recursal/Fanatic-Fandom huggingface dataset:
Inner Sea

The **Inner Sea** is one of the most important locations in Nova Core. It sits in the center of the Heartlands, the historically most crucial region of the continent, and has played a large part in determining political and ethnical developements since the day the Aen Selhaine came to live in Nova Core- and perhaps even before that.

## Description

### Location

The Inner Sea is mainly located in the Heartlands, but also forms a maritime border of that region with the southern Sunlands. The sea cuts into the peninsular-shaped continent and has the shape of a large bay. It is bordered to the west by the Nydulean Peninsula, which holds the Merchant Republic of Qandar, and by the wildernesses of Old Country. To the north lie the fertile plains areas around the Elba river, which flows into the sea near the metropolis of Zenith. The eastern shores of the Inner Sea fall largely under the Sunlands, with the dark forests of the only relatively recently formed Val Traerne in the north and the Matani Peninsula to the south. The Inner Sea is bordered by the Pardemonian Sea and by the Shimmering Sea.

### International position

The Inner Sea has been a trading hub for many ages, with different groups, states and civilisations interacting and trading with eachother via one or more of the many great port cities, such as Serenity, Prominence, Glory, Justice, Wisdom and Tolerance. However, these ancient metropolises have all but disappeared thanks to the rise of the Old Country and the Val Traerne as wild areas which pushed away civilisation to other regions. As such, the international importantce of the Inner Sea has somewhat declined when compared to earlier ages. Even then, the body of water is still one of the most important geographical characteristics of the Nova Core continent and her coreshti people. Trade in the Inner Sea now circulates in a triangular-shaped system, with the kingdoms of Arecama and Avelishe (the latter of which controls the port city of Thean) holding the upper part, the Merchant Republic of Qandar the southwestern part with cities such as Quilera and Sessine, and the kingdom of Matan'jar in the southeast, having fabulous port cities like Alcagere, Marebassa and Tarkonos. The city-state of Siripor makes a gigantic profit off of this trade. The Shimmering Isles region further to the southeast also profits to an extent.
Nova

**Nova** is a special agent who, together with her companion Sergeant, has been hired by the Qanderese government to put a stop to the threat of the Enforcer, a deadly former Thunderguard who has gone rogue in Thelos and Belhaven and has recently been seen in Thaubard. She is young, cheerful, positive and a little naive, but can also handle herself in a fight quite well.
Abecassean Sea

The **Abecassean Sea** is a body of water that lies east of Nova Core, beyond the eastern coast of the Sunlands. It is largely a tropical sea with warm waters, exept around the coasts of Varden, Braevels and Est Brenna, where it is colder. The Abecassean Sea contains the Splinters, a tropical archipelago infested with pirates. In general, the Abecassean Sea is peaceful and at times even idyllic, with clear blue waters and calm waves. However, it is also infamous for producing extremely dangerous and powerful storms, which destroy everything in their paths and also often reach the coastline of the Sunlands.
Zenith

One of the largest cities of the known world, **Zenith** is an enormous metropolis in the Heartlands regions of Nova Core. It is located in Avelishe where the Elba flows into the Inner Sea, and is without a doubt the most populous city in the whole continent. The only cities that come close to Zenith in size are Sarkand in Avistan, Illis in Thaluin and Parsedine in Volantine.

## Description

Zenith used to be a prosperous port city within the system of international trade, but lost its position after the creation of Old Country, the expansion of the Val Traerne and the decay of the trade cities on the Inner Sea. Now, Zenith is a hub for the wretched and the wicked, being one of the most criminal places in Nova Core. A large part of the gigantic city consists of unforgiving, dark and poisonous slums where the right of the strongest is the only law. The small nobility pry themselves on all kinds of luxury, while mercilessly opressing the weaker people. Danger lurks around every corner, and few people leave the city completely unscathed. In summary, Zenith is far from the place to be when visiting the Heartlands.
Khayond

**Khayond** is the leader of the Enlightened Gods, a group of deities worshipped as part of the Illumination religion practiced by the Bessine of Avistan. He is seen as old, wise and above mortal troubles and squabblings that some other gods like Sepetra engage in. Khayond is believed to be the one who sent The Prophet to Nova Core. The Congregation of the Enlightened and the Mahadjine claim they carry out the will of Khayond. The god is worshipped in nearly all of Avistan, and really exists as a cosmic entity. What the source of his interest with Avistan is, is not known, but some believe it has something to do with a divine artifact of some sort. Khayond's mortal enemy is the evil archdemon Karhajim, who resides in Chillgrave.
Aranthic Ocean

The **Aranthic Ocean**, also known as **Arantolos**, is a vast body of water that separates the continents of Calmaria and the Westlands on the planet Naen. It lies in the middle of the Circle of the World, far away from Nova Core, and has always played a central role in the global geography of the world since the Resurrection. The Aranthic Ocean is connected to the Encaethoras, which is in part connected to the Pardemonian Sea, the main body of water south of the Nova Core mainland.
Eckard Hassel Scharff

### Summary

a merciless military general who established a brief military dicatorship in Qandar

### Function

highest general in the Qandarese army, later absolute ruler of Qandar

### Known for

marching on Thelos and establishing a military dictatorship

## Physical information

### Hair color

dark blond

**Eckard Hassel Scharff** was a military general from the Nydulean Peninsula who briefly made an end to the Merchant Republic in 369 to 371 5E and replaced it with an absolutist military regime with him at the helm. His short but terrible reign is the reason the Qandarese do not have a standing or official army.

## History

### Military rule over Qandar

Hassel established his dictatorship after getting into conflict with the democratically elected leaders from Thelos, and subsequently marching on the capital with the official Qandarese armies, of which he was the supremecommander. Hassel first surrounded Thelos by occupying all of the shores of the Resting Sea, which prevented the people in the capital from getting supplies and severely weakened them. Then, he took the city, deposed of the president and his allies, and created a totalitarian dictatorship with absolute power for himself. He came to be called *the General*, and for a brief period of time he was the unquestioned ruler of Qandar, which he now called *the Nydulean Freestate*. Under his leadership, all kinds of terrible things happened. Thousands of innocent people were hunted down and killed, many of them politicians, artists or other intellectuals who Hassel saw as a threat.

### Legacy

Eventually, the General was deposed and the democratic Merchant Republic was restored, but Eckard Hassel Scharff's legacy is still felt to this day. Because of the fact he misused his military power as grand commander of the military, the Merchant Republic decided to get rid of the standing army. To this day, Qandar does not have an official military force (but it does have various militias such as the Thunderguard). Eckard Hassel Scharff is remembered as a cold, ruthless person who never felt mercy and who wanted only one thing: supreme power for himself and no-one else. He was very much willing to kill countless of people to get what he wanted, and did not shy away from betraying and backstabbing even his closest allies if it was profitable for him. Bertold Byrnes, leader of the Thunderguard in Thelos and right hand man of commandar-general Wolfgang Gillen, is reported to heavily respect Eckard Hassel Scharff and his legacy.
Durability

## Summary

**Durability** is the property which guarantees the ability to withstand a certain amount of force. This is not to be confused with **endurance**. **Durability** is the ability to withstand damage, while **Endurance** is a measure of **stamina**.

Logically, characters capable of physically achieving a certain degree of energy output, must be able to at least withstand a comparable amount of damage, or their bodies would break apart from the strain and automatic counterforce, whenever they exert themselves.

For more in-depth descriptions on each category, please read the **Tiering System** and **Attack Potency** pages.

## Levels

**Point level**

**Line level**

**Plane level**

**Below Average**

**Human level**

**Athlete level**

**Street level**

**Wall level**

**Small Building level**

**Building level**

**Large Building level**

**City Block level**

**Multi-City Block level**

**Small Town level**

**Town level**

**Large Town level**

**Small City level**

**City level**

**Mountain level**

**Large Mountain level**

**Island level**

**Small Country level**

**Country level**

**Large Country/Small Continent level**

**Continent level**

**Large or Multi-Continent level**

**Moon level**

**Small Planet level**

**Planet level**

**Large Planet level**

**Dwarf Star level**

**Small Star level**

**Star level**

**Large Star level**

**Solar System level**

**Multi-Solar System level**

**Galaxy level**

**Multi-Galaxy level**

**Universe level**

**Universe level+**

**Multi-Universe level**

**Multiverse level**

**Multiverse level+**

**High Multiverse level+**

**Complex Multiverse level**

**High Complex Multiverse**

**Hyperverse level**

**High Hyperverse level**

**Outerverse level**

**High Outerverse level**

**True Infinity**
Berseh

**Berseh** is a deity who is seen as a part of the Enlightened Gods pantheon, and is therefore worshipped by the Bessine of Avistan in their religion of Illumination. He is the patron god of warriors, soldiers and all persons who engage in battle. Berseh's blessing is often sought when going to war or some other activity that involves armed conflict. He is connected to Eusara, goddess of bravery and sacrifice. The order of the Mahadjine claims Berseh wants Avistan to have a strict society with martial law, and justifies its actions by calling upon Berseh.
Solitude

Located deep in the unforgiving reaches of the merciless Iramath Desert, **Solitude** is the personal fortress of the king of Matan'jar. This fortified stronghold is surrounded on all sides by the expansive deserts of the Matani inland, consisting of endless sand dunes under the blazing sun.

## Description

Solitude was built thousands of years ago by an expedition of early coreshti settlers exploring the Sunlands during the days of the Korbathean Confederacy. The group, led by the brave explorer Prementine Novos, sought to establish a safe haven in the heart of the desert where lonely travelers could rest and recover from their journey. In the following years, Solitude was variously inhabited and uninhabited, eventually falling prey to the merciless sands of the Iramath Desert. When Matan'jar became a monarchy, the first king of the new state claimed the fortress as his own. In contemporary days, Solitude is the personal stronghold of the monarch of Matan'jar, a position which is currently held by Zoss Chain Titra. The king theoretically resides in Mevani, but sometimes retreats to Solitude to avoid the tiring politics of the capital for a while. The exact location of Solitude is kept a secret from the general populace, to avoid unwanted interference when the king is on "vacation" here. Despite the unforgiving surroundings, Solitude is largely self-sufficient, managing to sustain itself even when the king and his entourage are not present. When the Matani monarch comes to Solitude, the fortress is transformed into a paradise on earth, with wine flowing freely and the best dancers and courtesans being present to answer to the king's every whim.
A Bunch of A-Holes

A Bunch of A-Holes ist eine kurze Nebenkampagne. Die Charaktere sind aus einem Gefängnis ausgebrochen und haben dabei die Waffenkammer geplündert. Nachdem sie sich einiger Aufseher erledigt hatten schlugen sie sich zu den Greifenstallungen durch. Nicht ohne Widerstand ergatterten sie dei begehrten Reittiere und suchen nun nach ihrem vermissten Freund, Winter.
How many Ropes must a Floyd go down?

Die Abenteurergruppe näherte sich dem vermeintlichen Zentrum der Regenfälle. An der Stelle an der die Grottenschrate einen Kijani bei einem Ritual beobachtet hatten, fanden sie tatsächlich eine verwobene Magie. Die Vegetation dort war entartet und erinnerte verzerrt an Humanoide. Im scheinbaren Ursprung dieser Magie trafen die Abenteurer auf eine Art Wächter und kurz nach der Auseinandersetzung regnete es wieder. Der Regen war schien hier stärker und dieses mal sammelte sich die Säure zu amorphen Kreaturen und griff die Gruppe an.

Nach der zweiten erbitterten Schlacht innert kurzer Zeit schien das Problem beseitigt, doch die Reste der Säure deuteten in eine anderer Richtung. Den Wellenlinien der Säure folgend traf die Gruppe auf einen kleinen See mit einer Insel in der Mitte. In der Nähe lag ein Floß und nachdem sie es noch etwas verstärkt hatten begaben sich die Abenteurer auf die Überfahrt. Auf der Insel befanden sich nur ein einzelner Baum und ein steinerner Eingang ins Erdreich.

Die Gruppe machte sich auf das Gewölbe zu erkunden und als sie erneut den Regen hörten stellten sie fest, dass die Insel im tatsächlichen Zentrum des Niederschlags zu liegen scheint. Dem Tunnel folgend kamen die Abenteurer in einen halbzerstörten Tempel von Bahamut, dem Platindrachen. Die eine Hälfte schien intakt, doch anstelle der anderen klaffte ein Abgrund auf dessen gegenüberliegender Seite Sephias einen weiteren Tunnel entdeckte. Da auf dem Boden der Schlucht weitere Gefahr zu lauern schien, versuchte Floyd am Rand der Höhle entlangzuklettern. Er war kurz vor dem Tunneleingang, als er abrutschte. Da er gerade unten war noch angeseilt war, wollte er versuchen unter dem Tunnel wieder hoch zu klettern, als plötzlich die im Geröll auf dem Boden verteilte Säure sich sammelte und zu leuchten begann. Floyd wollte sich raufziehen lassen, doch der einzige, der zog, war Dax. Die anderen beiden ließen ihn einfach hängen. Diese Säure-blobs waren anders. Sie hatten Fernkampfangriffe und während Dax noch verzweifelt versuchte seinen Phloot-Kameraden zu retten, wurde dieser tödlich getroffen und verstarb ehe er über die Kante gezogen werden konnte. Nach der Bergung des Leichnams ließ Dax die ungezähmte Macht in seinem Blut in feuerströmen aus sich heraus und verbrannte die Angreifer. Für Floyd jedoch war es zu spät. Die Welt hat sich verändert und es stirbt sich leicht dieser Tage.
Serkyne

One of the most northern of the coastal cities that dot the Matani Peninsula, **Serkyne** [pronounced *ZUHR-kine*] is one of the major economic centers in the kingdom of Matan'jar. This prosperous city is located in the northern part of the Matani Peninsula in the Sunlands, on the shores of the mighty Inner Sea, not to far from the western parts of the Camarissian Mountains. Neighboring cities include Alcagere and Marebassa.
Harry Jackson

### Relatives

Bruce Jackson (Father), Willow Jackson (Mother), Sarah Samuels (Aunt), Paul Samuels (Uncle)

## Biographical information

### Date of death

March 17, 2035 (Aged 16) - Alternate timeline

## Physical description

### Height

172cm (CHRONOS 1), 180cm (CHRONOS 2), 185cm (CHRONOS 3)

### Eye color

Brown (CHRONOS 1 & 2), Yellow (CHRONOS 3, final battle)

Harrison Martin Jackson, (known as Harry), is the bearer of the Topaz Chronocrystal. He attends Westfield High and is in the 10th grade in CHRONOS one, 11th grade in CHRONOS two and 12th grade in CHRONOS three. His best friend Berlin Müller attends Westfield High in the same grade. His favorite band is Devilo, which was created in 2017. Harry is a big fan of video games, and his favourite is Zombie Apocalypse XI.

The actor of Harry is Hugh Mcclymont.

Early Life

Harrison Martin Jackson was born on August 28, 2018 in Lombok, Indonesia. His early years are actually quite sad. When he was on his way to the airport to go back to Australia from Lombok, he was in a car crash that resulted in the fatality of his parents. He was then sent to Westfield, Australia to live with his aunt and uncle.

During the first 10 years of his life, Harry suffered from major anxiety, depression and mood swings due to not having any parents. This caused him to become very sad and angry all the time. Because of this, no one wanted to be around him.

Harry met Berlin in at the age of 8 in 2026, when he was moved from St Jerome's Catholic College to Westfield Primary. Although Harry suffered from problems at the time, Berlin stayed with him and helped him get through it. He eventually stopped having these problems around 2028. Harry and Berlin still remain best friends to this day.

2034

2035

2036

Harry is killed by the Time-Lord.

After Harry graduates from high school, he goes on to study archaeology at Westfield University. He graduates from University in 2040 with a Bachelor's degree. During his late years at university, Harry begins dating a girl called Emma Lee whom he met during High School.

In 2041, Harry's uncle Paul, dies in a mining explosion. This just about sends Harry into insanity. Around this time, he started receiving heavy paperwork at the Time Travel Agency. This began to stress him out a lot.

Everyday, Harry would have a gym and boxing session to cope with stress. This would make his girlfriend Emma really worried.

In 2043, April Sarah Jackson is born to Harry and Emma.

In 2044, Harry and Emma get married.

In 2046, Ashley Kimberly Jackson is born to Harry and Emma.

In 2048, Peter Paul Jackson is born to Harry and Emma
Karhajim

**Karhajim**, also known as the **Prime Evil**,is a primordial malevolent deity who is noted in the religion of Illumination as being an evil female archdemon seeking to conquer or destroy all life. Contrary to what many believe, Karhajim actually exists as a real cosmic entity.

## Description

To the Bessine of Avistan, she is the purest representation of darkness in the universe and represents various aspects of evil, like death and chaos. Karhajim is seen as manipulative and secretive, but also as megalomaniac and having ambitions to bring darkness to the whole universe. She resides in a cold, bleak realm of Damnation known as Chillgrave, where she schemes and does dark, unspeakable things in her gothic palace. Karhajim is seen as the mortal enemy of the benevolent Enlightened Gods, such as Khayond and Eusara. Her worship is forbidden by the Congregation of the Enlightened based on the teachings of The Prophet, and the Mahadjine continuously wage war against the heretics who dare have faith in the evil archdemon. Long ago, a hero called Abyavar the Wretched went to Chillgrave to try and kill Karhajim; he returned a broken man who constantly rambled about death, decay and some sort of plan to cast the whole universe in darkness. Karhajim also appears in the mythology of the mythical land of Zubatha, the ancestral homeland of the Bessine.
Zombie Apocalypse (Video Game Franchise)

Zombie Apocalypse is a fictional video game franchise made by PhaseGames in the CHRONOS series.

The first title under the name started its debut in 2019 with the title 'Zombie Apocalypse Origins'. Although there may have been a reference to their 2003 game 'Zombies'.

The franchise makes multiple appearances throughout the show. Examples of this are when:

Zombie Apocalypse IX is seen on a shelf in Berlin's room in 2034 at the beginning in Episode 2 - The Pool in the first season

Zombie Apocalypse X makes an appearance at the end of season one when Berlin's mum gifts him with it, and the start of season 2 when the boys are playing it at Berlin's house.

Even Zombie Apocalypse Origins makes an appearance in the first season at some point in 2019.

   Releases

Zombie Apocalypse Origins - 2019

Zombie Apocalypse 2: The End is Near - 2021

Zombie Apocalypse 3: The Descend - 2023

Zombie Apocalypse 4 - 2024

Zombie Apocalypse V - 2026

Zombie Apocalypse VI - 2027

Zombie Apocalypse VII - 2028

Zombie Apocalypse VIII - 2029

Zombie Apocalypse IX - 2031

Zombie Apocalypse X: Never Die Alone - September 8, 2034

Zombie Apocalypse XI - Around late 2035 or 36
Outlier

## Summary

An **Outlier** is an event or incident that is considered to be completely and irreconcilably inconsistent with a character, entity, group, or series' normal displayed level of power. Outliers are generally regarded as unusable in some forums debates. However, all effort should be made to try to reconcile outliers with other canon information, and only the most extreme examples should be classed as completely unusable. Often there is disagreement on exactly what constitutes an outlier, and things that are considered an outlier by some might not be considered to be one by everyone. Careful judgement should be used in all cases.

## Examples of Outliers

Master Roshi destroying the Moon.

Black Panther restraning the Silver Surfer (See the image to the right).

Cyclops or Frankenstein's Monster harming Dormammu.

Dormammu defeating Multi-Eternity.

Gambit defeating Gladiator.

Post Crisis Superman defeating Dominus, a multiversal cosmic being.

Batman hurting The Spectre with a kick.

Captain America hurting Onslaught.

Thor containing a blast powerful enough to destroy 1/5th of the universe.

Hulk causing an earthquake across an infinite number of planets, and having his strength measured as Infinite by The Beyonder.

The Hulk being defeated by an ordinary python snake, or severely harmed by regular gorillas, and Thor being rendered unconscious by a shot from a handgun.

Iceman defeating Oblivion.
Gorzulio Ironspark

Owner of the traveling tavern "Tequila Mockingbird"

Gorzulio is the owner of the traveling tavern "**Tequila Mockingbird**". The group first met him in a resting place near Bleakburn on their way to Bancross.

Sephias, as a somewhat prominent citizen of Greevale, has earned a lifelong discount by writing a special recommendation for **Greenvale Pale Ale**, one of the more select beverages he offers.
Fictional Megaversal Tournament Wiki

Welcome to Fictional Megaversal Tournament. We’re a collaborative community website about putting fictional characters against each other and deciding who would win based on facts and stats.We also make character profiles on fictional characters to give an idea of how powerful a fictional character is

## What do we do to edit here

On this website we put fictional characters against each other and decide the final verdict who would in a battle based on facts,abilities,stats and other factors plus we even create character profiles,respect threads and ETC based on characters to show the true power on a person

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Lifting Strength

## What is it?

Lifting Strength is defined as the mass an individual can lift. Pushing, pulling, and tearing feats are also considered a part of this statistic. It may or may not be dependent on Striking Strength.

## Levels

* **Below Average:** 0 to 25 kg
* **Regular Human:** 50 to 80 kg (The mass of an adult human, large dog)
* **Above Average:** 80 to 120 kg (The mass of a washing machine or a tumble dryer)
* **Athletic Human:** 120 to 227 kg (The mass of a mature lion)
* **Peak human:** 227 to 454 kg (Olympic weight-lifters)
* **Superhuman:** > 454 kg (Any level above peak human that is for the most part unknown)
* **Class 1:** 454 to 1,000 kg
* **Class 5:** 1000 to 5,000 kg (Capable of lifting small trucks, etc.)
* **Class 10:** 5,000 to 1e4 kg (The mass of an adult elephant)
* **Class 25:** 1e4 to 2.5e4 kg (The mass of Big Ben's bell, a truck, a large motorboat)
* **Class 50:** 2.5e4 to 9e4 kg (The mass of a semi-trailer truck)
* **Class 100:** 10^4 to 10^5 kg (The mass of a tank)
* **Class K:** 10^5 to 10^6 kg (The mass of the largest animal: blue whale, the heaviest of air-crafts)
* **Class M:** 10^6 to 10^9 kg (The mass of the largest ship, small pyramids)
* **Class G:** 10^9 to 10^12 kg (The mass of the human world population, the largest man-made structures)
* **Class T:** 10^12 to 10^15 kg (The mass of the heaviest mountains)
* **Class P:** 10^15 to 10^18 kg (The mass of small moons or small asteroids)
* **Class E:** 10^18 to 10^21 kg (The mass of the atmosphere of the Earth)
* **Class Z:** 10^21 to 10^24 kg (The mass of large moons or small planets)
* **Class Y:** 10^24 to 10^27 kg (The mass of larger planets)
* **Pre-stellar:** 10^27 to 2x10^29 kg (The mass that a solid object can reach before the gravitational collapse to a small star)
* **Stellar:** 2x10^29 to ? kg (The mass of a smaller star up to a solar system)
* **Multi-Stellar:** (The mass of multiple stars or solar systems)
* **Galactic:** (The mass of a galaxy)
* **Multi-Galactic:** (The mass of multiple galaxies)
* **Universal:** (The mass of a universe or multiple physical universes)
* **Infinite:** (Countably infinite strength by 3-dimensional standards)
* **Immeasurable:** (Beyond 3-Dimensional concepts of mass: 4-D hypermass lifting level and above)
* **Irrelevant:** (Beyond all dimensional scale. Meaning: Level 1-A and above.)
Benjamin Müller

### Relatives

Berlin Müller (father)Sydney Carter (mother, deceased), Quincy Müller (brother), Diana Müller (sister)

## Physical description

### Eye color

Blue

Benjamin Harrison Müller is the eldest son of Berlin Müller and the only child of Sydney Carter. Benjamin is twenty-nine years old and has an internship at the Westfield Laboratory.

Early Life

Benjamin was born in 2036 in Westfield just after the battle at the Old Time Travel Agency.

Benjamin's mother, Sydney Carter was an agent in the time travel agency based in 2004-06 before her death.

In CHRONOS Season 2, when she and her brother Tiaro travel to the Old Time Travel Agency in 2035, she meets Berlin, Mark, Harry and Joe.

Across the span of several months, Berlin and Sydney started to have romantic feelings for each other and they begin dating in private. Over the course of a year, she and Berlin make time to spend time together.

During the final battle at the Old Time Travel Agency in 2036, Sydney is struck down by the Time-Lord and is severely injured. This enrages Berlin, who then kills the Time-Lord. Berlin then rushes over to his dying girlfriend. She then tells him that she is pregnant with his child and she is quickly rushed to a hospital back at Westfield.

She gives birth to Benjamin Harrison Müller at the age of 48 (biologically, 18 physically since she travelled to the future. Sydney Carter then dies.

Throughout his life, Benjamin was quite tall compared to many other children. He even out-grew his own father Berlin.

Benjamin attended Westfield High School from 2049 until he graduated in 2054.
Floyd Llangarth

Floyd **war** ein aufgeweckter junger Mann mit dem Traum der berühmteste Monsterjäger aller Zeiten zu werden.

Um seine Erfolge zur Schau zu stellen, trug er Trophäen am Körper. Seine ersten Trophäen waren ein Schulterschutz aus dem Schädel eines Säbelzahntigers sowie eine Kätte mit dem Fangzahn eines zweiten.

Floyd fand sein antiklimaktisches Ende, als die Gruppe den Regenfällen im Kijani-Gebiet auf den Grund ging. Er wurde von einigen Schlicken überrascht und konnte nicht rechtzeitig entkommen.
Ostryth

Ostryth, Tiefling Cleric

The group found Ostryth imprisoned with the survivors of the volcanic eruption at Bleakburn. She helped establish communication with the Firenewt Prince Aytal and afterwards joined the group in exloring the ruins of the arcane research facility.

Ostryth displayed some minor clerical powers without having revealed the entity she derives them from. When Omaka was killed and the Efreet manifested itself and started wreak havock, the Tiefling took advantage of the ensuing chaos and used a *command*spell to persuade Floyd to hand over the Black Key they had found hidden away in a secret chamber of the facility. After Sephias unsuccessfully attempted to clarify the situation, Ostryth used magic to disappear along with the key. When that happened the rest of the group heard an amused male laughter without any discernible source. Her motives remain unclear.
Striking Strength

Striking Strength is the amount of physical force an individual can deal out. In other words, it is the physical Attack Potency of an individual. It may or may not depend on **Lifting Strength**.

Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass and could be the best measured in joules. As such, striking strength requires a whole different classification system.

## Striking Strength Levels

**Below Average Class**

**Human Class**

**Athlete Class**

**Street Class**

**Wall Class**

**Room Class** / **Small Building Class**

**Building Class**

**Large Building Class**

**City Block Class**

**Multi-City Block Class**

**Small Town Class**

**Town Class**

**Large Town Class**

**Small City Class**

**City Class**

**Large City Class** / **Mountain Class**

**Large Mountain Class**

**Island Class**

**Large Island Class**

**Small Country Class**

**Country Class**

**Large Country Class** / **Small Continent Class**

**Continent Class**

**Large Continent Class** / **Multi-Continent Class**

**Moon Class**

**Small Planet Class**

**Planet Class**

**Large Planet Class**

**Dwarf Star Class**

**Small Star Class**

**Star Class**

**Large Star Class**

**Solar System Class**

**Multi-Solar System Class**

**Galactic**

**Multi-Galactic**

**Universal**

**High Universal**

**Universal+**

**Multi-Universal**

**Multiversal**

**Multiversal+**

**High Multiversal+**

**Low Complex Multiversal**

**Complex Multiversal**

**High Complex Multiversal**

**Low Hyperversal**

**Hyperversal**

**High Hyperversal**

**Outerversal**

**High Outerversal**

**True Infinity**
Affaire Leo Manfred

**Cette page est en manque d'images. Aidez-nous à l'illustrer !**

L'**affaire Leo Manfred** est une enquête de la police de Détroit dans *Detroit: Become Human*.

Elle concerne Markus qui est, selon la décision du joueur dans *Tu Es Mon Fils*, accusé soit de tentative de meurtre sur Leo Manfred, soit du meurtre de Carl Manfred.

La plainte peut être lue par Connor dans le chapitre *En Attendant Hank*.

## Plainte

### Markus résiste à Leo Manfred

*Leo MANFRED a été retrouvé inconscient au domicile de son père, Carl MANFRED. Dans sa déposition, ce dernier fait état d'une altercation entre son fils et l'androïde domestique. L'androïde, qui serait un prototype (modèle et numéro de série inconnus), a été détruit sur place par les officiers en service.*

## Références

1. ↑ **Terminaux de la police**, *En Attendant Hank*, Detroit: Become Human.
Spring

Spring was a player character in a villainous one-shot adventure.

In Episode 8 fanden die Abenteurer heraus, dass er das Gebiet der Kijani verlassen hatte und nach einigen Jahren "verändert" zurückkam. Er wollte, dass die Kijani sich nicht länger vor der Welt verstecken, sondern eine führende Rolle in der Geschichte übernehmen. Als die anderen seines Volkes ihm nicht zustimmten, verließ er sie wieder.
Der Schlüssel

In den Ruinen der untergegangen Zivilisation fand die Gruppe einen magischen schwarzen Schlüssel. Mit diesem Schlüssel ließen sich alle Türen des Gebäudes öffnen. darunter auch das Evergate.

Der Schlüssel scheint sehr mächtig zu sein, da er auch das Evergate öffnen konnte und kurz darauf auf verräterische Weise von Ostryth gestohlen wurde.
Schickdrasil

Die Abenteurergruppe drang weiter in das Kijani-Gebiet vor. Der Säureregen, der das Gebiet weiterhin heimsucht scheint in zufälligen unregelmäßigen Schauern von einigen Minuten zu fallen. Bisher ist es den Abenteurern jedoch meist gelungen dem Regen zu entkommen. Die Säure scheint stark genug um Glas aufzulösen, wie Floyd in einem unbeobachteten Experiment feststellte. Metall scheint sie jedoch nur wenig anhaben zu können.

Auf ihrem Weg gelangten die Abenteurer zu Yentis, dem Hauptbaum der Kijani. Dort wurden sie von der Wache zu Tamsyn geführt. In der Unterhaltung erfuhren sie, dass die Kijani ein friedliebendes Volk sind, für den der Regen den sicheren Tod bedeutet. Sie haben angeblich keine Feinde und können sich nicht vorstellen, wer für den Säureregen verantwortlich sein könnte. Allerdings wurden die Kijani seit begin der Regenschauer auch von den Grottenschraten belästigt, mit denen sie vorher in einer Symbiose gelebt hatten.

Das Gespräch wurde unterbrochen von Innevah, der Druidin des Baumes, die darauf hinwies, dass es in den letzten Jahren einen anderen Druiden gab, der sich für das Volk als "weniger nützlich" herausstellte. Damit war jedoch nur gemeint, dass er das Gebiet verlassen hatte. Durch den inhärenten Pazifsmus der Kijani, schließen sie es kategorisch aus, dass einer für den Regen verantworlich sein könnte.

Da sie durch den kürzeren Weg nach Bancross einige Tage gewannen wollte die Gruppe gern helfen und beschloss, am nächsten Tag der Ursache für die Angriffe auf den Grund zugehen. Sie suchten die nächstegelegene Siedlung auf, fanden diese jedoch verlassen vor. Es führten allerdings Spuren zu einem großen befestigten Gelände. Die Verhandlungen mit dem Führer, Razzak, ergaben, dass sich das Volk von den Kijani betrogen sieht, weil die Symbiose vorsah, dass diese sich um das Leben des Waldes kümmern. Außerdem haben einige der Grottenschrate einen Kijani bei einem Ritual beobachtet und machen das Pflanzenvolk deshalb auch für den Regen verantwortlich. Beeindruckt von Floyds Schulterschutz erklärten sie sich bereit, die Gruppe zu der Stelle zu führen, and der dies beobachtet wurde.

**To Do:**

* Wer ist für den Regen verantwortlich?
* Wie oft regnet es am Tag?
Bleakburn

Touristische Hafenstadt

Bleakburn ist das Dorf in dem die Abenteuer begannen. Am Fuße eines Vulkans gelegen brach dieser während eines lokalen Festes aus und zerstörte große Teile der Ortschaft. Viele der Einwohner wurden von den Firenewts gefangen genommen und zur Arbeit gezwungen. Nach dem Tod Omakas wurden sie jedoch wieder freigelassen und nach Bleakburn zurückgeführt um das Dorf wieder aufzubauen.
Omaka

Omaka, Warlock of Imix

Omaka was a Warlock of Imix that had acquired hightened arcane powers when he found the ruins of an arcane research facility in the volcanic caves below Bleakburn.

Omaka managed to enslave a powerful Efreet and used his assistance to kill the ruler of the Firenewts and throwing his son (Aytal) in prison, thereby usurping the throne. Despite being under his control and having to protect the warlock, the Efreet was unhappy with this arrangement, tried to spite Omaka however he could and used the group to get out of the Warlock's control.

By causing the volcano to erupt and destroy the city of Bleakburn, the Firenewts managed to capture a majority of villagers that fled the calamity to use as miners in the underground caves.

Omaka, with the help of the Firenewts and slaves, searched the ruins of the arcane research facility for some sort of artifact, which turned out to be a black key, that the group later found in a secret chamber.

## Death

Omaka died in the Evergate chamber of the arcane research facility when Integrity incinerated him with holy fire. After the warlock had died, his body was reanimated by a strange necromantic force after which he spoke to group in a different voice and language before being impaled by one of Floyd's crossbow bolts.
Khasnada

Khasnada was protagonist in a villainous one-shot adventure. In collaboration with an unknown entity, the three player characters (Spring, Summer and Autumn) were freed from a prison in Ivory Hollow, where they had been captured after a heist gone wrong. Another member of the group (Winter) managed to evade the guards.

They met Khasnada after they had broken out of prison with the help of reanimated guard that told them to go to Bogbeast Mire, where they would get more informations on Winter's whereabouts. After the villains had stolen some Griffins to speed up their escape from the city (that was currently being overrun by demonic creatures) they made their way to the swampy region of Bogbeast Mire.

When they found Khasnada, the Naga offered them powers beyond their understanding if they helped her retrieve an artifact from a temple that she couldn't set foot in.

The group managed to find the temple and claim the artifact (a crystalline dodecahedron) after which they met up with Winter and Khasnada. The Naga then destroyed the "shell" of the artifact and presented the group with four powerful arcane shards that were held within. The purpose and the powers of these shards, as well as Khasnada's motivations are as of yet unknown.
Säureregen

Von Gorzulio erfuhren die Abenteurer, dass es in dem Kijani-Gebiet in den letzten Wochen zu Säureregen kam, der das Gebiet oft heimsucht. Nachdem sie einen der Regenschauer aus der Ferne beobachtet hatten wähnte sich die Gruppe sicher und beschloss das Gebiet zu durchqueren.

Der Säureregen, der das Gebiet weiterhin heimsuchte schien in zufälligen unregelmäßigen Schauern von einigen Minuten zu fallen. Die Säure wirkte stark genug um Glas aufzulösen, wie Floyd in einem unbeobachteten Experiment feststellte. Metall schien sie jedoch nur wenig anhaben zu können.

Wer für den Regen verantwortlich war, ist bisher unbekannt. Ermittlungen bei den Kijani, sowie das Gespräch mit Rakzat, dem Führer der Grottenschrate, deuten jedoch darauf hin, dass Spring in die Sache verwickelt sein könnte.

Als die Gruppe den Berichten auf den Grund ging, fanden sie ein Höhlensystem mit einem uralten zerstörten Tempel des Bahamut und etwas tiefer einem See aus Säure. Diesem entstieg eine seltsame Gestalt und nach der Begegnung fing es wieder an normal zu regnen.
Midgard

Die Oath of the Faithless Kampagne spielt in Midgard, einer mittelalterlich angehauchten Fantasiewelt, welche Elemente der Forgotten Realms, sowie des Witcher Universums vereint, aber auch völlig eigene Inhalte in sich trägt.

In Midgard leben zahlreiche Rassen und Kulturen, welche in ihren Bräuchen und Eigenarten nicht unterschiedlicher sein könnten. Jede davon hat ihre eigene Geschichte und Vergangenheit, welche sie an den Punkt gebracht hat, an dem sie jetzt ist. Ebenso haben all diese Kulturen oftmals eigene Gottheiten und Mythen, welche ihnen zu eigen sind. Gewisse Kulturen leben in Symbiose mit anderen oder betreiben Handel mit ihnen, während andere Isolation bevorzugen und wieder andere aktiv gegen andere Rassen oder Glaubensrichtungen vorgehen. Es existieren drei Hauptkontinente. **Ceadrall** im Norden, **Ulon** im Zentrum und **Esoa** im Süden.

In Midgard finden sich kahle Gebirgslandschaften genau so sehr wie dichte Wälder, pitoreske Sandstrände, windgepeitschte Schneelandschaften und sengede Wüsten. Magie ist in der Welt von Midgard bekannt, aber alles andere als verbreitet. Während einige Clans oder Kulturen den Wert der Magie zu schätzen wissen und diese auch nutzen, gibt es ebenso viele, welche in ihr eine trügerische Gefahr sehen, welche um jeden Preis ausgelöscht werden muss. Magische Objekte sind rar, heissbegehrt und werden zu sehr hohen Preisen gehandelt. Besonders im Adel werden diese Raritäten als Prestigeobjekte angesehen, obwohl ihre Besitzer häufig nur wenig mit Magie anzufangen wissen.

Die Welt selbst ist, obschon im weitesten Sinne zivilisiert, noch zu grossen Teilen unerforscht. Abenteurer können ebenso über sagenumwobene Tempelruinen stolpern, wie vergessene Rassen oder todbringende Monstrositäten.
Darwin

Darwin is a Gillybok that; Berlin, Mark, Joe and Harry save when on their stop in 1989 in the final battle against Spencer.

History

Darwin was a young Gillybok that was born around 1985 in an area that was once thriving with thousands of Gillybok tribes.

One day, Darwin comes face-to-face with four teenagers (Berlin, Mark, Joe and Harry) that were from 2034. Mark names her 'Darwin' after a kids cartoon on TV. They take Darwin back to 2034 where the Gillybok species were extinct. Since Darwin was a female Gillybok, she could reproduce asexually which repopulated the species. Each of the boys take it in turns looking after Darwin, who still to this day lives in a wooden reinforsed burrow in the forest that the boys build for it.
Ankunft in Bancross

Nachdem sie gemeinsam mit den Kijani die Toten der Schlacht um Yentis begraben hatten, machten sich die Abendteurer auf den Weg nach Bancross. Auf den Umliegenden Feldern sahen sie einige Untote, die jedoch keinerlei Reaktion auf irgendetwas zeigten. In Bancross angekommen versuchten sich die Gruppe in das Turnier des Königs einzuschreiben, kam jedoch zu spät, da alle Plätze bereits voll und auch die Warteliste schon lang waren. Von einem flüchtigen Bekannten erfuhren sie, dass es etwas außerhalb der Stadt jedoch einen Arenakampf gab, bei dem sich ein letzter Platz in dem Turnier gewinnen ließ. Bei der Arena angekommen trafen drei auf Taruk, der gerade nach einer Gruppe suchte um über das Turnier zu der Audienz beim König zu gelangen.

Zu viert meldeten sie sich als "Blues Brothers" für den Arenakampf an und überlebten knapp das Gemetzel gegen einen giftigen Troll.
Oath of the Faithless Wiki

## Welcome to the Oath of the Faithless Wiki

This wiki contains information on our non-commercial homebrew D&D 5e campaign called "**Oath of the Faithless**"

## Die Gruppe

Nach dem Tod von Floyd besteht die Abenteurergruppe der Hauptkampagne seit der Ankunft in Bancross aus Dax, Integrity, Sephias und Taruk.

## Was bisher geschah

Click Expand for list of Episodes

1. Vulkanausbruch in Bleakburn
2. Die Stadt der Firenewts
3. Das arkane Forschungslabor
4. Der schwarze Schlüssel
5. Schlachtplan
6. Der gestürzte Warlock
7. Rettung der Bleakburner, Pause bei Gorzulio und Aubruch nach Bancross
8. Schickdrasil
9. How many Ropes must a Floyd go down?
10. Burning Yentis
11. Ankunft in Bancross
12. Emerald Angels
13. Shadow Knives

## Die Welt

Die Abenteuer der Gruppe begannen in Bleakburn. Von dort aus begaben sie sich über Yentis im Kijani-Gebiet nach Bancross.

## Anomalien

* Als die Gruppe in Bleakburn war, brach dort ein Vulkan aus.
* Das Kijani-Gebiet zwischen Bleakburn und Bancross wurde von einem Säureregen heimgesucht.
* In Yvendale und Greenvale ist eine Seuche ausgebrochen. Die benachbarten Orte, Embervale un Ivory Hollow, haben aus Quaranänegründen die Grenzen geschlossen. Floyd war der einzige Spielercharakter, der davon wusste und kam ums Leben bevor er es mitteilte.
* In der Gegend um Bancross wurden Untote gesichtet.
September 1st

The first of September is a significant date in the CHRONOS timelines. It is significant in many different timelines.

1967

September 1st, 1967, is the day that Berlin, Harry, Joe, and Mark travel to, and find Spencer Harmon and Owen Samuels. It is the day that Spencer and Owen also accidentally time travel to from 01/09/2034.

2000

In the year 2000, September 1st is the day that Berlin, Harry, Joe, and Mark travel to, purely by coincidence.

2019

September 1st, 2019, is the day that Mark Denver and Joe Itiner find the Sapphire and Emerald Chronocrystals. They then accidentally time travel to 2034.

2034
Bronwynn Rubyglint

The group freed Bronwynn from two Firenewts in the volcanic caverns below Bleakburn. She then helped the group to free the enslaved villagers from Omaka.

After the adventurers had managed to dispose of the Warlock and liberate the prisoners, Bronwynn decided to head towards Dhuldun, where relatives of her are operating the Cinderstone Mines.
Müller Residence

The Müller Residence is where Berlin Müller has lived since 2022. It is also the place that the Denver family owned since 2001, before they moved back to Ireland in 2021. The house was built by Chet Denver's father in around 1992. In 2034, it is located in a housing estate, next to the Emerald Forest. When the Denvers lived there, it was located in a rural area with very few houses nearby since the estate didn't exist as it was built in 2021. In episode 3 'Suspense' in 1989, the house didn't exist and there were was no infrastructure nearby (with an exception to the main town).

In the 2080s, the house is owned by Petunia Denver, Berlin and Mark's granddaughter.
Sarah Samuels

Sarah Samuels, is the aunt of Harry Jackson.

Early Life

Sarah was born on October 2, 2002 in Brisbane, Australia. She lived with her brother, Bruce and father. Her mother died in 2002 from childbirth. In 2012, her father died from illness, and so she moved in with her older brother, Bruce and his wife, Willow.

In 2018, both Bruce and Willow died in a fatal car crash whilst in Indonesia for an archeological expedition. With no surviving relatives, Sarah moved in with Owen Samuels (now Paul Samuels), of whom was given guardianship of her nephew, Harry, until Sarah turned 18. In 2021, she and Paul married.
Mr Gavin

Victor Charles Gavin was a teacher at Westfield High School from around 1996-2045.

He is known to be Berlin Müller and Harry Jackson's history teacher in 2036.

He is also Elias Müller and Chet Denver's history teacher in 2000.

Mr. Gavin is not at all mentioned by Mark Denver and Joe Itiner, meaning that he did not teach them.
Markus Denver

Markus Edward Denver, (known as Mark), is the bearer of the Emerald Chronocrystal. He attends Westfield High in grade ten in CHRONOS one, grade eleven in CHRONOS 2 and grade twelve in CHRONOS three. His only sibling, Luke, attends Westfield University. His best friend Joe Itiner attends Westfield High in the same grade. Markus and Joe are in the year 2017. No relatives worked for the Time Travel Agency. His favourite game is "Zombie Apocalypse 1". He has an addiction to Pepsi, Cheese and Doritos. His favourite band is "High Velocity"(aka Devilo), which was created in 2017. Before that, his favorite band was "Panic! at the disco". He still enjoys watching "memes", a craze in 2016-2020

**Early Life**

Markus was born on March 7, 2003 in Bray, Ireland to Chet and Katie Denver. He was one of two children. He has a brother named Luke, who was born in 2000. Mark and his family moved from Ireland to Westfield, Australia, in the Autumn 2007. They loved it there, and didn't ever plan on moving anytime in the future. In kindergarten, he attended Barney's Toddlers Kindergarten.

Mark was always a smart kid, we was often found to be smarter than people three years older than him. He started prep at Westfield Primary in 2008, but skipped to the second grade the following year.

Mark met Joe in the second grade in 2009 when he skipped a grade. Since Mark was younger he didn't have many friends by that time. Joe didn't have many friends either because he was also quite intelligent. They eventually became best friends and have been since.

At some point during his high school years he is believed to have a thing for Alice Lachlans, one of the main characters in 'Tales of Westfield'. This began around late 2013 to about when they graduated. During Halloween 2013, Tiffany Oakes and Alice were trick or treating until Mark jumped out and scared Tiff away. She dropped her candy. Later on, Mark and Alice light Tiff's candy on fire with gasoline.

Around 2015, Alice started dating Hero Oakes, Tiff's older brother. Because of this Mark became very jealous.

In 2020, Mark decided to repeat year twelve, Instead of studying at Westfield University. He went to go and study architecture at Westfield University which he did the following year where Joe was waiting for him.