recursal/Fanatic-Fandom huggingface dataset:
Doge 2

Caesar, otherwise known as "Doge 2", unlike any of the other residents of RetardVille, just wants to live a quiet and normal life. He has no jokes, but he will listen to you and help. He is characteristic and normal in the wacky world of Dogelore. He is established as RetardVille's main psychologist. It is also said that he was the only one not affected by Enrico Pucci's made in heaven time acceleration. He used to work as a police officer before he became a psychologist and the world-renowned Doge 2.

Caesar also has a child nicknamed Lil' Caesar who owns a popular pizza place.

## Trivia

* Caesar always sleeps 8 hours a day, no matter what.
* He used to be a police officer before being Doge 2.
* Caesar likes Chicken Nuggets.
* He is also called "Doug", presumably to avoid confusion with Doge.
* He can speak Spanish.
* He used to live in Switzerland.
* His brother is actually Perro.
* He's the king of skeets.
* He met Robert Downey Junior Jr. more commonly named Stuff Boi.
* Due to his lack of being wacky and uncharacteristic, he is the most normal character, because he has nothing wacky or characteristic about him, compared to everyone else in RetardVille.
* Narrowly escaped death by a cross shaped rock.
Manual of Style

## Basics

In the Bomber Blitz Wiki, American English is the preferred article language, however no major action will be taken if British English is used. All sentences in articles must be clear and concise and written with proper grammar. It is understandable that not all users are fluent or professional with writing, but minimal effort will not be tolerated.

Articles must also be written in a third-person point of view and use understandable language. This means an exclusion of overly complicated and verbose words that users cannot comprehend without using search engines.
Changelog

Update 12
	+ Added hidden secret with Tough Noob.
* New block: Trapdoor.
 Update 11 (Release)
 Update 10
 Update 9
 Update 8
 Update 7
 Update 6
 Update 5
 Update 4
 Update 3
 Update 2
 Update 1 (Beta)
	+ Added settings.
	+ Added moderation tools.
	+ Finished store icons.
	+ Fixed auditory issues.
	+ Added smoother store animations.
Discorduserhhh/@comment-32769624-20200727181259

Hi, welcome to Dogelore Wiki I'm a member of Fandom's Community Support team. Thank you for your edit to PIXEL!

It looks as though none of the admins for this community are active right now, but if you need help, check out our help pages or stop by Community Central to explore our forum and blog.

Enjoy your time at Dogelore Wiki<ac\_metadata title="Welcome to Dogelore Wiki!"> </ac\_metadata>
Disambig

**This article is a disambiguation page for Disambig**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

 Editors can experiment in this template's sandbox and test case pages.

Description
Marks an article as a disambiguation page, adding a banner to the article and categorizing it under Category:Disambiguations.
Articles using this template will also appear on Special:Disambiguations.
Syntax
Add `{{disambig}}` at the top of a disambiguation page.
Weapons

## Description

Weapons are a subdivision of Items that are used for offensive purposes, notably to defend against zombies. A large majority of Weapons are melee-orientated, although some can preform at long ranges, such as the Bow.

## Weapons

### Steel Sword

* Damage: 35
* Attack Rate: 0.65 Seconds

### Stone Sword

* Damage: 25
* Attack Rate: 0.5 Seconds

### Baseball Bat

* Damage: 30
* Attack Rate: 0.75 Seconds
* Special: Knockback (5)

### Bow

* Damage: 40
* Attack Rate: 1 Second
* Special: Arrows (20)

### Sword of Light

* Damage: 45
* Attack Rate: 0.8 Seconds

### Katana

* Damage: 10
* Attack Rate: 0.2 Seconds

## Exclusive Weapons

### Funny Baseball Bat

* Special: Knockback (Extreme)
Maps

## Description

Maps are selectable locations that can be voted on before a match begins. There are currently (8) maps in-game.

## Maps

### Grasslands

Grasslands takes place on a remote grassy terrain surrounded by a vast body of water. Any humans that come into contact with this water will be terminated on contact, however they will be revived if the grace-period is still in effect. Unfortunately, if it is not in effect, then they will transform into a Zombie.

### The Platform

The Platform, as the name suggests, is a platform that is suspended above the ground. There are no other known attributes regarding this map, as it is virtually just a baseplate. The primary focus is to build outwards, but beware the long fall down.

### Underwater

Underwater takes place in a secluded oceanic seabed. The terrain is entirely composed of sand, with the exception of an Easter Egg room located near one of the far-ends of the maps. More specifically, there will be an opening treading downwards, following this path will lead to a monument in tribute to the cat 'Jinx'.

### Build To Survive

The Build To Survive map is similar to Grasslands in the sense that the flooring is made up of grass. However, this map has 9 black baseplates scattered evenly throughout the map. However, the unique aspect of this map is that you can only build within the parameters of said baseplates.

### Islands

Islands takes place in the sky, notably with 2 inter-connected floating islands via a wooden bridge. The islands in question have a grassy surface, and seem ordinary in nature.

### Telamon's Temple

Telamon's Temple takes place in a sanctuary in tribute to the user 'Telamon', as the name suggests. The sanctuary is formed of rocky materials and is supported by numerous cascading pillars. One exclusive easter egg regarding this map is when a player formulates 4 obsidian in a 'T' shape with a light block on top. This will effectively trigger Telamon himself to appear during the night, in which he will protect survivors against Zombies similarly to a Tough Noob.

### Flowing River

Flowing River takes place between a canyon that contains a flowing river. A bridge can be seen connecting the gap above the river.

### The Void

The Void is a barren black baseplate surrounded by white outskirts. It is similar to The Platform but much larger in size. This map cannot be voted upon and must be manually selected by a Moderator or above.

## Media

Grasslands.Underwater.
Teruru/info

```
**({{{Species}}} Girl) Teruru/info** is a {{{Rarity}}} {{{Element}}} {{{Class}}}.

```

{{

Gacha

When deployed, the attack power of all enemies is reduced (0.18x Teruru's base attack power).

* The name Teruru is Japanese for Tellurium, a chemical element with the symbol Te and atomic number 52. It is a brittle, mildly toxic, rare, silver-white metalloid. Tellurium is chemically related to selenium and sulfur, all three of which are chalcogens. Commercially, the primary use of tellurium is copper (tellurium copper) and steel alloys, where it improves machinability. Applications in CdTe solar panels and cadmium telluride semiconductors also consume a considerable portion of tellurium production. Tellurium is considered a technology-critical element.

}}
Diomazus/@comment-32769624-20200717163845

Hi, welcome to Dogelore Wiki I'm a member of Fandom's Community Support team. Thank you for your edit to Characters!

It looks as though none of the admins for this community are active right now, but if you need help, check out our help pages or stop by Community Central to explore our forum and blog.

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Bomber Blitz Wiki

**Welcome to the Bomber Blitz Wiki!**

**Bomber Blitz**
*Welcome to Bomber Blitz, a game of building, fighting, and surviving. Use your blocks to produce whatever you desire and at night use what you have to defend against the zombies! - This game is in early development, so there may be a few bugs!*
This game is a recreation of RVVZ's Creeper Chaos with different elements and features developed by Petghast15.

 Edits

 Articles

 Active Builders

**You can help out the Bomber Blitz Wiki by creating undocumented pages!**

**Important Articles**

**Trivia**

*Building high is not always the best option.*
Lico

```
**(Lich Girl) Lico** is a Legend Dark Sorcerer.

```

## EX Skill

 **Level 1** | For 30s, attacks lose AOE, but increase Range by 2.2×, increase Atk by 1.8×, attack up 5 enemies at once. Every 3 enemies defeated by Lico increases token stock by 1.
 **Level 2** | For 30s, attacks lose AOE, but increase Range by 2.3×, increase Atk by 1.9×, attack up 5 enemies at once. Every 3 enemies defeated by Lico increases token stock by 1.
 **Level 3** | For 30s, attacks lose AOE, but increase Range by 2.4×, increase Atk by 2×, attack up 5 enemies at once. Every 3 enemies defeated by Lico increases token stock by 1.
 **Level 4** | For 30s, attacks lose AOE, but increase Range by 2.5×, increase Atk by 2.1×, attack up 5 enemies at once. Every 3 enemies defeated by Lico increases token stock by 1.
 **Level 5** | For 30s, attacks lose AOE, but increase Range by 2.6×, increase Atk by 2.2×, attack up 5 enemies at once. Every 3 enemies defeated by Lico increases token stock by 1.

## Class Characteristics

 Warlock
 Master Warlock
 Elder Warlock

## Potential Awakening

 Range +15
Blocks

## Description

Blocks are the core structural components in Bomber Blitz. Each block has their own attributes, with some being weaker but more appealing and vice versa. All blocks follow Euclidian laws, meaning that they can break or tumble under pressure if enough of said pressure is applied.

## Blocks

### Light

*"A very...very bright light that is used to light structures."* - 15 health.

### Brick

*"A generic brick. Typically used for walls."* - 120 health.

### Metal

*"A strong material, typically used for supports."* - 175 health.

### Wood

*"The basic block, mainly used for filling in gaps."* - 50 health.

### Stone

*"A chunk of hard rock, it is recommended to be used for structure and support."* - 100 health.

## Trivia

* Logs were a previously removed block.
Tear

* Base
* Tropical
 **(Siren Girl) Tear** is a Epic Water Supporter.

 **Level 1** | For 15s, increase Range by 1.5×. Every 2 seconds, heal all allies in range equal to 80% of self Atk.
 **Level 2** | For 15s, increase Range by 1.57×. Every 2 seconds, heal all allies in range equal to 90% of self Atk.
 **Level 3** | For 15s, increase Range by 1.65×. Every 2 seconds, heal all allies in range equal to 100% of self Atk.
 **Level 4** | For 15s, increase Range by 1.72×. Every 2 seconds, heal all allies in range equal to 110% of self Atk.
 **Level 5** | For 15s, increase Range by 1.8×. Every 2 seconds, heal all allies in range equal to 120% of self Atk.

## Class Characteristics

 Bard
 Kapell
 Kapellmeister

## Potential Awakening

 DEF +90
Cock and Ball Torture

CBT (Cock and ball torture) is the sexual activity of male BDSM and torture on the male genitals. There many methods of CBT and contraptions for it including...

1. Wax play
2. Genital spanking
3. Genital electrocution
4. Tickle torture
5. Ball parachute
6. Stretcher

And much more! This act poses significant health risks for the sub (submissive) involved.

(Article was restored by Corn Master.)
Maggie

```
**(Poltergeist Girl) Maggie** is a Epic Dark Sniper.

```

## EX Skill

 **Level 1** | For 15s, increase Range by 1.2× and increase aSpd drastically. Attacks become a small AOE, and knocks back all enemies in range very slightly on attack.
 **Level 2** | For 15s, increase Range by 1.25× and increase aSpd drastically. Attacks become a small AOE, and knocks back all enemies in range very slightly on attack.
 **Level 3** | For 15s, increase Range by 1.3× and increase aSpd drastically. Attacks become a small AOE, and knocks back all enemies in range very slightly on attack.
 **Level 4** | For 15s, increase Range by 1.35× and increase aSpd drastically. Attacks become a small AOE, and knocks back all enemies in range very slightly on attack.
 **Level 5** | For 15s, increase Range by 1.4× and increase aSpd drastically. Attacks become a small AOE, and knocks back all enemies in range very slightly on attack.

## Class Characteristics

 Archer
 Bow Master
 Artemis

## Potential Awakening

 Range+15
Dogelore Wiki

**WELCOME TO THE DOGELORE WIKI**
the dogelore wiki returns

We are a epic community website about the lore of doge that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Cock the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

also you can be a mod we need mods just comment it on my profile and you might be picked.

current archived data (the wiki has been restored):

https://drive.google.com/file/d/15MT2zLOnQJIwjmgksgZWfkLHT9LslXL8/view?usp=sharing
Kazune

* Base
* Bridal
 **(Arachne Girl) Kazune** is a Legend Earth Supporter.

## EX Skill

* Skill 1
* Skill 2

 **Level 1** | For 25s, increase Range by 1.2× and double the Spider Net effect. On skill, reduce all Ranged allies' skill cooldowns by 10s.
 **Level 2** | For 25s, increase Range by 1.25× and double the Spider Net effect. On skill, reduce all Ranged allies' skill cooldowns by 10s.
 **Level 3** | For 25s, increase Range by 1.3× and double the Spider Net effect. On skill, reduce all Ranged allies' skill cooldowns by 10s.
 **Level 4** | For 25s, increase Range by 1.35× and double the Spider Net effect. On skill, reduce all Ranged allies' skill cooldowns by 10s.
 **Level 5** | For 25s, increase Range by 1.4× and double the Spider Net effect. On skill, reduce all Ranged allies' skill cooldowns by 10s.

 **Level 1** | For 25s, increase Range by 1.2× and triple Spider Net effect. On skill, reduce all Ranged allies' skill cooldowns by 7s. Does not lose Untargetable during skill.
 **Level 2** | For 25s, increase Range by 1.25× and triple Spider Net effect. On skill, reduce all Ranged allies' skill cooldowns by 7s. Does not lose Untargetable during skill.
 **Level 3** | For 25s, increase Range by 1.3× and triple Spider Net effect. On skill, reduce all Ranged allies' skill cooldowns by 7s. Does not lose Untargetable during skill.
 **Level 4** | For 25s, increase Range by 1.35× and triple Spider Net effect. On skill, reduce all Ranged allies' skill cooldowns by 7s. Does not lose Untargetable during skill.
 **Level 5** | For 25s, increase Range by 1.4× and triple Spider Net effect. On skill, reduce all Ranged allies' skill cooldowns by 7s. Does not lose Untargetable during skill.

## Class Characteristics

 Shaman
 High Shaman
 Elder Shaman

## Potential Awakening

Show/Hide Voicelines

 Range +15

## Trivia

* The name "Kazune" probably derives from the Japanese word for 'chord' (和音).
Rin

Rin is a Rare Water element healer.

* Base
* Bathtime
* Swimsuit
* Herb
 **(Slime Girl) Rin** is a Rare Water Healer.

## EX Skill

 **Level 1** | For 30s, increase Atk by 1.5×, damage reduction for physical damage is increased to 50% and Taunt enemies.
 **Level 2** | For 30s, increase Atk by 1.55×, damage reduction for physical damage is increased to 50% and Taunt enemies.
 **Level 3** | For 30s, increase Atk by 1.6×, damage reduction for physical damage is increased to 50% and Taunt enemies.
 **Level 4** | For 30s, increase Atk by 1.65×, damage reduction for physical damage is increased to 50% and Taunt enemies.
 **Level 5** | For 30s, increase Atk by 1.7×, damage reduction for physical damage is increased to 50% and Taunt enemies.

## Class Characteristics

 Hermit
 Oracle
 Oracle Master

## Potential Awakening

 MDEF +60

## Trivia

* Characters in the story seem to have names derived from elements, Rin's name is Japanese for "燐", meaning "Phosphorus", a chemical element with the symbol P and atomic number 15. Elemental phosphorus exists in two major forms, white phosphorus and red phosphorus, but because it is highly reactive, phosphorus is never found as a free element on Earth. It has a concentration in the Earth's crust of about one gram per kilogram (compare copper at about 0.06 grams). In minerals, phosphorus generally occurs as phosphate.
Nui

```
**(Shiranui Girl) Nui** is a Common Fire Sniper.

```

 **Level 1** | For 10s, increase Atk and Range by 1.2×. Become Untargetable, and attacks become magical attacks.
 **Level 2** | For 10s, increase Atk and Range by 1.25×. Become Untargetable, and attacks become magical attacks.
 **Level 3** | For 10s, increase Atk and Range by 1.3×. Become Untargetable, and attacks become magical attacks.
 **Level 4** | For 10s, increase Atk and Range by 1.35×. Become Untargetable, and attacks become magical attacks.
 **Level 5** | For 10s, increase Atk and Range by 1.4×. Become Untargetable, and attacks become magical attacks.

## Class Characteristics

 Archer
 Bowmaster

## Potential Awakening

 Range +10
Anise

```
**(Goblin Girl) Anise** is a Common Wind Sniper.

```

 **Level 1** | For 25s, increase Atk by 1.2×, decrease PAD by half. Increase token stock by 1.
 **Level 2** | For 25s, increase Atk by 1.25×, decrease PAD by half. Increase token stock by 1.
 **Level 3** | For 25s, increase Atk by 1.3×, decrease PAD by half. Increase token stock by 1.
 **Level 4** | For 25s, increase Atk by 1.35×, decrease PAD by half. Increase token stock by 1.
 **Level 5** | For 25s, increase Atk by 1.4×, decrease PAD by half. Increase token stock by 1.

## Class Characteristics

 Archer
 Bow Master
 Artemis

## Potential Awakening

 Re-deploying Time -50%
Nell

```
**(Roper Girl) Nell** is a Rare Water Scout.

```

 **Level 1** | For 10s, increase Range by 1.6×, decrease PAD by half and attack all enemies in range at once. Attacks decrease the movSpd of enemies by 10% for 5s.
 **Level 2** | For 10s, increase Range by 1.7×, decrease PAD by half and attack all enemies in range at once. Attacks decrease the movSpd of enemies by 10% for 5s.
 **Level 3** | For 10s, increase Range by 1.8×, decrease PAD by half and attack all enemies in range at once. Attacks decrease the movSpd of enemies by 10% for 5s.
 **Level 4** | For 10s, increase Range by 1.9×, decrease PAD by half and attack all enemies in range at once. Attacks decrease the movSpd of enemies by 10% for 5s.
 **Level 5** | For 10s, increase Range by 2×, decrease PAD by half and attack all enemies in range at once. Attacks decrease the movSpd of enemies by 10% for 5s.

## Potential Awakening

 Damage Received -50%
Liddell

```
**(Jabberwock Girl) Liddell** is a Legend Wind Warrior.

```

 **Level 1** | For 15s, increase Atk by 3.8×, increase movSpd by 150. When an enemy is defeated while moving, decrease next skill cooldown by 2s.
 **Level 2** | For 15s, increase Atk by 3.9×, increase movSpd by 162. When an enemy is defeated while moving, decrease next skill cooldown by 2s.
 **Level 3** | For 15s, increase Atk by 4×, increase movSpd by 175. When an enemy is defeated while moving, decrease next skill cooldown by 2s.
 **Level 4** | For 15s, increase Atk by 4.1×, increase movSpd by 187. When an enemy is defeated while moving, decrease next skill cooldown by 2s.
 **Level 5** | For 15s, increase Atk by 4.2×, increase movSpd by 150. When an enemy is defeated while moving, decrease next skill cooldown by 2s.

## Class Characteristics

 Barbarian
 Berserker
 Revenger

## Potential Awakening

 moveCost -2
Torus

```
**(Orthros Girl) Torus** is a Epic Fire Sniper.

```

## EX Skill

* Skill 1
* Skill 2

 **Level 1** | For 20s, increase Atk and Range by 1.2×. Performs double attacks.
 **Level 2** | For 20s, increase Atk and Range by 1.25×. Performs double attacks.
 **Level 3** | For 20s, increase Atk and Range by 1.3×. Performs double attacks.
 **Level 4** | For 20s, increase Atk and Range by 1.35×. Performs double attacks.
 **Level 5** | For 20s, increase Atk and Range by 1.4×. Performs double attacks.

 **Level 1** | For 20s, increase Atk by 1.2×. Performs double attacks and attack targets +1.
 **Level 2** | For 20s, increase Atk by 1.25×. Performs double attacks and attack targets +1.
 **Level 3** | For 20s, increase Atk by 1.3×. Performs double attacks and attack targets +1.
 **Level 4** | For 20s, increase Atk by 1.35×. Performs double attacks and attack targets +1.
 **Level 5** | For 20s, increase Atk by 1.4×. Performs double attacks and attack targets +1.

## Class Characteristics

 Gunner
 Gun Master
 Sharpshooter

## Potential Awakening

 DEF +90
Platina (New Year's)

```
**(New Year's Dullahan Girl) Platina (New Year's)** is a Legend Dark Sniper.

```

## EX Skill

 **Level 1** | For 20s, increase Atk by 1.6×, increase Range 1.2×, increase targets by 1. Attacks decrease the pDef and mDef of enemies by 10. Taunts enemies, and recover HP to full when skill ends.
 **Level 2** | For 20s, increase Atk by 1.75×, increase Range 1.25×, increase targets by 1. Attacks decrease the pDef and mDef of enemies by 10. Taunts enemies, and recover HP to full when skill ends.
 **Level 3** | For 20s, increase Atk by 1.9×, increase Range 1.3×, increase targets by 1. Attacks decrease the pDef and mDef of enemies by 10. Taunts enemies, and recover HP to full when skill ends.
 **Level 4** | For 20s, increase Atk by 2.05×, increase Range 1.35×, increase targets by 1. Attacks decrease the pDef and mDef of enemies by 10. Taunts enemies, and recover HP to full when skill ends.
 **Level 5** | For 20s, increase Atk by 2.2×, increase Range 1.4×, increase targets by 1. Attacks decrease the pDef and mDef of enemies by 10. Taunts enemies, and recover HP to full when skill ends.

## Class Characteristics

 Archer
 Bow Master
 Artemis

## Potential Awakening

 Range +15
Tsune

```
**(Bakegitsune Girl) Tsune** is a Rare Fire Scout.

```

 **Level 1** | Infinite duration. Increase maxHP by 1.4×, increase Atk by 1.6×, increase Range by 1.2×, increase attack targets by 1. 60% chance to evade physical and magical attacks.
 **Level 2** | Infinite duration. Increase maxHP by 1.45×, increase Atk by 1.65×, increase Range by 1.25×, increase attack targets by 1. 60% chance to evade physical and magical attacks.
 **Level 3** | Infinite duration. Increase maxHP by 1.5×, increase Atk by 1.7×, increase Range by 1.3×, increase attack targets by 1. 60% chance to evade physical and magical attacks.
 **Level 4** | Infinite duration. Increase maxHP by 1.55×, increase Atk by 1.75×, increase Range by 1.35×, increase attack targets by 1. 60% chance to evade physical and magical attacks.
 **Level 5** | Infinite duration. Increase maxHP by 1.6×, increase Atk by 1.8×, increase Range by 1.4×, increase attack targets by 1. 60% chance to evade physical and magical attacks.

## Class Characteristics

 Ninja
 Master Ninja
 Great Ninja

## Potential Awakening

 movSpd 1.5×
Erubetie

```
**(Four Heavenly Kings Girl) Erubetie** is a Legend Water Healer.

```

## EX Skill

 **Level 1** | For 20s, increase Atk by 1.5×, increase Range by 1.4×. Decrease the pDef and mDef of enemies in range by 20% of self Atk. When used by the unit, increase token stock by 1.
 **Level 2** | For 20s, increase Atk by 1.57×, increase Range by 1.45×. Decrease the pDef and mDef of enemies in range by 20% of self Atk. When used by the unit, increase token stock by 1.
 **Level 3** | For 20s, increase Atk by 1.65×, increase Range by 1.5×. Decrease the pDef and mDef of enemies in range by 20% of self Atk. When used by the unit, increase token stock by 1.
 **Level 4** | For 20s, increase Atk by 1.72×, increase Range by 1.55×. Decrease the pDef and mDef of enemies in range by 20% of self Atk. When used by the unit, increase token stock by 1.
 **Level 5** | For 20s, increase Atk by 1.8×, increase Range by 1.6×. Decrease the pDef and mDef of enemies in range by 20% of self Atk. When used by the unit, increase token stock by 1.

## Class Characteristics

 Hermit
 Oracle
 Oracle Master

## Potential Awakening

 Range +15
Ichi

```
**(Kamaitachi Girl) Ichi** is a Epic Wind Scout.

```

 **Level 1** | For 30s, increase Atk by 1.8×, increase movSpd by 150. While moving, passing through allies recovers HP equal to 0.2× Atk.
 **Level 2** | For 30s, increase Atk by 1.9×, increase movSpd by 162. While moving, passing through allies recovers HP equal to 0.2× Atk.
 **Level 3** | For 30s, increase Atk by 2×, increase movSpd by 175. While moving, passing through allies recovers HP equal to 0.2× Atk.
 **Level 4** | For 30s, increase Atk by 2.1×, increase movSpd by 187. While moving, passing through allies recovers HP equal to 0.2× Atk.
 **Level 5** | For 30s, increase Atk by 2.2×, increase movSpd by 200. While moving, passing through allies recovers HP equal to 0.2× Atk.

## Class Characteristics

 Ninja
 Master Ninja
 Great Ninja

## Potential Awakening

 moveCost -2
Gleese

```
**(Bishop Fish Girl) Gleese** is a Legend Water Healer.

```

 **Level 1** | On skill, change 1 tile in range to a Water tile, then give all allies placed on Water tiles a Barrier equal to 500% of Atk. After that, for 20s, increase Atk by 1.4x, increase Range by 1.2x.
 **Level 2** | On skill, change 1 tile in range to a Water tile, then give all allies placed on Water tiles a Barrier equal to 500% of Atk. After that, for 20s, increase Atk by 1.5x, increase Range by 1.25x.
 **Level 3** | On skill, change 1 tile in range to a Water tile, then give all allies placed on Water tiles a Barrier equal to 500% of Atk. After that, for 20s, increase Atk by 1.6x, increase Range by 1.3x.
 **Level 4** | On skill, change 1 tile in range to a Water tile, then give all allies placed on Water tiles a Barrier equal to 500% of Atk. After that, for 20s, increase Atk by 1.7x, increase Range by 1.35x.
 **Level 5** | On skill, change 1 tile in range to a Water tile, then give all allies placed on Water tiles a Barrier equal to 500% of Atk. After that, for 20s, increase Atk by 1.8x, increase Range by 1.4x.

## Class Characteristics

 Priest
 High Priest
 Elder Priest

## Potential Awakening

 Initial skill CD -6
Gaumi

```
**(Weretiger Girl) Gaumi** is a Epic Wind Warrior.

```

## EX Skill

* Skill 1
* Skill 1-1

 **Level 1** | Increase DP by 17. After that, for 10s, increase maxHP by 1.5×, increase Atk and pDef by 1.3× and decrease PAD greatly. Skill changes after use.
 **Level 2** | Increase DP by 17. After that, for 10s, increase maxHP by 1.57×, increase Atk and pDef by 1.37× and decrease PAD greatly. Skill changes after use.
 **Level 3** | Increase DP by 17. After that, for 10s, increase maxHP by 1.65×, increase Atk and pDef by 1.45× and decrease PAD greatly. Skill changes after use.
 **Level 4** | Increase DP by 17. After that, for 10s, increase maxHP by 1.72×, increase Atk and pDef by 1.52× and decrease PAD greatly. Skill changes after use.
 **Level 5** | Increase DP by 17. After that, for 10s, increase maxHP by 1.8×, increase Atk and pDef by 1.6× and decrease PAD greatly. Skill changes after use.

 **Level 1** | Increase DP by 17. After that, for 10s, increase maxHP by 1.5×, increase Atk and pDef by 1.3× and decrease PAD greatly.
 **Level 2** | Increase DP by 17. After that, for 10s, increase maxHP by 1.57×, increase Atk and pDef by 1.37× and decrease PAD greatly.
 **Level 3** | Increase DP by 17. After that, for 10s, increase maxHP by 1.65×, increase Atk and pDef by 1.45× and decrease PAD greatly.
 **Level 4** | Increase DP by 17. After that, for 10s, increase maxHP by 1.72×, increase Atk and pDef by 1.52× and decrease PAD greatly.
 **Level 5** | Increase DP by 17. After that, for 10s, increase maxHP by 1.8×, increase Atk and pDef by 1.6× and decrease PAD greatly.

## Class Characteristics

 Lancer
 Master Lancer
 Lance Lord

## Potential Awakening

 Movement Speed 1.5x

## Trivia

* The name "Gaumi" is thought to be derived from 'gau-gau' (Japanese onomatopoeia used for the roar of a ferocious animal) + 'meow' (cat sounds).
Soleia

```
**(Gold Dragon Girl) Soleia** is a Legend Light Sorcerer.

```

## EX Skill

 **Level 1** | On skill, increase Atk by 2.4×, increase Range by 1.3×, then attack 3 enemies in range once with increased AOE.
 **Level 2** | On skill, increase Atk by 2.4×, increase Range by 1.3×, then attack 3 enemies in range once with increased AOE.
 **Level 3** | On skill, increase Atk by 2.4×, increase Range by 1.3×, then attack 3 enemies in range once with increased AOE.
 **Level 4** | On skill, increase Atk by 2.4×, increase Range by 1.3×, then attack 3 enemies in range once with increased AOE.
 **Level 5** | On skill, increase Atk by 2.4×, increase Range by 1.3×, then attack 3 enemies in range once with increased AOE.

## Class Characteristics

 Warlock
 Master Warlock
 Elder Warlock

## Potential Awakening

 M.DEF +90

```
==Voicelines==

```

Show/Hide Voicelines

## Trivia

* The name "Soleia" is likely derived from the French word 'Soleil', meaning sun or sunflower.
Lapis

```
**(Great Demon Summoner Girl) Lapis** is a Legend Dark Sorcerer.

```

## EX Skill

 **Level 1** | For 20s, increase Atk and Range by 1.4×. Increase damage dealt to enemies by 1.3× for self and allies in range.
 **Level 2** | For 20s, increase Atk and Range by 1.45×. Increase damage dealt to enemies by 1.3× for self and allies in range.
 **Level 3** | For 20s, increase Atk and Range by 1.5×. Increase damage dealt to enemies by 1.3× for self and allies in range.
 **Level 4** | For 20s, increase Atk and Range by 1.55×. Increase damage dealt to enemies by 1.3× for self and allies in range.
 **Level 5** | For 20s, increase Atk and Range by 1.6×. Increase damage dealt to enemies by 1.3× for self and allies in range.

## Class Characteristics

 Conjurer
 Master Conjurer
 Philosopher

## Potential Awakening

 Range +15
Gacha

If you're playing MTD, you've most likely already played a gacha game before. But one thing that sets aside MTD from most others is:

THERE ARE NO LIMITED CHARACTERS

except for collaboration characters (currently 5 gacha + 2 from packs)

There are four different rarities, **C**ommon, **R**are, **E**pic and **L**egend. The standard draw rates for them are 55%, 30%, 12% and 3% respectively.

## Normal Gacha

・At any point in time, there will be one character as the Pickup (usually the newest one).

・The amount of gems required for 1 draw is 300.

・A 10-draw costs 3000 gems and guarantees an Epic and above.

・There is also an option to perform a single pull for 100 paid gems.

 Pickup Rate
 Off-banner Rate

 Pickup Rate
 Off-banner Rate

<image of gacha screen here>

- Each draw gives you 10 gacha medals. 900 medals can be exchanged for a Pickup Epic, while 1500 medals can be exchanged for a Pickup Legend.
- Unused medals will be converted to Vivimedals when the banner expires.

## Step Gacha

・The step gacha can only be pulled using **paid gems**.

・There are a total of five steps, each with their cost and benefit. The steps are as follows:

Step 1 -- 3000 paid gems: 10 draws at the Standard Rate, 130 gacha medals, 800 Vivimedals

Step 2 -- 0 paid gems: 10 draws at the Standard Rate, 100 gacha medals

Step 3 -- 3000 paid gems: 10 draws at the Standard Rate, 150 gacha medals, 800 Vivimedals

Step 4 -- 0 paid gems: 10 draws at the Standard Rate, 100 gacha medals

Step 5 -- 3000 paid gems: 9 draws at the Standard Rate, 1 draw at the Step Gacha Legend Rate, 200 gacha medals, 800 Vivimedals

 Pickup Rate
 Off-banner Rate

## Stamp Gacha

The stamp gacha is just like your regular gacha at the Standard Rate. You get a stamp every 10 pulls, and you get various prizes based on the table given. However, please take note that **only 10-draws (the multi-roll) earns you a stamp, 10 single pulls give no stamp**.

## Weekend Gacha

The Weekend Gacha can only be pulled with **paid gems**, but in exchange it only requires 2000 paid gems, and has double the Legend rate (the 3% is subtracted from Common). Furthermore, only the pickup characters will appear. The rates for the Weekend Gacha are below.

 Pickup Rate

## Instant Firepower Gacha (Milk Gacha)

- This gacha provides characters that are already **CC2 Lv60**, at the Standard Rate. It comes with a random L dupe pot.

- Characters that you already have will instead come with milk enough to reach level 60.

## Ticket Gacha

- **Tickets are dated and their pools are fixed to that date.** Therefore, it is meaningless to keep tickets in your mailbox. It is recommended to use them immediately upon receipt.
Platina

* Base
* Secretary
* Cheongsam
 **(Dullahan Girl) Platina** is a Legend Dark Guardian.

## EX Skill

 **Level 1** | For 15s, increase Atk by 1.6×, attacks decrease enemy pDef by (Atk×0.03). After skill, recover HP to full.
 **Level 2** | For 15s, increase Atk by 1.7×, attacks decrease enemy pDef by (Atk×0.03). After skill, recover HP to full.
 **Level 3** | For 15s, increase Atk by 1.8×, attacks decrease enemy pDef by (Atk×0.03). After skill, recover HP to full.
 **Level 4** | For 15s, increase Atk by 1.9×, attacks decrease enemy pDef by (Atk×0.03). After skill, recover HP to full.
 **Level 5** | For 15s, increase Atk by 2×, attacks decrease enemy pDef by (Atk×0.03). After skill, recover HP to full.

## Class Attributes

 Shield Knight
 Paladin
 Master Paladin

## Potential Awakening

 DEF +90

## Trivia

* Platina is Japanese for Platinum, a chemical element with the symbol Pt and atomic number 78. It is a dense, malleable, ductile, highly unreactive, precious, silverish-white transition metal. Its name originates from Spanish platina, a diminutive of plata "silver". Because of its scarcity in Earth's crust, only a few hundred tonnes are produced annually, and given its important uses, it is highly valuable and is a major precious metal commodity.
Ameri

* Base
* Pajama
* Comiket Exhibition Commemorative
 **(Ghost Girl) Ameri** is a Epic Dark Sniper.

## EX Skill

* Skill 1
* Skill 2

 **Level 1** | For 25s, increase self and Token Atk by 1.4×. Increase token stock by 1.
 **Level 2** | For 25s, increase self and Token Atk by 1.5×. Increase token stock by 1.
 **Level 3** | For 25s, increase self and Token Atk by 1.6×. Increase token stock by 1.
 **Level 4** | For 25s, increase self and Token Atk by 1.7×. Increase token stock by 1.
 **Level 5** | For 25s, increase self and Token Atk by 1.8×. Increase token stock by 1.

 **Level 1** | For 30s, increase Atk by 1.8× and become Untargetable. Increase token stock by 1.
 **Level 2** | For 30s, increase Atk by 1.9× and become Untargetable. Increase token stock by 1.
 **Level 3** | For 30s, increase Atk by 2.0× and become Untargetable. Increase token stock by 1.
 **Level 4** | For 30s, increase Atk by 2.1× and become Untargetable. Increase token stock by 1.
 **Level 5** | For 30s, increase Atk by 2.2× and become Untargetable. Increase token stock by 1.

## Class Characteristics

 Gunner
 Gun Master
 Sharpshooter

## Potential Awakening

 Number of tokens +2

## Token

※Tokens do not count towards deploy limit

## Trivia

* The name "Ameri" is a corruption of americium, a synthetic radioactive chemical element with the symbol Am and atomic number 95. Americium was first produced in 1944 by the group of Glenn T. Seaborg from Berkeley, California, at the Metallurgical Laboratory of the University of Chicago, as part of the Manhattan Project. Although it is the third element in the transuranic series, it was discovered fourth, after the heavier curium. The discovery was kept secret and only released to the public in November 1945.
DeadRatt/@comment-32769624-20200220142050

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Maridura

```
**(Marid Girl) Maridura** is a Legend Water Supporter.

```

## EX Skill

 **Level 1** | For 20s, increase self Range by 1.3× and increase the stun resist of all allies in range by 20. Decrease the pDef and mDef of enemies in range by 20% of self Atk.
 **Level 2** | For 20s, increase self Range by 1.35× and increase the stun resist of all allies in range by 22. Decrease the pDef and mDef of enemies in range by 22% of self Atk.
 **Level 3** | For 20s, increase self Range by 1.4× and increase the stun resist of all allies in range by 25. Decrease the pDef and mDef of enemies in range by 25% of self Atk.
 **Level 4** | For 20s, increase self Range by 1.45× and increase the stun resist of all allies in range by 27. Decrease the pDef and mDef of enemies in range by 27% of self Atk.
 **Level 5** | For 20s, increase self Range by 1.5× and increase the stun resist of all allies in range by 30. Decrease the pDef and mDef of enemies in range by 30% of self Atk.

## Class Characteristics

 Bard
 Kapell
 Kapellmeister

## Potential Awakening

 Range +15
Marshlowa

```
**(Goblin King Girl) Marshlowa** is a Legend Wind Warrior.

```

 **Level 1** | For 20s, increase cost gradually (1 every 0.8s, 25 total) and heal all Goblins(including tokens) for 4% of their maxHP per second. For self, increase Atk by 1.4x and increase aSpd.
 **Level 2** | For 20s, increase cost gradually (1 every 0.8s, 25 total) and heal all Goblins(including tokens) for 4% of their maxHP per second. For self, increase Atk by 1.5x and increase aSpd.
 **Level 3** | For 20s, increase cost gradually (1 every 0.8s, 25 total) and heal all Goblins(including tokens) for 4% of their maxHP per second. For self, increase Atk by 1.6x and increase aSpd.
 **Level 4** | For 20s, increase cost gradually (1 every 0.8s, 25 total) and heal all Goblins(including tokens) for 4% of their maxHP per second. For self, increase Atk by 1.7x and increase aSpd.
 **Level 5** | For 20s, increase cost gradually (1 every 0.8s, 25 total) and heal all Goblins(including tokens) for 4% of their maxHP per second. For self, increase Atk by 1.8x and increase aSpd.

## Class Characteristics

 Lancer
 Master Lancer
 Lance Lord

## Potential Awakening

 Skill CD -4
Tetty

```
**(Werebear Girl) Tetty** is a Epic Earth Warrior.

```

## EX Skill

 **Level 1** | Infinite duration. Increase maxHP by 1.5×, increase Atk by 1.9× and increase pDef by 1.5×.
 **Level 2** | Infinite duration. Increase maxHP by 1.57×, increase Atk by 1.95× and increase pDef by 1.57×.
 **Level 3** | Infinite duration. Increase maxHP by 1.65×, increase Atk by 2× and increase pDef by 1.65×.
 **Level 4** | Infinite duration. Increase maxHP by 1.72×, increase Atk by 2.05× and increase pDef by 1.72×.
 **Level 5** | Infinite duration. Increase maxHP by 1.8×, increase Atk by 2.1× and increase pDef by 1.8×.

## Class Characteristics

 Barbarian
 Berserker
 Revenger

## Potential Awakening

 DEF +90
Syabbaf

```
**(Syaitan Girl) Syabbaf** is a Epic Fire Scout.

```

## EX Skill

 **Level 1** | For 25s, drain 3% of self HP per second, but increase Atk by 3× and attacks become magical AOE.
 **Level 2** | For 25s, drain 3% of self HP per second, but increase Atk by 3.1× and attacks become magical AOE.
 **Level 3** | For 25s, drain 3% of self HP per second, but increase Atk by 3.2× and attacks become magical AOE.
 **Level 4** | For 25s, drain 3% of self HP per second, but increase Atk by 3.3× and attacks become magical AOE.
 **Level 5** | For 25s, drain 3% of self HP per second, but increase Atk by 3.4× and attacks become magical AOE.

## Potential Awakening

 Attack Speed +15
Tantal

* Base
* Idol
 **(Incubus Girl) Tantal** is a Epic Dark Sorcerer.

## EX Skill

* Skill 1
* Skill 2

 **Level 1** | For 20s, increase Atk by 1.3× and attack all enemies in range at once. Decrease the Atk of Female enemies by 20%.
 **Level 2** | For 20s, increase Atk by 1.35× and attack all enemies in range at once. Decrease the Atk of Female enemies by 20%.
 **Level 3** | For 20s, increase Atk by 1.4× and attack all enemies in range at once. Decrease the Atk of Female enemies by 20%.
 **Level 4** | For 20s, increase Atk by 1.45× and attack all enemies in range at once. Decrease the Atk of Female enemies by 20%.
 **Level 5** | For 20s, increase Atk by 1.5× and attack all enemies in range at once. Decrease the Atk of Female enemies by 20%.

 **Level 1** | For 25s, increase Atk by 1.1×, increase Range by 1.2×, and performs double attacks (with a certain Succubus Girl). Decrease the Atk of Male and Female enemies by 20%.
 **Level 2** | For 25s, increase Atk by 1.12×, increase Range by 1.27×, and performs double attacks. Decrease the Atk of Male and Female enemies by 20%.
 **Level 3** | For 25s, increase Atk by 1.15×, increase Range by 1.35×, and performs double attacks. Decrease the Atk of Male and Female enemies by 20%.
 **Level 4** | For 25s, increase Atk by 1.17×, increase Range by 1.42×, and performs double attacks. Decrease the Atk of Male and Female enemies by 20%.
 **Level 5** | For 25s, increase Atk by 1.2×, increase Range by 1.5×, and performs double attacks. Decrease the Atk of Male and Female enemies by 20%.

## Class Characteristics

 Conjurer
 Master Conjurer
 Philosopher

## Potential Awakening

 MDEF +90

```
==Voicelines==

```

Show/Hide Voicelines

## Trivia

* Characters in the story seem to have names derived from elements, the name "Tantal" is likely derived from Tantalum, a chemical element with the symbol Ta and atomic number 73. Previously known as tantalium, it is named after Tantalus, a villain from Greek mythology. Tantalum is a rare, hard, blue-gray, lustrous transition metal that is highly corrosion-resistant. It is part of the refractory metals group, which are widely used as minor components in alloys.
Pastheno

```
**(Unicorn Girl) Pastheno** is a Epic Light Healer.

```

## EX Skill

 **Level 1** | For 30s, increase Atk by 1.6×, increase Range by 1.2×, decrease PAD greatly.
 **Level 2** | For 30s, increase Atk by 1.7×, increase Range by 1.2×, decrease PAD greatly.
 **Level 3** | For 30s, increase Atk by 1.8×, increase Range by 1.2×, decrease PAD greatly.
 **Level 4** | For 30s, increase Atk by 1.9×, increase Range by 1.2×, decrease PAD greatly.
 **Level 5** | For 30s, increase Atk by 2×, increase Range by 1.2×, decrease PAD greatly.

## Class Characteristics

 Priest
 High Priest
 Elder Priest

## Potential Awakening

 Range +15

## Trivia

* The origin of the name "Pastheno" is speculated to be pastel + partheno ('virgin' in Greek), very likely in relation to Unicorn trend, a tendency to design and consume objects, clothing and food with a rainbowed and vibrant color palette, usually composed by pastel or highly saturated colors such as pink, violet, blue and green.
Tamamo

```
**(Four Heavenly Kings Girl) Tamamo** is a Legend Earth Supporter.

```

## EX Skill

 **Level 1** | For 40s, increase Range by 1.4×. At every certain interval, deal 1500 physical damage and increase the stun gauge (Accum: Small) of enemies in range.
 **Level 2** | For 40s, increase Range by 1.5×. At every certain interval, deal 1625 physical damage and increase the stun gauge (Accum: Small) of enemies in range.
 **Level 3** | For 40s, increase Range by 1.6×. At every certain interval, deal 1750 physical damage and increase the stun gauge (Accum: Small) of enemies in range.
 **Level 4** | For 40s, increase Range by 1.7×. At every certain interval, deal 1875 physical damage and increase the stun gauge (Accum: Small) of enemies in range.
 **Level 5** | For 40s, increase Range by 1.8×. At every certain interval, deal 2000 physical damage and increase the stun gauge (Accum: Small) of enemies in range.

## Class Characteristics

 Shaman
 High Shaman
 Elder Shaman

## Potential Awakening

 Range +15
Yano

```
**(Tsuchinoko Girl) Yano** is a Epic Earth Scout.

```

 **Level 1** | For 25s, increase attack targets by 1 and increase aSpd. Earth tile effect is always applied during skill and attacks have a 20% chance to inflict Poison(Strong) on enemies.
 **Level 2** | For 25s, increase attack targets by 1 and increase aSpd. Earth tile effect is always applied during skill and attacks have a 22% chance to inflict Poison(Strong) on enemies.
 **Level 3** | For 25s, increase attack targets by 1 and increase aSpd. Earth tile effect is always applied during skill and attacks have a 25% chance to inflict Poison(Strong) on enemies.
 **Level 4** | For 25s, increase attack targets by 1 and increase aSpd. Earth tile effect is always applied during skill and attacks have a 27% chance to inflict Poison(Strong) on enemies.
 **Level 5** | For 25s, increase attack targets by 1 and increase aSpd. Earth tile effect is always applied during skill and attacks have a 30% chance to inflict Poison(Strong) on enemies.

## Class Characteristics

 Ninja
 Master Ninja
 Great Ninja

## Potential Awakening

 40% Physical Evasion
Okyu

```
**(Kraken Girl) Okyu** is a Legend Water Warrior.

```

## EX Skill

* Skill 1
* Skill 2

 **Level 1** | Increase DP by 12. Summon an attachable Tentacle token on self. Heal all Water allies for (Atk×3).
 **Level 2** | Increase DP by 12. Summon an attachable Tentacle token on self. Heal all Water allies for (Atk×3.45).
 **Level 3** | Increase DP by 12. Summon an attachable Tentacle token on self. Heal all Water allies for (Atk×3.9).
 **Level 4** | Increase DP by 12. Summon an attachable Tentacle token on self. Heal all Water allies for (Atk×4.35).
 **Level 5** | Increase DP by 12. Summon an attachable Tentacle token on self. Heal all Water allies for (Atk×4.8).

 **Level 1** | Increase DP by 22. Summon an attachable Tentacle token on allies in range.
 **Level 2** | Increase DP by 22. Summon an attachable Tentacle token on allies in range.
 **Level 3** | Increase DP by 22. Summon an attachable Tentacle token on allies in range.
 **Level 4** | Increase DP by 22. Summon an attachable Tentacle token on allies in range.
 **Level 5** | Increase DP by 22. Summon an attachable Tentacle token on allies in range.

## Class Characteristics

 Lancer
 Master Lancer
 Lance Lord

## Potential Awakening

 Number of Tokens +2

## Token

 Tentacle

※Tokens do not count towards deploy limit

## Trivia

* Okyu's name may be a corruption of the first letters of "Kraken" (クラーケン) into "Okyu" (オキュー, big kyu). The origin behind the takoyaki restaurant "Sukyu" is based on Scylla, the monster from the Odyssey, an episode of Greek mythology.
* Her Kansai dialect and merchant-like nature are probably due to the fact that Osaka is known as a city of merchants, and takoyaki (octopus balls) is famous in Osaka.
Anse

```
**(Banshee Girl) Anse** is a Epic Dark Supporter.

```

 **Level 1** | For 20s, increase Range by 1.2×. Increase the stun gauge of enemies in range every 2s (Accum: Medium).
 **Level 2** | For 20s, increase Range by 1.25×. Increase the stun gauge of enemies in range every 2s (Accum: Medium).
 **Level 3** | For 20s, increase Range by 1.3×. Increase the stun gauge of enemies in range every 2s (Accum: Medium).
 **Level 4** | For 20s, increase Range by 1.35×. Increase the stun gauge of enemies in range every 2s (Accum: Medium).
 **Level 5** | For 20s, increase Range by 1.4×. Increase the stun gauge of enemies in range every 2s (Accum: Medium).

## Class Characteristics

 Bard
 Kapell
 Kapellmeister

## Potential Awakening

 Range +15
Kuromi

Kuromi is a Rare Dark element sorcerer.

* Base
* Seductress
 **(Succubus Girl) Kuromi** is a Rare Dark Sorcerer.

## Class Characteristics

 Conjurer
 Master Conjurer
 Philosopher

## EX Skill

 **Level 1** | For 20s, increase Atk by 1.2× and attack all enemies in range at once. Decrease the Atk of Male enemies by 20%.
 **Level 2** | For 20s, increase Atk by 1.25× and attack all enemies in range at once. Decrease the Atk of Male enemies by 20%.
 **Level 3** | For 20s, increase Atk by 1.3× and attack all enemies in range at once. Decrease the Atk of Male enemies by 20%.
 **Level 4** | For 20s, increase Atk by 1.35× and attack all enemies in range at once. Decrease the Atk of Male enemies by 20%.
 **Level 5** | For 20s, increase Atk by 1.4× and attack all enemies in range at once. Decrease the Atk of Male enemies by 20%.

## Potential Awakening

 Range +10

## Trivia

* Characters in the main storyline seem to have names derived from elements, Kuromi's name (クロミ) is katakana short form for "Kuromiumu" (クロミウム), meaning "Chromium", a chemical element with the symbol Cr and atomic number 24. It is the first element in group 6. It is a steely-grey, lustrous, hard, and brittle transition metal. Chromium metal is valued for its high corrosion resistance and hardness. A major development in steel production was the discovery that steel could be made highly resistant to corrosion and discoloration by adding metallic chromium to form stainless steel. Stainless steel and chrome plating (electroplating with chromium) together comprise 85% of the commercial use.