recursal/Fanatic-Fandom huggingface dataset:
Duomo Siena

## Missions

Participated in mission: Dust to Dust (success). Earned 15 extra points for upgrades.

Failed mission: Unlikely Heroes.

Participated in mission: Tutorial. Earned 15 extra points.

## Recorded Kills

1x Reddit Light (Aquatic)

1x Reddit Light (Aerial)

2x Reddit Meshes (Aerial)

3x Tumblr Lights

3x VR Tumblr Meshes

5x VR Targets

1x VR Superfortress
G3

Template:Ranged Weapon Infobox Template

A design with a complicated development history that would eventually become a competitor for the role of the common battle rifle of the newly formed NATO, alongside the FN FAL and M14.

It proved to be a highly successful weapon that would come to be used in over 40 different countries, with 18 of them taking up domestic production. In the post-invasion world, the G3 and its copies and variants remain in use throughout Europe. The weapon is common in the Scandinavian and eastern regions, though Germany in particular deployed hundreds of thousands of G3s alongside the G36 during the Human-Vannai War after being kept in storage and maintained by Germany army personnel since the 90s. Despite the weapon's admirable service history and large numbers of G3s in active use by the core of the EuF military, production of the weapon was discontinued by the Federation upon its formation. This controversial decision has inadvertently seen the G3 become a weapon commonly associated with anti-Federal groups such as the NIF, Liberté, ESI, and the Baltic Alliance.

## OaTs Stats

 Magazine
 Upgrade Points
 Range Increment
 Rate of Fire
 Size
 Weight
 Wealth Point Cost
 Error Range
 Standard Features
Memorial Wall

File:XCOM-EU Memorials.jpg
A memorial dedicated to all the soldiers who were killed in action.

## Handle--Real Name (if known)--Last Mission

1. Rider--Water Main
2. El Blanco--Falling Down
3. Varangian--Falling Down
4. Bulwark--Falling Down
5. Specter--Ash Tailor--Falling Down
6. Adstatus--Thomas Morrison--Falling Down
7. Turtle--Michael--Falling Down
8. Mask--Falling Down
9. Justicar--Falling Down
10. Durma--Bao Ling Tu--Falling Down
11. Truck--Maxwell Maximillian--Falling Down
12. Verm--Falling Down
13. Silver Knight--Mark W. Wolfe--Crossfire
14. Dorf--Crossfire
15. Zulu--Maria Paula Caraballa--Liberation of Port Mosby
16. Valkyrie--Alvilda Elofsdottir--Republic New Republic

## The Disappearance Roster

Smaller, lower-ranked suit pilots have multiple versions of memorials to fallen comrades, although the Memorial Wall above is by far the most well known. However, among certain pilots there is also a corkboard. This corkboard has names of lower-ranked pilots pinned to it, once number in the tens but now coming up upon almost one thousand. Rumors of pilot disappearances litter the board, as the majority of those upon it were "killed in action" yet never returned, even as corpses. Due to the morbid nature of this specific "memorial", Armor Corps has taken this down numerous times and asked that the pilots find more "honorable" ways of paying tribute to fallen comrades.

Theories about the nature of the disappearances vary. The Disappearance Roster has numerous names, almost always from pilots with little to no status among higher-ups. Some pilots (and civilian/soldier counterparts) theorize that pilots who commit suicide from mental troubles make up the majority of the board, and Armor Corps covers it up to keep morale high. Some pilots (and civilian/soldier counterparts) argue that pilots who disappear show odd medical troubles prior to disappearance, and speculate that those dead of disease are burned from potential viral-nanite connections. Others argue that traitors and defectors are the makeup of the Disappearance Roster, and that Armor Corps refuses to reveal this. The most common assertion, however, accepted by the majority of pilots and all faction higher-ups, is that those upon the Disappearance Roster are pilots who never return from missions or are subjects of desecration or compete annihilation.

Regardless, the Disappearance Roster is looked upon unfavorably by high command. It is seen as a morale-lowering breeding ground for speculation and anti-faction theories.
Orion

"The stars see all"

# The Pilot

## Personality

Thorbjorn or Thor for short, live a life full of stress befor the suitfall. As the time progresed and he explored what the suits could do, he came in contact with the Armored Corps. After a lenghy chat with a leader from the corps, he said a long lasting good bye 2 to his mates and family and left to help fight back the evil that was huting the world.

Have in resent day started using new comunication tec to talk and meat his family at home.

## Appearance

Male in his later 30's blond hair and brown eyes. Have a fairly large beard that requires triming from time to time. Have a light germanic tone in his regurlar speech patern.

## Relations & Allies

Ivan, the fortress

Stod side by side over a year a go, and fought 2 the end as we were holding down the fort in a occupied town. (Only real memorable figure from that time)

# The Suit

## Appearance

The suit was created with a manta in mind and now traverses the world in high speed, and with the solar panels on it top and the quad railguns underneath

## Suit Crunch

Advanced Actions: #
Total COM bonus: +20 standard + 10 Berserk + 13 Weapon Bonus                                        (48k meters range, halfway from orbit) 9 dmg with 1 ap
Total Dex Bonus: +10 , 20 while Berserking
Total Dodge Bonus: -10, 11 mid flight
Total Melee Bonus: -6 bonus
Total Scanning/Hacking Penalty: +/- 0, 10 while Berserking
Total Repairs/Construction Penalty: +/- 0, 10 while Berserking
P0W Regen per turn: 0.8 regen

Missions: 2 small misions (was done in the summer of 2014, dont remember the names)
Faction: Armored Corp
Points: 230

Class: Heavy

Type: Amphibious Avian (20 + 20)(40)

Features: Finns (free)
Flight (free)
Gills(free)
Levitation (10)(50)

A.I: Soldier ( -10 to dex rolls & +10 to combat rolls) (10)(60)

U.I: Brainwave harness (10)(70)

HUD: Suit Status (Free)
Hawkeye (Free)
Night Vision (free)

Comms: Radio Transmitter (Free)

Weapons: Rail Rifle x4 (80)(150)

Drones: N/A

Defenses: N/A

Shield links: N/A

Upgrades: Enviromental Controles 1&2 (10)(160)
Cyber Brain (10)(170)
Marksman (10)(180)
Lockpick Countermesures (10)(190)
Armour Plating (10)(200)
Manoeuvring Rockets (10)(210)
Solar Panels (10)(220)
Medkit(Free)(220)
Berserker(10)(230)
Algebra

######

# The Pilot

## Personality

Arcade is a quiet and passionate young man who revels in performing his duty to its fullest. Though often soft spoken, the inflections of his voice will always carry hints of pride or joy for his comrades, and for a job well done.

## Appearance

Clean cut, and proper, calculated posture is Arcade's norm. A vast majority of his time is spent in his special stratospheric flight suit. When not on duty he will usually wear simply pressed and washed semi-formal attire in keeping with his groomed appearance.

## Relations & Allies

Operation Dust to Dust

WIP

# The Suit

## Suit Crunch

Ehrenberg (German for "mountain of honor") is a stratospheric command and control platform capable of delivering drones, power armor, and ordinance via 'orbital drop' safely from high above the battlefield. Once its payload is delivered, and Ehrenberg is anchored in 'siege mode', it can support forces on the ground with multiple target tracking, analysis, ECM, ECCM, and when needed, heavy ordinance in the form of an array of three particle acceleration beams.
Kraken

# The Pilot

"*Wana see my knife collection?"*

Growing up in a low income family ain't easy. Jason's father run out on them when he was a baby, and his mother has been struggling to make enough money for the both of them. Dropping out of high-school at 15, Jason began working for a known drug dealer, first as an errant boy and later running his own corner. He never told his mother how he got the money he brought home, in a way she knew, but the money was to good to turn down.

When Jason was 26 his mother was killed, in a mugging gone wrong, by a junkie. That junkie ,unknowingly, brought Jason's mother bracelet to him, begging for a fix. Nobody cared for a dead junkie, and Jason made sure to leave no evidence.

Jason began looking for a way out of this life, he could not do this any more. Then a pod dropped near his home. It was meant for someone alse but, seeing a tough looking dude with a knife, she preferred too stay away.

The next morning a new terror swam across the seas.

Kraken. Piloted by a repentu criminal and blistering with blades.

None shall go un-stabbed!

# The Suit

## Suit Crunch

Points: 0

Name: Kraken

Faction: Armor Corps

Class: Heavy

Body Type: Leviathan -40

Stats:

Dexterity: 3

Durability: 7

Power: 4

Recovery: 2

Speed: 4

Strength: 5

Features: Fins -Free, Gills -Free, Natural Weapons -10, Tentacles (12) -10, Flight (Wings) -20

A.I.: Soldier -10

User Interface: Brainwave Harness -10

HUD: Suit Status -0, Advanced Suit Status -5, Sonar -10

Comms: Radio Transmitter -0, Defence Maze -10

Weapons: Beam Sabre X4 -60 (Tentacle Mounted), Rocket Pod X2 -40 (Maw Mounted), Laser Rifle X2 -20 (Tentacle Mounted), Crowd Control -5

Defenses: Scrambler -10

Drones: 1 Light (Grenade Launcher, Autocannon, RPG) -5, Light: Airstorm -5

Upgrades: Environmental Controls II+III -Free, Capacitor -20, Camouflage -10, Collapsible -5 , Maneuvering Rockets -10, Sub-Armor Pistons -10

Nanites: Mycelium -10
Catherine Emeraude

**Location** | ACS Arrow Reforged

An AmC Frontier Guard officer. She is the Captain of the ACS Arrow Reforged, a fact she takes considerable pride in.

Despite being born and raised in Quebec, she held no loyalty to the country throughout the Coalition-Sovereignty border dispute - in fact, the circumstances of her birth only propelled her to further heights of fastidiousness, to the chagrin of her crew. A fairly bossy individual, she despises laziness, and exercises discipline with zeal. Her loyalty to the American Coalition approaches dogmatic, and it is these factors that likely led to her being selected to captain the Coalition's most powerful asset.
Immortals

**Language** | Any human language.

Immortals are specially-designed, biologically engineered near-humans created by Editi with the main focus of their development being longevity, using cutting edge genetic engineering and advanced life-support systems to ensure the Immortals would live as long as possible.
Despite their name and the considerable amount of effort that went into the attempt, the Immortals are not, in fact, immortal. As they are currently, the present generation of Immortals has an expected lifespan of 600 years, outstripping even Hybrids with their lifespan, though the hope is that advancing technology will extend this number further as time goes on.

Immortals broadly resemble an emaciated human torso, without arms and legs, with a trail of inhuman organs extending out the bottom opening of the rib cage. Like a snail without its shell, Immortals are incapable of moving or, paradoxically, even surviving for long in this form, and for this reason are entombed in a casket-like life support system from which they can never be released. This seals them from exposure to the outside while also supporting their fragile bodies and protecting them from physical harm, ensuring that accidental or intentional death is highly unlikely.

More than just longevity, Immortals are also designed for high intelligence, to better suit them to the task of watching over humanity. While they benefit from similar techniques used to create the Watchmen, the difference between these two artificial species is like that between a dog and a human - the Immortals are on another level completely and both they are all other TE-manufactured species are instinctively aware of this. Combined with their grossly expanded intelligence and learning ability, individual Immortals are heavily predisposed to hubris, and it is largely through hatred of their fellow Immortals, coupled with an inability to do anything about them, that keeps the Immortal assembly functional. An Immortal might consider killing another to advance their position or settling a grudge, but the unspoken, unanimous realization is that none would ever take the option if presented, owing solely to the fact that above all else, the Immortals love arguing with one another, and that nothing else on Earth will live as long as they will.

Immortals are genderless, and take their individual names from letters of the Hebrew alphabet.

Doom revenant painting by xous54 d9lokbg-pre.jpgAn Immortal unmasked.E3aba7da8fc07f108e62b3e4a9acb571.jpgImmortal cybernetics.
Grey Matter

Grey Matter is a film-like, energy-absorbent substance that has thus far only been encountered in Israel during Operation Unity. Found near the Sludge reservoir converted from Bloomfield Stadium, its exact relationship with Sludge is unclear. Some consider one to be a byproduct of the other, though the two materials appear to serve complimentary purposes based off observations from the Unity mission. Grey Matter was shown to terminally drain power from Suits and contributed to the chain reaction that lead to the massive Sludge detonation that destroyed Tel Aviv.
Gravediggers

* Todes Engel
* Green Initiative
* Hanse Behörde
* Moqaddas
 **Commander(s)** | * Redneck Rider

> Gravediggers: Assemble!
>
> Micheal

An unofficial power armor team created a short while after Operation Crossfire specifically to hunt down the Armor Corps traitor Bearzerker, who was responsible for Silver Knight's death during that mission. Unable to locate the bear, the team instead broadened its targets to anyone considered a traitor to Armor Corps, as well as high-value  Vannai Puppet targets.

Although it considers itself a black ops unit, the typical Armor Corps modus operandi tends to preclude most stealth and infiltration tactics, making it more appropriate to consider the Gravediggers a special task force.

With four years having passed and all but one of the members of the team either dead, retired, or missing, and only one mission ever publicly attributed to them, the Gravediggers were officially disbanded in August of 2018.

### Members

Micheal: A stupidly large tank. Added to the group after Operation Apocalypse Son.

Shadow: ~~Stealth and sniping specialist, excellent at both. Tends to play more of a support and scouting role.~~ **Retired from combat duty.**

White Falcon: ~~HIS CLAWS ARE BURNING RED! THEIR RAZOR EDGES TELL HIM TO DEFEAT YOU! TAKE THIS! HIS LOVE! HIS ANGER! AND ALL OF HIS HIS SORROW! BUUUUUUUUUUURNIIIIIIIIIIIIIING! TAAAAAAAALOOOOOOOOOOOOOOOON! Translation: part high speed, part beamspam, ALL /M/AN.~~ **Retired as of Operation Mothership.**

Basilius (Varangian): ~~http://pastebin.com/6bk359BY Resident Evangelion, master of the RIP AND TEAR strategy, with a penchant for going berserk and manfighting...pretty much anything up to and including (most recently) gigantic thunder dragons.~~ **KIA Operation Vector To The Heavens**

Primal: ~~http://mibpaste.com/AJEJYJ A mecha T-rex. Surprisingly, one that is actually good at stealth, a fact which is both strange...and terrifying at the right moments.~~ **MIA**

Todes Engel: ~~The best combat monster AC has to offer. Don't get between the angry Cat-Dragon Lady and her target... or worse, her snacks. Usually sent into combat as a last ditch measure. There's a reason her name is 'Angel of Death', you know.~~ **Retired from combat duty.**

Deathfire: ~~Self explanatory. Provides ludicrous amounts of high-end firepower, nonexistent levels of accuracy, and frightening amounts of...well, it's Deathfire. Why are you even still asking.~~ **MIA**

Redneck Rider: ~~Closest thing to actual bros with the pilot of Deathfire, and one of the driving forces to found the Gravediggers. De facto leader of the unit.~~ **Quarantined. Current status unknown.**

Zulu ~~(Sniping/Stealth/Observation).~~ **KIA during the Liberation of Port Moresby**

Trainspotter ~~(Transportation/Heavy Hitter)~~ **MIA**

Stark ~~(Melee)~~ **MIA**

Liquid ~~(Heavy Hitter)~~ **MIA**

### Affiliated Individuals

Silver ~~(Tech Support)~~ **MIA**

Zipline **Retired from combat duty.**
Fang

# The Suit

The torso is that of a human, but the legs and head are those of a snake. It tapers down from the waist becoming serpent like, following the curve of bent legs and thinning out into a tail behind the feet. When the wearer is laying face down, the suit resembles a long snake with arms and tentacles. The helmet is like a pouncing snake, mouth open wide and fangs bared. The user's face screen rests in the mouth, while a pair of fangs come out near the user's forehead/temples. The fangs are 24 inches long, and are 6 inches apart. Along the sides, front, and back are 6 ten foot long adhesive tentacles that assist with climbing and subduing an opponent. Take downs may be accomplished through use of suit stunning EMP grenades and/or power gauntlets, after which the four large fangs that jut out of the snake head helmet will tear appart the suit/pilot for melee. If encountering a fortress class suit, after taking it down the suits worm hacker will disable the reactor within. It is meant for absolute stealth, location of their target, and quick assassinations.

Also, the one martial art that l get ten years of practice with is Brazilian jiu-jitsu. Weapon will be bow in case I happen upon one in the city.

## Suit Crunch

Class

>Mesh 200

Features

>Natural Weapons+Tentacles 180

Body Type

>Lamia (free adhesion) 170

AI

>Soldier 160

Interface

>Brainwave Harness 150

HUD

>Adv Suit Status+Hawkeye+Night Vision 130

Comms

> Free-Space Optical Transmitter+Worm 115

Weapons

>Suit Controlx2

>Beam Saber(fang upgrade)+Power Fists+Plasma Bow 55

Defences

> Emergency Evac+ 45

Enviro Control

>Capacitor(+free camo from mesh)+Enviro Control 35

Cyber Brain

>Martial Arts(Bow+Brazilian jiu-jitsu)+Kinetic Stabilizers 10

Nanites

>Hydra 0

Final Stats

>Dex 5

>Dur 1

>Power 11

>Recovery 5

>Spd 3

>Str 2
Belphegor

> To defeat the Cyberdemon, shoot at it until it dies.
>
>

# The Suit

Originally captured by Albrecht Ryman during a mission to reclaim the Vatican from VP forces, the suit that would eventually become Belphegor was piloted by a traitor commanding the VP forces in the area. After the previous pilot was burnt to death and then purged from the suit's systems, the suit was recovered from the battlefield by Ryman, and over the course of a few weeks was reworked slightly into a more destructive variant, boasting incredible strength and regenerative capabilities.

This version was piloted by an AI precursor to Belphegor's current incarnation, and was deployed to assist Gavin Malkin in the destruction of the Sighisoara clan of Strigoi in order to prevent Gavin from dying so as to cover up Ryman's involvement in Gavin's access to Glory. After it's rather temporary death at the hands of the aforementioned vampires and subsequent recovery at the hands of Rymantech TM Killbots, Belphegor evaded being detected by Hanse dropships, and escaped through Europe and returned to Fort Ryman, where the AI was promptly wiped and reset.

This resulted in the modern incarnation of Belphegor, who was pushed by Ryman to enter ACMP as an officer. Here he has served for some time with distinction, being awarded the "Officer of the Month" title each month since his acceptance into their ranks.

## Personality

Often quiet and contemplative, Belphegor is not one to waste words, only opining on a topic when he feels it necessary, or when he has something worth saying. Belphegor speaks as clearly as he can at all times, often disregarding nuance or simile in favour of blunt statements of fact.

Belphegor's blunt manor often clashes with his continuing struggle with the nature of his own existence. As an AI with no "template" or preset personality, Belphegor has spent some time searching for a coherent philosophy or morality to follow. As a result, Belphegor has a strong distaste for people who "blindly" subscribe to a particular set of ethics without any consideration for the substance of those ethics, and it is one of the few topics on which Belphegor is likely to become more vocal on.

## Appearance

Belphegor is a twenty meter tall cyberdemon, with one mechanical arm, armour plating over his vital organs, four glowing red eyes, and two large horns. Belphegor may occasionally be seen wielding a large, flaming axe.
Doc Roc

"I'll help whoever I damn well please!"

## Personality

Doc Roc never was much of a fighter. He was always interested in helping people as much as he could. He's quite the hermit, and is the sort of person you summon when you need them, and then who disappears when they are no longer needed. He's no stranger to social interaction, and is fairly bombastic when the urge strikes him, but again, he is prone to just disappearing once he's sated. Since he's discovered his Suit, he's taken to floating in orbit around the planet, lost in thought and just watching the cosmos until someone calls for help. He's no coward in combat, and while land in the thick of combat to protect the wounded, using his innate durability and array of drones to ward off any aggressors while he heals the dying. Rarely will he pick a side when it comes to who he heals, often beating back the very people he was just healing to keep them off the enemy he's patching up. Outside of mandatory skin to skin contact for his healing, Doc Roc doesn't spend time outside of his suit if he can avoid it, prefering to exist as the giant avian mech he pilots.

## Appearance

Tall and broad, Doc sticks out in a crowd, due to his massive mane of red/grey hair  and his resonating, booming voice. He wears an assortment of jeans and jackets when out of his suit, prefering an old and battered leather jacket, covered in an assortment of band patches and locations of interest he's visited.

## Relations & Allies

As it stands, Doc Roc keeps to himself, only coming out from orbit when he finds someone in need of help. He's sure there are a lot of little people out there who remember the giant bird man coming out of the sky and giving them a helping hand

# The Suit

## Suit Crunch

+/- 5 Tech Rolls

+10 Combat Rolls
Hana Tanabe

Template:QE Character Infobox

An officer of the Japanese Imperial Army working directly under Major Nakagawa, a man whom she possesses fierce loyalty to. She was placed in command of the Special Task Force Fleet holding position in the East China Sea, and was briefly encountered by the Jolly Deadmen who were linking up with the fleet to receive fuel before continuing on their mission.
Lyons Heavy Engineering

Established by millionaire Jason Lyons and supported by the ECA, who demanded a single group to manage the industrial facilities and infrastructure that they had protected in order to streamline the process of resupplying their beleaguered forces as they struggled to protect the limited resources they still had under their control. Lyons Engineering quickly absorbed many of the small or large facilities once owned by larger corporations that had since dissolved, while continuing to repair factories and infrastructure rendered useless by VP attack, swiftly evolving into a far more competent and powerful force under Lyons’ personal direction.

Lyons Engineering continued to act as the main arms supplier of the Scandinavian Federation, though their expertise lay solely in heavy industry, and the manufacture and maintenance of large scale infrastructure, a task it fell comfortably into following the establishment of the European Federation, where it became the primary contractor for railways and roads, and began servicing electrical, water, gas, and communications infrastructure across Europe. The Federal government inherited the Scandinavian Federation’s share of Lyons Engineering, granting it significant sway over the company’s dealings.

Notably, Lyons Engineering is primarily responsible for European energy demands, and the massive Muspelheim Facility. Other Lyons Engineering projects include, but are not limited to, the Mastodon Engineering and GTO Battery, the hulls of a number of Federal warships, and a number of the early proposals for “Project: 2020”.
Hazardous Environment Suit

File:Johnson-ting-pirate6-resized-copy.jpg
The HaES, or alternatively HEv Suit, is a fully enclosed, bulky suit designed for long term use in hazardous environments. It provides its own internal atmosphere, cooling, heating, and can operate on a closed-circuit air supply for a number of hours. The HaES can be equipped for use in many environments beyond the standard suite of protections, such as reflective visors and EVA packs for use in hard vacuum, or ballast tanks for usage in oceanic environments.

By standard, the HaES is an exceptionally protective suit of armour, rendering the user all but impervious to shrapnel and low velocity bullets. In this regard, it is inferior to the Carapace, but only by a small degree. The HaES is predominantly employed by sappers and EOD specialists, who make use of the suit’s defensive capacity and internal storage bays to carry tools and explosives in the field whilst also being protected against most weapons that the enemy may employ.

## QE Stats

 Special Rules

## OaTs Stats

 Equipment Bonus
 Max AGL Bonus
 Armor Penalty
 CP Loss
 Damage Reduction
 Armor Points
 Weight
 Cost
 Special Notes
Carapace MK 1

File:Cyber armour wip by fatmarco d6y1lh3-fullview.jpg
Carapace MK 1 provides a fully enclosed suit of armour that may superficially resemble suits or Tin Men, though the Carapace armour is not powered, being more akin to a knight’s armour than to a suit. The Carapace armour does however provide exceptional protection against both enemy fire and environmental hazards, with a fully enclosed helmet and many of the same features as those provided by MOPP suits. Carapace has integrated communication systems, a heads up display that can link with nearby squadmates, aiming assistance, and sensor systems.

Carapace, as previously stated, is fully enclosed. This means that it provides protection to almost every part of the body, down to the extremities. Carapace provides hard protection courtesy of ultra-high molecular weight polymers, ceramics, and titanium. Places unable to be armoured in such a way due to the fact that they would limit freedom of movement are instead reinforced with kevlar or similar materials. Despite the high level of protection Carapace armour offers, it’s a rare sight on the battlefield due to its high cost, only seeing use with elite units.

## QE Stats

 Special Rules

## OaTs Stats

 Equipment Bonus
 Max AGL Bonus
 Armor Penalty
 CP Loss
 Damage Reduction
 Armor Points
 Weight
 Cost
 Special Notes
Justicar

# The Pilot

## Appearance

Unknown, He has never been seen outside of his suit.

## Quick Reference

Callsign: Justicar

Class: Medium

Special abilities: Relentless, feedback, courier

Type: Biped

Role: Guerrilla Warfare, Tactical skirmisher, Multirole

AI(Ren): Agent, Ghost, Uplifted

UI: Brainwave Harness

HUD: Adv suit status, Sonar

Comms: Basic, worm

Weapons: Plasma Rifle, Power Guantlet, energy and explosive grenades.

Defenses: Plasma shield, Scrambler

Drone(Dargos): Medium equipped with Sharpshooter

Upgrades: Environmental controls 2, capacitor, Grappling hooks, Maneuvering rockets

Nanites: Hydra, Mycelium

Stats:

Dexterity: 4 XXXX

Durability: 3(6 with shield) XXX-XXX Shield

Power: 13 XXXXXXXXXXXXX

Recovery: 3(6 when firing or blocking) XXX-XXX

Speed: 3 XXX

Strength: 3 XXX
George Roth

**Location** | Deceased

> Have you tried pinging the admin? Well, I keep forgetting you aren't a player. I suppose in terms you would understand, it would be better to ask if you'd tried asking 'God' to fix that.
>
> Roth to Gavin

George Roth was a pilot active from 2014-2019. An follower of the Simulationist Cult, he regarded those without cyberbrains as mere NPCs to keep him entertained.

He was first encountered in April 2018 when the American Coalition's travel ban against ACC pilots other than those of Moqaddas was lifted. While giving a tour of Chicago, Gavin Malkin would accidentally bump into George, who was in his suit at the time, causing an altercation to occur.

In 2019, enticed by the reputation of the Knights of Montreal, George would travel to Quebec to request Prince Michael to allow him to join the knights. He would turn out to be revolted by the knights' use of "Garcon's Dragon" to create "Puppets" to hunt for sport, leading to his capture and imprisonment. While waiting to be taken to the dragon, he would coincidentally meet Gavin once again, though the man did not recognize him at first due to George no longer having his suit.

His fate following Gavin's rampage through Montreal and Montreal Border Incident that occured soon after are not known, but it is assumed he was killed by Reyna Hoshi during the battle.
Fort Ryman

Fort Ryman is an Armor Corps firebase built into the ruins of the fishing town Anadolufeneri in former Turkey, overlooking the Black Sea entrance of the Bosphorus. The initial fortifications were dug out by Ryman's suit, the Mecoptera, during Operation Black Sea Straights. Control of the location was given over to Armor Corps following the completion of that mission, though Albrecht was able to argue for the firebase to retain its name. Stronger, more permanent fortifications were added later, turning it into an Armor Corps strongpoint in the region expected to endure for the foreseeable future as the human population returns to making use of the straights.

Perhaps as a result of the mysterious "dead zone" and increasingly apparent desertification of the area, there are a great deal of dark rumours surrounding the firebase and its construction, involving wild tales of corpse mutilation and occultism. These rumours are completely unfounded, and Armor Corps Command discourages the spreading of such baseless tales.

Ownership of Fort Ryman was abruptly made private shortly after Operation Between The Frontline And The Stars.

## Features

 File:Fort Ryman.JPG
As a coast firebase, Fort Ryman has several platforms built to house artillery cannons on the cliffs overlooking the Black Sea. The firebase also features an extensive trench network and several underground sections for storing ammunition and supplies, as well as even acting as temporary hangars for suits and other machinery. Recent developments have also seen the development of an airstrip to facilitate aircraft and suit landings.

 File:FtRyman.png
Also found at Fort Ryman and birthed at the same time is a diabolical construct fashioned from the bone and gristle those poor souls who once called this lifeless land their home. Those who look upon the xylobone know on a primal level this macabre instrument's infernal purpose in the fleeting nightmares of their waking moments, that this devilish device will one day join in the cacophony that ends the world on a rising crescendo of malice. The mere sight of this disgusting contraption causes the blood to run cold and the Black Sea to roil. In the interim, it is kept in the canteen, where it is free to be used by the staff for their entertainment, featuring prominently in many a karaoke night.
FAL

Template:Ranged Weapon Infobox Template

A weapon with an extremely successful service history, eventually coming to be used by over 90 countries, with 15 becoming licensed producers. Famously christened as "The Right Arm of the Free World", the FAL is commonly regarded as the quintessential NATO Cold War-era weapon.

The FAL in Europe, however, was an all but extinct weapon by the 2000's, replaced by newer, lighter assault rifles and kept out of the hands of civilians by stringent ownership prohibitions, and issued weapons now destined for storage were eventually given away to other nations in arms deals over the decades. The weapon predominantly survived in and continued development at the hands of various South American companies under license from FN instead.

The FAL saw a revival with the formation of the ECA and their war effort against the aliens. With the EM-3 being in development, leadership of the ECA determined that a battle rifle that was not the G3 was needed to use in the interim. Nostalgic elements advocated for the return of the famous FAL, forgoing the semi-automatic "inch pattern" L1A1 associated with the Commonwealth in favor of the fully automatic-capable original.

The "New FAL", in fact an exact recreation of the FALs used up to the 1980s, saw a limited production run from DWF between 2015 to 2017, by which point the EM-3 entered production, and specific interests in the EM-3s success curtailed further competition.

Although widely regarded as an anachronistic choice, the FAL's reputation has seen it explicitly sought after by fans and elite units alike. Certain mechanized units are known to make widespread use of the FAL Para folding stock variant over the EM-3 out of personal preference.

## QE Stats

 Fire Rate
 Ammo
 Accuracy

## OaTs Stats

 Magazine
 Upgrade Points
 Range Increment
 Rate of Fire
 Size
 Weight
 Wealth Point Cost
 Error Range
 Standard Features
Zipline

## Pilot Data

 Real Name
 Nationality
 Ethnicity
 Occupation
~~Armor Corps R&D~~
 Factions
 Current Location

Zipline, as an alias taken by the pilot, was born in the suburbs around Chicago. Had a little sister 7 years younger, living abroad at a boarding school at Ashford.

Due to the threat presented by the mission Unlikely Heroes, Zipline quickly jumped to sign up on the mission. Did not find any trace of her sister.

Zipline refuses to give out her actual name or person or most details of her life usually, out of fear of potential harm that may befall family and friends if it is found out, and only goes by the name Zipline nowdays.

It also should be known that Zipline is no fan of being pretty much everyone's go-to person for fanservice these days.

## Suit Data

Zipline's suit, uncreatively left the same as their current alias, is a rather large hulk of a suit ment for high speed travel/transport and high durability. Sporting a rather over-sized shield, on one arm, and a small armory of weapons in the other, the suit is equipped to handle many situations, although not as effective as a highly specialized suit.

The suit features easy to climb and secure locations on the back for suits to hitch rides or climb, while this might be seen as a flaw it was seen as a necessary one for the suit's purpose. It since has also had a door added to the top of it, preventing it from being used until opened, as a means to remove this design flaw.

Also, for the last time, the suit does NOT have a head, see the picture. The pilot seat is mounted in the center portion of the torso.

 File:ZiplineMech.jpg
Bravebyrd

**Location** | Kent, England

# The Pilot

## Backstory

Lucas B., also known as "Bravebyrd" to some, is a very isolated student, always keeping to himself while reading books studying, or just generally browsing the internet. He was seen as a very tech-savvy person, at least by those who see him often. His personality is reflected in his stealthy suit, dashing from place to place, never truly being seen by anyone.

He was one of the few people in Norway to receive a suit, as most of the drop pods had either landed far up in mountains, or out at sea. But he knew another suit user, a close friend to Lucas. There were not many records of this Pilot, as no one knew of him as a suit user, and he had not communicated with any official military or the like.

One day, while testing out their new suits, Lucas and his friend were flying about in the mountain ranges, they were both fairly new to the idea of flying but seeing as they both had Avian body-types, they had to take the opportunity. Lucas was soaring through the sky, not noticing the lack of his friend following him. He heard a crash, as smoke rose from the forest below. Lucas dived down as quickly as he could, hoping his friend would still be alive. The body was never found, it dissapeared with the suit.

To this day, Lucas still blames himself over the death of his friend. It haunts him at night, almost driving him mad

## Suit Crunch

Bravebyrd (Post-Wyvern Update):

>CLASS

 Mesh

>BODY TYPE

 Hunter

>FEATURES

 Flight

 Tentacles

>SUIT AI

 Agent AI

>UI

 Brain Implant

>HUD

 Suit Status, Thermal, Vision, Radar, Sonar, Hawkeye, Adv. Suit Status

>COMMs

 Radio Transmitter, Worm Platform, Spider, Spyware

>WEAPONS

 Beam Sabre (SMS Upgrade), Plasma Bow

>UPGRADES

 Capacitor, Enviromental Controls, Enviromental Controls II, Enviromental Controls III, Camouflage (Infinite), Cyber Brain,

 Martial Arts, Maneuvering Rockets, Kinetic Stabilizers, Polyglot

>DRONES

 Scout

>STATS:

 DEX :  9, DUR: 1

 POW: 7, REC: 5

 SPD: 3, STR: 1

 File:Final Bravebyrd.png
Salt Lake City

**Currency** | * Dollar

Retaken during the Bright Offensive, Salt Lake City once again became ghost city after being completely overrun by VP following Skeleton: Brine and Blood in 2015. The population has since fled to AmC borders, leaving the city completely empty. Those of the Mormon faith within the AmC greatly anticipate reclaiming to the former seat of their church, and view their acceptance into the Coalition as merely a temporary exile.

Template:TE Nation Navbox
Daniel Piper (QE)

> quote
>
> source, context

## History

Country bumpkin from Cornwall. Friends and family killed during Suitfall.

## Personality

Reserved, but speaks in a baritone. Really fucking hates suits.

## Crunch

```
Name: Daniel Piper

Class: Cryo-Heavy

Training: Marksmanship, Special Weapons

HP:10

AV:+4

REF:3

AIM:+3

Repair:+3

Weapons:

(25) Fenrir Cryolauncher

(DM:6 FR:2 AMMO:6 ACC:+5)

Equipment:

(25) HaES II

(5) Biofoam Applicator

Points: 55/55

```
ACS Suggestive

The ACS *Suggestive* is a submersible carrier vessel used by Armor Corps primarily to transport suits not capable of reaching nautical targets on their own power. It was built by The Engineers at Hakodate, Japan in 2017.

Although the *Suggestive* does possess armaments, its primary role as a transport vessel rarely requires their use. The nose of the sub houses four torpedo tubes, while the vessels flanks mount missile batteries secured by recessed hatches that can be deployed when above water. At the insistence of some certain engineers, the sub also possesses a remote-operated, deck-mounted 120mm cannon in addition to its other armaments, though this weapon's limited range has left it thus far unused even in cases when the sub has rendered fire support to Armor Corps teams. These weapons are overall almost entirely intended for self-defense, as it was determined that any team Armor Corps would sent in by this manner would be more destructive than any missile payload AC could assign the sub.

The advanced technology of its builders has enabled considerable automation of many onboard systems, affording the ship a very small crew for its prestigious size. Most of the ship's interior is given over to hangar space large enough to house all but the very largest of Fortress-class suits. This also makes the hull rather fragile in large sections of the ship, owing to thinner armor and fewer bracing structures; again, emphasizing the ship's role as a covert transport vessel rather than a true warship.
Opalite Tech

Opalite Tech was a research company established some time before the Fall, which became notable in the time after for their successes in reverse-engineering Vannai technology. They possessed several hidden laboratories around the world which allowed them to conduct their research throughout the height of the invasion for some time, though most of these laboratories would eventually be found and destroyed by the Vannai's servants.

More or less the entire working staff of Opalite appears to have perished in this way, save for the company's owner and lead researcher, Dr. Jordan Veyser, and the rehabilitated Vannai AI known as Red Queen. Veyser himself did not seem to mind the (presumed) total loss of his staff, and was content to allow his company and all of its remaining research, technology and other assets to be absorbed into the  Engineers.

## Installations

Opalite had a handful of secret laboratories hidden at various locations around the world. Each facility was dedicated to reverse-engineering a particular aspect of Vannai technology. The exact number of these facilities is not known, though Red Queen gives a rough estimate of "seven or eight" that she knew of.

Although their designation and the laboratories they were recovered from are not known, the Opalite Energy Reactor is a confirmed product of Opalite Tech, while the Opalescent Shield is heavily implied though not confirmed to be their make. The existence of the UNS Indominus's main battery of Experimental #17 Rail Cannons revealed during Operation Crush And Overwhelm indicate that either there were many more research facilities than these initial few that were discovered later on, or that Opalite tech has continued to develop technology well into 2018.
Hydralern

Hydralern is a drug that temporarily accelerates the healing factor provided by Hydra, allowing the user to sustain much more damage than would normally be survivable.

It has only appeared by name once, when it was used by Reyna Hoshi on a mission in Mexico to assassinate Carlos Medina and recover Shi.

Although effective, its use alone is considered dangerous. This is because while it accelerates the healing factor, it also increases the energy consumed by the healing process. If the body does not have the necessary energy stored to supply Hydra, the body itself will be used as fuel instead, causing starvation and death. As a result, it is not in common circulation.

The source of Hydralern is not known.
Kion

File:Kion4.png
## The Pilot

ionsigh was a regular, 24 year old cyborg when the drop pods arrived. Already skilled in archery and riflemanship since he was young, ionsigh took to the role of an acrobatic power-sniper, as well as proficient swordsman. His favorite technique is to quickly rocketskate in, bounce off a couple walls or telephone poles while grapple-swinging and use his 3rd arm to aim his plasma bow and hit his mark right in the nick of time, often while doing 360s in the air (RIGHTEOUS!) to find his target.

But this overtly acrobatic pilot isn't all fun and games, no, in his down time he likes to smokea tha dank, from cyberweed to the regular biont grade stuff, while munching away, enjoying nature, and kickin back with his friends and teammates. Nigga also draws!

## The Suit-Kion

Kion, the combination of the Suit and ionsigh, is fast, and extremely agile. In closequarters combat, he often skates to confuse enemies, using a hit and run style with his Beam Sabre, turning on a dime a few meters away to skate in for the next swing. Closequarters with a Powerbow produces execution style headshots. Nimbly. Bimbly.

## Relations and Allies

Team Rest Well

Dakkaball

Celer

Turtle

Wyvern

Silver Knight
Hydra

**Commander(s)** | * Major Lambert

> Because you fucks went AWOL, we had to send Hydra in. Half of them are dead, but I'm sure you already noticed that, and all I can say is that I wish it was you.
>
> Major Lambert debriefs the Jolly Deadmen after Operation Fear of The Dark

The 5th cell of the Special Operations Executive and considered the best of their kind, Hydra is an elite special operations unit employed by the European Federation.
Boom-Man

# The Pilot

## Personality

Boom-Man, as his alias would suggest, enjoys seeing things explode. He was once the Foreman of a Mine in Northern Canada, but was quick to resign when he got a suit and Symbiotes started to spread. Blasting his way through Symbiote and rogue suit alike, he managed to get out of Canada before the US stepped in to contain the Symbiotes and eventually secured a contract with Outer Haven.

## Appearance

Pale, but covered in soot and motor oil, with a sharp contrast where his goggles have left a clean mark on his face. He wears a black beanie with large work goggles resting on his forehead and a large headset on whenever he is inside the Arclite. Due to his large amount of time in the suit, he has started to grow overweight. His hair is blonde and cut close to his head, and is clean shaven.

# The Suit

## Suit Crunch

A hulking monster, the Arclite is little more than a mobile ballistics missile silo. It has very little maneuverability, and thus relies on finding a defensible spot, deploying its guard drones, and deploying to blast anything coming at it into a smoking crater. This combat style combined with Mycelium Nanites means that the Arclite is ideal for either defending a critical location or sieging an enemy fortress.
Eta Carinae

Eta Carinae was one of two unique swords used by the leader of The Chosen, Flügel. Of the two Eta blades, Eta Carinae was the one that Flügel used the most. Like its brother blade, the sword was kept in Flügel's shield when not in use, and could be quickly deployed when the shield was mounted on his back.

## History

Eta Carinae was created after the destruction of the Vannai mothership as one of Flügel's personal weapons. It was intended to serve as a sort of badge of office and a reminder of the responsibility he had taken upon himself to lead The Chosen and avenge his fallen comrades.

Eta Carinae was stored in the left wing binder of Purpose Made and held in the right hand. As Flügel was right handed, this was the sword that Flügel would always use when facing an opponent he did not feel the need to use both blades on, or when he was fighting defensively and required the use of the wing-shield with the left arm. Like Eta Argus, Eta Carinae was lost in space with their owners death, and is presumably currently floating somewhere in orbit around Libra. After Libra's sudden departure, it is now probably somewhere in Hell.

## Description

An enhanced particle blade modeled after a falchion and possessing angel-themed decorations in keeping with the suit it was used with. A tiny inscription on the hilt reads "We Do What We Can".

## Stats

Eta Carinae is a 20 point melee weapon that deals 8 base damage or 2 AP damage.
Aegis Team

* LOIC
* Enyo
* Zipline
* Iroh
* Araneae
* Dragon
* SaltedEarth

Aegis Team was one of three teams deployed as part of Operation Unlikely Heroes. They were responsible for holding the Puppet base in Kent after the other two teams had secured it, providing a safe point of rescue for civilians recovered from the city. After the success of Operation Unlikely Heroes, the unit was disbanded.
Ivan Vitaliy

*“Everything I have ever done was always motivated by one idea. Fuck Russia.”*— Ivan
## History

Raised in a village whose low population and rural lifestyle insulated him from the worst of the travesties in the vannai war. Conflict was nonetheless always present. Bandits and raiders were a common problem throughout the country and even if isolated national rivalries were still everpresent. This had left Ivan with a constant siege mentality of having to always prepare and defend his home not only from aliens, but also their historic oppressors. When the EuF had formed Ivan had seen them as the successor to the EU who had so galled their rivals. He then quickly joined them so that he may have his village under their protection and to keep all his idiot relatives alive while they go for glory.