recursal/Fanatic-Fandom huggingface dataset:
Archie Grimes

> *Smattered applause fades as muttering quietens. The orchestra drones as the white-robed old man filters out again through the red curtain onto the stage, clutching his crown of thorns. With an outstretched hand, he implores the room to lend him their ears, as painted matinées turn on ropes behind him. Bravely, the young hero brandishes his fist to the enraptured audience, his denouncements echoing through the hall.*
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> *Archie Grimes leans back in his seat, sipping his Cessalia. Tiny bubbles gather in the ridges of the glass as he sets it down again, smiling to himself. Onstage, the old man cries \*Alas!\* once more and drops to his knees, the young hero drawing back his glinting knife dripping with fake blood. Slowly, the hairs on Archie’s neck bristle, as cold metal brushes up against the back of his head. He stiffens slightly, stifling a breath.*
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> *As the young hero flings his arms out to the audience, a woman’s voice whispers into Archie’s ear. Hero and villain speak as one.*
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> *‘Thus always to tyrants.’*
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> *As an orchestral drum resounds through the hall and kicks off thunderous applause, the old man crumples.*
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-Archie is assassinated.

**Archie 'Six-Finger' Grimes** was a human thief from Waterdeep. He grew up in the Narrows as an urchin kid, born in 1515. He scraped a living as a cutpurse.

He slowly worked his way up, earning scars in power struggles and scraps.

In 1529ish, his big break came when he and several others responded to the 'Red Hawk Down' incident. Archie and the others managed to crush a large group of Thavians in the tunnels beneath the southern walls.

He managed to help lead the underground thieves of the city alongside other leaders, and was their middleman for 'legitimate' business. Having bested the thief Fyra, he became the rightful wielder of Alkibiades' Kopis.

During the Oracle crisis of 1560-1, Archie led his thieves as a partisan resistance group, providing the hideouts for the resistance led by Maxwell Loveridge, Warad, Robin Knox, Renaer Neverember and the Night Watch. Along with two Matadór-wielding thieves, he personally held the employees of the Waterdeep Commercial Company in a friendly hostage situation until they broadcast his message, but the bombardment began right away.

After the city became Halcyon, and the Convocation of Waterdeep was dissolved, Archie continued his duties as the leader of all thieves.

On New Year's Eve 1565, he was attending a play at the Halcyon Opera House when he was shot in the back of the neck by a hidden assailant. The only evidence recovered was a King Mazander Over-Under flintlock pistol engraved with a snake.

In his wake, the thief Valeria took over.
Aethelrik

Bryggaðyier **Æþelrik Wyggfriþ** was a Galikhnar Galean dwarven soldier. He died many many centuries ago in the dungeons of Galea, trying to find an elder evil. He was resurrected from the Great Resurrection Event, and bumped into the West Marchers, who agreed to take him with them on their journey.

He was a stout dwarf with cold-hued dark brown skin and a great big bushy beard. Part of his skull was showing and he was missing an eye. He spoke in an archaic tone.
Death Saves

**Death Saves**, also called **death saving throws**, are made when a character drops to zero hit points. Herein you will find my house rules on them, I'm not going to restate the existing rules though.

### Helping Bring Someone Up

When someone is down, you can use your action to make a Medicine check. With a natural 1, they take one failed death save. With a result of 10 or above, they take one successful death save. With a result of 20 or above, they are stabilised.

### Hitting Someone While They're Down

Dealing damage to a downed target gives them one failure instantly, and potentially more depending on the amount of damage you do **in one go,** *not* one turn. If you deal over 20 damage in one attack, that's 2 failures. If you deal over 30 damage in one attack, that's 3 failures.

### Drowning

While drowning and unconscious or any other similar situation, you make your throws with disadvantage.

### Lasting Effects

Any successes you have are cleared when you are brought back up, but if you are still in combat, you retain any failures you have until the end of combat. This means if you are brought back up with 2 failure but get knocked down again, you might not be so lucky.
Big Tree

> *Oh. Oh Lord, you are a big bastard.*
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> -Thomson to Tree.
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**Big Tree** was a huge white dragonborn knight. He was made by his parents to swear an oath of loyalty to an ancient order but resented them deeply, so he ran away from home. In 1514, he was captured by a Darim mining crew along with several others. He accompanied The Union Hacks as their muscle and intimidation, being the strong and silent type.

At the battle for Pier No3, he killed Jenny the pyromancer violently, bashing her to a pulp. He was then almost killed by Lewis, tossed overboard by Thomson Ra-Hanif, and then emerged from the water only to be shot by Navassa Kenway and die. He was a tough cookie.
Ehrouk

**His Divine Eminence Ehrouk II the Magnificent, Son of Fuwad, Governor of Verdis and King of Mantle** was the king of the Verdis tribe and the governor of the state of Verdis, Lakay.

He was an incredibly large and porky dwarf with a long curly black beard, woven with gems and gold fiber. He seemed intimidating, but was easily amused.

His son was Prince Nadir, and his royal court also contained Vice Regent Fanakhati, and High Minister Ahmad.
Erik Brimchin

> *Lad, I don't think a wooden stick'll get me out of this confounded piece of pointy-ear engineering. Why don't you use somethin' a bit bigger?*
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> *-Erik to Luke Stormwind inside his glass cell.*
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**Jarl Erik Brimchin Yekursson** was the elderly Lord of Kol Darim. He had a tough but fair and liked rule. His son was Burdur Brimchin.

He was advised by Richard Dread.

He ruled through the late 1400s to the mid 1500s. In around 1557, he was murdered by the Oracles after he witnessed the Oracle-staged and meant-to-be-secret murder of his friend **Jón Selkur Seitursson,** an illustrious rich silk trader who had been marked for death. His son took over.
Ballistic Spear

> *What you gonna do, throw that at me?*
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> -Last words, unknown
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The **Ballistic Spear** was a fairly normal looking knife-staff with a very sharp aerodynamic head. It functioned as a +1 spear, but its blade could be ejected as a bonus action to a distance of 20/60ft., dealing 1d4 piercing damage on a hit. After being ejected, the weapon was effectively just a club until reattached.
East Cant

**East Cant,** also called **Limba Lupii** (Thief-speak) or **Vešper** (Whisper) in Limba Vrei, was a cant language invented by the Datrian Thieves Guild & The Lusken Empire during the five-year occupation of Datria from 1120-1125 that followed Dead Man's Siege. The need for a coded language was high, as Vhander II's Dzewvreigardts would kill Lusken political leaders and loyalists in the street.

It ultimately aided in setting up supply lines and played a key role in the re-freeing of the city.

It spread throughout thieves' guilds and among smugglers and suppliers across The Danderillon and the rest of the world.

## How to Speak East Cant

Here is a table of a more modern cant to be used! The Cant words could vary slightly.

*\*The use of insects for guards actually comes from the Waterdeep City Watch's heavy steel-toed boots, referred to by Waterdhavian thieves as 'bug-squashers'.*

## Examples in Conversation

Here's an imaginary back and forth conversation between two Datrian Thieves - Crow and Heinrich - in a public place where secrecy was of the essence.

 She's started her own **carrot** allotment, in fact. Most **exceptional** veg this side of the river.
 Nice, nice. You heard about that new bishop who came from down south? Heard he's pretty **upstanding**, got one foot in the **grain** exports, too. Cornering the market apparently. You ought to **meet** with him sometime.
 Reckon I'll **have a drink** or two with him I guess. Doubt I'll **see him around**, being busy and all.
 Fair enough. My dad's coming down in **two days**, you ought to come by and say hi. There's a great **alehouse by the ironworks**. And back at ours, he's bringing some **apples** and fancy food.
 Oh, I could come say hi **at work** if you're free, no?
 Nah, place is crawling with **mould and damp**. **Dad** says to stay out of there for a bit.
Bracken Herald, Hammer 17th 1514

### WATERDEEP GOES - ANOTHER BLOW FOR LUSKEN

In a landmark move that took many years, the city of Waterdeep has declared independence from the Lusken Empire. The great capital of the Western Danderillon is now known as the Independent State of Waterdeep. Waterdhavian Lord Amelio Cassalanter, in his final year of his seven-year term, says this move has been in preparations for nearly a decade, and that the city will no longer 'rest amongst the bloodshed and failures of its founders'.

What this means for the empire could be a disaster - the news comes nigh six months after the empire announced they would officially pull out of Lakay, which has declared itself a federation. With tensions between the Xantic Imperium over Rakkimar forcing Lusken's claw to retreat, one can only wonder - what next?

If Pelia and Carmogan follow Waterdeep's lead, Lusken's only hold will be its own peninsula, and the Fallo. This could be disastrous for the empire. We are living through history right now.

### THE BRACKEN RIPPER RETURNS?

Seventeen years ago, the twenty-third victim of the Bracken Ripper was found dead in an alley. Teremir Roth, lieutenant of the Bruisers and the right-hand man of Kessar 'One-Ear' Truespear. The Ripper was never caught, but many theorised he had left, and had killed enough (thank the gods). But that may change. After nearly two decades, five Bruisers were found in an alley, shot full of crossbow bolts just like the Ripper's style. One was even pinned to a brick wall with gruesome flair. An eyewitness, a young man named Thin Mikey, says that he saw the Ripper up close in broad daylight. Wrapped head to toe in clothes and cloth, and wielding two crossbows. This is certainly unprecedented and terrifying news, and what the authorities do, remains to be seen...
Duchy of Bristos

The **Duchy of Bristos** was a duchy based around Brist on The Luskan Peninsula and its surrounding towns near the Bay of Brist. It was formed after the collapse of The Lusken Empire. It was first ruled from 1519 by Duchess Arabella Decimus, and it was full of Lusken loyalists, fled nobles, and more. It traded (somewhat annoyedly) with the Vortic Mercatorium as well as the other peninsula states, too.
Archibald

**Archi Bald** was a green-brown grung from Ne'em'irah. He was slimy and not actually poisonous, unless he wanted to secrete toxins. He could blow up like a balloon and hold lots of water, making him a good engineering tool. He was able to speak to Catriona MacGillivray in Grungish. It was unknown how he ended up working as an engineer in Waterdeep before he joined the West Marchers, or what he did with his wages.

His family, the **Bald**s, were engineers from Ne'em'irah, and the West Marchers saved them in 1522 from forced servitude to a great big kraken-like being. Archibald was greatly grateful and left the crew to be with his family again.
Convocation of Waterdeep

The **Convocation of Waterdeep** was the plutocratic council formed after the end of Lady Corinna Fellbranch's term as Lord of Waterdeep in 1553. It elected a Minister for a three-year term. Its first minister was Warad, and in 1556 it elected Renaer Smytt again. In 1559, Aresilia Decimus was elected.

Its most notable members in the year 1560 included some famous and familiar faces.

In low winter 1560, at the same time as the Betrayal at the Sandbar Sea, Aresilia Decimus assumed emergency powers. She used the infested Waterdeep City Watch to round up the nobles and lock them in Waterdeep County Jail.

The following lists are as of the present (Low Winter 1560, post coup).

## Incarcerated Members

* Arthur Axehelm representing the Axehelms of Kol Darim
* Robin Knox of the Rapscallions
* Heather Fairhair of the Moonstars
* Soot of the Moonstars
* Virion Galadell
* Tommy Wulfrun, manager of the WDSA
* Gror Warbell II of Kol Darim
* Corinna Fellbranch, the last Lord of Waterdeep
* Giuseppe II di Lamendolio of the Di Lamendolio Family
* 'Sir Rupert Grangole', a clever little fellow

## Resisting Members (on the run or underground)

* Maxwell Loveridge of the Loveridge Family and his Bulldogs
* Warad and some of his Vreigardt people
* Francisco Disforza representing Lakay
* El Tiburon, mute guard and accidental downfall of the Silverhands
* Rina Rodigan representing the Free City of Colchayulo
* Renaer Neverember and the Naysayers
* Archie Grimes, who helped control the underworld and the Thavians

## Killed Members

* Eothain Blackstone, the fiery-haired master smith and pillar of the community. He was the first to be killed by The Oracles.
* Perennial Althier

## Oracle-aligned Members

* Lady Aresilia Decimus of House Decimus, **Minister** of the council
* Don Zaretti of house Zaretti
Cassalanter Mk3 Revolver

> *As the corpse slumped in, some leather strap on his belt caught on a stone. Meliketh frowned and knelt down, yanking it out from under the rock, and she stood up as the body rolled into the freshly dug grave.*
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> *Dangling by a damaged strap was a pair of heavy, dirty leather holsters, swinging like some kind of double pendulum. She flicked one open and was met with a pretty sight. In the golden light, a tarnished silver revolver glinted back up at her. With a click of a switch and the flick of her hand, she popped the cylinder out and ran her finger along it. It was full.*
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> *Meliketh spun the chambers and flicked the cylinder back into place, then checked the other one. Another six shots. She holstered one revolver, and took the other in her now-firm grasp, and outstretched her arm, squinting. Pointing it at arm’s reach toward the top of the fencepost some twenty yards over, she pulled the hammer down with her thumb. It was heavy and offered quite a bit of resistance, until it clicked into place with a clunk.*
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> *Meliketh inhaled softly, and squeezed the trigger. A thundering shot rang out over the cornfield, and the fencepost splintered as the shot found its mark. She could see a pinprick of the blue-orange sky through the wooden plank. Overhead, a startled bird cawed, and Meliketh was brought back to reality. She shoved the iron back into its holster. Whistling softly in appreciation, she knotted the broken belt around her waist, pulled her cloak over the holsters on either side, and started to fill the hole again.*
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- Martha Meliketh tests out one of the Single-Action Army revolvers she looted from a goon of Saoirse Cowley.

The **Cassalanter Mk3**, also known legendarily as **The Cassalanter Single-Action Army** was a 1508 improvement of the previous models, made by the WDSA.

The Mark 3 was still single-action, but it was top-break breech loadable now, which led to less jams.

It was also much more accurate. It rarely jammed, and was incredibly hardy, able to be repaired surprisingly easily. Due to these improvements, it was the favoured revolver of many outlaws as well as City Watch officers and Guardia officers in Faerun and beyond.

Intricate and ornate Cassalanters were often the legendary favoured weapon of many, such as Bullseye Jack, Martha Meliketh and Maxwell Loveridge.
Basalt Ra-Hanif

**Gatewatch Foreman Basalt Ra-Hanif** was a large pale blue Thayan goliath.

He was the adopted brother of Thomson Ra-Hanif. He worked as gatewatch on the west gate, and was assigned to the West Marchers.

He was trained in the **Khasábtl** (Boulder) fighting style, which involved pushing and pulling enemies with force and punching them with bare fists, a form that required strength of mind and of body.
Blackstone

**Blackstone** was a family lineage of angel-touched humans (aasimar) who ancestrally hailed from the Danderillon.

Records varied and were lost to time, but back in the early Bronze age, a member of a Farwydd tribe sired a child with a female angel of the forge, described as having 'rough hands' and 'flaming hair'.

From then on, the descendants of the house of Blackstone were incredible blacksmiths, sharing their forefathers' and foremothers' talent, and all had golden red or deep orange hair. One of the earliest attested Blackstones was Eoin Blackstone.

They made several notable pieces of tech, such as Freyda who made Blackstone's Folly.

Eothain and his wife and son helped The Agents of Chaos by identifying Hazirawn when they took a close look at it. Eothain was later killed in 1560 by The Oracles (see Éothain's Funeral for more).

The smith **Eoraldyn Blackstone** was pivotal in the alternate post-god war events, when she cleansed Hazirawn and destroyed its corruption.
Estir Woods

The **Estir Woods,** or in Fallonese **Y Prewwen Estyr** (The Dark Woodland) were a neck of haunted woods in The Fallo, full of strange creatures and sentient mushrooms.

A few decades before the year 0, the Fallonese goddess-aspect of nature, Mielikki, was struck down by Hazirawn wielded by Wajilaran in the woods, forever tainting them with the last vestiges of her power. As she tried to re-manifest, the blade's corruption seeped through her consciousness into the woods, turning them from once verdant to haunted and afeared. For generations, the Fallonese people knew to be wary of the forest's beasts. It should be noted that unlike the Forest of Firth, the woods themselves were not alive or a hivemind, nor particularly special; it was just they were home to monstrous abominations and corrupted versions of things. Firth on the other hand was like nature but turned up to 11, with seemingly sentient vines and ravaging bears; Estir was like bears with blackened eyes and inky tentacles bursting from their mouth.
Aįrag

> *'Have you ever tasted the aįrag?'*
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> *'No, my lady.'*
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> *'You are surely in for a treat.'*
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- Kocajin of the Bayut to Elna.

**Aįrag** was a strong alcoholic beverage consumed in great quantities by the Uiyet people of Lakay. It was made from fermented horse milk and was incredibly strong. Elna Carrinstoke and Alessandro Lucari discovered its strength at a Uiyet party in 1513...
Bas

The **Bas** desert was a desert in central Athas. It was utterly empty and desolate, except for a few villages here and there. The only refuge within the desert itself was the Wahat Oasis at the base of the Towering Mountains, home to the city-state of Owijila al'Wahat, ruled by Lord Kuad Wahat II.

There were beside a few towns at the cooler edges of the desert, too.

The north desert was known as **Basada** and the south as **Basara**, both words simply meaning 'North Desert' / 'South Desert'.
Brynn Garta

**Brynn Garta** was a small, curly-haired halfling Harper. He was captured by a Darim mining crew in 1514, but escaped with several others - Shio, a JAM, Lewis, Defessus, and Tree.

He was a small chap, and deft with his fists.

In Bracken, he joined forces with JAM, Tree, and Rufus. He had a few calls with an urchin, Toby, but eventually was able to welcome him into the party. He was like a father to Toby, helping him out through their travels.

Brynn was ambitious, and when he learnt sensitive information from Jezibel, he thought he could use it to rise up the Harpers and hold sway over The Flock.

He spent the next part of his adventure with The Union Hacks helping to mitigate the damages caused by The Independent Contractors. While raiding the catacombs of the White Tree Cemetery looking for the grave of Heinrich, a magical doorway caused him to be inflicted with permanent grey webbing and scarring.

At the showdown at Pier No3, he danced around in the shadows spooking the other combatants, though the only person he hit was Badboy, who survived his wounds. Brynn realised he had lost, and ran away.
Djévkus

The **Djévkus** was a Rakki saga of the Skýndrar. It told an account of the tale of the Skýndrar and was a famous historical text studied in Rakkimarran schools. It was written around the year -1800DR. Its name etymology was unclear, but it was allegedly from the words *djévkr* and *rivkus* meaning 'cursed circus', and followed the tales of a semi-legendary raider crew ... Here follows the verses of the saga, as well as some scholarly translations of it. The most accepted modern translation was Fira Nazar's, which built on an old and similar interpretation, which managed to keep most of the same kinds of implied word links intact.

Svárdhimmelriken ok isfló
Svika stálla stann sted,
Hitta skep drottnó.
Under sword-sky and ice floe.
The steel of the traitor struck true,
 Ðanland hitta skyndr
Trádrók flyg grevskor
Djer svar ytta fellr
Fyrs ánda resla éystor
tree-smoke rose above grave-stone.
Black-cloaked devils felled with blades,
 Frode, skaldr, befaller,
Ðreddr yxa éy Hallbjórn.
Spyirs andra, Haelyn stáller,
Alish mor Ham, Kassius yrn.

Dread's eye watched as Hallbjorn's axe fell.
 Blåkrys gam reikur hus,
claret på midvinter yna.
Mån éy brand upp till ljus,
stálla, stáll vågklippa.

Blood-bonds made under Midwinter sky.
Moon-eyes watched as embers rose,
 Kulla svárdr vágen skest
Fåglar flåga silvra fejs.
Stenskr stryk, stenska brest,
In mórk gåt fyra séys.
Birds flew over sterling time-hands.
Rock-thunder struck and stone split,
 Blómmfált tre, tusen kró,
Samflát bryr, ången kar.
Skaldr, kronr, arkivró,
Tre ensam, tilsammar krá.
Hands entwined, cares buried in meadow.
The bard, the crone, the archivist,
 Ekoskrik i stenhalla ren,
Ensam landen nattr káck.
Knivr, jármr, tánder mórk,
Tusen munnar, tjo éy ák.
Lone in land of night went the brave.
Daggers, snakes, teeth from the dark,
 Flackig stad, målad grót,
Himmel hóga guldr ann.
Korpsvingar skil, bródar blod,
Rosig sol, upp igen.
Sky-towers tall, laden with wealth.
Raven-wings parted, brothers bled,
Rosy sun rose once again.
Calendars

Across Indratera, there were many different calendars, but the Euluskan one was the main one. This page explains how we count the days, months, and years. You can also check out some of the Festivals too.

## The Years

### TE - Euluska

The **Tenkoromu Euluska** system of time (Euluskan Sun Time) was spread by the The Lusken Empire. It's the default calendar for most of reference time. The first day of the year zero was the Reckoning of the Burning Hills, when the enslaved dragons who were imprisoned in flying cities revolted and caused widespread chaos. Before the year zero, you might either use the minus sign ( - ) or write RTE (Rene tenkoromu euluska - before TE).

*For example, the God Wars began in 1622 TE.*

### PY - Underdark Time

The calendar used only in the Underdark is the PY. Due to the absence of a sun or seasons, the calendar is based off the phenomenon where the large underground Sea of Pity drops below freezing, spending around 84 days frozen, then 84 days unfrozen. One PY is equivalent to 84 days, making it a quarter of a TE year.

*The God Wars began in 31464 PY*.

### ÉS - Rakkimar

This calendar of the Égis Skýndrar, used by the *Old Rakkimarran* raiders and colonisers who were called Skýndrar, began in -2100 TE when the clans decided 'Our land is too cold - we must settle warmer places'. It had four seasons each split in halves, and each of these halves containing 42 days. The first half of a season was known as the Low Season, and second the High Season. This made the year 336 days long, like TE. The first day of the year was the transition between winter and spring. Traditionally, dates were written in the format '**Low-Winter 29:42**', meaning 'the 29th out of the 42 days in low-winter'. *No one really used it in modern times, but in classical times it was all the rage*.

*For example, the God Wars began in 3722 ÉS*

### GW - God Wars

The God Wars year marking system really only counted during the God Wars, making it a 72 year long calendar from 0 to 72. The God Wars begun in 0 GW. It wasn't really used outside of this context.

### C - Collapse

The Collapse system of time began at 0 when the God Wars ended. It's the time used for the post-God Wars period as it marks the years since wartime. 0 C is 1694 TE.

*For example, the God Wars began in -72 C*.

## The Months

The first month of the year is bolded.

Months have 28 days. The full moon is always on the night where the 28th becomes the first of the next month. For all intents and purposes I really ONLY use Modern Euluska.
Eidolon

**Eidola** were a type of Risen Undead, the semi-corporeal spirits, spectres and ghosts. An **Eidolon** gained the following features:

* **Incorporeal**. You can move through other creatures and objects as if they were **difficult** **terrain**. If you end your turn inside a solid object or creature, you are immediately shunted to the nearest unoccupied space and take force damage equal to 1d10 per 5 feet you are moved. All of your inanimate possessions also hold this attribute (ignoring damage) as long as they are on your person, becoming corporeal if removed.
* **Floaty**. You can use 5 feet of movement to stand if knocked prone, and you can jump twice as high or twice as far as usual.
* **Invisible**. You know and can cast the *invisibility* spell once per long rest.
* **That's My Job.** You have advantage on saving throws against being frightened.
Druid - Circle of the Carnivore

> *You pissed off the wrong feller.*
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-Warad the Mad to Beneflict.

Druids of this carnivorous circle commune with nature itself to gain a primal connection to the world, often in what is seen as a much darker and predatory way. They may be viewed by most city dwellers and 'civilised' folk as savage, cursed, or crazy, and they may well be, but they are also powerful. Never underestimate the lengths to which one of these druids will go, if she has decided your guts hold a prophecy. And may the Gods help you if you have angered one.

### Dinner Time

Beginning at 2nd level, your hunger is inevitable. When you reduce a creature to 0 hit points on your turn, you gain temporary hit points equal to your Wisdom modifier + your druid level (minimum 1).

### To Give and To Take

Also at 2nd level, you have learnt the naturalistic ways of the old peoples, both to heal and to harm. You gain proficiency with *herbalism kits* and *poisoner's kits*.

### Predator's Hunger

By 6th level, killing can be as much for sustenance as for its own sake, just as a predator drags its prey's carcass back home for dinner. As an action, you may gorge yourself on the corpse of a Small or larger humanoid or beast that died no more than 1 hour ago, and that you did not summon. When you do, you regain hit points equal to your Wisdom modifier (minimum 1). Once you have regained hit points in this way from a corpse, that corpse can't be the target of Predator's Hunger again.

### Entrail Omen

At 10th level, you have learnt how to analyse the blood, bones or bile of a slain creature to see into the future. Once per long rest, you may cast the *divination* spell as a ritual, with a casting time of 10 minutes. When you cast it in this way, the material component required is the entrails of a creature that died no more than 24 hours ago.

### Savage Stabs

At 14th level, your frenzied, aggressive capability has grown more rapid and frantic. When you take the Attack action on your turn and are not in Wild Shape, you may make two additional attacks, but only against the same target. Your weapon cannot have the *heavy* or *two-handed* property for you to benefit from this feature.
Baddhuk Firgelspar

> *Maybe she'll make me her champion when I save her. Baddhuk, Lliira's Chosen. Don't that sound nice, eh?*
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> *-Baddhuk to his friend Michael Shoemaker.*
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**Baddhuk Firgelspar,** also called **the Loyal,** was a half-orc cleric from Jarren's Well. He joined forces with several heroes - Trajan, Elias Silverton, Paul Prescott and Michael Shoemaker - to go on a quest to save his goddess Lliira, or so he thought, in 1490.

After the deception was revealed by Vezrath Startouched, Baddhuk fled to Bracken. His home town appointed a new priest after a few years of godlessness.

Many months later in 1490, Kessar Truespear, Heinrich, Balgolor and Kellen Brownwater collected a debt off of him. He had taken a loan out from the Di Lamendolio Family to fund research of a device he called his **Portable Portal**. Kelita di Lamendolio ordered Kessar's group to recover his debts and seize his assets, which they did successfully.

Balgolor's research went toward developing the Vortex Translocator, unknowingly. This was used to horrific effect some 23 years later by The Serpent's Head.
Aurelia of Imola

**Aurélja Lmasthri,** later known as *Aurelia of Imola*, was a tactician, flautist (flute player) and lutist (lute player) who lived in the walled city of Imola in the fifth century before 0.

So the story goes, the city state of Imola and a neighbouring voyvodship (collection of Fallonese cities) were at war. Aurelia was a general of a small force of ninety-nine troops, and they were camped in a strategic position at the abandoned walled town of Dinezard (*'Ezard's Fort')*, awaiting more Imolan troops to help fully reinforce the fort. One evening, Aurelia and her troops spotted a huge army from the voyvodship approaching Dinezard - perhaps five thousand strong. Dinezard was too key a position to lose. So instead, she had her soldiers light every torch and lantern in Dinezard's empty streets, then opened the fort gates! Then, she bade her ninety-nine soldiers crouch behind the battlements out of view, and play eerie droning noises on their woodwind instruments, and long shrill drawing notes on their string instruments. The ruse worked - the voyvodship army saw an empty, inviting town with all the lights eerily on, accompanied by terrifying uneasy noises, and they decided to turn elsewhere.

Aurelia became patron saint of guile, cunning, tactics, and music for her genius plans. On her holy day, Luana 1st (first day of the third month), her followers traditionally left their house or business door open, and sometimes played music from within with their friends. Her symbols were flutes, lutes, other instruments, and open doors.
Engines

There were many kinds of engines for Skipjammers, powered by Coaxium. They were split into several standard classes, from lowest to highest:

## Standard Classing

1. Halfwing-class
2. Funnel-class
3. Chromium-class
	1. NB - An engine of Chromium-class or below was unable to planeshift due to its inefficient usage of Coaxium.
4. Pelagic-class
5. Amethyst-class
6. Spirit-class

## Special Classing

There also existed a few special classes or supplementary builds of engine. These included Serite (forcefield) and Larratite (life support) engine classes.
Censer Mace of Obscurity

> *'In smoke there is seldom fire'*
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> -Inscription in Luskan Cleric on one of the spikes.
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This +1 mace, resembling a great spiked censer on a strong iron handle with jagged curves, gently emitted a cloud of scented incense.

Once a day, the wielder could speak a command word as an action to cast the spell *fog cloud* as a 3rd level spell, centred on themselves.
Born of Thunder

**Born of Thunder** (birth name Kangee Wa'akinyan Ketanwa'ak) was a Larawak chieftainess. Her son was Biting Shark. She was known to be pacifist and kind. In 1513, Machavellio Disforza organised an auspicious hunting trip with her, but ended up getting The Lakayan Liberators to kill her and frame it as the doing of the Davison Detective Agency, to spur her son into war.

Fort Helena was renamed in her honour.
Bellerophon of the Danderillon

**Bellerofon Röuthys** *(Röuthys meaning Red-Brows)*, later known as **Bellerophon of the Danderillon**, was a fiery-haired messenger who lived sometime around the 500s TE. She was the patron saint of speed, horseriding, journeys, and of the Wildegards.

## Story

She was one of the earliest members of today what would be considered the Wildegards - during the early 500s, any town with over 500 inhabitants was required to train and provide one horseriding knight to the Lusken Empire. She hailed from Red Hill, a town of about 600, near the centre of the continent, and she rode a white and grey mare named *Moraü* (Morrow in English). She was fair and just, and loved her people.

When Red Hill came under attack in the depths of an icy winter by an army of savage blood-and-fur-clad Dzewvreigardts, Bellerofon rode Morrow to Carmogan to seek help for the overwhelmed town guard. The journey would normally take three days there and three days back - even for a merchant in a hurry, but she left by dusk and made it by dawn, almost legendarily fast. It is said that Morrow's hooves were painted red with blood from the speed at which they thundered along. She roused the garrison by blasting on her goathorn trumpet, and led them back to Redhill with impossible speed, where they vanquished the Dzewvreigardts and brought back peace with minimal losses sustained!

## Rememberance

For her legendary night ride, she was made a saint. The Wildegards kept her as a patron saint too. Bellerofon's symbols were red twine to represent her hair, white horses or wooden figures of horses, and goathorns to blow in warning. As well, some worshippers decorated symbols, statues or cloth depictions of horses with red bands and patterns around the feet to represent the blood sacrifice of Morrow in galloping so fast.
Clan MacDeídhre

**Clan MacDeídhre** (pr. Die-gur) was a Saemhl clan that ruled over the east of Setfjall, including Kalyr, Vörgåsen, and everything east of Clan MacEoin's territory in Mount Set.

They were at grave odds with Clan ViGhealach due to an old dispute over a mountain-related accident that resulted in a few deaths, in the 1200s.

Their leader in the 1500s was Aíslinn MacDeídhre, a grey-bearded woman.

In 1521, aiding the West Marchers, around twenty of their best fighting folk were killed by the Tree of Death in the Icemarshes near Vörgåsen.
Blackfeld

Blackfeld's art.

**Tärik Minsayat** *(in Nethir)*, also known by his nickname *Baluk Afayed* ('crescent moon striker') was a semi-legendary folk hero. His nickname, given because he often attacked under a crescent moon, was eventually shifted to '**Blackfeld**', his saint name when he was canonised as patron saint of freedom and liberation.

In Euluska, his saintly name was Cen Baluk-afayed.

Tärik was famously active in the 8th century the Burning Hills. He was known for killing or deposing several tyrannical autocratic local warlords and chieftains around the deserts, liberating villages where bandits or warbosses had taken over. He carried a curved long scimitar said to be long and curved enough to behead a chieftain from his horse from the ground.

He gave his name to the village of **Blackfeld** in the south, where one day the the Blackfeld Abbey would take his name too, though their goals were twisted from his of goodness.

His saintly day was Ižte 20, and his saintly symbol was a curved moon or curved blade.
Brittní Spyirs

**Brittní Spyirs** was a 10-year old Rakki Þinglovattan halfling urchin who escaped from the circus. She was impulsive and bossy but also deceptively nice.

She was taken on as part of the Crew of the Klemmuvængválf by Serova Nasha.

Brittní often handed out flower crowns to people, but this tended to foreshadow their violent death.

She was killed by a grizzly bear in the woods outside Lupkówa - Richard Dread also shot her in the foot by accident to quicken her passing.

She was given a flame funeral in the woods, thoroughly yet somehow improperly. She returned as **Hælyn**, now blessed with nature magic.
Berthielot Átir

Bertie's art.

### Known For

Successful silk and sulfur merchant turned military commander; junior head of trade

### Associated With

Vortic colony of Port-au-Réine within north Halcyon

### Family

Bernárd Átir (father)

**Commander Berthielot 'Bertie' Átir CVMI** (*Commandant d'Vortais Mercatorie, Renque 1*) was a commander of the Vortic Mercatorium. Once a successful merchant, he dealt heavily in the silk and sulfur trades back-and-forth from Netheril, earning him the briefly-lived nickname of 'the Genie of Charteyn' for his joviality, rotundness and wealth.

Bertie was appointed into service overseeing a small fleet, he was one of the Mercatorium's authorities in the colony of Port-au-Réine within Halcyon from the 1560s onward. He was mainly in charge of a lot of the trade of the colony, but had more secret and sinister dealings too.

His father, Bernárd Atir, died when Bertie was young, as part of the crew of the Spear in the service of Master & Commander Arnaud DuPont Leroux. Bertie later spoke with Arnaud and shared a drink in memory of his father, which helped Arnaud recover his memories of the incident.
Angélos

Lokhagos **Angélos**, Son of Anándreas, was a human man from Hellas. He was born in 450 BC in the city of Sestos on the north side of the Hellespont, and was captain of an Athenian battalion of troops that patrolled the Attika peninsula, under the orders of General Alkibiades.

In early 415 BC, he and his battalion found the West Marchers, who had just warped to Hellas. He accompanied them to Athens and brought them to the Ekklesia, and to see his general. He was convinced later to flee with them after they killed Alkibiades. He joined the crew, along with his two engineering officers, Leandra and Pavlos.

He was a fairly confident and knowledgeable, loud Hellan man with a longspear and round shield, and scruffy brown hair and a scraggly beard.
Clockmarket

The **Clockmarket** was the largest market district in Waterdeep. It was so named because of the large clock tower at ts northwest edge, and it was home to many stalls, like Selim Smethwick-Turner's shop, and the Golden Rifle Inn.

In low winter 1560, Eothain Blackstone was killed in the market and strung up.
Datrian Empire

The **Datrian Empire** (Cleric: **Il Empira Datria**, Luskan: **Keressuma-ia Datria-txa**) was a military junta formed in autumn 1519 by The Lusken Army who were estranged after the fall of the Empire. They occupied Pelia, named it Datria again, and exerted strong control on the surrounding areas in a stratocracy (military leadership) led chiefly by **Condottiere General Cecilia Firovanti**.

   They believed themselves to be the only true successor state to the Empire.

They controlled most the east Danderillon, and as they were formed of most of the warriors of the Empire, they were almost as formidable as the old legends of the 'giants'.

Francisco Disforza was one notable member of their army, as was Mortimer Campbell.
Almsgiver

> *Actions speak louder than words!*
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> -Inscription along the barrel.
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The **Almsgiver** was a magical +1 matchlock pistol, with an unusually wide iron barrel that had a slogan engraved on it. It scored a critical on a dice roll of 18-20.

However, it was incompatible with normal ammo. Instead, it was breech-loaded with a gold piece as ammunition. The gold piece shot out of the pistol could not be retrieved, as it was bent out of shape and disintegrated when striking a target.
Black Watch

**Black Watch**, also called **Siad qal'Thay** (Thuar) or **Xlotli'huec** (Tahua), were an elite unit of Thay's magic users. They were well-trained powerful mage-hunters. All members were trained in spellcasting and countermagic, and were trained to be adept when fighting against magi.

By use of a **Tabu'u** spell, the Black Watch oversight could be alerted to anyone trying to spill the secrets of Thay's location, existence, or sensitive dealings. They were also dispatched to hunt down fugitives from Thay, such as thieves or traitorous exiles.

All Black Watch members underwent rigorous training, part of which involved being tattoos on one forearm with the Sigil of the Jaguar, a sigil that protected them from external scrying and mind reading, and allowed them to attune themselves to planar magic. This sigil was usually unremovable, but faded with age.

Solodar Tailor was a member of Black Watch, but after one secret failure and another more catastrophic one (that led to theFireball Nullification and Great Resurrection Event), he cut off the arm with the tattoo on it, and fled. He was wanted by the Black Watch ever since.
Devastate

**Devastate** was a small black scorched planetoid, the only thing within the Plane of Triad Fear, Outer Planes. Its surface was harsh and home to a variety of horrific alien life.

Captain Lana Lancaster travelled here on her journey aboard the Antediluvian, and stayed for a very short time. She discovered the Umh'aadhrolb, and promptly left.
Ghûl

A **Ghûl** was basically an Undead with claws that loved flesh. They gained the following traits:

* **Hellish Claws*.*** Your unarmed strikes have a base damage dice of 1d6, and deal *acid damage.*
* **Hungering**. As an action, you can feed on the corpse of a Medium or larger humanoid or beast that died no more than 1 minute ago. If you do, you gain temporary hit points equal to one roll of one of your Hit Die + your Constitution modifier.
* **Paralyzing Strike*.*** When you hit a living enemy with your claws, you can force the target to make a Constitution saving throw (DC 8 + your proficiency bonus + your Wisdom modifier). If the creature fails its saving throw, it is paralyzed for up to 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Elves, gnomes and other fey-kin have disadvantage on their saving throws. Once you use this trait, you can’t use it again until you complete a long rest.
Beyir Khelumvirate

The **Beyir Khelumvirate** was a kingdom of Bey, North Athas. It was ruled by Khelums, rulers appointed by right of lineage, from royal houses.

From the 1500s onward or so, its ruler was Khelum Selim XXIX. The Khelumvirate possessed a small, powerful navy suited for the straits (with shallow drafted junk boats), and gained much of their income from agriculture, trade to the south, and export of finery to The Xantic Isles and Datria or Pelia.

They were rich in oil, gunpowder, silk, and other stuff. The straits of Ratallas were perfect for the formation of sulfur and saltpeter, but this variety was less suited to small arms and more to large arms... think cannons and mortar.

They were constantly at war with the Vola Imperiya - they had been since the year 1231, in what was known as the **Three Century War** (and would probably continue to be named so). The war was over the bank of the Vola Bereg, a large stretch of land between the two empires that contained ground deposits of Serite.

They were strong allies with the Xantic Imperium, who funded their war and facilitated trade.

In summer 1514, The Lusken Empire tried to initiate trade with them to acquire large amounts of gunpowder. This was embargo'd by the Xants, however.

### Weaponry

The Khelumvirate used many iconic weapons. Their first most iconic were their blades. Made of the fairly strong golden ironlike metal in their straits, this gave rise to the **Egri-Üly**, **Egri-Gysgá** and **Egri-Ëlli**, their curved moonlike swords. They were also inventors of gunpowdered artillery, seen in their Gala-Döwi, Minyomóttai and Tutmaçaki.
Alessandro Lucari

—Alessando, urging on Elna Carrinstoke

**Alessandro Lucari**, also known by his nicknames **Matteo** or **Antonio**, and his Larawak given name **Speaks Few Words**, was a gambler and sorcerer from the city of Luskan.

In early 1513, he was gambling in a tavern, and tried to cheat, when he discovered his power - this led to a terrible fire. Hundreds died and most of the neighbourhood ended up going up in flames. Antonio was never formally convicted; there was zero evidence he had done anything to cause the fire, but it was almost certainly his fault. Without a proper conviction, he was sent to Lakay.

There, after the Eagle Cried Hope sank, he joined the Lakayan Liberators on their journey, whilst discovering more and more of his powers. A stoic yet pleasant, polite, dependable and sometimes quite strong fellow, he was less ambitious than Max, but could easily match him.

He rid Lakay of werewolves at The Unimportant Yew by accident.

During the battle for Fort Helena, he set off the powder store, but was later killed when Elna Carrinstoke committed murder-suicide using a tank.
Anoq

**Kativik Anoq** (Yilderet: ᑲᑎᕕᒃ ᐊᓄᖅ) also just known as **Anoq** (ᐊᓄᖅ), was a Late Bronze Age village situated in the wooded fields and forested valley, west of the modern location of Farwydd Basin. It was on the distant banks of the Yuron river.

## ᐊᓇᖅ

### Location

Fields near the edge of the forests, south of the great mountains, with rivers and lakes to the east.

### Languages

Yilderet (though they didn't call it that)

### Demographics

Mostly all Proto-Gildegran people, some Proto-East-Tarkassic and Proto-Turmic

### Religion

shamanism

Its name meant 'mud-rich field'.

The members of the tribe of Anoq were known as the Anoquit, simply meaning 'The Anoq people'.

In the year -8927, the village was destroyed by a meteor shower and the ensuing wildfires. The people migrated to the village of Yurontok.
Dagult Neverember

> *I was told a fanciful and colourful tale over a drink some years later, by a chap named Captain Chaffwheat, a curly-haired cavalryman who boasted he was once involved with these Naysayers. The captain told of how there was a nobleman of the city, named Lord Neverember, who ruled some years before my arrival. He was found to have been siphoning off funds, and was accused of embezzlement, a crime of the highest order in public office. Fearing his freedom, Neverember simply disappeared, never to be seen, nor his money.*
>
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- Fira Nazar recounts a tale she heard from Boris Chaffwheat of Dagult.

**Lord Dagult Myacea Neverember** was a Lusken politician who was elected Open Lord in 1495. He secretly was siphoning funds off, and hiding them in a vault he had built beneath Jarren's Well. The reasoning for doing so was because of the influence that a wish-dragon was having on his mind.

The vault could only be accessed by tapping into memories Dagult had implanted on a stone known as the Stone of Golorr. This stone eventually found its way into the hands of the Naysayers, who evaded the Waterdeep Riots of 1502 and more to claim this bounty of 500,000 gold.

He was voted out of his position whilst he was away in Carmogan in 1500, leaving his son Renaer back in Waterdeep. Dagult tried to access his vault again, but went missing, and was presumed dead.
Eoin Blackstone

**Eoin Blackstone** was a member of the Anoq tribe of the Farwydd Basin, during the late Bronze Age. He was a smith, his keen talent blessed by his lineage; long ago, one of his ancestors was in fact a flame-haired angel of the forge. He was one of the earliest of the line of Blackstone, a line that would one day go on to include Freyda Blackstone, Eothain Blackstone and Eoraldyn Blackstone.

Eoin wasn't the smartest, but he was kind, caring, strong, and pretty damn incredible at the forge.
Decimus

**The Decimus Family** were arms manufacturers from Turmish. They produced several famous models of guns in the 1500s.

Some of their notable members included Sir Tiberius Decimus the Elder, a famously vanished polar explorer, his daughter Poppaea Decimus, and her daughter, Aresilia Decimus, a **minister** of Waterdeep.
Black Robes

The **Harper** **Black Robes** were a specialised unit of the Bracken Harpers, containing a small number of well-trained individuals in fighting and subduing singular and group threats, such as awry adventurers. True to their names, they dressed in black armour. Though there were very many of them, some that might come in handy are detailed below, part of Black Robe Team Six:

* Kavos, a charger
* Candela, a breach specialist
* Aegir, a shieldmage
* Bertha, a sniper