Killmonger

>    *"I will show the world Wakanda's true face and they will kneel before us in fear."*
>
>

**Killmonger** is one of five playable Villains in the Marvel Villainous base game, *Infinite Power*. He is from American comic books published by Marvel comics. The character was created by Don McGregor and Rich Buckler, and made his first appearance in Jungle Action Vol. 2, #6. (cover dated June 1973)

## Objective

Killmonger must take control of the mines and relocate two Explosives to any Domain other than his own.

In order to achieve this objective, you must perform a series of "missions" in order.

1. First, you must defeat Klaw, who begins the game at The Golden City. Once Klaw has been defeated, you will flip his Tile over to reveal the Challenge for the Throne Tile, and then move the Tile stack to your Specialty area.
2. Second, you must find Black Panther. Once you have defeated Black Panther yourself, place Challenge for the Throne to the side, revealing the Control the Mines Tile.
3. Third, you must use Control the Mines to relocate one copy of Explosives that is currently in your Domain to any other player's Domain.
4. Once you have two copies of Explosives **in any other Domains simultaneously**, you can claim victory.

**Note:** The two Explosives may be in the same opponent's Domain. This will still count towards your objective.

## Domain

Killmonger's Domain consists of the following locations, from left to right:

* Warrior Falls
	+ Relocate | Fate
	+ Play a Card | Vanquish
* Institute of Technology
	+ Play a Card | Discard Cards
	+ Play a Card | Gain 3 Power
* The Great Mound
	+ Gain 1 Power | Play a Card
	+ Activate | Discard Cards
* The Golden City
	+ Activate | Play a Card
	+ Gain 2 Power | Fate

## Villain Deck

The following cards are in Killmonger's Villain deck:

* Killmonger's Fury (x4)
* Weapons Cache (x4)
* Dog of War (x3)
* Explosives (x3)
* Wound (x2)
* Execute Plan (x2)
* Taunt (x2)
* Hacking Rig
* Overpower
* W'Kabi
* Knight
* King
* Rook
* Rage of K'liluna
* Stolen Wisdom
* Heart-Shaped Herb
* Armored Rhino

These include 7 total Allies (Dog of War; W'Kabi; Knight; King; Rook), 9 total Effects (Taunt; Killmonger's Fury; Execute Plan; Overpower), 10 total Items (Hacking Rig; Weapons Cache; Wound; Explosives), and 4 Specialties (Rage of K'liluna; Stolen Wisdom; Heart-Shaped Herb; Armored Rhino).

## Unique Fate Cards

The following cards contain Killmonger's Targeted Villain symbol, and are generally the most effective against Killmonger:

* Dora Milaje (x2)
* Wakanda Forever (x2)
* Hatut Zeraze (x2)
* Everett K. Ross
* Okoye
* Black Panther
* Shuri
* Stolen Antiquities

These include 8 total Heroes (Everett K. Ross; Okoye; Black Panther; Dor Milaje; Shuri; Hatut Zeraze), 2 total Effects (Wakanda Forever), and 1 Targeted Event (Stolen Antiquities).

## Objective Tiles

Killmonger has the following 3 Specialties and 1 Rival (1 on each side of 2 Tiles) that he will utilize in order to complete his objective:

* Klaw (Rival)
* Challenge for the Throne
* Control the Mines
* The Mines Are Lost

During setup, Killmonger will place the Control the Mines Specialty face-up at The Golden City, then place the Klaw *Rival* on top of that Specialty at The Golden City.

Klaw is a character referred to as a Rival. He in not affected by any card text that refers to "Allies" or "Heroes". However, he **can** be affected by any card text that refers to a "character". Once Klaw has been defeated by any means, flip his Tile over to reveal the Challenge for the Throne Specialty, then move the Tile stack (with Control the Mines still below it) to your Specialty Area. This will stop The Golden City's top actions from being covered unless there are other opposing character at that location.

Challenge for the Throne may be used to find Black Panther and play him to Warrior Falls if he is not in play, or relocate Black Panther to Warrior Falls if he is in another player's Domain. When you defeat Black Panther while he is in your Domain, place Challenge for the Throne by itself in your Specialty area, which will reveal the Control the Mines Specialty below it.

**NOTE: You must be the one to defeat Black Panther in order to complete Challenge for the Throne.**

Control the Mines will be used to relocate **one** copy of Explosives from your Domain to any other player's Domain. You **may** relocate a total of two copies to the same Domain, but you may only relocate **one** copy of Explosives per Activate action. If Black Panther is in your Domain at any time, you must flip this Specialty over, to reveal The Mines Are Lost.

While The Mines Are Lost is revealed, you lose the ability to relocate Explosives to another player's Domain. When you, **A**: Defeat Black Panther while he is in your Domain, **B**: Remove Black Panther from your Domain, or **C**: Relocate Black Panther to any Domain other than your own... then you may flip this Specialty over, to reveal Control the Mines.

**NOTE: If you've already defeated Black Panther to reveal Control the Mines, you don't have to be the one to defeat Black Panther in order to flip The Mines Are Lost over. If another player defeats, removes, or relocates Black Panther from Killmonger's Domain, flip The Mines are Lost over.**

## Strategy

Killmonger is one of the easiest Villain to win as. In terms of offensive capabilities, Killmonger ranks the highest out of all Marvel Villainous Villains to date. He has several tools at his disposal that allows him to both weaken and defeat characters virtually every turn. His main and best way is using Killmonger's Fury to defeat opposing Characters. Combine this with Weapons Cache, Wound, and Armored Rhino to weaken even the strongest Heroes along with his Allies. But like all Villains, Killmonger needs enough Power to perform optimally. Thus, with the help of W'Kabi and Hacking Rig, you can net a ton of Power to advance your Objective.

Killmonger, like Ultron, has a multi-step process towards his Objective. His gameplay is comprised of three phases in consequential order: 1) Defeating Klaw 2) Finding and defeating Black Panther 3) Relocating Explosives. Speed is the name of the game, so you need to maximize all your turns as quickly as possible to disrupt any plans other players have made towards their progress. This, however, makes you a big threat amongst all other players in the game, which in turn will make you a constant target of Fate actions. Killmonger's specific Fate cards, especially Black Panther, heavily rely on which phase he is currently at, which can either make or break your game. Strategize and have a plan before your turn even starts, as this can help you anticipate any possible obstacle that may come through your way.

The first phase is usually the quickest out of all three. It all depends what your opening hand is. If it consists of at least a copy of Killmonger's Fury and Weapons Cache/Wound, you can defeat Klaw by going to Institute of Technology. If you have a Taunt and don't have cards that can defeat Klaw at the moment, try moving him out from The Golden City. If the cards mentioned are not in your opening hand, try to discard as much as possible to find those cards while saving up Power in the meantime. Using Allies can be a bit tricky since you have a few of them in your deck, requiring more time to search and set up for them. If you don't have Killmonger's Fury, you may try to use Explosives as an alternative. Though the last two methods are possible, it is not recommended to use those. Only use them as a last resort if you are aiming to be quick.

The second phase is the trickiest out of all the three, requiring you to be precise on your actions. You are considered lucky if Black Panther gets played to your Domain, mostly by Wakanda Forever, before you start on your second phase. Try to save up a lot of Power (at least up to 8) first after defeating Klaw and before using Challenge of the Throne. Play W'Kabi as soon as possible to reduce the Cost of putting Black Panther to your Domain. Hacking Rig is also great during this time, but don't force yourself to play it if you have other options in mind. Heart-Shaped Herb is a useful tool to maximize your actions during this time so if you have it, play it as soon as possible but don't fret yourself into finding it if it's not in your hand. Never activate Challenge for the Throne if you aren't properly set up for Black Panther. Before you activate Challenge For the Throne, play either an Explosive or Weapons Cache (at best) to Warrior Falls and have Killmonger's Fury ready at hand. When you are ready, go to The Golden City to find and defeat Black Panther at the same time. Alternatively, this could also be done in Institute of Technology.

Finally, you have to maintain control of the mines. If you have played Explosives earlier before the final phase, then it should be easy to perform activate actions. The Great Mound is the best location during this time, as it allows you to activate and discard cards to search for more Explosives. This is also the best time to play Stolen Wisdom to skim through your deck quickly for Explosives. Try to relocate Explosives for up to two turns, as more than that can leave them vulnerable from Fate abilities such as Shuri, Everett K. Ross, or Molecular Arranger. If you can, play and relocate Explosives in one turn. Also keep Execute Plan on your hand in case The Golden City is covered up by a Hero. If Black Panther comes back to your Domain during this time, move around Weapons Cache (or vice versa) and search for Killmonger's Fury to get rid of him swiftly. If you can, try defeating Black Panther then relocate Explosives at the same time to save you a couple of turns. Unless you are under specific circumstances where you need to remove Explosives to stop an opponent from winning, never remove a relocated Explosive in another Domain, as this can set you back from your own Objective.

On your down time, try to also clear your board up as much as possible. Use Killmonger's Fury to get rid of low Strength pesky Heroes like Dora Milaje. Alternatively, you can also use Taunt to move opposing characters away from key locations like Institute of Technology or The Golden City.

 **Villain deck**
*4 Copies:* Killmonger's Fury • Weapons Cache
*3 Copies:* Dog of War • Explosives
 *2 Copies:* Execute Plan • Taunt • Wound
*1 Copy:* Armored Rhino • Hacking Rig • Heart-Shaped Herb • King• Knight • Overpower • Rage of K'liluna • Rook • Stolen Wisdom • W'Kabi
 **Fate deck**
*2 Copies* Dora Milaje • Hatut Zeraze • Wakanda Forever
 **Unique mechanics**
Rival

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 **We Are Venom**
 **Twisted Ambitions**
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