recursal/Fanatic-Fandom huggingface dataset:
Infection

## Basic Info

A **Wound Infection** is the result of harmful germs and bacteria entering a wound. The **infected wound** will be filled with yellow-green pus and greyish dead tissue, and the skin around the wound will become red and swollen.

When a wound becomes **infected** the player will develop a fever and inspect icon will be displayed. If the **wound infection** is left untreated it may result in the player's death.

## Causes

**Wound infection** occurs when open wounds such as lacerations, scratches, worms and abrasions have been left untreated. Treating wounds while dirty will also cause **infection**.

For most wounds, there is only a small chance of infection if treated with a normal leaf bandage. However, Laceration wounds frequently become infected unless treated with a bandage with antibiotic properties.

## Treatment

The player will need to inspect their body to find the location of the **wound infection**. When the **infected wound** has been located, maggots will need to placed on to the **infected wound**.

The maggots will then eat any **infected** and dead flesh from the wound. This will cause a small amount of sanity loss while the dead tissue is being removed.

Once the wound has been cleaned of **infection**, it will require an antibiotic bandage such as the Ash Dressing or Honey Dressing be applied quickly to prevent any further **infection**.

## Gallery

* Infected wound on players leg
* Wound infection shown in Notebook
* Infected worm hole.

## Update History

 V.0.1.2 | Missing maggots on wound after loading game - fixed.
Killer Trap

Restrictions | Needs To Be Reset After Use

## Basic Info

The **killer trap** is a re-usable trap that can be used on medium sized animals. If the trap is placed on a common animal route it does not require baiting to regularly catch animals. A well placed killer trap is an effective way to ensure a constant source of Protein.

A dead animal left in the trap will eventually vanish and be replaced with Bones

## Location

Blueprints can be found at the following location;

* Drug Facility (51W 28S)

The blueprint for the killer trap in Spirits of Amazonia game mode can be found:

* In a cave at (36W 32S)

## Update History

 V.0.2.0 | Constructions can be destroyed by player.
Monstera Deliciosa Fruit

Harvestable: | No

The **Monstera Deliciosa Fruit** also known as ‘unknown fruit’ is a consumable food item in Green Hell

## Basic Info

**Monstera deliciosa fruit** is a long, green corn-shaped fruit that can be collected from the monstera deliciosa plant. The fruit can be eaten 'as is' and provides carbohydrates and protein, along with a small energy and sanity bonus.

This fruit makes for an excellent backup food source as it is the only significant source of Macro Elements which never spoils and has no adverse side effects. However, it is relatively large and needs 14 units of backpack space.

## Trivia

* In-game, the fruit of **Monstera Deliciosa** never ripens and is consumed in its green state, despite in reality the unripe, green fruit being possibly irritating when consumed due to the potassium oxalate contained on the scales covering the unripe fruit.
Mud Forge

Restrictions | No Cooking Points

The **Mud Forge** is a Building in Green Hell added in the Mud Update V.0.5.0

## Basic Info

The **Mud Forge** allows the player to create a fire hotter than a normal wooden fire. This enables Iron Ore to be melted down and also create new items with Molds.

Some players have received the recipe when they craft their first mud bricks. For other players, you will need to harvest iron ore from a vein.

The Forge must be fueled with up to 8 Charcoal before it can be lit. These can be obtained from standard fires or from the Mud Charcoal Furnace. Once lit, it'll be active for 12 in-game hours. An Iron Ore, empty can or a mold can be placed inside. The Mud forge will take 3 in-game hours to melt each item.

## Gallery

* A Mud Forge, Fully built.
Options

**Options** can be accessed from the main menu or within the game itself.

## Game

* Language - Select language
* Subtitles - On/Off
* Crosshair -On/Off
* Hints - On/Off

## Graphics

This is where all graphic settings can be changed to achieve the best quality possible for a smooth gaming experience.

* Quality - general Low/Mid/High/Ultra presets
* Resolution
* Refresh rate
* Fullscreen
* VSYNC
* Antialiasing - smooth out pixelization
* Texture quality
* FOV - adjust how far you can see in the game
* Shadow distance
* Object draw distance
* Brightness

## Audio

This is where the volume can be adjusted using sliders.

* Volume
* Dialogs
* Music
* Ambient
* Sound effects

## Update History

 V.0.2.0 | Fixed some sounds not reacting on options sliders.
 V.0.1.2 | New audio options.
Default game volume is now quieter.
Sound sliders now set proper volume.
Fixed - Sounds that wasn't affected by sound volume.
Indigo Blue Leptonia Notes

**Indigo Blue Leptonia Notes** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

The **Indigo Blue Leptonia notes** can be found during Jake's second vision. The notes are handwritten and includes a Polaroid picture of the mushroom. The hand written page by Jake is most likely a draft of the page to be included in his book The Spirits of Amazonia.

Upon finding the notes, the mushroom, Indigo Blue Leptonia will be updated in the players notebook and no longer show as a unknown mushroom.

## Transcription

Among the many treasures of Amazonia mushrooms deserve special recognition. They are an important source of nutrition for both animals and people, provided that one can identify the edible ones. A mistake can lead to lethal poisoning, but it's not easy to distinguish the unusual shapes and vibrant colors of the South American fungi. Let's start with Indigo Blue Leptonia. A layman could be easily scared off by its intense, blue color, after which it takes its name. In the natural world such colors are often a warning: “don't touch me”, “don't eat me”. Yet the native peoples of South America are eager to eat them.

Indigo Blue Leptonia is one of the fungi that are easy to identify. Young, fresh specimen have beautiful, blue caps, which become grey with age. Once smashed, the parenchyma secretes latex, which is also blue. Marks left by fractures or breakage have a greenish hue. They are not suitable for drying and are best eaten raw. They can taste a little bitter and aren't considered a delicacy. The species became popular among natives for a different reason - it's a natural antiparasitic medicine.

In the jungle it's not always easy to follow the basic rules of hygiene, and sometimes it's downright impossible. Eggs of parasites can be found on unwashed fruits and hands, and even in the water. One must carefully choose what to drink and where to bathe. Substances found in Indigo Blue Leptonia serve as an amazing natural antiparasitic, cleansing the body of unwanted guests.
Patient Card 02

**Patient Card 02** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

A **patient card** for Mia Higgins can be found in Jake's third vision. The document shows that Mia has had a complete remission of cancer. As the document is from Omolu Corp it suggest that Mia took the miracle cure, resulting in her being fully cured of lung cancer.

## Transcription

Omolu Corp.

Medical History Report/Discharge Summary

Patient: Mia Higgins

Date of birth: 28.02.1987

Sex: W

Blood group: Rh+ DCcEe

Weight: 61 kg

Growth: 172 cm

BMI: 20,5

Diagnosis

No cancerous changes found.

Underlying diseases and complications: none

Treatment

Conducted medical treatment/procedures:

CT scan of the chest didn't show any tumors in the lungs. Lungs, trachea and main bronchi normal.

Blood test results unremarkable.

Conducted surgical treatment/procedures:

Recommendations regarding further treatment:

Patient has been discharged.

Recommended checkup in two months.

## Gallery

* Omolu Corp
Patient Card for Mia
Loan Payment Request

The **Loan Payment Request** letter is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

The letter **requesting loan payments** for 70,000 dollars can be found in Jake's second vision.

## Theory

The bank loan is from the radio and television industry department, suggesting that Jake had taken out a creative industry business loan. Thinking his book would be a success, Jake may have taken the loan to pursue a career in TV, by making his own survival television series. It is most likely the money ended up going towards some of Mia's medical bills.

## Transcription

South Radio and Television Industry - South Wing
Brazil - DF, 02086-000
Tel: 55 2285 4871
Fax: 55 2285 4852

Jake Higgins
Cruzeiro Novo Q 305 BL C305

 Following your failure to pay the amount of USD70 000 (say: seventy thousand) owed on the loan you raised I am requesting that you pay the aforementioned amount within 30 days of receipt of this request.
If the outstanding amount is not paid within the prescribed period, interest will be charged and a case will be brought to court for which you will be charged with the costs of court proceedings.

Kind regards,
M. Kimak
Gameplay

*This article is a stub. You can help Green Hell Wiki by expanding it.*

This page contains elements of **gameplay** and other assorted pages relevant to the game Green Hell:

## Gameplay

* Game Basics
	+ Animal Husbandry
	+ Backpack
	+ Body Inspection
	+ Controls
	+ Difficulty Levels
	+ Environment
	+ Map
	+ Multiplayer
	+ Notebook
	+ Options
	+ Plant Cultivation
	+ Save
	+ Sleeping
	+ Smart Watch
	+ Unknown Items
	+ Updates

* Game Modes
	+ Challenges- Single player only.
	+ Survival Mode- both single and multiplayer.
	+ Story Mode- both single and multiplayer.
	+ Spirits of Amazonia Game Mode- both single and multiplayer.

* Actions
	+ Swimming

* Building
	+ Blueprints
	+ Custom Building

* Other
	+ Achievements
	+ Guides- Assorted guides from the community.
	+ Mods
Green Hell Wiki/Section 4

Reason: "*No reason has been provided*"

**This page is a candidate for deletion.**
Reason: "*No reason has been provided*"

Wiki Community

We are currently maintaining 3,759 pages (751 articles)!

Recent changes | New pages | Missing pages

How to help
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Metal Pickaxe

Used in: | Mining Metal Resources

The **Metal Pickaxe** is a tool and melee weapon which was added in the Mud Update V.0.5.0

## Basic Info

The **metal pickaxe** is the most effective tool for mining metal resources from veins found in caves. The **metal pickaxe** only requires two hits to extract iron ore from iron veins. As with all tools durability will vary depending on the players crafting skill level.

It can be used as a weapon or as a tool to cut down plants and trees but it will require a larger number of hits, making the **metal pickaxe** least effective in these areas.

## Gallery

*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

*You can help Green Hell Wiki by uploading an improved version of this image because: **Images Needed***
*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

## Update History

**Crafting**
Maggots

The **Maggot** is a species of passive animal in Green Hell. They can be carried in the backpack and weigh 0.05 kg.

## Basic Info

**Maggots** can be found in rotting corpses or harvested from spoiled meat. They are small in size but are easy to see in a rotten corpse. To collect **maggots** from a corpse press `E` to picking them up and place them in the backpack. **Maggots** can not be harvested, however they have several uses.

## First Aid

**Maggots** play a vital role in dealing with an Infection. Applying **maggots** to an infected wound will remove the infection status after a short time and reduce the wound to a clean status. The wound will then need to be treated with a bandage.

## Bait

Maggots can be used as bait when placed in fishing traps to catch angelfish and discus fish.

## Cooking

Level of hydration changes based on the cooking vessel used
10\* = half coconut shell

## References

*For information pertaining specifically to the real-world Maggots, see the relevant Wikipedia article*

## Gallery

* Maggots inside rotten corpse
* Maggots in inventory
* Maggots used on infected wound

## Update History

 V.0.4.0 | Fixed Maggots spawners.
 V.0.1.2 | Missing maggots on wound after loading game - fixed.

**Animals**
Molineria Leaf

Used in: | CraftingFirst AidCooking

The **Molineria Leaf** is a material which was added in update V.0.1 to **Green Hell**.

## Basic Info

**Molineria Leaf** is used in plant cultivation and the fiber is used as tinder.

**Molineria leaves** cannot be eaten raw, instead they can be stewed and made in to a brew. However it is not recommend as drinking the brew causes food poisoning.

## Cooking

Level of hydration changes based on the cooking vessel used
10\* = half coconut shell

## Trivia

During the plant cultivation update V.1.1 the **molineria leaf** could now be harvested for molineria flower. In earlier versions it could only be harvested for fibers.
Green Hell Wiki/Top section/de

**Über das Wiki**
Das Green Hell Wiki ist die weitumfassenste Informationsquelle zu **Green Hell**.

Wir pflegen 3,759 Seiten und 751 Artikel seit August 2018.

Falls ihr Fragen habt, stellt diese gerne an die Community-Mitglieder oder lasst einfach einen Kommentar auf der Wiki Diskussionsseite da. Alternativ könnt ihr auch dem offiziellen Green Hell Discord beitreten.
Falls ihr mithelfen möchtet, lest euch vorher bitte die Hilfeseite durch.

**Green Hell** kann über Steam erworben werden.

**Quick Links**

Tiere
Bauen
Herausforderungen
Herstellen
Verbrauchsgüter
Pflanzen
Spielmechanik
Gegenstände
Orte
Ureinwohner
Fertigkeiten
Statuswerte
Geschichte
Werkzeuge
Waffen
Mods

**Mods** are customised versions of a game, in most cases created by the gamer community and developed using tools that either shipped with the game or that can be downloaded from a game developers' supported channel.

## Modding

Creepy Jar does not officially support neither actively prohibits any form of modding ***Green Hell***. The use of mods is at the player*s own risk.*

### ModAPI

**Mods** for ***Green Hell*** can be created using the tool ModAPI found on the *ModAPI Hub for Green Hell*. Similar to *Nexus* or the Steam Workshop, the ModAPI Hub is a collection of various mods developed by players. A launcher is available for download from the website to automatically install, manage, and remove mods.

##### External links

* Official ModAPI Discord community where mod developers and other game community members can ask ModAPI related questions or send in any mod suggestions.
* Official website: ModAPI Hub

#### Mod list

As available on april 2023, this list is non-exhaustive and maybe more mods are available on the ModAPI Hub. Note that some mods may be out of date, discontinued, or have been removed.
Patient Card 01

**Patient Card 01** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

A **patient card** for Mia Higgins can be found in Jake's second vision. It can be seen in the document that Mia has been diagnosed with lung cancer. She has a tumor in her left lung. The cancer cells are also spreading to her right lung and the tracheal bifurcation (which is the division of the wind pipe that leads to the left and right lung).

## Transcription

Sacred Heart Hospital

Oncology Department

Medical History Report

Patient: Mia Higgins

Date of birth: 28.02.1987

Sex: W

Blood group: Rh+ DCcEe

Weight: 61 kg

Growth: 172 cm

BMI: 20,5

Diagnosis

Malignant tumor of the left lung. Metastatic change in the right lung. Metastatic changes in the lymph nodes near the tracheal bifurcation.

Underlying diseases and complications:

persistent cough and hemoptysis

atherosclerotic lesions in the aorta

hypertension

hyperthyroidism

degenerative changes in the spine

pain in left shoulder

Treatment

Conducted medical treatment/procedures:

CT scan of the chest showed polycyclic tumorous infiltration in segments 7, 9 and 10 in the left lung with the dimensions of 60x65x48mm, and a lump with the diameter of 8mm in segments 6 and 7 of the right lung. Paratracheal lymph nodes enlarged to 14 mm; trachea and main bronchi normal.

Caner diagnosis based on the examination of material collected during lung tumor biopsy.

Conducted surgical treatment/procedures:

Injection or infusion of an anti-cancer chemotherapeutic agent as part of palliative chemotherapy.

Recommendations regarding further treatment:

Further palliative treatment recommended.

## Gallery

* Sacred Heart Hospital
Patient Card for Mia
Log

Used in: | Building

## Basic Info

Logs are obtained when the player cuts down medium sized trees. They can be used to construct various in game items such as shelters and traps.

The player can carry three logs at once, but cannot interact with anything else in the game until these are dropped or used.

Logs can be harvested to produce four sticks and one plank or hit with an axe to produce long sticks and a plank.

Up to 20 logs can be stored in a Stand - Logs. A log taken directly from a stand will not spawn a Centipede. Otherwise there is a chance to spawn a centipede when picking up logs directly from the ground.
Letter to Paco

**Letter to Paco** is a SoA Story item which was added in update V.2.1.0 to **Green Hell**.

## Basic Info

A letter addressed to Paco can be found in one of the table tops at the drug facility. The letter is unsigned. There is no mention of Paco as seen in the factory worker notes found in story mode. So it can be assumed that Paco is the cartel's supply runner, bringing supplies from the town as suggested in the letter notes.

## Transcription

Paco,

The savages are at us all the time. We'll poison them, so that they don't attack my men.

Leave the goods, check whether the traps are ok, and go back to town.

We will start working when they die off.
Letter from Tiago 01

**Letter from Tiago 01** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

A **letter from Tiago** addressed to Marcela can be found in one of the bags at the Drug Facility. Tiago is a worker at the drug factory. He mentions a fellow worker Raul, who may help smuggle Tiago and Marcela out of Brazil.

## Transcription

Dearest Marcela,

I apologize for writing so late, but we're working around the clock. I barely have the time to grab something to eat or get some shut-eye. It's safer here in the jungle than in the city. The heat is annoying, through, and there are bugs everywhere. I'm bitten all over, but I'm not complaining, the money's good! I already have half of what we need.

I met a guy, Raul, who promised to help us. He says he knows smugglers who ferry people by boats. It's supposed to be safer than going by land. I will have to pay him extra for getting me in touch with them, but don't worry, I'll take care of it!

Soon I will be able to come back to you and take you away from this hell. Wait for me and take care of yourself.

Yours,

Tiago
Photos

Coordinates: | 26W 20S

The **Photos** are a SoA Story item which was added in update V.2.2.0 to **Green Hell**.

## Basic Info

The **photos** can be found by in a small camp located near the Habbacu Village. There are four photos in total and they are used during the the spirit eater legend. Each photo is a clue to the location of four hidden amulets. The player can view the **photos** by pressing `M` to open the map and then use the arrows at the bottom to scroll past all found maps to the very last section.
Large Planting Box

Uses | Plant Cultivation

The **Large Planting Box** is a structure that allows the player to grow certain plants. It was added in the Plant Cultivation Update V.1.1.0

## Basic Info

The **large planting box** allows the player to cultivate large flora. The **planting box** blueprint can be learned by discovering seeds or plank.

Once built, the player will first be required to place a valid seed into the plot. To place a seed in to the **planting box**, open the backpack, pick up the seed by pressing and holding down the `Left Mouse Button` and drag the item on to the **planting box** or press the `Right Mouse Button` and select "insert" from the drop down menu. Once a valid seed has been inserted, it will require water. Fertilizer can be added to speed up plant growth, however this is optional.

Some types of plants can be left in the **planter** to provide a fresh supply of fruits, others will need to be cut down for resources. Once a plant has been cut down, the plot will need to be "plowed" in order to reuse the plot. Press `Q` to plow the plot.

To clear the plot of any unwanted seeds or plants the player will need to "plow" the **planting box**, this can be done by looking at the plot and pressing `Q`. Once the plot has been plowed, any seeds, plants and resources consumed to grow plants, will be destroyed offering no refund. The plot can then be reused to grow more plants.

To view a list of the different types of seed and flowers that can be used in the **large planting box**, see Plant Cultivation.

## Gallery

* Large planting box ready for use
* Planted seed shows hydration & fertilizer levels
* Plant growing in large planting box
* Fully grown cassava plant
* Cassava plant cut down to collect bulb
* Plot needs to be plowed after cutting down plant
* Planting box entries in notebook

## Update History

 V.1.2.0 | Fixed - Large and Small Planting Box drawings in Notebook are blurry on lower texture settings.
Fixed - Cannot unlock Planting Boxes on specific save.
 V.1.1.1 | Fixed – No plow icon in Acre Trigger after cutting down plant.
 V.1.1.0 | New constructions - Planting Box, Small Planting Box
V.1.5.1

**V.1.5.1** Hotfix released April 9th, 2020.

## Fixes

* Fixed – Bowl icon appears in crosshair after certain action
* Fixed – Icon of meat stays for Client if meat is taken from the slot/fire burns out before meat is cooked
* Fixed – Charcoal Furnace progress stops for owner if away before finishing burning
* Fixed – Left analog stick not working on PS4 Controller
* Fixed – Crash when Tribe stomp on a Host Spike Trap he dies only for a Client
* Fixed – Crash for Host when Tribe Patrol spawned near Bamboo Bridge
* Fixed – Bamboo bow model gets duplicated and fliped after checking smartwatch
* Fixed – Crash when walking around at Anaconda Island
* Probable fix for low FPS
* Probable fix for - Player can spawn at Tutorial location and stay there

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
V.0.5.2

**V.0.5.2** was a hotfix released April 4th, 2019.

## Fixes

* Fixed – Cooking slots of Fireside wall do not work for Bowls if they were placed before igniting fireplace inside
* Fixed – Mud Shed Wall is not destroyed along with Shed
* Fixed – Food Poisoning unlocks instead of Dirt in Notebook on saves from previous game versions
* Fixed – Crash while loading some saves
* Fixed – Missing symbols in Hungarian language
* Fixed – Destroying one frame will cause all other attached constructions to be destroyed
* Fixed – Constructions attached to Frames or Sheds don't get destroyed along with them

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Obsidian Stone

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Used in: | Crafting

Obsidian stone is a material which was added in update V.0.1 to **Green Hell**.

## Basic Info

Obsidian stone can be found in rocky areas of the rainforest such as caves and appear darker than regular stones.

When used to craft tools and weapons, obsidian is sharper and deals greater damage than its stone counterparts.

## Update History

**Crafting**
Jaguar Notebook Page

**Jaguar Notebook Page** is a story item which was added in update V.0.1 to **Green Hell**.

## Basic Info

The **Jaguar notebook page** can be found on the cork board during the tutorial. The notes are handwritten with a watercolor drawing of a Jaguar and includes a Polaroid picture of a wound inflicted by an Jaguar attack. The page provides brief details, hinting to the player what kind of predator they may face in the rainforest.

## Transcription

The biggest cat in the Americas

Stronger jaws then a lion - they can bite straight through the skull of their prey

Hunts both in the forest and water - nowhere is safe.

## Update History

 V.0.5.0 | Fixed - Mask and Danger Cards in Tent disappeared too soon during Tutorial
Malanga Bulb

Harvestable: | Yes

The **Malanga Bulb** is a consumable food item in Green Hell

## Basic Info

The **malanga bulb** can be found by cutting down the malanga plant. The bulb is high in carbohydrates and when cooked or stewed it will also provide a small energy boost. Consuming it raw results in food poisoning.

The malanga bulb can be harvested for two seeds which can be used in planting boxes. Once an bulb has spoiled it can be used as fertilizer for plant cultivation.

## Harvesting

The **malanga bulb** can be harvested for the following:

## Update History

 V.0.5.0 | Fixed - Cooked Malanga and Cassava had missing text.
Lieux à explorer

Reason: "*Page needs removing as the french Green Hell wiki has been created and is linked on main page*"

**This page is a candidate for deletion.**
Reason: "*Page needs removing as the french Green Hell wiki has been created and is linked on main page*"

Many helpful "blueprints" can be found by exploring around these locations and paying close attention to the structures erected at each. (E.g. the fish trap and water filter can be found near Fishing Dock, etc.)

## Abandoned Camp 1 - 46W 26S

- Stone Ring

- Campfire

- Tribal Fire Starter

- Bone Knife

- Cage Trap

- Charcoal

## Bamboo Camp - 52W 17S

- Bow

- Medium Bamboo Shelter

- Torch

- Bamboo Smoker

- .

- .

- .

## Big Cave - 42W 22S

- Obsidian Stone

- .

- .

- .

- .

- .

## Broken Bamboo Bridge - 37W 20S

- .

- .

- .

- .

- .

- .

## Drug Facility - 51W 27S

- Water Collector

- Rusty Machete

- Grill Rack

- Painkillers

- Chips

- Killer Trap

## Elevators Cave(Safe Spot) - 40W 18S

- .

- .

- .

- .

- .

- .

## Fishing Dock - 51W 19S

- Water Filter

- Bamboo Water Filter

- Four Pronged Spear

- Charcoal

- Stick Fish Trap

- .

## Native Camp 1 - 37W 19S

- .

- .

- .

- .

- .

- .

## Native Camp 2 - 47W 18S

- .

- .

- .

- .

- .

- .

## Old Overturned Jeep - 44W 17S

- Bidon

- Painkillers

- Candy Bar

- Chips

- .

- .

## Plane Crash Cave - 40W 24S

- Log Bed

- .

- .

- .

- .

- .

## Waterfall - 45W 32S

- Stingray

- Peacock Bass

- Water Lily Flower

- Arowanna

- .

- .
Palm Roof

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Other | Save Point

The **Palm Roof** is a Custom Modular Attachment added during the Animal Update V.0.2.0

## Basic Info

This roof is not suitable for multi level building as it will collapse when stepped upon.

## Gallery

*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

*You can help Green Hell Wiki by uploading an improved version of this image because: **Images Needed***
*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.
Insomnia

**Insomnia** is a sickness in Green Hell added in V.0.2.1

## Basic Info

**Insomnia** occurs through lack of sleep. When the player has **insomnia** the sleep icon  will be displayed by the health meter. The number displayed next to the icon indicates the level **insomnia** present and will increase to a maximum of six levels.

**Insomnia** reduces the players sanity levels and will increase the use of energy causing it to drop at a faster rate then normal. Very low energy levels will cause the player to pass out for a short time, however this will not cure the player of **insomnia**.

## Causes

**Insomnia** is usually caused when the player avoids sleeping by consuming high energy foods. This increases the players energy levels which reduces the need to sleep.

## Treatment

**Insomnia** can only be treated by having a good night's sleep. The player will need to find a bed and sleep more than four hours to cure one full level of **insomnia**.

Higher levels of **insomnia** will require the player to sleep several times in order to be cured.
Iron Ore

Used in: | Crafting

The **Iron Ore** is a material which was added in update V.0.5.0 (The Mud Building Update) to **Green Hell**.

## Basic Info

**Iron Ore** is a material in **Green Hell** that needs to be mined from iron veins within caves. Its primary purpose is to obtain Melted Iron Ore after placing it in the Mud Forge to process.

Once processed, the Melted Iron Ore can be combined with molds to craft a number of tools and weapons.

Location:

1. Inside tunnel to elevator, 40W 19S
2. Inside the Plane Crash Cave, 40W 24S
3. Inside Oasis Cave, 46W 30S
4. Two veins are at north-east corner of the Waterfall Oasis
5. inside a cave near the abandoned drug facility, 52W 29S, 52W 30S
V.1.5.4

**V.1.5.4** Hotfix released April 29th, 2020.

## Fixes

* Fixed - Quest Items don't unlock for Client that was not in session and had saved previous progress
* Fixed - Crash after exiting the game with heavy objects in hands
* Fixed - Error When Host walks near Tribal Arrow stuck near Cartel
* Fixed - Crash for Client with opened Crafting when Host quits game
* Fixed - Crash when quitting game after moving stacks in Storage Box
* Fixed - Crash for Client when dying from Sanity Tribe
* Fixed - Savage changing ownership directly after/during Stone Throw freezes
* Fixed - Corrupted save with death at start
* Fixed - Tribes can be stuck after spawning to a Fire with three Players near
* Fixed - Charcoal Furnace has a smoke effect and wood icon after going far away when it's fired up and going back when it's off
* Fixed - Mud Forge slot disappears for Host when he goes far away from empty Forge near Client and goes back
* Fixed - Doubled Dryers after loading save
* Fixed - Jaguar and Puma spawner cooldown should be longer
* Fixed - Water Sip Hydration should always be 40
* Fixed - Items are not stacked properly after Client opens Host's Storage Box for the first time
* Fixed - Physics of items is significantly different for players
* Fixed - Unclickable Quit prompt if Client tried to Quit game at the same time as Host
* Fixed - Host’s respawn point is set to save point when loading game
* Fixed - Some texts in menus are cut off in certain languages
* Fixed - Items taken by Player via expand with full Backpack are dropped with Backpack’s scale applied
* Fixed - Items and constructions are still 'in use' for other Players if Player looking at them paused game
* Fixed - Obsolete message in infolog on Player connect/disconnect

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Grill Rack

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Restrictions | Requires a FireRain can extinguish fire

## Basic Info

The Grill rack allows the player to cook three additional items when it is placed over a Small Fire or Campfire.

It has 3 additional spaces for cooking.

Grill rack's blueprint can be unlocked at Drug Facility.

## Update History

Multiple construction ghosts can be placed on top of each other - Fixed.
 V.0.1.3 | Small fire should work under rack/smoker - Fixed.
Food processors should work properly when you walk away.
Notebook

The **notebook** along with the backpack is one of the first items the player will start out with in Green Hell. The book will contain some basic starter items to help the player as they begin their journey of survival. As the player progress in the game and makes new discoveries they will be added to the notebook under its relevant category.

The right hand side of the notebook contains all the categories for construction, while the left had side of the notebook holds information for crafting, healing and skill progression.

The notebook is accessible by pressing the `N` key. Another way to open the notebook is by pressing `C` and selecting the notebook icon from the menu wheel. Once the player has selected a tab to view in the notebook, they can flip through all the pages in the selected category by clicking on the arrows at the bottom of the notebook.

## Notebook Contents

These pages have been listed in the order that they appear in:

* To Do List (story mode only)
* Story Notes (story mode only)
* Crafting
* Flora
* Wounds & Ailments
* Skills
* Mud
* Modular Shelters
* Fire
* Water
* Traps
* Beds, Shelters & Storage
Smart Watch

The **smartwatch** is first introduced to the player during the tutorial, it was added to green hell in V.0.1.

## Gameplay

The **Watch** or **Smart Watch** is the latest in technology and features a solar powered battery, meaning it will never run out of power. It serves three functions. To switch between each function press and hold the `F` button to display the watch, then scroll using the `mouse wheel button` to display each mode.

## Clock

Displays the time, date, day and month. Allows the player to keep track of time, which comes very handy to help avoid roaming too far from camp before dark. This function also allows the player to predict when they will experience wet and dry seasons by watching closely the days and months which they occur.

## GPS Compass

Although the sun rises in the East and sets in the West in Green Hell, losing sense of direction while traveling through the rainforest is easily done. The player will find the GPS compass is an invaluable function. Not only does it provides directional indicators but it shows also shows the players coordinates. By watching the coordinates the player can navigate around the map.

## Macroelement Scanner

The macroelement scanner indicates the player's nutritional needs. It displays the players current level of protein, carbohydrates, fats, and hydration. These levels will affect gameplay, making this the most important function of the smart watch. To maintain stamina, health and avoid fatigue the player must watch these levels carefully.

## Trivia

* The **smart watch** is Jake's birthday gift from Mia. If you ever see Mia again you will want to thank her!

## Update History

 V.0.2.0 | Backpack blinking while watch is active - Fixed.
Metal Fangs

Used in: | The Craftsman Legend

**Metal Fangs** is precursor required for metal-based crafting, added in V.2.0.1. It is only available in the Spirits of Amazonia Game Mode.

## Basic Info

To make **metal fangs, the player will need to first craft a cat fangs mold and bake it in the forge.**

They can be used to craft a tribal statue as part of the craftsman legend quest. **Metal fangs** can only be crafted once all craftsman legend stones have been read.
Hand Drawn Map Route

**Hand Drawn Map Route** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

**Hand drawn map route** can be found on a boat in Jake's first vision. The map used by Jake and Mia during their visit to the Yabahuaca tribe, has hand drawn lines showing the route they took with the boat. It also marks the locations of Jake's tent and Yabahuaca village, and shows alternative routes that can be taken by land to reach the village.

## Gallery

* Map with hand drawn route
* Map found on a boat
during Jake's 1st vision
Leaf Bed

Other | One of cheapest beds to build

The **Leaf Bed** is a non custom Building in Green Hell.

## Basic Info

The **Leaf Bed** provides the player a place to sleep. It is one of the cheapest beds to build and provides +3 sanity.

The **Leaf Bed** is **starter blueprint** and will already show in the players notebook at the start of the game.

When sleeping in the **Leaf Bed** the player has a very high chance of receiving worms. Placing a fire near the bed can help lessen the risk of worms.

## Gallery

* A Leaf Bed in a cave
* **Leaf Bed** on Ground

## Update History

 V.0.2.0 | Constructions can be destroyed by player.
Some constructions on map not blocking rain - Fixed.
Multiple construction ghosts can be placed on top of each other - Fixed.
Items targeting under constructions - Fixed.
Mia's Journal 01

**Mia's Journal 01** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

**Mia's journal 01** notes can be found on top of her backpack at the Yabahuaca village in Jake's first vision. The notes give brief details about Mia's interaction with the tribe after reaching the village. She also expresses some of her concerns for her husband Jake.

## Transcription

Today I've reached the village. So far I've had no success communicating with the Yabahuaca. They treat me like I'm invisible - which is still better than being chased away. I must earn their trust, show them that I'm just like them, and this means giving up the luxuries of technology... We'll see how long I'll last eating nothing but bananas. Jake stayed at the camp. I'm worried about him. When he fell, he hurt himself pretty badly. He says he's fine, but I could swear i heard hesitation in his voice... I hope it's only my imagination and everything's alright. I know he's a grown man, but he's so clumsy! In the jungle you have to watch your every step. Even the tiniest scratch can be lethal if it gets infected. I don't even want to think about it.

## Gallery

* Journal notes 01 by Mia
* Notebook Journal page by mia
found on top of a backpack
Izabel Journal 02

**Izabel Journal 02** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

**Journal notes 02** by Izabel Velho, can be found at anaconda island. Izabel mentions in the journal that a group of refugees, Antonio Almedia and his family have joined the group. She also talks about Jake's book The Spirits of Amazonia, suggesting that Izabel is relying on it to help her find the Yabahuaca tribe.

## Transcription

I think we're getting closer to the Yabahuaca! Joao says that he can clearly see signs of someone's presence, he even found a footprint in the sand by the river! I read Higgins's book like five times, I won't be more ready than that. I checked the contents of the medkit, all syringes and tubes are in place. I only hope they'll let us draw their blood! But that's just a last resort. We hope that once we explain what's going on in the world they'll give us the ingredients for the medicine or even the medicine itself! They've got to have it, right? Since they're not getting sick?

I just can't get over the microscope we broke along the way!

Surprise, surprise! Today we heard someone approaching from the jungle and we thought we already reached the Yabahuaca, but it was a regular guy! We got scared that it was someone from the cartel, because he looked like a real thug, but he turned out to be a policeman. His name is Antonio Meireles Almeida.

He brought his wife Sophia and daughter with him. They were extremely lucky to run into us, because the little girl was running a fever. Of course Carlos went completely nuts thinking it was the virus and didn't want me to tend to her, but in the end I convinced him it was a normal infection. I gave her some meds, she's going to sleep thought the night in my sleeping bag and tomorrow she'll feel much better.

Carlos keeps telling us not to trust Almeida. He thinks he's not really a policeman, but a BOPE soldier or someone like that, because he has a gun and acts all commando. As for me, I'm glad he joined us, because we'll have better protection against predators, and maybe he'll even hunt something for dinner! Carlos is probably a little jealous, because he's the one who should make me feel safe, but a gun is better then a machete.

Things are not that good with Sophia, though. She's terribly stuck-up. She showed me their passports and said that because she's an American and has a child, they'll surely let her cross the border. I don't know if she's so naive or just stupid. Anyway, until the girl gets better, we stick together.
Plank

The **plank** is a crafting and building material which was added in V.0.1.

 Used in: | CraftingBuilding

## Basic Info

The **plank** can be used for crafting and building various items. They are created by harvesting or chopping logs in half. **Planks** can also be obtained by chopping the trunk of a Raffia Palm.

Once the player has picked up a **plank**, it will be placed in the main compartment of the backpack. Up to four **planks** can be held in the backpack at one time.

## Trivia

In earlier versions the **plank** was stored in the materials section of the backpack, they would take up a considerable amount of inventory space and could not be stacked. During update V.2.0.5 the **planks** backpack storage position was changed and moved to the fire tool section, allowing up to four **planks** or fire tools to be stored.

## Gallery

* Plank
* Plank stored in fire tools section of the backpack.

## Gallery - Older Versions

* Plank stored in material section of backpack
Pre-Update V.2.0.5
Mud Shower

Restrictions | Needs Rain Water To Fill

The **Mud Shower** is a Building in Green Hell added in the Mud Update V.0.5.0

## Basic Info

The **mud shower** can be used by the player to wash themselves clean of dirt. The **mud shower** will need to be filled with water before it can be used, this can only be done by waiting for it to be filled with rain water.

To take a **shower** the player must stand under the **mud shower** and press `E` to turn on the water flow. The **shower** will then wash off any dirt from the players body. To turn off the **shower** press `E`.

## Gallery

* Mud Shower
* View from under the Mud Shower
* Mud Shower showing water level
Laceration

## Basic Info

**Lacerations** , which will cause the player to bleed. Having a **laceration** will rapidly drain the player's health, and, if left untreated, the wound will rapidly become infected. Because of the rapid loss of health, in cases when player health was low before receiving a laceration, this type of wound can ultimately lead to death if not treated quickly.

When the player receives a laceration, the screen will darken and the health meter will flash red for a second, indicating that a deadly wound has occurred. The inspect icon will also be displayed above the health meter on the left side of the screen.

## Causes

**Lacerations** are commonly caused when being attacked by aggressive animals such as the Jaguar and Puma.

The player can sometimes also receive **lacerations** while in combat or being attacked by natives.

## Treatment

The player will need to inspect their body to find the location of the **laceration**. Once the **laceration** has been located, the player can use one of three methods to heal the wound.

* Applying a Leaf Bandage will stop the bleeding, however, infection may still occur.

* Using a bandage with disinfecting properties such as Honey Dressing and Ash Dressing will prevent infection, and the wound will heal slowly.

* The fastest and most effective way to heal **lacerations**, would be to use ants as stitching to close the wound. However this will cause pain and temporarily reduce the players sanity.

## Gallery

* Laceration from Jaguar attack
* Laceration shown in Notebook
* Ants used to stitch closed Laceration

## Update History

 V.0.2.0 | Some dressing wasn’t working on wounds - Fixed.
Protein

**Protein** are a survival stat in Green Hell added in V.0.1

## Basic Info

**Protein** is one of the four macro elements essential for survival in Green Hell. To help the player maintain a balanced diet, **protein** can be obtained by eating plenty of meat and fish. A player can survive without **protein**, however it can have a small effect on the rate of energy consumption.

When one of the four macro elements are running low and need replenishing, a watch icon will be show above the health meter. To view the player's **protein** level press `F` to display the smart watch, scroll through the different watch modes until the macroelement scanner is displayed.

## Finding Proteins

Below are some examples of foods that contain **protein**. To view all meat and fish values please see Consumables.

* Armadillo Meat
* Arowana Meat
* Bone brew
* Human Meat
* Jaguar Meat
* Macaw Meat
* Peccary Meat
* Piranha Meat
* Turtle Meat

**Protein** can also be found in some nuts and fruits:

* Brazil Nut
* Heart of Palm
* Monstera Deliciosa Fruit

Found items that contain **protein**:

* Egg
* Bag of Nuts
* Large Can
* Small Can

## Update History

Player now starts with full stats on survival mode.
Items

This page lists all the items that can be collected or used in the game.

## Lightest Weapons

When you are traveling, you have to consider the weight of everything.

here are the things that won't be heavy.

Bamboo Bow

Bamboo Spear

Tribal Arrow

Bone Knife (but any would do since damage is different)

## Inventory Items

List of items that can be collected and used by the player.

 **Ficus Leaf** | 0.2kg

## Consumable Items

See consumables for all food items and weights.

## Non Inventory Items

List of items that can be interacted with by the player but not placed in the backpack.

 **Log** | 5.0kg

 **William**

## Story Items

List of items that relate to the story which can be interacted with by the player.

1. ↑ 10 units of water weigh 0.1kg
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Decimal places of 0.05 are not displayed directly. However, you can make them recognizable if, for example, you add two items weighing 0.05 kg to your inventory, which results in 0.1 kg.
Main Village

*This article is a stub. You can help Green Hell Wiki by expanding it.*

## Items

Coconut

Green Coconut

Coconut

Coconut Half

Malanga

Ficus Leaf

## Flora

Below is a list of the most common plants and trees found at this location:

* Fan Leaf Palm
* Raffia Palm
* Banana Tree
* Brazil Nut Tree
* Coconut Palm Tree
* Banisteriopsis Vine

## Wildlife

 Capybara

 Collared Peccary

 Green Iguana
Molineria Flower

Used in: | Plant Cultivation

The **Molineria Flowers** is an item in Green Hell, added during the plant cultivation update V.1.1

## Basic Info

**Molineria Flowers** can be found by harvesting an molineria leaf. The flower can be used in plant cultivation to grow the molineria plant, however it will need to be dried first. **Molineria flowers** will naturally dry within 12 hours if left in the players backpack. If space in the players backpack is limited, the flower can also be placed on the lower half of the dryer.

## Gallery

*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

*You can help Green Hell Wiki by uploading an improved version of this image because: **Images needed***
*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.
* Fresh Molineria Flower in a Player's inventory.
Painkillers

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Used in: | First Aid/Medication

**Painkillers** are a healing item in **Green Hell**. Painkillers will not despawn.

## Basic Info

**Painkillers** can be used for a number of aliments and when taken have the following effects:

Food poisoning - 5

Venom Wound

Sanity + 3

(Painkillers also will instantaneously relieve a fever condition from infection, illness, venom wound, etc.)

## Locations

**Painkillers** cannot be crafted but can be found at the Drug Facility, the Overturned Jeep, the Illegal Gold Mine, and Anaconda Island and Airport.
Metal Arrow

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Used in: | Bow & Bamboo Bow

**Metal Arrows** are weapon ammunition which was added in update V.0.5.0 to **Green Hell**. They are used by the bow and the bamboo Bow.

## Basic Info

They are used to hunt animals or to defend yourself against the Natives throughout Green Hell. Metal Arrows are an improved version of standard arrows, doing more damage.

## Update History

**Crafting**