Jouzh

Djouzh is the second circle - the ring of the Ideal World, which is a dense and moist equatorial jungle, with a radius of 500 km. This is one of the most life-filled places of the Ideal World - at every step you can meet either a new plant or a new creature. It constantly rains and runs a lot of rivers. There are many famous sights: stone totems, sometimes reaching hundreds of meters in height, cyclopean temples and entire cities built by local residents, overgrown stone roads - the remains of a single network of roads of the Ideal World. This ring is ruled by the goddess Kuo (goddess-prophetess) and Kivil (god-acrobat and god-merry fellow).

## Description

### Western Jouzh

Main article:Western Jouzh
   West Djouzh is the western part of Djuzha, the second circle of the World of Tears, which lies between the Western Sutrop, Northern Juzh, Western Sham and South Djuzh. For the most part, the terrain is a plain covered with dense equatorial forests. There are a lot of large and small rivers, but the biggest river is the river Olbern, which divides into two large areas - the north-west and south-east. Also, there are several large settlements here: Kua Kiaviliar and Ziplain in Tarzania and Kazar in the center of West Djuzha. There are also big lakes here - Plyukh-More and Lake Mirak. Next, I will tell you more about everything in more detail:

* Olbern - there flows a large river of Albern, in which flows a lot of large and small rivers, and the largest of them is the river Talanka, which begins in the Gloomy Rocks. Also, in the south-west there is Lake Mirak, through which the Albern River passes.
* Sullen Rocks are very scary and dangerous rocks in the south of West Djuzh. They say that once in the past, Theo was hiding here - and somewhere around here is his abandoned den. Also here dwells terrible monster Rabbun.
* Raditosh is a big hill in the southeast of West Djuzha, on top of which there are the ruins of a very large building. Also, local legends talk about a certain giant that sleeps under the hill.
* Lake Mirak is a fairly large lake in the southwest of West Djuzha, through which flows a large river of Olbern. In the center of the lake are several islands - and the largest is the island of Rulat, which has many ancient ruins of the Creators. But no one goes there - because there lives a terrible and dangerous monster Tmarun, which protects some of the ancient treasures that he left here, Theo, the god of destruction. Also on this lake there is an island smaller - this is Roulette, and there are several fishing villages and taverns on it. Still in the lake there are the remains of a large spaceship Creators in the form of a sword.
* Kazar is a large city that is in the center of West Djuzha, and stands near the large river Olbern. This is the shopping center of West Djuzha and here you can find a variety of goods from all over the World of Tears.
* Liania is a large area in the north of West Djuzha, to the east from Tarzania, and north of the river Olbern. This land is named because of the large number of lianas that grow here. The most important and largest tree here is the Lian Tree, where Liana lives, the daughter of Kivila and Leah. Also here there are such settlements as Entez, Drevovid, Drevostrel and Drevokol. The area near Drevokola is similar to the labyrinth from the stockade.
* Tarzania is a large land in the northeast of West Djuzha, which is a multitude of valleys with benches covered with dense equatorial forests. The altitude difference here is great and throughout the whole of Tarzania there are rope paths - through which you can very quickly cross the whole country. Also in this country is a large number of Ancient, and the largest is the Tree of Fun and the capital of Djuzha Kua-Kiawilaar, in which the ancient creators of Kuo and Kivil live. The most central city is the Ziplain, from which the cable cars lead to all other places in Tarzania and the surrounding area.

### Northern Jouzh

Main article:Northern Jouzh
    Northern Djuzh is the northern part of Djuzha, the second circle of the World of Tears, which is located between the Northern Sutrop, West Djuzh, Northern Sham and East Djuzh. This area is a dense equatorial jungle, through which many small and medium rivers flow. The most important kingdom here is Korablimbor with its capital, Rubka. The largest river is the Leta River, which flows from the Northern Sham and flows into the Gulf of Arman. Next, I'll tell you more about different places in this region.

* Jamp is a large area in the north-west of North Djuzha, bordering Tarzania, the Armani Gulf and the Leta River. It is a rock covered with jungle, on which it is convenient to jump. The largest city here is the City without Streets, in which there are absolutely no streets.
* Arman Bay is a medium-sized bay in the north-west of North Dzhuzh, which is located between Djump, Derapavuets and Korablimbor. The river flows into the bay Leta. Also, in this bay there are two large islands - Karman and Cartman. On the shores of this bay are such cities as Outpost, City without Streets, Bov and Big Slivers.
* Leta is a medium-sized river in the west of North Dzhuzha that flows from the Northern Sham. In the middle course of this river is the land of Weser, in which the weather changes very often. On the banks of this river are such cities as Outem, Samer, Vintar and the capital Cyclone.
* Korablimbor     is a large hilly land covered with boron, which is in the west of North Dzhuzh, east of Gulf of Arman. Here grows an excellent construction forest, from which the Creators made their ships. The capital of this land is the city of Rubka. Also, on the shore of the Gulf of Arman there is a settlement of Bolshie Slivers, which is known for its chips, of which fishing boats make. Also, in the east of this land there are Chipped Hills and Shaving Rocks.
* Eternal Forest is a large territory in the north of Northern Djuzha, known for its antiquity. The capital of this land is a very ancient Tree of Eternity.
* Igloskalje     are very sharp and dangerous rocks in the center of North Djuzha, which border on Barreldel and the Furniture Forest. From here flow the rivers Racin and Nal-Kuts.

### Eastern Jouzh

Main article:Eastern Jouzh
    East Djouzh is the eastern part of Djuzha, the second circle of the World of Tears, which lies between the Eastern Sham, North Djuzh, the Eastern Sutrop and South Djuzh. For the most part it is a dense equatorial jungle, through which flows one big river - Caldera. This area is for the most part poorly populated, and there are practically no large settlements. East Djouzh is also known for its diverse monsters and dangerous plants. Next, I'll tell you more about different lands:

* Protyvoyad'ye is a large area in the north-west of East Djuzha, to the west of the Antidot River. This land is known for its medicinal plants, of which there are countless numbers. Here alchemists from all over the world come to tears on a regular basis, that they find very rare individuals for their potions.
* Yad'ye is a large area in the north-west of East Djuzha, east of the Antidot River. This area is known for its poisonous plants, which form here very dense and poisonous thickets. Few alchemists come here in search of very valuable poisonous individuals. Also, in the east are translucent Skaly-Sklyanki.
* Kocchany Forest is a medium-sized area in the north of East Djuzha, between Yadiy, Tentaklia and Secretion. In this forest grow a variety of trees and bushes from the family of Kochchan, which resemble cabbage.
* Secretia is a mysterious and dangerous wetland in the northeast of East Djuzha. Received its name because of its unusual plants that filled their allotments around. A few alchemists come here in search of special selections - of which they make their own special potions.
* Tentaclia is another dangerous terrain in the north of East Djuzha. Here grow very dangerous plants that have tentacles and tentacles. A few brave men come here in search of special individuals.
* Igolie     is a large area in the center of East Djuzha, where everything is overgrown with high Needleheads. These trees are very spiny, and therefore no one lives here.
* Von' is a big and dangerous place in the center of East Djuzha, north of the Caldera river. Dangerous toxic gases are constantly emitted from local marshes and it is therefore very dangerous to breathe. A few aborigines are very tightly wrapped, despite the heat.
* Iglistya - a large area in the east of East Djuzha, which is a thick thicket of Iglodrev. Local species of Igloðrev have stretched needles. Here practically nobody lives.
* Poocha is a large area in the southeast of East Djuzha, famous for its gurgling marshes. There are many large and small lakes here, and the largest lake is Puchin, in which bubbles can grow to the size of mountains and bursting, splashing the whole district.
* Zhut' is another dangerous and terrible terrain in the south-west of East Djuzha. The jungle here is so dense and gloomy that you can not see anything at the roots. It is there that dangerous and terrible monsters live.
* Urganye is a large and mysterious area in the west of East Djuzha, south of the Caldera River. In these places, a lot of creatures live, who gasp and gasp in different ways.

### Southern Jouzh

Main article:Southern Jouzh
    Southern Djuzh is the southern part of Djuzha, the second circle of the World of Tears, which lies between South Sham, West Djuzh, South Sutrop and East Djuzham. For the most part it is a dense equatorial jungle, and only in a few places it turns into arid steppes. There are several large rivers running along South Djuju, for example, the Bone River in the Sudden Canyon and the Cayman River in the Gator Alley. The center of the same South Djuzha can be considered Dikia and its ancient monument of Fallotun. There are also low mountains - Skeletal mountains. I will tell you more about everything:

* Barabanye - a large area in the west of South Djuzha, west of Gator Alley. Local people like to play on a variety of drums and often arrange music competitions. In this land, many settlements are known, such as the Great Drum and the capital of Tundungdong.
* The Alley of Gator is a long valley that divides into two uneven halves of South Djuzh. Here flows the river Cayman, on the banks of which and in the district there are several settlements - the Tree of Pollen, the Golderado, the Statue of Gator, Dundiz, Orabon, Gloria and Piranni. The city of Dundiz is built in the skeleton of an ancient crocodile, the city of Gloria is in the skeleton of an ancient hippopotamus, and the city of Piranni is in the skeleton of a huge Piranha.
* Orabonez is a large area in the south of South Djuzha, east of Gator Alley. For the most part this is a huge wasteland, where since ancient times many skeletons of ancient Ora have been laid. Here flows a small river Acid, which further flows into the Southern Sutrop. Also in the north are the low Skeletal Mountains, which completely consist of Ora skeletons. Also, beyond the river is the destroyed Great Incubator, where Ora was once born.
* Dickia is a medium-sized country located in the heart of South Djuzha, east of Gator Alley. Local residents are famous for their hostility and lasciviousness - and attack all other tribes of South Djuzha. The center and the cult capital is the big totem of Phallotun, which looks like a member. The largest tribes here are the Dildomens and Dikidikidiks. Also, there are such settlements as the Thousand Standing and the Hairy Balls. On the borders of the Wild there are also Sticking Rocks and Phallic Woods.
* The sudden Canyon is a very long canyon that separates Dikia from Rush. The name of this canyon was due to its invisibility - and it's easy to fall and die. The legend says that this canyon appeared in the result of the battle of the Creators against Ora. And at the bottom of the canyon, the Bone River flows, which winds through the pools of the bones of Ora and beyond the Bone Gates to the Cave Canyon.
* Rush     is a large and desolate area in the north of South Djuzha, where dangerous Ora - Reapers still live. Here is their big den - Zeril. The flora of this area mostly mutated and became as dangerous as the Ora itself.
* The rustle of the Wings of Ora is a large, deserted and rocky terrain in the south of South Djuzha. This area is inhabited by very dangerous monsters that fly and can tear down the head with one blow.

## Races and Peoples of Jouzh

Main article:Races and Peoples of Jouzh
In the humid and terrible circle of Juzhe, there were many different races and people. Some of these races and peoples have died out a long time ago, but some still hide in these wild jungles and frighten themselves the rest of the world. The most ancient inhabitants are the Creators themselves, who created numerous cities here - which now almost disappeared from those ancient times. There were other races here, such as Ora, Shining, Florinas and various others. Later, a large variety of tribes appeared here, which are still waiting to be discovered. Further I will tell about different races and peoples that are known to us now:

* Creators - according to the most ancient legends, in the territory of Djuzha, from the most ancient times, the Creators lived, that they built a lot of different cities. But no one has yet managed to find these mysterious cities in the wild jungle - and the Creators of Djuzha reliably keep their secrets from scientists. And how many legends about the wondrous palaces that struck their beauty and sophistication - and attracted travelers from all over the world to visit Djuzh. Maybe, whenever they can reveal their secrets to us.
* Ora is an ancient and dangerous race that first appeared in Djuzhe and later spread throughout the Ideal World. In essence, Ora is a collection of diverse creatures, united by one goal - to destroy the Creators, everywhere and always. In a fierce struggle against the Creators, they lost and almost were destroyed - but some organisms, and sometimes even leaders and whole beehives managed to survive and continue to evolve in the World of Tears. Also, the war with Ora marked the end of the rule of the Creators, after which they divided into many clans, became enmity with each other and even forgot about Ora themselves in this ruined world.
* Shining (Shine) is a mysterious and ancient race, whose ancient ruins are found in many places of Djuzha. Initially, these ruins were considered ancient cities of the Creators, but later the metropolis Cyclus was discovered and from its libraries learned about the real nature of these mysterious ruins. It turned out that these Shain were relatives of other extinct races, such as Glod and Burns. Many of the Shining Ruins are not even open - and we do not even know what awaits us there.
* Florins - this is another race that from ancient times inhabited the whole expanse of Djuzha and led an uncompromising struggle against the aliens and other tribes of Djuzha. In this circle, the Florinas have several large centers - such as the Tree of Fun in the West and the Tree of Eternity in the north. And the most important enemies of the Florinians are the terrible peoples Yajuzh and Majuzh that live in the east and south of Djuzha.