My First Physical Damage Dealer

## Welcome Warrior

So, you've chosen the Warrior as a job you want to learn, level, play, and spend time on Era? Great! Warrior is a fantastic choice both for a beginner class, and as an endgame option. Warriors are a rather blessed job, having plenty of equipment, weapons, and a decent stat pool for doing what they do best, which is Frontlining. That said, this guide here aims to do a bit more than just cover the basics of the job, and I will try to do my best in covering all the various odds and ends you may be curious about. And if you get a good ways through and decide Warrior isn't for you? No sweat! Its also a popular choice for about half the other jobs in the game as a subjob! Now, lets begin with the things to know!

### Combat Skills

Warrior has a wide selection of combat skills. In fact, the widest in the game. Many players will stick to the two Warriors are best at, but don't feel like you need to do that just because its the popular path. That said, know that straying from the main two comes with some costs, but in many cases, you will hardly feel them. Another good benefit of branching out on weapon selections, is should you decide to level other jobs, you can use Warrior to skill up weapons for them before you even try them, thereby speeding along their progress. Now, I am going to break weapons down into three categories for warrior, the first being your 'main' options, the second being 'situational' options, and the third being 'Non-viable' options. Now, there are times where some of the third category options can be great, but these will be so very rare that its not worth worrying about them in most instances. Now, Onto the lists!

Main Weapons

* Great Axe - This is your two handed, heavy damage weapon. It has debuffing weaponskills, in your early game and beyond Iron Tempest and Sturmwind do great damage, and at endgame you will use any of three or four powerful great axe weaponskills
* Axe - This is your one handed, heavy damage weapon. Early game you can make use of Raging Axe, and late game, you will love what Rampage can do.
* Shield - You offhand this when you are using an Axe or Sword and don't have Dual Wield. It can also be useful early game for tanking, or late game for adding stats.

Situational Weapons

* Sword - Your skill isn't bad with swords, and many have great stats, damages, or attack multiple times. Can be a great offhand or a passable mainhand weapon. It has access to some pretty decent weaponskills.
* Polearm - Mostly for piercing weak enemies such as birds during EXP groups. Warrior does get some nice spear options too. Early game, Double Thrust can be a good weaponskill before Iron Tempest or Sturmwind are available
* Great Sword - This is really on the edge between Main and Sub Weapons, but it is objectively less accurate and less powerful than Great Axe. Does have some nice skillchain options though at endgame with Ground Strike. And warrior gets access to Ragnarok.
* Throwing - Mostly for boomerangs, these can have a few stats that are attractive to warrior, or, simply just be there to let you get an enemy's attention without provoke.
* Archery - Similar to Boomerangs, but you will consume ammo to use it. Some arrows have special effects which may be useful to a Warrior or their party, but your low skill and limited ranged accuracy equipment make this a bit hard.
* Markshmanship - Similar to archery, however with even more special effect ammo, crossbows may be a nice emergency tool for some things.

Non-Viable weapons

* Club - Your skill is too low, so excluding an Octave Club, or Kraken Club, generally not worth using.
* Staff - You have marginally more skill with this, but there are no good weaponskills, and with no magic to speak of, unless you're doing kite-tanking with an Earth-staff, or fire staff while backlining with a bow or crossbow (Why?) no real reason to use this.
* Hand-To-Hand - This has situational use in your first ten or so levels due to the attack volume, and potency of Combo, however, after that, the usefulness is next to non-existent.
* Scythe - While the damage on scythes can edge out the damage on great axes, the selection of weaponskills is rather disappointing. Their low damage offsets any DOT gains, and even if you get access to Spiral Hell, you're better off using Great Sword or Great axe.
* Dagger - Warrior's skill with Daggers is middling, but as there aren't too many good daggers, and Warrior lacks access to all the good dagger weaponskills save for Evisceration, its just not a very suitable weapon choice.

### Job Abilities and Traits

One of the things that makes Warrior shine is its Job Abilities and traits. To save time, below I am going to cover them, and the level they are unlocked at so that you know when you get each of these.

* LV1 Mighty Strikes - This is your "Special" job ability, and for a short period of time, makes every attack you land a critical hit. Its a powerful, popular tool for rushing enemies down as soon as you can with critical weaponskill spamming. You can only use this once per hour.
* LV5 Provoke - This Job Ability is a hate management tool, and the main reason Warrior is subbed by other jobs to perform tanking duties. It has a decent range, 30 seconds recast, and generates a lot of enmity toward the user.
* LV10 Defense Bonus - A few added points of defense that make you a bit more resistant to damage. Not a make or break trait.
* LV15 Berserk - A popular Job Ability, this lowers your defense and raises your attack dramatically. Its a risky Job Ability, but the results don't lie, and its another big perk to subbing Warrior while on other jobs.
* LV25 Double Attack - Now this Trait is the second reason many jobs sub warrior. At default, you are granted a 10% chance to attack twice on every single attack. That is immensely powerful, and can trigger during weaponskills. Merits at levelcap can be used to raise this to 15%
* LV25 Defender - The opposite of Berserk, however, with the high defense of many armors, and generally most healers can provide Protect spells, this sees limited use. Still handy when you want it.
* LV30 Attack Bonus - Another trait, granting increased attack for more consistent damage output, nice.
* LV35 Warcry - This provides all the benefit of Berserk to your party with no penalty, but at a short duration. It also generates quite a bit of hate. This is the last perk provided by Warrior as a subjob.
* LV45 Aggressor - Another Job Ability, this trades a chunk of Evasion for a nice Accuracy boost, Handy.
* LV60 Retaliation - A stance-like Ability that reduces your movement speed and gives you a healthy counter-attack rate. Unlike normal counters, damage isn't evaded, but you still gain TP and deal additional damage, making for a powerful tool to rush enemies down with no real penalty to yourself.
* LV75(Merit) Warrior's Charge - A single activation ability that forces your next attack to be a Double attack, and with further merits, chance to be a Triple-Attack. Handy to use just before a weaponskill, or to help you get TP for a weaponskill when Mighty Strikes is up
* LV75(Merit) Tomahawk - An ability that uses throwing tomahawks to strip a target of its special defensive traits (Magic resistance, blunt/slashing/piercing or plain physical resistance)
* LV75(Merit) Aggressive Aim - Extends the effect of Aggressor to also affect ranged accuracy, if you are so inclined to be using crossbows or bows, this may be useful.
* LV75(Merit) Savagery - Adds a TP bonus to Warcry. What does this mean? With Warcry up, it treats your weaponskills as having bonus TP. This can be very useful, but generally, isn't extremely essential.

### Subjob selections

Warrior is in a position many other FFXI jobs are, being, that it only has a few Subjobs that are really all that great for Warrior. But with that in mind, you still have some great subjob options

1. Samurai - Samurai makes the Warrior better at everything its already doing, and is the subjob of choice for Great Axe, Great Sword, and Polearm users. Meditate and Store TP make it easier to use weaponskills, Hasso increases attack frequency and Strength, and Seigan and Third Eye grant tools for survival. A top choice for Warrior for sure. Does nothing for one-hand weapons though. Also don't forget Zanshin which can make up for the occasional missed attack.
2. Ninja - This is the job you sub if you plan to dual wield axes, swords, or some combination of the two. Outside of Dual Wield, you really only use this for Utsusemi to mitigate damage you take, assist in tanking, or for Monomi and Tonko for stealth options. It does nothing for Two Handed weapons, but the durability granted by Utsusemi is hard to argue with.
3. Thief - This is a special case, but can be sometimes better than Samurai. You really only gain two perks with Thief, but similar to Ninja, they are so potent that it may be worth the tradeoff. Trick Attack can be a useful tool for managing hate in a party, but moreso, Sneak Attack's power to force critical hits from behind an enemy can bring great damage and consistency to Warrior's weaponskills
4. Dancer - Not quite as durable or fast damage output as subbing Ninja, but this also grants dual wield, as well as a few abilities to restore health, remove status ailments, inflict debuffs, and generate hate. A good choice for soloing, or if you have nothing else leveled as a subjob.
5. Monk - Your last main viable subjob, it is arguably the weakest choice, but provides a nice, all around handy pool of abilities and traits that can help a warrior. Counter and HP boost help keep you alive, and Dodge can help ease the pain of using Aggressor, while Focus can be paired with it for even bigger accuracy gains, or used while Aggressor is down to keep your hit rate high. Lastly, while Warcry or Berserk are down, Boost can be used just before weaponskills to raise your attack in a pinch, and on demand. This is likely to be your low level subjob until you can unlock Samurai and get Hasso, or get access to Sneak Attack from Thief sub.

* Honorable Mention: Ranger - In the off chance that you are subbing Ranger, and have a weapon suitable to doing so, and the gear required to make this consistent, subbing Ranger can be used to decent effect and grant your Warrior access to the powerful Sidewinder weaponskill, just like a Samurai. Though Samurai have better equipment options for using Archery, and a fair bit higher skill. Still, with Aggressive Aim, and top notch gear, this may be viable for some things.
* Honorable Mention: Dragoon and Dark Knight - These aren't outright bad, but with Last Resort being a less potent Berserk, and only gaining a few base attack points, and some spells you're not going to be good at casting anyway, Dark Knight is not a great choice. Dragoon fares a bit better with an accuracy bonus, and the jump job abilities, but you're probably still better just attacking faster and having Zanshin, store TP and Meditate, having shadows and dual wield, or just hitting really hard with sneak attack weaponskills.
* Honorable Mention: Beast Master - With a lot of the same equipment selection, and skill with Axes being around the same, this is a fairly easy subjob to level. It does nothing for Parties, and does nothing for your personal sustainability, but its a great option for soloing, as charming monsters and feeding them reward biscuits will give you a help in killing more quickly. Just be weary as your pet will occasionally decharm and come after you.

### How to play Warrior

As a Warrior, you have one main priority, and one secondary priority. Your first responsibility is doing damage, and the best day to do damage is to hit things. Warriors, like any frontline job, is at its best when it is hitting things. Equip your weapon of choice, face the enemy, and let the auto-attacks go until you have the TP needed to perform a weaponskill, its not brain surgery, and its the basic loop for most physical melee damage dealing, hit things until you get 1000+ TP, then hit things harder with your weaponskill. At low levels? Stacking attack, and accuracy is your goal, and at high levels? Stacking Haste and accuracy are your goals when building TP, while Accuracy, Attack, Strength, and other damage modifiers benefit you during Weaponskilling. Careful usage of Berserk, Warcry, Sneak Attack, Meditate, Hasso, Warrior's Charge, Boost, or other such abilities can maximize your damage if used just before weaponskilling, while using Retaliation when you have hate can help you perform weaponskills and inflict damage more rapidly in general.

Your second responsibility, which won't always be expected of you, is to keep hate off your healer, or other party members. Mostly useful in the exp scene, use of Provoke, and potentially Enmity boosting gear, and damage mitigation gear will help you grab enemy attention, and not die while doing so. That said, with use of a good subjob, you can become fairly hard to down, or if your subjob is geared toward damage-dealing like Thief, you can maximize hate generation at a cost of survival tools. Generally for this role, subbing Ninja (or Samurai) and stacking haste, physical damage taken down, evasion, or high defense and vitality equipment will keep you alive best. The haste not only help your attack rate and hate retention, but also reduces the recast time on Utsusemi spells. Though if you aren't the tank and are subbing Thief, the use of Sneak and Trick Attacks can be used to ensure you don't take hate and the Tank keeps it by performing Trick attack onto a tank before a weaponskill, transferring the enmity generated by that attack onto said party member.

Don't worry too much about your character's Race, as while there are differences in stat pools, the biggest differences honestly come from Race Specific Gear selection at level 27-33, 62, and 70, but in many of those cases, there are perfectly adequate sidegrades available. That said, in terms of most popular to least popular races, its Elvaan > Galka > Mithra > Hume > Tarutaru for races, primarily for STR, HP, and DEX that the first 3 races boast, all of which Tarutaru lack, and Hume is just average in.

## Leveling up Warrior

### Level 1-37, preparing Warrior for being a subjob or main

Okay, so you just started playing Warrior, and maybe just started playing on Era. What do you do first? Well, this depends. If you started AS a warrior, you now have an Onion Sword, so make sure you're wearing it. If you started as a different job? Well, bad news, you don't have that sword, so after you changed to Warrior, its time to start punching. If this is NOT your first job, source a Bronze Axe, or a Bronze Spear. Really, Any of Hand to Hand, spear, sword, or axe, are great starting weapons. Depending on what nation you chose when you started, locate the nearest Temple Knight (T.K.) War-Warlock (W.W.) or Iron Musketeer (I.M.) and get "Signet" and get out in the field. Find enemies near the gate, check them for "Even Match" targets, and start mowing em down, gradually moving outward until you reach around level twelve. Just be careful of beastmen before level seven or eight. Now, having said that, I would recommend your first character and Warrior to be from Bastok, or San D'Oria, but any nation is honestly fine. The reason for these two depends on you, but Bastok gets you early access to a few decent Great Axes, and in the areas around Gustaberg have some really great early game equipment choices. Meanwhile, starting with San D'oria gets you some great mid-game damage dealing armor, a selection of decent spears and some good swords, as you level. Windurst still has some passable conquest point pieces, and you can always change nations, or just go to other areas, but it doesn't hurt to get a good head start on the game.

Some good pieces of gear to pick up once you're around **level 12**:

* Legionnaire's Mittens, Royal Footman's Gloves. (LV10) - These both have 3 Attack. Either are fine, but if you can find someone to craft them, the Footman's Gloves are better as when upgraded at LV15, the Legionnaire's armor gains a small amount of HP and MP, while the Footman set gains more HP at a cost of no MP
* Leaping Boots/Bounding Boots (LV7) - Off a BCNM(or Auction house) or Leaping Lizzy in South Gustaberg, these boots give you 3 DEX and 3 AGI, which, as there are few other options for foot equipment with desirable stat boosts for a long time, these are fantastic boots all the way up. But leveling is also fast so unless you're a mentor, don't worry too much about having these for your Warrior. Should you choose to get them, consider asking for help from a Thief, or waiting until you're a bit closer to 14-15 though as the lizard can be a bit rough.
* Armiger's Lace (LV9) - Also from a NM in South Gustaberg, Tococo, this neck provides 1 strength, and 1 vitality. Though it can also be sold on the Auction House. I would consider grabbing one of these since it should be reasonably easy to do even for a fresh faced LV12 Warrior.
* Cache-nez (LV1) - Not an entirely serious recommendation, however this piece has 2 enmity and some decent defense for a LV1 piece. Its a quest reward, so if you have the means from another job, or someone willing to help get you the items you need, this can be handy early game.

Congratulations on reaching level 10-12. So now what? Honestly, not much to do yet. If you have been using hand to hand, time to get an Axe or Great Axe, if you've been using a spear or sword... consider the Axe or Great axe, though you can stay with these for a bit longer. Just make sure to get an upgrade to them, a Spatha, or a Brass Spear are solid options. If you don't have the resources yet for a weapon upgrade, consider changing jobs to Monk or Thief for a bit, and level one or both of these up to level 12ish too. You'll want em for subjob use anyway, though Monk will take you farther in the early game. Now that you have gotten a new weapon (hopefully) you are gonna do two things. Watch in 'tehsocial' public linkshell for people forming EXP groups, as you want one of these to level up faster. You're at least level 10, so you can go to Valkurn Dunes with a party. But in the meantime? You don't need to sit around waiting. Off to the next area to solo! La Theine, Tahrongi, or Konschtat await, and here, you're gonna do the same thing you were already doing. Kill Easy Prey and Decent Challenge enemies, and heal when you need HP between battles. Work your way up slowly, and carefully until you can hit around level 16-18. If you've gotten a party, hopefully you're using a spear or great axe, or at least a sword or axe, and you should stick with them as long as you can. But if not, and you've made it to 16+ solo, then you're off to Valkurm solo. You're going to want to enter from Konschtat, so head back to your nation if you have to and take an outpost to Gustaberg, and go North and through the Highlands until you reach the Dunes.

If you're reading this, you didn't find a party or you're choosing to play solo, so now, you're gonna grab buffs at the moogle in the South-East of the Dunes, and sign up for Page 1 of the Individual training, and carefully, very, very carefully, begin killing Sand Lizards. The process will be slow, and it will take a while, but this is a good place to solo, and even more so if you have someone else to duo with you. Continue your way toward 22-24ish doing these and grabbing a Rabbit if you can find one reasonable to kill until you're feeling brave and confident, and if you've been using spears up until this point, grab yourself a Royal Footman's Spear. Now that you have some muscle built up, time to kill two birds with one stone. You're gonna work on Crabs now, and hopefully you have a Great Axe or Axe of some sword. You want a Crab Apron off one of these, and seeing as they should be reasonable to solo and kill, you should get one in time. I would also swap to page 3, as you're gonna kill Damselflies once you are able to take them on at Decent Challenge or Easy prey. These drop the second item you want, a Damselfly worm. Lastly once you are in the mid to upper twenties, you want to track down some Ghouls at night, or, go to Gusgen mines in Konschtat, to get your last item, the Magicked Skull. With the three in hand, a trip to Selbina will unlock your subjob. If you were lucky enough, you got most if not all of these items in an exp group, or while leveling up, and now, being almost level 30, you want to level one or both of your subjobs to 15, just for the added stats if nothing else.

Once you're in the mid 20s, its off to Qufim island (Unless you're still Partying) and with your subjob open, you should be doing better now. Same deal in general, get page 1 here, and begin killing Crabs, and grab an occasional Worm to finish your page. Your short term goal is to hit 30. Why 30? a lot of reasons really, some equipment upgrades, and possibly opening other subjobs. So keep working at your level slowly, and once you're there, time for a few detours.

Gear to look at now that you're around **level 30**:

* Guerilla Gloves (LV13) - These should be pretty easy, off a timed spawn Quadav over in Palborough mines that is level 17ish. These give some HP and accuracy, so they're a sidegrade to the LV15 upgraded conquest point gloves
* Bastokan/Republic Subligar (LV25) - Upgraded from the LV20 Conquest legs from Bastok, these give Attack and Ranged Attack, and like the gloves, and Bounding Boots, theres little else for a LONG time so getting one of these is a great option for damage dealers
* Emperor/Empress Hairpin (LV24) - Off another BCNM, or Valkurm Emperor, with some work, you should be able to kill it around level 30, especially if you can manage to unlock and level Dancer to 15+. This drops your HP a bit, but gives you 10 evasion, and the same 3 DEX/AGI as Bounding boots, so get used to wearing this for a long while.
* A new Axe, Sword, Centurion's Axe, or a Royal Squire Halberd (Varies) - You should have a new weapon every 10-ish levels. If you're been using Spears and are from San d'Oria, you're still in luck, as if you have been ranking up on the side, you can now get a perfect level 30 polearm. Or if you're Rank 4 from Bastok, you can get a Centurion Axe. Both these weapons can also be upgraded to a level 34 form if you can find a good crafter to do so. As for good swords and axes, Warrior's Axe, and Centurion's Sword are fantastic choices.
* RSE Body (Hume, Mithra, Taru, Elvaan, LV33) - Sorry Galka players, your RSE body is built for being a mage, for Humes, Mithras, and Tarutaru, this piece comes with some nice defensive stats and HP. Elvaan skirt by with a little DEX, but still not a bad piece to wear.
* RSE Feet (Mithra, Tarutaru, LV29) - If you're either of these, go ahead and get these boots with nice HP/STR. Otherwise? Stick with Bounding Boots, or whatever footwear you may have. Humes get 3 AGI and 4HP, but their boots are much better for mages, so only wear em if you didn't get Bounding Boots
* RSE Hands (Hume, Tarutaru, LV27) - Hume and Taru gloves grant a nice boost to HP, and STR, with Hume Gloves granting a nice amount of Dex too. Elvaan gauntlets give some DEX, but you're better with Gurerilla Gloves
* RSE Legs (Tarutaru, Elvaan LV31) - A few points of HP and DEX for elvaans, and yet more STR and HP for Tarutaru. A sidegrade option to the Bastok Subligars
* Gigas Bracelets (LV30) - Not actually a great option, more HP and STR, but if you're a Galka, Mithra or Elvaan and want to go all in on melee, these are an option. Just be warned, the reduction of DEX makes these worse options for Hume and Tarutaru players than the RSE hands.
* Tiger Stole (LV24) - Quested, gotten from doing various turn ins of hides/skins in Southern Sandoria. +5 attack is great for a job like Warrior, and benefits most weaponskills you're gonna be using.
* Peacock Charm/Amulet (LV33) - Another BCNM or NM camp drop, but this is another "Get it, wear it basically forever" pieces. Off Argus in Maze of Shakrami, you're gonna need some help, or to just buy one, but if you have it already, time to wear it.
* Fang/Spike necklace (LV21) - 2/3 STR and DEX at a cost of MND that you're not using anyway, Crafted, or get it off the AH, this is better for one hit weapon skills than multihit, but, if you can get it, its a fine piece to wear for a while.
* Traveler's Mantle (LV12) - This or the LV21 Night Cape are basically the only good capes for a while.

Now that we have some upgrades to carry us up, its time to push that last little bit toward 37. We can make use of Dancer, Samurai, or stay the course with Monk and Thief. Ninja is also on the table, but due to the difficulty of getting the scroll for "Utsusemi Ni" and limited use of just using Utsusemi Ichi, probably better to shelf that for now. Back to Qufim we go, working on Page 3 or 4, Pugils and Crabs, and working our way toward 40ish. At some point, its perfectly reasonable to change to Page 5 and try for that page, which includes Gigas, and Acrophies, but as usual, its better to try and find an EXP party in tehsocial. Once you outgrow Qufim while soloing, your next options are to peek around in Delkfutt Tower (though be warned, you're in for a ten minute cutscene upon entry to the tower) or, head out to Sauromugue Champaign, and track down the Weapon family monsters along the western fringe of the map, and begin killing them. Just be careful if Blighting Brand spawns, and tell some high level mage friends in case they want the Earring, to come kill it and let you have your safe EXP camp again. And remember, check the monsters you're about to fight, so you don't get got. At this point, I would be wearing the Emperess hairpin, Guerilla Gloves, RSE body, RSE hands, Bastokan Subligar, Peacock Amulet, and whatever else I could scrounge up.

### Level 38-70+, Going all in.

Still with me? Great! Time to dig in deep! Now that you're approaching level 40, hopefully you have some of the gear from the above two lists. If you've been getting parties, keep sticking with em, no sense making life hard on yourself. If you hit 50 and need to do levelcaps? Ask for help, you should be able to get the first, then with a quick level to 51, to do the second, and third and have a total levelcap of 65. If you're soloing or STILL soloing, well, assuming you hit around level 40, you're probably able to kill Opo-Opo in Yuhtunga at the outpost. If not? Exploring around East Altepa, Korraloka Tunnel, or maybe some tigers out in Battalia Downs will work. Your new solo goal is to aim for 46 and go to Zi'Tah and begin (carefully) doing pages, preferably, while subbing Dancer, until around 56ish. You can stretch that a bit further probably to go to 60 if you want, but by that point, you're gonna consider moving to quicksand caves for more pages and more levels. It takes a while, but you can 100% solo to levelcap, assuming you don't have levelcaps in the way. And same rules as usual apply, get some occasional gear upgrades, and try to keep weapons within 10 levels of your current job level. Though honestly, its entirely possible to work with what you've had up to this point without too much trouble. Speaking of equipment, you have a nice huge selection of great pieces to wear on your way up to levelcap!

Gear to look for now that you're around **level 60+**:

* Razor Axe (LV40) - Your Artifact weapon, and its honestly just a good axe, with both STR and DEX and decent damage. If you've been using axes, this one should feel great, and if you happened to have gotten a Warrior Axe or two, this is a perfect upgrade from those LV32 ones! And if you want a better replacement to these in around ten levels, track down a Viking Axe or two for 48
* Sniper's Rings (LV40) - Crafted, big bump of accuracy, get em off the auction house.
* Ecphoria Ring (LV49) - Not quite as good as a Sniper Ring, but it does have Store TP, and it can be hunted off Skogs Fru in East Ronfaure (S).
* Royal Knight's Chainmail - If you've been working on your rank in San d'Oria, and have a good amount of points saved up, this isn't bad. Its not as good as any body below this, but its also fine and nobody is going to bat an eye if you show up in it for a while.
* Scorpion Harness/+1 (LV57) - Another piece that you can get and just wear going forward and feel pretty good. Its got a big buff to accuracy, and evasion, and looks pretty nice too, so if you can't afford a Haubergeon, don't feel bad, this is a close second place that a ton of jobs can use!
* Haubergeon/+1 (LV59) - And this piece, is the goal of many a damage dealer. Ninja, Warrior, Paladin, Dark Knight, Samurai, and Beast Master can all wear this, and it is awesome. 5 STR and DEX, and 10 attack and accuracy, coupled with some good DEF. If you can get the +1 and augment it on Era with Axe or Great Axe skill, its a top tier piece, though, there are still arguably better options, but nobody is going to call you a bad warrior if you're wearing one of these most of the time! These can be expensive though so don't worry if you need to wait on getting one.
* Byrnie (LV60) - Sidegrade to Haubergeon, generally Haubergeon is better, as this lacks DEX and has less STR, but its huge attack bonus makes it a still pretty decent piece.
* Sipahi Jawshan (LV59) - Not quite as good as your Haubergeon, but a valid sidegrade if you can somehow source one. The lack of accuracy and Dexterity hurts, but with your bread and butter weaponskills, Vorpal Blade, Raging Rush, and Rampage on the horrizon and approaching fast, the crit bonus and STR equal to Haubergeon make it an attractive potential weaponskill piece.
* Fighter's Lorica (LV60) - Not great honestly, however, decent for using with Provoke or Warcry macros to generate more hate. And as part of your Artifact, you're probably going to get this anyway at some point
* Fighter's Mufflers (LV54) - If you're a Hume or Taru, these aren't as flashy or great as they could be. If you're anything else, these can be worn opposite the Guerilla gloves, and as an upgrade over Gigas Bracelets. They're also not too bad when using a one-handed weapon and shield.
* Pallas' Bracelets (LV60) - Or you can get these you madman, 9 STR is a lot more than 4 from your Mufflers, but you also lose out on 5 dex, so it will depend on you. Check the AH or get some friends to help you get these
* Fighter's Cuisses (LV58) - If you're tired of wearing a Subligar, or just want to actually have a TP and weaponskill set, here is your upgrade finally. 3 accuracy is great, but careful of the hate generation!
* Royal Knight's Breeches (LV55) - And here is your sidegrade/upgrade from the Subligar wholesale, its also from San d'Oria conquest rewards. 2 STR, DEX, and 3 attack are good for a long while for Warrior.
* Royal Knight's Mufflers (LV55) - This is a sidegrade/upgrade to your Guerilla Gloves, same place as the other Royal Knight pieces.
* Fighter's Calligae (LV52) - Your Artifact boots, these are decent. Not the best, but they add 1% more double attack, and that means more TP, and more weaponskill damage occasionally. Its not a big upgrade, but you can fulltime these for a while.
* Voyager Sallet (LV41) - You're probably not getting this, 3 str, 4 dex, is HUGE, but its from Carmine Dobsonfly, halfway through Chains of Promathia, 24 hour spawn, multiple monsters, but by the off chance you have one of these already, wear it. its awesome. And wear that Raja's Ring while you're at it!
* Walkure/Valkryie Mask (LV43) - These are more reasonable, and offer nice little bumps to attack in the head slot. Check the AH, or farm for one off the Quadav NM that drops Valkryie mask.
* Patroclus's Helm (LV60) - This is much more reasonable than Voyager Sallet, and basically as good, you get 2% Haste, 2 STR, and -5 Enmity which is great to offset some of the Fighter's gear you may be wearing. If you can get two friends to kill Biast for you, you might be able to get this cool helmet!
* Fang/Spike Earrings (LV55) - Crafted, gives +attack and -Eva, Wear a pair for a good while.
* Amemet Mantle /+1 (LV61) - Some STR and a bunch of attack, this is a bread and butter piece and you're gonna wear it until you can get an upgrade. Its perfectly suitable at 75 even.
* Headlong Belt (LV43) - Your first Haste Belt, cheap, easy, get it off the AH, or ask someone to check and kill ChonChon for you.
* Velocious Belt (LV55) - A better haste belt, twice as good, but while not camped as hard as retail was, its still gonna be hard to track down, and the low drop rate can be discouraging. One or two level 75 players should be able to kill King Arthro before he rages easily.
* Virtuoso Belt (LV54) - 12 accuracy and 4 attack make this fantastic for weaponskilling and great if you don't have a haste belt.
* Lifebelt (LV48) - Not as good as Virtuoso belt, 10 accuracy and can be traded or sold, so its easier to get.
* Potent Belt (LV60) - 8 accuracy, 3 STR, Virtuoso is probably better, but this is also a great weaponskill belt if you can get it off the auction house, or have points for it saved up.
* Chivalrous Chain (LV60) - Not better than Peacock Amulet, but 5 accuracy, 1 Store TP, and 3 STR make it a pretty good neck none the less!
* Lava and Kusha's Rings (LV55) - Grab em both, and they outperform a pair of Sniper Rings and their +1s. You still need help like for most items on this list, or a high level character, but you're getting 12 accuracy, 6 attack from these.
* Gigant Axe (LV49) - Great damage, and 4 STR make this an attractive great axe and will work good for Raging Rush. Its also from the Crawler's Nest chest, so getting a key for that and making a few trys isn't a bad idea. And better still, if you can find a crafter, they can upgrade it into a Colossal Axe at level 64 for just a fire crystal and a Steel Ingot! Otherwise, any other great axe with decent stats, good Axe, Wise Wizard Anelace, or other good weapons will work for you at this point.

Assuming you can get a few pieces on the list above, you should be in a good place to make the push up toward 70, doing your limit breaks along the way, and partying or soloing. By now, if you haven't, it would be a great idea to go level all your subjobs to 37 for your Warrior, so you can just pick the one you want at any given time, and just focus on that last climb. Odds are by now, you're intimately familiar with Valkurm Dunes, and maybe with partying in Garliage Citadel, Qufim Island, Yuhtunga Jungle, East Ronfaure (S), and maybe even into Wajaom Woodlands and Bhaflau Thickets. If you're getting parties for the later two, get as much accuracy and attack gear from the above list as you can, and either rock your Axe, Great Axe, or get polearm up and hope you can get Pentathrust Weaponskill, it will make you feel that much more powerful on birds, though I think you need to be near cap skill at 60 or 62 to get it. If you're still looking for solo opportunities at this point, then you're gonna be killing monsters in Western Altepa Desert, and once you squeak toward level 68, you can probably tackle some monsters in Ro'maeve, or Cape Terrigan. If those are a bit too big still, the lower half of The Boyhada Tree, and the entrances to Kuftal Tunnel offer you some softer targets that should work just fine. Once you hit 70, Ro'maeve and Cape Terrigan pages should be pretty reasonable though. If Warrior is your first job, its also time to prepare for your Maat fight. Honestly, its one of the easier fights, you stack up in your best damage dealing gear, get an Icarus Wing or sub Samurai and meditate to 3000TP outside, go in, pop mighty strikes, berserk, retaliator, warcry, Aggressor and let him have it with Raging Rush, and if you still have an Icarus Wing, pop it now, and hit him again and he should be done before you are. Ask a thief to get you a test off either Orcs in Davoi, or if you want to make it worth their while, talk them into going to Quicksand caves since the Anticans drop Darksteel Ore there. With that out of the way, and the ability to push to 75, its all gravy here, get parties or solo wherever you feel like, and get ready to aim for the career goal pieces below, as well as working on meriting, and playing endgame content (if people take you on Warrior that is.)

Don't forget to take some detours to skill up, unlock Steel Cyclone, or other quested weapon skills by the way, or just to start gearing up your next job!

## Endgame, Now what?

What do you mean 'Now what?' Well, the tedious fun begins! This is the phase where we begin shopping around for gear upgrades, doing events (if people will bring you on warrior) and filling out your gearsets for optimum performance and taste. But first, we need to get you cleaned up a bit so you don't look like a total mess out there! Go cash in some of your Imperial standing (You do have some, right? You need about 20,000) and **get your Walahra Turban**! Next, lets hit up the Auction house and get some must-have pieces!

**Auction House shopping list:**

* Dusk Gloves/Dusk Ledelsens (LV72) - These are part of the foundation of your starter haste build. Theres more out there, but for now, we're slumming it! That said, if you can't find the dusk boots, wear your AF boots (for now.)
* Haubergeon/Hauberk - Same as before, but if you've been putting off getting one, now is the time to get it!
* Pallas/**Alkyoneus bracelets** - Gonna need a pair of these for weaponskilling
* Unicorn Leggings (or Marine M/F Boots, LV62-) - Great for weaponskilling until you can bag better, Unicorn feet should be pretty cheap unless you go for the high quality. They can also double as intermittent haste boots if you really don't want to wear Dusk feet for now
* Dusk Trousers (LV72) - You can get by with the San d'Orian conquest point legs for a while, but these will be better. Though don't worry too hard about these, since your goal is to get better pants than these anyway! (Like Hecatomb Subligar!)
* Barone Cosciales (LV70) - Better for Dragoon, and an upgrade to the conquest pants, but they can be scarce or expensive.
* **Hermes' Sandals** (LV70) - Not really urgent, but you will want a pair of these if you see them on the AH, its always helpful during timed events to be able to run around faster!
* Barone Gambieras (LV70) - Not bad boots, like the Barone legs, these are great for weaponskilling, but, there are other, cheaper, better options. Get em if you want!
* Fowling Earring (LV70) - Should be reasonably priced, and with 3 accuracy and 1 STR, this is a good early earring. If you have another Fang, Spike, or Coral Earring, wear it opposite this for now,
* Cerberus Mantle (LV75) - Upgrade to Amemet mantle, sidegrade to Amemet +1, if you've embraced wearing your AF and using provoke to grab hate and/or tank, then this is all the more useful, otherwise, stick to Amemet
* Forager's Mantle (LV71) - Its An Amemet+1 true upgrade, no hate shenanigans, you just get 1 more STR, at the cost of no Ranged Attack. But being a Warrior, you don't usually need Ranged Attack.
* Atilla's Earring (LV70) - This is a maybe, but if you're subbing samurai and need a bit more Store TP, its certainly an option.
* Flame Ring (LV75) - Eeeeeeh... If you need STR right now and are fine giving up the Lava/Kusha combo, this is good, but you're not gonna need it if you hunt a Sortie Ring and get Raja's Ring, so maybe think about it.
* Warwolf Belt (LV75) - If you're tripping all over all that money you have? Yeah, get one of these. Otherwise, spend some Kindred seals and get one as a drop.
* Berserker Axe (LV69) - This is great, if you can find one on the Auctionhouse, and afford it, this will last you until the best 3-4 great axes out there. Its raw damage rating rivals the relic and mythic axes so you can wear this for a while!
* Engetsuto (LV70) - Somewhat uncommon, and strong spear for pentathrust spamming on birds. You may need a crafter to make one, but theres not much better for spears for warrior.
* Martial Bhuj (LV72) - Relatively cheap, and if you're the sort to sub Thief, and use steel cyclone, this is a GREAT choice for your main greataxe.
* Maneater, Woodvile Axe, Iron Ram Pick (LV 71-75) - All are fantastic axe choices for main or offhand respectively. Can't go wrong with any of these.

Also, keep an eye out for some Bazaar icons, or ask in TehSocial, or on the Era Discord's Bazaar channel for any of the following goodies.

**Bazaar shopping list:**

* Foolkiller (LV72) - This is a nice axe. Its probably a hair above or below Berserker Axe, but on paper? It looks nice, and will probably be more consistent with Raging Rush, and King's Justice.
* Kirin Osode (LV75) - Sidegrade to Haubergeon, better for Steel Cyclone though, and if you can't find a Haubergeon and can find one of these cheap, wear it during WS and a Scorp Harness during TP for now.
* Hachiryu Haidate (LV75) - If you can manage to find a pair of these, and can afford them, snap em up, and your weaponskill legs are basically covered forever.
* Organics (LV75) - Best sword you can find for Vorpal blade, and looks pretty good too!
* Juggernaut (LV70) - A top tier Axe, but expensive, and insanely rare, don't worry too much about getting one, as theres a LOT of good axes. This can be sold on the Auctionhouse unlike the others on this list, but its so rare its not likely to be there.

With these noted and explored, time to begin hunting some odds and ends!

**Notorious Monster loot hunting list:**

* Bomb Core (LV63) - Big buff to attack in a slot where you don't have much else going on, nice!
* Sortie Ring (LV75) - This is a secret that so many people miss out on, great for weaponskilling with 4 strength and 2 attack, and -1 enmity. This will slightly outperform a Flame Ring, but underperforms a Raja's Ring. It also is probably close to a Ulthalaam's Ring outside of Assaults and Salvage. Its also a really easy NM and decently common drop, so this is great all around!
* Joyeuse (LV70) - A great sword for onehanding or offhanding, since its damage is reasonable and it has a frequent rate of multi-attacking which makes it great at generating TP nice and fast. Carybdis isn't an easy fight, but with a Red Mage friend or two subbing ninja, it shouldn't be too hard to get one.
* Jelly Ring (LV63) - Paired with other damage reducing gear, this is handy when tanking, but since Tanking is your secondary function, this is only getting a quick mention because of how easy it is to get.
* Rutter Sabatons (LV67) - These are a nice pair of weaponskilling boots until you can get better. Don't mind the slow on them, you're only wearing them while knocking something into next week, and with 5 attack, 3 STR, and some VIT, they edge out the competition on your weaponskill options.

And with these squared away, its time to look at events, gear options from them that you want, and what your goals in each category should be as a Warrior, and what you do in each event!

### Warriors in Dynamis

Dynamis on Era is a mixed bag. Its not run very true to retail due to the prevalence of solo blackmage currency farmers, and not having to pay for entry or wait before re-entry. That said, much of Dynamis as a whole is pulling statues, and killing beastmen that spawn from them, and Warrior is generally good at these things! If you have a group of 4-6 players, this is an event where you can begin to flex and shine since enemies aren't too difficult. Its probably best to sub Ninja or Samurai here, but that all depends on your group, and you're just going to be doing what you did leveling up, hitting things and making them dead. For your efforts? In the first wave of dynamis areas, you can get only one piece potentially worth wearing, your Warrior's Mufflers from Dynamis Jeuno, which grant some VIT, Enmity, and 12 attack points. They're no Pallas bracelets, but they'll do really well for a good while, especially with Berserk down and a bit nicer for weaponskills like Rampage and Vorpal Blade. After you get your four clears, you get your next piece, which, if you don't have Hecatomb, Ares, Aurum, Byakko or Hachiryu legs, the Warrior's Cuisses are your new fulltime legs. The double attack increases TP building, the STR is great for weaponskills, hard to beat. Your Lorica isn't bad, with 10 attack, but with Haubergeon, and so many other options by this point, its hard to make a case for it. If you can get through some of Chains of Promathia and get to the Dreamworld Dynamis areas, you can snag an awesome little waist in the Warrior's Stone which with its 7 accuracy and 5 STR, is probably on par with Warwolf Belt for weaponskilling. Besides that, if you want to go through the nightmare of unlocking Dynamis Tavnazia and farming there, you can get the Hydra Haubert set which is some of the most +enmity armor in the game. For collecting -1 pieces for upgrading your relic, your hands and legs net you 1 more VIT, STR, 2 more attack, and a few points of HP. Otherwise, not really worth upgrading anything else. If you're lucky along the way, you might be able to get a Relic Bhuj, or Relic Claymore, and begin down the road to earn a Bravura, or Ragnarok, but those are far more distant, lofty goals, so don't stress too hard over it right now.

**Things to pick up in Dynamis:**

1. Warrior's Mufflers - As mentioned, Attack and Vitality, nice.
2. Warrior's Cuisses - Strength and double attack, good to have!
3. Warrior's Stone - Strength and Accuracy, good stuff!

### Warriors in Sky

So you've gotten Dynamis access, and then you made your way through Rise of the Zilart and got up to Ru'Aun Gardens? Awesome, a whole world of gamechanging gear is available to you now. The problem however, is now everything is really, REALLY mean up here, and to get any of the good stuff, you gotta play whack-a-mole and farm up popsets for each of the Skygods. But you're a Warrior, so you know what your job is, whats expected of you, mash things, and keep enemies off the healers if somehow that happens. You're still probably shackled to subbing Samurai, or Ninja, and you're not just gonna be hammering away at every enemy anymore. No, sadly, this is the start of content where feeding enemies TP is a bad thing and can result in your party wiping. What do you do? If you have to, sit on the side, patiently using Meditate, and maybe throw a tomahawk in from time to time if the enemy has special defenses. At least Genbu and outside of their limited ability, Seiryu and Suzaku, are probably okay to hit sometimes. Okay, Genbu is pretty okay to just hit a lot in general. So what do we get out of all of this? Honestly, a petty nice gear makeover for the most part! Virtually every one of the big five drops something nice for you across the board, depending on what you want to do, including upgrades should you want to tank, deal damage, or use longbows!

**Things to pick up in Sky:**

1. **Byakko's Haidate** - 5% haste and 15 DEX, this is the stuff of dreams. This is the most important piece in sky, and with your Dusk hands, feet, Velocious belt, and Walahra Turban, you're sitting pretty at 21% haste!
2. Byakko's Axe - A point less damage than Berserker's axe, but with some attack, this is a minor upgrade you likely won't notice much difference with, but an upgrade none the less!
3. Neptunal Abjuration: Hands - Used to uncurse and obtain Hecatomb Mitts, which are like Pallas Bracelets that sacrifice 2 STR for 9 DEX (erasing the -5 dex and giving +4) or if you +1 em, add another point of each. These are a sidegrade/upgrade to Pallas, and minor downgrade to Alkyoneus's bracelets.
4. Neptunal Abjuration: Feet - Used to uncurse the Hecatomb Leggings, and like the mitts, its a nice 6 STR and 3 DEX, which make these some of the best weaponskilling feet for Warrior bar-none. If you need the attack, you can use Rutters, but you can get attack buffs from food and party members, so STR and DEX are just awesome for Rampage and Raging Rush!
5. Neptunal Abjuration: Body - For the Hecatomb harness, which is awesome. 12 STR and 10 accuracy is hard to beat. That said... Kirin Osode is almost as good with 10 STR and 10 DEX, Haruberk and Haubergeon also have a big bump to attack, and there are other bodies that just do more for you. If you get it? Enjoy it, it may end up being your go to weaponskilling body for a looooong while! But don't lose sleep over it if you don't get it, since Warrior is spoiled for choice in the body category
6. Genbu's Kabuto - This has a monstrous 15 VIT and water resistance, so its great for mitigating damage, or decent for Steel Cyclone.
7. Kirin's Osode - If you don't have one already and one drops, see if they'll let you have it.

* Honorable Mention: Suppanomimi - This is arguably the best earring to choose if you get a group to do Divine Might. While Bushinomimi may look enticing with its 2 STR, there are just other earrings with 2 STR out there. There is nothing else that you could use when dual wielding that will even come close to this, because your other ear is going to be a Brutal Earring once you get one, all the time, forever, no exceptions.

### Warriors in Assault

This is another good event for you. Granted its more focused around smaller groups and farming points, and not every assault is suited to physical damage dealers, none the less, a lot of this event is a time attack of killing level 75ish monsters. Sadly, most of the equipment you can earn from farming points consists of things like the Chivalrous Chain, Potent belt, and similar, things you can buy off the Auction house. Theres also the Amir set, but as most of it is strictly Attack and evasion gear, you can already buy pieces that generally give you as much or more, or earn them from other events. That said, Amir boots with 6 attack and 5 accuracy aren't outright bad, but again, you have plenty of other options such as Rutter Sabatons that won't require upward of three weeks of grind for one piece. No, where Assault shines for Warrior is the Nyzul Island event and drops. Here you are again tasked with time attacking various monsters, but its a random generated objective every floor, from killing just one enemy, a handful of them, all of them, a boss (every floor that is a multiple of 20) or clicking on runic lamps and meeting their specific objective. Inside Nyzul, you can obtain a Vigil weapon, which for Warrior is the Sturdy Axe, and getting this will let you unlock King's Justice, a weaponskill that is generally more consistent than Raging Rush, so this is very worth obtaining. Further, from bosses, you have a chance to earn the stellar Askar set, and honestly? You want most of this set. As for how to run the event? Most of the time, four or five damage dealers, and one or two healers just spread out and mow things down, and your goal is to complete 5 floors then exit per run. that means you need about the same amount of time to unlock all floors, as you do to get a single piece of other assault gear, assuming both are successes every time.

**Things to pick up in Assault:**

1. Sturdy Axe - A fairly generic greataxe, but this unlocks King's Justice, which is basically a no-nonsense version of Raging Rush, trading the chance to critical hlt for random spike damage, for just a higher base damage floor and better damage consistency.
2. **Askar Korazin** -This is a career piece. Having 5 Strength and 12 attack makes it a reasonable weaponskilling body in its own right, however, better still, it also has 2% Double Attack, and 5 Store TP, making this arguably the best body for building TP, and not bad at all for weaponskilling to raise your odds of spike damage during a weaponskill. Its off floor 80 boss, good luck!
3. Askar Zucchetto - 4% haste, 4 STR, 4 DEX, 4 VIT, its a sidegrade to your Walahra turban, still nice to wear if you want some better damage over time, and not too bad a weaponskilling head, but there are much, much better. Floor 100 Boss
4. Askar Manopolas - 2% haste, 5 DEX, 8 evasion, not better than Dusk Gloves, but if you just can't take wearing them anymore, these are okay. Floor 60 boss.
5. Askar Gambieras - Reduced damage, 3 str, and some hate, not too bad for tanking, but the presence of MP on these means they're actually better for Paladin. Still, if they drop and nobody wants em and you're not wearing anything better, go for it, Floor 20 boss.
6. Askar Dirs - some accuracy, some attack, some dex. These don't actually do much for you and are worse in general than your relic legs, but if you're still wearing some other random crap leg armor or AF, this is a fine upgrade. Floor 40 boss

* Honorable Mention: **Perdu Voulge** - A side-effect of doing normal assaults is ranking up, and after ranking up, if you have a healthy stockpile of Imperial Standing points, you can get this, the second or third best great axe out there. Very unassuming out of the gate, its like Maneater in that its high damage (96!) and its hidden bonuses to accuracy and attack are active below 1000TP and during weaponskill. This outshines the Berserker Axe, and dethrones both Byakko Axe, and Foolkiller! Not a bad perk of helping people clear some assaults, or farming for your own Chivalrous Chain and Potent Belt!

### Warriors hunting HNMs

Another mixed bag, this is going to be about the same as doing Sky, where sometimes you're not allowed to do much but build TP and drop an occasional weaponskill. A shame really, since there are a LOT of nice pieces of equipment to be gotten from the various big HNM kings that will have your mouth watering! Primarily there are about a dozen HNMs worth a linkshell's time. Dark Ixion, King Vinegarroon, Jormungand, Tiamat, Vrtra, Adamantoise/Aspidochelone and Medusa, all of which drop nothing of consequence to a Warrior, and then we have the ones you want to be a part of. Fafnir/Niddhogg, Overlord Bakgodek, Behemoth/King Behemoth, Gurfurlur the Menacing, Cerberus, Gulool Ja Ja, and Sand Worm are the ones you're interested in. Though the ones you're allowed to beat up on are going to be scarce, you can probably whack away at Aspidochelone and Adamantoise, Dark Ixion is a maybe, Bakgodek, an the rest will depend on what your group thinks. Theres also Lord Asag who drops some goodies for Paladin and Warrior.

**Things to pick up from HNMs:**

1. **Earthen Abjuration: Body** - This is used to make the Adaman Hauberk, a monstrously good body giving big boosts to Accuracy, Attack, Strength, and Dexterity. Its like wearing two Haubergeons, and is just a great piece you can full time until you get an Aurum or Askar body. Nidhogg Has it.
2. **Neptunal Abjuration: Head** - Hecatomb Cap, 11 STR and 5 DEX are no joke. From Fafnir
3. **Gnadbhods Helm** - Gurfurlur has this, and its competition for the best weaponskilling head against Hecatomb Cap. It has only 6 STR, but the 8 attack is really, really attractive.
4. **Neptunal Abjuration: Legs** - Hecatomb subligar has no STR, but it does have 20 attack and 8 Dex, making this a great pair of legs for Rampage and Raging Rush. Nidhogg has this too.
5. **Defending Ring** - Mostly here for the prestige rather than it actually helping you do a Warrior's Job better. This ring just makes you take 10% less damage, no big deal, right? Well, I shouldn't have to explain why this is huge or good should you take hate. Particularly when Warrior and Paladin have the best selection at damage reduction armor in the game. Paired with Valhalla head, body, Askar feet, Jelly Ring, and if things really go sideways, an Earth Staff, and you can expect to reduce most incoming damage by around half! But this is a luxury piece for "much later" off King Behemoth, the most contested NM on Era.
6. Ridill - Fafnir has this rare sword that acts like an upgraded Joyeuse, with higher base damage and chance to attack 2 or 3 times, great for offhanding when using a good Axe, or mainhand when offhanding a Joyeuse for Vorpal Blade spamming.
7. Earthen Abjuration: Hands - Sadly most of the rest of the Adaman set isn't stellar, this piece however is pretty good, granting 10 attack and 4 accuracy, but with Spiked Finger Gauntlets, Warrior's Mufflers, Tarasque Mitts, and other such gloves, these are just decent. Also off Fafnir
8. Barbarossa's Zerehs - Not as good as Byakko's Haidate, but may be easier to get. If they drop, try for em, since they would work until you get Byakko's haidate. Get em off Gurfurlur the Menacing.
9. Juggernaut - Pray to the RNG gods and maybe Bakgodek will drop you one of these. Decent damage, 30 attack, and 3 STR.
10. Algol - If you're gonna be using a greatsword and not making a Ragnarok, this is probably the one to get. High damage, and triple attack on it make this attractive for sure! Cerberus has this.

### Warriors in Salvage

Back to an event were you can strive, hope you've been running Assaults or the Goblin Mafia to earn points for Salvage Permits. This is where some of the best, of the very best pieces come from, so you're gonna work for them. Only problem is since this event usually favors small groups and Monks are preferred, you might have to make a serious case to get brought to this event. Its a lot more of mashing enemies and occasional bosses and hoping for equipment drops! From this, you want the pieces to make Ares set. Although having said that, there are multiple pieces that compete with Ares pieces, so Instead I am going to list the Ares pieces and other pieces that are nearly on par with them for Warrior. This is not to say 'don't do salvage' so much as tell you that you don't need to do salvage to be a good warrior! I personally wouldn't wear most Ares pieces on Warrior most of the time anyway.

1. Ares Mask (12 Accuracy, 12 Attack) - Hecatomb Cap (11 STR, 5 DEX. These stats equal to 7 attack and 3 accuracy on top of weaponskill mods for 2-hand weapons, and 5 attack 2 accuracy for 1-handers) Gnadbhod's Helm (6 STR, 8 Attack. The 6 STR here is equal to an added 4 attack to the 8 already present for 12 when using a 2-hand weapon.) Optical Hat (10 accuracy, 10 ranged accuracy, 10 evasion, if you need accuracy, this is close enough)
2. Ares' Cuirass (12 STR, 12 VIT, 24 Attack) - Adaman Hauberk (10 STR, 10 DEX, 15 Attack, 15 accuracy. For Raging Rush and King's Justice, theres very little contest, 3 attack and 2 str for 10 dex and 21 accuracy. For Steel Cyclone, Ares wins) Hecatomb Harness (12 STR, 10 accuracy. If you don't need the attack, and do need the accuracy, then Hecatomb will do you well. Since Warrior already has a lot of attack and Berserk, you may actually need the accuracy more) Askar Korazin (5 STR, 12 Attack, 2% Double Attack, 5 Store TP. This is more of a gamble, or dependent on your build, but you may be able to weaponskill more frequently with occasional spikes higher than Ares)
3. Ares' Gauntlets (4 STR, 4 VIT, 10 Accuracy) - Adaman Mufflers (4 Accuracy, 10 Attack. If you need attack, these will outperform Ares) Alkyoneus Bracelets (11 STR, -6 DEX, -6 AGI. If you need STR, these and Hecatomb blow Ares out of the water) Hachiryu Kote (10 DEX, 5 Accuracy. If you're using Rampage or Raging rush, the dexterity may do more for your crit rate than 4 STR for the damage) Hecatomb Mitts +1 (8 STR, 5 DEX. Same deal as Alkyoneus bracelets)
4. Ares' Flanchard (6 STR, 6 DEX, 2% Double Attack) - Warrior's Cuisses (5 STR, 1% Double Attack. The +1 raises the STR by 1, so it comes down to 6 DEX and 1 Double Attack difference, not groundbreaking, Ares is better, but not night and day better) Byakko Haidate (15 DEX. All this DEX is huge for Raging Rush and Rampage if aiming for Crit Rate.) Aurum Cuisses (4 STR. 4 VIT, 7 Accuracy, -4 Attack. These win if you need accuracy, but probably slightly worse for spontaneous Steel Cyclones.) Hecatomb Subligar (8 Dex. 20 Attack, These do awesome things for Raging Rush, Rampage, and even King's Justice. Ares will win occasionally due to double attack procs or if you have maxed attack) Hachiryu Haidate (10 STR, 5 Attack. These are just going to hit like a truck all the time, double attack or not.)
5. Ares' Sollerets (7 Accuracy, 7 Attack) - Hecatomb Leggings (6 STR, 3 DEX. If you have accuracy and attack covered, these win, and these win when using Steel Cyclone too) Aurum Sabatons (5 accuracy, 5 attack, 3 DEX, these are a bit behind Ares, but increase crit chance a bit by stacking dexterity, and you're gonna want these anyway for the 2% haste on them!) Rutter Sabatons (3 STR, 2 VIT, 5 attack. These win for Steel Cyclone) Amir Boots (6 Accuracy, 5 Attack. 1 less accuracy and 2 less attack won't ruin your build, just like Aurum, they're close enough)

So with those in mind, If you want Ares gear, it is fantastic, no questions, but if its too much work or you can't get a group, you can generally get pretty close running other events!

### Warriors in Zeni Notorious Monster content

Mixed bag again. Some stuff? Sub Nin or Sam and Zerg it down safely, other stuff, sub Thief and suckerpunch things in the back. Beyond that? Don't be surprised if you're benched or bringing another job. Just the nature of the beast I am afraid. As for goodies? Theres some weapons, and some armor. You're able to get Aurum, Hachiryu, and a weapon or two here. You may also be able to pick up a Fire Bomblet while in Halvung doing ZNMs or HNMs which is like a Bomb Core, but trades 6 of its 12 attack for 6 accuracy!

**Things to pick up off ZNMs:**

1. **Hachiryu Haidate** - If you're trying to max STR and Attack, this is a must. Get it off Tier IV ZNM Sarameya
2. **Aurum Sabatons** - If you've been sick of wearing Dusk boots and don't have +1 dusk or unicorn feet, your Prayers have been answered with these, 2% haste, attack, and accuracy make these wonderful. Better, they drop off 2 different Tier III ZNMs!
3. Aurum Cuirass - Its a sidegrade to Askar and much more work to get, off of Tyger, but with a bunch of attack, and STR, and more Store TP, its a suitable fulltime body until you can get an Askar and Adaman set.
4. Foolkiller - Probably a bit better than Berserker Axe, Byakko axe, but not as good as a Perdu Voulge, if one happens to drop and you're using one of the other two axes, this is probably a minor upgrade mostly in consistency.
5. Hachiryu Haramaki - Interesting piece, with 20 attack, 20 accuracy, and 5% crit rate up, this is fantastic for Rampage, or Raging Rush, but its lack of STR or DEX make it a bit less impressive than it could have otherwise been. Don't worry too much about getting this. ESPECIALLY since its from Pandemonium Warden.
6. Aurum Gauntlets - The accuracy down on these is a bit worrisome, but if you need attack and don't have Adaman or Warrior's Mufflers, you can do worse. But a pair of Tarasque mitts off the AH will still do better than Aurum. You're gonna also be wearing Dusk hands, and Pallas or Alkyoneus hands a lot of the time anyway if you have em so this is purely optional. Remember you can also +1 your warrior gloves if you want.

### Warrior in Limbus

If you made it to Sea, then the first event you've unlocked is Limbus, which is like Dynamis to a degree. Bosses may be rough for you, but mostly, you're gonna whomp fodder mobs like you always do. The bosses don't have anything for you, and your +1 Artifact isn't really worth getting, so that just leaves the Ancient Beastcoins. Get 75 of em and **get yourself a Brutal Earring** and never look back! 5% double attack, and you can augment it on Era with cruor from all the NMs you been hunting outside of events! Augment some more double attack on it and let the swings fly! If you really, REALLY want to skip Limbus, just shop around for coins from bazaars and buy em up to get your earring.

### Warrior in Sea Content

Welcome to yet another mixed event where you won't be allowed to beat up everything you see. I hate to gloss over this section, but theres 2 pieces of content to work on. First you have farming the local fauna for materials to get weaponskilling gorgets. You'll be fine with a Soil Gorget and maybe another one of some sort, but don't be afraid to just make them all so you can fuse them into a Fotia Gorget. The second is doing Jailers and possibly Absolute Virtue, and theres really only two or three things you want from Sea beyond the gorgets. First is the **Fortitute Torque** which is equal to 7 attack and accuracy for Sword and Great Axe weapons, and 5 Vitality. But if you need Store TP, or more accuracy, Peacock Amulet, and Chivalrous chain are just fine anyway. Second is the Fortitude Axe, which is a rather weak axe, but with Virtue Stones, has a high attack rate. One could argue that the sheer attack frequency could offset its really low Damage rating, but if you're using a Perdu or working your way to a Bravura, I wouldn't worry about it. That just leaves Absolute Virtue with the Ninurta Sash, the best Haste Belt in the game, and Mars Ring, with 8 accuracy and Attack. If a few accuracy and attack points are worth killing the hardest thing in the game to you, then god speed. Otherwise, stick with Velocious belt, and whatever Accuracy Ring you're wearing opposite your Raja's Ring, which you should be really close to getting now anyway, since Sea marks 7/8ths the way to finishing Chains of Promathia!

### Warrior in Einherjar

Another event where your job is to smash fodder monsters. Its what you do, and from here, while there are some goodies, the real thing you want is at the tail end, off Odin. **Valhalla Breastplate/Helm** are rather prestige pieces that will give you even more damage mitigation ability and mean you can keep yourself, and maybe allies alive all the better. Good luck on getting them though since Paladins will likely have first dibs on these.

## Warrior's Twilight Years

So you've made it, tail end of your Warrior quest, leveled other jobs but keep coming back to Warrior as one of your 'main' jobs, and got all the spoils you could for it along the way. Its been a wild ride, eh? Time to take stock of what we're lugging around, clean up out gear-swaps, and set our sights on our Magnum Opus. So what I am going to do now, is list what I feel are the very best of the best for the various functions you're performing. Note that augments will be assumed to be the lowest possible value.

### Warrior TP Build (2-Handed)

* Perdu Voulge/Algol/Engetsuto(Gondo-Shizunori)
* Pole Grip
* Fire Bomblet
* Walahra Turban (Augment Store TP)
* Chivalrous Chain
* Brutal Earring (Augment Double-Attack)
* Fowling Earring
* Askar Korazin
* Dusk Gloves (+1)
* Raja's Ring
* Toreador's Ring (Augment Triple Attack)
* Forager Mantle/Amemet Mantle +1/Cerberus Mantle (+1)
* Velocious Belt (Augment DEX)
* Byakko's Haidate
* Aurum Sabatons/Dusk Ledelsens +1/Unicorn Leggings +1

Total Stats from the Above are around:

* Haste 21% (more with HQs)
* Accuracy 42 (47 with Perdu Voulge, 44 with Engetsuto)
* Attack 47 (57 with Perdu Voulge)
* Double Attack 10% (plus your trait, and merits, 25% total)
* Triple Attack 1% (4% with Algol)
* Store TP 15

This nets you a healthy amount of all the stats you want, and a rapid attack volume, and some Store TP, which can be improved upon should you need it to hit a desired build with or without /SAM

### Warrior TP Build (Dual Wield)

* Maneater/Ridill/Organics
* Ridill/Joyeuse/Octave(Kraken) Club/Fiendoir/Juggernaut/Iron Ram Pick
* Fire Bomblet
* Walahra Turban (Augment Store TP)
* Chivalrous Chain
* Brutal Earring (Augment Double-Attack)
* Suppanomimi
* Askar Korazin
* Dusk Gloves (+1)
* Raja's Ring
* Toreador's Ring (Augment Triple Attack)
* Forager Mantle/Amemet Mantle +1/Cerberus Mantle (+1)
* Velocious Belt (Augment DEX)
* Byakko's Haidate
* Aurum Sabatons/Dusk Ledelsens +1/Unicorn Leggings +1

Total Stats from the Above are around:

* Haste 21% (more with HQs, 5% added by Dual Wield bonus)
* Accuracy 40
* Attack 45 (63 Maneater, 50 with Ridill or Organics)
* Double Attack 10% (plus your trait, and merits, 25% total)
* Triple Attack 1%
* Store TP 15

Largely the same as your 2-hand TP build, but swapping the Fowling Earring for Suppanomimi which will grant greater overall returns to TP building speed.

### Raging Rush Build

* Perdu Voulge
* Pole Grip
* Fire Bomblet
* Gnadbhods Helm
* Fotia Gorget
* Brutal Earring (Augment Double-Attack)
* Fowling Earring
* Adaman Hauberk
* Hecatomb Mitts
* Raja's Ring
* Toreador's Ring (Augment Triple Attack)
* Forager Mantle/Amemet Mantle +1/Cerberus Mantle (+1)
* Warwolf Belt
* Hecatomb Subligar
* Hecatomb Leggings

Total Stats from the Above are around:

* Accuracy 59
* DEX 35
* Attack 99
* STR 42
* Double Attack 8% (plus your trait, and merits, 23% total)
* Triple Attack 1%
* Store TP 6

Raging Rush is a Critical Weaponskill, so having a healthy amount of DEX will help it strive. That said, its also a multiple hit weaponskill with a very, VERY high damage rating weapon, so piling on STR (its primary mod and the main mod for weaponskills) Accuracy, and attack are important to raise its average floor. Feel free to experiment with other pieces that grant bonuses to critical hit rate, or DEX such as Zahak's Mail and Hecatomb Cap, but I believe this should give you on average, the best overall performance with Raging Rush. But as with anything, adjusting yourself accordingly to whatever you may be fighting may be needed. Still, I feel its generally easier to change food than have 20 different equipsets for each weaponskill, but thats my stance.

### King's Justice Build

* Perdu Voulge
* Pole Grip
* Fire Bomblet
* Gnadbhods Helm
* Fotia Gorget
* Brutal Earring (Augment Double-Attack)
* Fowling Earring
* Adaman Hauberk
* Alkyoneus' Bracelets
* Raja's Ring
* Toreador's Ring (Augment Triple Attack)
* Forager Mantle/Amemet Mantle +1/Cerberus Mantle (+1)
* Warwolf Belt
* Hachiryu Haidate
* Hecatomb Leggings

Total Stats from the Above are around:

* Accuracy 55
* DEX 17
* Attack 93
* STR 56
* Double Attack 8% (plus your trait, and merits, 23% total)
* Triple Attack 1%
* Store TP 6

Kings Justice is Raging Rush with a higher floor and no crit for random spikes. So its a more no-nonsense weaponskill in that respect and benefits more from STR and Attack, though you still have multiple hits, and want Accuracy somewhere in there. Also not mentioned in the Raging Rush segment, but your Sea gorgets, or better yet, Fotia Gorget, gives a damage and accuracy bonus to your weaponskills, so the slightly lower accuracy scores in the last two builds are supplemented by this fact.

### Steel Cyclone/Ground Strike Build

* Martial Bhuj
* Pole Grip
* Bibiki Seashell
* Hecatomb Cap (or Maat's Cap)
* Fotia Gorget
* Brutal Earring (Augment Double-Attack)
* Fowling Earring (or Heims)
* Ares' Cuirass
* Alkyoneus' Bracelets
* Raja's Ring
* Toreador's Ring (Augment Triple Attack) (Flame or Sortie Ring also viable)
* Smilodon Mantle +1
* Warwolf Belt
* Hachiryu Haidate
* Hecatomb Leggings

Total Stats from the Above are around:

* Accuracy 18
* VIT 17
* Attack 73
* STR 66
* Double Attack 8% (plus your trait, and merits, 23% total)
* Triple Attack 1%
* Store TP 6

Steel Cyclone is an odd one that becomes amazing at 3000 TP, and you can still use your Perdu Voulge, or Byakko Axe, or Foolkiller, sure, but, If you're gonna rock this weaponskill, the Martial does a lot to save you time and let you max out the damage by only needing 2000TP. This is the kind of weaponskill where you sub THF, build up TP, then pop Sneak Attack, Warrior's Charge, and go for the gold. Being a single hit weaponskill, it has a decent hit-rate, and attack boost, so its all about stacking Strength and Vitality and going for the multi-attack hits for max potential damage. If you're still doing Sky and have yet to get a bunch of the pieces above, fret not, you can still do pretty great damage with a Genbu Kabuto, Kirin Osode, and whatever you can find with STR or VIT in the leg slot. If you can get over twice the vitality in a slot where you have strength, go with the VIT, if you can get both, all the better. You want Strength first, Vitality second, and a mix of both if they are greater combined than Strength or Vitality. So for Steel Cyclone, Hecatomb Harness is good, Kirin Osode is better. Ground Strike is largely the same, but it benefits from STR and INT rather than VIT, and with a WAR's shortage of INT equipment, I wouldn't make too many changes other than your Ammo. You may even want a Martial Sword for it, as it too shines when hitting 3000TP, but Algol does have the potential for a spectacular hit with a triple attack.

### Rampage/Vorpal Blade Build

* Maneater (Organics/Ridill/Woodvile's Axe)
* Ridill (Octave/kraken club, Joyeuse, Juggernaut, Maneater)
* Fire Bomblet
* Gnadbhods Helm
* Fotia Gorget
* Brutal Earring (Augment Double-Attack)
* Coral/Merman Earring (Or Assault Earring, or Suppanomimi if using Vorpal Blade)
* Adaman Hauberk
* Hecatomb Mitts (or Warrior's Mufflers)
* Raja's Ring
* Toreador's Ring (Augment Triple Attack)
* Forager Mantle/Amemet Mantle +1/Cerberus Mantle (+1)
* Warwolf Belt (Or Virtuoso Belt)
* Hecatomb Subligar
* Hecatomb Leggings

Total Stats from the Above are around:

* Accuracy 50
* DEX 35
* Attack 85
* STR 42
* Double Attack 8% (plus your trait, and merits, 23% total)
* Triple Attack 1%
* Store TP 6

These two are multihit weaponskills with crit multipliers, just like Raging Rush. But the downside of this is while your attack volume is greater, you lack the 2-hand multiplier that grants you a bigger bonus attack and accuracy from DEX and STR, but to offset that, the weaponskills have a slightly higher base multiplier and hit extra times, so these are viable and use a largely identical build to Raging Rush.

### Provoke Build

* Hydra Salade (Iron Ram Sallet)
* Hydra Haubert (Fighter's Lorica)
* Hydra Moufles (Iron Ram Dastanas)
* Hydra Brayettes (Iron Ram Hose)
* Hydra Sollerets (Hermes Sandals)
* Ritter Gorget
* Warwolf Belt
* Cerberus Mantle
* Hercules Ring

Total Enmity from the above: +36

Honestly, just bringing your AF, or Iron Ram Hauberk, along with a few accessories you already have, should pull hate and hold it pretty reliably off anything but a well geared Paladin, Ninja, Monk, or Samurai. I wouldn't get used to using these, but if you want to work on a set like this for emergencies, or if you practice tanking on Warrior, this is what you want.

### Damage Reduction Build

* Valhalla Helm
* Valhalla Breastplate
* Defending Ring (Prestige item)
* Jelly Ring
* Askar Gambieras
* Heavy Gauntlets
* Darksteel Subligar +1
* Earth Staff (Emergency or kite/back tanking only)
* Shadow Mantle
* Merman Earring 2x (Eventually)
* Augmented Bibiki seashell (3% Physical)

Total physical damage reduction without Earth Staff and Defending Ring: 23% (26%)

Total physical damage reduction with Earth Staff and Defending Ring: 50% (56% total, 5% over, 46 without Defending Ring, 36 without Earth staff)

Simply put, most things you're gonna be up in the face of are going to hit you back, some of them? May hit you back really hard. For those times when you see that big hit coming, or when you pull waaaay too much hate, you can tuck your head in your turtle shell and wait patiently while the healer keeps you alive and the rest of your party pulls attention off you. If you can, try to never put the Earth Staff on, keep your weapon on, and put Retaliation up so you can either hold hate better, possibly damage race the enemy down, or just get TP for when you don't have hate anymore to return the favor.

## Relic, and Mythic Weapons

Warrior like all jobs has a sole Mythic weapon, but as these are not implemented at this time, we will have to cover that aspect later. As for Relic weapons? Warrior gets Two, which not all jobs can say. First, and generally the better option, the Bravura is almost everything you want in a great-axe. Its 99 base damage, occasional double damage effect, evasion down effect, and bonus 20 accuracy make is great for using your usual weaponskills, but greater still, Metatron Torment, while not outstanding nor underwhelming in damage, reduces the target's defense by a fairly substantial amount, and gives you a resistance to damage taken while the Aftermath is up, making you that much harder to bring down. Your second Relic weapon is more for if you intend to diversify and level Paladin and Dark Knight as well, or just want something that attacks a bit faster with better damage over time, and thats the Ragnarok Great Sword. Sadly, for as good as Bravura is, Ragnarok lags behind. Its damage is only a bit above that of the next best Dark Knight option, it has the same 20 accuracy as Bravura, it honestly works better as a damage over time weapon due to its 250% occasional damage multiplier combined with its 5% crit bonus and aftermath that further boosts Crit Rate. In a high-buff situation with a Corsair and a Bard, the Ragnarok may parse slightly better due to Scourge being a fairly high base damage weaponskill, but even then, its probably won't win by much over Bravura which has 13 more damage, and just better utility in general. To get either is going to be some serious work for you, and you're going to want to level Black Mage for Dynamis farming, which is a whole different can of worms I am not prepared to explain in here, but first you're gonna want a group to farm equipment, and look for a Relic Blade in Dynamis Bastok, or a Relic Bhuj in Dynamis San d'Oria.

Once you have these base weapons, you're gonna need 400 of a specified currency (four of the 100 denomination of that currency to be exact) and a handful of crafted items, While Ragnarok needs some fairly obtainable ingots, Bravura needs a Damascus Ingot, which is highly demanded as a material used in crafting Haubergeons, so this may cost you some money, or time camping Simurgh, Roc, or Aspidochelone, though if you're lucky, someone may have one you can have, or you might get one while doing Kirin with a group or linkshell.

Next stage needs around 1400-1600 (Again, in 100 increments) of another currency. The good news? This is L.Jadeshells, the hardest currency to obtain generally. Why is this good? Because the next 2 stages have the two easier currencies and you won't be asked for more Jadeshells. Turn this stage in with three weapons of the same type as your target weapon, none of which should be too difficult to obtain, and wait for the processing time before onto the next stage.

Heres where things get a bit trickier, you need to get 5900-6200 of either currency depending on which weapon you're making, and the next stage will be the opposite currency. On top of that, you need access to Dynamis Beaucedine, and to spawn, kill, and get the drop for the matching Attestation. After this? Just one more stage to go though, and you've already got a pretty nice, high damage weapon in your hands!

So here we are at the home stretch. All you need is 10,000 of your last currency (Really just 7,000 since you get 3,000 back,) A fragment from Dynamis Xarcabard off an animated version of your relic weapon, which requires you and a group to kill fifteen Kindred notorious monsters to access, and lastly, a piece of Necropsyche dropped by dragons at the very, very far end of Dynamis Xarcabard. No sweat. Its a lot of time in one evening, but the result is that you can now finish a weapon and wield it proudly.

With that out of the way, until Mythic weapons are added in full, there is nothing else I can teach you about warrior. The rest of the intricacies must be learned first hand through time in the field. Good luck out there!