recursal/Fanatic-Fandom huggingface dataset:
Harrison Steele

## Vulcan I

Imperator **Vulcan I** (Born; **Harrison Steele**) is a Human Male currently serving as the second Imperator of the Galactic Imperium, reigning from the end of July 2206 to the present day.

Formerly a Galactic Imperium military official who served as the Imperial Chancellor of the Galactic Imperium under Imperator Kaiser I. He previously served as Imperial Governor of Buran and Commander of the First Imperial Fleet.

Steele was a member of the Galactic Union Military during the war, where he served on Buran with his younger brother, Arthur Steele. Narrowly avoiding death, Steele continued to fight on Buran for a number of years. When the military coup was launched by Fleet Admiral Kaiser, Steele became a vocal supporter. Eventually, Harrison and his younger brother were renowned enough in the Union to reach the ears of the new Military Regent, Tiberius Kaiser.

Kaiser, with the help of SPEC OPS, devised a strategy to use stealth to travel to Zultan Prime. There, anti-matter devices would be detonated beneath the crust, decimating the Zultan's homeworld. The operation, under the command of newly promoted Captain Harrison Steele, went exactly as planned. The decimation of Zultan Prime, the holy world of Kulahmai, demoralised the Zultan people and crippled their leadership.

Captain Harrison Steele and his younger brother, Commander Arthur Steele, recieved commendation for their leadership in the operation that ended the war. The Military Regent, Tiberius Kaiser, promoted both Steeles in rank. Harrison Steele became the first and only Fleet Captain of the Galactic Union, and Arthur became a regular Captain.

Following the creation of the Galactic Imperium, Kaiser further honoured Steele by making him the First Imperial Governor of Buran, the so-called 'Jewel of the Imperium'. After several years of service, and with rumours of the Imperator in poor health. Harrison Steele was appointed Imperial Chancellor of the Galactic Imperium. In this position, he serves as Head of Government.
Tiberius Kaiser/Alternate Timeline

**Tiberius Augustus Kaiser** is the first and current Imperator of the Great Human Imperium.

A no-nonsense man with a reputation for his coldness and effectiveness, Kaiser established himself as a prominent figure during the Second Great War. After the sudden death of Fleet Admiral Williams and Admiral Grace Hale, Kaiser became the new Commander-in-Chief of the Galactic Union military.

Following the siege of Buran, Fleet Admiral Kaiser orchestrated a coup against the Galactic Union government. Seizing control of the Union, Kaiser and the military quickly turned the tide of the war. He established an effective military dictatorship, and with the finances of the Union now under his control, he was able to fund operations that would turn the tide of the war. After a daring mission to Zultan Prime led by Fleet Captain Harrison Steele that resulted in Zultan Prime being decimated by anti-matter explosions, Kaiser secured the surrender of the now collapsing remnants of the Zultan Empire.

Following the end of the war, Kaiser deployed the Union military to immediately declare martial law. He recanted on his promise to restore democracy and established a dictatorship led by himself. Kaiser's Xenophobic nature began to show, as he dissolved the Galactic Union and established a human-centric dictatorship, The Great Human Imperium. Taking on the ancient title of Imperator, Kaiser established himself as *successor to Julius Caesar and inheritor of the Imperium Romanum.* He oversaw racial policies that saw former non human members of the Galactic Union reduced to second class citizens.

In 2206, almost a decade after the end of the war, Kaiser began his program 'The Great Reset'.
Human

> *"The Human race is the pinacle of galactic evolution. They are advanced, yet humble"* - *Rhad-val-Jzeel*
>
>

## Statistics

### Racial feature

Human intuition

The **Humans** (Homo sapiens), are an FTL capable humanoid species, native to the planet Earth, in the Galactus Zone of Convergence. Humans are the sole member of the Genus Homo. The current iteration of humanity is the second such, with the first iteration being long forgotten. They are an advanced species, that harbour a dark, unknown secret. They are the dominant species by 2206.
Arthur Steele/New Timeline

## Arthur Steele

* Steele
* Buran
* Young

Captain **Arthur Steele** is a human Engineer, specializing in Augmentation. In service to The Great Human Imperium, Steele serves as the Captain of the HNV Nero and the Vice Commander of the Second Imperial Fleet.

## Background

Arthur Steele was born on Earth some time in 2165. Raised by a traditional family with the expectations that he'd serve humanity as a member of the Galactic Union Military. He was a quick study and flourished in his goals, rising to excel in his education and immediately joined the military after finishing it. Steele decided to join the Navy as an Engineer. Steele Loyally served the Union to the best of his abilities for as long as he was physically and mentally able to.

Steele began his first posting on Buran. He quickly fell in love with the planet and thought of it as more of his home than Earth. His enjoyable time on Buran didn't last, as in 2188, the Second Great War began. He was there when the siege first happened and remained on Buran for the duration of the war. He served as a loyal Engineer in making sure that systems and technology remained operational in battle, in which he witnessed the atrocities committed by the Zultan Empire during this time. He fought for years against the Zultans, hardening his hatred towards them.

Arthur gained a great reputation during his time on Buran, perfecting his augmentations and sharing them with his fellow soldiers. The augmentations that Arthur created greatly assisted the soldiers of the Union in pushing the Zultans back from Buran. When word of Arthur and his brother, Harrison, reached the ears of the new Military Regent Tiberius Kaiser, their lives would change forever.

Arthur and Harrison were tasked with smuggling Anti-Matter devices to Zultan Prime, where they would be detonated, decimating the Zultan Homeworld. Their operation was a success, with the loss of Zultan leadership and the destruction of the holy world of Kulahmai, the Zultan Empire formally surrendered to the Galactic Union. Harrison and Arthur were highly commended for their actions, with the two being promoted. Arthur became a Captain, and recieved command of the USS Tomahawk, an advanced Stealth Vessel.

Following the foundation of the Great Human Imperium, Arthur was given command of the newly completed warship, the HNV Nero along with the additional position of Vice Commander of the Second Imperial Fleet.
Umbraethos

* Primary Form
* Secondary Form

**Umbraethos** is an Archangel Primordial of Necral's Pantheon, who also serves as the **Primordial Executioner**. His status as an Archangel Primordial grants him leadership within Necral's Pantheon, Necral additionally bestowed the title of Primordial Executioner upon him, charging him with executing any Primordial who violates 'The Treaty'.

He possesses an extremely rare weapon, capable of killing Primordials up to Archangel level. The weapon takes the form of a unique scythe, referred to as Sunder.
Major Zomb

"I Have A Good Feeling About This"

General Heavy

General Heavy

Zombie Engi

Zombie Spy

Tyrant Tank

> "I Have A Good Feeling About This" -Major Zomb.
>
>

His Theme Is Future Club From Hotline Miami 2: Wrong Number.

## Biography

Major Zomb Is Part of the "RE-AWAKENING" program. he commands multiple zombies and also keeps track of notable things to report to General Spy. Major Zomb at one point was alive but in the case of survivor scout being in there base it was changed he was killed by four gunshot wounds to the head.

## Personality and Behaviour

Major Zomb is a very demanding man he often gets angry about little slip-ups but is mostly fine.

## Powers and Abilities

Major Zomb Has One Power.

* Escape Plan

## Faults and Weaknesses

Major Zomb Has One Weakness

* Bullets
Coat

"..."

> "..." -Coat.
>
>

His Theme Is Divide From Hotline Miami 2: Wrong Number.

## Biography

Coat is an intense freak very angry and insane not friendly. his main goal is to kill all members of The "Spyfia".

## Personality and Behaviour

Coat is very quiet he never speaks much. he is pretty crazy and will go on mass killing sprees.

## Powers and Abilities

Coat has one power.

* Metal Bat

## Trivia

* Coat Is Based Off Jacket From Hotline Miami.
Frontier Clan

The **Frontier Clan** is a company that specializes in planetary mining, with a reputation for being one of the most profitable and ruthless corporations in the galaxy. However, the company has a poor safety record, with numerous accidents and fatalities occurring in its mines.

## History

The Frontier Clan was founded by a group of rugged individualists who saw an opportunity to profit from the vast mineral resources on the frontier planets of the galaxy. The company quickly grew in size and influence, establishing a powerful presence on numerous planets and becoming one of the most successful mining companies in the galaxy.

However, the company's rapid growth came at a cost. The Frontier Clan's mines were known for their dangerous working conditions, with accidents and fatalities occurring on a regular basis. Despite calls for increased safety measures, the company prioritized profits over the well-being of its workers, leading to a reputation for being one of the most ruthless corporations in the galaxy.

## Mining Operations

The Frontier Clan's mining operations are focused on the extraction of precious metals, minerals, and other resources from the planets it operates on. The company uses advanced drilling and excavation technology to access resources deep within the planets' crusts, and has a reputation for being one of the most efficient and profitable mining companies in the galaxy.

However, the company's disregard for safety has led to numerous accidents and fatalities in its mines. Workers are often forced to work long hours in dangerous conditions, with little regard for their well-being. Despite this, the Frontier Clan has managed to maintain its profitability by cutting corners and ignoring calls for increased safety measures.

## Controversies

The Frontier Clan has been the subject of numerous controversies over the years, largely related to its poor safety record and ruthless business practices. The company has been accused of exploiting workers, damaging the environment, and violating numerous regulations and laws.

In response to these criticisms, the company has launched numerous public relations campaigns aimed at improving its image. However, these efforts have largely been seen as superficial, with the company continuing to prioritize profits over the well-being of its workers and the environment.

## Leadership

The Frontier Clan is led by a Board of Directors, which is responsible for setting strategy and overseeing the company's operations. The Board is made up of individuals with extensive experience in the mining and resource extraction industries, as well as business and finance.

The day-to-day operations of the Frontier Clan are managed by a team of executives, led by the Chief Executive Officer. The CEO is responsible for implementing the Board's strategy and ensuring that the company remains profitable, despite its poor safety record and controversial business practices.
Galactic Union Marine Corps

The **Galactic Union Marine Corps,** monomously referred to as the **Marines** is a branch of the Galactic Union Military responsible for conducting land-based expeditionary combat operations, using the mobility provided by the Galactic Union Navy to rapidly deliver forces. **Marines** are also charged with the defense of Navy vessels and installations from hostile forces. While structured under the Unified Ground Command, the Marine Corps operates closely with Naval Command and has some authority within the office.
Necral

Necral's preferred form

**Necral** is an Overlord Primordial who currently serves as the God of **Death**, the **Paths** and **Reincarnation**. He serves as the head of his pantheon, ruling over the aspects of death and reincarnation. He also monitors and controls the neural energy paths, through which all 'souls' flow.
Aetherium Engine

The Aetherium Engine in the early 6th Era

The **Aetherium Engine** is a powerful Precursor construct created during the Sixth Era. Designed as a weapon of mass destruction, the Aetherium Engine was supposedly employed by the Precursor Empire during the final years of their role.

Co-created by Artificial Precursors Azaria and Nuhll and is the only collaboration between the two. Nuhll wanted to create a weapon for the Empire he so dutifully served. Azaria created the Engine to ensure that there would be no more wars, as it would serve as the ultimate deterrant. Although he soon realised that the Precursor Triumphirate had other intentions for the Engine, and began to regret his part in the creation of the Engine.
Minerva Salvador

**Minerva Scalparee Salvador**, sometimes known by her alias **Queenpin** or the shortened name **Mina**, is a galactic criminal and gangster.

Born in the Crime Syndicate Territories during the height of her father's power, Minerva has been raised in the presence of her father's criminal empire. Lacking a son in a male dominated culture, her father had little choice but to teach her about the criminal life, in the hopes of her succeeding him. Fearing the prejudice against women, Scalpar ingrained in her his skills and instincts for survival.

Upon his passing, she inherited the mantle of Boss of the Onyx Syndicate. Many doubted her when she took up the position, but Mina proved to be a more effective leader and criminal then even her famous father. She grew and expanded the Onyx Syndicate's territory and influence to it's greatest extent. Eventually, after years of expansion, she was named 'Boss of all Bosses' by the other syndicates, as a testament to her power and effectiveness.

Eventually, she was noticed by the terrorist and criminal organisation, CARNAGE. She was invited to become a member of the Commission, without needing to climb up the ranks, a rare event in CARNAGE. She was named Co-Underboss of CARNAGE. Within the organisation, she is known to run the organisation from a managerial standpoint.
"Royale"

-Party blacks out in the heat
-Wake up inside a Coliseum
-Party is unable to move other than look around
-Stadium filled with crowds, cheering and jeering
-Alien figure on balcony, seems to be in charge
-Welcomes party to his arena
-Claims he saw what they did to "his" dragon and grabbed the party
-Says that the party shall fight one another for his entertainment
-Will not be able to kill each other, just wound
-The party fight one another
-Eventually, Kindreth and Steele are left
-Steele tackles Kindreth off the platforms into lava
-Alien leader restores Kindreth and Steele to full and claims they shall now fight to the death
-Alien claims they can choose an ally to help them at different points
-Steele calls for Calli
-Kindreth marks Calli and Steele for Death
-Steele pulls a card mid-fight
-He teleports himself and Calli up to the alien leader
-They take his wrist device from him and force him to release their allies
-Steele forces the slave device from the last village around the Aliens neck
-They force him to recall Arbo to the party
-Alien brings Arbo to the stadium, but also his pet dragon
-They snatch the device back from him
-Steele teleports the alien down with him to the stadium
-Steele tricks the alien into ordering the dragon in a circle
-As it turns, Steele teleports him and Arbo back to the overwatch balcony
-They get held up by the guards there just as Kindreth finds them
-They try to convince Kindreth to not kill them just yet
-Kindreth telepaths to Steele about following his plan to kill the alien
-Steele agrees to plan and teleports them both behind the alien
-Kindreth kills the alien, who laughs in death and claims his race are safe in their tower
-Kindreth claims the dragon is now free
-Dragon flies off
-The crowds of aliens vanish in a blue light
-As the party cool down, Kindreth still has to complete his mark for death
-Calli accepts, allowing herself to be killed and revived
-Steele however, is terrified of death. He teleports Kindreth 300ft in the sky
-Kindreth knocks Steele unconscious but his revival unit kicks in and keeps him safe
-He teleports back to the ground as Kindreth falls
-The party debate what to do as Steele lies on the floor, bloodied
-He claims that he solved the problem and will not allow himself to die
-Calli says they can still fix this, she could revive Steele
-Steele threatens that he'd do the same to Calli if she tried
-Kindreth seems to appear in a cloak of shadows
-Steele laughs to himself at the insanity of the situation
-He accepts he's got nothing left
[00:44]
-Kindreth attempts to kill Steele, but 'Frank' stops him
-'Frank' says he's called Xanthus
-Kindreth is adamant on killing Steele
-They finally accept and move back
-Kindreth Kills Steele
-Calli revives him
-Steele checks The Deck of Many Things to see if it's still there
-It is, and in fact resets upon him touching it
-Kindreth shakes Steeles hand and 'buries the hatchet'
-Party decides to rest in the stadium
Realm between realms

The Realm between realms as some may perceive it

The **Realm between realms** is an extra-dimensional plane of existence located outside of the bounds of reality itself. Within the realm, conventional laws of physics and time do not apply, and beings that make their way to this plane will find that they do not age or experience any sensation at all.

The Realm between realms is said to have always existed, and serves as 'the beating heart of the multiverse'. Within the Realm between realms, the so-called, **"Universal Constant"** is located. The Universal Constant, which, like the realm can take on many different appearances, most often appears as a large tree. Attached to the tree, are countless "petals", each of which are a single Universe anchored to the tree. The Universal Constant serves as the anchor by which all universes are linked; this anchor ensures that all universes operate on the same timeline, despite their numerous differences.

The realm itself is devoid of anything, aside from a central location where the tree is and several floating masses. The only other object within the Realm between realms is a large, other-worldly object, called "The Gate" which serves an unknown purpose.
Chapter 2

TASKFORCE's logo, the unit the party belongs to.

During the **second chapter** of Convergence, the newly founded TASKFORCE begins their mission to protect the galaxy. With the Red Hand's attacks becoming more frequent, Malware needs to be dealt with once and for all. But can TASKFORCE stop him before its too late?

This chapter is informally referred to as the **Malware Arc**, after the titular main antagonist. It began on the 8th of May 2021 and concluded on the 12th September 2021. It took place over nine sessions.

This arc introduces the 2nd incarnation of the main player party, (now refered to as TASKFORCE). After the departure of Bunka and H0W-D33 at the end of Chapter 1, new members; Aila Dormyar and Kindreth Dormyar are added to the main party, with Xanthus, Ingrid Anastasia and Loki Richhell joining later on. Additionally, some new characters make their debut in this arc, such as Longcoat. This arc further establishes the threat of The Red Hand and introduces new concepts such as the Primordials, CARNAGE and The Continuance. Additionally, this arc saw the party obtain a slipspace drive for the Eastwood, allowing for much faster travel across the galaxy. The party have travelled to the very edge of the galaxy and back again during the course of this chapter.

Chapter 2 is informally split into two "sub-arcs". With the first, dubbed the Malware mission, taking place from Session 14 - 19. The second, referred to as the S'koria Mission, began on Session 20 and concluded on Session 22.
Galactic Union Military

### Galactic Union Planetary Defense Forces

The **Planetary Defense Forces**, commonly abbreviated as the **P.D.F**, is a branch of the **Galactic Union Military** that exists to defend and police the constituent planets of the Galactic Union. Underfunded and undervalued, the P.D.F provide a vital role in maintaining security throughout the Union, and act as first responders to a planetary invasion.
Chief Petty Officer

**Chief Petty Officer** is the highest obtainable non-commissioned officer rank in usage by the Galactic Navy. Most CPOs are experts in their fields, and are often seen as equivilent to Lieutenants in terms of knowledge. Some individuals choose to serve aboard starships and rise to the rank of CPO then attend the Academy, where they may gain promotion straight to Lieutenant due to their knowledge.
Lieutenant Junior Grade

**Lieutenant Junior Grade** is a junior officer rank is usage by the Galactic Navy. Lieutenant Junior Grades are senior to Ensigns but less senior than full Lieutenants. Lieutenant Junior Grades are often experts in their particular fields, and can sometimes be appointed department leaders on smaller starships. But most often serve as deputy leaders.
DI-99

**Department of Investigations Unit 99** more commonly referred to as **DI-99**, is an investigative department within the Galactic Union Department of Investigations. Following the murder of Senior Detective Harrison Steele in 2205, DI-99 is officially disbanded, although still operates in secret.

## Information

As with other Department of Investigations Unit, the department is headed by a Lead Detective. The Lead Detective since its establishment has been LD William Thompson. Its primary responsbility is to investigate high level criminal organisations and anti-corruption within the Galactic Union. Their investigations lead them to the criminal organisation known as CARNAGE, a group that has deep routed connections in almost every corporation and state within the galaxy.

Before their disbandment, DI-99 had offices located within the Trihorn Building on the planet Celstos, where many other Department of Investigations Units are based.

DI-99 has a notorious reputation amongst the other Department of Investigations Units, known to be one of the most ruthless and effective investigations units. They are known to recruit talented individuals from outside the Department of Investigations, usually for their knowledge and effectiveness.
Secretary of the Special Operations Division

The **Secretary of the Special Operations Division** is the head of the Special Operations Division, a branch of the Galactic Union Military. They are a member of SPECOPS who is highly experienced. They are responsbile for running the branch, and reporting to the Commander-in-Chief and the President. The holder of this position, also possesses the highest clearance level in the Galactic Union, clearance level 10, which only a handful of individuals hold.

Usually, a Secretary is appointed by their predecessor. It has become a recent custom for a Secretary to appoint their desired successor as the Deputy Secretary, so that they can groom them to take over, although this is not a requirement.

The current Secretary of the Special Operations Division as of 2206, is Director Asal Hironagh.
Long Scout

"Gurgling"

Tear

Eat

"Gurgling" -Long Scout

His theme is SCP-096 Ambience From SCP Containment Breach

## Biography

Long Scout is A terrifying Abomination. it stalks the forests and hunts people.

Long Scout used to be a normal Scout but one day he went out for a walk through the forest. then he found a cave curious he entered. moments later he was Grabbed by something in the cave and dragged far down into it's twisting walls. then something crawled out of the cave it was Big dark red burnt covered in scratches and bite marks. it owned big claws and an extended Jaw.

## Personality and Behaviour

Long Scout is very Aggressive but also very Calm. it stalks the forests and looks for a victim.

## Powers and Abilities

Long Scout Has Some Scary Abilities

* Claw

* Bite

* Tear: he holds his victim by the hands and feet and pulls tearing the victim in half.

* Eat: he kills the victim then eats them.

## Faults and Weaknesses

Long Scout has some weaknesses

* Bullets

* Explosives
The Guide

**"The Guide"** is an entity that takes on the appearance of an old Earth Investigator. His purpose and character unknown, he can only be seen by **Arthur Steele**, much to Steele's chagrin. He seemingly provides Steele information and assistance, although this is often never immediately obvious due to his nature and personality.
Mercenary Guild

The **Mercenary Guild** is a powerful organization of hired guns and soldiers-for-hire, known for its expertise in combat and its willingness to take on any job for the right price.

## History

The Mercenary Guild was founded in the early days of interstellar travel, when the galaxy was still a wild and lawless place. Originally a loose collection of independent mercenaries and bounty hunters, the Guild quickly became a dominant force in the galaxy thanks to its ability to provide high-quality, professional services to clients in need.

Over the years, the Mercenary Guild has expanded its reach, establishing outposts and hiring soldiers and pilots from all over the galaxy. Today, it is one of the most powerful and influential organizations in the galaxy, with clients ranging from governments and corporations to individual wealthy individuals.

## Services

The Mercenary Guild provides a wide range of services to its clients, including:

* Combat Operations: The Guild's soldiers and pilots are some of the most skilled and experienced in the galaxy, and can take on any mission, from simple security details to full-scale military campaigns.
* Bounty Hunting: The Guild's bounty hunters are experts at tracking down and capturing or eliminating targets, no matter where they are hiding.
* Intelligence Operations: The Guild's intelligence operatives can gather information on any target or situation, using a combination of high-tech surveillance equipment and old-fashioned tradecraft.
* Logistics: The Guild can provide transportation, equipment, and supplies to its clients, ensuring that they have everything they need to complete their mission.

## Membership

The Mercenary Guild is made up of thousands of soldiers, pilots, and operatives from all over the galaxy, with varying levels of experience and expertise. Members are recruited based on their skills and reputation, and must pass a rigorous screening process to join the Guild.

Members of the Mercenary Guild are fiercely loyal to the organization, and will go to great lengths to protect their fellow members and the Guild's reputation.

## Criticism

Despite its popularity and success, the Mercenary Guild has attracted criticism for its willingness to work for anyone who can pay, regardless of their political or moral beliefs. Critics have accused the Guild of contributing to the destabilization of the galaxy and profiting from war and conflict.

## Leadership

The Mercenary Guild is led by a Council of High Commanders, who are elected by the Guild's members. The Council is responsible for setting policy, making strategic decisions, and ensuring that the Guild remains true to its core values.
Mercenary's Guild

The **Mercenary's Guild** is an organisation that belongs to the Corporate Alliance. They are the chief suppliers of Mercenaries throughout the galaxy. Their employees are trained, protected and contracted through the Guild, and due to the amount of credits the Guild brings in daily, it is number 3 on the GIPMAR Top 10 most profitable companies in the Galaxy list.
James Crookshank

* Current
* Past

**James Crookshank**, sometimes referred to as **Sheriff**, is a human cowboy living on the western themed planet, Shimmerwater. He was the most powerful and undisputed leader of Shimmerwater, he also served as the leader of the largest gang at the time, the Gunmen of the Apocolypse (GOTA).

Crookshank was considered the deadliest hitman in the galaxy, with a feared reputation. This stemming from him holding the power of Inexistence, one of the Nine Continuance. He suffered a fall from grace sometime between 2198 and 2201, after Xerxes, a Deathslinger, who was on a mission nearby, challenged Crookshank. Xerxes, using his Deathslinger abilities, was able to best Crookshank and somehow steal the power of Inexistence. Without his trump card, and despite still being a powerful shooter, Crookshank lost his position to the more powerful members of his gang.

He went into seclusion on Shimmerwater, hoping to live out the remainder of his life in peace.
Commodore

**Commodore** is a junior flag officer rank in use by the Galactic Navy. It is the lowest flag officer rank. Individuals who hold this rank often serve as Fleet Commanders, and is often used instead of Fleet Captain rank. Commodores also tend to serve as deputies of divisions. At least 15 years of service is required unless special circumstances are granted.
Admiral

**Admiral** is a senior flag officer rank in usage in the Galactic Navy. To qualify for this rank, a candidate must have at least 25 years of service within the Galactic Navy unless special circumstances are granted. They normally serve in high ranking positions within Naval Command, or serve as Admirals of a fleet.
Tiberius Kaiser/New Timeline

**Tiberius Augustus Kaiser** is the first and current Imperator of the Great Human Imperium.

A no-nonsense man with a reputation for his coldness and effectiveness, Kaiser established himself as a prominent figure during the Second Great War. After the sudden death of Fleet Admiral Williams and Admiral Grace Hale, Kaiser became the new Commander-in-Chief of the Galactic Union military.

Following the siege of Buran, Fleet Admiral Kaiser orchestrated a coup against the Galactic Union government. Seizing control of the Union, Kaiser and the military quickly turned the tide of the war. He established an effective military dictatorship, and with the finances of the Union now under his control, he was able to fund operations that would turn the tide of the war. After a daring mission to Zultan Prime led by Fleet Captain Harrison Steele that resulted in Zultan Prime being decimated by anti-matter explosions, Kaiser secured the surrender of the now collapsing remnants of the Zultan Empire.

Following the end of the war, Kaiser deployed the Union military to immediately declare martial law. He recanted on his promise to restore democracy and established a dictatorship led by himself. Kaiser's Xenophobic nature began to show, as he dissolved the Galactic Union and established a human-centric dictatorship, The Great Human Imperium. Taking on the ancient title of Imperator, Kaiser established himself as *successor to Julius Caesar and inheritor of the Imperium Romanum.* He oversaw racial policies that saw former non human members of the Galactic Union reduced to second class citizens.

In 2206, almost a decade after the end of the war, Kaiser began his program 'The Great Reset'.
Sienna

* Current
* Original

**"Sienna"** is the main alias used by a notable Precursor in the late Precursor Empire. A politician in the making, turned warrior, Sienna played a pivotal role in the last days of the Precursor Empire. She fought for justice and oppressed peoples throughout the Galaxy. She was one of "The Four", a group of Artificial Precursors created towards the end of the Precursor Empire.

She held one half of Convergence, one of the Twelve Continuance, which she recieved from her "father" Vysagoth. She eventually passed on her half to her half Titan daughter, Kiara.
Chapter 1

The SS Eastwood the starship utilised by the party.

During the **first chapter** of Convergence, a party of space-farers gather together following a mysterious prison sentence. They soon find themselves conscripted for a dangerous mission on behalf of the Galactic Union, a mission that could earn them their permanent freedom.

This chapter is informally referred to as the **Malevolence Arc** after the location that the party were headed to. It began on the 2nd of January 2021, and concluded on the 24th April 2021. It ran for 13 sessions.

This arc introduces the 1st party incarnation; referred to as the crew as the SS Eastwood. The members of this party being Arthur Steele, Dr Arbo Star-Seeker, Calliamarianna, Bunka, Petra and H0W-D33. This arc also introduces several main characters to the story, such as Benjamin Del Rio, Azaria, Malware, Galadan Lazarus and Fleet Admiral Reginald Williams. Lastly, several key aspects are introduced in this chapter, such as the Precursors, SPECOPS and the Second Great War.

This arc saw the party travel from the edges of the Galactic Union territory through the Neutral Zone, into Zultan territory. In game, this took a month.
Imperial Army and Marine Corps

### Role

To defend the Galactic Imperium against all threats foreign and domestic, on the ground

### Size

703,130 active personnel
90,000+ reserve personnel

## Commanders

### Deputy CinC(s)

* Harrison Steele
* Cade Rawlings

### Deputy Chief(s) of Staff

* Gen Jennifer Krawley
* Gen Maxwell Burke

The Galactic Imperium **Imperial Army and Marine Corps**, sometimes referred to as just the **Marines**, is the land service branch of the Galactic Imperium Military. Officially a merger of the former Galactic Union Marine Corps and the short-lived Galactic Union Army, the Imperial Army and Marine Corps provide all land based and space to surface operations for the Galactic Imperium.
Necrohall

Necrohall as of 2206

**Necrohall** is a building located in the Devoron System on the planet Nihilon. The building serves as the headquarters of the Order of the Deathslingers.

Before the Deathslingers took residence, this building was once the seat of power for the native inhabitants of Nihilon, the Khrall. The building was said in Khrall mythology to have been build by the Goddess of Suffering, and the echoes of screaming are said to be heard throughout the halls. When the Khralls went extinct sometime before 2100, the building stood abandoned. When the newly formed Order of the Deathslingers came across Nihilon in their journey to find a home, they saw the building in perfect condition, despite the decay of the rest of the planet. They immediately made the building their headquarters.
Nuhll

**Keydetraxus** (**Ամենազոր զինվորը**, *In Precursor Glyphs*) more commonly known by his alias, **"Nuhll"**  was a notable Precursor during the final years of the Precursor Empire.

In his capacity as the Zultan Emperor, Nuhll is known by the regnal name **Qián tǐ Emperor**, although he rarely uses this.
"Into the Lion's Den"

-Over the journey, the party has learned to drop in and out of slipspace to make sure it doesn't break.
-Still a few weeks left until reaching Malware.
-A derelict ship is found after a text-based signal is picked up.
-Calli, Petra and Aila are the ones that are heading onto the derelict ship to find answers.
-Steele tells them he's using this as a test to see how they act without him, having Calli in charge.
-Calli contacts Steele claiming to have found a grey substance on the ship that's spread along the walls.
-Steele tells them not to touch it as he begins going through logs of what they've found in the past.
-Kindreth realizes the derelict ship is coming apart and tells the team on board to leave.
-As they arrive back on the Eastwood, Steele and Arbo send them in for de-contamination
-Arbo scans Calli and finds hints of the Gray Sand in her bones on a microscopic level.

-Steele comes up with the idea of removing it and replacing it with metal inlining for Callis bones.
-The surgery goes well and Arbo places the contaminated bone in the un-used air-lock with his tools.
-Arbo tells Steele about an idea for a room to deal with things like this, and they begin to build it over time in slipspace.
-Over the next few days they build a Decon Room.
-During that time, Calli wakes up, but is now able to see The Guide.
-As we leave slipspace, our consoles on the ship are hit by some disruption.
-Azaria claims the disruption is from The Signal that's been rippling across the galaxy.
-Azaria says Malware is likely alone and with The Transcriber.
-The party decides that using the 2 new fighters would be preferable over the Eastwood to infiltrate Malwares ship.
-Steele and Azaria fit the 2 fighter ships with stealth capabilities.

-Petra potentially has the frequency to break through the shileds of Malwares ship.
-Steele has a backup plan of using the Eastwoods Ion Disruptor to down the shields.
-The two teams make it to Malwares ship with no trouble, and Petras plan for the shields works.
-On Malwares ship, the team begin to make their way through the halls to find the bridge.
-The team sneaks through and kills any foes they come across as they find some elevators to the next deck.
Celestial Primordial

The **Celestial Primordials** are a group of twelve Primordials that are considered to be and are self-declared Gods. They are the most powerful Primordials and served as the victors of the Primordial Civil War. Following the ending of the war, the Celestial Primordials declared themselves Gods and each took on an aspect that they would rule over.

The twelve Primordials that are considered to be Celestial Primordials are: Necral, Hexadon, Meridia, Malachor, Tyrian, Quynten, Ylidia, Jynx, Caelcadon, Aevar, Chronara and Zecra.

The Celestial Primordials are the upper echelon of the Primordials, and sit above the middle echelon, the Archangel Primordials.
"Get it together"

Cactus Juice isn't quite what they expected

**"Get it together"** is the eleventh session of the first chapter of Convergence. Five days have passed since the party had come across a number of revelations that had caused a rift to form between them. After resting and thinking on, they focus up and concentrate on the mission at hand. They reach their final stop in their journey to Zultan space, the desert planet, Pulara.

Redja

Abbas

Orius 0 poor man

Mercia - orius replacement

Jim Sunstroke - SS Blackwater, Stallion Class Interceptor

-Over the span of 5 days, Del-Rio has taken command of the ship to fly to the end of the neutral zone. -During these 5 days, the party is taking time to cool off. Steele has locked himself into the engine room and has been tinkering all week. -Through Steeles tinkering, the ships engines have increased by +1 -Throughout the week, Petra barged into the engine room while Steele was busy tinkering. -Petra asks for an update on Steeles Firewall idea to implement into H0W-D33. -Steele isn't too sure it's something he can fully work on beforehand, but with Petras help, they could make it. -Steele makes the firmware for the device, and Petra creates and molds the coding of how it'll work. -The device should allow H0W-D33 to see the voice in his head, but they can't look back. -Steele tells Petra that they should find someone else to implement the device to H0W-D33, as he isn't stupid, just naive. -Steele claims If they try, H0W-D33 would just not trust them, and they'd get angry again. So one of the others on the ship should do it. -Petra thanks Steele, and tells him he deserves the Captain position. -Steele smiles but tells Petra to get out of the engine room. -(5 DAYS PASS) - 4th June 2206
Reminiscence/Previous Incarnation

**Reminiscence** also referred to as **The Long Memory**, is one of the Ten Continuance. This power is the most well-known of the Nine, as the holders have been historically been descended from the famous Titan, Lazarus.

Reminiscence, like the other Continuance, is a unique ability that is passed from lifeform to lifeform either directly or indirectly. Like the others, the holder of Reminiscence is able to tap into surface level neural energy manipulation, granting them a unique ability so powerful that some would come to view it as being "like magic".

Reminiscence is often associated with the aspects of time, memory and aging.

## Abilities

### Memory Retention (Awakened/Active Stage)

The initial and most well known ability of Reminiscence, Memory Retention allows the holder to retain and pass on their memories to their successor. As such, Reminiscence accumulates memories from every host that has ever possessed it. The holder is able to access these memories passively, although they can only directly access the memories of more recent holders. Reminiscence stores the memories of Lazarus the Great and his many successors, culimating in a thousand years worth of memories and experiences.

Should Reminiscence not be passed on correctly, and a holder dies with it, all accumulated memories will be lost and it will be reset when it reaches the new holder.

### Memory Manipulation (Evolved Stage)

Upon reaching the evolved stage, the holder will gain access to Memory Manipulation. This allows the holder to read, change or remove the memories of an individual they can see. The holder gains full access to the memories of the target, being able to read everything. Should the target hold one of the Continuance they will be resistant to this however. The holder can then change memories to whatever they would like, altering memories to their favour. They can also completely remove memories from the target, allowing them to cripple their foes or relieve the suffering of their allies.

### Memory Possession (Mastered Stage)

Upon reaching the mastery stage, the holder gains access to Memory Possession. This allows the holder to become possessed by memories of previous holders. They are able to bring forth the memories and personalities of a previous holder of Reminiscence, in a sense allowing them to be 'resurrected'. While this is occuring, the previous holder takes control of the holder's body. This is particularly useful for modern holders of reminiscence, who hold the collective memories of hundreds of individuals, as it allows buried or ordinarily inaccessible memories to the surface.
Lieutenant Commander

**Lieutenant Commander** is an officer rank in use by the Galactic Navy. Lieutenant Commanders are senior officers being targeted for command. Lieutenant Commanders often serve as department leaders onboard a starship, or as executive officers of smaller vessels. Lieutenant Commanders normally require at least 7 years of service unless special circumstances are granted.
Taphitus Snow

**Taphitus J. Snow**, sometimes known by his alias **Winter**, is a human male businessman active during the 2200s. He currently serves as Chief Executive Officer of the New Dawn Alliance, the richest corporation in the galaxy as of 2206. Underneath his public persona, Taphitus Snow is a terrorist and criminal; he serves as a Commissioner and Co-Underboss of CARNAGE, an organisation that has said to have caused "every bad event in the galaxy in the past two centuries."
Transparence

> "It was like a ghost that appeared before us. We couldn't hit him, nor see him. It was like he was a hologram." - *Battlefield report, taken during the siege of Buran*
>
>

## Information

### Abilities

Absolute Invisibility
Selective Intangibility
Freedom of Movement

### Allegiance

*Unknown*

**Transparence** also referred to as **Ghost Shift**, is one of the nine Continuance is one of the Twelve Continuance. The holders of this power wander undetected throughout the universe, observing from afar.

Transparence, like the other Continuance, is a unique ability that is passed from lifeform to lifeform either directly or indirectly. Like the others, the holder of Transparence is able to tap into surface level neural energy manipulation, granting them a unique ability so powerful that some would come to view it as being "like magic".

Transparence is often associated with the aspects of apathy, blindness and non-corporealism.

## Abilities

### Primary Power - Absolute Invisibility

The primary ability of Transparence allows the holder to become completely *invisible* at will. Although the user is not *invisible* in the definitive sense, in actuality, the holder pushes themselves slightly out of sync with the rest of the universe, rendering themselves completely undetectable. This includes by sensors and other technology.

This gives the holder a greater advantage over the widely available cloaking technology throughout the galaxy, as the holder will be completely impossible to detect. The only way the user of this power can be detected is by the holder of another one of the Continuance.

### Secondary Power - Phasing

The secondary ability of Transparence will allow the user to make parts or nearly all of their body phase, allowing matter to pass through them as if they weren't there. They are able to do this for a maximum of 87% of their body at a time, and this phasing can be spread throughout the body, allowing the holder to selectively choose which limbs/body parts to phase. When this happens, the parts of the body that are phased become completely intangible until the holder ends the effect. The phasing is near instantaneous, allowing the holder to change the phase as quick as they can react.

Due to the fact that the holder cannot do this for all of their body at once, they are unable to walk through solid walls without causing injury to themselves.

### Drawback - Corpse

The drawback of Transparence causes the user's skin (or equivilent) to turn completely pale white and they will become cold to the touch, appearing dead to the unsuspecting eye.

### Mastery Power - Freedom

The mastery ability of Transparence allows the user complete freedom of movement, defying gravity and matter. The holder is able to walk through objects and even fly from planet to planet as if gravity were merely a concept. The holder does not require oxygen, as long as they are using this power. Should they stop using the mastery power, the user will be subjected to all normal conditions again.

## Known wielders

* Jahben's Predecessor (First known wielder)
* Jahben the Ghastly (Full, later half)
"Confrontation"

-The party sneak through the next deck by using the grates into small maintenance tunnels.
-As we reach the end of the floor, alarms begin ringing through the ship. The party is confused since nothing indicates it's them.
-The entire floor is silent and their are no crew members, signs indicating they've left in a hurry.
-The party finds the elevator to the Bridge.
-At the bridge, the party find Gorz, the Zenkethi Commander of Malwares forces.
-He claims that something else is attacking and is on the lower decks of the ship before engaging the party.
-The party quickly take down Gorz and the rest of the Bridge Crew snap into action to try and kill the party.
-The party deal with the Bridge Crew.
-During the battle, one of the Bridge Crew get away.
-The party move up to the next deck and find Malware.
-Malware tries to convince Petra to join him.
-Petra denies him.
-The party begins to fight Malware.
-Malware summons Robo-Drones and a Combat Mech to fight.
-Malware shields himself as they fight.
-Azaria hacks the drones to destroy Malwares shield.
-As the fight extends, Steele notices how badly things are going.
-Steele realizes this is the one chance he's got, with Malware physically here and of all the things he's done, thus summons Xerxes.
-Xerxes and Malware have a stand off, ready for battle.