Session 0 (Skultan)

Day 20 of my unjust incarceration. My demands for an appeal for a miscarriage of justice fall on deaf ears. Captain Harrok seems to find amusement pairing me with an ogre of a creature called Firbolg. What I initially thought of as slow and dim witted gave way to a cunning the likes of which I have never encountered before. It took me 3 days to chisel through a link in the chain binding us together and when I turn to look for my opportunity to flee- I turn back and he has fixed it using magic! Some twisted sense of humour at work there.

After another exhausting day, a glimmer of hope shines through- a summons by the Captain himself. It turns out the Firbolg has made some enemies and is going to have his sentence commuted. Good news for me as they recognise they cannot hold myself against my will, or at least without the aid of Firbolg. Hence I am also being granted an early release.

These Firbolgs apparently rarely venture into the greater world, away from their forest, and are a bit wet behind the ears. A bounty hunter by the name of Bane is hunting Firbolg. I realise the earlier interference with my escape stems from a sort of naiveté and lacked the nefarious element. He may even be quite useful. Aside from how useful his size could be he also has an aptitude for various tools, I sense an opportunity here. Maybe a travelling partner of his stature will give me an air of authority.

We are to feign illness tomorrow before being snuck out under cover of night.

Day 21

Our belongings have been returned. Minus the ring I ended up here over. I played it off as a joke to Harrok to not raise any suspicion that I was the guilty party. It just looked so shiny. At least my tools are intact. A surprise was the stick that Firbolg kept mentioning was actually alive. It seems to be his sort of pet. In my head I revise my treatment of Firbolg to avoid antagonising this demibeast.

Outside the gates we meet Ranger Gillam who is to act as our guide leading us to safety from this Bane hunter. It is too great an opportunity to stretch my wings after being cooped up for so long. I needed that. I resolve to avoid incarceration, it doesn't agree with me. Imprinting on Firbolg has begun - he even started carrying my bags without command. It takes hatchlings weeks to learn where they fit into the tribe, Firbolg has potential.

After a long day trekking through tall grass, avoiding packs of wolves, Gillam warns us about the local savages that threaten the region. A band of goblins, elves and orcs that call themselves the Spiderfang clan. They abuse spider venom to rot their minds and dull their senses. Bizarrely they have formed so sort of symbiosis with the spiders.

Of course one of the spiders tries to eat me. I am clearly the tastiest. Firbolg skewers it with a magical javelin, yet another facet to this strange creature - I suppose, my new friend. I roast the spider to ash with my terrific breath. It is very impressive though Firbolg and Gillam seem more concerned about the smoldering bushes around the deceased spider.

After further travel we arrive at a peculiar clearing with a tree in the centre. Gillam informs me it is called a Verdant tree and will allow travel over great distances. As all trees in a forest are connected, there is a tree in most forests that connects to further forests. Far enough that we will not be followed easily by this Bane. The remnants of a party surround the tree, goblins and elves enjoying the effects of the spider venom. A quick plan is formulated where Gillam takes the risk and I get the reward.

Gillam blends with the darkness and slips toward the tree, narrowly avoiding an encounter with an intoxicated wide eyed goblin, before opening the portal to safety. Firbolg uses a magical illusion to pretend to be an oversized goblin to get through and I use my magnificent wings to propel myself through before they even knew what happened.

Strangly Gillam came through also, claiming he didn't want to be left alone in the spider party. It worked out though as he did need to give us our final direction to a place called 6 Roads where we will find a travel Inn and the beginning of our fortunes.