Pirates of the Wasteland

The **Pirates of the Wasteland** is a major location in the Cartoon Wasteland. It is the home of the Pirates, most specifically the crew led by Captain Hook.

## Location and Structure

The Pirates of the Wasteland encompasses an area of the Wasteland that is located in the western area of the world, and is also the westernmost location. To the East is Ventureland, to the northeast is Bog Easy, and to the north is Lonesome Manor.

The Pirate of the Wasteland area is composed of different diverse areas, all of which have some type of "adventure" or "isolated" theme. Most of its areas are situated on one large island, excluding Skull Island. The various locations in the area are likely based on real-world locations, most notably Caribbean islands such as Cuba or Haiti. Architecture seen in the less-isolated areas is reminiscent of Caribbean designs as well.

### Tortooga

The gateway to the Pirates of the Wasteland is the small harbor town of Tortooga. This coastal village lies in a bay on the edge of a large island, directly facing the Thinner Ocean. The harbor is also home to a frequently changing tide, which rapidly rises and lowers, causing the docks to thin out. Alongside the projector coming from Ventureland, There are two one-way projectors which lead to the Jungle and Pirate Voyage; there is also another projector which comes from the Jungle back to Tortooga.

When Mickey arrives in Tortooga, it is most likely early in the morning, since the light appears to rise from the East.

### Jungle

The Tortooga Jungle is a dense rainforest located on the large island. It is presumably located somewhere between Tortooga and Ventureland, as the latter appears to be situated in a similar forested area as well. The Jungle is covered by a thick layer of trees and fauna, but the area still remains thoroughly lit. A large river of thinner runs through the Jungle, but can be drained thanks to a mechanism that covers the source of the thinner. Four large, stone tiki heads also lie within a monument, with their eyes being made of various gems scattered around the Jungle. There are two projectors here, both of which are connected to Tortooga.

When Mickey arrives in the Jungle, it is presumably daytime as the light shining through the trees is a bright yellow-green color.

### Pirate Voyage

The Pirate Voyage is a boat attraction that runs through a town somewhere on the large island. The wave of Blotlings that have invaded the area have led to a majority of the ride falling into disrepair; furthermore, the village is now on fire and the gate leading past the town has been broken. Luckily, Pumps can be used to restore the gate and allow the ride to function to some extent. There is a projector coming from Tortooga, as well as one that leads to Skull Island.

When Mickey arrives at Pirate Voyage, it is either late at night or very early in the morning, as no sunlight is visible.

### Skull Island

Skull Island is a large rock situated off the coast of the large island, and is the proper home of the Pirates. Inside the mouth of the rock lies the Pirate Conversion Machine which turns the pirates into Beetleworx. Various Pumps are scattered around the island, which directly impact the function of the machine. The projector from Pirate Voyage lies on a smaller island away from the main one, and the only other exit is though a small boat owned by Mr. Smee.

When Mickey arrives at Skull Island, it is daytime, and there is a looming overcast which suggests an incoming rainstorm.

### Jolly Roger

The Jolly Roger is the ship belonging to Captain Hook. It is a large brig with two massive sails and various lifts and contraptions lining its upper structure. The main deck consists of multiple tracks that are used by the animatronic Captain to move around. On the starboard side of the ship, there is a lifeboat that leads down to some floating debris, which is where Mickey arrives on Smee's boat. The sails of the Jolly Roger can be lowered or raised depending on if their moorings are painted in or not. On the aft mast of the ship lies a cage containing the Sprite.

When Mickey arrives at the Jolly Roger, the overcast seen on Skull Island is now a full-blown rainstorm.

## Prior History

The area was once home to the Pirate crew of Captain Hook, mainly Skull Island and Tortooga. At some point, likely not long before Mickey arrives in Wasteland, the Captain began to negotiate with the Mad Doctor, and he eventually became an animatronic. Captain Hook then constructed a machine that would transform his loyal crew into mindless Beetleworx, who were instructed to wreak havoc in the area and follow Hook's orders.

Mr. Smee, who was cautious enough to notice the Captain's changing behavior early on, quickly realized what would happen to his mates if they stayed, so he gathered up the remaining pirates who had not been subject to the machine, and they just barely escaped to Ventureland. Two pirates were left behind, though: Sherman did not escape with them, and Gentleman Starkey fled to the Jungle. Upon arrival in Ventureland, Smee's crew boarded up the exit and tried to find work in the area; however, Smee could not control them all, so they became lazy and unorganized, eventually leading to the toon residents of Ventureland opting to leave.

## Events in *Epic Mickey*

The Pirates of the Wasteland is an action area, and it is only visited once in the game. All events following happen chronologically.

### Tortooga, 1st Visit

Upon collecting all three parts for Mr. Smee, the door leading to Tortooga from Ventureland will be opened. Upon immediate arrival in Tortooga, the Pirate Sherman will speak to Mickey and ask why on earth Mickey is there, emphasizing how dangerous the area has become. He will then jump through the projector that Mickey and Gus just came through and subsequently break it, making it impossible for Mickey to return for now.

Nearby, a man named Beluga Billy is waiting for some help. His bag of collectibles has been stolen, but he cannot cross over to the dock where his bag lies. Mickey must go and collect it, but upon giving it to Billy, he will discover that it is filled with rocks. Billy suspects that the criminals in the nearby jail are responsible, so he tasks Mickey with interrogating them and finding where his collectibles are.

Once Mickey find the collectibles and deals with some Spatters, Billy will open up the projector leading to the Jungle. He will also guide Mickey to find Gentleman Starkey for help on reaching Hook. He can also rescue Gremlin Marc.

### Jungle

Upon arrival in the Jungle, Mickey will need to find Starkey. However, Starkey himself will not help Mickey until he finds all three of the symbols scattered around the Jungle. Starkey will then open up the projector screen in Hangman's Tree, allowing the player to leave. However, there is a lot more that Mickey can do here if he wishes.

For one, Mickey will probably want to find all of the red gems scattered around the Jungle. This will allow him to collect a part for Animatronic Daisy that would otherwise cost him a hefty fine of 1000 E-Tickets.

To make the following level easier, Mickey will also want to befriend or kill all of the enemies in the Jungle. This includes both the Blotlings, Hoppers, and the sole Basher who looms around the Tikis.

There are also multiple collectibles hidden by the thinner river. Mickey can drain the river himself, albeit only for about 30 seconds. He can alternatively rescue Gremlin Buzz who will permanently drain the river and allow access to the collectibles. Rescuing Buzz will also earn Mickey a Power Spark later on.

### Tortooga, 2nd Visit

Upon return to Tortooga, there will be a massive difference in activity depending on how Mickey dealt with the enemies in the Jungle. If Mickey didn’t get rid of the enemies, there will be an influx of Beetleworx and Spatters loitering the area. However, if Mickey got rid of every enemy, then there will be no hostiles.

The player will have to open the door to Pirate Voyage with the help of Beluga Billy or Starkey depending on if the enemies are roaming around, as Starkey will be absent if they are. However, opening the door with Starkey's help is much more rewarding.

### Pirate Voyage

Upon arrival in Pirate Voyage, Mickey will find the attraction is a state of disrepair. He will need to find the three Pumps scattered around the burning town and fill them all with either Paint or Thinner. Both methods work, as filling them with Paint will simply restore the ride while filling them with Thinner will destroy the gate. Upon successfully making it to the next area, Mickey can rescue Gremlin Erik and Rigger Greene, assuming that Mickey talked to Horace about the latter. After Mickey traverses around to the end of the river, he can take the projector to Skull Island.

### Skull Island

Upon Mickey's arrival in Skull Island, he will immediately notice Smee's boat, which will help him reach Captain Hook. To use the boat, he will need to thin out three giant anchors that are located on the bordering islands, which will release the boat. However, a larger problem looms within the Island; it is the home of the machine that creates the Beetleworx.

Mickey can deal with the machine in three ways, which will each impact the state of Ventureland following Mickey's return.

* If Mickey puts Paint in the pumps, it will suck in all of the Bashers and turn them back into pirates. The Ventureland pirates will be able to go home and make way for the toon residents.
* If Mickey ignores the machine or fills pumps with differing substances, the machine will jam and the Pirates will remain in Ventureland.
* If Mickey fills the pumps with thinner, the machine will break and Thinner will flood out of the mouth of the island, but the Beetleworx are now gone and will allow the pirates to return.

Here, Mickey can also talk to Pete Pan regarding the Sprite, who has been captured by Hook. There are also a few collectibles scattered in hidden places for Mickey to collect.

### Jolly Roger

Upon Mickey landing near the Jolly Roger, he will have to traverse across the debris in the water until he can board the ship. Captain Hook will then appear and introduce himself to Mickey, and begin the boss fight. Mickey can either manipulate the tracks that are on the deck to damage Hook, lead Hook off the plank and into the water, or he can climb the masts of the ship and rescue the Sprite, leading to a fight between Hook and Pete Pan.

Upon completion of the fight, however Mickey decides to do so, a door will open revealing the joystick part for the Moonliner Rocket.

### Aftermath

After Mickey departs the Jolly Roger, he will never be able to return, but how he dealt with various problems in the area will affect certain quests and pins that the player can acquire. The amount of game-changing decisions to be made in Ventureland will force the player to do three playthroughs to achieve 100% Completion.

## Residents

There are between 7 and 8 residents who appear in the area *during Mickey's time there*. This does not include the pirates who moved to Ventureland prior to Mickey's arrival.