College of the Starlight Acrobat

## Level 3

#### **Star Performance**

When you join this College at 3rd level, you gain proficiency in Acrobatics or Performance. If you already have proficiency in either or both of these skills, double your proficiency bonus for any ability check you make that uses Acrobatics or Performance.

#### **Starlight Dance**

Beginning at 3rd level, you can enter a Starlight Dance as a bonus action by expending a Bardic Inspiration die, provided you aren't wearing light, medium or heavy armor or using a shield. You can also dismiss the Starlight Dance at any time you choose (no action required).

Your Starlight Dance lasts for 1 minute and grants the following effects:

* You gain a bonus to your AC equal to your Charisma modifier (minimum of +1).
* Your walking speed increases by 10 feet.
* You have advantage on Dexterity (Acrobatics) checks.

Your Starlight Dance ends early if you meet any of the following conditions:

* Incapacitated
* If you don armor or a shield
* If you use two hands to make an attack with a weapon
* You didn't move at least 20ft on your turn

## Level 6

#### **Feats of Derring-do**

At 6th level, you learn to perform impressive displays of martial prowess and speed. Once per round when you make an attack action with a finesse weapon you can empower your strike in one of the following ways:

##### • Corps-a-Corps

You can expend one use of your Bardic Inspiration to lunge 10 feet towards a creature as part of your Attack action. Roll the attack before lunging. If the attack hits, the target suffers extra damage which equals the number you rolled on the Bardic Inspiration die. The dash does not trigger opportunity attacks.

##### • Coupé.

You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit and to any other creature that you can see within 5 feet of you. The damage equals the number you roll on the Bardic Inspiration die.

##### • Reprise.

You can expend two uses of your Bardic Inspiration to gain the Extra attack feature this turn and add the result of your roll to both damage rolls.

##### • Cross Over.

You can expend one use of your Bardic Inspiration to cause the weapon to deal extra damage to the target you hit. The damage equals the number you roll on the Bardic Inspiration die. Regardless if the attack hits or not, you jump backwards up to 10 feet back which does no provoke opportunity attacks.

#### **Balance**

Starting at 6th level, you bring balance into your fighting style. When you cast a spell as an Action, you can make one melee weapon attack as a Bonus Action on the same turn.

#### **Equilibrium**

Additionally as a bonus action on your turn, you can expend one spell slot and gain a number of bardic inspiration dice equal to the spell level as seen below. All inspiration gained by this feature is lost upon completing a short or long rest.

1st - 1

2nd - 2

3rd - 3

etc.

## Level 14

#### Masterful Display

Starting at 14th level, you weave blade work and spell slinging to a point where they work in tandem with perfect harmony. Whenever you cast a Bard spell and make a melee weapon attack as a separate actions (such as through the use of the Balance feature), you gain a stack of Acceleration, which can stack to a maximum of (1 + your Charisma score modifier). Once per turn, you can expand one stack of Acceleration to enhance one of your Feats of Derring-do in one of several ways:

• You can expend one stack of Acceleration to gain advantage on Dexterity Saving Throws and difficult terrain does not take additional movement until the end of your next turn.

• You can use your reaction to move a number of feet equal to the number rolled on your Bardic Inspiration die multiplied by 2.5 plus half of your current movement speed. This movement does not trigger opportunity attacks

• One creature hit by your Feat of Derring-do cannot take a reaction this round

• You can add the number rolled on your Bardic inspiration to your AC until the start of your turn.