Greg Leskovski

* Character
* Unit (UFN Trinity)

Greg Leskovski circa 2232

* Lieutenant - 12th Fleet under Adm. Sterling Buckner (2220–2232)

Ship Captain - UFN Trinity (June 22nd, 2232 – October 7th, 2232)*Assigned temporary command by Benjamin Colburne, whom assumed command of the UFN Ulysses*
*Transferred to UFN Fenrir as an aide to Benjamin Colburne after the Battle of Gaugamela.** Captain (October 19th, 2232 - 2233)
* Commander (2233/2234 - June 21st, 2236)
* Admiral (June 21st, 2236 - Present Day)

*Promoted by Sky Marshall Amit Kapoor following Benjamin Colburne's discharge by President Jacques Boyer*

### Known Associations

 Benjamin Colburne
 Sterling Buckner
 Vera Vargas
 Salamon Zamor
 Victor Komarmov
 Jacques Boyer
 Adikara
 Nephral
 Unizar
 Cura
 Thalok

### Accomplishments

* Assistance in saving Albumasar refugees in Caribou System (2232)
* Assistance in lifting the Siege of Tereshkova (2232)
* Critical role in Battle of Gaugamela (2232)
* Neutralization of Sylon forces in Sol System (2232)
* Destruction of Sylus Core in Hathor-4 System (2232)
* Reclamation of Tereshkova Station during Zhogarn Onslaught (2236)
* Assisting in Battle of Umbriel during Zhogarn Onslaught (2236)
* Assistance in destroying the Zhogarn Transcendent Source (2236)

## Real Life

### Portrayed by

R. John

**Gregory Maciej Leskovski**, also known as **Greg Leskovski**, is an United Federation officer, fleet commander, and former fighter ace. Notoriously known to have been associated with Benjamin Colburne, Leskovski was directly involved in the **First Galactic War** to the very end. Leskovski is infamously known amongst Federation officers for his clear uncouth style (according to Jacques Boyer) as well as addressing multiple pop cultural references of the 20th and 21st centuries, making him humorous to a few while irritating to others.

## Production

### Researches

Fast Charging, Armor Plating (Federation), Weapon Systems (Federation)

## Psotnik Laser (x2)

### Description

Anti-Shield and fighter directed-energy system

## Seraph Missile

### Description

Long-range cruise missile, only aim above fighter/interceptor unit classes

## Flechette Missile

### Description

Launch Missile to a target area to deal 40 damage to HULL and 80 to SHIELD in 4x4 tiles

## EMP Burst

### Description

Launch a pulse of electromagnetic energy which effects of rendering the target immobile for 10s

### Can attack fighters

Yes

The **UFN Trinity**, under Greg Leskovski, is a modified Trinity Frigate with available shielding and abilities, previously helmed by Benjamin Colburne.

## Overview

The Trinity, under Leskovski, is made available to the player in *Convoys to Salvation* in Chapter 01 - Hostile Visitors, with Benjamin Colburne transferring himself over to the UFN Ulysses, and continues as the player's heroic unit along with Colburne's new ship in subsequent missions up until *Blackout*, when both the Trinity and Ulysses are retired and the player commands only the UFN Fenrir from that point on.

The only difference between Colburne and Leskovski's variants of the UFN Trinity are exclusively the portrait art and voice quotes, with the Trinity itself remaining the same, gameplay-wise.

## Strategy

*Originally from the UFN Trinity under Colburne, seen here.*

While possessing shielding and more hull and abilities - and thus more utility - than a normal Trinity, the UFN Trinity won't have an available source of repair until *Bear Rock*, hence some caution should be taken with it in certain engagements. Outside that, the Trinity is ideal in spearheading some attacks and can lightly tank damage from some early opponents across the missions it's used, the player only requiring it's accompanied by at least a couple of Pasteurs for repairs, as well as an Orca or two for fire support.

The UFN Trinity possesses two of the most useful and powerful abilities for a heroic unit in so early a campaign. The first is the Flechette Missile which is a small area of effect missile that utilizes the same graphic of a Teller's Nuclear missile, but deals a small fraction of damage and a very smaller area in comparison to a Teller as well. This proves useful in neutralizing cluttered groups of units, in particular fighters and small corvettes such as Orcas, Gunboats and Twinblades. The second ability is the EMP Burst which can leave an enemy unit or station completely inert - unable to move, attack or use abilities - and should thus be used on the more important, heavy targets, an example being a Khan battleship, the Black Caesar, in *Bear Rock*, or enemy defenders that can deal severe damage, such as the Sylon Aegis and Arson.