Hollow Earth

**Hollow Earth** is a board-game style map that players adventure with a pet on using Hollow Earth tiles.

## How to Unlock

To unlock **Hollow Earth**, players must roll a die. Once unlocked, **Hollow Earth** can be accessed freely from the game menu.

The following text displays when a player rolls a die for the very first time:

You rolled (number).

You notice a door on one of the walls that you're *quite* certain did not exist before now...

That's... more than a little weird.

(A new location has been made available - check the menu...)

## Exploring Hollow Earth

Pets can navigate **Hollow Earth** by using movement points earned from dice. Gaming Boxes and an active Fireplace are both consistent sources of dice. Dice may also be crafted.

At any time, when all movement points have been expended, the player may choose to roll more dice for movement points *or* to switch the active pet before rolling dice.

Each tile has unique events with differing outcomes. Some will net items or {{m]], while others may positively or negatively impact the pet's status or needs.

## Hollow Earth Tiles

**Hollow Earth** contains a collection of map spaces upon which Hollow Earth tiles may be placed.

### Map Space Properties

A few **Hollow Earth** map spaces are fixed and cannot be changed.

Customizable map spaces can be fitted with Hollow Earth tiles. When a player first unlocks **Hollow Earth**, some customizable map spaces will include free Hollow Earth tiles by default.

Certain Map Spaces contain **Resources** that can be traded on the trade depot tile. When landed on, the player can change which resource a tile gives from 2 fixed options. Pets passing a resource tile will give 1 of that resource, and landing on it will give two.

#### Town Spaces

* Town Space 1 (Fixed): Let's Begin
	+ Fixed Space Icon:
	+ Required: Completing a full circuit on the map; pet will be transported back to this tile
	+ Message: You find a box of dice in a disparity of sizes.
	+ Loot: 1x Glowing Four-sided Die, 1x Glowing Six-sided Die, 1x Glowing Eight-sided Die
	+ Continue: Was that an Undertale reference?
* Town Space 2 (Customizable - Grass, Hills): Defaults to 25 Big Ones
* Town Space 3 (Customizable - Grass, Hills): Defaults to Raucous Goblin
* Town Space 4 (Customizable - Hills, Forest): Defaults to Suspicious Flower Basket
* Town Space 5 (Customizable - Hills, Forest): Defaults to Inspiring Valley
* Town Space 6 (Fixed): Manor Gates
	+ Fixed Space Icon:
	+ Movement: Pets will trigger this tile by passing through, even without landing on it
	+ Message: A huge, iron gate blocks passage to the east. Fortunately - as everyone knows - any iron gate can be unlocked with any Iron Key.
	+ Choice 1: Use Iron Key
		- Required: Iron Key (can consume from House or Basement)
		- Message: Goodbye, Iron Key!
		- Continue: (I'll miss you!)
			* Movement: Sets pet on Manor route
	+ Choice 2: Don't
		- Movement: Pet continues on Town route
* Town Space 7 (Customizable - Hills, Forest): Defaults to Limestone Golem
* Town Space 8 (Customizable - Forest): Defaults to Flock of Thieving Magpies
* Town Space 9 (Customizable - Grass, Town): Empty by default
* Town Space 10 (Customizable - Town): Defaults to Holey Shirt
* Town Space 11 (Customizable - Town): Defaults to Blacksmith's Shop
* Town Space 12 (Customizable - Town): Empty by default, Trade Depot
* Town Space 13 (Customizable - Grass, Town): Defaults to Exactly Three Fluff and One Note
* Town Space 14 (Fixed): Fork (the Choice Kind)
	+ Fixed Space Icon:
	+ Movement: Pets will trigger this tile by passing through, even without landing on it
	+ Message: Which way will you go?
	+ Choice 1: ← West
		- Movement: Sets pet on Plains route
		- Message:
	+ Choice 2: East →
		- Message: East... always to the east...
		- Continue: (Have I heard that somewhere before?)
		- Movement: Sets pet on Cave route

#### Manor Spaces

* Manor Space 1 (Customizable - Manor): Empty by default
* Manor Space 2 (Customizable - Manor): Empty by default
* Manor Space 3 (Customizable - Manor): Defaults to Attic Box Box
* Manor Space 4 (Customizable - Manor): Empty by default

#### Cave Spaces

* Cave Space 1 (Customizable - Grass, Mountainside): Defaults to An Oversized Goat
* Cave Space 2 (Customizable - Grass, Forest, Mountainside): Defaults to Box of Ores
* Cave Space 3 (Customizable - Cave): Defaults to Stereotypical Tile
* Cave Space 4 (Customizable - Cave): Defaults to Cave-in
* Cave Space 5 (Customizable - Cave): Empty by default
* Cave Space 6 (Customizable - Cave): Defaults to Iron Vein
* Cave Space 7 (Customizable - Cave): Defaults to Gelatinous Rubes
* Cave Space 8 (Customizable - Cave): Defaults to Rockin' Formations
* Cave Space 9 (Customizable - Cave, Underground Lake): Defaults to Ghost Fishing
* Cave Space 10 (Fixed): A Narrow Side-passage
	+ Fixed Space Icon:
	+ Message: (Pet) spots a shortcut: a narrow side-passage...
	+ Choice 1: Take it.
		- Message: You squeeze through slick rocks, and under dripping stalactites...
		- Continue: Sure.
		- Movement: Pet moves to Cave Space 14.
	+ Choice 2: Don't.
* Cave Space 11 (Customizable - Cave): Empty by default
* Cave Space 12 (Fixed): Lost in the Dark
	+ Fixed Space Icon:
	+ Message: Wait... that stalactite looks familiar.
	+ Continue: Are we going in circles?
		- Success: (Pet) looks around for a little bit, and realizes that they're on the correct path after all.
			* Needs: +XP
			* Continue: Crisis averted!
		- Failure: (Pet) is pretty sure that they took a wrong turn, and need to head back north... after passing a definitely-familiar-looking lake, however, they realize they should have kept going south, after all!
			* Needs: +XP
			* Continue: Easy mistake to make. These are dark caves.
			* Movement: Pet moves back to Cave Space 8
* Cave Space 13 (Customizable - Cave): Defaults to Mixed Vein
* Cave Space 14 (Customizable - Cave): Empty by default
* Cave Space 15 (Customizable - Cave): Empty by default
* Cave Space 16 (Customizable - Cave Boss): Defaults to Bat "Boss"
* Cave Space 17 (Fixed): Light at the End of the Tunnel
	+ Fixed Space Icon:
	+ Message: The light at the end of the tunnel! You rush forwards...
	+ Continue: Let's goooooo!
		- Movement: Pet moves to Cave Space 18
* Cave Space 18 (Fixed): Inspiring View
	+ Fixed Space Icon:
	+ Message: (Pet) was inspired by the view of the rolling hills, red-roofed houses, and sparkling sea.
	+ Status Effects: Pet gains Status Effect: Inspired
	+ Continue: Oh, like, "Inspired", as in the status effect? Nice!
* Cave Space 19 (Fixed): Totally-safe Mine Cart Ride
	+ Fixed Space Icon:
	+ Message: An old mine cart leads down the mountain. It's probably fine.
	+ Continue: Probably.
	+ Movement: Pet moves back to Town Space 1; extra movement points are lost

#### Plains Spaces

* Plains Space 1 (Customizable - Grass, River Bank, Mountainside): Defaults to Gallant Gator
* Plains Space 2 (Customizable - Bridge): Defaults to Bridge Fishin'
* Plains Space 3 (Customizable - Bridge): Defaults to Shimmering Waterfall
* Plains Space 4 (Customizable - Grass, River Bank, Mountainside): Empty by default
* Plains Space 5 (Customizable - Grass, Mountainside): Defaults to Broken Wagon
* Plains Space 6 (Customizable - River Bank): Simply Squid
* Plains Space 7 (Fixed): River Rafting
	+ Fixed Space Icon:
	+ Message: (Pet) spots a shortcut: a small raft on the river bank.
	+ Choice 1: Take it.
		- Message: You push the raft onto the river, and hop on. The river begins to pick up speed, and you eventually hop off.
		- Continue: What now?
		- Movement: Pet moves to Plains Space 11
	+ Choice 2: Don't.
* Plains Space 8 (Fixed): Sandstorm
	+ Fixed Space Icon:
	+ Message: A sandstorm swirls in from the west. After it clears, (Pet) is unsure which direction they're facing...
	+ Continue: Let's look around...
		- Success: (Pet) looks around for a little bit. After some brief scouting, they figure out which direction south is, and you continue your journey, on-course.
			* Needs: +XP (Nature)
			* Continue: Crisis averted!
			* Needs: +XP (Nature)
			* Continue: Cursed sands!
			* Movement: Pet moves to Plains Space 4
* Plains Space 9 (Customizable - Grass, River Bank): Defaults to Wild Herb & Vegetable Field
* Plains Space 10 (Customizable - Desert): Empty by default
* Plains Space 11 (Fixed): Hilltop Zone
	+ Fixed Space Icon:
	+ Message: (Pet) had a peaceful rest in the breeze atop a small hill.
	+ Needs: +Safety +Esteem
	+ Continue: Onward!
* Plains Space 12 (Customizable - Grass, River Bank): Defaults to Preying Mantis
* Plains Space 13 (Fixed): Almost There
	+ Fixed Space Icon:
	+ Message: Decisions, decisions...
	+ Choice 1: Go back one space.
		- Message: One step forward, two steps backwards.
		- Continue: Sometimes life be like that.
		- Movement: Pet moves to Plains Space 12
	+ Choice 2: Go forward one space.
		- Message: A leisurely stroll, it is.
		- Continue: Nice.
		- Movement: Pet moves to Plains Space 14
	+ Choice 3: Go forward two, and see what's at the end!
		- Message: I get that.
		- Continue: Onward!
		- Movement: Pet moves to Plains Space 15
* Plains Space 14 (Customizable - Grass, River Bank): Empty by default
* Plains Space 15 (Customizable - Ferry): Defaults to Friendly Fisherman

### Trade Depot

Resources found in **Hollow Earth** (Fruit, Amber, Jade, Salt, Incense) can be traded for various items when a pet lands on Town Space 12.

### Customizing Map Spaces

With the exception of fixed map spaces, **Hollow Earth** map spaces can be customized with certain tiles of choice. There are a few general restrictions:

* Each unique Hollow Earth tile can only be fitted to a maximum of one map space on the map at a time.
* Each Hollow Earth tile has a single type. Map spaces only accept Hollow Earth tiles of specific types. (For example, a map space with "Grass" and "Hills" terrain will accept a tile of either type.) All types include:
	+ Bridge
	+ Cave
	+ Cave Boss
	+ Desert
	+ Ferry
	+ Forest
	+ Grass
	+ Hills
	+ Manor
	+ Mountainside
	+ River Bank
	+ Town
	+ Underground Lake

To modify a customizable map space, it is necessary to click on the corresponding space on the map. It is possible to do the following:

* Add a compatible tile on an empty map space (the item is consumed)
* Replace a placed tile with a different one (the item is consumed)
* Clear a map space with a placed tile (the item will not be refunded)

Note that it is not possible to customize any map spaces unless all pending tile actions have been resolved. (A pet cannot be in the middle of experiencing an event or moving between map spaces.)

Currently, tiles can be obtained in the following ways:

* From booster packs such as a Hollow Earth Booster Pack. Tiles may have different rarities that depend on the specific booster pack. For example, a Hollow Earth Booster Pack has common, uncommon, and rare tiles.
* Directly from shops, e.g. Tile: Flower Basket from the Florist.
* More methods of obtaining some tiles may be added later.

## Special Events

Some Special Events may have effects on **Hollow Earth** exploration.

### Easter

During the Easter celebration, moving through **Hollow Earth** can randomly result in receiving a Blue Plastic Egg (common), a Yellow Plastic Egg (uncommon), or a Pink Plastic Egg (rare). The act of movement grants the chance at the Plastic Eggs (it is not necessary to land on a specific tile).

When an egg is found, potential notifications include:

* (While moving through the Hollow Earth, you spot (egg))!
* (While moving through the Hollow Earth, you spot (egg)! But you decide to leave it there... ... nah, I'm just kidding, of course you scoop the thing up immediately!)

## Trivia

* In the past, all **Hollow Earth** tiles were fixed. It is possible to view all of the old configurations on the archive page.
* Before the update on July 12th 2023, **Hollow Earth** was called Portal.
* Very rarely, when rolling dice, there may be an additional notification that says "The Carbuncle ate itself." This is apparently a **Sonic Shuffle** reference to an item called the "Carbuncle", which will eat Forcejewels in the player's inventory without consent (or eat itself if there are no Forcejewels available).