Grimheim 2

Ramsay, Ri'shee, and Clover were called from the Grimwilds to New Luskan to investigate the Crimson Storms that had been plaguing Grimheim along with rumours of the dead rising during these storms. After meeting the other half of the party, the group is told to investigate the sewers of New Luskan in which they find scared Kobolds running from something. One yoinked party member and a failed CON save later, the group manages to slay a small pack of Kobold Vampires that had unearthed an unholy reliquary from the previous campaign. With this, the party is called upon to begin a crusade against the foul vampire menace not knowing Ri'shee had been turned into a mole for the BBEG Caine due to failing his CON save during the cave fight. The heroes commandeer a train and are told to find an informant in the Bandit occupied Waster's Folly in which the group finds the Young Brass Dragon Kuldriva hiding as a barkeep in town. He gives classified documents about sightings in a small town called Lychfield and the city of Oxbreak which alerts the Blackbird gang to intercept the party and attempt to turn them in for a bounty promised by Caine or Mr. C. The party fight through hordes of Blackbird Bandits taking guns and causing explosions left and right slaying the gang leader Swiper and his main men. A fight breaks out over the way the bandits were handled but is dealt with. Kuldriva sends for aid from the Luskan Pact who occupy the town as acting Sheriff and Deputies arrive on the scene to clean up. One train ride to Lychfield and the party along with Ri'shee sneaking out early arrive in Oxbreak and make their way out of the abandoned station. The party make it to Lychfield and encounter a retired vampire hunter mentioned in Kuldriva's Dossier called Abraham who joins the party in their pursuit of the vampires camped out in their cemetery. The party swoops in and slays the Arch Caitiff Lord Harud. The Pelorian Inquisition intervenes to clean up while the party rests for now.

The next day, the party decide to celebrate their victory by going Owlbear hunting which gets Dent in a vat of hot water after getting mauled by one of their picks' mates with the rest of the party having to help out. After a long day of hunting, a Vampire Assassin intercepts the party and foreshadows a storm over Oxbreak which unleashes a swarm of Vampires cutting Oxbreak in half. The party with Abraham in tow assess the situation with Inquisitors equipping themselves for the fight. In the ruins of the city, the party finds a hooded figure speaking to a spy reprimanding and attempting to kill him before getting intercepted by Dent and Ramsay. Bone Zone gets charmed by the fleeing Vampire and is knocked out by the party until he is deemed sane. A fight ensues with the Vampire getting cornered and Bone Zone breaking out of his charm after getting revived by Abraham which earned him his own K.O. The battles rages on until the vampire is forced to flee but is stunned with a magic missile barrage and killed. The city had been saved for now. Some time later, Ramsay informed his father Lambert that vampires were running amok in Grimheim which prompted him to make a path for the rest of the party and entering the secluded Grimwilds. There Ramsay spoke with Lambert and Archdruid Varis about the situation which lead to the need for a camp of suspicious highwaymen to be cleared out. After a botched stealth mission and an odd encounter with some goblins and one getting reincarnated into a Drow, the party took on a modified Warforged named Bulwark and a Vampire Satyr with an army of Dhampirs. The party finds out that the storms are being produced with infected blood being aresolized and pressurized into storms. Another fight between Bone Zone and Ramsay ensues but is quickly dispatched. They eventually have a compromise but tragedy strikes...

2 weeks pass and the party is attacked by what would later be revealed to be Mind Flayers with Bacchus (Bone Zone's trainer), Abraham, and Bone Zone getting captured with Aefir and new companions Shield and the aforementioned Bulwark being left. Aefir points the group to head underground and into the Underdark where they chance upon Sieg's father's old lab and patrols of Drow searching for slaves mentioning Bacchus and Abraham getting intercepted before being brought back to the Mind Flayers' lair. The party finds Bone Zone suplexing Grimlocks and they reunite to take on the one responsible for their magic/vitality being thrown out of balance which was revealed to be an Alhoon (Mind Flayer Lich) called Ahgruk who was poisoning the Grimwilds' Sacred Tree causing the Feywild to become tainted and prone to Wild Magic surges and other wacky effects. The party barely defeats the Alhoon who reveals he's a Lich by disintegrating after the final blow is laid upon him. The party retrieve their fallen comrade Bone Zone who was now infected with Dhampirism because of the Blood Curse. Bone Zone wins a tournament being held by a prominent Matron Mother of House Icharyd to win Bacchus back and discovers his Arch-rival, Calf Crusher as having followed them down at some point. With Bacchus free, the party decide to head to the tavern and meet a Beholder hiring adventurers to kill its 'father.' The party barely incinerate the Beholder and find an Orb of Scrying bound to the local Countess of the Drow House of Icharyd. She was having a conversation between the Alhoon (revealed to still be alive) and another hooded figure. Bone Zone speaks into the Orb, alerting the Countess to their presence. The party regroups and formulate a plan to pursue the countess and rescue Abraham. Team A consisting of Ramsay, Astolfo, and Bone Zone infiltrate the Icharyd Complex with the Goblin turned Drow from before in tow. The Goblin and Bone Zone die in the crossfire with the Countess escaping.

Team B consisting of Leylyle and Dent meanwhile find an Icharyd slaver outpost and barter with the Drow for Abraham. Dent fails to communicate his plan to Leylyle and tries to sell him into slavery which leads to him just buying Abraham. Team A meanwhile have to fight the Matron Mother and a swarm of Vampires before being lead to an Arena where the Countess revives Bone Zone as a Flesh Golem and they're forced to battle him. Bone Zone unwillingly kills Astolfo which enrages him so much he breaks free of the Countess' control and attempts to smash her to bits. Ramsay and the countess team up and slay Bone Zone. The Countess, impressed by Ramsay's prowess gives him a sending stone linked to her and 10,000 gold as a cash prize. Ramsay reunites with the remaining team and make their way back to the surface with Ri'shee carrying a small army of slaves he bought with his share of the Beholder horde. The party meet Stormfoot again and debrief him on the situation with a Dunami (focus of Dunamancy) being salvaged from the compound. Stormfoot flies the party over in the direction of the Orange Coast before touching down at a tavern for the night. The tavern however is attacked in the middle of the night by Mind Flayers and Vampires. The party make it out safely with a new companion going by the name Dio. They rescue the Bartender and his Warforged, Keys at the cost of the bar having to be burned down now that Mind Flayers had returned to Grimheim with a Hive Mind. The party track down a Vampire Lord named Abel to a secret hideout where they fight after an exposition dump along with Caine being name dropped. Abel is put down but not before infecting Leylyle with his curse. The party then make their way to Xafilah to meet with the Blackguard family over their experiments into Chronurgy. They find their camp has been raided with several items missing along with some swapped items. The party pushes forward and breaks a Necromancers' siege with the aid of some familiar faces...

Sir Rodrick, Sol, and Venpine along with a Luskan Pact company were revealed to be assisting the Xafilian Militia in defending the dwindling city from a multitude of attacks by what were theorized to be remnants of the Chromatic Cabal from Grimheim 1 (Uktusa's cult). A Dragonborn named Ferox brings them to a tavern to repay them for breaking the siege but not before a shifty Dwarf forces Ramsay to buy a strange Gem with a flame inside it claiming it to be a key to a Dragon Lair deep underground. The party find a band of Bounty Hunters looking for the party and feign ignorance of their targets' true names. Knowledge of which they learned from Ri'shee's mark on his hand. The party meet up with the Blackguards and discuss their plan for time travel. The party first however vows to finish off the cultists. Tracking one down, they slay him with the aid of Bulwark who barrels through the horde of skeletons crushing the Necromancer. The party is then intercepted by the Bounty Hunters and a Blackbird who miraculously got revived by Caine to hunt the party down. His bounty hunters however turn on him and duke it out with the party with their Barbarian Caltrox the Red Half-Dragon going into a special frenzy killing everything in sight first chopping Bulwark into pieces and killing his allied Cleric. The Rogue soon follows along with Caltrox. The Fighter, Monk, and Wizard however surrender peacefully and join the party. After all is said and done, Ramsay uses his Echo to project himself into the past 21 years prior to present day and bring the others back when he hears his sword speak to him through the Ruby. It convinces the party to hunt down the Necromancers that had him locked up, leaving an enthrallment scroll out of the Cabal's hands. The party trace the message to a sealed off lair revealing it to be the same Dragon the Dwarf mentioned. Ramsay makes a pact with Kystraz (the Dragon) and free him, causing him to enter a blind rage and tear the Underdark apart...

Kystraz tears through what would eventually become the Marketplace the party would visit and kills both the Countess and Matron Mother in a 3-front attack with Necromancers, Mind Flayers, and Drow duking it out over the land. The party sneak by and find the Mind Flayer lair which they aim to destroy so as to cut any Mind Flayers off from travelling to present day in big numbers. Dent eventually sets off a Blastbones nuke in a last ditch effort to slay the Mind Flayers and scorches their lair, which proved so effective that mystra, the mother of all magic, rewrote how the spell worked, ensuring no one could do such a thing again. The party delve deeper into the lair where the Alhoon from earlier reveals that he has become an Elder Brain Dragon and plans to subjugate the party and rule the future. The party narrowly avoid getting infested with tadpoles and pull through. Bahamut and Helm come down to take the players back to the new present day aka Timeline B when Bahamut offers a Sun Sword to whomever is 'worthy.' Ri'shee takes the blade and is ready to face the party soon... The party arrives in the new present day when Stormfoot tells them that they're about to launch an assault on Castle Blackheart, Uktusa's old Material Plane fortress and Caine's new hideout. The party enter the Blightlands and meet those that died in the Blightlands cursed to forever die again and again as ghosts. They get to the bridge where they help a band of ghost soldiers fighting Cabal members and an army of skeletons which they narrowly repel. Ramsay takes charge and tells the soldiers to keep the flank busy while they charge the gate. They eventually meet a Ghost Dragon and break him free from his ignorance and defeat him to prove their worth. The party finally confronts Caine and attempt to end him early blasting him with another nuke burning his cloak and revealing his face to be nearly identical to the one from Oxbreak. He then talks about how Lambert and Venpine freed him from the reliquary in Adjagar's tomb, much to Ramsay's horror. The party has a final battle for the ages with Caine activating Ri'shee's new form...

Ri'shee is awoken and turns on the party before being brutally cut down and burned. Caine then controls his now bound spirit and gets him to distract the party while he reveals his true form. Ramsay stalls him but accidentally leaves an opening and lets Caine revitalize himself and reveal his Lord form. Ri'shee meanwhile tries to break out of his mind control and actually succeeds. Caine takes control of Dent's colossus of bones and the fight continues until Leylyle, comes back from the Ethereal Plane after trying to escape his influence by shooting himself deaf. Dio force feeds Leylyle Dragon Blood which invigorates him and makes his Spirit Guardians stronger. Caine is meanwhile trapped in a magic circle but frees himself only to step into the Guardians which tear him apart as his explodes in a burst of negative energy into a pile of bloody ashes a'la Harkon from Dawnguard. Helm comes down to congratulate the heroes and convinces Leylyle to ascend into a Solar for his devotion. He accepts and bids the party farewell. Ri'shee revives himself as a Halfling as a power move against Caine for controlling him and getting him killed. Ramsay unlocks a way to get back to Timeline A while everyone else gets a personalized reward.

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Editor note: All of this information was written by Liam Spence, I simply copied it to an artical

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