recursal/Fanatic-Fandom huggingface dataset:
Bellowing Howl (Shortspear)

## Effects

Whenever the wielder of this +2 speed shortspear uses the Cleave or Vital Strike feat, the next attack against the affected creature deals additional 3d6 sonic damage.

## [Show Blueprints]

GowrowSonicShortspearItem (e0fee8a84167be042993acc1a35761de)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* GowrowSonicShortspearBuff (75605625b6724bdf9ab10a80c2a82da4)
* GowrowSonicShortspearEnchantment (e5b5cd1f83255d040807153413ae572e)
* GowrowSonicShortspearFeature (b0b7b2b56b0c75841bab1861724d3a99)
* GowrowSonicShortspearTargetBuff (81a558c33fc1455ea81c7cc825f7f7bc)
* Speed (f1c0c50108025d546b2554674ea1c006)

**Bellowing Howl** is a relic Shortspear in *Pathfinder: Wrath of the Righteous*.

## Notes

Affected abilities:

* Vital Strike
* Greater Vital Strike
* Improved Vital Strike
* Cleave
* 632c6ae9f851d6c4a8a4a83e8fa45851

## Source

Received from Enchanting Chillroar's Hide and Tusks event.
Black Raven's Staff

## Flavor text

*The golden plates on this staff are contrasted by the weapon's dark wood.*

## Effects

This +3 quarterstaff grants its wielder the ability to cast waves of fatigue spell three times per day as a 9th level wizard, and ray of enfeeblement spell at will as a wizard of level equal to the wielder's character level.

## [Show Blueprints]

StaffofCurse (0993799d4cefa0c4486952d59fa11518)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* StaffofCurseEnchantment (e3b3871f08385904bb09da734d671e15)
* StaffofCurseFeature (e8144ca07ef52454fa4e58c07986926d)

**Black Raven's Staff** is a magic Quarterstaff in *Pathfinder: Kingmaker*.
Bryt

**Bryt** is a character in *Pathfinder: Kingmaker*.

## Biography

Bryt is a Paladin of Irori, hired by Willas Gunderson alongside Morry Focrey and [[Rismel]] to explore Candlemere Tower and claim any loot in the explorer's name.

During the expedition, Bryt became distracted by the idea of finding lost knowledge in the tower, and so paid little attention to Rismel's increasingly erratic behaviour. After leaving Morry at the base of the steep hill leading up to the tower, Rismel and he discovered the portal in the tower. Believing such knowledge should be shared, Bryt desired to tell everyone about it - but Rismel, wanting to keep the secret for himself, stabbed the paladin in the back - literally.
Blessing of the Salamander

Use Time | Standard action

**Blessing of the Salamander** is a spell in *Pathfinder: Kingmaker*.

## Effects

When you cast this on a creature, its skin turns slick and clammy and it is able to regenerate damage each round. While under the effects of the spell, the creature gains fast healing 5, fire resistance 20, and a +2 competence bonus to its Combat Maneuver Defense.
Belt of Beastly Sturdiness

## Belt of Beastly SturdinessBelt

### Effects

This belt of Constitution +4 also grants its wearer a +4 competence bonus to CMB on Bull Rush and Overrun combat maneuvers as well as immunity to Trip combat maneuver.

## [Show Blueprints]

BeltOfBeastlySturdinessItem (16ef03e9206b0c946813464085f541ff)

**Belt of Beastly Sturdiness** is a magic Belt in *Pathfinder: Wrath of the Righteous*.

 The belt makes you immune to Trip combat maneuver precisely, not to Prone condition.
## Source

Sold by Skeletal Salesman (Act 3, Items from the hunter's arsenal)
Brew Potions

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

 Effect(s) | Allows you to brew potions of spells up to level 3 during camping

**Brew Potions** is a feat in *Pathfinder: Wrath of the Righteous*.

## Effects

Allows you to brew potions of spells up to level 3 during camping

## Strategy

```
Click here to add a strategy!

```
Brightest Darkness

## Brightest DarknessHelmet

### Flavor text

*This is the gift of Tirval, the loyal defender of Varnhold and the court master that knows no equal in leatherworking.*

### Effects

This circlet grants its wearer a +6 enhancement bonus to Charisma and Wisdom. If the wearer has the ability to channel energy, it increases the amount of damage channeling cures or deals, depending on the type of the creatures affected, by +2d6.

## [Show Blueprints]

LightAbsoberHeadbandItem (bc87fd1cd75d1814f93695259906ba01)

* PositiveChanneling2 (e988cf802d403d941b2ed8b6016de68f)
* PositiveChanneling2Feature (6f03a699d1ea410b8cea6391cdbc0535)
* NegativeChanneling2 (cb4a39044b59f5e47ad5bc08ff9d6669)
* NegativeChanneling2Feature (a9136b75fcb94ce6949c8cbaa0362f4d)
* Charisma6 (85c75c68eb10f6f459bab5ade8ec0abe)
* Wisdom6 (575de3a13d4040c4cb84891036e9e76b)

**Brightest Darkness** is a magic Helmet in *Pathfinder: Kingmaker*.
Belt of Physical Flow +2

## Belt of Physical Flow +2Belt

### Effects

This belt grants its wearer +2 enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don't stack.

## [Show Blueprints]

BeltOfStrengthDexterity2 (6577d56f2da72874a8abea1a3cbd2fa0)

* Strength2 (5f25b5f8c89d40c46ba8026bd7b73dcc)
* Dexterity2 (2042beb64a5e12443be55b413d7ff733)

**Belt of Physical Flow +2** is a magic Belt in *Pathfinder: Kingmaker*.
Beneath the Stolen Lands (Quest)

**Beneath the Stolen Lands** is a quest in *Pathfinder: Kingmaker*.

## Journal

* *Whoa! There's a dragon here! Silver dragons are friendly, aren't they? We have to talk to him!*
Add\_01\_TalkToDragon (1410bafdb9962d94db5b6bbc754c6b03)
* *Our descent was halted by a shroud of darkness. We must wait until it disperses.*
Addendum\_1block (37c2b7d86a78bba4694d9ab65ec395ae)
* *Our descent was halted by another shroud of darkness. We must wait until it disperses.*
Addendum\_2block (93d945b31a0a52046bbbf92857750331)
* *Our descent was halted by the final shroud of darkness. We must wait until it disperses.*
Addendum\_3block (3037fc5b4da1dd54c86eb036a2c98cb1)

## Walkthrough

* Available through the Beneath The Stolen Lands DLC.
* The quest begins 3 days after Troll Invasion event, opening first 4 levels of the Tenebrous Depths.
* Floors V to VIII open 3 days after completing Season of Bloom.
* Floors IX to XII open 3 days after Troubles in the Barony event.
* Floors XIII to XVI open 3 days after Linzi Brought an Invitation event.
* The Final level with Spawn of Rovagug open after killing previous 4 bosses and telling Xelliren about it.

### True Ending

* To get the True Ending for this quest you need to collect the special items from each main boss in the dungeon.
* To make them drop you need to loot and hold in the inventory 4 other items associated to that boss, they can be found one per Floor.
	1. Shield of the Weary Traveler from The Weary Traveler (Floor IV Boss)
		+ Interview with the Weary Traveler (Floor I)
		+ Mug of the Weary Traveler (Floor II)
		+ Diary of the Weary Traveler (Floor III)
		+ Scribble of the Weary Traveler (Floor IV)
	2. Robe of the Fallen Priestess from The Fallen Priestess (Floor VIII Boss)
		+ Book of the Fallen Magus (Floor V)
		+ Vials of the Fallen Alchemist (Floor VI)
		+ Map of the Fallen Fighter (Floor VII)
		+ Letter of the Fallen Ranger (Floor VIII)
	3. Rivel's Lullaby from The Wicked Chanter (Floor XII Boss)
		+ Rivel's Unsent Letter (Floor IX)
		+ Bestiary of the Tenebrous Depths: Wicked Chanter (Floor X behind hidden door)
		+ Ranger's Diary (Floor XI behind hidden door)
		+ Ranger's Diary, the Last Page (Floor XII)
	4. Ring of the Captive and Ring of the Captor from The Captive and The Captor respectively (Floor XVI Bosses)
		+ Student's Copybook (Floor XIII)
		+ The Captor's Diary (Floor XIV behind hidden door)
		+ Letter of the Captive (Floor XV)
		+ The Captor's Death Note (Floor XVI)
* You need to present those boss' items to Xelliren, after you have talked about all boss items you get an extra dialogue option that will initiate True Ending and bring you to the Spawn of Rovagug's Floor.
* The True Ending have different Ending Slide text and makes Spawn of Rovagug drop Skin of the Rough Beast.
* The quest items can be safely vendored afterwards.
Borrowed Dreams

**Borrowed Dreams** is a quest in *Pathfinder: Wrath of the Righteous*.

## Journal

* *Visit Arueshalae's dream*
Add\_1-1 (f58aa8f24940a1747975da5a1fa32395)

* *Ask Irabeth*
Add\_2\_Irabeth (b66a580ec3c4d664ca10ead3edba5af9)
* *Ask Anevia*
Add\_2\_Anevia (1416247b0d6a45943aa58c58b4205cef)
* *Ask the Storyteller*
Add\_2\_Storyteller (38030832298903a4f9f68edc76326c6d)
* *Ask Arsinoe*
Add\_2\_Arsinoe (70645c40b5246cb4389194ffcef77852)
* *Ask the One-Eyed Devil*
Add\_2\_OneEye (dc61f68ae12b63b48b3f71a682133d49)
* *Ask Ciar*
Add\_2\_Ciar (2dfc4ae20a087d140a7cfafbabe275b5)
* *Ask Klaem*
Add\_2\_Klejm (b48597a72873b9d43a51ccc4adc8a2ce)
* *Ask Nystra*
Add\_2\_Nystra (d7b769a8ba54d1548a5d45440357ae07)
* *Ask Hulrun*
Add\_2\_Hulrun (996672f9b918851469fd62876a996955)
* *Ask Chun Dawei*
Add\_2\_ChunD (dfeec89bae476b6438663486fb1d8b06)
* *Ask Ramien*
Add\_2\_Ramien (ba0260234edb90048addbeb200858e02)
* *Ask Fye*
Add\_2\_Fye (3c1637c0dba09634cb13b7154ac480a2)
* *Ask Horgus*
Add\_2\_Horgus (168b579e4ecb0d340a5335411854756a)
* *Ask Nurah*
Add\_2\_Nurah (f2b7926771c5bfc4a871c34091cdd4ce)
* *Ask Hilor*
Add2\_Hilor (4036184984af8e040a6b6897102bf143)

### Ask the people of Drezen about their dreams

* After exiting the dream you have to ask the following people around Drezen about what they dream of (those who present): Anevia, Arsinoe, Chun Dawei, Ciar, Fye the Tavern Keeper, Hilor, Horgus Gwerm, Hulrun, Irabeth, Klaem, Nurah, Nystra Flamefinger, One-Eyed Devil, Ramien, Storyteller
	+ Quest objective may complete before you ask everyone. There is a counter that activates on certain NPC, but it doesn't seem to have any correlation to that.

### Talk to Arueshalae about her new dreams

* Talk with Arueshalae about the dreams, you will get teleported to her dream again.
* There you could find various things formed by the description of dreams of the people you asked. Talk with Ravenous Greater Shadow to exit the location.
Blinding Light

## Effects

This +5 estoc has a ×3 critical multiplier. Whenever it confirms a critical hit, it has a chance to blind the target.

## [Show Blueprints]

BlindingLightItem (8eac691deaf5ec44bbc972a8e0ddb3c1)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* BlindingLightEnchant (4b2c1eace4b03d647a507f73bb095824)
* BlindingLightFeature (0f52b9ff2ce1fc8448a8569309425fe8)
* ImprovedCriticalMultiplerEnchantment (57b51dd8f352e99409dee709669e164f)

**Blinding Light** is a magic Estoc in *Pathfinder: Kingmaker*.

 Blinding effect stays for 6 rounds, Reflex DC 11 save to negate.
## Source

* Sold by Issili in the House at the Edge of Time
* Given as a possible reward from Guardian event.
Chainshirt +1

## [Show Blueprints]

ChainshirtStandartPlus1 (91bf657f26eb80f4ba05b0b8440b1e8c)

ArmorEnhancementBonus1 (a9ea95c5e02f9b7468447bc1010fe152)

**Chainshirt +1** is a magic Chainshirt in *Pathfinder: Kingmaker*.

## Source

* Drops from Ditael in Bridge over the Gudrin River
* Drops from Dovan From Nisroch in Stag Lord's Fort
* Drops from Elf (Rogue 9) in Elven Camp
* Drops from Enneo's Guard (Bard 9) in Gates to the Valley of the Dead during Chase My Shadow
* Drops from Falchos in Swamp Witch's Hut
* Drops from Lander Lebeda in Flintrock Grassland (Merged World)
* Drops from Mercenary (Fighter 9) (R) (Gnome) in Brineheart
* Drops from Mercenary (Fighter 9) (R) (Human) in Brineheart
* Drops from Mercenary (Rogue 9) (Half-Orc) in Brineheart
* Drops from Pirate Bard (Bard 9) in Pitax River Bend
* Drops from Poacher Alchemist in Poachers' Hideout
* Drops from Technic League's Bard in Technic League Hideout
* Found in Old Sycamore
* Found in Technic League Encampment
* Given as a possible reward from Pitax Envoy Waits in the Castle
 Varnhold's Lot
 Wrath of the Righteous
* Drops from Marauder Alchemist in Nightingale Grove
* Drops from Marauder Leader in Nightingale Grove
* Found in Midnight Fane
* Sold by Wilcer Garms in Crusader's Camp
Boggard Scarred One

**Boggard Scarred One** is a creature in *Pathfinder: Kingmaker*.

## Description

Also known as toadfolk, boggards resemble anthropomorphic frogs or toads, complete with webbed hands and feet, large eyes, and overly wide mouths. These creatures make their homes near large rivers or deep in marshes. There they make small villages composed of mud mounds on the banks. Boggards start out life as tadpoles in breeding ponds, eventually growing to a length of 3 feet before sprouting arms and legs and becoming capable of terrestrial living. Acceptance into the clan then depends on the young boggard’s successful hunt to kill a sentient humanoid. Those who fail are exiled from the clan. As boggards age, they continue to grow and lose their coloration. Exceptionally old boggards bear completely white skin covering massive corpulent bodies. Some of these boggards rank among the caste of priest-kings and enjoy a life of grotesque pleasures ruling their clans.

Though often hunched over, boggards stand 5 feet tall and weigh close to 200 pounds. These creatures live for 50 years, though the harsh swamps and infighting usually cut these years short.

## Locations

* Random encounters
* Tranquil River Bend

## Loot

* Masterwork Greatclub
* Random Loot
Boots of Elvenkind

## Boots of ElvenkindBoots

### Flavor text

*These boots are made from fine leather, but it doesn't make them any less durable or comfortable.*

### Effects

These boots grant its wearer a +5 competence bonus on Mobility checks.

## [Show Blueprints]

BootsOfElvenKind (1223ceb45ed647b44a04b44a9312328b)

**Boots of Elvenkind** are magic Boots in *Pathfinder: Kingmaker*.

## Source

* Drops from Stag Lord in Stag Lord's Fort
 Wrath of the Righteous
Blindness (Glitterdust)

**Glitterdust** is a debuff in *Pathfinder: Kingmaker*.

## Notes

Affected creature rolls Will save each round to remove the debuff.

## Effect

A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn, blinded creatures may attempt new saving throws to end the blindness effect.
Any creature covered by the dust takes a –40 penalty on Stealth checks.
Blazing Omen

## Flavor text

*A fine example of the elven smithing craft from Nazrielle, a court artisan who made a deal with the {baron/baroness/king/queen}.*

## Effects

This +3 chainmail grants its wearer the ability to cast fireball spell once per day as a 5th level wizard.

## [Show Blueprints]

BlazingOmenChainmailItem (7ad716f319c73494ebf917df87bfc084)

* ArmorEnhancementBonus3 (9448d3026111d6d49b31fc85e7f3745a)
* FireResistance10Enchant (47f45701cc9545049b3745ef949d7446)
* FireResistance10Feature (2f6847787102a594da5e947cbc616148)

**Blazing Omen** is a magic Chainmail in *Pathfinder: Kingmaker*.
Bogeyman (encyclopedia)

Many believe that the most cruel and mischievous fey become bogeymen as a punishment or a reward for their actions. Others see bogeymen as supernatural manifestations of society's willingness to do itself harm.

Bogeymen use their powers to haunt houses or secluded natural places where they can hunt prey unobserved. They relish using their ghost sound ability to hint at their presence long before they fully reveal themselves. It is not uncommon for a bogeyman to hide under a bed, or in a closet left slightly ajar, for days or even weeks, all the while feeding on its victims' growing realization that they are not alone.

The most evil bogeymen are those who abandon the tactic of feeding on one person's fears at a time and take up roles of mass murderers or serial killers, or other pursuits designed to drive fear into the hearts of an entire city of victims. True to their name, all bogeymen are male. Sometimes, children whom they steal away to secret lairs emerge years later, transformed into new bogeymen, and return home to continue their supernatural fathers' work.
Belt of the Venerated Champion

## Belt of the Venerated ChampionBelt

### Effects

This belt of Constitution +6 grants its wearer a +2 bonus on Fortitude saving throws and a +1 insight bonus to AC against Evil creatures and effects.

## [Show Blueprints]

BeltOfVeneratedChampionItem (87c5f3e1b5a01d0448d550b727f45cb4)

BeltOfVeneratedChampionEnchantment (3c7525be2155f3241b4c41288df8a5b9)
BeltOfVeneratedChampionFeature (49fb12e9d6cac0041b6de3507049e7d0)

**Belt of the Venerated Champion** is a magic Belt in *Pathfinder: Wrath of the Righteous*.

## Source

* Drops from Demodand Mob Leader on the northern island of Middle City.
* Found on a hidden skeleton in Nexus caves during The Art of Making Friends.
Black Whip

**Black Whip** is a quest item in *Pathfinder: Kingmaker*.

## Source

* Drops from Kobold Sniper (Guiding Beacon) in Troll Lair Depths.
* Sold by Kobold Merchant or Troll Merchant if not received from Kobold Sniper (Guiding Beacon).

## Use

* The objective of the quest Guiding Beacon. Can only be obtained if visited Bartholomew Delgado during second stage of Troll Invasion.
* It can also be given to Octavia or Regongar to gain some romance points, or destroyed to gain some Tristian romance points.
Boneshard

## Flavor text

*A grim weapon, made of human bones and washed in the waters of the River Styx.*

## Effects

This +4 shortspear deals negative energy damage.

## [Show Blueprints]

BoneshardItem (2e7ce0eac8655044f9ea2590df25e64c)

Enhancement4 (783d7d496da6ac44f9511011fc5f1979)

**Boneshard** is a magic Shortspear in *Pathfinder: Kingmaker*.

## Source

Found in Farnirras' Prison part of Lonely Barrow.
Blizzard

Use Time | standard action

**Blizzard** is a Revelation for the Oracle class in *Pathfinder: Wrath of the Righteous*.

## Effect

As a standard action, you can create a blizzard of snow and ice. You can create a 20-foot-radius storm. Any enemy caught in the blizzard takes 1d4 points of cold damage per oracle level, with a Reflex save resulting in half damage. The storm lasts for a number of rounds equal to your Charisma modifier; the ground remains icy (+5 to Mobility DCs) as long as local conditions permit. You can use this ability once per day. You must be 11th level to select this revelation.
Belt of the Last of the First Humans

## Belt of the Last of the First HumansBelt

### Effects

This belt, adorned with a buckle shaped like a stylized shooting star, grants its wearer a pale semblance of the powers once wielded by the immortal warrior wizard himself.
Firstly, the wearer receives a +5 sacred bonus on attack rolls and a +10 sacred bonus on damage rolls with weapons.
Secondly, spells and spell-like abilities that target the wearer are turned back upon the original caster.
Thirdly, whenever the wearer is hit by a ranged attack for the first time in a round, the belt prevents all physical damage from the attack.
Finally, whenever the wearer rolls for initiative, they roll twice and take the better result.

## [Show Blueprints]

BeltOfArodenItem (fb02b80542194b0d863269f56ce9617d)

* BeltOfArodenEnchantment (f7c7cb4636b14197adae70618ba8838c)
* BeltOfArodenFeature (ec4fdd66369b40b79a7da33b090007f9)
* BeltofArodenInvincibleRangedEnchantment (4994410159214c189a795def386183f7)
* BeltOfArodenSpellTurningEnchantment (841131231db847aeaf82f9b94f7f44cc)
* BeltOfArodenSpellTurningFeature (255c71644a79475b950a1270a882ff65)
* InvincibleMeleeCheckBuff (323000eaa56841cb81b967bb957f47d3)
* InvincibleRangedBuff (935ac170af7f4e9886b065605776c1cc)
* InvincibleRangedFeature (898eb7082dfa41a0ba7f52af05660eb7)

**Belt of the Last of the First Humans** is a magic Belt in *Pathfinder: Wrath of the Righteous*.

## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

DLC 4

## To do

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

Check that Attack bonus works with any attacks, not just weapons. Check the other effects as well.
Belt of Incredible Dexterity +2

## Belt of Incredible Dexterity +2Belt

### Effects

This belt grants its wearer a +2 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack.

## [Show Blueprints]

BeltOfDexterity2 (b6af4c1834999e74497b41588d1071cd)

Dexterity2 (2042beb64a5e12443be55b413d7ff733)

**Belt of Incredible Dexterity +2** is a magic Belt in *Pathfinder: Kingmaker*.

## Source

* Drops from Chief Sootscale in Old Sycamore Caves
* Drops from Dovan From Nisroch in River Blades' Camp
* Drops from Elf (Sorcerer 8) in Elven Camp
* Drops from Ilora Nuski in River Blades' Camp
* Drops from Kaleena in Travelers' Camp
* Drops from Kobold Spark Shaman (Kobold Camp)
* Drops from Lander Lebeda
* Drops from Reckless Satyr Bowman
* Drops from Wererat (Rogue 2) (Ratnook Hill) in Ratnook Hill
* Found in Endless Plains
* Sold by Bartholomew Delgado
* Sold by Hassuf in Tuskdale
* Sold by Oleg Leveton at Oleg's Trading Post (Tier 2)
 Varnhold's Lot
* Sold by Kjerdi in Varnhold
 Wrath of the Righteous
* ~~Sold by Woljif after starting Act 3.~~
Blade of the Merciful

## Flavor text

*The holy weapon of Sarenrae — goddess of healing, cleansing, and redemption.*

## Effects

Whenever this +5 holy scimitar lands a hit on a target that is not good, it deals additional 2d6 fire damage. It grants its wielder the ability to cast mass heal spell once per day as a 17th level cleric.

## [Show Blueprints]

BladeOfTheMercifulItem (58a5d7af98c250944acf5f54ab88a924)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* BladeOfTheMercifulEnchant (a5e3fe4a71e331e4aa41f9a07cfd3729)
* BladeOfTheMercifulFeature (03b9a40ea7bcd29409936fffa8c1efde)
* Holy (28a9964d81fedae44bae3ca45710c140)

**Blade of the Merciful** is a magic Scimitar in *Pathfinder: Kingmaker*.

 The extra Fire damage is Separate damage modifier.
## Source

* Sold by Issili in the House at the Edge of Time and Camp at the Capital Gates
* Sold by Goblin Merchant in the Ravaged Capital
Belt of Mighty Constitution

## Belt of Mighty ConstitutionBelt

### Effects

This belt grants its wearer a +{x} enhancement bonus to Constitution. Bonuses of the same type usually don't stack.

**Belt of Mighty Constitution** is a magic Belt group in *Pathfinder: Kingmaker*.

## Kingmaker

* Drops from Bandit Leader (Fighter 8)
* Drops from Druid (Nature's Wrath)
* Drops from Elf (Wizard 7) (Transmutation)
* Drops from Nyrd Zottenropple
* Drops from Taneka
* Drops from Trebricent
* Sold by Bartholomew Delgado
* Sold by Oleg Leveton (Tier 2)
* Sold by The Old Beldame
* Sold by Xelliren
* Drops from Vyar Zottenropple
* Found in Lonely Barrow
* Problem Going South
* Sold by Skeletal Salesman (T2, Large)
* Drops from The Captor
* Project Secret Cache in the Central Regions
* Sold by Hassuf

## Wrath of the Righteous

* Sold by Gesmerha
* Found in Wintersun

## Also See

* Belt of Giant Strength
* Belt of Incredible Dexterity
* Headband of Alluring Charisma
* Headband of Inspired Wisdom
* Headband of Vast Intelligence
Blockade of Reinforcements

**Blockade of Reinforcements** is a crusade quest in *Pathfinder: Wrath of the Righteous*.

## Walkthrough

* This errand begins 4 days after 6th Military Rankup event. You will get a Report that your recruits from Kenabres were blocked by a demon army.
* The demon army will spawn north of Leper's Smile: Minotaur Vanguard x18, Minotaur Axe Throwers x18, Cultists x120
* Your units will spawn south of Leper's Smile, their composition will depend on whom you chose in Rankup event, accordingly:
	1. Warpriests x6, Rangers x20, Champions x30
	2. Monks x8, Marksmen x15, Shield Bearers x30
		+ You get this army preset for Ulbrig's druids as well.
	3. Assassins x4, Headhunters x15, Spearmen x40
	4. Witches x5, Bandits x12, Convicts x100
	5. Bards x5, Slingers x30, Conscripts x60
Arueshalae Imprisoned

**Arueshalae Imprisoned** is a quest in *Pathfinder: Wrath of the Righteous*.

## Walkthrough

* Anevia will visit you in Command Room 5 days after completing Borrowed Dreams if Arueshalae is romanced.
	+ Answering *"I had my reasons."* will not grant this quest, but the talk with Arueshalae in prison will still work.
* Talk with Arueshalae in Drezen Prison.
	+ The following lines will finish dialogue with her staying in the prison and romance ends:
		1. *"I respect your decision and I won't ask any more questions. If that's really what you need — feel free to stay here until you feel better."*
		2. *"I'll leave you alone. Actually, it would be better for you to stay locked in this cell until you learn to curb these inappropriate desires of yours."*
		3. *"I guess you're right. Stay in this cell until you've dealt with these inappropriate desires."*
	+ The following lines will risk ending your romance, selecting both will end it:
		1. *"Why don't you share your desires with me? Maybe we could satisfy some of them without harming anyone?"*
		2. *"Do you really need to control them? Think about it — maybe we could satisfy at least some of them?"*
	+ The following line finishes the dialogue with romance progressed:
		- *"There's no use in trying to hide from your nature. You must overcome it. Don't worry, I'll be with you. I'll help you."*
Ancient Will-o'-wisp

**Ancient Will-o'-wisp** is an enemy in *Pathfinder: Kingmaker*.

## Description

Every trapper and bog farmer living near marshes or swamps has his own name for these faintly glowing balls of light – jack o' lanterns, corpse candles, walking fires, pine lights, spooklights, rushlights – but all recognize them as dangerous predators and false guides in the darkness.

Evil creatures that feed on the strong psychic emanations of terrified creatures, will-o'-wisps delight in tempting gullible travelers into dangerous situations. In the wild lands where they're most common, will-o'-wisps favor simple tactics like positioning themselves over cliffs or quicksand where they can easily be mistaken for lanterns (especially if they can set their traps near actual signal lanterns), allowing them to lure unwary travelers into perilous situations. On rare occasions, will-o'-wisps seeking easier pickings will move into a city and take up residence near gallows or follow along invisibly behind an army in order to harvest the fear of the dying men; why the vast majority choose to remain in the swamps where victims are scarce remains a mystery. Will-o'-wisps only use their electric shock ability under extreme duress, preferring to let other creatures or hazards claim their victims while they float nearby and feast.

Will-o'-wisps can glow any color they choose, but are most frequently yellow, white, green, or blue. They can even vary their luminosity to create patterns – many will-o'-wisps are fond of creating vague skull-like shapes in their glow to further terrify their victims.

Their actual bodies are barely visible globes of translucent spongy material 1 foot across and weighing 3 pounds, capable of emitting light from every surface.

A will-o'-wisp's light is approximately as bright as a torch, and though they do not seem to use sound to communicate with each other, they hear perfectly and can vibrate their bodies rapidly to simulate speech. While vilified by most other sentient creatures, will-o'-wisps are actually quite intelligent, if utterly alien in their reasoning. Sometimes organized into groups called "strings," their society and goals remain complete unknowns to outsiders, as do their origins, though they have sometimes been known to strike bargains with those who can offer them vast quantities of appropriately frightened victims. As will-o'-wisps do not age, and they are effectively immortal unless killed by violence, particularly ancient will-o'-wisps can serve as fantastic repositories of knowledge from the ancient past, although convincing one of these cruel creatures to cooperate with an interrogation can be a trick in and of itself.

## Locations

* Random encounters
* Candlemere Tower
* Swamp Witch's Hut
* Weeping Grove
Blizzard Touch

## Blizzard TouchKukri

### Damage

1d4 Slashing
 +3 enhancement
+1d6 Electricity
+1d6 Cold

### Qualities

Enhancement +3
Shock
Frost
Finesse Wielding

## [Show Blueprints]

BlizzardTouchItem (71bb275ec1b130f4e857ea001582dd17)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* BlizzardTouchEnchantment (b81ea7c1750560d4696e39a071377be7)
* Frost (421e54078b7719d40915ce0672511d0b)
* Shock (7bda5277d36ad114f9f9fd21d0dab658)

**Blizzard Touch** is a magic Kukri in *Pathfinder: Wrath of the Righteous*.
Blinding Wrath

## Effects

Whenever this +5 anarchic greataxe confirms a critical hit, it also deals its normal weapon damage to all creatures in melee range, including the wielder and their allies.

## [Show Blueprints]

BlindingWrathItem (1c0cd0115cf13b74da43c57b5108cb60)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* Anarchic (57315bc1e1f62a741be0efde688087e9)
* BlindingWrathAbility (9b0c369e7dc8a664b853d29a30313aa3)
* BlindingWrathEnchantment (324df0233856fab4b85eb26e14464aa0)

**Blinding Wrath** is a magic Greataxe in *Pathfinder: Wrath of the Righteous*.

## Notes

The trigger damage is fixed and is based on your exact current size of the wielder:

 Huge | 4d6

## Source

Drops from Gelderfang in Battlebliss Arena during Experiencing the Bliss.
Blackemoor's Grimoire (Movanic Deva)

**Blackemoor's Grimoire** is a magic item in *Pathfinder: Kingmaker*.

## Source

* Given by Blakemoor if you help him finishing the book by passing Knowledge (Arcana) check and killing Siroket.
* If you give this version of a book to Captain Martyn then it will be dropped by Castruccio Irovetti in Pitax Royal Palace.
Behemoth Chopper

## Effects

This +5 mithral necrotic dwarven waraxe grants its wielder a +4 morale bonus on attack and damage rolls against huge and bigger enemies.

## [Show Blueprints]

BehemothChopperItem (d41e45ee2c5c4e61af6b6b431251fe2e)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* BehemothChopperEnchantment (d912c9cbc1f942848f72f52bb54e887e)
* BehemothChopperFeature (54efeb34545e435ea18f3cb2ded38443)
* MithralWeaponEnchantment (0ae8fc9f2e255584faf4d14835224875)
* Necrotic (bad4134798e182c4487819dce9b43003)

**Behemoth Chopper** is a magic Dwarven Waraxe in *Pathfinder: Wrath of the Righteous*.

## Source

* Equipment of Greybor pregen in Inevitable Excess.
* Sold by Blacksmith in Threshold (Inevitable Excess).
Belt of Incredible Dexterity +4

## Belt of Incredible Dexterity +4Belt

### Effects

This belt grants its wearer a +4 enhancement bonus to Dexterity. Bonuses of the same type usually don't stack.

## [Show Blueprints]

BeltOfDexterity4 (20539ffabe4365e419ca7413129ab78a)

Dexterity4 (15008553994dd7e48af2ad1a1426d733)

**Belt of Incredible Dexterity +4** is a magic Belt in *Pathfinder: Kingmaker*.

## Source

* Drops from Darven in Brineheart
* Drops in Tenebrous Depths IV from The Weary Traveler
* Drops in Tenebrous Depths VIII from The Fallen Priestess
 Varnhold's Lot
* Drops in Lostlarn Keep - The Depths from Dryad Lifetaker
* Found in Lostlarn Keep - Upper Reaches
 Wrath of the Righteous
* Drops in The Enigma from Minotaur Guard Commander
* Found in Temple of the Good Hunt
Belt of Athach

## Belt of AthachBelt

### Flavor text

*Wearing this belt feels weird — it makes one feel like they have way too many muscles under their skin, and gives them annoying phantom pains where the third arm is supposed to be.*

### Effects

This belt gives its wearer an incredible physical prowess, granting +4 enhancement bonus to Strength, Dexterity and Constitution, and the ability to increase their size as per legendary proportions spell for 13 rounds once per day.

## [Show Blueprints]

BeltOfAthach (3b6c082651fcb2344b292656ccf058e5)

**Belt of Athach** is a magic Belt in *Pathfinder: Kingmaker*.

## Source

Drops from Mature Athach (Lostlarn) in Lostlarn Keep - Upper Reaches. Has to Remove Curse his polymorph to attack him.
Apostate Priest (Cleric 5)

**Apostate Priest** is an enemy in *Pathfinder: Kingmaker*.

## Description

Cultists are members of secret societies, meeting hooded and masked in dark masses and unspeakable, blasphemous rites. They gather the lay cult members and lead them in their maledictions, channeling for them the shadowed powers of the nether planes.

## Loot

* Masterwork Club
* Breastplate
Blindness (Blinding Sickness)

**Blindness** is a disease buff in *Pathfinder: Kingmaker*.

## Effect

The creature cannot see. It takes a –2 penalty to Armor Class and loses its Dexterity bonus to AC (if any). All opponents are considered to have total concealment (50% miss chance) against the blinded creature.
Blindness can be removed by remove blindness spell.
Blessed Hands

## Blessed HandsGloves

### Flavor text

*This is the gift of Tirval, the loyal defender of Varnhold and the court master that knows no equal in leatherworking.*

### Effects

These gloves adds +4 to the wearer's caster level when they cast any cure spell.

## [Show Blueprints]

BlessedHandsGlovesItem (ab75ae2763172474eac628651b301ada)

**Blessed Hands** is a set of magic gloves in *Pathfinder: Kingmaker*.

## Effect

Works only on the following spells:

* Cure Light Wounds
* Cure Moderate Wounds
* Cure Serious Wounds
* Cure Critical Wounds
* Cure Light Wounds, Mass
* Cure Moderate Wounds, Mass
* Cure Serious Wounds, Mass
* Cure Critical Wounds, Mass
Bound Thunder

## Flavor text

*This trident is believed to be created in the heart of a storm.*

## Effects

This +1 shock trident grants its wielder the ability to cast lightning bolt spell once per day as a 10th level wizard.

## [Show Blueprints]

BoundThunder (65a835f0873ff0b428d4a91133ab94df)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* Shock (7bda5277d36ad114f9f9fd21d0dab658)

**Bound Thunder** is a magic Trident in *Pathfinder: Kingmaker*.

## Source

Drops from Lizardfolk King Vesket in the Lizardfolk Village.
Boggard Hunting Grounds

*The surrounding swamps have long been known by the locals as hunting grounds for a particularly vicious tribe of boggards. Newcomers often learn the hard way how dangerous the area can be.*

## [Show Blueprints]

Location\_NormalBoggardLair (547f90db9a76f464498c560cb6e185b7)

## Camping

### Ambush groups

Bandit
Boar
Bear
Skeleton
Giant Frog
Wolf
Boggard

## [Show Blueprints]

BigBoggardLair (17cfd3e2fa9558c41af6f98274ac2e44)

### Designer

Aleksandr Davydov

**Boggard Hunting Grounds** is a location in *Pathfinder: Kingmaker*.
Blessed Path

## Flavor text

*The gorgeous armor seem to be glowing softly. The shining metal is cold to the touch.*

## Effects

This +2 full plate can only be equipped by good characters. It grants its wearer a +2 enhancement bonus to Wisdom and Charisma, and a +4 sacred bonus on saving throws against compulsion effects and poisons. If equipped by a paladin, it also gives her the ability to use Smite Evil two more times per day.

## [Show Blueprints]

BlessedWay (30db78c139acf3b41b6572357f0a7650)

* ArmorEnhancementBonus2 (758b77a97640fd747abf149f5bf538d0)
* BlessedWayEnchant (eaef218b1ca70e641a67f95b0ff0d706)
* BlessedWayFeature (c5dc7ba4914b14b4490638adda606b85)
* Charisma2 (f945413e1b120294780ba9de26bd2f7a)
* Wisdom2 (69f5c9eaa39301b4eb99a51f23629af4)

**Blessed Path** is a magic Full Plate in *Pathfinder: Kingmaker*.

## Source

Found in Troll Lair Depths. Reward for solving the sun and moon puzzle.
Belt of Incredible Dexterity

## Belt of Incredible DexterityBelt

### Effects

This belt grants its wearer a +{x} enhancement bonus to Dexterity. Bonuses of the same type usually don't stack.

**Belt of Incredible Dexterity** is a magic Belt group in *Pathfinder: Kingmaker*.

## Kingmaker

* Drops from Chief Sootscale
* Drops from Dovan From Nisroch
* Drops from Elf (Sorcerer 8)
* Drops from Ilora Nuski
* Drops from Kaleena
* Drops from Kobold Spark Shaman (Kobold Camp)
* Drops from Lander Lebeda
* Drops from Reckless Satyr Bowman
* Drops from Wererat (Rogue 2) (Ratnook Hill)
* Found in Endless Plains
* Sold by Bartholomew Delgado
* Sold by Hassuf
* Sold by Oleg Leveton (Tier 2)
* Sold by Xelliren
* Drops from Darven
* Drops in Tenebrous Depths IV
* Drops in Tenebrous Depths VIII
* Found in Goblin Village

## Varnhold's Lot

* Sold by Kjerdi (Tier 1)
* Starting equipment of Bruiser
* Drops in Lostlarn Keep - The Depths
* Found in Lostlarn Keep - Upper Reaches
* Sold by Kjerdi (Tier 2)

## Also See

* Belt of Giant Strength
* Belt of Mighty Constitution
* Headband of Alluring Charisma
* Headband of Inspired Wisdom
* Headband of Vast Intelligence
Bestow Curse

**Bestow Curse** is a spell in *Pathfinder: Kingmaker*.

## Effects

You place a curse on the subject. Choose one of the following:

Curse of Feeble Body effect: The subject suffers a -6 penalty to Constitution score

Curse of Weakness effect: The subject suffers a -6 penalty to Strength and Dexterity scores

Curse of Idiocy effect: The subject suffers a -6 penalty to Intelligence, Wisdom, and Charisma scores

Curse of Deterioration effect: The subject suffers a -4 penalty on attack rolls, saves, ability checks, and skill checks

The curse bestowed by this spell cannot be dispelled, but it can be removed with a Break Enchantment or Remove Curse spells.
Chains of Light

**Chains of Light** is a spell in *Pathfinder: Kingmaker*.

## Effect

A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. The creature is paralyzed and held in place, but may attempt a new saving throw each round to end the effect. While held by the golden chains, a creature cannot use any sort of extradimensional travel, such as dimension door and similar spells and spell-like abilities.
Caustic Shocking Burst Handaxe +2

## [Show Blueprints]

HandaxeThievesMagicPoisonousItem (24f3892096ab34648816cd6344c06919)

* Enhancement2 (eb2faccc4c9487d43b3575d7e77ff3f5)
* Corrosive2d6 (2becfef47bec13940b9ee71f1b14d2dd)
* Shock (7bda5277d36ad114f9f9fd21d0dab658)
* ShockingBurst (914d7ee77fb09d846924ca08bccee0ff)

**Caustic Shocking Burst Handaxe +2** is a magic Handaxe in *Pathfinder: Kingmaker*.
Black Star

## Flavor text

*Four blades of this starknife bear four words in Aklo, the ancient language spoken by eldritch abominations: "DEFILEMENT", "DELIRIUM", "DESPAIR", "DEATH".*

## Effects

Whenever this +5 unholy starknife confirms a critical hit, it has a chance to cast either slay living, confusion or crushing despair spell on the target.

## [Show Blueprints]

BlackStarItem (a662282ca2939144592ee4b1c8b1522e)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* BlackStarEnchantment (4c1343790d544ce4da26986b2541bdf4)
* BlackStarFeature (9a56c3a3707b2db4e97bef0b18d06e99)
* Unholy (d05753b8df780fc4bb55b318f06af453)

**Black Star** is a magic Starknife in *Pathfinder: Kingmaker*.

## Notes

* A random set of spells will be cast on crit. It will always be at least one, but sometimes 2 spells are cast, and they can even be the same spell.
* Character Level is used instead of Caster Level to determine all features and effects.
	+ Crushing Despair and Confusion works the same as Sorcerer's spell.
		- Beware that those spells can cause heavy friendly fire.
	+ Slay Living works the same as Cleric's spell, but uses Charisma for it's modifiers.
		- The spell is cast after full-round attack with your weapons is finished. As long as the target of the spell is still alive.

## Source

Can be found in the Oleg's Trading Post (Merged World) hidden in the well.
Charisma

**Charisma** is an ability score in *Pathfinder: Kingmaker*.

## Description

Charisma measures a character's personality, personal magnetism, their ability to lead, and their appearance. It's the most important ability for paladins, sorcerers, and bards. It's also important for clerics, since it affects their ability to channel energy. For undead creatures, Charisma is a measure of their unnatural "life force."

Every creature has a Charisma score. A character with a Charisma score of 0 is not able to exert himself in any way and is unconscious.

You apply your character's Charisma modifier to:

* Persuasion and Use Magic Device checks.

* Checks that represent attempts to influence others.

* Channel energy uses per day and their difficulty class for clerics and paladins attempting to harm undead foes.

Bards, paladins, and sorcerers gain a number of bonus spells based on their Charisma. The minimum Charisma needed to cast a bard, paladin, or sorcerer spell is 10 + the spell's level. Charisma based spellcasters add their charisma score to the difficulty class of their spells. See Spellcasting for details.
Boots of Free Rein

## Boots of Free ReinBoots

### Effects

These boots grant the wearer a permanent effect of the freedom of movement spell.

## [Show Blueprints]

BootsOfFreereinItem (1fa18e276bff19f4392805c5c22cee20)

* BootsOfFreereinBuff (e24e9c0d77144663815c69e969ac4fdb)
* BootsOfFreereinEnchantment (8bd1fe6694ababf4aa0fd94b9d20d0c2)

**Boots of Free Rein** are magic Boots in *Pathfinder: Wrath of the Righteous*.

 Unlike Freedom of Movement spell, those boots are not supposed to protect you from Staggered descriptor spells, but they still protect from Staggered condition. (Last Version:2.2.0as) (Wrath of the Righteous)
Caster's Dream

## Caster's DreamRing

### Effects

This ring grants its wearer 1 additional spell slot for the 8th and 1 additional spell slot for the 9th level spells (if the spells of these levels are available to them).

## [Show Blueprints]

CastersDreamItem (df6e44ea5e094ebc869b31c138ca1d1a)

**Caster's Dream** is a magic ring in *Pathfinder: Wrath of the Righteous*.

## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*
Book Event (The First Crown)

## Trigger

Collect First Crown Fragment (Treants), First Crown Fragment (Purple Worms) and First Crown Fragment (Crag Linnorm). You get The First Crown (Item) and this Book Event activates.

## Info

* Cues with Index are initated only by answers and cues, not lists.
* Orange lines are shown/selected only once. Yellow lines are shown/selected only once per dialogue session.
* [Show/hide all codes]
Belt of Physical Flow

## Belt of Physical FlowBelt

### Effects

This belt grants its wearer +{x} enhancement bonuses to Strength and Dexterity. Bonuses of the same type usually don't stack.

**Belt of Physical Flow** is a magic Belt group in *Pathfinder: Kingmaker*.

## Kingmaker

* Drops from Queen Ravena
* Found in Blood Furrows
* Project Rare Goods from the Black Market
* Project Trade with the Outer Planes
* Sold by Merchant (Brineheart)

## Also see

* Belt of Physical Form
* Belt of Physical Might
Centaur Bowman

**Centaur Bowman** is a creature in *Pathfinder: Kingmaker*.

## Description

Legendary hunters and skilled warriors, centaurs are part man and part horse. Typically found on the fringes of civilization, these stoic people vary widely in appearance, their skin tones typically appearing deeply tanned but similar to the humans who occupy nearby regions, while their lower bodies borrow the colorations of local equines. Centaur hair and eyes trend toward darker colors and their features tend to be broad, while the overall bulk of their bodies is influenced by the size of the horses their lower quarters resemble. Thus, while an average centaur stands over 7 feet tall and weights upward of 2,000 pounds, there are vast regional variations—from lean plains-runners to burly mountain hunters. Centaurs typically live to be about 60 years old.

Aloof with other races and at odds even with their own kind, the centaurs are an old race only slowly coming to accept the modern world. While the majority of centaurs still live in tribes roaming vast plains or the fringes of eldritch forests, many have abandoned the isolationist ways of their ancestors to walk among the more cosmopolitan cities of the world. Often such free-spirited centaurs are considered outcasts and are shunned by their own tribes, making the decision to leave a heavy one. In some rare cases, however, whole tribes under progressive leaders have come to trade or make alliances with other humanoid communities—typically elves, but sometimes gnomes, and rarely humans or dwarves. Many races remain wary of centaurs, though, largely due to legends of territorial beastmen and the regular, violent encounters the centaurs have with stubborn settlers and expansionist countries.

## Locations

* City of Hollow Eyes (Varnhold's Lot)
* The Tomb's Threshold
* Lostlarn Keep (Varnhold's Lot) (Upper Reaches)

## Loot

* Composite Longbow
* Breastplate
* Random Loot
Castle of Knives

*The Castle of Knives is little more than a crumbled ruin today. In its glory days, it was likely a marvelous structure with numerous sharp towers, somewhat resembling castles built by elven architects.*

## [Show Blueprints]

Location\_CastleOfKnives (e91e7a499c65a344ba28af60ab90f867)

## Castle of Knives

### Quests

Against All Odds
Sound of a Thousand Screams
The First Crown
The Secrets of Suramgamin

## Camping

### Ambush groups

MagicalBeast
Fey
Plant
Abberation
Dweomercat
Redcap

## [Show Blueprints]

CastleOfKnives (4b335fbba8e7ee34cb01cf5ad704e0ff)

### Designer

Philipp Kovalev

**Castle of Knives** is a location in *Pathfinder: Kingmaker*.

## Notes

During the quest Against All Odds a portal to House at the Edge of Time will open in this location.
Cat's Grace

Use Time | Standard action

**Cat's Grace** is a spell in *Pathfinder: Kingmaker*.

## Effects

The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4 enhancement bonus to Dexterity, adding the usual benefits to AC, Reflex saves, and other uses of the Dexterity modifier.

Enhancement bonuses do not stack with other enhancement bonuses, for example with bonuses from belts.

## See Also

* Cat's Grace, Mass
* Bear's Endurance
* Bull's Strength
* Eagle's Splendor
* Fox's Cunning
* Owl's Wisdom
Burning Magic

Use Time | standard action

**Burning Magic** is a Revelation for the Oracle class in *Pathfinder: Wrath of the Righteous*.

## Effect

Whenever a creature takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per caster level at the beginning of the burning creature's turn. The fire lasts for 1d4 rounds, but it can be extinguished if the creature succeeds at a Reflex save (using DC = 10 + half Oracle level + Charisma modifier).
Celestial Bloodline

Your bloodline is blessed by a celestial power, either from a celestial ancestor or through divine intervention. Although this power drives you along the path of good, your fate (and alignment) is your own to determine. Your celestial heritage grants you a great many powers, but they come at a price. The lords of the higher planes are watching you and your actions closely.

Celestial Bloodline is the bloodline of Empyreal Sorcerer archetype.

## Bonus Feats

* Dodge
* Extend Spell
* Iron Will
* Agile Maneuvers
* Augment Summoning
* Superior Summoning
* Skill Focus - Lore (Religion)
* Weapon Finesse

## Spells

* 3rd level: Bless
* 5th level: Resist Energy
* 7th level: Protection From Energy
* 9th level: Remove Curse
* 11th level: Flame Strike
* 13th level: Dispel Magic, Greater
* 15th level: Banishment
* 17th level: Sunburst
* 19th level: Summon Monster IX
Capital Punishment

## Capital PunishmentGreataxe

### Damage

1d12 Slashing
 +5 enhancement

### Qualities

Enhancement +5
Axiomatic
Keen
Adamantine

## Effects

This weapon is a +5 axiomatic keen greataxe.

## [Show Blueprints]

ExecutionerDevilGreataxe (ba91313daf281704199d58909244a1a2)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* AdamantineWeaponEnchantment (ab39e7d59dd12f4429ffef5dca88dc7b)
* Axiomatic (0ca43051edefcad4b9b2240aa36dc8d4)
* Keen (102a9c8c9b7a75e4fb5844e79deaf4c0)

**Capital Punishment** is a magic Greataxe in *Pathfinder: Kingmaker*.
Bracers of Eldritch Scholar

## Bracers of Eldritch ScholarBracers

### Flavor text

*These heavy armored bracers surround the wearer with an invisible but tangible field of force.*

### Effects

These +6 bracers of armor grant a +5 competence bonus on Knowledge (arcana) and Use Magic Device skill checks.

## [Show Blueprints]

BracersOfEldritchScholarItem (c08a6bfecf66b3341828b7d454077c6e)

**Bracers of Eldritch Scholar** is a magic Bracers in *Pathfinder: Wrath of the Righteous*.

## Source

* Drops from Torlek in "Rotten Guttery" of Lower City during Grudges to Settle.
* Drops from Tyrant's Minion (Oread) in Upper City.