recursal/Fanatic-Fandom huggingface dataset:
Eask

Eask

A small country on the continent of Nillamandor.

**From the Portal of Returning:**

*We had seen little evidence of any military preparations by the Enttish, but it was said that the majority of the Enttish army was still in Hombard to the north, resupplying after a series of border battles with Eask.*
Federation of Planet, Satellites and Orbitals

The Federation of Planet, Satellites and Orbitals is a loose confederation in the Milky Way.

Its home system is Sol and its home planet is Earth.

The people of the FPSO celebrate Christmas and Galactic Rememberance Day.

They have faster than light space travel

**Relations with other Galactic Nations**

The FPSO is an uneasy ally of the United Planets. At one point in their history, the UP tried to take over the FPSO using cultural advances. In response to this the FPSO among other things, started naming its citzens after old Earth cultural icons, resulting in such names as Gozilla Vastbisuit.

The FPSO has suffered invasion by the Cremators, notably at the planet of Trefflemore.

**Planets within the FPSO**

Earth

Trefflemore

**Space Travel Regulations**

Bill mentions several regulations onboard the Hallion:

*When the alarms all started going off I was on shift*
in the Library. Not the Digital Library, you know, the Software Tech's look
after that, the real library with real paper books. Just to explain, the Ships
Computers have over 30 million works of literature on file, but studies have
shown that people in deep space feel better if they have a paper book to read
from time to time to take to their cabin or in the bath for instance. Ahem,
well, company regulations require that due to the Health and Safety concerns of
people on long deep space missions there should be a librarian and a real book
library on board. However, due to weight restrictions the library was - ahem -
limited to just twelve books, all of which were out on loan. So, anyway...
that's probably all rather besides the point isn't it?
Fenrir's Shards

Fen's Shards:

Chain Reaction

- A Lightning Bolt

- Deals 10d6 to each target - all have to be 30ft to each other. Until gets to last person that if they are alive they are the

   'holder' and will chain it to all other survivors next round

   USED

Razor Boars

- A Horde of Angry Boars

- Summons 2d8+2 boars each round for caster-level rounds.

Scampering Scorcher

- Lizard made of lava

- lizard that shoots 2d6 fireballs each round in fairly random directions and distances while moving really quickly

Holy Mantle

- A paladin in a fancy cloak

- +10 AC, +100 Temp HP, +10 to all saves for 24 hours

Hive Mind

- A group of 6 wizards

- For 24 hours - when anyone of a group of 6 casts a spell, then all others get to cast that spell once! Even E-blast

Implement of Malic

- A fancy scalpel

- Target makes DC 30 Will save or looses all mem'd spells for the day

Brass Claw Orcs

- A group of orcs with brass claws

- Summons a 50d6 Brass Claw Orcs - BUT(!) - they refuse to attack CR5+ baddies. lasts 24 hours
Dwarf

There are a race of dwarves in the Middle Kingdom novel. However they are not much like the western dwarves in that they are not bearded and usually decorate their skins with tribal tattoos.

Dwarves exist in Nillamandor, but are not mentioned in any book yet.

They have an area in Styke gifted to them by the King at some point, known as the Vale. They mine here and pay taxes to the crown.
Grappa Valley

Ruled by old Lord Karden, who bends the knee to a 12 year old princess in Corymr

This wine growing region sents ships to Westgate and other places

Locations

Port Seder - was destroyed by the dragon 25 years ago. A few houses were later rebuilt. Lord Karden's small castle is nearby.

Upper Fedred - Rodger the druid lives here. His daughter brings food to the hermit

Lower Fedred - the mayor is ill

Klapton - three magistrates - Lord Paynon, Narrel Bitren (both killed by Fenir) and a Cleric of Tempus - Lomol Vecteria

Hermit's Cave - close to a look out point that overlooks the dragon's cave entrance. The old hermit, Haggam, lives here.
Aster Kentang

Aster Kentang is a central character in the fantasy novel The Middle Kingdom.

Aster Kentang - 12 year old girl
Lin  - Asters mother
Syang  - Aster father
Aster was not cat like, she was not light on her feet, she was more like her brother, solid built with
heavy flat feet. In fact her father refered to Telor sometimes as the elephant and Aster as the baby
elephant, especially when they were charging around the house.

Figure wise she hardly resembled a woman
let alone a girl. She was stocky, just like Telor, and had a thickset boyish face.

<they arrive at Belehag, she joins as a boy, helping a field medic or something, in the same unit
as Ral, Jaril, Terris and Hoto. They do not recognise her at this point>

your shirt
is embroidered with primroses

When she got home she looked at the thing in her hand. Aster had though the woman had given her a
sweet or small cake, but in fact it was a polished brass broach. It was circular, but in the shape
of some strange long snouted creature that Aster could not identify. She thought of showing it to
her father as he might know, but in the end she decided to keep it a secret and hid it upstairs in
her room.
Ferbone

Ferbone is a village about five miles south of Westgate.

The inn in the village is called the Dead Badger.

Two miles further sout is the Cheron Forest.

The village has a 'Marshall'. He was out of town during the 'Duck Mystery'.

People who live here include:

Waynay the Worrisome

Kreggen

Tweppy

Hew the Archer

Larode Wood - carpenter and sawmill owner

Gronard Ruma - summer worker at sawmill

Hurado Misew - summer worker at sawmill

Irim Kredsar - summer worker at sawmill (and duck-napper!)
Дингви

**Отношения** | Дети, Шерри (лучшая подруга), Эмили (сестра)

 **Дингви** - поросёнок, живущий в Уголке петов. Непоседа, любит побаловаться. Её лучшая подруга - Шерри.

## Характер и внешний вид

Непоседливая и вечно стоящая на своём. Часто попадает в серьёзные проблемы и её приходится вытаскивать из них. Мечтает о том, чтобы детям тоже разрешали участвовать в серьёзных проблемах взрослых.

Дингви белого цвета, у неё розовые ушки и носик. Глаза жёлтого цвета.

## Отношения

### Шерри

Они лучшие подружки. Познакомились в серии Банда малышей. Иногда, ругаются.

### Эмили

Они сёстры. Можно часто замечать, как Эмили постоянно ругает Дингви за её поведение.
Confessions of a Space Librarian

Confessions of a Space Librarian is a short story that appeared in 'Confessions of a Space Librarian and Other Stories'.

It follows the misadventures of William H. McGonagall on the planet of Pseudo-Earth.

**Plot**

The Hallion, a long range space research vessel, is destroyed by The Anomoly and its lifepods land on Pseudo-Earth. The crew communicate with each other from across the entire planet using Long Range Communicators.

The crew cannot determin of they are on the real Earth or not. All other humans on the planet are behaving like animals, cats, dogs and birds etc.

Captain Phillips and Doctor Winter, the cheif scientist, instruct Bill and his companions to seek out Doctor Blenk. They must travel 65 miles to Ludgershall.

Doctor Blenk tells William McGonagall that he developed a nano-virus. This may have been true but it was not present on Pseudo-Earth as says.

Doctor Blenk convinces them to go to his lab to use their DNA to help make a cure for the humans on Earth.

There is an armed confrontation in the lab and in the confusion William McGonagall shoots Doctor Blenk and kills him. His wife then explains that this is not in fact Earth and that the Blenk family had been prisoners of this strange planet for the last five years.

The planet changes itself to suit the new arrivals and as young Janet had been told that all other humans were 'animals' the planet had made the inhabitants acts as exactly that. The planet can communicate through Janet.

William talks to the planet via Janet and comes up with a deal to free everyone in return for a selection of his favourite poems. Janet reveals that the planet is not a prison, as the Blenks had beleived, but a library.

They all escape, even Janet, taking the Blenk's space yacht and meeting up with Captain Phillips. They all then return to Crysto’s Star where William is arrested and makes his confession.
Adea

Adea is a character from the portal of Returning.

She is short and dark. She is pretty.

She was travelling the Che road when they were attacked by goblins. She is later found by Shiv, Apic and Carab.

Her family live in Rochen House in Werfen.

Quotes:

*Incidentally the royal party had reached Ferron without further molestation, apart from one of the royals being injured. The mouse like princess was married off to some insipid inbred princeling to cement the relationship between the two nations. I am quoting all this from Adea’s letters.*
Ashlyn

Rollo, Sylvia, Tie Pie and Yli meet her in the town of Bavoria.

She asks them to help her find her friends.

From my log:

Once the combat was ended we made out introductions. The lady was a cleric of Lythander by the name of Ashlin. She was a member of a small company that called themselves 'The Lightbringers'.
Her companions were known as Fendrik and Mathilder, but they had gone further into town and up to the church.
Cyno

Cyno was a monk that founded the Depoka Monastery.

He may have been a dwarf

He once meditated on Mount Grudeng.

From the Middle Kingdom:

‘It is something that they never told us in Depoka, but Cyno came from Jharrow over three hundred years ago. When he reached the Western Islands, he founded a monastery based on teachings that he brought from here. I have much to think about.’

...

Cyno had delighted in all the old tales and legends, or ‘Kisha Bunga Sakura’[1] as they were called, of unrequited love and tragedy.

[1]                Cherry Blossom Story
Drummond

Drummond is a Robotic Manservant.

He first appears in Drummond the Intergalactic Robotic Manservant.

**Appearance**

As mentioned by William McGonagall;

*It revealed a tall humanoid figure dressed in a black suit. The features were human enough, of a man in his early forties if he had lead a blameless and unblemished life. His black hair was mostly hidden by a quaint bowler hat.*

**Career**

Drummond knows how to make a very effective hangover cure. It is a secret old "family recipe ".

Drummond spent thirty years inside a box in the ballroom of Mrs Godzilla Vastbiscuit. When she forced her husband to clear out some old clutter she sent Drummond to her nephew William on the planet Trefflemore.
Hombard

Hombard is a city on the border of Lodz.

From the Portal of Returning:

*Hombard was a pleasant enough city, on the border of Lodz, situated on the south bank of the Omdz River. It was nowhere near as splendid as Werfen was, or had been, and the people were a lot less cosmopolitan.*

*This was very much a border town and much used to warfare. The walls were thick, and still used, and the guards here seemed a lot surlier.*

*~I will skirt over Hombard briefly. We arrived there about a week and a half later, after and exhausting journey. The city was swollen with refugees, but luckily Lord Wellven had family here, who were only too glad to make room for us at their house. On the road we had passed the main Enttish army, en route to Werfen and we all gave them a hearty cheer, as they passed us in their thousands. There were mounted, armoured knights, uniformed soldiers and simply dressed pikemen. There were armoured dragoons, splendid in their red uniforms and many other types of soldier such as scouts and skirmishers. They all had the same steely look of grim determination on their face. Hombard was a pleasant enough city, on the border of Lodz, situated on the south bank of the Omdz River. It was nowhere near as splendid as Werfen was, or had been, and the people were a lot less cosmopolitan. This was very much a border town and used to warfare. The walls were thick, and still used, and the guards here seemed a lot surlier.*
Bellavia

A country on the west coast of Nillamandor. Styke is to the north and Tyra is to the south.

The capital city is Staturos. The main port is Tullis.

From The Portal of Returning

*Through it all I got to know quite a lot about Bellavia. It sounded like the equivalent of a northern European medieval kingdom. It was constantly at war with its neighbours, and if you weren't a soldier, you were a peasant or a monk. It was probably a really dull place.*
Captain Banchong

An effeminate, but sweet natured young man who dreamed of being a cavalry man but instead became a slave galley captain as his father was an Adrimal.

Takes Telor as his servant.

Telor later escapes and does not have the heart to kill Banchong.

Tikus:

Tikus
laughed, ‘Not Banchong Coeke? He’s a distant cousin on my mother’s side. It
wouldn’t surprise me. He was always a horrid little boy who stole my dollies
whenever his family came to play with us. They got sent away to Holona years
ago after some court scandal or other.’
Devon Von Strone

A man (his name was Devon Von Strone, a powerful sorcerer) was flying through the sky sat in
an armchair which was in turn sat on a gaint banana. He was using a large umbrella to shelter
from the drizzle.

'How can I help?' he said when Fenrir stopped him.
At first Fenrir was confused at how a giant banana could fly.
'It's an illusion, dear boy,' said the sorcerer, who then waved his hand making the banana turn
into a giant pocket watch.
'I don't care,' sighed Fenrir. 'Just please leave the city by the gates instead of this spectacle.'
Von Strone was not happy about it, but he was a law abiding sort of fellow and did so.
Jolly Underdown

Jolly Underdown

Usually pretty competent and reasonably friendly messenger for Maaril the Dragonmage.

**History**

First approaches Oz and Adluin asking questions

*In the evening the tavern got more rowdy as it began to fill up. A halfling called Jolly came to talk to Oz, wanting to ask the same question that Alice had asked that afternoon!*

Oz was tired of answering questions though and when he told the halfling to bugger off, he was hit with a charm spell! Suddenly Jolly's best friend, Liamae and Alduin stepped in to help.

After a tussle and a near stabbing, Alduin took Jolly to one side and answered a few of the halfling's questions in return for gold.

Arranges Fenrir's visit to Maaril via Cage and Gargoyle method.

Later Jolly's corpse turns up at the OJB. Murdered by agents unknown.

In a letter to Oz, Corum says: *Corpse confirmed as Jolly Underdown. Will keep it in OJB crypt until you get back.*

At some poin though Maaril (or someone) ressurects Jolly and he is back in business working for his master.
Dynaric caves

FIRST AGE - AGE OF SORROW

The lands of Dynaria were deep valleys filled with green and lush forests. The fair folk that lived there tended the forests and guarded the mountain tops. It was the richest land in terms of mineral and timber wealth in all of Nillamandor at this time.

But an evil race of humans and half orcs arrived from the east, and driven by their great undead golden dragon necromancer overlord they conquered the Dynar and drove them out to the west. Much later the Dynar became the Marathon, yet another doomed race who formed an empire that covered all of what was to become Tomsk, Styke,
Bellavia and Enttland.

The dragon necromancer. known as Haskbleth in the old tongue, or Old Bones by the humans turned his attention east once more and left Dynar to be no more than a source of material for his armies. His captains that remained to look after the kingdom renamed it Luna (Pronounced 'Lunn-Ah'). It's smiths and forges began to work twenty-four hours a day to make weapons for Haskbleth's wars in the east.

SECOND AGE - AGE OF RECONSTRUCTION

In the deepest valleys and caverns of Luna, though some of the ancient race of the Dynar still survive.
Another smaller race arrived in Luna more recently - the memlins - a small elvin race pushed out of their underground homes by the Lunarian mining activities and blastings.

The ancient Dynar are now stronger than they were. Their valleys are well hidden in the upper inhospitable mountains well away from the evil Luna humans. The memlins have become thier allies of a sort and together they are making a secret kindgom within Luna. One which the Luna witch-priests would destroy if they could.

THIRD AGE - AGE OF REBIRTH

Dynar sooth-sayers predict a rebirth for thier race and the sweeping of the Luna scurge from thier once beautiful kindgom.

However, a new threat to all Nillamandor has arrived from the south. Noggish invasions have occurred all over the continent and the armies of men have been on the march to comabt this new threat. The Nogs have proved a powerful ally for the Luna and the balance of power is not yet certain.

The Dynar may be safe in thier secret valleys and caves, but they may never have enough power to drive out the Luna.

...
Other symbols of the old Marathon empire are the Sun, an Oak tree and seven mountains, which depict the seven largest mountains of Dynaria.
There god was Etruna and her symbol back then was the acorn.
Anomaly

The Anomaly or the 'Great Big Orange Swirly Thing in Space' was a mysterious spacial phenominan close to the Psuedo-Earth.
The crew of the Hallion later discover that the Anomoly did, in fact not exist, rather it had been a disguise affected by the Psuedo-Earth.

**Author's Note:**

This is a nod to Red Dwarf :)
1376 DR Siege of Waterdeep

1376 was a tough year for Waterdeep, what with the famine, disease and Bloodwar.

The most dangerous though was the seige laid by King Obould.

His horde camped outside the city, ignoring (largely) the disease ridden refugee camp of Hovva Farm and attacking the walls of Waterdeep for many nights.

They also threw massive missiles at the city (see Rock Blitz).

In the end the seige was lifted when a large cart of gold was given to Obould as a bribe.

The people sent by Waterdeep were:

Lord Dinshadder Phylund - Diplomat. Acting on behalf of Waterdeep.
Lord Moedt Belabranta   - Leader of the Gryphon Cavalry
General Obryn Ironfist  - Leader of the Waterdeep Guards. A dwarf.

Civilar Wishan Trembler   - Watchman in charge of the big wagon of treasure
Special Amar Corum Lavius - Wagon guard (with the addition of 'Bob Smith'!)
Special Amar Celia Varres - Wagon guard, a woman

When Obould killed Lord Phylund, Bob steps in and saves the day. Bob is, of course, Fenrir.
Glamis

Glamis is a region in south west Enttland. Mallonax the wizard has his tower here.

*~This area was hardly populated at all, and the last few nights we had been forced to camp out again, much to our annoyance. The landscape had changed little from that of Tullis, although it did get a little warmer. The road we followed slowly wound through the gently rolling grassy hills occasionally covered with ancient forests of oak, beech and pine. The land between the hills was invariably marshy, and at night a mist would settle in these hollows and chill us to our bones. In the distance to the south we could see a hazy range of tall mountains, brooding over the landscape like thinly veiled threats. Most of the hills looked like they had never seen cultivation, the villages we passed through were very small, and widely distributed. Temina told us that this area of Ent, Glamis, was all like this, it wasn't until you travelled further east towards the heartland of Enttland that you would be able to ride for miles through fields and plantations.*
Druid Rings

They are 'all over the Great Forest'

But remember Ghene came down the river to Tullis so there must be none near there

Also, several times Roz and Meg talk about how she has never visited him. This means that there are none in Styke.

they are only in the Great Forest then! :)

So none in the west of Nillamandor.
Glonk

Glonk

Glonk is a small mixed-elven village to the east of Timu hidden in the slightly less danerous forest west of the Tanglewood.

The elven town further in is called Rogin.

Although this village is part of Timu it is pretty bad at paying its taxes and Rogin even has an elven King! Something that King Woad doesn't like much.

**History**

In 962 , emissaries of King Clorron Von Furter came to tell Glonk and Rogin they were part of the kingdom of Styke. The village elders nodded and said nothing. What did the deep forest care of the goings on of men?
Kingdoms rose and fell outside the forest constantly.
Caladrak

The Dragon Caladrak was the captain of the army of Garumuda, the dragonliche who invaded Nillimandor in year 23.

Caladrak ruled the region for thirty years but was turned to stone in a mage duel.

The region later became known as the Forest of Angor.

Caladrak's petrified remains are now draw many evil souled mages and wizards to it.

In Fossworld MUD there is a hermit who tells the following:

'Some thousand years ago, when I was but a lad, a great dragon ruled the land.  His name was Caladrak.  Many heroes came to do battle with him, but all failed and died, horribly, I imagine. But one wizard challenged the Drake to a magic duel.  He too died, like the others, but with his last breath, the wizard turned the mighty Caladrak to stone!
Many believed the dragon's evil reign ended, but after the dancing and drinking were over, and life returned to its quiet pace, the people began to notice that the Dragon's presence could still be felt.  Caladrak did, in fact, continue to rule from his petrified prison through the manipulation of the minds of men.  Indeed, he has done so to this day.  Many believe he is plotting the day he can return in the flesh, so to speak...'
Gilliard DeRosan

Gilliard DeRosan

DeRosan is the main 'bad guy' in the Waterdeep (Foss) campaign arc.

Gilliard DeRosan is a high priest of the Asmodeus, Lord of the Ninth.

He is the shadowy leader of the devils faction during the Bloodwar in Waterdeep .

He is hunted by the Greyhands in the Undermountain, but at some point he reappears in the city in the persona of Bandar Redraven .

Through plots and confusion he is eventually defeated by Fenrir and Corum (with help from Veddic and Raya ) who turn Anya into a Vengeance Demon and transport DeRosan to his own private 'paradise' in the Abyss known as Darknessdeep .

**GMs note:**

DeRosan can be found on pp166 of the Book of Vile Darkness!

This is what they write about him:

*The male human Gilliard DeRosan exemplifies what all clerics in Asmodeus’s cult aspire to: wealth, power, and prestige. He controls a large cult made up of wealthy nobles and merchants who serve their dread lord at night while pretending to be upstanding members of society by day.*
Durz

Durz

Old friend of Billitoppe from their mercenary days.

Brother of Drashnag.

Marries an orc maiden called Berum while out on the Thar as part of a deal to get directions to Kingsholm.

**The Sinister Spire**

Joins Veddic, Billi and Arahel when they all travel to Homlett, enter the portal at the Moathouse and turn up at the Devil's Brew tavern.

They leave the tavern, in the wrong direction, are attacked by ogres and bears where Veddic dies. Arahel flies away holding Durz.

Later they meet up again and get directions from some orcs, one of which Durz marries. His lovely wife is called Berum.

They finally arrive at Kingsholm, where Cavu wants them to arrange him accomodation.

During their escapades in Kingsholm Billi is contacted by Erin Ja once more. Arahel scares her off by turning into a Beholder in the Corrinet and Cabbage. This gets them all arrested.

Durz and the Spire Gang eventually work out all the goings on in the Kingsholm Cemetery and enter the Forgotten King's Barrow. From here they arrive at an underground Earth Node, fight some cockroaches then travel through the node to the Great Grotto. Here they meet Brurhwol Coalhauler, travel over the Oceanbridge and are attacked by Skum lead by an Aboleth.
Goblins

In Nillamandor goblins are the most populous race in the entire continent.

They are uncivilised though and tend to live in deep forests, burrows or caves if they can find them.

Most goblins live underground and as such spend a lot of time fighting the dwarven races in a war unseen to mankind and the other surface races.

Diplomacy is rarely used by the humans of the Nillamandorian Kingdoms and their policy is usually to kill them where they find them. This amounts to genocide.

Goblins are small in stature, usually dark green in colour, with fang like teeth and long arms. They are violent and usually suspicious and grasping in nature, but some think this is due to their position in life and not necessarily inherent within them.
Dynaria

Dynaria was an empire that existed before the Marathon Empire.

The main race of people were known as the Dynar.

It was destroyed by the dragon Garamuda in a campaign of destruction that lasted 80 years and rendered much of Nillamandor desolate.

Although Dynaria did defeat Garamuda and send him back to his lair in the east, with their royal family all but dead the kingdom crumbled.

Years later though, the remenants of the kingdom became the Marathon Empire

There are legends that the Dynar went west into the Diamond Sea.

set sail to the island of Istoria and founded the city of Hannah.
Dripstone Inn

Dripstone Inn is a tavern in Pedestal.

Owned by Es Sarch.

**As PCs approach the inn, read:**

Lights of every hue stream from the windows of this sprawling three-story building. Conversing voices, snippets of song, and the clatter of crockery spill into the street. Odors of exotic tobaccos, yeasty
drink, and barbecued meat suffuse the air. The wall facing the street is a sculpted formation off flowstone, like dozens of drooping hands, apparently built up from water falling somewhere high above.
Here and there, stone faces leer out from the deposits.

**When the PCs go inside, read:**

Conversations near the entryway go quiet as many patrons in this common room look you over. Few of the faces seem welcoming, and most that do look hungry or insane. Dusky dwarves, wild-eyed derro, slim draw, and stranger creatures sit or stand in the dozen or so lantern-lit niches scattered about this large, high-ceilinged chamber.

A central bar is sluffed with bottles, casks, pipes, vials, cigarillos, and less familiar paraphernalia. Cloaked in white linen, a humanoid figure stands behind the bar. Four servers move about the room, similarly shrouded. A side door apparenlly opens into a busy kitchen thatis alive with the sounds and scents of cooking.
From a great stone chair across Ihe common room, a humanoid figure observes, wrapped in and hooded by a crimson robe that has a complex pattern of eyes on it. Whatever this creature is, you
sense that little escapes its notice.

5 sp. Premium items come in small portions. Room rental costs 5 gp per day-more for elaborate request's. Typical food items include mushroom soup, cheese and curds, dried or cooked fish (various kinds), marrow and liver stew, spicy lamprey soup, cockroaches in cold green sauce, roasted meat (various kinds), and sweet blood jellies. Nearly any drink request can be accommodared, as can a call for cigar
or pipe leaf.
Island Plan

Current DAY: *DAY 590 (13th Marpenoth) (October)*

Currently Present:

Lady Lavina.

A bunch of dwarves. Sylvia, Jiggles, the talking seagull Jonathan, Irritator, Molly

Corhim's cousin Felia Sparkledingle has set up her magic shop next to the new keep

**KEEP CONSTRUCTION**

   DAY 544 - Building Started on Castle. 77,000GP. Due in 6 - 8 weeks (42 to 56 days) (586 to 600)

**SHIPS**

 Sea Wyvern     - Around Chult

 Blue Nixie    - Around Yacg'harr

 Black Cat    - En-route from Waterdeep. Left DAY 546. Assumed to arrive 586 to 596

 Sister        - En-route from Waterdeep. Left DAY 546. Assumed to arrive 586 to 596

The Reaper (yet to be renamed) - En-route from Westgate.  Left DAY 564(est). Assumed to arrive 604 to 614      (disguised figurehead)

The Ember (formerly the Black Mirror) - being sailed back by Dak and Rollo. Due 620 or so??

**BABY**

   DAY 390 - Arrived  est

   DAY 444    - Informed

   DAY 654 - Due Date

DRUID HOUSE

   Three have been built

xxxx OLD PLAN xxxx

Plan for Yacgharr Island

1. Gather the ships (Sea Wyvern, Blue Nixie, Black Cat and Sister)
2. Set up on pirate island
3. Get Irritator on board to be main taxi
4. Settle Island
5. Start trading etc!
6. Go after those two other baddie ships to grow fleet
7. Take out more pirates? Grow fleet

As to 6.

The two ships were :

the Reaper and the Black Mirror

1. Locate ship
2. Fly to ship
3. Join crew (in disguise as an Adept or something)
4. Commit series of 'Among Us' style murders!
5. Capture ship!
6. Repeat :D
Chow

Chow was a noggish usurper. He started as a warlord of the southern nogs and later became the leader of the nogs of east Fiarka. He was then diposed by Tup and Zort prior to the noggish invasion of Nillamandor.

From the Portal of Returning:

*‘He was the leader of the southern nogs for a while. Originally it was thought that he controlled all of Fiarka, but it later seemed that he only controlled the east, while the west was controlled by supporters of the old, assassinated shah. The shah had controlled all of Fiarka, and after his death, several areas split off. There are vast areas of Fiarka further south that no one knows anything about, except that they are inhabited by even mightier noggish nations.’*

*‘As far as I can see though, the nogs that once followed the usurper are now allied to the north nogs, under the joint control of Tup, who is now a national hero and head of all the clans, and Zort, more black hearted than Jube, is head of the shaman. They control both church and state now, and have mobilised every able bodied nog into a full on expansionist adventure. From the last reports I had heard, Foona was totally under their yoke. Tyra was putting up a spirited resistance, but was expected to fall. Obviously Bellavia is next in line. The mighty nog Diamond Sea fleet has been attacking and landing troops on Loggarth, obviously, and Borland, Eask, Tomsk, and Ferron.’*
Frost Sea

A sea on the north west coast of Nillamandor.

It is open to the west, has Vegas to the north, Luxor, Joppa and Julgia to the east, Lodz, Eask, Gnarlwold, Styke and Tomsk to the south.

Portions of it are frozen in the winter.

It is largely infested with sea monsters and pirates although it is still home to some of the most major trade routes in all of Nilamandor.

The Nogs refer to this as the Faravek Sea.
Cremator Invasion of Trefflemore

Trefflemore was invaded by a massed Cremator fleet of Warships with an additional ground force of tanks and Giant Killer Robots.

Among many other things they destroyed The University of Plimsil and attacked a nearby spaceport.

The fleet were scared off by William McGonagall appearing as a giant hologram in space as the returned Trefflemorian diety Bodul the Destroyer.
Ixnay

Ixnay is the capital city of Vegas.

From the Portal of Returning:

*Ixnay was far, far larger than Kolopa, but not as big as Werfen. It was a winter city. There was no snow yet, but it wasn't far away. It lay on the surrounding mountains, like a sleeping serpent, waiting for the time, when it would again hold the city once more in its frozen coils. It was a colourful city also, the onion domes of its towers were inlaid with brightly coloured stone, giving it an almost fairy tale appearance. Against the backdrop of the white mountains it was quiet charming. It lay on the banks of the Mu River, right on the coast. It was the largest port this far north, and it would be a while before the estuary froze over. Hundreds of sea vessels wintered here.*

*We arrived in the afternoon and rode right up to the King's palace, a large many domed impressive structure, in the centre of a wide square. Carab did not delay in meeting with King Turku and presenting him with the papers he had been entrusted with. I caught a glimpse of the king from the back of the throne room. I had expected him to be a doddery old man, but he was tall and looked strong, although obviously in his sixties.*
Doctor Blenk

Doctor Blenk was stranded on Pseudo-Earth with his wife and daughter, Janet. His address was 58 Barm Street, Ludgershall.

When the crew of the Hallion arrive on the planet they seek him out.

Doctor Blenk had a brother. They were both both scientists. Weapons researchers for the military.

He tells William McGonagall that he developed a nano-virus. This may have been true but it was not present on Pseudo-Earth as says.

From Confessions of a Space Librarian :

*He was bald and maybe in his fifties, but still appeared to be fairly slim and healthy*
Barvolla of Elbonia

From the Middle Kingdom:

Kecoa
flipped over the front cover of the small leather bound book and read,

'The
Flower War, the defeat of Ju, and the effect on the peoples of Yaja, as
described by the honourable sage Barvolla of Elbonia.'

'Sounds
foreign. And what does he mean by defeat?’ asked his mother.

'He
*was* a foreigner. From the west. His views
are heretical, when he came back to Yaja after this book was published Racun
had him put to death.'

'Was
he a tall bearded man? Confused expression on his face?'

'Yes,'
nodded Kecoa to his mother. 'That sounds about right.'

'I
remember that from when I was a girl. They chopped off his hands and burned
him.'

Kecoa
shrugged, 'No wonder. He isn't very flattering about us in this book.'

Quote from the Middle Kingdom about the contents of the book:

What your mentor fails to realise is that you can’t build a kingdom on bones, loved or feared, you must have the support of the kingdom and those in power. Without that you have nothing and are no more than a crazy man in a castle shouting out orders that no one listens too.
Graz

The region is ruled by

Lord Rutven of Graz, a vampire

**Village : Graz**

*The inn we entered in the village of Graz was the same as all the others we had been in. There had been two guards, dressed in their black breastplates and anonymous full-face helmets, in the square, harassing a tinker and throwing stuff from his cart. This was such a common sight for us by now, that we just ignored it. I walked into the common room, shaking the rain from my cloak, while the others took the horses round to the stables. The landlord, a tall thin man, with very little in the way of head hair, greeted me with a grunt.*
Fiarka

Fiarka is the continent to the south of Nillamandor in the world of Goffehag

*~We knew from traveller's gossip that the southern nog nations had split into two factions, one on each side of northern Fiarka, one run by the shaman and the other by the tribal chiefs. Perhaps the north nogs had allied with one of these factions. It appeared that the whole noggish empire was breaking up, and taking the rest of the world with it. Whole tribes were involved in vast land grabs.*

*~He was the leader of the southern nogs for a while. Originally it was thought that he controlled all of Fiarka, but it later seemed that he only controlled the east, while the west was controlled by supporters of the old, assassinated shah. The shah had controlled all of Fiarka, and after his death, several areas split off. There are vast areas of Fiarka further south that no one knows anything about, except that they are inhabited by even mightier noggish nations*

The north eastern part of Fiarka is know as the Al Hamdalla Region.

A generic and frankly inaccurate term for people from Fiarka would be Fiarkians.
Billitoppe

Billitoppe - a rock gnome scout born and raised in the city of Waterdeep.

Parents are minor merchants in waterdeep.

Rebellious and was an adventurer, fell in with mercs, they trained him as a scout
and spotted he was psyhcic

**History**

Is recruited by Cavu as part of a squad he is planning to send to Kingsholm to carry on the Forgotten King quest arc.

At the Devil's Brew inn he is part of the squad that enters the portal and fights their way through the portal.

While having a bath later he is charmed and kidnapped (while naked) by Erin Ja.

He then spends some time with the others wandering aimlessly through the Thar until Durz goes to an orc camp to get directions (and marries Berum!). They then reach Kingsholm in the snow and meet Fenrir at the gates.

During their escapades in Kingsholm Billi is contacted by Erin Ja once more. Arahel scares her off by turning into a Beholder in the Corrinet and Cabbage. This gets them all arrested.

Billitoppe and the Spire Gang eventually work out all the goings on in the Kingsholm Cemetery and enter the Forgotten King's Barrow. From here they arrive at an underground Earth Node, fight some cockroaches then travel through the node to the Great Grotto. Here they meet Brurhwol Coalhauler, travel over the Oceanbridge and are attacked by Skum lead by an Aboleth.
Harmos

A carter hired to bring Sir Nijelle to Gosford.

**From The Road to Gosford:**

*Harmos was dark skinned and dark haired. He had a massive black beard and looked ever inch like a pirate*
or a brigand. He wore a long dark purple cloak, which signified that he had once been a coachman,

although had he known this Bane would have probably surmised that Harmos had killed a genuine

coachman to gain it.
Bill's Universe

This is the cental area for all information to do with the science fiction stories.

**Nations**

United Planets

Federation of Planet, Satellites and Orbitals

Desolation Space

Spiderspace (the Empire)

**Races**

Terrans

Illusians

Tasters

Trefflemorians

Cremators

**Planets**

Kochab

Terra (Earth)

Pseudo-Earth

Trefflemore

Galloseb

**Stars**

Crysto's Star

**Regions**

Cygnus Arm

**People**

William H. McGonagall

Rewton

Drummond

Miss Wittershall

**Spacecraft**

The Hallion

DSRV (Deep Space Research Vessel)

**Related Stories**

Tall Tales In Space

Confessions of a Space Librarian

Drummond the Intergalactic Robotic Manservant

Prejudice
Carab

Carab is one of the main characters in The Portal of Returning.

Carab is a human, from the Kingdom of Vegas.

Shiv meets him on a Noggish slave galley. They escape together.

They meet and make new friends as they travel north.

**Personality**

Carab is silent when he was a galley slave and Shiv knew his as Bluto. When he got to know him better he thought:

*He was a confirmed sceptic, and when he could be bothered listening to us, cast scorn on all my claims.*
Hannah

Hannah is a city on the island of Istoria, a small island on the Diamond Sea.

Hannah is the capital city of the island.
Hannah represents the last vestiges of the Dynar. Some of the people here appear to be decended from the ancient Dynar, a race of elves.

The Dynar left Nillamandor a 'thousand years ago'

An island in the Diamond Sea.
The symbol of the city is three dolphins in a circle.

The royal family of Istoria have a long and noble history and trace thier lineage all the way back to the Marathon Empire. The current monarch is Queen Jane.

Other symbols of the old Dynar are the Sun, an Oak tree and seven mountains, which depict the seven largest mountains of Dynaria.
There god was Etruna and her symbol back then was the acorn.

It has recently been attacked by orcs from the northern mountains and has suffered badly.
The untamed mountains of the north of the island are riddled with caves and dungeons.
They are full of orcs, trolls and worse.

The caves and dungeons have always been there, and have proved impossible for the rulers of Istoria to deal with.
Whenever they are blocked up, the orcs blow them open again. And if someone is every brave enough to enter within, then they never come back.

IOD:

‘Right, I
see. I can think of three other islands west of Grenos and none of them are
Hanna.’

Meggelaine
sat forward and chimed in, ‘I’ve not seen the evidence, but I trust Ghene on
this. Even if it is nothing - think of it! The mythical kingdom of Hanna. If we
could make contact with them it would change Nillamandor forever. Potentially
even bring back the Dynar.’
Kaletan

Kaletan is the central kingdom on the Island of Yaja. Kaletan is a forest Kingdom of deep valleys and rugged mountains.

It's capital city is Tengak.

The current Ruler of Kaletan is King Magner who replaced his brother King Jayam V who died during the Second Jasmine War,

**History**

**First Jasmine War**

The scholar Barvolla wrote of this war :

*The book told a very different story to what the scholars of Ju had told the people. There had been no provocation, there had been no injustices done to them, and there had been no martyrs of Ju. Not only that, Ju had not even won the war, if the book was to be believed! Barvolla told of an army that was little more than a huge untidy rabble of thieves, being beaten back past the Rift by a well trained Kaletonian army.
It seemed obvious if you thought about it, if it had been such a great victory, why was the country on the verge of starvation now, and why had it just started another war that was to be even larger than the first?*

***check: I've seen it called the Flower War - check this. Or was it maybe what the Juians called it?***

**Second Jasmine War**

The events of the Second Jasmine War are covered extensively in the book, the Middle Kingdom. The central plot of the book revolves around this war.

See Second Jasmine War.

**The Army of Kaletan:**

*The cloud of dust advanced up the trail towards the village and revealed a troop of soldiers. They were dressed in the armour and trappings of the King of Kaletan, with wide straw hats to protect them from the sun. They carried spears, decorated with horse hair tassels painted red. At the front of the column, on horse back rode a warrior dressed in colourful splint mail, armed with a single bladed pedang 1 strapped to his back.*

The Army of Kaletan are expert jungle fighters. They are poor horsemen though and their cavalry is trained by experts from Dullo.

**Ethinic Groups**

The people of Kaletan are known as Kaletonians.

**Settlements**

Placitan

Tengak

Balehag

Rangung

Agak

Olak

Sungan

Jharrow Mines

Denkol

**Places**

The Haunted Forest

Notes:

‘Like the begging brothers?’ he replied, thinking of the spiritual and possessionless men that wandered all over Kaletan.
Hook of Wolves

The Hook of Wolves

The Hook of Wolves is a very hard to reach and dangerous region in western Gnarlwold,

The Hook itself in a fifty mile long cliff that ranges from twenty to two hundred metres in height. It looks down on the Tanglewood, a region in Styke.

Very few people live here as it is full of undead, goblins and wolves.

**From Island of Dragons:**

‘Well, why
not the Hook?’

Roztov
laughed, ‘Now I know your joking. I also like that you are happy to carve off a
portion of my homeland. Besides, it would be too small.’

Ghene,
trying to be as reasonable as possible, ‘But it used to be the centre of the
Dynar nation. It saddens me that the ruins of their cities are now nothing more
than warrens for tribes of goblins.’

‘Tribes of
goblins that have lived there for a thousand years. Tribes that it’s taken me,
personally, years to make peace with on behalf of Styke.’
Combat in space

In the various stories set in Bill's Universe some facts about combat in space are revealed.

From Tall Tales in Space:

Armed forces personnel are rarely captured. Usually when a ship is hit, its destruction was pretty quick.

Terran spacecraft, when far out and working alone are not fitted with survival pods.

From Drummond the Intergalactic Robotic Manservant:

Warships 'duel' in space, as quoted by William McGonagall, but it is possible for a small fast ship to avoid a battle.

*The trip into space was equally terrifying, but as the warships duelled all around us Wittershall skilfully weaved around them, out of the atmosphere and into the system. It was all over mercifully quickly.*

Cremator fleets may be scared off by holo projections created by Illusians, as happened during the Cremator Invasion of Trefflemore.
Dragon

**Dragons of Goffehag:**

Yershek

Garumuda

Caladrak

Hydrefin (mentioned in IOD. Slain by the KC)

**Dragons of Tanud**

**Roztov talking in The Island of Dragons:**

*Hmm,*
let’s see. There are a few young ones in Tanglewood, I think they are all
green. Then there is Caladrak, well he’s just a heap of bones. And the Usurper,
well I’ve never seen him, but I think he’s a sort of yellowy-brown. Kresh-ember
once flew over Timu when I was young, he was black. Oh, and some grey thing
once crept out Gnarlwold when I was even younger. I was just a baby, but I
remember my father told me it was grey or maybe silver

*Oh,*
the Sleeper. Ice Dragon, his name was Hydrefin

**Chasm:**

King Blavius - the last son of Buru the Golden

*This new dragon was large, with orange scales and a yellow mane. It*
looked sickly, but strong, it’s wide girth and small wings made it look as if
it would be impossible for the creature to fly. It walked like an old man, each
step a struggle, but all the other dragons seemed to honour him.

Rah-Ur 'Old Red' - He was Buru’s general, but he holds no title these days

Shumakkak the Green The Huntress.

Barkback the Terran - He
is the chief of the rockskin dragons, a small faction allied to the chasm and a
friend of Rah-Ur

Together
with Tefnut the Lioness they form a sort of council. They are at odds with
Blavius who has no idea of organisation, only his own ideas of glory. The
bloated *ember-licker* is a coward
though and flees from battle.

‘He seems to
be well served by two others I saw, a long thing one and another with huge
teeth.’

‘Gugaloris
and Ukadak. They are head councillors and lawmakers. Enablers of Blavius.
Without their backing he would be nothing.’

**Stovologard:**

King Primus

Lorukuvan

Lord Pabajan (served by Lady Fiewa)

Tuntelal,
Mistress of the sky, Setanta the Lord of the Darkwings, Sterris the Unwise –
Dragon of Blood scales and keeper of the southern shrines, Lorgul the Lord
of Death, Juhy the Mother – High Clutch Mistress, Hannorut the Master of the
Hunt, Anglus the Jackal - known as Cursedblood – Lord of the Outcasts, Amok –
Lord of the Firekin, Master of the Eternal Flame...’
Copper Mountain Barking Wolves

As an interesting side note - wolves do not bark (or rather - generally choose not to), as we all know, but I am led to understand that Allyoop had somehow found and tamed two Copper Mountain Barking Wolves, famous for the huge volumous bellows that they use to call to each other across the valleys. Excellent guard-dogs if you are not overly concerned about burst eardrums.
Cavefoot

Fenrir's biggest fan!

**History**

   Cavefoot was first rescued by Fenrir, Veddic, Corum and Raya from the dungeons of the Blood Drinkers as they go after Anya.

**Yarrowroot (the leader of the Blood Drinkers) notes:**

*Cavefoot - lucky find, captured him lurking around outside the FT villa. He's a Half-fiend Durzagon. Agent of GDR. Won't talk, but a stretch on the wrack might do it.*

Later DeRosan admits to Fenrir that Cavefoot was his agent and leaves Cavefoot with him. This is while Fenrir is briefly against Bnurgstickslackskin.

Cavefoot says to this:

*Loving your work, my lord' he declared with obvious pleasure, 'I appreciate a good bit of chaos like others appreciate art. I am also a big fan of all your murders. Keep it up!*

The others later kick him out of the OJB though, but Fenrir likes his biggest fan and makes contact again at the HGV.

Fenrir (when back working with Bnurg again) toys with the idea of puting the Logos on Cavefoot, but Bnurg explains it can only go on Anya.

After Anya is turned into a Vengeance Demon Cavefoot returns to the Artemel Villa (where DeRosan is under the guise of Redraven) and it all kicks off:

*As they approached the gate Fenrir tried a colossal bluff
'You are aware she's tattooed anyway?'
But when Cavefoot saw her face he cried
'Aiee! Bossssss!!! It's the Vengeance Demon!!'*

That is the last that is heard of Cavefoot in that Campaign!

**From Monster Manual:**

A durzagon is the result of secret crossbreeding between a devil and an unsuspecting
duergar. From time to time, powerful devils disguised as gray dwarves infiltrate duergar
society, seeking out the best mates to bear durzagon children.
Most duergar are unaware that they have attracted the attention of diabolical forces. The birth
of a half-fiend durzagon is cause for much celebration in the infernal realms.

A durzagon is slightly taller and leaner than a gray dwarf, usually reaching a height of about 5 feet.
The half-fiend is bald but sports a wiry, gray beard tinged with red streaks. Its
rust-colored skin radiates a palpable heat, and its fingers end in wickedly
sharp claws.
Durzagons speak Dwarf and Undercommon. Those who learn of their diabolic ancestry also speak Infernal.