"Balls" Studios Riverside

**"Balls" Studios Riverside** was a quality assurance, localization and game development company located in Riverside, United States. They make games based on Mikkoman & Eetuman comics and Geo's World franchise.

They also used to modify GeoBob Engine 4, a game engine developed by "Balls" Engine Development Team with contributions by other "Balls" Studios.  "Balls" Studios Riverside modified the engine to facilitate game development on Microsoft Windows, along with the PlayStation 3, Wii, Nintendo DS, PlayStation 2 and Xbox 360 consoles. GeoBob Engine evolved from the id Tech originally developed by id Software for use in the sixth generation console era versions of games and the upcoming games.

The Riverside studio announced Geo Adventure Dimensions, which will be their last game, considering the last few years when most of the "Balls" studios (which were active since the first acquisition in 1990s) were closed. The lay-offs hit Riverside studio in July 30th, 2014, when 80% of the staff (which was 120 people) was laid off, but eventually 95 people moved to Wingstar Studios, while 25 people moved to Dambuster Studios, owned by Deep Silver.

As part of acquisition of the parent company "Balls" Corporation by Apple Entertainment, the 98% of staff from Wingstar Studios and over 20 staff members from the Riverside studio merged to now-independent "Balls" Game Labs. There was rumors that the studio will close down, once it finishes Geo Adventure Dimensions, which will be released in July 2015.

The studio has been closed down, but merged to "Balls" headquarters in Boston, in June 2015.

In January 2016, the employees were re-hired and the studio has been revived as Cartfish, a Riverside studio owned by GreenyWorld Interactive.

## List of games

 November 2014 (now cancelled)
 May 19, 2015

## References

1. ↑ SnakeCore acquired the rights of the game porting to iOS, Android, PS4, PSVita, Wii U and Xbox One and cancelled them. Wii and PS3 ports were cancelled earlier before the acquisition, because PS3 is going to be discontinued in 2016 and Wii is discontinued.

 "Balls" SP UI Development Group (console interface development group) (merged to Mango) | "Balls" SP Sound Orchestra (responsible for music and sound development and design for the projects that includes any "Balls" Software Planning Group's contributions, now merged to Game Analysis & Bug Club Group) | "Balls" SP Software Development Group (responsible for developing software from the handheld console titles with partner developers, merged to Game Analysis & Bug Club Group)
 "Balls" GAB Development Group (see note 1)| "Balls" GAB UI/Sound Group (aids in music and sound effect creation and in UI and special effect creation) (merged to Mango) | "Balls" GAB Bug Club (responsible for debugging) | "Balls" GAB Music Group (created out of "Balls" SP Sound Orchestra and the former GAB group, GAB UI/Sound Group)
  "Balls" IRE Planning Group | "Balls" IRE Technology & Mechanical Group | "Balls" IRE Industrial Group (all IRE studios are responsible for associated peripherals)
 "Balls" ERG Middleware Group | "Balls" ERG Video Codec Group (responsible for various software technologies such as video compression and middleware)
 "Balls" NBS Operation Group (responsible for operations of multiplayer/co-op servers of "Balls" games)
 **Note 1**: In 2014, the GAB Comprehensive Group merged with TDG Mechanical Group's "software group", TDG Hardware Development Group's "software technology" and "hardware tool" groups and SP Software Development Group to form GAB Development Group