recursal/Fanatic-Fandom huggingface dataset:
Sodium

Sodium is a chemical element with the symbol Na (from Latin natrium) and atomic number 11. It is a soft, silvery-white, highly reactive metal. Sodium is an alkali metal, being in group 1 of the periodic table. Its only stable isotope is 23Na. The free metal does not occur in nature, and must be prepared from compounds. Sodium is the sixth most abundant element in the Earth's crust and exists in numerous minerals such as feldspars, sodalite, and rock salt (NaCl). Many salts of sodium are highly water-soluble: sodium ions have been leached by the action of water from the Earth's minerals over eons, and thus sodium and chlorine are the most common dissolved elements by weight in the oceans.
Beryllium

Beryllium is a chemical element with the symbol Be and atomic number 4. It is a steel-gray, strong, lightweight and brittle alkaline earth metal. It is a divalent element that occurs naturally only in combination with other elements to form minerals. Notable gemstones high in beryllium include beryl (aquamarine, emerald) and chrysoberyl. It is a relatively rare element in the universe, usually occurring as a product of the spallation of larger atomic nuclei that have collided with cosmic rays. Within the cores of stars, beryllium is depleted as it is fused into heavier elements. Beryllium constitutes about 0.0004 percent by mass of Earth's crust. The world's annual beryllium production of 220 tons is usually manufactured by extraction from the mineral beryl, a difficult process because beryllium bonds strongly to oxygen.
Carbon

Carbon (from Latin: carbo "coal") is a chemical element with the symbol C and atomic number 6. It is nonmetallic and tetravalent—making four electrons available to form covalent chemical bonds. It belongs to group 14 of the periodic table.[13] Carbon makes up only about 0.025 percent of Earth's crust.[14] Three isotopes occur naturally, 12C and 13C being stable, while 14C is a radionuclide, decaying with a half-life of about 5,730 years.[15] Carbon is one of the few elements known since antiquity.[16]
Copper

Copper is a chemical element with the symbol Cu (from Latin: cuprum) and atomic number 29. It is a soft, malleable, and ductile metal with very high thermal and electrical conductivity. A freshly exposed surface of pure copper has a pinkish-orange color. Copper is used as a conductor of heat and electricity, as a building material, and as a constituent of various metal alloys, such as sterling silver used in jewelry, cupronickel used to make marine hardware and coins, and constantan used in strain gauges and thermocouples for temperature measurement.
Helium

Helium (from Greek: ἥλιος, romanized: helios, lit. 'sun') is a chemical element with the symbol He and atomic number 2. It is a colorless, odorless, tasteless, non-toxic, inert, monatomic gas, the first in the noble gas group in the periodic table.[a] Its boiling point is the lowest among all the elements. Helium is the second lightest and second most abundant element in the observable universe (hydrogen is the lightest and most abundant). It is present at about 24% of the total elemental mass, which is more than 12 times the mass of all the heavier elements combined. Its abundance is similar to this in both the Sun and in Jupiter. This is due to the very high nuclear binding energy (per nucleon) of helium-4, with respect to the next three elements after helium. This helium-4 binding energy also accounts for why it is a product of both nuclear fusion and radioactive decay. Most helium in the universe is helium-4, the vast majority of which was formed during the Big Bang. Large amounts of new helium are being created by nuclear fusion of hydrogen in stars. - Wikipedia
Hydrogen

**Hydrogen** is the chemical element with the symbol **H** and atomic number 1. Hydrogen is the lightest element in the periodic table. At standard conditions hydrogen is a gas of diatomic molecules having the formula **H2**. It is colorless, odorless, non-toxic, and highly combustible. Hydrogen is the most abundant chemical substance in the universe, constituting roughly 75% of all normal matter. Stars such as the Sun are mainly composed of hydrogen in the plasma state. Most of the hydrogen on Earth exists in molecular forms such as water and organic compounds. For the most common isotope of hydrogen (symbol 1H) each atom has one proton, one electron, and no neutrons. - Wikipedia
Suzaku

## Suzaku Hiro

**Träger :** Yami Kobayashi

**Status:** Verstorben

**Geschlecht:** Weiblich

**Alter :** Unbekannt

**Grösse :** 145cm

**Rasse : 1/2** Wolfsanima & **1/2** Erhabene

**Klasse :** Defender

**Element :** Feuer & Erde

## Eigenschaften

* Behutsam
* Beschützerisch
* Großzügig
* Konsequent
* Loyal

### Stärken

* gutes Gehör sowie Geruchssinn
* Magiekenntnise
* Schildmagie

### Schwächen

* Ihr Beschützerinstikt
* Naivität
* ihre angeborene Krankheit
Silicon

Silicon is a chemical element with the symbol Si and atomic number 14. It is a hard, brittle crystalline solid with a blue-grey metallic lustre, and is a tetravalent metalloid and semiconductor. It is a member of group 14 in the periodic table: carbon is above it; and germanium, tin, lead, and flerovium are below it. It is relatively unreactive. Because of its high chemical affinity for oxygen, it was not until 1823 that Jöns Jakob Berzelius was first able to prepare it and characterize it in pure form. Its oxides form a family of anions known as silicates. Its melting and boiling points of 1414 °C and 3265 °C respectively are the second highest among all the metalloids and nonmetals, being only surpassed by boron. Silicon is the eighth most common element in the universe by mass, but very rarely occurs as the pure element in the Earth's crust. It is most widely distributed in space in cosmic dusts, planetoids, and planets as various forms of silicon dioxide (silica) or silicates. More than 90% of the Earth's crust is composed of silicate minerals, making silicon the second most abundant element in the Earth's crust (about 28% by mass), after oxygen. Silicon is a natural element, and when not previously present has a residence time of about 400 years in the world's oceans.[9]
Lifesteal

Lifesteal is an enchantment that causes your tool to occasionally repair itself after destroying a breakable.

##### Lifesteal I

"When this <tool> destroys the last heart on a breakable, it has a 34% chance of repairing itself for at least 3 durability."

##### Lifesteal II

"When this <tool> destroys the last heart on a breakable, it has a 40% chance of repairing itself for at least 4 durability."

##### Lifesteal III

"When this <tool> destroys the last heart on a breakable, it has a 44% chance of repairing itself for at least 5 durability."

##### Lifesteal IV

"When this <tool> destroys the last heart on a breakable, it has a 50% chance of repairing itself for at least 6 durability."

##### Lifesteal V

"When this <tool> destroys the last heart on a breakable, it has a 55% chance of repairing itself for at least 7 durability."

##### Lifesteal VI

"When this <tool> destroys the last heart on a breakable, it has a 60% chance of repairing itself for at least 8 durability."

##### Lifesteal VII

"When this <tool> destroys the last heart on a breakable, it has a 64% chance of repairing itself for at least 10 durability."

##### Lifesteal VIII

"When this <tool> destroys the last heart on a breakable, it has a 69% chance of repairing itself for at least 11 durability."

##### Lifesteal IX

"When this <tool> destroys the last heart on a breakable, it has a 80% chance of repairing itself for at least 13 durability."

##### Lifesteal X

"When this <tool> destroys the last heart on a breakable, it has a 89% chance of repairing itself for at least 15 durability."
Mijako

**Geschlecht:** Weiblich

**Beziehungen:**

* Mutter :: Kazumi (Kitsune)
* Vater :: Astaroth(Dämonenritter)
* Großer Bruder :: Yakunan (Inkubus)

**Alter:** 20

**Größe:** 1,62 cm

**Spezies:** Kitsune

**Klasse:** Unbekannt

**Element:** -

**Rang:** Adept

**Eigenschaften:**

* Schüchtern
* Zurückhalten
* grimmig (zu fremden Personen)
* neugierig
* Reizbar

**Stärken:**

* Gutes gehör und geruchsinn
* kann gut in dunkeln sehen
* Illusion kraft
* besitzt eine Tierform
* besitzt eine kleine form und ist flinker

**Schwächen:**

* Sehr schnell reizbar
* alte Schutz/bann Siegel (omamori oder O-fudas)
* empfindliche Ohren und schweife
* Ist in der kleinen form Schwächer und mehr kindlich

**Hintergrundgeschichte:** Unbekannt

**Trivia:** Liebt es jegliche Art tricks zu spielen
Savage Tier

This tier has previously been called "Prime", but was renamed.
This tier includes the vanilla alphas, which were released - all of them are non-tameable, semi boss creatures which give you specific trophies, good XP, resources, and unlock Prime mod armors:

## List of Prime Creatures

* Mega (Prime) Basilisk
* Mega (Prime) Blood Crystal Wyvern
* Savage Carnotaurus
* Mega (Prime) DeathWorm
* Mega (Prime) Fire Wyvern
* Mega (Prime) Karkinos
* Savage Leedsichthys
* Savage Megalodon
* Savage Mosasaur
* Savage Utahraptor
* Savage Tyrannosaurus
* Savage Tusoteuthys
* [Savage Giganotosaurus]

## Engrams, added to Prime creatures

* Savage Carno unlocks Prime Fur Armor and AG Tek Replicator

* Savage Giga unlocks Prime Metal Armor, Tek Lights, Tek Railgun, Tek Grenade and AG Tek Replicator

* Savage Leedsichthys unlocks Prime Scuba gear and AG Tek Replicator

* Savage Utahraptor unlocks Prime Camouflage armor and AG Tek Replicator

* Savage Rex unlocks Prime Riot Armor, Tek Transmitter and AG Tek Replicator

* Savage Megalodon unlocks Prime Chitin Armor and AG Tek Replicator

* Savage Tusoteuthis unlocks Prime Hazard Suit and AG Tek Replicator

* Savage Mosasaur unlocks Prime Hazard Suit and AG Tek Replicator

* Prime Fire Wyvern or Prime Blood Crystal Wyvern unlock Alpha Wyvern Milk
Dungeons

***PAGE IS WIP, WILL NEED SPECIFIC IMAGES, INFORMATION AND MORE IMPROVEMENTS***

**Dungeons** are places that player need to get in to get chest and crate, each dungeon will contain different themes and colors but most importantly will hold the same goal that mine or chopping tree, gain XP to unlocking new area, head to the end and recieve chest. During dungeon, player also scavenge loot crates that scattered around the area. Each dungeon also contain **4** type of tier from 1 to 4, the higher the tier is the more energy need to spend, gain more depth to unlock higher dungeon tier.

Each dungeon has variant chest and loot crate base on its theme, such as Blossom Chest and Blossom Crate from Shady Grove. Merging chest together to get higher tier chest and obtain more specifically items.

At the version of 1.14, there are 3 dungeons that's **Shady Grove**, **Dark Grotto** and **Arid Sands** respectively.

## Shady Grove

Main article: Shady Grove

**Shady Grove** is the first dungeon that player will experience when joining game for the first time and located at the northwest of the Runania, the instructor of this dungeon is Kaylee. It's a dungeon that provides woods, plants and fruits, they're used to craft most items from tools to planters, brewing potions and even upgrading mini drills. Player will need the axe that scavenged at the first game, equip it and start this dungeon.

## Dark Grotto

Main article: Dark Grotto

**Dark Grotto** is another dungeon that provides stones, ores and fungi, located to the northeast of the Runania, the instructor of this dungeon is Bjorn. To start this dungeon, player will need to unlock a stone pickaxe that laying on the ground by using XP. Once fully freed the pickaxe, player equip it and start the dungeon. All of the items in this dungeon are part ingredient in crafting tools, upgrading mini drills and part of brewing potions.

## Arid Sands

Main article: Arid Sands

**Arid Sands** also another dungeon that provide plants, sandstones and fossils, located to the north of the Runania, the instructor of this dungeon is Mason. Just like **Dark Grotto**, player also free a shovel laying on the ground by using XP and equip it to start the dungeon. All of the items in this dungeon are mainly related to sand and mostly used to craft all types of glass, whereas fossils are part ingredient in crafting Shovel.
Explosive

Explosive is an enchantment that causes your tool to explode when reduced to 0 durability.

##### Explosive I

"When reduced to 0 durability, this <tool> has a 100% chance of exploding, dealing 77 damage to all breakables within 3 squares."

##### Explosive II

"When reduced to 0 durability, this <tool> has a 100% chance of exploding, dealing 92 damage to all breakables within 3 squares."

##### Explosive III

"When reduced to 0 durability, this <tool> has a 100% chance of exploding, dealing 106 damage to all breakables within 3 squares."

##### Explosive IV

"When reduced to 0 durability, this <tool> has a 100% chance of exploding, dealing 125 damage to all breakables within 3 squares."

##### Explosive V

"When reduced to 0 durability, this <tool> has a 100% chance of exploding, dealing 145 damage to all breakables within 4 squares."

##### Explosive VI

"When reduced to 0 durability, this <tool> has a 100% chance of exploding, dealing 165 damage to all breakables within 4 squares."

##### Explosive VII

"When reduced to 0 durability, this <tool> has a 100% chance of exploding, dealing 184 damage to all breakables within 4 squares."

##### Explosive VIII

"When reduced to 0 durability, this <tool> has a 100% chance of exploding, dealing 204 damage to all breakables within 4 squares."

##### Explosive IX

"When reduced to 0 durability, this <tool> has a 100% chance of exploding, dealing 223 damage to all breakables within 4 squares."

##### Explosive X

"When reduced to 0 durability, this <tool> has a 100% chance of exploding, dealing 247 damage to all breakables within 5 squares."
Enchanting

Upgrading your camp to Level 5 will unlock the Enchanter's Table, which will allow you to enchant your tools in exchange for Runic. The NPC in charge of enchanting is Cenax. All Enchantments can have level from I to X.

Enchantments

* Brutal
* Chain Lightning
* Explosive
* Frenzy
* Heartbeat
* Lifesteal
* Steadfast
* Whirlwind
Heartbeat

Heartbeat is an enchantment that causes your tool to heal nearby tools as well when placed on an anvil.

##### Heartbeat I

"Every 10 times this <tool> is struck by a hammer while on an anvil, it will release a healing pulse, repairing at least 1 damage for all tools within 2 squares."

##### Heartbeat II

"Every 8 times this <tool> is struck by a hammer while on an anvil, it will release a healing pulse, repairing at least 1 damage for all tools within 2 squares."

##### Heartbeat III

"Every 6 times this <tool> is struck by a hammer while on an anvil, it will release a healing pulse, repairing at least 1 damage for all tools within 2 squares."

##### Heartbeat IV

"Every 4 times this <tool> is struck by a hammer while on an anvil, it will release a healing pulse, repairing at least 1 damage for all tools within 3 squares."

##### Heartbeat V

"Every 2 times this <tool> is struck by a hammer while on an anvil, it will release a healing pulse, repairing at least 1 damage for all tools within 3 squares."

##### Heartbeat VI

"Every 2 times this <tool> is struck by a hammer while on an anvil, it will release a healing pulse, repairing at least 2 damage for all tools within 3 squares."

##### Heartbeat VII

"Every 2 times this <tool> is struck by a hammer while on an anvil, it will release a healing pulse, repairing at least 3 damage for all tools within 3 squares."

##### Heartbeat VIII

"Every 2 times this <tool> is struck by a hammer while on an anvil, it will release a healing pulse, repairing at least 3 damage for all tools within 4 squares."

##### Heartbeat IX

"Every 2 times this <tool> is struck by a hammer while on an anvil, it will release a healing pulse, repairing at least 4 damage for all tools within 5 squares."

##### Heartbeat X

"Every 2 times this <tool> is struck by a hammer while on an anvil, it will release a healing pulse, repairing at least 5 damage for all tools within 5 squares."
Zenra

**Status:** Lebend

**Geschlecht:** Männlich

**Beziehungen:** Schwester Rurijo (Schmidt)

**Alter:** (-)

**Größe:** -

**Spezies:** 93% Dämonisch (Art: ???) / 7% ?

**Klasse:** Frontkämpfer

**Element:** (-)

**Rang:** Magister

**Eigenschaften:**

* Nimmt kein Blatt vor den Mund.
* Strickt
* Streng

**Stärken:**

* Augmentierung
* Der allgemeine Kampf (Auch bekannt als einer der Stärksten Krieger der Rebellion)

**Schwächen:**

* Kein Feingefühl
* Teamarbeit
* Heilung / Jegliche Medizinische Kenntnisse
* Schwer zu überzeugen

**Hintergrundgeschichte:** -

(in Arbeit)

**Trivia:** -
Frenzy

Frenzy is an enchantment that causes your tool to automatically break the next object if there are multiple breakables within a certain number of squares.

The speed boost stacks, making this a very valuable enchantment to have on a tool in your toolbelt. However, it seems that the tool is unable to break objects that aren't on the same surface - for example, if there's a breakable within 3 squares of the current breakable, but it's separated by a 'cliff' or an empty space, the tool will not break that breakable.

##### Frenzy I

"When this <tool> destroys the last heart on a breakable, if there are any other breakables within 3 squares, it has a 75% chance to jump to break one of them, gaining 15% swing speed until it next rests."

##### Frenzy II

"When this <tool> destroys the last heart on a breakable, if there are any other breakables within 3 squares, it has a 77% chance to jump to break one of them, gaining 20% swing speed until it next rests."

##### Frenzy III

"When this <tool> destroys the last heart on a breakable, if there are any other breakables within 3 squares, it has a 80% chance to jump to break one of them, gaining 25% swing speed until it next rests."

##### Frenzy IV

"When this <tool> destroys the last heart on a breakable, if there are any other breakables within 4 squares, it has a 82% chance to jump to break one of them, gaining 30% swing speed until it next rests."

##### Frenzy V

"When this <tool> destroys the last heart on a breakable, if there are any other breakables within 4 squares, it has a 85% chance to jump to break one of them, gaining 34% swing speed until it next rests."

##### Frenzy VI

"When this <tool> destroys the last heart on a breakable, if there are any other breakables within 4 squares, it has a 87% chance to jump to break one of them, gaining 40% swing speed until it next rests."

##### Frenzy VII

"When this <tool> destroys the last heart on a breakable, if there are any other breakables within 5 squares, it has a 89% chance to jump to break one of them, gaining 44% swing speed until it next rests."

##### Frenzy VIII

"When this <tool> destroys the last heart on a breakable, if there are any other breakables within 5 squares, it has a 92% chance to jump to break one of them, gaining 50% swing speed until it next rests."

##### Frenzy IX

"When this <tool> destroys the last heart on a breakable, if there are any other breakables within 5 squares, it has a 94% chance to jump to break one of them, gaining 55% swing speed until it next rests."

##### Frenzy X

"When this <tool> destroys the last heart on a breakable, if there are any other breakables within 6 squares, it has a 100% chance to jump to break one of them, gaining 60% swing speed until it next rests."

Runic Cost

Frenzy I: Random (5 Runic Each)

Upgrade to Frenzy II: 5 Runic

Upgrade to Frenzy III: 10 Runic

Upgrade to Frenzy IV: 25 Runic

Upgrade to Frenzy V: 50 Runic

Upgrade to Frenzy VI: 75 Runic

Upgrade to Frenzy VII: 100 Runic

Upgrade to Frenzy VIII: 150 Runic

Upgrade to Frenzy IX: 225 Runic

Upgrade to Frenzy X: 350 Runic
Potions

## Overview

In the mod there exists different types of Potions which will help you boost experience, heal, drain food, put creatures to sleep or wake up creatures or players.

## List

1. Metabolics - in the mod only 2 types of food draining potions exist:
	* Metabolic - drain a percentage of food, place in dino inventory and force use it.
	* Improved Metabolic - totally drain all the food, place in dino inventory and force use it.
2. Experience Potions - give different amount of experience points to the player/creature:
	* Low Experience Potion
	* Medium Experience Potion
	* Large Experience Potion
	* Extreme Experience Potion
3. Experience Boosters - gives and experience boost like explorer notes. Works with both players and dinos:
	* Small Experience booster - boost for 5 min
	* Medium Experience booster - boost for 10 min
	* High Experience booster - boost for 20 min
	* Extreme Experience booster - boost for 60 min
4. Drugs
	* Improved Narcotic
5. Stimulants
	* Super Stimulant - restore specific torpor points (always same amount), needs to be placed in the player/dino inventory and force used.
	* Extreme Stimulant - more effective than Super stimulant, restore specific torpor points (always same amounth), neet to be placed in the player/dino inventory and force used.
	* Wake Up Potion - works from player hotbar and restores 50% torpor immediately to both player and mounted dino. It has a 10 second cooldown before to can be used again.
6. Healing Potions
	* Hyper Healing Potion - restore specific health points (always same amount), needs to be placed in the player/dino inventory and force used.
	* Healing Elixir - works from player hotbar and restore 50% health immediately to both player and mounted dino. It has a 10 sec cooldown, before to can be used again.
	* Instant Healing Elixir - works from player hotbar and restore full health immediately to both player and mounted dino. It has a 20 sec cooldown, before to can be used again.
Chain Lightning

##### Chain Lightning I

"When Striking a breakable, this <tool> has a 40% of creating a lightning bolt that bounces to up to 5 nearby targets, dealing 69% of the previous bounce's damage to each one."

##### Chain Lightning II

"When Striking a breakable, this <tool> has a 44% of creating a lightning bolt that bounces to up to 6 nearby targets, dealing 72% of the previous bounce's damage to each one."

##### Chain Lightning III

"When Striking a breakable, this <tool> has a 50% of creating a lightning bolt that bounces to up to 7 nearby targets, dealing 76% of the previous bounce's damage to each one."

##### Chain Lightning IV

"When Striking a breakable, this <tool> has a 60% of creating a lightning bolt that bounces to up to 8 nearby targets, dealing 79% of the previous bounce's damage to each one."

##### Chain Lightning V

"When Striking a breakable, this <tool> has a 64% of creating a lightning bolt that bounces to up to 10 nearby targets, dealing 81% of the previous bounce's damage to each one."

##### Chain Lightning VI

"When Striking a breakable, this <tool> has a 69% of creating a lightning bolt that bounces to up to 12 nearby targets, dealing 84% of the previous bounce's damage to each one."

##### Chain Lightning VII

"When Striking a breakable, this <tool> has a 80% of creating a lightning bolt that bounces to up to 14 nearby targets, dealing 88% of the previous bounce's damage to each one."

##### Chain Lightning VIII

"When Striking a breakable, this <tool> has a 85% of creating a lightning bolt that bounces to up to 16 nearby targets, dealing 10% of the previous bounce's damage to each one."

##### Chain Lightning IX

"When Striking a breakable, this <tool> has a 89% of creating a lightning bolt that bounces to up to 18 nearby targets, dealing 39% of the previous bounce's damage to each one."

##### Chain Lightning X

"When Striking a breakable, this <tool> has a 94% of creating a lightning bolt that bounces to up to 20 nearby targets, dealing 97% of the previous bounce's damage to each one."
Yellow Tribe

This Tribe is the Cloth armor tribe, include 8 warriors and Alpha leader. They are 4 females and 4 males. Spawns on the beach zones at every map which have beach zones. Taming with meat.

# List

* Yellow Tribesman with Pick (male)
* Yellow Tribesman with Pick (female)
* Yellow Tribesman with Tomahawk (male)
* Yellow Tribesman with Tomahawk (female)
* Yellow Tribesman with Spear (male)
* Yellow Tribesman with Spear (female)
* Yellow Tribesman with Club (male)
* Yellow Tribesman with Club (female)
* Alpha Tribesman with Spear and Poison grenades (male)

# Taming

All normal warriors can be both KO and Passive taming, but the Alpha is only Passive taming!!! Use meats to tame them

# Harvest

They can harvest if they have specific tools!!! Harvest is based to their weapons!!!

# Abillity

Their abillitys are based to the weapon that they uses + can spawn minions. Only Alpha Tribesman can be riden
Max Ervaass

Geschlecht: Männlich

Beziehungen: Keine

Alter: 18

Größe: 1,87 Meter

Spezies: Mensch

Element: Eis

Rang: Adept

Eigenschaften: Verschwiegen, Hass gegen Kitsunen

Stärken: Schnell (Schmächtige Figur), Ehrgeizig

Schwächen: Schmächtige Figur ,Soziale Schwierigkeiten ,Paranoid ,überschätzt seine eigenen Fähigkeiten

Hintergrundgeschichte:

Max wurde in eine Adelige Familie hinein geboren. Dort war er der dritte Sohn und wuchs dort in einer liebevollen Umgebung. Im Alter von fünf Jahren kam es dann zum Tragischen Unglück die ihn und seine Persönlichkeit für immer Prägten.... An diesem Abend war er bereits schlaffen gegangen als er von unten panischer Angstfreiester sowie Schmerzensschreie. Er ging aus seinem Zimmer aus dem Gang wo er seine Mutter laut Aufschreien hörte. Der Schrei ging schnell in ein Gurgelndes Geräusch über und verstummte kurz darauf. Einer seiner Brüder kam die Treppe hoch gerannt sah Max schnappte ihn und versteckte ihn in einem Kleiderschrank im Zimmer des Bruders. Bei der Eile in der Max Bruder ihn dort versteckte schloss er die Tür des Schrankes zu schnell, so dass er ein Stück aufstand. Max schaute durch den Spalt hinaus wo er sein Bruder mit einem Schwert in der Hand die Tür fokussierte. An seiner Haltung konnte man sehen das er Panische Angst vor etwas hatte. Plötzlich konnte man leise Schritte auf dem Flur hören und eine Weibliche Stimme die Sagte:

"Komm raus Ich weiß das du hier bist!

Komm her und ich beende dein Leben schnell und schmerzlos und lasse dich nicht zusehen wie ich mit deinen Eingeweiden die Wände schmücke....

Aber naja."

Man Vernahm ein Höhnisches Lachen,

"Na da bist du ja...."

Die Tür Sprang auf und in der Tür stand eine Neunschwänzige Kitsune mit Blutigen Händen.

"Ich habe dein Angstschweiß gerochen."

Max Brüder schrie die Kitsune panisch an

"Bleib bloß weg von mir!"

Er Schwung mit dem Schwert bedrohlich vor dem Wessen was sich davon nicht beeindrucken ließ.

Der Bruder Stürmte auf die Kitsune vor um sie zu attackieren doch bevor er überhaupt zum Schlag kam hatte die Kitsune bereits ihre Hand in seinem Brustkorb und lachte Höhnisch bevor sie ihm das Herz herausriss. Max Bruder fiel auf die Knie und kippte zur Seite und blieb liegen....

Die Kitsune warf das Herz weg und leckte sich das Blut von den Händen und machte sich auf das Haus zu verlassen und lachte währenddessen zufrieden....

Max traute sich erst am nächsten Tag aus seinem Versteck wo er beinah wie im Schockzustand das Grundstück verließ.

Bis er dann von Herrn De-vere gefunden wurde wanderte er als Gelegenheit Dieb durch die Länder auf der Suche nach seiner Bestimmung
世界各國

世界各國世界各國
	+ 中國
		- 中國香港
		- 中國澳門
		- 中國台灣地區
		- 南海諸島
		- ~~中國新加坡特區~~
	+ 日本
	+ 韓國
	+ 朝鮮
	+ ~~中國外~~蒙古~~地區~~
	+ ~~中華民國~~
	+ 爭議地區
		- 釣魚台（中、~~臺、~~日 爭議）
		- ~~金門、東沙群島（中、臺 爭議）~~
		- 中沙群島（中、~~臺、~~菲 爭議）
		- 南沙群島（中、~~臺、~~菲、越、馬、文 爭議）
* 中東
	+ 巴林
	+ 塞浦路斯
	+ 伊朗
	+ 伊拉克
	+ 以色列
	+ 約旦
	+ 科威特
	+ 黎巴嫩
	+ 阿曼
	+ 巴勒斯坦
	+ 卡塔爾
	+ 沙特阿拉伯
	+ 敘利亞
	+ 伊拉克
	+ 土耳其東部
	+ 阿聯酉
	+ 也門
	+ 阿富汗
	+ 阿爾及利亞
	+ 阿美尼亞
* 東南亞
 歐洲
* 西歐
 美洲
 非洲
* 非洲東岸（北）
* 非洲東岸（南）
 大洋洲
Steadfast

Steadfast is an enchantment that causes your tool to occasionally ignore durability loss when striking a critical hit.

##### Steadfast I

"When this <tool> lands a critical hit, there is a 40% chance it will gain a shield protecting it from all durability loss for 5 seconds if it doesn't already have one."

##### Steadfast II

"When this <tool> lands a critical hit, there is a 42% chance it will gain a shield protecting it from all durability loss for 7 seconds if it doesn't already have one."

##### Steadfast III

"When this <tool> lands a critical hit, there is a 44% chance it will gain a shield protecting it from all durability loss for 9 seconds if it doesn't already have one."

##### Steadfast IV

"When this <tool> lands a critical hit, there is a 47% chance it will gain a shield protecting it from all durability loss for 11 seconds if it doesn't already have one."

##### Steadfast V

"When this <tool> lands a critical hit, there is a 50% chance it will gain a shield protecting it from all durability loss for 13 seconds if it doesn't already have one."

##### Steadfast VI

"When this <tool> lands a critical hit, there is a 52% chance it will gain a shield protecting it from all durability loss for 15 seconds if it doesn't already have one."

##### Steadfast VII

"When this <tool> lands a critical hit, there is a 55% chance it will gain a shield protecting it from all durability loss for 18 seconds if it doesn't already have one."

##### Steadfast VIII

"When this <tool> lands a critical hit, there is a 57% chance it will gain a shield protecting it from all durability loss for 22 seconds if it doesn't already have one."

##### Steadfast IX

"When this <tool> lands a critical hit, there is a 60% chance it will gain a shield protecting it from all durability loss for 26 seconds if it doesn't already have one."

##### Steadfast X

"When this <tool> lands a critical hit, there is a 62% chance it will gain a shield protecting it from all durability loss for 30 seconds if it doesn't already have one."
Die Glaswüste

*Nur die unnachgiebigsten und gefährlichsten Rassen leben und überleben hier. Am Rand der Glaswüste ist es noch relativ sicher. Hier gibt es Oasen, Handelsstätte und Festungen um gegen die Kor‘Gammar gewappnet zu sein. Doch je mehr man in die Wüste geht, desto unerträglicher wird es. Die Blutclans hausen hier, streitsüchtig und kriegerisch. Es gibt kaum ein besseres Volk dass für den Krieg geschaffen wurde. Manche sagen sogar, die Kor‘Gammar selbst hätten sie gezüchtet um mehr Soldaten zu haben.*

*Der Name der Wüste kommt auch nicht von ungefähr, in ihrem Zentrum ist es so heiß, dass aus dem Sand Glas wird. Neben monströsen Wesen und degenerierten Wüstenstämmen ist dies aber noch nicht einmal der gefährlichste Ort. Geht man weiter hinein, findet man nach alten Legenden den Glaspalast. Der einzige Ort auf Erl wo man wahrhaft Dämonen finden kann. Angeblich geschaffen noch bevor die Alten auf diese Welt kamen. Doch die Geschichten darüber sind verloren gegangen und keiner weiß mehr etwas darüber. Nur so viel ist sicher, wer dorthin geht kommt nie wieder zurück. Allerdings, wenn wirklich nie jemand zurück kehrt, woher kommen dann die Geschichten und Gerüchte? In den heiligen Schriften der Blutclans ist dieser Ort auf jeden Fall erwähnt. Und mag es nur als Warnung sein vor dem, was man darin findet.*
Tools

## Summary

**Tools** are the main way to progress throughout the game. Currently, there are three tools; the pickaxe, the axe, and the shovel, which are needed to get rid of Breakables such as Oak Trees, Stone Boulders , and Light Tuscan Sand. Each tool has 12 merging stages with 4 groups of a different resource; each group has a normal, a heavy, and an elder stage, after that, the next merge will go on to the next resource group.

## Axes (in order)

* Oak Axe (requires x5 Oak Planks)
* Heavy Oak Axe (requires x3 Oak Axes)
* Elder Oak Axe (requires x3 Heavy Oak Axes)
* Spruce Axe (requires x5 Spruce Planks or x3 Elder Oak Axes)
* Heavy Spruce Axe (requires x3 Spruce Axes)
* Elder Spruce Axe (requires x3 Heavy Spruce Axes)
* Birch Axe (requires x5 Birch Planks or x3 Elder Spruce Axes)
* Heavy Birch Axe (requires x3 Birch Axes)
* Elder Birch Axe (requires x3 Heavy Birch Axes)
* Blossom Axe (requires x5 Blossom Planks or x3 Elder Birch Axes)
* Heavy Blossom Axe (requires x3 Blossom Axes)
* Elder Blossom Axe (requires x3 Heavy Blossom Axes)

## Pickaxes (in order)

* Stone Pickaxe (requires x3 Cobblestone Bricks and x2 Oak Planks)
* Heavy Stone Pickaxe (requires x3 Stone Pickaxes)
* Elder Stone Pickaxe (requires x3 Heavy Stone Pickaxes)
* Iron Pickaxe (requires x3 Iron Blocks and x2 Spruce Planks or x3 Elder Stone Pickaxes)
* Heavy Iron Pickaxe (requires x3 Iron Pickaxes)
* Elder Iron Pickaxe (requires x3 Heavy Iron Pickaxes)
* Gold Pickaxe (requires x3 Gold Blocks and x2 Birch Planks or x3 Elder Iron Pickaxes)
* Heavy Gold Pickaxe (requires x3 Gold Pickaxes)
* Elder Gold Pickaxe (requires x3 Heavy Gold Pickaxes)
* Diamond Pickaxe (requires x3 Diamond Blocks and x2 Blossom Planks or x3 Elder Gold Pickaxe)
* Heavy Diamond Pickaxe (requires x3 Diamond Pickaxes)
* Elder Diamond Pickaxe (requires x3 Heavy Diamond Pickaxes)

## Shovels (in order)

* Agnatha Shovel (requires x1 Cobblestone Brick, x2 Oak Planks and x1 Agantha Fossil)
* Heavy Agnatha Shovel (requires x3 Agnatha Shovel)
* Elder Agnatha Shovel (requires x3 Heavy Agnatha Shovel)
* Rodentia Shovel (requires x1 Block of Iron, x2 Spruce Planks, x1 Rodentia Fossil or x3 Elder Agnatha Shovels)
* Heavy Rodentia Shovel (requires x3 Rodentia Shovel)
* Elder Rodentia Shovel (requires x3 Heavy Rodentia Shovel)
* Avian Shovel (requires x1 Block of Gold, x2 Birch Planks, x1 Avian Fossil or x3 Elder Rodentia Shovels)
* Heavy Avian Shovel (requires x3 Avian Shovel)
* Elder Avian Shovel (requires x3 Heavy Avian Shovel)
* Canine Shovel (requires x1 Block of Diamond, x2 Blossom Planks, x1 Canine Fossil or x3 Elder Avian Shovels)
* Heavy Canine Shovel (requires x3 Canine Shovel)
* Elder Canine Shovel (requires x3 Heavy Canine Shovel)
波蘭球/美國球

**美國球**（**美利堅合眾國球**，英文名**USAball**、**USball**、**Americaball**、**Muricaball**）是北美洲里黏土最多的一個國家球。美國球是一個「普通」的角色，有着美國人的刻板形象。他熱愛石油，自由，民主和漢堡包，厭惡共產主義和任何反對他的人。下轄50個州球，對應身上50顆星（~~幾乎沒人會把50顆星畫完一一大部分人只會畫出可見部分，更有甚者直接寫☆×50。而且最近還能看到一個戴禮帽的獨眼三角形~~）

是波蘭球漫畫裏最強大的球（儘管大部分球無視了這一事實），非常粗魯，~~自認為是~~是民主自由的象徵，地球的領先者。由於長期食用滋油薯條、飲用石油~~消毒水和耀武揚威~~導致極度肥胖。

表現十分傲慢，而且懶惰。有時候，外表就像一個胖球,出自於世界對美國球又胖又懶的刻板印象。同時也有表現其為很受關顧的，受敬仰的，強大的形象，之後就會捏共黨球的「臉」。為目前試爆過最多核彈的球和目前最富有的球。目前美國球和其管轄的州份球都把同性戀合法化。有時候，又會表現的像一個不理智的球，因為其他球都沒辦法了解其民主主義是怎麼運作的。

美國球是一個重要的超級大國，是全球第一大經濟體，也是G8 G20，北約和聯合國和其他組織的的重要組成部分，他以強大的軍事實力榮譽的堅守自己的領土。

注釋
--

* 感謝波蘭球wiki提供以上信息給我們。
手槍伯

手槍伯，是Yahoo!奇摩知識+中的一位使用者，平時專門為網友解答難題，但內容卻讓人哭笑不得，十分富有幽默感，~~跟大部分Fandom人員不同。~~

## 經典回答列表

經典回答
我的年記也2X了 雖然說心沒多穩定 但是不會說很愛玩~~
然後一個朋友蠻久沒見到了..他跟我講了蠻多的
後來他就講了一句 我俊俏的外表會害了我自己...
我不懂這句話是什麼意思...我是男的 跟我聊的是一個女生
長得帥也是我的專長之一
根據我當帥哥多年的經驗
俊俏的外表是真的會害了一個人的
手槍伯我就是最大的證明
手槍伯我就是因為長得太帥
所以現在才會變成手槍伯
請提早毀容
以免重蹈覆轍
參考資料
 我很瘦 176cm 64kg 我男生ㄛ~ 最近跟朋友出去 朋友說 我跟懷孕一樣
~很奇怪@@...而且我看起來很瘦喔 最近朋友看到都嚇到了 奇怪怎哪裡不胖 胖肚子 現在肚子好大 救人喔@@
根據美國FBI的線報
你的肚子會很大
這正是宰相肚裡能撐船的現象
此為正常現象
請勿擔心
參考資料
 如題~活性炭口罩~有使用期限嗎~
如果買了~放了很久都沒用~那活性炭的功能~還有嗎~
戴口罩也是我的專長之一
根據我在江湖上走跳幾十年的經驗
活性炭是有期限的
活性炭死掉以後就會變死炭
這個口罩就不能用了
參考資料
 傳簡訊給心儀的人,但是她並沒有沒有回傳代表她不在乎我嗎?
我是在跨年傳給她的!!但是我等她的簡訊等到現在,還是沒有消息!!
為什麼會這樣?
2006-01-04 21:12:04 補充
抱歉抱歉,原來我傳給槍伯了!!
為什麼我會傳給槍伯呢?不知不覺按到槍伯的號碼!
難道說這暗示著什麼嗎?
傳簡訊也是我的專長之一
根據我談戀愛多年的經驗
你傳簡訊給心儀的人沒有回
是因為你傳錯人了
手槍伯我在跨年那天有收到一封曖昧的簡訊
原來就是你傳的
這次原諒你
下次不要犯了
參考資料
 好人的定義是什麼!?
就你個人的認知回答
不用貼文章^^
謝謝
2005-12-18 00:34:23 補充
兩位手槍系列的長輩們...真是被你們打敗..
不錯！我喜歡你們的答案！再接再勵！
當好人也是我的專長之一
根據我當好人幾十年的經驗
好人的定義就像是手槍伯我一樣
發善心行大愛
不吝幫有疑惑的網友解答
不計較點數
遇到有疑惑的網友一定兩肋插刀
這就是好人的表現
參考資料
 在床上發現黑色小蟲...有誰知道是什麼嗎?
有一次無意中發現的...
黑色的看起來很像毛蟲但又太小隻了
爬的速度不快也不算慢...
體長不到一公分吧...
抓過活的兩隻也看過一隻死的
活的那兩隻一大一小,先抓到小隻的放在瓶子裡一個星期都未死
後來又抓到比較大一點的今天看時居然被小隻的吃掉了...
只留下頭= =
你所看到的小蟲應該是妳在想睡覺時看到的吧
那種蟲的學名叫做嗑睡蟲
嗑睡蟲喜歡住在床上及被窩裡
在你躺上床時就會侵入你的大腦
叫妳去睡覺
參考資料
手槍伯的大腦
Items

## Trees

##### Oak Tree

* Acorn Shards
* Acorn
* Oak Sprout
* Oak Sapling
* Oak Tree
* Oak Branch
* Oak Block
* Oak Plank

##### Spruce Tree

* Pinecone Shard
* Pinecone
* Spruce Sprout
* Spruce Sapling
* Spruce Tree
* Spruce Branch
* Spruce Block
* Spruce Plank

##### Birch Tree

* Birch Shard
* Birch Catkin
* Birch Sprout
* Birch Sapping
* Birch Tree
* Birch Branch
* Birch Block
* Birch Plank

##### Blossom Tree

* Blossom Bud
* Blossom
* Blossom Sprout
* Blossom Sapling
* Blossom Tree
* Blossom Branch
* Blossom Block
* Blossom Plank

##### Fruit Tree

* Fruit Tree Seed
* Fruit Tree Sprout
* Fruit Tree Sapling
* Fruit Tree
* Apple
* Pear
* Orange
* Cherries
* Mango
* Dragon Fruit

##### Elder Trees

* Elder Oak Tree
* Elder Spruce Tree
* Elder Birch Tree
* Elder Blossom Tree

## Ores

##### Stone

* Stone Pebbles
* Stone Rocks
* Stone Mound
* Stone Boulder
* Cobble
* Cobblestone
* Cobblestone Brick

##### Coal

* Coal Ore
* Coal shard
* Coal Chunk
* Coal Brick
* Coal Slab

##### Iron

* Iron Ore Rock
* Iron Ore Chunk
* Iron Ore Vein
* Iron Ore Nugget
* Raw Iron Ore
* Iron Ingot
* Block of Iron

##### Gold

* Gold Ore Rock
* Gold Ore Chunk
* Gold Ore Vein
* Gold Ore Nugget
* Raw Gold Ore
* Gold Ingot
* Block of Gold

##### Diamond

* Diamond Ore Rock
* Diamond Ore Chunk
* Diamond Ore Vein
* Diamond Ore Nugget
* Raw Diamond Ore
* Diamond
* Block of Diamond

##### Elder Ores

* Elder Stone boulder
* Elder Iron Boulder
* Elder Gold Boulder
* Elder Diamond Boulder

## Sandstones/Sands/Glass

##### Light Tuscan

* Light-Tuscan Sandstone Rubble
* Light-Tuscan Sandstone Rocks
* Light-Tuscan Sandstone Boulder
* Light-Tuscan Sand Mound
* Light-Tuscan Sand Pile
* Light-Tuscan Sand Clump
* Glass Shard
* Glass

##### Coarse Sierra

* Coarse-Sierra Sandstone Rubble
* Coarse-Sierra Sandstone Rocks
* Coarse-Sierra Sandstone Boulder
* Coarse-Sierra Sand Mound
* Coarse-Sierra Sand Pile
* Coarse-Sierra Sand Clump
* Finer Glass Shard
* Finer Glass

##### Heavy Auburn

* Heavy-Auburn Sandstone Rubble
* Heavy-Auburn Sandstone Rocks
* Heavy-Auburn Sandstone Boulder
* Heavy-Auburn Sandstone Mound
* Heavy-Auburn Sandstone Pile
* Heavy-Auburn Sandstone Clump
* Improved Glass Shard
* Improved Glass

##### Gravid Crimson

* Gravid-Crimson Sandstone Rubble
* Gravid-Crimson Sandstone Rocks
* Gravid-Crimson Sandstone Boulder
* Gravid-Crimson Sandstone Mound
* Gravid-Crimson Sandstone Pile
* Gravid-Crimson Sandstone Clump
* Greater Glass Shard
* Greater Glass

##### Elder Mounds

* Elder Light-Tuscan Mound
* Elder Coarse-Sierra Mound
* Elder Heavy-Auburn Mound
* Elder Gravid-Crimson Mound

## Other

### Bones

##### Agnatha Bones

* Agnatha Fin
* Agnatha Skull
* Agnatha Relic
* Agnatha Fossil

##### Rodentia Bones

* Rodentia Caudate
* Rodentia Skull
* Rodentia Relic
* Rodentia Fossil

##### Avian Bones

* Avian Postrum
* Avian Skull
* Avian Relic
* Avian Fossil

##### Canine Bones

* Canine Fang
* Canine Skull
* Canine Relic
* Canine Fossil

### Cacti

* Cactus Seed
* Cactus Sprout
* Cactus Sapling
* Cactus
* Magenta Cactus Flower
* Scarlet Cactus Flower
* Fire Cactus Flower
* Amber Cactus Flower
* Azure Cactus Flower
* Violet Cactus Flower
波蘭球/波蘭球

**波蘭球**（全稱**波蘭共和國球**，英文名為**Polandball**）是波蘭球漫畫的最初主角，也是其漫畫類型名稱來源的國家球。根據這一文化基因，**波蘭球不能上太空**，儘管曾有波蘭太空人米羅斯瓦夫·赫爾曼謝夫斯基。~~**但那是波蘭人民共和國球，和波蘭球有什麼關係？**~~波蘭球是伏特加的發源地~~（儘管俄羅斯球對這一主張提出異議）。~~

這個角色經常被描繪成一個天真的國家球，經常被鄰居瓜分或者兼併。常常因為有很多波蘭球居住在英國球的事實，而被作為英國球的~~疏通馬桶的~~水管工。德國球和俄羅斯球有時都將波蘭球視為可擴張的黏土。

波蘭球喜歡美國球和其他同盟國球（蘇聯球除外）來幫忙對抗納粹。

由于波蘭球的國旗被上下顛倒（源於一次谷歌地圖的錯誤，所有波蘭地名上下顛倒）（我們也有一個頁面叫做球蘭波），波蘭球看上去與印度尼西亞球和摩納哥球毫無二致。解決方案為印度尼西亞球戴上斗笠或宋谷帽以及摩納哥球戴太陽鏡。

歷史
--

在九世紀，波蘭的粘土被認為最初由一個西斯拉夫部落——西維塔斯人（Civitas Schinesghe）居住。在966年，這個部落掌控了自己的粘土並成為了一個  王國這段時期，波蘭人停止崇拜  斯拉夫族的神，開始成為  天主教徒。

中世紀時，他參加了條頓騎士團對北歐和諾夫哥羅德的異教徒的聖戰。14世紀時，黑死病遍佈歐洲，波蘭是極少數沒受太大影響的國家之一。

注釋
--

* 感謝波蘭球wiki提供以上信息給我們。
波蘭球/中國球

模板:政治敏感
**中華人民共和國球**(簡稱**中國球（大部分國家承認）**，別稱**中國大陸球**，英文名為**Chinaball**、**Zhongguoball**或**PRCball**)，是亞洲最大的的國家球。中國球年代最久遠的祖先是夏球，其次最早的多民族王朝球是秦球，中國球是社會主義球，由中國共產黨球領導，成為共產主義中，是目前社會主義~~（中國特色社會...資本...修正...主義）~~領土最大的國家球，也是現存最好的。

中國球是聯合國球~~五大流氓~~常任理事國球，世界國土面積第三大的國家球，世界第二大經濟體球*（仍有爭議：在某些角度看中華人民共和國球也是世界第一大經濟體球）*，世界第一貿易大國球，世界上經濟成長最快的國家球之一，還是世界許多國際組織球的重要成員球，被認為是潛在超級大國球中國球永遠不做超級大國球之一。

中國球有23個省球，5個自治區球，4個直轄市球，2個特別行政區球。

在波蘭球漫畫裏，中國球說話時會有些字母(英語)改成「r」和「l」，取笑他們說話的方式，就跟其他東亞國家球一樣。
Julius Ornstein

**Geschlecht:**

- Männlich

**Beziehungen:**

- Ist schon siebenmal verheiratet gewesen

**Alter:**

- 289

**Größe:**

- 1,24 Meter

**Spezies:**

- Zwerg

**Klasse:**

- Archäologe

**Element:**

- Erde und Feuer

**Rang:**

- Magister

**Eigenschaften:**

- Immer fröhlich und gut gelaunt

- Liebt Essen und Getränke aller Art

- Draufgänger

**Stärken:**

- Erhebliches Wissen über die Geschichte Erls

- Ist ein begnadeter Tüftler

- Ein sehr guter Koch

**Schwächen:**

- Temperamentvoll

- Erzählt häufig schlechte Witze

- Verkennt Gefahren

**Hintergrundgeschichte:**

Zwerge sind mürrische, raue Gesellen. Immer gekleidet in Stahl, eigenbrötlerisch und eine Gefahr für jeden der ihre Ahnen beleidigt. Wandelnde Festungen der Ehre und Tugend. Klischees, allesamt. Denn Julius Ormstein ist dies ganz bestimmt nicht. Oh nein, schon in jungen Jahren war er mehr außerhalb der Zwergenreiche unterwegs als er darin verbrachte. Der Grund war denkbar einfach: Er wollte lernen und die Welt entdecken. Man könnte sagen er war in seinem eigenen Volk ein Außenseiter, jedoch wäre dies nicht wahr. Durch seine stets fröhliche Art konnte er sich den Respekt und auch die Freundschaft vieler Zwerge erarbeiten.

Auch mit anderen Völkern hat er kein großes Problem. Weder behandelt er Vorurteile als wären sie etwas wichtiges, noch diskriminiert er andere aufgrund ihrer Herkunft.

"*Es ist egal, wo eure Geschichte anfängt und wohin sie geht. Wichtig ist nur, dass ihr den Moment ehrt und danach handelt.*"

Als Ormstein immer mehr gewahr wurde, wie das Schicksal von Erl aussah, versuchte er etwas dagegen zu unternehmen. Dies war das erste Mal, dass er von den Reborn Rebellen hörte und ihrem mysteriösen Anführer. Anstelle vor der Herausforderung zurück zu weichen, versuchte er Kontakt herzustellen. Dies dauerte aber ein paar Jahre, da die Rebellen extrem misstrauisch und vorsichtig waren. Doch mit seiner Art schaffte es Ormstein bei ihnen mitzumachen. Es ist selten, dass ein Zwerg eine Heldenseele trägt und noch seltener, dass sie nicht gefunden wurde. Doch Julius hatte eine spezielle Eigenschaft: Seine Heldenseele war seiner eigenen so ähnlich, dass sie übergangslos ineinander aufgingen und so seinen Charakter und seine magische Kraft formten. Anders als andere Magister beherrscht er aber nur zwei Elemente.

Den Rebellen dient er indem er Informationen zur Geschichte auftreibt, alte Konstrukte wieder herstellt und allgemein ein Pool der Fröhlichkeit in der düsteren Welt ausmacht. Auch wenn es die anderen Magister nicht so zugeben, sind sie doch froh den Zwerg auf ihrer Seite zu wissen.

**Trivia:**

- Putzt erstaunlich effektiv, vor allem mit rattenförmigen Schwämmen

- Hat einen Magen aus Eisen, wie es scheint.
維基百科

維基百科（英文：Wikipedia、簡體：维基百科、藏語(:◎)≡？：ལྦེ་ཁེ་རིག་མཛོད、狀語：Veiƨgiek Bakgoƅ、韓文：위키백과、日文：ウィキペディア……）
世界上最受歡迎的百科全書，在世界最偉大百科排行榜有這種排行榜的嗎？中穩居第一。由吉米·威爾斯與賴利·桑格創立。該百科開放予全世界的人甚至是狗！編輯，無論是否登入，但是，如果你夠膽不登入就編輯的話，你的IP地址就會被記錄下來！而所有在維基百科的編輯都會在該頁面的歷史頁面中記錄下來。然後剩下的東西就看維基百科吧。
爭議
--

* 維基百科曾經被指是試圖向外星人共享我們地球的訊息，而維基百科本身亦未有闢謠，造成維基人們的集體恐慌
Dragowyvern

The Dragowyvern is visually a dragon. However, the Dragowyvern retains mostly Wyvern Traits. Knocking out a female Dragowyvern will provide an opportunity to acquire Wyvern Milk. The Dragowyvern has improved carry capacity and is able to transport a wide variety of ARK creatures. Also, the Dragowyvern has some unique attack options in its arsenal.

## Behavior

Basically DragoWyvern keep itself just like the Wyverns - he try to attack everything around him, fly super fast and not afraid from nothing. Sometimes he may run from you, but will back to you, be sure. Sometimes behaves strangely on the maps, he allways fly somewhere, trying to reach some specific point on the maps, wich i don't understand why he make this. They never stand still, but sometimes get stuck in the rocks

## Attacks

1. Bite or claw hit (primary attack)
2. Flamebreath (secondary attack)
3. Wings Explosion Flap (on the land with "C")
4. Grab (in the Air with "C")
5. Fireball Attack (default "X")

## Taming

Strongly reccomend you to use Poison Drake when you try to Knock him, because Dragowyvern is very fast flyer and will run from you when his torpor start raise over 70%. Once you knock him out, use BOSS TRIBUTE to tame him

## Food

Dragowyvern eat meat like all other predators

## Saddle

Dragowyvern can be equipped with Dragowyvern saddle or Improved Dragowyvern saddle same as other Dragons
SST2 Debuts

Fire
Nico (3, wand)
Emilia (3, staff)
**Elina (4, sword) (Main character)**
Joshua (5, sword)
Wyatt (5, bow)
Bernard (4, lance)
Autumn (4, dagger)
Leah (3, axe)
Elias (3, wand)
Tilly (5, wand)
Esther (4, staff)
Fen (4, bow)

Water
Aurelius (5, sword)
Chloe (5, staff)
Jacquelyn (4, bow)
Lene (3, sword)
Aurelia (3, lance)
Alfred (4, wand)
**Tiana (4, Dagger) (Story)**
Oliver (3, dagger)
Luca (4, bow)
Raphael (5, axe)
Pierre (3, axe)
Liam (3, staff)

Wind
Victoria (4, staff)
Simon (5, wand)
Penelope (5, bow)
Colleen (3, sword)
Bellina (4, dagger)
Jessica (3, staff)
**William (4, wand) (Story)**
Abigail (3, axe)
Mila (4, axe)
Johnny (4, sword)
Jason (5, lance)
Ronan (3, wand)

Light
Woody (5, wand)
Dallas (4, dagger)
Gianna (3, dagger)
Louise (5, bow)
Sadie (4, staff)
Kelly (4, sword)
Tobias (5, sword)
Benjamin (4, lance)
Michael (3, lance)
Lyn (4, bow)
**Arthur (4, staff) (Story)**
Kathleen (3, wand)

Shadow
Howard (5, sword)
Jeannie (4, lance)
Greyson (3, wand)
Angus (5, lance)
Jude (4, staff)
**Lucia (4, axe) (Story)**
Lianna (3, axe)
Tian (4, wand)
Teddy (5, bow)
Luna (3, dagger)
Stevie (4, dagger)
Serene (3, lance)
Prime Elementals

The Big 4 Tier Elementals - this tier include only elemental variants of Trex, Giga, Indominus Rex and Spino, wich are non tameable, but lay eggs before they're death, from wich you can incubate your own creature. They're level of spawn is 2.25 bigger than vanilla's. This 4 creatures are kings on they're classes and wild ones can't be torpid. They're names start with "Prime". Keep on mind that wild ones are 10x strongesr than tamed one's wich you will get when hatching egg, but when you develop them they may become to very good fighters.

## List

Wild ones are much stronger than tamed ones

* Tyrannosaurus Rex

* Giganotosaurus

* Spinosaurus

* Indominus Rex

## List of Corrupt type Elemental creatures

This ones are allways tamed and only evolution result

* Corrupt Poison Tyrannosaurus Rex

* Corrupt Snow Tyrannosaurus Rex

* Corrupt Shock Tyrannosaurus Rex

* Corrupt Flame Tyrannosaurus Rex

## List of VR type Elemental creatures

This ones are allways tamed and only evolution result

* VR Poison Tyrannosaurus Rex

* VR Snow Tyrannosaurus Rex

* VR Shock Tyrannosaurus Rex

* VR Flame Tyrannosaurus Rex

## Taming

You need to collect fertilized egg from female ones or to evolve normal equals to elemental