recursal/Fanatic-Fandom huggingface dataset:
Prince Creig

**Prince Creig** is an NPC from Floors of Serventent, the son of the Trieilian Emperor.

## Personality

Creig's personality is unknown, as he remains an enigma. He seems to like meth though.

## History

### Floors of Serventent

Creig was first seen when the party went to the Trieilian Emperor to take down the barrier guarding the island from the rest of the world of the first floor. Kander did not like him, being reminded of a figure from his past, kicking him. In order to keep good faith with the Emperor, the party attempted to sell out Kander, but this was unnecessary. The Emperor promised to take the barrier down in exchange for them taking Creig with them. Now that Creig was the responsibility of the party, Gruckles fed him meth almost immediately. Creig got so wasted by this meth that he grew pupils, and Gruckles made Creig his new cooking assistant, finding a beanie for him.

However, Creig was not good at selling the meth, having consumed Gruckles' entire product that he was supposed to sell.

When the party reached the infamous Three Stairs in Anil, Prince Crieg was used by Kander to unlock the door to the castle after being thrown through the window.

## Notable Moments

* Existing
* Growing pupils through the power of methamphetamines
* Learning to make meth
* Being thrown through a window.

## Trivia

* Prince Creig was added by Ink intentionally, originally using just the Craig icon from New Nestor, before recoloring the eyes yellow. The icon has since slowly evolved.
* It is unknown what the link is between Craig and Prince Creig, but it seems that they are not one-of-a-kind, perhaps just one-of-a-kind in their own universes.
Wang

Wang's Icon

**Wang** is an NPC from New Nestor, introduced during Roger's side story during the timeskip.

## Personality

Wang is a man who puts deep trust in his friends and hates liars.

## History

### New Nestor Campaign

Wang was first seen when Roger and Shelby visited his restaurant to meet with him and Preach. Wang pointed his gun at Roger before he realized who he was. Roger showed Wang the suitcase's contents, confusing him, before he went to make the pair some Chinese food.

Later on, Wang stood as backup when Roger interrogated Preach. Roger convinced Wang and Albert to come with him back to New Nestor, and Wang stayed with them for the remainder of the campaign.

## Notable Moments

* Pointing a gun at Roger
* Making Chinese food
* Standing as backup during the interrogation

## Trivia

* Wang was supposed to play a larger role, but the larger mob family plotline was mostly forgotten about by the time the post-timeskip campaign happened.
Ramiel Guntur

The battle icon for Ramiel's mech, the Paralyzer.

**Ramiel Guntur** is a boss from Gravity Star. He is an elf of unknown origin best known for piloting the Paralyzer and attempting to capture the Titan.

## Personality

Not much is known about Ramiel as a whole, but he seems to be a stoic man who is determined to accomplish what he is sent to do with ruthless efficiency.

## History

### Gravity Star Campaign

Ramiel was first seen sitting at the table nearby the team at the festival on Granaera held by the local kobolds, celebrating the Titan's return. Once the Titan got close enough, his watch went off and he quickly departed, getting into his mech, the Paralyzer, and preparing for action.

While the Titan was playing with the kobolds, Ramiel threw a precise energy javelin into her back, tazing her and forcing her to drop the kobolds she had, before trying to take her down and capture her. The team soon armored up and attacked Ramiel, with 086 in particular focusing on the Paralyzer himself in an attempt to divert his focus away from the Titan. This worked, and he stopped tazing her for just long enough that she was able to bite off the Paralyzer's head, killing Ramiel, before throwing his mech's remains around like a ragdoll.

## Notable Moments

* Attacking the Titan and soon meeting a swift end

## Trivia

* *Ramiel* is a name meaning "the thunder of God", and *Guntur* is a name of German origin meaning "battler" or "warrior". Thereby, Ramiel's name means "Warrior of the thunder of God".
* Ramiel's mech, the Paralyzer, is named after the Finger Eleven song of the same name.
* The Paralyzer's head is loosely based on that of Zer0 from *Borderlands 2*.
Spinemelter

Spinemelter's Icon

**Spinemelter** was a major antagonist from New Nestor. He was the second in command of The Wheelers, only behind Skullcrusher. He staged a coup to dethrone Skullcrusher as the leader, but in the end was stopped and defeated by the party with the help of Axeloiler.

## Personality

Spinemelter was cruel and calculated. Despite not actually melting anyone's spines, Spinemelter had killed his fair share of innocent people, killing those who dared oust him. Spinemelter was a power-hungry manipulator, who finally saw his chance at freedom in the apocalypse.

## History

### Before the Apocalypse

Spinemelter is an enigma. Truthfully, nobody knows who he is, other than that he is not to be messed with.

### New Nestor Campaign

Spinemelter's first action in the campaign was to send some Blitzers to loot St. Freeman's Church, to which the party stopped them. When the party visits the Wheeler base to investigate, Spinemelter goes with a group of Wheelers under the guise of investigating. In reality, he went to defile the scene and kill every witness. Before he left, Spinemelter poisoned the feast the party was invited to, making everyone who ate from it go unconscious. When the party got to the Church, Sarah was dead, St. Freeman, Sister Helena and Sister Agatha were shooting at the Wheelers; and two buggies left the scene with Spinemelter in tow. The party engaged with him one last time in the meeting hall of the Wheeler base, where he sent Blitzers and Skullcrusher to kill them, the latter being brainwashed. After the party almost kills Skullcrusher, and kills the Blitzers sent after them, Spinemelter rushes at Axel, to which Roger Lombardi slices his throat in response, almost decapitating him.

## Relationships

### Skullcrusher

Spinemelter is envious yet simultaneously respectful of Skullcrusher, wishing to have his power and influence for himself. A loyal servant to him, Spinemelter did whatever Skullcrusher asked without question, in an attempt to build standing.

## Notable Moments

* Staging a coup
* Roofie-ing the entire Wheeler population
* Getting nearly decapitated

## Trivia

* Spinemelter's mask and use of a machete is a reference to Jason Vorhees from the *Friday the 13th* film series.
* Spinemelter's plot was inspired by Starscream's dynamic with Megatron in the *Transformers* franchise.
* Spinemelter is one of only three named characters in New Nestor who have not shown their face in any capacity, the others being Skullcrusher and Eve.
Splingus

**Splingus** is an NPC from the Bitter Creek campaign. He is a horse and the pet/steed of Hamilton.

## Personality

Splingus is a very good boy. He has a love of apples.

## History

### Bitter Creek Campaign

Splingus was purchased by Hamilton after the party claimed the bounty on Nick "Deadeye" Hartford, and joined him on all of the following misadventures as his loyal steed.

## Notable Moments

* Being a very good boy
* Eating apples

## Trivia

* Did we mention Splingus is a very good boy?
Ring of Shifting Fortune

The **Ring of Shifting Fortune** is a relic from Floors of Serventent, owned by Ozzie. It can be used to change the fortune of himself or others.

## Gameplay Description

This ring has two sides, one featuring a diamond-shaped symbol of good fortune and the other a hexagon symbolizing ill fate. The wearer can twist the ring three times to shift between these two states. Switching between these two states requires three twists of the ring.

When the ring is set to the diamond symbol, the wearer gains a +1 bonus to all ability checks, attack rolls, and saving throws. In addition, once per short rest, the wearer can roll a d20 and replace any attack roll, ability check, or saving throw they just made with the result of the d20.

When the ring is set to the hexagon symbol, the wearer has a -1 penalty to all ability checks, attack rolls, and saving throws. Additionally, once per short rest, the wearer can force an enemy within 30 feet to re-roll an attack roll, ability check, or saving throw they just made, and they must use the lower result.

Each state lasts one full day, and cannot be used again until another full day has passed, or a long rest is completed. Once the effect expires, the user would have to either switch the ring to another state or deactivate it until the desired state is available again.

*The ring has no effect if it is not set to either the diamond or the hexagon symbol.*

## History

### Discovery

On one of Ozzie's dungeoneering expeditions, he found the Ring and wore it. Unknowing of its effects, he accidentally switched it into misfortune mode, causing an unlucky streak. Eventually, Ozzie learned vaguely how to use it.

### Floors of Serventent

Ozzie did not use his Ring during the campaign until well into their time within the Tower, wherein he set it into good fortune mode out of preparedness when entering the castle of Thyra's back end. Ozzie seemingly did not need this power at that moment, as he successfully picked the lock for the great hall without issue. This allowed Copper to usurp the throne, while he and Gruckles went into the treasury to raid it. He channeled his ring to make their gold yield almost double.

Ozzie did not need his ring again until the fight with the Pig Devil, wherein he used his ring's misfortune mode to break the Devil's focus, but this did not help him at all, nor prevent him from being hit.

Ozzie needed his ring once again to help Kander stop failing to climb Anil's infamous Three Stairs, switching his comrade's luck to good.

## Trivia

* The Ring of Shifting Fortune was made by Grey for Fenn to use.
Reiss' Doppelganger

**Reiss' Doppelganger** was an NPC from Travescot. He was a dwarf known for impersonating the real Reiss. His identity remains unknown.

## Personality

Reiss' doppelganger was not particularly aggressive and was somewhat cowardly.

## History

### Travescot Campaign

Reiss' Doppelganger was first found by the party just after his bathroom break, being coerced into leading them to the prison of Khordan's primary military outpost. After this, Dr. V manipulated the memories of the guards to leave them alone before taking who she thought was Reiss to the prison. She muffled his mouth and used Message to coerce the password out of him, Warpstone. After this, Dr. V killed him, before the whole party peed on his corpse.

## Notable Moments

* Impersonating Reiss and giving Dr. V fuel to go against the real one
* Ratting out the password
* Being killed and peed on by the party.

## Trivia

* Reiss having a doppelganger was partly a reference to Handsome Jack from *Borderlands 2*.
Wind Blade

The **Wind Blade** rapier is an item from Floors of Serventent, owned by Kenrick. It allows him to manipulate the winds to his advantage, increasing his mobility and lethality.

## Gameplay Description

This slender rapier is made from a gleaming silver metal and is decorated with intricate etchings and a deep blue gemstone in the pommel. The blade itself is so sharp that it seems to cut through the air with ease, almost as if the rapier is being wielded by the wind itself.

The Windblade Rapier was crafted by a master swordsman who sought to create a weapon that would allow him to strike with unparalleled speed and precision. He imbued the blade with magic that enhances its wielder's speed and agility, allowing them to move like the wind and strike with lightning-fast reflexes.

**Stats:**

* Weapon Type: Rapier
* Damage: 1d8 piercing
* Properties: Finesse, Versatile (1d10), Wind Dance (the wielder gains a +1 bonus to attack rolls with this weapon and can use their bonus action to take the Dash action once per turn), Wind Slash (once per short rest, the wielder can expend a use of Wind Slash to make a melee attack with advantage and deal an additional 1d6 slashing damage)
* Rarity: Uncommon

In addition to its +1 bonus to attack rolls, the Windblade Rapier also grants the wielder the ability to use their bonus action to take the Dash action, allowing them to move with blinding speed across the battlefield. The Wind Slash ability can be used once per short rest, allowing the wielder to strike with even greater precision and deal additional damage.

Overall, the Windblade Rapier is a deadly weapon that requires skill and finesse to wield effectively, making it an ideal choice for blademaster fighters and other quick, nimble combatants.

## History

The only known time Kenrick has used the Wind Blade in the campaign thus far is when he used it to climb Anil's infamous Three Stairs, using the Wind Dance to jump far above the stairs and dashing to the top.

## Trivia

* The Wind Blade was one of several custom items made by Grey for Floors of Serventent.
The Beatles

**The Beatles** are a parallel version of the real-world band of the same name, first introduced in Professor Proxy's Wild Ride.

## History

### Professor Proxy's Wild Ride

Professor Proxy sent his crew to see the Beatles to get his record of *Help!* signed by them. After Ophelia used Baphomini's lasers to cut down the crowd, the concert started after George reaffirmed that he was "HIGH ON SHROOMS". The fangirls soon ascended the stage, after which Gerard took his helmet off to lure them away from the performers with his luscious locks. Nacho decided it would be a good idea to set part of the crowd on fire, before Kander Jr. Sparta-kicked a fangirl off the stage. Gerard started to dance with one of the fangirls before Moveh drop-kicks the girl, snapping her neck. With another mention of George being HIGH ON SHROOMS, the Beatles progressed to their final song, and Gerard joined in using Kander Jr.'s bagpipes. During this final song, Proxy got his album signed, forcing Gerard to leave stardom behind.

## Members

* John Lennon
* Paul McCartney
* George Harrison
* Ringo Starr
* Sir Gerard of Lothian (formerly)

## Known Fans

* Professor Proxy
* Marlene
* Sir Gerard of Lothian (possibly)

## Trivia

* The Beatles' appearance in Professor Proxy's Wild Ride actually predates their first television appearance on *Doctor Who*, if one doesn't count a cameo they made in *The Chase* on the Time-Space Visualiser. The Beatles won't formally appear until *The Devil's Chord* airs in May of 2024, which means that Professor Proxy's Wild Ride would predate *The Devil's Chord* by approximately eleven months.
* The Beatles' addition was suggested by Kaiju.
Frost Folk

The **Frost Folk** is the self-given name for the people who live in the lands beyond the Border, still on the continent of Aqoris but beyond the northern borderlands of the Kingdom of Aqoris. The name they employ makes reference to the lands they live in which is always in some degree of Winter. The people of the Kingdom of Aqoris refer to the Frost Folk derogatorily as "**barbarians**" and "**Feral Men**".

The Domainlands under House Boyce united the lands south of the Border, and formed the Kingdom of Aqoris, eventually defeating the Frost Folk Clans in what is now the Borderlands. The Clans there have largely become a hybrid culture of Aqorisi and Frost Folk - The Bordermen, however some still retain deep Dawnmen heritage.

## Clans

At the start of A Shattered Realm, the Frost Folk are divided into about 100 different clans or tribes, some of which have long been bitter enemies with each other. These clans are are socially and culturally very different. Many understand Aqorisian spoken south of the Border, though a great number speak the Old Tongue of the Dawn Men and various variations of that. Some of these clans or groups include:

* The Nalds, who dwell in a valley north of the Frostfingers, who know how to forge bronze weaponry and have a relatively feudal way of living.
* The Ponns, cannibals who reside in the Frostfingers, known for wearing the skin of their enemy as cloaks.
* Frostarrow Clans, are a group of clans that reside along the Frostarrow river northeast of the Border.
* Icemen
Edward "E.D" Delmont

**Edward "E.D" Delmont** is a player character from Floors of Serventent, played by C.D. He is a variant human blood hunter best known for eccentric behavior.

## Personality

E.D is an odd fellow, known to be unpredictable at best.

## History

### Floors of Serventent

E.D joined what became the party on the trip to the Adventurer's Guild, but before anything else, he took a long piss in the town of Mez's main river and water supply. In the Grand Library, E.D did not do anything until Gruckles hit the nae nae on the clerk, after which E.D followed up with a floss. After this, E.D went looking for books on the Tower, to no avail.

Inside the cafe, E.D went up to the bar with Ozzie and Gruckles, particularly asking for scotch. When the man had his money stolen, E.D joined the others on the chase, finding out that it is the Meth Demon himself. E.D partook in the battle, but did not get to land a blow before it was done. Returning to the bar, after witnessing Gruckles get caught stealing alcohol, E.D used the bartender's death by cardiac arrest as an opportunity to steal alcohol for himself.

After signing up for the Guild, E.D went with the party to the market, personally asking about where the pussy products were.

E.D did not do much for a short while after this, and then took a brief nap on Copper's back shortly after entering the Tower. Unfortunately, E.D did not wake up until after the party's first visit to Long John Silver's, missing out on the food.

When Kander found the Pig Devil, E.D helped fight him. When the party was given audience with the Trieilian Emperor, E.D attempted alongside the others to sell out Kander after he kicked Prince Creig, in an effort to maintain good faith with the Emperor.

Shortly after swimming to Hitia, E.D went to the chicken orchard and ~~kidnapped~~ adopted one of the chickens, taking it with him. E.D aided in the fight against the Thunder Devil shortly after this. E.D did not do much after this until they reached Anil's infamous Three Stairs, tripping up them repeatedly until he used his new chicken to fly up. Once Copper once again became the new queen, E.D was in the cart when it crashed, suffering minor injuries. At the Honey Arch, E.D unfortunately had to witness Kander's long sexual encounter with his new bee girlfriend.

In the town of Parde, E.D assisted Copper in raiding the castle, using a little extra encouragement to make the guards allow them to come in to speak with the king. When he found out the king did not know of the Holy Garfield, he gave the king a copy of every Garfield comic.

## Notable Moments

* Pissing in the river
* Flossing on the clerk
* Asking about pussy products
* ~~Kidnapping~~ Adopting a chicken
* Flying up the stairs

## Trivia

* E.D rhymes with C.D.
* E.D is also an acronym for "Erectile Dysfunction." It is unknown if this is intentional.
* E.D asking about the pussy products is in direct reference to his previous character.
Searcher

The pilot of the Martyrian **Searcher** is a boss from Gravity Star, a mech piloted by an unknown individual. He is best known for his relentless pursuit of "Percival Mason".

## Personality

The Searcher is a merciless, ruthless hunter, going to even the most desperate of measures to collect his bounty.

## History

### Gravity Star Campaign

The Searcher was sent to Metran by Octus, with the intent to hunt down Percival Mason, a double-agent who stole information from the Martyrian Army. He pinpointed Percival's location shortly after the team found him, jumping down to the ground and snatching Percival up, tearing off his prosthetic arm and bringing him back to his jailer ship.

The Searcher was not seen again until Moto used COSMO to free the prisoners, Albus included, and Aldrich killed the cyclops trying to attack his saviors. The Searcher came, and seeing Aldrich out of his cell, tried to neutralize him. Aldrich dodged the Searcher's first laser blast and used his wind spell on the Searcher, breaking his shoulder cannon before being snatched by the Searcher and turned to ash by his eye laser. He told Percival to get back into his cell, but the team opted for the opposite approach: freeing all of the prisoners and having all-out war.

During the battle with everyone, the Searcher picked up the Care Bear and threw him into Heisenberg, before the meth Heisenberg was cooking corrupted the Care Bear's stare. Later, Looki broke through the Searcher's cockpit's glass, and with the help of Albus and Mac, beat the pilot of the Searcher to a pulp.

After this, Moe helped Looki try and take the Searcher for his own, but Greedo shot the Searcher after the battle was won, breaking the mech, and prompting him to be stepped on by Dewey's mech.

## Notable Moments

* Capturing Albus and tearing off his arm
* Obliterating Aldrich despite Aldrich's power
* Taking on all of the prisoners at once

## Trivia

* The Searcher was one of the first bots conceptualized for Gravity Star's boss roster.
CDC

CDC is known as Centers for Disease Control and Prevention and there is a CDC headquarters in Atlanta, ever this location is in Atlanta but still recommend to enter because this is the only location that can make the cure, and if you have the step to make a cure from Fort Benning or a survivor, you could just make one and keep curing, I guess?
Queen Bee

The Queen Bee is the fourth boss of the normal mode.

You can find it in a Beehive.

## Behavior

When she attacks you, she will inflict poison **2** for **10** seconds and nausea for **15** seconds;

If you stay close to her, she has a chance to spawn a poison nimbus;

If there isn't bees helping in the battle, she will summon 3 more bees to he

## Tips

* The queen bee is very easy to deal with, just be careful of the angry bees!
Ridgewater

The fishing town of **Ridgewater** is one of the nine major kingdoms of the realm of Ikarion from Houses, home to humans and halflings alike that love all things marine.

## History

### Houses Campaign

The party travelled to Ridgewater to investigate the rivers running purple. First, they briefly stopped at the pier, discovering Muhammad Ali, Jr., the Bop It was trapped in the water alongside a small sum of Gnomecoin. The man responsible for this was thoroughly punished by Anna. Zulnut complimented the potion saleswoman's tits, before he and Anna performed a stealth operation to steal not only a harpoon gun, but with the help of Elkos, also stole all of the saleswoman's money.

Shortly after this, a fishing crew returned with their boat, but it had been ransacked by the corrupted fish, now taking the form of fish men. The party took them all out before the very same boat was eaten by something much bigger. Barry, seeing that their best craft was out of commission, went to get his ship, the S.S. Barry. He used it to help the party spearfish for bait before hunting the fish down. After the party helped to slay the fish, they took it back to Ridgewater before Elkos took a bite from it, getting salmonella in the process.

## Known Denizens

* Barry and his pet octopus Fred, alongside his pet goldfish Greg.
* Ahab
* Matilda, the potion saleswoman
* Unnamed weapon salesman

## Trivia

* Ridgewater was the second of three kingdoms designed by FennekinGalaxy for the Houses campaign.
Sheriff Clayton Steele

Art by FennekinGalaxy.

**Sheriff Clayton Steele** is an NPC from the Bitter Creek campaign. He is a doppelganger of the real sheriff, but is still a ranger. He protects the town of Bitter Creek.

## Personality

Clayton is a tough, hardy person with a good soul and good eye for the law. He tries to keep the town safe however possible.

## History

### Disguise

At some point before the events of the Bitter Creek campaign, Clayton had accidentally gotten the actual sheriff killed. Out of guilt and fear of prosecution, he took on the real sheriff's form and took his name, acting as the sheriff for decades to come.

### Bitter Creek Campaign

Clayton first encountered the party after they had won a gunfight against Glenn Hartford. He offered them a bounty to bring in the other remaining members of the Hartford Gang, dead or alive. The party claimed these bounties one by one, eventually traveling to Snakewood to collect the remainder. After the party returned to claim Nick's bounty, Clayton arrived in Snakewood noticeably dissheveled. When questioned, Clayton's disguise started to fade, and his true nature was revealed. After expositing what had happened in the past, Amra felt sympathy for him and let him keep doing what he was doing.

After the party claimed Sooty's bounty, Steele was noticeably absent from the remainder of the campaign for unknown reasons, missing out on the redemption of Blackheart and the defeat of Sorgan.

## Notable Moments

* Accidentally killing the real sheriff Clayton Steele and taking on his identity out of guilt
* Sending the party to claim the bounties on the Hartford Gang
* Revealing his secret to the party

## Trivia

* Clayton was the first NPC created for the Bitter Creek campaign.
* Clayton has an unintentional striking resemblance to Station Officer Steele from *Fireman Sam*.
Galactic Banking Union

This page is unfinished, you can help by expanding it.

This page has been fact checked by an administrator.

The Galactic Banking Union, or GBU is an investment bank and financial services conglomerate.

The date of founding remains unknown due to the Teralis Authority and purging of all information relating to the history of Teralis, which has resulted in conspiracy theories that the GBU was involved in the creation of the TA.

What information about them is public is most commonly censored, leaked or data the conglomerate publishes itself. They are known to employ mercenary groups under their own flag to act as debt collectors & corporate enforcers, which in numerous cases has resulted in diplomatic incidents between both other companies and governments.

As a direct result of the destruction of the GBU's primary security contractor ***Hulx Vidoria*** in Greed's War and the damaging of many of its secondary security contacts, the company has been weakened to the point of blatant robberies of its vessels in interstellar space.
Sister Elina

**Sister Elina** is an NPC-turned-party-member from Gravity Star, and a member of the Redwood Sisters of the Sister Andrea Church of Gaia. She is an elf cleric from Sequoia best known for introducing the team to prayer seeds.

## Personality

Elina is a sweet girl that loves nature, and stands up for what is right when it comes to defending it. She also seems to really like Pepsi.

## History

### Gravity Star Campaign

Elina was sought out by Moto to enlist the help of the Redwood Sisters in fighting off Octus' attacks, and the team soon arrived on Sequoia to meet with her. Without hesitation, Moe showed her his monkey and his dog, with Elina remarking that they were both beautiful creatures. Gary tried to seduce her by waggling his posterior, but Elina declined out of religious abstinence. Dewey offered her a can of Pepsi, which she promptly downed in mere seconds. When 086 flew up to the chandelier and knocked it down, Elina was visibly upset, but was ultimately happy that 086 wasn't injured, due to the chandelier being replaceable. Moe and 086 soon started to badger Elina with questions about her religion, which prompted Elina to shove a copy of her religious texts in each of their hands. Dewey eagerly wanted to read the book too, and was gently handed a copy by Elina. Elina agreed to help when Moto asked her, but the eldest sister, Sister Andrea, forbade Elina from banding with the machine-toting heretics. Shortly after, the middle sister, Sister Lenna, came in warning that their other sister, Dierdre, had returned in a giant mecha. Elina went with the team to investigate, very much against the wishes of Sister Andrea.

As the team traversed the forest with her, Elina was thrown into hysterics when she found that Dierdre's drones were harvesting her prayer seeds, knowing how powerful they could be in the wrong hands. After calming Dierdre down, Sister Elina went with the team on their journey to end Octus, but did not do much of note other than giving the team prayer seeds for later use.

After the defeat of the Exalted, Elina returned to her Sisters at the Church.

## Notable Moments

* Turning down Gary's advances
* Downing a can of Pepsi in mere seconds
* Leaving with the team against the wishes of Sister Andrea
* Giving the party the prayer seeds they used to kill both final bosses

## Trivia

* Sister Elina's prayer seeds were inspired by the ivory seeds from *Iconoclasts*.
Ralph

**Ralph** was an NPC from New Nestor, formerly residing in Roswell University. He was best known for his forbidden relationship with Suzi.

## History

### Before the Apocalypse

Ralph was a janitor for Roswell University. At some point before the events of the campaign, Ralph and Suzi started a forbidden yet passionate relationship in secret. This was kept under wraps until after Ralph was killed by Garlos.

### New Nestor Campaign

Ralph was encountered by the party when they went to Roswell University at Bridgette's request to check on her niece, Suzi. When Roger asked the group of survivors there if any of them knew about the suitcase guy, Ralph was the only one to pipe up, saying he saw a guy like that during a supply run at Home Depot. Sam threatened Ralph with a gun for unknown reasons, and Garlos joined as his accomplice. Roger interrogated Ralph to figure out where the man was, and deduced that Ralph was telling the truth. This did not satisfy Sam and Garlos' blood lust, with Sam throwing a molotov cocktail on him, burning him up. Nathan put him out and Rachel patched him up before Sam's gun jammed. Garlos' didn't, and Ralph was killed.

This started a storm of rage that would soon come to pass.

## Notable Moments

* Having a relationship with too large of an age gap
* Leading Roger to the suitcase
* Being burned, put out, patched up, then shot

## Trivia

* Ralph and Suzi's forbidden relationship was improvised by Chris last-minute and was not in the original plan.
Nether Kreeper

The Nether Kreeper is the third boss of the Expert mode.

It can be found in the Keeping Castle in the nether. To summon it use a nether star on the altar.

## Behavior

The Nether Kreeper is a simple boss with only one melee attacks.

## Tips

* The Nether Kreeper hits very hard but is easy to kite.
* Destroy the sporer blocks before summoning the boss.
Zombie Aftermath: Survival & Roleplay Wiki

**Welcome to the Zombie Aftermath: Survival & Roleplay Wiki!**
Zombie Aftermath: Survival & Roleplay wiki is a game created by owen30650, the game location is based on United States, State of Georgia.

(More information coming soon)

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bellringer

The Bellringer is the third boss of the Normal mode.

It's summoned manually with the Haunted Bell.

Defeating the Bellringer will unlock the Compass stage for the player.

## Behavior

The Bellringed will fly above the player and use his bell. It has two attacks

It will launch projectiles at the player in a line.

It can also launch the same projectiles from above.

## Tips

* You can easily jump above the projectiles that are launched in a line.
* This boss can be done without taking a single point of damage, if you have trouble defeating it, try to take your time and dodge/move around more.
Shelterer

The Shelterer is the first boss of the Master mode.

It can be found at the top of the Shelterer dungeon in the end dimension.

## Behavior

The shelterer has no attacks but is immune to all damage other than explosion.

## Tips

* The boss in itself is easy, the dungeon is the real danger.
* You can use the canon that are on the platforms to shoot tnt on the shelterer.
Nether Monstrosity

The Nether Monstrosity is the fourth boss of the Expert mode.

It can be found in the Soul Blacksmith in the nether.

## Behavior

The Nether Monstrosity has two attacks.

It has a simple melee attack.

The second attack is a ranged one, it will shoot lava if the player is too far. It can only used three times before it needs to recharge (by sucking the lava)

When the Nether Monstrosity recharges it's ranged attack it will regen health.

Once it reaches 33% health, it becomes enraged, attacking more often and catching fire.

## Tips

* Try to no let it recharges its attack so it doesn't regen health.
Dame Fortuna

The Dame Fortuna is the fifth and last boss of Normal mode.

It can be summoned manually with a Devil's Ante.

Defeating the Dame Fortuna will unlock the Diamond stage for the player.

## Behavior

Dame Fortuna has three attacks while flying above the player.

She will launch projectiles forward.

She can also launch the same projectiles from above.

Fangs can spawn following the player.

## Tips

* Like the Bellringer , Dame Fortuna can be defeated without taking a single point of damage.
* Focus a lot on dodging and slowly making damage to the boss.
Ferrous Wroughtnaut

NOT IN THE 1.19 VERSION YET (Mowzie Mob should be updated soonish)

The Ferrous Wroughtnaut is the first boss of the Expert mode.

It can be found in a Knight Chamber in the nether.

## Behavior

The Ferrous Wroughtnaut has three attacks, The attacks with his axe deals a HUGE amount of damage.

It can stomp the ground launching up blocks and dealing damage.

It can do an heavy attack stunning him for a brief moment.

It can also do a slash attack dealing damage in front of him.

## Tips

* The Ferrous Wroughtnaut is immune to direct damage, to deal damage you have to hit his weak spot (that his behind is back) when he uses an attack. The best way is to hit him is when he does a heavy attack since he is stunned for a short moment.
* Even with the best armor in Prodigium, the Ferrous Wroughtnaut will deal an insane amout of damage, do not get hit.
* You should first clear the mobs around him and destroy the spawners that are in the knight chamber.
House Rouxbourge

**House Rouxbourge** is a noble house in Redlands. They are known for keeping strong marital ties to Reddens and Crowners. Although they are not a very strong house, their seat Bastia is a well defended castle and one of the hardest ones to siege. Rouxbourges' lands are rich in agriculture and rural population, making them wealthy. There are no known cadet branches or bastards of the house.

## History

### Origins

The house of Rouxbourge was born a thousand years ago when two noble houses living in Elkwood united through a marriage. They were called L'Roux and Bourgen and thus became known the name of Rouxbourge. Crowners of Highfort began building their castle in the Plains during the same time and forced Rouxbourges to leave Elkwood the following century of the family's founding. Knights sworn to the house found a steep cliff with a flat top west of Elkwood and noticed their lords of it. Construction of Bastia began soon after that.

### Current times

Rouxbourges are sworn to Reddens and consider their lands to belong to the Redlands proper. They were formerly sworn to Crowners, but decided to step down in the feudal ladder and swear fealty to Reddens as relations between Bastia and Highfort have grown tense.
Expert mode

The Expert mode is unlocked when you enter the nether for the first time.

## Expert mode changes

* loot has a **20%** chance to be doubled

(except **Nether Star** and **Totem of Undying**)

* experience from all sources is increased by **20%**
* all monsters have their health and damage increased by **15%** (at night the bonus is doubled to **30%**) (works on monsters from other mods)
* **Illusioner** spawn naturally during the night
* new **Tank** spawns naturally during the night
* **Piglins** may spawn in a group (**1-3** **Piglins** and a leader) (up to **25%** chance\*)
* **Creepers** on explosion may spawn more **Creeperlings** (**66.6%** chance for **1-4** **Creeperlings**) (instead of **1-2** **Creeperling**)
* **Creepers** now take only **20%** of the damage from explosions
* **Creeper's** explosion now ignites nearby **Creepers** and **Creeperlings** (make them explode after a few seconds)
* **Jockey** now spawns more often (every **Spider** has up to **12.5%** chance\* to be a **Jockey**)
* **Spiders** have a chance to poison enemies on attack (up to **25%** chance\*)
* **Drowned** trident attack spawn lightning bolt
* **Slimes** have a chance to inflict **Slowness** effect (up to **50%** chance\*)
* **Wither Skeletons** may spawn with the **Wither Sword** instead of the **Stone Sword** (up to **50%** chance\*)
* **Undead Army** now has **4** waves (instead of **3** waves)
* undead spawned during the **Undead Army** are twice as likely to have enchanted items (up to **25%** chance\*)
* undead spawned during the **Undead Army** are twice as likely to have armor pieces (up to **50%** chance\*)
* **Undead Army** gives **100%** more experience for completing it
* explosions may leave fire behind (up to **100%** chance\*)
* you receive a **Angler Treasure Bag** for every **15** items you fished (instead of every **20** items)

> \*If there is an asterisk next to the feature, it means that this value is scaled by the Clamped Regional Difficulty!
>
>
The Conjurer

The Conjurer is the second boss of the Normal mode.

It can be found in the Theater, it can spawns in a dark forest, blackwood forest, sakura grove, blooming valley and a lavender forest

It will be waiting for a player on stage, the theater will have pillagers inside and around it.

## Behavior

The Conjurer has two main attacks.

The first one will shoot round projectile that will bounce into walls and hurt the player.

The second one he will throw cards at the player to hurt him.

The Conjurer has three more abillities.

He can spawn angry rabbits out of his hat that will attack the player.

When hurt the conjurer can turn himself invisible.

He will also teleport himself and the player around the room.

## Tips

* Even invisible you can easily see the Conjurer, search for particles effect somewhere and there he is.
* You can trade a cartographer villager for a map to the theater.
The Harbinger

The Harbinger is the fifth boss of the Expert Mode.

It is sleeping in the Ancient Factory structure undergroud.

You will need to right click on it with a Nether Star to wake it up.

When it reaches mid-life, they're immune to arrows and their attacks will be upgraded.

## Behavior

The Harbinger can shoot missiles at the player (like the Wither boss).

It can also quickly shoot lasers burning the player.

Every 4 attacks it will fire a deadly laser beam.

## Tips

* If it reaches an EMP block it will charge it, activate the EMP (with a lever for example) to deal damage and to stun the Harbinger.
* The EMP can also be charged when NOT receiving a redstone power
* The Harbinger cannot be stunned while shooting the laser beam.
* The laser beam is a must dodge! Count the number of times it uses it's attacks and before the laser beam, protect yourself.
Swampjaw

The Swampjaw is the first boss of the Normal mode.

It's summoned manually with the Fossil Bait.

Defeating the Swampjaw will unlock the Adamantium stage for the player.

## Behavior

The Swampjaw will be flying avobe the player and has two differents attacks.

The first one is a bomb dropped when it flys above the player. The bomb deals a good amount of damage and launch the player in the air (it does not destroy terrain)

The second one is melee attack, it comes at close range to the player to bite him.

## Tips

* The first attack can easily be dodged while running.
Awful Ghast

The Awful Ghast is the second boss of the Expert mode.

It can be found in the Awful dungeon that spawns in the soul sand valley and the warped forest biome.

To summon it you'll need to right click with a nether star on the altar block (in the center of the dungeon).

## Behavior

The Awful Ghast has two phases.

During the first phase it throws fireballs that cooldowns the item that the player is holding.

For the second phase it fights at close range.

## Tips

* Destroy all the harming blocks in the arena before summoning the boss (in the center and at the corners).
* Use blocks to close the entrance so no other mobs can come hit you while you're doing the boss.
Void Worm

The void Worm is the second boss of the Master mode.

It is summoned by throwing Mysterious Worm into the void.

## Behavior

The boss shoots 4 green homing lasers.

It can also ram the player dealing high damage and knockback.

The worm will aslo create portals which it can go through to teleport nearby and surprise the player.

When a segment of the worm is damaged it can split.

## Tips

* Aim for the head, you can quickly be overwhelmed.
House Trudeker

**House Trudeker** is a royal and major house in Björneborg. Trudekers are related to Crowners, as the King of Björneborg, Ryden II, is the son of a second cousin of the King of the Plains. Trudekers rule from their ancestral seat of Dragnavik and have done so for hundreds of years. They are very wealthy too with the great town of Fjällberg under Dragnavik keeping trade busy. There a few cadet branches of the house, such as Trudekers of Sydligberg and a few noble members of the house living in Fjällberg with their own families.

## History

### Downfall of Great East

*See House Redden.*

...
Normal mode

The Normal morde is the difficulty settings that you spawn in.

## Normal mode changes

* **Skeletons** may spawn in a group (**1-3** **Skeletons** and a leader) (up to **25%** chance\*)
* **Zombies** may spawn in a group underground (with mining tools) (**1-3** **Zombies** and a leader) (up to **25%** chance\*)
* **Creepers** may spawn with a negative effect (their explosion leaves area effect cloud) (up to **35%** chance\*)
* **Creepers** may spawn charged (up to **12.5%** chance\*)
* **Creepers** explode when the player is not far behind the wall
* **Creepers** on explosion may spawn **Creeperling** (new, smaller version of **Creeper**) (**66.6%** chance for **1-2** Creeperling)
* fall damage causes **Slowness** and **Nausea** (effects duration and amplifier depend on fall damage)
* drowning damage causes **Nausea** and **Weakness** (effects duration depends on time drowning)
* killing **100** undead causes a new raid to start: **Undead Army** (on a server every player has its own counter)
* **Evokers** always spawn with **Totem of Undying**
* you receive a **Angler Treasure Bag** for every **20** items you fished
* all explosions are now up to **2** times bigger\*

\*If there is an asterisk next to the feature, it means that this value is scaled by the Clamped Regional Difficulty!
Redlands

**Redlands** is a region around the Sunset Mountains on the Central Continent. Its houses have officially pledged allegiance and fealty to Highfort but Plains have no true power there due to the distance between the regions. The region has got its name from the granite mountains forming its natural western border. Thus many locations and families in the area have derived their names from the colour "red", most notably the powerful House Redden.

Redlands is a harsher and colder region than northern Björneborg or the Plains, especially in the mountainous area. The southern coast is hit with blizzards during winter and cold wet rain in the autumn. Summers are cool but can get very warm in the hottest months. Cooling winds from the mountains keep heat waves away. On the northern side of the Sunset Mountains the climate is much warmer but can get rainy. Agriculture doesn't thrive as well as in the east.

## Definition of the regional borders

It is commonly accepted that Redlands cover at least the vales between Sunset Mountains and God's Back. Tuckelworth is often considered the westernmost settlement but House Tuck doesn't consider their seat to be in the Redlands, mainly due to the feuds between them and Reddens. Reddens on the other hand consider the region to extend to Tuckelworth and Falls' Lake, because the castle of Bastia has accepted them as their overlords. The in-practice western border is the Ruins of Redpass.

Highfort has officially drawn their maps to extend to Witewater and Redpass, but House Crowner is not interested in Redlands.
Björneborg

**Björneborg** is a major kingdom located on the eastern side of the Central Continent. It has natural borders on mountain chains and is plenty in population. The regional capital of the kingdom is Fjällberg, shadowed by the largest castle in the kingdom, Dragnavik. The names Fjällberg and Dragnavik are often used interchangeably. Ruling house of the kingdom is House Trudeker and the ruler is sickly King Ryden II. His brother Rygar handles most of the day-to-day affairs in the kingdom.

## Inspiration

Björneborg region is highly influenced by North German medieval architecture and Scandinavian early middle ages style. The style shifts subtly throughout the region, with northern capital areas being mostly German and southeastern mountainous regions being quite Scandinavic.
Sun Chief

NOT IN THE 1.19 VERSION YET (Mowzie Mob should be updated soonish)

The Sun chief is the fourth boss of the Normal mode.

It can be found in a Barakoa village that spawns in savanna types biomes

## Behavior

The Sun Chief will defend his village with three main attacks.

It will launch sun flares projectiles at the player

It can invoke sun strikes coming from the sky.

The sun beam is a powerfull beam dealing huge damage.

It also has other abilities such as

If a player gets too close it will punch it to knockback it away

The Sun Chief will throw masks to spawn Barakoas

Healers can spawn to protect the Sun Chief

## Tips

* When the Sun Chief uses the sun beam, hide behind blocks
* Use a ranged weapon to not get knockbacked.
* Focus the healers when you can and other barakoas
Ignis

Ignis is the seventh boss of the Expert Mode.

It can be found in the arena in the nether. To summon it you have to use a burning ashes (dropped by an Ignited Revenant that also spawns in the arena) on the altar.

## Behavior

Ignis is a difficult boss with a randomized pattern.

It will swing its sword through different attacks pattern. It can swing the sword to bump the floor.

Ignis can also dash and impale the player with the sword.

It can dash with its shield to stun the player.

It can also jump in the air to crush the player.

It can also be immobile for some seconds to launch projectiles in direction of the player.

Ignis also has three stages.

Stage one is Ignis’ default form gaining no additional buffs.

Stage Two Ignis and its flames will turn blue.

Stage three Ignis will be in its Shattered state becoming more erratic and dishing out attacks faster.

## Tips

* Ignis will regenerate health each time it hit a player, do not get hit.
* This boss is difficult and takes time to do, if Ignis miss an attack hit it once or twice then get back on the move.
* You will need everything you have to defeat the boss. Prepare the arena as much as you can, prepare your best enchanted gear and equip your best accessories/artifacts.
* Use a speed buff to dodge Ignis attack so he cannot regen.
* It's going to be hard, if you are having trouble defeating him, try to keep exploring and get better/new accessories.