Character Creation

**WEIGHT** |  | Your character's weight. Again, preferably a modern Earth system of measurement.

## **STATS**

### ***TOUGHNESS*** -  A measure of your character's ability to take physical punishment.

**1** - Unable to withstand almost nothing (Ex: a baby)

**2** - Able to withstand a minor amount of damage (Ex: an average child)

**3** - Able to withstand a moderate amount of damage (Ex: a normal human)

**4** - Able to withstand a major amount of damage (Ex: a gym rat)

**5** - Able to ignore a minor amount of damage (Ex: a professional non-combat athlete)

**6** - Able to ignore a moderate amount of damage (Ex: a professional combat athlete)

**7** - Able to ignore a major amount of damage (Ex: Bulletproof)

**8** - Able to withstand a superhuman amount of damage (Ex: Non-nuclear explosions)

**9** - Able to ignore a superhuman amount of damage (Ex: City-scale nuclear attack)

**10** - Nearly invulnerable (Ex: Country-scale nuclear attack)

#### **STAR BONUS EXAMPLES:**

“Immunity” to a certain element, like fire or ice-proof

Greater invulnerability

Resistances to certain damages

Natural armor

### ***STRENGTH*** - A measure of your character's physical acumen.

**1** - 5lbs/2.5kg

**2** - 25lbs/11kg

**3** - 100lbs/45kg

**4** - 250lbs/113kg

**5** - 1000lbs/454kg

**6** - 1T

**7** - 5T

**8** - 10T

**9** - 100T

**10** - 500T+

#### **STAR BONUS EXAMPLES**

Values above are typically associated with deadlifts, but a character can be adept at different styles of moving weight (throwing, pushing, etc) or simply be exceptionally strong.

### ***DEXTERITY*** - How well your character can move within a finite area. In short, their reflexes.

**1** - Danger to self and, potentially, others

**2** - Clumsy

**3** - Awkward

**4** - Normal

**5** - Somewhat skilled acrobat

**6** - Olympic gymnast

**7** - Agile as small flightless mammals

**8** - Agile as small flying things

**9** - Can easily evade most projectiles/push self through tiny cracks (Ex: Lightning, bullets, etc)

**10** - Preternaturally dodging/flexibility (Ex: Light speed attacks, ability to almost phase through things)

#### **STAR BONUS EXAMPLES**

You may take a star if your character specializes in dodging or flexibility. Other examples include becoming intangible or having some sort of danger sense.

### ***SPEED*** - How quickly your character can move for a sustained period.

**1** - 1mph/2kmh (Nearly immobile)

**2** - 5mph/8kmh (Extremely slow)

**3** - 10mph/16kmh (Slightly slow)

**4** - 15mph/25kmh (Average humanoid speed)

**5** - 25mph/40kmh (Olympic athlete)

**6** - 50mph/80kmh (Average car)

**7** - 100mph/160kmh (Fast car)

**8** = 767mph/1234kmh (Mach 1)

**9** - 1535mph/2500kmh (Mach 2)

**10** - 2300mph/3704kmh (Mach 3)

#### **STAR BONUS EXAMPLES**

Lightspeed

Flight

Teleportation

### ***INTELLIGENCE*** - How intelligent your character is.

**1** - Rock stupid

**2** - Baby

**3** - Average child

**4** - Average adult

**5** - Expert in one field

**6** - Expert in two fields/genius in one field

**7** - Expert in three fields/genius in two fields/supergenius in one field.

**8** - Expert in four fields/genius in three fields/supergenius in two fields/minor omniscience

**9** - Expert in five fields/genius in four fields/supergenius in three fields/moderate omniscience

**10** - Expert in six fields/genius in five fields/supergenius in four fields/Nigh-omniscience

#### **STAR BONUS EXAMPLES**

You would get a star bonus for fields your character is an expert in.

### ***WILL*** - A measure of your character's ability to retain their composure and weather non-physical punishment. Also, a measure of how well they can deal with psychic attacks and maintain a magic spell.

**1** - Completely unable to cope (Ex: Severe depression)

**2** - Debilitated but functional (Ex: Extremely poor self-image, moderate depression

**3** - Mildly dysfunctional (Ex: minor depression/anxiety)

**4** - Average human being

**5** - Capable of stress management (Ex: able to concentrate on one nonphysical action)

**6** - Capable of moderate stress management/very disciplined (Ex:A Navy SEAL, able to focus on a stronger nonphysical action)

**7** - Capable of major stress management (Ex: Able to focus on a nonphysical action against a small group)

**8** - Capable of mild serenity in face of danger (Ex: Able to focus on a nonphysical action against a medium-sized group with greater focus against one target)

**9** - Capable of moderate serenity in face of danger (Ex: Able to focus on a nonphysical actions against a large group)

**10** - Serenity achieved (Ex: Greatest amount of control for nonphysical actions)

#### **STAR BONUS EXAMPLES**

Spell and attack specializations

-Examples include psychic attacks, types of magic (fire, ice, electric) or schools of magic (healing, evocative, defensive)

Concentration

### ***CHARISMA*** - How well your character interacts with others.

**1** - Extremely unlikeable (Ex: Hate at first sight)

**2** - Socially inept

**3** - Able to function in polite society (“Average”)

**4** - Able to influence the emotions of small groups/manipulate the emotions of a single target (Ex: Therapists, teachers, etc)

**5** - Able to manipulate the emotions of small groups

**6** - Able to influence the emotions of larger groups

**7** - Able to manipulate the emotions of larger groups

**8** - Able to “control” the emotions of small groups

**9** - Able to “control” the emotions of larger groups

**10** - Able to control the emotions of nearly anyone

#### **STAR BONUS EXAMPLES**

Seduction

Guilt-trip

Leadership

## **POWERS/SKILLS/ABILITIES**

* We expect a character to be able to punch or use various body parts in order to attack. If they're able to perform a special move, please list it here.
* Any weapons should be listed here, as well as a brief description of their capabilities. As above, if a character has a sword, bow, or gun we expect them to be able to do the normal weapon things but if they're capable of more than that please list those abilities.
* Any tool or other item with combat or role-play capabilities should be listed. If you haven't listed something but would like to use it, please let us know and we'll let you know if you can use it. What your character can do to interact with the world and in combat. Be as detailed as you like, but be sure to include at least an example of what they can do. You can also include a more detailed text document. A good rule of thumb: Normal attacks use 1AP Special attacks use 2AP Summons/Transformations use the remainder of your AP that tur

## **ADDITIONAL INFORMATION**

Anything you think we should know about your character.

## **WEAKNESSES**

If they have no special weaknesses, you can just put down "Typical human weaknesses". Every player character needs some sort of weakness.