recursal/Fanatic-Fandom huggingface dataset:
Aoskar

Aoskar was a deity of portals that once attempted to unseat the Lady of Pain from her throne in Sigil, a grave mistake that has never been forgiven. His worship is illegal but there are those who have attempted to remain in Sigil, for the Shattered Temple of Aoskar is still their holy ground, tainted as it is by the disbelief of the Athar.

### Inferred History of Aoskar

At one point almost half of Sigil claimed to worship Aoskar in some form or another and the god was gladly exploiting them to gain further power despite not being able to access the city. The breeding of Aoskian Hounds (dogs sensitive to portals bred in Nexxis) and the creation of the Temple of Portals did not incur the wrath of the Lady of Pain. It wasn't until one of her own, a Dabus named Fell, became a high cleric of Aoskar behind her back. She waited until Aoskar's prime holiday, waited for the district to fill with worshipers, and then in an instant everyone inside was killed or mazed, from the lowest follower in the district to those claiming to be living aspects of Aoskar. This distraction was no longer amusing. She slew every Dabus that betrayed her except for Fell, who remains in Sigil as a tattoo artist (likely as a reminder to those who betray her that there are fates worse than death).

As for Aoskar himself, his corpse was found in the Astral Sea, his skull pierced with hundreds of blades through his jaw and the back of his head, making the appearance of a crown of blades upon his brow.

### Worship After Death

Aoskar is worshiped after death mostly in secret, with his only remaining clerics being anonymous (except for Fell, who couldn't if they wanted to). In the time leading up to the faction war some members of the Sign of One created a sect called the Will of One that attempted to resurrect Aoskar, but all of its members were mazed soon after. Some former Aoskar worshipers turned instead to following Dalt, who is too preoccupied with finding his brother to be a threat to the Lady.

Since Aoskar's death, the portals he created leading to his holy realms across sigil occasionally reopen for a few days at a time every hundred years or so. These portals have been called the Blinks, and are considered holy by Aoskar's worshipers. Many adventurers have ventured through the portals in order to find easy unguarded god-loot, but none of them have been heard from again.
Bag of Winds

The greatest artifact of Telchur was the Bag of Winds, an item he created from his own essence. He gave it to his brother, Velnius, who granted it as a boon to a mortal hero named Odysseus. Over the ages it has fallen into the hands of Malebolge.

Attunement to the artifact allows its wielder to cast Control Weather and Tsunami as a cantrip by opening the bag.

The version of Tsunami cast by the bag when opened replaces the water with pure wind and air, the force of which causes the same general affect but with a sweeping wind. Instead of swimming through the affected area, this version requires some sort of flying ability to cross through.
Arrowhawks

Arrowhawks are elemental beasts native to the Plane of Air. They have two sets of wings on the top and bottom of their beaks and two sets of eyes and nostrils, giving them the appearance of an arrow moving through the air. They have long plumed tails. They are covered in blue scales with yellow feathers covering half of their body. As arrowhawks get older they also increase in size, with the oldest of the species being over ten feet long with a wingspan nearly twice that size. They are weightless and buoyant, floating in space effortlessly, therefore their wings are purely for speed and direction. Arrowhawks are capable of building up electricity which they can expel in the form of a ray, making them deadly birds of prey. While it is rare to see them outside of their home plane, sometimes high mountain peaks will harbor a small colony of arrowhawks, and they are said to be left behind by particularly nasty maelstroms and cyclones.
Forseti

Forseti was the Ysgardian deity in charge of reconciliation and mediation between the gods of Ysgard before the Ragnarok. He was firmly invested in the political aspect of godhood and he used his strong sense of law to help negotiate treaties between different groups of deities, as well as solving the problems of the gods with little real appreciation for the finer points between good and evil. While Tyr is also focused on matters of law and justice, his predisposition towards good sometimes left him short-sighted compared to Forseti.

Forseti lived in Glitnir, a shining palace where he received both mortals and immortals in order to mediate their issues.

Loki was a frequent defendant in these mediation cases. Forseti was killed in Ragnarok by Surtr's devastation of Ysgard, which brought Glitnir down upon him.
Daoud

Daoud was once a cleric of Istus and a renowned hero when he was slain by the plague his goddess had sent to the world to cull those she determined unworthy. His vigil was so legendary and his strength so great in life that he found himself elevated to the power of a god. After discovering the treachery of his former goddess his cynicism bent in a new direction. This ascension was never something the fates had predetermined but was a case of destiny being changed by the actions of mortals. This became the very meaning of his existence.

### Dogma of Daoud

Predestined fate is the ultimate lie of the Gods. The Gods have no business interfering in the lives of mortals. While the future may be predicted, the threads of fate are more malleable than the others would like for you to believe. You should cut the threads of fate yourself, the same way you should tear apart any lie. Strive to be content with what fate offers but do not accept the slings and volleys of existence as they come. Be careful when disrupting fate, as not to get caught in a tangle of threads.
Freyr

Freyr was a God of Men who for a short time was considered holy by Elf-kind as well. Freyr and his boar Gullinbursti would ensure a healthy and strong harvest and would be prayed to by kings for a strong and united kingdom. Freyr had many gifts, the Sword of Sunlight that could ward off any enemy on its own, the ship Skidbladnir which could fold like a cloth, and Gullinbursti itself which was master-crafted by the dwarves. Freyr gave away all of these gifts for his lady-love, a giantess named Gerthr who in truth was a daughter of Elebrin Liothiel and a Jotuun handmaiden of Hiatea. In a series of challenges he vied for his lady’s affection, Elebrin testing his valor, his will, his wits, until he was found to be worthy. His marriage was celebrated and great holidays were held in the couple’s name, elf and human alike saw this as a celestial sign that marriage between elves and humans were ordained by the heavens. Freyr continued to guide the hands of great kings and leaders until his death. He would miss his magic sword when ragnarok came. Freyr was slain by Surtr on the battlefield.

### Dogma of Freyr

A healthy life is beset by obstacles but moving past them is the greatest reward. The place for a leader is at the front of battle. He who leads by behind never prospers. Birthright means nothing if a ruler is unworthy. He who rules justly shall be beloved. Let no obstacles block love, which should be the ultimate goal of all beings.
Acorn of Wo Mai

Long ago, a king in a faraway land locked away a terrible fiend within an iron prison. Changing in size from large to small, the acorn-shaped iron prison, banded with electrum filigree, was home to the fiend, who offered helpful advice from inside in the hope that one day it would be freed.

The Acorn went from the hands of the Caliph of the Djinni to Sillah Deathfall who broke open the acorn, freeing Soneillon who granted her a wish before fleeing to her lair in the Abyss.
Anaroggg

**Anaroggg** was once known as Phonos and was a singular manifestation of the sons of Eris, Goddess of Discord that were devoted to murder. They are simultaneously many yet they are the same entity, able to show themselves as many or just as one. The only difference in appearance between them is the mask they wear. The Anaroggg got their name after slaying the original Demon Lord of murder and overtaking his domain in Anagon, which is a palace made from the corpses of devils killed in the Blood War (with the addition of the original Anaroggg’s corpse as a throne). When Armon finishes counting the dead they pile them up and add to the palace.

“*Hear me, you Gods, that feel with us! By a fresh reward redeem the blood of deeds done long ago. May aged Phonos cease begetting offspring in our house!*” (Aeschylus, Oerth 500 BCE)

Phonos was yet another case of the progeny of Eris wreaking havoc upon the multiverse, yet these ones proved too disastrous for even the Plutarei to keep in check.
Benzaiten

Benzaiten, known also as Saraswati, is a goddess and kami associated with the natural flow of the cosmos and the multiverse. She is one who helps return chaos to order and returns destruction back to creation. She is one of the seven kami of luck and is frequently depicted next to a torii clad in all white and surrounded by white lotus. She is one that is looked to for guidance in the matters of the mind and of higher existence. She is renowned for her work in destroying Vritra with Indra and restoring water to Purnnai.

### Relationships

Benzaiten is closely allied to Lakshmi, Parvati, Vishnu, Brahma, and Shiva for her role in maintaining the foundation of the planes. Her closest servant is Ugajin. She is allied with Jazirian for her role in representing good naga, and is recognized for helping to cull evil serpents and dragons from the multiverse.
Dwiergus

Dwiergus is an Obyrith Lord, one of the first masters of the Abyss and the creator of the lesser demonic races that would soon overrun the other layers. Even still the countless hands of Dwiergus have not stayed and they still create new aberrant figures from the Fleshforge.

Lord Baphomet was one of the greatest disciples of Dwiergus as well as one of their finest creations, but the lord of Fleshforge considers their ultimate triumph to be Demogorgon.
Allitur

Allitur is a god of justice who travels the planes on his ever-steady steed Keph.

He teaches respect for law and legal studies and encourages his followers to become engaged in their legal system, lest it becomes corrupted or no longer represents the interests of the people it is supposed to protect.

### Relationships

Allitur is regarded as a younger brother by Rao and is allied with Stern Alia and Heironeous.
Balam

Balam is said, among binders, to have once been a Solar that accepted a task from a group of gods from the Upper Planes- to eliminate blood sacrifice across the multiverse, an act which would largely paralyze the lower planes and cause their final destruction. Obviously this was a task too immense for her (or any other being in the multiverse) to undertake, causing her to become overwhelmed. It is said that she tried to the fullest regardless before being seized by followers of Asmodeus. They tortured her for days before sacrificing her to Asmodeus, who refused the offering of her soul so it would never know rest, a permanent vestige that reminded the gods he could not be stopped.

Those who channel Balam's vestige are filled with distrust of the gods and resentment of their works. Their voice becomes guttural and empty.

### Terms of Binding

Balam will only appear to a summoner who gives an offering of blood upon her seal (a few drops will do). She manifests as a horror- a great purple serpent that is mostly mouth, with its head being a conglomeration of three different humanoid faces with a shared maw of teeth that continues down half her body. Two horns jut forward from each of the partial heads. When she speaks, her voice is a low moan and her hot putrid breath spills out upon the summoner.

### Abilities of Balam's Vestige

Balam’s Cunning: You can reroll one attack, saving throw, or skill check you have just made. You must accept the result of the reroll, even if it is worse than the original. Once you have used this ability, you cannot do so again for 5 rounds.

Icy Glare: You gain a gaze attack that deals 2d6 points of cold damage to the target. A successful Wisdom save negates half damage.

Prescience: You get a glimpse of the future a moment before it happens. This knowledge manifests as an insight bonus equal to +1 per four effective binder levels on initiative checks, Dex saves, and AC.

Weapon Finesse: You can use any weapon as a finesse weapon.
Elven Pantheon

The Elven Pantheon was ruled by Corellon Larethion and once formed a cohesive group known as the Seldarine (Fellowship of Brothers and Sisters of the Wood) before a series of schisms, led by the First Divide after the betrayal of Lolth. There are now four different courts of elf-kind's Gods, and each court is championed by elves that over time have taken on traits befitting their chosen Gods.

### The Sun Court

* Corellon Larethian
* Labelas Enoreth
* Vandria Gilmadrith
* Hanali Celanil
* Karakal
* Kirith Sotheril
* Tethrin Veraldé
* Mythrien Sarath
* Lashrael and Felarathael
* Shevarash
* Ye'Cind

### The Moon Court

* Sehanine Moonbow
* Deep Sashelas
* Erevan Ilesere
* Araleth Letheranil
* Melora Taralen
* Naralis Analor
* Alathrien Druanna
* Alobal Lorfiril
* Sarula Iliene
* Hlal

### The Wild Court

* Rillifane Rallathil
* Solonor Thelandira
* Aerdrie Faenya
* Tarsellis Meunniduin
* Rellavar Danuvien
* Darahl Firecloak
* Fenmarel Mestarine
* Mielikki

### The Dark Court

* Lolth
* Eilistraee
* Ghaunadar
* Kiaransalee
* Malyk
* Selvetarm
* Vhaeraun
* Zinzerena
Amphillogiai

The Amphillogiai are aspects of a singular daughter of Eris whose very form is split by the creation of disputes. These aspects appear as specters, never truly dissipating until the disputes are resolved. These specters are mostly harmless, appearing occasionally to those who have unresolved conflicts with others, a reminder that sometimes disputes should be ended amiably, lest they become something much worse. Sometimes, when a dispute grows, involving more and more individuals and growing uglier as they pass from year to year, that specter becomes monstrous. Woe betide those that shed blood in the name of a dispute. A wraith of contention is borne that can rend entire armies apart, destroying families, leaving children orphans and the old broken.
Baftis

Baftis is the official consort of Baalzebul, Lord of the Seventh in the Nine Hells, but she shares that title with Lilith.

She is known for her forbidding and serious nature and is subservient to a fault, refusing to take any action without proper permission. She is so afraid of Baalzebul that she has only once acted out of turn, when she had a small alteration made to the throne room within a 'perfect' city of Maladomini. When Baalzebul found this alteration he decried it as the single flaw in his vision and had her sealed in the city and had everyone else removed. She now is the sole occupant of the city and is only occasionally visited by her master. She has lost nearly all of her authority to Lilith, who was formerly the consort of Moloch, Baalzebul's viceroy. She was once friends with Naome before her death.
Futsunushi

Futsunushi is the kami of swords, blades, and hand-to-hand combat. Shrines to Futsunushi double as training academies for combat and his clerics are required to carry a katana at all times. He is one of Amaterasu's generals and his service helped Takemikazuchi get control over all of Sendoru in his queen's hands.
'Ymnar

Ngyr-Korath's avatar and a Great Old One, 'Ymnar is a shapeless entity that inhabits the minds and hearts of mortal beings, granting them great power in exchange for helping to spread the influence of his master. The form of 'Ymnar was sealed away by a powerful monk who willingly took the god inside of his mind and sealed him away through meditation. Liuquan'shi saved his people and possibly the entire multiverse through his sacrifice. 'Ymnar's greatest desire is to end all sentience in the multiverse.
Entemoch

Entemoch is the twin of Ogrémoch and an Archomental, but differs in nearly every way. While his brother plans his death he seems unconcerned with the actions of his brother.

The Svirfneblin give him gifts and offerings and so he grants their wishes, helping secure their tunnels from cave-ins and giving them protection from evil elementals.

Entemoch is on very good terms with Segojan Earthcaller.
Atlach-Nacha

Said to have arrived when the taint of Tsathoggua first touched the world, Atlach-Nacha came too. The two Great Old Ones, arriving in the same vessel parted ways almost immediately, for the Spinner in Darkness had a web to weave.

He takes the appearance of a giant spider with thin black legs in all but his face, which is disturbingly human-like. The web he weaves is a portal that will lead somewhere on Dream and supposedly to the world's extinction.

He lived in a cavern in the Rohnelands in a drained lava tube from a dormant volcano. When a Wish spell made the volcano active and decimated the region, Atlach-Nacha was gravely injured and his works destroyed.

He has set himself up again in the tunnels beneath Holtz, and he has begun his work anew, hoping this time to be undisturbed.
Astaroth

Astaroth was a Solar and the leader of the Celestial Archives. Astaroth was very defiant of the Gods, giving new knowledge to the mortals regularly whenever he saw fit, teaching the dwarven and human races the secrets of alchemy. Astaroth in the meantime was scheming against the Gods, planning to usurp the portfolio of Delleb when he was discovered and cast into the Abyss with his followers. During his time in the Abyss he grew hideous and fevered, he spent all of his available time compiling books and scrolls in the Terminal Archives. Astaroth was convinced by Asmodeus to turn his back on chaos and join the hierarchy of the Nine Hells. He burned his books, destroying the Terminal Archives and took his great knowledge with him to the Nine Hells where he lived under the pseudonym Gargoth. He learned the ways of Law, particularly how to abuse power while obeying the law and was especially adept at corrupting powerful leaders. When he had achieved a level of power akin to a demigod he was cast out of the Nine Hells forcibly, forced into exile on the Material Plane where he collect followers and power so that he might undo all those who have wronged him, destroying the Hells, the Abyss, and Celestia. He is now known as Gargauth.

Those who have successfully bound themselves to his abyssal vestige- that of the Unjustly Fallen- are able to gain personal inspiration from him. An aspect of his demonic form is imprisoned in the Wells of Darkness, dying and being reborn continually.

Those who have bound with his vestige trapped in the Hells (a piece of him owned by Asmodeus), Astaroth-Diabolus, are likewise able to draw strength.
Bane

Bane is a god of war, ascended from human form. In their past life they allied with Myrkul and Bhaal and the three targeted the portfolio and domain of Jergal. Jergal, wise to their goal and tired of his reign, decided to humor the mortals. He gave the three divine artifacts, supported them from the shadows, and finally offered his portfolio to be split among the three.

The three found that godhood was not what they expected, but Bane most of all was troubled by the fact that he went into Jergal's court with two rivals, but now he had entire pantheons that would fight for his destruction.

After he and Bhaal were caught stealing from the Overgod of Abeir-Toril (another iteration of the Material Plane) the retaliation was significant and Bane was killed by Torm in the ensuing chaos.

Bane's vestige lived on, but much of his portfolio and those of his former companions were taken by Cyric. After Cyric's death (and the death of Mystra) those still faithful to Bane saw the opportunity and performed a powerful ritual of resurrection that restored him to power.

With few enemies he set himself back to collecting new power, creating the territory of Banehold which covers much of Gehenna. This is but one of his lands, for he also controls the Black Hold on Acheron and until recently he controlled the realm of Clangor, where he has took Maglubiyet and Hruggek as hostages, but these were taken over by Gruumsh.

### Relationships

Bane is allied with Loviatar and Talona, and seeks the restoration of his allies Mask, Bhaal, and Myrkul. Bane hates every iteration of Mystra as well as Oghma and Amaunator. He rejoices in the deaths of Midnight and Helm. His attempts to make Gruumsh subservient to him have drawn the ire of the Orcish Pantheon.

### Dogma of Bane

Serve only Bane. Embrace the fear Bane instills within you and introduce it to others. Defy Bane and you will die, and in death he will force your loyalty. Cross the Black Hand and die a thousand deaths, Serve the Black Hand and you will gain true power.

###
Dark Crow

Dark Crow is an archfey with a nasty temperament and a propensity for eye-gouging and back-biting. He was one of the fey to rise up with Tiandra only to betray her at the first offer from the Queen of Air and Darkness in exchange for control over his people's ancestral home and the Fortress of Sorrow. When the Court of Stars finally rose above the Unseelie Court's rule and the Prince of Frost removed him from his throne, Dark Crow's short-term victory turned to ashes in his mouth. He was bound to his family's keep, his clan was cursed, turned into Dubh Sidhe (the Darklings) and his name was erased from all the minds, books, and worldly records by a vengeful Tiandra.

Dubh Catha, the Dark Crow, now sits in his crumbling keep, waiting for the day when the sun shines through the dilapidated roof and finally ends his life. Until then, he offers what power he has to outsiders, growing more desperate by the day for a way to escape his curse.
Aphoom-Zhah

**Aphoom-Zhah** is a Great Old One that takes the form of a gigantic ball of blue flame, yet is made of unceasing cold.

He arrived in the Material Plane while being pursued by agents of the Outer Gods. As they closed in upon him he froze everything he could, using his full power. The Agents were turned into petrified statues of ice, monuments to Aphoom-Zhah's power that remain to this day. This explosion of cold created the Frostlands in Enterris.

He was spawned by Cthugha in an effort to create an entire pantheon of fire-based aberrations. This pantheon never came to be but Aphoom-Zhah still sees worship, primarily by the Yildheem, a race of ice-infused ethereals led by Rlim Shalkorth (another Great Old One that holds Aphoom-Zhah in high esteem), but also by groups of frostfolk occasionally, in short-lived cults.
Cyndshyra

Cyndshyra was another of the team of Demon Lords who deposed of the Malgoth and was very single-minded in life. They were assassinated but their vestige can still be harnessed, giving them the ability to inflict constant pain to their enemies through psychic damage, often causing them to also bleed from their nose and ears.
Fafnir

Fafnir was a lesser son of the Dwarven Pantheon who had been a stalwart defender of their people. When Thor, Loki, and Hoenir slew a polymorphed dwarf on a hunt, Fafnir gave them an ultimatum- to pay a blood price or be set upon by the entire Morndinsammen. The gods acquiesced, but ever-treacherous Loki added to the pile a collection of red-golden coins that would curse one who touched it with bare flesh as well as a ring that would bind to the very soul of the one who bore it. Fafnir, taking both as payment for his brother's death, was transformed over the next few days into a hot-blooded and fierce dragon whose only desire was to gain riches. Fafnir laid waste to his own home, killed his father, and was exiled from the dwarven heavens, forced to roam the material plane until he was slain by the great hero Siegfried.
Dune Hag

Dune Hags are a desert-dwelling sub-species closely related to Night Hags. In their true form they are eight foot tall crones, covered in wrinkled and mottled skin like sun-bleached leather with dirty greased grey hair. Dune Hags use more than attractive visages to attract prey, finding much more success in luring in victims with enchanted oasis pools or the mere promise of water and hospitality in the inhospitable desert. A waylaid traveler may find themselves blinded by a sudden sandstorm, swept along through sudden passages in the dunes and given but one path - directly into the path laid by the hag. Once a hag is in close proximity to their victim, the disguised hag will enchant them with an embrace, compelling them to step right into the hag's lair to be eaten. It is said that the shadow of a Dune Hag will always show their true form, leading them to shun the desert sun and rely on shade.

Dune Hags are typically solitary, preferring to work alone rather than in covens. Those who would attempt to coerce them into an alliance often find themselves betrayed when the chance arises.
Ehlonna

The symbol of a rampant unicorn is a symbol of Ehlonna's protected forests. The animals and plants within are not to be poached or taken as a thing to possess but to be cherished as a gift and taken as a last resort. Ehlonna despises hunters who kill for sport or sheer enjoyment.

### Worship

Followers of Ehlonna almost always worship Mielikki at the same time, and they share the extremely zealous group of worshipers known as the Shadoweir who use drastic methods to ensure the sanctity and preservation of nature.

Clerics who devote themselves to Ehlonna always choose a patron animal or plant and always carry one with them and devote all that they do to ensuring the survival and proliferation of that lifeform.

Rituals to Ehlonna involve playing on pan-flutes and pipes and the drinking of special herbal teas that calm the nerves and relax the spirit (almost always some variation of lavender and chamomile). The rituals range from very observational and quiet contemplation on the forms that nature takes to more explicit rituals that depict and demonstrate each stage of fertility.

### Relationships

Ehlonna is allied with Mielikki, Atroa, and is friendly to the Seldarine who call her Ehlenestra.

She has a rivalry with Obad-Hai over a disagreement the two have over the fundamental principle of what nature is. She believes it to be the pure and unaltered form of beauty while they see it as the pure form of energy and unaltered power. She is on good terms with Skerrit yet is suspicious of Oran.

She is an enemy to Karaan (who embraces the dark side of nature) as well as Chernovog.
Blood Tor

Blood Tor, the thirteenth layer of the Abyss, is an unfortunate place for one to find themselves. It is the site of one of the largest incursions from the Nine Hells and is the former realm of Asima.

It is a large island surrounded by a sea of crimson and a pale red sky, covered in deserts and sparse wiry forests. The land is the domain of Beshaba, who watches over the villages of the island from her manor-house and the sea is home to Umberlee who roils beneath the waves.
Achazar

"the Pillar of Wrath" by Christian Kiddle

Achazar is a Demon Lord and Primordial.

Little, including his current location is currently known of Achazar. It is speculated that he is somewhere in Xoriat. He is known for wiping out entire cities of orcs and demons during the Dawn War (in the name of Law) before he was exiled to Xoriat. Remains of Achazar’s pillar, or perhaps Achazar himself have been seen on several different worlds of the material plane, suggesting that he may be dead or dormant.
Cabiri

One of the oldest Obyrith and personally created by Azathoth, Cabiri was a tyrant and powerful cosmic force, prince of an abyssal layer of gas and stars. Cabiri attempted to take the Wells of Darkness as his own and was swallowed by Shattered Night where his light no longer shines. His vestige is able to be invoked by skilled Binders and he inhabits their body in the form of an extra eye in their head. Slowly, patronage by patronage, Cabiri is expanding his vision, planning his escape.

### Terms of Binding

His seals must always be drawn in blood and he manifests himself as a single-eyed comet, crashing directly into the head of the summoner.

### Abilities of Cabiri's Vestige

Arcane Eye: You can create an invisible magical sensor at will at though you had cast arcane eye(caster level equals your effective binder level). You can never create more then one arcane eye at a time, and you can dismiss or renew the effect as a standard action. Once you have used this ability, you cannot use it again for 5 rounds.

Far-seeing Gaze: You spells and spell-like abilities of the scrying subschool gain a +10 bonus to their save DCs.

Seer in Darkness: You gain darkvision to 60 feet and low-light vision. If you already have darkvision, add 60feet to the range.

Visions of Terror: You can share your terrible knowledge of existence with others. You can cast phantasmal killer, as per the spell, three times per day (caster level equals your effective binder level).
Dekanter Goblins

Dekanter Goblins are a group of goblinoids related to Hobgoblins created by artificial mutations by Illithid. Dekanter goblins stand as high as ordinary hobgoblins with orange-red skin, black hair, and a horn like a rhinoceros (which they resemble). They have largely escaped from Illithid control, now operating mines and forges just below the surface world, mostly keeping to themselves.
Anarazel

Anarazel is a Demon Lord responsible for hiding treasure and leaving it deep underground or hiding it within dangerous labyrinths and dungeons. He delights in watching adventurers fling themselves to their deaths in vain pursuit of treasure and fortune. Anarazel has been known to hire groups of mercenaries and adventurers, set them against one another, and then revel in the chaos he has caused. Anarazel believes that some treasures must never fall into mortal hands and for this reason hare Abraxas and Aensarior.
Chaugnar Faugn

Chaugnar Faugn is a Great Old One that takes the appearance of a large loxodon with a toothed lamprey-like mouth on the end of its 'trunk'. It has translucent tusks that intertwine.

Its resemblance to an elephant is thought by most to be a coincidence, but the connection is something it invites. In Zawadi it demands sacrifices from within its eternal prison, beckoning all who will listen toward the Elephant God, begging for blood.
Diinkarazan

Diinkarazan was once a son of Moradin named Fjalar . He and his brother (now called Diirinka) were wicked souls. Formerly they had kingdoms on the Material Plane that were theirs to rule, but their disregard for their followers cost them that. Eventually the two were exiled from the Dwarven Pantheon altogether, forced to find their own power.

They killed Kvasir, one of the Ysgardians, and by turning his blood to mead and drinking it, they began to have wonderful, awful, evil ideas. They took a group of dwarves that lived deeper than any others, and they began to change them, turning them into longer more dexterous creatures and giving them stronger arcane abilities. They had created the Derro, their own race of dwarves and the future masters of the Underdark.

The Derro were a success and they began making expansions into the territory of the Drow and the Illithid, something Ilsensine did not take kindly too. The Mind Flayer deity tricked the Derro gods into entering a cavern full of rare arcane artifacts and raw magic power then began to seal the doors. Scrambling over one another, Diirinka pushed his brother deeper into the cavern and left him for dead as he escaped. Ilsensine caught up to Diinkarazan and sent him to the Abyss, where he could interfere no longer.

Now, from the Prison of the Mad God, Diinkarazan descends further into madness. While a sane Diinkarazan was a murdering psychopath, the further deranged god of murder now sends an avatar down once a year or so to murder those who have wronged him (which usually means killing indiscriminately). His avatars kill until they are killed. This is more or less all he does now, yet seems to be enough to stay in the good graces of the Derro.

### Relationships

Diinkarazan is the enemy of Ilsensine, the Ysgardians, the Dark Court, his entire family including Dumathoin, Moradin, Abbathor, Laduguer, Thard Harr, Gorm Gulthyn, Marthammor Duin, and Dugmaren Brightmantle.
Dwarven Pantheon

The Dwarven Pantheon is comprised of a council of fourteen known as the Morndinsamman (High Dwarves). The Council is led by Moradin who is the lord and creator of the dwarves and together the council convenes to determine the direction and fate of their people. The council's members largely have their own realms, but convene in **Dwarfhome** on Mount Celestia.

### The Fourteen, Wise Council

* Moradin, Honorable Father
* Berronar Truesilver, Mother on High
* Dumathoin, the Miner
* Sharindlar, the Lover
* Clangeddin Silverbeard, High General
* Vergadain, the Merchant
* Dugmaren Brightmantle, the Scribe
* Gorm Gulthyn, the Shield
* Haela Brightaxe, the Risk Rewarded
* Marthammor Duin, Lord of Wanderers
* Thard Harr, the Hunter
* Abbathor, Wyrm of Avarice
* Hanseath, Boisterous Battleborn
* Roknar, the Tempter

### The Exiled

There are those who have proven themselves unworthy of the council and were therefore removed from the pantheon by Moradin. The Duergar exiles live in **Hammergrim**, a fortress in Acheron. The Derro exile resides in a realm called Hidden Betrayal in Pandemonium's layer Phlegethon.

* Laduguer
* Deep Duerra
* Diirinka
* Diinkarazan
* Fafnir
Buer

All that is known about Buer has been cobbled together by binders who have been given different stories related to them by her vestige. She was an elven maiden killed by satyrs potentially, a human ranger killed by a chimera, or a green hag slain by lamassu and ultimately became an Arch-devil before her soul's destruction. Most likely there are pieces of truth in all of her stories, but her memory is so fragile. The only thing known for sure is that she was skilled at hunting and healing.

Those who bind to her vestige are said to have their feet replaced with goat hooves, and be plagued with bad memory, leading to them forgetting important information constantly. In addition they have difficulty harming creatures that aren't beasts or vermin.

### Summoning Buer

Buer's symbol must be drawn outdoors. Buer appears as a spinning, five pointed star or wheel of goats' legs. She has two faces on either side of the wheel, that of a green hag and that of a wemic. When she faces her summoner with the hag's face she is calm, kind and considerate, yet her body is always moving and spinning. She becomes irate when her face is no longer facing the proper direction, swearing and cursing at her body.

### Abilities of Buer's Vestige

Buer’s Knowledge: You gain a +4 bonus on Medicine, Nature, and Survival checks, and you can make those checks with proficiency if you do not already have it.

Buer’s Purity: You have immunity to disease and poison, and making a pact with Buer removes any existing disease and neutralizes any poison that afflicts you.

Delay Diseases and Poisons: Each ally within 30 feet of you gains temporary immunity to poison and disease. Allies within the area make saving throws against disease and poison effects normally, but they do not incur the effects of failure as long as they stay within 30 feet of you. An ally that leaves the area immediately suffers all the effects for any missed saves.

Fast Healing: You recover from wounds faster, taking an additional hitdie for restoration of health during short rests.

Healing Gift: As an attack action, you can cure 1 point of damage to yourself or another creature. As a full (movement+attack) action, you can cure 1d8 points of damage +1 point per effective binder level (maximum 1d8+10 points). Either version requires that you touch the creature to be cured. If you use the full action cure ability, you cannot use your healing gift again for 5 rounds. The other version is usable at will. Both uses of the ability channel positive energy and deal a corresponding amount of damage to undead.

Track: You can track foes as though you were a ranger.
Eldest

The Eldest is a Great Old One and Elder Evil, an ancient Aboleth of massive proportions and the ruler of the teleporting city of Xxiphu. The Eldest is said to be capable of opening a door into the Far Realm if he can get his hands on an artifact called the 'Key of Stars' but he cannot leave Xxiphu, for it is his throne *and* prison.

The Eldest is said to be from the spawn of Cthulhu.
Father Llymic

Father Llymic is the assumed name of an ancient Elder Evil and Great Old One. The beast appears as a gigantic and corpulent beast with mantis-like scythes for arms and covered in crystals of dry ice.

The beast was brought to Nexxis through an accident caused by a cabal of elven astronomers who unwittingly punctured through the boundary to the Far Realm (although only for a moment). In the time it took for the hole to be closed, the beast known as Father Llymic slipped in.

Father Llymic's influence blocks sunlight and creates nothing but unending cold, and so it was only a matter of time to contain him. After several encounters the elves discovered that his weakness was sunlight and bright light- when he is immobilized by a light source the ice he creates from his body solidifies and becomes a prison, keeping him unable to move. By luring him to the top of a mountain, the elves were able to keep him trapped somewhere his own body would keep him permanently imprisoned.

Or so they hope. Since mountains are alluring to many different races the elves created an organization that keeps the mountain free from travelers as best as they can. A being who falls asleep or is in the presence of the mountain's summit for too long is quickly overtaken by a disease known as Brood Fever, which eats away at the body and mind until the victim is killed. Those who die from Brood Fever become a member of Llymic's brood and join the cabal of insane undead aberrations that work to free the beast.

While he is confined, his only means of influencing the world at large is through astral projection, which he does in the form of an elderly elven gentleman (hence his name 'Father Llymic').

If he ever breaks free it will truly be the end of the world as we know it.
Azathoth

The hideous name of Azathoth has existed since before there were those to speak it. Azathoth is a creator, a destroyer, a God from before time who intends to see the end of it. He is mindless and careless, moving rarely yet exerting his will at all times. Azathoth dominates the other Outer Gods and is surrounded by them in his court. In his black throne he sits as they dance and revel in pure madness and chaos. The Gods in their exile were able to take his mind, sealing it away, and his eyes too, but they couldn't take his eyes on the inside nor could they steal away his will, which reigns supreme.

> (Y)e blind idiot, ye noxious Azathoth shal arise from ye middle of ye World where all is Chaos & Destruction where He hath bubbl'd and blasphem'd at Ye centre which is of All Things, which is to say Infinity.... -August Derleth, Oerth (1909-1971)
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Dullahan

The Speex Realms stats for the Dullahan are located here and were created by /u/1san34 and rebalanced by /u/glug\_glug\_glug on reddit.

### Dullahan and the Raven Queen

While the Shadar-Kai are the willing servants of the Raven Queen the Dullahan are often less willing. The origins of the race trace back to a group of humanoid fey who lived within the valley of Letherna in the Shadowfell before the Raven Queen created her palace in the mountains overlooking the area. Their latent fey powers were enhanced by the influence of the Queen, which inspired them to become her heralds. As with most creatures from the Shadowfell their fey natures occasionally shine through, showing within a sort of innocence which is constantly perverted by the effects of generations of exposure to the plane of shadows. The fact that their desire to kill can often align with the desires of the Raven Queen are just a bonus.

Dullahan that enter the realms of mortals first take the name of a mortal, often their first kill. While they are portrayed as unfeeling tools of death (a reputation they often welcome) many who have spent long periods of time in the material plane find themselves becoming more capable of empathy and genuine emotional attachment. It is possible that some may never wish to return to the Shadowfell, in fear that their former compulsions to kill return to them once more.
Caterwaul

The caterwaul is a bestial monstrosity that resembles a bipedal mountain lion. Caterwauls stalk their prey soundlessly in the mountains they live in, climbing and crouching, keeping up with them sometimes for many miles before finally setting in to attack their prey, usually targeting someone alone if possible. When attacking it begins emitting a high-frequency screeching sound that is known to break glass and rupture internal tissues within its victims. It is said that even those who survive the attack of a caterwaul are often left permanently deaf.
Charnelhounds

Charnelhounds are huge Undead created by amassed corpses. The rituals needed to create them are some of the oldest necromancies known to mortal-kind, said to have come from the library of Ereshkigal herself. It takes a great many bodies to make the charnelhound but once they are risen they can prove to be unstoppable for all but the bravest and most skilled hunters of monsters. They appear as massive dogs created of mashed and concentrated bodies, skeletal hands grasping outward, kept together by the force of the ritual that created them. The creatures abhor sunlight, so with their powerful fangs and long claws they create underground barrows resembling the tunnels of ancient catacombs, yet markedly absent of bones (as any biological material is incorporated into the body of the beast). Charnelhounds often outlive their necromancers, growing larger and more territorial with age. They are considered by many to be the perfect guardian, the lich's best friend,
Aseroth

Aseroth the Winter Warlock was once an elemental prince of evil, but was deposed by Cryonax, the evil archomental of ice after his failure to invade the Abyss with a giant moving glacier resulted in his being bound to the 566th Layer of the Abyss, Soulfreeze. In his palace is a direct portal to the Para-Elemental Plane of Ice, but the portal can only be activated for a short time and only through the sacrifice of a mortal soul, which is completely destroyed in the process. It is so cold in Soulfreeze that a mortal body that enters will be separated from the soul, the body shattering as the spirit leaves the hollow shell that was once their vehicle for exploring the planes. Aseroth was one of the first warlocks, entering into a pact with the Obyrith long before the Tanar’ri were created.
Chort

Chort is a Demon Lord who appears as a black satyr with the tail of a lion. He is constantly smoldering and leaves ashes where he walks.

Chort loves wagers above all else and will often make 'deals' that end up being one-sided. Often a mortal will bargain with Chort for a wonderful treasure only for Chort to then take their firstborn, their health, and whatever else he feels like taking. Chort will never pass up a risky wager and from time to time he has lost. It is said that the walls of Rohne were built by his hand after losing a wager to a mortal king.

### Relationships

Chort is the son of Chernovog and Marzanna. He is disliked particularly by devils because his 'wagers' cheapen and weaken the image of their contracts and highly complicated dealings.
Fathagn

Fathagn the Dryad Queen is a regal archfey of the Summer Court, although she is largely uninterested in the affairs and intrigues of Tiandra and finds no joy in politics. She is a tall dryad with red leaves and smooth chestnut-coloured skin who lives in one of the open gardens of Tiandra's palace complex, where she is attended by her followers, dryads, hamadryads, and huldras who do her bidding and travel between planes to enforce it.

Fathagn is the mother of Rávdná who has since become an avatar and steward of Sif.
Adimarchus

Adimarchus was a fallen angel and demon lord that declared war on the kingdoms of Celestia. While he was unsuccessful, he was exiled to the Abyss. He was toyed with by Graz'zt who lusted for his power, and his son, Athux used his inner angel to his advantage. By posing as an aasimar paladin he gained the trust of Adimarchus, then he pretended to get trapped in Carceri. When Adimarchus offered himself to the jailers of Carceri in his place Athux revealed his treachery. A confused Adimarchus was trapped in Skullrot in a state between angel and devil.

After being sent to Skullrot he has deteriorated into a state of constant flux, transforming between his angelic and demonic form at random.

(for more information refer to The Shackled City campaign guide, as it's probably one of the best pre-scripted adventures ever created)
Atlas

Atlas was a leader of the Titans in the Titanomachy. He is exceptionally strong and his wit is said to be equally massive. He was punished after the end of the Titans' rule and condemned to hold up the celestial sphere that Arborea inhabits upon his back for all eternity.

He did so for eons until Herakles came to him during his Labors, and offered to carry the sky in his stead so Atlas could procure magic apples from his daughters the Hesperides. Atlas agreed and when he returned to Herakles discovered that the young hero had taken two mountains from Arborea and fashioned them into powerful pillars that would hold the sphere instead, releasing Atlas from his prison. The grateful Titan gave Herakles the apples and escaped to Pandemonium.

### Relationships

The titan, now fashioned as a king in Pandemonium, has fathered many children, namely the Hesperides, the Hyades, the Pleiades, and Calypso. His two most trusted consorts over the eons are Hesperius and Pleione. Atlas despises Zeus and his progeny, but has respect for Herakles, who has freed several titans over the years.
Asteria

Asteria is a Titan and was formerly an inhabitant of Olympus but fled to escape the advances of Zeus and created her own domain, an island in the Astral Plane. When Python pursued Leto, Boreas helped her find sanctuary. Asteria's island became a safe place for her, and she remained there until giving birth to Apollo and Artemis.

### Relationships

Asteria is disliked by Hera, but the jealous queen cannot touch her in her own realm. Asteria is the daughter of Coeus and Phoebe, the sister of Leto, and the mother of Hecate. She has known many consorts of note, mainly Zeus, Poseidon, and Perses (Hecate's father).
Cambion

Cambion are less of a defined race and more of a catch-all term for any humanoid that is quarter-fiend or more, being descended of a single mortal parent and one from the Nine Hells or the Abyss. In the past this term was gendered, with cambion being more male while females were referred to as Alu-fiends but both are essentially the same, taking after both parents in about equal measure.

Both devils and tanar'ri look unfavorably upon cambion in general as lesser beings, while mortal society is explicitly against their very existence, most cambion children grow into the world embittered and ambitious to prove all judgement incorrect. Cambion who break away from their fiendish parentage tend to seek mortal mates and eventually have children and grandchildren who are planetouched (like Tanarukk, Fey'ri, and Tieflings) while those who are less inclined will join their infernal ancestors and make more cambion or have more fiendish offspring over time.

### Notable Cambion

* Acererak
* Iuz
* Lorcan
* Sairché
* Thraxxia
Diseases of the Planes

Across the planes there are diseases never seen in the material plane one is accustomed to, these diseases are cataloged here. Some are supernatural while others, mundane.

* Abyssal Plague
* Aether consumption
* Bone Rot
* Brood Fever
* Chaos Phage
* Featherlung
* Filth fever
* Fury
* Glow fever
* Gray fever
* Heartstop
* Ivory Plague
* Lycanthropy
* Mummy rot
* Panicked Plague
* Putrescent Anathema
* Scaleshed
* Shakes
* Shaking Plague
* Spotted Plague
* Stoneplague
* Tropic Pox
* Tube wilt
* Wailing Death
* Wilting