Vehicles

An oft-forgotten realm of equipment, handwaved to boats and carts. Vehicles are fucking cool though, man. From airships, war machines, and mystically constructed platforms, there are a lot of things to call transportation in Nexus. This is the page for those.

## Vehicles of Acheri

### Khenra

The Great Sand Sea of Khenra is a place of constant aerial travel. When the sands themselves seem to wish for your death, not touching it is usually the best option, and various floating cities further necessitate the need of floating and flying vehicles.

#### Sand Skiffs

Unlike their Clentian counterparts, the Sand Skiffs levitate off of the sand, and are considered the next evolution in Magic Carpet technology. Skiffs are often large enough to hold a hundred people, and outfitted with devices of speed and teleportation, in addition to down-facing weapons. They are the most common vehicle found in the Khenran skies.

#### Skybarques

Skybarques are the big sibling of the Sand Skiff. Often suited for thousands and fit for war, these are expensive and incredible almost always used by bands of soldiers and mercenaries. They are rare, and always a sign for concern, with a singular exception; The Pharaoh Khemara has a personal Skybarque named The Eclipse, and it's appearance is a sign of power, and hope, to a peoples tormented by the undead of the desert.

## Vehicles of Aldrow

Aldrow is a place of dragons... Which basically means people don't use vehicles much. Fast flight and teleportation carry the continent's transportation, with only the occasional caravan to carry goods that would be dangerous to teleport.

### Dragon Ships

The most common vehicle on Aldrow, used by Dragonkin and Beastkin without wings, is the Dragon Ship. It is a large boat-like structure with incredible wings built onto it and enchanted. Most are sentient, and will fly of their own accord, but some require a captain. The rare dragon ship flies without flapping it's wings, making for a smoother experience, though these are very strange, and often rely on levitative magic, rather than proper flight magics.

### Hydra Ships

The land-based Hydra ships are impressively large, often the size of a village on it's own. They are slow, but built to be both safe and secure, often enchanted with anti-teleporting and scrying measures. They are almost always outfitted with magical siege equipment, in case a large predator like a Roc gets ideas. Their size and durability makes them the preferred method of carrying important, hard to teleport goods, as very few things could ever hope to break into a Hydra Ship violently.

### Leviathan Ships

Originally made as aquatic Dragon Ships, Leviathan Ships have become an artform on their own. Most are incapable of flying, but the vast array of waterproofing and repellant magics applied to them allow them to delve into the deepest and darkest waters, in addition to surface-level skimming. They are often made to be fast over tough, but a fool would think most easy to break. Many are enchanted metal, and made to withstand the wrath of a dragon turtle.

## Vehicles of Amedala

Psi Crawlers

Psi Soarers

Jammers

## Vehicles of Anntarrem

Airships

Mech Riders

War Machines

## Vehicles of Arclent

### Aram, Ardoheim, and Zirantia

In most of Aram, Ardoheim, and Zirantia, magical transportation is hard to make and complex alchemical transportation isn't within the reach of the engineers and alchemists of these areas. Thus, simple transportation is most prevalent. This leads to the extensive use of carts, wagons, caravans, and the like... With a twist. Because these vehicles are made by Giantspawn for Giantspawn, even the smallest of these carts are the size of an elephant. Because space-bending is practiced heavily in these regions, the interior of some wagons and caravans get to the size of small towns or large mansions.

### Domain of Citarik

The demons who live in the Domain aren't the greatest of craftsmen... But they ARE equipped with highly advanced magic. Their modes of transport include bigger dumber demons and demonic animals trained to carry them and their stuff, carts and wagons, all the way up to flying carpets, some reports even claiming air ships. The magic and demon infestation make it very hard to examine these claims.

### Eustrin and South Aram

In Eustrin and South Aram, the gnomes and their TinkerTek have progressed greatly over the last couple of centuries. While low-tek options exist, the advanced tinkering has produced a majority-use of the following engines, as well as some modernized versions of a few old sand-sailing techniques;

#### **Cleaver**

A relatively common 4-wheeled metal carriage powered by an alchemic engine and TinkerTek. They are often deployed on the surface to handle large threats near Eustred or some of the larger cities in the area. They are often outfitted with several siege weapons, alchemical weapons, and plenty of smaller TinkerTek weapons just to be safe. Other countries are currently attempting to replicate Cleavers using magic or other means, to- So far- little success.

#### **Grinder**

Grinders are the heaviest engine commonly employed by the Wardens, but have yet to be seen on the surface in any capacity. Massive 8-wheeled monstrosities powered by multiple alchemic engines, the Grinders are made to clear any section of the Deep Roads they are driven through. They carry several alchemical siege weapons, TinkerTek siege weapons, and their engineering crews are trained and equipped as some of the best Wardens in Eustred. Rumours circulate in some areas, most notably in the southern elven kingdoms, about the threat a Grinder would pose if deployed on land.

#### **Ryder**

Ryders are another recent creation from the gnomes. Two-wheeled, highly mobile, and hella fast, Ryders are fueled by an Alchemy Engine and used primarily in the Deep Roads, by Warden Scouts to reach and report on potential dangers long before they become a true problem. Ryders don't typically carry heavy weaponry, though most have a TinkerTek weapon mounted to them, either loosely or as part of the Ryder's metal body, or an easy way to use such a weapon without interfering with the Ryder's control.

#### **Sand Skiff**

Small land-sailing ships with a relatively flat bottom and a massive sail. Skiffs are not made for warfare, and aren't very large; Even the largest skiffs only hold 12 people or so. They are quite common, especially as personal vehicles. Many can be attached to horses or similar animals, in case the wind is weak.

#### **Vanguard**

Large ship-like structures made to sail the land, Vanguards have been historically used by the Dwarren for major warfare, as these land-ships could reach more than 800-feet long and 80-feet wide with several major sails, and rigged to bursting with dwarren siege weapons. In the modern day these do not get made in the way they once were, though old leaders of military or mercenary companies hold the retro-warships in high regard, and often have personal Vanguards. An updated model of the Vanguard has been developed, but the rest of Arclent saw it only twice; Once when it rolled through Aram and into the demonlands of Citarik, the second 60 years later when the demons rolled a battered and half-ruined Vanguard out, the crew and weapons gone with the wind. It was one of the most brutal losses Aram has ever seen, and they still fear the day when the Dwarren use the other Vanguards in their possession.

### Ghel Woodlands

In the elvenwood, vehicles aren't used in the same way. Instead, they use magic items or living creatures to get around, in addition to, you know, walking. Some of these living creatures are trained as vehicle-like mounts which carry weapons and other implements. The commonly-used creatures are below;

#### **Flitters**

On the Great Trees of Denmiel, Meridan, and The Mother's Tree especially, pods approximately 8-feet long with two sets of angular leaf-like wings and an 18-foot wingspan grow on the leaves and bark. These plants are called Flitters when removed, and have a cocoon-like structure allowing a creature to crawl inside and guide the flight of the plant through the air. They are occasionally grown to carry weapons and trained to fly independently, but both are uncommon.

#### **Mountainback Tortoises**

Specially bred and druid-crafted for war and travel, these tortoises are sometimes as large as 50-feet across the tops of their shells, which often grow in the shape of a bunker due to the primal magic applied to them.