Mage Robes

Mage Robes

```
Level: 10
Price: 1,000 146
Sellback: 500 73
Location:  https://forums2.battleon.com/f/tm.asp?m=3814868 - Mage Class Shop
Element: Neutral

DEFENSE MODIFIERS  Level 1  Levels 2-5   Levels 6+

```

Melee: 20 20 25
Ranged: 20 25 25
Magic: 25 25 30

ELEMENT RESISTANCES Level 1 Levels 2-5 Levels 6+
Fire: 100 100 95
Water: 100 100 100
Wind: 100 100 100
Ice: 100 100 100
Earth: 100 100 100
Energy: 100 100 95
Light: 100 95 95
Darkness: 100 95 95

```
EFFECT
 * Magic Spells gain +5 BTH.
 * Player attacks take -5 BTH

NORMAL ATTACK
Hits: 1
Type: �As Weapon�
Element: �As Weapon�
Damage: 90% Base, 90% Random, 100% Stat Bonuses
BTH: +0 plus Stat Bonuses

DESCRIPTION
The robe of Mages. Buy this only if you want to quest to become a mage with Warlic. Level up as a mage to unlock a powerful elemental spell, summon a familar and learn basic metamagic like Empower Spell!

 https://i122.photobucket.com/albums/o261/feral\_john/Magerobes.png
 Old ImageSKILLS
 https://i22.photobucket.com/albums/b328/scakk/AQ%20Ency/MageClassTree.jpg NOTES
 * The Toggles only apply to Spell that deal Magic damage.
 * Extra MP used in the Toggle abilities is treated as MP spent for a class ability.
 * The extra MP multiplies, not adds, so that a Feeding Empowered Spell uses 75% * 140% = 105% of the usual MP (not 100% - 25% + 40% = 115%).
 * If you do not have enough extra MP, none of the Toggles are applied, but the spell is still cast.

Level 1: Elemental Sphere - Active
Unleash a Sphere Imbued with an element of your choice!Hits: 1
Type: Magic
Element: Your Choice (Fire/Water/Wind/Ice/Earth/Energy/Light/Darkness)
Damage:
**Base: 6.625 + 1.1*[MageLevel] + 0.02*[MageLevel]^2 (rounded off) damage
**Random: 19.375 + 2.6*[MageLevel] + 0.02*[MageLevel]^2 (rounded off) damage
**Stat Bonus: {244 + 17.6*[MageLevel]}%
BTH: +{ 5 + [MageLevel]*2) (rounded off) } / 4
Cost: { (62.6 + 5.125*[MageLevel] + 0.045*[MageLevel]^2) (rounded off) } *0.9 MP (rounded off)Level 2: Armor Bonus - Passive
Your robes are magically imbued with greater defence.NEW COMBAT DEFENCE
Melee: 20
Ranged: 25
Magic: 25

NEW ELEMENT MODIFIER
Fire: 100%
Water: 100%
Wind: 100%
Ice: 100%
Earth: 100%
Energy: 100%
Light: 95%
Darkness: 95%Level 3: Summon Familiar - Active
Summon forth a Flying Eyeball to attack your foes and restore your MP!Summons a  Flying Eyeball as a guest.  Cast again to dismiss it.
MP Cost: 40 MPLevel 4: Spiritfeeder - Toggle
Take a stance that allows you to absorb magical energy from your spells, making them less potent but regaining some of the MP spent!While active:
Spells deal 75% Base, Random, and Stat Bonus damage.
Spells cost 75% of the usual MP.
If your current class is "Mage", there is a [MageLevel]% chance of the spell not dealing the reduced damage, but still costing less.Level 5: Empower Spell - Toggle
Increase the damage of your spells by 20% for 40% extra MP!While active:
Spells deal 120% Base, Random, and Stat damage.
Spells cost 140% of the usual MP.Level 6:  Armor Bonus - Guardian Only - Passive
Your robes are magically imbued with greater defence!NEW COMBAT DEFENCE
Melee: 25
Ranged: 25
Magic: 30

NEW ELEMENT MODIFIER
Fire: 95%
Water: 100%
Wind: 100%
Ice: 100%
Earth: 100%
Energy: 95%
Light: 95%
Darkness: 95%Level 7: Focus Spell - Guardian Only - Toggle
Increase the accuracy of your spells for 30% Extra MP!While active:
Spells gain +5+[MageLevel]/2 BTH.
Spells cost 130% of the usual MP.Level 8: Stable Spell - Guardian Only - Toggle
Your next spell does 200% Base Damage, 0% Random Damage for 50% Extra MPWhile active:
Spells deal 200% Base and 0% Random damage.
Spells cost 150% of the usual MP cost.
Cannot be activated while Wild Spell is active.Level 9: Intelligence Boost - Guardian Only - Toggle
Increase your Intelligence by 10 for the duration of the battle!While active: +10 Intelligence.
Cost: 15 SPLevel 10: Wild Spell - Guardian Only - Toggle
Your next spell does 0% Base Damage, 200% Random Damage for 50% Extra MP.While active:
Spells deal 0% Base, 200% Random damage.
Spells cost 150% of the usual MP.
Cannot be activated while Stable Spell is active.Skill tree image thanks to .*..*..*..  Typo correction from Grotesque.  Armour image from feral__john.  Update from Kalanyr (via dino5saur and etching). Guardian requirements from Rhowena.

```

< Message edited by Scakk -- 12/17/2012 12:22:06 >