Local Hero

You're well known around your home. Whether it be as the child of a great warrior, or the false savior of a planet who's just stealing the credit for the deeds of others. Those of your race know your name.

Path Features:

Cult of personality (level 21): You have the uncanny ability to convince people of your own martial arts prowess. You have advantage on checks to influence those of your race

Not just all talk (level 25): You weren't just all talk, ya know. Once per day when an encounter begins, you may attempt to demoralize foes with your presence with a mind check. Success causes mind opponents lower than your level to leave the battle field.

Local Legend (level 29): Your reputation precedes you. Once per day, when you begin combat, you start combat with ONE PUB effect active. This DOES NOT consume a power surge.

Local hero powers

Level 21 at-will powers

Dynamite kick

At-Will ✦ Martial, Unarmed,

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 3[P] + strength damage.

Megaton punch

At-Will ✦ Martial, Unarmed,

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 3[P] + strength damage.

Level 21 encounter powers

Hawk arrow

Encounter ✦ Martial, Unarmed,

Standard Action    Melee 3

Target: One creature

Special: Before attacking shift 3 squares towards the enemy, this does not provoke. This attack can be used as part of a charge.

Attack: speed vs Reaction

Hit: 4[P] + strength damage.

Eagle Knee

Encounter ✦ Martial, Unarmed,

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 4[P] + strength damage. The enemy is popped upward by the attack, traveling back in an arc strength squares. When they land they take 1d4 damage for every square fallen. The enemy is prone upon landing.

Level 24 Utility powers

Saviors pose

Encounter ✦ Stance

Minor Action    Stance

Effect: When you take up this stance roll a mind check against all allies. If you pass, all allies may spend a healing surge and end one condition they're suffering. If you fail, there's no effect

I won't hold back on you!

Encounter ✦ Shout

Minor Action    Shout

Effect: Mark an enemy. Against that enemy you're treated as having your pub active, even if it's not.

An ally of justice!

Encounter ✦ Shout

Standard Action    Shout

Effect: All creatures with karma opposite your own on the battle field grant you combat advantage for the next mind rounds

Level 26 Daily powers

Victory upper cut

Daily ✦ Martial, Unarmed,

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 5[P] + strength damage. If this attack hits an enemy above your level or an enemy designated as a boss, this attack deals an additional damage die and double your strength in damage.

Miss: Half damage.

Justice Flash

Daily ✦ Martial, Ki

Standard Action    Ranged 15

Target: One creature in range

Attack: Instinct vs Reaction

Hit: 5[k] + spirit damage. If this attack hits an enemy with negative karma, they suffer an additional damage die and the sickened condition.

Miss: Half damage, and negative karma is still sickened.

Level 30 Ultimate power

Justice Rush

Daily ✦ Martial, Ki

Fullround Action    Ultimate Melee 4

Target: One creature in range, two attacks

Attack: Strength vs Reaction

Hit: 4[P] + strength damage. If the target is a boss or higher both hits deal an additional die of damage. If both attacks hit the target is weakened and immobilized.