Rego

## Biological classification

### Names

* Manipulators
* Ånd
* Spirits

## Physical characteristics

### Distinctions

* Lack of "Real" body
* Non-Biological
* Ability to Mutate Living Tissue

## Sociocultural characteristics

### Lifespan

Concept Immortality (can still be killed)

### Diet

* Magical Energy
* Source
* Souls

**Rego**, also known as the **Manipulators** or **Spirits,** are beings compromised completely of Magical Energy that only consist of a single essence, a spirit, which serves as their consciousness, and can inhabit the Astral Plane for an unlimited amount of time. The reason of existence of each Rego varies, but there is at least one of them to represent or reflect an idea, emotion, concept, action, though, event, etc. of one or more Permanus, leaving their numbers to be countless. Their nature leads there to much conflict within Rego and becoming their own subspecies of Rego based on a general theme, and therefore tend to be of specific alignment or other.

Due to their nature, as long as their concept exist within some sentience they can not be killed and eventually be reformed within the Astral Plane. Only when the concept ceases to exist within consciousness will it's presence completely disappear and it will be unable to reform.

They have no "real" physical body, instead use the magical energy of their being to create a type of Phantom Matter that serves the purpose, allowing them to freely between both forms and allows them to shapeshift slightly, called a Permanus form. However, due to them representing a concept or idea they typically can only take a shapes that the Collective views it, as due to this, it is ingrained in their psyche. When appearing in the Physical Plane, they typically use their "real" body to interact properly with the world.

Normally Rego are unable access the Physical Plane due to the walls between the two are too "strong". However, with enough power they can slightly influence it via dreams, though this has proven ineffective. To access the plane they require help, either accessing a already existing Gate to the other plane or being Summoned by a Permanus. Once there they require a anchor to stay there without being affected by the Vita-Mors Interaction. In the Physical Plane they prefer possession as it provides a movable anchor and they can mutate the body however they please, limited only by the material they have. It also limits their weaknesses within the plane.

When a Rego is "killed" it will return to the Astral Plane. They will attempt to reform, which depends on the strength of their concept, their will and if they are provided magical energy from a outside source. However there are dangers when reforming, as another Rego can come and consume their spirit, causing the Rego to merge, with the consumed Rego losing any form of individuality or sentience it may or may have not had.

## Anatomy and Physiology

### Body

Rego have multiple forms, being able to freely change from their Spirit to their Permanus form at will.

* In their **Permanus Form**, Rego will most often take the form that represents their golden age at the prime of their templates life, but effects like those of a strong curse or a personal attachment to the form can change that to even their selves from just before death. Certain wounds, conditions, and illnesses may remain should they be "something indispensable" for their origin. If in case their Legacy is connected with some kind of item, it will manifest with them in some shape or another, such as a weapon or ability, while retaining it's properties, however these items are weaker than the originals. In this form, Rego able to physically interact with the Material Plane, however they are limited by the templates abilities, such as Mana production. However, the physical abilities are boosted to super-human levels, making them extremely strong, fast and durable.
* While in **Spirit form**, they cannot be easily detected by enemies due to being invisible to the naked eye and most forms of divination, or be affected by physical interference. They can travel where they please without being impeded by walls, but they also cannot carry anything in that state. Their senses are limited to spiritual sensations, so they must materialize in order to fully use normal senses. Their mana cost to stay in is low when not materialized.
* Rego can also turn into Mystical Items and tend to have a name based their spirit name. These items durability, size and composition vary from Rego to Rego, but it is consistent regardless of it's user. All the weapons have magical circuits that can produce Mana, thought the amount may vary, to use its special properties. These items all have a special ability or attributes that can be used without limits as long as both the user and the item don't run out of Magical Energy or Stamina.

### Regeneration

Rego can "re-collect" parts of it's body in both it's Permanus or Spirit forms, leading it to be very difficult or near-impossible to kill via dismemberment. They cannot use it when possessing a body.

### Weaknesses

Rego, being made of magical energy, are extremely vulnerable to things that absorb, nullify or erase magical energy. They are also vulnerable to magic attacks. Things that can destroy material such as acid are effective as it prevents them from being able to heal their physical bodies.

## Common Traits and Abilities

### Possessions

The Rego have the unique ability to posses people, which means taking over the body of a Permanus by filling the individual with their spirit and mana through their Magic Channels. Possession kills any individual that it affects, stopping any and all bodily functions, and slowly erodes/consumes the soul of the Permanus they posses. It is possible to save the Permanus, if fast enough, by exorcising and then resuscitating the affected individuals. Most people do not survive this process due to the trauma of the exorcism. Those who survive are broken into two groups, the Confractus and the Incorruptibilis.

* The **Confractus** are 99% of all those exorcised, with their mind shattered beyond repair, making them unsuitable for possession. They are no better than mindless slaves, following simple commands of those around them, unable to think or feel for themselves.
* The **Incorruptibilis** on the other hand are those who survive with their minds mostly intact and gain near immunity to possession. They also gain astral sight, which allows them to pear into the Astral Plane and see Outsider corruption on a physical body.

### True Names

Rego, like most entities, have a True Name. But unlike most entities they are they only ones to consciously known it, and it has a extreme effect on them because their true name is the concept of their whole being. It is jumble of syllables and words that are representative of the jumble of consciousness, however it can be replicated by anyone who is told it. It can be used for many purposes, from binding a Rego to eternal slavery or even bringing it back from being forgotten. Basically, they can freely manipulate the creature any way they see fit. Due to this, most Rego would rather die than ever revel it, unless it stood to benefit them incredibly well or were commanded to do so by someone they served.

### Summoning

Summoning a Rego is dangerous, but highly beneficial if it works. In exchange for amount of magical energy, they can materialize in the Physical Plane and aid you. They can also materialize if provided with enough Mana from a Permanus to allow them to create Phantom Matter. Their strength varies depending on the summoning, magical energy provided and other factors.

## Types of Regos

### Universal

The Universal are Rego that embody ideas that every living being will experience in one way another and a part of life, making them a literal part of the Collective. They can never disappear until all life ceases to exist.

### Higher Rego

Higher Rego are Rego that have become more powerful either by consuming large amounts of source or become a larger part of the Collective.

### Lower Rego

Lower Rego are Rego that have passed the Ennoia phase and have "materialized" properly in the Astral Plane. They are not very powerful but they can defend themselves or escape from predators and more actively interact in the Astral Plane. They typically go towards the plane that is more "comfortable" to them.

### Ennoia

Ennoia are Rego that exist in at least in one persons consciousness, however they do not exist enough to materialize on their own. They are numerous Rego that exist within the Astral Plane and float around until they either fade from consciousness, are consumed by more powerful Rego or gain enough consciousness to become a greater Rego.