Raenda

## Overview

The Town of Raenda, is ostensibly a glorified watering hole for passing trade caravans making their way to and from Bal-Agra by following the Royan. The town itself is situated on an ‘island’ of sorts created by a forking of the river- one bridge leads in and out of the town, lovingly named ‘Grimbridge’, and the only other way to Raenda is through Crocodile-and-Hippo infested waters.

Lordon's Watchtower is the oldest building in the village. It’s a watchtower of unknowable age and strength. Legend has it that Teresid, one of the three traitor generals, was entombed alive in the walls of the Watchtower after the First Uprising, cursed to forever watch the Scintali wastes for threats to the Valucian Peninsula. For years, the Watchtower, and a small garrison supplied by Bal-Agra, was all that composed Raenda.

In recent years, however, enterprising fortune seekers have realized the potential that a inn or bar about a day’s travel from Bal-Agra. Thirsty travelers starting or nearing the end of the journey pay good money for a drink, and a place to spend the night.

Regardless of the trade-based nature of the town, Raenda is a town of ill-repute. Yuan-Ti Ranchers, Bandits, gangsters, and trouble-makers alike carouse and drink in the few saloons and taverns of Raenda, and barely a single high-noon goes by without some sort of duel or tavern brawl spilling into the streets. Bal-Agra’s refuse often ends up in Raenda, looking to earn a bit of coin as a caravan guard, or perhaps through a more illicit method.

## Locations

The main street has four main attractions:

### The Barracks:

The home of a small collection of peacekeeping guards on rotation from Bal-Agra. Typically these men spends shifts of 2 months in Raenda, and if not on patrol, on watch, or on guard-duty, can be found drinking in the taverns. The barracks are also home to a small jail, which houses the drunkest, worst, and smelliest of the scum that Raenda has to offer. Typically 3-4 guards can be found resting, guarding, or eating in the Barracks at any point in time, out of the 20 that are stationed in Raenda. 4 are kept at the top of the watchtower at all times, 4 guard Grimbridge, 6 are patrolling the streets in pairs of 2, and the remaining 2-3 can be found drinking in any given tavern.

### Bloodtusk and Raggins

The large, and best defended, building in the town. A private organization that makes very good money from last minute insurance payments by nervous merchants, this small-fortress of a building employs about eight guards- not simple city-folk like their public-defender peers, but rather vicious and experienced mercenaries, armed to the teeth, and over eager to cause some pain. It’s rumored that hundreds of platinum are stored at anytime in the magically protected vault, and once a month a wagon protected by just as many mercenaries comes to collect the contents of the vault for transportation back to Bal-Agra.

The owners of the organization, rumored to an Orc and Gnome in partnership, tend to be private, are known to be very wealthy, and are rumored to be very loyal patrons of the Cinder Knights.

### Mu-Lu’s

Of the two inns that exist on the mainstreet, Mu-Lu’s is by far the tavern of better reputation. A brightly decorated red and green awning, coupled with a shady porch housing several tables and a number of drinkers (at any time of day) beckon invitingly. Rumor has it, at Mulligan’s, if you pay your tab, keen your eyes down, and don’t cheat at cards, you won’t be stabbed or magicked, which in a town like Raenda, is as good as it gets.

The innkeeper is a tall female dwarf named Agnag. She extends a small discount to clerics.

### The Efreet’s Hand

Across the street from Mulligan’s is the Efreet’s hand, a slanted, ill-looking building, who’s slatted-wooden sidings are filled with arrows and scorch marks. The dark porch leads to two hinged saloon doors, which creak ominously in the breeze that blows in from the desert. All sorts of dark deeds are planned within the head, over a particularly infamous drink known as Scorpion Juice, or to it’s regulars, just “Scorp.” (DC10 constitution check or ‘poisoned’ (disadvantaged) on all checks for the next three hours).

The innkeeper is a older male human named Aries. He is also a murderous rogue, and keeps a pair of sharp daggers at his belt.