NCHDL Plots

After the Night City High Defense League has been formed, you will have club meetings after school on Tuesdays. If you don't want to attend you need to skip school or do something to advance time after class.

While you can form the league without Derek and Tamara you will be severely handicapped for doing missions.

Each week there is a chance to get a random mission. Who is offering the mission and the rewards for completing it can vary.

**Note:** Some influence rewards may be based on your style. While researching for this article, I had a style of 8. Consider that the 24 influence rewards might be 3 x Style rewards. Please let me know, If you can verify that such rewards are style based.

**WARNING:** to advance the plots in most cases, you have to **GO TO CLASS**, other activities like tutoring, working, etc.. don't trigger the scenes.

## Allies

For each task, you get to choose the ally that will assist you. Freddy will always be available to join you, but often Derek or Tamara is a better choice.

### Derek

You must have recruited Derek by hooking him up with a girl. Recruiting Derek by the soccer option will get him in the league but he won't be willing to do anything.

Choosing Derek costs favor. To gain favor with Derek you need to Tutor him.

### Tamara

You can only recruit Tamara through tutoring her in the Library at school, until she has at least 40 Favor and 25 Love. Follow her at least once after school, but not so many times as to make her suspicious. Then tutor her again on a Monday and pass the Personality check and she'll invite you to hang out after school. Hang out three times after school and she'll agree to join. (The test gradually gets easier if you tutor her enough, but there's no avoiding a grind here.)

Choosing Tamara costs favor. To gain favor with Tamara you can tutor her or sit with her at lunch.

After completing some tasks with Tamara she will go home and have a scene with you. During these scenes you can offend her to the point where she can no longer be selected as your ally.

## Stolen Electronics

Sandra (and Stephanie) are concerned about personal electronic devices like phones and iPods being stolen out of lockers. They ask you to recover their devices and stopping the thief would be nice too.

### Derek Path

Gain 10 Favor for selecting him, if Sandra is his girlfriend.

Attend class in the morning, and Derek gets a 40% check to find the thief.

He intimidates the thief into submission.

### Tamara Path

Costs 20 Favor because of how boring it seems to her.

Random check in the morning, Tamara succeeds 30% of the time.  Tamara then demands compensation for working on the mission. You can choose to forego the mission rewards, pay her $100, or have a little scene after with Principle Larson (this may have consequences!). Whatever you choose she immediately subdues the thief.

### Freddy Path

Random check in the morning, Freddie succeeds 50% of the time.  Using class photos and his eidetic memory, Freddy quickly identifies the thief. Billy subdues her without a fight.

## Stolen Chemicals

Allie and Samantha representing the Biology and Chemistry clubs come to get help from the league because some chemicals have gone missing from the science stores.

### Derek Path

Costs 20 Favor.  The next afternoon at school, pass a Reasoning check, try again the next day if failed.  After another day Derek distracts Crissy (important- this sets the Derek and Crissy relationship up, even if Sandra and him are an item).  The next day after that, Derek and Billy are able to determine the chemicals were stolen to produce Meth.  You may choose to fight the thief (for money and Global Influence), or let Derek handle it (Derek will always win).

### Tamara Path

Costs 20 Favor.  It takes 3 days for Tamara to locate the thief (no RNG). You can find out how her progress is coming by going to class, then you have to win the fight.

### Freddy Path

The next afternoon at school, pass a Reasoning check, try again the next day if failed. After another day you meet up with Allie.  The next day after that you deduce how to find the chemicals with Samantha's help (Important! Sets up Freddie and Samantha Biochem help).  Finally, the day after you will have to fight the thief and win.

### Rewards

* If you fight and win
	+ $50
	+ +(10 + 3x Style) Global Influence
* +25 School Influence
* +25 Global Influence

## Peeping Tom

Chelsea and Nikki come to get help from the league because a dirty old man was watching them work out and taking pictures of them.

### Derek Path

Cost 10 Favor.

Instant resolution with Derek launching the dirty old man off the campus.

### Tamara Path

Costs 10 Favor.

Instant resolution with Tamara tricking him into showing her the photos of the girls. She educates him in the errors of his ways.

### Freddy Path

Instant resolution with Freddy beating down the dirty old man while Billy talks on the phone with the girls.

### Rewards

* 5 Favor with Nikki and Chelsea
* +25 School Influence

## Graffiti

Freddy discovered graffiti scrawled across a high school hallway.

### Derek Path

Costs 20 Favor.  Derek is able to persuade Denise to help with the investigation in a small scene.

### Tamara Path

Costs 20 Favor.  Random check in morning and afternoon.  Tamara has a 40% chance to succeed.  Tamara discovers the perpetrator on her own but complains about the trivial nature of the matter.

### Freddy Path

Freddy shows Billy the graffiti. With some insightful suggestions from Freddy, Billy tracks down the offender using his Enhanced Senses.

### Rewards

* +25 School Influence
* 10 Favor with Principle Larson if you choose Freddy
* -10 Love with Tamara if you choose Tamara

## Locker Room Photos

Crissy found pictures of girls changing in the locker rooms being posted on the school's social media. While she has removed the offending pictures, she wants you to stop the perpetrators.

**Bug:** Locker Room investigation are supposed to trigger the following day, but instead trigger immediately.

### Derek Path

If Crissy and Derek are in a relationship, costs 5 Favor.  Otherwise, costs 20 Favor.
Crissy distracts Derek from helping you. So you actually solo this mission. Checking with Crissy, you are able to determine the angles from where the pictures were taken. Then you use enhanced senses to detect the perverts (Awareness Check). Because you don't have a wing man, you have to persuade the cheerleaders to let you look for the pervert (Persuasion check).  Important! This can begin Derek and Crissy's relationship or extend it with additional scenes (for them and with Sandra for you if Derek and Sandra are also in a relationship).

### Tamara Path

Costs 20 Favor

Tamara claims to be tapped out and unable to use her power so you effectively have to solo this one. You use your enhanced senses to find the perverts.

Awareness check to pass girl's locker room. Persuasion (Bug: it says "Awareness") check to pass Cheerleader's Locker Room.

### Freddy Path

Freddy uses his knowledge of the school layout to figure out where the pictures were taken from and you use your enhanced senses(Awareness check) to find the perverts.  If you had Freddy help with finding the missing chemicals (above), Samantha will let you in the cheerleaders lockeroom, otherwise you will need to pass a Persuasion check (Bug: it says "Awareness" but it tests Billys Persuasion).  Succeeding will also significantly advance Freddy and Samantha's relationship.

### Rewards

+25 School Influence, +25 Global Influence

Tamara Bonus: Tamara Booty Call scene at home (may have consequences!)

## Car Break-Ins

Billy has seen posts about cars being broken into and suggests the group look into the matter.

### Derek Path

Billy suggests that you stake out the parking lot at the start of each period, believing that a robber is most likely to strike while everyone is in class. Together, they stop the thief.

### Tamara Path

Billy suggests that you stake out the parking lot at the start of each period, believing that a robber is most likely to strike while everyone is in class. After a few attempts, the two catch the thief in the act (you can choose to deal with her directly or left it to Tamara) and then go on to celebrate their accomplishment (if you choose to to do so, it will lower your Alignment).

### Freddy Path

Billy suggests that you stake out the parking lot at the start of each period, believing that a robber is most likely to strike while everyone is in class. As Freddy's power is mental, Billy must take out the thief.

### Rewards

+$50
Influence depends on if you fight or if you let your assistant fight.

* You fight and lose or run away (all three assistants): -10 Global Influence
* You fight and win:  +(35 + 3x Style) Global Influence
* You wave Tamara forward (fight is easier, you still need to win): +(10 + 3x Style) Global Influence
* Success: +35 Global Influence if you do not choose an alternate reward for Tamara or Derek.
* Alternate Tamara Success: Variation if Tamara's lust > 60.
	+ 20 Favor with Tamara
	+ -1 alignment if alignment > 40.
* Alternate Derek Success:
	+ 20 Favor with Derek

## Stolen Exam Key

The answer key to a state test has been stolen and Ms. Jackson wants you to recover it without telling Principal Larson.

### Derek Path

Costs 20 Favor because he's not the investigator type.

Takes at least 1 day but doesn't complete until the following Tuesday's League meeting.

Billy will solo the mission, choosing Derek to help him look good to Ms. Jackson.

Attend class and pass a Perception Check to spot Denise (+15% success if her favor > 69). Pass a Persuasion Check to get her to give up the culprit. Fail either check and try again the next day.

### Tamara Path

Costs 20 Favor and you owe her.

Takes at least 1 day but doesn't complete until the following Tuesday's League meeting.

Tamara has a 65% chance to locate the culprit.  If she fails try again the next day.  If she succeeds she gives you a choice:

* Let her get a copy for herself (-1 alignment if alignment > 35)
* reason with him to turn over the exams
* bribe him (available if you can gender bend with polymorphism and only succeeds if Tamara's lust > 50)
	+ 5 Favor and 5 Love with Tamara
	+ with higher gender bend powers: 10 Favor and 20 Love with Tamara

### Freddy Path

Takes at least 1 day but doesn't complete until the following Tuesday's League meeting.

Each time you attend class, Freddy has a 75% chance to locate the culprit.  If he fails try again the next day.  If he succeeds you have to pass a Persuasion Check to get the culprit to hand over the goods. Fail the check and try again the next day.

### Rewards

Choose either extra credit or a good word with Principal Larson. We suggest you take the good word option since grades are so easy to get up and maintain.

#### Extra Credit:

* 5 Favor with Derek or Freddy
* -10 Favor with Tamara (if you didn't give her a copy), 20 Favor with Tamara (if you did give her a copy)
* +(25 + Style) School Influence
* +(3x Style) Global Influence
* +4 Grades (to a maximum of 100)

#### Good Word:

* 10 Favor with Derek or Freddy
* -10 Favor with Tamara (if you didn't give her a copy), 20 Favor and scene at home with Tamara (if you did give her a copy)
* 10 Favor with Principal Larson
* +50 School Influence
* +(3x Style) Global Influence

Whatever I tell you to do (requires Mind Control and previously influenced Ms. Jackson, Freddie and Derek only)

* 25 Favor with Derek
* 5 Corruption with Derek or 3 Corruption with Freddie
* +(25 + Style) School Influence
* +(3x Style) Global Influence