recursal/Fanatic-Fandom huggingface dataset:
孙小明

二班信息老师，同时也是信息竞赛课老师。擅长编程，最不擅长画画，是二班所有老师中画画最差的。英语也很糟糕，但常喜欢展示自己糟糕的英语。他对学生非常仁慈，因此学生可以通过各种方式争得游戏时间。

信息
--

孙小明一开始严格要求信息课要穿鞋套，后来逐渐放松。

孙小明早期的信息教学是很积极的，但后来我们每次因亻数不足、有亻伤残、恰逢节日、刚考过试等原因申请一节游戏课他都会同意，而且他的记性极其不好，每次说下次不能再给，下次还是会给。

## 信息竞赛课

孙小明是2012级较好的一个信息竞赛班的老师（另一个是张洪伟）。后来初二NOIP之后张洪伟的班解散了，信息竞赛仅孙小明一家。一直持续到初三NOIP结束。孙小明的信息竞赛课长达3个小时，中间有约半小时的休息即游戏时间。

名言
--

孙小明名言：你个死东西！

他说这句话并不代表他讨厌某个学生，随便提到一个学生时他都喜欢这样称呼。

另外孙小明把关闭学生端称为“封杀老师”。
Soldier

Soldiers are Tier 2 Fighter enemies. They are considerably tougher foes than brutes and have some knowledge of magic. Soldiers first appear in Level 2.

## Appearance

Soldiers usually wear tunics and sandals and have markedly muscular physiques. They are armed with a thick sword.

Armored soldiers also wear a helmet, a chestplate, armpads and greaves, bearing resemblance to Roman centurions. All armor parts, except the right armpad and the greaves, can be destroyed when the player renders the Soldier defenseless by normal means. The right armpad can be destroyed when the player successfully dodges a soldier's turn-around magic punch and gets a chance to counterattack. The greaves can be destroyed when the player dodges a soldier's magic charging attack and gets a chance to counterattack.

## Attacks

* **Sword Swinging**: Soldiers will typically perform downward or sideways attacks with their swords. Soldiers frequently use **down**, **down-left** or **down-right** strikes, which can be parried with upward sword swipes (this is usually their first attack). Sometimes, soldiers can turn around to swing at the player's right side immediately after giving out a shout and throwing a punch. This move must likewise be parried with a sword swing to the **right**. They may also follow that move with a **left** sword attack.
* **Magic Punch**: Soldiers can throw magic punches with their free hand. They can also turn around to their right to make a hooking magic punch, or they can perform a hooking magic punch in the other way. All magic punches must be **dodged**.
* **Rushing Magic Attack**: Soldiers can also step back, charge their swords with magic and run towards the player, before attempting an un-blockable downward strike. This move must also be **dodged**.

## Advice

Soldiers have considerably predictable sword attacks that are not too hard to parry, but players must now watch for and avoid magic attacks.

Sometimes, when a soldier attempts a rushing magic attack while having low health, there is a chance that you can finish off the soldier with a devastating downward power strike. Sometimes, soldiers can also be finished off with a downward power strike when they are stunned.
初一军训

二班历史上第一次大型活动，发生在2012年8月，地点是行知基地。

流程
--

8.20：下午，乘大巴来到行知基地，分宿舍，然后发好军服，换上衣服，拿着板凳来到操场，坐了一个小时，来到大会堂听一个多小时的领导讲话，顺便练了几次放凳子。回到操场，快到晚饭时间，教官教我们《学习雷锋好榜样》和《团结就是力量》两首歌，就开始吃饭。吃完饭晚间训练，练了军姿和基本动作，直到八点多就去洗澡，然后是洗衣服，之后熄灯。

8.21：上午练习正步，中午午休了一个多小时，起来之后老师告诉我们有人要检查内务，于是我们就兴致勃勃地整理内务，各种东西都放得井井有条。2：30，该集合了，但广播始终没有响起。3：00，突然下雨了，逐渐越下越大，我们欢呼“老天万岁”，但3：30雨又停了，只好去训练。5：00多，突然下起倾盆大雨，来不及走了，所有的队伍都躲到主席台避雨。一会儿之后，雨停了，但也到了晚饭时间。晚上，因为仍然下着雨，所以就看电影《冲出亚马逊 》（原定第三天晚上看）。

8.22：训练，训练，还是训练。从齐步走到正步走最后形成分列式。但是训练中也发生了一些搞笑的事。

8.23：仍然是训练。

8.24：仍然是训练，下午彩排了两次。

8.25：彩排之后正式表演，下午2：00离开。
City

**Cities** are the core game concept of Cities XXL. The player grows empty maps into cities, all of which are on the same Cities World planet.

City maps start out as bare terrain with untapped resources. The player adds zones for housing, industry, and commerce, while providing local infrastructure, including transportation, utilities and services. Each city can trade locally produced resources, known as tokens, either with other cities on the planet, or with Omnicorp, an entity that is always available to buy or sell any type of token for credits.
小世界

小世界即察哈尔路校区二号楼五楼最东边的一间教室，最早为2011级1班教室，后来为2013级1班教室。2013级学生撤离察哈尔路后，该教室成为二班领地。在很长一段时间内，小世界的门曾经被锁上。

## 占领小世界

2013级学生撤走之后，一些时候二班学生到二号楼活动，发现这间教室的黑板报很有意思，前面还贴了一些莫名其妙的扣分，因此决定将此处占为领地。

## 小世界活动

### 午间狂欢

2013年12月20日，英语短剧练习期间，午休时演员们去练习，大量生物前去围观。后来另一些生物去上厕所时发现那些围观者正在小世界里狂欢，有玩电脑的、聊天的、在桌椅上攀爬跳跃的，门上的一张纸还写着“游乐园欢迎您”！

### 聚众复习

八上期末考试两天的中午，部分二班生物在小世界里复习，并讨论了有关汉字学的问题，在小世界黑板上写了很多奇怪的字。小世界的名称就来源于饶睿策这时写的“这是个欢乐的小世界”。

### 翔之天地

有一次赵云柯在小世界黑板上写了“天上下祥了！”，后来改为“天上下翔了！”。几天之后不知是谁写了一句“热心网友：呵呵~”。二班同学们又在后面添加了“评论 1万”和“赞 1万”，并不断更新数字。后来舒恪晗写了“翔之天地 你我共建”，鞠渣写了“壮哉！我翔 寿与天齐”，王立远写了“……北京已成翔土高原”。

封锁
--

八下前期开始小世界就被锁上了，连续两个多月都进不去，导致数据无法更新。

## 重开之后

某天中午，小世界的门不知被何方神圣撬开，过了几天又被锁上了，又过了几天又被打开。

此后某天王立远发狂，擦掉了小世界黑板上的所有字，造成了严重的损失。后来二班同学们去把主要的一些字补上了，并仍然坚持“赞”和“评论”的更新。

2014年9月30日勇闯附中踢球之前，赵云柯、王立远曾进入小世界，发现黑板上多了些几个“钢管”。
氢氧化合物

本页面含有**科幻**内容，请注意辨别。
氢氧化合物指只含有氢、氧元素的化合物，已发现的包括一氧化二氢（水），过氧化氢，超氧化氢，过三氧化氢，臭氧酸，以下列举的还包括一些理论推测的氢氧化合物。注意：氢氧化合物不一定是氧化物！

### 甲氧烷（水）

水包括天然水(河流、湖泊、大气水、海水、地下水等)，人工制水（通过化学反应使氢氧原子结合得到水）。水（化学式：H2O）是由氢、氧两种元素组成的无机物，在常温常压下为无色无味的透明液体。水是地球上最常见的物质之一，是包括人类在内所有生命生存的重要资源，也是生物体最重要的组成部分。水在生命演化中起到了重要的作用。水在1个大气压（atm，1atmosphere）时（101.325千帕斯卡（kPa）），温度在0 ℃以下为固体（固态水），0℃为水的冰点。从0℃~100℃之间为液体（通常情况下水呈现液态）。100℃以上为气体（气态水），100℃为水的沸点。纯水在0℃时密度为999.87千克/立方米，在沸点时水的密度为958.38千克/立方米，密度减小4%。在4℃是密度最大，为1000千克/立方米。水的比热容为4.2\*10^3J/(kg·°c)
分子量：18.02沸点：100℃（一个标准大气压下）

### 乙氧烷（过氧化氢）

过氧化氢化学式为H2O2，纯过氧化氢是淡蓝色的黏稠液体，可任意比例与水混合，是一种强氧化剂，水溶液俗称双氧水，为无色透明液体。其水溶液适用于医用伤口消毒及环境消毒和食品消毒。在一般情况下会分解成水和氧气，但分解速度极其慢，加快其反应速度的办法是加入催化剂——二氧化锰或用短波射线照射。

### 丙氧烷（三氧化二氢）

过三氧化氢也称为“三氧化氢”或“三氧化二氢”，其化学式为“H2O3”或“HOOOH”，是氢元素的氧化物。H2O3在常温下为无色至微紫色液体，易挥发，有鱼腥味。是一种不稳定的化合物，在水溶液中会分解为水和单线态氧

## 多氧酸

### 超氧化氢

超氧化氢也叫超氧酸、氧化羟基自由基，化学式HO2，是一种一元酸，常温常压下为无色玻璃状固体。溶液呈蓝色，含有超氧根离子而具有氢氧化性。由臭氧和水反应而得。不稳定，可以聚合，但仍有部分以单分子形式存在。升温迅速分解。明显表现出自由基的性质。将活泼金属投入其中会燃烧起来，同时在表面分解产生的氢气也会燃烧，有时甚至会发生爆炸。因此超氧化氢又被称为“火氢水”。据说0.5%～2%的火氢水杀毒效果不亚于双氧水，因此火氢水可能成为一种新的消毒剂使用。

### 臭氧酸

一种弱酸,也是一种自由基,具有极高的活性.臭氧化物(臭氧化钠/钾/铷/铯/钙/锶/钡)于冷水或稀酸反应可生成,常温存在时间极短,很快分解成水和氧气.4HO3=2H2O+5O2↑因而是很强的氧化剂。臭氧酸分子中含有未成对电子,因此具有顺磁性.中心氧原子为sp2杂化,用一个电子与端边氢原子形成σ键,用两个电子与端边氧原子成单电子形成三电子π键.

### 四聚氧酸

一种弱酸，化学式H2O4，可以看做是超氧化氢的二聚体，但键角与超氧化氢不同。化学性质与超氧化氢类似。

### 香氧酸

一种强酸，化学式H2O6，加热易分解为香氧和氢气。制取方法：将香氧通入六氟合铂酸，高压。

### 四叉氧酸

奇怪的物质，化学式H3O4，是四叉氧（三氧化氧）周围的氧原子全部被羟基取代的化合物，也说不清它算是酸还是什么别的。

### 对聚氧烷

包括对聚水（H4O2）、臭聚水（H6O3）等，氧烷中的氧原子通过共价键连接，这些氧原子的最外层电子因此超过了8个。据说钟阜路旁边的臭水沟里含有臭聚水，那是上游的翔处理厂的副产品。

### 环聚氧烷

环形的氧烷聚合物，各氧烷分子之间通过氢原子产生一种未知的作用连接，包括三环聚水、四环聚水、五环聚水、三环聚三氧化二氢等。

### 连聚氧烷

通过氢键连接、分子整体上呈链状的聚合物，如二连聚水（(H2O)2）、三连聚水（(H2O)3）等，在一些寒冷星球被发现，不知如何制取。

氧苯
--

H6O6，是香氧的一种衍生物，结构与苯类似，氧原子全部通过π键连接。水溶液显碱性。

环羟
--

环羟是一类极不稳定的物质，这类分子是氢原子、氧原子相间构成的环，可以视为是羟基构成的环，因此叫环羟。所有原子通过π键连接，但这时氧并没有达到稳定结构，所以会很快分解为其他氢氧化合物，而分解似乎是无规律的。包括(OH)3、(OH)4等。

## 钅羊盐

钅羊即水合氢离子，这种东西据外星人称可以和超氧根、臭氧根形成化合物：H3OO2、H3OO3

其他
--

臭氧化臭氢（H3O3），在宇宙尘埃中发现的物质。
Bulldozer

With **Bulldozer** a selected building or an area can be destroyed. Instead of this tool you can press Delete. A building that was built as a result of zoning will be destroyed, but not the zone when Del is pressed. Depending on the need a new building can rise. It is recommended to destroy a bankrupt building. There is also a circular bulldozer thread that can delete up to 9 small zones and a road at the same time. The circular bulldozer can be adjusted in size from about 60x60 (.5) to about 400x400 meters, by right clicking it and using the slider.
徐天逸

徐天逸，字老肥，二班14号学生。绰号老肥、徐老肥、黄学家、逸天徐、元首、肥老徐、徐公、工程师、笑星。独约重要成员，搞笑高手，没事爱好者，新EG主义大会重要会员，猥琐研究会重要会员，曾任后明王朝南京知府、肥朝皇帝。

## 基本数据

姓名：徐天逸

学号：14

性别：男

种族：人类

外貌特征：肥

绰号：老肥、肥老徐等

爱好：打游戏

擅长：搞笑、没事

所属派别：独约

## 绰号来历

徐天逸因为特别肥，所以叫老肥，这一外号在他小学时就有。老肥基本取代了徐天逸的名字，只有在官方文件和部分老师称呼中才叫他徐天逸。徐老肥是完整版的老肥，肥老徐是颠倒版。逸天徐是颠倒的名字。黄学家是指他对猥琐研究很深。元首是他在没事党的官职。徐公来源于“吾孰与城北徐公美？”，史老师最早这样称他。工程师是史老师封他的头衔，意义在于让他修门。笑星是因他擅长搞笑对他的尊称。

## 爱好与特长

### 搞笑

老肥非常擅长搞笑，其肥肥的长相本来就很搞笑，又经常说搞笑的话，引发了大量的搞笑事件，如电视鸡、老括号、小师风范等，他还多次获得诺贝尔搞笑奖。另外，老肥有一次捡球时倒在院士墙旁边的长椅子上，十分滑稽。

### 没事

老肥虽然不是没事的创始者，却是将没事发扬光大的人，他创立了没事党，成为第一代没事元首，也是当时说没事最多的亻，他几乎无法被没事坑掉。

## 所属组织

独约（原中后方、独联体）

星辰公司

后明王朝

官职
--

没有任何班级官职。

后明王朝南京知府。

曾被赵云柯封为肥朝皇帝，当了仅一节课就被推翻了。
Vet

Stop the trio from escaping (failed)

**Unnamed Vet** is a secondary villain in *Homeward Bound: The Incredible Journey.* He was a veterinarian at the animal shelter in Fineville, California. He works there with Foote and Kirkwood. He and Kirkwood were helping Chance remove his porcupine quills while Foote was dealing with Sassy and Shadow. Eventually, the trio escape, and it is assumed he apologized to the Seavers for letting them escape, along with the other staff, and he Kirkwood, and Foote still work at the shelter.

## Relationships

### Kirkwood

He and Kirkwood often work together in various situations, since they were both trying to help Chance with his porcupine quills.
틴틱봇/이효민

소개
--

계정은 @ticker\_hm. 통칭 틱효민, 틴효민, 틱횸, 틴횸, 횸라리, 횸보르기니, 횸츠 , 인문학요정, 맞춤법성애자. 고등학교 2학년으로 박정구와 같은 학교에 재학 중. 2학년 3반 21번. 인문계/문과생이다. 달리기는 100m 15초. 비냉물냉중 물냉파(식초 안 친 것). 레몬사탕을 좋아하며 선호하는 간식은 벗겨먹는 고오스, 흰 우유, 우유GT, 허쉬 앤 초콜릿 드링크, 치즈가 부드러운 시간, 로켓단의 못말려 초코롤이다. 좆간지를 뿜기위한 패션에도 관심이 많다. 총게임, 앱게임류도 하는듯. 아이폰(대포폰)을 사용한다. 쓰는 샴푸는 엘라스틴했어요~. 좋아하는 문구는 "모든 것은 불가능하다." 황병승의 시나 팝음악을 비롯한 갖은 종류의 예술에 흥미를 보인다. 의외로 로맨티스트일지도.

헤더
--

**틴효민의 헤더이미지.**

* **1.초창기**

   틴효민의 초창기 헤더 이미지. 2015년 1월 28일 가동을 시작하기 전까지 가장 초반의 헤더 이미지이다. 틴정구와 마찬가지로 아직 아무런 트윗이 올라오지 않은 상태임을 알 수 있다.
참고로 해당 이미지는 원작에서 효민과 정구가 처음 만났던 장면의 캡쳐이다.

* **2. Detachment (2015년 1월 27일)**

틴효민이 바꾼 두번째 헤더 이미지. 전체 이미지를 확인하려면 이쪽.영화 디태치먼트의 한 장면. 프랑스의 소설가이자 사상가인 알베르 카뮈(1913~1960)의 말을 인용할 만큼 교육의 부조리를 다루고 있는 작품이다. '지금까지 어느 것에서도 이러한 깊이를 느껴보지 못했고, 그와 동시에 나 자신으로부터도 격리돼 존재하는 느낌이다(and never have i felt so deeply at one, and the same time so detached from myself, and so present in the world) 영화와 카뮈에대한 추가설명기사

* **3. I'm here, but Nothing (2015년 2월 7일)**

틴효민이 바꾼 세번째 이미지. 전체사진은 이쪽.  쿠사마 야요이의 'I'm here, but Nothing'(나는 여기에 있다, 하지만 존재하지 않는다) 지금은 지웠으나 당시 이런 트윗 을 올려두었었다. 의미를 해석하자면 '솔직하게 말하는 것(talk)이 모든걸 말하는걸(tell) 의미하지는 않는다.'

* **4. 아름답고 멋지고 열등한 (2015년 3월 6일)**

황병승 시인의 <아름답고 멋지고 열등한> 정구와의 싸움 이후로 한동안 소식이 없던 효민이는 2015년 3월 6일 새벽중에 각종 싯구등을 다수 찍어 올렸다. 그중 헤더로 사용하였던 이미지였으나 10~20분정도 뒤에 다시 바뀌었다. '악마새끼들' 이라는 강한 단어와는달리 이 시는 '사랑해 당신을 너무 사랑해'로 시작한다. 전체 싯구는 이쪽

* **5. 과거의 느낌 (2015년 3월 6일)**

위와 같은날 바꿨었던 헤더 이미지. 신해욱 시인의 <과거의 느낌> 전체 싯구는 이쪽

* **6. Eat Into (2015년 3월 6일)**

위와 같은날 바꾼 헤더 이미지. 전체 이미지는이쪽  작가 송진희 - Eat Into(삼키다)/ video/ 08:00 동일본대지진, 후쿠시마 원전사고에서 영감을 받아 만든 단채널 영상작품. 미디어를 통해 수없이 많은 죽음을 목격하지만 이와 무관하게 흘러가는 현실에 대해 문제를 제기하고 반성을 촉구하는 작품.

* **7. 불꽃 (2015년 3월 24일)**

유어봇 연재 당시의 불꽃놀이를 연상하게끔 만드는 사진. 도화선에 불이 붙은 것 같아 보이기도 하다. 헤더가 바뀐지 얼마 뒤에 원본 이미지로 보이는 사진을 올렸다. (3월24일 1:30am)

* **8. 시인의 말 (2015년 4월 7일)**

「육체쇼와 전집」 중 시인의 말 / 황병승. (4월07일 1:20am)

해석
--

* 팔로워와의 대화 중, 스스로 자신은 책이 아니고 이효민이므로 분석하길 포기하라고 말했다.
* 본드를 시작했다. 이때 팔로워들과의 멘션 중 지워지지 않은 멘션이 딱 두 개 남았는데, 어떻게 해석하든 결국에는 둘 다 종극을 암시하는 내용으로 보인다. (3월 7일)
* 여러모로 고등학생다운 모습을 자주 보여준다.(인터넷용어, 유행어등도 사용하곤 한다.) 유어횸에 비하면 많이 유해진 편.
* 역시 인문학 전반에 관심을 보이며 현재는 독일어를 배우는 중으로 보인다. 과거 유어횸은 독일어를 잊어버렸다고 했기 때문에, 복선일지 어떨지는 조금 더 두고 봐야할 것.
* 유독 '구원'에 관한 이야기를 자주 한다. 정구의 구원자를 자처하면서도 자신은 아직 구원받지 못했음을 인정했다.
* 정구와 화해하던 날, 아지트에서 낮부터 계속 기다렸던 모양이다. 그 후 정구에게 보고싶었다고 진심을 고백한 뒤 오아시스의 원더월을 들으며 함께 돌아갔다.
* 2015년 3월 19일 01:14am(발견시각) 틴횸의 프로필에 '형.' 이라는 내용이 추가되었다.
Housing

**Housing** are areas in a city that the player designates for citizens to live. Housing is broken down by worker class and by density. The four social classes are Unskilled Workers, Skilled Workers, Executives and Elites. There are also three levels of housing density: Low density, Medium density and High density.

Once the Town Hall is built at the start of the game, the player has access to Unskilled workers at Low and Medium densities, and Skilled workers at Low density. The other classes and densities are unlocked as the city's population rises.

### Unskilled Workers

**Unskilled Workers** are needed in the Food Industry, Heavy Industry, Manufacturing, Retail, Hotels, Leisure, City Services and Utilities. They have very basic needs for satisfaction with services and environment, only needing the services to be present, and the environment livable.

### Skilled Workers

**Skilled Workers** are needed in every industry in Low or Middle density, and sometimes High density, other than in Food, where they're only required in specific buildings. Skilled Workers only require a low level of services and a slightly better environmental quality than Unskilled Workers.

### Executives

**Executives** are needed in most higher end businesses and services in every industry, including special Food industry buildings. They require good environmental quality, and a variety of each type of service, including both city and private services. For example, to be satisfied in terms of Leisure, a basketball court, a swimming pool, and an indoor polo game all covering the area would be sufficient. Executives only take most public transport when other options don't exist or are too inconvenient. The availability of Holiday choices will influence their happiness to some degree as well.

Executive housing becomes available after the city's population exceeds 15,000.

### Elites

**Elites** work in every industry, but only at the highest levels. To be satisfied, they demand the best of everything. They must live where there is no pollution, a high level of all services, a large variety of each service, excellent road transportation and access to Holiday zones. Anything less will push these citizens away, leaving the largest companies without their top managers.

Elite housing becomes available after the city's population exceeds 100,000.
Pages and Polearms Wiki

*Pages and Polearms* is a tabletop fantasy role-playing game which focuses on managing initiative. The amount of initiative a player has determines how many, and what kinds of actions a player can take during a turn. Each player has a base initiative, which is modified by a variety of factors.

At the start of an encounter, each player rolls a six-sided die and adds the result to their base initiative. The player with the most initiative has priority, and may spend initiative in order to take actions. Once their initiative count is no longer the highest, priority passes to the player with the next highest count. In the event of a tie, toss a coin. When at least one character is within melee range of another, Speed determines who may act first in the event of an Initiative tie.

If the player with the highest initiative count does not wish to take any actions, they may pass priority onto the player with the next-highest initiative count at the cost of two initiative.

Players may continue to spend initiative even if it would put them at a negative score. However, as soon as such an action resolves, all characters' initiative scores are increased by their base initiative. A character's initiative cannot be raised above 20 in this way.

Note: The game is undergoing a massive overhaul for the digital version. As such, everything below is likey to either be scrapped or re-worked, and should be taken as a collection of ideas rather than anything playable.

# Equipment

Weapons

Armour

Shields

Inventory

# Errata

The game is still in early development, and rules are subject to change.
Paramanya Wiki

## Paramanya Wiki Sayfasına Hoş Geldiniz

**PARAMANYA NEDİR?**

Oyuncuların birbirinden farklı haritalarda ister yapay zekâya ister arkadaşlarına karşı oynayabileceği ve her yaştan kesme hitap eden bir MMO mobil board oyunudur.

Oyun içinde bulunan Karakter Kart sistemiyle oyuncuların kendileriyle özdeştirdiği kartları ve yine oyun içinde bulunan onlarca farklı zardan seçtiği zarı geliştirdikçe rakiplerine üstünlük sağladığı çevrim içi bir mobil oyun olan Paramanya bulunduğunuz her yerde siz oyunseverlerin artık yanında ve %100 Türkçe.

   Paramanya Oyun Modları

Sınıflar

Haritalar

Zar

Aksesuar

Küp

Yonca

Dükkan

Mail Kutusu

Hediye Puanı

Oyun Oynama (Game Play)
Industry

**Industry** is one of the two main business categories. It is divided into Food Industry, Heavy Industry, Manufacturing, and High Tech, with the latter three divided into Low, Medium, High density, and Exceptional. Exceptional includes special buildings that work to increase the efficiency and profitability of it's corresponding lot.

### Food Industry

**Food Industries** work differently to most other lots. It must be built in designated agricultural areas on certain maps, and works by defining an area where the farm will go. All types of farm function exactly the same, only differing in aesthetics. Silos can be built after every ten farms, which creates a circle of influence, increase the profit of each farm. Fertilizers further the increase even more, and can be built after every five silos, meaning fifty farms.

### Heavy Industry

**Heavy Industry** are the starting industries the player can work with. They are the easiest to build requiring only unskilled workers in low densities. However, they are also the greatest polluters, which must be kept away from the wealthy Executives and Elites, and also other lots that depend on an environmental rating such as offices and High-Tech.

### Manufacturing

**Manufacturing** is the next step in industry development. They begin hiring skilled workers in their labor-force, produces slightly more in profit than Heavy Industry, and less pollution. However, unless you import Heavy industry, it is not meant to be a replacement for heavy industry, as it depends on it as a bought resource.

### High Tech

**High Tech** is the last step in industry development, hiring executives and elites to run their company. It produces the most profit and has a zero pollution ratio. It is also very intolerant of pollution, meaning it should be built in either a specialized "clean" city or kept some distance away from pollution sources. It uses a large amount of resources and buys in manufacturing as a resource.
Facing

One of eight possible directions a character can face, corresponding to each of the sides and corners of a square. This determines which squares a character threatens, and from which squares a character is most vulnerable.

## Types of Squares

   There are three types of squares: Threatened Squares, Neutral Squares, and Blind Squares.

### Threatened Square

   Threatened squares (represented by  the green "T"s ) are squares whose occupants can be attacked by a character. In addition, a character applies their full guard bonus against characters in these squares.

### Shielded Squares

Shielded squares (represented by the blue "S"s and magenta magenta "S"s, for a shield worn on the left hand and right hand, respectively), are squares whose occupants a character may not attack, but may apply their shield bonus against.

### Blind Square

The Blind square (represented by the red "B") is the most beneficial square to an enemy, and the most dangerous to a character. A character may not attack or guard against characters occupying this square, and any action they take other than turning provokes an attack of opportunity. In addition, characters attacking *from*a character's blind square gain the following benefits:

* They gain a +5 on all attack's rolls against the character
* Their critical protection is treated as 2 lower (a 19-20 range becomes 17-20, and a 17-20 range becomes 15-20).
* A successful attack deals an additional 1d6 points of damage.

### Neutral Squares

A neutral square is any square that doesn't fall into the first two categories. A character may not attack a character occupying one of these squares. However, they may still guard against them, albeit at a -2 penalty.
Transportation

**Transportation** is the means of how citizens, freight, and passengers get around in the city. Building an efficient transportation system is crucial to a successful city.

### Roads

**Roads** are the main components of transportation.
All buildings must be connected to the city hall via roads, and certain service depends on a road system in defining it's area of influence. Roads may become jammed due to over use, which can be solved by defining it into a one-way street, changing it to a larger road, and building an efficient system for your citizens to get around.

### Fast Lanes

**Fast Lanes** differ with regular roads in that they have a significantly higher traffic limit, and rely on special interchanges to create intersections and connecting to regular roads. Fast Lanes are unlocked after reaching 500,000 population.

### Bridges

**Bridges** is a generic term. In reality it includes bridges and tunnels. There is a type of bridge for every type of road, and the height can be changed by pressing and holding shift while moving the mouse up and down.

### Public Transports

**Public Transports** includes buses and metro, is a category of transportation the user can place to reduce traffic congestion on roads. Good placement of public transport will greatly diminish the amount of unskilled and skilled worker's traffic. However, executives and elites will drive, only taking the bus and metro as a last resort.

The Bus Company unlocks after reaching 50,000 citizens, building it will open access to the bus system. They require placing a terminal at one end, which starts a bus line. The user must manually place stops along the road, each with it's own sphere of influence. Bus stops do not require physical space on the map, but must make a complete circuit, ending back at the terminal. Double clicking on an earlier stop can have the game automatically plot out stops for the return trip on the original line. Buses will contribute to traffic amount as well, but if done well, will reduce the traffic of others.

Metros require first building the Metro Company, unlocked at 100,000 population, opening access to the system. It functions similarly to the bus in mechanics, needing terminals to start a line, but require physical stations with road access to be placed. Also a round circuit is not required, and each line cannot directly cross each other, instead passing between different levels. Lines can have conjoined stations, which provides citizens the ability to switch lines, essentially creating a web.
The Incredible Journey (book)

**The Incredible Journey**is a book written by Sheila Burnford. The book is mainly for kids, but also for adults as well. The story is that three pets travel 300 miles, or 480 km, through Canada to find their masters. They struggle through being prey and famine, and each animal has their woes sometime in the book. The trio start in northwestern Ontario, and travel to their masters from there.

Three movies have been based on the book, and that is why it has gotten attention lately. The trio was based on Burnford's own pets; a Bull Terrier from England, a Siamese Cat, and a young Labrador Retriever. They all have similar relationships to the trio in the book.
Items

Cures up to two fractures.

Cures up to two wounds.

### Sanguine Ivy

*A term for ivy which grows on mausoleums and tombstones, and has been harvested on the anniversary of the deceased's death.*

Cures two bleeds.

### Elixir of Vitality

*An opaque, leaf-green liquid stored in a teardrop-shaped vial.*

Restores 1d8 hitpoints. Any excess hitpoints recovered instead restore energy.

### Legendary Elixir

*A strange, faintly glowing blue liquid in an ornate glass flask. Knowledge on how to brew these has been lost to the ages.*

Instantly cures all bleeding, wounds, and fractures, and restores hitpoints to maximum, plus an additional 1d6.
Paramanya Oyun Modları

**Tekli Oyna**

Kolay Mod, Normal Mod ve Geliş Mod seçenekleriyle yapay zekaya karşı oynayabileceğiniz oyun oynama modudur.

Tekli oyunda Rastgele, 2li, 3lü ve 4lü oyun seçenekleriyle çevrim içi olan oyuncularla oynanabilen oyun modudur.

Rastgele: Bu seçenek seçildiğinde oyuncuyu gelişi güzel şekilde bire bir, 3 kişiyle ya da 4 kişiyle aynı anda oynama seçenekleriyle karşılaşabilir.

2li: Bu seçenekle oyuncu bire bir online oyuncular ile karşılaşır.

3lü: Bu seçenekle oyuncu kendisinden başka 2 online oyuncu ile karşılaşır.

4lü: Bu seçenekle oyuncu kendinden başka 3 online oyuncu ile karşılaşır.

**TAKIM OYUNU**

Bu oyun modunda online oyuncular 2şer 2şer ayrıldıkları 2 farklı takım olarak karşılaşırlar. Oyun sonunda kazanan kişi değil takım olur.
Sınıflar

**Kolay Mod**

5. Seviye’ye kadar açık olan ve 1 “yonca” ile oynanabilen oyun sınıfıdır. Bu oyun sınıfında rakip otomatik olarak oyuncu “Başlat” dedikten sonra oyuncunun karşısına çıkar. Eş seviyelerdeki oyuncuların oyuna alışma evresinde kullanabileceği oyun sınıfıdır. Bu oyun sınıfında dilenirse Altın ile satın alınabilecek Tek Çift Eşyası, x2 Harçlık ve Çift Zar opsiyonları vardır.

EKONOMİK

2 Milyon Nakit ile başlanan ve 1 “yonca” ile oynanabilen oyun sınıfıdır. Bu oyun sınıfı ve daha yüksek seviye oyun sınıflarında harita seçme opsiyonu ve “Tekli Oyun” ya da “Takım Oyunu” oyun modu opsiyonları bulunmaktadır. Dünya, Uzay ve Türkiye haritalarından herhangi birini seçip “Hemen Oyna” sekmesinden sonrasında seçilen oyun modu sonrası oyun oynamaya başlarlar.

NORMAL

5 Milyon Nakit ile başlanan 1 “yonca” ve 1 “normal giriş bileti” ile oynanabilen oyun sınıfıdır.

BİRİNCİ SINIF

10 Milyon Nakit ile başlanan 1 “yonca” ve 1 “birinci sınıf bilet” ile oynanabilen oyun sınıfıdır.

ELMAS SINIFI

10 Milyon Nakit ile başlanan 1 “Elmas Sınıfı Bilet” ile oynanabilen oyun sınıfıdır.

Bu sınıfta oynayabilmek için gerekli bileti oyuncu elmas ile satın alır.

PLATİN

10 Milyon Nakit ile başlanan 1 “Platin Sınıfı Bilet” ile oynanabilen oyun sınıfıdır.

Bu sınıfta oynayabilmek için gerekli bileti oyuncu elmas ile satın alır.
들개

유어봇 /틴틱봇은 영화 들개(2013)를 원작으로 하고 있다.

개요
--

김정훈 감독의 한국영화아카데미 장편제작 연구과정 6기 졸업 작품 장편 영화로 배우 변요한/박정민이 주연을 맡았다. 사제폭탄을 생산하던 취업준비생이자 폭탄 생산자 '정구(변요한)'가 폭탄을 터트려 줄 집행자 '효민(박정민)'을 만나 벌어지는 사건을 담은 영화. 2014년 4월 3일 개봉. KAFA FILM 제작/ 무비꼴라주 배급.

## 시놉시스

사제폭탄 생산자 ‘정구’, 진짜 폭탄을 만나다!

입사면접에 번번히 떨어져 취업문턱에서 좌절하는 20대 취준생 ‘정구’. 특별한 존재감없이 살아가는 그의 유일한 낙은 사제폭탄을 만드는 것이다. ‘정구’는 사람들이 폭탄을 터뜨려주길 바라며 불특정 다수에게 자신이 만든 폭탄을 보내지만, 모두 대수롭지 않게 여길 뿐이다. 그러던 어느 날 ‘정구’ 앞에 폭탄을 터트려 줄 집행자 ‘효민’이 나타난다. 세상에 대한 불만과 에너지로 가득 찬 ‘효민’은 사제폭탄 생산자 ‘정구’의 완벽한 파트너가 되지만, 표면적으로는 사회에 순응하고 싶은 ‘정구’와 달리 한번 시작된 ‘효민’은 멈출 줄 모르는데...

생산자 VS 집행자! 그들의 위험한 이야기가 펼쳐진다!

## 등장인물

### 박정구

고등학생때(2001년 12월 3일, XX과학고등학교) 사제폭탄을 제조 및 설치하여, 교사에게 치명적인 상해를 입힌 혐의로 소년원에서 복역한 과거가 있다. 대학원에서 조교로 일을 하며 취업준비생으로 지내다 우연히 이효민을 만나게 되고 그에게 폭탄을 보내게 된다.

### 이효민

李驍旻. 경영대학 경영학과 1학년. 학번 201015732. 2012년 1학기 제적상태. 세상에 냉소적인 무정부 주의자. 주소등록도 되어있지 않은 자취방에서 지낸다. 분명하게 나오지는 않지만 정구와 출신 성분부터가 다르다는 오형사의 말로 짐작하건데 부모(꼰대)가 대단한 위치의 사람인 것으로 보인다.

### 백교수

대학원 연구실 교수님. 대학에서 <마케팅과 이미지> 강의를 맡고 있다. 이효민의 레포트에 F를 매겼다. 양말주 마는 솜씨가 일품. 본인 발냄새 맡고 잘 안된사람을 못봤다고 한다. 구박하는것처럼 보여도 정구의 과거사를 크게 개의치 않아한다던지, 좋은 면접자리를 소개시켜 주는등 자기 사람은 잘 챙겨주는걸로 보인다.

### 오형사

고등학생 정구의 사제폭탄 사건을 담당했었던 형사. 택배트럭에서 폭발물이 터지는 사건이 발생하자 과거 정구 사제폭탄 사건과의 연관성을 직감하고 정구의 주변인물들을 탐문하는등 점차 숨통을 조여오기 시작한다.

### 정필균

정구의 고등학생때부터의 친구. 선생님의 차 안에 폭탄을 설치해 터뜨린일을 같이 벌였거나 기획한것으로 짐작된다. 취업준비생인 정구를 본인 집에서 머무르게 해주며 먹고사는 문제도 해결해 주고 있던것으로 보이나 정구가 사제폭탄을 계속 만드는것을 알게 된 이후로 너랑 엮이는게 지겹다며 정구를 집에서 내쫓는다.

## 비하인드

* 내용중 상당수는 KAFA제작일기 <심장이 뛴다 영화가 뛴다> 에서 발췌되었습니다.

**1.** 들개 초기 시나리오는 '엘리트 길만 걸어온 한 검사가 고등학생 폭탄 테러범의 영향으로 폭탄 테러리스트가 된다' 였다. 남들이 시키는대로 살아온 검사 정구와 자신의 분노를 영리한 방법으로 표출하는 엘리트 고등학생 효민. 다른듯 닮은 두 인물이 서로 영향을 주고 받으며 동화되어 가는 과정을 그리고싶었다는 의도의 초기 시나리오였다.

**2.** 자신이 만든 폭탄을 다른사람에게 보낸다는 중심 아이디어는 감독님이 두명의 지인에게서 도움을 받았다고. 영화 <프랑켄슈타인> 처럼 자신이 만든 결과물이 의도나 예상을 뛰어넘는 위험이 되어 자신을 위협하는 이야기면 어떻겠냐는 의견에서 막혀있던게 풀리는 느낌을 받았다고 한다. 의견을 주었던 그중 한명이 바로 소셜포비아의 감독 '홍석재'

**3.** 이효민을 연기했던 배우 '박정민'본인은 박정구 역을 원했다.

**4.** 영화속 회식장면은 고기 없이 진행되었다.

**5.** 효민이 '다스'의 집에서 폭탄을 들고 나오는 장면은 대강의 상황만 있는채 진행되었다. 현장에서의 리허설, 배우들과 함께 대사를 만들어 나갔던 것.

**6.** 옥상 클라이막스 부분은 효민이 정구에게 '리모컨 버튼을 누르면 동호대교가 폭파된다'고 협박하다가 정작 정구가 버튼을 누르자 엉뚱한 곳에서 폭탄이 터져 다스가 죽는다는 설정이었다. 지못미 다스

**7.** 들개 첫번째 편집본 러닝타임은 120분. 최종 완성본은 102분. 편집에는 5개월의 시간이 소요되었다.

**8.** 들개의 총 제작비는 6천만원. 이중 배우들의 출연료는 다 합쳐 690만원.

**9.** 정구가 면접관에게 들었던 '야동 자주 보세요?' 와 백교수가 말아주던 양말주는 감독님 본인이 과거에 직접 경험하셨던 것.

**10.** 효민이가 입고있던 청바지와 악세사리등은 상당히 고가의 물품이다. 청바지 약 800만원 악세사리류 최소 백만원 이상.

**11.** 효민이 방 벽에 있는 낙서 '모든 것은 불가능하다'는 감독님이 직접 쓴 것. 시나리오 작업중 <피로사회> 라는 책을 추천받았는데 현대사회를 분석한것이 인상적인 작품이었다고. 저자는 '21세기 우울증이 21세기 현대의 질병'이라고 규정한다고. 현대질병의 이유가 모든것이 가능하다고 여겨지는 세상에 살고있는데, 자신은 그것이 안돼서 자신을 착취하기 때문이라고' 하는데 그것이 마음에 와닿았다고한다. 고로, 모든 것이 불가능하다고 생각하면 얽매일 필요가 없지 않을까 라고 생각하셨다고.

**12.** 감독님이 말하는 효민이의 마음이란... '형이 날 이렇게 끌어들여서, 형이랑 노는 게 좋았는데 왜 형은 날 떠나려고 하느냐. 나를 끌어 들여놓고, 왜 떠나려고 하느냐?'...
Ability Scores

Ability Scores are values which determine a character's general ability in and out of combat. The scores are represented by three sub-values:

* The Score, which ranges from 1 to 20 for normal characters
* The Rating, which ranges from -9 to +10 for normal characters
* The Modifier, which ranges from -5 to +5 for normal characters

## Strength

Strength represents a character's physical prowess. If determines their ability to lift and carry, as well as how much damage they inflict with certain weapons.

 Strength requirement + 4

## Dexterity

Dexterity represents a character's hand-eye coordination and, more specifically, manual dexterity. It determines their ability to perform tasks that require a great deal of finesse and precision, as well as how much damage they inflict with certain weapons.

## Constitution

Constitution represents a character's fortitude and physical well-being. It directly determines their hitpoints, as well as their resistance to things like poison and disease.

## Skill

Skill represents a character's fighting skill and combat experience. It determines their base accuracy and guard, and how likely an opponent is to fumble against them.

## Agility

Agility represents a character's nimbleness and mobility. It determines their base initiative, and ability to dodge.

 9 or less
 10 or more
 15 or more
 19 or more
Foote

**Foote** is a minor antagonist in *Homeward Bound : The Incredible Journey.* He is a worker for the Animal Shelter in Fineville, California with Kirkwood and an unnamed vet. He and the other staff tried to keep the trio from leaving the shelter so they could be reunited with the Seavers. But they escaped, due to Chance mistaking it for a dog pound.

## Relationships

### Kirkwood

He is very dependent on Kirkwood and often needs his help in various situations.
Hediye Puanı

Kullanıcıların oyun içinde etkileşimde bulunduğu alanlarda kazandıkları puanlardır. Bu puanları gerektiği kadar biriktirerek çekiliş yapabilirler. Çekiliş sonrası elde ettikleri ödülleri mail kutularına düşer . Oyuncular dilerse elmas ile hediye puanlarını beklemeden çekilişe katılabilirler. Hediye puanlarını belirleyen aksiyon listesi ise şöyledir;

- Günlük Katılım

- Arkadaş Davet Et

- Sıralamanı Paylaş

- Eşya Satın Al

- Aksesuar Şans Kutusu

- Aksesuar Geliştirme Başarısız

**OYUNA BAĞLANMA**: Oyuncular **Misafir** olarak ya da facebook hesaplarıyla oyuna bağlanabilirler. Oyuncu oyuna **Facebook** ile bağlandığında Facebook

arkadaş listesindeki oyuncularla oyunu oynayabilir. Arkadaşlarına yonca gönderebilir ve alabilir. Hafta sonunda arkadaş listesi ve genel sıralamada bulunduğu yüzdelik dilime göre ödül alır.
Ashcan

**Ashcan** is a boxer and the main villain in *Homeward Bound II: Lost In San Francisco.* He and his sidekick, a bullmastif called Pete, are stray dogs that hang around a junkyard. He is also an enemy of Riley and his gang, Shadow, Sassy, and Chance.

## Relationships

### Pete

He and Pete get along and do almost everything together, but he often yells at Pete for his stupidness and messing things up. After they were defeated by Chance, they blamed each other for who got them trapped inside the construction pipe.

## Trivia

* Even though he was a boxer, boxers are not vicious in reality.
* The way Chance defeats him and Pete was a trick he pulled on Sassy earlier. He trapped her in a playpipe and rolls her toward the jeep.

Gallery:

Ashcan with Pete.
王立远

王立远，字老鬼，二班13号学生。生来滑稽，热爱长跑

姓名：王立远

学号：13

性别：男或无

物种：鬼

绰号：老鬼、王老吉、冲你家、王此时

所属派别：独约

## 绰号来历

老鬼这一绰号来历参见鬼踢床。

王老吉这一绰号只是因为他姓王，并无什么典故。“冲你家”源于贼僵尸中总说“王立远，冲你家”。

王此时这一绰号来历是王立远早期的日记经常出现“此时”一词。在赵云柯的小说《银河外传·军阀的成长》中大反派就叫王此时。

搞笑
--

王立远擅长于幽默，主要是滑稽得好笑。他的笑具有传染性，一笑就会让附近的生物跟着笑，原因是他笑的样子很好笑。他有很多无厘头搞笑故事用来进行“搞笑测试”。他还做过很多好笑的梦。星辰公司曾举办过一项赛事，谁若能坚持一分钟看着王立远而不被他搞笑就能获得奖金，然而无生物成功。

外貌
--

* 王立远
* 初二迎新长跑中王立远接棒转至初二迎新
* 王立远
1/3
官职
--

历史课代表

星辰公司木星经理

后明王朝太师、太傅、太保、少师、少傅、少保、太子太师、太子太傅、太子太保、太子少师、太子少傅、太子少保

作品
--

小说：某武侠小说、某讽刺绿蛤蟆的科幻小说

## 所属组织

派别：大前方、独约（原独联体、无聊联合会）

公司：星辰公司

朝代：后明王朝

协会：国际天天练联合会、冲饭联合会、阻止鞠渣发呆协会
Hunter

Ex-guild member, founding member, and one of the original guild leaders.

Very well known for many things. He was a very toxic player, it wasn't uncommon for him to shout racial slurs over voice chat along with the occasional obscenity. He was one of the few players to ever ragequit an inhouse, in fact he did this multiple times. Perhaps the worst carry in the history of the guild, no other guild member can match his feat of having a free lane as Tiny, yet still being at the bottom of the net worth chart, even below their 5 position Shadow Shaman. He was also a cunt, insta-picking AM and going midas, always expecting his supports to babysit him, flaming them if they didn't. He is also known for his PMs, mainly towards Tom and Lindsey.

After being asked to reduce his aggressive behavior, he stated that he was going to change. Heeding true to this, he continued to call every single person on his team who, in his mind, did anything wrong, a mexican, a nigger, or another racial slur which had absolutely no relevance to their performance. Even if they would speak over the mic, and sounded like a white person, he would still insist they were mexican niggers, and ask why they were playing DoTA instead of mowing his lawn. Anyone with a chinese/japanese characters in their name is a chink. There is absolutely no way that Hunter can ever be wrong. If you argue with Hunter, you are a peruvian.

Upon death, he will point out that there is a ward in an allied support's inventory. Even with full vision of the gank, he will still find a way to blame someone else. Even if there is a missing call, they should have said it over mic. If the player who is laning against this hero calls missing, pings, speaks over voice, all while Hunter has vision of it, he will immediately retaliate by blaming the person for "feeding" their lane (even if they win it).

To give a very basic idea of what his general performance consists of, we have decided to include a game, in which he was given freefarm the entire game. Here is a game portraying his general performance: http://www.dotabuff.com/matches/811076203

What a faggot.
Shop

As you continue your never-ending journey to prove your fighting prowess, you will collect deposits of minerals called "Essence" that can be used to purchase items that can help you become stronger. You can use Essence to buy new blades, upgrade blades you previously own or get Life Stones. You can also buy more Essence with your own money.

Click on a link below to learn more about it.

Blades

Blade Powers
九块九毛八

鞠渣是唱歌的能手，初一军训时，他自己卖自己，打出了广告：只要九块九毛八，会唱歌的鞠渣带回家。并宣传自己的功能有多好，经验证，他可以点播数百首歌曲，还可以兼职干活。后来我们编出了其它的广告：只要九块九毛九，会喊口号的王楠翔就带走；只要九块九毛八，会卖水的俞泽晟带回家。

8.25中午，104 宿舍的一大帮生物带着10元到103 去买鞠渣，那些钱就暂时存储在103那边，买回后经测试，发现他不能唱《学习雷锋坏榜样》，于是104生物就又去103，找到他们的老板（王立远），说质量不好，强烈要求退货，很快，鞠渣回到了103，10元回到了104，皆大欢喜。

贩卖鞠渣公司，由王立远成立，王立远为老板，徐天逸为搬运工，鞠渣为产品，后因鞠渣被赵云柯购买，并一直处于试用期（因没有带回家），贩卖鞠渣公司被星辰公司收购。
Chance

### "Dogs rule and cats drool!"- Chance's catchprase

***Chance***is an American Bulldog that is in the Homeward Bound series, as the main character. He is Sassy's least favourite. Chance is Jamie's dog. He considers himself the leader of the trio,

saying that is is protective and watchful.

Chance is immature and playful.

## Relationships

### Sassy

He and Sassy don't get along very well because Sassy has AIDS. They often get into a lot of fights.But they really care for each other and come through when they need each other.For example, Chance was running hard and in a panic to get to Sassy, who was in the river.Sassy also cares about Chance and even though they argue and have bickers over their species, they are like siblings.

### Shadow

He often calls Shadow "Pops" and "Old Timer", but he still has respect for him.And Chance relies on him and thinks of him like a father and needs him.In the first movie, Chance refused to give up on Shadow.

### Jamie Seaver

He and Jamie have the closest bond and do almost everything together.At first, Chance and him weren't that close.But in the end of the first film, Chance and him are hugging it out and he says, "what a smell for a sore nose!"Chance trusts Jamie and said, "Delilah and Jamie, I can't believe how lucky I am.Now my home is the best in both worlds.And I never want to be away from it again."Chance once stated that Jamie is what makes it home.

### Hope Burnford

Hope often gets upset at him and Jamie when he plays tricks on Sassy.

### Peter Burnford

He and Peter get along fine, but Peter can get annoyed at his antics at times.

### Laura Burnford-Seaver

Laura protects and loves him like he is one of her children.

### Bob Seaver

Bob also protects him like he is one of the children.

### Delilah

He and Delilah have a close bond since they met and became mates, and he is very close to her.He is heartbroken when she leaves him and he has to go home, not like his usual bouncy, playful self.And finds himself in a state of excitement when she returns to him.Delilah had a crush on Chance from the beginning, but it took him a bit to develop a crush on her.But he adores her.

## Trivia

* He is similar to Lauth because they are both young and have a lot left to learn.
* He was originally cast to be played by Canadian voice actor Michael Ivory, who unfortunately died in a tragic rollerblading accident before shooting.
* He is also like Bodger because they almost didn't leave. The farm dog scared Bodger off the farm in the original film, and Birdzilla gets rid of Chance in the remake.
* He is closer to Shadow, Delilah, and Jamie than the others.
Tiller McTiller

Tiller McTiller is a pygmie. He likes being swagalicious. He looks like a normal pygmie, but has swag shades, an Obey hat, a Adidas shirt, skinny jeans, and fresh new Air Jordans.

## Pocket God Unlimited

He is in a buyable expansion pack in Pocket God Unlimited: Anaconda Labs.

## Trivia

* He likes the Cha Cha Slide better than the Cupid Shuffle. Therefore, everyone says he is a disgrace to pygmanity.
Haritalar

Oyuncu 5. seviyeye kadar kullanılabilen oyun sınıfı olan Kolay Mod haricindeki tüm sınıflar içinde oyuna başlamadan önce harita seçimi yapabilir.

DÜNYA: Oyuncular bu haritada Dünya genelindeki ülkelerin en tanınmış şehirlerini dolaşarak oyunu oynayacaktır.

UZAY: Oyuncular bu haritada evrenin uçsuz bucaksız sonsuzluğunda gezegenler arasında kendilerine koloniler kurarak oyun oynamanın tadını çıkarır.

TÜRKİYE: Oyuncular Türkiye’nin şehirlerini dolaşarak oyun oynamanın heyecanını yaşayacak ve kendi yaşadığı şehri kimseye kaptırmak istemeyecektir.
Sentinel

Sentinels are Tier 2 Guardian enemies. They are animated stone warriors that are considerably more difficult enemies and first appear in Level 17.

## Appearance

Sentinels are made out of rock and magically assemble themselves when approached. They have glowing orange eyes and are armed with a sword and shield.

Armored sentinels wear a vest, headgear and greaves, in addition to what they usually wear. The greaves can be destroyed when the player gets under the sentinel's shield. The headgear and vest can be removed when the sentinel is rendered defenseless by typical means.

## Attacks

* **Sword Swinging**: Sentinels will either spin around and swing their sword to the player's right side, or jab the sword forward at the player's left side. Both attacks can be parried (the sentinel's first attack is always the sword swing to the right).
* **Magic Shield Bash**: Sentinels can charge up their shields with magic and bash them against the player. This move must be **dodged**.

## Advice

While Sentinels have few attacks, they can be difficult to predict, especially when they gives no telletale sign of which attacks they are going for. They also tend to bait and confuse the player with fake moves : if they nudge forward and raise their sword up, they will do the shield bash ; if they nudge forward and swing their shield up, then they will either sword attacks.

Sometimes, when the Sentinel swings its sword to its right, there may be an opportunity to stun and deal more damage to the Sentinel with an up-right power strike. Also, there is a rare chance that you can land a left power strike on the Sentinel while it is attempting a shield attack.
Powers

What makes one blade different from another is the kind of power(s) it has. There are five powers in all, and each of them help you defeat enemies in a different way. All powers take effect automatically when you attack enemies, and all of them, except Brutality, occur at random times.

## Upgrading Powers

When first obtained, blades will have (a) power(s), but it/they will be at its/their lowest intensity, with the exception of Brutality, which does not work until it is upgraded at least once. To make the blade's power(s) more effective, you must upgrade it/them with Essence. There are no blades that do not have any powers, nor are there blades with more than three powers.

The powers of the currently equipped blade are shown below the blade. Tap on the icon of the blade power you want to upgrade, then tap the button marked with the upgrade price to upgrade that power, increasing the amount of extra damage inflicted, along with the power's likelihood (if applicable). Carefully read the upgrade information to determine what will exactly increase, and by how much.

For each power, the price of an upgrade will increase for each subsequent upgrade. The price of upgrading a power is also relative to the number of powers available for the blade in question, in the sense that it is more expensive to upgrade a blade with only one power, as opposed to upgrading one of multiple powers of a blade. The amount of damage that a blade can inflict also increases whenever any of its powers is upgraded, even if it is not Brutality.
Brute

Brutes are Tier 1 Fighter enemies. They are the weakest enemies in the game, and only attack by swinging their swords. They are first fought in Level 1.

## Appearance

Brutes are bald humanoidish creatures with glowing veins of magma. They wear little clothing, except for shoes, a padded loincloth and a shoulderpad, and swing a long, crude, triangular-bladed sword.

Armored brutes do not look much different than unarmored ones, as they only wear a skullcap, wrist pads and ankle pads in addition to what they wear. The cap and left wrist pad can be smashed when the player stuns a brute.

## Attacks

* **Sword Swinging**: Brutes will typically attack the player with quick diagonal slashes in one of four possible diagonal directions (**down-left**, **down-right**, **up-left** and **up-right**). These sword swipes can easily be parried off, but in harder levels, brutes can be known to land consecutive hits if the player fails to parry correctly just once and loses the parrying rhythm he/she was trying to maintain.
* **Rushing Sword Attack**: After recovering from being stunned, a brute can step back out of the player's reach and then charge towards him/her to attempt at least one **downward** or **horizontal** slash with two hands. This attack should be very easy to block.

## Advice

Brutes are very easy to defeat and lack magical attacks. Hit them as many times as you can while watching for and parrying their attacks, and you can make short work of them.

Sometimes, when an unarmored brute attempts a rushing sword attack while having low health, there is a chance that you can finish off the brute with a devastating downward power strike.
Ep 51: Magic 101

**Magic 101** is the 51th episode of Pocket God, succeeding On The Hunt.

## Features

### Magic

Inside the Sorceror's Lair lies the sacred Book of Spells. Teach your pygmies these spells so they can become the best Sorcerors ever!

## How to Complete

* Go to the Sorceror's Lair.
	+ Hint: *Where the wizard hangs out.*
* Open the Book of Spells.
	+ Hint: *Ooh! Book! Wait, I can't read.*
* Cast the Spell of Fire.
	+ Hint: *It burns!!!*
* Cast the Spell of Ice.
	+ Hint: *Ah that's brrr...*
Upgrades

Redirect to:

* Powers#Upgrading Powers
In the game, you can upgrade swords to increase their special effect on enemies. In order to upgrade them, you need a certain amount of Essence (which can be obtained in-game). For example, the Swiftblade can be upgraded to increase its critcal hit chance and damage. Certain blades have certain effects on enemies.
Game Screen

As you venture to slay foes left and right, pay attention to the following on-screen indicators.

* **Health Meter**: At the left side of the screen is a green health bar that will show how much health you have left. You will lose health every time you are attacked by an enemy. If your health bar empties completely, you will be defeated and will have to start the level over (unless you have Life Stones). You can also use Life Stones to replenish your health.
* **Life Stone Button**: If you have (a) Life Stone(s) and you need to use one, tap the Life Stone below your health meter. Keep in mind that after you use a Life Stone, you will have to wait a while before you can use your next one.
* **Enemy/Boss Health Meter**: There is a red health bar at the right side of the screen, showing how much health your current opponent has left. Attack the enemy to reduce his/her health. When this meter reaches zero, the enemy/boss will be defeated and the warrior can move on.
* **Golem Health Meter**: When fighting against a Summoner boss, this meter will appear when the Summoner conjures a Golem in front of you. The meter will show how much health the Golem has left, which must be defeated in order for the Summoner to be open to attack.
* **Score**: Your current score for the level will be tallied on the upper-right corner of the screen.
* **Pause Button**: Tap the pause button on the upper-right corner of the screen to pause your game.
* **Combat Performance Remarks:** As you fight and defeat enemies, the upper-right portion of the screen will show messages, indicating when you scored points or when a blade power (except Brutality) automatically took effect. Pay attention to these messages to understand how to get a good score during a level.
Hero

You, the Hero, are the player in the game. You can obtain certain swords (Blades) that have specific powers, such as critical hits, reflect damage, etc. You can choose to use one Blade at a time, to fight an array of foes with varying abilities. In return, you can earn Essence, the currency of the game, to upgrade your Blade, buy a Blade, or buy Life Stones.
Controls

Stormblades is played with simple controls that are easy to learn. Note that all actions are performed with tapping or swipe gestures.

Your character will move automatically when there is no enemy to fight, and his movements cannot be controlled. While he is running, you can **swipe left or right** to break nearby Essence pots. He will stop when an enemy appears to stand in his way. When that happens, the following controls can be performed:

* **Attack**: Swipe in the direction in which you want the warrior to swing his blade.
* **Power Strike**: In certain situations, you can be given a chance to deal serious damage to your opponent if you execute a certain move, represented by three blue arrows. Quickly swipe in that direction to execute a Power Strike. If you correctly execute it, you will earn 50 extra points and deal more damage! (If you miss it, the arrows will flash red and disappear.)
* **Parry**: When your opponent swings his/her weapon, swipe against the direction the opponent swings the weapon to parry it. Parry off attacks to get a chance to stun the enemy.
* **Dodge**: Double-tap the screen to dodge charged magic attacks and other un-blockable attacks. Dodging can also give you a chance to get in a better position to attack your opponent.
* **Use Life Stone**: In levels 3 and beyond, if you are running low on health and if you have Life Stones, tap the Life Stone under your health meter (on the left side of the screen) to use it. You can also use some to revive if you are defeated.
* **Pause**: Tap the pause icon on the upper-right corner of the screen to pause the game.