The Hag

## Lore

*Lisa Sherwood grew up in a quiet village, mainly isolated from the rest of civilization. The people of the hamlet were kind and the elders kept old traditions alive, often keeping the peace by personally settling the ever-rare disputes. Lisa was particularly fond of the charms they taught her to draw for safety and good fortune. One night, as she was walking home through the woods, a terrible storm struck without warning. Howling winds whipped at her hair as she stumbled through the swamp, her rain-drenched dress plastered to her skin. In the slick, wet mud she lost her footing, careening backwards and striking her head against rock. Slipping in and out of consciousness, she strained to identify the dark shapes approaching her from between the trees. That's the last thing she could remember.*

*Her kidnappers kept her chained to the wall in a flooded cellar. Though dimly lit, she could see others whose large open wounds swarmed with flies. It took merely a day before they returned, carving chunks from the prisoners' bodies with rusted blades, consuming their very flesh down to the bone. Most she saw did not survive long once the cannibals targeted them but somehow, deep within, Lisa persisted. Starved, infected, and mutilated after several weeks of torture, her gaunt arms became loose in their shackles. She pulled hard, the metal tearing through skin and muscle until she was free. Her flesh oozed viscous yellow pus and bones were visible beneath gangrenous wounds. She could go no further. Delirious, she thought of home; she thought of the elders. With her dying breath, she etched the symbols they had taught her into the floor using what remained of her fingers. Almost in response, a dark hunger stirred inside her. It yearned for blood. In oath, she chose vengeance.*

*The village's search party eventually brought them to an old shack in a swamp. Inside, its previous inhabitants had been viciously dismembered and devoured by an unidentifiable animal. In the cellar, amid rotting corpses and disconnected flesh, the elders’ charms were scrawled in blood on the floor. Lisa’s body was not among the bodies and was never found. The village was never the same again.*

## The Hag's Teachable Perks

Hitting a Survivor while the Hex Totem is active applies the ***Blindness*Status Effect**.
This effect applies to the last **2**/**3**/**4** Survivors hit.
*The Hex effects persist as long as the related Hex Totem  is standing.*
*"She touched your skin, you bear the witch's mark!"*
**All Survivors** are affected by *Ruin*, which causes the following:
* Good Skill Checks result in **3**/**4**/**5** % regression on the Generator.
* Great Skill Checks grant **0 %** bonus progression on the Generator.

*The Hex effects persist as long as the related Hex Totem  is standing.*
*"A curse is upon you. It will cause your ruin."*
When a Survivor is rescued from a Hook at least **24 metres** away, *Devour Hope*receives a Token.
* **2 Tokens:** Gain a **3**/**4**/**5** % ***Haste*** **Status Effect** **10 seconds** after hooking a Survivor, for a duration of **10 seconds**.
* **3 Tokens:** Survivors suffer from the ***Exposed*** **Status Effect**.
* **5 Tokens:** Grants the ability to kill Survivors by your own hand.

*The Hex effects persist as long as the related Hex Totem  is standing.*
*"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."*
**Unique to The Hag until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.**

## Load-out

### Weapon: The Claw

The Claw is a Primary Weapon for the Hag. A horridly overgrown deformity, clawing its way through flesh and bone.

* Unlike most other Killers who wipe their Weapons clean, she lets the blood from her Claw drip into her mouth after hitting a Survivor.

### Power: Blackened Catalyst

*Source of The Hag's power, a blackened finger used as a catalyst for her terrible power.*

The **Blackened Catalyst** is The Hag's main Power: she bends and shapes mud to her will. With simple ritualistic drawings, she creates deceitful duplicates of herself made from mud and decay which she can use for various effects.

Drawing a Phantasm Trap works very similar to setting down a Bear Trap. She can have up to 10 Traps at once distributed across the map, with each subsequently set Trap removing the oldest one.

Her Phantasm Traps also allow to instantly travel up to 40 meters but are vulnerable to Flashlights as they will burn a Phantasm Trap away and thus destroy it.

1. Grants the ability to create and maintain **10** Phantasm Traps.
2. Grants the ability to instantly travel to triggered Phantasms when within **40 meters** of range.
3. Survivors who enter the trap area trigger a Phantasm of The Hag to appear and disorient the Survivor.