recursal/Fanatic-Fandom huggingface dataset:
Drow Gods

The following are the gods of the Drow. Naturally enough, these gods either do exist or they don't. But the drow do pray to them and feel that they are guided by them. The drow gods include Nott, the goddess of night. Logi, the God of cunning; Maven, the goddess of agriculture, and Joganda, the moon goddess.

## Nott

Nott is the Goddess of Night. The personification of Night to the dark elves. To them, Nott is all that there is, although their expulsions to the Underdark has caused that worship of Nott has changed. Nott is everything that the Dark Elves believe in. Night, darkness, and the personification there of. In depictions of Nott, the goddess is seen as wearing a bikini with stark white hair and a dark skin. She also has red eyes. It is through her worship that the matriarchal society of drow exists.

**Domains:** Chaos, Darkness, Evil, Magic
The Orcs of Kara'Kar

* WoW
* 4e
* 3e

## Orc

The **Orcs of Kara'Kar** are a breed of aboriginal orcs with shamanistic roots and a past rooted deeply in their Homeland, which they call Kara'Kar. They came through the Gate of the Stars onto a land whose constellations and stars were unfamiliar to them. They called their new homeland, Kara'Kar, and recorded the new stars and new positions of some constellations they were familiar with (such as *Canis Major*, the Wolf Constellation, to them). Now in a new pristine wilderness, they seek to thrive.

## Gal'Ral Awakened

The sun arose early for the young orc. But he was already up. Having put on his clothes, which were made from homespun and barely covered him as it was late spring and early summer. Today, he was to be initiated with Gantur Lazyeye, the local shaman. He opened the tent and gathered his things for an extended camping trip to a place not so far away, but far enough away for him to experience a vision.

Gal'ral was only eighteen years of age. He was thin and looked like he was just skin and bones. But he was full of youth and vitality. His tusks were fully in, and he had an overbite, enough for people to tell that he was a man. Today, he cuts the hair of his youth, which he had gathered into a ponytail; and tied with a ribbon. His parents were not up yet, but today, he receives his first tunic. It was time for him to be initiated into the Shamans' Circle, the so called *Earthen Ring.*

"Where are you going, big brother?" asked a sleepy young orc.

Gal'ral turned his head around as he prepared his warg, Seeker. "Out on a campout with three other boys and Gantur the Shaman. It's time, little brother. So, go back to sleep." Gal'ral's little brother climbed back into his sheets, rubbing his bottom and into the arms of one of their other brothers. Gal'ral didn't like leaving, but he left the cooking fire warm as he packed food for the journey. A little jerky, some roasted meat, and other foodstuffs. He then mounted his warg Seeker.

"Okay, lets go," he said. And the warg bounded off.

## References

1. ↑ Wizards RPG Team (2014). *Monster Manual 5th edition*. (Wizards of the Coast), *pp. 246–247*. ISBN 978-0786965614.
2. ↑ Skip Williams, Jonathan Tweet, Monte Cook (July 2003). *Monster Manual 3.5*. (Wizards of the Coast), *pp. 203–204*. ISBN 0-7869-2893-X.
3. ↑ 3.0 3.1 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). *Monster Manual 3.5*. (Wizards of the Coast), *p. 203*. ISBN 0-7869-2893-X.
4. ↑ Doug Stewart (June 1993). *Monstrous Manual*. (TSR, Inc), *p. ?*. ISBN 1-5607-6619-0.
5. ↑ Gary Gygax (1977). *Monster Manual*. (TSR, Inc), *p. 76*. ISBN 0-9356-9600-8.
Earth Crash

You invoke a spirit of earth to strike your target instantly, dealing 1d4 points of bludgeoning damage. Also, if the Target's concentration check to avoid the spell the damage increases by +4 points of damage in addition to the damage dealt by the spell.

## Notes

**Earth Shock** is a shaman ability learned at level six for those with the Elemental specialization. It is an instant cast spell that causes an amount of nature damage in *World of Warcraft*. It's converted to d20/Pathfinder here for your convenience. Courtesy of Arthaus/White Wolf. Name of spell has been changed to protect the innocent.

## References

1. ↑ WoW RPG Team (2005). *More Magic and Mayhem*. (Blizzard Entertainment, White Wolf Publishing), *p. 76*. ISBN 1-58846-945-X.
Alternate Orcish Traits

This section lists some alternate racial traits for orcs. Typically, these traits show up into the various clans, as in one trait may show up in one clan before all the others. Although all the clans are nearly and throughly homogenized by now, one trait is still concentrated in a certain clan before all the others.
Forest Trolls

As their name suggests, these trolls are found in forests — at least, forests not dominated by elves or other humanoid species. Some forest trolls are jealous of their jungle and ice kin, as these forest trolls have never known the glories of their own kingdom.

Forest trolls hold all other races in contempt — especially high elves, whom they consider the despoilers of their ancient homeland. They will only work with others if it means the elimination of an even more hated enemy. They allied with the Horde during the Second War in this manner, abandoning the orcs after their defeat.
Forest troll culture is tribal and as primitive as their dark troll cousins. Though not as violent as dark trolls, forest trolls nonetheless have a fearsome reputation in battle. Currently, only one tribe, the Soexomache tribe, is a member tribe of the Orcish Horde.
Tauros

The tuaros are powerful beings that live in the mountains, islands, and plains around the Hellenic World. They are seldom seen, but a large number of them threw their lot in with the orcish Horde of Kara'Kar. They now live among them but have their own nation west of the lands of the orcs. Tauros are large, muscular humanoids and bovine in appearance, complete with hooves and horns. Tauren stand anywhere from nine to twelve feet tall and weigh anywhere from 650 to 1000 lbs. Their immense bodies are covered with fine, short fur that ranges in color from black, gray, white, red, brown and tan and any mottled combinations or variations thereof. After generations of nomadic existence, most of the tauren have recently made permanent settlements in the lands of *Minotauros* and Kara'Kar.

## Racial Traits

**Giant Monstrous Humanoid (12 RP)**

* **+2 Strength, +2 Wisdom, -2 Dexterity:** the Tauros are powerful and are aware of their environment; but lack subtlety in their step. (0 RP)
* **Size:** The Tauros gain a +2 size bonus to Strength and a –2 size penalty to Dexterity. Large races take a size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. A Large creature takes up a space that is 10 feet by 10 feet and has a reach of 5 feet. (7 RP)
* **Speed:** 30 ft.
* **Natural Weapon (Ex):** A tauros’ horns are a natural weapon, and all adult tauros are proficient in their use. Tauros horns deal 1d8 points of damage (plus bonus damage from Strength). Male tauren horns tend to be more prominent than those of females. (1 RP)

* **Weapon Familiarity:** Tauros may treat tauros halberds and totems as martial weapons rather than exotic weapons. (1 RP)

* **Accomplished Hunter:** Tauros receive a +1 bonus on Knowledge (the Wilderness) and Survival checks. (1 RP)
* **Languages:** The Tauros begin play speaking Taurosian and Common (Orcish). Tauros with high intelligence scores may also learn Dwarven, Sylvan, Gnoll, Troll, Aklo, and Draconic.
Fire Nova Totem

The totem does nothing on the round you create it, but releases an intense wave of flame in all directions on the following round. This flame deals 1d8 points of fire damage per caster level (maximum 15d8) to all creatures in the area, including you.

## OGL Section 15 -- Copyright Notice

**World of Warcraft: More Magic & Mayhem** © 2005, Blizzard Entertainment
Healing Wave

You create a wave of Light energy that jumps from creature to creature in a manner similar to chain lightning, but rather than burning the subjects, it closes their wounds and restores their vitality. The wave cures 1d8 points of damage per caster level (maximum 10d8) to the primary target. After it strikes, the healing wave can jump to a number of secondary targets equal to your one per two caster levels (maximum 10). Each secondary wave strikes one target and cures half as much damage as the primary wave did (rounded down).

You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be cured more than once. You can choose to affect fewer secondary targets than the maximum.

Like cure spells, healing wave damages undead rather than curing them. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

## OGL Section 15 -- Copyright Notice

**World of Warcraft: More Magic & Mayhem** © 2005, Blizzard Entertainment
Vision Quest

The vision quest represents a tribe member’s passage from one stage to another, such as from youth to maturity or from maiden to mother. Shaman typically undergo several vision quests throughout their careers, each one unlocking hidden knowledge within their souls.

To venture on a vision quest, the seeker leaves her tribe behind and finds a natural area that feels quiet and sacred to her. The seeker leaves all trappings of civilization behind, including weapons and clothes, taking only a waterskin with her. The tribe’s shaman provides the vision speaker with a bundle of herbs to eat in the sacred area. These herbs facilitate the vision quest. Finding and collecting these herbs requires a DC 15 Profession (herbalist) check. Only a trained (at least 5th level) shaman may set a seeker on her vision quest.

A vision quest lasts 2–4 days. Traditionally, the quest begins with a powerful urge to leave the sacred area. The seeker must resist this temptation and remain in the place she chose. Most seekers remind themselves of the sacred task they perform and soothe themselves with knowledge that they can survive a few days alone. Once the urge to leave passes, the seeker feels a sense of buoyancy. She seems to float out of her body and see the land spread out beneath her. She examines her body and, in doing so, comes to understand her soul. Each physical feature reminds the vision seeker of past experiences, her ancestors or her race. She meditates on these things until she feels at peace with herself.

At the apex of the vision quest, a spirit animal comes to the seeker. The animal represents the seeker’s spirit; fierce warriors may see a bear, while timid herbalists may see a rabbit. The seeker feels an instant bond with the animal. In rare cases, the spirit animal may lead the seeker away from the sacred area to a place of great power.

This sometimes happens to seekers who later become shaman. In the place of power, the seeker undergoes an additional test, such as a test of combat against a wild animal or a test of skill where she must heal a wounded creature or retrieve an object from a dangerous natural location.

Upon completing her vision quest, a seeker usually takes some small item from the sacred area, such as a rock or a bit of animal fur, and keeps it as a reminder of her quest. A seeker who fails to complete her test may try again when she and her shaman feel ready.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 WoW RPG team (2006). *Horde Player's Guide*. (White Wolf), *p. 92*. ISBN 1-58846-772-4.
New Horde Race Options

This chapter does introduce four new races for your Phaeselis game. They are the Jungle Trolls, Gnolls, Forest Trolls, and Half-ogres (of orc descent). Not all of these races are member races of the Horde, but they are at least on good terms with them.

### Contents

* Orc Race Options
* Carnosaurians
* Jungle Trolls
* Gnolls
* Deer Therians
* Forest Trolls
* Half-Ogres
* Tauros
* Drow
Shock Bolt

This spell functions like *Lightning Bolt*, except that it deals 1d4 points of damage per two caster levels (maximum 5d4).

## Notes

This is a lighter version of *lightning bolt*, perfect for Shamans and precocious apprentices to learn to cast. The spell has been nerfed courtesy of Blizzard Entertainment and White Wolf Publishing.

## References

1. ↑ WoW RPG Team (2005). *More Magic and Mayhem*. (Blizzard Entertainment, White Wolf Publishing), *p. 81*. ISBN 1-58846-945-X.
Book 3

## Deaths

Eugene Cooney: http://the-walking-dead-all-deaths.wikia.com/wiki/Eugene\_Cooney\_(Comic\_Book\_Series)

Otis: http://the-walking-dead-all-deaths.wikia.com/wiki/Otis\_(Comic\_Book\_Series)

Dr. Stevens: http://the-walking-dead-all-deaths.wikia.com/wiki/Stevens\_(Comic\_Book\_Series)

Caesar Martinez: http://the-walking-dead-all-deaths.wikia.com/wiki/Caesar\_Ramon\_Martinez\_(Comic\_Book\_Series)

Bruce Allen Cooper: http://the-walking-dead-all-deaths.wikia.com/wiki/Bruce\_Allan\_Cooper\_(Comic\_Book\_Series)

Sam: http://the-walking-dead-all-deaths.wikia.com/wiki/Sam\_(Comic\_Book\_Series)
Gust of Wind

### Effect

line-shaped gust of severe wind emanating out from you to the extreme of the range

### Spell Resistance

yes

This spell creates a severe blast of air (approximately 50 mph) that
originates from you, affecting all creatures in its path. All flying
creatures in this area take a –4 penalty on Fly skill checks. Tiny or smaller flying creatures must make a DC 25 Fly skill check or be blown back 2d6 × 10 feet and take 2d6 points of damage. Small or smaller flying creatures must make a DC 20 Fly skill check to move against the force of the wind.

A Tiny or smaller creature on the ground is knocked down and
rolled 1d4 × 10 feet, taking 1d4 points of nonlethal damage per 10 feet.

* Small creatures are knocked prone by the force of the wind.
* Medium or smaller creatures are unable to move forward against the force of the wind unless they succeed at a DC 15 Strength check.
* Large or larger creatures may move normally within a *gust of wind* effect.
* This spell can't move a creature beyond the limit of its range.

* Any creature, regardless of size, takes a –4 penalty on ranged attacks and Perception checks in the area of a *gust of wind*.
* The force of the gust automatically extinguishes candles,

torches, and similar unprotected flames. It causes protected flames,
such as those in lanterns, to dance wildly and has a 50% chance to
extinguish those lights.
 In addition to the effects noted, a *gust of wind* can do
anything that a sudden blast of wind would be expected to do. It can
create a stinging spray of sand or dust, fan a large fire, overturn
delicate awnings or hangings, heel over a small boat, and blow gases or
vapors to the edge of its range.

*Gust of wind* can be made permanent with a *permanency* spell.
Volume 13: Too Far Gone

## Deaths

Scott: http://the-walking-dead-all-deaths.wikia.com/wiki/Scott\_(Comic\_Book\_Series)

Regina Monroe: http://the-walking-dead-all-deaths.wikia.com/wiki/Regina\_Monroe\_(Comic\_Book\_Series)

Peter Anderson: http://the-walking-dead-all-deaths.wikia.com/wiki/Peter\_Anderson\_(Comic\_Book\_Series)

D.C. Scavenger #1: http://the-walking-dead-all-deaths.wikia.com/wiki/D.C.\_Scavenger\_1

Derek: http://the-walking-dead-all-deaths.wikia.com/wiki/Derek\_(Comic\_Book\_Series)

D.C. Scavenger #5: http://the-walking-dead-all-deaths.wikia.com/wiki/Scavenger\_5\_(Comic\_Book\_Series)

D.C. Scavenger #2: http://the-walking-dead-all-deaths.wikia.com/wiki/Scavenger\_2\_(Comic\_Book\_Series)

D.C. Scavenger #3: http://the-walking-dead-all-deaths.wikia.com/wiki/Scavenger\_3\_(Comic\_Book\_Series)

D.C. Scavenger #4: http://the-walking-dead-all-deaths.wikia.com/wiki/Scavenger\_4\_(Comic\_Book\_Series)
Dream Snake Clan

The Dream Snake Clan is where shamanism had begun. First as psychic powers, but it evolved (or devolved) into an expression of spirituality and communion. Here Shamanism began, and it is in this tribe dwells the Oracle for all orcs: Durga Songwoman.

The Dream Snake clan relies on the Snow Wolf Clan and the Frostpaw tribe to defend it against elvish raiders. It also depends on the wizards from the Eternal Mountain caste to advise it in temporal and secular matters. It doesn't have a strong army, but what there is to defend it is certainly powerful. The shamans of the Dream Snake Clan certainly can carry weight, but their advice hardly changes horde foreign policy anymore.

Everyone regards that the Dream Snake clan is a clan of Shamans, but they are half right. There are warriors trained in the Dream Snake Clan along with good fighters, good archers, and good wizards. Most Warlocks that come from the Dream Snake Clan are uncorrupted Warlocks.
Risen Boulder tribe

### Allies

The White Hand clan, the Eternal Mountain caste, the Frostpaws, and the Dream Snake clan

### Special Personages

Jamjiahjin (9th level soulhunter), Sesuzkima (7th level witch)

The **Risen Boulder tribe** is a tribe of trolls that joined the horde after the Battle of Bloody Snows. The trolls were forest trolls initially, and were dominated by the Apicantusks at the time. Now, they are dominated by the Raventusk family.

The Risen Boulder tribe was formed when a troll mage used a magic spell to cause a boulder to rise and flatten his enemies. None dared to oppose him then. The tribe was formed then, splitting off the Gamork tribe. The mage took his people north, out of the jungle, through the desert and fabled Khem, and through the fertile crescent to settle on the brackish waters of the Caspian. They joined the orcs in their battles with the Elves soon after.

**Domains:** Risen Boulder Keep

**Speciality:** Magic, voodoun, and making weapons for warriors.
Compendium 3

## Deaths

Abraham Ford: http://the-walking-dead-all-deaths.wikia.com/wiki/Abraham\_Ford

Glenn: http://the-walking-dead-all-deaths.wikia.com/wiki/Glenn

Spencer Monroe: http://the-walking-dead-all-deaths.wikia.com/wiki/Spencer\_Monroe

David: http://the-walking-dead-all-deaths.wikia.com/wiki/David

Eric: http://the-walking-dead-all-deaths.wikia.com/wiki/Eric

Richard: http://the-walking-dead-all-deaths.wikia.com/wiki/Richard

Shiva: http://the-walking-dead-all-deaths.wikia.com/wiki/Shiva\_(Tiger)

Holly: http://the-walking-dead-all-deaths.wikia.com/wiki/Holly\_%28Comic\_Book\_Series%29

Gary: http://the-walking-dead-all-deaths.wikia.com/wiki/Gary\_%28Comic\_Book\_Series%29

Davis: http://the-walking-dead-all-deaths.wikia.com/wiki/Davis\_%28Comic\_Book\_Series%29

John: http://the-walking-dead-all-deaths.wikia.com/wiki/John\_%28Comic\_Book\_Series%29

Denise Cloyd: http://the-walking-dead-all-deaths.wikia.com/wiki/Denise\_Cloyd\_%28Comic\_Book\_Series%29

Kal: http://the-walking-dead-all-deaths.wikia.com/wiki/Kal\_%28Comic\_Book\_Series%29

Mike: http://the-walking-dead-all-deaths.wikia.com/wiki/Mike\_%28Comic\_Book\_Series

Many unnamed Whisperers.

Many unnamed Alexandria residents.

Many unnamed Hilltop residents.

Many unnamed Kingdom residents

Many unnamed Saviors.
TWD

## Welcome to the The Walking Dead All Deaths Wikia

This is the wiki page containing all the walking dead character deaths from the comics to the games to the T.V. series as well as how they all died!

P.S. TYPE TWD TO GET BACK TO THIS PAGE

## More Information

This wiki page will describe all character deaths from major to minor characters in the comics, show, telltale games and Fear The Walking Dead. It may also cover deaths from other walking dead franchises in the future. Please let me know if I left out a character death or my information is invalid, thanks!

## Deaths From The Comic Book Series

http://the-walking-dead-all-deaths.wikia.com/wiki/Comics

## Deaths From The T.V. Series

* http://the-walking-dead-all-deaths.wikia.com/wiki/T.V.\_Series

## Deaths From Fear The Walking Dead

* http://the-walking-dead-all-deaths.wikia.com/wiki/The\_Walking\_Dead\_All\_Deaths\_Wikia

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

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Earthbind Totem

The totem creates vines and tendrils of stone that assault nearby enemies. All enemies within 20 feet of the totem must make Reflex saves each round or become entangled by the stony roots for 1 round.

## Trivia

* **Earthbind Totem** is a core shaman ability learned at level 26 in WoW. It is an Area of Effect (AoE) debuff snare. It slows enemies in a 10 yard radius for 20 seconds. This is very useful against multiple mobs/players that are about to attack the caster by slowing them.
* The totem has only 5 hp; it is easily destroyed by mobs and players.
* Throughout the totem's duration, it casts slowing debuffs. It may be resistible with nature resistance.
* Will aggro neutral mobs within range; thus, especially when used as an escape tactic, can draw adds in certain areas.

## OGL Section 15 -- Copyright Notice

**World of Warcraft: More Magic & Mayhem** © 2005, Blizzard Entertainment
The Gentle Fist Clan

A clan of orc martial artists practicing the Way of the Gentle Fist, the Gentle Fist Clan live monastic lives. They do so in an attempt to reach Enlightenment. The clan's martial artists help the horde in their battles against the hated elves, but are neutral on the question of expansion. They find war a tedious question and seek to find Enlightenment.

## Character Classes

Most Gentle Fist orcs are monks. Some are fighters, as guards are required to help defend the monasteries. Others are simple martial artists who practice a variety of orc martial arts. The fighters are typically trained in axe fighting, but some learn the way of the sword.
Water Walking

### Level

Cleric 3, Medium 3, Psychic 2, Shaman 3, Spiritualist 3, Sorcerer/Wizard 3, Witch 3

### Spell Resistance

No

You can tread on any liquid as if it were firm ground. You can easily traverse mud, oil, snow, quicksand, running water, ice, and even lava, since your feet hover an inch or two above the surface. (If you cross molten lava you still take damage from the heat because you are near it.) You can walk, run, charge or otherwise move across the surface as if it were normal ground.

If you cast this spell underwater (or while you are partially or wholly submerged in liquid), you are borne toward the surface at 60 feet per round until you can stand on it.

## OGL Section 15 -- Copyright Notice

**World of Warcraft: More Magic & Mayhem** © 2005, Blizzard Entertainment
Book 2

## Deaths

Julie: http://the-walking-dead-all-deaths.wikia.com/wiki/Julie\_(Comic\_Book\_Series)

Chris: http://the-walking-dead-all-deaths.wikia.com/wiki/Chris\_(Comic\_Book\_Series)

Susie Greene: http://the-walking-dead-all-deaths.wikia.com/wiki/Susie\_Greene\_(Comic\_Book\_Series)

Rachel Greene: http://the-walking-dead-all-deaths.wikia.com/wiki/Rachel\_Greene\_(Comic\_Book\_Series)

Thomas Richards: http://the-walking-dead-all-deaths.wikia.com/wiki/Thomas\_Richards

Dexter: http://the-walking-dead-all-deaths.wikia.com/wiki/Dexter\_(Comic\_Book\_Series)

Allen: http://the-walking-dead-all-deaths.wikia.com/wiki/Allen\_(Comic\_Book\_Series)
Father

**This article is a disambiguation page for Father**.

The word "Father" may mean one of the things below.

If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Father (Codename: Kids Next Door) - A major antagonist of the cartoon series Codename: Kids Next Door.
* Father (Fullmetal Alchemist) - The main antagonist of the anime/manga series Fullmetal Alchemist.
Eternal Mountain caste

### Special Personages

Won'Ijen (CG male troll 18th level wizard), Zaneshi (N male troll 11th level Cleric), and Khujola (LN female troll 14th level Fighter)

### Game edition

Pathfinder

The **Eternal Mountain Caste** is located upon Mount Caucasus in the Caucasus mountains. It's the only troll tribe that has strong traditions of Arcane Magic. Led by Won'Ijen, the tribe has prospered in the land. The caste trains wizards, summoners, and sorcerers; plus a few witches and witch doctors of the old traditions.

It is also the only troll tribe in the horde that teaches a certain sword play style that takes full advantage of the troll dexterity. The style is called the *Mountain Wind* style. The style is taught to Fighters and Swashbucklers. But never to barbarians.

## Speech

The Eternal Mountain Caste speaks in the most unusual way, for trolls. They speak in a manner that is similar to the King's English.
Ice Blast

You gather the moisture in the area into a ball, and then freeze it solid. You launch it at your target. Hitting your target requires a successful ranged touch attack. if your roll succeeds, the target takes 1d6 points of cold damage per caster level (maximum 15d6) and it's chilled for one round. A successful fortitude save negates the chill effect.

## Trivia

* Ice Blast's mechanics are from *More Magic and Mayhem* under the spell *Frost Shock.*
* *Frost Shock* is a core ability for the Shaman class on the World of Warcraft MMORPG.
* **Frost Shock** is a core shaman ability learned at level 22. In addition to its significant direct damage (which is instant cast and does not reset the shaman's melee attack), frost shock also snares the target.

## Lesser Ice Blast

**Level:** Shaman 2

This spell is a lesser version of Ice Blast. The exception is that it deals 1d4 points of damage (maximum 10d4) per level, and there is no chilling effect.

## Greater Ice Blast

**Level:** Shaman 6

This spell is a greater version of Ice Blast (see above). It deals 1d8 points of cold damage per level (to a maximum of 15d8), and a target that fails it's saving throw is chilled for 3 rounds.

## References

1. ↑ WoW RPG Team (2005). *More Magic and Mayhem*. (Blizzard Entertainment, White Wolf Publishing), *p. 76*. ISBN 1-58846-945-X.
Volume 6: This Sorrowful Life

## Deaths

Eugene Cooney: http://the-walking-dead-all-deaths.wikia.com/wiki/Eugene\_Cooney\_(Comic\_Book\_Series)

Stevens: http://the-walking-dead-all-deaths.wikia.com/wiki/Stevens\_(Comic\_Book\_Series)

Otis: http://the-walking-dead-all-deaths.wikia.com/wiki/Otis\_(Comic\_Book\_Series)

Caesar Ramon Martinez: http://the-walking-dead-all-deaths.wikia.com/wiki/Caesar\_Ramon\_Martinez\_(Comic\_Book\_Series)
Volume 11: Fear The Hunters

## Deaths

Ben: http://the-walking-dead-all-deaths.wikia.com/wiki/Ben\_(Comic\_Book\_Series)

Billy: http://the-walking-dead-all-deaths.wikia.com/wiki/Billy\_(Comic\_Book\_Series)

Chris: http://the-walking-dead-all-deaths.wikia.com/wiki/Chris\_(Hunter)\_(Comic\_Book\_Series)

Theresa: http://the-walking-dead-all-deaths.wikia.com/wiki/Theresa\_(Comic\_Book\_Series)

David: http://the-walking-dead-all-deaths.wikia.com/wiki/David\_(Comic\_Book\_Series)

Albert: http://the-walking-dead-all-deaths.wikia.com/wiki/Albert\_(Comic\_Book\_Series)

Greg: http://the-walking-dead-all-deaths.wikia.com/wiki/Greg\_(Comic\_Book\_Series)

Charlie: http://the-walking-dead-all-deaths.wikia.com/wiki/Charlie\_(Comic\_Book\_Series)

Dale: http://the-walking-dead-all-deaths.wikia.com/wiki/Dale\_(Comic\_Book\_Series)
Book 7

## Deaths

Scott: http://the-walking-dead-all-deaths.wikia.com/wiki/Scott\_(Comic\_Book\_Series)

Regina Monroe: http://the-walking-dead-all-deaths.wikia.com/wiki/Regina\_Monroe\_(Comic\_Book\_Series)

Peter Anderson: http://the-walking-dead-all-deaths.wikia.com/wiki/Peter\_Anderson\_(Comic\_Book\_Series)

D.C. Scavenger #1: http://the-walking-dead-all-deaths.wikia.com/wiki/D.C.\_Scavenger\_1

Derek: http://the-walking-dead-all-deaths.wikia.com/wiki/Derek\_(Comic\_Book\_Series)

D.C. Scavenger #5: http://the-walking-dead-all-deaths.wikia.com/wiki/Scavenger\_5\_(Comic\_Book\_Series)

D.C. Scavenger #2 http://the-walking-dead-all-deaths.wikia.com/wiki/Scavenger\_2\_(Comic\_Book\_Series):

D.C. Scavenger #3: http://the-walking-dead-all-deaths.wikia.com/wiki/Scavenger\_3\_(Comic\_Book\_Series)

D.C. Scavenger #4: http://the-walking-dead-all-deaths.wikia.com/wiki/Scavenger\_3\_(Comic\_Book\_Series)

Bruce: http://the-walking-dead-all-deaths.wikia.com/wiki/Bruce\_(Comic\_Book\_Series)

Tobin: http://the-walking-dead-all-deaths.wikia.com/wiki/Tobin\_(Comic\_Book\_Series)

Morgan Jones: http://the-walking-dead-all-deaths.wikia.com/wiki/Morgan\_Jones\_(Comic\_Book\_Series)

Ron Anderson: http://the-walking-dead-all-deaths.wikia.com/wiki/Ron\_Anderson\_(Comic\_Book\_Series)

Jessie Anderson: http://the-walking-dead-all-deaths.wikia.com/wiki/Jessie\_Anderson\_(Comic\_Book\_Series)

Douglas Monroe: http://the-walking-dead-all-deaths.wikia.com/wiki/Douglas\_Monroe\_(Comic\_Book\_Series)
Volume 14: No Way Out

## Deaths

Bruce: http://the-walking-dead-all-deaths.wikia.com/wiki/Bruce\_(Comic\_Book\_Series)

Tobin: http://the-walking-dead-all-deaths.wikia.com/wiki/Tobin\_(Comic\_Book\_Series)

Morgan Jones: http://the-walking-dead-all-deaths.wikia.com/wiki/Morgan\_Jones\_(Comic\_Book\_Series)

Ron Anderson: http://the-walking-dead-all-deaths.wikia.com/wiki/Ron\_Anderson\_(Comic\_Book\_Series)

Jessie Anderson: http://the-walking-dead-all-deaths.wikia.com/wiki/Jessie\_Anderson\_(Comic\_Book\_Series)

Douglas Monroe: http://the-walking-dead-all-deaths.wikia.com/wiki/Douglas\_Monroe\_(Comic\_Book\_Series)
Fairy Tail

**Fairy Tail**is a Japanese manga/anime series, written and illustrated by Hiro Mashima. The plot focuses on a world populated by wizards, namely the Fairy Tail guild.

## Profiles

### Fairy Tail Guild

* Natsu Dragneel
* Gray Fullbuster
* Lucy Heartfilia
* Erza Scarlet
* Wendy Marvell
* Gajeel Redfox
* Juvia Lockser
* Laxus Dreyar
* Makarov Dreyar
* Mirajane Strauss
* Elfman Strauss
* Lisanna Strauss
* Cana Alberona
* Levy McGarden
* Gildarts Clive
* Evergreen
* Freed Justine
* Bickslow
* Panther Lily
* Loke
* Mavis Vermillion

### Lamia Scale

* Jura Neekis
* Lyon Vastia
* Sherry Blendy
* Yuka Suzuki
* Toby Horhota
* Sherria Blendy

### Sabertooth

* ​Sting Eucliffe
* Rouge Cheney

### Dark Guilds

* Zeref Dragneel
* Hades

### Dragons

* Igneel
* Acnologia
Issue 48

## Deaths

Patricia: http://the-walking-dead-all-deaths.wikia.com/wiki/Patricia\_(Comic\_Book\_Series)

Billy Greene: http://the-walking-dead-all-deaths.wikia.com/wiki/Billy\_Greene\_(Comic\_Book\_Series)

Alice Warren: http://the-walking-dead-all-deaths.wikia.com/wiki/Alice\_Warren\_(Comic\_Book\_Series)

Judith Grimes: http://the-walking-dead-all-deaths.wikia.com/wiki/Judith\_Grimes\_(Comic\_Book\_Series)

Lori Grimes: http://the-walking-dead-all-deaths.wikia.com/wiki/Lori\_Grimes\_(Comic\_Book\_Series)

Hershel Greene: http://the-walking-dead-all-deaths.wikia.com/wiki/Hershel\_Greene\_(Comic\_Book\_Series)

Brian Blake: http://the-walking-dead-all-deaths.wikia.com/wiki/Brian\_Blake\_(Comic\_Book\_Series)
Feats of the Horde

This chapter presents new feats for use in your orc games. In fact, it's a feat compilation for your use in your game. The feats come from the Advanced Race Guide, the Horde Player's Guide, and the NPC Codex. These feats are appropriate for orcs in the Orcish Horde, or for other member races. But any character can take them. Fighters may take feats with [Combat] next to them as bonus feats.

Contents:

* ARG feats
* Horde Player's Guide feats
* NPC Codex feats
Bruce Irvin

An African American well-versed in Muay Thai Kickboxing, Bruce lost his family, consisting of his parents and older brother, to gangsters. This would force him to live in the grueling streets alone, but this would further strengthen him, and eventually, he became recognized around as a ruthless fighter, maximizing his Muay Thai skills and his mind to inflict maximum pain against opponents.

His life would change, when he was paid to lose a fight in Thailand, but Bruce beat his opponent to death in a double-cross. He would then live life on the run as the bookie had paid someone to kill Bruce. Bruce would eventually confront the killer, as well as a Hong Kong detective on a plane. The ensuing fight between the three caused a plane crash, which caused Bruce to suffer amnesia. On being approached by Kazuya Mishima's men, Bruce saw little choice and decided to work for the Mishima Zaibatsu. They would form a partnership so strong, that they would help each other once again, after 21 long years.

During these years, one can speculate that Bruce was attacked by Ogre, as Ogre possesses some of Bruce's moves, such as his "Foot Bazooka" and "Double Elbow."

Bruce's occupation, however, showed that he was recruited after Kazuya's death to be a trainer for survival techniques. Surprised with Kazuya's reappearance despite his supposed death at the hands of his father Heihachi, Bruce left for the King of Iron Fist Tournament 5, in order to meet Kazuya. Upon meeting the man, the two once again became partners and pitted themselves against G-Corporation. They slaughtered its highest ranking members, allowing Kazuya to take control of the company. Bruce would, later on, become Kazuya's right-hand man once again, and would serve as G-Corporation's leading general in the fight against the Mishima Zaibatsu. With Kazuya creating a bounty on Jin's head on the sixth tournament, Bruce set out with new objectives.

In general, Bruce's ferocious style, and seemingly "chill" personality, all hail from his background. With the loss of his family, and being forced to live by fighting, Bruce became a bitter man, doing whatever he saw fit in the situation. It was also because of this that Bruce has shown a distinct and particular dislike for gangsters, and anyone else of the sort. One of the main noteworthy story points in Bruce's life would be his meeting with Kazuya. Together, Bruce would brave various hardships, not once, but twice for Kazuya, showing a very strong and close comradeship. Another distinct note is that Bruce is still very fond of children, and he particularly makes it a point to protect and encourage the children, especially when they are bullied or are attacked by gangsters.
Panda

**Panda** was introduced in *Tekken 3*, and she returned for all subsequent games. Panda is the pet of Ling Xiaoyu. Kuma is in love with her, but Panda isn't interested in him romantically.

Panda has been featured as a "costume swap" for Kuma in all of the games that she has been in. They have the same moves, stance, and animations (shown before a fight and after a fight), but their endings are always, in some way, different.
Issue 83

## Deaths

Morgan Jones: http://the-walking-dead-all-deaths.wikia.com/wiki/Morgan\_Jones\_(Comic\_Book\_Series)

Ron Anderson: http://the-walking-dead-all-deaths.wikia.com/wiki/Ron\_Anderson\_(Comic\_Book\_Series)

Jessie Anderson: http://the-walking-dead-all-deaths.wikia.com/wiki/Jessie\_Anderson\_(Comic\_Book\_Series)

Douglas Monroe: http://the-walking-dead-all-deaths.wikia.com/wiki/Douglas\_Monroe\_(Comic\_Book\_Series)
Volume 8: Made To Suffer

## Deaths

Tyreese: http://the-walking-dead-all-deaths.wikia.com/wiki/Tyreese\_(Comic\_Book\_Series)

Raymond Hilliard: http://the-walking-dead-all-deaths.wikia.com/wiki/Raymond\_Hilliard\_(Comic\_Book\_Series)

Axel: http://the-walking-dead-all-deaths.wikia.com/wiki/Axel\_(Comic\_Book\_Series)

Gus Strunk: http://the-walking-dead-all-deaths.wikia.com/wiki/Gus\_Strunk\_(Comic\_Book\_Series)

Gabriel Harris: http://the-walking-dead-all-deaths.wikia.com/wiki/Gabriel\_Harris\_(Comic\_Book\_Series)

Patricia: http://the-walking-dead-all-deaths.wikia.com/wiki/Patricia\_(Comic\_Book\_Series)

Billy Greene: http://the-walking-dead-all-deaths.wikia.com/wiki/Billy\_Greene\_(Comic\_Book\_Series)

Alice Warren: http://the-walking-dead-all-deaths.wikia.com/wiki/Alice\_Warren\_(Comic\_Book\_Series)

Lori Grimes: http://the-walking-dead-all-deaths.wikia.com/wiki/Lori\_Grimes\_(Comic\_Book\_Series)

Judith Grimes: http://the-walking-dead-all-deaths.wikia.com/wiki/Judith\_Grimes\_(Comic\_Book\_Series)

Hershel Greene: http://the-walking-dead-all-deaths.wikia.com/wiki/Hershel\_Greene\_(Comic\_Book\_Series)

Brian Blake: http://the-walking-dead-all-deaths.wikia.com/wiki/Brian\_Blake\_(Comic\_Book\_Series)

Tyreese: http://the-walking-dead-all-deaths.wikia.com/wiki/Tyreese\_(Comic\_Book\_Series)

Raymond Hilliard: http://the-walking-dead-all-deaths.wikia.com/wiki/Raymond\_Hilliard\_(Comic\_Book\_Series)

Axel: http://the-walking-dead-all-deaths.wikia.com/wiki/Axel\_(Comic\_Book\_Series)

Gus Strunk: http://the-walking-dead-all-deaths.wikia.com/wiki/Gus\_Strunk\_(Comic\_Book\_Series)

Gabriel Harris: http://the-walking-dead-all-deaths.wikia.com/wiki/Gabriel\_Harris\_(Comic\_Book\_Series)

Patricia: http://the-walking-dead-all-deaths.wikia.com/wiki/Patricia\_(Comic\_Book\_Series)

Billy Greene: http://the-walking-dead-all-deaths.wikia.com/wiki/Billy\_Greene\_(Comic\_Book\_Series)

Alice Warren: http://the-walking-dead-all-deaths.wikia.com/wiki/Alice\_Warren\_(Comic\_Book\_Series)

Lori Grimes: http://the-walking-dead-all-deaths.wikia.com/wiki/Lori\_Grimes\_(Comic\_Book\_Series)

Judith Grimes: http://the-walking-dead-all-deaths.wikia.com/wiki/Judith\_Grimes\_(Comic\_Book\_Series)

Hershel Greene: http://the-walking-dead-all-deaths.wikia.com/wiki/Hershel\_Greene\_(Comic\_Book\_Series)

Brian Blake: http://the-walking-dead-all-deaths.wikia.com/wiki/Brian\_Blake\_(Comic\_Book\_Series)
Execution Division Apprentice

Series
 Birthday
 Sex
 Species
 Height
 Weight
 Alignment | Lawful Good

## Background

**Execution Division Apprentice** is the disciple of Execution Division Master and is after eliminating the **Akudama**. Time later, with the death of her master, she ends up losing one of her eyes to Hoodlum due to her moment of emotional fragility and, from that, changes her posture and way of acting.

## Powers & Abilities

* **Superhuman Physical Characteristics**
* **Martial Artist:** She appears to have mastery of close quarters combat as seen in her fight against Brawler.
* **Lightsaber User:** As an Executioner, she has great skill in the use of his Lightsaber weapon.

## Equipment

* **Lightsaber:** Highly slashing lightsabers which are used by Executioners.

## Feats

### Strength

* It was able to cut the Doctor.
* Able to trade blows with Brawler.
* Kicked Brawler away.

### Speed

* He managed to dodge a Cutthroat cut while trading forces with Brawler.
* She managed to quickly fend off a bench that Brawler played against her.

### Durability

* Survived the Laser from Courier's motorcycle that destroyed part of the place where it was.
* Withstood a blow from Hoodlum that pierced his eye.
* She withstood a Courier shot that hit her shoulder.

### Skill

* Able to fight Brawler and dodge Cutthroat.
* Exchanged blows with Courier.
* She noticed the Doctor's presence behind her.

## Weaknesses

* She is still a novice and is inattentive to certain situations.
Roger

### Pre-*Tekken 2*

Kazuya Mishima took over the Mishima Zaibatsu from his fatherHeihachi. The Zaibatsu became more corrupt than ever under Kazuya's leadership and engaged in many illegal activities such as assassination, extortion, drug dealing and the smuggling of species. Kazuya also recruited Doctor Bosconovitch to work for him. One of the projects he was commanded to work on was creating genetically engineered creatures. Through Boskonovitch, modified animals were created with DNA samples. Roger was created from Kangaroo DNA, whereas Alex was created using DNA from Dromaeosaurid fossil samples.

### *Tekken 2*

Kazuya thought that Roger and Alex were worthless creations and wanted to kill them. However, Roger and Alex managed to escape. They then met Armor King, who taught them how to wrestle. Both Alex and Roger enter to fight in the second Iron Fist Tournament.

Jun Kazama, a member of the wildlife protection organization WWWC, infiltrates the second Iron Fist Tournament to arrest Kazuya, who is smuggling and experimenting on endangered species. She found Roger and Alex and quickly arranged for them to live out their lives in Australia, where they would be safe.

### *Tekken 5*

**Prologue**: 20 years later, Roger was kidnapped and taken away.Roger Jr. and his mother joined The King of Iron Fist Tournament 5 to find Roger.

**Ending Description**: After a long struggle, they find him. But they soon discover that Roger was living the easy life, unconcerned about his family and/or fatherly responsibilities. Roger Jr. became shocked and angered at the sight of seeing his dad relaxing while Roger Jr. and his mother were worried sick about him and vengefully uppercuts him through the roof.

### *Tekken 6*

**Prologue**: After the tournament, life became hard for Roger Jr. and his mother. Shortly thereafter, The King of Iron Fist Tournament 6 was announced, and Roger Jr. and his mother decided to join the tournament in search of victory and financial security **Ending Description**: Roger is teaching Roger Jr. boxing moves and bonding with his son, when all of a sudden, his wife comes in and confronts Roger with a picture of him with other female kangaroos. As a result, she uppercuts him up through the roof. The screen ends with Roger Jr. gazing in confusion at what had just happened. Throughout the whole ending, canned laughter can be heard.
Book 5

## Deaths

Unnamed Survivor: http://the-walking-dead-all-deaths.wikia.com/wiki/Unnamed\_Survivor

Duane Jones: http://the-walking-dead-all-deaths.wikia.com/wiki/Duane\_Jones

Marauder #1: http://the-walking-dead-all-deaths.wikia.com/wiki/Marauder\_1

Marauder #2: http://the-walking-dead-all-deaths.wikia.com/wiki/Marauder\_2

Marauder #3: http://the-walking-dead-all-deaths.wikia.com/wiki/Marauder\_3
Issue 66

## Deaths

Chris: http://the-walking-dead-all-deaths.wikia.com/wiki/Chris\_(Hunter)\_(Comic\_Book\_Series)

Theresa: http://the-walking-dead-all-deaths.wikia.com/wiki/Theresa\_(Comic\_Book\_Series)

David: http://the-walking-dead-all-deaths.wikia.com/wiki/David\_(Comic\_Book\_Series)

Albert: http://the-walking-dead-all-deaths.wikia.com/wiki/Albert\_(Comic\_Book\_Series)

Greg: http://the-walking-dead-all-deaths.wikia.com/wiki/Greg\_(Comic\_Book\_Series)

Charlie: http://the-walking-dead-all-deaths.wikia.com/wiki/Charlie\_(Comic\_Book\_Series)

Dale: http://the-walking-dead-all-deaths.wikia.com/wiki/Dale\_(Comic\_Book\_Series)
Volume 3: Safety Behind Bars

## Deaths

Julie: http://the-walking-dead-all-deaths.wikia.com/wiki/Julie\_(Comic\_Book\_Series)

Chris: http://the-walking-dead-all-deaths.wikia.com/wiki/Chris\_(Comic\_Book\_Series)

Susie Greene: http://the-walking-dead-all-deaths.wikia.com/wiki/Susie\_Greene\_(Comic\_Book\_Series)

Rachel Greene: http://the-walking-dead-all-deaths.wikia.com/wiki/Rachel\_Greene\_(Comic\_Book\_Series)

Thomas Richards: http://the-walking-dead-all-deaths.wikia.com/wiki/Thomas\_Richards
Issue 47

Raymond Hilliard: http://the-walking-dead-all-deaths.wikia.com/wiki/Raymond\_Hilliard\_(Comic\_Book\_Series)

Axel: http://the-walking-dead-all-deaths.wikia.com/wiki/Axel\_(Comic\_Book\_Series)

Gus Strunk: http://the-walking-dead-all-deaths.wikia.com/wiki/Gus\_Strunk\_(Comic\_Book\_Series)

Gabriel Harris: http://the-walking-dead-all-deaths.wikia.com/wiki/Gabriel\_Harris\_(Comic\_Book\_Series)
Tekken Force

The Tekken Force was created by Heihachi Mishima after The King of Iron Fist Tournament 2 when Kazuya Mishima was killed and thrown into a volcano. The ranks of the soldiers take after the names of raptors, from lowest to highest rank being Crow, Falcon, Hawk, and Owl, respectively.

Heihachi dispatches the Tekken Force all over the world to quell small skirmishes in foreign countries in order to gain public approval and hide his true intentions for world conquest. Heihachi seems to actually care about their lives, as it is said that he "mourned" the loss of an entire squadron that he sent to investigate the ruins that once held Ogre.

The Tekken Force members are opponents in the Tekken Force side games in Tekken 3 and Tekken 4. They are also opponents in Death by Degrees during the "Solitaria Penitentiary" parts of the game. Enrique Ortega hired the Tekken Force to protect himself.
Issue 78

## Deaths

Derek: http://the-walking-dead-all-deaths.wikia.com/wiki/Derek\_(Comic\_Book\_Series)

D.C. Scavenger #5: http://the-walking-dead-all-deaths.wikia.com/wiki/Scavenger\_5\_(Comic\_Book\_Series)

D.C. Scavenger #2: http://the-walking-dead-all-deaths.wikia.com/wiki/Scavenger\_2\_(Comic\_Book\_Series)

D.C. Scavenger #3: http://the-walking-dead-all-deaths.wikia.com/wiki/Scavenger\_3\_(Comic\_Book\_Series)

D.C. Scavenger #4: http://the-walking-dead-all-deaths.wikia.com/wiki/Scavenger\_4\_(Comic\_Book\_Series)
Book 6

## Deaths

Ben: http://the-walking-dead-all-deaths.wikia.com/wiki/Ben\_(Comic\_Book\_Series)w

Billy: http://the-walking-dead-all-deaths.wikia.com/wiki/Billy\_(Comic\_Book\_Series)

Chris - Hunter: http://the-walking-dead-all-deaths.wikia.com/wiki/Chris\_(Hunter)\_(Comic\_Book\_Series)

Theresa: http://the-walking-dead-all-deaths.wikia.com/wiki/Theresa\_(Comic\_Book\_Series)

David: http://the-walking-dead-all-deaths.wikia.com/wiki/David\_(Comic\_Book\_Series)

Albert: http://the-walking-dead-all-deaths.wikia.com/wiki/Albert\_(Comic\_Book\_Series)

Greg: http://the-walking-dead-all-deaths.wikia.com/wiki/Greg\_(Comic\_Book\_Series)

Charlie: http://the-walking-dead-all-deaths.wikia.com/wiki/Charlie\_(Comic\_Book\_Series)

Dale: http://the-walking-dead-all-deaths.wikia.com/wiki/Dale\_(Comic\_Book\_Series)
Dr.Abel

## Information

He is the rival of Doctor Bosconovitch. He destroyed Jack-2, and reanimated Bryan Fury. He also attempted to destroy Gun Jack and kill Jane, but he was unsuccessful because Gun Jack created an energy shield that protected the two from the beam that Dr. Abel fired from space.

## Appearances

### *Tekken 2*

Though he does not actually make an appearance, it is assumed that he is the one that fires a beam from a satellite in space that destroys Jack-2.

### *Tekken 3*

He appears in both versions of Gun Jack's ending, where he attempts to do to Gun Jack what he did to Jack-2; however, he fails due to Gun Jack generating a force field that protects himself and Jane from the blast.

### *Tekken 4*

Abel is shown on the second page of Paul Phoenix's epilogue, where it states that Abel's total control over Paul leads him to a life of depravity.

He also shows up in Julia Chang's ending. He informs Julia about using her GENOCELL project and how it can help G Corporation's aid in the Devil-Human Integration Program. He tells her to join them in their research and Julia, believing it will lead to the end of mankind, successfully erases all of the GENOCELL data along with the Devil-Human Integration data. Angered by Julia's refusal and actions, Abel pulls a pistol on her and fires at her multiple times, but Julia evades every bullet and escapes.

His most important role in *Tekken 4* is in Bryan Fury's "Story" mode, where he appears in Bryan's Prologue and Epilogue. With his life reaching its end, Bryan knows that Abel is the only one that can help him. However, Abel abandoned him two years ago when he was recruited by the Mishima Zaibatsu to be its top scientific advisor. Bryan enters the fourth King of Iron Fist Tournament so that he can command Abel to modify his body. In his epilogue, he approaches the shocked Abel and knocks him across the room before he himself falls to the ground, unconscious. It is unknown whether or not Abel survives this.
Book 4

## Deaths

Bruce Allen Cooper: http://the-walking-dead-all-deaths.wikia.com/wiki/Bruce\_Allan\_Cooper\_(Comic\_Book\_Series)

Sam: http://the-walking-dead-all-deaths.wikia.com/wiki/Sam\_(Comic\_Book\_Series)

Carol: http://the-walking-dead-all-deaths.wikia.com/wiki/Category:Candidates\_for\_deletion

Tyreese: http://the-walking-dead-all-deaths.wikia.com/wiki/Tyreese\_(Comic\_Book\_Series)

Raymond Hilliard: http://the-walking-dead-all-deaths.wikia.com/wiki/Raymond\_Hilliard\_(Comic\_Book\_Series)

Axel: http://the-walking-dead-all-deaths.wikia.com/wiki/Axel\_(Comic\_Book\_Series)

Gus Strunk: http://the-walking-dead-all-deaths.wikia.com/wiki/Gus\_Strunk\_(Comic\_Book\_Series)

Gabriel Harris: http://the-walking-dead-all-deaths.wikia.com/wiki/Gabriel\_Harris\_(Comic\_Book\_Series)

Patricia: http://the-walking-dead-all-deaths.wikia.com/wiki/Patricia\_(Comic\_Book\_Series)

Billy Greene: http://the-walking-dead-all-deaths.wikia.com/wiki/Billy\_Greene\_(Comic\_Book\_Series)

Alice Warren: http://the-walking-dead-all-deaths.wikia.com/wiki/Alice\_Warren\_(Comic\_Book\_Series)

Lori Grimes: http://the-walking-dead-all-deaths.wikia.com/wiki/Lori\_Grimes\_(Comic\_Book\_Series)

Judith Grimes: http://the-walking-dead-all-deaths.wikia.com/wiki/Judith\_Grimes\_(Comic\_Book\_Series)

Hershel Greene: http://the-walking-dead-all-deaths.wikia.com/wiki/Hershel\_Greene\_(Comic\_Book\_Series)

Brian Blake: http://the-walking-dead-all-deaths.wikia.com/wiki/Brian\_Blake\_(Comic\_Book\_Series)