Skornar

Skronar can be recruited in Avernum with at least 4 reputation with the Prefectus. After bringing the Prefectus who lives there in the Slagfort, 2 recent news from one of the following: Deven/Torag's Shelter/Tectum Carvos/Larnak/Crimson Gate. There's a 30 Day cooldown between bringing him the news.

Once the Prefectus agrees to the release you can fetch Skronar from the Pandemonium Arena.

He's a block tank that specializes in counter-attacking anyone who hits him, but also has support abilities like allowing another teammate to take 2 actions in 1 turn.

As a deputy he can either fill the Marauder Prime role (unlocked by default) or Guard Captain role.

To improve his Loyalty you can giift him:

* 10 Mushroom Beer every 6 days
* 10 Luxury Wine every 30 days
* 1 Luck Talisman every 30 days
* 1 Guard Animals (equipment) or Hunting Animals (equipment) once

His first objective is Skornar: Vengeance

#### Skornar: Vengeance

Skornar wants to avenge his downfall on its chief architect: his former lieutenant and prottegé, Falco, now a capo of the smelters' Guild of Avernum.

##### Chapter 1: Travel to Deven and organize a meeting with the capos of the Carpenters' Guild at the Hall of Trade so that Skornar can plead his case.

One of the following is required: Reputation Tier 2 with Carpenters' Guild, 10 Renown, Reputation Tier 3 with House Venari, 20 Bross. By the end of the meeting you gain +1 Insight and Skornar gains Loyalty.

##### Chapter 3: Ambush Falco and his cronies when they leave Medora's late at nigth.

4 companions will join Skornar against Falco and 4 Falco's Goons. +2 Insight +1 Day

##### Chapter 5: Discuss the future with Skornar at camp.

+4 Insight for ending Skornar: Vengeance and starting Skornar: A life long lost.

#### Skornar: A life long lost

Skornar decided to search the Realms for the survivors of the ship he sailed to Xeryn many yeras ago: two of t=his cousins and a close friend.

Chapter 1: Travel to the Crimson Gate to find out if Syrtr still works there.

Chapter 2: Inquire Syrtr's whereabouts from the garrison and residents of the Crimson Gate. Costs 20 Bross.

Chapter 3: Find Ulak at the Hungry Miner tavern in the Mines of Plenty and question her about the job Syrtr was involved in.

Skornar has to fight 2 bodyguards. Reward 2 Insight.

Chapter 4: Find and investigate the Tomb of Kathovras just southwest of Wyrm's Teeth.

* Use magic to scry your surroundings. Magic Sense 3 required.
* Press on.

* Turn left
	+ Drink the dark liquid. 1 Valuable Treasure and gain Varotian Enchantment on all Companions.
		- Percepetive 15 or Garrik or Dwarf required to get 2 Rare Jewelry, 1 Rare Jewel and 3 Ancient Tablet.
	+ Pour the liquid on the ground.
	+ Leave it and press on.
* Turn Right
	+ Are you strong enough to beat it? +140 Strong-minded, +15% Tough, +?% Human Kalani. Upon succes you will face 4 revenant and 1 Bone Walker. Then 4 revenant, 1 Bone Walker and Kathovras.
* Try to read the writing. Quality Secrets of the Varotians 5 or 10 required. Reveals that a great foe vanquished by Varotians is buried here.

* Take what you can from here and leave the tomb. 4 Dragonsteel Scraps, 3 Simple Jewelry and 1 Exquisite Weapon.
* Insist on breaking the slab to find out what is beyond it. 27 Valuable Treasure, 6 Exquisite Weapon, 14 Ancient Tablet, 16 Arcane Text, 21 rare Jewelry, 9 Rare Jewel and 287 bross 8 Lyrg 1 Changer. The next day Kathovras gets his revenge and you die.

Reward 5 Insigth, 1 Day and Skornar gains Loyalty.

Chapter 5: Find Kjarten. He probably went somewhere to break the curse placed upon him.

* The Shamans in Vitrar will inform the vagrus that Kjarten went to Sadirar.
* You need to have the four elemental Blessings from the four tribes to access the upper city to continue to ask about Kjarten.
	+ The Kotrar Wind Tribe is sometimes out of their village for a week when the vagrus arrives. This week is too much for the Earth and Fire blessings to last until Sadirar making it difficult or impossible to continue unless the vagrus is lucky and the Kotrar happen to be home. Reloading your game to the turn before entering Kotrar gives another chance to see if the tribe is home so this is easily avoided.