Creation

This Lore of Necromancy builds heavily upon the ritual: Necromantic Enchantment, with many powers functioning as upgrades to the ritual. It is advised to read through said ritual before the rest of the rules on this page.

## Known Powers

### Aspirant Powers

**Mark of the Creator [5 points]-** *The Aspirant may carve a mark into an object of choice in order to establish a supernatural connection between them.*

Active: After two successful Evocation Rolls the Aspirant may carve their mark in an object of choice. They will always be able to sense the objects exact location and may cast *Creation Rituals* on it from afar. The number of objects they can connect themselves to this way equals their Intellect Rating.

**Barrow Gift [Requires Necromantic Entchantment; 5 points]-** *Allows the Aspirant to curse an artifact.*

Passive: The Aspirant may select Execration rituals as powers when enchanting an artifact. Anyone touching the Artifact will be struck by the curse

**Ward of Hecate [Requires Necromantic Entchantment; 5 points]-** *The Aspirant may create necromantic wards with their artifacts.*

Passive: The Aspirant may protect themselves from a chosen power instead of projecting it when enchanting an artifact. Anyone touching the artifact may add the creators Composure Rating onto their resistance roll should the chosen power be cast on them. Should there be no resistance roll they may instead make an Composure + Inner Eye Roll to negate the effects of the chosen power.

**Attuned Artifact [Requires Necromantic Entchantment; 10 points]-** *Allows the Aspirant to apply conditions to the activation of created Artifacts powers during a ritual.*

Passive: When creating any Artifact, the Aspirant may add any condition regarding the activation of its powers.

**Hand of Perses [15 points]-** *The Aspriant may place their hands on an Artifact of choice to temporarily deactivate its effect.*

Active: The Aspirant may choose an Artifact visible to them and make an Evocation Roll and spend a point of Essence. When succeding the chosen Artifact will stop any supernatural effect it is currently projecting upon its surroundings; which requires Intense Focus. It can also be used to form a temporary opening in an invisible wall created by **Sanctify Haven**.

### Master Powers

**Necromantic Projection [10 points]**- *Allows the Artificer to create Artifacts that cast their abilites on their surroundings.*

Passive: When creating an artifact the Artificer may choose have it cast touch-based abilites on its surroundings instead. Anyone coming in range will be affected by the chosen abilites. The exact range and application depends on the chosen powers and needs to be discussed with the Storyteller, however it will correlate with the Artificers *Intellect Rating*.

**Summon Artifact [Requires Mark of the Creator; 10 points]-** *Allows the Artificer to summon an object they have marked, willing it into their hand through a short evocation.*

Active: This requires a Full Round of *Absolute Focus* and a successful Evocation Roll.

## Known Rituals

### Aspirant Rituals

**Necromantic Enchantment [5 points]-** *The Artificer may create an Artifact which permanently casts a known necromantic power upon anyone touching it. To do so they must cover the chosen object in a specific brew made from: Essence, several types of Necrotic Salts, lymph, dried blood scraped from a rotten corpse, dried mold and grinded down mullein. There it must be left to soak for several nights, reciting a passage from the Book of Artificing by the hour.*

Duration: 2 AP

Ritual Resources: Necrotic (2), Ritual Resources (optional)

Effects: The Aspirant enchants an Artifact with a necromantic power; touch based and single target powers will be applied through touching the artifact; area of effect abilities will persist. The Aspirant can only create one Artifact per power or ritual (including any known upgrades). The total number of Artifacts they may create this way is equal to their Intellect + Manipulation Rating. Should they be an Artificer the amount is doubled. The exact application of the power must be discussed with the Storyteller.

**Craft Lifestone [5 points]**- *Allows the Aspirant to create an Artifact capable of storing lifeforce which might be absorbed to regain Essence. To do so the chosen object must be in physical contact to a dying lifeform while a short passage from the Book of Artification is uttered. As soon as it dies, some of its lifeforce is absorbed and may be stored for several years.*

Duration/Requirements: 5 minutes

Effect: At the start of each session the Aspirant has access to a number of lifestones that equal their Intellect Rating. When used the Afflicted touching the Stone regains a point of Essence. In combat this requires 3 points of Initiative.

**Truesight Mirror [Requires atleast one Power of Prospection | 5 points]**- *Allows the Aspirant to create a magical mirror that only reflects the true world but no magical manipulations. Illusions, undead and various effects of Artifacts will simply not be reflected. To do so the must find a piece of glass and coat it in a brew made from their own Essence and alteast two of the following herbs: Rosemary, Garlic, Basil, Cinnamon, Clove, Allspice, Ginger, Sage or a Peach Leaf. It must be coated in the brew and washed clean again three times. After that the effect will manifest itself.*

Duration: 2 AP

Ritual Resources: Common (2), Exotic (1)

Effects: Anything Supernatural will not be reflected in the chosen mirror.

**Disenchantment [10 points]-** *Allows the Aspirant to remove any ritual or power casted upon an object. To do so, the Aspirant must rub it in their own Essence together with atleast one of the ingredeances used in its creation in addition to a brew made from one of the following herbs: Rosemary, Garlic, Basil, Cinnamon, Clove, Allspice, Ginger, Sage or a Peach Leaf. During the process the object must be heated while the Aspirant recites the magical passage used for its creation backwards. Should said passage be unkown or not existing, the passage of disenchantment from the Book of Artificing might suffice. After the object has cooled to room temperature, any supernatural effect is removed from it.*

Duration: 2 hours, 2 AP

Ritual Resources: Common (2)

Effect: When casting the Ritual the Aspirant may remove the supernatural effects from an chosen artifact. To do so they must make a contested Perception + Willpower against the creator. Disenchanting stronger Artifacts may require a *Narrative Resource.*

**Sphere of Protection [10 points]-** *Allows the Aspirant to create an Artifact that radiates a protective invisible orb that slows down or deflects projectiles. Wounds are less severe, the effects of spells are reduced and the Veil is harder to manipulate inside of it. During its creation the Aspirant must soak the chosen Artifact in their Essence and a brew made from atleast five of the following herbs: Rosemary, Garlic, Basil, Cinnamon, Clove, Allspice, Ginger, Sage or a Peach Leaf. These must be grinded down, mixed with destilled water and boiled for several days while reciting a passage from the Book fo Artificing until a thin paste emerges. In addition a parchment may be added upon which the shape of the desired sphere is drawn. This may for instance be used to only protect the bearer should the Artifact be a talisman.*

Duration: 3 AP

Ritual Resources: Common (2)

Effect: Projectiles hitting the orb reduce their damage equal to the Aspirants Intellect Rating. This effect can only apply once.

**Sanctify Haven [10 points]-** *This ritual allows the Aspirant to protect a location against trespassers. To do so the Aspirant must burn an animal alive. The resulting ashes must be soaked with a few drops of the Aspirants Essence, Necrotic Ashes, various accids, various exotic herbs and destilled alcohol while reciting passages from the Book of Artificing once per week over the course of a month. The Aspirant may draw a line with these ashes and burn it after completion. A nearly invisble stain will remain and any trespasser will be stopped by an invisble barrier. The ritualist may invite someone into their haven.*

Duration: 5 AP

Ritual Resources: Chemical (1), Necrotic (1)

Effects: Allows the Aspirant to create a powder that when layed out and burned, creates an invisible barrier. Only the Aspirant and those invited by them may pass it (it can also block spirits through Ashen Voice). The maxiumum size is usually that of a small house, yet several skilled Artificers can increase it to that of a palace.