Elements (New)

Elements function as what base the player's spell would be. All have different spell books to for different spells, and a charge attack automatically learned.

### Spell Book Locations

Ancient runes, behind the portal

Ancient Runes, area 2 under trapdoor

Desert, wasteland. (5%)

### Charge Attack

The fire charge attack takes 3 seconds to charge, which is relatively fast compared to other charge attacks. The player will summon arrows that do 3

⌈
2
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player.level

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5
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{\displaystyle \lceil 2(\text{element.level})+\text{player.level}/5\rceil}

damage each at each entity within

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{\displaystyle floor(30+element.level+player.level/8)}

 studs. The entities hit will catch on fire (burn). If the entity is within 15 studs of any other entities, those entities will also burn and the process repeats. Like all charge attacks, this drains 10 MP.

### Spell Book Locations

Ancient Ruins, by the biggest runestone

Ancient Ruins, area 2 hidden in corner.

Tundra, beside the hot spring

Desert, wasteland. (5%)

### Charge Attack

The water charge attack takes 5 seconds to charge. The player will summon three waves that flood the biome. Anything hit by the waves will be washed away. The waves do

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{\displaystyle ceiling(6+element.level+player.level/5)}

 damage each and slow enemies down by 20%. The flood will last for 300 seconds and could spawn sea serpents (uh oh). Like all charge attacks, this attack drains 10 MP

## Leaf

Leaf is an origin element. It is specially used for multi-directional attacks and attacks that must go through small holes, as the bullets stay the same, are thin, and the higher level leaf you get the more directions the leaves shoot from.

### Spell Book Locations

Ancient Ruins, by the biggest runestone

Tundra, in a random tree

Alpine forest, Back corner

### Charge Attack

The charge attack takes

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{\displaystyle floor(6+element.level/2)}

 seconds to charge, considering it is the most powerful and gets more powerful when the player is more advanced. In the charge attack the wand will summon 6 trees positioned 75 studs away from the player, in a circular pattern. The trees will form links to the nearest

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{\displaystyle floor(3+element.level+(player.level)/6)}

 mobs (except bosses) and slowly drain

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{\displaystyle floor(element.level/2+(player.level)/12)}

 per 2 seconds for each mob. Unlike other charge attacks, instead of just taking 10 MP, it drains 9/10 of your MP bar unless 9/10 of your bar is less than 10, and in that case, it will drain 10 MP. The trees last for 45 seconds.

## Lightning

Lightning is one of the "uncommon elements".

### Spell Book Locations

In Destinia (4x)

If struck by lightning (10%)

In wasteland part of desert (1%)

### Charge Attack

The charge attack takes

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50

/

spell.level
)
3
⌉

{\displaystyle \lceil(50/\text{spell.level})+3\rceil}

seconds to charge. It summons a thunderstorm and shoots out a lightning bolt that attacks 2 mobs within 20 studs of the user. This does

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{\displaystyle ceiling(spell.level+(player.level/5))}

damage. Any mobs within

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{\displaystyle floor(25+spell.level)}