recursal/Fanatic-Fandom huggingface dataset:
The Epic RPG - Obsidian Maw

Constructed from obsidian, the cave is very... dark. Grabbing a stick from the ground, you spark a torch to life by rubbing it against the wall, then use it to illuminate the area. The cavern twists in all directions, but you see an ominous, lavender light emerging from one tunnel. Walking down the narrow tunnel, you start to have feelings of claustrophobia, the passageway slowly closing in more. The torch gets closer and closer to your face, but you then exit the tunnel to a... marketplace. Nobody's around, though.

Putting out your torch, you investigate the abandoned place. Opening up a slightly broken storage crate, you find two bottles of mana goo, which increase max mana by 100, and a Rusty Knife (20 piercing damage, inflicts bleeding for five turns, ten turn cooldown). You see one stall in decent condition, with stock still sustaining on the shelves. You're about to grab something off the counter when a small dragon appears from behind, shooing you away. "You need to pay first!-"

Then they stop for a moment. "...sorry about that. Just... don't steal my stuff, ok ok?" They smile, not even waiting for your input, then continuing, "Welcome to my store! As you can see, this place is pretty run down, but I'll stay here forever and ever! *Literally...*", they add in a whisper you can barely hear. "What would you like to buy?" Looking at the collection of items, one thing catches your eye - a sparkling, golden key, its pristineness reflecting in the obsidian cavern. Just what you need.

"Oh, you want that artifact?" the dragon says, using its furry tail to pick it up. "That'll be... 40,000 pearls." In shock, you ask if there's another way to pay for it. "Oh, there is, but it's very hard," the dragon chuckles, "You need to bring me the intact heart of an Obsidalotl. They're found deep in these caves, and nobody has ever killed one, let alone survive an encounter. Manage to do that and I'll give you the key for no charge!" Swiping your weapons from your backpack, you rush off deeper into the maze of obsidian tunnels...
Steel Link

***"The jungle grows restless..."***

This page seems to be a stub! That means it doesn't have enough info to consider it a full page. Maybe go ahead and add some info to it?

## Steel Link

### Sell Price

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Steel Links are crafting materials that can found in Jewel Chests. They cannot be placed, and are instead used to craft a Steel Chain
Netho Mode Rarity Ranks

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

Netho Mode rarities are a kind of rarity ranks for Netho Mode, and are symbolized by the color of the item's name.

## Rarities

* Maroon: Very early Netho Mode items.
* Light Orange: Very early boss drops.
* Dark Orange: Early to mid-Netho Mode boss drops.
* Light Gray: Fish (Not quest fish, they're still amber).
* Black: Early Netho Mode items.
* Sky Blue: Anything without a rank in code defaults to this rarity.
* Hot Pink: Event drops.
* Dark Purple: Mid Netho Mode items. This contains about 1/3 of items in Netho Mode.
* Lime EX: Late boss drops.
* Mellow Yellow: Late Netho Mode items (except boss drops).
* Ultra Rainbow: Expert Mode items from Netho Mode fall into this rarity.
The Epic RPG - Old House

Having to break the door off its hinges, you enter your old house. It's muskier than you remember, probably due to age. You walk up the stairs to the bedroom you and Tim used to share. It's in fairly decent condition, though the sheets of the bed are visibly rat-ridden. You open a dresser and find a Ruins Sword, which you must have played with back in your youth.

You're about to leave when you notice a chest that wasn't there before sitting in the hallway. Curiously, you shove open the lid, snapping it off on accident. Inside the chest is a Rusty Watch (+2 defense and allows attacks to stun for three turns for 100 mana)! With nothing else to do, you exit back outside.
The Epic RPG - Barricaded Den

You continue onwards into the forest and stumble across what seems to be a clearing. Surrounded by strange, white grass appears to be a monster den resembling a beaver dam. The den's entrance is covered by a variety of strange, thin sticks that are completely the color yellow. Weird...

You could inspect the den, but you could also just ignore it and go further into the forest.

**Inspect the Den**

Brushing aside the strange sticks, you take a look into the den and are quickly greeted with a slime crashing directly into your face with the force of a boulder. When you stand up, you inspect it closer - it's a pure gray color, and it seems to have chunks of a strange and hard black substance inside of it. Right as you're about to fight it, you see a red slime and a blue slime approach from within the den. Oh no.

Lead Slime Pattern: Jump, Dash, Headbutt, Lead Poisoning (Inflicts poison for 4 turns), Crush, Call For Help (Calls a Red Slime into the battle), Headbutt, Charge, Dash, Crush, Dodge, Super Jump, Lead Poisoning, Dodge, Call For Help

Lead Slime Stats: 9 defense, 155 HP

After destroying the slime and it's cohorts, you inspect the den further. It seems like they were guarding some valuable items... You got 2 Healing Potions, 6 Ruins Swords, 3 Jungle Spores, 11 Crystal Coins, and a Slime Jelly (Boosts attack power by 20 for 2 turns and heals 20 HP).

After destroying the monsters in the den, you make your way further into the forest.
Snowlite

Snowlite. Snowlites are Super mode enemies that spawn in The Alps.

## Description

Snowlites look like Mister Stabby, except they hold a javelin. When passive Snowlites will hold their javelin with their arm facing down and javelin being held and facing the same direction the Snowlite is looking.

## Attack Style

Snowlites hop around aimlessly until player is in a range of 50 - 65 blocks. Then, the Snowlite will hold it's javelin in a throwing position and fire. It will take about 1 second for the Snowlite to fire again. Note that if the Snowlite cannot see the player, it will hold it's javelin facing down and in a throwing position when spotted.

## Javelin (Projectile)

When a javelin is thrown, it will appear blue and white and leave a trail of particles of snow blocks being destroyed. The javelin ignores gravity and will continue on for a while, and then start falling down. Javelins do less damage the closer the player is and more damage the farther the player is.

## Stats

HP: 980

ATK: 20  (Melee) 50 - 80  (Javelin, damage varies by who close/far the player is)

DEF: 40

Immune to: All Debuffs

Drops: None

Environment: The Alps

AI Type: Snowlite AI

Rarity: Common

KB Resist: 86%

Coins: 6
The Epic RPG - Jagged Tunnel

The tunnel is covered in stalactites and stalagmites. Small openings to other cave systems are sprinkled throughout. It's hard to traverse the cavern. While trying to find a proper exit to the tunnel, two Ocean Eyes and a Jellyfish approach from one of the many holes in the walls and prepare to fight!

Jellyfish Pattern: Tenta Sting (300 piercing damage to a party member and stun for two turns), Dodge, Dodge, Electric Charge (690 damage and stun), Bubble, Bubble, Dodge, Slam, Tenta Sting, Dodge, Dodge, Dodge, Shine (either stun or brainshock for three turns), Dodge, Bubble, Weaken (reduces a party member's damage by 1/2 for five turns), Dodge, Tenta Sting, Slam, Snatch, Dodge, Dodge, Soul Stab, Electric Charge, Dodge, Bubble.

Jellyfish Stats: 1900 HP, 90 defense, immune to stun and all fire types, x1.35 damage from plague, x1.5 vulnerable to confusion and brainshock

You slay the eyes and jelly, collecting 7 Tyro Tokens. You realize the hole that the creatures came from is big and clear enough where you can escape, so you swim through to exit.
Soul of Terra (GDhaxer95 Things)

The Soul of Terra Is one of the Three Elemental Souls, This item Is Dropped by Monsters in the Jungle After the three mechanical bosses have been defeated. Its a Material.

## Crafting

#### Used In

* **At an Soul Anvil**

* Soul of Natura (1) = Soul of Aqua (1) + *Soul of Terra* (1) + Soul of Magma (1)

* EarthQuake's = Petal's Storm (1) + *Soul of Terra* (18) + Ectoplasm (10) + Chlorophyte Bars (5)

* Earth Infused Crystal = *Soul of Terra* (20) + Plantera's Petal (13)

## Drop From

* Any Monsters in the Jungle After the three mechanical bosses have been defeated at an 60% Chance.
Natura's Fury (GDhaxer95 Things)

Natura's Fury is an Ranged Weapon thats shoot three differents types of bullets At the same Time at an fast use Time. This item Is Made of Souls of Natura, Ectoplasm and an clockwork. Its best modifier Is Unreal.

## Stats

* Deal 92 Ranged Damage
* Use Time = 22 (Fast)
* Knockback = 7 (Strong)
* Velocity = 13
* Critical Chance = 10%
* Effect = Shoot Three Differents types of bullets, one is an orange bullet thats inflict "On Fire!" Debuff, second one Is an Green one thats inflict "Poisoned" Debuff and Last one is an blue one thats inflict "Frostburn" Debuff. 25% Chance not to consume ammo.

## Crafting

#### Recipe

* **At an Soul Anvil**

* *Natura's Fury* = Clockwork (1) + Soul of Natura (30) + Ectoplasm (20)
Neptune Mask

The Neptune Mask is an accessory dropped by Neptune. It looks identical to the head of a Merman.

### Effects

* While under water, you will be able to indefinitely, there will also be white particles when swimming and you will also be able to swim 20% faster than normal.
* When under water, you will glow a very bright color that counts as a light source.
* When dying, you will drop a special gravestone which glows and makes a large aura of bubbles to locate your last death.
* Hitting the "I" key will give you a boost of speed that lasts for 5 seconds, which increases speed by another 20%

All of the effects listed above are caused by the buff "Ocean Power" when wearing the mask.

### Notes

* Wearing this mask while on land will give you the debut "Drying Out".
The Commando

Marked For Death...

The **Commando** is a boss from The Skeleton Militia. It is a Reskinned Tactical Skeleton but with a Helmet, Gloves, Boots, Shirt, and a New Gun called The Red Mark

## Attacks

* Rapid Firing with The Red Mark
* Chucks Gas Grenades
* Kicks You at close range, Or just whacks you with a Knife
* It will always drop **Gas Grenades**when it dies.

## Notes

* **The Commando** is a respite of Skeleton Sniper.

## Trivia

* I used Martian Saucer + Tactical Skeleton Stats for it.
The Epic RPG - Knight Hideout

You walk into the hideout, created from an abandoned castle structure. The knights are discussing their recent victory at the castle. As you walk in, they glare at you, but you reassure them you were allowed to pass through the gate. While walking through, you overhear a conversation.

"Did you hear about the siege on the castle the other day?"

"Yes, what about it?"

"I hear it lasted for a whole fortnight!"

"Wow, really? How'd they do it?"

"They tied up the castle guards and locked up the whole castle! Now nobody can get in or out without twenty-five keys!"

"Wow! Well, it was a success, then."

You continue through the hideout and exit to The Epic RPG - Abandoned Armory.
Plantera's Petal (GDhaxer95 Things)

Plantera's Petal Is an Hardmode Crafting Material dropped from **Plantera**. It Can be used for many Things Like the Earth Infused Crystal (Soul Anvil) or the Petal's Storm (Hardmode Anvil)

## Crafting

#### Used in

* **At an Hardmode Anvil**

* Petal's Storm = *Plantera's Petal* (18) + Chlorophyte Bar (5)

* The Garden = *Plantera's Petal* (25) + Chlorophyte Bar (8)

* **At An Soul Anvil**

* Earth Infused Crystal = Soul of Terra (20) + *Plantera's Petal* (13)
Sunstone Fragment (GDhaxer95 Things)

Sunstone Fragments are Materials thats are dropped by the **Golem**, Those are used for making Weapons and one Accesory. The **Golem** will drop 1 to 30 Sunstone Fragments.

## Crafting

#### Used In

* **At an Soul Anvil**

* Sunlight's Blade = *Sunstone Fragment* (25) + Ectoplasm (10)

* The C.O.R.E = *Sunstone Fragment* (25) + Ectoplasm (10) + Lava Bucket (1)

* Solar Spear = *Sunstone Fragment* (25) + Ectoplasm (10) + Trident (1)

* Lava Infused Crystal = Soul of Magma (20) + *Sunstone Fragment* (13)
The Epic RPG - Looming Rainforest

You walk down the path, twisting around trees small and large. The area is so tightly packed that it's difficult to move anywhere off the path. While traversing the area, something traps your leg. You try to shake it off, but the thing grips on tighter. You turn to see what is capturing you, and it's... a living plant?

Thornbush Pattern: Strangle (130 piercing damage to all party members), Guard Up (takes 1/4 damage this turn), Creep (790 damage to you or a party member), Creep, Guard Up, Deep Wound (260 piercing damage to a party member and plague for four turns), Guard Up, Guard Up, Creep, Strangle, Creep, Guard Up, Creep, Creep, Guard Up, Guard Up, Guard Up, Raindish (540 damage and relieves everyone of all fire types), Strangle, Deep Wound, Guard Up, Tight Grip (680 damage and inflicts entangled for three turns, which acts like stun, but gaining x0.5 defense), Creep.

Thornbush Stats: 3333 HP, 85 defense, immune to stun, entangled, and plague, x1.5 damage from all fire types

You chop off the part of the plant holding onto you. The bush retracts its vines, revealing a batch of 5 Tyro Tokens. You quickly grab the money and continue on the pathway.
Ocean Monitor

Ocean Monitor. The Ocean Monitor is an accessory dropped by Neptune in the Sand Castle. This accessory places a small radar in the left/right bottom corner of the screen that can be toggled to show or hide and to place left/right. The radar highlights any enemies nearby in the Ocean and in any bodies of water (including player-built) with blue dots, rare/special enemies/bosses/minibosses with red dots and the player(s) with a green dot.

### Appearance

The monitor looks like a small screen or tablet with a blue and sand-colored case. It has a green screen and a green line going diagonally across the screen with the appearance of a radar.

### Notes

* As soon as entering water, the radar will appear on-screen
* The radar is, bye default set to the left bottom corner of the screen.
The Epic RPG - Alchemic Forge

You walk into the forge. An alchemist is brewing some strange concoctions in the back.

From far away, you hear "Come in!".

You walk in and look around. Various creatures and artifacts rest on the walls. You hear the alchemist say "Looking around?" from behind, startling you. He tells you what he does.

"If you give me certain items, I can give you various powers. Stuff like fire or lightning, or a coating of plague. Here, I'll show you what things I can do."

BUFFS YOU CAN GET AND STUFF

* Plague Coat - Attacks inflict plague. Requires a Plague Balloon spell and 14 Darkshards. Lasts for 1 area.
* Fire Pine Resin - All attacks inflict fire. Requires a Fire spell and 3 Darkshards. Lasts for 3 areas.
* Blue Pine Resin - All attacks inflict blue fire. Requires a Demonfire spell and 7 Darkshards. Lasts for 2 areas.
* Red Fire Resin - All attacks inflict red fire. Requires a Redfire spell and 10 Darkshards. Lasts for 2 areas.
* Heavy Hitter - Attack takes two times as long to prepare, but deals x2 damage. Requires a shell, a fang, and 25 Darkshards. Lasts for 3 areas.
* Sand-coated Cover - All attacks inflict confusion (inflicted enemy can attack anyone). Requires a Dust Storm spell and 6 Darkshards. Lasts for 2 areas.
* Paralysis Lathering - Every fifth attack stuns. Requires a Wave spell and 5 Darkshards. Lasts for 3 areas.
* Midas Touch - Enemies drop x1.35 money. Requires 15 Gold Ore and 5 Darkshards. Lasts for 3 areas.
Sticky (Debuff)

The Sticky debuff is a debuff inflicted by *Slimes* and by the *King Slime* in Extreme Mode.

## Effects

* Visual effect of the *Slime* debuff.
* Mouvement Speed decreased by 50%.
* Max Jump Height decreased by 30%.
* You can't use any hooks.

## Causes

#### By NPC's

* *Any Slime* (On Contact in **Extreme Mode**) : 80%
* *Blue Spiked Slime* (Projectile in **Extreme Mode**) : 50%
* *King Slime* (On Contact in **Extreme Mode**) : 100%
The Epic RPG - Hastate Ravine

The path quickly erodes into nothingness as you encounter a large ravine shredding the landscape into two halves. The remnants of a bridge lie up ahead, along with more path that seems to have lost parts of it over time.

Parts of the bridge shards seems stable enough to walk on, so you hop across the broken pieces until you reach a jump you can't make. The wood you're on starts to crack, and then completely breaks off, dropping you into the bottom of the ravine.
The Big Bang

***"You feel the air getting colder around you..."*** This article is a work-in-progress! When it is completed, please remove this template.

***"The jungle grows restless..."***

This page seems to be a stub! That means it doesn't have enough info to consider it a full page. Maybe go ahead and add some info to it?Template:GunThe big bang is an expert mode gun that can drop from the Cosmia Hiveblood's loot bag

The gun has a 60% chance to not consume ammo and a 5% chance to turn bullets into Cosmic bullets. when using Cosmic bullets the crit chance is 20%
Царство слизней

> **«** *Доберитесь до конца, не наступая на слизь. Совет: используйте костюм химзащиты для минимизации урона от кислоты.* **»**
>
>

 **— Информационный терминал**
Нужно пройти через несколько комнат полных слизи. Желательно использовать костюм химзащиты, а из оружия - огнемет или плазменную винтовку.

## Задания

* В сейфе находится Бульбулятор, для задания "Курительные принадлежности".
Shock Sword

Shock Sword. The Shock Sword is a Super mode weapon dropped by the Fist of Pain.

## Description

The Shock Sword resemble a blue Phaseblade, except it has a a light-blue forcefield around the blade. The handle is additionally a teal color, and the actual sword is somewhat longer than a Phaseblade. When swung, there will be a trail of light-blue particles of where the sword was swung, that stay there for a second. If the sword hits something, the victim will be inflicted with the "Shocked" debuff.

## Shocked

The Shock Debuff is applied when the player/entity gets struck with the Shock Sword (also caused by the Lightning Bolt). There is a 50% chance it will occur.

### Effects

When Shocked, the entity can still move, however, they will move slightly slower, and will lose 10 health (regardless of defense) every 2 seconds or so. There will also be cosmetic lightning bolts that move around the player. The effect lasts about 12 seconds.
The Epic RPG - Flourishing Trail

You travel on the trail, seeing lots of plant life, many that you have never seen before. Which is definitely something, since you've been in so many different places in the world. As you are travelling, a Living Truffle and a Stone Toad attack!

Stone Toad Pattern: Sharp Leaf, Infectious, Dodge, Twirl, Croak (stuns a party member for this turn), Tantrum, Dodge, Dodge, Spore, Summon Shield, Dodge, Photosynthesis, Croak, Sharp Leaf, Dodge, Dodge, Boulder Throw (x0.75 defense this turn, but deals 530 damage to three party members next turn), Sharp Leaf, Dodge, Inanimation Curse, Group Slice, Summon Shield, Dodge, Dodge.

Stone Toad Stats: 2450 HP, 78 defense, immunity to stun and all fire types, x2 vulnerable to confusion and brainshock

You defeat the two creatures. They run away, leaving behind five Darkshards. You pocket the money. You then notice some sort of campsite in the distance, which you start walking towards.
The Epic RPG - Plains of Connection

You look around in this intensely colorful field. Nothing fills the area except for soft, rainbow grass, the blades shifting ever-so-slightly when you step between them. Taking one last look behind you, you stroll through the plain, the bright sun shining down. Time seems to pass by extremely fast. You can't tell how long you've been here. But the peacefulness of this land, with soft breezes spiraling through the air and the rays of the sun lightly illuminating where you step.

After what feels like hours, you approach a giant gate. Intrigued, you push it open, and almost fall into a giant pit. Stepping backwards in surprise, you look around. There's... not really anywhere else to go, except either into the pit, or the other side of it, if you had stronger wings.
Spoiled

Spoiled is a debuff caused by eating a Raw Egg.

### Effects

Upon getting inflicted, the player will will start losing 5 HP a second, will be slowed by 30%, the player will start spewing green particles coming from the mouth and the screen will be splattered with several big white spots. The effect lasts for a maximum of 30 seconds, and the icon shows the Guide Voodoo Doll "barfing" green particles (with a red background).
Rotten Core

> ***"The trees violently shed their leaves..."***
>
>

### Damage

108 (contact), 92 + cursed flames for 15s (vile spit), 150 (vortex), 136 (devourers)

## Other

### Drops

20-35 Void Essence, 12-25 Frozen Bars, 3-10 Super Healing Potions, Rotten Core Trophy (10%), Rotten Core Mask (14.29%), Rotten Core Treasure Bag (expert/master) Rotten Core Relic (master), Apple Seeds (25%, master)

### Bestiary Entry

This half-eaten apple has been infested with the Corruption's plague, giving it immense power.

Rotten Core is a Dream Mode boss fought in the Corruption. They are spawned naturally with a 10% chance when entering the Corruption if not defeated, or manually with a Deteriorated Leaf.

## Attack Pattern

### Phase 1

Rotten Core's first phase is simple; they will float around passing through blocks and fire vile spit at the player. This phase lasts until Rotten Core hits 74350 HP.

### Phase 2

Phase two is drastically different from phase one. Rotten Core will actively dash at the player while performing either the vile spit attack, a vortex attack where Rotten Core fires two vortexes at either side of it, or a Devourer attack where Rotten Core releases a buffed Devourer that moves in an arc before re-entering Rotten Core. This phase lasts until death.

## Achievements

 **Fructophobe's Nightmare •** *Defeat Rotten Core, half-eaten fruit with a taste for blood.*
Defeat Rotten Core for the first time.

## Trivia

* Rotten Core's Devourer attack is based on the common depiction of worms eating through apples.
Soul of Tight

***"The ancient spirits of light and dark have been released."***
This page is a community idea! You can add this idea to your own ideas, and add a link to that page. You CANNOT, at ALL TIMES, change the actual page.

Souls of Tight are souls dropped by The Holy Skeletron, and are a good starter soul.

## Stats

* Tooltip: *"Tightened souls are the best starter souls."*
* Rarity: Light Orange

## Crafts

* True Terra Blade
* Jetpack V2
Rose of Decay

The Rose of Decay is a placeable item sold by the Phantom for 25 during a Blood Moon. It looks like a small rose with black petals instead of red (also identical appearance when placed).

### Effects

When placed, the rose will make a small aura of black-and-red-fading particles around itself. When an enemy steps near the rose in the particles, they will get the Debuff "Withering" that lasts until the enemy/player leaves the particle aura. This effect also applies to any player, regardless if they are on a team, and also includes the player who placed the rose. If stepping directly on the rose, the player will take 20 damage per second.

The rose's effects deal double damage and last 2x longer to Blood Moon enemies. The aura is also bigger, with even more additional particles.

During the night, the effect's strength, length and aura size are lowered to normal.

During the day, the effect's strength, length and aura size are slightly lowered and less effective than normal.

The rose lasts for 3 days and nights until destroyed. Another one can then be purchased in the Phantom's shop.

### Notes

* This rose was inspired by Minecraft's Wither Rose added in the 1.14 update.
* If the player dies from the "Withering" effect, they will have the death message: "[Player's Name] withered away."
* If the player dies from stepping directly on the rose, they will have the death message: "[Player's Name] wasn't careful with a dying flower's thorns."
The Epic RPG - Eastern Sea

Rowing down a river for a while, you arrive at a beach. A sign reads "Eastern Sea Beach". You see a figure laying down on the sand. You assume they're friendly, so you walk up to them. They turn to you as you approach them. You can now see their appearance... they're a stick figure? They run toward you, yelling an incoherent string of words.

Some Other Guy Pattern: jUmP HiGh uP! (43 damage), Potion Chug, YAAAAAAA (30 damage and fire for two turns), jUmP HiGh uP!, Jump Crush, Dash, Charge, Side Slide (35 damage and stun), YAAAAAA, Charge, Cross Arms (x2 defense for the turn), jUmP HiGh uP!, jUmP HiGh uP!, Crush, I like TrAiNz (90 damage), Potion Chug, Crush, Side Slide, I like TrAiNz.

Some Other Guy Stats: 320 HP, 2 defense

The stick figure is blasted off into the sky, leaving behind a trail of 10 Crystal Coins. You pick them up and as you stand up, you spot a nearby boat left behind by the strange figure. You also spot a strange treasure chest near the boat, which you open to get 2 Soliditium Ore, a Healing Potion (heals 100 HP, caps at 5, doesn't use a turn, can only use one per turn), 4 Ruins Swords, a Burst Staff (38 damage and +8 defense for two turns, uses 50 mana, has a five turn cooldown), and 8 Gold Ore! You get onto the boat and start rowing towards something in the distance. You row for a while until you see a strange figure far away. It slowly approaches - you encounter the aggressive Orca!

Orca Pattern: Side Slide, Splash (46 damage), Charge, Crush, YAAAAAAA, Splash, Charge, Charge.

Orca Stats: 170 HP

Stabbing your weapon into it, the Orca floats to the bottom of the sea. Two Crystal Coins float to you. Rowing ahead further, you soon come across a Shark, hungry for the blood after your last battle.

Shark Pattern: Charge, Crush, Splash, Fin (58 damage), Wave, Charge, Charge, Splash, Splash, Fin.

Shark Stats: 190 HP

After defeating the shark and obtaining three more Crystal Coins, you look up ahead and see the island. Above the nearby island, however, you notice a large cumulus cloud floating above. It swirls with a variety of radiant colors. If you could, you would fly up to the cloud, but it seems too high for you to reach.
Slashed

Slashed is a Super mode Debuff caused by the Super Whip.

## Effects

When you are slashed, the enemy will turn red as if they were hurt. They will take 10 damage every half second. The Debuff lasts about 3 seconds. Calculated, that would 60 damage in those three seconds.

## Notes

* If you whipped a player that had 0 defense, and if you include the total damage of the Debuff and the damage of the whip itself, the player that got whipped would have taken 140 damage.
Sand Thing

The Sand Thing is an enemy that spawns in the Sand Castle. They look like the Swamp Thing enemy, except covered in sand. The Thing will move across the surface of the castle, and can walk up walls and on the ceiling.

### Attack

The Thing attacks mainly by rushing into the player dealing heavy damage. They will also very commonly spew Sandballs at the player that pass through walls, ignore gravity and deal heavy damage.

### Stats

* HP: 1000
* ATK: 94 (Melee) 122 (Sandball)
* DEF: 103
* Drops: None
* Rarity: Very common
* KB Resist: 99.1%
* Coins: 15
The Epic RPG

The Epic RPG is a playable RPG on this wiki. It is another unique feature of the wiki, and i'm sure you'll enjoy it!

Game Order:

* The Epic RPG - The Forest of Known
* The Epic RPG - The Town of Greenleaf
* The Epic RPG - The Ruins of Keenaklha
* The Epic RPG - The Underground Keenaklha
* The Epic RPG - The Keenaklha Soul Room
* The Epic RPG - Greenerleaf Village

Then just go on as it tells you!

The Raptor Shop:

You must go to the Community Chat Post to buy from the Raptor Shop.
StarValley ore (block)

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

## Dimensions

### Height in Blocks

1

NOTE: the SOM (sky overhaul mod) i probally never going to happen insted what im working on is the 'Celestial storm' mod that adds a bunch of new stuff now that i know alot more about the more technical side of terraria. If you like a overhaul of this mod please comment that. but for the time being I am going to quit this mod.

**StarValley ore (block)** is part of the Sky overhaul mod that will be made into a mod very soon. if your reading this message the mod has not been made or released yet,

## Description

**StarValley ore (block)** is a dark prublues-blueish-black to make it give you the 'night' feel, with lighter shades of blue twinkling

when broken it drops Starvalley ore (item)

## where to find

**StarValley ore (block)** is found in StarValley caves and StarValley islands,

breaking **StarValley ore (block)** gives you StarValley ore (item) which can make StarValley Bars which can make StarValley armor, StarValley Sword, StarValley Pickaxe, StarValley Axe, StarValley Hammer, and more!
Seraph

Seraph. Seraph are enemies that spawn in The Hallow once Super mode has been unlocked.

## Description

Seraphs look like small angels with golden bows and wings.

## Attack Style

Seraphs will fly around randomly. When one spots you, it will slowly fly towards you. It will start shooting arrows at you every second or so. The arrows themselves do relatively high damage . If it is close enough to you, it will dash towards you, also doing high damage. It will fly back a bit and shoot arrows again if it dashes at you.

## Stats

HP: 1000

ATK: 80  (melee) 100  (dash) 90  (arrows)

DEF: 50

Immune to: Confused

Drops: Angel's Bow (2% chance) Angel's Wings (0.2% chance)

Environment: The Hallow (surface)

AI Type: Angel AI

Rarity: Somewhat Uncommon

KB Resist: 100%

Coins: 10
The Epic RPG - Dungeon of Strength

You enter the dungeon. A small lantern hangs from the ceiling. There's no light switch, so instead you light the lantern ablaze. It lights up the dungeon, revealing 3 Dungeon Slimes and a Stonewall Wanderer!

Dungeon Slime 1 Pattern: Fair Game, Magic Beam, Aura, Crumble (120 damage and stun weakest living party member), Dodge, Rift (165 damage and all party members stunned for two turns), Magic Beam, Forcefield, Dodge, Steel Hide, Potion Warp, Spell-Be-Gone (100 damage and spells disabled for rest of battle), Dodge, Triple Hit, Weakening Spit. Dungeon Slime 1 Stats: 900 HP, 6 defense

Dungeon Slime 2 Pattern: Aura, Crumble, Forcefield, Magic Beam, Dodge, Oily Spit, Water Gush, Dodge, Fallen Friends (Summon 5 Ruin Slime 1s), Magic Beam, Dodge, Rift, Spiraling Winds (175 damage and player defense reduced by 1/2 for three turns), Dodge, Triple Hit, Hi Jump, Batter (230 damage). Dungeon Slime 2 Stats: 850 HP, 8 defense

Dungeon Slime 3 Pattern: Dugout, Aura, Rift, Forcefield, Dodge, Triple Hit, Batter, Dodge, Mega Guard, Fireball, Dual Slash, Magic Beam, Dodge, Spiraling Winds, Fallen Friends, Dodge, Weakening Spit, Demonfire, Aura, Dodge, Rift, Crumble, Dodge, Triple Hit, Batter, Steel Hide, Aura. Dungeon Slime 3 Stats: 950 HP, 4 defense

Stonewall Wanderer Pattern: Forcefield, Crumble, Shell Fling (150 damage and stun one party member), Paralyze, Rift, Crumble, Rift, Triple Hit, Batter, Shell Fling, Demonfire, Batter, Aura, Magic Beam, Foresee, Crumble, Shell Fling, Dual Slash, Oily Spit, Weakening Spit, Soulsteal, Ready, Set, Fire! (240 damage to all party members), Explode. Stonewall Wanderer Stats: 3900 HP, 10 defense, immunity to fire and demonfire

After slaying the four enemies and earning 45 Darkshards, you continue going through the dungeon. There's a deposit of 10 Contrast Ore in the wall that you can mine. At the end of the dungeon is a chest with 20 Ocean Ore, 15 Skynite Ore, 2 Mystic Runes, 80 Crystal Coins, and a... magical glowing rock? You're not sure what it's used for, but you keep it just in case. You go back to Ungreenleaf Village.
Portuguese Man-o-war

Portuguese Man o' war. Portuguese Man o' wars are underwater mini-bosses that appear once Super mode is unlocked.

## Other

### Drops

Underwater Wave Sender (1% chance) Tentacles (5% chance)

## Description

Portuguese Man o' Wars are big jellyfish that live in the ocean biome, meaning the player must be in the water for them to attack you. Once a Man o' war spots you, it will chase you at a fast pace. It will also leave a trail of bubbles. The Man o' war will start randomly shooting small bursts of zap, dealing heavy damage despite their size. Once the Man o' War runs into you, it will deal about 90 damage and then it will swim *away* from you. It will repeat the whole "chasing and shooting zaps" process once it is off your screen.

## Extra Stats

Environment: Ocean

KB Resist: 100%

Rarity: Somewhat rare
Solar Spear (GDhaxer95 Things)

The Solar Spear Is an Hard Mode melee Weapon crafted From Sunstone Fragment , Ectoplasm and a Trident. This Spear will Release on swing an little explosion of fire thats will inflict the "On Fire!" Debuff. Its best modifier Is Legendary.

## Stats

* Deal 90 melee damages
* Knockback = 8 (Very Strong)
* Use Time = 35 (Slow)
* Critical Chance = 12%
* Effect = When Swing, will Release a explosion of fire thats will inflict the "On Fire!" Debuff for 10 Seconds.

## Crafting

#### Recipe

* **At an Soul Anvil**

* *Solar Spear* = Sunstone Fragment (25) + Ectoplasm (10) + Trident (1)
Putrid Claw

The Putrid Claw is a Extreme Mode exclusive accessory dropped by the *Eater of Worlds*.

## Effects

* Increases Melee Damage by 15%.
* Taking damage release small bouncing corruption balls that do extra damage.
* Mouvement speed increased by 15% when you are in the Corruption.
* Your attacks have a chance to inflict the Rotting debuff for 5 seconds.
* Immunity to the Rotting debuff.

## Drop

* Eater of Worlds (**Extreme Mode Only**) = 20%
Terminus

### Tooltip

*As the final dawn of one world begins, another rises with a grand hero to protect it and defeat evil, bringing Justice to the land to succeed the others that have reached their Zenith. It is an endless cycle that cannot be stopped; every world, rather they want to or not, must accept that one day it will reach its end, its limit, its Terminus.*

## Combat Stats

### Use Time

18

Terminus is an Extreme Mode weapon. Unlike its predecessors, the Justice and the Zenith, it does have a swinging animation. It also summons multiple projectiles that resemble various different 'swords' that fall down where the cursor is, passing through blocks and piercing infinitely.

## Trivia

* Terminus is the Latin word for "ending".
* The Bloody Scythe, Zombie Arm, and Umbrella are the only swords that don't have the appearance of one.
* The Tizona is a possible sword that can appear, despite not being in the game.
* Terminus has the biggest recipe of tree of any item, larger than the Ankh Shield, Cell Phone, the Zenith (which itself is in the recipe), and the Potion 102.
The Epic RPG - Melodic Ponds

You crash into some water. You look up and see a somewhat large pond. Frogs and other water creatures leap across lily pads, while other water creatures stir. You leap across some lily pads, but three of them behind you stand up. You engage in combat.

Puddle Slime 1 Pattern: Water Gush (Makes this enemy lose 50 HP and deals 120 damage), Spinning Lily-Pad (Deals 200 piercing damage), Hi Jump (145 damage), Triple Hit (Deal 80 damage 3 times), Guard

Puddle Slime 2 Pattern: Hi Jump, Triple Hit, Mega Guard (+50 defense for 2 turns), Triple Hit, Water Gush, Water Gush, Watergun Soak (Reduces your defense by 20 for 3 turns)

Puddle Slime 3 Pattern: Spinning Lily-Pad, Water Gush, Watergun Soak, Lily Piece Split (Deals 80 piercing damage to all party members), Triple Hit, Water Gush

Puddle Slime Stats: 550 HP, immunity to all types of fire

The monsters splash into a ton of water, with 5 soaked darkshards left behind. You keep walking, and encounter a giant frog. It hisses at you and attacks.

Giant Toothed Frog Pattern: Tongue n' Crunch (Kills your weakest party member), Mouth Hurl (Deals 100 damage to 2 of your party members), Moisture Suck (Drains 80 HP), Weakening Spit (Lowers a party member's attack by 50), Oily Spit (Deals 90 damage and catches you on blue fire), Mouth Hurl, Triple Hit

Giant Toothed Frog Stats: 2000 HP, 10 defense, immunity to stun

You defeat the beast and get 8 darkshards. It drops 5 shells and 2 fangs. You pocket them and continue to The Epic RPG - Ungreenleaf Village. There is a cave down below, but reaching it would require a cyclone. (Demon wings and cyclone person party member required) Flying down, you reach The Epic RPG - Explosive Underwater Cave.
Soul of Aqua (GDhaxer95 Things)

The Soul of Aqua Is one of the Three Elemental Souls, This item Is Dropped by Monsters in the Ocean After the three mechanical bosses have been defeated. Its a Material.

## Crafting

#### Used in

* **At an Soul Anvil**

* Soul of Natura (1) = *Soul of Aqua* (1) + Soul of Terra (1) + Soul of Magma (1)

* Hydragon's = Tsunami (1) + *Soul of Aqua* (18) + Ectoplasm (10) + Soul of Flight (5)

* Water Infused Crystal = *Soul of Aqua* (20) + Fishron's Scale (13)

## Drop From

* Any Monsters in the Ocean After the three mechanical bosses have been defeated at an 60% chance.
Queen's Sting

The Queen's Sting is a Extreme Mode exclusive accessory dropped by the *Queen Bee*.

## Effects

* Increase all your damages by 6%.
* Your attacks have a small chance to inflict *Poisoned* and *Venom* debuffs for 3 seconds.
* Deals 60 damage and additionely poison ennemies attacking you from behind.

## Drop

* Queen Bee (**Extreme Mode Only**) = 15%
The Epic RPG - Charoite Atoll

You're swimming in the water. You have 20 turns of breath. However, if you have demon wings, it goes up to 38.

You're in a beautiful coral reef. Fish stir around you, spinning up cyclones of water. A person with webbed wings emerges from a reef and dashes at you!

Cyclone Water-Person Pattern: Gusty Wind, Oil Bomb (Inflicts demonfire for 2 turns and deals 80 damage), Dino Coin Toss (Tosses a single Dino Coin at you, which deals 100 damage), Spiked Charge, Demon Resin (Coats his sword in demonfire for 3 turns), Slash, Soul Drain, Dodge, Resistance (Boosts defense by 3 for 3 turns), Slash, Cyclone Trap (Nullifies your defense for 2 turns), Spiked Charge, Spin

Cyclone Water-Person Stats: 545 HP, immunity to stun and fire

After knocking him down, he surrenders to you and joins your party.

He starts with a Light's Bane, an Aquabow (47 ranged damage), and 450 HP. He also carries 15 demonfire arrows (13 damage + demonfire for five turns) and 8 lifesteal arrows (10 piercing lifesteal damage). He also has a natural immunity to all types of fire.

With him, you fly back up to Emperor Islet.
The Epic RPG - Keenaklha Tower Floor 3

You climb up the ladder. This floor is overgrown, vines crawling down from the ceiling and ivy creeping up the walls. There's no gate in this room, and instead a large doorway, which releases one Tower Slime 3, one Rune Beast, and two Hellhounds.

Hellhound Pattern: Hiss (one party member deals x0.5 damage for five turns), Dodge Roll (690 damage to one teammate and takes x0.5 damage this turn), Dodge, Deep Claws (730 damage and bleeding for three turns), Arms of Iron, Dodge, Enchant, Hell Roll (760 damage to one teammate), Hell Roll, Hiss, Dodge, Dodge, Dodge, Deep Claws, Dodge, Dodge Roll.

Hellhound Stats: 5400 HP, 75 defense, immunity to all fire types, x2 vulnerable to curse

You slay the four creatures, earning 15 Darkshards. The slime also drops a crate, which you open, collecting 6 Shade Ore, 3 Large Claws, and a Fang! Some of the ceiling shifts into a staircase which you walk up.
Snowman Executioner

Snowman Executioner. Snowman Executioners are Super mode enemies that spawn in The Alps.

## Appearance

Snowman Executioners look identical to Mister Stabby, except they carry a giant black and silver axe that is by default carried in an upwards position.

## Attack Style

Snowman Executioners hop up and down aimlessly until a player is range of 25 - 30 blocks. Upon noticing the player, the executioner will hop at a fast pace towards the player. When very close to the player they will swing their axe down and deal melee damage. It takes them about 1 second to swing their axe back up and swing it again. You can only be damaged if their axe is facing down near you.

## Stats

HP: 500

ATK: 150  (Melee axe attack)

DEF: 80

Immune to: All Debuffs

Drops: Executioner's Axe (0.3% chance)

Environment: The Alps

AI Type: Mister Stabby AI

Rarity: Pretty Common

KB Resist: 100%

Coins: 5
The Epic RPG - Fuasia Shore

You step onto the shore and try to get the water out of your clothes. You unwet them successfully. You then walk across the shore, sand getting into your shoes. Speaking of the sand, it's a purple color... that's not right. No trees are here, but there's some specks of cyan grass. That doesn't seem good. There's a small shrine on the shore... you carefully place a Darkshard on it. The altar shakes violently, and starts producing a blinding light. As the glare fades, you see yourself facing the Swamp Magicmaker!

Swamp Magicmaker Pattern: Dodge, Wipeout!, Spell-Be-Gone, Dodge, Steel Hide, Magic Beam, Dodge, Aura, Magic Beam, Dodge, Batter, Crumble, Dodge, Branch Bam, All-Out Attack, Dodge, Specter, Manaleech (Player and party members lose 100 mana), Dodge, Magic Beam, Screech (All party member's defense divided by 2 for the rest of the battle), Dodge, Specter, All Eyes On You (290 piercing damage to player), Dodge, Ritual, Fallen Friends, Dodge, It's All Coming Together (x2 damage for four turns), Manaleech, Dodge, Guard, Crumble, Dodge, Magic Beam, Batter, Dodge, Mega Guard, Hi-Jump, Dodge, Crumble, Aura, Dodge, Specter, All Eyes On You, Dodge, Spider Dance, Summon. Swamp Magicmaker Stats: 6000 HP, 8 defense, immunity to stun, curse, and fire

You deal the final blow to the Swamp Magicmaker, making it collapse onto its shrine. It poofs into a green cloud of dust, which blows onto the sand, turning it to a normal shade of tan. The grass becomes a lush shade of green as well. There's also 30 Darkshards, 100 Crystal Coins, and the Magical Plan left on the altar. You can craft new items! A Spirit Tome is also left behind, but you don't know what its use is. You look at the purified shore. You then turn your attention to a small seaside town made visible after defeating the creature, possibly enchanted by the same magic that changed the beach. You walk over to it and enter Indigosprout Town.
The Epic RPG - Main Floor

You explore the main floor of the outpost. The floorboards are creaky and rotten, the windows are broken beyond repair, and vines crawl along the walls. A ladder leads up to the next floor of the outpost. You walk over to the ladder to climb up to the floor above, but two Skeletal Swordsmen 2s and an Undead Archer attack!

Undead Archer Pattern: Inner Fling, Dodge, Dodge, Fire Bow (785 damage to you or a party member), Fire Bow, Dodge, Ignite Arrows (for five turns, all attacks by enemy inflict fire for 10 turns), Fire Bow, Dodge, Dodge, Creep, Strangle, Dodge, Deep Wound, Charge Arrows (for three turns, all attacks by enemy stun for two turns), Dodge, Creep, Fire Bow, Dodge, Dodge, Dodge, Slimy Hop, Slimy Hop, Dodge, Curse Imbue, Dodge, Slimy Hop, Fire Bow, Dodge, Dodge, Living Skulls.

Undead Archer Stats: 2895 HP, 75 defense, immunity to stun, defense reduction, curse, bleeding, and shattered, x0.1 damage from plague

You defeat the skeletons, snatching 9 Tyro Tokens from their re-deceased bodies. You climb up the ladder to the floor above.
The Catacombs

***"You feel the air getting colder around you..."*** This article is a work-in-progress! When it is completed, please remove this template.

The Catacombs. The Catacombs is a Super mode biome that generates on wither the left or right side of the new-generated terrain that appears after World Extension.

## Biome

The Catacombs consist of long, narrow/wide tunnels everywhere the go in completely random directions, similar to the Underground Desert. The tunnels stretch all the way down to the Underworld. The background of the tunnels look grey and have cosmetic shelves with skeletons in them, cobwebs, scary paintings, etc. The biome extends all the way up to the surface.

The surface of the biome looks like a rather large patch of grey gras with skulls all over it and torches with a tunnel that leads down into the underground catacombs. There is several blocks that make up the catacombs:

* Old Bricks
* Old Brick Walls
* Doodads everwhere
* Skulls
* Ancient Ore

There is also random patches of Ancient Ore scattered around the catacombs.

## Enemies

* Ancient Mummy
* Bone Demon
* Dungeon Golem
* [WIP]

## Notes

* The Catacombs's tunnels are nearly identical to the twisty tunnels of the Underground Desert.
The Epic RPG - Path of Shadows

You walk along the very colorful path. Dark, tall trees tower over you. As you walk, you feel a shadowy wind blowing through you, giving you an odd feeling and increasing you and your party members' max mana by 50.

You notice a dark purple chest tucked into the branches of one of the trees. You grab onto a branch and push off the chest, denting it slightly but not doing any major damage. Opening the chest, you find two Fangs, four Shells, two Shade Ore, and a Ra'zaxe (48 damage + 20 piercing damage, and stuns for a turn every sixth turn). Pushing the chest aside, you continue down the path.

As you trek, you catch a glance of a Ra'zac watching from the trees, although it might just be a mind trick. Not wanting to know of any potential consequences, you hastily run down the path to a village.
The Epic RPG - Ocean Surface

You reach the surface of the ocean. You start repair on your mask, but then notice that the moon has risen. The moon suddenly shoots a ray of light at the eye of the storm, which becomes... a *literal* eye of the storm. The hurricane has been infused with lunar powers, and been turned into a... sentient being.

Lunar Hurricane Pattern: Ray (690 damage to one party member), Ray, Guard Up (takes 1/4 damage this turn), Barrel Fling, Snatch, Guard Up, Guard Up, Ray, Ink Fire, Guard Up, Reinforcements (summons a Glow Squid), Spell Swipe (steals and uses one of your highest level spells), Guard Up, Ray, Snatch, Snatch, Guard Up, Guard Up, Guard Up, Self Buff, Fling (850 damage and confusion for two turns), Barrel Fling, Ray, Guard Up, Unpiercing (immune to piercing for five turns), Spell Swipe, Guard Up, Ray, Snatch, Barrel Fling, Guard Up, Guard Up.

Lunar Hurricane Stats: 10880 HP, 95 defense, immune to stun, confusion, brainshock, and all fire types, x1.5 vulnerable to curse and defense reduction

You defeat the moon-blasted storm. It fades into a small, harmless whirlpool. 25 Tyro Tokens are scattered around the range of the hurricane, which you collect.

A crate floats in the water, which you break open to collect a key, a mana goop, 10 Tyro Tokens, a Hexed Amulet (every seventh turn, defense is increased by x2 but damage is reduced by x0.4, or vice versa, for that turn), and a Moon Axe (280 damage + 90 piercing damage and inflicts brainshock for two turns every eighth turn). Your max mana has increased by 50!

You finish repairing your scuba mask, and swim back down underwater.
Omniplasm (GDhaxer95 Things)

Omniplasm Is an Post-Plantera Crafting Material Made of One Ectoplasm with an True Soul at an Soul Anvil. This item Can be used to Make Weapons and Others things.

* Tooltip = **The Spectral Energy of Everything...**

## Crafting

#### Recipe

* **At an Soul Anvil**

* *Omniplasm* = Ectoplasm (1) + True Soul (1)

#### Used In

* **At an Soul Manipulator**

* Burning Skies = Eternal Eclipse (1) + Star Wrath (1) + Star Fury (1) + Galactical Fragment (30) + Lunatic Alloy (30) + Star Feather (20) + *Omniplasm* (10)

* Galactic Helm = Galactical Fragment (14) + *Omniplasm* (10)

* Galactic Chestplate = Galactical Fragment (24) + *Omniplasm* (18)

* Galactic Leggins = Galactical Fragment (19) + *Omniplasm* (14)

* Ecto Blade - Spectre Bar (15) + *Omniplasm* (20) + Adamantite/Titanium Shortsword