Cho

Title
 Role
 Franchise

**Cho**, the Twilight's Hammer Chieftain, is a melee Tank Hero from the *Warcraft* universe. Together with Gall, they are Cho'gall.

Head 1 of a 2 Headed Hero, Cho controls the body of Cho'gall.

## Background

 This section concerns content exclusive to the *Warcraft* universe.

Powerful, dangerous, insane—many words have been used to describe the Chieftain of the Twilight's Hammer clan, and yet they still fail to truly capture Cho'gall's madness.

Two personalities share the body of Cho'gall: Gall, cunning master of dark magics and forbidden incantations, and **Cho**, who's never met a problem he couldn’t punch really, really hard. When working together, Cho's powerful attacks and Gall's destructive spells feed into each other to make Cho'gall's enemies rue the day they crossed paths with this ogre. With Cho's brawn and Gall's dark powers, these two are ready to take the Nexus by storm... as soon as they can agree on a plan.

## Gameplay

Cho is the Tank half of the entity controlled by two players known as Cho'gall. The player in charge of Cho has the burden of controlling the entity's movement and Basic Attacks, whereas the second player, in control of Gall, acts as a "turret" that uses Abilities from Cho's physical position. Cho's strongest points are his area of effect disruption, outstanding resilience, and ability to safely position Gall, who can deal high levels of sustained damage, right into the midst of combat. Should Cho be killed, Gall will die with him, instantly yielding two kills worth of experience to opponents.

### Strengths

* Large Health pool
* Abilities do not use Mana
* Good self-sustain
* Great gap-closer
* Permanently tied to Gall, an Assassin, making coordination easy
* Strong Late Game due to his scaling

### Weaknesses

* Easily countered during drafts as Cho'Gall is particularly vulnerable to most forms of crowd control and percent-based damage sources.
* Deaths are twice as punishing, as they mean losing two Heroes
* Only allows a team to have 4 Heroes, reducing overall Map presence

## Abilities

*See **Data page** for a table of scaled values at key levels.*

D
Ogre Hide
 Cooldown: 5 seconds
Activate to gain 25 Armor, but reduce Gall's damage by 25%.

**Type:** Defensive damage modifier**Affects:** Self**Targeting:** No target**Properties:** Armor**Cast time:** Instant

* Shares cooldown with Gall's *Ogre Rage*.
* Does not stack with other positive Armor effects. Other defensive damage modifiers may stack.

Q
Surging Fist
 Cooldown: 12 seconds
Activate to begin charging Surging Fist. Activate again to dash forward, knocking aside enemies and dealing 46 damage. The dash range increases by up to 250%, depending on how long it is charged.

**Type:** Spell Damage, Crowd control / Movement: Dash**Scaling:** 4.00%**Affects:** Enemies / Self**Targeting:** No target, Point target**Properties:** Clamping, Knockback, Mobile channel, Piercing Skillshot**Cast time:** 0 + CH + 0 seconds**Range:**
- Minimum: 2.0
- Maximum: 7.0**Hitbox:** 2.5 x 1.5**Missile speed:** 17.5**Knockback duration:** 0.125 seconds**Knockback speed:** 16

* *Surging Fist* can be channeled for up to 5 seconds, but its range ceases to grow after 2 seconds.
* Cho cannot attack while channeling *Surging Fist*.
* While dashing, Cho'gall's unit radius is reduced to 0.75.
* While channeling this Ability, Cho can target an ally Mounted with the Toy Train equipped to Mount.

W
Consuming Blaze
 Cooldown: 12 seconds
Ignite nearby enemies, dealing 150 damage over 5 seconds. Basic Attacking burning enemies re-Ignites them. Cho is healed for 40 when an enemy is Ignited.

**Type:** Spell Damage / Healing**Scaling:** 4.00%**Affects:** Enemies / Self**Targeting:** No target**Properties:** Area of Effect, Attack Modifier, Damage over Time**Cast time:** 0 + 0.125 seconds**Area of Effect:** Circle**Radius:** 5.0**Tickrate:** 2.0 per second**Damage per tick:** 15

E
Rune Bomb
 Cooldown: 8 seconds
Roll a bomb dealing 91 damage to enemies in its path. Gall can use Runic Blast to detonate it to deal 221 damage in an area.

**Type:** Spell Damage**Scaling:** 4.00%**Affects:** Enemies**Targeting:** Point target**Properties:** Clamping, Piercing Skillshot**Cast time:** 0.375 + 0 seconds**Range:** 14.0**Radius:** 0.75 (hitbox)**Missile speed:**
- Initial: 1.5
- Final: 10
- Acceleration: 4.0

R
Hammer of Twilight
 Cooldown: 15 seconds
Activate to swing the Hammer of Twilight, dealing 150 damage, pushing enemies away, and Stunning them for 0.75 seconds.

Passive: Cho's Basic Attacks deal 25% increased damage.

**Type:** Spell Damage, Crowd control / Offensive damage modifier**Scaling:** 4.4921875%**Affects:** Enemies / Self**Targeting:** Point target**Properties:** Area of Effect, Knockback, Stun**Cast time:** 0 + 0.125 seconds**Area of Effect:** Radial**Radius:** 4.5**Arc:** 220 degrees (1**Knockback duration:** 0.25 seconds**Knockback speed:** 20

* 1) Search is performed in three 73.3 degree sections rotating counter-clockwise over three successive ticks.
* Damage bonus stacks additively with other offensive damage modifiers that can affect Cho's Basic Attack damage.

R
Upheaval
 Cooldown: 40 seconds
After 1 second, pull enemies toward Cho'gall, Slowing them by 25% for 3 seconds and dealing 175 damage.

**Type:** Spell Damage, Crowd control**Scaling:** 4.00%**Affects:** Enemies**Targeting:** Point target**Properties:** Area of Effect, Clamping, Pull, Slow**Cast time:** 0 + 1.0 seconds**Area of Effect:** Radial**Radius:** 14.0**Arc:** 45 degrees**Knockback duration:** 0.5 seconds**Knockback speed:** 20

## Talents

1

Consuming Fire
Consuming Blaze heals for 150% more when a Hero is Ignited.

**Type:** Healing dealt modifier**Affects:** Ability

* Stacks additively with other effects that can increase healing dealt by *Consuming Blaze* and multiplicatively with effects that affect healing received.

Calloused Hide
While under 60% maximum Health, Cho gains 15% increased Movement Speed and healing received.

**Type:** Healing received modifier**Affects:** Self**Properties:** Movement speed

* Stacks additively with other effects that affect healing received and multiplicatively with other healing modifiers.

The Will Of Cho
❢ Quest: Killing enemy Minions grants 1 stack of The Will of Cho, and Hero takedowns grant 10 stacks. Gain 1 Armor for every 30 stacks, up to a maximum of 10 Armor.

This Armor bonus stacks with Ogre Hide.

**Type:** Defensive damage modifier**Affects:** Self**Properties:** Armor

* Stacks additively with itself and *Ogre Hide*, but not with other positive Armor effects. Other defensive damage modifiers may stack.

4

Uppercut
Hitting an enemy Hero with Surging Fist deals additional damage to Heroes equal to 5% of their max Health and reduces the cooldown of Surging Fist by 5 seconds.

**Type:** Spell Damage**Scaling:** -**Affects:** Enemy Heroes**Properties:** Percent damage

* Damage is dealt in an additional instance.
* Each Hero hit grants cooldown reduction.

Rollback
Rune Bomb rolls back to Cho, damaging enemies in its path.

**Missile speed on return:** 9.0

* *Rune Bomb* continues to the maximum range before returning.
* *Rune Bomb* deals collision damage in both ways.
* Gall can still activate *Rune Bomb* only once per cast.

Seared Flesh
Each consecutive Basic Attack to an enemy Hero deals 20% more damage, to a maximum of 60% damage. This bonus lasts 5 seconds or until a non-Heroic enemy is attacked.

**Type:** Offensive damage modifier**Affects:** Self

* Damage bonus is applied before damage is dealt, starting from 0%.
* Stacks additively with itself and other offensive damage modifiers that can affect Cho's Basic Attack damage.

7

Power Surge
Enemy Heroes who are hit by Surging Fist are Slowed by 30% for 2.5 seconds. Gain 15% Movement Speed while charging Surging Fist and for 2.5 seconds after casting the Ability.

**Type:** Crowd control / Status effect**Affects:** Enemy Heroes / Self**Properties:** Movement Speed, Slow

Firestarter
Basic Attacks against ignited Heroes decrease the cooldown of Consuming Blaze by 1 second.

Passive: Reduce the cooldown of Consuming Blaze by 3 seconds.

**Properties:** Attack Modifier

Enraged Regeneration
Each time Cho deals damage to enemy Heroes, he is healed for 60 over 3 seconds. Enemy Heroes hit by Gall’s Dread Orb receive 35% less healing for 2 seconds.

**Type:** Healing / Healing modifier**Scaling:** 4.00%**Affects:** Self / Enemy Heroes**Tickrate:** 2.00 per second (x6)

10

Hammer of Twilight
Cooldown: 15 seconds
Activate to swing the Hammer of Twilight, dealing 150 damage, pushing enemies away, and Stunning them for 0.75 seconds.

Passive: Cho's Basic Attacks deal 25% increased damage.

Upheaval
Cooldown: 40 seconds
After 1 second, pull enemies toward Cho'gall, Slowing them by 25% for 3 seconds and dealing 175 damage.

13

Surging Dash
While channeling Surging Fist, Cho heals for 150 Health per second.

**Type:** Healing**Scaling:** 4.00%**Affects:** Self**Tickrate:** 2.0 per second**Healing per tick:** 75

Twilight Veil
Cooldown: 30 seconds
**Active:**  Activate to increase the Armor bonus of Ogre Hide to 75 for 4 seconds. If cast while Ogre Rage is active, it instantly swaps to Ogre Hide.

**Type:** Defensive damage modifier**Affects:** Self**Targeting:** No target**Properties:** Armor**Cast time:** Instant

* Places *Ogre Hide* on cooldown upon activation.

Molten Block
Cooldown: 60 seconds
**Active:**  Activate to enter Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies for 92 damage per second.

**Type:** Spell Damage / Status effect**Scaling:** 4.00%**Affects:** Enemies / Self**Targeting:** No target**Properties:** Area of Effect (damage), Stasis**Cast time:** Instant**Area of Effect:** Circle**Radius:** 4.5**Tickrate:** 2.0 per second**Damage per tick:** 46

16

Frenzied Fists
Gain 75% Attack Speed for 5 seconds after using Surging Fist.

**Type:** Status effect**Scaling:** -**Affects:** Self**Properties:** Attack Speed

Runic Feedback
Gall's Runic Blast reduces Cho's Rune Bomb cooldown by 1 seconds per enemy hit, and 2 seconds for each Hero hit.

Runed Gauntlet
Basic Attacks reduce the cooldowns of Cho's and Gall's Heroic Abilities by 6%.

**Properties:** Attack Modifier

20

C'thun's Gift
Cho's Basic Attack becomes ranged and Slows targets by 20% for 1.5 seconds.

**Type:** Crowd control**Affects:** Enemies**Properties:** Attack Modifier, Slow**Range:** 5.0

Favor of the Old Gods
Upheaval Roots enemy Heroes for 2 seconds.

**Type:** Crowd control**Affects:** Enemy Heroes**Properties:** Root

Fuel for the Flame
Basic Attacks against enemies cause them to explode, dealing 21 damage to them and 45 damage to nearby enemies. This damage is doubled against enemy Heroes.

**Type:** Spell Damage**Scaling:** 4.00%**Affects:** Enemies**Properties:** Splash**Area of Effect:** Circle**Radius:** 3.3

* Hero damage bonus (+100%) stacks additively with offensive damage modifiers that can affect Cho'gall's Spell Damage output.

Hour of Twilight
Decreases Cho'gall's death timer by 50%.

## Builds and guides

**Icy Veins Cho Guide**

**Cho Community Build Guides @ HeroesFire**

**Cho Community Build Guides @ Heroes Hearth**

## Trivia

* Cho'gall first appeared in *Warcraft II: Tides of Darkness* (1995).
* Cho is voiced by Patrick Seitz. Gall is voiced by Grant George.
* Cho'gall was intended for inclusion almost since the beginning.
* Cho'gall was one of the four heroes revealed at BlizzCon 2015.
* In addition to the normal mount options, Cho'gall can choose to carry any horse-type mount over his shoulder.
* The game pairs one player's choice of skin (chosen at random) with the other player's choice of mount.
* The game also combines the names of the two players, using the first three letters of Cho's player's name and the last four of Gall's player's name. For example, Mike and Flynn would make Mik'lynn.
* Cho'gall's appearance was based mainly on his *Warcraft II* and comic designs, to give him a classic look. His armor bears the emblem of the Twilight's Hammer clan.

## Gallery

* Q: Surging Fist.
* W: Consuming Blaze.
* E: Rune Bomb.
* R1: Hammer of Twilight.
* R2: Upheaval.

## References

1. ↑ 1.0 1.1 1.2 New Heroes & Battlegrounds Announced at BlizzCon 2015
2. ↑ Cho'gall Hero Page
3. ↑ 2013-11-09, Heroes Skin Showcase - Heroes of the Storm - Blizzcon 2013. *YouTube*, accessed on 2013-12-01
4. ↑ 2014-12-05, Heroes Developer Reddit AMA Transcript - December 4th 2014, accessed on 2014-12-07

## External links

* Cho'gall Hero Week
* Cho'gall - Heroes of the Storm
* Cho'gall - Wowpedia
* Cho Balance Changelog - Heroes Patch Notes
* Cho'gall Sound Files - Sounds of the Storm

  **Melee Assassins**
 ***Unknown*** | Mekkatorque