Master at Arms

## Overview

The Master at Arms is chief of the military for her House. She recruits soldiers, trains troops and conducts combat operations. The Master of Arms maintains a loose code of martial honour.

## Sabotage

A Player may choose to use Sabotage to make it appear that they are performing a Monthly Action for their Lord, but no Reward is actually generated from the action.

The Player chooses a Monthly Action as normal, pays the Cost, rolls to succeed and determines the Reward. Then the Player opts to attempt a Sabotage roll. This will remove 1d6+2 of the Monthly Action's Reward. The Player then rolls her Character's Cunning(Any), Deception(Any), Knowledge(Any), Stealth(Any) or Thievery(Any) at the same Difficulty as the original Monthly Action.

If the Sabotage roll is successful, the Lord will see only the full amount of Reward and the Player will look like a compliant subject. If the roll fails, the Lord will see the Sabotage and there may be consequences.

## **Lands Actions**

### **Build Battering Ram - (LND Spend)**

Player recruits craftsmen to build a battering ram for use in siege.

**Used by:**  Lord, Castellan, **Master at Arms**

**Cost:**  1 Lands (simple ram), 2 Lands (covered ram)

**Reward:**  A shiny new battering ram

**Time:**  1 Month

**Check:**  None

## **Law Actions**

### **Amnesty - (LAW to POW)**

Player offers local thugs to give up banditry and join her cause.

**Used by:**  Lord, **Master at Arms**, Master of Laws, Constable

**Cost:**  1 Law

**Reward:**  1 Power, Find a bandit fighter willing to go straight

**Exceptional:**  Each Degree of Success adds another suitable applicant

**Failure:**  No bandits emerge

**Time:**  1d3 Months

**Check:**  Knowledge (Streetwise) or Status (Reputation)

**Difficulty:**  Formidable (12)

### **Recruit Prisoners - (LAW to POW)**

Player offers her prisoners the chance to earn their freedom by taking up the sword.

**Used by:**  Lord, Constable, **Master at Arms**, Master of Laws

**Cost:**  1 Law

**Reward:**  1 Power

**Exceptional:**  Each Degree of Success adds +1 Power

**Failure:**  No prisoners agree to join your army

**Time:**  1 Months

**Check:**  Persuasion (Any) or Status (Reputation)

**Difficulty:**  Challenging (9)

## **Population Actions**

### **Conscription - (POP to POW)**

Player uses her army to 'encourage' peasants to enlist.

**Used by:**  Lord, **Master at Arms**

**Cost:**  Population, See Chart

**Reward:**  Power, See Chart

**Exceptional:**  Each Degree of Success adds +1 Power

**Failure:**  Peasants are offended, -1 Influence, -1 Law

**Time:**  1 Month

**Check:**  Deception (Any), Persuasion (Any) or Status (Reputation)

**Difficulty:**  See Chart

 Pressure.
 Pressure!
 PRESSURE

### **Massacre Peasants - (POP+POW to INF)**

Player orchestrates the shocking slaughter to teach the peasants she means business.

**Used by:**  Lord, Heir, Captain of the Guard, Constable, **Master at Arms**, Bailiff

**Cost:**  3 Population, 1 Power

**Reward:**  1d6 +4 Influence

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  -1d6 Influence, -1d6 Law, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Persuasion (Intimidate) or Status (Reputation) or Warfare (Command) or Will (Dedication)

**Difficulty:**  Hard (15)

### **Purge Suspected Criminals - (POP to LAW)**

Player rounds up known suspected criminals and makes them disappear.

**Used by:**  Lord, Constable, **Master at Arms**

**Cost:**  1 Population

**Reward:**  1d3 Law

**Exceptional:**  Each Degree of Success add + 1 Law

**Failure:**  -1d6 Law

**Time:**  1 Month

**Check:**  Deception (Bluff or Cheat) or Knowledge (Streetwise) or Persuasion (Intimidate) or Status (Reputation) or Warfare (Command)

**Difficulty:**  Hard (15)

### **Raise Peasant Levies - (POP Build)**

Player commands her subjects to take up arms for the House.

**Used by:**  Lord, Heir, **Master at Arms**, Bailiff, Captain of the Guard, Constable

**Cost:**  2 Population

**Reward:**  1 Unit of Peasant Levies

**Time:**  1 Month

**Check:**  None

### **Construct Warships - (POW Build)**

Player creates a new small fleet of ships or troop of sailors.

**Used by:**  Lord, **Master at Arms**, Master of Ships

**Cost:**  Power, See Chart

**Reward:**  You gain a new naval unit to command

**Time:**  1 Month

**Check:**  None

 Trained
 Veteran

### **Declare War - (POW Spend)**

Player makes a formal declaration of war against another House.

**Used by:**  Lord, **Master at Arms**

**Cost:**  1 Power

**Time:**  1 Month

**Check:**  None

### **Evict Smallfolk - (POW to LND)**

Player uses her troops to force minor land-holders off of their lands.

**Used by:**  Lord, Heir, **Master at Arms**, Bailiff

**Cost:**  1 Power

**Reward:**  1 Lands

**Exceptional:**  Each Degree of Success add +1 Lands

**Failure:**  No Lands gained, -1 Influence, -1 Law, Player gains Reviled Drawback

**Time:**  1 Month

**Check:**  Persuasion (Intimidate) or Status (Reputation) or Warfare (Command)

**Difficulty:**  Challenging (9)

### **Field Exercise - (POW to POW)**

Player sends her warriors to display their skills before the people.

**Used by:**  Lord, **Master at Arms**

**Cost:**  Power, See Chart

**Reward:**  Power, See Chart

**Exceptional:**  Each Degree of Success generates +1 Power

**Failure:**  Public humiliation, -1d6 Influence

**Time:**  1 Month

**Check:**  Status (Reputation) or Warfare (Command)

**Difficulty:**  See Chart

 Drill Maneuvers
 Training Operations

### **Medal Ceremony - (POW to INF)**

Player arranges a public award ceremony to honour her soldiers.

**Used by:**  Lord, **Master at Arms**, Seneschal

**Cost:**  Power, See Chart

**Reward:**  Influence, See Chart

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  Peasants are offended, -1 Influence, -1 Law

**Time:**  1 Month

**Check:**  Status (Reputation) or Warfare (Command)

**Difficulty:**  See Chart

Cost
 Simple
 Ostentatious
 Extravagant

### **Night Patrols - (POW to LAW)**

Player forms crews of watchmen to patrol the lands at night.

**Used by:**  Lord, Heir, **Master at Arms**, Master of Laws, Captain of the Guard, Constable

**Cost:**  Power, See Chart

**Reward:**  Law, See Chart

**Exceptional:**  Each Degree of Success add +1 Law

**Failure:**  No criminals found

**Time:**  1 Month

**Check:**  Awareness (Notice) or Knowledge (Streetwise) or Status (Reputation)

**Difficulty:**  See Chart

Cost
 Deliberate
 Severe
 Iron-fisted

### **Raise Troops - (POW Build)**

Player creates a new army unit.

**Used by:**  Lord, Castellan, **Master at Arms**

**Cost:**  Power, See Chart

**Reward:**  You gain a new military unit to command

**Time:**  1 Month

**Check:**  None

### **Release Troops - (POW to POP)**

Player releases her troops into civilian life.

**Used by:**  Lord, **Master at Arms**

**Cost:**  Power, See Chart

**Reward:**  Population, See Chart

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  Soldiers flee your lands, -1d3 Influence

**Time:**  1 Month

**Check:**  Status (Reputation) or Warfare (Command)

**Difficulty:**  See Chart

 Section
 Troop
 Company

### **Sell Equipment - (POW to WLT)**

Player sells away some of her army's equipment.

**Used by:**  Lord, **Master at Arms**, Master of Coin

**Cost:**  1 Power

**Reward:**  1 Wealth

**Exceptional:**  Each Degree of Success generates +1 Wealth

**Failure:**  No buyer found

**Time:**  1d3 Months

**Check:**  Knowledge (Streetwise) or Persuasion (Bargain) or Status (Reputation)

**Difficulty:**  Challenging (9)

### **Train Unit - (POW Spend)**

Player spends time honing the skills of a single military unit.

**Used by:**  Lord, Castellan, **Master at Arms**, Captain of the Guard

**Cost:**  Power, See Chart

**Reward:**  Military Unit gains a Training Level

**Exceptional:**  Each Degree of Success adds +1 Training Level (Max 'Elite')

**Failure:**  Soldiers do not improve

**Time:**  1 Month

**Check:**  Warfare (Command) or Status (Reputation)

**Difficulty:**  See Chart

 2
 3

## **Wealth Actions**

### **Buy Siege Engine - (WLT Spend)**

Player creates a new siege engine.

**Used by:**  Lord, Castellan, **Master at Arms**

**Cost:**  Wealth, See Chart

**Reward:**  You gain a new siege engine to command

**Time:**  1 Month

**Check:**  None

### **Hire Mercenaries - (WLT+POW Build)**

Player hires a unit of a hundred mercenaries.

**Used by:**  Lord, Heir, **Master at Arms**, Captain of the Guard

**Cost:**  1 Power + Wealth, See Chart

**Reward:**  You gain a new mercenary unit to command

**Time:**  1 Month (up to 5 Units raised a Month)

**Check:**  None

 Trained
 Veteran
 Elite

### **Upgrade Unit Equipment - (WLT Spend)**

Player buys new weapons and armour for one military unit.

**Used by:**  Lord, Castellan, **Master at Arms**, Captain of the Guard

**Cost:**  1 WLT per upgrade

May upgrade Armour and/or Fighting Damage and/or Marksmanship Damage by 1 each

**Reward:**  Military Unit gains new Equipment

**Time:**  1 Month

**Check:**  None

## **Event Actions**

### **Tournament - (INF+POW+WLT to INF+Varies)**

Player holds a public contest of athletic and martial talent.

**Used by:**  Lord, Lady of the House, Heir, **Master at Arms**, Seneschal

**Cost:**  See Chart

**Reward:**  See Chart

**Exceptional:**  Each Degree of Success adds +1 Influence

**Failure:**  Festival is ruined, no benefit

**Time:**  1 Month

**Check:**  Status (Tournaments) or See Chart

Roll each Event - each success generates bonus reward

Must succeed majority of Events to collect any Rewards

**Difficulty:**  See Chart

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