recursal/Fanatic-Fandom huggingface dataset:
Sky Elves

The sky elves were a subrace of elves who originated in the far continents of Daederus. They had developed a strong bond with the dragons, and were favored by Bahamut.

They were a nomadic people of explorers, who rode the dragons to the edge of the world and back. As the first (and only) elves to discover Old Iria and the humans that lived there, the sky elves introduced humanity to many advanced magical techniques, including how to commune with the celestial planes, a practice the sky elves used frequently to contact Bahamut. Following this exchange, the Sky Elves mostly just explored the land watched the humans with fascination. They did not intervene as the humans' technology developed, powered by a newly discovered substance, and in collateral damage, until it was too late for them to be able to stop them. All they could do was flee and watch from afar as the humans destroyed themselves.

Having seen the fall of humanity, the sky elves vowed to never let such devastation happen again, so they decided to build a place to keep the most dangerous surviving remnants of this civilization sealed away. Working with the dragons, they were able to orchestrate a convening of all five species of Titans, and together they sang the Titansong. With the power to reshape the world, they built a column of air and arcane energy extending to Edor, through which magic could flow and dragons could fly. They called this creation the Aether Bridge, and with it as their doorway, they were able to build the Silvervault on the other side.

Over the centuries, the Silvervault became more than just a vault. The sky elves began to expand it; they built temples to Bahamut there, and before long it became a spiritual haven to them and the dragons. Even Bahamut himself came to reside in the city. By this point, the elves relied on Bahamut's blessing to enable their humanoid bodies to maintain a bond with such powerful, primal creatures as the dragons. His continued residence in the Material Plane brought about their prosperity.

Thousands of years later, the sky elves came to the aid of the dragons in the Golden War. At the climax of the war, the dwarves detonated the Blazing Sky on the Aether Bridge, destroying it, and in the process cut off Bahamut's connection to the world. This killed the sky elves on the surface; having their biological connection to the dragons violently torn was enough to end their lives. Now the only sky elves that remain are the few survivors living in the Silvervault, cut off from the rest of the world. These survivors put themselves in a magical stasis, under the guard of Bahamut, so that they might survive without depleting their food stores until the Aether Bridge is rebuilt.
500-ый полк Вальхальских Ледяных Воинов

**Дата Основания:** 946М41

**Размер:** 1 полк

**Живая сила:** 10000 бойцов

**Дислокация:** Сектор Агрипинаа

**Вальхалльские Ледяные Войны -** происходят с ледяного мира Вальхаллы, а потому они очень устойчивы к морозам. Как правило они люди простые, и четкие - не любят церемоний, и всегда говорят прямо, что у них на уме. Их любимый напиток из листьев Танны считается достаточно мерзким другими жителями Империума.

## История

**965М41** - 500-тый полк Вальхальских Ледяных воинов ведет войну против сил хаоса в Агрипинаа с самого своего основания.

**985М41** - 3-й Ривайский вместе с **500-м Вальхалльским** героически прорывает осаду Бракена и вынуждает гарнизон шпилей сложить оружие. Слава об их подвиге несется по всему сектору. В Связи с перебоями поставок и проблемами с логистикой, бывший полковник 500-того получил повышение до генерала (после того, как штаб Имперской Гвардии лоялистов был уничтожен Космодесантом Хаоса).

**988М41** - Томаш Гыча получил повышение до Лорда-Генерала субсектора Сарлакс. Благодаря заслугам вальхальцев, полк получил несколько волн пополнений бойцов-новобранцев с Вальхаллы, а потому он, несмотря на многочисленный войны, полк остается дееспособным.

**999М41** - Группа новобранцев, участвовавшая в инциденте на Августе Секундус, изначально должна была стать пополнением для полка.
Necromium

Necromium is an artificial metal, made of Mythril that has been infused with ichor. Also known as soulmetal or black gold, the substance is too rare to even be the stuff of legend; there was only ever one place that could synthesize it, and it is long-destroyed. Most artifacts made of the metal are now locked away in the Silvervault.

Necromium's hue depends on the angle at which it is viewed; it varies from the bright silver of Mythril to a nearly pitch black.

What makes Necromium so special is its unique ability to bond with a being's soul. A creature can attune a piece of the metal to have total telekinetic control over it; one who can master this bond can become very powerful. What makes it even more special is the fact that this bond between metal and soul can last beyond the grave; even after a creature has died and passed on to the Astral Plane, their bond with the Necromium persists, albeit weakened. The soul is less controlled when not bound by the reason of a body; it is a formless mess of emotions, senses, and instincts, not memory or control, and this volatility is reflected in the behavior of this "haunted" Necromium.

Necromium is used in the cores of the warforged to enable souls to pilot them.
Daederus

Daederus is a planet located in the Material Plane. It is much like earth, with several continents and a variety of biomes. Iria is one such continent, separated from the rest by an expanse of ocean for the past 100,000 years or so. The far continents are populated by various races of elf-like creatures, while Iria is home to humans, dwarves, elves, and all the familiar races of D&D.

There is a disease on the far continents that is very mild to elves, but deadly to humans and dwarves, who have developed no immunity to it. Because of this, the Leviathans have kept the seas surrounding Iria stormy and impassable, foreseeing a terrible unbalanced exchange that would be devastating to Iria should free travel be made possible. Thus, the far continents and Iria have become largely isolated, save for the Sky Elves, briefly.

There is one moon of Daederus, named Edor. It is much like earth's moon.
Лорейн

**Ордос:** Ордо Ксенос / Ордо Еретикус(до **997M41**)

**Философия:** радикал, реконгрегатор

**Родной сектор:** Скарус

**Год рождения:** 970M41

"Охотник за Инквизиторами". Несмотря на отсутствие каких-либо особенных черт, Лорейн практически сходу проявила себя в глазах Империума как хитрый, расчётливый и любящий долгоиграющие планы Инквизитор. Она была лучшей ученицей лорда-инквизитора Натаниэля Гронхельма и довольно быстро поднялась по карьерной лестнице. Ключевая особенность её работы заключалась в создании шпионских сетей по всем секторам, нежеланию использовать или создавать ячейки аколитов, а также тесное сотрудничество с незаконной частью Империума.

Её репутация стала общеизвестной после уничтожения [ДАННЫЕ УДАЛЕНЫ], организации созданной радикальными инквизиторами с целью [ДАННЫЕ УДАЛЕНЫ]. Довольно часто её собственные операции вмешиваются в дела других инквизиторов. Несмотря на крайне специфичные методы работы, она не была осуждена и продолжает вести свою войну в процессе которых вскрываются тёмные заговоры.

## Биография

**970M41** - рождена в семье беженцев в сегменте Скарус.

**991М41** - была завербована Лордом-Инквизитором Натаниэлем Гронхельмом в его свиту за содействие к поимке еретиков и шпионаж.

**994М41** - повышена до должности дознавателя.

**997М41** - после серии успешных операций её кандидатура в становлением Инквизитором была выставлена её сиром и поддержана Грегором Романовым.

**997М41** - становление Инквизитором после трагичной смерти её инквизитора-сира.

**997М41** - [ДАННЫЕ СОБИРАЮТСЯ]

**004М42** - начало операции [ДАННЫЕ УДАЛЕНЫ] в секторе Аскелон.

## Операции

[ДАННЫЕ СОБИРАЮТСЯ] - 997М41, Люмиус.

[ДАННЫЕ УДАЛЕНЫ] - 004M42 по 007M42, сектор Аскелон.

## Аколиты

Имел привычку носить всегда свою шинель нараспашку, даже когда состоял в Астра Милитарум. Погиб вовремя атаки на инквизиторский корабль в секторе Аскелон 004М42.
Iria

**Iria** is a continent on the planet of Daederus, in the Prime Material Plane.

Iria is a realm of abundant magical power. Its affluent leylines weave across the continent, infusing the world with powerful, chaotic energies. Where the leylines converge, life prospers wild and free, and the land itself seems to come alive with magical phenomena and geological activity. Settlements are often built between the leylines, where magic, life and the earth are more predictable and stable.

It is inhabited by Humans, Elves, and Dwarves, along with a variety of rarer humanoid races and the Titans. The Galapagos are extinct on the Iria. Humans and Dwarves are native to the continent and not found anywhere else.

The land now known as Iria is actually a relatively new landmass, created in the aftermath of The Ichor War. The original continent is now known as Old Iria to those aware of its true history, or simply the Zed Wastes to most. Modern Iria is the result of a vast amount of volcanic and tectonic activity brought about by the Crease's drift westward, which occurred roughly between -6050 CE and -6000 CE.

##### Features

* Godspill Mountains
* Shiverdrift Snowfields
* Swamp of Darkness
* Zed Wastes
* The Crease
* Ashcradle Wood
* City of Halos
Site Delta

Site Delta is Alloy's name for the Necromium refinery created millennia ago by the humans of the Oil Age. This was the only site in the world capable of synthesizing Necromium. It burned Oil in order to get hot enough to fully melt Mythril, which it then infused with ichor.

During the Ichor War, the refinery was a critical strategic target; it was inevitable that it would one day be attacked. What was not obvious, however, was the extent of the repercussions of this event. The refinery was not merely captured; during the attack, the large stores of oil below the refinery—the largest stores in the world—were detonated. The resulting explosion was the most destructive even in the history of Daederus; it shattered the Prime Material Plane, sending the leylines contient-wide and leaving behind the Crease in its crater. The force of the explosion caused the Material Plane to shift as well, sending the Crease drifting westward for almost 50 years before it came to rest in its current location, and the current location of Site Delta. The refinery is shattered into pieces and rubble that float aimlessly in their broken rupture of reality.

Alloy is working to repair and modify the refinery into a semi-functional state, so that they can create enough Necromium for their time machine. Without access to any Oil, the only means of getting the refinery hot enough is dragonfire. As such, Alloy is modifying the structure of the forge to accomodate dragons.
Warforged

Warforged were one of the many technological advances made by the humans of the Oil Age. They were originally created by the Masons as weapons, metal warriors built to hunt Galapagos to harvest their Oil, although the Mason family created new models for other purposes on their skyship traversing the galaxy following the Ichor War.

Although they appear to be entirely artificial constructs, warforged do possess souls. Each warforged has a Necromium core, to which a "pilot" attunes their spirit before having their body destroyed, so that their soul might fully inhabit the construct. The warforged's body itself is designed to read the motion of its core and translate that into actions, much like how the nervous system of a human translates the commands of the brain to the body. The mechanisms surrounding the core also serve to assist in logical reasoning, memory, and impulse control, so the more damage a warforge's mechanism sustains, the more these aspects fade, at least until they can repair themself. If they transfer their core to a new body, all of their memories are lost.

The only model of warforged currently operational on Daederus is a set created by the space-bound Masons and sent to Daederus around 1000 CE. These warforged were watchers, sent to observe Iria in case the Galapagos were ever to reemerge, or anything else interesting were to happen that might warrant the ancient humans' return. If any such watchers survive that serve their original purpose, however, they have been doing so from the shadows. Maybe Alloy was the only one.
Искатели Пустоты

**Дата Основания:** 995M41

**Тип:** Наёмники

**Фракция:** Империум / Нова Мундус

**Численность:** Неизвестно

**Дислокация:** Субсектор Дентор

**Искатели Пустоты** - это небольшое объединение профессиональных наёмников, бойцов и специалистов оказывающие свои услуги исключительно Вольным Торговцам. Их услуги стоят дорого и по некоторым сведениям они не стесняются использовать запрещённое оружие. У них есть крайне специфичные условия контракта, что сильно сужает спектр их услуг:

* Все действия и деяния "Искателей Пустоты" выполняются от имени Клиента.
* Анонимные заказы недопустимы.
* Оплата наличными.

## Известные члены

 Изератис
 "Шас"
 "Дельта"
 "Пси"
 "Йота"
 "Омега"
Погиб 997М41 на Сэндсторе.
Лабиринт Фолкалора

*„В середине нашей жизненной дороги попал я в мрачный, незнакомый лес, где путь терялся в темном логе.“*

- Древнетерранский автор

Скопление звезд и миров в треугольнике между субсектов Ультор - Сарлакс - Малая Медуза, а также часть систем внутри, в которых наблюдаются серьезные помехи в определении положения Астрономикона и навигации в Варпе.

Скопление систем с мирами, пригодными для заселения было открыто во время Великого Крестового Похода. Существуют записи, подтверждающие наличие также нескольких человеческих цивилизаций, однако были они приведены к Согласию или же уничтожены не найдено.

Первые упоминания о Лабиринте Фолкалора относятся к 36 тысячелетию, когда, из-за варп-возмущений был потерян стабильный маршрут из Ультора в Альбитерн. Согласно древним логам, навигаторами сообщалось о "затемнении" Астрономикона в определенном пространстве, а также возникновении запутанных течений, часто закольцованных или приводящих в тупиковые варп-штили.

В связи с сложностью путешествий через Лабиринт Фолкалора в 37 тысячелетии Администратумом было принято решение признать зону Лабиринта, за некоторыми исключениями, не входящими в административные районы субсекторов. С этого момента все миры, находящиеся в глубине Лабиринта, были признаны Империумом ограниченно годными, а право собирать десятину даровалась вольным капитанам.

К 41 тысячелетию все заселенные миры в пределах Лабиринта Фолкалора считаются потерянными.

*прим. скрайба:* Фолкалор - мифический командир легионов духов. В его власти убивать людей, топить их в водах и переворачивать корабли, поскольку он управляет морским ветром. Фокалор изображается как человек с крыльями грифона. Это анаграмма, от имени Рофокал, в переводе "бегущий от света".

По легендам, в этой зоне космоса находится Змеиная Гавань - космичкеская станция, на которой собираются капитаны Змеиного Хвоста.
Ренегаты и отступники

Предатели, ренегаты, отступники, и просто дезертиры зачастую переходят на сторону Хаоса, ибо только там могут принять этих существ, уже потерявших нравственный облик человека и обезумевших от своих грязных помыслов. Предводители грязных орд Хаоса чаще всего используют этих жалких подонков в качестве пушечного мяса, безжалостно (данное чувство у последователей темных богов отсутствует) бросая тысячи этих еретиков в мясорубку войны.
114-тый Ривайский Полк

**Дата Основания:** 965М41

**Размер:** 1 полк

**Живая сила:** 1500 бойцов

**Родная Планета:** Новый Вавилон

**Дислокация:** Телион-2

Ривайские полки набираются с большого Ривайского плато среди суровых людей, которые выживают в тамошних пустошах, в суровые условиях бесконечной степи. Имеют схожую эстетику с древнетерранским дикими западом. Среди данных полков имеются очень сильные кавалерийские части. Каждый гвардеец обучен конному спорту и тактике "сбил и смылся".

## История

**965М41** - создание полка на родной планете.

**998М41** - полк сопровождает Епископа Нового Вавилона на Солодес V.

**999М41** - полк отправлен на Телион-2 для зачистки шахтерского поселения. После выполнения задания полк застрял на планете по пичине нарушенной логистики.

**005М42** - Часть полка перешла на строну хаоса, остатки лояльного полка помогают Инквизиции в выполнении ее операции на планете.
The Crease

The Crease is the colloquial name for the magically chaotic western shoreline of Iria. It is known for its intense storms, impossible geography, wild magic surges, unique magical life, and spatial and temporal anomalies. Needless to say, the Crease is largely unmapped and uninhabited by civilized life, serving as a potentially frontier for very careful (or very reckless) adventurers.

The Crease is, in fact, the epicenter of Iria's leylines, and a veritable fountain of interplanar energy responsible for all the anomalous properties of the area. During the Ichor War, the detonation of the necromium refinery shattered the Prime Material Plane and created the Crease, as well as sending it drifting westward to its present location. The remains of this refinery still float in the center of the Crease (if it can be said to have a center), and have recently been located by Alloy.
The Elements

Surrounding the Material Plane are the five Elemental Planes, from which stems all natural magic.

Though the elements are tied to physical substances, the actual material in the Material Plane is not the true element, merely a replication made out of the matter of our world. True elemental Fire, Air, Water, Ichor, and Earth have innate magical properties; control over the rules of reality divided amongst them, which they sometimes bestow on their material counterparts. Magical spells that use these effects will often have side effects on the relevant elements; for example a divination spell might cause water droplets to form on its caster, or an illusion spell will glow with the light of fire.

The Prime Material Plane is like a canvas laid over the Elemental Planes; it is entirely made of its own cloth, but if you bend the elements underneath, the cloth will change its form as well. This is the nature of elemental (all non-divine) magic. Every spell is a harnessing of the elemental planes to create the desired effect on the cloth.

The elements encircle the Material Plane, and bordering elements tend to be closer related than opposing ones.
Dar'Imir

Dar'Imir, called the Swamp of Darkness by most outsiders, is an expansive swamp that covers the eastern edge of habitable Iria. Beyond it lies the Zed Wastes. Dar'Imir is home to many species found nowhere else, from the charming and cozy Bepplepods to the deadly Bloodwasps. The mucky swamp is one of the last places on Iria where ichor can be found, which can be found rarely collected into small pools, and it is populated by Oaks, Birches, Willows, and the rare Magnolia tree. Overall, the Dar'Imir is a deadly place of predation and competition, largely avoided by outsiders.

However, there are some who call the Swamp of Darkness home. They are called the Dar'Miri, descendants of the Oil Age humans and the sole survivors of the Ichor War. These witches of the swamp survive by hunting and gathering, but furthermore they make periodical sacrifices to the swamp itself to ensure they can continue to draw their magic from it, to maintain the swamp's health, and to keep it from consuming the rest of the continent.

Dar'Imir, you see, has a sort of hunger. It was formed from the residue left behind by the Ichor War's terrible weapons, ichor which had been entirely depleted of stored energy and left at an immense deficit. This ichor is naturally driven to consume chemical energy to reach a balanced energy state. However, with the rate of energy consumption at which the ancient humans burned Oil, it will take millennia for all the ichor to return to normal. Thus, the swamp has a continuous drive to grow and consume, which is currently only being staved off by the Dar'Miri's sacrifices.

The leylines of the Dar'Imir run underground, among the roots of the Magnolia trees. They sap the life essence of the swamp through the Chasm and into the Elemental Plane of Ichor.
Схола Прогненум "Факел Веры"

Расположение: сектор Агрипинаа, субсектор Сарлакс, система Солодес, Солодес V

Население: [ИНФОРМАЦИЯ СОБИРАЕТСЯ]

Состояние: работает в штатном режиме

Назначение: обучение лояльных кадров, часть схолы занята Инквизицией для своих целей

## Общее Описание

Расположена в третьем круге Солодеса V. В основном занимается подготовкой Священников, сестер Адепта Сороритас и Комиссаров.

Схола представляет собой пансионат, имеет закрытую территорию и жесткий пропускной режим, ученикам строго запрещено покидать ее пределы, а нахождение посторонних на территории является преступлением.

Попав в схолу, ученик остается в ней до выпуска.

## Крыло Инквизиции

   По приказу Себастиана Бейна, часть заведения была отгорожена от основной, и посвящена подготовке специальных агентов Инквизиции. В эту часть Схолы попадают лишь те люди, которые могут послужить этой таинственной организации
Oil

Oil is, indirectly, perhaps the most destructive substance on Daederus. A particular variety of ichor, Oil is imbued with an emotion best described as peace, perhaps enlightenment, although it is far more profound than what we know of as peace. This emotion is a sense of understanding of the cycles of the universe. It is clarity achieved only through millennia of observation and rumination, of predator and prey, of life and death, of the bad and the good. It is a transcendence of paradigms, a recognition of the flaws, and then a realization that they are only flaws because we call them such. The universe is neither bad nor good, it simply is, and we are all merely a part of that existence. This experience I shall call florb, just because it needs a name.

Florb is an emotion all but unattainable to mortal races, but to the Galapagos it is second nature. Because of this, and because of the strength of the emotion, the ichor flowing through Galapagos' blood is imbued with florb: Oil. This is the only known source of Oil.

On the surface, Oil is a thin clear liquid that shimmers rainbow. It has very little friction with any surface and is fairly cohesive, so it will flow quickly downhill without leaving so much as a streak. The most significant quality of the substance, however, is its immense energy density. When set on fire, Oil burns hotter and brighter than any other known combustable. A blazing patch of Oil is an area of pure destruction rivaled only by dragonfire. Furthermore, when struck with an electric shock, Oil will release all of its energy at once in a massive explosion that reverberates throughout the plane itself. And as with anything, if enough energy is put into disrupting a system, that system will shatter.

Interestingly, Oil was also used as a sort of drug by humans, to induce a minor version of florb, which they found very pleasurable.
Farsickness

Farsickness is the name given to a particular disease by the very few on Iria who are aware of its existence. This sickness resides in the far continents, and it is of very minor issue to the elves native there. However, to the isolated residents of Iria who have no natural exposure or resistance to it, including humans and dwarves, Farsickness is deadly. Its symptoms include hair loss, muscle atrophy, intense fatigue, the shriveling and paling of skin, and eventually total organ failure and death.

Fortunately for residents of Iria, Farsickness doesn't last long in any humanoid carriers, and is unlikely to survive the trip on elves alone. However, it can also be transferred via vermin and other mammalian life, including that which tends to hitch rides on boats. Because of this, the Leviathans of the deep creating intense storms and powerful psychic disturbances to ensure that travel by ship is all but impossible to and from Iria.

It is Farsickness that prevented the Oil Age humans from venturing to the other continents to harvest the Galapagos that live there.
Ichor

Ichor is the fifth element, forgotten by most to time. Bordering Water and Earth, pure ichor resembles a tarry black fluid with rainbow fumes emanating from it. Ichor used to collect in bubbling pools across the world, before the extinction of the Galapagos and rapid burning of Oil depleted the bulk of the natural supply. Now it is only present in trace amounts of the brains and nervous systems of animals, as well as deep in the Swamp of Darkness.

Ichor is an empathetic material: it responds to the emotions of creatures around it. Once it becomes infused with an emotion, it will induce that emotion in others who touch it, consume it, or breathe in its fumes. The emotional infusion fades over time, but it will often self perpetuate by inducing the emotion in other creatures, which then reinforces the infusion. Infused ichor will also have different physical properties than the pure substance.

### Known Types of Ichor

 Regret
 Hunger
 Powerlust
Инквизиция

**Священные Ордосы Имперской Инквизиции**, чаще называемые просто **Инквизицией** — могущественная секретная полиция Империума, призванная защищать души людей. Предназначение Инквизиции — выявлять и уничтожать мириады потенциальных угроз Империуму и всему человечеству. Члены этой организации известны как инквизиторы.

В секторе Агрипинаа Инквизиция имеет не последнее слово, и на каждой планете и в каждом правительстве можно встретить агентов священных Ордосов, следящих за ситуацией.
The Ichor War

The Ichor War was the deadliest event in Iria's history. Following humanity's overhunting of the Galapagos and the resulting shortage of Oil, tensions rapidly began to build. Eventually, they snapped, and humanity broke out into all-out war. With the vast amounts of Oil-powered weaponry turned against themselves, built for killing much stronger foes than humans, the resulting destruction was absolute. Explosions rocked the Material Plane, metal soldiers razed cities, and weapons made of eldritch, black metal tore through bodies like a fist through water.

At the culmination of the war, the Necromium refinery, which had been a highly contested strategic asset for the duration, was detonated. Not simply destroyed, the stores of Oil kept as fuel beneath the main building were *detonated*, creating a blast that shattered reality itself. Old Iria was turned into a mess of ruins and ichor residue, nearly all humans were killed, and the planar scars remain to this day. The largest of these scars, the Crease, was sent drifting westward from this blast. In the charred and bubbling remains of the continent, the ichor slowly consumed whatever life was left in the land, and left it a barren sandy wasteland. This is because the residue left behind from the Oil's burning and explosion has been entirely depleted of its energy reserves, so it "feeds" on its surroundings to restore itself to a balanced state. The unprecedented energy usage of the Oil Age and the Ichor War, however, left the ichor in such an enormous deficit that it will likely need to feed for many more millennia before a balance is once again reached.

On the edges of the continent, farthest away from the apocalyptic blast, the effects were not quite so dire. The land was not utterly destroyed, but was instead merely tainted by the residue and turned into a mucky swamp. A few surviving humans lived here, and they were able to adapt to the new ecosystem and keep from being consumed by the ichor by giving it sacrifices. Their descendants remain there to this day, as the Dar'Imir people.
Altre lingue

Questa wiki è disponibile in più lingue.

* **🇺🇸 Inglese** - **base per la traduzione della nostra wiki** (fondato da UnrelatedUsername)
* **🇵🇱 Polacco** - **65% completo** (fondato da UserS8493)
* **🇷🇴 Rumeno** - **30% completo** (founded by 7aip)
* **🇮🇩 Indonesiano** - **20% completo** (founded by NekoSam395)

Nota che l'unica wiki completa è quella in inglese. Se sei madrelingua in altre lingue puoi creare la wiki o contribuire su queste elencate.

Nota: se vandalizzi la wiki in italiano verrai bannato anche da quella inglese. (si, è possibile perché sono admin della wiki inglese :D)
Pena Kesseli

**Pena Kesseli** is a middle-aged man who can be seen driving his Fittan around the dirt roads of Alivieska. Following the game's lore, he is the player's cousin. It is possible to take a lift by pressing the hitchhike button, (`**O**` by default) and he will stop when he sees the player. The car's passenger-side door can be opened, which makes it possible to enter passenger mode in the same manner as entering driving mode in any drive able vehicle.

Aside from the fact that he has absolutely no regard for anyone else on the road, and will happily smash into the Satsuma at full speed, possibly killing both the player character and himself, he drives fairly competently, traveling at a manageable speed and slowing for corners. The player flipping him the bird while they are riding as a passenger, however, can anger him, resulting in a crazy, speeding middle-aged man almost trying to kill the player character while overcoming corners, Swearing at him has a similar but less strong effect. There is a tactic with pressing the hitchhike button (`**O**` by default) to slow him down for the upcoming corners and angering him (`**M**` for default) to gain more speed on the straightaways. He is only actually bad at taking corners. Even when he is angry and is driving very fast, he'll counter steer after jumps on straightaways.

He never stops unless he has crashed or if he has seen the player signal him with a thumbs up. He is available at any time in the day, with the exception of Saturday and Sunday during the rally (He *will* appear before 10 am and after 6 pm). He is a really unreliable method of transportation as oftentimes he will crash his car or he will simply take far too long to reach the player, meaning you may die before he reaches you.

Pena's (and his car's) state is reset every time a save is reloaded, meaning that he cannot be permanently killed. However, killing Pena with your vehicle will give you an arrest warrant for manslaughter.

Trivia\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

* As of the 5 February 2017 update, Pena can be killed.
* He is commonly referred to as "Mr. Hitler", in reference to a former neighbor of Finnish reality stars *The Dudesons*.
* He is based on the Finnish drunk driver Pentti Juola who got arrested over 100 times for drunk driving.
* Sirkka, the player's grandmother, reveals that Pena is the player's cousin.
* He most likely shares the family surname of Kesseli.
* Pena's father is most likely Uncle Kesseli. It is hinted by the wrecked Fittan next to his house. Possibly, it was destroyed by a drunken Pena driving home.
* Pena keeps a bottle of vodka on his lap while driving that you can take if he dies. Although it will disappear if you save and quit.
* There are no seatbelts in Pena's car. Passenger discretion is strongly advised.
Люмиус

**Расположение:** сектор Агрипинаа, субсэктор Дэнтор, система Люмис

**Тип Мира:** мир сад

**Население:** 16 000 000 000

**Тип ландшафта:** равнинный

**Принадлежность:** Империум

**Правитель:** Лорд Изабелла Бергер

**Военные силы:** Рыцарский дом Бергер, 160000 бойцов СПО.

Старинный мир сад и дом для одних из известнейших рыцарей субсектора. Зеленые поля, горы и леса сочетаются с огромными крепостями возведёнными в старо-имперском стиле. Несмотря на довольно сильную поддержку технологиями Адептус Механикус, мир все ещё живет в феодальном строе.

### История

*971M40* - колонизация планеты.

*012M41* - "Подвиг Бергера" и создание Рыцарского Дома.

*314M41* - осада системы силами Эльдар.

*315M41* - сокрушительное поражение захватчиков, "Второй Подвиг Бергера".

*416M41* - появление Ракшасы на орбите звезды.

*610M41* - инцидент [ДАННЫЕ УДАЛЕНЫ АДЕПТУС МЕХАНИКУС].

*997M41* - [ДАННЫЕ СОБИРАЮТСЯ]
Titansong

The celestial gods created the Material Plane as a blank canvas, a formless template for the Titans to create a home however they saw fit. And so the Titans did, working in harmony to shape the matter of the universe with their great melody: the Titansong.

The Titansong is the most rawly powerful spell in the Material Plane. It is a total transformation of the underlying elemental skeleton of the universe that can only be accomplished when beings with power over all five elements work together towards a common goal. It is what gave the universe its shape, from the stars to the continents to the seas to the sky to the primordial sludge from which life began. It was later used by the Sky Elves, who convinced the Titans to help them build the Aether Bridge to Edor.

The five parts of the Titansong are imbued in the instincts of their respective Titans. To the rest of the world, however, it is long forgotten.
The Blazing Sky

The Blazing Sky was an event that occurred at the conclusion of the Golden War in 0 CE, and is the basis for the modern calendar in Iria. After five long years of war against the dragons and the sky elves, the dwarves of Hemdoral were wearing thin in resources, troops, and moral as the tides of combat turned against them. As a final gambit, they managed to convince a dragon named Kaldorva to betray her kin and transport a disguised dwarf across the Aether Bridge. While on the bridge, the dwarf detonated the weapon. The blast destroyed the bridge, tearing apart Daederus' connection to Edor, and therefore Bahamut's influence. This violent severance from their god killed every last sky elf on Daederus, and as the blazing remnants of the Aether Bridge drifted down into our atmosphere, the sky turned red. The remnants of the bridge now float above the Shiverdrift Snowfields as the Aurorae.

The weapon itself that caused the Blazing Sky was never intended to be a weapon. The dwarf researcher who created it was experimenting with time magic, and had manage to create a device that could copy the past into the present. It was imperfect; not nearly precise enough to work on living organisms, but still a remarkable feat of technology that the dwarves used to learn much about the ancient history of Iria. However, in one experiment they went back too far, back to the dawn of the universe, when it was nothing but the primordial chaos of the elements. The result was an enormous explosion. The dwarves then weaponized this technology to create a massively powerful superweapon. The results are, of course, incredibly destructive. All prototypes and blueprints of this technology were destroyed.
The Masons

The Mason family is the oldest surviving human lineage on Iria. They have been around since the sky elves first made contact with humanity. Intrigued by the magical techniques taught by the foreigners, the ancient Masons used their newfound knowledge to contact the outer planes: specifically the Abyss, and the demons therein. Thus, the Masons became the first warlocks. This was the beginning of a long and profitable relationship.

Ruling from the shadows of Iria, if you dig deep enough into any scheme of evil, there's a good chance you'll find the name Mason. Though proud of their heritage, the Masons play their cards close to the chest. They are spread across the continent, connected only by their blood and their terrible pacts with patrons.

Many Masons have expanded their connections to the Abyss. Some have done so seeking immortality and became vampires. Others have signed their free will away to the demons, becoming mindless puppets of their terrible masters. If the Masons were to have a motto, it would be "power begets power."

#### History

As human culture and technology boomed with the sky elf exchange, the Masons' demonic patrons whispered of a substance of great power lurking in the blood of the Galapagos. This substance was Oil, and the warlock family learned how to harness it, propelling the technological boom into a revolution. Human society flourished with abundance, branching out into powerful weaponry, robotics, and skyships, with the Masons remaining firmly in the center, their fingers in the pocket of it all.

In the final years of the Oil Age, the Masons were well aware of the impending destruction. They orchestrated the Expedition into the Great Unknown as a means of ensuring their survival.

Millenia later, after humanity's return, it was a Mason (Lord Richart Mason) who founded Atheron. The Masons now operate the Open Purse, the ruling force of Atheron and an economic powerhouse. It is one of many ways that they use their power to beget power.
BarOS 9

* Scatola
* Logo
* Icona Progresh
* Icona Happy Bar

Home Screen of BarOS 9

**BarOS 9** è la nona versione della serie BarOS. E' basato su Mac OS 9, rilasciato il 23 ottobre 1999.

Secondo le informazioni di sistema, è stato creato nel 1995.

## Screenshots

### Mobile

InstallazioneAvvio (part 1)Avvio (part 2)Schermata principaleSchermata principale (Pro)Spegnimento
### Desktop

InstallazioneAvvio (Part 1)Avvio (Part 2)Schermata principaleSchermata principale (Pro)Spegnimento
## Sfondi

### Mobile

Sfondo 1Sfondo 2Sfondo 3Sfondo 4Sfondo 5Sfondo 6Sfondo 7Sfondo 8Sfondo 9Sfondo 10
### Desktop

Sfondo 1Sfondo 2Sfondo 3Sfondo 4Sfondo 5Sfondo 6Sfondo 7Sfondo 8Sfondo 9Sfondo 10 (Pro)
## Curiosità

* Questo è il primo sistema BarOS system a introdurre un lettore multimediale.
* Questo è il primo sistema BarOS ad avere sfondi personalizzati.
* Questo è il primo sistema BarOS a introdurre la Posta.
* Nella parte destra del logo BarOS, la parte gialla richiama il "9".
* Progresh Power 9000 è basato sulla serie Power Macintosh 9600 con AppleVision 750 Display.

## Changelog

Versioni attuali
 0.7260
 0.74
 0.82 | 0.8010

## Riferimenti

1. ↑ https://twitter.com/Progressbar95/status/1373961475690266624?s=19
Pagina delle prove

Benvenuti nella pagina delle prove, uno spazio per testare le proprie modifiche.

Per modificare questa pagina, puoi modificare il codice sorgente ("**Edit source**") o utilizzare il Visual editor ("**Edit**"). Dopo scrivi i tuoi cambiamenti, e clicca su "**Publish changes**" quando hai finito. Puoi cliccare su "**Show preview**" per visualizzare l'anteprima della pagina che stai per salvare, o "**Show changes**" per vedere cosa hai modificato.

Ogni utente può modificare questa pagina e verrà cancellata regolarmente (qualsiasi cosa scritta sotto non verrà mantenuta per sempre). Se desideri che le tue modifiche vengano mantenute per sempre, puoi creare una tua pagina nella tua user page (User:(tuo nome)/Pagina delle prove)

Tutte le regole della wiki valgono a questa pagina delle prove. Non inserire materiale offensivo e coperto da copyright.

Non sei autorizzato a modificare questa sezione. I trasgressori verranno ammoniti o bannati.
Yoona/Trivia

* On September 1, 2021, Yoona was revealed as the second member of BugAboo.
* Her nicknames include Oyoona, Milk Fairy, and YuWoo.
* She is in charge of the group's humor.
* Yoona's hobby is viewing the scenery from high landscapes.
* She has a habit of stopping to look at the sky.
* Her specialty is drawing.
* If she were to describe herself using hashtags, she would use #Ariel, #Juice\_pops, and #4D.
* According to Yoona, her charm point is her smile.
* Yoona has a pet dog called Anjery.

### Favorites

* **Color:** Tiffany Blue
* **Fashion Item(s):** Hats, Earrings
* **Disney Princess:** Ariel

## References

1. ↑ @bugAboo\_offcl on Twitter: DEBUT PHOTO | YOONA (September 1, 2021)
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 YouTube: bugAboo(버가부) PR TIME!｜유우나 YOONA
3. ↑ YouTube: Debut Showcase ‘PRICK or bugAboo’
4. ↑ @bugAboo\_offcl on Twitter: Yoona Mention Party (July 19, 2022)
RetroTDS Wiki

**Welcome to the RTDS Unoffical Wiki!**
**Welcome to the RTDS Unoffical Wiki!**

If you ask what is RTDS this is an old version of TDS made by a little group of developers wanting to people feel again or experience old TDS!

hello, original owner of this wiki here. this wiki is dead lmao get the hell outta here

# Other Pages

## **Codes**

### ***Developers***

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
>
>
>
>

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Female LGP

##### **Biographical Summary**

*To the casual observer, there is very little noticeable difference between male and female Aazinians - a fact they playfully exploited in the early years after their introduction to the Federation. For those who have spent time living and working in their communities, it is clear that female Aazianians are more socially inclined and friendly than their male counterparts. As such, one will find that the majority of public-facing roles - from trading to inter-species diplomacy - are fulfilled by females.*

*Often shy at first as members of multi-species localities - a trademark of their species - once sure of their surroundings, female Aazinians typically prove to be charismatic, assertive, and overall incredibly supportive of their chosen group or community. This behaviour has also been noted in the Battledome arena, with female Aazinians opting to support and bolster their teammates, that they may more effectively decimate any competition.*
Progressbar 11

* Scatola
* Logo
* Icona
* Icona Computer

Home Screen of Progressbar 11

**Progressbar 11** è la ventunesima e ultima versione della serie ProgressbarOS. E' basato sul nuovo Windows 11, rilasciato il 5 ottobre 2021.

## Screenshots

### Mobile

InstallazioneAvvioAvvio ProAvvio ExpertAvvio MasterAvvio AdeptAvvio GrandLogon ScreenHome ScreenHome Screen ProShutdown
### Desktop

InstallazioneAvvioAvvio (Pro)Schermata di accessoSchermata principaleSchermata principale (Pro)Spegnimento
## Sfondi

### Mobile

Sfondo 1Sfondo 2Sfondo 3Sfondo 4Sfondo 5Sfondo 6Sfondo 7Sfondo 8Sfondo 9Sfondo 10 (Pro)
### Desktop

Sfondo 1Sfondo 2Sfondo 3Sfondo 4Sfondo 5Sfondo 6Sfondo 7Sfondo 8Sfondo 9Sfondo 10 (Pro)
## Curiosità

* Invece di chiamare le modalità di gioco "Relax", "Normale", ed "Estrema", questo sistema ha dei nuovi nomi. Vedere la pagina Game Modes per maggiori informazioni.
* Clippy e il Cane hanno gli occhi a forma di 11, questo è il primo sistema ProgressbarOS a utilizzre il numero della versione al di fuori della serie BarOS.
* Questo sistema ha la finestra delle Impostazioni in stile BarOS.

## Changelog

 0.8020
 0.8050
FDD

Il **Floppy Disk Drive (FDD)** è considerata la componente più inutile (tranne, probabilmente, per sbloccare Progressbar 2, 1, PB-DOS Shell, e da Bar System 1 a 5) - contiene soltanto quattro aggiornamenti. Il ZIP è basato sull'Iomega ZIP drive, un'unità di floppy disk rimovibile, che usa floppy disk simili a quelli da 3,5"

## Suoni

Quando si avvia una partita:File:Startfdd.mp3

Quando una partita viene avviata (si sente anche nel Boot menu se il drive ZIP di 250MB non è stato ancora sbloccato):File:Savetofdd.mp3

Altro:File:Fdd.mp3

## Trivia

* Si possono sentire i suoni dell'FDD quando si avvia PB-DOS Shell, Progressbar 1, Progressbar 2, Bar System 1 a Bar System 5.

* + Prima della 0.6820, i suoni dell'FDD potevano essere sentiti assieme a quelli dell'HDD su Bar System 6.
Progressbar 95

* Logo
* Icona
* Icona Computer

Home Screen of Progressbar 95

*Questo articolo riguarda la sua versione finale. Per la versione beta, vedere Progressbar Chitown. Per la versione "add-on", vedere Progressbar 95 plus.*

*Non da confondere con Progressbar95 (il gioco).*

Progressbar 95 è la settima versione della serie ProgressbarOS. E' basato sul rivoluzionario Windows 95, rilasciato il 14 agosto 1995. E' la versione iniziale di ProgressbarOS, ed è anche la mascotte del gioco.

## Screenshots

### Mobile

Installazione (schermata di politica privacy)AvvioAvvio (Pro)Avvio (Pro) (vecchio)Avvio EspertoAvvio MaestroAvvio AdeptoAvvio SuperboSchermata principaleSchermata principale (Pro)Spegnimento
### Desktop

Avvio (Pro)Schermata principaleSchermata principale (Pro)Spegnimento
## Wallpapers

Sfondo 1Sfondo 2Sfondo 3Sfondo 4Sfondo 5Sfondo 6Sfondo 7Sfondo 8Sfondo 9Sfondo 10 (Pro)

## Curiosità

* Questa è l'unica versione di ProgressbarOS che non ha bisogno di installazione.
CTV Reality Series Wiki

**Welcome to the CTV Reality Series Wiki!**
A place to show my random reality television series

We're a collaborative community website about CTV Reality Series that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Placeholderhttps://ctv-reality-series.fandom.com/wiki/CTV%27s\_StampedPlaceholderhttps://ctv-reality-series.fandom.com/wiki/CTV%27s\_Stamped\_2PlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
BarOS 10.III

* Scatola
* Logo
* Icona Progresh
* Icona Happy Bar

Home Screen of BarOS 10.III

**BarOS 10.III** (nome in codice High Mountain Catdonkey) è la dodicesima versione della serie BarOS. E' basato su macOS High Sierra, rilasciato il 25 settembre 2017.

Secondo le informazioni di sistema, BarOS 10.III è stato rilasciato nel 2016. pBar 65 è basato invece sull'iMac metà 2010

## Screenshots

### Mobile

InstallazioneAvvio (parte 1)Avvio (parte 2)Schermata di accessoSchermata principaleSchermata principale (Pro)Spegnimento
### Desktop

Avvio (parte 1)Avvio (parte 2)Schermata di avvioSchermata principaleSchermata principale (Pro)Spegnimento
## Sfondi

### Mobile

Sfondo 1Sfondo 2Sfondo 3Sfondo 4Sfondo 5Sfondo 6Sfondo 7Sfondo 8Sfondo 9Sfondo 10 (Pro)
### Desktop

Sfondo 1Sfondo 2Sfondo 3Sfondo 4Sfondo 5Sfondo 6Sfondo 7Sfondo 8Sfondo 9Sfondo 10 (Pro)
## Curiosità

* Questo è il primo sistema ad avere un pannello non più trascinabile. L'unico modo per sparare è toccare sul punto desiderato dello schermo.
* Nei file di gioco questo sistema ha come nome b12 o BarOS 12.
* Questo sistema ha anche un processore Lintel Corn, che in questo caso è un 3i-3K a una velocità di 3.1Ghz.

## Changelog

 0.7850
 0.80