Sphere of Aroum

## Sphere of Aroum - Parthan

Aroum focuses on the gentle winds and thrashing seas of Parthan, with its main virtues being sailing, servitude, peace and protection of the seas from corruption or dark influences. Aroum thaumaturges often find themselves as sailors, fishermen or mariners.

## Invocations:

### Disciple:

**(Passive) Aquatic:**

 An Aroum, through the blessing of their Goddess, can become a creature of the waves. They gain the passive ability to breathe underwater, as well as an increased swim speed. Their strength is not hampered by the ocean either, able to fight at full effectiveness in the ocean. While they cannot drown, armour still weighs them down, requiring them to remove it in order to swim. On top of this, an Aroum has the passive ability to walk on water. Able to shoot down or up in water with this ability.

**(Passive) Blessed Waves:**

Parthan’s peace flows through the gentle waves of the ocean. Invoking the gentler side of the sea, an Aroum can invoke a healing effect within their spells, rehydrating and rejuvenating those touched by their magic. Extended focus will heal wounds, but it takes time and is not effective on deep or internal wounds. This magic does weaken undead, though not as severely as Lumen or Salus magics.

*\*Cannot be chosen with Baleful Waters*

**(Passive) Baleful Waters:**

The seas and rivers are not always merciful, sometimes sickened by the meddling and pollution of land dwellers. An Aroum can call upon those plagued waters for revenge, adding a sickening and poisonous effect to their spells. This magic also strengthens and heals undead creatures who are exposed to it.

*\*Cannot be chosen with Blessed Waves*

**Fog Clouds:**

The mists of the sea can hide many things. Calling upon holy sea clouds, the thaumaturge can produce heavy fog that can hide them from sight, obscuring all vision within and without. These clouds can be finely manipulated to create shapes, or simply cover a large area.

*\*Baleful Waters turns these clouds into a poisonous gas.*

*\*Blessed Waves turn these clouds into a gentle healing mist.*

**Windwave**:

Channeling the power of the seas winds, an Aroum thaumaturge is able to use the ability ‘wind wave’. This ability allows for a spring of winds that are able to slash flesh and muscle. However, to those wearing chainmail and above, this ability is only able to knock the target back.

**Watershape:**

Aroum thaumaturges are able to manipulate water to their ability. It can come from a pre-existing source, or they can use the moisture from the air and environment around them. They are able to take moisture from the lands and and use it to their own, however this invocation is the weakest in the deserts of Aridia, and it can only make around a bucket full of water from the moisture in the deserts. They are not able to make this liquid a solid state, however. At disciple, their abilities are on par with Adept Hydromancers, at Herald they are on par with Experts, and at Prophet they are able to be masters.

**Purifying Wave:**

The connection to Parthan allows Aroum Thaumaturges to cast waves of water with the essence of the Goddess herself. It doesn’t affect living beings but damages corrupted and undead.

*\*Can only use with Watershape*

### Herald:

**Sea Paths:**

The domain of Parthan, home to the graves of Kings and Gods and the secret lores buried with them. An Aroum can draw out the dimensions of a Portal within a body of water, directing it to any coast, stream, river or lake in a 10 mile radius. This portal remains active until it is used 5 times, or the Aroum ends it prematurely with a ritual. It cannot be closed instantaneously.

*\*If used with Baleful Waters, the portals emanate the noxious fumes.*

**Icy Aura:**

Calling upon their Goddess, the thaumaturge is able to freeze the moisture around them to sub-zero temperatures, forcing those in the proximity of 3 meters to either flee, or attempt to stop the user at the risk of hypothermia.

**(Passive) Thing of the Deep:**

An Aroum is a friend of the Ocean, and all those in it. The thaumaturge gains the ability to communicate with any Sea life, short of Leviathans, and can call on them for aid. Any fish, crustacean, shark or cephalopod (short of Giant Squid) will assist the Aroum, though cannot be coerced to do so on land. This also grants the thaumaturge patches of thick scales on their body, like that of a fish, which increases their natural defences.

**Wrathful Deluge:**

Before the land, all of Azura was beneath the waves. An Aroum can invoke a large wave of water from a nearby mass, and strike it at their foes. The force of it is able to crush bones and damage buildings. It can only be done near large bodies of water.