Version History

## 0.5.4 - Dec 24 2023

```
Added Mods
+ Alfheim
+ Red Core
+ Sledgehammer
+ Unloader
+ Valkyrie

Content Changes
+ added broken overlay when they have low durability
~ changed indicator noise for gas mask to happen before it stops working
~ changed unburied spawning mechanics to require lower light levels

Bugfixes
~ fix incorrect rotations on phoenix model
~ fixed bug that caused unburied to spawn on ineligible blocks
~ fixed bug that allowed unburied to spawn while a player was downed
~ fixed bug that caused low durability gas masks to be destroyed
~ fixed bug that caused incomplete forms to spawn instead of the correct infected mob
~ fixed parasites attacking assimilated phoenixes

```

## 0.5.3-hf2 - Dec 14 2023

```
+ add support for the venomous and corrosive enchantments to barbed wire
~ fixed a bug that stopped enemy turrets from targeting players

```

## 0.5.3-hf - Dec 8 2023

```
~ fix structures being missing

```

## 0.5.3 - Dec 8 2023

```
+ add random tf2 weapons to loot tables
+ add two new structures Lumber Mill and Encampment
+ guns now show the type of ammo they require in their tooltip
+ landmines now apply player damage from the feet up
+ gas damage now apply player damage directly to the body (lungs)
+ mercs now automatically reroll their items and trades when spawning in structures, giving them more varied items and trades as well as removing errored weapons
~ rework unburied spawning mechanics to prevent them spawning in unintended locations
~ rework entity targeting mechanics (improved perfomance, fixed bug that cause mobs to attack unburied and wetas)
~ improve gas and gas mask rendering (gas and gas masks should now reduce visibility less)
~ rebalance vet loot tables

```

## 0.5.2-hf - Nov 5 2023

```
~ fix bug that caused mercs to crash
~ fix bug that prevented the crafting of the ammo furnace

```

## 0.5.2 - Oct 31 2023

```
Added Mods
+ Sekc Physics

Removed Mods
- Mob Dismemberment
- iChunUtils

Updated Mods
~ LDoH Tweaks
~ Nothrium

Content Changes
+ add assimilated phoenix
- machines can no longer carry the coth effect
~ change zombie ai to be more intuitive and remove dummy zombie entities

Balance Changes
~ tweak damage formula to replicate old behaviour and reduce the likelihood of oneshots
~ increase the rarity of radio observatories slightly

```

## 0.5.1-hf - Oct 6 2023

```
~fix bug that caused the safehouse to regenerate
~fix bug that caused useless random weapon items to be placed in chest loot
~ update TF2 Reloaded mod

```

## 0.5.1 - Sep 13 2023

```
Added Mods
+ Trash Cans
+ Stackie
+ Getittogetherdrops
+ MultithreadedNoise

Updated Mods
~ LDoH Tweaks
~ TF2 Stuff Reloaded

Content Changes
+ Added Turret Projectile Speed Upgrade
+ Added Turret Predictive Targeting Upgrade
+ Added Candy Corn
+ Added new Structure fast food resturant
+ Added compatability for modded items in the dishwasher, washing machine, grill and oven

Balance Changes
~ Buffed Eiffel Tower Loot
~ Slightly redecorated the safehouse
~ Call of the Hive is now completely disabled before day 50 to prevent early parasite outbreaks from structures
~ Improve horde spawner mechanics
~ Changed zombie evolution to happen after the horde events
~ Improved nest loot table and doubled the number of loot shulkers
~ Replaced safehouse eggs with brown eggs

Bugfixes
~ Fixed bug that caused zombies to attack unburied and king wetas
~ Fixed bug that caused players to unintentionally join teams
~ Fixed bug that caused zombies to spawn inside the safehouse when the world is generating

```

## 0.5.0-hf2 - Aug 15 2023

```
~ fix menu background being missing

```

## 0.5.0-hf - Aug 9 2023

```
~ fix medigun crashing when used on certain entities

```

## 0.5.0 (The Storage Update) - Aug 6 2023

```
Added Mods
+ JEI Utilities
+ Lost Cities - Survive the Dead Edition
+ Phosphor Crash Fix
+ Refined Storage
+ Simple Flashlight

Updated Mods
~ LDoH Tweaks
~ TF2 Stuff Reloaded

Removed Mods
- Tektopia
- The Lost Cities

Content Changes
+ The Filing Cabinet, a new block that can store up to 64 stacks of a single item
+ Added quests to be used as a tutorial system for players, with rewards to incentivise using item
+ Added durability bar to silk touched barbed wire items
+ Added new rare structure the Radio Observatory to the standard wasteland
~ Reverted damage from using the wrong tool
~ The Biome Compass and F3 now displays community names for biomes instead of the registered names
- Removed Tektopia
- Removed Unused biomes from the biome compass

Balance Changes
+ added new TF2 weapon recipes
+ added loot to graveyard structure
~ changed eiffel tower loot table to give better loot instead of rails in normal chests
~ updated TF2 item effects

```

## 0.4.7-hf - Jun 7 2023

```
~ fix lava being able to be picked up
~ fix turret showing the wrong name in damage indicators
~ improve australium turret rendering
~ remove unused and spam items from jei
~ tweak backpack to be more worth crafting, but disincentivise carrying multiple backpacks

- removed tickdynamic, as it prevents some entities and tile entities from being rendered

```

## 0.4.7 - Jun 5 2023

```
~ increased global block hardness

- removed mods:
controllable (causing crashes with mrcrayfish gun mod)
+ added mods:
inventory tweaks
performant
tick dynamic
backpacked

```

## 0.4.6-hf - June 4 2023

```
~ fix turret entity and tile becoming detatched, which prevents the block from breaking when the turret is killed
~ fix serverpack

```

## 0.4.6 - Jun 1 2023

```
+ all zombies(including those before day 10) now have a chance to break certain blocks including beds, crops, bird nests and phoenix eggs when they have no target
+ servers now completely pause when no players are online, instead of just pausing the day/night cycle
+ sludge lords, vespas, wetas, pteras and banshees/avatons now attack mercenaries, animals and villagers
+ mr crayfish projectiles no longer apply the usual damage cooldown, making shotguns, miniguns and turrets more effective
+ added enemy turrets that don't require ammo and attack players as well as mobs, these will spawn in some structures and may drop scrap when destroyed
+ added turret upgrades
+ added random mob support when not using optifine
+ barbed wire can now be enchanted
+ barbed wire now has an "owner" meaning it can be used against other players in pvp, entities of the same team as the barbed wire's owner do not take damage
+ switched to using the reloaded fork of TF2 stuff, which has bugfixes and more weapons
~ tweaked military base and eiffel tower structures
~ increased global structure generation chance
~ reworked parasite nests to have better loot and be easier to find
~ reworked day 100 boss event
~ slightly nerfed base turret to make upgrades more worth adding
~ trying to create a golem now fails instead of just refunding the items
~ increased the attempts for the game to find a good spawn from 1000 to 5000
~ fixed bug that caused crate message to be sent to chat when opening it with a crowbar
~ fixed formatting on title screen
~ fixed mrcrayfish guns crash

```

## 0.4.5-hf1 - Aug 9 2022

```
+ the crowbar is now as good of a weapon as a wooden sword
+ added toolips to the unlit torch and crowbar
+ added message to player informing them how to open sealed crates
+ added badlands variant of the greenhouse
~ fixed bug that caused hospital zombie loot table to not work correctly
~ changed crowbar to stack size 1
~ changed crates to stack size 1
~ readded missing longarms that was present in the military base jail in early versions
~ changed loot in the millitary base, to add more better loot and now require the crowbar
~ fixed bug that caused greenhouse and plane mycosis not to spawn
~ increased crate weight to 32
~ fixed bug that prevented placing lava in creative mode
- lava buckets no longer have a chance to melt when picking them up

```

## 0.4.5 - Aug 7 2022

```
+ added optimisation mods to hopefully improve performance
+ added config to enable optional legacy difficulty settings
+ hospital zombie now have a 25% chance to drop healing potions
+ added slightly different variants of existing structures with a low spawnrate
+ added JEI support for crayfish's furniture mod
~ increased the droprate of rare loot from firemen 5% +> 10%
~ increased fireman hp 20 -> 30
~ fixed issue that caused firemen to have the wrong armour value
~ decreased fireman armour from the fixed value 20 -> 10
~ changed gas detection to be based off of eye position instead of feet position
~ fixed bug that caused zombies to ignore weapons and armour when dealing damage
~ fixed bug that caused entities other than normal zombies to not be slowed during the day
~ fixed bug that prevented ambushes from spawning
~ rewrote zombie fireman renderer to be less glitchy
~ fixed bug that caused entities spawned in structures to despawn
~ tweaked some structure loot tables to make it more worthwhile exploring them
~ changed the vet structure to make it less likely to increase the parasite stage
- TF2 Zombie can no longer break blocks or pillar
- removed the ability to place hot liquids
- removed the ability for dispensers to place lava buckets
- lava no longer melts through buckets

```

## 0.4.4-hf6 - July 13 2022

```
~ fixed bug that prevented sentries from being placed

```

## 0.4.4-hf5 - July 12 2022

```
+ jei support for cars machines and the tf2 crafter
+ canola cake can now be used as furnace fuel
+ canola oil and biodiesel are now compatible with the buildcraft combustion engine
+ library zombies now have a chance to drop a random enchanted book
- removed the ability to place lava buckets
~ fixed merc zombies dropping bugged weapons
~ changed sentry ai to stop them from targeting animals
~ prevented creepers and skeletons spawning with pteras
~ fixed bug that prevented Automobile Engineering from unlocking the correct recipes

```

## 0.4.4-hf4 - June 9 2022

```
~ fix issues with hordes spawning on the wrong days or not at all
~ fix issues with horde data resetting when the world is closed and reopened
~ changed sentry ai, to stop them from targeting passive mobs

```

## 0.4.4-hf3 - June 6 2022

```
~ fix firemen spawnrate on the day 20 horde
~ clean up biometweaker scripts

```

## 0.4.4-hf2 - June 6 2022

```
+ improved turret ai to switch targets when it's current target can't be shot
+ improved turret ai to switch targets when another mob is in front of it's target
+ all non-undead non-parasite living entities are now damaged by gas instead of just players, mercs and villagers
~ fixed issues with gas layer rendering
~ fixed bug which caused gibs to damage barbed wire
~ fixed bug which caused barbed wire to take extra damage when multiple mobs were trapped in it
~ fixed bug which allowed turrets to hold non-ammo items
~ fixed bug which caused turrets to drop "ghost ammo" when destroyed
~ tweaked firemen loot table drop rates
~ decreased standard fireman spawn rate from 3% to 2% (2% extra bonus in city hordes still remains)
~ fixed zombies that are able to break and place blocks still spawning in city hordes
~ added bonus spawn chance for firemen in hordes
~ added bonus chance for nurse zombies to spawn in day 30 and 40 hordes
~ fixed turrets being able to be picked up

```

## 0.4.4-hf1 - May 31 2022

```
~ fix zombie fireman drop table
~ fix smart zombies spawning before they're supposed to

```

## 0.4.4 - May 31 2022

```
+ Add custom pack menu
+ Added new torch recipe to make canola oil more useful
+ Improved turret ai, so that turrets prioritize closer mobs
+ Added a rare chance for a zombie to spawn as a zombie fireman that can break blocks and puts out fire
+ readded Enginering101 to libraries
+ readded zombie to "Don't let me out" house
+ Added smelting recipe to make quartz obtainable
+ Barbed wire can now be harvested with silk touch to retain it's durability and be moved
+ Added refund to return iron blocks lost by iron golems not spawning
~ Fixed bug that caused turrets to not shoot through non-solid blocks
~ Fixed bug that caused turrets to shoot after it's target was dead
~ Fixed bug that caused turrets to be unable to look vertically
~ Reworked gold barbed wire to deal 1 extra damage
~ Rebalanced safehouse loot tables
~ Reworked Safehouse building
~ Fixed Bug that allowed switching barbed wire types
~ changed turret renderer to be darker when they have no team
~ reworked canyon block patches to look more natural and have some variation
~ made safehouse barbed wire spawn with random damage
~ fixed bug that cause unburied to attempt to spawn in the wrong areas
~ Reworked Safehouse building
~ Changed turret recipe to require an observer
~ Added soul sand patches to the badlands
~ fixed bug that caused barbed wire with low durability to not drop nuggets
~ fixed crash with experience bottles
~ improved safehouse spawning algorythm
- removed the ability for robots to get coth
- removed the ability for turrets and engineer buildings to get coth
- removed assimilated enderman
- Prevented Skeleton Horse Traps from spawning during thunderstorms
- Removed the small chance for zombies that can break or place blocks to spawn before day 10

```

## 0.4.3 - March 30 2022

```
~ fix crashes with the hordes and mercenary hunger mechanics

```

## 0.4.2 - Jan 14 2022

```
~ changed tf2 mercs sleep mechanic to idle animation
~ fixed gas mask repair recipe

```

## 0.4.1-hf - Dec 28 2021

```
~ fix bug that caused buildcraft recipes to not be unlocked after using the book

```

## 0.4.1 - Dec 27 2021

```
~ fix bugged nurse model
~ fix issues with survivor sleeping AI

```

## 0.4.0 (The 200 days update) - Dec 22 2021

```
+ add naturally spawning cities
+ add eiffel tower, hotel and apartment block structures
+ zombies now have evolution mechanics
+ barbed wire now displays it's health
+ add gas renderer
+ add zombie and husk crawlers
+ add zombie nurse
+ zombies spawned in biomes o plenty wastelands now have a 50% speed boost
+ add profession zombies and "mini raids" of zombies
+ add mercenary hunger and exhausting systems
+ medics can now cure other infected survivors
+ add horde events for days past 100 and day 200 enemy mercenary horde
+ add mercenary follow mode "defend formation" by holding shift with mercenaries following you
+ zombies now have their speed halved during the day
+ unburied now spawn around the player when undergrounds
+ add landmine
+ horde events that spawn while the player is 30 or more blocks above the ground now spawn block breaking vespas instead of zombies
+ add tektopia mod
+ add jei support for syringes, fish's undead rising intestines and cgm gun workbench
+ random bands of blocks now spawn in canyon biomes
+ add custom turrets
~ lava buckets have a chance to randomly break, spawning lava on the player
~ increase player head and body health
~ rebalanced most structures
~ update forge version
~ update scape and run
~ fix crashes and lag in hospital

```

## 0.3.1 - July 14 2021

```
+ re-add missing follow me mod

```

## 0.3.0 - July 13 2021

```
+ Zombies and Parasites now occasionally drop iron nuggets
+ Starting house and safe zone now available in spawn
+ More structures
+ You can now gift tf2 ammo by throwing it to survivors
~ Many crash and bug fixes

```

## 0.2.0 (The Multiplayer Update) - June 18 2021

```
+ Added Barbed Wire that can slow down and damage zombies
+ Added gas masks and ores that spawn below y:30 in all biomes
+ Improved Horde Generation (Hordes no longer despawn)
+ Hordes slow down immensely during daytime for the FIRST 10 DAYS
~ Bugs and crashes fixes
~ Less zombie spawn per person for horde invasions when players stay together (encourages team up!)
+ Server pack added
+ Hardcore mode for servers: Each player has 2 Lives only before turning into spectator permanently until server resets

```

## 0.1.0 (First Public Beta) - June 2 2021

```
+ updated textures for syringes and clothing scraps
~ fix various bugs and crashes

```