Way of Argent Flesh

## ***3rd Level:***

### ***Argent Flesh***

At 3rd level a monk of this path has undergone an infusion of a sacred fluid known as "argent blood". This makes the monk quite resilient to certain threats. The argent blood grants you immunity to any effect that would change your form against your will, as well as all blood curses.

### ***Sculpt Form***

Also at 3rd level you learn to sculpt flesh to fit your needs. As an action you can expend a ki point to cast the spell alter self. This version of the spell requires no verbal component, doesn't require concentration, and can also be cast with a range of touch on a willing living creature. You can end the effect on yourself or a willing creature as a bonus action. The aquatic adaptation option will instead empower the subject's body to no longer require oxygen for the duration. The natural weapons option will now instead simply empower all of a subject's unarmed strikes to have a +1 magical bonus to attack and damage. When you reach monk level 11 the bonus to unarmed strikes increases to +2 when used on yourself, and increases again to +3 at monk level 17, again only when used on yourself. Empowered unarmed strikes are considered silvered. You can only have one of the three effects on a creature at a time.

In addition, you can use this fleshcrafting on an unwilling target as a replacement for all of your attacks in the attack action. An unwilling creature must make a constitution saving throw against your ki save DC or have their appearance shifted for the duration of the spell. A target also suffers three dice of necrotic damage on a failure or half as much on a success; the dice being equal to your martial arts die.

## ***6th Level:***

### ***Improved Fleshcrafting***

At 6th level whether through mastering the argent blood naturally or by empowering your control over it through eldritch tattoos, you have learned to better sculpt flesh. You can now use sculpt form on yourself as a bonus action, using it on yourself to change your appearance requires no ki points, and you can use it on others at a range of 30ft.

### ***Argent Puppet***

Also at 6th level you learn to seize the blood in a living thing. As an action on your turn you can expend 2 ki and choose a target you can see within 30ft of you; you can spend one additional ki point to use this ability as a bonus action, but cannot use it more than once on a turn. The target must make a constitution saving throw against your ki save DC or be paralyzed for 1 minute or until you are incapacitated. A paralyzed creature can make a new saving throw at the end of each of their turns, ending the effect on a success. During a paralyzed creature's turn, you can use your reaction to puppet their actions. A puppeted creature will move a distance up to their speed, and take one physical action of your choice, usually the attack action. You can only force a creature to make one attack in this way.

## ***11th Level:***

### ***Master Sculptor***

At 11th level you can use your sculpt form ability on up to your wisdom (or spirit) modifier willing creatures within range at the same time, expending only 1 ki in the process. In addition, when you use sculpt form to empower your own unarmed strikes, they additionally gain siege and pierce critical strike immunity. Finally, you can hold up to two of the three total effects on one creature at a time.

### ***Shape The Beast***

Also at 11th level you can momentarily bestow a powerful lycanthropic curse. You can expend 7 ki to cast the polymorph spell targeting yourself or another willing creature who is not already a lycanthrope or immune to blood curses. A creature made into a beast by this spell has the shapechanger (lycanthrope) creature type instead of beast as well as immunity to bludgeoning, piercing, and slashing damage that is non-magical and non-silvered.

## ***17th Level:***

### ***Become The Beast***

At 17th level you become the beast feared by your forbears. It is not commonly known by modern wielders of argent flesh, but The Order of Vindican separated from the Argentine Inquisition because the true nature of their monastic path was not to kill the lycan, but to become them. You can use your action to assume the form of the beast for 10 minutes, until ended as a bonus action, or until incapacitated. When you enter this form each creature of your choice within 60ft of you which can see or hear you must make a wisdom saving throw against your ki save DC or be frightened of you for one minute. A creature can repeat their saving throw at the end of their turns, ending the effect on a success. While in the form of the beast you cannot cast spells or expend ki, but gain the following benefits.

* You lose the humanoid creature type and gain shapechanger (lycanthrope).

* You have a claw attack, it is a light finesse weapon which deals 3d4 slashing damage. When you take the attack action using only your claws, you can make one additional attack as a part of the same action.

* You have a bite attack, it is a finesse weapon which deals 3d6 piercing damage. When you hit an attack with your bite against a living creature, you gain temporary hit points equal to double your constitution bonus.

* You have advantage on melee attack rolls, but creatures have advantage on attack rolls against you unless they are frightened of you.

* You have immunity to non-magical non-silvered bludgeoning, piercing, and slashing damage.

* You have resistance to non-silvered bludgeoning, piercing, and slashing damage.

Once you use this transformation you cannot use it again until you complete a long rest.