recursal/Fanatic-Fandom huggingface dataset:
The Shaduun

**Symbols:**None

**Nicknames:**The Lorekeepers, the Mapmakers, the Run Runners, the Historians, the Oracles

**National Background:**Lothari

**Public Goals:**The Oracles are a strange lot, that’s for sure.  In some ways they are the most powerful of the Factions, as they and they alone know how to tease the secrets from the Myst. They read the signs and portents, divining when the Abyss will part and the Deep will reveal itself. And what do they do with this knowledge? They share it, with everyone, for free. Sure, it’s so wrapped up in riddle and metaphor as to be practically gibberish, but the other Factions have gotten good at translating their crazy talk into something we can actually use.

**Rumors:**They don’t read the Mysts, they control them.  All of them are secretly Myst Scarred. They benefit from the current order somehow, and push us all around to maintain it.

**Composition:**Diviners, Rangers, Druids, Clerics.

**Personality Archetypes:**The crazed seer, the street preacher, the cloister monk, the zealot.

**Deep Runs:**All and none.

**Leadership:**Mage cadres with different circles leading.
Magic

Magic is one of the primary forces in the world of *The Snow Elf.* It can be used for fighting, as well as other purposes such as creating portals, teleportation and casting glamours.

## History

Magic is not native to Saldaria, as can be seen in the humans, orcs and other creatures in Saldaria. The notable exception is the Eborim who were permeated by magic, if only a little. Humans can only use magic if they have Silari blood in them and orcs can not use magic at all. This is because magic's origin is from between the realms of reality. The Snow Elves travel between dimensions as humans travel along roads. As a result they are deeply saturated with magic, so much so that Snow Elven offspring will be magical regardless of whether they have dimension-hopped or not. Humans who have Silari blood have less attunement with magic, and as time goes on and the Snow Elf blood gets thinner, so does their magical potential.

## Elemental Wheel

There are two different types of magic in *The Snow Elf -* elemental and holy. Elemental magic taps into the forces of nature whilst holy magic derives from the power of the Twins as represented as light and dark magic (also including status ailments and healing abilities).

Most enemies within *The Snow Elf* are elemental in nature. This means that most enemies can wield the magic of their nature, but are also weak to their opposing element. As a result it is often best to fight enemies with an element they are weak to. Unlike the other elemental magic, where the elements have one strength and one weakness, light and dark magic are polar opposites, meaning that they are both strong and weak against themselves.

## Magical Spells

There are two types of elemental spells, those that attack one enemy and those that attack multiple enemies. The general rule of magic is that the more powerful a spell the more draining it is on a spellcaster. All spells require mana to use, and as spells increase in complexity, those spells require more mana. In addition, the spells required to attack multiple enemies require substantially more mana to use than a spell which attacks one enemy. Spells in *The Snow Elf* generally use a tiered system as follows:

* Burst
* Shot
* Bolt
* A weak hit-all-enemies spell (e.g. Wave)
* A powerful hit-all-enemies spell (e.g. Whirlpool)
* A Legendary one-enemy-hit spell (e.g. Maelstrom)

The other types of spells are healing and status spells. Healing magic is a form of light spell that can assist the team. There are many different types and levels of healing spells, similar to elemental spells, but they can also be used for curing status ailments (such as poison, stun, etc.). These are the light version of status spells. However status ailments can also be cast by spellcasters. These include toxic, blind, stun and confusion, which can hinder an enemy party.
Arban Oyuunchimeg

Lothari, female.

**Appearance**:  Arban's leather jerkin peaks out from an ornate jacket absolutely covered in lace. Sharp chinned, with heavy bags under her eyes, her thick braids fall down to the small of her back and are filled with charms that jangle when she moves.

**Bio:** Arban is one of the Name Bound, Rhotudan's trouble shooters and privateers. She was stranded on a Sky Ship that was assaulted by Wyrd Beasts led by the Umari wizard Azbara Jos. She overheard Azbara talking about a book from the Great Library that they could not steal, and a scholar named Narantsetseg Luk.
Dreams of the Past

Not since the Reckoning had any but the mad claimed the Gods had come to them in dreams. Yet you have. Upon the deck of a roiling ship under a clear midnight sky, the Wanderer came to you, whispering:

> "*It's all starting to come together now, the wards that were placed are failing.  Fear not, little wanderer, for the gods have abandoned none of you.  We are merely…. Inconvenienced, by the plays of the enemies of creation. Fear not the great work of others, they are as blind as you, but doing the best that they can. You've seen the true enemy now, and you know their sign.  Be wary, little wanderer, look for the sign of the circle pierced.  A gathering is coming."*
>
>
The Huntsman

While leaving the Bottle and Blade, the party bumped shoulders with a tall Lothari with green eyes and a wild expression on his face. Meeting their stare, he gave them a slight bow and told them only.

> *"The hunt is on."*
>
>

Several days later, while aiding the herbalist Otlehi as a favor for the Gurvaljin'Ir, the party again spotted the strange man watching them.

He appeared again in Rhotudan, with Giuseppe weaving an enchantment and at last learning his name, Jochi Temuujin.

While meeting with her old mentor, Narek Terzian, Eirani learned that a man matching Jochi's description had been asking around about them in the Godbound District.

> *"I wouldn't have thought twice about it, except he had the upraised black hand of the Justicebringer tattooed on his shoulder.  One of those asking about you?  Ill fortune.   Know him?  Tall Lothari, dark and lean.  Strange smile too him, not quite right.  Green eyes always looking about like he was searching for something."*
>
>
The Roost

## Description

Pressed up against the Captain's Quarter, Merchant's Row, and the Grey Markets, the Roost is the largest slum within Spirithil. So many of the floating city's residents call the Roost home that the city itself is often referred to by locals as "the Great Roost," or simply "the Roost." This creates some confusion for outsiders, who can easily get the district and the city itself confused. The Roost is a densely packed district of twisted roots, trees, and dwellings of all shapes and sizes. It is one of the thinner parts of the city, and as such has very little Undercity beneath.

## Inns

The Open Hold

Owner: Creek

Description:  True to it's name, the Open Hold is built to look vaguely like the deck of a ship, but without a hull or hold. A pair of kobolds scurry about between the sad looking pair of tables.
Knight Moves

"**Knight Moves**" is a Head of Household or Power of Veto competition that originated in *Big Brother Inc. 2*.

## Instructions

In a randomized order you will take turns claiming a tile on a 8x8 board, and from there, every turn you will move either 1 tile vertically and 2 horizontally, or 2 tiles horizontally and 1 vertically- like a knight in chess. You are out of the competition when you have no more moves available to you, so be strategic! The last houseguest with moves remaining will win the Power of Veto!

## Trivia

* This competition has always either been used as the final Power of Veto competition or as part of the final Head of Household competition.
Monti Cannos

I **Monti Cannos,** noti anche **Pontes**, sono un agglomerato di colline, picchi e altopiani localizzato nella regione dell'Eare orientalenale ai piedi della Grande Foresta. Si tratta di una terra verde, ventosa e calda, abitata da molte creature come i Cavalli delle Colline.

## Nomi e etimologia

Il nome dato a questa landa (**Ltyeers** in originale) deriva dall'antico Kdor e significa letteralmente "*Brughiera dei Giganti*".

## Descrizione

I Monti Cannos si trovano a sud-ovest del Regno dei Leoni, nella regione compresa tra le pendici dei Monti Vespri, la Grande Foresta e la valle del fiume Kirill che un tempo apparteneva al reame Celato. Sono una landa sormontata da picchi senza il bianco candore della neve, ricoverata da grandi e verdi pascoli e praterie, spesso avvolta nel vento.

## Popolazione

Un tempo abitata da scarse popolazioni di Mitielo e Akmeni, dopo la conquista da parte del Regno dei Leoni la regione venne abbandonata dagli Uomini. Alcuni affermano che in questo luogo abitino anche dei Giganti, ma le notizie al loro riguardo sono assai scarse.

## Storia

Un tempo questa landa apparteneva al reame Celato ed era abbastanza pacifica, senza che gravi minacce aleggiassero sulla regione o mettessero in pericolo la vita degli abitanti. Dopo la distruzione del Loteen passarono sotto la sovranità del nuovo regno dei Leoni tuttavia continuarono ad essere scarsamente abitati.
Consiglio Celeste

Il **Consiglio Celeste**, conosciuto anche come **Alto Consiglio**, è un gruppo che raccoglie gli esseri più e potenti, con l'intento di supervisionare le terre abitate. Il Consiglio si riunì per la prima volta nel 3000 SE e si sciolse definitivamente circa nel 100 della TE dopo il Lcharkysh.

## Membri

Il consiglio ebbe diversi membri nel corso della sua storia. I principali furono:

* **Seffin**: signora del Ruff. Fu la fondatrice, assieme a Pvaloe, e primo capo del Consiglio.
* **Pvaloe**: fondò assieme a Seffin.
* **Pchyr**: figlio di Elauqsa.
* **Maersma**
* **Neftkar**
* **Jalk**

## Storia

### Seconda Era

Il primo Consiglio si riunì ne lsu iniziativa d
Dialetto Montag

Il **Monter**, o la **Lingua di Montag**, è la lingua degli Aviersi e i Monteg di Avier-Montag. Si tratta di una lingua piuttosto antica, anche se non duttile quanto il Neftkryr e il Brkyr, evolutasi all'inizio della Terza Era grazie anche ai contatti tra gli Uomini del Nord e i Neftkar. Sul finire della Terza Era benché continuasse ad essere la lingua parlata dalla maggior parte delle popolazioni di Montag, cominciò ad essere affiancata dal Neftkryr mentre nella Quarta Era fu pian piano abbandonata sotto il regno di Isano che, essendo cresciuto sotto alleanza con Neftkar, incoraggiò l'utilizzo del Neftkryr e del Brkyr.

## Storia

Il Monter è derivato dalla lingua degli Ertarrich che erano parte degli Uomini del Nord, ed è pertanto imparentata con le altre lingue di quelle regioni, come quella del Sontag, di Aestall.

Nonostante la sua vicinanza al Sontagern, la lingua del Montag non era comprensibile per chi conosceva bene solo il Sontagern.

## Struttura

### Nomi

* **Biyndr**,
* **Buldarv**,
* **Cherniwe**,
* **Dúnqves**,
* **Elflhem**,
* **Elflheld**,
* **Értak**,
* **Ewander**,"
* **Éswer**,
* **Évthédr**,
* **Ézag**,
* **Frenbrand**
* **Framga**,
* **Frela**,
* **Gaemi**
* **Gálóth**,
* **Gerty**,
* **Gríttevs**,
* **Haur**,
* **Halith**,
* **Hráma**,
* **Hittig**,
* **Lég**
* **Servan**,
* **Svligh**
* **Thingel**,
* **Thén**,
* **Thérd**,
* **Théyn**,
* **Wylgalf**,
Uestra Wiki

**Welcome to the Uestra Wiki!**
Racconti e storie di un mondo che una volta si chiamava Uestra

Èlfåbur

Nefťkar

We're a collaborative community website about Uestra that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemMýkrýř

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Nefťkarën

> *" In est vi risiedettero coloro che anteriormente all'Elfabur, seguirono l'Immortale Altariel, dopo che abbandonò il consiglio celeste per poi favici rientro; trovarono dimora, impiantarono villaggi, formarono necropoli laddove onorarono i morti; affacciati sui colli e pendii del Ziananninen, la al di fuori delle grandi selve. "*
> — Racconti del Fiume , libro I, cap. III "Le Genti".
>
>

**Nefťkarën**, conosciuto anche come **Nekryr**, era un impero delle Terre di Abitate fondato e governato dall'Immortale Nefťkar . Delimitato a nord dal Sontag e Aestallen e dal Feener e i grandi pascoli a sud, a est dalle grandi selve e a ovest il Ziananninen e dal Chi-a-reth. È abitato dal popolo dei Neftkror, i Signori di Altariel, i quali sono tra i più abili guerrieri dell'intero est.

In origine questa regione veniva chiamata Gleontlan ed era parte integrato dell'antico regno di Purgar.

Durante l'Elfabur, **Nefťkarën**, inviò una parte del proprio esercito in aiuto di Pvaloe contro Elauqsa, prendendo parte alla sanguinosa Battaglia delle Torri delle Aquile, e alla Battaglia del Ghirgaard.

Parteciparono all'Avanzata Ovest nella compagnia di Pchyr assieme a Jalk il portatronchi.

## Nomi ed etimologia

**Nefťkarën** è un nome coniato da Brkyr, che trae la sua origine dal nome del suo Signore **Nefťkar,** e significa *"* *terre del Neftkar ",* invece il nome **Nekryr** è un'abbreviazione.

## Descrizione

### Popolazione e Cultura

Tra gli abitanti del Neftkaren, la stirpe più importante era senza dubbio quella degli uomini: era composta principalmente da i discendenti della stirpe degli Uomini dell'Aestallen, ovverosia i discendenti di quei seguaci di Altariel, che lo seguirono dopo l'Elfabur.I membri di questa stirpe conservavano le caratteristiche degli Aestallen: generalmente erano piuttosto alti (un'altezza variabile dai 180 ai 200 cm), provvisti di capelli rossi, biondo scuri e occhi celesti. Inoltre godevano di una resistenza mediamente più alta alle intemperie rispetto agli Uomini Mediani: generalmente un normale Nekryr poteva sperare di superare tranquillamente una notte sotto la neve (molti di loro vivono nel nord, vicino al Sontag e all'Avier); essi vivono principalmente a sud delle brughiere e nei grandi pascoli.

L'altro numeroso gruppo etnico era rappresentato dagli Uomini del Nord abitanti in Avier. Entrarono a far parte del regno dopo la conquista nella fine della Terza Era. Isano condusse molti del suo popolo nell'attuale Akmen; ne rimangono pochi nel Neftkaren .
Lagi Akmeno

**Lagi Akmeno** è una delle regioni più orientali e meno conosciute. Collocata tra l'est di Pchyr e a sud dell'altopiano di Inethill, è la patria dei temibili Verkij Akmeni un popolo di guerrieri affine alla stirpe degli Akmeni che furono in costante rivalità con gli Almek

## Informazioni Storiche

### Lingue

Akmeno, Lingua Corrente, Avier, Almek, Pchyr, Feener
Nuclear Course

### **Description**

A competition where houseguests have to maneuver their position on a board in order to retrieve 3 bombs.

### **Appearance(s)**

*Big Brother Inc. 10*

"**Nuclear Course**" is a Head of Household competition that originated in *Big Brother Inc. 10*.

## Instructions

This is a board game in which your goal is to move around the 7x7 board in order to retreive 3 bombs that are located in 3 specific spots. You can move freely but not diagonally. You won't know where your opponent is unless you find yourself in the same spot as them. If you do, you will either try to kill them, protect yourself, or do nothing. If you kill them while they protect, you'll die instead. If you protect yourself but your opponent didn't try to kill you, you'll die too. If you both kill each other or protect, you both lose a life. You only get 2 lives. Whoever gets their 3 bombs and comes back to the finish line first wins this challenge. If you run out of lives, your opponent will win.
Akmeno II

**Akmeno II** fu un uomo della stirpe di Isano che compare solo

## Descrizione

Di aspetto simile al padre Isano II .

Alto come il padre, dai capelli biondi e dagli occhi neri atipici tra le genti del nord, Akmeno II era estremamente saggio e riflessivo.

Non prendeva mai decisioni avventate e ponderava accuratamente qualsiasi sua azione.

## Storia

**Akmeno** seguì probabilmente la schiera di nel suo viaggio verso il dopo la sconfitta subita nella da parte delle creature di , guidate da e degli a lui .la si distinse cadendo in battaglia dopo aver sfidato un gruppo di per salvare il resto della sua gente e quanto restava dell'esercito di in ritirata.
Kamran Sassani

Malzekeen Dwarf, male.

**Appearance**:  Kamran bears a naked upper lip, a short beard, and bright golden eyes.  Dressed in earthen browns and teals, bearing a short staff of some sort of metal.  He wears a bandoleer heavy with bottles and pouches, and has a small black bat (Abdeen) perched on one shoulder.

**History**:  Kamran served within the Malzekeen as a Rhodasin (court mage), but is now a scholar for the Reclaimers. He was escorted by the party on a Deep Run to the Village of Nabal, traveling with them as they infiltrated an ancient temple. He was looking for a gate, and found it within the ruins. When the party left him to his own devices, something happened, and somehow opened a portal that summoned foul beasts from another realm. He assisted the party in closing the gate, and so they let him go without further interrogation.
Jälk

Template:Citazione
"*«Un giovane stava camminando verso di noi, un giovane alto oltre le ante di una porta, dai modi rozzi ma al contempo regale e elegante; un gigante dicevano, un gigante che lavora nei boschi, porta dei tronchi come se fosse un mulo, forte come un antico dio pagano, un dio che della forza e dell'ira faceva gioco».*"
— *Pchyr* parla di Jälk , Le Storie di Ghyrw, libro II , cap. III , " La Compagnia di Pchyr "
**Jälk** fu un uomo del Nefťkarën affine a Mkryr, era il generale delle armate Nefťkrør dell'ovest, incaricato da Nefťkar proteggere le frontiere settentrionali del regno.

## Etimologia

**Jälk** è un nome di origine sconosciuta, alcuni dicono che sia un soprannome e che derivi dal **Nekryr** "***Iach**"*

cioè "albero". Inoltre è conosciuto con il nome

## Biografia

Jälk nacque nel 3047 TE in un villaggio Mrkyr. All'età di 17 anni fu portato da Brkýr a Nefťkar, dove venne accolto dal popolo, visto che era un figlio del Nefťkarën, i quali lo trattarono come un re.

Da giovane lavorava nei boschi, molto distante il suo villaggio, cacciato per motivi di rabbia. Nei boschi vicino la sua casa viveva un vecchio sempre vestito di pelli che viveva in una capanna in decadimento che lo spiava, quando cercò spiegazioni il vecchio non c'era più.

Durante le Guerre di successione ricopriva l'incarico di Generale degli eserciti dell'ovest e Guardiano del Nefťkrør al servizio del Consiglio Celeste. , Venne coinvolto da Nefťkar nella conquista dell'ovest, unendosi alla compagnia di Pchyr e durante le Guerre di Successione partecipò assieme a Brkýr e gli alleati del Lothianth a combattere contro di Pchyr, Šerfin, Leoni Nord, Mitieło Sür, Ançhærloth, Rähäky, Ghyærlktb, Ereth Dûm, Kiril Ën uthűnën Fu lui e i suoi soldati ad scortare Pchyr dopo la prima beffa dell'ovest, benché inizialmente lo avesse scambiato per nemico: solo dopo il chiarimento dissipò i loro dubbi e li convinse a lasciargli attraversare il Ziananniën. Compare nelle Guerre di Successione come generale degli eserciti di Nefťkar; ha combattuto nella avanzata del sud contro le forze di Lagi Akmeno. Con la benedizione del Consiglio Celeste divenne un Semimmortale .

## Biografia

### Nefťkar

{{Citazione}
"*«Altariel lo chiamavamo, alla maniera elfica», rispose Jälk, «ed egli ne era contento. "Molti sono i nomi che mi attribuiscono nelle diverse terre", egli soleva dire, "Altariel sono per gli Elfi, Thunbaradûn per i Nani; Eòrin ero da giovane nell'ormai obliato passato, nel Sud Itànis, nel Nord Nefťkar; nell'Est non ricordo, come or mai in quei luoghi non visitar più feci,non credo mi vollero ritorno"».*"
— ***Jälk*** cita *Nefťkar*, Le Storie di Ghyrw, libro II , cap.VI , " Il Consiglio Celeste
Lotë Brkýr

## INFORMAZIONI PERSONALI

### ALTRI NOMI

Brkýr, Lchrk, Lcharkýš,Śrýßýrð, cacciatore di taglie, il signore del Reame Celato, signore dell'ovest, signore delle torri sull'altopiano, soppiantatore di Lchark, padrone dei colli, distruttore del Sutum, esiliatore del lgarìsh

## BATTLE

### GUERRE

Èlfåbur (fine);guerre dei re; guerre di successione; guerra sul fiume, guerra Lchark

### VITTORIE

Guerre di successione,guerra di Isano, guerra sul fiume, difesa contro Šeffin,[[Èlfåbur,Lcharkýš

### SCONFITTE

2° guerra di successione

IŤî SKYL SLïO IË BRKÝR

YËTR ESLSKÁ UBFORTNÜ

YËTR UHASKÎ ïKË ESTEï ELINSKARSTï

YËTRïMSKï IK ËŃ OFNTAR EKÉ DEÄR FÄRKÎ BRK STRÁFİR

YËTRÏMSKÏ ŠTRŰKIRï IR MÝKRÝŘ NERŤKIOR

NEFŤKAR ïRLTH

IMPÖRSUS ØRTïNKZ ïRLTH SRÎVÁGÆR

PCHÝR Ä ALTRINSKïŘ ELFÁGAR

ïËRTÖÅBŮR

ANÇHÆRLOÞ SÜR STRASHCT

ïËRTÖ ÅBŮR

ŚRÝßÝRÐ Rï LïTÅ GWÍHR

ÏËRTÖD IRMTÎ ŠTRŰK

MÝKRÝŘ SÜR ïRMÁCHT

ÏËRTÖD ŠTRU
Êlgaheir

fu un uomo della stirpe dei Re del Nord che visse durante la Quarta Era. Figlio di Upov, succedette al padre nel QE diventando il Sedicesimo Re del Nord della linea di Utom di

## Etimologia

in lingua Montag significa "Stella che verrà".

## Biografia

nacque a Pau nel 485 QE da Upov, e fu cresciuto ed educato da Utom.

Succeduto al padre nel 508 QE all'età di 23 anni, il suo regno si svolge durante quel periodo ricordato come la Pace Vigile e fu privo di eventi particolari, fatte salve le continue battaglie contro gli Totorën e i Aredain che minacciavano il loro Regno.

tuttavia regnò solamente per 4 anni, poiché nel 512 QE fu ucciso assieme ad alcuni compagni in un attacco dei lupi , morendo alla prematura età di anni. Gli succedette il figlio Isano .
Upov

**Upov** fu un uomo della stirpe di Re del Nord, appartenente alla linea Utum, che visse durante la QE.

Figlio di Antow, succedette al padre alla morte di questi, nel 2842 TE, divenendo il dodicesimo Re di Rohan.

## Biografia

Walda nacque nel 2780 TE e salì al trono di Rohan alla morte del padre Brytta Léofa nel 2842 TE, all'età di 62 anni.

Si sposò e nel 2804 TE ebbe un figlio, Folca.

Morì nel 2851 TE, in un agguato di Orchi mentre percorreva dei sentieri di montagna venendo da Dunclivo.

## Note

1. ↑ *Il Signore degli Anelli*, *Appendice A - Annali dei Re e Governatori*, pag. 1153.

## Bibliografia

* J. R. R. Tolkien, *Il Signore degli Anelli*, traduzione di Vicky Alliata di Villafranca, Milano, Bompiani, 2014, ISBN 978-88-452-9261-3.

Template:Sequenza
Eborim

The Eborim or 'Goblins' are a desert dwelling species found in the Burning Wastes.

## History

The Eborim are the only truly native sapient race to Saldaria. They predate both the Snow Elves and the humans in their arrival to this continent, but due to living in a largely nomadic society within the desert they have not settled the rest of the continent, thus have remained seculur and primitive.

Upon the arrival of the Silari to Saldaria the two races made contact and began to trade, blending their two languages into a new tongue which is still used by the Eborim today.

Regarded as bandits, the Eborim have had to prey upon travellers and caravans in order to survive in the harsh conditions of the desert. However as it is later discovered by Eviron and party, the Eborim are a culturally rich society which used to roam from oasis to oasis, until they were claimed by the human settlers. With no alternative to water the Eborim were driven to thievery. As this progressed throughout the centuries, the discrimination against the Eborim grew to the point in which they didn't consider the Eborim to be sentient.

## Biology

The Eborim are green skinned, red haired and short in stature, averaging 5'6" in height. What they lose in height, they gain in strength and breadth. Well known for their endurance, an Eborim can survice in the heat of the desert for a number of days with no water. Another lesser known fact of the Eborim is their androgyny. The Eborim have no 'men' and 'women,' as gender plays no role in their society.

## Society

Previously a nomadic society, the Eborim used to rely on travelling between the oasis' within the desert in order to find food and water. However due to the restriction of both of these by human settlers the Eborim hasve resorted to raiding caravans and hiding in desert caves. The Eborim function largely as a shamanic society in which the magic users (who are rare) are given access to wisdoms that make them clan leaders.
Pvalœ

**Pvalœ**, conosciuto anche come **Jioveff**, fu il signore degli Immortali e da tutti riconosciuto come dAssieme fu invitato dai a visitar e poi inviato a convincere la sua gente a trasferirvisi. La mparentate con lui. mai più nella, mioguidò le schiere dei durante l

## Etimologia

Il nome **Pvalœ** è di origine sconosciuta, forse un dialetto originato dall'unione della lingua antica e la lingua comune, che significa letteralmente "*Padre*".

## Biografia

### Origini e il Grande Viaggio verso Ovest

I nacque , figlio di , . Fu uno dei primi ad incontrarenei pressi del . Dopo la Seconda Guerra delle Potenzeaffinché visitasse il reame beato convincesse i suoi fratelli a stabilirsi adInnamoratosi di ciò che vide, una volta tornato nella onvinse il suo popolo a trasferirsi a La sua fu la schiera che dura raggiunse per primaanche perché era la meno numerosa e la meglio organizzata, e giunse contemporaneamenteassieme ar.

### Vita a

Inizialmente ë ebbe la propria dimora e quella del suo popolo nella città di , dove regnava assieme all'amico , che una volta rimasto vedovo sposò una dama sua parente, e i vivevano in pace con i . Tuttavia, siccome aveva una particolare predilezione p i invitò lui e il suo popolo a trasferirsi presso le sue aule sul mont l'invito fu accettato stando a contatto condivennero i più grandi tra g fu da tutti riconosciuto co degli non lasciò mai più r e non ritornò mai nello, anche se sembra che
Largo Fiume

### Altri Nomi

lungo fiume, Ghirgaard, mare della nebbia, custode del Reame Celato, Mare del Brkyr

### Descrizione

è uno dei più grandi fiumi delle terre abitate.ha origine sui monti d'acqua e dai ghiacciai del nord e attraversa gran parte dell'est tra cui il ziananninen, il totoren, dophtomeor, gli altopiani, il Lcharken finendo nel lago Taalbigh nel Gaethirh-T'uap

### Reami

kia pur, Arkthrur, mare di twaigh, ziananninen, Inethil, pianure del Lragnak, Strausa, Lcharken, Luorghath

## Informazioni Storiche

### Regno

Neftkaren ovest, montag, avier, aredain, anchaerloth, akmeni, lagi akmeni, Feener, Lamieth, Urukthuruthe, Ghyaerlktb, Gaethirh-T'uap

### Abitanti

.

Il largo fiume è uno dei fiumi più grandi e più importanti delle Terre Abitate; si snoda attraverso le Terre Brulle, Avier, Neftkaren, Ziananninen, Totoren, Lagi Akmeno, Altopiani, Feener, Gaethirh-T'uap, nascendo presso gli Ereth Arkthras (Monti D'Acqua) al nord e interrompendosi nei bacini idrici prima nel lago Tarussilkiva e poi nel Taalbigh nel Gaethirh-T'uarp. Durante le vicende dell' Avanzata Ovest è l'ultimo ostacolo per la destinazione, ma essendo tanto largo da non vedere la riva opposta, la spedizione si arrese. Un punto di notevole interesse sia storico che architettonico sono le torri dei draghi costruite da Brkyr dopo il Lcharkish nella parte sud che attraversa gli altopiani.

## Etimologia

Il nome **Ghirgaard** in Avier significa letteralmente "*largo Fiume*". Altri nomi con il quale è conosciuto il fiume sono **Grande Fiume Celatore**, a Pchyr e nel Neftkaren, **Lungofiume** dagli Avier e Feener, e nel resto delle terre abitate è semplicemente conosciuto come **Largo Fiume**.

### Affluenti

Nel Ghirgaard confluisce il Regaard e diversi fiumi minori, tra questi vi sono: il Alanq, il Akrthrur e Puli, il Dunerewe, il Maeweri e e tanti altri più piccoli .

### Guadi

Nonostante il Ghirgaard sia un fiume molto lungo sono nulli i guadi che consentono di attraversarlo senza servirsi di barche, ma ci sono alcuni luoghi in cui è possibile l'attraversata. I più importanti sono nel sud all'altezza del mare di Twaight, poco più a sud su gli altopiani.

### Isole

Sul fiume sono presenti diverse isole. Le più importanti sono: la Terra del Male, nel nord, Din Ghieldert (posta poco prima del Mare di Twaight e Iklim Dùur sede di un'importante torrevedetta di Feener. Vi è inoltre un'ultima isola, sulla lago Tarussilkiva gli uomini di Lamieth e Lambk costruirono un villaggio.

### Frutteti

Una caratteristica importante del largo fiume sono i frutteti. Grazie alla sua portata d'acqua e la sua fertilità lungo il suo corso si possono trovare molti frutteti, tutti sulla riva nord : poco prima del mare di Twaight , sul lago Tarussilkiva il frutteto di Lambk e il frutteto di Umagh.

Categoria:Terre Abitate
Categoria:Fiumi
Categoria:Geografia
Guerra dei Possedimenti

Data

Tardo maggio 1274 a.C.

Luogo

Qadeš, nord del Libano

Esito

Vittoria pirrica tattica egiziana, strategicamente indecisiva

Trattato di pace tra Ramses II e Muwatalli II

Ritirata egizia dalla campagna a causa delle difese di Qades

L'impero ittita si espande verso sud fino a Upi, a Damasco

Schieramenti

Nuovo Regno d'Egitto

Impero Ittita

Comandanti

Ramses II

Gran Visir Paser

Principe Khaemuaset

Principe Ramses

Principe Pareheruenemef

Principe Amonherkhepshef

Muwatalli II

Hattušili III

Mittanamuwash di Pitassa

Masturish della riva di Seha

Piyama-Inarash di Wilusa

Sahurunuwash di Karkemish

Sattuara di Mitanni

Niqmepa di Ugarit

Talmi-Sarruma di Aleppo

Niqmaddu di Kadesh

Effettivi

20.000 uomini (metà coinvolti) di cui 16.000 fanti

2.000 carri con 4.000 uomini

23.000-50.000 uomini di cui 15.000-40.000 fanti (non coinvolti)

2.500-3.700 carri con 9.000-11.000 uomini

Perdite

Sconosciuto

Sconosciuto
Orcs

The orcs are a race of bandits who predate upon all races of Saldaria regardless of who they meet.

## History

As another race of non-natives to the continent of Saldaria, they followed humans across the ocean. However when they arrived instead of greeting the Silari and Eborim as the humans did, the orcs immediately began harrassing and attacking all three races. Considered a nuisance by the Silari, all attempts to eradicate the orcs were met with failure as although the orcs are large and powerful, they also have an uncanny ability to hide themselves. This is largely due to the fact that they reside within the untamed wilds of Saldaria avoiding towns and villages, in preference of attacking on roads and then vanishing into the forests.

## Biology

The largest by far, orcs stand close to 7" tall at their shortest. These massive brutes cannot be underestimated. Despite their lack of magic, their strength and stamina allows them to fight even the strongest mage. This race burns themselves out quickly, meaning that an orc is considered old at 50. Similar to Eborim, this race is green (but sometimes grey or tan) skinned, suggesting a potential racial link, but no research (or willing candidates) have pursued this. Other notable features include a lack of hair, tusks and solid coloured eyes.

## Society

These barbarians forgo any permanent settlements, preferring to move their camps whenever necessary. Although not necessarily a nomadic species they do move in order to prey on new roads before they draw the attention of Osmian soldiers. Orcs prefer to fight as berserkers using rage and overwhelming strength to defeat their enemies. Orcs follow a chieftain who decides how and where the clan will attack, but who has no say on how an orc lives their life. The clans themselves live deep within the wilderness and only send out war parties to act as bandits. These parties return with their spoils to share with the clan. An orc is only considered an adult after having made their first kill (this can be anything, sapient or otherwise), but the harder the kill the more prestige the orc earns.

If the orcs use their own tongue they do not use it around outsiders, instead preferring to converse in the common language. Although this doesn't necessarily indicate intelligence, there must be a level of adaptibility in order to learn a language from a race they have only encountered in violence. Orcs are known only rarely to trade with outsiders and though such occurances are risky, they are worth the trouble as the treasures of an orc clan are without equal.
House Sarper

**Symbols:** Three serpents intertwined in a knot

**Nicknames:** House "Sharper"

**National Background:** Alkarenil

**Commodities:** Swords and Knives

**Rumors:** The elves always stick together, and despite being part of the Tribald Alliance, House Sharper can't shake the rumors that they are really aligned with the The Un’kai. The fact that House Sharper makes all of the Un'kai's weapons probably doesn't help.
Narek Terzian

**Appearance**:  Aged even for a gnome, Narek's hair and beard have long since been bleached white, which allows him to dye them the most extraordinary shade of sky blue.  He says the secret is Azaman Beetles, whatever those are.  His nose is enormous, even for a gnome, and his ever so slightly red eyes twinkle with delight when he has a secret.  He's surprisingly spry, and prone to dancing about when he gets excited about something, which happens a lot.

**Bio:** He works as an archivist of the few remaining manuscripts within the Godbound District.
Akmeno I

**Akmeno** fu un uomo della stirpe di Utum di Avier appartenente alla Casa di Isano che visse durante la Quarta Era. Figlio di Isano, fu il diciottesimo Re del Nord e, a differenza del padre, era un amico di Pchyr e alleato di Anchærloth.

Nei suoi primi anni di regno cercò di riportare il regno a nord, ma ormai era tardi, troppe e troppo gravi erano state le offese a Neftkar perché potessero essere perdonate in breve.

Durante l'ultima fase del suo regno portò a termine alcune campagne del padre : la battaglia del Twaigh, , morì a 68 anni lasciando un figlio (Isano II) e una figlia (Tïęnæ) , fu il diciannovesimo Re del Nord, ma dovette aspettare tempo prima diventare Re.

Nel frattempo andò prima nel fener, dove imparò a cacciare, poi a Kdor dove imparò le lingue del: Sontag, almek e l'elfico Loteen
The Snow Elf Wiki

**Welcome to the The Snow Elf Wiki!**

A wiki for the indie RPGMaker game The Snow Elf.

This game was created in 2020 by Asphodelethe and Maturius as a lockdown project. The game can be found on itch.io at https://asphodelethe.itch.io/the-snow-elf.

The game was created on RPGMaker VX Ace utilising assets as music from various talented creators in the community, all of whom are credited in the credits of the game.

The game is a fantasy RPG based in the fictional world of Saldaria. The player starts in the small island community of Cherry Town, having woken there with no memory. The player must then decide the future of this character and discover who he is and where he comes from.

The game utilises several mechanics, including a turn based fighting system, return to Inn at game over and a fast travel mechanic unlocked through gameplay as well as a few choice based missions that will impact the resolution of the game.

We're a collaborative community website about The Snow Elf that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Isano II

**Isano II** fu un uomo della stirpe di Utum di Avier appartenente alla Casa di Isano che visse durante la Quarta Era. Figlio di Akmeno, fu il diciannovesimo Re del Nord , poco prima che suo padre morì nel 598 QE divenne il secondo re del Dhöptmeòr . Governò per poco il Regno proseguendo la politica paterna, alla sua morte governò la sorella Tïęnæ , viene ricordato come un sovrano saggio e giusto.

## INFORMAZIONI PERSONALI

### ALTRI NOMI

Erede del Nord, Re del Dhoptomeor, Signore Del Regno di Isano
Queen Melenis

Queen Melenis is the supreme ruler of the Snow Elves, the Seven Cities and Eviron's mother.

## History

Born 6,000 years prior to the events of The Snow Elf to Queen Yuana and King Perses, Melenis was crowned queen on her 3,000th birthday, as is tradition with Silari rulers. At the time she was not married, but as Snow Elves are matriarchal a sole female monarch is often the norm. Eventually Melenis chose to marry Micah, a noble from Maelor, who in turn was crowned king. Melenis, however, retained the ruling power, as a queen overrules a king. The two had a son, whom they named Eviron, and he became next in line to inherit the throne.

## Character

Melenis is a forceful and willful woman. Born to be queen, she has always expected her commands to be obeyed and her wishes to be considered law. Due to her position as crown princess, Melenis was afforded the best in magical training from a very young age and quickly excelled in the practice, becoming the strongest spellcaster in the Seven Cities. Though instructed in the blade, Melenis prefers to fight with magic if necessary and continues to hone her abilities as queen. A generally stoic woman, Melenis can melt with time, especially when it comes to her son.

## Description

A typical Snow Elf, Melenis stands at 6' tall and is willowy and lithe. Her white hair is often bound in a long braid that she either allows to fall behind her or pulls over one shoulder. As queen she wears a crown of blue steel. She often wears blue or white and sapphire gemstone earrings that match the intense blue of her sharp eyes. Freckles pepper her face, which could be removed through magic if she wished, but are retained for aesthetic purposes.
Pandora's Box

"**Pandora's Box**" is a Head of Household competition that originated in *Big Brother Inc. 10*.

## Instructions

For this competition, a special channel with 17 boxes will open. Each houseguest will choose a box from the provided ones on a first come, first serve basis. When everyone picks a box for themselves, we will begin revealing the contents of each box 1 by 1. Each box might contain an advantage, a disadvantage to your game, something random, or even nothing at all. However, 1 box from the bunch will contain the Head of Household key. The houseguest who ends up with that box will become the new HOH!
Code Words

"**Code Words**" is a Power of Veto competition that originated in *Big Brother Inc. 2*.

## Instructions

Do a.stopwatch then !hoh/pov in your submissions channel. You'll receive a gif into which we inserted a frame with a word written on it. Once you make out the word from the frame, you will do ![word][roundnumber] to receive the next gif. For example, if on round 2 the word was "successful", you'd do !successful2. Continue until the bot tells you that you've finished, then do a.stopwatch again to lock in your time. The houseguest with the fastest time will become the new HOH/ win the Power of Veto!
Drop the Ball

### **Description**

A competition where houseguests must receive the least red balls from their fellow houseguests to win.

### **Appearance(s)**

*Big Brother Inc. 2*
*Big Brother Inc. 11*

"**Drop the Ball**" is a Head of Household competition that originated in *Big Brother Inc. 2*.

## Instructions

Each houseguest will have a channel with their name. In order to make it less likely for someone to win, you must send red balls 🔴 in the channel, each ball in a separate message and no additional text. After 16 hours, the houseguest that has the least red balls in their channel will become the first HOH of the season!

## Trivia

* Following this competition, Wakanda became the first HOH of *Big Brother Inc. 2* and Jay became the first HOH of *Big Brother Inc. 11*.
Khulan Bat-Erdene

Lothari woman

**Appearance**:  With the dark skin of all Lothari, she wears her curly hair streaked with red dyes. Her voice is but a whisper, though she can't be more than forty. Her left eye is lazy, though as she is usually staring off into the Mists it matters little.

**Bio:** Khulan is the navigator for the Gauntlet.
The Gambler's Fall

On the Eastern edge of the Grey Market's is the Gambler's Fall, the greatest den of vice in Spirithil. All are welcome there, provided they've got the coin, though the establishment takes a dim view of troublemakers. Given that the place's backdoor is the Nets, the name "Gambler's Fall" probably has something to do with how they treat cheaters.
Final Two

The **Final Two** are the two houseguests in a season who made it the furthest in Big Brother, who must plead their cases to the Jury at the jury questioning to become the winner of Big Brother.

The process of the jury questioning is simple - The members of the jury interrogate the final two about the games they played throughout the season, taking into account competition wins, the level of strategic ability, the level of social awareness and own personal opinions of the finalists. The final two must counter that with explanations as to why they deserve to have the jury's votes to win the game over the other finalist.

Depending on the social games of the finalists and the level of disdain towards the final two, some jurors may rule out voting for one of the finalists before even hearing their pleas, and many other jurors come into it with set notions about who they wish to see win. The final two's job is to ensure their votes or change the minds of those who are thinking against it, as ultimately the houseguest with the most Jury votes will be crowned the winner of Big Brother.
Portmanteau

### **Description**

A competition where houseguests must come up with portmanteaus for given themes.

### **Appearance(s)**

*Big Brother Inc. 4*
*Big Brother Inc. 6*
*Big Brother Inc. 7*

"**Portmanteau**" is a Head of Household competition that originated in *Big Brother Inc. 4*.

## Instructions

This is a semi-live competition. When you're ready to begin ping Production/Hosts in your submissions channel. Each round we will give you three general themes in order, and your task is to find 3 words where each preceding word shares the last two letters of it with the first two letters of the next word. The words must remain in order, meaning the first relating to the first theme will be first, and the last will be last. Once you've found such a word, type it out as one complete word and send it. The houseguest who finishes 3 rounds in the fastest total time will become the new HOH/ win the Power of Veto!

Example:
Host: "Vegetable - City - Breakfast food"
You: "Potatorontoast"
That would be Potato, Toronto, Toast in order, making it a valid answer.

## Modifications

In Big Brother Inc. 7 the competition was changed up to Geographical Portmanteau by only using a city, village, state, province etc.

## Trivia

* Erin currently holds the record for this competition with a time of 11 minutes and 7 seconds.
Minishot

Basic with 2 side guns

### Upgrades to

Artillery, Harasser, Triple Shot, Spreadling, Recruit, Hewn Pelleter, Hewn Twn, Stiletto, Arachnid, Auto-Minishot, Machete, Shootist, Private, Magmach, Dropship, Minimind

### Weapon(s)

* 2 Minshot Secondary Barrels
* 1 Minishot Main Barrel

The Minishot is a Tier 2 tank that upgrades from the Basic at level 15.

## Design

The Minishot has a circular body with a grey rectangular barrel. On both sides of the barrel, slightly angled from each other, there are 2 thin barrels, 1 per side.

## Technical

This section may contain inaccurate information.Verification may be needed.
### Main barrel

The main barrel takes 20% longer to reload compared to the Basic's barrel, has 75% of Basic's recoil and has the same shudder and spray as a Basic's barrel. The bullets are 90% as large as their barrel, have the same bullet health as a Basic's bullets, have 10% less bullet damage than a Basic's bullets, have the same penetration as a Basic's bullets, are 15% faster than a Basic's bullets, have a 10% higher max speed than Basic's bulllets, have the same duration (`RANGE:` stat) as a Basic's bullets, are 50% denser than a Basic's bullets and have the same resistance as a Basic's bullets.

### Secondary Barrels

The secondary barrels take 50% longer to reload compared to the Basic's barrel, have 18.75% of Basic's recoil each, have 50% more shudder than a Basic's barrel and 50% more spray than a Basic's barrel. The bullets are 99% as large as their barrel, have the same bullet health as a Basic's bullets, have 33.25% of the bullet damage of a Basic's bullets, have 25% more penetration than a Basic's bullets, are 3.5% faster than a Basic's bullets, have 88% of the max speed of a Basic's bullets, have the same duration (`RANGE:` stat) as a Basic's bullets, are 2 and a quarter times denser than a Basic's bullets and have 20% more resistance than a Basic's bullets.

## Trivia

1. ↑ at level 60
2. ↑ It's effectively less due to them being angled
Instant Eviction

The **Instant Eviction** is a twist that originated in *Big Brother Inc. 2*. It entails that no Power of Veto competition will be played during the week, and the HOH's initial nominees are also final.

## Overview

During the Instant Eviction, the Head of Household will nominate 2 houseguests for eviction, as per usual. However, unlike a normal week, these nominees will face eviction immediately, without a POV competition being played inbetween.

Houseguests are forced to bring out their social and strategical prowess as during this special week, they cannot rely on their competition skills to save them.

## Instant Eviction History

### *Big Brother Inc. 2*

 **HOH**

 **Nominee**

 **Evicted**

On Week 4, Hodgo won Head of Household in the "Name Change" HOH competition. Hodgo nominated Aimi and Mach for eviction. The nominees immediately faced the eviction vote, and at the eviction, Mach was evicted by a vote of 9-1.

### *Big Brother Inc. 9*

 **HOH**

 **Nominee**

 **Evicted**

On Week 9, Oliwuh won Head of Household in the "Grand Scavenger Hunt" HOH competition. Oliwuh nominated Aymerick and Nyx for eviction. The nominees immediately faced the eviction vote, and at the eviction, Nyx was evicted by a vote of 3-2.
Nominations

### **Description**

A group of houseguests that have been nominated for eviction by the Head of Household.

**Nominations** is a process in the game wherein the Head of Household selects several, most often two, houseguests to face eviction. If nominated, the *nominees*, would have the chance to save themselves in the Power of Veto competition, and to convince their housemates to save them in various ways.

## The Nomination Ceremony

Each week a Head of Household is crowned through a competition, and one of their duties is to nominate two houseguests for eviction. Once the HOH decided on their nominees, they would post them in their diary room along with reasoning for each. At the nomination ceremony, production would announce the Head of Household's decision regarding nominations to the house and the public. The nomination ceremony occurs every single week besides the final 3, where the two losers of the Final HOH competition are automatically nominated.

### The Backdoor

The Backdoor is a popular strategy that the Head of Household might implement to eliminate a big target that would be dangerous to do in an upfront fashion. As a part of this strategy, the HOH would nominate two "pawns" or "decoy nominations" for eviction, thereby preventing their real target from playing in the Power of Veto competition and thus saving themselves. Instead, the Veto is guaranteed to be used and the HOH would select their true target as the replacement, leaving them defenseless.