Mana Parasite (Marked Archetype)

**Mana Parasite (Marked Archetype)**

These Marked have been merged with a Void Creature referred to as a Mana Parasite rather than being gifted their powers supernaturally. Mana Parasites can only grant limited Gifts, but are able to grant stranger abilities as well.

**Parasitic Link**

At 1st level, you form a link with a Mana Parasite which gives you your powers, at the price of your mana. All Active gifts cost 1 additional mana to use, and no gifts (including passive gifts) can be used without the parasite. You do not naturally regenerate mana over time, however you gain 1 mana each time you reduce a creature to 0 HP or land a critical hit. Your mana is restored only to half its maximum after resting, as well as when you worship at shrines. Drinking elixirs restores half the mana they normally would, and using bonecharms to regain mana takes twice as long as normal. **This alters Mana Pool.**

**Limited Gifts**

Mana Parasites are limited in the choices they may take for their Outsider gifts. They may only select the following gifts: Blood briar, doppelganger, far reach, focus mana, form change, interrogate, leech, possession, pull, shadow walk, shout, thorns, agility, bloodthirsty, climb, darkness shield, evasion, painted flesh, plague born, reflexes, resolute, stalwart, strength, telepathy, uncanny dodge, vitality, void life, void resistance. You may take the Sentient Shade Outsider Gift, however the Shade is instead representing your Parasite detaching from you. Re-attaching requires being within reach of each other and a move action from either of you (Free action if Enhanced). You may take the Summon Ally and Arcane Bond gifts, however you may only summon other Mana Parasite Marked. However, there are a number of gifts exclusive to the Mana Parasite, detailed below. **This alters Outsider Gifts.**

**Parasite Physiology**

At 1st level, you gain a Natural Armor bonus to AC equal to 2+half your Mana Parasite level, however you take 100% more damage from fire and sonic. At 3rd level, you become immune to sickening and nausea. At 7th level, you gain immunity to exhaustion, fatigue, and staggering. At 10th level, you gain 50% fortification. At 11th level, you gain DR equal to your Wisdom modifier. At 15th level, you roll twice for all saving throws and take the better result. At 19th level, you gain immunity to critical hits. At 20th level, you add your Wisdom modifier to stealth checks and are immune to effects that would automatically detect your location or warn against your attacks, such as the Foresight spell, Blindsight, Scent, and Uncanny Dodge.

**This replaces Blade Clash, Evasion, Improved Evasion, Signature Gift, Quick Gift, Improved Signature Gift, and Revenge Solves Everything.**

### Mana Parasite Exclusive Gifts

**Create Spawn (None):** 4 mana- This functions as the unenhanced Devouring Swarm gift, except that you summon a Tendril swarm.

        (Level 6) 4 mana or 8 mana- You may spend the second cost to have this function as the unenhanced Summon Ally gift, except it must be a Mana Parasite Marked.

**Large Stature (Level 8):** Passive- Your size increases to Large, granting +8 Str, +4 Con, -2 Dex, +1 CMB/CMD, -1 AC/Atk, -2 fly, -4 stealth, and +2 Natural armor. Your reach with all attacks increases by 5 feet. Any natural attacks increase their damage accordingly.

        (Level 16) Passive- You gain an additional +4 Str, +2 Con, and +1 natural armor. Your reach increases by 5 additional feet. You stay large sized.

**Natural Attacks (None):** Passive- You gain a Bite attack and 2 claw attacks that deal 1d6+Str damage each.

        (Level 6) Passive- Your bite attack gains the Grab property and your claws gain the Rend property.

**Remove Weakness (Level 8):** Passive- You instead only take 50% more damage from Fire and Sonic

        (Level 12) Passive- You take no additional damage from Fire or Sonic.

**Skilled (None):** Passive- You gain a +2 bonus on acrobatics, athletics, initiative, intimidation, perception, and stealth checks.

        (None) Passive- You gain an additional +2 bonus on acrobatics, athletics, initiative, intimidation, perception, and stealth checks.

**Swallow Whole (Level 8):** Passive- You gain the Swallow whole ability, dealing acid damage equal to your bite damage each turn (or equal to your Str, if no bite attack). You may swallow creatures up to your size.

        (Level 14) Passive- You gain fast swallow, and can swallow creatures up to 2 sizes larger than you.

**Tendrils (None):** Passive- You gain two natural tentacle attacks that deal 1d4+str damage each.

        (Level 12) Passive- You gain an additional two tentacle attacks.

**Thick Skin (None):** Passive- Your natural armor bonus from this class increases to be 4+ half your level.

        (Level 4) Passive- Your natural armor bonus from this class increases to be 8+ half your level.

**Worldsense (Level 10):** Passive- You gain all-around vision and blindsense to 30 ft.

        (Level 16) Passive- You gain blindsight out to 30 feet, blindsense out to 60 ft, and are immune to being blinded.