Patch Notes 10

**Patch Notes 10** is an update for XERA released on January 12, 2018.

## Player / Character

* Reduced ADS pitch animation delay
* Reduced the distance that you can interact with objects (such as doors, items)
* Increased First Person FOV to 103 from 95
* Increased ADS FOV from 80 to 95
* Sniper ADS will now return back to third person if activated from third person
* Moved player animation direction detection to velocity based system, rather than replicated input (Directional animations should be more reliable now)

## Drones

* Damage done to a drone is now 4x the base damage
* Increased drone detonation damage to 65% (was 30%)
* Increased attenuation of drone blade sounds to 63m
* Drone volume now controlled by master game volume
* Reduced drone death switch back time to 1.5s was 4s
* Drone item will now drop when player controlling it dies

## Throwables

* Throwable distance has been increased
* Right click will now be an underarm throw, while left click will be an 'over arm' throw only (was a hybrid system, but the experience wasn't great)
* Throwables now have equip option in right click menu
* Throwables can now be unequipped

AI
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* New AI type created (melee bots), 10% damage
* AI Spawn system now supports individual AI respawn timers

UI
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* Map menu now accessible inside drone
* Settings Menu is now accessible inside a drone
* Removed white background from dragged item
* More filter options added to global inventory
* Sensitivity value added to settings menu label
* Added resolution scale to settings menu
* Crosshair will now be hidden when sprinting & when using freelook

## Localisation

* French Language Added (Still some words not translated)

## Optimisations

* Added resolution scale setting, this means you can downscale your resolution without changing the screen size. This works as a great optimisation setting for lower end PCs

## Air Strike System

* Air Strike damage range increased to 9 meter radius
* Siren sounds have been added to game volume system

## Map

* Props & loot spawns added to Redsville highway
* Rain shader added to some roads
* Optimisations done to instancing mesh system
* Interior & loot added to all floors in apartments buildings
* Added forced net update on doors when opened/closed (this should reduce the delay in opening/closing)
* Added more detail to Redsville
* Increase nighttime brightness
* Added new AI to map

## Bug Fixes

* Fixed an issue which caused players to hear their own voice when using VOIP
* Fixed right-click menu on inventory slots
* Fixed an issue which allowed drones to be spawned while in inventory (And other UIs)
* Fixed an issue which caused UI's to get stuck if chat is opened at the same time
* Fixed keybinding for opening inventory can now be used to close the inventory
* Fixed an issue causing old data from a previously possessed pawn to be in the HUD
* Fixed an issue which caused weapon sounds and effects to sometimes not play
* Increased linear damping on items to help reduce their movement speed when simulating physics
* Fixed an issue causing mouse to not show in death screen if chat was open
* Fixed an issue allowing players to punch while dead
* Fixed an issue with interaction priority system (Directly looking at an item will pick up that before other items)
* Fixed item outline on water bottle items
* Fixed an issue allowing players to eject from drone after detonation
* Fixed various objects navigation bounds at military base
* Fixed an issue with AI not being able to navigate through apartment buildings
* Fixed an issue allowing players to be able to spawn a drone while cooking a grenade
* Fixed an issue causing players to be stuck when died while in a drone
* Fixed an issue causing controlling player to rubberband when drone is destroyed
* Fixed an issue causing the main menu weather to become cloudy
* Fixed a pivot issue with NVG models which caused loot drop to have strange physics
* Fixed civilian NVG Sizing on player's head