recursal/Fanatic-Fandom huggingface dataset:
Lost Soul

A **Lost Soul** is the soul of a deceased being who cannot be reincarnated. They exist in the Beyond and cannot be perceived by the living. Watchers attempt to find these Lost Souls and resolve their emotional attachments so that they can pass on to the next life.

When Kagachi encounters a Lost Soul, he can attempt to save them by satisfying their request. This often involves showing them a particular item or taking them to see a person or location.

## Description

*"Sentient souls burdened by powerful emotions, they wander the Beyond."*

*"Lost Souls eventually become Fallen, though the length of time this takes varies. This process tends to follow one of two patterns: either consciousness fades, or their unresolved emotional attachments become an obsession."*

*"One of the Veil Watch's tasks is to save Lost Souls before they become Fallen."*

## List of Lost Souls

These are the Lost Souls listed under the game's Memories menu. It does not include Lost Souls encountered as part of the main story. "Ch.1 Pt.2" means the Lost Soul appears at some point during Chapter 1 Part 2.

The first twelve temporarily disappear after the boss in The Eternal Garden at the end of Chapter 2, but can be accessed after finishing the game by going back to The Eternal Garden and pressing on the shadow, which transports you back to Kagachi's timeline.

WARNING: Story spoilers below! Proceed at your own risk!
Obbe Plains

> "*A strange land with many deep valleys, and chain-like forms stetching from ground to sky. Even at the height of day, the light here is dim, making it a harsh environment for living things, with few plants or animals besides the Fallen being found here.*"
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**Obbe Plains** is a location in *Oninaki*. It is the home of the Oni, and thus not located within the Inner Kingdom. Obbe Plains is situated inbetween the Living World and the Beyond, so has no Precepts or Sight Stealers. It can only be accessed during Chapter - Part - during the Oni storyline, or after completing the game under ??? on the map.
It is the location for the boss fight The Ruminator.
Devourer of the Keen

**Devourer of the Keen** is a Fallen in *Oninaki*. It can be fought on level 85 of the Sanctum of Rebirth.

## Log entry

Fire-breathing Fallen that fight on instinct, flailing their limbs and thrashing their tail. Their deadly exhalations reach a wider radius since they swing their heads from side to side as they attack.
Page 2
There is nothing you cannot acquire. In a world of haves and have-nots, you are a have. The have-nots only exist to sustain you. Even death cannot touch you; surely you will dwell upon this land for all eternity.
The Lost Town

> "*A town that was once a thriving hub in the water transport industry. Situated along a canal, it grew prosperous as a staging post between Szaka and the mines. However, the town was hit by a sandstorm that lasted a thousand days, and gy the time the storm subsided, it lay in ruins.*"
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**The Lost Town** is a location in **Teppo Ruins** in *Oninaki*. It is unlocked during Chapter 1 Part 1 during the Ark of Hope storyline.
Izana

A young girl who wields a colossal scythe. Izana shows no expression or emotion, and has little interest in others.

### Voice Actor

Megumi Toyoguchi

> "*Able to maintain her composure in most any situation, Izana knows how to stand her ground. She is an aloof Daemon who observes the words and emotions of the living with great interest. Izana still holds distant memories of the cold tears of the dead and the twisted smiles of the living. She wields scythes that cut through large swathes of the battlefield with devastating power. She can also move in the blink of an eye, enabling her to strike from the blind spots of her foes.*"
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**Izana** (Japanese: イザナ) is a Daemon in *Oninaki*. She wields a large scythe which has excellent range, and she can move swiftly to strike the enemy from behind.

## Attack Skills

* **Parallel**
	+ Attack back-to-back with your Daemon. Side and rear hits increase power. Chance to poison when manifested.

* **Serial** *(1)*
	+ Slash forward in an attack that sends your Daemon flying into the air. Side and rear hits have a chance to Poison. Power increases when Manifested.

* **Grace** *(1)*
	+ Attack in tandem with your Daemon. Become invisible after attacking. Higher critical hit chance when Manifested.

* **Shock** *(1)*
	+ Unleash a forward shock wave, followed immediately by a shock wave from your Daemon. Become invisible when Manifested.

* **Reaper** *(3)*
	+ Unleash a soul-harvesting blow. Side and rear hits can instantly kill. Higher chance of instant kill when Manifested.

* **Force** *(3)*
	+ Hack at the enemy in tandem with your Daemon. Side and rear hits have a higher critical hit chance. Number of hits increases when Manifested

* **Nemesis** *(5)*
	+ Unleash a soul-cleansing assault. Power increases based on number of side and rear hits. Pins adjacent enemies when Manifested.

* **Trick** *(3)*
	+ Strike the ground with your scythe. Your Daemon attacks enemies near the spot struck, Daemon attacks a larger area when Manifested.

## Support Skills

### Manifestation Passives

*Apply when Manifested using Izana*

 Epoch
 Ash
 Chalice
 Storm

### Party Skills

*Always apply when Izana is in the current Party*

 Reverse
 Monolith
 Enigma

## Story

*Updated Caption: Izana took her own life due to misgivings toward the world, but she found no peace in death, and instead became a Daemon.*

A founding member of the Watchers. Ever since she was a girl, Izana was told not to mourn death, and despite her misgivings she accepted this. After losing her memory, she grew close to Mayura, who shared her outlook. With her values restored through her friendship with Mayura, Izana now seeks to aid Kagachi.
Loneshroom

A **Loneshroom** is a Fallen in *Oninaki*.

Fallen that imitate fungus and store a nasty surprise under their caps. Stationary beings, they do not attack unless approached, spewing noxious fumes at enemies. Cease attacking as soon as you see signs they are preparing to discharge.
Fallen Speciation 1-1
Shrooms once had two forms: the fungal shape they are known for now, and one like the sprouts of a nodulous plant. Decades ago, however, constant fighting between the two species led to the former driving the latter to extinction.
Hexfish

A **Hexfish** is a Fallen in *Oninaki*.

Fallen that resemble simple marine life. Sometimes they'll hide and wait for a surprise attack; other times they'll charge right out of the blue. Not only can their charge cover more distance at a faster speed, it's stronger, too.
The Armorer's Toil 1-2
No need to fear those fishy Fallen charging you when encased in my brand new Ironfoot armor. And I've even taken measures to account for it's bulk and mobility disadvantages.
Penmy

A **Penmy** is a Fallen in *Oninaki*.

Fallen that resemble seabirds. Not very strong on their own, but they make up for it by moving in flocks. They approach enemies leisurely and attack with their beaks. Not much of a threat, unless they surround you.
Research Log 1-1
Only one of the three captured Penmies survived transport. They were weak to begin with, and it seems they were unable to cope with the abrupt change in environment. I must have words with my colleague in charge of transport to prevent further accidents.
Chopperite Breeder

A **Chopperite Breeder** is a Fallen in *Oninaki*.

Fallen that produces Chopperite for a fixed amount of time. They are stationary, though sometimes disgorge toxic fumes over a wide radius.
A Daemon's Testimony 2-3
Personally, I believe their power to give birth to Fallen stems from the human urge to create. That would explain why what they give rise to differs from year to year: what they want changes. Either way, the fact that human desire knows no bounds is indisputable.
Moving/Humanoids/Daku

## Species:

* Wog (Ogres)
* Roft (Dwarves)

## Biology:

The Daku are a small biological family which have a set of shared traits. These are their males are quite burly and their females stocky in stature. They have great balance, are quite heavy for their height, and have well developed upper bodies as well as eyesight. The Daku have great endurance, but are rather slow.

## Culture / Behaviour:

The Daku have a strong preference for ambush tactics and ranged weaponry, and heavy melee weaponry.

## Magical Affinity:

The Daku have an affinity for warding magics, and are naturally able to maintain a ward around their bodies which acts as a sort of extra armor, as well as containing their smell and sounds they would normally make.
Bizarradillo

A **Bizarradillo** is a Fallen in *Oninaki*.

Fallen encased in a hard exoskeleton. Their charge attacks are devastating. When isolated, they frequently use Defend. They behave exactly like the original species, only these are stronger.
Crumpled Letter 1-2
Two months have passed since the sandstorm began. Unable to venture outside, the hours I while away with my brother grow longer. We have had to ration our provisions to make them last, and are conserving our strength.
Oninaki

Japanese cover art for Nintendo Switch version

***Oninaki*** (Japanese: 鬼ノ哭ク邦, *oni no naku kuni*) is an action role-playing game from Tokyo RPG Factory, developers of *I am Setsuna* and *Lost Sphear*, and published by Square Enix. It was announced in February 2019, and was released on August 22, 2019 for the Nintendo Switch, PlayStation 4, and Steam.

The game follows Kagachi, a young Watcher who upholds the tenets of reincarnation. People are forbidden to mourn the loss of loved ones, for grief fills the dead with regret, causing them to lose their way — and a Lost Soul cannot be reborn, instead becoming monsters.

As a Watcher, Kagachi is a keeper of The Living World and The Beyond. He moves between both worlds, fighting monsters, saving Lost Souls and sending them on to their next life. In battle he can manifest the powers of souls he has saved, called Daemons, to use their weapons and skills, and can switch between Daemons to use the one that best suits the situation.

## Pre-order Bonus

The following items were available exclusively as a pre-order bonus. Each of the three weapons is of uncommon rarity and is exclusive to a different gaming platform.

 Steam
 Playstation 4

## Gallery

The Night Devil attacksKagachi battles the Night DevilThe Night DevilKagachi defends LinneAttacking with an axeUsing an axe skillAttacking with a crossbowUsing a crossbow skillAttacking with a katanaUsing a katana skillAttacking with a spearUsing a spear skillBlocking an attackSwitching Daemons during a battleUsing a spearKagachiKagachi manifests a DaemonUnlocking the Gale Slash katana skillThe villagers gatherKagachi senses a nearby soulKagachi speaks to a Lost SoulThe Living WorldThe BeyondKagachi official artLinne official artMayura official artKushi official artNight Devil official art
## Videos

ONINAKI Announcement Trailer*Oninaki* announcement trailerONINAKI Character Reveal TrailerCharacter Reveal trailerONINAKI – Daemon TrailerDaemon trailerONINAKI E3 Release Date Reveal Trailer (Closed Captions)E3 2019 trailerNintendo Direct 2.13.2019Nintendo Direct (*Oninaki* announcement at 15:59)
## External Links

* Official website (US)
* Official website (Japan)

## Trivia

* The game's Japanese title is written in a cursive calligraphic style, which is now rarely used except for artistic effect.
* The first character of the Japanese title also appears in the background of the game's English title.
* The kanji 鬼 (oni) is usually translated as 'ogre' or 'demon', but originally meant 'departed spirit'. It may be have been chosen for this double meaning, to represent the game's lost souls who become monsters if not rescued.
Foulfeather

A **Foulfeather** is a Fallen in *Oninaki*.

Fowl Fallen with insect-like wings. Foulfeathers attack by firing magile from their barrel-shaped beak. They end to retreat when approached, so trying for a close-quarters attack is liable to end in you getting shot.
Encyclopedia of Fallen 1-1
Foulfeathers can accurately measure the distance to their target and determine when to fire, though the sensory organ with which they do this remains a mystery. Reproducing such an organ could lead to great advancements in the medical sciences.
Artifacts

### Definition:

An Artifact is an object which has been enhanced through the fusion of at least one Ōp type of Matter as well as at least one Ōp type of a Construct. For example, an object that is a fusion of a Ji material, and a Fi construct. When an object is made of both a material and a construct that is fused together, it gains the abilities of that construct as well as an increase to its durability. The durabilities of the construct and the material combine into a single status. So if the material can take 5000 Newtons of force before breaking, and the Construct can take 2500 Newtons before it breaks, then the artifact which they fuse to become will be able to handle 7500 Newtons before it breaks.

Note: It is possible for an artifact to be made from a material and construct of the same Ōp type. (Hi matter + Hi Construct.)
Sentors

Inspiration: Centaurs from fantasy.

## Purpose:

The Purpose of the Sentor is to allow humanoids to move at great speed along land without having to rely on a machine which requires gas etc, or to rely on a horse, which might not obey every single command immediately etc.

## Description:

Sentors are biologically engineered creatures that have a similar physical form to that of a horse. The main difference of the Sentor is that it has no apparent head, and that it was designed specifically to attach itself to a humanoid figure.

To attach itself to a humanoid, the Sentor lets the humanoid climb into its specially designed 'mouth' which will attach to the lower half of the humanoid. While attached, the humanoid sits halfway inside of the mouth of the Sentor, usually in a kneeling position.
PC-Cores

## Function:

The PC in PC-Cores stands for Planar Connection. PC-Cores act as both a physical brain and heart for spirits without a physical body and allows them to interact with the physical world. Spirits with one of these cores will be able to channel magic through the core to power telekinesis and telepathy, or can channel their own spiritual body through it in order to directly touch and interact with the physical.

## Structure & Shape:

PC-Cores are most commonly spherical in their shape with 12 holes which go through the outer body of the core into the inner core. Typically the inner core is made of some sort of glass, crystal, or similar material, with the outer body of the core being made of metal or stone. The outer body serves as both protection and enhancer to the inner core, while that inner core is the primary vital piece which allows the spirit to interact with the physical world. It is possible for a PC-Core to consist of other materials or to be made only out of a inner core with no outer protection, but these are rarer and are more difficult to create with just as much practicality as the more common versions.
Forest Bomber

A **Forest Bomber** is a Fallen in *Oninaki*.

Winged, insect-like Fallen. Once their strength is depleted, the combustibles in their abdomen catch fire and explode after a time.
The Armorer's Toil 2-1
The explosive left behind when Bombers perish is made of pure magical essence. With no physical way to prevent the blast, countless Fallen hunters have been left at a loss - that is, until today.
Moving/Humanoids/Soi Klops

## Description:

The Aerus are a Cyclops humanoid race. They have the advantages of tough skin, and taloned fingers, as well as a magical energy beam that can be shot from their eye. The Aerus also has 4 fingers and toes as opposed to the 5 for humans. These digits are both larger and stronger than the human finger though. The Aerus have noses and ears but they are much less prominent. Their noses are more snake like and flatter against their face. Their ears do not have the outer part like humans do and their ears are flush with the side of their head.

### Eye:

The Eiirrus evolved with a organ that produces magical energy. They can use this to channel into their iris. This results in a destructive beam coming from their eye. This is a very effective weapon as well as a tool for the Eiirrus. The Eiirrus are not true cyclops’ though, they have 4 smaller eyes on either side of the central eye that allows them to see during use of the eye beam while also widening their field of vision and focus. An Aerus can only use their eye beam until they run out of mana or they become exhausted from the strain. The average maximum an Eiirrus can hold the eye beam is for 5 minutes at a time and a total usage of 5 hours a day.

### Joints:

The Aerus evolved with special joints that allow them to be extremely flexible. All joints in the Aerus physiology are double jointed, allowing the Aerus to bend their limbs and digits either way. A part of this is the owl like neck the Aerus possesses. An Aerus is able to turn their neck 360 degrees.

### Basic Physical Stats:

* Skin: Tough armor scale, silver gray to steel gray.
* Hair & Nails: The Eiirrus do not have any hair. They do have claws and talons which are slightly darker gray than their skin.
* Eyes: 5 eyes total, 1 large central eye, and 4 smaller eyes located around the central eye. Eye color is varied.
* Ears: The Eiirrus do have ears but they are very minimal and do not poke out of their heads, it is similar to if a human ear if their was no outer part.
* Arms: Long and thin. The Eiirrus have only 4 finger digits which are also long relative to the palm of their hand.
* Legs: Long and thin.
* Body Type: The Aerus have narrow bodies relative to their height. They are also thin in general for their height.

## Lifespan (Yun)

* Average: ~110
* Longest: 391
* Potential: ~415

## Magic (0 - 100)

* Percent of Population: 91
* Average Strength of Magic: 56

## Regeneration:

### Speed:

Regeneration speed is very fast. Mass equal to a finger can be regenerated within 12 hours.

### Ability:

The Aerus are able to regenerate any part of their body except for vital organs.

## Temperature: (Degrees)

* Preferred Temperature: 45
* Survival Range: 5 - 105
* Comfort Range: 20 - 70

## Height & Weight: (Feet & Pounds)

* Male: ~7 ft 3 inches ~ 261 lbs
* Female: ~7 ft 0 inches ~ 205 lbs

## Strength to Weight Ratio: (Backlift)

* Average: ~ 1.2
* Record: ~ 20

## Speed: (Sprinting, Mph)

* Average: ~ 18
* Record: ~ 43
The Horrid Hammer

**The Horrid Hammer** is a Fallen in *Oninaki*. It is fought on level 35 of the Sanctum of Rebirth.

## Log entry

Fallen with a giant hammer for an arm. They use their sturdy legs to unleash spinning or jumping attacks. The shock wave causes nearby objects to explode. These objects rturn to normal after a set amount of time, so navigate the battlefield carefully to avoid being caught up in the blast.
Page 2
We deserve salvation. It matters not if outsiders perish, only that we be free from danger once we seal off the rest of the realm. Ha ha ha! Yes, for we are the chosen people. But then why... Why am I outside!?
Hy-Ruul

## Nation:

### Description:

Hy-Ruul is the nation with the highest population of Hylevs, and is subsequently the cultural capital for the Hylev race. Hy-Ruul is a peaceful nation with a bright cheerful atmosphere around it. Most of the buildings are made of a local stone which comes in a bright white color, as well as a medium grey color.

### Terrain & Environment:

Hy-Ruul has some forested areas within the borders, but it is mostly grassy hills, plains, and mountains. The Weather is almost always slightly dry with a calm breeze. It is also most often sunny with a few clouds in the sky. There are occasionally rain and storms, but these are rare.

### Boundaries:

Guarding the border of Hy-Ruul, there is a medium height stone wall that has gates spread out along it for any inter-nation travel. Along with the stone wall for protection, there is a powerful warding spell that goes along with the border wall and is able to keep out any weak or medium level threats, including ones that can fly. More powerful enemies will be able to break through the ward through, although with much effort needed.

### Government:

The nation of Hy-Ruul is under the government of a republic, where the leaders and other government figures are mostly elected by the people.
Niet Ĭkĭt-Ein

## **Naming**

* Octane -> Ik tane -> Ĭkĭt-Ein
* Neat Ticket -> Niet Ĭkĭt
* Note: Name is Palandrome

# Sol

Niet is a half Wʊtu half Nol girl with pale skin. She has a height of 4'0" / 122 cm and a weight of 66 lb / 30 kg. She has short reddish gold hair where the ends curl. Due to her completely flat chest and lack of hips, as well as her hair, she has a very boyish / androgynously look to her. Through her ability [ Charge ], Niet can temporarily increase her physical stats, making her taller and/or heavier, which can be comparable or beyond most other of the humanoid species. Typically when boosting her physical stats, she multiplies her height by 1.5, making her 6'0" / 183 cm and multiplying her weight by 3, making her 198 lb / 90 kg.

# Mĭs

## **History / Story**

### Inspiration / Reference

* Born to Run by American Authors
* The Runner, & Pursuit of Knowledge by Zack Hemsey
* Blood by The Middle East
* Destroyer by Of Monsters & Men
* Run Boy Run by Woodkid
* My Name is.. by Once Monsters
* U Got That by Little V.
* Die With Me by Gemini Syndrome
* Hopefully by The Royal Foundry
* -

Niet is known as the Golĭn Wolf due to their journey to become the Oz'Foni.

# Sōl

## **Personality**

### Inspiration / Reference

* Wolf by Saint Mesa
* Howl by Beware of Darkness
* Get Paid by Emphatic
* How to be Human by Powerman5000
* -

# Nis

## **Intelligence**

Niet may have an appearance more similar to that of a Wʊtu, but her brain inherited many of its abilities from her Nol side. Niet is able to mathematic calculations very quickly, which helps her use her ability [ Charge ] to its fullest while in the middle of a combat or other emergency situations.
Blessings

## Unbroken / Fulfilled Affinity

The blessing of fulfilled Affinity is when a person has unlocked the full potential of their magical affinity(s). To achieve this blessing in its complete form, one must bring themselves to the brink of death solely by the same thing as their affinity affects, and then bring them selves back from that brink. Damaging oneself using the same thing as their affinity affects will give that person an incomplete form of the blessing, but only truly getting to the edge of death will give one a completed form of this blessing. Ex: For those with a energy elemental affinity, almost burning to death will trigger the blessing and unlock the full affinity. For those with a time elemental affinity, almost drowning will trigger the blessing and unlock the full affinity.

Note: A line that moves along the life threads length that represents the present. The end of the life thread represents death with no outside cause. damage causes the life thread to burn faster. if the burning of the life thread catches up and overtakes the present line, the person will die. Immortals have a circular life thread that constantly creates more of itself at the same point where it is burning up.
Hexcantor

A **Hexcantor** is a Fallen in *Oninaki*.

Elusive Fallen that can warp across the battlefield. They chant strange incantations that enhance nearby Fallen, temporarily raising the Attack of those affected.
A Daemon's Testimony 3-2
I once attempted to understand how the strange incantations chanted by Hex work. Though it seemed I might succeed given enough time, I learned so little for my efforts that I gave up. Perhaps if I'd continued, it would've proven easier.
Biomes

## Atmosphere Based:

* Faelands:

These are usually wild grasslands and forests which are filled with various Fae. These Fae give off a certain virtually invisible particle into the air which is highly corrosive to metals and polymers. In order for a person to use something made from metal or a polymer, they would have to first enchant it with a protection spell of some kind. These Fae particles are also mildly luminescent which causes Faelands to have a certain glow about them, especially during the nighttime or underneath the shade of trees. Using advanced technology is practically impossible in these lands.

* Deadlands:

These are barren dead landscapes which have absolutely no life in them. They are this way because they are infected with particles in the air which actively kill anything that is living. The only things which can survive these biomes for any long period of time are revenant type figures or spirits.

* Null Zones:

These
Names

## Naming Process:

**Note 1**: This is simply the most common naming process throughout the world of Oz Rius, and is not the only one.

*Example: Yael Paz-Imus or Sebes Kwentin-Dotsin*

### First Name:

This is the personal name, almost exclusively used between friends, family, and spouses. In cultures that use this naming process, it can actually be labeled as harassment for someone to call another by their personal name without having a personal relationship with them. This name does not have a distinct length associated with it.

### Middle Name:

This is the formal name, used when talking to a stranger, teacher, or other acquaintance. This name is usually 2 or less syllables.

### Last Name:

This is the ancestral name, used to track & identify families / family members. Usually used only when making a distinction between two people with the same first or middle name. This name is usually 2 or more syllables.

**Note 2**: Some families prefer to give middle names which are shorter & roll well with the family name so that they can be said as if they were a single name, while other families disregard this tradition. For example: Paz-Imus can be easily spoken as if it were a single word, while Kwentin-Dotsin has a distinct separation between the two words so they don't flow as well together.
Atlas Adiel

## Atlas

Architect's Disciple

Architect's Consul

* Aligura from Kekkai Sensen
* Asura from Soul Eater

Story / Personality Inspiration:

## Advanced Talent

### { Omnipotent Awareness }

This is the ability to perceive any sort of dimensional, spiritual, physical, or mental plain within my world. It also grants me the ability to be aware that I am simply an imaginary being created by something infinitely more real than I am. (Basically breaking the fourth wall)

### [ True Sight ]

This ability renders me completely immune to any and all illusion or mental manipulation magic. I can see through any and all illusions, lying, or deception and know the truth when I look at someone or hear their words.

### [ Ceaseless ]

This ability is a combination of two other abilities. The first is short range teleportation, and the second is instantaneous regeneration. These abilities combine into the composite ability Ceaseless. This ability allows me to escape any and all situations unharmed. Even if I were to be brutally murdered, a new body would instantly form around my soul and allow me to continue on. Even if someone were to go so far as annihilating my soul, it will reform perfectly intact from the void in spite of their actions.
Nursotru Domĭtis

* Ceramic Blade by FernadOFC (Color & Pattern)

Nursotru has a colorfully pearlescent, random pressed Damascus pattern blade, the colors being a blend between light blue, pink, and purple

### Stats:

* Blade Length: 27"
* Total Length: 31"
* Cross Guard: 6"
* Handle: 4"

## Lore:

### Origin & Creator:

The details of this artifacts original creation are unknown. The name though is a transformation of the family name: Surit, and an individual name: Notrudomĭs. Both of the names were cut in half, with a few of the beginning / ending letters switched, and then the two cut names were recombined into what it is now.

Ref: Surit -> Sur it, Notrudomĭs -> Notru Domis, Sur + Notru = Surnotru, Domĭs + it = Domĭsit, Surnotru -> Nursotru, Domĭsit -> Domĭtis.

### History & Past Holders:

Nursotru is a family heirloom of the Surit family and so traditionally has been kept by the oldest leading member of the family. This member keeps authority over the sword but can lend it out to those who would make better use of it, whether in or out of the family.

### Present & Current Holder:

This sword's current wielder is the Oz Witch: Irudin Rumoʊ-Surit, who has kept it within her possession since it was handed to her as an adolescent. Idun is now hundreds of years old herself and some of the other Surit family members curse her for keeping it for so long, though she has not technically broken any of the vows or traditions tied to it.

## Abilities:

### Basic:

* Stasis: This sword is in a state of frozen time in which it cannot be damaged until the enhancement is broken. This causes Nursotru to never rust or dull.

### Advanced:

#### [ Target Selection ] :

Nursotru can select which things it wants to cut through and which things to space, and with high precision & accuracy as well. For example, it can phase through a targets armor to cut the flesh underneath.

#### [ Portal Blade - Single Direction] :

Nursotru has the portal blade ability, and is the single direction type. This means it has a thin set of rectangular portals along both edges of the blade. This ability makes use of the sharpness of the portal edges, and if the wielder of the blade uses enough MPs to fuel the ability, can make the portal edges as sharp as they want. Due to using a portal as the blade, when cutting through a target, a thin slice of that target is separated in the same width as the portal. Instead of bisecting a target it trisects it.
Moving/Humanoids/Ĭlvz/Zan

# Description

The Zan are incredibly durable, and even though they are relatively prone to be sliced apart, anything that gets cut off from the main body can be easily fused back after any amount of time. The Zan are particularly resistant to burning and blunt force. In conjunction with the incredible durability and transplant affinity which the Zan have, they also have the lowest regenerative ability. They are able to stick sliced back together through healing, but are almost completely unable to restore new flesh to replace the old which has been destroyed and not reattached. Due to these factors, despite having a similar outer appearance, the Zan are somewhat they opposite in their other traits in comparison to the Vem, the one other light skin carnivore elf species.

# Physical Stats

## General:

* Skin: ranging from pure white to just pale.
* Hair & Nails: Nails are also grey and are slightly long naturally and pointed.
* Eyes: Two eyes. Eye color varies.
* Ears: Pointed, can either point sideways or backward.
* Arms: 2 Arms. 5 digits.
* Legs: 2 Arms. 5 digits.
* Body Type: Thin, deceptively strong.

## Lifespan (Yun)

* Average: ~ 122
* Longest: 152
* Potential: ~ 170

## Magic

* Percent of Population: 27
* Average Strength of Magic: 55

## Regeneration:

### Speed:

The Wonlevs have slow to medium regenerative speed. It can take several days to regenerate roughly the mass equal to a finger.

### Ability:

Wonlevs can regenerate almost any part of their body except those which are an immediate threat to survival without them, ex: heart, brain, etc. Wonlevs can even regenerate parts of their lungs as long as enough is left to oxygenate their blood thoroughly.

## Temperature: (Degrees)

* Preferred Temperature: 50
* Survival Range: 20 - 90
* Comfort Range: 40 - 70

## Strength to Weight Ratio: (Backlift)

* Average: ~3
* Record: ~26

## Speed: (Sprinting, Mph)

* Average: ~10
* Record: ~20
Tayu

> "*The only village found in the wilds. It developed as a human settlement after an underground tributary was discovered there. It is the sole place touched by human hands in all the desolate wastes.*"
>
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**Tayu** is a location in *Oninaki*. It is said to be a realm that was destroyed, and thus not located within the Inner Kingdom. Tayu is situated inbetween the Living World and the Beyond, so has no Precepts or Sight Stealers. It can only be accessed during Chapter - Part - during the Oni storyline, or after completing the game under ??? on the map.
It contains the only other Alchemist in the game besides Deto.
Moving/Humanoids/Ĭlvz/Gant

# Description:

## Clothing:

Due to both their size, and their resistance to the cold, complete covering clothing is both unnecessary and inconvenient to construct. Gantlevs primarily wear a sort of loose shorts or skirt while being bare chested and barefooted. Besides this, Gantlevs are the inventors of the B.B.B armor technique and employ this into everyday wear. Gantlevs are generally very tough, but still have a major weak point / target which is their head and neck. This spot gets the most protection using the B.B.B armor, which takes the form of a series of rings covering the entire neck. These rings together form a strong pressure field that covers both the neck and head. In other spots, like the ankles and wrists, single rings are affixed which provide more minor protection.

## Manners:

The Gantlevs are a honest, blunt, and pragmatic people. They will however uphold the bare minimum in manners in general, they do not usually adhere to the customs of others when in their presence or domain.

## Magical Skill & Ability:

Besides the obvious affinity for physical magic, Gantlevs also have a particular affinity for stealth enhancements. Some techniques which come natural to the Gantlevs are noise reduction, as well as mental invisibility. Anyone who passes near to a Gantlevs is unlikely to fully notice their presence and will simply ignore them. High enough alertness or being directly confronted by the Gantlevs do weaken the spell, but a sort of disassociation will always remain when observing or interacting with a Gantlevs. This spell also helps ease any interaction as the spell will help pacify the person and negate any negative thoughts they may have towards the Gantlev.

## Marriage Customs:

Gantlevs do not practice / recognize any rituals binding two people together.

# Physical Stats:

## Lifespan (Yun)

* Average: 250
* Longest: 378
* Potential: 400

## Height & Weight: (Feet & Pounds)

* Male: ~12' ~ 1100 lbs
* Female: ~10' ~ 900 lbs

## Strength to Weight Ratio: (Back lift)

* Average: ~
* Record: ~

## Speed: (Sprinting, Mph)

* Average: ~30
* Record: ~55
Magic & Jobs

## Normal Professions

Note: This is a list of jobs that we already have on earth and which magic would be most useful for that job.

* Construction - Telekinesis
* Weather / Economy Prediction - Divination & Precognition
* Doctors - Healing
* Trash Disposal - Pyromancy
* Water Purifier - Hydromancy
* Luggage & item transportation - gravity magic and physical augmentation
* Interrogator - mind reading
* Detectives - time magic to witness recent events of the past

## Special Professions

Note: This is a list of jobs that we do not have on earth because magic doesn't exist, these are things that only magic can do.

### Weather Witch:

This is when a magic user uses wind magic to change the weather patterns directly around their location so that they do no experience extreme weather like lightning, intense wind, intense rain, waves, etc. This job would be most useful for sailing ships which do not want to run into any rogue storms.
Grims

Go Back To: Multi-Realm Spirits

Inspired by: Skeletons from fantasy settings & grim reapers.

## Physical Description & Abilities:

A Grim is simply a humanoid skeleton that is able to move on its own due to a soul controlling it. Due to being a skeleton, they are much lighter than other creatures or spirits which have a physical body. The Main advantages of Grims are their ability of endurance and persistence. Grims do not need any sort of sustenance or organs to keep living, they simply keep living due to the will power of the soul controlling it.

## General Miscellaneous Information:

### How to kill / Weaknesses:

There is no conventional full proof way to kill a Grim, but there are effective ways to disable one. The most effective of which are either decapitation or severing of the arms / legs. Stabbing is useless against Grims, slashing melee weapons are much more effective.

### Death:

The only way for a grim to die is either for someone to destroy the body completely, usually through burning, crushing, or some other magical means. The second way is if the soul that is controlling the skeleton abandons the skeleton.

## How they come to be:

### Spontaneous Mutation:

This is when a newly formed soul spontaneously aperates into a skeleton instead of a newborn baby

### Experimentation:

This is when mages who practice forbidden force a soul into the body of a skeleton and bond it to the skeleton.

### Conversion:

This is when when a soul that would normally have a body leaves it's body to take over the body of a skeleton.

### Rebirth:

This is when a Roev soul finds and takes over the body of a skeleton.

## Types & Type Differences:

### Lyt Grim:

These Grims are the most basic form of Grim. These have a normal white skeleton body. There are no sinews, muscle, skin, or anything attached to the skeleton. These Grims are powered fully on the will power of their soul. Depending on the soul controlling the Grim, a Lyt Grim can fall apart relatively easily.

### Duu Grim:

These Grims are the strongest physically. These have either dark grey or black skeleton body. These skeletons also usually have sinews that attache the bones together and have a tiny bit of muscle left.

### Roz Grim:

These Grims are the most ferocious. These Grims have a red skeleton. The skeletons have a red color because of the dark aura and negative emotions coming out of the soul controlling it. Roz Grims usually are better fighters than other Grims, and they usually have less sense for self preservation.

### Yem Grim:

These Grims are usually the most friendly and are the most powerful magically. These have a yellowed or golden skeleton. The Skeletons have this yellow / gold color because of nature magic that helps to power it. Yem Grims are also held together by magical roots / vines, as well as the nature magic.
Debauchion Queen

A **Debauchion Queen** is a Fallen in *Oninaki*.

Scorpion-like Fallen whose tails act as artillery. They have no means of attacking in close quarters. Their projectiles explode after a long delay, and the blast affects an even wider radius.
The Age of Magic 1-3
Debauchions were created through that process. Their tails were fused with guns, and they could produce their own energy; they were nonetheless abandoned, apparently because they could not be controlled. Their descendants still roam wild today.
B.B.B.

## Name: Bound - Banded - Brace

### Description:

B.B.B is a form of armor that is magically bound and fused to he skin of its owner. It becomes practically impossible to remove without a magical code which will undo the binding. The two most common forms that the armor itself comes in is thin but wide strips, or wires. Either way the armor is continuously wrapped over and over the desired area until it is however many layers thick as it needs to be.

Before the armor can be put on and bound though, a fabric called binding tape is wrapped over the user so that when the spell is cast it does not harm the user and enables it to be undone. When the tape is wrapped and the armor put over it, a binding spell is cast and a specific unbinding code unique to this specific instance of the spell is attached to it. The spell casting also consumes the binding tape, which means that if the armor is unbound new tape will be required for rebinding.

After being bound to its user and owner, the armor will act as one with them, neither impeding flexibility, muscle use, or causing damage to the skin it covers. A user of this armor won't sweat in the armored areas, but they won't need to either. The armor becomes completely breathable and even acts variable insulator and air circulator. Lastly, when bound, the armor becomes imbedded into the skin so that it barely protrudes outward any more than the user's own skin would normally.

### Abilities:

* Conventional protection
* Pressure sensitive warded protection (force field which acts like non-Newtonian fluid)
* Anti-sweat & Breathable / air circulatory
* Temperature sensitive insulation / temperature regulation

## Armor Grades:

### 1:

User:

### 2:

Users:

### 3: (Ryumin)

Users:

* (Forearms & Calves) Iidun Rumoe-Siriit
Opolo: Growing Up

### **How much schooling have you had?**

I have had a full education which includes, primary, secondary, and tertiary schooling. (elementary, middle/high, and university)

### **How did you generally feel when at school?**

I felt alone and isolated, but I didn't mind it very much. It was only until I stared growing older than I actually became lonely.

### **While growing up, did you have any role models? If so, describe them.**

One of the most influential role models for me was the king's son, the prince. He was kind to everyone and was always focused on what the nation needed.

### **As a child, what did you want to be when you grew up?**

I always wanted to do something that would benefit others, and in the most influential way possible.

### **As a child, what were your favorite activities?**

I liked to do activities where I could be alone, and even better if they helped me improve myself. This meant I liked to do exercising alone, hiking, studying, etc.

### **As a child, were you popular? Who were your friends, and what were they like?**

I wasn't very popular. I knew most people I had in my classes but I didn't have any real friends.
Dyuthiir

Nicknames: Dyr Wolves, or Silver Wolves

## Lifespan (Yun)

* Average: ~ 36
* Longest: 71
* Potential: 90

## Strength: (Max carry weight)

* Average: ~ 0.4 times body weight
* Record: ~ - lbs, or - kilograms

## Speed: (Sprinting, Mph)

* Average: ~ 57
* Record: ~ 93

## Related Myth:

Note: This story is a distortion of the red riding hood fairy tale. Within Ozrius, only three of the themes / concepts remain, a girl with a red cloak, a predatory and intelligent wolf, and how the wolf tried to trick the girl.

There is a myth that is known among both humanoids and among Uhoiyu. It tells of a female humanoid who wore a red cloak. She seemed to be ordinary in every way, but something remarkable happened to her. One day her village had been struck by devastation and misfortune, and the girl with the red cloak knew of a legend about a Uhoiyu which lived in the nearby forest. She went into the forest alone to find and talk to the Uhoiyu. When she finally found it she did not know. This is because it had shifted into the form of a innocent looking child. The girl with the red cloak was both considerate and cautious to what seemed to be a child to her. The Uhoiyu in disguise eventually revealed himself to her, but to his surprise she did not run or cower or stand still in shock. She stood tall and was not shocked. The Uhoiyu was mildly impressed and told the how this was merely the first test, and that if the girl with the red cloak came back the following two days to complete his other challenges that he would help her.

The second day the girl entered the forest and it was much quicker finding the Uhoiyu. This time, the Uhoiyu challenged her with a tricky riddle. It took her many hours of thought and contemplation, but like the day before, she completed the challenge, to the surprise of the Uhoiyu.

The third and final day, the Uhoiyu challenged the girl to a competition between both of them, and that she could choose the activity, as long as it was physical. The Uhoiyu was confident that he could win at any physical competition with his superior strength and speed. The deal was that he would finally help her if she managed to beat him, but she must willingly let herself become the Uhoiyu's slave for amusement if she failed. The girl did not back down, and chose the activity in which they would compete. As with the previous two challenges, she managed to become victorious, although she worked hardest to achieve her goal with this one.

After this the Uhoiyu admitted defeat, and promised to fulfill the girls desire for revenge against those who had brought her village devastation and misfortune. The Uhoiyu gleefully slaughtered all who had wronged the girl's village without mercy as the girl silently directed and watched as she finally found peace.
Affinities

# Summary:

## Intro:

There are a total of 120 different base affinities which each have varying levels to them which effect their power. There are 20 for each of the foundational elements, or 10 for each half of each element. Within each soul, there are 12 "slots" which for which dictate what affinities an individual have. All affinities base affinities have an equal rarity of 10%.

While there are only 10 base affinities for each half of the foundational elements, there are versions and variations within each of these base affinities which cause increased individuality even among those with a same base affinity. For example, a person with a beastly gigantism affinity vs a person with a normal gigantism affinity.

## Levels:

The rarity of being born with a level 1 affinity is 5%, and each subsequently higher level is twice as rare, so level 2 being 2.5%, level 3 1.25%, level 4 being 0.625%, etc. This causes the total percentage of all the levels of a certain base affinity to combine back to 5%. In addition, all level 1 affinities give a primary boost of 10% in addition relatively to the natural '100%' that an individual starts out with. Each subsequently higher level increasing by 10%, until at level 10, they have an 100% additional boost, or otherwise are twice as powerful as they would be without the affinity.

Note: Affinities can positive side effects due to the way they boost the individual. For example, Gigantism primarily boosts the individuals natural height, but the affinity also disregards the square cube law, which causes those with gigantism to be proportionately stronger than those of the same size and without the affinity.

# Category Types

## Mĭs - Dimensional

* Expansion
* Compression

## Sol - Constructive

* Outward
* Inward

## Lum - Plainer

* Spiritual
* Corporeal

## Nis - Knowledge

* Release
* Receive

## Sōl - Drive

* Want
* Need

## Lūn - Connection

* Unity
* Isolation
Additional Magic Info

## Basic Vs Complex:

The more complex a spell is, the harder it will be to learn how to use and the harder it will be to perform it. What is not a correlation, however, is how much mana is used. A complex spell will sometimes use less mana than a basic one.

## Reanimation:

Reanimation is when magic is used to bring a living thing back to life. This is most easily done with a simple life form that does not have a soul, such as plants or bacteria. The more complex the life form, the harder it will be to reanimate it. Reanimation also gets exponentially harder the more the body has decayed as well as how much time has passed. The second part is because to reanimate a living creature with a soul, the magic user must pull the targets soul back from the afterlife into the body. This gets more and more difficult over time due to the fading connection between the body and soul after death. Note: A soul can only be summoned if it is willing.

## Soul Retrieval:

There is another spell which is similar to reanimation but much easier and simpler. It is called Soul Retrieval. This spell is when you summon a person's soul back to their body and you are then able to communicate with the spirit. This can be used to learn information on who killed the person, etc. Due to this spell, premeditated murderers will often either destroy a body completely, dump it somewhere no one will find it, or remove the brain. This last technique is because the soul connects to the body through the brain. Without a brain the soul cannot control or connect with a body, at least not under other special circumstances. Removing the brain from a corpse severely limits the possibility of retrieving the person's soul to communicate with.