Character Creation

**Character creation is a five step process**. It is necessary to go through these steps **in the correct order**, and it is recommended you read through this list before moving on in order to inform your future decisions. When you actually start building the character, write down the details from each step on a character sheet as you go along so you don’t lose track of things.

### Step 1: Choosing a Race

During this step you will choose your character’s Race. Nirn, also known as the Mortal Plane, has been populated, throughout the eras, by many extremely different beings. You should ask your GM which era and continent the game is taking place in, and which races are allowed for the campaign, before you pick one. Each race comes with their own characteristic baseline used to generate characteristics for members of that race, and many races have bonus powers, starting skills, or traits.

### Step 2: Generate Characteristics

During this step you will get to choose your character’s favored characteristics and generate your characteristic scores using dice and the characteristic baseline appropriate to your choice of race in the previous step.

##### Step 2.A: Choosing Favored Characteristics

Each player can choose their character’s **2 Favored Characteristics** (they must be different characteristics). before they generate their characteristic scores.

##### Step 2.B.1: Rolling Characteristic Scores

1. **Roll 2D10 seven times** and once this is complete assign each of the resulting two digit values to one of your characteristics **(except Luck).** Add each roll to the characteristic score of the assigned characteristic that is listed in your characteristic baseline.
2. **Roll 2D10, add 30 to the result**, and assign the resulting two digit value to your Luck score. Luck cannot exceed 50, and cannot be advanced.
3. If the GM allows it, **you may reroll 3 of the sets of 2D10** from amongst the pool of rolls **(but not the one for Luck)** after all rolls are completed but before you assign the results. The new values are final

##### Step 2.B.2: Point Buy System

Instead of rolling for characteristics, with GM permission players can instead **choose to distribute 90 points** amongst their various characteristic scores **(including Luck, which has a baseline of 30)**. No more than 20 points may go to one characteristic.

### Step 3: Determine Birthsign

Next, you determine your character’s Birthsign, choosing the constellation group of **the Warrior, Mage, or Thief** and then rolling on the appropriate table. There is a chance during this step that the character will receive the **Star-Cursed** version of a sign instead, reflecting the threatening presence of the Serpent sign at the time of their birth.

For the detailed step by step process of determine a Character's birthsign, go here.

### Step 4: Spend Creation Points (CrP) and Purchase Items

Next, you spend your CrP on any characteristic advancements that you desire. Any CrP remaining after this process is over is converted to XP. Characters also start with a budget of drakes which can be used in this step to purchase equipment and other items that the character will begin the game with.

An in-depth-guide on spending CrP is available here.

Whene determining how to spend drakes, you may want to visit the Armor, Weapons, Shields and Starting Gear sections.

### Step 5: Calculate Attributes

Finally, calculate your character’s attributes and finalize any remaining aspects of the character sheet. You’re good to go.

### Step 6 (Optional): Choose an Elite Advance

At this point, you may also choose elite advances: changes that dramatically alter a character beyond the scope of the other options explored so far, or “life paths” that a character must either be born into, or dedicate themselves to. These cannot be purchased without GM permission, as they represent very powerful and specialized character paths, and generally a character should not be allowed to have more than one.