Zornek Regalia

## Description

The Zornek Regalia was forged by the Duvin to combat Shallyx. It appears as a set of scale mail made out of dragon scales. It glistens like ice and is designed to look similar to a dragon in appearance.

## History

Many centuries ago there was a Duvin city called Zornek. Zornek was built on an island in an underground lake. This island was protected by a dragon that lived in the lake name Nacorib. The city was the most beautiful city in the Duvin empire made entirely of ice due to the cave being at the northernmost area of the Duvin kingdom. Nacorib eventually died and his body was turned into a monument.

During the war with Shallyx the Duvin used Nacorib's remains to create the Zornek Regalia in order to immortalize Nacorib.

## Abilities

Zornek Regalia DC = 8 + Your proficiency bonus + Your constitution modifier

### Cold Shoulder

When a creature within 5 feet of you misses you with an attack while you are wearing this armor, you may use your reaction to deal them cold damage equal to your level. Once you use this, you cannot use it again until you take damage.

### Icicle Spear

You can use an action to create a spear made out of ice. It acts like a regular spear, however when you make an attack with this weapon you may choose to have the attack deal cold damage instead of piercing. You can use a bonus action to summon this weapon back to your hands. If the spear takes fire damage or you take fire damage while holding the spear, it melts and cannot be used again until you use an action to create a new one.

### Cold Resistance

You gain resistance to cold damage while wearing this armor.

### Aspect of Nacorib

The Zornek Regalia takes on a more draconic appearance sprouting wings and claws. While wearing the Zornek Regalia, you gain claw attacks which each deal 1d6 slashing and 1d6 cold damage. These claws are treated as magical weapons with the finesse property. In addition, you can use your action to grant yourself the effects of the fly spell once per long rest.

### Breath Weapon

You gain a breath weapon, each creature within a 30 foot cone must make a constitution saving throw against the item's save DC. Creatures that fail the save take 6d8 cold damage or half as much on a successful save. Once you use this feature you cannot use it again until you complete a short or long rest. This damage increases by 1d8 at 14th, 16th, 18th, and 20th level.

### Zornek Mask

The Zornek Regalia now includes a draconic looking mask. You may use an bonus action to make a creature that can see you within 60 feet or you make a wisdom saving throw against the item's DC or become frightened of your for 1 minute. A creature may repeat this save at the end of each turn, ending the effect on a success. Once a creature succeeds on this save, it is immune to this effect for 24 hours. You may use this effect a number of times equal to your Charisma modifier (min 1). You regain all uses of this when you complete a long rest.

### Nacorib's Scales

While wearing the Zornek Regalia, you have resistance to bludgeoning, slashing, and piercing damage.

### Nacorib's Tail

You gain a tail which you may use to attack. This acts as a magical finesse melee weapon that deals 1d8 bludgeoning and 1d6 cold damage. Once per turn when you make an attack your claws or icicle spear against a creature within 5 ft of you, you may also make a tail attack against the creature as part of the same attack action.

### Nacorib's Eyes

While wearing the Zornek Regalia, your eyes take on a draconic appearance. This grants you blindsight 30 ft.

### Cold Immunity

While wearing the Zornek Regalia you are immune to cold damage.

## Rituals

With items of legacy in order to unlock certain powers a character must meet certain prerequisites. First the player must be at a specific level to unlock an ability and secondly must have specific feats that require undergoing specific rituals to gain. You must have the Least Legacy (*Zornek Regalia*) feat to use the level 5-10 abilities, the Lesser Legacy (*Zornek Regalia*) feat to use the level 11-16 abilities, and the Greater Legacy (*Zornek Regalia*) feat to use the abilities above level 16. These rituals are required to unlock the feats and use this weapon's abilities)

### Trial of Ice(Least Legacy)

Prerequisite: You must complete the Trial of the Ice.

Cost: 300 gp

Feat Granted: Least Legacy (*Zornek Regalia*).

### Heart of Ice (Lesser Legacy)

Prerequisite: You must spend a week communing with nature in snow.

Cost: 10,000 gp

Feat Granted: Lesser Legacy (*Zornek Regalia*)

### Dragon's Gift (Greater Legacy)

Prerequisite: You must gain the blessing of an ancient silver dragon

Cost: 30,000 gp

Feat Granted; Greater Legacy (*Zornek Regalia*)