recursal/Fanatic-Fandom huggingface dataset:
Ramen S1C2E75

## Session Notes

* The meteor flies overhead and crashes down to the east.
* A wall of flames washes over the land and the group.
* The group are unharmed, it has simply washed over them.
* The area however has drastically changed. The lush jungles are now ash, the remains charred and crystallised.
* Walls of fire still rage to the east. An aurora is leaking out into the sky beyond.
* The group takes a rest.
* During watch, Tearlag Gravehearth sees a female figures slowly walking over what used to be the lake... at water level.
* The figure removes her hood as Tearlag approaches. Upon being greeted she reveals herself to be Galatea, the Caring Mother - the being who had given Tearlag new life within the Motherwood.
* She is glad that Tearlag's form is suiting her well... but she is very puzzled by this plane of existence. One she has only temporary presence within due to her connection to Tearlag.
* Galatea warns her to be wary here... before fading away.
* The group rested, set off along the shoreline to the east.
* Upon reaching this side of the empty lake, the whole world "*glitches out*" before their eyes!
* The formless female voice is heard once more: “*Gods can be petty and cruel… perceived as being neglected, lashing out with apocalyptic fury brought the heavens down upon the unsuspecting beasts.*”
* The sky turns dark purple and stars blink into existence. As the suns fade out of view and the land darkens, the flames turn to purple and blue, something unimaginably large crawls around the skyline.
* Suddenly the glitch ceases and they are back in the ash-filled lands they had not left.
* However now in front of them is a perfect rectangle. Within it pulses light blue rectangles moving inwards as cubes of purple mass move in sync.
* As Cerda Hammer holds onto one end, Tyrol Gravehearth ventures into the opening at the other end of a rope.
* He sees visions of red suns turning black, this region turning into the Winter Mountains, star-spirits wandering the land, early beasts roaming, demi-humans building civilisations... and then dragons filling the sky... one larger than the others flies directly at him breathing fire!
* The rope within Cerda's hands goes limp...
Ramen S1C1E6

Having left the bandit scouting parties behind the group of Cerda Hammer, Tearlag Gravehearth, Sneek Ash-hide, Tyrol Gravehearth and now joined by Chaya Seto, have taken respite at the home of Granny Peppermint. Where do they go from here?

## Summary

Chaya had a private conversation with Sneek.

Granny Peppermint gave them a flask of the remaining Poppy Tea.

They stealthed their way north across the open fields.

Arriving at Hovel Farm they are discovered by Dusty.

Maxwell Mudd thinks that they are spies for big business.

Chaya is paralysed by the Scarecrow.

Sneek is a able to defend against it.

The Scarecrow moves behind Maxwell frightening Chaya.

Tyrol delivers the final blow punching its face feathers out the back of its head.

The area returns to a semblance of colour.

Maxwell is freed from the cursed spirit and with an overjoyed Dusty heads off to Granny’s.

The group continues north through the fields until reaching a new section of woods.

Within its overgrowth there is an abandoned windmill.

They take a long rest.

Sneek and Chaya are awakened by sounds and smells within the treetops.

They are set upon by a band of Kenku Assassins.

## Session Notes

* Sneek isn't happy with Drabfur for offering other people *his* pine cone.
Ramen S1C3E94

## Session Notes

* Chaya Seto investigates the Froghemoth corpse, but found nothing she'd like to carve off.
* Cerda Hammer was interested in the book Sneek Ash-hide was reading, but didn't want to alert him to the fact.
* The group had a clear evening and set off in the morning with the heavy rain cleared up.
* As the canopy density diminished, they found an area where five corpses were hanging by their feet from the trees above. All of their skins had been removed from their bodies.
* Emerging from a patch of dense foliage where the terrain had become decline, can see peeking out of jungle on a rise up ahead the flat stone sign to the coliseum is visible: *Shirou Raion Koroshiamu, Est. 84-4D-527PL, Under New Management (struck-through), Under Newer Management, Combat, wagers, livations,* girls (also struck-through)*, persons, lodgings now available*
* Elisen Herfina is the lead scout. Her party and she had been surveying a site south of here when they were set upon by an unknown “*entity*”. Shamefully she ran, and lost track of the others. The group tend to her and agree to help out. She is fortified that one of them is an Archmage.
* A short way in the canopy is thick and the jungle grows dark. They start to see low-lying mist on the ground and can hear a distraught crying. An opening forms with bits of stone sticking out of the ground… on further inspections, this definitely appears to be a graveyard. The crying is from a female gnome… they are missing an arm... "*It made me choose... for the love of Deah! I chose... I chose!! I don't want to die!!!*"
* There are two bodies, can hardly see the khaki as they have been ripped apart. A chorus of voices echoes around the clearing... "*All make the choice... offer us up a limb and each of you may leave with your life...*"
* The group enter combat with the Flutterflesh, who launches two Tormenting Gaze at Chaya and Cerda, with the second becoming paralysed!
* Staying aloft is stays out of their range until Tearlag Gravehearth brings down a flamestrike upon it, with the combination of radiant and fire damage hurting it greatly.
* Tearlag is the one to deal the fatal blow to the Flutterflesh launching a series of barrages from her Wand of Magic Missiles! Elisen is very impressed and grateful to the Archmage as she tends to her gnome friend.
Greyvale County

Greyvale County is set in the northern Vernal Vale at the foot of the Winter Mountains in the continent of Lumina on the planet Menos. Formerly a heavy mining community it has waned in the last decade as demand has dwindled.

## Zones

#### Greyvale Manor

The Greyvale Manor contains a long-abandoned Manor House situated within sculpted and sizable acres of land.

#### Greyslate Mines

One of only a few still active, the Greyslate Mine continues to excavate the resource of the same name.

#### The Iron Hollow Quarry

It used to be the primary supplier of iron and other minerals until it was shut down.

#### Netherchill Caverns

A series of caves linked together the Netherchill Caverns work their way into the base of the Winter Mountains.

#### Ironhead Bandit Camps

Laid-off and disgruntled mine workers, led by the “infamous” Ironhead, turned to banditry in order to maintain an income. They have various Bandit Camps littered close to the Motherwood on the western side of the county.

#### Daystone Road

The Daystone Road leads out of Greyvale County and into Daystone County to the east. Travelling along this road can be a dangerous endeavour as it is riddled with bandits.

#### The Great Vale River

Running down water falls from the Winter Mountains, the Great Vale River starts its journey in Greyvale heading to the eastern coastlines of Lumina.

## Appearance

The rocky terrain is covered in bracken which separates heather filled moorlands. In the shadow of the Winter Mountains the county is shaded featuring more muted mossy colours of purples, oranges and cool blues.

## Residents

With the reduction in the county’s primary export the population of the area has also reduced. Due to this there has been an increase in banditry and packs of wild animals scavenging for whatever they can get.

## Resources

Best known for exporting minerals Greyvale is famous for its Greyslate. Used in building it has also been used to make particularly sharp bladed weapons.

As the point where the Great Vale river falls the county is a good place for freshwater fishing.
Ramen S1C3E106

## Session Notes

* During an evenings rest, Cerda Hammer is visited by dreams of familiar statues. There is a new one, but it is smashed... placing some of the pieces together it resembles a dragon.
* Riphi is waiting for Cerda in the morning, she tries to apologise, saying that she was only left to keep the others safe, she like Cerda doesn't look like them. She also reveals she has stayed in touch with their mother via letters, and shares them with Cerda.
* The rest of the group go up top and to the bookie, Danno Hardnose. They collect their sizable winnings.
* Lightning Ride stops Cerda and asks what they are after. She is told that Tearlag Gravehearth is in charge, so she blanks Cerda and goes off to talk to the dwarven sprite. Lightning, not getting information initially, relents and introduces herself properly. She states she hates the undead and wants to buy the compass. Finding out it isn't like that, and not able to help with clearing her homeland of the undead - she walks off blanking Cerda for a second time.
* Two thirds of Team H/A/T donate a third of their winnings to Sneek Ash-hide.
* The Unnamed discuss their next steps and how they are going to present their quest to those they had assembled from the supper the night before.
* Some of the coliseum teams have gathered in the pit, with a few other fighters watching from further away.
* Following Riphi's lead, both Cerda and Tyrol Gravehearth superhero-landing into the pit... the latter with much flourish.
* Tyrol gives those attending a concise and detailed speech on the why's and how's of the quest and their involvement with the lich.
* On completion "*we leave at dawn!*" the group unleash a display of the elements to dazzle the crowd... to reasonable success.
* Riphi, Kaeso Lusius Lucullus, and Glinni Stormpickle all acknowledge their joining. So too does Johnny Stardom, but upon the mention of certain death, he starts having a private discussion with Gina Pumpkin.
* Thutheastr Blessedthane addresses Tearlag and says that it is he duty to join on this endeavour, but not her sisters, stating that she'll have their answer by morning.
* They get supplies for the trip at no cost from Kingo Barhop, while discussing coups... of '*other*' coliseums.
* They talk to the guards and retrieve the belongings off of the body of one of the dead Cyanus Assassins. They give these items to Elisen Herfina.
Ramen S1C3E115

## Session Notes:

* Master Hondo invites the group to enter further into the ruins cathedral. However he notices Tearlag Graveheath casting her bless spell and enters into combat.
* This large dragon-humanoid draws his two swords and clashes them together overhead, they both illuminate brightly.
* Archmage Tearlag the Small attempts to enfeeble the large humanoid, starting to growl bestially, he is able to shake it off!
* After Chaya Seto sinks a shot into him with a thrown dagger, he sees her hiding behind a small pillar and sets one of his swords into the felinian's arm, almost taking out the whole pillar in the process.
* Cerda Hammer keeps her distance, and seeing for the first time, her gather radiant energy and fires a guiding bolt at him... however with a curl of one of his blades Hondo clashes it away. Radiant energy radiates off of him, and his would begins to heal.
* Tyrol Gravehearth and Sneek Ash-hide flank Hondo and lay in some heavy shots, momentarily shaking him.
* Elisen Herfina goes to try and free the young monk, Watanebe Masato - however his chains are too tight for her to free.
* Through continued pressure from the group, they are able to bring Master Hondo low, in response he lets out a terrifying roar and unleashes an lightning fire breath dealing severe damage to several of the group!
* Cerda readies a torrent of radiant blows to finish off Hondo, however her weapon, La Guillotina, won't let her damage kill this good aligned creature!
* Masato shouts out, "*Don't kill him! He is not in control of his actions!*"
* As the Master falls, Cerda lays on hands and gives him a slight bit of health.
* As his large form, on his knees breathing heavily, Tyrol does a short strike to knock him unconscious.
* Masato is released. He channels an ability he had not tried before in order to remove the mind control from Hondo. Doing so wipes him out.
* After reviewing some of the dungeon spoils they had collected so far, they all take a rest in this now quiet cathedral.
Ramen S1C3E95

## Session Notes

* Elisen Herfina asks the Archmage to help her gnome friend Maglon. Tearlag Gravehearth can't return the limb, but she can heal her and make her comfortable.
* Elisen also asks Tyrol Gravehearth about dwarven buriel rites, for her fallen comrades. With some assistance he is able to make some piers, carve some stones, provide ale, and give them a respectful send-off.
* While Elisen and Maglon aren't in a position to assist them with finding the Lich, they do keep company with the group as they all travel to the Shirou Raion Koroshiamu.
* They drop down onto a dirt road which leads around to the coliseum proper, and over a well crafted bridge up to the enormous and impressive building.
* They see another group ahead of them pass through one of the large doors.
* The guards, Buncho the Highland cow bovian, and Yodo the anteattian demi-human, enquire on their visit and wish them well.
* They have a look around the circular tiered interior.
* Sneek Ash-hide guides them to the nearest bar, and the barkeep, a Kangarian demi-human, Kingo Barhop.
* They ask about participation in the coliseum fights, and Kingo not only gives them the run-down on solo and three-person team events of fair but unfiltered combat, but also ends up registering Cerda Hammer, Sneek Ash-hide, and Tyrol *Twinkle Toes* as a group. He also informs them that Danno Hardnose is the bookie they need to see, but betting won't be open yet.
* As they take seats around the central pit of the coliseum, Cerda has a scan around seeing a few interesting individuals and groups.
* On a raised section a Aldacian halfling in a sharp suit, a Piggian demi-human in a dull suit and a behind them a Mustang horsian demi-human emerge.
* The halfling raises a large conch shell which carries his voice, as he announces the main event: *“Yo, listen up fight fanatics, your evenings entertainment is a special personal challenge event! So listen up, I was there right? When this big clacker dude rocks up, and be all like, ‘I don’t respect you’, and the champ, she be like ‘well, bad luck for you’, and dude was like ‘what? Hell no’, and champ was like ‘for real?’, so he was mad and such, so goes ‘I could beat you any day of the quantum’, and the champ, all cool ‘n’ shit, cold as you like said ‘I’m free tomorrow’, and I was like daaaamn! So, you know, we doing this shit. Right now!”*
* He hands off the shell to the piggian who announces the challenger and champion as they enter the arena.
* The first out is a large crabbian demi-human, Pincerton Paiko, with silly small legs, only due to the off-set size of his buff top half. Clacking his pincers as he does circles in the sand... to a mild reaction.
* The reigning coliseum champion is out next, a muscular orangey-red tiefling, Riphi. Her calm emergence into the central circle causes uproar from the gathering crowd.
* Keeping it to herself, it also causes a spark of recognition in Cerda.
Ramen S1C3E107

## Session Notes

* Tearlag Gravehearth woke up early and cast Legend Lore on her lich prey. Finding out the former Archmage Regulus when raising as a lich had taken on the new name, "*The Dread E'stad*".
* In addition that he had used the power from destroying the Necrototem to house his phylactery inside and even more powerful and significant container.
* Before leaving, Brightwing Dee gave Tearlag a letter of introduction to a colleague in the Hitori Kokka.
* Members of the other coliseum teams made their goodbyes, as well as Maglon to Elisen Herfina, the gnome joining the caravan north to Dhurnkoldhr with the dwarves.
* Jewelblade Eiyu also wishes Chaya Seto well telepathically.
* Carlos Leoz wishes them all well, "*Don't die!*". He is specific to Cerda Hammer as he reminds that she promised him a revolution of their homeland.
* The extended Unnamed Group now includes:
	+ Cerda's sister, Riphi
	+ Team:Notorious' Johnny Stardom
	+ Carnifex in Victus' Kaeso Lusius Lucullus
	+ The former Mongrel, Lightning Ride
	+ From the Vale's Glinni Stormpickle
	+ Turm Koldhr's Thutheastr Blessedthane
	+ Elisen Ferfina, apprentice and squire to Lady Hammer
* They set off into the think jungle south and into Suterareta, the Haunted Jungle.
* Making good progress, they are able to avoid the yellow thorns in a thick briar.
* Emerging out into a clearing, they find themselves in combat with two large Corrupted Oozes. With the combined efforts this new, expanded group they make short work of them.
Damian

**Damian** is an evolved human from *Heroes*.

## Powers

**Memory projection:**Damian has the ability to manipulate a person's memories through touch. He can project a person's hidden or forgotten memories for them to re-experience and is able to project these memories onto reflective surfaces, such as mirrors. He is also able to alter a person's memory, effectively scrambling their mind to the point where they cannot separate reality from fiction.
Ramen S1C3E113

## Session Notes

* Within the broken forecourt within the *Ruins of Obrorus*, the *Bloodsappers* lay defeated.
* Sneek Ash-hide goes to investigate the first building, but is surprised by the door actually being a *Mimic*!
* However it was not alive for much longer as Chaya Seto overkills with an assassination! The now fleshy door tumbling aside revealing the security office.
* Several members of the group investigate, but don't find much. The two security lockers however a easy pickings for Chaya who disposes of the locks and finds they are weapons racks.
* Most of the weapons are ancient and rusted away... apart from two rods still in perfect condition.
* Tyrol Gravehearth forces his way past heavy vines to enter the next building, what appears to be a long abandoned family home. In the bedroom at the back, he finds a stuffed dragon within a toy chest.
* Sneek meanwhile has waded into the waterlogged alleyway behind that building and gains access to the next building. In this alchemist's home he finds signs of a struggle. Attempting to open a small wooden container it drops off the table and glass can be head shattering. Opening the box properly he finds one broken potion, but two more still intact.
* Cerda Hammer and Elisen Herfina check out the larger building. The wand of secrets suggest that something of interest is inside.
* The double doors are bared by a magical seal.
* Attempting to use force, the doors do not budge.
* Sneek and then Chaya tap each one of the rods they found against it. The latter of which unexpectedly teleports the entire group to the other side of the door!
* On the other side is a theatre. In the seats in front of the stage are an entire audience of *ghosts*. They are overjoyed to finally have a performance.
* Accepting their request, the Unnamed each take the stage:
	+ Tyrol does some acrobatics, getting Tearlag Gravehearth to lift him into the air with her ogre strength, with his hands crackling with lightning, then deploys a gallon of mayonnaise into the orchestra pit, finishing by flying over the ghostly crowd on his glider.
	+ Sneek gives a rendition from his unsettling ocarina.
	+ Chaya goes some fancy acrobatics combined with a whirling of fabric.
	+ Cerda goes a performance of martial prowess, including breaking a chair with her forehead.
* The ghastly audience have been starved for entertainment and gladly eat it up, giving a standing ovation to the group. Satisfied, they ascend and depart this world.
* Once they are gone, and the group are alone, a stone pillar presents a flat wooden box on a pedestal. It contains a mask, a piece of studded leather armour, and a finely crafted rapier and dagger set.
* Wearing the mask, Tyrol finds out that using it he can mimic any voice he has heard.
* There is a ladder that leads up, Chaya stealthes up and climbs. Opening the hatch at the top she sees that it comes out on the bridge they previously saw above them.
Ramen S1C3E92

## Session Notes

* The group worked together to get a fire going, and the large jungle bird cooked. Afterwards Sneek Ash-hide also got the leftovers set up to smoke over night.
* The night was mostly a quiet one, with a few beasts taking interest, but not braving entering the encampment.
* The morning dawn on day three brought with it torrential rain.
* The group's trail brought them to a gorge, where the steep walls were littered by cave mouths.
* Throwing a rock into the gorge brought out large alien looking giant insects of bright red and green.
* Staying still and quiet, the group waited for the insects to clear back to their caves, but passing midday, they had not all cleared away.
* They found that there was a bridge a hundred feet to the right across the gorge.
* Attempting to set rocks for an ambush Cerda Hammer drew the attention of three of the insects.
* During combat for the first time Cerda launched a bolt of magical energy from her hand.
* She also used La Guillotina which did not kill one of these insects... however the doghead spirit guardians of Tearlag Gravehearth instead mauled it to death.
* The rest of the insects were seen off by bow-work from Sneek (pinning them to trees) and Tyrol Gravehearth (turning one inside out).
* Regrouped, they all safely crossed the rope bridge before more insects emerged.
* Finding and continuing on into the jungle overgrowth they found a path.
* As the party walked along their path they come across a wounded mating pair of jungle leopards. One lays dying while the other stands over top of it to protect it.
United Races

The United Races of the Ambrün Basin were brought together centuries ago by the result of Theran the Uniter's efforts to consolidate the tribes of Theran Highlands. In the wake of the Human-Orc Collective's destructive march, the surviving disparate peoples of the Ambrün Basin took the painful life lesson to heart and banded together to push the Collective back into the Highlands.

Composed of mostly Halfling and Gnome tribes, filled out with Human tribes that rejected Theran and some unusually intelligent and cooperative Goblins.
The Star Pantheon

When the seed of creation impacted with the astral plane it scattered magical elements across it. This massive birth of life and ideas also sired three shining stars into the cosmos. A pair of golden twin stars and a much large red star. They would manifest their own consciousness and evolve into star-spirits.

They in turn would create the races from which beings of immense power ascended into positions of godhood or worship.
Isle of Thelmwynd

Thelmwynd is mostly rolling hills, plains, and forests.  More than 2/3s of the coastline is sheer cliffs and craggy reefs.  Mt. Daxtryn -- a huge dormant volcano -- takes up most of the northwest corner of the island; several rivers spring from its snow-capped peak.

## Notable Cities and Settlements

* Shardwyn (Home Under the Mountain) - Colony of Shardor nestled within Mt. Daxtryn.
* Rivershire - Major agricultural and economical crossroads, runs along Deep River and the Kovora Wood.
* Corningham - Arguably the largest source of farmed goods on **Thelmwynd**, surrounded by a bend in Deep River.
Therandwyn

Founded by Thryndor Kavulrus, a human warlord hailing from the Theran Highlands who grew tired of the constant conflict and struggle to survive.  Home of the Theran Riders, a band of elite cavalry who ride across the Thryndor Plains protecting villages from gnolls and other threats.

While Therandwyn holds no allegiance to any governing body or kingdom, the city is noted for favoring any trade with the Collective--as infrequent as it is.
Gehnbadan

‘Final’ resting place of souls, overseen by Daersh, goddess of death.  Hosts a number of planes that act as soul repositories.  Gehnbadan is what passes for an afterlife on Xendelos.

## The Veil

Resting place of those chosen to be made scions of Daersh.  The souls who reside within the Veil live free of torment, cut off from the rest of Gehnbadan, resting peacefully unaware until called upon by Daersh herself.

## The Farfields

The first ‘level’ of planes, the Farfields host the souls of fauna and other innocents, living beings who were once sentient but maybe not sapient.  It is the easiest of the planes to access by those with the power to call the dead but the souls that reside here cannot follow complicated orders or hold conversation.

## Sea of Lost Souls

Second ‘level’ of the planes, full of those who felt disconnected or abandoned by society.  Suicides, hermits, loners, outcasts, orphans, and the unfortunate resting place of those with survivor’s guilt.  These souls are easy to command but without ambition garner no real power.

## Caverns of Disparity

The third ‘level’ holds petty criminals, single-minded ruffians, and anyone unable--or unwilling-- to let go of a grudge.  Necromancers who pose an actual threat to civilized folk have dedicated much of their lives working to access the souls of this plane.
Twin-Star System

The Twin-Star System is a gravitationally bound system comprising of two stars and the objects that orbit them, either directly or indirectly. This planetary system is characterised by its unusually close solar twins, Deah and Tivon. Both stars trace out an elliptical orbit around the centre of mass of the system.

## Gallery

Orbits of the Twin-Star System.Distances of the Twin-Star System.The Twin-Stars, Tivon & Deah.The planet Cliapia.The planet Phothiss.The planet Norn.The planet Menos.The gas giant Zankreth.The ice giant Aevier.The black hole Xaxxis.
## Structure

The massive red-hot stars of Deah and Tivon are orbited by a collection of planetoid bodies.

### Cliapia

*Main article:* Cliapia

The closest planet to the twin-stars is one of cosmic advancement and home to various races of celestials. It has three linked satellite constructs around it.

### Phothiss

*Main article:* Phothiss

Second planet out from the centre, while still in the aura of the twin-stars. The origin to the Genesis of Fire.

### Norn

*Main article:* Norn

Third planet in the system and the origin to the Genesis of Earth.

### Menos

*Main article:* Menos

The fourth is a terrestrial planet heavily populated by mortal life. It has a single satellite Jall.

### Zankreth

*Main article:* Zankreth

The fifth and largest planet in the system, the gas giant is the origin for the Genesis of Air. It has many satellites including Egezo and the planet-sized Yon.

### Aevier

*Main article:* Aevier

The sixth planet and second largest, and the origin to the Genesis of Water. This ice giant is positioned much further out away from the twin-stars then the other planets.

### Xaxxis

*Main article:* Xaxxis

At the very edge of the system within the darkness lies this foreboding black hole.
Ramen S1C3E112

## Session Notes

* After fitting in a long rest at *p'Dish*, the morning comes with a jolt as the *Dreadwing Cult* attack the settlement.
* While The Unnamed make to fight, d'Oph'f'Oph reminds them that time is short, and they must make their way into the ruins soon.
* As the cult ninjas surround them, the gladiator contingent of the Jungle Dozen hold the line, and encourage the rest to head directly to the ruins and they'll guard there way before catching up.
* Thutheastr Blessedthane palms off a small smooth stone into Cerda Hammer's hand. "*We'll meet'cha there, now go!*"
* The grung bard leads them away and into the thick jungle. Eventually a partial clearing emerged, filled mostly with stone ruins (although with a bit more definition). Moving around the structure on one side could make out buttresses.
* Beneath this is a drop into low-lying water. "*Now we swim.*"
* While d'Oph leaps in, a few of the party are reluctant. However Tyrol Gravehearth deploys the *Fast-track Floater* to assist.
* This underground stretch of water leads underneath honeycombed ground above. Eventually it reaches a wall, and they all have to dive down. The Gravehearths have their lungs burn a little as they hold their breathes, but emerge into an open pool just in time.
* They have reached the *Ruins of Obrorus*.
* Getting out of the water they have emerged into a section of ruins that have partially sunk or submerged beneath the body of water that has swallowed up this lost city. Sturdy stone pillars hold up the stone ceiling. Assorted large stones scatter this lower section. Another row of pillars (showing wear and encroached upon by many vines and moss) run in parallel along a line of steps that lead up and and out into the light.
* Up the stairs and out into the baking sun, this open space contains several stone buildings. Some of the ground has sunk with pools of water. There are some fallen pillars in pieces on the ground. Most things are covered in a layer of vines and moss. The back alleys have succumbed to the elements and blocked off.
* Patrolling this section are another pack of *Bloodsappers*.
* Following Sneek Ash-hide's lead, they lure these dog-like creatures through the pillars, and are able to cut them down in quick order.
Mount Daxtryn

Once a highly active volcano that deterred settlement of the island by the neighboring kingdoms, Mt Daxtryn has lain dormant for the last four centuries.  The shorter-lived races (humans, orcs, etc.) were the first to begin colonizing the island several decades after the volcano began its slumber, while the longer-lived elves and dwarves waited a good century.
Underdeep Alliance

A tepid alliance between the Duergar and Drow who reside in the Underdark below Shardor. While leadership is constantly under flux with the internal power struggle, a mutual hatred for the Dwarves drives the two groups towards cooperation.

Currently besieging the Deep Dwarves of Mt. Sunder, the largest Dwarven city under the Shardor Mountains.
Shardor Mountains

A massive mountain range rich with precious gems and metals and strife with danger. The range stretches across much of northern Kontarra. Currently jointly controlled by the Dwarven Kingdom of Shardor below and the Elven Kingdom of Halderath above.

Even further below Shardor resided the Underdeep Alliance, who are currently trying to wrest control of the mountains and cleanse the deep of Dwarves.
Daersh

Goddess of death and sacrifice, Daersh is the caretaker of Gehnbadan - resting place of souls.  Her clerics perform funeral and burial rites as well as general healing and caregiving.  Behind closed doors, they summon souls from Gehnbadan to commandeer new bodies to do their bidding.

## Altars to Daersh

Altars to Daersh are constructed from the teeth and bones of those sacrificed in the name of Daersh.  A throne is built from the skeletons of the fallen and encircled with their teeth.  The skulls are kept by Daersh’s clerics and worn on necklaces of sinew as holy symbols.
Shardor

The Dwarven Kingdom of Shardor has carved itself a home under the Shardor Mountains, an expansive range that crosses much of northern Kontarra.

Ruled by the Deep Council (or Council of the Deep, as some members prefer), which consists of a member from each noble family (chosen by their fellow family members) and a member from each city (elected by the respective city's citizens).

The Dwarven Kingdom is currently at war with the Underdeep Alliance, a sordid affair between the Duergar and Drow of the Underdark below Shardor.
Misar

God of the harvest and tilled earth.  He is also know as the Keeper of Corn and Crops.  Misar taught the peoples of Kontarra to collect and plant the seeds of the fruits they gathered and to rely on hard work rather than luck.

## Game Info

D&D: His domains are Earth, Plant, Sun, and Water.  Misar favors the scythe and sickle.  Misar is Lawful Neutral.

DW: Misar is Lawful
Ramen S1C3E97

## Session Notes

* Cerda Hammer wakes to find Riphi doing her morning workout, and tries to match her.
* The team organise their equipment before moving out.
* Tyrol Gravehearth spies Reginal Francis and asks about fight times. Reggie explains the tournament formats and explains he is the sponsor for Into the Vale and wishes Tyrol well and hopes to see them in the final.
* Upon leaving the cells a Pseudodragon tells Chaya Seto to follow as her first round match is the opener.
* While waiting a figure in the shadows, a member of the Assassin Guild Cyanus, makes contact as a professional courtesy.
* Dungrad Emberbelly has saved the group some seats and they join him. Suddenly Gas has latched herself to Sneek Ash-hide's arm. He tries to dissuade her, but she seems to be under the impression they are a "*thing*" now. She does leave giving Cerda evils, then terrorising her way into the upper ring, as her teammates look on emotionlessly.
* Chaya enters the arena pit, followed by her opponent, Rose the Rapier.
* Chaya is able to get the jump and make an assassinate, but Rose is able to turn and the hit, as big as it was, is not a much as Chaya expected.
* Chaya makes Rose chase after her, initially maintaining her fencing style stance, she catches Chaya with her rapier, but only half the time for only half as much.
* Rose finally starts losing her composure chasing after the much much quicker felinian.
* Chaya switches to throwing her daggers at range - one throw of her Dagger of Life Stealing, it sinks into Rose's neck, who drops her rapier, then to her knees, then to the ground.
* Chaya wins!!
* The crowd cheer, and seem to acknowledge Chaya when she helps Rose to her feet. Rose is still upset, but gives a nod in return.
* The next solo first round match is the human woman, Jette Jezebel, versus another felinian, and crowd favourite, Gina Pumpkin.
* Jette is swirling her scythe around, but doesn’t seem in a hurry to start. Gina starts lighting bombs, chucking multiple into Jette’s area. Multiple explosions go off kicking up a big sand cloud.
* As it clears the sand particles in the air show that Jette is protected by a shield. She reaches out her hand forward towards Gina. The felinian stumbles slightly. In a flash Jette rushes in scythe spinning. Each hit brings larger blasts of energy like waves.
* Panicked, Gina tries to run, but Jette remains in step, and unleashes another volley of attacks. It is clear this isn’t a match-up… its a mugging.
* Mercifully Ms. Pumpkin remains down. In a one-sided affair, Jette has beaten a favourite, to a stunned crowd. She bumps past the medics on their way out and just not stay long enough to soak in the win.
Thryndor Plains

Hunting grounds of the Theran Riders and host to a menagerie of creatures. The plains are dotted with farms and small settlements, most of which are centered around the small copses of trees that grow separate from the heavy forests.

Names after Thryndor Kavulrus, founder of Therandwyn and the Theran Riders.
Cerda Hammer

One of Cerda’s most prized possessions is a tatty and dog-eared copy of The Hero’s Handbook by Akio. A popular book and a compendium piece concerning the centuries old tales of the group known as the Saviors. One savior in particular stands out to her, the female knight Yalena Whitemane. Her shining honour, glory and resolve have made Cerda fantasise about joining the centuries old organisation the Illumiknights. She would pester the travellers passing through Swag Town for stories on them. She made a promise to herself that one day she’d be able to join them as a full-fledged knight of justice (which made Roz laugh every time, adding to just keep on dreaming).

One day while out in Llegestrella, having gotten comfortable with no longer being hunted by the Tivecah, the noble family she had once been placed with recognised her and raised the alarm. Riding back to Swag Town she had a cazar bando in pursuit which also contained a Dominar! Knowing that they could no longer safely hide the half-orc, Roz gifted her a righteous blade she had been safe-keeping and rushed provisions into a bag. With tears in her eyes the amazon kissed her daughter one last time and said “*Go… live your dreams.*”
Temperate Bay

The Kingdom of Temperate Bay is centered around the massive Temperate Gulf, a naturally sheltered warm water gulf on the southwestern coast of Kontarra.

Currently ruled by Queen Ramsha Stormshell and her children. A peace treaty with the oceanic Kingdom of Coralas allows Temperate Bay to control most of the oversea trade routes.

## The Safe Voyage Trade Deal

An economical peace treaty between the Kingdoms of Temperate Bay and Coralas, the Safe Voyage deal outlines safe trade routes around Coralas and designates exclusive fishing grounds for Temperate Bay. These routes only apply to Temperate Bay and provisions within the deal have Coralas providing protection to Temperate Bay ships in exchange for some exclusive trade rights.

Due to the protections of Safe Voyage deal, most of the neighboring kingdoms prefer to do their trans-oceanic trading through Temperate Bay rather than risk the open seas themselves.
Capacitor

A part of the Extra Battery Types: Capacitor and Reserve Power mod.

The capacitor has double the rate of power flow as a normal battery at the trade off of half the maximum stored power.

This makes it ideal for situations that require a lot of power for a short period of time, such as powering gravity cannons or for short range ships.
Coralas

The Oceanic Kingdom of Coralas sprawls across the ocean floor to the southwest of Kontarra. Ruled by the Aquatic Elf clans by necessity as the nomadic Merfolk and Locathah tribes do not stay in one place long enough to maintain government. Representatives of these nomadic tribes are frequently sent to the capital city of Shalathas to provide input from the tribe leaders.

A few of the Merfolk and Locathah tribes also serve as Oceanic Law Enforcement, upholding the rule of Shalathas and also providing protection for trade ships coming out of Temperate Bay in accordance to the Safe Voyage Trade Deal.
Ores

Ores within the Sci-Fi Ores Series follow a tiered hierarchy and grow increasingly more powerful as higher tiers of ores are refined.

 Below is a list of the ores added by the Sci-Fi Ores series of mods. Default ores within Space Engineers are considered Tier 0 and are necessary to acquire higher tiers of ore.
Theran the Uniter

Once known as Theran Avorkus; a half-orc of the savage highlands, leader of a mixed tribe of humans and orcs, and master horseman.  Dreaming of a united highlands, he led his followers to subdue tribe after tribe until the remaining leaders gave into his requests for parlay.  Theran managed to convince the other tribes to work together and pillage the surrounding lands instead of each other.  On Thelmwynd, he is revered by the Theran Riders of Thryndor Plains.
Batteries

Batteries store a reasonable amount of energy and generally provide stronger power output than reactors of equal measure. While falling under the same category of energy storage, Batteries function differently than Capacitors and Reserves.

Below is a table of all Battery, Capacitor, and Reserve blocks available in the Triaxial Galaxy.
Kontarra

The continent of Kontarra hosts a number of kingdoms and smaller groups within its borders.

## Kingdoms of Kontarra

* The Elven Kingdom of Halderath, a great forest to the north
* The Dwarven Kingdom of Shardor, a sprawling mountain range to the north, under Halderath
* The Underdeep Alliance, in the underdark deep below Shardor
* The Human-Orc Collective of Theran Highlands, a great plain to the east
* The United Races of Ambrün Basin, along the southeastern coasts
* The Kingdom of Temperate Bay, along the southwestern coast
Theran Riders

Created by Thryndor Kavulrus, founder of Therandwyn, in order to carry on the ideals of Theran the Uniter and protect the peoples of the plains.  Master horseriders, they hunt gnolls and other beasts that roam Thryndor Plains, patrolling from hamlet to village.

Theran Riders follow a strict code of honorable warfare, protecting friends and allies who cannot protect themselves, while facing foes head on in direct combat.  Most Theran Riders are Paladins or Clerics of Theran, supported by a mix of rangers and spellcasters.

Regents are the highest order of the Theran Riders and often meet to discuss events and needs around the plains.  Each Regent commands a regiment of 3-5 squadrons, each consisting of 6-12 Riders and a Lieutenant.  When the ranks are thin or an army-sized force is needed, a new Regent of Theran is appointed and sent out to recruit new Riders from the surrounding settlements under Theran Rider protection.
Samuel Sullivan

**Samuel Sullivan** is an evolved human from *Heroes*.

## Powers

**Geokinesis:** Samuel has the ability to move earth and manipulate minerals with the power of his mind. He has shown that he has a mental influence over the earth, as well as a form of ink. In addition, Chandra Suresh postulated that the presence of large numbers of evolved humans in a single area produces a phenomenon similar to magnetism, which has the effect of amplifying Samuel's abilities. As a consequence of this, he can also sense when powerful evolved humans are near. It has been shown that with as few as four other evolved humans around, his power is nearly useless.
Triaxial Galaxy and Sci-Fi Ores series for Space Engineers Wiki

## Welcome to the Triaxial Galaxy and Sci-Fi Ores series Wiki

This wiki contains information about Doncdxx's server and mods.
The Triaxial Galaxy
Sci-Fi Ores and related Tech.

The server currently named Extended Universe is Don's creation. Starting out, a player will normally begin on the planet, but may have the option to start in space. Platinum is only available on asteroids, so the player will need to work on getting to space using hydrogen thrusters that are optionally supported by atmospheric thrusters.

Once in space, platinum can be obtained for the creation of ion thrusters for navigating space more efficiently. Nearby moons will contain the Tier 1 Materials Azurium, Kaelnium, and Petracite. Higher tiered ores can be reached at one of the other planet's moons. Additionally, higher tiered metals can be created using the Exotic Alloy Synthesizer.

#### Generalized information can be found within the following pages. Specific information will be linked within.

Ores

Ingots

New Block Types

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Jeremy Burns

**Jeremy Burns** is a warlock from *Charmed*.

## Powers

**Sorcery:** As a warlock, Jeremy has the ability to cast spells, perform rituals, and brew magical potions.

**Telekinesis:** Jeremy used a telekinetic ability to move objects that were blocking the door where the Halliwell sisters were trying to hide.

**Aerokinesis and Pyrokinesis:** While attacking the sisters, Jeremy trapped them in a whirlwind and a ring of fire.

**Ability absorption:** As a warlock, Jeremy has the ability to steal the powers of another being by stabbing them with an athame.

**Vocal manipulation:** Jeremy demonstrated the ability to make his voice significantly deeper.
Baron Samedi

**"Baron Samedi"** is an evolved human from *Heroes*.

## Relatives

* Guillame (father, deceased)
* René (half-brother)

## Powers

**Impenetrable skin:** Baron Samedi has impenetrable skin, which grants him a greater resistance to physical injury than an average human. His skin is a virtually indestructible armor, impenetrable by bullets, blades, or any other known weapon. When flown into a car by Nathan Petrelli, Baron Samedi was able to stand up unscathed, although he moved a little stiffly at first.
Repulsor

The Repulsor is based on far future scifi lifting thrust.

The repulsor has only half the thrust of an ion thruster of the same size, but has 20x dampening effect. The advantages it gives are offset by having double the power use of an ion thruster.

This makes for ships that fly differently than vanilla ships. It can lift heavy ships, but is generally incapable of vertical take off. Generally this means that all flight needs to be done in a forward motion moving at careful inclines to gain altitude. The dampening multiplier also improves the turn radius of ships, which permits maneuvering to behave similar to aeronautical dog-fighting.

## Known Issues

As of 8/17/2017 the Repulsors are only committing 10% the thrust of an Ion Thruster for a total of 2x an Ion Thruster to Dampening effect.

The Heavy Repulsor is 10x as powerful as the Repulsor, it does not provide half the thrust of a Large Ion Thruster.
Donna Dunlap

**Donna Dunlap** is an evolved human from *Heroes*.

## Powers

**Enhanced vision:**Donna has the ability to see clearly from great distance, even in the dark. As a child, she used her ability to read under the covers without a light. In school, she was able to see things written on a teacher's desk while sitting in the back row. It is unknown exactly how far she can see, but she was able to see Eric Thompson, Jr., from half a block at a distance of 245 meters and shoot him squarely in his night vision goggles.
Emma

**Emma** is a character from *MisFits*.

## Powers

### Former Powers

**Accident causation:** Emma has a power that causes her to be injured in frequent, random accidents. She likely received this power due to either extremely bad luck or inherent clumsiness. She later had this power removed by Alex. While she had the power, her life was plagued with accidents, ranging from minor ones to major ones.
Paulette Hawkins

**Paulette Hawkins** is an evolved human from *Heroes*.

## Relatives

* Daniel Hawkins (son, deceased)
* Micah Sanders (grandson, deceased)

## Powers

**Ability augmentation:** Paulette is able to supercharge the ability of other evolved humans. She once used it to cause Brendan Lewis' ability to go out of control, turning him into a forest.
Amanda Strazzulla

**Amanda Strazzulla** is an evolved human from *Heroes*.

## Relatives

* Lydia (mother, deceased)
* Carol Strazzulla (maternal aunt/legal guardian)

## Powers

**Spontaneous combustion:** Amanda has the ability to burn things with her mind. Despite feeling like "a freak", she has used her ability to singe posters, dolls, curtains, a globe, and other items in her room, as well as a blow up dog and a police car. She has also managed to burn an adult male down to a severely charred skeleton with a single action.
April Clifton

**April Clifton** is an evolved human from *Heroes*.

## Powers

**Flight:** April is able to jump or fly across a large expanse between two buildings. She has newly discovered her abilities, as she still has trepidation in using it and has only had four formal attempts. It is unknown whether April's ability to fly will develop into a more traditional flight ability like Nathan Petrelli's.
Maury Parkman

**Maury Parkman** is an evolved human from *Heroes*.

## Relatives

* Edith Parczak (mother)
* Lillian Parkman (ex-wife)
* Matthew Parkman, Sr. (son)
* Matthew Parkman, Jr. (grandson)

## Powers

**Telepathy:** Maury, like his son, is a telepath. However, when they were reacquainted with one another as adults, Maury was far more adept than his son at using his ability. Besides claiming to be able to read minds, he can:

* ***Mind trapping:*** Maury can trap people in nightmare-like visions that draw off of his victim's own thoughts and memories.
* ***Illusion casting:*** He can project visions at a more subtle level as well, to the point of convincing a target that they are having a conversation with a mental image of an individual through he is unable to fool their sense of touch.
* ***Telepathic immunity:*** He is also able to sense and block mentally intrusive abilities and damage the minds of people who attempt to do this, such as when he incapacitated Molly Walker when she used her ability to find him and caused Matt pain when blocking his telepathy.
Gretel

## Relevant Pages

**Gretel** is an upcoming character on ABC's *Once Upon a Time Again*. She will début in the first season. She will be portrayed by Sara Canning, and is the original counterpart of **Adriana**.

Gretel is based on the character of the same name from the fairy tale "Hansel and Gretel".

## References

1. ↑ Hansel and Gretel are badass
2. ↑ 2.0 2.1 2.2 Cast