recursal/Fanatic-Fandom huggingface dataset:
Mirabelle May

Latecomer to the First Scholars guild

*This article contains fan material. Such material is **NOT** considered canon within the CrossCode universe.*
**Mirabelle** is a Hexacast who joins the First Scholars after the events of CrossCode as part of the currently-in-development CrossCode: BEE mod. She actually starts playing CrossWorlds well before Lea first appears, and got into playing the game thanks to one of her friends. Said friend became an active CrossWorlds player, and Mirabelle looks up to him as a role model in being helpful to others. Unfortunately, an unforeseen real-world incident results in Mirabelle's friend passing away, causing her to take a hiatus on CrossWorlds until after the plot of CrossCode unfolds. She now resolves to do her friend proud and carry on his mission of helping others out in every way possible.

## Appearance

In-game, Mirabelle has vibrant pink hair, sticking out of her hexagonal hoodie in two frontal bunches clamped by hexagonal hairbands. She has pale skin and amethyst eyes. Her hoodie is joined to a cloak with patterns reminiscent of C'tron's robe, which cover an outfit with black torso and gloves, purple and slightly loose sleeves, a hexagonal belt, and a purple skirt. She wears black knee-length boots with angled, purple rims. Like any other Hexacast, Mirabelle has hexagonal side headgear - it is simply hidden by her large hoodie.

## Personality

Mirabelle has a phlegmatic and tranquil temperament. She is level-headed and likes to take things at a comfortable pace, and is quite perceptive when not focused on a different task. However, she deeply cares about the endeavors she starts and promises she makes - she will commit to seeing the deed be completed, although this makes her prone to overcommitting at times. She is also not the best multitasker.

## Outside CrossWorlds

Mirabelle currently attends a university in a fairly well-off neighborhood. She is fairly studious, but easily gets distracted by passion projects like journal writing, reading, or having a meaningful CrossWorlds experience. She views the game as a refreshing bout of escapism from the pressure and demands her parents current place on her.

## Trivia

* Mirabelle's outfit is inspired in part by C'tron's cloak, a hoodie described in a Hexacast concept drawing, and the Twitcher's outfit.

## Gallery

* Chibi concept art
* Diagonal run sprite
* Special attack sprite
* Stream art
* Fan art, made by r0xY
* Group fan art, made by rioreur
* Commissioned art, made by Dude-doodle
* Pixel-art chibi
* Level 2 neutral throw art
Joern

Apollo's voice of reason

**Joern** is a CrossWorlds player starting a new character of the Quadroguard class. He is Apollo's boyfriend.

## Appearance

Joern's avatar is very tall and muscular. He has dark brown hair cut short, with green highlights along his oddly square-shaped hairline. He has green eyes and a small mole on his cheek. He has a lower half helmet with the rectangular cheek protrusions typically seen on Quadroguards. He wears a set of metal armor patterned with blue squares over a black bodysuit.

## Personality

Joern has had little interaction shown by which to judge his personality, but he is shown to quickly and bluntly defuse the growing conflict between Apollo and Lea, suggesting a straightforward and reasonable outlook.

## Relationships

Joern and Apollo are friends. It is implied that they are also living together (It is briefly mentioned that the duo owns several cats outside of CrossWorlds). Joern is shown to be unamused by Apollo's antics and refuses to humor him, instead apologizing to Lea on his behalf, suggesting that Joern is quite willing to do what is best for Apollo, whether he likes it or not.

It is later revealed that Apollo and Joern are a couple, seen as they share a kiss after the final PvP-battle with Lea.

## Role in CrossCode

Joern is seen briefly at the final section of Newcomer's Bridge, where he defuses the conflict between Apollo and Lea.

## Development Notes

Joern was originally known as Jörk, but his name was changed in version 0.5.0.

## Gallery

* Joern's sprite
* Stream art
Melee

**Melee** attack is one of the four basic Combat actions, along with Balls, Guarding, and Dashing. It is properly called VPI (Virtual Proximity Impact), and Avatars of CrossWorlds use it in close-quarters combat.

## VPI Combo

Lea holds a pose for a second after each melee attack. Melee attacking while still in this pose continues a chain up to 4 consecutive attacks. For the 4th attack Lea steps forward with a one and half turn spin attack hitting twice for around +25% each, but cannot move or launch more attacks until its pose concludes. All these attacks damage all valid targets in range and deal more damage per hit than regular balls, resulting in much higher DPS for the risk of enemy retaliation in close proximity. VPIs are affected by elements just like VRPs.

## VPIs in Puzzles

Melee fulfills several of the same functions in puzzles as balls, but is usually insufficient due to short range and lack of ricochet.

## Combat Arts

Melee Combat Arts are executed by simply charging up and releasing, no other inputs required, but Lea will use them if she is running.

## Gallery

* Lea using VPI to defeat Hedgehags
* Lea using VPI to solve puzzles
Wood Shaft

**Wood Shafts** are a Material in *Last Oasis*.

*This article is a stub. You can help Last Oasis Wiki by expanding it.*

 **Harvested by** | Hand, Other

## Recipes

Wood Shafts can be found as loot of the corpses of slain Rupus or crafted in the Woodworking Station.

 **Fiber** | 2

## Usage

These are items that use Wood Shaft as an ingredient:
• Advanced Hatchet
• Advanced Pickaxe
• Armored Falco Walker Legs
• Armored Proxy Walker Legs
• Armored Schmetterling Walker Legs
• Armored Titan Walker Legs
• Armored Toboggan Walker Legs
• Armored Tusker Walker Legs
• Ballista
• Blunt Quarterstaff
• Bone Bolt
• Bonespike Sword
• Bouldercut Battle Axe
• Bouldercut Hand Axe
• Ceramic-Tipped Bolt
• Dart
• Explosive Bolt
• Explosive Dart
• Fire Bolt
• Firefly Walker Wings
• Flint Bolt
• Heavy Rawbone Hand Axe
• Iron-Tipped Bolt
• Ironblade Quarterstaff
• Jaggertooth Club
• Jaggertooth Maul
• Javelin
• Large Falco Walker Wings
• Large Schmetterling Walker Wings
• Large Titan Walker Wings
• Large Tusker Walker Wings
• Long Ceramic Hoofmace
• Master Pickaxe
• Medium Buffalo Walker Wings
• Medium Falco Walker Wings
• Medium Schmetterling Walker Wings
• Medium Stiletto Walker Wings
• Medium Titan Walker Wings
• Medium Toboggan Walker Wings
• Medium Tusker Walker Wings
• Nibiran Battle Axe
• Nibiran Curved Dagger
• Nibiran Decapitator
• Nibiran Hammer
• Nibiran Hand Axe
• Nibiran Quarterstaff
• Nibiran Warhammer
• Paddleblade Quarterstaff
• Rawbone Club
• Rawbone Hand Axe
• Rawbone Quarterstaff
• Sawtooth Sword
• Scythe
• Short Ceramic Hoofmace
• Short Malletblade
• Simple Pickaxe
• Simple Repair Hammer
• Simple Sickle
• Singblade
• Small Dinghy Walker Wings
• Small Stiletto Walker Wings
• Small Toboggan Walker Wings
• Spikebone Club
• Spikebone Maul
• Stiletto Walker Legs Armored
• Stiletto Walker Wings Heavy
• Traveller's Staff
• Wingsuit
• Woodcutter's Hatchet
• Wyndan Flame Sword
• Wyndan Hammer
• Wyndan Sabre
• Wyndan Warhammer
• Wyndanblade Quarterstaff
Lukas Fink

Is a Triblader. Is cutting things.

Schneider is a CrossWorlds player whom meets Lea after arriving in Rookie Harbor. His real name is Lukas Fink. He is of the Triblader class.

## Appearance

Schneider has spiky, blond hair and pale skin. His eyes are blue. He has a visor that has three green triangles on it and two short cheek protrusions. He has a dark metal armor with green lines on it and shoulderpads, as well as a dark blue cape that ends in two points. He seems to be wearing a black bodysuit with short sleeves underneath.

## Personality

Even though Schneider seems to be a generally helpful person, he also enjoys teasing his friends. He also tends to use German words like zeug and ja.

## Relationships

Schneider seems to be good friends with Emilie, who is waiting for him at Rookie Harbor. He also seems to have befriended Lea when they meet. Schneider will also take on the role of teacher for them, as they're new.

## Role in Crosscode

Schneider meets Lea and Emilie when they arrive in Rookie Harbor and shows them around, pointing out certain places such as the Info Hub, market place and the Seeker Hub. When he's done with his guide through Rookie Harbor, he shows Lea and Emilie how to form a party and leaves, saying that it wouldn't be fun if an experienced player joined them immediately.

After Lea and Emilie obtain the pass to the Temple Mine, Schneider contacts them via D-Link and formally invites them to the First Scholars Guild.

## Gallery

* In-game portrait
* Old concept art of Schneider
* Recent Schneider concept art

## Trivia

* Schneider is German for cutter, tailor or daddy longlegs.
Lost and On the Run

*Trying to find a little troublemaker, looking for help - Arena Plaza*

*Two players are asking for help to find one of their friends, who seems to be particularly difficult to catch.*

###  Rewards

 300

 66666

Garnet ×5
Moonstone ×5
Citrine ×5

**Lost and On the Run** is a level 70 elite quest given by Priel and Lily at Rhombus Square - Arena Plaza. Completion of **Chapter 11** as well as the installation of A New Home are prerequisites of this quest.

Completing this quest unlocks the PvP vs Lily duel in the **Rhombus Square Arena**.

## Tasks

1. *Try to figure out where the missing person could be.*
2. *Look for Reize in Bergen Trail close to an **isolated house**.*
	* The area it is referring to is Spike Heights. Here you'll have to fight 4 Hedgehags and 3 Old Hedgehags.
3. *Look for **Reize** in Maroon Valley close to a **pink tree**.*
	* In this case you have to go to Maroon Oasis. Run north and fight 3 Pengpengs first, then 6 Pengpengs second.
4. *Look for **Reize** in Gaia's Garden somewhere close to a **huge mushrooms**.*
	* Go to Infested Marshes South and fight two rounds of enemies, the first one being composed of a Pinceron, a Boss Pincer, an Ivory Bovine and a Tim, and the second one of a Tim and 3 Fallflies.
5. *Look for **Reize** in Rhombus Square to the **south of the arena**.*
	* Go to South Arch and fight a wide variety of enemies, starting with 2 Chillin' Hillkats, an Argeby, 2 Gellerics and 2 Radical Hedgehags. During the battle, more enemies will arrive from the sky rails in the next order: 2 Anglers, 2 Fallflies and a Radical Hedgehag and, after defeating all of them, 2 Behesloths.

After you finish all of these tasks, you, Lily and Priel reunite with Reize, however, he is called out by a CrossWorlds moderator and gets banned in the blink of an eye. Even then, Priel still gives you the reward and the PvP vs Lily duel is unlocked.

Completion Message
After a lot of traveling around, you finally managed to find **Reize...** who was subsequently banned for breaking the **Terms of Service.** Oh well, you tried your best!
## Tips

* Every place you have to check has a Landmark in it, so you don't have to walk to any of them.
* The final fight is full of strong and highly varied enemies. Constantly moving around the entire area and taking advantage of the bushes that act as walls can make this task easier.
Last Minute Help Needed

*PuellaDocta of the Last Minute Heroes has a task for you that involves fighting monsters in Sapphire Ridge!*

###  Rewards

 500

 50000

**Last Minute Help Needed** is a level 54 quest given by PuellaDocta at Sapphire Ridge - Western Exit. Completion of the four Trials of the Golden Bugs is a prerequisite of this quest.

## Tasks

* Go to Last Minute Heroes HQ to meet Wervyn
* Go to Cave Inn landmark in Sapphire Ridge and wait for instruction.
* Go to River Road to help the Triblader guy.
* After it's done, go back to Cave Inn and wait for another instruction.
* Go to North East Path and help the Triblader guy again.
* Go to Flower Lake to help the Triblader guy yet again.
Henry Trailblazing

*Help Baxton Addi find Henry the Researcher who seems to be involved in shady doings.*

###  Rewards

 500

 50000

Circuit Override

**Henry Trailblazing** is a level 52 elite quest given by Baxton Addi at Sapphire Ridge - Cave Inn 1F. Completion of Gaia's Garden Trailblazing is a prerequisite of this quest.

## Tasks

* Check each landmark in Sapphire Ridge.
	+ Every landmark you have already visited will not be required to progress.
* Ask around the Cave Inn for Henry's whereabouts
* Enter High Ground north of Spider Chasm in Sapphire Ridge
* Defeat Henry in Henry's Hideout
	+ The probe in the middle of the arena needs to be shocked in order to create openings in the barrier to shoot the shielded Henry
	+ Once the probe is added to Lea's party, the Moon Beetles need to be lured into shocking the probe with their attacks
Meating Expectations

*The first try was a failure, but the next steaks will be perfect! Come and see! - Rising Exit*

*Despite the disappointing first try, Ms. Teak is still determined to find the perfect preparation for steak. This time you should search for a different combination of wood!*

###  Rewards

 150

 2400

Steak, rare x5

**Meating Expectations** is a level 21 quest given by Ms. Selena Teak at Rookie Harbor - Rising Exit. Wood 'n Steaks is a prerequisite of this quest.

This quest is a prerequisite of Raising the Steaks. Completing it will also unlock the Ms. Teak's Steaks trader.

## Tasks

* Collect Raw Meat and both regal wood and dry wood
	+ Raw Meat x 3
	+ *(Dropped by Bovines and Goats at high combat rank)*
	+ Regal wood x 4
	+ *(Winter Thorn from Pike Shrubs and Lance Shrubs in Bergen Trail)*
	+ Dry wood x 13
	+ *(Arid Lumber from Dry Shrubs in Maroon Valley)*
* Deliver the items to Ms. Teak near the Weaponstore of Rookie Harbor

## Completion Message

This time the wood has done the job perfectly! Now you can acquire delicious Rare Steaks from Ms. Teak's booth!
Leggy Angler

## Drops

The **Leggy Angler** is an organic enemy in CrossWorlds. They can be encountered in areas of Gaia's Garden as part of the previously Playstation-exclusive quest Foul Play.

## Appearance

The Leggy Angler is a medium sized walking fish, similar in appearance to the real-world anglerfish it was named after. Similar to the Angler it is primarily coloured in dark teal and light green, with glowing white eyes and a bulb hanging in front of its head, except it has a robotized bottom half including legs instead of fins.

## Combat

Contrary to the Angler, the Leggy Angler doesn’t have any ranged attacks. Instead, it attacks the player with flying kicks. After hitting it enough times, it breaks and begins to prepare an attack. It covers itself in a Wave aura, teleports, and attacks with a flying kick. It repeats this move once and becomes vulnerable. Hitting it in this state breaks and stuns it. Leggy Anglers also don’t take damage from falling into water.

## Strategies

Use balls to break it first, dodge twice, and pummel it with Shock. They can be bothersome in groups, but there is no normal enemy that cannot be beaten by combat arts. Focus only on one at a time and ensure you have a big area for dodging their kicks. If you stun one, don’t push it into the water because it will get back up and begin attacking again.

## Locations

**Gaia's Garden**

* Clinging River (x3) (only once)
* Vr'da Vil North (x4) (only once)
* Test Chamber (x9) (only once)

## Gallery

* The Leggy Angler taking full advantage of its legs.
* Surrounded by a Wave aura.
* Jumping out of the water without taking damage.
Minzy Prinneon

Newcomer to the game,trying to find a foothold with her new limbs.

*This article contains fan material. Such material is **NOT** considered canon within the CrossCode universe.*

## Appearance

In game, Minzy has gaps in where her upper arms would be, as they dont exist at all.

## Gallery

* A version in here for koikatsu
* Koikatsu More~
* Even more koikatsu!
* Commission from VenusianRapper~!
* Drawing by Polliwham
* Drawing by Polliwham
Kidding Around

*A goat kid is jumping around on the roofs of Bergen Village, annoying its citizens. It is up to you to catch it!*

###  Rewards

 300

 1700

Frosted Carrot x2, Winter Thorn x4

**Kidding Around** is a level 17 quest given by Sgt. Sterling at Bergen Village - Bergen Guard HQ.

This quest is a prerequisite of The Goatfather.

## Tasks

* The goat is on a rooftop in Bergen North. Jump on the roofs starting at the seating area west of the Quest Hub to reach it, but it runs away.
* Find the goat again in Bergen South, and it will run into the storehouse. Corner it and capture it.
* A guard will come for the goat upon exiting the storehouse.
* Report back to Sgt Sterling and she will tell you that she never sent a guard.
* Find the imposter guard in Rising Path 5 (on the cliff's edge on the lower level - to the far right side of the map).
* Fight off the Horny Goats and return to Sgt Sterling.
Lucas Contrearas

*This article contains fan material. Such material is **NOT** considered canon within the CrossCode universe.***Chaosio** is a lonely Spheromancer that spends a fair amount of time in CrossWorlds. He was playing the game since it was on Beta, since he was a kid. He likes to explore the map, and chill in most isolated places in general, but also never says no to Combat, PvPs and exploiting the game. He never met any of the characters in CrossCode, or Original Characters. He doesn't even get along with a party, since he as no social skills, and suffers from Bipolar Disorder. You can usually find him at the entrance of Grand Krys'kajo and north of Sapphire Ridge.

## Appearance

Ii the game, he did his best not to look like a class. Since character creation was even more free around Beta, Lucas gave Chaosio Black boots, long black jeans, an orange jumper, blue long lab coat with the stars designed on it, and black scarf. He sometimes wear a Santa hat, earned from the Holiday Man quest. He's actually tall, and in shape. He has almost white eyes that could trick people into being dead, orange glasses, and freckles on his face. He also has a Pink-tan messy hair with Cyan outlines, and an enormour ahoge hanging in front of his face.

## Personality

Lucas is absolutely a Lunatic person, suffering from a Bipolar Disorder. This causes him to ruin his friendships in a short span of time unintentionally, which hurts him more than his friend. He prefers to remain alone, and look unappealing for a friendship. Under his cold, dead attidute, lies a cheerful, positive and energetic person, around people he considers a friend. He doesn't likes to rush, and that means he's not a multitasker. He shows no mercy when it comes to combat, and literally becomes a villain, refusing to give his enemies rest.

## Outside CrossWorlds

Outside CrossWorlds, Lucas lives with a rather rich family, and is attending a university, which is why he doesn't log in like he used to. Her parents are very strict when it comes to studying, and his uni friends are now interested with Lucas' situation. He uses CrossWorlds to get a short breather, from his parents, and the stress of life.

## Trivia

* Lucas is actually a small reference to Touhou, with his Combat Style being restless, and his Lunacy.
Hillkat Bandleader

## Drops

The **Hillkat Bandleader** is an organic boss in CrossWorlds. It can be found in Autumn's Rise as part of the quest It can dig, but it can't hide!.

## Appearance

The Bandleader Hillkat is a small, brown-furred creature looking out from a hole in the ground. It wears dark blue headphones to distinguish it from its other counterparts, the Rockin' Hillkat and the Flamin' Hillkat, which look slightly different. It will stay in one place, headbanging to music, when not attacking (which it rarely doesn't do).

## Combat

The Bandleader Hillkat behaves similarly to other Hillkats, burrowing when Lea gets close and throwing rocks from a distance, but its attacks are more complex. It will sometimes throw a single rock, which splits in two smaller rocks that bounce back, posing a danger to Lea, or it will throw a pair of rocks directly. It also has a stronger version of the charge attack, consisting in charging, throwing three rocks, continuing to charge (this time allowing charged Balls to break him) and finishing with an uppercut that also releases a pair of rocks. Lastly, this foe can call reinforcements, consisting of weaker Hillkats of the types that could be found in Autumn's Rise, but this will happen a limited amount of times; after calling for help too many times, the line "But nobody came" will appear to indicate that the boss won't try to summon more Hillkats ever again.

## Strategies

The most important thing is to always take out the supporting Rocking or Flaming Hillkats, as not doing so could result in a large number of Hillkats attacking relentlessly from multiple directions, which would make the fight chaotic enough to get out of hand easily. Aside from this, make sure to keep moving and always wait for the Bandleader Hillkat to throw his rocks when he flashes red, then hit him to put it in break state and get close to use melee attacks and deal damage.

## Location

Autumn's Rise
Hillkat Cave: X1
Horny Goat

## Drops

The **Horny Goat** is an organic enemy in CrossCode. They can be encountered in Bergen Trail.

## Appearance

The Horny Goat is a large cyborg goat. Its front half is mainly organic, with shaggy brown fur, long metal horns, and red eyes. Its backside is robotic, with a segmented metal shell and powerful legs connected by circular joints painted red.

## Combat

The Horny Goat's main attack is a powerful kick. It will turn around and kick any player attempting to engage it in melee, and it will occasionally run up to the player in order to kick them, in both cases dealing high damage and substantial knockback. It also has a ranged attack, in which it paws the ground for a moment, and then shoots its horns at the player. The horns are slightly homing, ricochet off walls and pass through the player, dealing substantial damage when they do so. Immediately after shooting its horns, the Horny Goat flashes red for a short period of time while it regrows them. While hornless, it is weak to damage and will be stunned if hit with a charged Ball. At all other times, it is shielded from behind and resistant to damage from the front. The Horny Goat is capable of following Lea anywhere, but it will quickly lose interest if she gets too far away from it.

## Strategies

Any Melee attack against the Horny Goat will cause it to turn around, exposing its shielded behind and preparing to hit the player with a kick, which isn't easily disrupted and is fast enough to cancel most Combat Arts. Due to this, using Melee attacks is not a recommended strategy against it. Ranged attacks are also a less-than-optimal solution, as the Horny Goat's substantial health and natural damage reduction mean that taking it down with Balls would take a very long time. The best way of dealing with them is to exploit their natural weakness. After they shoot their horns, quickly stun them with a charged Ball, which will give you time enough to deal substantial damage. Alternatively, if you are close enough, you can run up and melee them without stunning them. Be sure to watch out for their thrown horn. They deal substantial damage, and will often bounce off something and come back, allowing a single horn to get multiple hits on an unwary player, particularly in enclosed areas.

## Locations

Bergen Trail
Old Plateau: X1
Off Road 1: X1
Spike Heights: X3
Rising Path 4: X3
Rising Path 5: X2
## Gallery

* The kick attack
* Shooting its horns

## Development Notes

The Horny Goat first appeared in Early Access v0.3.0. It was originally referred to as a **Herpy**, but its name was changed shortly after.
Hillcart

## Drops

None

**Hillcart** is an organic boss in CrossWorlds. It can be encountered in Rhombus Square, at the end of the quest Trouble on the Highway.

## Appearance

Hillcart is a small creature with brown fur and disorganized white hair, wearing a lab coat and a pair of goggles. It rides a self-driving white car that has two thrusters where its trunk should be.

## Combat

This boss is fought in a highway, where the only platforms the player can walk on are eight cars organized in pairs in such a way that they can jump from one pair to another to dodge incoming attacks. The Hillcart will always be in front of the cars and has a high resistance, so the player has to throw Balls at it until it breaks, dropping its defense by a lot.

**Phase 1**

* The car teleports away, leaving small trails of fire where its tires should be. Then, it reappears behind the cars and attempts to run the player over twice, finishing by appearing in front of the cars again. During this attack, the Hillcart shuts its car’s door and hides, becoming invincible for the duration of the attack.
* Throws three Molotov cocktails into the air which explode after hitting the ground. They are always aimed directly at the player and their landing site is telegraphed by a big red crosshair. After finishing the attack, the Hillcart flashes red and becomes more vulnerable to breaking until it begins attacking again.
* Throws three fast-traveling rocks at the player in quick succession.
* Throws two sets of Molotov cocktails into the air. These always fall in a horizontal or vertical line, aligned to the cars the player uses as platforms. The Hillcart also becomes more vulnerable after finishing this attack.

**Phase 2**

* It attempts to run over the player four times in a row.
* Throws four Molotovs and a set in a straight line instead of only three.
* Throws a exploding rock after the three normal ones.
* Throws four sets of Molotovs instead of two.

## Strategies

* Chill and Mark are ideal for this fight. The first one slows down the Hillcart’s attacks and gives you more time to hit it, and the second one boosts your damage by a considerable amount.
* Bullet Inferno is great for breaking this boss. If your ranged damage isn’t too good with Cold, you might as well stick with other elements.
* The rocks can be dodged simply by running up and down.

## Locations

Rhombus Square

* Highway Tunnel 2 (only during the Trouble on the Highway quest)

## Gallery

* The highway where the boss is fought.
* A close-up look at the Hillcart.
* The car teleporting and trying to crash into Lea
* Throwing Molotov cocktails.

## Trivia

* This boss is a reference to Doc Brown and his time machine from Back to the Future.
Heat Virus

## Drops

The **Heat Virus** is an abstract enemy in CrossWorlds. It can be encountered in Vermillion Wasteland, Vermillion Dungeon and Vermillion Tower.

## Appearance

The Heat Virus ressembles a real life bacteriophage. It has an orange prism for a head that's supported by a stem and four two-jointed legs, and while it looks similar to the Neutral Virus, it is slightly larger in size.

## Combat

Heat Viruses are mostly invincible and don't attack by themselves; instead, they empower Neutral Viruses with Heat. After it has empowered one, the Neutral Virus will launch itself towards the player while surrounded by fire. The player then can use any Cold attack on the Neutral Virus to turn it into a floating anti-virus that can be pushed into the Heat Virus to break it and deactivate its shield.

If there are less than two Neutral Viruses in the fight, the Heat Virus can spawn two more that will also be destroyed after its defeat.

## Strategies

Destroy all neutral viruses except for 2 so the Heat Virus won't summon more and extend the battle. If broken, destroy it as fast as possible.

## Locations

Vermillion Wasteland

* Crimson Lake (x1)
* Ebony Forest (x2) (x2, non-respawning)
* Spiral Cliff (x4, non-respawning)
* South Challenge B1 (x3, non-respawning)
* North Challenge B1 (x1, non-respawning)
* Storage Basement (x3, non-respawning)
* Lab Entrance **(DLC Exclusive)** (x1, non-respawning)
* Junction J03-01 **(DLC Exclusive)** (x2, non-respawning)

Vermillion Dungeon

* Infected Room (x3, non-respawning)

Vermillion Tower

* Center Elevator GF (x1, non-respawning)

## Gallery

* A Heat Virus empowering a Neutral Virus with Heat.
* Empowered Neutral Virus attacking.
* Neutral Virus turned into an anti-virus.
PVP

In CrossWorlds, players are able to challenge each other to **PVP** duels.

## Mechanics

PVP duels take on a best-of-9 format, with the first player to win 5 rounds claiming victory in the duel. After each round, both players are healed, although the winner only receives half their total health in healing.

It is impossible to use consumable items during a PVP match, although it is possible to cheat this by eating an item before starting PVP. Damage dealt by both players is reduced during PVP to prolong the match.

When a PVP match is started, temporary walls are summoned around the dueling players to form an arena, and any other players caught in the arena are teleported out.

It appears to be possible to start a PvP duel anywhere, but there are special areas set aside for this in Rhombus Square and the Arena.

## In CrossCode

Lea is challenged to PVP several times over the course of CrossCode. She is never seen issuing a challenge, and may be unable to do so, due to the limitations on her account.

List of PVP matches:

* Apollo in Bergen Trail
* Apollo in Maroon Valley
* Apollo in Gaia's Garden
* Shizuka in Old Hideout (up to 3 consecutive duels)
* Lily arena duel, PvP vs Lily (A New Home DLC)
* Apollo in Rhombus Square (A New Home DLC)
* Apollo arena duel, PvP vs Apollo (A New Home DLC)
* Shizuka arena duel, PvP vs Shizuka (A New Home DLC)

There are other battles that resemble PVP duels in some ways, but do not actually use the CrossWorlds PVP system. The fights against the Blue Avatar are one-on-one duels against another player, but do not feature the same mechanics as a PvP duel. The arena fight against Sao in the A New Home DLC has a similar five-round format, and takes place in a PvP arena, but otherwise does not follow the conventions of a duel; in particular, dying will cause Lea to lose the entire duel, not just a single round.
Just Deserts

*The Maroon Baki Guard has gotten reports from Shad traders getting robbed near the settlement. You should investigate.*

###  Rewards

 300

 8600

Lucid Shard x6
Jelly Extract x5

**Just Deserts** is a level 32 quest given by Sgt. Niellos at Ba'kii Kum - Baki Guard HQ. Completion of Shady Theft and the Faj'ro Temple are prerequisites of this quest.

## Tasks

* Patrol through the main route through near Ba'kii Kum and look for the traitorous guard
	+ He's close to the east exit of west entrance, the area directly north of Ba'kii Kum.
* Find out where Billston went by examining the surroundings with your analysis
	+ In the same area, the wall marked with "???" using the analysis ability is fake, and can be walked through.
* Defeat and capture Billston the guard
* Report back to Sgt. Niellos in the Baki Guard HQ
Neutral Virus

## Drops

The **Neutral Virus** is an abstract enemy in CrossWorlds. It can be encountered in Vermillion Wasteland, Vermillion Dungeon and Vermillion Tower.

## Appearance

These viruses take on the appearance of a simple ground drone that resembles a real-life bacteriophage. Its gray head is a rigid prism on a stem supported by four two-jointed legs.

## Combat

Before attacking, it crouches and glows with a white light. It normally jumps and poses on the player’s head while dealing damage and slowing them down before jumping off, but it can also crouch for longer and ram the player. These two attacks can be countered and are differentiated by a distinct sound cue and a greater white glow during the longer charge.

Neutral Viruses can also be spawned by a Heat Virus or a Cold Virus. In this case, killing the elemental viruses will also kill the Neutral ones spawned by them.

## Strategies

The Neutral Virus’s grab can be prevented by hitting it during its charge and, since it isn’t too resistant, countering its attacks doesn’t give an important advantage.

## Locations

Vermillion Wasteland

* Crimson Lake (x15) (x4, non-respawning)
* Ebony Forest (x12) (x6, non-respawning)
* River Delta (x6) (x11, non-respawning)
* Scarlet River (x8) (x4, non-respawning)
* Spiral Cliff (x6) (x19, non-respawning)
* South Challenge B1 (x6, non-respawning)
* North Challenge B1 (x6, non-respawning)
* Storage Basement (x14, non-respawning)

Vermillion Dungeon

* Infected Room (x4, non-respawning)
* Winter Infection (x4, non-respawning)

Vermillion Tower

* Center Elevator GF (x4, non-respawning)

## Gallery

* Grabbing Lea’s head.
* Failing to ram Lea.
Master Magmoth/fr

## Drops

None

Master Magmoth is a Boss in Crosscode. It can be found at the end of the Faj'ro Temple, in the Blazing Lair area.

## Combat

Environement : Deux phases de combats, Salle fermée, lave présente dans toute la salle, 3 plateformes sont utilisable pour le combat, 3 piliers de conduction élémentaire.

Techniques: (traductions non officielles, Les techniques n'ayant ont été inventées)

* **Brasier**: Magmoth projette en direction du joueur une vague de feu
* **Boule de feu**: Magmoth lance une boule de feu en direction du joueur.
* **Régénération**:
* Projette 2 orbes d'eau qui se vaporise au contact du joueur. Magmoth atterrit sur une plateforme pour lancer "régénération" cette canalisation dure 10 secondes et peut être interrompu par des attaques en mêlée à la fin de la canalisation Magmoth régénère environs 30% de ses points de vie.
* **Regard incendiaire**: s'immobilise et balaye la plateforme d'un rayon de flamme .
* **Passage ardent**: Magmoth vole en direction du joueur en enflammant tout sur son passage.
* **Flammèches**: Magmoth craches des petites boules de feu en direction du joueur.

Le combat se fait en 2 phases

> phase 1 : Attaque, Magmoth utilisera toutes ses techniques d'attaques

> phase 2 : Régénération.

## Strategie

Utilisez les piliers présents sur chaque plateformes pour atteindre la tête de Magmoth qui est son point faible (sauf en phase de régénération ou les piliers sont inutiles).

La mécanique est toujours la même vous devez briser la garde de Magmoth pour le faire passer en P2 (phase 2 : Régénération)

pour briser rapidement sa garde utilisez l'élément glace qui inflige 50% de dégâts supplémentaires,

une fois brisée Magmoth tombe sur une plateforme pour faire Régénération et envoie 2 orbes d'eau ces 2 orbes vous permettent de les geler et ainsi faire durcir temporairement la lave pour traverser et interrompre rapidement sa canalisation, une fois interrompu Magmoth retourne en phase 1, ces deux phases continuent jusqu'à la mort de Magmoth.

astuces:

> [build], utilisez la bulle protection pour réduire les dégâts importants causé par "Regard incendiaire" vous faisant ainsi changer d'élément et diminuer la jauge élémentaire.

> "Flammèches" cause d'importants dégâts au point central de l'attaque et peut briser votre garde.
Maroon Valley/Quests

The only quest available in Maroon Valley is the Trailblazing one given by Henry. In addition, the area is involved in many of the sidequests obtained in nearby Ba'kii Kum.

## Area Sidequests

* 6000 Credits
	+ Finish the Collect quest
	+ Finish the Defeat quest
	+ Finish the Landmark quest
	+ Finish the Data Probe quest
* Return to Henry in Maroon Valley - Dusty Path to show him your findings

	+ Tough Sand x10
	+ Arid Lumber x 5
	+ *Both dropped by Dry Shrub botanics*
	+ Old Bones x 10
	+ Helix Relic x 5
	+ *Both dropped by Bone Pile botanics*

	+ Pinceron x 5
	+ Sharkster x 5
	+ Vulturbine x 4
	+ Tim x 3

	+ *East Entrance*
	+ *Maroon Tree*
	+ *Arcing Stones*
	+ *Hourglass Pillar*
	+ *West Entrance*

* *The probe is in the Mystery Cave. Collect the Maroon Probe from it*

## Involvement in Other Quests

* The Defender of the Maroon Tree quest, involves defending the Maroon Tree in Maroon Oasis from sandworms.
* Blasting Shells, requires Lea to enter the Toisecave and retrieve the Aged Travelguide. To do this, she must defeat a large number of Chillertoises using a Cat-4PU17 mobile bomb dispenser.
K'im

## Drops

The **K'im** is a Monster in CrossCode. It can be encountered in Azure Archipelago.

## Appearance

K’ims, based in their CrossWorlds description, are literal sandworms. Its similar to a mobile volcano with a sandy body and corals instead of teeth around its mouth. It also has corals inside of itself, which it reveals after getting frozen or wetted.

## Combat

All of its attacks are throwing boulders into the air directed at the player. When encountered, it can shoot a flaming boulder that deals area damage or a big one that releases three fire clouds. Attacking it with Cold will freeze its insides and make it shoot a single ice ball that leaves a big icicle on the floor, and attacking it with Heat right after will melt the ice and leave its insides exposed, making it susceptible to damage and changing its attacks to shooting a big boulder that divides into three or shooting four small boulders, the last two being shot at the same time. This enemy is more resistant while moving because it burrows underground.

## Strategies

Freezing them turns them completely harmless, allowing you to confront any other aggressive enemy before them. Aside from that, their fire and wet attacks behave just like the regular Tim's, with the only difference being an elemental swap.

## Locations

**Azure Archipelago**

* UFO Island (x4)
* Rough Lagoon (x3)
* Calm Pocket (x2)
* Altar of the Key (x2) (non-respawning)

## Gallery

* Frozen K'im.
* Wet K'im.
Illegal Floating Bomber

## Drops

None

The **Illegal Floating Bomber** is a mechanical enemy in CrossWorlds. They can be found in Rookie Harbor during the quest Wet Work and the DLC exclusive Wetter Work.

## Appearance

The Illegal Floating Bomber looks like the bomb used in puzzles. It has a thruster under its base and a fuse.

## Combat

The bomb flies towards the support turret and explodes, dealing high damage. It can spawn with a shield, which can be broken by this same turret, while the bomb itself can be broken this way, too.

## Strategies

Prioritize them over Illegal Floating Turrets, because 3 of them are enough to destroy your own turret. Inflict them with Chill to slow them down.

## Location(s)

**Rookie Harbor**

* Ocean Patrol (x4 during wave 1 and x7 during wave 2) (only during Wet Work quest)
* Ocean Patrol Again (x8) (only during Wetter Work quest)
* Ocean Patrol Boss (only during Wetter Work quest)

## Trivia

* Interestingly enough, analyzing them has revealed that Illegal Floating Bombers are, indeed, not bombers. They are bombs, instead.
Seeker

**Seekers** are players of the futuristic MMO CrossWorlds around which CrossCode is based.

## In CrossWorlds Lore

Seekers are humans who have been trained and selected one of the 5 Virtues so that they can interact with the Track of the Ancients. This allows them to follow the Track, collecting the four Elements and ultimately gaining access to the Secret of the Ancients.

The connection between Seekers and the Track also renders their assistance invaluable whenever inhabitants of Shadoon try to use the Track or are inconvenienced by it. This is typically done through the Factions offering Quests for Seekers to complete.

Seekers are a part of the United Voyager Nation's Operation Trackwalker, whose goal is to complete the Track and acquire the lost knowledge of the Ancients for the benefit of humankind.

## Within CrossCode

Players of CrossWorlds take on the role of a Seeker, and, guided by Operation Trackwalker, follow the Track of the Ancients. Almost all Avatars seen in CrossCode, including Lea, are CrossWorlds players and therefore Seekers.
Ocubepus

## Drops

The **Ocubepus** is an abstract enemy in CrossWorlds. They can be encountered in the So'najiz Temple.

## Appearance

The Ocubepus is a black cubical magnet with a mostly grinning face. It uses its magnetic powers to form a teal gelatinous body comprised of a bubble that contains the enemy itself and acts as a head, along with six tentacles around its base that make it slightly resemble an octopus.

## Combat

When engaged, the Ocubepus will receive reduced damage and slowly follow the player from a distance while using one of two attacks. With the first attack, the Ocubepus flattens its body and starts spinning, dealing damage in an area around itself while chasing the player. With its second attack, it glows green and also flattens and spins, however, after a few seconds, it rams the player at high speeds.

If the player activates a magnet that is in the Ocubepus's range, it will be pulled towards it and lose its gelatinous body, which leaves it extremely vulnerable with its only escape option being bouncing around. If it isn't defeated on time, it recovers its body.

## Strategy

Dodge their attacks while you examine the room and see how you can use the magnets to pull them out of their body. Using Combat Arts isn't even necesary since they are extremely fragile while broken.

## Locations

So'najiz Temple

* Trial of Attraction (x2) / (x3 on first visit)
* Trial of Conveyance (x2) / (x3 on first visit)
* Trial of Persistence (x2) / (x3 on first visit)
* Trial of Conduct (x2) / (x4 on first visit)

Grand Krys'kajo

* Sticky Roots (x4, non-respawning)

## Gallery

* A flattened Ocubepus.
* Ramming into Lea.
* Getting caught by a magnet and bouncing away.
Rhombus Enforcer 1.0

## Drops

None

The **Rhombus Enforcer 1.0** is a mechanical enemy in CrossWorlds. It can be found in Carla's training course on the MS Solar, as well as in the Rhombus Dungeon.

## Appearance

The Rhombus Enforcer 1.0 is a small, pill-shaped robot that appears to be floating. Its core is white, with a prominent blue stripe, a short blue antenna and a red eye on it. It is surrounded by a blue and silver ring.

## Combat

Enforcers will slowly follow the player around, staying close to them but not willingly going within Melee range. Its attack is indicated by it briefly turning dull red, after which it dashes through the player. The attack is vulnerable to disruption, both by charged Balls and by Melee.

## Strategies

Due to the ease with which their attacks can be disrupted, Enforcers are generally only challenging in large numbers. In those cases, as well as when fought together with Rhombus Enforcer 2.0s, it is important to avoid getting surrounded by them. Focus attacks on the Enforcers at the edge of the group, as well as those preparing to attack. If you have health to spare, you may want to get in the mix and use some Melee too.

## Locations

**M.S. Solar**

* Cargo Hold 4 (x6, non-respawning)
* Cargo Hold 5 (x16, non-respawning)

**Rhombus Dungeon**

* Ability Room 1 (x8, non-respawning)
* Ability Room 2 (x18, non-respawning)

## Development Notes

Rhombus Enforcer 1.0s were first introduced in the TechDemo++ as a weaker variation on the Rhombus Enforcer 2.0, which many beginning players were finding to be overly difficult. They have appeared in all subsequent releases of the game.
Practice Bot

## Drops

None

The **Practice Bot** is an enemy in CrossWorlds. They can be found in the Training Arena in Rookie Harbor and Rhombus Square.

## Appearance

The Practice Bot looks exactly the same as the Rhombus Enforcer 2.0. Its a blue and white robot composed of a cylindrical body, a cone-shaped head with its tip slightly swept-back, and a floating ring around itself that reveals many teeth when it attacks, acting like a chainsaw. The blue on its body turns red whenever it is preparing to attack.

## Combat

This enemy has multiple configurations that can be accessed from the panel at the top right of the training area:

* Single Enemy Practice: Spawns one Practice Bot and closes off the entrance to the training area.
* Multi Enemy Practice: Spawns five Practice Bots and closes off the entrance to the training area.
* Set Enemy Attack: If this option says **On**, the enemies will be in passive mode. If it says **Off**, they will be in aggressive mode.
	+ If passive mode is chosen, it doesn't attack and stays in place unless it is pushed too far from the center of the arena, where it will slowly move back to it. In aggresive mode, however, it chases the player and, after getting close enough, dashes into the player, advancing a really small distance.
* Change Attacking Element: Opens a menu where you can choose the element that the Practice Bots will use on their attacks. This also changes the status condition they afflict.
* End Practice: Destroys all active Practice Bots and re-opens the training area's entrance.

It begins to heal whenever the player is not attacking it, but it can still be defeated by not giving it a chance to regenerate. It is also unbreakable.

## Strategies

Practice Bots, as their name implies, exist solely so you can train and test your abilites. Dying to them is still possible, but you can prevent that by putting them on passive mode again.

## Locations

Rookie Harbor

* Training Arena (x1 or x5, depending on the configuration chosen)

Rhombus Square

* Training Arena (x1 or x5, depending on the configuration chosen)

## Gallery

* The menu that appears when you want to start a training session.
* The full menu, shown after picking one of the two previous options.
* The element menu.
Soundtrack

The CrossCode **soundtrack** was primarily composed for the game by Deniz "Intero" Akbulut, with some additional songs composed by はがね/STEEL\_PLUS and Teflora.

## Official Soundtrack

The official soundtrack contains the majority of the songs that can be heard in CrossCode. It is divided into two discs, and composed entirely by Intero.

There are two physical versions of the official soundtrack. One was bundled with the Collector's Edition, while the other was sold separately. The two versions have different cover art, and the separately-sold version also comes with liner notes and a reversible second cover art. However, the track listings of the two versions are identical.

* Early-access soundtrack art
* Primary cover art of the standalone CD
* Alternate cover art of the standalone CD
* Cover art of the Collector's Edition CD

Disc Lea / Disc 1

Disc Shizuka / Disc 2

## CrossCode Vinyl

The CrossCode soundtrack was also released as a 2xLP vinyl. Due to length limits, this version had a shorter track listing containing selected songs from the main soundtrack.

* Cover art of the vinyl.

Side A (Heat)

Side B (Cold)

 2
 3
 4
 5
 6
 7
 8
 9

Side C (Wave)

 2
 3
 4
 5
 6
 7
 8
 9
 10

Side D (Shock)

 2
 3
 4
 5
 6

## CrossCode Soundtrack EX

This additional soundtrack release contains several songs that were added to the game after the main soundtrack was released, including 3 songs created by はがね/STEEL\_PLUS for the A New Home DLC. The EX soundtrack also includes several unused and removed tracks, and earlier versions of some revised tracks.

The EX soundtrack has only been released digitally.

* Cover art of the EX soundtrack.

## CrossCode ~ The Ultimate Arrange

An official remix album, consisting of several arrangements and covers of songs from the main soundtrack.

The Ultimate Arrange has only been released digitally.

* Cover art of The Ultimate Arrange.

## Other Songs

There are also several songs in the game that do not appear on any of the soundtrack releases. These mostly consist of short jingles, including some references to other media, short looping tracks, and ambient tracks. Although none of these songs are explicitly credited, most of them were created by CrossCode's sound designer, Teflora.

As these songs do not have official names, the names given here are taken from the game's audio files.
Shock Crystalid

## Drops

The **Shock Crystalid** is an abstract enemy in CrossWorlds. They can be encountered in the Ku'lero Temple.

## Appearance

Shock Crystallids are purple crystals with a white eye, a triangular shape and a small zig-zag head that resembles a lightning bolt.

## Combat

It attacks by charging and shooting electric spheres, however, hitting it while it charges will prevent it from attacking. If there are more than three fighting at the same time, they can connect and attack in quick succession.

## Strategies

Crystallids are extremely weak against their opposite element while also being immune to their own. Use Combat Arts to hit all of them at once without giving them the chance to retaliate.

## Locations

**Ku'lero Temple**

* Comet Trial (x2)
* Outlook (x2)
* Cracked Pillars (x4) + (x2, non-respawning)
* Water Grave (x3)
* Crystal Den (x4)
* Shard Trial East (x4) + (x10, non-respawning)
* South Bridge (x3) + (x4, non-respawning)
* The Fall (x4, non-respawning)

## Gallery

* Shock Crystallids attacking.
* Team attack.