recursal/Fanatic-Fandom huggingface dataset:
Diamond

A diamond is a rare mineral obtained from diamond ore or loot chests. They are mainly used to craft high-tier tools and armor, enchanting tables, blocks of diamond, and jukeboxes.

## Obtaining

### Mining

Diamond ore can be mined using an iron pickaxe or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with Fortune, it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with Silk Touch, it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; with levels -58 and -59 are the preferred levels to mine at since they don't contain bedrock, as it starts spawning at -60. The generation of diamonds is sparse in nearly every biome, with the exception of Tundra, Savanna, and Jungle Biomes, where they generate in higher propensities.

### Natural generation

See also: Diamond Ore § Natural generation

### Crafting

Putting 1 Diamond Block in a Crafting Table will create 9 Diamonds.

### Smelting

Putting Diamond Ore in a Furnace will create 1 Diamond.

## Usage

Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making netherite armor and equipment.

### Crafting ingredient

* 9 Diamonds will create a Block of Diamond.
* 3 Diamonds and 1 Stick will create a Diamond Axe.
* 4 Diamonds will create Diamond Boots.
* 8 Diamonds will create a Diamond Chestplate.
* 5 Diamonds will create a Diamond Helmet.
* 2 Diamonds and 2 Sticks will create a Diamond Hoe.
* 7 Diamonds will create Diamond Leggings.
* 3 Diamonds and 2 Sticks will create a Diamond Pickaxe.
* 1 Diamond and 2 Sticks will create a Diamond Shovel.
* 2 Diamonds and 1 Stick will create a Diamond Sword.
* 2 Diamonds, 4 Obsidian, and 1 Book will create an Enchanting Table.
* 1 Gunpowder, 1 Matching Dye, 1 Head or Gold Nugget or Feather or Fire Charge, 1 Glowstone Dust, and 1 Diamond will create 1 Firework Star.
* 8 Wooden Planks and 1 Diamond will create a Jukebox.

### Trading

Journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have 2⁄3 chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald.

### Repairing

Diamonds are the repair items for the diamond tier and armor material, and thus can be used to repair the following items in an anvil or grindstone:

* Diamond Helmet
* Diamond Chestplate
* Diamond Leggings
* Diamond Boots
* Diamond Sword
* Diamond Pickaxe
* Diamond Axe
* Diamond Shovel
* Diamond Hoe

### Beacons

Diamonds can be used to select powers from a beacon. The player must select one of the available powers then insert a diamond into the item slot.

A diamond can be substituted for an iron ingot, a gold ingot, an emerald or a netherite ingot.

## See Also

* Items
* Weapons
* Armor
Elytra

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Elytra isn’t really Armor, but it occupies an Armor Slot all the same. With it, you trade Absorb for the ability to Glide through the air. Using Firework Rockets, you can even propel yourself into the air and fly.

### Obtaining

* Can be found generated in chests in End Cities.
Charm of Bloodlust

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Charm of Bloodlust is a special Necklace type item which will increase the amount of Experience Points dropped by monsters by 5%.

### Obtaining

* Can be found in generated dungeon chests.
* Can be traded from Fairies.
Brush

The Brush is a tool used to sweep away levels of Dirt, Gravel, and Sand to reveal hidden treasures.

## Obtaining

Putting 1 Copper Ingot and 3 String in a Crafting Table will create a Brush.

## Usage

Right-clicking on Dirt, Gravel, or Sand with the Brush will play an animation of the Brush sweeping away layers of the block, sometimes revealing such things as Ceramic Shards and even Diamonds.
Adamantine Greataxe

Axes are available to fewer classes, and tend to trade increased damage for slower Swing Speed, a  shortened Range, and no Sweeping effect like Swords. Axes are especially versatile as they also serve as tools in addition to weapons, being used to chop Wood. The Adamantine Greataxe is the best of these, having damage which exceeds even that of the Adamantine Longsword.

## Obtaining

* Can be crafted with 2 Sticks and 3 Adamantine Ingots.

## Tempering

* Putting an Adamantine Greataxe in a Smithing Table with 1 Adamantine Ingot can 'temper' it. This increases its damage twofold, and a further temper will triple its damage.
Jack

The Jack is a player class in Minecraft: Magic and Monsters. The Jack combines strengths of the Fighter, Cleric, and Magic-User. He is the only class to have access to healing and attack magic, and in addition to that, he is handy in melee combat to boot. He can wield more weapons and equip more armor than the original spellcasters, making him much more reliant on his own.

## Weapons

Being a mixed fighter, the Jack has access to a healthy amount of Weapons to pick from.

Weapons the Jack can use:

* Knife
* Dagger
* Wooden Shortsword
* Stone Falchion
* Iron Shortsword
* Iron Longsword
* Gold Scimitar
* Silver Rapier
* Mithril Shortsword
* Mithril Longsword
* Spear
* Halberd
* Lance
* Pike
* Trident
* Javelin
* Bow
* Crossbow
* Longbow
* Sling
* Slingshot
* Dart
* Snowball
* Rock
* Whip
* Cat o' Nine Tails
* Wooden Staff
* Iron Staff
* Gold Quarterstaff
* Silver Quarterstaff

## Armor

The Jack is the epitome of the middle. This is also reflected in his Armor.

* Cloth
* Leather Armor
* Chainmail Armor
* Studded Armor
* Plate Armor
* Iron Armor
* Gold Armor
* Silver Armor
* Mithril Armor
* Buckler
* Gold Shield
* Silver Shield
* Mithril Shield
* Protect Cape
* Wraith Shroud
* Speed Boots
* Flippers
* Turtle Shell
* Ribbon
* Bracelets
* Lockets
* Rings
* Bandages
* Elytra

## Magic

As stated before, the Jack is the only class in the game who can learn both Black and White magic. This makes him an excellent choice if you're having a hard time deciding on whether to bring a Cleric or Magic-User along for an adventure.

* Lightning
* Fire
* Lock
* Sleep
* Ice
* Leech
* Darkness
* Temperance
* Weariness
* Fire II
* Hold
* Lightning II
* Lock II
* Sleep II
* Haste
* Confusion
* Ice II
* Fire III
* Exit
* Weariness II
* Lightning III
* Swiftness
* Cure Light Wounds
* Fog
* Invisibility
* Lamp
* Lightning Resistance
* Mute
* Cure Heavy Wounds
* Fire Resistance
* Purification
* Fear
* Hex
* Ice-Resistance
* Invisibility II
* Fog II
* Ruse.
Fermented Spider Eye

A fermented spider eye is a brewing ingredient.

## Obtaining

### Crafting

Putting 1 Brown Mushroom, 1 Sugar, and 1 Spider Eye into a Crafting Table will create 1 Fermented Spider Eye.

## Usage

They can be used to brew potions with negative effects except for the Potion of Invisibility.

### Brewing ingredient

* 1 Fermented Spider Eye and 1 Water Bottle will create a Potion of Weakness.
* 1 Fermented Spider Eye and 1 Potion of Poison or Healing will create a Potion of Harming.
* 1 Fermented Spider Eye and 1 Potion of Swiftness or Leaping will create a Potion of Slowness.
* 1 Fermented Spider Eye and 1 Potion of Night Vision will create a Potion of Invisibility.

## See Also

* Items
* Potions
Adamantine Armor

## Adamantine Helmet

Adamantine has by far and away the highest Absorb and Weight values of any Armor in the game. It’s hard to obtain, but oh so worth it. Due to its weight though, you would certainly push past 50 Encumbrance if you wore a full suit. Due to its rarity however, it might be a while before you’ll ever see all the pieces together. On that note, Adamantine Armor is possibly better used mixed in with other sets to gain its benefits without weight disadvantage.

### Obtaining

* Can be Crafted from 5 Adamantine Ingots in a Crafting Table.

## Adamantine Chestplate

### Equipped by

Fighter, Dwarf.

Adamantine has by far and away the highest Absorb and Weight values of any Armor in the game. It’s hard to obtain, but oh so worth it. Due to its weight though, you would certainly push past 50 Encumbrance if you wore a full suit. Due to its rarity however, it might be a while before you’ll ever see all the pieces together. On that note, Adamantine Armor is possibly better used mixed in with other sets to gain its benefits without weight disadvantage.

### Obtaining

* Can be Crafted from 8 Adamantine Ingots in a Crafting Table.

## Adamantine Gauntlets

### Equipped by

Fighter, Dwarf, Monk.

Adamantine has by far and away the highest Absorb and Weight values of any Armor in the game. It’s hard to obtain, but oh so worth it. Due to its weight though, you would certainly push past 50 Encumbrance if you wore a full suit. Due to its rarity however, it might be a while before you’ll ever see all the pieces together. On that note, Adamantine Armor is possibly better used mixed in with other sets to gain its benefits without weight disadvantage.

### Obtaining

* Can be Crafted from 2 Adamantine Ingots in a Crafting Table.

## Adamantine Leggings

### Equipped by

Fighter, Dwarf.

Adamantine has by far and away the highest Absorb and Weight values of any Armor in the game. It’s hard to obtain, but oh so worth it. Due to its weight though, you would certainly push past 50 Encumbrance if you wore a full suit. Due to its rarity however, it might be a while before you’ll ever see all the pieces together. On that note, Adamantine Armor is possibly better used mixed in with other sets to gain its benefits without weight disadvantage.

### Obtaining

* Can be Crafted from 7 Adamantine Ingots in a Crafting Table.

## Adamantine Boots

### Equipped by

Fighter, Dwarf.

Adamantine has by far and away the highest Absorb and Weight values of any Armor in the game. It’s hard to obtain, but oh so worth it. Due to its weight though, you would certainly push past 50 Encumbrance if you wore a full suit. Due to its rarity however, it might be a while before you’ll ever see all the pieces together. On that note, Adamantine Armor is possibly better used mixed in with other sets to gain its benefits without weight disadvantage.

### Obtaining

* Can be Crafted from 4 Adamantine Ingots in a Crafting Table.
Crawler

Crawlers are giant arthropods that can inflict paralysis.

## Spawning

Crawlers can spawn in marsh dungeons, and in bogs. They spawn in groups of 1-2 in marsh dungeons, and singularly in bogs.

## Appearance

Crawlers resemble millipedes, possessing 20 short legs, and purple and green coloration. They have eight tentacle "feelers" surrounding their blind face, and two pincers.

## Behavior

When seeing the player, Crawlers quickly approach to attack. They are very fast for their size, and can climb on walls and ceilings. The ceiling is where they tend to stay, as Crawlers prefer having a height advantage. Crawlers will lurch back, standing up straight to strike. They make 8 attacks at once, none of which deal much damage. The paralysis is what you have to worry about though, which is guaranteed.

### Weaknesses

Crawlers have no elemental weaknesses (or resistances for that matter), but they are arthropods, so they are weak to the Bane of Arthropods enchantment.

## Strategy

Crawlers don't deal much damage, but they will Paralyze you and your allies, allowing their Skeletal companions to attack unchallenged. Focus your attacks on the Crawler first, possibly adding Fire II to the mix if there are Undead present. Weariness will severely limit the Crawler's attacks, though it won't affect its companions.
Honeydew

Honeydew is a rare fruit and treasure item which when consumed, permanently increases your Magic Defense stat.

## Obtaining

Honeydew can only be found as a treasure item generated in dungeon chests.

## Usage

Right-clicking with the Honeydew in hand will have the player eat it like any other food, but will permantently increase your Magic Defense stat by 5 points after consumption.

## See Also

* Items
* Food
Corn Kernels

Corn Kernels are sometimes dropped when harvesting Corn, and are used to grow more.

## Obtaining

### Breaking

Harvesting fully-grown corn crops yields from 0 to 3 kernels per crop harvested (about 2.5 seeds/crop harvested on average).

The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.

 Default tool
 `blocks/corn` | Corn (age 0–6)
 Corn (age 7)
1  (~31.49%) *or*
2  (~41.98%) *or*
3  (~18.66%)
1  (~17.99%) *or*
2  (~35.98%) *or*
3  (~31.99%) *or*
4  (~10.66%)
1  (~9.64%) *or*
2  (~25.70%) *or*
3  (~34.27%) *or*
4  (~22.85%) *or*
5  (~6.09%)
1  (~4.96%) *or*
2  (~16.52%) *or*
3  (~29.38%) *or*
4  (~29.38%) *or*
5  (~15.67%) *or*
6  (~3.48%)

### Natural generation

Village farm plots have a chance of being corn crops. The exact chance depends on the style of the village:

 Desert
 Taiga
 Plains
 Snowy

### Trading

Wandering traders sell corn kernels for an emerald.

### Villager gifts

Nitwit and unemployed villagers throw corn kernels at players under the Hero of the Village effect.

## Usage

### Crop

Corn Kernels can be placed on farmland by right-clicking, where they grow through eight stages. When left alone, Corn Kernels planted on farmland grow to become corn crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.

Crops grow faster if the farmland they are planted in is hydrated. Using bone meal on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.

Breaking the final stage produces 1 to 4 Corn Kernels (or more with Fortune) and 1 Corn. If they are harvested early, they drop 1 kernel without any corn. Crops break if pushed by a piston or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.

### Breeding

Like other seeds, Corn Kernels can be used to breed chickens and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding Corn Kernels.

### Taming

Like other seeds, Corn Kernels can be used to tame parrots.

### Composting

Placing Corn Kernels into a composter has a 30% chance of raising the compost level by 1. A stack of Corn Kernels yields an average of 2.74 bonemeal.

## See Also

* Items
* Corn
Buried Treasure

**Buried treasure** is a naturally generated structure that consists of a buried loot chest. The chest is buried primarily in beaches, and rarely in the ocean floor. Buried treasure is the only source of the heart of the sea, which can be used to craft a conduit. Buried treasure can be located using explorer maps.

## Generation

Buried treasures generate in beach biomes, and can also generate underwater.

The treasure chest is almost always buried by some material. Most of the time the chest generates buried in a beach, so it has a sand or gravel block covering it. Sometimes, if generated on the side of an underwater hill, it spawns with stone blocks covering it. If it generates on the surface of the ocean floor, a gravel or sand block covers it. Nonetheless, terrain generation can cause the chest to be buried by any suitable terrain-generated blocks, such as coal ore and diorite.

Buried treasure always generates at chunk coordinate 9 (out of 0 through 15) on both the X and Z axis, and are always facing east.

## Structure

Buried treasures contain a single chest full of various loot. If the chest is exposed to water, it generates waterlogged.

## Loot

See also: Chest loot

A heart of the sea is always present in every buried treasure.

Each buried treasure chest contains items drawn from 6 pools, with the following distribution:
Charcoal

Charcoal is an alternative to Coal which can be used in all its crafting recipes, and as fuel in Furnaces, Smokers, and Blast Furnaces. Food cooked with Charcoal has a slightly boosted saturation value.

## Obtaining

### Breaking

A campfire broken without the Silk Touch enchantment drops 2 charcoal.

### Smelting

When put into a Furnace, any Log or Stripped Log will become Charcoal.

## Usage

### Crafting ingredient

* Fire Charge - 1 Blaze Powder, 1 Charcoal, and 1 Gunpowder.
* Soul Torch - 1 Charcoal, 1 Stick, and 1 Soul Sand block.
* Torch - 1 Charcoal and 1 Stick.

### Fuel

When used in a furnace as a fuel, a piece of charcoal lasts 80 seconds (smelting up to 8 items), the same as coal. Charcoal used as fuel lasts more than 5 times longer than wood planks or wood logs used as fuel, being more efficient than any other use of wood for smelting.

Coal and charcoal are also the only fuels accepted by furnace minecarts. They provide approximately four minutes of transit each.
Echo Herb

Echo Herbs are plants native to the Aether that can cure the Silence status effect.

## Obtaining

### Trading

Echo Herbs can be traded from Cleric villagers for 2 Emeralds. This is the only way to obtain them in the Overworld.

### Aether

Echo Herbs grow naturally near sources of water in the Aether in groups of 3-5.

## Usage

Echo Herbs can be consumed like food, and will dispel the Silence status effect that prevents the casting of spells.

## See Also

* Items
* Status Effects
Lamp

Lamp is a level 2 spell that cures Blindness.

## Effect

Upon casting the spell, Lamp will cure the Blindness that the target has been afflicted with. It is a single-use spell.

## Strategy

Blindness is an annoying Status Ailment, and the only ways to dispel it is either with Eyedrops, the Full Restore spell, or Lamp. Either way, it is still situational, and you may find yourself not using it often. It is great to have around when you don't have any Eyedrops on you, or don't want to waste a Full Restore.

### Classes that can learn this spell:

* Cleric
* Elf
* Jack
* Summoner
Ink Sac

An ink sac is an item dropped by a squid upon death used to create black dye, and books and quills.

## Obtaining

### Mob loot

#### Squid

A squid drops one to three ink sacs upon death. The maximum amount is increased by 1 per level of Looting, for a maximum of 1 to 6 with Looting III.

### Fishing

Ink sacs can be obtained as a "junk" item from fishing. The Luck of the Sea enchantment decreases the chance.

### Trading

Wandering traders sometimes sell 3 ink sacs for an emerald.

## Usage

### Crafting ingredient

* 1 Ink Sac will create 1 Black Dye.
* 1 Book, 1 Feather, and 1 Ink Sac will create 1 Book and Quill.

### Trading

Journeyman-level librarian villagers have a 2⁄3 chance to buy five ink sacs for an emerald.

## See Also

* Items
* Dye
Duchess

### Relatives

Terrence, Snaptrap, Francis, Francisco, Anti-Chloe, Anti-Sparky, Mr. Herriman, Denzel Crocker, The Chameleon and Crazy Horse

### Affiliation

Being an Imaginary Friend or Being an Imaginary Fiend

### Occupation

Being an Imaginary Friend or Being an Imaginary Fiend

## Biographical information

### Marital status

Being an Imaginary Friend or Being an Imaginary Fiend

## Appearances

### Appears in

Foster's Home for Imaginary Friends,Fairly OddFoster's Home for Imaginary Friends

## **Trivia**

Duchess was an Imaginary Friend. But eventually. Duchess is disindeed.
Firework Star

Firework stars are items used to determine the color, effect, and shape of firework rockets.

## Obtaining

In Survival mode, firework stars are obtainable only through crafting. In Creative mode, they can be found in the creative inventory.

### Crafting

* Putting 1 Gunpowder, 1-8 Matching Dye, and any extra ingredients (optional) in a Crafting Table will create 1 Firework Star. Up to 8 dyes can be added. One head, gold nugget, feather, or fire charge can be added. Both the diamond and the glowstone dust can be added with any of the other ingredients.
* Putting 1 matching Firework Star and any Dye in a Crafting Table will create 1 Firework Star.

## Usage

The only usage of firework stars is to create firework rockets.

### Crafting ingredient

Putting 1-3 Gunpowder, 1-7 Firework Star (optional), and 1 Paper in a Crafting Table will create 1 Firework Rocket. The amount of Gunpowder will affect the flight duration of the Rocket. Up to 7 firework stars can be used by using firework stars instead of additional gunpowder. All firework stars explode almost simultaneously when the rocket detonates.

## Effects

### Shape effects

A firework star can have only one shape effect.

Shape Effects
 1
 2
 3
 4

### Additional effects

In addition to the shape effects, any combination of these additional effects may be added to a firework star.

## See Also

* Items
* Firework Rocket
Caltrop

Caltrops are spikes which can be placed on the ground, dealing damage and inflicting momentary slowness when tread on.

## Obtaining

Caltrops are crafted with 5 Iron Nuggets in an 'x' shape in the Crafting Table.

## Usage

Caltrops can be planted on the ground, and are counted as a block. Once something steps on one, it will disappear, and the victim will take light damage and have a slowness effect applied for 6 seconds.
Ghoul

Ghouls are Undead with three Paralysis-inflicting attacks. They will cause significant damage to lightly-armored Warriors, and likely Paralyze even Fighters. Turn Undead is very effective. If you can spare it, Fire will also help. They have an increased chance of carrying a Shovel, do not burn during the day, and can be seen Digging holes on their knees.

## Spawning

Ghouls are mercifully less common undead than Zombies. During Foggy weather, Ghouls will spawn in place of Zombies 5% of the time.

In Cemeteries and Zombie Villages, one Ghoul is guaranteed to spawn at night.

When Zombies 'call reinforcements' Ghouls will be among them.

## Drops

Ghouls will drop 0-2 Tough Flesh upon death.

## Appearance

Ghouls are gaunt and thin, with a sickly complexion. Neither dead or alive, the Ghoul is a slave to its desire for corpse-flesh. Their finger nails are stained black with dirt, and few greasy hairs hang limply from its scalp. The Ghoul is naked (aside from a leather loin cloth) exposing its bony appearance and taut, sallow skin.

## Behavior

### Attacking the Player

When alone, Ghouls will rest on their knees, and dig at the ground with their hands. They will seemingly ignore the player until they are within melee distance, at which point it will slowly turn its head. Ghouls have a triple attack, using their arms for the first two strikes and a bite for the third. The bite is what will inflict Paralysis.

As they dig, Ghouls will periodically make heavy breathing and snorting sounds.

Ghouls will sink in water.

Ghouls do not burn in the daylight (but are still weak to Fire)

Ghouls have a 10% chance to spawn holding a shovel.

Ghouls will ignore other mobs entirely, and continue their one action, as they are completely ruled by their desires.

### Reinforcements

On Hard difficulty, zombies can spawn additional zombies, "help" when damaged. Ghouls are often among the reinforcements.

### Weaknesses

Zombies are weak to Fire, and the Smite mob.

### Resistances

Zombies resist Cold, Poison, Status, and K.O. spells.

## Strategy

Ghouls are easily snuck up on and attacked. They have plenty of health though, so be wary.

Avoid their bite! This will inflict Paralysis for 2 seconds, which is enough for them to attack you again. The Paralysis doesn't stack, however.

## See Also

* Mobs
* Zombie
Bunny Slippers

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

The Bunny Slippers are absolutely useless, having no armor bonus. They are, however, completely indestructible.

## Obtaining

Bunny Slippers can be made from four Rabbit Hide in a Crafting Table.
Hot Water Bottle

The Hot Water Bottle restores 10 HP and removes Freezing, but will cool off and become a regular Water Bottle after a day.

## Obtaining

### Furnace

Putting 1 Water Bottle in a Furnace will create 2 Hot Water Bottle.

## Usage

Drinking a Hot Water Bottle will restore 10 HP and remove the Freezing and Frozen status effects.

## See Also

* Items
* Drinks
Bugle

The Bugle is an instrument which can increase your party member's attack.

## Obtaining

The Bugle, like most instruments, can only be traded from a Minstrel Villager. In this case, an Apprentice-level one, for 20 Emeralds.

## Usage

Right-clicking with the Bugle in hand will activate it. Playing the Bugle will increase your party member's attack stat by 10%. There is a 5 minute cooldown before it can be used again, but this decreases as your Harmony stat increases. The effect does stack with itself and other strength-enhancing effects as well.

## See Also

* Instruments
* Items
Glow Ink Sac

A glow ink sac is an item dropped by a glow squid upon death. Unlike regular ink sacs, it can be added to signs to make glowing text, and can be used to craft glow item frames.

## Obtaining

### Mob loot

Glow squids drop 1–3 glow ink sacs upon death. The maximum amount is increased by 1 per level of Looting, for a maximum of 1–6 with Looting III.

## Usage

### Crafting ingredient

Putting 1 Glow Ink Sac and 1 Item Frame in a Crafting Table will create 1 Glow Item Frame.

### Signs

Glow ink sacs can be used on signs or hanging signs‌ to make their text brighter in low light levels. This also adds an outline around the text on the sign, the color of which is based on the color of the sign's text. The text does not emit any light, it is only more visible in darkness, similarly to the eyes of spiders and endermen. Normal ink sacs can be applied to revert glowing text back to default.

## See Also

* Items
* Ink Sac
Firedamp

Firedamp is a toxic gas that can be found in caves below Swamp biomes and their variants.

## Obtaining

Firedamp can only be obtained in Creative Mode with use of the give command.

## Usage

### Properties

Firedamp shares properties with Air blocks, being transparent and allowing entities to move freely through them, though there is a sickly yellow haze.

When a player is inside Firedamp, the air meter will appear above the hunger meter, and begin to tick down. Once it runs out, the player will begin to suffocate. Carrying Torches, Candles, or Lanterns while in Firedamp will cause them to glow brighter, with a light-level slightly higher than usual. If a Flint and Steel or Fire Charge is used, it will immediately result in an explosion.

Helmets enchanted with Respiration will slow the air meter's usage.

The only ways to displace Firedamp is with an explosion (which will destroy all contiguous Firedamp blocks), by placing other blocks over them, or by flooding it with water.

### Natural Generation

Firedamp only generates underground below Swamp biomes, Bog biomes, Tropical swamps, and Mangrove swamps. Caves generated below these biomes have a chance to have Firedamp in place of Air.

## See Also

* Blocks
* Air
Mineshaft

### Biomes

Regular mineshaftAny Overworld biome except for BadlandsBadlands mineshaftBadlands

## Consists of

### Blocks

* Oak Planks (regular mineshaft only)
* Dark Oak Planks (badlands mineshaft only)
* Oak Fence (regular mineshaft only)
* Dark Oak Fence (badlands mineshaft only)
* Oak Log
* Dark Oak Log (badlands mineshaft only)
* Rail
* Torch
* Cobweb
* Cave Spider Monster Spawner
* Chain
* Minecart with Chest

**Mineshafts** are generated structures found primarily underground in the Overworld. They consist of interlinked 3×3 tunnels with incomplete rail lines running through them, with oak wood platforms bridging gaps or hanging in larger exposed caverns. Mineshafts are the only structures where cave spider monster spawners can be found.

Unique variants of mineshafts made out of dark oak wood can generate on the surface in badlands biomes, and ones made of stone can be found in volcano and ashen waste biomes.

## Generation

Mineshafts generate underground in any Overworld biome. They generate before chunk features such as ores. Multiple mineshafts can generate near each other, producing larger complexes. When mineshafts intersect with caves and canyons, corridors generate a bridge of planks over empty space, either suspended with chains above or supported by log pillars below. When a mineshaft intersects with an aquifer, a barrier of solid blocks generates to prevent fluids from flowing into the mineshaft, often resulting in corridors cut off from the rest of the mineshaft.

Mineshafts often generate on the surface in badlands biomes. Badlands mineshafts are composed of dark oak planks and fences with railways more complete above ground. Since badlands biomes generate gold ore often and at higher altitudes, they are good places to easily find gold.

## Structure

All mineshafts have:

* Starting point: a 10×10 parlor, with an arched ceiling and one to four exits in each direction.

* Corridors: some 3×3 tunnels and junctions are supported by planks and fences. Some places are decorated with torches and cobwebs. On long corridors, these supports are placed four blocks away from each other, while some have missing planks which may be filled up with cobwebs or blocks of stone jutting out from the top. The tunnels are connected by incomplete rail systems on the ground, upon which minecarts with chests generate uncommonly. Cobwebs do not generate if they would not be connected to solid blocks, while corridors generate with log pillars, chains and fences for support if they are in mid-air.

* Crossings: dual-floor, 5×5 intersections supported by wooden columns.

* Staircases: diagonal tunnels, stairs blocks are not used.

* Abandoned passageways: accessory corridors with cobwebs concealing cave spider monster spawners.

Any chest found in a mineshaft always occurs as a minecart with chest that rests on top of some rails.
Ankh

The Ankh is a religious item used by the Cleric. Its main purpose is its ability to 'turn undead'.

## Obtaining

* The Ankh is already present in the Cleric's inventory when they spawn in.
* Ankhs can occasionally be found as loot in generated dungeon chests.
* Ankhs can be traded from Cleric Villagers for 5 Emeralds.

## Usage

* The Ankh's signature function is its ability to 'turn dead', killing all Undead enemies within a 5 block radius.

## See Also

* Cleric
* Items
Dagger

### Used by

Fighter, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer.

The Dagger is essentially a Knife that can be upgraded (minus the throwing ability). It is the only weapon a Thief can wield until they reach level 5. The Dagger also features no cool-down, making it a great spam weapon.

## Obtaining

* Dropped when killing a Goblin.
* Crafted with 1 Stick and 2 Iron Nuggets.
* Can be found in generated Dungeon chests.
Cloth

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Cloth is the cheapest and weakest Armor in the game, if it even qualifies as Armor. You can wear it underneath other Armor, so it’s not totally useless, if you're ever hurting for one additional point of Absorb.

## Obtaining

* Is included if 'Starting Equipment' is enabled.
* Can be crafted with 7 String.
* Can be found in generated Dungeon chests.
* Can be traded from Shepherd Villagers.
Adamantine Longsword

Adamantine weapons are the most powerful and expensive weapons in the game. Was the ridiculous damage of the Shortsword not enough for you? Do you hate using Shields? Lucky you, the Longsword exists for just such a reason!

## Obtaining

Adamantine Longswords can be crafted with 1 Adamantine Shortsword and 1 Adamantine Ingot in a Crafting Table.

## Tempering

* Putting an Adamantine Longsword in a Smithing Table with 1 Adamantine Ingot can 'temper' it. This increases its damage twofold, and a further temper will triple its damage.
Ale

Ale is a drink made from a Water Bottle and Wheat in a Brewing Stand. It refills a moderate amount of Thirst, but can inflict some negative effects if consumed too much at once. Interestingly, heavier classes are more resistant to its effects than lighter ones.

## Ale

### Effects Granted

Nausea and Sleep if consumed too much.

Ale restores less Thirst than both Water and Wine, but more than Milk. It has the same effects as Wine if consumed in too large a quantity, but considering its lower potency, you can get away with drinking more of this than Wine. Certain Classes are more resistant to its effects than others.

## Obtaining

Putting a Water Bottle and one Wheat in a Brewing Stand will result in Ale. This drink can also be bought at Taverns in NPC Villages.

## Effects

As with all alcoholic beverages, Ale has two effects when drank in large quantities:

After drinking a sufficient amount of Ale, the player will begin be afflicted with Drowsiness, leading to Sleep. If you continue to drink Ale while drowsy, the additional effect of Nausea will set in on top of that.

For every Ale you drink, your internal temperature will raise incrementally. This can be useful when traversing cold climates unprepared, or if you are afflicted with the Freezing or Frozen status.
Fairly OddFoster's Home for Imaginary Friends Wiki

**Welcome to the Fairly OddFoster's Home for Imaginary Friends Wiki!**
WOW! This is my own wiki. It's Awesome!

We're a collaborative community website about Fairly OddFoster's Home for Imaginary Friends that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Imp

Imps are more powerful than they seem, but are still easily taken out. They are summoned in small swarms by enemy Summoners, and have a poison sting ability, as well as the ability to go invisible, or transform into a Rat, Crow, or Spider. Imps resist most attack elements, but are weak to lightning, making Lightning II a fun way to kill many of them at once.

## Spawning

Not unlike Vexes, Imps can only be summoned by enemy Summoners, specifically Dark Elves.

## Appearance

Imps are small, red, horned figures with bat-like wings and fangs.

## Behavior

Imps come in groups of 3-5 and attempt to swarm the player. Their only real tactic is to overwhelm their opponent.
Electrum Ingot

Electrum is a metal made of a combination of Gold and Silver, and can be sold for a higher price than both of them combined. It cannot be forged into weapons or armor, and is only good for turning a profit.

## Obtaining

### Mining

Electrum Ore can be found occurring naturally in biomes where both Gold and Silver are present, and will produce Raw Electrum when mined.

### Crafting

Putting 5 Gold Nuggets and 4 Silver Nuggets (or vise versa) in a Crafting Table will create 1 Electrum Ingot.

## Usage

### Trading

Electrum Ingots can be sold to Bazaar shopkeepers in NPC Villages for 100 Emeralds.

## See Also

* Items
* Gold
* SIlver
Crossbow

The Crossbow is an interesting sidegrade which takes longer to charge, fires quicker and more accurately over short distances, but loses its accuracy after about 45 blocks. Once it’s loaded and charged, you can keep it that way in your inventory and fire it when needed.

## Obtaining

* Can be crafted with 3 Sticks, 2 Strings, 1 Iron Ingot, and 1 Tripwire Hook.
Minecraft: Magic and Monsters Wiki

**Welcome to the Minecraft: Magic and Monsters Wiki!**
Minecraft: Magic and Monsters is a WIP mod for Minecraft Java Edition that aims to bring MC closer to its dungeon-crawling RPG roots. Player classes, new dungeons, and a massive cast of new monsters are planned for inclusion.

Note: This is a personal project, something I'm mainly doing for myself, so actual development on this remains as conceptual as the supposed features of the mod. I don't know how to program.

## Important Articles

To see the Classes, go here:

* Classes

To see Stats and their meanings, go here:

* Stats

To see Food, go here:

* Food

To see Weapons, go here:

* Weapons

To see Armor, go here:

* Armor

To see Mobs, go here:

* Mobs

To see Magic, go here:

* Magic

To see Enchantments, go here:

* Enchantments

To see Potions, go here:

* Potions

To see Items, go here:

* Items

To see Status Effects, go here:

* Status Effects

To see Elements, go here:

* Elements

To see Creature Families. go here:

* Creature Families

To see Biomes, go here:

* Biomes

To see Structures, go here:

* Structure
Cake

Cake is a food that has excellent stats with the stipulation of having to be placed to be eaten. This makes it somewhat difficult to use, though the benefits shouldn’t be ignored. One slice can heal 2 Hunger, and with 7 slices in total, that adds up to 14 Hunger restored.

## Obtaining

### Breaking

Once the cake is placed, it cannot be recollected even with the use of Silk Touch. Candle cakes always drop their respective candle when broken.

### Crafting

Cake is made with an egg, three buckets of milk, two sugar, and three wheat.

## Usage

Unlike most food, the cake cannot be eaten as an item in the hotbar. Before being eaten, it must first be placed on top of a solid block. Placing the cake on a slab also works, as the slab acts like a solid block. The cake instead floats half a block on top of the slab.

Each cake has seven "slices"; each use consumes one slice progressing inward from the west. A single slice restores 2 () hunger and 0.4 hunger saturation. Eating all seven slices of a cake restores 14 ( × 7) hunger and 2.8 hunger saturation.

Since eating a cake comes with no animation, the cake can be eaten at a rate of one slice per tick. Multiple players can eat from the same cake at the same time. Eating cake makes no sound, unlike other foods.

As a redstone component, when connected to a comparator, a whole cake emits a signal strength of 14. The signal strength decreases two units with each slice.

Cake destroys falling blocks if placed under them, similar to a torch.

### Pandas

Some pandas move toward a dropped cake to pick up and eat it. Some may not, depending on the cake's location.

### Composting

Placing a cake into a composter raises the compost level by 1.

### Piston interactivity

A cake is broken when pushed by a piston, and it drops nothing.

### Cakes with candles

Using a candle on an uneaten cake creates a candle cake of that color (including uncolored). Eating the cake causes the candle to drop.

Using flint and steel, fire charge, or any flaming projectile on an unlit candle cake lights its candle. Lit candle cakes emit light level of 3. Clicking on the lit candle (but not the cake) extinguishes it.
Cure Light Wounds

Cure Light Wounds is a spell that restores between 16 and 32 HP to the target.

## Effect

Upon being hit with the spell, a random number of anywhere between 16-32 HP will be restored. The effect is instantaneous, and consumes one spell slot usage.

## Strategy

Cure Light Wounds is the staple healing Spell, restoring more HP than a Potion of Healing. It becomes less useful later in the game, but there's often not much else to do with level 1 Spell slots.

As a Cleric, this spell is essential, as it helps to define the class's role and is useful for helping out your party-members, sometimes being the difference between life and death.

### Classes that can learn this spell:

* Cleric
* Paladin
* Jack
* Summoner
Dragon's Breath

Dragon’s Breath: Dragon’s Breath comes from the Ender Dragon’s Toxic Breath attack, and can be bottled to make Lingering Potions.

## Obtaining

The dragon's breath can be obtained by scooping up the ender dragon's breath attack or the purple effect clouds caused by dragon fireballs in an empty glass bottle.

## Usage

### Brewing ingredient

Dragon's breath may be added to any splash potion to upgrade it to a lingering potion, which can be used to create a lasting area effect cloud, or to craft tipped arrows.

When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an entity. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.

## See Also

* Items
* Potions
Golden Needle

Golden Needles are uncraftable treasure items, and is one of only two ways to cure Petrification.

## Obtaining

Golden Needles can be found generated in dungeon chests.

Golden Needles can be bought in NPC Village Bazaars.

## Usage

Even when under the effects of Petrification, you can still cycle through your inventory. You cannot use items with the exception of the Golden Needle. Right-clicking with the Golden Needle in your hand will use it, curing you of Petrification. This consumes the item.

## See Also

* Items
* Status Effects
Cocoa Beans

Cocoa beans are a food ingredient obtained from cocoa pods that are used to plant them, and also to craft cookies and brown dye.

Cocoa pods are plants used to grow cocoa beans.

## Obtaining

### Breaking

Cocoa pods can be mined with any item, but axes are the quickest. In Bedrock Edition, fully grown cocoa pods always drop 3 cocoa beans. Using a tool enchanted with Fortune does not increase the amount of cocoa beans dropped.

The block itself is a technical block that cannot be obtained as an item, instead as cocoa beans,‌[*Java Edition only*] but they can be obtained by inventory editing or add-ons in Bedrock Edition.

### Fishing

Cocoa beans can be obtained as a junk item from fishing in a jungle.

### Trading

Wandering traders sell 3 cocoa beans for an emerald.‌

## Usage

### Farming

Cocoa beans come from cocoa pods, which are found on the trunks of normal-sized naturally-generated jungle trees in jungle biomes. Placing a cocoa bean on the side of a jungle log plants a new cocoa pod. The log does not need to be attached to a tree. A cocoa pod can be placed on jungle logs, jungle wood, stripped jungle logs, and stripped jungle wood.

Cocoa has three stages of growth. During its first stage, the pod is small and green. In the second stage, the plant is bigger and colored tan. In its last stage, the pod is even bigger, and orange-brown. The cocoa block has a 20% chance to grow a stage when receiving a random tick, giving it an average time of 5 minutes and 41 seconds per stage. When destroyed in the first two stages, the pod yields only one cocoa bean. When destroyed in the third stage, it gives two or three cocoa beans. Bone meal can be used to force the cocoa pod forward by one growth stage. Cocoa pods burst and drop their beans when struck by flowing water, pushed by a piston, or if their log is removed by any means.

### Crafting ingredient

Putting 1 Cocoa Beans in a Crafting Table will create 1 Brown Dye.

### Composting

Placing cocoa beans into a composter has a 65% chance of raising the compost level by 1.

## See Also

* Items
* Dye
Ghoul Rat

Ghoul Rats are slightly tougher Rats, with the added attribute of being Undead. They are translucent, and can go completely Invisible, making them very annoying to deal with and track. They aren’t worth wasting Fire spells on on their own, so you wouldn’t be missing much if you simply ignored them. You may only damage them when they are visible.

## Spawning

Ghoul Rats will spawn in groups of 1-3 in Sewers and the Crypt dungeon near water.

## Drops

Ghoul Rats resemble ordinary Rats, but with a translucent appearance, and a ghostly green glow. They have much longer teeth, and their eyes glow red when invisible.

## Behavior

Ghoul Rats will stand still and hop about occasionally. When spotting the player, they will go invisible, and attempt an attack.

## See Also

Rat

Monsters
Iron Key

Iron Keys are items used to open Iron Locks. Some dungeons require these to progress.

## Obtaining

### Crafting

Iron Keys can be crafted with 5 Gold Nuggets.

Putting 2 Broken Keys in a Crafting Table will create 1 Iron Key.

### Chest Loot

Iron Keys can be found generated in dungeon chests and are needed to progress further in the dungeon.

### Trading

There is a chance that a Wandering Trader will sell a Iron Key.

## Usage

Iron Keys can only be used to open Iron Locks. Right-clicking on a Iron Lock will open it.

## See Also

* Items
* Iron Lock
Leprechaun

Leprechauns are rare creatures which appear at night to steal your items and run away. If followed, they will lead you to a Mushroom Circle and disappear. This can make them a good way to find Fairies, but they can also lead you to malevolent Pixies!

## Spawning

If the player is sleeping in a temperate-cold (but not snowy) forest biome, and are completely open to the sky, there is a 3% chance that a Leprechaun will spawn.

## Drops

Leprechauns have no drops, but will drop a stolen item if killed.

## Appearance

With a height comparable to Goblins, Leprechauns wear dark green clothes, and have rusty brown hair.

## Behavior

When a Leprechaun spawns in, he will steal a random item from the player's inventory, and skip off into the brush. If pursued, the Leprechaun will lead the player to a Mushroom Circle, where Fairies and Pixies spawn. Once the Leprechaun leads the player there, he will drop the item it stole.

If attacked, Leprechauns will not fight back, and instead continue hopping deeper into the woods.

## See Also

* Mobs
* Fairy
* Pixies
Gold Bracelet

### Equipped by

Fighter, Cleric, Magic-User, Thief, Dwarf, Elf, Halfling, Paladin, Dark Knight, Monk, Scholar, Bard, Druid, Barbarian, Jack, Geomancer, Summoner.

Bracelets can be worn by every class, adding yet another layer to Armor loadouts. Bracelets are usually better worn by lighter classes with less of a selection for Hand Armor. Since they take up only one hand, you can wear a Bracelet on one and a Glove/Gauntlet on the other. Like other Gold Armor, it also defends against Magic.

### Obtaining

* Can be crafted with 4 Gold Nuggets.
* Can be found in generated dungeon chests.
Bear Trap

Bear Traps can be laid on the ground and baited with different foods, which attract different animals. You can use these to defend certain areas, as well as for trapping animals to collect their drops. Bear Traps count as blocks, rather than entities.

## Obtaining

### Crafting

* 6 Iron Nuggets and 1 Pressure Plate of any type will create a Bear Trap.

## Usage

### Trapping

* Bear Traps can placed on the ground, and baited with different foods, which will attract varying creatures depending on the food.

### Defense

* Bear Traps can be used for defense around a base. When a Bear Trap closes, it emits a Redstone signal. Using a Bell, it is possible to construct an alarm system.
Antidote

An Antidote is a consumeable item which can cure Poison, and can be crafted in a multitude of ways.

## Obtaining

### Crafting

* An Antidote can be crafted with 1 Bottle of Milk and 1 Asp Fang.
* An Antidote can be crafted with 1 Bottle of Milk and 1 Scorpion Tail.
* An Antidote can be crafted with 1 Bottle of Milk and 1 Bee Stinger.

### Generated Chests

* Antidotes are possible loot in numerous generated chests found throughout the world.

## Usage

* Holding use with an Antidote starts the drinking sound and animation.
* When consumed, the Antidote immediately removes the Poison Status from the player.

## See Also

* Bottle of Milk
* Items