recursal/Fanatic-Fandom huggingface dataset:
Humming Shell

## Card Effect

Destroy up to two cards in hand or discard pile.
**OR**
Gain 2 charges.

**Humming Shell** is a relic and promo card from the Outcasts kickstarter. Humming Shell may be gained from the supply for 7 .

## Details

Resolve the following effects when played:

* Destroy up to two cards from your hand and/or discard pile. You cannot destroy more than a total of two cards.

**OR**

* Gain 2 charges.
Night Unending

## Card Effect

**POWER 3:** Gravehold suffers 2 damage for each spell prepped by the player with the most prepped spells.

> "*Here beneath The World That Was there is no day, no time really, just night unending.*"
> ― Xaxos, Voidbringer
>
>

**Night Unending** is a basic nemesis power from War Eternal.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Gravehold suffers 2 damage for each spell prepped by the player with the most prepped spells.
Grim Sight

## Card Effect

Gravehold suffers 2 damage.
Look at the top card of your deck.
 You may destroy it.
Destroy this.

> "*The Crooked Mask guides all toward oblivion.*"
>
>
>

**Grim Sight** is one of eleven corruption cards used by Crooked Mask from the Core set.

## Details

Effect When Played:

* Gravehold suffers 2 damage.
* Look at the top card of your deck. You may destroy it.
* Destroy this.
Mist's Amethyst Paragon

## Card Effect

Gain 1 .
Any ally may prep a spell in hand to their opened or closed breaches(es).

**Mist's Amethyst Paragon** is a treasure from the Into The Wild expansion. Mist's Amethyst Paragon is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Resolve the following effects when played:

* Gain 1 .
* Any one ally may prep one spell from their hand to their opened or closed breach(es).

The prepped spell may be a Dual (sideways) spell, as prepping a spell to multiple breaches is allowed. If the spell was prepped to a closed breach, then the spell must be cast during that player's next casting phase.

If playing true solo, you may prep one of your own spells. This treasure acts as a gem during the game, and is removed from your deck at the end of the game.

## Trivia

This card is the treasure version of Mist's (War Eternal) starting card, .
Garu

**Garu** is a breach mage from War Eternal.

## Mage Overview

Garu is the oathsworn protector of Yan Magda, a hulking brute with strange crystalline protrusions jutting from his shoulders and elbows. His memory prior to his time with Yan is lost to him. He is powerful, trained by Yan, though not a natural mage. With  he easily focuses any player's breaches from the very beginning of the game, and has the raw power to do up to 18 damage with his special ability.

### Ability

Garu may spend 5 charges during his main phase to discard up to four of his own prepped spells. Garu may then deal 2 damage + 4 damage per discarded spell split among any number of targets. He may discard no cards, dealing only 2 damage total, or discard a maximum of 4 spells, dealing a total of 18 damage. This damage may be split among the Nemesis and any number of minions, in any combination. Damage applied to each target must be applied all at once (Garu cannot repeatedly deal 1 damage to a minion until it is dead).

### Breach Setup

Garu starts with one opened breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*My first day in Gravehold, a child in the hovels asked if I was a monster. Though I laughed, the words cut deep. I see the way they look upon me, with doubt, with horror. In truth, I cannot remember being anything other than this.
>
> I wandered the void, then ended up here. There is no more to my story. My life before is but an echo, a single familiar sound deep in the hollow of my heart. I hear a voice, a child's voice. And under the rasping of my breath, its wordless cries fill me with dread and longing. I can taste the name, but never enough to utter it aloud.
>
> I knelt that day in the hovels, and forced a smile upon my face. 'The world is full of monsters, little one. But not all of them are bad.'*"
> ― Garu
>
>
Band of Retrieval

## Card Effect

At the start of your casting phase, you may lose 1 charge. If you do, return the next spell you cast during this casting phase to your hand instead of discarding it.

> "*Time is a circle. Everything happens again and again.*"
> ― Nook
>
>

**Band of Retrieval** is a treasure from the Into The Wild expansion. Band of Retrieval is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* (Optional) At the start of your casting phase, you may lose 1 charge. If you do, return the next spell you cast during this casting phase to your hand instead of discarding it.
Ferocious Assault

## Card Effect

**TO DISCARD:** Spend 8 .
**POWER 3:** Unleash. Set this card next to the nemesis mat. For the rest of this game, both nemesis turn order cards are Assault turn order cards. (This cannot be removed once resolved.)

**Ferocious Assault** is a Maelstrom: Risen specific power from Legacy.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

To discard this power from play:

* Spend 8 . This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis Unleashed once.
* Set this card (Ferocious Assault) next to the nemesis mat. For the rest of this game, both of the nemesis turn order cards are Assault turn order cards. (This card cannot be removed from play once resolved.)
Gathered Will

## Card Effect

**Cast:** Deal 2 damage.
You may gain a spell from any supply pile that costs 4  or less and place it on top of your deck.

**Gathered Will** is a spell from Outcasts. Gathered Will may be gained from the supply for 5 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* You may gain one spell from any supply pile that costs 4  or less and place it on top of your deck.
Massacre Helm

## Card Effect

When you cast three or more spells during your casting phase, deal 3 damage.

> "*The best defense is an unrelenting offense.*"
> ― Reth
>
>

**Massacre Helm** is a treasure from the Southern Village expansion. Massacre Helm is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* When you cast three or more spells during your casting phase, deal 3 damage to an enemy.
Force Transfusion

## Card Effect

**Cast:** Deal 3 damage. If you have 3 or more charges, gain 1 charge.

> "*Learned mages can compound their standard charges, leading to even greater power.*"
>
>
>

**Force Transfusion** is a spell from Legacy. Force Transfusion may be gained from the supply for 4 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* If you have 3 or more charges, gain 1 charge.
Aeon's End (Core Set)

**Aeon's End** is the first game from a series of Aeon's End products, and is often referred to as the **Core** or Base set. It was created by Kevin Riley with Action Phase Games and published through Indie Boards & Cards. The Core Set was first released through Kickstarter in November 2016 and had a retail release in September 2017 . A 2nd edition released in 2018, which updated most of the graphic design on the cards and playmats. All content shown here is from the 2nd edition. The box contains 8 playable mages, 4 nemeses to fight, and 27 sets of supply cards.

## Contents Overview

* **Mages:** Adelheim, Brama, Jian, Kadir, Lash, Mist, Phaedraxa, Xaxos
* **Nemesis:** Rageborne, Carapace Queen, Crooked Mask, Prince of Gluttons

**Mage Cards**

* **Starter Cards:** , , , , , , , , ,
* **Gems (7):** , , , , , ,
* **Spells (14):** , , , , , , , , , , , , ,
* **Relics (6):** , , , , ,

**Other**

* **Nemesis Cards**: 22 basic nemesis cards, 53 nemesis-specific cards
* **Tokens**: 30 1-life tokens, 10 5-life tokens, 21 charge tokens, 10 power tokens, 15 nemesis tokens, 4 player number tokens
* **Misc**: 16 breaches, 9 turn order cards, 2 life dials, 4 player aid cards, 27 randomizer cards

## Supply Card Gallery

Aeon's End (Core Set) comes with 27 sets of supply cards

## Basic Nemesis Cards

Aeon's End (Core Set) comes with 22 basic nemesis cards: 7 powers cards, 9 attack cards, and 6 minions.

## Suggested Starting Supplies

**Your First Game**

**Deck Destruction**

**Free Charges!**

## Lore

> "*This isn't the end of the world. That already happened. This is what's left. Us, Gravehold, and The Nameless - creatures seeking to snatch what little we have left from our group. The breath in our lungs. The weak light in our eyes. For generations we have taken refuge in an ancient and haunted place, one whose first purpose was forgotten for a thousand ages, until our exodus once again filled its empty halls and hovels with our shadows. Here in the darkness, we seek a way back to the light.
> It has taken the breach mages an aeon to hone their dark craft, but they are ready, they are lethal. The breaches, the very conduits through which The Nameless travel, have become our weapon. The breach mages wield this power with undeniable ambition: to survive, to take back The World That Was, to protect our home.*"
> ― Nerva, Gravehold survivor
>
>
Helix of Amber

## Card Effect

Gain 2 .
You may suffer 1 damage. If you do, destroy a card that costs 0  in your hand.

**Helix of Amber** is a gem from Outcasts. Helix of Amber may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Gain 2 .
* (Optional) You may suffer 1 damage. If you do, destroy one card that costs 0  in your hand.
Chain of Retrieval

## Card Effect

Focus any ally's breach.
**OR**
Return a card in your discard pile to your hand that costs 6  or less.

**Chain of Retrieval** is a relic from Outcasts. Chain of Retrieval may be gained from the supply for 4 .

## Details

Choose to resolve one of the following effects when played:

* Focus any one ally's breach. If a breach is ready to be opened (cannot be focused any further), you may open that breach instead.

**OR**

* Search your discard pile for one card that costs 6  or less. Place that card into your hand.

If playing true solo, you may choose the first option to focus one of your own breaches.
Nether Spiral

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 3:** Choose any player's turn order card in the turn order discard pile. Shuffle the rest of the turn order cards into the turn order deck.

> "*Within the void, there are infinite spirals of worlds. Some are unborn, others are thriving. But there is a dead light in some that have been claimed by The Nameless.*"
> ― Yan Magda, Enlightened Exile
>
>

**Nether Spiral** is a Gate Witch specific power from War Eternal.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

To discard this power from play:

* One player must spend 7 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Choose one player's turn order card in the turn order discard pile. Shuffle the rest of the turn order cards into the turn order deck, leaving the chosen player turn order card in the discard pile.
Labyrinth Wisp

## Card Effect

**PERSISTENT:** Any player discards a prepped spell.
**OR**
Any player loses 1 charge.

> "*It is the very breath of the void.*"
> ― Yan Magda, Enlightened Exile
>
>

**Labyrinth Wisp** is a basic nemesis minion from The Outer Dark expansion.

## Details

Add 5 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Choose to resolve one of the following **PERSISTENT** effects during the nemesis main phase:

* Any one player discards a prepped spell.

**OR**

* Any one player loses 1 charge.
Nhavkalas

## Card Effect

**BLOOD MAGIC:** Gravehold suffers 3 damage. This minion suffers 1 damage.

> "*We cast aside the haven that has become our shackle.*"
>
>
>

**Nhavkalas** is one of nine unique Hollow Crown minion-acolytes from War Eternal. Acolytes are not used in the standard nemesis deck, but form their own acolyte deck and discard pile.

## Details

**BLOOD MAGIC:**

* Gravehold suffers 3 damage.
* This minion (Nhavkalas) suffers 1 damage.
Boots of Arcane Quickening

## Card Effect

At the start of your first turn of the game, gain 4  that can only be used to gain a spell.

> "*What a rush!*"
> ― Reth
>
>

**Boots of Arcane Quickening** is a treasure and promo card from the Outcasts kickstarter. Boots of Arcane Quickening is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure has no persistent effects.

Resolve the following effects once at the start of your first turn of the game:

* Gain 4  that can only be used to gain a spell.
Maggot Engine

## Card Effect

**IMMEDIATELY:** Unleash three times.
Then, set this minion's life equal to twice the number if husks in play.
**PERSISTENT:** Swarm.

> "*Which end is the head?*"
> ― Nym, Breach Mage Apprentice
>
>

**Maggot Engine** is a Carapace Queen specific minion from the Core set.

## Details

**IMMEDIATELY** resolve the following when this minion enters play:

* Carapace Queen Unleashes three times.
* Add life tokens to this minion (Maggot Engine) equal to twice the number of husks in play

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Carapace Queen Swarms once.
Martyr's Bone

## Card Effect

Focus one of your breaches or **Conjure**.
You may lose 1 charge to do both.

> "*I found it in one of these abandoned houses. I hope they'll be glad to know they'll be of aid to us in defending their village.*"
> ― Indira (Legacy of Gravehold)
>
>

**Martyr's Bone** is a relic from Legacy of Gravehold. Martyr's Bone may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Focus one of your breaches or **Conjure**.
* You may lose 1 charge to do both.

## Trivia

Pictured mage: Yan Magda (Legacy of Gravehold)
Nameless Faith

## Card Effect

**TO DISCARD:** Spend 8 .
**POWER 1:** Shuffle the two most recently discarded acolytes in the acolyte discard pile into the acolyte deck. Resolve the Blood Magic effect of each acolyte in play without those acolytes suffering damage from their Blood Magic effects.

**Nameless Faith** is a Hollow Crown specific power from War Eternal.

## Details

This power enters play with no immediate effect. Add 1 power token to this power.

To discard this power from play:

* One player must spend 8 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Shuffle the two most recently discarded acolytes in the acolyte discard pile into the acolyte deck.
* Resolve the Blood Magic effect of each acolyte in play without those acolytes suffering damage from their Blood Magic effects.

Resolve the Blood Magic effects in order starting with the acolyte that has been in play for the longest.
Indira's Lone Opal

## Card Effect

Gain 1 .
You may cast a spell in hand that costs 4  or less.

**Indira's Lone Opal** is a treasure from the Into The Wild expansion. Indira's Lone Opal is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Resolve the following effects when played:

* Gain 1 .
* You may cast one spell directly from your hand that costs 4  or less. The spell is discarded.

This treasure acts as a gem during the game, and is removed from your deck at the end of the game.

## Trivia

This card is the treasure version of Indira's starting card, .
Mazra's Studies

## Card Effect

**Cast:** Deal 1 damage.
**OR**
Focus your III breach.

> "*Take care of that for me, would you?*"
> ― Mazra
>
>

**Mazra's Studies** is a spell from The Ancients expansion. Mazra's Studies is a starter card for Mazra, and so cannot be gained from the supply.

## Details

This spell has no effect while prepped.

Choose to resolve one of the following effects when **Cast**:

* Deal 1 damage to an enemy.

**OR**

* Focus your III breach. If your III breach is ready to be opened (it cannot be focused any further), you may open it instead.

If you chose the second option, then this spell does not deal damage; however, if this is cast with an additional damage modifier (such as +1 damage from a breach), you may target an enemy and deal that much damage.
Olivinite

## Card Effect

Gain 2 .
**OR**
Deal 1 damage to a minion.

> "*Break off a chunk and throw it as hard as you can.*"
> ― Rhia
>
>

**Olivinite** is a gem from the Shattered Dreams expansion. Olivinite may be gained from the supply for 3 .

## Details

Choose to resolve one of the following effects when played:

* Gain 2 .

**OR**

* Deal 1 damage to a minion.
Mutilate

## Card Effect

Unleash.
The players collectively discard two prepped spells. Any player suffers 2 damage.

> "*They say that before The Nameless found Gravehold, nothing grew in these caves. It appears the cave burgeons through our blood.*"
> ― Gex, Breach Mage Advisor
>
>

**Mutilate** is a basic nemesis attack from War Eternal and The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The nemesis Unleashes once.
* The players collectively discard two prepped spells.
* Any one player suffers 2 damage.
Mage's Totem

## Card Effect

Destroy a gem or relic you played this turn.
**OR**
Destroy this. Gravehold gains 1 life.

> "*Once, the conclave worshiped at the foot of a great tower much like this very effigy.*"
> ― Yan Magda, Enlightened Exile
>
>

**Mage's Totem** is a relic from War Eternal. Mage's Totem may be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Destroy a gem or relic you previously played this turn.

**OR**

* Destroy this card (Mage's Totem). Gravehold gains 1 life.
Holadran

## Card Effect

**BLOOD MAGIC:** Two different players each suffer 1 damage.

> "*We renounce our existence behind each mask.*"
>
>
>

**Holadran** is one of nine unique Hollow Crown minion-acolytes from War Eternal. Acolytes are not used in the standard nemesis deck, but form their own acolyte deck and discard pile.

## Details

**BLOOD MAGIC:**

* Two different players each suffer 1 damage each.

If playing true solo, the solo player receives 2 damage.
Cleanse

## Card Effect

**Cast:** Deal 3 damage.
If you have 3 or less life, gain 1 life.

**Cleanse** is a spell from the Return To Gravehold expansion. Cleanse may be gained from the supply for 4 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* If you have 3 or less life, gain 1 life.
Overrun

## Card Effect

Place six maggots into play.
**OR**
Any player suffers 5 damage.

**Overrun** is a Maggoth specific attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Choose to resolve one of the following Attack Effects:

* Place six maggots into play.

**OR**

* Any one player suffers 5 damage.
Gnashing Maw

## Card Effect

**POWER 2:** Unleash. The player with the most expensive prepped spell destroys it. If that spell costs 4  or less, Unleash and any player suffers 3 damage.

**Gnashing Maw** is a basic nemesis power from The New Age.

## Details

This power enters play with no immediate effect. Add 2 power token to this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Unleash.
* The player with the most expensive prepped spell destroys it.
* If the destroyed spell costs 4  or less, Unleash and any one player suffers 3 damage.
Override

## Card Effect

Unleash twice.
The player with the most opened breaches discards their hand, gains a card that costs 5  or less, and places that card into their hand.

**Override** is a Fungal Mesh specific attack from Legacy.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect

* The nemesis Unleashes twice.
* The player with the most opened breaches discards their entire hand. That same player gains a card from any supply pile that costs 5  or less, and places that card directly into their hand.
Garu's Torch

## Card Effect

**Cast:** Deal 1 damage.
**OR**
**Cast:** Focus any player's breach.

**Garu's Torch** is a treasure from The New Age. Garu's Torch is a level 1 treasure and Treasured Spell, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no Sparks in your starting deck, then replace a  with this instead.

## Details

This spell has no effects while prepped.

Choose to resolve one of the following effects when **Cast**:

* Deal 1 damage to an enemy.

**OR**

* Focus any player's breach. If a breach is ready to be opened, it may be opened instead.

If you chose the second option, then this spell does not deal damage; however, if this is cast with an additional damage modifier (such as +1 damage from a breach), you may target an enemy and deal that much damage.

## Trivia

This card is the treasure version of Garu's starting card, .
Flying Guillotine

## Card Effect

**TO DISCARD:** Spend 8 .
**POWER 2:** Gravehold suffers 6 damage.

**Flying Guillotine** is a Bladius specific power from Legacy.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 8 . This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Gravehold suffers 6 damage.
Mantra of Strength

## Card Effect

**Cast:** Any player focuses their closed breach with the highest focus cost. Deal 1 damage. You may destroy this. If you do, deal 2 additional damage.

> "*Three hundred reps, every day. Be the water.*"
> ― Gygar
>
>

**Mantra of Strength** is a spell from the Shattered Dreams expansion. Mantra of Strength may be gained from the supply for 3 .

## Details

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Any one player focuses their closed breach with the highest focus cost. If the highest focus costing breach is ready to be opened (cannot be focused any more), open it instead.
* Deal 1 damage to an enemy.
* (Optional) You may destroy this spell. If you do, deal 2 additional damage.

All damage is dealt at the same time to the same target.
Apocalypse Ritual

## Card Effect

**TO DISCARD:** Spend 8 .
**POWER 2:** Gravehold suffers 5 damage for each nemesis turn order card in the turn order discard pile.

**Apocalypse Ritual** is a basic nemesis power from War Eternal.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 8 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and discard this power):

* Gravehold suffers 5 damage for each nemesis turn order card in the turn order discard pile.
Outcasts

**Outcasts** is the fifth standalone set in the Aeon's End franchise. It was designed by Sydney Engelstein, Nick Little, and Kevin Riley, published through Indie Boards and Cards, and released in October 2020. This set comes with all pieces required to play, not needing any other content to work. It can, however, be combined with any other expansion or set. The box contains 8 playable mages, 4 nemeses to fight, 32 sets of supply cards, and introduces a new game mode, Outcast Mode.

## Contents Overview

* **Mages (8):** Arachnos (Outcasts), Dezmodia (Outcasts), Ilya, Kel, Qu (Outcasts), Taqren (Outcasts), Thraxir, Z'hana (Outcasts)
* **Nemesis (7):** Experiment 153, Fountain of Souls, Risen Thrall, Thief of Dreams

**Mage Cards**

* **Starter Cards:**
* **Gems (9):** , , , , , , , ,
* **Spells (14):** , , , , , , , , , , , , ,
* **Relics (9):** , , , , , , , ,

**Other**

* **Nemesis Cards**: x basic nemesis cards, x nemesis-specific cards
* **Tokens**: 30 1-life tokens, 15 5-life tokens, 24 charge tokens, x tokens, 10 power tokens, x player number tokens
* **Misc**: 16 breaches, x special breaches, x turn order cards, 2 life dials, 4 player reference cards, x randomizer cards

## Supply Card Gallery

Outcasts comes with x sets of supply cards

## Basic Nemesis Cards

Outcasts comes with x basic nemesis cards: x powers cards, x attack cards, and x minions.
Magnificent Opal

## Card Effect

Gain 1 .
You may cast a spell in your discard pile.

> "*I always wanted a gem of my own. Proof that I could be the kind of mage Brama wanted.*"
> ― Indira (Legacy of Gravehold)
>
>

**Magnificent Opal** is a gem from Legacy of Gravehold. Magnificent Opal is a starter card for Indira (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* You may cast a spell in your discard pile.

## Trivia

Pictured mages: Indira (Legacy of Gravehold)
June 30th

#### **Plot**

Chara Dreemurr and Mukuro Ikusaba enter the school's first floor 1-B classroom and decide to start searching it. Hannibal wonders aloud what's being sought for. Dr. Von Scultz says this archive contains nothing and hasn't been touched in years. Chara asks if Mukuro has any explosives with her, to which the soldier pulls one out of her vest. Hearing Chara say they may need to blow up a door, Mukuro remarks it sounds like fun and follows the child out of the room and to elsewhere. Hannibal questions their decision to blow through, asking if they want the room to crumble down on their heads.

Later, they all return to the same classroom, where Chara immediately tears down books and looks behind bookshelves, finding a vent. Deciding the only way to figure out where it leads is to go through it, Chara asks Mukuro for a screwdriver. Eventually, the Ultimate Soldier locates a swiss army knife with a screwdriver tool in her vest and gets to taking off the vent cover. Immediately after it's off, Chara jumps into the vent, followed by Mukuro. Nagisa Shingetsu goes in after them backwards, keeping his gun held up and aimed at the vent's entrance.
Frozen Light

## Card Effect

Gain 3 .
You may discard this during any ally's turn. If you do, they gain 1 charge and you gain 1 charge.

> "*Beautiful, intangible, transient.*"
> ― Ilya (Legacy of Gravehold)
>
>

**Frozen Light** is a gem from Legacy of Gravehold. Frozen Light may be gained from the supply for 5 .

## Details

Resolve the following effects when played:

* Gain 2 .

You may discard this during any ally's turn. If you do, they gain 1 charge and you gain 1 charge.
Electrum Rod

## Card Effect

Any player may focus one of their breaches.
If that player has a prepped spell that costs 5  or more, gain 1 charge.

> "*The surface has provided many new materials. Even this simple form can channel magic.*"
> ― Lexive, Arcane Scholar
>
>

**Electrum Rod** is a relic from Legacy of Gravehold. Electrum Rod may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Any player may focus one of their breaches.
* If that player has a prepped spell that costs 5  or more, gain 1 charge.

## Trivia

Pictured mage: Malastar (Legacy of Gravehold)
Needlemaw

## Card Effect

**PERSISTENT:** Gravehold suffers 2 damage.

> "*The teeth of this beast make a fine trophy. The trick is keeping all your fingers in the taking of them.*"
> ― Reeve, Breach Mage Elite
>
>

**Needlemaw** is a basic nemesis minion from the Core set and The New Age.

## Details

Add 11 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers 2 damage.
Black Solstice

## Card Effect

When Magus of Cloaks is dealt damage, discard this.
**POWER 2:** Unleash twice. Any player suffers 3 damage and discards a prepped spell.

> "*I could not tell if Ulgimor was afraid or simply angry. Can a shadow feel such things?*"
> ― Ohat, Dirt Merchant
>
>

**Black Solstice** is a Magus of Cloaks specific power from War Eternal.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

When Magus of Cloaks is dealt damage, immediately discard this card (Black Solstice), regardless of the turn or phase the damage was dealt.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Magus of Cloaks Unleashes twice.
* Any one player suffers 3 damage and discards a prepped spell.
Lobotomize

## Card Effect

Any player suffers 3 damage.
**OR**
Devour three spells from any spell supply pile.

> "*I saw the woman's eyes empty and everything she was fell away into nothing.*"
> ― Nerva, Survivor
>
>

**Lobotomize** is a Prince of Gluttons specific attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

**Choose** to resolve one of the following Attack Effects:

* Any one player suffers 3 damage.

**OR**

* Devour three spells from any one spell supply pile. If there are not enough spells remaining in any of the supply piles, then choose a spell supply pile with the most spells, and for each spell unable to be Devoured, Gravehold suffers 2 damage.
Contagion

## Card Effect

Suffer 1 damage.
Return any card that costs 0  in your discard pile to your hand.
Destroy this.

> "*The Crooked Mask brings a sickness that spreads, like black wings, across a mage's mind.*"
>
>
>

**Contagion** is one of eleven corruption cards used by Crooked Mask from the Core set.

## Details

Effect When Played:

* Suffer 1 damage.
* Return any card that costs 0  in your discard pile to your hand.
* Destroy this.
Fleeting Vision

## Card Effect

**Cast:** Deal 2 damage.
Each player may reveal the top two cards of their deck and may discard any of those cards.

> "*With this, you may peer into the future and even nudge it in the direction of your choice. Do not squander it.*"
>
>
>

**Fleeting Vision** is a spell and promo card from the Legacy kickstarter. Fleeting Vision may be gained from the supply for 3 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* Each player may reveal the top two cards of their deck and may discard any of those cards. Any cards not discarded this way are returned to each player's deck in any order they choose.
Null Scion

## Card Effect

**PERSISTENT:** Unleash.

> "*Qiulius's first blow glanced off its carapace like breath, but her second blow carved it in twain.*"
> ― Dezmodia, Voidborn Prodigy
>
>

**Null Scion** is a basic nemesis minion from War Eternal.

## Details

Add 11 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The nemesis Unleashes once.
Invade

## Card Effect

If Knight of Shackles's breach II is closed, Knight of Shackles opens that breach. Otherwise, for each opened breach Knight of Shackles has, place the most recently discarded power card into play with the number of power tokens indicated on the card.

> "*The elders of Gravehold thought it wise to pave the streets of the dirt market in tumbled breach glass.*"
>
>
>

**Invade** is a Knight of Shackles specific attack from The Void expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* If Knight of Shackles's breach II is closed, then Knight of Shackles opens that breach.
* If Knight of Shackles's breach II was already open, then for each opened breach Knight of Shackles has, place the most recently discarded power card into play with the number of power tokens indicated on the card.
Imbued Circlet

## Card Effect

When you gain a gem, Gravehold gains 1 life.
This can cause Gravehold to have more than its maximum life.

> "*A true hero rises above self interest. Do not worry if the story will be about you, simply ensure there are people left to tell it.*"
> ― Taqren
>
>

**Imbued Circlet** is a treasure from the Return To Gravehold expansion. Imbued Circlet is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Each time you gain a gem, Gravehold gains 1 life. This effect may be used to let Gravehold gain more than its maximum life.
Jagged Lightning

## Card Effect

**Cast:** Deal 3 damage to one target.
You may discard a card in hand. If you do, any player focuses their closed breach with the lowest focus cost.

> "*Let us hope it hurts.*"
> ― Sparrow, Breach Mage Soldier
>
>

**Jagged Lightning** is a spell card from War Eternal. Jagged Lightning may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* You may discard a card in hand. If you do, any player focuses their closed breach with the lowest focus cost. If the lowest costing breach is ready to be opened (cannot be focused any further), open it instead.

## Trivia

Pictured mage: Sparrow

Pictured minion:
Oblivion Swell

## Card Effect

While prepped, once per turn during your main phase you main gain 1 .
**Cast:** Deal 2 damage. You may discard a gem, If you do, deal additional damage equal to its cost.

> "*Many folk have made their fortune harvesting gems. The very breaches through which The Nameless come bestow the stones with strange properties.*"
>
>
>

**Oblivion Swell** is a spell card from the Core set. Oblivion Swell may be gained from the supply.

## Details

While prepped, once per turn during your main phase you may gain 1 . This may be done on the same turn Oblivion Swell was played.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* You may discard a gem from your hand. If you do, deal additional damage equal to its  cost.

All damage is applied at the same time to the same target.

## Trivia

Pictured mage: Reeve

Pictured enemy:
Lost

**Lost** is a breach mage from The New Age.

## Mage Overview

Lost appears to have been a breach mage from Old Gravehold, but was trapped when the cave collapsed in on itself. Mages from New Gravehold found Lost after Fenrix was defeated. Lost has been bound to his suit of armor, and uses his power to continually forge new tools for himself. Lost's unique card, , allows him to replace s and s with upgraded versions, s and s respectively. Lost's ability allows him to return 0-Cost cards from his discard pile back to his hand; a particularly powerful effect once Lost has upgraded many of his started cards, as the upgrades still cost 0 . Lost will need to spend a lot of resources focusing breaches, as both his III and IV breaches start in the most expensive orientation.

### Ability

You may spend 5 charges during your main phase to search for up to 4 cards that cost 0  in your discard pile, adding them to your hand.

## Setup

Place all s and s together to create the Forged Deck. Only Lost may gain cards from the Forged Deck, and only by playing . Forged Crystals are considered to be s for any card effects/abilities, just as Forged Sparks are considered s.

### Breach Setup

Lost starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now*

## Lore

> "*After we defeated that massive wolf-like Nameless, we found this suit of armor hiding below ground. Lost managed to remember that he was a mage of Gravehold, but we don't know which mage, nor how he found himself bound to this suit of armor. During The Fall, the tunnels collapsed, which sealed off outposts and scouting parties. We never learned the fate of many breach mages during that time. Already some people treat Lost like a ghost returned from our unhappy past. Some, myself included, can't help but see him as a sign that all our missing friends might still be out there. I know it's foolish to get caught up in baseless hopes, but I still want to believe we could find just one more mage. After all, who knows how long Lost has been down there, waiting patiently for someone to come. Not knowing who he is, forging weapons he didn't know how to use. But I am hopeful. Each day, Lost's connection to us all grows stronger. Perhaps we may one day be able to reunite him with loved ones.*"
> ― Soskel
>
>
March on Gravehold

## Card Effect

**TO DISCARD:** Lose 4 charges.
**POWER 2:** If Knight of Shackles's breach I is open, any player suffers 4 damage. Otherwise, Unleash twice.

**March on Gravehold** is a Knight of Shackles specific power from The Void expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must lose 4 charges. This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* If Knight of Shackles's breach I is open, any one player suffers 4 damage.
* Otherwise, Knight of Shackles Unleashes twice.
Curse of Aging

## Card Effect

This cannot be destroyed or exiled.
When this is in your hand, immediately suffer 1 damage and draw a card. Then, discard this card.

**Curse of Aging** is a special card used by Ageless Walker from The New Age. When playing against Ageless Walker, each player places a Curse of Aging in their discard pile to represent the damaging effect of aging that the presence of the nemesis has on the player's breach mages.

## Details

Immediate Effect when this card is added to a player's hand:

* Suffer 1 damage.
* Draw a card.
* Discard the Curse of Aging.

The Curse of Aging cannot be destroyed or exiled, meaning that it will always be in either the player's deck or discard pile.
Mist's Garnet Shard

## Card Effect

Gain 1 .
**OR**
Cast any player's prepped spell.

**Mist's Garnet Shard** is a treasure from The New Age. Mist's Garnet Shard is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead. This treasure is removed from your deck at the end of the game.

## Details

Choose to resolve one of the following effects when played:

* Gain 1 .

**OR**

* Cast one prepped spell belonging to any player. This spell may be one of your own.

When casting another player's spell, you act as the 'you' referred to on that spell, not the owner of the spell. The spell is discarded as normal to the owner's discard pile.
Bronze Ingot

## Card Effect

Gain 1 .
If you have five or more spells in your discard pile, gain an additional 2

> "*Precious. Old. Powerful.*"
> ― Lost (Legacy of Gravehold)
>
>

**Bronze Ingot** is a gem from Legacy of Gravehold. Bronze Ingot is a starter card for Lost (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* If you have five or more spells in your discard pile, gain an additional 2 .

## Trivia

Pictured mages: Lost (Legacy of Gravehold)
Chainsworn

## Card Effect

**IMMEDIATELY:** Knight of Shackles focuses its breach III.
**PERSISTENT:** Any player suffers 1 damage. That player suffers 1 additional damage for each opened breach Knight of Shackles has.

> "*It strode confidently among the dead upon its blighted steed, the glow of the breach radiating from it as they sieged the city.*"
>
>
>

**Chainsworn** is a Knight of Shackles specific minion from The Void expansion.

## Details

**IMMEDIATELY** resolve the following when this minion enters play:

* Knight of Shackles focuses its breach III.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player suffers 1 damage. That player suffers 1 additional damage for each opened breach Knight of Shackles has. All damage is applied to the player in one instance.
Invoke Carnage

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 2:** Unleash. Any player suffers 1 damage. That player suffers 1 additional damage for each Fury token Rageborne has.

> "*There is but a single power among The Nameless that can shatter Gravehold.*"
> ― Brama, Breach Mage Elder
>
>

**Invoke Carnage** is a Rageborne specific power from the Core set.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 7 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Rageborne Unleashes once.
* Any one player suffers 1 damage. That player suffers 1 additional damage for each Fury token Rageborne has. All damage is applied to the player at the same time.
Furnacium

## Card Effect

Gain 1 .
Discard up to three spells in hand. Gain 1  for each spell discarded this way. You may place this on top of your deck.

> "*How does he not burn? I can't even get near it and he holds it in his hand.*"
> ― Inco
>
>

**Furnacium** is a relic from The New Age. Furnacium is a starter card for Talix, and so may not be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 .
* Discard up to three spells from your hand. Gain 1  for each spell discarded this way.
* You may place this (Furnacium) onto the top of your deck.
Ilya (Legacy of Gravehold)

**Ilya (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

Ilya (Legacy of Gravehold) has no special setup rules.

### Breach Setup

Ilya (Legacy of Gravehold) starts with two open breaches and two closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now*

## Lore

> "*There is an old story passed down amongst our people about a pair of Tethers who once set out to discover the source of aether. One Tether sat in a stream and declared: "This is the nature of our magic. It bends and flows, wrapping around obstructions and continuing on." The other Tether sat on a rock warmed by the sun and declared: "This is the nature of our magic. It builds up slowly until it can be felt, even though it's invisible." The pair argued over the nature of magic until the sun slipped below the horizon and the glow bugs began to rise from the grass. They grew angrier and angrier until they marched away in opposite directions. And it was only when they were apart that they realized that the true nature of magic was connection, between them, between the water and the rocks, within the life they shared.
> I don't tihnk Brama and Z'hana truly understand what they are arguing about. I think they have both set their feet so far into the stone that it would hurt too much to move. It's not about magic. It's about people. And the people alive right now, in both their city and my village, are suffering because of this endless disagreement. It is time to settle it, for all of our sakes.*"
> ― Ilya (Legacy of Gravehold)
>
>

## Trivia

Cards Ilya (Legacy of Gravehold) Appears On:
Fossilized Rose

## Card Effect

**Cast:** Discard a card in hand. If you do, gain a spell that costs 5  or less from any supply pile.
**OR**
**Cast:** Deal 1 damage.

> "*This rose is a reminder of someone I'd rather forget. If it wasn't so useful, I'd have left it behind years ago.*"
> ― Reth
>
>

**Fossilized Rose** is a spell from the Southern Village expansion. Fossilized Rose is a starter card for Reth, and so cannot be gained from the supply.

## Details

This spell has no effects while prepped.

Choose to resolve one of the following effects when **Cast**:

* Discard a card from your hand. If you do, gain a spell that costs 5  or less from any supply pile.

**OR**

* Deal 1 damage to an enemy.

If you chose the first option, then this spell does not deal damage; however, if this is cast with an additional damage modifier (such as +1 damage from a breach), you may target an enemy and deal that much damage.
Lost (Legacy of Gravehold)

**Lost (Legacy of Gravehold)** is a breach mage from Legacy of Gravehold.

Lost (Legacy of Gravehold) has no special setup rules.

### Breach Setup

Lost (Legacy of Gravehold) starts with two open breaches and two closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now*

## Lore

> "*I was a bit hesitant bringing Lost on my expedition beneath the waters that have flooded the ruins of old Gravehold considering the fact that he seems to be made of fire, but Lost was very insistent on going. I suppose when you've got nothing else, there's no reason not to risk it all on gaining a little something back. Either way, the enchantment held and the heart of fire which is bound to his armor didn't even flicker when submerged completely. We found all kinds of treasures down there - it seems there's more to discover every time I delve - as well as a few surviving mages living in the air pockets of the tunnels, fending off the aquatic Nameless who had taken over the ruins of our old home. A helpful reminder, perhaps, that Lost is far from the strangest thing to find in this world of ours.
> At the very back of one of the tunnels we found a doorway that I could barely make out beyond the rockslide pinning it closed. I thought it'd be too big of a project to dig out, but Lost refused to move from the spot. He just kept slamming his hammer against the rocks again and again like a man possessed, so there was nothing to do but assist him.
> Inside the door was a small blacksmith's workshop, a dozen scattered journals, and an old reclining corpse, bones turning yellow in the light of Lost's glow. I left him alone, then, to gather what he wanted from the room. I have my theories, of course, of what we discovered there, but every man deserves his privacy. In truth, this isn't my story to tell.*"
> ― Gygar, Treasure Hunter
>
>

## Trivia

Cards Lost (Legacy of Gravehold) Appears On:
Nym's Vision

## Card Effect

**Cast:** Deal 1 damage.
Reveal the top card of the nemesis deck. If you revealed an attack, gain 2 .

**Nym's Vision** is a treasure and promo card from The New Age kickstarter. Nym's Vision is a level 1 treasure and Treasured Spell, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no Sparks in your starting deck, then replace a  with this instead.

## Details

This spell has no effects while prepped.

Choose to resolve one of the following effects when **Cast**:

* Deal 1 damage to an enemy.
* Reveal the top card of the nemesis deck. If you revealed an attack, gain 2 .

This treasure acts as a spell during the game, and is removed from your deck at the end of the game.

## Trivia

This card is the treasure version of Nym's starting card, .