recursal/Fanatic-Fandom huggingface dataset:
Hall of the Apis Bull

* Luxor AR
* Luxor AR HD

**Hall of the Apis Bull** is the 5th map in *Luxor: Amun Rising* and *Luxor Amun Rising HD*. It also appears in *The Wrath of Set*.

## Design

The map from *Luxor AR* features a brown background with a grey path. On the left-hand side of the map is a bull with a blue orb on its head between its horns and a bull with a red orb on its head between its horns. In the center is a giant bull with a white orb in between its horns. This bull serves as a path cover. At the low center of the map is a yellow djed symbol. On the right-hand side of the map are two women, one in a green dress and the other in a red dress, three men dancing, and a bull with a green orb between its horns laying down. At the bottom is a row of bull outlines. There are yellow hieroglyphics around the map.

The map from *Luxor AR HD* now has a darker brown background and brown path. Aside from that, there is nothing else different compared to the map from *Luxor AR*

## Difficulty Analysis

This map is one of the more difficult maps as the map is short and there are many vertical sections to the path. The danger zone is also short, so having many non like-colored sphere groups reach the danger zone can easily cause the player to lose. The giant bull that blocks the path also makes the map harder to beat as the cover is so big, there is less room to shoot at spheres.

## Appearances

***Luxor: Amun Rising and Luxor: Amun Rising HD***

* Stage 2-1
* Stage 5-1
* Stage 8-1
* Stage 11-1
* Stage 1-5 (Challenge of Horus)

***Luxor: The Wrath Of Set***

* Stage 5-6
* Stage 10-6
* Stage 15-6
Rules

Here are the official rules for Luxor Game Series wiki.

## General

* No spamming OR vandalism. If you are unfamiliar with those, spamming is making useless edits WHILE vandalism is doing nonsense edits in a page.
	+ **Blocks:**
		- 3 week block (1st break)
		- 1 month block (2nd break)
		- Indefinite (3rd break)
* LGBT harrasment / racism is not allowed.
	+ **Blocks:**
		- 1 month block (1st break)
		- Indefinite (2nd break)
* No using second accounts.
	+ **Only if:**
		- You forgot your password+email and you have to make a new one.
		- You need to use your backup account in case of hacking or testing it.
	+ **Not if:**
		- Using sockpuppets to bypass the ban.
		- **Blocks:**
			* Instant ban.

* No fanon content.
	+ There is no wiki of that yet and will update if there is one.

## Chat rules

* Swearing is allowed HERE, but not directing at another user.
	+ "Oh f\*\*\*\*\*\* s\*\*\* i hate this level" is OKAY, while "F\*\*\* you, User123!" is not.
	+ **Chat bans if directing at another user:**
		- Warning (No ban) (3x) (1st unofficial break)
		- Kick (No ban, just ends your session) (2nd unofficial break)
		- 1 day chat ban (1st official break)
		- 3 weeks chat ban (2nd break)
		- Indefinite (3rd break)
* No spamming. (This includes "nfkwewfkms", repeating the phrase "BLAH BLAH BLAH" and more.)
	+ **Chat bans:**
		- Warning (No ban) (3x) (1st unofficial break)
		- Kick (No ban, just ends your session) (2nd unofficial break)
		- 3 days chat ban (1st official break)
		- 1 weeks chat ban (2nd break)
		- Indefinite (3rd break)

* Sockpuppeters will have indefinite chat ban.

## Staff Rules

### Bureaucrat

* Follow the normal rules.
* Follow the other staff rules (Admin and below).
* Don't take a good staff user's rights.
* An near-to-be-inactive Bureaucrat can choose if they are keeping their position for legacy purposes. They have brown links.
# * no dictating, EVER!!! It's really bad and hurts the wiki itself.
* **If you break the rules, you will get demoted by Wikia Staff.**

### Admin

* Follow the normal rules.
* Follow the other staff rules (Forum mod and below).
* No abusing power.
* No adding unfair rules (examples: No editing pages, no chatting, etc). They are bad for the wiki.
* No abusive editing of comments/replies. (Protip: Do one go on a large edit.)
* If an Administrator is not keeping up for 1 month, they will be inactive.
	+ If an Administrator is not keeping up for 6 months, the active admins will decide if the inactive Admin must be demoted.
	+ This is not applicable if an admin is an long month situation (example here and it must be on a blog post.)
* The legacy purpose inactivity option is not available for Admins and below.

Others coming soon
Inundation of the Nile

* Luxor
* Luxor HD

**Inundation of the Nile** is the 11th map in *Luxor* and *Luxor HD*. It also appears in *Luxor: The Wrath of Set.*

## Design

The design of the map in *Luxor* has a sand background. At the top of the map, there are two ibises and three white flying birds. At the top left of the map, there is a plant with white flowers. At the left hand side of the map there is a map on water skis with rope attached to a small ship. Underneath the man are two small waves. On the right hand side there are two crocodiles. At the bottom of the map there is a man with a hoe to dig up crops, and a woman with a basket on her head planting seeds. There is also a tablet with hieroglyphs on them. The path is blue to represent the Nile.

The design of the map in *Luxor HD* remains relatively the same as in *Luxor,* except now there are a lot more shrubs and bushes.

## Difficulty Analysis

This map is regarded to be one of the hardest, if not, the hardest map in the game. The path is very short with many vertical parts in the path, and a large part with a cover over it. The end part of the path is short too, and as there are not many like colored sphere groups, it makes the map a lot harder near the danger zone. As the map is short, lines of spheres merging are very common and makes the level more challenging

## Appearances

***Luxor and Luxor HD***

* Stage 3-2
* Stage 6-2
* Stage 9-2
* Stage 12-2
* Stage 3-1 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 17-5
Narmer Palette

* Luxor AR
* Luxor AR HD

**Narmer Palette** is the 4th map in *Luxor: Amun Rising* and *Luxor Amun Rising HD*. It also appears in *The Wrath of Set*.

## Design

The design of the map in *Luxor AR* features a black stone background. On the left-side of the map is a blue hawk with human-like legs perched on a yellow plant-like object. There is also a bull and two hieroglyphics directly above it. In the center are two golden animals with their necks intertwined with an ankh in between them, and above and below them are three blue fish and two golden stars in between. On the right-hand side of the map is Narmer, the pharaoh who is featured on the Narmer Palette. He is wearing a red garment and brown knee pads, and a red Egyptian crown. There is also a bull. At the bottom of the map are two hieroglyphics and a row of blue fish. The path is brown and has scales.

The design of the map in *Luxor AR HD* is relatively the same, except the path now doesn't have scales, there is a crystal in the ankh in the center, and the hieroglyphics and the row of fish at the bottom are gone.

## Difficulty Analysis

This map has a short path and a cover in the center, which can make it harder in later stages and difficult modes, as there are usually less like-colored sphere groups. The path being horizontal makes aiming at spheres easy, so the map can often be finished without losing a life. This is also made possible by the fact that the danger zone is a long horizontal bend, so it takes a while until the line of spheres reaches the pyramid, which is often enough time for the player to eliminate the spheres.

## Appearances

***Luxor: Amun Rising and Luxor: Amun Rising HD***

* Stage 1-4
* Stage 4-4
* Stage 7-4
* Stage 10-4
* Stage 1-4 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 2-3
* Stage 7-3
* Stage 12-3
Tenjin

The **Tenjin** is an Independence-class Littoral Combat Ship commanded by Instructor Furushou of the Yokosuka Girls Marine High School.

## Appearance

She participated in the final battle to stop the Musashi from entering Tokyo. She was the flagship of the battlegroup lead by Instructor Furushou, which contained the battleship Hiei, the cruiser Admiral Graf Spee and the two destroyers Maikaze and Hamakaze. They were able to stop the Musashi long enough so the Harekaze could board the ship.

There isn’t much known about her crew or technical specifications but you can assume that she is very similar to other Littoral Combat Ships like the Sarushima.
Kure Girls' Marine High School

Yamato, the only known ship of Kure Girls' Marine High School

**Kure Girls' Marine High School** is a marine high school in Kure, Japan. It is one of the four girls' marine high schools that have a Yamato-class battleship, the others being Yokosuka Girls' Marine High School, Maizuru Girls' Marine High School, and Sasebo Girls' Marine High School.

## Trivia

* Kure was the home of major Japanese building yards in World Wars I and II, as well as the location at which the Yamato-class were built.
Telegraf Kwantowy

**Telegraf Kwantowy (Właść. Dwupunktowe łącze kwantowe klasy szerokopasmowej)**  – Główna i w zasadzie jedyna sensowna droga komunikacji międzyplanetarnej. Głównie dzięki braku ograniczenia dot, odległości na jaką można przesłać wiadomość, i stabilności połączenia.

## Rys historyczny

Dwupunktowe łącza kwantowe wynaleziono już pod koniec XXI w. Jednakże, ze względu na absurdalnie wysokie koszta, ograniczenie dot łączenia się tylko jednego nadajnika z odbiornikiem technologia nie znalazła sensownych zastosowań. Dopiero wynalezienie portali przestrzennych i rozpoczęta przez nie era Kosmicznej Kolonizacji, sprawiło że pojawiła się potrzeba niezawodnej komunikacji między planetami odległymi od siebie nawet o miliony lat świetlnych. Już podczas testów portali okazało się że transmisja jakichkolwiek danych czy to drogą przewodową czy bezprzewodową jest niemożliwa ze względu na zakłócenia elektromagnetyczne.
Nawet komunikacja drogą światłowodową okazywała się niemożliwa ze względu na rozszczepianie się wiązek światła.

## Technologia Dwupunktowych łącz kwantowych w praktyce

Technologia dwupunktowych łącz kwantowych opiera się na mechanice Stanu Splątanego. Polega ona zmianach polaryzacji cząsteczki m w celu zmiany zmiany jej odpowiedniczki w stanie splątanym. W ten sposób jest możliwe natychmiastowe przesyłanie wiadomości w dowolne miejsce w Wszechświecie. Ze względu na naturę tej technologii, jeden nadajnik może połączyć się tylko z jednym odbiornikiem. Ta transmisja jest całkowicie odporna na podsłuch, zakłócenia i próby namierzenia gdyż nie używa żadnych fal elektromagnetycznych. Jeśli chodzi o bezpieczeństwo, transmisji najsłabszym elementem są same nadajniki. Dźwięki wydawane przez urządzenie mogą zostać podsłuchane, pozwalając na przechwycenie wiadomości.

## Publiczne Stacje Telegraficzne

Niewielu ludzi może sobie pozwolić na kupno osobistego telegramu kwantowego. Z tego powodu wielką popularnością się cieszą Stacje Telegraficzne. Zwykle są to sporych wymiarów budynki wypełnione terminalami, w których można zamieszczać dane do przesłania. Cena jest uzależniona od ilości danych i priorytetu z jakim można wysłać wiadomość. Z tego powodu do łask wróciła forma listu, która przez wieki była niemal zupełnie wyparta przez komunikatory błyskawiczne.

## Przenośne telegramy

Przenośne wersje urządzeń są stosowane w różnych sytuacjach. Oczywiście to ciężki i mało przyjazny sprzęt który nie jest używany przez przeciętnego zjadacza chleba. Wśród legalnych zastosowań, najczęściej są używane przez ekspedycje badawcze, które zajmują się badaniem nieznanych obszarów kosmosu i firmy wydobywcze które stosują te urządzenia by kontaktować się z odległymi placówkami. Jednakże wysoka cena przenośnych telegramów nie odstrasza przestępców i terrorystów, którzy potrzebują komunikacji odpornej na podsłuch. Wiele urządzeń ma wmontowane pluskwy i nadajniki, mających utrzymać kontrolę nad użytkownikami. Oczywiście po zakupie urządzenia, są szpiegujące części są demontowane lub uszkadzane.
Color Bomb

**Color Bomb** is a Power-up first appearing in Luxor along with 7 other Power-ups, and becoming the staple Power-up in the most of the Luxor games series.

## Appearance & Usage

This Power-up icon is a top view of a scarab beetle, with the color that matching the Spheres currently deployed. When collected, all the Spheres on-screen that have the same color as a Color Bomb that you activated will disappear (in most Luxor Games, you will also earn points from it). Please note that this Power-up will be worthless if there no matching color Spheres presents. In Luxor: Pharaoh's Challenge, a Rank 0 Color Bomb will only removed a couple of Spheres on-screen, but as you progress and increase this Power-up Rank, Color Bomb can destroy more and more.
Imhotep's Folly

* Luxor
* Luxor HD

**Imhotep's Folly** is the 13th map in *Luxor* and *Luxor HD*. It also appears in *The Wrath of Set.*

## Design

The design of the map from *Luxor* has a gray background with hieroglyphs inscribed into the map.

The design of the map from *Luxor HD* is much more detailed, with the background being an orange brick color and the hieroglyphs standing out more as they´re inscribed in gold. There is a scarab with its wings spread out in the center, and an emerald green gem above the scarab.

## Difficulty Analysis

As the map is long and the path is made up of almost all horizontal sections, the level can be really easy, even on Challenge of Horus. The level is one of the easiest ones in the game due to this reason. The vertical part at the pyramid can be a problem, however it usually won´t be an issue as it´s easy to avid getting to the pyramid.

## Appearances

***Luxor and Luxor HD***

* Stage 3-4
* Stage 6-4
* Stage 9-4
* Stage 12-4
* Stage 3-3 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 5-1
* Stage 10-1
* Stage 15-1

## Trivia

* There is a map in *Luxor (Mobile)* with the same name.
Sia Nomura

## Character Voice

Naganawa Maria

**Sia Nomura** (能村 進愛 *Nomura Sia*) is a character in the High School Fleet Movie. She is the Deputy Captain of the Yamato.

## Etymology

* The name **Sia** means "advance, make progress" (進) (**si**) and "love, affection" (愛) (**a**).
* Sia's surname **Nomura** means "ability, talent, skill, capacity" (能) (**no**) and "town, village" (村) (**mura**).
The Pillar of Osiris

* Luxor
* Luxor HD

**The Pillar of Osiris** is the 16th map in *Luxor* and *Luxor HD*. It also appears in *Luxor: The Wrath of Set.*

## Design

The design of the map in *Luxor* features a beige background with a red Djed symbol at the top center of the map. In between the top of the paths are two Osiris symbols. In the center of the two paths are hieroglyphs. On the right-hand side is a man carving an Osiris symbol, while on the left-hand side there is a man painting an Osiris symbol. In the center is a rope holding up a pile of bricks, while at the bottom is a row of workers.

The design of the map in *Luxor HD* is relatively the same, however there are two emeralds near the top of the paths. In the middle of the two paths are two crystals, and three crystals closer to the top of the path.

## Difficulty Analysis

The map can be an easy map in the beginning stages and on Casual and Normal mode but can be difficult in Expert and Challenge of Horus. There are many horizontal parts to the map, but the part leading up to the danger zone is a very long vertical section, making it almost impossible to eliminate spheres. Lightning Bolt is very useful, and when two lines of spheres are at the vertical section, putting the Lightning Bolt in the middle of this section allows the player to eliminate all spheres at the section.

## Appearances

***Luxor and Luxor HD***

* Stage 4-5
* Stage 7-5
* Stage 10-5
* Stage 13-1
* Stage 4-1 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 14-7
* Stage 17-1
Mummy Dearest

* Luxor AR
* Luxor AR HD

**Mummy Dearest** is the 14th map in *Luxor: Amun Rising* and *Luxor Amun Rising HD*. It also appears in *The Wrath of Set*.

## Design

The design of the map in *Luxor AR* has a white background with a black path outline. The left-hand side of the map features a column of red hieroglyphics, a person's head, most likely to represent the mummy, a uraeus symbol, and two people tugging on a rope. The center of the map features a gold ankh and a white knot. The right-hand side of the map has a uraeus symbol, two people tugging on a rope, and a column of red hieroglyphics. The top of the map has a row of red hieroglyphics. The bottom of the map features a row of men dancing, with a woman in the center. The path cover is a green, blue, and red scarab.

The design of the map in *Luxor AR HD* features the same design as the *Luxor AR* version, only with lighting changes.

## Difficulty Analysis

This map is one of the easiest maps, as the path is long and is mostly horizontal. And since the danger zone is also long, it makes the map easy to defeat even on harder difficulties. The part of the map that can make it tricky, however, are the two vertical parts near the top of the path, making it hard to lay down shots. Lightning Ball can be used on these sections to quickly eliminate any spheres in the vertical parts. Overall though, this map is extremely easy and difficult to lose on.

## Appearances

***Luxor: Amun Rising and Luxor: Amun Rising HD***

* Stage 3-5
* Stage 6-5
* Stage 9-5
* Stage 12-5
* Stage 3-4 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 5-4
* Stage 10-4
* Stage 15-4
Isis Knot

* Luxor AR
* Luxor AR HD

**Isis Knot** is the 16th map in *Luxor: Amun Rising* and *Luxor Amun Rising HD*. It also appears in *The Wrath of Set*.

## Design

The design of the map in *Luxor AR* features a beige background and orange wood paths with silver borders. On the left-hand side of the map there are three sistrums, a row of light purple hieroglyphics, a woman in a red-and-yellow dress raising her arm, revealing a long, beaded sleeve. There is also a woman in a green dress and flower headband who appears to be praying. The center of the map features a column of three red ankhs. The right-hand side of the map has a woman in a green dress with a flower headband praying, a woman in a red-and-yellow dress with a long beaded sleeve and raising her hand, and three sistrums, and a row of light purple hieroglyphics. The top of the map has a row of small olive green hieroglyphics, and the bottom of the map features a row of red-orange Isis knots, with a gray Eye of Ra symbol.

The design of the map in *Luxor AR HD* now has a light beige background and velvet red paths with golden borders. Both row of light purple hieroglyphics are replaced by a horse and uraeus symbol on each side. The center replaces the red ankhs with a golden winged scarab, a silver ankh, and two silver Isis knots. The row of Isis knots and Eye of Ra at the bottom of the map are gone, and so are the hieroglyphics at the top of the map.

## Difficulty Analysis

This level is one of the more difficult maps, especially for the first new map. This is because of the fact that most of the paths are vertical, and despite the beginning of both paths being horizontal. This level can be especially hard on later stages of Expert mode and Challenge of Horus, as there are not as many like-colored sphere groups, so when spheres reach the danger zone it can cause the player to easily lose. The danger zone is also mostly vertical, making it hard to lay down shots until the spheres reach the horizontal part of the danger zone. One tip for this map is to use Lightning Ball on any vertical areas, especially the danger zone. Another tip is to shoot a Fire Ball in the center of the map, where the two paths nearly meet, as the fireball will destroy spheres from both paths.

## Appearances

***Luxor: Amun Rising and Luxor: Amun Rising HD***

* Stage 4-5
* Stage 7-5
* Stage 10-5
* Stage 13-1
* Stage 4-1 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 10-7
* Stage 15-7
* Stage 17-2
Horus Hawk Ascending

* Luxor AR
* Luxor AR HD

**Horus Hawk Ascending** is the 19th map in *Luxor: Amun Rising* and *Luxor Amun Rising HD*. It also appears in *The Wrath of Set*.

## Design

The design of the map in *Luxor AR* features a light brown background with a brown path, and the color scheme slightly resembles the one in Valley of the Kings. The center of the map has a hawk totem, with red and blue tail feathers and a light green shenu with light green hieroglyphics in it, it also has red and blue eyes. The totem is meant to represent Horus. The left-hand side of the map has a column of hieroglyphics, a golden hawk, the head of Horus, a golden ankh, and the left wing of the Horus totem, which has red and blue feathers and light green hieroglyphics inside of the golden part of the wing. There is also a row of golden hieroglyphics in between the top part of the path. The right-hand side of the map features the same thing as the left-hand side, however is flipped. The bottom of the map features four Eye of Ra, and three Eye of Horus.

The design of the map in *Luxor AR HD* has drastically changed, the background is now white marble with the path now a dark gray, almost black, marble path with white streaks, and a golden path border. The totem in the center is now replaced with a statue of a hawk standing on what appears to be a table. The statue is gold and black in color, with the eye of the hawk, neck of the table, and bottom of the table are adorned in white gems, four of them in total. The left-hand side of the map now has the hieroglyphics removed, the hawk now being gold with the eye being a white crystal, the wing that is a part of the statue is now black, white, and gold instead of red and blue, the head of Horus is now replaced with an Eye of Ra with a white crystal as the eye, and a gold ankh. The right-hand side of the map is the same as the left-hand side of the map, however, it is now flipped, making the Eye of Ra an Eye of Horus. The Eye of Ra and Eye of Horus at the bottom of the map are now gone.

## Difficulty Analysis

This is an easy level, as shots can usually be laid down easily and efficiently, however the part of the path that goes up can cause the map to be tricky as the color the player might need may be blocked off by the line of spheres that are on a lower part of the path than the color needed. Despite the part going to the pyramid being relatively short, lines of spheres can usually be defeated before they reach the pyramid. Lightning Ball can be used on this map to extinguish any spheres due to the maps mostly vertical design.

## Appearances

***Luxor: Amun Rising and Luxor: Amun RIsing HD***

* Stage 7-6
* Stage 10-6
* Stage 13-4
* Stage 4-4 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 15-8
* Stage 18-3
The Underworld

**The Underworld** is the 20th map in *Luxor (Mobile).*

## Design

The design of the map features two soldiers with spears, with the one on the right almost throwing it. There is also a stone bust of the ancient Egyptian Goddess Hathor. The background is black and looks sort of like asphalt.

## Difficulty Analysis

It is a relatively short map, and the spheres move extremely fast near the beginning. This causes the level to be pretty difficult, and what makes it worse is that there are not many like-colored spheres grouped with each other. If the spheres reach near the pyramid, a line of spheres can block the way making it extremely difficult to eliminate any spheres close to the pyramid. Overall, the level can be hard if spheres aren't destroyed fast enough.

## Appearances

***Luxor (Mobile)***

* Stage 2-10
Oasis of the East

* Luxor
* Luxor HD

**Oasis of the East** is the 17th map in *Luxor* and *Luxor HD*. It also appears in *Luxor: The Wrath of Set.*

## Design

The design of the map in *Luxor* features a sand background and the path represents water. On the left-hand side of the map is a green and orange fish, a white bird, and a woman sitting under a red and white umbrella. In the center is a man laying down under a red and white umbrella on a green and red blanket. On the right-hand side is an orange and blue fish, a white bird, and a woman sitting under a red and white umbrella. At the bottom is a row of red and white flowers.

The design of the map in *Luxor HD* remain almost the same, except there are now pots in the sand and the sand is more realistic.

The maximum points you can get from distance between Pyramid is 6,850 (in original).

## Difficulty Analysis

The map is one of the easiest maps of the extra maps, and as the majority of the map is horizontal, eliminating spheres can be easy. The danger zone is long so even if the line of the spheres approaches, it is easy to get rid of all the spheres before they reach the pyramid. Vertical sections can make the map harder, but overall the map is very easy.

## Appearances

***Luxor and Luxor HD***

* Stage 5-6
* Stage 8-6
* Stage 11-6
* Stage 13-2
* Stage 4-2 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 3-3
* Stage 8-3
* Stage 13-3

## Trivia

* This map is featured in the loading screens of *Luxor* and *Luxor HD,* and is the PSP game menu photo for *Luxor: The Wrath of Set*.
Invasion of the Hyksos

* Luxor AR
* Luxor AR HD

**Invasion of the Hyksos** is the 24th map in *Luxor: Amun Rising* and *Luxor Amun Rising HD*. It also appears in *The Wrath of Set*.

## Design

The design of the map in *Luxor AR* features a beige granite background, with one path being light blue with an off-white border, and the other path being off-white with a light blue border. The left-hand side of the map has four soldiers, most likely the Hyksos. They are wearing white and blue clothes, and are holding a sickle and a brown shield. There is also a row of brown hieroglyphics on the inside of the path. The center highlights a row of brown hieroglyphics, right next to the other row of hieroglyphics on the left side. The right-hand side of the map features a row of brown hieroglyphics on the inside of the path, just like in the center and left side of the map. There are also four Hyksos soldiers, and they are wearing white and blue clothes, and are holding a sickle and a brown shield. The bottom of the map has a row of soldiers, with six being soldiers ready to throw a spear, and two of them are soldiers with a bow-and-arrow and riding a horse drawn carriage. There is one soldier on a carriage at the left end of the row, with three spear-holding soldiers next to them, and another carriage-drawn soldier after them, and three more spear-holding soldiers after the second carriage-drawn soldier.

The design of the map in *Luxor AR HD* now has a darker beige granite background, with a noticeable brick pattern, and one path is white and glossy, with a golden border, and the other path is a deep blue color and glossy, with a golden border. The brown hieroglyphics at the top of the map at the inside of the paths are gone, and the beginning of the paths now have golden scarabs as covers.

## Difficulty Analysis

Invasion of the Hyksos, as is the case with most of the end game maps in each *Luxor* game, is generally considered one of the most difficult maps in the series and the hardest in Luxor: Amun Rising due to the one path almost completely blocking the other path in the danger zone, as well as the tight room available for when the spheres are entering the pyramids. The spheres travel rather quickly for a map with 2 paths, but also come with less like-colored groups.

## Appearances

***Luxor: Amun Rising and Luxor: Amun Rising HD***

* Stage 12-9
* Stage 14-4
* Stage 5-4 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 20-3
Nepthy's Garden

* Luxor
* Luxor HD
* Evolved

**Nepthy's Garden** is the 2nd map in *Luxor* and *Luxor HD*. It also appears in *Luxor: The Wrath of Set.*

## Design

The design of this level in both games has two females depicted, smelling the flower whilst holding the rest in their other hand. The whole background is green. The hieroglyphs were only present in the original version whilst in HD version is where all plants and other greenery were present everywhere.

Unlike the original game, there are differences to the path. In original version, the path is in light golden brown color with four-petaled flowers. In HD, it gave a stony look, making it more attractive.

## Appearances

***Luxor* and *Luxor HD***
* Stage 1-2
* Stage 4-2
* Stage 7-2
* Stage 10-2
* Stage 1-2 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 1-2
* Stage 6-3
* Stage 11-3
* Stage 16-3

## Trivia

* In HD, the path is covered at the starting part of the path at the top right corner.
* In Evolved, there were two paths and it was named as *Nepthy's **Gardens.***
Luxor Game Series Wikia

# Welcome to Luxor Wiki! A wiki based on the Luxor game series, a match three video game series developed by MumboJumbo Games.

Started in February 2016, we now have a total of 106 articles, and a total of 5,486 contributions!

# Welcome to the Wiki!

We're glad you're on the wiki! We are an developing wiki to give you the best Luxor game series' information.

# News

**March 1, 2016:** New background, buttons and link color customized by RdHeaven!

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Cobraic Twilight

* Luxor
* Luxor HD

**Cobraic Twilight** is the 21st map in *Luxor* and *Luxor HD*. It also appears in *Luxor: The Wrath of Set.*

## Design

The design of the map in *Luxor* features a midnight blue background on the parts outside the path, and the parts on the inside of the path are green. The left-hand side features a sun with Ra in it and four hands, and it shines a pastel yellow color. There are six dark red scales in between the right and left parts of the path, and an Eye of Horus at the top of them, with a purple line, representing a nose. This design represents a cobra, hence the name of the map. In the center of the map is a golden ankh. On the right-hand side of the map is a moon with Anubis in it and it has four hands, and it shines a light blue color. At the bottom of the map is a row of uraeus symbols.

The design of the map in *Luxor HD* features a black brick background, and the hands of the sun and moon are longer and there are more of them. They also don't shine anymore. The ankh is now a navy blue, and there are many emeralds and crystals around the map. There are crystals even replacing the purple line that represents the nose of the cobra. The uraeuses at the bottom left are now flipped. There are also many pots around the map.

The maximum points you can get from distance between Pyramid is 6,500 (in original).

## Difficulty Analysis

The map is one of the more difficult ones, as the map is almost fully vertical. The danger zone is very difficult to access as it is vertical and the part near the pyramid is very short. This allows for easy mistakes which can cause the player to lose. Using Lightning Bolt can be useful on this map when there is a long line of spheres, as it can quickly eliminate them.

## Appearances

***Luxor and Luxor HD***

* Stage 9-8
* Stage 12-8
* Stage 13-6
* Stage 5-1 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 19-1
Hypostyle Hall

* Luxor 2
* Luxor 2 HD

**Hypostyle Hall** is the 7th map in *Luxor 2*, *Luxor 2 HD*, and *Luxor: Pharaoh's Challenge*.

## Difficulty Analysis

Unlike the previous 2 maps, Hypostyle Hall is one of the easier maps in the game. The danger zone is entirely horizontal.

The path covers are both a blessing and a curse, as it allows you to aim at new chains of spheres, while it also makes aiming at the passing spheres for existing sphere trains more difficult.

As this is one of the longest maps in the game, spheres will go very fast in later levels, making speed and accuracy critical.

***Luxor 2* and *Luxor 2 HD***
* Stage 2-2
* Stage 5-2
* Stage 8-2
* Stage 11-2
* Stage 2-1 (Challenge of Horus)

*Luxor: Pharaoh's Challenge*
* Stage 2-2
* Stage 5-2
* Stage 8-2
* Stage 11-2
Pharaoh's War Crown

* Luxor AR
* Luxor AR HD

**Pharaoh's War Crown** is the 9th map in *Luxor: Amun Rising* and *Luxor Amun Rising HD*. It also appears in *The Wrath of Set*.

## Design

The design of the map in *Luxor AR* features a light brown wood background with a blue scaled path. The left-hand side of the map features three carvings of soldiers about to throw a spear, an Eye of Horus symbol at the top left. The center of the map features a carving of a soldier about to shoot an arrow whilst on a horse drawn carriage. On the right-hand side of the map is a carving of a snake, a gold and red uraeus, a golden parrot with a red beak and green coloring, and a wooden squiggly line next to a circle. The bottom of the map features a row of hieroglyphics carved into the map, along with two other rows of hieroglyphics around the map.

The design of the map in *Luxor AR HD* now has a gold background with a blue marble path. There are now four white crystals on the left-hand side of the map, and in the center of the map are now six blue gems around the part of the path that has the carving of the soldier on the carriage. Next to the carving of the snake is two white crystals. The row of hieroglyphics at the bottom of the map are now gone, and only the hieroglyphics on the right-hand side of the map remain. The squiggly line with the circle is now a uraeus symbol.

## Difficulty Analysis

This map is an easier map, as the map is a mostly vertical map with a very long danger zone, and a long map in itself. One problem with the map is the vertical section at the beginning of the map, however, this is usually not a big deal as it's at the beginning of the map. A tip that can be used on the beginning of the path is to use the Lightning Ball when a new path is about to come, which will eliminate all marbles on the beginning part of the map. All in all, the map is not a difficult one to beat.

## Appearances

***Luxor: Amun Rising and Luxor: Amun Rising HD***

* Stage 2-5
* Stage 5-5
* Stage 8-5
* Stage 11-5
* Stage 2-4 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 2-4
* Stage 7-4
* Stage 12-4
Uraeus Nefertari

*For the Luxor Evolved version, see Uraeus Nefertari (Evolved).*

* Luxor
* Luxor HD
* Evolved

**Uraeus Nefertari** is the 1st map in *Luxor* and *Luxor HD*. It also appears in *Luxor: The Wrath of Set.*

## Path Description

The path starts at the top right of the screen and takes an S-bend up as it goes to the left side of the screen. After that, it travels down and repeats the same pattern three times until it reaches the bottom, where it makes one final S-bend up and goes to the pyramid at the bottom left corner of the screen. The path vaguely resembles the shape of the body of a uraeus itself.

## Design

The *Luxor* versions of Uraeus Nefertari feature the same design, with the original version featuring hieroglyphs at the bottom. The path design is dark green with diamond markings. Golden uraeus symbols the empty spaces by the path's curves. The scenery is sand-colored, with the background being that of carved stone.

In *Luxor HD*, the background changes to resemble an oasis. The hieroglyphs at the bottom are removed and the uraei are made shinier with diamonds added on each one's head. Pink diamonds are also added in conjunction with the uraei at the curves. The background is made of sand and adds rocks and plants with white lilies.

## Difficulty Analysis

Uraeus Nefertari is generally considered an easy map, as is usually the case with the first map in each *Luxor* game. There are mostly S-bend lines with U-turn curves mixed in, and the spheres do not travel very quickly until late in the game where the difficulty greatly increases. Accuracy should not be a problem here for most players.

Fireballs are best used on the corners, especially if aiming at two adjacent parts of the path. Lightning is best used for the vertical straights that the downward curves make.

## Appearances

***Luxor* and *Luxor HD***
* Stage 1-1
* Stage 4-1
* Stage 7-1
* Stage 10-1
* Stage 1-1 (Challenge of Horus)

***Luxor: The Wrath of Set***
* Stage 1-1
* Stage 6-1
* Stage 11-1
* Stage 16-1

## Trivia

* The path cover at the beginning of the path exists only in the widescreen version of *Luxor HD*.
* A uraeus is the stylized, upright form of an Egyptian cobra that serves as an emblem of supreme power, often worn on the headdresses of gods, goddesses, and sovereigns.
* Nefertari, also known as Nefertari Merytmut, was an Egyptian queen who was the one of the Great Royal Wives of Ramses the Great.

## See also

* Nefertari Collar and Nefertari's Atrium, maps with references to Nefertari with the former having a shorter version of this level's design path.
* Sobek's Wading Pool, a map with a modified version of this level's path design.
Marshes of the Delta

* Luxor AR
* Luxor AR HD

**Marshes of the Delta** is the 6th map in *Luxor: Amun Rising* and *Luxor Amun Rising HD*. It also appears in *The Wrath of Set*.

## Design

The design of the map in *Luxor AR* features a green grass background, with a blue path that represents water The edge of the path is white. On the left-hand side of the map is a white bird carrying a plant, a man in camo clothes holding a staff, and a papyrus plant. In the center of the map is a crocodile, an orange cat, and another papyrus plant. The right-hand side of the map has a man kneeling with his head turned to face a woman standing, who is wearing a purple dress. There is also another papyrus plant. At the bottom of the map is water with a row of blue fish. The path covers are a flock of white birds.

The design of the map in *Luxor AR HD* now has rocks and shrubbery, and the bottom no longer is water with a row of fish but is now just grass with rocks and plants. The white part of the path is now sand and the papyrus plants are gone.

## Difficulty Analysis

This map is an easier map at the beginning stages, as spheres are usually slow and easy to eliminate, but during later stages, the level can prove to be extremely difficult. The map has many vertical areas and as the path to the danger zone is covered by the beginning, it can make it hard to get rid of spheres before they reach the danger zone. In Expert and Challenge of Horus, the spheres often times move faster and there are less like-colored sphere groups, and as the danger zone is not particularly long, if spheres reach the danger zone, it can cause the player to feel overwhelmed and can consequently lose the level. Lightning Bolt can be useful on vertical sections of the map.

## Appearances

***Luxor: Amun Rising and Luxor: Amun Rising HD***

* Stage 2-2
* Stage 5-2
* Stage 8-2
* Stage 11-2
* Stage 2-1 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 2-5
* Stage 7-5
* Stage 12-5
Bastion of the Cat Goddess

* Luxor AR
* Luxor AR HD

**Bastion of the Cat Goddess** is the 8th map in *Luxor: Amun Rising* and *Luxor Amun Rising HD*. It also appears in *The Wrath of Set*.

## Design

The design of the map in *Luxor AR* features a desert sand background, with the path being a lighter sand color. The left-hand side of the map has a symbol with three lines on top of a curved line, which almost looks like a backwards C. There is also a symbol that looks like a semi-circle on top of two lines. There is also a yellow cat between the top left part of the path and a brown cat. There is an orange cat between the middle left of the path, and above it is a brown ankh. In the center of the map is a gray cat, a dark yellow cat, a brown cat, and the Egyptian hieroglyph D035, 𓂜, at the top. On the right-hand side of the map is the cat goddess, Bastet, holding a yellow staff and wearing a purple-and-yellow dress and a white orb with a uraeus symbol. There is also a brown Eye of Horus and a brown figure sitting with its hand raised. The bottom of the map has a row of cat paw prints, with the paws on the left and right sides of the map going towards the center.

The design of the map in *Luxor AR HD* has a gravel background and the path has a dark colored sand background. The end of the path that goes into the pyramid fades away. There are many rocks and plants, with all the symbols around the map disappearing and the row of cat prints at the bottom of the map are now gone. Everything else in the map remains the same.

## Difficulty Analysis

As the map is mostly vertical, it is hard to actually aim and eliminate spheres, which makes the map itself one of the harder maps in the game. The map is also quite short, giving the player less time to eradicate any spheres. This is much harder when playing harder difficulties such as Expert mode and Challenge of Horus as spheres go faster and there are less like-colored sphere groups. Lightning Bolt is a useful power up in this map as they can eliminate spheres in the vertical sections very quickly.

## Appearances

***Luxor: Amun Rising and Luxor: Amun Rising HD***

* Stage 2-4
* Stage 5-4
* Stage 8-4
* Stage 11-4
* Stage 2-3 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 3-4
* Stage 8-4
* Stage 13-4
Barque of the Goddess

* Luxor
* Luxor HD

**Barque of the Goddess** is the 14th map in *Luxor* and *Luxor HD*. It also appears in *Luxor: The Wrath of Set.*

## Design

The design of the map in *Luxor* features a brick red background. On opposite sides of the map there is a woman with brown dogs. The women are wearing blue and red dresses with gold crowns and golden shovels. At the top center there is a man who appears to be training a dog as he is holding a bone. In the center there is a dog laying down on. At the bottom there is a row of dogs with a bone in the middle. The path is a yellow color made of bricks.

The design of the map in *Luxor HD* features a silver-colored brick background with many vines and leaves. There are now four purple gems in between the arches of the path and the path is silver and a moss green. The row of dogs now include two extra dogs.

## Difficulty Analysis

This map is not extremely difficult, however can be tough at times. The vertical arches can make it hard to eliminate the spheres, however the horizontal areas can also be easy to eliminate spheres. Even near the danger zone the spheres are easy to get rid of. Overall, the map is in the middle with difficulty.

## Appearances

***Luxor and Luxor HD***

* Stage 3-5
* Stage 6-5
* Stage 9-5
* Stage 12-5
* Stage 3-4 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 20-2
Digiraoki Seiko Oméga

Nom : Digiraoki Seko Oméga, l’être le plus puissant de l'univers, Digi, Digi-code.

Origine : Oméga Alien Mégalo Sous Contrôle

Classe : Clone, membre de la race Sekondo

Niveau de menace : au moins God, possiblement Nova

Capacités et pouvoirs : Force et vitesse surhumaine, manipulation de l’électricité, peut générer des vagues d’énergie/rayons d’énergie.

Niveau de destruction : Au moins large planète level a 100%( a facilement détruit une météorite qui allait détruire la Terre, dit qu'il a détruit de nombreuses planètes ), possiblement Étoile level ( Clamait de pouvoir facilement détruire un missile ayant la capacité d’annihiler des étoiles )

Vitesse : Massivement Hypersonique, possiblement Relativistique+ a 100% ( le corps des Sekondo est parcourue d'éléctricité et donc d’électrons ce qui affecte leurs mouvements et leurs pouvoirs )

Durabilité : Au moins large planète ( a pris des coups de Storage, qui est aussi puissant que lui )
Descent to the Underworld

* Luxor
* Luxor HD

**Descent to the Underworld** is the 4th map in *Luxor* and *Luxor HD*. It also appears in *Luxor: The Wrath of Set.*

## Design

In Luxor, the path has five golden ancient Egyptian coffins laying on each way (except the starting and the last). The below consists of five women (one with a green clothing), a man, two ankh signs and a balance.

In Luxor HD, the design is exactly the same, except the fact that the coffins and ankh signs were made shinier, four more women added, a sunlight, and the background were crimson colored bricks.

## Appearances

***Luxor* and *Luxor HD***
* Stage 1-4
* Stage 4-4
* Stage 7-4
* Stage 10-4
* Stage 1-4 (Challenge of Horus)

***Luxor: The Wrath of Set***

* Stage 2-1
* Stage 7-1
* Stage 12-1

## Trivia

* In HD (widescreen version), an extra golden coffin was added to the entrance of the path, making a total of six coffins in the map.
* The woman in green clothing depicted below of the map appeared in the main menu of Luxor, in the biggest size. She also appears in Weighing of the Heart in Luxor: Amun Rising.
* The woman in red clothing appears in Inner Sanctum of the Temple, Weighing of the Heart (depicted in blue clothing) and Hall of the Apis Bull (one is depicted in green) of Luxor: Amun Rising.
* The man depicted below the map appeared in the levels Inner Sanctum of the Temple of the same game, Opening of the Mouth Ceremony and Grand Gallery of Luxor: Amun Rising.
Pool of the Lotus Blossom

* Luxor
* Luxor HD

**Pool of the Lotus Blossom** is the 3rd map in *Luxor* and *Luxor HD*. It also appears in *Luxor: The Wrath of Set.*

## Design

In Luxor, the pool part of the map has five fish depicted. The woman is seen on the green land along with seagulls and plants. Below the pool, you can see the waves on the land, which ironically isn't blue.

In Luxor HD, the pool was revamped. It was made into a real-like clear water where the reflection of spheres is visible while it is being moved. The fish were replaced by lily pads. The woman, plants and seagulls remained in their own places since then, although it was added more plants. This version of the map resembles Wallow of the Hippo God from *Luxor 2*.

## Appearances

***Luxor* and *Luxor HD***
* Stage 1-3
* Stage 4-3
* Stage 7-3
* Stage 10-3
* Stage 1-3 (Challenge of Horus)

**Luxor: The Wrath of Set**
* Stage 5-5
* Stage 10-5
* Stage 15-5

## Trivia

* According to some sources, it is somewhat named as *Pool of the Lotus **Bloom***.
Two Lands United

* Luxor 2
* Luxor 2 HD

**Two Lands United** is the 24th map in *Luxor 2*, *Luxor 2 HD*, and *Luxor: Pharaoh's Challenge*.

## Path Description

Two Lands United is a map with two paths, each with their own pyramid. Path 1 starts at the middle left corner of the screen, going towards the center before turning left to go up to the top center. The path makes a more shallow left turn, goes down and to the left diagonally, and turns left again before making a sharp right turn into a tunneled vertical section that takes it to the bottom of the screen. After this, the path turns to the right and makes a diagonal S-bend to the left, crossing with the other path and finally making a right-going horizontal straight into the pyramid. Path 2 is a mirror image of Path 1, starting on the right.

## Design

Two Lands United in *Luxor 2* is built primarily as a 3D wall design, with the left and right halves of the screen being identical to each other with the only difference being a small blue jar behind the candle on the right side of the screen. The paths are made of shiny, reflective material and surrounded by gold. Trumpets make up the center of the background, with two pharaohs in original *Luxor* art style looking as though they are walking up a set of stairs. At the path intersection is a small hub with a golden scarab on it. At the top corners of the screen are golden ankhs.

The *Luxor 2 HD* rendition of Two Lands United has its background resembling a wall below the sphinx, flanked by two obelisks. Path 1 is now colored green, while Path 2 is also now colored red. The background is now more focused on hieroglyphics and artwork of sphinxes, pharaohs, and a winged scarab. The intersection is now covered by a stone hub with a golden scarab on it. The spawn points are marked by orange sacks.

The name "Two Lands United" is explained by the background of the map. One half of the map represents Upper Egypt, while the other half represents Lower Egypt. The map's name refers to "the two lands" of Ancient Egypt being united into one Egypt.

## Appearances

***Luxor 2* and *Luxor 2 HD***
* Stage 12-9 (The Balance of Ma'at)
* Stage 14-4 (The Temple of Set)
* Stage 5-4 (Challenge of Horus)
	+ NOTE: The *Luxor 2 HD* version of this stage is noticeably easier than the *Luxor 2* version.

***Luxor: Pharaoh's Challenge***
* Stage 12-9
* Stage 14-4

## See also

* Invasion of the Hyksos, the 24th map in *Luxor: Amun Rising* that is also a double-path map and acts as the predecessor to Two Lands United, difficulty-wise.