recursal/Fanatic-Fandom huggingface dataset:
Quinqui Naty: Sinsinati

***Quinqui Naty: Sinsinati*** (*Quinqui Naty* fuera de España) es una película dirigida, escrita y producida por Jansun San, distribuida por Crazyland Studios Inc. y estrenada el 2 de Febrero de 2012, el cual no solo constituyó el inicio de una nueva trilogía del ***Universo Fulgencio***, sino que además sentó las verdaderas bases para lo que luego será el nuevo y tan esperado nuevo universo cinematográfico anunciado por Crazyland Studios Inc., que comenzará con una nueva trilogía cuya primera parte se estrenará en 2034 y que partirá del segundo personaje más importante de esta trilogía, así como la segunda pieza más importante de la franquicia del ***Universo Fulgencio***, y cuya primera aparición la tuvo en esta maravillosa cinta, y este es el personaje de *Slender*, siendo así el nuevo universo, uno centrado en sus aventuras, considerándose así como el futuro spin-off más grande de la historia del cine.

Para sorpresa de todo el mundo debido a su escaso período de publicidad en comparación con la mayoría de proyectos no solo de Crazyland Studios Inc. sino además de Hollywood al completo, debido a que su anuncio formó parte de un trailer oficial, publicado por sorpresa en la cuenta verificada de Crazyland Studios Inc. de YouTube presentando no solo film que nadie se esperaba sino que presentaba tres cintas con sus respectivas fechas de estreno, y por lo tanto era el comienzo de una nueva trilogía, la cual además confirmaron sus creadores Zenshui Mars y Jansun San que ya habían terminado de rodarla hace un año por completo, ya que lo habían hecho de forma simultánea y en apenas tres años, los cuales fueron 2008, 2009 y 2010 en secreto, por lo que en 2012, antes incluso del estreno de ***Surmano: Los Coches du Choque***, segundo y exitoso film de ***La Trilogía Surmano***, se estrenó la aclamada cinta, generó una recaudación de 890 millones de dólares a nivel mundial, con un presupuesto de 123 millones de dólares, y destacó tanto en la crítica profesional, como en la del público, haciéndose en cuestión de condecoraciones, con *la Concha de Plata* del *Festival Internacional de San Sebastián*, *el León de Oro* en el *Festival de Cine de Venecia*, *el Oso de Plata* del *Festival del Cine de Berlín*, 2 galardones en la gala de 2013 de los premios Óscar, 8 premios B*AFTA*, 6 premios *Goya*, y 4 premios *David de Donatello* y aunque no puede ser gran cosa comparado con otras cintas de la productora ni en recaudación ni en premios, lo cierto es que sí está entre los films más taquilleros de la historia del cine, además de entre las cintas favoritas y más amadas por los fans tanto de la productora, como del universo cinematográfico al que pertenece, su trilogía, ***La Trilogía Quinqui Naty*** o del mundo del cine al completo.
Manipulación del Destino

## Resumen

La manipulación del destino es la habilidad que permite al usuario poder controlar el destino mismo para lograr un objetivo específico. Las formas más sutiles de este poder pueden simplemente ocasionar eventos a favor del usuario, mientras que variantes más poderosas puede hacer posible una victoria instantánea si es que el usuario así lo desea.

## Usos posibles

* Manipulación de la Causalidad
* Manipulación de la Probabilidad

## Limitaciones

* Puede suceder que en determinadas realidades hayan eventos que no se pueden alterar o directamente sea imposible cambiarlos.
* Este poder se ve completamente inútil contra aquellos con Acausalidad.
* Cambiar el destino podría ocasionar eventos no planificados o resultados impredecibles con retribuciones que están fuera del alcance del usuario.

## Usuarios

* Remilia Scarlet (Touhou Project)
* El Tribunal Viviente (Marvel Comics)
* Tzeentch (Warhammer Age of Sigmar/40k)
* Yhwach (Bleach)
Numberdots: Retrying a Retry Wiki

**Welcome to the Numberdots: Retrying a Retry Wiki!**
ND:RAR

We're a collaborative community website about Numberdots: Retrying a Retry that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
* Join the Discord!

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Cambio de Forma

## Resumen

El **Cambio de Forma** es la habilidad para cambiar o remodelar la forma física de uno mismo. Los usuarios a menudo se llaman cambiaformas o metamorfos. El usuario puede cambiar su forma, transformando y remodelando su estructura genética y celular. Los usuarios de esta habilidad pueden hacerse pasar por otros individuos o mejorar su cuerpo para el combate: Transformándose en animales, formar armas en las extremidades e incluso reformarse luego de que estos sean destruidos. La capacidad de los posibles usos depende de la dominación que el usuario tenga sobre la habilidad. Por ejemplo, algunos usuarios pueden estar limitados a copiar ciertas características de otras personas como la apariencia, pero no podría copiar otras (como el peso exacto o la personalidad de la persona) o sus límites son replicar solo las apariencias humanoides. Sin embargo, otros podrían transformarse en otros animales o incluso objetos inanimados.

Para la habilidad que consiste en un cambio de forma mucho mas limitado, véase la página de Transformación.

## Posibles Usos

* **Cambio parcial de apariencia:** Permite al usuario copiar características de otras personas o simplemente cambiar su edad (es decir, volverse más joven o más viejo). Por lo general, esto se limita a la complexión y las características del organismo (por ejemplo, una persona delgada no puede ganar la masa requerida para hacerse pasar por una persona sana).
* **Cambio completo de apariencia:** Permite al usuario transformarse por completo en otra persona, incluso cambiar su edad biológica (no solo para parecer viejo o como un niño, sino que en realidad se hace más joven o más viejo). En este caso, no solo se suplantan los rasgos faciales, sino también el cuerpo. Por ejemplo, un estudiante de secundaria ordinario que se hace pasar por un culturista obtendría músculos reales.
* **Transformación parcial:** Permite al usuario cambiar sus partes u órganos del cuerpo, lo que los hace no humanos. Por ejemplo, el usuario puede transformar sus manos en espadas o transformar su piel en acero.
* **Transformación completa:** Permite al usuario transformarse completamente en otro ser. Por ejemplo, un humano se transforma en algo no humano.
* **Conversión parcial:** Permite al usuario convertir parcialmente su cuerpo. Por ejemplo, reduciendo su tamaño o alterando de alguna manera la estructura de sus tejidos (haciéndolos más fuertes o más elásticos).
* **Conversión completa:** Permite al usuario transformar completamente su cuerpo, cambiando su forma, estructura y composición del material. Por ejemplo, el usuario puede convertirse en una criatura de arena o piedra. En casos avanzados, el usuario puede convertir su cuerpo en energía, lo que proporciona protección contra impactos físicos, así como un cierto grado de intangibilidad.
* **Transformación ideal:** Cambio ilimitado y absoluto a la forma física. Un personaje con esta habilidad puede convertirse fácilmente en todo lo que quiera: En un ser humano, en una roca, en un viento, o incluso en objetos celestes.

## Usuarios

* Bill Cypher (Gravity Falls)
* Sun Wukong (Mitología)
Nobleza Mayor

Término usado para referirse a los mil Nobles bajo los cuales actúan todos los demás. Parafraseando al Dr. Ferringo: la verdadera Nobleza del mundo está unida bajo los mil "Grandes Nobles", los siete "reyes" y el legendario señor oscuro que los gobierna a todos: el gran vampiro, el rey de reyes. Como en nuestro propio mundo, muchos de ellos parecen tener rangos más altos, como duque o gran duque. Son física y mentalmente más fuertes que el Noble promedio. Algunos pueden operar con biorritmos reducidos durante el día, siempre y cuando la luz del sol no brille directamente sobre ellos, como el Barón Byron Balazs. Dado que varios de los "invitados" convocados por el General Gaskell son Grandes Nobles. y se menciona al general como un Noble en segundo lugar después del Ancestro Sagrado, se especula si podría calificar como uno de los Reyes. Por supuesto, dada la cooperación que obtiene de dichos Nobles, eso está lejos de ser seguro.

## Poderes y habilidades

Los poderes y habilidades de los Grandes Nobles difieren y, por lo general, dependen del tipo de poder que se manifieste. La destreza física y el nivel de poder van desde:

* Grandes poderes nobles
* Poderes del elegido
* Poderes nobles supremos
* Poderes del éxito
* Poderes divinos
Water Pump

The Water Pump is a Machine in Idle Tower Builder which can be used to automatically pump Water from the Well.

The Water Pump can be upgraded to increase its power per pump of Water, yet the speed at which the pump sprays Water can not be upgraded.

When the Well is empty, the Water Pump will have no effect. Players can use the Water Extracter to fill the Well, or wait until it slowly fills itself.
Forest

The forest is a Machine in Idle Tower Builder that is used to produce Wood, which can be produced manually by clicking, or by having Lumberjacks to collect Wood automatically.

The same principle applies for the Quarry; every 4 upgrade levels, a new Lumberjack is added.

The Forest, unlike the Quarry, does not infinitely keep its trees on the plot. In order for the trees to regrow, the player must unlock the Well to put Water into the Forest (this can be done manually or with the Water Pump), or use the Smoke Machine to water the trees.

Trees do automatically grow back without need for Water of any means, yet it is a slow process and is found to be unreliable.
Trynn

* appearance
* timeskip design

**Trynn** is one of the characters in the Borgarlands universe

## Biography

Trynn was born on Pandora. When she was little her mother left the family. This led to her father becoming an alcoholic and neglecting her. She also had a cat :) it died :(

She was around 10 years old when she started spending more time on the streets and stealing.

## Trivia

* Trynn is a lesbian
* She has ADHD
Bungee jumper

The Bungee Jumper is a Machine in Idle Tower Builder, which is used to automatically claim Coins found on any windows, and upgrades the amount given by each coin gift.

The Bungee Jumper costs 200N (Nonillion) to buy. In order to see the upgrade symbol, at least 10% of the total cost must be obtained (20N).

Appearance: The Bungee Jumper is wearing an astronaut suit and sits in a centre window. The Bungee Jumper is found on floor 13, 2 floors above Galileo.
Crane

The Crane is a special Machine in Idle Tower Builder, which is unlocked after building the first floor.

The Crane is used to transport Bricks to the top of the Tower. It is also the only machine that cannot be upgraded in the entire game. The only way that the Crane can be 'upgraded' is by means of the two Lift Engines.

In order to build the Crane higher, planks will be required. Once the player reaches floor 14 and purchases the Gunpowder Workshop, the Crane will no longer be built higher, but will instead gain a Cannon to shoot the Bricks up onto the Tower. This process will involve using Bricks and Gunpowder.
Bricks Producer

The Bricks Producer is used to transform Stone (obtained with the Quarry and transported by the Transporter) into bricks.

Bricks can be sold for profit or used to build the Tower.

The Bricks Producer upgrades include increasing the amount of bricks manufactured each round, and decreasing the amount of time each process takes.
Water well

The Water Well, or simply, Well, is a Structure that is filled with Water and can be used to grow the trees in the Forest quicker. The Water Well can become empty if all of the water is pumped out with the Water Pump (automatic), or with buckets (manual).

The Water Well can also be filled with water from the Water Extracter, which can ensure that the Well does not become empty.
Helicopter

The Helicopter is a Machine in Idle Tower Builder, which is unlocked at floor 9. The Helicopter dramatically increases the amount of Stone produced.

The Helicopter can be upgraded to increase the amount of bombs it drops and the amount of power that each bomb has.

The Helicopter can not be clicked to increase the speed of its movement, yet it gives much more stone than mining the Quarry by hand will ever give.

[TIP]: upgrading the Quarry to increase the Stone from tap can also increase the amount one of the Helicopter's bombs will give.

(How the quarry has affected the helicopter can be done by multiplying the amount of stone the helicopter gives x the number of explosions you have x the level of the quarry x the amount of stone the quarry gives.) Example. 1 trillion stone (x) 2 explosions (x) level 100 quarry = 200 trillion stone per helicopter.

The Helicopter costs 4 T Coins to unlock.
Lift Engine

The Lift Engine is a Machine in Idle Tower Builder that increases the speed of the Crane, and also saves the players Sanity. There are a maximum of two Lift Engines that can be built onto the Crane, and both of these Engines cost the same amount.

The beginning price for a Lift Engine is 500 K. The price for the first upgrade is 10 B, and the second is 14 B.

The Lift engine can be pressed to increase its spinning speed and effectiveness for the Crane, yet it is temporary and will eventually slow down.

The higher level a Lift Engine is, the longer it will spin for when pressed and the faster it will spin in general.
Golden Bricks

**Golden Bricks** are a special type of Bricks which has many properties that help you build towers much more easily. They are mainly obtained through the Restart feature.

## Properties

* Each Golden Brick give a boost towards most upgradable items' effectiveness, your clicking power, and all resources' prices.

* Golden Bricks are automatically placed onto the tower as bricks right after a Restart, meaning that they can act like a head-start so that you don't have to start from scratch after you perform a Restart. Note that just like regular bricks, more Golden Bricks is needed to complete a floor the higher you go.

## Sources

Golden Bricks can be gained from the following sources:

* By using the Restart feature. This is the most common way to gain Golden Bricks, although your tower progress is mostly reset after each time you do so. Note that you gain less Golden Bricks the more Golden Bricks you have and much less if you try to restart with a tower lower than your highest previous one, so it is better to push for at least 1 floor higher than that before attempting a restart.

* From Daily Bonuses and Weekly Gifts, although much less efficient.
UFO base

The UFO Base serves as the base for the UFO and starts the launch timer.

The UFO will recharge at the base and the default recharge time is 2 hours. However, you have the option to increase this by clicking on it. You can either upgrade the reload time to make it faster, or upgrade the UFO itself to increase its stone carrying capacity.
Drummer

The Drummer is one of the Machines that provides a speed boost to all forms of Transport, excluding the Brick to Tower Transporter.

The Drummer costs 60K Coins and is found on the third floor of the Tower.

Each Upgrade level increases Transporters speed by 5%. The Drummer can also be clicked to increase the speed boost given to Transporters.

Over time, the speed boost given from the Drummer will increase by a larger amount with each upgrade bought with Coins.
Moon stairs

The Moon Stairs are used to light up the top.

The Moon Stairs cost 100 B science to buy.

Produce Moonstone and build an additional tower at the top. This tower multiplies the number of stones that reach the top. For example, if you produce one stone, the Moon Tower will multiply it to 3. This speeds up the construction of the tower and simplifies the process. To upgrade your lunar staircase to increase your lunar stone production, you will need Science.
Clock

The clock in one of the machines in idle tower builder

**PRIZE**

The clock is a very very expensive machine in idle tower builder. it costs 20 000 000 000 science.

As science is very hard to get and you can normally not get much more science then 3 million science/second without playing the game for ages, not all players have got the clock. This is totally normal and anyway even if you dont have the clock its not that bad because you need about 1 000 000 000 000 science to get the clock only to level 60.

As with all objects, if you have got 10 billion science (10 000 000 000 science) you can watch an ad to get the clock for free. but you need 10 billion science and even this is not easy to get.

**FUNCTION**

The clocks function is to speed up time even more if you use a time boost 19% more per 10 levels.

The best thing to do with the clock is either: not buy it at all and just ignore it (but it isn't such a good option)

Or just level up the clock with ads i know ads are boring but normally ads arent longer then 5 seconds and to level up the clock with science takes hours to get this much science ;-)
Asia

Asia is a pink and white tiger beanie boo. This beanie boo has pink stripes on its white fur and a pink nose, pink glittery eyes, and pink ears.

## Asia

### Poem

"Just call my name and I'll come in a winkThen you'll see my white fur and my eyes that are pink!"

### Year Released

2015

This boo came out on August of 2015 only in Europe stores

* Note: This boo is a European exclusive so it won't be anywhere else or may be online
Neon Lights

Neon lights are advertisements designed to motivate workers. They work effectively for a few minutes, but then need to be restarted. This happens automatically if there are enough resources available. The system constantly asks for various items such as stone, wood, hay, etc.

Considering the difficulty in determining its overall effectiveness, I would not recommend using it due to the significant resource requirements.
Science

Science is the second most important thing in Idle Tower Builder, as it becomes one of the main currencies in later stages and can be used to buy powerful upgrades.

You can get science starting at floor 11 with the help of Galileo, You can do many different things with Science, including:

1. Buying the 6 Artifacts in the game with science.

* The first artefact, Golden Pickaxe, costs 10 Million Science and increases all Stone mining by 5 times (x5).
* The second artefact, Golden Wheelbarrow, costs 20 Million Science and increases the transport capacity by 5 times (x5).
* The third artefact, Golden Bucket, costs 30 Million Science and increases all water effects by 5 times (x5).
* The fourth artefact, Golden Tree, costs 40 Million Science and increases all forest growth again by 5 times (x5).
* The fifth artefact, Golden Coin, costs 60 Million Science and increases all the prizes at the market by 5 times. (x5).
* The sixth artefact, Golden Trowel, costs 90 Million Science. You will get x2 tower construction if you buy it.

2. Upgrading Galileo and the telescope with Science to increase the amount of Science produced.

3. Upgrading the Laboratory with Science to add bonuses to the game when the Tower is Restarted.

4. Buying late-game structures that require Science.

Science can also be produced with the Telescope, which is the best method of obtaining it.
Laboratory

The Laboratory is a special Machine in Idle Tower Builder, which is found underground below the Bricks Producer.

This Machine allows the player to buy helpful upgrades at the cost of Science.

These upgrades include:

* The amount of floors kept after Restart,
* The offline time bonus after Restart,
* The money left after Restart,
* The additional Golden Bricks after Restart,
* and The Science gathering bonus.
Quarry

The Quarry is the first structure in the game. It produces Stone by the player or by means of Miners. The Quarry is the only structure that is not bought, but comes when starting the game.

Every four levels that the Quarry is upgraded by will add another Miner to the Quarry.

The Quarry can also be mined with the Helicopter.
Restart

A Restart, or Restarting (Commonly known as Prestiging or Rebirthing) is the process of going back to the beginning of the building process and gaining certain benefits and resources from doing so. These benefits include gaining the currency Golden Bricks, getting increased multipliers, these being Click Power, Production, and Market Prices.
Idle Tower Builder Wiki

**Welcome to the Idle Tower Builder Wiki!**
We're a collaborative community website about Idle Tower Builder that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

This Game was Developed By Airraport

## Important articles

* Babel Tower
* Coins
* Science
* Crane
* Golden Bricks

## Towers

* Babel Tower
* Babel Tower:Contest
* Eiffel Tower
* Eiffel Tower:Contest

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dryad Sisters

## General Character Information:

The Dryad Sisters, named Rosemary, Thyme, and Sage, are NPCs first featured in Grammy's Country Apple Pie. Each of the sisters are unique in appearance, but typically have shorter haircuts with typical hair and eye color, with the exception of Sage. Sage was described as heaving long red hair and golden eyes.
Candy Cane

Candy Cane is a cute Christmas mouse with tan fur, solid green eyes, green in its ears, hands, and feet, a white belly and with a red and white candy cane in its hands.

The beanie boo was released in July of 2011 as a Christmas beanie boo.

## Candy Cane

### Poem

"Candy canes are my favorite treatHoliday time just can't be beat!"

### Year Released

2011

* Note: This beanie boo has been marked retired on August 31, 2013 and was no longer selling in stores, so it may be hard to find online.

* Note: This beanie boo has a purple tag which means it could be rare.
Babel Tower

Idle Tower Builder (also known as Babel Tower in some versions) is a game focused around resource gathering, managing production chains, and building a tower. The game released in August 2020. The current platforms for Idle Tower Builder are Android, iOS, PC, and Web.

The main objective is to build the tower as high as possible. With every floor completion, new Machines and Facilities are unlocked. It is possible to Restart the building from the very beginning to gain the "Restart Currency", Golden Bricks, and boost the production, click power and market prices.

## Unlocks of Machines Depending on Floor

Floor 0: As the games starts, the player begins initially with the: Quarry, Bricks Producer, Stone Transporter, Babel Tower, and, of course, Coins to upgrade your Machines.

Floor 1: Forest, Lumbermill, Wood Transporter, Crane

Floor 2: Water Pump, Water well

Floor 3: Drummer, Lift Engine

Floor 4: Smoke Machine

Floor 5: Elephant, Grass Field

Floor 6: Berth

Floor 7: Water extractor, Lift Engine

Floor 8: Fountain

Floor 9: Helicopter

Floor 10: Caravanserai

Floor 11: Galileo, Laboratory, Science is unlocked

Floor 12: Gunpowder workshop, Cannon

Floor 13: Bungee jumper

Floor 14: Telescope

Floor 15: Clock

Floor 16: Moon stairs

Floor 17: UFO, UFO base

Floor 18: Gems Lab

Floor 19: Satellite launcher

Floor 20: Neon Lights

Floor 21: Moon mine

Floor 22: Steam engine

Floor 23: Moon swing

Floor 24: Orbit factory

Floor 25: Sun battery

Floor 31: The player is invited to submit the results, but the further building can go on without limits

## Contest Mode

Contest Mode is a specific game mode where the player is unable to use Import or Export functions, but is challenged to build a tower from scratch as high as possible in a given time.

This game mode is available in the Android Version only.
Coins

Coins are the most important thing in Idle Tower Builder, as you can upgrade your Equipment to increase the production of resources.

There are several ways of gaining Coins:

1. Selling recources at the Market. This is the best and easiest way to obtain Coins.

2. Receiving coins from a free Daily Bonus.

3. Unlocking the Caravanserai and selling things at higher amounts than normal.

4. Unlocking the Laboratory and upgrading the bonus "Money Left After Restart," which will leave a percentage of your current money after Restarting, which can help make faster progress.

5. Unlocking the Bungee Jumper which will multiply and automate the process of collecting coins from Windows.

The Symbols for Coins go up in order like so:

On some versions of the game (namely the web version), the amount of Coins the player has are expressed as up to 3 numbers, followed by an 'e', and then a number to express the amount of digits that follow. For example, 123e36 means 123 UD (Undecillion) (refer to the table above).
Maps

## Introduction:

Welcome to the canon maps page! Here you can find a list of all the canon maps from Becca's D&D campaigns.

Each map listed below will have a name, identifying the region, town, or room within the map, a picture of the actual map used in the campaign, and a brief description to help provide general information about the map. Clicking the name above each map will direct you to another page with more specific information regarding the location in the map. This is where you will find location specific information and lore. This page is simply to streamline access to the pages associated with the locations in the map and to provide quick, easy access to basic information about the location.

## Canon Maps:

Sample Name A \*\*\*Link to region page\*\*\*: \*\*\*

\*\*\*Map image goes here\*\*\*

Sample Brief Description A: \*\*\*

Sample Name B \*\*\*Link to region page\*\*\*: \*\*\*

\*\*\*Map image goes here\*\*\*

Sample Brief Description: \*\*\*
Contest Mode

**Contest Mode** is a special game mode where the player is given a new save file and tasked to build the highest tower possible within a limited amount of time, which is set by the player before starting in pre-defined values from 10 minutes up to a week. It can be accessed by selecting the "Map of Towers" option in the Menu and selecting the contest version of their tower. After the time is up, the player is prompted to submit their score to the Discord server and start a new Contest Mode save file.
Tyndarius

## General Character Information:

Tyndarius was an NPC first featured in Grammy's Country Apple Pie. Tyndarius is described as an "ancient wizard" and 120 years old.

## Campaign Lore:

Tyndarius was the catalyst for the events that occurred in the Grammy's Country Apple Pie campaign as the NPC who sent the party on the quest for Grammy's apple pie recipe. When the party first meets Tyndarius, he introduces himself as an old man in need for Grammy's country apple pie, his favorite pie that he needs help retrieving due to his old, fatigued state. After some negotiation, the party accepts Tyndarius' request to retrieve the recipe for Grammy's country apple pie with the deal that they would each receive two gold pieces up front, two more gold pieces upon the quest's completion, a decades old pair of Tyndarius' boots for Io, the accompaniment of Tyndarius' imp (later named Tinkerball by the party), and a piece of cheese for Daxter.

After the party upheld their end of the deal in retrieving Grammy's country apple pie recipe, Tyndarius cast the spell mending to combine the two halves of the recipe into the original recipe sheet. As promised, Tyndarius awarded the party with two more gold coins each. Tyndarius also had Tinkerball retrieve an additional gift for the party's troubles, a Bag of Tricks.
Companions

## Introduction:

Welcome to the canon companions page! Here you can find a list of all the canon companion characters from Becca's D&D campaigns.

Each companion will have a link to their own wiki page to give specific details about what they were or are like. Here, you can view the official or "legal" names of each character, a list of all campaigns they have been used in (including as a NPC or as a reference as it links the various campaigns within the same canon), and a list of all characters who have had them as a companion in a campaign.

Additional information on companions, including descriptions, lore, race, class, age (as of last campaign), connections to other characters, and more will be found on the character specific page. Depending on the type of companion, there may be different levels of detail describing the specific attributes of the character (such as animal/beast companions not having classes). This information will be kept up to date as often as possible and will be divided into sections for each campaign. Due to the impact players' decisions have on companions, age, status, and other details that may change from the beginning of the campaign to the end will reflect how the companion started at the beginning of the campaign and then how they were most recently left off. In the event a companion is played through multiple campaigns, there will be a separate entry for each campaign (as to account for variation in age and factors that may have caused the companion to change outside of campaigns).

As a side note, this page will be used for companion characters only. NPCs/Dungeon Master created characters can be found here and player created characters can be found here. It is important to note that some companions may be created specifically by the Dungeon Master or the players (within reason), but companion characters can also be situationally tamed pets/beasts or NPCs that were deemed acceptable companions.

## Canon Companion Characters:

Secrets of Edál
Secrets of Edál
Becca's D&D Canon Wiki

**Welcome to the Becca's D&D Canon Wiki!**
This is a wiki to reference all of the canon lore in Becca's D&D campaigns. Find all the information you need ranging from campaign maps, characters (player created and NPC), lore, and more!

The information found on this wiki will updated regularly to keep up with real-time campaign lore. Due to the nature of the game, there will oftentimes be information that only specific players are aware of, or even only the Dungeon Master, in order to prevent mid-game spoilers from being leaked to the players currently in the campaign. All things considered general lore or information known by the entire campaign will be updated here after each session to the best of the page admins' ability. However, expect specific lore to take time to be added.

Please also note that information on this page may not always be from the same campaign. Each page will be specific in reference to which campaign the lore or character originated from and any future or previous campaigns the lore or character may have originated from.

## Popular Pages:

PlaceholderGrammy's Country Apple PiePlaceholderSecrets of EdálPlaceholderMapsPlaceholderCharactersPlaceholderNPCsPlaceholderCompanions
Manipulación del Alma

## Resumen

Es una habilidad que consiste en **interactuar con las almas**, ya sea de uno mismo o de otros. Esta habilidad es capaz de ignorar la resistencia física, debido que se ataca al alma de las personas y no al cuerpo mismo. Esta habilidad posee variedades, desde tocar almas, herirlas, o en casos más avanzados robarlas,absorberlas, y una inmensa cantidad de variables más. Si un personaje no es capaz de resistir este tipo de daño, un ataque dirigido al alma es capaz de terminar con una pelea de inmediato.

Cabe señalar que la capacidad de simplemente interactuar con almas y otras entidades no corporales directamente como si fueran objetos físicos, generalmente se considera Interacción No-Física, y no le otorga al usuario la capacidad de manipular almas en otros contextos a menos que se demuestre lo contrario.

En circunstancias normales, se supone que la mayoría de los personajes en la ficción tienen un alma por defecto, a menos que el verso original especifique lo contrario. Aquellos que no poseen alma son mayormente considerados inmunes a la casi todas las variables de esta habilidad

## Tipos

* **Absorción de Almas:** Es la capacidad para absorber el espíritu de los seres, vivos o no, sirviendo de puro alimento para el usuario, o utilizándolo para potenciar los propios stats del usuario.
* **Expulsión del Alma:** Es la capacidad para sacar el alma del cuerpo de las personas, sea con sus propias manos, o con otros artilugios especiales.
* **Purificación de Almas:** Es la capacidad para limpiar las impurezas y los pecados de un alma.
* **Sellado de Almas:** Sellar almas ya sea en un depósito o incluso en una dimensión aparte.
* **BFR Espiritual:** Ser capaz de enviar el espíritu de las personas a otro lugar del combate.
Precognición

## Resumen

La **Precognición**, es la capacidad innata de ver el futuro, permitiéndole a su usuario ver de manera total o parcial el futuro. Esta habilidad normalmente se utiliza, para que el personaje en cuestión, pueda ver los movimientos de su contrincante, y hace esquivar y atacar de manera eficiente. Dependiendo del personaje, o el verso, la habilidad se puede hacer presente mediante la utilización de un objeto, calculo, o que simplemente, de forma natural ya sea parte de él usuario.

## Tipos

**Tipo 1: Predicción Analítica:** El usuario puede interpretar y predecir ataques enemigos y reaccionar ante el ataque entrante, ignorar o evitar los ataques entrantes incluso desde un ángulo muerto. Si poseen poderes defensivos y el ataque viene desde atrás, el poder de defensa puede activarse por sí solo para bloquear el ataque. El usuario, en este caso, no puede ver directamente el futuro, sino que es tan hábil en el combate que puede predecir casi sin problemas lo que hará el oponente a continuación.

* **Ejemplos:** Garou (One Punch Man), Tokita Ohma (Kengan Ashura), Baki Hanma (Grappler Baki)

**Tipo 2: Premoniciones:** El usuario tiene sentimientos vagos sobre el futuro que le permiten saber que se acercará algún tipo de peligro. Ejemplos de esto son el sentido de la muerte, donde uno puede saber cuándo morirá, la intuición del peligro donde el usuario siente el peligro en el futuro inmediato, percibe el futuro en los sueños, ya sea simbólico, de significado directo o desde la perspectiva de otro ser, etc.

* **Ejemplos:** Takemichi Hanagaki (Tokyo Revengers), Magus (Chronoverse), Anakin Skywalker (Star Wars)

**Tipo 3: Estándar:** El usuario puede prever el futuro exacto, observar lo que sucederá y poseer conocimiento y comprensión de los eventos por venir.

* **Ejemplos:** Rimuru Tempest (Tensei Shitara Slime Datta Ken), Long Horse (Trevor Henderson Mythos)

**Tipo 4: Precognición Impecable:** El usuario puede prever el futuro exacto, observar e interactuar con eventos futuros, adaptarse y prepararse para lo que está por venir, y poseer un conocimiento absoluto y una visión brillante del futuro, sin errores y con un 100 % de certeza. Incluso si alguien cambia el futuro, no significará nada, ya que incluso el cambio en el futuro ya fue predicho por el usuario.

* **Ejemplos:** Diavolo (Jojo's Bizarre Adventure), Mitsuru Kamekura (Nasuverso), Shulk (Xenoblade Chronicles)

## Debilidades

* Si el personaje se enfrenta contra un oponente, que tenga una velocidad abismalmente superior a la suya, no importara que vea el futuro, ya que el personaje en cuestión no podrá esquivar sus ataques.
* Normalmente, el futuro es algo inalterable, haciendo que si el personaje, logre ver que su rival le da varios golpes, el usuario no pueda esquivarlos a pesar de haberlo visto.
* En ocasiones lo único que se lograra observar, será una pequeña visión.
Retrocognición

## Resumen

La **Retrocognición** es lo contrario a la Precognición, basándose esta en la capacidad de ver eventos o sucesos pasados mediante medios no naturales. Esto le permite a alguien saber cosas que sucedieron incluso antes de que estar ahí o incluso antes de su existencia.

## Limitaciones

* Puede necesitar de contacto físico.
* Puede necesitar objetos o algo que de pistas de x eventos.
* Puede tener un limite de tiempo al cual puede acceder.

## Ejemplos

* Connor (Detroit: Become Human)
* Clockwork (Ben 10)
* David Dunn (Unbreakable)
* Leone Abbacchio (JoJo's Bizarre Adventure)
* Bondrewd (Made in Abyss)
Capacidades Físicas Sobrehumanas

## Resumen

Tener Capacidades Físicas Sobrehumanas quiere decir que los niveles de fuerza, velocidad o resistencia superan significativamente los de una persona normal. Los ejemplos incluyen la capacidad de moverse más rápido de lo que el ojo puede ver o incluso poder levantar grandes cantidades de peso, sin ningún esfuerzo, gasto para uno mismo o trucos.

## Requisitos

* **Velocidad:** Correr más rápido que **9.8 m/s**.
* **Fuerza de Levantamiento:** Capaz de cargar más de **454 kg** (Más que levantadores de pesas olímpicos)
* **Fuerza de Choque:** Al menos **Nivel Sobrehumano** (Los ataques llevan la fuerza de más de miles de julios)
* **Resistencia:** **Nivel Sobrehumano** (Capaz de sobrevivir a grandes cantidades de fuerza contundente, pero aún puede ser asesinado por cosas como cuchillos, balas, etc.)

**Nota:** Incluso si algunos de los parámetros caen por debajo del valor mínimo, el personaje aún puede considerarse como sobrehumano, si tienen una ventaja estadística sobre las personas comunes en múltiples características.
Characters

## Introduction:

Welcome to the canon characters page! Here you can find a list of all the canon player created characters from Becca's D&D campaigns.

Each character will have a link to their own wiki page to give specific details about what they were or are like. Here, you can view the official or "legal" names of each character, a list of all campaigns they have been used in (including as a NPC or as a reference as it links the various campaigns within the same canon), and a list of all players who have used the character in a campaign.

Additional information on characters, including descriptions, lore, race, class, age (as of last campaign), connections to other characters, and more will be found on the character specific page. This information will be kept up to date as often as possible and will be divided into sections for each campaign. Due to the impact players' decisions have on their characters, age, alignment, and other details that may change from the beginning of the campaign to the end will reflect how the character started at the beginning of the campaign and then how they were most recently left off. In the event a character is played through multiple campaigns, there will be a separate entry for each campaign (as to account for variation in age and factors that may have caused the character to change outside of campaigns).

As a side note, this page will be used for player created characters only. NPCs/Dungeon Master created characters can be found here. While both pages are important in keeping up with lore, NPCs/DM created characters are typically static characters in comparison with player created characters and will typically have more limited lore.

## Canon Player Created Characters:

 Evander Elfbutcher | Grammy's Country Apple Pie,
Secrets of Edál
 Iolas Ivyvale | Grammy's Country Apple Pie,
Secrets of Edál
 Jak | Grammy's Country Apple Pie,
Secrets of Edál
 Naïlo Morningstar | Grammy's Country Apple Pie,
Secrets of Edál
Manipulación de la Electricidad

## Resumen

La **Manipulación Eléctrica** es la capacidad de manipular, controlar, moldear, y hasta alterar e dar formas a las corrientes eléctricas, a modo de que el usuario pueda utilizar esto a su conveniencia para lanzar ataques eléctricos a larga distancia, crear armamento a partir de este material, crear rayos, absorber la misma electricidad para potenciarse a si mismos y así ganar mas poder, energía de sobra, o simplemente mezclar la energía con las corrientes eléctricas, entre mas en etc.

Algo bastante peligroso, ya que las corrientes eléctricas y sobrecargas pueden ocasionar grandes desastres o daños, incluyo puede ocasionar hasta leves cosquilleos a la muerte, ocasionar Parálisis, causar un paro cardiaco o ignore la resistencia física convencional, crear nauseas, dificultades respiratorias y mas efectos.

Debido a que son partículas en movimiento cargadas con neutrones o protones y electrones, permiten el control sobre campos eléctricos a consecuencia, o electromagnéticos. Habiendo en general bastante usuarios o portadores bastante poderoso o experimentados en la habilidad, moldeando a su gusto el material.

## Ejemplos

* King Ghidorah (MonsterVerse)
* Luck Voltia (Black Clover)
* Electro (Marvel Comics)
Creación de Imágenes Residuales

## Resumen

La **Creación de Imágenes Residuales** es una habilidad para crear imágenes posteriores, un efecto visual que deja figuras transparentes que aparecen casi como apariciones del usuario, del proceso de aceleración. Esta técnica se aplica ampliamente para mostrar qué tan rápido se mueve un personaje en una situación, especialmente para confundir la percepción de otro combatiente de la verdadera ubicación del usuario debido a que el cerebro procesa incorrectamente esas imágenes.

## Usuarios

* Saitama (One Punch Man)
* Sonic the Hedgehog (Sonic the Hedgehog)
* Son Goku (Dragon Ball)
NPCs

## Introduction:

Welcome to the canon NPCs page! Here you can find a list of all the canon NPCs from Becca's D&D campaigns.

Each character will have a link to their own wiki page to give specific details about what they were or are like. Here, you can view the official or "legal" names of each character, a list of all campaigns they have been used in (including as a player created character or as a reference as it links the various campaigns within the same canon), and their status as to whether or not they a part of their campaign's party.

Additional information on characters, including descriptions, lore, race (if applicable), class (if applicable), age (as of last campaign), connections to other characters, and more will be found on the character specific page. This information will be kept up to date as often as possible and will be divided into sections for each campaign. Due to the impact that players' decisions have on a NPCs, their age, alignment, and other details that may change from the beginning of the campaign to the end will reflect how the character started at the beginning of the campaign and then how they were most recently left off. In the event a NPC is played through multiple campaigns, there will be a separate entry for each campaign (as to account for variation in age and factors that may have caused the character to change outside of campaigns).

As a side note, this page will be used for NPCs/Dungeon Master created characters only. Player created characters can be found here. While both pages are important in keeping up with lore, player created characters are typically dynamic characters in comparison with NPCs and will typically have less limited lore.

## Canon Main NPCs:

(Rosemary, Thyme, and Sage)
 Tyndarius | Grammy's Country Apple Pie | Not included in party

## Canon Side NPCs:

 Benjamin
 Gordon
 Grim Baron
 Maverick (LAST NAME)
 Pat Baron
Regeneración

## Resumen

La **Regeneración** es la capacidad de recuperarse de una lesión a un ritmo más rápido que lo normal. El nivel en el que esto funciona varía según el usuario, sin embargo, varía desde una mera curación acelerada de heridas normales hasta la regeneración desde el borrado completo de todos los análogos de la existencia y más allá.

## Tipos

* **Baja:** La habilidad de curar heridas ordinarias a un ritmo acelerado. Heridas que normalmente tardarían días, semanas o meses, con este nivel de curación podrían recuperarse mucho más rápido, a veces en segundos.

* **Baja-media:** La habilidad de curar heridas moderadas que normalmente dejarían cicatriz, como heridas profundas o quemaduras graves.

* **Baja-Alta:** La capacidad de regenerar los dedos de las manos, de los pies o los oídos cortados, los daños menores en los órganos e incluso la posibilidad de volver a colocar los miembros perdidos.

* **Media-Baja:** La habilidad de curar extremidades cortadas y heridas mortales que normalmente resultarían en la muerte, pero puede morir por decapitación. También pueden regenerarse de un daño severo en los órganos o la destrucción de estos, incluyendo también el destripamiento o bisección horizontal.

* **Media:** La capacidad de regenerarse a partir de la decapitación, daño cerebral grave o de ser aplastado.

* **Media-Alta:** La habilidad de regenerarse al ser cortado o volado en pedazos.

* **Alta-Baja:** La habilidad de regenerarse a partir de un charco, gota de sangre o de una pequeña parte de su cuerpo.

* **Alta-Media:** La habilidad de regenerarse al ser vaporizado o convertido en polvo.

* **Alta:** La habilidad de regenerarse a partir de una simple molécula o átomo.

* **Divina-Baja:** La habilidad de regenerar partes del cuerpo mientras la consciencia o alma exista.

* **Divina-Media:** La capacidad de regenerarse incluso después de haber sido destruida tu alma o ser borrado por completo de la existencia.

* **Divina-Alta:** La capacidad de regenerarse incluso después de que se haya borrado la totalidad de tu existencia, y en algunos casos junto con la realidad en la que estás presente.

* **Verdaderamente Divina:** La habilidad de regenerarse de ser borrado a un nivel más allá de los confines y del concepto de las dimensiones.
Anabelle

Anabelle is a cream-colored cat with hot pink patches on face, back, paw, and tail with light pink glittery eyes, a hot pink glittery nose, long pink whiskers, and pink ears.

This beanie boo came out on January 9th, 2014 and was exclusively sold only at Barnes & Nobles bookstores.

* Note: This beanie boo is retired and no longer sold in stores, so, it is marked retired
Absorción

## Resumen

La **Absorción** es la habilidad de absorber cualquier cosa, ya sea la materia, la energía, el poder, los conceptos, etc... mientras lo retira de la fuente, adjuntando a su cuerpo y usandolo de varias maneras, obteniendo alguna forma de ventaja, ya sea mejorarse a sí mismo, ganar la energía drenada, usarla como fuente de energía, etc... ya sea temporal o permanentemente. Esta habilidad tiene muchas aplicaciones y formas potenciales.
Beastie

Beastie is a Halloween black bat beanie boo with green eyes, ears, and belly. This boo also has sparkly orange under his belly and feet. He has a dark pink nose and two tiny fangs coming out of his little mouth.

## Beastie

### Poem

"I'm the cutest bat that you will ever seeYou'll find me sleeping in a tree."

### Year Released

2017

This boo came out in August of 2017 as one of the Halloween beanie boos.