Cl6ud Newbie Guide

**Original Author:** cl6ud

## Introduction

File:Guide-cover.png

Hello, I’m **cl6ud** & I made this guide because I couldn’t find anything like this when I was first starting out and I had to learn over time from more experienced players,

and I’d like to impart whatever I have learnt here.

If you’re completely new, this guide will definitely benefit you.

And even if you’re an intermediate to late game player, I'm sure you’ll find something useful in this guide for you too!

I hope the more players can and will help update this guide as more content is being released. Have fun on your journey with Airship Knights!

- **cl6ud** (Find me @cl6ud#0001 on Discord for any Feedbacks/Contributions ♡ )

## Basic Information

### Team Positions

A team consists of 1 Captain, and 6 Knights.

The **Front** row has **3 slots**, and the **Back** row has **3 slots**.

Your captain is situated in the middle of your team.
There are 4 roles in this game -  **Tank,  Melee,  Ranged,  Support**.

You can only assign the  Tank &  Melee role to the FRONT row, and only  Ranged,  Support role to the BACK row.

### Stats

**NOTE:**

* ***THR** or **Threat*** is the stat value of how likely or less likely a knight gets attacked first. higher value = highly likely / lower value = less likely to be targeted.
* ***Skill Rate*** is the stat value of how likely a knight casts his or her Combat Skill.

### Elements

There are currently 4 Elements in this game -  Fire,  Water,  Earth,  Wind.
Each element has its own attribute and playstyle, with its own unique knights (of differing roles) and abilities.

Currently, there are 42 unlockable knights in this game. full list here Knights List

### Resources

#### Basic Resources

These are the BASIC resources you’ll encounter early in this game, and you’ll require them for the following reasons:

 Diamonds -The premium currency in this game, you’ll use this mainly for Recruiting Knights.

**How to Obtain:** Missions, Codes, Watching Ads, Roulette, Battle Pass, Event Rewards, or Spending Money.

 Essence- Used to upgrade Airship Facilities such as Control Room/Laboratory/Training Room.

**How to Obtain:** Accumulates from playtime/AFK time in Voyage Log, Battle Pass or Steel Cemetery.

 Magicite- Equivalent to EXP in this game, used to upgrade Knights to a higher level.

**How to Obtain:** Accumulates from playtime/AFK time in Voyage Log, Battle Pass or Steel Cemetery.

 Magic Powder - Equipment EXP, used to imprint (or roll) stats on to equipment.

**How to Obtain:** Accumulates from playtime/AFK time in Voyage Log, Battle Pass or Steel Cemetery.

 Recruit Ticket - Used to recruit knights in place of Diamonds (It’ll be consumed before diamonds first if there’s sufficient amount).

**How to Obtain:** Missions, Event Rewards, or Battle Pass.

 Core - Used to upgrade Airship Parts which grants stat boosts (Atk%, HP%, Etc).

**How to Obtain:** Steel Cemetery.

  Soul Stones - Used to promote Knights to a higher tier, or awakening Knights of the same element.

**How to Obtain:** Recruiting, Soul Conversion.

 Honor Coin - Used to exchange for items in Arena Exchange.

**How to Obtain:** Fighting duels in Arena.

 Friend Point - Used as currency for exchanging for items in Exchange.

**How to Obtain:** Daily exchange of friend points with Friends.

 Guild Coin - Used as currency for exchanging for items in Exchange.

**How to Obtain:** Participating in Guild Missions.

    Elemental Crystals -
Used for Crafting Knight equipment.

**How to Obtain:** Clearing stages in Elemental Islands

#### Advanced Resources

 Awakening Stone - Used to Awaken Knights (Huge limiting factor in End Game)

**How to Obtain:** Battle Pass, Codes, Exchange.

 Steel Barnacle - Used to Level Up Familiars.

**How to Obtain:** Raids

 RP - Used to summon Familiars.

**How to Obtain:** Raids

## Getting Started

### Beginning

At the very beginning, it doesn’t really matter what your team composition should be as your captain will be your main Carry/DPS. This goes all the way till your captain is around Lv. 260, or till you’ve unlocked crafting for Tier 4 (T4) Gears for your other knights.

**RECOMMENDATION:**

* Place as much useful buffing supports as you need in the Back row to buff your captain at the very beginning, and use whichever knights you have that are of the highest rarity/stars for the Front Row.
* Your captain should be able to carry your whole team in terms of Damage output in the early stages if you level him correctly till you unlock T4 Gear Crafting.

### Recruiting Knights

Spend your Diamonds on the Royal Recruit Banner to obtain New Knights, or their corresponding souls (once you’ve unlocked them) to be able to have a pool of knights to determine what your main team element should be in the future.

However, there is always an Event/Rate Up banner in rotation for certain Knights that increases your chance of obtaining that specific Knight.

These are the Knights that you SHOULD be looking out for in these rate up banner at the very bare minimum:

**Eleanor\*, Maru\*, Aurelia\*^, Ana^**
Your end goal is to promote most knights to a higher tier (up to 5✰) as it’ll unlock their **Knight Owned Effect Bonus**, that applies to ALL KNIGHTS (Even without in use).

The Knights with the asterisks (\*) are the MUST HAVE in my opinion to 5☆ because they give you **+20% Magicite Acquisition** effect which adds up to a lot of extra EXP that will help your team grow in level (Even if you do not use them in your team!)

The Knights with the lambda (^) are **HIGHLY RECOMMEND** knights as they are used in almost all end-game teams and are very effective no matter what element you choose to go in the end.
However, they require more Diamonds/Recruit Tickets as these knights require you to at least Awaken (6☆/A1) for them to truly be effective.

So watch out for the Event/Rate Up banners for these knights! If they are in rotation, I’d highly recommend you to try and recruit them, otherwise, the Royal Recruit Banner early on is fine if you’re looking to just build up your pool of knights & increase your overall Knight Owned Effects.

**TIP:**

* **ALWAYS** save up enough Recruit Tickets/Diamonds to pull 10+1 times (10 Tickets, or 3000 Diamonds) as you’ll get 1 free pull.

#### Pity System

This means you only have to pull 9x (of 10 Tickets/3000 Diamonds) to achieve 100 pulls in total.

There is a Pity System in game - For every 100 pulls, you’ll be rewarded with 1x free 3☆ Knight from the same banner

**NOTE:**

* Pity points in banners do not carry over, it will convert to essence with a 1:1 ratio, so remember to collect your pity before the banner ends.

### Basic Team Positioning

Placing your Knights in specific positions will affect how their abilities affect your team.

There are many knights with buffs or abilities that has the condition: **All Nearby Allies**

The condition **“All Nearby Allies”** affect your nearby Allies in a TRIANGLE (Including your Captain), therefore you should place your support (Generally the supports with buffs) in such a way that it’ll benefit your Main Carry/DPS - Early on this will be your Captain so any position that the Support is placed in the Back Row is fine, as any position will still buff your captain no matter what.

This also means that no matter where you place your **Supports** in the **Back Row**, the Knight in the **Front Row**, **Middle position** will **NOT** be able to receive any buffs from the support knights. This will be a crucial mid-late game mechanic as you’ll want your Main (if Melee) Carry/DPS to be either in the Top Left or Top Right, depending on your support’s position.

However, like I mentioned earlier, in early game (Captain under Lv. 260/Before unlocking T4 Gear), your Captain will be the Main Carry/DPS and hence the position of your supports will not matter as much, as the Captain will be receiving the buffs no matter where you place your support.

### Leveling Guide

Now you have a rough idea of your team’s positioning & what knights to look out early for,

you may progress through the basic story mode (PvE) of the game to reach higher stages for better farming of resources.

You should prioritize levelling up your captain to Lv. 260 as soon as you can in order to clear Stage 31 of the Elemental Island that will enable you to unlock T4 crafting of gears.

This doesn’t mean that you should neglect the rest of your team.

For every 20 Knights level, you’ll gain 1 Unity **(Applies to Knights in Formation Only)**.

This effect raises the overall ATK & HP of all knights by 5% (Crucial for Carry).

**UNITY EFFECT:**

* Every 20 Knights level, you gain 1 Unity.
* The unity effect is pplied as the combined unity of the knights in the formation.
* Per unity the ATK and HP of all knights are increased by 5%.

So in order to maximize your **Unity Effect** with the optimal amount of Magicite resources, you should refer to and follow this chart accordingly:

*Table data by: xiaofuhan:9626*

also check: EXP Table

### Return Guide

Now you should be progressing through the Story Mode (PVE) quite smoothly early on.

As you clear each NEW boss (Highest Stage), you should return in order to level up your character.

This will also unlock a lot of new missions that will allow you to obtain quite a bit of diamonds - Use them wisely.

**Early on (Stage 2000 and below)** - Don’t waste your Diamonds on 2x Magicite during returns as you’re better off saving those diamonds for important banners or even the Royal Recruit (Normal) Banner, especially if you’re a F2P player.

Remember! It’s important to eventually 5☆ your other knights even if you’re not using them for their global effect!

Unless you’re not able to play this game super actively to constantly return, and can only manage maybe 3-4 returns a day, I’d set aside a maximum of 600 diamonds (3x Double Magicite Return) per day.

**Mid Game Onwards** - Once your progress in story mode has slowed down, and you’re struggling to easily beat the boss the first try, you’ll find that you’ll need to return multiple times to level up your Captain/Knights in order to take down the new boss.

**Here’s the trick:** There is a FREE **100% ATK buff & 50% ATK SPD buff** that you can apply 3x a day, for a total of 1 Hour each time by watching an Advertisement

*(Please Support the Devs!)*located on the left side of your screen in the home menu:

These buffs are limited to 3x a day, and they should also be considered finite resources for you.

Here’s the **recommended** way to optimize using these buffs:

**1. After Freshly Beating A New Boss:**

**With Buffs** - Return @ 100 Stages below Boss
**Without Buffs** - Return @ 200 Stages below Boss

**2. After Levelling Captain & Knights:**

**With Buffs** - Return @ Boss (If still unable to beat it)
**Without Buffs** - Return @ 100 Stages below Boss

**3. When to Beat the Boss:**

When you’re able to reach the Boss stage comfortably **without** Buffs,

it’s time to apply the buff and attempt to beat the new Boss

**Repeat.**

**NOTE:**

- Magicite on Returns increases exponentially at every x90/xx90 stages.

- You should collect Voyage Log rewards after returning so you’ll be able to upgrade engine room instantly.

**Alternative Strategy For Bosses:**

1. Reach Boss stage before going to bed for the night.
2. Disable Auto-Upgrade of Mana Enchantments.
3. Use the 3x Daily Ads for Resource Acquisition + Buffs.
4. Go to Bed While Farming Mana/Metals.
5. The Next Day, Obtain all Voyage Rewards.
6. Max Upgrade Engine + Enchant Only the Necessary Stat you’re Lacking.
7. Use Double ATK + 50% ATK Spd Buff.
8. Attempt to Beat Boss.

### Arena

Early in the game, you should not worry about climbing the ranks of the Arena. Winning in the Arena will net you 40 Honor Coins, and losing will net you 30 Arena Coins (For the ranks below Platinum). Once you hit Platinum Rank, it’s 50 Per win & 40 Per loss.

Honor Coin Acquisition Research in the Laboratory can also increase the amount of Coins gained.

This means that even if you know you’re going to lose the arena fight, you should never let your Arena Tickets Max out - As it recharges 1x Ticket every hour. You should maximise earning Honor coins, even if it means losing the battle anyway.

Your priority should be as followed - (Decreasing order):

1. Accumulate 15,000 Honor Coins to redeem the T4 Legendary Weapon in the Exchange shop preferably before unlocking T4 Gear crafting. This will give you a massive head start for your NEW Main Carry/DPS Knight.

**NOTE:** Even after unlocking T4 Crafting, if you don’t already have a T4 Legendary weapon for your New Carry, but you have sufficient Honor Coins for the T4 Legendary Weapon Ticket - It is still worthwhile to redeem it as a priority as it grants you a flat immediate increase in ATK especially if you don’t have Ana/Aurelia/Drake ready to awaken at 5☆.

2. Alternatively, If you’ve already unlocked T4 gear or/and are lucky enough to get a T4 Legendary Wep for your New Carry through Crafting.
Proceed to Redeem:

* + A. Christine Souls to help Awaken Ana (Daily)
	+ B. Celine Souls to help Awaken Aurelia (Daily) / or 5☆ Celine for +5% Crit Rate
	+ C. Drake Souls to build Mono Water Team (Daily) @ 5☆ Drake +10% Crit Dmg & at A1 - A5, +100% to +500% Water Atk

3. Lastly, with tons of excess Honor Coins, you can redeem the Captain’s Fire Element Armor for 10% increase in ATK for all Knights.

**FAQ:** What about the Captain Gear? I don’t have Captain Gear for other elements!

**Answer:** They shouldn’t be a priority if you haven’t unlocked T4 Gear Crafting.

Your Captain should have a base set of Legendary Gear already and the ones in the Honor store only differ slightly by their effects provided to the team.

**RECOMMENDATION:**
If you’re willing to speed up your progress in the game early on, you can spend 500 diamonds on 25 Arena Tickets daily until you’ve gotten the T4 Legendary Weapon.

This is especially recommended if you’ve already gotten good/necessary knights and you’re ready to build your mono team.

(Even as a F2P player, this game is very generous in giving out diamonds daily.

You can easily obtain >500 diamonds a day with missions/ads/spins)

However, you’re free to choose between prioritising getting the T4 Weapon ticket by spending Diamonds or saving Diamonds to pull on banners.

I’d suggest spending diamonds on pulling banner over buying arena tickets only if there are any of the following knights in the rate up banner: **Eleanor\*, Maru\*, Aurelia\*^, Ana^**

### Elemental Island

As you progress through the game, you should always aim to clear the next possible elemental stage if possible.

Note that losing an elemental stage does **NOT** consume your Elemental Island ticket, so there’s always no harm to try and see if your current team is capable of beating it.

Your resources gain will increase as you clear higher stages.

**RECOMMENDATION:**

Once you’ve cleared to the highest possible stage, and you have excess tickets, remember to only Sweep the Elemental Islands that have 2x rewards on. It rotates per day and each day there will be 2 Elements with 2x rewards available - With the exception of Sundays.
**On Sunday, ALL Islands will have 2x rewards on.**

If you’re lacking in a specific element resource, and your island isn’t in rotation TODAY, make sure you save tickets & time your tickets recharge so that the next day when the new desired element is in 2x, you will be able to Sweep multiple tickets at once.
 Likewise, similar to Arena Tickets, you should not let the Elemental Island tickets max out at any point in time if you want to maximize your resources gained.

**Additionally:** You can increase your % of drops in Elemental Island by beating it with Knights of the same element (5% increase per Knight - Up to 30% Max)

**Goal:** To Clear Stage 31 in ANY of the Elemental Island.
 It doesn’t matter which specific element you manage to clear Stage 31 in, as long as you do so for any one element, you’ll be able to unlock T4 Gear Crafting.

T2 is unlocked at Stage 11, T3 is unlocked at Stage 21, & T4 is unlocked at Stage 31.

Realistically you’ll only need to aim for T4 crafting without crafting the previous tiered gears, thus saving resources - unless you really have trouble clearing Stage 31 then perhaps you can craft T3 gear for your other knights to help pass this hurdle.

### Airship Rooms

Once you’ve unlocked Airship Rooms Facilities, your priority should be to upgrade the **Control Room** → **Kitchen** →  Engine Room **or**  Steel Mill.
Control room will directly increase your Magicite Gained (EXP Gain) & your Kitchen will increase your HP%.

Remember to use the Best Knights in Formation for each respective Airship Room to maximise the effect % gained. Only 1 Line (Whichever is lit up) per Knight will be in effect.
see: Knight Formation Skills

**Laboratory**
For the Laboratory Upgrades - Prioritise upgrading **Efficient Research (Max Lv 5)** & **Airship Crafting Science** first as Efficient Research will lower the Research Cost and Airship Crafting Science will **lower the Facility Level up cost**, thus saving you Essence in the long run.

Your next priority is to then upgrade Airway Development (Max Lv 10) and Booster Development (Max Lv 15).

These two upgrades will help speed up your returns each time and net you more Magicite in the long run.

**Training Room**
Upgrade Generic % boost first like Melee Dealer’s ATK - As your Ranged Dealers should still be Supports at this point in time. Until mid game where you’ve decided who your new Knight Main Carry/DPS is, then start upgrading those specific % boost.

## Mid Game - (T4 Gear Crafting is Unlocked)

### Mono Element Explained

Once your Captain is ~Lv. 260 or so, and your Knights are of the corresponding Unity Level, you should be able to clear Stage 31 of the Elemental Island.

This allows you to unlock T4 Crafting. At this point in time, you should also have a decent pool of knights from recruiting banners.

Here’s where your real journey begins!

First things first, you’ll hear this term thrown around a lot - “Mono Element”, like Mono Wind, Mono Fire, etc.

This would suggest that your team revolves around a single element type in your team.

**This is NOT the case**

The common misconception is that it’s best to use a single element in your whole team composition.

However, when end-game players refer to a mono element team, what they are referring to is focusing on Awakening knights from that specific element
(Since resources like Awakening Stone & Souls are very scarce).

This game is designed such that you should focus on levelling ONE knight (Main Carry/DPS), and the rest of the team is there to mainly provide support for your carry.

Therefore when you choose a specific element, you should pool your resources into awakening knights from that same element that will help boost its damage output.

Your carry will have exponential stats so much so that the other knights DMG and HP are almost insignificant, they are there to help make your carry stronger.

**REMEMBER:**

The Awakened bonus, are **ELEMENT WIDE Owned Effects.**

This means that every knight in that element will get the bonus stat permanently even if the awakened knight is NOT in use.

Therefore it is not uncommon to see end-game players with teams that consist of multiple element knights in the same team. However, they focus on awakening specific knights from the Main Carry element to help boost its stats.

**NOTE:**

* Promotion Bonus (Up to 5✰) - Affects **ALL** Knights
* Awakened Bonus (Up to A5) - Affect all Knights of the **Same Element ONLY.**

**Both Bonuses are applied even if the knight isn’t in the party**

**FAQ:** So now that I’ve unlocked T4 Gear Crafting, should I still focus on leveling my Captain as my main carry?

**Ans:** No, with T4 Gears, the specific element carry will eventually out DPS your captain with the proper gear/imprints,

it’s time to shift them to be your new carry and follow the leveling guide provided above.

**FAQ:** Okay, so who should my NEW Carry/Main DPS be?

**Ans:** It depends on your RNG and your available pool of knights you’ve accumulated so far from recruiting from the various banners.

### Mono Element Carry

**Generally:**

Fire Carry - Narin (Early Game ONLY), Victor (Late Game)
Water Carry - Seola (Early Game/Late Game), Dana (Late Game ONLY), Suwol (PVP Only)
Earth Carry - Christine(Early Game), Carlo (Mid/Late Game)
Wind Carry - Cnut (Early Game/Late Game), Hero (Early Game/Late Game)

* If you’re a Free to Play (F2P) player, I’d recommend going for a Water or Wind team as it’s easier to build around with limited/less resources. It also depends heavily on your RNG as your available souls will determine which Knights you’re able to awaken to help boost your carry.

* If you’re a player that’s willing to spend some/little money, the best purchase is honestly the Permanent Removal of Ads. You can save a lot of time each day on watching ALL the ads which I find is necessary to maximise your resources gain. Not to mention you can get a lot of Diamonds each day from clearing ads (Minimum of 900 Diamonds, up to a maximum of 5k+ - depending on Daily Wheel RNG)

* If you’re a player that’s willing to Whale & spend hundreds to easily thousands of dollars, feel free to build whatever team composition you wish as your wallet’s the limit.

### Awakening Priority

Regardless of All Elements - Ana (A1), Aurelia (A1) (These two are used in almost all End-game comp)

Fire : File:Thm fire narin.pngNarin, File:Thm fire victor.pngVictor

Water: File:Thm water marcelo.pngMarcelo, File:Thm water drake.pngDrake

Wind : File:Thm wind cnut.pngCnut

Earth: File:Thm earth ana.pngAna, File:Thm earth carlo.png Carlo

Knights also gives a straight % Boost for their respective element for each Awakened ✰ level from A1 to A5.

For each additional Awakened level, the Stat Bonus % is added to the previous %.

I’ll be listing them as follows:

####  Wind Element Awakened Stat Bonuses

**NOTE:**

**ATK%** Awakening should be your priority for your carry.

#### Awakening Cost

Knights also gives a straight % Boost for their respective element for each Awakened ✰ level from A1 to A5. For each additional Awakened level, the Stat Bonus % is added to the previous %. I’ll be listing them as follows:

### Imprints

Imprints are how you can improve the stats on your Knight’s Gears.

Magic Dust is used for rolling lines on your gear and the higher the gear’s tier (Normal, Rare, Epic, Legendary), the more lines of stats you’re able to imprint on those gear.

**RECOMMENDED IMPRINTS:**

* Carry/Main DPS - Mostly ATK% (Some lines of Skill Rate % is fine if lacking in %)
* Supports - Skill Rate%
* Tanks - Def% (With the Exception of Aurelia - Skill Rate % & Bernado - HP %)

**FAQ:** What about Crit Rate% & Crit Dmg%? Aren’t they useful for my Main Carry/DPS?

**Ans:** No. Crit Dmg% is an Additive property, while Atk% is a Multiplicative property.

This means that generally speaking, more lines of **Atk%** will return an overall higher Dmg% even without relying on **Crit Rate%** (RNG based).
**Crit Rate%** is also less desirable than **Skill Rate%** unless your Crit Dmg% is high enough that it exceeds your Knights Skill Dmg (Subjected to the Knight’s abilities), but it still requires you to rely on RNG from the Crit Rate%.

**How To Farm (Magic Powder):** Once you’ve obtained the right equipment for your carry/team & you’re looking to roll the best imprints for them.

The optimal way to farm for Magic Powder is to repeatedly craft all T1 gear as it returns the most dust to resource ratio.

  Crit Resist 2%~5% |  Skill Rate 1%~4%

*\*You can check the Max imprint values from clicking on the ⓘ icon under Equipments*
Full Table: Imprint Values

## End Game

### Raids

Now you’ve unlocked Raid @ Level 32, welcome to the end game content (For now).

Raids work by summoning a Boss with 3 Hearts with a summoning stone (Recharges every 4 hours), and you also have a chance to obtain a summoning stone by assisting in your friend's raids.

You can also summon by watching an Ad (3 per day).

Every summon/individual boss will have 2 attempts per player to attack/assist them.

Therefore you will NOT be able to defeat your own boss (All 3 hearts) on your own even if you can one-shot it as you’ll only be able to take down 2 hearts at the most on your own.

Your boss will show up on the assist lists for your friends only once you’ve attempted both attempts.

This is why friends are necessary to help you complete your raids.

Rewards are given according to attempts, breaking a heart, & finishing blow (final heart).

You’ll be awarded Steel Barnacles & RP accordingly.

 Steel Barnacles: Used to upgrade Familiars
 RP: Used for summoning Familiars - Steel Shrimps are awards for pulling duplicates

When summoning Familiars, you’ll increase your Grade when you surpass a certain number of summons.

E.g. Grade 1 > Grade 2 (100 Summons), Grade 2 > Grade 3 (200 Summons)

Each subsequent grade will increase the % chances of obtaining a higher grade Familiar

Familiars

**FAQ:** What are the best familiars for my team?
**Ans:**

* For Melee Carry - Stingting/Creek\*

With the exception of Cnut/Fire Team - If your carry/team already has lots of Crit Rate %, then Stingting would be slightly better than Creek

* For Ranged Carry - Mashima

Team Comp Suggestions

#### Generic Information

Best Tank for PvE - Aurelia (For every comp). Followed by Eleanor if Aurelia is not Awakened yet. In late stages, Eleanor can be used in place of Aurelia if the Boss is a Dragon boss for extra Def.

Best Support for PvE - Ana (For every comp). Followed by Gloria/Fatima if Ana is not Awakened yet. If Ana is awakened, she’ll be in 100% of all Late Game comp.

A1/A2/A3/A4/A5 is the Awakened Count. Units will be listed by the lowest ✰/A required for that comp.

Multiple Units in the same slot separated by a slash (/) means you can use any of the ones listed in that slot.

#### Builds

* **Water Comp**

**Dana Comp:**
Marcelo (A1), Benjamin (4★)/Maxim (A1), Aurelia (A1)
Ana (A1), Dana (A1), Seola (4★)

Or

Marcelo (A1), Aurelia (A1), Bao (A1)/Yui (4★)
Ana (A1), Dana (A1), Seola (4★)

* + Fatima (4★) used in place of Ana until you can get Ana A1. This comp is currently the best mono water comp with Dana as main dps.

**Seola Comp:**
Cnut (4★), Benjamin (4★)/Maxim (A1), Aurelia (A1)
Ana (A1), Seola (4★), Gloria (A1)

Or

Cnut (4★), Aurelia (A1), Bao (A1)/Yui (4★)
Ana (A1), Seola (4★), Gloria (A1)

Or
Marcelo (A1), Aurelia (A1), Cnut (4★)/Benjamin(4★)
Ana (A1), Seola (4★), Gloria (A1)

* + Likewise, Fatima (4★) used here too before you get Ana (A1). Comp is used before Dana comp as it takes a bit of time to get Dana, Marcelo, and Seola all to (A1).

* **Earth Comp**

**Carlo Comp:**
Cnut (4★)/Eleanor(A1), Benjamin (4★)/Maxim (A1), Aurelia (A1)
Ana (4★), Carlo (5★), Gloria (A1)

Or

Cnut (4★), Aurelia (A1), Bao (A1)/Yui (4★)
Ana (4★), Carlo (5★), Gloria (A1)

 **Fire Comp**
Victor Comp:
Victor (A1), Aurelia (A1), Narin (A1)
Ana (A1), Miranda (4★)/May (A1), Gloria (A1)

* + Favian (4★) used over Ana until you get Ana (A1). This is currently the best Fire mono comp.

* **Wind Comp**
* **Cnut Comp**:

Cnut (A1), Benjamin (4★)/Maxim (A1), Aurelia (A1)
Ana (A1), PQ (A1), Gloria (A1)/Beatrice (4★)

Or

Cnut (A1), Aurelia (A1), Bao (A1)/Yui (4★)
Ana (A1), PQ (A1), Gloria (A1)/Beatrice (4★)

* + Currently the best Wind mono comp if you have >700-800% familiar atk for formation.

* **Hero Comp:**

Hero (5★), Benjamin (4★)/Maxim (A1), Aurelia (A1)
Ana (A1), PQ (A1), Gloria (A1)/Beatrice (4★)

Or
Hero (5★), Aurelia (A1), Bao (A1)/Yui (4★)/Cnut (4★)
Ana (A1), PQ (A1), Gloria (A1)/Beatrice (4★)

* + 2nd best Wind mono comp, used if you have <700-800% familiar ATK for formation.

**Cnut**
Pros: Not Limited Time Knight, Cheaper Gear Crafting, Able to Use Equipment Tickets for him
Cons: Required late game high Familiar Atk%

**Hero**
Pros: Better than Cnut Early On
Cons: Requires High CR%, Hard to obtain Souls (Limited Time), Expensive Gear Crafting

**In Summary:** Dana Comp > Carlo Comp > Victor Comp > (Seola Comp ≈ Cnut Comp ≈ Hero Comp)

**So for Element Ranking:**  Water >  Earth >  Fire >  Wind [For PvE]

 ***Credits:** LolMaximus335#1060, Jasver#1045, xiaofuhan#9626*

## Extras

### Codes & Rewards

You should be claiming daily rewards under Top Left of **Home Menu > Super Rewards > Daily Reward.**

It’s free 300  Per day.

Under the Super Rewards page, you’ll also be able to enter Coupon Code to redeem rewards.

Some of these Rewards have an expiration date & Codes are also actively released each week. So keep an eye out for them!

check out our Codes page.

Credit: かこちん#0674

### Miscellaneous Tips

* Stage progression is 10x faster by staying online than offline, so idle online if you can afford to
* Stages do not progress if you stay in the any World Map content
* Ads with 300 gems will appears in your mail 12 hours after the last Ad.
* Basic attack is generally 2x faster than Knight’s skill attack.
* Always buy awakening stones in Guild shop and Diamond shop (Mid-Late game, once you are required to start awakening Knights).

*This is one of the major finite resources that is holding back progression at the end.*

* Set your FPS in settings to 60, Battle effect Off & Sleep Mode On for the most optimal Stage Climbing rate (Yes, FPS affects stage clear rate)
* PEN & Def Down does NOT work in PvE currently, only in PvP. Therefore characters like Suwol are more suited for a PvP comp and not PvE.
* Gears for your Knights (Excluding Main DPS & Armor for Tank) can be replaced by a Legendary Gear of a Lower Tier.

Ultimately a higher tier gear will only increase it’s base stats, the rarity will only affect the number of lines of imprints available.
Therefore it can be beneficial for you to use a Legendary Gear of a lower Tier for your supporters for more lines of SR% instead of wasting resources to craft T4 Legendary gears for them.

* Once your carry is strong enough to clear stage 40 of elemental island alone, it’s recommended to battle stage 40 again once more with the rest of the formation filled with the respective element knights to get up to minimum 25% (if your carry is not the same element) up to a maximum of 30% (full team including carry of the same element).

All subsequent sweeps in the future will net you the additional resource bonus %.

### Game Setting Tips

* Change FPS to 60
* Disable Effects
* Sleep ON
* Click Return & Check 2x Magicite
* Turn on Auto-Enchant
* Check all World Map Content to Clear the Red Dots (Optional)