Juggernaut

Juggernauts are fighters who rely entirely on sheer toughness and armor to see themselves through their battles.

Path Features:

**Improved armor (Level 11):** Armor you wear has it's DR increased by your tier. This effect only activates if the armor has a DR rating of 1 or higher. When standing between an ally and an enemy, you grant the ally cover against that enemy.

Customized joints (Level 15): the Penalty of your armor is reduced by your tier. This effect only activates if the armor has a penalty of 1 or higher.

Personalized Armor (Level 19): You are proficient with tier 4 armor, regardless of feats.Your Armor becomes enhanced and can only be worn by you, you may apply one special property to your armor for free, so long as the cost isn't more than tier x1,000 per point of DR.

Juggernaut Powers

Level 11 at will powers

Reinforced Hook

You deliver an armored hook into your opponents face

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Reaction

Hit: 2[p] + Strength damage.

Armored tackle

You strike your opponent with a body blow, letting your armor do the talking.

At-Will ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 2[p] + Strength damage.

Special: This attack can be used as part of a charge

Level 11 encounter powers

Impenetrable Area

You take up a defensive stance, making an area around you nearly impenetrable

Encounter ✦ Martial, Unarmed, Stance

Standard Action    Stance

Effect: Your threatened squares are considered impassable terrain for the duration.

Locomotive Rush

You get moving....then you hit 'em like a train.

Encounter ✦ Martial, Unarmed

Immediate Reaction Melee

Trigger: You declare a charge on an enemy

Effect: You charge as normal, but may move up to three times your move speed. Make an attack when you reach an enemy

Attack: Strength vs Repulse

Hit: 3[p] + Strength mod damage.

Level 14 utility powers

Instant repair

You activate a hidden nanite cache in your armor.

Daily ✦ Martial, Healing

Swift Action    Personal

Effect: You immediately repair all damage to your armor and may spend a surge to heal.

Extra layering

You unleash hidden layers of armor.

Daily ✦ Martial,

Swift Action    Personal

Effect: Your armors DR increases by tier for the next round. When this resolves, spend a surge.

Level 16 Daily powers

Unstoppable force

You charge forward

Daily ✦ Martial, Unarmed

Standard Action    Melee

Target: One creature

Attack: Strength vs Repulse

Hit: 4[p] + Strength damage.

Miss: Half damage and the opponent is pushed back strength squares.
Special: This attack can be used as part of a charge

Cannon Charge

Your armor begins to charge power as you rush an enemy

Daily ✦ Martial, Unarmed

Immediate Reaction    Melee

Trigger: You declare a charge on an enemy

Effect: You charge as normal. Make an attack when you reach an enemy

Attack: Strength vs Repulse

Hit: 2[p] + Strength damage. If this attack hits, make a second attack

Secondary target: all creatures in burst 2

Secondary attack: Strength+4 vs Repulse

Hit: 2[P] + strength

Level 20 Ultimate power

Immovable object

You dig in and stay dug in

Daily ✦ Martial,

Fullround Action    Personal

Effect: For the next Strength rounds, your armor possesses double DR. Any attempts to push you back automatically fail. If you become bloodied while in this state you may spend a healing surge each round until you are no longer bloodied.