recursal/Fanatic-Fandom huggingface dataset:
Sylus II Vardyn

### Aliases

Emperor of Andvar, The Second of His Name, Chosen of the Maker, Shield of the Communion, Protector of the Realm

### Relatives

Darius VII Vardyn (father)Isabelle Fierent (mother)

Lucian Vardyn (twin brother)

Layna Vardyn (sister)

## Biographical information

### Place of birth

Crimson Keep, Dragonfall, Empire of Andvar

## Physical description

### Weight

167 lbs

Emperor Sylus II Vardyn, commonly known as Sylus the Stern, is one of the most prominent rulers in Andvari history. Whilst his competence as a ruler was widely recognized, he was not loved by his people, due to his dour and suspicious nature, and the numerous purges and heavy regulations he levied against the mages of the land. He is credited with obliterating numerous magical institutions, restricting the freedoms of magic practice, and forming the Templar Guard, who protect Andvari Emperors to this day.

## Biography

### Early Life

Sylus was the third child of Emperor Darius VII Vardyn and Empress Isabelle Fierent. He was born late in the winter of CE 373, and was the younger twin of Lucian Vardyn, the heir to the throne. Though his father was against it, his mother ensured that the Vardyn tradition of placing a wyvern egg in the cradle of Vardyn children was honored. As a result, both he and his twin had wyverns hatch for them, and when he was old enough, Sylus named his Pyrrius.

Throughout his youth, Sylus was a happy, carefree boy, unburdened by the weight of being the heir to the throne, and was a clever, precocious child who took joy in pranking servants and courtiers, to the delight of his father and the exasperation of his mother. He shared a close bond with his twin Lucian, and his elder sister, Layna, being a source of joy within both their lives, especially his brother, who, even at a young age, was heavily stressed with the idea that he would one day take the throne. In fact, it was Sylus who spurred Layna into claiming her wyvern, teasing his older sister that he already possessed one that could ply the sky, whilst she was stuck on the ground. This resulted in Layna claiming a mount.

### The Mage's Rebellion

Throughout Sylus's childhood, his father, Emperor Darius VII, had been very open with the use of magic, and had filled his court with mages.
Gulag

*”Thou shalt find only ruin here. This place is of the Dead and they alone keep it.”*

*-Inscriptions of Warning before the Gate of Dread*

Atop the highest peak of the Belakepka’s, above the city of Gurovo lays a place where no living thing dwells, which not even the wind dares disturb. There is the Fortress of Damnation, the infernal stone labyrinth of the Gulag. Crafted from the stone quarried during the carving of the Valley of Druska, the Gulag was built by hundreds of thousands of slaves, their blood, bone and very souls imbued into the walls they toiled to construct. Even now the damned magics which built the defenses of the fortress stand as an unmarked monolith centuries after its construction, even as the lesser structures within crumble. Built by the Lich-God Druska under the mirage as a place to study the vilest and most destructive of magics, the fortress was in truth built to guard the first lich’s Phylactery. Guarded by a legion of undead warriors and lesser liches bound in a singular purpose to guard Gulag. It has stood untouched since the death of Druska, the unimaginable power within kept untapped by its undying garrison.
Iron Legions of Durendor

Classification: Armed Forces

Location: Durendor

Structure: Headed by the Braegur (Supreme Commander), and divided by Braegran(Generals),  who each command a Legion (5,000 dwarves), Braedar (Colonels) who each command Battalions(1000 dwarves) , Braerun (Captains) who command Companies (250 dwarves), Braekur (Lieutenants) who command Platoons (50 dwarves) Braemar (Sergeants) who command Squadrons (10 dwarves), followed by ordinary soldiers.

General: Every child of the Brekrost Clan aspires to one day be a member of the world's finest heavy infantry. Armed with the finest dwarven equipment, including heavy plate, spears, shields, and shortswords, the unwavering discipline of the Iron Legions is legendary. Their famed prowess is the main deterrent to invasions of the dwarven homeland, as a word from the King these warriors will fearlessly march out to quash any threat. At the moment, they number some 55,000.
Justyn I Vardyn

Justyn I Vardyn, better known to historians as Justyn the Good and the less studious as Justyn the Jolly, is one of the Emperor's of Andvar. He is known as one of the most beloved Emperors ever to rule, being famous for his legendary kindness, geniality, open handedness, and bringing about an age of trade and prosperity throughout his realm, notably having peacefully integrated the Odrillian Free States into the Empire. His thirty three year reign is known as the Golden Reign, due to the minimal conflicts and prosperity that Andvar enjoyed during his rule.
Rivengart

Rivengart is one of the most prominent castles in northern Andvar, and the seat of House Van Ursin. Composed of three castles, one on each bank of the River Kryx, and one on an island in the center, Rivengart was originally built for the purpose of preventing raiders from Rhatnheim from sailing down the river and into the lands owned by the Orbanian Kaiserreich. Now, it serves as the regional capitol for the Duchy of Elderbrand.
Elvish Emergence

Elves

The Elvish Emergence, referred to as the Breaking of the Dawn by the elves and the Great Sundering to giants and dragons, was the event of the elves emerging from the Feywild onto the Prime Material plane, conquering it all as their domain.

## Description

Eons ago, elves first emerged from the Feywild, during the height of the War of Thunder, the ancient clash between dragons and the legendary giant empire of Forzammar. Like the two titanic races, elves were immortal at the time, but possessed a superior grasp on magic that far exceeded the primitive rune-casting of the giants or the unrefined wild magic of the dragons. While the dragons and giants were busy battling each other, they foolishly ignored the race of tiny bipeds that were slowly but surely carving out a mighty kingdom within the Prime-Material Plane. By the time the dragons and giants took notice, it was too late. Under the leadership of their king, Glauril Goldeneye, the son of the goddess Caronia, the elves launched a relentless onslaught that drove both dragons and giants to their knees. The great cities of Forzammar were blasted to dust by elven magic, and the lairs of dragons were overrun, their vast hoards claimed as plunder and returned to the elven capitol of Lithuen-Kvadi. With their foes shattered, the elves claimed ownership over the races that the giants and dragons had enslaved, as their dominion grew to cover the entire realm. As a result of their defeat by the elves, Annam-All father, chief deity of the giants, stripped his children of their immortality, and stated that he would answer none of their prayers until they could reclaim their rightful place as rulers of the world. And thus began an age of elven dominance which would last for thousands of years… until the rise of man.
Sauna

Die **Sauna** ist der kleinste Raum im gesamten Hotel. Du kannst ihn durch das Spa erreichen. Obwohl es das kleinste Zimmer im Hotel ist, ist es normalerweise ziemlich aktiv und am wenigsten geheim.

Die Sauna ist zwar der kleinste Raum, hat aber aufgrund ihrer Größe eine große Anzahl an Sitzgelegenheiten. Fast der gesamte Raum kann als Sitzgelegenheit betrachtet werden.
Genies

Physical Description: Humans with elemental qualities, such as fiery/watery hair, earthen skin, etc. When flying, lower half transforms into ethereal fire, dust, water, air, or some other variation of their elements.

Traits: Human souls that were lost and infused with energy from one of the Elemental Planes, transforming them into powerful elemental beings, depending on what plane they went to. Are immortal, and are capable of reproducing with humans, producing beings called genasi. The categories are the greedy and Dao (Earth), the flighty Djinn (Air), mercurial Efreet (Fire), and whimsical Marids (Water)

Weaknesses: Can be harmed by powerful magic. Mortals who know their name can summon them, and use it in binding spells to keep them sealed within an object or forced to obey their will.

Magic: Possess extreme power over their native element, being able to control it to almost unlimited degrees. Are highly potent spellcasters. Powerful genie nobles possess the ability to grant wishes.

Dao.

Djinn.

Efreet.

Marid.
Sprite

Physical Description: Small, blue humanoids standing about six inches tall, with antenna and buglike wings, large pointed ears, and black eyes. Can also emit blue lights from their bodies.

Traits: Fireflies infused with a great deal of magic due to their presence in the Feywild, their transformations being somewhat shaped by the local Fey Purebloods. As a result, they gained a century long lifespan, basic intelligence, and the ability to comprehend speech. They reproduce via standard procreation, then laying sacs of eggs.

Weaknesses: Standard large insect weaknesses. Are pained by pure iron.

Magic: Have the ability to produce magical blue light from their bodies, the intensity and brightness of which they can control.
Leviathan

Physical Description: Massive crocodile-like monsters, reaching several hundred feet in length. Possess yellow, glowing eyes.

Traits: Tough scales, adapted for immense underwater pressure. Excellent dark vision and sense of smell, which is primarily designed for underwater use, and possessing gills along their necks. Carnivorous, preys upon large sea creatures and rarely ventures to the surface. Reasonably intelligent, though nowhere near true sentience. Highly territorial as well.

Weaknesses: Extreme force or magic.

Magic: None.
Wyrden Vataeri

Wyrden Vataeri is a Versdayni sorcerer, native to the city of Girenni, and a member of Great House Vataeri, whose rise to Great House status was in no small part due to him. He is widely regarded is the most powerful mage on the Prime Material plane, and despite his status as a male, he is widely revered across all Versdayn.

## Biography

### Early Life

Born some time during the end of the Runic Era at the height of the Eternal Empire of Aelilaea, in the shadow of the Red Mountain in Girenni, Wyrden was a member of a lower branch of then lesser House Vataeri. Little pressure or notice was put on him at this time, allowing him to throw himself into his magical studies. He soon showed enormous aptitude and displayed a genius intellect that had never been seen before, quickly becoming a powerful mage. It is believed his fame played no small part in his house’s rise to Great House status, replacing House Jildayn. During the invasion of the Demon Lord Varshinek in HE 2,309, he led the defense of the Versdani city of Tel Ithyr, repelling the demonic horde, before launching an offensive against Varshinek’s forces within Lithea and defeating the demon lord personally in single combat. Sometime in HE 3,836, he and his followers enacted a spell using blood he had obtained from Azreus and Irgaloth to restrict the summoning of demons and devils both. Throughout his millennia long lifespan, Vataeri has traveled throughout the planes, consorting with gods, demons, devils, fey, angels and genies, and while in the Prime Material, has served as a leader of armies and advisers to royals, has founded several schools of magic, and taught at several more. Across the world, he is widely regarded as the one of the oldest elves still living, and is respected for his wisdom and knowledge, and feared for his power and cheeky sense of humor. House Vataeri is extremely proud of their relationship to him.

## Physical Appearance

Standing at just under six feet tall, Wyrden is possessed of light grey skin, pale, grey-white hair, and red eyes. Like all elves, he possesses angular and well formed features.

## Powers

Vataeri is widely regarded as one of the most powerful magic users in the Prime Material plane, with so much raw magical might that he can overpower many demon lords.

## Skills

One of the most knowledgeable mages in existence, Vataeri is well versed in virtually every magical school, and is famed for his prowess in magical, physical, and verbal combat.
Reinhardt Van Ursin

Erik Van Ursin (brother)

Ervidt of Rivengart (paternal half brother)

Hugo Sterling (uncle)

Reinhardt "The Younger" Van Ursin (nephew)

Emilie Van Ursin, Petra Van Ursin (Nieces)

> ***"BUUUUUUURRRRRN, HERETIC!"***
>
>

> ***-Sir Reinhardt Van Ursin***
>
>

Reinhardt Van Ursin is a Paladin of the Hand of Raziel, an order joined by many younger sons of noble houses within Andvar and surrounding nations. His battle prowess and strength of both body and faith led to him rising through the ranks, and he eventually achieved the title of Paladin. Having been responsible for the brutal deaths of numerous monsters and dissidents against the Faith of the Holy Communion, Reinhardt is fairly well known throughout Andvar, renowned for being one of the most dangerous and relentless fighters in the entire Hand of Raziel.

## Biography

Reinhardt is the son to the Duke of Elderbrand. As a young lad he always wanted to be a knight and help people, he began training at a young age which by the time he was 16 he was knighted. But this was not enough so he went off and joined the Hand of Raziel, this is where he really earned a name for himself. By the age of 25 he was promoted to Paladin and one of the best knights and swordsmen in the Order and is well on his way to becoming a Paragon. He wants nothing but what's best for mankind and the realm, he is noble and true with a heart of steel, believing in chivalry, honour and virtue. But he is also a zealous man who believes deeply in the Angels.

## Physical Appearance

Reinhardt carries the typical traits of House Van Ursin, being a tremendous size, which he has in abnormally high abundance, black hair, and blue eyes. Reinhardt is tremendously muscular, broad shouldered, and powerful.

## Abilities

Reinhardt is a physically superb specimen, possessed of prodigious stamina and toughness, with prodigious strength which makes him regarded as one of the strongest men in Andvar.

## Skills

Is an amazing combatant and one of the best swordsmen in the Hand, a great strategist, not the best at leading but is a good example for the young ones to follow.

## Stats

### Physical Stats

Durability 17

Regeneration 8

Senses 7

Speed 12

Stamina 16

Strength 20

### Skill Stats

Charisma (Intimidation) 25

Combat (Hand to Hand) 19

Combat (Melee) 51

Knowledge (Occult) 20

Knowledge (Religion) 23

### Social Stats

Associates 50

Fame 45

Influence 37

Resources 25

Status 40
Codex of Ethnicities

The Codex of Ethnicities is a descriptive list of the various ethnic groups found among the multitude of mortal races which inhabit Ondorwis.

## Human Ethnicities

### Arvindians

The term Arvindians refers to the pale skinned peoples who typically reside on the continent of Arvinder. The oldest form of this group began with the Rofnans within the far northern reaches of present day Rhatnheim, with the Rhatnorans of the present day being the closest to them genetically. The Rofnans were a light skinned people, often muscular and tall, with blue eyes and blonde hair being common traits.

#### Rhatnorans

The Rhatnorans are the Arvindians who are the most similar to the Rofnans, having changed little from their ancient ancestors. Generally a fair skinned, fair haired people, blue is the most common eye color, and blonde the most common for hair, followed by brown for both, along with the occasional green eye pair or set of red or black hair.
The Wall Mall

**The Wall Mall** befindet sich in der Oasis Lobby und ist der erste Laden, den du besuchst, da er Teil des Tutorials ist. Es war auch der Ort, an dem Artikel in limitierter Auflage auftauchten, bevor Ende 2017 Stände eingeführt wurden. Heutzutage werden Stände höchstwahrscheinlich neben „The Wall Mall“ erscheinen, an denen Kleidung in limitierter Auflage verkauft wird.
Valley of Druska

*“It is an insult to nature, a monument to man. It is a scar upon this earth and a wonder of stone and bone. Let us never forget those slaughtered in its crafting, nor its beauty. In truth I wish to see it once more in the bliss of ignorance, unburdened by the knowledge of its cost.”*

*-Tsar Ivan Zelanski of Zyabak, the Living Saint*

The Valley of Druska is a monolithic mountain pass carved through the heart of the Belakepka Mountains, carved by the tyrannical Tsar Druska millennia ago. It is widely considered by scholars and journeymen to be one of the great wonders of Arvinder and one of the most impressive civil feats since the days of the elven empire. Its construction took over a century and cost over two hundred thousand lives, the bones and spirits of the slaves who built it serving as the foundation of the pass. The sides of the gigantic pass are covered in enormous, towering statues dedicated to Druska and ornate carvings telling of his mythical deeds. The valley has served as one of the most strategic points in Arvinder for centuries, the Draelish stronghold of Fort Zukev and the Zyabaki city of Gurovo and the cursed citadel Gulag which looms over it.
Sorcery

Sorcery is largely considered to be most powerful of magical practices, and for good reason. First invented by the ancient elves, the practices of sorcery enabled them to subjugate the entire continent of Arvinder, shattering the giant's empire of Forzammar and turned even the mighty dragons into mere mounts and beasts of burden for their elven masters.

Many sorcerers are wont to say that unlike the conservative and dogmatic druid, or the cleric, begging for scraps from the gods, the sorcerer does not limit themselves in where they draw power. The elements are theirs to draw on, as are essences of any spirit, or even the power of the Immaterium itself.

Sorcerers are often proud, haughty sort, learned and powerful, and very much aware of the fact. Each will have completed years of hard work and study to attain their position and master their power, and the pride in such an achievement often turns to arrogance. The fact that sorcerers, thanks to their incredibly useful abilities and knowledge, often find themselves as advisers to lords and kings, does little to curb the stereotypical arrogance associated with them.
Tharstead

*”There are no fields to toil, nor elk to hunt. You must take to survive here, take to the sea and take from those who are afforded the luxury of peace. War is a choice of survival in Tharstead.”*

*-The Runes of the Iron Gate of Ragnar*

The City of Iron stands lonesome in the northeast of Rhatnheim, the northmost city of the great Northern Realm and of mankind. Once an ancient port of the Fel’Aeldr or ‘Snow Elves’, Cel-Galad or ‘Gallant Fort’ stood for centuries as a hub of trade to the Ice Kingdom of Firnen, past the fall of the Elven empire. Cel-Galad was one of the last cities to be the scourge of man, falling to the cunning of Tharn the Reaver, after whom it would take its new name. Following the ways of its namesake, the people of Tharstead built upon the elven port a city of raiders, pirates and mercenaries. Whose fleets of war galleys built from northern pine have terrorized the seas of Arvinder ever since. Tharstead Reavers are some of the most infamous warriors in the known world, carving a legacy in the burning homes of Andvari peasants and Maqueshi Sailors.
Power Runes

The Forzun Power Runes are a collection of mystical runic symbols used by the race of giants.

## Earth Giant Runes

Earth giants can also inscribe the Rune of Earth onto a patch of ground, which can make it extremely fecund, filling it with magical life. The rune might also be carved onto a seed or tree, causing energies in the nearby soil to rapidly flow into it and leading to periods of explosive growth. Unfortunately, due to the regression the earth giants have suffered since Forzammar's fall, most of their racial memory has been lost, and they do not know how to accomplish this.
 Fortitude
 Might

## Cloud Giant Runes

Furthermore, the Rune of the Cloud, when applied to on object, can imbue it with the traits of clouds, namely, allowing them to float. This is the basis for the various cities and fortresses which floated across the Sky of Forzammar of old. When imprinted upon a living creature, or if a living creature wields an item bearing the rune, it gives them the ability to fly.
 Trickster

## Storm Giant Runes

 Sea
 Seer
Auradus Itor

Kemutalkhan (son)

Auradus Itor is the Greater Deity of War, Conflict, and Battle.

## Biography

Worshipped by many mortals as the God of War, Auradus Itor commands the sphere that contains war, battle, conflict and destruction. Throughout the ages, his patronage has been the difference between an easy victory or a devastating defeat. He is the husband to Rahnera, the Goddess of Beauty, and is the father of Nephala and Damu. Itor also controls his own realm, known as the Battle Grounds, where all his followers spend their afterlife, battling and making merry every night.

## Physical Appearance

Typically appears as a tall, powerfully built human warrior with glowing red eyes.

## Powers

Auradus Itor is one of the most powerful gods in existence,  and has extreme magical power. He is known to have a great affinity for fire magic, and without the use of magic to augment one's prowess, he is physically the most powerful being in the cosmos.

## Skills

He is surprisingly skilled in the art of manipulation, influencing many nations into and out of conflicts. His tactical skills are unrivalled, and he is proficient in all weapons and forms of combat, and is without a doubt the most skilled combatant in all of existence.
Sticker

**Sticker** sind ein Feature auf Hotel Hideaway. Du hast du bereits automatisch Sticker mit einem Stern. Sticker mit zwei Sternen haben eine Beschreibung, was du tun musst, um sie zu entsperren. Sticker mit drei Sternen zeigen dir einen Hinweis an, wie du sie freischalten kannst - dazu musst du ein wenig herumexperimentieren! Geheime Sticker (mit vier oder fünf Sternen) werden nicht automatisch direkt freigeschaltet, denn sie haben eine Zeitschaltuhr. Sie sind so gestaltet, damit sie geheim bleiben.

## Alle Sticker

**Beziehungen**

**Symbole**

**Zeichen**
Darius III Vardyn

Prince Emeric Vardyn, Prince Cedric Vardyn (brothers)

Prince Aengus Vardyn, Prince Lyonel Vardyn (uncles)

Prince Sylus Vardyn, Prince Antonius Vardyn, Prince Lucian Vardyn, Prince Darian Vardyn (half uncles)

Prince Lucius Vardyn, Princess Elayna Vardyn, Princess Rayna Vardyn, Prince Larius Vardyn (cousins)

Empress Shayra Vardyn (cousin/wife)

Prince Darian Vardyn, Emperor Lucian II Vardyn (sons)

Princess Rayna Vardyn, Princess Philippa Vardyn, Princess Talia Vardyn (daughters)

## Physical description

### Gender

Male

Darius III Vardyn, known to historians as Darius the Humble, was the eighth Vardyn Emperor to sit upon the Wyrmskull Throne. Amongst the most beloved of the Vardyn monarchs, especially among the peasantry, Darius is known for enacting numerous laws which granted protections and rights to the smallfolk, limiting the abuses of the nobility. Darius is also remembered for his marriage to his equally famous Empress, Shayra the Strong.

## Biography

### Laws Passed

Elimanted Right to the First Night

Rule of 14

Ban on executions without trial

Right of trial by battle for peasants

Right to choose execution
Naarfi Tralyn

Naarfi Tralyn is the former Prince of Laufey.

## Biography

Born in the last days of the Snow Elf kingdom of Laufey(which included most of the northwestern part of present day Rhatnheim, with their city of Firnen being renamed Errikar), Naarfi was the first child and heir of King Cildarin Tralyn, who had ruled for the previous three centuries. Given the enchanted sword Frostbitr, at his father’s behest, Naarfi spent years warring against giants, humans, and dragons for the first few years of his adult life.

he has been immortalized by the art of his own people, and his name is also well known to dragons, giants and humans in Rhatnheim, with several famous songs having been written about him by the Rhatnorans.

## Physical Appearance

Possesses pale grey skin, which is considered tan for Snow elves, and ice blue eyes. Silvery hair, which legend says was worn long.

## Powers

The standard enhanced physicality and magical power of an elf, in addition to being a potent sorcerer. As a Snow Elf, is adapted to cold environments,

## Skills

A masterful spellcaster, specializing in combat magic, and a legendary swordsman.

## Trivia

* Naarfi is incredibly famed, especially in Rhatnheim, and is widely believed to have perished fighting a dragon.
Argentea

**Argentea** (ア ル ジ ェ ン テ ィ ア, Arujentia) est un FRANXX de la Treizième Plantation piloté par Miku et Zorome.

## Apparence

Argentea a une tête rose pâle et une oreille de lapin en forme de twintails comme sur le modèle de son pistil, Miku. Il a un visage blanc avec une visière rose foncé, ainsi que des yeux bleus lors de l'activation réussie. Elle porte une plaque en forme de gilet sur la moitié supérieure et son corps est principalement rose foncé. Argentea brandit des griffes d'énergie magma de carcajou orange appelées "Night Claw" qui sont utilisées pour vaincre les Hurleurs. Ses jambes ont des rayures blanches et rose foncé comme un jean, et il a des bottes rose clair.

## Histoire

Argentea est d'abord vu dans l'épisode 2, où Miku et Zorome se connectent et l'activent pendant le rituel de démarrage. Lors de la connexion, leur nombre augmente régulièrement jusqu'au niveau maximum. Après avoir quitté le cintre, Zorome commence à faire des cascades à Argentea, ce qui fait trébucher le robot, mais Delphinium le sauve. Plus tard, lorsque Nana et Hachi demandent à une paire de participer à une bataille simulée pour tester si Hiro peut piloter un FRANXX, Zorome déclare immédiatement qu'il va participer à la bataille simulée. Cela met Miku en colère, mais elle décide également de participer à la bataille simulée à cause de son aversion personnelle pour Ichigo, qui va piloter Delphinium avec Hiro. Hiro et Ichigo relient et activent avec succès Delphinium, et sont sur le point de se battre contre Miku et Zorome à Argentea, lorsque Delphinium se désactive soudainement. Ichigo demande un temps mort à Miku et Zorome, qui attendent à contrecœur. Après un certain temps, Delphinium est toujours incapable de se reconnecter, ce qui incite Miku et Zorome à le terminer. Cependant, Ichigo pilote obstinément Delphinium toute seule et enfonce Argentea dans un mur, et Argentea se déconnecte et se désactive.

Dans l'épisode 3, Argentea est piloté par Miku et Zorome pour participer à leur première mission Hurleur, profondément sous terre au niveau 8. Argentea, aux côtés de Delphinium et Genista, rencontre un Hurleur de classe Conrad. Zorome rit de la petite taille du Hurleur et l'attaque avec les griffes d'Argentea. Cependant, l'énergie magma des robots FRANXX attire de nombreux autres Hurleurs de classe Conrad, et tandis qu'Argentea tente de leur faire face, l'un d'eux attaque et choque le robot, ce qui blesse Miku et provoque la déconnexion et la désactivation d'Argentea. Zorome se précipite immédiatement vers Miku, qui s'est évanoui. Pendant que Delphinium et Genista gèrent la situation, Miku reprend rapidement conscience et elle et Zorome reconnectent Argentea. Cependant, la quantité de Hurleurs ne cesse d'augmenter et le trio a besoin d'une aide supplémentaire. Strelizia, piloté par Zero Two et Mitsuru, vient les sauver.
Boggart

Physical Description: In their true form, are bipedal, small(about two feet tall), fleshy creatures with fuzzy antenna, long pointed ears, large eyes, with webbed hands and feet, and wrinkled noses. Otherwise, can change their shape into any living creature, including plants.

Traits: Creatures shaped in alchemical laboratories by ancient Fey Purebloods for an unknown purpose, boggarts are kindly but cowardly creatures that can live up to a century, and reproduce by laying froglike eggs. In their natural form are adapted for walking on marshy ground, and can breathe through their skin.

Weaknesses: Are harmed by pure iron, and wounds dealt by it cause them to revert to their normal form.

Magic: Are capable of transforming into any living creature of their choice, taking on their physical traits, but not skills or powers. This means they may transform into an elf, but not gain that elf’s magical prowess or mastery of the sword.
Augustin Bonpuise

Augustin is the Archduke of Vortierre.

## Biography

Born in Val Travieu, the capital city of Votierre, inside Palais l'Penthièvre, his family home for centuries to his father; Archduke Louis Bonpuise of Votierre, and mother; Yolande Martine of Votierre. As a child, Augustin was taught the rules of the court and proper etiquette on how to behave as well as act in everyday life. He spent a considerable amount of time in his religious studies, taking direct mentorship under Cardinal Jules Mazarin of the Faith of the Holy Communion, where he took being chivalrous and honourable extremely seriously as well as his faith. When he was in his early teenage years he trained with a family Household Knight, in order to enhance his combat expertise. His weapon of choice has and will always be a Longsword; which he is considerably good at wielding. After the death of his father, he took the throne, unmarried and without children.

## Skills

Longsword combat, Horseback riding, charisma
Codex of Languages

The Codex of Languages is a list of languages spoken within Ondorwis.

## Human Languages

### The Common Speech

A tongue created by Andvari Emperor Sylus I Vardyn, the Common Speech is a language derived from several of the other tongues found in the Empire of Andvar.

### Rhatnoran

A tongue spoken within the far reaches of northern Arvinder, Rhatnoran is an ancient tongue, derived from the ancient Rofnans.
Brownies

Physical Description: Ugly little humanoids with big noses, dark eyes, pointed ears, and lots of body hair, standing about three feet tall.

Traits: Believed to be either dwarves, gnomes or goblins infused with the magic of the Feywild, brownies enjoy living underground for up to four centuries, being able to reproduce one every twenty years. Are highly adept burrowers.

Weaknesses: Are harmed by pure iron.

Magic: Have the innate ability to control earth and plant matter.
Andvari Noble Houses

The noble houses of Andvar serve as the ruling class of the nation, being landowners and governors. They are responsible for managing and defending the land they own and the peasants underneath them. The nobility are able to raise armies composed of the peasants on their land, as well as generally command them.
Umogara Clan

Few clans can claim to have such illustrious and ancient roots as the Umogara. The Umogara Daimyō’s are said to be able to trace their lineage to the great Tatsei Umogara, a legendary warrior who fought a Taishou Demon atop Iganano Mountain, where the clan’s Castle now stands. In line with their origins, the Umogara are regarded as a pious and self-righteous clan, many of their leaders over the years have been beyond devout to Ko-Shami. The Umogara are highly suspicious of foreign religion and culture, regarding Asahashi culture as superior.

Their current Daimyō is Motakade Umogara, a careful and astute man who originally intended to spend his days as a monk before heeding the call of his people when his older brother, Tomae,fell in battle. Under his leadership the clan has regained many of its old holdings, and has had somewhat of a second wind. '
House Broise

House Broise is one of the principle houses in the Crownlands, and dates back to the end of the first century of the Common Era. Their founder, Lord Robert Broise, was the owner of the apple orchard where Prince Darius Vardyn, later Emperor Darius III, was hidden during the Sonfyre War, which split House Vardyn and the realm. Upon his ascension, the young Emperor ennobled his foster father, making him the Count of Glendyn County, and founding House Broise.
Dragonborn

Dragonborn

Physical Description: Scaled humanoids with dragon heads. Come in any of the standard dragon colors.

Traits: Human beings magically infused with draconic essence. Able to live for up to three centuries, laying clutches of three to nine eggs. While still retaining normal human personalities, do possess a mild form of the draconic lust for wealth and valuables.

Weaknesses: Standard animal weaknesses.

Magic: Are endowed with superhuman strength and toughness, being on average five times stronger than the average human. Depending on what type of dragon they are descended from, are capable of exhaling the breath weapon type of their draconic ancestor.
House Malastair

House Malastair is one of the most ancient human dynasties, tracing its origins to some two centuries before the Communion, to the great tribal king, Malal Lionheart, of the Istar tribe. Since those ancient days, the dynasty has slowly expanded powers, rising from leaders of a primitive tribe to rulers of the great feudal nation of Orgonia. Even outside their lands, the Malastair name is synonymous with regal prestige, martial might, and the blood of great heroes.

## Historical Members

### Tribal Kings of the Istar

* Malal the Lionheart: King Malal the Lionheart is the first known member of the Malastair bloodline, and was a king of the Istar tribes, who united his people against the dragonlords of Leria.

## Current Members

### Main Line

* **King Willem V "the Gallant" Malastair (1176 CE - Present) [1201 CE - present],** current head of House Malastair and king of Orgonia.
	+ Queen Ianthe Boremund (1176 CE - 1201 CE), King Willem's first wife and mother to his eldest son. Died giving birth to the king's heir Tomeric.
		- Crown Prince Tomeric "the Stuttering Prince" Malastair (1200 CE - present), King Willem's only child by his first wife.
	+ Queen Griselda Kavendish (1181 CE - present), King Willem's second wife and current queen.
		- Prince Caed "the Young Lion" Malstair (1202 CE - present), King Willem's second son and eldest child by his second wife.
		- Princess Meredith Malstair (1204 CE - present), the king's eldest daughter.
		- Prince Arthur Malastair (1206 CE - present), the king's third son.
		- Prince Stefan Malastair (1210 CE - present), the king's fourth son.
		- Princess Frida Malastair (1213 CE - present), King Willem's youngest daughter.
* Queen Dowager Jocelyn Dunwall (1158 CE - present), mother to King Willem and his brothers, widow of the late King Edric II.
* Prince Edwin "Ettercap" Malastair (1180 CE - present), the eldest of king Willem's brothers.
	+ Lady Anne Kalster (1178 CE - present), wife to Prince Edwin and sister to Lord Godric Kalster, the Duke of Dorn.
		- Prince Kendric Malastair (1197 CE - present), eldest son of Prince Edwin.
		- Prince Rolland Malastair (1200 CE - present), second son of Prince Edwin.
		- Lady Willa Malastair (1202 CE - present, daughter and youngest child to Prince Edwin.
* Prince Joffrey Malastair (1189 CE - present), the younger of king Willem's brothers.
	+ Numerous Bastards.
Val Desparys

Val Desparys is one of the largest Snow Elf settlements in the modern days, built around the site where the last battle of the Corpse War was fought. It's name in the Sylvan language means "Place of Sorrow", as it was constructed around the very spot where their King, Cildarin Tralyn, was killed.

## Description

Val Desparys, like all of the other current Snow Elf settlements, is heavily enchanted with illusory spells which prevent any without extremely powerful magic or elven blood from seeing it. It is surrounded by a twenty foot wall of white stone.
Ngyes and Woomy Wiki

## Welcome to the Wiki

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Willa Morrison

**Willa Morrison** is Woomy's imaginary friend.

## Appearance

If Willa Morrison were in color, she would have pale skin, yellow hair worn short and gray eyes. She wears an N-Pacer Sweat, black leggings and Canary Trainers.

## Personality

Willa Morrison disappears and becomes more unknown when any person interrupts hers and Woomy's playtime.

## Relationships

### Friends

* Woomy - Willa Morrison is Woomy's imaginary friend.

## Trivia

* Willa Morrison is the only character to have no color, as she is an imaginary person.
* Willa Morrison's least favorite food is mushrooms, but her most favorite foods are pizza and brown milk.
Blink Dogs

Physical Description: Large, hairless brown dogs with pointed ears, sharp teeth, claws, and bony protrusions from their legs. Have long tails, and very bumpy spines.

Traits: Hounds alchemically altered by fey to serve them, blink dogs are formidable, fast and strong beasts capable of bringing down a bear. Their hides are quite tough, and they can heal from most wounds within hours. Can live for around a century, reproducing with other blink dogs to make litters of 3-8 pups.

Weaknesses: Are harmed by the touch of iron.

Magic: Possess the ability to teleport anywhere within their line of sight, and are able to change the color of their skin for camouflage.
Goblinoids

Bugbears (subspecies)

### Description

Sharp toothed humanoids who are hardy and resistant to disease, coming in several shapes and sizes.

Goblinoids are a collection of humanoids with somewhat bestial qualities. The main species are the hobgoblins, who the other two groups are derived from. Generally speaking, all goblinoids are highly resistant to disease and possessed of animalistic senses.

## Variants

### Hobgoblins

Main Article: Hobgoblins

Hobgoblins are the original prime specimens of the goblinoid family. They are about the same size and shape as humans, with the main differences being their skin colors, which range from light brown to ruddy reds and oranges, along with their somewhat feline features. These include flat, catlike noses, feline eyes, pointed ears, black, clawlike nails, small fangs, and a thin layer of hair that covers their bodies.

### Bugbears

Main Article: Bugbears

Bugbears are huge, hulking brutes, standing between six and eight feet tall and possessed of prodigious strength. They are covered in a thick layer of fur, possessed of pointed ears, large fangs, clawed hands, and bearlike feet. It is accepted by most scholars that bugbears are alchemically modified hobgoblins, created eons ago to serve as shock troops and manual laborers.

### Goblins

Main Article: Goblins

Goblins are small, between three and four feet in height, with tiny little teeth and claws, along with pointed ears and feline eyes. Unlike their hobgoblin kin, they lack the thin layer of fur around their bodies, only being able to grow hair on their heads. They are believed to be the result of a degenerative disease that once swept across the hobgoblin population, causing them to become smaller, weaker, and shorter lived.

## Physiology

While their traits vary considerably, goblinoids all share several common characteristics.

### Appearance

While they vary widely in physical look, all goblinoids possess rather feline eyes, sharp teeth, and black, clawlike nails on their hands and feet.

### Diet

Goblinoids are omnivorous, but prefer meat, which their highly efficient digestive systems allow them to consume even when rotten.

## Abilities

Acute Senses: Goblinoids are possessed of refined, animalistic senses, having keen night vision, sharp sense of smell, and adjustable ears that allow them to hear great distances.

Toxin Resistance: Goblinoids are all highly resistant to disease, being able to consume rotten flesh without difficulty, and being notoriously difficult to poison.

## Weaknesses

Goblinoids can be killed in the same manners as ordinary humanoids, such as by magic, physical damage, starvation, etc.
Bizarre Beast Battles Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

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Ngyes

**Ngyes** is the main male character.

## Appearance

Ngyes is an Inkling boy who has fair skin, blond hair tied in a ponytail and blue eyes. He always wears a Squid Hairclip for headgear.

### Pajamas

Ngyes's pajamas consist of an Ink-Wash Shirt, black leggings and Cream Basics.

## Personality

Ngyes is very clever, helpful, and imaginative. He is often asked to look after Woomy and sometimes uses creative ways to keep her busy. He is the narrator and often breaks the fourth wall by introducing Woomy to the viewers.

## Trivia

* Ngyes once broke his arm in "Ngyes is Broken!"
Scorpion

**Scorpions** are predatory arachnids of the order **Scorpiones**. They have eight legs[1] and are easily recognized by the pair of grasping pedipalps and the narrow, segmented tail, often carried in a characteristic forward curve over the back, ending with a venomous stinger. Scorpions range in size from 9 mm / 0.3 in. (*Typhlochactas mitchelli*) to 23 cm / 9 in. (*Heterometrus swammerdami*).[2]

The evolutionary history of scorpions goes back to the Silurian period 430 million years ago. They have adapted to a wide range of environmental conditions, and they can now be found on all continents except Antarctica. Scorpions number about 1,750 described species,[3] with 13 extant (living) families recognised to date. The taxonomy has undergone changes and is likely to change further, as genetic studies are bringing forth new information.

All scorpions have a venomous sting, but the vast majority of the species do not represent a serious threat to humans, and in most cases, healthy adults do not need any medical treatment after being stung.[4] Only about 25 species are known to have venom capable of killing a human.[5]:1 In some parts of the world with highly venomous species, human fatalities regularly occur, primarily in areas with limited access to medical treatment.[4]
Tailor of Fortune

Der **Tailor of Fortune** ist ein Rad in der unteren Hälfte der Oasis Lobby. Es ist ein Spiel, das ganz auf Glück basiert. Du wirst jeden Tag eine bestimmte Anzahl von Drehungen haben und alle 3 Stunden eine Drehung erhalten.

Du hast auch die Möglichkeit, den Spin Demon im Geschenkeladen zu kaufen, sodass du 7 Spins gleichzeitig halten kannst. Der Spin Demon wird niemals verfallen. Wenn du einen Gegenstand vom Spinner erhältst, bekommst du gelegentlich auch 500 Münzen oder einen Aufkleber. In der Mitte des Bildschirms direkt unter dem "Drehungen kaufen"-Button kannst du sehen, wie viele Drehungen dir aktuell noch zur Verfügung stehen.
Staff

**Staffs** sind Moderatoren auf Hotel Hideaway. Staffs schreiben in einer grünen Chatbox und haben eine grüne “Krone” über ihren Köpfen. Wenn jemand dies nicht machen kann, dann ist derjenige kein Staff-Mitglied.

Folgende Staffs gibt es:

* Gman
* Lafollegrenouille
* IsadoraBelle
* Legion
* Solv
* Andrei Boy
* Andrei Girl
* Simo
* CoolMotions
* Olsoweir
Gesten & Tanzen

**Gesten** sind bestimmte Bewegungen, Tänze und Aktionen, die von Ihrem Avatar ausgeführt werden können. Um eine Geste auszuführen, musst du den Finger auf dem Gestenblock von einem Feld in ein anderes ziehen und dann loslassen.

Einige der Gesten können nicht verwendet werden, bis die für die Ausführung der Geste erforderliche Gestenblockkachel entsperrt ist. In dieser

Einige Gesten bleiben aktiv, bis eine andere Geste verwendet wird oder der Spieler seinen Avatar bewegt. Andere Gesten werden beendet, sobald ihre Animation beendet ist. Alle Gestenanimationen können durch Verschieben Ihres Avatars unterbrochen werden.
Oasis-Lobby

In der **Oasis-Lobby** beginnen die Spieler normalerweise mit der Eröffnung des Hotel Hideaway. Von der Lobby aus können die Spieler auf den Aufzug, den Tailor of Fortune, den Recycler, die Loot Box, den Carpenter of Chance und die Wall Mall zugreifen. Je nach Tageszeit können die Spieler auch Guida, Lulu oder Maxeen hinter der Theke sehen, und Herman läuft immer wieder herum.

Zu den Sitzplätzen in der Oasis-Lobby gehören zwei Tische mit fünf Sitzplätzen und der Brunnen im Erdgeschoss. Es enthält fünf verschiedene Posen. Ironischerweise steht auf dem Schild, dass man nicht auf dem Brunnen sitzen soll.
Startseite

Die Startseite ist ein Aspekt von Hotel Hideaway. Sie öffnet sich automatisch, sobald du Hotel Hideaway anfängst zu spielen.

## Funktionen auf der Startseite

Diese Funktionen gibt es auf der Startseite.

1. **Tägliche Belohnungen**: Hier kannst du dir deine tägliche Belohnung abholen.
2. **Hotel News**: Hier kannst du Neuigkeiten zum Hotel lesen. Außerdem findest du hier unser Instagram und den News-Bereich, in dem wir wichtige Neuigkeiten posten. Schau also öfter mal vorbei. Hier kannst du auch deine Habbo Gegenstände anfordern.
3. **Öffentliche Räume**: Dies sind die unterschiedlichen Räume, die du im Hotel besuchen kannst. Wenn du ein Band mit einem Schloss siehst, dann ist der Raum abgeschlossen. Um ihn aufzuschließen musst du in ein höheres Level kommen.
4. **Veröffentlichte Räume**: Hier findest du alle erstellten Räume der User.
5. **Meine Räume**: Dies ist dein Raum. Gäste, die sich in deiner Freundesliste befinden, dürfen dir dorthin folgen. Du kannst deinen Raum auf- oder zumachen, indem du auf das grüne Türschild daneben tippst.
6. **Tailor of Fortune & Carpenter of Chance**: Dies sind Schnellzugriffstasten für verschiedene Features im Hotel Hideaway.
Satyr

Physical Description: Creatures with human male upper halves, often possessing horns, and bipedal goat legs.

Traits: Created as a joke by an unknown archfey, satyrs originally came about when a magically influenced goat impregnated a human woman. The process to replicate this is unknown. However, satyrs can reproduce with other female humanoids, and if the resulting offspring is male, it will also be a satyr, and if female, whatever species the mother was. Satyrs live for around seven centuries, aging as a human would until they reach physical maturity, before their aging slows drastically. In addition, satyrs are naturally highly promiscuous, and are prone to gluttony and drunkenness. Their upper half possesses the standard abilities of a human, while their goat legs are quite powerful, allowing them to jump up to twice their height straight up, and survive great drops from up to four times their height, also making them very well balanced.

Weaknesses: Can be killed any way a normal human can. Are harmed by the touch of pure iron.

Magic: For some reason, are naturally skilled in plant magic that is related to alcohol, such as inducing fermentation. They also have the ability to induce giddy stupors in people around them.
Tägliche Aufgaben

**Tägliche Aufgaben** sind eine Liste von 3 Aufgaben, die man jeden Tag erledigen kann, um einen oder mehrere Lootbox-Token, Diamanten oder Münzen zu erhalten. Die gestellten Aufgaben sind immer zufällig. Tägliche Aufgaben stehen einem erst zur Verfügung, wenn man seine tägliche Belohnung erhalten hat, und werden oben links auf Ihrem Bildschirm angezeigt.
Lost and Found

**Lost and Found** ist ein Feature auf Hotel Hideaway. Es ist die neue Version von Loot. Die Preise können von Keksen bis zu neuen und exklusiven Kleidungsstücken variieren. Du kannst derzeit nur 2 Anzeigen pro Tag sehen und jede Anzeige gibt dir einen Koffercoupon.

Die verschiedenen Arten von Koffern haben jeweils eine höhere Seltenheit. Je höher die Seltenheit, desto besser sind möglicherweise die Preise. Vom niedrigsten zum höchsten: Normaler Koffer > Goldener Koffer > Kristallkoffer.

Normale Koffer geben 2 Belohnungen, Goldene Koffer 3 Belohnungen und Kristallkoffer 4 Belohnungen.