Melee Weapons

**Melee Weapons** are a type of Weapon that can only be used in close-range combat. There are a number of Melee Weapons in the game ranging from Fists to Pans. The first non-Fist Melee Weapons were added July 26th, 2018 in the revolutionary v0.5.0 "*Air drop it like it's hot*" update. All Melee Weapons can be acquired from the Potato on the Potato Map as of this edit. However, new loadout-only melee skins were added in v0.8.6 "Give me a quest"; said weapons cannot be acquired through the Potato Mode. There are currently 28 melee weapons in the game.

## Code Order

This is the order of the Melee Weapons in the code.

1. Fists
2. Karambit Rugged
3. Karambit Prismatic
4. Karambit Drowned
5. Bayonet Rugged
6. Bayonet Woodland
7. Huntsman Rugged
8. Huntsman Burnished
9. Bowie Vintage
10. Bowie Frontier
11. Wood Axe
12. Wood Axe Bloodstained
13. Fire Axe
14. Katana
15. Katana Rusted
16. Katana Orchid
17. Machete Taiga
18. Tallow's Kukri
19. Stone Hammer
20. Hook
21. Pan
22. Knuckles Rusted
23. Knuckles Heroic
24. Crowbar
25. Crowbar Carbon
26. War Hammer
27. Spade
28. Ice Pick

## Strategies

### Using

* When point-blank with an enemy, a melee attack can be used to finish an opponent off when out of ammo. However, this can be quite tricky and is only recommended for experienced players.
* A melee weapon is most effective against guns with long barrels such as the M249 or the SV-98 as they will struggle to aim accurately during close-quarters combat. Remember to never let the opponent get distanced as they can shoot with no risk.
* A melee weapon can also be used to kill an inactive opponent without wasting Ammunition.
* Like with fists, it is possible to turn 360 degrees while moving and swinging a weapon to ensure as many hits as possible, though the weapon with the longer hit delay will not be as effective using this maneuver.
	+ This is not a good strategy for long weapons like the Naginata.
* You run marginally faster while holding your melee weapon. The advantage of running unequipped while not expecting combat may be slight, but it is an advantage nonetheless.
* Swinging your melee will actually slow you an unnoticeable amount. If you run with your melee out for increased movement speed, don't swing it around for fun.
* Adrenaline is always a useful tool when you depend on your melee weapon. It makes you go faster, and because of the health regeneration that comes with adrenaline, bullets do less damage.

### Countering

* While being attacked in point-blank range by a melee weapon, it is often best to maneuver back and forth and make sudden changes of direction to lose your assailant.
	+ Also, switch to your own melee if you do not have a shotgun. This is your best shot at surviving a melee lock.
* Juke the melee user and kill them with a high dps weapon such as a shotgun, fast-firing submachine gun, or an assault carbine.

## Trivia

* The Fire Axe is a direct upgrade of the Wood Axe (deals more damage), but it is much rarer and only appears in Woods Map or Potato Map.
* The Pan is the only weapon that does less damage to obstacles than to players, rather than the same amount or more damage. This is also the second melee weapon that can reflect bullets.
* All melee weapons lack a headshot damage multiplier.
* The melee weapon with the highest damage is the War Hammer with 64 damage.
* Some of these melee weapons, usually ones that are acquired from the Survivr Passes, have special lore quotes along with them similar to the Skins that can be seen in the Loadout.