recursal/Fanatic-Fandom huggingface dataset:
Zinnia

Note: This section contains spoilers!!!

*This article contains spoilers of important plot details in* SLARPG*.

**Zinnia** is the mentor of Faith, and the first mortal on Reverie to be taught magic. She is the only dragon in the game, and resides in a private home deep within the mountains above Amber Woods. She was also the first magic teacher of Reverie, along with her wife Verena.

She can breathe fire and shapeshift naturally without the help of magic, something she explains all dragons can do. In game she is only seen in two forms: her full size dragon form, and a smaller beast folk form to make it easier to interact with other characters.

## Personality

Zinnia is a fairly calm and relaxed person, taking her days easy while still being in good enough shape to stay active. She is very friendly and enjoys entertaining guests, though obviously not getting many visitors due to living in such a remote location. In her younger days she enjoyed teaching magic to others, finding purpose in everyday life through the gifts of knowledge.

She is somewhat of a romantic, and enjoys watching romantic movies for entertainment, possibly due to reminding her of her time with Verena before she was banished by the gods. She seems to be somewhat traumatized by those events, as she doesn't like talking about them, becoming noticeably sad and pensive when the topic comes up.

## Trivia

* According to Bobby, she is canonically trans and possibly neurodivergent.
* Due to being alive for over a thousand years, she have attended several different magic academies over the years to freshen up her skills and see what kind of new magic people come up with. When she does, she tends to shapeshift into a giraffe to better blend in.

## References

1. ↑ https://ponett.tumblr.com/post/705460295837106176/was-it-your-intent-to-make-zinnia-neurodivergent
Hoop Snake

## Bestiary Description

**Mona’s Notes:**
Known in ancient times as the mythical Ouroboros, this common cryptid is now considerably less threatening in the Arcane Era.
Its signature move is to chomp its own tail and curl into a circle, rolling after its prey at (relatively) high speeds. There's little else to differentiate it from a regular snake.

**Allison's Notes:**
I don't care what anyone says, Hoop Snake is still one of the best cryptids. Look at this guy go. Hell yeah.
Sons of Javis (Quest)

Note: This section contains spoilers!!!

*This article contains spoilers of important plot details in* SLARPG*.

Defeat Javis's boys across the Sapphire Islands to claim some powerful rewards.

**Sons of Javis** is a side quest, available in Act IV after finishing Zinnia's expedition in the Flurry Mountains. The quest contains some of the hardest boss fights in the game, utilizing unique mechanics that can easily throw many players for a loop if not prepared properly.

The quest is acquired by finding one of the four lairs of Javis's sons, scattered around the world. When entering it, a cutscene will play showing the brothers mention they are bored and be sent out into the world to cause havoc.

## Bigby

*See also: Bigby*

Bigby is found on the Sapphire Coast.

## Clintson

*See also: Clintson*

Clintson is found in the Celestial Wasteland. Either use the teleporter from Amber Woods or head north-west from Mumford to find the staircase leading to his lair out in the open.

Upon defeat, Clintson will give you the Lucky Horseshoe charm.

## Killer Ray

*See also: Killer Ray*

Killer Ray is found in the Uncanny Valley.

## Roy

*See also: Roy*

Roy is found in a secret area in the Amber Woods. First go to the dragon door with the Bloom spell behind it, at the most north-west corner of the forest. Then use the Bloom spell on the flowers on the pond here to create a bridge to this area. From here, look for the glitched ground and you will find the staircase leading to Roy.

Upon defeat, Roy will give you the Emerald Wand.
Uncanny Valley

**Uncanny Valley** is a dark forest area north of the Amber Woods. It is a hot spot for magic, and considered one of the most dangerous areas on the Sapphire Islands due to all the strange monsters that inhabit the area. It is theorized a catastrophic event that happened a thousand years ago might be the cause for the valley's strange state.

Most of the area consists of forest, as well as a river made out of pure mana that cuts through the landscape and makes traversing impossible without first acquiring the Bloom spell. There is a safe haven in the valley, Noel's Sanctuary, which is built around the ruins of the first magic school on Reverie.

## Encounters

### Monsters

* Misty Specter
* Poison Frog Ball
* Platinum Loot Scooter
* Freaky Flower
* Cerulean Armor
* Pine Corona
* Emerald Armor

## Trivia

* The area is named after the phenomena of the uncanny valley, a way to describe things being too close to realism without quite looking real and as such becoming unintentionally creepy. Some of the enemies in the area, most noticeably the Cerulean Armor, seems to also try and invoke this.
Behemoth Boar

**Behemoth Boar** is the first enemy encounter in Super Lesbian Animal RPG, and functions as a tutorial for the basics of combat. It is the only unwinnable fight in the game, as Melody and Allison can barely damage it and will almost be KO'd before Claire joins the party mid battle and automatically casts a fire spell that scares it away.

If you pick the Woodland Paladin specialization, Melody and Noel come across the Behemoth Boar once again during the Paladin Training sidequest. After winning the battle, Melody casts a spell on it and it turns back into its normal self.

## Bestiary Description

**Mona's Notes:**
A huge monster that's been spotted around Greenridge lately. It's extremely dangerous, and seems to be attracted to sources of magic. You're lucky you managed to scare it off.

Weak to fire.
Pine Corona

## Bestiary Entry

**Mona's Notes:** Small fire monsters that disguise themselves as pinecones to catch their prey unaware. They're able to psychically manipulate their burning pinecone scales and shoot them at enemies.

The only reason these guys haven't burned down the forest is because the Valley is naturally so damp. It's suspected the Misty Specters may also help out the fires to protect their turf.

Pine Coronas don't have much health, so take them out ASAP before they whole party is burned.
Sapphire Islands

Map of the island. Image comes from a scrapped overworld concept.

**Sapphire Islands** is the island group where most of Super Lesbian Animal RPG takes place. It appears to be off the coast to the nearby city of Brightport, having a much more rural feel disconnected from the city on the mainland.

The islands have a great significance to the story of the rest of the world of Reverie, being the location where the Goddess of Magic first arrived over a thousand years ago and bestowed the knowledge of magic to the mortals.

A hidden island also exist off the east coast, called the Celestial Wasteland. It is a mechanical island that floats midair and uses a magic cloaking device to hide it from plain sight.

## Map

A map of the Sapphire Islands, put together from the in-game area maps.
Sandwich Time

Rush Hour is an important gameplay mechanic in Internship.

It is activated by killing The Pillar.

## Gameplay

Rush Hour must be activated to re-open the entrance door of each level. After killing The Pillar, the player must rush back to the start of the level under a time limit. During this, new collectables and enemies will spawn along the way, additionally, certain pathways will become blocked off. 5 points are drained for each second spent in Rush Hour.

If the player fails to make it out in time, Big S will appear and chase the player, if he touches the player without them parrying him, they will get a "TIME'S UP" and have to restart the level.

Lapping Portals also get activated during Rush Hour, upon entering it, the player will get a point bonus, but will have to loop around the escape section one more time.

## Trivia

* Before the introduction of Big S, the punishment for running out of time would instead be a massive speed up in the points draining. If all of the player's points are drained, they will receive a "TIME'S UP".
* Rush Hour used to be called Sandwich Time.
Dust Bunny Sage

**Dust Bunny Sage** is an enemy found in the Basement Dungeon. They're a spell caster variation of the Dusty Bunny, and are more dangerous due to their significant spell damage and higher defense. They are weak to fire, though if receiving too much fire damage will turn into a Flaming Dust Bunny that can burn the party as well.

They have a small chance to drop the unique body armor Grindcore Tee on defeat, or through Allison's Yoink ability.

## Bestiary Description

**Mona's Notes:**
This is just a Dust Bunny wearing one of
Allison's old T-shirts like a mage's robe. Somehow this makes it more magical?

**Allison's Notes:**
I don't approve of what Claire did to my basement, but I'm glad those old shirts found a new home.

## Trivia

* Their shirt resembles the phrase "WHAT'S POPPIN". This is also the name of a hidden track on the soundtrack, which turns out to be a grindcore cover of the nursery rhyme "Twinkle Twinkle Little Star".
Reverie

**Reverie** is the world where most of Super Lesbian Animal RPG takes place. It is a world ruled by various gods, and inhabited by many different types of people and species. It also have two moons, one big and one small.

Most of the game takes place on the Sapphire Islands, where the majority of the population appears to be beast folk, though many other types of people also live there, including orcs, elementals and undead.

A thousand years before the events of SLARPG, a Goddess of Magic appeared and gave the mortals of Reverie the knowledge of how to use magic. This created a new age where civilization evolved exponentially, and magic became a normal part of people's lives. In the current time, magic and technology co-exist in a modern society.

## Trivia

* Some people have theorized it is a post-apocalyptic Earth due to having many similarities to it and references to things from our real life. However, Bobby claims this was not the intention and is not canon.
* It is implied that humans are not native to Reverie.

## References

1. ↑ https://www.tumblr.com/ponett/708026737665179648/did-you-ever-imagine-or-draw-what-the-planet-of?source=share
Secondhand Staff

A paladin's staff that previously belonged to Holly. It's not hard to imagine how it got bent.

## Stats

### Magic

+10

**Secondhand Staff** is a unique item for Melody, and her most iconic weapon. It is found by talking to Holly during Act I, before entering the Basement Dungeon. She will explain she doesn't need it and thinks Melody will have better use for it.
Noel's Sanctuary

**Noel's Sanctuary** is a settlement in the Uncanny Valley, set up around the ruins of the first magic school on Reverie. It is run by Noel, who primarily uses it as an animal sanctuary, but allows travelers to stay as well. Many of the side quests in Act IV are found here, as well as some of the most powerful armor and weapons in the game.

## Notable locations

### Shop stalls

At the west side of the sanctuary several shop stalls are set up. Rafael sells general goods and treasure maps, Libra sells spell books and Mint sells weapons and armor.

### Tavern & Inn

A building on the east side of the sanctuary contains a tavern and inn run by Vicky. The party can rest here for 100g, as well as find several colorful characters to interact with.

### Small island

The middle of the sanctuary contains a small lake, and within it a smaller island accessible via bridge. The magician Fawna is found here.

### Ruins

At the north edge of the sanctuary there are several ancient ruins. The archeologist Yasmine is examining one, while Noel uses the other as a place to put the rewards for finding their lost critters. The ruins appear to be from the first magic school on Reverie built over a thousand years ago.

## Residents

* Noel
* Vicky
* Libra
* Mint
* Rafael (temporary)

A large number of travelers are also found around the sanctuary and at the tavern:

* Yasmine
* Fawna
* Hugh Mann
* Producer
* Cameraman
* Grove
* Abella
* Mavara
* Leena
* Rat
* Beth & Mary Ena
Spellbooks

**Spellbooks** are a type of equipable item in Super Lesbian Animal RPG that allows the wearer to use unique abilites tied to that book. It is held in an off-hand slot, and as thus can not be used while wielding two-handed weapons.

The spells vary greatly from book to book, and a big feature of the game is how you can mix and match these books to suit your playstyle.
Machinist

One adventurer's Scrap Metal is another's treasure!

**Machinist**, or **Tinker** for short, is a unique spellbook allowing the wearer to use abilities that costs Scrap Metal instead of MP. It is obtained during Act II of the main story by talking to Ipsy in Mumford.

Scrap Metal can be found by defeating or stealing from robotic enemies in the Celestial Wasteland, or bought at the Mumford shop stalls.

## Spells

#### Scrap Armor - 1x

Use Scrap Metal to build makeshift armor for a party member, reducing all damage taken by 50 points for four turns.

#### Scrap Cannon - 2x

Use Scrap Metal to build a cannon, dealing a flat 300 damage.

#### Scrap Armor Value Pack - 3x

Use Scrap Metal to build makeshift armor for the entire party, reducing all damage taken 50 points for four turns.
Breadcrust Cavern

Not to be confused with Sugarshack Mines.

**Breadcrust Cavern** is the third level in Internship 2022 Demo.

## Setting

This level takes action in a coal cave system, which is being developed by Miner Rats. The second part of the level takes place inside the mine itself.

## Enemies

* Breadling
* Hungry Rabbit
* Slipmato
* Miner Rat
* Hardbread
Glitchcraft

A glitched out spellbook with strange, randomized effects.

**Glitchcraft**, or **Glitch** for short**,** is a unique spellbook allowing the wearer to cast unstable glitch magic with random effectiveness and effects. It is obtained in Act III from a chest in Glitchridge.

## Spells

#### Jolt? - 10 MP

A basic electric attack? Targets one enemy?

#### Lovely Aura? - 25 MP

Restores a random amount of HP to the whole party.

#### Mystery Beam - 15 MP

Shoot a beam that deals random damage at one enemy. May also leave them corrupted.

#### Beam Bonanza - 40% 40 MP

Shoot a beam(?) that deals random damage at all enemies. May also leave them corrupted.
Miniature Chest

Note: This section contains spoilers!!!

*This article contains spoilers of important plot details in* SLARPG*.

This 1:10 scale replica will always evoke fond memories of that time when you found that chest.

## Abilities

### Non-Combat Ability

Reminisce about treasure chest

**Miniature Chest** is a joke item that can be found in an optional room in the Neon Labyrinth. All it does on use is to bring up a text box saying you're flooded with fond memories of the chest in which you found the replica.

## Trivia

* It might be a reference to the Spongebob Squarepants episode "Arrgh!", where Mr. Krabs is given a tiny treasure chest replica as payment for finding The Flying Dutchman's real treasure.
Bard

Support the party with these musical skills!

**Bard** is a spellbook allowing the wearer to cast musical spells that can weaken enemies and heal allies. It can be bought from most spellbook vendors from Act IV on and out.

## Spells

#### Rejuvenating Tune - 20 MP

Restores between 300 and 400 HP to the whole party. If cast by Melody, this also builds her Star Power.

#### Confusing Tune - 20% 15 MP

Causes one non-boss enemy to become confused for 2-3 turns, making them attack randomly. (Damage may snap them out of it)

#### Depower Chord - 30 MP

Reduces the physical attack of all enemies by 20% for 4 turns.

#### Diminished Chord - 30 MP

Reduces the magical strength of all enemies by 20% for 4 turns.
Critical Jacket

A snazzy jacket that doubles Allison's Critical Hit Rate.

**Critical Jacket** is a unique piece of body armor in Super Lesbian Animal RPG. It is obtained as one of 4 rewards for the Lost Critters side quest in Act IV. It's exclusively wearable by Allison, and doubles her chance to deal a critical hit when attacking.
Thief's Dagger

A crafty weapon that isn't very strong but has a 33% chance to leave the enemy poisoned.

## Abilities

### Passive Effect

33% chance to poison enemy on attack

**Spiked Gauntlet** is a type of weapon, giving a small boost to agility and a chance to poison enemies on top of increased attack power. It can be bought in Mumford from the shop stalls.
Gumball Guys

## Bestiary Description

**Mona's Notes:**
Minions of the Gumball Goliath. They come in four flavors: spicy (fire), sour (electric), toxic (poison), and chilly (ice).

Gumball Guys only know one move each, but when multiple are on the field it makes for an extremely chaotic fight. But since they're made of candy, they're all weak to fire and water.
Color Wheel

## Bestiary Description

**Mona's Notes:**
Color Wheels have the ability to swap the color palettes of both objects and living things. They seem to act as decorators for Javis's colorful bases, but it's possible they also use this ability in combat as some sort of mind game. Their wheels can even be used for slicing buzzsaw attacks.

Color Wheels are weak to water damage. Use this to your advantage, and don't get too distracted by their shenanigans.

## Trivia

* The palette swaps it can inflict on your party members appears to all be pop-cultural references:

* **Melody:** Whisper the Wolf, from Sonic The Hedgehog
* **Allison:** Enid Mettle's were-bunny form, from OK K.O.!
* **Claire:** Vriska, from Homestuck
* **Jodie:** Cringer/Battle Cat, from He-Man and The Masters of the Universe

* When the cipher is deciphered, it reads "REPAINT"
Nothingness

The bestiary entry only shows the background image, as it is nothing and therefor cannot be shown

## Bestiary Description

**Mona's Notes:**
Okay. Nothingness? NOTHINGNESS?! You can't fight Nothingness! It's, by its very nature, nothing! A lack of things! It doesn't exist!

**Allison's Notes:**
We did fight it, though. I would consider this an accomplishment.
Queen Verena

Note: This section contains spoilers!!!

*This article contains spoilers of important plot details in* SLARPG*.

* With crown
* No crown

## Queen Verena (boss)

* Phase 1
* Phase 2

**Queen Verena** is a major heel-face turn character. She proclaims herself as one of the Goddesses which Claire and the others have been studying magic from and have looked up to.

It was later revealed that thousands of years ago, she came from a universe where magic was common and that she started a school to share the magic with her wife Zinnia and the mortals of Reverie.

However she was banished to the void by the goddesses for teaching her magic because the mortals referred to her as a goddess which made the gods angry. She believed that her wife was killed when she was banished and so she comes back for revenge by teaming up with Javis who was another banished soul from a different world.

## Bestiary Entry

**Claire's Secret Notes:** Okay, we've shared a lot with Mona through this bestiary, but knowing the truth about Verena and the gods is probably a bridge too far. This is for our eyes only. Sorry, Mona.

Verena is a witch from an unknown world with the power to travel between universes. Over 1,000 years ago, she came to Reverie and met Zinnia, who eventually convinced her to teach the mortals of Reverie how to use magic.

When mortals began referring to her as the 'Goddess of Magic', the gods became angry, destroying Verena and Zinnia's magic school and banishing her from Reverie. Her teachings remained, however, as did the misremembered legend of 'Fortuna.'

In the present day, I found Verena's old spellbook from her time on Reverie. Using some of her spells caught her attention, which set in motion Javis and Verena's plan to undo her banishment, defeat Reverie's gods, and avenge Zinnia.

In battle, Verena's magic was a sight to behold. She has several powerful multi-element attacks, the ability to Blink to avoid damage, and a Mana Boost that affects the entire battlefield. But even with all that, I have a feeling she was still going easy on us...

## Trivia

* If you use the Kiss ability during the boss battle against her, she will be confused and comment on the party's behavior.
* Similar to Javis, her dress also resembles the colors of the pansexual flag.
Meowshroom

## Bestiary Description

**Mona's Notes:**
Many have tried to domesticate the
Meowshroom due to its rather cute appearance. All have failed. It's simply too stubborn - and it also spreads its spores to Just about anyone it touches.

These spores don't actually harm you, so don't worry about that in combat. But the weight of the mushrooms that sprout on your body will slow you down for a few turns.
Picnic Set

A fully-stocked picnic basket that fully restores the party's HP and MP. Can only be used outside of battle.

## Effects

### MP Recovery

+100%

**Picnic Sets** are one of the most powerful recovery items in Super Lesbian Animal RPG, allowing the party to fully recover all of their HP and MP. It can only be used outside of combat, however, and is fairly pricey compared to other recovery items.

They can be bought in most settlements, as well as found in some treasure chests. Claire puts one in a chest in the Basement Dungeon for the party to share, for example.
Core Guardian

## Bestiary Description

**Mona's Notes:**
A mysterious, possibly mechanical entity that seems to have been designed specifically to guard the machine at the 'core' of the anomaly you stumbled upon.

This is easily the most dangerous enemy you faced down there by a mile, capable of shifting between normal, offensive, and defensive modes. Use ice attacks to take it down more quickly.
Chronomancer

Control the flow of time with these support abilities!

**Chronomancer**, or **Time** for short, is a spellbook allowing the wearer to cast a multitude of time-based spells. It can be bought from most spellbook vendors after having reached Mumford during Act II.

## Spells

#### Slow-Mo - 10 MP

Drastically reduces an enemy's speed and evasion rate. Also makes it slightly easier to dodge their attacks.

#### Speed Up - 20 MP

Triples one ally's agility and allows them to perform normal attacks twice per turn.

#### Time Heals Some Wounds - 30 MP

Heals all allies for 15% of their HP every turn for four turns.

#### Payback Time - 20%

Arcane attack that turns the tide of battle. Deals more damage at lower HP. Never misses.
Mobile Hole Hound

## Bestiary Description

**Mona's Notes:**
A strange creature that seems to have been warped like the space around it, giving it a discombobulated new form. But I don't know why you named it that. Hole Hounds are already notoriously mobile thanks to their ability to create portals.

**Allison's Notes:**
Yeah, but it's MORE mobile now. It got legs.

**Mona's Addendum:**
HOLE HOUNDS ALREADY HAVE LEGS.

## Trivia

* Before version 1.1.3 they had a small (1/7) chance of dropping a Cardboard Box.
Sherry

**Sherry** is a kid who lives in Greenridge. Together with her friend Joy they have occupied a house in town to use as an item shop. The plan was originally to save up money for college, but they changed their mind and is now trying to get money for stickers in a ploy to become the most popular girls at school.

While Joy sells supplies, Sherry sells weapons and armor.

## Stock

* Golden Gauntlet - 2,600
* Lunar Wand - 2,200
* Shield Tee - 2,000
* Fighter's Headband - 1,900
* Heart Circlet - 1,450
* EXP Sponge - 20
Crustaceous Conjurer

The Crustaceous Conjurer is a powerful enemy in Super Lesbian Animal RPG. It can be found in the East side of the Sapphire Coast, and can be first fought at the beginning of Chapter 3. It is a more powerful variation of the Humble Hermit. Like the Humble Hermit, it appears as a hermit crab, with a shell that is shaped like a wizard hat. However, there are several noticeable differences. Its body is blue instead of red, and its shell is white instead of blue. It also has a gray beard, bushy eyebrows, and round glasses, These differences are not purely cosmetic, either.

## Abilities

The Crustaceous Conjurer is a magical foe and can unleash electric magical attacks(Jolt and Multi-Jolt) and can also cast a rain spell that gets the party wet, causing the electrical spells to deal even more damage.

## Bestiary Description

**Mona's Notes:**
Unlike their brethren, the Humble Hermits, these wizened crabs have genuine magical knowledge to match their attire. They can cast Jolt and Multi-Jolt, but can also dampen the party with rain to make their spells hit even harder.
Yasmine

**Yasmine** is an archeologist found examining the ruins within Noel's Sanctuary. She was born and raised in the city of Brightport, and works for Brightport University. If asked, she will tell the party about her findings and theories about the origins of the Uncanny Valley. She is very fascinated by the stonework of the ruins.

She is part of the Woodland Paladin Training sidequest, having Melody and Noel join her to investigate a source of clean water deep in the Uncanny Valley, hoping to help find a way to eventually clean the magic poisoning from the land.
Lost Critters (Quest)

Search the Sapphire Islands for Noel's lost animal friends.

**Lost Critters** is a side quest obtainable in Act IV by talking to Noel at Noel's Sanctuary in the Uncanny Valley. The quest consists of hunting down 8 critters hidden around the game, all within chests and world objects, and bringing them back to Noel.

Unlike other quests, there are 4 different rewards for this, with a new one being available for every 2 critters collected. You can obtain all of them, so the only choice involved is in which order you'd like to get them.

## Locations

The critters are hidden all over the place. A crystal ball near the chests can give you hints about which areas the critters are hiding in.

#### In a realm beyond the physical

* Found in the Astral Plane. It is hiding in the well right outside the door to Greenridge.

#### Within the vicinity of Greenridge

* Found in the cave that the party ends up in after beating the Basement Dungeon. You can get back there by going down the hole west of the town, right next to the flat tent. Jodie will need to use her shield ability to cross some spikes blocking the way.
* Found at the Hiking Trail. Melody needs to have the Bloom spell to activate the flower bridge on the lake.

#### In the Celestial Wasteland

* Found in a chest west of Mumford, on a ledge near the docking bay.
* Found in The Crypt, inside an optional conveyor belt room.

#### In the Amber Forest

* Found in the secret forest grove south of where you get the Bloom ability. Use it to make a flower bridge over the lake to reach this area.

#### In this very Valley

* Found near a hard to reach chest in the Uncanny Valley, over some Bloom bridges.
* Found south of the sanctuary, over some Bloom bridges.

## Rewards

There are 4 unique rewards from this quest, all being some of the most powerful gear in the game.

* Spiked Bracelet
* Critical Jacket
* Tiny Witch Hat
* Knight's Visor

More animals will also be seen within the sanctuary.

## References

1. ↑ https://steamcommunity.com/sharedfiles/filedetails/?id=2907297840
Unhelpful Jelly

**Unhelpful Jelly** is a variation of the Helper Jelly, first encountered in the Guardian's Vault. Unlike their healer counterparts, they attack the party with poison attacks, making them dangerous enemies if not dealt with quickly.

## Bestiary Description

**Mona's Notes:**
Dark, rebellious variants of the Helper Jelly. Instead of healing, they simply attack, with a 50% chance to leave their targets
poisoned.

## Trivia

* Clintson implies he created them when talked to.
* Their in-game sprite is mirrored compared to the Helper Jelly.
Neon Labyrinth

Note: This section contains spoilers!!!

*This article contains spoilers of important plot details in* SLARPG*.

**The Neon Labyrinth** is Javis's base of operations in the Celestial Wasteland, and is the primary dungeon of Act II. It is a maze of bright colors, adjustable sand levels and later bizarre visuals. The party is helped inside by Nef, whom Javis wants to hire to his cause, giving them a perfect opportunity to go undercover.

## Encounters

#### Monsters

* Color Wheel
* Li'l Pinchy
* Tear in Spacetime
* Chromatic Colossus
* Batbot
* Ominous Polygon
* Helper Jelly
* Frog Bomb
* Singularity (mini-boss)
Dust Bunny

The **Dust Bunny** is one of the most common monsters in the Basement Dungeon. They are weak to fire, though if receiving too much fire damage will turn into a Flaming Dust Bunny that can burn the party as well.

## Bestiary Description

**Mona's Notes:**
A 'dark magick construct' conjured by Claire to serve as training enemies in her weird little dungeon thing. Once here, the constructs took on a form to match their surroundings. Thus, Dust Bunnies.

The boxes give them extra protection, so try aiming for the face. Or just burn them.
Music

## About

The soundtrack consists of 75 tracks that were mostly composed by beatrix quinn (formerly pegaSix).

The soundtrack was released on bandcamp in January 2023 and contains 128 full-length songs (75 full in-game songs and 53 bonus or unused tracks).

There are several motifs repeated across the OST, and instruments were used to symbolize each character:

* **Melody** — flute & woodwinds
* **Allison** — guitar & bass
* **Claire** — brass instruments
* **Jodie** — viola & bowed strings
* **Paula** — guitar
* **Javis** — chopped VHS/vinyl samples, and trumpet/brass

Some of the tracks were re-used or are variations from Super Lesbian Horse RPG.

* The re-used tracks include:
	+ "Melody's Plan to Get Super Ripped" which is the same as "Fluttershy's Plan to Get Super Ripped"
	+ "Dissected Program" which is the same name as the one from SLHRPG.

## References

1. ↑ https://bumblequinn.tumblr.com/post/713909266010030080/been-obsessed-with-the-slarpg-ost-i-was-curious
Nef

Note: This section contains spoilers!!!

*This article contains spoilers of important plot details in* SLARPG*.

**Nef** is a resident of Mumford in the Celestial Wasteland. She is first encountered out in the wild as a enemy mob, but is later befriended when entering the town and finding out she attacked your party due to a misunderstanding. While most of the town is into dressing up and acting as cowboys, Nef has a strong urge to go her own way and as such dresses more casually and comfortably.

She gets involved in the main quest, helping the party infiltrate the Neon Labyrinth that Javis uses as a base of operations in the wasteland. She also plays a big part of the side quest related to The Crypt in Act IV.
Beverly

Cheerful restaurateur. Claire's coworker.

**Beverly** is a restaurant owner in Greenridge, and a close friend of the main cast. She runs the diner and inn called Higgledy Piggledy's with her brother Sean G. As well as meeting with the characters during the main story, she is part of the Lunch Rush and Amorous Paladin Training side quests.

Claire has a massive crush on her, and she secretly likes her as well.

## Stock

Beverly's stock is slightly cheaper than other food vendors, thanks to Claire's employee discount.

* Chocolate Bar - 86
* An Single Carrot - 86
* Blue Rock Candy - 99
* Hot Fudge Sundae - 266
* Picnic Set - 540

## Trivia

* She resembles Pinkie Pie from the game Super Lesbian Horse RPG.
Mumford Shop Bots

The **Mumford Shop Bots** are three robots in Mumford, each running their own shop stall, selling gear, items and spell books, respectively. Unlike the other friendly robots in town, these robots have no dialogue or names and simply exist as vendors. They are also not able to be seen or interacted with during the epilogue.

## Stock - Armor & Weapons

* Spiked Gauntlet - 300
* Ruby Spear - 400
* Thief's Dagger - 300
* Cactus Wand - 300
* Cowgirl Hat - 300
* Celestial Circlet - 130
* Faux Leather Vest - 360
* Cute Raincoat - 360
* Android Armor - 500
* Brace Yourself Bracelet - 150
* Mana Saver - 150
* Bewitched Bandage - 150
* Right Back At Ya - 150
* Super Warm Scarf - 150
* Genuine Snake Oil Bottle - 150
* EXP Sponge - 20

## Stock - Items

* Area Map: Wasteland - 500
* Potion - 30
* Mega Potion - 150
* Ether - 60
* Mega Ether - 220
* Tear of Revival - 200
* Antidote - 40
* Picnic Set - 600
* Scrap Metal - 300

## Stock - Spells

* Wavemaker - 400
* Chronomancer - 400
* Magical Girl - 250
* Alchemist - 250
* Inner Beast - 250
* Spellblade - 250
Mimic

Note: This section contains spoilers!!!

*This article contains spoilers of important plot details in* SLARPG*.

**Mimic** is a recurring optional mini-boss, first encountered in the Polychrome Cavern. It is a monster that looks just like a treasure chest, only attacking when the party tries to open it. It is also flammable and weak to fire. When defeated, it will drop the Lucky Coin charm, which gives the party double the gold from defeating enemies when equipped.

Another one can be encountered in the Flurry Mountains, during the team work exercise appointed to the party by Zinnia. This time, however, it will notice the tension between the characters and leave them alone.

A last one can be found in the Uncanny Valley, blocked by a Emerald Armor enemy south of Noel's Sanctuary. After defeating the Emerald Armor you can interact with the Mimic, who will thank you for saving it from the other monster.

## Bestiary Description

**Mona's Notes:**
The bane of adventurers everywhere! Mimics are fairly powerful monsters that have magically evolved to take the form of treasure chests to lure in unsuspecting explorers.

The downside of this strategy: they're just as flammable as an actual wooden chest.
Charm

**Charms** are a type of equipable gear in Super Lesbian Animal RPG. Each charm has a special passive ability attached to it, allowing the player to customize their playstyle in various ways.

They can be found in various different ways throughout the game, showing up in shops, treasure chests and as quest rewards.
Inner Beast

Ferocious shapeshifting-based physical attacks!

**Inner Beast**, or **Beast** for short, is a spellbook allowing the wearer to cast a number of beastly offensive skills. It can be bought from any spellbook vendor.

## Spells

#### Sabretooth Chomp - 12 MP

A fanged bite that deals a good amount of damage and leaves the enemy hurting for 3 turns after that.

#### Berserker Barrage - 40% 20 MP

Slashes at random enemies up to 3 times with sharp claws.

#### Fire Breath - Free

Leaves all foes with a burn, damaging them over multiple turns.
Jodie's Shield

A one-of-a-kind shield lovingly forged by Jodie and Mint. Emphasizes defense over offense.

## Stats

### Magic Def.

+20

**Jodie's Shield** is a unique defensive weapon that is acquired by completing the quest of the same name. Being a shield, it increases physical and magic defense a good deal along with increasing attack power. It is Jodie's most iconic weapon, and can obviously only be used by her.
Mint

**Mint** is a fairy blacksmith who has set up shop at Noel's Sanctuary in the Uncanny Valley. She enjoys going out to meet new people, which gave her the idea to set up a blacksmith stall in a non-fairy settlement. She picked the sanctuary due to the many people coming through on their journeys, as well as being a hot spot for magic, something fairies are instinctualy drawn towards.

She considers herself an artist rather than a capitalist and seem to enjoy creating weapons and armor as a form of artistic expression. Noel doesn't require her pay rent for her stall either, which she seems as a plus.

She's an old friend of Jodie and will help make her a shield if the party can find her some ore. She also sells some of the strongest and most expensive armor in the game.

## Stock

* Golden Gauntlet - 2,600
* Lunar Wand - 2,200
* Fairy Hammer - 8,000
* Silver Plate Armor - 2,400
* Silver Plate Helm - 1,800
* Mythril Mail Vest - 7,000
* Mythril Plate Armor - 15,000
* Mythril Plate Helm - 12,000
* Heart Circlet - 1,450

## Trivia

* She is the only fairy you meet in the game. She explains that fairies live in small hidden villages all around the Sapphire Islands, but their buildings are too little to be able to fit outside visitors.
* Her design was decided on via a series of Patreon polls.

## References

1. ↑ https://twitter.com/ponettART/status/1618070300813303808
Flurry Mountains

Note: This section contains spoilers!!!

*This article contains spoilers of important plot details in* SLARPG*.

**The Flurry Mountains** are a tall mountain range on the east edge of Amber Woods, only accessible to the party by traversing through the Polychrome Cavern. Its a key location of Act IV, as Faith sends the party to meet her mentor Zinnia, who lives in the mountain in a cave.

After meeting with Zinnia, the party are sent out on a team building exercise on the snowy tops, where they have to split up into two teams and search for dragon berries. This section also contains a handful of tricky ice sliding puzzles.

## Encounters

### Monsters

* Snowbat Man
* Bushy-Tailed Bandit EX
* Paindeer
* Cryptic Cryptid
* Wintry Witch
* Flameling
Emerald Armor

* Complete
* Broken

## Bestiary Description

**Mona's Notes:**
The biggest and baddest of the Armor-type monsters on the island. It's so shredded that it resists being frozen or turned to stone, so don't count on immobilizing it.

Of course, at 50% health, the arms of the armor fall off, leaving it pretty helpless.

**Jodie's Notes:**
This is why balancing your upper and lower body workout regimens is crucial, people.
Killer Ray

Note: This section contains spoilers!!!

*This article contains spoilers of important plot details in* SLARPG*.

**Killer Ray** is one of the four sons of Javis, becoming a recurring villain for the last half of the game, and an optional boss fight in Act IV, along with his brothers. He specializes in complex magic involving lasers and polarity shifts.

* + charge
* - charge

## Bestiary Description

**Mona's Notes:**
One of Javis's four 'sons' with raw destructive power. He's probably the most straightforward of the four, simply wanting to be stronger than everyone else to win Javis's favor. He looks down upon basically everyone despite not being the brightest himself.
In battle, Killer Ray will regularly shift the magnetic polarities of the party. As his beam attacks also have their own magnetic polarities, this changes how much damage you receive, with opposite charges meaning higher damage. Strategize around this accordingly.

## See also

* Sons of Javis (Quest)
* Bigby
* Clintson
* Roy
The Beast Kingdom

**The Beast Kingdom** is the country where a majority of the events of Super Lesbian Animal RPG and its backstory takes place. It is not explained how big it is, but we know that the Sapphire Islands and Brightport are both part of it. It is a constitutional monarchy and seems to be primarily populated by beast folk, hence the name.
Лилиан Клейнерман

***Лилиан*** - ученица Звездной Академии, второклассница.

## Внешность

***Лилиан*** довольно небольшая, стройная девушка, с необычайно бледной кожей. Кажется, она больше похожа на фарфоровую куклу из коллекции, нежели на живого человека. *Лили* всю жизнь очень хорошо ухаживала и следила за своими волосами, концы которых теперь уходят ниже талии. Она блондинка, но с довольно редким цветом волос: очень светлый блонд, напоминающий старинный жемчуг. Красивые волосы сопровождают не менее необычные глаза; у ***Лилиан*** гетерохромия, а поэтому правый глаз ее голубой, точно холодное небо летним утром, а левый темно-карий, кажущийся почти черным.

## Характер

***Лилиан*** - тревожный человек, который сразу начинает нервничать, если что-то идет не по ее плану. Она старается кучей знаний и умений закрыть внутреннюю тревогу. Именно поэтому девушка вечно чем-то занята, лишь бы не оставаться наедине со своими мыслями.

Лили творческий человек, который не боится экспериментов на сцене, в постановках. Ей довольно тяжело дается общение с людьми, поэтому она предпочитает работать одна, если это возможно. Лилиан может сыграть и поставить на сцене все что душе угодно, но вот в жизни, увы, она выбирает роль «серой мышки».

Девушка не умеет правильно реагировать на стрессовые ситуации, а поэтому отвечает на них агрессией, которая при сильном накале может перерасти в гнев. Она старается сторониться конфликтов, чтобы не портить отношения с окружающими.

## Предыстория

До трех лет девочка жила со своей семьей жила в Берлине, а после они перебрались в Россию, где девочка и жила до попадания в Звездную Академию. В шесть лет Лилиан отправили в одну из лучших балетных школ и дали понять, что теперь это занятие - самая важная часть ее жизни. С того же возраста ее начали обучать языкам и готовить к учебе, а через го Джанин приняла решение отдать дочь в музыкальную школу. Живя в строгом режиме без шанса на продых, Лилиан была очень рада приглашению в Академию, которое получила в шестнадцать лет.

## Семья

* ***Отец***: Томас Клейнерман
* ***Мать***: Джанин Клейнерман

## Факты

* Лилиан занимается балетом с раннего детства, а в пятнадцать лет танцевала Одетту и Одиллию в «Лебедином Озере».

* Лилиан умеет играть на флейте и окончила музыкальную школу.

* Лилиан не умеет готовить.

* У нее есть белая крыса по имени Матильда.
* Девушка занималась верховой ездой непродолжительное время, а поэтому имеет основные навыки.
Libra

**Libra** is one of the merchants who have set up shop at Noel's Sanctuary in the Uncanny Valley. She sells spellbooks, and appears to have some magic knowledge herself. During conversation, its heavily implied she hangs around in villain circles, and that her wares might be stolen, though she claims otherwise and says she's only trying to make a living.

The party can also ask her about Bartholomew and, if they have it, the Reaper spellbook, for some more unique dialogue.

## Stock

* Inner Beast - 250
* Spellblade - 250
* Alchemist - 250
* Magical Girl - 250
* Wavemaker - 400
* Chronomancer - 400
* Geomancer - 2,000
* Bard - 2,000
* Moneybags - 2,000
Savepoint

**Savepoints** are objects that allows you to save and load your game in Super Lesbian Animal RPG. They are scattered throughout the game, and sometimes come in different colors to contrast better against the background. They are fairly common, allowing the player to save their game as often as they want.
Grove

**Grove** is a character that can be seen at the tavern in Noel's Sanctuary. She will give the party some hints about who might have sidequests for you in the sanctuary when talked to.

## Trivia

* Grove is actually a personal OC of Scarlet Landon, who is one of the character designers and co-writers of the game.

## References

1. ↑ https://www.tumblr.com/schloogywoog/627822769316495360/drawing-my-druidpaladin-oc-grove-wielding-her?source=share
Malcontent Mummy

Note: This section contains spoilers!!!

*This article contains spoilers of important plot details in* SLARPG*.

**Malcontent Mummy** is an enemy type found in the Celestial Wastelands. She appears as a mummy wearing a pink hoodie and black leggings, holding a large knife. Her knife bears a strong resemblance to a scimitar, a curved blade which originated in the middle east. As well as melee attacks she will use the Sick Burn ability to inflict burn on party members.

It's later revealed that the Malcontent Mummy is a resident of Mumford named Nef, who previously attacked your party out in the wild due to a misunderstanding. This also confirms its the same character you fight every time you encounter this enemy.

## Bestiary Description

**Mona's Notes:**
This mummy has a real pain-in-the-ass attitude. Kind of reminds me of
someone...

Anyway, she can attack with her dagger and also apply burns. But while she can dish it out, she apparently can't take it, as she's weak to fire. Not ice, though, as the hoodie seems to give her cold resistance.
Pepper's Machinations (Quest)

Pepper wants help in her quest to take over the world.

**Pepper's Machinations** is a side quest that can be started during Act II, after starting the main quest to find Jodie. It is a fairly simple fetch quest, and is best done before reaching the teleporter to the Celestial Wasteland.

## Walkthrough

The quest appears on the notice board at the town square in Greenridge early into Act II. When accepted, you are instructed to go talk with Pepper, who is inside the Leone Magic spellbook shop nearby. Here Pepper will explain she has lost a evil artifact, and you need to look for it in Amber Woods. She will give you a key to the chest she hid it in.

Before you can reach the area where the evil artifact is hidden, you need to go through the process of acquiring the Sun Souvenir and unfreeze Beth & Mary Ena, as they are frozen in a block of ice obstructing the way forward. Once that is dealt with, go to the next are and head west, walking around the tourist area.

At the end of the path go north up past the fence, and you'll find a rudimentary maze made out of flowers. After fighting some monsters, you'll reach a treasure chest at the center of the maze, which you can open with Pepper's key. In it you will find a knife, and the party will discuss if its a good idea to give a weapon to a child, especially one as mischievous as Pepper.

You can choose to either give the knife to Pepper, or rat her out and give it to Catherine. The reward will be the same, but each option will have its own unique dialogue, so you should just pick whichever option you think would be more amusing.

## Rewards

* 200 EXP
* Brace Yourself Bracelet
Harmony

Note: This section contains spoilers!!!

*This article contains spoilers of important plot details in* SLARPG*.

**Harmony** is the alter ego of Melody. She is a reflection of Melody's internal thoughts and is a darker-skinned version of Melody.

## Appearances

After the Celestial Wasteland section of the game.

After defeating Queen Verena and before the God King Javis Fight.
Basement Dungeon

Note: This section contains spoilers!!!

*This article contains spoilers of important plot details in* SLARPG*.

> *"Allison, don't you know what's in your own basement?"*
>
>

> *-Melody*
>
>

**The** **Basement Dungeon** is a dungeon built under Allison's house by Claire as a way to train the party up for the real deal. It is built out of cardboard boxes that Allison had laying around her basement, and is mostly populated with Dust Bunnies conjured up by Claire. At the back end of the dungeon the party can enter an underground cave, which is meant as a backstage area but is considered part of the dungeon, too. This cave system also serves as an entrance to the Guardian's Vault.

After completing the dungeon, the party is forced to enter a corrupted part of the caves and find themselves within a strange anomaly for the first, but far from last, time in their adventure.

## Basement & Caves

### Encounters

#### Monsters

* Dust Bunny
* Dust Bunny Sage
* Flaming Dust Bunny
* Grotto Mermaid (optional mini-boss)

## The Anomaly

### Encounters

#### Monsters

* Rip in Spacetime
* Most of an Egg
* Mobile Hole Hound
Tiny Witch Hat

A powerfully magical witch's hat that's small enough to wear underneath Claire's regular hat.

## Stats

### Magic Def.

+35

**Tiny Witch Hat** is a unique piece of head armor in Super Lesbian Animal RPG. It is obtained as one of 4 rewards for the Lost Critters side quest in Act IV, and is one of the strongest pieces of headgear in the game.

It's exclusively wearable by Claire, and is the only non-circlet headgear she's able to wear. It's explained as being so small it fits under her regular hat.
Pepper

Catherine's daughter. Wants to be evil.

**Pepper** is the daughter of Catherine, and hangs around the spellbook shop in Greenridge with her most of the time. She is a devious child, aspiring to become a powerful villain like her grandfather once was before he retired.

In Act II she will have a quest for the party at the notice board outside.

## Trivia

* She was briefly elected as town guardian as a baby, due to a joke nomination. She was however removed from office fairly quickly.
* She is shown to have rather powerful magic abilities for her age, with the only thing stopping her from enacting out true havoc on the world seemingly being her mother telling her not to. She is however allowed to use her destructive powers in emergencies for self-defense.