Story Quests

This contains ***SPOILERS******!***
Details of the plot follows. Do not read if you do not wish to potentially be spoiled.

`This page acts as a walkthrough for the set of mainline story quests, which will help the player unlock all available stores and areas.

### Moving In

At the beginning of the game, players have the opportunity to customize their initial appearance and choose their name. They are greeted by Sylvie, who informs them that their house has not been constructed yet. To familiarize the player with the basic game controls, Sylvie guides them through a series of tasks, including walking towards Sylvie, picking up the *rake* or *axe*, *clearing weeds*, and *chopping down trees*. The player is then instructed to utilize the *wood* obtained to unlock the padlock and **repair the house plot.**

After the player's house is constructed, they are introduced to the Journey task list. They can then enter their house and **open the moving-in box** to receive their first set of furniture items. The player is informed about the paintbrush icon or 'Decor' button, which allows them to place furniture in their house. Following that, the player has to **meet Sylvie outside.** She informs the player about daily gifts. At this point, the chapter is considered complete.

### Byron's Vintage Store

Now Sylvie and the player **head to Main Street,** only to discover that it is overrun with vines and plants. Sylvie provides the player with more details about their role as an assistant-assistant-mayor. When asked, she reveals that Mayor Moon has not been seen in a long time. The player's first official task is to talk to Byron and **restore Byron's Vintage Store.** To accomplish this, the player needs to unlock the padlock in front of the shop using *coins*. Once the store is repaired, it's time to head inside. Within the store, there are different furniture display sections, with the ones featuring a blue floor near the front and back being the "Daily Deals." The player is instructed to **buy any 3 pieces of furniture from Byron.** Byron then introduces the player to the ByronBox furniture subscription service. Afterward, the player can head out and use the bus stop to travel back home. **Open Byron's gift at your house** and Byron tells you about the Season Pass. By claiming the rewards, the task list is now completed, and a new list becomes available.

### Lazyleaf Lumberyard

Byron then requests that you check on Rowan at Lazyleaf Lumberyard. You can utilize the map icon located at the top left side of the screen to travel to the map. The player goes to **visit Lazyleaf Lumberyard,** and is welcomed by Rowan. Unfortunately, all the water pipes have been broken, resulting in a flooded area and leaving Rowan stranded. To assist him, the player can *pick up the axe, chop the tree*s*,* and repeat this process to **repair 3 bridges.** They can then proceed towards the first water pump. By using some *wood*, the player can repair the water pump and open up the blocked area. After the player **turn off 2 water pumps,** then make your way over to Rowan to **rescue Rowan and fix his campsite.** Additionally, *mushrooms* can be found in this area for crafting purposes. With these tasks completed, the second chapter is now complete.

```
*Well, last night, after I went to bed, I heard someone pacing about. And then a voice said "Sylvie will rue this day!" It sounded kinda familiar... And then next thing, boom! Crash! Water's everywhere! I only just dragged my tent out of the stream in time. Who was it who smashed up the water pipes? It's a real mystery. Anyway...*

```

### Learning to Craft

To thank you for your help, Rowan offers to teach the player how to craft furniture. **Use the sawmill to make 2 planks** by interacting with the machine and depositing 20 *wood*, Rowan gifts you a *speed up token* and demonstrates how to use it to speed up the machine. The player can then utilize the newly obtained *planks* and **use the workbench to craft a table.**

Since Rowan's furniture was swept away by the flood, the player kindly offers their own table. The player is shown his home inside the tent, **place a table in Rowans tent** and the player is rewarded 15 Rowan Friendship XP points. Congratulations, you've become friends with Rowan! Unlock rewards by earning Friendship XP. Craft more furniture for Rowan's tent to earn XP and level up. You'll discover more ways to earn XP as you progress through your Journey. The player is shown Rowan's friendship track, where friendship rewards are collected. Rowan rewards the player their own workbench and sawmill so they can craft at home! **Place a workbench at your house** and you can now craft a few items. This chapter is now complete.

### The Trading Post

At this point Taro Shiba makes an introduction. He and his dad are the best traders in town, but their trading post on Main Street needs a small investment to get started. However, you can trade resources for *coins there*! The player heads to **restore Mr. Shiba's Trading Post on Main Street** located just past Byron's shop. By unlocking the padlock with 10 *wood*, the player gains access to the trading post.

Three resource crates appear where players can drop off their items to trade for *coins. These crates* refresh every few hours. By fulfilling all three requests, the player receives an additional *coin* reward. The player is instructed to **talk to Mr. Shiba and sell 3 items** and **fill a resource crate on Main Street.** After claiming the rewards, Mr. Shiba informs the player that his son replenishes the resource crates daily. This chapter is now complete.

### Scarecrow Meadow

Travel north to Scarecrow Meadow, where Spud has encountered some trouble. Someone has stolen the stuffing from Spud's scarecrows, resulting in an infestation of crows. The player is tasked with using the rake to harvest 5 *flax* in order to **repair a scarecrow.** Additionally, the player can now **ride a lawnmower** to harvest *flax* and *sunflowers*, which can be found in this area. Simply drive over them or harvest them manually.

While exploring, keep an eye out for the scarecrow's buried treasure, indicated by a dotted red line appearing in random spots. Dig at the marked X to collect the loot. After collecting enough *flax* and you **repair all the scarecrows,** all the crows fly away! Spud expresses gratitude, and if the player says "see ya later," he responds with a meaningful quote: "Don't let your dreams be memes, my good buddy."

In this area, there are additional resource crates where *flax* can be traded for coins. This chapter is now complete.

You can also claim Spuds first friendship track reward. You'll get another Workbench with different crafting recipes, a Threading Machine and a Goldenflax Recipe Bundle.

### Graces Clothing Boutique

Grace informs you about a horrible crime that has been committed... a crime against fashion. Upon returning to her shop, she discovers it in a state of disrepair, posing a threat to threads everywhere! Help Grace, to buy clothes that suit your look. To find Grace, simply go past Mr. Shiba's shop. Use 200 *coins* to unlock the padlock and **restore Grace's Boutique on Main Street.**

Once inside, you will encounter various clothing displays. The entire right side is dedicated to Pride Jumpers, which remains the same, while the other displays rotate daily. It's important to note that the merchandise in this area can only be purchased once. **Buy 5 items of clothing from Grace.**

In the northwest corner of the store there's a pink wardrobe, **use a wardrobe to change your clothes** and experiment with different outfits. Additionally, you'll notice a camera located at the back of the store. Stand on the footprints and interact with the camera to **take a photo at Grace's selfie station.** You can try using emojis or throwing flowers to add a fun and creative touch to your pictures. After taking a selfie, it will appear at the bottom of the screen. Click on it to view it in full screen. On this screen, you can tap the scrapbook icon located in the top right corner to access and view your previous selfies.

### The Sugar Cube

Noor appears, and invites the player to swing by the Sugar Cube, a coffeeshop next to Lazyleaf Lumberyard, run by Noor and Oliver. **Talk to Noor at the Coffee Shop counter** to be welcomed at the café by Noor and Oliver. Noor tells the player it's been so hectic that she hasn't even had time to clean up the tables in the garden. As Oliver has webbed hands, he cannot do it either. So, the player has to **wash up all the cups in the garden.** Once the work is done, the player can finally relax, and **buy a coffee at the counter.**

After this, Oliver and Noor introduce the notice board. Interacting with this board unlocks the daily and weekly tasks. The player can complete tasks to earn Friendship XP and other rewards. A new Daily Task set is added every 8 hours if there is an available slot. At this point in the game, not all tasks will be available, more will unlock as the player progresses further. **Complete a set of daily tasks** to complete the chapter.

### Emile's DIY Shop

Emile appears and offers to assist you in changing up your wallpaper, flooring, and even expanding your house. To find Emile, simply head past Grace's shop. Use 20 *wood* to unlock the padlock and **restore Emile's DIY Store on Main Street.**

Once inside, you'll discover a wide array of wallpaper and flooring options, these rotate daily. **Buy 2 wallpaper rolls from Emile.** Additionally, on the right side of the store, you'll find stacks of walls and floors. Choose one of the options and **buy a wall and floor pack from Emile.**

Afterward, travel back home and **restore a plot of land at your house.** You can now expand your house and add style to your walls and floors. Once you've completed these tasks, claim your rewards, and this chapter is complete.

Remember to collect your season pass rewards by tapping the present box located in the top right corner of the screen.

### Flappyfin Waterway

Travel west on the map to reach Flappyfin Waterway, where you'll encounter Freya. The native dolphins have been trapped by waste in the waterway. By feeding them fish, the dolphins will be able to untangle themselves. The player can grab a fishing rod and catch some *Minnow* to **feed fish to Mama Dolphin**. Other, smaller dolphins are trapped in river trash and need to be fed as well. (60 total *minnow*)

In order to reach the trapped dolphins, the player must also repair some bridges using *wood* from the Lumberyard. (60 total *wood*) Use the bait to speed up fishing, **catch 40 minnow** and **feed all groups of dolphin.** Once you have repaired all the structures, you'll find 3 resource crates, sumac, and the elusive sumac turtle. With all dolphins fed and free, Freya will express her gratitude, and if the player is in need of crafting materials, she can trade *shells* and *driftwood* for *minnow*.

### Jamal's Garden Emporium

Jamal requires assistance in repairing his shop as well. To unlock the padlock and **restore Jamal's Seedery on Main Street**, you will need 20 *Minnows*. Once inside the shop, you'll find a variety of potted plants, fences and bushes. The merchandise in Jamal's shop rotates daily, except for the section of flowers at the back.

To progress, **buy 3 garden items from Jamal.** However, it is recommended to buy 3-5 additional items to fulfill the next task. Afterward, return to your house and tap the paintbrush button to enter the house editing mode and **have 8 garden items placed at your house.** Once you've decorated your garden with the required number of items, this chapter will be considered complete, and you can move on to the next stage of your journey.

### Wheel's Garage

Wheels also requires assistance in repairing his shop. To unlock the padlock and **restore Wheel's Garage on Main Street,** you will need 100 *Flax*. Once inside the shop, you will see three cars on display. The middle car requires *gems*, while the others can be purchased with *coins*. Please note that the car selection rotates daily, and each vehicle can only be purchased once. **Purchase a vehicle from Wheel's shop.**

Additionally, you'll notice two boomboxes on either side of the shop. On the right side, there's a Good Vibes Boombox, and on the left side, an XP Boombox. **Purchase a boombox from Wheel's shop,** then tap the backpack or equip button to open the menu and equip the boombox. After equipping it, place the boombox on the ground to **use a boombox from Wheel's shop.**

You can use the lockers on the right side of the shop to change between the different vehicles you've acquired. Once you have completed these tasks, collect your rewards, and this chapter will be considered complete.

Lastly, remember to check your daily tasks every 8 hours for additional rewards and objectives.

### Sunnyday Farm

Jamal expresses concern for his daughter Sada and requests that you **visit Sunny Day Farm** to check on her. To reach the farm, head east on the map. Sada warmly welcomes you upon your arrival. However, the farm has been overrun by large vines and weird plants, posing a challenge.

To clear the area and unlock the guarded sections, you must feed the plants. Using *flax* obtained from the meadow, you can generate *carrot seeds* using the carrot seed machine. Plant the seeds in the plots to grow them. After a short while, the *carrots* will grow and you can harvest them. Feed the plants and **harvest 20 carrot plots.**

As you continue to feed the plants, you will unlock more areas and gain access to different types of vegetables. Eventually, you will come across a box that covers the next machine. Use 10 *carrots* to uncover it. Input 10 *carrots* into the machine, and you will receive 10 *Aloe Seeds*. Repair the broken plots and plant the *aloe seeds*. Repeat this process until you **feed 4 hungry plants** and **harvest a grape plot.** This chapter is now complete.

Additional "quests" in this area (not necessary for main storyline):

* Feed plants - Each unlocking another area of the farm
	+ 2 carrot
	+ 8 carrot
	+ 16 aloe, 10 minnow fish
	+ 20 aloe, 20 carrot
	+ 20 pumpkin, 20 minnow fish
	+ 25 pumkin, 20 aloe vera
	+ 25 grapes, 15 carrot
	+ 25 grapes, 20 aloe vera
* Fix gardening plots (3 wood x42)

* Unlock seed machines - Each machine takes a plant and produces seeds of another
	+ Carrot Seed Machine - Takes 10 Flax, produces 10 Carrot seeds
	+ Aloe Seed Machine - Takes 10 Carrots, produces 10 Aloe Vera seeds
	+ Pumpkin Seed Machine - Takes 10 Aloe Vera, produces 10 Pumpkin seeds
	+ Grape Seed Machine - Takes 10 Pumpkin, produces 10 Grape seeds
	+ Strawberry Seed Machine - Takes 10 Aloe, produces 10 Strawberry seeds
	+ Pepper Seed Machine - Takes 10 Aloe, produces 10 Pepper seeds

### Alan and Steve's Costume Emporium

Alan an Steve are partners, opening a costume shop, they just need a few pumpkins to get started. So, head to the far end of Main Street, past the big pink tree, to use grapes to unlock the padlock and **Restore Alan and Steve's Costume Emporium on Main Street.** Once inside you'll see a spinning display of costumes, all costumes, except the unicorn, rotate stock daily. **Purchase a costume** you like, then go to the back of the store to the pink wardrobe and try on some new outfits, **Wear 6 different costumes**. Collect all your rewards and this chapter is complete.

Don't forget to check back for daily and weekly tasks often.

## **The following quests are from a previous version of the game, and are no longer available:**

This page acts as a walkthrough for the set of mainline story quests, including the tutorial. It is recommended that new players prioritise these over sidequests, as much of the beginning content provides valuable information. Spare time can then be used to complete other sidequests.

For the first portion of these quests, paw prints on the ground will point the player in the direction of their next goal.

## Day 1

### Introduction

As the player first arrives in Sunshine Valley, they must make their way through a tree-lined wood path. Berries can be harvested along the way.

First, the player will be greeted by Bilet, who asks the player to collect three sticks so they can craft a wooden rake. The rake can be used to clear the vines that block the road ahead. Just behind the vines is Rowan. He introduces himself and gives the player a backpack, where they can store items.

Just beyond is Sylvie, who gives the player the option to go to the Welcome Party in Sunshine Village, or straight to their house.

Rewards/Unlocks:

* Backpack
* Wooden Rake
* Quest: The Welcome Party

### The Welcome Party

The player is teleported to the plaza in Sunshine Village. Sylvie tells the player to speak to the other villagers in the plaza, and return to their home shown in the map when they’re finished. Percival, Chet, Wheels, Byron, Mr. Shiba, Taro Shiba and Zoe welcome the new resident to the town. Wheels, Byron and Zoe give the player one welcome present each. Once the player meets Sylvie by their house, she encourages them to explore the inside of the house. The player is then teleported into their new home.

Rewards/Unlocks:

* Bed from Wheels
* Furniture from Byron
* Clothing from Zoe
* 50 XP
* 50 Coins

### Learn About Your Greenhouse

The player is teleported inside their house and presented with an empty room with a box. Inside the box is a note from Sylvie and some furniture (a Rockin’ Rug and a Modern Bookcase). The Scrapbook is also unlocked. The player then gets a tutorial on how to place items. After exiting the object placement interface, the player will be prompted to look for Sada in the greenhouse.

Sada gives a tutorial on how to grow crops using a watering can and gems, and afterwards hands the player 4 carrot, aloe, pumpkin, and sunflower seeds each. The player then hears the doorbell ring.

Upon exiting their home and walking out, Sylvie welcomes the player again. She suggests the player head over to Rowan in Shuggle Woods to learn crafting. This unlocks the area.

Rewards/Unlocks:

* Rockin’ Rug
* Modern Bookcase
* Scrapbook
* Watering Can
* 100 Gems
* 4 Carrot Seeds
* 4 Aloe Seeds
* 4 Pumpkin Seeds
* 4 Sunflower Seeds
* Shuggle Woods
* Quest: Crafting a Wardrobe

### Crafting a Wardrobe

At this point, the player can take their time to explore the new town, though certain areas are still locked. Paw prints on the ground lead the player toward Rowan. Rowan tells the player to pick up 3 sticks and 2 stones to make a wooden axe. Once they have crafted the axe, Rowan will send them to the lumber yard to harvest wood. There they’ll meet Zoe. Zoe talks to the player and ends the conversation by telling them to find her at the Tour Booth marked on the map. To complete the quest, the player will have to harvest 6 wood and use it to craft a wardrobe. Afterwards, Rowan gives them recipes for a basic shovel and a wooden pickaxe. He also lets them choose from 3 different sets of furniture, each one with 3 recipes.

Rowan then points the player back to Sylvie.

Rewards/Unlocks:

* Wooden Axe
* Wardrobe
* Wooden Pickaxe recipe
* Basic Shovel recipe
* Set of 3 recipes
* 400 Coins
* 25 XP
* Quest: Return to Sylvie
* Quest: Meet Mr Shiba

### Return to Sylvie/Freshen Up Your Look

When the player returns to their home and speaks to Sylvie, she gives the player coins and tells them to purchase some clothes from Byron's Vintage Market. When the player returns to Sylvie, she points them inside their home to use their wardrobe to change. After changing, the quest is marked as complete.

Rewards/Unlocks

* 300 Coins (to buy clothes)
* 200 Coins
* Quest: An Unexpected Guest

### An Unexpected Guest

Upon leaving their home, the player will find Chet, along with Sylvie. Chet gives the player his business card, to Sylvie's annoyance, and asks the player if they would consider selling their home. Through Sylvie, the player finds out that Chet has been trying to get townspeople to sell their houses for weeks.

Sylvie then points the player toward Zoe in Shuggle Woods, where the player can receive a tour of the area.

Rewards/Unlocks

* Chet's Card
* Quest: The Tour

### The Tour

The player should then head over to Zoe's to get a self-guided tour of the area. The first stop of the tour is Rowan by his crafting bench. He then points the player to Betty in Primavera Forest, which is north of Shuggle Woods where Rowan is located. Betty invites the player to return tomorrow to hear some of her stories, and tells the player to visit Bert tomorrow. The next stop of the tour is the coffee shop, Sugar Cube Café in Doddle Meadow, south of where Betty is located.

Upon entering the café and speaking to Oliver, one of the characters at the counter, he and Noor introduce themselves. They point out Emile and Grace, who are also located within the café, and Bilet, who is located outside. They then point the player toward Byron at the Vintage Market in Sunshine Village. Byron points out Sada, Percival, Wheels, and Mr. Shiba who are also located in Sunshine Village. He then directs the player to the final stop of the tour, which is Zoe's tour booth. Zoe tells the player to speak to Sylvie again, who can be found at the plaza.

This is where the paw prints on the ground stop, and the player is free to explore and complete other sidequests.

Rewards/Unlocks

* More areas of the map
* 100 Coins
* 25 Gems
* 25 XP
* Quest: Check out Noor's gossip
* Quest: Sylvie's Introductions

### Sylvie's Introductions

Sylvie is looking for someone to help some of the vilagers. This quest returns the next day to remind the player to continue with the introduction quests. After that, the player has to talk to Sylvie without a quest asking them to do so.

Rewards/Unlocks

* Introduction Quests
* Quest: Jamal's Garden

### Jamal's Garden

This quest can be started by speaking to Sada in the plaza in Sunshine Village. She asks the player to check on her father, Jamal, in his garden in Primavera Forest. The garden is located behind a gated area in the northwest area of this region, and the gates must be interacted with in order for the player enter. Jamal asks the player for help in filling his garden, and tasks the player in collecting 6 different flowers. These flowers can be randomly obtained when picking weeds. The quest can be completed by placing the flowers in the ground near Jamal and then speaking to him. This quest unlocks Jamal's shop, where he sells flower seeds and garden recipes, and the potting bench, which allows the player to craft the flowers into decorations.

Rewards/Unlocks

* Access to Jamal’s garden
* Jamal’s shop
* 400 Coins
* 3 Rubra Cabra seed
* 3 Peanut Buttercup seed
* 3 Dancin’ Daisys seed
* 3 Campfire Lily seed
* 3 Tuba Datura seed
* 3 Steadfast Iris seed
* (After returning to Sada) 3 carrot seeds

## Day 2

### Wait For It

This quest can be started on the day after completing Zoe's tour by speaking to Bert. Bert asks the player to find 5 Frog Berries, in order to help him capture the perfect photograph of a frog. Frog Berries are randomly obtained from picking berries. The quest can be completed once the berries are placed beside Bert and the player has spoken to Bert one more time.

Rewards/ Unlocks:

* 25 Gems
* 100 Coins
* 25 XP
* Quest: Speak to Bert/Take your Best Shot

### Many Tales

This quest can be started on the day after completing Zoe's tour by speaking to Betty. Betty asks the player to help find and retrieve 6 of her lost books, which can be found scattered around the areas. The books can be found in these locations: one by the Vintage Market in Sunshine Village, one by Bert in Primavera Forest, one by Spud in Primavera Forest, one in the Sugar Cube Café in Doddle Meadow, one on a picnic table by the Sugar Cube Café in Doddle Meadow, and one by the fishing area in Doddle Meadow. The quest is completed once the books are collected and brought back to Betty.

Rewards/Unlocks:

* 25 Gems
* 100 Coins
* 25 XP
* Quest: Who's Selling

### Who's Selling?

Unlocks after completing Many Tales [and Wait for It?]

The player should go speak to Sylvie by the fountain in Sunshine Village. Sylvie will voice her concerns about Chet and her worries about others in the village selling their homes. She then asks the player to go visit each of these characters to ask if they will sell their house. The player must then speak to Bert, Betty, and Spud. Betty tells the player she will not sell, Bert says that he will sell his house for his university tuition, and Spud tells the player that he has already sold his house. The quest can be completed after speaking to all three characters and then returning to Sylvie, who thanks the player for their help.

Rewards/Unlocks

* 15 Gems
* 150 Coins
* 25 XP
* Quest: Whole Lotta Dough

### A Whole Lotta Dough

This quest can be started by Speaking to Spud in Primavera Forest a day or two after completing Sylvie's "Who's Selling?" quest. He will be speaking to Aggie. He asks for the player to find Spud's lost miniature furniture, which can be found scattered. The bed can be found in the Sugar Cube Café in Doddle Meadow, the wardrobe can be found by the picnic blanket in Doddle Meadow, the bookcase can be found by the frog pond in Primavera Forest, the cabinet can be found at the south entrance to Jamal's Garden, and the armchair can be found outside Zoe's tour booth in Shuggle Woods. After collecting all the furniture and speaking to Spud, he thanks you for finding the mini furniture

Rewards/Unlocks

* 25 XP
* 150 Coins
* 25 Gems
* Quest: Is Moon Real?

### Is Moon Real?

This quest can be started by speaking to Zoe. Bert will be beside them, and tells the player that Bert had photographed proof that Moon, the great guardian of the forest, is real. Zoe asks the player to get some honey, then take it to Primavera Forest and leave it there. They point the player toward Jamal's garden, where the player can obtain honey.

With the jar, the player can then go to the beehive near the east gate of Jamal's Garden to collect honey. The player must then speak to Aggie, who can be found by Zoe's tour booth. Aggie insults Zoe while she is asleep and leaves before Zoe awakes. Once Zoe awakes, they give the player a location to drop off the honey jar in Primavera Forest. This location can be found by the large tree in the bottom centre of the area.

Rewards/Unlocks

* The Missing Honey Jar

#### The Missing Honey Jar

In Jamal's Garden, the player must speak to Jamal to ask for honey, and Jamal asks the player to find a jar to put the honey. The jar can be found in Jamal's Garden, near the southern gate to enter.

Rewards/Unlocks

* Honey jars

## Day 3

#### Is Moon Real? Continued

After dropping off the honey, the player must wait one day to return, where they will find the jar empty. The player should then go to speak to Zoe, who tells the player of Bert asking them out. Zoe asks the player to go tell Bert that they just need some time to think. The quest is complete once the player speaks to Bert.

Rewards/Unlocks

* 25 Gems
* 100 Coins
* 25 XP
* Not so grand designs