Raskova

*This page is a **stub**. If you are authorized to do so, please consider contributing to it.*

Template:Infobox

## Personality

Raskova can be civil, direct, harsh, and manipulative in her interactions, though she does her best to remain fair and composed. Her drive and devotion to justice (and, as such, also her loyalty to Asterion) is what primarily results in some of her more callous and cold actions, as well as tasks that she focuses on and strives for. She seems to be a perfect fit for Lawful Neutral morality: only getting involved in issues if the rules are broken and judging people based on what rules they broke, not whether they are "bad or good". Despite striving to be utterly devoted to justice in an unbiased way, she does have some feelings for her friends, showing some care for them and apparently feeling some regret when she has to go against them and their wishes in order to maintain justice and her goals.

She is incredibly intelligent and strategically cunning. When faced with a predicament, she will come to acquire as much information as she can, and then simulate what would be the most fortunate and immediate outcome to perform. She is not above manipulating others, including her allies, in order to achieve a strategy or goal. The only person she clearly cares about but has not manipulated in some way is Asterion, showing her intense loyalty-- however, this may also be because their interactions are extremely limited.

Raskova seems to believe that she is incompetent, though she hides the fact that she believes this behind a facade of confidence and utter loyalty to justice and order, and Asterion. She also personally believes that her grasp on logic and reason is woefully incomplete and is embarrassed of this fact, which, as it is believed, is what causes her to be drawn to Asterion's leadership. She most commonly spends her time honing her mental skills to make rational choices and logical decisions in order to further her skill and, in her hopes, to prevent herself from suffering further embarrassment and failure. Though she is apparently skillful at her impersonal and unbiased nature, she fears that she fails even this and allows her personal bias and insecurity to stop her from doing the right thing.

## Appearance

### Young

As a young child, Raskova had greyish-red pale skin and above-shoulder-length **curly black hair**. She stood at roughly five feet tall, and with good posture. Her eyes were a shade of **light teal**. She was a bit above average weight. In depictions of her young self, she appears to be around 11 years old. Her usual outfit is a **dark grey shirt** with a **teal symbol** on it, a **white-cyan belt**, and **black jeans**. Her symbol appears to be a teal teardrop-like shape with a down-facing horizontal bracket atop of it, which is supposed to appear as a seasaw-like mechanism representative of a scale.

### Witch

Raskova's "witch" appearance is her being around the age when she joined the Ludusian Witches. Here, she appears to be about the age of an adult. Her skin color, hair color, and eye color all stay the same from when she was younger, though her hair is now straight instead of curly, she now stands at 5'4", and she is, obviously, older than before. She is still a bit above average weight for her age/height group, and still has good posture.

Her regularly depicted outfit is that of a **light-grey jacket** with shoulderpads and buttons, a pair of **black pants**, **dark grey arm-guards**, and **teal sneakers**. The symbol on her jacket appears similar to the "star" symbol design that appears on Asterion, and the buttons of her jacket have stitching that makes them appear similar to the design of the star symbol, as well. Her shoulderpads have the same scales symbol she wore on her shirt as a child. She occasionally can be depicted wielding a metal hammer of a strange design, which was made to mirror the tool Asterion uses.

### Witch (Blinded)

As seen during the Witch Hunts. She does not change much from before, not having any visible signs of aging through this period of time, though, as is known, she was blinded by being stabbed in the eyes, and then had them sewn shut to stop the bleeding. She wears white bandages to cover them. In some depictions, she has drawn Asterion's eyes on the bandages over where her eyes were.

### Arasax Mineoth

Known as Raskova's "new identity". Her physical appearance does not particularly change from before, hinting that she somehow stopped aging. She wears the "Mineoth Ring", which appears as pieces of metal covering her eyes and then drawing back around the head (mostly hidden by her hair), in order to cover her eyes and mask her aura if she wishes it to. She also, sometimes, has large sunglasses (which have been described as "dopey" on a few occasions) on her face which are meant additionally to cover the Mineoth Ring, so as to not raise suspicion from it.

She most commonly wears her Ludusian Officer uniform, which consists of a **black jacket** (which is strikingly similar to one a police officer would wear) with **chartreuse linings**, **blackish khaki pants**, a large officer hat with **chartreuse linings**, and **cyan running shoes**.

### Neo

Known as "Neo Raskova", after the façade of Arasax Mineoth was dropped. She cut her hair, making it shorter, and put it in a ponytail; the style otherwise stayed the same. She now has a cybernetic left arm made of a light-grey metal, having lost that arm. The arm has the Asterion "sun" symbol on the shoulder, and it can be attached and detached at times for convenience. Any covers over her removed eyes were taken off, the stitches were undone, and glass eyes were put in her sockets. The irises glass eyes take a light greyish color and are hard to distinguish from the rest of the eye, and there are no visible pupils to them. The undoing of the stitches left some slight marks near her eyes from where they once were. She apparently applied teal makeup around her eyes to give the appearance reminiscent to the eyes of Asterion.

As she is an angel in this form, her polymorph abilities allow her to selectively be observed with two pairs of angel wings and a halo or not.

### Awakening

A theoretical form, known as the Knight of Mind. Her left arm, eyes, and vision have been fully restored from the Awakening process. Differing from "Neo Raskova", her hair style is once again like it was before. She has slight eyeshadow of a light-cyan color. She can still either be with or without angel wings and a halo at her choice.

Her Knight of Mind outfit consists of a large overcoat-like apparel, a sort of dress-like apparel, gloves, knee-length socks, and boots. The coat has a **large green hood**, which has a visor of a knight's helmet on it. Attached to the ends of the visor are additional parts of the hood with **teal buttons** on the end (which are similar to the buttons on the jacket of "Witch Raskova") which can click together to seal the neck of the coat. The coat has **a segmented jade collarbone cloth**, **green arm holes** and **jade shoulderpads** visible, and from the ends of the shoulder pads are attached **parts of dark cloth** that circle around the arms to just above the elbow, though the cloth is not connected to the shoulderpads in other than two areas, as the lower side of the shoulder is visible. The other **cyan buttons** of the coat, around the **green torso**, are consistent of **specifically** **coloured** **parts** similar to that of a duffle. The coat has a **line ending in a swirl design** around the waist, similar to the outfits of Prospit/Derse dreamers, and also has a line of stitching a few inches from the open edges which draw towards the back before the line. The coat has long **coattails** which reach almost the exact point Raskova's feet meet the ground when she's standing up. The **light cyan gloves** fold in around the wrists, and have holes for her fingers. The gloves also have **light cyan pads** on the back of the palm, which bare Raskova's **teal "scales" symbol** on them, and they have some **dark lace cloth** extending past the wrist which covers to in between the elbow and wrist. Around her neck there seems to be a brace-like cloth covering held by buttons, with a design slightly reminiscent to a piece of medieval knight's armor. She wears a **black top** of undefined borders (believed to have a collar, and sleeves like a T-shirt), with a large **Mind symbol** covering the chest. The top is either attached to or underneath a **cloth around the waist**. Seemingly attached to the top is a cloth of a square shape along the front and back of Raskova, which has a slight split in the middle like her coattails. She also appears to be wearing something similar to **plain black cycling shorts**. She wears **above-knee-length dark socks**, which are folded a few inches over themselves. She wears **light cyan boots** with long bootlaces. Underneath her boots appear to be some form of **grey shin guards** tucked into the boots.

## Story

### **Unsplit Saga** Timeline

#### First Life

Raskova was originally born on Ludus-Prime in the year -454 AEQ as a seemingly normal gridmask. Recorded history shows that she died at a young age, in the year -444 AEQ, while being unwillingly sacrificed in the name of Satan. Though she had no allegiance to Satan or other demons and had done nothing seriously wrong to deserve punishment in the afterlife, the fact that she was made as a sacrifice to said demon made it so that her soul was sent to Hell.

#### Reincarnation and Purpose

Hundreds of years later, as Leviathan and Caledonia was recruiting beings for the Ludusian Witches, Raskova, being of undeserving fate, noticeable magical potential, and immediate access, was chosen as one of those who would be revived as a Ludusian Witch. Caledonia put Raskova's soul in a soul seed, and then later planted it in the Wonder Jungle where a fragment of the Subconscious Fragment was found. After some time, Raskova absorbed the 1/13th of the Subconscious Fragment, and then later formed a physical body and was reborn as of -194 AEQ. With the fact of her return to the physical world, internal natural Mind abilities, amplification of power by the 1/13th of the Subconscious Fragment, and presence in a specific location, she then began to receive telepathic communications from Asterion.

While she lived in the Wonder Jungle, she continued to receive telepathic messages from Asterion, which eventually led her to a temple containing Asterion's sealed soul relic, the source of the telepathic messages. Now with clearer instruction and guidance from Asterion, Raskova began a sort of quest to find the locations of the other six relics that would be needed to unseal Asterion.

Shortly after progressing into this quest, Raskova was contacted by Caledonia through the Subconscious Fragment, and she, along with the others, were called to join together and unite their powers for the groups purpose. Raskova was curious enough to go along with them, and, learning of her involvement with the group, she decided to partake in it, wanting to serve as a voice of justice on Ludus in the meantime before Asterion's revival. She, along with the other witches, proved themselves to the people of Ludus by destroying the invading Nazcan army and healing Taku to serve as the ruler once more.

She was there with the other witches when they were confronting Zaion to ask them to join for the first time. She left a bad impression on Zaion, being that she suddenly grabbed and restrained Zaion in order to convince their guardian to stop senselessly attacking them. Though Raskova admitted that she never actually would have done any harm to Zaion, they still found the manipulation a bad statement for her.

At a later point after Zaion joined the group, Raskova had recovered another soul relic besides Asterion's own. It was at this point that Caledonia, having found out about Raskova's intentions, then decided to step in and forbid her from continuing to try and revive Asterion, knowing that, if unsealed, Asterion would use a great power to attempt to destroy all life deemed sinful. In order to ensure this, Caledonia then took the two soul relics that Raskova had acquired, gave the new one to Mainyu, and gave Asterion's own soul relic to Zaion. Caledonia instructed Mainyu to keep the relic hidden and obfuscated from knowledge using its void magic, and then vaguely instructed Zaion to "**hide the other soul relic somewhere and enchant where it is kept**".

As soon as Caledonia left, Raskova followed Zaion and caught up with them, wanting to convince them to give her back the soul relic of Asterion (more than wanting to have the other relic back, as Asterion was incredibly important to her). Zaion, though unknowing of what the soul relic truly was or what it did, was wary of Raskova not only through the previous experiences of her being manipulative, but also because Caledonia had instructed them to allow no one to get their hands on the relic. Zaion blatantly ignored Raskova's arguments of attempting to convince them to give her the relic, and simply went on with their assigned task. Raskova then attempted to incite Zaion into listening and falling victim to the commands of Asterion, seeing as Zaion also had a 1/13th of the Subconscious Fragment and was in a close enough proximity to the soul relic (being as they were literally holding it) to be able to hear the telepathic communication delivered from Asterion. However, despite trying to carry out this plan, it seemed that Zaion was immune to being able to hear the telepathic communication even when this close to Asterion's soul relic and while in possession of 1/13th of the Subconscious Fragment, due to an inexplicable force inside of Zaion preventing them from such outside communication. Raskova, naturally, was bewildered by Zaion's resistance to Asterion's telepathy, and pondered for a moment the idea of attacking Zaion to get the relic back, before deciding that was a terrible idea. She then simply walked alongside Zaion in silence as they took the relic to a castle, and took it inside-- telling Raskova to not follow them as they hid it, which Raskova reluctantly agreed to. After returning and enchanting the grounds the relic was hidden in, Zaion left there. Raskova was then unable to go where Asterion's relic was being kept, due to the nature of the enchantment Zaion had left on the location. And, at the same time, she would be unable to pinpoint where Mainyu had hidden the other relic, due to the void magic surrounding it.

Raskova was not really heard from again until the Witch Hunts began.

#### Witch Hunts

As the Separ Monsters descended onto Ludus, Raskova, along with the other Ludusian Witches, were blamed and set to be executed for this. During this time, Raskova went to hide and escape from gridmasks who tried to capture her and have her executed. She apparently experienced, yet survived, at least one attack from some such gridmasks, while accompanied by at least one or two other of the witches. Also, at some point, Raskova stabbed both of her eyes out, making herself blind, and went to Ishtar to have her stitch her eyes to stop the bleeding and prevent infection.

Raskova later joined with the other witches as they met up on the peak of the mountain separating the Gredile and Oktov, where Caledonia and Goneion had contacted them all to join together and meet up with someone who was apparently a reliable ally, later revealed to be the child of Zaion. Seira told the witches of her future knowledge through experience, and that she knew what would happen to the witches and where they were supposed to go to live their lives. During this, some of the other witches note Raskova now being blind (as she commented "**look at what happened to me!**" a few times), believing that she had been attacked by gridmasks, though Siegler revealed that this was actually self-inflicted, also commenting "**it's completely insane**".

After the witches got their directions from Seira, Seira went away. The witches were had only began discussing the information for a short time when some gridmasks appeared who wished to hunt them down. The witches created a distraction by calling upon manifestations of auric energy to fight and distract these gridmasks while they took off, going in their separate directions.

Raskova, however, instead of doing as Seira directed her to, instead decided to try and follow Seira. She eventually caught up with Seira in the tunnels underneath the mountain, and confronted her, immediately calling her out for purposefully instructing some witches to go to locations where they would get killed. Raskova then postulated that Seira wasn't really telling them all ways to get to safety, but rather, ways for them to meet their ends. Before Seira could retort this, Raskova then said that she understood her reasoning behind this-- not that she wished ill fate upon the witches, but that, as a time traveler, she had to ensure that the timeline took its proper course, and in a way that would neatly allow for less casualties. Since the witches would only be fighting against gridmasks when they were to die, they would only kill members of the group that would kill them, rather than fighting off other forces along the way and leading to unnecessary deaths. Raskova actually praises Seira for her "obedience to the rules" and striving for kindness, saying that it's a good trait. However, Raskova then says that she isn't going to listen to Seira.

As Seira then insists that it must be done, as it is the way the timeline played out, Raskova then removes her piece of the Subconscious Fragment, and throws it into a nearby pool of Aether. Raskova then goes to convince Seira that the knowledge of the future she had gathered was false, and that Raskova would fake her own death in order to no longer show up on the radar during the Witch Hunts. Raskova also questioned just how far into the future Seira had seen, and if she were to be able to know if Raskova would show up again later in history when the coast was deemed clear from the violence of the Witch Hunts. Seira was unable to answer the question, so Raskova simply commented that she'd won this argument. Seira then warned her not to stay in the country, as all of the witches recorded to have done so were inevitably killed by the gridmasks there. Raskova agreed to stay off the continent for a while, and then she questioned Seira as to the story of what happened to the others, and how they died. Seira then revealed what she knew about the fates of Zaion (who was already captured at the time), Cocytus, Siegler, Vigiuera, Trewinnard, Canzona, Teapa, and Goneion, who had all died during the witch hunts. Seira also added what she knew about how Raskova was recorded to have been killed. Raskova then asked what happened to the other witches, to which Seira replies that Issus, Caledonia, and Ishtar had survived the witch hunts and gone into hiding for some time, and that she was unknowing of exactly how long they'd live for. Raskova then asks about Mainyu (believing that Seira had forgotten about it), to which Seira is reluctant to talk about. Raskova presses her, and she eventually talks about what happened.

After this, Raskova manages to fake her own death at the hands of the gridmasks by falling off a cliff, obtains the Mineoth Ring in order to allow herself to mask her own aura and stay hidden, and then later travels to an entirely different continent, where she dons the alias of Arasax Mineoth and begins a new life. All this time, despite not having any communication with Asterion for a long time, she preserved her loyalty to Asterion and promised to one day return to reawaken Asterion.

#### Caprius' Rise

After some time of obscurity in her community, Raskova, still under her alias, went to take part in a long-time career in her (not as) new home. For a notable amount of time, she became an attorney who sought solely to deliver justice where it needed to be served. Along this time, she would only act with truth and law in mind, and thus would often dump clients if she knew of any incriminating evidence involved with them or had any suspicion of their guilt, and would argue against the allegedly guilty party regardless of nice they were or how rude her client was. However, after a few years of having a 100% success rate and a reputation for ruthlessness, she failed a hearing for her first time, and it was a loss not only on the side of the law, but also on the side of good. Full of despair for the innocent receiving punishment and the guilty going free, she ran away from her job and secluded herself for some time. Later, after recovering from this, she joined in the profession of law enforcement, and worked her way through the ranks to become a high-tier officer and investigator. She served at this job for a longer time, and with a higher success rate.

As regarded by her co-workers at the time, she never appeared to age throughout the years, miraculously maintaining her youth, and she always wore a large pair of sunglasses-- something that people hadn't made much note of in her previous career. However, she continued to hide her identity despite this.

After some time, she was assigned to investigate the case of a string of ongoing terrorist attacks, apparently spearheaded by a person named Caprius. Raskova went on to get more and more information on Caprius before moving forward, and soon came to find out the history of Caprius herself, and the danger that Caprius truly was. When Raskova went to see the damage that Caprius had done to a country before firsthand, she saw the devastation from Caprius' pursuit of genocide. Also, while there, Raskova was confronted with Caprius herself, who had been following her just to discourage her further into giving up instead of standing against her. Caprius then suggested that Raskova join her, but Raskova refused, slightly disappointing Caprius. However, Caprius was fine with her decision, knowing that "**in the end, no matter what, you'll end up dead anyway**".

Raskova then returned to the country Caprius was attacking, only to find it was further rattled and in ruins from Caprius' attacks. Raskova made a number of attempts to rally forces together in opposition of Caprius, but after some time, Raskova realized that, with the forces the country currently had, there would be no logical way for them to be able to defeat Caprius. Because of this, she decided to flee the country and move to another one with more fortunate circumstances, so that her knowledge could suit to protect these people from Caprius when she would attack there. The country that she would arrive to, coincidentally, was the same one that she had lived on before the witch hunts drove her out. Within the next roughly five years, Raskova proceeded to once again work her way through the ranks of law enforcement so that she would have a similar high position as she did in her previous country. Only now, she would have the knowledge to be able to protect them against Caprius, and be able to bring her to justice.

### **Alpha** Timeline

Raskova has an incredibly minor role in the Alpha timeline, apparently. She is only mentioned in Alpha-Timeline version of The Planet's Shadow: Historical Tales of Ludus and only on a few short occasions. She first is shown talking to Taku before helping the other witches decimate the Nazcan army. She later delivers her next and final line upon greeting Zaion. Zaion describes part of the role and nature that Raskova was commonly known for-- including a loyalty to Asterion. Raskova's final mention is when Issus is recalling the witches who died during the Witch Hunts, and mentions how Raskova was killed.

## Relationships

### Asterion

Raskova has been a heavily devoted follower of Asterion ever since she first began to learn of Asterion's existence. Raskova heavily perceives Asterion as an impeccable being, so she strives to serve Asterion and Asterion's active pursuit of justice. It is believed that, because of Raskova's insecurity and self-doubt, she is unfalteringly loyal to Asterion in order to try and have a sense of completion in herself.

### Zaion Moriam

Zaion's first impression of Raskova was that she was a bit manipulative and even unsettling; Raskova, meanwhile, seemed equally apathetic towards Zaion, as is normal for her. As co-workers, the two don't actively start up intense conflict with one another, but it's clear that they both mutually feel that the other isn't their favorite person, in the least.

It is known that, due to the hobbies of Raskova and the nature of Zaion, the two are common to engage in (mostly) civilized debate from time to time, mostly about intellectual or social issues (sometimes as a form of opinion expression), though they are also known to strike up conversations about less important/serious subjects. In this, they seem to reflect the nature of how they feel about one another clearly; they can seem joyful or serene, friendly, and informative if they happen to agree on something or provide agreeable information to one another, though they can just as easily engage in more impersonal debate over things they don't entirely agree over, which usually either turns into a slow progression towards agreements or devolves into more passionate, conflicting debates; from there, it's either a much longer road to an agreement or a unanimous decision to end the argument once they start getting too emotionally invested in it (which happens to Zaion much more often/quickly), and their separation will also usually end with passive-aggressive remarks to one another. Aside from what their political and social viewpoints are, this is an accurate outline of their relationship to one another.

As noted when the soul relics Raskova had found were confiscated by Caledonia, Zaion seems perfectly fine with doing something that visibly concerns and upsets Raskova-- namely, keeping Asterion's relic from her without even knowing what exactly it was or why exactly it needed to be hidden. Zaion seems unfazed by Raskova's tactics of manipulation at this point, being wary and untrusting of her. This moment also shows a bit about Raskova; being that she tries some methods of getting the relic back from Zaion, but doesn't resort to harming Zaion to do it. This either shows that Raskova, though not particularly liking of Zaion, doesn't dislike them enough to harm them, that Raskova's morals prevented her from harming Zaion in this situation, or that she just worried too much about the negative feedback she might have received from bringing harm to a fellow witch.

The two of them seemingly ceased interactions after the witch hunts began; at least, they have no confirmed interactions since then, and evidence points to them having a lack of availability to one another-- though, while it's unlikely that they've had secret interactions since then, it can't *entirely* be ruled out as a possibility.

### Caprius

Raskova holds extreme dislike towards Caprius, as she makes obvious. Raskova has several emotional reasons to hate Caprius (the fact that she led to many people dying in Raskova's community and that Caprius' beliefs conflict with Raskova's idolization of Asterion, most notably), however Raskova justifies this grudge by a purely logical standpoint, for the most part-- being that, as an officer and agent of justice, she has every right to despise a massive criminal such as Caprius. Raskova holds a great devotion towards bringing Caprius to justice, and would literally do whatever it takes to do so-- so long as she believed that what she's doing would actually bring an end to Caprius, as she has no wish to waste her life in a vain attempt at stopping Caprius.

## Alternate Forms/Transformations/Fusions

### Angel (Elohim)

Upon Raskova's attempted heroic sacrifice of her own life, she was saved from death by being turned into an angel-- specifically, an Elohim-- by the dictation of higher deities who observed her intentions and actions as just and beneficial to them. This meant that her biological body was altered noticeably; though she maintained the majority of her gridmaskian physical appearance, she gained two pairs of wings suited for flight and a golden halo floating above her head. Internally, she has a core which serves as her only weak point from her angelic regeneration abilities.

As her transformation into the form of an angel happened when she had no eyes, her angel form had only eyesockets and sewn together, with no potential to even regenerate her former eyes. As she could pose as someone with normal vision well enough, Raskova unstitched her eyes and put glass eyeballs in to avert any suspicion to her sensory abilities. She was also turned into an angel with no left arm, as it had been damaged in her would-be-sacrifice, which inspired her to have a mechanical limb put in its place.

To further fit in with the society of Ludus gridmasks, Raskova developed polymorph skills to obscure the fact that she had an angel's wings and halo. Casually, or if wanting to obscure her identity as an Elohim, Raskova will make herself appear as a wingless gridmask like she was before. However, she is known to reveal her angelic features from time to time, most often in combat situations; probably so as to not waste energy on the polymorph ability that she could be dedicating to her attacks.

### Awakened Form

Despite having a damaged core, and certain sources warning against allowing an Outsider to undergo an Awakening, Raskova's belief-inspired conviction caused her to undergo an Awakening. This form has been known as Awakened Form, Awakened Raskova, Raskova (Awakening), Knight of Mind, and Champion of Justice.

The nature of the Awakening seems to have given Raskova the traits of both her previous gridmask form, such as her old eyes and left arm, as well as the features of her as an Elohim, such as the halo and pairs of wings. She also retains powers of all previous forms, though it is unclear to what extent Raskova's biology was effected by the metamorphosis.

As her form upon dying has no eyes or arms, it is clear that the properties of "regeneration" in this and the angelic one are different. It is believed that this form draws upon the nature and fullness of her being-- and thus, the memory of her soul projecting the physical form of her body-- while the nature of angelic transformation only worked with what it had. Nevertheless, she appears to be an Awakened Elohim in this form.

The metamorphosis seems to have come with a noticeable increase in power, especially for her mind-centric abilities. Along with this, should she die in a way judged neither heroic nor just, she would be revived from death. Along with this, her wardrobe received an upgrade as well; giving her apparently enchanted clothing with the color scheme of a Mind player and the recognizable presence of features of a Knight's outfit. Her main weapons were also seemingly enchanted upon this transformation, though this may actually have been her altering them herself just with her new power.

She still holds her polymorph abilities in this form, though to what extent she chooses to use them now is unclear. Her outfit has holes for her wings to go in and out of, though, with polymorph manipulation, both the wings and the holes can seem to not be present.

## Combat Lists

Battles Won (Solo)

* None known

Battles Lost

* None known

Inconclusive Battles

* None known

Battle Assists

* 12 Ludusian Witches vs. Nazcan Army (Ludus Unit 1st Edition)

Kills (Solo)

* None known

Assists

* None known

Deaths

* Unspecified - Was killed as a sacrifice. Later reborn in the Wonder Jungle.
* (**Alpha**) Witch Hunters - Was executed by witch hunters, in accusation of connection to the Separ Monster's arrival.

## Battle Information

### Canonical Powers and Abilities

In canon, Raskova has shown a number of psychic abilities most primarily; detailed as follows:

* Future Visions: She is able to glimpse into the future and its many branching timelines, and can make the choice as to what events will happen that are subject to her choice.
* Telepathic Communication: She has minor abilities of telepathic communication. By definition, her telepathy is more powerful than that of the average gridmask or monster, but her ability for communication through it is not strong at all. She cannot clearly communicate messages with anyone (with some exceptions), meaning she can't hold a conversation with most people through her mind, though the lower noticeability of her telepathic communication allows her to instead use it as a way of inserting subtle messages to manipulate her target to bend to her will slightly. The exception to this is that those with high levels of psychic power actually can clearly communicate with Raskova, Asterion (while trapped in the soul relic) being a notable example of this. Her ability to send messages seems to be slightly limited to near her proximity, and she would have trouble communing with those who are far away from her.
* Mind Reading: Just as she can send information with her mind, she can also receive information from the minds of others. However, just like her telepathy, her ability to read the minds of others is also nothing special, and she would find it somewhat difficult to obtain important information by trying this.
* Neuro-Decoding: Through the laws of earthly science, she should not be able to properly understand the thoughts, or at least the memories, of others by detecting their brainwaves and nueroactivity, as different brains have different structures for memory and thought. This must mean that her abilities need to include a method of which to understand the functions of the brains of others to decode into her own if she is reading a mind, and do the same backwards to send mental messages to others.
* Not Mind Control: She actually does NOT have this ability, as a clarification; or, if she does, it is just far too weak to affect anyone. The best she could do is insert messages into the minds of others through her telepathy to influence them to do things, though she couldn't outright force someone to do something on her own. The closest she's gotten is seemingly being able to control the minds of simple-minded beings such as less intelligent monsters/pets, though she has admitted that any such instances were because the monsters minds were so simple that the mere suggestion implanted in their minds inspired them to do just what was suggested. Manipulation, yes, but not control. The effect of Raskova's suggestions also seem to have much less of an effect on people who seriously don't trust her.
* Telekinetic Force: Raskova has abilities of telekinesis; which are much stronger, or at least more apparent, than any of her telepathic abilities. Raskova's telekinesis can cause a person to experience more weight pushing down on them (like an intensified gravity in their exact location), can seemingly temporarily change the person's direction of gravity, can lift a person into the air slowly or quickly, and can throw them in whatever direction Raskova chooses. The methods of levitation and propulsion seem to be telekinetic emulations of Raskova, seen as she will lift a hand to lift a target into the air, and push forward to send them flying. Raskova's telekinetic ability doesn't just apply to living beings, and can be done for objects as well; multiple targets, living or inanimate, can be subject to her telekinesis at the same time. Her power here is not unlimited, however; if something is very heavy, she will have trouble manipulating its location in space. Also, stronger beings can fight their way out of her telekinetic grip if they find themselves in it.
* Telekinetic Object: Raskova can also apparently form shapes in space with her telekinetic and presumably auric power. These can be simple things such as shielding barriers or walls to much more complex and detailed objects like hammers for her to wield and arms. While her use of telekinetic force is only seen in it glowing with Raskova's aura, telekinetic objects are completely visible, and also colored like Raskova's aura.
* Instantaneous Transportation: Raskova has the ability to teleport. However, she can only teleport within the vicinity of a person, she must have put a tag on that person's aura beforehand, and her teleportation leaves her heavily weakened if she uses it twice or more within one hour. There is also a problem with inaccuracies; while Raskova can teleport within the vicinity of a person, this can effectively mean that she's teleporting anywhere between a few centimeters to a few decameters near them; while random, it always assures that she does not teleport into a wall, but, if the person that she's teleporting to is near a cliff, then there comes the chance that she'll appear over the ledge and fall. Despite all the potential flaws, she can teleport other people and objects along with her if she is connected to them.

All of her psychic abilities are noticeably amplified after Raskova's Awakening.

Raskova is very skilled in wielding a hammer, and, along with her psychic abilities, uses this as her main tool in combat. It is believed that Raskova is fairly physically strong.

Raskova has a unique set of abilities that revolve around Karma, which seems to be from a deitic perspective, holding some noticeable bias in such regards (example: a person who obeys the law and is kind to others will have Raskova's Karma effect them differently than someone who is equally law-abiding and kind but also has some connection to either deitic or demonic force). The Karma can either be effective in the form of a poison that deteriorates the opponent, or a sudden rush of energy, known as Raskova's signature ability of Karmic Judgement. The power and effects of all Raskova's Karmic abilities differ depending on the Karma of the target, making them very unique.

Another ability she has is auric magic techniques; generating energy to manipulate at will, to use to some advantageous purpose. Raskova uses this in battle to create auric flames, or generate shockwave effects from her hammer attacks.

### Stats

* Health
	+ 41(Normal)
	+ 44 (Arasax)
* Attack
	+ 40 (Normal)
	+ 42 (Arasax)
* Magic
	+ 57 (Normal)
	+ 46 (Arasax)
* Defense
	+ 41 (Normal)
	+ 44 (Arasax)
* Speed
	+ 42 (Normal)
	+ 45 (Arasax)
* Level:
	+ 42 (Normal)
	+ 52 (Awakened)

### Attacks

* **Final Judgement** - Has no effect on the target, but allows Raskova to utilize a special attack next turn based on the target's Karma. Cannot be used within the first 3 turns.
	+ **Death Sentence** - Only if the target has extremely negative Karma. Requires a turn to charge, though the next turn will deal high, near fatal damage to the target. The further away from neutral Karma the target is, the stronger the attack will be.
	+ **Guilty** **Bomb** - Only if the target has notable, but not extreme, negative Karma. Deals high damage to the target, and is stronger if the target's Karma is further away from neutrality.
	+ **Undeterminable** **Conclusion** - Only if the target has perfectly balanced Karma, or very close to it on either side. Deals very random damage.
	+ **Innocent** **Refrain** - Only if the target has notable, but not extreme, positive Karma. Deals minor damage, debuffs the target, and slightly debuffs Raskova when used.
	+ **Purity Revelation** - Only if the target has extremely positive Karma. Has no effect on the target, but buffs Raskova notably.
* **Opening Argument** - Provides Raskova with random buffs that last throughout the battle. Can only be used within the first 2 turns.
* **Virtue Voice** - Increases Raskova and allies' Speed stat and lowers enemy accuracy.
* **Clear Mind** - Removes debuffs/status effects and heals Raskova slightly.
	+ **Patient Clarity** - Powered up version of **Clear Mind**, exclusive to Awakened Raskova. Removes debuffs/status effects and heals Raskova slightly. If an opponent is a Manic demon or those who have a notable level of wrathful sin, this move will also slightly debuff them.
* **Telekinesis Throw** - With telekinetic power, brings the target into the air and then throws them far.
	+ **Psychokinesis Barrage** - Similar to **Telekinesis Throw**, but it hits four times before ending.
* **Binding Voice** - Traps the target in several circles of words in many different languages. Deals minor damage and may inflict **Freeze**.
	+ **Chastising Voice** - Powered up version of **Binding Voice**, exclusive to Awakened Raskova. Traps the target in several circles of chains and words in many different languages. Deals minor damage and may inflict **Freeze** or **Slow**. Debuffs Erosian demons or those who have a notable level of lustful sin.
* **Instantaneous Transportation** - Allows Raskova to teleport. Can be used to guarantee dodging all attacks for one turn. Can only be used once every 20 turns.
* **Dry** **Chill** - Breaths small shards of ice at opponents. Deals ice type damage and minor air type damage. May inflict **Slow** on targets.
* **Phoenix** **Rush** - Is covered in flames, and then rushed towards the target to deal damage to them. Raskova receives 1/10th of the damage she dealt back. Has a 20% chance to inflict **burn** on target.
	+ **Phoenix** **Dive** - Powered up version of **Phoenix** **Rush** exclusive to Awakened Raskova. Is covered in flames, jumps into the air, and then launches towards the target like a bird to its prey. Raskova receives 1/11th of the damage she dealt back. Has a 5% critical chance and 25% chance to **burn** the target.
* **Honor** **Strike** - Raskova takes the first attack with her currently equipped offensive weapon. Is forced into use if Raskova will have the first attack.
* **Swift** **Punishment** - Fairly weak attack, but has outstanding accuracy and a slightly higher Critical chance.
* **OBJEC****TION!** - Nullifies the damage and effects of the previous attack dealt to Raskova. Displays an oddly iconic white spiked shape with red symbols inside when used.
* **Demon** **Purge** **Break** - This ability does not affect deities, angels, and those who are blessed by a deity loyal to the Creation Trio. Curses the targets Armament from use, and Seals their Traits.
* **O****r****d****e****r****!****!****!** - Attacks all targets by slamming/striking her current weapon into the ground. Has a chance to stop movement of all targets. Normal power is achieved if the attack is performed with a hammer/gavel; it will not be quite as powerful otherwise. Power is increased slightly if a sounding block is also equipped.

### Armament

* **Hammer of Justice** - Based off of a tool said to be used by Asterion. Oddly, it apparently shares its name with a magic turtle.
* **Mineoth Ring** - A ring originally used by a giant species, which Raskova found and managed to fashion as a form of headgear that covers her eyes. Has the ability to mask her aura, if she wishes to.
* **Officer Shades** - Forces the **Outer Self** trait to remain activated when worn. Decreases accuracy by 2%, unless she is blind.
* **KARMA Gavel** - A gavel that glows with Karmic energy. It cannot hurt the godly or righteous. Can turn into Scales when the **KARMA Blade** is in use.
	+ **JUSTICE Scales** - When objects are placed upon the scales, they tip not from the actual weight, but from some other form of mass. They can change in between this form and the Gavel to balance out with the Blade and Block, respectively.
* **KARMA Blade** - A thin blade that glows with Karmic energy. It cannot hurt the godly or righteous. Can turn into a shield shaped like a sounding block when the **KARMA Gavel** is in use.
	+ **JUSTICE Block** - Has two meanings; "block" in the sense of a shield, and "block" as in it's shaped like a sounding block. It can change in between this form and the Blade to balance out with the Gavel and Scales, respectively.
* **Raskova's Awakening Coat** - A large, green, hooded, armored, coattail-sporting, duffle-esque coat. The hood has the visor of a Knight's helmet, the torso has a slight swirl design on the back and sides, and both have buttons with stitching that make them look like sun symbols. Is donned by Raskova upon Awakening. Increases the power of Mind-type attacks by 20% and increases Defense by +10% when worn, but decreases Speed by 7% as well.
* **Raskova's Awakening Boots** - Light cyan, crew-length, healed boots with bootlaces and armored shin-guards in them. Decreases Speed by 5%, but increases critical defense by 5%.
* **Raskova's** **Awakening** **Symbol** **Top** - A black top with a green mind symbol and cloth. Decreases damage taken from Light-type attacks by 5%.
* **Raskova's Awakening Gloves** - They have Raskova's unique symbol on them. Decrease damage taken from Dark-type attacks by 5%.

### Traits

* **Outer Self** - Creates a face of identity using her own skill and power in order to hide her true inner self from others. Stats cannot be scanned.
* **Unbiased and Impersonal** - Has equal ability to attack opponents and allies at will.
* **Petty Theft!** - If an item is stolen from Raskova, the thief will be dealt Karmic damage each turn they remain having the stolen item. Raskova cannot steal an item from someone else.
	+ **Grand Theft!** - Exclusive to Awakened Raskova. Similar to the previous iteration of the trait, only the damage will be doubled normally, and tripled if the stolen item is important to Raskova. Additional minor damage can be factored in if the thief is a Pragmatic or Ludusian demon, or if they have a notable level of greedy or envious sin.
* **Good Closing Arguments** - Provides Raskova with a random minor stat buff when an opponent is incapacitated. This buff is increased if they are defeated by Final Judgement.
* **Overloaded Senses** - If an Aura is activated to a high extent, Raskova will take very minor damage and lose 10% accuracy for the duration of the Aura use. Sound-based attacks deal 7% more damage to Raskova and temporarily decrease her accuracy by 3% each use.
* **Justice** **is** **Blind** - Suffers from blindness, though relies on other senses instead. Accuracy cannot be lowered by regular means, and she is unaffected by visual-based attacks. Also, has a lowered initial evasion chance. Is only held by Raskova in between her blinding and her Awakening.
* **Internal** **Self-Perceived** **Incompetence** - Despite her abilities, she believes herself to be incompetent, flawed, or simply unable to do many things correctly. Critical chance is halved, as long as **Outer Self** is active, and offensive stats decrease when it is not.
* **K****a****r****m****i****c** **Retribution** - Attacks have a chance of inflicting targets with **K****a****r****m****i****c** **P****o****i****s****o****n**, which deals **K****a****r****m****i****c** damage throughout the battle if they have negative Karma. The amount of total damage dealt over time is somewhat proportional to their level of Karma. If they have positive Karma, it will not initially deal damage, though if they deal damage to Raskova or her allies they will be considered susceptible to it, and will take 1/4th of the damage they inflicted to Raskova and allies over time when inflicted with this.
* **Served Summons** - When entering a battle, if Raskova has already attacked, all opponents will be unable to run from the battle, and attempting to do so will only lower their speed.
* **Mental** **Fortitude** - Damage received from Mind-type attacks is decreased by 10%, and Raskova is 25% less likely to become Confused.
* **Rejection** **of** **Sin** - In an instance where attacking an enemy will result in causing counter damage to Raskova, the damage received will be halved.
* **Knight's Nature** - Can easily achieve higher levels, however, her stats are usually not used to their full potential in most cases. Her unused potential can decrease slightly based on the health condition of herself and her allies, making her approach what her true power would be in response to the danger of the situation.
* **Regeneration** - As an angel, she can regenerate some of her health at the end of each turn without having to spend a turn on it. Regeneration is weaker than a usual regeneration ability would be to balance this out.

## Trivia

* Raskova gets her first name from the famous Soviet navigator and female pilot Marina Raskova.
* Juslenta comes from words referring to justice, and also mirrors the fact that both Raskova and the person she's named after have both a first name and a last name with the -a suffix.
* The use of teal as an associated color, lawful neutral nature, and other connections to Mind seem to hint towards an inspiration from Homestuck's Terezi Pyrope.
* Raskova Juslenta also uses the alias Arasax Mineoth as a disguised identity, which has its own name origins:
	+ Arasax is a portmanteau is Ararat and Abrasax.
		- Ararat references the bible story of Noah's Ark. Ararat was the name of the mountain that Noah's vessel rested upon after the flood had ended.
			* This is an intentional reference to the bible story, as the tale of all the sinful people on earth being killed (by the bible's God) so that humanity can start anew mirrors Asterion's intentions: wanting to kill all the life within the sinful universe in order to start anew with a new rule in a universe free of sin.
		- Abrasax is an alternate name for Abraxas, a word of mytic meaning in the system of Gnostic Basilides, where it is applied to the "Great Archon".
	+ Mineoth is a variation of the name Minos, with -eoth added to the end.
		- Minos is one of the judges of the afterlife in Greek mythology, who helps decide the fates of mortal souls based off of the events of their lives.
		- The -oth suffix is supposed to sound like "oath", as a referring to being "under oath" while in court.
* Mineoth is pronounced like "mine oath".
* Raskova's death in -444 was the date of Walpurgis Night. Walpurgis Night is considered a day for Satanic rituals, so, seeing as this is how she died, it is fitting.
* Raskova dislikes green apples.

## Gallery

An older design sketch of Raskova.Young Raskova.A Feastings-Style sprite of Raskova's "Witch" appearance."Neo" Raskova.Knight of Mind.