Slender Chapter Concept

Welcome to Dead by Daylight, Fan Concept #2. In a foreboding world like the entities, Survivors tell tales of their lives before, and possibly small little legends could be safe to tell. But some myth's are more than story's and fairytales. Some can manifest by a mere mention of their name.

**Concept #2: Slender**

As survivor's tell their stories of a myth, a new and strange realm opened up to the surprise of the Entity. **Oakside Park** is a forest of trails covered in leaves, and clouded in a white aura. The mystery of what happened to turn this beautiful natural wonder into a foreboding hunting ground came when a string of disappearances occurred, all leading to people saying that a monster within the woods took them.

Around the campfire, survivors shared stories from their past, before their abduction. And as they speak about these memories, one survivor mentioned a story they heard, a little myth. And so as they share this myth, something emerged from the realm. The Entity was unaware of it at first, but when its forest appeared in its mind, it finally took notice of the being. The survivor kept telling their story as they entered a trial, only to be pursed by the very legend they told. **The Slenderman**.

# New Killer: The Slenderman

## The Slenderman

### DLC

Slender

**The Slenderman** is a *Disturbing Killer*, able to warp the very trail and gain supernatural abilities with it collecting the bound pages within the trail. It is bound to them, and those who are weary enough to wander in his presence, they will become unnerved and will be susceptible to its abilities.

Its personal perks ***Hex: Passing Whispers***, ***Urban Legend***, and ***Lasting Impression*** cause survivors to scream when they look at him, afflict Obliviousness to survivors when they unhook others, and reveal the aura of all survivors when they are injured.

## Power: Unnerving Paranoia

*It appeared in the trial uninvited. And with it, strange pages appeared. Both the figure and the pages are connected, as for each page he collects, the stronger he grows.*

### Special Item: Pages

Among the trial, **4 Supernatural Pages** appear. **The Slenderman** is able to hear their position by a directional sound, while the sound is non directional for survivors. Survivors can collect pages, and can hold up to **2 pages** at a time. Survivors are able to place **Pages** around the map in order to hide them from **the Slenderman**, to try and stop him from collecting them. (Survivor retrieve time - 1) (Page Noise Range - 10 meters)

### Collecting Pages

When near a **Page**, **The Slenderman** is able to collect the page. Upon collecting a **Page**, **The Slenderman's** ***Page*** ***Quota*** is raised, and a **Page** will respawn after a while. **The Slenderman** will collect **pages** from survivors in possession of them by putting them in the dying state, and will gain the appropriate amount of **pages** the survivor has. Depending on how many pages are collected, **The Slenderman** gains new effects that allows him to traverse the map and mess with survivors own perception of the trial. The following effects happen when **the Slenderman** collects a page;

* 1 Page Collected: The Slenderman inflicts all survivors with ***Unnerved*** after collecting a Page;
* 3 Pages Collected: All Pages inflict ***Unnerved*** to survivors within **16 meters** of them;
* 5 Pages Collected: Reduces survivors unshrouded vision while ***Unnerved*** by **4 meters**;
* 8 Pages Collected: Survivors become ***Unnerved*** permanently;

After holding a **Page** for an extended period of time, Survivors are able to *tear* the **page**, and causing it respawn after a while. When a survivor *tears* a **page**, **The Slenderman's** ***Page Quota*** is lowered, but doing so will reveal the survivor by Killer Instinct and will inflict them with the **Exposed Status Effect** for **60 seconds**. (Collect Time - 1) (Max Page Quota - 8) (Unnerved Duration - 20) (Tear Time - 8) (Killer Instinct Time - 6) (Page Respawn Time Via Collection - 15) (Page Respawn Time Via Tear - 35)

### Special Effect: Unnerved

Survivors who suffer from ***Unnerved*** have their own heartbeats in their ears, drowning out their senses, making it hard to hear the surroundings. Survivors have their vision reduced, they cannot see beyond **28 meters** around them allowing for **The Slenderman** to approach them from afar, before survivor's realize they are walking into you. Survivors who suffer from ***Unnerved*** are prime targets for *Arrival*.

### Special Ability: Arrival

Pressing the power button will highlight all survivors afflicted with ***Unnerved*** with Killer Instinct. While Active, the power gauge slowly depletes and once fully depleted, *Arrival* cannot be activated until it is fully charged. While a ***Unnerved*** Survivor is highlighted by Killer Instinct, press the power button again while facing them will cause **the Slenderman** to use *Arrivals* secondary function. Doing said ability will teleport **the Slenderman** to the edge of that survivors Unshrouded Vision, however, survivors will hear a static noise vibrate in their ears, alerting them that the Slenderman is going to teleport to them, but this effect is hear by all ***Unnerved*** Survivors. (Activate Time - 1.5) (Highlight Time - 15) (Teleport Charge Time - 4.25) (Teleport Appearance Time - 1.5) (Cooldown - 25)

## Personal Perks:

### Hex: Passing Whispers

*People hear about you, they pass it around to others thinking they can spread the tale. However, the mere mention of your name summons you and marks them to be stalked.*

When a survivor gets *injured*, a random Dull Totem on the map becomes **Hex: Passing Whispers**.

While Passing Whispers is standing, survivors within **16 meters** of you who look directly at you will scream, and reveal their aura to you for **5/6/7 seconds**. When a survivor screams from Hex: Passing Whispers, the survivor who's injury caused Hex: Passing Whispers to light up will see its aura for **6/7/8 seconds**.

If any survivor who isn't the survivor who caused Hex: Passing Whispers to form interacts with the totem, the Totem will be blocked by the Entity for **60** **seconds** and the range at which survivors will scream is increased from **16** to **24 meters**.

After **Hex: Passing Whispers** is no longer blocked, the totem reverts back into a dull totem.

*"DON'T LOOK... OR IT TAKES YOU."*

### Urban Legend

*You're name is among those of fiction. Some say you are true, some say you are fake. But this tall tale is very real.*

When a survivor gets unhooked, **Urban Legend** gains a token. When you achieve all 4 tokens, all survivors suffer from the **Oblivious status effect** for **10/12/14 seconds**. When the duration ends, survivors hear your terror radius as if you were **16 meters** close to them for **20 seconds**.

*"ALWAYS WATCHES. NO EYES."*

### Lasting Impression

*When they finally see that you are real, your very silhouette is engraved into their minds. Turning every dark corner into a potential danger.*

After you hit a survivor with a *basic attack*, you gain a token for each unique survivor hit. Upon achieving a total of **4 tokens**, all tokens are spent and all survivors are revealed to you for **4/5/6 seconds**. When their aura's are no longer revealed to you, **Lasting Impression** resets.

## Mori

The Slenderman stares at the survivors, but when the survivor turns around to look at him, he wraps their arms and legs in his tentacles. He then breaks all of their limbs in all different directions before lowering himself down closer to the survivor. They make eye contact and their screen flashes with static as in-between each flicker Slenderman grabs the survivors face, disappears with the survivor, and returning back.

# Achievements

### Operators Call

As The Slenderman, inflict Unnerved to survivors a total of 30 times in Public Matches.

### Adept Slenderman

Achieve a *Merciless Victory* with The Slenderman using only his Unique Perks: Hex: Passing Whispers, Urban Legend & Lasting Impression.

### Unwelcomed Visit

Repair the Generator on the Oakside Playground on the Dreaded Pathways and live to tell the tail.