recursal/Fanatic-Fandom huggingface dataset:
Kirk Tyorm

Listen kid, you're snooping around where you don't belong. I'll introduce myself when I'm damn well ready and not a second sooner. You gotta be brave or stupid asking about me. The things I've seen. The things I've done. If you even knew a fraction of it, you'd know better.

I was like you once, the first time I was around, but that was iterations ago. I can tell you don't believe me. It doesn't seem true when looking at me but take my word for it. I didn't ask for it. Well maybe I was, and just didn't know at the time. I'm something different now. I have a sense of purpose and duty now. I'd do it all again if I could, and I have.

I've brushed with divinity and come out the other side as something that even Gods do not understand. No, I wouldn't say I've ascended, though not for lack of trying. Honestly, I wish I could tell you more, but I've made mistakes in the past and I won't allow anyone to redirect my influence ever again. It took me a long time to realize it, but I'm not here to change things, just make sure things stay the same. All I ask is you leave me alone and stop asking.
The Forsaken

The **Forsaken** is a Covenant remnant faction that was installed deep within the Covenant's fringe worlds, led by Vice Minister Lorb Dubto and later High Councilor Garr 'Alakavai. The Forsaken was a faction within Covenant space who grouped together when they were fed up with Covenant administration and control. While they built their resources slowly before the Human-Covenant War, their gains were dramatically increased during the war and sky-rocketed after the dissolution of the Covenant itself following the Great Betrayal.

## Military

While the Forsaken has a centralized military, each planet is expected to maintain their own defence forces that are comprised of both ground and space units.

### Army

Having split off from the Covenant and lacking their numbers and resources, the Forsaken armed forces have begun to utilize smaller units with a highlight of flexibility and tactics while being supported with autonomous drones and artificial intelligence.

### Navy

Due to their smaller numbers, the Forsaken naval warships have come to utilize their available technology at a greater degree than the Covenant, often using tactical slipspace jumps to gain space superiority, long-range plasma lances and cloak-equipped warships that provide an edge against their former brethren.

## Territory

Early in their history, the Forsaken would seek out viable locations for mining or potential colony sites and when found, they would dispatch the appropriate forces. To increase their numbers, entire colonies would be created outside Covenant jurisdiction and if found by the Covenant simply claim to have lost contact. Covenant-owned worlds would be brought in during and after the Human-Covenant War as the Covenant and its leadership began to crack.

* Creshen: Capital
* Terom: Homeworld of the Tereno
* Suetun
* Sloyotis: Gas Giant mined for Helium
* Siyclite (formerly)
* Iytan
* Iiuwei
* Chatan
* Aurilia
Streagon-pattern heavy cruiser

```
{{Ship Pattern Infobox
*''Billum''-pattern repulsor engine (1)
*''Flasuz''-pattern plasma emitters (36)
*''Lucurb''-pattern heavy plasma cannons (8)
*''Difiy''-pattern plasma cannons (34)
*''Nardto''-pattern pulse laser turrets (68)
*''Zilak''-pattern plasma torpedo silos (14)
}}

```

The ***Streagon*-pattern heavy cruisers** are a warship class designed by the Forsaken. As the heavy hitters of the Forsaken fleets, *Streagon* heavy cruisers are most often found engaging in close-quarters fights with enemy warships, defending vital ships in the fleet or leading moderate-sized fleets in the absence of larger classes. Borrowing some of their power, the *Streagon* is built from the same basic design as the Covenant's Varric-pattern heavy cruiser.
Famork-pattern transport

The ***Famork*-pattern transport** is a heavy troop/vehicle transport used to ferry troops or vehicles quickly without the assistance of an aircraft.

## Overview

The Famork transport is the most common means for the transport of troops or materials available for Forsaken ground forces. Traditionally used for moving around personnel when the Forsaken do not have air superiority. The Famork is protected by an escort composed of either Tapura or Traid vehicles.

## Specifications

The Famork transport is noticeably longer than the Covenant shadow and with a wider frame, as well as built-in doors to protect the occupants and driver. Shielding has been installed, giving them added protection as well as an optional anti-air plasma turret on the top of the craft.

The transports can carry up to twelve personnel inside the troop compartment while six Tratum drones are stored on the outside, or thirty drones can be stored inside solely. The Famork can be modified to carry up to three Traid scouts or a single Tapura.
Solemn Reverence

```
{{writer|Vertend}}
{{Under Construction}}
{{Individual Ship Infobox/VT
}}

```

The **Solemn Reverence** is a Template:Halodia in service to the Wartorn and formerly the Covenant. Previously the flagship of High Councilor Garr 'Alakavai's Fleet of Eternal Conviction, the *Solemn Reverence* would become the mobile command centre of the Wartorn. After the founding of the Wartorn, the *Reverence* underwent a massive three-year long retrofit.

## History

Constructed over Galliban at Concta Pathworks, the *Solemn Reverence* began construction in 2591 and launched in 2394. The *Solemn Reverence* was commissioned to be the flagship of a politically powerful High Councilor as she toured Covenant space to improve her image across the realm. This particular High Councilor would be killed by a heretic assassin when she attempted to feed a group of hungry unggoy with crumbs of her recent feast. *Solemn Reverence* would be mothballed in the Orbital shipyard above Potast.

### Re-comissioning

*Solemn Reverence* would be brought back into service under the command of Sangheili High Councilor Garr 'Alakavai. To serve as his flagship, the supercarrier was crewed by those who have shown less religious fervour but not too much to look suspicious in the eyes of the Covenant Inquisitors. To let his crewmen learn how to properly operate the supercarrier, High Councilor 'Alakavai set his crew against various heretic factions and later into battle against UNSC forces.

The supercarrier would continue to transport 'Alakavai in his campaigns throughout their war against humanity until being sent to be retrofitted by the secretive Terom Group to improve its performance and to add more automated systems out of the sight of Covenant spies.

## Specifications

After being appropriated by the High Councilor, the Solemn Reverence was secretly refined in order to be used beyond the original scope of the average supercarrier, namely to act as a warship as well as a supercarrier. The Reverence was later modified further to house Terom Group-designed weaponry and vehicles, along with additional ship systems that were not available beforehand.
Ova Ha-pattern frigates

```
{{Ship Pattern Infobox
*''Sakaip''-pattern plasma cannons (4)
*''Pikum''-pattern pulse laser turrets (14)
*''Zulay''-pattern plasma torpedo silos (2)
}}

```

The ***Ova Ha*-pattern frigates** are a class of warships designed by the Forsaken. *Ova Ha* frigates are used within the Forsaken fleets to act as escorts to larger capital ships while defending them from other warships, projectiles and strike craft. While mostly armed to deal with ships in the same Covenant-era weight class, they are capable of taking down larger ships by using numbers. The *Ova Ha* frigate are similar to the CAR-class frigates used by the Covenant Navy, a ship rarely seen by the UNSC during the Human-Covenant War.
Toirq-pattern strike craft

```
{{Ship Pattern Infobox
}}

```

## Specifications

Featuring the iconic tear-drop shape of the Seraph, the Toirq's design allows it to move at high-speeds in-atmosphere but terrible turning rates. The pilot of the fighter is outfitted with a neural link that interfaces with their mind, allowing for a greater reaction time and more fluid movement in-flight. Unlike Covenant fighter craft, pain caused by melding with their craft has been entirely removed with advancement in neural devices. The Toirq strike craft is considered a superior fighter craft compared to the Covenant Seraph due to its maneuverability, energy shielding and its power settings for engines and weapons.

The armaments of the Toirq is composed of two-forward facing plasma cannons, one plasma torpedo silo and a light plasma turret capable of a 360-degree firing arc on its underside.
Xyrk-pattern interceptor

```
{{Ship Pattern Infobox
}}

```

## Specifications

The Xyrk interceptor can be identified by the gilded patterns on their hulls, a feature most commonly associated with recovery fleets from the Covenant. These, however, have been modified to incorporate a "brain" for a Doulos intelligence allowing it to be piloted by an inorganic controller. As a swarm craft, the Xyrk has been designed to allow it to operate within both atmosphere and vacuum. The craft has improved impulse thrusters that propel them at faster rates (that would normally harm the occupants) and energy shielding. As they do not require organics, they can be carried outside of starships.

For combat, the Xyrk interceptor has twin heavy plasma cannons that will allow them to quickly take down an unshielded craft. Unfortunately, the Banshee's iconic fuel rod cannon was removed due to limited space on the chassis.
Eroik-pattern fighter

```
{{Ship Pattern Infobox
*The [[Wartorn]]
}}

```

The ***Eroik*-pattern fighter**, identified simply as the **Wartorn Banshee** by human forces, is an air superiority fighter used by the Terom Group and the Wartorn. Designed specifically for dominating the atmospheric warzone, the Eroik utilizes powerful engines and systems that allow significantly increase speed and manoeuvrability compared to Covenant Banshee designs. Because of this, they are practically useless in space.

## Overview

The *Eroik*-pattern fighter has specifically designed engines that make them well suited to operate in-atmosphere, surpassing previous Covenant Banshee designs. Based on the design from artifact-hunter Banshees, the *Eroik* has the additional capacity to operate in turbulent weather such as hurricanes, tornadoes and gas giants.

The *Eroik* fighter is armed with two plasma cannons capable of tearing apart infantry and aircraft and a fuel rod cannon designed for heavily-armoured vehicles and aircraft. Although it performed well in atmospheric combat, it was only moderately useful in space combat.
Xipheso-pattern dropship

```
{{Ship Pattern Infobox
}}

```

## Specifications

The Xipheso dropship can operate in space but is primarily designed for planetary transport. Like the Covenant Spirit, the structure of the dropship is shaped similar to a tuning fork with its two deployment bays that opens up to its sides. A light plasma cannon is mounted below the pilot cabin that can fire in a 360-degree angle but is rated for light vehicles and infantry. The dropship is heavily armoured and has gained additional protection through added shield generators.

The dropship is normally piloted by a Sangheili trained to handle the craft, but a Doulos intelligence is capable of taken command if there is a shortage of pilots. Between the two troop bays is a gravity field used to transport cargo or vehicles; usually two Traids or a single Tapura. Altogether, the Xipheso dropship is capable of carrying seventeen warriors. The dropship is equipped with a field that helps improve its aerodynamic profile, but using it saps the vessel's energy shielding strength.
Re-Write: Garr 'Alakavai

```
{{Covenant Character Infobox/VT/2
*The [[Wartorn]]
*{{Halopedia|Zealot}} {{C|2524}}
*{{Halopedia|Sangheili_High_Councilor|High Councilor}} {{C|2542}}
*High Kaidon {{C|2553}}
*Shipmaster of Rapturous Spirit {{C|2524}}
*Shipmaster of Rapid Piety {{C|2528}}
*Fleet Master of [[Fleet of Tenacious Sacrificen]] {{C|2530}}
*High Kaidon of the Wartorn {{C|2553}}
*Post-War era
}}
```

**Garr Alakavai** is the Sangheili High Kaidon of the Wartorn and formerly a member of the Covenant High Council, and Kaidon of House of Alakav. Upon returning to his home of Creshen, he defeated the Covenant attackers and took command of the local forces before founding the Wartorn with his longtime friend and ally, Khito 'Nucam.

## Biography

### Early Life

Garr was born on July 20, 2479, to the House of Alakav on Creshen, one of the largest manufacturing colonies at the edges of the Covenant Empire. Garr in his youth would frequently inject himself into the private affairs of others in-between his sparring sessions with one of the keep elders. During his many keep-contained explorations, he would befriend Khito 'Nucam, who would later go onto becoming his greatest friend and ally.

Shortly before joining the Template:Halopedia, Garr would meet Tasa 'Raralum, a Sangheili female of whom he would continue to be in contact with during his years of service. Garr would eventually come home to find Tasa pregnant with their child who he named Vyha, who was the founder of the House of Alakav. Garr would later become the Kaidon of his state and leave the affairs to his wife.

### Politics

By 2542, 'Alakavai had gained a position on the High Council as a High Councilor due to his actions against humanity. In-between council sessions, Garr would often host fight sessions between Sangheili military commanders and even other Councilors in order to help satisfy his co-workers need for combats.

### Great Schism

Learning of his people's betrayal at the hands of the San'Shyuum and Jiralhanae, he immediately ordered the execution of all those who were loyal to the traitors within his fleet. With the betrayers now dead, High Councilor 'Alakavai set out his fleet to gather as many ships and fighters as he could and bring them back to his homeworld of Creshen where he would regroup.

Days within his quest, he and his forces came upon Imperial Admiral Khito 'Nucam, a childhood friend who also commanded a sizeable force. With the reunion of these old friends, the two went out to reclaim their homeworld from those who sought to invade it.

### Wartorn Galaxy

Returning home, Garr found his home under siege from San'Shyuum-loyalist forces. Angered, Garr and Khito led their forces and attacked the traitors and reclaim their homeworld. After an intense battle and a few public executions, Garr and Khito met on the surface of their homeworld and declared to all under their command that they will form their own group, the Wartorn.
Vesan 'Sraom

```
{{Covenant Character Infobox/VT/2
*The Wartorn
}}
```

**Vesan 'Sraom** is Sangheili formerly serving as a Praefect in the Covenant Special Operations branch, and would later join the Wartorn alongside his nephew Tyan 'Sraom in order to keep him safe.

## Biography

He was the Praefect attactched to the Joint Fleet of Template:NAME, complrised of Sangheili and Jiralhanae. When the Great Schism began, his fleet tore itself apart, leaving only a few survivors and fever ships. He only had a single RCS, two CRSs, and a few damaged frigates. After linking up with his nephew, he would join the Wartorn and direct them to the battlefield so they could salvage it but only if they gave every warrior there (friend and foe) a proper burial. He considered the salvaging morbid but necessary.

## Personality & Traits

Considered a brutal and uncaring individual by those serving under him, Vesan 'Sraom does not have any difficulty with killing enemies in and out of combat. 'Sraom was raised to act this way during his training by his keeps elder. Not entirely a believer in the Covenant religion, he was driven forward by his desire to bring honour to his clan and to keep his younger cousin, Tyran, from being killed needlessly.

Even when 'Sraom seems remorseless and without regard, one of the few he truly cares about is Tyran, a clansman he was eventually forced to unofficially take care of during training. When the Covenant was dissolved, his first priority was ensuring the safety of Tyran by joining the Wartorn, taking a leading role and forcing Tyran himself to take one as well. Despite his disposition towards his troops, he cares very much about each and every single one of them, just not the drones.
Vengeash-pattern artillery

## Specifications

Built largely from the chassis of the Covenant's wraith, the Vengeash has been modified with a larger cockpit, allowing its occupant to move around or a Doulos intelligence brain to be installed onboard. The Vengeash's plasma mortar has been modified to fire a plasma shot from a much longer distance and to move at a much higher speed. The armour onboard the Vengeash is not as thick as the wraith, as its role on the battlefield has been replaced by the Dusa walker and intended to stay away from the frontlines.

In addition to their long-distance plasma mortar, the Vengeash is equipped with a light plasma turret best suited for an Anti-Air role. For added protection, two Tratum drones are stored on the sides of the artillery piece. The Vengeash's propulsion drive is considerably weaker from its wraith counterpart as most energy is diverted to its shielding and weapons systems rather than engines.
Rilavar-pattern dreadnought

```
{{Ship Pattern Infobox
*''Kaug''-pattern plasma emitters (36)
*''Mucir''-pattern heavy plasma cannons (14)
*''Jegog''-pattern plasma cannons (60)
*''Kamu''-pattern pulse laser turrets (382)
*''Othrow''-pattern plasma torpedo silos (76)
}}

```

The ***Rilavar*-pattern dreadnought** is a capital ship class designed by the Forsaken. *Rilavar* dreadnoughts are the super-heavy combat command ships and used to command the largest fleet units or by using its weaponry against enemy units. The *Rilavar* carries the visage of the Covenant's CAS-class assault carrier but has been adapted to work as a dedicated warship instead.
Bronze dwarves

The dwarves of the Ur Zababa mountain range are commonly known as bronze dwarves for their extensive use of bronze in their armoury, jewelery, and other day to day items. They are a rich society thanks to the extensive copper mining operations in the foothills of the mountain range, and also due to the pigment mines found beneath the mountains from which sultan's purple is drawn. Like most dwarves, they are a sturdy people but unlike their northern cousins they are well known for their gregarious nature.

## History

The bronze dwarves originally came to Ur Zababa as refugees, fleeing the great demon bull Hakhut. It is said that the mountain range protected them in its depths, which is why they now venerate it as a god.
Bostrut-pattern satellite

```
{{writer|Vertend}}
{{Under Construction}}
{{Ship Pattern Infobox
*[[Wartorn]]
*Post-War
}}
```

The ***Bostrut*-pattern satellite** is a weapons platform used by the Wartorn, formerly by the Terom Group. *Bostrut* platforms are used by the Wartorn to defend their worlds against hostile fleets; before the founding of the Wartorn, they were used en masse to defend Terom.
Terom Group

```
{{Affiliation infobox
}}
```

## History

### Human-Covenant War

With the attention of the most extremist members of the Covenant directed towards their war with humanity, the leaders of the Terom Group was given more breathing room in order to operate and expand. With more warships being diverted to the war front, Terom battlegroups managed to commit more raids against ministry tithe fleets and isolated outposts that were left unguarded or under-defended. During these times, the Terom Group would begin to test their war materiel against Covenant forces and refining their tactics and equipment. To add to their available resources, Terom Group ships would frequently salvage materials from the battlefields of the human war under the guise of loyal Covenant workers. The Terom would later use these materials to build stockpiles of ships and weapons for later use.

As the Human-Covenant War came into its final years, the Terom Group saw their largest increase in new members and materiel since their founding. This expansion would allow them to gather much more resources from wartorn worlds and ramp up their mining operations within the Covenant fringe worlds and beyond, further expanding their available resources.

## Members

* **Lorb Drobtu:** San'Shyuum Vice Minister of Inquisition, Lorb Drobtu founded the Terom Group in hopes of eventually improving on the Covenant and fixing their technological stagnation.
* **Garr 'Alakavai:**
* **Oza 'Alakav:** Sangheili Artisan-armorer and arrogant inventor, he has been the brains behind many of the Groups inventions and designs.
* **Tiro 'Zaram:** A young and ambitious Sangheili inventor, Tiro is an enthusiastic member of the Group due to his desire for knowledge and nack for weaponry.
* **Luha 'Kufam:** A female Sangheili, Luha joined the Group after the death of her son during the Covenant War. She desired to find a way to ensure other mothers did not feel her pain.
* **Kaway the Engineer:** Famous for his revolutionary methane breather design, Kaway faked his death after he was targetted for death by the Unggoy mafia.
Special Warfare Group

```
{{Organization/VT
*Post-War
}}
```

The **Special Warfare Group** is a specialized division within

## Personnel

### Training

For their membership, the SWG looked for warriors who held intelligence as well as physical skill in equal measure rather than none over the other.

The first part of the training involved trainees undergo courses cyberwarfare (through the use of Doulos artificial intelligence constructs), vastly improving ones aiming, intelligence gathering, languages (without translators), environmental combat, advanced strategy and CQB skills and coordinating with regular forces.

In addition to improving on already existing skills, the Wartorn's Special Warfare Group training program focuses on instilling creativity, initiative, teamwork and performing well under pressure into their membership.

85% do not make it in while 1/3 of that quit or die in training.

## Notes

* Independence
* Train special forces drones that can remember.
* Bes.
	+ Assassination
	+ Covert Ops
	+ Slicing
	+ Zero-G combat
	+ Medical applications under extreme conditions
* Commandos
	+ Covert Ops
	+ Sabotage
	+ Infiltration
	+ Assassination
	+ 4-Squad
* Assassins
	+ CQB-Fight Prelates and Spartans
Battle of Creshen

While initially not willing to partake in the Great Schism, many minds would be changed after the local San'Shyuum Exarch and his Jiralhanae Chieftain began to attack Creshen and it's local outposts. Their initial assault would lead to the destruction of several colonies on Creshen's moons and decimate several regions to near uninhabitability which the Jiralhanae hoped would weaken the defenders. In conjuncture with local Sangheili-allied forces, and the newly arrived Fleet of Eternal Conviction led by Garr 'Alakavai and Imperial Admiral Khito Tar 'Nucam, the defenders count-attacked against Covenant forces, hardened by the devastation caused by them. High Councilor 'Alakavai would convince his fellow Cresheans and nearby worlds to official join his own remnant faction, the Wartorn.

The last of the Covenant forces would be forced into a ground battle. Pushed to the very edge, the Jiralhanae encircled and defended their Exarch as the Sangheili warriors slaughtered them ruthlessly. As the last of the brutes were killed, High Councilor 'Alakavai slew the helpless San'Shyuum himself. This site would later serve as the headquarters of the Wartorn.

## Aftermath

With the defeat of Covenant invaders, many on Creshen would become thankful towards the Wartorn, a group that comprised of many native Creshaens even before the intervention. After joining, Creshen became the primary world within the Wartorn and began to build their ships after uploading their design patterns.
Forsaken Navy Ships

Merodid-pattern
Drykius-pattern

Derath

* Veastat Het-pattern heavy carrier
* Rilavar-pattern dreadnought
* Streagon-pattern heavy cruiser
* Hikan-pattern cruiser
* Ova Ha-pattern frigates
* Crifa-pattern assault ship
* Qoln-pattern destroyers
* Tartaep-pattern corvette
* Vlais-pattern cutter
* Vlais-pattern light cruiser
Theko 'Parnum

```
{{Covenant Character Infobox/VT/2
*The [[Wartorn]]
}}
```

**Theko 'Parnum** is a Sangheili Field Marshal serving in the Wartorn military. Formerly serving in the Covenant military, 'Parnum was exiled to the fringe worlds

## Biography

### New Gladstone

 *Main article: Battle of New Gladstone*
When Covenant forces made landfall on New Gladstone, Field Marshal 'Parnum was tasked with leading ground forces against local UNSC units. His army would clash against minimal resistance forces who had been garrisoned planetside, and after only a few hours of house-to-house combat, 'Parnum and his forces forced them into a route into the planet's desert. With the remaining defenders eliminated, 'Parnum set out to eliminate the civilian populous and quickly gained control of the planet.

Consolidating his grip, a human fleet would respond in space and eliminate the allied fleet save the front section of the *CAS* assault carrier. After gaining space-superiority, UNSC forces proceeded to attack his army and he would be forced to retreat back to the landed assault carrier for coverage. 'Parnum and the UNSC would engage each other in bloody warfare and the fighting itself would last for nearly three months. With both sides nearly depleted, Field Marshal 'Parnum would sacrifice the majority of his forces to get the assault carrier spaceborne and flee, an action that would be one of the final nails in his coffin.

### Exile

His failure on New Gladstone and his outspoken desire to change the Covenant would be noticed by High Councilor Garr 'Alakavai and Lorb Drobtu, both of whom would save him from death by exiling him to the Covenant fringes in order to recruit him for their own cause; one that he would gladly join. While away in the fringes, 'Parnum would lead Terom and the Wartorn forces across many different worlds while flying the banner of the Covenant.

## Personality & traits

Unique among Sangheili, 'Parnum has no qualms with hiring the services of mercenaries, pirates and other unwanted when required to achieve a specific end. Because of his habit to break certain taboos, he would utilize fringe species within his forces and even build a professional relationship with jiralhanae chieftains, yanme'e queens and other alien leadership. Because of his willingness to work with other species, he does not require a translator when dealing with most Covenant species.

Early in the Human-Covenant War, 'Parnum would become critical of the Covenant's governance by not inviting humanity to join as he viewed them as a potential resource to the hegemony. Because of his views on the war, 'Parnum would be exiled to the fringe worlds where he would continue his path to correct the Covenant.
Wartorn Systems

## Power

### Exous Reactor

Wartorn starships possess multiple reactors, allowing them to keep their ships powered after exiting slipspace. To help compensate for power loss, nearly all Wartorn propulsion, weapons, and shielding units possess capacitors that store power, allowing them to run on the stored energy while being refuelled by the Exous reactors.

## Weaponry

Because of one of the glaring weaknesses of Covenant warship and weapon designs, a number of wartorn plasma weaponry is reminiscent to that used by one of the Covenant's automated plasma turrets. Because of this, most Wartorn starship-grade can fire through their ship's shields, albeit slightly weakened to decrease any negative effects to comfortable levels of risk.

### Plasma Torpedoes

Wartorn plasma torpedoes follow two different designs; one is encased in a physical shell and the other being guided through a magnetic field to strike the target. The physical shell of a torpedo is [N/A] metres long. Larger warships with more dedicated reactors are more likely to have magnetic torpedoes because of their near infinite supply and little storage space required. Plasma torpedo can home in on a specific target through the use of a Sigi drone, preventing the projectiles from being shaken. The target programmed for the plasma torpedoes are also inside the torpedo themselves, rather than through the ship allowing it to continue on its path after the destruction of their ship.

Physical torpedoes penetrate enemy hulls through the use of a plasma drill-like utility opens up allows the plasma charge to enter the ship and detonate. The use of having the torpedoes enter the ship itself allows wartorn ships to engage in knife warfare with other ships.

Smaller warships can emit particles similar to those that come from Covenant reactors that eliminate standard Covenant torpedoes.

* Superheavy excavator: Removed
* Plasma Lance: 100,000 KM, pinpoint Accurate
* Plasma Torpedo: Burns holes and overheats shields, magnetic target "programmed" into torpedo, not ship, letting it continue their targetting after ship destruction
* Pulse Laser Turrets: PDF, can be used against projectiles
* Plasma Emitter: Short range,
* Plasma Mortar: Anti-planet
* Plasma Cannon: Mid-range

## Drives

### Borers

Because of their desire to learn more about their technology, the Wartorn has a greater grasp of how to use borers, at least more so than most of the Covenant.

Using AIs, the Wartorn makes frequent use of discovering new space routes and uses them for trajectory calculations that vastly improve their jumps.
31 metres (102) in the height and 13.2 metres (43.5) in width, is the standard borer for a CCS-class battlecruiser

## Ships

### Cruiser

Each cruiser has its own specific task.

* CCS-class battlecruiser: Used for attack and occupation.
* CRS-class light cruiser: Interception and fast attack.
* RCS-class armoured cruiser: Occupancy and surveillance.
* ORS-class heavy cruiser: Investigation and occupation.

### Destroyer

Destroyers are typically used for pursuit and attack or replace ships for occupation assignments. Destroyers are designed for intense fleet battles.
Forsaken Tratum Drone

```
{{Writer|Vertend}}
{{Under Construction}}
{{Vertend Constructs
*[[Alakav Forges]]
*Labour
*Combat
*Security
*1.4 metres (4.7 ft) {{C|Aerial}}
*The [[Wartorn]]
}}
```

**Tratum drones** are automated construct that serves as the backbone of the Forsaken military and the civilian sector before and after the Great Schism. Forsaken drones are more commonly bipedal automatons but some variants are designed for specific tasks that do not require a humanoid appearance.

## Overview

Tratum drones come in several general designs: hovering-domed constructs used for recon; surveillance and assassination, a bipedal design that is typically used in warfare and menial tasks and an anti-gravity equipped weapons platform that can carry heavy weaponry into battle. All three basic designs are equipped with low-to-mid level Doulos intelligence patterns that can be controlled locally or back within a command centre. To increase efficiency, they can be slaved to one another allowing an operator to give orders to a single unit, rather than all of them.

The Forsaken has been using Tratum drones to better support their military to make up for their lack of numbers in most fields as they are relatively cheap to make and can be used en masse. Civilian operators can acquire drones to assist in tasks such as the construction of urban areas and production of material such as ships and weapons for the military, or simply security for colonies.
Veastat Het-pattern heavy carrier

```
{{Ship Pattern Infobox
*''Pekotum''-pattern plasma emitters (10)
*''Trudiz''-pattern heavy plasma cannons (28)
*''Prepaion''-pattern plasma cannons (114)
*''Mebim''-pattern pulse laser turrets (452)
}}

```

The ***Veastat Het*-pattern heavy carrier** is a class of materiel transport designed by the Forsaken. *Veastat Het* heavy carriers are brought to major engagements that require extensive strikecraft capabilities or large-scale ground warfare as they are equipped with facilities to provide them. Much like the *Crifa* assault ships, the *Veastat Het* is equipped with defensive weapons and two heavy plasma emitters capable of long-range artillery shots. *Veastat Het* heavy carriers are modelled after enlarged Covenant DDS-class carriers.
To be made

forsaken knights

* Forsaken Naval Ships
* Forsaken Navy Ships
* The Forsaken
* Solemn Reverence
* Wartorn Codex
* Tratum Drone
* Technology Redo
* Wartorn Military
	+ Special Warfare Group
	+ Wartorn Equipment
		- Biometric lock on weappons
	+ Wartorn Systems
* Wartorn
* Warfleet
* Covenant systems
* Vesan 'Sraom
* Garr 'Alakavai
* Khito Tar 'Nucam
* Terom Group
* Kantheros
	+ Kantherin Military

Las 'Traralum
Siro 'Danom

* Hegir
* Kingdom of Vigrith
* Zykan 'Voram
* Tanis 'Selrak

Terom

* Thraen
Re-Write: Creshen

```
{{Planet3
*[[Wartorn]]
}}
```

**Creshen** is a Sangheili colony world established three decades after the Covenant's founding to act as a manufacturing centre far from High Charity. Creshen is orbited by two natural satellites, Movu and Vana. Unlike most other Covenant worlds, the Sangheili population is more liberal and open-minded but rarely expressed such thoughts while under Covenant control.

## History

Discovered by a deep space Sangheili colony ship, Creshen was quickly colonized by the eager colonists. Over the course of a year, the colonists would uncover vast amounts of mineral deposits close to the surface and over the next decade, numerous assembly forges and manufacturing facilities on the planet which quickly turned the world into a production powerhouse and the House of Alakav as a central figurehead of the world and its interests.

### Lost World

Shortly after joining the Terom Group, now High Councilor Garr 'Alakavai ensured all mentions of Creshen would be erased from all databases available to him. As the Kaidon of the most powerful clan of the world, 'Alakavai used his position to allow Terom agents into powerful positions on the planet, allowing them to influence the population to no longer become reliant on the Covenant and largely become independent. Now free from the influence of the Covenant, the manufacturing centres once used to produce Covenant war machines were now churning out weapons and technology of the Terom Group.

### Great Schism

After the end of the Covenant war and the beginning of the Great Schism, local San'Shyuum-led forces invaded the Sangheili-majority civilian population world. Responding to this assault, High Councilor Garr 'Alakavai and Imperial Admiral Khito Tar 'Nucam came to the planets assistance, both of whom are natives. After days of gruelling and bloody warfare across the forests and cities, Sangheili forces managed to hunt down and kill the remaining Covenant forces and publically executed their leadership. As the surviving Sangheili leaders met, they founded the Wartorn, a government to call their own and to take advantage of the planets many assembly forges.

## Topography

### Locations

#### Ground Locations

* Alakav (State)
	+ Alakav keep
	+ Nucam keep
	+ Dadum keep
	+ Vrama keep
* Zolcam (State)
	+ Srasov keep
	+ Ganom keep

Balven Grus
Trebia Canus
Aevelis Senectus
Vestella Speri
Quaetas Vecturis
Astur Relux
Marae Parnum
Cnaeta Libutes

Cordni Wuld
Forsaken Naval Ships

* Plasma Lances
	+ Heavy Plasma Lance
		- Class I: Designed for long-range attacks against capital and support ships
		- Class II: Designed for powerful mid-to-short range attacks against warships
	+ Plasma Lance
		- Class I: Mid-range
		- Class II: short-range
	+ Light plasma lance (plasma beam emitters)
		- Class I: short-range general combat
		- Class II: shielded ships
		- Class III: unshielded ships
* Plasma Cannons
	+ Class I: Light
	+ Class II: Standard Cannon
	+ Class III: Heavy Cannon
* Plasma Torpedo
	+ Class I: Energy
	+ Class II: Projectile
Seath-pattern boarding craft

```
{{Ship Pattern Infobox
}}

```

## Specifications

Seath boarding craft retains their original design from the Covenant with only a few differences. The Seath craft is outfitted with powerful engines that allow them to accelerate and decelerate quickly and to compensate they also possess much more advanced inertial dampeners to those used by the Covenant tick. To protect the craft, an energy shield generator is installed inside the Seath along with a single plasma turret on its backside.

Once the boarding craft finds its target, the Seath will lock itself onto the ship or station and burns through the hull while deploying its umbilical, allowing its complement of warriors to leave the craft and carry out their assignment.

To assist in reaching its target, a stealth generator is found on the craft that allows it to bypass sensors, but it disables shielding and effects the engines and inertial dampeners. In the case of failure, the boarding craft is outfitted with a self-destruction device that directs an explosive blast into the ship while sending the cockpit and any who dwell inside into space. Unfortunately, this removes the shield on the vessel and it has limited life support.
Terom

Template:Writer
Template:Under Construction
Template:Planet3

**Terom** is homeworld of the Tereno, an endangered member species of the Covenant fringe. A decade before the start of the Human-Covenant War, the native population and the planet itself was decimated by a reigning San'Shyuum Hierarch for a perceived slight on their part. It would later become home to the Terom Group, a secretive organization dedicated to changing the Covenant from the inside.

## History

The homeworld of the Tereno, Terom held the species until the Forerunner-Flood War where they were taken and later reseeded after the firing of the Halo Array. After their reseeding by the Forerunners, the Tereno would through a series of global wars that nearly brought them to extinction more than once. During one of these wars, one Tereno faction began to develop advanced robotics and artificial intelligence for warfare instead of organic soldiers, which would lead to them gaining control over the planet.

## Defences

As the true headquarters of the Terom Group and later the Forsaken, Terom has an extensive array of defences that have been methodically worked over. Before approaching the planet itself, one will come across weapon emplacements lodged across the debris fields that dot the solar system and several small hanger bays for drone craft to emerge from. The closest moon Skiamene possesses a military installation with ground-based hangers for strikecraft and plasma cannons.

If the Terom Group had yet to evacuate by the time the enemy fleet has advanced past the outer defences, the world is further protected by a defence fleet comprised of assorted heavy warships and corvettes. On the planet are multiple drone hangers capable of unleashing drone craft that can commit kamikaze runs against orbiting enemy ships if additional time is needed for evacuation.
Tartaep-pattern corvette

```
{{Ship Pattern Infobox
*''Izex''-pattern plasma torpedoes (6)
*''Epnad''-pattern pulse laser turrets (18)
}}

```

The ***Tartaep*-pattern corvette** is a class of warship designed by the Forsaken. Tartaep corvettes are used within Forsaken fleets to defend allies against fast-moving craft such as fighters, bombers, boarding craft and projectiles like missiles. They often work alongside Forsaken frigates in space and with destroyers while supporting ground forces. The Tartaep corvette has the appearance of the SDV-class heavy corvette but is smaller than their predecessor.
Crifa-pattern assault ship

```
{{Ship Pattern Infobox
*''Helic''-pattern plasma Cannons (14)
*''Korelis''-pattern plasma torpedo silos (36)
*''Mebim''-pattern pulse Laser turrets (82)
}}

```

The ***Crifa*-pattern assault ship** is a class of materiel transport designed by the Forsaken. *Crifa* assault ships are found accompanying fleets deploying aerospace and ground units into battle, but stays outside of combat itself. Although it is primarily a transport vessel, the *Crifa* is capable of defending itself, but its weapons are not rated for frontline combat against warships. The *Crifa* is based on the design of the Mjern-pattern support ship used by the Covenant, but up-sized.
Maestros

Arquivo:Maestros 1.jpg
*Maestros* foi publicado pela Image Comics.

## Coleções

### Trade Paperbacks

* **Maestros, vol. 1** - Collects #1-7. "O Maestro e toda a sua família real foram assassinados. Agora, seu filho banido da Terra herdará o trono do Rei Mago - junto com um feitiço que transforma seu usuário em Deus. Com inimigos em todos os lugares, esse millennial nascido em Orlando será capaz de manter seu novo reino mágico?" - Predefinição:Previews - Predefinição:Book
Thraen

* Establishment of Special Operations teams that are tasked with capturing enemy ships with high-end stealth ships.
* Spreading rumours of Forerunner artifacts to lure other Covenant remnants to dwindle their resources by destroying them and taking their stuff.
* Establishing secret colonies during the Covenant years.
Sirinaen Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.
Vlais-pattern cutter

```
{{Ship Pattern Infobox
*Worb-pattern Light Plasma Cannons (6)
*Nardto-pattern Pulse Laser Turret (4)
*Plasma Spinal Mount (1)
}}

```

The ***Vlais*-pattern cutter** is a class of warship designed by the Forsaken. The *Vlais* cutter serves as a more defensive ship that protects Forsaken worlds and acts as security escorts for civilian starships. For familiarity, the *Vlais* is based on the *CRS*-class light cruiser of the Covenant Navy.
Big Chief Wahoo Nr 02 (1942)

*Big Chief Wahoo »  **Big Chief Wahoo #2 - 3 Ring Circus (Circo de 3 Anéis)** lançada pela Eastern Color em Março de 1942.*

## Informação Geral

### Nome

Big Chief Wahoo #2 - 3 Ring Circus
Grande Chefe Wahoo #2 - Circo de 3 Anéis

## Descrição

A descrição dessa edição é desconhecida.

**Gênero**: Humor

## Criadores

Os criadores dessa edição são desconhecidos.

## Equipes

As equipes dessa edição são desconhecidas.

## Locais

Os locais dessa edição são desconhecidos.

## Conceitos

Os Conceitos dessa edição são desconhecidos.

## Objetos

Os Objetos dessa edição são desconhecidos.
Big Chief Wahoo Nr 05 (1943)

*Big Chief Wahoo »  **Big Chief Wahoo #5** lançada pela Eastern Color em Junho de 1943.*

## Descrição

A descrição dessa edição é desconhecida.

**Gênero**: Humor

## Criadores

**Título**:"Hey, Chefe Wahoo!"

**Título Original**: "Hey, Chief Wahoo!"

**Roteiro**: Allen Saunders

**Desenhos e Finalização**: Elmer Woggon

## Equipes

As equipes dessa edição são desconhecidas.

## Locais

Os locais dessa edição são desconhecidos.

## Conceitos

Os Conceitos dessa edição são desconhecidos.

## Objetos

Os Objetos dessa edição são desconhecidos.
Wemm'urit

Wemm'urit was once two beings; the titan Wemmer, who created all the beasts of the world, and the titan Elurit, who created all the plants of the world. Once their respective creations were in balance they merged in order to preserve this balance.

Wemm'urit appears as a multi-limbed, genderless being, covered in foliage and sheltering creatures about their body.
Qinstar-pattern transport

```
{{Ship Pattern Infobox
}}

```

## Specifications

The Qinstar transport appears reminiscent of an aquatic creature known to live throughout Sangheili colonies. The transport has a gravity lift near the back of the troop bay, allowing warriors to land while the Qinstar is close to 10 metres above ground. In keeping with the previous Covenant phantoms, the Qinstar can travel in space. The weapons of the transport are composed of two light plasma turrets on each side of the troop bay and a heavy plasma cannon underneath the cockpit that can target infantry units and vehicles, however, it can be removed in favour of a searchlight.

The Qinstar is controlled by two pilots that reside in the heavily armoured cockpit. As it has more powerful engines and gravity generators, the transport can move heavy equipment such as artillery, tanks, multiple lighter vehicles, or prefabricated structures.
Forsaken knights

The Forsaken Knights is a special operations unit of the Forsaken military that operates across its territory and aboard. Unofficially established after the Fall of the Covenant as the guardsmen to Garr 'Alakavai, now the Forsaken Knights are tasked with carrying out the protection of high-level persons and locations, along with investigations that may arise surrounding them.

## History

The Forsaken Knights are the oldest organization within the Forsaken as they have their origin as a group of dedicated warriors ensuring the safety of Garr 'Alakavai as he travelled to gather support for his cause. These warriors were formerly members of the Covenant's Honor Guard, abandoning their oaths in the face of the San'Shyuum's treachery. Following an assassination attempt on their High Kaidon, it was members of the Knights who conducted the investigation into those responsible and managed to bring them to justice for their actions.

## Overview

### Role

The Knights are stationed at key points throughout Forsaken space and beyond to protect allied kaidons, military officers, government officials and key installations from any that threaten them. Should anything happen, they are charged with the subsequent investigation into what happened and who did it.

### Training

Each member of the Forsaken Knights has been organized and trained in specializations, including pilots, long-range specialists, intelligence gatherers, counter-espionage and even medics.

The training program of the Knights have been entirely revamped due to numerous flaws and uncountable successful assassinations during the Covenant's era.
Sand giants

Distant cousins of ogres, sand giants are primarily found in the Dhahab Desert in Eastern Tishari. They have developed a natural resistance to magic in response to the many malevolent arcane beings that populate the desert. They have a semi-symbiotic relationship with the Dhahabeen elves, each race providing protection to the other from the different dangers in the desert.
Ur Zababa (mountain range)

Ur Zababa is a mountain range bordering Tishari and Lak'bashum to the south and Cartagon to the north. Ur Zababa is best known as being the home of the bronze dwarves, who mine for copper in its foothills and sultan's purple in its depths.

It is thought that the base of operations of the seditious Alddawri Alttaqalid group is located somewhere in the mountains but the best efforts of the Tishari rangers and the dwarven Mountain Guard have so far turned up nothing.

Notable mountains in Ur Zababa are Ur Utu, Ur Zababa and Ur Gigir.
St. Fadma the Peaceful

Fadma was a priest of Gedar some 200 years ago. She was a fairly unremarkable member of the faithful until she started having visions. She claimed that her visions were from Gedar himself, contacting her from the future. What she recorded of her visions covered many broad topics but the most in depth were the tracts that claimed that Gedar was urging that his followers put aside their conquering ways and embrace a philosophy of peace, lest they face an apocalypse in the future from which he contacted them.

Fadma was hailed by many as a prophet and her teachings spread across the Gedarite church. They did as they were asked, ending their crusades.

Upon her death, Fadma was sainted and quickly became a figure of worship herself, becoming a symbol of peace and tolerance. No nation has embraced her quite as much as Tishari where the Church of Saint Fadma has a strong following.