Turret Control Subsystems

Turret Control Subsystems are installable Subsystems that increase the amount of turrets a craft can use.

Each section below describes a different type of subsystem (therefore not interchangable in Research Stations).

## Arbitrary TCS

Arbitrary Turret Control Subsystems increase the amount of Arbitrary Turret Slots and, possibly, Auto-Turret Slots available to a craft.

As a downside, they also increase the craft's power requirement.

Permanently installing an Arbitrary Turret Control Subsystem increases its Arbitrary Turret Slots bonus and adds a bonus to Auto-Turret Slots.

Multiple Arbitrary Turret Control Subsystems can be installed at once, increasing the bonuses additively.

The price of Arbitrary Turret Control Subsystems are based on their Arbitrary Turret Slots bonus when normally installed, as well as their Auto-Turret Slots bonus when permanently installed.

## Auto-TCS

Auto-Turret Control Subsystems increase the amount of Auto-Turret Slots available to a craft.

As a downside, they also increase the craft's power requirement.

Permanently installing an Auto-Turret Control Subsystem increases its Auto-Turret Slots bonus by 2×.

Multiple Auto-Turret Control Subsystems can be installed at once, increasing the bonus additively.

The price of Auto-Turret Control Subsystems are based on their total Auto-Turret Slots bonuses when permanently installed.

## Civil TCS

Civil Turret Control Subsystems increase the amount of Unarmed Turret Slots and, possibly, Defensive Turret Slots and Auto-Turret Slots available to a craft.

As a downside, they also increase the craft's power requirement.

Permanently installing a Civil Turret Control Subsystem increases its Unarmed Turret Slots bonus and adds a bonus to Defensive Turret Slots and Auto-Turret Slots.

Multiple Civil Turret Control Subsystems can be installed at once, increasing the bonuses additively.

The price of Civil Turret Control Subsystems are based on their Unarmed Turret Slots bonus when normally installed, as well as their Auto-Turret Slots bonus when permanently installed.

## Combat TCS

Combat Turret Control Subsystems increase the amount of Armed Turret Slots and, possibly, Defensive Turret Slots and Auto-Turret Slots available to a craft.

As a downside, they also increase the craft's power requirement.

Permanently installing a Combat Turret Control Subsystem increases its Armed Turret Slots bonus and adds a bonus to Defensive Turret Slots and Auto-Turret Slots.

Multiple Combat Turret Control Subsystems can be installed at once, increasing the bonuses additively.

The price of Combat Turret Control Subsystems are based on their Armed Turret Slots bonus when normally installed, as well as their Auto-Turret Slots bonus when permanently installed.

## Naming Scheme

The naming scheme for Turret Control Subsystems is `[type]Turret Control Subsystem [ids]-TCS-[num]`.

* `[type]` is the main class of turret that the subsystem adds. (Armed → 'Combat ', Unarmed → 'Civil ', Arbitrary → 'Arbitrary ', Auto → 'Auto-')
* `[ids]` is each id for each type of turret slot the subsystem adds. (Armed → 'M', Unarmed → 'C', Arbitrary → 'A', Auto → 'I', Defensive → 'D')
* `[num]` is the total number of Turret Slots given when permanently installed.

Example: **Combat Turret Control Subsystem MD-TCS-3**

## References

1. ↑ `data\scripts\systems\arbitrarytcs.lua`
2. ↑ `data\scripts\systems\autotcs.lua`
3. ↑ `data\scripts\systems\civiltcs.lua`
4. ↑ `data\scripts\systems\militarytcs.lua`