Facility: Red Talon Workshop

## Red Talon Workshop

The **Red Talon Workshop** Facility is only available after you unlock its Prefab in Daybreak. It functions as a Level 3 Workshop, however it also has its own Power supply and passively repairs your damaged and broken weapons over time.

Accepts Workshop and Universal Facility Mods.

## Red Talon Workshop

Passively repairs weapons in the supply locker, and provides its own power. Crafts equipment, crossbows and bolts, and facility mods; enables weapon repair & salvage. Can produce ammo. Produces 1 materials per day.

**Requirements:**

* Small Slot (Indoor/Outdoor)
* Prefab: Red Talon Workshop
* 2 / 2 / 3 / 4 / 5 Materials
* 1 Labor

**Facility Actions:**

* Craft Items, Produce Ammo
	+ Thrown Explosives & Incendiaries
		- Craft Soda Can Bombs
		- Craft Pipe Bombs (Requires Power)
		- Craft Molotovs
		- Craft Fuel Bombs (Requires Power)
		- Craft Thermite Grenades (Requires Knowledge of Munitions)
	+ Placed Explosives
		- Craft Box Mines (Requires Knowledge of Mechanics)
		- Craft Whistling Box Mines (Requires Knowledge of Mechanics)
		- Craft Remote Box Mines (Requires Knowledge of Programming)
		- Craft C4 Charges (Requires Knowledge of Munitions and Electronics)
	+ Thrown & Placed Decoys
		- Craft Firecrackers
		- Craft Fireworks
	+ Crossbow Bolts
		- Craft Crossbow Bolts
		- Craft Light Bolts
	+ Produce Resources
		- Produce Ammo
	+ Vehicle Toolkits
		- Craft Toolkit (Requires Knowledge of Mechanics)
		- Craft Advanced Toolkit (Requires Knowledge of Automechanics)
* Craft Attachments & Crossbows
	+ Muzzle Attachments
		- Craft Improvised Suppressor
		- Craft Handmade Suppressor (Requires Power and Knowledge of Engineering)
		- Craft Handmade Brake (Requires Power and Knowledge of Engineering)
		- Craft Handmade Choke (Requires Power and Knowledge of Engineering)
	+ Crossbows
		- Craft Homemade Crossbow (Requires Knowledge of Mechanics)
		- Craft Scoped Crossbow (Requires Knowledge of Engineering)
* Craft Facility Mods
	+ Storage Mods
		- Craft Shelving (Requires Power and Knowledge of Consturction)
		- Craft Pallet (Requires Power and Knowledge of Consturction)
		- Craft Secure Ammo Case (Requires Power and Knowledge of Consturction)
		- Craft Small Fuel Tank (Requires Power and Knowledge of Consturction)
		- Craft Minifridge (Requires Power and Knowledge of Consturction)
	+ Outpost Mods
		- Craft Signal Antenna (Requires Power and Knowledge of Computers)
	+ Power Mods
		- Craft Solar Generator (Requires Power and Knowledge of Electronics)
* Repair and Salvage Weapons
	+ Repair
		- Repair Equipped Ranged Weapon
		- Repair Equipped Sidearm Weapon
		- Repair Equipped Melee Weapon
	+ Salvage
		- Salvage Equipped Ranged Weapon
		- Salvage Equipped Sidearm Weapon
		- Salvage Equipped Melee Weapon
		- Salvage Weapon Remains

**Passive Effects:**

* Maintenance Automation (**Automatic Passive Weapon Repair**)
* CLEO Batteries (**Facility Has Free Power**)
* Weapon Repair & Salvage (**Salvage & Repair Available**)
* Materials Recycling (**+1 Materials Per Day**; Requires Power)

## Neglected Red Talon Workshop

This unique version of the Red Talon Workshop is a built-in facility in the Red Talon Daybreak FOB base. It functions the same way as the regular one, however it needs to be "upgraded" to provide passive repair, a mod slot, and its own Power.

Accepts Workshop and Universal Facility Mods. Must be "upgraded" first.

In-game description: Crafts equipment, crossbows and bolts, and facility mods; enables weapon repair & salvage. Can produce ammo. Produces 1 materials per day. With some effort, we could get more from this facility.

**Building Requirements:**

* None (built-in)

**Facility Actions:**

* Craft Items, Produce Ammo
	+ Thrown Explosives & Incendiaries
		- Craft Soda Can Bombs
		- Craft Pipe Bombs (Requires Power)
		- Craft Molotovs
		- Craft Fuel Bombs (Requires Power)
		- Craft Thermite Grenades (Requires Knowledge of Munitions)
	+ Placed Explosives
		- Craft Box Mines (Requires Knowledge of Mechanics)
		- Craft Whistling Box Mines (Requires Knowledge of Mechanics)
		- Craft Remote Box Mines (Requires Knowledge of Programming)
		- Craft C4 Charges (Requires Knowledge of Munitions and Electronics)
	+ Thrown & Placed Decoys
		- Craft Firecrackers
		- Craft Fireworks
	+ Crossbow Bolts
		- Craft Crossbow Bolts
		- Craft Light Bolts
	+ Produce Resources
		- Produce Ammo
	+ Vehicle Toolkits
		- Craft Toolkit (Requires Knowledge of Mechanics)
		- Craft Advanced Toolkit (Requires Knowledge of Automechanics)
* Craft Attachments & Crossbows
	+ Muzzle Attachments
		- Craft Improvised Suppressor
		- Craft Handmade Suppressor (Requires Power and Knowledge of Engineering)
		- Craft Handmade Brake (Requires Power and Knowledge of Engineering)
		- Craft Handmade Choke (Requires Power and Knowledge of Engineering)
	+ Crossbows
		- Craft Homemade Crossbow (Requires Knowledge of Mechanics)
		- Craft Scoped Crossbow (Requires Knowledge of Engineering)
* Craft Facility Mods
	+ Storage Mods
		- Craft Shelving (Requires Power and Knowledge of Consturction)
		- Craft Pallet (Requires Power and Knowledge of Consturction)
		- Craft Secure Ammo Case (Requires Power and Knowledge of Consturction)
		- Craft Small Fuel Tank (Requires Power and Knowledge of Consturction)
		- Craft Minifridge (Requires Power and Knowledge of Consturction)
	+ Outpost Mods
		- Craft Signal Antenna (Requires Power and Knowledge of Computers)
	+ Power Mods
		- Craft Solar Generator (Requires Power and Knowledge of Electronics)
* Repair and Salvage Weapons
	+ Repair
		- Repair Equipped Ranged Weapon
		- Repair Equipped Sidearm Weapon
		- Repair Equipped Melee Weapon
	+ Salvage
		- Salvage Equipped Ranged Weapon
		- Salvage Equipped Sidearm Weapon
		- Salvage Equipped Melee Weapon
		- Salvage Weapon Remains
* Call Chavez for Help
* Rewire the Workshop (**Mod Slot, Passive Weapon Repair, Power**)

**Passive Effects:**

* Weapon Repair & Salvage (**Salvage & Repair Available**)
* Materials Recycling (**+1 Materials Per Day**; requires Power)

### Red Talon Workshop (Red Talon Daybreak FOB)

Passively repairs weapons in the supply locker, and provides its own power. Crafts equipment, crossbows and bolts, and facility mods; enables weapon repair & salvage. Can produce ammo. Produces 1 materials per day.

**Upgrade Requirements:**

* Knowledge of Electronics
* Knowledge of Munitions
* 2 / 2 / 3 / 4 / 5 Materials
* 1 Labor

**Facility Actions:**

* Craft Items, Produce Ammo
	+ Thrown Explosives & Incendiaries
		- Craft Soda Can Bombs
		- Craft Pipe Bombs (Requires Power)
		- Craft Molotovs
		- Craft Fuel Bombs (Requires Power)
		- Craft Thermite Grenades (Requires Knowledge of Munitions)
	+ Placed Explosives
		- Craft Box Mines (Requires Knowledge of Mechanics)
		- Craft Whistling Box Mines (Requires Knowledge of Mechanics)
		- Craft Remote Box Mines (Requires Knowledge of Programming)
		- Craft C4 Charges (Requires Knowledge of Munitions and Electronics)
	+ Thrown & Placed Decoys
		- Craft Firecrackers
		- Craft Fireworks
	+ Crossbow Bolts
		- Craft Crossbow Bolts
		- Craft Light Bolts
	+ Produce Resources
		- Produce Ammo
	+ Vehicle Toolkits
		- Craft Toolkit (Requires Knowledge of Mechanics)
		- Craft Advanced Toolkit (Requires Knowledge of Automechanics)
* Craft Attachments & Crossbows
	+ Muzzle Attachments
		- Craft Improvised Suppressor
		- Craft Handmade Suppressor (Requires Power and Knowledge of Engineering)
		- Craft Handmade Brake (Requires Power and Knowledge of Engineering)
		- Craft Handmade Choke (Requires Power and Knowledge of Engineering)
	+ Crossbows
		- Craft Homemade Crossbow (Requires Knowledge of Mechanics)
		- Craft Scoped Crossbow (Requires Knowledge of Engineering)
* Craft Facility Mods
	+ Storage Mods
		- Craft Shelving (Requires Power and Knowledge of Consturction)
		- Craft Pallet (Requires Power and Knowledge of Consturction)
		- Craft Secure Ammo Case (Requires Power and Knowledge of Consturction)
		- Craft Small Fuel Tank (Requires Power and Knowledge of Consturction)
		- Craft Minifridge (Requires Power and Knowledge of Consturction)
	+ Outpost Mods
		- Craft Signal Antenna (Requires Power and Knowledge of Computers)
	+ Power Mods
		- Craft Solar Generator (Requires Power and Knowledge of Electronics)
* Repair and Salvage Weapons
	+ Repair
		- Repair Equipped Ranged Weapon
		- Repair Equipped Sidearm Weapon
		- Repair Equipped Melee Weapon
	+ Salvage
		- Salvage Equipped Ranged Weapon
		- Salvage Equipped Sidearm Weapon
		- Salvage Equipped Melee Weapon
		- Salvage Weapon Remains

**Passive Effects:**

* Maintenance Automation (**Automatic Passive Weapon Repair**)
* CLEO Batteries (**Facility Has Free Power**)
* Weapon Repair & Salvage (**Salvage & Repair Available**)
* Materials Recycling (**+1 Materials Per Day**; Requires Power)