Monk Class/Elements/Lv11 Disciplines

Starting at 11th level, you can learn the following disciplines:

* ***Dance of Three Ways.*** You summon six spheres of earth from the ground, suspend them in the air around you, and ignite them with your fiery ki. With a thought, you launch these blazing meteors at your foe. You can spend 2 ki to cast Melf’s Minute Meteors*3rd-level Evocation*
**Casting Time:** 1 a
**Range:** Self
**Components:** V,S,M
**Duration:** Conc, 10 min
6+2/SL meteors; at casting/bns a send up to 2 meteors 120 ft for 5-ft rad all crea 2d6 Fire dmg; save half.
* ***Earth Reaches for Sky.*** Focusing your strength with a deep, rumbling shout, you swing your arms up high, causing an eruption of churned earth and stone that engulfs your foes. You can spend 2 ki to cast Erupting Earth*3rd-level Transmutation*
**Casting Time:** 1 a
**Range:** 120 ft
**Components:** V,S,M
**Duration:** Instantaneous
20-ft cube all crea 3d12+1d12/SL Bludgeoning dmg; save halves; area becomes difficult terrain.
* ***Eternal Mountain Defense.*** Your body hardens to stone, nearly impervious to weapons. You can spend 3 ki to cast Stoneskin*4th-level Abjuration*
**Casting Time:** 1 a
**Range:** Touch
**Components:** V,S,M†
**Duration:** Conc, 1 h
1 willing crea resistance to nonmagical Bludgeoning, Piercing, and Slashing dmg (100gp cons.), targeting yourself.
* ***Flames of the Phoenix.*** With a hand motion, you conjure a tiny bead of burning energy. You spend 2 ki to cast Fireball*3rd-level Evocation*
**Casting Time:** 1 a
**Range:** 150 ft
**Components:** V,S,M
**Duration:** Instantaneous
20-ft rad all crea 8d6+1d6/SL Fire dmg; save halves; unattended flammable objects ignite.
* ***Fist of the Elements.*** The elements swirl around your weapon. You can spend 2 ki to cast Elemental Weapon*3rd-level Transmutation*
**Casting Time:** 1 a
**Range:** Touch
**Components:** V,S
**Duration:** Conc, 1 h
Magical +1 weapon; +1d4 Acid, Cold, Fire, Lightning, or Thunder dmg; SL5: +2/+2d4, SL7: +3/+3d4, choosing from only the damage types cold, fire, or thunder. Your unarmed strikes count as a weapon for the purposes of this discipline.
* ***Hua’s Water Prison.*** You conjure up a sphere of water that engulfs and imprisons foes that touch its surface. You can spend 3 ki to cast Watery Sphere*4th-level Conjuration*
**Casting Time:** 1 a
**Range:** 90 ft
**Components:** V,S,M
**Duration:** Conc, 1 min
5-ft rad all crea < Huge save or restrained; on save ejected; save each rnd; 1 a move sphere 30 ft.
* ***Mist Stance.*** A swirling mist envelopes your body and you merge with it, becoming a cloud. You can spend 2 ki to cast Gaseous Form*3rd-level Transmutation*
**Casting Time:** 1 a
**Range:** Touch
**Components:** V,S,M
**Duration:** Conc, 1 h
1 willing crea into a misty cloud with fly 10 ft, resist. to nonmagical dmg, adv. on Str/Dex/saves, targeting yourself.
* ***One with the Tides.*** You reach out with your ki and become one with water. You spend 2 ki points as an action to gain underwater adaptations for 8 hours. While this ability is active, you can breath normally underwater, you gain a swim speed equal to your walking speed, and you gain blindsight with a radius of 6 feet while underwater.
* ***Rain of the Frigid Glacier.*** You cool the air in the skies above you, condensing the water droplets into freezing rain and sleet. You can spend 2 ki to cast Sleet Storm*3rd-level Conjuration*
**Casting Time:** 1 a
**Range:** 150 ft
**Components:** V,S,M
**Duration:** Conc, 1 min
40-ft rad 20-ft high; heavily obsc.; douses flames; difficult terrain; save or prone; Con save or lose conc..
* ***Raise the Troubled Earth.*** You stir the earth around you into action, summoning a wall of sand to serve as your barricade. You can spend 2 ki to cast Wall of Sand*3rd-level Evocation*
**Casting Time:** 1 a
**Range:** 90 ft
**Components:** V,S,M
**Duration:** Conc, 10 min
30×10×10ft (l×w×h) wall on the ground; blocks line of sight; blinded while inside; 1/3 move.
* ***Raise the Still Waters.*** Though water can give way easily, it can just as easily offer great resistance. You can spend 2 ki to cast Wall of Water*3rd-level Evocation*
**Casting Time:** 1 a
**Range:** 60 ft
**Components:** V,S,M
**Duration:** Conc, 10 min
30×1×10ft (l×w×h) or 20-ft rad 20-ft high; dif. ter.; ranged wea dis.; Fire dmg halved; Cold dmg freezes.
* ***Ride the Wind.*** You summon a mighty wind that envelopes your body, sweeping you to where you want to go. You spend 2 ki to cast Fly*3rd-level Transmutation*
**Casting Time:** 1 a
**Range:** Touch
**Components:** V,S,M
**Duration:** Conc, 10 min
1+1/SL willing creatures gain fly 60 ft speed, targeting yourself, except your fly speed is equal to your movement speed.
* ***River of Hungry Flame.*** You sweep your hands upward, causing a wall of blazing hot fire to leap up from the ground. You can spend 3 ki to cast Wall of Fire*4th-level Evocation*
**Casting Time:** 1 a
**Range:** 120 ft
**Components:** V,S,M
**Duration:** Conc, 1 min
60×1×20ft (l×w×h) or 10-ft rad all in and 10 ft on 1 side 5d8+1d8/SL Fire dmg; save halves; see book.
* ***Sea’s Fury.*** You conjure up a mighty wave of water that crashes down on your foes. You can spend 2 ki to cast Tidal Wave*3rd-level Conjuration*
**Casting Time:** 1 a
**Range:** 120 ft
**Components:** V,S,M
**Duration:** Instantaneous
30-ft x 10-ft, 10-ft high all crea 4d8 Bludg. dmg and prone; save halves not prone; extinguish flames.
* ***Shape of the Flowing River.*** You touch the body of water with your ki, coaxing it to change its form. You can spend 3 ki to cast Control Water*4th-level Transmutation*
**Casting Time:** 1 a
**Range:** 300 ft
**Components:** V,S,M
**Duration:** Conc, 10 min
Control an amount of water in a 100 ft cube as 1 a; flood, part, redirect, or whirlpool, see book.
* ***Spellfist Stance.*** You effortlessly flow between martial and elemental assault. When you use your action to use an elemental discipline, you can make one unarmed strike as a bonus action, or you can use your Flurry of Blows.
* ***Sweeping Crosswind.*** A wall of strong wind rises from the ground, batting away anything in its path. You can spend 2 ki to cast Wind Wall*3rd-level Evocation*
**Casting Time:** 1 a
**Range:** 120 ft
**Components:** V,S,M
**Duration:** Conc, 1 min
50×1×15ft (l×w×h) wall, any line-shape, all 3d8 Bludgeoning dmg; save halves; blocks arrows.