Genasi

> The folk who are a cross between Jiin and humans, these people are so elementally inclined that their very body is a conduit for positive and negative energy. Genasi have 4 forms, their Humanoid form, their neutral form, their positive form, and their negative form. Each of these forms do different things, and different Genasi are able to access different forms at different times. Genasi are also very well represented by their element. Fire Genasi are very hot-headed, and act without thinking, and Air Genasi are very free-flowing, and just go with the flow.
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## Stats

* ***Ability Score Increase:*** Your Constitution score increases by 2.
* ***Age:*** Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
* ***Alignment:*** Independent and self-reliant, genasi tend toward a neutral alignment.
* ***Size:*** Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
* ***Speed:*** Your base walking speed is 30 feet.
* ***Languages:*** You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.

### ***Subraces***

#### Air Genasi

* ***Ability Score Increase*** Your Dexterity Score increases by 1.
* ***Unending Breath.*** You can hold your breath indefinitely while you’re not incapacitated
* ***Form Switch*** As an action, you may switch from one form to another.
	+ Positive: At 6th level, Once per day, you may turn into a bolt of lightning for one turn, you can move up to 100ft. and attack any creature you move into's space. All creatures attacked by you must make a CON save (DC=8+Prof Bonus+ Your Constitution Modifier), and on a failed save take 10d10 lightning damage
	+ Negative: At 6th level, Once per day, you may turn into a cyclone of air. You can float in addition to your standard speed, and every creature/object within 30ft. of you must make a Strength Save (same DC as before), on a failed save they are knocked prone and take 2d8 bludgeoning damage. You can keep this form for up to 2 minutes.
	+ Neutral: At 3rd level, you can become a bunch of air. You cannot move, and cannot take damage through non-magical means. You can be moved by spells that move wind, such as *Gust of Wind*.

#### Earth Genasi

* ***Ability Score Increase*** Your Strength Increases by 1.
* ***Earth Walk.*** You can move across difficult terrain made of earth or stone without expending extra movement.
* ***Form Switch*** As an action, you may switch from one form to another.
	+ Positive: At 5th level, Once per day, You gain a crystal shell. Your AC becomes (AC+4) for one minute.
	+ Negative: At 3rd level, Once per short rest, you gain the ability to become a clumb of ooze. This ooze deals 3d8 acid damage to whoever or whatever touches it. You can keep this form for up to 1 minute.
	+ Neutral: You become a clump of dirt that is exactly 1 pound, and cannot be dispersed in any way.

#### Fire Genasi

* ***Ability Score Increase*** Your Intelligence score increases by 1.
* ***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.
* ***Fire Resistance*** You have resistance to fire damage
* ***Form Switch*** As an action, you may switch from one form to another.
	+ Positive: At 7th level, once per day, you become a ball of radiant white light. All creatures within 80ft. of you, and can see you, must make a Constitution save (DC=10 + Proficiency + Con Score). On a failed save, they are blind for 3 turns, and take 3d8 radiant damage.
	+ Negative: At 12th level, once per day, you become a small amount of lava. All creatures that touch you take 10d6 fire damage. You can hold this form for 1 minute.
	+ Neutral: You become a small campfire, or piece of ablaze coal. You shed bright light within 30ft. of you, and you can take a long rest while in this form.

#### Water Genasi

* ***Ability Score Increase*** Your Wisdom score increases by 1.
* ***Acid Resistance.*** You have resistance to acid damage.
* ***Amphibious.*** You can breathe air and water.
* ***Swim.*** You have a swimming speed of 30 feet.
* ***Form Switch*** As an action, you may switch from one form to another.
	+ Positive: At 3rd level, once per short rest, you become a small raincloud. You can float 30ft., and you spew water underneath you. You can hold this form for up to 6 minutes.
	+ Negative: At 5th level, once per long rest, you become solid ice. You gain a +1 to your AC, and your unarmed strikes deal 1d4 piercing damage plus 1d4 cold damage. You can hold this form for up to 1 minute,
	+ Neutral: You become a gallon of water. You cannot move while in this form.