Champion

## Champion (or smth I guess)

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Notes: (also jared I used ascension as a reference page if you dont mind lol) (pls refer ascension as venciri now - jared)

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### Aliases

Carl, Orange Dude, Chimpion, Dice, God of Chance, Idiot

### Affiliation

Mandate, False Prophet of Whimsical, Desync. [Resurrected gods]

### Occupation

God of Plasi, Plasite, Luck and RNG, Partial god of Static/Synoa, Watcher and overseer of Plasi and Plasian beings.

## Biographical information

### Place of birth

Rob's PC (Undisclosed location, Space Rp-wise)

## Appearances

### Debut

During the first eras of the Space Rp. Could be found near Plasian presence.

Champion, Ruler (and god) of Plasite, Plasi, RNG, and Synoa. Is an Ascended.

Champion was spontaneously constructed when the Omniverse was overflowing and unstable with Plasite, forming Champion to control it. The formation was relatively smooth, being carefully gravitated and put together in [LOCATION THAT MY LAZY ASS IS TOO LAZY TO NAME]. Champion's power had increased overtime to keep up with maintaining the surplus of Plasite, while also upkeeping the nation of 'Plasi,' a country that trusted Champion as their deity. During the time where he met the Plasians, Champion assisted the Plasian military in their conflicts, meddling in through warfare. Currently he has a more reserved attitude and personality, trying to maintain and protect his people from the sidelines. He doesn't really like to engage in conflict anymore. Ludicrously high defense, ludicrously good support, and average attack power.

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Additional Notes and descriptions:

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### PHYSICAL DESCRIPTION

> Physically, Champion seems to resemble an armored figure with dark tinted armor lined and dashed with Plasite. They resemble the upper half of a humanoid figure, but with split / segmented limbs and joints. Champion can theoretically create himself legs, he just chooses not to. A Disk-shaped aura is present on Champion's back with several symbols of the Plasian Language. Unlike its predecessors and previous forms, Champion has a bonus of having freed hands instead of them being in separate shackles. Commonly seen at 87-120 [American] meters but can change height at will. Has 12 eyes excluding the halo.

### MORE NOTES:

> The physical body of Champion is a 3D shell to help better comprehend it for lesser beings. The true form under the shell is higher dimensional.

> Champion is known to govern other forces like the ones stated in his bio like RNG and Synoa / Static.

> Despite their similarities, Champion and Ascension are unrelated.

> Champion governs over a verse, a Plasi equivalent of heaven.

> Champion will not attack first most of the time.

> Created around 80,000 multiverses in his spare time.

> Only 45,789 confirmed DIRECT kills. (Since date of birth)

~~>My name is Carl. -Champion Carl~~

>Once decimated '0' with a comically large birch tree.

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Common Abilities: (Passive)

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> Note, not all abilities are here, these are just some.
>
>

• *Plasite Revival* •

>This ability revives dead and/or long extinct to their [Almost] fullest potential, with an addition of a Plasite Scar. Examples that had worked:

-Mandate

-False Prophet of Whimsical

-Desync

• *Endure* •

> Heavily Reduces the amount of damage that Champion takes when struck by an attack that could seriously injure him. Automatically triggers when this type of attack occurs. A version of this ability, called Passive Endure, is always triggered, granting Champion immunity to many negative effects and gimmicks that are hard to get around with raw strength and endurance alone.

• *Blessed Rain* •

> Heals and Blesses targets of Champion's Choice. Can range from a simple health heal to ungodly amounts of empowerment. Used this ability on F.P.O Whimsical, Mandate, and Desync when they were revived.

• *Omnipresence/potence\** •

> Allows Champion to be in many different places at once, and to be able to do nearly anything. Allows him to watch over every individual across different dimensions, verses, timelines, etc.

• *RNG* •

> Theoretically, this one is OP as hell. Allows Champion to have infinite\* possibilities of things he could do. Allows Champion to use other passive abilities that im too lazy to list honestly. I'll update this later when I have time.

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Common Abilities: (Offensive)

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• *Surge* •

> Summons a blinding pillar of light made up of Plasite and Synoa. It is a constant laser-esque attack that is meant to deal heavy hits to the target. Champion can summon this at varying sizes while still having similar affects. Surges are used for general use and can partially resist abilities that deafen its attack power like Ver'Qun's Database's Exhausts. The beam itself can melt countless dimensions of forms and is able to last indefinitely until it is forcefully extinguished or recalled. Can cover a massive area while also being able to be spammed across everywhere.

• *Smite* •

> Similar to the surge, this ability summons a beam of ~~bliss~~ Plasite and Synoa that strikes down the targets of choice. The smite is also used for generalist usage and can be summoned at various sizes, very identical to the Surge. The difference between the two is that the Smite lasts for a limited time period before fading but doing heavier damage. This attack inflicts Plasite burns, which are hard to repair and regenerate from and can cause continuous prolonged suffering to the target.

• Spontaneous *Combustion* •

> This shoots out an instantaneous small noclipping projectile that causes a Plasite explosion on impact. This is specifically strong against god-like beings and has a higher chance to eviscerate their capabilities of attacking. There is another version of this where the explosion is smaller but it can pierce through heavier barriers. I don't really got anything to say here, it's literally just a strong-ass explosion but more orange.

• *Rain of Heresy* •

> Destructive fragments of solid Plasite rain down from rifts to impale those who are unlucky enough. The fragments of Plasite usually have inconsistent and seemingly random speeds, making it hard to telegraph the non-existent pattern of which the fragments fall. The fragments seem to do exceptionally well at piercing shields and prime frequency barriers before shattering into 4 smaller additional Plasite fragments. This ability can be spammed an ungodly number of times.

• *Anchoring Bindings* •

> This summons large Plasite chains that are stupidly hard to destroy. The Chains have immunity against noclipping targets and can anchor those that it binds to. Does no direct harm to the target.

• *Blinding Lumens* •

>Summons large static Synoa beams from Champion's eyes and Synoa Core-piece. Similar to Synapse's Synoa-based abilities, these beams convert anything that they touch into a static, distorted, monochromatic shadow of what that thing once was. Speed of conversion depends on how much that someone or something is resisting.