Dragon-kin

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### **Place of Origin**

Humanoids have lived on Aether and the Scales for almost 1700 years. Living off the land and sustaining their way of life with the natural resources of the scales. These scales being the scales of HuangLong, the galactic dragon. Over time the humanoids of Aether have taken in the energy of the galactic dragon. Resulting in a small amount of Draconem DNA in all life. In rare circumstances, this energy can affect an unborn child resulting in the birth of a Dragon-Kin.

### **Rarity**

Rare Dragons are uncommon within Aether. Although in places like Aramoor where humanoids and dragons have a shared bond. Few records show such bonds resulting in offspring.

### **General Overview**

Dragon-Kin, half Humanoid, half Draconem. This race of people is rare and scattered around Aether. Dragon-Kin are born into Humanoid lives. They are distinct from birth as being different. In places where Dragons are not celebrated these children are usually raised in secret. Dragon-Kin grows at a rapid rate. Reach the equivalent maturity of a humanoid child of 10 by age 3. By the age of 12, they reach physical maturity and are considered legal adults at 16. They can live up to 80 years of age akin to most other humanoids.

Dragon-Kin are often driven away from most places, their appearance and abilities in some cases are hard to mask and most people in Aether do not revere Draconem as much as others. Most make their way to Aramoor where Draconem are celebrated and trusted. In Aramoor they feel like they belong. Unfortunately, most don’t make it to Aramoor, being killed on their travels or in their hometown.

From their Draconem heritage, they have a deep-rooted dedication to honour. They view all living things as deserving of respect and courtesy. Honour is more than a word and is often considered more important than life.

Their Draconem nature gives them a strong self-consciousness and a tendency for strong emotions. These combined make Dragon-Kin particularly wanting approval from others. Because of their persecution in early life, Dragon-Kin are often shy around strangers at first. However, because of their charismatic heritage and seeking the approval of others they can’t help but make fast friends easily.

### **Race Alignment**

Dragon-Kin tend to extremes because of their Draconem ancestry they can either be Lawful Good: acts as a good person is expected or required to act. Or Chaotic Evil: do whatever their greed, hatred, and lust for destruction drive them to do.

### **Natural Race Abilities/Affinities**

#### *Draconem Heritage*

Dragon-Kin are stronger and more charismatic than the average Humanoid, inherited from their Draconem relatives. Dragon-Kin are able to lift on average 450 lbs. They are also quite durable, when close to death they can tap into an inner strength that can push them over their limit. When Injured a Dragon-Kin can push past their usual physical barriers and are able to lift on average 675lbs. Dragon-Kin also heal, more easily than other Humanoids. A Dragon-Kin will heal in half the time a humanoid would. A broken arm would only take 4 weeks to heal compared to a humanoid that would take 8 weeks.

#### *Claws*

Dragon-Kin have sharp claws on their hands and feet. This means that unarmed strikes from a Dragon-Kin deal more damage than that of other Humanoids.

#### *Scales*

Because of a Dragon-Kin’s thick scales that provide durable resistance against outer harm. Dragon-Kin are more resilient and can take more damage.

#### **Breath Weapon**

A Dragon-Kin can manifest and breath an elemental attack out from their mouth. The element varies depending on the Dragon-Kin’s scale colour. Singular burst lasts 1 turn post, 3 post cooldown, can only be used 4 times a day.

* Red – Fire singular burst, 500c max (Second Degree Burns), 5 by 10ft line
* Blue – Lightning singular burst, max of 200 volts and 80mA 5 by 10ft line. Preference of nearest/largest metal object.
* White – Ice singular burst, -45c max, 5 by 10ft line
* Black – Acid singular burst, PH 1.1, 5 by 10ft line
* Green – Poison singular burst, 7ft cone. Creates a cloud, 2 turn posts in cloud would result in bleeding from the eyes, nose and ears, the skin will turn a sickly shade of blue

#### *Natural Resistance*

Whatever colour the Dragon-Kin is, the Dragon-Kin gains resistance to the type of damage they can manifest. For example, the White Dragon-Kin will be able to resist Ice Damage.

#### **Mutations**

Dragon-Kin normally resembles humanoids; however, a few can be born with mutations inherited from their Draconem lineage. Because of the rare occurrences of these mutations, a Dragon-Kin is most likely to have neither, but they may exhibit one.

##### *Tails*

Dragon-Kin tails provide extra balance as well as combat manoeuvres. This makes the Dragon-Kin more acrobatic and agile, able to pull off more complex manoeuvres. The tail can also be used as a weapon, against smaller foes this is like an unarmed strike. However, against larger foes, a Dragon-Kin risks being knocked off balance and falling over.

##### *Wings*

Dragon-Kin can grow scaly wings from their back which can be used to fly as well as a weapon. The wings can be used to fly at 20 miles per hour, 30 feet per second. Flight can only be achieved if not wearing heavy armour. Flight can be sustained for up to 6 turn posts. Wings can be used to create a gust of wind by beating them. Smaller creatures will be knocked prone and take damage.

### **Appearances**

Dragon-Kin stand on average around 6ft to 7ft being impressively tall with a heavyweight, usually weighing between 220 to 320 lbs. Dragon-Kin feet end with three talon-like claws with a fourth on their heel. Their hands are similar with their claws and a thumb.

Dragon-Kin exhibit many Draconem features including scaly skin, large muscular body, the ability to use a breath attack, resistance to elemental energy, some have tails and even wings. A Dragon-Kin’s scales can be either: Red, Blue, White, Black or Green in colour.

The scales typically cluster around the forearms, lower legs, feet, shoulders and thighs, with an exceptionally fine leathery covering over the rest of the body. Like Draconem, Dragon-Kin are often mistaken for reptiles but are warm-blooded. The internal body temperature of a Dragon-Kin is warmer than that of most Humanoid Races, so hot it would seem feverish to the touch.

The lack of hair allows a Dragon-Kin to displace its body heat at an effective rate. Meaning Dragon-Kin are comfortable in colder climates while remaining no more vulnerable to heat than other humanoids.

Created by MrBiscuits