recursal/Fanatic-Fandom huggingface dataset:
Shiro Mujou

> *"It's been a long time hasn't it? Well, good luck."*
>
>

**Shiro Mujou** is a spirit who is a guide to the underworld and Kuro Mujou's younger brother.

## Personality

He is far more calm and reliable than his older brother. He is hardworking, diligent, modest, and respectful. However, he often ignores and rejects his brother's kindness and concern. Surely there is no need to be so serious all the time, is there?

## History

A soul is liberated from the human body after the physical death. Shiro Mujou's job is to guide these lost souls to the underworld. He is the deliverer of souls. Sometimes, a person's soul will try to linger in the mortal world after they die. They take different forms. Earthbound souls are tied to a particular land, while angry souls harbor resentment and envy, and wandering lost souls continue to pine for the mortal world. As the souls of the dead no longer have their physical bodies, the boundary between the mortal and spiritual world becomes blurred. That's why he must guide these souls to the underworld. Occasionally there are souls that refuse to comply with the rules. They insist on carrying out wishes that had not been fulfilled in life. If he doesn't allow them to fulfill their wishes, they will never pass to the underworld. For such souls, he offers one condition.

If he helps them to complete their unfulfilled wish, they must replace him and do his work. That way, he'll one day be able to leave this place and regain his freedom. Then he can embark on a journey to regain his memories. To become an emissary of the underworld, all your memories must be erased. Though exceptions clearly happen. He finally got to hand over his duties to a successor, but he didn't forget. "Hey, this whole business of erasing our memories? I'll never agreed to that." He's always saying things like that. "Hey, stop looking so miserable all the time. We can still be happy together like we were before. What do you think?" His behavior is confusing. Why is he so nice to him? But his casual attitude isn't what surprises Shiro Mujou.

He has - he doesn't know. A certain feeling of nostalgia. He can't explain it. It's as if they used to live together. As if they know one another inside out. It's a good feeling that he's missed. "Let's just keep things the way they are. That's not too bad, is it?" He can't simply pass the job to him. He's so disorganized. So now they work together. But whenever they're together, Shiro Mujou always feels like there's something he's supposed to remember. He always has this feeling that Kuro Mujou is the key to awakening his memories.

## Trivia

* Shiro is white in Japanese. Mujou means "nothingness" or, better, "impermanence". Both Kuro Mujou and Shiro Mujou are based off of the the Heibai Wuchang, who are known as the "Black and White Impermanence".
Makuragaeshi

**Makuragaeshi** are a kind of zashiki warashi: a child ghost which haunts specific rooms of a house.

## Description

They are found all over Japan, though details about them vary from region to region. They take the form of a small child dressed as a Niō, a monk, or a samurai, and appear in bedrooms late at night.

### Behavior

Makuragaeshi is named for its primary activity: flipping pillows. People who sleep in a room haunted by a makuragaeshi often wake up to find that their pillow has been flipped and is now at their feet. Makuragaeshi are also known for other minor pranks, such as running through ashes and leaving dirty footprints around the rooms they haunt.

While most stories about makuragaeshi present them as harmless pranksters, there are a few stories that describe scarier powers. Some don’t flip the pillow, but lift up and flip people instead. Others pick up entire tatami mats that people are sleeping on and bounce them around.  Still others are said to sit on their victim’s chest while he or she sleeps, pressing down hard and squeezing the wind out of the lung. They occasionally cause kanashibari, or sleep paralysis. The most extreme stories say that anyone who sees a makuragaeshi loses consciousness, after which the makuragaeshi steals their soul, leaving them dead.

### Origin

There are as many theories as to where makuragaeshi come from as there are variants of zashiki warashi. Most often they are linked to the ghosts of people — particularly children — who died in the room they come to haunt. As makuragaeshi are generally lower in rank than zashiki warashi, they are often the result of ghosts which died tragically, such as murder victims. However, some makuragaeshi have also been attributed to shape-shifting, prank-loving yokai such as tanuki or saru. Others still have attributed this spirit to the actions of monster cats such as kasha.
Nekomata

**Nekomata** is a particularly monstrous breed of Bakeneko, and the two-tailed variety.

## Description

Nekomata are found in cities and villages and are born in the same way as other bakeneko. However, only the oldest, largest cats with the longest tails—and thus the most intelligence—become this powerful variety. When a nekomata transforms into a yokai, its tail splits down the center into two identical tails. These monster cats are most likely seen walking around on their hind legs and speaking human languages.

### Behavior

While not all bakeneko are malicious or violent towards their masters, all nekomata are; they look upon humans with contempt. Nekomata summon fireballs and start great conflagrations, killing many people. They control corpses like puppet-masters with their necromantic powers, and they use their powerful influence to blackmail or enslave humans.

The most dangerous and powerful nekomata live deep in the mountains, where they prowl in the shape of wild cats like leopards and lions. They grow to incredible sizes, many meters long, and prey on other large animals such as wild boars, dogs, bears, and of course humans.

## Types

* **Gotoku Neko**: A kind of nekomata. They wear an upside-down trivet on their heads like hats. The tips of their twin tails burn like torches.
Nukekubi

**Nukekubi** are a variant type of rokurokubi.

## Description

They are similar in most respects, except that a nukekubi’s head detaches itself completely from its body rather than elongating like a rokurokubi’s neck. Because their heads detach, they can travel further distances than the rokurokubi.

### Behavior

Nukekubi possess a thirst for blood, and are more violent than rokurokubi. Their flying head sucks the blood of victims like a vampire. Nukekubi also brutally bite humans and animals to death.

### Origin

Like the rokurokubi, being a nukekubi is considered a curse. Edo period scientists believed that nukekubi suffered from an infliction similar to somnambulism; only instead of walking about at night the patient’s entire soul and head depart from the body. Uncured, this curse has the potential to tear a family apart, particularly due to its violent nature. Treatments for the curse of the rokurokubi and nukekubi have been long sought after—particularly because these women can often pass their curse on to their daughters who shows signs as they mature. Afflicted girls were sold off to live in brothels or human circuses, or forced to commit suicide in order to preserve their families’ honor.

### Legends

A famous account from Echizen Province (Fukui Prefecture) tells of a young woman afflicted with the curse of the nukekubi. Her head flew about the capital city at night, chasing young men through the streets all the way back to their houses. Locked out, the head would scratch and bite their doors and gates during the night and leave deep gashes in the wood. When the young girl eventually discovered her curse, she was so ashamed that she asked her husband for a divorce. She ritually cut off all of her hair in repentance and committed suicide. She believed it was better to die than to live the rest of her life as a monster.

According to lore from Hitachi, a man married to a nukekubi heard from a peddler that the liver of a white-haired dog could remove the curse. He had such a dog, and killed it and fed its liver to his wife. Sure enough she was cured of the affliction. However, her curse was still passed on to her daughter, whose flying head took to biting white dogs to death. Other accounts claim that by removing the sleeping body to a safe place during the night, the head will not be able return, and will eventually die—however this is not a cure that most families are willing to try.
Kasha

**Kasha** are a type of Bakeneko, or monster cat.

## Description

They are large, bipedal felines as large as or larger than a human. They are often accompanied by hellish flames or lightning. They like to appear during rainy or stormy weather, and most often during the night. Their name sometimes causes confusion with other yokai; while their name means “fire cart,” they do not use vehicles of any kind.

### Interactions

Kasha, being bakeneko, often live among humans, disguised as ordinary house cats or strays. However, they reveal their true forms during funeral services, when they leap down from rooftops to snatch corpses out of their coffins. Kasha are occasionally employed as messengers or servants of hell, in which case they are tasked with collecting the corpses of wicked humans spiriting them off to hell for punishment. Other times, they steal corpses for their own uses — either to animate as puppets or to eat.

It is nearly impossible to retrieve a person’s remains after they have been snatched by a kasha. This makes passing on to the next life difficult. The best defense is to be prepared; temples in areas where kasha are said to prowl have devised unique ways of defending against these monster cats. In Yamagata, clever priests have taken to holding two funeral ceremonies for the deceased. The first ceremony is a fake — the casket is filled only with rocks, so if a kasha comes for the body it will end up with nothing. The real ceremony takes place afterwards, when the risk of a kasha encounter is lessened. In Ehime, a head shaving razor may be placed on top of the coffin as against kasha. In Miyazaki, priests chant, “*baku ni wa kuwasen*” and “*kasha ni wa kuwasen*” (“don’t be eaten by a baku, don’t be eaten by a kasha”) twice times in front of the funeral procession in order to keeps evil spirits away. In Okayama, the priests play a *myōhachi* — a type of cymbal used in religious ceremonies — in order to keep the kasha away.

### Origin

Kasha were once ordinary house cats. Like other animals, as they age in years and their tails grow longer, cats begin to develop magical powers. Some turn into bakeneko, more powerful cats turn into nekomata, and beyond that some turn into kasha. Fear of such demonic cats has long existed in Japan, and since ancient times, folk wisdom tells us, “Don’t let cats near dead bodies,” and, “If a cat jumps over the coffin, the corpse inside the coffin will rise.” Fears such as these have given rise to superstitious traditions such as cutting a cat’s tail short in order to prevent it from learning magic.
Chōpirako

**Chōpirako** are a kind of Zashiki Warashi.

## Description

Chōpirako are similar to ordinary zashiki warashi, only they are much more beautiful. Their skin and clothing glows with pure, radiant white light. Their features are more beautiful than human children. Chōpirako are usually found in the homes of families that had an only child who died—but who was loved and lavished with gifts before they passed away.

### Behavior

Like other zashiki warashi, chōpirako bring richness and prosperity to the houses they inhabit, and promote happiness and well-being among the inhabitants. They require more maintenance to keep them happy than zashiki warashi do; but in return they bring more wealth and good luck than other kinds of house spirits.

### Origin

Rich families who could afford it often presented lavish funerals for deceased children, with beautiful burial gowns. The deceased child’s room is turned into a shrine, full of lavish toys, books, and games that the child would have loved in life. The chōpirako resides in the this room, rather than in the zashiki, and few people are allowed to enter in order to keep it in the pristine condition this spirit requires.

A few inns in Japan advertise that they are inhabited by zashiki warashi or chōpirako in order to attract spirit hunting guests or people seeking good luck and fortune.
Usutsuki Warashi

**Usutsuki Warashi** are a particularly unpleasant variation of the zashiki warashi, named for the eerie thumping noise that these low ranking house spirits make.

## Description

### Behavior

Unlike their bright and cheerful cousins, usutsuki warashi crawl out from the dirt underneath the floorboards and roam about the house at night. They make creepy noises, creaking and thumping, and track dirty footprints throughout the house. Usutsuki warashi do not cause any actual harm, though they spread unease and discomfort in houses that they infect. Unlike other zashiki warashi, these troublemakers do not bring any good fortune to their homes. However, a house which drives these spirits away will still fall into ruin, just like a house that drives away the more pleasant zashiki warashi.

### Origin

This spirit’s origin is similar to that of the yama uba. It comes from the old and terrible practice of *kuchiberashi*, or “reducing the mouths to feed” by thinning out families during times when food was scarce. Some houses with too many mouths to feed had no other choice but to sacrifice the newly born. The cost of a funeral also being too high, these children were buried underneath the house or in a storage shed. Instead of a tombstone, often an usu, a large mortar, was placed as a grave marker.
Map

In video games, a "map" refers to the playable area or environment where the game takes place. It's the virtual space where players navigate, explore, and interact with the game world. Maps can vary widely in size, complexity, and design, offering diverse landscapes, structures, and challenges. Additionally, the term "map" can also refer to a visual representation of the game world displayed on the screen, helping players navigate and understand their surroundings. Maps are essential elements in many genres of video games, providing a spatial context for the gameplay.
Hare Otoko

**Hare Otoko** is a Yokai who has the ability to make the sun shine wherever he is.

## Personality

He has a confident personality, mirroring that of his counterpart and love interest, Ame-Onna. Hare Otoko fashions himself as a romantic and doggedly pursues the heart of his love interest. However, the story seems to indicate that he has little idea of how to do this beyond constantly hounding Ame-Onna and professing his love. The one thing that seems to hurt his confidence is Ame-Onna spurning his advances.

## Powers and Abilities

* **Sunshine Inducement**: Hare Otoko brings sunshine with him, no matter the forecast. His presence negates the rainmaking powers of Ame-Onna, creating clear weather and rainbows. However, his abilities become weakened when he is turned down by Ame-Onna, which cause rainy weather to take over. They can be regenerated by sufficiently strong displays of affection for Ame-Onna.

## Trivia

* "Hareotoko" translates to "sunny-weather man".
Hanako-San

**Hanako-San** is the the spirit of a young girl who haunts school toilets. She is one of the few Yokai that allow humans to see them.

## Personality

Hanako-San is cheerful, outgoing, and likes having fun. As a ghost, she is rather mischievous; she enjoys teasing others and can be very playful and pranky. Coincidentally, Hanako-San is associated with bathrooms in elementary schools and rumored to haunt the third bathroom stall, from which she emerges and scares the victim who summons her. The ritual required to do so has varied over the years, ranging from knocking on the doors, calling out a phrase or turning around on the spot several times.

## History

There are various origins explaining how Hanako-San became a youkai. Some notable origins has Hanako-San being the ghost of a girl who was murdered by a stranger or an abusive parent in a school toilet, a child who lived during World War II and was killed in an air raid while hiding in a school toilet during a game of hide-and-seek, a victim of a plane crash, the lingering soul after a successful suicide or a victim of the Atomic bomb of Hiroshima or Nagasaki. Regardless of origin, the story mostly agree that she died in the third stall of the third bathroom, and her specter now resides in there. Even Hanako-San herself changes the story, playing it for some sort of sadistic laughter.

To summon Hanako-san, it is often said that individuals must enter a girls' toilet (usually on the third floor of a school), knock three times on the third stall, and ask if Hanako-san is present. If Hanako-san is there, she will reply with some variation of "Yes, I am.” Depending on the story, the individual may then witness the appearance of a bloody or ghostly hand; the hand, or Hanako-san herself, may pull the individual into the toilet, which may lead to Hell; or the individual may be eaten by a three-headed lizard who claims that the individual was invading Hanako's privacy. However, this doesn't seem to be entirely the case as she languishes in scaring her victims, rather than dragging them to Hell or killing them.
Health

"Health" in FPSGC typically refers to a numerical representation of a character's or entity's well-being. It indicates how much damage they can sustain before being defeated or losing the game. Maintaining or restoring health is often a crucial aspect of gameplay, and various in-game items or actions can affect a character's health, contributing to the overall gaming experience.
Zenko

**Zenko** are good kitsune who serve the gods and perform good deeds.

## Description

Zenko society is extremely complex. It mirrors human society, with families and tribes, ranks, and various levels of awards and degrees. Sources disagree on the exact structure of zenko society. According to one common classification, Zenko are divided into five groups based on fur color: tenko (heavenly foxes), kinko (gold foxes), ginko (silver foxes), byakko (white foxes), and kokuko (black foxes). Another classification divides them into three social ranks with no regard for coloring: tenko (heavenly foxes), kūko (sky foxes), and kiko (spirit foxes). Still other classifications exist. Individual shrines such as the Fushimi Inari Shrine in Kyōto often have their own degrees and ranks to bestow upon hard-working zenko. The one area where everyone agrees is that zenko stand in stark contrast to yako (wild foxes).

Evil behavior frequently attributed to kitsune is always the work of yako, not zenko. Whereas yako have no interest in advancement in kitsune society, zenko work hard to improve themselves and increase their social standing. Zenko may occasionally play tricks or pranks on people, but they do not seriously harm or kill humans.

Zenko serve the gods as messengers, facilitating communications between humans and kami. They are most often found in the service of the Shintō deity Inari or the Buddhist Dakini. Zenko can even be enshrined as gods themselves, or as manifestations or emanations of higher deities.
Masaki Gitsune

* Original
* Ascended

**Masaki Gitsune** is a powerful nine-tailed kitsune who kidnaps Mallory Kiana for a Kitsune no yomeiri, or a fox's wedding, planning to marry her.

## Personality

A male fox spirit who wears a mask and carries a fan. Refined and polite, he always conducts himself with noble bearing. He is a fountain of knowledge on many topics and likes to talk to anyone who will listen. He is not exactly how he seems, however. Whether you're a human or a spirit, it is best to be on your guard around him. He finds Mallory’s apathy towards him refreshing and amusing.

## History

The following content is found in Masaki Gitsune's diary:

*July 20th: Though I could not take off my mask, I knew she was the one I’d been looking for!*

*A young girl is like a flower bud waiting to bloom. One cannot help but anticipate the glorious beauty that will blossom.*

*The tears in the corner of her eyes, and her shyness as she tried to resist my advances, made her even more beautiful.*

*I took her into my arms, and whispered sweet nothings in her ears. Sleep now, my love.*

*July 21st: You cannot go against fate. I met another who I am destined to be with.*

*She charmingly, alluringly poured wine for me, as her eyes, deep with emotion, met mine. She was ravishing, wild, as she removed my mask!*

*Ah, this is indeed the moment of destiny. The rich fragrance of wine, and blood… Once again, I indulged myself in the abyss of love.*

*In my arms, sleep now, my love.*

*July 22nd: Today, I met the one I am fated to be with. She is different from the rest.*

## Trivia

* The name Masaki is primarily a male name of Japanese origin that means Elegant, Beginning, Shine. His full name is quite literally "Masaki the Fox."
Духи

Духи состоят из энергии, эмоций, воспоминаний и всего остального нематериального, что производит Мир Людей, но отбрасывает из-за своей нелогичности.

Могут быть остатком воспоминание человека или группы людей, воплощением чей-то любви или ненависти, воплощением какой-либо местности, предмета или события. Главное, что эти остатки имеют столь сильный вес, что сформировались в единого духа.

Сформировавшийся дух имеет сознание схожее с человеческим и некоторую привязанность к Миру Людей, из-за которой он сформировался.

Духи могут спокойно перемещаться между Своим Миром и Миром Людей. Но для продолжительного нахождения в последним, ему нужно заключить связь, с одним из его обитателей в роли Ведущего.

У духов могут быть разные причины заключения этих связей, из-за своей привязанности к Миру Людей они всегда обречены делать то, из чего созданы.

Духи также могут также выражать свою сущность через сверхсилы, которые уникальные для каждого. При этом в материальном мире лимиты этих сил ограничены.
Emiverse

The Emiverse is a alternative next gen universe in The Rabbit Sisters. It's also the home universe of Emilyn Rabbit.

## Characters

### Next Gens

* Emilyn Rabbit
* Shelly Squarepants-Tentacles
* Savanna Squarepants-Tentacles
* Andy Star
* Joyce Bunny-Russo
* Cristian Bunny
* Judith Bunny
* Aziel P. Duck
* Crystal Mouse
* Prince Grayson
* Emberlynn Grayson
* Otto Grayson
* Eduardo Grayson
* Sariah Walker-Anders
* Kameron Walker-Anders
* Gwendolyn Walker-Anders
* Kiana Walker-Anders
* Fay Markov-Roth
* Stephen Markov-Roth
* Kahlani Todd-Stone
* Ari Todd-Stone
* Anna Todd-Stone
* Dakota Logan
* Aniya Logan
* Ben Logan
* Zoie Cheeks-Krabs
* Tyler Cheeks-Krabs
* Brady Cheeks-Krabs
* Zariah Proud-Boulevardez
* Kimmy Turner-Neutron
* Laurette Cow
* Squilliam Fancyson IV
* Squidmantha Fancyson
Rise 2: Resurrection

A sequel to a poorly received game with a failed franchise is not a good idea.

Rise 2: Resurrection, also known as Rise of the Robots 2 or Resurrection: Rise 2, is the 1996 sequel to Rise of the Robots, released for the PlayStation, Sega Saturn, and PC.

## Plot

The Supervisor has eliminated Coton, assimilating him into her own consciousness. The Supervisor uses his mind to enhance both herself and her robot army. As a last resort, Electrocorp unleashes the Anarchy Virus on the robot army, causing them to turn on each other.

In the chaos, Coton, who is still conscious, uploads himself into one of the robots and continues his mission to destroy the Supervisor and retake Metropolis 4.

## Why It Shouldn't Be Resurrected

1. Terrible graphics on the PlayStation and Sega Saturn versions.
2. Broken AI. While they are no longer susceptible to being "kicked to death" like in the first game, they have a tendency to endlessly hop over you if you're far enough from them, or not moving at all if you duck. Not only that, they can easily spam projectile attacks at will.
3. The combos (known in-game as "Chaos") are too hard to use. A projectile attack, which should be simple, becomes hard to pull off because you need to press forward and punch at the exact same time.
4. None of the story is featured in the actual game: It only appears in the manual, which in itself explains way too much story.
5. This game does not have character-specific endings.
6. The game is too short, lasting only 20 to 30 minutes.
7. The controls are really poor, despite being a bit more improved, as they are unresponsive or stiff at best, making this game quite boring, even when compared to the first game.
8. Weak attacks for some of the fighters.

## Redeeming Qualities

1. The game's graphics are very good in most PC versions of the game are quite detailed by 1996 standards, from the colourful backgrounds to the fluid digitized sprites based on the 3D animation of the characters.
2. The music is very good as well, especially the song Cyborg by Brian May.
3. The roster is quite decent, especially compared to the first game.
Bakeneko

**Bakeneko** are cats who have lived to an old age and have turned into Yokai.

## Description

Cats, feral and domestic, are all over Japan. They are in houses as pets, on farms as exterminators, or in cities and towns as strays. Like many of Japan’s animals, when cats live to an old age they develop supernatural powers and transform into yokai. Bakeneko begin their supernatural life looking almost identical to an ordinary housecat. Soon they begin to walk on their hind legs. As they age and their powers increase, they can grow large indeed—up to the size of a full-grown human.

Bakeneko possess great shape-shifting abilities and disguise themselves as smaller cats or humans—sometimes even taking the shape of their own masters. Many learn to speak human languages. While in disguise, they are known to dress up as humans with towels wrapped around their heads. In this form, bakeneko dance around merrily. While this sounds frivolous and even cute, bakeneko are a menace to any house they live in or near. They can eat things that are much bigger than they are, and can even consume poisonous things without difficulty. It is possible for a bakeneko to eat its own master and then assume his form, living in his place. If they do not directly kill their owners, they can bring down great curses and misfortune. They can summon ghostly fireballs and are known to accidentally start house fires, their tails acting like torches igniting any flammable materials in the house. Bakeneko also have the disturbing ability to reanimate fresh corpses and use them like puppets for their own nefarious purposes.

## Types

* **Maneki Neko**: A popular variation of the bakeneko which brings good luck and fortune. It is most commonly seen in the form of decorative statues in homes and stores. It is depicted with one or both paws in the air in a beckoning motion.
* **Kasha**: Large, bipedal felines as large as or larger than a human. They are often accompanied by hellish flames or lightning.
* **Nekomata**: A particularly monstrous breed of bakeneko, and the two-tailed variety.
	+ **Gotoku Neko**: A kind of nekomata, with the tips of their twin tails burning like torches.
Spirit Connect Вики

**Добро пожаловать на Spirit Connect Вики!**
Dont deal with devil

## Описание

Вики посвящена сеттингу в духе городского фэнтези.

Помимо людей в мире существуют духи, с которыми можно заключить связь. Которая, впрочем, может иметь абсолютно разные последствия, как для человека, так и для духа.

## Навигация

PlaceholderСвязьPlaceholderЛюдиPlaceholderДухиPlaceholderМир людейPlaceholderМир Духов

Вот список служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Категории
* Свежие правки
* Изображения на вики
* Справка
* Инструменты вики
* Управление вики
* Оформление вики
Update

List of Update

## Beta 2

Hello @everyone ! \*\*Beta 2 \*\* is over and will be available in a few hours on the PlayStore!

> In this release, \*\*we've put a lot of effort into fixing the bugs\*\*:

> `- blank maps

> - slow loading/crashes`

> For this purpose, a system called \*\*"cached maps"\*\* was implemented, which compiles your maps in the editor and when published it is automatically embedded in the "project-settings.data" file, reducing the amount of files on export and also loading when started in community, still slow, but we are working hard on it.

> To help users interact with the community, we also implemented a \*\*message translator\*\*.

> \*\*Here are the most important changes in the release:\*\*

> `- Cached maps!

> - Translator for community

> - Glow added as material in 3D models

> - New event on the Player object: 'speed change'

> - New graphics setting: 'lighting per vertex'

> - Bugs fixed`

\*\*Thank you so much\*\* for being part of our community, we are actively working to improve our app more and more!

## Beta 7

### Build 3

```
2 More to Release 1.0 FPSGC Beta 8, Beta 9,

```
Aliens: A Comic Book Adventure

Aliens are nothing good in this game.

Aliens: A Comic Book Adventure is a 1996 point-and-click adventure and RPG game, made by Cryo Interactive and published by Mindscape that is set in the Alien universe. As the title suggests, it serves as a tie-in to Dark Horse Comics' line of licensed comic books, with this game serving as a quasi-sequel to Labyrinth.

## Plot

A four-man terraforming team lead by ex-Colonial Marine Henry Hericksen responds to a distress signal from a remote outpost on the planetoid B54C. When they arrive at the outpost they find out that it is being infested by Xenomorphs.

## Why It Sucks

1. Poor interface, which is not helped by the fact that each of the characters can only carry 8 items at a time.
2. Frustrating difficulty that makes the game boring overtime; the entire game is full of time limited segments, which means that you won't have the chance to explore your surroundings or the time to think on how to solve certain puzzles.
3. Suffers from bugs and glitches.
4. The protagonists come across as being extremely unmemorable, not to mention dumb and unlikable.
5. Cheesy dialogue that also suffers from translation issues.
6. The storyline has absolutely none of the suspense that the films are known for.
7. Full of bizarre moments. For instance, you're actually forced to play a reversi minigame that feels out of place. The combat can also come across as being unintentionally comedic at times, such as when your character gets on a... fistfight against an enemy robot.
8. The game has both a hunger and a morale feature that are pretty much pointless.
9. Terrible two-disc implementation; for instance, if you're playing on CD2, you're actually forced to insert CD1 just to quit the game.

## Redeeming Qualities

1. The game’s 3D background graphics are pretty impressive and they succeeded in capturing the films' atmosphere.
2. Nice and fluid animation.
3. Decent 2D character designs.
4. Amazing screen resolution, at least by DOS standards.

## Reception

The game received mixed to negative reviews from critics and became subject to a PCGamer.com Saturday Crapshoot article in January 2014. Reception amongst players and fans is mixed with a good amount of detractors.

Some have also joked that for all of its shortcomings, this game is still better than Aliens: Colonial Marines.
Bachi Pureso

Bachi Pureso is Rei Aishi's eighth rival, she appears in week eight.

## Background

Bachi Pureso was born December 1, 2040 to Horuda Puresu and Hazu Kashibuchi. She is currently the only child, but is expecting a sibling soon. Her last name was purposely spelled as ''Pure-So'' Instead of ''Pure-Su''. She is a common victim of bullying, and has no friends because of this.

Due to having no friends, she will be often alone. Rei will go and attack her, killing her. Her death will be the only death ruled as a murder in the game.

## Appearance

She has her mother looks. Long black hair, and a shadowy face. She wears an occult necklace.

## Topics

Positive

* Occult
* Cats
* Music
* Reading
* Justice

Neutral

* Martial Arts
* Sports
* Cooking
* Anime
* Cosplay

Negative

* Friends
* Solitude
* Memes
* Gossip
* Family

## Quotes

❝M-Me?❞ - when Darren starts to hang out with Bachi

❝Yes, I hate family. My family...❞ - Bachi explaining to Darren.

❝DARREN?❞ - When Bachi gets stabbed

## Gallery

Bachi's First Portrait (January 2024)Bachi's Full Body Profile
Doraemon Kart

Doraemon Kart is a racing game release in 1998 only in Japan, the game receives a sequel in 1999 named Doraemon Kart 2.

## Plot

The plot consists of Nobita wanting to enter a go-kart race as the season goes by, Gian & Suneo generally make fun out of him unless he has a kart, Nobita feels worried about not obtaining a kart so Doraemon gives the team (Nobita, Gian, Suneo, Shizuka) the best that it can offer.

## Why It's A Loser

1. The graphics are abysmal, the character faces except Doraemon are empty and poorly drawn in the characters selection screen, and the sprite is very small, even for a Game Boy game.
	* Even Doraemon 2 has small characters sprite in the game, but it's well made and cute, so there's no excuse for this.
	* To make everything worst, Shizuka face in gameplay is completly empty, even other characters such as Doraemon himself hasn't have a face this empty in gameplay, even if he does.
2. Poor controls. While not as bad as its sequel, It's very clunky and stiff. At least you don't easily stop yourself when you skid.
3. Slow gameplay, which can make the game boring to some.
4. The characters control all the same and don't have any proper abilities.
5. There are barely any sound effects, which is unacceptable for a racing game, even though this was made for the Game Boy.
6. There is too much flickering when playing on an original Game Boy.
7. Terrible ending, though not as bad as Doraemon Kart 2.
8. To fully complete the game, you have to finish it twice, which is tedious because the second loop has barely any difference.
9. There are only 5 characters (6 if you count Dorami, which is an unlockable character).
10. The game is barely challenging, even for Doraemon standards.
11. There is an issue, which is the fact that finishing in first place is almost impossible.
12. Making a Game Boy game in 1998 is a very bad idea as the console was already dead and the Nintendo 64 and PS1 were already out; it's almost like they wanted to do this like Despicable Me: The Game. To make matters worse, there is not a Game Boy Color version, and that console was already out and popular at the time.

## Redeeming Qualities

1. The music is nice and sounds nostalgic.
2. At least it's better and more playable than its awful sequel.
3. The plot is not too bad compared to the second game.
4. The box art is decent and well drawn.

## Reception

Doraemon Kart receives overwhelmingly negative reviews. A Japanese website even named it the Kusoge of the Year and gave it 0 out of 5 stars. Despite the very negative reviews by the critics, the game is somewhat enjoyed by players, despite receiving mixed reviews from fans of the series.
FPSGC Wiki

**Welcome to the FPSGC Wiki!**
We're a collaborative community website about FPSGC that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Honey Bear Fun

Every masterpiece has it's cheap copy.

***Honey Bear Fun*** is a platform game developed and published by Ditzel Games for Android and iOS on April 18, 2018. It is the "successor" to *Honey Bear Run*, another game made by the same developer, featuring the same bear protagonist.

## Why It's Anything But Fun

1. The game is essentially just a cheap rip-off of *Super Bear Adventure*, which in turn appears to be extremely similar to Banjo-Kazooie, another mobile platform game released for the same platforms, which was already gaining popularity by the time this game was released.
2. Not only does it rip off Super Bear Adventure, it also rips off Mario in a way, as the Honey Jar functions very similar to the Star powerup from the latter game, as it gives you temporary invincibility.
3. The graphics look very sup-par, especially for that a mobile game, the models look very polygonal and are easily comparable to that of an Atari Jaguar or PlayStation 1 game, the textures are bland as they are only just one solid color, with the platforms just being shapes lazily made using the Unity engine.
4. Janky controls. Even though the bear runs fast, the jumping is very floaty, making it easy for you to not make it to the top of a platform in time. Instead, you will just fall into the water and die.
5. The hitboxes can be very off at times, as you can easily get killed by bees and/or birds without even touching them, which shows even more on how broken this game is.
6. Lazy and overall poor level design, as they are all just made using simple shapes in the Unity engine as stated above.
7. Out-of-place sound effects. For some reason, the jumping sound effect for the bear sounds like the same sound when you remove a sticky note from something.
8. Much like *Era's Adventures*, the game is very short, as it can easily be beaten in less than 20 minutes.
9. In spite of WIS #8, one of the levels in World 2 require you to wait an awfully long amount of time just for the platform to come back to you, and once you do actually get on the platform, you have to have a very quick reaction in order to dodge all of the upcoming obstacles. Failing to do so means you have to restart the entire level from the beginning and do the same thing all over again.
10. No checkpoints whatsoever. When you die, you restart all the way back at the beginning of the level.
11. Repetitive, on-loop music, as it's just the same Kevin MacLeod song that plays on a loop throughout the entire game.

## Reception

The game was heavily criticized by several players for it blatantly ripping off *Super Bear Adventure*.
Duke Nukem: Critical Mass

"Damn, you're ugly." - Duke Nukem (speaking to the above game).

***Duke Nukem: Critical Mass*** is a shooter game developed by Frontline Studios, and co-published by Deep Silver and Apogee Software, LCC for the Nintendo DS. The PlayStation Portable version began development, however it was never released, but a prototype build of it exists.

It was the first entry of a planned trilogy, which had Duke travelling through time. It is no surprise that the two sequels were cancelled as a result of this game's abysmal reception.

## Why It's Ugly

1. Duke's one liners are lousy, and the writing is uninteresting.
2. That picture quote is fitting for how this game looks. Awful graphics with blocky models, awful textures, and pixelated backgrounds. In fact, the graphics can be compared to the PlayStation Duke Nukem games, Duke Nukem: Time To Kill and Duke Nukem: Land Of The Babes. And the N64 game Duke Nukem: Zero Hour.
3. The game has many different gameplay styles, and none of them actually work well.
4. Limited enemy variation.
5. The side scrolling run and gun gameplay is extremely bare bones, since you can only shoot in a straight line. The camera is also close to the action, causing you to get killed by enemies you can't even see.
6. Forgettable rock music (except the theme song).
7. It tries way too hard to be Duke Nukem: Manhattan Project, but it fails horribly.
8. The game, just like Duke Forever, was in development hell for a while. The game was supposed to be part of a trilogy and not only for DS, but also PSP, but the PSP version got cancelled, and the trilogy never came, and you can see why by just looking at the final result.
9. Horrible controls. For example, you must use the stylus to aim.
10. The enemy death animations drag out for too long.
11. The cover system adds nothing to the game.
12. Lacks the charm and personality of the older titles.

## Reception

Duke Nukem: Critical Mass received mostly negative reviews. On Metacritic, it received a 29/100 rating from critics, GamesTM gave it 4/10, NGamer and ONM both gave it 29%, while Metro gave it 2/10.
Casper: Friends Around the World

This game has no friends.

***Casper: Friends Around the World*** is an action-adventure video game based on the Harvey Comics cartoon character Casper The Friendly Ghost developed by Realtime Associates, Inc. and published by Sound-Souce Interactive, Inc. for the PlayStation, the game was originally released in 2000.

## Why It Doesn't Go Around the World

1. Releasing a PlayStation game in 2000 is pointless, as the PlayStation 2 was already out by the time the game was even released, meaning that it should've just been released for that console instead, not helping that the graphics in this game look abysmal.
2. Very polygonal and ugly-looking graphics, even for that of PS1 standards. Even games such as the original *Grand Theft Auto* and *Crash Bandicoot* look better than this. If the game had just been released for the PS2 instead then the graphics would probably be a lot better.
3. Poor voice acting, with Casper himself sounding a lot like Jimmy Neutron for some reason. This is a recurring problem actually as his voice tends to change a lot depending on what show/movie/game he's in.
4. Speaking of Casper, he tends to be quite annoying in this game, as he constantly spouts one-liners whenever the player collects anything, and sometimes spouts really corny-sounding jokes.
5. The cutscenes are poorly made, as they have terrible lighting and mediocre animation, and the character's models are the same as their in-game ones, with no differences. The developers couldn't bother to make actual animated cutscenes? They are also way too blurry.
6. The levels are far too linear, as most of the time you're just going from Point A to point B in a straight line while finding Casper's "friends".
7. Clunky and unresponsive controls, with Casper walking really slowly. For some reason, you cannot move while jumping, making platforming harder than it already is.
8. Much like *Casper: Spirit Dimensions* and *Casper and the Ghostly Trio*, despite Casper being a ghost, he can't even go through walls, and there's no sort of powerup that gives him this ability either.
9. Lackluster boss battles. They are far too easy, as you can easily just spam projectiles at them in order to win. It's the same thing in *Casper: Spirit Dimensions* (despite that game being much harder) where in the final boss, you can just spam fireballs at Kibosh to defeat him easier.
10. The game is very short. Can simply be beaten in less than an hour, even on the Hardest difficulty because even in the latter the game is still easy.

## Redeeming Qualities That Do Go Around the World

1. Decent soundtrack.
2. It is at least still faithful to the Casper franchise.

## Reception

The game currently has a rating of 2.43/5 on GameFAQs via 36 ratings.
Pac-Man World (Game Boy Advance)

No more lives, gotta get some!

Pac-Man World (Game Boy Advance) is a Game Boy Advance game made in 2004, it is a portable "remake" version of Pac-Man World, which was released in 1999 by Namco on the PlayStation to celebrate Pac-Man's 20th birthday but five years later in 2004. Destination Software published a watered-down GBA port developed by Full Fat.

## Summery

The plot of this game is very similar to the original.

## Why It Sucks

1. While a great idea to port a PS1 game to the GBA, it feels kind of unnecessary as Pac-Man World was already made portable in PSP and Vita previously.
2. The port of the game only has 12 levels, compared to the 23 levels in the original PlayStation version.
3. Most of the boss fights have been removed due to most of the Factory levels from the original being removed in this port (tho at Least this Port doesn't force you to fight Anubis Rex). The only boss fight that remains in this port is the final boss (Toc-Man) fight.
4. Unlike the original game for the PlayStation 1, your not allowed to change the option after you save it, your only allowed to change the volume level before you start a new game.
5. Poor and grainy graphics, even by GBA standards, Even Pac-Man Pinball Advance looks better this this.
	* Not to mention this game was made in 2004, when Sonic Advance 3, a game released the same year, looks much better than this.
6. Both Maze Mode and Classic Mode are also removed just like the GBA port of Pac-Man World 2 except classic mode.
7. No FMV cutscenes due to the limitations of the GBA, so all the cutscenes are pretty much static images with some text, and it looks like hot garbage, not to mention laughtable at times, such as Miss. Pac-Man's capture scene.
	* Even Pac-Man Pinball Advance, which had the same static images, are better, despite the uncanniness the Pac-Man characters look.
8. Junior Pac-Man appears in the intro, yet he cannot be rescued, as all the factory levels have all been removed, and you rescue him there in the PS1 version.
9. Much like the original, the Players' lives do not replenish after a game-over, but unlike the original, there are no Bonus Stages, no Stage Score Bonuses and no Slot Machine, making the work of getting extra lives a giant pain.
10. Levels are more frustrating then in the original PS1 version, and that's due to the fixed orthographic design, making it hard to tell were a platform is in a pseudo 3D space
11. Each world only has one tune, which is the music from the first level from each world, and it is very low quality.
12. All the hub worlds are gone in this port, it's now just a generic level select screen.
13. All you get for beating the game is a picture of Pac-Man's family and text saying "'number'% Complete", as there is no FMV cutscenes, so no outtakes if you collect all the "PACMAN" letters, making collecting them useless.
14. The whole game can be beaten very quickly due to the decrease in levels in this port.

## The only Redeeming Quality

1. You can save in this port unlike the GBA port of Pac-Man World 2.