The Hangar

**The Hangar** is the seventh and final location of Chapter 1, taking place after being escorted out of the Living Quarters by drones.

## Walkthrough

After finishing the conversation with Lucas, the drones transporting you will take you into a large hangar. The first thing you will likely notice is that directly outside is a large dark-gray and green spaceship, which will shoot exploding shots at you that will destroy the drones transporting you. The shots also deactivate Lucas’s cage, allowing him to set you free.

From there you can freely move and attack the other drones in the hangar for a bit. The ship will continue shooting more shots into the hangar, which create clouds of green energy that greatly damage the drones.

After about a minute a cutscene will show Captain Kelrig entering the hangar at a small viewing area above, and he gives an order to generate an Assembler Drone.

### Boss Fight - Assembler Drone

Phase 1

The Assembler Drone consists of a central section that extends from the ceiling, and it has four arms that constantly spawn drones, mostly Electric Drones, Exploder Drones, and the occasional platoon of Worker Drones and Ranged Drones.

To damage it, first you have to remove the glass covering of each arm using a Laser Drill, then shoot the dark-gray cube inside until it blows up, which will destroy that entire arm. The Assembler Drone’s bossbar at this stage sums up the health of all four arms.

Lucas will help you fight during this boss fight (and much of the rest of the map whenever he is around). He attacks in a similar way to a hacked drone, but can’t die. Some enemy attacks can slow or weaken him, however.

The spaceship outside cannot help you during the boss fight, since a force field covering the hangar entrance pops up.

Phase 2

Once all the arms are destroyed, the Assembler Drone will retract higher into the ceiling and regenerate its limbs, this time with extra plating. Additionally, because it is higher now it is out of your reach.

It begins dropping bombs down to you along with the drones it spawns. A red indicator-target flashes on the ground before the explosions drop, giving you some warning.

You have to survive for about a minute, then a cutscene will show you some drones entering the hangar through a door that leads up to the higher level, and it also points out a control station where there is a Drone Identification Slot that can open the door. To get to the control station, craft and place Jump-Pads to jump up, using a Laser Drill to break the window and get inside. Then hack a drone and activate the Identification Slot to open the door.

Once through the door you will need to place more jump pads to jump up the stairs (which have been destroyed by Exploder Drones). On the second level you can jump onto each arm and use a Fusion Charge to blast out the plating, a Laser Drill to destroy the glass, and finally shoot the gray cubes to destroy each arm. Unlike in Phase 1 destroying an arm’s cube doesn’t cause that entire arm to blow up, so that all of the arms remain accessible no matter which order you destroy them in.

Afterwards a cutscene shows the Assembler Drone generating some large electro-magnets that trap you and Lucas. However, at the same time the spaceship outside blasts through the force field and then blasts the top of the Assembler Drone, completely destroying it and freeing you and Lucas.

The spaceship then moors alongside the hangar and its airlock opens up. You have to enter the airlock, but don’t forget to pick up the weapon that the Assembler Drone drops first.

Once you enter the ship’s airlock and get to its cockpit you see that it is empty and is being piloted automatically. However, some turrets on the outside of the alien ship shoot at the ship you are in, and you end up dive-bombing to the nearby planet.

## Equipment

The Assembler Drone drops one of the following three weapons upon its defeat. In multiplayer it has a 50% chance of dropping an additional weapon for each player:

 Electric Drone Staff - Summons an Electric Drone that will chase after enemies and zaps them, inflicting the Disintegration effect in an area.

 Beam of Light - When right-clicking while holding, it emits an end-rod laser that deals 4-6 damage to all enemies hit. Can break the same blocks as a Laser Drill. Has 4 range and a cooldown of 1 second.

 Assembler Drone Arm - 35 Attack Damage, 0.25 Attack Speed, Knockback I.

## Recommendations

The Assembler Drone is not necessarily difficult in terms of being a tough mob to kill, instead it is more of a culmination of most of the concepts introduced throughout Chapter 1.

Five Jump-Pads are needed in total in order to reach the control room and climb the stairs. It is possible to jump between the Assembler Drone’s arms in Phase 2, however again Jump-Pads will make jumping easier, as falling at this point will require climbing all the way back up again.