recursal/Fanatic-Fandom huggingface dataset:
Commander

## Form Ranks!

The Commander is a highly trained military leader trusted by the King to protect the town from threats. He oversees all soldiers and is responsible for external security and military actions. In the event of a attack or siege on the town, the Commander is expected to be the one to lead the soldiers and town guard to fend off the aggressors.

In the town's hierachy, the Commander is technically third in authority of the town. They are subordinate to the Baron and the Steward but outrank the Steward during external threats. Their main responsibility is overseeing the town's military forces and, during external threats, the town guard.

## Your Duties

As stated above, external security is your responsibility. Sending a few soldiers on patrol outside the town is a good way to preserve the peace and would deter enemies from striking if they knew you are always looking out for them. Telling them to stay in groups is a good idea, as a lone soldier can get ambushed and taken down easily while attacking two or three is much harder.

In the event of an invasion. You should get all civilians into a secure building, such as the keep. This lets your men fight without worrying about stray civilians. Remember, the Baron's safety is of the highest importance in the town. Protect him at all costs, but of course protect the civilians as well, as it is your job.
Guild Master

## Me Money!

Your job is simply to make money through the sale of goods and to use that money to make even more. The town's economy is your lifeblood. You own the shop in the middle of town and have control of a merchant ship for trade. The Guild Master is also responsible for crafting and the sale of goods to the public. Oversees Blacksmith, ~~Carpenter, and Mason.~~

## Your Operations

Your shop in the middle of town is the largest in town. It is to function as a sort of General Store, selling various goods with no specific type (Though what you sell is completely up to you). To get more goods, you can order them from the mainland on your ordering desk. Near the harbor, there is a building with a desk where you can get confirm the orders and get the cargo ship to be sent to the town harbor. Remember to stock up on goods often. New goods may entice more people to buy them.

Your power over the blacksmith differs from the type of power the master builder has over the builders. Instead of being able to boss the blacksmith around, the both of you have a business arrangement. The blacksmith provides various items for you to sell on your ship and he will get a piece of the profit from the sale of his goods.

A similar arrangement can be made with the farmers, where they provide / sell you some of the produce to sell on your ship. Remember only to give either of them a cut if they gave you the goods for free instead of selling them to you, which they can. It is best to have a written contract, clearly stating the terms and duties of each party and how much they will get with each sale of their item, with them to help let them trust you.

## Making the Sale

When selling goods anywhere, be aware of what is in demand. To help make this clear to you, take several minutes to walk around, talk to shop owners about anything they may need, be aware of what jobs are not being done and take note of the current state of things. If there are no farmers, food may be in demand. If there is a battle going on and the guards and soldiers require arms and armor and there is no blacksmith, consider ordering some and then charging the Baron or the Commander for them later.

Remember, no one wants to buy food if the farmers are selling food cheaper than you with more variety. Either stop selling that particular type of item or knock down the price of yours. Always remember to attempt to make a profit, and if you're not able to, reduce your losses.

## Development Notes

Eventually, the Guild Master will have his own ship he can go out and explore the world with. The focus of this exploration will be trade with the other major civilizations and to bring back exotic goods for sale to the town's population. This, however, will be a dangerous job and not without peril.

## Space Station 13 Equivalent

Similar to a Quartermaster mixed with a splash of a Research Director but their job is focused on making money, not development of science.
Hellebore

**Hellebore** are pure black coalt or wildclaw that bloom even in the darkest day, just like the flower they are named for. They are cousins to several other triple XXX flower variations, including the Galanthus

## Origins

 In the fields of the Snowsquall Tundra, Hellebore dragons hide their nests in burrows, from both predators, and the harsh elements that also allow them to thrive as adults.
Peasant

## Filthy peasant!

Peasants make up the general population of the Kingdom. This role is good for a new player who may want to explore and experiment with his/her character. If you do want a job, you could ask the other residents if they require an assistant. As a peasant, you do not have a defined duty or job. You can ask the Baron or his Steward for a gimmicky role such as:

* Court Jester
* Apprentice blacksmith
* Personal servant
* Court servant
* Entertainer
* Musician
* Squire
* Farmhand
* Apprentice Guard
* Courier
* Stablehand

* Athlete

Of course, the roles you can take on are not limited to the list. If you do end up becoming a peasant, have fun and explore the world of the Blue Kingdom!
Miner

## Diggy Diggy Hole!

The Miners are responsible for mining the mountain and hills, discovering ores, and refining those ores into ingots. They need to work closely with various other jobs, such as the Blacksmith to ensure they have enough material to develop good weapons and equipment.

## The Riches of the Deep

Here is the list of all the materials you can find while digging.

* Coal - (For now) No purpose besides alloying with iron ore to form metal sheets.
* Iron - (For now) No purpose besides alloying with coal to form metal sheets.
* Gold - A very valuable metal which can be used as currency. It is illegal to do so however without first having approval from the King and the Baron.
* Silver - A less valuable metal than gold, but valuable nonetheless. Cannot be used as currency as an ingot.
* Diamond - An extremely rare and valuable material. Unusable as currency, but is extremely good for barter.
* Platinum - A somewhat rare metal. (For now) No purpose.
* Phoron - A purple solid useful for research purposes and alchemy.
* Uranium - A radioactive substance useful for research and sometimes alchemy.
* Sand - You retrieve sand by digging with a shovel. Sand can be used to make soil for plants to be grown in. It is usually melted down to form glass.
* Glass - A material used by builders and blacksmiths. Used to make window panes and sometimes tools.
* Metal - A combination of coal and iron. Has a wide range of uses in crafting and construction.

## Your Duty

Your job is simple. Dig up ores with your pickaxe, put the ores into the smelter and melt them down into Ingots and sheets. Once all that is done, you turn in your haul to the foreman and that's it. Be sure to make the delivery to the foreman once every ten minutes or so. This way you can pump out the materials without having the clients wait too long.

In the absence of a foreman, you can do his job for him and sell the ores to those who need them.

## Some Advice

Always have a good amount of glass and metal on hand as builders and blacksmiths generally need a fair amount to do their jobs and will usually come to you for it.

Always turn in any precious materials found to the foreman or, in the absence of a foreman, the baron. This means gold, diamond and silver.
Red Kingdom

Serving as the main antagonist in the world they are aggressive, chaotic, and often times barbaric.

## Military

The Red Kingdom has a fairly strong military primarly made up of light infantry. They do have some elite shock troops though.

## Foreign Relations

BLUE Kingdom- There is heavy tension between the BLUE Kingdom and the RED Kingdom, they are essentially in a state of cold war with occasional border skirmishes and lots of covert activity. The RED Kingdom commonly tresspasses into the BLUE Kingdom lands for banditry, pillaging, kidnapping, and raids.

Green Nation- There is open tension, relation are poor. There is very little trade between the two nations as only the most daring merchants attempt it.

Lizardfolk- They are openly hostile to one another but in a technical state of cease-fire after the war.
Episódio 5- Quem você pensa que é / Episódio 6- Chegou sua vez

## Episódio 5- Quem você pensa que é?

No episódio anterior, enquanto na tribo Mewtwo era tudo
diversão na Tribo Magikarp a emoção dos jogadores estavam a mil. Pikachu que
sempre viu Buterfree como uma jogadora fraca resolveu mantê-la ao ser enganado
por ela com informações falsas sobre Chansey, causando a eliminação de sua
amiga. Restam 14, quem será eliminado hoje?

Arbok diz que parte da emoção do jogo é a estratégia antes
de um CT e que até agora não teve essa sensação. Charmander e Jiggly fazem
planos para eliminar Arbok por ela não ser confiável. Jynx diz que Haunter está
com sorte de estar em uma tribo tão boa pois ele realmente estou no personagem
e está um fantasma.

Na tribo Magikarp, Pikachu diz que não entendeu como ele
recebeu um voto e que fará de tudo para descobrir de quem foi. Snorlax diz que
o seu plano funcionou e Pikachu está louco atrás do voto. Buterfree comemora
sua sobrevivência e diz que seu único medo é Pikachu achar que foi ela que
votou nele.

A prova da rodada foi um jogo em flash e pela primeira vez
na temporada a Tribo Magikarp conseguiu a vitória.

Antes do CT, Bulbassaur diz que irá fazer de tudo para mirar
Psyduck já que ele é burro e fraco e porque sabe que Haunter será um alvo e ele
não quer Haunter fora pois são amigos. Arbok diz que sua decisão está tomada
com relação ao voto e que hoje saberá quem está com ela e quem está contra.
Bulbassaur diz que chamou Togepi, JIggly, Charmander, Haunter e Oddish para
votarem em Psyduck e mostrar a Arbok que ela não manda.

No ct vemos uma votação equilibrada mas com a maioria
ficando do lado de Arbok eliminando assim Haunter.

## Episódio 6- Chegou a sua vez

No episodio anterior, finalmente a tribo Magikarp consegui
vencer uma prova mandando Mewtwo para o CT. Antes do Ct bulbassaur queria
salvar seu amigo Haunter e tentou trazer Togepi, Jiggly e Charmander para seu
lado, o plano não funcionou, os três decidiram ficar do lado de Arbok e Haunter
foi eliminado.

Arbok diz que Bulbassaur foi bem audacioso achando que iria
virar seus aliados contra sua vontade e que isso só colocou um alvo nele.
Charmander diz que não é vantagem para ele ir contra Arbok nessa fase do jogo.
Bulbassaur diz que é um alvo por causa da burrice dos jogadores que só querem
seguir Arbok.

Na tribo Magikarp, Pikachu diz que eles precisam manter as
vitorias. Buterfree diz que não sabe o que faria se chegasse na merge. Snorlax
diz que tentará jogar Pikachu contra Taurus só por diversão.

A prova da rodada foi de postagem e mais uma vez a Tribo
Magikarp se saiu melhor vencendo a imunidade.

Arbok diz que seria ótimo eliminar Bulbassaur mas que seria horrível
para seu jogo continuar perdendo. Bulbassaur diz que seria burrice elimina-lo
com Psyduck ainda no jogo. Jynx diz que a decisão hoje é força ou confiança.

No ct a força pesou mais e com a maioria dos votos Psyduck
foi eliminado.
Schorl

Named after Schorl tourmaline these coalt or wildclaw are shiny and black, just like the stone. They are cousins to the all white Natrolite species

## Origins

 In the caves of the Snowsquall Tundra, Schorl dragons hid their nests, from both predators, and the harsh elements that also allow them to thrive as adults.
Guard Captain

## The Top Dog

Greetings Captain! You are the highest ranking of the guards in town. In fact, you are in charge of all the guards in town. You make sure that the guards are not conducting illegal arrests, taking bribes or other such thing. In short, you're their boss. So keep them in line.

The other part of your job involves watching over the prisoners in jail. Make sure the wounded receive medical care from the town doctor and make sure your guards don't abuse the prisoners. In this sense, you're the warden.

## Other duties

#### Making wanted criminals known

This means putting up wanted posters and letting the town crier know to start screeching at everyone that there is a criminal on the loose. A guard could perform this duty, but it's much more credible when their boss does this.

## Things to note

Unlike in regular SS13, you are a warden with the power of the Head of Security. You are expected to report to the Commander if the town is under attack from external forces. You still have power over the guards, but ultimately the commander gets the final say to any defense decision.

Just like a regular guard, remember you are to enforce the law, not be the law. Just because you are the jailer, does not mean you can torture the prisoners as you please.
Roles

There are a vast number of different roles you can play in Kingdoms 13.

## Town Leadership

 Steward | They assist the Baron in running the Keep and change town members access and jobs.
 Commander | Manages the Military and deal with any external threats.
 File:Generic ce.pngBuilder | Manages any construction projects. Delegate tasks correctly.
 Magister | Oversee the Academy and keeps it in check. In charge of any studies of artifacts and Academy research.
 Town Doctor | Make sure patients are treated. Directs any medical staff.

## Law and Order

 Guard | Mantain the brig and hand out weapons in emergencies.
 Investigator | Investigate crime scenes. Interview suspects. Solve cases.

## Citizens

 Blacksmith | Constructions items.
 Merchant | Order items for pickup.
 Miner | Mine materials for the town.
 Farmer | Grow food for the town. Maintains a small plantation on the edge of town.

## Medical and Academic

 Scholor | Studies and conducts research at the Academy.
 Alchemist | Create medicines and other tonics.

## Serfs

 File:Commoner2.pngBartender | Mix and serve drinks. Entertain the town. Oversee the Inn, Pub, and Kitchen.
 Chef | Cook food for the town and keep them fed.
 Priest | Be a source of spiritual support for the town. Maintain the Church and spread your equally valid religion.
 Scribe | Keep the Library in the Academy stocked and well organized. Get people books and literature when they need them.

## Other

 Foreigner | Travel to the town for trade or travel. Try to survive.
 File:Soulstone.pngSoulstone | Be someone's constant companion. How did you get to be there?
 File:Shade.pngConstruct | Serve your new master.
 File:Ghost.pngGhost | Observe the round.
 File:MiceBrown.pngMouse | Observe the round and squeak. Actually act like a mouse. Steal and eat cheese.
Aurora

The main portion of the body is meant to resemble the night sky, while the tertiary color and gene the auroras unique to the far north and south magnetic poles.

## Lore

A strange magic lies in the patterns of the bright lights that illuminate the night sky at the poles, capable of bringing a change over a dragon exposed in the right ways.

During the cold winter days when the sun never rises, if you are very keen-eyed and very still, you may spot an Aurora dragon high above the Icefield. These dragons are the highest flyers with the most endurance, and their time and talents spent on their long journeys have left a mark; they are blessed (or cursed, perhaps) to retain the shifting patterns of the night sky on their wings even once the snows retreat and the sun comes out again. Many are sentries, messengers, or warriors for their clans; some merely wish to study the stars, and others only wish to get away from the incessant chattering of lairmates during the long dark winter, and are willing to brave the cold to do so. And some, sent to spy upon rival clans, find that after many days of flight, they blend in with the night sky just a little too well....

Others are born with the patterns already marking them - those whose eggs were laid under the auroras, perfectly located for their parents to best see the shifting lights. Little further exposure will be required to bring these patterns to life, disappearing with the rising of the sun, shifting patterns and sometimes changing colours. Once this change occurs there is no difference between Auroras born and Auroras made.

Some have observed a correlation between the colours of the patterns and the temperament of the dragon; green is described as being excitable, red being more intense in nature. Perhaps when the heavens mark a dragon as an Aurora, its very nature and personality is reflected in its scales. The smoke gene might flash brighter or even change color all together as it swirls around on their hide. During the day they may appear as simple black or midnight-coloured dragons, but at night they come alive in the magic of the frigid skies at dusk, light shows unto themselves as they dance and play among the stars. They ARE the northern and southern lights, the light of joy and hope that guide us in our darkest hour.

## Types

Auroras can be categorized as Northern or Southern based on tertiary colour:

**Northern Tertiary Colors:**

* Lavender
* Purple
* Storm
* Splash
* Sky
* Stonewash
* Caribbean
* Aqua
* Seafoam
* Green
* Leaf
* Spring
* Lemon
* Banana
* Gold
* Sunshine
* Orange
* Fire
* Tangerine
* Tomato
* Red
* Carmine
* Coral
* Magenta
* Pink
* Rose

**Southern Tertiary Colors:**

* Mulberry
* Blue
* Jade
* Swamp
* Avocado
* Goldenrod
* Rust
* Violet (on Obsidian)
* Teal (on Obsidian)
* Emerald (on Obsidian)

## Sources

1. ↑ https://docs.google.com/document/d/1sTYoyuUu14syjIYwv89kkWOrB\_G2DMI354StBqEtRNI/edit
Steward

## The Loyal Steward

Stewards serve directly under the Baron, usually as his right-hand man. They listen to the voice of the people, bringing to the baron's attention issues that he may have been too busy to notice, or sometimes solve the issue on their own.

The steward is mainly in charge of the civilians, such as the Inn Keeper, Farmers and Peasants.

## Your Duties

### Approving and Recording Roles and Jobs

Whoever wishes to get a new job must go through the steward or the baron first. The steward has the power to officially grant a person a job and is in charge of this process of approval and documentation. Though promotions to a Town Official such as the promotion of a Soldier to become the new Commander are purely the baron's decision, allowing a peasant to be a builder is completely up to you. Remember to always have some paperwork documenting this process. All this is mainly so that the jobs of the townies are recorded and that there are always people working every sector, be it medical, law enforcement or production. As steward, you should document these changes in writing in the event of investigations.

### Resolving Issues

As stated above, the steward is expected to help solve issues. Either on his own or, in more serious cases, with the baron's help. Though minor issues such as disputes among townies are easy enough to solve, more serious issues, such as a stubborn guild master complete refusing barter and only accepting coin, causing everyone to be unable to buy goods, may require the baron's interference.

### Succeeding the Baron

As the baron's right-hand man, you are expected to take charge in the place of the baron in the event the baron is unable to rule due to certain circumstances.

## Things to Note

While you can change someone's title to be anything you want, try to stay professional and only change it to what is nessessary.

## Development Intent

Eventually, the Steward will grant access to the town's main gate (preventing everyone from running around questing) and assigning quests for the Baron to Adventurers.

## Space Station 13 Equivalent

Acts as the Head of Personnel in determining roles, granting access, and helps the Baron to run the town.
BLUE Kingdom

A benevolent Kingdom lead by a noble but elderly King they are the most all-around powerful nation due to the balance they strike with military and defense, commerce, and
industry. They also have strong diplomatic ties with a number of surrounding nations.

*"Established after a long line of Monarchs the Blue Kingdom has established a precedent for honor, nobility, and conduct for future generations. However, with it's current King aging and the likelihood of the secession of the oldest heir can they maintain their standards among the chaos that ensues?"*

The Kingdom wasn't always stable or strong. For generations it has been just another city-state in a world of them. Each generation passed and one ruler after another took control with little changing it was only until, generations ago, a King took control, built up an army, and started claiming territory.

## **Kingdom Leadership**

The Kingdom consists of: 1 King, 1 Queen, 4-6
Dukes, and a number of Barons and a number of Mayors (based on number of cities, settlements, and castles).

The military consists of: 1 Marshal, 4-8 Generals, officer corps, and thousands of troops, soldiers, and guards.

The Leadership Council consists of: Marshal, Judge, Court Wizard or Sorcerer, Engineer, Spymaster. Rogue, Chancellor, Statesman, Priest, and Lawmakers.

Medium to High crown authority, Agnatic-Cognatic Primogeniture secession

## Military

### Kingdom Royal Guard

The Kingdom Royal Guard consists of the Knights that do two roles:

1. they protect the king and
2. they enforce his decisions and laws across the

realm.

#### History

Founded 100 years ago after the assassination of King Velentis their main task was the protection of the King and the royal family. However, as time went on the King would send his finest Knights on special assignments as they were having difficulty ruling over the realm. The
Knights have the authority to enforce the Kings decisions and to enforce the
law of the land; their authority from the King outweighs that of a Baron and even that of a Duke.

These Knights are
some of the finest warriors in the realm and have been handpicked by the King himself for training and service.

## Foreign Relations

Red Kingdom- There is tension between the BLUE Kingdom and the RED Nation, they are essentially in a state of cold war with occasional border skirmishes and lots of covert activity.

Green Nation- They enjoy friendly relations and trade.

## Economy

The BLUE Kingdom's economy is quite strong due to decent foreign relations and foreign trade. The economy is based around precious metals including copper, silver, and gold.

* 1 copper coin
* 10 copper -> 1 silver coin
* 10 silver coins -> 1 gold coin (worth 100 coins)
* 10 gold coins -> 1 gold bar (equivalent to 1000 coins)
Kingdoms 13 Wikia

## Welcome to the Kingdoms 13 Wikia

### Welcome to Kingdoms!

This is a server experimenting with creating a medieval fantasy role-play experience in a unique world. The game is based on the BLUE Kingdom against a world of dangers, invaders, and threats.

We are fairly early in development and seeking those interested in helping. Send a PM to Fox009 over BYOND for details.

*This server is running a very early and experimental build. Expect bugs and unfinished content;* we still have much to do. You will likely find broken content and unfinished areas. Please bear with us.

### RULES

- Roleplay your character, this server focuses on heavy RP.

- DO NOT MURDER OTHER PLAYERS or innocent civilians. This will result in a ban!

- Don't raid the keep or Guard's for weapons!

- Don't trespass into the Keep or the Guard's building without an escort or an invite.

- Play your role.

- No racism or offensive comments. Will likely result in a ban!

## Laws

These are the laws effecting the Kingdom.

## Jobs

* Baron
* Steward
* Commander
* Guard Captain
* Watchman
* Soldier
* Guard
* Town Doctor
* Doctor
* Magister
* Scholar
* Guild Master
* Blacksmith
* Builder
* Miner
* Inn Keeper
* Cook
* Farmer
* Peasant

### Not Implemented

* Adventurer
* Bandits and Criminals
* Migrants
* Foreigners

## Latest activity

This game is very early in development, please be patient with us as we expand upon the game.
King Alan

Despite the rhetoric
King Alan didn't forge his kingdom on the basis of diplomacy alone. He served
through a lifetime of war to expand the kingdom to the size of the current
realm we see today conquering many smaller nations, tribes, and kingdoms in his
quest for establishing order and stability. Nonetheless, many  claim he succeeded in this quest as his
kingdom's power is nearly unrivaled and there has been over a decade of peace.
But how long, with this aging King and his untested heir, will the peace and
stability be maintained in the coming days? When King Alan falls will his
kingdom fall with him?

## Relationships

* The Queen
* The Prince
* The Princess
* The Baron
Harpy

## The Harpy

### *Overview*

A truly repulsing creature, they possess large claws protruding from their toes and fingers, as well as a sharp beak. They might be mistaken for an ugly woman if it weren’t for the two large wings sprouting from their backs and the sharp beak, Harpies also have a lethal screech, which appears in the dreams of those foolish enough to stumble upon their lair. If one were to walk through the poorer back alleys of Salvus, they would hear the orphans sing a popular melody, which is very related to this beast:

> *"Harpy, Harpy see them fly, drop the children from the sky, when the younglings misbehave, escorts children to their grave. Never back-talk, never lie, or they'll drop you from the sky!"*
>
>

Some find zombies repulsing, others find spiders more so, but the Harpy is doubtlessly the most disgusting of the lesser demons, they have humanoid legs and arms, though large raven-like wings sprout from their backs. There are different types of Harpies, which shall not be noted, a recurring trait seems to be kleptomania. Harpies possess a sort of oil that escapes their pores when going into combat, it is believed to be linked to the glands located beneath the beak.

### Habitat

Harpies prefer mountainous areas, full of rocky ledges where they can build nests and swoop down on unsuspecting travelers.

### Notes for ET

Harpies are known to be pack hunters with a matriarchal system. They are mainly harass creatures used for 'low level' encounters when one on one. Being sentient creatures, they are able to reason and communicate with one another, albeit not in the common tongue. Screeching is a way to both communicate and stun potential victims, but more often then not the average harpy will rush in for a quick dive attack before resorting to melee combat.

As with most societies, harpies are segregated into the most base roles, with hunters, leaders, and your average grunts. If an ET wished to play out a higher level encounter, they may instead vie for a group of hunters swooping in to assist grunts with pick up and drop mechanics used for such an occasion. For an even higher challenge, or perhaps the end of a chain event, you may have the party stumble upon a nest of harpies which contains all three hierarchical levels. In such an occasion, it is possible for the harpy leaders to have some knowledge of voidial magic (as all sentient creatures do to some degree).

In terms of loot, harpies generaly carry bits of shiny objects not unlike crows. This will usually mean ***Gold Nuggets, Minas(5-10), Shiny Rocks, or Nothing***. Not everything has to give loot, remember this.
Aelreach

## Kingdom of Aelreach

The Kingdom of Aelreach which dominated a fairly significant portion of the north up until now had its named based on the word ‘All-rich’ in their native language, factorized by the wealth they have amassed over centuries ago before they were mostly pillaged and looted by barbarians from the Red Kingdom.

Originally, the northern region has been populated by humans. However, only about 9 centuries of human dominance there had other species around the entire continent migrate to the Aelreach region, settling there to live alongside the human Aelreachian only to be treated as subspecies by the general population later on in history until now.

The climate of Aelreach is largely taiga with temperate mountain dominating their southern region, although the land is rugged and largely mountainous in and around their highlands. The western and eastern regions characterised by mild forests and farmlands whereas the north-eastern region is covered by a thick and wild snow forest.
Cook

## Anyone Can Cook!

The cook is the one who makes delicious food for all the people who don't have a stove. That's everyone!

There are two possible places for the cook to do his job at. One, is at the inn. Cooking for adventurers, peasants and other such folk. Earning some coin per meal served.

The other is at the Baron's keep, cooking for the more important people of the town such as the Baron and his Steward, possibly even the Commander and the soldiers. Chances are if you're working here, there is either a ball going on in the keep, or you're really lucky/good at your job. Over here, the Baron is most likely going to pay you a wage instead of paying for his meals. How much depends on the baron, but if it doesn't work out, there is always the inn to cook for!
Sand Nation

"History is never fully written"

The Sandy nation should be somewhat Persian or Arabic based nation and covering about ¼ to ½ of the southern area of the world. It consists of vast open stretches of deserts and then occasional towns around oasis or the river which flows through it (like the Nile in Egypt). Their great capital city is rested on the outskirts of a hill or mountain rested upon an oasis and the great river, one of the few large fertile areas in the area.

## Leadership

Possibly a Meritocracy of wise old (wealthy) men.

## Sandy Tribes

There are many tribes south of the Sandy Nation inhabiting the deserts, hills, and mountains. They should squabble and be lower in tech but likely more competent or something...
Armors

## **BLUE Kingdom**

The BLUE Kingdom's armor is very medieval.

BLUE SoldiersBLUE SoldierBLUE Capital SoldierBLUE KnightBLUE KnightBLUE Royal GuardBLUE Royal GuardCrusader

## Red Kingdom

The Red Kingdom has a style of armor that is red and more barbaric. However, their heavy infantry is top of the line.

RED SoldierRED CommanderRED CommanderRED Soldier RobedRED KnightRED KnightRed Heavy Knight
## Amazon Armors

Mostly consisting of light leather armor cobbled together.

Light Leather ArmorLight Leather with ChainmailHeavier Leather Soldier
## Green Nation Armors

Based on Venetian style mercenaries, they nation has a focus on naval combat and their military should reflect this.

Light InfantryGREEN Soldier
## Sand Nation Armors

Located to the far south in a vast area of deserts and sand their armor reflect an Assyrian or Egyptian style.

Sand Guard
## Neutral Armors

All miscellaneous armors.

ChainmailLight LeatherHeavy Steel Armor
Mordraus Empire

## **Mordramia's Beginnings**

This sub-species originated from Shadow, but has roots and connections to Plague as well. Currently there's a breeding group in the works for Mordramia dragons, as they have extensive lore and a vast amount of colorations to chose from, each wielding a different set of abilities and weaknesses, making them unique.
The Ragnarok Saga

"Imagination ..........a powerful tool witch we have, just as the Universe it is extending,with it so much it created its own Universe, billions of universes are apart of this one with billion's of people and other living things inside however there are also evil beings who seek to Take over or destroy this universe however when there is a Villain who threaten life there is a hero who stands up ageist them to protected for countless generations on many other worlds these Heroes and Villains battle for control, some of these battles have ended while others counteded as it has and ever shall be a endless battle with Good VS Evil however ........deep in one of these Universes a New Thret emerges one so powerful than anything the heroes or Villains have ever seen that makes them forced to battle this thing together can they overcome this evil or will it swallow them find out and join the legendary heroes and Villains and some new ones on the must see battle of Fiction of all time ......the Ragnarok Saga !!!"

Theme - https://www.youtube.com/watch?v=9qIEl9BGDKI

The Heart of Time
Summery
 Animanga Fighters
The Dark Death Dragon and the secret 20 of Divine Light
Summery
eight years on an other world a Monster named Keenyu atacked the Saiyan Homeland of the Naiyas Kingdom there King Naiyas sealed the monster away but the king had lost his wife and one of the twenty Children in the process however he then learned of a Propahsey of the defete of Keenyu Naiyas sends his children to gather heroes from 20 Anime Worlds Like Goku,Naruto,Luffy ,Ichigo and more to combat the Evil Toxen 20 and there master the Monster Dragon of Death Keenyu .
Note this is a parearal secrel to Vinemans Shinnon Allience Serries
 see this to find out his story -
☀https://www.fanfiction.net/u/1231928/Vineman
also the Digimon story is set after the Undead Writers Digimon: Gathering of Heroes
 The Ultimate V.G. Fighters
 Ultimante Cartoon Fighter
 Marvel VS DC
 The Ragnarok Revival
 Ragnarok origins
 The Ragnarok Saga
The Final Battle
The Stage is set, who will be the one to fight Ragnarok and free the Universe from his Wrath Find out in this Game Prent
Temple Cats

## Lore

These dragons have become somewhat feral, having strayed from their clans for too long as hatchlings. Now, half-wild, they prefer to prowl around the shattered temple ruins of Cairnstone Rest, prowling on hopping mice, moles, and sparrows whenever they can catch them in their claws.

Their dusky fur and feather patterns allow them to blend in with the mottled shadows between the rocks and crevices in Dragonhome. Their long, fluffy coats and coloration are reminiscent of feline animals, giving them the misnomer, “Cat.” This has nothing to do with their habit of purring when content or basking in the sun…
Galanthus

**Galanthus** are ice coalt or wildclaw named for the small delicate blooms of the snowdrop flower. They are cousins to several other triple XXX flower variations, including the Hellebore

## Origins

 In the fields of the Snowsquall Tundra, Galanthus dragons hid their nests in burrows, from both predators, and the harsh elements that also allow them to thrive as adults.
Watchman

## I'm Watching You

The Watchman is a specialised member of the town guard, well versed in detective work and is the one who investigates a crime scene. A watchman's duty is to make sure there is incriminating evidence before the town guards decide to arrest a potential Innocent.

## Your Equipment

Forensic Notebook - This is your trusty clue finder. With this you can use methods to identify fingerprints and scan blood to identify the DNA. Never lose it for it is your bread and butter.

Anatomy Book - This book provides you with information about the human body when conducting autopsies. Use this on the body to find information on the corpse.

Police Tape - Police tape restricts access from others to make sure there is minimal tampering with the crime scene after it's first discovered.

Watchman Armor - Your trusty armor to protect you from those who wish to sabotage the investigation

Evidence Bags - These are here to help you collect evidence. Bag whatever you find in the crime scene and bring it back to look at.

Rope Restraints - Use these to restrain your suspects and your culprits.

Black Gloves - The leather used in these gloves prevents you from smearing your fingerprints all over the evidence.

## How to Sherlock

As a watchman, your primary duty is to go to crime scenes and find out who committed them. You do this with your Forensic Notebook and with the help of autopsies from the Town Doctor.

Your Forensic Notebook is located in your backpack. Go to the crime scene, then scan all the surfaces - you should also scan (and collect using evidence bags) any evidence you see, as well as the bodies of any dead victims. Deliver the body to the town doctor for an autopsy and he should have the results for you later, or you could do it yourself. This should help identify the cause of death and the murder weapon.

**Remember to ALWAYS, ALWAYS, ALWAYS wear your gloves, or you will record your own prints when you are processing the evidence. This will at best slow identification down, and at worst get you thrown into jail for the very crime you were investigating.**

Now, head back to your building. Put your Notebook onto your desk called the 'High-Res Forensic Scanning Computer' (Until appropriate changes) . This will consolidate any partial prints and match them in a single file. It will also show the identity of any fibers on the evidence you scanned.

From this point you may have one of three things on the dossier. An incomplete print, a partial print or a full print. If you have a partial or full print, grab the largest string you can get and search the records for a match.

If you have no prints, try to work on fibers. Different people wear different clothing, but often criminals may have a change of clothes to fool you. Fibers aren't full proof, but they can give you good leads. Remember that Latex Gloves still leave material and also have a chance of leaving fingerprints.

If you have multiple hits, you're going to have to do some more investigating and possibly some interrogations.

If you get a single hit, you've got your guy. Get the guards to arrest him and bring him in for judgement.
Kingdom Hearts X Final Fantasy The Heart of Time

Kingdom Hearts X Final Fantasy Dissida is a game developed by Square Enix and is the First Game in the Ragnarok Saga .

## Gameplay

The gameplay of this game is simmler to the Gameplay of Final Fantasy Dissida and its Secreul Dissida 12 durodison however it is added summons,tag Grined [tag team moves ] and a Drive Mode for each charicter [Sora and the Unshore King however have five ] to the game as well ........the goal is to knock your opponents Lifebar down to win.

## Modes

* Story Mode : Heart of Time
* Arcade Mode
* Dissida Mode [one on one,two on two, three on three, battle royal,Custom ]
* Extras[Movies from story Mode,Charicter Profiles,minigames ex]

## Story Mode : the Heart of time

Main Summory : Time has passed since the final Battle with Xehanort, the Heroes of Light are enjoying there lifes of peace with The Lost ones [Roxas,Xion,Ven,Terra and Aqua ] desiding to stay with Sora,Riku and Kairi on destany Islands. at last Sora was at peace however Yen Sid discoverer something shocking the Dreaded Unshore King has returned to clame what he thinks is his ......the Mystreus Heart of time for unknown reasons doing his impresionment from the Present he took over the Future infecting the life's there killing all the Keyblade warriors with only 9 kids who the Keyblade Master Aros took to the Land of Destany's, also the Final Fantasy cast have a bone to pick with The Unshore King they all decide to team up to take down the Unshore King togever but can they defete this ultiment Evil and his group of Past,Present and Future enamys of Kingdom Hearts,Disney and Final Fantasy before The Unshore King gets The Heart of Time.

The Story is told through the 20 Chapters

1. The Dangerous Begging Chapter [the Prolog to the story ]
2. Keyblader of Light Chapter [Sora's Story ]
3. Future Keyblade Apprentice [New Character Ciels Story ]
4. Warrior of Dawn [Riku's story]
5. Fall to the Dark [New Character Terre's story ]
6. Princess of Heart [Kairi's story ]
7. The Shared Heart [New Character Merey's story ]
8. Never to exesit [Roxas Story ]
9. Shadow of the Past [New Character Herbes story ]
10. Pupit no More [Xion's story ]
11. Lightning Motion [New Character Foundra story ]
12. Burning Blazeing joke [Lea's story ]
13. The sadden Past [New Character Fue Story ]
14. the Sleeper awakend [Vens Story ]
15. A Brother Care [New Character Ligers story ]
16. Rebirth Rage [Terra's story ]
17. Accept Darkness [New Character Sam's story ]
18. Frozen Heart [Aqua's story ]
19. a love for a friend [New Character Nigle's Story ]
20. The Heart of Time [the ending ]

Roster

This is the Roster for the Game [note the fallowing contain spilores so read the story before clicking this button ]

Kingdom Hearts X Final Fantasy Dissida Heart of time

world / Arena
The Game print/story Wikia

## Welcome to the The Game print/story Wikia

This wiki is for people to share there Game Ideas and stories

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
FR subspecies Wikia

Welcome to the Flight Rising subspecies wikia! The wikia where you can find subspecies from the dragon breeding website: Flight Rising! Add your own subspecies here, and read about other flight's subspecies.

Be sure to read the rules first before you start editing.

If you want to start reading about all these wonderful subspecies quickly, you can check out the Content Category. Which has all the subcategories packed within. So you can quickly find all the Shadow subspecies for example.

## Rules

1. Be polite.
2. Only edit other people's articles when you have their permission. Adding or removing categories is an exception to this rule.
3. Don't spam.
4. Don't add articles to categories where they don't belong.
5. If you have more variants of the same subspecies, and they look nothing alike: Add another table for each variant.
6. If you've made an article, add the categories of what breeds it belongs to, and what flights. You can use other categories, and add your own.
7. If you want to practice something, use the sandbox.

## Article Tips

* If you are using a table, it might be useful to use columns. You can also use that little extra space to put some other information, a column tutorial can be found here.
* If the table doesn't have information in it which you would like to add: Just add it.
* If the table has some rows which aren't really helpful at all, just remove it.
* Lore might be interesting to include, so are things like favored treasures and favored familiars.
* If you want to show off color ranges, you can just make your own image in photoshop or other art programs. But if you don't have something like that, use the color ranges generator.
* In the table, there's a little small space for a example picture. If you don't know how to get such a small image, you can resize the image yourself. Or use the tutorial or the signature generator .
* Use more images to make it more interesting.

### Other useful websites

* The official Flight Rising website
* The Flight Rising wikia.
* Flight Rising item database

## Tables

Here are the tables which you can copy and paste in your subspecies article.

### The code

You can just copy and paste this into your article, you'll need to go to source mode for this. Then, edit in the information. Delete or add things if you wish, this is just the basic template.

Link
Lohikäärmevanhin Draeger

**Lohikäärmevanhin Draeger** on lohikäärme-hahmo *Skylanders: Imaginators* -pelistä. Kun Skylanderit olivat kukistaneet Jousitaituri-Doomlanderin, Spyro löysi hänet ja muut lohikäärmeet. Ja he pystyivät kumoamaan Kaoksen aivopesun lohikäärmemagialla. Kun aivopesu oli kumottu Skylanderit lähtivät Kaoksen perään ja hoitelemaan sen pikku pirpanan lopullisesti.
Farmer

## Harvest the Earth!

The Farmer is where the Kingdoms food comes from and is a vitally important role for both the town and the realm. Without farmers the towns wont get enough food to eat and trade. They also have a number of animals that they can tend for more resources.

## Sale Your Goods

Once you have completed a harvest you can sell the food to the local inn or the merchant for foreign trade. Everybody needs food!

## Developers Notes

The farm is a nice and quiet place to relax and grow crops, it's also secluded enough to not be entirely safe. Eventually, we'll have farms be expandable with more room for crops, animals, and a bigger house. We'll also have crops be a resource for foreign trade in a dynamic market economy.
Fizzy

**Fizzy** on yksi Pakkasvuorilla asuvista jeteistä *Skylanders: Swap Force* -pelistä. Tason alussa hän kertoi, että muinainen Huurrehurtta, jota Skylanderit, Flynn ja Sharpfin tulivat etsimään oli vuoren huipulla. Hän neuvoi Skylandereitä seuraamaan Valaisijan valoa, sillä sen valo pystyi valaisemaan Pakkasvuorten lumimyrskyissä. Mutta kykloopit olivat sen perässä myös.
Hive-Sec Army: The 1st Chapter

## **The 1st Chapter**

Attribute: Disciplined

Effect: A disciplined army is one that is well organised and relentlessly drilled, with every soldier knowing their place and duty within the chain of command. As such in battle disciplined armies take fewer casualties from combat due to their ability to support one another whilst carrying out actions.

Accordingly this army has the ability to utilise the ‘Strategic Strike’ Order when on the defensive. This order allows the army to concentrate on analysing the enemy’s movements and patterns to find a weak point or miss-step before striking out to cripple the enemy in key locations. Armies utilising this order take 20% less casualties and inflict 20% more casualties when operating on the defence.

## **The Army as a whole**

Smaller than the armies raised by the other factions, the 1st chapter as the force is known amongst Hive-sec, is by no means any less capable than its brethren from the other kingdoms. In fact the exact opposite is the exact truth, as the 1st Chapter contains a higher proportion of veteran enforcers and experienced rangers supported by companies of civilian levy militia. Adding to this the hive-sec life style of constantly training, prepping weapons and studying the arts of war lends the 1st chapter a lethal edge where the training of its members, professionalism of its troops and dedication of its leaders provides a cohesive disciplined force that is more effective out of proportion to its numbers.

Size: 2000 at maximum strength
The Company Army: The Reclamators

## The Reclamators

Attribute: Well-Supplied

Effect: A well supplied army has expert logistical support. It can quickly distribute resources and supplies to its troops and assign new soldiers where needed, even while under attack in extreme cases. It may also represent an army whose soldiers are doggedly committed to their cause or to their general, so that soldiers who are so badly hurt they would normally be decommissioned fight to be allowed to rejoin their units or find a way to return to their unit to carry out despite the odds.

Accordingly this army can emergency reequip and supply regardless of what territory they are in, or even if they are engaged with an enemy force due to their logistical capabilities, alongside being able to resupply at the normal rate even if they are not in their home territory when not engaged with enemy forces.

## **The Army as a whole**

Formed by policy set out by the board, the reclamators serve as the main armed force by which the company responds to incursions on a large scale. Founded upon large elements of security department personnel, supported by medical and biological experts as well as the reclamations department, this large body of company men and women functions as one large entity, with each department committing resources to the force as the armed embodiment of their purpose. This large flow of recruits and supplies has given the reclamators are large stockpile of supplies to draw upon even when outside of home territory and as such they have become famous amongst the company for their quick ability to reequip and head back out when they have faced hard combat with little time to properly recoup.

Size: 3000 at maximum strength