Blade Armor

Damage Reflection

+90 Physical Defense

Unique Attribute: +20% Crit Damage Reduction
Unique Passive - Bladed Armor: When struck by a Basic Attack, deals Physical Damage equal to 30% of the incoming damage (calculated before Damage) plus 25% of the hero's Physical Defense to the attacker and slows them by 15% for 1s.

## In-depth information

### Takes slot?

Yes

**Blade Armor** is an equipment in *Mobile Legends: Bang Bang*.

## Tips

Blade Armor is a general-purpose counter against  Marksmen and other heroes that rely  Basic Attacks to deal damage.

However, for heroes who deal Magic Damage with their  Basic Attacks such as  Kimmy or  Natan,  Radiant Armor may be preferable because it provides Magic Defense and reduction against continuous Magic Damage, while  **Blade Armor** does not.

Blade Armor can also be used to partially counter Physical Lifesteal from  Basic Attacks and Magic Lifesteal from  Magic Basic Attacks such as those from  Harley and  Kimmy. Due to the high Physical Defense this item provides, the Physical Damage is lowered thus resulting in a Physical Lifesteal much lower than initially intended. Additionally, the reflect damage from **Bladed Armor** would continuously harm their HP each time they use a  Basic Attack, preventing them from healing as much as they should or even completely not regenerating from the Lifesteal at all.

With the help of **Life Drain** from  Sea Halberd and  Necklace of Durance or **Artic Cold** of  Dominance Ice, a  Basic Attack dependent hero's sustainability can be snuffed out, as explained from the example below:

* A  Miya with 4463 HP, 30% Physical Lifesteal and 62 Physical Defense will be doing 7  Basic Attacks with each dealing 700 Physical Damage to a  Layla with 2500 HP and 105 Physical Defense wearing a Blade Armor, where each triggering of **Bladed Armor** will be reflecting 175 Physical Damage back to the attacker. After the Physical Damage reduction calculations with its decimals rounded-down and only first two significant decimal figures taken in, each of  Miya's  Basic Attacks will be dealing 371 Physical Damage and healing for 111 HP. Meanwhile,  Layla will be reflecting back 114 Physical Damage. Successfully dealing a sum of 21 Physical Damage from the 7  Basic Attacks reflected by **Bladed Armor**.

* Despite being able to fully stop  Miya from regaining any HP, the Blade Armor is still unable to lay a meaningful dent on the attacker's HP. However, if the  Layla were to wield a Sea Halberd and by applying the same calcuations,  Miya will instead be healed with 111 HP as **Life Drain** is only applied right after the first triggering of **Bladed Armor** for the first  Basic Attack and the rest of the 6  Basic Attacks will have 55 HP for each, while  Layla without doing anything but dying at the 7th  Basic Attack, has passively dealt 357 Physical Damage which is about 8% of  Miya's Max HP.

In  Miya's case, she can increase her Physical Defense by buying atleast an  Immortality or a  Brute Force Breastplate to reduce any of the reflected damage or, increase her Physical Lifesteal to atleast 45% or more to counteract the **Bladed Armor**'s reflected Physical Damage, or buy  Oracle to increase the healing from her Physical Lifesteal. Although the latter choices are unlikely to be done as  Marksmen having too much Physical Lifesteal will make them have little to no Critical Damage, Physical Damage, and Attack Speed. While  Oracle wouldn't do any good but increase the heal recieved, which could have been an Attack Speed or Critical Damage item instead.

 Layla on the hand can just increase her Physical Penetration by buying a  Malefic Roar to re-counter any Physical Defense as it can also help Blade Armor's reflect as it does Physical Damage. And if ever  Miya decided to increase her Physical Penetration, she won't be taking more reflected Physical Damage but still not be able to heal any HP:

* Lets say  Layla now only has 15 Physical Defense but still has Blade Armor and Sea Halberd.  Miya now deals 616 Physical Damage which is previously 371 Physical Damage, and now is healed for 184 HP but due to **Life Drain** only heals for 92 HP but still takes a reflected 114 Physical Damage. Although  Layla can die much much faster,  Miya is still unable to heal while  Layla can just Physical Lifesteal her lost HP back.
* The above experiment may have shown that the HP healed by  Miya is higher than before, but this is only because  Layla has her Physical Defense removed, and if calculated game-realistically, she would have about 150 Physical Defense due to base 60 Physical Defense and Blade Armor's 90 Physical Defense. Even with a Malefic Roar in hand, it would still result in about 87 Physical Defense or 43% Physical Damage Reduction, leaving  Miya to only deal 399 Physical Damage and heal for 119 HP without **Life Drain** in effect.

The whole interaction above between  Layla and  Miya can also be said the same when facing heroes like  Sun,  Kimmy, and  Roger.

 Wind of Nature users will be able to ignore this interaction for about 1 or 2 seconds, while their Physical Lifesteal or Magic Lifesteal will be halved, as they won't be affected by **Bladed Armor** during **Wind Chant**.

Sea Halberd and Necklace of Durance are the much prefered partner for Blade Armor for this interaction as Dominance Ice will not work against high mobility heroes who like to kite their targets, especially  Marksmen like  Wanwan and  Brody. Although chase heroes can utilize Dominance Ice as well.

## Notes

Blade Armor may not be able to reduce Magic Damage taken from  Magic Basic Attacks like  Harley's  Magic Master  Basic Attacks. They are still considered  Basic Attacks, and will activate **Bladed Armor**, which will reflect 25% or 1/4 of the pre-reduction damage taken as Physical Damage back to the attacker while also slowing their movement speed by 15% for 1s.

Blade Armor's **Bladed Armor** can also trigger universal-damage effects like  Genius Wand's **Magic** or Healing Reduction from  Sea Halberd and  Necklace of Durance, but cannot trigger skill and ATK effects like  Ice Queen Wand's **Ice Bound** or  Demon Hunter Sword's **Devour**, because it can only be activated by skill or basic damage and not by item damage.

## History

**Patch 1.8.08**

BUFF ↑ 20% Damage Before Reduction >> 30% Damage Before Reduction

## Trivia

* **Bladed Armor** previously can trigger Spell Vamp before Patch Notes 1.5.88