recursal/Fanatic-Fandom huggingface dataset:
Konschtat Highlands

File:KonschtatHighlands.png

Connecting Areas | Quests/Missions | NPCs
Weather | Chocobo Digging | NMs | Mobs

These vast grasslands are situated just to the north of the Republic of Bastok. In contrast to the surrounding Bastok Mountains, the Konschtat Highlands are abundant with an array of alpine wildlife. Also, in order to harness the powerful winds called "Odin's Wrath" that constantly blow through the area, Bastok has constructed numerous windmills throughout the highlands. According to a treaty, San d'Oria provides a portion of their grain crops in exchange for the use of Bastok's windmills to produce flour.

## Connecting Areas

* North Gustaberg at (I-12)
* Valkurm Dunes at (G-2)
* Hall of Transference, Dem via Shattered Telepoint at (I-7)
* Al'Taieu via Dimensional Portal at (I-7)
* Gusgen Mines at (L-7)
* Pashhow Marshlands at (K-3)
Zilart Mission 3

File:Kazham.jpg
### Walkthrough

* Go to Kazham and talk to Jakoh Wahcondalo. She will give you the Sacrificial Chamber Key which is required to enter the deeper areas of the Temple of Uggalepih.

### Game Description

Mission Orders
Before you travel to the Temple of Uggalepih, you are to meet with the Kazham chieftainness, Jakoh Wahcondalo.
Warrior

# Job Overview

Specializing in the arts of battle, Warriors (WAR) are masters of all aspects of melee combat.
Warriors are a very versatile melee class that can equip almost all of the armor and weapons available in the game, and thus can fill a number of different roles in a party. Warriors have the ability to wear heavy armor and tank, protecting their comrades from the enemy attacks. Warriors are also masters of the powerhouse Axe and Great Axe weapons, and are among the most powerful damage dealers in the game.

Abilities, Traits, Combat Skill Ratings

# Combat Skill Ratings

See Warrior Skill Caps for a by-level breakdown of weapon skill limits.

# Warrior Guides

* How-To Guide: Warrior
* Warrior: Guide to Playing the Job
* Warrior: Guide to Weapons and Armor
* Warrior: What To Do in Skillup Parties
* Shattering Stars/Warrior

Template:Job Notes
Zeruhn Mines

File:ZeruhnMines.png

Connecting Areas | Quests/Missions | NPCs
Mining | Fishing | NMs | Mobs

These mines were recently dug out of the large rock formation that lies in the Mines District of Bastok when a vein of Darksteel Ore was discovered within. Zeruhn has since become a reliable source of iron and a small supplier of zinc, silver, and darksteel, and because of its location within the walls of Bastok, Zeruhn Mines is safer for miners than the nearby Palborough Mines.
Connecting Areas
Bastok Mines: J-7
Korroloka Tunnel: F-7
Tails of Woe

**Zone:** Horlais Peak
**Restrictions:**

**Level:** 40
**Members:** 6
**Time:** 30 minutes
**Orb:** Star Orb (40 Beastmen's Seals)

## Mobs

 Helltail Harry x 1
 Cottontail x 7

## Notes

* All have Rabbit special attacks
* Helltail Harry casts Blizzard II.
* Helltail Harry is immune to Sleep and Lullaby.
* The Cottontail are susceptible to Lullaby, Sleep, and Charm.
Mount Zhayolm Quests

**Table of Contents:**
Connecting Areas | Quests/Missions | NPCs

Found across the ocean from Cape Mazklah, beyond the Sicklemoon Straits, Mount Zhayolm is an active twin volcano that rises from the islands of Vozold and Zazalda. Home to the Troll Mercenaries, the Halvung Territory was once recognized by Aht Urhgan as an independent state of the Empire. The constant rain of volcanic ash combined with occasional emissions of sulfuric gas have created a wasteland almost completely devoid of plant and animal life--an inhospitable land that saw very few travelers before the emergence of the Astral Candescence and the ensuing struggle.

Much of the map is blocked off by the Gates of Halvung in (H-8) and (J-7). To open these, you need a Cast Metal Plate (Key Item). This is found at a ??? point that moves around the zone. It seems to pop on the mounds with dead trees and Eruca on them; there are four of these on the map, one in each open area: (K-8), ...

This area is only accessible if the Treasures of Aht Urhgan expansion is installed and The Road to Aht Urhgan quest is completed.

## Connecting Areas

Halvung at (K-8), (L-7), (I-9), ...
Navukgo Execution Chamber at (D-8)
Alzadaal Undersea Ruins at (G-6)
Note: In order to receive the Cast Metal Plate from the random ???, you have to check a "Gate of Halvung" after zoning into Mount Zhayolm before searching for/clicking the ??? or you won't get the Key Item.
Windurst Mission 1-3

#### Rhinostery

* After accepting the mission, head to the Rhinostery in the southern portion of Windurst Waters.
* Go up to the roof of the Rhinostery and talk to Leepe-Hoppe (J-9). He will give you Food Offering(Key Item) and Drink Offering (Key Item) and instruct you to take them to Giddeus.
* Go to Giddeus through West Sarutabaruta at F-8.

#### Giddeus

* Once in Giddeus, take all left-hand turns. You will eventually end up at H-7, where you will see a Yagudo NPC named Laa Mozi standing at the mouth of a cave entrance. Talk with him and he will take your Food Offering.
* Return to the entrance of the zone. This time, take all right-hand turns until you get to G-7. (You will have to cross a stream at one point.)
* You will soon see Ghoo Pakya standing at the mouth of a cave entrance. Talk to him and he will take your Drink Offering.

#### Rhinostery

* Return to the roof of the Rhinostery in Windurst Waters and another cutscene will appear when you reach the top of the stairs. Afterwards, report back to the Windurst Gate Guard to complete the mission.
	+ Some users have been able to finish the mission immediately by talking to Leepe-Hoppe; others have encountered the same dialogue they received before leaving for Giddeus, only to return the next day (after the JP Midnight server reset), speak to Leepe-Hoppe, and find themselves able to at last finish the mission. It is unclear what causes this issue.

### Notes

* A level 12 job can complete this mission with no aggro. A level 10 job will get some aggro, but all of the beasts will check Easy Prey.

### Game Description

Mission Orders
Receive two bags of food offerings from the Rhinostery, and deliver one bag to each of the Yagudo who stand by the altars of offerings in Giddeus. Don't forget to report back to the Rhinostery after completing the mission.
Windurst Mission 3-3

### Walkthrough

* The gate guard will issue you a Star Crested Summons letter to take to Heavens Tower
* Climb Heavens Tower and click on the Vestal Chamber door on the third floor.
* Talk to the Star Sibyl who will direct you to the Windurst embassy in Ru'Lude Gardens. She will give you a key item, Letter to the Ambassador to take to the Windurstian Embassy.
* Once in Ru'Lude Gardens, head to (I-9) and speak to Pakh Jatalfih for a cutscene.
* Head to Delkfutt's Tower in Qufim, where you will need to climb up to the tenth floor and fight the NM giant Porphyrion.

* It is suggested that you have the Map of Qufim Island, which can be purchased in Lower Jeuno and the Map of Delkfutt's Tower, which is obtained from the quest The Antique Collector.

* There are 10 floors in the Tower divided in 3 parts linked by teleport. Here are the locations of the stairs/teleports:

* 1st Floor: E-6 (NW)
* 2nd Floor: I-9 (SE, deadend at H-9, so go east first)
* 3rd Floor: G-6 (or J-8, but I think that might be one way only)
* 4th Floor: I-6 (NE, deadends at G-7, H-9, J-9)
* 5th Floor: H-9 (S, deadend at I-10, so go west first)
* 6th Floor: J-10 (SE)
* 7th Floor: F-6 (NW)
* 8th Floor: (1st time): I-6 (NE)
* 9th Floor: (1st time): I-9 (SE, this sends you back to 8th floor)
* 8th Floor: (2nd time): F-9 -> 9th Floor
* 9th Floor: (2nd time): F-6 -> 10th Floor

* Once you are on the 10th Floor you fight Porphyrion at H-8 for Delkfutt Key.

* Porphyrion will drop 6 Delkfutt keys each and is a 10 minute respawn.

* After everyone has a Delkfutt Key, trade the key to the floor at H-8 to activate the elevator. Descend the long stairway to return to the first floor.
* Once you exit the door at the base of the stairs, you will see a large empty room ahead of you. There are three tunnels with solid doors at the end across this room. Windurstians want the left tunnel. Trade the key to the solid door at (M-7) to activate the cutscene with Windurstian Ambassodor, Heimji-Keimji.
* Return to the Windurst Embassy in Ru'Lude Gardens and speak to Pakh Jatalfih first, then the ambassador's door to receive your reward.

### Notes

It is suggested that you start the quest Tenshodo Membership after you get back from the tower. This will make it much easier when you go to do mission 4-1.

### Game Description

Mission Orders
As requested by the Star Sibyl, you are to render service at the Embassy of Windurst in Jeuno. Great responsibility and tact are required.
Windurst Missions

These missions are available only to those currently in allegiance with Windurst.

Note: Unlike expansion missions, most of these missions require rank points to undertake. All missions will award some rank points upon completion, but trading crystals is often required to unlock additional missions.

### Types

* **Quest** is an assignment to go somewhere (possibly dangerous) for a cutscene or to retrieve/deliver an item, but no fighting required.
* **Repeat** is a mission that can be taken multiple times to gain rank points, and are usually optional.
* **Fight** requires you to fight a Notorious Monster.

From FFXIclopedia, a Wikia wiki.
Zilart Mission 10

### Walkthrough

* Head to Ro'Maeve and zone to Hall of the Gods at H-5. You will need sneak for the everything but be careful as there is sometimes a golem or bomb near the entrance to Hall of the Gods. In Ro'Maeve, everything aggros to magic so you will need Silent Oils and Prism Powders.
* Observe the gate at the other end of Hall of the Gods twice.

### Game Description

Mission Orders
On the northernmost point of Mindartia and deep within the wilderness known as the Sanctuary of Zi'Tah lies a body of ruins feared by many: Ro'Maeve, the Temple of Desolation.
Yuhtunga Jungle Quests

The tropical rainforest known as the Yuhtunga Jungle comprises the majority of the Elshimo Lowlands. Due to the hot and humid conditions found throughout the area, a variety of plant life, from giant vines to carnivorous flowers, has evolved over the centuries.
In the southernmost part of the jungle, a number of small waterfalls can be found in a place known as the Hidden Valley. According to local legend, faeries gather around the falls, and the Mithra of Kazham often travel here as part of their purification rituals.
Connecting Areas
Kazham
Yhoator Jungle
Sea Serpent Grotto
Zilart Mission 12

### Walkthrough

* Go to Rabao and talk to Maryoh Comyujah, who's standing in front of the windmill at G-7.
* She will ask you to do something for her.
* Travel to Western Altepa Desert head to C-11 and enter a tunnel.
* Exit tunnel to hidden area of Western Altepa Desert and head down the ramp to D-12 and zone into Quicksand Caves.
* Go to K-8, go through a weight sensor door, to the East.
* Weight sensor takes 1 Galka, 3 Tarutaru, or 2 of any other combination to trigger.
* On the next map open another at G-8.
* Walk through the door and fall down the pit.
* Look for a ??? around where you fell at the pillar.
* Touch the ??? and select Yes to spawn the Ancient Vessel.
* Kill the Ancient Vessel and inspect the ??? again to dig out the Scrap of Papyrus (key item).
* Return it to Maryoh Comyujah who will give you the Cerulean Crystal (key item).

### Game Description

Mission Orders
According to Gilgamesh, a Mithra carrying a mysterious crystal she found in Zi'Tah was recently in Norg. Her name was something like Mary or Maroo or Maree...
Wild Wild Whiskers

**Zone:** Balga's Dais
**Restrictions:**
          **Level:** 60
          **Members:** 3
          **Time:** 15 minutes
**Orb:** Moon Orb (60 Beastmen's Seals)

## Treasure

Your armoury crate will load out of the following groupings:

One of:

* Gleeman's Belt
* Penitent's Rope

One of:

* Mea Ring
* Yhoat Ring

Three of:

* High-Quality Coeurl Hide

Four of:

* Walkure Mask
* Adaman Ore
* Hermes Quencher
* Mythril Ingot
* Darksteel Ingot
* Hi-Reraiser
* Steel Ingot
* Vile Elixir +1
* Icarus Wing
* Black Rock
* Gold Ingot
* Zircon
* Painite
* Sunstone
* Moonstone
* Fluorite

## Notes

* Macan Gadangan can use all Coeurl special attacks, Thunder, Thunder II, Thunder III, Thundaga, Thundaga II and Burst. Before casting any spell, a message will be displayed indicating "The Macan Gadangan's whiskers begin to twitch violently." In addition, he has a move called Petrificative Breath which is a petrify Cone Attack, this is by far his favorite special attack.

Lastly, if his casting is interrupted, he will use a thunder-based AoE attack called Charged Whisker that deals 300-400 damage.

Paralyze will also trigger Charged Whisker when it interrupts the mob's casting.
White Rock

File:White rock.png

**White Rock**
*White gems are embedded in this rock.*

**Stackable:** Not Stackable

**Used in Quest:** Child's Play

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

Template:AH

### Assault

**Disclaimer:** The listed ??? Item will not always appraise to the desired item.

### Gardening

 Earthen Flowerpot | Fruit Seeds | [[Light Crystal|Template:Light]]
Wizard's Tonban

****Wizard's Tonban** Template:RareTemplate:Exclusive**
**[Legs] All Races**
**DEF:** 27 **MP** +14 **Evasion** +5
**Dark magic skill** +15
**Enmity** -1
**Lv.** 56 **BLM**
*View the entire Wizard's Attire Set.*
**Used in Quest:** Artifact Armor +1

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

### Quest

* Borghertz's Sorcerous Hands (The Eldieme Necropolis Coffer)
Windurst Woods

This expansive district is the heart of the Federation of Windurst and provides a large number of services to adventurers. The South Auction House can be found at the south-east edge of the district, next to the chocobo stables. To the south lies the Weavers' and Boneworkers' Guilds. The Manustery, which deals with the development of the Cardians, lies in the center of the district. And to the north is the Dhalmel Farm run by Illu Bohjaa, and Mithra Groves, home to Nanaa Mihgo.

Obtaining the Windurst Woods Map
Connecting Areas
Windurst Walls at (F - 5)
Port Windurst at (E - 11)
Windurst Waters via Pattsu-Yabittsu at (K - 12/13)
East Sarutabaruta at (K - 10)
Chocobo Circuit
Westerly Winds

### Walkthrough

* Head to the Shararat Teahouse (K-11) for a cutscene and one Imperial Silver Piece.
* Then talk to Naja Salaheem (I-10) again for another cutscene and another Imperial Silver Piece.

* You can either tell her he went home: Telling her he went home gives the rant about how She owns you both through contract.
* Or tell her that he is a prince: Which lets you pick the first option at the end anyway.
> "...Uh-huh. How in the world could a smart-mouthed, bone-brrrained, reckless Elvaan like that... ...be a prrrince in any way, shape, or form!? If that blockhead ever showed up on a white charger to save me like in one of those stories, I'd rather get eaten by the drrragon!"
>
>
> >
>
>

### Game Description

Mission Orders
You have been assigned the task of infiltrating the inner political circle of the Empire as an agent of the allied forces. Report to Raillefal.
Bastok Mission 2-1

### Walkthrough

* You will need to trade crystals to a signet guard for rank points to be able to accept this mission
* Talk to Cid in the Metalworks.
* Take the crystal he gives you to the Crag of Dem in Konschtat Highlands (Or any other crag).
* If Cid does not give you a crystal, any crystal dropped from a monster will do.
* Trade the crystal to the Telepoint.
* Take the Faded Crystal back to Cid to obtain the Key Item: C. L. Report.
* Talk to Ayame (K-7) in the Metalworks to complete the mission.

### Game Description

Mission Orders
Find a section of the strange structure on the Konschtat Highlands that drains the energy from crystals. Bring a faded crystal back to Chief Engineer Cid for analysis.
Zilart Mission 7

### Walkthrough

* After winning the BCNM in Zilart Mission 6, you will be put into a room with a large device.
* Touch each of the 8 parts of this device to put your shards into it.
* After each shard is put into the device, you will be presented with a cutscene. This is Zilart Mission 7.

### Game Description

Mission Orders
The Chamber of Oracles is said to be located in the deepest area of the Quicksand Caves.
EmbedVideo is missing a required parameter.
ZM6 followed by ZM7 cutscene
Windurst Mission 9-1

* Apururu at the Manustery.
* Zone into Heavens Tower to get a small cutscene, then head up to the top of the tower.
* Star Sibyl in Heavens Tower.
* Apururu at the Manustery, again.
* Yoran-Oran in Windurst Walls. (not required to do the Mission)

* Head to Boyahda Tree and kill Elder Goobbues or Old Goobbues to receive the item Goobbue Humus (Rare/Ex).
* After getting the item head to the first map of the Boyahda Tree and head to E-4 and you should see a Mandragora NPC called a Mandragora Warden. These Mandragora Warden are found in two different places. One is by itself and the other location has two of them. Talk to them until you get a message stating that the Mandragora Warden wants something from you.
* Trade the humus to this NPC and watch a long cutscene.
* After the cutscene, head back to Apururu, watch another cutscene, and then head to the Full Moon Fountain to complete this mission.

### Game Description

Mission Orders
The Orastery Minister has awoken and the Bearer of Darkness once again terrorizes Heavens Tower. At the request of the Manustery you are to speak with a person imprisoned within Boyahda Tree and discover the truth behind the doll of the dead.
هفت دریا مثلث برمودا

## هفت دریای مثلث برمودا

**هفت دریا مثلث برمودا** هفت دریایی است که در زیر مثلث برمودا وجود دارد. ذاک طوفان در این دریاها مکیده شده است و کالابراس بسته به دریا قدرت و زره پوش به دست می آورد.

## دریاها

* آریا ، دریای طوفان ها
* Beru ، Sea of ​​Water
* دزر ، دریا دریا
* Blazz ، Sea of ​​Fire
* Sino ، Sea of ​​Ice
* Vapir ، Sea of ​​Darkness
* Zite ، Sea of ​​Stars

## موارد فرعی

* تمام دریاها براساس عناصری است که اغلب در فرهنگ پاپ دیده می شود ، Beru is Water ، Sino is ice، Aeria is Lightning (با وجود نام در باد) ، دزر زمین است ، Zite سبک و روح است ، Vapir تاریکی است و Blazz آتش است.
Windurst Mission 6-1

* Once you accept the mission you are told to go to the Orastery in Port Windurst right away.
* When you arrive at the Orastery, talk to Hakkuru-Rinkuru for a cutscene with Ajido-Marujido who tells you to go to the southwestern tower in West Sarutabaruta, and to press the switch in the laboratory to activate the magic towers. He will give you the Southwestern Star Charm (key item).
* Head to the southwestern tower of the Outer Horutoto Ruins, where inside you will fight 4 Jack Cardians which are level 62. Once inside head to the Gate: Magical Gizmo at J-8.

* Jack of Batons
* Jack of Coins
* Jack of Cups
* Jack of Swords

* Once you have defeated them, examine the door.
	+ You do not need to defeat all the Jacks. It is possible to pull 1, sleep it and wait for the others to despawn before killing the selected Jack. Don't forget to sneak up before examining the door.
	+ If you defeat the one Jack you pulled before the other 3 despawn, you will not receive the cut scene when you examine the door (tested 5/17/07 by a party on Lakshmi).
	+ They are aggressive to Magic, so pulling in that manner will result in all four attacking.
	+ These Cardians do not link.
* [Optional]Head back to the Orastery where Hakkuru-Rinkuru will tell you that Ajido-Marujido now wants you to head to the central tower of the Horutoto Ruins.
* Head to Full Moon Fountain for a cutscene. There are 2 paths to Full Moon Fountain:
	+ Starting from J-7 tower in East Sarutabaruta, zone into Inner Horutoto Ruins.
		- Cracked wall at G-8
		- Magic Gate of Horutoto at E-10
		- Cracked Wall at D-10
		- Sealed Portal at H-9 (Portal Charm or WHM,BLM & RDM required for access)
		- Through false wall at H-8
		- Toraimarai Canal door at H-6 & zone into Toraimarai Canal
		- Cross bridge at H-6
		- Hug right wall all the way to Large Stone Door at F-8
		- Zone at G-7 to Full Moon Fountain
	+ Starting from Priming Gate at H-3 of Windurst Walls, zone into Toraimarai Canal (Rhinostery Certificate is required for access):
		- Down stairs at I-8 & head east
		- Head west at I-10
		- Up stairs at H-10
		- Down stairs at F-8 & turn north then west to 1st map
		- Up stairs at J-9
		- Cross bridge at I-8 & turn left
		- Hug right wall all the way to Large Stone Door at F-8
		- Zone at G-7 to Full Moon Fountain
* After the cutscene, the mission is complete.

### Game Description

Mission Orders

At the request of the Orastery, you are to go to the southwestern magic tower of the Horutoto Ruins, located in West Sarutabaruta. Deep within you will find a laboratory, where you are ordered to switch on the magical gizmo.
Zilart Mission 17

**Note:** The last two cutscenes above can be done in any order. Be sure to complete both of these cutscenes before going to Ru'Lude Gardens for Shadows of the Departed. If you have trouble getting your cutscene in Ru'Lude Gardens, make sure you received the correct cutscenes for this mission.

## Game Description

Mission Orders
And so ends another chapter in the neverending tale of Vana'diel. However, as long as there are those who are lured by the thoughts of Paradise, the wheels of destiny will continue to turn.
Widescan

* Job Traits are always active.
* **Further Notes:**
	+ Each upgrade of this trait increases the area of the scan.
	+ The upgrades are unofficial and are not reflected in your abilities menu.
	+ See the Wide Scan Guide for additional information.

Equipment that Enhances this Trait* None
* **Obtained:** Beastmaster Level 1

Widescan II* Range: 150'
* **Obtained:** Ranger Level 1
* **Obtained:** Beastmaster Level 20

Widescan III* **Obtained:** Ranger Level 20
* **Obtained:** Beastmaster Level 40

Widescan IV* **Obtained:** Ranger Level 40
* **Obtained:** Beastmaster Level 60

Widescan V* **Obtained:** Ranger Level 60
Windurst Mission 5-1

### Walkthrough

* Head back to your hometown and speak to your mission NPC who will inform you that Heavens Tower has temporarily halted the issuance of missions.
* Proceed to Heavens Tower and up the stairs to the Star Sibyl's chamber and she will award you the Key Item: New Fei'Yin Seal, after a short cutscene.

* Note - this quest cannot be completed without the New Fei'Yin Seal.

* Form a level 50 party. You may use anyone from any nation currently on Mission 5-1, as it is the same for all 3 nations.
Everyone will need level 50 gear, as this is capped at level 50.
* The location of Fei'Yin is in the northeast corner of Beaucedine Glacier. Upon entering Fei'Yin your party will encounter another cutscene involving Zeid.
* Upon entering, head east towards (K-8). At (K-8) you will see 2 dolls. There is a cermet gate on the east wall. Click on this gate and you will zone into Qu'Bia Arena. While in the waiting area, prep up for the fight.

* The majority of the mobs in Fei'Yin detect by sound, but there are several mobs that aggro to magic.

* The boss is the Archlich Taber'quoan with 6-8 minions. Concentrate on the Archlich and once he is dead you are done. There is a level cap of 50 for the boss and only 6 people (one party) can enter at a time.
Archlich Taber'quoan is a BLM type skeleton with Sleepga II and Freeze, and will use the 2hr ability Manafont.
* After defeating Archlich, a cutscene will take place. At the end of the cutscene, you will receive the Key Item Burnt Seal. Report back to the Star Sibyl.

### Game Description

Mission Orders
On the Star Sibyl's command, you are to head north to the ruins of Fei'Yin, somewhere on the Beaucedine Glacier. There, you are to confirm whether the final seal is doing its job.
Western Altepa Desert

File:Western Altepa Desert Map.jpg

Connecting Areas | Quests/Missions | NPCs

This enormous expanse of desert covers the entire western half of Zepwell Island. Out of its center rises Revelation Rock, which was once used by the Galka as a location for spiritual training. To the northeast, one can find the largest oasis of the desert-Rabao.
Connecting Areas
Rabao
Eastern Altepa Desert
Quicksand Caves
Kuftal Tunnel

If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

#### **Legend**

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned
Throne Room

[[

Connecting Areas | Quests/Missions | BCNM

The dark chamber within the central spire of Castle Zvahl; the throne Room is the tomb of the Shadow Lord. The Throne Room is the entrance to one BCNM battle, as well a few missions. You must enter the Throne Room to do battle.

## Connecting Areas

Castle Zvahl Keep
Escapes to: Xarcabard (D-8)
Zilart Mission 8

### Walkthrough

* Bring your Delkfutt Keys to avoid walking up the tower and mages should bring some Echo Drops. Melee should bring several Hi-Potions.
* A full party of level 65+ is needed and higher is recomended.
* Once inside Delkfutt's Tower, if you have a Delkfutt Key, make a left at the first fork and go to E-8. Then go to H-8 and search for ???. Click it and you'll be transported to Upper Delkfutt Tower.
* At Upper Delkfutt's Tower, go to F-8 through the door, and go up the stairs to the 11th floor.

* Remember to sneak/invisible as you can get aggro from bats and giants. Watch out for dolls and pots that aggro to magic.

* On the 11th floor, go to J-6, then on the 12th floor go to F-10. Zone through the portal to Stellar Fulcrum. Buffs will wear upon entering fight.
* Fight and kill Kam'lanaut.

* Kam'lanaut casts Dispelga, Silencega, and Slowga.
* His Elemental Blade ability can be Dispeled and gives him an En-Spell of that element as well as absorbs all damage of that element. (e.g. If he has Lightning Blade up, and you cast Thunder 4 on him, he will gain 1,300 HP instead of losing it) He uses the ability often and changes the element(the effect doesn't stack w/ previously used effects)
* Uses Great Wheel (~200 dmg AOE and Hate Reset).
* Uses Light Blade (700-1,200 dmg single target). He readies Light Blade about 2 seconds before it goes off, so you can Stun it, but you can't move out of range because it will still hit you from a great distance. It will, however, be absorbed by spells such as Utsusemi.
* Immune to Silence and Sleep
* 12.5% Magic Defense Bonus(same as Evil Weapon Monsters)
* About 10,000 HP

### Game Description

Mission Orders
Hurry to Delkfutt's Tower and stop the Zilartian princes from completing their plan to open the Gate of the Gods.EmbedVideo is missing a required parameter.EmbedVideo is missing a required parameter.
Windurst Mission 2-2

### Walkthrough

* You can skip this Mission if you turn in a total of 4 stacks of crystals since gaining Rank 2. If you would like to do it though:
* Talk to the Windurst Gate Guard and accept this Mission.
* Then go talk to Moreno-Toeno at L-6 in Windurst Waters. He'll send you off to Tahrongi Canyon.
* Head off to Tahrongi Canyon as quickly as you can. You only have 48 minutes (1 game day) to get there, kill the mobs, and come back. It is recomended that you bring a Scroll of Instant Warp so that you can get back to Windurst quickly.
* Once in Tahrongi you need to kill at least 30 monsters. As noted before, you only have 1 hour to kill them and get back, so you probably want to go after monsters that will go down quickly.
* Once finished, go back and talk to Moreno-Toeno again. He will only finish up with you in the last game hour before your time is up (if talked to him the first time at 15:00, then you need to talk to him between 14:00-15:00 on the next day).

### Notes

* If you accidentaly accept this Mission, and decide you want to skip it, just talk to Moreno-Toeno as if you were going to do it. Then just come back and talk to him again at least an hour later and fail the Mission. Then you can do the next one if you turn in enough crystals.
* The first time you repeat this mission, Moreno-Toeno will require you to kill at least 30 monsters in Buburimu Peninsula (This is easily done solo at lvl 25). You will be given two(2) game days to complete this mission. Again, Moreno-Toeno will only finish in the last hour of the 48 game hours given. So, be punctual.

### Game Description

Mission Orders
Assist the Aurastery's School of Magic in the selection of the venue for their next skills test. They want to record the number of monsters you can hunt at a specific area, in a set number of days, to fairly standardize their skills test.
Windurst Mission 3-1

#### Accept the Mission

* Accept the Mission (turn in some crystals if they don't offer it immediately).
* Go to Heavens Tower and talk to Kupipi. She will give you access to the upstairs regions of the Tower.
* Go through the doors to the left of Kupipi and go all the way to the very top (third) floor.
* At the top, speak to Rhy Epocan for a cut-scene.
* Leave *Heaven's Tower* (there is a glowing blue light that is a transporter that will take you to the bottom floor)
* Then go to the *Orastery* in Port Windurst. Talk to Hakkuru-Rinkuru at E-7.

#### Castle Oztroja

* Set your Home Point in Windurst. Close to Heavens Tower is recommended since you'll be returning here.
	+ This is a good time to also do the Onion Rings quest.
* Go out to Castle Oztroja. At level 30, the mobs will mostly be Easy Prey, but Sneak/Invis is still a good idea just because there are so many of them. And it's highly recommended that you bring a Scroll of Instant Warp/Warp Cudgel to get out easily.
* Go to the door at I-8. You have to pull the 2 levers until a trap door opens beneath you and a cut-scene will begin. You must stand between the 2 levers to trigger the cut-scene and drop down.
	+ If the mobs still aggro you here, just be patient and wait for all the Yagudo to face away from you. Then cancel Invisible and hit the lever.
* After the cut-scene you'll be in I-8 on this map (the small sliver on the right side).
	+ If you're doing the Onion Rings quest, this is where the ??? that you get the ring from is located.
* Either make your way out of the Castle, or use your Warp if you brought one.

* Go back to Heavens Tower and talk to Rhy Epocan to finish the Mission.

Note: If being assisted or assisting someone on this mission, the individual who has the mission flagged must hit the lever to get the cut-scene.

### Game Description

Mission Orders
On the command of Semih Lafihna, captain of the Sibyl Guards, you are requested to track down the Minister of the Orastery, Ajido-Marujido, and discover his true intentions. Inquire at the Orastery if you lose track of him.
Journal 1 Entry 072

### The Temple Of Lost

Our team on aether island sent in pictures of the temple of lost last night. overnight, Blaine's team analyzed the photos and confirmed it. We sent a team over to explore.

* Me
* Blaine
* Blaine´s Lawyer (Pilot)
* Dusk
* Dawn
* Alyss

At the time I´m writing this, we took off fifteen minutes ago. I decided to look at Blaine´s file.

It wouldn´t be until morning that we arrived, so they decided to sleep, but Alyss stayed up engineering her new gauntlet. she asked me if I was gonna journal it, and I did cause I COULDNT FALL ASLEEP!
Zulkheim

This vast area lies at the heart of the Quon continent. It is divided into the upland region, which consists of the Konschtat Highlands and La Theine Plateau, and the lowland region, which is made up of the Valkurm Dunes. Though this area has frequently been tested by the tides of war, the region is also known as a crossroads for the cultures of the northern and southern civilizations.

## Outpost

The outpost of this region is located in Valkurm Dunes at H-7. To use the teleporting NPC, you must be at least level 10 (as of the 06/05/2007 update).

## Regional Vendor

 RosswaldPort Bastok J-7
* Giant Sheep Meat 44 - 49 g
* La Theine Cabbage 22 - 24 g
* Rye Flour 36 - 41 g
* San d'Oria Flour 55 - 62 g
* Selbina Milk 55 - 62 g
* Semolina 1840 - 2080 g
Wizard's Coat +1

File:WizardsCoatPlus1.png

**Wizard's Coat Plus 1** Template:RareTemplate:Exclusive
**[Body] All Races**
**DEF:** 38 **MP** +36
**Enfeebling magic skill** +12
**Enmity** -5
**MP recovered while healing** +5
**Lv.** 74 **BLM**
*View the entire Wizard's Attire Set +1.*
**Used in Quest:** *None*

 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

## How to Obtain

Template:AH

Obtained by trading the following items to Sagheera in Port Jeuno:

* Wizard's Coat
* Diabolic Silk
* Diabolic Yarn
* Ether Leather
* Ancient Beastcoin x25
Wizard's Attire Set

Black mages use their magic with but one desire - destruction with devastating spells. This black mage set is designed for spell casting, but dabbles in increasing durability in times of danger. The dark blue robe and distinctive petasos are well known and feared throughout Vana'diel. For a fee you can store the set at any Armor Storer.

 File:BLMAF.png
**Number of Pieces:** 5
**Cost to store:** 1000 gil
**Storage marker:** Wizard's Attire Claim Slip

**[Head] All Races**
**DEF:** 20 **MP** +25 **INT** +4 Template:Resist Lightning +10 **Enmity** -4
 58
**[Body] All Races**
**DEF:** 38 **MP** +16 **VIT** +5
**Enfeebling magic skill** +10 **Enmity** -3
 54
**[Hands] All Races**
**DEF:** 13 **MP** +12 **CHR** +3
**Elemental magic skill** +15 **Enmity** -1
 56
**[Legs] All Races**
**DEF:** 27 **MP** +14 **Evasion** +5
**Dark magic skill** +15
**Enmity** -1
 52
**[Feet] All Races**
**DEF:** 11 **MP** +10 **AGI** +3
**Spell interruption rate down** 20%
**Enmity** -1
**Lv.** 52 **BLM**

## Set Summary

* **Defense** +109
* **MP** +77
* **VIT** +5
* **AGI** +3
* **INT** +4
* **CHR** +3
* Template:Resist Lightning +10
* **Elemental magic skill** +15
* **Dark magic skill** +15
* **Enfeebling magic skill** +10
* **Evasion** +5
* **Enmity** -10
* **Spell interuption rate down** 20%
Dakon

Unnamed Mother

Narrisa (Aunt)

Lucifer (Uncle)

Damian (Cousin)

Evan Potter (Cousin)

Charlie (Cousin)

Mindy Wells (Aunt)

Jackson Wells (Cousin))

Memefinity Heroes

Dakon (formerly Known as Arch Dakon) is an Archdemon born in hell. He is the great, great-grandson of The Original Devil and (former) arch nemesis of FT Chara.

In the DAL Universe, his motives are unclear. but FT Chara managed to find that he is planning some sort of attack on Jadexia.

## History

Dakon had a tragic life. His family was really cruel to him, locking him in a dark room in his basement for no reason, Physically abusing him, locking him up in the asylum, thus being the nature of his cruel personality. But when His sister takes things too far, Dakon freaks out, destroying the house they lived and going on a killing and kidnapping rampage. But when he met Purple Shep, someone who was also mentally abused and had enough, they teamed up to destroy half of the world. But When Purple Shep had his demise, It was Dakon's turn to try to take over the world. Since then, he has been traveling to different worlds in the memeverse. He is currently the most treating, selfish, manupative, tragic, murdurious, and psychopathic villain in the Memefinity universe (as of 2018) he is also a demon from The Bad Place.

However As of 2020 onward, Dakon has redeemed himself and joined the heros side to take Evan down in Rise Up and even was mentored by Batman in his own spinoff series.
White Mage

# Job Overview

By using recovery spells, White Mages (WHM) can ensure a party's survival. White Mages are the premier healers in the game, and are nearly indispensable when forming a party.

Abilities, Traits, Spell List, Combat Skill Ratings

# Spell List

See White Mage Spell List for where to find spells as well as other information.

See White Mage Skill Caps for a by-level breakdown of weapon skill limits.

# White Mage Guides

* How-To Guide: White Mage
* White Mage: Guide to Playing the Job
* The Quintessential White Mage: Guide by Alamaxia
* White Mage Guide by Birgitte
* White Mage Guide by Gisselle
* White Mage Guide by XsiX
* Poor White Mage's Equipment Guide by Herkybirdy
* White Mage/Equipment Guide by Esdain
* White Mage Spell List
* Shattering Stars/White Mage

Template:Job Notes
Entertainment District

Yoshiwara is a district located in Tokyo, Japan, and it serves as the main location of the Entertainment District. It is a red light district meaning a concentration of prostitution and sex-oriented businesses can be found there. You may work here to earn Yen. You can only have your character work a maximum of 5 days in any 1 slot and afterwards must remove them for 2 days from any kind of work station. Once a character has worked for 10 Days in all normal Work Slots they may take a Manager Position.

## Work Stations

Side Street Hustler - 200 Yen per Hour

Shop Worker - 400 Yen per Hour

Ticket Seller - 600 Yen per Hour

Theater Usher - 800 Yen per Hour

Theater Manager - 1,000 Yen per Hour
Wizard's Petasos +1

File:Wizard petasos +1.png

**Wizard's Petasos Plus 1** Template:RareTemplate:Exclusive
**[Head] All Races**
**DEF:** 20 **MP** +30 **INT** +5 **Enmity** -4
**MP recovered while healing** +1
**Lv.** 74 **BLM**
*View the entire Wizard's Attire Set +1.*
 Synthesis Recipes
*None*
 Desynthesis Recipe
*None*

### Quest

Trade the following items to Sagheera in Port Jeuno:

* Wizard's Petasos
* Diabolic Silk
* Diabolic Yarn
* Ether Leather
* Ancient Beastcoin x25
Uleguerand Range

File:Uleguerand-range.png

Connecting Areas | Quests/Missions | NPCs
Weather | NMs | Mobs

This mountainous region is the highest area above sea level on the Quon continent. An Orc-created pass over the range exists, but the steep climb, combined with the snowstorms that blow in from every angle of the convoluted landscape, provide a daunting challenge to intruders. In a time when the Orcs had little skill in navigating the seas, their army reached the northern cliffs by skirting a succession of islands, then marched over the **Uleguerand Range** to stage their incursions into Xarcabard. In an attempt to stem the tide of beastmen, the outnumbered knights of San d'Oria often clashed with the Orcish forces upon the mountain range itself. Thousandfall Ridge, mentioned in the histories of Warking Ashfarg, was famous as a site for the fiercest battles. Even now, there are daredevil explorers who test their luck by sliding down its sheer slopes.

## Connecting Areas

Xarcabard at (F-12)
Bearclaw Pinnacle at (G-8, H-6, I-7, J-7)
If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

#### **Legend**

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned
Wings of Fury

**Zone:** Ghelsba Outpost (F-10) Hut Door
**Restrictions:**

**Level:** 20
**Members:** 3
**Time:** 15 minutes
**Orb:** Cloudy Orb (20 Beastmen's Seals)

## Mobs

 Colo-colo x 1
 Furies x 2

## Mob Information (See mob articles for details)

Colo-colo (Giant Bat)
Uses Drain, Poisonga, Marrow Drain, Subsonics, and regular Giant Bat attacks.
Furies (Bat Triplet)
Uses Drain, Slipstream, Turbulence, and regular Bat Triplet attacks.
Swordsmith Village

**The Swordsmith Village** is a hidden village where all the swordsmiths reside. In order to travel to the village, a Demon Slayer must be transferred via multiple Kakushi and Kasugaigarasu while blindfolded.

This is a special kind of shop where Slayers can purchase specially crafted gear based on their Breathing Technique. It is different from the standard Shop as you must have the required components in order to give to the blacksmith of your technique in order for them to craft the new item.

Every item has a wait time of approximately 24 hours, however more complex items will require the user to wait even longer. For every **Advanced** ingredient, the time increases by +2 Hours, every **Expert** ingredient by +5 Hours, and every **Master** ingredient by +12 hours. Until the item is crafted, the user is not allowed to use it or any of its components (unless unused duplicates were owned.) The list of ingredient rarity is found here.

This shop is currently a WIP

## Standard Blacksmith

Slayers of any Breathing Technique may purchase items from this smith.

* **Nichiran Katana:** A katana whose blade is made of a special metal that can kill a demon when decapitated. Characters may only have a total of 2 weapons equipped, unless stated otherwise through an ability or Overdrive. Upon crafting start, the Slayer must list one stat to increase by 15%, one by 10%, and one by 5%. These stats must all be different and cannot be changed once completed. Ingredients required: [Leather Wrapping x2, Shaping Hammer, Final Selection Metal] Crafting Hours: 24 Hours
* **Sun-Infused Training Kimono:** A training kimono that has been infused with a fabric that allows the absorption of sunlight, granting the user strength while training. Increases EXP Gained in Training Areas by +1000%. You may only wear one set of Training Kimonos. Ingredients required: [Silk x5, Sun Silk, Weaver's Needle, Training Kimono] Crafting Hours: 36 Hours
Unique Skills and Overdrives

This page is for posting your character's unique Enhanced Abilities, Unique Forms, and Overdrives. These skills are attacks, states, or other skills created by a player to express their character in a more unique way in combat. Skills may be freely edited by administrators under reasonable circumstances, as long as they communicate their reasons.

You may only make one Unique Skill for a character every 10 days.

You may only revamp or replace a Unique Skill for a character once every 30 days.

Unique Skill Guidelines may be found here.
Yuhtunga Jungle

The tropical rainforest known as the Yuhtunga Jungle comprises the majority of the Elshimo Lowlands. Due to the hot and humid conditions found throughout the area, a variety of plant life, from giant vines to carnivorous flowers, has evolved over the centuries.
In the southernmost part of the jungle, a number of small waterfalls can be found in a place known as the Hidden Valley. According to local legend, faeries gather around the falls, and the Mithra of Kazham often travel here as part of their purification rituals.
Connecting Areas
Kazham
Yhoator Jungle
Sea Serpent Grotto

If you see a quest that is listed as **Yes** but is not working properly please report it on GitHub. Make sure to list as many details as possible when describing what is not working. If there happens to already be a report on that quest regarding your problem, just add your experience to that report.

#### **Legend**

**Yes** = Quest is in game and working

**Yes but bugged** = Quest is in game but not working properly and being worked on or in que to be worked on.

**No** = Not in game yet but is planned
Estate Auction

At the Estate Auction, there will constantly be different Estates up for sale. Estates allow a user to run a piece of land that can have many different facilities on it at once. Every Estate is able to be used for Role-play purposes, but must unlock other features through the purchasing of Estate Facilities and Groundsworkers.

This page is a WIP.
EXP Guidelines

This page contains the EXP Goals for all levels. When you gain a new level, your Experience resets to 0. Any leftover Experience earned is carried over to the next levels. For example, if you are Level 0, and train for one full day earning 1,440 EXP, you would thus be level 1 with 944/1,000 EXP.

Characters begin at Level 0 with 0/500 EXP. The following goals are as follows:

1. 0/1,000
2. 0/2,500
3. 0/4,000
4. 0/5,500
5. 0/7,000
6. 0/8,500
7. 0/10,000
8. 0/11,500
9. 0/13,000
10. 0/14,500
11. 0/18,000
12. 0/21,500
13. 0/25,000
14. 0/28,500
15. 0/32,000
16. 0/35,500
17. 0/39,000
18. 0/42,500
19. 0/46,000
20. **0/49,500**
21. 0/51,500
22. 0/57,000
23. 0/62,500
24. 0/68,000
25. 0/73,500
26. 0/79,000
27. 0/84,500
28. 0/90,000
29. 0/95,500
30. 0/101,000
31. 0/108,500
32. 0/116,000
33. 0/123,500
34. 0/131,000
35. 0/138,500
36. 0/146,000
37. 0/153,500
38. 0/161,000
39. 0/168,500
40. **0/176,000**
41. 0/185,500
42. 0/195,000
43. 0/204,500
44. 0/214,000
45. 0/223,500
46. 0/233,000
47. 0/242,500
48. 0/252,000
49. 0/261,500
50. 0/271,000
51. 0/282,500
52. 0/294,000
53. 0/305,500
54. 0/317,000
55. 0/328,500
56. 0/340,000
57. 0/351,500
58. 0/363,000
59. 0/374,500
60. **0/386,000**
61. 0/399,500
62. 0/413,000
63. 0/426,500
64. 0/440,000
65. 0/453,500
66. 0/467,000
67. 0/480,500
68. 0/494,000
69. 0/507,500
70. 0/521,000
71. 0/536,500
72. 0/552,000
73. 0/567,500
74. 0/583,000
75. 0/598,500
76. 0/614,000
77. 0/629,000
78. 0/645,000
79. 0/660,500
80. 0/676,000
81. 0/693,500
82. 0/711,000
83. 0/728,500
84. 0/746,000
85. 0/763,500
86. 0/781,000
87. 0/798,500
88. 0/816,000
89. 0/833,500
90. **0/851,000**
91. 0/871,000
92. 0/891,000
93. 0/911,000
94. 0/931,000
95. 0/951,000
96. 0/971,000
97. 0/991,000
98. 0/1,011,000
99. 0/1,031,000
100. **0/1,051,000**
Final Selection

Welcome, Slayers, to Final Selection! Here, a Slayer can be officially indoctrinated into the Demon Slayer Corps. This grants the user access to increasing their Corps Ranking, Nichirin Katanas, and Slayer Missions. In order for a Final Selection Mission to take place, there can only be up to 4 Player Characters who are participating per squad.

Final Selection will consist of all active participants fighting against a Boss Demon. This Boss Demon is randomized and should be fought at around levels 5-10. A slayer may attempt to join Final Selection sooner or later than this, but a slayer is also able to die during Final Selection, so be wary.

Final Selection can only successfully be done once per character. EXP for this specific mission is exactly 20,000 per person.

## Final Selection Sign Up

### Squad A

* Slot 1
* Slot 2
* Slot 3
* Slot 4
Overdrive

An Overdrive is a character's "Last Will" to a degree. It is an extremely powerful attack that should only be used as a last resort situation, due to the cost behind it. Overdrives follow the same rules as Unique Skills. There are a few differences, however, which are listed below.

* An Overdrive can have up to 10 Pros and Cons
* An Overdrive can increase a Basic Stat by 100% with a single Pro, but must be countered by a very potent Con.
* An Overdrive is allowed to prevent a character from Perishing for a Maximum of 1 turn, but must be countered by a very potent Con.

Other than these exceptions, Overdrives share the same rules as a Unique Skill. To post your Overdrive, go here.
Sagiri Mountain

Sagiri Mountain is a huge mountain in a mostly unpopulated region. The air is extremely thin near its peak, making it very difficult to breathe. The mountain is used by Sakonji Urokodaki to train children working towards becoming a Demon Slayer. Sakonji tests his students by giving them the task of slicing a boulder using a katana. If they succeed, they are sent to participate in the Final Selection. Children who complete the Final Selection are accepted as Demon Slayers. For those who die in the Final Selection, their spirits return to the mountain. You are allowed to train here.

## Training Slots

* Musuko
* Serill
* Slot 3
* Slot 4