recursal/Fanatic-Fandom huggingface dataset:
Prehistoric Kingdom

> *"What if time could be rewritten?"*
>
> -Nigel Marven

***Prehistoric Kingdom*** is a business simulation game developed by Blue Meridian and published by Crytivo. In development, ***Prehistoric Kingdom*** will be released completely around 2023-2024, with an openly playable Early Access available since during April 27, 2022.

## Official Description

*"Build, manage and grow the ultimate zoo for extinct animals in Prehistoric Kingdom. Take control of limitless power to protect, preserve and nurture the ancient past. Design and decorate beautiful habitats using an array of powerful creative tools. Grow jungles, carve rivers and raise mountains across the enormous playable area to create the perfect park for your specimens.*

*Unlock your creativity with the powerful modular building tools to construct housing and shelters by hand. Take the role of park manager by developing the infrastructure to care for guests, animals and staff alike. Ensure resources and safety is kept in-order to delay the inevitable!*

*From the majestic Woolly Mammoth to the mighty Tyrannosaurus rex, undo the rules of extinction by breeding a diverse selection of prehistoric wildlife. Discover new creatures and genetic skins by discovering genetic material from all over the world, unleashing unseen levels of customization and choice"*

## Development

For information relating to the developers and contributors themselves, visit the pages for more information.

For information relating to the game's development and history, visit the development history page.

## Releases

***Prehistoric Kingdom*** has multiple public build releases set through 2021. The pre-alpha, available only to VIPs, was released in January 2021, Alpha released on 19/03/2021, a beta with a release date at 6/12/21, and the Early Access released on April 27, 2022. Each build will function as a public milestone all the way up until release, with the builds not being consistently updated to the DevLogs, but rather instead planned to be isolated from the development branch. Updates such as hotfixes or small additions will be added between each version, as with a few hotfix and additional updates for Alpha.

## Soundtrack

Prehistoric Kingdom has two different soundtrack albums, the Current OST and the older, more outdated soundtrack, the Demo OST. Each are available on Soundcloud. Much of the Soundtrack has been composed and produced by Bryon, also known as Nano. There are 22 tracks in the current album and 8 in the Legacy OST.
Mini-Exhibits

Mini Exhibits are enclosures which are used to contain animals which would be too small for full scale paddocks, thus allowing visitors to view them up close.

So far, only one mini exhibit is in-game, the Mini-Aviary for small flying or gliding creatures such as Microraptor and Archaeopteryx.

It is currently unknown whether there will be any other mini exhibits.
Scelidosaurus

## *Scelidosaurus harrisonii*

★★☆☆☆

* Rubble
* Silica
* Regolith

## Diet

 Plants

*Scelidosaurus* is a small herbivorous thyreophoran dinosaur that lived in Europe during the Jurassic period.

It was added to the game in Early Access Update 1.1.

## In-Game

### Description

In Prehistoric Kingdom, *Scelidosaurus* is a small and active plant-eater, with close affinities to both surface water and forest. It has a fairly low star rating, which means that it can be available from the start of a Challenge mode game if chosen.

It isn't quite clear to which extent the real animal was capable of bipedality, but in-game, it walks on all fours and occasionally runs on its hindlimbs.

### In-Game Trivia

"*It's always a pleasure to run into a fellow Brit so far away from home. Meet Scelidosaurus, an early armored dinosaur from England and Ireland.*"

"*The relationship between Scelidosaurus and the other armored dinosaurs (stegosaurs and ankylosaurs) is the subject of hot debate in the scientific community. It's been well over a century since that discussion started and we’re still not completely sure where this fella fits in.*"

"*Remarkably, paleontologists have found specimens of every bone in the skeleton of Scelidosaurus. An impressive feat, considering that many dinosaurs are known from partial or even fragmentary skeletons.*"

"*The 'armor' pieces on armored dinosaurs are more accurately called 'osteoderms', a word that literally means 'bone skin'.*"

## Paleontology

*Scelidosaurus* was first named in 1859, only a decade after Sir Richard Owen coined the term "dinosaur". Its species name honours the quarry owner who first found the bones. They came from the Charmouth Mudstone Formation in England, which is a marine deposit from the Sinemurian to Pliensbachian stages in the Early Jurassic. A fossil found in 2000 was nearly complete, providing insight into the arrangement of osteoderms that protected the animal's hide. It was more lightly armoured than the later ankylosaurs.

Like other thyreophorans, *Scelidosaurus* was a herbivore feeding on low plants. It had a small head with a narrow snout, indicating that it fed rather selectively compared to, say, *Ankylosaurus*. The relationship of this basal member of the clade to the main two groups of armoured dinosaurs is up for debate, but the most recent analyses place it closer to Ankylosauria than to Stegosauria.

## Gallery

The first behind the scenes look.The reveal image of the "regolith" skin.
### Trivia

* For obvious reasons, the "regolith" skin of this animal has been nicknamed "Oreo" by members of the game's community.
* Scelidosaurus is the first thyreophoran to be added into Prehistoric Kingdom.
Roadmap

## Future Development

The public roadmap, as seen on the Trello, plans to have multiple content stored for multiple stages of updates in the near future.

#### Beta 0.4

* Animal Poop & Exhibit Maintenance
* Science Points & Exhibit Score Full Implementation

#### Beta 0.5

* Two new species
* Guest Welfare
* Modules

#### Beta 0.6

* Temperate Map
* Construction Items
* Additional Temperate Foliage

#### Beta 0.7

* Two new species
* Boreal Foliage

#### EA 1.0

With an April 2022 release, Early Access 1.0 plans to have multiple new things potentially in store for the future.

* Tropical Map
* Nigel Marven
* Four new species
* Construction Items
* Desert Foliage
* Grassland Foliage
* Research System
Bathroom

4x8 and 2x2 bathroom modules.

Bathrooms are essential amenities for any park in Prehistoric Kingdom. They come in the form of large and small modules, which can be decorated via modular building. There are also a few official bathroom prefabs available in the game by default.

When a guest's bathroom satisfaction level is low, they will seek out a bathroom and occupy it for a while. Larger bathrooms can accommodate more people. Good overall bathroom satisfaction contributes to a high park facilities rating, as can be checked in the Management View.

### Gallery

One of the official bathroom prefabs, in a modern style.One of the official bathroom prefabs, in an arid style.A restroom as it appeared in Alpha.A family restroom as it appeared in Alpha.
'N Kori

***'N Kori*** (English: ***Kori XX***) is a Minish sci-fi dystopian drama television series produced for MeBroN. It aired from 1991 to 1998 for 6 seasons. Starring Loua Ly as Kori, the lab-grown Indigenous Minish mechanic protagonist is relocated back into society after a community wipeout. Though, as each season reveals at least a few facts, she has a lot of secrets kept from her: she was destined to be in the Resistance since birth; she is also hardwired to never question the unspoken, otherwise an automated destructive mode is activated; the government is out to get her for her family's past unforgivable sins.

This show initially gained controversy due to heavy matters being discussed while a child actress was playing a main character. Most of Indigenous Minish history isn't taught in schools properly over there, so there was confusion over the series' underlying message.

uhhhhh I typed this at 1 am
Formations

## Overview

Formations are various locations that are determined by age and geological position that help differentiate and assign animals to specific ecological regions of the world. Formations vary wildly due to a number of factors, ranging from ecosystem, terrain, and specific parts of the ecosystem such as fauna and flora.

Prehistoric Kingdom has a variety of formations available to the player. Each dig site will warrant a diverse arrangement of animals in that formation that can be dug up and resurrected. Each dig site is accessible through the Excavations menu. After accessing the menu, each dig site can be unlocked through ingame payment earned from income and a required star rating for that site. You can see a preview of the list of animals available through the formation by hovering over the icon.

After purchasing a formation, you can purchase any animal from the region with science points. From there, you can purchase an assortment of genetic skins that are available through there which will eventually be cheaper with repeated purchases. Animals with alternate species such as *Tyrannosaurus*, *Edmontosaurus*, or *Torvosaurus* that are located elsewhere cannot be accessed through only one formation, but animals like *Triceratops* or *Allosaurus* have both species accessed due to both species being in the same location.

## Gallery

* Photos

Fossil HuntingHell Creek FormationTorvosoaurus alternate species

## Removed Dig Sites

Upon release of Update 9, *Muttaburrasaurus langdoni* was found in the Winton Formation despite having no described fossils from there. The subsequent Hotfix (EA 1.6.16) replaced the Winton Formation with the accurate Mackunda Formation.

It is possible that the Winton Formation could return to the game if an animal described from the formation is added to Prehistoric Kingdom.
Yutyrannus

## *Yutyrannus huali*

★★★☆☆

* Charcoal
* Snowfall
* Highlands

## Diet

 Meat

> *"Meet Yutyrannus! This medium-sized theropod is remarkable through its unusually extensive amount of body feathers for its size."*
>
>

Yutyrannus is a large carnivorous theropod that lived in Early Cretaceous Asia. Yutyrannus is represented by the species *Y. huali* in Prehistoric Kingdom.

It is yet to be added to Prehistoric Kingdom.

## In-Game

### Description

Yutyrannus is a large feathered tyrannosauroid and the largest dinosaur with direct evidence of feathers. Compared to the later tyrannosaurids like Tyrannosaurus, it has a narrow skull, a more lightweight body and three fingers in each hand instead of two. It also possess a high midline crest on top of its snout.

## Paleontology

Yutyrannus was named in 2012 by Chinese Xu Xing paleontologist and its name means "feathered tyrant".

## Gallery

* Photos
* Renders
* Concept Art

Yutyrannus with the Fur-Shader.

A render with all of Yutyrannus' skins.Outdated Yutyrannus Species Profile.
Ursus

## *Ursus spelaeus*

★★★☆☆

* Grotto
* Grizzled
* Ecliptic

## Diet

 Plants

> *"Meet Ursus! Bearing many resemblances to modern day counterparts, the ‘Cave Bear’ often clashed with early humans - resulting in a grizzly end."*
>
>

Ursus is a large genus of Ursid containing extant and extinct species. The species found in Prehistoric Kingdom, *U. spelaeus*, also known as the Cave Bear, lived throughout Asia and Europe during the Pleistocene. It would've lived alongside Mammuthus, Coelodonta, and Megaloceros on the frozen steppes and woodlands that it called home.

It is yet to be added to Prehistoric Kingdom.

## In Game

### Description

*Ursus spelaeus* is very similar in appearance and size to modern large bears, especially to the brown bear.

## Paleontology

As their common name suggests, most fossils of Ursus are found in caves and may have lived in them for much longer than the brown bear which only uses caves to hibernate during the winter. This may have been an adaptation for the harsher conditions during the glacial advances of the Pleistocene.

The teeth of Cave bears differs from many modern day bears, as they lack the usual two or three premolars found in other species. This coupled with carbon and nitrogen levels suggest that the cave bear had a primarily herbivorous diet compared to other bears.

*Ursus spelaeus* was named in 1794 by the German anatomist Johann Christian Rosenmüller, its scientific name means Cave (*spelaeus*) Bear (*ursus*).

## Gallery

* Photos
* Renders
* Animations
* Concept Art

Ursus skins.Render comparing old Ursus model to current.Ursus Species Profile.

Ursus Walk Cycle.Ursus Run Cycle.
Grassland

## Flora Within Plant Biome

* Acacia
* American Tarwort
* Digitaria Grass
* Marula
* Pampas Grass
* Triodia Grass

## Preferred By

* *Carcharodontosaurus saharicus*
* *Iguanodon bernissartensis*
* *Muttaburrasaurus langdoni*
* *Ouranosaurus nigeriensis*
* *Smilodon fatalis*
* *Smilodon populator*
* *Spinosaurus aegyptiacus*

Grassland is one of the eight biomes in Prehistoric Kingdom. It was the last biome to be added to the game, making its appearance in Update 9.

### Description

For its trees, Grassland draws from a single continent - namely, Africa - with the iconic Acacia tree and the Marula. Ground cover can consist of the South American Pampas Grass and American Tarwort, the Australian Triodia Grass as well as the cosmopolitan Digitaria Grass. Grassland plants are adapted to survive in a setting that experiences notable wet and dry seasons. To reflect this, the grasses come in lush green and dry yellow variants. Although they are not as extreme as plants adapted for a Boreal or Desert setting, Grassland plants are still notably hardy.

## Gallery

* Photos
* Renders

A Smilodon in a Grassland enclosure at sunset.A Stegosaurus in a Grassland enclosure.Multiple Stegosaurs and Dryosaurus' enjoy a Grassland enclosure with a Modular Structure.

Grassland Plant Overview.
## Trivia

* True Grasslands are relatively a new biome, only evolving in the late Miocene (around five million years ago).
Mini-Aviary

A simple, unstyled aviary module.

A unique form of structure, the Mini-Aviary is a special form of enclosure meant to contain special animals that couldn't be accommodated in one of Prehistoric Kingdom's regular habitats. Designed to meet the optimal needs for its specialized inhabitants, the Mini-Aviary will bring a selection of tiny flying animals to the park.

Necessary in order to contain these special animals, the Mini-Aviary is not a necessary function for the park but is especially useful for bringing even more guests into the zoo.

### Description

When placed, a Mini-aviary is boxy and unornamented, largely composed of metal and wiring, with a chain-link mesh stretched across a metal cage built atop a concrete base, allowing the enclosure to contain the small animals within. When selected (as a module, not the prefab containing it), the enclosure can be customized with foliage presets, an avian house and an avian feeding tower. The animals are also bred from this menu. Additionally, the player can use modular building to customize the aviary themselves, even building a custom shell (or leaving the animals free to the open air) thanks to the "unshelled" material type found in the Styling Toolbox.

In spite of UI elements for displaying temperature, cleanliness and habitat suitability, Mini-Aviary animals do not currently have needs. They also cannot escape as they are on set animation loops.

## Gallery

* Early Access
* Alpha/Beta
* Renders

The 'Natural Aviary' prefab found in the game by default.A custom-built aviary for Archaeopteryx.

An empty Mini-AviaryA Mini-Aviary at nightA Mini-Aviary without an exterior shellTropical Mini-ExhibitTemperate Mini-ExhibitScrubland Mini-ExhibitMicroraptor within the Mini-Aviary.An open Tropical Mini-Aviary surrounded by Scrubland foliage, seen from above.

Mini-Aviary Enrichment Objects.
## Trivia

* The Mini-Aviary was a major surprise for the fanbase, as "Special Exhibits" was a previously unmet goal during the Kickstarter, leading many to believe that they would never end up seeing the light of day.
* The Mini-Aviary was first confirmed during the Early Access Announcement trailer instead of in any devlog.
* The environment stylings for aviaries are separate objects from the foliage and rock elements that one would think they consist of. This is seen in the fact that they still contain the old rock assets which can no longer be found elsewhere ingame, and that the foliage is affected by wind in a different way than other plants are.
Paleobotany

Prehistoric plantlife is a confirmed, upcoming addition to Prehistoric Kingdom. As of April 2023, it is slated for Update 11.

## Paleobotany

### Description

Paleobotany was confirmed to be coming to Early Access in August 2021, accompanying the announcement of the closed Beta. The new foliage will be designed in collaboration with zoologist and scientific author Tom Parker, who previously worked on the flora in the game Saurian.

Since the announcement, lead developer Mau has expressed the intention to make paleoflora edible by herbivores on Discord.

## Gallery

* Development

Leaf textures by Ida.
Plateosaurus

## *Plateosaurus engelhardti*

★★☆☆☆

* Sandstone
* Unknown
* Unknown

## Diet

 Plants

> *"Meet Plateosaurus! As one of the earliest dinosaurs to appear, this medium sized animal inspires awe as the forefather of all sauropods, bearing the family’s famous traits."*
>
>

Plateosaurus is a large bipedal Sauropodomorph that lived in Europe and North America during the Triassic. Plateosaurus will consist of one species in Prehistoric Kingdom: *P. engelhardti*.

It is yet to be added to Prehistoric Kingdom.

## In Game

### Description

Plateosaurus is closely related to more advanced Sauropodomorphs including Sauropods themselves, and shares some common features with them, including a long neck and herbivorous diet. However, unlike Sauropods, Plateosaurus was an obligate biped.

## Paleontology

Plateosaurus is one of the most famous and well know of the prosauropods. This family of dinosaurs lived during the Triassic and early Jurassic periods and were ancestors to the sauropod family, which also evolved in the Triassic.

Plateosaurus was named in 1837, several years before the creation of the Dinosauria clade. Many of the fossils know were found in Germany but has also been found in France, Switzerland and Norway. Remains found in North America and Greenland have also been attributed to Plateosaurus, but this is in doubt. Its name meaning is not entirely clear since the original description contains no information, various authors have offered different interpretations and "broad lizard" is the most widely accepted.

## Gallery

* Photos
* Renders

A *Plateosaurus* standing in front of an Animal Nursery building.

Plateosaurus skins.Render comparing old Plateosaurus model to current.Outdated Plateosaurus Species Profile.
## Trivia

* Plateosaurus has decent recognition from being in media such as *Walking with Dinosaurs*.
* Plateosaurus in other media has often been reconstructed and depicted as a quadrupedal animal, walking on it's front limbs. This has turned out to be incorrect, as Plateosaurus was unable to position its hands in a way conducive to walking on all 4 limbs, making it an obligate biped. This modern view of this animal's locomotion is reflected in Prehistoric Kingdom.
Boreal

## Flora Within Plant Biome

* Alaskan Yellow Cedar
* Alpine Bearberry
* Alphine Currant
* Douglas Fir

## Preferred By

* *Coelodonta antiquitatis*
* *Edmontosaurus kuukpikensis*
* *Mammuthus primigenius*
* *Pachyrhinosaurus perotorum*

Boreal, also known as Taiga in some cases, is one of the eight biomes in Prehistoric Kingdom. Characterized by its prevalence along northern latitudes, with a large presence in continents such as Asia, Europe, and North America, the Boreal biome includes subpolar plants.

### Description

Largely composed of coniferous pine trees, the Boreal biome is made up of hardy plants adapted to the harsh weather of the global North. Made to be durable, these plants require less water and sunshine as well as colder temperatures compared to most other plants in order to survive. Animals adapted to harsh extremes are better suited for this biome, such as many mammals hailing from the Pleistocene epoch like the Woolly Mammoth, a time made famous for the iconic Ice Age.

### Maps

No maps as of yet consist of the Boreal biome.

## Gallery

* Photos
* Renders

A Mammuthus in a Boreal enclosure.

Boreal Plant Overview.
Ankylosaurus

## *Ankylosaurus magniventris*

★★★★☆

* Ossified
* Mossy
* Reticulated

## Diet

 Fruit

> *"Meet Ankylosaurus! The largest and most famous of the armored dinosaurs, Ankylosaurus sports a bony tail-club capable of dealing insane amounts of damage."*
>
>

Ankylosaurus is a large frugivorous Thyreophoran that lived in North America during the Late Cretaceous. Ankylosaurus will consist of one species in Prehistoric Kingdom: *Ankylosaurus magniventris*.

It is yet to be added to Prehistoric Kingdom.

## In-Game

### Description

Ankylosaurus is a large ankylosaurid dinosaur famous for the thick amour that practically covers the animal from head to toe, made out of large knobs and plates of bones known as osteoderms.

## Paleontology

The bony layer of protective armor may have been covered by a separate tough layer of keratin, turning Ankylosaurus into something not unlike a walking tank. These plates ranged in size from small, rounded nodules to large, flat plates arranged in horizontal rows down the animals neck, back and hips. Tough scales protected the top of the head, while four horns were found behind the eyes and mouth, offering further protection from predation. Ankylosaurus likely used its tail club for fighting rival ankylosaurus and defense.

With its stocky and squat build, Ankylosaurus has been assumed to be a slow and lumbering animal, preferring to deter predators with its overwhelming defensive capabilities rather than run. Complimenting its armor is the animals famed tail club, a thick and bony weapon composed of two large osteoderms. In life, this club was used to defend from predators, and could've been used to ward off predators that it shared it's habitat with, such as the fearsome Tyrannosaurus.

Ankylosaurus was discovered by Barnum Brown in 1906 and its name means "crooked lizard" or "'bent lzard".

## Gallery

* Photos
* Renders
* Animations
* Concept Art

An Ankylosaurus sleeps next to a duo of Argentinosaurs and a DryosaurusAn Ankylosaurus in a tropical environment.A worms eye view of an Ankylosaurus in a tropical environment.A birds eye view of an Ankylosaurus in a tropical environment.

Render of Ankylosaurus' Ossified skin from Cindy's ArtStation.Render of Ankylosaurus' Ossified skin from Cindy's ArtStation.Render of Ankylosaurus' Reticulated skin from Cindy's ArtStation.Render of Ankylosaurus' Mossy skin from Cindy's ArtStation.Ankylosaurus skins.Comparison render of old Ankylosaurus model to current.Ankylosaurus Species Render.

Ankylosaurus Walk Animation.Ankylosaurus Run Animation.

Concept art of Ankylosaurus.Early Concept Art for Thyreophorans, including Ankylosaurus, Miragaia, Edmontonia and the now cut Sauropelta.
## Trivia

* Although Ankylosaurus was featured in the Early Access Announcement trailer, it is unknown if it will be included in the Early Access version of the game.
* Ankylosaurus is one of the most famous Thyreophorans along with Stegosaurus, being featured prominently in various pieces of media, with both having appearances in different episodes of the famed documentary *Walking with Dinosaurs* and the *Jurassic Park* franchise.
Ground Feeder

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
Necessary structures for any functional park, Ground Feeders function as a source of food for animals in Prehistoric Kingdom. It is extremely important to have the correct feeders to provide the proper care for your animals as placing incorrect feeder types, hard-to-reach feeders, or a lack of feeders may lead to possible starvation or malnutrition.

### Description

A small raised platform built into the ground wherever it's placed, the Ground Feeder is a structure fittingly designed for function over form. The material used to build the platform can vary, from a metallic tray to a wooden board, depending on the chosen diet.

There are various types of feeders for the various types of diets that animals may require; Meat, fish, fruit, plant, and insect feeders being the five main feeder types. Each feeder appeals to the various diets; Carnivore, Piscivore, Frugivore, Herbivore, and Insectivore. Each feeder serves a different animals diet, such as Tyrannosaurus' carnivorous diet requiring a steady supply of meat or Triceratops' herbivorous diet requiring a generous helping of plants. Feeders are also separated into various nutrition levels, ranging from low, medium, to high nutrition, with the higher levels costing more than lower levels.

### Gallery

* Photos
* Renders

A Tyrannosaurus eating from a Ground Feeder.A Torvosaurus eating from a Ground Feeder.An Edmontosaurus eating from a Ground Feeder.

A render of the various nutrition levels offered for the plant feeder.
Lambeosaurus

## *Lambeosaurus lambei*

★★★★☆

* Chestnut
* Equine
* Cosmic

## Diet

 Plants  Fruit

> *"Meet Lambeosaurus! This suave hadrosaur embellishes a flashy crest composed of bone and soft tissue along with a sizable body mass."*
>
>

Lambeosaurus is a large herbivorous hadrosaur that lived in North America during the Cretaceous. Lambeosaurus is famous for its distinctive crest, a trait common among hadrosaurs.

## In-Game

### Description

Similar to its relative Parasaurolophus, Lambeosaurus is a large and graceful animal. With its distinctive head crest, hoofed forelimbs, and considerable size, Lambeosaurus's overall bodyplan is rather similar to a number of other hadrosaurs such as Edmontosaurus.

### In-Game Trivia

"*Lambeosaurus, a crested hadrosaur from the Late Cretaceous.*"

"*Hadrosaurs are commonly called 'duck-billed dinosaurs' after the toothless beak at the front of their mouths, but they aren't completely toothless! Behind the beak are dense concentrations of teeth that are continually replaced, sort of like a shark. If sharks were cows, that is.*"

"*Like others of its kind, it uses its unique hatchet-shaped crest as a sort of resonating chamber. Though not essential, it’s also great at giving a thumbs up!*"

"*In my opinion, the most interesting thing about hadrosaurs isn't the presence or absence of a crest, but the way they move. They are able to walk as bipeds or quadrupeds as the situation demands, a rare feature in the animal kingdom.*"

## Paleontology

Resembling a tomahawk, Lambeosaurus's unique crest is theorized to have been useful for communication, both verbally and visually, with males regularly using the pompadour-like protrusion as a display to win over possible mates.

Lambeosaurus was named by William Parks in 1923 and was named after the groundbreaking Canadian palaeontologist Lawrence Lambe.

## Gallery

* Photos
* Renders
* Animations
* Concept Art

A cosmic Lambeosaurus drinking from a body of water.A cosmic Lambeosaurus resting in a body of water.An equine Lambeosaurus resting near a fence with an Animal Nursery in the background.A chestnut Lambeosaurus in a marshy environment.A pair of chestnut Lambeosaurus resting under the shade of a large tree.

Website RenderOld Website Render.Render of Lambeosaurus' Cosmic skin from Cindy's Artstation.Render of Lambeosaurus' Chestnut skin from Cindy's Artstation.Render of Lambeosaurus' Equine skin from Cindy's Artstation.Lambeosaurus' Species Profile with the Old model.

Lambeosaurus Walk Cycle.Lambeosaurus Gallop Cycle.Lambeosaurus Run Cycle.

Render of Lambeosaurus' original Cosmic skin from Cindy's Artstation.Render of Lambeosaurus' original Chestnut skin from Cindy's Artstation.Render of Lambeosaurus' original Equine skin from Cindy's Artstation.Render of the old Lambeosaurus' Cosmic skin.Render of the old Lambeosaurus' Equine skin.Concept art of Lambeosaurus before the crest redesign.2014 Lambeosaurus concept art

## Trivia

* Lambeosaurus was one of the dinosaurs available in Prehistoric Kingdom’s alpha.

* Although the species of Lambeosaurus in Prehistoric Kingdom is *L. lambei*, originally *L. magnicristatus* was planned to be included instead.
Megatherium

## *Megatherium americanum*

★★★★☆

* Auburn
* Coarse
* Indolent

## Diet

 Plants

> *"Meet Megatherium! Featuring an articulate tongue and large claws, the ‘Giant Ground Sloth’ is recorded to be one of the largest bipedal mammals in existence."*
>
>

*Megatherium* is a genus of Pilosan that lived in South America from the Pliocene to the earliest stages of the Holocene. Megatherium is represented by the species M. americanum in Prehistoric Kingdom.

It is yet to be added to Prehistoric Kingdom.

## In-Game

### Description

This huge sloth has a very robust skeleton and a broad pelvis to both support its large body and provide greater stability. Like modern day tree dwelling sloths Megatherium has long arms with large claws.

## Paleontology

Megatherium coexisted with several other mammal species, including those that had crossed into South America from North America, such as Smilodon.

Megatherium, like many extinct Cenozoic mammals, was discovered decades before dinosaur genera were named, having been discovered in 1788 on the bank of the Luján River in what will eventually become Argentina, it was later named in 1796 by the French naturalist Georges Cuvier and its name means "Great beast". Alongside other extinct mammals it was one of the most popular museum exhibits before the dinosaur craze of the Victorian era.

## Gallery

* Renders
* Concept Art

Render comparing old Megatherium model to current.Megatherium Species Profile.
Dinosaurs

Dinosaurs are a diverse group of archosaurs of the clade Dinosauria that first appeared during the Triassic Period and ruled the planet for 135 million years during the Jurassic and Cretaceous Periods. They represent the large majority of Prehistoric Kingdom's animals for the parks.

## **Early Access Dinosaurs**

### **Theropods**

* Acrocanthosaurus atokensis
* Archaeopteryx lithographica
* Carcharodontosaurus saharicus
* Coelophysis bauri
* Deinocheirus mirificus
* Dilophosaurus wetherilli
* Microraptor gui
* Spinosaurus aegyptiacus
* Torvosaurus tanneri/gurneyi
* Tyrannosaurus rex/Tarbosaurus bataar
* Velociraptor mongoliensis

### **Sauropodomorphs**

* Argentinosaurus huinculensis
* Brachiosaurus altithorax
* Camarasaurus grandis/lentus/supremus

### **Ornithischians**

* Dryosaurus altus
* Edmontosaurus regalis/annectens/kuukpikensis
* Iguanodon bernissartensis
* Lambeosaurus lambei
* Muttaburrasaurus langdoni
* Nasutoceratops titusi
* Ouranosaurus nigeriensis
* Pachyrhinosaurus canadensis/perotorum/lakustai
* Parasaurolophus walkeri/cyrtocristatus/Charonosaurus jiayinensis
* Protoceratops andrewsi
* Psittacosaurus sibiricus/mongoliensis/sp.
* Scelidosaurus harrisonii
* Styracosaurus albertensis
* Triceratops horridus/prorsus

## **Announced Dinosaurs**

### **Theropods**

* Allosaurus fragilis/europaeus/Saurophaganax maximus
* Baryonyx walkeri
* Carnotaurus sastrei
* Ceratosaurus nasicornis
* Gallimimus bullatus
* Guanlong wucaii
* Oviraptor philoceratops
* Utahraptor ostrommaysorum
* Yutyrannus huali

### **Sauropodomorphs**

* Diplodocus carnegii
* Plateosaurus trossingensis

### **Ornithischians**

* Ankylosaurus magniventris
* Edmontonia rugosidensis
* Miragaia longicollum
* Prenocephale prenes
* Stegosaurus stenops
Toad

### Affiliation

Great Western Railway (formerly)British Railways (formerly) North Western Railway

North Western Railway

## Appearances

### Debut

July 6th, 1973

**Toad** is a Friendly and caring Brake Van who works with Duck And Oliver on The Little Western. In the RWS he became Douglas' Brake Van.

Little is known where or what happened to Toad before the meltdown. S.C. Ruffey saw Toad behind, begging Oliver/The Beast to stop. His fate is unknown.

## Appearance

The **GWR Toad** is a class of railway brake van, designed by and built for the Great Western Railway. Used by the GWR from 1894, and post-1947 by the Western Region of British Railways.

He and Oliver would later escape to Sodor after being rescued by Douglas in 1967.

Toad become a monitor of the beast where he was placed behind the mail vans as the beast lurk around.
Feeders

Feeders provide animals with food. Feeders will need to be periodically refilled using food from storage facilities. In Prehistoric Kingdom, an animal's diet consists of one or more of the following groups: vegetation, fruit, meat, fish and insects. When placed, a ground feeder will consist of metal and be loaded with vegetation, but both visual style and diet group will be editable after placement.

Most animals will use a ground feeder. However, some animals like sauropod dinosaurs or *Paraceratherium* will also eat from a tall feeder, a separate module which can only contain vegetation.

Water is also vital for all animals. This need can be satisfied either by a "real" body of water painted down with the terraforming tools, or by placeable water troughs.

## Gallery

Tall feeder concept.Concept for different grades of nutrition.Feeders concept art.Ground feeders.
Industrial Power Station

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
The **Industrial Power Station** is a scrapped building shown during development on Prehistoric Kingdom.

The Geothermal Power Plant fills its roll in the game.

### Description

Large, metallic, and composed of mechanical tubing to guide natural gas, the Industrial Power Station perfectly reflected its title. Compared to the simple and elegant appearance of the Turbine and Solar Panel, the maze of tubing and valves that make up the Industrial Power Station made it stand out as a juggernaut in the power grid.

The Industrial Power Station would have keep essential buildings, stores, and fences powered, all while crafting a stable and effective power grid across the park.

### Gallery

A Industrial Power Station in need of a reboot.
Soundtrack

There are two main albums for Prehistoric Kingdom that includes both the 2017 Legacy Demo Soundtrack and the current OST, that is currently still being expanded upon and composed. Both soundtracks are composed by Byron McKay and are available on his Soundcloud, although the Legacy album has been hidden. Some of the tracks for the OST have yet to be fully released, since some are only preview tracks and some not yet at all released. With this in mind, the current OST is incomplete and doesn't represent the final album, which is set to be complete around release.

#### Prehistoric Kingdom Legacy (Legacy Game Soundtrack)

* Legacy: Main Theme
* Legacy: Building A Kingdom
* Legacy: Building Blocks
* Legacy: New Dawn
* Legacy: Island Life
* Legacy: Gallus
* Legacy: What Time Forgot
* Legacy: Demo Launch Trailer

#### Prehistoric Kingdom (Original Game Soundtrack)

* Building The Impossible
* Creation
* The Island
* Ambient 05 (Preview)
* All for Them (Preview)
* Ingenuity (Preview)
* The Miracle of Life (Preview)
* Visitors on Main (Preview)
* Genesis
* Genetic Wonders
* Exploring The Park
* Preview: Run
* Chaos Theory
* Tantrum-o-saurus rex
* Chicken Mimics (Herbivore Theme)
* Defenders (Herbivore Theme)
* Gentle Giants (Herbivore Theme)
* A Not-So-Gentle-Giant (Carnivore Theme)
* Tooth And Sickle-Claw (Raptor Theme)
* Giganteus (Mammal Theme)
* Primigenius (Mammal Theme)
* Bronto Burgers (Extra)
* A Merry Little Kingdom (Extra)
* Jurassic Jazz (Extra)
Infrastructure

The core framework for the park, Infrastructure forms the bulk of structures required to get the park not only running, but also fully functioning. A lot of the infrastructure buildings is what gives life into the park, such as a visitor entrance, electricity, and the nursing of extinct creatures, few of the many key components to have a functioning park.

There are two main confirmed types of power sources. Stored, non-Renewable, and renewable. Non-Renewable currently includes the Industrial Power Station. Renewable sources currently includes Solar Panels and Wind Turbines, which generate electricity from natural sources which cannot be depleted.

Buildings such as the Entrance, Nursery, and Electric Grid fit under this category, reflecting their essential role for any park in Prehistoric Kingdom, being the backbone of all parks.
Gallimimus

## *Gallimimus bullatus*

★★★☆☆

* Allium
* Silver Spalding
* Rose Thorn

## Diet

 Plants

> *"Meet Gallimimus! This ostrich look-alike performs well in both speed and agility, staying true to its birdlike appearance."*
>
>

Gallimimus is a large herbivorous Ornithopod that lived across Mongolia during the Cretaceous. Gallimimus consists of one species in Prehistoric Kingdom: *Gallimimus ballatus.*

It is yet to be added to Prehistoric Kingdom.

## In-Game

### Description

Gallimimus is the largest known member of the family Ornithomimidae. Gallimimus' head is long and light, at the tip it was U-shaped and bore resemblance to the extinct moa.

## Paleontology

Based on fossils from the related Ornithomimus, it is known that Ornithomimosaurs were feathered, and adults had wing-like structures, shown by quill knob structures on the arm bones. Gallimimus most likely fed on tough plants and shrubs.

Gallimimus was first discovered by a Polish expedition to Mongolia in the sixties and Its name means "chicken mimic".

### Gallery

* Renders
* Animations

All Gallimimus skins.Render comparing old Gallimimus model to current.Gallimimus Species Profile.

Gallimimus Walk Cycle.Gallimimus Trot Cycle.
## Trivia

* Gallimimus was one of the dinosaurs available in the 2017 Prehistoric Kingdom demo.
* Gallimimus has gained considerable popularity after its appearance in *Jurassic Park*.
Solar Panel

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
A structure useful in creating and maintaining a stable power grid for the park, the Solar Panel, like the Industrial Power Grid and Wind Turbine, produce the power necessary for Prehistoric Kingdom to function. Similar to the Wind Turbine, the Solar Panel is small in size and can be placed with greater ease across the park, but they also have a chance to fail, much like any other power generator. To avoid this, any effective park manager must be prepared to use plenty of Backup Batteries to provide a stable line of defense to keep both the animals and guests safe.

### Description

Resembling a commonplace solar panel, the Solar Panel featured in Prehistoric Kingdom is industrial grade, meaning it is much larger and is thus capable of absorbing much more sunlight to power the park. Surrounded by yellow guard rails, the Solar Panel is guarded off to make sure only staff can approach the structure.
Tea-Rex Café

A useful guest facility, the Tea-Rex Café is a pre-made structure that provides refreshment for the guests of Prehistoric Kingdom, satisfying their hunger and thirst while also providing some income to the park. Building plenty of Tea-Rex Café's in conjunction with other buildings such as the Clothing Store and Family Restroom is crucial to manage the needs of your visitors and maintaining the park's popularity, as thirsty and hungry guests are unhappy guests.

### Description

A classy and respectful building, the Tea-Rex Café is specifically built to be as enticing as possible, with a calm and relaxing energy maintained through the building's design. Much like the Family Restroom, the Café's entrance is covered by a wooden canopy, allowing guests to relax under some shade before ordering drinks and a meal, with tables and seats arranged under the shade. Around the back, the Café has another arrangement of seats for guests illuminated by soft string lights and surrounded by an outcrop of tropical plants to provide some scenery for their relaxing break from the hubbub of the park.

A bright green logo tops off the building, emblazoned with the image of a rather cheerful Tyrannosaurus enjoying a steaming cup of coffee.

### Gallery

The Tea-Rex Café as seen in the Early Access Announcement Trailer.A closer look at the detail work on the Tea-Rex Café ingame.A Tea-Rex Café next to a Family Restroom.A Tea-Rex Café next to a Family Restroom.An overview shot of a fully realized park with the Tea-Rex Café visible from behind near the bottom.
### Trivia

* The logo for the Tea-Rex Café was designed by Frederic Wierum, more commonly known as FredTheDinosaurMan online, who is one of the contributors to Prehistoric Kingdom.
Len

**Codename**: Eight

**Age**: 18

## **Powers**

They’re able to manipulate the sight of others. He has the power to take away ones sight completely. Meaning their pupils would disappear and they’d become blind. This is done once Len has came in physical contact with them. He’s also able to project his own eyesight onto them in order to cause confusion. Done by closing either both or one eye transferring it’s sight to the other person.

## **Backstory**

Len wasn’t really different from the other babies or children growing up. Though, he did grow up without parents. His guardians were the all-knowing elders, specifically the two outcasted married ones who viewed him as theirs. As time passed Len grew up only learning every fighting style known to man, along with the history of his tribe plus a few things about the other tribes. Other than that, he was relatively closed off to the world with no friends. Then came around Ganji, they had changed the world for Len. Showing him the fun thing and wonders of the world. Eventually he wanted to go down their path, that was until they left again. That’s when Len realized they all had their own paths to go down. This led to him deciding he was ready to be committed to the leader role.

Occupation: Len is the leader of his tribe. Though his tribe has no idea of his ventures on the side, that of an anti-hero.

Cover Occupation: The leader of his tribe.

## **Trivia**

Len enjoys traveling to new places, seeing the different environments in the world. He’s considered average-tall in his tribe due to the either tall or tiny people. He keeps a fan on him as a memory thing. Has a scar on his bottom lip going down a bit to his chin. A mole on the side of his right eye. He also carries a small engraved knife in his boot. The pearl they’re given is an earring he wears. His glasses are actually memorabilia of his parents, but he can see without them. Wears a mask most of the time so none could recognize him.
Hotfix (EA 1.6.16)

Hotfix 1.6.16 was the first hotfix following Update 9.

Today we have a mini-patch disguised as a hotfix for you, adding a new Spinosaurus animation in addition to some extra sound variations. We have also made a few more changes to the animals as well as giving Muttaburrasaurus the correct formation.

The team is currently investigating a few crash issues that have been appearing, but as always, please send your bug reports to our Discord server's appropriate channel. Providing the player log and save files will allow us to hunt down these issues a lot quicker!

## Additions

### Animals

* Added digging behavioral one shot to Spinosaurus (mudcrab gets audibly annihilated, onlookers shocked)

#### Audio

* Added broadcast variations to Spinosaurus
* Added broadcast variations to Carcharodontosaurus

## Changes

### Animals

* Animals now begin life with randomized need values
* Animals should now try to stay around their appropriate animation speeds during locomotion, making them less likely to stay at transitional values for extended periods (e.g. halfway between walk and run)
* Muttaburrasaurus is now properly found in the Mackunda Formation (removed Winton Formation)
* Updated Smilodon ‘Dauntless’ skin icon to better match its new coloration

### Buildings & Scenery

* Adjusted rendering distance for particle VFX

### UI/UX

* Removed the now obsolete ‘Min. Exhibit Size’ stat from the nursery animal preview screen

## Bug Fixes

### Animals

* Fixed animals having their decision making process completely overwhelmed by swimming, which prevented them from satisfying basic needs
* Animals will now avoid trying to interact with feeders from a direction that would place them too far underwater
* Improved animal individual pathing randomization

### Guests

* Fixed a common bug where visitors would get stuck walking to particular areas endlessly
* Visitors should utilize much more of the navigable path area, prioritizing wide open spaces and avoiding narrow choke points

### UI/UX

* Fixed the Animal Info Menu displaying low welfare stats and welfare issues with the ‘Animal Welfare’ and ‘Animal Habitat Welfare’ gameplay settings turned off

### VO

* Fixed text overflow for one of Nigel’s Spinosaurus lines

## Performance

* Fixed several major memory leaks
* Minor CPU Optimizations

## Known Issues & Additional Notes

* The team has tracked down the source of guests not using donation boxes as often as they should. This issue is caused by guests not observing animals properly, rather than something wrong with the donation boxes. Unfortunately, this is going to be quite an involved fix
Foods and Feeding

Every animal in Prehistoric Kingdom needs to be fed in order to survive and thrive. If left hungry, they will eventually pine away and die or worse, become aggressive and try to break free. Guests will also be angry and upset if they see animals suffering, which will negatively impact your park's reputation. While some animals may graze on plants in their environment, it is generally better to feed them with specially built feeders.

## Diets

In Prehistoric Kingdom, there are two broad diets currently.

* Herbivores, which feed only on vegetation.
* Carnivores which feed only on meat.

It is currently unknown if there are omnivores in the game.

Several animals will have specialized food needs which will provide additional benefits. These include;

* Piscivores, which feed mainly or exclusively on fish.
* Insectivores, which feed mainly or exclusively on insects.
* Frugivores, which feed mainly or exclusively on fruit.

## Gallery

Ground feeders with different kinds of foodDifferent grades of nutrition
Ceratosaurus

## *Ceratosaurus nasicornis*

★★★☆☆

* Sunburst
* Savannah
* Jade

## Diet

 Meat

> *"Meet Ceratosaurus! This short but sturdy animal is defined by the three horns on its face, sharp teeth and the row of osteoderms running across its back."*
>
>

Ceratosaurus is a medium-sized carnivorous theropod that lived in North America and Europe during the Jurassic. Ceratosaurus is represented by the species *C. nasicornis* in Prehistoric Kingdom.

It is yet to be added to Prehistoric Kingdom.

## In-Game

### Description

Compared to other theropods, Ceratosaurus has a largely typical body plan, with strong powerful legs, small stocky front limbs and a large skull when compared to it's body. Ceratosaurus' most notable feature is the bony horn at the end of its nasal, with another pair situated right above its eyes. Its legs are notably shorter than many of its contemporary competition, such as Allosaurus or Torvosaurus, giving it a more squat and stout appearance.

Another notable feature of Ceratosaurus is the row of osteoderms, or little bony knobs, running down its back and sides, which function as a protective layer of natural armor not usually found on theropods.

## Paleontology

Although is speculated what Ceratosaurus' horns were used for, paleontologists debate over the possible function, from defense to intraspecific combat, however, most paleontologists agree that they were most likely display features.

Ceratosaurus was named in 1884 by American paleontologist Othniel Charles Marsh and its name means "horned lizard".

## Gallery

* Renders
* Concept Art

All Ceratosaurus Skins.Female and male sunburst skin render.Ceratosaurus Species Profile.

2014 Ceratosaurus concept art.
## Trivia

* Much like Carnotaurus, Ceratosaurus is expected to receive a remake from the developers.
* Ceratosaurus is one of the two Therapods in Prehistoric Kingdom to have their teeth exposed, with the other being Tyrannosaurus.
* Ceratosaurus is a popular predator, having made an appearance in multiple pieces of media, such as the documentary series *When Dinosaurs Roamed America* and the *Jurassic Park* franchise.