Horatio Gursal von Dornhoven

* 🔸 **Lore Producer:** *Reserved for* **notthefakeericc** of the O.G. Wildfire Club 🔥 | (collect a**🔸ncv1** to make it official)
* 🔸 **Register PP:S1\_V1:** *collect a🔸ncv1 to claim and register your ownership over this character. Character BOS.1939.189*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): N/A

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Horatio Gursal von Dornhoven**
* Role: **Notable Fan**
* Fan Tier: **D-Tier** *(Pretends to Like Team for Personal Reasons)*
* Wealth Tier: **Dolores Dollar** *(Lower Salary + Benefits)*
* Age in Chapter: **33 years old**
* Date of Birth: **July 9th, 1905**
* Modern Country of Origin: **Netherlands 🇳🇱**
* Nickname: *Fan nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Priority Fan Commitment: **Warm Crown**
* Secondary Fan Commitment: **Uncle Earl**
* Alignment: **Chaotic Sleaze**
* Profession: **Criminal Investigator**

### Priority Fan Commitment: Warm Crown

Horatio von Dornhoven is a "**Warm Crown**" fan, meaning he always follows the most recent champion.

### Secondary Fan Commitment: Uncle Earl

H.G. von Dornhoven is a "**Lizard**," meaning games are big family events and he usually needs a lot of tickets.

### Alignment: Chaotic Sleaze

* **Chaotic** = characters who are unpredictable and may act impulsively. They do not follow any rules, have any values, or adhere to a set structure.

* **Sleaze** = characters who are opportunistic and willing to do whatever it takes to get ahead. They may be unscrupulous and act without regard for others.

## Biography

Horatio Gursal von Dornhoven was born and raised in the tiny Dutch village of Schin op Geul in the Netherlands. From a young age, Horatio exhibited signs of his unruly and opportunistic nature. His childhood was marked by unconventional antics, like organizing treasure hunts with elaborate riddles for unsuspecting neighbors after stealing their things. As the son of Wolfgang and Gertrude von Dornhoven, he was surrounded by the lore of his family's quirky traditions. Wolfgang was descendant from a line of Dukes of Linburg, and Gertrude was a steadfast homemaker.

At the age of 20 years old, Horatio left some legal drama in the Netherlands to pursue a life of law enforcement in Boston, Massachusetts. His peculiar fan journey with The 1939 Boston Potatoes began as a result of a bet gone awry. Intrigued by the fanfare surrounding the team at their beginnings, he pretended to be their biggest fan after losing a bet with his collegue. His lack of passion for the team was a secret he guarded with the tenacity of his seasoned-investigator self. His motivation in the fan culture was purely opportunistic, using his supposed fandom as a means to gain social advantages and exploit local resources to better do his job.

H.G. von Dornhoven's proudest moment, so far discovered, was successfully convincing a local newspaper to feature him as the team's most dedicated fan before a single game was played. This was a title he embraced with theatrical enthusiasm. His biggest hope, however, remained locked behind the mysterious veil of his unknown ambitions.

Despite his pretense, Horatio felt a peculiar connection to the team's unpredictability. He brought an element of randomness to the fan atmosphere, weaving his mysterious persona into the tapestry of The 1939 Boston Potatoes' lore.

## Details

* Favorite Food: Dutch Pancakes
* Favorite Color: Maroon
* Favorite Animal: Chipmunk
* Fashion Sense: He's usually in his sharp outfit, appropriate for investigating criminal activity.
* Piece of Trivia: Back in Schin op Geul, Horatio was a notorious criminal, himself.
* Fun Hobby: Stealing things, creating elaborate scavenger hunts for unsuspecting strangers.
* Phobia: Fear of gooey substances
* Pop Culture Interests: Dutch Classical Music, Dutch Films, and Dutch Mystery Novels
* Love Interest: *None yet discovered*

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character **triggering** three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes** **(1939-present)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Horatio Gursal von Dornhoven*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access