Spider Murphy/Skills

## Spider Murphy

**Spider Murphy** is an **electric-type** main character from Cyberpunk Neon Genesis.

## Combat info

> Spider Murphy - A skilled, battle-powered hacker, an enigmatic figure lurking in the shadows of cyberspace. Known for her unparalleled skill in manipulating computer systems and her ability to evade surveillance, Murphy has left her mark on the digital world. Her movements are subtle and quick like those of a spider, weaving an intricate web of information around her. No one really knows who is hiding behind that alias, but her reputation as a technological genius and master of deception is indisputable. In a world where secrets are just a few clicks away, Spider Murphy is the name that provokes fear and admiration in equal measure.
>
> ― CK Data Base

####  Skills

Murphy's element is an electrical type, therefore it causes electrical type damage. When Murphy is overpowered, she can launch certain special attacks and perform electric-type moves in battle. Murphy's special abilities are varied, which can cause paralysis in battle if she is hit by a physical move or even death to her opponents through a short circuit.

Murphy has a deck that many netrunners and collectors consider an urban legend. A powerful N.E.X.U.S deck backed by the computing power of AI algorithms that was never mass-produced, using technologies that have yet to see the light of day - too good to be true? Maybe, especially since several models that appeared on illegal auctions turned out to be cleverly tweaked fakes of other N.E.X.U.S decks every time. Allows her to perform quick hacks on enemies and devices while scanning. Murphy has at least 20 types of quickhacks, but note that not all of them are mentioned here.

###  Basic attacks

 **Basic Attack: Pulse Electro**

An attack that sends electrical pulses through enemy systems, disrupting their operation and causing temporary damage. When the Pulse Electro attack is executed, the hacker unleashes a controlled electrical discharge that spreads through the electronic connections and cables that make up enemy systems. These electrical pulses affect the internal components of devices and systems, causing interruptions in their normal operation.

The effects of Pulse Electro may vary depending on the nature and complexity of the target. Some common effects include temporarily slowing down or stopping affected systems, altering data stored on devices, corrupting files, or temporarily disabling key functions. These effects can create vulnerabilities in enemy systems, allowing the hacker to exploit these gaps to perform additional actions, such as unauthorized access or information theft. The **electrical damage** is normal.

 **Basic Attack: Overload Surge**

Overloads enemy circuits with an intense electrical discharge, causing direct damage to connected systems and devices. When the Overload Surge attack is executed, the hacker channels a large amount of electrical energy towards the intended target. This excessive, concentrated energy is released in the form of an intense electrical discharge that flows through the circuits and connections of the enemy system.

The effect of Overload Surge can be devastating. Electronic components and devices connected to affected circuits may be severely damaged or even rendered unusable completely. The resulting overload can cause blown fuses, melted cables, exploding components, or corrupting stored data. This attack not only causes physical damage to systems, but can also have long-term consequences. The **electrical damage** is massive.

 **Basic Attack: Static Shock**

Generates a static electrical discharge that affects nearby enemies, slowing their speed and temporarily weakening their defenses. When the Static Shock attack is executed, the hacker releases a concentrated electrical charge in the form of an electromagnetic wave or pulse. This wave propagates through the nearby environment, affecting electronic systems and connected devices of enemies. The main effect of Static Shock is to slow the movement speed of affected enemies. The electrical charge interferes with electrical impulses in nervous systems or electronic circuits, causing a decrease in responsiveness and a feeling of heaviness in the targets. The **electrical damage** is normal.

 **Basic Attack: Power Drain**

Drains energy from enemy systems, decreasing their ability to respond and leaving them vulnerable to other attacks. When the Power Drain attack is executed, the hacker channels his electrical ability to drain energy from target systems. This may involve manipulation of electrical currents, interference with power supply circuits, or direct extraction of energy stored in batteries or power supplies.

The effect of Power Drain may vary depending on the nature and architecture of enemy systems. Some common effects include decreased processing speed, reduced storage capacity, slowing down connected devices, or temporarily disabling critical functions. By draining energy from enemy systems, the hacker seeks to weaken their ability to respond and leave them open to further attacks or intrusions. By depleting energy resources, additional vulnerabilities can be exploited and taken advantage of to gain unauthorized access, steal valuable information, or execute malicious actions. The **electrical damage** is massive.

 **Basic Attack: Electro Disrupt**

Creates a virtual electrical storm that affects enemies, causing confusion and disorientation in their navigation systems. The **electrical damage** is massive.

###  Combo Attacks

 **Combo Attack: Electrical Charge**

The user can charge their body with electricity, generating an electrical aura that surrounds them. This allows them to channel electricity through their physical movements and power their attacks. **Physical damage** and **electrical damage** are combined. "Electric shocks will knock you out cold".

 **Combo Attack: Firewall Bypass**

Temporarily disables enemy security defenses, allowing easier access to protected systems. The attack begins with the identification of vulnerabilities in the target system, including the firewall configuration and established security policies. Hackers will look for weaknesses in your firewall configuration, such as unnecessary open ports or misconfigured filtering rules.

Once the vulnerabilities are identified, the hacker will combine a physical attack with evasion techniques to bypass the firewall. This involves physical manipulation of devices connected to the target system, such as routers, switches or access points. The goal is to establish a direct connection or find an alternative route to bypass firewall restrictions.

The physical combo attack can include actions such as tampering with network cables, connecting directly to unprotected network ports, or using physical hacking devices to exploit vulnerabilities present in the target system. These physical actions are combined with evasion techniques, such as IP address spoofing or traffic masking to hide malicious activity.

The ultimate goal of the Firewall Bypass attack with a physical combo attack is to overcome established security measures and gain unauthorized access to the target system. Once inside, the hacker can carry out various malicious actions, such as stealing sensitive information, installing malware or sabotaging systems.

 **Combo Attack: Psycho Attack**

By hacking the neural system, it forces the enemy to attack its closest companions; If no one is around, he will commit suicide. Once the hacker has taken control of the neural system, he manipulates the electrical signals and impulses in the individual's brain. Using social and psychological engineering techniques, the individual is induced to believe that his or her close peers represent a threat or imminent danger.

As a result, the hacked individual is forced to attack his closest companions, either basically or through other available means. The goal is to cause chaos, confusion, and damage within the enemy group by exploiting relationships and trust between members.

 **Combo Attack: Overheat**

A damaging quickhack that inflicts the target with a burn, dealing **fire damage** over a 2 second duration. It can be combined with other attacks, generating both **electrical damage** and **physical damage**.

###  Special Attacks

 **Special Attack: EMP BLAST**

Murphy has developed technology capable of generating blackouts in entire cities and buildings, as well as other robots or even producing arrests in other people's heart pumps. On more than one occasion we can see her using this EMP device, whether to take down corporate jets or security systems of an entire city. These devices are so powerful that they are capable of deactivating machines or rendering several ships and combat robots immobile. The EMP weapon produces a pulse of energy that creates a powerful electromagnetic field capable of short-circuiting a wide range of electronic equipment, particularly computers, satellites, radios, radar receivers, and even civilian traffic lights. The **electrical damage** is massive and can be deadly.

 **Special Attack: SPIDER gateway**

The most lethal quickhack, it can damage the cyberware and central nervous system of its opponents in a matter of 2 seconds, killing them instantly. Infect and destroy opponent systems with the SPIDER virus. It can cause glitches in the software and total burnout. The **electrical damage** is massive and can be deadly.

###  More

 **Special Move: Turboelectric**

While driving a racing car, Murphy activates a pulse of electrical energy that dramatically increases the speed of her vehicle for a short period of time, allowing her to quickly overtake her opponents.

 **Special Move: Electro**

The vehicle sends a series of electrical shocks to nearby cars, causing damage and destabilizing their electrical systems, which can cause them to temporarily lose control. The vehicle also fires a concentrated and powerful electrical beam forward, which can temporarily disable the electronic systems of enemy cars or even cause **physical damage**.

 **Special Move: Electrojump**

The driver activates a special electrical mechanism that allows her car to make a sudden and spectacular jump, overcoming obstacles or shortcuts on the track.

 **Special Move: Lightning Strike**

Summons a virtual lightning bolt to strike a specific target, causing direct electrical damage and potentially disabling opposing vehicle systems.

###  Spidey Attacks

 **Basic Attack: Electrifying Bite**

The spider charges its mouth with electricity and delivers a charged bite towards its target, releasing an electrical discharge that can temporarily paralyze the enemy.

 **Basic Attack: Electroweb**

The user captures and attacks opposing users by using an electric net. It reduces the targets' speed stat. Timing is the most important variable when it comes to maximizing electric attacks. Electrified webs can envelop and trap opponents, causing electrical damage as the conductive threads come into contact with them. This can cause temporary paralysis or weaken enemies by affecting their cyber systems. In addition to capture and restraint, Spidey can control the intensity and frequency of electrical shocks through fabrics. She can send multiple pulses of electricity through the conductive threads, increasing damage and further weakening opponents. The electrical damage is normal.

 **Basic Attack: Nanobots**

Spidey can control a hive of spider nanobots that can attack as a team, together, they can cause combined attacks and **electrical type** as well as **physical type**. At the same time, nanobots can be used to infiltrate restricted areas and collect sensitive information. These tiny robots were designed to capture images, record audio, or even extract data from computer systems. Nanobots can be used to alter the structure of materials, such as metals or chemical compounds. They can weaken structures, cause equipment failure, or even compromise the integrity of important infrastructure.

 **Basic Attack: Thunder Fang**

The spider launches a weak jolt of electricity that paralyzes the target.

 **Basic Attack: Control**

In a highly connected environment, Spidey can leverage smart devices and the Internet of things to carry out attacks. It can take control of home devices, autonomous vehicles, or other connected devices to cause damage or interfere with their operation.

## Trivia

* The name Electro comes from the prefix for words related to electricity, "electro-," which derives from the Ancient Greek word for amber (Ancient Greek: ἤλεκτρον ḗlektron) (a natural resin, which — when rubbed — produces static electricity).