Efeito de status

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**Efeitos de Status** são condições físicas temporárias em *Conan Exiles*.

## **Descrição**

Os efeitos de status podem ter propriedades positivas (buff) ou negativas (debuff) que podem afetar o combate e a sobrevivência. O Personagem do jogador pode colocar certos efeitos de status em si mesmo, em seus seguidores, em outros jogadores e em outros inimigos no jogo. O jogador pode, da mesma forma, ter efeitos de status colocados sobre eles por outros jogadores e inimigos.

O clima e outras condições ambientais também podem colocar efeitos de status no jogador, com os seguidores imunes à maioria dos danos ambientais, com exceção de Gás nocivo e danos causados pelo calor extremo enquanto estão na lava.

## **Efeitos de status de combate**

### *Sangramento*

* O efeito de status **Sangramento** é um debuff que causa 1,55 ponto de dano a cada segundo por 8 segundos. Cada vez que o sangramento é aplicado, o cronômetro é reiniciado. Pode acumular até 20 vezes e seu dano ignora armadura.
	+ Sangramento duplo adiciona dois acúmulos de Sangramento normal; ele também usa a mesma mecânica de aplicação.

### *Corrupção*

* O efeito de status **Corrupção** é um debuff que reduz o máximo de Health e Stamina do jogador. Se o jogador estiver empunhando o Arquivo:Blackheart Blade.png Blackheart Blade ou Arquivo:Blackheart Hammer.png Blackheart Hammer, o máximo de saúde e resistência é rapidamente reduzido para cerca de 60% (se faltar o quarto Survival Perk). Se lutar contra um inimigo com uma arma corrompida, até 50% da saúde e resistência máximas podem ser reduzidas a uma taxa de cerca de 1 ponto a cada 5 segundos ou ataque bem-sucedido concluído contra o jogador. O status de Corrompido permanece após a morte e só pode ser removido por ser entretido, comer o Arquivo:Heart of a Hero.png Heart of a Hero, beber Arquivo:Cleansing Brew.png Cleansing Brew ou usar o Arquivo:Champion's Leggings.png Champion's Leggings.
	+ ***Gaining Corruption*** - Is displayed when the Player is gaining corruption from an enemy's attacks. After 50% of the Player's health and stamina bar is filled with corruption, the Player can no longer gain further corruption, and this status effect will no longer be displayed.
	+ ***Light Corruption*** - Is displayed when the corruption debuff has replaced between about 5-25% of the Player's health and stamina bar.
	+ ***Medium Corruption*** - Is displayed when the corruption debuff has replaced between about 25-40% of the Player's health and stamina bar.
	+ ***Heavy Corruption*** - Is displayed when the corruption debuff has replaced between about 40-50% of the Player's health and stamina bar. Heavy corruption will not go beyond 50%.

*See also* **Environmental** *- Corruption*

### *Crippled*

* The **Crippled** status effect is a debuff that slows movement speed by 30% for 2 seconds and can stack up to 5 times
* The **Crippling Poison** status effect is a debuff that slows movement speed by 25% for 5 seconds and ignores armor. Subsequent hits will reset the timer and continue to keep movement speed slowed by 25%, while also stacking damage up to 50 times.

### *Gouging*

* The **Gouging** status effect is a debuff that deals 1 point of damage every second for 20 seconds. Each time gouge is applied, the timer resets. Can stack up to 20 times and its damage ignores armor. The **Gouging** status effect can be applied to the undead.
	+ Note that, despite the name, the Gouging Blade does not apply the effect. This may not be intended.

### *Noxious Gas*

* The **Noxious Gas** status effect is a debuff that does 30 points of damage every second via the Arquivo:Gaseous Orb.png Gaseous Orb, Arquivo:Poison Arrow.png Poison Arrow, or Arquivo:Vapor Trap.png Vapor Trap. Wearing a mask or helmet with gas protection prior to combat will prevent damage being taken. Putting gas protection on while already taking Noxious Gas damage will not stop damage being taken.

*See also* **Environmental** *- Noxious Gas*

### *Poisoned*

* The **Poison** status effect is a debuff that causes 2 points of damage every second for 10 seconds. Each time poison is applied, the timer resets. Can stack up to 10 times and its damage ignores armor.
* The **Crippling Poison** status effect is a debuff that slows movement speed by 25% for 5 seconds and ignores armor. Subsequent hits will reset the timer and continue to keep movement speed slowed by 25%, while also stacking damage up to 50 times.

### *Sunder*

* The **Sunder** status effect is a debuff that removes 10% of the target's armor value protection for 10 seconds. Can stack up to 5 times for a total of 50% armor value reduction.

## **Survival Status Effects**

### *Cooling Down*

* The **Cooling Down** status effect will appear when the Player's core temperature is being lowered through the use of drink for 90 seconds. Can be stacked with the status effect: **Environmental** *- Cooling Down*.

### *Warming Up*

* The **Warming Up** status effect will appear when the Player's core temperature is being raised through the use of drink or food for 90 seconds.

### *Alcohol Poisoning*

* The **Alcohol Poisoning** status effect is a debuff received after having 5 or more alcoholic drinks consecutively. It can stack up to 4 times, dealing 2, 4, 7, or 9 points of damage every 5 seconds to the Player, and causes reduced stamina regeneration, which slowly eliminates stamina and prevents regeneration. It lasts for 3 minutes, 20 secs (200s), but it can be refreshed after losing *Drunk* and having 5 or more drinks again. A Arquivo:Set Antidote.png Set Antidote or Arquivo:Violet Curative.png Violet Curative will cure this effect but will not remove *Drunk* or *Headache*.

### *Food Poisoning*

* The **Food Poisoning** status effect is a debuff received after eating spoiled or raw food (if lacking the first Survival Perk) that damages the Player every 10 seconds for 100 seconds and can stack up to 10 times. A Arquivo:Set Antidote.png Set Antidote or Arquivo:Violet Curative.png Violet Curative will cure this effect.

### *Headache*

* The **Headache** status effect is a debuff received about 60 seconds after drinking alcoholic drinks. A Headache reduces the Player's max stamina by 50 and slightly increases their thirst rate for 60 seconds. Drinking an alcoholic drink again will dispel Headache temporarily, but it will return after 60s and last 60s.

### *Starving*

* The **Starving** status effect appears when the Player has become severely malnourished and needs to eat something urgently to satiate their hunger or they will take damage every second.

### *Thirsty*

* The **Thirsty** status effect appears when the Player has become severely dehydrated and needs to drink something urgently to quench their thirst or they will take damage every second.

### *Regenerating*

* The **Sated** status effect is a buff that will appear when your character is gradually regenerating health.
* The **Healing** status effect is a buff that will appear when your character is rapidly regenerating health.

### *Encumbered*

* The **Encumbered** status effect is a default display under the stamina bar that always shows the level of encumbrance or weight that the Player is currently carrying.
* When weight carried is between 0-49% of total encumbrance, the icon is green
* When weight carried is between 50-69%, the icon is yellow
* When weight carried is between 70-100%, the icon is red
* When weight carried is over 100%, the Player is Overencumbered, or carrying more weight than their current attributes normally allow, and the icon is flashing red, movement is restricted (if lacking fifth Encumbrance Perk), and stamina drains much more rapidly.

## **Environmental Status Effects**

### *Soothing*

* The **Soothing** status effect is a buff that occurs when the Player has a neutral (neither hot nor cold) core body temperature that grants a health regeneration of 1 point of healing every second.

### *Entertained*

* The **Entertained** status effect is a buff that removes corruption from the Player when standing close to an Entertainer (regardless of tier) and increases health regeneration by 5%. It can be stacked up to 10 times.

### *Cooling Down*

* The **Cooling Down** status effect will appear when the Player's core temperature is being lowered through the environment such as when swimming. Can be stacked with the status effect: ***Survival** - Cooling Down*.

### *Cold*

* The **Cold** status effect will appear when the Player's core temperature is lowered to cold and hunger rate is increased slightly.

### *Very Cold*

* The **Very Cold** status effect will appear when the Player's core temperature is lowered to very cold and hunger rate is increased slightly and maximum health is reduced.

### *Extremely Cold*

* The **Extremely Cold** status effect will appear when the Player's core temperature is lowered to extremely cold and hunger rate is increased slightly, maximum health is reduced, and damage is taken every second.

### *Frostbite*

* The **Frostbite** status effect will appear when the Player's core temperature is lowered to frostbitten and hunger rate is increased slightly, maximum health is reduced, and more damage is taken every 2 seconds.

### *Hot*

* The **Hot** status effect will appear when the Player's core temperature is raised to hot and thirst rate is increased slightly.

### *Very Hot*

* The **Very Hot** status effect will appear when the Player's core temperature is raised to very hot and thirst rate is increased slightly and maximum stamina is reduced.

### *Extremely Hot*

* The **Extremely Hot** status effect will appear when the Player's core temperature is raised to extremely hot and thirst rate is increased slightly, maximum stamina is reduced, and damage is taken every second.

### *Heatstroke*

* The **Heatstroke** status effect will appear when the Player's core temperature is raised to heatstroked and thirst rate is increased slightly, maximum stamina is reduced, and more damage is taken every 2 seconds.

### *Corruption*

* The **Corruption** status effect reduces the Player's maximum Health and Stamina up to 50% at a rate of 1 point per 5 seconds when in a corrupted environment. This status remains after death and can only be removed by being Entertained, eating the Arquivo:Heart of a Hero.png Heart of a Hero, drinking Arquivo:Cleansing Brew.png Cleansing Brew or wearing the Arquivo:Champion's Leggings.png Champion's Leggings.
	+ ***Gaining Corruption*** - Is displayed when the Player is gaining corruption while in a corrupted area. The corruption debuff replaces their health and stamina bar up to 50%. After 50% of the Player's health and stamina bar is filled with corruption, the Player can no longer gain further corruption, and this status effect will no longer be displayed.
	+ ***Losing Corruption*** - Is displayed when corruption is gradually draining from the health and stamina bar by being Entertained. The stamina bar will refill itself immediately, the health bar can regenerate over time or with regenerating items.
	+ ***Light Corruption*** - Is displayed when the corruption debuff has replaced between about 5-25% of the Player's health and stamina bar. Corruption under 5% will simply show *Gaining Corruption* until the threshold has been met.
	+ ***Medium Corruption*** - Is displayed when the corruption debuff has replaced between about 25-40% of the Player's health and stamina bar.
	+ ***Heavy Corruption*** - Is displayed when the corruption debuff has replaced between about 40-50% of the Player's health and stamina bar. Heavy corruption will not go beyond 50%.
	+ ***Corruption Removal*** - All corruption is removed instantly by eating the Arquivo:Heart of a Hero.png Heart of a Hero.

*See also* **Combat** *- Corruption*

### *Noxious Gas*

* The **Noxious Gas** status effect is a debuff that damages every second and can be stacked up to 10 times. Wearing a mask or helmet with gas protection prior to entering an area filled with Noxious Gas will prevent damage being taken. Putting a mask on after having already entered the area will not prevent damage.

*See also* **Combat** *- Noxious Gas*

### *Sandstorm*

* The **Sandstorm** status effect is a debuff that will gradually damage the Player during a sandstorm in the Desert. Wearing a Arquivo:Sandstorm Breathing Mask.png Sandstorm Breathing Mask or changing the Player's status effect to *Sheltered* will prevent damage being taken.

### *Sandstorm Mask*

* The **Sandstorm Mask** status effect will display when the Player is wearing a mask or helmet that provides protection against taking damage from a sandstorm or noxious gas including: Arquivo:Sandstorm Breathing Mask.png Sandstorm Breathing Mask, Arquivo:Setite Mask.png Setite Mask, Arquivo:Yoggite Chosen Mask.png Yoggite Chosen Mask, Arquivo:Mask of the Witch Doctor.png Mask of the Witch Doctor, Arquivo:Commander's Helmet.png Commander's Helmet, Arquivo:Chilled Godbreaker Helmet.png Chilled Godbreaker Helmet and Arquivo:Godbreaker Helmet.png Godbreaker Helmet. These items also protect Thralls from being harmed by noxious gas.

### *Sheltered*

* The **Sheltered** status effect indicates the extent to which the Player has some form of cover and shelter from weather and temperature effects. The more shaded the icon is, the greater protection is being provided by the current shelter that the Player currently finds themselves. A fully-shaded icon will protect the Player from taking damage during a Sandstorm. Besides building a base, the Player may be able to stand under or between certain physical landmarks or structures around the Map to temporarily gain shelter from the elements.

## **Attribute Status Effects**

### *Drunk*

* The **Tipsy** status effect lasts for 60 seconds after the Player drinks 1-3 alcoholic drinks. There do not appear to be effects for drinks 1-2, but the third drink will increase the Player's Vitality by +3 for 60 minutes. Subsequent drinks stack.
* The **Drunk** status effect is a buff that lasts for 60 seconds after the Player drinks drinks 4-5 alcoholic drinks. It gives the Player +3 to Vitality for drink 4, and +3 to Vitality and Strength for drink 5. As a side effect, the Player will develop the status effect: *Alcohol Poisoning* on drink 5 and vision will become temporarily blurry.
* The **Yuo are pished** status effect is a buff that lasts for 60 seconds after the Player drinks 6-7 alcoholic drinks. It gives the Player +3 to Vitality and Strength. As a side effect, the Player will stack the status effect: *Alcohol Poisoning* 2x-3x, and vision will become more blurry.
* The **Skwu. Hhnaa?!** status effect lasts for 60 seconds after the Player drinks 8-10 alcoholic drinks. Drink 8 gives the Player +3 to Vitality and Strength. As a side effect, the Player will get the status effect: *Alcohol Poisoning* 4x, and vision will become even more blurry. Drinks 9-10 seem to have no effects apart from extending the Player's buzz.

### *Increased Strength*

* The **Increased Strength** status effect temporarily adds a bonus to the Player's strength attribute. Eating Arquivo:Cooked Catfish.png Cooked Catfish, Arquivo:Salted Pork.png Salted Pork or consuming an Arquivo:Elixir of Might.png Elixir of Might, Arquivo:Black Lotus Potion.png Black Lotus Potion, for example, will give the Player Strength Weapon Damage +15% for 1 hour.

### *Increased Agility*

* The **Increased Agility** status effect temporarily adds a bonus to the Player's agility attribute. Eating Arquivo:Cooked Grouper.png Cooked Grouper, Arquivo:Salted Exquisite Meat.png Salted Exquisite Meat or consuming an Arquivo:Elixir of Grace.png Elixir of Grace, Arquivo:Jungle Grog.png Jungle Grog, for example, will give the Player Agility Weapon Damage +15% for 1 hour.

### *Increased Vitality*

* The **Increased Vitality** status effect temporarily adds a bonus to the Player's vitality attribute. Eating Arquivo:Cooked Anglerfish.png Cooked Anglerfish, Arquivo:Cooked Dogfish.png Cooked Dogfish, Arquivo:Cooked Moray Eel.png Cooked Moray Eel, or consuming an Arquivo:Elixir of Vigor.png Elixir of Vigor, for example, will give the Player Health +60 for 1 hour.

### *Increased Accuracy*

* The **Increased Accuracy** status effect temporarily adds a bonus to the Player's accuracy attribute. Eating Arquivo:Cooked Grouper.png Cooked Grouper or consuming an Arquivo:Elixir of Sight.png Elixir of Sight, for example, will give the Player Concussive Damage +30% for 1 hour.

### *Increased Grit*

* The **Increased Grit** status effect temporarily adds a bonus to the Player's grit attribute. Eating Arquivo:Cooked Moray Eel.png Cooked Moray Eel or consuming an Arquivo:Elixir of Enduring.png Elixir of Enduring, for example, will give the Player Armor +50 for 1 hour.

### *Increased Encumbrance*

* The **Increased Encumbrance** status effect temporarily adds a bonus to the Player's encumbrance attribute. Eating Arquivo:Rhino Head Soup.png Rhino Head Soup or consuming an Arquivo:Elixir of Numbing.png Elixir of Numbing, for example, will give the Player Carry Weight +45 for 1 hour.

### *~~Increased Survival~~*

* ~~The **Increased Survival** status effect temporarily adds a bonus to the Player's survival attribute. Drinking Arquivo:Jungle Grog.png Jungle Grog or consuming an Arquivo:Elixir of Ingestion.png Elixir of Ingestion, for example, will give the Player +3 Survival for 1 hour.~~

### *Increased Charisma*

* The **Increased Charisma** status effect appears when a portion of the Player is visually enhanced for 60 minutes through the use of the Arquivo:Potion of Endowment.png Potion of Endowment.

## **Ability Status Effects**

### *Night Vision*

* *Night-Eye*

 The **Night-Eye** status effect appears when the Player is able to see more clearly in dark conditions through the use of the Arquivo:Night-Eye Potion.png Night-Eye Potion. Lasts for 5 minutes.

* *Stalkers Vision*

 The **Stalkers Vision** status effect appears when the Player is able to see more clearly in dark conditions through the use of the Arquivo:Night-Stalkers Mask.png Night-Stalkers Mask.

### *Underwater Breathing*

* *Water Breathing*

 The **Water Breathing** status appears when the Player uses a Arquivo:Breathing Potion.png Breathing Potion, which increases lung capacity for 60 seconds, Arquivo:Fish Gill Potion.png Fish Gill Potion which increases lung capacity for 120 seconds, or Arquivo:Breath of Dagon.png Breath of Dagon which increases lung capacity for 600 seconds.

* *Iron Lungs*

 **Iron Lungs**: Lung capacity increased. You can stay underwater for longer periods of time.

This status effect appears when the Player is wearing the Arquivo:Underwater Breathing Mask.png Underwater Breathing Mask or the Arquivo:Aspect of the Drowned.png Aspect of the Drowned.

### *Wanderlust*

* *Wanderlust*

 The **Wanderlust** status effect appears when the Player is wearing the complete Voidforged Vagabond set Arquivo:Voidforged Vagabond Mask.png Voidforged Vagabond Mask, Arquivo:Voidforged Vagabond Tunic.png Voidforged Vagabond Tunic, Arquivo:Voidforged Vagabond Gloves.png Voidforged Vagabond Gloves, Arquivo:Voidforged Vagabond Trousers.png Voidforged Vagabond Trousers, Arquivo:Voidforged Vagabond Boots.png Voidforged Vagabond Boots which increases climb and swim speed.

## **Notes**

* Temperature buffs do not stack, they replace each other, except for **Water Cooling**.
* Undead creatures are immune to bleeding, poison, crippling poison and noxious gas.
* Serpentman Brute are immune to bleeding.

## **References**

1. ↑ Stacking for this status effect does not currently appear to increase the severity of the debuff.
2. ↑ https://www.conanexiles.com/blog/update-36-the-warmakers-sanctuary-community-paintings-population-revamps/