Beckett d'Medani

## Appearance

Beckett has a stern face and gives most people a cold glare as if she was sizing them up. She has long brunette hair, fair skin and a beauty fitting of most actors and performers.

Her dragonmark is spread across her left hand and subtly lights up whenever Beckett is using magic or her intuition kicks in.

## Beckett's Magic

Beckett draws her power from two very closely linked sources. The main source comes from the music of creation, where she tunes herself to the primordial drum and thrumming and attempts to either understand the world around her or change someone else's sense of truth. The other source comes from her strong devotion to truth and her house, knowing that the best outcomes do occur when one is seeking the truth.

In both cases she uses her dragonmark to anchor herself and uses it's innate powers to help shape and channel her intent.

## History

Beckett has been working as an investigator, infiltrator and interrogator of house Medani for the last decade, during her times she has earned a reputation as a hardass and a stickler for the rules. Those that have gotten to know her (and plied her with a few drinks) have discovered she has quite the surprising singing voice.

### Upbringing

Beckett as a child started with a family, a loving mum and dad and a younger brother who she adored. Beckett's schooling was exceptional, not because she was a genius, she was far from it, instead her drive to understand and know let her study far more then her peers. She was near the top of all classes and tutors were brought in to expand her further and teach her skills that school couldn't. By the time she was hitting her teens she was able to get what ever mark she wanted by study or with sweet words.

It was around this time that the true impact of the war started to reach Beckett, it started with the disappearance of her dad. Her brother was eliminated through an explosive runes letter bomb, an Assassin took out her mother from afar and her grandparents suffered an accident involving a sky car, the lone survivor, Beckett's grandmother, was never the same after the head wound. It was after this disastrous year that the young Medani drove herself even more strongly into her work.

### Early events during the Last War.

Beckett dived headfirst into her work at the age of 18, young for a half-elf but she was needed. She started in a standard espionage cell, gathering information in Aundair, she was assigned to the college due to her interest in Arcane matters as well as the mundane. From the fabled school Beckett kept appraised of the latest research and developments, sending the information back to the house through her cell. This relatively peaceful part of her life allowed her to grow close to a few others whom she worked with. There was even rumours of a marriage on the horizon, but the daydrem was not to last. One night Beckett awoke to their hideout being attacked. Beckett hide behind her own magic, gathered the important scrolls, torched the rest and fled. She carried with her the information her cell had uncovered, her companions stayed behind and bought her the time needed to do the job with their lives.

### Her reputation after the Last War

During the end of the last war Beckett investigated various war crimes using her natural charisma, keen eye and occasional enchantment. When she had time off from official duties she searched for her family's killer with a passion, however she was only able to uncover the plot that involved her mothers assassination. She developed a reputation as callous and cruel both to her subordinates and suspects, however they couldn't deny her skills.

### Invitation

Introduced into the organisation by her cousin Lassa d'Medani, another inquisitive who had worked with the wayfarers from time to time.

### Experience

Beckett is a Medani Investigator, almost without peer, that combined with her ruthless assessment of situations and people led her to uncovering multiple conspiracies and extracting admissions of guilt and evidence in crimes both high and low profile. An unknown side of Beckett's work is that she is also proficient at manipulating people and pretending to be something she is not, various personalities of hers have left their mark on certain cities to never be seen again. A recent example of this was B who became a minor celebrity in Xen'drik after a tournament.

### Motivation

Beckett is driven by a sense of truth, and seeks it out in all its forms. Her 'magic' comes from a similar place, where she uncovers truth or attempts to change other peoples perception of truth.This truth she uncovers she entrusts to her house, believing that house Medani serves a vital function and looks out for societies best interests. This lofty ideal in truth is augmented by her work ethic that was driven into her by her father. Once she has a job, she will follow it through until completion, or at least, until it is no longer possible to complete the task. This has made her successful in her career but impaired her social life.

### Future Goals

Discover what happened to her Cousin Lassa d'Medani.

Learn more about other house activities, especially if any of those would destabilize the current balance of power or head towards another war.

Make a friend competent enough that she doesn't have to fear their death.

### Enemies

Various Nobles and Dignitaries who didn't appreciate secrets being dug up.

Grudges left over from the last war.

A coven of hags that were thwarted in something wicked.

### Secrets

Suspects Cade Brushgather of having some sort of intelligence training.

Suspicion on Reidran trade and that the government has bigger plans.

### Hooks

Revived by a pheonix and is now somehow linked to the eternal emperor Cul'sir.

Owes Fluke 1 favour after discovering he saved her life.

Wants to know what happened to her Cousin Lassa d'Medani.

Also is trying to work out the 10th tea? in Cousin Lassa's tea set.

Has essentially given up on ever discovering what happened to her father during the war.

Never caught the bomber who killed her younger brother Samuel.

Never believed her grandparents, Talla and Neth, died in a simple accident.

Previously committed war crimes (torture) in service of her country and when uncovering her mother's assassin.

## Personality

**Personality Traits**

* Respect is not given, it is earned.
* I'm not help you because I like you
* After a few drinks, I am a completely different person.
* I’m representing my house and take great pride in my personal appearance.

**Ideals**

* Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)
* I have the job, I do the job.
* Preparedness is next to godliness.

**Bonds**

* Common Good. My house serves a vital function, and its prosperity will help everyone. (Good)
* The bottle is my friend.

**Flaws**

* Those who cannot understand the basics do not deserve the basics of respect.
* I'm not scared of heights! Just depths...
* Carries guilt of previously failing her allies and them sacrificing themselves so she could finish the job.
* Hesitant of opening up as she fears getting hurt.

## Completed Missions

### Something Wicked

Beckett saved a young house Deneith scion from the machinations of three hags in Something Wicked. Other wayfarers on the mission would later comment that Beckett didn't appear great at picking locks.

### Welcome to the Jungle

B, one of Beckett's personas, became a minor celebrity on stormreach after being apart of the group that took down the champion of the ring as apart of a plan to rescue members from the crew of serenity.

### Hello Darkness

Beckett accompanied Jawbreaker, Natalie, Jorunn into an ancient goblinoid Ruin in search of a Mabarian Relic known as the heart of Darkness on behalf of a scholar, Ambrose. Throughout the ruins Beckett found evidence of both Daelkyr corruption and the effect of Mabar in that area. The heart was successfully recovered and delivered into the likely insufficient care of Ambrose.

### Career in ruins

Beckett accompanied Maba, Vonan'khesh, and Fluke to storm reach along with a scholar of questionable skill, Mathias, to uncover the secret of Drow Resurrection. After meeting a Thri-kreen called Tak-ak-cha, they were guided through a ?*quori/giant dreamscape?* and led to a deep pit which the whole party threw themselves off. This unfortunate series of events led to Beckett's and Mathias's death. Fortunately, and much to Becketts surprise, the Scholar was actually correct and this was a shrine of resurrection guarded by a blue phoenix. Her teammates managed to revive both Beckett and Mathias. They then solved the trials that showed their devotion to Cul'sir and departed. Throughout the expedition Beckett was trying to advise the party how to act and correct their mistakes which put her at odds with everyone, except possibly Mathias. Getting rightfully called out on her inappropriate behaviour was a new experience and after multiple incidents this culminated into a mental down at the bottom of said pit where she died.

###

**Epilogue: Beckett's Hidden Pain**

Beckett gives a warm smile to Fluke and the others, flings a back with whatever she was carrying of Mathias’s to the scholar before waving and disappearing into the streets of Stormreach. In the pack was also a contact card for Mathias to get in touch with Beckett once in Sharn and a signed description of all events with Beckett’s seal as an inquisitor that her recount of events is accurate. She heads straight to an inn that she can trust. “This’ll do…” she mutters as she enters the venue.

“I need 2 bottles of wine and a room.” Beckett says, pulling out a dragon with a shaky hand and placing it on the counter. ‘damn, I have a job, I do the job. You can relax soon’ she mentally scolds herself for her hands weakness. “Send someone to check if I need more every hour.” With that Beckett reaches over the counter, snatches up 2 bottles of wine and heads up stairs. ‘Soon, soon I can forget…’

Once in the room, Becketts shaky hands Immediately drop one bottle and fumble feverishly to open the other. ‘Dad, Mum, Brother, Grandpapa, Lassa, How many more… I do the job, I do the job, but tonight I… I… I’m sorry.’ Like a drowning man just given a waterskin Beckett desperately places the now open bottle to her lips and drinks deeply. “I died, did you know that? You probably do. Sorry I didn’t see you there, I’m sure I’ll catch up to you all soon. The weirdest part, I only missed the wine, I’ll drink enough for all of you yeah?” Beckett says toasting her bottle to the sky. “And can you believe it was by falling? I live in Sharn, yet a fall down a hole got me.” Beckett starts to laugh as her nervous system is flooded and altered by the quite sudden rush of alcohol now flowing through her. “A bloody fall, can you believe, and to think I even said right before it, let’s go kill ourselves today. I called it. AND THEN I DIED” She, laughing hysterically now, and somehow manages to gulp down more wine while laughing. “I must have looked pathetic…”

Beckett then falls into silent drinking for a while swishing around the contents of the rapidly depleting bottle of wine. “This stuff is carp…” Beckett slurs outloud to no one in particular, at least no one alive. “And how dare they! Ask me what’s wrongs!” (hic) “So very rude to break someone. What’s wrong with me, what’s wrong with them! Don’t they know how well trained us Medani are? I DON’T WANT TO HEAR IT DAD!” Beckett shouts out to no one in particular. “No, You loved me didn’t you? And where are you now? Not here this… Doesn’t count. Is this uh… Not wine?” Beckett scrutinises the wine bottle carefully and then sniffs it. “It’s definitely wine but it smells weird? I KNOW DAD! SHUT IT!” Beckett flings the now empty bottle at whatever figment she was seeing. “You can go jump too Mum! I haven’t seen you in how long and those are the first words out of your mouth? No, He was not a nice young man, I don’t care about the size of his mark, he was an idiots. At least two whole idiots.” Becketts words start to slow down. “I’m sorry… I’m so sorry… But I’ll do my job, just like you… taught… me… I… have… a… job… I… do… the…”

Careless Whispers

After speaking with a being that possessed some of Lassa's last memories Beckett was given a lead to the disappearance of Lassa. She found out that he was dead and expired while on a mission. She was also informed of a note that Lassa had hidden in his old Tea Set that Beckett had been carrying around. The note said:

"husband w/mistress

Precarious district

R, R & E Mix and Match Warehouse - abandoned?"

## Character Profiles

Each profile is accompanied by a physical description and dates/times of initial and subsequent meetings to the best of Beckett's ability to recall.
### Profile: Jawbreaker

Race: Warforged

Gender: Male?

Status: Alive, Ally

Seemed to get through event MABHEART (1768c) relatively sane. Showing development of emotional intelligence, no longer just a mystical bludgeon. Shows interest in protecting party members. Shows interest in other warforged, no signs of defecting to the lord of blades.

Recommendation: Contract when required, reliable and amenable. Not suitable for grey work.

### Profile: Natalie

Race Changeling

Gender: Often appears female, not static as per race.

Status: Alive, Ally

Suffered heavily throughout event MABHEART (1768c) memories had been routinely altered and identities changed. (Changeling may be either more susceptible or due to nature any changes to mental state are more visible, larger data set required.) Observed closely on travel back from Sharn, appears to be as functional as one can expect after such an ordeal. Capable arcanist, not incompetent at research or arcane knowledge. Possesses a child like levity which was maintained throughout the despair of mabar. Levity does not often get in the way of the mission. Has a family and talks openly about it, weakness that need to be mitigated/exploited when considering interactions.

Recommendation: check in on her in 1, 3, 6 and 18 Months to check for any latent harmful compulsions or drastic changes in life. Worth contracting if mental state stays stable. Not suitable for Red work.

### Profile: Jorunn

Race: Human

Gender: Male

Status: Alive, Ally

Suffered from hallucinations during event MABHEART (1768c) and was seduced by a shadow succubus. Despite this his mental state after the event appears mostly not effected by the supernatural influence. Appears to be easily manipulated, and doesn't always make the wise choice. Has a guilt laden history with goblins and a past they are not proud of, for the sake of politeness with colleagues and group cohesion I did not pry into the details during the mission. Adept and hiding in the shadows, and good with a bow.

Recommendation: Suitable for contracting. Requires clear instructions, potentially supervision. May be suitable for red work. More information needed.

### Profile: Crush

Race: Warforged

Gender: Female?

Status: Alive

Powerful warforged, would be a boon to any security force. Stoic and determined. Unobserved for most of event MABHEART (1768c) so effects unknown on the warforged's mental state.

Recently lost employer (or quit), seeking something else to do. Primed for radicalisation by lord of blades recruits.Gets along well with Jawbreaker.

Recommendation: employ on an ongoing basis in a security department. Place with other friendly people/warforged and attempt to give a sense of family through strong community ties. We do not want her against us.

### Profile: Ambrose

Race: Human

Gender: Male

Status: Alive

A competent researcher that dabbles in arcane lore. He was the person that pushed for the expedition to recover the heart of darkness, leading to event MABHEART (1768c). Had a long standing relationship with the wayfinders association. Has had interactions without powerful entities that most humans would not survive (see scars on face, gained from a Rakshasa). The fact that he survived such an encounter is improbable, lucky or potentially not working towards the interests of khovaire. I am concerned that the recovery of the heart of darkness is not being treated as serious as it should be.

Recommendation: Both Ambrose and the Heart should be observed. If possible the heart should be removed from circulation and proper precautions taken especially in populated areas. (See document 1768b for proper handling)

### Profile: Trixx

Race: half-elf

Gender: Male

Status: Alive

Suffered during event MABHEART (1768c) and was betrayed by Pierott another deathgater. During the event he was befriended, however was unobserved for most of the event. Unable to comment on potential lingering effects on mental state due to supernatural influences however he seemed to be recovering from emotional trauma in a typical way.

```
Recommendation: observe him in 1 month time to ensure no lingering effects. Otherwise he should be fine to continue on with normal life.

```

### Profile: Fluke

Race: Warforged

Gender: Male

Status: Alive

Fellow wayfinder during event CULRESUS (1773c), has a strong and innate talent with magic. Appears to have been trained as a scholar by a previous owner or partner. Despite this, appears to suffer from a severe case of spontaneous action, where actions are spontaneously taken without full consideration. Heart is in the right place but is too innocent for this world, this will, unfortunately, likely change with time considering his career.

Recommendation: Suitable for contracting with explicit criteria or guidelines. Not suitable for red or grey work.

Special Note: 1 favour is owed by Beckett Medani if requested at a Medani outpost.

### Profile: Maba

Race: Ork

Gender: Female

Status: Alive

Fellow wayfinder during event CULRESUS (1773c), appears highly competent with the sword and literally sturdier then marble statues. Appears to lack fear, or at least an expert in suppressing it, willing to listen to advice and take necessary actions, a highly competent individual in their area of expertise and wise enough to listen to experts. Has a strong sense of justice, unsure how this impacts ability to do certain tasks.

Update: Worked with Maba again during event WHISPROD (1775c), initial assessment remains accurate. Will make decisive choices, may work well in some sort of Vanguard or Shock unit if a leader with half a brain is required. Is willing to compromise Wayfinder mission objectives for greater good, unsure how this leads to other laws.

Recommendation: Suitable for contracting. Likely not suitable for red work, may be suitable for grey work.

### Profile: Vonan'Khesh

Race: Goblin

Gender: Male

Status: Alive

Fellow wayfinder during event CULRESUS (1773c), appears as a competent woodsman, complete with a surprisingly well trained panther, Monaak. Understands his role on an expedition, competent scout as well as decent with weapons. Also a chef of considerable skill, this skill may prove more useful then it sounds on prolonged expeditions where things like a good meal are important for maintaining healthy psychological function.

Recommendation: Suitable for contracting, suitable for grey work, may be suitable for red work.
### Profile: Aoron d'Cannith

Race: Human

Gender: Male

Status: Alive

Fellow wayfinder during event WHISPROD (1773c), appears to be a competent Artificer of house Cannith, skilled with arcane techniques and knowledge, competent in his craft. Has a thing about making sure people know his name is spelt with an O, this is contradicted by his official record, potential transcription error due to unusual spelling? Has spent time studying and producing alcoholic beverages for some reason, alchemical training as well?

Recommendation: Suitable for contracting, may be suitable for grey work.
### Profile: Wraps

Race: Warforged

Gender: Not making this mistake again

Status: Alive

Fellow wayfinder during event WHISPROD (1773c), presents as some kind of battle medic, is a potent fighter with a baton, has unusual affectation or attire where they wear a mask at all times. Unsure if this ties into any sort of arcane significance or just a spiritual or personal choice. They had the closest contact with the Centaurs of the whispering woods and had heard the whispers multiple times. Unsure what this means in relation to future security risks, the whispers are known to curse people into performing unusual and self-destructive acts at a later time. Ideally a check-in in 6 months time would be helpful for ensuring no risk to Breland from radicalization.

Recommendation: Suitable for contracting.

## Crunch

### Inventory

* Adamantine Potion Bracer
* Amulet (Magnifying Glass Holy Symbol)
* Breastplate
* Map Case
* Book
* Chest
* Climber's Kit
* Fine Clothes
* Dagger
* Disguise Kit
* Dragonshard Tuning Fork (Bard Instrument)
* Hammock
* Holy Water x1
* Ink (1 ounce bottle)
* Ink Pen
* Lamp
* Leather
* Magnifying Glass
* Oil (flask)
* Paper (one sheet)
* Pearl
* Perfume (vial)
* Potion of Healing x2
* Potion of Healing (Greater) x1
* Quill of Amuensis
* Rapier
* Sealing Wax
* Shield
* Soap
* Tea Set
* Thieves Tools
* Token, Feather Fall

### Character Sheet

* https://www.dndbeyond.com/characters/6398577/d4I5Pv