Zero Novak

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## About

Zero Novak is a former student of [insert high school] and the current vessel of the Egyptian god Wepwawet. They are the foolhardy prodigy and partially adopted child of fallen vessel Dare.

## History (Pre-MV)

Much like a majority of New Age vessels, their conversion was the result of a deal made during a desperate moment, in their case a near-death experience at a young age. Shortly after they turned, they were located by Dare, who forcefully inserted himself into the lives of them and their grieving father. Though the invading older vessel quickly proved to be a helpful, albeit bizarre contribution to the family, and swiftly earned little Marley's trust.

The trust Dare had and the respect they gave him proved to be useful, as they had begun to act out as a result of the event. This acting out eventually festered into full on rage as a coping mechanism of sorts, and that mixed with the background influence of the war god they now held some of the vestigial essence of led to an angry teen who wouldn't stop picking fights.

In high school, they became known mostly for their loud and rowdy behavior and their willingness to not only fight *anyone* but to also attempt insane stunts at the whim of even a mere joke or bet. The problematic behavior they expressed at school was far too much for their father to deal with, and though they maintained a good relationship at home Dare would often be the one showing up to their school to bail them out of trouble and deal with their actions.

In an attempt to give them an outlet, as well as hone the magical abilities they were beginning to manifest, Dare agreed to begin training them, not just in combat but in magic too. They swiftly proved to be an excellent and powerful student, and in the form of training Dare was able to provide them with at least some way to take out their festering anger.

"My mom liked to tell me "you have to pick your battles". Well I'm full of rage and I'm picking all of them."

## Personality

Zero is an impulsive, arrogant bastard. They are someone who makes absolutely no attempt to have any restraint whatsoever, as evidenced by their willingness to commit daring and often stupid acts on so much as a mere suggestion. They often have a feeling of invincibility, a sense of being untouchable. If there's something they want to do, they *will* do it, regardless of the potential consequences.

They're a very hateful and angry person, and they're not afraid to express that wrath. They'll gladly pick on you without being prompted, or curse you out and attempt to start a physical fight. They're the definition of rowdy, violent teen, the kind to cause property damage for no real reason or scream profanities in public space.

They also have a tendency to be disruptive and loud, something their school often saw in the form of them coming in late and making a scene at their entrance ('GOD IS HERE BITCHES', climbing in through the second story window like an animal and immediately cussing out the teacher, slamming open the door while blasting music). That sense of invulnerability is only fed because there are no real consequences for them doing this- Dare bails them out of every situation they get themself into, so this loudness and rowdy behavior just sort of got maintained and seen as fine.

Though they aren't truly a bad person, being more neutral if anything, they proudly shove all their negative traits and flaws to the surface and show them off. Because that's how they want to be seen- they want to be seen as rude, as loud, as strong, as *violent.* As some sort of menace or danger, because *being* that threat is the only way they can really figure out how to cope. Just be angry at the world and make people hate you for no real reason, take out all that frustration and anger on random strangers or the people you're forced to interact with. That sort of mindset

But of course they're more than just flaws. They're determined, absolutely dead-set on completing their goals or tasks once they're onto them and refusing to back down. They'll go to hell and back without even once considering giving up. It's a double-edged sword to an extent though, because once they have their mind set on doing something they have a tendency to become a stubborn mule and refuse to change their mind or rethink their decision.

They are also exceptionally loyal. Once you gain their trust and respect, they'd tear armies apart in your name, throw down with anyone who fucks with you. They would sooner cut their own arm off than betray that bond. But gods forbid you ever break their trust in you- they will never forget that. They will never *forgive* that. And you will quickly find an ally turned vengeful beast.

Generally speaking, Zero isn't the sharpest tool in the shed. Their brashness and overconfidence leave little room for actual thinking, having a tendency to rush into things without a single thought. They aren't stupid, but rather just way too in the moment to use their brain. Though that confidence they display when just diving right into things gives them a sort of leaderly vibe, something that people make the mistake of following sometimes. They're a decent enough leader, so long as they have someone beside them who's actually capable of thinking for more than 2 seconds.

"If you see me counting on my fingers for math literally mind your own fuckin business."

## Abilities

### Enhanced Strength

As a result of being the vessel of a war deity, Zero has immense strength. Though it isn't entirely just from their god (they've pulled their own weight in training and exercising to get to this point), they have strength beyond normal capability. They're capable of picking up objects as heavy as cars and can push items as heavy as bulldozers. They're strong enough to break down walls and bend thin enough steel

### Enhanced Speed

Another ability gained from their god. They're fairly quick, more agile than the average person. They're capable of chasing someone down and evading attacks from the average person relatively easily, though it's important to note they're not necessarily the lightest on their feet. They're very top-heavy, and with their brute strength and fast pace, it's easy to trip them up and send them flying right into a wall for their hubris

### Enhanced Endurance

The final physical attribute they have. As a final ability of this sort from their god, Zero is capable of withstanding more physical stress and pain than the average person before finally keeling over. Their breaking point takes a lot longer to reach, and their tolerance for pain is horrifyingly high to the point where they fail to notice literal objects stabbed into them on occasion

### Wild One

A child of the wilderness. Their knowledge of nature and their ability to survive are impeccable. They generally have a good idea of the best ways to survive in whatever outdoor environment they find themself in, as well as the ability to easily identify various plants and animals. They can determine what is and isn’t safe to eat, and have a moderate idea of how to use plants and other such items in a medical sense

### Fire Generation/Manipulation

Zero is capable of creating and manipulating fire, usually in the form of magically coating a blade (or in rare instances their hand) in blue flame. This is their most potent ability, though it's something they try to abstain from for the most part out of crippling fear. They have the potential to do so much more with this ability, such as shooting balls of fire or even potentially using the power to rocket through the air

### Doorway Teleportation

A staple ability of the god Wepwawet, Opener of Ways. Zero is able to use doors as a means of transport over long and short distances, essentially traveling in a method akin to Scooby Doo logic (you know those chase scenes where they run through doors and emerge from a different door? yeah that but on a larger scale). This power only works if there's a door or something similar enough (a window, a hatch, basically anything that can open and can fit a person)

### Magical Spark

Like all vessels (and anyone who manages to tap into that part of the soul), Zero has a magical spark. This is the spark that allows them to perform the many types of magic that can be learned in this world, and is essentially the act of opening yourself up to the Duat to pull magic from it. As a result of having that magical spark, under the right training Zero is capable of learning all sorts of magical tricks

### Tracking Sense

As a vessel for the god of scouting, Zero has a fantastic sense of direction alongside the ability to track things relatively well. They can faintly pick up scent trails if they concentrate hard enough, as well as maneuver their way somewhat easily through unknown places once they get a decent sense of the location. They always know which direction true north is

"Well well well, if it isn't the consequences of my own actions."

## Trivia

* A common outfit of theirs is a letterman jacket with the number 0 on it. Their nickname derives entirely from that jacket, which is actually just something they stole
* The 'ears' in their hair aren't actually ears. They're just stylized hair tufts. Usually when I draw them I'll have them mimic Actual Wolf Body Language because I live in a cartoon
* Their original hair color was dark brown. It gradually faded to gray after being converted into a vessel
* They have a crippling fear of fire, which certainly doesn't help considering one of their most powerful abilities is just straight up that. Though they've learned to use it well enough when under Dare's supervision, they are extremely hesitant to use it when he isn't present. If pressed to do it either by peers, the situation, or themself, there's a pretty good chance they'll freak out and be unable to control it
* Asides from fire, another ability of theirs is straight up Herculean strength. They're terrifyingly strong and terrifyingly hardy
	+ As an unintended consequence of this, they are an extreme risk-taker. The aura of invincibility leads them to do crazy stunts entirely to feel the adrenaline rush
* They are right-handed
* Due to the whole being a vessel for a wolf god thing, they've adopted a werewolf motif. This almost entirely manifests in the form of having a playlist filled entirely with werewolf-themed songs, owning clothing and accessories that give off that dog vibe, and barking. They use it as an excuse to just be entirely feral for no real reason
* They live in a shitty Chicago apartment with their dad, Jaden. They have a pretty good relationship with him
* If prompted for a name, they would most likely answer with Marley
	+ Unfortunately, no one ever asks their name
* They're mixed
* They can play the guitar. They prefer playing electric ones (even owning one themself) but considering the same techniques can be applies to an acoustic guitar they can also play that, though they don't usually. They think the electric variant is more 'edgy' and 'cool'
* They box as an outlet for their anger and incessant urge to fight. They're pretty good at it, and surprisingly capable of following the rules associated with it for sparring