Worldview

**Worldview** represents how you are seen by your crew. It's mostly used to solve major storyline Events in your favour.

There are eight different facets of Worldview. These can be either positive or negative:

* Fear: Your embrace of fear as a weapon to rule the people.
* Gerat(Elaim): Your favor with the land/people(the Elaim) of Gerat.
* Romani: Your favor with the Romani Empire.
* Faith: Your respect of people’s religious beliefs and practices.
* Order: How much you value law and order versus crime and chaos.
* Force: How much you rely on brute force and bullying tactics.
* Wealth: How much you value money above other virtues.
* Kindness: How you treat people, for example rescuing downed crews at crash sites.

The Worldview UI(which seems to only appar when Worldview can be changed and cannot be accessed otherwise) consists of two elements: Worldview score and progress.

Worldview **score** is represented by number on the bar. This is what is actually used by the game when making Worldview checks. Worldview score changes in both directions are shown by pop-up silver medals. You start the game with score of 0 in all Worldview categories except for Romani which starts at 1.

Worldview **progress** is represented by the black bar filling up with white. These are the changes you see as blue text pop-ups. Once you gain four progress points you gain one Worldview score and the bar resets. Similarly if you lose four progress points your score decreases by one. You can see whether or not the progress bar is positive or negative by where the score number is located - if it's on the left you are gaining progress, if it's on the right you are losing it.

To pass Worldview checks you need positive Worldview scores. Negative or neutral Worldview scores don't seem to have much of an effect so there's no practical difference between say, Faith of 0 and Faith of -5.

Making decisions in Events and recruiting Tarkhans are two most common ways to change your Worldview.

During **worldview checks** the game has a target Worldview score. If your Worldview score in that category is equal to the target score then you have 100% chance to pass the check; if it's one point away, the chance is 50%; if it's two points away, the chance is 25%; if it's three or more points away, the chance is 10%. Note that **these reductions work both ways** i.e. if the target score is 2 but your Worldviews score is 3 then your chances still go down to 50%! It is unknown if this is a bug or a feature.

**Vox Populi** is the effect of your Worldview(and Tarkhan loyalty) in Events. Every Worldview score will increase Vox Populi by one if the event choice results in you gaining said Worldview and decrease Vox Populi by one if the event choice results in you losing said Worldview. If the choice results in gain/loss of several different Worldviews the results are combined.

Similarly the Vox Populi will increase for every loyalty star you have with a Tarkhan if the choice results with you gaining loyalty with them and will decrease for every loyalty star you have with a Tarkhan if the choice results with you losing loyalty with them.

It seems that sometimes picking options with Vox Populi support/opposition results in increase/decrease of Fleet Morale equal to the Vox Populi value although the chance of this happening is unknown(50%?)