recursal/Fanatic-Fandom huggingface dataset:
Georgy Fullfeet

**Georgy Fullfeet** is a halfling living in Ferrelroost and owner of *The Goose* inn. He was recruited into the second Ferrelroost Resistance by The Party, who was staying at the inn under the guise of House Pyrostar allies. While self-admittedly no good in a fight, Georgy significantly helped the resistance by providing his inn as a secret safehouse after their initial base in Elara Halfway's house was compromised.
Guy Ide

> "*Can you pick me up a meatball parm?*"
> ― Guy Ide
>
>

**Guy Ide** was a House Pyrostar warrior and lover of Meatball Parms who The Party encountered in Fastormel. Initially Guy was hostile and attempted to stop The Party and their allies from overtaking the docks. However, once his companions were all slain, Guy changed his tune and offered to be guide through the castle when he learned The Party needed one. Despite his insistence of being a world-class guide, Guy only really knew the layout of Fastormel well enough to know where the food court was (as that was where meatball parms were located). As a result The Party ended up taking Gregory Tuu as their guide instead. Before being taken into custody Guy requested that Raz pick him up a Meatball Parm from the food court. Guy survived the destruction of Fastormel, being out on the docks when the castle burned down. When Raz returned with the meatball parm Guy rushed to grab it, only to be intercepted by Blarg Deaff. Blarg reached out to grab Guy and accidentally snapped his neck, killing him.

In The Psion's Night it is revealed that Guy Ide had a son named Guy Ide Jr.. He was notoriously inconspicuous, to the point of The Party never noticing him at all during the battle of Fastormel.

## Trivia

* Guy Ide's name is a not so subtle respelling of "guide".
Clangor

> "*The blood and sweat and cries from laboring slaves and triumphant gladiators. Now THAT is Clangor*"
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**Clangor**, often known as the **City of Arenas**, is the great fortress-city of the Hobgoblins within Chernoggar. It is second in prestige only to Tuer-Chern, and surpasses even it in size (although not defenses). It is well renowned for its many fighting pits where both challengers and slaves engage in bloody duels for the enjoyment of the ruling populace. To this end Clangor is also the greatest slaver city in Chernoggar, always willing to barter for fresh recruits to replenish its ever-dying ranks of gladiators. All manner of creatures captured as trophies of war from Chernoggar's eternal battlegrounds are brought to Chernoggar to fill its arenas, and seldom few survive to be sold off.

The city was built for the Hobgoblin King Maglubiyet by Khurgorbaeyag using the forced labor of countless goblins; the crowning monument of the Mighty One's victories in the Goblin Wars. Of the thousands of impressive fortresses which make up the non-arena structures of Clangor, the largest by far is Grashmog, and it is from here that Maglubiyet rules.

The ruling caste of Clangor is the Hobgoblins, being Maglubiyet's people and champions of the Goblin Wars. The many lesser goblinoids they conquered make up much of the enduring slave populace which act as servants for the hobgoblins. Great Gark, in the distant past, led a huge goblin revolt in Clangor called The Great Chainbreaking, during which many of their kind escaped. The city, however, persisted with having to capture replacements.

During The Psion's Night, Clangor was captured by the Black-Chosen in a coup led by Lucresia Imscari, The Black General. They installed Khurgorbaeyag as the new ruler of the city while imprisoning Maglubiyet for his betrayal of Bane.
Painted Beauties

**The Painted Beauties** is the unofficial title for the loose organization which serves Rob Boss. They are also variably referred to as **Rob Boss Cultists**, **Painted Corruptions**, and the **Servants of the Dark Lord** (or **Brilliant Lord**). Unlike the New Nerathian Empire, which had institutionalized Rob Boss worship but its own leadership and ideals, the Painted Beauties are sworn to and controlled directly by Rob Boss. They functioned as a large rogue army composed of fanatical cultists, abhorrent paint abominations, and corrupted citizenry. After the larger defeat of the Bloodreavers and House Pyrostar, the Painted Beauties became the primary antagonist organization of A Heart of Sorrowful Power. They fought against with the Alliance of Hammerfast before ultimately being destroyed alongside Rob Boss in the Battle of Dunmer-Lake.
Cirinthella Gensar

**Lady Cirinthella Gensar** was a priestess of the Temple of Pelor in Ferrelroost. She was blessed with considerable divine power from Pelor, being able to manifest wards of light. When House Pyrostar occupied Ferrelroost, they shuttered Cirinthella's church as it did not adhere to their worship of Lolth. As a result Cirinthella helped form the first Ferrelroost Resistance with Larden Kried. After the first rebellion was crushed she was imprisoned in Droskar Manor until being saved by The Party.

Cirinthella utilized her talents to aid the second Ferrelroost Resistance. Most notably her Prison of Light managed to hold off Viscount Sansho's summoning of a Giant Blade Spider for a time. When the battle had been won and most of Ferrelroost liberated, a small group of Pyrostar soldiers barracaded themselves in the shuttered Temple of Pelor. When beset by The Party the drow attempted to invoke the power of Lolth, but Cirinthella easily channeled the consecrated grounds to dispel Lolth's magic.

Cirinthella and Aisu Kurimu seemed to get along well and bonded over talk of their respective deities. During this Cirinthella revealed her family was actually from the Iron Circle. Her great-great-grandfather had moved north and eventually settled in Ferrelroost, establishing the temple there. As the Church of Pelor is much more prominent in the Iron Circle compared to Nerath, the temple in Ferrelroost is one of the only shrines to the sun god in the general area.

## Trivia

* In A Thousand for One Night, three other members of the Gensar family are encountered: Veiner Gensar, Hearth Gensar, and Lilac Gensar. They further explain that the Gensar ancestor who moved the family to Nerath was originally an inhabitant of Ashanta who relocated after the city's destruction. The three Gensars had traveled to Sunspray for the solstice festival and pilgrimage to Ashanta as a return-to-roots after recent events in Nentir (implied to be the Bloodreaver War).
Fallcrest Army

The **Fallcrest Army** is the main policing presence in the Fallcrest Region. The core of the army is trained in the Barracks of Fallcrest and garrison the city, but some units are comprised of militias from the surrounding countryside. The army is particularly known for its heavy infantry units, the White Shields, who can trace their order's history back to the Knights' Order of the White Shield. Wielding white-steel tower shields, these soldiers have garnered a reputation as nigh invincible.
Danny Allen

> "*There ain't a problem in this world a good carpenter can't fix. And no carpenter is complete without a membership to The Home Depot™!*"
> ― Danny Allen
>
>

**Danny Allen**, also known by the alias **The Carpenter** while wearing sunglasses, is a member of The Fullparty in Aristonia. He is at first glance a stereotypical human sitcom dad who appears on Aristonia in between his main home-life plotline and regular job as a carpenter. In reality Danny Allen has made a pact with an eldritch emissary of The Raven Queen who oversees the operation of Aristonia, the result of a firm "Danny Allen Handshake". He is aware of his position as character within the show and may actually be planted there to facilitate the running of the plot. Danny Allen's family includes his estranged wife Courtney Allen and his three beloved daughters Sarah, Savannah, and Samantha. Other peripheral characters to Danny Allen's sitcom life are his wacky brother-in-law Joey Talabek, his best friend Walter DeStefano, his mother-in-law Christine, and rival carpenter co-worker Harold Pinkerson. Danny Allen is frequently involved in B-Plots involving these characters while the main plot of Aristonia progresses. He is also an esteemed carpenter within the Goldgate Carpentry Guild (his "official job", even though he has never been shown working). Danny Allen's "carpentry powers" range widely from the incredibly mundane to completely absurd.

## Trivia

* When Danny Allen puts on sunglasses he adopts the alter-ego of "The Carpenter", who is a much more violent anti-hero set on doing what's right "regardless of conventional morality".
* Danny Allen can hear the Live Studio Audience and occasionally plays up to or advertises to them.
* Danny Allen sees Gumby Candyfloss as the son he never had. Slow pan in, greyscale, tear runs down cheek.
Grandma Vergontrix

> "*Are you my grandson?*"
> ― Grandma Vergontrix
>
>

**Grandma Vergontrix** is the grandmother of Ura Vergontrix and member of the Vergontrix Family. She has apparently gone senile in her old age and often mistakes various individuals for her grandson. However, Grandma Vergontrix is often spry and mischievous, and may even play up her own senile nature for fun.
Eschaton

The Specter of the Sandstorm

> *"It is as I had told you. Everything has already been decided. Do not feel as if you'd failed. It is simply impossible for you to fight the inevitable."*
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**Eschaton** is a mysterious spectral invader and the main antagonist of Stardust Hourglass. Utilizing devastating chronurgic magic, he cast the city of Alam-Reth and the surrounding kingdom of Rethmil in an otherworldly sandstorm, seeming to distort time within it. He and his subordinates make up The Sands of Time, claiming to be doing this for the betterment of the world, though their exact motivations and endgame remains unexplained.
Mniath

> "*I live to serve, my Mistress*"
> ― Mniath
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>

**Mniath** is the largest and strongest of Kinsley Faelynn's Merregon followers within the Cult of Abominations. As such he serves as captain to the ranks of legion devils (although still one amongst their hive-mind). As merregon, Mniath serves Kinsley loyally and without question, although generally lacks insight and problem-solving on his own.
Hotto Sosu of House Pyrostar

## Hotto Sosu

> "*Finally we meet, Aisu Kurimu. For too long have you spread the corruption of the Dancing Spirits through this land. Causing widespread action and jubilation, killing laziness and indecision. But at long last the Slothful Spirits, my masters, have awoken. They are the eternal enemy of the Dancing Spirits, just as I am your greatest rival, and together we shall defeat you!!*"
> ― Hotto Sosu to Aisu Kurimu
>
>

**Hotto Sosu** *of House Pyrostar* was one of the foremost commanders on Kopu Keiku's expedition into the Nentir Vale. As the adopted son of Kopu, Hotto was raised with the sole purpose of becoming a counterbalance to Shebingu Kurimu's usage of the Dancing Spirits. To accomplish this he was indoctrinated into worship of the Slothful Spirits, the supposed arch-nemesis of the Dancing Spirits. Unfortunately, Hotto was consumed by religious fanaticism, coming to misconstruction Kopu's plans as the complete eradication of the Dancing Spirits and domination of Nerath under a single Slothful hegemony. This disillusionment caused Hotto and his sister Miz'ri to split over their future direction following Kopu's death, with Miz'ri eventually aiding Hotto's rival Aisu Kurimu. Hotto attempted to catch and execute his sister and hated enemy, but was slain by Shebingu Kurimu. Although his direct attacks on The Party failed spectacularly, Hotto's elaborate plans and subtle slothful corruption had wide-reaching impacts on the Bloodreaver War, being revealed to have a hand in a number of significant events.
Celeste Alinet

The Pixie with Moxie

### Allies

Machi, Mizuki, Famer Gurk, Vivian Estrella, Oesis Diety, Jorgen Von Rhelk, StarBie

### Powers

Various spells, flight. deceptively intimidating

## Condition

### Current Goal

Escape the Underdark with the rest of the party

*"Oh no sir, we'd never lie to you." (totally lying)*

Celeste Alinet is one of the party members in A Cry in the Dark. A pixie who came to the Underdark of her own will, she met the party midway through their adventure and has insisted on helping them on their quest after they ended up saving her.
After the events of Cry in The Dark, Celeste attempted to go through a portal to get back to the fey wild when something went wrong and she was crushed in the portal.
Crimson Cleaver

> "*A gift from Andask, the Ruby-Red Dragon. Its blade impossibly sharp, its hilt fashioned with an arcane ruby that suffuses the blood-red blade with a magical thirst for carnage.*"
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The **Crimson Cleaver** is a falchion gifted to Blarg Deaff by his father, Andask, after the events of AHOSP. Since then it has been his primary weapon of choice. The Crimson Cleaver was designed to replace the loss of Blarg's Vicious Falcion and retire the Deaff Family Blade from service.

## Appearance

The base of the Crimson Cleaver's hilt houses an arcane ruby which fuels the weapon's magical properties. The remainder of the hilt is fashioned from hardened bronze, engraved with effigies of a dragons. The blade itself is long and straight, the sharp edge is almost impossibly honed and curves into a point at the top. The entirety of the blade is colored a blood-crimson that glows brightly after striking a kill. It is etched with many arcane symbols and draconic designs.

## Abilities

The primary magical property of the Crimson Cleaver is its vampiric thirst for blood. Whenever the blade is used to kill, its soaks the drawn blood into itself and glows bright red. The wielder is restored for a small amount of health and the blade is temporarily empowered to try and strike another kill. In addition the blade's edge is neigh-impossibly sharp, allowing for the falchion to cause even more devistating damage on a critical strike. The honing of the edge is enhanced so that it never dulls.

Additionally, the Crimson Cleaver is able to innately sense weakness around it, honing in for the kill. A wielder well attuned to the blade can focus upon it to sense which nearby creature is the closest to death.
Meatball Parm Sandwich

> "*Have you ever had a meatball parm? They're to die for!*"
> ― Guy Ide foreshadowing
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**The Meatball Parm Sandwich** also known simply as a **Meatball Parm** or a **Parm** is a delicious hero type sandwich particularly favored by the Drow of House Pyrostar. They were prepared in the food court of Fastormel and so coveted that when stores ran out the Drow started fighting over who would eat the last of the stocks. Guy Ide was a known connoisseur of meatball parms and requested Raz retrieve the last one for him. Unfortunately Guy was killed by Blarg Deaff before ever acquiring the meatball parm. The last parm was then eaten by Raz and Gregory Tuu.

## Composition

Meatball Parms were a hero type sandwich. Their contents included meatballs, parmesan cheese, marinara sauce, a roll and poisonous seasonings. The seasonings were said to add a great deal of flavor but were only ingestible by Drow. When consumed by non-Drow the poison would often cause harm and lead to vomiting.

## Appearances

Guy Ide and other Drow talked much about the delicious sandwich made by House Pyrostar. Guy particularly tasked Raz Rakoten Mauz with acquiring the last such sandwich from the Fastormel food court. When eventually located the sandwich was being fought over by a pair of Drow, but Raz managed to swipe it anyway. When presented outside the castle Guy rushed to take the sandwich only to be intercepted by Blarg Deaff. Blarg attempted to grab Guy but accidentally snapped his neck. Raz proceeded to bite into the sandwich, unknowing of its poisonous seasoning. After vomiting out the contents he gave the rest of the sandwich to Gregory Tuu, who happily savored it. This sandwich has unofficially been known as **Guy Ide's Revenge**.
Old Kellar

**Old Kellar** was the village elder of Harken. He approached The Party when they first arrived in town and requested their aid in expunging some goblins from the nearby caves. Old Kellar's body was found with many others at the Harken Keep and Armory in the wake of Rob Boss's attack on the town.

## Trivia

* Old Kellar was the first NPC to appear in A Heart of Sorrowful Power and his quest can be considered the start of the main storyline.
* Old Kellar is one of the few characters taken directly from the premade 4E starter campaign, along with John Stockmer and Bran Torsson.
Cult of Abominations

> "*It's okay, I am a forgiving person*"
> ― Kinsley
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> "*Yes...the most forgiving!*"
> ― A Merregon
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**The Cult of Abominations** is the name of Kinsley Faelynn's personal cult. It is primarily composed of Merregon servants and fanatical cultists. Murderers all, the cult reaps souls for Kinsley in the hopes of resurrecting Rosey for her, a task sanctioned by Asmodeus himself. Many of the devil elements of the cult were formerly the entourage of The Duchess prior to her usurpation by Kinsley. The Cult also has a buisness relationship with the EA Kogane Company, which helped finance the cult's start (as well as Kinsley's initial internship), while taking a cut of its "profits" (souls to be used in Soul Coins).
Monody Mezzo Clef

**Monody Mezzo Clef** is a member of Salvation Squadron, serving as a skilled spellcaster and fighter. She is a half-elf of high class, wearing fanciful clothes and cloaks. She utilizes a gauntlet with musical strings attached to tune her violin bow weapon with magic. Aloof, haughty, and knowledgeable, Monody brings cool and collected balance to the battlefield.

## Appearance

Monody is a half elf with fair features. She wears neat and high class clothes embroidered with designs of musical notes in many colors. Over this she wears a similarly lavish cloak that contains the same sort of embroidery. Her right arm is covered by a wooden gauntlet carved not unlike a violin, with strings running down from her shoulder to an engraved couter before continuing on and ending at her knuckles. Her hair is long, auburn brown, and tied into an elaborate braid. Her eyes are heterochromatic, one is green the other is blue-purple.

## Abilities

Monondy is a skilled bard and warrior. She wields an long enchanted violin bow both as both an *actual* bow and as a sword, capable in both combat arts. Additionally Monody can strum the strings on her gauntlet with the bow to charge it with musical energy, which blazes in chromatic color. This can both empower arrows fired by the bow or enhance its slashing strikes. Like most bards, Monody is also capable of casting more traditional spells using her gauntlet as an instrument focus. While not her primary skillset, Monody's physical strength is substantial, able to carry Blarg Deaff with apparent ease.
Meln Darkmoss

> "*so the outsiders arrive...and so is as the King says*"
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**Meln Darkmoss** was the Sovereign of the Myconid circle in The Glowing Grove. He was a wise and benevolent ruler, well in tune with King Araumycos, whom he served. Meln was tall and lithe as Sovereigns go, and was covered in dark green moss similar to a poncho. By the time The Underparty arrived in The Glowing Grove he was already quite aged for a myconid. Though wary of outsiders, Meln welcomed them openly, claiming it to be the will of Araumycos. Meln tasked the group to help eradicate nearby circle which had been corrupted by a plague that turned them hostile, and in exchange provided aid for The Underparty's journey through the Underdark. When The Psion's Night began and Araumycos awoke, Meln mustered the circle to save The Underparty from Oryndoll before sheltering with them inside Araumycos through the start of the apocalypse.

Meln would later emerge with the others to begin putting into action Araumycos' plan to end the apocalypse. However, due to his advanced age by this point, Meln eventually succumbed and entered the eternal meld. He was succeeded as Sovereign by Psybie. Meln Darkmoss's body can still be found nearly entirely merged into the Melding Hall on Naus Araumycos.
Great Rats

**Great Rats** are large humanoid rats with unusually high intelligence for their species. They typically live in great warrens underground with staggering numbers, but rarely show themselves on the surface for fear of persecution by the other intelligent races. They display a natural kinship with traditional rats, whom live amongst them. The origins of Great Rats are mystery, with a number of legends associated with them. Some claim they are normal rats grown huge on unknown magics, some say they were once men mutated by a terrible plague, others contend the rats are natural inhabitants from some far off land, or base creatures awakened by Raxivort.

Most Great rats in Nerath were united into a single kingdom under the rulership of The Rat King.

Other types of 'great rodents' are also known to exist, most notably the Great Mice, who are similar counterparts to the Great Rats for their respective species.
Bloodreaver Soldiers

## Bloodreaver Soldier

**Bloodreaver Soldiers** are the basic infantry of the Bloodreaver Army. They made up most Bloodreaver forces prior to the establishment of the Empire. Following the establishment of the Neo-Nerathian Empire, most Bloodreaver Soldiers were fazed out in favor of New Empire Legionnaires, their upgraded counterpart.

# Locations

Bloodreaver Soldiers have been found at:

* Albridge
* Marldowne Caves
* Hyana's House
* Tor's Hold
* The Raven Roost
* Fallcrest

# Tactics

Bloodreaver Soldiers are front line fighters with no ranged abilities. In battle they usually charge at enemies until reaching melee range, at which point they primarily use their longsword attack. Occasionally, a Bloodreaver Soldier will use their encounter ability Dazing Strike, in which they hit their opponent with the butt of their sword and cause them to become dazed.

Bloodreaver Soldiers are fanatical in their devotion to Rob Boss, and are almost impossible to reason with, though they are often dim witted.
Ellisar Iliniaros

> "*Wanderfoot??? Where did you go!?! Are you harassing that nice lady? Wanderfoot get back here!!*"
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**Ellisar Iliniaros**, *Squire Apparent of Yoir, Third Son of Matriarch Morathil Whispothel of the Noble House of Whispothel* (also known simply as **Elli**) is a minor Summer LeShay squire in the service of House Whispothel among the Army of Light. He is close friends with the halfling Wanderfoot, who he is often found chauffeuring to keep out of trouble.
Myst

The girl who shouldn't be here

> *"I'm just a girl from a destroyed timeline. I don't see what the big deal is about."*
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**Myst** is a major NPC of the upcoming campaign Abysmal Lost Paradox. She is moon elf who casually makes a number of extraordinary claims about herself before completely shrugging them off, such as hailing from a now destroyed timeline, and more concerning, visiting a number of other timelines which also found themselves destroyed. Frustratingly, she will rarely ever elaborate on any details or explain anything in full. These claims are however backed up by Myst herself being well versed in chronokinesis, slowing, freezing, and even reversing time, but drastically limits their scope, claiming it's so she can be "free from consequences". Myst is commonly seen drinking at The Bar with Many Names, though occasionally she'll do part time work there. She's recently teamed up with Gavin Espen, taking an interest in the storms of chaos and devoidance that are about to be unleashed.
Lady Shadowslash

**Lady Shadowslash** was a goblin assassin and personal bodyguard to Great Gark. She was named after the blade Shadowslash, which was originally of fey origin and had been used by a would-be assassin of Great Gark that the lady intercepted. As the wielder of the enchanted weapon, Lady Shadowslash was one of Gark's most formidable guardians. Lady Shadowslash was stern and unamusing, a sharp contrast to most other goblins of Nahkter. She preferred to stay in the shadows, striking out at threats to the Arc Fairy as they arose. Lady Shadowslash was able to freely teleport through misty step, a power granted by the Shadowslash's magic.
Factions

# A Heart of Sorrowful Power

## Factions

* The Party
* Bloodreavers/New Nerathian Empire
* Fallcrest Army
* White Shields
* Harkenwold Militia
* Tor Clan
* Woodsingers
* House Arcticstar
* Kurimu Family
* House Pyrostar
* Shichimi Clan
* Red Thegn Pirates
* Druids of the Grove
* College of Fallcrest
* Postal Guild
* White River Company
* Fallcrest Trade Company
* Doitch Import Company
* Dragonslayers
* The Light Gods
* The Dark Gods
* The Silver Gods
* Varstel Mercenaries
* Lianmar's Forces
* Ferrelroost Resistance
* League of (Mostly) Villains
* Painted Beauties
* Hammerguard
* Cult of Mechanus
* Exalted of Erathis
* Rat Kingdom
* Mouse Kingdom
* Rogues Guild of Cobble Down
* Throne's Foot Theater Company
* King's Road Company
* Alter-Dietys

# A Cry in the Dark

## Factions

* The Underparty
* Drow Empire
* Illithid Empire
* Araumycos' Kingdom
* Corrupt Myconids
* Dwarven Forts
* Merchant Network
* Kuo-Toa Clans
* Duegar City-States
* Pride of Maelbrathyr
* Priests of Torog
* Drowic Slavers

# Dance of the Jester

## Factions

* The Wildparty
* Summer Court
* The Jester's Court
* Enclaves of Cendrianne
* Winter Court
* Houses of Astrazalian

# Crisis of Static Thoughts

## Factions

* The Interparty
* STATIC
* The Fargon Family
* Lazuli Enterprises
* The Klem Mafia
* The Knocksworth Family
* The New Nerathian Empire

# Stardust Hourglass

## Factions

* The Hourparty
* The Alam-Reth Guild
* The Sands of Time
* The Architect's Guild
* The Bloody Fang Marauders
* House Tedrazar
* The Wolfpack

# Queen of the Forest

## Factions

* The Emeraldparty
* Everwind Tribe
* Emerald Blade Barony
* Thornbearer's Army
* City Sailors
* Summer Court
Lord Whitefen

**Lord Whitefen** is a a minor lord of either Themlill or Vanacessia whose support was courted by the New Nerathian Empire to gain legitimacy. He was present at the coronation of Rob Boss at The Raven Roost, alongside some bodyguards. Lord Whitefen ultimately seemed to not lend support to the new Empire, as neither he nor his soldiers are seen throughout the rest of the Bloodreaver War.

Lord Whitefen is most notable for the carriage he took to The Raven Roost. The Party stole the cart and it would later become the Emo-Mobile.
Princess Gabriella, Countess of Carlades

Princess Gabriella, Countess of Carlades (Gabriella Therese Marie Grimaldi; born 10 December 2014), is the daughter of Prince Albert II and Princess Charlene. She is second in the line of succession to the Monegasque throne, behind her twin brother, Hereditary Prince Jacques.

Birth and Christening

On 30 May 2014, it was announced that Princess Charlene was pregnant. After much speculation it was confirmed, on 9 October 2014, that the couple was expecting twins by the end of the year. On 21 November 2014, the palace announced that each twin would have the right to a salvo of 21 cannon shots at birth. Forty-two cannon shots (twenty-one for each child) were fired from the Fort Antoine and church bells were to be rung for fifteen minutes. In addition, the day would be declared a holiday.

On 10 December 2014, Princess Gabriella was born at Monaco's Princess Grace Hospital Centre, followed two minutes later by her brother, Hereditary Prince Jacques. She was granted the title Countess of Carlades by her father.

On 7 January 2015, the children were presented to the Monegasque people.

Gabriella has an older half-sister, Jazmin Grace Grimaldi, and an older half-brother, Alexandre Grimaldi-Coste, from her father's previous relationships.

Gabriella and Jacques were baptized at the Saint Nicholas Cathedral, Monaco on 10 May 2015.

At this occasion, she was awarded the Grand Officer of the Order of Grimaldi

Titles and Honours

Monaco: Grand Officer of the Order of Grimaldi (10 May 2015)

10 December 2014-present: Her Serene Highness Princess Gabriella Therese Marie Grimaldi of Monaco, Countess of Carlades

Countess of Polignac for being a descendant of Prince Pierre de Polignac.

House: Grimaldi

(https://en.wikipedia.org)

Religion: Roman Catholic

(https://royalty-past-present.fandom.com)
Naerlast

**Naerlast** is an old ruined dwarven city located between Hammerfast and Nenlast. It is west of Knogon, which both intersect with via an old beaten road that crosses the King's Road. The city has been uninhabited for nearly 4000 years, having fallen and been abandoned by the dwarves in the War of the Last Years. The underground potions of the ruins became home to a Rat Hold led by Pack-Master Ignasq. During A Heart of Sorrowful Power the ruins were subsumed by Rob Boss and the Painted Beauties who used them as a base of operation for their attempts to claim The Colossus. The Great Rats, allied with The Party, The Hammerguard, and the Shichimi Clan, eventually attacked the Painted Beauties and forced them to relocate.
Judgement

Wanderer of the Dreamscape

> *"Your potential seems limitless, yet your futures feel bound... I look forward to seeing where you steer your destinies."*
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**Judgement** is a mysterious figure The Interparty comes across in The Dreamscape during the events of Crisis of Static Thoughts. A living suit of armor who proclaims himself as a protector of The Dreamscape much like Spudley and Voex, he seems to take great interest in the Interparty's actions and where they will end up. His exact motivations and intentions are not clear as of this time.

## Crisis of Static Thoughts

### First Meeting

The party had just finished their first objective with obtaining new information from, along with eliminating Luggsy Thumbscrew. Upon arriving back at the tower that transports them back to reality, a suit of armor stood in front of them, appear to have been waiting for them. The armor made his attitude non hostile and appeared to be observing the party as a whole. Introducing himself as Judgement, he compared himself to Spudley in both nature and purpose, though he did not go too in depth on the matter. He talked a bit about the potential the group had been showing, impressed with how they handled Luggsy's fortress, and showed curiosity on how they'd continue to handle their predicament. When the urgency of The Interparty's task was brought up, Judgement did not hesitate to allow them passage through. Saying his farewells, he made it clear this was likely not going to be the final meeting, though he looked forward to their next encounter. With that, he walked off into the sky, seemingly unaffected by gravity or the Dreamscape's nature.

### Second Meeting

After successfully gaining a new lead and restoring the mind of Guston Knocksworth, Judgement awaited the Interparty once again at the entrance tower. He praised the Interparty for their handling of their mission in taking down a seemingly invincible threat, impressed with their cunning and strength. Showing he was pleased by the group's progression, Cinnamon took the opportunity to ask why he hadn't showed the same interest in The A-Team. Judgement responded that, while The A-Team did possess notable potential and the links and bonds between some of their minds could make them very formidable, he felt they did not all sync together as well as The Interparty. He claimed there was something tying all of them together somehow which could cause their mental bonds to sync to astonishing degrees, something he took a great fascination in what it could be. Spudley took the time to stick behind after the others had returned to reality, asking Judgement of where he came from. However, it seemed that Judgement, like Spudley, possesses no memory of their origin, the two agreeing that they are more similar than their appearances suggest. Judgement returned a question by asking Spudley what motivates him to fight. Spudley, unusually serious, makes it clear that his duties and resolve as a "good boi" is why he draws his blade to fight along the rest of the group. Judgement, seemingly pleased with this answer, wishes Spudley well on his future endeavors.
Prince Hermann of Leiningen

His Serene Highness Prince Hermann Fredrich Fernando Roland of Leiningen was born on April 16 1963.

Through his mother, he is a grandson of King Boris III of Bulgaria and a great-grandson of King Victor Emmanuel III of Italy. Through his father, he is a great-great-great-grandson of Queen Victoria, which is how he is in line of succession to the British throne.

His line is from Queen Victoria's second eldest son, Alfred, Duke of Saxe-Coburg and Gotha. As a result, he's a very distant royal that comes with a fancy title, but no real power or money. When he was born on April 16 1963, he was something like 50th in line to the British throne. Today's he's all but fallen off of the list.

On May 19 1987, he married Deborah Cully in Belfast, and together they had three children:

-Her Serene Highness Princess Tatiana of Leiningen (born August 27 1989)

-Her Serene Highness Princess Nadia of Leiningen (born December 16 1991)

-Her Serene Highness Princess Alexandra of Leiningen (born December 18 1997)

Title

16 April 1963 His Serene Highness Prince Hermann Friedrich Fernando Roland of Leiningen

(https://royallineofsuccession.com)
Harrison Fjord

## Dr. Harrison Fjord

> "*Don't bring a bird to a... hand crossbow fight!*"
> ― Harrison Fjord
>
>

**Dr. Harrison Fjord** is a professor of archaeology in the Imperial Academy of Hammerfast and renowned treasure hunter. His actual abilities as a professor are to be disputed as the position is apparently honorary. Fjord garnered lots of fame for his adventurers as a treasure hunter and thwarting evil "Nazis". Many of these were turned into popular stories and even the occasional documentary. Unfortunately after "Harrison Fjord and the Empire of the Diamond Skulls" was poorly received Harrison's popularity dwindled. He apparently joined with Joseph Runebrok's archaeological expedition to The Ruptured Mountain in order to reclaim some of his lost glory.

While The Party was stealing the Heart of Dolon from Naerlast, their plan to substitute the Heart with proportionally weighted gold was partially inspired by a Harrison Fjord story.

## Trivia

* Harrison Fjord's name is a not so subtle nod to Harrison Ford, just as his character is a not so subtle Indiana Jones reference.
Lords of War

**Lords of War**, often referred to as **Warlords**, are the Lesser Divinities of Chernoggar. Each Warlord has an associated Warband, usually of a specific race, of which they command. Most, but not all, Warlords also control some piece of land within Chernoggar. As a result Warlords will often take additional titles, as they function as the rulers over the many scattered factions that compose the Dominion of War. Any creature within Chernoggar can rise to the rank of Warlord, provided they win enough glory and gather a large enough warband. The number and holders of the Warlord title is in constant flux; it is not uncommon for a rising figure to defeat an existing Warlord to claim their title, or for a Warband to break apart when faith in their Warlord is lost. Not all Warlords are equal in power either, those that bring greater glory to The Great Chern are proportionally stronger and gather larger Warbands. Some Warlords are even subservient greater Warlords or are the dedicated champions of gods.

## Notable Lords of War

* Great Gark, King of Nahkter, Warlord of Free Goblins
* Grankhul, Chief of Bugbears, Warlord of the Lower Strelkaalb
* Mother Morassas, Former Warlord of the Skrag
* Elong Tusks, CEO of Tesla, Warlord of the Workshops
* Ulgfan, Watcher of The Stairs, Warlord of the Barghest Packs
* Krag-Ik, Champion of Kord, Warlord of Kord's Hall
* Kostchtchie, Prince of Wrath, Warlord of Warfrost
* Erykull Moon-Bitten, Marked of the Moon-Biter, Warlord of the Great Gnoll Pack
Donex the Boltjaw

The Arc-Chain Inventor

**Donex the Boltjaw** is a renowned inventor of the Alam-Reth Guild and member of The Hourparty. After barely surviving a horrific encounter with a certain dragonborn in the middle of the harsh desert, he managed to stabilize his injuries and create defensive weaponry out of leftover supplies, primarily a chain and a beartrap. Being found by Argerax the Wild Hunter, he was rescued and brought to Alam-Reth, where he was able to treat his injuries properly with prosthetics. Intrigued by the potential of his unconventional beartrap weapon, he developed a new fighting style which utilizes electromagnetic traps against unknowing opponents.
Chief Larkk

> "*Behold my necrotic energy bomb of death!! ... Oh shit...*"
> ― Chief Larkk
>
>

**Chief Larkk** was a high ranking chief of the Bloodreavers who led the invasion of Harkenwold. He was granted necrotic powers by Rob Boss, though he was inept in using them effectively. Chief Larkk was slain by The Party during the Siege of Tor's Hold.

# Appearances

## Invasion of Harkenwold

Chief Larkk's position within the Bloodreavers must have been quite high as he was given complete command of their army to invade Harkenwold. In addition, he was given necrotic powers directly by Rob Boss. Larkk's initial invasion was a success as he captured Tor's Hold and established it as a forward outpost, overrunning most of Harkenwold north of the White River. However, things turned for the worse when the Tor Clan, Harkenwold Militia and Party united to defeat the forces under Rupert Varc at Albridge. The allies then turned on reclaiming Tor's Hold.

## Siege of Tor's Hold

On account of Larkk's indecisive nature, he took few steps to hinder the allies advance on Tor's Hold, instead preferring to take up a defense of the keep. When hsi enemies reached the gate and began to besiege the keep, Larkk appeared on the battlements himself to aid the defense. Initially he summoned some Skeleton Warriors to fight off the attackers before casting a large magic bomb. Unfortunately, Larkk's inexperience caused the magic bomb to hit his own men. Embarrassed, he fled back to the tower, leaving Rupert Varc (who Larkk had resurrected after his dead body washed up on the banks of the white river) in charge.

After The Party breached the keep they eventually fought their way up to the tower. There they found Chief Larkk prepared to do battle with them. Larkk apparently had planned to resurrect Tor Hammerhand to fight The Party, but only managed to summon skeletons. After a short fight the Party killed Larkk, but his necrotic magic gifted by Rob Boss allowed him to continue fighting after death. Larkk then launched a renewed offensive, using all of his magic attacks, but was once again defeated by the Party- this time for good.

After his death, Psych Diety looted the Orb of Inevitable Continuance off of Larkk's body. Psych used the orb throughout the remainder of Season One before switching to an Orb of Mental Domination in Season Two.

# Trivia

* Chief Larkk was the first major boss defeated by The Party in A Heart of Sorrowful Power.
Gogoat

> *"\*Goat Noises\*" - Gogoat*
>
>

Gogoat is a goat Enel acquired in Fallcrest.

## History

Gogoat was first bought by Enel in Fallcrest, as Enel wanted a pet for herself. However, Gogoat didn't end up taking a liking to her, and mostly followed the party thanks to the other members. Wherever Gogoat ended up with them however, there was always one certainty. He ate everything. If the party looked away for even a second, Gogoat would be chewing on something important. This lead to many problems, such as on the pirate ship where he at a large amount of needed rope.

Gogoat however went missing after Rebellia Guardude made off with him. Nothing was known about his whereabouts until Thunderspire, where it was learned that Gogoat was still alive and being held by the New Nerathian Empire. However, it seemed to have been causing just as much trouble for them as the party. After the defeat of Emperor Krand, Gogoat's current location is completely unknown.
Abysmal Lost Paradox

> *"Under the dark sun, the paradoxical becomes the inevitable."*
>
>

**Abysmal Lost Paradox** is an upcoming Dungeons & Dragons campaign in Le Buddies Play D&D, and the third in The Storyteller's Saga. Taking place 6 years after the world begun to become swallowed by the apocalypse, the story centers on the returning villains Pandora from Crisis of Static Thoughts, and Nill from Stardust Hourglass, both trying to consume the world in an intense arcane storm, but deadlocked with one another due their opposite desires for the world. The campaign will feature two separate parties with each player having a character in each, both working together to stop the flame of chaos and the void of nothingness before one manages to overtake the other.
Lene Enlee

**Lene Enlee**, also known as **The Box Friend**, is the twin sister of Enel Enlee and voluntary antagonist in A Heart of Sorrowful Power. She joined the League of (Mostly) Villains, intent on forcing Enel to return home to see their ailing mother. Later, in Season 3, she wants Enel to return home for their mother's funeral. Since childhood, Enel and Lene have been polar opposites. While Enel is lanky and mischievous, Lene is muscular and disciplined. Enel constantly lies and avoids responsibility; Lene is truthful and responsible. This dichotomy has driven the two sisters apart, as Lene often took the fall for Enel's misdeeds and in response attempted to curtail her freedom. After the defeat of Fefe the Ferret and League of (Mostly) Villains, Enel and Lene somewhat reconciled. They determined to resolve their grievances after Enel finished The Party's quest to defeat Rob Boss.
Calvier Murook

**Calvier Murook** was commander of the Bloodreaver Goblins, in particularly the Worg Riders. Although a competent fighter, Murook grew to fear The Party after encountering them in the Harken Forest and gradually became more cowardly and paranoid as a result. After reencountering The Party during the Battle of Saruum Khel, Murook deserted the New Nerathian Empire in terror. His current whereabouts are unknown.

## Appearances

### War in Harkenwold

Calvier Murook was one of Chief Larkk's commanders during the invasion of Harkenwold. He captured and was placed in charge of Toadwallow. Murook was first mentioned to The Party by John Stockmer before their departure towards Fallcrest. He warned that Murook was known to have retreated from Toadwallow after Tor's Hold was recaptured, and was likely en route north along the same path The Party wished to take.

Sure enough, The Party encountered Murook's goblin band in a cave off the forest path to The Raven Roost. Murook's forces had been slowed down by a number of hostages they had taken from Toadwallow. In addition Murook had tracked down Fefe the Ferret in an attempt to collect debts Fefe owed. The intercession of The Party saved the hostages and Fefe, at which point Murook took to his worg and readied for battle. Despite utilizing his Rob Boss mdeallion to blast The Party, Murook was roundly defeated and only escaped with his life through a back tunnel.

### The Coronation

Murook was among the Bloodreaver generals present at The Raven Roost for the coronation of Emperor Krand. While most of these generals chased The Party from the premises, Murook let them pass out of apparent fear for a repeat of their last fight.

### Battle of Saruum Khel

On the second floor of Saruum Khel, The Party (pretending to be captured) encountered Murook "leading from the back". Murook was initially confident when he believed The Party was neutralized, but this quickly faded when he realized the truth. Blarg Deaff gave Murook and ultimatum for his life and the goblin chose to take it, fleeing from his post and abandoning the battle. If is unknown if Murook's escape was successful.
Kosho the Spoilt

> "*Is this...death? it smells... bland...*"
> ― Kosho dying
>
>

**Kosho the Spoilt** was a Drow Lich and member of House Pyrostar. In particular, Kosho was a Necroarachomancer, specializing in both necromancy and arachomancy. Kosho was part of Kopu Keiku's expedition into the Nentir Vale as part of the Bloodreaver War, though motivated primarily by finding the Scepter of the Mad King and not Kopu's ideals. A notable ability Kosho possessed was a level of ozomancy which allowed him determine the characteristics of opponents through smell. As a result he would often sniff the air when observing others. Kosho was defeated by The Party when Enel Enlee redirected the Shadow Ray from the Mad King's Scepter back into Kosho. In doing so, Kosho was defeated in the exact same manner as The Mad King Meched V millennia earlier.

## Trivia

* Kosho's name is derived from yuzu kosho, a Japanese spice. This is in line will most prominent members of House Pyrostar, whose names are derived Japanese spices or Japanese words for spicy foods. Kosho's title "the Spoilt" also references this, implying the yuzu kosho has gone bad due to being undead.
Lesser Divinities

**Lesser Divinities** are a classification of divine power specific to a Dominion and with powers similar to, but lesser than, a god. Lesser Divinities are notably not gods, even though the stronger of their number might rival them. The core of this distinction is the source of their power: a lesser divinity draws their power from the core laws of a Dominion, rather than from worship or proliferation of an ideal like a god does. As a result the upper limits of a lesser divinity's power are determined by what the laws of the dominion will allow, and rarely can they exceed or defy such limitations. Lesser divinities must also follow the rules of a dominion to sustain their power, as their power is derived from these laws and cannot exist without them.
Lygi Deaff

> "*Yes...yes, YES! Show me his glory! Show it to me again! Andask's power...his beauty...his blood! SHOW ME THOSE EYES, BLARG!!*"
>
>
>

**Lygi Deaff** was the mother of Blarg Deaff and former wife to Andask. She an Andask met sometime after the fall of Liat, while he was hiding from Tiamat in human form. The two had many children, but Andask was forced to flee in their youth for fear of bringing Tiamat's retribution on his new family. His abrupt disappearance drove Lygi insane and she forced her children into siblicide to determine the 'strongest', worthy to reattracting Andask's attention. The eventual victor, Blarg, turned against his mother and left her for dead. Years later it is revealed that Lygi survived and adopted the human alias of **Alu Wenrick**. Still intent on using Blarg to attract Andask's attention, she helped found the Dragonslayers and used them to manipulate Blarg's violent growth into his father's traits. In the end Lygi succeeded in calling forth Andask through Blarg's transformation, but this victory was short lived. Seeing what Lygi had become, and what she had driven Blarg to do, Andask killed his wife to end the suffering.
Gumby Candyfloss

The Top Confectioner

> "*I have a nice tasty tiramisu for everyone!*"
> ― Gumby Candyfloss before dropping the tiramisu
>
>

**Gumby Candyfloss**, is a member of The Fullparty in Aristonia. Originally raised by Keebler Elves, he is a skilled confectioner and is often seen making various types of candy and baked goods. Gumby follows a particular recipe each episode and often spends time gathering the ingredients before creating the dish and serving it to everyone. Gumby's most common and notable confection is Tiramisu, which he drops to end many episodes to follow the Aristonia Theme Song. Gumby has a number of friends, being close friends with Danny Allen, RWJ and Campbell. He also considers Bubbles his close friend. Gumby is likes everyone he meets and hands out his confectionaries to all. Despite this Bakey Bakerton developed a hatred for Gumby, which eventually led Gumby accidentally killed him by dropping a tiramisu on him.

## Trivia

* Gumby is the only character to be carried over from the start of Aristonia Season 0 through the start of Season 2.
* Gumby is a descendant of Malady Wartbladder.