recursal/Fanatic-Fandom huggingface dataset:
Anti-Radical Syndicate

Regnum Drakaes

U.S.S.E.

Drak Yamar

Avaria

United Kingdom of Plagatéa

Barbossa
Many independent individuals

**The Anti-Radical Syndicate**, sometimes abbreviated to the **ARS**, was an organization of various nations and independent people dedicated to ensuring that imperialism, war mongering, and general "toxicity" was kept to a minimum on Eldham. It was birthed from the Second Coalition against the Ellysian Empire after the end of the Second Coalition-Ellysian War.

## History

### Formation of the Syndicate

After the end of the Second Coalition-Ellysian War and the destruction of the Ellysian Empire, the Second Coalition decided that it would be best for a continuation of the Coalition to exist to ensure tranquility exists on Eldham, and this would be organized by LilyPrism in the form of an organization called the Anti-Radical Syndicate on June 6th, 2021 with a document ensuring its formation being signed by several representatives of various nations.

### Ellysian Rebel Groups

While the Second Coalition-Ellysian War had definitively ended, there was a small group of former Ellysian citizens who contested the end of the war and called for the reestablishment of a Third Ellysian Empire, or the Regnum Hellenium. These rebel groups were supported exponentially by the former leader of the Ellysian Empire, Thas Ellas.

The Anti-Radical Syndicate would see its first major mobilization in the form of the Battle of Stonks, which they won to ensure the Treaty of Aurica and the Edict of the Regnum Drakaes which divided the Ellysian Empire would remain kept in place and that the Empire would continue to cease to exist.

## Structure

While the Syndicate was technically led by the Leader, ViewedMarquis, it is formally led by a group called the *Anima* which formally lead the nation and were the nation's highest rank, including members like LilyPrism.

After the Anima was a rank called the Ego which were made up of representatives from various sponsoring and contributing nations to the ARS. They aided with declarations of war and the corresponding war efforts, divisions of land, disputes regarding land and their claims, and in general, assistance with the running of the Syndicate and any issues or needs it required to be met.

The final two ranks of the ARS, and the most populous, were the Aspects and Id. The Aspect was the lowest rank and was broadly just general average members of the Syndicate. They were primarily used to be called as soldiers in the event of conflict. The Id were above the Aspect and tended to be of much higher specialty and need, often acting as skilled soldiers, spies, and generally assisting with matters of the Syndicate that required a higher level of trust.
Ananda II

Ananda II is the current head monk of The Church of The Wheel. They rose to this position as did their predecessor, via the universal consent of the Church once the former head monk, Ananda, passed on. Ananda II is unique amongst the leaders of the Church, in that they often use the Church (with the mutual consent of its members) as a means of establishing formal treaties and agreements with other nations, something which has never been done up until this point. Previously, such agreements were made between local municipalities and neighboring governments, never by the church itself.

Ananda II is renown for their decisions regarding foreign policy in the wake of the colonization of Eldham by Rathnirians. Officially, the Church is not allowed to use violence against anyone for any reason. Yet, the church has almost never had to deal with foreigners settling in its lands before, and the potential risk of invasion. Ananda II maintains that the church should maintain its pacifistic approach, and that diplomacy and trade are the best options for the continued survival of the political, religious, and economic traditions and freedoms of the Irilani, and those who choose to settle in their lands.

## Life

Ananda II ordained as a monastic in The Church of The Wheel when they were 15 years of age. Before that point they were much like any other Irilani. Through diligently living a monastic lifestyle, and advancing in their spiritual practice, they eventually became chosen by their fellow monastics to be the abbot of the monastery they were staying in at the time. After the death of Ananda, Ananda II was selected by their peers to be a candidate for the position Ananda left behind. Councils of lay and monastic members of the church then unanimously decided that Ananda II was the best person to fill this position.

## Political Decisions

Ananda II was responsible for proposing positive relationships with the countries surrounding The Free Territory of Iringa. Since these dealings were between the Church and the other parties, Ananda II could only proposed these deals before they could be accepted by the Church, and then acted upon. Nonetheless, they set a precedence for a new age of effective diplomacy for the Free Territory, as before this point it would have been much more inconvenient to do something like this on a country-wide scale.
Amarinya Masaja Lelya-Earcala

Amarinya dressed in ordinary Aurlûnoren dressing.

**Amarinya Masaja Lelya-Earcala** appeared one day at the gates of Luxios, demanding to talk with the 4:th Grand Priestess of Lux while claiming to be her daughter. The only issue was that the Priestess had long since been long gone, and this person was not mentioned in her will.

## Background

### Early life

Amarinya was born in and grew up in Lhûmar, Aurlûnor Velande from an early age without knowing who any of her parents were. Due to her, unusual appearance the only people who took care of her were a very small group of royal retainers. However, due to the fact that she grew up never knowing any of her real parents, Amarinya grew up to have a slightly bratty and cocky personality.

After the death of Sareariel Lelya-Earcala, Amarinya received a parcel of letters containing the correspondence between the deceased ruler and Emelyn H, putting her on a journey to find the family and life she was denied growing up and mourn the loss of the parents she never got to know.

### Life in Greater Solisios

Desperate to find the truth, Amarinya arrived to Luxios on the 22nd of October, 2023 to meet the 7:th Grand Priestess of Lux, Nico Luon. During their conversation the possibility that Emelyn H. didn't hide Amarinya away in shame but rather for her own safety was revealed to her, which brought her down to tears. Their meeting ended with the agreement to one day meet again.

In the meantime, Amarinya decided to visit the local University to find out what kind of person her mother was by reading her journals and other kinds of literature.
Anne Inaralei

## Brief History

###### Early Life

Anne Inaralei is a woman who was born in Croscograd and grew up in Crosotex until it was destroyed and abandoned during the Kunir War. She like many others in the aftermath had to move to Nizkaya, she barely remembers this time of her life. Eventually, as her 18th Birthday came and went, she decided to move to the nearly completed city Laria. She struggled getting registered as a citizen there, however these issues cleared up in a few days.

Living near the gate facing her destroyed hometown, she reminisced about when she lived there, remembering the brewers who lived there, and the products they produced. This sparked a new interest in brewing for her and she began making beer, mead, absinthe and rum. During this time she began listening more to the voices of Laria and the politicans of the USSE, growing more politically interested and seeing the effects of the Kunir War still affecting the USSE, she decided to attend the upcoming meeting in Laria. This meeting was about the Mumo'Oa Ko Reforms and was the spark for her other interest, politics.

## Political Career

###### Vostroya and position as Commissioner of Development

Inaralei served as Commissioner of Development of the USSE under Xeroise Ronango'O, Quintus Solokov, and Chelovek Serebra, during which she went on strike for infrastructure and development of Vostroya, as well as personally overseeing the expansion and development of Vostroya along with Chelovek Serebra, being instrumental in its modern structure.

###### Strike

Vostroya had faced a perpetual neglect and complete inactivity since the Kunir War. Chelovek sought the revival of the city, adopted ownership of it, and formed the building party that would develop it, which would included Inaralei. After much shortcoming on part of the central government to complete their development projects with Vostroya, the city's workers went on strike, and took initiative to build infrastructure in the governments absence. Inaralei was among the laborers coordinated construction with the central government and took a massive part in the actual construction.
Apollo

This is a legacy article.It does not represents the current state of Stoneworks.The article may be in conflict with current wiki rules or formatting guidelines and merely exist to perserve the server history.
"*United in strife, together in peace***."**

The city of **Apollo** was founded on August 15, 2020 by HerbDashwell and Linkipoo, two outcast refugees from a war torn civilization. At first, the city was but a humble shack built by the river Snakes Bend. The two built the Plaza District from the ground up, expanding rapidly in just a day.

## History

Long before the founding of **Apollo**, the two leaders, *HerbDashwell* & *Linkipoo* were government officials in the Nation of Phaendal. Civil war struck the nation after an event known as *The Great Divide*. The two fled with what knowledge they could carry with them, and made their way into the unknown. After many years, they came upon the land of Jagdas and settled the then City-State of **Apollo**.

After introducing its 15th member to the city, the nation of Apollonia was founded. The first incident to occur was The Apollonian-Burrownestian Border Incident (see link for info).

The town of Apollo has always taken a very neutral stance, and is yet to engage in military conflict.

## Etymology

The Name **Apollo** is derived from the name of the Greek God of the Sun and Muses. This is in homage to the Nation of Phaendal, from which its name originated from "The Phoenix Sun."

## Culture

The Apollonians are a peace-loving folk and pride themselves on expert craftsmanship and order. They don't like to travel away from home, as most of their needs are met within the city. They strive to promote cooperation and to educate others on the freedoms of religion and political discourse. To this end, HerbDashwell started producing and hosting "Apollo Radio," a free source of music, news, and entertainment for the citizens of Jagdas and beyond. As of their second broadcast (August 24, 2020) the program had received one donation and had a faithful audience of over 10 people.

The city of **Apollo** lays claim to a large portion of the southern continent near warp south. What can be seen on the map in red is the Claims of the city, while the dotted lines show the extent of the actual borders as of current time. These are subject to change.

To the East is the Snake Bend River, to the west is West River and to the South, South-West is Burrow Bay. In the north is the currently unnamed Ocean.

Note: These borders changed heavily as time passed, expanding well past the borders seen in the image.
Aoi (Aki-Minase)

This is a legacy article.It does not represents the current state of Stoneworks.The article may be in conflict with current wiki rules or formatting guidelines and merely exist to perserve the server history.
**Aoi Minase** **(SikkeOst/Aki\_Minase)** was the leader of the Kaihyo Shogunate and its capital Kaihyo-Cho. Aoi is considered a Kami (Great Spirit) in old Kaihyon Religion. He ruled the Kaihyo Shogunate until its collapse on August 20th and was its major architect and mastermind. Aoi's leadership style is described as a calculating and strict. He is a person who prefers to let his words dictate the situation and not through shows of strength. Aoi's personality is a bit friendly and joking (with crude humor) but is not always the most agreeable person due to his stubbornness and heavily opinionated nature. Other words that have been used to describe his personality by others are ambitious, paranoid, and cunning. Aoi's strength in the world of Jagdas relied on his architecture skills and his friends gathering materials for him as he preferred not to get resources himself except when terracotta or wood is needed, his Architecture makes up for this laziness as it is often described as unique and beautiful. Aoi was temporarily banned for implications of him possessing XRAY packs, which are not allowed on the server. He came back to make a hut in northern Kaihyon as a monk before the collapse.
Archer Yhon-Firelath

### A Sad Memory

Archer Yhon-Thameis, a Meisyizil (Soul Elf/Memory Imp), lived his early life among members of the different species of Eldham a joyful time. But in the end, it was short-lived as mushroom stew became bitter and pork chops sour from memories of moments past and Archer's vast broken family tree.

### New Friend

After spending some time alone in the nether, he found a young Yirsi boy in a similar situation. And though he didn't know what a 'Yirsi' was, he soon became friends with the boy, although they were rather polar opposites; Archer soon learned the boy's name:  Belyan Yelas-Betal’lan.

### New Time, New World

Archer and Belyan spent the next few years banditing and hunting to survive the horribleness of the nether, but as time passed;  Belyan remembered more and more of his past and decided to bring Archer back to his home town of Rannikko. Archer agreed though he had said; he would like to stay out of sight in case things went south. After they had reached the town of Rannikko, Belyan spoke to the Onsyr of the town; Seryn Goldnyr and was led to his childhood home. It was slightly dilapidated but Archer thought it would make a nice upgrade from their current camp in the nether.

### The Heart

After About a week of living in Belyan’s old home, a discovery was made by Belyan; The Heart. This “Heart” urged Archer to touch it promising; power and knowledge. Belyan had believed its truths so; Archer felt its surface, and something white flashed behind his eyes, then he was new.
Andorn Invasion of Idrathia

Andorn-Idrathi War

Strength|  Andorn Legion**Army:** **1st Andorn Infantry Division** **2nd Andorn Infantry Division****Total:**20 soldiers |  Idrathi Militia**Army:** **Idrathi Militia*** Idrathi Miltia Brigade

The **Andorn Invasion of Idrathia** was fought on 1 August 2023, as a naval invasion of Idrathi occupied islands in the Sea of Petals in the Krakovian Isles in the Andorn-Idrathi War.

A group of squatters calling themselves the Idrathi Imperium, illegally settled on the Andorn islands of Krakovia and claimed to be an independent government.

## Prelude

In response to the squatters declaring themselves an independent nation, Andorn mobilized a Quick Reaction Force to assault, occupy, and remove the Idrathians. A majority of Andorn soldiers mobilized in the Andorn Capitol city of Orilin and later moved to a staging ground in Aramore (Provincial Capitol of Krakovia) The Provincial Leader of Krakovia, Kasumi von Savras was sent as an envoy to diplomatically resolve the issue and peacefully remove the squatters. However, the squatters contested the claim on the island citing Andorn's maritime claims have no backing and that the islands were Idrathian.

## Battle

Facing rejection, Andorn gave the go ahead to retake the islands using military force. After reorganizing in Aramore, Andorn troops led by Kaiser Otto von Savras initiated naval lands on the Eastern portions of Idrathia facing no resistance. Moving towards the central area of Idrathia, Andorn forces quickly overran and killed the Idrathian squatters who were still talking with Kasumi (and still refusing) and Andorn forces quickly secured the entire island within minutes and occupying the island until Simulami mediators and Andorn negotiators settled a deal with the squatters to leave the region.
Andorn-Idrathi War

Clockwise from top: Andorn Soliders occupying Idrathi City of First City, Andorn Soliders Securing Idrathi-held islands, Idrathi Squatters killed by Andorn Soldiers.

### Result

 **Andorn Victory**
* Collapse of Idrathi Imperium

### Battles

Andorn Invasion of Idrathia

The **Andorn-Idrathi War**, also known as the **Krakovia Squatter Crisis**, was a conflict that took place between the **Principalities of Andorn** and the **Idrathi Imperium** for the control of the Krakovian Isles in the state of Andorn in Syltör.

## Prelude

On August 1st, 2023, a group of squatters from Simulami settled on two of the islands in the Krakovian Isles in the Sea of Petals and established themselves as the Idrathian Imperium with two cities (Main one being The First City). Soleannen Officials notified Imperial Andorn officials of the establishment of this illegal state shortly after.

## Order of Events

### Andorn Quick Response Force (QRF)

After being notified of the squatters settling, Andorn mobilized a response force to retake and occupy the Idrathian settled islands until the squatters vacated the region.

### Occupation

Andorn forces after mobilizing in Orilin, setup a staging ground in Aramore, the capitol of the Krakovian Province and setup a marine invasion onto southeastern Idrathian and successfully landed without opposition and killed on Idrathian combatant (he was armed i swear). Following the landing, Andorn forces secured the entire island without anymore opposition killing multiple Idrathian combatants (they were armed i swear) in the process and managed to hold the majority of the population barricaded in their homes. Idrathi citizens claimed that foreign Idrathi reinforcements would be coming to attack the Andorn occupiers (Most notably Simulami) which none came. For the duration of negotiations between Andorn and Idrathi, they would all occur with Andorn troops occupying the islands.

### End of Conflict

After mediation between Andorn and Idrathi with Soleannen and Simulami mediation, Idrathi agreed to leave the Andorn region and disband itself. (Idrathi originally wanted compensation for leaving the region which was denied) The remaining Idrathi people would later settle in Simulami as an integrated squatter town.

## Aftermath

The conclusion of the short conflict was a clear Andorn victory with a rise in Andorn nationalism and morale as it was the first (non-rp) military action that was done by Andorn since its reformation. It is characterized as one of the fastest military responses in Andorn's history.
Apollonian Accord

This is a legacy article.It does not represents the current state of Stoneworks.The article may be in conflict with current wiki rules or formatting guidelines and merely exist to perserve the server history.

Apollonia is a nation in the south of the map, it's composed of the towns of Apollo (capital and biggest city), Burrownest, and many others. It's headed by the founders of Apollo, HerbDashell and Linkipoo. And the Population as of the cataclysm was over 50.

Appolonians are mostly peaceful and easygoing, not discriminating by religion and using violence as a last resource as was seen in the **Apollonian**-Burrownestian Border Incident, annexing rather than attacking.

The Apollonian Accord has no official enemies and it's allied with the Empire of Yimmu Audal, the County Of Vierina, the Kaihyo Shogunate (Now the Bimare Federation) and the Benedictine Order (Now Disbanded)
Anmo Dynami

## Introduction

Anmo is a writer and major contributor to culture in Talor, born in Kordania under the Dynami family he has always been quite fascinated with writing and art, he wrote many books, like the controversial "Tale of Talor" , "Anmo's 101 Jokes" and "Nara and Eris".

### Personality

Anmo is quite a nice guy when you first meet him, while also being quite humble with his life style, living in a house near a port and spending most of his free time fishing and mining when his not writing, he is also quite humorous being able to crack a joke whenever he can, which can be seen in his book "101 jokes".

The most controversial thing about him however is his sometimes public nationalism towards not Yimmu Audal but the Kingdom of Talor itself, he makes it clear in his controversial book "The Tale of Talor" where he goes on a rant about Taloran nationalism and such, making him quite disliked by the general Imperial government.

### Appearance

Young man aged 21, Grey Scale body (unknown skin condition, harmless)
Ano

Ano was born in the year 123AW and was part of schnee's Von Muller family though in his love of war and conquest he left his original home in schnee with his brother spyke eventually coming to Eisenland but soon under many circumstances he was exiled and forced to travel once more. In any case ano started to bandit to feed himself and raided many towns with The Ancient Order he became merciless and restless he always wanted more and so it corrupted him he became dark as a deadly wraith he soon even forgot his past.

## Biography

### **Early Days**

Ano was born in the royal family of Schnee (Von Muller) he quickly mastered the art of the sword when he was 15 years of age. He at a young age had a love for war and conquest just as his parents had though they are unknown to history but what we do know that Ano's father died of a execution and Ano's mother died of sorrow for her husband. In any case Ano trained with his mentor (who's name is unknown to history) he learned war strategies and tactics from him though sadly after his mentors death he left schnee with his brother spyke. The pair will travell far and wide before finding there new home Eisenland.

In Eisenland Ano and his brother achieved great heights Ano even became the representative of Eisenland though soon this would come crashing down when the keiser of Eisenland learned of Ano's rebellion. The pair were sadly exiled from there homes and so they travelled once more even struggling to survive at one point during a cold so they went inside a cave though sadly losing eachother in the process.

### **Later Life**

As the years went by Ano started banditin to feed himself soon finding a bandit group named as The Ancient Order He went to many wars with his new brothers and made many friends along the way they took lives of many lives traded with gold.

After Ano started banditin he slowly started losing his soul to the darkness he became evil and sought to destroy all good in rathnir many tried killing him but a wraith can never truly die. He tried to start many wars and watch empires fall it was clear ano who once was has lost all control over his body and darkness rules him now.
Aragotha

Official flag of Aragotha

Members of Aragotha after a victory in the battle of Galadonnia.

Aragotha is a Havenite based mercenary company led and created by Havenite Hasufel Takanori.Aragotha operates across both Eldham and Rathnir, regularly being hired by a wide range of nations to participate in conflicts. The company was founded in February of 2022.

## History (WIP)

### Beginnings

Aragotha was founded within the Second Empire of Uldarash just a month following the end of the Uldarashi Civil War. Early Aragotha as a result, would be made up almost entirely of members of the Imperial Army of Uldarash. Hasufel himself was at the time an officer in the Uldarashi army, allowing him the connections needed to recruit a good portion of the army into Aragotha. As most soldiers within the Uldarashi Army had just gained significant war experience from the civil war, Aragotha was able to accumulate a significant amount of highly skilled and effective fighters.

The company saw moderate success throughout it's early history, however did not become a particularly well known group until the fall of Uldarash in March of that year. Following the fall of Uldarash, Hasufel gained a small holding of land in Central Haven, in which he created the Kingdom of Aragotha, under the same name as the mercenary group, but politically separate from it. It was around this same time that Aragotha acquired a small amount land within Eldham as well allowing them multiple locations in which the mercenary group could operate out of. Throughout the summer of 2022, Aragotha became an increasingly recognized group, as it came into competition with well known military forces and mercenary groups alike. By the end of 2022, Aragotha was internationally known for it's effectiveness in warfare.

### International Recognition

By late 2022, Aragotha had become recognized as the most effective mercenary group on the market by most military leaderships. This led to Aragotha being hired for conflicts across Eldham and Rathnir nearly every week, which in turn further bolstered the mercenary group's reputation.

Aragotha played a key role throughout 2023 in the defeat of the ever-growing Vinovian Horde. Hired for nearly every battle in the campaign against the Horde, Aragotha was critical in defeating Horde strongholds across Rathnir. Some notable battles Aragotha was hired for in the conflict were; Battle of Lenoria City, Battle of Dorasterrock, Battle of Bardonia City, and both battles of Vinovia City.

Post-Horde Campaign, Aragotha slowed down on the amount of contracts it was hired for, while simultaneously increasing the minimum price to acquire an Aragotha contract.

### Current Operations

Aragotha has slowed down in activity in conflicts across Rathnir and Eldham in recent months, however remains active nonetheless.
Anglunian Trading Company

## **The Anglunian Trading Company** Est. 2022

### What are we

The Anglunian trading company is an organisation based in Anglunia created in order to spread prosperity and wealth around Eldham & Rathnir by improving infrastructure, trade, etc...

### What are our goals

The goal of the company is to build key infrastructure points in both Eldham & Rathnir as well as setting up trading points at easy to access locations.

### What do we do

The Anglunian trading company was created for business & enterprise but also does building commissions as well as large projects.

### Signing up

You can sign up as either a merchant, diplomat or a colonist through the *sign-up-diplomat*, *sign-up-merchant*, & *sign-up-colonist* channels and completing the form. To become a member of the company you must fill in the form found in the *sign-up-member* channel.
Aqueduct of Dragospiro

The **Aqueduct of Dragospiro** is a 150 block long aqueduct located in the Western Coast of Vastallos.

## Location and Description

The Aqueduct is located near Dragospiro, lying on the western bodies of water of the city. It is attached to one side to a slope coming down from the Vastallosi town, which is situated on the summit of a mount, and on the other side it cuts off into nothing.

The Aqueduct extends itself along the Z axis, it's held up by numerous 5 blocks wide cobblestone, stone and stone bricks arches and it elevates for 17 blocks from the sea level.

### Transportation

The Aqueduct was also intended as a mean of transportation, in fact it is viable for boats and could be a fast method to get to Porta Fiume, if only it didn't abruptly end before even reaching its claims, making also for a dangerous experience.

## The Builder

UselessKebab is the creator of the Aqueduct, having conceived and single-handedly built it.

The construction project did not last more than 3 days, making it quite an impressive achievement.
Ardatian

The **Ardatian Period** was the final period of the Promesolithic Era, lasting from 270 to until 248 million years ago. It is named after the rocks of Ardat- specifically, the lower red beds of the Paleshi Formation in which the fossils of the synapsid species *Edaphosaurus ummarnum* are present.

It saw the rise of the first true reptiles, as well as a vast variety of various para-reptiles and synapsids, the latter of which would include the ancestors of mammals. The end of the Ardatian, however, saw a cataclysmic mass extinction marking the end of many of the synapsids and parareptiles, as well as the large griffinflies, trilobites, and many other invertebrates on land and in the sea.
Annunor Bay

## Government

The Lord Paramount of Annunor is the title given to the leader of Annunor. Majority of the time, this title is held be someone who is off House Eaglemore decent. The title passes from father to son but their have been times when it passed from father to brother. So far, their have been five Lord Paramounts since Annunor's creation in 1049 ACA. The current Lord Paramount is Guo I Eaglemore.

## History

### Cyrus I Eaglemore

Cyrus I was the first Lord Paramount of Annunor. His rule started in the year of 1049 ACA after Annunor Bay was formed. During his rule, Cyrus did not do that much. His son Nasayu I and his grandson Cedar I did majority of the work. His reign ended in 1059 ACA. He passed the crown down to his eldest son, Nasayu I.

### Nasayu I Eaglemore

Nasayu I was the second Lord Paramount of Annunor. He reign was one of the more peaceful reigns that Annunor went through. Before his reign, he and his son Cedar I lead Annunor to helping Yuh Azrouv I to win his rightful throne in the Azrouv civil war. During his reign, he helped lead Annunor through rough times such as the slow collaspe of the Kingdom of Bardonia.

In an unexpected move, instead of naming his son and heir, Cedar the next Lord Paramount, he named his brother, Petrus the new Lord Paramount in 1069 ACA. This started are rivalry between the two prospects.

### Petrus I Eaglemore

Petrus I's reign was the shortest reign in all of Annunor's history. For majority of his reign he was aguring with his newphew, Ceder about who was the rightful heir. Cedar agrued that by law, he was the rightful heir and that anyone decendent from his line had a stronger claim to the throne than Petrus. Petrus agured that he was the rightful heir since Nasayu I picked him over Cedar. Eventually. Cedar tooke charge to become the new Lord Paramount in the Summer of 1069 ACA. Instead of being exiled or executed, Cedar named Petrus his right hand man. Petrus became the first offical Hand of the Paramount.

### Cedar I Eaglemore

Cedar I Eaglemore was the fourth Lord Paramount of Annunor. In the began of his reign, the Kingdom of Bardonia had collasped and been annexed by the Republic of Bardonia. Under Cedar's reign, Annunor remained the only Kingdom stronghold in the Republic. He was a man of his word and held his honuor and reputation high.

At the start of his reign, Cedar established the Annunor Contitution and formed the Government system of Annunor. Later in his reign, he established the Bank of Annunor and the Annunorian Milita. He led Annunor through a stable age, keeping it together and active by keeping the citizens updated on thigns the government had planned during monthy addresses. Before his death, he told his son Cedar "I may have been a conterversial Lord Paramount but I got the job done. I may have been hated by some and loved by others. It truly does not matter. All that matters to me is that I got the job done and did everything I possible could."

He passed the throne off to his eldest son Guo in 1091 ACA.
Alorism

## Beliefs

The Followers of the Universal Tree, or Alorism for short, are a small community in Northern Sparwood, the followers believe that a tree, which they call "The Universal Tree of Life" was created by the god Alor, god of everything of creation and good, still remain alive and thriving somewhere in Sparwood but they refuse to answer where and vow to protect the tree no matter the cost. They claim that is the tree is Chopped down it will lead to the end of all life in the universe, and if it is harmed in anyway it will lead to the area of the universe that corresponds with the part the received damage will lead to a mass extinction event across the area. They also claim to be able to see through the leaves to the galaxy it represents.

## Lore

Before everything and anything existed, there was an old god, named by the nothingness, Alor. For millenia, he was alone in an infinite void, until one day he finally decided to create something, to vanish the world from nothingness. He created a seed, and nurtured it for eons with his own life essence. When the tree was finally completely grown, his life had been vanished, now flowing inside his great creation, wich in his last moments of life, gave the tree his own name. So was created the universal tree, Alor, the one true god, from it´s branches and purple crystalline leaves, it eventually bore fruits. at the very center of Alor, had grow the most important fruits. The world of Rathnir, accompanied by Neo, a large scorching fruit of fire, and minueta, a fruit made of shiny white stone. As time flies by the Stone grows into another tree, all the suddenly all the trees started surrounding the Mother tree, Alor, the Trees that grew were those of Life, purity, honor, and Morale. As the Saplings grew they started bringing life to the Dead planet around and started ecosystem for all of Rathnir. These sapling are believed to be somewhere in sparwood, if the trees are cut down they will lose the powers giving life to the universe and could cause the death of all life in the universe and reverting all of Alor's hard work.
Alshati

**Alshati** was a large town on the northeastern frontier of Yimmu-Audal. It was founded by player \_tiber\_\_septim\_ on October 26th, 2020, as an overseas territory of Yimmu-Audal. Its name means "New Shore".Alshati was home to a docks, several farms, and a large town square, with the main centerpiece being the Alshati castle. It has since fallen into ruin and abandoned as of November 21st.

## Founding

Alshati was founded on the 26th of October, as \_tiber\_\_septim\_, during the coronation ceremony of Harbardr, asked the new emperor to be allowed to found the colony. After being granted the right, \_tiber\_\_septim\_ sailed from the shores of the Last Bastion immediately, heading northward. Eventually touching down onto the shores of Alshati, and then coining the name. From there, the still in construction castle began to have its foundations broken.

## Geography

Alshati is settled among a small forested hill that resides on the aptly named Alshati Penisula, which lays on the southwestern reaches of the continent of Nieden. Off this hill, there rests a plain dotted with small lakes and many animals, with many small islands scattered off the large sandy beaches. To the northwest of the penisular, across Rifti River, lies swampy lands, and to the north snowy mountains protect the penisula. These two features gives the penisula a great natural defense.

## Notable Buildings

As of October 27th, 2020, there are 2 notable building of Alshati, the aptly named Alshati Castle is the resident of all current residents. It is home to 4 towers as well as an expansive courtyard, and is atop a cleared forested hill, overlooking the rest of the territory of Alshati. The other notable building is the exotic Lava Tree, a gift and sign from the gods.
Anveox

**An Sukanov** is a young male with very strong beliefs of Socialism. He currently lives in Ythmyrr Beach in the United Socialist States of Eldham (USSE). He focuses a lot of time on writing and being the best solider he can.

## Biography

### Origins

An Sukanov was born in a unknown land and was an orphaned child. He lived in the slums of this land and seen the horrors of life for working class people in this land. leading him to become a socialist because he seen the rich getting richer and the poor getting poorer. Living in the slums of this land he had to learn to protect him self and his dedication to becoming stronger is still with him after so long. At the age of 14 he was arrested for writing books about socialism and when his 16th birthday came he was banished because putting him in jail did not stop his supporters from spreading the word of socialism. The ship bringing him to this new land ended up sailing in to a storm and the ship wreck landed at the shores of Ythmyrr Beach in the United Socialist States of Eldham (USSE). This new place aligned with his political views and the people were super kind so he decided this would be his home.
Antoine Bucheron

The Bucherons have seemingly always inhabited the Verlassen Taiga forests, in between multiple rulers and conflicts. **Antoine Bucheron**, or **DBSchenker**, is a hard-working lumberjack and carpenter who delivers timber and wooden construction materials to New Richteria and is one of their citizens. Although his own belonging matters little to him. The Bucherons are rumoured to have once been former nobles now exiled from any of the neighboring Ryzan province, the Alvada province, or Norfthorn. The family would then establish themselves in the Verlassen Taiga and take the name Bucheron (Fornoisan for Lumberer). He speaks three languages on a basic level, Savyrian, Fornoisan and Norfst. He is a staunch man of his own and shows little trust in the unknown however typically does not fear authority. He spends his time by the sawmill, patiently awaiting his son Nathanael to inherit the lumber business after his return from university.
Allium Panem

## Dynastic House of Allium Panem

### Emblem

Blazon: *azure in fess point a garlic bread bendwise tenne*Supporters: *geschwungen banner "Allium Panem"*

### Members

McBabwe, Hauat, Hugh, Guy McBabwe, Hernan, Vienna, Esmeralda,

The Dynastic House of Allium Panem is A Minor Dynastic House in the Drakaesland, Having 3 Members born into it, and 1 Who Married into it. The House Resides in Amarillo and Takavia.

## Founding of the Dynastic House of Allium Panem

The Dynastic House of Allium Panem was Founded by McBabwe of Allium Panem, after the Amarillian Civil war.

## Titles and Possessions Of The Dynastic House of Allium Panem

McBabwe of Allium Panem Was Given Kingship of the Trading Kingdom of Fyra-Tjugo after he Paid the old King WarriorFalls 50k to give him Kingship, as the old King had fallen to Inactivity. McBabwe Abolished the Kingdom of Fyra-Tjugo and founded the March of Rizzo in its Stead.

McBabwe of Allium Panem was also Prime Minister of Amarillo 2 Times.

Hauat of Allium Panem Was given the Title of town Secretary of Mondragon, in Takavia as Takavia was still in Mordainian Hands. Shortly after that they where given the Secretaryship of The Grandduchy of Takavia before the Last grand duke of Takavia Dimitri "Nunsplash" Umara Left the Territory, to search for Glory. A Long time After that The Queen of Takavia was Elected Prime Minister of Amarillo, and as the Prime Minister Cant Hold any political titles outside amarillo The Hauat of Allium Panem was also Granted the Secretaryship of the Kingdom of Takavia. After Hauat's Death in the Frostbitten Sea these Titles where all Transfeered too his son, Hugh of Allium Panem.
Argelovia

The town was founded by Kalvin Klein, with the goal of securing zone 5. After a few weeks he stopped playing and gave his claim to Gellid (in mid July). After some time Argelovia grew to an important port in the region and united with Cretin's Refuge, who was under the misterious player Menoa. In August it reached its peak with more then 10 active players every day when Rio de la Plata, another claim, joined the union. Time passed and the town lost lots of its inhabitants falling into a serious crisis as it couldnt pay for its 250+ chunks. Luckly Gellid and OddMoth were able to revive the city which is now famous for its internationally, since every member is from a different country and speaks a different language. Growing a lot lately (October).
Anisarta Unimu

**Anisarta Unimu** was an Escharian human who was born in the Aesperium Niedea and later moved to Najer.

## Childhood

During his childhood, Anisarta lived in the old Aesperium Niedea in the mountain town of Rulagmos. The town was very secluded, and so young Anisarta read and absorbed all the knowledge he could possibly find in the town, leading to a bit of madness.

Later in his life, was summoned as part of a militia outing, where he met Valerian Iuris Aesperii, who showed him the riches that can gained with knowledge and making the right moves. During this encounter, he discovered that the reason he was brought there was to invade a city. His memory of the event was hazy, but he remembered a tower and a bonfire, but not much else.

Shortly after this, he was baptized in Soleannen. However, he lost faith quickly, due to his thirst for knowledge driving him away from true religious devotion. After some time, he could no longer find a reason to stay, so he left one day and never came back to his homeland.

## Adulthood

After traveling for 36 years, he ended up in Najer. He was invited by an up-and-coming mayor, Hirudo Talvos, to join his city, Nahrayn. Anisarta took up work as a brewer, establishing a pub, and his dedication led him to gain a position in the local government. However, Anisarta began to be plagued by a feeling that something was wrong, one he could not shake.

Then, one day, the floor of his bar broke open, revealing a massive underground chamber with a tomb inside. In his quest to gain more knowledge, he re-established an ancient Najer religious group, the Fellowship of the Seekers. He was granted permission by Shivareh Wayfarer to read some books in Najera'jad, further driving him to question what he knew.

Some time later, he would go on to reclaim an old Vulpinian fort in the Najera'jad province, founding the town of Kigea'jad on top of the ruins of Neavulpur. He nurtured the town to grow and expand, drawing in many new citizens and building up the city. One day, however, he was found dead. His son, Orshav, later arrived and took up his father's positions.
Aquadis Code

**1. Reverence for Nature's Balance:** Show reverence for the delicate balance of nature by consuming foods that harmonize with the ecosystem. Refrain from killing or consuming creatures such as swine, dolphins, turtles, and horses, recognizing their vital roles in maintaining the equilibrium of the natural world. Let your choices reflect your commitment to preserving the intricate web of life orchestrated by Aqualith's grace.

**2. Sacred Unions:** Enter into marriage as a covenant of love, unity, and support. Maintain fidelity and treat your partner with kindness, cherishing the bond that mirrors the harmony of water and its life-sustaining flow.

**3. Chastity and Modesty:** Embrace chastity and modesty in thought and action, safeguarding the sanctity of your soul, and your attire. Abstain from lustful desires that disrupt the spiritual balance and unity with Aqualith's grace.

**4. Respect for Property:** Refrain from theft or dishonest acquisition of property. Recognize the value of stewardship and the sharing of resources to foster a community of trust and compassion.

**5. Harmony with Nature:** Uphold the sanctity of life and the environment, refraining from acts of violence or harm against others without true purpose. Embrace peaceful coexistence, reflecting the symbiotic relationship found in the balance of nature unless it goes against the will of **Aqualith**.

**6. Guided by Compassion:** Show empathy and compassion towards all living beings, recognizing that every soul is connected through Aqualith's grace. Extend a helping hand to those in need, nurturing unity and mutual support.

**7. Honesty and Integrity:** Speak truthfully and act with integrity, adhering to the principles of honesty and transparency in all dealings. Let your words and actions reflect the purity of water's flow.

**8. Resolve Conflicts Peacefully:** Settle disputes and conflicts through dialogue and peaceful means, avoiding violence and harm unless willed by Aqualith. Strive to emulate the calm that follows a rainstorm, bringing renewal and growth.

**9. Preservation of Nature:** Cherish the environment and protect aquatic ecosystems. Avoid pollution and wasteful consumption, ensuring that water sources remain pure and abundant for generations to come.

**10. Unity in Worship:** Gather in unity to offer prayers and worship Aqualith. Engage in rituals that reflect your connection to water's sacred flow and strengthen your bond with the Source of Rain.

**11. Protection of Fellow Believers:** Stand as a guardian for your fellow believers, defending their rights, and well-being, physically and mentally. Uphold a spirit of unity and mutual support, shielding each other from harm and extending a hand in times of need. Let your actions manifest the strong bond nurtured by Aqualith's grace, fostering a community fortified by compassion and protection.
Angliforn

Angliforn is the native language of the vassal state Paviledo. It originated as a fairly commonly-spoken language before and a bit after recorded history. The following words will be (Angliforn Word) - (Traveler's Tongue Version). If you see this message there is still more words to be added.

## Lexicon

### Animal

Dahk - Dog

Két - Cat

Linya - Fish

Byan - Bird

Caitay - Cow

Proggi - Pig

Noiz - Mouse

Sjarsé - Horse

Byi - Wing

Eniral - Animal

### Transportation

Dralilo - Train

Ko - Car

Korsh - Truck

Fahlo - Bicycle

Coku - Bus

Shrib - Boat

Shrop - Ship

Toiyé - Tire

Casoli - Gasoline

Oingané - Engine

Tashard - Ticket

Doyashik - Transportation

### Location

Zriti - City

Rolsa - House

Eharpim - Apartment

Radci - Road

Bragad - Bridge

Nokino - Hotel

Rastar - Restaurant

Fraran - Farm

Cortouré - Court

Scroli - School

Efforun - Office

Rion - Room

Toréno - Town

Estutend - University

Jrinku - Bar

Clabun - Club

Shagotoré - Bar

Paec - Park

Cahnv - Camp

Store - Store

Thradr - Theater

Lybarkim - Library

Hispous - Hospital

Chorché - Church

Morkattu - Market

Quontory - Country

Buldongi - Building

Graunz - Ground

Sprasi - Space (Outer Space)

Bingkoro - Bank

Licocatiun - Location

### Clothing

Hadero - Hat

Droth - Dress

Situté - Suit

Skontu - Skirt

Shierd - Shirt

Pantoré - Pants

Shuo - Shoe

Pokorfi - Pocket

Coat - Coat

Stwani - Stain

Clorseng - Clothing

### Color

Rejh - Red

Groné - Green

Plura - Blure

Pluri - Light Blue

Pluro - Dark Blue

Yorlé - Yellow

Brawi - Brown

Pirs - Pink

Oranad - Orange

Nolkir - Black

Worski - White

Groré - Gray

Cororal - Color

### People

Sornil - Son

Drahgter - Daughter

Medahel - Mother

Fahté - Father

Puerant - Parent

Buba - Baby

Mien - Man

Woshmien - Woman

Brahter - Brother

Seiter - Sister

Fainile - Family

Gruntfahté - Grandfather

Gruntmedahel - Grandmother

Hüsbek - Husband

Wuforé - Wife

Sghkivan - King

Sghkival - Queen

Luluksha - President

Nebroé - Neighbor

Üssi - Boy

Kovoré - Girl

Chilré - Children

Adiril - Adult

Hojosaiken - Human