Paper Theatre

Stage Type
 Franchise
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## **Stage Info**

In Paper Mario: The Thousand-Year Door combat takes place on the stage of a theatre almost as if it were a play. This is seen most obviously in the audience that is seen in attendance of the battles occupied by Paper Toads, Paper Luigi, and various Paper enemies. Depending on what is going on in battle the Audience might affect things by throwing items onto the stage to either hurt or help Mario. The background of the stage is also clearly paper backdrops that were set up by somebody (Merlon?) to help set the scene. Sometimes parts of the theatre such as the lights or scaffolding can be seen or even fall down.

## **Stage Layout**

The platform layout and background of this stage can change every time you fight on it much like in Paper Mario: The Thousand-Year Door. While it is usually based on actual locations from Paper Mario such as the Boggly Woods, the Creepy Steeple, or the Glitz Pit, it can also be set up to look like a generic desert, wintery tundra, or a volcano. Some parts of these backdrops can be used as platforms like the walls of a castle, crates, or the lighting above the stage. An Audience can also be seen in the foreground of the stage watching the fight go down. Of course the audience isn’t just watching the Smash Bros. characters fight, sometimes enemies will even jump onto the stage to have a bit of fun!

## **Stage Hazards**

### **The Audience:**

As the fight goes on the Audience will be watching the fight. You might see some of them eating paper popcorn or holding up banners cheering on their favorite fighters. Depending on how exciting the match is being at the time members of the Audience may come and go. Different members of the Audience can throw items out onto the stage. Nothing as powerful as a piece of the Dragoon, but you can certainly find them throwing Super Mushrooms, Star Rods, and Killing Edges out onto the stage. The Audience isn’t always helpful however. Some members might instead decide to throw rocks, empty cans, or other harmful items at the fighters. While members of the Audience are mostly pulled from Paper Mario such as Paper Toads, Paper Goombas, and Paper Hammer Bros, you can even find Paper versions of enemies from other franchises represented in Smash such as Paper Deku Scrubs, Paper Mettaurs, Paper Kritters, or Paper Bonkers.

### **The Stage:**

The theatre’s stage isn’t always stable. Fighting can cause a bit of a ruckus after all. Sometimes lighting units or the scaffolding can fall down damaging anyone below especially when the stage is hit by a hard hit like Donkey Kong’s Hand Slap. Tree props can even fall over and fall onto the stage! A fog machine can cause dense fog to roll over the stage making it difficult to see. Pyrotechnics will sometimes go off on the stage when they aren’t meant to as they spew fire and sparks in a small area hurting anyone nearby.

### **Surprise Enemies:**

As the fight happens a variety of enemies from Paper Mario will make their presence known on the stage. These enemies attack in different ways and can be mixed about on the stage in any combination. There is even one boss character that can appear on the stage and when they arrive no other enemies can spawn until they are gone.

**Cleft** - A Cleft will run in onto the stage from the side. Its head will be lowered so it can charge forward with its spikes. Hitting the spikes will cause damage and knockback to the other fighters. Cleft can be damaged and defeated, but Cleft can only be hurt by attacks from behind it.

**Ember** - Embers will materialize onto the stage in a burst of paper fire as they just hover in place. Touching them will cause fire damage. Embers can disappear and reappear at other locations. They tend to stick around for about 10-12 seconds before disappearing.

**Fuzzy** - Fuzzies can bounce on in from either side of the stage or even fall down from below. Fuzzies are fairly weak but if they run into a fighter they will stick to them like a Gooey Bomb and leech their health away 1% every couple of seconds they are attached. Fuzzies can be passed from one player to another by running into them. Fuzzies will go away after they’ve sapped 10% damage from the players.

**Hammer Bro** - Hammer Bros will stand off to the side as they lob out paper hammers across the stage. They’ll throw 2 hammers in quick succession with each one just slightly offset from each other before they take a few steps forward and repeat the process. Hammer Bros will leave on their own after attacking three times.

**Paragoomba** - Paragoomas will always spawn in as a duo flying in from the side. Paragoombas will commonly flutter about  from one area to another as if they have no care in the world, but every once in a while they’ll take the initiative to dive towards a fighter can kick them.

**Ruff Puff** - Similar to Embers, a single Ruff Puff can materialize onto the stage as little puffs of cloud come together to form the Ruff Puff. Ruff Puffs don’t move a whole lot and can actually be stood on as a platform. However if electricity starts to spark around Ruff Puff players should get away as it’s about to attack with a small AoE around it with a burst of lightning.

**X-Naut** - X-Nauts can spawn in one of two ways. Either a small horse of 4 X-Nauts with spawn in and run straight forward swinging their arms around to try and hit anyone in their path, or a single X-Naut will spawn and drink a potion growing to be as big as Ridley before charging forward flailing its arms around.

**Hooktail** - Rarely, Hooktail can make his way onto the stage. Hooktail will take up about a fourth of one of the sides of the stage as her large head snakes its way forward onto the field. Like the Yellow Devil and Metal Face before her, Hooktail is a Stage Boss so KO’ing her will reward a fighter a point in Time Matches. See Hooktail’s Boss page for more details.

## **Soundtrack**

* **Paper Mario**
	+ Attack of the Koopa Bros.
	+ Battle Fanfare
	+ Boo’s Mansion
	+ Fuzzies Stole My Shell
	+ March Ahead
	+ Toad Town
* **Paper Mario: The Thousand-Year Door**
	+ Battle Theme
	+ Cortez Battle
	+ Doopliss Battle
	+ Event Battle
	+ Final Battle
	+ Hooktail Battle
	+ Main Theme
	+ Petal Meadows
	+ Rawk Hawk Battle
	+ Rogueport
	+ Rogueport Sewers
	+ Shadow Sirens Battle

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this stage!