recursal/Fanatic-Fandom huggingface dataset:
The Puppet

**The Puppet**, also known as **The Marionette**, is an animatronic in *Five Nights at Freddy's 2*. It stays in the Prize Corner, and Jeremy Fitzgerald and Fritz Smith must wind up a music box or else it will attack the player.

## Information

### In-Game Information

Alias: The Marrionette, Sockpuppet\*

Occupation: Prize Vendor (possibly)

Affiliation: Freddy Fazbear's Pizza (1987)

Voice Provider: Jena Rundus (*Ultimate Custom Night*)

Debut: *Five Nights at Freddy's 2*

### In-Game Description

Species: Animatronic Humanoid

Skin Color: Black and White

Eye Color: White Pupils

Animatronic Set: Toys

## Appearance

The Puppet is a tall puppet looking figure. It is all black and white except for its face where it has red cheeks and two purple strips going from its eyes to its mouth. It has three strips going on its arms and legs.

## Function

It functions for the main reason to check the camera to wind up the music box. Neglecting the music box will be a game over unless the player can hold out until 6 AM.

## History

### Five Nights at Freddy's 2

The Puppet will stay at the Prize Corner, where Jeremy and Fritz must wind up a music box to keep it calm. If the player does not wind up the music box, The Puppet will slowly rise out of its box and come straight for the player, resulting in a game over.

The Take Cake to the Children partially reveals its origins, as it shows a child being murdered outside of the establishment by William Afton, followed by the Puppet's jumpscare, implying that child possessed it. The Give Gifts Give Life minigame depicted the Puppet giving the MCI victims new life in the animatronics. As well as this, the cutscenes reveal the Puppet still had a presence even in the FNaF 1 restaurant.

### Five Nights at Freddy's 3

As well as the Phantom Puppet, the original puppet child is seen in the Happiest Day Minigame. The Child is wearing the Puppet's mask. When all the souls are present, it gives cake to the Golden Freddy soul, and the souls disappear, symbolically showing the souls passing into the afterlife. However, the Puppets mask falls slower than the others. In the gameplay, the original Puppet can be seen, casting a reflection.

### Freddy Fazbear's Pizzeria Simulator

The original Puppet is depicted in Security Puppet, which is set at the same time as taking Cake. it is required to find a child with a green security bracelet, and keep them away from the exit, but there will be no assigned child except if the game is played three times. On the third time playing the minigame, the assigned child is outside the establishment while the Puppet is trapped because of a gift box being placed on top of its box

The Puppet goes outside but is damaged by the rain. the Puppet encounters the assigned child's dead body but the Puppet has now been discolored and disabled and started to crawl. Once the Puppet crawled up to the dead child's body, it deactivates, hugging Charlotte's corpse, thus allowing her to possess it.

### Ultimate Custom Night

It should be noted the Puppet is vulnerable to the Death Coin.
Tiawa

"*With age, the mature Tiawa has learned that true leadership is not bestowed at birth, but rather earned by gaining wisdom and the trust of its fellow Monsters. Now as poised and confident as befits its regal crown, Tiawa is often sought after to resolve disputes, enact zany Island-wide bylaws, and impart its percussive prowess upon those Monsters that yearn to expand their musical horizons."*

Elements: Earth, Water, Cold, Fire

Islands: Isle, Dream
Fuel Cans

⚠
**This article is a Work-In-Progress. Information may be very incomplete, unformatted, or change randomly. This is often content that is still in active development.**

## Fuel Can

A Fuel Can on a desk with a newspaper and a radio.

### Cost to sell

Black Market Dealer 300T Fisherman 500T

Fuel cans can be found within Loot Containers and are rare to spawn.

They currently have no known use.
Mystical Meadow

File:Mystical Meadow.png
"???"

This is the fifth island to be made with Unity. This island is for Ethereal Monsters only, including the ones discovered from Ethereal Workshop.

Singles: Ghazt, Grumpyre, Reebro, Jeeode, Humbug

Doubles: Whisp, Nebulob, Sox, Jellbilly, Arackulele, Boodoo, Kazilleon, Bellowfish, Dragong, Fung Pray

Triples: Yooreek, Meebkin, Blarret, Gaddzooks, Auglur, Flasque, Nitebear, ???, ???, ???

Quads: Whaill, ???, ???, ???, ???

Quint: ???
Black Market Dealer

⚠
**This article is a Work-In-Progress. Information may be very incomplete, unformatted, or change randomly. This is often content that is still in active development.**

## NPC Settings

### Locations

Varies

The Black Market Dealer ("BMD") is the one of the important NPCs that allow Rebels to sell or buy various resources and items, most items of the Black Market Dealer are the ingredients required for Crafting items and Brewing Moonshine.

The BMDs locations are set around the current Map and teleports to a new location after thirty-minutes or an hour. The BMD will teleport even if a player is currently accessing the NPCs menu.

The BMD will teleport between locations that are hidden away from the main City area of the current Map.

If a player buys too many of a specific item, the BMD will notify the player that they can no longer purchase that item, starting a cooldown that varies between products. The over-bought item will be greyed out in the BMDs menu until the cooldown has ended.

Fuel Cans can be sold to this NPC for 500 Tokens.

## **Products**

**Lockpick (200T)**

**Pistol Ammunition (150T)**

**Jar of Gunpowder (58T)**

**Bullet Casing (90T)**

**Chunk of Plastic (45T)**

**Piece of Cloth (25T)**

**Glue (40T)**

**Piece of Wood (25T)**

**Bag of Spices (35T)**

**Bag of Yeast (50T)**
Yool

"*Towards the end of the year, the plump and pleasant Yool schedules a relaxing sojourn on Cold Island. Its arrival is heralded by the jingle bells dangling from its antlers, and the booming resonance of its voice. Just being near a Yool produces feelings of peace and joy, so the other Monsters always try and convince it to stay the whole year round."*

Elements: Yay
Mimic

"*In addition to parroting the music of its fellow Monsters, the full-grown Mimic has another trick up its sleeve - it can shapeshift to disguise itself and take on the form of other beings! Attempts to teach this skill to other Monsters have so far proved unsuccessful."*

Elements: Air, Plant, Earth, Water, Cold
Candice

Candice is the eleventh unlockable girl in Spiral Clicker. She can be found in the Library after a score of 2000 has been reached in the Campus Conquest.

## About Candice:

Candice is described as "The Campus Librarian". She is the second person the Protagonist encounters in the Library. She confronts the Protagonist about the Moaning and sightings of nude girls in the Library, and the Protagonist takes advantage of that and hypnotizes her.

## Unlocks:

Candice has progressive unlocks until level 200, at which point all of her CGs and Costumes will be available. At level 250, she can be used in the Auditorium to gain another CG.

Upon unlocking Candice, the Library Area will unlock, which allows consecutive mind breaks at the cost of increased difficulty.
Fiddlement

"*Fiddlements are powered by the very Element of Light itself, releasing huge amounts of incandescent energy through the filaments of their cranial bulbs. The intense amplitude of light waves creates a unique whirring sound within the bulb, which Fiddlements use to express themselves. Serendipitously, the lampshade-like cone created by a Fiddlement's body channels its raw luminescence like a spotlight, which this bright little monster gladly shines on solo performances, late-night walks to the fridge, and potholes in need of repair."*

Elements: Cold, Fire, Light

Islands: Isle, Dream

This is the seventh monster to have their baby form before their adult form. The order is follwed:

1. Woolabee
2. Clavi Gnat
3. Edamimi
4. Yelmut
5. Xyster
6. Osstax
Gloptic

"*Gazing into the chromatic depths of Gloptic's eye will hypnotize suggestible Monsters in a harp-beat! Once under the mucky Monster's spell, their target begins to experience a wide range of delightful visions known as Gloptical Illoozions. While harmless, Gloptical Illoozions are infamous for causing chronic brain-itch."*

Elements: Plant, Water, Fire, Psychic

Islands: Isle, Glass, Dream
General Policies

Blocking Policy

Please note, that this **policy** applies to the entire Wiki unless otherwise noted.

To maintain order and ensure uniformity, there are certain policies which have to be followed by *every* editor. Any violation of these rules will either lead to a warning or block. If you have any suggestions or questions, please contact an administrator.

## Community

Any form of **user attacks** or **discrimination** is strictly prohibited. Please treat others with respect and do not threaten, attack, or insult them for any reason. Think about how you liked to be treated by others and act accordingly. This Wiki is a place for like-minded fans and not for wars - neither Wiki-related nor personal. This applies to the entire Wiki - articles, discussions, the chat and personal message walls. If there are any problems or conflicts you are unable to settle on your own, contact an Admin. After all, we're here to help.

### Talk Pages

Talk Pages are only to be used to discuss suggestions for the article's improvement. Discussions about the article's topic itself belong to the [1].

### Vandalism & Spam

**Vandalism** is an 'action involving deliberate destruction of or damage to public or private property.'

This means, vandalism is the deliberate deletion of masses of content, switching facts with unproven opinions, adding curse words (besides what is already written in the books), messing with codes, and everything related.

"There are three main types of **spam** on Wikipedia. These are advertisements masquerading as articles and contributions to articles; external link spamming; and adding references with the aim of promoting the author or the work being referenced."

But spam also means the abuse of the image and video upload function, the excessive creation of unnecessary articles, and everything related to it.

Frequent vandalism and spam actions will lead to a warning at first, and, potentially, a block afterwards.

## Editing policy

* **Multiple edits**: Please refrain from making multiple consecutive edits to a page. Doing this will be seen as edit farming and result in a block.
* **Infobox images**: Images used for the infoboxes may **not** be changed without consulting an admin. This is to avoid pointless edit wars between users who favor one image over the other. Offenders will be warned once, then blocked.

## References

1. ↑ Wikipedia:Vandalism
2. ↑ Wikipedia:Spam
The Last Legacy

*The Last Legacy* is a standalone in the *Fable series* by author Adrienne Young.

## Synopsis

When a letter from her uncle Henrik arrives on Bryn Roth's eighteenth birthday, summoning her back to Bastian, Bryn is eager to prove herself and finally take her place in her long-lost family.

Henrik has plans for Bryn, but she must win everyone’s trust if she wants to hold any power in the delicate architecture of the family. It doesn’t take long for her to see that the Roths are entangled in shadows. Despite their growing influence in upscale Bastian, their hands are still in the kind of dirty business that got Bryn’s parents killed years ago. With a forbidden romance to contend with and dangerous work ahead, the cost of being accepted into the Roths may be more than Bryn can pay.

**New York Times bestselling author Adrienne Young returns with The Last Legacy, a captivating standalone about family and blood ties, reinventing yourself, and controlling your own destiny.**
Candelavra

"*Its youthful vanity a thing of the past, the mature Candelavra is a wonderful role model for monsters just about any elemental affiliation. It is a source of great inspiration, and selflessly devotes its time to lifting the spirits and song of its fellow performers. So long as its flame burns bright, hope can never be extinguished in the Monster World."*

Elements: Air, Plant, Earth, Water, Fire
Oaktopus

"*A respected forest elder, the Oaktopus need only occasionally dip tentacles in a pond for refreshment. Its once tender foliage has toughened, and it can remain earthbound indefinitely. Still, it leads a balanced lifestyle and enjoys the best of both worlds."*

Elements: Water, Plant

Islands: Isle, Glass
Fluoress

"*A dimmed Fluoress exudes a gloomy aura, but the moment it joins the Monster chorus, the demure avatar of Light shines with all the fluorescent radiance of its Element! Each panel of a Fluoress's 'skirt' is packed with Fluorophyll, a Magically-occuring chemical that responds to sudden agitation with a luminous light show that's designed to draw in new friends when a Fluoress is feeling much too bashful."*

Elements: Light

Islands: Isle, Dream
Toy Freddy

*"You can trust me - I'm friends with everyone!"* -Toy Freddy, Five Nights at Freddy's AR: Special Delievery

**Toy Freddy** is one of the toy animatronics of the *Five Nights at Freddy's* series, first appearing in *Five Nights at Freddy's 2*. He is Freddy Fazbear's redesigned counterpart from the past and an improved replacement of Freddy's pre-rebuilt incarnation Withered Freddy, serving as the mascot of the newly refurbished Freddy Fazbear's Pizza of 1987.

## Physical Appearance

— ***The Freddy Files*, page 38**

Toy Freddy has a similar appearance to his original counterpart. He is a brown animatronic bear with light brown coloring on his stomach, snout, and inner ears. He has black whisker spots, black eyebrows, brown eyelids, short eyelashes, blue eyes, and a black nose. As with the other toy animatronics, Toy Freddy has rosy red, blushed cheeks. However, unlike the other toy animatronics, he appears to have a matte coating rather than a glossy finish. His arms and legs are multi-jointed, like the other toy animatronics, but most appear darker.

Toy Freddy's face is much flatter, wider, and significantly more round than the original Freddy Fazbear's, with noticeably more buck teeth. He also seems to be the widest of the toy animatronics, as his body is much bigger compared to that of the original Freddy's. His ears are also much smaller and more oval in shape. He wears a black bow tie with two black buttons beneath it. He also wears a small black top hat with a red stripe. In his right hand, he holds a silver and black microphone.

Toy Freddy's eyes normally appear to be similar to those of the other animatronics, but upon entering the Office, his eyes turn to a glossy-black that cause his eyes to look empty. In Five Nights at Freddy's: Help Wanted, Toy Freddy's design is slightly different, he has a darker shade of brown to him and his teeth on his upper jaw are removed.

In Five Nights at Freddy's AR: Special Delivery, Toy Freddy's design remains the same as his original, however for realism purposes, his design receives specular refection.

Personality

Scott Cawthon describes him as "private and reclusive". Toy Freddy's personality, as suggested in his quotes from Ultimate Custom Night, he appears pouty, wisecracking, and childish as he will get upset by his own failure to beat video games, especially the "Five Nights with Mr. Hugs" game.

In Five Nights at Freddy's AR: Special Delivery, Toy Freddy speaks in a more affable manner, seemingly treating the player as a friend.
T-Rox

*"With a powerful build and cantilevered tail, T-Rox is an expertly balanced and nuanced percussionist. As pertains to technique, it favors a straightforward stomp-and-chomp method over the standard heel-down approach. Though it occasionally digs in when challenged, T-Rox is typically less inclined to stubbornness than it is to good-nature pliability. Pastimes include unicycling, fruit stomping, and chasing fireflies."*

Elements: Earth, Water, Cold
Edamimi

*"Percussionists are renowned for their well-developed forearms, but the Edamimi is not your garden-variety instrumentalist. Far from brawny, its forelimbs are delicate and twig-like, performing a balletic display that can only be described as ap-'pea-ling. Its sound is light and bright, with a metallic clarity that plays in sharp contrast to its organic nature. A precocious rascal, the Edamimi likes to contemplate the havoc that might be wrought by a single, rogue garden pea. Pet peeves include garden tools, insufficient drainage, and extended droughts."*

Elements: Plant, Earth, Water, Fire

Islands: Isle, Valley

This is the third monster to have their adult form before its baby form. The first being Woolabee and the second being Clavi Gnat.
Cybop

*"Cybops are creative types that demonstrate unparalleled ingenuity. Their inventive nature can be seen in the schematics they draw on cave walls, which imagine high-tech upgrades to their mechanical forms. Cybops are brave enough to dream big - but twin engines? No way!"*

Elements: Air, Earth

Islands: Isle, Haunted
Quibble

"*A Quibble is considered fully developed when it ceases to interrogate everyone within earshot. Founts of information, usually conflicting, the heads bicker continuously. Anyone looking for a second opinion need only make one stop with a Quibble around!"*

Elements: Air, Water

Islands: Isle, Glass, Tropical
Clackula

"*Dapper Clackula doesn't have a mouth of its own with which to chitter-chatter about its many cultured interests, so the Bone Elemental leaves all the yammering to its loquacious little hands. If only they'd behave! When the lanky gentle-Mon's appendages get too snippy with dinner guests, it delivers the quickest of pin-point pinches to each chatterbox with its dainty fangs. While not enough to cause any pain, it's certainly enough to send a message: keep it classy!"*

Elements: Bone

Islands: Isle, Haunted
Déjà-Jin

"*If you have the sudden, nagging suspicion that you're experiencing something you've seen or heard of before, it could be that you're in the vicinity of Déjà-Jin! Some traits of the levitating Psychic-Faerie hybrid, like its guttural voice and colorful crystal array, may remind of more established elsewhere in the Monster World. However, what makes the Déjà-Jin totally unique is the piezoelectric charge coursing through its horns, and which is responsible for the disorienting psychic effect it has on others."*

Elements: Psychic, Faerie

Islands: Isle, Haunted
Fable

by Angelika Nidua Buergo

**Fable** is a young dredger with a troubled past, hoping to find her way back to her father, Saint.

## Biography

### Early Life

During her childhood, Fable was raised on the *Lark* with her mother, father and Clove and knew it as her home. Her mother taught her all about both being a gem sage and dredging. When Fable was only fourteen, the *Lark* was destroyed by a storm and ultimately sank with her mother still inside. Clove saved Fable from a similar fate and brought them to a small boat with Saint, where they brought her to Jeval. Once there, Saint carved a map of the Tempest Snare into her arm and left her to fend for herself. With his parting words her father promised her to give her everything that was hers if she was able to leave the island and find him again.

Over the course of the following four years, Fable picked up dredging on the island to survive. She build herself her own camp and fought for dredging places against the islanders. Because of the hostility towards her, she kept mostly to herself, hiding her coins, the pyre she found, as well as her belongings.

### *Fable*

After saving up almost enough coin during her years on Jeval, Fable planned to buy her way out of Jeval. But due to her abilities as a dredger and gem sage, the Jevali grew suspicious, trying to gather information on her hiding places of her belongings. Ultimately Koy ended up trying go follow Fable while diving to find out where she got her pyre from. In the ensuing fight, he almost drowned, but was saved by Fable. When Fable returned to Jeval, her camp was ransacked. She decided to leave the island this instance and collected her well hidden coins. She ended up stealing a boat from Speck, but was followed by Koy trying to kill her. Fable barely made it to the docks where the *Marigold* - whose helmsman regularly traded with her - still anchored. She convinced said helmsman West to take her on as a passenger.

Over the course of the journey she learned that the crew of the *Marigold* didn't like her being a passenger, but Fable worked alongside them and used her abilities to prove her worth.

. . .

At the end of the book, Fable is captured by Zola and the crew on the *Luna*.

## Personality

Fable is a careful person, following the strict rules her father taught her when she was young. Due to his abandonment and her years in Jeval she grew even more careful. At the same time, Fable is incredibly determined, following her own agenda until the end.

## Physical Description

Fable has curly dark auburn hair and blue eyes. Her skin is tanned and freckled, and she has a scar running down her arm in the shape of a map of the Tempest Snare, drawn on by Saint.

## Powers & Abilities

### Powers

* **Gem Sage**: Fable was born as a gem sage and learned everything about it from her mother. Over the years she honed that skill and perfected it as good as she could.

### Abilities

* **Dredger**: Fable is a skilled dredger.
* **Trader**: Due to her father, Fable picked up some trading skills.

## Gallery

*See more here*.

by Megan Rahhalby Nicole Dealby Yingting
Bowgart

"*Age and experience turn Bowgarts into skilled luthiers. They always have a collection of spare instruments around. It is generally considered wise to leave one's extra instrument unstrung though, as curious novices tend to produce a sound that can only be described as ghastly."*

Elements: Plant, Water, Cold

Islands: Isle, Glass, Valley
Woolabee

*"Heavy wire-like hairs grow directly from the Woolabee's cranium, which the Monster attaches to its horn with its upper hands. The strings produce intense reverberation directly to the Woolabee's head, hence their perpetually startled expression."*

Elements: Air, Cold, Fire

Islands: Isle, Valley

This is the first monster to have their adult form before its baby form.
Jeeode

"*The wise Jeeode is renowned for its ability to see all sides of a situation. Harnessing the Ethereal power of Crystal, it pictures each scenario as sitting in the center of a giant prism, looking at each facet one at a time. Then, it somehow creates a solution that leaves everyone smiling. Because of this refined perspective, Jeeodes are first-rate instrumentalists, never missing a note."*

Elements: Crystal
Repatillo

"*Just because they are cold-blooded doesn't mean they are cold of heart! It's often said that a Repatillo hug can cheer up even the saddest monster. All those arms give quite the squeeze; and equally ideal for playing masterful compositions on their hard plates!"*

Elements: Plant, Earth, Fire

Islands: Isle, Glass
Yuggler

"*Most can only dream of being sound of mind, body, and soul as the Yuggler. The serene yogi juggles metallic orbs to create distinct dings that soothe the troubled minds in its own proprietary form of deep med-ding-tation. This ritual fortifies pupils with an unshakable fortitude, undeterred by any mishap, meltdown, or misadventure!"*

Elements: Fire, Psychic

Islands: Isle, Glass
Tuskski

"Once it's grown up into the 'Big' Tuskski, this monster has suitably mellowed out. It abides by a simple philosophy to be kind to others, and to pay compliments whenever possible (example: "Nice Mammott"). It's this level-headed attitude that makes the Monster so revered, and all Cold Elementals look forward to hearing the Quint's trumpeting join in - it can really tie an Island together."

Elements: Air, Earth, Water, Cold, Fire

Islands: Isle, Valley
Periscorp

*"If Periscorp's eyes look familiar, you must have gazed upon the pupils of Psychic Island's critters! Periscorps share a feed with those all-seeing eyeballs, storing its favorite footage within its gelatinous dorsal sacs. When these sacs are agitated by Periscorp's dual stingers, they play a brief soundbite from their stored footage - who knew the Psychic Island critters had ears, too?*

Elements: Water, Fire, Psychic

Islands: Isle, Dream
Reebro

"*Of all the creatures known in the multiverse, the Reebro is right up there with the strangest. Little more than an oversized brain to begin with, this Ethereal beast develops a mechanical body using its instinctual technological know-how. The Reebro, or simply 'Bro' as it is affectionately called by its fellow Monsters, is a laid-back character who lives for fun and has the scoop on all the latest trends. It's always willing to assist others with their technical difficulties - even if its go-to solution is to "turn it off and then turn it on again."*

Elements: Mech
Maw

*"First, can we just say it's a good thing the Maw has only it's lower-or "mandibular" teeth, lest it bite its own tongue off? Alas, Maw is a bit of a blabbermouth. To be fair, it couldn't hold its tongue even if it wanted to, owing to the fact it doesn't have hands. So, does it ever close its mouth? Judging from the eye rolls of its monster pals, the answer is decidedly 'no'. Maw's favorite pizza toppings include pickled turnip and jellied beets."*

Elements: Water, Cold

Islands: Isle, Glass, Tropical
Banjaw

"*Banjaw's principle tendon is 37 times stretchier than a Stritch Skin, 42 times tougher than a Diamond, and 100 times twangier than, well - anything! Pulling back this durable tendon allows this skeletal character to slingshot anything (or any Monster) great distances. Just beware that you don't get too close to that mighty ring of chompers on your way."*

Elements: Water, Fire, Bone
Gob

"*Gob's gaping gabber leaves gandering groups gobsmacked. An unassuming figure at first blush, a withdrawn Gob might not even appear as a Monster to the untrained eye. But keener onlookers may note the subtle wiggle of its frill before suddenly, it happens: The Aperture Overture! Gob opens wide to release a moving melody that resonates from deep within its internal organs themselves...pipes, pedals, and all."*

Elements: Plant, Light

Islands: Isle, Glass
Deedge

"The bass frequencies of a mature Deedge average far lower on a musical scale than those of a Deedge cub. Lower frequencies notwithstanding, the Deedge manages to raise the roof--not to mention, spirits--everywhere it goes, making it the coolest hot commodity around. It is inexplicably delighted by pine furniture and static cling. It's weird."

Elements: Air, Plant, Water, Cold

Islands: Isle, Glass, Haunted
Shellbeat

"*A Shellbeat is too humble to admit it, but it is arguably the greatest drummer of the living ocean. Legends are told that their thumping rhythms can awaken even the most ancient of slumbering giants that are said to live in the water's dark depths."*

Elements: Air, Plant, Earth, Water

Islands: Isle, Glass, Valley
G'day

"*Crikey! No one can argue that G'day is a supremely cool Monster, but its origin is hotly debated. Could it be that forebears of* Plant Island*'s* G'joob *got swept up in an Ethereal interdimensional portal and landed in the pocket dimension? Or maybe it's the other way around, and G'day came first and somehow migrated to the main dimension at an unspecified time. So which is it? Mythical or Magical? G'day is definitively Magical... but with just a hint of Mythical for good measure!"*

Elements: Psychic, Bone, Light

Islands: Isle, Glass
Gaddzooks

"*The instability present in all Triple-Element Ethereals is no better represented than in the Gaddzooks. Every snap of their jaws and tap of their feet threatens to shatter its very form, and yet this Monster is able to keep it together and perform. An outlier in the Monster World as far as double-headedness goes, both of the Gaddzook brainstems get along famously and are always totally in sync with one another (we suppose you'd have to be in order to attain that level of percussive prowess). This cheerfulness and amicability extends to friendships with its fellow Ethereals as well, particularly the closely-related Yooreek."*

Elements: Plasma, Mech, Crystal
Xyster

"*Are you thinking what we're thinking? Chances are the Xyster is thinking it too - its elaborate antlers attract and retain nearby thoughts for the Magical Monster to examine at its leisure. It bears a striking resemblance to another occupant of the pocket dimension, and might be the descendant of ancient transplants from a neighboring isle. Recent discoveries in the Monster World may have identified the 'missing link' in its evolution... speaking of links, the Xyster absolutely loves to swat at and coddle its caudal vertebrae to produce mind-bending melodies for all to enjoy."*

Elements: Psychic, Bone

Islands: Isle, Haunted

This is the fifth monster to have their baby form before their adult form. The order is follwed:

1. Woolabee
2. Clavi Gnat
3. Edamimi
4. Yelmut
Theremind

"*The cerebral Theremind hears the inner voices of all Monsters, all the time! While this incessant cross-chatter can be a little confusion for even the most gargantuan of brains, Thereminds benefit from a bottomless well of knowledge and surprisingly intuitive emotional intelligence. But please, if it feels like this Psychic Elemental isn't listening to you, have some patience - it may be wrapped up in a conversation miles away!"*

Elements: Psychic

Islands: Isle, Dream
HippityHop

"*HippityHops hippy to the hop, and they don't stop! The conjoined siblings Hippity and Hop act as each other's hypeMon during the day, cheering on one another's mouthy beats. During cold nights, they burrow deep underground to their subterranean home, using only echolocation and the sensory organs topping their ears and arms to navigate the pitch black tunnels. Together HippityHops symbolize the harmonious duality of vocals and percussion."*

Elements: Earth, Faerie

Islands: Isle, Glass, Haunted
Sneyser

"*Oozing charm and effluvium, the adult Sneyser provides harmonic and rhythmic support to its monster bandmates. By maintaining a low profile--literally--it uses the ground and its own topology to amplify its driving bassline, ensuring everyone feels the reverb in their toes (or their lower appendages). The Sneyser is a tad sensitive about its underbite: best not mention it."*

Elements: Air, Water, Cold, Fire

Islands: Isle, Glass, Dream, Valley, Tropical
Boskus

*"A well-raised Boskus has full, flexible lips. This allows it to produce a resonant flubbering sound, with a wide tonal range. Pointing, picking, and poking and gesturing are all considered fine Boskus etiquette, so long as the finger is properly manicured."*

Elements: Cold, Fire

Islands: Isle, Glass
Uuduk

"*For each year of life, the Uuduk gains an extra vertebra in its slinky spine. The full height of an Uuduk, however, is hidden from view deep beneath the soil: an Uuduk never reveals its age! Wear-and-tear on its impressive blowhorns may hint at the number of birthdays this coy Monster has seen, but it just as easily could indicate how itchy it was that day."*

Elements: Earth, Fire, Bone

Islands: Isle, Dream
Whaddle

"*The adult of this species is essentially a taller version of the young in every way. Though armless, the Whaddle would enjoy nothing more than to hug everyone it meets. Shy and sweet, it can often be found splashing in puddles or chasing butterflies."*

Elements: Air, Water, Fire

Islands: Isle, Glass
The Isle

Update 1: Mammott, Kayna, Floot Fly, Furcorn, Quibble, Poppette, Clamble, Ziggurab, Pummel, Bowgart, Sooza, Shellbeat

Update 2: Noggin, Yuggler, Oaktopus, Tring, Gloptic, PomPom, Sneyser

Update 3: Gob, Whaddle, Tiawa, Clavi Gnat

Update 4: Potbelly, Toe Jammer, Theremind, Repatillo

Update 5: Glowl, Hawlo, Flum Ox, Banjaw

Update 6: Knucklehead, Periscorp, Candelavra, Fluoress

Unity Game Test Update: Clackula, Tweedle, Phangler, Frondley, HippityHop, Déjà-Jin, G'day, Boskus, Fiddlement, Bulbo, Stogg, Floogull, Wimmzies, Xyster, Spytrap, Osstax, Yelmut, Enchantling, Drumpler, Woolabee, Edamimi, Denchuhs, PongPing, Congle, Squot, Cybop, Uuduk, Deedge, Tuskski, Fwog, Gnarls, Maw, T-Rox, Mimic, Punkleton, Rootitoot, Yool, Dandidoo, Rooba
Frondley

"*When traipsing through a grove of trees in the pocket dimension, take care where you're stepping - you wouldn't want to tread on any of the root-toes of the Frondley! Its long strands of 'hair' dangle down from the top of its wasp-waisted body, making it difficult to recognize quickly. There's no mistaking it when it begins to hum, though - a glowing eye, psycho-static energy coursing through its hair and an surreal aura of warmth and friendship and enough to get anyone's attention!"*

Elements: Psychic, Faerie, Light

Islands: Isle, Dream
Ghazt

"*The extraordinary Ghazt only manifests itself when conditions are absolutely perfect. Imbued with the Ethereal power of Plasma, its sleek frame and ability to become intangible are ideal for slipping in and out of places unnoticed. However, these traits also make it vulnerable to accidental interdimensional travel. It plays well with the other Monsters, but can only breed with members of its own class."*

Elements: Plasma
Humbug

"*The Humbug is the incarnation of the misunderstood Ethereal element of Poison. When it buzzes its wings fast enough, it can open up and glide on supersonic dimensional highways from universe to universe. Humbugs naturally enjoy warm weather, and are drawn to humid places where the hum produced by their wings has the finest tone."*

Elements: Poison
Wimmzies

"*Wimmzies are a bubbly chorus of Monsters positively bursting at the seams with delight. It's this very overflowing of glee that is cause for the sorority of singers' patchwork appearance: their delicately-sewn casings contain the fine mist that makes up the Wimmzie's upper bodies! Little more than fluttering eyelashes and tapping toes, this squad is nonetheless erupting with joy and - of course - whimsy."*

Elements: Fire, Faerie

Islands: Isle, Haunted
Denchuhs

"*The pint-sized Denchuhs are a lot like a pair of your grandaddy's dentures: they're at their best when they're together, but often fall out! Occasional spats are an inevitability when looks are so identical, yet personalities are more contrary than fire and ice: gabby versus glum, sanguine versus stoic, and bubbly versus been-there-done-that. But at the end of a long day, all these little Denchuhs want is a hefty snack in their mega-mouths and the comfort of a held hand."*

Elements: Water, Bone

Islands: Isle, Haunted
Clavi Gnat

"*Clavi Gnats produce their signature grooves by tapping the spherical sacs of the Clavi Creeper - the sprawling plant where they make their home. It's hard to tell whether the insectoid Monster enjoys its music-making thanks to its jumbled-up face, but make no mistake: upside down or rightside up, that doesn't change the fact that the Clavi Gnat is a hard worker, and one of the most reliable friends to hatch this side of the leaf."*

Elements: Cold, Fire, Faerie

Islands: Isle, Haunted

This is the second monster to have their adult form before its baby form. The first was Woolabee.
Spytrap

"*Looks can be decieving... And so can the Spytrap. This botanical beast grows in the dark and does its darndest to go completely unnoticed by the surrounding fauna. But once an unsuspecting creature scuttles too close, SNAP - It is suddenly ensnared! And what better to do when encased in the acoustic wonderland of a Spytrap yap than to bang out a banger? In exchange for its ward's kind company and musical talent, the host monster happily supplies a steady drip of some of the sweetest sap ever sampled."*

Elements: Plant, Cold, Light

Islands: Isle, Haunted

This is the eighth monster to have their baby form before their adult form. The order is follwed:

1. Woolabee
2. Clavi Gnat
3. Edamimi
4. Yelmut
5. Xyster
6. Osstax
7. Fiddlement
Poppette

"*Poppette's shiny bubbles may look ready to pop, but be forewarned: this Monster is tougher than a lead balloon! No matter how hard you pinch and poke, the unpoppable Poppette will withstand your efforts. Years of constant prodding have made this once-bubbly Monster more hardened than chewed bubblegum - or bubbledrum, if you will."*

Elements: Water, Psychic

Islands: Isle, Haunted
Tring

"*Neither 'lithesome' nor 'delicate' are words commonly associated with Tring. Yet, for all its robust musculature and imposing demeanor, Tring is nonetheless a pliant and gentle creature. Though thick-fingered, its fine motor skills are exceptional - as evidenced by its nuanced performance by its nose ring - and it deftly elicits notes as bright and complex as Tring itself."*

Elements: Air, Plant, Earth, Fire

Islands: Isle, Dream
Knucklehead

"*The golem-like Knucklehead possesses a level of strength nearly unmatched in all of the Monster World. When the Monster slams its gargantuan fists together to produce its signature sound, small quantities of light emanate from the impact. This strength is seldom on display when the Knucklehead is not performing, however - instead, its favorite pastimes include delicate needlework and sculpting miniature clay models for use in role-playing tabletop gaming."*

Elements: Faerie, Light

Islands: Isle, Tropical
PongPing

"When it comes to athletic training regimens, the seasoned PongPing spares no expense - devouring only the most health-conscious and sensible snacks (at breakneck speeds, mind you) and tirelessly whiff-whaffing with any Monster foolish enough to challenge it to a game of table tennis. When opponents are scarce, the PongPing is a master of self-directed play, and will happily exercise its musical muscles to keep its cheeks limber."

Elements: Plant, Earth, Cold, Fire

Islands: Isle, Valley

Pongpings sounds were originally supposed to be tapricorns but they were changed to pongping at some point
Impulse Community Wiki

**Welcome to the impulse Wiki!**
Impulse Community is a community created by Vingard, and is designed around a Dedicated Server that hosts the game Garry's Mod with a special game mode built from the ground up by the community's owner.

**Tip:** You can make money easily by working as a CWU worker in the factory.

**NOTE:** This wiki would enjoy being populated! And as such Dispatch has tasked *all* units to contribute to the Wiki. *Dispatch would ask politely but I didn't really ask questions.*

 What is  Impulse is a Semi-Serious Half-Life 2 roleplay server based in the events of the Half-Life 2 Game, made by valve. The server is hosted by and developed by Vingard who owns the community. The "Game Server" or "Roleplay Server" is played through accessing the Garry's Mod client which can be downloaded from Steam.

 Contents
* FAQ
* Quick start
* Lore
* Teams (Jobs)
* Events

**Helpful Community Links!**
*"If the combine knew what we were doing with entanglement..."*

* Rules of this wiki
* Forum
* Discord
* Civil-Protection Discord
* Panel
* Support
* Server Content
* Report Bugs!
Gnarls

"Depending on how you look at it, Gnarls are both bigger and smaller than any of the other Quint-Element Monsters. Bigger in the sense that each 'being' is actually comprised of multiple organisms instead of just one; and smaller because the Gnarls themselves are actually quite minuscule! Some might say they are little more than parasitic vines that attach themselves to a tree and coordinate to hijack the plant's latent motor functions. Then it's a simple matter of working together to 'animate' the tree's trunk and branches to give it a full range of motion. Each Gnarl operates the opposite side of the tree, and synchronously conjoin their tendrils to form a 'mouth' through which wind can blow to produce sound. Mercifully, the tree doesn't perceive this transformation as troublesome - instead, it delights in the opportunity to explore the Monster World and make music! Another mercy is that the Plant Top Boss's dual intelligences are satisfied to stick to one tree - no need to 'infect' anyone else."

Elements: Plant, Earth, Water, Cold, Fire

Islands: Isle, Valley
Clamble

"*Between those metal plates, the Clamble is all brain matter and eyeballs - which explains its unrivalled peripheral vision and disarming genius. Clamble is a deep thinker: one that strives to branch out intellectually and musically by exploring abstract concepts through 'cymbalism.' The adage 'Eat more leafy greens' likely explains its ever-watchful expression."*

Elements: Plant, Earth, Cold

Islands: Isle, Glass
Hawlo

"*The Hawlo is 'knot' what it appears to be... but just what IS it? No one dares woodchip the chipper wood making up this percussive Monster's disguise to find out. Instead, its peers have chosen to accept Hawlo's perplexing presentation, and simply shake their trunk to the 'berry' delightful rhythm of its stump or admire its talent for pyrogravure."*

Elements: Fire, Bone

Islands: Isle, Dream
Yelmut

"*Having never taken it off, the adult Yelmut has grown into its ha-... I mean, decorative headgear, now weather-beaten and embellished with exotic designs. Its massive mouth carries its song far and wide... and with such intensity, its decorative headgear is in danger of being displaced!"*

Elements: Air, Plant, Cold, Fire

Islands: Isle, Valley, Tropical

This is the fourth monster to have their baby form before their adult form. The first being Woolabee, the second being Clavi Gnat, and the third being Edamimi.
Janis

## How to Unlock:

Janis is the eighth unlockable girl in Spiral Clicker. She can be found in the Classrooms after a score of 1000 has been reached in the Campus Conquest.

## About Janis:

Janis is described as "A Professor at the local College". She is encountered by the Protagonist while she is working, and is hypnotized by the protagonist when she is asked to help them with something.

## Unlocks:

Janis has progressive unlocks until level 200, at which point all of her CGs and Costumes will be available. At level 250, she can be used in the Auditorium to gain another CG.
Crystal

Crystal is the fourth unlockable girl in Spiral Clicker. She can be found in the Classroom after a score of 100 has been reached in the Campus Conquest.

## About Crystal:

Crystal is described as "A gamer girl with poor study habits." She is the first person that the Protagonist meets in the classrooms, where she is assigned to a project with the Protagonist. The Protagonist then performs a Mind Break on her, at which point she joins the lineup of girls. Crystal is good friends with Erika.

## Unlocks:

Crystal has progressive unlocks until level 200, at which point all of her CGs and Costumes will be available. At level 250, she can be used in the Auditorium to gain another CG.
Gemna

## How to Unlock:

Jessica is the fifteenth unlockable character in Spiral Clicker. She can be found in the Hospital after reaching 10,000 loyalty in City Conquest.

## About Gemna:

Gemna is described as "A local Nurse". She originally worked at the Hospital, however, when she heard what was happening in the city and campus, she waited for the Protagonist to visit the hospital, and willingly allowed herself to be hypnotized into their harem.

## Unlocks:

Gemna has progressive unlocks until level 200, at which point all of her CGs and Costumes will be available. At level 250, she can be used in the Auditorium to gain another CG.
Mia

## How to Unlock:

Mia is the thirteenth unlockable girl in Spiral Clicker. She can be found in the Auditorium after a score of 7500 has been reached in the Campus Conquest, and is the third girl to appear there.

## About Mia:

Mia is described as "The Auditorium Manager". She is encountered by the Protagonist when she confronts them about "Distracting" her workers, at which point she is hypnotized.

## Unlocks:

Mia has progressive unlocks until level 200, at which point all of her CGs and Costumes will be available. At level 250, she can be used in the Auditorium to gain another CG.

At level 200, Mia will unlock the Auditorium for use, which allows girls to dance in order to earn money, which can be spent to upgrade other locations, as well as purchase unlocks in the dorms which reset during Helen's Pearl Resets. In addition, most girls at level 250 can unlock a "Dancing" CG while working in the Auditorium.
Tammy

Tammy is the third unlockable girl in Spiral Clicker. She can be found in the Tennis Court after completing it's first stage in Campus Conquest.

## About Tammy:

Tammy is described as "A young Athlete from the local college." She is the first person that the Protagonist meets on the Tennis Court, where she is finishing up practice. The Protagonist then performs a Mind Break on her, at which point she joins the lineup of girls.

## Unlocks:

Tammy has progressive unlocks until level 200, at which point all of her CGs and Costumes will be available. At level 250, she can be used in the Auditorium to gain another CG.
Katelyn

## How to Unlock:

Katelyn is the tenth unlockable girl in Spiral Clicker. She can be found on the Tennis Court after a score of 1500 has been reached in the Campus Conquest.

## About Katelyn:

Joyce is described as "The College Tennis Coach". She is the second person the Protagonist encounters on the Tennis Court. She tells the Protagonist to get off the court, as they are not an athlete, but she quickly develops a suspicion of the Protagonist messing with her athletes. When she asks, the Protagonist offers to show her what has been happening, and she is hypnotized as a result.

## Appearances

### Appears in

Tennis Court

Katelyn has progressive unlocks until level 200, at which point all of her CGs and Costumes will be available. At level 250, she can be used in the Auditorium to gain another CG.

At level 100, Katelyn will unlock the Tennis Courts as an area. In the Tennis Courts you can assign a character which will help with area mind breaks.
Kathrine

## How to Unlock:

Kathrine is the fifth unlockable girl in Spiral Clicker. She can be found in the Dorms after a score of 250 has been reached in the Campus Conquest.

## About Kathrine:

Kathrine is described as "A maid working in the college dorms". She is encountered by the Protagonist while she is working, and is hypnotized by the protagonist when she is asked to help them with something. Kathrine later reappears in the Beach, alongside Joyce, Helen and Amber.

## Unlocks:

Kathrine has progressive unlocks until level 200, at which point all of her CGs and Costumes will be available. At level 250, she can be used in the Auditorium to gain another CG. At level 100, while Joyce, Amber and Helen are also at level 100, if the season is summer they will unlock the Beach Area, and the Beach Conquest along with their associated CGs.
Enchantling

"*If Enchantler is the Titan-Who-Would-Be-Colossal, then Enchantling is the Monster-Who-Would-Be-Titan! Although there are other instances of Titans starting life in a miniaturized form, the exact nature of the relationship between these two entities remains a mystery. Some have suggested that the Enchantling taps into the same Monstromantic energies coursing through its namesake's antlers to transfigure itself into a shape more akin to that of Enchantler. The evidence that one has an effect on the other is incontrovertible, as the entire* Sanctum *seemed to light up when it first made its appearance and sang forth its exuberant song."*

Elements: Psychic, Faerie, Bone, Light

Islands: Isle, Haunted
Joyce

## How to Unlock:

Joyce is the ninth unlockable girl in Spiral Clicker. She can be found in the Auditorium after a score of 1250 has been reached in the Campus Conquest.

## About Joyce:

Joyce is described as "A College Freshman aspiring to be a Cheerleader". She is the second person the Protagonist encounters in the Auditorium. She tell the Protagonist she recognizes them, and when the Protagonist offers some music for her to learn routines to, she accepts and is hypnotized. Joyce later reappears on the Beach, with Helen, Kathrine and Amber.

## Unlocks:

Joyce has progressive unlocks until level 200, at which point all of her CGs and Costumes will be available. At level 250, she can be used in the Auditorium to gain another CG. At level 100, while Amber, Kathrine and Helen are also at level 100, if the season is summer they will unlock the Beach Area, and the Beach Conquest along with their associated CGs.