Communications

* **Game Notes:** Automatically monitors local “standard clear frequencies”, which are used for emergency news bulletins by military and civilian authorities
* **Source:** Arms and Equipment Guide (pg. 86)

### Advanced Hidden Comlink

* **Type:** Covert personal comlink
* **Model:** YDL Silent A8 Comlink
* **Skill:** Communications
* **Cost:** 10,000cr
* **Availability:** X
* **Range:** 50km over land and up to low orbit
* **Game Notes:**
	1. Communication is sub-vocal, similar to telepathic communication. Detecting that an individual is communicating in this manner requires a Heroic *search* roll
	2. This comlink was designed to be invisible to the naked eye and fits into most species’ audio receptacles. It is an expensive option, and difficult to come across as it is favored amongst covert ops teams, thieves, and rogues.
* **Source:** Ancient Homebrew

### C1 Personal Comlink

* **Type:** Personal Comlink
* **Model:** SoroSuub C1
* **Skill:** Communications
* **Cost:** 200cr
* **Availability:** 1
* **Range:** 50km over land and up to low orbit
* **Source:** Arms and Equipment Guide (pg. 87)

### Comset

* **Type:** High-power multi signal comet
* **Model:** BBC OmniNode Communications Set
* **Skill:** Communications: comset
* **Cost:** 300cr
* **Availability:** 2
* **Range:** 200km surface range, surface-to-orbit in harsh weather
* **Game Notes:** Comset is a full backpack style unit, inhibiting user from carrying jetpack or back slung weapons.
* **Source:** Arms and Equipment Guide (pg. 86), Rules of Engagement - The Rebel SpecForce Handbook (pg. 37)

### Headset Comlink

* **Type:** Headset Comlink
* **Model:** Varge Copr. Hands-Free Comlink
* **Skill:** Communications
* **Cost:** 100cr
* **Availability:** 1
* **Range:** 50km over land and up to low orbit
* **Game Notes:** Since the microphone transmitter is voice- activated, a headset comlink left on will broadcast any sound above background level.
* **Source:** Platt’s Smugglers Guide (pg. 47-48)

### Holo Communicator

* **Type:** Holo communications display
* **Model:** Tramora Interstellar Communications VDV-100
* **Cost:** 800cr
* **Availability:** 2
* **Game Notes:** Special security features allow blockage of specific holo signals or identification of an incoming signal’s source. A default built-in image processor can create a virtual image to replace the owner’s actual features.
* **Source:** Galladinium’s Fantastic Technology (pg. 33)

### Holo Display Comlink

* **Type:** Holographic comlink
* **Model:** Tramora Interstellar Communications VDV-100
* **Skill:** Communications
* **Cost:** 800cr
* **Availability:** 2
* **Range:** 75km over land and up to low orbit
* **Game Notes:**
	1. This comlink is able to receive and send holographic images, it can even receive (though not send) HoloNet transmissions. A unique feature is the ability to match a recorded holographic image with the sender’s live audio. When this feature is used, the sender’s visual image is replaced by a recorded hologram (of them or another person), which moves to match the sender’s speech. Detecting that the image does not exactly match the spoken message is a Difficult *search* task.
	2. The display is a large unit, normally maintained on a vessel the size of a space transport or larger. It is also referenced as a Holo Communicator.
* **Source:** Arms and Equipment Guide (pg. 88)

### Hologram Projection Pod

* **Type:** HoloNet transceiver
* **Model:** SoroSuub Hologram Projection Pod
* **Skill:** Communications
* **Cost:** 250,000cr
* **Availability:** 4, R
* **Game Notes:**
	1. 2-meter-diameter disc allows for real-time audio, visual, and holographic communication over an unlimited range. It can also be used to search for specific information available on the HoloNet, just like a computer. However, since it was not designed for this function it imposes a -2D computer programming/repair penalty.
	2. The size and power constraints of the unit normally restrict it to specially designed quarters aboard a capitol vessel or land based facility
* **Source:** Arms and Equipment Guide (pg. 87-88)

### Hush-98 Comlink

* **Type:** Personal Comlink
* **Model:** SoroSuub Hush 98
* **Skill:** Communications
* **Cost:** 4,000cr
* **Availability:** 4
* **Range:** 100km over land and up to low orbit
* **Game Notes:** Encryption technology requires a Heroic communications roll to decrypt if intercepted. The Hush-98 also creates a tiny field of white noise around the comlink and whoever holds it, making it difficult to overhear what is said into the unit (-2D search penalty to overhear) or sounds coming out of it (-3D search penalty)
* **Source:** Arms and Equipment Guide (pg. 88)

### Husher Mike

* **Type:** Vocal communications implant
* **Model:** Crozo Industrial Products At-cyb Husher Mike
* **Cost:** 3,000cr (mike and receiver; implantation surgery is extra)
* **Availability:** 3
* **Range:** 1km
* **Game Notes:** Effective operating range is 1 km. This device offers one way transmission of voice only and does not cover reception of voice or data transmissions.
* **Source:** Galladinium’s Fantastic Technology (pg. 61)

### Implant Communicator

* **Type:** Implant personal communications unit
* **Model:** Traces BioElectronics Implant Communicator
* **Skill:** Communications
* **Cost:** 12,500cr (operation cost and license requirements will vary; surgery extra)
* **Availability:** 4, F, R, or X
* **Range:** 1km
* **Game Notes:**
	1. Communication is sub-vocal, similar to telepathic communication. Detecting that an individual is communicating in this manner requires a Heroic *search* roll
	2. Originally intended for use in situations where conventional modes of communication were impractical (i.e. underground mining operations or as an emergency back-up system for ship repair personnel). Silent communications (traceable only by appropriate communications monitoring gear) makes for interesting possibilities - at least until the authorities figure out what is going on and start broadcasting heavy jamming signals on appropriate frequency bandwidths! Woe to the operative who is a victim to jamming, since they’ll suffer a high-pitched, high volume, piercing blast and no way to turn it off.
* **Source:** Galladinium’s Fantastic Technology (pg. 87-88), Arms and Equipment Guide (pg. 88), Hero’s Guide (pg. 131)

### Military Comlink

* **Type:** Military issue comlink
* **Model:** Military Comlink
* **Skill:** Communications
* **Cost:** 50cr
* **Availability:** 2, R
* **Range:** 50km
* **Game Notes:** This comlink has access to restricted and encrypted military frequencies.
* **Source:** Rulebook (pg. 226), Rebel Alliance Sourcebook (pg. 95-96)

### Military-Grade Comlink

* **Type:** Military headset comlink
* **Model:** Military-Grade Comlink
* **Skill:** Communications
* **Cost:** 900cr
* **Availability:** 2, R
* **Range:** 50km over land and up to low orbit
* **Game Notes:** Can send encrypted messages that require a Heroic communications roll to decrypt if intercepted.
* **Source:** Hero’s Guide (pg. 123)

### MultiNode Comlink

* **Type:** High-durability Comlink
* **Model:** BBC MultiNode Communication Link
* **Skill:** Communications
* **Cost:** 75cr
* **Availability:** 2
* **Range:** 50km, surface to orbit in clear weather
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 37), Arms and Equipment Guide (pg. 86)

### Personal Comlink

* **Type:** General Issue Comlink
* **Skill:** Communications
* **Cost:** 25cr
* **Availability:** 1
* **Range:** 50 km
* **Source:** Rulebook (pg. 226), Heir to the Empire Sourcebook (pg. 105-106)

### Portable Message Transceiver

* **Type:** Extended range message transceiver
* **Model:** Cirenian Communications Model SW-95
* **Skill:** Communications
* **Cost:** 400cr
* **Availability:** 2
* **Range:** 2,000km
* **Game Notes:** Modulated broadcast relays extend broadcast and reception range to over 2,000 kilometers. Maximum range dependant on local conditions:inadequate communications outlets in outlying areas or extreme weather conditions can greatly hamper or eliminate communications capability. Utilizes civilian transponder towers to boost range, range without networked towers available is therefore limited to a more standard 50km
* **Source:** Arms and Equipment Guide (pg. 86), Galladinium’s Fantastic Technology (pg. 67)

### PTP Link

* **Type:** Point-to-point multi-channel personal communicator
* **Skill:** Communications
* **Cost:** 150cr
* **Availability:** 2
* **Range:** 25km
* **Game Notes:** PTP links can reach distances up to 25 kilometers. Average PTP links are simple communication devices, capable of audio transmissions only. More expensive models often contain encryption packages that help secure a channel that is in use. Such PTP links can cost as much as 1,000 credits, and require a Moderate *communications* roll to use successfully. If successful, the channel is secured and cannot be deciphered .
* **Source:** Gundark’s Fantastic Technology (pg. 90), Tales of the Jedi Companion (pg. 123)

### Secure-A3 Comlink

* **Type:** Military Comlink
* **Model:** Naboo Technologies Secure-A3
* **Skill:** Communications
* **Cost:** 900cr
* **Availability:** 1
* **Range:** 50km over land and up to low orbit
* **Game Notes:** Can send encrypted messages requiring a Heroic *communications* roll to decrypt if intercepted.
* **Source:** Arms and Equipment Guide (pg. 87)

### Vehicle Comlink

* **Type:** Vehicle comlink
* **Skill:** Communications
* **Cost:** 300cr
* **Availability:** 1
* **Range:** 200km
* **Source:** Rulebook (pg. 226)

### Visual Wrist Com

* **Type:** Visual wrist comlink
* **Model:** Fabritech PAC20
* **Skill:** Communications
* **Cost:** 1,500cr
* **Availability:** 2
* **Range:** 75km over land and up to low orbit
* **Game Notes:** Can send and receive two-dimensional images as well as standard audio signals. Energy cell lasts 10 days of operation. Device also functions as a very basic datapad.
* **Source:** Arms and Equipment Guide (pg. 87)