Archetypes

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There are six types of archetypes in the *Marvel Multiverse Role-Playing Game*: blaster, bruiser, genius, polymath, protector, and striker. Each of them has a different role to play on a team.

A character’s archetype (and rank) determines their ability score caps, action modifiers, defenses, Fight Damage, Ranged Damage, Health, and Focus. It’s the most important decision to make about them.

### Ability Score Caps

Every archetype has two ability scores that can be raised beyond the standard cap of 4, as shown on the Raised Ability Caps table. The new caps are listed on the Archetype Ability Caps table. Some powers or power sets can raise these caps even higher.

### Action Modifiers and Defense Scores

Each archetype has a table that lists the action modifiers and defense scores for each ability by rank. The first number under each ability’s column at that rank is the action modifier and the second is the defense score.

## BLASTER

A blaster is uncanny at attacking people from afar. It doesn’t matter whether they’re using arrows, bullets, or optic blasts, they can hit their targets fast and from a (hopefully) safe distance. Ideally they bring down their foes before they get close enough to hurt them back.

Many kinds of characters fit this mold, including mercenaries and members of organizations like S.H.I.E.L.D. or Hydra who rely on guns and other modern weapons.

**Examples:** Bullseye, Cyclops, Dazzler, Havok, Hawkeye (Clint Barton), Hawkeye (Kate Bishop), Jubilee, and the Human Torch.

## BRUISER

A bruiser uses their incredible toughness to absorb all sorts of damage in a fight, and they use their amazing strength to deal out even more of it. They like to wade into the center of things and start throwing punches. Sometimes they pick up other things—cars, other heroes, and so on—and throw them instead.

**Examples:** Colossus, the Hulk (Bruce Banner), Juggernaut, Ms. Marvel (Kamala Khan), She-Hulk, Titania, and the Thing.

## GENIUS

A genius is one of the smartest people in the world, able to invent solutions for the thorniest problems on the fly. They are often just as home in a laboratory as they are analyzing the situation on the field of battle. To them, anything they can observe they can learn from, and a conflict with a group of foes is just another problem for them to solve—with the right amount of mental sweat.

**Examples:** Doctor Doom, Mister Fantastic, Moon Girl, and Shuri.

## POLYMATH

A polymath is good at all sorts of things, often in amazing ways that don’t typically match up. They might not be the best there is at any particular thing, but they’re better than just about everyone in general.

If you don’t see a particular kind of archetype that fits with your character concept, try going with a polymath. They’re more flexible than other archetypes and make good fits for all sorts of different kinds of characters.

**Examples:** Captain America (Steve Rogers), Iron Man (Tony Stark), Misty Knight, Spider-Man (Miles Morales), Spider-Man (Peter Parker), and Thor (Thor Odinson).

## PROTECTOR

A protector is excellent at coordinating teams and getting people to work together to be their best. They can shine on their own, but when working with a tight team they can be dazzling.

This is one of the more challenging archetypes to play, as they work better on the edges of a battle, figuring out the best things to do. Their savvy helps them keep their allies working together as a finely tuned team.

**Examples:** Bishop, Doctor Strange, the Invisible Woman, Karma, Kitty Pryde, Professor X, and the Wasp.

## STRIKER

A striker hits hard and fast, relying on their reflexes and training to keep them out of harm’s way. They make good loners if they can avoid getting hurt too badly, but they can be even better on a team, where they can rely on others for protection and support so they can really cut loose.

**Examples:** Blade, Daredevil (Matt Murdock), Elektra, Iron Fist, Wolverine (Laura Kinney), White Tiger, and Wolverine (Logan).