recursal/Fanatic-Fandom huggingface dataset:
Jexan Industries

## (K1) There's a New Sheriff in Town

Jexan Industries provides as the replacement for Kodian Enterprises in the K1 Universe, providing all the security services normally associated with Kodian Enterprises. Jexan Industries acts as the largest privatized police force in the K1 Universe, acting as the advanced alternative to sending in riot police units. They are heavily armored, equipped with state-of-the-art weapons, and prefer to shoot first and ask questions later.

## (K4) Heavy Industry, Heavy Weapons

Jexan Industries is the proud provider of over one third of Earth's mineral supply. The company owns many large oil and drilling rigs positioned throughout the Outside and Earth's oceans, removing it's minerals and oil to fuel other projects, such as weapon production, vehicle manufactoring, construction, etc.

Due to their many similarities, Jexan Industries and Kodian Enterprises often find themselves at odds with the other, causing wars to break out even amidst the civilian populations of the SuperCities.

### Branches/Subsidiary Companies:

1. JITV: Jexan Industries TV; provides entertainment and news. Airs a show called Cribz, where the super-rich get to flaunt their wealth and make the poor people drool. Produces their own equipment. Steers its shows and media towards the more taboo or weird side of things- only things acceptable or accessible, by the wealthy.
Home Dimension

## Impossible Numbers Allied With Insane Strength

The original home for the Dardarian Dominion, the Home Dimension is a Universe completely fortified and colonized. Every system and planet is armed to the teeth, more than capable of deflecting and repelling an enemy fleet. With every hospitable planet colonized millions of years ago, the Home Dimension is quite overcrowded. This extra population is crammed onto colony ships and flown through black holes to other universes. They will colonize other planets and genetically modify any and all inhabitants to play some role in society. This process, deemed Indoctrination by Kodian Empire's scientists, is slow and takes place over thousands of years.
Cerebro

## Vigorous and Pervasive Villainy

The organization known as Cerebro is one of the most dangerous organizations to grace the K2 Universe. The organization has international ties and friends in many high places, and has proven to be a very dangerous thorn for the JPCU and SCP Foundation. Ultimately, Cerebro wants to rule the world through the application of their Master and his powers.

## Origins:

Cerebro started out on the Continent of Pilbo, during and after an event regarded as The Reaping, when an incredibly powerful entity possessed a human host and fought their way across the entire western half of Pilbo, unifying 90% of it before being beaten by Teyaco when he attempted to invade the eastern island. The entity, Vulgrad Volvozas, and its host would use cults as a source of manpower for its armies, using magic to brainwash entire cities into worshipping them as gods. The army ranged into the millions of men and women, and were almost unstoppable until the 2 leaders fell. The armies, far too large to keep track of after The Reaping had concluded, fell apart as the spells and morale collapsed. Cerebro was one such army that never collapsed, due to its leading commander.

The Angelsin Family led this particular army, and refused to give up the fight after their Master had been beaten. They held out hope that their Master could be saved and his host resurrected. They maintained organization and form, using what little magic they had left to ensure success. For thousands of years the Angelsin Family led this organization that eventually came to be called Cerebro, after their frequent use of mind-altering abilities to leverage power and influence and achieve their goals.

Eventually, Cerebro amassed themselves a massive fortune and plenty of assets. They obtained vehicles, political rulers under their thumb, hundreds of thousands of members, a powerful and large leadership pool of excellent leaders and warriors, and more. Cerebro was able to emerge from the shadows and enact their plan of breaking their Master free from his prison of Pandora's Ball.

## Leading Members:

1. Alana Angelsin (and Angelsin Family)
2. Baron Grimwald Greyforged
3. Azathak Vagan
4. Bhastid Coingrip (and Coingrip Family)
CO (Cyanite Ordinance)

## The "Bomb of the Future"

*"This stuff will really blow you out of the water!" -The Great and Esteemed King Kodian Venclorus seconds before firing a CO weapon into the side of a passing Jexan ship.*

CO, or Cyanite Ordinance, is a very powerful weapon utilizing Cyanite's repulsive energy waves. When hit, the energy from the impact enters the Cyanite, becomes multiplied, and then is spat back out in a very fast and brutal reaction. CO weapons operate by firing a bullet filled with Cyanite (covered in the usual brass casing) from a gun. As the bullet enters its target, the tip of the casing hits the Cyanite, exciting it. As the round keeps going, the energy input increases, and so the output increases exponentially. The Cyanite then begins sending out its repulsive energy waves, not only shooting the casing out into the target like shrapnel, but also expanding whatever it hit.

When hitting a person, CO weapons obliterate them almost instantly, popping them like bubbles. The pain is unbearable, but it is almost for a millisecond. When hitting a vehicle, CO weapons expand in the target, until anything from a tank, truck, car, or building is reduced to twisted metal. A 9mm pistol, when adapted to fire CO bullets, can bring down even the biggest, toughest tanks in one shot.

CO technology was developed by Dr. Henry Freeman years before Operation New Dawn, and are only used by the Kodian Empire, and Westgaardian Empire. CO weapons are heavily restricted as to who is allowed to use them, only permitting special KGB Shock Troopers and KFSI Agents (both Field Agents and Protectorates) to use them.
All-Seeing Eye-Corporated

## Sees All, Hears Most

All-Seeing Eye-Corporated was founded in 2021 by Killian Kombustom, and specializes in the production and distribution of security assets to the rest of the world. All-Seeing Eye-Corporated employs 300,000 people, and is worth an estimated 400 billion Kollars.

## History:

All-Seeing Eye-Corporataed was created out of necessity for more advanced forms of security. The company was made to supply other megacorporations with security assets, both in the physical realm and digital one. Due to this area of expertise, All-Seeing Eye-Corporated has had several run-ins with other megacorporations like Kodian Enterprises, Xeno Corp, and Jexan Industries.

Those other, and larger, megacorporations constantly battle (both literally and figuratively) against one another over rights. Unlike its opponents, All-Seeing Eye-Corporated is entirely devoted to the production and distribution of security assets, which means that All-Seeing products are of higher quality than those found at the company's competitors. All-Seeing Eye-Corporated, unlike its competitors, has a long history of selling its products to everyone, rather than selling its products purely to other corporations. This allows for a more public image, and greater income.

## Details:

All-Seeing Eye-Corporated is the largest distributor and producer of combat drone robots, as well the primary distributor of security cameras, motion sensors, alarm systems, automated turret security, digital firewalls and Matrix-based security. The company also distributes high-tech safes, vaults, panic room installation, and more. The megacorporation also offers transfer services, either for transporting personnel or for moving products or money safely.
David Draconis

## Big Boots to Fill

David Draconis is the Kodian High-Blood son of The Grand General Drex. Born on Archimedes, David grew up without his father present, as his family feared he would be targeted by enemies of his father. Not psychically trained, much like his father, David relies heavily on his wits and survival instincts to fight. Favoring guerrilla tactics and flanking maneuvers, David is the opposite of his father. Unlike Drex, David is cowardly and prefers to avoid conflict when able. He was eventually contacted by the KFSI after it was reinstated, and was chosen as another recruit for the program. Trained on Archimedes by Agent Helix and Kodette Venclorus, David was present at Archimedes’s destruction, and was partially responsible for saving Imperator John’s daughter, Gaige Locke. David quickly became a full member of the KFSI and has maintained his area of influence around the edge of explored space, operating against the pirate groups and other criminal syndicates.
Christian Locke

## The Good Die Young

Christian Locke is the young son of Agent Helix and Kodette Venclorus, born shortly after the end of The Decade's War, presumably as part of the celebration between his parents. He would grow up, and at the age of 20, replace General Xenon as Imperator of the Westgaardian Empire. Christian would then give up the throne to Imperator John after repairing the cloning technology. Christian would live out the rest of his life quietly and as a wealthy aristocratic prince, attending fancy parties and constantly looking for ways to better his reputation.
Jexan Alliance

## "The Jexan Alliance may prove dangerous..." -The Great and Esteemed King Kodian Venclorus during Operation New Dawn.

The Jexan Alliance was a federation formed between Russia, China, North Korea, India, and the entire Middle East. Created by President Jexan of Russia, the alliance aimed to stop the Kodian Kause from spreading Their influence into Asia don the Middle East. They saw that the United State of America had already fallen (before it properly capitulated), and so decided to openly attack the Kodian Kause. The Jexan Alliance would be dismantled and reformed after Amadeus Jexan, the president of Russia, annexes the land belonging to the old members. After killing their leaders, Amadeus Jexan, forms the Jexan Empire and aims to destroy the newly formed Kodian Empire before it can get on its feet properly. He failed miserably.
District

## The New System of Organization

The District is part of the new organizational system used by the Kodian Empire and Westgaardian Empire. Districts have Sectors in them, which contain the towns and cities. For example, there are 22 Districts in the Kodian Empire. The first is Radia, the capital. Radia has 50 Sectors. 25 of which are dedicated to the capital city of Radia, which acts as the District capital and the National Capital. Each Sector has certain focuses and facets that set it apart from the others, although many fall into certain categories. Districts can also be specialised, but since they are on a larger scale it can be difficult to select only one purpose for such a massive swath of land. The only type of Disctrict that can be specifically focused are Militarized Districts, which can take on many meanings depending on the circumstances. Militarized Disctricts can be huge military bases, quarantined areas, or warzones undergoing occupation or uprisings. In order for an area to become a District, they must be totally self-sufficient and have a civilian militia. An example of an upcoming District would be the area known as Alaska, which has been deemed a Dead Zone, and is off limits to everyone without high levels of security clearance. However, the wealth of remaining natural resources in the area has made it a valuable target for all the empires. It's feral population of humans came over from the Vergan Expanse, and attack anyone they see. The Great and Esteemed King Kodian Venclorus has proposed a military expedition to explore and document the Alaskan Dead Zone multiple times, but the constant threat of invasion or attack by the Jexan Empire has forced the Kodian military to refuse these proposals.
Aranalt

## Description:

The nation of Aranalt, located on the Western island of the Continent of Pilbo, is a sovereign state that operates under the reign of Nyzor Shek'Rez, a Lich, and his court of chosen Vampires, who act as the ruling class of nobility. Aranalt has no strong affiliations with any other nearby countries, but is believed to have unofficial tied to outside forces and groups.

Due to Aranalt's location on the Continent of Pilbo, those countries that are not on the Continent of Pilbo are totally unaware of Aranalt's existence; on the Continent of Pilbo, most people are aware of Aranalt's existence.

### Organization:

#### Population: 243,950

Founded in [REDACTED]

The nation of Aranalt operates at the highest level as a form of monarchy, run by the Lich King Nyzor Shek'Rez, a powerful wizard and undead overlord of Aranalt that rules with a skeletal fist. Below the Lich King sits his court of noble Vampires, granted their form of immortality by the Lich King himself. Under the Vampire nobles is the Mortuary Cult, which acts as the spiritual and moral guidance for the normal citizens. Below the Mortuary Cult sits the armed forces—humans and undead led by Vampiric nobles. Below the military of Aranalt is the normal citizenry, which toils to appease their overlord and venerate the dead, trudging ever closer to their much-anticipated demise; for some, however, their sweet goal of death is unobtainable, should Aranalt have a greater demand for additional soldiers.

Aranalt, which sits at the very southern tip of the western island of Pilbo, is most famous for its strange choice of leadership, which somes in the form of a Lich and his Vampire nobles. These Vampires exist in a separate way than the other Vampires of the world, and are held to a different moral code and secret lifestyle than other Vampires. These Vampires are converted to their form of undeath by the Lich King Nyzor Shek'Rez personally, who is known to select his vampiric assistants from the most skilled and intelligent of his people; it is rumored that figures of legend are also on the list for potential conversion should an opportunity arise, and the rumors of kidnappings of talented individuals in the areas near Aranalt are only rising in number and frequency.
Investigators

“Who are we? Well I’m a retired archeologist, he’s an Undying, he’s a New Orleands bayou hillbilly and that one there with the funny collar is a demon!” -Dr. Nathaniel Bostonbrook, introducing himself and the team.

Investigators are operatives of the JPCU with the security clearance to know of demons and other paranormal anomalies and the abilities to work in field. Investigators hold higher status than regulr JPCU operatives and, although discouraged from doing so, are often forced into hostile and combative environments or situations.

## Jobs and Common Assignments

Investigators are often given an area to patrol and deal with, usually their place of residence or the general area around it. Sometimes, Investigators are given charge of an entire facility or Branch, as a means of leading and commanding said complex. This is rare, and is only done in dire circumstances.

When it comes to jobs or missions, Investigators can be given any paranormal activity in their area of assignment as a mission, but most Investigators are specialized to a certain topic or purpose and as such are only called upon for missions requiring their specific specialty. However, Investigators do have an obligation to help, aid, stop, or contain any paranormal or anomalous activity they witness or are made privy of after the fact. This obligation tends to lead to Investigator deaths, but these cases are usually rare in most areas of the JPCU‘s service.

Investigators hold a rank above Staff and normal operatives, but require an Agent handler to manage missions, gear, equipment, transportation, as well as home and board. These handlers take care of the boring paperwork or other tasks the Investigator should not waste their precious time on. Investigators are rare and preciously invaluable to the JPCU as a whole, as they hold valuable skills, items, abilities, or talents craved by the JPCU.
Neutralite

## "The Devil's Diamond"

Neutralite is an incredibly explosive, highly unstable form of Cyanite, which has been altered on a molecular level, for the sheer purpose of destabilizing it. Neutralite is used primarily by the Westgaardian Empire and the Jexan Empire as an energy source and weapon. Neutralite is 100 times more explosive and unstable than nitroglycerin. It can be used in various forms, including as a solid, liquid, and a gas.

As a solid, Neutralite is the perfect fuel source, and can be stored and any temperature. However, it is most unstable in this form, and will expel the massive amount of energy it creates at the slightest bump or movement. Transportation takes hours and even days if traveling in between cities, as the Neutralite must be kept safe at all times, or else several city blocks will go up in flame.

As a liquid, Neutralite is usually used as a powerful acid, able to cause anyone the worst pain in the world with only a drop of it. A whole syringe burns skin and muscle (and even bone). It can and will Destroy anything that comes into contact with it.

As a gas, Neutralite is an insidious bioweapon that enters the host's body and slowly erodes their body until they are but a mindless zombie. If continually inhaled, the gas will eventually kill the host, melting their insides entirely, but the Westgaardian Empire and Kodian Empire use it as a powerful way of clearing whole bases or cities, leaving no one behind to resist.

A consequence of the large-scale Neutralite production is Neutralite Storms, which are violent, powerful lightning storms with explosive results. The bolts explode upon contact, and the clouds (besides "zombifying" anyone it touches), erodes anything that passes through it. This is a consequence also of the enhanced, more extreme weather conditions caused by Operation New Dawn.
Crimson Fonts

## Description:

Crimson Fonts, also referred to as Spouts of Sanguinity or Bloodbaths, are ancient fountains, pools, wells, springs, or lakes of blood sourced directly from the Sanguine Sea via a portal or rip in reality. Crimson Fonts are used as critically important religious sites for Vampires and the Cult of Sanguinity due to their application in the creation of Vampires, new Vampire Houses, and the resurrection of dead Vampires. Crimson Fonts are frequently considered to be the Demonic counterparts to Fountains of Youth.

Crimson Fonts first came to the JPCU's attention in [REDACTED] CE, when it was revealed after a raid upon a Cult of Sanguinity hideout that a large cult of Vampires had gathered in pilgrimage to an underground "lake of blood." Investigation led to the discovery of the first Crimson Font, which quickly led to the discovery of several other sites across the world; a total of six (6) Crimson Fonts are in JPCU/CBPA/MIS/GOC/SCP Foundation custody as of the time of writing, although there are believed to be many more dotted around the world.
Kayaan

## The Dull Side of the Blade

Kayaan is the son of San Rakamata, and is a lower ranking officer in the Raiki. Kayaan was a member of the JRA Conspiracy, but was killed by the KFSI Shortly before the surrender of the Jexan Royal Army. He tried to kill The Great and Esteemed King Kodian Venclorus multiple times, and was beaten back at every turn. He failed his father, the clan, and himself, and as such ordered the remaining JRA troops to fight on. After his death, those that lived gave up immediately, as Kayaan had threatened the death of their families had they not fought onwards.
Magnus

## Robot of Ages

Agent Magnus is a heavily modified cyborg human, created during the times of the Westgaardian Collective as they traveled from their home planet of Vectron 4 to Earth aboard the Titan-class Megacarrier (before it was rebuilt). Magnus was built by Imperator John’s father as a bodyguard, but would be deemed obsolete once Imperator John himself created Agent Helix. Magnus was then placed into shutdown and stasis until he would be automatically reawakened during Operation Tentacle’s Reach when Imperator John was mortally wounded (and eventually killed) by Slime Face.
Harrison Outlaw

## Hulking Dealer of Death

Harrison Outlaw was born on the planet of Mars, and from a young age belonged to Xeno Corp as a bodyguard trainee who was being educated in protecting important company members. However, he left the company as soon as he could and joined the KAD. There, he found himself demoted after [REDACTED] and was placed as a member of the Archimedes Secundus mining installation in the Archimedes PGF. From there, he survived the planet's explosion and took up company with his old CO, Keiko Frost, and together they set off for the planet of Parable to recreate the Crimson Crescent. He is a socialite, despite his love for his gas mask, but is slow-moving and very large. He wears an illegaly obtained set of light power armor (KGB, most likely), and this gives him great ability in construction, mining, and combat with the suit's increased strength.
MRPU

## Mechanized RePopulation Units

The MRPU was founded during Operation New Dawn as the precursor to the KGB forces seen in the Kodian Empire today. Meant to handle the fight on the homefront, the MRPU was a motorized and highly effective deterrent of terrorist and rebel activity. They were made from the most capable members of the Kodian Kause, and were death squads ordered by The Great and Esteemed King Kodian Venclorus to eliminate any insurgent forces that popped up as a result of Operation New Dawn. Although the MRPU proved very effective at their jobs, the need for them ended with Operation New Dawn. They were officially disbanded in 30 PND (just after the Peninsular Campaign ended properly). They were reinstated after The Decade’s War to fight Jexan terrorist and seperatist groups within the occupied territory. They accomplished their mission, but remained active to combat any further rebel activity out across the universe.
Artificial Life

## Life in Neon, Life in Chrome

Artificial Life is proud to announce its critical role in the production, distribution, maintenance, and development of almost one half of Earth's robotic products. Artificial Life dedicates itself to furthering the robotic and drone industry, predominantly in android technology. Artificial Life sells household androids to citizens, drones to other corporations or as private security, and other forms of robotic and/or automated technology.

## Rumors

There are rumors that circle around Artificial Life regarding their advertisement of "Becoming Advanced." These procedures are incredibly expensive, and are marketed as lucrative and worthwhile, yet the details, or any information on it at all, are avoided and talked around. There are plenty of conspiracy theories surrounding the procedure, mainly focusing on the supposed kidnapping of low-income civilians and turning them into androids or AI to be shipped and used.

Artificial Life is also rumored to deal with plenty of the more unsavory factors in society, supposedly selling them equipment and cybernetics. The company is also rumored to practice plenty of inhumane traditions, although nothing has ever been proven.
Brigadiry

## Description:

Founded in 2035 CE by [REDACTED], the Brigadiry, or "Foremen," is an organized crime group centered in Russia. Also known as the "Masters," "Slavedrivers," and "Commissars," the Brigadiry was created by laborers working for Jexan Industries as an underground alternative to unionization after attempts at official unionization were met with violent retaliation. Despite the group's original intentions, however, the Brigadiry quickly realized that they could make more money by working *with* Jexan Industries rather than *against* them, and so the Brigadiry affiliated themselves with the Megacorporation. Now, the Brigadiry works as enforcers and strikebreakers for Jexan Industries.

### Organization:

#### Headquarters: [REDACTED], Moscow, Russia

The Brigadiry's organizational structure is split into 2 levels: Administration, and Labor. Administration oversees the group's collective operations, manages finances at the highest levels, etc., and starts with the leader of the Brigadiry, referred to as the Superintendent, who holds the final say in the organization's affairs and makes the largest decisions; operating as the Superintendent's second-in-command and closest advisor is the "[NAME]", .

The Labor half of the organization begins at the regional and local levels, called "Trades," headquartered out of "Trade Halls" that serve as the Brigadiry's equivalent to organizational departments or branches; each Trade is led by a Trade Boss, who oversees local operations, and corresponds to one of the group's criminal enterprises/industries of interest. Every major or large local cell is assigned a "Rukovoditel," or Supervisor, who acts as a representative of and liaison for Jexan Industries within the gang. The Supervisor does not make decisions themselves but can exert considerable pressure on behalf of Jexan Industries; additionally, the Supervisor is in charge of maintaining the legal benefits that the gang receives as part of their relationship with JI, making them one of the most important members of the gang. Working under the Trade Boss is the "Geodezist," or Surveyor, who serves as the intelligence officer for the Trade. Trade Bosses are helped by Chiefs, who fill the role of captain and assistant, usually in charge of managing military or financial assets for the Trade. Chiefs manage the more specialized middle-tier positions within a local cell. The "Electrik", or Electrician, is the local cell's lead hacker, and also in charge of managing the cell's Matrix security; the "Inzhener", or Engineer, is in charge of drones, automated security, and acquiring/managing weapons, ammo, and property, helped by a group of "Welders".

The Brigadiry's recruitment process is referred to as "Trade School," and involves the education of a prospective member in the ways of the organization and of the criminal underworld. The term "Trade School" is similarly used to refer to the code of conduct adhered to by members of the Brigadiry.
Gaspar Manchasus

## "The Writer of Reality is here!" -The Great and Esteemed King Kodian Venclorus

Gaspar Manchasus is the head teacher of The Scribes of the Cyan Throne sect of the Scribe Program. Gaspar is a Kodian High-Blood born before Operation New Dawn. He was particularly fond of using his psychic powers to wreak havoc in cities. After being captured and "convinced" to join the Kodian Empire, he joined many others in the Scribe Program.
Freefire Act of 3 PND

## Brutal and Needed

The Freefire Act of 3 PND gives police, soldiers, guard, etc. the obligatory right to open fire and kill anyone that commits crimes with a severity level over petty crimes. Crime in the Kodian Empire is punished severely, with few exceptions to this law. This act was created during the Peninsular Campaign, when many civilians began rioting against the Japanese annexation. In order to calm the unrest, The Great and Esteemed King Kodian Venclorus demanded that police and guards open fire on anyone that disturbed the peace of the nation. Here are some of its main points:

1. Crimes against the Kodian Empire are punishable by Cryogenic Incarceration for up to an infinite time.
2. Crimes not severe enough to result in the perpetrator's death with result in the criminal being imprisoned.
3. The Great and Esteemed King Kodian Venclorus can pardon anyone from any crime, and punish anyone for anything without a reason.
Alaskan Dead Zone

## Too Close to Home

The Alaskan Dead Zone is an area that borders the north-western Kodian Empire. It is walled off completely, without access to the sea. This place was created when bandits from the Vergan Expanse managed to sail over to the Kodian Empire and brutally begin conquering the Empire. The defenseless towns and villages of the Far North were unable to defeat even the feral humans and mutants that sailed over. After being quarantined and walled off, the surviving Kodian citizens demaned they be let out. Under Royal Order, the KGB soldiers manning the wall opened fire, and massacred the Kodian citizens. This caused major outrage across the globe, but The Great and Esteemed King Kodian Venclorus refused to accept his mistake. Rather, he began announcing his newest plan to take back the Alaskan Dead Zone from the raiders- by invading Alaska and killing everyone held within. It turns out, the Alaskan raiders have united and brought reinforcements from the Vergan Expanse. The Jexan Empire refuses to wall off the Vergan Expanse, which has allowed the raiders to continue expanding the Alaskan Dead Zone with each attack. It now includes some of Canada and Washington State. This raider gang is known as the Face Gang.
Neutralite Storms

## "Satan's Wrath"

The storms are extremely powerful, and are a result of continued Neutralite production by the Westgaardian Empire and Jexan Empire. The lightning bolts explode on contact, and the red clouds erode away at anything that goes through it. On planets where Neutralite resides naturally, Neutralite storms oftn occur following or preceding volcanic eruptions, or across entire sections of planets or gas giants. They are devastating, and areas of planets where they are common are often protected by planetary shielding or large armored domes covering cities, to ensure the safety of its residents.
Allyson “Sparkles” Shiine

## Sergeant Allyson Shiine

Allyson Shiine was a female KPD Sergeant that ran the Ryanstown department. She ran the department for 10 years before being killed during Operation Tentacle’s Reach by a large group of Face Gang members when they attacked the KPD station. She was married to Dr. Henry Freeman until the day she died, and was very well-liked amongst her fellow KPD officers.
National Office of Tourist Exception and Limitation

## Description:

The National Office of Tourist Exception and Limitation is the diplomatic Office of the Pilboan Empire, located in the Haran city of Gamalbarnney. The Office maintains diplomatic relations with the United States, Mexico, and Morroco. This government branch handles tourism as well, allowing very few tourists into the country. Much like the general populace, tourists are held to many strict regulations, including the prohibition of firearms, drugs of any kind, etc. Planes are banned in the Continent of Pilbo, so the only way to access the continent is via boat, which helps the office of Tourism Exception and Limitation keep a close eye on immigration and tourism. This government establishment is known for kidnapping and press-ganging tourists.
Mahogany

## [REDACTED]

Mahogany-Level security clearance is reserved for the founder of the JPCU, and anyone else he wishes to give the privilege to. Mahogany-Level allows the Personnel member to do whatever they want, issue orders completely unchallenged, and [REDACTED]

Mahogany-Level Personnel can alter and change any document at any time, to say whatever they want it to. They are of utmost importance, and are to be accompanied by a twenty (20) man security team of Crimson-Level or higher. All documents accessed by a Mahogany-Level are to be completely cleaned of redaction and censorship. Mahogany-levels are subject to almost no regulations or rules, other than that of the United States and its laws regarding paranormal organisations like the JPCU.
KMPR-5 submachine gun

## Kodian Multi-Purpose Railgun-V. 5.0 submachine gun

The KMPR-5 submachine gun, or "Camper," is used widely across the K0 Universe. The gun can most often be found slung around the chests of KBI Agents, KPD officers, private security guards, and civilians alike. The gun has an incredible fire-rate, large magazine capacity, plenty of potential for attachments, and a low production/maintenance cost. The guns are also relatively small for the punch they pack, leaving the possibility for dual-wielding open to those who choose this weapon. The weapon operates as a railgun, but can use nonlethal rounds, or less-lethal rounds sold to civilians. The firearm suffers from frequent jams, overheating, high power-draw, and extreme inaccuracy (even at closer ranges), but this does not stop the weapon from stocking the shelves of gun stores and lining the walls of every KBI armory.
Josef

## Description:

Josef, or Yossele, is the name given to the so-called Golem of Prague, an incredibly powerful clay golem of Jewish Kabbalist design, forged by Rabbi Judah Loeh ben Bezalel in the late Sixteenth (16th) Century CE to protect the city of Prague's Jewish minority, primarily from the antisemitic German population. Josef is a very rare specimen of Golem, having been blessed with human-level intellect and sentience despite his initial purpose as a mindless guardian; additionally, Josef's animated clay body draws its Magic from one of the Keys of Solomon contained in his chest. As a result of the Key, Josef possesses incredible Magic abilities.

The Golem of Prague is a Golem-type construct that stands at over ten (10) feet tall and weighs in at over nineteen thousand one hundred and fifty (19,150) pounds. Josef's skin color is that of the fired light brown clay of which he is made; he lacks biological eyes, but instead has divets in his head which are filled with glowing orbs of golden/white light that serve the same purpose. Josef, like all Golems, lacks hair of any kind. According to all known records, Josef is estimated to be approximately six hundred (600) years old, and is biologically immortal.

Unlike all normal Golems, Josef possesses human-level intellect, the ability to learn and recall past events, and human-level free will and emotional range; Kabbalist mages and JPCU researchers believe that Josef's intelligence comes from his age and the time he spent deactivated coupled with the Key of Solomon which was used to create him. Josef is also often described as an incredibly wise individual despite his brutish appearance and intimidating size, being fluent in several languages including Hebrew, German, Russian, Czech, Greek, Latin, English, French, and Italian; additionally, Josef is also an incredibly well-learned Jewish scholar and Kabbalist practitioner, making him appear like a warrior yet speak and act like a wise sage.

Despite his age, Josef is plenty capable in using and comprehending modern technology. His current occupation, that being a rabbi and professor of the occult and Jewish studies at [REDACTED], Czech Republic, demands that he possess a modern understanding of technology on par with any other modern person; while not exceptional and in possession of a body too large to operate normal-sized equipment or technology, Josef is still more than able to function in the digital age.

Josef's greater strength, however, is his Magic; the Key of Solomon used in the creation process for Josef imbued him with great Magical abilities, including the ability to become invisible. Due to the power of the Seventh (7th) Key of Solomon, Josef also possesses incredibly potent Necromancy Spells and the ability to summon Souls and control Spirits. Being a Kabbalist practitioner and rabbi, Josef also has access to powerful Jewish Pantheonic Magic alongside conventional Magic and the Sorcerous abilities granted to him by the Key.
Campaign for Electron

## Pushing Against a Mountain

The Campaign for Electron was the turning point in The Kodian Hemorrhage. The Dardarian Dominion had managed to cut off the sector of the Old Kodian Republic known as Electron. Valued for its power production and research efforts, Electron was crucial to continuing the war. However, OKR administrators, along with the Council, underestimated the Dardarian strength and attacked before they could properly assemble a full force.

## Timeline

1. OKR fleets attack from all sides, but fail to keep the encirclement for long.
2. Dardarian forces withdraw after receiving orders from their high command. OKR commanders are quickly baffled by the maneuver, and soon fall for the trap.
3. A false retreat, the OKR forces are then surrounded and immediately dispatched. Almost all troops are killed in space, and those that make it to a planet are eliminated later on.
4. The Dardarian armies unleash their new projects, Prey-Makers, on the planets of the sector. The planets become almost entirely empty, besides the beasts of science.
Birth Regulations

## Oppressive but Beneficial

The Birth Regulations determine who is allowed to have children, and who is barred from it. Although seen as cruel in the Westgaardian Empire, the Kodian Empire sees them as a way of eliminating certain genetic diseases and defects from the gene pool, and cleansing humanity/Kodians of imperfctions. This regulatory statement of law dictates the following:

1. Criminals, or people with a criminal record are barred from procreation.
2. background checks and mental evaluations will be done on anyone attempting to have children.
3. Those with mental disabilities, or physical disabilities are barred from having children.
4. The mentally unfit/physically disabled are to be helped through life in special communities full of people like them, where they can be treated for and possibly cured of their illnesses.
5. Those cured or mostly healthy will be allowed back into the real world to live an even more normal life.
6. If one half of a couple is killed, the other will be mentally evaluated. The child(ren) will be as well, to ensure their safety and care under the widowed parent.'
7. Orphaned children will be mentally evaluated, and depending on their personality, will be set up with a suitable, safe, checked, family.
8. Couples crossing races (Kodian, human, Westgaardian, etc.) must be evaluated to determine if anything could go awry with their children (due to some slight differences in genetics).
The Black Prince's Court

## Overview

The Black Prince's Court is a group of Black Court Vampires that have moved into the city of Saskatoon in recent months. A traveling Master Vampire happened across the city while he was fleeing a stronger master in Alaska when his takeover attempt there failed. He discovered that the people of the city have a particularly strong vitality to them, fed by the confluence of Ley Lines the city was built on. He called out to his allies in the Court, and convinced them to move into town with him so that they can build their own base of power.
Head Agent Chrysostom

## "The Golden-Mouthed Viper"

This man is shrouded in mystery and a trail of corpses. All the Encyclopedia Kodata says about this man is that he was specially recruited by The Great and Esteemed King Kodian Venclorus for his speaking and torture skills. People describe him as fake, though, as he seems too perfect. He is average in height, blond, white, human, and has an English accent. He claims to have come from a wealthy family, but no proof of this claim has ever come to light. He seems to live for his job, having no family alive still, and usually can be found working away for hours at his desk in the Cubigon (in particular, the KBI section).

Chrysostom appeared suddenly at the Esteemed's door one day, asking for a job. He was previously a hired "voice for hire," and would speak for any cause for various reasons (He previously worked for the Raiki, the United State of America, etc). The man has been involved in the JRA Conspiracy, as well as leading a small group of Agents during the Peninsular Campaign.
AFC to Shiny New PUG (S1E4)

## GM Notes:

The local pickup artist community is in an uproar. The guru known as Shiny has come to town, and is offering to teach what he knows, for a price. He holds classes on weekends, and his students prowl the city's watering holes every second Saturday night to test out the techniques he has passed on to them. Around the same time frame, women known to be hard partiers have been dying, drained of blood and left in alleys.

Shiny is a Raith diplomat, and the Reds have been watching him to be sure he's not passing information or packages to anyone. That RCV is responsible for the killings.

Once the RCV is gone / dealt with, Shiny will trade thirteen virgins to Winter for one year of non-aggression between the White Court and the denizens of Winter living near Saskatoon in Faerie.
Iron Legion

## "The Orbitting Army"

The Iron Legion is a joint task force between the Kodian Empire and Westgaardian Empire that polices the K0 Universe under the "technical" rule of the DigsCo. Council. The Council, although they did not build, design, or pay for the Iron Legion, they hold its power, and use it as a massive section of their army. One of the two empires that built the Legion can take total control of it, and use its abilities how they see fit. The Legion is made up of Pilots and their respective mechs. These suits are over five times the size of a normal person, and use Titanite alloy plating on top of Titanuim and steel framework. The mechs provide the Pilot with great power and strength, allowing them to take many, many hits. The mechs come equipped with Cyanite Slag Launchers, similar to those used on the G-PAP Heavy Artillery Piece. The higher ranking Pilots have CAST Systems on their mechs, giving them even more protection from enemies. The mechs are used Rarely, and usually only seen as an intimidation factor, given that each mech costs 1,000,000,000 Kollars (or 1,000,000,000,000 Dollars) to produce. The Legion recruits strictly from the capital cities of each Empire.

## The Standard:

Iron Legion mechs come come in only 1 model, but can have its weapons switched around and customized, depending on the skills of the pilot. The average Iron Legion mech is as follows:

1. 30 feet tall and ~8 feet wide
2. Titanite plating on all sides makes them very resilient.
3. Weaponry varies, depending on the pilot.

### Siege Variant:

1. ~30 feet tall and ~8 feet wide
2. Heavier Titanite plating makes them resistant to almost everything.
3. Weapons are standardized at:

1. 1 155 millimeter railcannon in right shoulder.
2. 1 15 millimeter mortar for use against infantry in left shoulder.
3. 8 Ground-to-Ground missile launchers in the upper chest.
4. RIght and left hands are empty, but can be used to project a large CAST System.
Field Agent

## The "Blue Agents of Death"

The Field Agent is an altered (usually Kodian) soldier, whose job it is to accompany the Imperator and The Great and Esteemed King Kodian Venclorus. There are around 30 Field Agents not royalty or part of The Royal Family. These soldiers use the best gear available, and are permanently banned from telling their stories (failure do hold their tongue will result in death). Those that retire from Field Agent duty are given one last assignment. Their families are notified, and they are sent off, all alone. Since the guilt of lying is usually too much, Field Agents are sent, on Royal Order, on a suicide mission no one (except Kode Venclorus) could survive. They are killed in action, and, if captured, have their heads exploded by a special chip in their heads (implanted upon recruitment). They are then given the highest military honors (regardless of previous rank), and have their families provided for by the government (Westgaardian Field Agents are also given the same treatment).

## Physical description

### Species

Kodian Low-Blood (Half human and half Kodian)
Gorgon

## ”If ever there was an average for Subjects, Gorgon would be it.” -Dr. Nathaniel Bostonbrook, on Gorgon-Class Subjects.

Gorgon classification is reserved for the Subjects or anomalous entities that pose a minimal to moderate threat to the JPCU. Gorgon-Class entities are usually either:

1. Captured by the JPCU already.
2. Studied and researched to the point that the entity has had its Class lowered.
3. Incapacitated through its containment procedures or the actions of Personnel or other Subjects in the past.

## How to Handle a Gorgon-Class Entity:

* Follow ALL Containment Procedures to the letter, and ensure that fellow coworkers and Staff do as well.
Bralian League of Vampire Hunters

## Description:

The Bralian League, its full name being The Bralian League of Vampire Hunters, is an association of monster hunters, sailors, warriors, priests and crusaders, etc. dedicated to the eradication of Vampires and Vampirism in all of its forms across the Continent of Pilbo. The organization operates primarily in the Drahran Archipelago, where Vampire activity is incredibly common (and expected), but is known to offer work in other parts of the mainland Continent if they suspect trouble is brewing. The group maintains positive relations with almost every nation in Pilbo, save for Aranalt and its allies and any other group that employs or includes Vampires.

Due to the group's existence on the Continent of Pilbo, the rest of the world is forbidden from learning about the Bralian League.

### Organization:

#### Population: ~13,500

The Bralian League of Vampire Hunters is led by
General Xenon

## The Old Veteran

General Xenon of the Westgaardian Empire is the right-hand man to Imperator John, and is an expert in anything explosive. Xenon is a Helixian, and has been with the Imperator since the destruction of Vectron 4. Xenon is the second general in the Westgaardian Empire, with the Imperator being the first. This makes Xenon the undisputed heir the the title of Imperator, should John die and be unable to appear in a clone body.

After Imperator John dies during Operation Tentacle's Reach, it is discovered that Slime Face damaged the cloning technology. With Imperator John unable to return, the position of Imperator is left to Xenon. Xenon controls the throne until 240 PND, when Christian Locke overthrows him and takes his place.
Chairman Decimus Vitalion

## Director of Public Investigations

Decimus Vitalion is the Chairman and Director of the DOPI, or Division of Public Investigations. Mr. Vitalion was selected for the position after showing extreme talent at logistical management. Vitalion answers to the KBI, who ultimately answer directly to The Great and Esteemed King Kodian Venclorus. Although never having met the Esteemed, Vitalion also demonstrates a great deal of patriotism and loyalty to his position, his organization, his nation, and his employees (who he lovingly call “coworkers”).
Dmitri Petrovo

## Diplomatic Immunity

### Summary:

Dmitri Petrovo was the Jexan ambassador to the Kodian Empire between the years 190–200 PND, at which point it was revealed that Petrovo had a hand in the kidnapping and attempted murder of The Great and Esteemed King Kodian Venclorus alongside a number of other coconspirators during the JRA Conspiracy. He was then caught in the extrajudicial investigation of the JRA conducted by the KBI, was arrested, interrogated, tortured, and then released into the Kodian Empire under a new identity following his cooperation in the investigation.

### Early Life:

Dmitri Petrovo was born in 162 PND to a father heavily involved in politics. The son of a governor, Dmitri spent his early life learning from the best scholars his father could afford, and was groomed to be fit for a high political office from birth.

An unfortunate incident involving a sinkhole left permanent scars on Petrovo's mind, giving him terrible claustrophobia and a phobia of being buried alive.

### Adulthood

Dmitri attended New Son's best schools and graduated near the upper middle of his class. Following his graduation, Dmitri began working under his father. His father would be arrested and executed by the Jexan government under unsubstantiated claims and suspicions of corruption, at which point Dmitri would be forced to rise through the ranks of Jexan politics himself. It is his father's death that historians suspect would be responsible for Dmitri's support of the JRA.

Dmitri eventually obtained the job of ambassador to the Kodian Empire, a job he became acquainted with very easily and one he would hold for his entire public career. He would eventually be caught as part of the KBI's investigation of the JRA, suspected of involvement with the group for his explicit and vocal support of their ideologies and actions. It is at this point that Dmitri Petrovo leaves the public light and disappears from all publicly-accessible records. It is believed that he, under a new identity, died in 233 PND, although this is officially unconfirmed.