recursal/Fanatic-Fandom huggingface dataset:
EPM7

The **EPM7** is a directed energy weapon, noted for the use of an internalized power source to fire a concentrated, unbroken high-intensity beam of energy. Manufactured by Altima Dynamics, PROJECT's Command Line has made great use of the weapon, perfectly applicable for anti-materiel, mining, demolitions, and for executing their targets as the beam is capable of puncturing almost anything, minus *some* vehicular armour.

## Design

The EPM7 is the seventh edition of Sammi Razkybiilj's exceedingly dangerous and unreliable EPM series. Some suggest that the Redstone channelling chassis was created from the SUPREME's defensive Redstone beam accelerators, which may explain its capacity to store a vast amount of redstone to be turned into an energy beam upon pulling the trigger. It is exceedingly heavy, as one would expect from a cannon that fires a beam of energy, and would slow the user considerably when carrying and wielding it, however this can be addressed by the usage of exoskeletons.

It does not need to reload however, but it overheats after firing it continuously for five seconds. When it overheats, the compact reservoir pops out to cool down, with its cooling system working in effect whilst the barrel and chassis are ejecting the heat generated. When cooled, it automatically returns to the receiver and the weapon is ready to fire.

The fearsome Redstone beam can be used for mining and demolition, as the beam is powerful enough to cut through most hardened objects in a very precise manner, but as you would expect from the megacorporation, they use it to execute innocents and their soldiers have been reported to use a decent amount of EPM7s in combat. Reports confirm that its temperature at a full power setting is precisely 3000°C.

### Specifications

* Length: 1200mm
* Caliber: **DEIMOS Redstone**
* Effective Range: 3750 Meters
* Weight: **15.2 kg**

## Trivia

### General

* The EPM7 is the seventh iteration of the EPM directed energy weapon series. Its main difference is that its reliability and the reinforced exterior which allows it to be used independently, despite the prohibitive weight.
* Nicknamed the "Megacorp's Death beam", the EPM7 has a dangerous reputation in the battlefield.
* The beam is composed of refined Redstone, explaining its red colour and a perfectly flat trajectory that ignores the physics.
* According to its creator, it was intended for mining and demolition as it can precisely cut through objects with ease. Though knowing how sinister the megacorporation is against nevanity, this weapon has been horrifying to be used against living targets.
* The DEW has a "50%" and a "100%" setting. The low power is intended for anti-personnel, while the full power option allows it to penetrate and bisect anything given enough sustained fire. This does not mean it can instantly penetrate a wall or a tank's armour by a constant beam of energy.
MK9a4 MEP

The **MK9a4 MEP** is the eponymous pistol manufactured by FORGE TAC, giving it parts of the Mercenary Arms Package kit.

## Design

A mil-spec high quality MK9a4 customised with parts of the Mercenary Arms Package kit. Not only for cosmetics, but to also improve performance.

### Specifications

* Length: 210mm
* Caliber: **9x19mm WA-SDC**
* Effective Range: 50 Meters
* Weight: **0.89** kg

## Trivia

### General

* Unique for the design, the MEP kit does not only change the ergonomic design, but also a specialised barrel with custom texturing.
* Designed by FORGE TAC, utilising one of their unique firearms kits known as the Mercenary Arms. Renetti still brands them as their own, however.
* The wrap-around grip is made from a Vekron polymer.
* A standard finish is two toned, the slide and barrel are coated in textured titanium alloy, whilst the frame and grip are blued.
Galkin Matvei Kirillovich

**Galkin Kirillovich**, is a Sergeant serving in the 13th Infantry, codenamed OMEN. As a Settlement Defence Frontier citizen and a staunch soldier, Galkin knows the true victory on conquering Nexonia Prime and all of their forces is through sheer power alone.

Kirillovich comes from a military background and is known by many as a brutal instructor and commander. He will not tolerate flaws in his squad, no matter what.

## Biography

### Background

The 4th scion of the Kirillovich family that hailed from Teranis Mons, Galkin Matvei did everything he could not to disappoint them, effortlessly centering his course on the military at a young age, training in several military schools outside of his birthplace, Outpost 18, since he desired to become a soldier outside the borders of his own home. He began his military career at the age of 15 after the Frontier discovered his repute.

Upon becoming a soldier, Galkin was known to be ruthless and fanatical. In spite of his impressive career, his promotions are notably slower compared to every other personnel in the Front.

## Personality

Galkin Matvei Kirillovich is predictably, a patronizing and a ruthless soldier.

## Trivia

### General

* Galkin is the 4th member of the Kirillovich family that became a soldier.
* He is the face of the SDF propaganda's military posters. The soldier in the propaganda galleries are confirmed to be him, most of the time.
* His favourite place to brood and spend his time away from duty is *Vallem ubertatis*.
* In spite of his impressive career, his promotions are extremely slow compared to the rest of the Frontier.
* He may be one of the few SDF personnel who are considered to be attractive.
* His favourite food appears to be Nitricell.
Kisaragi MASADA

The **Kisaragi MASADA** is a hyper car manufactured by the eponymous conglomerate known as Kisaragi.

## Design

The MASADA is a front-engine hypercar which was developed and manufactured by Kisaragi in Rakan, Zandatsu; Roji. It was named after the legendary nation of Masada.

The MASADA held the record for the fastest street-legal automobile prior to the advent of the OBSIDIAN, with a top speed of 301 mph thanks to its hex-turbocharged Shinderu X31 engine. The MASADA hypercar is notable for its unusual windowless body design, which provides its occupants with complete protection and privacy. Kisaragi's Crystal Dome technology is used to project the external view into the cabin, which was so reliable to the point of only being disabled if the car's internals are extensively damaged.

MASADAs are built through customer orders, and Kisaragi pays for it.

## Trivia

### General

* Unlike conventional automobiles, the MASADA lacks any form of windows. The exterior view is projected through Crystal Dome, which in fact cannot be disabled unless the vehicle's internals are destroyed.
* The MASADA cannot be purchased through ordinary means. It is a customer order exclusive.
* About 2000 units are built. They can be custom built depending on the customer.
* PROJECT owned at least 30 MASADAs, all modified to suit their motif.
* It is the predecessor of the even superior hypercar, the OBSIDIAN. The latter is designed to cater even the most audacious tastes of the social elite.
* Coincidentally, the MASADA shares the same name of the powerful arid nation in the continent of Helghanu.
M6A1

The **M6A1-STD** is the standard configuration in the M6A1 Series. It is the assault rifle configuration of the newly introduced modular system, which makes it suitable as a service rifle replacing the extremely aged MK16A4 and ACR rifles for the Panamoan forces.

## Design

The M6A1 standard variant maintains a balanced configuration, featuring a 16 inch barrel and serving as the ideal compromise between the long-barreled M6A1-LB and the compact M6A1-C. It provides users with a versatile and adaptable platform suitable for a wide range of combat scenarios.

All M6A1 variants use an integrated optical sight with a 4x zoom and advanced features to suit the ever changing demands of the battlefield.

### Specifications

* Length: 800mm
* Caliber: **6.8x43mm SSC**
* Effective Range: 500-600 Meters
* Weight: **2.45** kg

## Trivia

### General

* The M6A1 STD is the standard configuration in the new series, evidenced by the field manuals.
* It comes with a 16 inch barrel by default.
* This M6A1 variant, compared to the M6, is made from a highly durable composite polymer known as the Ruger, which is superior to the preceding platform's supra polymer.
* It requires an adapter to utilise 6.8 caliber 30 round PMags.
* The M6A1's Ruger composite body is almost bulletproof.
Haedian Steel

**Haedian Steel**, a proprietary steel alloy unique to the planet Hades, has become the backbone of the Settlement Defence Frontier's industrial and military capabilities. This versatile metal is highly regarded for its exceptional properties and cost-effectiveness, making it the material of choice for various applications.

## Overview

Haedian Steel is crafted through a proprietary smelting process that combines various elements found abundantly on Hades. The alloy's exact composition is a well-guarded secret, known only to the skilled metallurgists who produce it. What makes Haedian Steel so remarkable is its unique combination of strength, durability, and affordability.

The affordability of Haedian Steel has played a pivotal role in the Settlement Defence Frontier's rapid expansion. This cost-effective material has allowed the SDF to construct and maintain their infrastructure and military forces efficiently. It's worth noting that while Haedian Steel is the standard choice for many applications, Setricite composite remains superior for vehicle armor, ensuring the safety of SDF troops in the face of enemy threats.
ForestCore X

The **ForestCore X** is a forest urban hybrid camouflage pattern entry to the CORE System Series.

## Overview

The ForestCore X catered to the urban and deep jungle or woodland environments, providing a seamless blend of natural elements and urban-inspired features for Panamoan soldiers in varied terrains.

## Trivia

### General

* It is the perfect choice for forested environments with urban elements, allowing soldiers to remain concealed in both settings when they are inevitably combined in the same area of operations.
* The further development of InterCore, which is a transitional pattern for forested environments to urban settings.
* Part of the highly acclaimed CORE System Series.
Hijack

**Hijack** is an ability embedded to cybernetically enhanced soldiers equipped with the Direct Neural Interface in the *Futureline* war. It is one of the main cyber core abilities. This allows the ability to directly control aerial drones, ground combat droids and even mechanised walkers for a short period of time.

## Overview

DNI-enhanced soldiers gain the ability to directly hack into enemy machinery, taking control of MIFU combat droids, TALOS aerial drones, and even the formidable XL5 PAAWS mechas for a brief period. This allows for strategic manipulation of enemy forces during combat and tactical engagements.

When a soldier activates the "Hijack" Cyber Core ability, they initiate a neural link with the targeted technology, essentially infiltrating its control systems. This process involves a rapid and sophisticated exchange of data between the soldier's DNI and the target's electronic interface. The soldier gains momentary control over the targeted technology, enabling them to manipulate its functions for a limited duration.

## Trivia

### General

* This Cyber Core ability showcases the strategic and disruptive potential that advanced neural interfaces bring to the futuristic warfare landscape on the *Futureline* war.
* The success of the "Hijack" ability depends on the soldier's skill, the resilience of the target's security systems, and the overall technological sophistication of the device being hijacked.
* The XL5 PAAWS mechas, towering war machines armed to the teeth, can be commandeered for a short period. This allows the soldier to unleash devastating firepower on enemy forces.
* TALOS drones can be hacked for a limited duration, allowing the user to turn it against its own operators.
Lockout

The **Lockout**, is a Cyber Core ability where a cybernetic and DNI/NEX-OS enhanced soldier can hijack the biometric systems of enemy weapons, rendering them temporarily useless. This strategic ability disrupts the firepower of adversaries, offering a crucial advantage during firefights.

## Overview

The Cyber Core ability "Lockout" is a powerful and strategic tool employed by DNI (Direct Neural Interface) and NEX-OS equipped cybernetically enhanced soldiers on Nexonia Prime. This ability allows these soldiers to temporarily disable the biometric systems of enemy weapons, rendering them inoperable and effectively disarming their adversaries.

## Trivia

### General

* Successful execution of the "Lockout" ability depends on the soldier's proficiency with their DNI, the effectiveness of the targeted weapon's biometric security, and the overall compatibility of the neural interface with the weapon's electronic systems.
* "Lockout" is a non-lethal means of neutralizing enemy combatants. Rather than resorting to deadly force, soldiers can employ this ability to disarm opponents and subdue them without causing permanent harm.
Interceptor

The **Interceptor** is a heavily custom crafted variant of the Locus v.08 sniper rifle, the signature weapon of the *Uncanny Sniper*, Seven.

## Design

Seven's custom Locus v.08, codenamed the Interceptor, with the unique modifications and enhancements, was a testament to her commitment to precision and versatility in the art of sniping. It retains the standard, 26 inch twisted barrel for maximum accuracy and the titanium tipped .338 chambering, or in Winslow Accord's metric: *8.6x70mm WA-SDC II*.

On the handguard of Seven's Locus v.08, there was a distinct crosshair marking on the right side. This visual aid served as a quick reference for adjusting her aim and maintaining accuracy during high-stress situations.

The stock of Seven's Interceptor rifle was heavier and bulkier compared to the standard Locus. It provided improved stability and reduced recoil, ensuring that her shots remained accurate even under adverse conditions. The stock was also foldable, making the rifle more compact for ease of transport and storage.

Seven's custom rifle always featured a camouflage pattern, which helped her blend into various environments seamlessly. This allowed her to remain concealed while observing or engaging targets, a crucial advantage in her role as a sniper in NONA's combat operations.

### Specifications

* Length: 1209mm
* Caliber: **8.6x70mm WA-SDC II**
* Effective Range: 1750 Meters
* Weight: **6.18** kg

## Trivia

### General

* The Interceptor is more than just a weapon; it's an extension of Seven herself, embodying her lethal precision and unwavering focus. With this rifle in her hands, she can eliminate high-value targets with unparalleled accuracy, even at extreme distances. The Interceptor has earned its reputation as an instrument of precise destruction on the battlefield, reflecting Seven's commitment to excellence in her craft.
* Seven's custom Locus v.08 sniper rifle, the Interceptor, is more than just a weapon; it's a part of her identity. Its significance is so profound that she wishes for it to be recovered from the battlefield and placed at her funeral in the event of her death. This symbolizes the deep connection between Seven and her rifle, signifying that no one else should wield it after her passing. It's a fitting tribute to the legendary sniper.
* These modifications and enhancements transformed the standard Locus into a specialized tool tailored to Seven's exacting standards. Her custom Locus v.08 was not only a deadly instrument of precision but also a symbol of her commitment to excellence in her craft. With this rifle in her hands, she could strike with unparalleled accuracy and lethality, ensuring that her enemies never had a chance to escape her deadly aim.
* The Interceptor is designed to fire .338 titanium tipped rounds to maximum precision, power and penetration.
* Every Interceptor is equipped with a specialized camouflage pattern, optimizing concealment and ensuring it remains in line with NONA's commitment to stealth and precision.
* This rifle is Seven's personal property. If anyone in NONA dares to get their hands on it, they should ask permission, or suffer the consequences.
GeoForest

The **GeoForest** is the forest variant of the Geometric Environment Optimization camouflage pattern.

## Overview

Designed for woodland and forested environments, GeoForest incorporates a blend of green and brown geometric shapes to help soldiers blend seamlessly with the natural surroundings.

## Trivia

### General

* It primarily uses green, light green and occasional tan or brown to suit forest environments.
* Due to usual lack of brown colour, it is mostly perfect for summer and tropic forests.
* It was adopted by the NXSC Army within 2673, retiring the Digital Green Apple after centuries.
* The GeoForest is part of the GEO camouflage series.
Golden Battery

**Golden Battery** is the codename of an demolitions expert turned cybernetic mercenary of the Stryke Blast Initiative. She rushes headfirst into the battlefield, unloading her explosive arsenal to destroy her enemies in a frenzy, while her armour absorbs the damage with minimal effort.

## Personality

Eliza, the Golden Battery, is a walking wanton of mayhem. Eliza, who was born in Ruxas, is unsurprisingly fond of guns and explosives, to the point where demolitions became her main specialisation when working as a soldier in her earlier years, and when an injury prevented her from returning to service, she was too stubborn to live a normal life, and volunteered to become a participant in the Nexima Robotics Corporation's cybernetic enhancement programme. As a cybernetic mercenary, she is free of the strict military lifestyle that prohibited her from using too many explosives, and she now has the ability to destroy any enemy with as much explosive ordinance as she desires.

## Abilities

Golden Battery is a well armoured mercenary who is specialised in demolitions and heavy combat, using her arsenal of explosive ordinance to destroy the opposition with sheer force. Being cybernetically enhanced, her physical capabilities are more capable than any peak nevian can possibly fathom.

### Skills

* **Master Combatant**: Battery is a fierce combatant that combines brute force and speed to eliminate the enemy. She is adept in demolitions, use of firearms, close combat and unarmed confrontations that require use of hand to hand techniques.

* **Brilliant Tactician**: Battery is way more cunning than people think, falsely assuming that she places explosives everywhere instead of strategic locations.

## Trivia

### General

* Golden Battery, a true demolitions and explosives master. None can match her expertise, except for the psychotic Jinx, probably.
* She once claimed that the Reshala droid tore both her arms off, and she seeks to destroy the droid to satisfy her revenge.
* Eliza is straight, but how she dresses is similar to tomboys. However, she still has a knack for wearing fitted clothes.
* She has a helmet that can be used for combat, using it to enhance her situational awareness and protect her head from incoming bullets and deadly attacks.
* She does not like waiting in combat. Eliza is always hungry to jump into the action without a second thought.

### Developmental Notes

* Golden Battery's combat armour is coincidentally similar to Lunar Frost.
* She does appear to get along with everybody in the Stryke Blast Initiative.
* She is everything JINX-362 wanted: A clear head, a very fit body, cybernetically enhanced, superior combat skills and overall better weaponry.
* Eliza claims that she once pranked Madeleine. This may be clearly a load of bullshit.
* Some confirms that she is responsible for giving Madeleine her new armour in *True Ultimatum*.
HUNTER Walker

**HUNTER** is the elite Walker-class mecha employed by PROJECT. They serve as the corporate peacekeeping patrol machines of the megacorporation, and a direct "big brother" to the SCOUT Walker.

## Overview

The HUNTER Walker is the heavily redesigned successor fo the SCOUT Walker mecha; Featuring a radical change in its overall design with various numerous features. It has an environmentally sensitive yet blast resistant, as all units have the latest in O-Shield material, wrapping reactive graphene composite armour on the lightest liquid-9090 infused mesoskeletal structure yet. Solar O-cells draw directly from the stars or can be remotely charged from equatorial fuel stations for blackout applications (subterranean, deep night etc). The ultimate in clean fuel, enriched O-cells power communications, motion, and weaponry. This enables it to be easily charged and returned to active duty.

The Mecha is armed with twin Cobra cannons provide precision-strike cover for close-combat searches while anti-armour ASC missiles offer 360-deployment for defensive / disruptive manoeuvres. Warheads may vary depending on the manufacturer's specs and variants that to offer. And lastly, the HUNTER is equipped with perfectly full media capability, 360 infrasonic cameras and audio targeting; With the HUNTER unit operates as evidence recorder, analyser and transmitter. Real-time backup ensures operational security.

## Trivia

### General

* The HUNTER Walker is typically painted in jet black in urban areas, whereas they are lazily painted in desert brown in arid environments. PROJECT does not even bother giving them camouflage.
* Gucci Intermittent has attempted to steal these mechas at some point in 3018.
* LANTERN-000 hates these machines with a passion, preferring to face a SCOUT Walker instead.
* The mecha costs 12.4 Billion credits, and has almost bankrupted the megacorporation's police division, the PPD.
* Some say the black painted variants are coated with Obsidian composite armour plating, which sounds convincing.
* The precision of their weapons are questionably insane, that it never misses its target when ordered to neutralise the suspect with lethal force.
* At the end of the war, all HUNTER Walkers are disposed of. Although, Winslow Systems was able to reverse engineer three hundred.
* It has the ability to *run*.
J7

J7
--

The MILITECH **J7** is a highly specialized explosive device designed for military applications. It is designed with a combination of innovation, practicality and design in perfect fusion. It became a vital tool for explosive demolitions throughout the *Futureline* war due to sheer effectiveness and utility.

## Design

The J7 is a compact, square-shaped explosive device that measures approximately 12 inches by 10 inches. Its exterior casing is constructed from a durable alloy composite material that is both impact-resistant and resilient to environmental conditions. On the front face of the device, there is a small screen display that serves two primary functions: to indicate whether the device is armed or unarmed and to provide real-time status updates.

When the J7 is unarmed, the screen display shows the word "UNARMED" in bold green letters. However, once it is ARMED, the display switches to red and then shuts off completely, preventing any exposure that could potentially give away its position.

The rear of the J7 features a set of retractable claws designed to securely attach the device to various surfaces, including explosives or structures. This attachment mechanism ensures that the J7 stays in place until detonation.

## Trivia

### General

* Detonation of the J7 is controlled remotely through a dedicated detonator device. This allows for precise timing and coordination in military operations. The detonator sends a signal to the J7, triggering the explosive reaction.
* One of the key features of the J7 is its user-friendly functionality. To deploy the J7, a soldier simply places it on the target surface and activates the device. The J7's advanced sensors detect the placement and automatically arm the explosive. This hands-free arming process reduces the risk to the operator and ensures that the device is ready for detonation.
* It cannot be detonated through gunfire, but other explosives can trigger a detonation.
Lima

**Lima** is the largest among the three islands of the Glaz'Ian Islands known for its fertile plains, rolling hills, and picturesque coastlines. The islands in this division are abundant in agriculture, producing a wide variety of crops, including rice, sugar cane, and tropical fruits. The capital city, Nineville, is located on one of the islands here, nestled between two gentle hills overlooking a serene bay.
Falkwinter

> "Icy Incarnation"
>
> - Falkahn description

The **Falkwinter** is the arctic variant of the Falkahn Family. While another recolour, it is a cost-effective solution for frigid combat zones.

## Overview

In the ever-evolving world of camouflage design within the Falkahn Camouflage Series, Falkwinter emerged as a specialized adaptation. Born out of the need for effective concealment in the unforgiving Arctic environments of Nexonia Prime, Falkwinter was essentially a recolored version of the Falkahn Adaptive. Its primary objective was to provide optimal concealment amidst the vast expanses of snow and ice, where traditional patterns would prove ineffective.

Falkwinter's design philosophy was straightforward: adapt the familiar Falkahn Adaptive to the stark, monochromatic landscapes of the Arctic. It replaced the earthy tones with a palette of white and grey, mirroring the icy terrain. The pattern aimed to blend with the snow and ice, offering Panamoan soldiers a degree of concealment in the harshest of conditions.

While Falkwinter proved effective in the Arctic environments it was designed for, it shared a common criticism with many other Falkahn Adaptive variants: it was perceived as another lazy recolor. This criticism stemmed from the notion that Falkahn patterns often lacked the innovative design elements that set them apart from one another. In the case of Falkwinter, the pattern was considered a straightforward adaptation, lacking the nuanced design seen in other camouflage patterns.

## Trivia

### General

* Falkwinter was officially introduced into service in 2016 to meet the needs of Panamoan military personnel operating in Arctic regions. However, its fate beyond this initial introduction remains shrouded in mystery. Records regarding the pattern's long-term usage or eventual replacement are scarce, leaving its status in subsequent years uncertain.
* This variant is the only derivative of the Adaptive pattern that is a recolour, but actually effective.
* The Falkwinter's name is merely a portmanteau of Falkahn and winter.
* It is heavily composed of icy whites and greys.
High Iron

**High Iron** is a state in the Panamoan Republic. It is characterised by the prevalence of celebrities such as actors and stage performers, amazing culture, vivid architecture, appetising food and gorgeous beaches. Not to mention, sports.

## Overview

High Iron boasts a cultural scene that rivals its New York inspiration. The state became a hub for artists, writers, musicians, and performers. The vibrant arts community in Snowville, in particular, gave birth to influential artistic movements, setting trends that radiated throughout the Panamoan Republic. Iconic venues like the Snowville Opera House and Comicmania's Theater District drew in talents from across the planet, solidifying High Iron's reputation as a cultural epicenter.

The architectural landscape of High Iron is nothing short of spectacular. Snowville's skyline, features towering skyscrapers, historic brownstones, and cutting-edge modernist designs. These architectural feats became benchmarks for other Panamoan states, inspiring them to modernize and beautify their own cities. Comicmania's skyline is known for its futuristic designs, while Muskier boasts a mix of elegant waterfront properties and avant-garde architecture.

High Iron's cuisine is a fusion of international flavors, just like New York's. Its famous food markets and restaurants serve up a dizzying array of dishes, from street vendor hot dogs to gourmet fine dining. Snowville's diverse neighborhoods, such as Queens, Kings, Dukeville, and Rooks, each have their culinary specialties that have made their way into the hearts and stomachs of Panamoan citizens. The state's food trucks and food festivals set the standard for culinary innovation.

High Iron's thriving economy, driven by finance, technology, and creative industries, played a pivotal role in influencing the economic policies of other Panamoan states. The state's emphasis on innovation, entrepreneurship, and fostering a business-friendly environment set the stage for economic growth and development across the Panamoan Republic.

## Trivia

### General

* High Iron is one of the most popular states in the Panamoan Republic.
* High Iron's stunning coastline along the Panamoan Republic's eastern border features some of the most picturesque beaches in the region. Tourists flock to these coastal gems for their pristine sands and crystal-clear waters. The beachfront cities of Snowville, Comicmania, and Muskier have invested in sustainable tourism practices, setting the standard for eco-friendly seaside destinations.
* Snowville's subcities, such as Queens, Kings, Dukeville, and Rooks, are microcosms of cultural diversity. Each of these neighborhoods has its unique character, offering different cultural experiences, dining options, and artistic expressions. They became models for fostering multiculturalism and celebrating diversity in other Panamoan states.
* High Iron's universities and research institutions are renowned for their contributions to technology and innovation. The state's investment in education and research served as a model for other states looking to promote STEM fields and foster innovation-driven economies.
Falkahn Alpine

The **Falkahn Alpine** is the newest addition to the divisive Falkahn Family. It saw a similar level of success with the Tropic.

## Overview

In 2024, the Falkahn Family introduced a new addition that would soon become a topic of interest among Panamoan Army special forces – the Falkahn Alpine. Designed to meet the demands of arctic environments, the Alpine was a departure from the Falkahn series' tradition of simple recolors. Instead, it followed the successful path laid out by the Falkahn Tropic, with a redesigned pattern and adjusted color scheme tailored for the harsh and unforgiving Arctic terrain.

The Falkahn Alpine quickly gained recognition, particularly among elite units like the Rangers and Delta HAWKs, who lacked dedicated ArcticCore camouflage uniforms and gear. Its effectiveness in the field rivaled that of the ArcticCore, making it a valuable addition to the Panamoan Army's arsenal.

It became synonymous with the Panamoan special forces who operate in arctic environments.

## Trivia

### General

* Nicknamed the "Winter Prodigy".
* The Alpine's effectiveness in cold environments ensured that it was well-received by units operating in freezing terrains, securing its place in the family's history.
* Unlike previous Falkahn variants that relied on recoloring existing patterns, the Falkahn Alpine took a more innovative approach. The multi scaled pattern underwent a complete redesign. This redesign was critical to ensuring effective concealment in arctic environments, where snow and ice dominated the landscape.
* While the Falkahn Alpine didn't quite match the specialized performance of the ArcticCore, it came remarkably close. For units that needed to operate in arctic environments but lacked dedicated ArcticCore gear, the Alpine proved to be an effective alternative. It offered the versatility and adaptability required to tackle the challenges of the frozen north.
* The Falkahn Alpine quickly earned its place as a valuable addition to the Panamoan Army's camouflage options. It was more than just a camo pattern; it was a tool that allowed Panamoan special forces to excel in arctic conditions. With the Alpine in their arsenal, these elite units could confidently carry out their missions in the most challenging environments.
FoliageCore

The **FoliageCore** is a member of the CORE System Series designed for lush, green environments.

## Overview

Utilizing numerous shades of green sampled directly from a variety of forested and transitional terrain elements combined with various shades of earth, FoliageCore was developed to be effective in a wide range of temperate environments. As with the original AridCore pattern, the organic pixels in the micro patterns are grouped into larger, more defined “macro” shapes creating larger more defined patterns. The larger organic shapes and strategically placed shadow elements within the macro pattern help to create a unique three-dimensional effect never before seen in a tactical concealment system.

It was dedicated to operations within lush green environments. It replicated the intricacies of foliage, ensuring unparalleled concealment in dense forests and vegetation.

## Trivia

### General

* The FoliageCore is designed to operate in tropical environments.
* This pattern can be combined with the ForestCore X to improve forest and urban concealment capabilities.
* Whoever claims that the Falkahn Adaptive is superior to the FoliageCore are simply airsofters who don't know a shit about how capable the CORE patterns are and only addicted to the Falkahns.
* It is best suited when in bushes and trees, emphasising the name of FoliageCore.
* It is retired in 2018 in favour of the ForestCore X.
Iron Norma

**Iron Norma** is a herald of LORD ANNIHILATOR. He is the dark mirror of the Iron Man superhero persona of Michael Nexima, both character and armour combined. As a result, this droid takes the form of an Iron Man armour with an evil motif and wicked ruthlessness.

## Personality

Iron Norma is a dark reflection of the armoured hero Iron Man. Iron Norma, on the other hand, is an emotionless, indifferent, and merciless warrior of the genocidal Tyrannical Supreme, whereas the hero is powerful, fearless, and has a sardonic sense of humour. In reality, Iron Norma is nothing more than a merciless murderous droid clad in a perversion of the Iron Man armour.

## Abilities

Iron Norma possessed all of the latest Iron Man armour's armaments, flight, and capabilities, including repulsor rays, centrobeam, and missile systems. It is obsessed with using its lethal laser cutters, which are designed to cut through massive rocks, metal barriers, armoured hulls, or debris and are equally effective in practically any material.

### Skills

* **Programmed Combat Expertise**: Iron Norma's expertise in combat is programmed to become the supreme no matter how unpredictable the battlefield goes on, or his adversaries. This means, its expertise in combat is programmed endlessly to adapt and anticipate.
* **Proven Rapidly Changing Tactical Efficiency**: As this mouthful designation emphasised, Iron Norma has a rapid changing tactical expertise algorithm, allowing it to execute better tactics compared to the previous result.
* **Proven Flight Expertise**: Programmed and proven details of flight maneouvres allow Iron Norma to fly with great speed, timing and skill not possible by aircraft.

## Trivia

### General

* Iron Norma's colour scheme is to evoke ULTIMA into himself.
* While primarily a Combat Droid, Norma is subservient to the Tyrannical Supreme.
* In spite of being a droid, Norma has a masculine programming.
* Its weapon of choice are laser cutters.
* He can apparently lift a maximum of 100 metric tons.
Biometric Object Analyser

The **Biometric Object Analyser** is an advanced reflex sight designed with proprietary features to combat the trend of Active camouflage, also known as Cloak.

## Overview

The Biometric Object Analyzer Sight represents the cutting edge of reflex sight technology. Featuring a forward-slanted transparent monitor as its aiming device, this sight goes beyond traditional red dots. It incorporates advanced capabilities that distinguish friendlies and hostiles with unparalleled precision. Friendly soldiers, whether cybernetically enhanced or not, are indicated by a distinctive blue reticle and borders. Hostile targets are flagged in red, while those utilizing Active Camo (Cloak) are highlighted with yellow silhouettes.

The intuitive color-coded system enhances situational awareness, allowing operators to make split-second decisions based on real-time information.
SETDEF-ATV

The **SETDEF-ATV**, short for Settlement Defence Frontier All-Terrain Vehicle, is a versatile ground transportation vehicle designed to meet the unique requirements of the Settlement Defence Frontier's ground forces. This heavily armoured vehicle serves as a critical link in the SDF's ground combat strategy, primarily focused on troop deployment and protection.

## Design

At its core, the SETDEF-ATV functions as an Armoured Personnel Carrier (APC), boasting a robust composite armour construction that shields troops from various threats on the battlefield. Its reinforced body is designed to withstand small arms fire, explosives, and even light anti-vehicle munitions. This level of protection ensures that SDF legionnaires are delivered to their destinations as safely as possible.

At its core, the SETDEF-ATV functions as an Armoured Personnel Carrier (APC), boasting a robust composite armour construction that shields troops from various threats on the battlefield. Its reinforced body is designed to withstand small arms fire, explosives, and even light anti-vehicle munitions. This level of protection ensures that SDF legionnaires are delivered to their destinations as safely as possible.

Its armour is Setricite composite, a standard among SDF military vehicles.

## Trivia

### General

* The SETDEF-ATV's in-wheel meters results in its distinct appearance of the tires sticking out from its fenders.
* Originally built as a multi-role vehicle capable of withstanding severe punishment while keeping its occupants alive, the SETDEF-ATV's durability, speed, capacity, and dependability made it ideal for military applications.
* The SETDEF-ATV's distinctive appearance, with its external wheels protruding from the fenders, often earns it the nickname "Roller" among SDF legionnaires. This nickname reflects its unique design, which prioritizes functionality and practicality over aesthetic considerations.
* To compensate for its lack of integrated weaponry, SDF legionnaires often refer to the SETDEF-ATV as a "big metal taxi." While it may not have the offensive capabilities of some other military vehicles, its primary role as a troop carrier remains vital to the SDF's ground operations.
* The vehicle's size, especially when compared to conventional APCs from Nexonian standards, can be a subject of debate and even criticism among military experts and enthusiasts. However, the SDF values the SETDEF-ATV for its ability to withstand hostile environments and deliver troops safely to their destinations, prioritizing practicality over traditional design norms.
* It has one major flaw: The lack of integrated weapons or a turret, which forces one soldier to use the top hatch to act as an impromptu turret. However, modifications can permit the use of turrets or automated machine gun.
	+ One saw a central mounted machine gun used against an MR-C.
* It is considered to be too wide and large compared to conventional APCs.
Plastoid

**Plastoid**, or **plasarmor**, was the synthetic material used in the armour of the PPD's clone officers, and later some PROJECT soldiers. Plastoid tubing was often used to reinforce the walls of buildings. Some of the structures in Technovolk on Evalka were made from this material.

## Trivia

### General

* Plastoid is outwardly similar to ordinary plastic.
* Plastoid is 200% stronger than regular plastic and industrial polymer.
* This synthetic material is comparable to Gluke's polymer known as Glukast.
* According to its creator, Plastoid was designed as an inexpensive and versatile material. However, it ends becoming more expensive than traditional industrial polymers.
* Plastoid is stronger than most aluminium alloys.
Falkahn Adaptive

The Falkahn Adaptive is the most renowned variant of the divisive Falkahn Family camouflage patterns.

## Overview

> "The Standard Bearer"
>
> - Falkahn description

Falkahn Adaptive was the cornerstone of the series, representing a versatile and adaptable camouflage pattern suitable for a wide range of environments. The pattern consisted of a blend of muted earthy tones, including various shades of green, brown, and gray.

This adaptive design was once the standard issue for military personnel across Nexonia Prime, ensuring soldiers could effectively blend into their surroundings in various terrains. However, it wasn't that effective and popular in the Panamoan Republic owing to the CORE Series.

## Trivia

### General

* The Adaptive and Tropic are the only innovative designs in the Falkahn Family.
* Due to its quick replacement, it was adopted by second and third world countries who were satisfied in its efficiency.
* The Adaptive's variants, are merely, lazy recolours to suit the respective environment.
* It saw service in just five years, from 2008 to 2013.
Episode 1: the stowaway

when an unexpected visitor drops in (literally), hudson’s newfound crew must face their new reality. thrown together by chance, luck, and a known fugitive running from the authorities, join us as our now-wanted crew embarks on a journey through the hollow…

## PLOT

The episode continues from 0.4 - Atlas, with Nyx falling through the ceiling of the ship and joining Hudson and Atlas. Its revealed that Hudson stole this ship from the I.N.K, who happen to be on the ship looking for Nyx, and Hudson rushes them out of the room. Hudson goes to the engine room where we meet Lydia, who is shoved under a control panel when an I.N.K Officer knocks on the door - the Officer explains that they are harbouring a known criminal, and Hudson uses an exhaust pipe to gas the Officer in order to escape. Later on, Lydia, Freya, Atlas, Don and Nyx are all in the spare room, fawning over (and partly confused by) a cat. This is George, Nyx’s cat, and we find out what cats are like in each of the crew’s different realities. Hudson reveals that they have all gotten the position on-board the crew, however they will not be able to return to their homes as the I.N.K will immediately arrest them for harbouring a fugitive and stealing a ship. The crew introduce themselves to each other, and Hudson lays down some ground rules for the ship. Atlas and Hudson have a small heart-to-heart at the end of the episode, talking about his preference to not eat with the others, his attitude during the day and that in his interview, he didnt explain that he was a sharpshooter. Hudson also introduces the AI system on-board the ship: P.O.P.P.13 (aka Poppy) - she tells Atlas that he can make a log with it, and it will always listen to him. Atlas ends the episode with a log, talking about his thoughts on The Hollow itself and his opinions on the crew. He makes a reference to ‘hiding something’ and talks about his suspicions that Hudson ‘knew’ something when he explained that he loved languages. He ends the episode talking about how Hudson plans for them all to bond by drawing cats, and ends the log.

## CREDITS

Voice Actors:

Freya - Emma Nicolaou

Hudson - Jamie Mouratov

Lydia - Genevieve

Adonis - Pollux Centers

Atlas - Iliad Ether

Nyx - Elliot Browne

I.N.K Officer, P.O.P.P.13 - Emile October

P.O.P.P.13’s human simulator - Cry MJ

Written and directed by Martin Moores

Edited by Pluto M

Chief Editor - Emma Nicolaou

Theme music by Pluto M

Additional music by Ted Heavner

## USEFUL LINKS

transcript: https://drive.google.com/file/d/1ADYQnHURr8qhKiQJ9TdE5IrUn-WhUdm2/view?usp=drivesdk

episode: https://open.spotify.com/episode/0bnlX7GeOetITUnyFsUJ6L?si=XLoD3--vSBqMQVRrI8aDhQ
Personal Defence Weapon

**Personal defense weapons** (**PDWs**) are a class of compact, magazine-fed, submachine gun-like firearms designed to fire rifle-like cartridges. Most PDWs fire a small-caliber (generally less than 8 mm (0.31 in) in diameter), high-velocity centerfire bottleneck cartridge resembling a scaled-down intermediate rifle cartridge, essentially making them an "in-between" hybrid between a submachine gun and a carbine.

The use of these rifle-like cartridges gives the PDWs much better ballistic performance (effective range, accuracy and armor-penetrating capability) than conventional submachine guns, which fire larger-caliber but slower and less aerodynamic handgun cartridges. The low recoil of these "sub-intermediate" cartridges also makes muzzle rise on PDWs (which typically have short gun barrels) much easier to handle than short-barreled rifles, especially when shooting in automatic fire or burst fire.
RTAD

The **RTAD** (Rapid Target Acquisition Drone) is a personal drone designed to protect its operator and assist them in gunfights at the same time. To maximise their production, it bears a skeletal frame and its best armour is to evade all forms of attacks launched at it.

The RTAD's design is characterized by its skeletal frame, making it incredibly lightweight and maneuverable. This minimalist approach allows the drone to navigate complex environments with ease, slipping through tight spaces and evading threats.

## Trivia

### General

* The RTAD is soon later used by the Nexon Prime Space Command, particularly NXSC Air Force personnel and Special Air Combat operatives.
* The main weapon is an SCBI-9 machine gun, chambered for the 5.56x45mm NXSC.
* The quick activation makes it an suitable for rapid response scenarios.
Meviksa Predator

**Meviksa Predators** are the primary hunting units of PROJECT corporation. Built to hunt and kill unaware opponents, these predatory machines are designed to hunt both the predator and the prey.

## Biography

### Database

Designated **MV-ZX**, the "Meviksa Predator" units was the first of the mecha line to be deployed against the rebellion threat in the PROJECT-G/NEX War. Due to their smaller size, it functions best in urban and dark environments, adapting on the fly to threats through the use of the environment and predatory tactics to lure their prey to a perfect killing zone. What they lacked in durability or strength, was their endless numbers.

## Overview

Meviksa Predators are created with an instinctive combat and predatory ability, but lack a complete personality and individuality, to summarise: Hive minded. They are devoted hunters to the megacorporation, particularly the *Command Line* of PROJECT, and will not deviate from their intended mission as a result. However, since they are all functionally identical, it is impossible for a single unit to override their programming and ended up siding with the rebellion.

## Abilities

In combat, Meviksa Predators are designed to be the apex predator of animalistic machines. The use of stealth, claws, and sheer numbers creates a massive reputation, warning those who are not aware not to step into their shadows.

### Moveset

* **PREDATORY**: When pursuit of lone enemies, they are permanently marked by the Predator's vision and HUD.

* **HASAKI**: A Meviksa Predator swings its fearsome claws four times, dealing a considerable amount of damage. Can notably pierce most PROJECT armours worn by warriors.

* **RIMMA SPIKE**: Shoots out explosive crystalline spikes that detonate mid-air; An airburst missile weapon.

* **PLASMA LEAP**: When leaping, the underbelly of the beast generates heat, upon landing; It will deal immense thermal damage to opponents caught in the radius.

* **DARKNESS ASSAULT**: Warps the reality of the chosen opponent into a dark abyss, allowing the Predator to secure a single kill, with high success.

## Trivia

### General

* To summarise, they are hive-minded robotic machines designed to be the apex predator, killing opponents through stealth and darkness.
* ASHE-159 has a strong dislike for the Meviksa Predators, and she frequently mentions using her scout drone to expose their locations and kill them rather than always shooting them by herself.
* Has a higher success rate than the ubiquitous PATROL-05 drone bots, which are known for being canon fodder to PROJECT's enemies.
* FIONA-384 mentions that she sometimes blindly swings her sword in anticipation of these foes, which sometimes went well as she ends up cutting a few in the process, without using her suit's advanced HUD, but rather a keen mind.
* PSYLOCKE-832 isn't impressed by them, as she is adept on using the shadows like them.