Karth Aurath

Karth Aurath

### Appearance

Karth is a former Human, turned Soul-Sound. Due to being resurrected quickly after his death, Karth avoided the majority of the obvious signed of being a Soul-Bound, but maintains a very gaunt look in his face and his skin is noticeably tight.

Karth stands at 6'1" tall and weights about 200 lbs. Karth wields a shield which has blades that pop-out of the metal edge, and still uses a longsword that was previously cursed.

## Backstory

Little is known of Karth's origins before his rebirth, as not even he remembers much. Karth knows he was from Wynn Point, the capital of the River Lords, when it was still the capital of Vastendale. Karth remembers going into the Battle of Dead Man's Fork, before everything going black. Most of Karth's memories come from the past 350 years, living as a Soul-Bound, such as the discovery and building of the City of Crypts.

## Campaign 1: Silvered Fates

Karth was an original member of the Silvered Fates, before they decided on their name, having met the original members outside the Grimwood Manor. Karth was stationed in Sharkweir by the City of Crypts for the purpose of scouting potential safe havens.

### Arc 1: Siege of Sharkweir

During the first arc of their adventure, Karth was quiet and kept to himself, being an imposing figure. His martial prowess came in beneficially to the party for the majority of their time in Sharkweir.

After assisting the group in hunting down and killing a lesser Bodak, Karth used his time in the Abyssal Library to take a book out on the history of Karandor. During the climax of the Siege of Sharkweir, Karth assisted in defeating the Handmaiden.

### Arc 2: Lichendeep and Return to Sharkweir

Having decided to stick with the group, they followed the south-east road out of Sharkweir and spent a week travelling to the city of Lichendeep. Karth's intention was to seek out any fellow Soul-Bound to provide an accurate report of what had happened in Sharkweir. Upon entering the city, and being informed by a Halfling bard named Elrich Thornbottle that their latest companion, Dheagar Maraz, had been escorted into the city by a "handsome man who looked like he could have been an actor", Karth insisted that there was nothing to be concerned about. Shortly after entering the city, Whilst inside The Magic Wand, having lunch, Karth was asking for information about the city and was informed by a member of staff that someone was awaiting him upstairs. Wasting no time, **Karth** slipped upstairs, away from the rest of the group, and met with the individual. Arther Kelsey, a fellow Soul-Bound, questioned Karth on his arrival into Sharkweir as he was not informed that there would be new agents arriving in the city today. Karth explained that he was actually stationed in Sharkweir, and recounted the events that took place. Arther informed Karth of what to look for to find their safehouse.

After the group tracked down Dheagar's possibly whereabouts to be at The Limelight Assembly Theatre, Karth used this opportunity to go and find the safehouse. Although he struggled at first to find it, he eventually stumbled across it. Inside, he once again met with Arther Kelsey. Here, the two were able to speak more freely. Arther informed Karth that their current objective was to look for powerful allies for the City of Crypts, such as spellcasters. After The Limelight Assembly Theatre bribed and prevented the Four Swords from investigating further, Karth aided in the confrontation and battle against several members of The Limelight Assembly Theatre cast.

After solving their initial problems within Lichendeep, Karth opted to stay with the group, and they started doing odd jobs for work. Karth helped the group recover a rare metal found within the nearby Noxian Woods, so Rosette Emberstrike could make Duke Karl Harrington some ceremonial daggers for his upcoming birthday celebration. Karth also accompanied the group to the nearby village of Morrowvale, where they defeated a cursed entity that was possessing the village's Scarecrows and Harvest Golem. Karth reattended the safehouse, being introduced to Jorn Thackeray of the Mist Rangers, Arnelle Blackwood of the Death Knights, and Janiya Pyralspire of the Society of Apothecaries. They wanted to uncover proof that renegades from the Society of Apothecaries were responsible for the destruction of Sharkweir, and with **Karth** having knowledge of Sharkweir, they asked him to go back to Sharkweir and provide them with sufficient proof. They offered him the chance to start progressing towards joining one of their illustrious organizations. Upon being introduced to Madam Ziener, Karth's origins were revealed to the wider group. Karth, feeling the time was appropriate, explained what he knew about his life before dying at the Battle of Dead Man's Fork. After being told that once again their fate lay in Sharkweir, Karth got permission to introduce the group to the other Soul-Bound in the city, leading to Maz being reunited with his mother. Madam Ziener said that she would get them an invitation to the Duke's birthday party.

With a handful of days to spare before the party, the group set out on one last job to go to the Temple of Talos in Lichendeep to investigate strange sounds from their catacombs. Karth and the group discovered that his longsword was cursed, as during the encounter with a Spectator they found in the catacombs, a spell cast by Maz was redirected and damaged Karth. Feeling an urge for revenge, he swung for Maz dealing a large amount of damage to his companion. Maz was able to put Karth to sleep with magic, whilst Hawthorne got the curse removed from the sword.

Karth attended the Duke's birthday party at the Crescent Castle. Karth spent the evening evesdropping, uncovering a rumour that Ajaxian Blueblade and Fel'Anyr Styllmist were romantically engaged, which would put their positions on the council in danger. The following day, returning to the Crescent Castle, Karth and the group came to the decision to accept Duke Karl Harrington's offer to return to Sharkweir in search of the Royal Guard. Karth took a Bladed Shield from the Royal Guard's armoury. Before leaving the city, he informed Arther Kelsey that he and the Silvered Fates were leaving for Sharkweir, and that he would return with proof.