Stats

Characters have both a health stat and an attack stat. The Attack value determines how much damage the character does in combat, and the Health value determines how much damage the character can take before dying.

### Base Stats

Every character has a base Health and Attack value that they have by default. These can be seen in the Gallery option on the main menu , and are each character's starting point.

### Permanent Stat Increases

Permanent stat increases increase a particular character's stats for the rest of the game - as the name suggests, they never fade.

If an effect says to create a "plain copy", such as Evil Twin, this is a copy without all buffs, including permanent buffs. (Auras would still apply to the copy if it meets the Aura's conditions.)

### "This brawl" Stat Increases

"This brawl" stat increases behave like permanent stat increases, except they go away at the end of the next brawl, regardless of whether these buffs are applied during a shop phase or a brawl.

Some effects, like Merlin's Test, are "this brawl" but can become permanent if you win the brawl.

### Auras

Some effects create "Auras" that provide stat increases (or other buffs) to characters. Sometimes, the Aura is conditional on where a character is placed, or what attributes the character has. These disappear once the source of the Aura is gone, or if the character changes in a way where they no longer meet its conditions, such as being moved to a different spot or transformed.

Examples:

* Many hero powers are Auras (e.g. Mrs. Claus has an Aura that gives all Good characters +1/+1) and will disappear if you switch hero
* Many treasure effects are Auras (e.g. Crown of Atlas gives Animals +1/+1 and makes them Good) and last as long as you have the treasure
* Support effects are Auras that apply to characters in front of them as long as the supporting character is alive
* Some characters apply Auras as long as they are alive, e.g. Rainbow Unicorn gives all Good characters +1 Health.

### Calculated Stat Increases

Some characters have abilities that give them a buff their Attack and Health based on the game's current state. (This is different from abilities that allow gaining of permanent stats when the game's state changes, such as Wizard's Familiar's ability.) Crafty's ability is a simple example of this, getting +2/+2 for each treasure you have.

Attack and Health gained by such abilities are similar to permanent stat increases, except they do not persist if the character is transformed, and in some cases, their stats can lower if the game state changes in a way that reduces their buff. Examples include Crafty, Gingerbread Knight, Burning Tree, and The Storm King.

### "Everywhere" Stat Increases

"Everywhere" stat increases are permanently-saved global buffs that affect specific types of characters. All of your characters that qualify for an everywhere buff gain stats as the everywhere buff grows. If a character with an everywhere stat increase transforms or otherwise stops being eligible for the global buff, that individual character keeps the bonus, but it "freezes" and stops growing as the everywhere buff grows. If that character later qualifies again for the global buff, the bonus "unfreezes" and starts tracking the global buff again.

As an example, if you have a Baby Puff Puff (base 1/1) whose Last Breath has activated 3 times, it will be a 4/4, getting +3/+3 from the everywhere stat increase that applies to Puff Puffs. If you cast True Love's Kiss on it and it ceases to be a Puff Puff (becoming, say, a Romeo), the resulting character will have +3/+3, but if you pick up another Puff Puff and activate its Last Breath once, your Romeo will *not* gain further stats, even though the Puff Puff everywhere buff has become +4/+4. If you True Love's Kiss your Romeo and it becomes a Puff Puff, it now again qualifies for the everywhere stat increase, and will become an 11/11 (7/7 base, +4/+4 from the everywhere stat increase).

Currently Puff Puff and Baby Puff Puff's abilities are the only examples of "everywhere" buffs - every time their Last Breath ability activates, they grow an everywhere buff that applies to Puff Puff characters. Good Luck Games has hinted that there will be more examples of this later.