recursal/Fanatic-Fandom huggingface dataset:
Richard Grayson

## History

### Unshown Events

**Richard John "Dick" Grayson** becomes the adopted son of Bruce Wayne, better known as the vigilante Batman after his parents were eventually killed by the mobster Tony Zucco on his mother's birthday, leaving the acrobat an orphan. Unable to work as an acrobat anymore, Grayson left the circus, unknowingly escaping his fate of becoming a Talon.. Trained by the Dark Knight himself, Grayson eventually became Batman's sidekick, the first Robin. After his girlfriend is supposedly shot and killed, he graduated to the role of Nightwing, donning a new costume.
Tim Drake

> Look at yooou. Always **so** serious! The first annoyed with quip and quickness, the second earned his anger and pain--(and ultimately his **death**)--but you... you have always **bored** me with your **perfection**, that **arrogant** flaunting of how much **better** you think you are than everyone else.
>
>

- *The Joker,*

Teen Titans Vol 4 15

## History

**Tim Drake** is a teen vigilante who once trained under the Batman using the moniker Red Robin, both a reference to the role of Robin and a memorial to the fallen Jason Todd.

### Origin

#### New 52

Tim was an athletic and popular teenage genius, who sought out new and exciting challenges within everyday life. One such challenge was to find out the secret identity of his local superhero Batman. After crossing the Penguin to get Batman's attention, Tim's family was put into witness protection, and Tim used his middle name as his new last name "Tim Drake".

With the Robin mantle still not filled after the predecessor's death, Batman finally acknowledged Tim's skill and offered him the position. Tim declined, however, finding that taking the name of a fallen hero was disrespectful, and chose to act under a moniker known as Red Robin.

Batman trained Red Robin to be a vigilante, and the two worked together for a short time before Tim had a falling out with his mentor and went into a state of semi-retirement.

## Relationships

### Allies

* Bruce Wayne/Batman - adoptive father, mentor and vigilante partner
* Dick Grayson/Nightwing - adoptive brother
* Jason Todd/Red Hood - adoptive brother
* Barbara Gordon/Batgirl - friend
* Alfred Pennyworth - close friend and mentor
* Gotham City Police Department
	+ Commissioner James Gordon

### Enemies

* Joker's gang
	+ Joker - enemy
	+ Harley Quinn - assistant enemy

## Actors

* Danny Shepard

1. ↑ Template:C
2. ↑ Template:C
Nigwing Wiki:Policy

#### Character Page

When you add a page it's OK if the character didn't exactly appear in the 2014 Nightwing Webseries show the page will still be allowed to be kept on the wikia but only if your creating a page for a character who has interacted with Dick Grayson while Aaron Schoenke was portraying the character also the character page will still be allowed if the character has interacted with nightwing but interacted with a nother character who has interacted him for Example; Harley Quinn a harley quinn page would be aloud for creation because she hasn't interacted with nightwing or appear in the webseries but since she's a dc character and she has been apart of batinthesun and has interacted with the Joker who has interacted with batman who batman has interacted with nightwing also if the character references another character such as when batman referenced wonder woman a wonder woman page would also be allowed also if you add a character page it has to be there real name showcasing the first and last name for example it has to be Jason Todd not red hood

#### Creating a location

Locations are allowed but only if nightwing/Dick Grayson being portrayed by Aaron Schoenke who appeared in that location but since also it has to be a dc location (sometimes marvel locations are accepted but only if the page says then the name of the location (also it has to be in the crossover locations category)) also it can be apart of batinthesun

### Copy and Pasting

Copy and Pasting is allowed but only to a certain extent you are allowed to but your only allowed to copy and past infoboxes from other dc related wikias also you can copy and paste origin stories but from that point on after the origin story and infoboxes copy and pasting don't copy and past more than that and if it's not an infobox or origin story that has been copied and pasted that section will be deleted not the whole page though

#### Images

All images are allowed except images that aren't showcasing the actual appearance they made in the nightwing webseries or batinthesun

## Users

* Just to let you know this wikia is out to everyone who wants to edit so as long as you follow the rules. I or we need as much help as possible to expand the wikia so if you know a single thing about the Nightwing webseries please add a page based on the episode or watch all related dc batinthesun episodes please feel free to add the page
Barbara Gordon

* BVDGWWF
* Oracle

## History

B**arbara Gordon** is the Gotham City vigilante known as **Batgirl**. She is the daughter of Commissioner James Gordon and Barbara Eileen Gordon and the older sister of James Gordon, Jr..

### Early Life and Career

Barbara Eileen Gordon left her family when her daughter was a young teen. A few years later, the Batman debuted. This inspired young Barbara to become Batgirl. Soon, she began working with Batman and his teen partner Robin. After about a year as Batgirl, Barbara retreated from her role. She is also best friends with Dick Grayson they even hang out sometimes and play games together this was shown when they were playing Words with Friends sometime down her career Shortly after, she was shot in the spine by the Joker.

Looking for other ways to fight, Barbara became a hacker and information broker, donned the **Oracle** this is shown when she was spectating dick grayson and gave him information on the Winter Soldier

## Appearances

1. Nightwing vs. Winter Soldier
2. Dick Grayson vs Barbara Gordon in words with friends
Slade Wilson

**Slade Joseph Wilson** is a former member of the U.S. Armed Forces and current mercenary who is known as **Deathstroke**.

## Biography

### Pre-mercenary days

Prior to becoming Deathstroke, **Slade Wilson** was a member of the United States Armed Forces. Eventually he was later discharged from the Army and went on to become a mercenary.

### Meeting Dick Grayson

When villain Deathstroke invades a party and kills a congressman, Nightwing tracks down Deathstroke's driver, Willy Wintergreen and uses him to find Deathstroke.

### Decent

One and a half years later, old friends reunite, but Nightwing pushes back in his ongoing quest to capture Deathstroke.

### Oracle

A new Oracle. Nightwing gets a glimpse at the origins of Deathstroke.

### Legacy

As Deathstroke moves to eliminate the last of his old handlers, Nightwing drops in. A new player is revealed.

## Appearances

* - **Deathstroke** 29 Sep. 2014

* - Legacy (2014) ... Slade Wilson
* - Oracle (2014) ... Deathstroke
* - Descent (2014) ... Deathstroke
* - Origins (2014) ... Deathstroke
* - Deathstroke (2014) ... Deathstroke

## Portayed By

Bob Lee Dysinger ... Deathstroke / ... 5 episodes, 2014

- Legacy (2014) ... Slade Wilson (as Bob Dysinger)

- Oracle (2014) ... Deathstroke (as Bob Dysinger)

- Descent (2014) ... Deathstroke (as Bob Dysinger)

- Origins (2014) ... Deathstroke (as Bob Dysinger)

- Deathstroke (2014) ... Deathstroke (as Bob Dysinger)

Lance Brazil ... Deathstroke 2 episodes, 2014

- Oracle (2014) ... Deathstroke

- Origins (2014) ... Deathstroke

Michael Tylo ... Deathstroke 5 episodes, 2014

- Legacy (2014) ... Deathstroke (voice)

- Oracle (2014) ... Deathstroke (voice)

- Descent (2014) ... Deathstroke (voice)

- Origins (2014) ... Deathstroke (voice)

- Deathstroke (2014) ... Deathstroke (voice)
Willy Winter Green

**William Randolph Wintergreen** is the close friend and trusted British manservant of Slade Wilson a.k.a **Deathstroke the Terminator**. Having met Slade and Adeline Kanewhile serving in the military, he trained both of them to become deadly killers. In old age, he supported his dearest friend through many tragedies and kept a journal of their adventures. *Wintergreen* was created by Marv Wolfman and George Perez, first appearing in *Oracle*. (1980)

## Appearances

* - Legacy (2014) ... Willy Wintergreen
* - Oracle (2014) ... Willy Wintergreen
* - Descent (2014) ... Willy Wintergreen
* - Origins (2014) ... Willy Wintergreen
* - Deathstroke (2014) ... Willy Wintergreen
Jason Todd

Jason Todd is **Red Hood**, a vigilante anti-hero who is a member of the Batman Family and the Outlaws.

## History

### Unshown Events

**Jason Peter Todd** becomes the 2nd adopted son of Bruce Wayne, better known as the vigilante Batman after his he first encounter with Batman while attempting to steal the tires off the Batmobile in Crime Alley, the very place where Batman's parents were murdered years before. Jason became the second Robin after Dick Grayson became Nightwing and Batman was in need of a new sidekick. Jason was trained by Bruce, and was his partner until his death at the hands of the Joker. He was resurrected by Talia al Ghul using the Lazarus Pit, and then trained by both the League of Assassins and the All-Caste. He eventually returned to Gotham City under the new alias Red Hood, using more lethal methods to fight crime.

## Appearances

* Red Hood IT (Fan-Film)
* Batman: Nightwing Vs. Red Hood
Alpha

there is a 0.5% chance for sertan animals to be spawned as a alpha. this makes the animal larger and have better skill points. they allso have bright red eyes and scarces with grey patches.

there are 3 types of aniaml that can be a alpha

* moa
* hast eagle
* great white

if onec of these animals is an alpha they will be extreamly agresive. they will allso boost all stats of animals around them.
CAVE TALK with Bruce and Dick

## Plot

Bruce and Dick discuss important matters...

Dick Grayson walks out of the batcave telling Bruce Wayne there going to have to call someone to fix the hole in the ceiling of the batcave Bruce responds with saying thats the least of my worries, if i can take down the league i can fix a hole in the wall dick then says seriously the whole which Bruce replies yes nightwing then says aqauman then starts to name down a few of his superpowers and says how do you stop him which bruce replies an altered version of Scarecrow's Fear Toxin which would cause Aquaman to become Hydrophobic, causing him to remain from any body of water and become weaker every second. dick then says Geo/Hal Jordan then starts to name down a few of his superpowers and says how do you stop him which bruce shows dick hals ring with dick responding how did you get that and does hal know it's missing which bruce replies maybe dick then says why do you hav that bruce replies with saying to teach him a lesson. Dick then says what abouth the flash what would you do about bruce says dick are you familiar with the theory of cellular deconstruction as you send light through a worm hole dick then looks very confused and says not really which bruce responds then how the hell do you expect me to teach you how to beat the flash they than skip him and go on to the next one. Dick then ask what about Clark the most powerful man on the planet everybody knows that without kryptonite how would you beat him Bruce replies with saying Magic everyone knows that he would just call up Zatanna to do a magic spell on him dick then says that's actually kind of clever Bruce then says Anyone else dick says plastic man, bruce say freeze him, dick says martian manhunter, bruce says fire, dick says atom, bruce says step on him, bruce thenn ask are we done dick then says ok, ok last one Wonder Woman! she has no weaknesses, she is almost as strong as superman, just as fast, she gots magic gauntlets and her lasso how do you beat her bruce then says I dominated her, dick then says you did when did you two fight, Bruce says oh we didn't fight, I just dominated her dick with a confused look on his face says ay wait and follofollows batman back inside the batcave

## Cast

* Bruce/Kevin Porter
* Dick/Aaron Schoenke
Hast eagle

the hast eagle can be found at the tops of trees in there nexts or flying around. hast eagle are the biggest threat to the player as they can found flying around in every biom even the ocean. hast eagles will hunt an animal and the carry them to there nest. they are extreamly agresive and will kill they player at any chance.

hast eagle nests can be found at the tops of trees and can have baby hast eagles or eggs. there will allways be one hast eagle garding the nest while a nother one go out to get food. baby hast eagles are agresive but can be tamed. a egg can hatch a hast eagle or bee cooked.

a hast eagle is the fastest mount in the game once saddled but get tyerded fast.

hast eagles like moa can allso be swaned as a alpha. they will be bigger and have bright red eyes and there stats will all be better aswell. they will allso have scars and grey patches
Missile

**Missile**, strong against armor and has splash damage, and most of them have tracking and generally have long range. However, they are weak against shields and point defense turrets.

```
Missile DPS = (Missile Damage - Armour) × Fire Rate × Number of Missiles

```

* General
* General Stat Compare
* Missile Stat Compare
Chaingun

> Fires low-damage bullets at a high rate of fire. Ineffective against layers of armor or heavy shields, but deals solid damage to unprotected targets. - Ingame Description
>
>

First gun in the game. Does decent damage for its size, but very short range and easily destroyed.

**Unlock Level**: 0

**Acquisition: Tutorial**

Cost: Free

## Upgrade

* General
* Cost
* Max Stat

Unknown

 Mass
 Power Use
 Damage
 Fire Rate
 Fire Cone

## Mk2

**Unlock Level**: 24

**Acquisition: Black Market**

Cost: 920‍ / 460000‍

* Health +75
* Mass +20
* Fire Rate -70%
Meterite

meterite is the most rare ore in the game as it falls from space and it in small amounts. meterites are extreamly raidio active and need to be cured so that they dont emit raidiation. this hased to be done by puting the metal in spiret water. if not done the ore will be raidio active and will do damage to the holder.
Gaussian War Shotgun

> An improvement over its smaller verion both in terms of fire rate, damage and range. Obliterates shields and, given some time, crushes even through layers of armor. - Ingame Description
>
>

A very high powered version of Gaussian Shotgun. Fires a large barrage of pellets per shot. Deadly at close range.

The number of volleys in the queue is three, each volley is eleven bullets. As a result, thirty-three bullets are fired in one turn, with a deviation of each bullet equal to a random number from -10 to +10 degrees. Because of this, bullets fly like a fan, not a wall.

**Unlock Level**: 46

**Acquisition: Market**

Cost: 2950000‍

## Upgrade

* General
* Cost
* Max Stat

Unknown

 Mass
 Power Use
 Damage
 Fire Rate
 Fire Cone
Spell tomb

the spell tomb is book that can be crafted and requires little manna and lets the player cast spells but needs the player to have manna or if the spell is casted with not enoght manna or is interuped the spell can go wrong can cast a random spell

the pages peinces need to be collected and crafted individuly and can be found from traveling merchants or found in the spiret world.
Navigating tools

navigating tools are a must when adventureing the unknow as they can help you stay n track and know where u are there are 6 navigating tools a compose, sunstone, star map, sun dial, map and a sextant.

compose is go for sailing as it often rains witch makes it hard to see where you are going and to make sure you stay on corse composes can guide you. composes can be crafted or bought from a sailing merchant.

sunstones are verry rair as they can only be bought from a sailing merchant but they verry usefull as when it is cloudy you can use them to find the sun. witch can help you use the sundial on cloudy days.

star maps are extreamly rare as they have to be found in a scroll sold by the sailing merchants. star maps are one of the best ways of navigating becouse aslong as its night you can look at the starts and with you knloage fromt he star map you can see constilations that can guid you without having to use a compose.

maps can be crafted easyly but require a lot of ink to fill out. once a map has been made the player will need to walk a around with it to expand the map. maps are the best way of navigating but if you have never been somewhere the map will not help as they have not been drawn yet

sextant sextants can help when sailing realy far out at sea as player can use it find out how far out they are. sextants arnt that acurate from short distance travel as they take a while to set up but for long distance trips they can help the player know exactly where they are and how to get back to the main land

sundials can be used to cheak time but are useless at night as they require clear sunlight. they can allso be used with a sunstone on cloudy days to know the time when the sun is not visible
Spirit world

the spiret world is alternate word that is very diffrent to the normal world as it has spirits evey where inside. the spirit world can be accesed via a portal, a solstice, a potion and meditating in a spirttual place. a portal can only be opened if a player has enugh mana to open one. but the portal can allso let spirtes out into the normal world where they may take the form or a nother object or couse mistchif so its best the two worlds stay seperate. a soltice is the day where the two worlds connect and this only happens once a year. on this day players are free to go between worlds as they please but so are spirits. once the day is over eny spirites or players will stay in the world that they where in so players can get stuck in the spirit world. there is a potion that allows the players mind temperwherely cross worlds and interact with other world but the player cant bring anything back (accept knolage). a player can allso mediate to cross worlds aslong as the player has a high spirit level and the player is free to stay there as long as they please. if a player is killed why in the spiret world they will die but if there body is still in the normal world and just there spirt is in the spirit world they will lost a lot of spirituality and sanity but they will otherwise be fine. if the player has enough experiance in the spirit world they will allso gain the power to see spirits in the real world without the use of a sight candle or a sun stone.

the spiret world is very foggy and is like a swamp with blue grass and blue water. spirits in the spirit world are genery skepticle too players (read ledgend) and this means that they will keep the distance from the player and will try steal the players items. there are allso peacefull spirits that dont cear that you are here and will help you but there are allso the agrsive ones that will try and kill you. the only way you can defend youself from a spiret is by using a enchanted weapon that has the enchantment "other worldly". a player with a high spirit level wont be attacked by spirits that are generly agresive by may still be attack the spirit bosses. these bosses generly gard the dongens of the spirit world.

the structures in the spirit world often contain items that would other wise be unobtainible. there is allso a great libary that conains meany scrolls but is garded by a giant owl boss. there are meany other ruins that contain loot like this but most are abandoned. there are allso spirit house sround the place with spirits inside them.
Potions

there are meany diffrent potions that the player can craft and take advantage of but not all potions are safe for the player to consume. potions can give the player small buffs or large ones but the better potions are harder to craft as they requires rare materials. potions can be poured into water or on food to make the consumer get the buff/debuff without knowing. you can allso tip arrows in potions. doing this will make the potion effect weaker.

buffs

* healing (heals players wounds faster)

* endurance (allows player to run longer for ~5 mins)
* adrenilin (allows player to do stuff faster for ~5 mins)
* pain killer (helps player deal with pain effects for ~4 mins)
* night vision (player gets brightness bost for ~8 mins)
* strength (player gains extra strength for ~8 mins)
* groth (turns player into a giant for ~8 mins)
* shrink (shrinks player for ~8 mins)
* curing (cures sickness)

debuffs

* blindness (makes player blind for ~3 mins)
* insanity (makes players sanity level drop)

other

* spirit (sends palyer spirit to spirit world for ~2 mins)
Deathstroke

### Writer

It was either Arnold Montey ... (5 episodes, 2014), Danny Shepherd ... (creator) (5 episodes, 2014), Jeremy Le ... (creator) (3 episodes, 2014), N.R. Miller ... (3 episodes, 2014), Noel Schefflin ... (3 episodes, 2014)

### Director

Adam Zielinski

***Deathstroke*** is the 2nd episode of season 1 of the Nightwing series

## Synopsis/Plot

When villain Deathstroke invades a party and kills a congressman, Nightwing tracks down Deathstroke's driver, Willy Wintergreen and uses him to find Deathstroke.

## Summary

This man pulls up in his truck then, this male waitress offers Hamilton Hill and his a girlfriend a drink in which they except At the Harborside Theatre the playboy philanthropist, Senator Hamilton Hill, and presidential candidate, Slade Wilson, are both nominated for the Man-of-the-Hour award, the ceremony takes place in Gotham. The award goes to Hamilton Hill. This black girl then continues to sing for Mr. Hamilton Hill. So slade then arrives in the elevator as Deathstroke and slices two guards in half then knocking a door down with their remains asking for Mr. Hill everyone then screams and runs but Mr. HILL can make it out in time because of the traffic Deathstroke then knocks Mr. Hill down mr. Hill ask what he wants from him as Deathstroke takes off his mask and shows him his face and mr. Hill says slade as Deathstroke chops mr. Hills head off and leaves te show then cuts t the intro credits. Meanwhile, Dick Grayson watches a news report of Batman, Superman and The Flash's disappearance and sets out to return to Gotham.
Zealand game Wiki

## Welcome to the Zealand game Wiki

The Zealand project is an ongoing game development project.

It's a realistic survival game with some twists!

## What is the Zealand game?

Zealand is a survival game based on New Zealand terrain and wildlife from the time when no man had stepped foot on New Zealand. This means that there are moas and Haast's eagles that make it hard for you to survive, but the main risk the other players that are also trying to scavenge and survive. When you're not being harassed by the cheeky wildlife the game is mostly about building your community.

## Stuffs

* birds
* buildings
* craftibles
* tranceport
* food
* enviroment
* sea life
* items
* all

## Latest activity

some game art / screenshots

File:Placeholder
Crafting

crafting is a very complicated as a player may need diffrent tables to craft an item. there are 15 diffrent types of stations the player can make. using one of these items over and over can incress the palyers skill at crafting that item and the player will be able to craft that item faster and to a greater quality.

* furnance (used to smelt ore)
* grinder (can grind seeds to make spices and make paste)
* fire (used to cook baisc food)
* forge (upgrade of furnace)
* anvil (used to craft ore parts together)
* brewer (used to make beer)
* alcimy station (used to craft potions)
* loom (used for advanced cloth crafting)
* culdron (used to brew stews)
* dring rack (used for crafting dryed foods)
* compost bin (used for making bads of compost)
* sawmill (used for cutting large wood peaces)
* mill (upgraded version of grinder used for automating)
* cooking table (used to prepair advanced foods)
Mouts

there are 4 types of mout the boat, sadled, waggon and the flying. mounts can help you get around the map mutch faster. boats are good for gaining fishing resorces and can travel with a lot of items realy fast. sadled mousts are the fastst land mounts but cant carry mutch weight as it is just a sadled moa. waggon mouts can be attached to saddled moa and can have a fair amout of items or players in them but go mutch slower compaired to the moas normal speed. you can allso attack multiple moa or players to the wagon to make it go faster. flying mouts are saddled hast eagles with is the fastest way to ravel the sky and can allso attack but they cant carry mutch weight. there is allso the airballon witch is slow but can be crafted and is mutch easyer obtained than the hast eagle. air ballons cant go verry high can can be shot down easly but can be used to carry large items.
Sailing merchants

sailing merchants are npcs that sail around the shore looking for some on to traid with they will pull into docs and wait for a player to trade with them if no one trade with them within 1 day they will leave. if a player dose trade with them they will sell 4 items from there colection if they player dose buy from them they will appair more frequintly around that player and they will give spetial disconts to frequant customers and may defent the player if they get attacked from a nother player around the npcs. but if the player dose decide to attack the npcs they will keep a grudge agains the player and may change them more for there items. if a player dose manage to kill a npc the npc will attack that player or they will avoid that player. if the palyer manages to take out all the npcs on a sailingmerchants boat the player will get attacked by raiding partys more often and sailing merchants will avoid that player.

sailing merchants can sell

* seeds
* gold
* arros
* plants
* horn shells
* cutlises
* composes
* sunstones
* scrolls
* runes
* silk
* hide
* pendants
Structures

structures are unlike eny item as they cant be placed they have to be built. there are 2 diffrent types of stucures vehicles and buildings. vehicle structures have to be bult but can then be moved e.g. a boat. buildings are the main type and they cant be moved unless the player dismatles them to obtain 80% of the materials that the structures was bult with - decay. decay in a normal part of a structures lifetime and decay can be slowed down if the player takes cear of the building. if the building is damaged or has plants growing on it will decay faster. the player can repair decay with the right tools but if not done in time the building can be unfixible and may require it to be destroyed then replaced. some strucutres decay slower than others. e.g. a wooden hut will descay faster than a stone casle.

there are meany other types of bulding that can be placed

* fortifications (fences and walls, watchtowers.
* housing (housing for players)
* crafting (crafing builds. smithys ect)
* giant structures (casles)
* farming (barn or farmland)
* general (water tower, doc, wherehouse ect)
* other (flags, bridges ect)
Events

during the year there are different events that happen. these events can give you limited time items that can only be found during that time and chunge up game play.

* the solstice

the solstice happens once a year for just one day where players are free to cross over and go to the spirit world. during this time spirits can allso cross over to the normal world and can attack players. the solstice makes the world have a blueish tint and makes players able to see spirits as they can not normal be seen without a sunstone or a spirit candle.

* winter wonderland

once a year around december winter wonderland will happen for about 2 weeks. during this time it will snow and players will find it hard to find food as there will be verry few birds and crops will die. players will be able to fish though. during this even players can find new pendants and tatoos. palyers will allso find new enimys in the spirit world.

* halloween

halloween is the spookyest time of the year as nights are longer and darker and the fog is thicker. during this time spirits tend to get angry as no one celibrates there favrote time as they get to cross worlds every night. players can allso find new pendants and tatoos.

* solar eclipes

solor eclipes can make the world go dark and all the animals will fall scilent during this time. all magical power is lost during this time. and

* full moon

full moons are a common event but the player can find that the waves can be rougher and the world will be brighter. full moons are rumored to hunted by a forest spirit traped in the normal world so keep and eye on your animals.
Runes

runes are a magic item found eny where and can be bought from sailing merchants but are extramly rare. they are a small item and to use them you have to put them in a rune alter and dedicated that alter to a player one rune is give the player 20 mana. the more runes in an alter the more mana that player gets. if a player casts a spell it will drain the mana by however mutch that spell costs mana regernerates 2 perday per rune. some spells cost hundresds of mana and some are baced on time and could only cost 2 mana but the longer you do it the more it costs.

runes cant be crafted or destroyed and there are only so meany in the world so you would be lucky to find one. they can be found deep underwater, up in trees or even in caves.

runes emit a small glow and have a symbole carved into them. they come in meany diffrent forms.
Stats

the player has meany stats that can be alterd thought the players experiance and give bonusses e.g. if a player runs a lot then there fitness stat will go up. stats can be influinced by meanything and can be effected by potions, poision or sickness. potions can provide a buff to some of the players stats that may help in fights. poison is extreamly bad for the player as it can have long term effects on the players stats or even kill the player. sickness can have long term effects on stats if not treated right away. some stats can be incressed but by doing so will decress other stats. e.g. if a player eats a lot and becomes fat there overall health points will go up but health and fitness will go down.

there are 12 diffrent types of stats that can effect the players performance

* heath points (the toatal hp a player has)
* health (health is how fast a player can heal and how vulrible they are to desies)
* fitness (fitness allows a player to have more stamina and lose stamina slower)
* streangth (streangth will determan how meany items and what the player can carry)
* speed (deturmans how fast a player can perform an action)
* swimming (how fast the player can swim)
* breath (how long the player can go without breathing)
* weight (how heavy the player is and what they can ride and wear)
* agression (how likely NPC's are to trust you)
* freindlyness (how likely amimals are to trustyou)
* sanity (how sain the player is)
* spiretuality (how connect to the spirets the player is)

a player can allso have secret traits when they are born or spawned. most are simple and dont effect experiance. but a player can be born as an alpha this will make most of there stats mutch higher than normal player and is capible to high maximum skill point. the alpha will gain stats depending on how meany non alpha players there are around them. but if there is more than one alpha around them there stats will become worse (but sill higher than the avrage player)

* height (how tall the player is likely to be)
* enycolor (what eye color the player is)
* blood type (what bloodtype)
* haircolor (do i realy have to explain at this point?)
* talent (how fast the player can pick up a skill e.g. is naturly good at smithing)
* alpha (makes player biger and stronger will allso have red eyes)
Player

the player is effected by meany things when they first start like stats and these can give the player a disatvantage or atvantage. when a player spawns they will have a max of ~100 hp. the players max hp can be effected by there stats or there body. if a player has 1 arm they will not have as mutch hp as a normal player. all the players limbs are vulnrible to geting damage or geting cut off. the player can still live aslong as there hp is above 0 and they still have a head and body.

players can get cought in traps and this may get the player stuck for 5-10 mins but the player will allways be able to escape.

the player can allso be effected by sickness witch can have bad long term results. players can allso be cursed with permeremnt penaltys.

the player needs to keep warm to survive and can weare a range of clothes.

the player has a set amount of inventory room but can be incressed by cloths and packpacks. the inventory system allows you to carry 6 items and these items must be small. medium items can only be carryed one at a time. small items can go into the players inventory slots. witch can be incressed by cloths. items can stack in stacks as long as they are the same kind of item.
Moa

there are 5 different types of moa and they have diffrent traits and can be identifid in diffrent ways

1. upland moa
2. little bush moa
3. heavy footed moa
4. stout-legged moa
5. south island giant moa

the upland moa can be found at the tops of mountants and they are very effective climers as they can climb slopes that other moa and plays cant climb. they allso dont eat as mutch food. they are grey and one of the largest moa.

the little bush moa is the most common type of moa and can be found in most bush overed places. they arnt as strong or as fast as the other moa but they are freindler and easyer to tame.

the heavy footed moa is the strongest moa but it is the most agrsive and harder to tame. they are found in packs around swamps.

the stout-legged moa is the fastest type of moa and is slightly smaller than the upland moa and they can be found in feilds. they are freindly but get sceared easly and will run off.

the south island giant moa can be found in packs at beachs and are extramly agresive and hard to tame. they are the second fastest moa and are just as stong as the heavy footed moa.

moa can allso have random traits so some are faster and stronger than others. there is a 0.5% chance that a moa wil be a alpha moa with boosts all the moa around thems stats. they can be destingished by there bright red eyes and there size as they are mutch larger than the rest. they allso have grey patches and scars on there body. there stats are mutch better than reguler moas by defult. alpha moas are extreamly hard to tame and are verry agresive and will try kill the player if they get the chance

moas can be trained to incess there stats. the food that they eat can allso make there food better or worse.

moas can be tamed by them trusting you. you can do this by feeding them or protecting them. once tamed they you can place items on there back. this can be a sadle, harness or a pack. a pack allows them to carry meany small objects. a harness means they can drag medium and heavy objects like logs or a card and a sadle means that they can carry a players. the stength of the moa deturnmans how mutch they can carry. the strongest moa can carry up to 5 people but a weak on can only carry one.

moas are allways found in packs and if startled will group up to attack the player.

moas only threat are hast eagles and players. hast eagles will pack up moa and fly away with them and if moas spot a hast eagle they will emidiatly become starteled and try run away
Paint

paint can be made using a grinder and diffrent materials. paint can be used for coloring cloth or can be used to paint players, animals and paintings. paint can be aplyed to clothing and to items with a cavas on them e.g. a shild, painting or a sail. paints can be used to represent a group and can be put on players toatums.
Traps

traps are one of the best ways a player can catch an amimal as they get the full gain from the animal and all can reset the trap with no expence. players can allso catch the animals they catch and tame them and put them into a farm. but traps take a while to catch a animal and wont often catch the animal you where looking for.

there is allso traps to catch fish aswell. there is the school trap witch can be placed just inside the water to catch little fish on the beach and there are allso the pot traps witch can be droped of a boat with a boy and can be dragged back up later to catch the bigger fish. there is allso crab traps witch can be placed or droped of a boat with a boy to catch crabs & crayfish.

there are allso player traps witch are verry diffrent to animal traps as they are often built to kill or injer the player rather catch them. these traps can be built around a bace but the player that built them dose have the risk of seting them of so they player will need to remember how to avoid them. there are allso traps for catching players alive but arnt as good as players can often escape from them given enugh time.

there are player cages that can be used if you do happen to sucsessfully catch a player and the play wont be able to escape these. but these player cages cost a lot more to make than reguler traps as they are more robust.
Pendants

pendants can be bought from sailing merchands or found ramomly thought the game. they can be worn by the player and provide no real beifit. there are allso spetial limited pendants from evens and allso pendtands from achivments. if a player wears the pendants and dies they will not lost the pendant and can equip the pendant in the main menu before they spawn in
Curses

curses are like potions but last permemently or untill someone removes the curse. players effected by a curse may not even know as some effects are hard to notice e.g. unluckyness. player can be cursed by opening cursed items or by geting cursed by someone with a spell tomb. a curse can be placed on a chest and the next player to open it gets the effect. its easy to tell if a item has been cursed as it has a purple glow around it. players can have curses removed by someone with a spell tomb or players can swim in the water in the spirit world.

## curses

* giant (can make players grow 150% of what there normal size would be)
* shrink (makes player 10% of there normal self)
* slowness (makes players movment slow)
* unluckyness (makes random odds not int here favor)
* wrecklessness (items that the player uses break faster)
Spells

spells use mana from runes the more mana you unlock the more spells you get and the higher mana the more powerfull the spell. some spells cant be learnt from mana and some have to be learnt from spell scrolls from scrolls . some spells can only be learnt from the spirits or events.

mana can be charged faster by doing sacrifices. the biger the animal the more mana. you can allso kill people with the enchantment "soul sucking" to gain mana when killing players or animals.

20 mana

* growth (can make crops grow faster) (cost 4)
* fire (puts a small fire in players hand that can be shot) (cost 3 + 1 per min)

40 mana

* rock wall (puts a rock wall infront of the player for 30 seconds has 300hp) (costs 5)
* boulder throw (shoots boulder in where player is looking) (cost 7)
* rock minions (summons 2 minions can carry small items) (costs 10 + 3 per min)

60 mana

* ice walk (player can walk on water) (cost 6 per min)
* ice cacoon (puts player in cacoon and heals player has 800 hp) (costs 10 + 12 min)
* ice spikes (shoots spikes infront of player) (costs 8)

80 mana

* super jump (propels player up and foward) (cost 5)
* push (pushs enything infront of the player) (costs 10)

100 mana

* thunder strike (shoots a lightning bolt where player is looking) (costs 40)
* storm bringer (allows the player to summon a storm above them) (costs 20 + 3 min)

120 mana

* revive (revive a player that has just died infront of you) (costs 40)
* skeleton army (summons 8 skeletons to do your bidding) (costs 30 + 2 min)

140 mana

* ghost walk (allows 90% invisiblity) (cost 0 + 60 min)
* insanity (makes players target think they are being attacked) (cost 30 + 20 min)

160 mana

* gives spirit vision (allows player to see spirits) (cost 0)

180 mana

* giant (player can turnthemseves into a giant) (cost 40 + 60 min)
* shrink (player can shrink themselves) (cost 40 + 2 min)

200 mana

* spirit portal (allows player to open portal to spiret world)

220 mana

* meter (summons a giant meture where player is looking) (cost 150)
* meterorite shower (summons waves of meters) cost (80 + 4 sec)
* commet storm (summons tons of comets to light up sky) (cost 30 + 20 min)

240 mana

* spirit walking (allows you to walk amoung the spirts and controll weak creatures) (costs 80 to leave)

260 mana

* telaportation (allows short range telaportation) (cost 30)

280 mana

* black hole (summons black hole infront of player that blocks projectiles) (cost 80 + 120 a min)

300 mana

* shape shifting (player can shape shift into eny creature they have killed) (cost depends on what it is)
Boats

boats are a must if you want to travel fast on water as they are good at protecting you from the sea life but they are hard to make as they require a lot of wood and time to craft.

boats are seperated into three catagories fast, storage and raiding ships

fast boats and the second fastest way to travel appart from flying on a hast eagle. they can get the player from one place to a nother at extream speeds but are weak as if they hit somthing while going full speed will break them instantly so it requires a skilled captain to make sure you dont hit rocks or boats. fast boats often reqire multiple people to drive as they need someone to stear and someone to controll the sails this means that teamwork is a must when it comes to useing one. fast boats can allso bad with waves as if the boat gets shaken to mutch it can be ripped apart so the capan will need to controll the speeds.

storage boats are large boats that are capable of carrying lots of weight unlike the light weight fast boats. they allso normaly come with sleeping spots as they are verry slow and may take a cupple days to get from one place to a nother. but storage ships are often tough and dont need to worry about the wether as they can go though the waves. they allso can have medium structures placed on them witch means you can put a cataput to defent your loot from raiding ships.

raiding ships are a mix betweek storage and speed as they are faster than story boats but slower than fast boats. raiding boats can carry a fair amout of weigh as they will need to be capible of the carrying the loot from raids. you can allso place medium structres on raiding ships as they can have cataputs to attack other ships with.

when on a boat it is easy to get lost as if it rains it can be hard to see land can you can float off corse. it is good to have a navigating tool make sure you stay on track.
Food

food is not to hard to get aslong as you know what your doing as you can go fishing catch animals or grow crops.

fishing is quit easy but you need a fishing rod and bait but once you have those it easy to catch some small fish of the beaches.

catching birds can be done in two ways you can eather catch them in traps or you can use a spair or bow. using a tool to catch them makes it harder and dosnt give you as mutch material but it is a fast method of catching them. traps are slow but they are effective as they allow you get get all materials from bird you are catching.

growing crops is the slowest method for geting food but gives you the most. diffrent crops grow at diffrent times but if you miss harvesting season you crops can go off and make your years worth of growing allmost worthless. to get seeds or sapling you have to go scaving around the map to find diffrent types of plants. more plants grow in the warmer parts of the map up north. the south dost have as meany plants as the soil is not as good and plants take longer to grow.

geting food is easyer enugh but turning raw food in to cooked edibal food is mutch harder. you can use a drying rack to have long term food that wont spoil as fast but it takes a while for food to dry. a faster method is puting a stick though it a puting it over a fire witch is fast but dose spoil verry fast. you can also make a fire but and slowly cook you food witch yeilds more saturation when eaten but takes longer to cook and setup than the the fire method. you can allso cook vegtables in the fire pit to make a full meal. you dont need to cook most plants but some plants need to be cooked the right way otherwise they could harm the player and make them sick or weak. a easy method to cook plants is to boil them in a bot or fire pit this way you can make a stew that lasts days aslong as its is being heated constantly witch can consume quite a lot of wood.
Clothing

clothing is one of the most import aspects to surival as keeping warm is a must in the cold wether. cloths can be made eny time in the game and some are better than others and some have diffrent pros and cons. there are 4 categories for clothing. cold gear, warm gear, swim gear and normal clothing.

clothing has durablity and can get more wear and tear depending on what your doing. cloths can allso lose all there warmth value if the player jumps in water or gets rain on them. togs are the fastst drying cloths out of the lot and warm are slowest drying.

there are 8 diffrent parts of clothing. hat, mask, shirt, jacket, bag, pants, gloves and shoes. the player can allso incress there inventory room with some cloths and back packs.

backpacks are one of the most usefull parts of clothing as they can durasticly incress the amout of inventory room the player has and some can carry medium items e.g. a sward or a sleepingbag. the player can allso put items in a jersy but is no where near the amout of size that the backpack has.
Bruce Wayne

**Batman** is the super-hero protector of Gotham City, a man dressed like a bat who fights against evil and strikes terror into the hearts of criminals everywhere. In his secret identity, he assumes the alias of **Bruce Wayne,** billionaire industrialist and notorious playboy; though "Bruce Wayne" is technically his real name, ***this*** Bruce Wayne is a disguise--that of the man he would have been had his parents not been murdered before his eyes when he was no more than a mere boy.

Although Batman possesses no super-human powers, he is one of the world's smartest men and greatest fighters. His physical prowess and technical ingenuity make him an incredibly dangerous opponent. He is also a founding member of the Justice League and the Outsiders. **Dick Grayson,** the first "crime orphan" to assume the identity of Robin and be nicknamed "The Boy Wonder," who currently uses the alias of Nightwing, is Wayne's hand-picked successor,  **Jason Todd,** the second "crime orphan" to assume the identity of Robin, who currently uses the alias of Red Hood, is Dick's hand-picked successor, and they all operate simultaneously as part of Batman Incorporated except for Jason who only works with them on occasions.

## Appearances

### Nightwing: The Series (TV Mini-Series 2014)

* - Legacy (2014) ... Bruce Wayne
* - Oracle (2014) ... Bruce Wayne
* - Origins (2014) ... Bruce Wayne
Bronze League

You will encounter monsters as your clan progresses through each race. This is a list of what weapons and the amount of damage each weapon will do in the **Bronze League**.

The weapons and amount of damage they do is purely league based.

The strength (health) and position of the monsters are based on the number of people in your clan as well as league when you start the race. Presumably this means there are 30 different possibilities per league.

## Dragon Race enemies

Key 1: Spiny Caterpillar

* Club -10
* Net -55
* Copper Axe -107
* Venomed Axe -764

Key 2: Lizard

* Net -55
* Copper Axe -107
* Sword -224
* Venomed Axe -764

Key 3: Orc

* Spear -45
* Sword -224
* Lucky spear -271
* Venomed Axe -764

Key 4: Troll

* Copper Axe -107
* Lucky spear -271
* Living Shield -537
* Venomed Axe -764

Key 5: Gargoyle

* Copper Axe -107
* Lucky spear -271
* Venomed Axe -764
* Fire Sword -1000

Chest 1: Spiny Caterpillar

* Copper Axe -107
* Lucky spear -271
* Venomed Axe -764
* Fire Sword -1000

Chest 2: Troll

* Copper Axe -107
* Lucky spear -271
* Venomed Axe -764
* Fire Sword -1000