recursal/Fanatic-Fandom huggingface dataset:
Puella Ludio Homura Magica Wikia

## Welcome to the Puella Ludio Homura Magica Wikia

A wiki for the Sufficient Velocity quest Puella Ludio Homura Magica.

Useful pages:[Category:Characters] [Category:Skills] [INVENTORY]

## Describe your topic

Puella Ludio Homura Magica (PLHM) is a quest where Homura's Wish granted her Gamer-inspired powers. Unfortunately, the game in question is more of a roguelike than a JRPG...
Homura Akemi

Akemi Homura is a 14-year-old Puella Magi. Due to her Wish to save Kaname Madoka, she gained a number of useful powers, including the power to go back in time to the 25th of March 2011, one month and one week before the fateful attack by WALPURGISNACHT on Mitakihara City.

## Powers and Abilities

Akemi Homura has the ability to develop and improve an unprecedented variety of skills and abilities, and can learn them by consuming books as well as through experience. She also returns to full health, but not full MP, after eight hours' sleep, and cannot be affected by psychological attacks.

She additionally has the standard Puella Magi abilities of transformation, telepathy, and the ability to summon a signature weapon. Homura's weapon is the [BLANK SCROLL AND MAGIC MARKER], which allow her to summon enchanted items for use, but have not been observed to have any direct offensive abilities.
BIBLIOVORE

**BIBLIOVORE** is one of AKEMI HOMURA's unique skills, allowing her to destructively absorb the information in skill books to improve her skills.

## Description

Homura can consume guide books to gain 1 level to a skill she does not yet know, or +10 successes to a skill she already has. She can only boost a skill this way once per level.
PERSUADE (OVERLOOK)

**PERSUADE (OVERLOOK)** is a Social Skill, used to convince others to disregard some event. It has never been learned by AKEMI HOMURA, but was IDENTIFIED from NATSUME YUKARI.

## Properties

* **Associated STATs:** None
* **Cost:** 1 MP/extra bonus
* **Prerequisites:** COMPULSION EXPERT
* **Prerequisite For:** None

## Descriptions

### SKILLED

Passive: +3 to rolls made to convince a person to overlook an event or occurrence.
Active: Bonus to rolls made to convince a person to overlook an event or occurrence. Costs 1 MP per +3 bonus (min. +2).
MIDDLE SCHOOL STUDENT

This Trait is characteristic of having a middle-school-level education, and gives bonuses to relevant activities. AKEMI HOMURA is registered as a student at MITAKIHARA MIDDLE SCHOOL. She started off with this trait at a +1 level.

This trait is trainable to grant a greater bonus.

## Description

+3 bonus to rolls on homework, exams, etc. at middle school level.
POTION OF CONSTITUTION RECIPE

A CRAFT (POTIONS) recipe to create POTION OF CONSTITUTION. It requires a POTION OF HEALING as a prerequisite.

It is notable that this recipe requires substances that are not in fact edible, i.e. rocks.

* [POTION OF CONSTITUTION]
* Requires: 10x [STONE] 2x [BEEF] 1x [OIL] 1x [POTION OF HEALING]
* DC: 104
AREA KNOWLEDGE (TOKYO)

**AREA KNOWLEDGE (TOKYO)** is a Mental Skill used to know things about TOKYO. Its effects are passive at known levels.

In v2.0, Homura started with this skill at a SKILLED level.

## Properties

* **Associated STATs:** INT
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### BASIC

Passive: +2 to general knowledge of Tokyo.

### SKILLED

Passive: +4 to general knowledge of Tokyo.
STANCE (GUNFIGHTING)

**STANCE (GUNFIGHTING)** is a former Physical Skill which improves firing and reloading speeds with firearms. It was taught to AKEMI HOMURA by TOMOE MAMI on Loop 1. It was deprecated in a patch, folding its benefits into the various firearms weapon skills.

## Description

### LMAX

Passive: firing and reloading speed x500%. Only firearm weapons can be equipped.
CLEANING

**CLEANING** is a Physical Skill trained by cleaning things. In v1.0, AKEMI HOMURA developed this skill on Loops 2 and 3 by cleaning her apartment.

In v2.0, Homura began with this skill at the PRACTICED level.

## Properties

* **Associated STATs:** INT
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None

## Descriptions

### UNSKILLED

~~Passive: 20% more effective at cleaning activities.~~

### PRACTICED

Passive: +3 to cleaning efforts.
Active: Spend 1 MP for additional +2.
Puella Magi

Puella Magi are prepuescent or adolescent girls who have had their souls removed and infected with a being of corruption and despair. Few of them are informed of this fact prior to becoming Puella Magi. There are some indications from IDENTIFY results that a Puella Magi and its Witch are not the same entity.

## Description

Puella Magi, lit. Magical Girl, a human female between 5 and 17 who has gained the ability to use magic by making a wish and contracting with an INCUBATOR. They are given magical abilities and a SOUL GEM, and must fight WITCHes. Common magical abilities include healing, physical augmentations, enhanced combat abilities, and sensing magic and Witches. Each Magical Girl also may have unique abilities or variations on abilities.
BOOK (SUPERCHARGE YOUR MEMORY)

**Supercharge Your Memory!** is a book Homura stole in Loop 2 and purchased in Loop 3 to attempt to improve her memory. When complete, it will unlock the SCREENSHOT feature in her MENU > DISPLAY menu section.

## Description

A 400-page book about memory. (Upon completion, unlocks [SCREENSHOT] option in Homura’s [MENU > DISPLAY], which gives Homura ten slots to record information in and can be immediately called up for reference.)
GOTZ

## Status

L5 FAMILIAR OF THE BIRDCAGE WITCH

HP: 300/300

## Description

Description: The birdcage witch's minion. His duty is to act with frivolous indiscretion. These birds that swarm together are idiotic men. Even though they are total good-for-nothings, they try to attract her attention by swarming around her feet and attempting to woo her. They are nothing more than objects of disgust to the witch.

## STATs

STR 35

DEX 40

INT 0

WIS 0

CON 30

## Attacks

[PECK]: GOTZ dives down and impales a target on its beak, dealing 65 - 105 physical damage.

[WING STRIKE]: GOTZ beats its wings against its target, dealing 70 - 110 physical damage.

## Skills

[FAMILIAR RESISTANCE UNSKILLED]

[FLY EXPERT]

## Special

[CAVORT]: **GOTZ** dances about, scattering its feathers in a flirtatious display for the Witch.

## History

**GOTZ** was created on the 18th March 2011.
MP EFFICIENCY

**MP EFFICIENCY** is a Status Condition which reduces the MP consumption of various skills. It is a known effect of BLESSED POTION OF MANA, POTION OF MP EFFICIENCY, and the MP EFFICIENCY enchantment.

Note that due to skills such as MEDITATION and EXUDE MANA directly moving MP around, rather than spending MP to create an effect, this condition has no effect on them.
ANNE

**ANNE** is a Witch that AKEMI HOMURA has encountered on three occasions; once in Loop 1 with TOMOE MAMI on patrol, once with Mami at her apartment after overcharging Anne's Grief Seed, and once in Loop 3 while fighting alongside KANAME MADOKA and MIKI SAYAKA. Homura has not encountered the original Anne, as the one she has fought was born from a Familiar.

## Status

L3 Insect Exterminator Witch

HP: 750

## Description

ANNE is an Insect Exterminator Witch with a Frightened nature. She fears the pests that come into her house, and will burn it down to get rid of them.

## STATs

STR 10

DEX 10

INT 15

WIS 10

CON 75

## Attacks

BUG SPRAY: A thick, opaque gas that spews constantly from ANNE. Deals 3 poison damage per second of breathing, and accumulates up to 9 poison damage per second. Flammable.

## Skills

* [WITCH FAMILIAR LMAX]
* [WITCH STRENGTH BASIC]
* [WITCH DEXTERITY BASIC]
* [WITCH CONSTITUTION UNSKILLED]
* [WITCH RESISTANCE PRACTICED]
* [WITCH KISS LMAX]

### Specials

[BUG FLAME]: When the labyrinth is full of BUG SPRAY, ANNE sets it on fire. Deals 65 fire damage.

## History

ANNE was born from the Familiar FRANKLIN on 12 January 2011.
HEAL

**HEAL** is a Physical Skill which is used to restore bodies to good physical condition. It was

In v1.0, HEAL was a Magical Skill which was learned by AKEMI HOMURA on Loop 3 as a reward for Quest: Two Hands for Madoka.

In v2.0, HEAL was gained by Homura as part of her wish at the UNSKILLED level.

## Properties

* **Associated STATs:** None
* **Cost:** Unknown
* **Prerequisites:** None
* **Prerequisite For:** ~~REGENERATION at GRAND MASTER I~~

## Descriptions

### SKILLED

~~Active: By spending 1 MP, restore 80 HP.
Active: By spending MP, reattach lost limbs.~~
ART (VENTRILOQUISM)

ART (PAINTING) is an Arts & Crafts Skill, learned by attempting to make one's voice seem to come from a different location. AKEMI HOMURA learned this skill on Loop 2 while making her reflection in a mirror beg her for GYUDON.

## Properties

* **Associated STATs:** Unknown
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None

## Descriptions

### UNSKILLED

* Passive: +1 to succeed at ventriloquism.
GARDEN

**GARDEN** is a Physical Skill which is used to enhance rolls to care for plants and otherwise maintain a garden. It has never been learned by AKEMI HOMURA, but was IDENTIFIED from NATSUME YUKARI.

## Properties

* **Associated STATs:** Unknown
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** GARDEN+ at LMAX

## Descriptions

### LMAX

Passive: 980% more effective at gardening activities.
THROW+

**THROW+** is a Skill which magically augments the ability to throw objects. It has never been learned by AKEMI HOMURA, but was observed to be known by HIDE ITOH.

## Properties

* **Associated STATs:** Unknown, likely STR
* **Cost:** None
* **Prerequisites:** THROW LMAX, STR 20, DEX 20
* **Prerequisite For:** None known

## Descriptions

### EXPERT

Toggle: Projectile range improved by 25%. Costs 1 MP/ use.
Toggle: Projectile deals 12.5% bonus physical damage. Costs 2 MP/ use.
Passive: Can make 1 additional throwing attack per 42 DEX.
FOOD

**FOOD** is a broad category of items which are edible and provide some nutritional value, often produced via CRAFT (COOKING). Known food items in-Quest include:

* BEEF
* BREAD
* BROCCOLI
* CAN OF MEAT
* CANDY
* CHEESE
* CHICKEN
* CHICKEN CURRY WITH RICE
* CLOVE OF GARLIC
* EGG
* GYUDON
* HONEY
* LEEK
* MACARONI
* MACARONI AND CHEESE
* MEAT SANDWICH
* MEAT WITH RICE
* OMELETTE WITH POTATO
* ONION
* PEAR
* POTATO
* RICE
* SAKE
* SHRIMP
* SHRIMP LEEK & SPINACH PASTA
* SPAGHETTI
* TURKEY
* TURKEY & BROCCOLI PASTA
LOAD SAVE

**LOAD SAVE** is one of AKEMI HOMURA's unique skills, allowing her to reload her 'game' from the last save point.

This can also be used to bring others back with her, using MASS RESET. Kyubey may be able to attach himself in this manner; whether this is the case is unknown.

It is not known if in v2.0 there is a limit to what skills Homura can bring back, but there doesn't appear to be such a limitation as there was in v1.0.

## Description

Spend 20 MP to return to the first day of Homura’s new life. Injuries and physical status effects are reset; MP is not reset. Points gained from levelling up are refunded. Skills and items in [INVENTORY] are retained. Autocast upon death.
GARDEN+

**GARDEN+** is a Magical Skill which grants a supernatural affinity for plants. It has never been learned by AKEMI HOMURA, but was IDENTIFIED from NATSUME YUKARI.

## Properties

* **Associated STATs:** Unknown
* **Cost:** None
* **Prerequisites:** GARDEN LMAX
* **Prerequisite For:** None

## Descriptions

### LMAX

Passive: Awareness of all plants within 200 km.
Passive: Able to focus attention to identify status and properties of plant.
Active: Fully heal and remove negative statuses from plant. Costs 3 MP/ use.
Corruption

Corruption measures the amount of Grief accumulated in a Puella Magi's Soul Gem.

While AKEMI HOMURA, TOMOE MAMI, MIKI SAYAKA, and KANAME MADOKA believe that a Puella Magi who reaches full Corruption dies, none of them are yet aware that this releases the Witch in their Soul Gem.

There are three known means of reducing Corruption; Grief Seeds have a capacity to reduce Corruption when applied to a Soul Gem, and POTION OF MANA reduces Corruption before replenishing MP. It is also possible to use MP to reduce Corruption on a one-for-one basis via MEDITATION, though only Homura is known to possess MP.

## Description

Corruption is a measurement of the corruption accumulated in a Soul Gem. When the Soul Gem is fully corrupted, Corruption is at maximum. Corruption can be reduced by using items or skills. Maximum corruption is dependent on LEVEL.
NATSUME YUKARI

## Latest Status

L49 PUELLA MAGI

HP: 100/100

Corruption: 0/3270

Current action: [PERSUADE (PURCHASE) MASTER]

Status condition/s: N/A

## Description

A young woman in Nishigawa, she gardens, runs a small vegan cafe that caters to the local factory workers, and a PUELLA MAGI. She lives in a small lot with her best friend and long-time partner, KURAMOCHI NISHI, and is one of the most senior members of the NISHIGAWA HAPPY FAIRIES.

## STATs

* STR 17
* DEX 12
* INT 13
* WIS 10
* CON 18

## Attacks

* FIVE-TINED RAKE: A rake with five tines. Deals 20 - 40 physical damage.

## Skills

* ACROBATICS PRACTICED
* AUGMENTATION SKILLED
* GARDEN LMAX
* GARDEN+ LMAX
* MAGICAL CONSTITUTION MASTER
* MAGICAL DEXTERITY MASTER
* MAGICAL STRENGTH MASTER
* OVERCLOCK GRAND MASTER I
* PERSUADE (OVERLOOK) SKILLED
* PERSUADE (PURCHASE) MASTER
* WEAPON PROFICIENCY (POLEARM) GRAND MASTER I
* WEAPON PROFICIENCY (STAFF) GRAND MASTER II
* WIND EATER LMAX
* WIND WALK PRACTICED

## Specials

* [THE WINDS]: Within a given area, NATSUME YUKARI can change the weather at will.
* [THE WAVES]: NATSUME YUKARI can simulate weather effects.

## History

NATSUME YUKARI is a gardener and the owner of a small vegan cafe, SMILING TOMATO, in Nishigawa, and has been a PUELLA MAGI since late 2009, when she learned about the existence of Witches and Puellae Magi.

Between 2002 - 2007, NATSUME YUKARI was enrolled in MITAKIHARA MIDDLE SCHOOL, where she met KURAMOCHI NISHI in the Gardening Club. The two formed fast friends, and raised the Gardening Club to new heights during their tenure as President and Vice-President between 2005 - 2007. After graduation, she moved to Nishigawa with NATSUME MASAMI and KURAMOCHI NISHI.

Between 1997 - 2002, NATSUME YUKARI was enrolled in MITAKIHARA PRIMARY SCHOOL, but had an uneventful life. During this time, she was introduced to gardening by NATSUME MASAMI.

## Relationships

* KURAMOCHI NISHI (80) (Long-time Friend)
* HIDE ITOH (70) (Little Sister Figure)
* NATSUME MASAMI (65) (Protected Father)
* CHIKANATSU KAEDE (60) (Teammate)
CRAFT (CODING)

**CRAFT (CODING)** is an Arts & Crafts Skill used to create software. Its effects are passive, though some uses can use MP. AKEMI HOMURA learned this skill on Loop 2 from The Idiot’s Guide to Programming and on Loop 3 from an unspecified skillbook.

Homura currently has CRAFT (CODING) at an UNSKILLED level, and has not used any recipe slots.

## Properties

* **Associated STATs:** DEX / WIS
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### UNSKILLED

Passive: Items sell for 20% of components’ value. 10 MP reduces DC by 1.
RESISTANCE (POISON)

**RESISTANCE (POISON)** is a Skill which reduces damage taken from poison attacks. AKEMI HOMURA developed this skill during Loop 1 through being hit by ANNE's poison gas attack.

## Properties

* **Associated STATs:** None
* **Cost:** 1 MP/use at known levels
* **Prerequisites:** None
* **Prerequisite For:** None

## Descriptions

### UNSKILLED

Toggle: Reduces damage taken from poison by 5%. Costs 1 MP/use.
PARTY

**PARTY** is one of AKEMI HOMURA's unique skills, allowing her to extend a portion of her other unique skills to others at the cost of magic.

## Description

Homura can spend 15 MP per person to invite up to four other persons into a [PARTY] with her. While in the [PARTY], they too gain access to [GAMER’S BODY] and parts of [GAMER’S INTERFACE] at the same level as Homura. They can further send each other text messages and place pins to mark locations of interest on the [MINIMAP].
Dauntless Marine 7

## Unknown

This **man** was a Royal Marine serving aboard the *HMS Dauntless* under Commodore James Norrington of the British Royal Navy.

## Biography

At some unknown point likely in his early life, this man became a Royal Marine serving in the British Royal Navy. He would be stationed aboard the *HMS Dauntless* under Commodore James Norrington and Lieutenant Gillette during the search for Elizabeth Swann and William Turner Junior.

This man attended Norrington's promotion ceremony. When Elizabeth Swann fell off of Fort Charles, the whole *Dauntless* crew rushed to the docks to find her, only to discover that the pirate Jack Sparrow had already saved her, along with Murtogg and Mullroy. Jack was, despite protests from Elizabeth, put in chains, and was to be taken prisoner. The pirate, however, suddenly grabbed Elizabeth, and Governor Swann ordered the soldiers not to shoot. Jack managed to swing on a crane to safety, and escaped by running into the town. James and Gillette ran after him, but stopped outside town. This soldier and the rest of the crew continued to run after him.

When the *Interceptor* was docked outside Port Royal, this man was talking to several others as they prepared to leave. However, the *Dauntless* was spotted sailing away under the command of the pirate Captain Jack Sparrow and the blacksmith William Turner. The crew boarded the *Interceptor* and went to confront them. As the whole crew boarded the *Dauntless*, Sparrow and Turner swung aboard the *Interceptor* and left for Tortuga. As Sparrow had disabled the rudder chain of the *Dauntless*, she was left floating in the harbor.

As the *Dauntless* was docked outside the Isla de Muerta waiting for Hector Barbossa's cursed crew of the *Black Pearl* to come outside so that they could defeat them, this man was below deck. Shortly after the ship came under attack from the Cursed crew, he was still below deck, unbeknownst to the fact that his crewmates were being ruthlessly slaughtered above him. Later on in the battle, he came up onto the main deck along with a few others, firing his rifle at the cursed pirates. He would survive the battle, and was standing next to the pirate Scarus when Governor Weatherby Swann came out of the cabin he had been cowering inside. He watched as Swann mocked Scarus. His further fate remains unknown.

## Appearances

* *Pirates of the Caribbean: The Curse of the Black Pearl*
CRAFT (COOKING)

**CRAFT (COOKING)** is an Arts & Crafts Skill used to produce FOOD items. Its effects are mostly passive, though some uses can use MP.

In v1.0, AKEMI HOMURA learned this skill on Loop 2 from Cookbook for Dummies, stolen from a grocery store. It was learned from a purchased cookbook in Loop 3.

In v2.0, Homura started with this skill at a SKILLED level.

## Properties

* **Associated STATs:** INT
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### UNSKILLED

Passive: Items sell for 20% of components’ value. 10 MP reduces DC by 1.

### BASIC

Passive: Items sell for 80% of components’ value. 9 MP reduces DC by 1. +1 to rolls.

### PRACTICED

Passive: Items sell for 180% of components' value. 9 MP reduces DC by 1. +1 to rolls.

### SKILLED

Passive: Items sell for 320% of components' value. 9 MP reduces DC by 1. +2 to rolls.
CLIMB

**CLIMB** is a Physical Skill used to travel along vertical surfaces. AKEMI HOMURA learned this skill on Loop 1 by attempting to climb Mami's ribbons, and on Loop 3 via an unspecified skillbook.

Homura currently has CLIMB at an UNTRAINED level.

## Properties

* **Associated STATs:** STR / DEX
* **Cost:** 1 MP/ use
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### UNSKILLED

Toggle: +1 to rolls made to climb. Costs 1 MP/ use.

### BASIC

Toggle: +2 to rolls made to climb. Costs 1 MP/ use.
Quest: Sayaka in Love

**Quest: Sayaka in Love** is a Quest acquired by AKEMI HOMURA on Loop 3 while eating out with KANAME MADOKA and MIKI SAYAKA at Furinkan Ramen. It doesn't have a listed deadline, but requires assisting Sayaka in confessing to Kamijou Kyousuke, and lists reputation bonuses with Sayaka and Madoka. Further benefits are unknown.

## Description

Goal: Help Sayaka confess her feelings to Kamijou Kyousuke!
Reward: +Relationship (Sayaka), +Relationship (Madoka), ???
RESISTANCE (MAGIC)

**RESISTANCE (MAGIC)** is a Physical Skill used to reduce raw magical damage. AKEMI HOMURA learned this skill on Loop 3 after being hit by one of KANAME MADOKA's arrows.

Homura currently has RESISTANCE (MAGIC) at an UNSKILLED level.

## Properties

* **Associated STATs:** None
* **Cost:** 1 MP/ use
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### UNSKILLED

Toggle: 20% damage reduction from magical attacks. Costs 1 MP/ use.
BLESSED POTION OF MANA

**BLESSED POTION OF MANA** is typically the result of crafting a POTION OF MANA and rolling a significant amount above the DC. In addition to restoring already-expended MP, it reduces the cost of MP-using abilities for a significant time after imbibing it.

## Recipe

POTION OF MANA RECIPE

* [POTION OF MANA]
* Requires: 1x [OIL] 1x [SILVER DRAGON SCALE] 1x [SUGAR]
* DC: 110
* Note: Restores 10 MP per [SILVER DRAGON SCALE] used. Brewing time increases by 20 minutes per [SILVER DRAGON SCALE] used.

## Description

A blue potion.
Special: Restores 10 MP.
Special: BLESSED - confers [MP EFFICIENCY] for 1 hour.
RITUAL (PURIFICATION)

**RITUAL (PURIFICATION)** is a Ritual used to remove supernatural afflictions. AKEMI HOMURA learned this ritual from a book acquired from a 'real magic shop' in Mitakihara in Loop 2. She no longer possesses it in Loop 3.

## Properties

* **Associated STATs:** Unknown
* **Cost:** 1x [WAND OF WHITE STREAMERS] ?x[WATER] ?x[SALT] ?x[INCENSE STICK]
* **Prerequisites:** None
* **Prerequisite For:** None

## DESCRIPTION

### UNSKILLED

Active: By sprinkling the water and salt on the afflicted person and walking around them while waving the wand and holding the burning incense sticks, the person may be cured of supernatural afflictions. MP cost variable.
CHIPPED GEM

**CHIPPED GEM** is a Status Condition representing damage to a Puella Magi's Soul Gem. Damage to the gem causes an increase of corruption gain from both passive and active sources; it can be repaired through RITUAL (MAGICAL MENDING).

## Description

Status effect.
Increases passive corruption gain by
5% per point.
Increases active corruption gain by
15% per point.
PUELLA FORM

**PUELLA FORM** is a Status Condition that is granted by the MAGICAL TRANSFORMATION ability common to Puella Magi. It causes the Puella Magi to gain a personalized costume, negates various foibles of their condition, and allows them full access to their magical powers.

## Description

Temporary negation of all pre-existing physical status effects. (Does not prevent getting new physical status effects.)
MAGICAL STRENGTH

**MAGICAL STRENGTH** is a Magical Skill which is used to increase STRength. It is one of the more common magical skills, and straightforward to develop and train. It can be stacked up to 20 times at all known levels. AKEMI HOMURA developed this skill alongside MAGICAL CONSTITUTION and MAGICAL DEXTERITY by directing magic along her bones, ligaments, and muscles.

This skill requires PUELLA FORM to be active up to the PRACTICED level; the EXPERT level and above appear to be activatable outside PUELLA FORM. It is unknown whether SKILLED allows for use outside PUELLA FORM.

## Properties

* **Associated STATs:** None
* **Cost:** 5 MP/use at known levels
* **Prerequisites:** None
* **Prerequisite For:** None

## Descriptions

### UNSKILLED

Active: Gain +1 STR for 1 minute. Costs 5 MP/ use. At UNSKILLED rank, this ability is only accessible with [PUELLA FORM] activated.

### BASIC

Active: Gain +3 STR for 1 minute. Costs 5 MP/ use. At BASIC rank, this ability is only accessible with [PUELLA FORM] activated. Capped at +60 STR.

### PRACTICED

Active: Gain +5 STR for 1 minute. Costs 5 MP/ use. At PRACTICED rank, this ability is only accessible with [PUELLA FORM] activated. Capped at +100 STR.

### SKILLED

Active: Gain +7 STR for 1 minute. Costs 7 MP/ use. Capped at +140 STR.

### EXPERT

Active: Gain +9 STR for 1 minute. Costs 7 MP/ use. Capped at +180 STR.

### MASTER

Active: Gain +11 STR for 1 minute. Costs 7 MP/ use. Capped at +220 STR.
MAGIC BALL

**MAGIC BALL** is a magical skill used to inflict magic damage at range. It has never been learned by AKEMI HOMURA, but was IDENTIFIED indirectly from KURAMOCHI NISHI's MAGIC BEAM Skill.

## Properties

* **Associated STATs:** None
* **Cost:** 10 MP
* **Prerequisites:** EXUDE MANA EXPERT
* **Prerequisite For:** MAGIC BEAM at EXPERT

## Description

### EXPERT

Active: Launch a 1cm radius ball that quickly travels up to 150m and deals 25d10 magic damage on impact. Costs 10 MP.
FIRE BOMB

**FIRE BOMB** is a magical skill used to inflict fire damage at range. It has never been learned by AKEMI HOMURA, but was IDENTIFIED from CHIKANATSU KAEDE.

## Properties

* **Associated STATs:** None
* **Cost:** 35 MP (base)
* **Prerequisites:** FIRE BALL EXPERT
* **Prerequisite For:** None

## Description

### GRAND MASTER I

Active: Launches a bomb that deals 49d10 fire damage over an area on impact. Range of 250m. Ball moves very fast. Bomb can be further modified for shape of blast, improved damage, improved range, timed release, or for more exotic effects (additional x2 cost per effect added, maximum three effects). Costs 35 MP (base).
MP

**Mana Points** are a measurement of the magic remaining that can be used. When the magic is exhausted, the MP is zero. The MP can be replenished by using items or skills. Some status conditions can affect maximum MP, MP use, and MP regeneration. Maximum MP is dependent on INT.

Through the MEDITATION skill, it is possible to take on Corruption to regain MP, or to spend MP to reduce Corruption.
MAGICAL STR

**MAGICAL STR** is a Physical Skill in v2.0 which is used to increase STRength. It is one of the more common Magical Girl capabilities, and straightforward to develop and train. AKEMI HOMURA started with this skill at the UNSKILLED level as part of the core skillset from her wish.

It has not been verified what changes with this skill as it increases in level, though at UNSKILLED it is equivalent to the same level of MAGICAL STRENGTH in v1.0, apart from not specifying that Homura needs to be using MAGICAL TRANSFORMATION to activate it.

## Properties

* **Associated STATs:** None
* **Cost:** 5 MP/use at known levels
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### UNSKILLED

Active: Spend 5 MP to gain +1 STR for one minute.
TRAIN ANIMAL (DOG)

**TRAIN ANIMAL (DOG)** is a Mental Skill used to understand and influence dogs. It was learned by AKEMI HOMURA on Loop 2 from the stolen skillbook Dog Whispering For Dummies.

Homura no longer has TRAIN ANIMAL (DOG).

## Properties

* **Associated STATs:** None
* **Cost:** 1 MP/minute
* **Prerequisites:** None
* **Prerequisite For:** None

## Description

### UNSKILLED

Active: Appear inviting to dogs. Costs 1 MP/ minute.
Active: Able to understand dogs. Costs 1 MP/ minute.
Passive: +1 relationship with dogs.
Guidebooks

**Guidebooks** are a type of item that, when used by AKEMI HOMURA, are consumed to give her an associated Skill at the UNSKILLED rating. Guidebooks include anything that tell how to do a thing, in sufficient detail that you could do it with the guidance of the book alone. Textbooks, how-to guides, X For Dummies/ Idiot's Guide to X, manuals, and so on would qualify.

Guidebooks each cost 30 MP to summon.

Once the skill involved is learned, a book no longer registers as a Guidebook to Homura; only guides for skills she doesn't know register.

It may be possible for Homura to produce a Guidebook through a CRAFT (WRITING) skill, which might allow her to relearn a skill in a later loop through the book. The requirements, base DCs, and so on of such a book are unconfirmed.

Whether Guidebooks can exist or be produced for Puella Magi-based Magical Skills is unconfirmed. Attempts to summon such books have all failed; this may mean that those skills can't be learned from books, or it may mean that a book Homura can use doesn't exist within the bounds of her summoning. If the latter, use of the aforementioned CRAFT (WRITING) method might enable summoning a copy of the Guidebook Homura writes for the skill in question.

The following Guidebooks have been seen in-game:

* A Primer to Fighting Unarmed
* An Introduction to Dance
* Birds: Our Feathered Friends and Their Speech
* Breathe Yourself Slim
* Cookbook for Dummies
* Dog Whispering For Dummies
* Embroidery for Everybody
* Flower Arrangement Today
* Furniture Made Easy
* Giant Drums and Their Place in the Modern Home
* How to Make Friends and Win People
* Learning from the Monkeys
* Mastering Calligraphy
* My Little Lab At Home
* Puppetry: A New Start
* Saving Lives via First Medical Response
* Thai Massage
* The Ancient Art of Origami
* The Beginner’s Guide to Adult Acrobatics
* The Beginner’s Guide to Weightless Exercise
* The Hidden Techniques of Karaoke
* The Idiot’s Guide to Home Improvement
* The Idiot’s Guide to Programming
* The Language of the Body
* The Language of the Sciences
* The Sword Arts
* Ye Most Ancioun Grimoire of Pociuns Mysticke and Fearsome
* Yumi and Yari
MASSAGE

**MASSAGE** is a Mental Skill learned by AKEMI HOMURA during Loop 2 from the purchased skillbook Thai Massage, and during Loop 3 from an unspecified skillbook. It allows recovery from physical conditions related to strained muscles.

## Properties

* **Associated STATs:** None
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None

## Description

### UNSKILLED

Active: At the end of ten minutes of massage, have a chance of removing 1 negative status effect due to exercise.
FIRE BALL

**FIRE BALL** is a magical skill used to inflict fire damage at range. It has never been learned by AKEMI HOMURA, but was IDENTIFIED indirectly from CHIKANATSU KAEDE's FIRE BOMB Skill.

## Properties

* **Associated STATs:** None
* **Cost:** 10 MP
* **Prerequisites:** EXUDE MANA EXPERT
* **Prerequisite For:** FIRE BOMB at EXPERT

## Description

### EXPERT

Active: Launch a 1cm radius ball that quickly travels up to 150m and deals 25d10 fire damage on impact. Costs 10 MP.
INAUDIBILITY

**INAUDIBILITY** is a Magical Skill which is used to cancel out the sound a character produces. It has never been learned by AKEMI HOMURA, but was IDENTIFIED indirectly from KURAMOCHI NISHI and NATSUME YUKARI's WIND WALK Skill.

## Properties

* **Associated STATs:** None
* **Cost:** 10 MP/minute
* **Prerequisites:** STEALTH LMAX
* **Prerequisite For:** WIND WALK at MASTER

## Descriptions

### MASTER

Active: Negates all sounds produced. Costs 10 MP/ minute.
Update 1: First story post

* Homura heads to school and encounters Madoka, only to realize her freind doesn't remember her

### Choices Listed:

[ ] “I’m sorry!”
[ ] “Let’s be best friends!”
[ ] “I’m a Puella Magi too!”
[ ] “I’m not feeling well, could you take me to the nurse’s office?”
[ ] Just sit down! It’s time for class and you want to learn *everything*. (Skip to break time.)

### Gains:

* Soul Gem
* Gamer Powers

### Next Chapter:

http://puella-ludio-homura-magica.wikia.com/wiki/Update\_2:\_1.02\_%28Second\_Loop%29?venotify=created
FOOD AND DRINK

**FOOD AND DRINK** is one of AKEMI HOMURA's unique skills, allowing her to heal by consuming edible items. It is applied to others in her PARTY.

## Description

Homura can regain HP by consuming food and drink. Homura can cure some status conditions by consuming food and drink. Homura can gain some buffs by consuming food and drink.
TOPICAL ANAESTHETIC OF IMPROVED EFFECT

**TOPICAL ANAESTHETIC OF IMPROVED EFFECT** is a painkilling cream summoned by AKEMI HOMURA to help with reducing pain when reattaching KANAME MADOKA's left hand during Quest: Two Hands for Madoka.

Summoning cost: 9 MP

## Description

A jar of cream, labelled "No Mopain". Contains enough cream for 20 uses.
Special: Rubbed into skin, induces moderate numbness for 3d10 minutes.
SPECIAL: IMPROVED EFFECT - doubles effects.
IMMUNITY (FIRE)

**IMMUNITY (FIRE)** is a Magical Skill used to negate fire damage. It has never been learned by AKEMI HOMURA, but was IDENTIFIED from CHIKANATSU KAEDE.

## Properties

* **Associated STATs:** None
* **Cost:** 14 MP/ use
* **Prerequisites:** RESISTANCE (FIRE) MASTER
* **Prerequisite For:** None known

## Descriptions

### LMAX

Active: Negate 1 instance of fire damage. Costs 14 MP/ use.
POTION OF FULL HEALING

**POTION OF FULL HEALING** is a potion used to restore a body to a state of perfect health. Homura identified it from a confirmation popup when reviewing ways to restore Madoka's hand.

Summoning Cost: 30 MP

## Description

A potion with many shades of red.
Special: Drunk, restores to perfect physical condition.
Side-effect: -3 CON for 1d3+2 days.
WEAPON PROFICIENCY (FIREARMS)

**WEAPON PROFICIENCY (FIREARMS)** is a former Physical Skill which improves accuracy and damage with firearms. It was taught to AKEMI HOMURA by TOMOE MAMI on Loop 1. It was deprecated in a patch, splitting proficiency along different sizes and types of firearm and folding in the firing/reload rate benefits of STANCE (GUNFIGHTING).

**WEAPON PROFICIENCY (FIREARMS)** appears to remain on Mami's character sheet as displayed by IDENTIFY, but presumably remains unavailable for Homura.

## Description

### UNSKILLED

Passive: +1 to hit with firearms. +20% damage from firearms.
Quest: Two Hands for Madoka

**Quest: Two Hands for Madoka** is a Quest acquired by Homura on Loop 3 after the battle against Roberta, in which Madoka lost two of her limbs. It is a heavily time-limited quest to restore her to her full supply of limbs, and lists reputation bonuses with Madoka and experience towards either HEAL or REGENERATION.

This quest was completed on 21 March by 8:43 PM. The reward has not yet been selected.

## Description

Goal: Madoka's lost a hand fighting a Witch! Return her to two-handedness before she has to go home.
Deadline: 21 March 2011, 11:00pm
Reward: +Relationship (Madoka), +Relationship (Mami), +exp for skill [HEAL] (starts with 10 EXP) or [REGENERATE] (starts with 4 EXP)
SCREENSHOT

**SCREENSHOT** is an option which is classed under AKEMI HOMURA's interface under MENU > DISPLAY. It is not currently unlocked, but will have ten slots for Homura to record information in and be immediately called up for reference.

SCREENSHOT will be unlocked when Homura finishes reading Supercharge Your Memory!.
TELEPATHY

**TELEPATHY** is a passive ability that allows remote communication with other Puella Magi linked to KYUBEY.

Unknown to Homura, this ability operates by using Kyubey as a 'router' for communication, and enables him to monitor conversations via this method. It is unknown if she could develop an ability for telepathic communication separate from Kyubey.

## Description

Active: You can communicate with the minds of other Puella Magi, Kyubey, and girls that Kyubey has chosen! Free skill.
POTION OF MANA RECIPE

A CRAFT (POTIONS) recipe to create POTION OF MANA. This is a staple for Homura, due to its ability to restore MP and reduce Corruption without relying on GRIEF SEEDs.

The most efficient method for Homura to create this potion involves summoning the SILVER DRAGON SCALE and using store-bought COOKING OIL and SUGAR. This costs 4 MP for the summoning, while the potion restores 10 MP per dragon scale, yielding a net profit of 6 MP per scale used.

The DC to remove the requirement of SILVER DRAGON SCALES is 460 per word of GM, leaving that method untenable.

* [POTION OF MANA]
* Requires: 1x [OIL] 1x [SILVER DRAGON SCALE] 1x [SUGAR]
* DC: 110
* Note: Restores 10 MP per [SILVER DRAGON SCALE] used. Brewing time increases by 20 minutes per [SILVER DRAGON SCALE] used.
HIDDEN LORE (PAST LIVES)

**HIDDEN LORE (PAST LIVES)** is a Mental Skill representing knowledge of time loops that Homura has been through.

In v2.0, Homura began with this skill at the UNSKILLED level.

## Properties

* **Associated STATs:** INT
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None

## Descriptions

### UNSKILLED

Passive: +1 to knowledge of the previous loops.

### BASIC

Passive: +2 to knowledge of the previous loops.
HIDE ITOH

## Latest Status

L5 PUELLA MAGI

HP: 80/80

Corruption: 0/680

Current action: Hunting

Status condition/s: N/A

## Description

**HIDE ITOH** is a young runaway, barely ten years old. She is one of the PUELLAE MAGI of NISHIGAWA TOWN, and is the newest recruit to the NISHIGAWA HAPPY FAIRIES. She is a happy, cheerful child, and looks up to KURAMOCHI NISHI.

## STATs

* STR 5
* DEX 8
* INT 8
* WIS 7
* CON 8

## Attacks

* SURVIVE DAGGER: A pair of small daggers. Deals 10 - 30 physical damage. May summon up to twenty per round.

## Skills

* ACROBATICS SKILLED
* JUMP LMAX
* JUMP+ SKILLED
* MAGICAL DEXTERITY BASIC
* MAGICAL STRENGTH BASIC
* OVERCLOCK BASIC
* THROW+ EXPERT
* WEAPON PROFICIENCY (DAGGER) SKILLED

## Specials

* [VIPER NEST DAGGER]: Causes all daggers thrown by HIDE ITOH to return to her, cutting through anything in their way.
* [PUNCH DAGGER]: Focusing magic on a thrown dagger causes it to deal 50% - 60% more damage.
* [WINGED DAGGER]: Focusing magic on a thrown dagger causes it to move extremely quickly.
* [WINGS OF HOPE]: Helps HIDE ITOH escape danger.

## History

HIDE ITOH is a vagabond in NISHIGAWA TOWN, performing her PUELLA MAGI duties alongside the other NISHIGAWA HAPPY FAIRIES, which recruited her in early 2011 shortly after her contract was made.

HIDE ITOH has been a runaway since late 2010, and was last officially registered at CHEERFUL HEART ORPHANAGE. She lived at the orphanage between 2008 - 2010, home-schooled by the orphanage staff. However her life there was not comfortable, and none of the prospective adopting couples ever chose her.

Between 2002 - 2008, HIDE ITOH lived with HIDE HIROE (nee HAKAMADA HIROE) until the latter vanished. She was discovered in the home two weeks after the disappearance by neighbours, who sent her to the orphanage when all other relatives proved impossible to locate or contact.

## Relationships

* KURAMOCHI NISHI (85) (Role Model/ Team Leader)
* CHIKANATSU KAEDE (85) (Big Sister Figure)
* NATSUME YUKARI (85) (Big Sister Figure)
SAFE POTION OF CAFFEINE

**SAFE POTION OF CAFFEINE** is one of the possible results of a critical success while crafting a POTION OF CAFFEINE. This benefit removes the CAFFEINE CRASH that occurs once the potion's duration lapses.

## Description

A brown, thick potion.
Special: Applies status [CAFFEINATED].
Special: SAFE - negates one negative side-effect of use
WEAPON PROFICIENCY (BOW)

**WEAPON PROFICIENCY (BOW)** is a Physical Skill gained by practicing with bow-like projectile weapons. AKEMI HOMURA learned this skill on Loop 2 from the stolen guidebook Yumi and Yari, and it was also observed to be known by KANAME MADOKA.

Homura no longer has any skill in WEAPON PROFICIENCY (BOW).

## Properties

* **Associated STATs:** DEX
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### UNSKILLED

Passive: +1 to hit with bow attacks. +20% damage from attacks made with bows. +20% attack/ reload rate.
Fanon Rules: User Rights

Here at the Dark Souls Fanon we are very serious about Users Rights and the Respect of others that are made on this wiki, all rules that are listed below most be enforced by Admins and Rollbacks and also most be followed by users as well.

## The Rights:

### **Respect to Users:**

* Each User demands a small or alot of respect, we get that, Thats why we placed this rules of respect here. Each User most be respect, by Respect we mean they should never be Trashed Talked, Bullied or called names at any time, We understand the defernce between a friendly roasting and just being a bully. Talking Trash or lack of Respect to any user on the Chat, Talk Page, etc will first be warned, after warned that user will get a ban, this ban time will be chosen by the admins.

### **The Big no no's:**

* Vandalism of any form will not be tolerated. Depending on the severity of the vandalism bans will be scaled appropriately
* plagiarism is a crime and is a big no no here on the Dark Souls Fanon, if couth plagiarising anything, you will have a 6 month ban, simple as that.

### **Swearing:**

* Swearing is tolerated on chat and on user profiles but if it becomes too derogatory the offending user will be charged with some form of penalty (such as a chat ban or normal ban).

### **Age:**

* You must be at least 13 to be allowed to on this wikia (as outlined by universal wikia policy).

### **Others:**

* If you post something graphic (such as gore or extreme violence) you will given a week ban, no matter how simple it was or how dark it is.
* Pornography is not allowed on this wikia. If you decide to post any lewd material you will get a week long ban.
STAT

STATs are general capabilities which each cover a broad range of possible actions, and describe Homura's and other beings' general physical and mental qualities.

The five STATs are STRength, DEXterity, INTelligence, WISdom, and CONstitution. Points in each STAT are divided into 'base' and 'trained' points. There are also known magical means of increasing Strength, Dexterity, and Constitution.

## Base

Homura's physical Base Stats are very low for a human, even before her WEAK HEART condition; this contributes substantially to her vast quantities of Moe. Base STR/DEX/CON may be increased at the Shop for 1000 ZM.

## Trained

Trained Stat Points are acquired by training the Stat in question via leveling up and training activities. They are increased in the following ways:

* Taking certain actions that exert or exemplify the stat, such as exercise for the physical Stats, listening in school for INT, or coming up with clever synergies or showing good judgement for WIS. These are reset to 0 upon using LOAD SAVE.
* Every LEVEL in a CLASS grants 5 points which may be allocated to Base Stats as desired; these points are deallocated upon using LOAD SAVE. Whether mental stat points from levels are deallocated on LOAD SAVE is unconfirmed.
* Purchased training increases at the Shop for 300 ZM. It is unknown whether these are removed or deallocated upon using LOAD SAVE.
CRAFT (CONSTRUCTION)

**CRAFT (CONSTRUCTION)** is an Arts & Crafts Skill used to construct wooden items and possibly buildings. Its effects are passive, though some uses can use MP. AKEMI HOMURA learned this skill on Loop 2 from The Idiot’s Guide to Home Improvement and on Loop 3 from an unspecified skillbook.

Homura currently has CRAFT (CONSTRUCTION) at an UNSKILLED level, and has not used any recipe slots.

## Properties

* **Associated STATs:** DEX / WIS
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### UNSKILLED

Passive: Items sell for 20% of components’ value. 10 MP reduces DC by 1.
WEAPON PROFICIENCY (UNARMED)

**WEAPON PROFICIENCY (UNARMED)** is a Physical Skill gained by practicing fighting without weapons. AKEMI HOMURA learned this skill from a stolen copy of A Primer to Fighting Unarmed in Loop 2 and from an unspecified guidebook in Loop 3, alongside several other WEAPON PROFICIENCY skills.

Homura currently has WEAPON PROFICIENCY (UNARMED) at an UNSKILLED level.

## Properties

* **Associated STATs:** DEX
* **Cost:** None
* **Prerequisites:** None
* **Prerequisite For:** None known

## Descriptions

### UNSKILLED

Passive: +1 to hit with unarmed attacks. +20% damage from attacks made while unarmed. +20% attack/ reload rate.
IDENTIFY

**IDENTIFY** is a Mental Skill, learned by carefully examining things. AKEMI HOMURA learned this skill on Loop 1 by carefully watching TOMOE MAMI interact with ANNE's Labyrinth, and on Loop 2 by carefully examining her HEART MEDICATION. It was carried through to Loop 3, and is a mainstay of Homura's skillset.

Homura currently has IDENTIFY at LMAX.

## Properties

* **Associated STATs:** WIS
* **Cost:** 1-2 MP/ use
* **Prerequisites:** None
* **Prerequisite For:** None

## Description

### UNSKILLED

Active: By studying something closely, you can gain additional knowledge about it. Costs 1 MP/ use.

### LMAX

Active: By studying something closely, you can gain additional knowledge about it. Costs 2 MP/ use.
RITUAL (MAGICAL MENDING)

**RITUAL (MAGICAL MENDING)** is a Ritual used to repair magic/holy items, including damaged SOUL GEMs. AKEMI HOMURA learned this ritual from a summoned skillbook in Loops 2 and 3, and has used it to repair both KIMURA AKIRA and MIKI SAYAKA's Soul Gems.

Repairing a Soul Gem should be done when the gem is fully cleansed of Corruption, as Corruption interferes with the ritual. This ritual can repair a Soul Gem even from the brink of destruction, though presumably it cannot bring back a gem that has been wholly destroyed.

## Properties

* **Associated STATs:** Unknown
* **Cost:** [SALT] [PAPER LANTERN] 1x [BRUSH] [INK] 1x [STRAW DOLL] [RIBBON] [INCENSE STICK]
* **Prerequisites:** None
* **Prerequisite For:** None

## Description

### UNSKILLED

Active: A complicated rite, this ritual is used to repair holy or magical items that have fallen into damage. The name of the item to be mended is to be written on the straw doll, which is placed in a paper lantern; this is the symbol of the item. Blessings are to be written onto the paper lanterns, and the paper lanterns shall be connected to each other as well as to the item to be mended. The ribbons shall be drawn on with lines, for the healing of the item. Sprinkle salt on the item to be mended as you read the blessings, and at the end of the ritual light the lanterns and sever the ribbons. As the lanterns float away and are consumed by the fires within, so does the damage. A warning, however; lingering corruption may work against this ritual, and render it ineffective.
SAOTOME KAZUKO

## Latest Status

L6 FOREVER GREEN

HP: 150/150

Current action: Self-encouraging

Status Condition/s: [CAFFEINATED]

## Description

SAOTOME KAZUKO is a teacher at MITAKIHARA MIDDLE SCHOOL, where she teaches English and Geography. She coaches the English debate club, and has recently taken up jogging to maintain her figure.

## STATs

* STR 8
* DEX 11
* INT 25
* WIS 13
* CON 15

## Skills

* ART (MAKE-UP) SKILLED
* BREATHING BASIC
* CLEANING BASIC
* CRAFT (COOKING) PRACTICED
* COMPULSION SKILLED: passive +1 to rolls
* READ BODY LANGUAGE PRACTICED
* SPRINT BASIC

## Specials

* [B.A. GEOGRAPHY]
* [B.A. ENGLISH]
* [B.A. EDUCATION]

## History

SAOTOME KAZUKO has resided in MITAKIHARA TOWN since 2006, but only began teaching at MITAKIHARA MIDDLE SCHOOL in 2010. She is the English and Geography teacher, and the coach for the English debate club. However, the club only has two members. Her youthful enthusiasm shows in many aspects of her life, but she has developed a reputation with her students for going off on strange tangents. Her latest performance review noted that she can have trouble separating her professional and private lives, but that this also means that she is very dedicated to her work.

Between 2006 - 2010, she taught English and Geography at MITAKIHARA PRIMARY SCHOOL. She left in 2010 to advance her career at MITAKIHARA MIDDLE SCHOOL. On her last day there, over seventy percent of her students cried while singing a farewell song. As a result, she cannot listen to The Glow of Fireflies without crying. Nevertheless, she always picks that song at karaoke.

Between 1999 - 2005, she was enrolled in IKEBUKURO INSTITUTE OF HIGHER LEARNING, where she first took a double degree in English and Geography, and then added a degree in Education. During this time, her bad luck in love began.

## Relationships

* Saotome Mai (nee Isobe Mai) (85) (Beloved Mother)
* Kaname Junko (nee Tsuchie Junko) (83) (Drinking Buddies)
* Kasahara Mari (71) (Colleague)
* Isobe Goro (70) (Friendly Bartender)
* Ayabe Tsuguhara (40) (Colleague)
* Kajahara Kazue (nee KUROSAWA KAZUE) (40) (Boss)

[read more…]