recursal/Fanatic-Fandom huggingface dataset:
Blackout

## Class: Vanguards

### Passive: Under The Cover Of Darkness

Hitting a Skylander with 3 separated ability or auto attacks, heal you for 5% of your Maximum Health over 2,5 seconds. 20 seconds limit for each enemy Skylanders.

### Q: Wing Whip

Blackout lash his shadowy wings in a very long curved line, damaging every enemy hit.

### W: Shadow Orbs

Put a floating dark orb on the ground. Enemies touching it are stunned for 1 seconds. Orb can't be seen by enemies 2 seconds after dropping them and last for 2 minutes and can't be stacked.

### E: Black Hole

Blackout creates a black hole at a location damaging enemies hit. After 1 second, E can then be pressed again to teleport to it and holes stay for 3 seconds.

### R: Supernova Black Hole

Blackout creates a black hole within his heart damaging and dragging every enemies hit toward him.

## Upgrades

### Whip It Up

Q now slashes with both wings, being larger.

```
 Need : lvl 7 & 200 gold

```

### Unlimited Darkness

Passive now has no limit per Skylanders, and can be proc multiple times on the same target within a fight.

```
 Need : lvl 11 & 250 gold

```

### Take It Back

Enemies hit by the center of Blackout R, can be teleported with Blackout if he uses his E.

```
Need : lvl 13 & 250 gold

```

### Darkness Overload

E now creates 2 portal both being in the same distance from Blackout but opposite to each other. First time pressing E will teleport Blackout to the first black hole and second time pressing E will teleport him to the second one. The second holes last for 3 seconds.

```
 Need : lvl 18 & 350 gold

```
Calgary

Enemies:

No One

## Personality

Calgary is known for being a Ramsey Route 17 Clone. he gets salty and brags about how he's the most populated city in Alberta. In his elimination in episode 2. He got salty at the viewers because He was voted off.

## Description

Calgary is a character from AB Elimination

## Episode History (AB)

In Episode 1, His Team Lost the Race

In Episode 2, He was Eliminated with 3 Votes

## Trivia

He Placed 18th in AB Elimination (Last Place)
Buckshot

## Class: Marksman

### Passive: Where Did that Came from?

When Buckshot kills a unit with Q he gets permanent attack speed. This effect can stack indefinitely. Buckshot can only get 2.50 maximum attack speed but for every 1 attack speed over 2.50, he adds another arrow to his Auto-Attack, which does 70% of his Auto-Attack normal damage, on the same target.

### Q: You've Goat To Be Kidding

The next Auto-Attack is empower and executed minions under 10% Health.

### W: Spread Shot

Buckshot fires a volley of magical arrows in a tight cone.

### E: Goat Portals

Buckshot can create two portal, one blue and one purple. Skill shots fired in the blue portal are teleport to the purple portal and vice versa. Need to aim the portal direction when created. They last for 9 seconds each.

### R: Speedy Exit

Teleport anywhere on the map out of allies minions.

## Upgrades

### Three For One

Q always executes enemies under 15% Maximum Health, minions, and enemy Skylanders.

```
 Need : lvl 6 & 300 gold

```

### More Portals For Your Buck

R can now teleport out of Allied Skylanders. Also, Buckshot (not his allies) can go through his E's portals to get teleported.

```
 Need : lvl 11 & 200 gold

```

### Random Selection

W now includes a single more powerful arrow in the middle that stun enemies hit for 1 sec.

```
Need : lvl 13 & 300 gold

```

### Not The Face!

Buckshot gets more range for his auto attacks also, enemies inside your auto attack range always get critically strike.

```
Need : lvl 17 & 400 gold

```
Trap Shadow

## Class: Slayer

### Swap Force Skylanders Passive

At the start of the game, they can choose 1 extra element, therefore, gaining their passive and advantage.

### Passive: Living Shadow

Killing a minions/monsters type or Skylander, make you deal 5% extra damage to them for the rest of the games. Can stack up to 5 times for each unit.

### Q: Clawing Shadow

Trap Shadow Slashes enemies in a cone in front of him.

### W: Shadow Striker

Gains 100% attack speed for the next 3 auto attacks. Does damage in a circle around him. Also, gain a 70% movement speed when moving toward enemy Skylander.

### E: Snap Trap

Trap Shadow tosses a magical bear trap, enemies that step on the trap (or get hit by the toss) get slowed and takes damage over 4 seconds. Can have up to 3 traps active and they last for 2 mins.

### R: Shadow Kick

Trap Shadows envelope himself with shadows, gaining a small shield, he then dashes damaging enemies hit. executing Enemies below 10% maximum HP gets executed.

## Upgrades

### Me-Ouch

W now makes the next 3 auto attacks stuns enemies hit for 0,25 seconds.

```
Need : lvl 4 & 150 gold

```

### Nocturnal Predcator

Q range is double and fully restores mana on minions/monsters killed.

```
Need : lvl 7 & 200 gold

```

### Catch!

Traps now stun enemies that step on them for 1 second. Trap shadows move 70% faster toward trap enemies.

```
Need : lvl 10 & 250 gold

```

### Black Cat

R cooldown is fully restored on Skylander kills. Now executes Skylanders below 15% maximum HP. Enemies with 5 marks can be executed below 25% maximum HP.

```
 Need : lvl 16 & 500 gold

```
Janyse Jaud

**Janyse Aldis Jaud** (born November 26, 1969), known in her singing career as Janyse and in her movie career as Janyse Jaud, is a Canadian voice actress, dancer, and singer. As a voice actress, she tends to be cast as flirtatious women with low sultry voices, although she has done cutesy voices.

Some of her best known voice acting roles are Kagura and Kanna in the Inuyasha series, Lee Kanker and Sarah in Ed, Edd n Eddy, and Pinkie Pie in My Little Pony.
Knight Light

## Class: Fighter

### Passive: Enlighten

Knight Light basic auto attacks mark a Skylander as Enlighten, W Rainbow, and E circle of Light home toward Enlighten Skylander. Also, grant true sight for all the duration. Enlighten lasts for 6 seconds, and can only be active on one Skylander at a time.

### Q: Radiant Radius

Jump in a circle in front of him, doing damage to enemies in the circle.

### W: Prismatic

Knight Light swing his sword in front of him, doing damage in a half-circle. Minions killed and Skylanders hit, becomes a rainbow that travels in a line. Rainbows homes toward Enlighten Skylanders and can do damage to minions.

### E: Light Up

Spawn a circle of light that half the enemies' speed every 1 second, last for 5 seconds. Chase enlighten target.

### R: Brilliant Blade

Gets Attack Damage and Magic Resist buff that decays over time. Knight Light receives 50% less damage from enemies Auto-Attacks. Last for 10 seconds.

## Upgrades

### Ascending Strike

Knight Light Q now knocks up enemies in the circle.

```
Need : lvl 6 & 200 gold

```

### Speed Of Light

E can be recast to switches place with Knight Light. Once, then the circle of light disappears.

```
Need : lvl 8 & 300 gold

```

### Hallowed Ground

Re-spawn Time is halves.

```
 Need : lvl 16 & 300 gold

```

### Illumination

R now gives Knight Light immunity to auto-attacks. The attack Damage and Magic Resists buff doesn't decay.

```
Need : lvl 17 & 500 gold

```
Wolfgang

## Abilities

### Undead Passive

Can buy Hand Of Fate @ 5 mins, cost 0 and can be converted into any 350 or less gold item.

### Sensei Passive

Gets more experience and gold from minions killed.

### Passive: Rock Concert

Auto Attacks damages enemies nearby in a circle. First auto: small circle, second auto: medium circle and third auto: large circle; it then reset.

### W: Power Chord

Active for 5 seconds, every auto-attacks now launch a wave of sounds in a cone that damages enemies, between the target and Wolfgang, that get hit by the cone.

### E: Amp It Up

Drop a speaker that gives bonus Attack Speed and movement speed to Wolfgang, in a zone.

### R: Crowd Surfer

Wolfgang slides on his knees, dashing a medium distance and gets bonus attack range for 5 seconds.

## Upgrades

### Ultrasonic Supercharge

Q range is longer and the arrow is thicker.

```
 Need : lvl 5 & 150 gold

```

### Grand Finale

Wolfgang now becomes invulnerable for 1,5 seconds after dashing with his R.

```
 Need : lvl 8 & 200 gold

```

### Surround Sound

Speaker's zone is now larger and gives bonus Attack Speed and Movement speed to Wolfgang and allied Skylanders.

```
 Need : lvl 13 & 250 gold

```

### Song Of The Underworld

Every Third Auto Attack large circle now stuns enemies in the circle for 0,5 seconds.

```
Need : lvl 15 & 250 gold

```
Erin Fitzgerald

**Erin Fitzgerald** is a Canadian-American voice actress who provides voice-overs for a number of cartoons, video games and English language dubs of Japanese anime. In animation, she voices May Kanker and Nazz in Ed, Edd n Eddy, and voices major characters in The Jungle Bunch, Batman: Year One, Monster High and Ever After High. In video games, she voices female leads Yrel in World of Warcraft: Warlords of Draenor, Chie Satonaka in the Persona 4 series of games starting with Persona 4 Goldenand Noire in the Hyperdimension Neptunia series. In anime shows, she has voiced in Sailor Moon, Bleach, Naruto Shippuden, Knights of Sidonia and Glitter Force.
Double Trouble

## Class: Mage

### Passive: Triple Trouble

After hiting 3 abilities on an enemy, mark them. Auto attacking a mark enemy, does more damage and burn them for a fix amount. No cooldown in between procs.

### Q : Eldritch Beam

Point and click ability. Does damage to the enemy until they get out of range or last for 3 seconds. During the channel, Double Trouble is slowed by 85%.

### W : Conjure Exploding Double

Send out a mindless double that goes in a line, exploding when hitting an enemy doing damage around it or explodes after 4,5 secondes.

### E: Magic Bomb

Throws a magic bomb, dealing damages to enemies in a circle. If one the enemy is mark, stuns every enemy for 1,5 secondes.

### R: Magic Armageddon

Double Trouble can fire 3 bolt of energy with a very long range. Can shoot them over 5 secondes. Stops at first enemy hit. Double Trouble can move between cast.

## Upgrades

### Draining Beam

Q now heals Double Trouble for 10% of the damage done.

```
 Need : lvl 6 & 150 gold

```

### Magical Cataclysm

R now shoots 4 bolts and the range is now global.

```
 Need : lvl 11 & 300 gold

```

### Advanced Construct

W can now hold up to 3 mindless Double. Can use them in quick session, but need to wait 1 secondes between cast.

```
 Need : lvl 12 & 300 gold

```

### Magic Bomb 2.0

E doesnt need to hit a mark enemy to stun every enemy in the circle.

```
Need : lvl 15 & 250 gold

```
Flare Wolf

## Class: Marksman

### Passive: Flare In The Hole

Flare Wolf Auto Attacks deal damage over time to enemies, burning them. Burn scales with Attack Damage.

Flare Wolf can't critically hit, extra critical hit stat is converted into Attack Damage.

### Q: Rocket Away

Flare Wolf Fire a Firework Rocket that explodes on the first enemy hit.

### W: Ride The Rocket

Flare Wolf dashes leaving ashes behind him that slows the enemy. ashes stay for 15 seconds.

### E: Secret Weapon

Flare Wolf will attack with his Flamethrower for the next 13 seconds. Auto Attacking is done by maintaining the Attack button on the target doing damage over time, Auto Attack can't be dodge if inside the range.

### R: Trip To The Moon

Flare Wolf Jump in the air becoming obscured (can only be hit by abilities but can't be targeted by auto-attacks). While in the air he can shoot in a very very long range a rocket in a line that damage the first Skylander hit and a rocket in a targeted circle, both abilities can be shot in quick succession but Flare Wolf has 6 seconds to shoot them before coming back to the ground.

## Upgrades

### Sparklers

When your W dash touches ashes left on the ground, you follow the ashes path, therefore, going farther.

```
Need : lvl 6 & 200 gold

```

### Firecrackers

Q now Fire 2 firework rockets and now apply Flare Wolf passive burning.

```
Need : lvl 8 & 300 gold

```

### Flame And Shine

R now shoot 2 long range rocket in a line and 2 rocket in a circle, alternating between the rockets.

```
 Need : lvl 13 & 300 gold

```

### Pyrotechnist

The longer you attack an enemy with your flamethrower the more damage you do, damage boost is lost if Flare Wolf doesn't damage a Skylander for the next 3 seconds.

```
 Need : lvl 16 & 350 gold

```
Bad Juju

## Class: Mage

### Passive: Magical Airspeed

Bonus movement speed gives Bad Juju an Ability Power stats buff. Attacking an enemy Skylanders gives Bad Juju a movement speed boost. Boosts reset after 4 seconds of not moving or attacking.

### Q: Whirling Blades

Throws a whirlwind of daggers, electricity, and wind in a line that does piercing damage.

### W: Juju Junior

Point and click an enemy Skylander to make Juju Jr. Latch on them. While Juju Jr. is on a target they receive 50% less healing benefice. End after 10 seconds or when Bad Juju damages them with one of her abilities.

### E: Storm Blades

Throws 5 magical knife in a cone that damages and slows enemies hit for 2 seconds. Each knifes stops on first enemy hits.

### R: Harnessing Havoc

For the next 6 seconds after the first cast, Bad Juju makes thunder falls on every enemy Skylanders. After the initial cast, the lightning falls two more times, 3 seconds in between each strike. (Hit, 3 seconds, Hit, 3 Seconds, Hit). 2nd and 3rd lightning can be interrupted by pressing R again or when Bad Juju gets crowd controlled.

## Upgrades

### Windy Wail

Q gives a movement speed boost when hitting 2+ enemies.

```
 Need : lvl 6 & 200 gold

```

### Windy Slash

Enemies hit by E are 70% slower when running away from Bad Juju for the next 2 seconds.

```
 Need : lvl 10 & 200 gold

```

### Snack Attack

Juju Jr. reduces healing on target by 80%. Enemies hit by an ability, when Juju Jr. is on them, receive 75% more damage from the ability.

```
 Need : lvl 15 & 300 gold

```

### Overeating

R now strikes four times within 9 seconds. (Hit, 3 seconds, Hit, 3 seconds, Hit, 3 seconds, Hit). Also, Gives a shield to every teammate on first thunder hit.

```
Need : lvl 17 & 400 gold

```
Ro-Bow

## Class: Marksman

### Passive: Archer Combos

Using Q and R makes them rotate into another ability. Both switches between 3 ability.

Depending on which Q and R ability is next, auto-attacks get affected. Q and R affect ability differently.

Shoot From Hands (Q): Ro-Bow gets 50% more attack speed.

Storm Of Arrows (Q): Ro-Bow gets 15% more Lifesteal.

Archer Combo Finisher (Q): Ro-Bow gets 50% more Attack Damage.

Charged (R): Ro-Bow burns the target for 5% of their maximum Health, over 3 seconds.

Rampage (R): Ro-Bow makes lighting form between 4 targets, every 4 Auto-Attacks.

Defeat (R): Ro-Bow slows enemies hit by 10%, can stack up to 5 times.

### Q: Robotic Arrows

Shoot From Hands: Ro-Bow shoots a barrage of arrows from his hand.

Storm Of Arrows: Ro-Bow drops tons of arrows from the sky in a circle.

Archer Combo Finisher: Ro-Bow shoots a volley of piercing arrows.

### W: Whirling Destruction

Ro-Bow transformed into a ball of spikes and dashes a small distance damaging enemies hit.

### E: Deconstruction Laser

Ro-Bow fire a laser from his eyes, damages enemies in a wide line.

### R: Ctrl-Alt-Delete

Charged: Ro-Bow shoots a single arrow that drags enemies hit on a medium distance.

Rampage: Ro-Bow release a barrage of missiles and arrows on nearby enemies.

Defeat: Ro-Bow transformed into a drill and dashes a long distance.

## Upgrades

### V2

W and E range is longer.

```
Need : lvl 7 & 150 gold

```

### Enhanced Bow

Ro-Bow's Auto-Attacks range is increase by 50%.

```
Need : lvl 13 & 300 gold

```

### Reinforced Arrows

Q passives become:

Shoot From Hands (Q): Ro-Bow gets 70% more attack speed.

Storm Of Arrows (Q): Ro-Bow gets 25% more Lifesteal.

Archer Combo Finisher (Q): Ro-Bow gets 70% more Attack Damage.

```
Need : lvl 15 & 350 gold

```

### Improved Archery

R passives become:

Charged (R): Ro-Bow burns the target for 10% of their maximum Health, over 5 seconds.

Rampage (R): Ro-Bow makes lighting form between 6 targets, every 3 Auto-Attacks.

Defeat (R): Ro-Bow slows enemies hit by 15%, can stack up to 5 times.

```
Need : lvl 15 & 350 gold

```
Prism Break

## Auto Attack

Melee Range

Allied Skylander hits are healed.

Enemy Skylander is damaged.

Allied Skylanders near the crystal when summoned is shielded.

Enemy Skylanders near the crystal when summoned is stunned for 1 second.

### E: Crystal Comrade

Summon a crystal comrade with a health bar, it can be damaged by enemy minions and Skylander. Also, it makes nearby enemy minions attack him. Comrade lasts for a minute or until destroyed.

### R: Crystal Eruption

Summon a crystal wall around an ally (or himself) and knock up every enemy hit. R can be press again to lower the wall.

## Upgrades

### Chained Refraction

Hitting Passive or W crystals with a Q, makes it split in a cone applying a heal on allies and damaging enemies. Only, affects the first crystal hit.

```
Need : lvl 4 & 150 gold

```

### Crystalline Comrade

E now attacks the nearby enemies. Also, reflect 10% of the damage done to him.

```
Need : lvl 9 & 250 gold

```

### Golden Diamonds

R can be activated again to switch place with the ally.

```
 Need : lvl 12 & 200 gold

```

### Tri Summoning

W summon 3 crystals in a line, with medium space in between each.

```
Need : lvl 17 & 400 gold

```
The Lord of the Entombed

The Lord of the Entombed is the leader of the Entombers of Unatta. After millennia of research the Embalmers succeeded in devising a mummification capable of nullifying ageing as well as a sarcophaguses that prevented death for whomever is inside of it, thus enabling them to entomb their leader as a means to bestow her with immortality.

## In Tales of Avon

The Lord of the Entombed is a nemesis character who may be fought by disabling all her flailing limbs, then opening the sarcophagus and delivering the ending blow. Alternatively, she may be pacified by offering her the fate thread of Destiny's Child.
Rattle Shake

## Abilities

### Undead Passive

Can buy Hand Of Fate @ 5 mins, cost 0, and can be converted into any 350 or less gold item.

### Swap Force Passive

They can choose an additional element at the start of the game, therefore gaining their passive and advantage.

### Passive: Snake's Venom

Auto attacks and abilities on enemies apply a stack of poison, if you stop damaging them for 4 seconds, they take poison damage over time depending on the number of stacks they got.

### Q: Venom Shot

Shoots poisons in a tight line that ends in a circle.

### W: Goliath Bone Snake

Summons a giant bone snake in a large line, pierces through targets and pushing them back a little.

### E: Deputy Snake

Throws a snake ally turret that applies poison stack to every enemy around it twice before disappearing.

### R: Raise The Snakes

Gain 20% critical hit, per different Skylander that is poisoned, for the next 6 seconds and the poisoned enemy takes damage immediately, depending on the number of stacks.

## Upgrades

### This Bites

Q now shoots 2 lines in a tight line.

```
Need : lvl 5 & 150 gold

```

### Snake-Skinned

Every Auto Attack and ability now applies 2 poison stacks and R gives a shield depending on the numbers of enemy poisoned.

```
Need : lvl 11 & 250 gold

```

### Dances With Snakes

E can now stack up to 2 turrets, can shoot both with 1 second in between each.

```
Need : lvl 12 & 200 gold

```

### Nasty Sssurprise

W summons 3 bone snake in a tight formation and goes farther.

```
Need : lvl 13 & 250 gold

```
The Supreme Five Families of Lordain

The Supreme Five Families of Lordain are the five royal families of the Realms of Lordain, namely house Oradisun of Välion, house Ienoeas of Sepheron, house Urleigh of Adurge, house Avanion of Encellon and house Kellova of Laralein, who are in covenant with each other and concider each other as kin. The five families are lineages bearing true dragon blood, which bestows them with great power, and their regalia is composed of indestructable dragon bone.
Head Rush

## Class: Diver

### Q: Traptanium Horns

It can only be activated on enemies that are knock-up. Rush to the enemy and knock them on the floor stunning them for 1,5 seconds and stopping the knock-up.

### W: Charge Control

Dash a small distance and knock up enemies in a small line.

### E: Stomp

Stomp the ground, doing damage and grounding enemies hit for 2 seconds.

### R: Stomping On Air

Head Rush jump in place and knock up nearby enemies in a large circle around her. For the next 4 seconds, she doesn't take damage from enemies with less Armor and Magic Resist then her.

## Upgrades

### Omega Stomp

E does more damage and increase damage taken by enemies hit by 9%.

```
 Need : lvl 5 & 150 gold

```

### High Note

Every minute, you can target enemies/allied towers with Q to give them an effect for 10 seconds. On enemies tower, it reduces their ranges and on an allied tower, it increases their range.

```
 Need : lvl 7 & 250 gold

```

### Mega Stomp

R now shields every ally in the area.

```
Need : lvl 12 & 250 gold

```

### Power Steering

Q can proc on every enemy close to each other that are knock-up.

```
 Need : lvl 14 & 300 gold

```
Whirlwind

## Class: Enchanter

### W: Tempest Cloud

Whirlwind places a cloud on the ground. Clouds last for 7 seconds and create a current between them that slows enemies hit.

### E: Dragon Flight

Whirlwind fly to an ally and shield him/her. Point and Click.

### R: Rainbow Singularity

Whirlwind throws a black hole in a small line that travels at a slow speed, attracts nearby enemies. Allies Skylanders hit are heal over the duration.

## Upgrades

### Triple Tempest

W now throws 3 clouds at a time.

```
 Need : lvl 5 & 200 gold

```

### Double Dose Of Doom

Q now heals for double the amount.

```
 Need : lvl 9 & 300 gold

```

### Triple Rainbow, It's Full-On

Point and click a cloud with Q, heals allies around it for 65% of the Q healing, heal bounce to the nearby cloud.

```
 Need : lvl 12 & 250 gold

```

### Cloudbursting

Rainbow Singularity now blends with a tornado making it go farther away and attract farther enemies.

```
 Need : lvl 16 & 400 gold

```
Food Fight

## Class: Marksman

### Passive: Tomato or Zucchini

Food fight got 2 modes, tomato launcher mode, and zucchini blast mode. When pressing Q enter tomato mode, grant long-range, and normal single target auto attacks. When pressing E enter zucchini mode, grant medium-range and your auto attacks now deals damage in a cone.

### Q: Tomato Launcher

Change your mode to tomato mode, your next three auto attacks deals damage to enemies around the first target hit.

### W: Blooms of dooms

Plant an artichoke on the ground, the enemy that walks over it is stunned for 1 sec, after activation explodes after 2 seconds dealing damage to enemies near it.

### E: Zucchini Blast

Blast zucchini in a cone in front of Food Fight, then change your mode to zucchini mode.

### R: That's How I Roll

Food Fight jumps on a big tomato and roll through enemies, dealing damage. After a short period or at any time during the roll, Food Fight can jump off of it and let it roll for a short distance.

## Upgrades

### Green Thumb

Enemies hit by your empower Q Auto-Attacks now leaves tomatoes behind them as they move, you or your allies can walk over the tomatoes to heal for a small amount, the tomatoes fade away after 20 seconds.

```
Need : lvl 6 & 250 gold

```

### Special Squash

E initial skill-shot is longer and your Zucchini mode auto attacks are faster.

```
 Need : lvl 8 & 300 gold

```

### 'Choke Chains

When a Skylander step on one of your artichoke, create 3 others around it, those can explode but can't stun enemies or trigger 'Choke Chains.

```
Need : lvl 13 & 300 gold

```

### Heavy Harvest

R now leaves a line of Artichoke behind its path.

```
 Need : lvl 16 & 400 gold

```

###
Punk Shock

## Class: Marksman

### Passive: Electrocute

Punk Shot doesn't have a mana bar instead, she has an Electric bar. How much the bar is filled affect Punk Shot. Using abilities uses Electric energy. It refills slowly

At 200 (Maximum): Gets More Attack Speed and Attack Damage. Buff is gone if the bar goes below 200.

At 100: Gets 35% more Movement Speed for 4 seconds. Reset after 30 seconds.

At 0: Becomes invulnerable for 1 second. Reset after 1 minute and 30 seconds.

### Q: High Boltage

The next Auto-Attack is empowered and creates an electric circle around the first target hit. Enemies hit becomes Electrocuted for 5 seconds.

Electrocuted: 25% more chance to get critically strike and critical strike does 100% more damage

### W: Splash Bomb

Throws a puddle of water slowing enemies. If Punk Shot Auto-Attacks enemies in the puddle she damages every other enemies in it too.

### E: Spark!

Dash using half her current Electric energy. Depending on energy uses the dash is longer. Enemies hit gets Electrocuted.

### R: Hypercharged

Electric Bar can't be refiled while in R. Makes every Auto-Attacks a skill shot line damaging enemies before and after the target in a medium line. Every Auto uses Electrical energy, and when the bar goes to 0, R stops.

## Upgrades

### Bolting Blob

Hitting an enemy with Q while he's in W's puddle stuns him for 1 second.

```
 Need : lvl 6 & 200 gold

```

### Re-Volting

Using R grants extra Auto-Attack range. W puddle is larger.

```
 Need : lvl 9 & 300 gold

```

### Positively Charged

Electric Bar can go up to 250.

250 (New Maximum): Every Auto-Attacks on the same target increase your damage done to them by 10%, can stack 5 times. Also, it gives a small Auto-Attack range buff. Plus, the 200 Bar buff.

```
Need : lvl 14 & 300 gold

```

### It Hertz

Critically strikes do 65% true damage.

```
Need : lvl 18 & 500 gold

```
Queen Naela

As Awensaz stood as ruins and split city states a continent covered in an harsh an unforgiving desert of death one powerful figure suddenly appeared as if from nowhere. Naela was her name and all that looked upon her radiance weept. She reclaimed the old golden age ruin of Carapzin delivering it free from the darkness that had claimed the ruins and resettled it so it could return to its former glory driving back the barren sand lands. she drew water into the continent anew as she split the land and the savanna begun to rival the desert lands.

She claims she has come to restore Awensaz to its former glory and she summons people of great power to stand before her and aid her in her quest.
High Volt

## Class: Warden

### Supercharger Passive

High Volt can buy his vehicle as a unique item. Shield Striker: Health, Armor, Magic Resist, and Cooldown Reduction. Passive: Converts 10 % of critical chance into a 1 % maximum health shield on every Auto-Attacks.

### Passive: Critical Lightning Strike

High Volt can get 4 bonus from stats objective.

At 2500 HP: gain 25 % critical hit

At 125 armor: gain 25 % critical hit

At 125 Magic Resist: gain 25 % critical hit

At 40% CDR: gain 25 % critical hit

### Q: Static Spear

High Volt Swing his Spear in a cone in front of him stunning enemies hit for 1,25 seconds.

### W: Shock-It Shield

High Volt Blocks 75% of the damage coming from the direction he holds his shield.

### E: Amped Lamp

High Volt jumps a small distance and smashes the ground damaging, slowing and applying the Electrocuted status effects to enemies around him for 3 seconds, in a large circle.

Electrocuted: 25% more chance to get critically strike and critical strike does 100% more damage.

### R: Travelling Light

High Volt throws his spear in a medium line, the first enemy hit is stun for 1 second + 1 second for every 30% maximum health he has when hit.

## Upgrades

### Black Out

Q now applies the Electrocuted status effect to enemies hit. Electrocuted now lasts 5 seconds.

```
Need : lvl 6 & 200 gold

```

### Bright Idea

R is now Global and stun for a flat 2 seconds + 1 seconds for every 25% of maximum health the target currently has.

```
 Need : lvl 9 & 250 gold

```

### Butane Brawling

W now heals High Volt for 75% of the damage block.

```
 Need : lvl 12 & 250 gold

```

### Mega Marathon

High Volt gets heal when nearby enemies get critically strike. Electrocuted enemies are also slowed during the duration.

```
 Need : lvl 15 & 400 gold

```
Smash Hit

## Class: Specialist

### Supercharger Passive

Can buy 1 unique item: Thump Truck, gives Movement Speed, Attack Damage and Auto Attacks slows enemy.

### Passive: Ball And Chain

Smash Hit has 2 modes, Connect and Disconnect.

While in Disconnect mode he uses only his chain to attack, gaining long-range, attack speed and movement speed.

While in Connect mode he uses his ball to attack gaining medium-range, attack damage and his auto attacks damage enemies around the target hit.

### Q: Demolisher/Junker

Connect: Swing his boulder around him damaging enemies hit.

Disconnect: Next Auto Attack stuns the enemy for 1 second.

### W: Crushinator/Catch

Connect: Smash his boulder in a circle in front of him.

Disconnect: Pulls enemies in a cone towards him.

### E: Connect And Disconnect

Connect: Throws his boulder a short distance damaging enemies hit. Gets Disconnect mode.

Disconnect: Throws his chain at his boulder dashing to it. Gets Connect Mode

When Smash Hit gets too far from his ball, gets connected automatically.

### R: Down, Under

Connect: Jumps a medium distance and smash his boulder stunning enemies hit for 1,5 seconds and damaging them.

Disconnect: Hit automatically every nearby enemy 3 times and slowing them.

## Upgrade

### Spikey Spinner

When the boulder is disconnected on the ground, it damages nearby enemies.

```
Need : lvl 3 & 150 gold

```

### Junkyard Squirrel

W, both connected and disconnected stuns enemies hit for 1 second.

```
Need : lvl 9 & 200 gold

```

### Yoink

Disconnected Auto Attacks drags enemies hit towards Smash Hit a very small distance.

```
Need : lvl 14 & 250 gold

```

### Better Together

R now combines both Connected and Disconnected ability.

```
 Need : lvl 16 & 400 gold

```
Ninjini

## Auto Attack :

Medium Range

Ninjini attacks faster the lower her health is, up to a 35% attack speed boost.

### Q: Abra-Ca-STAB-Bra

Swing both her swords in front of her in a large half circle, enemies hit are slowed by 35 % for 2 seconds.

### W: Bottle Blast

Ninjini transforms herself into a magic potion for 3 seconds, she can't receive damage from ability during this time, can't use her other abilities but can hop around for the duration. She has 3 health bar, 3 auto-attacks will transform her back into Ninjini, or by pressing W again.

### E: Surrealistic Spheres

Throws a magical orb towards an enemy, damaging and slowing them by 35% for 2 seconds.

### R: Make Dream Reality (MDR)

Ninjini slashes her sword in a large arc in front of her, enemies hit takes damage and becomes drowsy, then asleep after 2 seconds, for 2 seconds. Damaging an asleep enemy, wakes them but they takes bonus magical damage.

## Upgrades

### Wishblades Combo

When Q hits an enemy, Ninjini gains a small movement speed buff for 1 seconds.

```
 Need : lvl 5 & 200 gold

```

### Ultimate Wishblades

Gain 25% Critical Strikes and passive deals 5% of the enemy Maximum Health.

```
 Need : lvl 11 & 350 gold

```

### Bottle Rockets

W now last for 5 seconds and Q can be used 2 times while in the magic potion, launching a missile toward the lowest Health enemy, prioritizing Skylander, damaging and slowing them by 35% for 2 seconds.

```
 Need : lvl 14 & 300 gold

```

### Wishbladesplosion

Ninjini E now makes her next critical strike on the target deal 240% of the normal damage.

```
 Need : lvl 17 & 400 gold

```
Ghost Roaster

## Abilities

### Undead Passive

Can buy Hand Of Fate @ 5 mins, cost 0, and can be converted into any 350 or less gold item.

### Passive: Life Transfer

When you lose health you get a damage boost that decay over time, the more health you lose the more damage you get.

### Q: Chain Whip

Swing His Tail in a circle around him, damaging enemies hit.

### W: Skull Charge

Transform into a skull and Dash in a direction, passing through enemies and dealing damage to them.

### E: Ectoplasm Mode

Toggle On/Off, Makes you invulnerable (stasis) and does damage to nearby enemies but loses health over time in an exponential way, will toggle off if the next damage is gonna kill you. W is disabled while in ectoplasm mode. Immune to traps or effects on the ground.

### R: Haunt

Passive: Killing minions with your Q creates ghost, they attack enemies that get close but can't moves, also if hit with Q they explode.

Active: Fear enemies in a circle around him for 1,5 seconds.

## Upgrades

#### Pain Chain

Q does more damage and circle range is increase.

```
Need : lvl 5 & 250 gold

```

#### Metal Head

W does more damage and goes farther.

```
 Need : lvl 7 & 200 gold

```

#### Ecto-Friendly

E trades less health and does more damage to nearby enemies.

```
 Need : lvl 13 and 500 gold

```

#### Lingering Curse

Ghost explosion radius is bigger and heals you for half the damage done. The ghosts now follows you when in ectoplasm mode.

```
 Need : lvl 14 and 300 gold

```
Ignitor

## Class: Fighter

### Passive: Fire Forged Armor

Damage that would kill you is nullified, reset every 3 minutes. Also, hitting a monster unit burns them for a small amount over a long duration.

### W: Flame Form

Dash a small distance and leaves behind an empty armour, 50% of the damage dealt over the W duration is dealt again to the targets when W ends. W can be press again to go back to the empty armour anytime during the duration.

### E: Mega Slam

Smash his sword in a line, the next E is longer and the next one even longer. After the third E, it reset.

### R: Brimstone And Fire

Shoots a flame on a global distance, stops on first enemy Skylander hit. For the next 3 seconds after shooting your flame, dying makes you revive immediately with 30% of your maximum health.

## Upgrades

### Incinerate

Enemies near your empty armour are slowed and get damaged over time.

```
 Need : lvl 6 & 200 gold

```

### Dance With Fire

Q now does the same thing as E, getting bigger every casts up to 3 casts, then resetting.

```
 Need : lvl 10 & 200 gold

```

### Double Mega Slam

Final E hit stuns enemies for 1,5 seconds.

```
Need : lvl 13 & 300 gold

```

### Fire Salvo

R now shoots 3 flames, one behind the other and revive Ignitor with 60% of his maximum health.

```
Need : lvl 17 & 350 gold

```
Blastermind

## Class : Controller

### Passive: Tasty Waves

When an ally near Blastermind gets Crowd Control, give them a shield equal to 25% of their current health. 2 minutes cooldown per allied Skylanders.

### Q: Brainwaves

Skill shot in a circle that slows enemy Skylanders. Enemy minions hit are mind control and act as a friendly ally minion for 4 seconds. Controlled minions can still be killed by allies. Can control up to 3 minions.

### W: Levitation

Levitate an enemy minion and throw him in the aim direction dealing damage when it hit the ground. Enemies hit get damaged as well.

### E: Remote Control

Point and click two enemy/ally minions/Skylanders or yourself. The second one click gets attracted toward the first one click, if they both are in range.

### R: Mind Control

Take control of an enemy Skylander for 2 seconds, it can be moved anywhere during the duration but can only auto attack and is invulnerable to Blastermind's allies attack and tower shot, the mind control last for 2 seconds.

## Upgrades

### Gear Grind

E range is longer and allies targeted get a magic shield equal to 30% of their (adaptive) attack damage or ability power.

```
Need : lvl 9 & 250 gold

```

### The More The Merrier

Q Circle is bigger and can take control of up to 6 minions.

```
Need : lvl 10 & 150 gold

```

### Down To Earth

W can now Levitate enemy Skylanders as well. The passive shield is now 45 seconds per Skylanders.

```
 Need : lvl 14 & 350 gold

```

### Mind Blown

Blastermind can now Mind Control the enemy Skylander with his R for up to 3 seconds. Also, grant a small movement speed boost to the Controlled enemy Skylander over the duration.

```
Need : lvl 16 & 400 gold

```
Gill Grunt

## Class: Controller

### Passive: Water tank

Gill Grunt doesn't have a mana bar instead, he's got a water tank reserve, the only way to increase it is through upgrades. The tank refill at a steady rate.

#### Q: Harpoon Gun

Shoot a harpoon in a straight line, piercing enemies.

#### W: Power Hose

Spray water that knocked back enemies, you can't move when activated.

#### E: Water Jet-pack

Dash a certain way, the longer E is holds, the farther Grill travel but uses more water reserve over the distance.

#### R: Anchor Cannon

Fire a big global anchor that damage and roots the first enemies it hit for 2 seconds. Allies Skylanders hit get a movement speed buff for 3 seconds.

## Upgrades

#### Barbed harpoon

Auto-Attacks damage is increased and Q now fires in a triangle of 3 lines.

```
Need : lvl 4 and 200 gold

```

### High-Pressure Power Hose

W range and width is increase, the damage is also increased.

```
Ndeed : lvl 9 and 250 gold

```

#### Bigger tank

Double your water reserve capacity.

```
 Need : lvl 11 and 400 gold

```

#### Anchor Management

When R hit an enemy Skylander it creates a whirlpool, dragging and damaging enemies near the landing point.

```
 Need : lvl 15 and 300 gold

```
King Pen

## Abilities

### Water Passive

Can buy a special reusable potion, The Fountain of Youth, that restores health and mana.

### Sensei Passive

Gets more gold and experience from minions kills.

### Passive: Magical Airspeed

Every two auto-attacks on the same enemy Skylander reduce their magic resistance by 15%, this can stacks up to 4 times, up to 60% magic resistance reduce. Reset after 5 seconds.

### Q: Ice Blade

King Pen's next auto attack does 100 % magical damage and stuns the target for 1 second, auto-attack reset.

### W: Frost Breath

King Pen frost breath in a line in front of him slowing and damaging enemies hit.

### E: Penguin Combo

Active: Slash with his arm blades in an X in front of him, can have up to 2 E stacks to use one after the other with 0,5 seconds in between each slash.

Passive: King Pen gets a movement speed boost depending on the number of E he got stacked.

### R: Penguin Drill

King Pen dash in a direction damaging enemies hit. He can have up to 3 dashes stacked. Dashing after the first dash cost twice as much mana but does 25 % more damage per dash done within 3 seconds after the first dash.

## Upgrades

### Frostier Breath

W also creates a circle of ice that slows and damages enemies, around King Pen.

```
 Need : lvl 7 & 100 gold

```

### Penguin combos

Can have up to 3 E stacked.

New passive : Auto-Attacks reduce King Pen other abilities cooldown by 1 second.

```
 Need : lvl 9 & 200 gold

```

### Giga Drill

Can have up to 4 R stacked.

Your 2 hit passive now refund 2% of your maximum mana every time it occurs.

```
 Need : lvl 13 & 250 gold

```

### Ice Trail

R dash goes farther and Frostbite enemies hit for 1 second.

Frostbite: enemies get 30% less attack speed and are slowed by 30 %.

```
Need : lvl 16 & 300 gold

```
The Realm of Välion

Commonly known as the Heartlands of Lordain, the Realm of Välion (**Älorin:** *väli* and *-on*, meaning "world of friendship") occupies the central lands of the Realms of Lordain, with the Silver City of Odrevost as its capital, where is also the core of the Holy Sanctum.

## Settlements

### The Silver City of Odrevost

The great city of Odrevost is the capital of Välion and the seat of power of the Välion regency and holy house Oradisun, whose throne resides inside Castle Oradisun, as well as the centre of the Holy Sanctum, who are based inside the grand sanctum of Älonar.

### Arûtôr, the Spinal Tower

Devised from the spine of Sarlex the Dragon, the towering fortress of Arûtôr is home to the drasirs of Bor, the Last Son of Dragons, and is a key location in the ongoing defence of the land.

## Vestiges of the Golden Age

### The Seven-Walled City of Aelondë

Built up against the canyons of Forion, the Seven-Walled City of Aelondë is a mighty vestige of the Golden Age of Avon that is laregely preserved, however, too defended to be resettled.
League of Skylanders Wiki

## Welcome to the League of Skylanders Wiki

I've been playing League for couple years and skylanders for even longer and I realize how the two games could makes a great Moba/Mod together, the champions would be skylanders in a 5v5 Moba.

## Similarities

- Q,W,E and R = ▢,△,◯ and Gem Stone

- Both got hundred of champions/skylanders

- Both got range, close or abilities focus characters

This Wiki would expand on the skylanders as champions, from their passive to ultimate and effect (stunt, knock up, Etc.) but I also added an other facet: upgrades, in the shop that requires certain levels and money, which changes their abilities effect or range or implement a new passive.

## Place to Start

Skylanders

Elements in the game

Map

Classes

Other Passive

Skylanders Releases

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Gusto

## Class: Vanguard

### Passive: Breath Of Life

25% of the damage done by Gusto abilities is converted as a heal for himself over 4 seconds. Overhealing increases his maximum health by 1% of the damage overhealed.

### Q: Traptanium Boomerang

Throws his boomerang in a line. Enemies hit on the way out are slows and the one hit on the way back is stunned for 0,5 seconds.

### W: Inhaler

Inhales enemy minions in a cone in front of him. For a total of 400 Health can be absorbed, healing Gusto for 50% of Health absorbed. 1% of the amount absorbed is converted as a Maximum Health increase. Inhaling a total of 1000 Health worth of minions gives 1 stack for R, up to 4 stacks.

### E: Twistin' In The Wind

Spin around whacking enemies and dashing a small distance, enemies hit are taunted for 1 second.

### R: Boomerangs 4 Breakfast

Gusto exhales tons of mini boomerang that knock back enemies hit. Depending on the number of stacks he has, the ability can last longer, push farther away, and do more damages.

## Upgrades :

### BOOM-erang

Auto-attacks and Q ignore 30% of the enemy's armor.

```
 Need : lvl 7 & 150 gold

```

### Shocking Twists

E is larger and goes farther.

```
 Need : lvl 9 & 200 gold

```

### More Lungpower More

W can inhale a maximum of 1000 Health worth of minions and heals Gusto for 75% of the Health absorbed.

```
Need : lvl 12 & 250 gold

```

### The Life Breather

Passive now restore up to 30% of the damage done as a heals to Gusto and nearby allies. 3% of the damage overhealed is gain as Maximum Health.

```
 Need : lvl 16 & 400 gold.

```
Chopper

## Class: Artillery Mage

### Passive: Props To You

Hitting 3 spells on an enemy stuns them for 1,25 seconds and reset the cooldown of a chosen ability. Choose which ability is reset in the shop.

### Q: Raptor Rockets

Shoots a rocket in a line that stops at the first enemy hit.

### W: Chopper Blades

Dash a medium distance damaging enemies hit.

### R: Ultimate Dino Destruction

Fires a fast barrage of 10 missiles one after the other, every missile reduces the enemy's Magical Resistance. Each missile of R only counts as 1 proc for his passive.

## Upgrades

### R.O.A.R.

Depending on the number of enemies hit with E gain a shield.

```
Need : lvl 6 & 150 gold

```

### Rev'D Up Rockets

Q rockets explode when hitting an enemy, damaging enemies around the target.

```
Need : lvl 9 & 250 gold

```

### More Missile

R now releases 15 missiles and goes faster.

```
Need : lvl 12 & 300 gold

```

### King Of The Jurassic Jungle

Can now have up to 2 abilities from Q, W and E to have it's cooldown reset when hitting 3 differents ability on a Skylander.

```
Need : lvl 17 & 500 gold

```
Dino-Rang

## Class: Specialist

### W: Stone Fist Traps

Punch in a line doing damage to enemies hit. At the end of the punch creata a line of traps. Enemies walking over traps are knock up for 1 secondes. Traps last for 1,5 secondes.

### E: Boomerangs Shield

Dino-Rang gains a movement speed boost and increased regeneration for 4 secondes.

### R: Boomerang Finesse

Passive : Landing 5 auto attacks on the same enemy, stuns them for 0,5 secondes.

Active : Your auto attacks are now 4 boomerang that hit the enemy. Last for 6 secondes and makes Dino-Rang auto attacks range.

## Upgrades

### Dervish Shield

E now makes 4 boomerang surround Dino-Rang for the E duration. Enemies hit by these boomerangs takes damage.

```
Need : lvl 6 & 150 gold

```

### It's All In The Wrist

Q release two smaller boomerangs that can bounce to the 2 closest enemy, damaging them, before going back to Dino-Rang.

```
Need : lvl 8 & 150 gold

```

### Pentagon Stonefists Traps

W now creates 5 traps in a line.

```
Need : lvl 14 & 250 gold

```

### Obsidian Armor

Every boomerang attacks now count as an auto attack. (Q and E upgraded)

R now gives 5 boomerangs.

```
Need : lvl 17 & 450 gold

```
Hood Sickle

## Class: Juggernaut

### E: Gravity Well

Create a gravity well that slows and damages enemies over it. Gravity well lasts for 2,5 seconds and does damage every 0,5 seconds.

### R: Scythe Scycle

Spin in a circle while moving for 5 seconds. Press R again to shoot out black orb from your scythe. Hood Sickle orb do damage and he does damage in a circle around him. Can hit the orb again to push them, enemies hit by pushed orbs are damaged and slowed. Orb last for 3 seconds on the ground.

## Upgrade

### More Remnant

Using W now create black orb at the end of your dash. Those orbs can damage enemies that walk over it.

```
Need : lvl 3 & 150 gold

```

### Dark Combo

Hood Sickle Q can hit W & R black orb, pushing them. Enemies hit by black orb takes damage and are slowed.

```
Need : lvl 7 & 350 gold

```

### Scythenado

E now attracts enemies near it and does more damage.

```
Need : lvl 11 & 350 gold

```

### Even more Remnant

W and R now create twice as more orb.

```
Need : lvl 16 & 450 gold

```
Bushwhack

## Class : Warden

### Passive : Headbash

When Bushwhack auto attack an enemies that have below 25% HP, instead of his normal auto attack he headbash them, stunning the Skylander for 1 second. Once per Skylanders every 20 seconds.

### Q : Traptanium Axe

Stuns enemies in a rectangle in front of Bushwhack for 1 second.

### W : Mystic Acorn

Throws a acorn in a line, the first Skylander hit gets stun for 0,75 second. Ignore minions collision.

### E : Bush's Shack

Bushwhack smash the ground with his axe and create a zone around him that heals allies for 4 seconds.

### R : Timber

Bushwhack create a tree up to a medium range from him, enemies hit get knock up for 1 second. Hitting the tree with Q cut the tree making it fall, stunning enemies it falls on for 1,5 seconds.

## Upgrades

### In A Nut Shell

Bushwhack E gets a new passive, 15% resistance from every sources.

```
Need : lvl 5 & 200 gold

```

### Nut Grenade

W travel farther when it passes through minions.

```
 Need : lvl 7 & 150 gold

```

### Thorn Tail

E now give a 25% resistance from every sources to allies in the zone. E can now last up to 6 seconds.

```
Need : lvl 11 & 350 gold

```

### Primal Warrior

E passive now gives 33% resistance from every sources.

Q and W stuns now last 1,5 seconds.

```
 Need : lvl 17 & 500 gold

```