Gruul

Gruul the Dragonkiller is the last boss the players encounter in Gruul's Lair. To access him, three levers must be found and tripped inside of the raid.

## **Mechanics**

* Growth [Every 16 seconds] - Temporarily increases Gruul's attack speed.

* Sand Burial [Every 18 seconds] - Buries a hero in the sand, immobilizing him. All targets nearby are damaged. Sand Burial prioritizes ranged damage dealers and healers.

* Push [Every 23 seconds] - Gruul begins to pursue a random target designated by a red marker above the target's head and then pushes it. The target takes damage while in flight and also receives AoE damage when it makes contact with a wall or Cavern Rock. If a player affected by Push gets pushed into a Cavern Rock, the Cavern Rock will receive some damage.

* Cave Collapse [Every 24 seconds] - As the battle progresses, the cave walls do not stand up and begin to crumble, a designated endurance (orange) aura will show where debris will collapse, causing damage and spawning a Cavern Rock in that area. If Gruul is underneath the location of the rock fall, he will receive approximately 3% damage to his total health.

* Shatter [Every 39 seconds] - Gruul begins to smash the Cavern Rocks that fell from the cave wall, causing damage to every player in the raid spread out in 3 ticks with a second delay between each one. The damage dealt is based on how close the players are to a Cavern Rock and how many Cavern Rocks are on the field. Shatter will also deal 10% total health damage to each Cavern Rock per each Shatter tick.

* Enrage [300 seconds]

## **Tactics**

* Have the Main tank and Off-tank swap aggro during Growth to split the damage between them.

* The tanks can try to get the boss underneath a Cave Collapse to deal bonus damage to it, but it can be difficult to execute.

* Avoid standing underneath the Cave Collapse designated by the endurance (orange) aura on the floor to avoid unnecessary damage.

* The raid should position themselves accordingly to deal with Sand Burial. Ranged Damage Dealers and Healers should avoid stacking with each other and the melee group.

* If targeted by Push, Try to align yourself to hit a Cavern Rock with Push to inflict bonus damage to the Cavern Rock. Controlling the amount of Cavern Rocks is crucial in this encounter. However, if you have no other choice, get hit into a wall to avoid excessive damage from the Push travel time.

* Avoid standing close to the Cavern Rocks when Shatter is about to occur, and Healers should prepare accordingly for each Shatter.

## **Drops**

### Items:

Gronn Stitched Girdle - {Epic} - [Agility DD] - [Secondary Armor] - (Ilvl 70)

Mooncrown Antlers - {Epic} - [Feral, Balance] - [Secondary Armor] - (Ilvl 70)

Cord of Sanctification - {Epic} - [Healers] - [Secondary Armor] - (Ilvl 70)

Lordaeron Medical Guide - {Epic} - [Healers] - [Left Hand] - (Ilvl 70)

Arcanist's Stone - {Epic} - [Intelligence DD] - [Trinket] - (Ilvl 70)

Northshire Battlemace - {Epic} - [Strength DD] - [One-Handed Weapon] - (Ilvl 70)

Mazthoril Honor Shield - {Epic} - [Tanks] - [Left Hand] - (Ilvl 70)

### Rare Items:

Bulwark of Kings - {Epic} - [Strength DD] - [Main Armor] - (Ilvl 75)

Gauntlets of the Dragonslayer - {Epic} - [Tanks] - [Secondary Armor] - (Ilvl 75)

### Essences:

Mark of Blood - [Blood Death Knight] - [Epic Essence]

Sacrificed Souls - [Demonology Warlock] - [Epic Essence]

Fresh Meat - [Fury Warrior] - [Epic Essence]

Momentum - [Havoc Demon Hunter] - [Epic Essence]

Prosperity - [Restoration Druid] - [Epic Essence]

## **Changelog**

16.10 - Updated for 10.6.2.

25.05 - Updated for 13.5.4d.