1.11 Update

## Related links

Planet Zoo: Twilight Pack and Update 1.11 Out Now!

The **1.11 Update** is the eleventh major update to *Planet Zoo,* and released simultaneously with the Twilight Pack.

## Contents

### **New Additions**

* **NEW - Automated Exhibit Population Management**
	+ We have added a new mechanism by which you can delegate repeat population management in exhibits.
	+ Animal populations in exhibits can now be managed automatically in accordance to user-defined rule sets. For both male and female animals in the exhibit, set the following rules:
		- Max. number of animals
		- Processing options:
			* Store in Trade Centre
			* Sell for Cash
			* Release to Wild
		- Removal Priority:
			* Age
			* Genetic Appeal
			* Cash Value
			* Conservation Credit Value
			* and select whether the above rule is prioritised by the Highest or Lowest value
		- Exemptions:
			* A list of all animals in the exhibit allows you to set an animal as exempt from the rules. Have an animal you really wish to keep? Fret not, if you exempt it the population management will skip it and remove the next best fitting animal for the rules, so your friends are safe and sound in their exhibit homes.
* **NEW - Piebald Colourmorph Gene**
	+ Piebald added to Colourmorph. Piebaldism describes patterns of unpigmentes areas across an animal's skin or coat, resulting in really unique-looking patterns. This rare genetic expression is now available to the following species in Planet Zoo:
		- Nyala
		- Pronghorn Antelope
		- Springbok
		- Red Fox
	+ Like other morphs, piebaldism is inherited recessively.
	+ On animals that can exhibit morphs other than leucism/albinism, piebaldism may be expressed additively - so keep an eye out for colourful combinations!
* **NEW - Educator Exhibit Demonstrations**
	+ Educators are now able to hold and showcase exhibit animals to guests during an animal talk about an exhibit species
	+ These animations are available to all species that aren't too large or unsafe to handle (so animals such as the Common Death Adder or Golden Poison Frog will have to stay in their exhibit at a safe distance!). Animals that can be held are:
		- Giant Burrowing Cockroach
		- Titan Beetle
		- Goliath Beetle
		- Giant Forest Scorpion
		- Giant Tiger Land Snail
		- Goliath Frog
		- Goliath Birdeater
		- Brazilian Salmon Pink Tarantula
		- Lehmann's Poison Frog
		- Mexican Red Knee Tarantula
		- Giant Desert Hairy Scorpion
		- Eastern Blue Tongued Lizard
		- Diamondback Terrapin
		- Giant Leaf Insect
		- Dung Beetle
		- American Bullfrog
		- Fire Salamander
		- Danube Crested Newt
		- Axolotl
	+ Depending on the species, educators hold the animals with one or both hands, or have them rest on their shoulder
	+ Alongside this, Animal Talk Points now display an image on their base of the animal that is being spoken about to make it easier for you to know what's happening at a glance
* **NEW - Custom Exhibit Facades**
	+ Exhibit backdrops can now be customised with your own images for greater variety
	+ Add your static images to the custom media folder in order to use them with the exhibits: Documents\Frontier Developments\Planet Zoo\UserMedia
	+ Custom facades should follow an aspect ratio of 1024 x 815 and can use any of the following extensions: .png, .jpg, .jpeg, .bmp, .tiff, or .tga
* **NEW - Improved Exhibit Cameras**
	+ Exhibits have received an overhaul of their camera functionality. Selecting the camera button at the bottom of an exhibit's info panel now gives you the option to either view one of the exhibit's interior cameras, or get really close to the individual exhibit animals using their orbit camera
	+ As with other cameras, the camera mode UI while in either the interior or orbit camera mode allow you to cycle through all available interior cameras of the facility or orbit cameras for all animals inside the exhibit
* **NEW - Walkthrough Exhibit**
	+ Walkthrough Exhibits feature a built-in path through its length that can be customised, while the interior space automatically changes to the species' associated base when added. It can also be further customised with scenery objects
	+ These exhibits don't feature classic facades. Instead, all walls, floor, and ceiling of a Walkthrough Exhibit can be customised by setting the material to one of a selection of solid, wire mesh, glass or even nothing at all. Additionally, built-in doors around the path can be toggled on or off.
	+ Walkthrough Exhibits will feel familiar, as they function the same as the existing Exhibits. When adding your animals, you will need to ensure to set the correct temperature for them, and research the species to access and toggle all three levels of enrichment to keep them happy.
* **NEW - Biome Skirts and landscapes**
	+ Desert - Africa
	+ Desert - South America
	+ Grassland - Africa
	+ Grassland - Europe
	+ Grassland - North America
	+ Tropical - Asia
	+ Tropical - Oceania
	+ Tropical - South America
	+ Temperate - Asia
	+ Temperate - Europe
	+ Temperate - North America
	+ Taiga - North America
	+ Tundra - Antarctic
	+ Tundra - Europe
* **NEW - Terrain Ramp Tool**
	+ New adjustable tool shape that creates slope terrains. Paths can be placed on top of these terrains.
* **NEW - Foliage**
	+ California Redwood Tree 01
	+ California Redwood Tree 02
	+ California Redwood Tree 03
	+ Silky Oak Tree 01
	+ Silky Oak Tree 02
	+ Silky Oak Tree 03
	+ Variegated Ivy Tree Base
	+ Variegated Ivy Hanging Sparse
	+ Variegated Ivy Hanging Dense
	+ Variegated Ivy Clump Small
	+ Variegated Ivy Clump Medium
	+ Variegated Ivy Clump Large
	+ Variegated Ivy Climbing Sparse
	+ Variegated Ivy Climbing Dense
* **NEW - Scenery/Paths**
	+ Stone Slate Path
	+ Small Ball Pumpkin Enrichment
	+ Walkthrough Exhibit
	+ Walkthrough Exhibit PVC Strip Curtain
	+ Emissive Decal Panel 0.5m x 0.5m
	+ Emissive Decal Panel 1m x 1m
	+ Emissive Decal Panel 1m x 2m
	+ Small Candle
* **NEW - Enrichments**
	+ Small Ball Pumpkin, available for:
		- Aardvark
		- African Wild Dog
		- Aldabra Giant Tortoise
		- Baird's Tapir
		- Black-and-White Ruffed Lemur
		- Bornean Orangutan
		- Chinese Pangolin
		- Common Ostrich
		- Galapagos Giant Tortoise
		- Gharial
		- Japanese Macaque
		- Nile Monitor
		- Red Panda
		- Red Ruffed Lemur
		- Ring Tailed Lemur
		- Timber Wolf
		- Western Lowland Gorilla
		- Arctic Wolf
		- Colombian White-Faced Capuchin Monkey
		- Dingo
		- Red Kangaroo
		- Southern Cassowary
		- Cuvier's Dwarf Caiman
		- Giant Otter
		- Binturong
		- Clouded Leopard
		- Dhole
		- Malayan Tapir
		- Proboscis Monkey
		- North American Beaver
		- Asian Small-Clawed Otter
		- Capybara
		- Spectacled Caiman
		- Siamang
		- Common Wombat
		- Raccoon
		- Red Fox

**General Bug Fixes and Improvements**

* **Animals**
	+ When they are escaping, animals now exhibit more diverse behaviours other than running around:
		- They may choose to take a run and explore the zoo, or take a rest watching the chaos around them unfold
		- Some of the hungrier animals may also see what your guest have left in the bins you've provided all around the zoo and knock them over!
		- We recommend sending your vets to capture escapees as soon as possible, both to avoid guests from running away and stopping animals from ingesting too much unsuitable food!
	+ Added new small dung assets for certain small animals
	+ Added Temperate biome icon to the California Sea Lion education board
	+ Added Tundra and Temperate biome icons to the Grey Seal Education board
	+ Added Grasslands biome icon to the Giant Otter Education board
	+ Added Taiga biome icon to the Arctic Fox education board
	+ Added Taiga biome icon to the Llama Education board
	+ Added Desert biome icon to the Black-Tailed Prairie Dog education board
	+ Added Taiga biome for the Polar Bear Education board
	+ Adjusted the height at which several smaller animals transition from wading to swimming, to improve legs clipping with terrain and animals 'walking' while submerged
	+ Corrected the tagged species on small climbing frame blueprints and items to remove unsuitable species being shown
	+ Fixed the Bactrian Camel missing audio during intra species fighting
	+ Fixed animals facing the incorrect direction while climbing
	+ Fixed animals climbing through the air when dismounting from a climbing frame
	+ Fixed smaller animals falling through scenery when sleeping
	+ Fixed animals not being able to climb over 1m barrier segments
	+ Fixed an occurrence where a feeder's "Uses in last 12 months" would not update after use
	+ Fixed roughness and specular on the Melanistic Amur leopards' furs to make them look shinier
	+ Fixed incorrect binomial name on the Snow Leopard education board
	+ Fixed an issue that prevented animals swimming in border line shallow lakes
	+ Fixed Black-Tailed Prairie Dogs from sliding during the mating animation
	+ Fixed an issue where Moose could not jump a 1m barrier to escape
	+ Fixed selection highlight for block of Frozen Fish and Block of Frozen Fruit enrichments
	+ Fixed animals born inside a burrow immediately trying to leave
	+ Removed the Slow Feeder enrichment from the European Badger's research chain as it erroneously unlocked despite being unsuitable
	+ Removed inaccessible jump escape points from habitat heatmap
	+ Updated the Asian Small-Clawed Otter, Capybara, and Platypus education board names so they are no longer written in capital letters
	+ Updated the Prairie Dog education board to show the desert biome
	+ Updated the conservation status of Puff Adder and Danube Crested Newt, both of which are now considered to be of Least Concern.
	+ Updated the Alpine Ibex so it is now boxed and moved to its habitat's gate after terrain editing
* **Game Modes**
	+ Scenarios
		- In the Tanami Roadside Zoo timed scenario fixed some issues with some scenery research
* **Guests**
	+ Added cause for fleeing into the Staff and Protester's UI
	+ Fixed an issue where guests are affected negatively by speakers that are not overlapping
	+ Fixed guests leaving queue for ATM when changing the ATMs colours
	+ Updated guests that sit on linked seats during animal talk so they now are counted within the Education UI
* **Scenery**
	+ Added material tag to Planet Zoo Bench and Picnic Bench
	+ Added missing Europe Pack tag to Rubbing Pad Bark
	+ Fixed inconsistent pricing among the Aquilaria Trees
	+ Fixed East Asia Door 04 & 05 from not being powered when in range of a power source
	+ Fixed Drinn Grass and Dry Drinn Grass causing animals to float when standing in it
	+ Fixed an issue where Conservation Flowerpot Community Design would not improve the scenery rating of surrounding facilities.
	+ Updated enrichment Items to retain their default colours when selected for the first time so they are not over written by their previous settings
* **Staff**
	+ Fixed an issue where guest barriers could cause Caretakers to teleport to the main entrance
	+ Fixed a case of some flowers blocking keepers from reaching feeders to refill them
	+ Fixed animal talks ending immediately if power is lost
	+ Fixed a bug where mechanics would run on the spot if fired and rehired whilst repairing a facility
	+ Updated keepers to only fill accessible feeders for habitat animals
* **Transport rides**
	+ Fixed an issue when cycling through the ride cameras players would sometimes get a glimpse of guest accessories i.e glasses
* **UI**
	+ Added tool tips to the zoo reputation components in the management screens
	+ Added Zoopedia link button to education board information panel
	+ Education boards now increase the education board percentage in the overview tab of the education UI of the zoo management
	+ Fixed an exploit that allowed players to exceed trade centre capacity
	+ Fixed the enrichment value displayed on an enrichment's info panel
	+ Fixed an issue where the vista point info panel would not be closed when entering multiselect mode using the hotkey
	+ Fixed Camera Effects menu showing the wrong filter after using Burrow Camera
	+ Fixed issue where players were unable to send an animal to Trade Centre through Exhibit or Habitat Info Panels when only one space was left in the storage
	+ Fixed the names "Wetlands Pack" and "Conservation Pack" missing from DLC prompts in browser and animal UIs
	+ Fixed renaming boxed animals
	+ Fixed Toy enrichment novelty stat from not updating live
	+ Fixed an issue where multiple shop counters were wrongly grouped under the drink category in the facilities management UI
	+ Fixed an issue by disabling the use of hiding UI by pressing "G" while on the create a Blueprint screen
	+ Fixed animals being sent outside sent outside the habitat no longer counting towards the animal feeding costs
	+ Traversable terrain heatmap no longer flickers when escaped animal cannot re-enter the habitat
	+ Updated the guest info panel, guest information tab so "Places Visited" and under the "Guest Information" tab are sorted in order of recently visited
	+ Updated the UI of static habitat objects to show animal accessibility
* **Stability**
	+ Fixed a rare crash when opening the animal management window
	+ Fixed a rare crash when deleting a vet surgery
	+ Fixed a crash when deleting Veterinary Surgery while Vet is entering/leaving it
* **Performance**
	+ Fixed performance drop when placing a complex blueprint in an "Obstructed" location
	+ Lowered memory usage and save file size for large lake data
	+ General performance fixes

## Gallery

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