Quests

Quests refer to any job or preplanned encounter that a PC may accept from an NPC for a predetermined reward which may be an item, money, or just XP. Quests are found everywhere and may be given by almost any NPC within the world as decided by the current Game Master.

## Adventure Guilds

Adventure’s Guilds offer many benefits. The chief being access to a an Adventure's License. Which will permit an adventurer access to quests that have been given to a guild by the local government or private citizens in the area. Often time the services of a guild are quite pricy and it's not uncommon for a guild to tern away jobs that the Guild Master considers beneath the guild or too dangerous. Quests are handled by the Guild Secretary and may either be assigned to a particular member or group of members or may be posted to the Quest Board for any guild member to accept,.

### **Quest Board**

The quest board is an area usually located in the central hall or tavern in an Adventure’s Guild. It’s a place where all the odd jobs available to local adventures can be accepted and completed for monetary gain.

#### **Quest types**

There are Numerous types of quests that an Adventure's Guild may accept. For ease of understanding, they usually fall within a few categories.

##### **Bounty Hunt**

Quests of these types may be listed as Dead or Alive with a hire reward being granted for living bounties. However sometimes a bounty may be labeled as just Dead or just Alive. In most places an Adventure’s license also includes the needed licensing to process and claim bounties meaning it’s not uncommon for adventures to pick up bounties on the side or when things are slow with the guild. Often times local bounties will be listed along side other local jobs on the guild’s bounty board. Bounties are different, however, as they are the only quest listed here that will not be turned into the guild secretary but to the local magistrate’s office. Payment is usually determined by the local magistrates office by how dangerous the bounty is, but may also sometimes be posted by a private source. Some times there are also unlisted bounties to be had on The Black Market through underground sources. Completing these may often times apply negative alignment points.

##### **Escort**

Escort missions are straight to the point but can be among the most challenging jobs that guild will accept. Typically the guild will be hired to transport anything from a shipment, to a VIP from one point to another. Pay determined by value of what’s being escorted, how far, and whether or not trouble is expected (and how much). A patron may choose to hire an adventure’s guild when goods are being transported through an area too dangerous for normal guards or if they will be moving through an area expecting magical threats.

##### **Extermination**

This is usually in regards to monstrous threat but may also be refer to bandit dens or the like. Usually, all you have to do is go to a location and kill everything hostile. This might be given for a Vampire den, Werewolf Pack, Ghoul nest, or any other entrenched enemies causing trouble for the local government.

##### **Recover**

In simplest terms, a recovery job is to go somewhere and get a thing. This thing can be something that was stolen, kidnapped, or yet to be taken from some ancient tomb.

##### **Explore**

Often times new places in the wilds are discovered or ancient cities uncovered with new and unknown dangers. In this case it’s often useful to hire a group of adventures to go in first and take a look around the area or to escort a more specialized team through the area who will better understand what they’re seeing. This is different than an escort quest because in most cases, no one really knows what sort of dangers this will entail.