Geniocracy Management Cruisers

The Mechanic Cruisers are the engineering vessels of the shell management district. The abilities of the Shell Mechanics and the special gas allows the ships to make repairs very quickly. They appear on page 9.

## **Layout A**

*The Shell Mechanics are in charge of most of the Geniocracy's infrastructure management. This cruiser serves both utility and combat purposes.*

* Default Name: Aird-98
* Starting Crew: 2 Shell Mechanic, 1 Shell Guardian
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (3)
	+ Engines (1)
	+ Oxygen (2)
	+ Weapons (3)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Tri-Ion
	+ Charge Laser MK I
* Starting Augments
	+ Nanite Gas
* Starting Resources
	+ 5
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Shell cruiser, huh? I heard your kind was rather reclusive... well, I appreciate your assistance. Let's hope that your efforts not go in vain, yes?"* **(SHIP\_SHELL)**

### **Unlock**

* TEMPORARY UNLOCK: Unlock Shell Cruiser and Scientist Cruiser A. (may require a game reboot if conditions were met)

## **Layout B**

*This more militarized Shell vessel was captured by the Mantis, but it still retains one of its original crew to help with repairs.*

* Default Name: Goldberg
* Starting Crew: 1 Mantis Suzerain, 1 Mantis, 1 Shell Mechanic
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (3)
	+ Engines (1)
	+ Oxygen (2)
	+ Weapons (1)
	+ Medbay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
* Starting Weapons
	+ Laser Chainger
* Starting Augments
	+ Nanite Gas
	+ Pheromone Dispersal
* Slots: 3 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Shell cruiser, huh? I heard your kind was rather reclusive... well, I appreciate your assistance. Let's hope that your efforts not go in vain, yes?"* **(SHIP\_SHELL)**

### **Unlock**

* TEMPORARY UNLOCK: Unlock Shell Cruiser and Scientist Cruiser B. (may require a game reboot if conditions were met)

## **Layout C**

*This psychedelically colored Shell vessel has no shields, and only a basic Stealth system. It must rely on its crew for quick repairs, and repair-bot dispersal to heal itself.*

* Default Name: The Chist
* Starting Crew: 3 Shell Mechanic
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Engines (1)
	+ Oxygen (2)
	+ Weapons (4)
	+ Clonebay (1)
	+ Cloaking (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
* Starting Weapons
	+ 'Halberd' Beam
	+ Heavy Laser MK I
* Starting Augments
	+ Nanite Gas
	+ Repair-Bot Dispersal
* Slots: 3 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "A Shell cruiser, huh? I heard your kind was rather reclusive... well, I appreciate your assistance. Let's hope that your efforts not go in vain, yes?"* **(SHIP\_SHELL)**

### **Unlock**

* TEMPORARY UNLOCK: Unlock Shell Cruiser and Scientist Cruiser C. (may require a game reboot if conditions were met)