Attack Style

The **Combat Options** show different attack styles that a player uses in Combat, which in turn affects what experience they receive. A player's attack style is chosen on the combat screen section of the interface.

 File:Attack style tab.png

## Melee weapons

Melee weapons vary in their attack styles. Some have three options, one for each combat style. Others have four options, the extra one typically being either a **controlled** option or an alternative **aggressive** attack. Players intending to remain a pure with 1 Defence need to take care when using the third option (alternative aggressive), as switching weapons may result in **controlled** or **defensive** becoming selected, often only spotted when an unwanted Defence level is gained.

### Attack types

* Stab
* Slash
* Crush

Selecting type will change players accuracy. Bonus can be seen in Equipment Stats interface. Player's accuracy roll is determined by selected attack type. This applies to special attacks too. Players accuracy roll rolls against opponents matching type defence. There are exceptions, most special attacks are rolled always against predefined type. General rule is you can determine type from special attack's animation. Slashing special rolls against slash defence and crushing animation against crush defence (dragon dagger / crystal halberd special attacks selected type accuracy roll rolls against opponents slash defence).

There isn't currently a player wieldable melee weapon that would calculate accuracy from magic or ranged bonus. But there is ranged weapon multicannon which calculates accuracy from highest equipment attack bonus be it slash or magic.

### Accurate

When using the **accurate** style, for every point of damage a player deals, they gain 4 experience in Attack and 1.33 experience in Hitpoints. Using the **accurate** style provides an invisible +3 boost to your Attack level.

### Aggressive

When using the **aggressive** style, for every point of damage a player deals, they gain 4 experience in Strength and 1.33 experience in Hitpoints. Using the **aggressive** style provides an invisible +3 boost to your Strength level.

### Defensive

When using the **defensive** style, for every point of damage a player deals, they gain 4 experience in Defence and 1.33 experience in Hitpoints. Using the **defensive** style provides an invisible +3 boost to your Defence level.

### Controlled

When using the **controlled** style, for every point of damage a player deals, they gain 1.33 experience each in Attack, Strength, Hitpoints, and Defence. Using the **controlled** style provides an invisible +1 boost to your Attack, Strength and Defence levels. This attack style is only available for certain melee weapons: longswords, scimitars, maces, spears, halberds, hastae, claws, and whips.

## Ranged weapons

### Accurate

When using the **accurate** style, for every point of damage a player deals, they gain 4 experience in Ranged and 1.33 experience in Hitpoints. The accurate style allows a player to shoot less often than in the rapid style, however they receive a +3 invisible bonus to their Ranged level, thereby increasing accuracy.

### Rapid

When using the **rapid** style, for every point of damage a player deals, they gain 4 experience in Ranged and 1.33 experience in Hitpoints. The rapid style allows a player to shoot more often than in the accurate style, but a player is more likely to miss (i.e. dealing 0 damage).

### Longrange

When using the **longrange** style, for every point of damage a player deals, they gain 2 experience in Ranged, 2 experience in Defence, and 1.33 in Hitpoints. Attack range is increased with this attack style.

Using the **longrange** style provides an invisible +3 boost to your Defence level.

## Magic weapons

While wielding a Magic weapon (commonly a staff), a player can use the normal melee attack styles in Melee combat, or use the **Autocast** option to automatically attack with a spell. Selecting this option will bring up a list of spells that can be autocast, which varies with each magical weapon. If the player selects a spell, the selected spell is repeatedly cast during combat as long as the player has the required Magic level and has the required runes. While a player has the autocast option chosen, they must also choose either the normal or defensive style to represent how they are casting their Magic.

### Tridents

* Accurate +3
* Long range +1

### Normal

If a player chooses the **accurate** style for autocasting, they perform a normal magical attack and for each point of damage the spell deals, they gain 2 experience in Magic and 1.33 experience in Hitpoints, in addition to the Magic experience from casting the spell.

### Defensive

If a player chooses the **defensive** style for autocasting, they perform a normal magical attack and for each point of damage the spell deals, they gain 1.33 experience in Magic, 1 experience in Defence, and 1.33 experience in Hitpoints. The experience from casting the spell is still given entirely to Magic.

## Gallery

CombatStyles scimitar.pngThe combat options of a scimitar.CombatStyles cbow.pngThe combat options of a crossbow.CombatStyles staff.pngThe combat options of a staff.
1. ↑ https://twitter.com/JagexAsh/status/785130015541325824
2. ↑ https://twitter.com/JagexAsh/status/496978405909614592?lang=en
3. ↑ https://twitter.com/JagexAsh/status/973134559444422656
4. ↑ http://services.runescape.com/m=forum/forums.ws?317,318,712,65587452
5. ↑ http://services.runescape.com/m=forum/forums.ws?317,318,712,65587452