Strategies: SoL Stages

**All strategies for SoL Stages are listed below.**

### **Return of Terror**

Meatshields will kill the Metal Hippoe very, very quick. You can also use a Crit-Hitter to your advantage.

### **Sunset Blues**

Meatshields and Area-Attackers make quick work on this Stage. Save up money, and then release your strong Area-Attackers accompanied by meatshields.

### **Melancholy Damp**

#### **Strategy 1**

Macho Cat, Wall Cat, Samba Cat, Sexy Legs Cat, Dragon Cat. The last 5 slots are your choice.

Strategy: Save up money and upgrade your Worker Cat. If you're ready, send out everything. Keep meatshielding and you can win easily.

### **Bouncy Park**

Anything could work here. This isn't very hard.

### **Guardian of the Ranch**

Use Long-Range units such as Dragon Cat for Le'Boin. After a while, he should die.

### **Sleeping Lion**

#### **Strategy 1**

Row 1: Macho Cat, Wall Cat, Samba Cat, Dragon Cat, Sexy Legs Cat, Whale Cat, Giraffe Cat. The last 3 slots are up to you. Strategy: Save up money, then send out everything while spamming meatshields. This way, Doge Dark can't destroy your Base and you can win.

## Bamboo Island

### **Frontier Spirit**

This can be quite difficult if you're not prepared. Bring Heavy Hitters, Paris and Meatshields and jsut meatshield enough so you don't die.

## Grotesque Gallery

### **Cubist Crimes**

This is an absolute nightmare of a stage. To avoid imminent DEATH, you need to one-shot the Base. This is done by using Awakened Bahamut. Now, this would be easy without the peons. Clear out the peons and time Awakened Bahamut so that he gets the first hit on the Base.

### **Surrealist Sins**

This isn't as bad as Cubist Crimes, but can still be pretty difficult. The goal is to kill the Base, a Doge Base, before the Assassin Bear comes out. Luckily, there aren't any peons, so use a Wve Blocker + some heavy hitters and you should be fine.

### **Gouache Ghouls**

This one revolves around clogging up the enemy limit. Keep the first Angelic Gory at bay for a bit and let Ms. Sign clog up the enemy limit. Then, attack the Base and you should win.

### **Death by Dada**

The Croakleys here can be a bit messy, but it's manageable. Your goal here is to destroy the One Horn and then rush the Base down. This should theoretically be easy.

### **Baroque Beasts**

This can be one of the hardest ones to do. Your goal is to either destroy the Base in time or destroy the three Cyberfaces. Once Bun Bun dies, quickly destroy the Wall Doges and destroy the Base in time.

### **Atrocious Deco**

This stage is a Boss Rush. Destroy Berserkory with Islands. Stop Razorback with Bombercat + Combo. Destroy Bun Bun Symbiote with Seafarer. And then just use Biohazard + Ramen for the Boraphim and Angelic Sleipnir. That will grant you the win.

## Area 22

### **Roswell Incident**

This is one of the only difficult stages in this sub-chapter. The Metal Doges can easily be taken care of by Catyphoon or stacked Catasaurus. Not much else is needed.

### **Cat Abduction**

Really all you need is Octo for this stage. Without Treasures, Star Peng can be a little challenging, but still doable.

### **Adamski Type**

Adamski Type is another decently difficult stage. The Zamelle can wreck you, but with Sifu, it's too easy. If you want to do this legitimately, use Long-Range things like Cyberpunk to stop Zamelle in his tracks and use Awakened Bahamut for Chip Damage.

### **Chupacabra Love**

With Treasures, you shouldn't really suffer here. Use speedrun Cats like Manic Lion to easily beat this stage.

### **Tunguska Event**

This becomes a joke with Treasures, but if you don't have them, use Fishman for the Li'l Bun Bun and, if needed, use Sanzo to slow him down. But stay out of Sunfish Jones' Range.

### **Offworld Weary**

Offworld Weary is literally the easiest in this Sub-Chapter with Treasures. But, without them, bring a Barrier Breaker and some Anti-Alien to still make it easy. You can also use the Breakerblast to make it easier on yourself.

## Beyond the Savannah

### **Eat the Weak**

This isn't very difficult, but the H. Nahs can be a tad bit annoying at times. Use Cyberpunk and a well-timed Awakened Bahamut to destroy the H. Nahs.

### **Nikumanjaro**

This is more of a Rush Stage. Rush down Spacefish Jones and destroy the Base before the Znaches destroy your Base. If you can, destroy the Znaches with something strong.

### **The Noble Tribe**

The Noble Tribe is Japan, but with enemies buffed to ridiculous amounts. It's not too terrible, but it can be very tedious at times. Use stacked Cyborgs to take down Hippoe and the peons as fast as possible.

### **Dry Season**

The main threat is really THE SLOTH. He does the most damage with Treasures. It is recommended to use Long-Range or Long Distance Cats to take him out quick.

### **Electrosafari**

Electrosafari is just Starred Alien Fest. Just try to get through it. Anti-Aliens are recommended for people without Treasures.

### **Heaven's Oasis**

Heaven's Oasis is truly the hardest stage in this Sub-Chapter. With the encounter of Winged Pigge and R. Ost is just horrifying. Stall the first few Doges and the Gories. After that, spam Ramen and Cyborg as much as possible and try to not let the R. Ost spawn early. That might be your downfall. Crazed Bahamut is also highly recommended here.