your attacks that deal 5 or more stages of damage are considered to deal critical damage. Whenever you deal critical damage, you may raise your anger 1 level.

POWER: Physical attack.

DAMAGE: 6 stages.

HIT: Raise your anger 1 level. Rejuvenate 2. Banish an opponent's Setup, Drill, or Ally.

## Official Clarifications

Chilled's "conversion" effect is not a modifier (only "+" or "-" that increase/decrease damage are modifiers).

Chilled's "conversion" effect is active when an attack is performed, but the actual conversion takes place immediately before damage is dealt, after all damage calculation and modifiers.[source]

Converted life card taken from stage damage dealt when your opponent has no stages is considered both stages and life cards for effects. [source]
Bojack - Enraged

## Limit per Deck

1

 Traits

**Alien**

 Original Text

CONSTANT: Your energy attacks deal +2 life cards of damage.

POWER: Energy attack.

While you control a Named Ally or Named Setup, damage from this attack cannot be prevented.

DAMAGE: 4 life cards.

HIT: Search your Life Deck or discard pile for a Named Ally or Named Setup and play it.
Blue Resourceful Mastery

## Original Text

CONSTANT: Your attacks deal +1 stage of damage. Your Styled attacks without "anger" printed in the text-box gain "HIT: Raise or lower your opponent's anger 1 level."

INSTANT POWER: Use when your opponent's MP changes levels from one of your cards or effects. Draw a card.

POWER: Discard a Styled card from your hand to perform a non-Styled physical attack dealing 3 stages of damage. If you discarded a Setup or Drill that can perform an attack, you may place it into play instead.

## Official Clarifications

Discarding a Setup or a Drill that can perform an attack via a parenthetical effect will NOT be placed into play. The discarded card must be a Setup or Drill that performs an attack as part of its card effects to be placed into play.[source]

Raising your opponent's anger to advance their MP a level is considered to be changing your opponent's MP's for the INSTANT POWER.[source]
Blue Tempo

## Original Text

Physical attack.

Search your Life Deck for a Setup or Drill that can perform an attack and play it.

DAMAGE: AT +3 stages.

(Banish after use.)

## Official Clarifications

A Setup or a Drill that can perform an attack via a parenthetical effect can not be played with this Blue Tempo's effect. The Setup or Drill must performs an attack as part of its card effects.[source]
Blue Surround

## Original Text

Physical attack. DAMAGE: 5 stages. HIT: Attach to your opponent's MP. While attached at the start of your opponent's Rejuvenation step, your opponent destroys a Setup or Drill if he did not declare Combat that turn. Banish this card when your opponent changes levels.

## Official Clarifications

The attached MP chooses any Setup or Drill in play and destroys it. It is not optional, and you must destroy your own cards if there are no other targets in play.[source]
Celestial Tournament Full Set

C01 - Black Face Off

R02 - Black Absorption Drill

C03 - Black Restoration

U04 - Black Gut Crusher

U05 - Black Constant Barrage

C06 - Blue Off-Balanced Punch

R07 - Blue Arrival Drill

C08 - Blue Quick Save

U09 - Blue Easy Knee

C10 - Blue Quick Shot

U11 - Namekian Greed

U12 - Namekian Aggressive Drill

C13 - Namekian Chase

C14 - Namekian Grab

R15 - Namekian Resourceful Shot

C16 - Orange Assistance Drill

U17 - Orange Juke

C18 - Orange Meditation

R19 - Orange Bicycle Kick

U20 - Orange Sweeping Blast

C21 - Red Panic

R22 - Red Speedy Drill

C23 - Red Reverse

U24 - Red Brace

U25 - Red Enhanced Beam

U26 - Saiyan Disruption

C27 - Saiyan Tactics

U28 - Saiyan Showdown Drill

C29 - Saiyan Burst

R30 - Afterimage Technique

R31 - Puzzler

UR32 - The Implication

R33 - King Kai's Tactics

R34 - King Kai's Joy Ride

R35 - Pikkon's Hyper Tornado

R36 - Pikkon's Thunder Flash

U37 - Bubbles - Curious

U38 - Gregory - Speedy

U39 - Olibu - Legendary

U40 - King Cold - Caught Off Guard

S41 - Gohan - A New Hope

S42 - Gohan - Strikes Back

S43 - Gohan - Empowered

S44 - Gohan - Martyr

S45 - King Kai - Mentor

S46 - King Kai - Joyful

S47 - King Kai - On The Move

S48 - King Kai - North Kai

S49 - Pikkon - Hero of the West

S50 - Pikkon - New Rival

S51 - Pikkon - Fighting Stance

S52 - Pikkon - Prized Fighter

S53 - Android 16 - Focused

S54 - Android 17 - Entertained

S55 - Android 18 - Prepared

S56 - Frieza - Resident of HFIL

Preview1 - Frieza's Arrogance

Preview2 - Saiyan Legendary Strike
Blue Kiss

## Original Text

(Heroes only.)

POWER:

Choose one of your Allies in play. That Ally may perform an attack in your next action this combat regardless of your MP's power stage. That attack deals +2 life cards of damage and cannot have its damage prevented.

## Official Clarifications

If your action is skipped, any "next action" floating effects would apply to the next action you take after being skipped.[source]
Blue Return Fire

## Original Text

Energy attack costing 2 stages.

Raise a player's anger 2 levels. If your opponent advanced a personality level with this card, damage from your attacks cannot be prevented this turn.

DAMAGE: 5 life cards.

HIT: Whenever one of your effects causes your opponent to gain anger this combat, you may raise your anger 1 level.
Blue Tag Team Mastery

## Original Text

(At the start of your opponent's first turn, search your Life Deck for an Ally and place it into play at 3 power stages above 0.)

CONSTANT: While you control 1 Ally, it cannot be discarded by critical damage effects.

INSTANT POWER:

Use at the end of combat. Choose an Ally in your Banished Zone and Rejuvenate it.

## Community Clarifications

Spoiled by the Official Panini Blog on October 13, 2015.
Blue Sword Rush

## Original Text

ENDURANCE 3.

Physical attack.

Lower your opponent's anger 1 level. Your Styled Setups this combat gain "Shuffle into your Life Deck after use."

DAMAGE: 5 stages.

## Erratum Text

ENDURANCE 3.

Physical attack.

Lower your opponent's anger 1 level. Your Styled Setups this combat that are not banished after use gain "Shuffle into your Life Deck after use."

DAMAGE: 5 stages.
Blue Entertaining Drill

## Original Text

CONSTANT: Whenever one of your effects would raise or lower your opponent's anger, you may choose for your opponent's MP to lose that amount of stages instead.

## Official Clarifications

An effect would have to actually raise or lower your opponent's anger to trigger Blue Entertaining Drill. If you would lower your opponent's anger when his anger is at 0, or if you would raise your opponent's anger while Wall Breaker is attached to his MP, Blue Entertaining Drill does not work.[source]

If you use It's Over 9,000! with Blue Entertaining Drill in play, Blue Entertaining Drill will be discarded when you change levels (your anger is raised 6 levels before your opponent). If the drill is able to remain in play through some effect, you would be able to lower your opponent 6 stages instead.[source]

If Blue Head Knock is used with Blue Entertaining Drill in play, you may choose for your opponent to lose as many stages as Blue Head Knock would have lowered your opponent's anger.[source]

If Gohan, Trained is in play and you would raise your opponent's anger by 2 or more, Gohan changes the amount to 1 before Blue Entertaining Drill can change the anger gain into stage loss.[source]
Cell Jr. - Trapped

## Limit per Deck

1

 Traits

**Saiyan, Earthling, Namekian, Alien, Android**

## Original Text

(This personality cannot gain stages.)

CONSTANT: While you control 1 Ally, your effects that destroy cards from the top of your opponent's Life Deck have that amount increased by 1. If your MP is Cell, your opponent's attacks deal -1 life card of damage.

## Official Clarifications

This personality is also prevented from "raising" stages (e.g. Namekian Fusion[source][source]).

If I only control Cell Jr., Escaping and Cell Jr., Trapped and then use Cell, Prepared's power to shuffle Cell Jr., Escaping and choose to banish Cell Jr., Escaping instead of shuffling him into my Life Deck, will Cell Jr., Trapped's constant power increase the amount of cards my opponent destroys by 1 for Cell Jr, Escaping's effect?

\*\* Yes.[source]

If Cell Jr - Trapped is your only ally in play and you have Namekian Whack attached, Cell Jr will not increase the amount of cards destroyed by your effects as the cards are are banished instead. Effects that are used "when you destroy cards" from your opponent's Life Deck are treated as if they read "when you WOULD destroy cards" from your opponent's Life Deck. [source 1] [source 2]

If Cell Jr - Trapped is your only ally in play while you are using Saiyan Enhanced Mastery you can either choose to either have your Styled effects destroy the cards and have that amount increased, or banish them instead and not increase the amount. This must be decided before any cards are revealed to be destroyed/banished. [source 1] [source 2]
Cell's Draining Attack

## Original Text

(Limit 2 per deck. You cannot win by MPPV if you raise your anger with this card's immediate effect.)

Physical attack.

Raise your anger 5 levels or gain 5 stages.

DAMAGE: 5 stages.

HIT: Banish up to 5 Villain Allies. Raise your anger X levels. X = the number of Allies banished this way.

(Banish after use.)
Blue Recuperating Drill

## Original Text

INSTANT POWER: Use when entering combat. Raise or lower a player's anger 1 level.

POWER: Discard a card from your hand to perform a copy of the last attack your opponent's used this combat.

## Official Clarifications

If your opponent has not performed an attack this combat, you can use the Power of Blue Recuperating Drill just to discard a card.

If the last attack your opponent used this combat had a stage cost and you do not have enough stages to pay that cost you cannot use the Power of Blue Recuperating Drill.

You cannot use the Power of Blue Recuperating Drill if an effect that only allows you to attack or pass is active (e.g. Red Restriction). [source]
Blue Terror

## Original Text

(Limit 1 per deck. Banish after use.) Energy attack costing 2 stages. DAMAGE: 3 life cards. Search your Life Deck for a non-Dragon Ball card and place it into your hand.

## Erratum Text

(Limit 1 per deck.)

Energy attack costing 2 stages.

**God:** Search your Life Deck for a non-Dragon Ball card and place it into your hand.

DAMAGE: 3 life cards.

(Banish after use.)
Chilled - Prophet

## Original Text

CONSTANT: Your attacks deal their life card damage as stages of damage instead. Your attacks that deal 5 or more stages of damage are considered to deal critical damage. Personalities cannot be more than 5 stages above 0.

POWER: Gain 3 stages. Choose a personality in play. That personality loses 3 stages.

## Official Clarifications

Chilled's "conversion" effect is not a modifier (only "+" or "-" that increase/decrease damage are modifiers).

Chilled's "conversion" effect is active when an attack is performed, but the actual conversion takes place immediately before damage is dealt, after all damage calculation and modifiers.[source]

Converted life card taken from stage damage dealt when your opponent has no stages is considered both stages and life cards for effects. [source]
Buu - Gohan Absorbed

## Original Text

(When you reach this level, search your Life Deck, discard pile, or Banished Zone for a Named Setup or Named Drill and place it into play.)

INSTANT POWER: Use when an effect requires you to discard 1 card from your hand. Reveal that card instead to draw a card.

POWER: Banish an attack from a player's discard pile. Perform a copy of that attack.
Blue Outburst

## Original Text

ENDURANCE 3.

(If this card is discarded or destroyed from your Life Deck, lower your opponent's anger 1 level.)

INSTANT POWER: Use after an effect destroys or banishes cards from your Life Deck. Choose 3 Styled cards in your discard pile and shuffle them into your Life Deck. Draw a card.

(Banished after use.)
Blue Guard

## Original Text

(If this card is discarded from your hand by a card effect, you may banish it instead to draw a card.)

Stops and energy attack.

## Erratum Text

(If this card would be discarded from your hand by a card effect, you may banish it instead to draw a card.)

Stops an energy attack.[source]

## Official Clarifications

Parenthetical text is not part of a card's effect.

If Blue Guard card is discarded by a "to" effect, for instance Piccolo, Combat Stance, it can be banished instead of discarded and still used for the "to" effect. However, for any effects that occur after Blue Guard is banished, a card is not to be considered discarded as Blue Guard was banished instead.[source]

If Blue Guard is discarded and banished instead, you cannot activate the power of cards like Krillin, Ready, as Blue Guard was never considered "discarded" but instead "banished."[source]

With Blue Protective Mastery and Blue Positioning Drill, you would choose to banish Blue Guard and draw a card before the attack is considered stopped.
Kasemon

Kasemon es un digimon nivel adulto

## Perfil Oficial

Kasemon es un digimon neutral, puede ser controlado fácilmente si se usan los medios necesarios, tiene una fuerza descomunal pero su inteligencia es menos que la de un Kabuterimon, nació a partir de los datos sobre fosiles.

## Apariencia

Tiene la apariencia de un esqueleto de Rex, su craneo esta lleno de arañas y patas de tierra.

## Etimologia

Viene de Kaseki(Fosil en japones) y mon (Sufijio de monstruo) haciendo que su nombre signifique "Monstruo fosil".

## Ataques

**Corte de Huesos:** Sus dedos se vuelven mega filosos y corta al oponente

**Mega Terremoto:** Crea una gran vibracion con su pie creando un terremoto que confunde al oponente

## Habilidades

**Necro-movimientos:** Puede controlar los datos perdidos restaurando digimon

## Curiosidades

* Esta basado en un fosil de T-Rex.

* la habilidad de Necro-movimiento es una referencia a magia para revivir.

* Sus ataques estan basados en algunos elementos ligados a los fosiles.

* No le gusta que le confundan con un SkullGreymon.
Cell - Perfect

## Limit Per Deck

1

 Traits

**Saiyan, Earthling, Namekian, Alien, Android**

## Original Text

(You cannot win by MPPV if you advance a level with this card's effect.)

POWER: Physical attack.

Damage from this attack cannot be prevented. At the end of combat, you may banish 5 cards from your opponent's discard pile. If you do, advance your MP 1 level.

DAMAGE: 7 life cards.
Blue Escaping Drill

## Original Text

CONSTANT: Whenever you lower your opponent's anger, banish the top card of your opponent's discard pile. Whenever you lower your opponent's anger and your MP's level is higher than your opponent's MP's level, Rejuvenate 1.

## Official Clarifications

Blue Escaping Drill does not trigger if your opponent's anger is already 0.[source]