BANIK

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Seemingly a subdued race when in captivity, free Baniks have proven to be very adaptable, and creative. Most see life as a gift and take great pleasure in it, deriving joy from each arn. They even endure suffering with high spirits. Baniks have a strong psychic nature witch makes them particularly sensitive. Baniks tend to have a high degree of racial loyalty, and express great empathy toward each other. They are also keenly aware of the suffering of others and use what they know to reduce such pain. At their best they are a race filled with noble ideas, and kind hearts. Most want little more than freedom for their race, and a new homeworld. They prefer to live a long life filled with peace. They profess no desire to seek retribution for their enslavement at the hands of other races.

**Personality:** Baniks are often quiet and introspective, but they are curious. They tend to be creative problem solvers most baniks abhor violence but when there are no other reasonable alternatives they willingly adopt whatever form of conflict is required.

**BANIK SPECIES TRAITS:**

• • Baniks get the Wild Talent feat for free at character creation.

• • Medium-size Baniks have no special benefits or penalties due to their size.

• • +2 Wisdom -2 Strength

• • +3 to one Craft Skill. Baniks have a creative and artistic nature.

• • Baniks have a base land speed of 10 meters.

• • Stykera, an area on a Baniks body that is half incorporeal consisting of layers of psionic energy and physical tissue. This area is usually on the Baniks arms, hands, chest, or head. The Stykera produces a dark orange light. When this light comes into contact with a living being they immediately feel whatever the Banik is feeling, additionally the Stykera leaks out Psionic energy when uncovered causing the Banik to expend 1 Psionic Power Point for every minute the Stykera is left uncovered. The Stykera is thus usually covered up and contained by a thin dense metal plate held in place over the Stykera with various straps. A Banik may partially uncover their Stykera to direct their light at a specific target. Directing their light at a specific target can be used by the Banik for 1 of a few effects. (1.) A Banik may use their Stykera's light to rejuvenate another psionic character by giving them a number of the Baniks own Psionic Power Points in an amount equal to the Baniks Wisdom Modifier per round, using the Stykera's light in this manor is a move action. (2.) A Banik may use their Stykera's light to stabilize a dying character, or creature by spending 6 Psionic Power Points. (3.) A Banik may use their Stykera's light to ease the suffering of a dying or injured character, or creature relieving their pain, and even show them warm or happy memories from the Baniks past.

• • +1 on Repair Skill. Baniks are creative problem solvers.

• • +2 on all Will saves. Baniks have strong minds.

• • Chance Of Resurrection, this ability only affects Baniks with at least 10 available power points at the time. Baniks are very psychically strong, and they are well charged with bio-electrical energy, this means that when a Banik is brought below -10 hit points their bodies disperse into vapors and chemicals this usually takes days when a banik dies though they get a chance at a Will Save TN 35 to maintain their consciousness. If the Will Save succeeds the Banik can reform their body in 1d4+1 months.

• • Level Adjustment +2