recursal/Fanatic-Fandom huggingface dataset:
Traitors Shall Hang

**Traitors Shall Hang** is the sixteenth radio segment of Radio Free Oregon.

## Description

Copeland's Radio Free Oregon broadcast warning traitors that mercy isn't an option.

## Transcript

*It has come to my attention that some of you out there working with NERO. The very same NERO we saw cut down a group of survivors not too long ago. The same NERO that abandoned us here in this shit two years past. Some would call these people fools, but I got a better name for ’em: traitors. And I assure you, I don't take treason lightly. But, I am a reasonable man, so you get one warning. Listen up! Stop what you're doin'. Now. Before we find you. 'Cause we will. And when we do, you will pay. I'll personally string you up on the biggest tree I find. And while you're breathing your last, we'll quarter you and feed you to the Freaks you love. That is a promise.*
Horse Creek Ambush Camp

**Horse Creek** is an Ambush Camp in the Cascade region. It is one of the story jobs in Days Gone.

## Storylines

*A bunch of Squatters set up an ambush camp on the cliffs overlooking the Horse Creek trail. Put a sniper up there to shoot at anyone who happened by. Well, this time, they shot at the wrong Drifter. Now, next time a supply run comes through, they won't have to worry about getting picked off.*

## Location

East of the High Desert Logging Camp Infestation and north-east of Copeland’s Camp.

## Rewards

* Copeland's Camp Trust: 800 Points
* Copeland's Camp Credits: 550
* 1500 XP
* Stamina Cocktail Recipe

## Loot

* Alarm Clock x1
* Beer Bottle x2
* Box of Nails x1
* Can x1
* Gas Can x2
* Kerosene x1
* Polystyrene x1
* Rag x2
* Scrap x5
* Small Pipe x1
* Spark Igniter x1
* Sterilizer x1
Pillette Bridge NERO Checkpoint

## Description

A NERO checkpoint is overrun by Homo sapiens mutans turba.

## Location

West of the Bare Bay Ambush Camp in Highway 97.

## Rewards

* Diamond Lake Camp Trust: 1100 Points
* Diamond Lake Camp Credits: 1700
* 2000 XP

## Collectibles

* IPCA Tech
* NERO Injector
* NERO Intel Recorder #38

## Loot

* Airbag x1
* Alarm Clock x3
* Bandage x2
* Beer Bottle x2
* Box of Nails x1
* Can x1
* Gas Can x2
* Kerosene x3
* Medkit x1
* Poison x1
* Rag x1
* Small Pipe x5
* Sterilizer x3
Stone Crop

## Description

*“Stonecrop is a flowering plant commonly cultivated in gardens due to its interesting appearance. Most stonecrop species leaves are edible, though some can be toxic. Stonecrop is also used in roof covering in green roofs, preferable to grasses.”*

## Location

While exploring Belknap, Stone Crop is usually found grow close to the road.

Good locations to find and collect Stone Crop are:

* South of Bear Creek Hot Springs Ambush Camp

## Uses

Since Stone Crop cannot be used to make anything, the plant serves no purpose besides increasing Deacon’s trust level with camps.

## Trivia

Stone Crop is one of 33 plants players need to collect for the Herbology selection of the *The Broken Roadshow* achievement.
Researcher Field Note - 2105

## Description

O'Brian explains that Hooligan virus killed the elderly and everyone under the age of twelve. Log Note: Dr. Anderson wants it on the record that Lieutenant O'Brian is incorrect in this assessment.

## Transcript

SFX: EXTERIOR, HIGHWAY 97 CORRIDOR

**O'BRIAN:** For those exposed, the virus infection rate is close to 100%. In the first weeks, almost everyone under the age of 12 was killed. Something to do with how puberty, or lack of it, affected the body's immune response.

**O'BRIAN:** Everyone over the age of sixty, mostly, were also killed. Their bodies just couldn't handle the rapid genetic mutations on a cellular level.

**O'BRIAN:** Everyone else who is exposed becomes transformed as the genes mutate.

**O'BRIAN:** The thing is? The virus is mutating at an exponential rate.

SFX: RECORDING SHUT OFF
We've All Done Things

**This article is a disambiguation page for We've All Done Things**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* We've All Done Things (Mission)
* We've All Done Things (Storyline)
Ring

A **ring** is an item that players can equip to alter stats in **Days Gone**.

## Description

Rings, along with Patches first became available as part of the Challenges DLC. Rings can be equipped via the Challenges menu. Unlike Patches, Rings will only affect challenges, and will not alter any mechanics on the main game.

## Rings

### Main Game

* **Sarah's Ring**: It is the ring that Deacon gives to Sarah during their wedding. While the ring is pivotal to the story of the game, it is the only ring that does not alter the player's stats.

### Challenges

Rings unlocked via the Challenges mode. Also available for use during the main game.

* Bullets
* Engine
* Fleur De Lis
* Gear
* Joker
* Lionheart
* Ram
* Reaper
* Snake
* Tire
* Vampire
* 1%ER
Survive

**Survive** is the second challenge of the Challenges DLC released by Bend Studios for Days Gone.

## Trophies

* **Survive**: Survive as long as you can against your enemies.
* **Relentless**: Kill 100 Marauders.
* **Silent Night**: Stealth Kill 4 Marauders.
* **Brutality**: Kill 30 Marauders with a melee weapon.
* **Shots Fired**: Get 50 headshots.
Researcher Field Note - 2102

## Description

Evidence collected from scat samples suggests that infected subjects are omnivores. Log Note: This confirms several of Dr. Anderson's theories about infected populations.

## Transcript

SFX: INTERIOR, LOST LAKE VALLEY

**Cpl. Fernandez:** Hey. What ya got there doc?

**Lt. Simpson:** Really? Okay, if you must know - we're picking up scat samples.

**Cpl. Fernandez:** You mean - shit?

**Lt. Simpson:** Yes.

**Cpl. Fernandez:** Freak shit?

**Lt.Simpson:** Yes.

**Cpl. Fernandez:** So, we're out here in the middle of nowhere, so you can pick up Freak shit?

**Lt. Simpson:** Precisely.

**Cpl. Fernandez:** Okay. 'nuff said.

**Lt. Simpson:** Field Note Two One Zero Two. After analysis of scat samples from Zones Two, Three and Four B, there is clear evidence of Claytonia perfoliata -

**Cpl. Fernandez:** What's that?

**Lt. Simpson:** - commonly known as miner's lettuce - please don't interrupt - as well as monoecious berries from Juniperus communis.

**Cpl. Fernandez:** So - why do we care?

**Lt. Simpson:** Why do we care? Because it means the Freaks are eating more than just us and each other. They're eating berries, plants, grass, needles -  basically anything a deer would eat. They're omnivores. Just like us. But with stomachs that can digest a much wider range of cellulose.

**Cpl. Fernandez:** Yeah - okay. and - what?

**Lt. Simpson:** It means they're not going to starve when they run out of 'us' to eat. Freaks aren't going away any time soon.

**Cpl. Fernandez:** Shit. That's bad.

**Lt. Simpson:** Yeah, that's bad. I'm done here.

SFX: RECORDING SHUTS OFF
Researcher Field Note - 2043

## Description

Phase Four of the study on Corvus corax prinipalis mutans is disrupted. Log Note: All NERO personnel have been ordered to avoid all contact the Deschutes County Militia, who have been deemed hostiles.

## Transcript

SFX: EXTERIOR, DIAMOND LAKE VALLEY, NERO HELO POWERING DOWN

**Lt. Stewart:** Dammit! Those sonofbitches.

**Cpl. Esposito:** Shit, Lieutenant — they burned this place to the ground.

**Lt. Stewart:** Yeah I can see that Corporal, thank you. Field Note Two Zero Four Three. Making a scheduled stop at Site Two One One to initiate phase four of our study, we discovered that the entire nesting site — and everything else — has been completely destroyed. Burned out by the local civilian population.

**Cpl. Esposito:** The Deschutes County Militia —

**Lt. Stewart:** Yes, the Deschutes County fuckin' Militia. Do you know how much work we've just lost?

**Cpl. Esposito:** To be honest, Lieutenant — I don't know what the hell we're doing out here most of the time —

**Lt. Stewart:** No, of course you don't. What we were doing, Corporal, was studying a flock of Corvus corax prinipalis mutans —

**Cpl. Esposito:** Crows — infected crows. The locals call 'em Criers —

**Lt. Stewart:** No, not crows — ravens — there's a huge distinction in that, you know, they are completely different species.

**Cpl. Esposito:** Okay.

**Lt. Stewart:** Do you know how rare it is for a viral zoonotic neuroinvasive disease to migrate from mammals to birds?

**Cpl. Esposito:** Rare?

**Lt. Stewart:** Yeah, rare. And now these Militia assholes have set our research back by months. Come on. Another nesting sight's been located north of the Klamath Marsh. That's where we're headed next.

**Cpl. Esposito:** Got it — Fire it up, we're outta here.

SFX: RECORDING SHUTS OFF
River Flow Farms Horde

**River Flow Farms Horde** is a Horde Killer mission in *Days Gone*.

Can only be completed after taking Boozer on the last NERO mission with you,

## Rewards

* 3,000 XP
* 600 Trust - Iron Mike's

## Storylines

*Iron Mike used to bitch and complain about this Horde all the time, about how it was keeping them from expanding the farm up there at River Flow Farms. I remembered that. It was what gave me the idea about sealing the caves, making Lost Lake safer. It's safer now. With this Horde gone? Maybe they can expand the farm.*
The Free

## Description

Carlos' RIP Sermon about the Free, and why they must be protected.

## Transcript

My friends — when you're with us, you will become Found, but few who join us are truly Free. To become Free, it takes sacrifice, reverence, One Mind — you must be willing to work for it. And your hard work will come with its rewards.

The Free — they have reached the highest state of being — One Mind — and it is by their grace that they allow us to experience it too. We are blessed by their acceptance, and in turn, we protect them.

Why do we not become Free Ourselves? Why do we not give ourselves over to them? Because they need us, friends. They need our protection. As they sleep, we do their work, making the world safe for them. And, in turn, they make us immortal — they make us strong. Don't you want that too?
Spark Igniter

The **Spark Igniter** is one of the crafting materials in the game Days Gone.

## Recipes

* Attractor Bomb
* Explosive Bolt
* Proximity Bomb
* Remote Bomb

## Locations

* Cascades Region
	+ Horse Lake NERO Checkpoint
	+ Little Bear NERO Checkpoint
	+ Jefferson Rail Tunnel Ambush Camp
	+ Cascade Radio Tower Ambush Camp
	+ Horse Creek Ambush Camp
	+ O'Leary Mountain Safehouse
* Belknap Region
	+ Iron Butte Pass NERO Checkpoint
* Lost Lake Region
	+ Old Sawmill NERO Checkpoint
	+ Santiam Tunnel NERO Checkpoint
* Iron Butte Region
* Crater Lake Region
	+ Volcanic Legacy Scenic Byway NERO Checkpoint
	+ Spruce Lake NERO Checkpoint
	+ Cascades Lakes Railway Ambush Camp
* Highway 97 Region
	+ Chemult Community College NERO Checkpoint
What's A Nice Girl

**What's A Nice Girl** is a mission in *Days Gone*.

## Storylines

*Was thinking about the day I met Sarah. Her car had broken down, she needed a ride. We ran into some rednecks. She grabbed a gun from my saddlebag and shot it into the air. It was the first time she'd ever fired a gun. Scared the shit out of her. I think that's why I fell in love with her. She was so fearless. As much as she hated guns, anything to do with them, she wasn't going to just stand there and do nothing.*
Sherman's Camp is Crawling

**Sherman's Camp is Crawling** is a mission in *Days Gone*.

## Objectives

* Talk to Addy.
* Get the Liston Knife.
* Return the Knife to Addy.

## Storylines

### Earning Our Keep

*Iron Mike will let Boozer stay at the Lost Lake camp so long as I do runs for him. I'll do whatever it takes, including going into Sherman's Camp to find a knife for Addy. A lot of damn work to get a surgical instrument.*

### It's All We've Got

*Liston knife. I'd never even heard of it. Makes sense that Addy would know. She does her homework. What better place to learn medicine, in a world gone to shit, than in books written long before shit like antibiotics were even invented.*
We Couldn't Take The Risk

**We Couldn't Take The Risk** is a mission in *Days Gone*.

## Objectives

* Turn off Cloverdale's Electric Fences.
* Burn the Crier nests.
* Return to your bike.

## Rewards

* 10,000 XP
* 700 Trust (Wizard Island)

## Storylines

### I'm Never Giving Up

*Well, that's a lot to take in. They knew the pandemic started on the west coast. Portland, San Francisco, Seattle were all hit early. But here? Farewell? Sarah's lab? I can't wrap my head around it. But like I told her, no way any of this is her fault. She's not to blame. And she has to stop beating herself up over it. We can't change the past. All I know is, I'm here. She's here. We're going to pull through this.*

### Someone That I Used To Know

*Rikki said she was glad that I found Sarah. She sounded like she meant it. And Boozer? The old man made Boozer head of security. How about that? I told Rikki about the corn. Hope they can get to it, feed folks at the camp. It was good to hear her voice again.*

### An Officer And A Gentleman

*Kouri radioed to check up on us while we were still at Cloverdale. The asshole guard at the Thielsen Pass checkpoint reported us going through, just like he said he would. I got the sense Kouri was worried we weren't coming back. I wish that was true.*
Snowbrush Ranch - "The First Alpaca Farm"

**Snowbrush Ranch - "The First Alpaca Farm"** is a historical marker collectible in Days Gone.

## Description

Historical Marker found at Snowbrush Ranch in the Iron Butte Valley.

## Transcript

Snowbrush Ranch has been in operation for over 30 years, since opening its doors as the first alpaca farm in Oregon. First brought over from Peru in the 1980s, alpaca ranching has become a lucrative pastime in Central Oregon, where they're raised for both their fiber production and for their companionship. The high desert climate of Central Oregon is especially perfect for raising, breeding, and ranching alpaca, providing the perfect atmosphere for the industry to blossom.
Remote Bomb

## Description

The **Remote Bomb** is a type of weapon used in *Days Gone*. It is a remote-detonated device made from a car's airbag.

## Recipe Location

The recipe is automatically unlocked after completing the mission *We Couldn't Take the Risk.*

## Recipe

* 1 Airbag
* 1 Spark Igniter
* 1 Box of Nails
* 1 Scrap

## Uses

Remote bombs can be placed on the ground but require manual detonation. Detonating Remote Bombs can be difficult if Deacon is running but they can be useful using an attractor or another method to draw enemies to the location where a bomb is placed. It can be also used on destructible structures that have orange paint/cables as an indicator in them.
Should Have Seen It Coming

**Should Have Seen It Coming** is a mission in *Days Gone*.

## Description

Escape Ripper territory to get back to your bike.

## Objectives

* Return to the Iron Ridge Trailhead.
* Return to your bike.

## Storylines

### Ripped Apart

*We used to ride out here all the time, me and Sarah, to the resort. She used to work just down the road, at Cloverdale, and we'd ride through in the evening. Something about a gold course, all that green grass, white sand. Ponds, streams. Like riding through a park. Sarah couldn't get enough of it. But look at it now.*

### You're Safe Now

*Before I left, I found her again, Lisa. I couldn't get her to come with me, but at least I talked her into running away from that Ripper camp. I didn't want her to be there when I come back, and slaughter the lot of them. I didn't want her to see that. See's seen enough. I hope she makes it, wherever she goes.*

### Keep Your Friends Close

*Like I said. Skizzo. Selling me out to Carlos. I should have seen it coming.*
Time For Some Payback

**Time For Some Payback** is a mission in *Days Gone*.

## Description

Clear remaining Rippers at the compound in Iron Butte.

## Objectives

* Enter the Ripper Lodge.
* Clear the Area.
* Enter the Ripper Lodge.

## Storylines

### Surviving Isn't Living

*Look, what we did to the Rippers, flooding them out like we did, drowning the lot of them, had to be down. We both knew it. The Rippers were never going to stop. No treaty was ever going to hold. But maybe Boozer's right, maybe, working a farm, making things grow? Maybe that wouldn't be such a bad way to spend the day.*

### Ripped Apart

*Riding up to the Ripper compound, seeing the flooding, the corpses. Like I said, I'm not proud of it. Look, you saw what the Rippers did, to Lisa and Boozer, to all those helpless people string up on sigils all over the wilderness. Breaking their legs, cutting them, leaving them to be eaten alive. Does it make it right? What we did? Me and Boozer? I don't know. But we've put a stop to it. To me? That's good enough.*

### Keep Them Safe

*A few Rippers survived the flood, but not many. Their "temple" is gone. Once we kill Jessie it won't matter if there are a few stragglers here and there. Rest In Peace will be gone.*
Ram

**Ram** is a ring in Days Gone.

## Description

Vaulting regenerates a portion of your stamina.

* Level 1: +10 Stamina
* Level 2: +15 Stamina (Requires Rank 3)

It first became available as part of the Challenges DLC. As with the rest of the rings, it can be used in both the challenges and the main game. It can be upgraded after increasing your rank.
Something To Heal His Soul

**Something To Heal His Soul** is a mission in *Days Gone*.

## Storylines

*Addy had a great idea today. I was surprised I didn't think of it myself: what Boozer needs is a dog. Don't know if I can find one. The dogs I've seen are all infected and want to tear your face off. I don't think I've seen a healthy dog, besides the one we had to put down in Rogue Camp, in years. Where am I going to find one?*
Solomon Hill Horde

**Solomon Hill Horde** is a Horde Killer mission in *Days Gone*.

## Rewards

* 2,000 XP
* 1650 Trust - Diamond Lake

## Storylines

*I think I saw this Horde a few times from Wizard Island. One of the few ideas the Colonel had which I thought was actually smart, was setting up on that island, in the middle of Crater Lake. The steep slopes of the caldera, the depth of the lake, made the island pretty much a fortress without having to do anything else. One of the few places out here that was "Horde proof."*
Salome Hot Springs - "The Salt Springs"

Founded in 1879, the Salome Hot Springs were built by Rollin Simeon Belknap, who claimed the land with plans to build a resort over the popular tourist location. Salome Hot Springs has long been a landmark of the area since. Famous for the extreme temperatures of the mineral water (185-195F), the spring emits 60 gallons of hot water per minute, which is heated beneath the earth by running close to lava beds. Salome was at one time called the Salt Springs because of its mineral salt content. Archaeological finds and fating have placed Salome's Native American presence back 8,000 years. Though Salome's history has been a rocky one, it remains a staple of the Belknap region.
Street Tracker

**Street Tracker** is one of many custom accents available in Days Gone for the Drifter Bike.

It first became available as part of the Challenges  DLC. It can be unlocked by paying $45 of in-game currency.

As with the rest of custom accents on the Challenges mode, it can also be used during the main game.
Proxy Falls Horde

**Proxy Falls Horde** is a Horde Killer mission in *Days Gone*.

## Rewards

* 2,000 XP
* 1600 Trust - Copeland's Camp

## Storylines

*Looking back at it, I realize this is the Horde me and Boozer saw while we were chasing down Leon along the Buck Meadow trail toward Proxy Falls. If you'd have told me, back then, that I'd be back here one day to wipe them out? I'd have said -- hell yeah, some day. And that day, is today.*
Ripper Blade

## Description

The **Ripper Blade** is a type of melee weapon in *Days Gone*. It is made from a telescopic baton with bolt parts that seems to lock the spiral blades in place.

## Recipe Location

The recipe is automatically unlocked after completing the mission *They Will Never Stop.*

## Recipe

* 1 Stool Leg
* 1 Sawblade
* 5 Scrap

## Trivia

* The same with the Ripper Club, but with a different component requiring a Table or Stool Leg. The weapon itself without the spiraling blades looks like a telescopic baton, which were supposed to be in game, but was scrapped (or reworked into a different type of weapon resulting this used by the Rippers) for certain reasons.
Pioneer Cemetery Infestation

**Pioneer Cemetery Infestation** is a mission in *Days Gone*.

## Storylines

*I came out here, to the Pioneer Cemetery, just once, back in the day. Harlan Nelson, one of the MC old timers, died of lung cancer a few months after I patched in. Mongrels from all over the Pacific Northwest rode in for the funeral. Biker funerals are something else. A hundred bikes, a thousand cans of beer, most of it being poured into his open grave. In that world? No bigger sign of respect.*
They Don't Like Visitors

## Storylines

### Earning Our Keep

*Rikki and I squared things away at the dam, flipping switches, fixing junction boxes, transformers, turbines and all the rest of it. I hope Iron Mike knows how lucky he is to have someone like her around, who knows how to use a wrench and isn't afraid to go out into the shit to do it.*

### Someone That I Used To Know

*I don't know why I asked Rikki about her old man, her older brothers. I guess I just want to figure out how she did it - moved on. See Boozer lost Joany before shit went down, my old man's been dead for years. My mom, when I was a kid. Rikki lost her whole family, just like I lost Sarah. How do you get over something like that?*
Twin Craters Horde

**Twin Craters Horde** is a Horde Killer mission in *Days Gone*.

## Storylines

*This is the same Horde I saw, way back, when I first chased down that NERO chopper, the one that was out tagging Freaks, wrangling that Newt, before I'd even talked to O'Brian. All that NERO tech and firepower and yet, first sign of a Horde, they bugged the hell out. Not me. Not anymore.*
The Federal Ark

**The Federal Ark** is the eleventh radio segment of Radio Free Oregon.

## Description

Copeland's Radio Free Oregon broadcast about the global conspiracy.

## Transcript

*The Feds were whining babies, suckling at the teat of us taxpayers. But dumb as they were, we can't underestimate ’em. You gotta know the chief muckety-mucks are hiding out there in some bunker, waiting for the Freaks to die off. They didn't save the hungry, or their precious constituents — you know, the real reason they're in power? They saved the elite, the men and women who played ball. They're sittin' underground probably drinkin' Champagne while they wait. Meanwhile, we're out here dyin' — sufferin' — all so the Feds can hit the damn reset button. But they didn't account for one thing: we're not as stupid as they thought we were. And once they emerge to "reclaim the world" when the Freaks are gone, we'll be waitin'. Oh, yes we will. And they'll be sorry they ever came out of hiding.*
Radio Free Oregon

**Radio Free Oregon** is a radio station based in Oregon. It is created and hosted by Mark Copeland, a survivalist and conspiracy theorist. The radio's segments contains Copeland's conspiracy-fueled and extreme libertarian beliefs, from his criticisms of the United States government, to claims of knowing about the Freaker outbreak and NERO. Copeland begins his program's tagline "This is Radio Free Oregon. The Truth Shall Set You Free" and ends with "Don't believe the lies."

Radio Free Oregon is randomly broadcast at certain points in *Days Gone*. After Copeland finishes his broadcast, Deacon St. John makes cynical and snarky rebuttals to Copeland's claims.

## Broadcasts

1. NERO Death Camps
2. It's All A Lie
3. My Cold Dead Hands
4. Numb The People
5. Home Of The Free
6. The Dead Can't Speak
7. The Just Shall Not Starve
8. Bunker Down
9. Animals Don't Watch The Sky
10. Global Conspiracy
11. The Federal Ark
12. The Black Helicopters
13. They're Coming For Us
14. The Advanced Guard
15. Built To Last
16. Traitors Shall Hang
17. Cleanse Our Minds
18. The Earth Is Ours
19. Property Rights
20. We Are Watching
We're Fighting A War

**We're Fighting A War** is a mission in *Days Gone*.

## Description

Search the Diamond Lake Militia Encampment for Sarah.

## Objectives

* Walk with Captain Kouri.
* Search the Diamond Lake Militia Encampment.
* Meet Captain Kouri at your bike.

## Storylines

### I Remember

*Kouri has my ring. The last time I saw this ring it was on Sarah's finger, the night I put her on that NERO chopper. It's the ring I used when I proposed to her. It's one of a kind. There's no way Sarah would give it to this asshole willingly.*

### An Officer And A Gentleman

*Kouri has my Mongrels ring. I had it made when i was patched into the MC, solid silver, engraved. On the front is the number "13" which for most guys in the MC stood for "M" or "Mayhem." For me it was the number of my old unit in the 10th Mountain. On the inside of the ring is this inscription: "I ride in the Valley of the Shadow of Death, I fear no one." It's a one of a kind ring. And now it's sitting on Kouri's finger.*

### How He'd Survive?

*Ran into another drifter at the Diamond Lake Militia fort. A drifter named Wade Taylor. Funny, he's the first person to ever ask me about my name, Deacon St. John. No, my old man wasn't a preacher, but I asked my father once, about the name. He said my mom named me, the night I was born. The night she died. He wouldn't say any more.*
Weapons

The various **Weapons** in Days Gone. Craft Weapons and Tools, explore the world, and engage in combat. With almost every Car, Building and environment that is searchable, Days Gone delivers emergent gameplay possibilities, making a player’s approach to combat and discovery a vital part of the experience.

### Melee Weapons

Melee weapons can be crafted, upgraded and destroyed. According to the developers, for outlaw bikers, baseball bats were a weapon of choice before the world ended.

Renders of various weapons
SAF

The **SAF** is one of the primary weapons in *Days Gone*. By far the most common firearm in the game, it is used by almost every faction.

It is used by Ripper Assaulters and Marauder Assaulters in large numbers.

## Description

*"A poor condition rifle that lacks accuracy but its ammo availability helps. Try for headshots to maximize effectiveness."*

**Condition**: Level 1 (*Junk*).

**Magazine:** 25 rounds.

**Maximum Ammunition Capacity:** 50 rounds (2 magazines).

## Trivia

* It is based on the Russian AKM assault rifle.
* The SAF is not stocked by any gun merchant in the game and can only be looted from enemies or found out in the game world. Thus it cannot be placed in Deacon's locker.
* The SAF's world model depicts it with wooden furniture, while its inventory icon has gray polymer furniture.
* There is a real firearm named the SAF, but it is a 9mm submachine gun with no relation to the AKM.
* "SAF" could possibly stand for something like "Soviet Assault Firearm".
Reacher

The **Reacher** is a type of Freaker in *Days Gone*. A mutant Swarmer, it is faster, smarter, and far more lethal than the average infected.

## Story

Towards the end of the game, O'Brian has Deacon locate a missing research team and take DNA samples from a mutant Freaker. Deacon is sent into a cave and finds the missing team, with all but one of the four members already dead. Deacon learns from the last one, Cooper, who is dying, that they were wiped out by a single Freaker, which the researcher calls the "Reacher." After passing away, O'Brian orders Deacon out of the cave, though the Reacher attacks him, forcing Deacon to take it out. After collecting a tissue sample from it, Deacon escapes from the cave as a horde comes charging into it.

They may also be encountered in the world afterwards.

## Gameplay

Reachers are incredibly fast, O'Brian saying they have been clocked at 40mph. The Reacher will charge the player and attempt to maul them. They can take much more ballistic trauma than the average Freaker and also deal similar damage to a Breaker and Rager (Although they’re not as resilient as these two).

Similar to Breakers, Reachers can launch Deacon back with a single hit, can resist flinching from certain melee and ballistic attacks, share some identical grapple animations, and have a narrow window of opportunity for an instant kill during a grapple. They also have a habit of retreating when taking sufficient damage and will attempt to ambush Deacon, similar to a cougar.

Like Breakers, It is possible to kill Reachers with a single headshot with a powerful enough weapon (Ex. The BMG). However this is a bit harder to do mid-combat due to their faster speed, smaller frame, and ability to retreat.
David Gorman

**David Gorman** is a major character unseen while only mentioned during the events of *Days Gone*. Gorman was a Research Intern at Cloverdale Research Iron Butte Facility and was unintentionally responsible for the Freaker outbreak.

## History

At some point before the outbreak, David got a job as a Research Intern at the Cloverdale Research Iron Butte Facility, where he grew suspicious of the company's research, leading to his accurate belief that Cloverdale was creating a bioweapon behind closed doors for the government. David shared his suspicions with his co-worker Sarah Whitaker, who didn't believe him at the time.

To take matters into his own hands, Gorman took a sample of the virus and attempted to expose Cloverdale's project at an environmental convention in Portland. Gorman, however, as Sarah later uncovered, accidentally broke a virus container, unknowingly infected himself with the virus. He must have become the "Zero Patient", and spread the virus to the other attendees, causing a superspreader event and consequently leading to the collapse of human civilization. It is most likely that David had either died from the infection or became a Freaker himself.
SAP9

The **SAP9** is a sidearm in *Days Gone*. It is a clear upgrade over the 9mm and is immediately available from the gun merchant upon visiting the Hot Springs encampment.

## Description

*"A noticeable improvement over the 9mm. More ammo capacity and better accuracy."* -In-game description.

This is one of the better handguns, unless the player needs a better sidearm with more capacity early before progressing further in the game.

**Condition**: Level 2 (*Poor*)

**Damage**: 3 (*Below Average*)

**Range**: 9 (*Very High*)

**Accuracy**: 8 (*High*)

**Rate of Fire**: 4 (*Average*)

**Penetration**: 3 (*Below Average*)

**Stopping Power**: 2 (*Low*)

**Magazine**: 12-round box magazine.

**Maximum Ammo Capacity**:?

**Cost**: 500 credits

## Location

* It is found at Hot Springs camp and immediately unlocks for sale (Trust level 0).

## Trivia

* It is based on the real-life SIG-Sauer P226.
Sherman's Camp Horde

**Sherman's Camp Horde** is a Horde Killer mission in *Days Gone*.

## Rewards

* 3,000 XP
* 600 Trust - Iron Mike's

## Storylines

*It wasn't long after the Sherman's Camp massacre that this Horde moved into town. Kind of ironic, if you think about it. From what Iron Mike told me, I don't know who was more mindless: all those crazy, desperate townspeople, or this Horde? Don't matter. They're both dead now.*
Three Fingered Jack Viewpoint - "Old Hot Fingers"

Three Fingered Jack is a Pleistocene-era volcano in the Cascade Range. It's a glaciated shield volcano — a type of volcano formed around fluid magma flows — and consists mostly of basaltic andesite lava, a type of volcanic rock containing around 55% silica. It's currently regarded as extinct. Sources agree that the volcano was first summitted in 1923, but disagree who summited it. Some say it was a group of six boys from Farewell, Oregon, others claim it was members of the Mazama tribe.
Protecting The Weak

**Protecting The Weak** is one of the storylines in Days Gone.

## Goal

Preying on the weak and helpless? Not on my watch.

## Missions

* He Never Came Back
* Nose Down, They Feed Ya
* Coming Into Town
* Everyone Has To Work
* Gone Fishing
* On Tonight's Menu
* A Hell Of A Fight
* Didn't Want To Join Up?
* Still Breathing
* Never Give Up Hope

## Rewards

* 100% - Protecting the Weak Custom Accent
Richard Marsdon

**Richard Marsdon**, also known as **Rick the Prick**, is a minor character featured in *Days Gone*. He is a former drifter as well as a bounty target during the storyline *I'll Double It*.

## Biography

### Early life

Nothing is known of Richard's early life. Following the outbreak in 2017, he survived by drifting between established survivor camps and performing supply runs. At some point he joined up with a gang of drifters who were later responsible for a brief attack on Copeland's Camp. By 2019 he had settled in the Hot Springs camp working for Ada Tucker, who ignored warnings from Deacon St. John not to trust Marsdon.

### Events of *Days Gone*

In 2019, a disagreement between Marsdon and Alkai Turner resulted in him being ejected from the camp. He returned to his former gang and later led them during an ambush that killed three supply runners working for Tucker. As part of the storyline *I'll Double It*, Tucker recruits Deacon to hunt down Marsdon in retaliation for the slayings.

Deacon eventually locates Marsdon and his gang at a small camp near Black Crater, where he wipes them out to the last man. Deacon collects Marsdon's cowboy hat to return to Tucker as proof of his killing.

## Equipment

Richard Marsdon wears a black long sleeve-shirt under a sand-coloured hoodie and dark gray cargo pants, along with dark brown leather shoes. He also wore a black trench coat and cowboy hat, for which he was known. He uses a 9mm pistol in combat.

## Notes

* After several members of Marsdon's gang have been killed, he begins to beg for his life, promising that whatever Deacon is being paid to kill him, he will "double it."
Ripper Club

## Description

The **Ripper Club** is a type of melee weapon in *Days Gone*. It seems to be built from a vehicle suspension shock absorber of a vehicle with metal parts.

## Recipe Location

The recipe is automatically unlocked after completing the mission *They Will Never Stop.*

## Recipe

* 1 Wood Baseball Bat
* 1 Box of Nails
* 5 Scrap

## Trivia

* Despite a Wooden Baseball Bat is required, the weapon itself is actually made with a vehicle's suspension shock absorber, with metal parts. One could not explain why it require an ordinary wooden baseball bat makes no sense of crafting a weapon requiring metal parts.
* Rippers commonly use this type of weapon along with the Ripper Blade.
We've All Done Things (Mission)

**We've All Done Things** is a mission in *Days Gone*.

## Description

Talk to Iron Mike about earning help for Boozer.

## Objectives

* Walk with Rikki.
* Walk with Iron Mike.

## Storylines

### He's My Brother

*That didn't go like I planned but Rikki helped me bring Boozer into the camp. Addy says he has a chance, if Iron Mike lets us stay. Mike's a decent man. He's not going to kick us out, not with a life at stake. I can work enough for both of us. So long I can keep from killing Skizzo, we're good.*

### Earning Our Keep

*Iron Mike will let Boozer stay at the Lost Lake camp so long as I do runs for him. I'll do whatever it takes, even if it means I have to work with Skizzo.*

### Someone That I Used To Know

*Look, I have no idea why Rikki thought we were here to stay, me and Boozer, why she thought I'd want to ride for Iron Mike. But she went to bat for me when she didn't have to. So I owe her. Somehow, I always end up owing her.*

### It's All We've Got

*Addy said that if Iron Mike lets us stay, Boozer will have a chance. But that they don't have enough antibiotics. If anyone can save Boozer's life, it's Addy. I've seen her pull off some amazing shit before.*

### We've All Done Things

*I like the old bastard, but I never understood him. Why would he take us back in, me and Boozer, after everything that happened? You know damn well that Copeland wouldn't have, or Tucker. I guess I'm lucky that Iron Mike is the sort of man who listens to people like Rikki, who trusts too much, and not a man like Skizzo, who trusts too little.*

### Keep Your Friends Close

*Skizzo's a wannabe, but I'll give him this: his heart's in the right place. He does seem to care about the camp. He takes his job seriously and he'll fight for what he believes. Even if Iron Mike says he's wrong. But that don't mean I have to like the sonofabitch.*
They're Not Sleeping

**They're Not Sleeping** is a mission in *Days Gone*.

## Description

Infiltrate a NERO Landing Zone to find out what they're up to.

## Objectives

* Follow NERO researcher.
* Return to your bike.

## Storylines

### I Remember

*The night Farewell burned, the night I lost Sarah, O'Brian was the soldier who took Sarah on the chopper. O'Brian, I'm sure of it. Now NERO shows up, two years later, out of nowhere, studying Freaks? And they mention this guy by name, like he's still alive. O'Brian. How is he still alive?*

### Finding NERO

*So NERO shows up out of nowhere. For two years, we think everything's gone. No more army, cell towers, satellites, airplanes, government. Nothing. All gone. Then a NERO chopper shows up out of nowhere. Are they here to help? No, they're studying Freaks. What's up with that?*

## Trivia

* The entrance to the second floor of the cave is on the right.
* The mission start time 4:00am, the mission ends at 5:00am. The weather is light rain.
* Between the missions "Out of Nowhere" and "They're Not Sleeping", the number of "days gone" increases by one.
* After the mission, it becomes possible to pick up Researcher Field Note - 2055.
Vehicles

## General Info

Though the vehicles found throughout the world of *Days Gone* no longer function, that doesn't mean they are without some use. As mentioned by one of the developers of *Days Gone*, almost every vehicle is searchable, holding craftable items, oil filters for makeshift silencers, nothing or possible danger. They also can serve as convenient cover from hostiles or vise versa. But, besides all of that, they certainly serve as a grim reminder of the Pre-Infected world.

## Official Description

*Vast and hostile environments can be fully explored on the back of Deacon’s Drifter Bike. Abandoned Vehicles can be searched for useful items.*

## History

Before the Outbreak people would use their personal cars to transit from one place to another. Some of them were parked while their owners were at work or out on the town, but others were still in their vehicles when the infection hit. While others had time to evacuate, you will see many instances of people not even having the chance to leave their car to run. Even if they did get away or didn't, their belongings are still in their vehicle, just sitting there waiting for you to claim them.

Aside from their newfound utility, they serve as a grim tale of how fast disaster can strike without warning.

Types of vehicles:

* **Drifter Bike**:

* **Regular Cars:** Regular cars can contain a wide variety of crafting materials, from cans to kerosene to scrap to rags.
* **Police Cars/SUVs**: Police vehicles, those still available to loot, will provide the player with ammo for the various firearms Deacon may carry at the moment of looting.
* **Bus**:
* **Tow Truck**: Tow trucks will carry fuel cans and are often found at or near checkpoints.
* **Ambulance**: Ambulances can be searched to recover Medkits - strong healing items.
Randall

**Randall** is an unseen character mentioned in *Days Gone*. He was a resident of Copeland's Camp near Peaceful Lake in Oregon, United States.

## Biography

### Early life

Nothing is known of Randall's early life. Following the outbreak in 2017, he survived for an unknown length of time before joining up with Mark Copeland and settling in his encampment.

### Events of *Days Gone*

Prior to the arrival of Deacon St. John, Randall and two other camp residents were murdered by an intoxicated drifter who then proceeded to flee the camp. During *Drugged Outta His Mind*, part of the *Bounty Hunter* storyline, Deacon is tasked with hunting down and apprehending the drifter, who is then executed by Copeland.
Riding The Open Road

**Riding The Open Road** is a mission in *Days Gone*.

## Description

Head back to O'Leary Mountain to get Boozer's bike.

## Objectives

* Return to O'Leary Mountain.
* Get on Boozer's Bike.

## Aftermath

*He'll probably never ride it again, but I couldn't leave Boozer's bike up on O'Leary Mountain to rust. Once he gets out of the infirmary, maybe seeing it will cheer him up. If it were me it would.*
SWAT 10

The **SWAT 10** is a primary weapon and submachine gun in *Days Gone*.

## Description

*"A tight and precise weapon. Not the highest damage but its rate of fire and accuracy make this weapon a go-to."* - In-game Description.

**Condition**: Level 3 (*Average*)

**Magazine**: 30-round stick magazine. (Extended Mag: Additional 15 rounds for 780 credits)

**Credits**: 1,500.

## Location

It can be found at Lost Lake camp and unlocks for sale at Trust Level 2.

## Trivia

* The SWAT 10 is likely based on the real-life Heckler & Koch MP5/10 (chambered in 10mm Auto) or MP5/40 (chambered in .40 Smith & Wesson). They were beefier variants of the MP5 designed for use by Law Enforcement agencies that used sidearms chambered for the .40 S&W or 10mm Auto cartridge. Note the straight-line "waffle"-style magazine rather than the curved magazine of the standard 9mm MP5. They were both replaced in 1999 by the sturdier Heckler & Koch UMP.
* It is commonly used by the NERO Soldiers from the National Emergency Response Organization.
* The NERO SWAT 10 can be picked up from dead NERO Soldiers, but doing so requires patience and exploitation of their AI. Using distractions and remote bombs by pushing them towards deep water from the explosion, which drowns them to death. This has not been patched and is simply doable. However, the NERO variant has poor damage and has very high rate of fire, which makes it unsuitable for eliminating hordes.
Poison

**Poison** is one of the crafting materials in the game Days Gone.

## Locations

* Cascade
	+ Horse Lake NERO Checkpoint
	+ Cascade Radio Tower Ambush Camp
* Belknap
	+ Iron Butte Pass NERO Checkpoint
* Lost Lake
	+ Old Sawmill NERO Checkpoint
	+ Berley Lake Ambush Camp
* Iron Butte
	+ Rogue Tunnel NERO Checkpoint
* Crater Lake
	+ Volcanic Legacy Scenic Byway NERO Checkpoint
	+ Spruce Lake NERO Checkpoint
* Highway 97
	+ Chemult Community College NERO Checkpoint
	+ Pilette Bridge NERO Checkpoint
	+ Aspen Butte Ambush Camp
The Anarchist Spy

**The Anarchist Spy** is a mission in *Days Gone*.

## Description

Deacon rides out on a job for Wizard Island.

## Objectives

* Locate the anarchist.
* Restrain the anarchist.

## Rewards

* 1,800 XP - Wizard Island
* 5,000 XP

## Storylines

*When we first rode out of Farewell, me and Boozer, it was a shit show out here. Long before you ever heard of Rippers, the assholes you had to look out for were Anarchists. They'd sneak into your camps, slit your throat, steal your shit and anything they couldn't take with them, they'd bust up so no one else could use it. Then they'd spray paint their bullshit symbols over everything. So yeah, I'm not a big fan of Anarchists.*
Researcher Field Note - 2068

## Description

Infected subjects retaining jewelry and other personal items provide evidence that they retain some level of vestigial memory.

## Transcript

SFX: EXTERIOR, LOST LAKE VALLEY

**Lt. Booth:** Field note two zero six eight - Another subject exhibiting the morphology of Stage Two infection. Tendons in the hands and fingers are less constricted, fingernails less clawlike, as if recently chewed. Additionally, the subject is wearing jewellery and clothing less tattered and worn that -

**Cpl. Franklin:** Hey, sorry. Couldn't help overhearing.

**Lt. Booth:** Ah, the gun-toting biology major.

Cpl. Franklin: **Yeah. Something like that. So it's wearing jewellery - what's the significance of -**

**Lt. Booth:** These things have been out here for two years, scratching and clawing at us and each other.

**Cpl. Franklin:** Yeah?

**Lt. Booth:** Try putting a gold watch on a baboon for two years, set it loose in the wild, and see what happens to it.

**Cpl. Franklin:** Okay - I get your point.

**Lt. Booth:** This watch looks new.

**Cpl. Franklin:** Really? So-

**Lt. Booth:** So that means this subject has either been taking care of it, or has recently -

**Cpl. Franklin:** - recently put it on - holy shit. I thought they were all, you know -

**Lt. Booth:** Batshit crazy? Yeah, they are. But just as some late stage dementia patients could still have moments of lucidity - victims of Stage Two virus infection seem to retain some level of vestigial memory.

**Cpl. Franklin:** No shit.

**Lt. Booth:** No shit. Look at its clothes.

**Cpl. Franklin:** They're -

**Lt. Booth:** Almost clean - right? I mean not clean. But most Freaks are so caked with shit and piss -

**Cpl. Franklin:** Yeah. It's disgusting.

**Lt. Booth:** Yeah well, again, put a pair of pants on a baboon for two years -

**Cpl. Franklin:** Jesus.

**Lt. Booth:** You ever wonder why there's so many Freaks in areas where people used to live?

**Cpl. Franklin:** Never thought about it. But yeah, I guess they do -

**Lt. Booth:** Yeah. We think there might still be something - buried deep in their massively deformed heads - that remembers what they once were.

**Cpl. Franklin:** Jesus - you don't think they're aware of -

**Lt. Booth:** No, no. We've done the CT scans. They might as well be brain dead - in human terms.

**Cpl. Franklin:** What's that mean?

**Lt. Booth:** I don't know. That's what we're here to find out.

SFX: RECORDING SHUTS OFF
Researcher Field Note - 2072

**Researcher Field Note - 2072** is a NERO Intel in *Days Gone*.

## Description

A specimen of Homo Sapiens Mutans Corporosus is studied.

## Transcript

SFX: MINE INTERIOR, SOUNDS OF NERO PERSONNEL MOVING AROUND

**Cpl. Esposito:** Jesus, that's a big guy —

**Lt. Stewart:** Yes, yes it is. Field Note Two Zero Seven Two. We are at Site Sixty Nine, the — where are we?

**Cpl. Esposito:** The Lost Cabin Mine —

**Lt. Stewart:** Thank you, the Lost Cabin Mine. We have euthanised a specimen of Homo sapiens mutants corporosus using ten thousand milligrams of ketamine — referencing Field Note Two Zero Seven One, where six thousand milligrams was barely enough to subdue the Homo sapiens mutants albino.

**Lt. Stewart:** We tracked this subject from its primary habitat structures on the northern rim of Crater Lake — what used to be the Visitors' Centre, I believe, to this mine.

**Lt. Stewart:** Currently, we have no working theory as to the subject's migratory habits, living patterns, or —

**Cpl. Esposito:** How about why it's so Goddamn big? Got any theories about that?

**Lt. Stewart:** Yeah, as a matter of fact, we do.

**Cpl. Esposito:** Really?

**Lt. Stewart:** Yeah. Blood tests have shown that Homo sapiens mutans corporosus have extremely elevated amounts of anabolic steroids.

**Cpl. Esposito:** Wait — so what — before they became infected they were — 'roided out?

**Lt. Stewart:** Basically, yeah. Not that they were all bodybuilders or athletes taking illegal synthetic androgens, some probably had naturally high levels — the result's the same —

**Cpl. Esposito:** Yeah? What's that?

**Lt. Stewart:** They can literally tear you in half. Come on — let's get these samples crated up and get out of here.

SFX: RECORDING CUTS OFF
We Are Watching

**We Are Watching** is the twentieth radio segment of Radio Free Oregon.

## Description

Copeland's Radio Free Oregon broadcast warning NERO that they won't take their existence lying down.

## Transcript

*You heard me talking about the black choppers, NERO choppers. Well, none have been sighted in days. But don't cool your heels just yet. NERO isn't done, not by a long shot. With NERO out of the skies, that can only mean one thing: they got what they're after and they've all flown back to their coops. This is the end game, friends. The Feds have had this plan ready long before the Freaks. Now they're gonna roll over the earth, and woe to anyone who stands in their way. But we've hung on this long; we're not gonna give up now. We're fighters. We've survived two years in the shit. In the Freakshow. And we are nothing if not prepared.*