The Kingdom of Wyrd : walkthrough (Sage)

## Walkthrough criteria

The gamebook can be completed in many different ways. This walkthrough is compiled according to the following criteria, in order of importance:

1. previous book played;
2. avoid combat as much as possible, especially the strongest enemies;
3. collect and use as many items as possible;
4. optional lore sections are *in italic*.

## Walkthrough

### Werewolves and Stalker

(1) Pay her two gold pieces (355) to get a **pot of salve** (+1D Endurance, five applications). Keep one application for the baby (see below).

(126) *Go over to the minstrel and listen to his tune (502)*. Watch the game of chequers (554). You have a Sage in your party (214), use ESP at this stage (348 then 170). Stay awake (120), the Sage in the party does something (106 then 468). Take action now (172) and fight three Servants and one Werewolf (were-form).
You get a **wolf's paw** (useless), **45 gold pieces**, **Krarthian chequers** ♟️, **a silver wolf's-head** (useless) and the jewelled **scabbard of the Blood Sword**.

(159) Decamp and set off through the dark forest straight away (363), back out of the clearing (397). Attempt to Exorcise the skeleton (131) . Try something (167) :

* If you succeed to get Awareness or less (63), the fight to come is easier.
* If you get more than Awareness (382 then 256), back away from the cottage (169).

Fight the Stalker to death to get its **two blue crystalline eyes** (useless).

### Lady in Grey and Orbs

(165) *Stop and question a peasant (352), ask him where you are (146),* enter the inn (429), pay two gold pieces (80) to **recover half your rank in Endurance points (halves round up) +1**.

Talk to the old knight (143), ask him to go on with his story (301). Refuse to leave without Varadaxor (421), fight to death the Lady in Grey rather than her Suits of Armour. Search the room (311), talk to the demon (139), solve the riddle ('grass'), open the left-hand door (398). Walk over to the chest (331), step on the black squares (136) and choose the **Orb of Fire** 🔥. Leave the tower altogether (406) to get **a St Ashanax silver crucifix** ✝️.

### Going to Wyrd

(116) Ask the sailor if his Questing Beast is bound for Wyrd (395). Enter the Ulrik's Bones Inn (17)*, talk to the priests (83) and pay one gold piece to buy Screebo the raven (it will add lore in 2 books !),* join the traders by the bar (358) and buy **a pair of gloves 🧤***. Continue your conversation with the traders (234)*. Take a stroll around the town (306).

* If you don't need to recover Endurance points : you decide that rowing for your passage is undignified (72), ask Augustus of Vantery to continue with what he is saying (166).
* If you need to recover Endurance points : agree to work your passage at the oars (187), you did not pay for tonight's lodging at the Ulrik's Bones Inn (480). Pay two gold pieces to **recover half your rank in Endurance points (halves round up) +1**. Accept his offer (299).

### Flying carpet

(424) *Complain about this sudden change in direction (16)*, agree to go to his castle (65), refuse to part with the scabbard (504), let him land at the castle (208). Make ready to fight his servitors (76). Fight four Demon Servitors.

(470) Explore *the lower gallery (524),* the top gallery (252) and the middle gallery (140) to get :

* fine **fur cloacks**
* thick **blankets** (equivalent to bedrolls)
* a **brazier**
* a crust of stale bread 🍞 (327) : **magic bread**, no need to buy rations anymore
* a fluid in a grey bottle (262) : **healing potion**, recover up to two Dice Endurance (two draughts)
* ~~a silver plate inscribed with a pentagram (497)~~ : do not take it !
* a **gilt-edged scroll** 📜 (278) : summons a bolt ⚡ inflicting five Dice damage, one use

### Eislaken

(404) *Assist the stranger (465), share the brazier and the magic bread (533) and ask her what you want.*

(365) Use an item (549) : the **scroll of invisibility** from Book 1 (22).

### Wyrd village

(534) Go down to the village (517), treat the scalded baby with a potion or a salve of healing (564) to **recover half your rank in Endurance points (halves round up) +1**. Ask Uraba the Seer how to beat the Elf-Lord at chequers (277), she then gives you an **iron bell** 🔔 (useful up to and including book 4 !)

### Elves, Frost Hounds and Guardian-Beast

(520) Suggest a game of chequers to decide the issue (361) as you have the **board and pieces for chequers** (384). Play the game fairly (546). Advance your pieces across the board in a regular formation (321). You have now **chequers pieces with the Elf-Lord's rune**.

(501) Decide not to stop just yet (338). Go into the cave (399) to get an **amber tinderbox** and your **Endurance completely restored to its normal score**.

(168) Flee past Gristun the Guardian-Beast (432). Take the Gate of Carnage (528).

### Barbarians and Sylphs

(157) Rush through the room and try to open the door (377), then (213) be prepared to take whatever damage lies ahead of you at the bottom of the chute (431), lose 1D Endurance. Step forwards to fight (92) to death the Chieftain. You get an **ivory drinking-horn** and a **battleaxe** 🪓 with a gold-bound shaft (+1 Fighting Prowess).

(226) You are a Trickster (392). Prefer to use cunning (123) and fight the Sylphs (100). Slay them both (350).

(409) Quick thinking will save you (112).

### Facing death

(428) Take the **silver dust**. Then (270) creep down the stairs and take a closer look (426), follow the procession keeping your distance (281), use an item (124), use an **amber tinderbox** (176). Then (562) stand still and wait for the doppelganger to strike (550). Get **Shadowcleaver** and **a skull-amulet**, and **increase your Fighting Prowess by one point** !

### Cathedral of Death

(174) Investigate the archway (411) and agree to try to help the Stricken Faltyn (314). If you managed to free the Faltyn (568), do as it suggested as it gave good advice !

Enter the transept (40), advance regardless of your foreboding (160) and face the Wind of Decay. Proceed (557) and your **iron bell** beats the Groan of Doom. Go further into the transept (188) where the **silver dust** lets you pass the Handmaidens of Oblivion. Go deeper into the transept (367), the **amber tinderbox** deals with the leaves of remembrance. Go still deeper into the transept, on to the fifth and final ordeals (527), step forwards to fight to death Thanatos the Giant (477) with a great help from the **skull-amulet**. Get the proud **battle-standard** of the First Legion of Imperial Selentium.

Now wield **Shadowcleaver**. You will lose it against the demon Umborus beating it, and get **the Heart of the Dark**.

### Facing the Warlock-King

(508) You have the **battle-standard** of the First Selentine Legion (25) so you get **the Imperial Selentine First Legion**. **The Heart of the Dark** (405) transforms into **the Battalion of Shadow** ; the **ivory drinking-horn** (31) transforms into **the Berserker Thegns** ; **chequers pieces with the Elf-Lord's rune** (292) transform into **the Knights of the Wildwood**. As the total Troop Strength is 13 or more (359) you easily beat the skeletons.

(15) Use an item (282) : an **iron bell** (460).

🏆 You won ! As a reward, you get 1000 experience points (+4 levels) and **the Blood Sword hilt**.

## Useful items in subsequent adventures

* **Blood Sword scabbard +** **hilt**
* **pot of salve** (+1D Endurance, any applications left)
* **Orb of Fire** 🔥
* **iron bell** 🔔
* **battleaxe** 🪓 (+1 Fighting Prowess)
* +1 Fighting Prowess when facing death