recursal/Fanatic-Fandom huggingface dataset:
Ancestral Worship

Ancestral Worship is a skill that allows you to sacrifice items of your ancestor's desires to an Ancestral Shrine, which gives you numen points that can be used to pray for various things. To sacrifice an item, left-click it to hold it in your hand, and then right-click the ancestral shrine.

"Construct an Ancestral Shrine. As soon as you construct a shrine you will receive a quest -- For the Ancestors! -- asking you to sacrifice either one of three items. Sacrificing the primary item -- marked with a gold frame -- will net you one point of Numen, provided that the item sacrificed is of equal or higher quality to the number of Numen points you already have, and sacrificing either of the secondary items -- marked with a silver frame -- will give you a new set of sacrificial requests at no penalty, provided, again, that the item sacrificed is of equal or higher quality than the number of Numen points you already have. If you sacrifice any item of lower quality than the number of Numen points you already have, you will lose one Numen point, but receive a new set of sacrificial requests." ~Jorb

## Note

" Characters without actual ancestors can still use the system, and all count as stemming from a long and distinguished line of sprucecap noobs/freshly spawned alts, with 10 in every Attribute, and 1 in every Abilit" ~jorb

* A shrine can be only be used by the hearthling who built it.*[Verify]*

## Prayers

You get a new *Prayer* menu when you get enough numen for a prayer.

"Lament the Departed"

* Lamenting the Departed is another substitute for proper burials of deceased ancestors. Every time you Lament your departed ancestor, until the maximum inheritance (45%) has been reached, you inherit a percentage (6% per use) of his Attributes & Abilities. The Numen cost of lamenting increases by two every time you use this ability.

"A Prayer for Strength"/"Einherjer Aspect"

* At a cost of 40 Numen points your character will, for one full ingame day (~8RL hours) receive 50% of his Ancestral value in Strength, Agility, Perception, Marksmanship, Melee Combat and Unarmed Combat, as a personal buff to those same values. The Ancestral value is calculated as 100% of the nearest ancestor's value, plus 50% of the second nearest ancestor's value, plus 25% of the third nearest ancestor's value.

## In-Game Text

"For the ancestors!"

Ancestral Worship allows your character to gain numen points by sacrificing to his ancestors. You can see your ancestors' desires in the "Worship" submenu of your character sheet. Numen points can be used for various effects, all lending you some of the strength of your predecessors.
Bronze Nugget

Bronze Nuggets are portions of Metal Bars that have been melted down with an Alloying Crucible. This process produces 10 Bronze Nuggets, which can be used in crafting recipes or melting back into its original metal bar. The resultant quality of the metal nugget depends solely on the quality of the metal bar used.
Butter Scones

Butter Scones, once baked, can be eaten by right-clicking on them and selecting the "Eat" option.

This food fills 500% of the energy bar and gives 3 DEX + 2 INT in FEPs.

## How to Acquire

Gather the ingredients and execute the recipe to produce the dough. Place the dough in the oven, then fuel the oven with 4 branches and light it. When baking other foods at the same time as butter scones, be certain they have the same bake time, otherwise they will turn into ashes. Time of making is 16 minutes 40 seconds.(*[Verify]* for hafen)
Bark Reinforcement

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Equipment Gilding }}

Bark Reinforcement is a Gilding item that gives a boost to Unarmed Combat.

Gilding Attributes is Survival and Unarmed Combat, Chance: 50% to 90%.

## Quality

Softcapped by requires::Dexterity and requires::Survival.

 40 | +2
Clogs

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothing and Equipment }}{{#set: Menu\_Usage =Boots and Shoes }}

Clogs are a form of wooden shoes. They can be crafted from two wooden blocks. Provides a 5%-15% Carpentry Gilding slot.

Note that as of W10, you can gild with Survival gildings as well (such as Taproot Lacing).
Bat Wings

Bat Wings - not to be confused with the Bat Wing cape - are gathered by butchering a Dead Bat.

## How to Acquire

Kill a Bat and butcher the corpse with a Sharp Tool. Bat wings do not need to be dried before use.

## Additional Uses

Bat Wings are used to craft the Bat Wing cape, and is also a Curiosity which can be used in the Study Report to earn Learning Points

Bat wings do not count as an animal hide.
Chef's Pin

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Equipment Gilding }}

Chef's Pin is a Gilding item that gives a boost to Cooking.

Gilding Attributes is Exploration and Sewing, Chance: 40% to 100%.

## Quality

Softcapped by requires::Dexterity and requires::Carpentry.

 40 | +10
Clay Jar

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Odds & Ends }}

Jars can hold 1.0 L of Rennet, Ink or Rustroot Extract. The quality of a jar has no effect on the usage or crafting of anything requiring a jar.

## How to Acquire

To make a clay jar, you need to fire an unfired clay jar in a kiln.

* Use the craft menu to mold the clay, and then fire the unburnt clay jar in a Kiln with 12 branches loaded.
* In about an hour you will get an empty jar.
Cavebulb

This food fills 175% of your energy bar, and gives hard to get Psyche FEPs.

Cavebulbs are used in Butter-steamed Cavebulb and are highly sought by players, thus they are very valuable in terms of trading.

## How to Acquire

Cavebulbs are found in caves, with a fairly high exploration and perception requirement.

Get your Perception \* Exploration over 525 and you will begin to see them.
Charter Stone

**Can be Lifted** | lift::No

{{#set: Menu\_Usage =Government }}

**Charter Stones** may be used to teleport around the world. Anyone who knows a Charter Stone's name (password) may teleport to it from any other Charter Stone in the world.

The Charter Stone can always be deactivated and reactivated at the discretion of any villager with Manage territory privileges, should you need to turn it off. You can tell if it's active when the red core is lit. Turn it off simply by erasing its name and pressing enter. The core will become a dormant dull orange. The name can be changed at any time. An inactive Charter Stone can still be used to travel to other Charter Stones that are active.

Newly created characters can spawn at a Charter Stone instead of in the starting grid, if it is set to allow new characters (checkbox in the Set name window). They do this by entering the Charter Stone's name in the Charter Pole in the character creation world.

Charter Stones cannot be used by Outlaws, and are disabled entirely if the village's Claim Shield drops below 55000 HP.

## How to Acquire

Charter Stones can only be built on existing village claims, on level and paved ground, and only by villagers with Manage territory Privileges. Only one may be built per village. A Charter Stone may only be built on the surface.

## Appearance

The look of Charter Stones differ based on the stone and metal used to create them. Any type of metal may be used which gives a wide variety of appearances.

## Notes

* Variable materials supported and building materials changed in update "Rekt!-ing Ball"
* Disabled HP threshold changed in update "Catapult Metallic"
* Re-implemented in update "Fun Allowed"

Construction: **Charter Stone** - Field Cairn - Statue of the Chieftain - Village Banner - Sublime Portico
Roles: Chieftain - Hird - Lawspeaker
Elk Dog

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Sausages }}

A delicious sausage made from deer meat and moose meat. All sausages require Sausage Making and access to a Meatgrinder to cook.

## How to Acquire

* Gather the 3 ingredients into your inventory: 1 Raw Venison, 1 Moose Meat and 1 Intestines
* Right click a Meatgrinder to move into position and ready it for use
* Select the recipe and craft
Crabapple Tree

Crabapple Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Churn

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Workstations & Utilities }}

Churns are used to process milk into butter.

## Notes

* Churn affects quality of the final product.

## Quality

Churn Quality =

q

A
v
g
B
o
a
r
d

q

A
v
g
B
l
o
c
k

q

A
v
g
B
o
u
g
h

3

{\displaystyle \frac{\_{q}AvgBoard + \_{q}AvgBlock + \_{q}AvgBough}{3}}

Butter Quality =

(

q

M
i
l
k
∗
3
)

q

C
h
u
r
n

4

{\displaystyle \frac{(\_{q}Milk \*3) + \_{q}Churn}{4}}

softcapped by

P
E
R
∗
C
o
o
k
i
n
g

{\displaystyle \sqrt {PER\*Cooking}}
Cavedust

The **Cavedust** is a Curiosity which can be used in the Study Report to earn Learning Points.

Cavedust is a stackable powder that can be studied. It is created by mining certain walls in caves. If a cave wall is adjacent to a tile that will cause a cave-in, it will create a cavedust. A cave-in tile will not cave-in if it is within range of a support. 0.01 to 0.02kg of dust is created with each tile mined. The LP gain amount listed only applies to a full stack of 0.50kg of Cavedust. Smaller amounts can be studied, but the LP gain is reduced proportionally.
Crab

A Crab is a beach-dwelling crustacean that can be cracked for Crab Shells, Crab Meat, Crab Roe, and Crab Claws. It takes up a 2x1 space in the inventory when alive. They are found on Beach terrain.

Both picking up and cracking Crabs will wound your character, causing 3-6 HHP damage per wound.

## How To Acquire

Crabs can be found commonly on beaches. They do not engage in combat and do not flee. You will need Hunting to pick up a Crab. Unlike Hedgehogs, it is not possible to engage crabs in combat to avoid the damage from picking them up.

## Notes

Loftar has hinted that wearing gloves, such as Poor Man's Gloves, may reduce the damage dealt by crabs.
Fir Cone

**This page is outdated and reflects the Legacy Haven & Hearth world.**

It may or may not be accurate for the newest "Hafen" world. Please consider moving this page to the Legacy Namespace as "Legacy:Fir Cone" and/or updating this page to reflect the Hafen world.

Fir cones are used to grow new Fir Trees.

## How to Acquire

To acquire a fir cone, you must right click a fir tree and select 'pick cone'.
Chicken Meat

## How to Acquire

Chicken Meat is acquired from butchering a Cleaned Chicken.

## Quality

* The quality of Chicken Meat while butchering is determined by quality of animal corpse and softcaped by your survival and sharp tool quality.
	+ If (ToolQ < HideQ) then

	H
	i
	d
	e
	Q
	=
	(
	H
	i
	d
	e
	Q
	T
	o
	o
	l
	Q
	)

	/

	2

	{\displaystyle HideQ = (HideQ + ToolQ)/ 2}
	+ If (Survival < CorpseQ) then

	R
	a
	w
	M
	e
	a
	t
	Q
	=
	(
	H
	i
	d
	e
	Q
	S
	u
	r
	v
	i
	v
	a
	l
	)

	/

	2

	{\displaystyle RawMeatQ = (HideQ + Survival)/ 2}
* Tool quality softcap is applied before the survival softcap.
Chantrelle & Onion Pirozhki

Mushroom & Onion Pirozhki, once baked, can be eaten by right-clicking on them and selecting the "Eat" option.

This food fills 350% of the energy bar and gives 4 Constitution and 4 Dexterity in FEPs.

## How to Acquire

Gather the ingredients and execute the recipe to produce the dough. Place the dough in the oven, then fuel the Oven with 4 branches and light it. When baking other foods at the same time as chantrelle & onion pirozhki, be certain they have the same bake time, otherwise they will turn into ashes.

4 x Branchs in the Oven will cook it and never burn it.

The chantrelle & onion pirozhki will be finished in approximately 16 minutes and 40 seconds.*[Verify]*
OK K.O. Let's Be Heroes Wiki

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Pomóż nam i spróbuj rozbudować tę wiki.
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Bone Glue

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Processing & Materials }}

Bone Glue is a crafting ingredient used in a variety of different curiosities, buildings, and siege engines.

## How to Acquire

Bone Glue requires 10 pieces of bone material, and is made using a metal cauldron or a clay cauldron. There needs to be at least 5.0 liters of boiling water in the cauldron.

Right-click the boiling cauldron, choose bone glue from the crafting menu, and click 'craft'.
Fine Feather Brooch

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Equipment Gilding }}

**Fine Feather Brooch** is a Gilding item that gives a boost to Will, Unarmed Combat, Masonry and Lore.

Gilding Attributes are Charisma, Will, Lore and Sewing, Chance: 60% to 90%.

## Quality

Softcapped by requires::Dexterity, requires::Sewing and requires::Lore.
Deep Artifice

## In-Game Text

*"The Great Clockwork of the Hearth,*

*Tells the time of all times,*

*Ticks the sun, moves the beast, draws forth the plants to eat"*

You have seen far beyond the mundane trivialitiesof petty craftsmanship, and your thoughts seek in all matters of artifice the eternal. You enjoy the greatest possible success when mining and forging iron.

## What it does

Deep Artifice allows you to get more metal from smelting Ore, and assures the greatest possible chance of forging Wrought Iron. It is the final of the skills that every dedicated miner ought to have, the others being Tunneling, Steelmaking and Metallurgy.
Crampbark Berries

Crampbark Berries can be gathered from a Crampbark Bush. They can be planted to grow more Crampbark Bushes.

Plant them in a Treeplanter's Pot with 4 Soil and 1 liter of Water, then placed them on an Herbalist Table to begin the sprouting process. If it sprouts, you have 8 hours to plant it. If it dies, you must empty the pot and start over again.
Cock

Cocks are the male equivalent of Hens, and are required for producing fertilized Chicken Eggs.

## How to Acquire

There are two possibilities:

* Wild flocks of Chicken may randomly spawn on Grassland, Moor, and Heath. Right-clicking a Cock will cause your character to chase it. Once caught, it will appear in your inventory.

* Build a Chicken Coop for breeding Chickens and Cocks. When a Chick is placed inside a Chicken Coop with sufficient fodder, it will turn into a Hen or Cock.

## How to Use

* Animal Husbandry enables you to breed Chickens. A Chicken Coop, a Cock and a Hen are required to produce fertile Chicken Eggs, that will hatch into Chicks.

* A Cock can be slaughtered via the "Wring Its Neck" option which will convert it into a  Dead Cock.

* If killed via combat, it will leave a Dead Cock as its corpse.

* Cocks require food, and if left in your inventory/storage will die, leaving a low quality Dead Cock. This will occur within 24 hours

# Notes

* If you do not have a Chicken Coop or fodder, you can keep your chickens alive longer than 3 days by releasing them and catching them again.
Cloth

Cloth is not an actual object, but refers to Hemp Cloth, Leather Fabric, Linen Cloth, Silk Cloth and Wool Cloth. Any of these can be used in the recipes that require any cloth, though some recipes require a specific type of cloth.

On some buildable objects, such as Village Banners and Barter Stands, each type of cloth has a different texture.
Coal

Coal is used as fuel for the kiln, alloying crucible, ore smelter, finery forge and the steel crucible and is an ingredient in the steelmaking process.

Coal acts as two branches worth of fuel when using kilns, ovens, cauldrons, and any other wood-fueled objects. It acts as 1 tick of fuel when using smelters and crucibles.

See also: Black coal

## How to Acquire

Coal is produced by placing blocks of wood or boards in a Tar Kiln, and lighting it. You will be able to collect coal after 3.5 real life days of burning, depending on the amount of blocks/boards you put in the tar kiln.

## Quality

Quality of the coal produced will be the quality of Blocks of Wood / Boards used, softcapped by the Tar Kiln Q.
Cheese Tray

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Tools }}

A cheese tray can be filled with 4 curd to produce cheese. The quality of the cheese tray plays a role in the quality of the cheese after it ages. You need to have discovered cheese curds before you can build these.

## How to Acquire

Crafted with 1 board.
Cheese Tray quality is softcapped by Carpentry.

If the cheese tray is lower quality than the curd, the cheeseQ will be softcapped by tray in each stage.
If the cheese tray is higher quality than the curd, the cheeseQ will be the same as the curdQ, when sliced.
Finery Forge

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Construction }}

Finery forges are used to refine cast iron into bloom, which can then be worked by a smith in order to produce wrought iron. Place up to nine units of cast iron bars into the finery forge along with 2 charcoal and set alight, after roughly 10 minutes (Real time) the metal will either turn into valuable bloom or useless slag.

Finery forges can also be used to convert stacks of a hundred Coins into a bar of metal, and stacks of ten coins into a nugget. Doing this takes 2 units of charcoal, and will not affect the quality of the metal.

A finery forge in combination with the fuel used can softcap bloom during the process of making wrought iron.
Combat Instructions

Combat Instructions can be used to teach attacks and moves to others.

## How to Acquire

You may craft a Combat Instruction by holding a Parchment, and right-clicking an attack or move you wish to describe in the "Martial Arts & Combat Schools" subsection of your character sheet.

A combat instruction records the number of the particular attack whoever crafted it had, and can be used by others to learn the move in question up to that level. (I.e 4xPunch, or whatever).

## How to Use

A combat instruction is studied in the Study Report just as a curiosity would be, but consumes LP upon completion, rather than giving it.

You cannot study the first attack of a particular kind using a Combat Instruction, which, instead, must still be learned from an animal. If you have a Combat Instruction in your Study Report, however, you will -- this specifically for the first attack of that kind -- always receive the attack in question from any animal which gives it, removing the random chance to get that particular attack. Should a Combat Instruction thus help you to get the first attack of a particular kind, it will be consumed at no cost in LP.

## Notes

* Added in update "Wolverine Instructions"
Fiddle & Bow

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Instruments }}

## Fiddle & Bow

It's one of the musical instruments available in the world. Once equipped, right click on the item and a keyboard will appear like this one:

File:Flute keyboard.png

Use **Z, S, X, D, C, V, G, B, H, N, J, M** to play different tunes.
Cottage Throne

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Furniture }}

A **Cottage Throne** is a type of Chair, furniture that allows you to Feast at a Table. A character can sit in a chair by right-clicking on it.

## Notes

* Added in update "Samhain"
* Chair quality has no effect on the symbel bonuses.
* If you get stuck in a chair by people placing objects around you, you can destroy the chair while sitting on it to escape.
* There's currently a bug that rotates the chair you're sitting on along with you while trying to Travel to your Hearth Fire.
Compost Bin

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Production & Processing }}

The compost bin allows you to turn compostable materials into Mulch, which acts like soil. It has meter indicating how much compost material it contains, as well as a 5x5 inventory grid where mulch is outputted. The compost bin holds approx 300 units of compost. Worms can also be placed in the inventory to speed up the process.

## Compostable Items

* Any edible food
* Raw Meat
* Any tree or bush seed
* Plant Fibres
* Pipeweed Leaves
* Flowers
* Hops
* Feathers
* Intestines
* Entrails

## Notes

* Worms may occasionally spawn instead of Mulch
* Appears to produce approx. 1 Mulch every 4 hours.
* Mulch produced appears softcapped by the quality of the Compost Bin
* Adding worms to the inventory speeds up production of Mulch
* About 100 soil per full compost bin, one bucket of swill fills half the compost bin.
Claim Shield

Every land claim, regardless of type, has a shield to prevent crimes.

In order to attack a claim using a Siege Engine, you will first have to break through the shield. While the shield is active, damage dealt to structures on the claim will be diverted to the shield.

The claim shield has a maximum of 60000 HP but can only take a maximum of 4000 HP of damage per hour. The shield's damage resistance increases with the damage it takes but is reset every hour. The shield regenerates 1000 HP per hour.

A claim shield will become inactive when it hits 0 HP and will only be reactived again once it reaches 8000 HP. You can find the status of the claim's shield, if you have proper permission, by inspecting any land within the claim.

Overlapping Claim Shields have a symmetrical relationship in that: If either is down, the other is also down. Thus: If the Village Shield is down, underlying Private Claim Shields are also down, and if the Private Claim Shield is down, then the Village Shield does not apply. If you fire at an object covered by a Private Claim and a Village Claim, you will target the private Claim's Shield. A Claim without Authority/Presence is disregarded, so if the Private claim lacks Presence the Village Shield applies, and if the Village lacks Authority, the Private Claim Shield applies.

In addition, Charter Stones shut down if the Shield of their Village claim goes below 48000 HP.

Newly established Personal Claims begin without shield and have to charge it up. Also note that expanding a claim will reduce it's shield proportionally to the increase in size of the claim. Village Claims start with full shield after activation.

## Notes

* Destruction by hand is unaffected by the shield. The shield only protects against Siege Engines
* Siege Engines are never protected by the claim shields.
* Claim Shields were added in update "Prelude pt. II", which was the beginning of World 9
Edelweiß

Edelweiß (Edelweiss) is a Curiosity which can be used in the Study Report to earn Learning Points. These are one of the top foraging curiosities, giving an impressive 8000 base LP for 29 hours study time.

## How to Acquire

Can be found while Foraging on mountains, requiring at least 1600 PER\*EXP to be seen.

This is a Fate curiosity, meaning it's rare to come across one even with high PER\*EXP.
Drying Frame

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Buildings & Construction }}

## What is it

A Drying Frame is used to dry fresh hides from animals. Dried hides are further tanned to produce leather or crafted into an item.
The drying frame can also be used to dry Wild Windsown Weeds (WWWs), but it takes significantly more time than on a Herbalist Table. You will obtain 5 seeds of crops that have seeds, or one unit of crops that don't (such as Beetroots or Yellow Onions)

Note: A drying frame is destroyed within two decay hits and cannot be built inside. It is better build on a claim to prevent decay. When a drying rack turns red, it is in risk of being destroyed and should be repaired with a single piece of string.

Drying rack quality does not affect the skins or WWWs dried upon it.
However, it does affect the dry times, saving a lot of time at higher levels.

## How to Acquire

Obtain 2 Tree Boughs, 5 Branches and 2 pieces of String, then build the frame.

## How to Use

Right-click the built frame, and transfer a hide or WWW into it, then wait for them to dry.
Fate

File:Hafen-Hearth Magic.png

Not much is known about Fate at this time. The system is designed to have a lot of obscurity to it. What we do know is that some forageables are affected by it, causing them to be much more rare than their forage level would imply.

### List of items affected by Fate

 Bloated Bolete Chiming Bluebell Edelweiß Four-Leaf Clover Glimmermoss Peculiar Flotsam Rainbowpad River Pearl
Feather Stuffing

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Equipment Gilding }}

Feather Stuffing is a Gilding item that gives a boost to Agility, Exploration and Stealth.

Gilding Attributes is Exploration and Sewing, Chance: 30% to 90%.

## Quality

Softcapped by requires::Dexterity and requires::Sewing.

 40 | +2 | +4 | +6
Extra Stitches

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Equipment Gilding }}

Extra Stitches is a Gilding item that gives a boost to Cooking, Survival and Unarmed Combat.

Gilding Attributes is Agility, Charisma and Sewing, Chance: 40% to 100%.

## Quality

Softcapped by requires::Dexterity and requires::Sewing.

 40 | +4 | +4 | +4
Dream Catcher

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Production & Processing }}

A dream catcher produces "A Beautiful Dream!". Each dream catcher can hold up to two dreams at a time. You harvest the dream by right clicking the dream catcher and selecting Harvest.

A Beautiful Dream! is always the quality of the dream catcher.

## How to Acquire

A dream catcher can be made when you have obtained the skill "Hearth Magic".

## Quality

Dream Catcher Q =

q

A
v
g
B
o
u
g
h

q

A
v
g
S
t
r
i
n
g

2

{\displaystyle \frac{\_{q}AvgBough + \_{q}AvgString}{2}}

Produced dreams are the same quality as the Dream Catcher.

## To Be Verified

* Dream catchers go into pause mode (*not collecting dreams*) when they're unloaded.
* It is harvestable every 20 minutes.
Feather Fly

**This page is outdated and reflects the Legacy Haven & Hearth world.**

It may or may not be accurate for the newest "Hafen" world. Please consider moving this page to the Legacy Namespace as "Legacy:Feather Fly" and/or updating this page to reflect the Hafen world.

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Tools }}{{#set: Menu\_Usage =Fishing Gear }}

The Feather Fly is a fishing lure, which is used together with a fully equipped fishing pole to catch fish.

The quality of the feather fly depends on your survival skill.

## How to Use

To equip a fishing pole with fishing line and other necessities, left click on the item to select it and then right click on the top box of the fishing pole.
Filet of Fish

**This article is a disambiguation page for Filet of Fish**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Filet of Fish** may refer to one of the following items.

* **Filet of Bream**
* **Filet of Brill**
* **Filet of Eel**
* **Filet of Perch**
* **Filet of Pike**
* **Filet of Plaice**
* **Filet of Roach**
* **Filet of Salmon**
* **Filet of Sturgeon**
Chainmail Shirt

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Armor & Helmets }}

A **Chainmail Shirt** is a medium-level armor created from wrought iron.
It is the weakest of the metal body armors. Equipped to equipment slot 2R.

## Stats

 10
 40
 90

## Stat Formulas

Q
u
a
l
i
t
y
∗
10

{\displaystyle Quality \* 10}
 Deflection

Q
u
a
l
i
t
y

10

∗
15

{\displaystyle \sqrt{\frac{Quality}{10}} \* 15}
 Absorption

Q
u
a
l
i
t
y

10

∗
15

{\displaystyle \sqrt{\frac{Quality}{10}} \* 15}
 Agility

Q
u
a
l
i
t
y

10

∗
−
5

{\displaystyle \sqrt{\frac{Quality}{10}} \* -5}

## How to Acquire

Chainmail Shirt can be crafted using 6 Wrought Iron bars at an Anvil with a Smithy's Hammer equipped.
Druid's Helm

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Armor & Helmets }}

A wrought iron helmet symbolizing your status as a druid.

## Stat Formulas

V
i
t
a
l
i
t
y

10

∗
45

{\displaystyle \frac{Vitality}{10} \* 45}
 Deflection

E
s
s
e
n
c
e

10

∗
5

{\displaystyle \sqrt{\frac{Essence}{10}} \* 5}
 Absorption

S
u
b
s
t
a
n
c
e

10

∗
3

{\displaystyle \sqrt{\frac{Substance}{10}} \* 3}
 Agility Penalty

−

Q
u
a
l
i
t
y

10

∗
1

{\displaystyle -\sqrt{\frac{Quality}{10}} \* 1}

* Agi Penalty rounded to nearest integer
Clay

Clay is a core ingredient for Pottery. The quality of the products made by the clay is based upon the quality of the clay, the kiln used, and the branches provided to fuel the kiln; it is also softcapped by the dexterity of the pottery crafter, and sometimes by a second skill (except for structures, which are never softcapped). The quality of the clay is dictated by the quality of the node it is collected from and is hardcapped by masonry since W10.

Clay has multiple types. Recipes and buildings which do not specify a type required will accept any of them, and multiple types may be used together for such recipes/buildings.

Clay types are as follows:

* File:Acre Clay.png Acre Clay - Dug up on Mudflats.
* File:Ball Clay.png Ball Clay - Dug up in the shallow water of rivers and lakes.
* File:Hafen-Pit Clay.png Pit Clay - Harvested from Clay Pits.
* File:Bone Clay.png Bone Clay - Must be crafted
* File:Cave Clay.png Cave Clay - Appears in shallow water in caves
* File:Gray Clay.png Gray Clay - Appears in any shallow surface water

## How to Acquire

Ball clay is obtained by digging in shallow water, whilst acre clay is obtained by digging on mudflats. Each tile of shallow water gives 1-5 pieces of ball clay. Acre clay can be dug like soil, the terrain deepening with each piece dug.

You can dig out clay by hand, but it's much faster with a Wooden Shovel or Metal Shovel.

Unless there is a clay node present, the clay qualities will always be 10 (hardcapped by Survival). Each type of clay uses its own quality nodes*[Verify]*.

Digging from a clay deposit can slowly reduce the quality of the point.(*[Verify]* for hafen)

For more information on finding clay, see the Finding high quality water, clay, and soil page.
Demijohn

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Containers }}

**Demijohns** are liquid containers that are used to produce Wine from Grapejuice. They will not prevent further fermentation of wine into Vinegar, so it must be transferred to a Barrel afterwards.

**Demijohns** can also be used to make Beer by storing Wort Made from Hop Cones and Malted Barley and letting it ferment

For more information visit on making beer, click  here.

They can also store other liquids, such as Milk, Honey, and Water. It has a storage capacity of 50 liters.
Chantrelle & Onion Pirozhki Dough

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Baked Goods }}

Any Mushroom, Yellow Onion and Bread Dough combined into a dough, ready for baking in an Oven.

## How to Acquire

Have some chantrelles, a yellow onion, and bread dough in your inventory, then craft Chantrelle & Onion Pirozhki Dough.

## Cooking Time

4 x Branchs in the Oven will cook it and never burn it.
Cattle

Cattle are domesticated creatures, kept mainly for Milk and Beef. In order to obtain cattle, you must tame Aurochs. Cattle can be lead around by right clicking a Rope onto the animal.

Cattle eat 4.5 units of food per day (a Food Trough holds 2000 units; 1L of swill = 10 fodder). Pregnant cows eat 5 times as much at 22.5 units per day. A lactating cow eats 4.5 units of food per day, plus 0.1 unit for every 1L of milk produced.*[Verify]*

## Cow

Cows are female cattle. They are commonly kept for their ability to produce cow's milk, as well as for their meat (Beef).

## Bull

Bulls are male cattle. Left with a cow, the bull will impregnate her, indicated by a distinct mating animation. Bulls are also used to pull Wagons.

## Calves

Calves are adolescent cattle. They will grow into either a bull or a cow in 10 real life days. In addition to the regular products, calves give you a Suckling's Maw when butchered.

## How to acquire

To obtain a cow or bull you have to tame an Aurochs. Tamed Aurochs will become either a cow or a bull.

 File:Hafen-Cattle Mating.png   File:Hafen-Cattle Info.jpg
## Breeding

A female cow will take 4.5 real life days to give birth.

A calf takes 10 real life days to grow up.*[Verify]*

Breeding for animals with higher quality stats is much more difficult than it is to grow higher quality crops. The quality of any of the calf's stat is the average of the male and female's stat, +20 -> -5 *[Verify]*, and then soft capped by the breeding quality of the male involved. Since you're typically looking for multiple stats, on top of getting more breeding stat, this can prove to be a slow task.

Cows can have twins on rare occasions.

You can tell the gender of calves by the information window title, it will say Bull for males and Cow for females.

## Milk

Once cows have given birth to a calf, they start producing milk. Heifers, cows that have not given birth yet, do not produce milk, thus you will need access to a Bull in order to get milk from a cow. Cows can only 'store' a maximum of 10L at a time. Calves drink the milk, so be sure to leave enough for them.

Cows produce Milk at a rate of Milk Quantity \* .01 per 10 minutes.*[Verify]* That is .1L/10 minutes at Quantity 10. .4L/10 minutes at Quantity 40, 2.0L/10 minutes at Quantity 200.

Cows can only store a maximum of 10L Milk at a time.

## Tips & Tricks

It is a good idea to separate your bulls from your cows, to ensure that you can select the highest quality bull to mate with your cows when you want calves. You should also use your lowest quality bull to pull a wagon, since quality has no effect on wagon-pulling and if you have to flee and leave your wagon behind, then the loss will not be as bad.
Feather Trinket

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Curiosities }}{{#set: Menu\_Usage =Decoratives }}

Feather Trinket is a Curiosity which can be used in the Study Report to earn Learning Points and is a Gilding item that gives a boost to Dexterity and Farming.

Gilding Attributes is Farming, Chance: 50% to 100%.

## Quality

A Feather Trinket's quality is determined by:

F
e
a
t
h
e
r
T
r
i
n
k
e
t
# Q

(
F
e
a
t
h
e
r
A
v
g
Q
∗
2
)
S
t
r
i
n
g
Q
S
t
o
n
e
Q

4

{\displaystyle FeatherTrinketQ = \frac{(FeatherAvgQ \* 2) + StringQ + StoneQ}{4}}

Softcapped by Dexterity and Survival.

 40 | +2 | +8
Conker Tree

Conker Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Crêpe Noisette

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}

A crepe. This food fills 60 units (6%) of the hunger bar, replenishes 750% energy and gives 3 agility, 4 constitution, 1 charisma FEPs.

## How to Acquire

You need a Pancake, a Hazel Nut, and at least 0.15 L of Honey in your inventory. Then just craft the recipe.
Dewy Lady's Mantle

The **Dewy Lady's Mantle** appears similar to a Lady's Mantle, but with whiter leaves. It can be acquired by harvesting a Lady's Mantle at dawn between the hours of 4:45 and 7:15 in-game.

It has more base LP as a Lady's Mantle and requires less attention. Because it's a different item, it can be studied at the same time as a regular Lady's Mantle.

## Extra Notes

The per/exp may be different but is currently legacy.
Emerald Dragonfly

**Emerald Dragonfly** is a Curiosity which can be used in the Study Report to earn Learning Points.

## How to Acquire

Dragonflies are found only in Swamps. Sometimes you may pick up a rare superior Ruby Dragonfly instead.

## Notes

They only fly around in swamps, so you can't run after them, which makes them quite tricky to catch. The easiest way currently is to catch them on horseback, as horses currently move normal speed in a swamp. An alternative method (if you're good at it) is to try and intercept them since their flying pattern is quite clear. Another way is just to rightclick and wait, it might take a while but sooner or later you will catch it.
Cloth Chair

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Furniture }}

A **Cloth Chair** is a type of Chair, furniture that allows you to Feast at a Table. A character can sit in a chair by right-clicking on it.

## Notes

* Chair quality has no effect on the symbel bonuses.
* If you get stuck in a chair by people placing objects around you, you can destroy the chair while sitting on it to escape.
* There's currently a bug that rotates the chair you're sitting on along with you while trying to Travel to your Hearth Fire.
Enthroned Toad

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Curiosities }}{{#set: Menu\_Usage =Rite & Ritual }}

Enthroned Toad is a craftable Curiosity which can be used in the Study Report to earn Learning Points.

## Notes

This curiosity is actually worse than the sum of its parts.

## Quality

Quality Formula:

q
T
o
a
d
q
R
o
y
a
l
T
o
a
d
s
t
o
o
l
q
F
r
o

g
′

s
C
r
o
w
n

3

{\displaystyle qToad + qRoyal Toadstool + qFrog's Crown \over 3}
Cone Cow

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Curiosities }}

The Cone Cow is a Curiosity which can be used in the Study Report to earn Learning Points.

## Notes

This is one of the earliest curiosities a player may create, and generally the most easily produced one. It provides 50 base LP, has a study time of 20 minutes (1 hour in-game time), and a Mental Weight of 1.

Interestingly, this curio, compared to many others, has an above average LP gain per hour, and costs a mere single attention point. This would make it a very good curio... Except for the fact that you would have to make a new one every 20 minutes to get the most out of its low cost and study time! Thus, the use of this curio is mostly restricted to new characters without the means to make or find better ones.

## Quality

A Cone Cow's quality is hardcapped by the Survival skill.
Elm Bough

Elm boughs may be used in any construction or recipe that lists Tree Bough or Thatching as an ingredient. Some items that list a specific type of bough will not accept Elm Boughs.

## How to Acquire

Right click on a sufficiently grown elm tree and select the appropriate option. Each Elm Tree will provide 4 boughs.*[Verify]*
Cheese

## Cheesemaking

Fill a curding tub with milk and rennet. Rennet is created by cooking suckling's maw and vinegar into buckets at a cauldron. As long as the tub has at least 1.0L of milk and 0.02L of rennet, it'll produce one Cheese Curd every 36 minutes (real-time). Curd can can be either eaten for 1 strength FEP or four of them can be used to fill a cheese tray. Cheese trays placed on a cheese rack will slowly turn into cheese. The location of the rack determines which type of cheese is produced. 'Cabin' means inside a Timber House, Log Cabin, Stonestead, Stone Mansion, Great Hall or Stone Tower. 'Mine' refers to either caves or mines. This stage 1 cheese can be further aged into stage 2 cheese, and so forth (refer to flow chart below). The time of each stage is dependent upon the type of cheese being made.

There are only 4 stages. There are 12 cheeses in total, including Generic Gouda.

Cheese marked with an '\*' still need to be confirmed.

### Stage 2

 Cellar
 Mine
 Outside

Creamy Camembert - Final Stage\* (remove to keep the same)

### Stage 3

 Cellar
 Mine
 Outside

Musky Milben - Final Stage\* (remove to keep the same)

Cave Cheddar - Final Stage\* (remove to keep the same)

### Stage 4

 Cellar
 Mine
 Outside

## FEP information

Needs to be updated\*\*\* (Will do once all the individual pages are updated)

Below you can find a schema of the different cheese stages, locations required to obtain next stage and the item stats.

All other sequences than mentioned in the schema will return Generic Gouda. (legacy picture)

## Sheep cheese tree

Below is shown a tree of sheep milk cheese variations. See more here.

Cheese Tree
## Notes

* Mixing goat and cow milk ( even if it is only 0.01 L) will make all milk for that curding batch only create generic gouda
* Slicing cheese from a cheese tray has a small chance of producing The Perfect Hole.
Cornucopia

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Curiosities }}

A **Cornucopia** is a combination item that can be eaten, studied as a curiosity, or even placed on a table as a Symbel bonus. It requires bread, vegetables, and fruits to make.

## Notes

* Added in update "Le Petit Fix"
* Study time is currently only approximated at 150-160 hours at the long end, 120 hours on the short side.
Drum & Sticks

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Instruments }}

## Drum & Sticks

It's one of the musical instruments available in the world. Once equipped, right click on the item and a keyboard will appear like this one:

File:Flute keyboard.png

Use **Z, S, X, D, C, V, G, B, H, N, J, M** to play different tunes.
Chub

A small bluish white fish with orange fins.

Eating a serving of roasted chub fills 60% energy and 2% hunger, and gives 1 Intelligence and 1 Charisma in FEPs.

## How to Acquire

You must have the fishing skill and a fully equipped fishing pole in order to catch fish.

Adventure > Fish

## How to Use

You need to lit a fire in order to roast a filet of raw fish.

Craft > Food > Roast Meat

## Quality

* The quality of the caught fish is determined primarily by map data. The Q on your fishing gear can only reduce fish quality if lower than the fish's.
* The quality of the roasted fish depends on your Perception and Survival.
Death's Head Chrysalis

A **Death's Head Chrysalis** is a Curiosity which can be used in the Study Report to earn Learning Points. It can also be unraveled at a boiling cauldron to produce Silk Filaments, like Silkworm Cocoons.

## How to Acquire

A Silkworm will sometimes turn into a Death's Head Chrysalis, instead of turning into a Silkworm Cocoon.

## Notes

* Death's Head Chrysalises will still mature into Silkmoths after 16 hours. If you want to keep them for studying, you should kill them by right-clicking and selecting "Kill".
* Dropping a Death's Head Chrysalis on the ground causes it to disappear.(Not the case for hafen, where it instead has a pick-up graphic.)

## Bugs

If you don't kill them before studying, it sometimes happens that a Death's Head Chrysalis matures into a Silkmoth inside your Study Report. This will not award any LP.
Cherry Tree

Cherry Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot

 **Can be Lifted** | lift::No

A Cherry Tree provides limited amounts of Cherries, Bark and Branches. They can be grown by players with the proper skills and equipment. The seeds used to grow a Cherry Tree are the Cherry Kernels, acquired after eating cherries.
Fir Tree

Fir Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot

A fir tree provides wood. They can be grown by players with the proper skills and equipment. The seed used to grow a Fir Tree is the Fir Cone.
A Fir Tree gives 5 Fir Boughs.
Curding Tub

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Production & Processing }}

A **Curding Tub** is required to make Curd, which is the prime ingredient for making Cheese.

## How to Use

Start by filling the tub with milk using a filled Bucket. Then Rennet is added and the tub will start producing curds over time. One curd is produced every 36 minutes (real-time). A Curding Tub has a 5x4 inventory for curds, a total of 20. Each curd needs 1L of milk and 0.02L of rennet, thus you only need 0.4L of rennet to fill a tub with curds.

A Curding Tub can hold 100 liters of Milk and 3 liters of Rennet.

## Quality

Quality:

B
o
a
r
d
Q
∗
2
B
l
o
c
k
Q

3

{\displaystyle BoardQ\*2 + BlockQ \over 3}

## Notes

* You need to have discovered rennet to unlock Curding Tubs.
* One Suckling's Maw will make 1L of rennet, which is good for 50 curds.
Coiled Rope Hotpad

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Symbel- & Tableware }}{{#set: Menu\_Usage =Coasters, Hotpads & Trivets }}

A **Coiled Rope Hotpad** can be placed on a Table for decorative purposes, as well as to reduce hunger and increase how many FEPs are provided by foods when feasting.

## Quality

Warning: the following formula is from older worlds and needs confirmation.
The quality is the average of the three components:

q

H
o
t
p
a
# d

q

W
a
x

q

R
o
p
e

q

B
o
n
e
G
l
u
e

3

{\displaystyle \_{q}Hotpad = \frac{\_{q}Wax + \_{q}Rope + \_{q}Bone Glue}{3}}

Softcapped by

D
e
x
t
e
r
i
t
y
∗
S
e
w
i
n
g

{\displaystyle \sqrt{Dexterity \* Sewing}}

For information relating to world 7, see Legacy:Coiled Rope Hotpad.
Combat moves

## **Combat**

For combat moves to be effective, a player must raise either Unarmed Combat or Melee Combat, preferably both.

Heavy changes to the combat system were made in the update "Bumfights".

In order to learn a combat move, an animal must be defeated in melee combat. The move learned is based on the animal defeated, but otherwise appears to be random. (Minor note: During the first iteration of combat discoveries, prerequisites to use the move had to be met. As of world 10, this is not the case and you can pick up moves at random. Some players have had issues with getting a move like chop without getting a way to gain initiative points.)

"Spending more points on a combat effect increases the efficiency of said combat effect in that school. The meaning of increasing the weight of some particular combat effect is indicated in the descriptive text for that combat effect by a μ-symbol (Mu). The actual value of μ ranges from 1 to 1.5, depending on your weighting. Usually, a higher weight for some particular combat effect will serve to reduce its cooldown, increase its damage, or the like."

Moves in italics are available for free to hearthling when acquiring 'The Will to Power' skill.

## **Moves**

* Wolverine
 Opportunity Knocks
* Wolverine
* Bear
 Take Aim
* Badger
* Boar
* Fox
 Think
* Boar
* Fox
* Horse
Chick

A Chick is a young Hen or Cock

## How to Acquire

There are two ways to obtain a Chick:

* Wild flocks of chicken may randomly spawn on certain terrains. Right-clicking a Chick will cause your character to chase it. The Chick will flee, so running is necessary unless you are standing directly next to it. Once caught, it will appear in your inventory.
* Build a Chicken Coop for breeding Hens and Cocks. A fertile Chicken Egg will hatch into a Chick, if brooded by a Hen inside a Chicken Coop.

## How to Use

* When a Chick is placed inside a Chicken Coop with sufficient fodder, it will turn into a Hen or Cock after 5 real life days.
* Chicks can be killed in the inventory via the "Wring Neck" option just as other inventory animals, but that does not result in a butcherable corpse; instead it will turn into A Bloody Mess...

## Quality

When Chicks are hatched, they will need to eat three times to grow into adult chickens (either Chickens or Cocks, though the odds seem to lean towards Chickens). Each time they eat, their quality decreases if the fodder quality is less than their own quality.
Elm Tree

Elm Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot