recursal/Fanatic-Fandom huggingface dataset:
Convince farmer Jess to plant Agave on her farm

**Convince farmer Jess to plant Agave on her farm** is a quest in *Wasteland 2*.

## Overview

The first quest given by Steven Dengler, to see if player can be trusted.

## Walkthrough

* Talk to Jess, she is located left of the entrance to the Crater in the north.
* You can threaten, or just be nice (Kiss Ass 6). She will give you 40 9mm bullets, you can also offer to pay the 40 bullets yourself instead.
* Return to Dengler and give him 40 of any bullets.

## Reward

* Experience
* 5 9mm ammo
Dalton

I thank Dalton to this day for forcing us to stay together through the rough patches at the beginning. I wish he'd lived long enough to see what we've made of ourselves now. Sadly, he died on patrol, leading another band of new recruits, just before I made captain. Damned shame.

Sergeant **Dalton** was the drill instructor for the Rangers during the time of Snake Vargas, responsible for ensuring he, Hell Razor, Thrasher, and Angela Deth worked well together as a team. He perished on patrol.
Cruel Gibbon

## Cruel Gibbob

Cruel Gibbon - character in Fountain of Dreams.

## Main information

Meets on the first floor of BigTop. He will immediately attack you.

## History

One of the many crazy Clowns. Created, presumably, to keep Granny Astor from being rescued.

## Tips

* He is very strong and durable, so the best way to kill him is to shoot 40 rounds from the machine gun.
* Don't try to kill him with pistols or shotguns - he has tons of con.

## Interesting facts

After launching the 8-ball on the 3rd floor of the BigTop, he will be crushed by it.

## Appearance

Cruel Gibbon appears only in Fountain of Dreams
Danny Smiles

**Danny Smiles** is a recruitable character in *Wasteland 3*.

## Background

One of the predefined ranger recruits you could choose for your group.

### Con Artist

*You talk fast and always have something to say. It's the speed, the quick thinking that keeps you sharp when you're on your own with no one to watch your back. But maybe the Rangers could use some of that quick thinking. It's good to be in a crew that looks out for each other.*

## Interactions

### Ranger recruit

Main article: Wasteland 3 companionsCan be hired at Ranger HQ by speaking with Sergei Greatski after completion of Home Away from Home quest.

## Inventory

* Weapons:
	+ VP91Z
* Items:
	+ Med Hypo

## Gallery

* Appearance
* Profile view
Deluge of Blood

The **Deluge of Blood** is a great cataclysm prophesized by the Dorseys who believe themselves to be its harbingers. Similarly to the Deluge of Fire, the Dorseys consider the Deluge of Blood to be the end of the old world and the beginning of the new world. According to Jarett Dorsey, the Deluge of Blood began with the Dorsey attack against the Desert Rangers' Team November at the Ambush site and would spread to all of Colorado.

Erastus Dorsey saw his customized machine gun, The Coming Storm, as a harbinger of the Deluge. It was considered as ruthless and efficient as Erastus was.

According to the Priest of the Final Deluge, blood is one form that some people say the Final Deluge will take, and that the Dorseys justify their evil ways by twisting the faith of the followers of the Church of the Final Deluge who await the Final Deluge.

## References

1. ↑ Conversation with Jarett Dorsey
2. ↑ Wasteland 3 loading screen hints
3. ↑ Description of The Coming Storm
4. ↑ Priest of the Final Deluge sermons
Cosmonaut Logs

**Cosmonaut Logs** is a cassette tape in *Wasteland 3*.

## Description

The label reads, \"Space habitat daily logs.\"

## Transcript

Okay, Leshchenko. Today only we speak American, yes? We practice for glorious invasion.

Da, Shansky! I mean, yes! When great day comes, no one will be knowing we are not good old American boys. Ha ha. I start, okay? Hello to you, friend. I would like hotdog, if you please.

Of course, pal. One hotdog to be coming up! Would like eating fried potatoes as well?

beeping:: \"Thank you! What kind of American am being if I not liking fried potatoes? It is best, yes?
louder beeping:: \"Yes. Yes, it is best. It is... Er, Leshchenko, are you hearing beeping? Like altitude meter?
Please, Shansky, this is not being typical American conversation. Ask me about my picking-up truck.

No, Leshchenko, I think there is problem! We... *Ty che blyad!?!*\" ::explosions::"

## Location

* Scar Collector mine: Level 10 electronic safe at the "mine" entrance.
Crippling linkage

## Effects

* +8 Damage
* 50% to apply Slowed

**Crippling linkage** is a weapon mod in *Wasteland 3*.

## Description

Through a bespoke gas compression chamber and exhaust management system, this linkage "drapes" fired rounds in an air cushion that dramatically increases impact, shattering bone and bruising soft tissues.

## Locations

Recipe
Cannibal Jamboree: Dropped by Rollan Giff.
## See also

Other damage boosting linkages:

* Razor linkage
* Toxic linkage
Covenant

Classic and Remastered

### Skills

Assault Rifle 5, AT Weapon 3, Rifle 5, SMG 3, Clip Pistol 4, Brawling 3, Medic 3, Climb 4, Silent Move 3, Skill Points 4

### Level

10 (Grenadier Major)

"Get me loose," says the prisoner.

**Covenant** can be found locked in a Las Vegas Jail cell.

## Background

He is a recruitable NPC and pretty much a must have for your party. Recruited into Ranger service, Covenant reached the rank of Grenadier Major.

## Interactions

### Companion

* As a party member, Covenant is one of the best NPCs in the game, coming with an excellent array of stats and a good chunk of skills. What's more, he can be collected early on in the game, at the jail in Las Vegas. You only need to open his cell and pass a level 3 Picklock check or use Strength to break him free of his chains.
Darwin Branch Library

**Darwin Branch Library** is a library in Darwin. Enter the building in the east of Grand Ave.

## Skills

* Brawling
* Climb
* Clip pistol
* Knife fight
* Pugilism
* Rifle
* Swim
* Knife throw
* Perception
* Assault rifle
* AT weapon
* SMG
* Acrobat
* Gamble
* Picklock
* Silent move
* Confidence
* Sleight of hand
* Demolitions
* Forgery
* Alarm disarm
* Bureaucracy
* Bomb disarm
* Medic
* Safecrack
* Cryptology
* Metallurgy
* Electronics
* Doctor
* Clone tech
Damaged Armor

**Damaged Armor** is a status effect in *Wasteland 3*.

## Description

Your protection's not so effective anymore.

## Interactions

Puncturing Shot, Assault Rifle perk, has 100% bonus damage against targets with Damaged Armor.

## Sources

### Weapons

75% to apply **Damaged Armor**
* Elite Hot-Rivet Rifle

25% to apply **Damaged Armor**
* Dorsey Family Sword
* Hot-Rivet Rifle
* Spike Driver

20% to apply **Damaged Armor**
* Clawed Gauntlet
* Eliminator

15% to apply **Damaged Armor**
* Rib Cracker
* Widow Maker

10% to apply **Damaged Armor**
* Autovolver
* Laser Pistol
* Nidhogg
* PDW-01

### Weapon Modifications

Applies **Damaged Armor**
* HE Capsule

15% to apply **Damaged Armor**
* HE Fuse Linkage
Di

Di
--

* In-game
* Concept art

**Di** is a character in the *Wasteland 3: Battle of Steeltown*.

## Background

D1 Disassembly Robot, adaptive neural net, self-governing protocol matrices, full analysis suite. A top-of-the-line assistant engineer built from the best old world tech - otherwise known as Di. Bordering on synth tech, Di is presently assisting Markham in her operation of the Steeltown arcology. Di was originally discovered by Markham as a disassembly robot, more specifically, a hunter-killer designed for seeking out synths and other robots with free will. Administrator Markham made numerous upgrades to its software in the years since, slowly turning her into an incredibly capable chief engineer for Steeltown. Di's prime directive of retiring malfunctioning and obsolete units remains, however - regardless of how it is used.

The twist in Di's case is that she is actually a synth, recovered by Markham and Blue on the way from the Motor City Combine. Recovered in Windsor, Ontario (near Detroit), Di was a Canadian highly advanced robot fashioned by the pair into an objective advisor meant to maintain perfect rationality and counter any biases they might have. Canadian accent notwithstanding, Di became an essential factor in the rise of Steeltown to where it is. However, Markham's use of Di as a sort of robotic Quisling to draw a pack of Arizonian synths to Steeltown to create the computation engine drove a wedge between the pair and alienated Blue.

Eventually, Blue went rogue and abandoned Steeltown to establish the Ghost Gang. Meanwhile, Markham modified Di even further, restricting her programming so that she would only act as a glorified calculator and unwilling tool of Markham's plans.

## Interactions

### Quests

* Factory Fracas: Di accompanies the Rangers to the factory floor as a guide.
* Steeltown Blues: Big role in the quest.
Demolitions

**Demolitions** is a skill in *Wasteland*.

## Wasteland

This skill used to determine accuracy in combat with grenades, TNT and plastic explosives. All weapons under this skill are one-shot, but will reload themselves until you run out. All weapons in this group will also attack any victim within the same range from you.

### Affected weapons

* TNT
* Grenade
* Plastic explosive
Demolitions (Wasteland 2)

## *Wasteland 2*

### Modifies

The ability to disarm explosives outside of combat. Unlocks perks that modify range and area of effect for thrown explosives.

### SP cost

**1:** 2 SP
**2:** 4 SP
**3:** 6 SP
**4:** 10 SP
**5:** 14 SP
**6:** 18 SP
**7:** 24 SP
**8:** 30 SP
**9:** 36 SP
**10:** 44 SP

**Demolitions** is a skill in *Wasteland 2*.

## Wasteland 2

Allows the player to arm and disarm a variety of different explosives. This skill is primarily used to deactivate booby traps.

The perk "Long Arm" (which is firstly unlocked after Demolitions level 2 and then secondly activated after spending a perk point) improves the range that you can throw explosives, such as grenades, pipe bombs etc. While damage is NOT improved with additional ranks in Demolitions, the distance thrown is improved with the above perk. At Demolitions level 6 the "Bomberman" perk, which is unlocked in a similar fashion as "Long Arm," further improves the utility of explosives in combat by improving the AoE (area of effect) of the explosives. Long story short while it is true that your skill rank in Demolitions does NOT change the damage of explosives, it DOES change the relative accuracy and utility via the ability to land bigger, more precise/long range explosives in combat.
Daisy's Rifle (Replica)

**Daisy's Rifle** is a weapon in *Wasteland 3*.

## Description

A replica of the rifle Sheriff Daisy used when she fought at the Patriarch’s side during the war against the Plains gangs. For her bravery, heroism, and tactical brilliance, he appointed her sheriff of Colorado Springs.

## Locations

* Downtown Colorado Springs: Patriarch's Museum. Unobtainable.
Cut-rifled barrel

## Effects

* +1 Armor penetration
* +4 Max damage
* -4 Min damage

## Item Data

### ID

ITM\_WeaponMod\_Ranged\_Barrel\_Tier1-2

**Cut-rifled barrel** is a weapon mod in *Wasteland 3*.

## Description

Simple, consistent rifling on a true bore for improved bullet velocity.

## Crafting

Cannot be crafted, but can be upgraded to Broach-rifled barrel.

## Locations

* Downtown Colorado Springs: Sold by Snappin' Jimmy Bob.
Critical Chance

**Critical Chance** determines how likely a Ranger is to inflict increased damage in combat.

## Overview

The basic chance to crit is primarily determined by the skill level, according to the table below:

## How it works

If a critical hit is rolled, the damage is determined primarily by the weapon critical damage modifier. I.e. if a critical hit is rolled and the weapon has a 1.4x damage modifier, then whatever raw damage was rolled, it is increased by a factor of 1.4.

For melee weapons and brawling, the game will also factor in the Bonus Melee Crit. Mult., which adds additional damage based on the Ranger's Strength attribute. I.e., on top of the standard critical hit multiplier, the weapon also deals damage based on the melee crit multiplier.

## Modifiers

Character
* Each point of Luck above 1 adds +1% to Chance to Hit, for a maximum +9% bonus.
* Various Trinkets provide bonuses or maluses.
Denver

**Denver** is a location in *Wasteland 3*.

## Background

Denver is named after former Kansas Territorial Governor James W. Denver. It got its nickname, the Mile-High City, because its official elevation is one mile above sea level. Now it's more or less a sea of ruins, with isolated centers of civilization scattered across its expanse. Most of Denver is in ruins. During the end of the old world, a nuclear weapon exploded high in the air over the city, killing most of the inhabitants. The skyscrapers that remain are jagged, crooked affairs that lean against each other. In their shadows, the lesser buildings have crumbled, forming ever-shifting mazes and subterranean tunnels of broken concrete and rusted rebar.

These urban wilds are battlefields for the predators prowling the city, unaffiliated treasure hunters, and scavengers. Though the radiation is long gone, Denver is still a deathtrap, but one studded with buried riches from the old world.
The Denver Airport Commune lies to the east of the ruins and is now a colony of artists, hackers, conspiracy nuts, mad scientists, and assorted eccentrics. The Commune is centered around the Space Shuttle Atlantis (which landed here sometime after the bombs fell), and is dedicated to strange experimentation, acts of cyber espionage against the Patriarch, and MANY other things.

In the north is the mighty stronghold of the Gippers.

## Locations

* Denver Ruins surrounding the Colorado State Capitol, renamed the Western White House by the Gippers.
* Denver Airport, taken over by the Machine Commune.
* Union Station, where the Hard Heads operate and Morningstar can be found.
* Tellurium Mine
Defender chassis

## Effects

* +300 CON
* LEVEL 1 radiation resistance
* +25% World Map Speed
* +250 Impact damage

**Defender chassis** is a chassis in *Wasteland 3*.

## Description

Sturdier frame design absorbs more punishment and allows for faster long-distance speeds, especially in those high-radiation zones.

## Locations

* Downtown Colorado Springs: Sold by Jimmie Longhaul
* Peterson Air Force Base: Sold by Bobby Cotter or the Arapaho mechanics.
Cryocell linkage

## Effects

* Converts to Cold damage
* +99 Armor penetration
* -10% Ranged damage
* 15% to apply Frozen

**Cryocell linkage** is a weapon mod in *Wasteland 3*.

## Description

An advanced heat pump connects the cryocell directly to the weapon's ammunition.

## Crafting

Ingredients to produce one (1) unit
* 1 Frozen Heart

## Locations

* Downtown Colorado Springs: Sold by Snappin' Jimmy Bob.

Recipe
Department of Energy Site: Owned by Dos-Teh-Seh.
## See also

Other ranged weapon damage type conversion mods:

* HE fuse linkage
* Incendiary linkage
* Plasma linkage
Conductive Beams

### Effect

Energy attacks have a 10% chance to electrocute enemies, dealing Energy damage to them and anyone standing nearby for 2 turns.

### Requirements

Weird Science 9

**Conductive Beams** is a perk in *Wasteland 3*.

## Description

It feels good to melt people with solid scientific principles.

## Effects

Energy attacks have a 10% chance to electrocute enemies, dealing Energy damage to them and anyone standing nearby for 2 turns.
Cryo grenade

### Dam. type

**Cold**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Frozen.

## Ability

Inflicts Frozen on anyone in the affected area, reducing their AP by -3 for 2 turns.

## Item Data

### ID

ITM\_Consumable\_Grenade\_CryoGrenade

**Cryo grenade** is a consumable item in *Wasteland 3*.

## Description

This technology shows much promise, but cryocells are still unstable. These grenades lose their cryogenic charge after about a year.

## Crafting

Ingredients to produce one (1) unit
* 1 Icy Carapace Shard

## Locations

* Denver Ruins: **Recipe** sold by Sister Nancy Forge.
DAT tape

**DAT tape** is a miscellaneous item item in *Wasteland 2*.

## Background

A grey plastic block with a silvery-black ribbon strung along two spools in the center. It looks like a computer storage device of some kind, but you'll need equipment to read it.

## Characteristics

Can be traded to Ethil Mercaptain in the endgame for a computer-assisted choke, computer-assisted barrel stabilizer, computer-assisted stabilization, and computer-assisted targeting.

## Location

* New Citadel: In the central area, behind the three pipes next to the southern entrance.
DeSoto rum

**DeSoto Rum** is an item in *Fountain of Dreams*.

## Background

Produced commercially by the DeSoto family and distributed throughout Florida and it is considered the most delicious drink of the times of the post-apocalypse.

There is a rumor that an additive in the form of water of dreams is added to rum, which is why those who drink rum gain resistance to any mutations for a while.

## Interesting facts

* After you drink the rum, your character will soon be "drunk", and you will be swayed in different directions from time to time.

## Tips

* If you get mutated, reload and drink this to a character that will get mutated shortly. This way you will be able to avoid it.
Desert Ranger Characters

## Description

A Desert Ranger is someone who has join either Arizona, Colorado, LA Rangers Or the Deth rebellion. Rangers key morals are to protect the Innocent and help everyone and anyone they can so that they can rebuild society back to the way it was before the bombs fell,

## Alive

### Canon

* Scotchmo (AZ/CO?)
* Your 4 Misc rangers Wasteland 3
* Angela Deth (AZ/LA/CO/DETH)
* Pistol Pete (LA/AZ/DETH)
* Takayuki (AZ/DETH)
* Connie Zeng (AZ/DETH)
* Wade Woodson (AZ)
* Brother Thomas (LA/AZ/DETH)

### Canon

* Major General Redhawk (AZ)
* Cadet Paul Takeda (AZ)
* Supreme Jerk Pavlish (AZ)
* Cadet SuAside (AZ)
* Technical Major Ron Nakada (AZ)
* Imperial Scarscsalp Ralf the Hobo (AZ)
* Dr. Mike Scott (AZ)
* Cadet Sxerks (AZ) (named After the admin of the Archived Fandom Wasteland Wiki)
* Lance Colonel Ken Stone (AZ)
* Cadet Zombra (AZ)
* Cadet ffordesoon (AZ)
* PFC David Assaf (AZ)
* PFC Bernard Assaf (AZ)
* Captain Christopher "brock" Notebroom (AZ)
* Cadet Woolfe (AZ)
* General Surgrue (AZ)
* General Varges (AZ)
* Thrasher (AZ)
* Ace (AZ)
* Hell Razor (AZ)
* Lexcanium (AZ)
* 4 rangers of team echo (maybe) (AZ)
* Major Prasad (AZ/CO)
* Pvt. Joey (AZ/CO)
* Pvt. Velasquez (AZ/CO)
* Pvt. Siegal (AZ/CO)
* Pvt. Lang (AZ/CO)
* Pvt. Russo (AZ/CO)
* Sgt. Walsh (AZ/CO)
* Sgt. Abbas (AZ/CO)
* Doyle (Team Charlie) (AZ)
* Tisdale (Hero of Santa fes) (AZ)
* Grenadier Major Aaron Zelek (AZ)
* Tobias Melson (AZ)
* Solveig Sefors (AZ)

## Fate Unknown

* Jodie Bell (AZ/(CO))
* Pvt. Beltran (AZ)
* La Loca (AZ/(CO))
* Senior Specialist Rook (AZ/(CO))
* Marie Brygo (AZ)
* Riley Woodson (AZ/(CO))
* Pizepi (AZ/(CO))
* Fawcett (Team Charlie) (AZ)
* Josephine (Team Baker) (AZ)
* Jailor Aldeen (AZ)
* Matthew Rogers (AZ)

(uncategorized)

* Barry Jackson
* Bell
* Benedict
* Benjamin Spangler
* Brass Knucks

* Carl Gustaf
* Christopher Burr

* Dallas
* Dave "Killer" Carlson
* Duke

* Erik Tidemann
* Ethil Mercaptain
* Evan Hawco
* Flintlock Eggleston

* Hunter

* Jak
* Jeff "Hungry" Hungerford
* Josephine
* Levi Hand
* Min Liang Tan

* Nur Giebitz

* Peppard

* Richard Dillo
* Robert Bowling
* Schultz

* Scorpia
* Steel Dawn
* Stephen Pate
* Steven Kral
* Tureaud

* Zara

#### Below Need review... their pages say they are buried outside citadel but i could not find their graves

* Sergeant General Christina (AZ)
* Grenadier Major Covenant (AZ)
* Lieutenant Danny Citrine (AZ)
* Lieutenant Felicia (AZ)
* Cadet Jackie (AZ)
* Lieutenant Mad Dog Fargo (AZ)
* Commander Pedros (AZ)
* Lieutenant Metal Maniac (AZ)
* Major Mort (AZ)

## Recruits

### Notations

* (c) means confirmed to have joined
* (u) means unknown whether they joined
* (d) means didn't canonically join
Cyborg tech control unit

## Effects

Gives Cyborg Tech perk.

**Cyborg tech control unit** is a consumable item in *Wasteland 3*.

## Description

A curved silicon wafer embedded with micro transistors. A long, thin, and very sharp needle protrudes from the center.

## Location

* Denver Airport: Purchased for $1024 from Vivisecto, RN.

## Note

Purchasing it during Wolfe's Hunt will prevent obtaining Combat Shooting skill book.
Deliver a letter to Robert Bowling's sister Katy in the Rail Nomads Camp

**Deliver a letter to Robert Bowling's sister Katy in the Rail Nomads Camp** is a quest in *Wasteland 2*.

## Overview

Robert accosts the Rangers, trying to sell them fake guns. He will also ask them to deliver a letter to his sister.

## Walkthrough

* Deliver the letter to Katy Bowling at the camp.
* Once she receives it, the Rangers can simply leave without investigating later. She will kill herself as a result.
* If, however, the Rangers investigate (with Smart Ass or Kiss Ass), she will explain that she is in trouble. This will cause Pitbull to appear.
* Initiating Brother/Letter dialog with her then selecting Goodbye without giving her the letter or investigating will also cause Pitbull to appear.
* Once Pitbull appears, the Rangers can let him collect, pay 500 scrap for her freedom, or fight for her. Killing Pitbull will cause the Red Skorpion Militia to go hostile at the Prison. Well, more than they usually are.
* (Alternately if Pitbull is killed before visiting Katy, the player must only inform her of his demise)
Custom portrait

**Custom portrait** is a feature allowing the player to upload their own portrait for use by Rangers in both *Wasteland 2* and *Wasteland 3*.

## Requirements

* 256x256 pixels large
* PNG format
* Placed inside the *Custom Portraits* folder in *Wasteland 2/3'*s My Documents folder (on Windows 10 that's *My Documents/My Games/Wasteland 3/Custom Portraits*).
Dave "Killer" Carlson

Captain **Dave "Killer" Carlson** is the leader of the first wave of Rangers at Santa Fe Springs.

## Background

Captain Carlson assisted Captain Angela Deth in the initial sortie to Los Angeles. While she performed an overflight of Seal Beach, he stayed behind with a group of Rangers to secure the Santa Fe perimeter. Unfortunately, things went to hell fast. Nuke pooches swarmed through openings in the perimeter wall and ripped apart Team Foxtrot. By the time Team Echo arrives at the compound, Carlson is the only one left and even he is rapidly bleeding out.

## Interactions

* After the Ranger team patches the holes in the perimeter wall, Carlson expires, but manages to pass on orders from the brass.

## Trivia

Dave "Killer" Carlson was a character in the 1977 movie Slapshot played by Jerry Houser.
Dexterity

## Wasteland

**Dexterity (DEX)**: Ability to master one's movements like picking locks or aiming weapons. Dexterity is very important in combat, and extremely useful in mastering the "thiefly" arts.

### Affected skills

* Clip pistol
* Knife fight
* Rifle
* Knife throw
* Assault rifle
* AT weapon
* SMG
* Picklock
* Sleight of hand
* Forgery
* Safecrack
* Helicopter piloting
* Energy weapon

## Fountain of Dreams

One of the most useful attribute of the character is that it allows you to attack first in battle, as well as miss less often.
Dee Sharp

**Dee Sharp** is a character in *Wasteland 3*.

## Background

*This woman doesn't look like the other slaves in the mine. She has the tattoos, scars and shoddy implants of a Scar Collector.*

Dee Sharp is what you might call a dissident. Running the Company Store, the bar for the Collectors, she served the drinks and took to the stage to brighten up the cyborgs' day. Then one day, Steel-Trap, the ruler of the Scar Collectors, decided that he didn't like one of her songs and decided to take it out on her (granted, she did call him out for his shit leadership on stage). He jumped her, mauled her, ripped off her combat mods, and threw her into the space station to mine for scrap.

Of course, it was presented as an accident and that she's gone missing. Weeks passed, the Collectors swore vengeance up and down on those who abducted her, and they were none the wiser that she was just a short walk away, behind a bulkhead of Soviet steel.

## Interactions

### Quests

* Canary in the Coal Mine: Dee provides the leverage necessary to sow discord among the Scar collectors.
Crossboom

## Effects

Applies Explosive Bolt

**Crossboom** is an assault rifle in *Wasteland 3*.

## Description

Dynamite stick quarrels may take a second to explode, but they're worth the wait.

## Note

Despite the fact that this is unique weapon it does not uses image with unique orange glow.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 71 - 79 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

Red Key locker in Bizarre Exterior; behind locked door in the dentist's office.
Credit Approved

**Credit Approved** is an achievement in *Wasteland Remastered*.

## How to obtain

* Travel to the Rail Nomads and meet the Brakeman at the caboose (eastern end of the train). Then head over to Quartz and find Head Crusher in the inn. Sit down in the chair opposite and use the Visa card on your character to complete the achievement.
Commando legs

## Effects

+0.2 Combat Speed

**Commando legs** is an armor piece in *Wasteland 3*.

## Description

No wonder this gear is so highly-sought after - the plates are extremely light and the padding comes pre-patterned with arctic camouflage.

## Armor set

* Commando helmet
* Commando armor
* Commando legs

## Locations

* Denver Ruins: Sold by Human Outreach Mobile Gift Shop. Appears if the Commune is convinced to trust humans.
* Aspen: Sold by Opie.
* Sold by world map merchant O'Leary Family if encountered near Cannibal Jamboree.
Cover

**Cover** is one of the basic combat mechanics of *Wasteland 2*. Visible in combat thanks to the icon shown on the right, cover conveys a:

* flat +10% bonus to chance to hit with ranged weapons
* a +50% bonus to evasion.

Correctly utilizing cover is essential to surviving late-game engagements, particularly against high damage creatures like the Scorpitron 2.0. Note that some types of cover, like wooden crates, can be destroyed by explosives or sustained fire. Some types of cover can also be explosive, doing more harm to a Ranger than good.

Cover bonus is ignored while enemy is moving, so you can use ambush to obstruct their movement and to hit moving enemy without cover bonus.
Cryo exo armor set

## Cumulative effects

* +50% Cold resistance
* +30% Energy resistance
* +30% Fire resistance
* +20% Cold damage
* +100% Resistance to Frozen

**Cryo exo armor set** is an armor set in *Wasteland 3: Battle of Steeltown*.

## Armor set

* Cryo exo helmet
* Cryo exo suit
* Cryo exo leg armor

## Effects

Cumulative effects of all items.

* +24 Armor
* +50% Cold resistance
* +30% Energy resistance
* +30% Fire resistance
* +20% Cold damage
* +100% Resistance to Frozen

## Locations

* Steeltown admin level: Two sets sold by Amos Ryan after completion of Factory Fracas quest.

## See also

* Elite cryo exo armor set  - A better craftable version.
* Energy exo armor set  - Energy version of exo suit.
* Pyro exo armor set  - Fire version of exo suit.
Dark Clouds

**Dark Clouds** is a quest in *Wasteland 3*.

## Raw strings

```
Dark Clouds
Investigate the Oil Field
Saved the Oil Field
Killed the Gippers
Rescue the trapped Gippers
Prepare the battlefield with Sister Nancy Glory.
Survive the 1st wave of Godfishers.
Return to Sister Nancy Vigilance in the Denver Ruins.
Abandoned the Gippers
Survive the 2nd wave of Godfishers.
Survive the 3rd wave of Godfishers.
Survive the 4th wave of Godfishers.
Survive the battle (wave 5)
Talk to Nancy Glory and prepare for the 2nd wave of Godfishers.
Survive until the end!
Talk to Nancy Glory and prepare for the 3rd wave of Godfishers.
Talk to Nancy Glory and prepare for the 4th wave of Godfishers.
The Rangers investigate the black smoke and flames pouring from a Gipper Oilfield and discover a slaughter - the Godfishers have pillaged the area, and left mutilated Gippers hanging from kites in the air. Upon investigating, players discover that the Godfishers have set fire to the oilfield and left the remains of Gippers floating in the air on leathery kites throughout the area. The savages intend to completely destroy the field, filling the sky with acrid smoke in the hopes of waking their gods.
Sister Nancy Vigilance asks the players to assist the Gippers in the Oil Field to the East of the Denver Ruins.
The Gippers are grateful for your aid, and you may now enter their Stronghold.
The Rangers kill the Gippers, turning them (and the Gipper back in the stronghold) hostile.
Find and rescue the Trapped Gippers.\n
Talk to Sister Nancy Glory. Tell her what the Gippers need to do in order to survive.
Survive the wave of Godfishers.
Return to Sister Nancy Vigilance in the Denver Ruins.
The Rangers abandon the battle and all the Gippers are slaughtered. The other Gippers will not help them, and the Rangers must attack the Stronghold to gain entrance and complete \" The Zealot.\"
Survive the wave of Godfishers.
Survive the third wave of Godfishers.
Survive.
What?! They should have all been dead!
Organize your defenses for the next wave.
Without Sister Nancy Glory, you won't be able to organize the Gipper defenses. Your only hope is to kill every last Godfisher. \r\n\r\nReagan have mercy!
Prepare for the next wave.
Prepare for the next wave."

```
Cultist's journal

**Cultist's journal** is a lore book in *Wasteland 3*.

## Description

This journal is a jumble of dog-eared pages sandwiched between scarred leather bindings. It stinks of chemicals.

## Transcript

January 4th

Mother Iodide tells us stories of the exodus every night. Sometimes, she tells us Saint Charmaine came to warn her parents that the robots were coming, and that's how they escaped from Las Vegas. Sometimes she says the robots woke her in the middle of the night, wearing her parents' faces like masks. I don't know which is right. Maybe neither. Iodide looks into the glow sometimes, and it does something to her. Anyway, I'm pretty sure the robots were real. All the parents say so. Big spindly robots. Like spiders. And they were coming to destroy humanity. They wanted us dead, but we escaped. Like spiders, hiding from a big shoe.

So we survived. The Servants of the Mushroom Cloud. We were led across the mountains by Einstein and Oppenheimer, to this place, which the parents say is sacred. It is the place of the Eternal Glow. The Holy Detonation. The place Saint Charmaine promised us.

February 13th

Mother Iodide gave me more of my medicine. It's beautiful and it glows, and I feel like I'm singing in the temple, but it hurts too. My gums are soft and swollen and they bleed sometimes. But at least the robots didn't kill us. At least we're free.

March 8th

Mother Iodide gave herself to the Holy Detonation today. A sacrifice, she said, to help the scholars find the grand equation, which will save us all and make us well again.

Maybe I should be a sacrifice too.

I'm so tired. My teeth hurt.

It's hard to think. My dreams don't stop in daytime now.

I eat my teeth.

All hail the Mushroom Cloud.,

## Location

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Conquerors! Betrayers! Butchers!

**Conquerors! Betrayers! Butchers!** is a radio broadcast in *Wasteland 2*.

## Transcript

Los Angeles, this is Matthias speaking. Do not be fooled. The Desert Rangers are only helping you to blind you to their true intent. Do not listen to them. Do not let them into your homes!

They are not here to help. They are not here to bring law and order. They are here to take this land for their own! They are conquerers! Betrayers! Butchers!
Dale

**Dale** is a lone trader found at the Canyon of Titan.

## Background

A shaggy, shabby guy in a tie-died shirt and fringed leather jacket. He's wearing a bandana across his forehead and carrying a filthy backpack. As you get close, he approaches, smiling. He seems nice enough, but the guy is definitely on something. He's sweating and jittery.

## Interactions

### Details

* Dale will ask the Rangers to part with a can of goop to help him cover the tribute. The Rangers see through his crappy excuses (Smart Ass 4 and 5), eventually realizing that he's lying and forcing him to come clean. Dale is a smuggler and he is carrying drugs into Damonta, ones he doesn't want the monks to pilfer for their hospital. In exchange for the goop, he will return an empty sludge container that can be refilled (two barrels are on the Temple map alone) and give the code (60845) for the only entrance to the monk complex that does not have monk patrols every which way (once the Rangers talk to him inside the Temple perimeter).
* Once inside the temple, Dale will also sell Roasted Scorpions.
* He can be found dead inside the strip club once at Damonta.
Crazed

**Crazed** is a unique status effect in *Wasteland 3*.

## Description

This creature's brainwaves have been scrambled. They can't tell friend from foe.

## Effect

Affects only organic targets. Target became friendly and attack enemies for 2 turns.

## Note

Attacking previously hostile targets under **Crazed** effect may cause serious problems (depends on targets). Because these targets became true friendly for the effect duration, and attacking them will be the same as attacking civilians.

* Lucia Wesson will be very angry and permanently leave the party at the end of the combat.
* Same problem may happen to Darius Kwon.
* Also some friendly targets may start to be hostile and attack the party successfully ruining your gameplay.

## See also

* Glitched has similar effect, but against mechanic targets.
Deluge of Water

The **Deluge of Water** or the **First Deluge** was a great flooding of Earth with water according to the religious beliefs of the Church of the Final Deluge. This event was also mentioned in the Holy Bible.

Followers of the Church of the Final Deluge believe that the Deluge of Water was sent by God, and just as with the Deluge of Fire, the wicked were purged and the righteous were saved.

## References

1. ↑ Dialogue with Miriam Knox after completing Aspen.
Connie Zeng

**Connie Zeng** is a character in *Wasteland 3*.

## Background

Lieutenant Connie Zeng was Angela Deth’s second-in-command for the Colorado advance team. She is a trim woman wearing plain gear with no identifying insignia. She's been part of the Arizona Rangers for a while together with her husband, Jason, who is now running a weapons shop back at HQ. Since joining up the Advance Team of Colonel Deth, she has been quite busy - partly adapting to her nickname, Train, given to her ever since the team found out her maiden name was Chou and her husband called her Chou Chou Train.

## Interactions

### Quests

* The Traitor: Connie appears after dealing with Valor and Victory, offering a face to face with Colonel Deth.
Elite pyro exo leg armor

## Effects

+0.1 Combat Speed; +9% Cold resistance; +9% Energy resistance; +20% Fire resistance; +5% Fire damage; +30% Resistance to Burning

## Item Data

### Value

$ 750

**Elite pyro exo leg armor** is a craftable armor piece in *Wasteland 3: Battle of Steeltown*.

## Description

When the floor is lava, you will reign supreme.

## Armor set

* Elite pyro exo helmet
* Elite pyro exo suit
* Elite pyro exo leg armor

## Crafting

Ingredients to produce one (1) unit
* 18 Tellurium steel

## Locations

* Steeltown gates: Complete schematics set in the level 10 locked safe in the scrapyard.

## See also

* Pyro exo leg armor
* Cryo exo leg armor
* Energy exo leg armor
* Elite cryo exo leg armor
* Elite energy exo leg armor
Denis Semenov

**Denis Semenov** is a miner that works in Leve L'Upe Mine.

## Background

A burly, gray-haired miner in grimy overalls. He wears a handkerchief over his mouth and nose. Denis is the leader of the Leve L'Upe miners, foreman Semenov ensures that everyone does his bit. He cares about the people at the mine and will not hesitate to call upon the Rangers if the situation calls for it.

## Interactions

### Quests

* Rescue the trapped miners: Dennis gives the quest and grants the reward once it is completed.
Denture paste

**Denture paste** is an item in *Wasteland 2*.

## Background

Just what Mr Paladino needs (*CA2\_DenturePaste\_Obtained*) for the quest [1]. You can obtain it at Brentwood Dentist in the following ways:

* Trade Painkillers with Dentist Bill
* Obtain it from a locked chest behind Dentist Bill's building. Minimum of lockpicking level 8 needed to unlock it.
Crystal shards

**Crystal shards** is an ammunition type in *Wasteland 3: Cult of the Holy Detonation*.

## Description

Made from the broken shards of radiation detection rods, this crude ammo is used by the Holy Detonation cultists.

## Locations

* Cheyenne Mountain: Common drop.
* Cheyenne Observation Level: Sick Rick sold plenty of them.

## Weapons using this ammunition

**Assault rifles**
* Uranium Crossbow  CHD
* Infused Uranium Crossbow  CHD

**SMG**
* Uranium Sprayer  CHD
* Infused Uranium Sprayer  CHD

**Sniper rifles**
* Bolt Thrower  CHD
* Infused Bolt Thrower  CHD
Cyril Verba

**Cyril Verba** is a character found in the Prison.

## Background

A balding, middle-aged man with a bushy mustache and a friendly smile. His apron is as clean and white as fresh snow. He staffs the primary shop in the Prison area, accepting only Skorpion Skrip in return for the goods. In effect, he is perpetuating the system of slavery set up by the Skorpions, as the only employer around is Jim Auwaerter, who is also the only provider of food and other supplies.
Depleted uranium

**Depleted uranium** is a miscellaneous item item in *Wasteland 2*.

## Background

A squat, slightly metallic hunk of rock. The ticking on your geiger counter lets you know that this uranium might be just past its halflife.

## Characteristics

Trade to Ethil Mercaptain to unlock gamma ray blaster.

## Location

* Temple of Titan: In the toaster next to the Titan missile (underground).
Computer assisted laser sight

## Effects

* +25% Critical damage
* -5% Hit chance

**Computer assisted laser sight** is a weapon mod in *Wasteland 3*.

## Description

This experimental, somewhat bulky laser sight uses a computer and ambient sensors to calculate enemy vulnerabilities, then adjusts beam strength for optimal accuracy.

## Crafting

Ingredients to produce one (1) unit
* 1 Ultraviolet laser sight

## Locations

* Tellurium Mine: in Bulb's house.
* Recipe: In a Sealed Bunker to the south-east of Union Station and east of Ghost Town. Requires: 5 (First Aid / Survival) and 4 (Mechanics / Lockpick) to open.
Cult of the Holy Detonation

***Cult of the Holy Detonation*** is the second and final expansion to *Wasteland 3*, bringing the greatly changed Holy Detonation Cult and Cheyenne Mountain into the game.

## Summary

Deep within the Cheyenne Mountain military complex, mutant cults worship an ancient deity they call the Holy Detonation—a nuclear explosion held in stasis. Whether god, science experiment, or accidental miracle, the Detonation's energy could power Colorado Springs for hundreds of years, or level it in an instant. The warring cults have differing opinions on who should be allowed to honor their god, and you’re going to have to muscle your way to the altar.

It’s one last mission for the Rangers in Colorado, and the outcome is certain to be explosive—one way or the other.

Cult of the Holy Detonation expands the Wasteland 3 experience with entry into the Cheyenne Mountain complex, crammed with new characters, enemies, challenging combat encounters, and powerful new weapons and armor. Your squad of Rangers will be tested like never before in objective-based encounters that put a creative spin on the already deeply tactical turn-based combat. As they face overwhelming odds, the Rangers will need to shut down reactors, clear ventilation systems, and engage defensive countermeasures to stem an unending tide of dangerous mutants and machines within the dilapidated military bunker.

## New content

### Quests

* The Holy Detonation: Theodoric Curie discovered something vital for Colorado Springs.
	+ Security Override: Tutorial quest introducing the objective-based combat at Cheyenne.
* Fiber Favor
* Homecoming
* Jailbreak
* Undercover Angel
* Heart of Glass
* Shooting Star
* Final Form
* Exterminating Angel
* Itsy, Bitsy, Spyder
* High Voltage

Side
### Characters

 Abbot Deuterium Angel Iridium Benign Boris Brother Bismuth Bubo Carbuncle Caul Evangelist Father Bezoar Goiter Melanoma Metastatic Mitosis Natasha Pitchblend Polyp Proteus Pustule Sick Rick Sister Autunite Strontium Tulane Blacktop Uber-Clone
### Locations

 Cheyenne Mountain Cheyenne Mountain Entrance Loading Dock Mycology Lab Observation Level Power Storage Facility Research Level Security Level The Holy Detonation Chamber
## Gallery

Concept art by Dan Glasl
* "The Holy Detonation itself. I really fought hard to get this thing to be as big and epic as we could get it. I actually think this is the single biggest prop in the game, but it really turned out great."
* "The Final Peek and Poke for Wasteland 3. It's been a hell of a ride, and I hope you enjoyed it. PS that me and my pups there at the bottom."
* "The Pressure cooker."
* "I wanted the control room it really feel like an 80's military command and control room, but with the epic mad science scale and depth."
* "What can I say about the Proteus? This was a time I just let myself get weird and push that disgusting angle."
* "I really loved how these guys turned out, trying to harness some of the military feel, along with aspects of 80's metal/satanic panic. The idea with these would be that the standard cultists would eventually undergo a mutation to one of these three forms"
Darius Kwon

**Marshal Kwon** is a recruitable character in *Wasteland 3*.

## Background

Marshal Kwon is a tough, street-smart cop from Colorado Springs. Though the Marshals have a reputation as thugs and enforcers, Kwon - though he can handle himself in a fight - is more of a talker. He's deal-maker and fixer who solves problems through negotiation, and who can call in favors from people all over town, and on both sides of the law. Sometimes his solutions aren't strictly legal, and some end up lining his pockets, but as long as it makes the city safer in the end he can live with himself.

### Companion

* Kwon is the first companion available for recruitment - he offers to join Team November as soon as they disable the alarms in the newly-founded Ranger HQ and receive their orders from the Patriarch. His decent Coordination, Awareness and Strength combined with high Automatic Weapons skill (the Puncturing Shot perk included) make him a relatively beefy and heavy armor-friendly mid-range combatant.
* Despite him being a former Marshal, Kwon doesn't appear to have a particularly stellar reputation and is regarded as somewhat of a "traitor" and a brown-noser by Marshal Lupinski and even Sheriff Daisy herself. Choosing to go against the Marshals' orders - for example, during Big Trouble in Little Vegas - doesn't result in Kwon leaving the squad.
* If you dismiss him, you can find him in the cafeteria of Ranger HQ.

### Quests

* Home Away from Home: Kwon helps you get the AFB up and running.
* Disappeared: Kwon tells Team November where to find Frank Pappas, removing the need to talk to Sheriff Daisy about it.
Crowd control shotgun

**Crowd control shotgun** is a unique shotgun in *Wasteland 2*.

## Description

This double barrel has a wide spread and a hair trigger.

## Characteristics

The weapon alerts enemies (generates noise) in a 15 unit radius.

Fires in a 50 degree cone angle.

An excellent backup weapon due to its low AP cost of 3 for burst fire. Combined with a Jackhammer, even a 9AP character can shoot 2 bursts a round. Its very wide spread means it works well with the Full choke.

## Locations

* Found in a toaster.
* Also the reward for using Walk of Fame Star to repair the fence in Rodia and prevent Synth attacks.
Curly Bill

**Curly Bill** is one of the Bills living at Brentwood Dentist.

## Background

An accomplished livestock herder, Curly Bill is sick of staring at bovine asses all day long and is looking to trade them for guns, armor, the whole nine yards to live a life of adventure.

## Interactions

### Quests

* Help Mr. Manners find an alternate source of meat: If the player learns of the cannibalism perpetrated at the Angel, they can offer to help find an alternate source of meat. Curly Bill is the only person willing to trade his stock.

### Other

* During the conversation with Curly Bill he mentions that he will use the money from the sold live stock to live a sinful life, the rangers can respond by arresting him. Upon this choice Curly Bill will turn hostile.
Cryo exo suit

## Effects

+25% Cold resistance; +15% Energy resistance; +15% Fire resistance; +12% Cold damage; +50% Resistance to Frozen

## Item Data

### Value

$ 800

**Cryo exo suit** is an armor piece in *Wasteland 3: Battle of Steeltown*.

## Armor set

* Cryo exo helmet
* Cryo exo suit
* Cryo exo leg armor

## Locations

* Steeltown admin level: Sold by Amos Ryan after completion of Factory Fracas quest.

## See also

* Elite cryo exo suit
* Elite energy exo suit
* Elite pyro exo suit
* Energy exo suit
* Pyro exo suit
Enrique Ochoa

Perception 1

Blades 1

Rifle 4

Gunsmith 2

Evasion 2

**Enrique Ochoa** is a recruitable NPC in *Fountain of Dreams*.

## Background

Almirante Enrique Ochoa used to be a gang leader in Miami before the cataclysm and rose to be one of the most infamous gunfighters in the post-nuclear city. Renowned for his collection of firearms, he is a thorn in the side of the Bahia Mafia, which wants to get rid of him.

## Interactions

* Ochoa is encountered as an old guy in a broad-rimmed hat threatening to shoot you. He's not going to and approaching him allows you to talk to him to learn something about his neighbors. To recruit him, you need to talk to the Bahia Mafia at their hideout and accept the contract on his head. Tell Ochoa that they sent you, then agree to play a trick on them. He'll give you one of his rifle to give to him and collect $2000, then offer to join.
* Almirante is one of the exceptional NPCs that you can get to join and can grow significantly, due to starting with strong initial attributes. Notably, attacking and killing him doesn't give any penalties for killing innocents.

## Inventory

* 3\* 7.62mm Clip (5)
* Leather Vest
* 3\* DeSoto Rum
* Ochoa's Rifle

## Appearances

Enrique Ochoa appears in *Fountain of Dreams*.