Saxon James Hackett

Saxon James Hackett is one of the most dangerous agents the Watch has to offer, and is rumored to be taking direct orders from the High Lord of the Watch himself.

## General Info

### Aliases

"The Black Hand of the Watch", "Child of Tunisia"

## Other

### Character Theme

https://www.youtube.com/watch?v=avG-ibaS-9k&t=27s

> *"This is the last time you'll see me. Sweet Dreams."*
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**Saxon James Hackett**, formally recognized as **The Black Hand of the Watch** is a **Magistratus** from the Revenants of Black Watch, and stands as one of the top five Magistratii within the Watch. He is currently in New York City in pursuit of Lieutenant Evelynn Boucher, Flavian Renault, and many more. His ability is named "Sweet Dreams".

## Appearance

Saxon is an adult male with smooth features of above average height with a strong athletic build. He often applies makeup and has several ear piercings and an eyebrow piercing. His hair is a grayish blue and his eyes are a pale gray. He usually keeps his hair long. He has the Black Watch insignia tattooed onto his tongue.

Saxon's outfit can vary, but he can usually be found wearing a long black fur cloak over a personalized set of light Black Watch armor.

After spending some time in New York City, Saxon has formally commissioned that his Head Hunter armor be sent to him to use against the rising Resurgent threat.

## Personality

> *"The only thing that matters in the end are results."*
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Years of Black Watch training has honed Saxon into a cold, merciless murderer which has gravely warped his perception of the value of human life. He shows no empathy for those he kills, and does not hesitate for the ones he will effect in murdering someone. The only thing he cares about are the results.

From a social standpoint, Saxon is generally seen as charming and calm, but can easily give off the idea that he is arrogant. He isn't afraid to boast about his superiority over others and is often times found praising himself.

## History

### *Early Years and Recruitment*

Not much of Saxon's childhood is known other than that he was born in Tunisia when his family was on vacation. There is a large point in his history dating from around fifteen years of age where there is no recorded information whatsoever. At fifteen, Saxon was found attached to a mercenary strike team affiliated with Redshire Investing by the Alliance after a nearly successful assassination attempt against an Alliance research team (which included Samuel Gremory) in southern Algeria. The mercenary team was eliminated save for Saxon, who (after a brief exchange with Alliance high brass) was recruited into the Alliance as a Head Hunter initiate.

### *The Head Hunters and the Annexation of Alaska*

Saxon would undergo heavy training centered around stealth, assassination, and espionage and had some of the highest marks of his generation of Head Hunters. At the age of eighteen, Saxon was a part of the Head Hunter excursion team sent into Alaska in preparation for it's invasion, and would participate in the conflict until it's end. He was present at the battle of Tanana River and was one of few who survived Roland's terrifying use of **"Stars and Stripes Forever"**, which would decimate a strong majority of the Alliance fleet assigned to the annexation. He would later be assigned to assassinate the captain and would come blow to blow with him several times, and is directly responsible for some of the scars Roland has on his body today. When the United States forfeited the conflict, Saxon would return to performing black ops missions around the world in the name of the Alliance

### *The Alliance-Iron Talon War , The Spellplague and New York City*

Most of what occurred in the Inter-Annexation period is unknown due to the nature of Saxon's career, but during the Alliance-Iron Talon war Saxon participated in many battles, such as the battle of Roethsburg and, very briefly, the battle of Calgary. More often than not however, he participated in many torch-and-burn ops on Ray Mygerion's side, unaware of his true intentions. Saxon would later defect once Ray's intentions became clear at Roethsburg, and made his escape from the falling city and escaped the devastation of Project KORR.

With the Spellplague occurring not long after his escape from Canada, he would find that he was one of few left unaffected by the devastating event. To his knowledge, at least. His current target, Flavian Renault, has demonstrated that affects of the Spellplague can lay dormant until triggered.

When the Blackwatch became active once again, they reached out to Saxon and enlisted him as a member of the Lightning Dragoons. He would serve in the legion for quite some time, once again participating in black ops operations but this time for a different organization. It wasn't long until the High Lord demanded that Saxon be assigned to act as one of few personal enforcers - Magistratii - for the Council of Revenants and the High Lord himself, with jurisdiction equivalent to an Overseer.

He is now in New York City several months after the Four Kings crisis and is actively hunting down Flavian Renault, Evelynn Boucher, and several other people and - supposedly - items. The Watch has taken a less confrontational role and has made a deal with New York's government to allow Saxon to hunt these individuals down within their city with support of local law enforcement.

Given the miscalculated risk of Resurgent, there are rumors that another Magistratus is en route to support Saxon in his mission, much to the chagrin of Saxon.

## Powers and Abilities

### ***Sweet Dreams***

Sweet Dreams, like many other abilities, is an amalgamation of several powers put into one. Sweet Dreams' main ability is to invade the dreams of anyone he has physically wounded, allowing for Saxon to kill, influence, or completely take over his target. Death is not guaranteed when Sweet Dreams is in effect - a victim can fight back and usually will when Saxon appears in their dreams. If said victim fails to defeat Saxon, he can potentially take over the person's physical body for a period of time, or kill them out right. Sweet Dreams contains other functions that support this main ability:

* **Nightmare** - Sweet Dreams can cause Saxon to appear as a nightmarish figure at any time he wishes as long as he has eye contact with the target.
* **Bed Time** - Saxon can slowly sap the energy of individuals around him at a range of 20 meters with the intent of eventually forcing someone to fall asleep. The energy he steals can be utilized to amplify his own abilities and innate strength. If he saps the energy of someone already sleeping long enough, he can cause that person to enter a comatose state and eventually become brain dead. Physical contact with Saxon (Skin-To-Skin) can worsen the sleepiness effect. This ability has allowed Saxon to stay awake weeks at a time. A solid punch from Saxon has the potential of making a fully energized person drowsy, so it is best to be careful.
* **Soothing Tone** - Saxon's voice feels like honey to those affected by Bed Time, and can severely influence the actions of someone who has grown tired off of his ability.
* **I See You When You're Sleeping...**- He knows when you're awake, too. He can detect how tired someone is and whether or not they're asleep or awake at a range of 25 meters. This gives him a generalization of where people are at.

Because of the nature of the ability, Saxon's methods of handling a target can vary exponentially. The primary function of Sweet Dreams allows him to get closer to targets by utilizing it against close allies, and the powers that support the primary ability can all be utilized in a more aggressive manner. The horror that befalls victims of Sweet Dreams isn't derived from the ability itself, but rather, the cunning tactics Saxon utilizes with his unorthodox ability.

### ***Attributes of Sweet Dreams***

Sweet Dreams, like all abilities, has its fair share of advantages, disadvantages, and miscellaneous effects.

#### ***Disadvantages***

* ***Weak Defense*** - Sweet Dreams only real defense from attacks is it's ability to throw off enemy attacks. If an attack on Saxon hits, he's left to deal with the consequences.
* ***Reliance*** - Sweet Dreams' main ability is heavily reliant on the tiredness of an individual, and many of its functions compliment that. It is also not very harmful on it's own, and relies on it's users utilization.
* ***Switching Gears*** - Saxon can't use all functions at the same time. The only ability he can use with another is Bed Time, and that only applies for his nightmare ability and his soothing tone. The tiredness detection and the main ability of Sweet Dreams are all used on their own, and can't have another ability activate while they are active.

#### ***Advantages***

* ***Range Savvy*** - Sweet Dreams has functions that make it a danger from any range.
* ***Potential*** - Sweet Dreams can wreak havoc in many different ways.

## Equipment

### *Fountain of Youth*

An specially enchanted Axe that Saxon somehow obtained during his years in Africa. Fountain of Youth works in tandem with Saxon's ability Sweet Dreams and allows him to use it's main ability when striking with it. The Axe has an ability to temporarily affect the age of an individual it cuts, with severity depending on how large the cut is and how long the axe maintains contact with an individual. This ability has to be activated by Saxon to go into effect however.

Depending on how young or how old an individual is made, their risks of being sleepier increase. The only other ability the axe has is to generate a consistent source of heat along the edges of its blade, making it hot enough to cut through most forms of metal. This function must also be manually activated. Both effects have an active time frame of thirty seconds and have a cool down of thirty seconds.

### *Miscellaneous Equipment*

* A Blackwatch standard issue .45 pistol. (x2)
* Communications device.
* Standard issue Blue-Juice pads.
* Personalized Light Blackwatch armor.
* Make-up kit.
* Blackwatch custom-make 5.56mm DMR.
* Custom Bladed Fingertip Gauntlet.
* Various Head Hunter Armaments...

## Significant Traits

* **Smooth Like Honey** - A charmer, through and through. If he played DND he would be a bard.
* **Obsessive** - Saxon becomes **strongly** obsessed with the individuals he pursues if his pursuits are not as smooth as he intends them to be. As such, his determination is as strong as steel.
* **When Did I What?** - Due to the nature of his ability, he often times goes days without ever sleeping, as he doesn't need to.
* **Expert CQC Specialist** - His colorful background isn't for show. His fighting skills are what made him a force to be reckoned with, not his ability.
* **Strategist** - Saxon has seen what being unprepared can do, so often times he will plan things out before committing to anything.
* **Child of Tunisia** - His tracking skills are impeccable, and are what made him such a great Head Hunter.

## Trivia

* Saxon absolutely loves ice cream. His favorite flavor is coffee.
* Saxon, when not on the job, is actually very lazy. He will spend hours on the couch doing nothing.
* Saxon's only real rival has been Roland, and that infuriates him as Roland is the only one that has ever escaped him.
* The only devastating wound Saxon has ever received was given to him by Roland. Roland very briefly went into the 30th state and punched Saxon so hard it put him out of commission for three weeks.
* Saxon has a bad relationship with the Agios Ocularii, but maintains a good standing with the rest of the watch.
* It is unknown where or who Saxon's parents are, and when exactly he joined Redshire.