recursal/Fanatic-Fandom huggingface dataset:
Арианна Борбах

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**Арианна Борбах** (*Arianne Borbach*) — немецкая актриса озвучивания. После образования электромеханика Борбах изучала актерское мастерство в Берлинском колледже актерского искусства "*Эрнст Буш*". Еще во время учебы она выступала в качестве исполнительницы на разных сценах, но особенно в Восточном Берлине, где до 1992 года была членом Театра Дружбы.

В 1984 году Борбах выступала в качестве актрисы на кино и телевизионных постановках DEFA и телевидения ГДР, в том числе в 1987 году в Лиане, где она воплотила главное лицо и была удостоена за это как лучшая исполнительница на Национальном фестивале художественного кино ГДР. В одном из интервью Арианна Борбах назвала это кульминацией своей карьеры. После поворота часто в второстепенных ролях соответствующих телесериалов, таких как участок Вольфа, СОКО 5113, Привет, дядя Док! и увидеть нашего Чарли. Кроме того, она должна была быть введена в выводок прекрасной души в качестве комиссара места преступления Карлы Уолл (1991/92), но фильм позже транслировался за пределами популярной серии.

В качестве актера она одолжила свой голос, среди прочего, Умы Турман, Кейт Бланшетт и Кэтрин Зета-Джонс в их фильмах. В странном случае Бенджамина Баттона она синхронизировала Кейт Бланшетт, лежа в постели; персонаж Бланшетта в фильме по большей части прикован к постели. Для фильма *Flight Girls* она одолжила Нади Даджани свой голос.

В аниме она озвучивала Сэймора из Призрака в доспехах: Синдром одиночки.

Она озвучивала Доктора Кацуко. В японском оригинале ее озвучила Эми Шинохара, а в английском Келли Бенц.

## ***Ссылки***

* Немецкая Википедия: Arianne Borbach
* Anime News Network: Arianne BORBACH
* IMDb: Arianne Borbach
Loveless - Ephemeral Bonds

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**Loveless - Ephemeral Bonds** (泡沫のの *LOVELESS* также известный как *LOVELESS: Utakata no Kizuna*) — это легкий роман из серии Нелюбимый, написанный Нацуй Аей при содействии создателя сериала Юн Коги.

## ***Резюме***

"Я твой боец"
Перед Аояги Рицукой появляется юноша, назвавший себя нелюбимым бойцом — Сэйрё Юкихару. Поскольку у него тот же голос, что и у его покойного брата, Рицука открывает свое сердце нежности Сэйрё. Но когда он почувствовал тепло руки Агацума Соби, его охватила тревога. Можно ли было отпустить руку Соби? С кем он хочет иметь крепкую связь? Когда Рицука колеблется с этим, настоящая любовь и узы подвергаются испытанию.

**Дополнить.**

## ***Персонажи***

* Рицука Аояги;
* Сэйрё Юкихару;
* Соби Агацума;
* Сэймэй Аояги;
* Юико Хаватари;
* Ёджи Саган;
* Нацуо Саган;
* Коя Сакагами (упоминание).
Manticore T866

## Overview

The Manticore T866 is the name given to a brand of dump-trucks used in New Mexico prior to the global war that nearly ended humankind. They are known for being nuclear-powered, massive and rumours have even spread about a community that thrives in a functioning one.

## Trivia

* The Carcass is a location with a derelict Manticore T866 sunken into the sand. It's nuclear engine continues to leak out radiation and gives it an eerie aura as mentioned by the Odd Rocks League.
Nucleo-Arch

"One of such corporate giants was Nucleo-Arch - a company specializing in military and civilian nuclear-powered technology. Introducing improved, "safe" nuclear engines for private use in vehicles, aircrafts, ships and even houses, it took the world economy by storm, bringing about - as the company itself said - "a new era", in reality bringing the world one step closer to the ultimate catastrophe."

Nucleo-Arch was one of the corporate giants in the 21st century, it mentions that they were a company-

creating technology powered by nuclear-energy and that it was aswell responsible for the world-wide-

catastrophe which impacts the world even to this day, or most of it. The world had a cyberpunk theme for the urban areas, this means cities and towns would be full of nuclear-powered energy in the 2090's.

However by the end of the tragic war, most technology would be retrieved by people, practically gone by now.Many shipping containers scattered in the map have a "Nucleo-Arch" mark on them, which gives us the idea of Nucleo-Arch. Someone has taken a peek at some pictures, this facility seems to be associated with them:
The Legendary Gunmaker Vinya

Vinya is or was a Legendary Gumaker in New Mexico who is worshipped as evidenced by a mural made for them.

## Description

Not much is known about the legendary gunmaker except they were strongly associated with Camp "Echoes". They were presumably a gunsmith of legendary status. It is unknown if they are alive, their gender (presumably female due to the name), and what age they are/were. Though there is a mural for them in Camp "Echoes" showing them giving off a mystic aura in a sitting position. Under the mural there are offerings and drawings for them.

Though, given Camp "Echoes" huge armory, it's likely Vinya manufactured guns for the Camp to fend off invaders and was idolized by the Camp for helping defend it.
Мэй Хотаруби

**Мэй Хотаруби** (蛍火 名 *Hotarubi Mei*) впервые появляется в манге в томе 5 и является бойцом бесстрашной пары Мэй считается даже моложе Рицуки. Мэй является девочкой, несмотря на ее внешний вид, также она новенькая в команде, в качестве бойца, и поэтому ее заклинания слов слабы.

Бесстрашная была послана Нисэем Акамэ сражаться с Соби и Рицукой, чтобы отвлечь внимание, а Нисэй пошел поговорить с матерью Рицуки. Мэй влюблена в свою жертву Мимуро и ненавидит то, как Нисэй обращается с ним. Она носит свои длинные волосы под чепцом, потому что думает, что Мимуро нравятся мальчики, и поэтому ему Мэй привлекает его.

Мимуро хочет, чтобы их стиль борьбы был сосредоточен на наступлении, а не на обороне. Но Мэй использует защитные заклинания, потому что не хочет, чтобы Мимуро пострадал. У бесстрашных их имена написаны на тыльной стороне ладони.

## ***Факты***

* Её имя означает "танец", а её фамилия значит "светлячок".
Чияко

**Чияко** (チヤ子 *Chiyako*) — это пожилая женщина, впервые появившаяся в томе 6, позволяет Сэймэю Аояги оставаться в ее доме, пока он прячется от своих товарищей и притворяется мёртвым. Она обеспечивает все: его питание и основные потребности. Она описывает Сэймэя как "вульгарного".

Накахира тоже живет в ее доме, хотя его отношение к Чияко неизвестно. Накахира считает, что она и Сэймэй похожи в своей готовности атаковать первыми в бою.
Мидори Арай

* Аниме
* Манга

**Мидори Арай** (新井ミドリ *Arai Midori*) — это жертва бездыханной пары. Так как Мидори — жертва, его боец — Ай.

## ***Внешность***

   Мидори — парень с зелёными волосами и чёлкой, закрывающая его левый глаз. У него также имеются уши, хвост и розовые глаза. На нём серая кофта, синие штаны и коричневые кроссовки на белой подошве.

## ***Сюжет***

Мидори дебютировал как в первом эпизоде аниме, так и в первом томе манги. Мидори — студент Академии Семи Голосов. Он был назначен Рицу Минами, чтобы завербовать Рицуку Аояги в качестве одного из учеников Рицу. Дважды потерпев неудачу в выполнении задания, Мидори и Ай были сняты с задания и отправлены обратно в академию для дополнительного обучения.

Бездыханные позже появляется в томе 6, где они приветствуют Рицуку в Академии Семи Голосов.

Когда Ёджи Саган благодарит Ай за пластырь, который она ему дала, Мидори, кажется, начинает ревновать и говорит им, чтобы они не были так дружелюбны друг с другом.

В одной из дополнительных глав Мидори говорит Ай, что изучение английского языка очень важно. Затем они начинают обсуждать вопрос о своей свадьбе на Гавайях.

## ***Факты***

* Имя Мидори означает "зелёный". Катакана его фамилии переводиться как "грубый".

## ***Примечания***

1. ↑ Anime News Network Motoki TAKAGI (voice actor)
2. ↑ German Wikipedia
Outlaws

## Description

After the dropping of nuclear weapons on the United States, the collapse of the U.S. Government occured leaving no one to fight lawbreakers. Called Outlaws, although not functioning in a world with laws, these people rob, kill, extort, and do anything the old world did without repercussions. Nuclear Warfare may have meant the end of a formal society as we know it, but it only gave more opportunities for some the most psychotic individuals, some which, are the Outlaws.

## Guidelines

* No Outlaws are friends unless in their own group or acquainted, most Outlaws are in their own groups or work by themselves. Unless you're working with another Outlaw, they just see you as another target.

* Outlaws, rather than being a single faction, are spread out gangs of those with evil intentions. Upfront most being Murder and Thievery, with maybe a little extortion on the side.

* Do you want to make your own outlaw gang? Go ahead, no one's stopping you. Get some friends to tag along and cause some trouble in the lawless wastes.

* Outlaws generally aren't that nice unless putting up an act or playing with their victim, so act like a total douchebag and teach people to know their place if they disrespect you.
Шеннон Сеттлмайр

**Шеннон Хемон Сеттлмайр** (シャノンセトルマイア *Settlemyre Hemon Shannon*) — американская актриса озвучки и голосовой директор ADR наиболее известна тем, что обеспечивает английский голос Лум в Урусей Яцура фильмы, кроме фильма 2. В основном она работает в прибрежные студии и вихревая запись. Она озвучивала Ёджи Сагана и Юико Хаватари.

## ***Роли***

### ***Аниме***

* Зажим Школьных Детективов — Акира Иджунн
* Урусей Яцура — Лум Инвадер, Тен
* Growing Up With Hello Kitty — Hello Kitty

## ***Ссылки***

* Английская Википедия: Shannon Settlemyre
* Anime News Network: Shannon SETTLEMYRE
Boomstick (OLD)

## Overview

The "Boomstick" is the nickname given to a improvised, sawed off double barrel shotgun. The weapon itself resembles your ordinary sawed off, but has the end of a hockey stick attached to the back of the wooden handle, acting as a stock. It also appears to have been slightly modified on the barrel, as two rows of metallic plating can be seen, most likely holding them in place.

It fires 12-gauge shells.

This is now outdated, as the Boomstick has been replaced as a secondary weapon with different functionality and slight design changes.

## Official Description

 ***"Improvised double-barrelled shotgun. Powerful at short range."***

***[Note: too lazy to script scattering projectiles, just pretend it shoots pellets.]***

## Trivia

* The name of the shotgun is a reference to the movie ***Army Of Darkness***, in which the protagonist wields a sawed off shotgun and refers to it as a "boomstick."
The Patriotic Front

Often referred to as "the Loyals" by others, this warband, originally founded by elderly pre-war soldiers, vows to rebuild United States under military dictatorship. The Patriotic Front's soldiers, being mostly pre-war militaries' descendants and recruits from all around Arizona and New Mexico are divided into simplified ranks based on the pre-war army hierarchy: Privates, Sarges/Officers, and Majors, all of them looking up to their elders - the Veterans, who, due to their old age can no longer partake in battles, but still aid their followers with military expertise.

## Guidelines

* TPF's military ranks (from lowest to highest): Private, Sergeant (alternatively called "Officer"), and Major (alternatively called "General").

* Besides active soldiers, an important role is played by elderly Veterans - actual pre-war militaries, who rarely take part in TPF military campaigns themselves (due to the fact that by 2150 they'd be at least in their 70s), but aid younger Loyals with their pre-war military experience in terms of strategy, equipment mainteanance, and knowledge of the pre-war administrative system.

* Locations raided and seized by TPF in roleplay, remain under its control only on the server the raid takes place in, or until someone else recaptures them in RP on the same server.

* Besides the main command outside No Man's Wasteland region, TPF troops in New Mexico are divided into various separate collaborating divisions, each with a different Major in charge (there can be several different teams of players roleplaying as separate TPF divisions, for example "General Athena's Division" or whatever, so there's no need to argue over who's the boss. To make division affiliation easier, you can put your division's name in your discord nickname. One Private or Sarge can be in several various divisions, so you can join other Loyals in game pretty much any time)

* Game staff have precedence in leading the faction and its divisions, in order to organize and moderate the roleplay better. Thus, their characters can be higher in hierarchy in-game than other TPF leaders in the server. Consider them part of the otherwise off-screen Main Command.

* [optional] Some Loyals who don't have their own last name, adopt characters of the NATO phonetic alphabet as their last name (for example "Jeff Delta" or "Henry Tango")

* Due to The Patriotic Front's reputation, many towns that aren't under their control will discriminate or outright attack members of TPF.

* Due to the Loyal-Guzzler conflict it is advised not to team with Guzzlers and vice-versa as a TPF member

* The Patriotic Front is a military-esque faction, meaning they wear clothing similar to that of today's military as well as armor found in their morphs.

## Trivia

* The Patriotic Front is likely based off of Fallout's Enclave and NCR, with TPF trying to re-unify America and the NCR being a post-war militia
Fort Kilmister

Fort Kilmister is a fortified compound controlled by the Gas Guzzlers

## Description

The entrance to Fort Kilmister is shaped like the Gas Guzzler logo, with tusks coming out the ground, the mouth being an entrance to the fort with a gate that can drop down and prevent access. On top near the eyes, there is a catwalk going across the entire gate most likely for guarding. Leading into the Fort
Apartments

The Apartments are a marked location on the map, that can be teleported to. It is on the outskirts of Blastaway and has 2 4 story buildings for living.

## Description

The Apartments are 2 modified buildings in the wasteland, that are used for living inside. They both have 4 stories including the roof. One of them has a garage and a .50 cal mounted machine gun on the 2nd floor. On the rooftops of the 2 buildings a passage is dug for access between the 2 buildings.
Lossistemaseconomicos2020 Wiki

## Introducción

Esta wiki es el resultado del trabajo colaborativo de los estudiantes de 6to. A de economía política del Instituto Gabriele D´Annunzio. A través de una wiki, se pueden desarrollar diversos temas a través de una instancia virtual, en esta oportunidad, la wiki esta dedicada a los sistemas económicos de la antigüedad.

## ¿Qué es un sistema económico?

Se entiende por sistema económico al conjunto de normas y procedimientos de carácter técnico, institucional, legislativo y económico que tienen como finalidad organizar las actividades económicas de una región o país. Los sistemas económicos son administrados por las autoridades devenidas de la elección del colectivo de la sociedad.

En la actualidad se caracterizan tres tipos de sistemas económicos:

* Libremercado
* Economía de planificación centralizada

* Economías mixtas

Estos temas son de abordaje cotidiano en el estudio de las ciencias económicas, existiendo bibliografía y material abundante en diferentes fuentes.

Esta wiki estará dedicada al estudio y al análisis colaborativo de los sistemas económicos de la antigüedad, los cuales se enlazan a continuación:

## **Colabora con este wiki**

**Para escribir un artículo, ingresa el título en la caja de abajo.**

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* **Revisa Ayuda:Comenzando este wiki para conocer algunos consejos**
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Zombies

## Official Description

*"These undead husks of former humans, possessing no living functions, feeling no pain and following no reason are driven solely by most primal need of eating flesh. No one knows how they came to existence. Some believe they're created via necromancy and dark magic, while the more reasonable people argue they're a gut-wrenching result of use of biological weapons during the Last World War. Even though since the 2140's no occurrences of people returning as zombies after death have been noted, the belief in a "zombie virus" still prompts people to burn the deceased instead of burying them. Contrary to the common superstition, zombie bites don't cause the victim to turn, however they're still dangerous due to abundance of germs and bacteria carried by them. Due to their impaired motoric functions, Zombies pose no direct threat to humans, but many perceive them as pests, as their rotting bodies tend to spread diseases wherever they go."*

## Guidelines

* As zombies are non-sentient and therefore considered Feral they are not required to give permission to be killed, server killed, or crippled.
* Zombies, unlike Lepers cannot join human teams or interact with human settlements/factions peacefully.
* Zombies are likely to be shot on sight and killed if spotted by any human.
* Despite the fact they are called Zombies, unlike usual superstition being bitten or scratched by one does not infect the victim.

## Trivia

* Zombies come in different variations.
* They will ***NEVER*** be sentient, as their brain has rotted away.
Wastelanders

## Description

Wanderers, scavengers, traders, mercenaries. Free people of the wasteland going about their business, struggling with their own problems, trying to survive and keep their dignity in these tough times.

## Guidelines

* You're just a person, no faction attached, no special abilities or mutations, just a normal wastelander.
The Remnants

## Description

The Remnants were service members of the U.S. Military or simply Patriots who formed The Patriotic Front after the nuking of America and collapse of the United States Government. They can be considered the "government" of The Patriotic Front as although their old age prevents them from fighting, they lead younger members with military strategy and science. The Remnants are not their own individual faction, but rather somewhat the governing force of The Patriotic Front, leading rather than fighting.

## Guidelines

* Because all of the Remnants are at least in their 70s, there's not much to do as a Remnant except maybe chat with TPF members about the past or wheel around in a wheelchair

* Because you're so old, fighting is probably not going to be your best option. Except maybe a double barrel shotgun in your wheelchair to protect yourself, you shouldn't be on the front lines.

* Generally, just roleplay with TPF soldiers and rant about the old days. Not much to do except that.
Rolling

RTD is an optional Game Mechanic to enhance gameplay in Blastaway: New Mex

## Rolling The Dice (RTD)

RTD is a "random" chance rolling option including cmbt, misc, and loot checks. For MISC. there are 4 outcomes which are listed as follows lowest to highest: Crit. Fail, Fail, Success, and Critical Success. The way a critical usually works in RPG's is by adding an effect to an action that was to be determined with the roll. If someone crit fails, they get a negative effect. Like if firing at someone, their weapon might jam or break, or they might hit someone else instead of the intended target. A critical success adds a positive effect to the action, for example if you're aiming to punch someone in the head then a Crit. Success (with the other players consent) may guarantee an instant K.O. A fail and a success roll are just used to determine if the action succeeds or fails. Loot rolling rolls a random item(s) that your character finds, such as ammo, batteries, or fuel canisters. A cmbt roll determines where and if you hit someone on their body, it also encompasses a crit chance for that part of the body. It should be noted rolling is completely up to the player but is recommended as it makes combat more fair and turns more evident.
LMG

The LMG is a wasteland crafted light machine gun. It uses a handful of scrapped and gathered items for its design, referenced in its description. The gun has a wooden stock, box mag, a wooden handle, no trigger guard, a trigger that's replaced with a handbrake, M16 styled iron sights, metal plating connecting the wooden hand guard, a Vickers like muzzle, and tape wrapped around the barrel jacket. It also has a carry handle on the right side.

## Description

***"Multi-purpose machine gun crafted out of scrap, pipes and motorcycle parts. Powerful large-caliber ammo compensates for poor accuracy."***

## Trivia

* The end of the LMG resembles a Vickers machine gun, but the muzzle is on the top instead of the bottom.
* Due to its size and poor accuracy, it is most likely favoured by Bruisers, for being a fierce and powerful weapon that they can easily carry.
Armor

Armor is a customization subclass that houses options that may give a player extra advantage in combat

## Description

Armor ranges in area of the body, durability, and stopping power. Depending on what the armor is, I.E. DUR Vest or Guzzler Chestplate it may or may not stop certain weapons. Armor will obviously encumber your character depending on the item, I.E. a guzzlers Metal Chestplate will definitely encumber them. There are no specifications on how armor is to be roleplayed, but it is recommended for realism that your armor can break and can't stop certain rounds. Most armor does not cover the entire body of a character allowing for weak spots and fairness in combat.

For example if a character wears a metal chestplate, it will most definitely stop .22 lr, 9mm, and 5.56. Though it would be unreasonable for it to stop a .50 cal. If your character is wearing a DUR vest, while it does stop most bullets from hitting somewhere vital it will still hurt your character regardless from the velocity of the bullet hitting your vest recoiling into you, but you will be less harmed than you would be without the riot gear.

Armor only applies to the place it is applied to, if you have an armored chest plate that covers your torso then you can't claim that it stops a bullet going into your limbs or skull. If a player gets a critical hit on a part of your body that is armored, it is possible that the bullet passed through the armor or broke it. If they get a critical fail then depending on the armor (I.E. Metal Chestplate) the bullet might ricochet back at them.

It should be taken into account the material in the armor, Riot Headgear would protect you from serious injury like being hit in the head with a baseball bat, but the faceguard would not protect you from a bullet.
Hunting Rifle

## Overview

The Hunting Rifle is a cheap makeshift bolt action rifle, crafted in the No Man's Wasteland. The weapon itself, being crude, lacks most defining features that rifles have, such as a trigger guard, handleguard, and proper iron sights. There is tape wrapped around the end of the stock.

## Hunting Rifle

### Effects

Fires 5.56, bang bang.

It fires 5.56 rounds.

## Official Description

***"Cheap DIY rifle, crafted using whatever was at hand. Simple construction makes it easy to maintain."***

## Trivia

* The weapon is likely prone to jamming and maintenance issues, due to its poor design.
* The weapon's internal system isn't clear, seeing as the entirety of the gun is merely a thick wooden piece cut out in the shape of one.
Shiny Meat Bicycle

The **Shiny Meat Bicycle** is one of the firearms featured in Blastaway: Newmex.

## Overview

The Shiny Meat Bicycle is the name of a modified assault rifle, located in the Bruiser hideout near The Lone Pylon. It is porched against a semi flesh covered wall, acting as a shrine. The weapon can be acquired from here.

The weapon looks similar to a FAL in design, but it isn't known what the model of the gun originally was before modification.

## Description

> "From the looks of it, it seems to be an old battle rifle, poorly maintained and cruedly modified, seemingly for someone with large fingers - the handguard and triggerguard have been removed and trigger itself has been replaced with a bicycle handbrake. The front sight has been filed off and the rear sight dialed far up, to the point of inaccurate fire - whoever uses this gun, they're definitely not a sharpshooter. The stock looks more like a spiked club, and the magazine has been modified in a way that defies logic, but does manage to fit ten more rounds than normal in it."
> ["Flesh Altar" badge reward item]
>
>

## Trivia

* The weapon is used by Bruisers, explaining the crude modifications, and otherwise odd changes to the weapon.
* It may have been created as an offering for the Spice Gods, the religion that Bruisers worship.
* This is the only permanent reward weapon that can be acquired at any time.
Себастьян Шульц

Это незавершенная статья.
Статью нужно улучшить и заполнить информацией .
 Вы можете помочь **Нелюбимый Вики**, дополнив её.

**Себастьян Шульц** (*Sebastian Schulz*) — немецкий актер озвучивания и режиссер диалогов. Он известен среди других как немецкий голос Дональда Фэйсона, Энди Сэмберга, Брендана Флетчера и Домналла Глисона.

Уже в середине 1980-х он начал играть небольшие говорящие роли в студии дубляжа еще в школьные годы. Десять лет спустя Шульц зарекомендовал себя как актер озвучивания и играл различных персонажей в различных аниме-сериалах, например, в Dragon Ball Z в роли Сундуков или в первом сезоне Yu-Gi-Oh! как Ями Юги/дыхание. В этой роли он также появился в качестве гостя на *YouTuber HandOfBlood*. Он также синхронизирует реальных людей, например, Шона О’Нила в сериале Кларисса или Тома Ленка в роли Эндрю в 6-7 сезоне сериала Баффи — истребительница вампиров. Он добился большой известности благодаря дублированию Кристофера Мастерсона в роли Фрэнсиса в Малкольм в центре внимания, Дональда Фэйсона в роли доктора. Кристофер Дункан Тёрк в Клиника, Саймон Хелберг в роли Говарда Джоэла Воловица в Теории большого взрыва и Ватсон в британском сериале Шерлок.

Его также можно услышать как оратора в различных развлекательных шоу MTV, а также он активно выступает в качестве спикера на радио. Кроме того, он также работал режиссером дубляжа и автором диалогов.

Шульц женат на актрисе и актрисе озвучивания Джилл Бёттчер и имеет от нее двоих детей.

Карло озвучил Ёджи Сагана. В японском оригинале его озвучивал Хироюки Ёшино, а в английском Шеннон Сеттлмайр.

## ***Ссылки***

* Немецкая Википедия: Sebastian Schulz
* Anime News Network: Sebastian SCHULZ
* IMDb: Sebastian Schulz
* Deutschen Synchronkartei: Sebastian Schulz
Unnamed Base

The **Unnamed Base** is a pre-war abandoned military base situated in the New Mexico wasteland. It is east of Trust and is relatively close to the solar array.

## Overview

Appearing to have two hangar like buildings and several roads leading to and out of the base along with two abandoned tanks like the ones seen at the Tank Cemetery, the location itself is highly radioactive as evidenced by a Geiger counter going to extreme levels the closer you approach it. The area itself cannot be accessed up close due to a invisible war being placed around all angles.

## Trivia

* It is unknown if its purely there for show, or if it'll be made into a new location. The former could be likely, seeing as an abandoned gas station not so far from Fort Kilmister is also blocked off and will make a Geiger counter go off the closer you get.
Jason Dagotto

**Jason Dagotto** (1997 - 2071) was the lead guitarist for rock revival group Clockwork and later Weskey & Dagotto. He was a notably energetic person who appeared to be extremely close with his band mates in both Clockwork and Weskey & Dagotto. His live performance work was often compared to that of Jimmy Page. He was first introduced to Luna Loud and Sam Sharp via common friend Jack Weskey. Dagotto was seven when he first met Weskey, who was also seven, due to their love for Pokemon. Dagotto was thirteen when he met Sharp and Loud. In 2022, Dagotto was married to well-known producer and childhood close friend Mazzy Adams. The marriage was held in private. They stayed married until Dagotto's passing in 2071.
Chupacabra

The **Chupacabra** is a mutated coyote featured in Blastaway: Newmex. It was publicly available to all players back in No Man's Wasteland, however, as of the Blastaway: Newmex reboot, it was restricted to staff members only.

## Official description

> This intelligent, cruel nocturnal predator, whose terrifying appearance made its way to wasteland tribals' legends is believed to be a bipedal mutation of a coyote. These aggressive solitary hunters are able to move fast and leap great distances to get their prey, whom they often kill for the sole purpose of entertainment. Little details are known about them, because despite canine characteristics, no chupacabra has ever been tamed, and hunting one down can be challenging even to a squad of experienced trappers.
>
>

## Analysis

Chupacabras bear a striking resemblance to Wasteland Hounds in terms of physical appearance. Both of them have fur and canid appendages. However, Chupacabras seemingly mutated to be able to walk on hind legs and developed humanoid arms. Their dewclaws notably formed into functional thumbs and their joints seem to have been altered. One of the most prominent traits of Chupacabras is that each instance grew a smaller, albeit fully functional second head. Each head has distinctive yellow glowing eyes.

As Chupacabras are mostly nocturnal, it signifies they are usually inactive during the day and possibly even weakened until night falls.

## Trivia

* The Chupacabra comes from its folklore namesake, due to the fact that the game takes place in New Mexico.
* The Chupacabra morph was restricted because of how deadly Chupacabras were.
	+ The secondary reason for the morph's removal was due to innumerable amounts of furry RP cases.
Trade Point X

## Description

Trade Point X is a location in the wasteland at the bottom of the map, it has a .50 cal Machine Gun mounted on concrete and a gate behind said .50 cal that leads to markets. Trade Point X houses multiple stores and things to trade (hence the name) and the remains of a motel for housing. Intermodal Containers are stacked for walking to different parts of Trade Point X. As the name suggests, Trade Point X is a trading center for the wasteland where several shops have been set up with different items.
Approximate Timeline

**2095** - Nuclear war takes place, it is unknown who launched the bombs, but it is certain that the world has fallen to destruction.

**2095**~**2100** - Thick clouds of ash rapidly begin to cover the sky. Nuclear Winter has awaken to bring the already destructed world into a harsher environment where life couldn't thrive.

**2100**~**2150** - Civilization slowly rebuilds in various places across New Mexico. Most big cities and main military bases, being the bombs' main targets are now radioactive ruins which no man wants to explore, so the remaining survivors evacuate to the countryside and other uninhabited areas. Small wars over soil between newly-rising factions and tribes commence.
BOBBOB

BOBBOB, were a collection of miners and raiders who were opposed to the New Lukeians taking over all the field. They were blacklisted as rebels by Thomas Jackson and they funded several opposition groups to the New Lukeians. Known members were Toby MD, Toby C and Ellie S. BOBBOB eventually reformed after their base was destroyed by the Lukeians, but this time peacefully. After their things were taken a second time by The Year 6 Clan, they gave up and disbanded.
The Lone Pylon

**The Lone Pylon** is a marked location in the New Mexico wasteland that serves as a watchtower for the vast desert.

## Description

***"The Lone Pylon is a pylon turned watchtower in the middle of the wasteland, who built it is unknown but most likely why is to survey the wasteland from a tall position. It is nearest to the Bruiser hideout as well, meaning it could've been constructed to keep an eye on the local Bruiser population and prevent them from making their way towards Trust or other settlements."***

## Story

There isn't much known about the history of **The Lone Pylon**, other than the fact it was constructed after the war during an unknown time period. It habits an ***unknown wastelander*** that has a profession in crafting and sniping, evidenced by a **Mortar** placed against a balcony to the right of the **Pylon**. The description states that it could have been made for preventing against **Bruiser** attacks, but it's more of a theory than fact.
The Carcass

## Description

The Carcass is a location with a derelict Manticore T866 sunken into the sand. It's nuclear engine continues to leak out radiation and gives it an eerie aura as mentioned by the Odd Rocks League. Unless visited with a Haz-mat suit or other radiation protection it is likely that you'll get radiation poisoning spending more than 5 minutes here.
Unnamed Entrance

## Overview

The Unnamed Entrance is an unmarked location in the No Man's Wasteland. It served as the (assumedly) pre-war entrance to the Odd Rocks area.

It is fairly barren, only having a tunnel, a lone tree, a rusted guard rail and a single greeting sign.

It can be found above the cliff next to the Neo Pueblo settlement.

## Gallery

The entrance."Welcome to Odd Rocks National Park" greeting sign.
Machine Guns (stationary)

## Overview

Machine Guns are mounted, unusable weapons in the New Mexico Wasteland. They appear to fire .50, and use a handle cranking system, much like older machine guns.

## Machine Guns (stationary)

### Effects

Fires big bullets.Your inner Heavy awaits you.

They can be found scattered in a plethora of named locations, and serve as a defensive barrier, letting the user kill enemies from afar.

## Trivia

* They cannot be used, unlike their weapon counterparts.

* It isn't specified what calibre they use, ~~but it's assumed its .50~~
* Apparently they fire ".30" according to various minimods. This is an obvious lie.

## Gallery

A single machine gun mounted on Trust's rear fortification.A lone machine gun behind a chipped concrete block, in front of Trade Point XA machine gun nest outside of the trench system at the Torrence CheckpointA machine gun attached to the car in Fort Kilmister.A single machine gun mounted on the window on one of the apartments floor.
Trust

**Trust** is the name of a settlement in the New Mexico wasteland on the site of which Danny's Rat Parlor is located.

## Description

***"Fortified settlement built around an abandoned truck stop. Despite the name, Trust's inhabitants stay vigilant day and night, defending the scrap town from raiders and mutants."***

A small settlement compared to some, surrounded by a wall of containers, billboards, and dismantled trucks and cars. The walls of the base are adapted for shooting from attacking enemies. A machine gun is mounted on the back wall in case of an attempt to bypass the gates.

The name **Trust** is derived from the sign **Truck Stop**, from which the letters **U, C, K, O** and **P** fell out. The sign itself can be found right at the entrance to the city. There are a couple of tents next to this sign.

After passing a small checkpoint, any person who enters the **Trust** gets to the entrance to something resembling a barracks. On the left is the campfire, **Danny's Rat Parlour** and a couple of houses, on the right is the former truck service and three other houses. Next to the truck service building, the concrete has collapsed, exposing the passage to the sewer that runs under **Trust**, allowing you to bypass the city gates through underground tunnels. The sewers seem to also have evidence of people living there, likely Lepers non-feral or otherwise.

## Story

The history of **Trust** is unknown, except for the part that was told in the game description. Trust is no different from other settlements. Trust is very often attacked by raiders, perhaps because of an unfortunate location, or perhaps for some other reason. It could be argued a guard team exists at Trust solely due to the fact it is an established settlement.

```
The "city" is attacked due to many OOC disputes about NPC's guarding the locations, but is  mostly up to player interpretation.

```

## Gallery

Hangar at the TrustSign at the entrance to the TrustTents at the entrance to the TrustBulletin board in the TrustView of the Trust's Clinic from the outsideView of the Trust's Clinic from the inside (1)View of the Trust's Clinic from the inside (2)View of the Trust's Truck Service from the outside (1)View of the Trust's Truck Service from the outside (2)View of the Trust's Truck Service from the inside (1)View of the Trust's Truck Service from the inside (2)View of the Trust's Truck Service from the inside (3)A collapsed piece of roadThe house is in a container #1Inside Danny's Rat Parlour (1)Inside Danny's Rat Parlour (2)Inside Danny's Rat Parlour (3)Danny's Rat Parlour BackyardDanny's Rat Parlour Second FloorThe Trust's observation postA house in an overturned containerBack side of the Trust fortificationsSewage with NVG effect(1)Sewage with NVG effect(2)Sewage without NVG effect(2)Entrance from the insideHouseRear side of the Trust's fortifications view from insideThe house is in a container #2
Radiation Elemental

**Radiation Elementals** are special, badge-exclusive feral mutants in Blastaway: Newmex. The player could gain the Radiation Elemental morph by obtaining the Halloween 2021 badge "The Blessing of Corruption". Currently, it is unobtainable.

## Official Description

> Wretched remains of unfortunate beings lost to the Altar of Corruption. After the Altar's core was destroyed, and its cancerous growth has been stopped, the chunks of the mutated biomass consisting of flesh, remains of the Altar's victims and radioactive material, separated from the radioactive hivemind, started sneaking their way out from the underground confines, each with only one goal to fulfill - to absorb and grow. Emanating radioactive energy, the ghostly radiation elementals, often merging with each other into a larger mass, attempt to absorb any living being and further spread. Possessing a semi-solid form of a fleshy biomass combined with absorbed human and animal bodies, they can reform after being shot or having parts of it blown off as long as at least one nucleus - a bright, glowing, gooey orb making up their core - is intact, or unless they're cleansed with fire.
>
>

## Analysis

Radiation Elementals appear to be hiveminded mutants whose bodies are made up of the remains of the destroyed Altar of Corruption. They are extremely hostile and will attempt to absorb any nearest living beings, including animals, humans and other mutants. Capable of dividing or merging and often weaponized with sharp bone blades, they can kill their prey with relative ease.

They are covered with a layer of dark tinted flesh, while under the fleshy tissue is a green-glowing, highly radioactive mass. Their bodies vary a lot - some might still look roughly humanoid, while others might be abhorrently deformed to the point they barely resemble a humanoid anymore.

Radiation Elementals will always have at least a few exposed nuclei, which serve as their weak points. They are also extremely intolerant against fire.

## Trivia

* They are the only badge exclusive Mutants.
* The Radiation Elementals could also be inspired by the Necromorphs from Dead Space, like the Hot Bolter.
* They can survive fatal blows that would usually kill other living beings, such as dismemberment or shots to the head. So far, the only way to kill them is to destroy their exposed nuclei or to burn them.
* The Radiational Elementals also have unique variants that are randomized upon spawning as it. Their nuclei and limbs will be placed differently each time.
Spice Gods

The Spice Gods are gods worshipped by most Bruisers and some Wastelanders in Blastaway: Newmex

## Description

*''Being simple folks, Bruisers also developed a simple cult - most of them worship Spice Gods, whose blessing is believed by mutants to be earned by proving strength in combat. The bigger and stronger one is, the more respected he is within the mutant community, as he is believed to have been gifted by the Spice Gods themselves. ''*

The Spice God Cult is a cult that includes most Bruisers and some Humans as worshippers, it is believed the bigger and stronger a Bruiser the more gifted he is by the Spice Gods. No Spice Gods have confirmed names in the cult and are simply called Spice Gods. It is unknown the amount of gods there are but because of the plural adage to "Spice God(s)" it can be assumed there are at least 2 or 3 of them.

## Guidelines

* Generally, Bruisers just worship the gods. There are no official guidelines or rules for those in the cult as of writing.

* With the limited information that is known about the Spice Gods, they seem to favor those who are big and strong. They also like gifts and as evidenced by the Shiny Meat Bicycle, shrines and altars made for them.

* The gods seem to like brutality, as the more brutal a Bruiser is the more favored they are.

* Some humans can and do worship the Spice Gods too, it's just there are fewer human worshippers as most of them are likely sacrificed to said Spice Gods by the Bruisers.

## Trivia

* The limited information about spice gods, such as the fact they favor brutality and the strong could mean they may be based off or related to the Aztec Gods, who required human sacrifices to remain happy and have the Aztecs be in good graces with them.

* There is only one known "shrine" possibly for the spice gods, being the Shiny Meat Bicycle altar in the Bruiser hideout near the Lone Pylon.
Danny's Rat Parlor

## Description

Danny's Rat Parlor is a diner inside the town of Trust, offering food, drinks, and comfort. Most of the menu is rat themed with only 4 options that seemingly do not have some form of rat, with 2 crossed out. It was carried over from Blastaway: The Lost Wastelands turned from its own location to a building inside of a town, that town being Trust. 2 men, Kylie and Lynch are banned from it for assaulting the shopkeeper (presumably Danny) and destruction of property. It remains relatively unchanged from how it looked in Blastaway: The Lost Wastelands, with a bar for ordering and 3 tables for eating. There is a light switch that leads to a ladder, upstairs their is a Hammock with a midnight riders poster on the wall to the right of the Hammock. There is also a "window" allowing sight of the back gate and watchtower.
Welcome to the Machine

## Overview

**Welcome to the Machine** is a spinoff showcase game set in the Blastaway universe. It details about a community of inhabitants in a very obscure community roaming around on a fully operational Manticore T866, a pre-war dump truck with a nuclear engine. The main purpose is as said above, showcase, but could also be utilized for RP purposes.

The community can be described as slightly oppressed and strict. Only two bar owners onboard are allowed to own guns, anyone else has to deposit theirs in a gun lock. The sheriff punishments are unpredictable and the military force isn't much better. Despite this, **The Machine** thrives better than any other wasteland community.

Outside of the community, **The Machine** is shrouded in mystery and regarded as a wasteland urban legend due to how **The Machine** travels during sandstorms to cover up its tracks, and how its parked between mountains/mesas to hide itself when not travelling.

## Official Description

*[Disclaimer: This place only serves aesthetic function, there is no gameplay to it.]*

*"All wastelanders roaming the vast deserts of **America** are familiar with the legend of a gigantic pre-war vehicle serving as a mobile fortress. Manticore T866, formerly a marvellous haul truck able to literally relocate mountains, now is known as the **Machine**, the **Iron Goddess**, city-predator. With skilled navigation crew, security formed by the finest mercenaries, population of a regular stationary outpost, and a nuclear engine that powers it's titanic body, it certainly is a force to reckon with, but despite its size, hardly does a regular wanderer actually have any encounter with it - hence its myth-like status. The only proofs of its existence are traces in the sand and rare sights of the construct's silhouette during the sandstorms."*

```
*Today, you have a chance to experience the daily life of its inhabitants. So, welcome, my son... welcome to the Machine.*

```

## Trivia

* The game has its own in-lore tabs explaining the hierachy and roles of the inhabitants.
* It existing in the Blastaway universe means its canon in Lost Wasteland and Newmex.
* A buried, damaged and abandoned Manticore T866 can be found in Newmex dubbed as its own location **"The Carcass"** It is not **The Machine**, however.
* There is a small section of the menu when you start up the game that denies the appearance of the game being set in (or based off) existing franchises. This is especially said pointed out by Ghuacho stating that he had made this game before (and even concepts) before Mad Max: Fury Road. This is a recurring theme with Ghuacho's RPs.

## Gallery

One of the game's thumbnails. It depicts one of the Machine's salvage crew staring on as it approaches.Another thumbnail. This time it depicts The Machine in motion.A Machine military grunt holding onto the side of The Machine with their rifle raised. To the left are three salvage crew members travelling on motorbikes. It should be noted they are using a Ripper.A wastelander worshipping The Machine at night. It is likely that the wastelander had believed in The Machine as a sending from some form of divine entity.
Mutants

**Mutants** are non-human creatures of the post-apocalyptic New Mexico. They are shown below.

## Zombies

Zombies are feral, ghoulish creatures with a need of eating flesh. The zombies first started appearing in the 2040's, likely being a result of the nuclear fallout.

Contrary to popular belief, you do not turn into a zombie if you're bitten by one. Instead, the wound can be get gangrenous if untreated, and the amount of germs and bacteria they carry will most likely make you sick.

## Bruisers

Bruisers are sentient, although looking like carnivorous beasts. They are descendants of the nuclear fallout, which simply mutated into hostile brutes.

Their muscle tissue is exposed and they have a little of thin, weak skin. That mutation made them abnormally strong, yet also much more prone to pain.

Bruisers' lifespan is significantly reduced, however they rarely die of age, as they're mostly killed by humans or other bruisers.

## Lepers

Lepers are often mistaken as zombies due to their putrescent appearance. Some eat flesh as well, but unlike zombies they are not feral, albeit mostly isolated from the human society. Additionally, some of them try to blend into the human environment.

Their skin constantly decays as a result of mutations. They don't feel pain from shallow wounds.

Most of them form communities focused on searching for food, except for the "civilized" lepers.

## Chupacabra

The Chupacabra is an intelligent feral predator, which once was a coyote but mutated into a two-headed beast. It is fast and agile, also possesses an ability of high leaps. Even if you're in a pack of highly experienced hunters, it is still extremely difficult to kill this monstrosity.

The Chupacabra is sensitive to loud sounds and can be easily distracted with them. It is also mostly nocturnal..

## Wasteland Hounds

Wasteland Hounds are canines which have been bereft by their owners and have gone feral. They started grouping up in packs and hunting for lone prey.

They still can be tamed and domesticated.

## Radiation Elementals

Radiation Elementals are the aftermath of the Altar's destruction. They are near invulnerable radioactive flesh creatures that can survive nearly all attacks if their nuclei, a gooey glowing orb, is intact.

They are not sentient at all and are feral, like Zombies.