Magic

**Magic** is an important part of the Harmonymon Project. It is the ability possessed by almost all individuals to manipulate the ambient energies of the Omniverse to produce desired results. In addition to granting spellcasting abilities, magic is an influential force in the Harmonyverse and the Xenoverse. It serves as the source of energy for enchanted items, allows living beings to travel across the Omniverse and the two dimensions, and even shapes certain events of history. The basic essence of magic is known as **raw magic**.

## Capabilities

Users are able to utilize magic, the art of using certain actions, symbols, language and formulae to utilize mysterious and/or supernatural forces. They can do so to varying degrees, with only their skill, personal power-level, imagination/knowledge, and/or morality to define the borders. Given the flexibility of magic and its ability to transcend logic, laws, and common sense, its users have essentially limitless possibilities for what they can accomplish and achieve, essentially being capable of altering reality through their magic.

All magic is fueled by magical energies. Without the necessary energy/source to fuel magic into existence it would be simply powerless practices and pure myths. Overall magic by its purest nature and concept is mystical forces that roots to various forms of magics throughout the Omniverse.

Users themselves who wield magic can fundamentally inherit esoteric powers, qualities, traits that empowers the user on the kind of magic that they use, having all the passive and active aspects that makes the functionalities of their magic to work on the intentions and ideals within both the user and magical laws and rules that are bound to the magical world, for example an elementalist who has elemental magic can gain all the traits and abilities based of the elements themselves as well as having an entire status of the elements that intertwines with their own physiological nature.

## Applications

***Supernatural Force Manipulation***: Utilize extraordinary and very powerful forces that are related to supernatural phenomena and operate in the mysterious side of the world both physically and metaphysically.

### Typical sources

* **Magical Energy Manipulation**: using supernatural energy to cast magic.
	+ Mana Manipulation; the magical variation of life-energy.
* **Magical Force Manipulation**; accessing the fundamental force of magic itself.
	+ Mystic Derivation; the user can become the source of magic if strong enough.
* **Magical Particle Manipulation**
	+ Magical Matter Manipulation
* **Magic Empowerment**; Be empowered by specific sources of magic.
	+ Mystical Blood/Mutation/Soul
* **Magic Object**; using a magically charged object.
	+ Technomagic Object; A high tech variation of magic objects.

Some examples of the potential use of magic:

### Offensive Magic

* Magic Circle Combat
* Magic Attacks
* Magic Combat

### Defensive Magic

* Magic Defense
* Magic Reflection
* Magical Regeneration
* Mystical Healing

### Miscellaneous Abilities

* Animation/Reanimation
* Contract Bestowal
* Contract Nullification
* Creation
* Effect Field Projection
* Effect Generation
	+ Status Effect Inducement
* Evocation
	+ Invocation
* Magic Aura
	+ Magical Pressure
* Magic Channeling
	+ Magic Concentration
	+ Magic Extension
* Magic Conversion
* Magic Generation
	+ Spell Creation
* Magic Replication
* Magical Element Manipulation
	+ Magic Dust Manipulation
* Magical Constructs
	+ Magic Portal Creation
* Magical Flight
* Magical Medicine Manipulation
	+ Potion Creation
* Magical Object Manipulation
* Magical Power Level - Some users are more powerful than others.
* Magical Telekinesis/Telepathy/Teleportation
* Materialization
* Mystic Arts
* Personal Domain
* Personal Magic
	+ Personal Superpower Manipulation
* Phenomenon Inducement
	+ Supernatural Phenomenon Inducement
* Reality Magic
* Ritual Empowerment
* Shapeshifting
* Spell Casting
	+ Spell Constructs
* Summoning/Banishment
* Supernatural Properties Manipulation
* Sympathetic Magic
* Transmutation
* Transmission Magic
* Wish Granting

## Techniques

* Magic Aura
* Magic Attacks
* Magic Combat
* Magic Defense
* Mystical Healing
* Magical Regeneration

## Levels

* **Magic**: Utilize supernatural forces to potentially achieve any effect one desires.
	+ Users are able to utilize magic, the use of rituals, symbols, actions, gestures, languages, etc., to utilize mysterious and/or supernatural forces that don't abide by conventional science or laws of reality to achieve virtually any effect imaginable.
* **Magic Mastery:** Master all their myriad forms of magic, to perceive and understand magic like no other.
	+ Users have an ever-growing understanding of the workings of magic which soon allows them to extensively modify any spell available to them, drastically increasing their potency and efficiency, having their own arsenal of magical trump card, while intuiting effective countermeasures to most spells and entities they come in contact with.
* **Meta Magic**: Transcend the rules of magic.
	+ Users have magical powers which transcend the rules under which they operate, making them either the exceptions to those rules or beyond them all together and granting them total dominion over the cause and effects to the rules of magic by their source.
* **Transcendent Magic**: Possess magic that transcends all magic.
	+ Users have magical powers that are far beyond that of all magic in existence. users can warp reality on absolutely all levels, and can destroy large universes. using just their magic powers.
* **Omni-Magic**: Possess absolutely every type of magic.
	+ They can bend, break, and even create natural laws, distort the fabric of reality on a cosmic scale, perform unbelievable miracles, and create things without limit, all by merely using their magical prowess.
* **Arcanepotence**: Wield omnipotent magic.
	+ Users possess and can use magic of omnipotent nature, entailing omnipotence, but in what we know as magic and everything associated, related, and branched out from it. This includes the esoteric, mystical, and supernatural.

## Variations

* Magic Field Creation
* Magic Mode
* Magical Power Link
* Magically Enhanced Physiology

## Limitations

* There may always be a price.
* Magic is balance, meaning the benefits it provides may result in consequences to offset it.
* May not effect Magic Resistance, Magic Immunity, Magic Sealing and Magic Negation.
	+ Anti-Magic is a problem of its own league.
* Cannot be detected by Magic Invisibility and Magic Intangibility.

## Trivia

* There exist some universal differences.
	+ Some universes have limits for what they can do or substances that they can't affect.
	+ How one gains magic varies greatly.
	+ Certain forms of magic, such as blood magic, are forbidden in many universes.
* Magic and science work well together in this project for an obvious reason.