The Nameless Mod

**The Nameless Mod** is an unofficial Mod for Deus Ex, a total conversion with new story. It requires the 1.112fm version of Deus Ex. It can be installed on the Retail and the GOTY Edition versions.

The mod was been in development for several years. It has two stories that parallel each other that on average take about 15 hours to complete and over 20 hours for the people who like to explore. It was released on March 14th, 2009.

A 2.0 remake has been in development since 2017 by original mapper ZeroPresence, with releases in 2019, 2020, and 2021.

## Gameplay

The Nameless Mod specific changes from *Deus Ex*:

* Fists are a weapon. They can be equipped with gloves to improve their effectiveness.
* New weapons have been added to the game, including dual pistols, a Molotov Cocktail, and several different Katanas.
* Augmentation Canisters can be used to upgrade existing augmentations.
* There are now four separate difficulty sliders instead of one. Player health, enemy health, loot quantity, and enemy quantity can all be customized from a separate menu when starting the game.
* Trestkon can be customized with a trench coat and a visor or shades in addition to changing his face texture. And characters will make note of which options you picked at times.
* An in-game IRC client exists.
* Text in books, datacubes, etc. can now span multiple pages, but the game is still in action while you read, unlike Invisible War.
* The game features new Vending Machine and ATM mechanics. You will be penalized for hacking into ATMs rather than using an account, and the amount of money you can extract depends on your Computer skill.
* The light augmentation can be upgraded to gain unlimited light. As the light augmentation can't really be found in the game, you will need to use an Augmentation Upgrade Canister to do so, which makes upgrading the light augmentation more costly than upgrading any other augmentation.
* There is a new training mission with TNM-specific content.
* Characters with augmentations behave more like the player.
* Some security cameras require people to monitor them and sound an alarm.
* Unconscious characters can die if they sustain damage.
* Cutscenes can be skipped.
* Fire Extinguishers can be used more than once.
* PS20s can be stacked.
* Some important computer terminals require advanced or master level Computer skill to hack, unlike in Deus Ex where differences in skill only affected how quickly one could hack and whether one could manipulate turrets.
* The Swimming skill has been removed, and a Fists skill has replaced it.

## Plot

### Intro

The introduction starts with Deus Diablo banning two Llama and Goat members fighting in the streets of the Slums. Deus Diablo hears a noise in an alley goes to investigate it before a green light appears and he is kidnapped by an unknown party.

With Deus Diablo gone the other moderators lose their ability to ban users, leading to increased conflict in the city. The city gets locked down in curfew to prevent escalation and Phasmatis requests Trestkon to return to the city to help find Deus Diablo. ZeroPresence hears the two moderators talking about Trestkon in Sol's Bar, suggesting to Scara B. King that he be eliminated early to prevent trouble, Scara turning down the offer in hopes of recruiting him.

Trestkon arrives in Forum City, going to meet Phasmatis in his apartment in the Central District.

### Forum City (Day 1)

#### Beginning

After arriving in Forum City, Phasmatis requests Trestkon to meet him in his apartment, where he gives him a briefing on the situation in the city and that he was called to help find who kidnapped Deus Diablo.

After leaving the building Phasmatis informs Trestkon that King Kashue wants to make sure that Trestkon is still in shape to run the investigation, with his two year absence possibly making him rusty. He requests that he finds 1000 credits to pay for a Subway Pass to meet him in the Corporate District, stating that if he isn't resourceful enough to complete this task he won't be in good enough condition to succeed with further tasks they give.

Trestkon then helps the users of the city in order to earn credits, such as helping Jimmycracker retrieve his Valuable Painting, helping Abomination retrieve a kidnapped Llama member, and helping the Firewalls deal with Master Kale and the N00Bz gang.

After obtaining a subway pass Trestkon enters the Corporate District, where he can optionally talk to King Kashue in the PDX HQ or Scara B. King in the WorldCorp HQ. Each of them gives an objective to Trestkon, save or kill Silver Dragon, trapped in the underground parking lot of the WorldCorp HQ. Silver Dragon broke into the headquarters to find evidence regarding WorldCorp's involvement in the Deus Diablo Kidnapping. Saving Silver Dragon allies Trestkon with PlanetDeusEx, while killing him allies him with WorldCorp.

#### PDX Playthrough

After saving Silver Dragon, Trestkon goes to the PDX HQ, receiving his new objective. Trestkon infiltrates the WorldCorp HQ, planting a Black Box on the WorldCorp HQ Floor 2 servers and disabling the electrowave screening field from WorldCorp HQ Floor 3.

The files obtained from the black box include files directly from Scara B. King's computer, showing his interest in the Deus Ex Incarnate exploration project and the Firestaff. Obtaining the firestaff would allow PDX to find Deus Diablo, and conversely if Scara B. King obtained it he would be able to prevent PDX from having it, removing their ability to find Deus Diablo. Trestkon offers to retrieve the firestaff from the DXI ruins, but is told he is unable to; the link to the entrance was shut off by Scara's AI, ShadowCode during an attempt to steal Despot's admin password, damaged and made inside, it hid inside and took control of the Old Server Complex.

In order to gain access to the Old Server Complex, Trestkon has to get to the New Server Complex hidden in Goat City. The entrance to Goat City is hidden to all but the Goats, requiring Trestkon to ally with the Llama or Goat cult to locate the entrance. Dark Templar can be found in the Voodoo Shop, requesting that Trestkon steal the plans for the improved Spork design from the Llamas. Trestkon can either steal the plans, tell Abomination to hand him fake plans, or kill Dark Templar to find an image of the entrance.

Once inside Goat City Trestkon enters the New Server Complex, going to the basement and powering up the fusion generator there to power the elevator. Inside the Old Server Complex Trestkon disables the servers inside, isolating ShadowCode to the final server before removing him from the system altogether, moving him to his brain temporarily before once again isolating ShadowCode to a non-networked computer, removing its power from the facility permanently.

After returning from the Server Complex, the Llama or Goat cult contact Trestkon if allied, requesting that he help them with their holy quest/hoely qvest. Beefman asking Trestkon to destroy the valves to the melk flow in Goat City and Dark Templar requesting that Trestkon destroy the Llama's sacred stone tablets in their caverns.

With the access to DXI restored, Trestkon returns to the PDX HQ for a briefing and the key to the entrance. He then goes to the Slums, finding Pimp-Jojo of DXO waiting for him, asking him to attach a black box to the DXI servers in return for Augmentations. Trestkon then activates the power to the elevator down to the ruins, entering DXI.

#### WC Playthrough

After killing Silver Dragon, Trestkon goes to WorldCorp HQ Floor 4 to talk to Scara B. King. He requests the player obtains the Firestaff from the DXI ruins, but states that there is a problem in that accessing the DXI ruins requires an admin password. In order to get the admin password he tells Trestkon to obtain the DXO News Script and trade it for Despot's admin password.

Entering Sol's Bar briefly to get to the DXO HQ Trestkon steals the news script from a computer in the top of their base. If Trestkon kills few DXO members Scara B. King complains, stating that he's showing off and to just kill everybody. After obtaining the news script Trestkon breaks into the PDX HQ, possibly with ZeroPresence's help. On the second floor Trestkon enters Despot's office and uses his computer to open the secret entrance to Despot's Apartment. After navigating the horror show that is Despot's apartment Trestkon eventually finds Despot himself, upon offering the news script to Despot in return for the admin password he refuses, saying that he could never give his password away, especially not for the "mad man" Scara.

Upon returning to Scara B. King and telling him that Despot refused Scara orders Trestkon to kill Phasmatis, despite Trestkon's insistence that it's not possible. When meeting Phasmatis in his apartment the two of them talk, due to being old friends. When told that Trestkon has been ordered to kill him Phasmatis removes all of Trestkon's weapons, dumping them in the lobby of his apartment building and ordering Trestkon to leave. After returning back to Scara and telling him he was unable to kill Phasmatis Scara reveals it was just a loyalty test and orders Trestkon to go to the New Server Complex to steal the admin password instead.

In order to gain access to the New Server Complex, Trestkon has to get to Goat City. The entrance to Goat City is hidden to all but the Goats, requiring Trestkon to ally with the Llama or Goat cult to locate the entrance. Dark Templar can be found in the Voodoo Shop, requesting that Trestkon steal the plans for the improved Spork design from the Llamas. Trestkon can either steal the plans, tell Abomination to hand him fake plans, or kill Dark Templar to find an image of the entrance.

Once inside Goat City Trestkon enters the New Server Complex, bypassing the firewalls in the area and obtaining the password from the master servers. After returning from the Server Complex, the Llama or Goat cult contact Trestkon if allied, requesting that he help them with their holy quest/hoely qvest. Beefman asking Trestkon to destroy the valves to the melk flow in Goat City and Dark Templar requesting that Trestkon destroy the Llama's sacred stone tablets in their caverns. Upon returning to Scara B. King he is ordered to enter the DXI ruins and obtain the firestaff. He then goes to the Slums, finding Pimp-Jojo of DXO waiting for him, asking him to attach a black box to the DXI servers in return for Augmentations. Trestkon then activates the power to the elevator down to the ruins, entering DXI.

### Deus Ex Incarnate

Arriving in the Deus Ex Incarnate ruins, Trestkon meets Beeblequix the leader of the abandoned excavation project. Trestkon learns about the hostile environment of the ruins and how the project was shut down after the deaths of some explorers. Optionally, Trestkon enters the Deus Ex Incarnate HQ to help plant a black box on the servers to help Pimp-Jojo and show that he would possibly be open to helping DXO.

Progressing through the caverns, Trestkon reaches the Deus Ex Incarnate Moderator Control Room complex, where Slicer or ZeroPresence were waiting (if alive). After killing, knocking-out, or bypassing the fight, Trestkon reaches the moderator control room, obtaining the firestaff.

With the firestaff obtained the automatic security systems lock down the elevator to the surface. Trestkon goes to the Deus Ex Incarnate Ruins to access the thread control complex to re-enable it, either by blowing up the consoles or activating the executable program on the computer, given by Evil Invasion or That Guy. When entering the thread control complex the ceiling caves in, knocking out Trestkon for 10 hours, Scara B. King starting the Invasion of Forum City in the meantime.

### Forum City (Day 2)

#### PDX Playthrough

Upon returning from the DXI ruins Trestkon finds the Slums taken over by WorldCorp forces, primarily to stop him. After avoiding the enemies in the area and reaching the subway he finds that DXO have set up a hostage situation with explosives because they're stuck and scared, they request that Trestkon enable the subway power so they can leave, a situation he has to do as he needs to leave the Slums using the subway. After entering the sewers and enabling the power he takes the subway back to the Corporate District where a war is happening between PDX and WorldCorp.

After reaching the PDX HQ offices and handing the firestaff to the moderators it is used to locate Deus Diablo, who is found to not be in Forum City, but in space, above ForumPlanet. Trestkon is ordered to get to Deus Diablo, by going to Aunt Betty Industries and taking one of the Space Shuttles they've been secretly working on.

However, ABI started a revolution against WorldCorp while Trestkon was in the DXI ruins, and the only land route was destroyed, requiring air transport in. The only remaining helicopter belongs to Kevo-sama who was captured in the Slums by DXO. Trestkon goes to the Slums and talks to his contact there, Vavrek who mentions that the DXO members responsible mentioned sneaking past Jackie, who works in Sol's Bar.

The cults once again contact Trestkon, asking him to perform another quest for them, killing Athena for the Llamas and killing Beefman for the Goats.

Going to Sol's Bar, reveals that it was bombed during the night, with Alpha Operator outside in shock. Trestkon can find the bombers inside the abandoned building and kill them to comfort Alpha Operator. Going inside the bar Trestkon talks to Winquman and Jackie, Jackie mentioning that she hears sounds behind the bar in the alley where SymGeosis lives, but never sees anything, suggesting that they are Cloaked. Trestkon then contacts Aemer to use his fire escape to enter the alley and goes into the freezer, finding the secret entrance to the DXO HQ.

Once inside the HQ he finds the DXO members to be tense but friendly to him, asking him to talk to their leader TheRenegadeMaster. Once talked to, TheRegenadeMaster asks Trestkon to enter his office and listen to a recording of Despot talking to a person called Silverdawn, hearing Despot give his allegiance to GameSpy. TheRenegadeMaster then tells Trestkon he will free Kevo-sama in exchange for Trestkon going back to the moderators, requesting they ally together to strike down both Despot and GameSpy before they know it.

When Trestkon returns to the moderators, they call a meeting and agree to ally with DXO. Trestkon returns to the DXO HQ to inform TheRenegadeMaster who lets Trestkon free Kevo-sama, who then goes to the Slums and flies Trestkon to Aunt Betty Industries.

#### WC Playthrough

Upon returning from the DXI ruins Trestkon finds the Slums taken over by PDX forces, primarily to stop him. After avoiding the enemies in the area and reaching the subway he finds that DXO have set up a hostage situation with explosives because they're stuck and scared, they request that Trestkon enable the subway power so they can leave, a situation he has to do as he needs to leave the Slums using the subway. After entering the sewers and enabling the power he takes the subway back to the Corporate District where a war is happening between PDX and WorldCorp.

After returning back to the WorldCorp HQ and talking to Scara Trestkon hands over the firestaff which Scara uses to decrypt the certificates inside, allowing him to leave atmosphere as well as locate Deus Diablo, pinpointing the location of HTTP GameSpy. Scara orders Trestkon to go to the space station and kill Deus Diablo and take over the space station. Scara tells Trestkon that he needs to go to Aunt Betty Industries first in order to use their space shuttle.

However, ABI started a revolution against WorldCorp while Trestkon was in the DXI ruins, and the only land route was destroyed, requiring air transport in. The only remaining helicopter belongs to Kevo-sama after all of Scara's helicopters were shot down by ABI SAM sites. Trestkon then goes to the Slums to kidnap Kevo-sama to gain access to his helicopter so Midashand can fly him to ABI.

The cults once again contact Trestkon, asking him to perform another quest for them, killing Athena for the Llamas and killing Beefman for the Goats.

Upon kidnapping Kevo-sama and handing him to Admiral Justin for interrogation he is killed for the gate code. Upon reaching Midashand Trestkon is told there is a problem; the helicopter is locked down and is only able to fly with authorization from the Air Traffic Control tower.

Trestkon then goes through the sewers to reach the air traffic control tower, disabling the lock and either clearing a landing zone in the area or returning back to the slums to take off, flying to Aunt Betty Industries.

### Aunt Betty Industries

After arriving at Aunt Betty Industries, either with their pilot, Kevo-sama or Midashand, or crashing their helicopter trying to fly it themselves, Trestkon navigates through the frozen mountainous exterior of the ABI facility. Arriving at the compound, Trestkon can help Hao Niu-rou escape from the factory, go into the interior of the office building, or head directly into the Aunt Betty Industries Ruins from the secret hatch in the cargo area.

In the office building, Trestkon is asked to find the construction plans for the top floor and search the archives for evidence to use for banning Ryan, if allied to PDX. If Trestkon is allied to WorldCorp he is asked to burn down the archives and any files Ryan has on Scara B. King. The offices lead down into the ruins.

The ruins are home to the ABI elite commando corp. In the ruins, if Slicer or ZeroPresence weren't killed during the Deus Ex Incarnate fight they will be encountered at the end of the area, knocking out Trestkon (if he loses) and locking him up in a cell in the ruins. Trestkon can either threaten, bribe, or make the guard pity him to escape.

The ruins lead to the Aunt Betty Industries Labs, where the conflict between WorldCorp and ABI is most intense. Trestkon fights through the labs until coming across the Leviathan, activating it to blast through to the space tech labs. When entering the labs Endar talks to Trestkon, telling him that Ryan is above and wishes to talk to him. Talking to Ryan has him make Trestkon a proposition, help him and destroy the space station, creating anarchy on the planet and removing both PDX and WorldCorp's power from the city. After opening the blast doors, Trestkon takes the Space Shuttle to the space station.

### HTTP GameSpy

#### PDX Playthrough

On reaching the space station, King Kashue tells Trestkon to locat Deus Diablo. After Trestkon goes to the apartment where Deus Diablo is held he helps him escape back to the space shuttle. With Deus Diablo safe Jonas sends Trestkon to the engineering bay to the Annihilation Plants to cause a "dissonance cascade" and disable them.

By disabling the annihilation plants GameSpy's control of the station is significantly reduced. King Kashue then orders Trestkon to the AI module to remove the locks on The Narcissus Entity, freeing it from GameSpy's control. With the annihilation plants disabled and Narcissus removed from GameSpy's control, Kashue orders Trestkon to the top floor of the station to find the master control mainframe to ban Scara. Trestkon then reaches the console and bans Scara, removing WorldCorp's power from the city.

#### WC Playthrough

On reaching the space station, Scara tells Trestkon to find and kill Deus Diablo. After Trestkon goes to the apartment where Deus Diablo was held he finds he is no longer there. Scara orders Trestkon to go to the AI module and remove The Narcissus Entity from the main security loop.

With Narcissus removed from the security, Scara orders Trestkon down to the engineering bay to power up the artillery power generators, powering up the station's remote weapon systems. When in the artillery power generator room Trestkon meets Deus Diablo, he tries to stop Trestkon from completing his work and destroying the city. With the artillery power generators enabled Scara orders Trestkon to go to the top floor of the station, where the Remote Orbital Frequency Laser can be controlled. Trestkon takes control of the ROFL, aiming it at the PDX HQ and firing it, killing the moderators inside and leaving the space station, and ForumPlanet, in Scara B. King's total control.

#### ABI Playthrough

On reaching the space station, Ryan tells Trestkon to go to the top floor of the station where he reroutes all of the station's power through the Large Excess Emergency Turbines to overload them. After redirecting the power it is discovered that The Narcissus Entity is using the auxiliary generators to buffer the power flow, preventing overload. Trestkon then goes to the AI module of the station and locks Narcissus out of the power systems.

With Narcissus out of the system, Trestkon goes to the engineering bay to find the control room for the LEETs. Using the controls there, he sets them to overheat, causing the station to start exploding. He returns to the hangar to find Kylie there, having closed the hangar doors. Trestkon defeats Kylie and opens the doors, taking the space shuttle out of the station and back to Forum City as the station is destroyed.

#### Narcissus Playthrough

For the Narcissus ending, if the player has found at least three of five Narcissus Events then the ending will be unlocked. Trestkon talks to the Narcissus Entity to unlock access to the Debugger on level one, who can then be talked to to crash the meta-construct of the world, leading into the ending.

### Endings

#### PDX Ending

In the PDX ending, Trestkon helps rebuild Forum City from the damage caused by the riots in the previous days without the moderators. With DXO alive he helps them form a new political system, allowing elections and bringing democracy to Forum City.

#### WC Ending

In the WC ending, Trestkon rules Forum City with an iron fist alongside Kylie Griffin (if befriended). If Scara B. King was banned then Trestkon possibly takes over all of ForumPlanet.

#### ABI Ending

In the ABI ending, Trestkon chooses to leave Forum City, stating that his job was only to save/kill Deus Diablo and that he'd be hailed as a hero or madman by the community. He leaves the community to rebuild the city, telling Ryan that Phasmatis can be called to contact Trestkon if he ever needs another space station blown up.

#### Narcissus Ending

In the Narcissus ending, Trestkon realizes he is a video game character stuck in a video game. He accepts his role as a game character and chooses to stay in his world, bringing happiness to those who play The Nameless Mod while retaining the knowledge of how to alter the world somewhat in his own way. It is possible that he uses this power to give Raving Nutter the Fireblade, which is unlocked after beating the game as the seller is mentioned as wearing an orange shirt, and Trestkon is the only one even mentioned by the colour orange.

## Development history

It was in this period that the Goat and Llama cults were created as a peculiar mixture of roleplaying and generic messing around. Jaysee and Beefman came up with the Llama temple as a joke, and OiNutter quickly started the Goat temple to oppose them. Many of the board members created personas for themselves and participated in what I feel can best be described as a completely improvised parody of religious disputes and holy wars. As the cult wars eventually died down a little, a slightly looser series of roleplaying threads appeared (though they were never explicitly labelled as such), including Raving’s Weapon Shop where any board member could order any weapon from any game. Sol’s Bar and Grille was created by Alpha Operator (previously known as Sol) as a sort of spam thread where anything was up for discussion in between orders of the weirdest drinks you could come up with. As an interesting aside, Sol’s Bar still figures at the top of the thread list in PlanetDeusEx’s off topic forum, where at the time of writing, it has reached 523 pages with 13,068 posts. Even WorldCorp was made up for shits and giggles as part of the online persona of ScaraB King, who liked to post as a maliciously eccentric billionaire.
On the 6th of January 2002, Trestkon announced his idea for a map that would feature characters named after the board members of PDX. As far as I know, Trestkon was barely known on the forums at that time, since he had mostly been frequenting DX Editing, but in TNM this event translates into Trestkon leaving the city – it seemed only appropriate that the beginning of Trestkon’s work on TNM would be the beginning of his hiatus in the game. I joined the project 11 days later as it became apparent the quickly formed team had a great concept but no actual story or plot. To me, it was absolutely obvious to take the concept one step further and actually set the game in an interpretation of the boards. We took suggestions from the entire PDX community and ended up with the eclectic mix of fictional organizations that you see in the final game.
*What follows is my attempt to outline the continuity of TNM’s background fiction. It wasn’t all planned like this from the start. In fact most of it was made up as the conversations were written, and so it doesn’t all fit together completely. We ended up with something more like individual spheres of background fiction that didn’t interact a lot, but nevertheless belongs to roughly the same timeline. One such sphere is the whole history of the planetization of DXI, which started out as an easter egg but was refined over several revisions and iterations (and in no small part thanks to Gelo’s work) to become the foundations of our entire plot. Another sphere is the origins and development of WorldCorp Inc., which ties together the histories of many major and minor characters such as Scara B. King, Jonas Waever, That Guy, Evil Invasion, NVShacker, SymGeosis, Dr. Dumb Lunatic, Andreus, and even Ryan.*"

### Game versions

The 1.0 version of The Nameless Mod was released on March 14th, 2009, with some subsequent patches released in the following months.

In 2017 original mapper Chris "ZeroPresence" Potts started to remake his old levels for a version 1.0.5 update, eventually turning into remaking all levels for a 2.0 update. The 2.0 update released in segments, with the 2.0 Day 1 Update (Forum City day 1 and repeated day 2 maps) update released between June 17th and September 21st 2019. The 2.0 M21 update released on July 15th, 2020, containing remakes for the Deus Ex Incarnate levels.

## Soundtrack

The music in *The Nameless Mod* was composed by primarily by Leo "Baddo" Badinella, Martin "Ahmatron" Nielsen, and Steve "Orak" Foxon, with some additional music by Andrew "Sensei" Livingston, Brian "Redd" Giannotti, Graeme Arthur, Jonathan Gladwill, and Trent Robertson.

Like *Deus Ex* the game also features a dynamic music system. Whenever a player enters combat, the music will shift from slow paced to fast paced and adrenaline pumping. The music will also change whenever a player enters a conversation with another person and after level transitions. The implementation of this transitional style of music creates yet another layer to this already immensely deep game.

A standalone physical and digital version of the soundtrack was released as The Nameless Mod OST, featuring two discs, Friendly, and Hostile, with 25 music tracks between them.

## History

 1.0.0
 2.0 Day 2 Update | * Released August 12th, 2021.

## Links

* http://thenamelessmod.com/real/ - The Nameless Mod website
* https://www.moddb.com/mods/the-nameless-mod - Moddb page
* https://steamcommunity.com/sharedfiles/filedetails/?id=1774011024 - Steam workshop page