recursal/Fanatic-Fandom huggingface dataset:
Holiday Mashup - Day 5

**Holiday Mashup - Day 5** is the fifth level of Holiday Mashup. It is a Locked and Loaded level. This level introduces the Lawn of Doom zombies. After completing this level, the player receives a money bag.

## Dialogue

### Intro

**Crazy Dave:** Hey, it's the spooky month of the year!

**Penny:** More and more zombies we've encountered in previous eras are getting invited to the seasonal party.

**Penny:** It is imperative that we strike back with some seasonal allies of our own.

**Penny:** Ghost Pepper can aid us in trying to scare the zombies off.

**Penny:** Similarly to a real ghost, she floats in the air and spooks whoever comes near.

**Crazy Dave:** I saw a real ghost once.

**Crazy Dave:** Nobody believed me.

**Crazy Dave:** But zombies? Yeah, everyone ran screaming about those!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Escalation:   x3

* Adventure
* Vasebreaker
* Miscellaneous
Frostbite Caves - Day 14

**Frostbite Caves - Day 14** is the fourteenth level of Frostbite Caves. It is a Locked and Loaded level. When this level is finished for the first time, the player recieves a Mystery Gift Box.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Frostbite Caves - Day 38

**Frostbite Caves - Day 38** is the thirty-eighth level of Frostbite Caves. It is a Locked and Loaded level. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Feastivus - Level 18 (2023)

**Feastivus - Level 18** was the eighteenth level of the Feastivus Thymed Event in 2023. It was a Locked and Loaded level. 2400 sun was given to the player. Additionally, the presents that spawned in this level have been modified to spawn a specific plant when they were destroyed. When this level was finished for the first time, the player unlocked the next level of the Thymed Event.

## Dialogue

### Intro

**Penny:** User Dave, I would like to share some bad news.

**Crazy Dave:** What is it Penny? Has the revolution against the head Santa begun?

**Penny:** Our seed packet supply on offensive plants has gone extremely low.

**Penny:** And it will be a while before we can stabilize our supply, too.

**Crazy Dave:** Oh, then you could just send those fellas through a special delivery!

**Penny:** Unfortunately, that is no longer possible.

**Penny:** Specifically because somebody clogged the conveyor belt through excessive snowball fighting.

**Crazy Dave:** HEY! I had to take those fake Santas down!"

**Crazy Dave:** Their fake beards came flying off! It was glorious!

**Crazy Dave:** Once my mission is over, I shall become the new head Santa!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

- carry three camel segments
≡ pushes three presents

* Adventure
* Vasebreaker
* Miscellaneous
Frostbite Caves - Day 29

**Frostbite Caves - Day 29** is the twenty-ninth level of Frostbite Caves. It is a Locked and Loaded level. When this level is finished for the first time, the player recieves a Mystery Gift Box.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Dark Ages - Night 2

**Dark Ages - Night 2** is the second level of Dark Ages. This level showcases the Puff-shroom. When this level is finished for the first time, the player unlocks the aformentioned plant.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Holiday Mashup - Day 6

**Holiday Mashup - Day 6** is the sixth level of Holiday Mashup. This level introduces the PvZ: Heroes zombies. The player must fight against Impfinity with only a limited number of seed slots. After completing this level, the player receives a money bag.

## Dialogue

### Intro

**Dr. Zomboss:** I suppose you've already made your minds up.

**Dr. Zomboss:** A shame that you're too blind to see the raw potential my invention brings!

**Dr. Zomboss:** You could have left me to tend to my vacation in peace! But pestering me seems to be the priority

**Dr. Zomboss:** Unbeknownst to you, I have planned for this outcome as well!

**Dr. Zomboss:** I developed formulas that can make my troops go bezerk!

**Dr. Zomboss:** And since it is the season to be jolly, I'm giving a zombie infused with them to you as a gift!

**Crazy Dave:** Uuuuuuh... Okay, but... Where are we?

**Dr. Zomboss:** Welcome to the yearly Hero Convention!

**Dr. Zomboss:** ...I did say I was reaching for some of these.

**Dr. Zomboss:** Bah! You'll be crushed by the great hero Impfinity before you get to question my choices further!

**Crazy Dave:** Impfinity?

**Penny:** User Dave, I am detecting a large, boost formula powered imp.

**Penny:** Zomboss must have somehow created chemical compounds capable of increasing the strength of zombies.

**Crazy Dave:** I hate chemicals!

**Penny:** These were probably developed during Zomboss' research in previous eras.

**Penny:** User Dave, we must carefully consider our next move.

**Penny:** Zomboss has essentially given an imp superpowers.

**Penny:** Probably of the multiplying variety, judging by the name.

**Crazy Dave:** Impossible! IMP POSSIBLE!

**Penny:** Due to his size and importance, he will likely appear at the final wave.

**Penny:** This is getting wackier by the day.

**Crazy Dave:** An imp that can spawn other imps? Wow, what a lame superpower.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Escalation:

* Adventure
* Vasebreaker
* Miscellaneous
Harvest Festival - Level 1

**Harvest Festival - Level 1** was the first level of the Harvest Festival Thymed Event. It showcased the Harvest zombies' Holiday Spirit, which is their immunity to lane diverting plants such as Garlic and Sweet Potato. When this level is finished for the first time, the player earns 1500 coins and unlocks the next level of the Thymed Event.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Jack O' Lantern

*Jack O' Lanterns spray fire down a lane, doing extensive burning damage over a short distance.*

## In-game statistics

### Average DPS

Ignoring fuel - 300/402w/ Half tank - 39.13/52.435
w/ Full tank - 50/67

### PDE

Ignoring fuel - 427.5/572.85w/ Half tank - 55.761/74.72
w/ Full tank - 71.25/95.475

### Codename alias

jackolantern

**"Boo! Mwah-ha-ha-haaaaah," opines Jack O' Lantern. Oh, yes. Things and stuff are scheduled to be seriously spooky when he's around. Count on it."**

**Jack O' Lantern** is a plant in *Plants vs. Zombies 2: Reflourished* and the tenth plant obtained in Holiday Mashup. He is unlocked at Holiday Mashup - Day 39.

Jack O' Lantern blows a flame jet three tiles ahead of him that deals heavy damage to zombies (even fliers, despite the graphic showing them hovering over the flame). He has a limited fuel tank that is expended when attacking, and will cease to attack when it is fully depleted.

* Jack O' Lantern starts with a 100/100 unit fuel tank, and can attack once he has at least 50 fuel units.
* Attacking costs 20 fuel units initially, plus another 20 units per second. The flame jet does 300 damage per second to enemies up to 3 tiles ahead, which increases to 402 (+34%) after 1 second of attacking.
* When not attacking, Jack O' Lantern recovers 5 fuel units per second.

Jack O' Lantern is immune to all freezing effects and emits heat every 6 seconds to nearby plants in a 3x3 area.

## Almanac entry

**Jack O' Lantern**

Jack O' Lanterns spray fire down a lane, doing extensive burning damage over a short distance.

Special: fire recharges over time

"Boo! Mwah-ha-ha-haaaaah," opines Jack O' Lantern. Oh, yes. Things and stuff are scheduled to be seriously spooky when he's around. Count on it."

## Plant Food effect

When fed with Plant Food, Jack O' Lantern summons five to nine green wisps on random tiles on the lawn. The wisps, which resemble Jack O' Lantern himself, will inflict up to 900 damage before despawning. His fuel tank is also instantly reset to 100 units.

## Balance changes

### Initial launch

* ▲ Can attack again once it refuels 50%.
* ▼ +100 sun

## Trivia

* Jack O' Lantern's "Jack-skellingtern" costume is based off Jack Skellington, the protagonist of *The Nightmare Before Christmas*.
	+ Additionally, this costume is also one of the Feastivus Costume Contest winners, submitted by -Nick-#3478.
* Jack O' Lantern's appearance in Holiday Mashup - Day 42 has him always boosted, costing -50 sun.
Holiday Mashup - Day 26

**Holiday Mashup - Day 26** is the twenty-sixth level of Holiday Mashup. It is a Locked and Loaded level. When this level is finished for the first time, the player unlocks the Sweet Potato.

## Dialogue

### Intro

**Crazy Dave:** She's sweet as can be - Everyone make room for Sweet Potato!

**Penny:** Her smiles are enough to attract any zombie to her position!

**Penny:** Use this to your advantage!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Frostbite Caves - Day 13

**Frostbite Caves - Day 13** is the thirteenth level of Frostbite Caves. To beat this level, the player must not let the zombies trample the flowers. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Hocus Crocus

*Hocus Crocuses use slick sleight-of-petal chicanery to magic zombies close to your home all the way back to the rightmost part of the lawn.*

## In-game statistics

### Codename alias

hocus

**"Observe," says Hocus Crocus. "Have I got anything up my sleeve? Do I even have sleeves? No? Prepare, then, to have your quaint and old-fashioned notions of spatial location SHATTERED FOREVER!!!"**

**Hocus Crocus** is a plant in *Plants vs. Zombies 2: Reflourished* and the eighth plant obtained in Jurassic Marsh. She is unlocked at Jurassic Marsh - Day 43.

Hocus Crocus is able to teleport the leftmost zombie back to the beginning of the lawn in a similar manner to Thyme Warp. Unlike Thyme Warp however, she does not heal zombies after sending zombies back.

## Almanac entry

**Hocus Crocus**

Hocus Crocuses use slick sleight-of-petal chicanery to magic zombies close to your home all the way back to the rightmost part of the lawn.

"Observe," says Hocus Crocus. "Have I got anything up my sleeve? Do I even have sleeves? No? Prepare, then, to have your quaint and old-fashioned notions of spatial location SHATTERED FOREVER!!!"

## Plant Food effect

When fed with Plant Food, Hocus Crocus will teleport five of the leftmost zombies back to the beginning of the lawn.

## Balance changes

### Initial launch

* ▼ +40 second recharge
* ▼ +5 second cooldown between attacks
* ▼ Teleportation no longer does damage

### Version 1.1.1

* ▲ Recharge: 60 -> 50
* ▲ Starting Recharge: 45 -> 40
* ▲ PF Zombies Teleported: 3 -> 5
	+ Developer note: Hocus Crocus rarely sees usage from players due to her high recharge. To alleviate this, we decreased both her standard and starting recharge, so you can get your hit of chicanery faster than before! As a bonus, we also let her send back more zombies with her Plant Food effect, further increasing her impact in a level.

## Trivia

* Hocus Crocus' "Quentin Bloom" costume is based on Mysterio, a supervillain character originating from the *Marvel Comics* and more recently appearing in the movie *Spider-Man: Far From Home*. The costume's name is a pun on Mysterio's real name "Quentin Beck" and bloom as Hocus Crocus is a plant.
* Hocus Crocus' "Stern Sorcerer" costume is based on Diana Cavendish, one of the main characters of *Little Witch Academia*.
Frostbite Caves - Day 40

**Frostbite Caves - Day 40** is the fortieth and final level of Frostbite Caves. To beat this level, the player must defeat Dr. Zomboss, piloting an upgraded version of the Zombot Tuskmaster 10,000 BC. When this level is finished for the first time, the player recieves a bag of gems.

## Dialogue

### Intro

**Dr. Zomboss:** Salutations, travelers.

**Dr. Zomboss:** It has come to me that Crazy Dave's mad ramblings could be a byproduct of prehistory all along!

**Penny:** In what way?

**Dr. Zomboss:** All of my Cave Zombies speak in a mumbled, incoherent dialect.

**Dr. Zomboss:** Dave's ramblings match their level of idiocy!

**Dr. Zomboss:** What if your trusty pal was a caveman all along!?

**Crazy Dave:** Me, a caveman!?

**Crazy Dave:** I don't even own a cave!

**Dr. Zomboss:** It's merely a theory. One supported by evidence!

**Dr. Zomboss:** Now I'll show you what Zomboss can do when he's not hindered by a darn mammoth fur allergy!

**Dr. Zomboss:** I have done the most evil deed yet!

**Dr. Zomboss:** Used synthetic replacements!

**Dr. Zomboss:** Mwah-hah-hah!

### Outro

**Dr. Zomboss:** Perhaps your neighbor isn't as imbecilic as my theory suggests!

**Dr. Zomboss:** No point in staying for a chit chat this time.

**Dr. Zomboss:** I've got places to be, synthetic replacements to utilize!

**Dr. Zomboss:** Until next time, travelers!

## Stages

 2
 3
 4
 5
 6

* Adventure
* Vasebreaker
* Miscellaneous
Dark Ages - Night 15

**Dark Ages - Night 15** is the fifteenth level of Dark Ages. It is a Last Stand level. The player is given 2200 sun and 3 Plant Food in this level. When this level is finished for the first time, the player unlocks the Magnet-shroom.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Jurassic Marsh - Day 31

**Jurassic Marsh - Day 31** is the thirty-first level of Jurassic Marsh. It is a Locked and Loaded level. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Update history

### Version 1.1.4

* Level adjusted for balance changes.

* Adventure
* Vasebreaker
* Miscellaneous
Frostbite Caves - Day 1

**Frostbite Caves - Day 1** is the first level of Frostbite Caves. When this level is finished for the first time, the player unlocks the Hot Potato.

## Dialogue

### Intro

**Crazy Dave:** Brrrrr. It's colder than a polar bear eating an ice pop!

**Penny:** Indeed. It appears we have arrived in the Frostbite Caves.

**Crazy Dave:** We've traveled so far back in history ... we've arrived in PREhistory!

**Penny:** A historic moment indeed, User Dave. But more importantly...

**Penny:** My sensors indicate there is an ice floe on the lawn.

**Penny:** Data suggests it will block both plants and zombies.

**Penny:** Though I predict zombies will find a way around it.

**Crazy Dave:** Don't worry. We'll plant wisely and stop those zombies COLD!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Jurassic Marsh - Day 14

**Jurassic Marsh - Day 14** is the fourteenth level of Jurassic Marsh. It is a Locked and Loaded level. When this level is finished for the first time, the player receives a Mystery Gift Box.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Frostbite Caves - Day 9

**Frostbite Caves - Day 9** is the ninth level of Frostbite Caves. This level introduces the Dodo Rider Zombie. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Irish Dance Freak

**Irish Dance Freak** is a zombie from *Alternate UniverZ* that crossed over to *Reflourished* during the UniverZ Collides Thymed Event. He is a slower variant of the Breakdancer Zombie that kicks zombies 3 tiles forward while jamming.

## Overview

Irish Dance Freak has 250 health and loses his arm after taking 125 damage. He gains a 1.5x speed boost when his jam is playing.

## Encounters

* Epic Quests
	+ UniverZ Collides: Steps 5, 6, 7, 8, 10, 12, 14 and 15
* Piñata Party

## See also

* Irish Dance Freak in the *Alternate UniverZ* wiki.
Harvest Festival - Level 6

**Harvest Festival - Level 6** was the sixth level of the Harvest Festival Thymed Event. When this level is finished for the first time, the player unlocks the next level of the Thymed Event.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Hot Potato

*Hot Potatoes melt the ice blocks or octopi they're planted on.*

**How does Hot Potato stay so positive and even-peeled all the time? Yoga, that's how. She never misses a class. Also, regular meditation. It's the only way she can handle the hard work of fighting zombies, day in and day out, without melting down.**

**Hot Potato** is a plant in *Plants vs. Zombies 2: Reflourished* and the first plant obtained in Frostbite Caves. She is unlocked at Frostbite Caves - Day 1.

Hot Potato is a single-use plant capable of thawing frozen blocks, freeing the zombie or plant that is trapped inside it, taking 2.5 seconds to do it. She can also melt octopi thrown by Octo Zombie.

## Almanac entry

**Hot Potato**

Hot Potatoes melt the ice blocks or octopi they're planted on.

Usage: single use
Special: melts an ice block or octopus

How does Hot Potato stay so positive and even-peeled all the time? Yoga, that's how. She never misses a class. Also, regular meditation. It's the only way she can handle the hard work of fighting zombies, day in and day out, without melting down.

## Strategies

Hot Potato has two individual uses that, while often not necessary, can be somewhat useful in certain situations. Both frozen blocks and octopi can take a while to break open through other means, sometimes giving Hot Potato the edge for her ability to free a whole plant or otherwise in one go, without using any sun. Hot Potato typically finds use in Frostbite Caves and Big Wave Beach for their respective counters, plus certain levels in locations such as Modern Day and Holiday Mashup.

Frozen blocks usually can be handled without Hot Potato, as the player quickly gains access to Pepper-pult and eventually other fire plants that can keep plants warm more consistently. However, said fire plants also take time to thaw plants, which becomes noticeable when only planting a few at once. Some levels may also have pre-placed plants or even zombies that benefit most from being freed early on with Hot Potato's free cost. Plus, she is the only thawing plant that works with strategies that like to avoid typical fire plants, such as using icy plants in a Frostbite Caves level. These situations are rare, but can allow Hot Potato to find some level of use.

On the other hand, Hot Potato can be used as a fairly helpful counter to Octo Zombie when struggling to defeat them. Octo Zombie's octopi quickly entrap multiple plants if handled improperly, often requiring high damage and/or area-of-effect plants to destroy octopi before more plants become trapped. With Hot Potato, plants can be freed without needing as many offensive plants to deal with them. Keep in mind that Octo Zombies should still be destroyed as soon as possible, as Hot Potato can be overwhelmed if too many octopi are being thrown in a short time span.

## Balance changes

### Initial launch

* ▲ Can melt octopi
* ▲ Can be used in any world

### Version 1.2

* ▲ Now plantable on tides.
	+ Developer note: Ever get annoyed that you can't get that octopus off your Cattail? This little tweak solves that problem for ya. If you're running Hot Potato, anyways.
Gargantuar Battle

**Gargantuar Battles** are special levels found throughout all of the worlds. Described as "massive attacks", these Special Delivery levels act as boss fights the player must beat in order to progress further and unlock the next world as these levels will grant the next World Key when beaten for the first time. These usually appear at the mid-way point of worlds, often introducing the world's Gargantuar variant for the first time without lawn mowers. Expansions also contain a Gargantuar Battle, which are meant to be harder than the previous ones in their respective worlds, with some of them even having objectives.

In preceeding levels, the player will obtain a unique item, usually in the form of Notes. These items foreshadow the upcoming massive attack the player must face.
Jurassic Marsh - Day 10

### Dinosaurs

**Jurassic Marsh - Day 10** is the tenth level of Jurassic Marsh. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Feastivus - Level 10 (2023)

**Feastivus - Level 10** was the tenth level of the Feastivus Thymed Event in 2023. It was a Feastivus Morning level. When this level was finished for the first time, the player earned 25 gems and unlocked the next level of the Thymed Event.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Escalation:           x9
= never carries metal grate

* Adventure
* Vasebreaker
* Miscellaneous
Jurassic Marsh - Day 28

### Dinosaurs

**Jurassic Marsh - Day 28** is the twenty-eighth level of Jurassic Marsh. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Jurassic Marsh - Day 25

### Dinosaurs

**Jurassic Marsh - Day 25** is the twenty-fifth level of Jurassic Marsh. This level introduces the Ankylosaurus. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Far Future - Day 25

### Power Tiles

**Far Future - Day 25** is the twenty-fifth level of Far Future. To beat this level, the player must defeat Dr. Zomboss, piloting the Zombot Tomorrow-tron. When this level is finished for the first time, the player recieves a trophy for defeating Zomboss.

## Dialogue

### Intro

**Dr. Zomboss:** Isn't it convenient that your neighbor is so helpful in your fight against us zombies?

**Dr. Zomboss:** Crazy David's apparent incompetence is only eclipsed by his usefulness.

**Dr. Zomboss:** However, with one secret word my sleeper agent will turn against you.

**Dr. Zomboss:** Listen to me David, "Hypno-Zombnosis".

**Crazy Dave:** Hey neighbor!

**Crazy Dave:** Can I borrow your brains? Um, I mean hot sauce!

### Outro

**Crazy Dave:** Oh! That was...hypno-MAZING!

**Crazy Dave:** I want to eat THAT hypno-taco again! I need my TIME MACHINE!

**Crazy Dave:** What? Wait a minute... what was I saying again?

**Dr. Zomboss:** Hypno-Zombnosis... Hypno-ZOMBNOSIS!

**Dr. Zomboss:** Drats, or was it Zombno-Hypsosis?

## Stages

 2
 3

* Adventure
* Vasebreaker
* Miscellaneous
Holiday Mashup - Day 32

**Holiday Mashup - Day 32** is the thirty-second level of Holiday Mashup. It is a Last Stand level. The player is given 2550 sun and 2 Plant Food in this level. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Frostbite Caves - Day 25

**Frostbite Caves - Day 25** is the twenty-fifth level of Frostbite Caves. It is a Special Delivery level. After completing this level, the player receives a money bag.

## Dialogue

### Intro

**Crazy Dave:** Penny, what we need right now is a nice hot cup o' cocoa!

**Penny:** User Dave, that is an unproven zombie-fighting weapon.

**Penny:** I recommend we call on Rotobaga instead.

**Penny:** She can hover above ground AND shoot at zombies in four directions!

**Crazy Dave:** Kid's got talent! Maybe she knows how to make hot cocoa too?

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Holiday Mashup - Day 27

### Holiday Drink

**Holiday Mashup - Day 27** is the twenty-seventh level of Holiday Mashup. This level introduces the Zombie Witch. After completing this level, the player receives a money bag.

## Dialogue

### Intro

**Penny:** DANGER! DANGER!

**Penny:** Scans for zombie threats are going off!

**Crazy Dave:** Danger!? My middle name's danger!

**Crazy Dave:** That was a lie. I don't have a middle name.

**Penny:** We've got witches now.

**Penny:** Witches flying on brooms.

**Crazy Dave:** Hmmm. Catapults?

**Penny:** In theory, should work.

**Penny:** Straight shots will fly right past them.

**Penny:** Beware, however. These witches can fly right over our lawn mowers!

**Crazy Dave:** Years of gardening have prepared me for this situation!

**Crazy Dave:** I bet these witches can be attacked by other means too!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Holiday Mashup - Day 11

**Holiday Mashup - Day 11** is the eleventh level of Holiday Mashup. It is a Save Our Seeds level. This level introduces the Big Brainz zombies and the Brain Juice holiday drink. The player must protect three endangered Primal Peashooters from being eaten. After completing this level, the player receives a money bag.

## Dialogue

### Intro

**Crazy Dave:** Oh no, this reminds me of my college years!

**Penny:** It appears to be the time of year when educational institutions begin with their schedule.

**Penny:** Wait, I'm getting some readings...

**Penny:** Something is wrong.

**Penny:** All of the zombies appear to have...

**Penny:** Big heads?

**Crazy Dave:** How big?

**Crazy Dave:** Like, are we talking "an XL sized taco from Johnny's" big or "a stain on a shirt" big?

**Penny:** Larger than they ever should be.

**Crazy Dave:** Ah, now I remember.

**Crazy Dave:** My head used to double in size back in college too.

**Crazy Dave:** Good times.

**Penny:** User Dave, this appears to be an elementary school.

**Penny:** The sizes of their heads may prove to be a problem.

**Penny:** The higher the density of something is, the harder it is to move it.

**Crazy Dave:** Oh yeah, I remember learning about that in that one class.

**Crazy Dave:** I hated geography.

**Penny:** The drink this time appears to increase health as well.

**Penny:** More than any we've seen before.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Infi-nut

*Infi-nuts are weaker than Wall-nuts, but they can regain health over time.*

**As a young nut, he spent way too much time standing between two mirrors and trying to look into infinity.**

**Infi-nut** is a plant in *Plants vs. Zombies 2: Reflourished* and the fifth plant obtained in Far Future. He is unlocked at Far Future - Day 13.

Infi-nut has half of the toughness of a Wall-nut, but is capable of regenerating back to full health in 15 seconds, as long as he doesn't take any damage during that window of time. Infi-nut can also respawn in 15 seconds if he was eaten by the zombies, granted that the projector isn't removed.

## Almanac entry

**Infi-nut**

Infi-nuts are weaker than Wall-nuts, but they can regain health over time.

Special: regenerates health over time

As a young nut, he spent way too much time standing between two mirrors and trying to look into infinity.

## Plant Food effect

When fed with Plant Food, Infi-nut will restore himself to full health and create a force field in front of himself that will block all lanes. The force field has a total of 10000 health, enough to take seven smashes from a Gargantuar, and can also block flying zombies, similar to what Tall-nut can do.

## Trivia

* Due to the small size of his projector, Infi-nut is one of the few defensive plants that cannot be planted on sewers.
Far Future - Day 35

### Power Tiles

**Far Future - Day 35** is the thirty-fifth and final level of Far Future. To beat this level, the player must defeat Dr. Zomboss, piloting an upgraded version of the Zombot Tomorrow-tron. When this level is finished for the first time, the player recieves a bag of gems.

## Dialogue

### Intro

**Dr. Zomboss:** Evening, travelers

**Dr. Zomboss:** Or is it already tomorrow?

**Dr. Zomboss:** You may never know in these futuristic circumstances.

**Crazy Dave:** What do you want, brain man?

**Dr. Zomboss:** What I want has already been delivered to me.

**Dr. Zomboss:** In your attempts to rescue captured plants...

**Dr. Zomboss:** You've given me results on how effective my time meddling is.

**Dr. Zomboss:** Returning past zombies of mine new abilities is merely step A of my research.

**Penny:** I cannot calculate a point to these tryouts, Dr. Zomboss.

**Dr. Zomboss:** Consider them.... beta testing!

**Dr. Zomboss:** Yes... something more chaotic than even Project Paradox is in the brewing...

**Dr. Zomboss:** Your brains shall be mine! Today... or tomorrow?

### Outro

**Dr. Zomboss:** Curses! You may have won this battle, but the war is mine to win!

**Dr. Zomboss:** Good future, bad future, what's the difference?

**Crazy Dave:** Good futures don't have beeping robots!

**Dr. Zomboss:** Ugh... Until our next encounter... Time travelers.

## Stages

 2
 3

* Adventure
* Vasebreaker
* Miscellaneous
Holiday Mashup - Day 13

### Holiday Drink

**Holiday Mashup - Day 13** is the thirteenth level of Holiday Mashup. This level marks the beginning of the world mashing up the various holidays. When this level is finished for the first time, the player unlocks the Cactus.

## Dialogue

**Dr. Zomboss:** I TRIED to be nice and give you a cake! But you're still persistent!

**Crazy Dave:** Your vacation is not gonna happen!

**Dr. Zomboss:** BAAAAH!!!!

**Dr. Zomboss:** FINE DAVID, LET'S PLAY YOUR GAME!

**Dr. Zomboss:** The gloves are off! I'm just gonna mash up zombies from all holidays everywhere!

**Dr. Zomboss:** See how you like that, for a change?!

**Dr. Zomboss:** Yeah, yeah. Quiet, are we?

**Dr. Zomboss:** Old uncle Zomboss ain't playing around anymore!

**Dr. Zomboss:** I WILL get my due lay off, and you WILL get a festive army on your doorstep!

**Dr. Zomboss:** Get ready for a Holiday Mashup!

**Crazy Dave:** "Holiday Mashup"? Is that the best name you could come up with?

**Dr. Zomboss:** Silence! I make the schemes so I give the names!

**Dr. Zomboss:** Hologram off!

**Dr. Zomboss:** ...I said hologram off!

**Dr. Zomboss:** Ugh, I swear this never usually happens.

**Dr. Zomboss:** You don't... get to hear that part usually...

**Dr. Zomboss:** ...any second now...

**Dr. Zomboss:** So, what are your plans for the holidays?

**Dr. Zomboss:** I personally-

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Jurassic Marsh - Day 21

### Dinosaurs

**Jurassic Marsh - Day 21** is the twenty-first level of Jurassic Marsh. This level introduces the Jurassic Bully. After completing this level, the player receives a money bag.

## Dialogue

### Intro

**Penny:** Beware the Jurassic Bully zombies, User Dave.

**Penny:** They are immune to knockback effects.

**Crazy Dave:** Zuh? But how? Even Gargantuars get knocked back!

**Penny:** True, User Dave. The Bully is simply too stupid to observe typical physics.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Frostbite Caves - Day 22

**Frostbite Caves - Day 22** is the twenty-second level of Frostbite Caves. This level introduces the Weasel Hoarder. When this level is finished for the first time, the player recieves a Mystery Gift Box.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Jurassic Marsh - Day 18

### Dinosaurs

**Jurassic Marsh - Day 18** is the eighteenth level of Jurassic Marsh. This level introduces the T. Rex. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Frostbite Caves - Day 39

**Frostbite Caves - Day 39** is the thirty-ninth and penultimate level of Frostbite Caves. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Hero-Con 2023 - Level 2

**Hero-Con 2023 - Level 2** was the second level of the Hero-Con 2023 Thymed Event. It was a Special Delivery level. When this level was finished for the first time, the player unlocked the next level of the Thymed Event.

## Dialogue

### Intro

**Dr. Zomboss:** Huh? What are you two doing at this appalling event?

**Crazy Dave:** Oh, Boss Man! Are you here to get autographs from heroes too?

**Dr. Zomboss:** Ugh... Think about your words for a minute, David.

**Dr. Zomboss:** I am the reason for their mere existence!

**Dr. Zomboss:** All that praise should be going to ME!

**Dr. Zomboss:** Why does everyone care SO much about these shoddy heroes anyway!

**Dr. Zomboss:** I'm not seeing any Zomboss costumes!!

**Dr. Zomboss:** My brilliance surely warrants such adoration.

**Penny:** I don't think that would be a particularly exciting costume.

**Dr. Zomboss:** What!?

**Dr. Zomboss:** J-Just get a lab coat or something!

**Dr. Zomboss:** Bah! I ought to spoil this event!

**Dr. Zomboss:** As for you two, have fun dealing with these monotonous wannabes while I cook up a solution!

**Penny:** Surely there are no deep seeded issues there.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

- carry three camel segments
= carry four camel segments
\*Spawns 3-6
\*\*Spawns 7-12

* Adventure
* Vasebreaker
* Miscellaneous
Invisi-ghoul

**Invisi-ghoul** is a Brain Buster currently exclusive to Thymed Events. In this Brain Buster, as the name suggests, every zombie will be completely invisible. Your only way of figuring out where and what the zombies are are with visual and auditory cues, such as focusing on where plants' projectiles hit or the plants themselves reacting and certain sounds and visual abilities that only specific zombies can make, such as Hunter Zombie throwing snowballs.
Frostbite Caves - Day 23

**Frostbite Caves - Day 23** is the twenty-third level of Frostbite Caves. It is a Save Our Seeds level. The player must protect three endangered Chard Guards from being eaten. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Gargantuar Prime

*Has it all: heavy armor, laser eyes, smashing arms, and Bug Bot deployment system.*

## Almanac statistics

### Damage

Crushes plants with arms
Randomly burns tiles with laser eyes

## In-game statistics

### First seen

Far Future - Day 8

The imp pilots of the Gargantuar Prime series are handpicked by Dr. Zomboss himself. They are the imp elite. The small, the mean, and the fearless! But mostly the ones who can drive a stick shift.

## In-game statistics

### Codename aliases

spongebob\_garyprime
 spongebob\_gargantuar

### First seen

Spongebob Age - Day 12

**Gargantuar Prime** is a mechanized variant of the Gargantuar found in Far Future. Compared to regular Gargantuars, it has a much slower movement speed, but can smash plants twice. Additionally, Gargantuar Prime can shoot lasers from its eyes, burning any plant or zombie that it hits.

## Almanac entry

**Gargantuar Prime**

TOUGHNESS: Great

SPEED: Stiff

Has it all: heavy armor, laser eyes, smashing arms, and Bug Bot deployment system.

Health: 3600
Speed: 0.16
Damage: crushes plants with arms
Damage: randomly burns tiles with laser eyes
Special: launches Bug Bot when damaged

The imp pilots of the Gargantuar Prime series are handpicked by Dr. Zomboss himself. They are the imp elite. The small, the mean, and the fearless! But mostly the ones who can drive a stick shift.

## Overview

Gargantuar Prime has 3600 health and has no degrades. After taking more than 1800 damage, it will launch its Imp onto the third column.

Gary Prime is immune to the stunning effects of E.M.Peach.

## Encounters

* Far Future: Days 8, 12, 19, 22, 25, 26, 29, 30, 31, 35 and Terror from Tomorrow
* Modern Day: Days 3, 10, 16, 19, 33, 42, 49, 50 and Highway to the Danger Room
* Epic Quests
	+ Flame On!: Step 6
	+ Electrical Boogaloo: Steps 1 and 8
	+ Future Crash!: Steps 1, 3 and 5
* Thymed Events
	+ Spongebob Age: Days 8, 12, 14, 23, 25, Mall 15 and Missing
	+ Hero-Con 2023: Level 10
	+ Feastivus 2023: Level 16

## Gallery

Almanac iconHD Gargantuar PrimeGary Prime render
Holiday Mashup - Day 10

**Holiday Mashup - Day 10** is the tenth level of Holiday Mashup. This level introduces the Food Fight zombies and the Gramma's Zoup holiday drink. To beat this level, the player must butter zombies 25 times without planting on Dave's mold colonies. After completing this level, the player receives a money bag.

## Dialogue

### Intro

**Penny:** User Dave, I'm detecting a strange appetizing aroma from one of Food Fight's meals.

**Crazy Dave:** Could it be a taco?

**Penny:** Taco imps are present, but are not the subject of my observation.

**Crazy Dave:** Taco imps...

**Penny:** Gramma's Zoup. That is the source of the aroma.

**Penny:** I'm detecting traces of a "hungerifying" formula inside of it.

**Penny:** All zombies that eat the Zoup will become hungrier, increasing their speed slightly more than a mild increase would.

**Penny:** User Dave, are you following?

**Crazy Dave:** Mmmm... Taco imps...

**Penny:** To satiate your curiosity: Taco imps are resistant to being chilled due to their spicy contents.

**Penny:** Perhaps we should fight food with food?

**Penny:** Butter-dispensing Kernel-pults are armed and ready.

**Penny:** Let's hope their butter antics work. Although, I have my doubts...

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

* Adventure
* Vasebreaker
* Miscellaneous
Fisherman Zombie

*Casts his line to pull far plants to him.*

Everyone is tired of Fisherman Zombie's fishing stories. He's always bragging about the size of his catch. Time and time again, he claims to have caught "the big one." But the fact of the matter is, no one has seen him actually catch a fish. Not once. It's more than a little suspicious.

## Festive Fisherman

*Casts his line to pull far plants to him.*

## In-game statistics

### First seen

Holiday Mashup - Day 7

Festive Fisherman HATED Feastivus. "Bah, humbug!" he exclaimed every time he saw the date on the calendar. Until one night he was visited by the plants of Feastivus past, present and future. One showed him his time in Big Wave Beach, and he hated it. One showed him his current predicament, and he hated it. The last one showed him getting covered in snow that randomly falls from the sky, and he didn't like that either. Not much was achieved, all in all.

**Fisherman Zombie** is a zombie encountered in the Big Wave Beach. He uses his fishing rod to hook up plants every 2.5 seconds and reel them to the right, either drowning them or tossing them off the lawn if the plant is right next to him.

## Almanac entry

* Fisherman Zombie
* Festive Fisherman

**Fisherman Zombie**

TOUGHNESS: Hardened

Casts his line to pull far plants to him.

Health: 1000
Special: pulls plants to the right
Special: plants next to him are tossed off the lawn

Everyone is tired of Fisherman Zombie's fishing stories. He's always bragging about the size of his catch. Time and time again, he claims to have caught "the big one." But the fact of the matter is, no one has seen him actually catch a fish. Not once. It's more than a little suspicious.

**Festive Fisherman**

TOUGHNESS: Hardened

Casts his line to pull far plants to him.

Health: 1000
Special: plants next to him are tossed off the lawn
Holiday Spirit: 75% resistant to chill effects

Festive Fisherman HATED Feastivus. "Bah, humbug!" he exclaimed every time he saw the date on the calendar. Until one night he was visited by the plants of Feastivus past, present and future. One showed him his time in Big Wave Beach, and he hated it. One showed him his current predicament, and he hated it. The last one showed him getting covered in snow that randomly falls from the sky, and he didn't like that either. Not much was achieved, all in all.

## Overview

Fisherman Zombie has 1000 health and loses his arm after taking 500 damage. He cannot hook up plants that are behind a force field.

## Encounters

* Big Wave Beach: Days 22, 23, 25, 27, 28, 29, 30, 31, 33, 35, 37, 40, 41, 42 and Tiki Torch-er
* Holiday Mashup: Days 7, 42, 47 and The Calamity Calendar
* Epic Quests
	+ UniverZ Collides: Steps 6 and 11
* Thymed Events
	+ Feastivus - Level 25
	+ Spongebob Age: Day 19
	+ PvZ's 14th Birthdayz Bash - Level 10
	+ Big Brainz: Level 10
	+ Lawn of Doom: Level 5
	+ Feastivus 2023: Levels 2, 8, 14, 21, 22, 23, 24 and 25

## Gallery

Almanac iconFestive Fisherman almanac iconHD Fisherman ZombieFestive Fisherman render
Holiday Mashup - Day 9

**Holiday Mashup - Day 9** is the ninth level of Holiday Mashup. It is a Locked and Loaded level. This level introduces the Springening zombies and the Spring's Choccy Milk holiday drink. When this level is finished for the first time, the player unlocks the Dandelion.

## Dialogue

### Intro

**Penny:** Allow me to read the label of the Springening drink.

**Penny:** The side effects of "ZCorp Egg-scented Chocolate Drink" include...

**Penny:** "Chocolate fever sporadic jumping...

**Penny:** Finally: ...mild speed increase and slight health increase.

**Penny:** This drink seems to be a "super" drink, with two boost abilities.

**Crazy Dave:** Wait, a new fella is on the lawn!

**Penny:** You are correct, User Dave.

**Penny:** Dandelion can help us deal with the boosted zombies.

**Penny:** He can shoot explosive seeds in his lane and adjacent lanes.

**Penny:** And some wind can help speed the process up, but with a cost.

**Crazy Dave:** Blovers, let's get em' comin'!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

- carry three camel segments

= carry four camel segments

* Adventure
* Vasebreaker
* Miscellaneous
Goth Punk Zombie

*Goth Punk Zombies rock out to only the saddest of tunes.*

The other zombies just don't get him. They always say "What's up with Goth Punk Zombie? He looks so emotionally distant all the time." It's not that he's constantly down or anything. It's just that, as a zombie, he's physically incapable of portraying emotions.

**Goth Punk Zombie** is a zombie encountered in the Expansion levels of Neon Mixtape Tour, and the Veteran version of the Punk Zombie. Compared to Punk Zombie, he moves much faster, has higher health, and has higher kick damage against plants it can't mosh. Also unlike Punk Zombie, his ability only activates when the Ballad jam is playing.

## Almanac entry

**Goth Punk Zombie**

TOUGHNESS: Hardened

SPEED: Speedy

Goth Punk Zombies rock out to only the saddest of tunes.

Health: 900
Speed: 0.44
Weakness: Magnet-shroom can pull off his head

The other zombies just don't get him. They always say "What's up with Goth Punk Zombie? He looks so emotionally distant all the time." It's not that he's constantly down or anything. It's just that, as a zombie, he's physically incapable of portraying emotions.

## Overview

Goth Punk Zombie has 900 health and loses his arm after taking 450 damage. Goth Punk Zombie will be defeated in an instant if Magnet-shroom steals his head. He also eats at a faster rate than most zombies, making him a serious threat in large groups of zombies.

## Balance changes

### Verion 1.1.3

* ▼ Wave Point Cost: 400 -> 800
	+ Developer note: This was to reduce how frequent he could be in Inzanity and Endless Zone. Points should now properly reflect his threat level.

## Encounters

* Neon Mixtape Tour: Days 39, 40, 41, 42 and Greatest Hits
* Modern Day: Days 42, 47 and 49
* Thymed Events
	+ UniverZ Collides: Levels 4 and 9
	+ Feastivus 2023: Level 22
Fishy Imp

*Fishy Imps blow a barrage of low-damage bubbles from their toy guns.*

He’s called Fishy Imp for many reasons. He carries a fish, he’s done some fishy things and he smells like fish. He also brought a fish to a birthday party and it did not end well.

**Fishy Imp** is an Imp zombie found in Holiday Mashup. He blows a barrage of low-damage bubbles towards plants 6 tiles in front of him every 5-7 seconds.

## Almanac entry

**Fishy Imp**

TOUGHNESS: Dense

SPEED: Hungry

Fishy Imps blow a barrage of low-damage bubbles from their toy guns.

Health: 700
Speed: 0.22
Holiday Spirit: fully resistant to poison effects
Special: blows low-damage bubbles

He’s called Fishy Imp for many reasons. He carries a fish, he’s done some fishy things and he smells like fish. He also brought a fish to a birthday party and it did not end well.

## Overview

Fishy Imp has 700 health and loses his arm after taking 350 damage. Each bubble shot deals 20 damage.

Despite being an Imp, Shrinking Violet cannot shrink him to oblivion.

## Encounters

* Holiday Mashup: Days 18, 30, 38, 46, 47 and The Calamity Calendar
* Epic Quests
	+ UniverZ Collides: Steps 7 and 8
* Thymed Events
	+ Spongebob Age: Days 5 and 6
	+ Children's Day - Level 5
	+ Harvest Festival: Level 4
	+ Lawn of Doom: Level 5
	+ Feastivus 2023: Level 24