recursal/Fanatic-Fandom huggingface dataset:
List of Aeldari Craftworlds

*This article, List of Aeldari Craftworlds, is a community project. While you are free to edit, please do not edit or delete anything written by another user without their permission. This page was last edited on 16/1/2024 by Vrchangel*.

This article is comprised of a complete list of all the fanon Eldar Craftworlds listed here on the WH40K Homebrew Wiki. Along with a brief synopsis of each Craftworlds, this list also serves as a visual reference. Included in this list are Expanded Universe Craftworlds. This list does not include Eldar Craftworlds that fall into the humour category. This is an ongoing project, and as such, additional Kabal will be added or removed accordingly. For those Regiments that are missing from the list, please feel free to edit this article and add it, or if the Craftworlds article has been deleted, feel free to remove it.

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(Mark of the Dreadfin Hunter)
 Draidheamh-Saar
(Orphans of God)

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 Nagasemaï(Carried by the Tides)
 Nathlion(The Unstoppable Raiders of Twilight)
 Neandra(Prelude to the Final Battle)

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(Several possible translations; either "Bathed in Heavenly Light", "Guided by Heaven" or "Shielded by Heaven")

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Lion's Encounter

The **Lion's Encounters** was an event that occurred while the Sons of Iron Space Marine Chapter were in pursuit of Chaos Cultists. During the pursuit of these heretics, the Chapter encountered the venerable White Lions Chapter. Though initially wary of one another, the commanders of both Chapters finally reached an accord and agreed to support one another.

Coordinating their efforts, both Chapters then launched an unforgiving campaign against the heretic fleet, purging the Chaos Cultists utterly from their midst.

## History

The Sons of Iron, while pursuing Chaos cultists encounter the White Lions. The ancient Chapter quickly earns their respect, despite its many traditions which seem alien to the sons of the Gorgon. To this day, the two Chapters remain allies, despite some glaring differences in their modus operandi and behaviour.
Muhosransk

Departmento Cartographicae pict-file of Muhosrank.

**Muhosransk** is a civilised world of Imperium of Man located in the Esenge Sector, within the Segmentum Obscurus.

## History

This world was inhabited in the 27th Millennium, but after the upsurge of extreme warp storm activity, resulting in the Age of Strife, this world was effectively cut off and separated for several millennia. It would not be until the 32nd Millennium that this long-lost, isolated world was re-discovered and annexed by the Imperium.

## Climate

The climate in Muhosransk is cold, but in summer the temperature can reach up to 30 degrees Celsius.

## General Information

The world is rich in natural resources. However, on the equator large quantities citrus fruits grow, from which the locals make an alcoholic drink which is customary to drink on holidays. Technology on this world is comparable to 20th Century level of technology of Old Earth. The architecture is also reminiscent of Soviet panel houses of that era.
Musharaf Reclaimation Campaign

After the disastrous events of Havittaja's censuring and execution of Drostan, G'dzir (now know as Altmann) set his sights on a new home for The Chapter, *Horizon Nomad*.

The abandoned Star Fort was the perfect base of operations for a Chapter such as the **Steel Tempests**, and as such the entire Chapter was deployed, alongside elements of The Illuminators.

To disrupt and systematically dismantle the Ork forces inhabiting the Musharaf system, with the exception of the world Musharaf itself and the planet's sole moon: Kagura, which Altmann decreed should be left populated with Orks, to be used as a training grounds for their recruits.
Land Raider Bedlam

The **Land Raider Bedlam** is an adaptation of the Land Raider Ares used by Slaaneshi Chaos Space Marines.

## History

After encounters with Land Raider Ares in combat between various Chaos Warbands and the Dark Angels (and their Successors), sufficient numbers of the Lion's Sons' variant of the heavy assault tank were captured and brought back to various Hell-Forges to see the design first reverse-engineered and then improved upon by the Dark Mechanicum. The Land Raider Bedlam is the fruit of such improvements, replacing much of the standard configuration's loadout with the sonic weaponry favored by those who follow the Perfect Prince down the path of the Noise Marine.

## Armament

The Bedlam retains the Demolisher Cannon, Siege Shield, and pintle-mounted Multi-Melta of the original Ares, but replaces the other hull- and sponson-mounted armaments each with twin Blastmasters, while the pintle-mounted storm bolter has been upgraded to a twin Sonic Blaster. The tank also always features a Warp Amplifier.

Additionally, due to its role, the Bedlam is also often upgraded with a Havoc Launcher, searchlight, and extra armor.

## Battlefield Role

Like the Ares from which it is made, the primary role of the Land Raider Bedlam is heavy close-assault on fortified positions.

## Known Users

*Feel free to add to this list*

* Slaaneshi Chaos Marine Warbands
Liberation of Scurafar

Armorial of the Dawn Guardians.

The **Liberation of Scurafar** was an Imperial defensive campaign conducted by the newly incepted Dawn Guardians, a Space Marine Chapter created during the recent Ultima Founding and comprised entirely of newly revealed Primaris Space Marines. This campaign to defend the Imperial world of Scurafar, was just one of many, and was a part of the much larger Indomitus Crusade. The Chapter was later joined by another, unidentified Chapter (later revealed to be the Jackal Claws Chapter), which helped assist them in liberating the besieged world from the ravaging Orks.

## Background

The Dawn Guardians, under the leadership of Captain Aragin, arrived on Scurafar to take on a massive horde of Orks. Unexpectedly they find the Orks already engaged by a force of unidentified Astartes who do not give their name. Their leader proves hard to contact but he eventually agrees to coordinate with the Dawn Guardians. Both Chapters drew the horde into the waiting guns of the Dawn Guardians who engaged the greenskins directly. Captain Aragin engaged the warboss in a bloody duel that saw him lose his right arm. However, before Aragin could finish the Ork Warboss, the other Chapter's leader jumped in at the last minute and beheaded the massive Ork with one blow. Though the Orks were soon finished, Aragin left with a hatred for the Astartes who called himself the Laughing Man.
Mateo Tenebris

Mateo Tenebris, Chaplain, Deathwatch Master of Sanctity

**Mateo Tenebris** is a Space Marine Chaplain that hails from the heroic **REDACTED** Chapter. Currently, he is undergoing a Long Vigil with the Deathwatch, the Chamber Militant of the Ordo Xenos and serves as his watch fortress's Master of Sanctity to his fellow battle-brothers.

## History

Not much is known about the chaplian. He started his service over 800 year's ago, shortly after which he dawned the black pauldron swearing enteral allegiance to his brother's of the Deathwatch. During his tenure he has won many battle in the name of the imperium. While his deed's and acomplishment's are not widely known, He has a book on prayer's chant's and litanies of the imperium and there meaning's and there origin's along with some of his own make. This has been published in a tome and distributed threw out the ultima segmentum with exclusive right's to the rogue trader house, House Blackthorn.

In many circle's he has developed a reputation of being able to get the job done. On multiple occasion's he has been personally called on by the inquisition and even the highlord's of terra to aid in important and sensitive issues. One of the more noteworthy ones being when he was sent with a inquisitor to deal with a war on two front's from the encroaching tau and a forming genestealer cult.

While his lineage has remained a closely guarded secret many have pondered the question, some would believe he is from a fallen dark angels, Others a chapter which skirt's the line between the sanctioned and the heretical. None know his true origin.

## Personality

The Chaplain is a strong and stoic individual. His charisma and diplomatic qualities are such that when he speaks, people listen. He can be quick to anger at times which fuels the other zeal of other space marines and himself. He values honour and loyalty as well as keeping one's word.

## Appearance

Mateo Tenebris is an eight-foot-tall, handsome Astarte with dark brown hair and amber eyes. He has a scar on his tan face. He wears traditional Chaplain armour and helmet but his right gauntlet is engraved with the names of his lost family, friends and Brothers, including his mentor.

## Equipment

The equipment that Chaplain Mateo Tenebris uses is his Rosarius and his master-crafted Chaplain power armour. He also wields an artifact power sword.

## Quotes

"*The difference between man and beast is are words, words bind us, break those promises, the binds that hold you to your humanity are severed and you are no better than a heretic and no more than a mere beast.*"
— Chaplain Mateo Tenebris
## Gallery

Chaplain Mateo Tenebris during his Long Vigil with the Deathwatch.Chaplain Mateo Tenebris portrait.
Mortas Incident

The **Mortas Incident** was an lamentable incident that occured upon the Imperial hive world of Mortas when the Storm Zealots 8th Company deployed to help put down the planetary insurrection caused by hidden Chaos Cults. During this conflict, the Storm Zealots had an incident that involved another Space Marine Chapter, that nearly resulted in the Storm Zealots being formally reprimanded by the Inquisition. Fortunately, their actions were vindicated and they escaped severe punishment.

## History

Rebellion sparks upon the Hive World of Mortas, led by Cardinal Hamzah, near half of the population of the Hive World were turn into the service of Chaos. Realizing that planet Mortas is falling, the Planetary Governor and the PDF as well as the remaining citizens stand up and fight against the heretic forces. The Storm Zealot 8th Company under lead Captain Yehezkiel Naphtali were decent upon Mortas and within two months successfully purge every last heretic and those who turn their back from the Light of the Emperor. Captain Yehezkiel and Librarian Maor Levit manage to slay the heretic Cardinal Hamzah and a Daemonhost.

As the remaining heretic were gunned down by the Storm Zealots and the PDF forces of Mortas, suddenly an armada of sunburst yellow painted Stormtalon and Stormraven gunship decent upon Mortas, carpet bombing every civilians, PDF and Storm Zealots alike. The Storm Zealots replied this forces by firing the Hunter Killer Missiles and Krak Launchers right unto the incoming Space Marine gunship. When the Zealots try to apprehend the survivors of a fallen Stormraven gunship, the survivor quickly wielding his chainsword and try to attack one of the Storm Zealot squads. Soon a large vox announcement are coming from a Thunderhawk calling all residents of Mortas to be purged by fire. Enraged by such dishonorable act, Captain Yegezkiel rally his men and the PDF to wage war upon the Marines Malevolent whom in their accounts had committed atrocities against their own subject, the citizens of the Imperium.

The three day war between forces of the Imperium cause the Salamanders Chapter and the Inquisition to intervene. Soon a military court were established upon an orbital fortress and both Captain Naphtali of the Storm Zealots and Chaplain Yassen of the |Marines Malevolent were judged by the Inquisition. With the intervention of Chaplain Shar'tac of the Salamanders, the Storm Zealots are freed from being marked *Excommunicate Traitoris* by the Inquisition and Mortas saved from *Exterminatus* even though the Marines Malevolent received no penance crusade nor punishment from the Inquisition.

Mortas is saved but it couldn't save the Storm Zealot from being hounded by the Inquisition since then.
Leadros Kerventes

## Leadros Keventes

Armorial of the Wings of Salvaxes.

"*A blade is a simple thing, a piece of metal, blessed and forged to be wielded in battle. but it is only as strong as its materials. The Mind however, can be so much stronger. A mind can be tempered and forged to be more deadly, more powerful and more destructive than any sword. My mind is my blade, and it is unbreakable.*"
— Leadros Kerventes
**Leadros Kerventes** is the current Chief Librarian and Master of the Librarius of the unforgiving and savager Wings of Salvaxes Space Marine Chapter.

## Background

While other chapters boast chief librarians with the power to sweep away mountains and crush battleships with a grasping hand, the Wings of Salvaxes hold no such claim to fame. Chief Librarian Kerventes possesses average at best raw psychic power, and the mere fact he is the chief librarian at all is a strike of oddity to other chapters. However, what Kerventes lacks in raw psychic might, he more than makes up for in fine control and skill, able to channel the collective might of his brotherhood conclave into devastating blasts of telepathic energy, able to fragment whole structures with a single, channelled burst. It is on his own however, that he proves why he is the chief Librarian of the Wings of Salvaxes.

Armed with the relic Force sword *Aetermissa*, Kerventes empowers his body with the power of the warp, and tears through his foes like a hurricane. There is no finer swordsman in the Chapter, and once enhanced by the warps power, he becomes an unstoppable force of destruction. Moving faster than the eye can track, striking harder than a warhound titan, and shrugging off blows that would crack the earth itself, he more than cements his place as chief Librarian, and lives up to his moniker, *Aciem Sola,* the Lone Army. First amongst the Coven, a collection of the Chapters finest Librarians, who will oft band.
List of Necron Dynasties

*This article, List of Necron Dynasties, is a community project. While you are free to edit, please do not edit or delete anything written by another user without their permission. This page was last edited on 14/1/2024 by Redvsdead*.

This article is comprised of a complete list of all the fanon Necron Dynasties listed here on the WH40K Homebrew Wiki. Along with a brief synopsis of each Dynasty, this list also serves as a visual reference. Included in this list are Expanded Universe Dynasty. This list does not include Necron Dynasties that fall into the humour category. This is an ongoing project, and as such, additional Dynasty will be added or removed accordingly. For those Dynasty that are missing from the list, please feel free to edit this article and add it, or if the Dynasty article has been deleted, feel free to remove it.

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 Alzulumat Dynasty | Not Available
 Amkeph\_Dynasty |     |     | The twin planets Grenalis and Egatis

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 Krasnayotek | Not Available
They already clashed on numerous occasions with the Imperium, especially the Adeptus Mechanicus who try to prevent these Xenos to pervert the work of the Machine God.

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The dynasty's goal appears to attack agri-worlds and raid supply lines. Yet after the opening of the great rift it has become dangerously more active and not even Hive worlds or fortress worlds are safe from its genocidal agenda. Lead by a Phaeron equally as murderous and relentless as he is effecient. Sending the foundations out to perform their duties to rebuild their home world.

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List of Drukhari Kabals

*This article, List of Drukhari Kabals, is a community project. While you are free to edit, please do not edit or delete anything written by another user without their permission. This page was last edited on 17/11/2023 by DragonBrood5*.

This article is comprised of a complete list of all the fanon Dark Eldar Kabal listed here on the WH40K Homebrew Wiki. Along with a brief synopsis of each Kabal, this list also serves as a visual reference. Included in this list are Expanded Universe Kabal. This list does not include Drukharis Kabal that fall into the humour category. This is an ongoing project, and as such, additional Kabal will be added or removed accordingly. For those Kabal that are missing from the list, please feel free to edit this article and add it, or if the Kabal article has been deleted, feel free to remove it.

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 Kabal of the Broken Glass | Pict-File Unavailable | Pict-File Unavailable | Commorragh; Sha'eil (Satellite Realm)

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Rather, they live within their own city, Zav'gor, one that is nearly as large as the Dark City itself and just as prominent. Those who wish to remain free from the oppressing chains of the Supreme Overlord will often flee to this city, known as the City of Tainted Light, pledging their allegiance to these Drukhari. And the enemies of Vect are so many, and the power of Zav'gor now so much, that this has led to the city's expansion to become a superpower capable of withstanding the might of Commorragh.

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 Kabal of the Screaming Skull | Not Available
 Kabal of the Shattered Will |  |  | Commorragh
 Kabal of the Shining Star |  |      | Commorragh

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Lucius Odgen

Armorial of the Void Ravens Chapter.

Marshal **Luciius Odgen** is the current commander of the 10th Hold of the Void Ravens Space Marine Chpater.

## Background

Odgen is the current Marshal of the Tenth Hold. A man of few words, he has come to assume that the gene-seed of his beloved Chapter is flawed. The grief and suffering of its first Brothers infused in it, and the culture of the Void Ravens allowed it to grow, until the gene-seed became unbalanced. Therefore, Lucius doesn't try to force his Brothers toward other ways of conducting warfare. He himself knows all too well that the needs to inflict terror, even on the citizens of the Imperium, is too powerful to be suppressed. Far too often, he has let his desires take control of him, where a nobler Astartes would have endured them without giving in.

Still, the Tenth Marshal hopes to do the better with the cards he has been dealt and holds in hands. If his Brothers can't interact with the rest of the Imperium without hurting it, then interaction must be kept at a minimum. If their hatred and bitter grief consumes them from the inside, then he offers them solace on their foes, fall all are deserving of suffering. By doing so, the image of the Tenth Hold has improved without the need of the drastic measures which have always failed the previous efforts to change the Void Ravens from the inside. Only time will tell if the *modus operandi* of Lucius Ogden will have to become the norm for his Chapter, isolating it even more from the rest of the Imperium of Man.
Lazaron

Departmento Cartographicae pict-file of Lazaron, the Chapter Home world of the Adamantine Knights.

## Planet

### Class

Feudal World/Adeptus Astartes Chapter Home World

### Military Forces

Adamantine Knights
Local Planetary Defence Forces

## Location

### System

(To be added)

**Lazaron** is a feudal world that serves as the Chapter home world of the Adamantine Knights, a Loyalist Dark Angels Successor Chapter.

## Background

The Adamantine Knights make their home on and draw the bulk of their recruits from the feudal world of Lazaron. However Lazaron is not a typical Feudal World, for technologically it is post industrial with factories, electricity, running water, and other commodities readily available for the upper and middle classes but in the structure of its society the it is very feudalistic. Before the coming of the Knights it was ruled by a council of dukes, who have since lost their power of governance to the Astartes as each Captain is nominally a duke of one of the ten duchies. Below them is the traders, craftsmen, and factory owners. At the bottom are the peasantry, who work the factories and make up the PDF forces of the planet. The geography of Lazaron is heavily forested with a few mountains here and there like the one Mount Leonis is located on. These woods are occupied by all manner of dangerous and sometimes monstrous creatures, made such by the proximity of the planet to the dreaded Eye of Terror. Often Aspirants are sent on hunts for these beasts and required to present some trophy to gain entrance to the Knights. The climate is on the colder end of temperate, with the average summer temperature around ten degrees Celsius.

### Fortress Monastery

'Mount Leonis', or the Lion's Mountain, is the Fortress-Monastery of the Adamantine Knights. It is a gargantuan structure built into the highest peak of Lazaron with a fortified gatehouse at the base of the mountain. Within is a network of tunnels that lead into pre-prepared defensive positions, pitfalls, booby traps, or other nasty surprises for the unwelcome guest. Only on the summit is the proper monastery located, which is a pentagonal structure with each point on the outer edge a massive bastion keep studded with gun turrets. In the center is the main compound which houses the armory, quarters, mess hall, chapel, training yard, mausoleum, and hangar. Throughout the existence of Mount Leonis it has weathered numerous assaults and emerged unbroken, no doubt due to the extensive fortifications present. More than a safe haven for the chapter however Mount Leonis is the seat from which the Knights rule the Lazaron sub sector and deploy strikeforcers across the Segmentum.
Laconia Rebellion

The Laconia System is on what becomes the Sector's boarder with the Sautekh Dynasty. For the 1,200 years leading up to 942.M41, the Hive World of Laconia Tertius underwent a Civil War against Secessionist forces, with the inhabitants of Laconia Secundus intervening on the Loyalist side. In 942.M41, it was revealed that Laconia Secundus had once been home to a small outpost of the ancient Necron Empire.

At that time, the Sautekh Dynasty dispatched a force to reclaim the world, as part of their broader onslaught against the Imperium. Two Companies of the **Steel Harbingers** Space Marines Chapter were deployed to repel the assualt, but feared they would arrive to late. What the Steel Harbingers found when they arrived was that the Secundai, who had become heavily militarized during the Laconian Civil War, had managed to resist the Sautekh assault, all but crushing the small Necron force while suffering only reasonable casualties. The Astartes' Breathren Lord, thinking to the future, launched his full force against the secessionists on Laconia Tertius. In weeks, his forces managed to break a stalemate which had held for over a millennia.

With the World now back under Imperial control, the Steel Harbingers ordered the people of Laconia Tertius to aid the Secondai in turning Laconia Secundus into an impenetrable Fortress World. In the decades which would follow, the Secundai would fight off several more Necron assaults, leaving the system as one of the few bastions between the Sautekh Dynasty and the vulnerable interior of the Heimdall Sector.
Mysurubad

Departmento Cartographicae pict-file of Mysurubad, Chapter home world of the Destroyers of Worlds Chapter.

## Planet

### Class

Civilised World/
Adeptus Astartes Chapter Home World

### Military Forces

Destroyers of Worlds Chapter
Local Planetary Defence Worlds

## Location

### System

(To be added)

**Mysurubad** is a civilised world located in the Segmentum Obscurus and home to the bellicose Destroyers of Worlds Space Marine Chapter. This world is ruled over by the Maharajah, the Chapter Master who is ruler of both the Kshatriya and Mysurubad.

## Background

The world of Mysurubad is a feudal world located in Segmentum Obscurus. The planet's climate and people are said to like that of Ind of Ancient Terra. The world is divided into dozens of city states, Rajas, ruled over by Maharajahs who constantly make war on each other for power and land. However, when the Kshatriya arrived the Chapter destroyed the mightiest Rajas and any others who resisted their claim before placing themselves as rulers of Mysurubad. Though they came and took over by force, the Kshatriya are fair rulers who are mostly benevolent unless their hands are forced.

Mysurubad society is divided by a strict caste system that dictates what a certain class can and can't do. At the top are the warriors and rulers and at the bottom are Dalits, untouchables. In theory the Kshatriya take their aspirants from the warrior castes but, in reality, the Kshatriya take anyone who show promise.

### Fortress-Monastery

The Kshatriya's Fortress Monastery, Raajaon Ka Mahal (Palace of Kings), is located on Mysurubad, built on the ruins of the former mightiest Raj prior to the Chapter's arrival. Raajaon Ka Mahal is a towering keep where the Chapter resides. Despite the Kshatriya's savage and brutal reputation, the Raajaon Ka Mahal is no keep of horrors with walls covered in skinned corpses but instead bears beautifully wrought carvings and patterns that please the eye. Fine spices and incense fill the air as well as the sounds of instruments. Of course this does not mean the Kshatriya act like lazing highborn for they are still Astartes.

## Gallery

The Kshatryia's Fortress Monastery *Raajaon Ka Mahal*.
Lhorak and Olrak

Exarchs Biologos Lhorak and Olrak

The greatest creations of the traitor Narlos Braet, and currently some of the most valued advisors to the Exarch of Pleasure himself. **Lhorak and Olrak** are some of the oldest within the Cult of the 6 Arms, only younger than Qho'shrain and Amet Volupte himself. Because of this, they are well respected within the cult, even if they are still viewed with suspicion from some.

Lhorak and Olrak are the twin creations of Narlos Braet, who tampered their genetic make-up since they were mere fetus'. They are both fairly powerful Psykers, both specialising in Slaaneshi Psychic powers, but they are both also adept in the Biomancy discipline. Also, their power seems to grow when they are closer to each other, so they rarely leave each other's side. They are both reserved and quiet, rarely speaking to anyone other than Volupte and the other Exarchs. They always wear their full body armour in order to cover up the layer of scar tissue that covers their entire body as a result of Braet's genetic tampering.

## Equipment and Powers

* **Psychic Powers**: The twins are relatively powerful Psykers, specialising in Slaanesh specific Psychic powers and the Biomancy discipline. Oddly, the power of their Psychic Abilities seems to grow the closer they are to each other, seemingly psychically linked. If this what Narlos Braet intended is unknown, but the Twins seem to work as one when utilising their powers.
* **Emperia Gauntlets**: The Emperia Gauntlets are special gauntlets that both of the twins wear on both hands. The gauntlets seem to work in the same way as a Force Weapon, channeling the Psykers power through them for devastating effect. Although not as powerful as the likes of Force Rods, they allow the twins to be much more mobile.
Lucan Sybilla

Armorial of the Lightning Sons.

**Lucan Sybilla** is the current Centurion of the Lightning Sons' 2nd Cohort, and has served as Centurion since the Conclave of Navaern in 006.M42. Born to nobility on the world of Navaern, Sybilla distinguished himself during the turbulent aftermath of the 13th Black Crusade. Long time protégé of Vitus Calgane, Sybilla has earned a reputation for being a steadfast field commander willing to adapt and change with the flow of the battlefield, as well as an Astartes with a profound connection with the tenants of the Civitas Imperialis. He is renowned for his impeccable swordsmanship, and can often be found engaging the enemy in close quarters, ever seeking to further excel in the art of swordplay.

Since his elevation to Centurion of the 2nd Cohort, Sybilla has fought to march out of the shadow of his predecessor; Praetor Calgane. To this end, the two have butted heads on a number of occasions concerning all manner of things.

Following the conclusion of the Triumph of Raukos in 012.M42, Sybilla was appointed the task of taking the 2nd Cohort further afield; to continue the Indomitus Crusade across the Imperium Sanctus and beyond. Given command of the *Avenger*-class Grand Cruiser *Return to Slumber*, Sybilla was given the opportunity to forge his own path and come into himself as a commande.

## Wargear

* Artificer Armour
* Relic Blade
* Master Crafted Bolt-Pistol
* Stygos-Pattern Breacher Shield
* Frag Grenades
* Krak Grenades
Lanse Phaedo

**Lanse Phaedo** is ex-Storm Trooper - an elite special operations shock trooper and commando - who specialised in conducting raids behind enemy lines and acting as the spearhead for later offensive assaults. Phaedo presently serving as a warrior in the retinue of Lord Inquisitor Malleus Skotus.

## History

### Early Life

Lanse's father was a Storm-Trooper of the Ordo Xenos stationed on Davin's Moon. His mother an acolyte Inquisitor of the Davin Cabal making rearing a family quite impossible. Lanse was thus placed in the Schola Progenium on Rigant at birth.

Lanse became an Inquisitorial Storm-Trooper like his father and rapidly made lance-corporal. In 946.M41 he was assigned to a special strike force deployed against a Dark Eldar stronghold on the planet Crescens. Though ultimately successful the mission was catastrophic leaving Lanse the sole survivor, barely, after killing the Eldar Archon with his bare hands.

He was pieced back together by the best chirugeons and heavily if discretely augmented. He is stronger, faster and more resistant than he was as mere flesh and blood - unfortunately they couldn't do anything about his mental state.

## Personality

Lanse is a death seeker trying to atone for the 'sin' of surviving his brother troopers. Suicidal streak aside he is moody and depressive and doesn't know the meaning of the words 'lighten up'. He is not much fun at parties but is he ever good at tearing heretics apart!

## Appearance

Cadaverous faced with a near constant glower that keeps people at a distance, which is exactly where he wants them. Stands and sits hunched over as if in constant pain. Almost always dressed in faded khaki fatigues.

## Abilities and Traits

A cold blooded berserker in a fight he likes to use his hands and augmented strength rather than ranged weapons. He is however an extremely good shot. He has become surprisingly good at infiltration but tends to leave a trail of bodies behind so the enemy always knows someone was there - which can be psychologically useful. Lanse is also a reckless but able driver of ground vehicles. Basically his companions only let him drive under combat conditions.

## Equipment

Lanse much prefers his stealth suit but wears his old storm-trooper carapace armor and helmet when ordered to do so. When firepower is the requirement he carries either a hotshot lasgun or heavy bolter, otherwise his sniper rifle. On infiltration missions he is armed with a shuriken pistol taken from the body of the Archon of Crescens, but as mentioned above much prefers to use his augmented strength and speed to kill bloodily with his bare hands.

## Relations

### Enemies

Lanse is his own worst enemy but he's none to popular with the Eldar either - nor they with him.

## Quotes

### By:

"*Lemme alone.*"
— A constant request.
Legacy of the Lions

Armorial of the Sable Lions.

The **Legacy of the Lions** was a momentous event that took place in the history of the Sable Lions Space Marine Chapter, when they were selected for the rare honour by the High Lords of Terra, to pass on their genetic legacy to a new Successor Chapter that would come to be known as the Lions of Babylon, who were created as a part of the 10th Founding. Though few records remain surrounding this Founding, it is generally believed by Imperial scholars that the Lions of Babylon were one of several Space Marine Chapters created to try to counteract the rapid erosion and contradiction of the Imperium's borders during this period of political and military division.

## History

During the first century of the 35th Millennium an upsurge of warp storm activity increased across the entire Imperium and anarchy descended upon worlds isolated by this instability of the Immaterium. To compound matters further, the Nova Terra Interregnum caused the Imperium of Man to split into twin-interstellar empires, tearing apart the various factions of the Imperium and dividing them in a way unseen since the Horus Heresy. The Segmentum Pacificus, located between the Segmentum Solar and its renegade neighbour became a hotbed of unrest and clashes between Imperial and Secessionist forces. Several worlds renounced their vows of fealty to the Emperor and joined the upstart Nova Terrans in open rebellion.

Amidst the anarchy and rebellion, the High Lords of Terra made the decision to authorize a new Founding of several Adeptus Astartes Chapters. These Chapters were created using the gene-stocks of battle-hardened and unforgiving Chapters known for their prowess in combat. Among the chosen Chapters was the bellicose and merciless Sable Lions, recognized for their glorious record of service. They were granted the rare honour of passing on their genetic lineage to a Successor Chapter as part of the 10th Founding.

Led by the esteemed former Sable Lions Satrap Hammurabi, a legendary warrior and hero of the Chapter, the newly formed Successor Chapter was named the Lions of Babylon. They inherited the ferocity and dedication of their Progenitors, the Sable Lions, and quickly gained a reputation for their relentless pursuit of war in the name of the "Anu," the God-Emperor. The Lions of Babylon, like their predecessors, wielded bolter and blade, and they fervently sought out and engaged any who dared threaten the Al-Malik's domain.

With their genetic legacy passed down from the renowned Sable Lions Chapter, the Lions of Babylon embarked on their own path of war and conquest, continuing the proud tradition of their Progenitors and upholding the honour and might of the Imperium of Man.
Lucker de Rhojan

Pict-File of Lucker de Rhojan, seconded to the Deathwatch.

**Lucker de Rhojan** is a battle-brother of the now renegade Spider Lords Space Marine Chapter. Fortunately, Lucker, along with several of his other brothers, were already serving a Long Vigil with the Deathwatch before their Chapter was declared as traitors to the Imperium. Although Lucker and his brothers were spared for showing their loyalty, the latter were not so lucky. They spontaneously mutated, falling to their Chapter's genetic flaw known as the 'Curse of the Spider', and had to be executed.

Lucker was diagnosed free of the spider's curse, a lucky few from his chapter. Now, he is attempting to amend the failures of his brothers and his chapter, making it clear that he is still loyal servant of the Emperor and will not hesitate to kill even his former brothers to show it. Lucker is cold and calculating in his way of fighting as was taught in his chapter. Hidden in the shadows, he takes out his enemies one by one with his power swords.
Invasion of Cystost Gamma

The **Invasion of Cystost Gammes** was a defensive Imperial campaign spearheaded by the Mortiferous Shades Space Marine Chapter upon the Imperial world of Cystost Gamma against the massive invasion of Ork forces led by the infamous Warlords Ghazghkull and Nazdreg.

## Background

The world of Cystost Gamma faced a dire threat when it was invaded by the combined Ork forces led by Warlords Ghazghkull Mag Uruk Thraka and Nazdreg Ug Urdgrub. What made this invasion particularly challenging was the utilization of previously unseen teleport technology by the Orks, allowing them to appear in unexpected locations and catch the defenders off guard. In the face of this overwhelming assault, the Mortiferous Shades, with their entire Chapter present, stood as the last line of defence against the Ork onslaught.

The Shades, renowned for their formidable combat skills and tactical prowess, fought relentlessly to prevent the complete overrun of Cystost Gamma. The Mortiferous Shades, with their well-coordinated efforts and strategic manoeuvres, managed to counter the Ork teleportation tactics and effectively engage the Ork forces. Their presence on the battlefield acted as a bulwark against the Ork advance, buying precious time for the Imperial defenders to regroup and reinforce their positions.

Through their unwavering determination and combat expertise, the Mortiferous Shades became the key force that prevented the world of Cystost Gamma from succumbing to the Ork invasion. Their valiant efforts and steadfast defence ensured that the planet held out against the overwhelming forces of Ghazghskull and Nazdreg. While the battle for Cystost Gamma was undoubtedly fierce and challenging, the Mortiferous Shades' resilience and skill in combat played a crucial role in staving off the Ork forces and preserving the planet from complete devastation.
Mael-Balar

## Aeldari Craftworld

**Mael-Balah** is a minor Craftworld that believes Aeldari will go through a regrowth and they will be able to regain some of the former greatness the empire they once lost. They live their lives with more dedication towards the Aeldari Gods than other Craftworlds, and they hold a particular reverence toward Isha, the divine mother of the Aeldari, and that through her their rise will begin again.

While the Craftworld has a strong diversity to the following of Asuryani Path, It sees an increasing amount following the Path of the Warrior as Striking Scorpions and Howling Banshees being most followed of them.

The Craftworld also has a low count of guardians as any Aeldari who are not currently following a path of war, are better served as pilots, logistic positions or, other artisanships that can aid the Craftworld machine of war succeed in their missions.

## History

One of the earliest Craftworld to leave, during the Fall of the Aeldari, Mael-balah originally spent a lot of its time far from the Eye of Terror, remaining primarily in the furthest reaches of the Segmentum Obscurus region but with their rise in conviction about the rebirth of the Aeldari they have slowly made their way back.
Liamis Umin

Armorial of the Wings of Salvaxes.

"*You could not hide from by retribution when I wielded a simple bolter, what makes you think now, now that I wield the power of the warp and my bolts are made from my purest rage, that your cowering will protect you?*"
—Liamis Umin
Epistolary **Liamis Umin** is a Librarian that currently serves in the Wings of Salvaxes Space Marine Chapter.

## Background

Fifth and final brother of the Coven, Liamis Umin was a gifted sniper in the scout company, a feared marksman in his tactical squad, and an inescapable hunter within the Librarius. Umins skills at picking out foes amongst cover and fortifications have only been amplified by his psychic gifts, and now through his warpsight, he is able to pick out even the best hidden foes, and smite them with impunity. Firing volley after volley of psychic missiles, his bolts twist and curve in the air, seeking out their targets like vicious aerial predators.

By granting his insight into the marine under his command, Umin is able to direct the fire of his brothers with unnerving accuracy, and few foes will survive such volleys of fire, and none will find sanctuary behind barricades or jungle undergrowth. Even those who shroud their forces with unnatural warp mists or eldritch technologies will find no respite from the relentless, all seeing eyes of Umin, and those who think their foul warp magics or blasphemous xenos creations ill protect them will find themselves blown from the ground and sky by concentrated volleys of vicious fire that strike bold and true no matter the case.
Murder of Artrek

Armorial of the Star Reapers.

The **Murder of Artrek** was an Imperial xenocidal purgation campaign conducted by the unforgiving Star Reapers Space Marine Chapter against the vile Drukhari menace upon the Imperial world of Ounce.

## Background

This particular campaign is attributed to the mysterious Star Reapers Chapter. However, despite extant records, this is very little information found in official Imperial historical records. There are very few accounts of what exactly occurred during this particular conflict.

This event revolved around the elimination of the infamous Drukhari Archon Artrek, during a raid on the civilised world of Ounce. According to the interrogation reports of the survivors, the entire Kabal was decimated by five Astartes in unmarked armour. Artrek did not manage to escape, however a small fraction of his Kabal lived to tell their tale.

Despite the lack of markings and visual confirmation, the tactics utilised by these mysterious, sable-clad Astartes was atrributed to the Star Reapers Chapter, though they have neither confirmed nor denied their involvement in this conflict.
Looted Ork Knight

**This article, Looted Ork Knight, was written by pingunoot420. It may be linked to any page without asking for the author's permission.**

## Specifications

### Crew

one ork pilot, and 3-5 gretchin for active repair

### Operational purpose

TO KRUMP DEM UMIEZ WIF DER OWN GUBBINS!!!

### Standard armament

reaper ChainswordMeltagunTitanic FeetLas impulsormulti laserthunderstrike gauntletheavy stubber

### Optional armament

deffstorm mega shootatwin big shootasclaw of Gork (or possibly mork)

## Overview

The Looted ork Knight is any imperial knight that has been defeated by orks and been apropriated by them for their own usage in war. The orks will loot any imperial mechs that they find, with the most common being Armiger class and Questor class constructs.

## Construction

### preperation

The way the Orks prepare for the construction of a Looted ork Knight is that they get a team of Mekboyz and many gretchin to preform the construction. when the team is assembled, the gretchin will go inside the Knight to remove anyhting they see as not needed which will either be sold later of other mekboyz or kept and reused in other ork tech.

### repairs

The Mekboyz will prefrom damage repairs on the knight as it usually sustains heavy damage before being looted. they will weld and bolt metal sheets over holes or just to bulk up the armor. When the gretchin inside are finished ripping out random bits, the Mekboyz will make any other necissary repairs on the inside.

### Upgrades

The Mekboyz will then grab any upgrades or equipment they see needs to be added to the Knight and begin work in it, this usually consists of Plated Armor, Replacing weapons on the knight with Ork weapons such as the Claw of Gork (or possibly mork) from a Gorkanaut/Morkanaut. They will replace the head plating with something that looks more ork like, such as the ork skull founf on Deff dreads or eye slits from killa kans.

### testing

The way a Looted ork Knight is tested, is by having a random ork (favourably a bad moons boy, so in case he dies during testing they can take his teeth) pilot the knight and have it walk, run and shoot stuff like other orks or a massive group of gretchin.

## Campaigns

The Looted ork Knight is used in many ork WAAAGHS as there is no better place for them to be then assisting the green tide in their rampage across the galaxy.
List of Adeptus Astartes Homeworlds

*This article, List of Adeptus Astartes Homeworlds, is a community project. While you are free to edit, please do not edit or delete anything written by another user without their permission. This page was last edited on 26/1/2024 by Hrusch*.

This article is comprised of a complete list of all known Chapter homeworlds of the WH40K Homebrew Space Marine Chapters created by our contributors. Along with a brief synopsis of each homeworld, this list also serves as an informational reference. Included in this list are Expanded Universe Chapter homeworlds. This list does **NOT** include fleet-based Chapters or those Space Marine Chapters that have been declared *Excommunicate Traitoris* by the High Lords of Terra, regardless whether or not they serve the Dark Gods. This list also does not include those Chapter homeworlds of Space Marine Chapters that fall into the humour cateogry. This list will be an ongoing project, and as such, additional Chapter homeworlds will be added or removed accordingly. For those Chapter homeworlds that are missing from the list, please feel free to edit this article and add it, or if the Chapter article has been deleted, feel free to remove it.

For a complete listing of all Fleet-Based Chapters, please refer to the *List of Fleet-Based Chapters*.

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Murgred Atrocities

The **Murgred Atrocities** was a lamentable event that occurred when a large Chaos Warband, comprised of the infamous and vile Storm Draugar, launched a murderous campaign into the Murgred System and began systematically slaughtering the populations of several worlds in the process. Only the timely intervention by the brutal and ferocious Blood Scorpions Chapter, put a halt to the slaughter, and in a series of long-running battles over a six-year period, the Blood Scorpions were finally able to drive out the remaining Storm Draugar from the system.

## History

Verrick Sorrowbringer, Draugar Lord of the infamous 12th Storm, of the Renegade warband, the Storm Draugar, launched a series of murderous raids into the Murgred System, slaughtering millions of Imperial citizens on several worlds. The Blood Scorpions launched a brutal suppression campaign in order to stem the atrocities being committed by the vile Chaos Lord, finally facing Draugar Lord Sorrowbringer upon the world of Corvinus, were tragically, Sanguine Lord Charon and his entire Scorpion Guard are slain. The Murgred Crusade lasts for another six years until the newly appointed Sanguine Lord Cerbarius Dysmas declared it successful in 462.M40.
Mechanicide

The **Mechanicide** was the name of the Imperial defensive campaign carried out by the Themes Shadow Regiment of the Astra Militarum to defend the industrial world of Themes VI from attacking forces of an unnamed Chaos Warpsmith.

## Background

In 588.M39, the home world of the Themes Shadow Regiment is invaded by an encroaching Chaos fleet. An unnamed Chaos Warpsmith sends mechanical blasphemies to raze the Industrial World of Themes VI. However, the Forces of Chaos does not take into account resiliency and ingenuity of the Astra Militarum forces who stand in defence of their home world.

In a brillian display of strategic planning and co-ordination, these warp-spawned technical monstrosities are decimated by booby traps and ambushes made by the 43rd Shadow Battalion. The rest of the Themes Shadow Regiment rallies around the 43rd and launches a deadly counter-strike against the vile followers of Dark Gods. Not one follower or mechanical monster escapes with its life.