recursal/Fanatic-Fandom huggingface dataset:
Lumiere fon Fabre

Lumiere fon Fabre is a man who's not actually from Enigma, instead, he dropped through a portal from Orbis. He's a baker who's lost and confused in this world of technology. He's generally a friendly person who's nice to everyone he meets, and will do anything to protect his friends.

He hasn't done much in Enigma, but there's some stuff on his Orbis page.
Ice

Ice magic, or Cryokinesis, is the ability to lower temperatures to indirectly create ice, and eventually be able to directly create and control ice.

## Ranking

STARTER - You are able to lower the temperature of things, able to create frost and thin layers of ice over objects.

BEGINNER - You can now lower temperatures further than before, allowing you to create thicker layers of ice, causing surfaces and objects to be slippery and uncomfortable to hold with bare hands.

NOVICE - You are now able to create ice out of thin air using the water molecules in the air. This is more effective in humid environments. You can then proceed to use this ice as projectiles, or create walls.

INTERMEDIATE - The temperatures that you can create are now able to thoroughly freeze objects, rendering some of them much more fragile than they were before.

ADVANCED - You are able to freely control ice to your bidding, such as creating armor or weaponry.

MASTER - The temperatures you can make objects is at a terrifying low, allowing you to even freeze the nitrogen in the air to form liquid nitrogen, or carbon dioxide into dry ice.
Raptin

### Weaknesses

Cold-blooded (cannot internally regulate temperature), slightly slower than other races

## Location

### Enviroments

Mountains, Deserts

Raptin are a large, strong race of reptilians native to the mountains and deserts of Enigma.

## Physiology

Raptin are a very diverse race when it comes to color, because they can basically be any color.

Raptin also grow a lot of thin, elongated scales on their head that is extremely similar to hair on their heads.

Raptin are one of the strongest races in Enigma, capable of lifting extremely heavy objects. They are also fairly intelligent and are capable of using magic.

Raptin are cold-blooded, meaning that they are incapable of regulating their body temperature, which means that they have to be in the sun to warm themselves up.

Raptin are also a slight bit slower than most other races.
Meebo

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A porcuprat adopted by Larry and Ruu, currently under the care of Ruu. She is very dependent on Meebo for guidance and does everything she can to keep him safe and happy. He can apperently be infused with elemental magics to make elemental-quills. As observed during a battle with some tar demons.
Sub-Enigmian

Sub-Enigmians are a common, hybrid race that are a cross between Humans and Enigmians.

## Physiology

Sub-Enigmians are somewhat a perfect balance between an Enigmian and Human, retaining the colored eyes, lack of body hair, and magical advantage of Enigmians, but the round eyes, more flesh-toned skin, and calmer hair of humans.

Sub-Enigmians are the most common hybrid species in Enigma, due to the parent races very common interaction, and genetic compatibility. Even Jade, the current Queen of Enigma, is a Sub-Enigmian.

Sub-Enigmians retain the magical abillity of Enigmians, albeit not as good, and are slightly weak to the cold just like Enigmians are.
Hatchimals: Pixies

**Hatchimals: Pixies** in a spin-off Hatchimals doll line that were released in late April 2019.

## Characters

### Season 1

#### Wishing Star Waterfall

* Wishing Star Whitney
* Wishing Star Willow

#### Polar Paradise

* Polar Penelope
* Polar Piper

#### Crystal Canyon

* Crystal Cassie
* Crystal Camille

#### Glittering Garden

* Glittering Gracie
* Glittering Gigi

### Season 2

* Sweet Sierra
* Glittering Gracie
* Crystal Cassie
* Polar Piper
* Wishing Star Willow
* Breezy Brenda
* Citrus Carley
* Peach Paulette

### Vacay Style

* Glittering Gracie
* Wishing Star Willow
* Sunshine Sara
* Meadow Maddie
* Lilac Lacey
* Illuma Ilana
* Fabulah Farah
* Sweet Sierra
* Crystal Cassie
* Cloud Chloe
* Beachy Bria
* Beachy Brooke

### Rainbow Unicorn Party Exclusives

* Rainbow Riley
* Rainbow Rose

### Cosmic Candy

Bubblegum Brooklyn

Vanilla Violet

Donut Demi

Marshmallow Machenzie

Lunar Lollipop Lorie

Cotton Candy Comet Clara

Gummy Gwyneth

Peppermint Penelope

### Wilder Wings

Sassy Skylee

Petal Palmela

Posh Petra

Cutesy Carlee

Midnight Mandie

Groovy Ginny

### Shimmer Babies

Dancin' Dahlia

Floral Faye

Beachy Brooklyn

Stakin' Stella

Mermaid Mermaya

Dreamy Dana

## Gallery

Hatchimals Pixies, Season 1 at Toy Fair, 2019Hatchimals Pixies, Season 2 at Toy Fair, 2019Season 1 Full SetGlittering Garden Egg BoxedSapphire Silvia, a Pixie that comes in the Mega Secret Surprise setSeason 2 Full Set
Enigma Wiki

## Welcome to the Enigma Wiki

Welcome to Enigma, the world (and tabletop) created by RadonWalnut.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Earth

The ability to move and shape rocks, stones, sand, anything of the sort.

## Ranking

STARTER - You are able to move small rocks, stones, and pebbles around.

BEGINNER - The size and amount of the rocks you can move have increased, and now you are capable of moving an equal amount of softer earth, such as mud and dirt around, as well.

NOVICE - You are able to move around larger amounts of rock and dirt, and you are now capable of moving tiny pieces of mineral around, such as gravel and sand around

INTERMEDIATE - Your strength in moving around rock, dirt, and sand has allowed you to rip chunks of rock straight out of the ground or mountains, for example. You are also able to control larger amounts at a time.

ADVANCED - You are now capable of shaping the stone around you, allowing you to make walls, weapons, armor, so forth. You can also use this to manipulate earth around you, letting you tunnel through mountains or the ground without leaving a trail.

MASTER - Along with controlling a much larger quantity of earth, you can sense, find, and unearth petrified bones from long past, and surround them with stone and control it, effectively creating ROCK DINOSAURS. (or whatever animals bones it was). You are also capable of completely fixing any earth-based object, such as repairing bricks and concrete, and easily sense vibrations in the earth to find people that are standing on it.
Killing Stalking

*It has to be said that despite the reputation the manhwa has gotten in the Yaoi fandom, Killing Stalking is, as stated by the Author, not a Romance. It is not supposed to be romanticized in any way or form. If you know anyone in real life who's in a abusive relationship then please contact the police.*

## Information

### Original run

2016 – 2019

**Killing Stalking** (Hangul: 킬링 스토킹) is a Manhwa written and illustrated by Koogi, and began publication on November 23, 2016 and ended in early 2019 with 67 Chapters.
It was published online in Korean and English by Lezhin Comics and won the ₩100,000,000 Grand Prize Award at the Second Lezhin World Comics Contest.

## Synopsis

The story follows Yoon Bum, a young, mentally ill man with a difficult past. After becoming infatuated with Oh Sangwoo, a peer from his time in the military who saved him from a rape attempt, he decides to enter Sangwoo's home while he is out of his house. Yoon Bum finds a bruised up woman in Sangwoo's basement and is then discovered by Sangwoo, who is revealed to be a serial killer. Sangwoo then breaks his legs and kidnaps him and despite Yoon Bum's previous love for him, Sangwoo puts Bum into a highly abusive and manipulative relationship.

## Notes

1. Despite the reputation the manhwa has gotten in the Yaoi fandom, Killing Stalking is, as stated by the Author, not a Romance. It is not supposed to be romanticized in any way or form.
2. There is a rumor among the fandom where it's being claimed that the author allegedly stated that Sangwoo loved Bum after all. That is **not** true as the author never said that. In fact, not only does the author depict Sangwoo as a homophobic abuser and rapist towards Bum in the story, but also specifically confirmed in one of her Q&A that Sangwoo is straight and only saw Bum as a replacement of his mother.
Nature

Arbokinesis- The ability to control and grow plant life. This is considered a BASIC magic, and can be learned without any prior knowledge of other magics.

STARTER - You are able to control small vines and plants.

BEGINNER - You are now able to control larger vines and plants.

NOVICE - Along with being able to control even larger vines and plants, you can now cause new plants and vines to grow out of the ground, allowing you to attack or defend yourself with them in about any land confrontation.

INTERMEDIATE - You are now able to manipulate trees, and wood in general, allowing for much stronger attacks and defences. You are also able to hear through plants created by you, giving you the ability to “tap” areas with small vines or plants, and hear any nearby sounds or conversations.

ADVANCED - You now gain the ability to grow plants out of your own body, either for camouflage, or replenishing energy, either by absorbing nutrients from the ground or using leaves to photosynthesize energy from the sun.

MASTER - You now have absolute control over any plant matter, allowing you to create a controllable, humanoid figure  out of plant matter, or  control processed plant matter, such as certain fabrics or cottons in clothing or otherwise.
Water

Water magic, or sometimes known as Hydrokinesis, gives you the ability to manipulate, control, and create water, bubbles, and water vapor.

## Ranking

STARTER - You are able to control small amounts of already existing water.

BEGINNER - You are now able to produce water out of thin air, and can control more in general.

NOVICE - You can now produce bubbles, which can be used to hold things or reflect light. These can be popped remotely, but are also easily poppable by others. You are also capable of pulling water out of living things, such as plants or animals, or the ground.

INTERMEDIATE - The bubbles that you create are much tougher now, able to withstand a couple of blows. These bubbles are able to be much larger as well, and can serve as a temporary shield, prison, or means of transportation.

ADVANCED - You are now able to control water vapor directly, allowing you greater reflection over light. Skilled controllers over water vapor are able to create mirages.

MASTER - A master over water is able to control vast quanities of water, and can shoot thin, but powerful jets of water, capable of cutting through steel at close ranges.
Arachnil

Arachnil are a spider-like race that originate from the forests and swamps of Enigma.

## Physiology

They are fairly small in stature, males at about 3-4 feet tall and the females being 4-5 feet. Arachnil have multiple eyes, and usually have somewhere between four to eight, but rarely can they have 10 or even 12. They are capable of climbing on walls and ceilings with extreme ease, creating and launching very strong silk, and producing venom, which ranges in strength and intensity and produces different results from Arachnil to Arachnil. Many of them make a living out of their abilities, creating stuff out of their extremely tough silk, or medicines out of their venoms.

Arachnil have a long history of being experts in assassination and thievery, due to their great, and very silent mobility, and therefore some are afraid of them, due to the stigma created by history that they are silent, ruthless killers and thieves, even though in reality they are usually kind and caring.

Arachnil move fairly slower than other races, are absolutely terrible swimmers, and are weak to fire.
Pseutyr

Pseutyr are a caprine-like species that originate from the more mountainous regions of Enigma.

## Physiology

Pseutyr come in many varieties, from color, horn, and some even have wool like a sheep instead of goat-like fur. Pseutyr are pretty strong especially in their legs, allowing them to run and jump better than other races, and can kick with the strength to crack a brick wall.

The older a Pseutyr is, the longer their hair and horns will be. A female Pseutyrs horns are typically much smaller than a males. Although uncommon, a Pseutyr can have 4 or even 6 horns, instead of the common two.

Bud is their president.
Shroomin

### Average Lifespan

1 month without absorbing nutrients from the ground, effectively immortal with routine absorption and regrowth.

## Powers

### Strengths

Capable of regeneration, possible to not die from age, sometimes poisonous.

### Weaknesses

Flammable, some are bioluminescent, heavily reducing stealth in the dark

Shroomin are humanoid fungi that are mainly made of compactly coiled hyphae. They are able to walk, but can also plant their feet into the ground to absorb food from the ground, which is their primary means of eating, or absorb energy to regenerate themselves.

## Physiology

Shroomin are on average around 6-7 feet tall. They are capable of unraveling the hyphae that consist of their bodies and limbs, but typically only do this if they really have to, since it takes a fairly large amount of energy. This hyphae is also very flammable.

They have eyes and mouths, but their eyesight isn’t the best, and their mouths are virtually invisible unless they open it. Shroomin are capable of speech, but are usually very quiet for whatever reason.

Their heads can be in any normal mushroom shape and color. Some Shroomin can be poisonous, and others may be bioluminescent, just like normal mushrooms can.

## Reproduction

Shroomin do not have typical genitals, and in most cases reproduce asexually by producing spores, but can reproduce sexually as well.

Despite them mainly reproducing asexually, they still have a "pseudo-sex".This means that Shroomin can have slightly more feminine voices and bodies, despite them not needing this at all. On a cellular level, Shroomin have an extremely large amount of sexes that only produce differences at the cellular level, and can reproduce sexually by having the two mates plant their feet into the ground and letting some of their hyphae connect and fuse, eventually sprouting a new Shroomin.

## Lifespan and Regeneration

A very unique trait about Shroomin is that naturally, their lifespan is extremely short, and die after about a month. They are naturally equipped to fight this though, and can easily regenerate their bodies back to health by regenerating energy from the ground. Effectively, if a Shroomin routinely regenerated their energy, they could effectively live forever.

Along with being able to regenerate their lifeforce, they can also drain energy from the ground or a deceased animal to regrow parts of their bodies, so if a Shroomin lost their arm, they could plant the hyphae that remains in that area into the soil or animal and regrow it in between 5 minutes to a few days, depending on the injury. If they lose enough of their body, they will
be unable to regenerate and will then die. If any hyphae remain, that hyphae could fall into the ground and sometimes grow into new Shroomin.
Xenaylin

Also known as “Greys”, Xenaylin are a race that are said to originate from a different planet entirely. They are extremely intelligent and capable of breathing in space, but are physically weak and aren't usually capable of learning most types of magic.

## Physiology

Xenaylin come in two different sizes, being either around 4.5 feet and 7 feet. An odd detail is that this doesn't seem to be simple genetics, but the fact that short and tall Xenaylin are two different, but extremely similar subspecies of one basic race.

Xenaylin are typically thin, and they have small mouths, slits for nostrils, holes for ears, and large black eyes with white pupils, designed to absorb as much light as possible in the darkness of space, which gives them excellent night vision. They also do not grow hair, leaving their gray skin very smooth.

Due to reportedly evolving in space, they have grown resistant to the cold, but this leaves them capable of becoming mildly uncomfortable in hotter climates.
Sound

The ability to absorb, amplify, and launch sounds and soundwaves. The louder the soundwaves, the more energy it requires. Attacking with sound is risky as it has the potential to easily bring harm to not only your target, but to yourself and your allies.

## Ranking

STARTER - You are capable of partially  absorbing sound, allowing you to make things somewhat quieter. You are then able to expel that absorbed sound, if you so choose. This effectively allows you to record and then play back a sound once.

BEGINNER - You are now capable of absorbing and playing back a sound at its full volume, which you can now use to effectively make your movement silent. You are also now able to produce small sonic waves, capable of disorienting a target if they are close enough to the ear.

NOVICE - The soundwaves you create are now capable of going past 100 decibels, and are able to crack or even shatter nearby glass. These soundwaves are also capable of temporarily ringing the ears of anyone close enough. You are also now capable of amplifying your own voice or sounds you have absorbed.

INTERMEDIATE - Your soundwaves are now able to surpass 130 DB, crossing the pain threshold and cause pain to the ears of anyone in their way. These soundwaves can also be focused, creating effective bursts of sound capable of partially going through surfaces, but some of the sound is lost and  bounces back somewhat.. This can also effectively be used as a sonar.

ADVANCED - Holy shit, your soundwaves are capable of surpassing 150 DB, the volume at which someone's eardrums begin to rupture. At this point, your soundwaves are also powerful enough to knock someone down. You are also capable of launching yourself upwards by creating a large sonic blast under you.

MASTER - The soundwaves you can produce have reached their absolute maximum volume at 200 decibels, surpassing even an LRAD in volume and rivaling a sonic boom. You are also able to create what many Sound users like to call “echo chambers”, where they surround a target with multiple sonic blasts, which keep on ricocheting off of one another in that area, capable of causing immense damage to whatever and whoever is in it if these blasts are loud enough. This takes an extreme amount of energy to create and maintain, though, and can only last a few seconds at your absolute best.
Metal

The ability to control, manipulate, shape, and launch metal.

## Ranking

STARTER - You are capable of moving small pieces of metal, such as jewelry, needles, or coins.

BEGINNER - The amount of metal you can move and control has increased, capable of moving a small pocket knife around.

NOVICE - Along with the amount of metal you can move being increased, you are able to manipulate metal to become somewhat softer, allowing you to bend it somewhat.

INTERMEDIATE - You are now capable of launching metal at somewhat high speeds, allowing you to launch bullets or knives.

ADVANCED - The amount of metal you can control continues to increase, and you can soften metal to the point where you can shape it somewhat, creating edges or points on objects. This can also be used to repair metal-based objects or weld them together.

MASTER - You are capable of controlling a respectable amount of metal, and you are able to form it into completely different shapes, allowing you to create blades, bullets, and even armor out of any ordinary metal.
Anemone

Anemone are an aquatic race native to the coasts and nearby oceans of Enigma.

## Physiology

Anemone are a fairly short race, standing a bit above five feet tall on average. Their bodies are very moist and soft, giving the impression that they are made of goo. They naturally produce a mucus through their skin that can sometimes irritate the skin of non-anemone races. Their bodies are also a tad bit stretchy, so they are a bit resistant to more blunt attacks, like punches or hammers.

They are also good swimmers, and are capable of using magic well enough, but are weak to getting dehydrated and “drying up”, so they typically live in or near the coasts of Enigma, but some still venture into the mainlands.
Anuran

Anuran are an extremely frog-like race that come from the swamps, marshes, and rivers of Enigma. Typically a more tribal race, some can still be found in the cities like anyone else.

## Physiology

Anuran are well known for their long, extendable tongues that they can shoot out to grab things, along with their legs that enable them to move and jump very high, and generally move around quickly.

Anuran are also excellent swimmers, and can spend a long time underwater without any gear.

Their main weaknesses is that they aren't very strong, physically, and that salt can burn their skin.
Mantin

## Powers

### Strengths

Sharp scythes, Orchids are light (floaty like in low-gravity), Devils Mantis are strong.

## Game Info

### Released

1.0 BASE

Mantin are an insectoid race that are known for their foldable “scythes” that go along their forearms, which they use to slice and stab prey and possible opponents.

## Physiology

Mantin are a fast and agile race that share many similarities with Mantin and other insects. Instead of normal ears, they have antennae which allow them to hear by feeling sound vibrations in the air. They have three eyes, and are composed of a thick exoskeleton that provide them some armor benefits.

There are many varieties of Mantin, which come in different shapes, sizes, and may have certain benefits.

All Mantin are physically fast and agile, but are a bit more flammable than other races, and are poor swimmers.
Psionics

Psionics gives you the ability to use your mind to read the minds of others, move objects, and even fly.

## Ranking

STARTER - You are able to move small objects of any kind with your mind.

BEGINNER - You are able to move slightly larger objects with your mind, and are able to subconsciously sense the emotions and feelings of others.

NOVICE - The power of your telekinesis has increased where you can lift fairly heavy objects, and animals. You are also able to sense the presence of others, even if you cannot see them.

INTERMEDIATE - You are now able to read someones mind completely, along with your telekinesis abilities increased, allowing you to lift other people with ease. You are also capable of reading the minds of others completely.

ADVANCED - You are now capable of flying by moving your own body with your mind. Your telekinesis is now strong enough where you can create blasts of psychic energy, capable of cracking a brick wall.

MASTER - Your psychic blasts are now capable of breaking through walls, denting the side of a semi, and sending someone flying. You are also able to actively use someone's sense, able to hear and see through the ears and eyes of another person. You are also capable of Astral Projection, which allows you to separate your spirit and consciousness from your body, allowing you to freely move out of your body and fly around freely. You are incapable of receiving direct damage or able to attack others like this, but your body is basically comatose and very vulnerable.
Shadow

Shadow Magic is the ability to create, manipulate, and travel through shadows and darkness.

## Ranking

STARTER - You are able to absorb a little bit of light in a 2 foot radius around you, making it darker. This is useful for making yourself harder to see in the dark.

BEGINNER - You are now capable of absorbing half of the light. around you, and in a larger radius, now about 4 feet. You are also capable of creating a ball that absorbs the light around it, which can be moved.

NOVICE - The amount of light you can absorb is about 3/4 of light around you, and your radius is now about 6 feet. You are now able to fire these spheres of darkness at others, which upon hitting, will expel the energy of the light it absorbed, and the strength will depend on how much light it absorbed.

INTERMEDIATE - You can now absorb all the light around you, in a 8 foot radius. You are also capable of traveling through your own, and one other shadow if it's touching you. For example, if your shadow was touching the shadow of a table, you could teleport anywhere on those shadows.

ADVANCED - You can now travel through three "linked" shadows now, instead of one.

MASTER - You are now capable of teleporting through an indefinite amount of linked shadows. You are also capable of solidifying darkness, which can be used in creating constructs.
Light

Light magic allows you to create, manipulate, and shape light into different forms, creating constructs or bending light to make yourself and others invisible.

## Ranking

STARTER - You are capable of producing flashes of light from your hand, capable of disorienting targets.

BEGINNER - You are now capable of forming spheres of light, useful for lighting up areas.

NOVICE - The size and amount of spheres you can create have increased. You can now make other objects glow with light as well.

INTERMEDIATE - You are now capable of launching these spheres, creating surprisingly dangerous blasts of light. You are also learning how to bend light around you, or objects, making them seem translucent.

ADVANCED - You can now focus these blasts into beams, strong enough to ignite objects and burn through flesh. Your light-bending abilities have increased, as well, allowing you to further "cloak" things, making objects or yourself difficult to see.

MASTER - You are now completely able to make yourself, or objects, invisible by bending light around it. You are now able to "solidify" light, capable of forming constructs, like weaponry and armor. Interesting.
Imp

Imps are a small, winged race that originate from Netheim, where they are extremely plentiful.

## Physiology

Imps stand at around four feet tall, and are famous for their external, razor sharp teeth and their wings, which are pretty large relative to their size. They are mostly seen in red, but blue and green imps do exist.

Along with their wings, which allow them to fly, they are excellent magic users. Fire magic seems to be a popular choice among them, but they are equally able to use other kinds as well.

Imps have two downsides to them : They are physically somewhat weak, and are vulnerable to weaponry with certain enchantments on them, usually relating to light or holy magic. This doesn’t mean they are vulnerable to all kinds light or holy magic, though.

## Personallity

Imps are naturally very fun-loving pranksters that like to trick people. Usually, these pranks are small and don’t cause any real harm, but sometimes they can get carried away and hurt others, but they usually try to fix the problems they might create.
Holy

Holy magic is a type of magic that utilizes prayers, chants, and holy forces to achieve different effects, from empowering others to calling forth Angels to assist you in battle.

## Ranking

STARTER - You are capable of utilizing basic chants, allowing you to slightly boost or heal multiple people at once without hindering your own senses or strength.

BEGINNER - Your basic chants have grown more powerful, allowing a greater effect.

NOVICE - You are now capable of using new, more powerful prayers that can boost the luck of yourself and of others.

INTERMEDIATE - You are capable of focusing the power of these prayers on someone, allowing you to give one person a greater boost, but this cannot be used as much.

ADVANCED - You are now able to use powerful chants and prayers, some of which allowing you to summon halos made out of powerful holy magic, which can be used as weapons either by launching them at others, or firing blasts.

MASTER - You are now capable of utilizing some of the most powerful chants and prayers, some of these are capable of temporarily summoning powerful beings known as Angels to assist you in battle.
Beasts

Beast magic allows you to summon, talk to, and control animals and monsters, from the smallest Porcuprat to the mythical, like phoenixes and dragons.

## Ranking

STARTER - You are capable of communicating and understanding the speech of animals.

BEGINNER - You are now capable of calling 1-3 small animals (like insects and mice) to you, although you can only ask them for help, making their assistance unreliable unless you have already tamed them.

NOVICE - The size of, and amount of animals you can call to you has increased, capable of summoning animals comparable to a fox. You are also now capable of convincing animals to assist you much better.

INTERMEDIATE - Now, you are able to summon even larger animals, like a bear, to help, although you can only summon 1 or two of these larger animals. The amount for the rest have increased, and you can now fully control the smaller animals.

ADVANCED - The size and amount of animals you can call on has increased once again, and you are now capable of controlling the larger animals, as well. You may be capable of summoning 30 small animals, 20 medium ones, and 10 large ones.

MASTER - You are now able to call upon mythological beasts and animals to your assistance, such as phoenixes, dragons, thunderbirds, so forth. You may only call on and control one of these mythological animals at a time.
Crystal

The ability to create, move, manipulate, and shape crystals, gemstones, and other crystalline objects.

## Ranking

STARTER - You are able to move around small amounts of already-existing crystals and gems.

BEGINNER - You may now control larger amounts of crystal or gemstone, and are able to create  a small amount of quartz crystals.

NOVICE - The amount of crystal you can control and create has increased, and you are capable of slightly shaping them to “polish” them.

INTERMEDIATE - You are now capable of producing more varieties of quartz (such as amethyst), plus other gems like peridot, topaz, garnet, lapis lazuli, and onyx. The amount of crystal you can create and crystal has increased, and you are able to now somewhat change their general shape, but nothing too radical.

ADVANCED - You are capable of creating and controlling even more amounts of crystal and gemstone, and are able to shape them into sharp points or other more radical shapes.

MASTER - You are now capable of creating and manipulating EVEN MORE crystals and gemstones, and are able to produce conundrum (rubie/sapphires), emerald, diamond, and basically any kind of precious gemstone at this point. You are also able to completely change their shape and fuse them together, allowing yourself to create tools or armor out of crystal and gemstone.
Hormand

## Powers

### Strengths

Does not require traditional food or water (as long as they are feeding on hormones)

### Weaknesses

Tendency to act on emotion over logic if they become too emotionalHistory of being discriminated against.

## Location

### Enviroments

Varies

A Hormand is a sub-race primarily known for their ability to feed on the emotions and hormones released by others when they're around someone they have a good relationship with. This causes them to be a lot more social than usual, as it's their primary means of feeding, although they don't have to be and instead can eat regular food just fine.

The names for a Hormand differ depending on sex- an Incubus is a male Hormand and a Succubus is a female Hormand.

The only external physical difference between a Hormand and a normal version of their race, is that Hormands have slightly pink eyes. In an Enigmian, their eye color will end up taking a color thats slightly leaning closer to pink from their regular eye color.

Hormands are both figuratively and literally, a very emotional race. If they get overwhelmed with an emotion they will almost always act on it instead of logic and reason, typically resulting in outbursts.

The only way to become a Hormand is from birth. It is a fairly rare condition, as about one in 10,000 people will become a Hormand. But, if one of your parents were an Imp, Great Imp, or Oni, your chance of becoming a Hormand is greatly increased to 1 in 100.

Not all races can become Hormands. Biocognates, and any imp-related race such as Imps, Great Imps, and Oni are incapable of being born a Hormand.
Magic

Magic is the general term for the ability to control, generate, manipulate, and generally use elements and aspects of the world, either physical or paranormal.

## Accessibility

Some races are better than others at learning and using magic, and magic can be rarely seen in some races, but generally any living being could learn how to use it, be it plants, animals, or people.

Another factor is hereditary. Typically, a family that has a history of being able to use a certain type of magic, their offspring and blood relatives will likely be able to easily learn that magic, as well, while a magic-less family will naturally be unable to use magic without great effort. This doesn't mean that you have a 100% chance of being able to easily learn magic if your family has a good history, just that it's more likely. The same goes for magic-less families.

Some magics are generally more difficult to learn than others, as well, and some magics require a certain knowledge of another magic to be able to learn it at all.

## Ranking

There is a widely-accepted system for ranking someone's ability to use a certain magic, known as "Ranking". There are six rankings that generally serve as a "milestone" for someones ability, and describe any interesting feats the user is capable of doing at that point. These are the rankings, going from lowest to highest:

STARTER

BEGINNER

NOVICE

INTERMEDIATE

ADVANCED

MASTER

A good rule-of-thumb to follow is that the higher the ranking, the more of that magic or element they will be able to control and create. As a person advances to a new rank, they might discover how to do something new with their power, as well.

## Deities and Paragons

Each type of magic has a deity associated with it. This deity is apparently capable of using that magic to it's absolute limit, capable of performing feats with it that no other being ever could, and are typically regarded as the embodiment of that power. Some Deities serve as the deity of multiple magics at once.

A Paragon is a term used for a person, deity, or entire race who display a significant superiority in using a type of magic than others that can use it, or one who was gifted a boost in power from a Deity of that magic, either directly or with an artifact enchanted with the power of that deity. A Paragon's general control over (and production of, if applicable) is much greater than others, and will learn stuff quicker, but a Paragon isn't immediately a Master ranking, although it will be easier for them. The proper listing with a Paragon and their ranking is "STARTER PARAGON, BEGINNER PARAGON," and so on.

## Enchantments

A variety of magic types can be infused into Enchantment Crystals, a fairly uncommon type of crystal. If you are a MASTER rank in a certain kind of magic, you can infuse an Enchantment Crystal with that kind of magic. Enchantment Crystals can retain their magic charge for multiple lifetimes, although when broken this lifespan is extremely reduced, if it doesn't deplete entirely.

For examples of enchantments in a certain kind of magic, please look at the specific page for that magic.
Nevion

Nevions are a very old avian-like race well known for their plasma abilities.

## Physiology

Nevions are a avian-like race that have colorful plasma- like energy that flows from the back of their heads, and sometimes their waist. The temperature of this energy can be controlled, ranging from being as cold as space to being as hot as plasma. Nevions are capable of flight, but instead of flapping their arms, they float up with the help of this energy and can use it to propel themselves around.

Nevions are one of the few races completely native to Enigma, but are fairly uncommon to see, as they usually live in Nevion settlements in the middle of nowhere, mainly mountains.

Nevions are complete experts in controlling plasma, and have been utilizing it for thousands of years. Because of this and the extreme patience, cleverness, helpfulness commonly displayed by Nevions, many people seek them out if they wish to learn more about plasma manipulation. A somewhat notable weakness they have is their bones are a bit more fragile than those of other races, due to being lightweight so they can fly around easier.
Air

Air magic gives you the ability to create and manipulate the air around you. This can also be used to move gases, and even fly by manipulating the air around them.

## Ranking

STARTER - You are able to produce small gusts of air, capable of pushing away small objects.

BEGINNER - The gusts of air you can shoot are larger and strong enough to push objects such as tables and chairs away, and can easily disorientate a target.

NOVICE - The blasts of air you can produce are large and strong enough to push someone unprepared to the ground.

INTERMEDIATE - You are able to bend the air around you to move around, effectively allowing you to fly around. You also have learned how to fire multiple blasts of air in different directions, allowing you to push objects away from you from all directions.

ADVANCED - Your control over air has increased to the point where you can change the “shape” of the wind, allowing you to launch thin but powerful blasts of air capable of cutting skin.

MASTER - You can now create large enough blasts of wind and control them to the point where you can effectively create and control somewhat small tornados, capable of throwing objects up to 500 pounds around like nothing, generally causing a good amount of destruction and general chaos. Creating these tornados require a lot of energy, though, and last as long as you can maintain it.
Plants

Plant magic gives you the ability to control and grow plant life.

## Ranking

STARTER - You are able to control small vines and

BEGINNER - You are now able to control larger vines and plants.

NOVICE - Along with being able to control even larger plants, you can now cause plants and vines to grow out of the ground, allowing you to attack or defend yourself with them in about any land confrontation,

INTERMEDIATE - You are now able to manipulate trees, and wood in general, allowing for much stronger attacks and defenses. You are also able to hear through plants created by you, giving you the ability to "tap" areas with small plants, and hear any nearby sounds or conversations.

ADVANCED - You now gain the ability to grow plants out of your own body, either for camouflage, or replenishing energy, either by absorbing nutrients from the ground or using leaves to photosynthesize energy from the sun.

MASTER - You now have absolute control over any plant matter, allowing you to create a controllable, humanoid figure out of plant matter, or control processed plant matter, such as certain fabrics or cottons in clothing or other things.
Death

Death, or sometimes known as Drain magic, gives you the ability to drain the energy and life out of other living things to heal yourself, boost your senses, and eventually control the dead.

## Ranking

STARTER - You are able to slightly drain the energy of someone else to heal minor cuts or scratches on yourself.

BEGINNER - The amount of energy you can drain has increased, allowing yourself to heal slightly larger injuries.

NOVICE - The amount of energy you may drain has increased further, along with the ability to now speak to one who has died.

INTERMEDIATE - Along with increasing the amount of energy you can drain, you are now able to drain the energy from multiple people, and now plants, causing them to wither and die. Small plants only heal a small amount, but since they can be very plentiful, this effect stacks up greatly. Absorbing too much energy at this point is easy, which could eventually harm the user.

ADVANCED - You are now able to completely drain the life out of someone, killing them and healing yourself vastly. When you drain energy, you also drain ones senses, temporarily boosting your own as well.

MASTER - If one has drained the energy out of someone to the point of death, they are able to reanimate that corpse under their own will. You are able to control multiple corpses, but this in turn drains some of your own energy over time.
Fire

Fire Magic gives you the ability to create and control flames, smoke, ignitable gases, and nuclear energy. This is considered a BASIC magic, and can be learned without any prior knowledge of other magics.

## Ranking

STARTER - Be able to control already-existing flames, such as from a match or lighter.

BEGINNER - You are now able to create fire from your body, removing the reliance on matches or lighters.

NOVICE - You gain the ability to create and control smoke as well, useful for impairing vision or making it hard to breathe.

INTERMEDIATE - You gain the ability to increase the temperature of objects without producing flame.

ADVANCED - Along with creating smoke, you also gain the ability to produce gases that can ignite, allowing stealthy or explosive results.

MASTER - One now has the ability to also produce nuclear energy, which they can combine with  their detonable gases for larger, somewhat radioactive explosions, or combine with their flames, resulting in hotter, radioactive flames. This results in the likely possibility of harming yourself or your friends, however.
Warp

The ability to warp the minds of others, or warp yourself, or objects around using portals, and create illusions.

## Ranking

STARTER - You are capable of implanting suggestions into the thoughts of another person, making them consider certain decisions. This isn’t guaranteed to make someone do something.

BEGINNER - You are now capable of influencing some thoughts, giving you a higher chance of convincing someone to do a certain action. You are also capable of slightly warping their visual perspective on something, able to create slight illusions, such as an ant on a wall that isn’t actually there.

NOVICE - The influence you have on the thoughts of others has increased to the point where you have about a 50/50 chance of making them do a certain action. The illusions you create are also stronger. You are also able to create small portals within your eyesight, allowing you to grab small objects by reaching through one portal and out of another one near the object. You can also see through these portals.

INTERMEDIATE - The influence you have on thoughts, and the illusions you can create with them, are now very convincing, also capable of creating somewhat convincing auditory hallucinations. You are capable of convincing someone to do an action about 2/3rds of the time. The portals you create are now larger, and you are capable of crawling through them.

ADVANCED - You are now capable of completely controlling the mind of another person, essentially giving you control over two bodies. The portals you create are now large enough to comfortably walk through.

MASTER - Your complete control over the mind of another person has eventually led you to gain the ability to create extremely convincing illusions, where you can essentially make someone think that you are someone, or something else, and can feel sensations that aren’t there, such as smells, tastes, touch, and even pain. The range of your portal has increased extremely, allowing you to create a portal to and from a location you have already been to.
Enigmian

Enigmians are a race very similar to Humans, and are the dominant race in Enigma. They are slightly more weak than humans physically, but make up for it in an improved capacity for learning and using magic.

## Physiology

Genetically, they are very similar to humans, to the point that natural hybrids between the two are common.. The main differences between the two are physical. For example, their sclerae can be a variety of different colors, and their pupils are white. Their eyes can also have a tendency to be large and oval-shaped,  but round eyes are also common.

Enigmians don’t usually have body hair, but instead their head hair grows at a quicker rate. Their hair typically takes the coloration of their eyes, albeit darker and paler. Their hair can also be more normal shades of hair, such as black and brown, but blonde hair is very rare.

Body-wise, Enigmians are typically thin and tall, and their skin is so pale that it sometimes look that they are snow-white. They are typically a bit weaker than their human counterparts, but it's nothing too drastic.

An interesting part of their biology changes how they build muscle. For some reason, Enigmians gain a good deal of fat along with their muscle, making it so that muscular Enigmians are burly.

Due to the hot climates in Enigma and genetic adaptations to resist it, Enigmians have grown a natural weakness to the cold. Frostbite and hypothermia occur faster and more easily in Enigmians than humans, and they generally have a lower resistance to the cold.

## Abilities

Enigmians are naturally much more proficent with using elemental powers and abilities than humans, although this doesn't mean that all Enigmians are capable of using magic.
Vampire

Vampires are a type of sub-race that are well known for their thirst for blood. In the Enigma universe, Vampirism is less of an undead thing and merely an uncommon, possibly incurable disease. Someone can become a vampire by either being born one (if one of their parents are a vampire or if the mother becomes one during pregnancy), or being infected by a vampire, typically through infected saliva or blood.

## Stages

The main physical traits of a vampire are dark eyes, pale skin, and canine teeth that begin to grow longer, although all of these traits come over time in a variety of stages of the disease, and the higher the stage, the harder it is to cure.

### Stage 1

Stage 1 is the first visible stage of vampirism. The main symptoms of this stage are toothaches, slightly paler skin, baggy eyes, becoming thirsty, and sometimes mild fevers. This stage appears around 2-7 days after infection, and typically lasts 3 days. Curing this stage is easy compared to the others, using special antibiotics, although they're somewhat pricy.

### Stage 2

Stage 2 is the second stage of vampirism, and typically lasts about a week. The symptoms here are thickened enamel on the canines, a slight darkening of the eyes, and in result, the eyes become a bit more sensitive to light. The skin will also become more susceptible to sunburns, and become much more thirsty Curing this stage is harder, and requires a series of expensive vaccines.

### Stage 3

Stage 3 is the third stage of vampirism, and lasts a week as well. Symptoms include visibly longer canine teeth, even darker eyes, and the thirst has calmed down a bit, although it's less of a regular thirst at this point and instead an odd craving for blood. People in stage three also become paler, and are even weaker to the sun. Curing at this stage is possible, but it requires very expensive treatment that many people can't afford.

### Stage 4

Stage 4 is the final stage of vampirism, where the person afflicted is completely a Vampire. People born a vampire always start in this stage. The symptoms are that the skin can become sunburnt very easily, and if exposed long enough one can even get second degree burns, fang-like canines, completely black eyes excluding the pupils, which typically become red, yellow, or white, very pale skin, and the body can regenerate faster from drinking blood. Drinking enough blood can actually result in a significant extension of ones lifespan, with some human-based vampires managing to live for a few hundred years. At this point, a vampires body requires to drink blood at least once a week or else it will become ill.

## Acceptance

Vampires are accepted fairly well in the Enigmian community, as most don't resort to sucking blood from people as it can get them infected and it's generally illegal. Instead, plenty of people donate some of their blood to be drank by vampires. Even some restaurants serve wineglasses of donated blood to vampires.