2017-03-16

**Developer Patch 2017/03/16**

*It's been a long time since we last performed a game update. We're very happy and excited to finally be able to show you all the new changes and work we've done in the past 2 weeks. We've received a lot of feedback from our community, streamers, moderators about things and we've tried to come up with the best changes and additions possible. We hope you like this patch!*

***ESTIMATED PATCH TIME: Thursday, March 16, 2017. 11:00 AM (UTC+2)***

*We estimate to be patching around this time. This all depends on how testing goes. We will keep you all updated through our Twitter if time / date changes but we're very certain to patch at this time.*

### GENERAL UPDATES

* Day time has been increased and night time has been decreased in all maps that had a day / night cycle.
* Fixed a problem that where some buildings had windows from outside but on the inside those were not visible. This could be abused.
* Fixed a bug where buying discounted items would sometimes not allow you to buy them if you have less GC than the original price.
* Fixed a bug where the VOIP icon would stay "activated" if a player logged out while talking.
* Fixed the favorite icon for servers. This button would bug sometimes. Players can now add servers to their favorite list without any problems.
* Fixed a crash related to sounds / sound drivers.
* Fixed a bug that causes rank skins not to work when the player is not in a clan. (Rank skins are skins only availbe for a certain leaderboard rank for example: rank 1)
* Fixed a bug where the shields would "shield themselves" from grenade damage. This issue has been corrected. This makes grenades a effective way to destroy many shields that are close together.
* Rank skins now also work for the "Seasonal Leaderboards". Players that are rank 1 in the seasonal leaderboards are now able to use the rank 1 skins too. (For more information about "Seasonal Leaderboards" please read further patch notes)
* Crossbows are no longer being able to be brought / used in sniper only servers.
* Added easter content in preparation for easter. On easter we have some amazing events planned. Stay tuned for this!
* Added a new server feature that kicks players if they're AFK for too long in a server. (Also to prevent people from time-farming)
* Removed unused files from public game build to decrease the size of the game smaller.
* "Item Being Saved" is now entirely removed. This feature gave too many problems and wasn't working how it was suppose to be.
* When interacting with a locker or the global inventory ingame, things such as hiding the chat or showing your weapon will no longer get triggered when searching.
* "Rejoin Last" Button will now work even after restarting the game, except for solo servers. (For more information about solo servers please read the "Solo Servers" part of these patch notes)
* Reworked Spawn Protection. Spawn protection starts counting when your game "renders", aka when you can move/walk/shoot/whatever. From now on, faster pcs won't get more spawnprotection, this way its fair for everybody.
* Hiding the chat will now save when logging out of a server. This means when you hide chat -> log out -> join a new server the chat will still be hidden.
* Highly Optimized Player AI Code.
* Improved the Server Shot Registring AI: Shooting through shields and to players through corners should work much better now.
* Sandbags, Woodshields, and Barbwire barricades now affect the global Barricade cooldown.

### UI/MENU UPDATES

* Added a search button to the marketplace. Players can now search for the item they want inside the actual marketplace just like how they can search in their inventory.﻿
* Added "Streamer Mode" option to the options menu. Players can now enable / disable "Streamer Mode" without having to close the game.﻿
* Added more information such as the region to "Recent" and "Favorites" tab of the server selection screen.﻿
* Added a visual indicator to display barricade's health while aiming on it.﻿
* Fixed a bug related to the lockerUI not being able to show messsages.﻿
* Fixed a bug that would cause FPS not to update when entering a vehicle.﻿
* Improved the UI of the character inventory screen. Some buttons are updated / better aligned and quality is improved.﻿

### SERVER UPDATES

* Implemented PVP Servers Map Rotation. Please read more at the "PVP Servers Map Rotation" part of these patch notes.
* Added Caliwood servers to the open world -> beginner servers part of the game. Beginning players are now able to get used to Caliwood aswell.
* Decreased amount of game servers to keep total server population more pact. This also had to be done because of the new South American servers coming.
* For official servers both NA and EU Colorado V2 servers have been decreased. Also Colorado V2 AR ONLY server amount has been decreased.
* For beginner servers both NA and EU Colorado V2 servers have been decreased. Caliwood servers have been added.
*For all the players wondering about the South American servers. At this moment our servers still haven't arrived yet. They're almost certain to arrive before this patch so the servers will most likely be enabled after this upcoming patch but at this point we are not 100% sure yet. If the servers arrive after this upcoming patch we will do a small announcement as soon as we enable them. We're doing everything we can to get them up ASAP.** **Solo﻿ Servers:**
*As many of you already know is that "Solo Servers" are finally here!*
*"Solo Servers" have been a big demand of our entire community but also from a lot of streamers streaming our game. Until a week ago we didn't really had an idea how Solo Servers would work but we came up with a strong idea:*
*"Solo Servers" is an idea originally from a group of streamers where players can ONLY play solo. This aims to avoid bigger groups while playing the game and fighting against individual persons only. Here's some features summed up:*
*There will be a new button added under the 'Open World' part of the game. This button will be called "Solo Servers".*
*When clicking the "Solo Servers" button the player will NOT go to the server selection screen but will immediately join a random chosen server.*+ No grouping + no group tags. Players playing in these type of servers will not have the ability to invite anyone to group.
+ No clan tags / no clans. This is all disabled.
+ Original Colorado V2 Servers only. You do not 'lose your spawn' when playing on official Colorado v2 servers and switch to Solo Servers.
+ When joining a solo server it will not show anywhere what server you're on. (Basically players don't know what server they're on themselves)
+ When dying / logging out of a solo server, it will not show up at the 'Recent Servers' tab what server you were on.
+ Players will have the ability to join back into their server after dying by clicking the 'Rejoin Last' button. This way players still have the ability to join back the server after dying to pick up their loot.

* **PVP Servers Map Rotation**
*Based on the feedback received from the community the past week we've decided to implement the PVP Servers Map Rotation.*+ Rotations will be ONLY done in the "PVP Servers" part of the open world part of the game.
+ Rotations will be done every patch, for now, until we create a way to change the rotation live.
+ There will always be 2 maps only active and every map 1 or more type. (Type is: AR ONLY, SNIPER ONLY & HYBRID) So in the end there will always be 6 servers or more.
+ Rotating the PVP maps of the game gives players more excitement about "what map is coming next time", a more variated PVP environment, less confusion about "too many different maps in the game" but it also gives us the ability to add new PVP maps without overflooding the amount of PVP servers.

*We hope to follow a certain pattern with a schedule where and when we switch maps in the future. For now it will work in the way explained.*

*We would like to make clear (also based on what we explained with the "Seasonal Leaderboards") that statistics still count for PVP servers but only for the ALL TIME statistics so not for the Seasonal Leaderboards.*

### COMMUNITY UPDATES

* **Seasonal Leaderboards:**
*Seasonal Leaderboards are finished! Many have asked for this and we thought it was time to bring the leaderboards and competitve level of the game to a next level. With this said we think these seasonal leaderboards﻿ will bring a lot of fun.*
*Seasonal Leaderboards will work as the follow﻿in﻿g﻿:*+ Periods / time of a s﻿eason + season name will be decided by us manually. We will create our own seasons and based on that combine them with events and prices.
+ Seasons can take up to a month time or can be only for a few days. It's just what ever we decide depending on the event.
+ Statistics in Seasonal Leaderboards only count statistics from Official Servers and Solo Servers.
+ When no season is active the seasonal leaderboards tab in the menu will say "No seasons active".

*From here we will start working on special events related to seasons with cool rewards, maybe even seasons that are only for 1 day. We're planning on even adding rankings in future. We'll see what comes based on this!*

* **New Reputation Ranks**
*Based on feedback from the community and our moderators we've decided to add new ranks to both the postive and the negative side of reputation. On the postive side we added:*+ +300000 rep - "Genius"
+ +400000 rep - "Devin"
+ +500000 rep - "Sheriff"

*On the negative side we added:*

+ -1250000 rep - "Warrior"
+ -1500000 rep - "Evil"
+ -2000000 rep - "Cannibal"

### MARKETPLACE UPDATES

*We've received a lot of feedback from our community regarding skins. Some people were complaining there are too many skins in the game, some people were complaining there hasn't been any new skins since forever, and some said prices are too high etc.*
We've discussed this and came up with a solution, a ne﻿w system, that will be fit for everyone. Summed up there's basicly too many skins available to players. Some skins are too old, some new, it can be very confusing this way.
Based on this feedback we've came up with the following solution / system:

* There will from now on only be a limited amount of skin recipes available instead of everything being always available. We will rotate the skins daily meaning new / different skins will be available every day including discounts.
* Some skinboxes will be removed forever from the marketplace. (They might come back on certain events sometimes)
* Skinboxes will rotate in the marketplace instead of everything being available at once. We plan on making different boxes available for different/certain periods.
* This will leave us with more space to actually release new skinboxes instead of "flooding" the marketplace with skins.
* Skinboxes will increase in their value. Some skinboxes will become legacy.
* This will also leave space for us to release boxes that can be cheap or have prices more based on the actual quality of the skins.

### SKIN UPDATES

* Fixed the Mauser SRG Blue skin. This skin will be released soon in an upcoming skinbox.
* Fixed th﻿e Mauser SRG Pink skin. This skin will be released soon in an upcoming skinbox. Scopes now also work on this weapon.
* Fixed the Custom Guerilla Red Strike skin textures. We are not sure yet how / when this skin will be released.
* Fixed the Light Sword Rainbow. Expect this skin to be released soon.
* Fixed the Blaser Neon Dragon glow. The skin wasn't glowing properly before.
* Fixed some texture issues of the "GOSU" clan skins.
* Updated the textures of th﻿e "M107 Gold". The skin looks more gold now.
* Updated the textures of the "M107 Black".
* Updated the textures of the "Minicabra's". Also updated the icon.
* Added "Event Skins". We are not sure how these will be used but the actual skins are already added. These skins are simple red / blue colored skins for armors helmets and can be used to make teams in even﻿ts﻿.

### ITEM UPDATES

* Updated the store icon of the ASVAL. Changed some colors on the icon to make it look more like how the weapon looks in game.
* Updated the crate textures of the Ballistic Shields. The crate now has the same color as the actual barricade.
* Lowered the damage of the VERESK (sub machine gun). This is based on the balance with the other sub machine guns.
* Lowered the damage of the FAMAS (assault rifle). Now that the gun takes stanag ammo it's generally more overpowered.
* Medium Armor Desert & Medium Armor Forest now have the same statistics as the normal Medium Armor.
* Fixed the Ballistic Shield 3D model problems. The shield is now ready to be released.
* Fixed the ASVAL-60 ammo item description. Updated it so now it says the right amount of ammo instead of a copy of the ASVAL-30 ammo.
* Fixed the sprint animation of the QBZ-95. It was using the wrong sprinting animations before.
* Fixed the QBZ-95 bugs where the iron sight / ammo in the gun did not show. The weapon is now ready to be released.
* Fixed the Military Ruck item description (+Skinned versions). It had the wrong amount of slots in the description.
* Fixed / Updated the texture of the personal locker. The "code lock" part on the locker should now be visible again.
* Added a new Riot Shield: Riot Shield Crunzaty. This Riot Shield is especially made for our moderator Crunzaty.
* Added a new Streamer Riot Shield: Riot Shield FistyCuffs29. This Riot Shield is especially made for the streamer FistyCuffs29.
* Added a new Streamer Riot Shield: Riot Shield ZombieEyedGnome. This Riot Shield is especially made for the streamer ZombieEyedGnome.
* Added a new Streamer Riot Shield: Riot Shield TheSurvivalGuysTV. This Riot Shield is especially made for the streamer TheSurvivalGuysTV.
* Added a new Media Riot Shield: Riot Shield Cristyle91. This Riot Shield is especially made for the youtuber Cristyle91.
* Added a new Streamer Riot Shield: Riot Shield Cricridusud. This Riot Shield is especially made for the streamer Cricridusud.
* Added a new Streamer Riot Shield: Riot Shield jiznukem. This Riot Shield is especially made for the streamer jiznukem.
* Added a new country Riot Shield: Riot Shield Faroe Islands.
* Added a new country Riot Shield: Riot Shield Puerto Rico.
* Added a new country Riot Shield: Riot Shield Georgia.
* Added a new country Riot Shield: Riot Shield Indonesia.
* Added a new country Riot Shield: Riot Shield Estonia.
* Added a new item: (This is also directly a new type of item) The Tactical Weapon Crate. The Tactical Weapon Crate is a new type of crate in Infestation: The New Z.
* This is the first crate that's released of it's kind. This crate can be opened in-game just like opening a skinbox. After opening the crate it will dissapear and give the player a weapon / item in return.
* Renamed "12 Gauge Ammo" to "Shotgun Shell 8x". See further notes for more details why.
* Updated the description of the Double Barrel shotgun. (Added that the double barrel shotgun can only use Shotgun Shell 2x ammo because it has 2 barrels and no clip.)
* Mossbergs and KT Deciders (shotguns) are now also able to use "Shotgun Shell 2x" next to "Shotgun Shell 8x". The Double Barrel is still only capable of using "Shotgun Shell 2x".
* When reloading a Mossberg or KT Decider there's now also a new animation that only loads 2 shotgun shells instead of 8. (Dynamic based on what ammo you load)
* The VSS Compact is no longer silenced. We are still looking into solutions to give this gun 'a better place in the scene'. We don't want to make the gun too OP but definatly worth to use.
* The VSS Compact no longer has a silencer attached to the front barrel of the gun since it's no longer silenced.
* Skinned personal lockers are now personal lockers instead of lockers that use a code. The skinned lockers will be available in the marketplace after this patch.
* Item Simplification:

* Based on feedback from our community about a "too much variaty of different items" leading to a confusion sometimes we've came up with a process we will follow in the upcoming patches. We also feel very limited when deciding to add new content since we don't want to "flood" the game.
With the process of simplification we want to rework certain items / ammo and try to group them up in a way they make more sense. While reading this we think that this can be quite complicated to understand so we recommend you to read the first notes as a start to get an idea of what exactly we mean:
+ (Already listed above but worth to mention again:) "12 Gauge ammo" is now renamed to "Shotgun Shell 8x". Shotgun Shell 2x can now also be used in a MOSSBERG or KT Decider. This to make the whole understanding of what ammo goes in what gun easier.
+ Added a new type of armor: The MTV (This is a basic version of the MTV armors)
+ All old MTV armors have been changed to MTV Basic. The old 'skinned' versions will be released later as actual skins.

* We ask our community to come up with ideas how we can proceed with this process. If theres any guns that should use different ammo or ammo we should remove / change we ask you to suggest it to us! In the end we just want to make the game easier to understand / play but also leave space to add new guns and items without a limit.

### BATTLE ROYALE UPDATES

* Increased the spawn rates of medical items.
* Removed krugers / kruger ammo from the loot spawns. These items will no longer be in Battle Royale.
* Removed the Bizon / Honey Badger from the loot spawns. Also these items will no longer be in Battle Royale.
* Moved / fixed some spawns where players would spawn in the middle of a group of zombies.

*We are planning on reworking the loot in the current Battle Royale map as soon as the new Battle Royale map is released. We have removed certain items from spawning to make the flow and gameplay of a Battle Royale easier and faster.*
*Loot will be reworked / optimized on the new upcoming Battle Royale map.*

### MAP UPDATES

* **Caliwood**﻿
+ Fixed a problem in Caliwood where some buildings had windows where players could only look / shoot through from one side.
+ Fixed some issues related to zombie spawns. Some spawns had wrong setting causing zombies to respawn too fast / too much.
+ Fixed some player spawns where players would spawn outside of the map. Spawns are moved / improved.
+ Fixed physics of some rocks at the beach areas where players could glitch inside them.
+ Decreased the total amount of zombie spawns. At some places there was just too many and it was affecting the PVP in certain area's.
+ Players can no longer acces certain parts of the roof of the convention centre in the center of the map.
+ Players can no longer acces balconies of "green-yellow" appartment buildings. Collision walls are updated.
+ Added a new secret spot.
+ Added a military tent on top of the convention center to give players better protection / cover while PVP-ing.
+ Added a parking lot in front of the convention center to give players better protection / cover while PVP-ing.
+ Removed the "Infestation" poster from the convention center building due collision / physics problems.
+ Alien super zombies are now also spawning in Caliwood. We will not tell you where they spawn yet. Good luck finding them!

* **SpringValley**﻿
+ Fixed some terrain issues.
+ Added, moved and improved player spawns. (Some spawns were too much in the open / bad location)
+ Optimized map / changed some settings to increase FPS and performance.

* **West Oaks**﻿
+ Added more collision walls on top of the motel buildings to prevent players from glitching on top of the roof.

* **Rocky Ford**﻿
+ Added more collision walls on top of the post office to prevent players from glitching on top of the roof.
+ Added more details in and around the church.
+ Added two new houses in front of the church to improve / fill up the area a bit more.
+ Added sand bags in front of the church to give players more cover.
+ Updated minimap

* **Event Map**﻿
+ Reworked all 4 of the "Deathmatch" area's. Some are entirely reworked while some are just improved. This is all done based on feedback from the community.
+ Added vault (Global Inventory Acces) NPC's and store NPC's to the lobby of the map so players don't have to log out to grab other items out of their global inventory.
+ Added signs indicating the names of the fighting area's and teams to improve usablity of the map. Players participating in events now know better where to go.
+ {\*}The lobby and "walk" area's are now safezone to improve general flow of the events done on this map.
+ Fixed physics of the 'wooden walls' objects that are used on 2 area's of the map. Players can no longer walk / shoot through.
+ Fixed flying objects throughout the entire map + removed misplaced objects.
+ Optimized freeze time on the map. Time is now frozen at 11:00 AM for a better general look of the map.
+ Optimized shadows / terrain / lighting on the entire map. Improved performance and FPS. Also decreased loading time needed to load the map.
+ Updated terrain texture to a better looking one.
+ Updated minimap.

* **Colorado V1**﻿
+ Removed an object which was causing a black texture glitch while aiming in at that location. (Helicopter crash north of Clearview)
+ Improved﻿ player spawns in Campos City.
+ Removed some objects which were placed bellow the terrain and that were causing freezes/crashes.
+ Fixed some flying rocks at Fallsdale where people could no-clip through and glitch inside.
+ Fixed a terrain issue in the big market in Clearview.﻿
+ Fixed a terrain issue infront of Boulder City where players could get stuck while jumping in the water.
+ The Alien-Super-Zombie will spawn now in Frosty Pines and Crystal Lake Resort.

* **Colorado V2**﻿
+ Fixed a pa﻿rt of a brick buildings in campos, which was not doublesided.
+ Removed all the bushes at Death Valley and replaced them with Trees. These bushes were causing problems and also didn't really fit the terrain style anyway.
+ Fixed some flying objects at Death Valley.
+ Fixed some terrain issues in Clearview. There shouldn't be any grass groing﻿ through the floor of buildings anymore.
+ Fixed a terrain issue in Boulder City where players started swimming in the middle of the city. (Glitched﻿)

*Best Regard,*

*Infestation: The New Z - Staff Team*

**You can find the original Patch Notes in our forums here**