recursal/Fanatic-Fandom huggingface dataset:
Fate

**Mini Gear:** Fate can be considered a Gear whenever it would be beneficial to her.

**ooo — Targeting Lasers (Magic, Ranged Attack)**
Ranged (16 inches). +1 Attack. This Attack does not require Line of Sight. If Fate cannot draw Line of Sight to a target, then she applies the penalty for Hard Cover to its Attack. This ability may not be used to target Hidden Units.

**oooo — Master Spark (Magic, Ranged Attack)**
Ranged (16 inches). +2 Attack, +1 Damage. This Attack causes Throw.

### Modifications

**Technofairy:** As long as Fate is in play, all friendly Gears receive the following bonuses:

Grimorium: +2 Attack.
Goethia: +2 inches to Walking and Running movement.
Theurgia: +1 Defense.
Trithemius: +1 Attack.
Alma: The Control Zone is expanded by 2 inches.

**o — Light Marker (Magic, Effect)**
Choose an enemy Unit in Fate's Control Zone. Friendly Gears get +3 Attack to all Ranged Attacks against the chosen Unit. Effect 18.

**oo — Nanomachines (Magic, Effect)**
A friendly Gear in Fate's Control Zone regenerates 5 LP. **Limit:** Once per Turn

**oo — Command System (Magic, Effect, Reactive)**
This ability can only be used during the Recovery Phase. A friendly Gear regenerates an extra Action Point.
Wanderer

Wanderer sind Söldner, die für Genug Geld, für jede Organisation kämpfen.

### Models

* Akio Kageshima
* Anna Never
* Belith
* Bella & Aqua
* Cenette
* Dereck Shezard
* Drake
* Faust Orbatos
* Jiang Pao
* Khaine D'Lacreu
* Kujaku Hime
* Li Long
* Lin Pao
* Sharsha Friedegunde
* Sophia Ilmora
* Takanosuke
* Tsubasa Kurokami

### Agents

* Kunoichi
* Shinobi
Momiji

From the shadows of the eastern lands, the young Kitsune Momiji has come to serve Samael and the Fallen Angels as one of the top spies of the organization. Trained as a perfect ninja from the moment she was just a cub, she combines her natural fox magic with the deadliest assassin’s arts.

### Dark Samael Prowler — Lv. 40 (small base)

**oo — Stealth (Subterfuge, Effect)**
Momiji becomes Hidden. **Upkeep: o**

**ooo — Tsukinoiri (Subterfuge, Charge)**
+4 Attack / +2 Damage. This attack cannot be intercepted. This skill can be used only if Momiji is Hidden.

**ooo — Kitsune-Bi (Magic, Ranged Attack)**
Distance (12 inches). +2 Damage.

### Ninpo Mykkyo

**o — Kagebunshin (Ki, Effect, Reactive)**
If Momiji's Life Points would be reduced to zero, replace her with a Decoy token instead. In the Recovery Phase of the next turn put Momiji back into play within 4 inches of the Decoy token with the same Life Points she had when she used this skill, and then retire the Decoy token. If Momiji is not on the table at the end of the game, she counts as a casualty. **Limit:**Once per game.

**ooo — Maboroshi Shuriken (Subterfuge, Ranged Attack)**
Distance (8 inches). +1 damage. Maboroshi Shuriken cannot be intercepted by the Shield maneuver and the target cannot use a Dodge action. This skill can only be used if Momiji is Hidden

**oo — Kage Kitsune (Ki, Effect)**
Momiji becomes Intangible until the end of the turn.
High Arbiter Aizen

There is no power in the Azur Alliance greater than that of High Arbiter Aizen, the Arbiter of Shadows. To most who meet him in battle, he is death incarnate. This ancient creature absorbs the power of all those he has defeated, becoming a vessel full of souls lost in the dark.

### Dark Azur Alliance Leader Warrior/Prowler — Lv. 85 (medium base)

**Master of the Shadows:** Aizen is always treated as though he is in Cover when a Seek roll is made.
**Master Murderer:** If Aizen kills a character with an attack while hidden, he remains hidden instead of being revealed by that attack.
**Stealing Shadows:** During the Upkeep Phase, Aizen can replace his Special Abilities with the Special Abilities of any Character that that he has previously destroyed. At the beginning of subsequent Upkeep Phases, Aizen can continue to have the Special Abilities of the dead character, or can revert to his own Special Abilities.

**oo — Stealth (Subterfuge, Effect)**
Aizen becomes Hidden. **Upkeep: o**

**oo — Murderer of Gods (Subterfuge, Attack)**
+5 Attack / +5 Damage. This Attack can only be used if Aizen is Hidden.

**ooo — Shadow Attack (Subterfuge, Attack, Movement)**
Put Aizen in contact with an enemy unit, then Aizen attacks them. This Attack can only be used if Aizen is Hidden.

**ooo — The Faceless God (Ki, Attack)**
+6 Attack.

### Arbiter Orders

**Orders per Turn:** 3
**Influence Zone:** 12 inches
**Limitations:** Aizen’s Arbiter Orders don’t affect Characters of equal or greater level, other Arbiters, or Summoned Characters.

**oo — Opugnis (Special, Attack)**
A friendly unit within Aizen’s Influence Zone makes a free hand-to-hand Attack.

**oo — Obsidia (Special, Effect)**
A friendly unit, that isn’t within an enemy unit’s Control Zone, within Aizen’s Influence Zone becomes Hidden until the end of the turn.

**oo — Mortis (Special, Effect, Reactive)**
Immediately after a friendly unit within Aizen’s Influence Zone destroys an enemy unit, they recover 1 Action Point.
Tommy Cowley

**Thomas "Tommy" Patrick Cowley** (1936-1982) also known as **Little Tom** was a member of The Firm for a brief period of time. He was a small redheaded man, who had a number of convictions for burglary and keeping illegal gaming houses, and had a certain amount of knowledge when it came to the workings of business.

## History

Cowley was a regular patron of Winston’s nightclub in Clifford Street, Mayfair, and knew many of its hostesses. He was responsible for involving Lisa Prescott in the Frank Mitchell affair. Cowley was brought in to see if he could recommend one of the young ladies for the job of being Mitchell’s ‘companion’.

Cowley knew just the woman, an attractive, “plumpish” blonde from the North of England named Patricia Watson. Until now, this key player in the Mitchell affair has been known as Lisa Prescott, and she was known to all involved as ‘Lisa’ or ‘Liza’. Her flatmate knew her as Lisa Polowski. In October 1967, Cowley drove to warn Freddie Foreman about the body of Jack McVitie being dumped outside his pub, The Prince of Wales, in South London.

Cowley was a close friend of Charlie Kray and worked with the twins on business dealings, and worked occasionally as a driver. Author, John Pearson described him as one of the shrewdest members of the Firm. He was arrested in 1968 with the rest of The Firm, and was charged with two counts of conspiracy to commit murder. He was not prosecuted with these charges, as he was not featured in the Kray trial in 1969. It is alleged he died in early 1982 aged 46, of cancer, in Hackney, London.
Kaori

Dark Samael Mystic — Lv. 35

**oo — Magic Beam (Magic, Ranged Attack)**
Distance 16 inches. +3 Damage.

**ooo — Towards The Clouds (Ki, Movement)**
Remove Kaori from the table. During Kaori's activation on the next turn you are forced to use Forced Landing or Pumpkin Bomb.

**o — Forced Landing (Magic, Movement)**
Place Kaori anywhere on the table where she could be moved in a usual way. This ability can only be used if Kaori is removed from table.

**ooo — Pumpkin Bomb (Magic, Attack)**
Attack +1, Damage +4. Place Kaori anywhere on the table where she could be moved in a usual way. After this she makes an attack against all units within 3 inches of her. Kaori cannot move after using this ability. This ability can only be used if Kaori is removed from table.

**ooo — Cat's Trick**
Move Kaori up to 12 inches in a straight line. All enemy models she passes during this movement suffer [[[en-slow | Slow Lv. 1 and all friendly models touched receive Haste Lv. 1. Effect 16 (enemies only).
Dagger

Dagger has been a formidable fighter obsessed with the thrill of combat since he was a very small child. A real prodigy, he started designing his own unique weapons and fighting style, with impressive results. Recently he has realized that he wants more. He must search out the most challenging opponents so that he can understand the meaning of real opposition.

### Light Azur Alliance Warrior/Prowler — Lv. 45 (small base)

**ooo+ — Dual (Ki, Attack)**
Make two consecutive attacks against the same target. If Dagger spends an additional AP on this ability he rolls two dice and takes the highest, gets Critical Mastery, and ignores target's Armor for each attack.

**ooo+ — Aerial Dream (Ki, Charge)**
Dagger has Flight while making this Charge but his running speed is halved. If Dagger spends an additional AP on this Charge, he rolls an additional die, takes the highest and ignors target's Armour.

**ooo+ — Swirling Swords (Ki, Attack)**
+3 Attack. This Attack affects every enemy unit in base-to-base contact with Dagger. If Dagger spends an additional AP on this Attack, it ignores the Armor of all targets and affects every enemy unit within 2 inches of Dagger.
Samiel, The Black Lion

The Black Lion of Abel is the darkest agent of Elisabetta Barbados. Feeding from death itself and commanding a legion of ghostly beasts, he is a tortured soul torn between his dark destiny that forces him to kill to survive and his own guilt.

### Dunkelheit Kaiserreich Kämpfer - St. 55

**Automatische Fähigkeiten:** Immunität (Verhängnis).
**Schwarzes Schwert:** Wenn Samiels Angriffe Schaden verursachen, verursachen sie Verhängnis Stufe 1, Effekt 13.
**Dunkler Löwe**: Samiels Nahkampfangriffe betreffen alle gegnerischen Charaktere in Nahkampfreichweite gleichzeitig.
**Bestien-Seele:** Wenn ein Gegner aus dem Nahkampf zu entkommen versucht (egal ob erfolgreich oder nicht), dar Samiel einen freien Angriff gegen ihn unternehmen. Dieser Angriff profitiert nicht von der Fähigkeit Dunkler Löwe.

**o - Herz der Schatten (Magie, Effekt)**
Samiel bekommt Berserker Stufe 2. **Limit:** Einmal pro Spiel.

**ooo - Gierige Schatten (Ki, Distanzangriff)**
Distanz (16 Zoll).

**ooo - Für die Gefallenen (Ki, Angriff)**
+5 Schaden. Dieser Angriff profitiert nicht von der Fähigkeit Dunkler Löwe.

### SAMIEL Todespakt

**Ewige Verdammnis:** Lege bei Spielbeginn eine Kraftmarke auf Samiel. Immer wenn Samiel einen gegnerischen Charakter vernichtet, bekommt er eine zusätzliche Kraftmarke (bzw. zwei Marken, wenn die Stufe des Ziels über 50 liegt).

**Unheilige Macht:** Samiel darf als reagierende Aktion eine Kraftmarke einsetzen, um einen der folgenden Vorteile zu bekommen:

* *Regeneration eines Aktionspunktes.*
* *Bonus von +2 Angriff / +1 Schaden bis zum Ende der Runde.*
* *Die Fähigkeit Schwarzes Schwert verursacht Verhängnis Stufe 2 und Effekt 16 bis zum Ende der Runde.*

**Todespakt:** Solange er über Kraftmarken verfügt, wird Samiel nicht aus dem Spiel genommen, wenn seine Lebenspunkte auf null sinken. Stattdessen tritt er in ein todesloses Stadium ein. In diesem Stadium kann er auf keine Weise Schaden erleiden oder geheilt bekommen. Zu Beginn jeder folgenden Unterhaltsphase wird eine Kraftmarke abgelegt. Wenn keine Kraftmarke mehr übrig ist, wird Samiel aus dem Spiel genommen. Wenn er das Spiel im todeslosen Stadium beendet, zählt er für die Ermittlung der Siegpunkte als Verlust.

**Ein Leben für ein Leben:** Wenn Samiel im todeslosen Stadium den Gegner vernichtet, der seine Lebenspunkte auf null reduzierte, so darf er auf die Kraftmarke verzichten, die er dafür erhalten würde, und regeneriert stattdessen 7 Lebenspunkte und beendet sein todesloses Stadium.
Al-Djinn

Al'Djinn are ancestral spirits whom dared to defy the gods, they have been imprisoned and isolated as punishment for their foolishness. The Condemned, The Manipulators of Fate … many are the names of the Al'Djinn. The greatest summoners can still call them to Gaia. While they are constrained by the many rules imposed by their imprisonment, they can still use their demigod like powers to alter the destiny of the world in many ways.

### Dark Summon Mystic (small base)

#### Level 45 version

**Cost to Summon: oo Affinity:** Dark
**Atman**: 60 | **Bind:** 1 | **Stability:** 8 | **Shock:** +3

**Innate Abilities:** Flight, Intangible.
**Truncation of Fate:** Enemy units of level 40 or below in Al-Djinn's control zone can not use Gnosis points.

**o — Absolute Change (Magic, Effect):**
The Al-Djinn becomes a copy of any other level 40 or lower unit in play. Taking on all of its statistics and abilities (Attributes, Maximum Action Points, Recovery, Skills,…). However, it retains the LP and AP it had when it changed. At the beginning of the recovery Al-Djinn may either continue to copy the other character or may revert to its statistics and abilities (again maintaining LP and AP totals)

**oo — Ash Slave (Magic, Effect):**
Put a level 20 agent of any organization into play within the Al-Djinn's control zone. The Agent enters play with 2 action points. When the agent's LP reach 0 or less, the ability stops being maintained, or if Al-Djinn leaves the game then the Ash Slave is also removed from the game. This ability can be used multiple times to get multiple Ash Slaves, but each has its own Upkeep cost. **Upkeep: o**

#### Level 55 version

**Cost to Summon: oo Affinity:** Dark
**Atman:** 60 | **Bind:** 2 | **Stability:** 7 | **Shock:** +3

**Innate Abilities:** Flight, Intangible.
**Truncation of Fate:** Enemy units of level 50 or below in Al-Djinn's control zone can not use Gnosis points.

**o — Absolute Change (Magic, Effect):**
The Al-Djinn becomes a copy of any other level 50 or lower unit in play. Taking on all of its statistics and abilities (Attributes, Maximum Action Points, Recovery, Skills,…). However, it retains the LP and AP it had when it changed. At the beginning of the recovery Al-Djinn may either continue to copy the other character or may revert to its statistics and abilities (again maintaining LP and AP totals)

**oo — Ash Slave (Magic, Effect):**
Put a level 25 agent of any organization into play within the Al-Djinn's control zone. The Agent enters play with 2 action points. When the agent's LP reach 0 or less, the ability stops being maintained, or if Al-Djinn leaves the game then the Ash Slave is also removed from the game. This ability can be used multiple times to get multiple Ash Slaves, but each has its own Upkeep cost. **Upkeep: o**
Claire Adelheid

Claire Adelheid, a young idealist knight of the Order of Heaven. She hails from the deep woods of Alberia. The blood of the Sidhe run in her veins, enabling her to wield and invoke the power of the legendary Gae Bolg, one of the most ancient and powerful weapons of Lilium myth. Above all, Claire strives to create a better tomorrow, putting her soul on the line fighting all that threaten the future of the people of Gaïa. In more ways then one, Claire is the dream of Elisabetta incarnated.

### Licht Kaiserreich Kämpfer - St. 45

**Gae Bolg:** Claire darf Handgemengeangriffe gegen Ziele in einer Entfernung von 2 Zoll durchführen, selbst wenn sie nicht im Basenkontakt mit dem Ziel ist. Wenn sie bei einem Angriff einen kritischen Treffer erzielt, wird die Rüstung des Gegners ignoriert.

**ooo - Nuala (Ki, Angriff)**
+5 Schaden

**oooo - Eadgil Solaris (Ki, Sturmangriff)**
+2 Angriff/ +4 Schaden. Eadgil Solaris verursacht Wurf.

**ooo - Tuatha Dé Danann (Ki, Distanzangriff)**
Distanz (16 Zoll), +5 Angriff. Wirf für den Angriff 2 Würfel und verwende das höhere Ergebnis. Nachdem Tuatha Dé Danann eingesetzt wurde, wird Claires Schadenswert auf den zweiten Wert reduziert und sie verliert die Spezialfähigkeiten Gae Bolg und Eadgil Solaris. ***Limit:*** Einmal pro Spiel.
Adolph Brunner

## Adolf Brunner

**Falscher Abgang:** Wenn Adolf alle seine Lebenspunkte verliert, darfst du bei einem Wurf von 6+ eine Marke an seiner augenblicklicher Position platzieren. Zu Beginn der nächsten Runde wird Adolf innerhalb von 4 Zoll vom Marker mit 1 LP zurück auf dem Spielfeld plaziert. Diese Fähigkeit kann nicht aktiviert werden, wenn sie bereits benutzt wurde oder es sich um die letzte Runde des Spiels handelt.

**oo - Schlangenblut (Magie, Effeckt)**
Ein Gegner in Adolfs Kontrollzone erleidet Gift Stufe 2, Effekt 16.

**oo - Obscuritas (Magie, Effeckt)**
Ein Gegner in Adolfs Kontrollzone erleidet Blind Stufe 2, Effekt 16.

**oo - Essenz des Verderbens (Magie, Effeckt)**
Ein Gegner in Adolfs Kontrollzone erleidet 4 Punkte Schaden. Effekt 16.

Ist teil des Teams Der Puppenspieler zusammen mit Frey und Freya.
Yuki

Yuki's most striking feature is her icy beauty. One of the last Ice Maidens of Varje, she has been assigned to observe humanity in the name of the fallen angels of Samael. Her powerful elemental powers should help keep her safe during her sojourn.

### Neutral Samael Mystic — Lv. 35 (small base)

**Spirit of the Snow:** Yuki cannot Walk, Run, Charge, or use Free Movement.

**ooo — Tree Frost (Magic, Movement)**
Place Yuki anywhere within 24 inches of her current position. This movement cannot be intercepted and ignores all movement penalties.

**ooo — Absolute Zero (Magic, Effect)**
Enemy Units within 12 inches and in Line of Sight of Yuki cannot make any kind of movement or Charge for the rest of the Turn. Effect 18. **Limit:** Once per game.

**oo — Ice Splinters (Magic, Ranged Attack)**
Distance 16 inches. +1 Attack / +2 Damage.

**oo — Blizzard (Magic, Effect)**
One enemy Unit within 20 inches and in Line of Sight of Yuki suffers Slow Lv. 1 and has the distance of its Ranged Attacks as well as the Speed of its Movements halved until the end of the Turn. Effect 16.
Reinhold

Lord Alfred Reinhold, descendant of one of the oldest and most influential noble houses of Togarini, is one of the most important members of Les Jaeger. Gifted with powerful psychic powers, this old man is able to move mountains with the power of his mind.

### Dunkelheit Azur Allianz Mystiker - St. 40

**oo - Telekinetischer Einschlag (Magie, Distanzangriff)**
Distanz (16 Zoll). +1 Schaden, Wurf.

**oo - Auslöschung (Magie, Effekt)**
Ein Gegner in Reinholds Kontrollzone verliert 4 Lebenspunkte. Jeder zusätzlich eingesetzte Aktionspunkt erhöht den Effekt und die verlorenen Lebenspunkte um +1. Effekt 14.

**oo - Organische Psychokinese (Magie, Effekt)**
Reinhold darf einen Charakter in seiner Kontrollzone um bis zu 4 Zoll verschieben. Charaktere im Handgemenge können durch diese Fähigkeit nicht bewegt werden. Effekt 15 (nur gegen Gegner).

**ooo - Telekinetisches Festhalten (Magie, Effekt)**
Bewirkt Gelähmt Stufe 1 auf einen gegnerischen Charakter in Reinholds Kontrollzone. Effekt 15.

**oooo - Geländekontrolle (Magie, Effekt)**
Reinhold darf ein Geländeteil in seiner Kontrollzone um bis zu 4 Zoll verschieben. Charaktere in dem Geländeteil werden ebenfalls verschoben. Wenn sich das Gelände während seiner Bewegung in einen Charakter bewegt, wird dieser mit verschoben. ***Schwierigkeit:*** 4+
Die Göttinnen des Schicksals

Es gibt keine eindeutige Erklärung woher die drei Göttinnen des Schicksals stammen die im Glauben der Aityr den Namen Verdal, Aishia und Cloht tragen, man findet ihre Aspekte in jeder Religion, doch die ältesten Wurzeln scheinen im Glauben des Nordens zu liegen. Sie sind stets anders als die anderen Götter dargestellt und haben angeblich die Macht die Bestimmung eines Menschen zu verändern. Andere behaupten sie würden nur darüber wachen wie lange ein Mensch auf Gaïa leben darf. In der Religion der Aityr haben die drei Göttinnen die Aufgabe die Seelen der Helden zu sammeln, so dass diese den Göttern in zukünftigen Schlachten zur Verfügung stehen. Sie sind aber nicht nur Diener der Götter, sondern haben auch die Macht die Götter zu töten wenn deren Zeit gekommen ist.
Im Christentum werden sie wiederum als die Todesengel betrachtet die Vollstrecker des göttlichen Willens.

**Verdal:**Verdal ist am weitesten bekannt. Sie regelt die Gegenwart und ist dafür verantwortlich den Zeitpunkt des

Todes eines jeden Lebewesen zu bestimmen. Ihre Erscheinung ist die einer schönen, jungen Frau mit weißem Haar. Ihre Waffe ist eine Sense durch die sie jede Form an Existenz beenden kann. Im Christentum ist sie auch als Ashriel bekannt. Der Engel des Todes. Mist erscheint sie in Begleitung mehrerer Krähen.
**Aishia:** Die Älteste der drei Schwestern kontrolliert die Vergangenheit und ist Richterin über das Schicksal der Menschen. Sie hat die Gestalt einer Frau mit schwarzen Haaren. In der einen Hand hält sie ein Schwert und in der anderen eine Waage. Desweiteren besitzt sie Flügel aus Knochen. Die Christen kennen sie als die Inkarnation des Todes und nennen sie Sheol.
**Cloht:** Die jüngste Schwester repräsentiert die Zukunft und hat die Macht das Schicksal zu beeinflussen das noch nicht eingetreten ist. Sie ist ein kleines Mädchen mit goldenen Augen und besitzt die Schere mit der die Lebensfäden durchtrennt werden. Die christliche Kirche kennt sie als Apollion, den Vollstrecker des Himmels und man sagt dass alle Engel anfangen zu weinen wenn Apollion seine Schwingen ausbreitet.
Iosara

Mystery accompanies each step taken by Iosara, only the Empress or possibly her advisors know any of the true details relating to this enigmatic entity. Even Iosara’s gender is not conclusively known. The only thing that is for certain is that Iosara’s swords appear wherever it is necessary to fight for Elisabetta’s dream.

### Dunkelheit Kaiserreich Kämpfer - St. 45

**Automatische Fähigkeiten:** Immunität (Verhängnis)

**ooo - Kristallfeuer (Ki, Distanzangriff)**
Distanz 16 Zoll. Wenn der Angriff Schaden verursacht, erleidet das Ziel Langsam St. 1. Effekt 15.

**ooo - Todesbringer (Ki, Angriff)**
+4 Schaden.

**oooo - Die drei Schicksalsgöttinnen (Ki, Angriff)**
Iosara führt drei aufeinanderfolgende Angriffe durch. Wenn der erste Angriff Schaden verursacht, erleidet das Ziel Siegel St. 1, der Zweite verursacht Blind St. 1 und der Dritte verursacht Verhängnis St. 1. Alle diese Statusveränderungen haben einen eigenen Effektwurf gegen Effekt 15.

### Iosara Ungeboren

**Phantom:** Wenn Iosara 0 Lebenspunkte oder weniger besitzt, wird der Charakter nicht vernichtet sondern zu einem Phantom. In diesem Zustand wird Iosara Ungreifbar und kann auf keine Weise Lebenspunkte regenerieren. Sobald Iosara erneut Schaden erleidet wird der Charakter als Verlust aus dem Spiel genommen.

**Wandernder Schatten:** Iosara wird nicht wie üblich bei Spielbeginn aufgestellt. Zu Beginn jeder Erholungsphase erfolgt ein Würfelwurf. Bei einer 9+ wird Iosara mit allen Aktionsmarkern irgendwo auf dem Spielfeld mit mehr als 2 Zoll Abstand zu jeder gegnerischen Base platziert. Wenn für Wandernder Schatten gewürfelt wird, kommen folgende Modifikationen ins Spiel:
• +1 Für jede Spielrunde die bereits vorbei ist (die aktuelle ist noch nicht beendet, somit zählt sie nicht dazu).
• +1 für jede befreundete Einheit die bereits ausgeschaltet wurde.

**Kräfteabsorption:** Wenn Iosara eine feindliche Einheit ausschaltet, wähle eine Magie oder Ki Fähigkeit dieser Einheit. Iosara erhält eine Kopie dieser Fähigkeit. Iosara kann diese Fähigkeit nutzen als würde sie auf der eigenen Karte stehen. Alle Kosten, Vorteile und Nachteile bleiben die Selben. Iosara
kann nur eine Fähigkeit gleichzeitig kopieren. Sollte Iosara im späteren Spiel einen weiteren Charakter ausschalten kann von diesem Charakter eine neue Fähigkeit kopiert werden, oder die Alte bleibt bestehen.
Damien

Like a shadow that crawls through the darkness unseen and unheard, like a dark angel bringing absolute silence, the Inquisitor Damien is an enigma even to the Church. To contain his abilities he has restrained his body in rune covered bindings and sealed his senses. Nevertheless, although blind, his eyes perceive more than any mortal sight has seen, illuminated by the clearness of eternal darkness…

### Dunkelheit Kirche Kämpfer/Streuner - St. 40

**Automatische Fähigkeiten:** Initiative, Immunität (Blind).
**Blitzschlag:** Alle Angriffe von Damien ignorieren die Rüstung des Ziels.
**Phase:** Wenn er Körperlos oder Leblos benutzt, zählt Damien als Ungreifbar. Er ignoriert Bewegungseinschränkungen durch schwieriges Terrain und darf sich aus dem Handgemenge zurückziehen, ohne Entkommen zu müssen.

**ooo - Atemlos (Ki, Angriff)**
+3 Angriff. Damien bekommt einen Bonus in Höhe der Rüstung des Ziels auf Schaden.

**ooo - Körperlos (Magie, Bewegung)**
Damien bewegt sich 16 Zoll in einer geraden Linie.

**oooo - Leblos (Ki, Sturmangriff)**
+4 Schaden.
Li Long

Li Long, master and adoptive father of the Pao brothers, has initiated the search of his missing disciples after discovering the cause for the ir travel to distant lands. Of course, he also finds this opportunity a great chance to test their skills against the warriors of foreign lands.

### Neutral Wanderer Kämpfer - St. 50

**o - Leicht wie der Wind (Ki, Ausweichen)**
+3 Abwehr. Leicht wie der Wind funktioniert nur gegen Distanzangriffe. Diese Fähigkeit kann nicht benutzt werden, wenn Jiang Pao ein Schild-Manöver durchführt.

**ooo - Hundert Fäuste (Ki, Angriff)**
+6 Schaden.

**ooo - Hiebhagel (Ki, Angriff)**
+3 Angriff. Wenn Hiebhagel Schaden verursacht, verliert das Ziel einen Aktionsmarker. Effekt 15.

**ooo - Der letzte Drache (Ki, Angriff)**
+3 Angriff / +2 Schaden. Verursacht Wurf.
Maximo Ligori

The colossal Ligori, personal executioner of the High Arbiter Alastor, is a personification of war. This unstoppable killing machine has roamed the greatest battlefields of Gaïa, as one of the most powerful fighters of the Azur Alliance.

### Dark Azur Alliance Warrior — Lv. 45 (medium base)

**Innate abilities:** Critical Mastery.
**Addicted to Pain:** Every time that Maximo suffers Damage in hand-to-hand combat he recovers an Action Point.

**ooo — Raxxor Slayer (Ki, Attack)**
If Raxxor Slayer obtains a Critical hit, the defender suffers double damage.

**ooo — Executor Gale (Ki, Attack)**
Ligori attacks all enemy units within base to base contact with him.
Maria

Maria, or the Puppet Master as she is known to many, is the most frightening of all the Church’s agents, with the possible exception of the Bearer. With her amazing ability to control the remains of Memitim, she turns the forces of darkness in on themselves.

### Dark Church Warrior/Mystic — Lv. 65 (large base)

**Innate Abilities:** Damage Resistance, Immunity (Doom) .
**Death Incarnate:** Maria gets +3 Attack when making an attack against an enemy unit with 5 LP or lower.
**Soulhunter:** Choose an enemy unit at the beginning of the game. Maria uses her second Attack and Damage attribute when making any attack against the chosen unit. If Maria destroys the chosen unit she recovers 15 LP and you may choose a new target.
**Death Puppets:** If Maria destroys an enemy unit, that unit isn`t removed from play as normal. Instead, the destroyed unit returns to play under your control. The unit returns as it was before it was destroyed (Actions points, states, etc). However, if the unit takes damage for any reason, it is removed from play. If a Character that was destroyed by this ability is still alive at the end of the game, it is considered a causality for the original player.

**ooo — Death Scythe (Ki, Attack)**
+2 Attack, This attack hits all enemy units within 2 Inches of Maria.

**ooo — Shadow of Death (Magic, Attack)**
+5 Attack.
Ophiel

Ophiel Akerontes Zeros, favourite son of the darkness, is the youngest and most ambitious of all the lords of Samael. Despite being the last to join the Circle of Fallen Angels, in only two decades he has become one of the most powerful and active members of the Circle. He is a gloomy figure who enjoys using his shadowy network of agents to advance his agenda of absolute chaos.

### Dark Samael Warrior/Mystic Leader — Lv. 65 (medium base)

**oo — Dark Beam (Magic, Ranged Attack)**
Distance (12 inches). If this Ranged Attack causes damage, the target suffers Blind Lv1. Effect 14.

**ooo — Devouring Darkness (Magic, Effect)**
Target an enemy unit within 16 inches of Ophiel. That Character and all Units within 3 inches lose 1 Action Point and cannot Walk, Run, or Charge this turn. Effect 14. **Difficulty: 3+**

**ooo — End of Eternity (Ki, Attack)**
+3 Attack / +3 Damage.

**ooooo — Godless World (Ki, Attack)**
+5 Attack / +5 Damage. Roll two dice and keep the highest result.
Legacy of Solomon

The artifact known as the Legacy of Solomon is an unrivaled horror, a weapon built in a forgotten age that has unfortunately fallen back into the hands of mankind. It is a huge suit of exo-armor almost 13 feet tall. The most advanced and destructive weapon built during the Solomon Empire, its original name has been lost to the mists of time, its current name is reference to its origins and its role as the true legacy of a dead civilization.

### Neutral Wissenschaft Leader Warrior/Mystic — Lv. 60+ (large base)

**Damage Resistance:** Legacy has Damage Resistance and cannot use Dodge or Counterattack Actions, except for Energy Screen.
**Innate Abilities:** Immunity (Poison, Blind), Open Movement.

**oo — Energy Screen (Magic, Dodge)**
+1 Defense. **Limit:** Once per turn.

**ooo — Energy Wings (Magic, Attack)**
+3 Attack / +3 Damage.

**ooo — Unlimited (Magic, Attack)**
Legacy makes an Attack against each enemy Unit within 3 inches of himself. Unlimited causes Throw.

**ooo — The Voice of God (Magic, Attack)**
Legacy makes two consecutive attacks against the same target.

#### Pilots

**Gear:** A Gear cannot have Advantage cards associated and you must select a Pilot for it. The cost of the Pilot is added to the Gear's Level. The Pilot selected for a Gear determines the number of Actions Points it will recover per Turn and may give additional abilities.
**Unique Pilot:** The same Pilot cannot be selected more than once in the same party, regardless of the Gear he is in.

**Reist Ebersbacher — Lv. +25**
**Recharge:** **ooo**
**Innate Abilities:** Initiative.
**As Pilot:** Legacy obtains +1 Attack, +1 Defense, +2 Resistance and Critical Mastery.

**Valeria Strauss — Lv. +10**
**Recharge:** **ooo**
**Innate Abilities:** Advanced Deployment.
**Indomitable:** Legacy increases its Speed by 2 inches.
Gear Mk. Alma

**Availability:** Trithemius are not unique, and you may include 1 for every 150 Levels available to your Wissenschaft party. For example a party of 300 levels could include up to two Trithemius. Trithemius count against the number of agents you may include in your Wissenschaft party.
**Gear:** Trithemius are gears and therefore can't have advantage cards associated with them.

**oo+ — Canyon Legate (Magic, Ranged Attack)**
Distance (12 inches). The Trithemius may spend any number of additional AP while paying for this attack. For every 2 additional AP spent while paying for this attack it gets +1 Attack / +1 Damage and 2 inches more distance.

### Modifications

A Trithemius can possess any combination of the following options, as long the added levels do not take their total level above 45. Any option cannot be chosen more than once.

* The Trithemius gets the Flight Innate Ability and its Speed is increased to 8/12. **Lv:** +5.
* The Trithemius Recovers one more Action per turn. **Lv:** +10.
* If Canyon Legate hits, it affects all units within 2 inches of its target. **Lv:** +5.
* Ranged Attacks targeting the Trithemius apply the penalty for the Light Cover. **Lv:** +5.
* The Trithemius gets +1 Attack. **Lv:** +5.
* The Trithemius gets +2 Damage. **Lv:** +5.
* The Trithemius gets +4 LP and +1 Armor. **Lv:** +5.
* The Trithemius gets the following ability. **Lv:** +5.

**oo — Remote Assistance (Magic, Effect, Reactive)**
A friendly gear within Trithemius's Control Zone Recovers 1 AP. **Limit:** Once per turn.
Type-005

The Type-005 is the first real success of the Black Sun necromantic weapons program. An elite soldier of inhuman speed, strength, and resistance, a Type-005 is capable of creating animated blades and projectiles from its own bones.

### Neutral Black Sun Warrior Undead — Lv. 20+ (small base)

**Influence:** 1 **Uncontrollable:** 10+

**Innate Abilities:** Damage Resistance.
**Availability:** Type-005 aren't unique, and you may include 1 for every 100 Levels available to your party.
**Final Protocol:** When the LP of a Type-005 reach 0 or less remove it from the game as normal and replace it with a marker the same size as its base. At the beginning of next Action Phase, before any Character is activated, make an attack (Attack: 5 / Damage: 5) that affects all Units within 2 inches of the marker. Remove the marker after this attack is resolved.

**ooo — Bone Harpoon (Magic, Ranged Attack)**
Distance (12 in.)

**oo — Chain of Bones (Magic, Effect)**
A Character within 2 inches of Type-005 loses one Action Point. Effect 15.

### Modifications

A Type-005 may be given one of the following upgrades, increasing their base level by the amount noted:

**Type 005A: Assault — Level +5**
The Type-005 gets +3 Damage.

**Type 005B: Elite — Level +10**
The Type-005 no longer has the Damage Resistance rule.

**Type 005C: Regenerator — Level +5**
The Type-005 recovers 4 Life Points at the beginning of each Recovery Phase.

**Type 006: Commander — Level +10**
While the Type-006 is in play, every Type-005 in your party (including the Commander itself) ignores the Uncontrollable rule and gets +1 Influence. Only one Type-006 may be included per party.
Aberration Power

**Type:** Power
**Category:** All
**Actions:** Automatic
**Level:** +5

The owner of this card may roll a die at any time to gain a random benefit or disadvantage. Each time this power is used put a Counter on this card. Each subsequent roll adds a +1 to the result for each Counter.
1: Recover all Action Points and 10 LP
2/3: +1 Attack, Defense and Damage until the end of the Turn
4/5: Recover an Action Point and 3 LP
6/7: Recover 1 LP
8/9: Lose 3 LP
10+: Retire the character from the game
Akio Kageshima

A powerful wizard from Lannet who is in fact, working for the Magus Order. Akio is trying to merge the oriental foundation of magic with the knowledge of the Order to expand his own skills.

### Neutral Wanderer Mystiker - St. 35

**oo - Spiritueller Strahl (Magie, Distanzangriff)**
Distanz (16 Zoll), +1 Angriff / +3 Schaden.

**oooo - Seelensturm (Magie, Distanzangriff)**
Distanz (16 Zoll), +2 Angriff / +8 Schaden.

**oo - Magischer Schild (Magie, Ausweichen)**
+5 Abwehr.
Frey

Adolf Brunner’s twin daughters, Frey and Freya have been raised as living weapons whose sole purpose is destroying Adolf’s enemies. Inheriting bestial spirit power from their mother Tuan Dalyr and modified with enhanced physical abilities due to their father’s experiments, they are terrifyingly inhuman predators. Frey and Freya aren’t driven by evil and cruelty, sadly depravity and death is all they have ever known.

### Dark Azur Alliance Prowler — Lv. 40 (small base)

**Innate abilities:** Open Movement.
**Unbound:** At the end of the Maintenance phase roll a dice. On 6+, Frey suffers Berserk Lvl 1.

**oo — Stealth (Subterfuge, Effect)**
Frey becomes Hidden. **Upkeep: o**

**ooo — Fimbulvetr (Subterfuge, Charge)**
+4 Attack. This Charge cannot be intercepted. If this Charge causes damage, the enemy Unit loses all of its Action Points. Effect 14. Frey may only use this Charge if she is Hidden.

**ooo — Unbound Beast (Ki, Charge)**
+3 Damage. Frey can only use this Charge if she is Berserk. If this Charge deals damage to an enemy Unit, remove 1 Berserk counter from Frey.
Juliette Kaim

Juliette is the ultimate messenger, a woman able to become one with her leaders and transmit any command to their subordinates as an extension of themselves. Even if she works for the Azur Alliance, her heart only serves the High Arbiter Arkeid, who she considers her big sister.

### Neutral Azur Alliance Prowler — Lv. 25

**Innate Abilities:** Open Movement
**Control Nexus:** At the beginning of the game, choose an arbiter in your party, to whom Juliette is allocated. As long as Juliette's in play, this arbiter receives one additional Order Point per turn. Furthermore, as long as the arbiter has Line of Sight to Juliette, they can use her control area as an extension of their Influence Zone.
**Extension of Will:** Juliette can, if desired, be activated simultaneously with her Arbiter. This ability doesn't allow her to activate twice per turn.

**oo — Stealth (Subterfuge, Effect)**
Juliette becomes Hidden. **Upkeep: o**

**oo — Reign of Chaos (Subterfuge, Effect)**
An enemy Unit inside Juliette's Control Zone loses one Action Point. Effect 16.

**oo — Whisper (Subterfuge, Effect, Reactive)**
A friendly Unit inside Juliette's Control Zone gets +1 Attack and +1 Defense until end of turn. This ability can only be used if Juliette is Hidden.
Hiro

Hiro was a slight boy who always dreamed of becoming a “Hero of Justice” whose wish has amazingly become a reality. After suffering a crippling and horrific accident, Wissenschaft researchers subjected Hiro’s body to a ridiculously large dose of Process. Hiro was reborn with abilities to match his wildest dreams. Now, convinced that he is part of a secret society that seeks to protect the world while operating from the shadows, he has no qualms about using his superhuman prowess to further the aims of Wissenschaft. Along with the other crows, the “Ranger Avengers” as he calls them, Hiro stands ready to safeguard Gaia, at least in his own mind.

### Light Wissenschaft Warrior — Lv. 50 (small base)

**Equipment:** Hiro may be assigned up to 2 Advantage Cards.
**Posing:** Whenever Hiro destroys an enemy unit he loses 1 Action Point. If he has no Action Points, then he suffers Slow Lv. 1 instead.

**oooo — Rider Kick (Ki, Charge)**
+4 Attack / +2 Damage / -2 to the target’s Armor. This Attack causes Throw.

**ooo — Shooting StarFlash (Ki, Ranged Attack)**
Distance 8 inches. +4 Attack. This Attack causes Throw.

**ooo — Garo Fang (Ki, Attack)**
+5 Attack. This Attack causes Throw.

**o — Ultra Finisher (Ki, Ranged Attack)**
Distance 16 inches. +5 Attack / +2 Damage. Hiro may only use Ultra Finisher immediately after he has completed making an Attack which causes its target to be Thrown. Once this Attack is over, Hiro takes damage equal to the amount of Life Points the target of Ultra Finisher has left. **Limit:** Once per game.
Mary Lee

**Mary Ann Lee** (neé **Houghton**) was the Kray's maternal grandmother. Mother to Violet Kray, she lived nearby to the Krays at 178 Vallance Road with her husband Jimmy Lee the famous boxer and street entertainer.

She married Jimmy Lee in 1898, and the pair took lodgings in various locations around Mile End, Hackney and Bethnal Green. Their first daughter Rose was born in 1907, followed by Violet two years later, May in 1911 and finally John in 1914.

## History

Born in Old Town, Mile End in October 1881, Grandma Lee as she was known by the twins, came from German and Irish parentage and whose family was from Whitechapel. She had five siblings, John, Joe, Tilly, Lilly and Lizzie. On 17 January 1898, Mary Ann Houghton married Bethnal Green street entertainer and boxer Cannonball Lee, who came from Gypsy heritage at Parish Church of Old Ford, Poplar, London.

   The newlywed pair soon had a son who was also called James, but he sadly convulsed died in his father's arms shortly after birth in. Joseph Lee was born in 1899 and the family moved around East London multiple times, notably Mile End, Hackney and Bethnal Green. Her first daughter Rose Lee was born in 1907, followed by Violet two years later, May in 1911 and finally John in 1914. Lee was listed as living at 137 Grove Road, Bethnal Green, London in the 1901 Census, and later 35 Chapman Road, Hackney Wick, London in 1911, where Violet Kray was born.

The family finally settled in London Street, Bethnal Green, which ran alongside the elevated train line to Liverpool Street Station.

   She would later tell the young twins, that when she was young in the late 1800s, she could remember Jack The Ripper's attacks being in the local news, also the Elephant Man on Whitechapel Road near the London Hospital. Her father was German, John Houghton, and her mother Ada was Irish, who once stabbed her in the forearm as a young girl with a bread knife, for cutting too much bread, still she had pain in the arm in later life and was wrapped in bandages when arthritis struck.

After their house in Vallance Road was demolished by Tower Hamlets council in 1968, Lee and her husband Jimmy Lee moved to a maisonette in nearby Cheshire Street, Bethnal Green where she died of natural causes in the early 1970s. Jimmy Lee died in 1971, aged 95.

    She was portrayed by Avis Bunnage in The Krays (film) in 1990.
Wrath of Nature

A Wrath of Nature is an incarnation of the unleashed power of Gaia. An instrument of vengeance that Gaia allows to run free to destroy anything that is a menace to the planet. These powerful elemental beings can be summoned from time to time to do the bidding of especially powerful practitioners of the magical arts.

### Light Summon Warrior (medium base)

#### Level 35 version

**Cost to Summon: oo** | **Affinity:** Light
**Atman:** 60 | **Bind:** 2 | **Stability:** 8 | **Shock:** -2
**Innate Abilities:** Damage Resistance, Immunity (Poison), Open Movement.
**Lava Arms:** All of Nature's Wrath's attacks ignore one point of the opponent's armor.
**Eruption:** When the Nature's Wrath is summoned, it may perform a free, reactive Attack against all units within 3 inches. If this ability is used, it enters play without Action Points.

**ooo — Burning Whirl (Ki, Attack)**
This Attack affects all enemy Units within 2 inches.

**ooo — Burning Surge (Ki, Ranged Attack)**
Ranged (12 Inches)

**ooo — Earthquake (Ki, Effect)**
All enemy Units within Nature's Wrath's Control Zone lose one Action Point. Effect 15.

#### Level 50 version

**Cost to Summon: oo** | **Affinity:** Light
**Atman:** 60 | **Bind:** 2 | **Stability:** 7 | **Shock:** -2
**Innate Abilities:** Damage Resistance, Immunity (Poison), Open Movement.
**Lava Arms:** All of Wrath of Nature's attacks ignore one point of the opponent's armor.
**Eruption:** When the Wrath of Nature is summoned, it may perform a free, reactive Attack against all units within 4 inches. If this ability is used, it enters play without Action Points.

**ooo — Burning Whirl (Ki, Attack)**
This Attack affects all enemy Units within 2 inches.

**ooo — Burning Surge (Ki, Ranged Attack)**
Ranged (12 Inches)

**ooo — Earthquake (Ki, Effect)**
All enemy Units within Wrath of Nature's Control Zone lose one Action Point. Effect 16.

**oooo — Retribution (Ki, Effect)**
The Wrath of Nature performs three consecutive attacks against the same target. The Wrath must have 12 Life Points or less to use this ability. **Limit:** Once per game.
D'Anjayni

D’Anjayni sind wohl die mysteriöseste Rasse auf Gaïa. Ihr Haut ist schneeweiß und ihre Adern liegen nur knapp unter der Oberfläche, wodurch sie blaue Linien auf der Haut formen. Ihren Gesichtern fehlen individuelle Charakterzüge so das selbst D’Aniayni sich untereinander nur schwer unterscheiden können. Um es sich selber zu erleichtern tragen alle die tätowierten Insignien ihres Hauses auf den Handrücken oder im Gesicht.
Mitglieder dieses Volkes werden in der Regel 400 bis 500 Jahre alt, allerdings zeigen ihre Körper nach dem sie ausgewachsen sind bis zum Tod keine Alterserscheinungen.
Jeder D’anjayni besitzt einen wahren Namen der einem Macht über ihn gibt, weshalb sie alle nur unter Synonymen agieren.
Sie sind so emotional wie ein Eisblock besitzen dafür aber hervorragende manipulative Fähigkeiten. Sie legen ihre Pläne langfristig an und sind gute Beobachter
Sie können ihre Gesichter in die fremder Menschen verwandeln, und solange sie sich barfuß bewegen, hinterlassen die keine Spuren. Ihre Anwesenheit ist weder durch Ki noch Magie zu erspüren. Die perfekten Agenten und Assasinen.

**Nephilim:**
D’Anjayni sind graue Mäuschen. Menschen die in der Masse untergehen. Niemand erinnert sich an ihre Existenz, und ebenso wie ihre Ahnen sind auch sie nur schwer zu entdecken und verfolgen.
Auch sie neigen zu langfristigen Plänen, die sie allerdings gerne in kurzfristige Etappen einteilen.
Von ihrem Ausssehen sind sie weder hübsch noch hässlich. Sie sind… durchschnittlich.
Crimson Death

**Fearbringer:** A unit that declares an attack or charge on Crimson Death must make a Resistance roll against Effect 14. If they fail the attack automatically misses, and their action is wasted.
**Immortal Shadow:** Crimson Death can only ever take 6 damage maximum from one attack. Multiple consecutive attacks could each do 6 damage.
**Sentenced:** Crimson death can't recover LP for any reason.

**ooo — Cailleach (Ki, Attack)**
+5 Attack.

**ooo — Feast for Crows (Ki, Ranged Attack)**
Distance (16 inches). If this attack causes damage, it's target suffers Blind Lv. 2. Effect 14.
Die neutralen Gebiete

Es gibt zwei Gebiete in Gaïa die keinerlei Gemeinsamkeiten mit ihren Nachbarn haben und deshalb nirgends dazu

gezählt werden können. Lucrecio und die innere See.

#### Lucrecio

Lucrecio scheint das Paradies auf Erden zu sein. Das Klima ist gemäßigt warm und das Land ist fruchtbar. Armut kaum vorhanden, Bildung ist ein freies Gut und die Gesetze sind gerecht. Weder von geburt noch vom Geschlecht her wird jemand hier benachteiligt. Das Volk vergöttert seinen Herrscher regelrecht der all das möglich macht. Lucanor Giovanni.
Über die Grenzen hinaus ist Lucrecio primär für seine große Universität bekannt, einer der wichtigsten Orte Gaïas im Bereich der Forschung und Wissenschaften.
Lucrecio besitzt zwar keine große Armee, aber gerüchteweise soll Lucanor Giovanni das weltgrößte Spionagenetzwerk betreiben. Gerüchte die keiner bisher belegen konnte.
Nominell gehört Lucrecio dem kaiserreich von Abel an, allerdings hat Prinz Lucanor Kaiserin Elisabetta bisher keinen Treueeid geschworen, allerdings sich auch nicht gegen sie als Kaiserin ausgesprochen. Es sieht so aus, dass er abwartet was für eine Zukunft am Horizont aufzieht.

#### Die innere See

Die großen Wassermassen die das Zentrum des alten Kontinents füllen, sind unter dem Namen „die innere See“

bekannt. Es existieren Hunderte von Inseln in diesen Gewässern von denen die meisten größeren einem der küstennahen Reiche angehören und die kleineren namenlose Fischersiedlungen oder Piratennester beheimaten.
Im Zentrum der inneren See liegt die Insel Tol Rauko. Hier ist das Zentrum des gleichnamigen Templerordens erbaut in den alten hallen von Rah Sith. Tol Rauko kann man dank der steilen Klippen, welche die Insel umgeben nur über zwei Häfen erreichen, die beide von den Templern gut bewacht werden.
Gerüchteweise soll auch der Assasinenorden Selene auf einer der Inseln in diesen Gewässern sein Hauptquartier haben, währen die Insel im Auge des Sturms wohl die bekannteste Pirateninsel der Region ist.
Die Innere See ist auch für so manche merkwürdige Gegebenheiten und Zufälle bekannt auf die sich selbst so mancher studierter Kopf keinen Reim machen kann, was zu vielen Mythen und Sagen über die meisten Inseln der Inneren See führte.
Sharsha Friedegunde

The strange woman who was formerly named Sharsha isn't a human, but an artificial creation: she once escaped from the horrors of a Black Sun laboratory. Gifted with great strength, strange powers, soldier skills and unbounded wrath, she now calls herself Friedegunde and she has sworn to destroy the mega-corporation, no matter what the cost may be.

### Dark Wanderer Warrior — Lv. 50

**Enemy:** Friedegunde can not be included in a Black Sun party.
**Heating Anger:** Each time Friedegunde hits an enemy unit, she gains a Power Token.
**Stunning Strikes:** If Friedegunde's attacks inflict damage, they cause Slow lvl.1 Effect 14.

**ooo — Suffering (Ki, Attack)**
+3 Attack. This attack causes Throw, ignoring the size of the enemy's base.

**oooo — Gehenna (Ki, Attack)**
+1 Attack / +1 Damage. This attack affects all units within 3 inches from Friedegunde. **Limit:** Once per turn.

**oo — Pure Wrath (Walk, Effect)**
Friedegunde gains a Power Token.

### Unholy Alchemy

**Burning Athanor:** Friedegunde's Speed attribute increases to 12/16 until the end of the turn. To activate this ability, you must spend 1 Power Token during the Upkeep Phase.
**From Lead to Gold:** Friedegunde recovers 3 LP. To activate this ability, you must spend 2 Power tokens during the Upkeep Phase.
**Beyond the Limits:** Friedegunde recovers 3 Action Points and may move again, even if she already did during this turn. To activate this ability, you must spend 3 Power tokens during her activation. **Limit:** Once per game.
**Beyond the Grave:** When Friedegunde's LP fall to 0, if she has 4 or more Power Tokens, replace her with a marker which represents her body. During the next Recovery Phase, remove all her Power Tokens and she comes back in the game within 2 inches from the marker, with 8 LP. If Friedegunde isn't present on the table at the end of the game, then she is counted as a casualty. **Limit:** Once per game.