recursal/Fanatic-Fandom huggingface dataset:
The Pirate Poet

>    *"Every yard of her clay skin is crammed with tattooed poetry. "Wrote it myself." She looks you up and down. "Think you're worth a verse?""*
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The Pirate-Poet is a Clay Woman and the captain of a battleship of the Unterzee. She is an infamous corsair.

## References

1. ↑ The Pirate-Poet, *Fallen London*
2. ↑ Capturing the Pirate-Poet, *Sunless Sea*
Veilgarden

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

## Veilgarden

* Header
* Postcard

### Notable Figures

The Repentant Forger
The Ambassador

### Music

Carnival at Midnight

> *"What do they say about Veilgarden? A haunt of poets, prostitutes and other low types, and location of the notorious Singing Mandrake. Elderwick is famous for its booksellers. Hollow Street offers the best honey-dens in the city."*
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**Veilgarden** is a district in central London best known for its bohemian leanings.

## Wine, Song, and Pleasure

One can find many scandalous delights in Veilgarden, from illicit affairs to honey-dens to pawns in the Great Game. Given the typical bohemian penchant for artistic pursuits, this is also the district for aspiring writers.

Although Spite is much more infamous for its pickpockets, one would be well-advised to keep their purse close about their person – especially while admiring the street performers that dot the district.

## Notable Locations

* The Singing Mandrake

* St. Fiacre's Cathedral

* Tyrant's Gardens

* Elderwick (née Aldwych)

* Hollow Street

*Original by NiteBrite/Mrs. Brite*
The Tireless Mechanic

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

### Affiliation

The Fingerkings (betrayed)

> *"Afternoon. Ready to offer my services. I'm an engineer. Finest you'll ever hire. Treat engines like my own children. Not that I have children. Too busy. Usually busy."*
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The **Tireless Mechanic** is an engineer from London.

## A Mechanical Marvel?

> *"Does he ever sleep? His eyes are dark-circled, but his hands are steady."*
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The Tireless Mechanic is a talkative and somewhat scatterbrained engineer. He does not sleep and takes a draught to compensate, which lets him retain his faculties but leaves him exhausted. To stave off sleep, he eats simple meals and refuses wine.

In the past, the Mechanic's enthusiasm for engines led him to dream of them, and then of the Stone Pigs - the creatures that allow the Bazaar to travel the High Wilderness. The Pigs sleep for now, but the Fingerkings can breach their dreams. They recruited the Mechanic to steal a secret from the Pigs' dreams: the plans for an engine unlike any other. Fascinated, the Mechanic stole the secret for himself rather than giving it to the serpents as they asked, and he stashed the secret in Frostfound where the Fingerkings could not follow. For his deception, the enraged Fingerkings will hunt him the moment he sleeps and dreams of Parabola.

The Mechanic wants to defeat his serpentine pursuers so that he may sleep again. He also hopes to reacquire his secret and use it to build an engine called the **Fulgent Impeller**, which runs on the same forces that propel the Bazaar. The Impeller requires a "heart" to function, so the Mechanic contracted a mysterious Rubbery Man called the **Unsettling Sage** to act as one when the time comes.

## References

2. ↑ 2.0 2.1 Character description, *Sunless Sea*
3. ↑ 3.0 3.1 Invite him to dine with you, *Sunless Sea*
4. ↑ Item description, *Sunless Sea*
5. ↑ 5.0 5.1 to the Tireless Mechanic Ask the Mechanic to explain exactly what the hell is going on, *Sunless Sea*
6. ↑ 6.0 6.1 Objective: The Mechanic's Secret in Frostfound, *Sunless Sea*
7. ↑ 7.0 7.1 Excavate the cellar, *Sunless Sea*
8. ↑ 8.0 8.1 8.2 Construct the Fulgent Impeller, *Sunless Sea*
9. ↑ Description, *Sunless Sea*
10. ↑ Invite the Unsettling Sage to dinner, *Sunless Sea*
The Silent Saint

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

### Related

Aeginae (species)

*"A vast sheet of ice has frozen over the ossified corpse of a vanquished beast. The surface is pockmarked with failed mining attempts. Collapsed shafts extend into the frigid tomb, and abandoned mining equipment litters the ice like discarded toys."*

The **Silent Saint** is a late Aeginae whose remains are located within the Reach.

## Glacial

*"Legends and rumours gather about the beast entombed below; a mythic hoard yet unclaimed."*

The Silent Saint is an enormous, deceased Aeginae, frozen in ice. Several mining expeditions, motivated by tales of riches and wonders, have attempted to breach its surface, but such expeditions are dangerous, and the cold atmosphere can freeze locomotives to the ice, damaging them.

Deep within the ice lies the Saint's body, armored in grey scales. These scales are as tough as diamond, and some hold treasures, such as gemstones, below them. The Saint's body is also covered in many, many eyes, though most of them are now gone, leaving only empty sockets behind.

## A Dragon's Fate

*"A choir of many voices; a flower meant to grow large and perfect, debasing itself with stolen nectar. A horde of Chorister bees approach, maddened and entranced. A flower that seeks to become a hive. Amalgamy. The seventh letter. The Saint begins its tearing work."*

Before it died, the Silent Saint sought to destroy the flower known as Titania. This flower sought to grow and become a hive by attracting Chorister Bees with stolen nectar, which the Saint deemed amalgamy. Thus, the Saint began its "tearing work."

However, the Silent Saint apparently died before it could kill Titania, as the flower remains alive and active. The cause of the Saint's death is unknown, but legends say it died from eating too many hours. Regardless of this tale's veracity, the Silent Saint's stomach is indeed still full of hours, many of which are only half-digested.

## References

2. ↑ Breach the ice with your mining equipment, *Sunless Skies*
3. ↑ Depart, *Sunless Skies*
4. ↑ Story description, *Sunless Skies*
5. ↑ Recover scales to mend your hull, *Sunless Skies*
6. ↑ Recover Navaratine Gemstones, *Sunless Skies*
7. ↑ 7.0 7.1 7.2 Look into the Saint's Eye, *Sunless Skies*
8. ↑ Log Entries, *Sunless Skies*
9. ↑ Recover Unseasoned Hours, *Sunless Skies*
The Sea of Spines

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

### Affiliation

Axile

> *"The water is full of chemical thoughts, memories of even more ancient times and more primitive forms."*
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**The Sea of Spines** is an ocean of apocyan waters somewhere in the Is-Not, possibly outside Parabola. It is made from the dreams of Flukes and Rubbery Men and reflects their memories of their lost planet of Axile. While this region is most easily accessible to Rubbery Men, humans may find themselves there on rare and usually guided occasions, where they receive glimpses of Axile.

## References

1. ↑ 1.0 1.1 Dream with the others, *Fallen London*
2. ↑ Tell the Viscountess about the Sea of Spines, *Fallen London*
3. ↑ 3.0 3.1 Lead an expedition to the Sea of Spines, *Fallen London*
4. ↑ 4.0 4.1 Look into the glassy water, *Fallen London* *"You stare across the water mirror – not into the water, but into some deep recess of the Is-Not. There, you see no dreams, only memories. Memories of warmth and song, of contentment and joy, of a sea more sunless that welcomes the body like a familial embrace. Each memory is a spiralling body of delicate colours – flayed and stuck on violant spines of bitter anger."*
5. ↑ The Upstairs Honey Den, *Fallen London*
6. ↑ Offer yourself as escort and guide, *Fallen London*
Scrive-Spinsters

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> *"Tall as giants, wrought of bronzewood and clad in tatters of paper, the Scive-Spinsters once managed the greatest library of heaven. Since its destruction they are bereft, and keep to forgotten places unless roused by the scent of paper and ink."*
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**Scrive-Spinsters** are unbound, papery creatures who were formerly the librarians of the heavens.

## The Pergammon Manse

> *"Once, it is said, there was a great library where the suns kept records of their laws. But disaster struck, and the library was destroyed and strewn across the sky. Now its librarians seek its ruins and texts. We call them Scrive-Spinsters."*
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The Scrive-Spinsters were invented by The Garden-King and consequently created at The Forge of Souls using the Bronzewood from it's kingdom of The Reach. Long ago, when the Halved was still two stars, they recorded the laws that the Judgements made in a grand library called the **Pergamon Manse** in Eleutheria. Sometime between the failed revolution of the Solonacean Conjunction and the darkening of the Halved, their library was destroyed; Langley Hall was likely built on the remains of this library. Ever since then, they have been scouring the High Wilderness, wearing scraps of ancient knowledge, trying to recover the bits of their collection.

## References

2. ↑ Exchange your Scraps of Ancient Knowledge for Eleutherian Mysteries, *Sunless Skies*
3. ↑ Craft a Scrive-Spinster, *Sunless Skies*
4. ↑ Scrive-Spinster, *Sunless Skies*
5. ↑ Ask Lord Langley about the Hall, *Sunless Skies*
The Watchmaker's Daughter

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

> *"No one knows where she is, see, cos of all what's goin' on, and even if we did, we won't want to take this to 'er, not now..."*
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**The Watchmaker's Daughter** was a renowned inventor and toymaker, specializing in exceedingly complex clockwork creations. She kept a workshop in Watchmaker's Hill; at one point she was in business with her father, one W. Paley, but was still highly accomplished in her own right. She designed toys capable of animation, speech, and in at least some, moderate intelligence. These have something of a sinister nature, being known to have committed acts of violence both to their owners and others.

She was a focus of interest from both Mr. Cups and Mr. Iron, with the latter having a particular animosity towards her. Under pressure from both, she unfortunately drowned herself.

## The Affair of the Big Rat and the Plaster Face

The Albino Rat was a onetime companion of the Watchmaker's Daughter. She had the Big Rat protect the Watchmaker's Daughter from the Masters, in exchange for constructing the Plaster Face, an elaborate clockwork display capable of changing expression. For reasons unknown, this protection failed.
Triskelegants

A Triskelegant.

> *"The roiling beast seems determined to drive itself further into the deep. Your vessel bucks and heaves as the maelstrom peels the plates from your hull."*
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**Triskelegants** are strange, triangular-shaped creatures that roam the depths of the Unterzee. Upon receiving fatal wounds, they expel water from their many maws and rotate extremely quickly, seemingly attempting to drill further into the depths. Unfortunately for those nearby, this death-spin can generate a maelstrom strong enough to pull plates from a zubmarine's hull.

## References

2. ↑ You have defeated a Triskelegant, *Sunless Sea* *"it spins as it dies, jetting boiling water from each of its maws [...] A dark-foamed vortex forms."*
3. ↑ Harpoon it!, *Sunless Sea* *"The roiling beast seems determined to drive itself further into the deep. Your vessel bucks and heaves as the maelstrom peels the plates from your hull."*
The Salt Lions

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> The (Ba)Salt Lions: maybe these fell from the Second City? Art from Sunless Sea.
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> *"Two basalt beasts, cathedral-sized. They frown eternally at each other across the black waves. The north one carries an encampment: creeping human figures eat away at its features like rot, pick-pick-picking. There's a supply dock below."*
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**The Salt Lions** are two giant basalt lions that face each other across the Zee.

## Station IV

The Salt Lions are in the process of being disassembled by the **Unmakers;** these workers led by the **Unctuous Overseer** have been sponsored by the Echo Bazaar to bring the Lion's building blocks back to London.

The material the Salt Lions are made of is called **sphinxstone,** and it possesses several unique properties; most prominently, it induces nostalgia and longing for home in those nearby, and the effect is magnified by consuming the substance. F.F. Gebrandt asserts that Sphinxstone absorbs some element of passing time. Sphinxstone also sometimes weeps tears, which can flood the hold of a ship transporting it. The Echo Bazaar is not the only force that wants to acquire this peculiar stone for itself; agents of the Great Game, the New Sequence and the servants of all three gods of the Unterzee are known to use sphinxstone in their plans and rituals.

## References

2. ↑ Visit the Unmakers, *Sunless Sea*
3. ↑ Homecoming, *Fallen London* *"you consider your feelings. They are not your own in this place. It is as if the Nostos is saturated with nostalgia, and in being within its walls, you have absorbed the sensation, growing heavy with longing for a time you will never see again.*(...)*The Nostos is built from Sphinxstone, stolen from shipments meant for the Bazaar!"*
4. ↑ Homecoming, *Fallen London* *Before you can offer the stone to Mr Spices upon your open palm, it grabs your hand, jerks your arm towards its mouth, and – not caring that your fingers are still wrapped around it – clamps its jaws shut upon the Sphinxstone.*
5. ↑ Watch as Gebrandt explains her machine, *Fallen London* "The stone body of the Salt Lions accumulates time like a mortal body accumulates heavy metals. It is a toxicological phenomenon."
6. ↑ Visit the Unmakers, *Sunless Sea*
7. ↑ Deliver Sphinxstone for Penstock, *Sunless Sea*
8. ↑ Deliver the Sphinxstone, *Sunless Sea*
9. ↑ Deliver Sphinxstone to the boy Slivvy, *Sunless Sea*
10. ↑ Deliver Sphinxstone for Penstock, *Sunless Sea*
11. ↑ Deliver Sphinxstone for Penstock, *Sunless Sea*
12. ↑ Deliver Sphinxstone for Penstock, *Sunless Sea*
The Prickfinger Wastes

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> A labyrinth of rock and crystal. Art from FL.
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> *"Blood loss is the greatest threat out here. Brush one stalagmite too many and you'll bleed out long before you make it back to safety. It's dark in the Wastes, beyond the brightly coloured lamps of Mrs Plenty's Carnival. Watch your step."*
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> *"Imagine a million overturned silverware drawers. Now imagine all the silverware is knives, nothing but giant knives stabbing skyward. That's Prickfinger."*
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Past Mrs Plenty's Carnival lies the **Prickfinger Wastes**. As the result of a geological anomaly, this area is littered with extremely sharp stalagmites, which are often likened to a sea of sharp knives pointing upward.

## Ten Thousand Teeth

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

>    *"No false-stars — only bats and bats. You stand within their cyclone's eye, and then you see the roaring teeth..."*
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**Ten Thousand Teeth** is a legendary monster known to reside and hunt deep within the Prickfinger Wastes. The bane of many a Monster-Hunter or Eradicator of the Department of Menace Eradication, it masks its presence successfully in its natural habitat, easily ambushing unsuspecting prey despite its large size. Inside its giant maw, there seems to be a whole ecosystem that vies for the remains of Ten Thousand Teeth's latest meal. Interestingly, one would-be victim of the Teeth discovered that it is highly irritated by Peligin Snuff; the hapless fellow was spat out after giving the Teeth a faceful of the substance.

## References

1. ↑ Into The Wastes, *Fallen London*
2. ↑ 2.0 2.1 The Rat-Catcher (Story), *Fallen London*
3. ↑ The Rat-Catcher (Story), *Fallen London* *""Ten-thousand teeth," it murmurs. "Thought they were a grotto. They weren't no grotto. Devoured her. Would've devoured me...""*
4. ↑ The Rat-Catcher (Story), *Fallen London* *"Bats hang from the cavern in droves, clustered thick as sausage links in the best butcher's shop. With every breath, ammonia invades your sinuses."*
The Neathbow

> *"A book for children. One page is devoted to each of the colours of the Neath, which are not found on the Surface."*
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The **Neathbow** is the collective term for seven colors which cannot be seen on the Surface. They are commonly observed in the Neath, hence the name, but they also appear in places like Parabola and the High Wilderness. The origin of the Neathbow is unknown, but the colors seem to arise from properties of light that only exist "in the dark."

## Colors

IrrigoViolantCosmogonePeliginApocyanViricGant
## Origins

The Neathbow as a concept was likely inspired by real-life impossible colors. The specific shades of the Neathbow were likely inspired by the additive (for light) and subtractive (for pigments) color wheels.

Below is fanart of the Neathbow arranged to correspond with the additive and subtractive color wheels. Art by MidnightVoyager:

AdditiveSubtractive
The beige shade of gant may have been inspired by the color eigengrau, which people in real life reportedly see in the absence of light. It may also be a reference to cosmic latte, the beige-like average color of the universe.

### Name Origins

Each color's name likely has the following inspiration:

* "Irrigo" is a Latin word meaning to "flood or overwhelm," or to "diffuse or shed"
* "Violant" may stem from *violent* and *violet*
* "Cosmogone" stems from *cosmogony*, the study of the origins of the solar system, and *cosmos* and *gone*
* "Peligin" is a portmanteau of the Latin *pelagus*, meaning "sea," and the color *fuligin*. Fuligin is darker than black and is derived from the English word "fuliginous" meaning soot-like; this color was used by Gene Wolfe in his science fiction novel *The Shadow of the Torturer*
* "Apocyan" stems from the color *cyan*, which has a similar hue, and the Greek prefix "apo-", meaning something between "off, away" and "descended from" - like the words apostate (gone-away-from-a-cause) or apocalypse (un-covering)
* "Viric" stems from the Latin *viridis*, meaning "green, blooming, vigorous;" this word that also spawned the name of the similar color viridian

## References

2. ↑ THE NEATHBOW, *Sunless Sea* *"[...] each of the colours of the Neath, which are not found on the Surface."*
3. ↑ Parabola tattoo, *Fallen London* *"There are colours which can only be seen in sleep [...] Cosmogone and viric."*
4. ↑ Approach the Gate, *Sunless Skies* *"Two vast winged shapes guard a gate of something like resin, smooth but uneven. It is deep gant [...]"*
5. ↑ Story description, *Sunless Skies* *"The only light comes from smouldering apocyan pyres [...]"*
6. ↑ The Prelapsarian Museum: Optical Exhibits, *Fallen London* *"The centrepiece of this wing will be a series of exhibits on neathy optics – the properties of light that can only exist in the dark."*
7. ↑ Whoever you can, *Fallen London* *"[...] the variant spectrum of night: the colours called irrigo, cosmogone, violant, apocyan."*
8. ↑ Eigengrau, *Wikipedia*
The Plain of Thirsty Grasses

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

### Location

The Hinterlands

> *"It's not 'a plain.' That sounds like it's a comfortable flatland. This is a plain covered by malignant grasses that want to drink the liquid out of your skin. Thank you, we would prefer a different route."*
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The **Plain of Thirsty Grasses** is an open stretch of land in the Hinterlands. As its name would imply, the plants here drain the vitality from unprotected travelers. These treacherous growths are mostly grasses, but also include other plants like daisies. Unsurprisingly, they appear greener and well-nourished after absorbing a wanderer's vital fluids.

Injuries to the skin are not the only threat here; the Plain's vegetation can induce rapid aging and withered flesh. Those who have spent a long time here also report strange dreams, particularly of "haunting songs" and imagery of the Unterzee.

## References

2. ↑ Plan the next route across the Plain of Thirsty Grasses, *Fallen London* *"It is the most open stretch of ground in the entire Neath."*
3. ↑ Persuade Sinning Jenny/Tables, *Fallen London* *"The grass [...] drinks from the body. It withers the flesh [...] ages those who walk through."*
4. ↑ Debating Matters of Business with the Board/Descriptions, *Fallen London* *"The grasses should pose no [...] danger as long as [...] wear boots, avoid falling, and never allow their spittle to touch earth."*
5. ↑ Make the train stop in the Plain of Thirsty Grasses, *Fallen London* *"[...] your ankles are [...] bleeding where the grasses have touched them. You have left behind [...] a trail of vibrant emerald grass-blades, and closed daisies that aspire to have the strength to open."*
6. ↑ Make the train stop in the Plain of Thirsty Grasses, *Fallen London* *"[...] your ankles are raw and bleeding where the grasses have touched them."*
7. ↑ Persuade Sinning Jenny/Tables, *Fallen London* *"The grass [...] withers the flesh and it ages those who walk through."*
8. ↑ Support the Liberationists and build track through plains land, *Fallen London* *"The Tracklayers have nearly come to the end of the Plain of Thirsty Grasses. They report [...] the strangest [...] dreams: haunting song, an ebbing Zee, an underwater city [...] slowly exposed to the air."*
Watchmaker's Hill

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

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> *"What can you find at Watchmaker's Hill? A sinister fungal wilderness by the river. The Department of Menace Eradication subcontracts the adventurous to deal with the things that slither out of Bugsby's Marshes. An observatory atop the hill employs only blind men."*
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**Watchmaker's Hill** is a district in southeastern London, on the south side of the Stolen River (Thames) and just beyond Bugsby's Marshes.

## Rowdy Times

As befitting a district in the hinterlands of the city, Watchmaker's Hill is one of the more dangerous places in London, though it makes a great place for a rowdy newcomer to toughen up.

On the south of the hill is **Bugsby's Marshes**. The marshes are a popular spot for hunting beasts like fungus columns and marsh-wolves.

## Notable Businesses

* **The Department of Menace Eradication** pays hunters of various pests - up to and including snuffers - for their work. They send their leftovers to **the Bone Market.** But they won't touch creatures that fly; perhaps they might be connected to the Presbyterate or other powers on the Elder Continent.

* **The Medusa's Head Tavern** is a popular and especially dangerous tavern, even for Watchmaker's Hill. Bar fights are not uncommon.

* The Observatory is inhabited by blind astronomers staring at a non-sky. They were all blinded by sorrow-spiders, and have dealings with spider-councils.

* The Gamekeeper's Cottage is the hub of the game of Knife-and-Candle.
The Unterzee

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

The **Unterzee** is a massive underground ocean to the east of Fallen London. Its salt waters, teeming with life including monsters aplenty, are the impossible color peligin.

## The Ever-Shifting Zee

Thanks to the Treachery of Maps, one of the many ways the Neath violates the laws of nature, geography is a bit more... fluid than usual. The Unterzee's many islands tend to move around, though a few things remain constant. On its western shore lies London and the settlements around it; to the south lies the Elder Continent; to the east lies the zee-god Salt's domain; and you do not want to go north.

Alongside the settlements above the zee's surface, there are some *below* as well, and it's not just drownies that make their homes down there...

The Sea of Voices. Art from FLArt from FLA map of the Unterzee
The Wistful Deviless

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**The Wistful Deviless**, despite her seemingly harmless appearance, is a vital member of the Brimstone Convention, the fallen aristocracy of Hell. Her job is to not only observe the events of the convention but to make sure no prying eyes from outside witness the plots and schemes. She resides seemingly blissfully on the top of Mount Palmerston, but in fact is currently wanted by the devils of Hell for treachery. Despite her frail and calm demeanor, she is guardian of the volcano rim for good reason.

The Deviless is a lost... well, not a soul, but whatever the hellish equivalent of one is. She enjoys the plotting of the Brimstone Convention and a cause to fight for, but it is equally balanced by her desire to one day return to Hell and ruin mortal lives like a proper monster.

## References

1. ↑ The Wistful Deviless, *Sunless Sea*
2. ↑ The Wistful Deviless comes calling, *Sunless Sea*
The Promise of Days

The following page is **not properly cited** as per our revamped content policy. Therefore, the article may contain information from speculative or non-canon sources.
You can find out more about our citation policy **here**.

*"Four are gathered at their usual table. The Masked Citizen, a libertine, polymath and pioneer of the Neonocturnal artistic school. The Bedevilled Didact, a scholar haunted by his discoveries. The Plucky Baroness: explorer, collector, philatelist. And 'Spatchcocker' Meg, who hunts monsters."*

**The Promise of Days**is a club of experienced skyfarers who all reside in New Winchester.

## Members

There are four members of the club. Rumor has it that they investigate the secrets of the stars separately, to evade something called "the Fire that Follows."

* **The Masked Citizen** is the founder of the Neonocturnals, a brand new artistic movement that flourishes in the dark of Eleutheria.
* **The Bedevilled Didact** is an academic who has discovered *something* that he shouldn't. This has caused him to became the most paranoid out of the four.
* **The Plucky Baroness** is an explorer and collector of the skies. She commandeers a locomotive called the *Bodichon*.
* **'Spatchcocker' Meg** is a former menace eradicator and expert hunter of Sky-Beasts. She really does not get along with Mr Menagerie.
The Tomb-Lion

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> *"Regal and threatening. But, dear God, the smell..."*
>
>

The **Tomb-Lion** is a poor, maltreated lion that was once a performing animal for a circus or traveling show, and now resides in the Tomb-Colonies. Despite its situation, it retains a regal demeanor and may even show loyalty, but its tastes are oddly mysterious, as it doesn't seem to eat any meat or other food.

The Tomb-Lion
## References

2. ↑ I Met a Curious Creature, *Fallen London*
3. ↑ '...I made overtures...', *Fallen London*
4. ↑ '...so I set myself the task of feeding it up...', *Fallen London*
Wilmot's End and The Foreign Office

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*"This is Wilmot's End! Whispered about in the stories of the Great Game. It's where the serious business of London's spycraft happens, if the stories are to be believed. ... It's studded with monuments and statuary from outside London. Gifts from foreign powers, for the most part. Here is a bulb-tipped brass minaret from the Iron Republic. There is a rainbow glass statue of a horseman from the Presbyterate."*

*"The Foreign Office occupies two of the larger minarets and a copper pagoda in Wilmot's End. Wipe your feet."*

**Wilmot's End** is a hidden area of Tyrant's Gardens (near Veilgarden) and is the true base of the Great Game. It also happens to be the location of London's **Foreign Office**. London's more skilled individuals spend time here: some are job-hunting at the Foreign Office, while others might be hunting for missing persons.

## What's On the Inside

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The Foreign Office itself is almost completely independent of the rest of London's government, and is instead ruled by two groups: the Face, who are London's diplomats, and the Teeth, who make up London's spy network. This is even more insidious than it sounds; the Face are all cannibals, and the Teeth are all Snuffers.
Huis Amstenrath

## Ligging

Amstenrath (Amstenrade) is een landgoed met omwaterd kasteel in het Oost-Belgische Raeren, ten noorden van de dorpskern aan de westkant van de weg naar Aken. Te Huizen (Utrecht) is er ook een plaats die Amstenrade heet.

## Personen met dit naamsdeel

meervoudig:

* Elisabeth Agnes Huyn van Amstenrade (ca. 1290 - ), echtgenote van Goswijn van Cortenbach.

## Zie ook

* Cortenbach
* Huyn
Huis Ongnies

Het **Huis Ongnies** gaat terug op de Picardische plaats Ongnies (Frans: Oignies, Oigny, Nederlands: Onningen, Wageningen?) bij Rijsel in de huidige mijnstreek. Het huis ontstond in de 12e en 13e eeuw. Verscheidene titeldragers als Baudouin d'Ongnies en Antoine d'Ongnies werden Goeverneur van Rijsel. Net als de familie Merode streefden zij ernaar zoveel mogelijk vestigingsplaatsen in de Nederlanden op te richten.

Twee plaatsen kunnen hierbij vermeld worden:

* De abdijplaats Ongnies bij Aiseau, op de grens met het Graafschap Namen
* Oignies nabij Mariembourg, thans in de provincie Namen.

## varianten

* d'Ongnies de Beaurepaire
* d'Ongnies de Mastaing

## Externe bronnen

Rootsweb

Wiki Ongnies (Picard)
Yesterday's King

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*"Did the Khan's daughter send you? That woman ruined me. Promised me the thrones of the world. All I had to do was bring down the Masters of the Bazaar."*

**Yesterday's King** became immortal through a deal with the Bazaar. At some point in the early-mid 1800s, the Gracious Widow advised him to rebel against the Masters of the Bazaar; in retaliation, the Masters razed the Fourth City to the ground, and deposited him in the only remaining part in the Neath, the Forgotten Quarter. (Since then, he seems to have had some run-ins with irrigo, as his memories are very jumbled.) Then they began searching for another city to take.

Most of the survivors of the razing of the Fourth City went to the Khanate, established by those who had escaped the fall of the Fourth City 450 years before.

Yesterday's King dislikes devils, but is willing to help anyone that seems to be plotting the downfall of the Masters (like the Calendar Council). However, he can only tell these anarchists how he failed in his plot, so that the next generation of revolutionaries can succeed.
The Lilymire

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### Affiliation

Hell

> *"Here, the bog is coated with a putrid sheen that gleams golden in the candle light. The stench of the rotting white flowers pervades the air. It is an unwholesome fog which cleaves to the gilded waters like a shroud. Little candles grow out of the lilies, like clumps of clotted fat."*
>
>

The **Lilymire** is a swamp in the Hinterlands located near Marigold Station. The area has a putrid atmosphere and is lit by thousands of rotting white lilies, each containing a candle. The waters here have been flooded by the runoff from Hell's Law-Furnaces; unprotected divers may emerge permanently altered.

Hell refused to conquer the Lilymire, instead choosing to reserve it for its "dead and exiled." They keep the history of this place a secret, refusing to reveal who died here, whose grave this once was, or for whom the candles burn.

A being known as the **Saint of the Lilymire** is known to exist in Parabola, but the specifics or its importance are unknown.

## References

2. ↑ Brave the Lilymire, *Fallen London* *"A place of bloated marshes and corpsecandles."*
3. ↑ Brave the Lilymire, *Fallen London* *"The route [...] effluvia of the grave [...] lilies float by – they are alight, [...] sweet, rotten scent [...] the flickering of thousands of lily-candles."*
4. ↑ The Lilymire, *Fallen London* *"Little candles grow out of the lilies, [...]"*
5. ↑ Search for a Hellish artefact, *Fallen London* *"[...] dive into the [...] waters of the mire, fattened with the effluvia of Hell's law-furnaces. [...] The Lilymire churns [...] Old laws alter the composition of your heart [...] The accrual of edicts wears away at your protections, [...] you are forced to withdraw, lest you be irrevocably altered."*
6. ↑ The Lilymire, *Fallen London* *"This is a place Hell [...] refused to conquer: only its dead and its exiled linger here."*
7. ↑ Dive into the Lilymire, *Fallen London* *"[...] Brass Embassy does not publish [...] those who died in this mire. Hell will not reveal whose [...] grave this once was, nor for whom the candles burn."*
8. ↑ The Fair Unknown, *Fallen London* *"[...] a list of the current competitors [...] the Saint of the Lilymire [...]"*
The Royal Bethlehem Hotel

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## The Royal Bethlehem Hotel

Red, gold, and Marvelous. Art from FL.

A suite at the Royal Beth. Art from Sunless Sea.

### Music

Veilgarden Last Call

*"The manager of the Hotel offers free rooms to guests of particular note or interest. He irritably denies the suggestion that he might be 'collecting' them."*

The **Royal Bethlehem Hotel**, formerly the hospital of the same name, is an elite hotel run by a very mysterious manager.

## A Hotel for the Mad

   The Royal Beth, as it's often called, is located across the Stolen River from Ladybones Road. Its manager likes to collect "guests of particular note" (and by that he means the mentally ill or nightmare-plagued), prowling the streets of London at night and visiting bedrooms through mirrors. If anyone starts showing symptoms of insanity, he will be by their side, ready to take them in when they finally snap. As long as they stay there, he harvests their most eerie dreams for his Garden.

On the Surface, the Royal Beth was a psychiatric hospital.

## References

2. ↑ Follow the Merry Gentleman, *Fallen London* *"The Merry Gentleman keeps going, out again through the other side of the mirror. You try to follow, but this time you lose him. You are alone, in the second-storey bedroom of an ordinary rooming house."*
3. ↑ Arm Yourself Against the Garden of Nightmares, *Fallen London*
The Moth-cloaked Vandal

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
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### Related

Snuffers
God's Editors
Revolutionaries

> *"You stumble upon an alley painted in violent shades, strung with glittering chains and speckled sheets of satin. Discomforting symbols are scorched into the brick, with images daubed over them. Details leap out: A mask of melting wax. A seven-pointed eye. A spiral."*
>
>

The **Moth-cloaked Vandal** is a mysterious person who has recently begun spreading her incandescent graffiti all over London.

## The Mysterious Street Artist

*"The Vandal has been operating for years. "Shopfront defaced with glim and graffiti," declares one headline. "Newlyweds beset by dizziness upon discovery of Art in their garden," trumpets another."*

*"Amidst the outrage, there is only unlikely speculation. The Vandal is a disguised nun, an aristocrat, or an opera singer! She can crawl like a spider and sing like a whale!  There is nothing of substance, not even a mention of the scorched symbols."*

The Moth-cloaked Vandal is an elusive street artist who has been spreading her mystifying and seemingly arcane artwork along Fallen London's streets, and even in citizens' backyards. Hunted by the Ministry of Public Decency as well as a secret society devoted to catching her, she roams London to elude them and pursue her art.

## The Vandal's Identity

*"Because of my heritage, I am as much a blasphemy as these moths,"*

The Moth-cloaked Vandal is a young half-snuffer girl. Orphaned and entrusted to the care of God's Editors, she eventually learned of her forbidden parentage; this drove her to join the anarchists and supporters of the Liberation of Night to understand herself and her abilities. Her study of the Correspondence and the Great Chain of Being led to an about-face in her beliefs, as she began to worship the Judgements, spurring her artistic acts of penance across London for what she perceives as the city's sins against the Great Chain. Her ability to change her facial features at will has allowed her to escape capture - but with the Ministry of Public Decency, her former anarchist allies, and the mysterious Society in Pursuit of Moths searching for her, her time in London is quickly running out.
The Voracious Diplomat

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## The Voracious Diplomat

Mysterious and indistinct. Art from Sunless Sea.

### Related

The Dark-Spectacled Admiral

> *"The kind of diplomacy that doesn't get written down. I'm attached to the Admiralty, not the Foreign Office. London is not what she was, but she still has interests abroad. I look after them as best I can. I do hope you're patriotic enough not to ask for too many details."*
>
>

**The Voracious Diplomat** is a powerful and influential member of London's Admiralty.

## A Notable Player

They "work" with the Dark-Spectacled Admiral in collecting intel and assisting in London's recovery. However, the two hold some animosity toward each other, due to the many differences in how each believes they should proceed. While the Admiral is a more traditional and by-the-books man, the Diplomat resorts to more aggressive and intrusive means of gathering intel. The Diplomat's agents are ruthless and efficient, compared to the Admiral's network of reluctant and desperate informants. They are not above even assisting Zee-captains in setting up their own networks to compete in the Great Game.

## Bright-Eyed

It is also strongly implied that the Diplomat is also an informant and possible member of the New Sequence, the followers of the Dawn Machine. The Diplomat will often attempt to outbid the Admiral for nearly any information about it that is turned in.
The Orphanage

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You can find out more about our citation policy **here**.

Beyond this point lie **spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **midgame** content. **Proceed with caution**.
You can find out more about our spoiler policy **here**.

### Notable Figures

Poor Edward
Clarabelle

*"The Orphanage, eh? You sure you want to go there? Place is a proper labyrinth, so it is, and full of terrible things. Proper madmen and monsters there, so they say."*

**The Orphanage**, operating under Mr Fires' protection, is a mysterious facility that sits in the heart of Spite's labyrinth.

## Don't Attract Attention

From the outside, it looks entirely unremarkable. It's a mansion made of red brick; perhaps it could have been a school in past decades. Inside, however, everything is white, like a modern-day hospital - walls, floors, ceilings. The masked orderlies wear white uniforms as well.

Despite its name, the Orphanage seems to house more than just children. Some of its residents are adults whose parents were murdered permanently. Others offended the Masters, or are madmen or madwomen.

## The Masked Man

### Related

Mr Fires (benefactor)

If you're investigating the Orphanage, chances are you'll meet **Poor Edward**. This mysterious masked fellow is a high-rank enforcer for Mr Fires, feared by most inhabitants of London who know of him, even the neddies. There are many rumors about him and his true nature - is he the same sort of creature as the Masters, or perhaps two rubbery men glued together at the back?

What is obvious and easy to confirm once you meet him is that he dresses elegantly and wears a scowling mask everywhere. His voice is strange and changes pitches, and he is distinctly unused to casual movement. He also seems to be much faster and stronger than he looks. Perhaps he is a Starved Man from the roof of the Neath, or a successful project of the Orphanage itself?

## DISCOVERED

The Orphanage is in fact a testing ground for the properties of **moon-milk**, a liquid extracted from a strange insect from the roof of the Neath called a **moon-miser**. The Orphanage's specimen is held in the basement, in Room 122.

Ingesting moon-milk makes a person fall in violent, obsessive love with the first thing they see afterward (this includes inanimate objects). Separating them from the object of their adoration causes insanity, death, or 'avulsion'. The only way to reverse the effect of moon-milk is to blind the affected person or give them Lethean Tea.

A noteworthy test subject from the Orphanage goes by the name of **Clarabelle**. She has been forced to fall in love with *the Orphanage itself* (the entire building!), managed to become pregnant by the moon-miser in the basement, and is about to give birth to some sort of monstrous hybrid.
The Red Science

Beyond this point lie **major spoilers** for *Fallen London*, *Sunless Sea*, or *Sunless Skies*. This may include **endgame** or **Fate-locked** content. **Proceed at your own risk**.
You can find out more about our spoiler policy **here**.

>
>
> The Red Science
> ---------------
>
>
>
>
> The Dawn Machine, created through the Red Science.
>
>
> *"The Eldest Daughter struggles with some of the mathematics. [...] The intent of the work deeply appeals to her, though. "It is the Science of Escape," she tells you."*
>
>

The term "Red Science" is itself ambiguous. In the broader sense, it denotes the investigation of the metaphysical order of the universe, and how to manipulate it. In its narrower, more maligned sense, it is applied to its more questionable uses in breaking the Great Chain of Being and other laws of the Judgements. Regardless, it involves the application of the principles of the Correspondence to reality.

## The Science of Escape

The principal application of the Red Science is in warping reality, in some way - though any responsible Crimson Engineer would use this to undo anomalies, rather than create them. It is capable of manipulating spacetime, rewriting the rules of mathematics, and defying gravity on a local scale. It may also be used to study more benign principles, such as the relation between light and law.

The Red Science can also be used to modify flesh and violate the Great Chain of Being. However, such breaks in the natural order always leave a scar, and, like all transgressions of their laws, the Judgements see this as a crime.

## Notable Red Scientists

* April of the Calendar Council uses the Red Science in her explosive designs.
* June of the Calendar Council used the Red Science to create the Dawn Machine.

## References

2. ↑ Pursue truths through the Red Science, *Fallen London*
3. ↑ Formulate a theory, *Fallen London*
4. ↑ Finish your Paradoxical Inversion of Inside and Out, *Fallen London*
5. ↑ The Theory and Application of the Supernal Arts, *Fallen London* *"Some call this applied art 'Red Science', though others insist that term should be reserved for those advanced forms of hubris and treachery that its more extreme adherents employ."*
6. ↑ Conclude your study of the mysterious brickwork, *Fallen London*
7. ↑ Bend space to your will, *Fallen London*
8. ↑ Ask her to teach you what she knows about the Red Science, *Fallen London*
9. ↑ Use what you know of the Red Science, *Fallen London*
10. ↑ Engineer a flying contraption, *Fallen London*
11. ↑ Finish your Inquiry into the Filtration of Light, *Fallen London*
12. ↑ Surrender to the traces of horror , *Sunless Sea*
13. ↑ An empty casket, *Fallen London*