Prestige

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*This page has last been revised for update v2.6.3. The current version of the game is v2.6.3 on Steam and v2.6.3 on GOG.*

*Prestige* is a score-attack game mode in which players score points by sending home resources and surviving enemy waves. There are multiple prestige *variants* each with their own metas and unique characteristics of their strategies.

## Score

The score system is divided in two parts: *cobalt multiplier* and *base prestige*. The score(or prestige) given to the player every wave is calculated like this: *cobalt multiplier* x *base prestige.* Both are displayed in the bottom-left HUD.

### Cobalt Multiplier

The *cobalt multiplier* starts at 1 and can be increased by sending cobalt through the "send cobalt" upgrade from the dome tech tree.

### Base Prestige

*Base prestige* also starts at 1 and can be increased by sending either iron, or water from the dome tech tree upgrade.

## Variants

Variants(or modes) are different ideas for the prestige mode that were added instead of there only being the current Endless Mode. You can There are a total of 4 prestige variants: Countdown, Endless, Fixed Cobalt and Miner Mode.

### Unlocking

By default, Countdown is the only unlocked mode. In order to unlock more, the player must purchase the "Leave this planet" upgrade in any of the already unlocked ones(excluding *Minder Mode*). Purchasing this upgrade is considered "winning" the prestige run.

### Leaderboards

Each prestige variant has its own *leaderboard*. The leaderboard can be viewed from the "Prestige "button in the top-right of the Main Menu screen. The vanilla game shows the players name, keeper, main gadget and chosen dome, along with their score.

### Seasons

As the game is updated and newer content is added, the "best" strategy for each variant changes. This is why *seasons* were introduced. Every major update, a new season is introduced that has its own separate leaderboard. The aforementioned can also be viewed from the "Prestige" button mentioned under *Leaderboards*.

## Countdown

*Countdown* is the variant unlocked by default. In this variant, the players *cobalt multiplier* starts at 20 and goes down by one every cycle.

### Strategies

* Leaving the planet if the *multiplier* reaches negative numbers.

## Endless

*Endless* is the original prestige variant. In it, the player can go as long as they want or until they get overrun by the monsters.

## Fixed Cobalt

*Fixed Cobalt* as the name suggests, gives the player a fixed amount of cobalt - 10, and no additional can be obtained from the mine(normal cobalt generation is disabled and the Cobalt Cave does not generate).

## Miner Mode

*Miner Mode* is a relaxed version of Endless Prestige, where no monsters attack. Players try to maximize their score during the modes' duration of 20 waves. This mode allows the player to perfect their current mining strategy or try a new one.

## Difficulty Scaling

temporary stuff

Formula:

weight += round(pow(2, ((cycle - 1) \* 0.06)) \* cycle \* (13 + Level.loadout.difficulty) + 3)

weight += GameWorld.additionalRunWeight

weight \*= 1.0 + Level.loadout.difficulty \* 0.1