Patch Notes v0-5-1515

Patch version
 Is hotfix

## General

* New Items Available in New You and Luau Larry's
	+ Celebrate the holidays with these special new items for a limited time.
* Updated the installer to be more streamlined.
	+ If you are still having problems with the installer, we are testing a new version and could use your help.
	+ Please check out the Beta Forums for more details.

## Chosen Encounter Changes

* Reduced frequency of drop pods
* Increased length of time towers remain under Accord control before Chosen can take them back.
* Volume for watchtower defense systems VO turned town *[sic]*.
* Players are no longer blocked from thumping in Chosen space. That was a temporary mechanic we had in place to prove tech that we’ll be using in more interesting ways in the future.
* Temporarily disabled Docks Watchtower in order to keep the newbie area a little less hostile for the time being. Will be turned back on in the future.

## Chosen AI Improvements

* Various bug fixes and navigation improvements

### Chosen Assault

* Reduce damage per bullet slightly
* Reduced clip size by half
* Increased reload time slightly

### Chosen Juggernaut

* Reduced damage slightly
* Increase splash damage radius slightly
* Reduced clip size slightly
* Increased reload time slightly

## Map / UI

* Watchtowers have their own icons now
* Accord controlled POIs / Watchtowers have a blue icon now instead of a white one

## PvP Matchmaker Changes

* Orbital Comm Tower will now start with 5v5 and backfill up to 7v7.
* Blackwater Harvester will now start with 8v8 and backfill up to 12v12.
* Prioritizes backfilling games still in warmup mode to prevent long delays in starting matches.
* Changed the algorithm for skill search to hopefully create better skill-based matches with players inside the same skill range.
* Removed the XP bonus from Team Deathmatch maps.
* Increased the XP bonus for queuing for Blackwater Harvester.
* We will no longer backfill games that are near completion.

## Battleframe Changes

* Increased Tier 2 constraint limits to 1000 and decreased all constraints to 1/10th of previous meaning there is effectively no more constraints system.
* This is a temporary change to allow players to test out all types of equipment while we fix the constraints system and separate PvP from PvE gear.

### Dreadnaught

* Damage per bullet increased from 30 to 35.
* Clip size increased from 200 to 250.

### Engineer

* Tesla rifle miss penalty has been modified to incentivize better aim.
* Increased the time it takes to fully charge a tesla rifle from 1 second to 2 seconds.
* Removed the small(700ms) delay before Tesla rifle reloads.

## Gameplay Changes

* Gliders will now automatically deploy at the apex of the jump and will boost you forward slightly.
* Elemental damage types are now available.
	+ You can craft Ammo Chambers that will appear in your calldown menu to change your ammo type for a limited time.
	+ Ammo Chambers are not usable in PvP.
* Squad members can now invite to squad. The request is sent to the squad leader to confirm.
* Squads are now limited to 5 maximum players.
* Replaced many of the starting missions to provide a better "tutorial" experience for new users.
	+ This is still a temporary mechanism while we work on a full-featured new user experience.
* The Melding Acolyte returned to the melding. Fear his return.
* Added new dynamic content, SIN Imprints. Find them around the world and interact with them for more information.
* Improved vehicle collision detection. Should help prevent unexpected damage and allow NPCs to be damaged by vehicles.
* Added a respawn camera that flies to the spawn point from the spot of death if the spawn point is different than previous spawn point.
* Surface deposits now have sin cards.
* Melding Tornado Updates:
	+ When a Melding Shard is destroyed during, the overall lifetime of the Melding Tornado is increased. This should allow the encounter to be completed by smaller numbers of players.
	+ Melding creatures spawned by the Melding Tornado now drop bits for crafting the Baneclaw bits.
* Added “Accord Ammo Credit” to all players. The “Accord Ammo Credit” is a permanent, low-grade calldown that can be utilized every 10 minutes.
* Secondary weapons have infinite ammo once again.

### Baneclaw

#### General

* Base health increased to 1.5 million (from 1 million)
* Time to ramp difficulty increased to 25s (up from 15s)
* Gained a new ability “Energy Drain” ability - draining all player energy and stopping all energy regen for 3 seconds
* Meldingmatter shielded FX changed to look more different than non-shielded state
* SIN card now says, “Shielded” when the Baneclaw is shielded
* Killing the Baneclaw rewards the player who used the Melding Anomaly Neutralizer a very special reward.
* Killing the Baneclaw rewards all players 1x Melded Calcium Carbonate (will be used in future printing)

#### Melding Spikes Attack

* Now hits targets 26 meters above and 26 meters below his position
* Damage increased to 900 (up from 800)
* Improvements to the pre-activation-warning visual effects
* Changed the timing on when spikes are used

#### Hellclaws

* No longer grant XP rewards
* Now look more melding-ish
* Health increased to 1250, up from 435
* Now spawn in the entire dome rather than only right next to the Baneclaw
* Base number of spawns reduced to 12 down from 18

#### Melding Dome

* Players can now re-enter the dome after dying
* Cannot shoot in

#### Scaling

* XP rewards are now 35k per player if a group of 25 or less kills him, but ( 875,000 / # of participating players) if 26 or more players do so. (Ex. 25 players kill him, each gets 35k XP, if 50 players kill him, each player only gets 17.5K XP)
* Baneclaw now gains 5% bonus health for each player above 25 players
* Difficulty ramping occurs faster for every player above 25 (Max ramp speed is once every 3 seconds. Putting him at max difficulty in about 1 min)

#### Melding Anomaly

* Melding Fields have been renamed Melding Anomalies
* Melding Anomalies respawn after 5 minutes, up from 1 minute
* Updated Melding Anomaly spawn location area so that it cannot spawn behind walls or on cliffs

#### Bug fixes

* Fixed a bug where certain abilities would move the Baneclaw causing unintended behavior in the encounter
* Fixed a bug where Baneclaw's Melding Dome could take damage
* Fixed a bug that was causing the melding field not to trigger the fight
* Fixed a bug where you wouldn’t get hit by spikes when you were standing below them

### Melding Repulsor

* Using a Repulsor Amplifier now costs an Amplifier Crystite Core, a crafted item - make some today if you want to go repulsin'!
* Can be used unlimited number of times without a large cooldown, but now require a short 90 second cooling period
* Duration increased to 5:45 seconds
* Repulsor Amplifier changed positions – the melding can be pushed back to the same max distance, but the melding collapses further into New Eden than before.

### Item, Crafting, and Nanoprints

* Battleframe power, weight, and CPU constraints have been temporarily increased to 100,000 so that players can equip and test all of their gear
* Azurite[CY] Terminal Core
	+ Nanoprint gives out 1x Azruite[CY] *[sic]* Terminal Core (down from 5x)
	+ Cost changed to 1000x AzuriteCY, 50x Crystite, (previously 125x Azruite[CY] *[sic]*, 250x Crystite)
* Mobile Battleframe Station nanoprint cost decreased to 5x Azurite Terminal Cores (down from 20x)
* Melding Anomaly Neutralizer (formerly Melding Field Destabilizer) costs changed to 100,000x Crystite, 1x Crystalline Crystite Engine, 10x Azruite *[sic]* Terminal Cores, 3x Advanced MPUs (from 100,000x Crystite, 10x Crystalline Crystite Engine, 5x Azruite *[sic]* Terminal Cores, 3x Advanced MPUs)
* Renamed the components gathered from melding creatures and those involved in destroying Melding Anomalies (formerly Melding Fields)
* Adjusted costs required to build Items involved in printing an Encapsulated Super-Melded Cell (formerly Melding Field Destabilizer Capsule)
* Low Grade Sonic Detonators name changed to Ratchet's Detonators
* New Recipe - Pack of Amplifier Crystite Cores (5) – costs 10k crystite, 1 metallic casing, 1 polymorphous fiber, 2500 Quartzite
* Fixed an issue where it was possible that the Melding Anomaly Neutralizer would consume it’s Encapsulated Super-Melded Cell even though there wasn’t a Melding Anomaly nearby

## UI Changes

* You can now use [ and ] to rotate between calldowns in the 4th ability slot.
* Added an important message box to the login page to notify users of emergency issues.
* Tutorial tips will not appear if you have already demonstrated that you know how to do the action requested.
* Tutorial tips should no longer queue up any more.
* The player known as Juggernaught can now receive squad invites.
* Updates to achievement UI.
* Changes to SIN card and waypoint displays in world space.
* Added the ability to set PvP video settings separate from PvE video settings.
* Added option to remove weapon and hands from first person view.
* Squad leader has a new icon.
* Cleaned up the minimap so that it doesn't show holes in the terrain and performs better overall.
* Chat will no longer fadeout if you are afk, it will fade out once you come back from afk.
* Updated art for achievement pop ups.
* Updated loading screens with new accord logo.
* You will now get a chat message and sound when friends go online or offline.
* Certification tooltips have much more concise descriptions.

## Bug Fixes

* Fixed an issue with the sniper scope sensitivity not scaling properly.
* Fixed multiple client crashes.
* Missions should no longer be pushed while in a PvP map.
* Fixed issues with Eyefinity/Surround support.
* Challenge matches should no longer get mixed up with public queues.
* Fixes for multiple issues with AMD video cards.
* Fixed an issue where you would not be requeued if one person declined the match.
* Fixed an issue that was causing the Signal Scanning event not to start up properly.
* Fix for some keys not binding correctly on some keyboards.