recursal/Fanatic-Fandom huggingface dataset:
Beavis and Butt-Head

***Beavis and Butt-Head*** is a cancelled 1996 arcade beat 'em up game that was in development by Atari and based on the popular MTV cartoon of the same name.

## Plot

Built using 3DO-based hardware, the game borrows ideas from the cartoon, alternately asking players to work together or fight each other (outside in a mud pit using boxing gloves on the end of baseball bats, naturally).

## Why It Was Cancelled

* It was tested poorly and was never completed (4 of 6 levels were done).

## Results

1. Twelve prototype machines of the game were sold at an MTV auction in 1999 and several of them were seen in California Extreme from 2007 to 2013.
2. On April 6, 2016, Galloping Ghost Arcade picked up prototype #9 of the game after Jeremy Fox of Prince Arcades sold it. It didn't work, but they were able to get it working again by finding a used 3DO the next day.
3. The game is now playable at the Galloping Ghost Arcade. However, they refused to release the ROM online.
Crash Bandicoot: Evolution

**Crash Bandicoot: Evolution** was the original title intended for . As a work in progress, it has since become unclear what was intended to be in the game. One of the only solid facts is that a character known as , an animal that could transform into different shapes, was going to appear. There are no screenshots available and the closest material that exists is some concept art for Crash Twinsanity that remains unused.

The plot was that the and the were taking over the world and had to travel to different planets in different dimensions using the . Most of the enemies set to appear can be seen in Crash Twinsanity's concept art (the , , etc). The known worlds that were set to appear are: , a planet known as , and a place called the "", where the rich people live in the hanging part and the poor live in the slums below.

The fish people can be seen in Crash Twinsanity's concept art, along with a worker from the Hanging City slums. A designer of the game released this information. There is also concept art for the game showing Crash in a space suit, but no more information had been found about it. Further concept art reveals that many past characters such as , , and were set to return. Crash was also going to have to undertake quests to gain the trust of the inhabitants of each world.

The story line of the game was changed to what became Crash Twinsanity because the original plot was too similar to the original , in the sense that the antagonists were taking the best parts of other planets to make their own.

## Why it was Cancelled

1. The game was too similar to Ratchet And Clank.
2. The Concept art was too strange and bizarre.
Pac-Man World 4

A Pac Man World shown in 2007 is supposedly the fourth installment/reboot in the Pac Man World saga. It was possibly going to be released in the late 2008 for PlayStation 3, Xbox 360, Wii, Nintendo DS and PSP.

## Why It Was Cancelled

1. Pac Man World 3 had too low sales, despite mixed reception, so Namco gave up the franchise.
2. The plot looked too dark.

## Results

1. The Pac Man World franchise ended up having 3 games (4 if you count World Rally), with a remaster of the first game released on August 2022.
2. The Pac Man series of games still exists, with collection museums of the classic games, and even remasters.
3. Namco made another Pac Man franchise called ''Pac Man and the Ghostly Adventures'' which was also an animated series.
Showdown Bandit

Showdown Bandit was an episodic stealth action horror video game developed and published by Kindly Beast (formerly theMeatly Games, Ltd.)

## Summary

Beware! For years kids tuned in to watch the televised puppet world of Showdown Bandit, whose colorful cast performed in front of a live audience of ecstatic children. Then without warning the show was unceremoniously canceled and the studio, props and puppets were left to rot. Yet somehow the show lives again and you're in the spotlight. Take control of the Bandit himself and explore the dilapidated sets of what was once glorious Showdown Valley in this top-down, stealth-action-horror game from the makers of Bendy.

Try not to lose your wits or your strings as you sneak through the shadowy sets past a menagerie of eerie enemies and helpful inhabitants. Fight ONLY when you must! Don't be afraid to explore the creepiest, darkest corners as even the smallest clues could help you answer the biggest question of all ... who is really pulling the strings?

## Why It Was Cancelled

1. The game did not get much views online on Youtube and other social media.
2. Only Bendy fans knew about this game.
3. The First episode did not sell much and costed $8.

## Result

1. The rest of the episodes were never made.
2. Showdown Bandit got delisted from Steam.
3. Showdown Bandit Merchandise got pulled off from stores.
Naruto: Clash of Ninja DS

***Naruto: Clash of Ninja DS*** is a DS port of the GameCube game *Naruto: Clash of Ninja*. It was cancelled.

Screenshots showed touch screen items and you can play as Naruto, Sasuke, Sakura, Kakashi and Itachi. They showed a forest battlefield and Wi-Fi battles.

## Why It Was Cancelled

1. GameCube games are hard to port over to the DS.
2. The second Clash of Ninja game was more popular.
3. The fighting system would be weird because the DS has lesser buttons than the Gamecube Controller.
4. The game would not sell well.

## Results

1. The port was permanently cancelled.
2. It was reworked into *Naruto: Ninja Destiny*, which sold rather well despite the negative reviews.
Haven: Call of the King (Xbox/GBA/GameCube)

Haven: Call of the King is a 2002 multi-genre Action-Adventure game developed by Traveller's Tales and published by Midway Games for the PlayStation 2. This game was also planned for release on Xbox, GameCube, and Game Boy Advance with the former two to be published by Xicat Interactive, however all three of those planned ports were cancelled.

## Why were they cancelled?

* Game Boy Advance version never got beyond the earliest developmental stages.
* Xbox and GameCube versions were cancelled because the initial PS2 version sold poorly, despite mixed reviews.

## Result

Since Xbox, GameCube, and GBA versions were all cancelled, Haven: Call of the King ended up being a PS2-exclusive game at this point.

## Trivia

As of result of the commercial failure of the first game, the planned two sequels would also be cancelled, making this a standalone game at this point.
Ninjabread Man 2: The Blades of Fury

Ninjabread Man 2: The Blades of Fury was a cancelled platforming game that would be developed and published by Data Design Interactive, however because the company went bankrupt (and later out of business), it never happened.

## Why it was Cancelled

1. Ninjabread Man was critically panned by many gamers and critics alike, as were the other DDI platforming games.
2. As mentioned above Data Design Interactive went bankrupt and later went out of business in August 2012.

## Results

1. Ninjabread Man 2 was permanently cancelled, and as of 2012 Data Design Interactive no longer exists.
2. Ninjabread Man ended up being a stand alone, with 3 clones being released after it Anubis II, Trixie in Toyland, and Rock and Roll Adventures.
Dino Crisis

Dino Crisis was a game released for the original PlayStation, Sega Dreamcast and PC in 1999. A Game Boy Color version of the game was in development from late 1999 to early 2000, but was scrapped for unknown reasons. There were actually 2 versions of the game in development.

## Development

There were 2 versions of the port, the first version was developed by the British Studio, M4.Ltd and the second version was developed by Fluid Studios.The first version was a top-down perspective version similar to "Resident Evil: Gaiden" and the second was a version that used static backgrounds and images accompanied by text, according to Unseen64. Capcom cancelled both versions of the game and since both of the companies have been shut down. Finding more information on either port is difficult. Only screenshots from the second version developed by Fluid Studios have surfaced. Supposedly, the first version was used to create "Resident Evil: Gaiden" which was released in 2001. Both versions of the game are lost.
Coolsville

***Coolsville*** was a PC adventure game that was meant to be released in fall of 1994, developed by Music Pen and distributed by Mediavision. It was cancelled after the latter company sunk down.

## Plot

The game is set in Coolsville, a city populated with anthropomorphic cartoon animals who are all into jazz music. Coolsville is led by a council of six gurus who reunite each year for a concert known as "The Great Gig"; this concert gives energy to the city for a year. One of the gurus has been abducted, and the player character is set on a quest to find him, picking up musicians to form a band along the way.

## Staff

Graphic designer T R U E worked on the character design, backgrounds, animations and other illustrations. Musician Jared Faber also served as the musical composer.

## Legacy

The only visual signs of its existence that have ever been made public are a few screenshots, as shown in several magazines that were published before the game was cancelled. These screenshots seem to imply that the game may also have had music-playing gameplay, as well as classic point-and-click adventure. No prototype, demo or concrete version of the game has ever surfaced to this day. Artist T R U E also showed two high-quality screenshots on his webpage.

Music Pen developed educational games, most of them being based on *The Magic School Bus* license.

Music Pen trademarked the COOLSVILLE name as a trademark in 1996, which possibly means that they were expecting to resume development and eventually release the game. However, it was abandoned two years later without a statement of use.

## References

https://www.abandonware-france.org/ltf\_abandon/ltf\_jeu.php?id=1476

http://www.trueart.biz/music\_pen\_cd\_rom\_game\_character\_design\_coolsville\_1.html

https://www.trademarkia.com/coolsville-75065508.html
Indrema L600

A dream that became a nightmare. (this is a prototype with a customized InterAct AxisPad as the controller)

## Tech Specs

### Game Media

DVD, CD, digital distribution

The Indrema L600 (also known as the Indrema Entertainment System) was a home video game console created by Indrema Corporation, announced in March 2000, first conceptualized during a game of Quake. It would be running on the Linux kernel and would allow independent developers to create games on it. It was also planned to be an multimedia device, with features that other consoles were unable to have. It was initally planned to release in the holiday season of 2000, but delayed to Spring 2001. However, on April 6, 2001, Indrema would shut down without a product.

## Features

The L600 would have been a console that ran on the Linux kernel. It was to have a plethora of features. Although it could play CDs and DVDs like most of its competitors, it could also play MP3s, record shows (al a TiVo), browse the internet and check emails, and allowed games to be downloaded via the Indrema Game Channel. These would be seperate "channels" (predating the Wii's use of the term by 6 years). It also allowed the user to upgrade the GPU via the GPU slide bay, and games were to be distributed by the aforementioned Game Channel, DVD-9, and CD-R. Similar to the Xbox, it would have a hard drive, with sizes up to 50 GB.

## Why It Was Cancelled

Indrema received skepticism about the console's chances to compared to the PlayStation 2, Xbox, and GameCube. They could not fund $10 million in capital to complete the console due to companies going against Linux and the dot-com bubble burst.

## Result

Indrema was shut down, John Gildred, the CEO, moved on. However, there were a few attempts to bring the concept back, including the TuxBox, which never came to fruition. The closest to this console to any related type is the PlayStation 2, which had built-in DVD playback, and could also play HD games. Another console, which the L600 had been compared to, is the original Xbox, which also uses PC components and could support HD games, but required a dongle for DVD playback. The prototype's whereabouts are unknown, while the SDK of the system is lost, with no available downloads.
I-Ninja 2

I-Ninja 2 was to be a action platformer game developed by Argonaut Games and was planned for release for PlayStation 2, Xbox, and GameCube, it would've been a direct sequel to 2003's sleeper hit I-Ninja. However due to the liquidation of Argonaut Games, this planned sequel was scrapped.

## Why was it cancelled?

As mentioned above, Argonaut Games went liquidation on October 1st, 2004.

Despite the first game being well regarded, it wasn't a big commercial success unfortunately.

## Result

I-Ninja ended up being a standalone game, with its ending leaving us on a massive cliffhanger that may never be resolved.
Rayman Éducation

***Rayman Éducation*** is an educational game based on the universe of Rayman which was intended to be released on the Nintendo DS. It was eventually cancelled for unknown reasons.

The game is only known because of the three pieces of concept art below. They do not provide a lot of information, other than the fact that some sets of *Rayman Éducation* were inspired by those of another educational game, *Rayman Maternelle*.
Contra Spirits 64

Contra Spirits 64 is a canceled entry in the Contra series that was in development in 1998 by Konami Computer Entertainment Osaka and was planned to be released on the Nintendo 64.

The game was presumably going to be a side-scrolling platformer shoot 'em up in 2.5D, with the camera probably changing to a higher perspective in certain sections and boss battles.

## Why It Was Cancelled

* Most likely due to poor sales of the Nintendo 64 in Japan.

## Result

* Konami cancelled the game and disbanded the team, which were then assigned to work separately on different projects.
Bubsy 3D (Sega Saturn)

Bubsy 3D is a 3D platformer developed by Eidetic (now Bend Studio), published by Accolade, and distributed in Europe by Telstar Electronic Studios under Telstar Fun & Games label. It was released in 1996 in North America and 1997 in Europe for the PlayStation. A Sega Saturn port was also planned, but later cancelled.

## Why was it cancelled?

The initial PS1 version was met with largely negative reviews from critics and gamers alike.

## Result

The Sega Saturn version was permanently cancelled and Bubsy 3D ended up being a PS1-exclusive game.
Lego Bionicle: The Legend of Mata Nui

**Lego Bionicle: The Legend of Mata Nui** was a planned PC game to be released Fall of 2001. Developed by Saffire Corporation, who also developed *Lego Bionicle* on the Game Boy Advance.

The project was later released by Biomedia Project, with LEGO's blessing

## Why it was Cancelled

1. Lack of budget.
2. Large amount of glitches.
3. Quality issues
4. Constant delays.
NARC (2005; GameCube)

NARC is a 2005 action third-person shooter developed by VIS Entertainment (developers of State of Emergency and Evil Dead: A Fistful of Boomstick) and published by Midway Games for the PlayStation 2, Xbox, and Windows, it is a remake of the 1980's Arcade game of the same name. It was also planned for the GameCube but that version later got cancelled.

## Why was it cancelled?

* Poor sales of other Midway titles on the GameCube.
* The game was met with mixed to negative reviews from critics.

## Results

The GameCube version was permanently cancelled.

We just got PC, PS2, and Xbox versions of this game.
Angry Birds Heroes

***Angry Birds Heroes*** (also could have been named **Legends** or **Infinity**) is an unreleased RPG game involving *Angry Birds*characters and new characters in their anatomyfrom *The Angry Birds Movie*. Not much information is known about this game and neither its gameplay, as it was currently unavailable during development. It is the first *Angry Birds* game to be canceled before any sort of release or soft-launch.

## History

Two months later, the game was cancelled during in development.However, a game with a similar spirit, *Angry Birds Legends*, would later be announced in 2020, Around December 2017, Rovio posted a survey for *Angry Birds Heroes* on their official Facebook page with a short trailer.

## Gameplay

* Red (Pirate, Captain and Pharaoh)
* Chuck (Cowboy)
* Bomb (Pírate, Viking and Warrior)
* Robin Hood Bird
* Viking Bird of Prey
* Viking Bird
* Warrior Bird

The pigs return also with classes and sizes, which are the following:

* Small (Pirate, Mage and Modern Classes)
* Large (Modern)

The is played a similar way to a similar way to Angry Birds Evolution, with the difference being that it's side-view and with cards, the player unlocks new characters along gameplay, along with legends of the actual flock. After some turns, the birds can use their special abilities, which an animation will play and the bird you attack the pig dealing a lot of damage. There are classes for the birds, that are the following:

## Because Is Cancelled

1.- In February 2018, Rovio Entertainment canceled the development of the game 2 months after its announcement.[ 4] Subsequently, the idea and gameplay served as a basis for launching Angry Birds Legends, in February 2020.

## References

1. ↑ http://www.angrybirdsnest.com/forums/topic/new-game/
2. ↑ https://www.youtube.com/watch?v=o6psMyPY6Qg
3. ↑https://www.facebook.com/RovioEntertainment/posts/1606839782710101
4. ↑ http://www.angrybirdsnest.com/forums/topic/nest-news/

## Sources

1. http://angrybirds.wikia.com/wiki/Angry\_Birds\_Heroes
2. http://www.angrybirdsnest.com/forums/topic/new-game/
3. http://www.angrybirdsnest.com/forums/topic/nest-news/
Mercenaries 3: No Limits

Mercenaries 3: No Limits was an unreleased video game that was suppose the be the squeal to Mercenaries 2: World In Flames. It was developed by Pandemic Studios before it shut down in 2009. There was also another Mercs game called Mercs Inc., which was a multiplayer based game which was released at the same time as Mercs 3

## Plot/Goal?

The only known thing about Mercs 3 is that it was likely set in Cuba, as shown on a video in the Mercs wiki, but that was it.

## Why it was cancelled

The only for certain reason was that Pandemic Studios shut down by EA in 2009, thus ending development of the game
Inazuma Eleven 4

Level 5 president, Akihiro Hino, first hinted at *Inazuma Eleven 4* back in June, during an *Inazuma Eleven* series promotional event. *Inazuma Eleven 4* has no release date yet. We’ll likely hear more about it in the weeks to come through various Japanese magazines, so stay tuned.

## Plot

Plot Would Be the same as the Saga Anime, but mostly unknown.

## Why It Was Cancelled

1. The reasons are currently unknown
2. inazuma eleven 3 was not well received by critics, audiences and follow-up.

## Result

* Inazuma Eleven Game ended up being a Third tetralogy.
* Level 5 hit the reset button with named *Inazuma Eleven GO*
Rayman (32x)

Rayman was a platformer developed by Ubisoft. The game was planned to have a 32x and even a 3DO port, but it was cancelled due to them both being a flop.

## Rayman

### Platform(s)

Jaguar, PS1, DOS, Saturn, GBA, 32x and 3DO (cancelled)

## Gameplay

The 32x port would have the same gameplay and soundtrack as the Jaguar version, while the 3DO port would probably be similar to the PS1 and Saturn version with CD audio. Unfortunately, No screenshots or footage of the 3DO port exists, though there is footage of the 32x port.
Kirby Tilt n Tumble 2

**Kirby Tilt n Tumble 2** is a cancelled sequel to the original Kirby Tilt ‘n’ Tumble game for the Game Boy Color that was planned for GameCube.

## Development

The original Kirby Tilt ‘n’ Tumble was an action / puzzle game published and developed by Nintendo for the Game Boy Color. It was first released in Japan on August 23, 2000 and in North America on April 11, 2001. The game uses a series of accelerometers to control Kirby: the goal of the game is to guide Kirby to the level’s goal within the allotted time by physically tilting the Game Boy in the direction in which the player wishes to move him. The game revolves around the collection of the numerous stars strewn about the levels. To beat the game entirely, one must collect each level’s secret star. At the Spaceworld 2001 a sequel was announced for the GameCube: with the help of the GBA as an alternative PAD and a special GBA cart with Motion Sensors, it was possible to play the game as the original GameBoy Color version.. something like the Kororinpa games for the Wii.

## Results

In 2002 the development of Coro Coro Kirby 2 was changed, Nintendo removed Kirby from the game, and it became Roll-O-Rama: it was essentially the same project, but without the Kirby mascot. After some years of development, Roll-o-Rama just vanished and the project was cancelled.
Half life 3

Half life 3 Is a Cancelled third instalment to the Half life Series by Valve, it was planned to be released in 2014

## Plot

It would take place after the events of the Half life 2 episodes

## Why it was Cancelled

1. Half life 2 Episode three was Cancelled
2. Source 2 was not yet ready
3. The Writer of the Half life games left Valve
4. Valve really had this thing of not making third game installments

## Results

* the game was cancelled and is likely to never come out
* Half life Alyx was released in 2020
Curly's Adventure

***Curly's Adventure*** is a point-and-click adventure game developed by Sylum Entertainment; it was set to be published by Epic MegaGames.

Development started in 1995. It was originally designed as a MSDOS game, but was redesigned as a Windows Game under Epic's directives. Development dragged on until the game was finally cancelled in 1999.

The plot would have involved Curly, a little man who is trapped inside a huge asylum where the many delusional patients are allowed to live their fantasies in an environment that reconstitute them in real life. However, it is led by a mad scientist who operates under a sinister, megalomaniacal monocle-wearing villain who has plans for all this.

Of the dead website, remains several screenshots, and there was a downloadable demo that had Curly having to escape from a "death trap" where he is tied upside down over a vat of acid, and then interacts with some of the insane patients, several of them imitating *Star Wars* characters (including Lando Calrissian, Chewbacca,  Boba Fett, Greedo,and Jabba The Hutt) and also a parody of Ben from the LucasArts game *Full Throttle*.
Bionicle: Legends of Mata Nui

Bionicle: Legends of Mata Nui was a planned PC game developed by Saffire Corporation and was to be released in 2001 as a tie in with LEGO's Bionicle toy line. The game would have you play as all 6 of the Toa Mata, exploring parts of the island and fighting various Rahi. The game was cancelled after a glitch was found in the first level which stopped players from completing the level, a low budget also contributed to the games cancellation.

Copies of the game were to contain a Mask of Time, known as the Vahi but due to it's cancellation the mask was instead given away at promotional events in 2001.

Some game-play of the game can be found online as well as some screenshots.
NBA Hoopz 20-02

***NBA Hoopz 20-02*** is a proposed follow-up/update to *NBA Hoopz* made by Midway for PS2, GameCube and X-Box formats for the 2001-02 basketball season. It never got off the ground.

## Why It Was Cancelled

1. Midway was too busy obtaining the NHL license for *NHL Hitz 20-02*.
2. It was axed for more better sports titles like *RedCard*, *MLB Slugfest* and *NHL Hitz*.
3. The NBA had no interest in making the game.

## Results

The follow-up/update was permanently cancelled. Midway tried their NBA games again with *NBA Ballers*.
Cabela's Dangerous Hunts 2015

Cabela's Dangerous Hunts 2015 was a 2014 game that was supposed to come out.

## Why It Was Cancelled

1. Richard N. Cabela (the founder) passed away in February 2014.
2. Cabela's Big Game Hunter: Pro Hunts was the last Cabela's game published by Activision.
3. Activision's deal with licensed Cabela's games expired in 2014.

## Results

1. The game was permanently cancelled.
2. Cabela's Big Game Hunter: Pro Hunts was released in 2014.
3. Cabela's African Adventures was released in 2015 for the Xbox One and PlayStation 4.
4. Cabela's The Hunt - Championship Edition came out on the Nintendo Switch in 2018 by Planet Entertainment and Saber Interactive.

## Trivia

* It is unknown if there will be more Cabela's games after Cabela's The Hunt on the Nintendo Switch.
Nicktoons Unite! (Xbox)

Nicktoons Unite is a Action Multiplayer game developed by Australian developer Blue Tongue Entertainment and published by THQ in 2005/2006 for the GameCube and PlayStation 2. An Xbox version was also planned but was quietly cancelled.

## Why It Was Cancelled?

No known reasons but it’s likely that the game on other platforms were met with generally mediocre reviews and that likely played a role on why the Xbox version was cancelled.

## Result (s)

The Xbox version was canned and never saw the light of day.

Console-wise, we only got PS2 and GameCube versions of this game.
RoboCop (2003; US PS2 and EU GameCube releases)

RoboCop is a 2003 first-person shooter developed & published by Titus Software for the PC, PlayStation 2, Xbox, and GameCube depend on the region. The PlayStation 2 version was also planned for a North American release, but later cancelled, planned European release of the GameCube version was also cancelled.

## Why were they cancelled?

The Xbox version in North America received generally unfavorable reviews.

Titus were on their final financial legs and eventually filed for bankruptcy the next year after the release of this game.

## Results

The GameCube version only saw release in Japan.

North America only got the Xbox version of this game as a result of the PS2 version being cancelled in North America.

## Trivia

Released on these platforms in these regions:

North America: Xbox exclusive

Europe and Australia: PC, PlayStation 2, and Xbox

Japan: PlayStation 2 and GameCube
Ben 10: Protector of Earth and Ben 10: Alien Force (GBA)

**Ben 10: Protector of Earth** and **Ben 10: Alien Force** were planned GBA ports of the console games. Protector of Earth was supposed to be released on December 2007 and Alien Force was supposed to be released on November 2008.

## Gameplay

Currently, we have no screenshots of the gameplay and the back of the boxes but they would probably play similarly to the DS ports. Protector of Earth could possibly be an enhanced port of the Hyperscan game. They were going to be developed by 1st Playable Productions and published by D3. Judging by the covers, you could probably play as Ben and Heatblast in Protector of Earth and Ben, Swampfire, Gwen and Kevin 11 in Alien Force. The stories would probably follow the console versions stories.

## Why they were cancelled

1. The GBA was not that popular when the console versions came out.
2. They probably didn't know how to figure out the alien switching mechanic.
3. The DS ports were more popular.
4. In Alien Force's case, the last GBA game was released in February 2008.
5. The limited hardware would probably make the game have less than 10 aliens in both games.

## Results

* The games were cancelled but both of the games were released on the DS. Ben 10 Alien Force Vilgax Attacks, Cosmic Destruction, Galactic Racing and Omniverse 1 were released on the DS, Galactic Racing, Omniverse 1 and 2 were released on the 3DS and the reboot game and Power Trip were released on the Switch.
SAC-II

The **SAC-II** (short for **Sente Arcade Computer II**) is an unreleased arcade system developed by Bally Sente in the 1980s.

## Details

The SAC-II was a variant of the SAC-I built for use in a new sit-in arcade cabinet featuring a motorized motion simulation system controlled by a 68000-based computer. It had been in development at Bally Sente for three years and housed a first-person space shooter game, *Shrike Avenger*.

## Why it was Cancelled

1. Although the SAC-II was very popular during field testing, even with a then-unheard of price of $1 to play *Shrike Avenger*, the motion simulation hardware proved to be very unreliable, as the motors would burn out in some cases. One unit suffered a failure in its safety cut-off feature, and the cabinet ***toppled over during play***, but fortunately, a patron who was playing on it when the failure happened narrowly escaped serious injury. **THAT WAS CLOSE!**
2. During the field testing phase, patrons complained of dizziness, with some becoming ill.
3. Bally Manufacturing, which was Bally Sente's parent company, deemed the SAC-II too expensive to produce, with the SAC-II cabinet coming in at **$10,000 apiece** (equivalent to over $25,000 when adjusted for inflation), which at the time was five times as much as a typical arcade game. The production of the system was cancelled after a single prototype run of 10 units was made and placed on testing.
	* Moreover, the SAC-II was dogged with problems during development despite a significant amount of money and effort that was poured into it.
	* Additionally, there was the potential for being held liable by players that would have been injured by a malfunction in the SAC-II's safety cut-off, that is if it did get released.
4. Given the slowdown in the coin-operated market in the mid-1980s, which Bally Manufacturing struggled to cope with, it was likely that the SAC-II would have had a very limited market had it been released.
5. Added to the above, the failure of the SAC-I due to its below-average software library did not help things.

## Gallery

SAC-II early prototype in testing at Bally Sente's facilitiesPromotional brochureSAC-II, running *Shrike Avenger*, at AMOA 1984SAC-IIs on the factory floorDitto
## Trivia

* The SAC-II was first previewed with *Shrike Avenger* in December 1983, at the same event where *Snake Pit* on the SAC-I was also demonstrated. Along with that, it was showcased at the 1984 Amusement & Music Operators Association (AMOA) Show, as well as at the 1986 Amusement Trades Exhibition International (ATEI).
* Years after the cancellation of the SAC-II, one of the ten cabinets was put up for auction on eBay Germany. Said cabinet was also fitted with the Sega arcade game *G-Loc*.

## External Link(s)

* Bally Sente: Saviour of the Arcades? at The Arcade Blogger
* Sente Technologies Wikipedia article

## References

1. ↑ http://www.ataricompendium.com/archives/interviews/roger\_hector/interview\_roger\_hector.html
2. ↑ https://solvalou.com/arcade/reviews/31/308
SNK Hyper Neo Geo 64 (home version)

## Hyper Neo Geo 64

 **Communications I/O**: KL5C80A12CFP@12.5 MHz 8-bit microcontroller (Z80 compatible)

### Graphics

**Color Palette**: 16.7 Million
**Maximum On-screen Colors**: 4,096
**3D Branch**: 96 MB vertex memory, 16 MB texture memory
 **2D Sprite Branch**: 60 fps animation, 128 MB character memory
 **2D Scrolling Branch**: Up to 4 game planes, 64 MB character memory

### Memory

**0x00000000..0x00FFFFFF**: mainboard RAM (16 MiB)
**0x04000000..0x05FFFFFF**: cartridge RAM (16 MiB)
**0x1FC00000..0x1FC7FFFF**: ROM (512 KiB)
Cartridge ROM mapping is variable.

### Audio

32-channel PCM sample-based synthesis audio, with maximum sampling frequency of 44.1 kHz (CD-quality)

### Game Media

Unknown, presumably cartridges or CD-ROMs

The **Hyper Neo Geo 64** was an arcade system board, and the only one made by SNK capable of rendering 3D polygon graphics, it also had the purpose of replacing the older Neo Geo MVS. It never achieved the same level of success that the MVS achieved in the arcades.

There were plans for a home console version of this system, similar to the older Neo Geo AES being the home version of the MVS.

***PLEASE NOTE: This page focuses on the home version! In addition, hardware specifications of arcade system board used as reference.***

## Why was it Cancelled

It is likely that because of the Hyper Neo Geo 64's failure in the arcades that the home version was never released.
Mercs Inc.

Mercs Inc. was a cancelled game that was going to be a multiplayer based game that was reveled at the same time as Mercenaries 3: No Limits. It was believed to be set in Venezuela some time after the Mercenaries 2: World In Flames, but teaser images showed that it could've been set in Russia or the Himalayas.

## Why it was cancelled

like Mercs 3, the game was cancelled when Pandemic Studios was shutdown in 2009, ceasing all development
Kid Kirby

Kid Kirby was a cancelled Kirby game that would have been developed by Scottish developers DMA Design. Ltd. (now known as Rockstar North). The game was to feature an infant Kirby, sporting a pink curl. It also would have been controlled by the Super NES Mouse.

## Goal/Game Play

The gameplay would have been an Angry Birds-esque platformer where the player would use the SNES Mouse to drag and launch Kirby to navigate levels.

## Why It Was Cancelled

1. Production on the game may have been taking too long.
2. The Super NES Mouse sold so poorly, leading to the sales sold out at the time.

## Result

* Kid Kirby was permanently cancelled.
* This game never saw the light of day.
Ferrari GT 4: Ferrari Vs. Lamborghini

Ferrari GT 4: Ferrari Vs. Lamborghini was a game planned for release in 2014.

## Gameplay

Just like the Ferrari GT series, the game would differ from the 3 games released on the franchise, as it would be a game consisting of Ferrari & Lamborghini cars like the: Gallardo, Sesto Elemento, Urus, Murcielago GT, Veneno, Enzo Ferarri and the Brand New LaFerrari.

## Reasons why it was canned

No one knows why did Gameloft can Ferrari GT 4, but it could be for the following reasons:

* Gameloft wanted to move on and focus on updating Asphalt 8 and not reviving a old franchise that was relevant since like, 2013.
* Ferrari GT was just unpopular, unlike the N.O.V.A, Modern Combat and Asphalt franchises, it was something only a 27-year-old could remember.
* The loss of the licenses for the Ferrari and Lamborghini cars.
* Alien Quarantine won the contest on which game should release on J2ME in 2013, and surprise-surprise, Ferrari GT 4 lost the bid,

## Result

* The Ferrari GT franchise was completely forgotten
Pikmin 3 (Wii)

Pikmin 3 was originally going to be released on the Wii. However, it was changed to the Wii U and released in 2013.

## Development

Shigeru Miyamoto mentioned the game was being developed at E3 2008. Nothing much was talked about until E3 2011 saying it was moved over, being developed for the Wii U.

## Why was it Cancelled?

* Shigeru Miyamoto said that the Wii U's HD graphics and secondary-screen GamePad would work for the game.

## Result

* The game was released on the Wii U in 2013
Mr. Bill Forts Hunts Forces

Mr. Bill Forts Hunts Forces is a cancelled Action game

## Why It Was Cancelled

1. The game was cancelled Because MC2 Its Now Rename Back Again To Microids replacing the game to the *Nostradamus: The Last Prophecy* Game.
2. The MC2 Sold The Licensed Of Mr. Bill To Capcom In 2009

## Result

* The game was permanently cancelled.
* There was only two *Mr. Bill* games on the IOS
Buggie Boogie

*Buggie Boogie* was a cancelled racing game that was being developed by Angel Studios and published by Nintendo. It was going to be released for the Nintendo 64 and was originally set for a late 1996 release.

## Plot

The game was described as a "DNA-based driving game". In the game, your vehicle would destroy others, then morph and gain some of that vehicles powers.  There would also be various terrains dealing with anti-gravity, wind and tornadoes. There was also set to be a multiplayer mode, where the screen would become one when both players got close. A Time Attack and Battle Mode were also confirmed.

Some sources have theorized this was a sequel to *Stunt Race FX*, but that fact has never been officially stated.

## Development

The game was first publicly announced in late 1995, being amongst one of the first games confirmed for the console. It was revealed at the Shoshinkai gaming show in Tokyo and reportedly even playable.

The developer would end working with Shigeru Miyamoto on the project. Angel Studios and Nintendo regularly kept butting heads on the creative direction of the game. Founder Diego Angel also said there were issues working with Miyamoto, claiming that he would briefly see the game every few months, barely give any input and at one point, when shown a book of plans for the game, he replied "You're going to throw away most of that s\*\*\*\*t".

The game would face various delays over the years, to the point where no new footage of it arrived for nearly two years, when some new screens were revealed in mid 1997. The original dark and gritty look of the game was now replaced with a brighter, colorful look, and faces on the cars.  Despite this new info, many were kept in the dark on the games planned release date.

## Cancellation

After a couple years in development, Nintendo finally requested that Angel scrap the game in early 1998, stating that they were not satisfied with progress on the title. In the May 1998 issue of the Spain magazine 64, a spokesperson said that development of the game had been stagnant and they decided it wasn't worth continuing.  Angel was moved onto the N64 port of Resident Evil 2 afterwards.

## Results

Screenshots and concept art are what's left of the game, as well as a short video from the first version.

### References

1. ↑ http://www.csoon.com/issue15/nu64\_1.htm
2. ↑ https://www.nintendolife.com/news/2012/02/see\_rockstar\_and\_miyamotos\_unreleased\_n64\_project
3. ↑ https://www.nintendolife.com/news/2020/04/random\_rockstar\_san\_diego\_founder\_reveals\_what\_its\_like\_to\_be\_rejected\_by\_miyamoto
4. ↑ https://www.ign.com/articles/1997/07/16/buggie-boogies-to-64dd
5. ↑ https://nintendo64.fandom.com/es/wiki/Buggie\_Boogie\_(Adventure\_Game)
A Gaspocket Adventure: Aliens Ate My Cookies

***A Gaspocket Adventure: Aliens Ate My Cookies*** was a 2001 PC point-and-click adventure game developed and ultimately cancelled by Humongous Entertainment, intended to be made by their then up-and-coming division Gaspocket Adventures.

## Plot

The game was to center on a character named Miss Hap, investigating rumors and signs of alien visitations. Unlike all of the other point-and-click games released by Humongous up to this point, this game was going to be fully pre-rendered in 3D rather than hand-drawn.

## Development

The project only made it as far as being a demo before it was canned. The reason being was that Infogrames, Humongous's parent company in 2001, did not have faith in a game featuring a female protagonist and ordered the game to be shelved. The demo went unreleased for a multitude of years, until a former developer released a long-kept copy to the public. This demo features the lead character desiring to become a photo journalist, and is sent to take at least fifteen pictures to help out a character who needs them sent off for a magazine contest.

The demo is obviously not quite representative of what would have eventually been the final product, or possibly even the final demo if it were to have been developed further. The character is referred to as "Jessie" in the demo rather than Miss Hap that was decided on later, and it has a small tendency to crash. How much development the game got after this demo was compiled remains to be known. However, it does provide a small glimpse of what the game was about -- the intro features a flying saucer crashing to the Earth, and one of the four screens features this saucer's impact with three aliens occasionally appearing near it. There are also two side characters shown in this demo, Hap's brother (named "Kid" here) and Professor Crabcracker, the one who wants to get the pictures sent. The end of the demo also provides numerous photos of locations that were intended to appear in the final game, such as a beach, an underwater plane wreck, another house, and several other places. Many of these locations can partly be seen on the overhead view of the island that is briefly seen in transition scenes, suggesting the entire game was intended to take place on this island.

Since the game was never finished and the demo is likely the only remnant of the game that exists, this can qualify as media that has been partially found.
Assassin's Creed: Lost Legacy

**A*ssassin's Creed: Lost Legacy*** was a 3DS game developed by Ubisoft. It was announced at the 2010 E3 convention, alongside *Assassin's Creed: Brotherhood*, but little has been heard about it since then. The plot was about Ezio Auditore, who, after the events of *Brotherhood*, travels to the village of Maysaf to learn more about Altair, the central character from the original *Assassin's Creed*. Many fans were quick to point out that this plot is strikingly similar to that of *Assassin's Creed: Revelations*, the follow-up to *Brotherhood*, because Ubisoft wanted one more main series entry with Ezio, and opted to develop *Lost Legacy* into *Revelations*. An interview with *Revelations* writer Darby McDevitt confirmed its cancellation:

"You may have heard of the game 'Lost Legacy' for the 3DS. It was announced, but that kind of morphed into this idea", "The story that was announced about Lost Legacy was that Ezio goes to Masyaf and investigates the holy land".

It was internally cancelled in September 2010, but wasn't confirmed to the public until July 2011. No screenshots or video were ever released, save for the above logo. Because it technically came out, albeit as a different game (*Relevations*), any work on *Lost Legacy* has probably since been deleted.

## Resources

http://www.joystiq.com/2011/07/14/assassins-creed-lost-legacys-concept-found-in-revelations/

https://www.youtube.com/watch?v=kxrLrj-aiPg
Dr.Franken

Dr.Franken was a platformer originally released for the SNES in 1993. A Game Boy port of the game was released in 1992. There was also a Sega Genesis version which went unreleased.

## Information

A Sega Genesis version was supposed to be released probably in 1994 and was going to be devoloped by Elite Software. However the game went unreleased and later in 1997 a sequel was released on the Game Boy. To this day the only source confirming its existence is a small article in a UK magazine. It may or may not have been the same as the SNES version. No screenshots exist.
Iridion (Game Boy Color)

***Iridion 3D*** is a rail shooter developed by Shin'en and published by Majesco and released in 2001 exclusively for Game Boy Advance. It was originally supposed to be for the Game Boy Color, but it was cancelled.

## Why It Was Cancelled

1. Shin'en stopped making games for Game Boy Color.
2. The company worked on games exclusively for Game Boy Advance.

## Results

It was converted into a full fledged GBA launch title.
Pico's School 2/Pico 2

***Pico 2*** (Also known as ***Pico's School 2***) is a flash browser game that was initially planned to be the sequel to *Pico's School*, a popular game on Newgrounds.

The game was gonna be a point-and-click adventure game similar to games like *Monkey Island* or *Flight of the Amazon Queen*, where you play as Pico. Unlike the first game, it would include keyboard support.

While the game was cancelled, prototypes were made available to play to Newgrounds Supporters and can still be played today. On October 18, 2022, they would be later removed from supporter access by Tom Fulp.

## Plot

The game picks up at the place exactly where the first game ended, ghetto-bots from space are sent by the Penilians to eliminate Pico and the rest of the humans on earth. So it's up to Pico to stop them once again.

## Why it was Cancelled

1. Tom and MindChamber were busy with many other things, which slowed down development, such as Tom with Alien Hominid and The Behemoth, and MindChamber was busy with a part time job.
2. It started to pushed back in priority, with Tom once claiming he´d rather first remake the first Pico's School before continuing work on the sequel, however he later said that he "doesn't think he´ll ever remake Pico's School".
3. Tom has said he isn´t really sure if it´s on his "bucket-list", saying that "outsourcing a former Pico follow-up feels weird to him", he also said he wouldn´t be able to properly communicate his thoughts into hours making it himself.
4. The game seemed a little too ambitious for a flash game for some.

## Result and future

While the game was cancelled, some of the assets from the game has been used in other games, such as the engine and sprites being used for "*Resident Pico*" and Pico´s sprites from "*Newgrounds Rumble*" also being taken from this game.

It eventually became an on-going joke that Pico 2 would never come out, with many people making joke submissions, the most infamous of them all being "Pico's School 2" by Clatform, which was uploaded on April Fools Day in 2013.

MindChamber has uploaded some old assets on his Twitter in 2021.

Tom has said if he were to revisit the project, he "would have to start over, as the series was influenced by different parts of his life, with the first one being influenced by his high school life and the second being influenced by his college life", however he continued by saying "He´d wanna revisit that life with the benefit of hindsight, though".

In 2021, the *Friday Night Funkin'* devolpment team has said they will remake the first *Pico's School* and finish *Pico's School 2* once their Kickstarter hits $5,000,00, however it´s unknown if they actually want to complete it or if this is simply just a joke. (but it´s most likely the latter)

## Videos and Pictures

PICO Flash Series History + creator interview (Tom Fulp) -- FlashlightPico 2 Demo (Newgrounds Supporter Exclusive)
Penn & Teller's Smoke and Mirrors

***Penn & Teller's Smoke and Mirrors*** was a cancelled compilation of games for Sega CD starring the famous celebritiy magicians and entertainers Pen and Teller. It was created by Absolute Entertaiment, and was planned to be released in 1995.

## List of all games

1. What's Your Sign?
2. Mofo The Psychic Gorilla.
3. Desert Bus.
4. Buzz Bombers.
5. Sun Scorcher.
6. Smoke And Mirrors.

## Why it was cancelled

Absolute Entertainment went out of business before it could be released.
Crash Bandicoot Worlds

Crash Bandicoot Worlds is a cancelled game by that was planned for the . In 2000, after partnership with  ended, Mark Cerny, the president of  (and former president of ), wanted to produce his own *Crash Bandicoot* video game for the PlayStation 2.

Under his direction, the game was to be a free-roaming 3D title with puzzle elements that would see  traveling between planets. Universal Interactive Studios had approached  as the development team behind the game. Traveller's Tales had produced a 3D rendered demo of Crash running through a volcanic level.

Universal and announced an agreement to have Konami publish a *Crash Bandicoot* game for the next-generation gaming systems, with Universal and Sony handling the production of the games. However, after Mark had a fallout with both Universal and Sony, the game was dropped. Traveller's Tales was then forced to design a new game with the classic formula from scratch and they were given only twelve months to do so. The game went on to become .

Had this game been released, it would have been the first *Crash* game to be on the PlayStation 2 *and* as an exclusive. No screenshots or artwork exists of the game and the idea of a free-roaming *Crash* title wasn't used until . Traveller's Tales went on to pitch *Crash Bandicoot: The Wrath of Cortex* to Universal Interactive, which showed Crash running though a volcanic level that resembled .

## Why it was Cancelled

1. Mark Cerny Fallout with Universal Studios And Sony.
2. The game was rejected.
3. Universal And Konami Teamed Up.
Mario Nights

***Mario Nights*** may or may not have been a game developed as a ROM hack for the Super Nintendo Entertainment System (SNES). It is unknown who made the game, if it even exists, and the original source or creator of the image for it's cover is unknown. All that exists of this game is a photo of the cover.