recursal/Fanatic-Fandom huggingface dataset:
The Flash - Season 8 (Mob)

Mob23's Fan Series of The Flash comes to a Season 8. Season 8 consists of 10 episodes, and was cut short on Episode 10 due to Production issues. Season 9 was promised.

## Production:

### **Writing**

Season 7 Writing ended on September 28th, 2 days later, the production process started, Season 8 began on October 6th. Mob23 is the Showrunner and says "This season was very difficult for me to plan and decide, as I wanted to make a story arc what fits the storyline and fits the season as this is the season after season 7, and you all know how Season 7 was!". Mob23 also stated "Season 8 will have 20 episodes instead of the normal 22, due to the arc of story and issues with Production." He added "But, this makes the story stronger as it forces things to happen slower and better than ever, because of the time limit the season gives." 20 Episodes is big, and very long process to make so Mob23 began production just days after the production of season 7 ending.

As you all know, a very good and very old school character returns to The Flash's Team and that is Eddie Thawne. Eddie was set to return at the end of Season 8 and not be in it. But Mob23 had to say this "Well, we only made Eddie return in Season 7's Finale to make a Redemption Arc around Season 8 as that was the theme". He also wanted to have Eddie to serve as that "last minute save!" card. As you see in Episode 1 of Season 8.

Mob23 said "As you all know, Speed Demon's story arc never really finished correctly. Speed Demon will return in a way you never expect and we will trasfer him into a brand new body as he gets a brand new arc. In Episode 2, he returns with his plans."

Season 8 didn't have any writing production from November to December. The current situation is now done. We are back in buisness with the Season.

## Characters:

### **Main Characters:**

* Barry Allen as The Flash.
* Iris West-Allen
* Cisco Remon.
* Caitlin Snow

### **Recurring Characters:**

* Eddie Thawne
* Noad Mad

## Trivia:

* Season 8 was meant to have 20 episodes before production was cancelled on Episode 13.
* It was later announced the 11th, 12th, and 13th episodes will become the first three of Season 9!
ShooterofIO: Dark Warfare

## System requirements

50 GBs

**ShooterofIO: Dark Warfare** is the Second Game in the franchise and is developed by Air Studios, and published by Monsteristic. **ShooterofIO: Dark Warfare** was revealed on May 3rd, 2020 and was released on September 10th, 2020. Air Studios set the release date in early 2019. They began the project on January 5th, 2019.

Air Studios announced a new Survival mode to the public on August 30th, 2020. Air Studios said they won't leave Survival Players out of the fun!

## Gameplay

Air Studios focused more on flow of the game and how things worked. They also had a small part of their studio focus on the balance of each Weapon, Killstreak, and Equipment (Both Lethal and Tactical). Air Studios also took inspiration of the Height Battles in **ShooterofIO 1: Modern Ops** and took that to a completely new level of combat.

## Story Mode

After the events of 2019 with **ShooterofIO 1: Modern Ops** Campaign mode, Air Studios thought on ways to improve the Story expirence for gaming. What will change the way stories are told in games forever.

The Story begins at a random desert sequnce, which is very fimilar to the ShooterofIO 1: Modern Ops outro scene, we see a character by the name of Jack Friggs, the Dark Warfare main character who works for the FBI. Jack, encounters many threats but his main one a guy who goes by the name Snakebite escapes in a epic fight scene.

For the cliff-hanger, we see a new army being ran by Jack.

## Multiplayer

Multiplayer had a total of 14 Maps on Launch, this was huge. The game also removed Special Equipment.

ShooterofIO: Dark Warfare had a big Multiplayer on launch but it only got bigger with Seasonal Content! Each Season introduced 4 maps, and so many other things even Killstreaks!

The maps changed the way maps were designed and played.

## Zombies

ShooterofIO: Dark Warfare had a Zombies mode (*which is greatly inspired by Call of Duty Zombies*).

The mode had Six maps after all the seasons past and started with 1 map.
Benjamin Silva

**Benjamin Silva** is an important character in Brutal Ball, and the class leader of Class A-1.

He is a 14 year old boy, who is pretty much good at everything.

## Appearance

Ben is a teen of strong build and of great height. He has black (with red hightlights) hair, which is messy. His eyes are light green and dark green. He has a scar across his eye..

His school uniform is usually a button-up shirt, with the Class A-1 tie. He also wears his custom, red blazer.

## Personality

Ben is extremely pumped and motivated. Essentially nothing can deter him. He always wants to do something instead of relaxing. Ben thinks of a lot of things as 'cool'.

Ben has a sense of honor, admitting when someone is stronger than him at something, and pointing towards their victory. Ben also indirectly motivates others, as people in his class view him as someone who can do literally everything.

Ben also reads books, which allows him to easily connect with Rico.

## Statistics

### Type

Physical

Galvanic Meltdown creates electricity.

### Base - Sparkling Change

Ben can create sparks from his fingertips, either in small or big portions. These allow Ben to use them as projectiles, or literal electrical energy.

### Tier 1 - Superspeed

Using the electricity which spread from his fingers down to his toes, he can achieve great speeds for a short amount of time.

## Author's Note

*"Ben is one tall boy, with heterochromia. No, he's not blind in one eye, the scar is just... there. Also, Ben became the class leader on their second Spanish lesson, where everyone voted for him. That's what the second golden streak on his pants is for. Oh, by the way, the yellow tie is reserved for Class A specifically. Class B has dark blue, Class C has purple and Class D has green."*

*"Oh yeah, it may not appear that way, but he's kinda muscly under all these clothes."*

## Trivia

* Likes learning, reading, running, playing games and motivating others.
* Ben is the only character with heterochromia as of now.
* His zodiac sign is Libra, and his blood type is B.
Minecraft: Supernova Battle Royale

## System requirements

TBA

**Minecraft: Supernova Battle Royale** isn't the actual name of the game this is just a game-mode it offers. **Minecraft: Supernova** is to come out March 3rd, 2021! The game will be live in a BETA FORM on December 31st, 2020. The game is also **Free**!

## Overview

The game takes many game-play features from the OG Minecraft and the new 2019 game: Minecraft: Dungeons, and has a new engine to run on. This game has the option to be played in first person or third person modes.

### Beta Phases

On December 31, 2020, the game enters its Beta with version: 0.1.

### Launch

The game is expected to launch fully on March 3, 2021.

## Weapon Rarities

The game offers 4 rarities: Common, Rare, Legendary, and Epic rarity, the higher the rarity the more damage dealt.

### Enchanting

Enchantments return and are done in a different way!

Enchantments will be introduced in Version 0.2, along with it, introductions to the Enchantment Table (which will be around the entire map!)

## Seasons and Themes

***Minecraft: Supernova*** has a Battle Pass system with monthly seasons. Each Season will have a special theme. The first Season has been announced but the start date is yet to be.

 Season 1
 Season 2

## Story

### Season 1

The story begins with a task force finding a hologram of a unknown world - later revealing it is under going attack by a well known criminal known as Herobrine. He is back from the Evil Aether.

### Season 2

The story continues with Herobrine taking on Alex, and Steve, they uncover the truth however — are shocked when they uncover Herobrine is only working for Entity 03, who is the leader of the Dark Aether, previously nicknamed Evil Aether.
Call of Duty: Zombies

Call of Duty: Zombies is a Fan Made game and has multiple type of Zombies Game-modes. On launch, the game only had Survival.

## Overview

### Beta

From March 27th, 2021 to March 30th, 2021, there was a Beta to test the game. Players could play the first map titled **Der Toten**. Which had no easter egg in the Beta version of the game.

### Before Release

The day before the release (17th July), Mob23 released two Trailers for the Launch Maps, Der Toten and The Station. Both maps were revealed to have a Major Easter Egg.

## Modes

Call of Duty: Zombies has two main modes: Survival and Zombies Battle Royal.

## Maps

### **Der Toten**

Der Toten is the first map ever in this concept, please go here for the full document.
Ethan and Friends - Season Two

Season Two consists of 13 episodes with Mob23 as Showrunner.

## Synopsis

Ethan and his team "The Fighters" continue their mission to save time and stop foes from attacking and hurting others. Only to find out that it's one of their own they need to save instead.

## Trivia:

* Season Two consists of 10 episodes instead of the 13 Season One had.
* Season Two continues right where Season One ended.
* Season Two has a villain what was developed through Season One.
* Season Two extends the "Doomsday" Storyline to a different level.
* This is the first season of Ethan and Friends to involve Time Travel and Powers.
* On December 20 2021, it was announced that Mob23 will not be returning as Showrunner for Season 3.
	+ This is because of multiple reasons.
		- 1. Mob23 was set to run two seasons.
		- 2. Mob23 origionally only wanted two seasons until it got renewed for a third.
The Skewered Dragon

The **Skewered Dragon** is a tavern in Waterdeep's Dock Ward, between Net Street and Fillet Lane. It is near the Old Xoblob Shop.

It is notable because it is the last place Floon Blagmaar was seen before his kidnapping in C2 E1: Finding Floon.

## Approach Description

The Skewered Dragon looks like a ruin. Both of its front-facing windows are smashed, and a ship's anchor is somehow lodged in the roof. Through the windows, you see a group of haggard patrons drinking from huge tankards.

## Regulars/Occupants/Notable Characters

* Homas, the anxious male halfling innkeeper
* Gula, a stout human dockworker
* Aelbed, a weedy gray-haired louse

## Rooms

There is the main floor, where food and drinks are served, and a common sleeping area upstairs.

## Services/Rates

**Menu**

* Boiled Eggs and Dried Turnip, Tankard of Perry (11 cp)
* Rye Porridge, Mug of Beer (5 cp)
* Spelt Porridge
* Pottage (4cp)
* Mug of Perry (4 cp)
* Mug of Stout (5 cp)

**Lodging** is 5 cp a night and includes a terrible breakfast. It is a shared room of hammocks.
United Forlorn Field-Ranch (UFFR)

The **United Forlorn Field-Ranch** (commonly known as the UFFR) is farming cooperative in the Forlorn Hills founded by Tovarish, Leon, Joe, and Vlad. It is notably owned equally by all its members. It was founded in 1422 DR.

Its primary export is livestock (cattle, sheep, and occasionally exotic beasts) though it also produces root vegetables and fungi.

## History

### Founding

Tovarish, Leon, Joe, and Vlad met in Llorkh as miners who were displeased with the harsh environment there. The four—hwo referred to themselves as the Central Committee—established the UFFR in 1422 DR after ten years of searching. They were able to secure a plot of land on the south side of the Forlorn Hills, which is still the site of the commune today.

### Expansion

As time passed, other travelers and lost souls who heard stories of this place came and joined. The promise of equity of pay, peaceful life, and dignity attracted many people to the UFFR. As more people joined it expanded to produce a wider variety of goods too: leather, medicine, even some ironworks when a dwarf barbarian named Aries joined! It’s untrue to say that the collective is entirely nonviolent - bandits in the hills, wyvern, and other evils plague the fields from time to time and members there are equipped to defend themselves when the time calls for it.

## Current Status

It has been 70 years since the founding of the collective, and while Tovarish is the only living member of the CC, there are now over 50 members of various races and backgrounds who are part of the UFFR. They have established trading stands in the nearby crop-mecca Goldenfields, as well as the illustrious city of Waterdeep. Members of the collective will take turns tending those stands and working on the ranch and in the fields - according to their ability.

## Notable Living Characters

* Leona the Third: Human Grandaughter of the Leon in the Central Committee. Mainly tends to the ranching. Is a fiery fighter like her namesake. Is particularly fond of leatherworking. She’s been part of the collective her entire life.
* Aries: Elderly dwarven barbarian who primarily runs security at the UFFR. He also enjoys playing with the sheep. He moved here 60 years ago from his dwarven clan elsewhere in the mountains.
* Plenti: Young halfling ranger who sells crops in Goldenfields mostly. She loves flowers.
* Skit: A gnome who works the textiles stands in Waterdeep. As a bard, he mostly loves playing his lute and the bustle of the city.
* Rentommen (Tom) Highpike: An adult human who loves books and has lived, worked, and studied at the collective for 6 years. Tovarish doesn’t know a ton about where he’s from yet…
* Tovarish: A firbolg who is the last surviving founding member of the community.
Kara Pamela

**Kara Pamela** is a core ally in Element of God.

She is a 15 year old teen, under the Nemesis god.

## Appearance

Kara is a woman of slim build and above-average height. She has long pink hair and black eyes. She wears an earring with an X, and has a growing horn, due to the Nemesis' ability.

She wears a red tank top, dark red pants and has a few black accesories on her arms.

## Personality

Kara is a most often rude, sarcastic and pissed off person. She shows a lack of interest in the team, more often caring about the profit rather than its teammates. However, she still fights enemies according to the team's judgement and her will to protect the others.

## History

Her mum rejected her when she discovered Nemesis, causing her to wander the world by herself. She quickly regretted her decision, calling Kara all the time, but she has rejected her mother since. Upon meeting Chimlin, she joined his team. After being found out by Chimlin, she is tasked to spy on Tripolis' team.

## Ability

Nemesis allows Kara to charge up her attack, and return the received damage.

## Stats

### Charge and Strike

Upon receiving hits, a horn on her head grows, charging up her physical damage over time. The horn goes back to how it was, after she strikes someone back. The power can grow exponentially, allowing Kara to hit the enemy back multiplied by her type power, overall power and the amount of physical damage she received, up to infinity. It has also been seen that upon striking back, any wound received will heal in a instant.

## Author's Note

*"She reminds me of Power from Chainsaw Man. I really like her too. Definitely think that Kara is one of the more less developed characters, even though a lot of the fifth chapter focused on her. Even though I couldn't think of a backstory for her, I think her development later on will be cool."*

## Trivia

* Technically, Kara could potentially be the most powerful human being on earth, under the right conditions.
	+ Say, for example, the enemy she is facing has an S in type power, and a 10 in overall power, with an added apparition bonus of +3, then +2. Let's say that Kara gets damages so severly, she is at the brink of death. Most of her bones are broken, and she lost a substential amount of blood. The horn on her head is at it's largest, and with a single hit, she could potentially wipe out an entire city, or country.
		- But of course, that won't happen. Lol.
* She likes steel objects.
* She likes teasing others.
* The scribbles on her tanktop are a reference to a band Pierce the Veil.
* Her name, Kara means love. The meaning of Pamela is sweetness, or honey.
* Her zodiac sign is Sagittarius, and her blood type is A.
C2 E19: Scouting the Xanathar Guild

This episode begins the evening of Tarsakh 1st and ends the night of Tarsakh 1st. The next episode will start on Tarsakh 2nd and should be the heist with the Xanathar team on the Zhentarim headquarters.

* Current Secrets

## Last Time

*What happened in the previous episode? Probably smart to link it as well.*

Last time, the PCs hunted for information after a complicated skirmish between the Xanathar Guild and the Zhentarim. After helping the Xanathar fighters, they talked met the beholder's chief engineer Thorvin Twinbeard. He directed them to a regular series of gladiator games in Xanathar's lair, where they could talk to Xanathar's majordomo Ahmaergo.

Before heading out, Petunia & Ladro talked to Mirt, a mysterious benefactor in the opera boxes, about the Cassalanter family. Kaavu, Tom, & Tovarish talked to Davil Starsong (a mercenary) and Estele Rosznar (The Black Viper) about the family at the same time. Collectively they learned that other servants heard screams coming from the top of the Cassalanter Villa—not just the urchins. Finally, they learned that there is a secret door in the wine cellar.

Now, the PCs have taken a boat beneath Waterdeep to Skullport, and are entering Xanathar's lair.

## Offscreen Events

### Upcoming Events

Tarsakh 5th, Goldenight: Xanathar's Goldenight Bash. PCs plan to stage a heist. Vevette Blackwater will stage a competing heist.

## Onscreen Events

*Where do we expect the players to go?*

* Alexandrian Notes on Xanathar's Lair

## Todo / Happenings

*What did those fools get up to this time?*

* PCs immediately look for Ahmaergo, who takes them to the Audience Chamber
	+ PCs indicate they know where the Zhentarim eye is and want Xanathar's help to lead an assault
		- Need soldiers, rogues, and a way to get out
	+ Ahmaergo suggests going bigger: taking this deal will require
	+ Deal: 5000gp, 200 less for each henchperson, 1 scroll free, 750 for extra scrolls
	+ Heist planned for Tarsakh 4th
* Tovarish explores the hideout while the rest of the group watches the fights
* PCs return to the Inn to plan their heists and shop
	+ Petunia spends time making poisons
	+ Ladro buys a blowgun and needles
AVIS 2.0

## Appearance

Its a combination of diffrent monitors and panels to show messages and speaker to well, speak.

## Behavior

It would talk to you during the nights giving you tutorials on what to do and also give you warnings about characters with her panels. In the harder nights it will enter an emergency shut down sequence because of a fatal error.

## Triva

As an instructional system, AVIS 2.0 tells you what to do on night 1. She later talks to you on night 5 but she then short-circuits and dies.

She then appears in night 6 saying a bunch of stuff with nonsense.
Xanathar Sewer Hideout

The **Xanathar Sewer Hideout** is a template thieves' base in the Waterdeep sewers. It is an outpost of the Xanathar Guild.

## Approach Description

There is a gazer guarding the entrance to the hideout. For C2 E1: Finding Floon, above the entrance is a ladder leading to the cellar of The Spouting Fish, a tavern in the Dock Ward.

Navigating the sewers is tricky. Xanathar agents chalk guildsigns on important pathways that are often traveled. Putrid wastewater slops about an inch thick through the tunnel. Eventually, the signs lead to a circular hub with a pair of arrow slits carved into the outer walls, directly across from each other. Two sewer tunnels continue to the north and south. A stone door is set into the back wall of a ledge to the west.

## Regulars/Occupants/Notable Characters

Xanathar Hideout (Finding Floon)
 Zemk (duergar)
 Krentz (bandit)
 Grey Ooze | Q6
 Grum'shar

## Rooms/Sections/Neighborhoods

This should play out mostly as described in the book. See the map in Roll20.

## Secrets & Loot Within

There is a magic portal in area Q11. It is activated by a 3-inch stone orb carved to resemble an eyeball. It leads back to the main Xanathar lair.

### Loot

The boss carries a spellbook containing:

* burning hands
* disguise self
* false life
* shield
* unseen servant
* witch bolt

Hidden in the boss room is a small wooden chest containing:

* 2x potions of healing
* 16 gp, 82 sp, and 250 cp

## Versions

**C2 E1: Finding Floon**

* Floon Blagmaar is tied to a chair being interrogated
* Mind flayer named Nihiloor interrogating Floon Blagmaar
	+ it has an intellect devourer that stays to fight
* Boss is a half-orc named Grum'shar
Arlo Grimoldi

**Arlo Grimoldi** is a supporting character in Brutal Ball.

He is a 15+ year old boy, and a sporty student from class AB-3.

## Appearance

Arlo is a teen of medium build and of short height. His hair is dark brown, and resembled a pineapple. His eyes are yellow, and there's a long object, covering his eyebrows.

His school uniform consists of a button-up, custom blazer and short blue pants. His Emboard Tournament outfit greatly resembles Marta's, however it's blue this time.

## Personality

Arlo is usually quiet and reserved, with extremely vivid imagination. Often, he shows signs of great interest in Marta's skills and he expresses his happiness about flying together with her.

Arlo gets easily over-excited, and lots of people tend to butch down that side of him.

## History

Arlo used to get picked on for spacing out, which killed some of his creativity, which he regained back due to Marta.

## Statistics

### Type

Apparition

Arlo's Singularity is My Imagination.

### Base - Imagination's Power

Arlo can create a semi-visible apparition of whatever he imagines, extending from his body, which acts on his accord.

### Tier 1 - Little World

Arlo can enter a small room where he can let his imagination run wild; as in, everything he imagines appears in there, and he can interact with his surroundings. Not useful, but fun.

## Author's Note

*"I really don't like this drawing! Anyways, Arlo's first (and only) tier lets him create a small room where he lets his imagination run wild. It's not useful, but it's fun. His base ability lets him create an apparition of whatever he imagines at the said moment. About Arlo! Back in primary school, he used to get targeted by teachers for very often zoning out during lessons."*

## Trivia

* Likes closing his eyes, zoning out in class and listening to quiet music.
* His zodiac sign is Aries, and his blood type is B.
City on the Hill Wiki

**Welcome to the City on the Hill Wiki!**
This is a personal project so you likely will not find anything of use here. Unless you're a player in the campaign, in which case, get out!

**Categories:**

* Locations
* Episodes
* Current Secrets

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
C2: Epilogue

* Gang war rages on. eventually, Force Grey and the Zhentarim fight for control of the city for several more years
* Cassalanter children grow up and become heroes of Force Grey
* Jarlaxle's plan for Luskan fell apart with his death
* The tavern continues to operate great business with Renaer, Vajra, and others' patronage. it becomes a known spot for informants to congregate and exchange information in a neutral ground. It also is known for pushing the limits of bar service
* Ladro uses the money to discover what happened to his family and investigate the brass mechanisms
* Tovarish sends his money to the UFFR to improve conditions and attract new members. He splits his time between the city and the country
* Tom will confront his child, Prepsqueak, about his lineage. Then he buys a house with a front and backyard and hosts block parties every weekend
* Kaavu commissions an epic written about his leadership and escapades with the party. He self-publishes it and distributes copies. He chooses to stay in the city for the next couple of years, putting the tribe behind him. He Ghaveith Wandersmasher meet up occasionally for rematches at Fearless Franks, which are well attended
* Petunia settles back into her apothecary and keeps healing the communities. She will continue to send care packages to the Cassalanter children. She trains her apprentice to carry on field missions while she eases into retirement
* Vajra begins investigating the Brass Mechanisms on her own after discovering the Dryad Mechanism in the Cassalanter villa. She hires a small team to investigate The Infernal Machine of Lum the Mad...
Trollskull Alley

**Trollskull Alley** is an area of Waterdeep's North Ward. It is home to several shops, and notably, Trollskull Manor.

## Occupants/Neighbors (p.32)

### T2 The Bent Nail

A carpentry shop run by Tally Fellbranch, a half-elf carpenter and woodcarver. The sign above the shop is bare except for a large, bent nail sticking out of it. The front room contains displays of ornate furniture and some bows. Canes, staffs, and shields line the wall behind the counter.

Tally sells wooden weapons/shields, furniture, and wood sculptures. He is a member of the Carpenters', Roofers, and Plasterers' Guild.

### T3 Steam and Steel

An indoor forge for metal armor, weapons, and tools. Smoke and steam billow out from the many windows. It is run by a male genasi couple, Embric (fire genasi) and Avi (water genasi). They are both members of the Most Careful Order of Skilled Smiths and Metalforgers. Avi is in charge of the armor and belongs to the Splendid Order of Armorers, Locksmiths, and Finesmiths.

They sell metal weapons, armor, and shields at normal cost to begin with.

### T4 Corellon's Crown

A three-story townhouse that is very visible as the top floor is a greenhouse, and glistens in the sunlight. Fala Lefaliir (they/them) runs an apothecary out of the first floor. They are an outgoing wood elf with long, braided hair. Fala is a druid and healer.

They sell nonmagical remedies and magical potions in locked cabinets behind the counter.

### T5 Tiger's Eye

A private detective business run by Vincent Trench, a human detective in a very sharp suit. He speaks concisely, never revealing more than necessary.

The building is unremarkable on the outside, noticeable only by an orange and black sign featuring a cat's eyes. The apartment inside is regal and dimly lit. The door is always locked, but knocking or ring the bell allows PCs in.

Vincent Trench can discover any secret in Waterdeep for a fee. 50gp is the starting price.

### T6 Book Wyrm's Treasure

A bookshop run by a gold dragonborn, Rishaal the Page-Turner.

The front of the store is adorned with a charming sign of a gold dragon curled around a treasure hoard of books and scrolls. Inside, the shop is decorated with gorgeous hardwood and filled with the earthy scent of old books. The library is two floors and seems almost bigger on the inside than it is on the outside.

Rishaal is a short gold dragonborn who is introverted, but will open up. He is a mage and member of the Watchful Order of Magisters & Protectors.

The shop sells books of all sorts. Rishaal has a small collection of spellbooks that wizards can purchase spells from. He can also scribe any of the spells for double the cost.

### T7 Sewer Access

There is a removable metal grate here with a ladder that descends 20 feet into the sewer system. Nat, Jenks, & Squiddly move their clubhouse to the area above the grate if the PCs don't let them stay in the Manor.
Blackleaf Vale

The **Blackleaf Vale** is a large forest on the outskirts of the Free Cities. It is bordered on the east by Videro, Edgewood, and Marshwood, while on the west the only known settlement is Nasat.

It has a reputation for being a dangerous place for travelers. Many nursery tales feature bogeymen from the Vale. The caravan road from Edgewood to Nasat is considered the most dangerous overland route. Bandits, fiends, magic experiments gone awry, and even undead are known to prey on travelers.

## Notable Locations

* Redwood’s Rest
* Blackleaf Vale Wizard's Tower
* Edgewood
* Marshwood
Juan Pablo Roldán

**Juan Pablo** *(Juablo)* **Roldán** is the deuteragonist of Brutal Ball, and a student in Class A-1.

He is a 14 year old boy, who studies at his academy, loves eating and is poor.

## Appearance

Juan is a teen of medium build and of average height. He has red long hair, which is messy and usually under his hat. His eyes are dark grey. He has multiple scars on his face, due to his fire dragon.

His school uniform is usually a black hat, button-up white shirt, a yellow tie and black shorts. He sometimes wears his custom blazer. He has a ring on his finger.

## Personality

Juablo is pretty much the opposite of Lievpad, despite that, they still get along quite well. Energetic, sarcastic and kinda stupid, Juablo is a person who doesn't treat anything too seriously, but still knows where to cross the barrier. He often calls his friends amigos.

Juablo is a food lover, often snacking whenever he can.

## Statistics

### Type

Apparition

Dragon Dance is Juablo's Singularity, which at its base ability, is two dragons, fire and water.. His chosen tiers are attack.

### Base - Wet and Warm

Two apparitions come out from Juablo's shoulder, resembling two dragons of various sizes. One is made out of water, while the other is made out of fire. The dragons are much like apparitions in Element of God, being able to interact with the physical world as if they were their own entity, however, under Juablo's control.

### Tier 1 - Dragon Sword

The two dragons can change into a sword for just a moment, which has both properties of water and ice, at the same time.

## Author's Note

*"Juablo!!! Juablo!!! I lied about the colouring btw. I have trouble keeping promises and yeah and um. The outfit he wearing is supposed to represent his two dragons, water and fire. I don't know what to say else. Enjoy Juablo." "oh by the way i wanted to address something that's been bugging me. lievpad has socks, they're just shorter than juablo's."*

## Trivia

* Likes chilli, chocolate cakes, comics, black hats and pretty flowers.
* The name Juan Pablo might as well be translated to the John-Paul, which could reference the Polish pope. Roldán might mean fame or success.
	+ This could also be referencing Juan Pablo Montoya. He has the same second surname as Juablo.
* His zodiac sign is Libra, and his blood type is A.
* The character card uses the word 'adress' when it should be 'address'
Yawning Portal

The **Yawning Portal** is a famous tavern in Waterdeep. It is named for the entrance to the Undermountain, the labyrinth dungeon beneath the city.

## Regulars

* Durnan: Proprietor of the tavern
* Bonnie: A newly arrived barmaid at the Yawning Portal
* Jalester Silvermane: Former mercenary, now a field operative for the Lords' Alliance
* Obaya Uday: Chultan priestess of Waukeen. Currently staying at the tavern.
* Meloon Wardragon: Formidable warrior serving the goddess Tymora. Member of Force Grey.
* Threestrings: Mattrim Mereg, a talented bard. Member of The Harpers.
* Yagra Stonefist: A formidable mercenary of the Doom Raiders, part of the Zhentarim.
* Volothamp Geddarm: Famous explorer and legendary carouser
Zhentarim

The **Zhentarim**, often shortened to "Zhents", are a network of mercenaries and thieves operating in the Sword Coast. Official page.

Their symbol is a winged serpent.

There are two branches of the Zhentarim: the mainstream following Manshoon and the Doom Raiders, a group of adventurers that support and receive support from the Network. The Doom Raiders have been trying to gain a legitimate economic foothold in Waterdeep, but that has been thrown off by the recent gang war.

## Knowledge of the Grand Game

### Manshoon's Report on the Grand Game

> **Ritual of the Stone of Golorr**
>
>
> The use of the Stone to magically eliminate a memory or piece of knowledge from the realms of Abeir-Toril requires a special casting of the legend lore rite which requires twelve hours to perform. In addition, one must possess a second Abolethic artifact, a small tetrahedron of red jade which I am certain is still held by Lord Dagult in Neverwinter.
>
>
> During the ritual, burn incenses infused with the blood of an aboleth. The sides of the tetrahedron will unfold, revealing slots into which four ivory strips may be inserted. The Stone is then placed within the tetrahedron and the sides will close upon it.
>
>
> As the ritual is completed, the tetrahedron will open once more, revealing the Stone of Golorr as it releases a burst of psionic energy. This energy will refract through the person attuned to the Stone, translating the knowledge they focus upon and erasing it from the known world.
>
>
> **The Stone of Golorr has been blinded by Lord Dagult.**
>
>
> The Neverwinter Eye was obtained from the Protector’s Enclave in Neverwinter, but was taken by Xanathar’s treachery. It remains in the beholder’s possession.
>
>
> The Waterdeep Eye has been taken from Renaer Neverember and secured within the library’s Astral Vault.
>
>
>
> It is apparent, based on interrogations of their impish agents, that the Cassalanters possess the third eye, although it is uncertain where the Cassalanter Eye originated. Perhaps Lord Dagult entrusted it to them?
>
>

### Secrets Known

* The Stone of Golorr's purpose is to magically eliminate a memory or knowledge from the entire world.
	+ How to cast the rite (procedure and artifacts)
* The Stone has been blinded by Dagult Neverember
	+ The Xanathar Guild holds one of the eyes
	+ The Zhentarim hold the Eye that was taken from Renaer Neverember
	+ The Cassalanters have the third eye
		- Manshoon does not know where they found it

## Notable Members

* Manshoon, actually one of the clones of the original founder, the leader of the organization.

### Doom Raiders

* Davil Starsong, Master of Opportunities and Negotiations
* Istrid Horn, Master of Trade
* Skeemo Weirdbottle, Master of Magic
* Tashylyn Yafeera, Master of Arms & Mercenaries
* Ziraj the Hunter, Master of Assassination
* Yagra, a half-orc adventurer with the Doom Raiders

## Outposts & Bases

The Zhentarim are headquartered at Kolat Towers.

## Operations

The Zhentarim are pursuing the Eyes of Golorr and the Stone of Golorr as part of the great game around Neverember's Enigma.
Guild of Apothecaries and Physicians

The **Guild of Apothecaries and Physicians** is the official Waterdhavian guild overseeing apothecaries, herbalists, potionmakers, and doctors.

Almost all shops and artisans of the professions are in the Guild, with the exception of Petunia's Flynfer and Frona's Apothecary. The Guild unofficially tolerates its existence without paying dues because of Petunia's longstanding reputation among the community.

## Notable Members

* Faerghus Gautier, second-in-command. He is in charge of day-to-day operations and what the Guild politely calls "acquisitions strategy".

## Dues

Guild membership requires dues of 30 dragons per year. This funds guild festivals and lobbying activities, plus a communal rainy day fund.
Renaer Neverember

**Renaer Neverember** is a Waterdeep noble and playboy. He is the son of the ousted Open Lord, Dagult Neverember. He looks similar to Floon Blagmaar, but only met them once they were kidnapped together.

Some info about the NPC goes here.

## Roleplaying

*Some quick mannerisms for acting the character out*

## Known Secrets

*What interesting things does this character know?*
Yuuki Raflesia

**Yuuki Rafflesia** is the main composer for Interstellar Ranger Commence and a visual novel enthusiast. She hopes to create a visual novel of her own someday featuring her own original soundtrack.

## Trivia

* Yuuki also composed music for "Our Virtual Escape - A Visual Novel Project!"
* Yuuki's favourite genres of music are future bass, metalcore, and hybrid orchestral.
* Yuuki worked as a background artist for the visual novel "Desert Comets".
* She composed the music for Mauricio's thesis film and his animated skit, "How Far From Home Should Have Started"
* Her favorite character is Carmen.
Skit

**Skit** is a gnome merchant who runs the UFFR Textile Co-operative Store in Waterdeep. He loves playing his lute and the bustle of the city.

## Appearance

Skit carries his lute strapped across his back no matter where he goes. He has a tuft of bright red hair that he cannot keep combed down. He wears a simple brown vest and a green shirt.

## Roleplaying

Skit is an animated speaker who gesticulates wildly. He is frenetic and has difficulty staying on one topic of conversation. He will try to deflect or distract when he doesn't want to answer a question.

He is a sworn bachelor and a "gnome's gnome".

## Key Relationships

* Tovarish of the UFFR - primary business contact
* Rentommen Highpike - general associate
Cult of the King

The **Cult of the King** was a society dedicated to releasing the **Tyrant King**—Orcus—from his bindings in The Tomb of the Tyrant King. There was much secrecy and myth shrouding the actual events of the binding, and the situation of the rituals.

## Notable Members

* Alsom
* Vhondyl
* Phyrra
* Ingrid, who was a spy embedded in the Delian organization
* Mordai
The Rosewinds

The **Rosewinds** or **Rosewind Society** is a secret organization in Waterdeep that opposes the Cult of the Junction.

They seek to recover the Brass Mechanisms, a series of magical artifacts with various powers <*DM Note: Compare to Maerlyn's Rainbow from the Dark Tower*.> The Rosewinds aim to use the mechanisms to better the world. This often occurs through morally ambiguous means.

They provide aid and advice to Ladro Lamora and others who seek the mechanisms through various dead-drop messages. Often these include cryptic details about future events.

## Outposts and Bases

None known at this time. Perhaps they operate out of florist shops?

## History

The Rosewinds and the Cult of the Junction were originally one organization. As one front, they sought to research and understand the mechanisms. However, a schism divided them once several were possessed: should the mechanisms be kept from meddling, or used to better the world?
Yagra Stonefist

**Yagra Stonefist** is a half-orc mercenary who is part of the Doom Raiders of the overall Zhentarim faction. She is often found arm-wrestling at the Yawning Portal.

## Appearance

Yagra is a gray-toned half orc with long hair. She wears a red pendant and leather armor and is very buff.

## Roleplaying

Yagra slouches in chairs and speaks in a half-growl at people. She speaks shortly, edging to curt.

## Known Secrets

* A clone of Manshoon has returned to Waterdeep and is leading a large faction of the Zhentarim.
* The nimblewrights sold by the Sea Maiden's Faire are priced well below market value
* The Doom Raiders are employed by an unknown benefactor to find any Brass Mechanisms
	+ the Black Viper is also employed by the same benefactor to investigate the Brass Mechanisms
	+ the Raiders are investigating something called the Raven Mechanism
		- the Raven Mechanism is somehow connected to the nimblewrights
Captain Staget

**Captain Hyustus Staget** is a captain of the Waterdeep City Watch assigned to keep the peace in the Dock Ward.

## Appearance

Staget is a medium man but looks larger thanks to his iron posture. His uniform is exactly to code, trousers pressed to almost a knife's edge. His hair is cut exactly to handbook specifications.

## Roleplaying

Captain Staget *hates* when things are out of order. He is an uptight man. He is a "harrumph" person, and speaks like an out of touch 1900s British noble.

Staget does not drink, believe rumors or gossip, or rise to anger. He carries a copy of the *Waterdeep Code Legal* everywhere he goes.

## Background

Captain Staget is an uptight man who helps keep the peace in the Dock Ward. Every shopkeeper, guild member, innkeeper, and tavern keeper in the Ward knows him, and most respect him regardless of their opinions of the City Watch in general. His job is to curb the violence in the Dock Ward, though he drags his feet a bit. After all, if the Xanathar Guild and the Zhentarim thugs want to kill each other, why not let them clean up the streets themselves?

## Known Secrets

* He recently ended a surveillance campaign to locate Urstul Floxin, a "big fish" Zhentarim instigator
* Though he is pleased about adventurer's doing the dirty work for him, he must maintain an image of controlling them so that he does not get reprimanded by his superiors

## Key Relationships

* Staget is passionate about "upright citizens" and "the public interest"
Volothamp Geddarm

**Volothamp Geddarm** is a famous human adventurer and author. He wrote *Volo's Guide to Monsters* and is writing *Volo's Guide to Spirits*.

Some info about the NPC goes here.

## Appearance

Volo wears a floppy hat, bright scarf, and a long mustache. He is dressed nicely wherever he goes.

## Roleplaying

Volo speaks quickly with a slight lilt. He gives the impression of whispering or conducting as he speaks.

## Known Secrets

*What interesting things does this character know?*

* Volo is short on cash right now, since neither royalties from his previous book or advances from his current have arrived. He's run up a bit of a tab at several taverns around the city and hopes to make it up with book signings or other appearance based events.

## Key Relationships

*Who does this character care about?*

* Floon Blagmaar, a close friend
* His own personal image
EOG Chapter 4

Chapter 61

"The Future of Warfare" is the third chapter of Element of God, released on October 29th, 2021. The chapter mainly focuses on Kozmas' backstory and the end of his fight with Wonbira. The group's free time in Rhodes and the fight between Zeyngard and Sillunoi.

## Characters

* Rossas Nikki
* Tripolis Zenos
* Kozmas Pinos
* Manga Alala
* Zeyngard Aeacus
* Kara Pamela
* Wonbira
* Sillunoi

## Gods

* Aphrodite
* Hephaestus
* Iris
* Ares
* Tyche

## Trivia

* The chapter name is a reference to the song The Future of Warfare by Sabaton.
	+ It can also reference how the Zeyngard's ability has a sub-ability called War Zone.
Rentommen Highpike

**Rentommen (Tom) Highpike** is a player character in Campaign 2 played by Adam. He is a human wizard. Character sheet is available here.

## Early Life

Tom was by all accounts a reader. He read all manners of stories, usually sticking to the fiction sections of the library. He eventually settled down in a nice township outside of the big cities with a good woman, named Karen. He had it all, a nice home with a picket fence, a dog, and eventually a son, who they named Ralston Highpike. Things were great!

Well, at least they looked that way from the outside. Inside the home, Tom could not be bothered to really pay good attention to his wife, usually being too absorbed with his books. Well, eventually, there was a breaking point. And Karen was fed up. She has needs you know! Well, one night, she stole away into the night, leaving both Tom and young 5-year-old Ralston behind. While most people would find despair and depression in such an event, poor misguided Tom found an opportunity. His mind warped by all the stories and fiction novels he read, made him see a chance to give his son a life of glory and adventure.

## Departure

Seeing as most famous adventurers had tragically lost their parents, the loss of Karen was just too easy. So, Tom faked his own death! He made sure to do it before Ralston, so he could be truly traumatized by the event, and hopefully help send him forward to a life of destiny!

After, Tom ran off and found a new life. Traveling and work odd jobs over the 13 years since his 'death'. Tom found himself joining a lovely co op, ran by a filborg named Tovarish. Over his 6 years at the UFFR, Tom began to learn a strong sense of community that really opened his eyes. And yet,Tom feels the pangs of regret. During his time at the UFFR he began to have access to all sorts of books, and he began to dabble in the non-fiction section. Learning about philosophy, psychology, sociology, and of course some magic.

## To Adventure!

Well turns out, most kids who lose their parents DON'T end up as famous adventurers, WHO WOULD HAVE KNOWN?? Not to mention, the trauma alone can really f\*\*k a person up. Now, Tom wants to try to find his son, somewhere in the world, and to make up for lost time. So, Tom has began studying more science and magic, hoping to find a way to find Ralston, and to help him with all his homework once they are finally re-united! He joins his friend Tovarish to help with the co-ops operation in Waterdeep, hoping uncover whatever is causing the trouble, and if anyone has heard or seen his son.
Plane Rescue

**Why It Works: Plane Rescue | Iron Man 3 Analysis** is the fourth episode of Why It Works. It was released on 25 May, 2019.

## Synopsis

"How many can I carry?" "Four, sir." Iron Man 3 contained one of the most exhilarating practical action set pieces in the Marvel Cinematic Universe, and we're gonna talk about it as well as the movie as a whole!
Allison Davis

**Allison Davis** is a painter and writer. She works on little art projects and writes children stories in her spare time.

She voices Amai Higashi in Interstellar Ranger Commence.

## Trivia

* She worked as a scare actor at Six Flags in 2023.
* She will voice Wanda in Alysha's thesis film "Notes" and a character in her other animated film "Til I'm Old and Gray".
Order of the Gauntlet

The **Order of the Gauntlet** is a faction in Waterdeep dedicated to fighting evil in all its forms. Adventurers who worship Helm, Torm, or Tyr are especially sought. Official page.

## Notable Members

* **Savra Belabranta**: Savra recruits the PCs, notably Kaavu Icestrider. She is from a noble family that raises griffons for the City Watch's Griffon Cavalry. She is trying to repent for the evil she committed as a member of the Cult of the Howling Hatred.

## Notable Operations

The Order is not currently conducting any operations.
Business Upkeep

Use this procedure for PC-run businesses (from Blog of Holding).

## Procedure

1. Every week, make a roll to see how much money the business makes
2. Results table
3. Week of downtime is +10 to the roll
4. Not paying upkeep gives -10 to roll per week the PCs do not play their debts
5. Any other bonuses should be taken into account

Running A Business
 21-30
 31-40
 41-60
 61-80
 81-90
 91+

### Modifiers

* A PC spending a week of downtime to run the business adds +10 to the roll (+5 for each additional PC)
* Not paying the upkeep when it's due adds -10 to the roll per week the debt is unpaid
* Regulars add +5 to the business for each NPC

## A Nu Start Inn

### Monthly Expenses: 150g/mo > 50g/tenday > 5g/day

#### Guilds

* Fellowship of Innkeepers
* Launderers' & Cleaners' Guild
* Vintners', Distillers', and Brewers' Guild
* Guild of Butchers (7gp per month)
* Dungsweepers' Guild
* Loyal Order of Street Laborers
* Stablemasters' and Farriers' Guild

#### Supplies

* Bad booze ("dive bar"): 3gp per month
* Medium ("gastropub"): 5gp per month
* Good ("smuggler's cove"): 15gp per month

### Positive and Negative Happenings

Bad:

* Skit ran off with the money to gamble
* One of the gnomes' devices broke
* Shipment of beer is bad or late, reputation has suffered
* Food critic showed up and had a bad time
* City Watch issue a fine for rowdiness

Good:

* Food critic showed up and had a great time
* Gnomes' devices attract a lot of attention and marketing, and then they work as expected
* Guild party rents out bar for huge profit
* Renaer and friends have run up a MAJOR tab

## Flynfer and Frona's Apothecary

See Flynfer and Frona’s Apothecary for a description.

Upkeep: 15g per week if Petunia is not there.