Grand Klaus Academy of Military & Magical Arts

The Main Academy (To the North is the Fort, and to the East is the farmland.)

## The Helios Klaus Academy of Military & Magical Arts (Helios)

Constructed in Abadius of Year 6, The Grand Klaus Academy, nicknamed "The Imperial Academy" by the students of the Helios Imperium, and those visiting the Imperium, is an academy that is rich with knowledge, and eager to learn students. There is no dress-code, save for a badge that must be worn at all times to prove that you are a student. The students at this academy, and all other Grand Klaus academies are given a free-reign system, they must sign up for classes of their own volition, upon completing these classes, they are given a point value associated with the difficulty of the class, and only when they have reached a certain point value, can they present their thesis, or final project to the graduating council, who will determine if they are ready to be adventurers, academics, or artisans. It is a unique system, and soon will be a system that competes with the rest of the academic world. The only mandatory class in all of the academies is Basic Magic 101 in order for students to recall to their academies, or others they wish to visit or join with the Waystone Festival.

## Student Living (Helios)

Unsurprisingly, for the new prestigious academy, student life is good. On campus, there is adequate protection, home-grown foods, and foods that are imported from the nearby Helios Imperium. The campus also boasts master artisans of baking, wood-working, masonry, and tannery, all of the needs of a normal person can be met, and constructed on this campus. It is by all means, self-sustaining, and with the few shops on campus open, students are free to buy luxury items as well for their free time between classes, studying, and social situations. We pride ourselves on picking out the best students available to us, and help them become the shining examples of morality we live to see in Helios. This academy focuses mostly on the sword fighting, and as such, mages have a hard time fitting in outside of their circles, fret not however, as the many circles of mages leave near none to be excluded.

### Inhabitants

Around 500~ students and Soldiers

Beginning construction in Desnus in Year 7, this academy is mostly focused on more noble arts, while the Helios academy is focused more on the military side of schooling, as fresh recruits are welcome greatly to the Helios Imperium Military, The Athreya Academy prefers to give a mix of military tactics taught to magic users. It's House name is House Alchemists, and it is perched on the edge of a hilly cliff overlooking a lake. It is the most sensible of houses, and teaches no necromancy classes, as well it is the second location visited for the Waystone Festival. Likewise, there is no dress code save for a badge to be worn by all students, faculty, and visitors to prove your enrollment.

## Student Living (Athreya)

The Athreyan academy is similar in many ways to the academy in Helios, boasting many of the same facilities with different faculty. The culture however is much and away different, the academy is built on a waterfall, and is very beautiful in it's natural views. It comes with a pier for imports from the cities of Athreya, and trades this for the on campus stores. There are many students seen fishing at the boardwalk, though you can never be too careful! The waterfall overlooks a wicked drop to the ocean pier, and if you fall, well let's just hope you have a feather fall spell. This academy is the primary naval combat academy, and focuses on nature and elemental magic.

### Inhabitants

Around 500~ students and Soldiers

Beginning Construction in Erastus in Year 7, this academy is mostly focused on the art of diplomacy and magical housekeeping. While it is a large turn

from the other academies, it harbors a very romantic air, and people can come here on vacation from the other academies to taste the fine cuisine and in-house service of this servers Academy. This academy is also available for all Klaus Academy students to visit and enjoy the local culture.

## Student Living (Yamato)

The student living in Yamato is of the most luxurious out of the Klaus Academies. The chefs are top of the line bards trained in singing, performing, and cooking in a hibachi style restaurant bar and show. It also differs in that, since it teaches the mannerisms for noble parties and revelry in the worshipping of certain drunken gods, alcohol is allowed on campus. The sights are to die for, sculpted by artists of many types, and each night a new play is being produced and showed there at the theatre. The life of indulgence at this academy is one that you can never get used to as an adventurer.

## The Ithaca Klaus Academy of Mechanical, Magical, and Military Arts

The Ithacan Academy is one of the most integral in terms of research in the alchemical, mechanical, and real world non-magic no-nonsense science. Of course that doesn't cause any friction between those of the academy that study magi-tech and magical arts themselves. The academy is up on a cliff face and has a beautiful view of the plains of Ithaca, and boasts a very nice system of transports via elevators and dumbwaiters that allow students to go up and down the mountain and go straight to their classes or to visit the nearby Ithacan cities. The beauty is rivaled by it's sister schools in Athreya

## Student Living (Ithaca)

Student Living in Ithaca is not at all no-friction (It was a lie in the official description of the school). The many engineers here are very aggressive about their fields of research, magic sticks to magic, science sticks to science, and the beefheads at the military academy harsh them both for being big nerds. Of course that's no big deal in consideration to the lavish and one of a kind experience you can get in learning about the many facets of the natural and unnatural world. The reason the students at this academy are a little more on the low-end grade of ability and learning is due to the much larger Athreyan national wonder and university boasting a much more intense and luxurious curriculum.

## The Waystone Festival

The Waystone Festival occurs at the beginning of every semester after a short one week Basic Magic Training 101 class, which allows all students to use the Waystones used in the festival to transport to the different campuses. All one needs to do is put their first bit of magical ability learned into the waystone and then they are able to transport back during times of crises or when they wish to go on vacation to the other campuses. This encourages students to study hard in order to earn the right to teleport to the other academies. After the students of each academy subsequently touch the stones, the are flown around for a second time in order to land in their respective academies. The process in total takes around 2 weeks, after which, students are free to transfer between Academies to experience the different house styles and cultures of the local countries.

## Head Masters and Mistresses

Lucas Klaus - Dhampir, the Grand Headmaster of all the other Headmasters

Willian Grahand - Human, the head of security in all of the academies (As a chosen, he can teleport between then freely using the waystones and this makes security much much easier). A sentinel with righteous conviction to keep the students from harm while they study. He is also an avid teacher, and a seriously good punching bag.

Arwen Genia - Elf, A Light-hearted healer, she is the Head-Mistress of the Athreya Academy and is there to support the students with her own hard work behind the scenes. Hates fighting, but loves healthy competition so always has some sort of tournament going on in the arena or doing field trips and activity opportunities.

Pyne Turei - Halfling, The headmaster of the Ithaca Academy, she owns a large squadron of around 20 stewards who keep the university as clean as a whistle. She's very temperamental for people that disrespect the environment, or make messes, otherwise she's a gossip, and takes meetings often from students with interesting offers..

Clyde Reaver - Human, A large male, who wields a battle axe and swings it around like his life depends on it, he is the Headmaster of the Helios Academy, and is always down to fight any uppity knights in training. Even knowing he isn't the best, he loves to test his mettle, and he's got a bit of brains behind him too, so that his teaching method always works. Otherwise, he's a straightforward muscle head.

Ilvid Host - Fetchling, The head master of the Yamato Academy. He is a very quiet and secretive individual, and prefers not to be out in the daytime, he can be seen at late night dancehall parties, or wandering about the dorms to listen in on conversations, altogether a great trainer of etiquette and secretness that is required in household manners of maids, and other trivialities of life.

Cece Fawn - Human, The Headmaster of the soon to be Catanian Academy, she is a bit of a ditz and sometimes messes things up, so she makes sure to take it light on the teachers, since there are also many students that go to this academy, it's best to be liked rather than to be efficient (That makes more work for her bureaucrats however.

## Rules

Rule #1 No Necromancy of the undead-raising or creating type.

Rule #2 Always listen to your teachers (Unless mind-control from outside sources is suspected). Use your best judgement for such cases.

Rule #3 You must take Basic Magic Training in order to touch the Waystone of the academy you home at. In disastrous times, you will be required to return home, and to the safety of the academy or your families.

Rule #4 On the topic of Conjuring extra-planar creatures. Of the cosmologically evil variety only devils are allowed, and only up to the hellish rank of Barbazu. Any demons or Daemons or other Extra-planar evils such a Wendigos, Efreeti, etc. Will be grounds for immediate expulsion.

Rule #5 Fights between students and teachers, and fights between students and their peers must always have one witness of both the faculty, and the student body present to officiate. Any duels or brawls without such officiators will be punished accordingly.

Rule #6 Excluding peoples from activities due to their ethnicity or race is strictly prohibited, anybody seen discriminating a certain group inside of the academy will be punished.

Rule #7 Rooms must be cleaned to like-new condition upon end of the year upon graduation.

Rule #8 Criminals who have signed up in an attempt to seek asylum will be thrown out of the academy and dealt with by the authorities of the country they had come from.

Rule #9 Use of lethal spells and spells that cause extreme collateral damage in enclosed spaces and spaces not meant for such "inappropriate castings" will be met with a bill for the damages.

Rule #10 Enrollment to the academy is allowed to all sentient beings not already hindered by the rules of the academy, and is not to be kept from entities of different social standings. However, good behavior is required of all students.

Rule #11 Other offenses not yet present to this list are to be dealt with according to the Headmasters discretion, and likely, added to the rules list.

Rule #12 Have fun!!!