recursal/Fanatic-Fandom huggingface dataset:
Gaburn

**Gaburn** is a Fire-type Pokemon brand new to the Zuluz Region.

It evolves from Pyver starting at level 16, and evolves into Nagaustic starting at level 32.

## Trivia

### **General Trivia**

* Gaburn initially had a different design, with Nagaustic having the design that Gaburn currently has. However, Nagaustic's design was shifted down to Gaburn, to redesign Nagaustic, while Gaburn's original design was scrapped.
* Later, once Nagaustic's design was completed, Gaburn's design was reworked once again, giving the pokemon two beta forms
Lukas Karlsson

Lukas Karlsson är en svensk handbollsspelare som lirade i Hammarby mellan 2000 och 2007. Han vann två SM-guld och var en viktig kugge i laget som mötte Barcelona. Han är en högerhänt mittnia och han gick från Bajen till Viborg, för att sedan spela i Kolding och Ribe Esbjerg där han blivit spelande tränare
Towns and Cities

## Bazzas Crossings

**Origins:** Rabat, Morocco

**Points of Interest:** Player's House, Rival's House, Pokemon Center, Bazzas Park

## Nyeni Town

**Origins:** Tripoli, Libya

**Points of Interest:** Pokemon Center, Marula Research Lab, Maplan Entrance

## Gyaza City

**Origins:** Cairo, Egypt

**Points of Interest:** Pokemon Center, Gyaza Gym, Gyaza Cavern, Zuluz History Museum, Trainer's School, Gyaza Tourism Building

## Zalues City

**Origins:** Abuja, Nigeria

**Points of Interest:** Pokemon Center, Zalues Gym, Game Corner, Bike Shop, Move Tutors, Zalues Park

## Udaka Village

**Origins:** Conakry, Guinea and Dakar, Senegal

**Points of Interest:** Pokemon Center, Udaka Gym, Herb Shop, Udaka Shrine, Statue of Light

## Ethis City

**Origins:** Addis Ababa, Ethiopia

**Points of Interest:** Pokemon Center, Ethis Supermarket, Ethis Fire Station, Ethis Inn, Shady Building

## Bandari Town

**Origins:** Mogadishu, Somalia

**Points of Interest:** Pokemon Center, Bandari Gym, Lighthouse, Bandari Aquarium, Bandari Port, Bandari Bay

## Serengi City

**Origins:** Nairobi, Kenya

**Points of Interest:** Pokemon Center, Serengi Gym, Poacher's Lair, Galar Embassy, Serengi Tourism Building, Serengi Cafe, Serengi Shopping Mall

## Barabara City

**Origins:** Lusaka, Zambia

**Points of Interest:** Pokemon Center, Zuluz Art Museum, Barabara Ranch, Botanical Gardens

## Wanuma Village

**Origins:** Luanda, Namibia

**Points of Interest:** Pokemon Center, Wanuma Gym, Name Rater, Abandoned Mansion

## Kamba Town

**Origins:** Maputo, Mozambique

**Points of Interest:** Pokemon Center, Kamba Hall, Kamba Park, Kamba Hospital

## Kisiwa Town

**Origins:** Antananarivo, Madagascar

**Points of Interest:** Pokemon Center, Kisawa Gym, Kiawa Wildlife Research Center, Kisiwa Tourism Building

## Mijimiku City

**Origins:** Johannesberg, South Africa

**Points of Interest:**

* **Main City:** Pokemon Center (2), Mijimiku Tower, Luckyton Palace, Central Mijimiku Park, Medal Rally HQ, Lodestone Team Building, Pokeball Shop, Artifact Shop, Pokemon Fan Club, Mijumiju Cafe, Zuluz University, Raid Safari Center Mijimiku Airport, Battle Institute, Mijimiku Grand Hotel, Mijimiku Tourism Building, Hypertrain Station 1
* **Cyber District:** Pokemon Center, Zuluz Museum of Science, Mijimiku Gym, Hypertrain Station 2

## Pokemon League City

**Origins:** Cape Town, South Africa

**Points of Interest:** Pokemon Center, Pokemon League Building, League Registration Building, League Apartments, World Tournament Stadium, Stadium Entrance, Training Grounds

## Magnos Village

**Origins:** Tunis, Tunisia

**Points of Interest:** ???
Trainer Classes in Pokemon Lodestone

This is a list of trainer classes that can be encountered in Pokemon Lodestone

### **Lass**

Lasses are a trainer class in Pokemon Lodestone. They are young female trainers wearing a blue shirt and teal shorts. They are found commonly around the beginning of the game.

### **Youngster**

Youngsters are a trainer class in Pokemon Lodestone. They are young boys wearing yellow shirts and purple baseball caps. They are commonly found around the beginning of the game.

### **Dragon Tamer**

Dragon Tamers are a trainer class in Pokemon Lodestone. They are older men wearing long robes with black spiky hair, and draconian jewelry. They are found near the end of the game in areas like Victory Road.

### **Hex Maniac**

Hex Maniacs are a trainer class in Pokemon Lodestone. They are young woman in clothes resembling that of a voodoo shaman, with a different design than in previous interpretations. They are found in the Kiawa Jungle.
Electrodominance

### Lv.3

+120% Lightning DMG, and +120% Weapon DMG against enemies affected by Shock Effect.

Electrodominance is an Ascension.

Increases the damage of any weapon, scroll or skill that inflicts  Lightning? damage.

The bonus will **not** affect non-lightning weapons with the ✦ *Element share*(full text) inscription, even when paired with a lightning weapon.

**Level 3 bonus**: hitting enemies who are under the  Shock? elemental effect grants a bonus +120% weapon damage which applies to any weapon.

## Update History

* 07/29/2022 Update: Changed Lv3 bonus from "+50% lucky shot chance" to "+120% weapon damage".
Bandit Tactician

> "*This tactician loves hiding in the dark to sneakily attack and terrorize its enemies.*"
>
>
>

Bandit Tactician is an enemy found in Anxi Desert.

Bandit Tacticians have 2 attacks:

* Crouch down and aim their gun at the player, marking them with a laser sight for a couple seconds. Players receive visual effects warning them they are being targeted. Afterwards a high damage, high speed  Lightning? bullet will be fired where the player was.
* If the player is too close, they will strike them in melee with their gun, shoving them back slightly.

Bandit Tacticians will move about occasionally between shots, often leaping onto higher locations for better observation. If the player is too close and they're already aiming with their gun, the time taken before firing is significantly shortened.

Due to their long range attacks and somewhat hard to hit weak spot, Bandit Tacticians can prove troublesome when landing critical hits. They will crouch down and remain still when aiming their gun to fire, giving the player a good opportunity to shoot them back.

### Reincarnation 9

On Reincarnation level 9, Bandit Tacticians will spend significantly less time aiming at a player, giving less time to react to them. However this is of limited benefit, since players who constantly move will still be able to avoid the attack just as easily.

## Unlocks

Bandit Tactician will unlock the following items:

* Penetration Bullet: when killed 20 times with a critical hit.
* Goshawk: when killed 40 times with a critical hit.
* Wait For Good: when killed 50 times.

## Tips

* Despite its high speed, the bullet can easily be dodged by sidestepping. Being constantly on the move will result in almost never getting hit.
Zuluzian Forms

**How to Obtain:** Caterpie and Metapod can be found on early routes. Evolving them will get you Zuluzian Butterfree.

### **Zuluzian Spearow and Fearow**

**Type:** Flying/Electric

**How to Obtain:** Both can be found in the Serengi Wilds.

### **Zuluzian Psyduck and Golduck**

**Type:** Psychic (Psyduck), Psychic/Grass (Golduck)

**How to Obtain:** Psyduck can be found in the Outcast Boneyard and Golduck can be found in later water routes

### **Zuluzian Growlithe and Arcanine**

**Type:** Rock

**How to Obtain:** Both can be found in the Serengi Wilds

### **Zuluzian Spoink and Grumpig**

**Type:** Ground (Spoink), Ground/Dark (Grumpig)

### **Zuluzian Purrloin and Liepard**

**Type:** Ice (Purrloin), Ice/Dark (Liepard)

### **Zuluzian Elgyem and Beheeyem**

**Type:** Psychic/Ground

**How to Obtain:** Elgyem can be found in the Wanuma Mansion. Beheeyem can be found on Victory Road and Route 14

### **Zuluzian Spritzee and Aromatisse**

**Type:** Water (Spritzee), Water/Fairy (Aromatisse)

**How to Obtain:** Spritzee is found at Lake Flowrus. Aromatisse requires evolution

### **Zuluzian Salandit**

**Type:** Poison

**How to Obtain**

### **Zuluzian Rookidee, Corvisquire and Corviknight**

**Type:** Fire/Flying (Rookidee), Fire/Steel (Corvisquire and Corviknight)
Empathy with Sword

### Effect

When dealing Weapon DMG to an enemy, there's a 10% chance to summon a flying sword to hit the same enemy.

### Lv.1

No change in the summoned flying sword DMG.

### Lv.3

+100% DMG of the summoned flying sword. Any DMG dealt has a chance to summon flying swords.

Empathy with Sword is an Ascension.

Hitting enemies with a weapon has a chance to summon a flying sword to hit the same enemy.

Effective with weapons that have a high rate of fire or can hit many enemies at once. However weapons can only trigger 1 sword for every shot, making multi-projectile weapons such as  Shotguns slightly worse than expected.

**Level 3 bonus**: allows any source of damage to have a chance of summoning a flying sword. This includes elemental effects, inscriptions, other flying swords and  Fatal Bloom. However other sources may not inflict as many hits as a weapon can, making the bonus somewhat lacking compared to a rapid firing weapon.
Amplified Sword

### Effect

The enemies hit by a flying sword will take more DMG from other flying swords for a short time (stackable).

### Lv.1

The enemy takes +4% DMG from flying swords within 1s.

### Lv.2

The enemy takes +7% DMG from flying swords within 1s.

### Lv.3

The enemy takes +10% DMG from flying swords within 1.5s.

Amplified Sword is an Ascension.

Enemies take increased damage from flying swords for a very brief time after being hit previously by a flying sword. This damage is **multiplicative** with most other sources.

Stack duration is independent of each other, causing stacks to expire regardless of others gained at the same time. Alongside the extremely short duration, this means that the ascension works very similarly to  Merciless Combo.

Rapidly hitting the same enemy over and over will deal higher damage compared to spreading the damage among a group.

 Sword Shadow increases the maximum number of flying swords and how fast flying swords appear during  Swords Out, increasing the maximum possible bonus that the ascension can give.  Luminous Heart increases the maximum number of flying swords, but does not increase how fast they appear.

**Level 3 bonus**: increases the duration from 1 second to 1.5 seconds, allowing the bonus to stack up to 50% higher.

## Notes

* Without points in other ascensions, Amplified Sword can increase the damage of flying swords by up to about +40%, +70% and +150% for level 1, 2 and 3, respectively, being up to doubled with Sword Shadow. While this sounds good initially, you also need to be constantly hitting the **same** target, and for the first 1-1.5 seconds the bonus will not be at its highest.
* Due to the high skill requirement needed to consistently hit a single target, the ramping up of its bonus and the generally low amount of extra damage in comparison to  Epic Swordcraft or  Furious Wave, it may be more worth it to put points into other ascensions instead unless massive amounts of flying swords are capable of being launched at once, such as having a very short cooldown.
Concussive Current

### Effect

The Aspis's Slam gains 1 stack per enemy hit. Each stack increases its DMG, up to 6 stacks. If no enemy is hit, all stacks are cleared.

### Lv.3

+20% DMG for the Aspis's Slam. If no enemy is hit, -1 stacks instead.

Concussive Current is an Ascension.

Each enemy hit by the Aspis Slam when ending  Tidal Aspis grants a stack. Each stack increases the damage of future Aspis Slams, up to 6 stacks. However missing the attack will clear all stacks.

Grants up to +60%, +90% and +120% damage for each level, respectively. The damage bonus is **additive**, even though it may look otherwise.

Can be useful when paired with  Battle Adrenaline and  Tsunami Punch along with cooldown reductions, but may be underwhelming otherwise.

**Level 3 bonus**: Only loses 1 stack if no enemies are hit, instead of all stacks. This makes it significantly easier to keep at high stacks.

## Notes

* Because of the low damage bonus compared to other ascensions such as  Wave Rider and  Restless Torrent, how slowly stacks are gained, the risk of missing and losing all stacks and the fact it only applies to Aspis Slam, it may be a better idea to pick other ascensions first.

## Update History

* 08/25/2023 update:
	+ Reworked from "After dealing DMG with Striking Punch, +3/6/9% weapon DMG (Lv.3: and +3% Lucky Shot Chance) for each stack of Fist Sensation for 6/6/8s." to "The Aspis's Slam gains 1 stack for each enemy hit. +10/15/20% Aspis Slam DMG per stack, up to 6 stacks. If no enemy is hit, stacks are cleared/cleared/reduced by 1.".
	+ Moved from ascension group Wave Breaker to Violent Tempest.
	+ Changed icon from  to .
* 12/30/2021 update:
	+ Increased weapon damage bonus per stack from +3%/+5%/+7% to +3%/+6%/+9%.
	+ Increased Lucky Shot Chance for level 3 effect from +2% to +3%.
Ember Eruption

### Effect

Increases Weapon DMG when the amount of ammo left in the magazine reaches a specific level.

### Lv.1

When there is no more than 30% (or only 1) ammo remaining, +40% Weapon DMG.

### Lv.2

When there is no more than 40% (or only 1) ammo remaining, +80% Weapon DMG.

### Lv.3

When there is no more than 50% (or only 1) ammo remaining, +120% Weapon DMG.

Ember Eruption is an Ascension.

The last percentage of the weapon's magazine deals increased damage. This also takes effect if the ammo remaining in the magazine is 1, even if the magazine is full.

## Notable Interactions

* Prism,  Glimmering,  Golden Bow,  Strike Wing,  Tiger Cannon and  Fire Tower gain the damage boost for **every** shot (if their magazine is not increased by other means).
* ◈ *Two shot magazine*(full text) is extremely effective, since the second shot gains both Lucky Shot and Ember Eruption damage boosts.
* Advanced Depot can be equipped when only the required percentage of ammo remains in the magazine, allowing **any** weapon to gain the damage boost for all shots.

## Update History

* 04/29/2021 update: Changed the name from Last Shot to Ember Eruption. Changed the weapon DMG bonus from +50/75/150% to +40/80/120%, and allowed it to work on partially filled magazines.
Idracula Вики

## Русская Вики об игре **I Dracula Genesis**

Год 420 (После катаклизма). Прежней Планеты Земля больше не существует. Законы физики, которые вы знали, больше не действуют. Монстры, демоны и сумасшедшие роботы повсюду, только Охотники могут выжить в этой суровой среде. И ты один из них.

## Особенности **I Dracula Genesis**

* Тайно разрабатывалась более 5 лет
* Изометрический 2.5d шедевральный пиксель арт
* Роглайк шутер, вдохновленный Binding of Isaac и Nuclear Throne
* Взаимодействия и комбинации перков, которые делают способности персонажа уникальными
* Более 1200 уникальных предметов, в том числе: оружие (Weapons), навыки (Skills), перки (Perks), классы (Classes), реликвии (Relics), артефакты пришельцев (Alien Artefacts), расходные материалы (Consumables), активные предметы (Active Items)
* Более 160 различных врагов в 6 биомах (не включая специальные миры) - монстры, демоны, пришельцы, роботы, мутанты и тому подобное. Более 20 боссов.
* ОГРОМНОЕ разнообразие ловушек, телепортов, магических предметов, турелей
* Секретные миры и мини-игры
* Выбор различных персонажей, которые имеют другой стиль игры и способности
* Уникальная комбинация магии и технологий в постапокалиптическом мире
* БЕСКОНЕЧНАЯ реиграбельность! Биомы будут рандомизированы в будущем, оружие имеет случайные аффиксы, вы даже сможете их создавать, неигровые персонажи, варианты, мини-игры, специальные локации.

## Ссылки

* Купить I Dracula Genesis в Steam
* Официальный веб-сайт
* Обзор на PlayGameToday
* Обзор на Forbes

## Помощь участникам

**Фэндом** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой вики: просто нажмите кнопку «Править» в верхней части любой страницы. Посетите Вики Сообщества и задайте любой вопрос на форуме.

Вот список некоторых служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Активные участники
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* Справка
Final Judgment

Weapon attacks instantly kill normal enemies with less than 15% HP remaining or bosses with less than 8% HP remaining.

Enhanced ( 100?): Weapon attacks and Hero Skills instantly kill normal enemies and elites with less than 20% HP remaining or bosses with less than 10% HP remaining.

### Unlock

Unlocked by default.

Final Judgment is an Occult Scroll.

Triggers an  Instant Kill?, which deals 999,999  True? damage to  Health? directly.  Shields? and  Armor? amount does not matter.

**Enhanced**: Increased the Health threshold from 15% and 8%, to 20% and 10%. Additionally, skills can also trigger an instant kill.

## Synergies

### Positive

* Bloody Drill deals Bleeding damage, which does damage to health, activating Final Judgment's effect earlier.
* Penetration Bullet allows weapon damage to deal damage to health, activating Final Judgment's effect earlier.

## Notes

* Unlockables that have specific requirements to kill enemies (such as elemental damage) can be blocked if Final Judgment does the final hit.

## Update History

* 01/21/2022 update: Enhanced version added.
Pokemon Lodestone

**Pokemon Lodestone** is an all new pokemon game created with Pokemon Essentials.

## Story

The Zuluz Region is a vast place, full of new pokemon, trainers and adventures for you to discover. You play as a 14 year old boy or girl from Bazzas Crossing who is finally ready to get their first pokemon. You must travel across the Zuluz region, catching over 150 new pokemon, competing in the gym challenge, and discovering a variety of amazing locations. But watch out for the evil Team Poacher, and their ruthless boss, Bruce.
Dark Tide

### Effect

Increase Striking Punch Capacity. There is a chance to recover uses of Striking Punch each time you use it when holding the Aspis.

### Lv.1

+4 Capacity, and there is a 30% chance to recover 1 use each time you use it.

### Lv.2

+8 Capacity, and there is a 50% chance to recover half of the uses (at least 1) each time you use it.

### Lv.3

+12 Capacity, and there is a 70% chance to recover all the uses each time you use it.

Dark Tide is an Ascension.

Increases the maximum capacity of  Striking Punch. Additionally grants a chance to recover a certain number of uses when  Tidal Aspis is active.

The increased amount of uses recovered from level 2 and 3 is useless on it's own. Only with certain things that increase consumption such as  Untold Effort and  Clumsy Throw will it have any effect.

## Update History

* 08/25/2023 update:
	+ Striking Punch capacity reduced from +5/10/15 to +4/8/12.
	+ Chance of recovery reduced from 50/60/70% to 30/50/70%.
Elite Kappa

> "*Kappa, who has cultivated their power for many years, can now not only summon more magical balls, but also teleport.*"
>
>
>

Elite Kappa is an enemy found in Duo Fjord. It is the elite version of the Kappa.

Elite Kappa has 2 attacks:

* Teleport to a certain distance away from the player, throwing out a fireball, lightning ball and corrosive ball in a spread. These elemental balls grow in size as they travel, exploding once they reach a certain distance. While teleporting, their hats do not teleport and will simply fly to the destination. Sometimes they will perform the attack below right after teleport.
* Levitate into the air, creating 12 magical balls in 6 spots within a large area around them. The magical balls will turn into fireballs, lightning balls or corrosive balls one at a time and home in on the player, dealing  Fire?,  Lightning? or  Corrosion? damage depending on the type. Once all magical balls have been fired or destroyed, the Kappa stops levitating. The first levitation and every second levitation afterwards will generate a  Shield?, charging up to 50% of his total capacity.

Because of the variation of their magical ball elements, they are capable of inflicting  Burning?,  Shock? and  Decay? on the player, making fighting much more dangerous if multiple elemental effects are inflicted.

## Unlocks

Elite Kappa will unlock the following items:

* 3rd Time Unlucky: when killed 1 time.
* Enduring Caster: when killed 3 times.
* Blessing in Disguise: when killed 3 times.

## Tips

* They are very vulnerable to attacks while levitating in the air, since they will not move or teleport. If you can successfully avoid the elemental balls it is the best time to try to kill them, even though they may constantly be generating a shield.
Flame Forged

### Effect

After casting Spiritual Flame, for every 1 max energy, +0.8% Weapon and Skill DMG for 6s. Recover 1s duration for every Burning Effect inflicted during this period.

Flame Forged is an Ascension.

After casting  Spiritual Flame, gain weapon and skill damage based on your maximum energy.

Maximum energy is 60 by default, but can be further increased with  Energetic Spirit. This results in +48% weapon and skill damage with no Energetic Spirit, +96% with level 1, and +144% with level 2 and 3.

Energy does not need to be consumed in order to activate the bonus. Repeatedly casting Spiritual Flame will keep refreshing the duration, making the duration recovery when inflicting  Burning? somewhat redundant unless Burning can be rapidly inflicted. Additionally, Spiritual Flame triggered from  Flare Calling 3 will also work.

## Update History

* 10/28/2022 update: Changed duration recovery requirement from enemy kills to inflicting Burning.
* 08/29/2022 update: Added to the game.
Ancient Etching

### Effect

An additional inscription is added to your weapon, which takes effect when the weapon is enhanced by Essence Chain.

### Lv.3

Adds an exclusive inscription.

Ancient Etching is an Ascension.

Grants each weapon an additional inscription. However, the inscription is only active when your weapons are enhanced by  Essence Chain.

This may make certain weapons more appealing that would otherwise be ignored, if they happened to receive an additional inscription worth keeping.

The extra inscription cannot be rerolled.

## Notes

* Certain inscriptions, such as ◈ *Two shot magazine*(full text) will change the weapon's base stats in a way that may be unexpected during combat. It is a good idea to remember if any weapons held has additional inscriptions like these, to not get caught off guard.
	+ However these inscription do not affect certain Spiritual Links. For example, a normal weapon with ◆ *Elemental DMG convert*(full text) as additional one does not prevent "Element Conversion" links.
* If no proper inscription was selected, the additional inscription may be one that doesn't appear on standard weapons:
	+ ◆ +40% Lucky Shot Chance
	+ ◈ +80% Lucky Shot Chance
	+ ◈ +1.5x CritX
* The extra inscription does not count as a 4th inscription while trying to etch a ✦ Gemini with  Legendary Craftsman.
* Due to the existance of this ascension, if a game involves any number of  Xing Zhe, each weapon will always have one inscription of each rarity being "reserved" to use, such that rerolling the weapon will never yield those inscriptions, even if they all leave the game later.
Dragonchaser

Mobile: Kill White Shark 10 times.

> "*? Launch a mark and shots home in on the mark.*"
>
>
>

The  Weapon Skill? shoots a non-damaging projectile which will stick on the first solid object it hits, including enemies and walls. This uses no ammo and allows for perfect firing accuracy. The mark disappears after 15 seconds or if the target is killed.

Bullets can pierce and damage all enemies on their path to the mark. If they are not shot directly at the enemy, the bullets may circle the mark at high speed, trying to home in on it. As such, sometimes it is easier to hit marked enemies by firing at different directions, so that the bullets have enough space to curve.

## Impactful Inscriptions

* **Critical Effects** such as CritX increases or triggering additional effects on critical hits are extremely effective. ◆ *+150% Lucky Shot on triple crit*(full text) is especially powerful.
* Most other inscriptions have average effectiveness compared to other weapons.

## Ineffective Inscriptions

* Accuracy and Stability are unnecessary most of the time, since the weapon skill makes shots perfectly accurate. However, accuracy decreases may cause it to miss the intended target.

## Possible Exclusive Inscriptions

Dragonchaser is a weapon which has more than one weapon-specific exclusive inscription:

* ◈ When the mark exists, +1.0x CritX, RoF +30% increases critical damage by up to +40%, and the RoF bonus also improves total DPS.
* ◈ Launch 3 marks and all shots home in on the marks in sequence lets up to 3 marks exist at once. Each bullet fired will aim for the first mark, then the second and third, each time piercing through enemies (and walls, if the enemy is close enough). However it requires very precise aim or large targets to use properly, since any mark that lands on a wall will result in the bullet hitting it and disappearing. Using "cancel the mark" will remove the oldest mark one by one.
	+ It is possible to put multiple marks on the same enemy, such that each bullet can hit up to 3 times. However bullets are especially prone to flying in circles.

It may instead have a common inscription:

* ◈ Projectiles +1, Consumption +100% increases damage output by +53%. ● -40% Reload Time increases it to +77%, ● Magazine +60% increases it to +86%.
* ◈ *+65% DMG vs any elemental effect*(full text) requires an additional way to inflict elemental effects, since Dragonchaser deals normal damage otherwise.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). can stack very quickly when an enemy is marked. However remarking needs to be done quickly afterwards to keep the bonus, as regular fire can be inaccurate.
* ◈ *Elemental orb on crit*(full text) can easily trigger with proper use of  Weapon Skill?.

## Update History

* 06/01/2023 Update: Exclusive inscription "When the mark exists, +1.0x CritX, Stability +50%" changed into "When the mark exists, +1.0x CritX, RoF +30%", though the English text wasn't updated correctly.
Fast-Loader

After swapping weapons, replenish the magazine instantly and +30% Lucky Shot Chance. (Gradually decreases to 0% over 3s)

Enhanced ( 60?): Fill the magazine instantly after swapping weapons. Your first 3 shots receive +30% Lucky Shot Chance and won't consume ammo. (Gradually decreases to 0% over 3s)

### Unlock

Unlocked by default.

Fast-Loader is an Occult Scroll.

After swapping away from a weapon, its magazine is instantly refilled and you gain +30% Lucky Shot Chance for 3 seconds. The bonus drops as the duration runs out.

This does not trigger a reload, so ascensions, scrolls and other effects that are based on reloads will not activate, however inscriptions that reset on reload or weapon switch will still reset when swapping weapons.

**Enhanced**: The first 3 shots will not consume ammo. Despite what the description says, the bonus to Lucky Shot Chance remains the same as the unenhanced version, applying to all shots over 3 seconds.

The 0 ammo consumption for the first 3 shots will last forever, instead of 3 seconds.

## Synergies

### Positive

* Perfect Sixth and  Improved Clip will not reset.
* Elemental Cube will not change elements.
* Brief Respite grants 1 second of invincibility after swapping weapons.
* Elemental Weave increases Elemental Effect Chance to 100% after swapping weapons.
* Cursed Magazine will not activate.

### Reduced Positive

* Magic Magazine and  Tactical Reload will not activate. They can still activate if regular reloading is performed.

## Update History

* 06/24/2022 update: Rarity changed from rare to normal.
* 11/18/2021 update: Enhanced version added.
* 09/25/2021 update: Now also grants +30% Lucky Shot Chance for 3 seconds, but it gradually decreases in power.
Great Risk

The **Great Risk**, also known as the **Great Deed** or **original sin** was a Christian concept, that all people inherit a fallen world from their ancestors. Earth or Thulcandra is a fallen world doomed by original sin, through the actions of Adam and Eve and The Bent One. Clive Staples Lewis explores this idea in the planet of Perelandra in the Space Trilogy which was without original sin. In an aversion, it wasn't depicted as a bad thing. The entire plot of *Perelandra* is Elwin Ransom's efforts to prevent the Adam and Eve, Tor and Tinidril (the Green Lady) figures of Venus from committing their own Great Risk, and his success in doing so is presented as cause for celebration.

## See also

* Adam and Eve
* Bible
* Eldila
* Fall
* The Bent One
* Tower of Babel
* Un-man
* Urendi Maleldil
Blinding Sphere

### Effect

Increases the explosion radius for Energy Orbs. Freeze and Manipulation effects will bypass any barrier.

### Lv.3

+6m Explosion Radius. +50% Skill DMG to current Energy Orb for each enemy it hits.

Blinding Sphere is an Ascension.

Increases the area of effect for  Energy Orb. Additionally it can hit enemies that are hiding behind walls and other solid objects.

This allows Energy Orbs to hit more enemies at once when they are grouped together, damaging and freezing all of them.

**Level 3 bonus**: damage dealt is increased based on the number of enemies hit with the same Energy Orb.
Elemental Weave

Element DMG will always cause an Elemental Effect within 3s after swapping weapons.

Enhanced ( 40?): Element DMG will always cause an Elemental Effect within 6s after swapping weapons.

### Unlock

Unlocked by default.

Elemental Weave is an Occult Scroll.

Elemental Effect refers to the status effects inflicted when using elemental weapons, which are  Burning?,  Shock? and  Decay?.

After swapping weapons or using  Dual-Wield, elemental effect chance is increased to 100% for 3 seconds, causing every hit (weapon or skill) to guarantee an elemental effect. This does not affect non-elemental weapons, but affects balls triggered by ◈ *Elemental orb on crit*(full text) (including those already created, even if they come from normal weapons).

✦ *Element share*(full text) inscription only guarantees the elemental effect of the currently held weapon. The other weapon's elemental effect is not affected and instead has the usual chance to trigger.

**Enhanced**: Increases the effect duration from 3 seconds to 6 seconds.

## Synergies

### Positive

* Lei Luo's  Chain Lightning,  Li's  Spiritual Flame and  Blazing Meteor can inflict elemental effects.
	+ Crown Prince's  Smoke Grenade is ensured to inflict corrosion and does not need this scroll.
* Scrolls that can inflict elemental effects include  Thunder Screen and  Thorny Carapace.
	+ Blazing Hoop,  Realm of Corrosion and  Magnetic Coil are ensured to inflict elemental effect and do not need this scroll.
* Elemental Relic increases damage after killing an enemy affected by elemental effect.
* Elemental Bestowment restores  Health? and ammo after inflicting an elemental effect.
* Elemental Torment also increases Lucky Shot Chance against enemies under an elemental effect.
* Brief Respite grants invulnerability after swapping weapons.
* Elemental Convergence increases damage for every enemy affected by elemental effect.
* Fast-Loader fills the magazine after swapping weapons.
* Elemental Power spreads elemental effects further.
* Elemental Magazine deals +50% weapon damage when inflicting an elemental effect.
* Elemental Curse has its effects negated while Elemental Weave is active.

## Update History

* 06/24/2022 update: Rarity changed from legendary to rare.
Card Storm

### Effect

After a shot hits an enemy, there is a chance to summon cards and obtain Astroaspects (CD: 2s). When consumed ammo accumulates to a certain quantity, shoot 1 holding card and reset the accumulating process.

### Lv.1

Chance to summon 3 cards and obtain 1 Astroaspect of current Astrohouse quality. Shoot 1 card when consuming 25% magazine capacity.

### Lv.2

Chance to summon multiple cards (up to the number of summonable cards in Astroforecast), and obtain 2 Astroaspects of current Astrohouse quality. Shoot 1 card when consuming 20% magazine capacity.

### Lv.3

Chance to use Astroforecast once after shooting. Shoot 1 card when consuming 10% magazine capacity.

Card Storm is an Ascension.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Does level 3 cast Astroforecast exactly as it should including all bonuses when it does?
When hitting an enemy with a weapon, there is a chance to summon cards and gain Astroaspects. The base chance of "summon cards" is 10%, with an extra 2% per scroll for the first 20 scrolls (up to 50% in total), and 1% for every remaining scroll. Scroll rarity is not relevant. This effect has a cooldown.

Additionally, the percentage of consumed magazine capacity is accumulated and once it reaches a threshold, a card will be shot forward and the accumulation process will reset.

The effect from hitting enemies changes based on ascension level. Level 1 summons 3 cards and grants 1 Astroaspect. Level 2 summons cards equal to the amount summoned with  Astroforecast and grants 2 Astroaspects. Level 3 casts Astroforecast outright, including all summoned cards and granted Astroaspects.

Weapons with a medium to large magazine capacity and high rate of fire per second compared to its magazine capacity will benefit more than weapons with smaller capacity or lower RoF. If the weapon has a small enough capacity, such as  Bone Dragon, all 3 levels will shoot cards at the same rate.

**Level 3 bonus**: Shots don't have to hit an enemy to have a chance of summoning cards and gaining Astroaspects. However this does not always generate the same Astroaspect as  Explosive Hand does.
Bet It All

### Effect

Obtain different weapon bonus effects for 5s according to each Astroaspect when clearing Astrohouse.

### Lv.1

+10% Base Weapon DMG for every Astroaspect.

### Lv.2

Normal Astroaspect: +15% Base DMG. Rare Astroaspect or Legendary Astroaspect: +15% Lucky Shot Chance. Wild Astroaspect: Obtain a random bonus.

### Lv.3

Normal Astroaspect: +25% Base DMG. Rare Astroaspect or Legendary Astroaspect: +20% Lucky Shot Chance. Wild Astroaspect: Obtain a random bonus, and there is a chance to obtain all bonuses.

Bet It All is an Ascension.

When clearing the Astrohouse, obtain various weapon bonuses for a short time based on the quality of each Astroaspect.

At level 1, all Astroaspects apply the same special effect. Level 2 gives a different effect for Rare and Legendary, with Wild getting a random bonus.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: In Simplified Chinese it says that, at level 3, gaining Astrohouse also obtains the bonus. Need to check.
**Level 3 bonus**: If a Wild Astroaspect is cleared, there is a chance to obtain all bonuses. The base chance of "all bonuses" is 10% but can be affected by scrolls in your inventory.
Fully Equipped

### Effect

After a Leap, increase Weapon DMG and Skill DMG for a short period. Each enemy hit by a shot during this period restores a certain amount of Armor.

### Lv.1

+75% Weapon DMG and Skill DMG for 6s. Restore 1 point of Armor (up to 12 HP/s).

### Lv.2

+100% Weapon DMG and Skill DMG for 6s. Restore 2 point of Armor (up to 18 HP/s).

### Lv.3

+150% Weapon DMG and Skill DMG for 10s. Restore 3 point of Armor (up to 24 HP/s).

Fully Equipped is an Ascension.

Increases damage for a short time after a  Leap. Additionally, hitting an enemy during this time will recover  Armor?, up to a maximum per second.

The damage bonus will not apply to Leap itself, however it will apply to additional Leaps performed within the effect's duration.

The effect can be helpful for constantly recovering Armor even when Leap is on cooldown, similar to  Recharge Shot. Level 1 can recover a maximum of 72 Armor over its entire duration, level 2 a maximum of 104, and level 3 a maximum of 240. With Recharge Shot, these increase to 144, 180 and 360, respectively.

**Level 3 bonus**: Increases the effect duration from 6 seconds to 10.

## Update History

* 06/01/2023 update:
	+ Increased effect duration from 2s/3s/3s to 6s/6s/10s.
	+ Removed effect "Regain 20%/30%/50% Armor and reduce Leap cooldown by -1s/-1.5s/-2s for each enemy you kill".
	+ Added effect "Regain 1/2/3 points of Armor for every weapon hit on enemies (up to 12/18/24 per second)".
3rd Time Unlucky

+50% Weapon DMG. Obtain 1 Cursed Scroll for every 3 Mysterious Chests you opened. (Cannot be discarded)

Enhanced ( 80?): +50% Weapon DMG. Obtain 1 Occult Scroll for every 3 Peculiar Chests you opened. (Cannot be discarded)

### Unlock

Kill Elite Kappa 1 time.

3rd Time Unlucky is an Occult Scroll.

Increases the damage of weapons by +50%. Contrary to what the description implies in game, the bonus is **NOT** multiplicative.

However every time you use 3 Peculiar Chests, you gain a random cursed scroll. The scroll cannot be discarded to prevent the downside, and destroying it in another way will remove the benefit it provides.

**Enhanced**: The gained scroll may be a normal or cursed scroll. While this usually makes it better, it can also result in less benefit if the scrolls you get do not fit your build or you already have scrolls that benefit from cursed scrolls.

## Synergies

### Positive

* Evil-Banishing Talisman cancels the effects of all cursed scrolls.
* Evil-Devouring Sword grants +15% weapon damage and +20% skill damage for each cursed scroll.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance.
* Take It All makes that each option you choose moves the counter by 1, such that it is very easy to get a lot of cursed scrolls.
* Eye of Providence causes extra Peculiar Chests to spawn at boss stage.

## Notes

* If a player already has all cursed scrolls, using peculiar chests will no longer give more cursed scroll.

## Update History

* 08/29/2022 update: Enhanced version added.
* 06/24/2022 update: Added to the game.
Elusive Stalker

> "*The Elusive Stalkers are agile and always hide in the shadows, making them hard to track.*"
>
>
>

Elusive Stalker is an enemy found in Hyperborean Jokul.

Elusive Stalkers have 2 attacks:

* Aim their gun at the player, marking them with a laser sight for a brief time. Players receive visual effects warning them they are being targeted. Afterwards a high damage, high speed bullet will be fired where the player was. This is performed 3 times in a row.
* If the player is too close, they will strike them in melee with their gun, shoving them back slightly.

Elusive Stalkers will move about occasionally between shots. If they feel threatened they will teleport, reappearing a short distance away.

### Reincarnation 9

On Reincarnation level 9, Elusive Stalkers will attempt to teleport more often when avoiding attacks.

## Thunderous Stalker

> "*The Thunderous Stalkers always use the power of thunder and lightning to ambush enemies in the dark. They are one of the most deadly creatures on the Hyperborean Jokul.*"
>
>
>

Thunderous Stalkers have 2 attacks:

* Aim their gun at the player, marking them with a laser sight for a brief time. Players receive visual effects warning them they are being targeted. Afterwards a high damage, high speed  Lightning? bullet will be fired where the player was. This is performed 4 times in a row, with the final shot being fired after a slightly longer delay.
* If the player is too close, they will strike them in melee with their gun, shoving them back slightly.

Thunderous Stalkers will move about occasionally between shots. If they feel threatened they will teleport, reappearing a short distance away.
Glazed Sight

+1.5x CritX. After taking DMG to HP 50 times from enemies or traps, the bonus lowers to +0.5x. (Cannot be discarded)

Enhanced ( 80?): +0.5x CritX. For every 10% HP you have, +0.1x CritX.

### Unlock

Kill Umbrella Spirit 10 times with a Crit.

Glazed Sight is an Occult Scroll.

Increases the CritX of all weapons by +1.5x.

However, each hit to your  Health? will decrease a counter by 1, starting from 50. When the counter reaches 0, the CritX bonus from this scroll becomes +0.5x instead. Having high  Shields?/ Armor? and avoiding hits from rapid-fire attacks will help prevent the bonus from decreasing. Self-damage like  Bloody Ammo does not decrease the counter.

If both weapons have the ✦ *CritX share*(full text) inscription, both weapons receive +3.0x or +1.0x CritX instead.

This scroll cannot be discarded.

**Enhanced**: While the total CritX bonus is still +1.5x, the extra +1.0x is now scaled with Health. This prevents it being permanently lost, but taking damage to Health can still reduce its effectiveness which wouldn't occur with the unenhanced version.

## Synergies

### Positive

* Inscriptions that allow automatic critical hits, mostly found with  Snipers.
* Anything that increases the protection of Shields/Armor, reducing the chance that you take hits to Health.
* Wait For Good guarantees a critical hit every 10 seconds.
* Skill Booster increases damage for the next Secondary Skill by +4% for every critical hit.
* Paranormality sets health to 1 and gives double Shields/Armor, making it incredibly hard to lose stacks since they are only lost if the hit is lethal.
* Hawkeye Sight increases CritX by another +2.0x.
* Deadly Counter guarantees critical hits for 3 seconds after taking damage.
* Penetration Bullet deals 50% damage directly to Health when landing a critical hit.
* Merciless Strike increases Lucky Shot Chance by +50% when landing a critical hit.

### Reduced Positive

* Flesh and Bones makes any damage taken lose a stack, causing the bonus to fall to +0.5x very quickly.

### Nullified

* Weapons that cannot critically hit naturally, such as most  Launchers and  Melee Weapons, will never benefit unless forced to crit by other means.

### Negative

* Cateye Sight decreases CritX by 1.0, reducing the damage of critical hits.

## Update History

* 08/29/2022 update: Enhanced version added.
* 06/24/2022 update: Added to the game.
Advanced Joggers

-50% Dash cooldown.

Enhanced ( 60?): -50% Dash cooldown, and has a 33% chance to reset Dash cooldown while using it.

### Unlock

Unlocked by default.

Advanced Joggers is an Occult Scroll.

Halves  Dash cooldown, allowing it to be used twice as often.

The ability to evade attacks and  Movement Speed is significantly increased if the dash skill is used very often.

**Enhanced**: Also grants a 33% chance to reset the Dash cooldown when used.

## Synergies

### Positive

* Skateboarder refills the weapon magazine after dashing.
* Energy Sandals increases Secondary Skill damage for each dash.
* Propulsion Device allows up to 3 dashes in quick succession.
* Strategic Advantage increases movement speed after dashing.
* Safety Measures restores Health when dashing shortly after taking damage.
* Windrider provides damage immunity after dashing several times.
* Thunder Step creates a lightning bolt after dashing.
* Gold Medal partially restores Shields/Armor after dashing.
* Speedy Pursuit increases Lucky Shot Chance after dashing.

### Negative

* Ostrich Rider increases dash cooldown greatly.

## Update History

* 03/26/2022 update: Enhanced version added.
Capacity Overdraft

The secondary skill can still be used when the number of uses is insufficient, but each use will cause DMG to you.

Enhanced ( 60?): The secondary skill can still be used when the number of uses is insufficient, but each use will cause DMG to you and grant +30% skill DMG for 5s. (Up to 5 stacks)

### Unlock

Kill Bandit Gunner 50 times.

Capacity Overdraft is an Occult Scroll.

Secondary Skill refers to  Crown Prince's  Smoke Grenade,  Ao Bai's  Explosive Grenade,  Qing Yan's  Cleave,  Lei Luo's  Chain Lightning,  Tao's  Fatal Bloom,  Qian Sui's  Striking Punch,  Xing Zhe's  Essence Chain,  Li's  Blazing Meteor,  Zi Xiao's  Astroforecast and  Nona's  Hardwood Missile.

If the amount of secondary skill charges is at 0, it will instead deal damage equivalent to 15% of your current  Health? and  Shields?/ Armor?.

Having less Health and Shields/Armor will result in taking less damage to use the secondary skill, however it is riskier to use them this way.

**Enhanced**: Using your secondary skill at 0 uses also grants +30% skill damage for 5 seconds, stacking up to 5 times. All stacks refresh their duration when a new stack is added.

## Synergies

### Positive

* Defensive Cleave recovers Armor for  Qing Yan after every  Cleave, making it possible to keep Armor high while constantly using the scroll.
* No Retreat is active while still having the ability to use Secondary Skills.
* Energy Sandals increases the next Secondary Skill's damage for every dash made.
* Skill Booster increases the next Secondary Skill's damage after each Critical Hit.
* Resilient Life recovers 3%  Health? every second for 5 seconds after taking damage.
* Vindictive Nature increases weapon and skill damage by +40% for 10 seconds after taking damage.
* Untold Effort may double Secondary Skill damage without the increased consumption.
* Deadly Counter guarantees critical hits for 3 seconds after taking damage.
* Stone Skin decreases damage taken by -30% for 3 second after taking damage.

### Reduced Positive

* Double Exhilaration increases maximum Secondary Skill charges, which may reduce the need to damage yourself. However it also reduces the necessity of this scroll.
* Extra Surprise increases how many Secondary Skill supplies you find, reducing the need to damage yourself. However it also reduces the necessity of this scroll.

## Notes

* Damage done will always be 15% of current Health and Shields/Armor. It is not affected by anything that increases or decreases damage taken.

## Update History

* 11/18/2021 update: Enhanced version added.