Vallhall

## Planet Properties

Atmosphere: Breathable Mix

Temperature: Temperate

Biosphere: Human-miscible

Population: Several Million

## Planet Tags

#### Pleasure World

This world provides delights either rare or impermissible elsewhere. Matchless local beauty, stunningly gengineered natives, a wide variety of local drugs, carnal pleasures unacceptable on other worlds, or some other rare delight is readily available here. Most worlds are fully aware of the value of their offerings, and the prices they demand can be in credits or in less tangible recompense.

#### Mercenaries

The world is either famous for its mercenary bands or it is plagued by countless groups of condottieri in service to whatever magnate can afford to pay or bribe them adequately.

## Background

### History

This world pre-scream was a pleasure planet for those that wanted to see if they had it in them to survive the harsh world without ever having to risk their own lives. On this planet there are large bubbles of energy that emanate from towers, towns, castles, strongholds, and sometimes even small stone pillars. It was one of the most popular pleasure worlds in the sector and had drawn people from all over the galaxy. The scream abandoned all of these diverse people on one planet. Some left but more stayed deciding to embrace the new planet as their home world.

### Current Day

It is one of the few surviving pleasure worlds that are actually in use for their original purpose with the exception of it being far more military/mercenary focused. The natives tend to live everywhere between the bubbles usual radius like a swiss cheese. About 40% of the ressurection bubbles are controlled by the natives with the recent decades showing a growing trend under the current "Odin." Everything outside of the bubbles are not repaired and will degrade until the next "Ragnarok" while all of the buildings and infrastructure within the bubbles are resiliant. The factions that inhabit the bubbles will often decorate over the stylized Nordic theme. Yet, every Ragnarock it is reset to look just like the first day by some unseen force (natives will often get the death out of the way fi they don't want to fight another god damn war). A mutual agreement between major parties have forbidden any investigation into any function of the planet which will be met with deadly force. This is to preserve the planet as much as possible as it is a fundamental training ground for local planetary forces.

### Pre-tech Anomalies

Within these bubbles when a person dies for any reason and they stay inside the bubble until the next morning at first light they will come back to life with full vigor having no recollection of the horror of a painful death. There is medieval-modern chic food generated at every feast hall within the bubbles. Each morning these bubbles are assailed by gengineered monsters which source has never been found. The closest a party ever got was deep in a cave before they went silent. When a particular person goes above and beyond in a display of epic heroism yet fall on the battle field will be picked up by silvered winged humanoid creatures referred by natives as "Keries" never to be seen again. When confronted Keries are known to be extremely deadly often showing martial prowess not often known in humans.

There are many "events" that take the form of special monsters or bubbles will connect to force confrontation between two factions. Among these events there is no bigger than the "Ragnarok" event where the monster population is greatly increased but all bubbles connect allowing for cooperation between factions. The volume of monsters continues to increase until the last person falls. The last person to fall is taken by the Keries to awaken in a special house that designates them as this decades "Odin." Odin can't lose control his bubble outside of the Ragnarok event. They will regenerate even if outside of their own bubble, will not age if they die at least once a week and is often allowed to influence the "Events."