Luminance/Previous Incarnation

> "The Gift has been passed down through my family for generations, countless Kings and Queens of Titan have held its power and defended their people. I will not surrender by birthright!" - *Queen Olympia*
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**Luminance** also referred to as **The Light**, is one of the Ten Continuance. Luminance is a power associated with the Titan Royal Family, as it has been passed down from monarch to monarch over the generations.

Luminance, like the other Continuance, is a unique ability that is passed from lifeform to lifeform either directly or indirectly. Like the others, the holder of Luminance is able to tap into surface level neural energy manipulation, granting them a unique ability so powerful that some would come to view it as being "like magic".

Luminance is often associated with the aspects of light, healing, and wisdom.

## Abilities

### Portal Materialisation (Awakened/Active Stage)

Beginning at the awakened and active stages, the holder gains access to the primary ability of Luminance. This is sometimes referred to as a 'Portal Materialisation', as it allows the holder to create portals to locations at will. Using this ability, the holder is able to generate large 8ft tall, 4ft wide portals in a location roughly 10ft of them. This portal will go to a location that the holder has been to before and can be virtually anywhere, as long as it is within the same galaxy. The portal will open into the nearest unoccupied space, preventing portals being opened into solid surfaces etc.

### Light/Heat Manipulation (Evolved Stage)

Beginning at the evolved stage, the holder gains access to the evolved ability of Luminance. This ability allows the holder to manipulate all forms of light and heat. The boundaries of this ability are not well understood, but past holders whom have developed this power have performed incredible feats with it. The user is able to generate flame from their own body, as well as light. This can be released as a searing inferno, or a beam of light capable of disintegrating anything in its path. Alternatively, the holder can simply generate heat from their body, warming them up or scalding anyone who makes contact with them. They can release blinding light from their hands that will cause any creature who might be unfortunate enough to see it to go completely blind.

At its maximum extent, this ability can allow the holder of Luminance to control and manipulate an entire main sequence star, ripping it apart and redirecting all the light and heat from it. A previous holder has cannibalised a main sequence star and used its plasma to incinerate a planet. Because of this maximum extent, this ability is considered one of the most powerful abilities of all the Ten.

### Regeneration (Mastered Stage)

Upon reaching the mastered stage, the holder will gain access to the final ability of Luminance. This ability, referred to as 'Regeneration' allows the holder to renew their body upon fatal injury. This renewal will change the holder's body and grant them a whole new appearance, personality and even gender in some cases. The holder is able to use this ability to effectively cheat death. They are able to regenerate as much as they desire, and while they are regenerating, they are immune to all external influences.

This ability amplifies the holder's natural 'Accelerated healing' that is granted to all holders of the Ten. This allows the holder of Luminance to have a much improved version of accelerated healing, acting faster and allowing for greater healing than normal.

An ancient holder of Luminance passed this ability down genetically to their children and later descendents, much in the same way descendents of Lazarus the Great inherited the memory transferrance ability of Reminiscence. This ancient holder's descendents continued to pass on this trait until it came to a point where nearly every member of their species had this ability. This ancient holder was a Precursor, and as such is the source of the Precursor's ability to regenerate.

## In game abilities

### Generic Abilities

* +1 to AC
* Advantage on Death Saving Throws
* +2 to Perception
* Gain Darkvision (60ft)
* Gain a resistance to the abilities and effects of the other Continuance.

### Active Stage

* Healing using hit die will now always heal for the full amount.
* As an action, you can now create a short-range portal within 5ft of you, leading to anywhere on the planet you are currently on. Should a creature be occupying the place where a portal will open, the creature is pushed 5ft away. The portal remains open for 1 minute.

### Evolved Stage

* All attacks you make deal an additional 2d6 fire damage.
* +2 to Constitution Score
* Portal improvement - you can now create a mid-range portal within 5ft of you, leading to anywhere on a planet in the same solar system as you.

### Mastered Stage

* Gain one use of *Regeneration* per long rest.
	+ *Regeneration* Upon death, you are instantly restored to 1hp and become stabilized. After the end of your next turn, your health is restored to full, you are cured of all conditions, diseases and injuries and your outwardly appearance will undergo a change of your choice.
* Gain one use of *Solar Beam* per long rest.
	+ *Solar Beam* Release a 30ft wide, 100ft long cylinder of solar energy from your body. Creatures caught within cylinder must make a DC17 Dexterity Saving Throw or suffer 5d20 fire damage, or half as much one a save. Creatures reduced to below 0hp by this attack will be disintegrated. All objects, walls lesser lifeforms caught within the blast will be disintegrated instantly.