Civilian ML6A "Freij Mk-II" Heavy Fighter

**Name**: ML6A Freij, Mk-II
**Craft**: Civilian ML6A Freij, Mk-II Heavy Fighter
**Type**: Heavy Fighter
**Scale**: starfighter
**Length**: 18 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Passengers**: 1
**Cargo Capacity**: none
**Consumables**: 14 days
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 5D+1
**Shields**: 6D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **5 Kraven Mk. IV**   (firelinked)

Fire Arc: Forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 4D
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 5D
* **5 Light Ordnance Hardpoints**

Fire Arc: Forward
Crew: 1
Skill: starship gunnery
* **Snipe Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 1
Damage: 4D+1
* **Brute Mk II Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 8D
* **Python Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 4D
* **Banshee Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: None; Reduces Shields to Zero.
* **Disruptor Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: None; If hit, the targeted craft cannot move for two rounds
* **Hellraiser Torpedo**

Fire Arc: Forward
Crew: 1
Scale: death star
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 10D
* **Hi-Explosive Mine Tube**

Fire Arc: Aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Range: N/A
Ammo: 10
Damage: 9D
* **Tractor Beam**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/5/9
Atmosphere Range: 10-200/500/900m
Strength: 3D
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Enhanced Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 10
Effects: Enemy Sensors & Fire Control -1D
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Description**: The Freij MK II is an upgraded version of the Freij design, and is arguably the most capable civilian fighter marketed in the Tri-System. It is a development, by Ares Systems, of the Freij.

However, during the planning and construction of this ship, a small mix-up seem to have occurred, as the inner and outer weapon slots are reversed between the layout in the planetary weapon loadout menu and the actual position of the guns. Every pilot should consider this when installing guns, as it's better to have the long -range weapons nearer to the center fuselage in space, due to the higher accuracy on high distances. Because of that, the long range weapons should be mounted on the outer slots, and short range weapons on the inner slots, for the highest efficiency.

The Freij MK II was first unveiled in Aeronaut magazine in 2790, in an article by editor Niff Tiddell.

**Source**:

* Wing Commander Encyclopedia: Freij MK II Prototype Fighter ML6a
* The Wing Commander Role Playing Game (page 337)
* thedemonapostle