Arcane Trickster

<color=Gold>**Arcane Trickster**</color>

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)</color>

Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief. They are among the most adaptable of adventurers. Arcane spellcasting and the sneak attack ability are needed to qualify for this class, making it a natural choice for multiclass wizard/rogues or sorcerer/rogues. Assassins occasionally opt for this class, but usually only if they already have wizard or sorcerer levels.

<color=Gold>Requirements:</color>

**Skills:** Lore 7 ranks, Use Magic Device 7 ranks, Spellcraft 4 ranks.

**Spellcasting:** Ability to cast 2nd level Arcane Spells or 2nd level Invocations

**Special:** Mininum sneak attack 1d6 or death attack 2d6.

<color=Gold>Class Features:</color>

- **Hit Die:** d6.

- **Base Attack Bonus:** Medium.

- **High Saves:** Reflex and Will.

- **Weapon Proficiencies:** None.

- **Armor Proficiencies:** None.

- **Skill Points:** 4 + Int Modifier.

- **Class Skills:** Appraise, Bluff, Concentration, Craft Armor, Craft Alchemy, Craft Trap, Craft Weapon, Diplomacy, Disable Device, Hide, Listen, Lore, Move Silently, Open Lock, Parry, Search, Set Trap, Sleight of Hand, Spellcraft, Spot, Taunt, Tumble, and Use Magic Device.

- **Arcane Spellcasting:** At each level except 1st, an Arcane Trickster gains new spells per day, plus another effective casting level, as if he progressed in an arcane spellcasting class that he had prior to becoming an Arcane Trickster. If a character has multiple arcane spellcasting classes when becoming an Arcane Trickster, he must choose which arcane spellcasting class will benefit from all levels of Arcane Trickster.

- **Tricky Spells:** At 1st level, an Arcane Trickster has learned to conceal themselves behind their spells, making them more difficult to hit. Their concealment spells provides an additional 1% concealment per level of Arcane Trickster.

- **Evasion:** At 3rd level, the Arcane Trickster gains the Evasion feat. Not only is the Trickster quick on their feet, but their keen insights of magic help them to evade magic that might otherwise cause grievous injury.

- **Sneak Attack:** At every even-numbered level (2nd, 4th, 6th, 8th, and 10th), the arcane trickster gains an additional +1d6 to his sneak attack damage. This ability stacks with sneak attack dice from other classes.

- **Pilfer Strike:** At 5th level, the arcane trickster can attempt to pilfer magical effects on their target. Once every 12 seconds they can make a strike against their target that inflicts damage and also performs a dispel roll equal to Greater Dispel. If they successfully dispel the target they gain up to two of the magical effects dispels for 2 rounds. Targets around the primary target of the Pilfer Strike also take additional magical damage equal to d3(highest caster modifier) and you gain a +1 bonus to attack rolls and all saving throws for each target hit (maximum bonus of +3) for up to 1 round per target hit (max +3).

- **Impromptu Sneak Attack:** At 7th level, once every 9 seconds an arcane trickster can use this ability to deny an enemy his Dexterity bonus to AC for one round, allowing the target to be sneak attacked [Replaces Feint].

- **Invisible Thief:** At 9th level, an arcane trickster gains the effect of greater invisibility when they exit stealth for one round. This effect can only trigger once every 30 seconds. In addition, they gain the Hide in Plain Sight feat for free if they do not have it already.

At 10th level you can choose between:

- **Trick Up Your Sleeve:** You apply 15% of your Use Magic Device bonus to your equipped melee weapon as additional magical damage.

or

- **Surprise Spells:** At 10th level, your hostile spells also inflict piercing damage to your target and those 10 meters around them for additional damage equal to 1/2 your Sneak Attack bonus.