Dracoid Cemetery

Level 1

Level 2

Level 3 (Catacombs)

Fake wall in the Catacombs

The **Dracoid Cemetery** is one of the few structures in the Savage Jungle and all that remains of the once proud Dracoid nation on the Southern Continent. Here, Luther much search the various tombs for answers to the past and eventually obtain the Silverleaf, a holy symbol of the Dracoid, in order to pass through to the Claw Mountains.

## Map Key (cemetery, level 1)

To keep the map key legible, the first list numbers each map item with a description, with the colour of the orb that opens the buidling in brackets. The smaller lists below sort only the buildings according to the colour orb Luther needs to open them, and what's inside.

Apart from numbers, the map indicates the way crypts are opened in red markings: O for open, Y for yellow orbs, B for blue orbs, W for the yellow orb, and 12 for the switch in the opposite building.

Most crypts are opened with a charged Glass Globe and contain an uncharged one. Thus, it's impossible to get stuck using globes on 'truly' empty crypts. Empty here means there's no point in wasting a charged globe on them.

1. Entrance
2. Teleporter to the Dracoid Ruins
3. Storage room - opened by switch in crypt #12. There's an oil barrel by the entrance; touch it and walk into it to roll it across. The oil it spills on the crypt floor can be ignited by any spark or fire based output, or by igniting a tumbleweed and rolling it in. If Luther is too close when it happens, he dies in the explosion.
4. Crypt (yellow) - empty
5. Crypt (open) - Catacombs entrance
6. Crypt (yellow) - empty
7. Graveyard - there's no need to even open the gates, but doing so releases more corpes walking around. As long as Luther remains docile, so will they, but they cann still get in the way.
8. Crypt (yellow) - empty
9. Dracoid statue - with Chain Spark, among other things, it can be triggered to shoot a fireball at a wall east of Ak'Salar's tom (11)
10. Crypt (blue)
11. Ak'Salar's tomb - initially buried until Luther uses the Dracoid Ankh, received from Ka'Dan at 19
12. Crypt (white) - reveals entrance to another section of the catacombs after being destroyed by the oil barrel rolled there from #3
13. Belial statue - touching the green gem triggers it to shoot a fireball at the statue at 16
14. Crypt (yellow) - contains a second entrance to the catacombs behind a door. There are items behind the mausoleum plates. Breaking them creates a lightning storm; they are best opened very patiently, from a distance, or using a level 5 Spark spell.
15. Crypt (yellow) - one of the graves will open and a Phantom Dracoid will rise. When the lantern in the back gets touched, the floor opens up and drops you in the Catacombs (level 3 #7).
16. Dracoid statue - with Chain Spark, among other things, it can be triggered to shoot a fireball at the statue at 9
17. Crypt (yellow) - empty
18. Crypt (yellow) - empty. Outside, climb the slanted walls on either side in Lizard form to find the Reflective Platemail and three Ancient's Stones
19. Ka'Dan's tomb (blue) - when speaking to the priest's spirit using the Bracers of the Dead, Luther will receive the Urn needed to collect his ashes in the Ruins. After returning with them, Ka'Dan will give him the Dracoid Ankh
20. Graveyard (empty)
21. Crypt (open)
22. Crypt (open)
23. Crypt (yellow) - the mausoleum plates can be broken to open the niches
24. Crypt (yellow) - empty
25. Crypt (yellow) - empty

Open/Unlocked:

* 5 - doesn't contain a globe, although the catacombs do
* 21 - contains a globe and a Bezoar ring
* 22 - contains a globe and a Speaking Stone (*Lamplight Stew Again?*)

Opened with yellow orbs:

* 4 - only contains a globe
* 6 - only contains a globe
* 8 - only contains a globe
* 17 - only contains a globe
* 18 - only contains a globe
* 24 - only contains a globe
* 25 - only contains a globe

* 14 - contains two globes, the Dracoid Dagger, three Ironwood Sap, five Dragon's Blood, five Amber, three Fire Cystals, and two Spark Scrolls
* 15 - contains a globe and three Guardian Orbs
* 23 - contains a globe, five Amber, a Healing Scroll and another Speaking Stone (*Ruloi Abduction*)

Opened with white orb:

* 12 - doesn't contain a globe, but 3 does, opened by a switch here
* 3 - contains a globe, opened at 12

Opened with blue orbs:

* 10 - contains a globe and the Crossbow Valkyrie
* 19 - Ka'Dan's tomb (doesn't contain a globe)

## Map Key (catacombs, level 3)

1. First entrance - from the open crypt (level 1 #5)
2. Fake wall - hides 2 Summoning Scrolls. The fake walls are all covered with a different mausoleum plate than all the other walls bear, recognisable by the hanging dracoid corpse
3. Balcony - these structures keep Luther from progressing further; they all eventually lead back to the entrance at 1. The map numbers are placed on the lower side, i.e. at the dead ends
4. Spark pedestal - place an empty Glass Globe in the stand to turn it yellow. There's one lying on the floor, too.
5. Second entrance - from a crypt opened by a yellow orb (level 1 #14). In one of the dead ends southwest of here is a Glass Globe hidden under a skull
6. Fake wall - hides a Lightning Crystal
7. Iron gates - closed from this side; when Luther falls here from level 1 #15, the walls close behind him again immediately
8. Fake wall - hides an empty room
9. Third entrance - from a crypt opened by a white orb (level 1 #12)
10. Prism pedestal - place an empty Glass Globe in the stand to turn it blue. There's one lying on the floor, too.

## Creatures

* Undead Dracoid
* Phantom Dracoid
* Skeletal Rats

## Items

* Bezoar Ring
* Crossbow Valkyrie
* Speaking Stones
* Dracoid Dagger
* Glass Globe
* Mandrake Root
* Silverleaf
* Amber
* Dragon's Blood
* Ironwood Sap
* Fire Crystals
* Spark Scroll
* Healing Scroll

## Gallery

EntranceTeleporterGraveyardDracoid StatueStatue of BelialOne of the many Gargoyles outside of the various crypt; accepts colored glass orbsAk'Salar's tombLoading Screen

## Notes and Trivia

* In the Catacombs, when striking some of the pillars of skulls, Luther exclaims 'Aha!', much like when smashing pots with items in them, like in the Draracle's Halls. There seems to be no items this time, however.
* The pillars just inside and outside of crypt #15 appear on the map (levels 1 and 2) and can be interacted with (e.g. lesser spark), however, there seems to be no point to it.
* In crypt #15, behind the furthest sarcophagi,there are two slabs on the wall that can be moved. There's nothing behind it and it has no other effect.
* Credit to 'Onkel Dave' for the Glass Globe hidden under the skull in the catacombs (southeast of 5 on the level 3 map).