Azrin Asix

## Appearance

**Markings:** Like all Trill, Azrin has spots that go from her forehead all the way down to her feet.

**Observations:** From a distance, Azrin looks like an ordinary trill, her spots easy to spot against her red hair and pale skin. It is only when one gets close that they notice the dark depths of her eyes that are indicative of a betazoid. Her bearing is straight and proud, and she smiles and laughs easily. Her hair is rarely ever down, always pulled up in some manner: braids if she has time, a bun if in a hurry.

## Personality

Azrin is heavily influenced by her upbringing surrounded by nature, an open and welcoming society, and a people whose culture revolves around living harmoniously with their environment. Growing up around so many species, it is difficult to pin her down by any cultural stereotypes normally given to either trills or betazoids. She would rather converse with spoken words rather than telepathy, and doesn’t share Trill society's reverence for the symbionts, seeing them merely as other lifeforms. She meditates everyday like a vulcan, and shares the Vaieth's desire to live harmoniously with nature.

She always tries to see the good in everyone. It was easy for a telepath to get the wrong impression when all they get is a snapshot of what someone is thinking in the moment. As a child, her control over her ability was abysmal, and she heard a lot of things she wasn't supposed to. She had to learn to look past that and find the good things instead. In a way, Azrin took that quality too far, to the point where she’ll latch onto the sole redeeming quality in the most terrible of people.

Passionate, spirited, and determined, Azrin is never afraid to speak her mind when she feels a different point of view needed to be expressed. But she comes from a planet where compromise is valued, and as such is equally unafraid to admit when she was wrong. She likes hearing other viewpoints and learning from them.

### Ambitions

Azrin has lofty goals that she doubts will be accomplished in her lifetime. She doesn’t mind starting the research, fully believing that someone else will come along to finish it once she’s gone. Her interest is in organic bio-technology and how it can expand medical practices. Teaching cells to recode themselves when damaged, stem/metamorphic cell therapies that could regrow lost limbs, neutral recalibrations that would help a brain bypass damaged areas and recreate lost neural links elsewhere.

### Morals

Azrin is a good person who cares deeply. A firm believer in the idea of Infinite Diversity in Infinite Combinations, she’s open and accepting to everyone. She’s typically a law abiding person, unless a law/rule/regulation gets in the way of saving a life, then all bets are off. Her appreciation of vulcan culture does not extend to ‘the needs of the many…’

## History

Talitha IV was a relatively new colony, but it was on track to be quite a successful one. Her parents had been among the original colonists on the frontier world on the edge of Federation space, and Azrin one of Talitha’s first children. But by the time she was born, the 1000 person colony had already grown five fold, more and more adventurous souls drawn by the ambitious project. The planet was a paradise, and it was populated by one of the most multicultural colonies in the Federation.

The Federation consisted of over 150 different planets, but for the most part, it’s citizens still lived among their own. Vulcan was mostly home to vulcans, Andoria to andorians, Betazed to betazoids, Trill to trills, etc. Even Earth, when one left the Federation hearts of Paris and San Francisco, was mostly home to humans. Colonies tended to be the same, like minded individuals from a planet banding together to travel to a new world. Talitha IV began as a sociology project, pulling the original colonists in small numbers from planets all across the Federation.

It wasn’t always easy. A town full of different cultures meant a town of differing expectations. There were disagreements and arguments that eventually gave way to mediations, compromise, and understanding. They were all determined to be part of a thriving community, and they learned to work together to make it so.

Azrin’s parents, a trill botanist and a betazoid doctor, met on Talitha. She wasn’t the only hybrid in the colony, far from it. There were so many interspecies marriages on Talitha that a geneticist and obstetrician who specialized in hybrid pregnancies were invited to the colony. None of them really considered themselves hybrids growing up. Their parents were their parents, no matter where they were from or what they looked like.

Azrin was a bright, inquisitive, and fearless child. She spent most of her time outdoors exploring far afield - much to the horror of her parents. Talitha was lacking in large predators, but violent lightning storms were common enough that the settlement had to be shielded. One time, caught unawares, 10 year old Azrin and her friends had been forced to take shelter in a nearby cave. When the adults found them afterwards, none of the children were allowed outside the colony for a month. Azrin still thought it had been a marvelous adventure.

Life changed when she reached 12 years old, and puberty brought her father’s heritage to the forefront. Even among full blooded betazoids, levels of telepathy varied massively among individuals, from telepathy that was so strong it broke minds to empathy so weak one could barely sense emotions at all. Hybrids tended to be weaker, but they still didn’t know what to expect. Azrin turned out to be quite powerful for only being half betazoid. She was as telepathic as a normal betazoid. Unfortunately, her brain wasn’t the same as a normal betazoid’s.

She was at school when it happened. One minute everything was perfectly normal. Then the migraine came out of nowhere, and everyone started shouting at once. They were shouting… but their mouths weren’t moving.

Azrin learned how to control it with the help of the other betazoids in the colony. But the only help was when she didn’t use her telepathic talents at all. Even turning it on was met with an instant migraine. When a solution came, it wasn’t from the betazoids or the doctors, but from the vulcans in the colony. They taught her meditation to help order her mind, and a few targeted mind melds help reorder her brain to take the stress. It wasn’t perfect, the migraines were still common, but she was able to use her telepathy.

It was a peaceful few years after that. Then the Vaieth came.

The Vaieth had been a peaceful species once. They had focused less on space travel and more on creating harmony in their environment, focusing their scientific pursuits on organic bio-technology. They were content in their own corner of space, until the Borg found them. The assimilation went quickly. Most of their technology was useless, but their knowledge was still useful to the Collective, as it helped the Borg understand Species 8472. A few Vaieth escaped on the few spaceships they had available, and they went to find a new home for themselves. But everytime they found a suitable planet, they were attacked and driven away.

By the time they found Talitha, whose unique lightning storms made it a perfect candidate, there were only a hundred Vaieth left on a single ship. They were desperate and had planned accordingly.

The colonists outnumbered the Vaieth seventy times over, but they were unarmed and unprepared. They had few weapons, mainly trusting in the colony’s shield to protect them. Furthermore, they’d never seen technology like the Vaieth’s. They overrun quickly.

Their new overlords made it perfectly clear who was in charge, but they were benevolent, treating the colonists well once they surrendered. Emboldened by the humane treatment, the colonists quickly formed a delegation to negotiate with the Vaieth, the 14 year old Azrin trailing along behind her mother.

By the time Starfleet, who hadn’t heard from Talitha Colony in months, sent out a ship to investigate, they found - to their bemusement - that the Talithan habit of problem solving had won the day again, as the colony welcomed 100 new members into its ranks.

Even so, things were still tense for a while after that. They’d talked it out, but it was hard to forget an invasion overnight. But Azrin was young and had always found it difficult to hold a grudge, so she set out to befriend the Vaieth.

Aylnel was one of the younger Vaieth, around Azrin’s age. She had been born on their ship, and Talitha was her first extended stay on a planet. The two girls struck up an easy friendship as Azrin introduced her to the world she knew so well. With Aylnel’s help, Azrin was able to range further afield than ever before, since Vaieth technology made use of the lightning storms. They had set up lightning towers all over the continent, sucking up the storms to use for energy. It was now safe to leave the settlement for days at a time, and the girls took full advantage of that.

Eventually, Azrin had a migraine during one of their camping trips. Aylnel was quite distressed to see her friend curled up in pain, eyes clenched shut to hide them from the painful light. Once they made it home, she convinced Azrin to visit a Vaieth doctor. After all, their technology showed an understanding of biology that was far more advanced than the Federation’s. Their doctors were able to further what the vulcans’ had started, repairing her brain structures to handle the telepathy.

When she turned 16, Azrin found herself experiencing something new. She was antsy. Exploring the countryside didn’t have the same allure as before. More and more, she found herself looking up at the stars and wondering what was out there. Aside from a few trips to the planet’s moons, she’d never left Talitha. Her father, who could sense how unsettled she was, finally suggested that she go. Azrin, who loved her home, found the suggestion shocking, but her parents encouraged her to go anyway, assuring her that home would always be there waiting for her to return.

She applied to Starfleet Academy and was accepted on her first attempt. The next year, she was on her way across the Federation to Earth. The highly developed and long inhabited planet was overwhelming at first, and Azrin spent most of her free time beaming to more isolated nature preserves for a bit of peace and quiet. But she adapted soon enough, making friends and spending her free time with her fellow cadets instead.

She started out as a biologist, focusing on cutting edge medical advancements that would probably never come to fruition in her lifetime. The Federation had always been overly focused on technology, but Azrin’s own problems had been cured by techniques that had taught her brain how to repair itself. That was the kind of thinking she wanted to expand upon. Teaching cells to recode themselves when damaged, stem/metamorphic cell therapies that could regrow lost limbs, neutral recalibrations that would help a brain bypass damaged areas and recreate lost neural links elsewhere.

A few years into her schooling, Azrin realized that she didn’t like being stuck alone in a lab all day. Pure research wasn’t for her, there needed to be more. After consulting with her advisors, they suggested that she might be happier as a medical doctor who could treat patients, able to see the effects of her work. Azrin agreed. She was too far in to easily change her discipline at that point, so it took her nearly twice as long to graduate as normal. Then another few years of specialized medical training at Starfleet Medical afterwards. Finally, after nearly eight years of schooling, she was ready for her first posting.

The USS Nightingale was a medical ship. In peacetime, these ships were constantly crossing back and forth across the Federation, providing medical assistance for pandemics, catastrophes, and natural disasters. As a first posting, Azrin knew she couldn’t hope for better. Surrounded by skilled doctors, the best equipment, the newest research. The hands-on skills she learned there were invaluable. But after a few years, she requested a transfer to another ship. Azrin didn’t want to run from disaster to disaster for her entire life. She wanted to explore.

The Medical Officer was among the members of the crew who survived the future encounter and made her way back to 2385. She also served on board the Luna-class USS Arcadia for a short time before transferring out to another posting.

## Starfleet Courses

### Core Courses

* ADMIN101: Star Fleet Operations
* ADMIN110: Chain of Command and General Protocol
* DIPL101: General
* ENG221: LCARS Programming 1
* ENG231: Computer Memory and Personnel Interfaces
* ENG232: Replicators, Transporters, and Holodecks
* ENG233: Sensors, Communications, and Helm Systems
* HIST101: Birth of the Federation
* LANG101: Federation Standard
* LANG110: Major Species (Elementary) - Cadet's Choice
* LAW101: Federation, General
* MATH101: Concepts
* MED101: First Aid and Field Medicine
* PHYS101: Concepts
* PILOT101: Runabouts and Shuttles
* SURV101: Starship Emergencies
* SURV110: Environmental Suits and Zero-G Training
* TAC101: Combat, Unarmed
* TAC110: Combat, Small Weapons
* BIO101: Concepts
* XEN101: General

### Majors

* BIO151: Cell Biology, Humanoid
* BIO152: Cell Biology, Non-Humanoid
* MED111: Bedside Manner
* MED150: Medical Ethics
* MED175: Epidemiology and Medical Statistics
* MED201: Clinical Fundamentals
* MED202: Diagnosis, Major Species
* MED203: Diagnosis, Minor Species
* MED211: Pharmacology 1
* MED212: Pharmacology 2
* BIO201: General Physiology
* BIO202: Physiology, Major Species
* BIO203: Physiology, Minor Species

### Minors

* BIO 101 - General Biology
* BIO 102 - Micro Biology
* BIO 201 - Advanced Biology
* BIO 222 - Exobiology

## Trivia

* She has a younger sister named Nyza.
* Azrin thinks of Talitha IV as her homeworld, feeling little connection to either Trill or Betazed.
* She has the basic Starfleet self defense and phaser training given to all cadets, and has no interest in learning more.
* Azrin grew up on a beautiful planet and spent most of her time outside. At times, she feels cooped up and stir crazy in a starship. She can often be found in the arboretum or the holodeck, because at least there she can pretend she’s outside.
* As a teenager, Azrin suffered from chronic migraines caused by her telepathic abilities. Vaieth medical treatments have alleviated most of her symptoms, but she will still get migraines from time to time, especially if she’s been using her telepathy too much.

### Likes

* Nature
* Biology
* Medicine
* Meeting new people
* Alien cultures
* Meditation

### Dislikes

* Violence
* Fighting
* Migraines