Fallen

The **Fallen** are a race of beings with inherit abilities of the Grimm and the major threat to all not like them. History states that the Grimm arose during the time of the Emperor in Japan but recent discoveries suggest that not only have the Grimm walked the Earth before the time of the Emperor but so did the Fallen. The name ‘Fallen’ applies to humans and possibly other races that have somehow been infused with the essence of Grimm, a feat never before thought possible and turns them into lethal killing machines that share the Grimm instinct to slaughter sentient life. These beings are considered extremely dangerous, able to wield any ability the Grimm have, making them more dangerous than possibly any other being on the planet.

## History

### Origins

The origin of the Fallen is shrouded in myths and legends but recent information has revealed that the early Fallen were savage like their Grimm counterparts but over the centuries they had evolved, becoming more intelligent and from that point they learned how to control their powers. It has been said that the first Fallen were born under the guidance of a Priestess who claimed to have connected with the Grimm and learned how to endow their powers onto mortals. This cult was from the Age of the Forgotten World and was believed destroyed but their legacy appears to have lived on in the current Fallen. The Grimm, while numerous only possess a special ability limited to each type while only sharing the ability to sense negative emotions.

Nevermore types are capable of flight and launching their feathers as sharp arrows. Deathstalkers possess a deadly poison in their stingers, King Taijitu are capable of burrowing underground to attack unsuspecting prey from below, a Geist is capable of possessing any object and use them to attack their enemy and there are rumors of some Grimm capable of creating other Grimm. The possibility of all these abilities and even more being wielded by a single being is cause for great concern since new forms of Grimm continue to be discovered. What little is known about the Fallen is that when they are born the Grimm find them and take them away to be raised among them which is surprising given the destructive nature of the Grimm.

Yet as a Fallen grows and matures they learn amazingly fast, sharing a bond with their Grimm caretakers and seem to have no need for sustenance like food and water. As children they resemble ordinary people, their heritage only shown as red eyes that can be hidden by color alteration. As they grow dark vein markings start to appear on their skin that turns pale. All Fallen feel an urge to slay their enemy, just like the Grimm and this instinct grows with age.

Evidence suggest that the Fallen appeared during the Time of Awakening, having appeared suddenly
in Japan during an attempt to seal off the Pool of Darkness and ordered the Grimm to spread out across the world, leading to the Grimm populating the majority of the planet. As the Grimm spread, new nest grounds were created with one example being the Darklands in America and these nesting grounds are favored as hiding places for the Fallen.

## Class

As of now three class of Fallen have been identified.

### Newborn

All Fallen that have yet to show the dark vein markings are considered the youngest with only glowing red eyes during certain times identifying them as Fallen.

### Noble

If a Fallen cannot master this instinct their powers grow out of control and consumes them from the inside. However if a Fallen can master their instinct to kill they become what is known as a Noble Class Fallen. This class of Fallen has yet to master their powers but has mastered the Grimm instinct to kill, capable of retaining reason and when their intelligence is combined with the natural enhanced abilities all Fallen share they become extremely dangerous.

### Majesty

The rarest type of Fallen is the kind that masters both the instinct to kill and all the powers they carry, becoming what the research files refer to as Majesty Class. The Fallen known as Sammael and Moloch are rumored to be Majesty Class Fallen, giving a hint to how dangerous they are.

All Fallen are considered to be extremely dangerous and no one aside from Class V Huntsmen or powerful warriors like Major Glory are to engage them.

## Powers and Abiltiies

The Fallen are a powerful and dangerous Race who are said to possess or at least be capable of preforming the abilities of all Grimm species, in addition to possessing powers unique to their race.

* **Aura/Semblance:** Despite being part Grimm the Fallen posses souls and as such like Humans, Faunus, Mobians, and other races are able to awaken their aura and harness their own Semblances.
* **Grimm control:** One of the Fallen's most significant and trademark abilities and one that makes even the weakest of Fallen a grave threat to the world and innocent is to command and control the Grimm to use as they see fit. Their ability to control the Grimm seems to have very few if any limits, as their even capable of controlling Grimm from the foreign reality of Dimension RMT-99, though this works vice vera with the pseudo entity known as Salem able to command Grimm native to Dimension GF-007.
	+ As for limits Sammael himself stated to the Fire Elemental Julie is while they can command and control the Grimm they can not unless in direct control overide the Grimm races natural instincts.
	+ It's also been said that Legendary Grimm such as Badaxtra or Fenrir can actually ignore Sammael and other Fallen because they are as remarked by Moloch fully developed, the full mechanics of this and what sets them apart from other Grimm both normal and Kaiju are currently unknown.
	+ Though not confirmed as either fact or false it's rumored that some species of Grimm will only obey the Fallen that created them such as the Creeplings created by Dark Kat, though again this has yet to be verified as either false or fact.

* **Grimm creation:** Another one of the Fallen races most dangerous abilities that increases the ever growing threat and horde of the Grimm is the ability to create new species of Grimm, using their imaginations and power to bring new life and new additions to the Grimm horde. Whether to just further threaten the worlds and it's denizens, further their agenda, or tilt the ongoing conflict that engulfs the world further in their favor it's clear that the potential of new Grimm species and their abilities are limited only by a Fallen's imagination and respective power.

* **Grimm biology manipulation:** The Fallen are able to control and alter the biology of the Grimm. This control as exhibited by Sammael can even extend to the dark substance smoke/gas that forms from a Grimm death, which Sammael used to take over one of Robotnik's machines creating a machine/grimm hybrid.
* **Immortality:** The Fallen all possess a level of immortality where they not only stop aging in their prime, but are able to survive wounds that would normally kill others.
	+ **Note:** The level of fatal injuries that a Noble or Majesty Fallen can survive is still unknown, but it's established that Newborn are still vulnerable to fatal injuries just like any normal human, faunus, or mobian.
	+ **Note:** There is one noted exception among the Fallen who's aging didn't stop in her prime in the Fallen Granny. The reasons for it are still unknown at this time, whether she became a Fallen as a elder or she still continued to age physically past her prime unlike her fellow Fallen.
	+ **Note:** The two Fallen Sammael and Moloch are noted to possess a higher or different form of immortality than the other Fallen. Where Sammael possess nigh absolute immortality thanks to the power of the Ice Crown, able to survive through anything that would kill anyone else even other powerful Majesty Class Fallen, even his body being destroyed. While Moloch is bound to his lantern as long as it stays lit and the lantern exists Moloch will not truly die, and come back from any injury no matter fatal or destructive to his physical form.
* **Healing Factor/Regeneration:** The Fallen posses a powerful healing factor that in some cases borderline on or can be classified as Regeneration. Though the strength of a Fallen's healing factor does not seem to be a universal factor among the Race despite all of them possessing the ability. But rather the strength of a Fallen's healing or even regeneration abilities seems to depends on a case by case basis of each individual Fallen.,.As one example Black Velvet lost her right arm which she has replaced with a cybernetic one, having stated herself personally that she was never able to fully master her regeneration abilities and thus was unable to heal from the wound by regenerating a new arm.

* **Reincarnation:** Much like the Elemental reincarnation line the Fallen or at least 13 of them also reincarnate, thanks to a powerful curse cast by Sammael back during the Connected Era. Their used to be only 13 Fallen outside of Sammael at a time and whenever any of them would die they reincarnate as a new soul and Fallen to take their previous self's place.
* **Magic:** While not every Fallen has been to use magic, it has been heavily applied that like their other abilities the Fallen possess the natural ability to use magic. Though it is currently unclear which Fallen outside of Sammael currently possess the talent and skill for it.
	+ Though thanks to Sammael their is one spell that is blocked from all the Fallen the time spell. Whether born from the 13 reincarnation cycle like Umbra or born outside of it like Los the Crimson King, and no matter how powerful or skilled the Fallen in question no Fallen outside of Sammael himself is able to access or use this spell.
	+ Though the loss of the time spell came at a benefit and new ability where all Fallen no matter their origins are blind spots and unable to be seen by those that can observe the time stream, and the twist and turns it can take.
* **Grimm Transformation?:** It's been cemented that when a Newborn Fallen evolves into the Noble Class their Grimm instincts not only initial take control and overwhelm them, but they also transform into a form that of a Grimm. It's unclear if it only happens when the Fallen evolves, or if they retain the ability to transform into this form at will.
* **Body Transformation/Alteration:** It was displayed by the Fallen General Skarr in his battle with Phil Sebben that a Fallen of Noble Class and higher can instinctively call on their Grimm based powers. Skarr used this to assume a dark form where he was covered in the dark black of Grimm essence the dark substance. The abilities of this beyond the typical abilities found in Grimm aren't quite clear, though Skarr was able to form tendrils and when his arm was turned into the Grimm Dark Substance stretch it out to attack Sebben.

## Known Fallen

* Sammael
* Moloch
* General Skarr
* Black Velvet
* Granny
* Mandy

* Monkey Fist

* Aqueela Nalanethe Queen of the Black Puddle (deceased)

* Suezo

* Dark Kat

* Wile E. Coyote ( suspected but unconfirmed.)

* I.O.N.E.S.C.O.U.

* Mandark

* Olga Astronominov (Unconfirmed)

* Unnamed Fallen Child that the Dragon of Denver Dracon attempted to save from Grimm. (Status: Unknown)
* Shan Yu (Status:unknown)
* Nightstreak

* Umbra (deceased)
* Los, the Crimson King (deceased)
* Andrew Quick (deceased)
* Crimson (deceased)
* Rhea Dubativo (deceased)
* Rando Thoughtful (deceased)
* Bill Garton (deceased)
* Nort Randolph (deceased)
* Sylvia Pittston (deceased)
* Maerlyn (deceased)
* John Farson, the Goodman (deceased)
* Gabriel Reyes (deceased)
* Walter Padick (deceased)