recursal/Fanatic-Fandom huggingface dataset:
List of other Nickelodeon Spirits

This consist of the spirits from other Nickelodeons franchise represented albeit unsorted for Super Smash Bros. Ultimate: Definitive Edition.

## Assist

This spirit is obtained after he's used enough times.

 4190

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Dry Bowser

> *This article is about Dry Bowser's appearance in Super Smash Bros. For Nintendo Switch. For his parent fighter, see Bowser. For other uses, see Bowser.*
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## Character Statistics

### Has a Tether

No

**Dry Bowser** (ドライクッパ, *Doraikuppa*) is an upcoming DLC fighter. It was teased alongside Bowser, and was rumored to be an assist trophy before being confirmed as Bowser's Echo Fighter. It uses bone rattling sounds mixed with edited versions of Bowser's voice clips.

Dry Bowser's appearance is an updated version of his modern design. He has realistic features, such as slight scratches on his skeleton, and scales on his shell.

## Alternate Costumes

 Black
 Blue
 Chartreuse
 Red
 Indigo
 Gold

## Reception

Reviews for Dry Bowser in *Ultimate* were mostly positive. Many felt that Dry Bowser was a good fit to be a newcomer for the next *Smash Bros.* game. Many sought that Dry Bowser would have been intended to make the roster in the previous installment for the Nintendo 3DS and Wii U but it never came about. Still, fans were mightily impressed that Dry Bowser finally got his spot in *Smash* as for being quite advertised since *Mario Kart Wii*.
List of Senran Kagura Spirits

This consist of the spirits from the Senran Kagura franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2917
 2918

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Digivice

The **Digivice** (デジヴァイス *Dejivaisu*?) is an item in Super Smash Bros. Switch, coming from the Digimon: Digital Monsters series. It's very similar to the Poke Ball item.

## Overview

When grabbed, the item will summon a random Digimon to aid (or sometimes hinder) the player who summoned it. This is similar to the Assist Trophy, however, the Digivice is only activated once the player presses the normal attack button. Some Digimon must be unlocked before being able to be used. Like the Poke Ball, this item can't be eaten by Kirby and King Dedede's Inhale, Guilmon and Munchlax.
Absol

> *This article is about Absol's appearance in Super Smash Bros. for Nintendo Switch. For other uses, see Absol.*
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## Character Statistics

### Has a Tether

No

**Absol** (アブソル, *Abusoru*) is a playable DLC character in *Super Smash Bros. For Nintendo Switch*. It is the second DLC Pokemon rep after Lycanroc, being confirmed in the same trailer. He was added due to popular demand, and the fact that he gives an original gameplay style to the series.

Absol is based off its sleek design from Ultra Sun and Moon, with its moveset being based on the many attacks it can learn.

## Attributes

Absol's a character who can be considered the "jack of all trades" of the Pokemon group. It has fairly average speed, weight, and jump height, which means Absol's movement is decent, which allows it to be agile. Absol also can take decent punishment before being KO'd.

Absol is a character based off of pure fundamentals. Absol doesn't have just one way to win, it has multiple tools that edge it to victory. Due to this, its weaknesses stem from its overall inability to excell in one select field of attack, meaning while it does have decent coverage in all of its stats, Absol stays mediocre, and can't do fantastic things that other characters have.

This doesn't mean it doesn't have decent tools. Its jab, tilts, forward, back, and neutral aerials are excellent tools for its neutral, with all having long range, decent poking potential, and many attacks being able to cross-up the opponent. Its special moves are great for their own purposes as multi-use tools.

Overall, Absol can be compared to a utility knife. Absol has many abilites that are useful for its game; however, these tools don't have much in terms of greatness.

## Special Ability - Super Luck

Every time Absol lands with an attack, it has a 18% chance of it becoming a critical hit.

## Moveset

Jabs: Absol does 3 jabs with its horns.

Forward tilt: Absol does a scratch with impressive range

down tilt: Does a weak stomp

up tilt: Uses both claws to do a X-shaped scratch

Dash attack: Absol does a horn dash, based off megahorn

Aerial:Does a spin with its horn

back air: A 2 leg kick back

forward air: Does a upward horn

down air: Does a downward slash from the tail

Forward smash: “Summons” a forward lighting bolt

down smash: Does a tiny but still strong earthquake

up smash: Does a horn slash upwards

Grab: Grabs with its mouth and bites on

Up throw: Throws the enemy up and lighting strikes them

down throw: Does a sinkhole on them, burying the enemy

back throw: A hurricane carries the enemy backwards

forward throw: A giant wave carries the enemy away

Special: Does a giant horn slash increasing by how much Absol percentage.

Side special: A strike that steals the enemy’s item

Up special: Does a giant jump and then a downward step

Down special:shoots a beam of fire

FS: Becomes Mega and anyone in its range take DEVASTATING DAMAGE. At the end, if the enemy’s percentage is 100 and above, it automatically KO’s
Burst Eagle

> *"Rise high into the air, covering your body with an fiery aura." - Nintendo Switch Moveset Booklet.*
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## Burst Eagle

### Universe

Digimon: Digital Monsters

**Burst Eagle** is Agumon's Up Special move in Super Smash Bros Switch.

## Overview

Upon using the move, Agumon will thrust itself into the air, covering it with a flaming DigiSoul aura. While in this state, it will flap his wings once, and suddenly "shoot" itself into the air, causing the aura to dissipate and sending Agumon into a helpless state.

This move gives Agumon a lot of vertical distance, but lacks horizontal distance.
List of Dragon Ball Spirits

This consist of the spirits from the Dragon Ball franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2048

## Assist

This spirit is obtained if he's completed in Assist Smash or used enough times.

## Boss

This spirit is obtained upon completing Boss Smash.

 2065

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Belay

> *"Popo throws Nana into the air to attack, then follows her by jumping a moment later." - Smash For Nintendo Switch's moveset booklet.*
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## Belay

### Universe

Ice Climber

**Belay** (ゴムジャンプ, *Rubber Jump*) is Ice Climbers' up special move.

## Overview

It functions as a third jump, but only if the CPU-controlled Ice Climber is present. If this move is used to recover from falling off the edge of a stage, the CPU Ice Climber will likely fall to its doom while the human one will land on the stage safely.

Without the other Ice Climber alive or near enough in the air, the player merely does the motion for the move, which will still grab the ledge when close enough, but gains very little altitude and leaves the Climber helpless to fall. A separated CPU Climber may also use the move alone to try and get back to their partner. Players typically use Squall Hammer-based recoveries when left with a single Climber.

In *Brawl*, the AI Climber will aim for and grab the ledge of the stage provided they are facing toward the ledge, and will then pull up the human controlled Climber, acting as a tether recovery. As both Climbers can now grab the ledge simultaneously, this effectively eliminates the problem of potentially being edge-hogged by the partner.

A technique using this move (known as Bungie Jumping) allows a player to edge-hog for an extended period of time with invincibility frames that can be repeatedly attained. The technique also sets up to chaingrab any opponents who get past the edge-hog.

If Nana does not make it back to the stage when the move is used, Popo can use the move again to rescue Nana if they are close enough.

## Customs

Special Move customization was added again in *Super Smash Bros. For Nintendo Switch*. These are the variations:

1. **Belay**: Default.
2. **Hammer Belay**: The tossed following Climber will swing their hammer, and pull the leading Climber upward who also swing their hammer. Deals great damage and knockback at the cost of vertical height. 10.5% (hit 1), 9.5% (hit 2)
3. **Condor Ride**: The condor carries the Climbers, serving as a better method of recovery had the second Climber been KO'd. If both Climbers are present, it does not cover much vertical distance height. But if one Climber remains, the condor will soar much higher before dropping the remaining Climber. Does no damage.

## Origin

This move seems to be unique to the Super Smash Bros. series, but it is possibly based on the Ice Climber's ability to "footstool jump" on each other in the two-player mode of Ice Climber. The animation is similar to when they jumped on each other's head while in midair in the original game.
Amy

> *This article is about Amy's appearance in Super Smash Bros. For Nintendo Switch. For other uses, go here.*
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## Amy

### Also Appears In

Brawl (As a trophy and sticker)Smash 4 (As a trophy)

## Voice Actor

### English

Jennifer Douillard (1999-2004)
Lisa Ortiz (2003-2010)
Cindy Robinson (2010-2020)

**Amy** (エイミー, *Eimī*) is an unlockable newcomer in Super Smash Bros. For Nintendo Switch. She hails from the Sonic The Hedgehog series, being one of the few unlockable characters from said series. She was added into the roster due to her being a fan-favorite from the series, and apparently having a considerable following from the smash fanbase. She is voiced by Lisa Ortiz.

Amy appears in her modern design from Sonic Adventure, with many animations and mannerisms taken from various Sonic games, especially Sonic Boom.

## How to Unlock

* Defeat Metal Sonic with Sonic on the Stardust Speedway stage.
* Unlock Cream.
* Play 193 matches.

When fought, she will be fought on the Stardust Speedway stage with "My Sweet Passion" as the music track.

## Attributes

Amy is an all-around character with an emphasis on speed, like most of the characters from the Sonic series. She has a very high jump, and is a little floaty, allowing her to be able to recover from long distances. She tends to have very strong attacks as well, but many can have a lot of ending lag.

## Moveset

### Air Attacks

 Forward Air
 Back Air
 Up Air
 Down Air

### **Grab Attacks**

 Pummel
 Forward Throw
 Back Throw
 Up Throw
 Down Throw

### **Other Attacks**

 Floor Attack (Back)
 Edge Attack

### **On-Screen Appearance**

Jumps onto the stage, waving at the player and giggling.

### **Taunts**

* Up Taunt - Spins around and blows a kiss forwards. This will cause a small heart to spawn and float slowly forwards that can make an opponent dizzy.
* Side Taunt - Tilts her head to the side and performs a little thinking pose.
* Down Taunt - Takes out her hammer and poses with it, saying "Don't mess with me!"

### **Idle Poses**

* Looks at the player and shouts "You there?"
* Puts her hands behind her back and kicks the ground.

## Victory

### **Poses**

* Claps twice before making a pose. Resembles her victory pose from Sonic Advance 3.
* Shows her chasing a distressed Sonic, before falling on her face and getting up looking a little embrassed.
* Hops in place twice, posing with two peace signs.

## Classic Mode: A Couple's Rampage

All of Amy's Classic Mode battles consist of doubles matches with Sonic as her partner. Each battle consists of character duos that are made up of characters with romantic relationships.

## Role in Story Mode

Amy is one of the many characters turned into trophies and scattered by Tabuu's return to the World. She can be recovered during the Team Hero story in the Sonic World section.

## Trivia

* Amy's render used is created by Nibroc-Rock
List of other 3rd Party Spirits

This consist of the spirits from the other 3rd Party franchises represented albeit unsorted for Super Smash Bros. Ultimate: Definitive Edition.

## Assist

These spirits are obtained after they're completed in Assist Smash or used enough times.

## Enemy

This spirit is obtained after defeating enough of them during Final Smash or Smash Run.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
List of Metal Gear Spirits

This consist of the spirits from the Metal Gear franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 1832

## Assist

This spirit is obtained if he's used enough times.

## Enemy

This spirit is obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

This spirit is obtained upon completing Boss Smash.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
List of Transformers Spirits

This consist of the spirits from the Transformers franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

## Assist

These spirits are obtained after they're completed in Assist Smash or used enough times.

## Enemy

These spirits are obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

This spirit is obtained upon completing Boss Smash.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Grab

#### Novice

 4798
 4804
List of Horror Spirits

This consist of the spirits from horror franchise represented albeit unsorted for Super Smash Bros. Ultimate: Definitive Edition.

## Assist

These spirits are obtained after they're completed in Assist Smash or used enough times.

## Enemy

These spirits are obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

This spirit is obtained after completing Boss Smash.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Dig-Dug (universe)

An updated version of the logo used for the original Dig-Dug

The Series Icon, a vectored image of the Pooka when burrowing.

The **Dig-Dug universe** (ディグダグ, *Digudagu*), also named as **DigDug**, refers to the *Super Smash Bros. series'* collection of characters stages and properties that originate from Bandai Namco's Dig-Dug franchise. Being part of the Pac-Man series in the past, the Dig-Dug series has now branched away and established itself as it's own series, having it's main character Dig-Dug be a playable character in Super Smash Bros. Switch. It's one of Bandai Namco's most treasured franchises, and development team saw fit in giving it it's own separate franchise. It's series icon consists of a Pooka's, an enemy from the Dig-Dug series, goggles.

## Franchise Description

After the successes of Galaga and Pac-Man, Namco decided to create another arcade game. This arcade game was named Dig-Dug, and was very successful. The game was named after the titular character, Dig-Dug (which was renamed as Taizo Hori in future releases) and featured him burrowing into the ground and defeating monsters using an air pump. The success of this game created a long, on-going legacy for the Dig-Dug franchise, causing it to get an Arrangement version along with Pac-Man, Galaga, and Mappy, multiple sequels, and has been on almost every Namco Museum compilation so far.

Eventually, the Dig-Dug series began to evolve and give the characters their own backstories. The main character was known as a "Digger" and was married to Tobi "Kissy" Masuyo, and had 3 sons, in which one would be the main character of a spin off series, Mr. Driller. The two main enemies of Dig-Dug, the Pooka and Flygar, have been big icons in Namco's history, with the Pooka being one of the most iconic enemies in video game history. The Pookas also appeared in multiple other Pac-Man titles, with one specific female Pooka ditching it's antagonist role and being a friend of Pac-Man.

## In Super Smash Bros. Switch

Dig-Dug debuts alongside other Bandai Namco franchises, Pac-Man, Tekken, Klonoa, and Digimon. Like many other third party franchises, it is represented with one character.

### **Characters**

* **Dig-Dug**: Dig-Dug, (named Taizo Hori in the PAL releases) appears in this game, using a moveset based off of his gameplay in his home series. Instead of using his updated design from Mr. Driller, Dig-Dug uses an updated version of his original design, with a blue face. He can spawn 8-Bit Pookas and Flygars, while using many moves based off of the power-ups seen in Dig-Dug Arrangment (Remake). His Final Smash, Rock Tumble, causes rocks from his game to drop onto the field, giving enemies intense knockback.

### **Stages**

While the Dig-Dug series doesn't have it's own stage, it uses the Namco Museum stage as it's "home stage", due to the Dig-Dug section of the stage.

### **Music**

> *Main Article: List of Dig-Dug Music*
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* Dig-Dug
* Digging Medley
* Mr. Driller Theme
* Mother Nature
* Moon's Surface

### **Trophies**

* Dig-Dug (Taizo Hori in the Pal regions)
* Dig-Dug (Alt.) (Taizo Hori (Alt.))
* Rock Tumble
* Rock
* Pooka
* Flygar
* Mr. Driller
Chosen Undead

> *This article is about Chosen Undead's appearance in Super Smash Bros. For Nintendo Switch. For other uses, go here.*
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## Character Statistics

### Has a Tether

No

**Chosen Undead** (選ばれたアンデッド, *Eraba reta andeddo*) is an unlockable character in Super Smash Bros. For Nintendo Switch. He comes from the Dark Souls series, and the name was used due to it being a common name for the avatar character, as they don't have any names used in game. He was the first character to be announced that wasn't a part of the E3 starters. He is voiced by Daniel Flynn.

His design is based on the default attire found in Dark Souls.

## How to Unlock

* Play 340 Battles
* Rescue his spirit during the Pokemon section in Chapter 3.

## Attributes

Like his main games, Chosen Undead is planned for a very slow and thought out play style. Due to this, he is very slow and heavy being one of the slowest characters in the game. This is countered by his long range, although they can be slow, go in very wide arcs that can cover a long amount of space. He is fairly tall and big, a bit taller than Ike is.

His physical power and defense are what makes Undead a good character on the field. He as a lot of burst options, and when he finds an opening, he can use it to land his most powerful attacks. Due to this, he can easily KO many lighter opponents and even out poke larger characters.
List Of Items In Super Smash Bros Ultimate. With Lawl X

### Killing Edge

Debut: Fire Emblem: Shadow Dragon and the Blade of Light (1990: Nintendo Entertainment System)

### Lightning Bolt

Debut: Super Mario Kart (1992: Super Nintendo Entertainment System)

### Lip's Stick

Debut: Panel De Pon (1995: Super Nintendo Entertainment System)

### Master Ball

Debut: Pokémon Red and Green (1996: Game Boy)

### Maxim Tomato

Debut: Kirby's Dream Land (1992: Game Boy)

### Metal Box

Debut: Super Mario 64 (1996: Nintendo 64)

### Motion-Sensor Bomb

Debut: Super Smash Bros (1999: Nintendo 64)

### Mr. Saturn

Debut: Earthbound (1994: Super Nintendo Entertainment System)

### Ore Club

Debut: Kid Icarus: Uprising (2012: Nintendo 3DS)

### Party Ball

Debut: Super Smash Bros Melee (2001: Nintendo Gamecube)

### Pitfall

Debut: Animal Crossing (2001: Nintendo 64/Nintendo Gamecube)

### Poison Mushroom

Debut: Super Mario Bros: The Lost Levels (1986: Nintendo Entertainment System)

### Poké Ball

Debut: Pokémon Red and Green (1996: Game Boy)

### Pow Block

Debut: Mario Bros (1983: Arcade/Nintendo Entertainment System)

### Rage Blaster

Debut: Super Smash Bros Ultimate (2018: Nintendo Switch)

### Ray Gun

Debut: Super Smash Bros (1999: Nintendo 64)

### Rolling Crates

Debut: Super Smash Bros Brawl (2008: Wii)

### Sandbag

Debut: Super Smash Bros Melee (2001: Nintendo Gamecube)

### Screw Attack

Debut: Metroid (1986: Nintendo Entertainment System)

### Smash Ball

Debut: Super Smash Bros Brawl (2008: Wii)

### Smoke Ball

Debut: Super Smash Bros Brawl (2008: Wii)

### Soccer Ball

Debut: Super Mario Strikers (2005: Nintendo Gamecube)

### Spring

Debut: Donkey Kong Jr. (1982: Arcade/Nintendo Entertainment System)

### Staff

Debut: Kid Icarus: Uprising (2012: Nintendo 3DS)

### Star Rod

Debut: Kirby's Adventure (1993: Nintendo Entertainment System)

### Super Leaf

Debut: Super Mario Bros 3 (1988: Nintendo Entertainment System)

### Super Mushroom

Debut: Super Mario Bros (1985: Nintendo Entertainment System)

### Super Scope

Debut: Nintendo Entertainment System (1992: Nintendo Entertainment System)

### Super Star

Debut: Super Mario Bros (1985: Nintendo Entertainment System)

### Superspicy Curry

Debut: Kirby's Dream Land (1992: Game Boy)

### Timer

Debut: Super Smash Bros Brawl (2008: Wii)

### Unira

Debut: Clu Clu Land (1984: Nintendo Entertainment System)

### Warp Star

Debut: Kirby's Dream Land (1992 Game Boy)

### X Bomb

Debut: Kid Icarus: Uprising (2012: Nintendo 3DS)
List of Monster Hunter Spirits

This consist of the spirits from the Monster Hunter franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

## Enemy

These spirits are obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

These spirits are obtained upon completing Boss Smash.

 1671

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Attack

#### Ace

 1672
 1677

### Advanced

 1665
 1669
1-Up Mushroom

The 1-Up Mushroom in Super Smash Bros. For Nintendo Switch. Notice the brighter color scheme.

### Type

Power-Up

The **1-Up Mushroom** is a very rare item in Super Smash Bros. For Nintendo Switch, hailing from the Super Mario Bros. Series.

## Overview

Once an 1-Up Mushroom spawns onto the stage, it will begin to move to the right. In many cases, it will try to "reverse" it's movements depending on where the closest fighter is. The 1-Up mushroom won't change it's direction unless it hits a solid object. The 1-Up mushroom also likes to "hop" into the air, compared to the normal Super/Poison Mushrooms.

This is one of the rarest and most valuable items because it can give a player an extra life. Unlike other items like the Super Flag, this item doesn't need any extra conditions other than touching it.

## Origin

The 1-Up Mushroom originated in the first Super Mario Bros, game,
List of Frozen Spirits

This consist of the spirits from the Frozen franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 3726
 3727

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Novice

 3735
 3737
List of Devil May Cry Spirits

This consist of the spirits from the Devil May Cry franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 1636

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Gooigi

**Gooigi** is a DLC fighter and echo fighter of Luigi. Gooigi was first introduced in the 3DS port of *Luigi's Mansion*.

## Attributes

Gooigi has the letter "G" on his cap rather than the usual letter "L". He has exactly the same moves as Luigi, but his overall design is entirely slimy and gooey.

## Reception

Reviews for Gooigi were average. Many felt that another cloned character would not always be necessary for a roster spot, but somewhat approved of Gooigi. Those felt inspired by the alternate costumes Gooigi had, especially mocking other known doppelgangers in the Mario series. Although Gooigi's first appearance was the 3DS post of *Luigi's Mansion*, and had no other blue to white collar experience beyond *Luigi's Mansion 3*, many stated that Gooigi was moving in the right direction to qualify as a DLC fighter.
List of Tekken Spirits

This consist of the spirits from the Tekken franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 1950
 1951
 1952

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Grab

#### Advanced

 1958
 1980

#### Ace

 1985
 1990
Dummy Ring Bomb

> *"Throw a bomb that blows rings everywhere." - Smash For Nintendo Switch's moveset booklet.*
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## Dummy Ring Bomb

### Universe

SONIC THE HEDGEHOG

**Dummy Ring Bomb** (ダミーリングボム,*Damīringubomu*) is Tails' neutral special move.

## Overview

When Tails is performing this attack, he will throw a ring capsule forwards. This is done by pressing the special button once to put Tails into a charging animation, with the 2nd button press will toss the capsule at different angles depending on the point in the animation. The quicker the 2nd button press is activated, the higher the curve the capsule will be the thrown, and a later press will cause the arc to be more horizontal.

The capsule itself won't be broken unless it hits an object, a character, or any solid platform. The capsule itself deals 14% damage, and has moderate knockback. When the capsule is broken, however, it will create 3 smaller rings that spread out. (The left and right ring will spread out and bounce along the ground, if any. The middle ring will bounce straight upwards.) These rings will deal 5% and will make the opponent flinch a little when they collide with a ring. When a ring is touched, it will make a lower pitched version of the Sonic ring collecting sound, and disappear. Another Dummy Ring Bomb projectile can't be thrown until the capsule and/or the rings it creates disappear.

## Customs

Special Move customization was added again in *Super Smash Bros. For Nintendo Switch*. These are the variations:

1. **Dummy Ring Bomb**: Default.
2. **Ring Capsule**: A bigger ring bomb, however, it's weaker and no rings spread outwards.
3. **Surprise Attack**: A smaller ring bomb that has massive knockback. The ring that gets created, it creates an explosion once it hits any object.

## Origin

This attack originates from *Sonic The Hedgehog (2006)* specifically, however, a similar attack first appeared in *Sonic Heroes*, where he throws fake rings that dealt damage to various badniks. It wasn't until *Sonic The Hedgehog (2006)*, where the attack was in it's ring capsule, however the original attack created much more rings.
Elemental Bubble

> *"Shoot either a lighting, water or fire bubble and pop it for elemental attacks!" - Smash For Nintendo Switch's moveset booklet.*
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## Elemental Bubble

### Universe

Bubble Bobble

**Elemental Bubble** (エレメンタルバブル,*Erementarubaburu*) is Bub's neutral special move.

## Overview

When performing this attack, Bub will shoot one of three Elemental Bubbles. They each bear different attributes when they are popped, which occurs upon touching an opponent, a projectile or after three seconds have passed. The bubbles follow a pattern: Water-Fire-Lightning. A next bubble is shown in Bub's damage meter, like Shulk's Monado Arts.

A Water Bubble will slowly descent as it reaches its maximum range, and when popped, drops a stream of water that can drag opponents downwards (hit on the air which causes a meteor effect) or forward (on the ground) a few bodies with little added knockback and no damage.

A Fire Bubble will stay at the same height after reaching its max range, and when popped, drops a small fireball that can leave a burning flame on the ground for three seconds, doing 2% damage with multiple hits. It deals 3% and burning damage if it's touched on the air.

A Lightning Bubble will slowly raise as it reaches its maximum range. When popped, it shoots a small, but fast thunderbolt across the screen. It can stun/paralyze opponents and deal 7% with electrical damage.

## Customs

Special Move customization was added again in *Super Smash Bros. For Nintendo Switch*. These are the variations:

1. **Elemental Bubble**: Default.
2. **Wind Bubble**: A bubble that releases a tornado from it which pushes opponents away with it's windbox with no damage.
3. **Star Bubble**: A bubble that releases a spiral of spinning stars which does multiple hits.

## Origin

This attack originates from the first *Bubble Bobble* game, where Bub and Bob can use Special Bubbles to defeat enemies in certain ways. There are three main types of Special Bubbles: Thunder, Water, and Fire. Bub and Bob can activate these by popping them in the opposite direction they want the element to go. There is also a rare bubble, simply known as the Special Bubble, that has a 1 in 4096 chance of appearing. If popped, it gives Bub and Bob fire breath for 5 rounds.

The Wind Bubble originates from *Bubble Bobble Part 2*, where it appears as one of the Special Bubbles which Bub and Bob can use to unleash a tornado that can defeat enemies by popping it.

The Star Bubble originates from *Parasol Stars*, where it appears as one of magic droplets that Bubby and Bobby can use to defeat enemies and bosses by collecting and merging five small droplets into a giant droplet with their parasols before throwing it.
Chameleon Sting

**Chameleon Sting** is Megaman X's side special move in Super Smash Bros. For Nintendo Switch. It changes depending on if X has the Buster Upgrade equipped.

## Overview

When performed, X will thrust his buster forward and fire three green projectiles that pan out in a fan pattern from X's current location. Each projectile deals a decent amount of damage and knockback, and is normally used as a zoning attack. Each projectile can hit an opponent multiple times, so the attack is stronger when X is closer to the opponent. X can't use the move again until all projectiles are gone. They will disappear when they hit a surface, object, or after a set distance.

If X has the Buster Upgrade, he can hold the special button to perform the Charged Chameleon Sting, causing him to flash different colors and have super armor for 5 seconds. However, X can't perform the normal Chameleon Sting while this move is active.

## Origin

Chameleon Sting first appeared in the original Megaman X. After defeating Sting Chameleon, Megaman gained the ability as a special weapon, which was used as the weakness to Storm Eagle. If Megaman got the buster upgrade, Megaman could charge the weapon to become completely invincible for a limited amount of time. Chameleon Sting would later be in the remake, Maverick Hunter X, but it could be fired at different angles.
List of Guilty Gear Spirits

This consist of the spirits from the Guilt Gear franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 2505

## Assist

These spirits are obtained if they're completed in Assist Smash or used them enough times.

 2528

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Boost

> *"Dash forwards in a barrier of protection. It's a bit hard to stop with." - Smash Bros. Switch's moveset booklet.*
>
>

## Sonic Boost

### Universe

SONIC THE HEDGEHOG

**Boost** (ブースト, *Būsuto*) is Sonic's side special move in Super Smash Bros. For Nintendo Switch. It replaces Sonic's old side special move, Spin Dash, which is now his down special move.

## Overview

When Boost is activated, Sonic will begin to dash forwards very quickly, with a blue barrier surrounding him as he runs. Sonic will continue to stay in this state until another attack is performed (In the air), he is attacked by another object stronger than Boost, or if Sonic brakes. The Sonic Boost can nullify most projectiles, is very prioritized over other attacks, and can be used as a great horizontal recovery tool., as it sends Sonic forwards a little while in the air.

However, Sonic is hard to control when in his Boost state. Sonic's traction becomes very high, and he takes a longer time to stop moving. A bad placed Boost, or Mario's cape, can lead Sonic into a bad situation.

### **Sonic Rocket**

The **Sonic Rocket** (Shortened to the SRT sometimes) is an advanced technique caused by the momentum Boost gives to Sonic. Sonic can combine a ground boost, and a jump to cause him to jump forwards with amazing momentum. This can cause Sonic to cover large spaces of the stage very quickly.
Draco

> *‟I’m a Dragonewt! The king of all reptiles... No, the king of all animals! Brethren of Dragons carrying their royal blood! I am Draco the Dragonewt!”*
>
>    -Draco
>
>

## Draco

### Console of origin

???

**Draco** is a Dragonewt, a species that is descendant from dragons. She is a minor antagonist that attacks Miia on her date with Kimihito in a misguided attempt to become friends with her. She was considered a suspect to the threatening letter sent to Kimihito, but was revealed to have no knowledge of such. Her appearance is based on how she looks in her debut in chapter 19. She is fought on a rowing boat in the middle of a lake.

## As an Assist Trophy

* **Fire Breath**: Breathes a stream of mid-range flame, dealing fire damage and is similar to Bowser's Fire Breath.
* **Vicious Claw**: Lunges toward opponents and grabs them, similar to Fox's Fox Illusion mixed with Ridley's Space Pirate Rush.
* **Roar**: Roars to periodically stun enemies.

## As a boss

* **Vicious Claw:** Same as above, but deals darkness damage.
* **Fire Breath**: Same as above.
* **Roar**: Same as above.
* **Glide Finisher**: Glides in the background, yells, "I'll finish you!" and races toward the fighting arena, similar to Rathalos's Glide.
* **Wing Strike**: Strikes with her wings, poisoning opponents.
* **Tail Strike**: Strikes with her tail, poisoning opponents.
* **Leaping Assault**: Jumps a great distance & does an axe kick before kicking as she lands, dealing electric damage and is similar to Devijho's Jump Attack.
* **Wing Block**: Blocks an attack with her wings. She is also immune to projectiles when she blocks.
* **Explosive Fireball**: Flies into the background, and launches two large fireballs (three at higher difficulties), which when hitting a fighter or the ground, produce an explosion that gradually gets larger, much like a Smart Bomb.
* **Grab**: Grabs a fighter while ripping off their clothes, lowering their defenses and is based off how she held Miia still while she starts taking off her clothes.
* **Reckless Lunge**: Yells, "I'm not done with you!" while lunging towards fighters, if the attack misses she will fall in the water and get stunned periodically.

## Trivia

* In Monster Musume, Draco has wings cannot fly with them. The reason is due to her having insufficient chest muscles and the wings have a small surface area. She’d be lucky to achieve gliding. As opposed to Harpies, Draco can still glide while wet. The wings do cause a lot of wind resistance, making it exhausting for her to run long distances. The reason she can properly fly as a boss and as an Assist Trophy is unknown; it may have something to do with Darkhon's influence.
* It is unknown if Dragons and Dragonewts in the Monster Musume franchise can breathe fire or not.
List of Animal Crossing Spirits

This consist of the spirits from the Animal Crossing franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 968
 969

## Assist

These spirits are obtained if they're used them enough times.

 988

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
Aisya

> *This article is about Aisya's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Aisya.*
>
>

## Character Statistics

### Has a Tether

No

**Aisya** (アイシヤ, *Aishiya*) is a fighter that appears in Super Smash Bros. Switch representing the *ASH* series. She appears from a very obscure title that plays similarly to the more popular Fire Emblem seires. She is the queen of Millenar and on the event of her coronation the great Fire Snake destroyed her kingdom as well as her parents, however people started to arise from the shes leaving her on a quest to discover this cause.

## Attributes

Aisya is a heavy midweight fighter due to her height and the various acsessories (sans the long pole-like object behind her back) slightly adding to this. Her speed is somewhat below average and her jumping is also to the same degree, her decent speed feels heavy too. To make up for these slight disadvantages her cutlass, which is used to attack, albeit having short range has almost no lag included and is somewhat powerful. This gives her a very good combo game but unfortuneately is limited to the ground as both her jump height and falling speed do not very well support ariel combat.

## Moveset

### Grabs and Throws

 **Final Smash** | Coronation
List of Shovel Knight Spirits

This consist of the spirits from the Shovel Knight franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 3235
 3236

## Assist

These spirits are obtained if they're completed in Assist Smash or used enough times.

## Enemy

These spirits are obtained after defeating enough of them during Final Smash or Smash Run.

 3251

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Advanced

 3246
 3247
Dig-Dug

> *This article is about Dig-Dug's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Dig-Dug.*
>
>

## Character Statistics

### Has a Tether

Yes

**Dig Dug** (ディグダグ, lit. *Dig Dug*), **Taizo Hori** (堀泰三, lit. *Hori Taizo*) in the PAL releases, is a playable starter character in Super Smash Bros. Switch, hailing from Bandai Namco's popular Dig-Dug series. He was included to have another classic Namco character other than Pac-Man.

Although he has a more modern appearance, he uses his "classic" design based off of the art on the Dig Dug arcade cabinets. He does take some inspirtation from the Mr. Diller series, such as his mannerisms, voice actor and overall abilities.

## Attributes

Paying tribute to his original series, Dig Dug has stiff movement. He isn't fast on the ground, and his air speed is lacking. He is also one of the more lighter characters in the game, having a high gravity and falling speed causes him to be one of the least mobile characters in terms of safety.

Dig Dug's main prowess relies in his range and ability to trap opponents into situations where he can lead into a KO. He has a superb combo and KO game, with most of his moves comboing into his KO moves.

## Moveset

### Air Attacks

 Forward Air
 Back Air
 Up Air
 Down Air

### Grabs Edit Edit

 Forward Throw
 Back Throw
 Up Throw
 Down Throw

### Other Attacks Edit Edit

 100% Ledge Attack
 Floor Attack

 Side Special
 Up Special
 Down Special
 Final Smash

### Taunts

Up Taunt -

Side Taunt -

Down Taunt -
List of Mega Man Spirits

This consist of the spirits from the Mega Man franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

 1520
 1521

## Assist

These spirits are obtained if they're completed in Assist Smash or used them enough times.

 1539

## Enemy

These spirits are obtained after defeating enough of them during Final Smash or Smash Run.

 1533

## Boss

These spirits are obtained upon completing Boss Smash.

 1568

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Attack

#### Ace

 1574
 1577

### Defense

#### Advanced

 1546
 1554
List of F-Zero Spirits

This consist of the spirits from the F-Zero franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Assist

This spirit is obtained if he's used them enough times.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
List Of Bosses In Super Smash Bros Ultimate. With Lawl X

Here The List Of Bosses In Super Smash Bros Ultimate. With Lawl X

### Master Hand

Debut: Super Smash Bros (1999: Nintendo 64)

### Crazy Hand

Debut: Super Smash Bros Melee (2001: Nintendo Gamecube)

### Giga Bowser

Debut: Super Smash Bros Melee (2001: Nintendo Gamecube)

### Duon

Debut: Super Smash Bros Brawl (2008: Wii)

### Galleom

Debut: Super Smash Bros Brawl (2008: Wii)

### Petey Piranha

Debut: Super Mario Sunshine (2002: Nintendo Gamecube)

### Porky Minch

Debut: Earthbound (1994: Super Nintendo Entertainment System)

### Rayquaza

Debut: Pokémon Ruby and Sapphire (2002: Game Boy Advance)

### Tabuu

Debut: Super Smash Bros Brawl (2008: Wii)

### Dark Emperor

Dark Emperor
Debut: StreetPass Mii Plaza (2011: Nintendo 3DS)

### Master Core

Debut: Super Smash Bros. for Nintendo 3DS And Wii U (2014: Nintendo 3DS/Wii U)

### Yellow Devil

Debut: Mega Man (1987: Nintendo Entertainment System)

### Dracula

DraculaDracula (2nd Form)
Debut: Castlevania (1986: Nintendo Entertainment System)

### Ganon

Debut: The Legend of Zelda (1986: Nintendo Entertainment System)

### Marx

Debut: Kirby Super Star (1996: Super Nintendo Entertainment System)

### Rathalos

Debut: Monster Hunter (2004: PlayStation 2)

### Lord Tirek

Debut: My Little Pony: Friendship Is Magic (2010-2019)

### Galeem

Debut: Super Smash Bros Ultimate (2018: Nintendo Switch)

### Dharkon

Debut: Super Smash Bros Ultimate (2018: Nintendo Switch)
Marine

> *This article is about Marine's appearance in Super Smash Bros. for Nintendo Switch. For other uses, see Federation Marine.*
>
>

## Character Statistics

### Has a Tether

Yes

**Marine** (マリン, *Marin*) is an unlockable newcomer in Super Smash Bros. For Nintendo Switch. They were teased in Sylux's reveal trailer, not being confirmed until the Smash Bros. Pre-Release Party presentation, being shown to have Samus' moveset from Smash 4, albeit updated. Due to this, Marine is a semi-clone to Samus.

Marine has an updated design from it's appearance in Metroid: Federation Force, having much more vibrant colors, a shinier suit, and more glowly groves throught it.It's also much more taller in proportion size, being slightly shorter than Samus.
List of other Arc System Works Spirits

This consist of the spirits from the other Arc System Works franchises represented albeit unsorted for Super Smash Bros. Ultimate: Definitive Edition.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.
List of Fire Emblem Spirits

This consist of the spirits from the Fire Emblem franchise for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

**Bolded** spirits are alternate costumes for the fighters.

## Assist

These spirits are obtained if they're completed in Assist Smash or used them enough times.

## Enemies

These spirits are obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

This spirit is obtained upon completing Boss Smash.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Defense

#### Advanced

 729
 733

#### Ace

 796
 801

### Grab

#### Ace

 770
 786
List of Castlevania Spirits

This consist of the spirits from the Castlevania franchise represented for Super Smash Bros. Ultimate: Definitive Edition.

## Fighter

 1860
 1861

## Enemy

These spirits are obtained after defeating enough of them during Final Smash or Smash Run.

## Boss

These spirits are obtained upon completing Boss Smash.

## Primary

These spirits are obtained from fighting Light & Dark Clones or through Spirit Battles with the Fighter Host serving as which fighter(s) contain the spirit.

### Attack

#### Advanced

 1868
 1874

### Grab

#### Ace

 1875
 1892

### Ace

 1885
 1893
Falco

> *This article is about Falco's appearance in Super Smash Bros. for Nintendo Switch. For other uses, see Falco Lombardi.*
>
>

## Falco

### Also Appears In

MeleeBrawl

Sm4sh

## Character Statistics

### Has a Tether

No

**Falco** (ファルコ, *Faruko*) is an unlockable veteran character in *Super Smash Bros. For Nintendo Switch*, returning from the Star Fox series. Being one of the most popular Smash characters, Falco was one of the first characters to be revealed for the game, and was playable in many demos, albeit his unlockable status.

Falco's design is slightly lifted off of his new appearance in Star Fox Zero, having "fluffier" feathers and a more vibrant color scheme. To harken back to his roots in Melee, Falco's moveset is now a mixture of his Melee moveset. According to Dan Fornace, this is due to them wanting to cater to the Melee fanbase.[1]

## Attributes

Much like his furry semi-clone Fox, Falco is a light character with the highest jump, fast walking and falling speed, a good dash, great traction, and high air acceleration, with stangely a fairly slow running speed. He also has high gravity, causing him to be able to jump and fall in tricky arcs that other characters can't. These stats give Falco slow horizontal movement, but proficient vertical movement. They also give him good vertical survivability for a character of his weight.

Falco has a similar playstyle Fox has, however while Fox focuses on horizontal movement and rushdowns, Falco prefers the air, focusing on aerial combos and combat. Falco is also more of a "annoying" character to deal with compared to his space animal counterparts. Many of Falco's attacks are made to bully and get into your opponent's skin, with many of his attacks halting, or launching your opponent in special ways to link into his potent KO moves. Blaster is a great projectile that can zone out his opponents and halt them, and back air, down air, and up air are very strong finishers.

Falco's major weaknesses lie in recovery and finish ability. Although Falco Phantasm (side special) is a decent horizontal recovery, Fire Bird (up special) has very short range and is easily edgeguarded, and its only real use is recovering from below or diagonally. His falling speed has some hindrances, such as making him a candidate for extended juggle combos. Although planking can pose a problem for Falco, this issue is ameliorated in the tournament scene where it's usually limited or banned altogether. The main causes of Falco's poor finish ability stem not from a lack of KO moves, but rather his difficulty in landing them, particularly against quick, mobile characters, due to the fact that some of his moves used for racking up damage also happen to be his only KO moves, have poor range, and his forward smash has its aforementioned power though slow start-up and ending lag.

Other than his recovery and poor finishing ability, Falco has no critical problems. Smart, experienced Falco players can easily overcome these setbacks with his defense and adaptability.

## Moveset

 **Final Smash** | Airwing Assault