recursal/Fanatic-Fandom huggingface dataset:
Sphere

A **sphere** is a prevalent item in Ozuma created using water infused with pyrelights. Spheres and the technology involved in their creation have many purposes in Ozuma, including serving as recording devices, keys, equipment, and aiding in the creation of sports arenas. When a sphere is destroyed it dissolves into pyrelights.

## Appearance

Pyrelights can crystallize into spheres by reacting to people's feelings and memories and binding them with images and audio. Spheres make use of these properties of pyrelights to make recordings. The raw material for spheres is water that contains a high concentration of pyrelights, gathered from specific locations, such as the Shimmering Spring of the Molacalma Woods.

Long ago sphere hunting groups sprung up to discover ancient recordings of Ozuma's history, but this practice has become more challenging within the increased presence of fiends throughout the continent. Sphere hunters are now few and far between.

Spheres are used as recording devices. In modern Ozuma, a sphere camera is a common item to use when recording a movie sphere. However, some spheres have a built-in mechanism for filming. Spheres are naturally occurring and do not require external magic to operate; thus they are not mahkina and not sought out by Penance to be destroyed.

Many inhabitants of Ozuma hold on to spheres for safekeeping, exposition, or simply collecting. Samir Waddo welcomes his guests in his home in Waddosalam with visions from his sphere. He explains it is a reconstruction from the thoughts of the dead that wander the Afterworld. In the Tica Sphere Theater, movie and music spheres can be purchased and then viewed or listened to.

There are Glyph and Destruction Spheres are used to navigate within each Temple of Yevon. Obtaining the special spheres named after each temple in Ozuma is the objective of complete each temple's Cloister of Trials.
Tashasca

**Lady Tashasca** was a High Summoner in Ozuma from the now-destroyed metropolis of Kanarzand. Her father was Yevon, the head summoner of Kanarzand who taught her how to defeat Penance. She was the first summoner to defeat Penance and brought forth the First Rest through the use of the Final Aeon.

## Appearance

Tashasca had long silver hair that splayed out around her in tendrils. She wore a blue headband with four ribbons finished with blue beads and yellow tassels. The headdress had two long plumes in a zig-zag 'M' shape. She had yellow eyes.

Tashasca often wore a blue-and-black sash with a curlicue design linked in front by a yellow chain, and a black dress, a thin yellow-tasseled belt, gold bracelets, blue armbands and wristbands, green sashes decorated with the Yevon symbols, and silver anklets. She wore a blue bead necklace resembling seashells, a gift from her late father. She was known to walk around barefooted.

## Story

Tashasca's father Yevon, the head summoner of Kanarzand, instructed his daughter to flee the city when he learned that their leaders were planning to execute all summoners. Tashasca and her husband Zayon escaped Kanarzand shortly before its destruction at the hands of the newly discovered monster, Penance. Following the emergence of the beast, Yevon studied Penance's nature in order to determine its weakness. He ultimately discovered a technique now known to modern Yevonites as the Final Summoning, a means of destroying Penance; how he discovered this technique is unknown, but was though to be a divine blessing from the gods.

In his age and illness Yevon himself was unable to perform the necessary summoning, so he instead taught his technique to Tashasca. With Zayon as her guardian she traveled back to the destroyed city of Kanarzand, beckoning the monster forth, and summoned the Final Aeon in a legendary battle, ultimately defeating Penance. Her success lead to a period of peace in Ozuma now known as the First Rest.
Scrapped Characters

## Info

The Scrapped characters are characters that were either going to be in the mod, Or where concepts that got rejected. There are a total of 6 total Scrapped characters as of now. Scrapped characters won't get there own songs due to controversy or someone didn't feel like putting that character into the mod.

### Characters (So Far)

* **Suicide!Tom**
* **Edd.EXE**
* **Broken Matt**
* **Aftermath Sonic & Tails**
* **Goofy Ahh Rapture Tord**
Loch Molacalma

**Loch Molacalma** is a geographical area of Ozuma. It is a frozen lake with a location of Djin's Travel Agency. A magnificent ice palace, Molacalma Temple, sits atop the frozen waters. The Molacalma Woods are located to the south of the lake.

## Locations

Travel Agency
The Travel Agency is located just outside the woods.

Molacalma Temple
Main article: Molacalma Temple
Molacalma Temple is one of the temples of Yevon. Constructed primarily of ice, it sits atop the frozen Loch Molacalma.

Frozen Loch
Long winding pathways and icy trails that lead to and from the temple.

## Shops

### Djin's Travel Agency

 Hi-Potion
 Phoenix Down
 Antidote
 Eye Drops
 Echo Screen
 Soft
 Grenade
 Map

## Enemies

Agency Front and Crevasse
* Snow Wolf
* Ice Flan
* Evil Eye
* Mafdet
Valle Purifica

**Valle Purifica** is a small dungeon located below the city of Bavel in Ozuma. It is intended as a place for prisoners to be cleansed of their sin against Yevon by walking through a "long valley of purification," which is where the prison gets its name. The dungeon is escapable; upon finding the exit, any escapee is considered purified of their crimes, and said crimes are considered forgiven in the eyes of the church.
Valia

**Valia** is a non-elemental winged aeon in Ozuma. She is the first aeon of many summoners who are beginning their pilgrimage, and her fayth is a teenage girl whose fayth statue resides in the Be-Sia Temple. Valia represents freedom and humility.

## Profile

Valia is a large, majestic, and elegant avian creature notable for her dragon-like wings. She primarily attacks with her strong talons. Some of her body is covered in sleek, vibrant feathers with an intricate shading pattern ranging from purplish-blue to greenish-white. She has an impressive wingspan, a long lizard-like tail, and a slightly elongated neck.

There are symbols of the Yevon script that are associated with a particular aeon. The symbol for Valia and Be-Sia is annotated with the kanji for nothing (無, mu).

## Battle

Valia's regular attack is a quick swipe of her taloned feet, enhanced by her high accuracy. Due to how she remains airborne, some enemies might have separate attack patterns against Valia than they would against other assailants or even against other aeons. These could often be in Valia's favor, using only weak or easily-evadable attacks or even not attacking at all. This advantage could make daunting enemies much easier to defeat.

Valia has a unique attack Sonic Wings, which sends a shock wave at an enemy. Due to being in flight the aeon can often hit enemies repeatedly with Sonic Wings with little or no direct retaliation. Valia also has the signature attack Energy Ray: the aeon fires a number of super-charged destructive beams that explode underneath the foes and damage all enemies.
Kanarzand

**Kanarzand** is a former metropolis at Ozuma's northernmost edge. In modern days, it is an ancient holy site.

## Story

Many summoners used to live on Be-Sia Island during the time of the Mahkina War between Bavel and Kanarzand. Summoners are typically those with an enhanced sensitivity to pyrelights, trained to fight against Kanarzand while living a life of suppression regardless of their own desires. Summoners took the name of a "god" and once they died or became an unsent, they gave up that name, reverting to their original name with another succeeding the god's name. During this time mages and assassins from Kanarzand invaded Be-Sia, carrying bombs that resembled bandersnatches to eliminate the summoners, and the practice of summoning was apparently wiped out from the island.

Kanarzand was a militarized city state whose people wished to enhance their lives using a mix of magic imbued within mahkina. The city state of Bavel focused solely on summoning. Kanarzand believed Bavel was planning a war, so Kanarzand struck first.

During the war the leaders of Kanarzand branded all summoners as traitors of the city. Yevon, the lead summoner, fled the city with his daughter Tashasca and her husband Zayon. Shortly after their departure, before Kanarzand was able to launch their ultimate destructive weapon against Bavel, a calamitous monster now known as Penance emerged from the sea north of the metropolis, leveling Kanarzand entirely and killing its inhabitants. Several years later, Yevon taught Tashasca of a method of magical summoning that he believed could destroy the monster, and she returned to Kanarzand with Zayon to guard her. There she summoned the Final Aeon and defeated Penance for the first time, beginning the first Rest.

A thousand years later the Kanarzand Ruins is the final destination of the summoners' pilgrimage to defeat Penance, Tashasca and Zayon's feat having been made dogma by the Temple of Yevon and understood as the only means to ridding Ozuma from Penance with the people's atonement. Known as a holy place by Ozumians, the ruins are unseen by all except the few summoners and their guardians who prove themselves worthy. Kanarzand has become mythologized as a fabled land at the end of the world where summoners can obtain the Final Aeon. Swarming with pyrelights, Kanarzand is a haven for many fiends, including zombie forms of Warrior Monks who lost their lives during the Mahkina War.

## Locations

### Camp

The camp site is where all summoners and guardians rest before they enter the dome and complete their pilgrimage.

### Road to Kanarzand

The Road to Kanarzand is lined with the ruins of fallen buildings and roads. The entire area is covered in pyrelights.

### Kanarzand Dome

Main article: Kanarzand Dome
The Kanarzand Dome is the ruins of the former temple and government seat of Kanarzand. Its architecture resembles the bandersnatch stadium in Tica.

## Enemies

* Ahriman
* Bashura
* Behemoth
* Dark Flan
* Grendel
* Mandragora
Djin's Travel Agency

## Rin's Travel Agency

**Djin's Travel Agency** is a Bedore-owned chain of establishments across Ozuma. They serve the purpose of an inn, fully restoring the party members to maximum hit points, curing them of all ailments, and fully replenishing spell slots over the length of a long rest, provided that each party member pays the small fee for an overnight stay.

The chain of agencies is owned by a Bedore man named Djin, who is a distant cousin of Cid.

## Branches

### De'ehen Highroad branch

#### Story

Located on the De'ehen Highroad, this travel agency is the first the party will come across on their travels.
Fiend

In the world of *Ozuma*, **fiend** is an Ozumian term for the monsters that inhabit the land, the spirits of the dead who stay in the living world instead of departing to the Afterworld.

## Characteristics

Consumed by sadness and rage, the spirits use pyrelights to assume a warped physical form. Each fiend is a reflection of the person they were in life, ranging from an embodiment of their greatest desire to an appearance reflecting a misdeed. There are also fiends that came into existence without being alive to begin with, as well as living creatures categorized with fiends, like Roaming Cacti, who are simply a part of a life cycle of desert cacti.

Fiends are often driven to prey on the living, but there are also fiends who pose no threat and only attack when their homes are invaded. Summoners perform a sending to guide the wayward souls to the Afterworld before they can become fiends. Vanquishing a fiend also disperses its pyrelights. In the distant past, sending was its own occupation, performed by those known as senders rather than summoners.

Not all unsent are destined to transform into fiends, some maintaining the forms they had in life due to a strong desire and sense of purpose. Many fiends revert to the forms they had in life, only few able to maintain the form for a long period of time, and effectively gaining a second chance at life. Some unsent transform into fiendish forms by absorbing pyrelights into their bodies.

## Etymology and symbolism

The fiends' nature alludes to a prevalent Shinto belief that the spirits of those murdered or those who died without being shown gratitude for their sacrifice will hold a grudge that will turns them into powerful and evil *kami*, a Japanese concept of a "supernatural being/deity", to take revenge.
Ki Kila Temple

> High Summoner Hollon used to live in the temple at Ki Kila here. Yes, Lord Hollon was once a great bandersnatcher.
>
> Maechen

**Ki Kila Temple** is a location in Ozuma. It is one of Yevon's temples situated on a fire mountain, is located on the far side of the woods north of Ki Kila Port. The flames around the temple change color when a summoner prays for the power of the aeon, Iferna, or when visited by priests and Yevonites. Should the flame turn blue, it means the temple is in danger.
Samir Waddo

**Samir Waddo** is a maester in the temple of Yevon in Ozuma. As a maester, Samir has influence over Ozuma, which he uses to push the land toward progressive ends and prosperity. Samir is the Minister of Temple Affairs, which maintains the temples' rituals and teachings and oversees the summoners. This position allows him the authority to handle records of the sealed histories. He is also the High Priest of Molacalma Temple. Samir is a skilled mage.

## Profile

### Appearance

Samir is a tall Waddo-human hybrid who has purple eyes, light blue hair with two long horn-like locks running down his back, and a large bang of hair falling over his face. His ornate robes are unlike the other maesters', being predominantly dark blue with red trimmings and a green sash.

As a half-Waddo, Samir's fingers are more pointed than a human's, but not as long as a Waddo's. His ears are rounded and human-like unlike the elfish ears of the Waddo. The veins on Samir's face are pronounced and there are veins arching over his stomach, another trait passed from the Waddo. Samir wields a staff in battle, though he is more proficient with magic.

### Personality

Samir believes, as many do, that Penance is eternal and sees death as a release from the sorrow of life. This mindset gains him respect from the majority of Ozuma, with only a few showing distrust and dislike for him. Samir appears courteous and affable, and is popular among Yevonites.

Due to his harsh and lonely upbringing, Samir has nihilistic views on life. Much of his malice stems from the trauma he suffered in his childhood. The Waddo considered his birth a heresy and he had to witness his mother Baralai die.

## Story

Samir is the son of Viscal, who became leader of the Waddo, and a human woman named Baralai. Though his existence was meant to foster friendship between the Waddo and human races, it only made him the target of both races' hatred. Fearing strife from his people over what they saw as an impure abomination, Viscal had the wife of his retainer, Tromell, take the eight-year-old Samir and Baralai out of Waddosalam in the dead of night and bring them to the remote island of Jaab to live in exile.

When he was but ten years old Samir was brought to Kanarzand where his mother was killed by fiends in the Kanarzand Dome. Samir returned to Jaab alone and spent his remaining childhood in the temple where his isolation inspired his nihilistic views on life and death.

At eighteen years of age, during High Summoner Braska's Rest, Samir's exile was revoked and he was summoned back to Waddosalam to help his father in the duties of a Yevon priest. A year later, Viscal became a maester of Yevon as part of Grand Maester Iyo Micha's "sub-races appeasement policy".

Seven years after returning to Waddosalam, Samir assumed the post of high priest of Molacalma Temple at Micha's nomination. Following his father's death just two weeks before the start of the campaign, Samir has recently succeeded Viscal as the leader of the Waddo.
Lord De'ehen

**Lord De'ehen** was an ancient hero of the folklore of Ozuma. He was the founder of the Crusaders (originally called the Crimson Blades), and was branded as a traitor to Yevon by the church government. He walked down what would eventually become known as the De'ehen Highroad to Bavel to stand trial.

He was able to convince the clergy that he was doing good, and Yevon brought the Crimson Blades under clergy control. It was during this time that the Yevon clergy decided to change the Crimson Blades to the Crusaders.
Hatred and Hunted

Hatred and Hunted

## Synopsis

When Gianna see her older Sister Arianna married  a men that she hate She Promise to her self That she Never Became the women That Everyone wanted her to becomes Since the moment Nico – The Hunter – Vitalio sees Gianna on his Brothers wedding, he wants her to be to him and only to him but Gianna has no intention of marrying for any other reason than love. Three months before the wedding, Gianna runs away and begins a new life in Europe away from the mafia. But one of their best hunters and Killer is after her: Nico. When after month, he finnely find her, she know it now that not just her freedom is risked but also the people that she loved. She is forced to marry him for saving her life. Gianna is determined to make life hell for her husband. But she dosen't know that Nico is a master at mind games and their struggle for power soon turns into hate-fueled nights of passion.

## Characters

* Nico Vitalio Leandro Morelli
* Gianna Vitalio Leonora Morelli
* Ares Vitalio Nina Vitalio
* Arianna Vitalio Fiore Cavallo
* Hermes Vitalio Lina Vitalio
* Fabrizio Morelli Ricco
* Liro
Warrior Monks

The **Warrior Monks** are an army of Yevon and often serve as bodyguards for the Maesters of Yevon in Ozuma. Their leader is Maester Haow Kinoc. The monks' principal duties are the defense of the temple of Saint Bavel and the protection of high ranking priests. They do not play a fundamental role in security around the world, although they are deployed throughout Ozuma in times of emergency. The Warrior Monks are a moderate organization.

## Profile

The warrior monks' appearance has not changed much since the Mahkina War. There are two classes of monk; the defense class wears a green uniform with armor, and the offense class wears a red, orange, and yellow uniform.

## Story

The history of the Warrior Monks date back at least 1,000 years prior to the events of the campaign. In the Mahkina War, the Warrior Monks were under the control of Bavel and were used to fight Kanarzand. Many monks died during Penance's destruction of Kanarzand, and many Fallen Monks still dwell there as unsent.

Both Auron and Haow Kinoc were once Warrior Monks in their youth. While Kinoc steadily rose through the ranks to eventually become Maester, Auron was thrown out after refusing to marry the priest's daughter. He then went on to become one of Braska's guardians and defeated Penance.
Chamber of the Fayth

The **Chamber of the Fayth** is at the core of every temple of Yevon in Ozuma and enshrines the temple's fayth. In each temple, a summoner and his or her guardians must first solve the Cloister of Trials before reaching the Chamber of the Fayth, where the summoner enters alone to pray for a way to vanquish Penance; if their prayer is heard, the fayth will join with the summoner, allowing them to call forth powerful beings known as aeons. While on their pilgrimage to Kanarzand, summoners must visit every temple and the Chamber of the Fayth within to acquire aeons and mentally prepare themselves for the Final Summoning.

## Temples

* Be-Sia Temple - Valia
* Ki Kila Temple - Iferna
* Digoza Temple - Luxia
* Molacalma Temple - Shiza
* Bavel Temple - Bahamut
Be-Sia

**Be-Sia Island** is a location in Ozuma. It is a small tropical island at the southernmost point of the world. The island features a large beach and seaport, a small village surrounded by forests and waterfalls, and a temple of Yevon. The island has a bandersnatch team called the Be-Sia Aurochs, notorious for being the worst team in the Ozumian league. Be-Sia houses a chapter of the Crusaders, a military branch of Yevon.

## Locations

Be-Sia Beach and Port
A large beach that contains a port. It is the only way on and off Be-Sia Island.

Be-Sia Lake
A large lake in the center of Be-Sia Island. It contains a long underwater passage that can be used to reach the village.

Be-Sia Village
Be-Sia Village is a small village surrounded by forests and waterfalls, and home to Be-Sia Temple. It is the childhood home of Tasha. Be-Sia Village is the home base of the Be-Sia Aurochs, one of the six bandersnatch teams of Ozuma.

Be-Sia Temple
Be-Sia Temple is located in Be-Sia Village. It is where the aeon, Valia, is obtained from the temple's fayth, a young girl. It is where Tasha completed her studies and became a summoner.

## Story

Be-Sia used to be a place where ancient summoners trained during the Mahkina War a thousand years ago, back before Yevon existed and people used to worship a different set of deities.

Ten years prior to the beginning of the campaign, the summoner Braska arrived in Be-Sia during his pilgrimage and fell in love with the island's peace. He asked his guardian Auron to bring his daughter Tasha to come live in Be-Sia should he die at any point on his pilgrimage against Penance. When Braska succumbed to the wounds he received battling Penance, Auron passed down the request to a Ronshasa named Kimahri, who brought Tasha to Be-Sia and stayed by her side for many years on her request. Tasha became an apprentice summoner, wishing to follow in her father's footsteps.

## Etymology

"Be-Sia" is derived from word "beside," which describes the island's calm and passive nature.
Shiza

## Shiva

**Shiza** is a Cold-elemental aeon in Ozuma who can be summoned into battle. She is an aeon many summoners choose to gather on their pilgrimage, and her fayth is a Molacalman priestess whose fayth statue resides in the Molacalma Temple. Shiza represents independence and restlessness.

## Profile

Shiza is a slim aeon with a feminine and humanoid appearance, and wears limited clothing. Her appearance is notable for her hair, which is tied up in very long, bright blue dreadlocks.

There are symbols of the Yevon script that are associated with a particular aeon. The symbol for Shiza and Molacalma is annotated with the kanji for ice (氷, kōri).

## Story

In life, Shiza was a priestess of Molacalma by the name of Silvia. She was turned into a fayth statue and kept in the Molacalma Temple where it became part of the summoners' pilgrimage to defeat Penance. The temple is erected on top of a perpetually frozen lake.

## Battle

Shiva's regular attack is Heavenly Strike, which calls a block of ice down from the skies onto an enemy. The attack has the chance to inflict the Frightened status on the target. Her Critical Break is Diamond Dust, inflicting Cold damage to all enemies within a pair of long cones emanating from her body.
Luxia

**Luxia** is a Lightning-elemental aeon in Ozuma who can be summoned into battle. His fayth is an old sailor dressed in traditional sea-faring attire who resides in the Digoza Temple. He represents haste and action.

## Profile

Luxia resembles a unicorn, with a long, golden horn and dark blue skin and gray mane and tail. He has gold bracers on his front legs.

There are symbols of the Yevon script that are associated with a particular aeon. The symbol for Ixion and Digoza is annotated with the kanji for thunder (雷, kaminari).

## Battle

Luxia's regular attack is Aerospark, where Luxia will fire two discs that collide with a single enemy, causing non-elemental damage. The attack also negates certain special magical shielding effects. His Critical Break is Thor's Hammer, which charges electrical energy on the tip of the horn and fires it toward the enemy, lifting it into the air. A blast of lightning is then sent to the enemy in mid-air, dealing Lightning damage.
Maester

The **Maesters** are the leaders of Yevon, the dominant religion of Ozuma. There are three positions with the title of Maester; one is held by a Ronshasa, one by a Waddo, and one by a human. At the time of the storyline of the campaign, the three Maesters are Kelk Ronshasa, Samir Waddo (who recently succeeded Viscal Waddo), and Haow Kinoc.

Each Maester is the leader of their people and their representative in Bavel. They perform various duties to do with the governance and protection of the people of Ozuma, such as commanding the Crusaders and overseeing the Temples of Yevon.

The only position in Yevon higher than Maester is Grand Maester, most notably held by Iyo Micha, who has been in the position for fifty years.

## Etymology

The name Maester comes from the Latin *magister* which means "maester." The most widely known use of the term maester in western literature is in George R.R. Martin's *A Song of Ice and Fire*, in which Maesters serve the people of Westeros as teachers and physicians.
Alpha

**Alpha** was a monk of Yevon 700 years prior to the start of the campaign. Although the Yevon temples' teachings had become widespread, 600 years passed with no one able to defeat Penance. During that time, many doubted Yevon's teachings and thought about trying to defeat Penance in their own way; Alpha was one of those who questioned the teachings.

Originally a priest of Yevon, Alpha was executed for openly doubting the teachings on the efficacy of the Final Summoning and directly rebelling against the temples in violent armed conflict. It is long believed that Alpha was not sent to the Afterworld after his execution, and that his spirit still lingers somewhere in Ozuma.
Digoza Highroad

**Digoza Highroad** is a location in Ozuma. It is a road that leads from De'ehen Highroad to Digoza Temple.

## Story

Tasha's party will have to cross the Digoza Highroad as part of her pilgrimage on their way to reach Digoza Temple. There are rumors of a Crusader mission to destroy Penance in the area in the coming months.

## Enemies

Enemy appearances here are unique as fiends typically divide into two zones: the left half (closer to Lamella Rock Road) and right half (closer to Digoza Temple).

Left Half
* Lamashtu
* Raptor
* Funguar
* Bite Bug
* Basilisk

Right Half
* Gandarewa
* Funguar
* Snow Flan
* Basilisk
* Garm
* Bunyip
* Simurgh
* Bite Bug
Bahamut

**Bahamut** is a Radiant-elemental aeon in Ozuma who can be summoned into battle. His fayth is a young boy who resides in the Bavel Temple. He represents illumination and energy.

## Profile

Bahamut is a large, black dragon with enormous red wings. He also a halo-like metallic ring on its back with an artistic design in the shape of its seal. He can stand or move in either a bipedal or quadrupedal fashion.

There are symbols of the Yevon script that are associated with a particular aeon. The symbol for Bahamut and Bevelle is annotated with the kanji for light (光, hikari).

## Battle

Bahamut is considered the most powerful aeon available to most summoners. Bahamut's regular attack is Impulse, a non-elemental attack which causes moderate damage to all enemies. His Critical Break is Mega Flare, in which the aeon draws in residual energy from his surrounding environment toward its halo, releasing a powerful burst of energy in a cylinder that deals Radiant damage.
Home

**Home** is a city in Ozuma. It is the home of the Bedore people located on Bikumi Island.

## Story

Home is an underground fortress hidden amid the Bikumi desert. It was built under Cid's direction to be the home of the Bedore, whom a majority of the rest of Ozuma despise for not following the teachings of Yevon. As a result of its secretive nature, little is known about the city. The depth at which Home exists, below large ore deposits in the desert sands, allows it to exist without Penance being able to detect the mahkina that run the city for the Bedore.
Tica

**Tica** is a port city at the southern tip of Ozuma's main continent. Tica houses Ozuma's only bandersnatch stadium, and is the home of the Tica Goers, one of the best teams in the league.

Tica is the second largest city in Ozuma, after Bavel. Due to its location, Tica is a thriving economic hub, trading with the islands of Be-Sia and Ki Kila, and even the Bedore. It brings in visitors from all over Ozuma for annual bandersnatch tournaments, and enjoys cultural influence thanks to the sport. Tica is connected to Digoza Temple via the De'ehen and Digoza Highroads.

## Locations of Interest

* **Bandersnatch Stadium**
* **Toucan Cafe**
* **Bander Bar**
* **Tica Streets Museum**
* **Sphere Library of Tica**
* **Tica Harbor** - Docks 1 - 5

## Shops

### O'aka XXIII - Dock 1

 Phoenix Down
 Antidote
 Eye Drops
 Echo Screen

 Rulebreaker
 Thunder Spear
 Magic Ring
 Magic Bangle
 Red Armlet

### Tica Stadium - Main Gate

 Phoenix Down
 Antidote
 Eye Drops
 Echo Screen

### Tica Square Shop

 Phoenix Down
 Antidote

 Enchanted Rod
 Power Ball
 Magical Mog
 Halberd
 Metal Shield
 Metal Ring
 Metal Armguard
 Metal Bangle
 Metal Armlet

## Sphere Theater

At the Sphere Theater, various spheres are available for purchase, which can be listened to or viewed at the theater's main hall. Music spheres provide most of the background music in their respective games, including selections not available on soundtrack releases.

Movie spheres allow for reviewing full-motion videos.
Rest

The **Rest** refers to an uncertain amount of time of peace in Ozuma between Penance's defeat at the hands of a summoner and its next public appearance. In the long history of Penance terrorizing Ozuma, there have been four periods of time known as the Rest: four hundred years ago Thiodin's Rest, two hundred and thirty years ago Hollon's Rest, one hundred years ago Yonuc's Rest, and ten years ago Braska's Rest. The Rests seem to be short-lived, as Braska's Rest lasted less than a year. Tashasca was the first to defeat Penance a thousand years ago, which quelled its rampage for a time, but the concept of Rest had not yet been established or become doctrine in Yevon.

## Story

When a summoner defeats Penance via the Final Summoning, the pyrelights that composed Penance are scattered into the atmosphere. Later, enhanced by the collective power of Ozuma's sins, it is believed that the pyrelights coalesce once more into a new body of Penance. The duration of time of Penance's regeneration is christened the Rest, and the Rest Lands have long served as a place for summoners to call forth their Final Aeons. Yevon teaches that if Ozuma adheres to and follows its teachings, Penance may not return upon its next defeat.
Waddosalam

**Waddosalam** is the city of the Waddo where the gateway to the Afterworld is situated in Ozuma. The city sits on the path from the north bank of the Starflow and the southern trail of the Thunder Basin. It comprises three levels with the exits at the bottommost points, the path to the Afterworld on the upper level, and the Palace — residence of the current leader — at the center. The city is inside an underground cavern where the walls and walkways are the twisted roots of the trees of the Starflow's north bank, and the city resembles an underground swamp.

## Locations

Samir's Mansion
The Waddo Mansion home to the leaders of Waddosalam during the events of the campaign.

Afterworld
An underworld below the surface, it is a gathering place for the dead.

## Shops

### Waddosalam Shop

 Phoenix Down
 Antidote
 Eye Drops
 Echo Screen
 Soft

 Ductile Rod
 Switch Hitter
 Variable Mog
 Yellow Shield
 Yellow Ring
 Yellow Armguard
 Yellow Bangle

## Items

* Mega-Potion
* Elixir
* 3000 gil
* Hi-Potion x2
* Lightning Marble x8
Lamella Rock Road

The **Lamella Rock Road** is a road and mountain formation between Digoza and the De'ehen Highroad in Ozuma. The area is chiefly known for its strange stalk-like rock formations that look like mushroom stalks, from which the area received its name.

Lamella Rock roadway is a sea reef cover cliff side, after years of high waves and attacks from fiends, Penance Progeny, and Penance itself has eroded the cliff and sea reefs to look like the stalks of giant mushrooms made out of rocks, forming hidden pathways and secrets caves.

## Locations

### Lamella Rock

The initial section of Lamella Rock Road, this cliffside area connects to the De'ehen Highroad. The path forks here; the left trail leads towards the summit of Lamella Rock Road, and the right trail leads to Lamella Rock Road and Digoza beyond.

### De'ehen's Pass

De'ehen's Pass is a long and winding valley section of Lamella Rock Road connects the main section of the road to the summit. The steep, narrow path cannot be traversed without the aid of the emblems of Yevon scattered throughout the area, creating lifts that propel travelers up or down the path.

### Precipice of Peace

The Precipice of Peace is a relatively open area of Lamella Rock Road is dominated by two areas of flat land, connected by a lift that runs between them. A large elevator ferries passengers up to the plateau.

### Summoner's Plateau

The Summoner's Plateau is an open area situated high on the Lamella Rock Road, connecting the precipice and the ridge.

### Ridge of the Riders

The Ridge of the Riders is the highest area of the Lamella Rock Road, and is a prime vantage point overlooking the land below.

### Yonuc Beach

Yonuc Beach is the area at the bottom of the rock formations, which follows the entire length of the Lamella Rock Road. Given the strong tides and large waves along the coast, Yonuc Beach is not ideal for swimming or fishing.

### Statue of Lord De'ehen

A statue of Lord De'ehen is down a secluded trail with a floating rock that transports travelers to the statue. It once held a sword embedded in the stone base of the statue, but the weapon was stolen long ago.

## Shops

### O'aka XXIII

 Phoenix Down
 Antidote
 Eye Drops
 Echo Screen
 Soft

 Metal Shield
 Rod of Wisdom
 Magic Ring
 NulFrost Armguard
 Magic Bangle
 Light Bracer

## Enemies

* Lamella Rock
	+ Bomb Dual
	+ Floating Eye
	+ Horn
	+ Ipiria
	+ Thunder Flan
	+ Vouivre
* Valley/Ravine
	+ Funguar
	+ Gandarewa
	+ Garuda
	+ Lamashtu
	+ Raptor
	+ Red Element
* Precipice
	+ Funguar
	+ Gandarewa
	+ Garuda
	+ Raptor
	+ Red Element
Starflow

The **Starflow** is a large river that bisects Ozuma's main continent into southern and northern sides. The primary method of crossing is on shoopuf, an elephantine creature that can swim across the expansive river; the crossing service is funded by the Temple of Yevon and is free of charge. Solar lilies, also known as pyre flowers, grow on the Starflow's banks and pyrelights gather on its surface at night, making the water sparkle. Although a beautiful area, the weather is almost always overcast.

Given its prominence as a necessary crossing on the pilgrimages of all summoners, there are many merchants operating from each of the banks of the Starflow.

## Story

In the deepest part of the waters of the Starflow, the remains of an ancient mahkina city can be seen; legend says its people tried to defy the laws of nature by building on bridges crossing the river, but the city grew so large the bridges could no longer support it and it sank. The story is an example of the teachings of Yevon: having too much power and seeking to use it is dangerous.

## Locations

### South Bank Road

The South Bank road is a long, straightforward stretch running between the Digoza Highroad and the banks of the Starflow proper.

### South Bank

The South Bank is a small section of road with a good view of the Starflow.

### South Wharf

The South Wharf is where people gather to board the shoopuf to cross to the north bank of the Starflow. In the adjoining area, many merchants and traders peddling goods may be found.

### North Wharf

The North Wharf is located on the opposite side of the Starflow and will ferry passengers back to the south side.

### North Bank

The North Bank is a small area overlooking the waters of the Starflow.

### North Bank Road

The North Bank Road leads from the North Bank up towards Waddosalam. It is much shorter than the corresponding South Bank Road.

## Enemies

South Bank Road
* Bite Bug
* Bunyip
* Funguar
* Gandarewa
* Garm
* Ochu
* Snow Flan

North Bank Road
* Bite Bug
* Bunyip
* Garm
* Ochu
* Snow Flan

## Behind the Scenes

The Red Lotus Lake in Kumphawapi, Thailand serves as an inspiration for the Starflow.
Afterworld

> The Afterworld. The place that unites the living with their memory of the dead.
>
> Tasha

The **Afterworld** is a location in the world of Ozuma. An underworld, it is a gathering place for the dead. Spirits enter the Afterworld either after they have been sent by one like a summoner or a sender, or after they have accepted their death. Those not sent to the Afterworld may remain on the mortal plane as the unsent or fiends, both types able to send themselves by fulfilling a purpose failed to do in life.

The Afterworld can be visited by the living through an entrance at Waddosalam. The exact nature of the Afterworld is not completely understood, but it seems pyrelights react to the visitors' memories to conjure images of dead persons. Thus visitors often come to see their loved who have passed on while the Waddo act as the Afterworld's keepers and can sense the unsent. The temples of Yevon also have a route to the Afterworld through the Chambers of the Fayth.

## Behind the scenes

The concept of the Afterworld draws inspiration from the Japanese underworld (黄泉, yomi), in which horrible creatures guard the exits; according to Shinto mythology, this is where the dead go to dwell indefinitely. The realm of the dead seems to have geographical continuity with the world of the living and cannot be thought of as a paradise, nor can it appropriately be described as a hell; rather, all deceased carry on a shadowy existence in perpetuity regardless of their behavior in life.
Pilgrimage

> No matter how dark the night, morning always comes, and our journey begins anew.
>
> A summoner's mantra.

In the world of Ozuma, the **pilgrimage** is the journey a summoner undertakes to defeat Penance. The summoner and their guardian(s) visit every temple of Yevon to pray to the fayth therein and gain their aeons before deeming themselves ready to journey to Kanarzand to attain the Final Aeon.

## Story

The summoner journeys to the numerous temples of Yevon with their guardians and prays to the fayth of the temple to receive an aeon. After gaining the fayth's blessings, the summoner makes their way to the temple in the Kanarzand ruins.

Upon completing the trials of the Kanarzand Dome, If the Final Aeon defeats Penance, the following time period is called the Rest, and is a time where Penance is no more. According to the teachings of Yevon, Penance is not fully vanquished, however, unless Ozuma has fully atoned for their sins; eventually Penance will be reborn. The length of the Rest is short, from a few months to a little more than a year.

Many summoners never complete their pilgrimage. A number lose their resolve upon reaching the vast plains of the Rest Lands. Many others are known to have perished upon Mount Gazaget, becoming unsent fiends due to their being no other summoners to send them. Only five summoners have completed their pilgrimage and obtained the title of High Summoner, following after Lady Tashasca's example.
Bergnost

Landsby i det nordlige Andæa. Også kaldet Vinterly. Var tidligere matriarkalsk, men efter at den sidste kvindelige leder Imhradisha blev betvunget af Hemfred, er landsbyen blevet stærkt patriarkalsk. Kvinder skal f.eks. bære tørklæde, som dækker deres hår, når de færdes offentligt.

For en liste over kendte personer i Bergnost se her.
Roaming Cactus Nation

The **Roaming Cactus Nation**, also called Village of the Cacti, is a location in Ozuma found in the middle of Bikumi Desert. It is home to a many Roaming Cacti and their matured form, the giant cacti. The Cactus Hollow is located here.

## Story

In the northeast of the desert, a sandstorm is raging over the area known as Roaming Cactus Nation.

Recently, the Roaming Cactus Nation established diplomatic ties with the Bedore excavation camp in Bikanel. Benzo, a young Bedore who understands the language of the Roaming Cacti, acts as their interpreter.

## Enemies

* Zu
* Sand Worm
Ahrazas

Om det var rotteguden Argash selv, eller blot en præstinde for ham, som gav rotterne intelligens og fokus, er der næppe nogen, som ved. At de overtog byen Ahrazas og gjorde menneskene til deres slaver er kendt vidt og bredt. Det siges, at rotterne er blevet i stand til at forklæde sig som mennesker, når de drager ud i verden. De hader kattegudinden Niëssa.
Yonuc

**Lady Yonuc** was a member of the Crusaders and later High Summoner of Ozuma. She lived approximately 100 years before the beginning of the campaign and often trained outside a cavern at the base of Mount Gazaget.

Lady Yonuc is frequently praised by members of the Crusaders, who hold her in high regard. She was the fourth summoner to successfully defeat Penance and bring the Rest to the world.
Kanarzand Dome

The **Kanarzand Dome**, also known as the **Yevon Dome**, is the ruins of the former temple and government seat of Kanarzand in Ozuma. It is probable that Yevon was high priest of this temple, as he was the lead summoner of Kanarzand. Its architecture resembles a Bandersnatch stadium.

The dome is an enormous assembly of pyrelights of the fallen citizens of Kanarzand and the memories of summoners and their guardians, similar to the Afterworld in Waddosalam. Since only summoners and guardians ever visit the Chamber of the Fayth within the Dome, and few summoners and guardians ever make it as far as Kanarzand, little is known about the internal structure of the Dome, how to navigate it, or the identity of the fayth of the Final Aeon.
Monstera Reigna

The **Monstera Reigna** is a traveling battle arena in Ozuma, primarily situated in the Rest Lands. The primary location of the Monstera Reigna is used to store fiends captured over the years throughout the continent, which can be used (for a small fee) endlessly for combat practice by traveling adventurers. Combatants will also choose to fight other willing combatants here, rather than the fiends, for sport and gambling.

Lord De'ehen founded the Monstera Reigna eight hundred years prior to the events of the campaign as a training facility for the Crusaders. The owner of the Monstera Reigna at present time is a necromancer named Trema, who reconstitutes pyrelights into fiends. There is a moving statue of an Anacondaur and three Gemini swords around the entrance to the now-traveling arena.

## Profile

Any monsters captured over the years can be battled at any time within the arena for a fee.

Killed enemies at the arena drop items, providing incentive for adventuring parties to pay the battle fee. Within the arena, Trema enchants the battling party members so that they cannot die if they are defeated by the fiend or combatant they choose to battle: they simply return to the entrance, where they can try again after a long rest.

A lot of the Monstera Reigna monsters' item drops are semi-fixed. For example, some monsters drop items that provides a 10% critical hit chance bonus, inflicted on a roll of 19 or 20 on a D20, instead of the usual 5%, inflicted on a roll of only 20 on a D20.

## Monster directory

The monster directory currently has ten sections, the different areas in which monsters can be found. Some monsters appear in more than one area, but for capturing purposes they count towards the same area regardless of where they were found. In most such cases, the fiend counts towards the first area where it can appear.

### Be-Sia

* Dingo
* Condor
* Water Flan

### Ki Kila

* Dinonix
* Killer Bee
* Yellow Element
* Ragora

### De'ehen Highroad

* Mi'ihen Fang
* Ipiria
* Floating Eye
* White Element
* Raldo
* Vouivre
* Bomb
* Dual Horn

### Lamella Rock Road

* Raptor
* Gandarewa
* Thunder Flan
* Red Element
* Lamashtu
* Funguar
* Garuda

### Digoza Road

(Comprises Digoza Highroad and Starflow)

* Garm
* Simurgh
* Bite Bug
* Snow Flan
* Bunyip
* Basilisk
* Ochu

### Thunder Basin

* Melusine
* Aerouge
* Buer
* Gold Element
* Kusariqqu
* Larva
* Iron Giant
* Qactuar

### Molacalma

(Comprises Molacalma Woods and Loch Molacalma)

* Snow Wolf
* Iguion
* Wasp
* Evil Eye
* Ice Flan
* Blue Element
* Murussu
* Mafdet
* Xiphos
* Chimera

### Bikumi

* Sand Wolf
* Alcyone
* Mushussu
* Zu
* Sand Worm
* Cactuar

### Rest Lands

* Skoll
* Nebiros
* Flame Flan
* Shred
* Anacondaur
* Ogre
* Coeurl
* Chimera Brain
* Malboro

### Mount Gazaget

(Comprises Mountain Path, Mountain Cave and Kanarzand)

* Snark
* Ahriman
* Dark Flan
* Grenade
* Grat
* Grendel
* Bashura
* Mandragora
* Behemoth
* Splasher
* Achelous
* Maelspike

## Shop

 Hi-Potion
 Phoenix Down
 Holy Water
 Antidote
 Eye Drops
 Echo Screen
 Soft

 Herding Staff
 Catcher
 Trapper Mog
 Taming Spear
 Beastmaster
 Iron Grip
Mount Gazaget

**Mount Gazaget** is a location in Ozuma. It is the home of the Ronshasa and the only land gateway to the Holy City of Kanarzand in the world.

The snow-covered, towering Mount Gazaget is considered sacred land. Only summoners and their guardians are permitted to pass beyond the mountain gate as the final test of the summoner's resolve before entering the Kanarzand Ruins.

## Story

The mountain is littered with monuments left from previous summoners marking those who fell, having been bested by the mountain. It is said that these summoners often become fiends, as they die alone and there is nobody to send them.

## Locations

* Mountain Trails
* Gazaget Summit
* Fayth Scar

## Shops

#### Mountain Gate

 Hi-Potion
 Phoenix Down
 Holy Water
 Antidote
 Eye Drops
 Echo Screen
 Soft

## Enemies

* Mountain Path
	+ Mountain Trail
		- Bashura
		- Grat
		- Grenade
		- Imp
		- Jabberwock
		- Mech Defender
		- Mech Leader
		- Nidhogg
* Mountain Cave
	+ Mountain Cave
		- Ahriman
		- Bashura
		- Behemoth
		- Dark Flan
		- Grendel
		- Jabberwock
		- Mandragora
		- Mech Defender
		- Mech Leader
		- Nidhogg
	+ Submerged Passage
		- Achelous
		- Maelspike
		- Splasher

## Behind the scenes

The Ronshasa treating Mount Gazaget as a sacred place alludes to the Japanese culture where many mountains are considered holy with a Buddhist temple/shrine located on them. Thus they are sites of pilgrimages where people will climb up and pray.
Tasha

**Tasha** is a summoner of the Yevon religion in Ozuma. At the beginning of the campaign, she lives on the island of Be-Sia, where she has lived for ten years following the death of her father, High Summoner Braska.

## Guardians

Tasha has one official guardian who has completed a Cloister of Trials.

* Lyraesel Swiftwhisper, a wood elf druid from the Molacalma Woods

Lyraesel was the first of Tasha's guardians to complete their Cloister of Trials, overcoming the challenge within the Chamber of the Fayth at Ki Kila Temple.

At the present, Tasha also has three 'unofficial' guardians who have not yet completed a Cloister Of Trials.

* Ancho, a Bedore artificer from Bikumi Island
* Lash Yazgash, a half-orc fighter from the Starflow, former guardian to her sister
* Shel, a tortle ranger from Be-Sia and long-time friend of Tasha