Potions

Potions are one-time-use items that can only be used in combat with the exception of Fruit Juice, Entropic Brew, and Blood Potion, which can be used in most scenarios. The player can typically hold up to 3 of them, or 2 on ascension levels 11 and higher.  increases the number of potions you can hold by 2, which mean you can hold up to 5 potions with it, or 4 on ascension levels 11 and higher.

Using a potion does not require  and does not count as playing a card.

When a potion is offered to you, the rarity chances are:

* 65% for a Common potion.
* 25% for an Uncommon potion.
* 10% for a Rare potion.

## Obtaining Potions

* Potions are occasionally dropped as a reward after combat. The default chance of a potion dropping is 40% and resets at the start of each Act. If a potion drops, the chance decreases by 10%. If a potion doesn't drop, the chance increases by 10%.
	+ With , a potion will always drop after combat.
* Bought at Merchant's Shop
* If you reached the boss of the first Act, Neow may offer you 3 potions.
* Some Events offer potions.
	+ Lab offers you 3 random potions.
	+ The Woman in Blue allows you to buy 1 random potion for 20 gold, 2 for 30 gold, and 3 for 40 gold.
	+ Knowing Skull grants you a random potion at the cost of 10% of your HP, with 6 at minimum.
* Using the card  creates 1 random potion
* Obtaining  offers you 5 random potions.
* Obtaining  offers you 1 random potion.
* fills all your empty potion slots, including its slot, with random potions.

* Obtaining  prohibits you from obtaining any more potions, including potions obtained from . However, you are still able to use potions you already have on you.

## Other Interactions

* We Meet Again! offers you a choice to give Ranwid 1 random potion you have in exchange for a Relic.
* heals 5 HP whenever you use a potion.
* doubles the effectiveness of potions except:

## Update History

* Patch V2.0: The Watcher
	+ Common potion droprate decreased from 70% -> 65%.
	+ Rare potion droprate increased from 5% -> 10%.
	+ reworked.
	+ healing buffed from 10% -> 20%.
	+ rarity changed from Uncommon -> Common.
	+ healing buffed from 10% -> 30% HP.
	+ rarity changed from Uncommon -> Common.
	+ rarity changed from Uncommon -> Rare.
	+ is now Silent only.
	+ Cards/powers/potions that generate now just describe them with a + in their name.
	+ Several potions now have updated potion bottle assets.
	+ Some potions are rainbow colored now. It's groovy.
		- Affected potions are , , and .
	+ Uncommon potions now have small circle particle effects.
	+ Rare potions now have gold sparkly visual effects.
	+ Wording updated for several relics, cards, potions, and powers to improve clarity.
	+ can now be used outside of combat.
	+ Fixed  filling potions slots with .
	+ Fixed Mayhem, Havoc, , and Omniscience sometimes not playing cards if original target is dead.
* Patch V1.1: The Dealer
	+ While the potion popup is open, the potion's tip is now displayed.
	+ buffed to heal 10% -> 25%.
	+ Potion menu is way bigger now (easier to click on for mouse/touchscreen).
	+ Top panel gold icon, health icon, potion slots, and modifiers now scale up when hovered.
	+ Fixing some grammar and typos in Potion popup text.
	+ Tips for potions now show up when hovered in Reward screens and Shops (not just in the Potion panel after acquisition).
	+ Fixed issue where up/down on controller in potion drink/discard also navigated to monsters/cards during combat.
	+ Knowing Skull event can no longer give you a potion if you have the  relic.
* Weekly Patch 54: Loop
	+ Fixed issue where  wouldn't heal the player if used immediately after combat.
	+ Fixed issue where  did not give players potions if used post-combat.
	+ Fixed issue where potion seeds weren't persistent on save/load.
	+ Fixed issue where  relic wouldn't trigger outside of combat.
* Weekly Patch 52: Release Date Price Increase
	+ Fixed issue that allowed player to throw  in some rooms to no effect.
* Weekly Patch 51: Recursion
	+ Muzzle blight was applying twice to  and .
	+ Throwing a  at the Final Act boss no longer crashes the game.
* Weekly Patch 44: Chrysalis
	+ All sources of random temporary card generation in combat (like ) can no longer generate cards that provide healing.
		- is now categorized as a healing card.
	+ New tip added to indicate that healing cards cannot be generated randomly during combat.
* Weekly Patch 42: Reboot
	+ Adding card, potion, relic, and heart icons that can appear in tips now. Used on Run History screen.
* Weekly Patch 41: Chill
	+ Fixed  and Colosseum bug that caused the player to go invisible.
* Weekly Patch 40: Forethought
	+ Removed two outdated tips about potions.
* Weekly Patch 39: We Meet Again!
	+ Potion throw targeting is no longer cancelled via click (you can still drag away or right click to cancel).
* Weekly Patch 38: Bane
	+ We Meet Again! event no longer allows the player to drink or discard the potion.
	+ You can now drink  in more locations. ( REVOLUTION)
* Weekly Patch 37: Darkness
	+ Neow's Potion option now opens a reward screen with three potions.
* Weekly Patch 36: Power Through
	+ Fixed bug where We Meet Again! potion removal didn't apply for the left most slot.
* Weekly Patch 35: Aggregate
	+ , , and  now allow you to choose 1 of 3 cards (buff).
	+ Updated 's use text from Drink -> Throw.
	+ Fixed issue where potion targeting failed if the left most enemy was dead (controller only)
	+ now disables the end turn button so that enemies cannot attack you as you flee.
	+ no longer trigger Come at Me achievement.
* Weekly Patch 34: Malaise
	+ potion buffed. Draw 2 -> 3 cards.
	+ Fixed Save and Quit  exploit.
	+ Using a  no longer gives the Champion score bonus.
* Weekly Patch 33: Terror
	+ will no longer crash if used with no cards in hand.
* Weekly Patch 32: Face Trader
	+ Fixed  and  not triggering with Muzzle blight.
* Weekly Patch 29: TURBO
	+ Fixed issue where  wouldn't heal you if max HP was less than 10.
	+ now work when fighting monsters in ? rooms.
	+ Viewing potions during Discard/Draw Pile view no longer scrolls oddly.
* Weekly Patch 28: The Ritual
	+ Ascension 11 modifier changed. Instead of weakening potions, the player starts with 1 less potion slot.
* Weekly Patch 27: Hello World
	+ This week adds the long anticipated third character into the game!
	+ New Uncommon Potion:  (Defect Only)
* Weekly Patch 26: Controller Support Testing
	+ now works properly with  as intended.
* Weekly Patch 25: Building Blocks
	+ gets an overhaul. It now acts like , but .
	+ can now be used outside of combat.
	+ will no longer spawn from .
	+ can no longer spawn Fruit Juice.
	+ now spawns potions similarly to  now (considers rarity).
	+ now always gives you potions equal to your potion slot count.
	+ can no longer be incorrectly used outside of combat. (Can still be discarded)
	+ wording fix for high ascension levels.
	+ gets an updated color/shape.
	+ shape updated to match .
* Weekly Patch 24: Potions?!
	+ 16 new potions were added and there are now different rarities for potions! We still have a few more goodies coming for potions in a later patch.
	+ New Daily Mod: Brewmaster
	+ Potion prices are now based on rarity (Common: 50, Uncommon: 75, Rare: 100)
	+ Potions can now be character specific.
	+ Potions now have rarity: Common, Uncommon, and Rare.
	+ New Common Potion: .
	+ New Common Potion: .
	+ New Common Potion: .
	+ New Common Potion: .
	+ New Common Potion: .
	+ New Common Potion: .
	+ New Rare Potion: .
	+ New Rare Potion: .
	+ New Rare Potion: .
	+ New Rare Potion: .
	+ New Rare Potion: .
	+ New Uncommon Potion:  (Ironclad Only.)
	+ New Uncommon Potion: .
	+ New Uncommon Potion: .
	+ New Uncommon Potion:  (Silent Only.)
	+ New Uncommon Potion: .
	+ Lowered Potion positions by 2px from top.
	+ Updated coloring and image for many potions.
	+ You can now discard potions during combat.
	+ All potions that were in the game before this patch are Common.
		- Except  and , which are now Uncommon.
* Weekly Patch 16: Back to Work
	+ Relics and Potions in the shop now correctly set their prices when restocked with .
* Weekly Patch 13: Thinking Ahead
	+ now prevents you from acquiring new potions rather than preventing usage (similar to ).
	+ Fixed bug where Nemesis could take more than 1 damage from , Potions, and relics like .
* Weekly Patch 11: A Library of Features
	+ If you attempt to get a deprecated potion, you now get a .
* Weekly Patch 10: Quality of Life
	+ Adding new .
	+ Removed Elixir Potion from the game.
* Weekly Patch 6: We're Back!
	+ Elixir potion buff: Now also affects .
* Weekly Patch 5: Happy Holidays!
	+ New Potion, Elixir.
	+ Potions now save using their ID rather than their NAME (wasn't loading in other languages).
	+ You can no longer open the potions dropdown if you're holding a card.
* Weekly Patch 4: Full speed ahead!
	+ Added a period at the end of 's description.
* Weekly Patch 2: Slimes!
	+ description updated for clarity/consistency.
	+ description updated for clarity/consistency.