Theme: Combat Mastery

## Master of Combat

The Combat Mastery Theme represents Characters who have exception capabilities in combat, going beyond the normal capabilities of their fellows. Their bodies are trained to perfection, granting them even more stamina. They also learn weapon techniques and martial maneuvers and stances at a rate which far outstrips other martials. Eventually they become so adapt at learning these techniques that they are able to regularly change the techniques, maneuvers and stances they have learnt, making them the true masters of their craft.

The Combat Mastery theme is inspired by any martial characters in fiction who specifically focus on bettering themselves and learning new abilities. This is a common trope among Japanese Shonen Manga such as the Dragon Ball series, but it is also prevalent in many stories focusing on warriors learning from each other and becoming the best version of themselves. It is also intended that this Theme allows players to lean into the core aspects of the Martial Archetypes, consequently they gain additional Stamina with which to power both the abilities granted by this Theme as well as their core abilities, and the Weapon Techniques, Maneuvers and Stances all complement their primary focus as characters.

## Prerequisites

The Combat Mastery Theme is available to the Hero, Brute, Warrior and Tactician Archetypes, as well as other Archetypes which grant the Character Stamina.

A Character may only choose this Theme once, even if they have access to multiple Archetype which qualify for this Theme.

This Theme is particularly well suited to Settings primarily focused around combat, although maneuvers such as the Skill maneuvers may be chosen to better allow a Martial Character to apply themselves in social settings

## Level 3 Features

At Level 3 your Character gains the following features:

### Superior Martial Training

* You learn two Weapon Techniques
* You learn a total of three Martial Maneuvers or Stances of your choice.
	+ You may pick any combination of Maneuvers and Stances, such as three maneuvers, or three stances or a combination of the both maneuver and stances.

* You learn additional Weapon Techniques, Maneuvers and Stances as you progress through this Theme.
* Whenever you gain a Level you may change your choice of Weapon Techniques, Martial Maneuvers and Martial Stances.
* For further rules on how Weapon Techniques, Maneuvers and Stances are used, view their respective sections.

## Level 6 Features

At level 6 your Character gains the following features:

### Superior Martial Training

* You learn one additional Weapon Technique
* You learn a total of two additional Martial Maneuvers or Stances of your choice

### Weapon Prodigy

* At the end of a Long Rest, you may replace one Weapon Technique you know with another one.

## Level 10

### Superior Martial Training

* You learn one additional Weapon Technique
* You learn a total of two additional Martial Maneuvers or Stances of your choice

### Martial Prodigy

* At the end of a Long Rest, you may replace one Weapon Maneuver or Stance you know with another one.

## Level 14

### Superior Martial Training

* You learn one additional Weapon Technique
* You learn a total of two Martial Maneuvers or Stances of your choice

### Thrill of the Fight

* If you roll Initiative and have less than 5 Stamina Points remaining, your remaining Stamina Points increases to 5.
* You may use this feature once, and regain all uses of this feature after completing a Long Rest.