Anti-Healing Mechanic

**Anti-Healing Mechanic** is a Gameplay Mechanic that counters the Healing which is done and becomes more effective over the time of a match.

## The Mechanic

Everyone's Weapon Shots apply a Reduced Healing effect to enemies in case of a hit. At the start of every match this anti-healing effect is at a base level and then scale based on time and the game mode being played.

### Value Changes

* **Base Level:**
	+ Your Weapon shots reduce the effect of healing on your target by **25%** for 1.5s.
* **Maximum Value:**
	+ Your Weapon shots reduce the effect of healing on your target by **90%** for 1.5s.

### Change Rate

The rate of this anti-healing scaling will vary based on the game mode being played.

* **Siege:**
	+ +5% anti-healing every **50s** in a match
	+ A match has to be over 10min 50s long to get the maximum anti-healing value of 90%.
* **King of the Hill:**
	+ +5% anti-healing every **45s** in a match
	+ A match has to be over 9min 45s long to get the maximum anti-healing value of 90%.
* **Onslaught:**
	+ +5% anti-healing every **40s** in a match
	+ A match has to be over 8min 40s long to get the maximum anti-healing value of 90%.
* **Team Deathmatch:**
	+ +5% anti-healing every **30s** in a match
	+ A match has to be over 6min 30s long to get the maximum anti-healing value of 90%.

## In-Game Indicator

A visual indicator is displayed under the in-match scoreboard to indicate how much anti-healing is currently at play.

## Counter

The Anti-Healing Mechanic can be countered.

## Trivia

* This mechanic was introduced with the removal of the in-game item Cauterize.

## Changelog

➤ March 23rd, 2022
Paladins Release Version 5.2.4520.0
* The Antiheal being automatically applied to your weapon attacks is getting a bit of a change. New timing is as follows:
	+ Siege
		- Base level 25%, scaling 5% every 60s to a maximum of 90%
			* 60s ➞ 50s
	+ Onslaught and King of the Hill
		- Base level 25%, scaling 5% every 45s to a maximum of 90%
			* 45s ➞ 40s
			* We are investigating distinguishing Onslaught and KotH for the purposes of this Antiheal scaling.
				+ Changed the time scaling of Antihealing in King of the Hill from 5% every 40s to 5% every 45s
	+ Team Deathmatch is not seeing any timing changes this update.
* **Note:** We still intend to implement a visual indicator for how much Antiheal is currently in the match on the in-match scoreboard.

➤ January 26th, 2022
Paladins Release Version 5.1.4424.0
* Anti-Healing Mechanic was added to the game.

**Champions**Champions**Abilities →** Ability  •  Movement Ability  •  Weapon Shots  •  Ultimate Ability
**Damage Types →** Area or Direct Damage  •  Burst Damage  •  Damage over Time  •  Executes  •  Poke Damage  •  Sustained Damage  •  True Damage
**Effects →** Cleanses  •  Damage Reduction  •  Deployables  •  Healing  •  Immunity  •  Shields  •  Status Effects  •  Stealth
**Playstyle** **Cards**  •  **Talents**  •  **Items →** Credits
**Game Modes**Game Modes  •  Capture Point  •  Payload
**Maps**Maps  •  Map Features  •  Callouts
**Game Mechanics**Advanced Mechanics  •  **Anti-Healing Mechanic**  •  Comeback Mechanic  •  Damage Falloff  •  Diminishing returns  •  Headshot  •  Lifesteal  •  Out of Combat  •  Overtime  •  Respawn
**End of the Game**Accolades  •  Scoreboard  •  Post-Match Lobby Landing Screen