recursal/Fanatic-Fandom huggingface dataset:
Grass-Type

Grass-type is one of the eighteen Pokémon types, originally introduced in Generation I. Grass-type Pokémon are physically weak to Bug, Fire, Flying, Ice, and Poison-type attacks. Grass-type attacks are physically strong against Ground, Rock, and Water-type Pokémon. Grass-type Pokémon also have strong defenses against Electric, Ground, and Water-type attacks. In addition to doing weaker damage against their natural weaknesses, Grass-type attacks are weak against Dragon and Steel-type Pokémon.

## **Masters**

 Cilan
 Ramos
 Mallow
 Milo
2. Member of the Galar Champion, Tournament (4/26)
3. Member of the Galarian Star Tournament (2/18)
 Brassius
2. Member of the League Club Room (2/30)

## **Generation I**

 002
 003
2. Venusaur (Mega)
3. Venusaur (Gigantamax)
 043
 044
 045
 046
 047
 069
 070
 071
 100
 101
 102
 103
2. Exeggutor (Alolan)
 114

## **Generation II**

 154
 182
 187
 188
 189
 191
 192
 251

## **Generation III**

 254
2. Sceptile (Mega)
 270
 271
 272
 273
 274
 275
 285
 286
 315
 331
 332
 345
 346
 357

## **Generation IV**

 389
 406
 407
 413
 420
 421
2. Cherrim (Sunshine)
 455
 459
 460
2. Abomasnow (Mega)
 465
 470
 479
 492
2. Shaymin (Sky)
2. Grass/Flying

## **Generation V**

 497
 511
 512
 540
 541
 542
 546
 547
 548
 549
2. Lilligant (Hisuian)
2. Spinning
 556
 585
2. Deerling (Summer)
3. Deerling (Fall)
4. Deerling (Winter)
 586
2. Sawsbuck (Summer)
3. Sawsbuck (Fall)
4. Sawsbuck (Winter)
 590
 591
 597
 598
 640

## **Generation VI**

 652
 672
 673
 708
 709
 710
 711

## **Generation VII**

 724
2. Decidueye (Hisuian)
 753
 754
 755
 756
 761
 762
 763
 781
 787
 798

## **Generation VIII**

 812
2. Rillaboom (Gigantamax)
 829
 830
 840
 841
2. Flapple (Gigantamax)
 842
2. Appletun (Gigantamax)
 893
 898

## **Generation IX**

 908
 928
 929
 930
 946
 947
 948
 949
 951
 952
 986
 1001
 1010
 1011
 1012
 1013
 1017
2. Ogerpon (Wellspring)
3. Ogerpon (Hearthflame)
4. Ogerpon (Cornerstone)
2. Grass/Water
3. Grass/Fire
 1019
Graveler

## **Data File**

 Species
 Type
 Weight
 Height
 Egg Group
 Weaknesses
 Weaknesses (Alolan)
 Immunity

## **Abilities**

Graveler
 Sand Veil

Alolan Graveler
 Galvanize

## **Moves (Generation I)**

 1
 11
 16
 21
 29
 36
 43

## **Moves (Generation II)**

 1
 1
 6
 11
 16
 21
 27
 34
 41
 48

## **Moves (Generation III)**

 1
 1
 1
 6
 11
 16
 21
 29
 37
 45
 53
 61

## **Moves (Generation IV)**

 1
 1
 1
 4
 8
 11
 15
 18
 22
 27
 33
 38
 44
 49

## **Moves (Generation V)**

 1
 1
 1
 4
 8
 11
 15
 18
 22
 27
 31
 37
 42
 47
 53
 58
 64

## **Moves (Generation VI)**

 1
 1
 1
 4
 6
 10
 12
 16
 18
 22
 24
 30
 34
 40
 44
 50
 54

## **Moves (Generation VII)**

 1
 1
 1
 3
 6
 9
 12
 15
 19
 23
 31
 39
 47

Alolan Graveler
 1
 1
 1
 3
 6
 9
 12
 15
 19
 23
 31
 39
 43
Fire Grotto - 2

## Difficulty Changes

###

## Strategies

### Easy Difficulty

Jump up and shoot the grey block with the hose. Jump up to the top platform avoiding walking on the upward slopes. There's a downward slope you want to gain momentum on immediately afterwards. Jump at the bottom of the slope and then again over top of the tiny fire enemy. Jumping to maintain movement speed over the next few sections. After the second fire pit and the next downward slope jump up and shoot the grey block jumping up again and destroying the 4 gold blocks with the hose.

The next section has a moving platforms that can be shot with the hose to temporarily stop them and remove the fire that is on them. Try to maintain movement speed by only turning in the air during this section. You can keep jumping after the second one up the slope.

The next section features the moving platforms lit on fire again. Simply spry them and continue jumping on. During the set of 5 platforms stop on the third one and let a full spray flow to put on the final fire platform. This will let you jump up to the fourth platform and walk off onto the final platform and then to the end of the stage.

Current WR in game time: 370
Steel-Type

Steel-type is one of the eighteen Pokémon types, originally introduced in Generation II. Steel-type Pokémon are physically weak to Fighting, Fire, and Ground-type attacks. Steel-type attacks are physically strong against Fairy, Ice, and Rock-type Pokémon. Steel-type has the strongest defenses of all of the types, being resistant to Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, and Steel-type attacks, and they also have an immunity to Poison-type attacks. Since being introduced in Generation II, some Pokémon introduced in Generation I have had their typings adjusted to Steel-type.

## **Masters**

 Byron
 Colress
 Wikstrom
 Molayne
 Rose
 Peony
 Poppy

## **Generation I Pokémon**

 050
 051
 052
 081
 082

## **Generation II Pokémon**

Steelix (Mega)
 212
Scizor (Mega)
 227

## **Generation III Pokémon**

Mawile (Mega)
 305
 306
Aggron (Mega)
 374
 375
 376
Metagross (Mega)
 379
 385

## **Generation IV Pokémon**

 411
 413
 436
 437
 448
Lucario (Mega)
 462
 476
 483
Dialga (Origin)
 485

## **Generation V Pokémon**

 597
 598
 599
 600
 601
 618
 624
 625
 632
 638
 649

## **Generation VI Pokémon**

 681
 705
 706
 707

## **Generation VII Pokémon**

 797
 798
 800
 801
 805
 808
 809
Melmetal (Gigantamax)

## **Generation VIII Pokémon**

Corviknight (Gigantamax)
 878
 879
Copperajah (Gigantamax)
 884
Duraludon (Gigantamax)
 888
 889

## **Generation IX Pokémon**

 959
 965
 966
 968
 983
 990
 1000
Ice-Type

Ice-type is one of the eighteen Pokémon types, originally introduced in Generation I. Ice-type Pokémon are physically weak to Fighting, Fire, Rock, and Steel-type attacks. Ice-type attacks are physically strong against Dragon, Flying, Grass, and Ground-type Pokémon. Also, Ice-type Pokémon only have strong defenses against their own type.

## **Masters**

 Glacia | Member of the Hoenn Elite Four (3/4)
 Candice
 Brycen
 Wulfric
 Melony
Member of the Galar Championship (5/10)
Member of the Galarian Star Tournament (7/17)
 Grusha

## **Generation I Pokémon**

 037
 038
 087
 091
 122
 124
 131
Lapras (Gigantamax)
 144

## **Generation II Pokémon**

 221
 225
 238

## **Generation III Pokémon**

 362
Glalie (Mega)
 363
 364
 365
 378

## **Generation IV Pokémon**

Abomasnow (Mega)
 461
 471
 473
 478
 479

## **Generation V Pokémon**

Darmanitan (Galarian Zen)
 582
 583
 584
 613
 614
 615
 646
Kyurem (White)
Kyurem (Black)

## **Generation VI Pokémon**

 712
 713
Avalugg (Hisuian)
Ice/Rock

## **Generation VIII Pokémon**

 873
 875
Eiscue (Noice)
 881
 883
 896
 898

## **Generation IX Pokémon**

 991
 996
 997
 998
 1002
Chuck

## **Data**

 Position
 Badge
 TMs
 Type Specialty
 Appearances
HeartGold and SoulSilver  (Gen. IV)
Black 2 and White 2  (Gen. V)

## **Teams (Gen. II)**

Gold, Silver, and Crystal

Pokémon Stadium 2: Match 1
 3
 4
 5
 6

Pokémon Stadium 2: Match 2
 3
 4
 5
 6

## **Teams (Gen. IV)**

HeartGold and SoulSilver: Match 1

HeartGold and SoulSilver: Match 2
 3
 4
 5
 6

## **Teams (Gen. V)**

Black 2 and White 2: Match 1
 3
 4
 5
 6

Black 2 and White 2: Match 2
 3
 4
 5
 6
Brawly

## **Data**

 Position
 Badge
 TMs
 Type Specialty
 Appearances
Black 2 and White 2  (Gen. V)
Omega Ruby and Alpha Sapphire  (Gen. VI)

## **Teams (Gen. III)**

Ruby and Sapphire

Emerald: Match 1
 3

Emerald: Match 2
 3
 4

Emerald: Match 3
 3
 4

Emerald: Match 4
 3
 4
 5

Emerald: Match 5
 3
 4
 5
 6

## **Teams (Gen. V)**

Black 2 and White 2: Match 1
 3
 4
 5
 6

Black 2 and White 2: Match 2
 3
 4
 5
 6
Giovanni

## **Data**

 Position
 Badge
 TMs
TM26 (Earthquake) (FireRed and LeafGreen)
 Type Specialty
 Appearances
FireRed and LeafGreen (Gen. III)
HeartGold and SoulSilver (Gen. IV)
Black 2 and White 2 (Gen. V)
Ultra Sun, Ultra Moon, Let's Go Pikachu, and Let's Go Eevee (Gen. VII)

## **Teams (Gen. I)**

Red and Blue: Match 1
 3

Red and Blue: Match 2
 3
 4

Red and Blue: Match 3
 3
 4
 5

Yellow: Match 1
 3

Yellow: Match 2
 3
 4

Yellow: Match 3
 3
 4
 5

Pokémon Stadium: Round 1
 3
 4
 5
 6

Pokémon Stadium: Round 2
 3
 4
 5
 6

## **Teams (Gen. III)**

FireRed and LeafGreen: Match 1
 3

FireRed and LeafGreen: Match 2
 3
 4

FireRed and LeafGreen: Match 3
 3
 4
 5

## **Teams (Gen. IV)**

HeartGold and SoulSilver
 3
 4

## **Teams (Gen. V)**

Black 2 and White 2: Match 1
 3
 4
 5
 6

Black 2 and White 2: Match 2
 3
 4
 5
 6

## **Teams (Gen. VII)**

Ultra Sun
 3
 4
 5

Ultra Moon
 3
 4
 5

Let's Go Pikachu and Let's Go Eevee: Match 1

Let's Go Pikachu and Let's Go Eevee: Match 2
 3

Let's Go Pikachu and Let's Go Eevee: Match 3
 3
 4
Fighting-Type

Fighting-type is one of the eighteen Pokémon types, originally introduced in Generation I. Fighting-type Pokémon are physically weak to Fairy, Flying, and Psychic-type attacks. Fighting-type attacks are physically strong against Dark, Ice, Normal, Rock, and Steel-type Pokémon. However, Ghost-type Pokémon are immune to Fighting-type attacks. Fighting-type Pokémon also have strong defenses against Bug, Dark, and Rock-type attacks.

## **Masters**

Member of the Johto Elite Four (3/4)
 Brawly | Gym Leader of Dewford Town (2/8)
 Maylene
 Marshal
 Korrina
 Hala
Member of the Alola Elite Four (1/4)
 Bea
Member of the Galar League Championship (8/10)
Member of the Galarian Star Tournament (5/17)
 Mustard
 Eri
 Dendra

## **Generation I Pokémon**

 062
 066
 067
 068
Machamp (Gigantamax)
 083
 106
 107
 128
Tauros (Paldean Blaze)
Tauros (Paldean Aqua)
Fighting/Fire
 145
 150

## **Generation II Pokémon**

Heracross (Mega)
 236
 237

## **Generation III Pokémon**

Blaziken (Mega)
 286
 296
 297
 307
 308
Medicham (Mega)

## **Generation IV Pokémon**

 428
 447
 448
Lucario (Mega)
 453
 454
 475
Gallade (Mega)

## **Generation V Pokémon**

 532
 533
 534
 538
 539
 549
 559
 560
 619
 620
 638
 639
 640
 647
Keldeo (Resolute)
 648

## **Generation VI Pokémon**

 675
 701

## **Generation VII Pokémon**

 740
 759
 760
 766
 783
 784
 794
 795
 802

## **Generation VIII Pokémon**

 865
 870
 889
Zamazenta (Crowned Shield)
 891
 892
Urshifu (Single Strike Gigantamax)
Urshifu (Rapid Strike)
Urshifu (Rapid Strike Gigantamax)
Fighting/Dark
Fighting/Water
 903

## **Generation IX Pokémon**

 923
 966
 973
 979
 984
 988
 992
 1006
 1007
Halo CE Assault Rifle

The Assault Rifle in Halo Combat Evolved is an automatic assault rifle with an high spread and high rate of fire. The Assault Rifle is the primary starter weapon.

## General

Assault Rifle is an automatic assault rifle. It have an high spread and an high rate of fire. It also have a medium-high damage , but a low accuracy.
The Assault Rifle have 60 bullets for clips and a maximun ammunitions of 600 ( 10 clips ). Assault Rifle bullets are show on a display on the top of the weapon. It's a bit usefull cause it show you the remaining ammo without looking at the weapon HUD section.

## Tactic

The Assault Rifle itself is almost useless. The Magnum is the key weapon of the game , and it's usefull at every distances. The Assault Rifle can be outcasted really fast by all the weapons. Assault Rifle by the other hand have a really fast rate of fire and can kill an enemy on very close range really fast.
Even on close range the assault Rifle can be beated by the Magnum or the Shotgun. Assault Rifle will kill enemies really fast if you're basically close as possible to them , in this case assault rifle will eliminate really fast enemies and can even drain an enemy overshield. Keep in mind that Shotguns are favorited on close range so Assault Rifles will lose almost every challenges against a shotgun.
Assault Rilfe is the weapon with the highest melee speed , so melee enemies with this weapon is very recomned. Double Melee with the Assault Rifle can be a good combo.
Assault Rifle on Mid Range is worth only for finishing enemies. If enemies have no shields and you have to reload the magnum , use Assault Rifle to finish them. On mid range is best to be used in a burst fire style to increase accuracy.

## Weapon Locations and Spawn Time

Assault Rifle is the primary loadout weapon and also spawns on every map. Assault Rifle spawn frequently every 30 seconds on every map excluding Chiron TL-34 ( Which every item spawns within 45 seconds ).

### Assault Rifle Locations

* Battle Creek : X2 Assault Rifles ( Bottom Red , Bottom Blue ) ( Spawn 30 seconds )
* Chill Out : One Assault Rifle ( Pink Platform ) ( Spawn 30 seconds )
* Chiron TL-34 :
* Damnation : X2 Assault Rifles ( Back Red , Back Green ) ( Spawn 30 seconds )
* Derelict : X2 Assault Rifles ( AR Tunnel ) ( Spawn 30 seconds )
* Longest : X2 Assault Rifles ( Red Flag , Blue Flag ) ( Spawn 30 seconds )
* Prisoner : One Assault Rifle ( Red Tunnel ) ( Spawn 30 seconds )
* Rat Race : X2 Assault Rifles ( Top Room , Overshield Door ) ( Spawn 30 seconds )
* Wizard :
Winona

## **Data**

 Position
 Badge
 TMs
 Type Specialty
 Appearances
Black 2 and White 2  (Gen. V)
Omega Ruby and Alpha Sapphire  (Gen. VI)

## **Teams (Gen. III)**

Ruby and Sapphire
 3
 4

Emerald: Match 1
 3
 4
 5

Emerald: Match 2
 3
 4
 5

Emerald: Match 3
 3
 4
 5
 6

Emerald: Match 4
 3
 4
 5
 6

Emerald: Match 5
 3
 4
 5
 6

## **Teams (Gen. V)**

Black 2 and White 2: Match 1
 3
 4
 5
 6

Black 2 and White 2: Match 2
 3
 4
 5
 6

Black 2 and White 2: Match 3
 3

## **Teams (Gen. VI)**

Omega Ruby and Alpha Sapphire
 3
 4
Clair

## **Data**

 Position
 Badge
 TMs
 Type Specialty
 Appearances
HeartGold and SoulSilver  (Gen. IV)
Black 2 and White 2  (Gen. V)

## **Teams (Gen. II)**

Gold, Silver, and Crystal
 3
 4

Pokémon Stadium 2: Match 1
 3
 4
 5
 6

Pokémon Stadium 2: Match 2
 3
 4
 5
 6

## **Teams (Gen. IV)**

HeartGold and SoulSilver: Match 1
 3
 4

HeartGold and SoulSilver: Match 2
 3
 4
 5
 6

HeartGold and SoulSilver: Match 3
 3

## **Teams (Gen. V)**

Black 2 and White 2: Match 1
 3
 4
 5
 6

Black 2 and White 2: Match 2
 3
 4
 5
 6
Electric-Type

Electric-type is one of the eighteen Pokémon types, originally introduced in Generation I. Electric-type Pokémon are physically weak against Ground-type attacks. Electric-type attacks are physically strong against Flying and Water-type Pokémon, while they do absolutely no damage to Ground-type Pokémon. Electric-types also have strong defenses against Flying and Steel-type attacks, while in turn the strength of Electric-type attacks are weakened when used against Grass-type and Dragon-type Pokémon .

## **Masters**

 Volkner
 Elesa
 Clemont
 Sophocles
 Iono
2. Member of the League Club Room (3/30)

## **Generation I**

2. Pikachu (Gigantamax)
 026
2. Raichu (Alolan)
 074
 075
 076
 081
 082
 100
2. Voltorb (Hisuian)
2. Sphere
 101
2. Electrode (Hisuian)
2. Sphere
 125
 135
 145

## **Generation II**

 172
 179
 180
 181
2. Ampharos (Mega)
 239
 245

## **Generation III**

2. Manectric (Mega)
 311
 312

## **Generation IV**

 405
 417
 462
 466
 479
2. Rotom (Heat)
3. Rotom (Wash)
4. Rotom (Frost)
5. Rotom (Fan)
6. Rotom (Mow)
2. Electric/Fire
3. Electric/Water
4. Electric/Ice
5. Electric/Flying
6. Electric/Grass

## **Generation V**

 587
 595
 596
 602
 603
 604
 618
 642
2. Thundurus (Therian)
 644

## **Generation VII**

 741
 777
 785
 796
 807

## **Generation VIII**

 848
 849
2. Toxtricity (Low-Key)
3. Toxtricity (Gigantamax)
 871
 877
2. Morpeko (Hangry)
 880
 881
 894

## **Generation IX**

 923
 938
 939
 940
 941
 989
 992
 995
 1008
 1021
Norman

## **Data**

 Position
 Badge
 TMs
 Type Specialty
 Appearances
Black 2 and White 2  (Gen. V)
Omega Ruby and Alpha Sapphire  (Gen. VI)

## **Teams (Gen. III)**

Ruby and Sapphire
 3

Emerald: Match 1
 3
 4

Emerald: Match 2
 3
 4

Emerald: Match 3
 3
 4
 5

Emerald: Match 4
 3
 4
 5

Emerald: Match 5
 3
 4
 5
 6

## **Teams (Gen. V)**

Black 2 and White 2: Match 1
 3
 4
 5
 6

Black 2 and White 2: Match 2
 3
 4
 5
 6

Black 2 and White 2: Match 3
 3
 4

## **Teams (Gen. VI)**

Omega Ruby and Alpha Sapphire
 3
Erika

## **Data**

 Position
 Badge
 TMs
TM19 (Giga Drain) (Gold, Silver, Crystal, FireRed, LeafGreen, HeartGold, and SoulSilver)
 Type Specialty
 Appearances
Gold, Silver, Crystal, and Stadium 2  (Gen. II)
FireRed and LeafGreen  (Gen. III)
HeartGold and SoulSilver  (Gen. IV)
Black 2 and White 2  (Gen. V)
Let's Go Pikachu and Let's Go Eevee  (Gen. VII)

## **Teams (Gen. I)**

Red and Blue
 3

Yellow
 3

Pokémon Stadium: Round 1
 3
 4
 5
 6

Pokémon Stadium: Round 2
 3
 4
 5
 6

## **Teams (Gen. II)**

Gold, Silver, and Crystal
 3
 4

Pokémon Stadium 2: Round 1
 3
 4
 5
 6

Pokémon Stadium 2: Round 2
 3
 4
 5
 6

## **Teams (Gen. III)**

FireRed and LeafGreen
 3

## **Teams (Gen. IV)**

HeartGold and SoulSilver: Match 1
 3
 4

HeartGold and SoulSilver: Match 2
 3
 4
 5
 6

## **Teams  (Gen.V)**

Black 2 and White 2: Match 1
 3
 4
 5
 6

Black 2 and White 2: Match 2
 3
 4
 5
 6

Black 2 and White 2: Match 3
 3

## **Teams  (Gen. VII)**

Let's Go Pikachu and Let's Go Eevee: Match 1
 3

Let's Go Pikachu and Let's Go Eevee: Match 2
 3
 4
 5
Rock-Type

Rock-type is one of the eighteen Pokémon types, originally introduced in Generation I. Rock-type pokémon are physically weak to Water, Grass, Fighting, Ground, and Steel-type attacks. Rock-type attacks are physically strong against Bug, Fire, Flying, and Ice-type pokémon. Rock-type pokémon also have strong defenses against Poison and Normal-type attacks.

## **Masters**

 Roark
 Grant
 Olivia
2. Member of the Alola Elite Four (2/4)
 Gordie
2. Member of the Galar Champion Tournament (8/26)
3. Member of the Galarian Star Tournament (8/18)
 Tyme
2. Member of the League Club Room (14/30)

## **Generation I**

 059
 074
2. Geodude (Alolan)
 075
2. Graveler (Alolan)
 076
2. Golem (Alolan)
 095
 111
 112
 138
 139
 140
 141
 142
2. Aerodactyl (Mega)

## **Generation II**

 219
 222
 246
 247
 248
2. Tyranitar (Mega)

## **Generation III**

 305
 306
 337
 338
 345
 346
 347
 348
 369
 377

## **Generation IV**

 410
 411
 438
 464
 476

## **Generation V**

 526
 557
 558
 564
 565
 566
 567
 639

## **Generation VI**

 696
 697
 698
 699
 703
 713
 719
2. Diancie (Mega)

## **Generation VII**

2. Lycanroc (Midnight)
3. Lycanroc (Dusk)
 774
2. Minior (Core)
 793
 805

## **Generation VIII**

2. Drednaw (Gigantamax)
 838
 839
2. Coalossal (Gigantamax)
 874
 900

## **Generation IX**

 934
 950
 969
 970
 995
 1017
 1022
Steelix

## **Data File**

 Species
 Type
 Weight
 Height
 Egg Group
 Weaknesses
 Immunity

## **Moves (Generation II)**

 1
 10
 14
 23
 27
 36
 40
 49

## **Moves (Generation III)**

 1
 9
 13
 21
 25
 33
 37
 45
 49
 57

## **Moves (Generation IV)**

 1
 1
 1
 1
 1
 1
 6
 9
 14
 17
 22
 25
 30
 33
 38
 41
 46
 49
 54

## **Moves (Generation V)**

 1
 1
 1
 1
 1
 1
 4
 7
 10
 13
 16
 19
 22
 25
 28
 31
 34
 37
 40
 43
 46
 49
 52

## **Moves (Generation VI)**

 1
 1
 1
 1
 1
 1
 4
 7
 10
 13
 16
 19
 20
 22
 25
 28
 31
 34
 37
 40
 43
 46
 49
 52

## **Moves (Generation VII)**

 1
 1
 1
 1
 1
 1
 4
 7
 10
 13
 16
 19
 20
 22
 25
 28
 31
 34
 37
 40
 43
 46
 49
 52

## **Moves (Generation VIII)**

 1
 1
 1
 1
 1
 1
 1
 1
 4
 8
 12
 16
 20
 24
 28
 32
 36
 40
 44
 48
 52
 56
 60
Water-Type

Water-type is one of the eighteen Pokémon type, originally introduced in Generation I. Water-type Pokémon are physically weak to Electric and Grass-type attacks. Water-type attacks are physically strong against Fire, Ground, and Rock-type Pokémon. Water-type Pokémon also have strong defenses against Fire and Ice-types.

## **Masters**

2. Champion of the Hoenn Elite Four
 Juan | Gym Leader of Sootopolis City, Hoenn (8/8)
 Crasher Wake
 Cress
 Marlon
 Siebold
 Lana
 Nessa
2. Member of the Galar League Tournament (4/7)
3. Member of the Galar Champion Tournament (5/26)
4. Member of the Galarian Star Tournament (3/18)
 Kofu
2. Member of the League Club Room (4/30)

## **Generation I**

 008
 009
2. Blastoise (Mega)
3. Blastoise (Gigantamax)
 054
 055
 060
 061
 062
 072
 073
 079
 080
2. Slowbro (Mega)
 086
 087
 090
 091
 098
 099
2. Kingler (Gigantamax)
 116
 117
 118
 119
 120
 121
 128
 129
 130
2. Gyarados (Mega)
 131
2. Lapras (Gigantamax)
 134
 138
 139
 140
 141

## **Generation II**

 160
 170
 171
 183
 184
 186
 194
 195
 199
 211
 222
 223
 224
 226
 230
 245

## **Generation III**

 260
2. Swampert (Mega)
 270
 271
 272
 278
 279
 283
 318
 319
2. Sharpedo (Mega)
 320
 321
 339
 340
 341
 342
 349
 350
 351
 363
 364
 365
 366
 367
 368
 369
 370
 382
2. Kyogre (Primal)

## **Generation IV**

 395
 400
 418
 419
 422
2. Shellos (East Sea)
 423
2. Gastrodon (East Sea)
 456
 457
 458
 479
 484
2. Palkia (Origin)
 489
 490

## **Generation V**

 503
2. Samurott (Hisuian)
 515
 516
 535
 536
 537
 550
2. Basculin (Blue-Striped)
3. Basculin (White-Striped)
2. Hostile
3. Mellow
 564
 565
 580
 581
 592
2. Frillish (Female)
 593
2. Jellicent (Female)
 594
 647
2. Keldeo (Resolute)

## **Generation VI**

 658
2. Greninja (Ash)
 688
 689
 690
 692
 693
 721

## **Generation VII**

 730
 746
2. Wishiwashi (School)
 747
 748
 751
 752
 767
 768
 771
 779
 788

## **Generation VIII**

 818
2. Inteleon (Gigantamax)
 833
 834
2. Drednaw (Gigantamax)
 845
2. Cramorant (Gulping)
3. Cramorant (Gorging)
 846
 847
 882
 883
 892
2. Urshifu (Rapid Strike Gigantamax)
 902
2. Basculegion (Female)

## **Generation IX**

 914
 960
 961
 963
 964
2. Palafin (Hero)
2. Hero
 976
 977
 978
2. Tatsugiri (Droopy)
3. Tatsugiri (Stretchy)
 991
 1009
 1017
Fire-Type

Fire-type is one of the eighteen Pokémon types, originally introduced in Generation I. Fire-type Pokémon are physically weak to Ground, Rock, and Water-type attacks. Fire-type attacks are physically strong against Bug, Grass, Ice, and Steel-type Pokémon. Fire-type Pokémon also have strong defenses against Bug, Fairy, Grass, Ice, and Steel-type attacks.

## **Masters**

 Flint
 Chili
 Malva
 Kiawe
 Kabu
Member of the Galar Championship (6/10)
Member of the Galarian Star Tournament (4/17)
 Mela

## **Generation I Pokémon**

 006
Charizard (Mega X)
Charizard (Mega Y)
Charizard (Gigantamax
Fire/Dragon
Fire/Flying
 037
 038
 058
Growlithe (Hisuian)
Scout
 059
Arcanine (Hisuian)
 077
 078
 105
 126
 128
 136
 146

## **Generation II Pokémon**

 157
Typhlosion (Hisuian)
Ghost Flame
 218
 219
 228
 229
Houndoom (Mega)
 240
 244
 250

## **Generation III Pokémon**

 257
Blaziken (Mega)
 322
 323
Camerupt (Mega)
 324
 351
 383

## **Generation IV Pokémon**

 392
 467
 479
 485

## **Generation V Pokémon**

 499
 500
 513
 514
 554
 555
Darmanitan (Zen)
Darmanitan (Galarian Zen)
Blazing
Zen Charm
Fire/Psychic
 607
 608
 609
 631
 636
 637
 643

## **Generation VI Pokémon**

 657
 662
 663
 667
 668
Pyroar (Female)
 721

## **Generation VII Pokémon**

 727
 741
 757
 758
 776
 806

## **Generation VIII Pokémon**

 815
Cinderace (Gigantamax)
 838
 839
Coalossal (Gigantamax)
 850
 851
Centiskorch (Gigantamax)

## **Generation IX Pokémon**

 911
 935
 936
 937
 952
 966
 994
 1004
Assault Rifle

The Assault Rifle is an Fully Automatic Assault Rifle in the Halo Series. The Assault Rifle is the most iconic Halo Weapon , it appeared in all halos except for Halo 2 , even if it appear in the remastered version Halo 2 Anniversary.

The Assault Rifle mechanics changed through the games but the major differences are from his first introduction in Halo Combat Evolved to Halo 3. The Assault Rifle is a good weapon in close range cause his automatic fire , but it lacks of precision and efficence on mid and long range. The Assault Rifle by the way can be overcasted by semi automatic weapons even at close range. On short range it can be easily defeated by CQB Weapons like Shotguns , Swords ecc.
In Halo Combat Evolved and Halo 3 the assault rifle was a bit Under Powered but from Halo 3 the assault rifle got boosted more game by game.
In Halo 5 Guardians with the introductions of Smart Link for all weapons , the assault rifle became an incredible weapon at close range and even at mid range. Itself the Assault Rifle is good to spot invisible players for his high spread. Assault Rifle on Close-Mid and Mid range is beter to be used in a Burst fire style. Cause the spread is less.
The Assault Rifle is the starter weapon of all default gametypes.

## Variants

* Halo CE Assault Rifle
* Halo 3 Assault Rifle
* Halo Reach Assault Rifle
* Halo 4 Assault Rifle
* Halo 2 Anniversary Assault Rifle
* Halo 5 Assault Rifle
Dark-Type

Dark-type is one of the eighteen Pokémon types, originally introduced in Generation II. Dark-type Pokémon are physically weak to Bug, Fairy, and Fighting-type attacks. Dark-type attacks are physically strong against Ghost and Psychic-type Pokémon. Dark-type Pokémon also have strong defenses against Dark and Ghost-type attacks, and are immune to Psychic-type attacks. Since being introduced in Generation II, some Pokémon introduced in Generation I have had their typings adjusted to Dark-type.

## **Masters**

 Grimsley
 Nanu
 Piers
 Marnie

## **Kanto Pokémon (Generation I)**

 052
 053
 088
 089
 130
 146

## **Johto Pokémon (Generation II)**

 215
 228
 229
Houndoom (Mega)
 248
Tyranitar (Mega)

## **Hoenn Pokémon (Generation III)**

 263
 264
 274
 275
 302
Sableye (Mega)
 318
 319
Sharpedo (Mega)
 332
 342
 359
Absol (Mega)

## **Sinnoh Pokémon (Generation IV)**

 435
 442
 452
 461
 491

## **Unova Pokémon (Generation V)**

 551
 552
 553
 559
 560
 570
 571
 624
 625
 629
 630
 633
 634
 635

## **Kalos Pokémon (Generation VI)**

 686
 687
 717
 720

## **Galar Pokémon (Generation VIII)**

 859
 860
 861
Grimmsnarl (Gigantamax)
 862
 877
 892
 893
Ghost-Type

Ghost-type is one of the eighteen Pokémon types, originally introduced in Generation I. Ghost-type Pokémon are physically weak to Dark and Ghost-type attacks. Ghost-type attacks are physically strong against Ghost and Psychic-type Pokémon. Ghost-type Pokémon also have strong defenses against Bug and Poison-type attacks, and are immune to Fighting and Normal-type attacks.

## **Masters**

 Phoebe | Member of the Hoenn Elite Four (2/4)
 Fantina
 Shauntal
 Acerola
Member of the Alola Elite Four (3/4)
 Allister
Member of the Galar League Championship (8/10)
Member of the Galarian Star Tournament (5/17)
 Ryme

## **Generation I Pokémon**

 094
Gengar (Mega)
Gengar (Gigantamax)
 105

## **Generation III Pokémon**

Sableye (Mega)
 353
 354
Banette (Mega)
 355
 356

## **Generation IV Pokémon**

 429
 442
 477
 478
 479
 487
Giratina (Origin)

## **Generation V Pokémon**

Yamask (Galarian)
 570
 571
 592
Frillish (Female)
 593
Jellicent (Female)
 607
 608
 609
 622
 623

## **Generation VI Pokémon**

 681
Aegislash (Blade)
 708
 709
 710
 711
 720

## **Generation VII Pokémon**

 769
 770
 778
 781
 792
 800
 802
 806

## **Generation VIII Pokémon**

 864
 867
 885
 886
 887
 897
 898
 902

## **Generation IX Pokémon**

 946
 947
 971
 972
 979
 987
 999
Gimmighoul (Roaming)
Coin Hunter
 1000
Sabrina

## **Data**

 Position
 Badge
 TMs
TM04 (Calm Mind) (FireRed and LeafGreen)
TM48 (Skill Swap) (HeartGold and SoulSilver)
 Type Specialty
 Appearances
Gold, Silver, Crystal, and Stadium 2 (Gen. II)
FireRed and LeafGreen (Gen. III)
HeartGold and SoulSilver (Gen. IV)
Black 2 and White 2 (Gen. V)
Let's Go Pikachu and Let's Go Eevee (Gen. VII)

## **Teams (Gen. I)**

Red and Blue
 3
 4

Yellow
 3

Pokémon Stadium: Round 1
 3
 4
 5
 6

Pokémon Stadium: Round 2
 3
 4
 5
 6

## **Teams  (Gen. II)**

Gold, Silver, and Crystal
 3

Pokémon Stadium 2: Round 1

 3
 4
 5
 6

Pokémon Stadium 2: Round 2
 3
 4
 5
 6

## **Teams (Gen. III)**

FireRed and LeafGreen
 3
 4

## **Teams (Gen. IV)**

HeartGold and SoulSilver: Match 1
 3

HeartGold and SoulSilver: Match 2
 3
 4
 5
 6

## **Teams (Gen. V)**

Black 2 and White 2: Match 1
 3
 4
 5
 6

Black 2 and White 2: Match 2
 3
 4
 5
 6

Black 2 and White 2: Match 3
 3

## **Teams (Gen. VII)**

Let's Go Pikachu and Let's Go Eevee: Match 1
 3
 4

Let's Go Pikachu and Let's Go Eevee: Match 2
 3
 4
 5
Halo Multiplayer Guide Wiki

## Welcome to the Halo Multiplayer Guide Wiki

( WIP ) A detailed guide to improve in halo matchmaking.

Halo Games ;

* Halo Combat Evolved ( WIP )

* Halo 2 Beta ( WIP )

* Halo 2 ( WIP )

* Halo 3 Beta

* Halo 3 ( WIP )

* Halo 3 ODST

* Halo Reach ( WIP )

* Halo 4

* Halo 2 Anniversary

* Halo 5 Beta ( WIP )

* Halo 5 Guardians ( WIP )

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Ground-Type

Ground-type is one of the eighteen Pokémon types, originally introduced in Generation I. Ground-type Pokémon are physically weak to Grass, Ice, and Water-type attacks. Ground-type attack are physically strong against Electric, Fire, Poison, Rock, and Steel-type Pokémon. Ground-type Pokémon also have strong defenses against Poison and Rock-type attacks, and are completely immune to Electric-type attacks. However, Flying-type Pokémon are immune to Ground-type attacks.

## **Masters**

Boss of Team Rocket
Boss of Team Rainbow Rocket
 Clay
 Hapu
Pokémon League Title Defense (3/10)
 Rika

## **Generation I Pokémon**

 031
 034
 050
Diglett (Alolan)
 051
Dugtrio (Alolan)
 074
 075
 076
 095
 104
 105
 111
 112

## **Generation II Pokémon**

Wooper (Paldean)
Poison Fish
 207
 208
Steelix (Mega)
 220
 221
 231
 232
 246
 247

## **Generation III Pokémon**

Swampert (Mega)
 290
 322
 323
Camerupt (Mega)
 328
 329
 330
 339
 340
 343
 344
 383
Groudon (Primal)
Ground/Fire

## **Generation IV Pokémon**

 423
Gastrodon (East Sea)
 443
 444
 445
Garchomp (Mega)
 449
 450
 464
 472
 473

## **Generation V Pokémon**

 536
 537
 551
 552
 553
 562
 618
Stunfisk (Galarian)
 622
 623
 645
Landorus (Therian)

## **Generation VI Pokémon**

Zygarde (50%)
Zygarde (100%)

## **Generation VII Pokémon**

 769
 770

## **Generation VIII Pokémon**

Sandaconda (Gigantamax)
 867
 901

## **Generation IX Pokémon**

 980
 984
 989
 990
 1003
Halo 2 Beta

The Halo 2 Beta was a closed beta avaiable during july 2004 for Microsoft and Bungie Employees only. The Halo 2 Beta was a pre game test and many things changed from the beta to the original game , including maps glitches , details , weapons functions , HUD , animations ecc. Game Physics are pretty identic to the final game. Halo 2 Beta is avaiable on PC through download from many sites. To play the beta on Xbox you need a disk.

## Multiplayer Maps

* Ivory Tower
* Midship
* Waterworks
* Zanzibar

## Weapons

* Battle Rifle
* SMG
* Magnum
* Rocket Launcher
* Shotgun
* Sniper Rifle
* Frag Grenades
* Flamethrower

* Plasma Pistol
* Plasma Rifle
* Needler
* Beam Rifle
* Energy Sword
* Plasma Grenades
* Brute Shot
* Covenant Flamethrower

## Vehicles

* Mongoose
* Warthog
* Warthog Gauss
* Scorpion
* Unknown Human Air Vehicle

* Ghost
* Spectre
* Wraith
* Banshee
Lockout

Lockout is a multiplayer map on Halo 2. The map take place in a forerunner structure in a icy mountain. The map is asymmetric and its designed for Slayer and Oddball gametypes.

## Weapons

* Battle Rifle X2 ( BR 3 , Blue Balcony ) ( Respawn 45 seconds)
* Magnum X3 ( Blue Sneaky , Blue Sneaky , Inner library ) ( Respawn 30 seconds )
* Plasma Rifle X2 ( Outer Library , S1 ) ( Respawn 30 seconds )
* SMG ( Blu 1 ) ( Respawn 30 seconds )
* Needler X2 ( BR 1 , BR 2 ) ( Respawn 30 seconds )
* Plasma Pistol ( Top Mid ) ( Respawn 30 seconds )
* Sniper Rifle ( S3 ) ( Respawn 38 seconds after Despawn )
* Shotgun ( Bottom Green ) ( Respawn 15 seconds after despawn )
* Energy Sword ( Respawn 25 seconds after despawn )
* Frag Grenades ( Group of 2 ) ( Blue Elbow ) ( Respawn 30 seconds )
* Frag Grenades ( Group of 3 ) ( Blu 1 ) ( Respawn 30 seconds )
* Plasma Grenades X3 ( Group of 3 ) ( Sniper Ramp 1 , BR 1 , Inner Library ) ( Respawn 30 seconds )

## Props

* Explosive Coils X14 ( S1 , Blu 1 , Blu Balcony , X4 Top mid , X3 S3 , X2 BR 3 , Inner Library , BR 1 ) ( No Respawn )

## Slayer

The best way to win on this map is hold BR Tower , expecially BR 3. BR is harder to reach then the other towers so it will be a good set up to win. You can also hold Sniper Tower , but it's more riskfull cause it's smaller and it's easier for enemies to reach you. Another good tactic that can be the best one would be hold both BR and Sniper Towers to block enemies into Blue Tower. There is a really small chance for enemies to respawn in BR 1 or Library If you hold BR and Sniper.
On This map you need to controll the two main power weapons , Sniper Rifle and Energy Sword. There is also shotgun but it's not important as Sword and Sniper. The Sniper should stay on BR 3 or Sniper Tower , while the Energy should cover the Sniper . So , the best set up would be : 1 in S3 , One in S2 , One in BR 3 and one in BR 2.
If you start the game on BR or Blue you can shot the coils on S3 to blow away Sniper Rifle.
If you get blocked on Blue the best way to escape is pushing from Bottom mid , pushing from elbow or Blue 2 its to riskfull.

## Capture The Flag

Capture the flag on this map is only played on 1 Flag CTF game variant. The defending team have the spawn on Blue and have to defend the flag in elbow. The attacking team have the spawn on BR tower and have to recover the enemy flag to his base. Attackers should push from Top mid and Blue Two , While the defenders should cover Blue 2 and avoid Blue 1. If you're attacker or defender the best tactic is to hold Sniper too. Expecially if you are defending cause it's a really good flanking spot.

## Oddball

On oddball the best spot is blue tower. You can also hold both BR tower or Sniper Tower , but the best is Blue . Holding Blue 1 is the best tactic , jump on the fusion coil ane then on the top of the door leading to bottom mid , from there you can jump on the dark ledge above the door. It's a good spot for oddball , the carrier should hold that spot , and the other team mates should hold the surrounding.
Halo 5 Guardians

Halo 5 Guardians is the latest halo game released by 343 indistruies on 27/08/2015. Halo 5 is the second halo game created by 343 indistruies and second chapter of the forerunners trilogy. Halo 5 is the most revolutionary halo game with many new mechanics , features and gametypes.

Halo 5 multiplayer can be distincted in two sides ;

Arena and Warzone. Arena is the common matchmaking of old halos with playlists such Slayer , Team Arena ( Objectives ) , Free For All ecc.

Warzone is a new gametype that feature teams of 12 players per side facing each others , the objective on warzone is kill enemy spartans , AI , Boss AI , or destroying the enemy core to gain points.

Halo 5 itself is the easiest halo to play for many factors. First of all automatic weapons are way more stronger then in the old halos , making them very effective against a more skilled player , maps are generally small for help the use of automatic weapons , thruster packs are more powerfull then in halo 4 , helping players get away from firefights . Aim assist is a little bit lower in the previous halos , but magnetism is very very high ( a sniper rifle bullet in the upper shoulder near the head can result in a headshot ) , weapons excluding automatic weapons have a really low recoil and no spread so semi-automatic weapons are easier to use even for unskilled players. Abilities such Ground Pound and spartan charge are also good for easy kills.

# Multiplayer Maps

## Arena Maps

* Alpine

* + Orion

* + Orion 2

* + Pegasus

* + Pegasus 2

* Colliseum

* Eden

* Empire

* Fathom

* Mercy

* Molten

* Overgrowth

* Plaza

* The Rig

* Regret

* Riptide

* Stasis

* Torque

* Truth

* Tyrant

## Big Team Battle Maps

* Alpine

* Glacier

* Tidal

## Breakout Maps

* Breakout Arena
	+ - Altitude
		- Gambol
		- Trench
		- Altitude 2.0
		- Gambol 2.0
		- Crossfire

## Infection Maps

* Alpine
	+ - Backwoods
* Plaza
	+ - Nerve Center
* Riptide
	+ - R.I.P.Tide
* Molten
	+ - Hellfire

## Warzone Maps

* Raid on Apex 7
* Skirmish At Darkstar
* Battle Of Noctus
* March On Stormbreaker
Psychic-Type

Psychic-type is one of the eighteen Pokémon types, originally introduced in Generation I. Psychic-type Pokémon are physically weak to Bug, Dark, and Ghost-type attacks. Psychic-type attacks are physically stong against Fighting and Poison-type Pokémon, while Dark-type Pokémon are immune to Psychic-type attacks. Psychic-type Pokémon also have strong defenses against Fighting-type attacks.

## **Masters**

 Tate and Liza | Gym Leaders of Mossdeep City (7/8)
 Lucian
 Caitlin
 Olympia
 Faba
Pokemon League Title Defense (1/10)
 Avery
Member of the Galarian Star Tournament (13/17)
 Tulip

## **Generation I Pokémon**

 064
 065
Alakazam (Mega)
 077
 078
 079
Slowpoke (Galarian)
 078
Slowbro (Mega)
Slowbro (Galarian)
Water/Psychic
 096
 097
 102
 103
 121
 122
Mr. Mime (Galarian)
Dancing
 124
 144
 150
Mewtwo (Mega X)
Mewtwo (Mega Y)
Psychic/Fighting
 151

## **Generation II Pokémon**

 196
 199
Slowking (Galarian)
Hexpert
 201
 202
 203
 238
 249
 251

## **Generation III Pokémon**

 282
Gardevoir (Mega)
 307
 308
Medicham (Mega)
 325
 326
 337
 338
 343
 344
 358
 360
 374
 375
 376
Metagross (Mega)
 380
Latias (Mega)
 381
Latios (Mega)
 385
 386
Deoxys (Attack)
Deoxys (Defense)
Deoxys (Speed)

## **Generation IV Pokémon**

 437
 439
 475
Gallade (Mega)
 480
 481
 482
 488

## **Generation V Pokémon**

 518
 527
 528
 555
 561
 574
 575
 576
 577
 578
 579
 605
 606
 628
 648

## **Generation VI Pokémon**

 678
Meowstic (Female)
 686
 687
 720
Hoopa (Unbound)
Djinn
Psychic/Dark

## **Generation VII Pokémon**

 779
 786
 789
 790
 791
 792
 800
Necrozma (Dark Mane)
Necrozma (Dawn Wings)
Necrozma (Ultra)
Psychic/Steel
Psychic/Ghost
Psychic/Dragon

## **Generation VIII Pokémon**

Orbeetle (Gigantamax)
 856
 857
 858
Hatterene (Gigantamax)
 866
 876
Indeedee (Female)
 898
Calyrex (Ice Rider)
Calyrex (Shadow Rider)
High King
High King
Psychic/Ice
 899

## **Generation IX Pokémon**

 955
 956
 976
 981
 985
Ygsmear

The Town of Ygsmear sits south of the Dwarven capital city of Ironguard as well as the Targar Mountains and is surrounded on most sides by the Targar forest. Ygsmear is built on the ruins of Fort Ygsmear which was destroyed during West Yuland's last attempt at expanding their territory. Fort Ygsmear used to serve as a check point for Ironguard and the only real road to the capital started at the fort.

After the fall of the fort, for their bravery in battle Ramrout and Kindosli Flintchest were given ownership of the ruins of the fort and the lands surrounding it by the dwarf King Harsil Iceshoulder.

Over a century later, the town of Ygsmear is now a very wealthy trading hub (due to all trades with Irongaurd needing to pass through the town) and home to the world famous Tavern of the Sleeping King. The Tavern is owned and run by the Flintchests and is built in the actual ruins of the Fort. The Tavern is unique in that you are outside and can see the night sky through the collapsed roof while, in reality, all "open" parts of the Tavern are protected by warding runes placed by Kindosli to keep the natural elements out of the bar.

While the Flintchests technically own the town, the still serve under the domain of King Iceshoulder. Because of this, Iceshoullder appoints the town guard any any legal affair that can not be solved at a town level is settled in Irongaurd. However, Ramout typically takes what little trouble the town has into his own hands (for better or worse) and ,by consequence, renders the towns guard obsolete. While some of the town guard see this easy life as a blessing, some find it incredibly dull and resent Ramrout for making their job obsolete.
Halo 5 Beta

Halo 5 Beta was a game test of Halo 5 Guardians. The Halo 5 Beta was avaiable from 29/12/2014 to 18/01/2015. The beta provided an Overview of Halo 5 to the players , even if there are some changes from the final game . HUD is pretty much the same even if sounds for shields and recharging are different. There are also difference between medals showcase , intros , ground pound target and many other things. The Halo 5 Beta was avaiable with The Halo The Master Chief Collection.

## Multiplayer Maps

* Alpine
	+ Orion
	+ Pegasus
* Breakout Arena
	+ Crossfire
	+ Trench
* Empire
* Eden
* Regret
* Truth

## Weapons

* Assault Rifle
* Magnum
* SMG
* DMR
* Battle Rifle
* Rocket Launcher
* Sniper Rifle
* Hydra
* Frag Grenades

* Energy Sword
	+ Prophet's Bane
* Plasma Grenades

* Light Rifle
Bug-Type

Bug-type is one of the eighteen Pokémon types, originally introduced in Generation I. Bug-type Pokémon are physically weak to Fire, Flying, and Rock-type attacks. Bug-type attacks are physically strong against Dark, Grass, and Psychic-type Pokémon. Bug-type Pokémon also have strong defenses against Fighting, Grass, and Ground-type Pokémon.

## **Masters**

 Burgh
 Viola
 Guzma
 Katy

## **Generation I Pokémon**

 012
Butterfree (Gigantamax)
 013
 014
 015
Beedrill (Mega)
 046
 047
 048
 049
 123
 127
Pinsir (Mega)
Bug/Flying

## **Generation II Pokémon**

 167
 168
 193
 204
 205
 212
Scizor (Mega)
 213
 214
Heracross (Mega)

## **Generation III Pokémon**

 267
 268
 269
 283
 284
 290
 291
 292
 313
 314
 347
 348

## **Generation IV Pokémon**

 412
Burmy (Sandy)
Burmy (Trash)
 413
Wormadam (Sandy)
Wormadam (Trash)
Bug/Ground
 414
 415
 416
 451
 489

## **Generation V Pokémon**

 542
 543
 544
 545
 557
 558
 588
 589
 595
 596
 616
 617
 632
 636
 637
 649

## **Generation VII Pokémon**

 738
 742
 743
 751
 752
 767
 768
 794
 795

## **Generation VIII Pokémon**

 826
Orbeetle (Gigantamax)
 850
 851
Centiskorch (Gigantamax)
 872
 873
 900

## **Generation IX Pokémon**

 919
 920
 953
 954
 988
Where is Sigil?

Sigil, or the City of Doors, was the central planar hub of the universe. It contained gates and portals to anywhere one could desire to go from the Feywild to the halls of Valhalla. That was until it vanished from existence. This has confused scholars for thousands of years as, according to the very limited records that are stored The Grand Library of Unin, it one day just ceased to exist. No war, no upheaval, no great disaster, no survivors. All that is left of the once grand city are its towering walls and the barren waste that lays inside of them.

With planar travel becoming prevalent once again over the last hundred years due to the alliance between East and West Yuland and the formation of The Grey Cloaks, one might think that the ruins would have been thoroughly explored and researched. However, The Grey Cloaks avoid the area like a plague. They claim the ruins to be a cursed wasteland that no one should step foot on, lest they risk losing their mind to the great emptiness that is contained within its walls. The singular expedition ever to have been lead into the city returned with only half of the original members and those who returned had sworn an oath of secrecy among themselves to never talk about what had transpired there to anyone outside of the organization.

With their influence over the ruling class of East Yuland, the Grey Cloaks have managed to make travel to Sigil illegal for anyone outside the organization, thoroughly angering the scholars at Unin as, without information on the city, their records can never be complete. This lead the previous Speaker of Unin Seldanna Eljeon to steal the gate design to Sigil from the Grey Cloak's Citadel and travel there herself. Seldanna disappeared for months after crossing through the gate and most assumed that whatever the Grey Cloaks were avoiding in Sigil had killed her. When she did return, most of her skin had been flayed off and strange symbols marred whatever flesh still remained on her. The only information that the scholars of Unin were able to gain from her before Seldanna was apprehended by the Grey Cloaks was near incoherent babbling about a monolith in the center of the ruins and alien horrors wandering in the wastes.

Seldanna is still presumably under the custody of the Grey Cloaks and, due to the theft committed by her, sanctions have been placed over the library preventing any of the people who are studying there from accessing planar gates without written permission from a Grey Cloak.
The Lands of Adrelor Wiki

Adrelor is a home brewed world intended as a campaign setting for table top gaming.

Wiki Navigation:

* Countries
* People of Interest
* Places of Interest
* Organizations of Interest
* History

## Latest activity

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Halo Reach

Halo Reach is an Halo game developed by Bungie and released on 14/09/2010. Halo Reach is the last Halo by Bungie. Halo Reach introduced many new things including armor abilities , the sucessors of Equipments from Halo 3 , new gametypes , start loadouts and many other things.
Halo Reach also introduced Weapons Bloom , Bloom is a particular mechanic that make reticle of some weapon become bigger when the gun fired , making it more difficult to aim ( Bloom is applied only to certain weapons , for example shotgun and Rocket Launcher aren't affected by Bloom ).

Halo Reach is one of the hardest Halo to improve cause of weapon bloom , and the return of healt system.

## Multiplayer Maps

### Small-Medium Maps

* Anchor 9
* Battle Canyon
* Boardwalk
* Condemned
* Countdown
* Forge World
	+ Asylum
	+ Atom
	+ Cliffhanger
	+ Pinnacle
	+ The Cage
* High Noon
* Penance
* Powerhouse
* Solitary
* Sword Basw
* Zealot
	+ Arena Zealot

### Big Team Battle Maps

* Boneyard
* Breakneck
* Forge World
	+ Abridged
	+ Asphalt
	+ Hemorrhage
	+ Mt Lam Lam
	+ Paradiso
	+ Trident
	+ Utopie
	+ Wayont
* Ridgeline
	+ Timberland
* Spire

## =Infection Maps

* Anchor 9
	+ Deep Screams
* Condemned
* Countdown
	+ Count D'Houen
* Forge World
	+ Asylum
	+ The Cage
	+ Uncaged
	+ Uncogealed
* Powerhouse
	+ Powerless
* Sword Base
	+ Spooky Base

### Invasion Maps

* Boneyard
* Forge World
	+ Overgrown
	+ Broadcast
	+ Floodgate
* Spire

## Weapons

* Assault Rifle
* Magnum
* DMR
* Shotgun
* Sniper Rifle
* Rocket Launcher
* Spartan Laser
* Frag Grenade
* Machine Gun

* Concussion Rifle
* Energy Sword
* Fuel Rod Cannon
* Plasma Rifle
* Plasma Repeater
* Needler
* Needler Rifle
* Focus Rifle
* Plasma Grenade Launcher
* Plasma Pistol
* Plasma Grenade
* Plasma Turret

## Vehicles

* Mongoose
* Warthog
* Warthog Gauss
* Warthog Rockets
* Scorpion
* Falcon

* Ghost
* Revenant
* Wraith
* Banshee

## Power Ups

* Overshield
* Camouflage
* Custom Power Up
* Medikit

## Armor Abilities

* Sprint
* Armor Lock
* Hologram
* Invisibility
* Jetpack
* Evase

## Gametypes

### Slayer

* Slayer
* Slayer DMR's
* Slayer Pro
* Team Slayer
* Team Slayer DMR's
* Team Slayer Pro

### Race

* Race
* Rally

### Infection

* Infection
* Safe Haven
* Alpha Zombies
* Ghosts

### Invasion

* Invasion
* Invasion Slayer
Koga

## **Data**

 Position
 Badge
 TMs
 Type Specialty
 Appearances
Gold, Silver, Crystal, and Stadium 2  (Gen. II)
FireRed and LeafGreen  (Gen.III)
HeartGold and SoulSilver  (Gen. IV)
Let's Go Pikachu and Let's Go Eevee  (Gen. VII)

## **Teams (Gen. I)**

Red and Blue
 3
 4

Yellow
 3
 4

Pokémon Stadium: Round 1
 3
 4
 5
 6

Pokémon Stadium: Round 2
 3
 4
 5
 6

## **Teams (Gen. II)**

Gold, Silver, and Crystal
 3
 4
 5

Pokémon Stadium 2: Round 1
 3
 4
 5
 6

Pokémon Stadium 2: Round 2
 3
 4
 5
 6

## **Teams  (Gen. III)**

FireRed and LeafGreen
 3
 4

## **Teams  (Gen. IV)**

HeartGold and SoulSilver: Match 1
 3
 4
 5

HeartGold and SoulSilver: Match 2
 3
 4
 5
 6

## **Teams  (Gen. VII)**

Let's Go Pikachu and Let's Go Eevee: Match 1
 3
 4

Let's Go Pikachu and Let's Go Eevee: Match 2
 3
 4
 5
Golem

## **Data File**

 Species
 Type
 Weight
 Height
 Egg Group
 Weaknesses
 Weaknesses (Alolan)
 Immunity

## **Abilities**

Golem
 Sand Veil

Alolan Golem
 Galvanize

## **Moves (Generation I)**

 1
 11
 16
 21
 29
 36
 43

## **Moves (Generation II)**

 1
 1
 1
 6
 11
 16
 21
 27
 34
 41
 48

## **Moves (Generation III)**

 1
 1
 1
 6
 11
 16
 21
 29
 37
 45
 53
 62

## **Moves (Generation IV)**

 1
 1
 1
 4
 8
 11
 15
 18
 22
 27
 33
 38
 44
 49

## **Moves (Generation V)**

 1
 1
 1
 4
 8
 11
 15
 18
 22
 27
 31
 36
 42
 47
 53
 58
 64
 69

## **Moves (Generation VI)**

 1
 1
 1
 4
 8
 11
 15
 18
 22
 27
 31
 36
 42
 47
 53
 58
 63
 69

## **Moves (Generation VII)**

Golem
 1
 1
 1
 1
 4
 6
 10
 12
 16
 18
 22
 24
 30
 34
 40
 44
 50
 54
 60

Alolan Golem
 1
 1
 1
 1
 4
 6
 10
 12
 16
 18
 22
 24
 30
 34
 40
 44
 50
 54
 60