Sarrenesh

13% Dwarves

9% Half-elves

8% Other

**Sarrenesh,** jewel of the Sands, the Silver City, a large trading city within and capital of the Kingdom of Sarrenesh. It was founded years ago as a city-state along the coast of the shifting sands of the southern region of the kingdom. Holding political sway and the boon of the oceanic trade, it has began a bustling, thriving city of characters of diverse backgrounds and goals.

## History

Sarrenesh became the capital city of the desert empire shy of 500 years ago after the warring city-states were brought together under trade and political sway of the ruling family of the city. Since then through various raving warbands of Gnollish raiders, Ogre, and Orcish slavers pillaging and ransacking their lands, the city has remained steadfast through the trials and tribulations through their history and has grown into a massive trading port and hub.

275 years ago, a massive blue dragon plagued the city-states and its surrounding regions for several years. Valiant attempts to quell the beast had ended in failure, treasures and lives lost in abundance. The monster was eventually slain by a group of nine heroes throughout the kingdom, the surviving families still ruling in power to this day while the four remain immortalized within the Emir's palace. The occasional warband of gnolls, ogres and orcs require military action to stamp out as they ravage across the wastes, as well with the ferocious creatures that hunt the sands, the kingdom rules in relative stability and progressive trade.

## Geography

Sarrenesh sits on the sandy dunes of the southern edge of the kingdom, along the eastern coast of Uldia. The rocky coast breaks part into a large open river where the majority of the harbor rests, the river is wide enough to allow ships to use both banks in lieu of their trading hub. Outside on land sandy dunes are seen on the horizon with the occasional rocky outcrop giving some form of solid land within the desert.

The city rests on both sides of the river, the massive outlet has many bridges built over it along with walksways along it for ease of transport, towering buildings dot the region to help keep the sun out of the streets and the patchwork districts of the market squares and living quarters wind their way up to the finer, upper businesses of fine artisans, trade masters, that sell the finest wares within the city to the nobility and traders alike.

## Inhabitants

Sarrenesh boast a large diverse melting pot of races from different regions and lands. Tradesmen, artisans of great renown or those looking to apprentice come to the city in search of success and fortune. The population is dominatly human, with the second and third highest being catfolk and dwarvish respectively. Catfolks came into the kingdom from their nomadic tribes along the desert sands and integrated themselves into the city proper, with many families holding noble titles. The dwarvish population are some of the finest warriors and metalsmiths within the kingdom, their renown skill within the gold and silver smiths crafting minted coints and fine jewelry, while their blacksmith make excellent forms of arms and armors for the military might of Sarrenesh.

Slavery is legal within the kingdom of Sarrenesh, however it is heavily regulated. All trade must go through the Slaver's Guild, and within various trade treaties of free kingdoms, any citizens wrongfully sold into slavery from pirates, brigands and the like are freed and sent back to their kingdom or allowed to stay as a free citizen, so long as they can prove they are in fact a citizen of the kingdom in question. Cruel treatment of slaves are looked down upon, and enforced by law as it is seen as a waste of a potential resource, though it is only enforced should it be alerted to the Sarrenishite guard.

## Religion, Magic, Technology & Trade

### Religion

Religion is a massive part of the culture within Sarrenesh, regular festivals and prayer days are offered to the gods, Horus and Abadar are the two most prominent but other minor religions are allowed as open worship by its citizens. Foreigners are likewise allowed their gods as long as they do not harm anyone, and do not correlate to the daemons and devils of the hells or other such maleficent forces. A massive temple to Horus rests within the Gold District, as Abadar has a large temple resting in the Silver District, just sout of the market square near the port.

### Magic

Magic is taught within the Tower of Colors within the Gold District, where they train the future wizards and those of the scholarly pursuit of the magical variety. Outside of the Tower, there is a magic shop within the Silver District, a large, three story building where it hosts a large selection of magical goods, trinkets and the option to have items commissioned within its halls. A secondary use of wizards within the city is within the city guard to help ensure that goods are examined upon arrival to ensure they are not enchanted, hexed, cursed or otherwise of false goods or contraband.

### Technology

Technology has not progressed greatly for Sarrenesh, the most they hold are two Aiship within the Brass Tower, a large tower near the Silver District where they are being studied to build more and to increase their length of trade and military capabilities.

### Trade

The city mostly trades within luxury goods, Papyrus for parchment, fine silk, jewelry, precious metals and spices. The city also sells slaves, however it is restrictive in this trade, and with various trade agreements they do not sell the slaves of foreign free kingdom out of respect to their customs, this is suspended however if they are a criminal, or they are at war with the kingdom.

## Laws & Crime

Coming soon! For a minor list see the Law and Crime section in the Kingdom of Sarrenesh here.