Deltarune: Reluctance

> "*I don't want to hurt anyone, especially not you Kris. But I can't let you harm anyone else.*"
> ― Ralsei to Kris
>
>

## Authors

### Spriter/s

Undecided

Deltarune: Reluctance is a continuity change AU inspired by Undertale: Disbelief. It occurs during a genocide route, where Kris kills everyone the gang comes across, after they attempt to stop them. Kris kills everyone, but Ralsei survives due to his healing spells, unlike the others who died before he could save them. Overcome with grief and frustration, he reluctantly battles Kris.

## Characters

* Kris
* Ralsei
* The Player

## Descriptions

### Ralsei

Ralsei wears his hat over his head, shadowing his face from Kris' view. Though, a tear can be seen from his right cheek as the battle continues, until, Ralsei finally gets rid of his feeling of reluctance and the tear vanishes. His scarf is torn, and his coat has a large cut where Kris attempted to take his life.

### Kris

Although initially you cannot see Kris, during the final phase of the battle, they break free from the Player's control. Ralsei, overjoyed with not having to hurt his friend any longer, joins forces with them to defeat you, the player. Kris' eyes are bright red like they are when they break free in Deltarune, and their armor is dirtied with the blood of the friends you made them kill. They appear tired, but their eyes symbolize a neverending determination.

## In Battle

### Texts

* (When Checked): \*A tear flows from his right cheek and his hat masks his self doubt, his reluctance is easy to exploit. Let's take away his hope of a good ending.
* (Beginning of Battle): \*I don't want to hurt anyone, especially not you Kris. But I can't let you harm anyone else.
* (First Attack): \*So, you really do want to fight...a friend?
* (Second Phase): \*If you really do want to continue this cycle of hurt, then I can't let you leave.
* (Final Phase): \*Kris! I knew it! You really were my friend, after all.

### Attacks

#### First Phase

* Ralsei attacks with scarves that slide up and down along the sides of the hitbox. If hit, these scarves will deal 4 damage.
* Ralsei heals himself every 5 turns, skipping his own turn, but if attacked after being healed, the attack will deal more damage than the HP he regained.
* Circular objects will go across the screen, each object deals about 5 damage.

#### Second Phase

* Ralsei's previous attacks become faster and deal up to 8 damage
* Ralsei summons scarves from below the hitbox, each one rises up and down and deals 6 damage each.
* Ralsei's scarf flows across the hitbox, if hit, it deals 5 damage.

#### Final Phase

* Ralsei's circular objects go across the screen, while swords fall from above the hitbox. This attack can deal up to 11 damage
* Kris' sword swipes across the screen from the top, then the bottom, this attack can deal up to 12 damage
* Swords pop out of the ground as the screen scrolls, similar to Sans' attack. This can deal up to 14 damage.
* Two giant circles slide across the screen, if hit, this can deal up to 10 damage.

## Trivia

* Ralsei is aware of the SAVE function, as he is in Deltarune, which is why during the second phase, due to seeing the Player's or Kris' crave for violence. He believes they'll only continue to do it.
* The circles Ralsei summons are similar to the circle of friendship, where there are multiple circles inside of one.

## Gallery

Ralsei Sprite by Volnar The UnforgivingFanmade Ralsei Phase by ShiKoYa