Kampe Campaign 3 - Kampetown

Welcome to the slot canyons of Kampe

*Dirt speeders, Force Concentration, Daedelus Mazes sans Minotaurs, this mission has it all. Our heroes blaze through a canyon to arrive at an old mining town. They use con art and sneak to make it past some disgruntled and unpaid Storm Trooper mercs. Blaine and Callen pretend to be the guards after the originals get their armor stunned off of them. Katira's bloodthirst grows. Droo and Tek liberate 2 Ugnots and discover that there is a hidden base that may have more prisoners and answers to the secrets of Kampe.*

## **Previously**

*Arriving just in time for the mission briefing, our heroes accept the role of “Alpha Team” for the reconnaissance mission to the surface of the planet Eriadu. Hoping to gather all the necessary intelligence to end the threat posed by Governor Parnot, they obtained a load out of equipment from the New Republic (and other operatives) and shipped out. A near boarding by the Eriadu Authority is avoided en route to the planet when Katira is able to mysteriously produce a code phrase, and the group finally manages to land un-noticed on the planet.*

## **Recap**

### **Kampetown Races**

As the group wakes up in their base camp on the surface of the planet Eriadu, they enter in to a heated discussion stemming from the code phrase that Katira was able to produce during their entrance into the planet’s atmosphere. As Tek expresses his frustration that the Zeltron seems to jump from success to success while he must struggle against an unseen power, Blaine and Droo wonder if there may be a point to his musings on simply being characters in a universe of dice throwing gods.

> "*I just want to know if I have to start randomly spewing out weird sentences to see if they work. Like… can I create my own reality within this game?*"
> ― Ilya waxing eloquently on the existential crisis that is Tek Krodak
>
>

Breakfast comes to an end, and the crew hops on to their speeder bikes to head into the slot canyons ahead of them. Everyone loads up the equipment that they were provided by the New Republic following their mission briefing, though some of the heavier equipment - such as Callen’s fusion generator - is left behind so that flexibility on the mission is maintained.

The steep canyon walls press in on all sides, providing an imposing presence to the Insane Hutt Posse as they begin to pass through. Communications are checked before heading in, and Blaine establishes call signs for emergent stopping and sharp maneuvers as he takes the lead. Always competitive, Katira pushes her speeder harder to pass Tek as he scrapes the canyon sidewalls. She pulls into the first following position behind Blaine while maintaining a safe distance to avoid the sand kicked up by his repulsorlift. Not looking to stir the pot Callen pulls up the rear behind Droo as she plays it safe, the memory of falling off the back of Bota’s swoop in the forefront of her mind.

Blaine aggressively tears into the canyons, banking off the steep walls with a familiar expertise at high speed while the rest of the group observes and follows at a safe distance and slower speed.

> "*So you run straight into a canyon wall, but with a heroic roll I’ll say you sort of bank off it and make the turn.*"
> ― Luke
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> "*This is why Tek always hangs left.*"
> ― Tek
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>

Behind the old smuggler the rest of the group slowly bounces their way between the canyon walls, narrowly avoiding dangerous collisions between each other and the rock walls. Suddenly a blaster bolt fires from above, directed at Katira. She manages to evade the shot and guns ahead, looking to pull out of range of the shooter. Blaine fires back in the direction of the shot, creating a small rockslide that knocks out one of the snipers before heading further on.

As Callen passes Katira and speeds away as well, Tek and Droo bring their speeders to a stop in the open. The two Jedi huddle behind the small cover of their speeder bikes. Another blaster shot fires in Katira’s direction, missing again. While Droo provides emotional support, Tek attempts to concentrate. Succeeding, he fires a single shot toward the remaining sniper. They die next to their mortally wounded partner, their bodies left to decompose under a pile of rock in a slot canyon of Eriadu while Tek and Droo hop back on their speeders and ride away.

### **Kampetown**

Further along the canyon, Blaine’s speeder begins to alert the rider that there is an approaching vehicle out of his vision. The narrow cliff walls begins to diverge on either side as the group moves into an opening. The annunciation on his speeder bike becomes more pronounced as Blaine gains a visual on an approaching speeder. Blaine slows down, eventually guiding the team to a stop as the speeder turns into an outpost that can now be seen across the opening. The group hides their speeders a short distance away and Tek disables the bikes to prevent any theft.

Taking a look at the town from a distance, Blaine asks for Tek and Droo to attempt to let the force guide them on a best course of action. Impatient and unimpressed by the constant pattern of ‘pause-act-pause-act’ that the dyad rely on, Katira sets out on her own to take a look.

> "*How about we just meditate? I’m sure a path will present itself to our Jedi… right?*"
> ― Blaine
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>

> "*We’re not your space wizards that you can just conjure up!*"
> ― Tek
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> "*That’s exactly what you are…*"
> ― Katira
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>

Katira reports back that there is an entrance ahead with a pair of poorly equipped guards standing by, just before Tek can make a similar statement. She continues on to state that they can attempt to con the guards, or potentially sneak around them without drawing any attention.

Happy to have the opportunity to spin more of his fantastic stories, Blaine jumps up and heads to the entrance. When the guards move to intercept him, Blaine expresses concern over the blaster fire the group encountered in transit and states that he needs to get into town so he can get a glass of water. The guards allow Blaine and one more person (Droo) to enter, but tell the others that the town is on lockdown for current operations.

> "*Do you even have anything to barter with? This is a trading outpost.*"
> ― Stormtrooper
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>

> "*I told you that I was a miner, but I didn’t mention that I’m **also** a doctor. Look at all these medpacs!*"
> ― Blaine
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>

Blaine comms back to the group from inside the town to let them know they need some sort of goods to exchange if they want to con the guards. Tek insults Katira about being the best liar, and refuses to let Katira use his blaster for a moment. The two begin to argue aggressively, completely ignoring the guards and making no attempt to enter. Rolling his eyes, Callen approaches the guards and asks if he can go in as well. He produces his “world’s best mayor” mug and states that he needs a drink.

> "*This is a bar you’re guarding, right?*"
> ― Callen
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>

With the guards somewhat distracted, Katira changes her tactic. Pulling a smoke grenade free, she drops it at her feet and lets the smoke envelop the area. Tek immediately abandons the area and sneaks into town, but a concerned Callen pauses for a moment. Hurrying ahead, Katira grabs on to Callen and pulls him into the outpost with her as the guards stare into the smoke.

### **Easiest Prison Break EVER**

Now safely inside, the group realizes that the guards outside may be a liability. Turning back, Blaine and Katira knock them out and use their own binders to restrain them before hiding the bodies. Stripping them of their armor, Blaine and Callen pose as guards to avoid any incoming problems while the rest of the group continues on.

> "*Why don’t we just make it looked like somebody killed them? Also… kill them.*"
> ― Katira
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>

> "*Or they killed each other. We should put their hands around each others necks.*"
> ― Droo
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> "*And put their hands down each others pants.*"
> ― Blaine
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> "*Alright, Blaine… intervention. This is pathological!*"
> ― Droo
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> "*They killed each other out of love.*"
> ― Callen
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> "*Callen and I will just hang out and drink on the job impersonating these guards.*"
> ― Blaine
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Katira moves on further and immediately runs across another trooper making their rounds. She manages to persuade the guard that they were allowed in to bring medical supplies to the post. The tunnels the group has entered appear to have been roughly hewn into the cliff, with operations focused on refining whatever is being mined by the group. Continuing on, a space that looks to have originally been a mess hall sits vacant.  Another guard stops Katira, asking her what she’s doing there. Katira launches into a rant about the conditions that she has encountered. Everything from frustration over the drunk guards outside, to the fact that she doesn’t know where to go, to the lack of any interest in trading. After listening for about 30 seconds of continuous talk, the guard stops Katira and asks whether she was serious about the guards being drunk. Having obviously hit a key note, Katira says yes and tells the guard to go get the liquor themself.

After the guard leaves their post unattended, the door behind them is found to be locked. As Tek and Droo stare at Katira, waiting for her to unlock the door for them, she rolls her eyes and walks away. Heading back, Katira sows more havoc by telling another guard that they can score some liquor by relieving Callen and Blaine. Getting over his surprise, the trooper heads out to grab some free alcohol.

> "*I didn’t even know you were here until you walked up behind me and tapped me on the shoulder!*"
> ― Stormtrooper Sentry
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>

> "*Well… you are **not** doing a good job as a sentry then.*"
> ― Katira
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>

Somewhat surprised - and yet not surprised at all - at the sudden departure of Katira, Tek and Droo manage to unlock the door. Sitting a short distance away from the door, two Ugnaughts come to their feet and begin talking to the dyad. A brief conversation is held, and the Ugnaughts agree to answer any questions that they have if they can free them.

> "*Ironically the Jedi are doing the most work here.*"
> ― Tek
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> "*What do you mean the most work?! You guys have literally done nothing!*"
> ― Katira
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> "*Nothing!*"
> ― Blaine
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> "*You opened a door other people got you to and are holding hands with pigs*"
> ― Katira
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Having made their way to the entrance to the outpost, the guards from inside ask after the rumored alcohol. Blaine hands some over freely and asks what the guard thinks of the political atmosphere on the planet. As the guard takes a long swig of brown gargle water, they begin to talk, but are left speechless as they see the two Ugnaught prisoners walking out hand in hand with a Zabrak and a Nautolan. Forgetting the liquor, they ask an unconcentrated Tek what in the galaxy is going on.

> "*We’re on a rescue mission. These prisoners were being held against their rights. They need to be brought before a court, with a judge and a panel of their own peers. You are violating space law, sir. They need to be tried properly.*"
> ― Tek
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>

> "*They can’t get a fair trial here… I assume…*"
> ― Droo
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Tek’s somehow manages to pull off the con, mostly due to the apathy of the poorly disciplined and slightly intoxicated guards. Tossing 5 whole credits to the guard, Tek escorts the Ugnaughts away from the outpost entrance. Now safely out of prison, the Ugnaughts introduce themselves as Keko Natub and Wilks Broadsky. They explain that though their people were initially brought in as miners, they have become little more than slave labor. Their transports are not allowed off planet, and they are moved from site to site during the favorable portion of the planet’s orbit to work however the Eriadu Authority deems useful. They then state that there is a rumor among the Ugnaught workers of a military fortress somewhere on the edge of the slot canyons, where one Sander Delvardus is centralizing his military power.

With the team reunited and a path opened up for where to go next, everyone prepares to head back to their speeders and find similar success at the next Eriadu Authority outpost they come across.

## **Featured Characters**

### **Our Heroes**

* Blaine Hansom
* Callen Mutig
* Droo Vos
* Katira Eve
* Tek Krodak

### **NPCs**

* Several Eriadu Authority stormtrooper guards
* Keko Natub - Ugnaught prisoner
* Wilks Broadsky - Ugnaught prisoner

## **Inventory**

* -smoke grenade (Katira)
* -2cp to con stormtrooper guard (Tek)

## **Notes**

* Countdown continues: 2 missions remaining for Blaine’s Ghtroc Freighter
* Potential speeder biker gang names:
	1. East Bay Rats
	2. Space Janitor Dropouts
	3. Padawan Cadet Principles (PCP)
	4. Incom Consortium Party (ICP)
	5. Insane Hutt Posse (IHP)
* Tek and Droo managed to concentrate and use the force to search for an entrance to the outpost, rolling a 12 and 22 on their eventual searches. Katira rolled a 24 to search while waiting for the Jedi to “do something useful”
* Blaine’s con of 42 was enough to get himself into the outpost, but his story wasn’t convincing enough for the GM to allow entry to the entire group
* **High roll of the night goes to Blaine: 52 on 10D6**

## **Quotations**

> "*Droo had no choice (but to jump down onto the lift in Teemo’s Palace).*"
> ― Tek
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> "*She absolutely had a choice!*"
> ― Blaine
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> "*No, we’re a dyad. If you throw a magnet down a pit, the other magnet will follow.*"
> ― Tek
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> "*I mean… uh… I guess.*"
> ― Droo
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> "*Last mission everyone was given Mandalorian battle armor with no repercussions.*"
> ― David
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> "*Um… no… that didn’t happen.*"
> ― Jordan
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> "*Let’s come up with our own speeder bike gang name so that when we run into someone we have a backstory.*"
> ― Blaine
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> "*Alright, Callen where are you gonna go?*"
> ― Luke
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> "*Right behind Katira. I like to be behind her. Just letting her do her thing.*"
> ― Callen
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> "*Unlike Tek I’m leaning right.*"
> ― Katira
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> "*We don’t need to know your personal preference.*"
> ― Blaine
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> "*So you’re gonna grind against this wall here.*"
> ― Luke
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> "*I just said no need to know personal preference!*"
> ― Blaine
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> "*Go ahead Katira. You’re the next best **liar**, get us in.*"
> ― Tek
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> "*Wait… what?!*"
> ― Katira
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> "*So you’re all in the town.*"
> ― Luke
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> "*But what do the stormtroopers think of the three missing people?*"
> ― Tek
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> "*I don’t know, but they would have thought a lot less if you had just let me give them that blaster to turn a blind eye!*"
> ― Katira
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> "*I’m setting my lightsaber to stun.*"
> ― Droo
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> "*Can you do that? It’s just kind of a floppy lightsaber. It doesn’t cut you, just stuns you.*"
> ― Tek
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> "*Rub ‘em out Jimmy!*"
> ― Tek
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> "*Oh no, it was the crotch bandits!*"
> ― Blaine on his hands down the pants calling card
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> "*What are you doing here?*"
> ― Sentry
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> "*What am I doing here? Look… we got let into this town by those guards outside - who are **drunk** by the way - I don’t know what in the world you guys are doing here, but you need to have them sent to court martial or something. They just said “Go in… just go in” Where the heck am I going? How do I get into town? I have medpacs to provide to the miners - who your other friend said are a useless waste of life - I don’t even know why I’m here anymore! Maybe I should just bring my weapons and medical equipment elsewhere because apparently it’s useless on Kampe. I spent all this money to get a clearance through your Eriadu Authority to trade and barter for nothing.*"
> ― Katira
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> "*Wait wait wait… did you say they’re drunk?!*"
> ― Sentry
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> "*Yes. That was **literally** the first thing I said. Yes, they’re drunk. Out there. On guard!*"
> ― Katira
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> "*Where is this alcohol?*"
> ― Sentry
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> "*All I want is to have everyone inside. I just want to be one party. Don’t split the party!*"
> ― David
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> "*Okay Abraham Lincoln.*"
> ― Ilya
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> "*I’m pretty sure when those Ugnaughts are taken off planet they’re just used as sex slaves.*"
> ― Callen
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> "*I don’t think they would command a very high price.*"
> ― Luke
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> "*They do this weird thing with their teeth. You know what they say about trash and treasure.*"
> ― Callen
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