Buffs

**Buffs** (sometimes known as "powers" or "perks") are passive abilities that are intended to boost the player, weapons, and Followers to make the gameplay easier.

## Types of Buffs

In the Pause Menu there are 5 types of Buffs that have different functions.

By default, a character has five free Buff slots. Between some levels in a run, the player has to choose a Buff among 3 randomly generated choices. The chosen Buff will then occupy the empty Buff slot, until the player runs out of Buff slots. These Buff selections happen after certain level and are different in each Game mode. An already-chosen Buff will not appear again in the same game, yet a non-chosen Buff that has already appeared and been ignored can.
The player can also gain or lose empty Buff slots.
* Gained slots will take place before the first Buff slot, and will be instantly available to use after every level that is not a Buff selection level itself (although the selection still takes place one by one). These can be gained by using Heptacolor Viola, drinking Tea, or under the  condition. Buffs gained via these methods are resettable.
* Lost slots will not disappear, but will simply become locked/unusable, displaying a minus sign indicating it. This can happen under the  condition. Getting more slots under this condition will restore the locked slots before creating new ones.

### Extra Buffs

Apart from the aforementioned slots, additional Buffs can also be gained. These Buffs will not occupy any free Buff slots, and cannot be removed in the current game.

Extra Buffs can be gained by:

* Picking up Buff bubbles (a glass sphere  which will contain a random Buff inside).
	+ They can be bought from Mysterious Trader at a cost of 1 maximum health.
	+ Drop from the Claw Fun Machine.
	+ From the Shrine Priestess in The Origin after advancing a level.
* Using certain plants in the Garden. They include:
	+ Abele - Frost Ring Buff
	+ Binary Tree - Shotgun Buff
	+ Bush Lily - Air Reinforcement Buff
	+ Cactus - Trap Buff
	+ Caterpillar Fungus - Health Buff
	+ Crystal Mushroom - Extra Gems Buff
	+ Daphne Odera - Tornado Buff
	+ Dragon Fruit Tree - Fire Buff
	+ Fantastic Flower - Random Buff that isn't present. Multiple plants stack
	+ Golden Mushroom - Sale Buff
	+ Guardian Flower - Strong Shield Buff
	+ Heptacolor Viola - Empty Buff slot. Multiple plants stack
	+ Lavender - Soul Strike Buff
	+ Magic Flower - Get Energy Buff
	+ Mandrake - Poison Buff
	+ Mirror Flower - Bounce Buff
	+ Radar Flower - Laser Buff
	+ Rainbow Grass - Chaos Strike Buff
	+ Red Spider Lily - Pet Buff
	+ Roselle - Dragon Breath Buff
	+ Rosemary - Holy Nova Buff
	+ Watermelon - Charge Buff

## Buffs on NPCs

Some Buffs can also apply to friendly NPCs such as Pets and Followers. Mostly, these are Buffs that affect weapons, since they can also affect the weapons of the followers.

* Affect weapon used by Followers:  -  -  -  -  -  -
* Directly affect Pets and Followers:  -

NPCs summoned from Skills or Weapons such as Staff of Illusion can have special Buff interaction.

## Special Buffs

These Buffs can only be obtained through specific sources

## Matrix exclusive Buffs

These Buffs can only obitaned in the Matrix of the Lord of Evil game mode.

* Exclusive to the Matrix of the Lord of Evil.

**▲ top** | Survivability

**▲ top** | Survivability
* Exclusive to the Matrix of the Lord of Evil

**▲ top** | Weapon
* Exclusive to the Matrix of the Lord of Evil

**▲ top** | Weapon
* Exclusive to the Matrix of the Lord of Evil

**▲ top** | Enhancement

## Related Achievements

Get a total of 20 different buffs.
*Reward:* none

## Trivia

* In a past version, the "Get energy whenever you kill a monster" Buff was instead "Improve energy orb effectiveness" (increases energy recovery from orb from 8 to 12). It then got updated to "Chance to gain Energy after killing enemy."
* The "Get more gems at the end of each game" used to give 10 gems per floor.
	+ Before Update 2.2.0, it would give 15 per floor instead.
* The "Increased accuracy and critical hit chance" Buff used to be just "Decrease bullet spread."
* Prior to Update 1.4.1, the "50% off in shop" Buff used to be 40%.
* Before Update 1.4.1, the "Release a radial blast when shield is down" Buff did not destroy bullets.
	+ Then before Update 2.1.0, it would only trigger when the player took more damage than remaining armor.
* From Update 1.6.5 to Update 1.7.x, it was the Reflect Buff which increased damage of Laser Swords.
* In Update 1.8.2, the texture of some Buff icons got updated.
* From Update 1.8.2 to Update 1.8.3, the Health Buff could not heal the player by 4.
	+ This had lasted longer for Multiplayer.
	+ It was partly corrected before Update 1.9.0, such that if the player restarts the floor right after getting this Buff, the healing will not happen.
	+ And during Update 1.9.0, if the player got this Buff through Caterpillar Fungus, the game would start without that 4 healing.
* The side effect of Trap Buff has gone through two changes:
	+ Before 1.6.5, it would let the attacker take damage as soon as they hit the player.
		- This included damage on Paladin or Werewolf who can reduce damage with skills.
	+ From Update 1.6.5 to Update 1.7.10, it would fire 4-damage knives at 3 directions when the player took hit.
		- It was affected by Shotgun Buff such that 5 knives were fired instead.
	+ After Update 1.8.2, it makes the player immune to contact damage, despite the description in English says "Immune to traps. Reflects some damage taken."
		- In Chinese, it says "免疫陷阱，免疫碰撞伤害" which can be translated into "Immune to traps and collision damage."
		- This confusion was cleared after Update 1.9.7, as the Buff was renamed to "Immune to traps, and immune to collision damage."
* Before Update 1.9.7, the "Armor +1" Buff used to be "Armor +1, immune to collision damage."
	+ The description is bugged as it was intended for the Trap Buff.
* The Potion from Crate Buff's description was once misspelled as "Increase the **charge** of potion drop when breaking crates."
	+ If set to Chinese, the description does not say "increase chance" at all. Rather, it says "Breaking crates may cause potions to drop."
* During Update 1.8.x, the Element Buff could not affect laser guns (Ice Breaker alike).
* Before Update 1.9.0, players could only have up to 6 Buffs (5 from runs and 1 from character bonus) each game.
	+ At that time, when playing with a character without a bonus Buff, the 6th slot would also display a plus sign.
* Before Update 1.9.7, players with Poison or Fire Buff could be briefly affected by enemy attacks that would cause Status Effects, though they would be removed before ticking.
	+ There was a glitch where if the player was hit by a poisonous shot, the slow effect would last for the full duration, while the poison damage was removed correctly.
	+ Also, if the NPC Alchemist caused poison, the effect would force a tick of damage. Since Update 1.9.7, nothing will happen if result is poison.
* In Update 2.2.5, there was a bug that when the "Increase melee range" Buff was present, Rogue's Iaido skill's range was greatly exaggerated and can cover an entire room.
* In Update 2.5.5, the "50% off in shop" Buff was renamed to "Store Price Lower" and could only have 25% off in The Origin.
	+ However, this name was reverted in Update 2.6.5.
* For a long time in the pause menu, the character Buff was at the sixth slot. Since Update 3.1.0, the character Buff was moved to first slot, and the icon becomes a star if locked.
* Initially, the Temporary Fire Buff didn't actually prevent the Burn Status Effect nor taking damage from it, it only absorbed damage from lava tiles and fire pools. This was changed in an unknown update.