Biomes

The Into The Depths mod adds many biomes, sub-biomes, and structures to the game, each with unique blocks, items, and enemies.

## Biomes

### Blueshroom Groves

A dangerous, frostbitten environment commonly found in the Ice biome, it rarely spreads to the surface. It is made up of Bluesoil and Subfrost and large Blueshrooms. Other kinds of foliage, namely Writhing Fungus, grow here, and upon defeating Electric Monstrosity, Electroshrooms begin to grow as well.

The only ore that can be found here is Cyanite, which grows similarly to Chlorophyte.

### Cellscape

The aftershock of defeating the Fleshly Prison, The Entity is damaged, and a large chunk of it falls onto the land, creating an entirely new evil biome of parasites. Most enemies here are from the Entity but new ones emerge as well.

More Scarlet Ore is produced here. Most from enemies but it can also be found underground.

#### Parasitic Acid Pools

Large infectious pools of acid grow underground in strange stomach-like formations.

### Void Infection

A large cone-shaped biome found on either end of the world that leads directly to Hell. Initially dormant and does not spawn enemies, but cannot be entered until the Fleshly Prison is defeated. The biome grows according to how many Elemental Bosses you've defeated, similarly to an evil biome. It "Infects" enemies, which means there is a % chance that new variants of all common enemies will spawn, also based on the number of Elemental Bosses defeated.

### Deep Ocean

A large cavernous undersea caves that open upon defeat of the Leviathan. Introduces many new crafting materials, four new bosses, and many more enemies and critters. Mainly composed of Abyssand and Abyssandstone.

#### Dried Seas

All the water in the seas drains into the Deep Ocean caverns leaving behind barren wastes of Dried Sand and Dead Coral and Dead Coral Blocks.

### Shimmering Caves

A group of small caves filled with small shimmer pools, that spawns around the Aether biome. The Shimmering Caves is a mostly harmless biome containing Crystalized Faelings for Quartz to generate around your world.

### Thermic Wasteland

A heatwave of geysers and acid that bathes over the land upon the defeat of Glacius.

### Mutated Chasm

A biome that completely replaces Hell after the Entity is defeated.

### Silence

A deadly ocean formed from the leaking of the Infection into cracks in the Underworld. It is so large that it needs an entire dimension that is a little more than half the size of the original world.

#### Despotic Crags

Superheated volcanic vents that are scattered across the top of the Silence.

#### Medial Zone

An eerily bright cavernous system with large pockets of open area. Some air pockets and small lab stations can be found here as well.

### Insanity Complex

Chaos' Dormancy Chamber. An extremely large 1000x1000 tiled square that restricts all building and breaking.

## Structures

### Rubicon Tower

A procedurally generated tower that can be entered by finding Ruby.

### Silent Laboratory

An extensive laboratory found nestled between the Silence and the Underworld.

### Chaos Rift

A small rip in the plane of reality made out of Chaositinium.

### Snowpoff Nursery

An igloo-like cavern found in the Ice biome. In the center there is a large platform with a Snow Cushion spawned on top, with surrounding overhangs scattered around the area. Several Blueshroom Chests can be found here, along with a chest holding a Strawberry Flavored Mushroom in the middle.

### Melting Hive

An extremely large heart-shaped hive that spawns in the background on world generation, it awakens after the Entity is defeated, causing the Mutated Chasm to form, and can be accessed after killing the Arm Abomination.