Ahsion Soulrazed Race

See also: Kyrevan's Dream Wiki and Races of Ahsion

Ahsion's Soulrazed, the fiery  Inferno variant

## Soulrazed Creation

In Kyrevan's Dream, a soul's return from the afterlife is a momentous occasion, as it ventures to Soulcarner, destined to become the fuel for the star. Those resurrected face profound changes within their souls, both from being Soulcarner's fuel and from passing through the soulshaping magic unique to their world. The revived souls from different worlds exhibit remarkable diversity, yet possess shared traits within their respective worlds.

This process of fragmenting the souls by Soulcarner and then filling those gaps by the world's sphere of magic is known as the soulraze or soulrazing and its outcomes are different when paired with different spheres of magic.

Spells that resurrect the deceased, excluding Revivify, bestow upon the revived a new racial trait known as their soul raze. This trait replaces one existing racial trait, either randomly or at the player's discretion if the Dungeon Master deems it fit. Each aspect of the Razed Nature feature represents one trait for this replacement process. Additionally, the traits Grappling Appendage, Magic Resistance, and Razed Form also count as one trait replacement each.

In instances where the original race has no more traits to swap and hasn't accumulated five Soulrazed traits yet, a new Soulrazed trait is simply added without requiring a swap. However, if the character has already been resurrected five times and now possesses five Soulrazed racial traits, their sixth revival marks a significant transformation. At this point, the player may completely redesign the character as Soulrazed, as their former self bears no resemblance or connection, instead becoming an entirely new creature with fabricated memories.

## Age and Lifespan

The Soulrazed are a unique race that does not get born or age naturally; instead, they are created when a single soul passes through the afterlife and the soulshaping sphere of Ahsion multiple times by coming back from dead. These non-fleeting beings exist as ethereal energy and can only be killed through deliberate slaying rendering death by old age impossible.

## Appearance

Ahsion's Soulrazed are a prominent and numerous race of the infernal plane. This is caused by devilish pacts that force mortals to return to life after death to fulfil unfinished contracts, gradually leading to the rise of the infernal Soulrazed as one of the dominant races in Ahsion. Just as any fiend Soulrazed can be assimilated by each layer of the hells later in life, creating the possibility of a line of Soulrazed who initially started as Infernal Devil spirits but were assimilated to become cold and hungry Tartaran Demons and other fiends.

Most Soulrazed on Ahsion begin their fiendish lives in Inferno, the fiery layer of Devils. As a result, even most Null, Blight, or Demon Soulrazed will assume shapes associated with devils. Their black plate, which accompanies their Soulrazed form, manifests elements such as horns, segmented wings, and devil tails. The Soulrazed's form is a combination of their incorporeal - often fiery - spirit and their natural infernal plate armour. In the case of assimilation, only the incorporeal spirit form changes according to their new fiendish designation leaving the devilish shapes still there.

A much rarer kind of Ahsion Soulrazed originates in Sheol, Naussos, or Tartarus, and they follow the same scheme of being the sum of spirit and armour. However, their armour parts will shape traits associated with either Nulls (slick shapes sloping down, the downfacing horns), Blights (hivelike holes, metallic protrusions resembling boils and tumours), or Demons (barbed bodies, shapes of maws, rows of teeth). Depending on the fiendish designation, Soulrazed gain different damage resistances: Fire for Inferno's Devils, Necrotic for Sheol's Nulls, Acid for Naussos' Blights, and Cold for Tartarus' Demons. Their spirit parts will respectively be Flaming, Smoking, Gaseous/Diseased, or Icy Black depending on the fiendish designation as well.

## Skills

Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1

**Speed**. Your speed is 25ft.

**Fiend**. Your creature type is fiend, rather than humanoid.

**Razed Nature**. You escaped the cold grasp of the carner too many time and have been razed, allowing you following benefits:

* You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
* You have advantage on death saving throws.
* You don't need to eat, drink, or breathe.
* You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.

**Assimilative Resistance**. As a denizen of one of four layers of Hellworlds you gain a damage resistance corresponding to your fiendish designation as either Devil, Null, Blight or Demon being a native or assimilatee of corresponding layer of hells.

* As a denizen of Inferno you're a fiery and warlike Devil and you have resistance to fire damage.
* As a denizen of Sheol you're a smoking and hollow Null and you have resistance to necrotic damage.
* As a denizen of Naussos you're a nauseous and diseased Blight and you have resistance to acid damage.
* As a denizen of Tartarus you're a icy, dark and hungry Demon and you have resistance to cold damage.

Additionally, if you're adventuring in Hellworlds and you find yourself wandering a layer you are not native to for too long, you may become assimilated, and your spiritual form and desires will change corresponding to one of the layers that assimilated you, effectively altering your resistance.

**Fiendish Temptations**. Once per long rest you can attempt to tempt another creature to take or change their course of action ever so slightly for their actions to match your alignment or your fiendish designation. This temptation isn't as strong as a command spell but it can significantly affect the nuances of one's actions such as insulting an officer instead of thanking them, or choosing to spend night blackout drinking instead of being responsible. Targeted creature makes a charisma saving throw with DC of 8 + your proficiency bonus + your Charisma modifier to defend against you. If a creature defends you don't loose the skill's charge but can't tempt that same creature again this day.

**Segmented Plate**. Your body has a fragmented plates of armour that are an unremovable part of you:

* You gain a +1 bonus to Armor Class.
* This armour bonus can't be removed.

See also: Kyrevan's Dream Wiki and Races of Ahsion