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Frontier Pilot Simulator Wiki/Section 4

Wiki Community

Need help, want something changed or want to debate something? You will find what you need in the wiki community!
Frontier Pilot Simulator Wiki is a *community project* run entirely by volunteers to provide information for the game.

Our community of editors is open to anyone! If you would like to join in:

* Register
	+ While you can edit anonymously, a free account makes it easier to keep track of your own edits.
* **Be bold!** There's no need to wait, jump right in and start editing.
	+ You can start small by fixing spelling, grammar, and other errors you come across.
	+ Or search the New Player Guide for  TODO items  that need improvement
	+ The wiki maintenance category may be a great place to help:
		- Pages needing cleanup
		- Stub pages that need fleshing out
		- Orphaned pages that need a link to them
		- Uncategorized pages
* Start a new article:

*Remember to assign your new article to a Category before you save it.*
Hypertrain Wiki/Section 1

Welcome to the Official Hypertrain WikiWelcome to the Official Hypertrain Wiki
The Official Hypertrain reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 285 pages (23 articles).

Hypertrain
**Hypertrain** is a game developed by nkm and published by Funcraft Games. It was released on May 3, 2018.

Control a high-speed (1000kmph) bullet train across a dangerous rail network consisting of crazy loopings, corkscrews and such. Work as an honest transporter and earn your income by transporting goods and people between cities while defending yourself against packs of Marauders. Use your cash to upgrade your train with more wagons and abilities. Claim and upgrade cities to boost your income. Or ... choose the pirate path and rob your way towards victory. The first hypertrain to reach 50 wagons wins.[Read more...]
Upgrades

The following is a list of tech upgrades for the game Hypertrain. These can be purchased in the Shop. There are upgrades for each of the three main play styles of the game: **commerce**, **battle** and **exploration**.

COMMERCE:

* **Bulk Cargo**: cargo wagons cost 15% less.
* **Oligarchy**: adds 10% to the ownership bonus, i.e. the bonus you get from transporting goods from settlements that you own.
* **Radar**: unlocks the Radar Wagon.

BATTLE:

* **Carbon Nozzle**: reduces turret cooldown by 50%, which means each Turret Wagon can fire at a much higher rate.
* **Repair Robot**: Repair Wagons repair 20% faster.
* **Propaganda**: reputation improves by 50% after each day. This can important when having trouble with the Corp.

EXPLORATION:

* **True Explorer**: increases first visit bonuses by 20%. A first visit bonus is given when you visit a settlement for the first time.
* **Priority Sticker**: reduces toll fees by 50%. You pay toll to the owners of the road segments you drive on.
* **Jet Engines**: Booster Wagons are 50% more powerful.
System requirements

*This article is a stub. You can help Hypertrain Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Hypertrain*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum

* Requires a 64-bit processor and operating system
* OS: Windows 7
* Processor: Dual Core
* Memory: 4 GB RAM
* Graphics: GeForce GTX 750 / Radeon HD 6950 comparable GPU
* Storage: 512 MB available space

## Recommended

* Requires a 64-bit processor and operating system

## See also

* How to play guide for Hypertrain
* Release date
Factions

A faction allows human players to work together under a single banner. By default, world of *Hypertrain* starts with two factions: the Corp and the Marauders. A faction can be created in the Map Screen's Faction view.

Gameplay rules with respect to factions:

* **shared settlement bonuses:** settlement ownership bonuses are shared amongst all members of a faction, e.g. if faction member X has ownership of settlement Y then all other members of the faction will receive ownership bonuses when hauling cargo from Y.
* **faction tax fund:** at the end of the day (at 0:00) each faction member pays 50% of his/her coins to the faction tax fund. The fund sum is then divided equally between all members, resulting in a more even distribution of faction wealth. E.g. assume Harry and Bob form a faction. Harry owns 5000 coins at the end of the day and Bob owns 200 coins. This means that Harry has to pay 2500 coins to the faction tax fund and Bob has to pay 100 coins. The fund sum is 2600 coins and thus each member now gets 2600 / 2 = 1300 coins back. As a result Harry now owns 3800 coins and Bob now owns 1400 coins.
* **victory condition:** a faction wins if the *average* length of all its members surpasses 50 (default).
Frontier Pilot Simulator Wiki

**Welcome!****Welcome!**
Get started with the New Player Guide including help on

* Settings/Controls
* Flight Instruments
* Missions/Jobs

and other helpful Gameplay articles.

AboutAbout

This wiki will help you get started playing. It's also an area where Developers and Playtesters work together to make the game even better. FPS is a single-player flying simulation with a story-driven economic progression system. Read more, including system specs, at About Frontier Pilot Simulator

Wiki Navigation
We are currently maintaining 49 game articles (out of 325 total wiki pages). Check out Recent Changes and Newly Added Pages to see what's new.

All game-related articles *should* belong to at least one of these Categories:

**Development**

* Dev Resources
* Localization
* Playtesting

**Guides**

* New Player Guide
	+ Lesson - First Flight
	+ Flight - Instruments
	+ Flight - Basic Maneuvers
	+ Interface - Map and Trade
	+ Game - Tips and Tricks

**World**

* Bases

Featured Images
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Quick Links

* To do... only link specific pages that we want to get attention

External Links

* Got an idea for FPS? Use the FPS Suggestion Box (Google Forms)
* View FPS Suggestions other players have made (Google Sheets)
* Talk with other FPS players at Official FPS Discord
* Maybe you prefer the Steam Community Discussions?
* Steam Guides offer some more player tips.
* Or Facebook ("Fronterpilot.net")?
* Finally, the Razar s.r.o. website

FPS News (Twitter)

Tweets by @frontierpilotsmwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Videos

*See more videos*

Wiki Community

Need help, want something changed or want to debate something? You will find what you need in the wiki community!
Frontier Pilot Simulator Wiki is a *community project* run entirely by volunteers to provide information for the game.

Our community of editors is open to anyone! If you would like to join in:

* Register
	+ While you can edit anonymously, a free account makes it easier to keep track of your own edits.
* **Be bold!** There's no need to wait, jump right in and start editing.
	+ You can start small by fixing spelling, grammar, and other errors you come across.
	+ Or search the New Player Guide for  TODO items  that need improvement
	+ The wiki maintenance category may be a great place to help:
		- Pages needing cleanup
		- Stub pages that need fleshing out
		- Orphaned pages that need a link to them
		- Uncategorized pages
* Start a new article:

*Remember to assign your new article to a Category before you save it.*

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Hypertrain Wiki

Welcome to the Official Hypertrain WikiWelcome to the Official Hypertrain Wiki
The Official Hypertrain reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 285 pages (23 articles).

Hypertrain
**Hypertrain** is a game developed by nkm and published by Funcraft Games. It was released on May 3, 2018.

Control a high-speed (1000kmph) bullet train across a dangerous rail network consisting of crazy loopings, corkscrews and such. Work as an honest transporter and earn your income by transporting goods and people between cities while defending yourself against packs of Marauders. Use your cash to upgrade your train with more wagons and abilities. Claim and upgrade cities to boost your income. Or ... choose the pirate path and rob your way towards victory. The first hypertrain to reach 50 wagons wins.[Read more...]

Gameplay

* Developers
* Gameplay
* Guides
* How to play guide
* Release date

* Shop
* System requirements
* Updates
* Upgrades

Featured images
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Videos

*See more videos*

Twitter
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Wiki Community
We are currently maintaining 285 pages (23 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Hypertrain Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Shop

The **Shop** in Hypertrain is where you can purchase wagons and unlock Upgrades.

The following wagons can be purchased:

* **Cargo Wagon**: increases your total cargo space by one. The default cargo wagon can contain any type of cargo, except for Oil, which requires the Oil Cargo Wagon. The Oil Cargo Wagon is an upgrade of the Cargo Wagon.
* **Booster Wagon**: increases the train's speed and acceleration. The longer your trains becomes the slower it gets. You can counter this by adding more Booster Wagons.
* **Repair Wagon**: each Repair wagon restores 1% of wagon/loc health at every 4 seconds.
* **Turret Wagon**: fires a missile. Can be upgraded to Double Barrel Turret Wagon, which fires two missiles at a time.
* **Passenger Wagon**: carries a passenger.Can be upgraded to Luxury Passenger Wagon which can cary a VIP passenger.
* **Shield Wagon**: adds a protective shield around the adjacent wagons. Can be upgraded to a Plasma Shield Wagon which provided 3 times more protection.
* **Radar Wagon**: helps with avoiding obstacles at speeds above 500kmph. Essential for driving at high speeds.
* **Battery Wagon**: generates a constant amount of energy. This makes your train less dependent of blue energy items.
* **Navigation Wagon:** provides HUD aids for navigation: a compass gives a general look-at direction with respect to the north and mission target indicators show roughly where you need to go.
Update v0.4.4

**Update v0.4.4** is one of the Updates for Hypertrain.

## Update notes

Wow! That was quite some week. Thanks everybody for your support! We're super motivated to make Hypertrain as good as it can be.

Here's the first official update which includes many suggestions and bug fixes as reported by you guys. Thanks for that!

Important: the Steam Overlay caused problems for some people. With this update the issues should be resolved. So you can safely turn on the Steam Overlay again. :)

### New Features

* New terrain features: rivers and windmills.
* More variation in city styles and a new style.
* Zen mode. Totally relaxed driving: no traffic, no other hypertrains, no marauders, no obstacles.
* Screen resolution setting.
* Fog banks.
* Info bits are now shown in the loading screen.

### Changes

* Cleaned up the new game dialog.
* Map Screen icons won't overlap anymore.
* Distant geometry now gently fades in.
* Settlements now start with random population sizes.
* Made compass look more like an actual compass.
* Added controls info in the Map Screen.
* Settlement details in Map Screen now show discovery bonus amounts.
* Changed the looks of coin items.
* Brake sound will not play anymore when braking at a speed below 100kmph.
* Decreased AI train firing distance and accuracy.

## Fixes=

* Steam overlay caused rendering artifacts.
* Jet engines upgrade was not activate until a new wagon was added.
* Screen sometimes turned black when travelling at very high speeds.
* Empty save file names crashed the game.
* Pressing ESC in the save dialog caused weird GUI issues.
* Map direction icon and compass icon were not in sync.
* Trains were sometimes respawned backwards.
* It was possible to delete a segment while driving forward.
Toll

All roads in *Hypertrain* are composed of 10m road segments. Whenever you drive across a road segment you have to pay toll. By default you pay 5 coins per 100 road segments. Road segments are owned by their creators. The world's initial road segments are all owned by the Corp.

If another train (human or AI) uses a road you created then this train owes you toll. All toll payments are collected during the day and the sum is paid out at the end of the day (at 0:00).

The Priority Sticker upgrade reduces your toll costs by 50%.
Artifacts

There are 3 groups of artifacts in the game: **Magical artifacts** (highlighted blue), **Unique artifacts** (highlighted yellow), **Legendary artifacts** (highlighted green).
Magical and Unique artifacts can be purchased for gold, Legendary ones for BG.
Legendary artifacts picked up in the course of battles have a limited lifespan. You can either sell them to the Shop or stabilize them by means of Alchemy.
Legendary artifacts can be assembled into a set that unlocks a unique skill your hero can use in battles.

## Barbarian Artifact Sets

 Berserker Set |  |  | Unlocks an additional skill - ***Vengeance***.
 Executioner Set |  |  | Unlocks an additional skill - ***Death Mark***.
Effect: throws a death mark at the hero within a range of R (40), which decreases the enemy’s strength, resistance by 0 % and damage by 25% for 5 seconds.

## Mage Artifact Sets

 Witchdoctor Set |  |  | Unlocks an additional skill - ***Alchemist's Gift***.
 Archmage Set |  |  | Unlocks an additional skill - ***Immortal***.
Effect: after receiving a deadly hit, a hero immediately teleports to his base, with full health and mana points. The hero is not considered killed.

## Ranger Artifact Sets

 Fox Set |  |  | Unlocks an additional skill - ***Leap***.
 Winds Set |  |  | Unlocks an additional skill - ***Will Power***.
Effect: after receiving a negative effect, a hero gets rid of it immediately and becomes immune to negative effects for 3 seconds. Works only for player's negative effects.

## Assassin Artifact Sets

 Specter Set |  |  | Unlocks an additional skill - ***Fade***.
 Darkness Set |  |  | Unlocks an additional skill - ***Sacrifice***.
Effect: after killing an enemy, the hero regenerates % of the enemy’s health and mana points (50%/50%).

## Paladin Artifact Sets

 Chieftain Set |  |  | Unlocks an additional skill - ***Banner of Unity***.
 Lion Set |  |  | Unlocks an additional skill - ***Leap***.
Effect: instantly teleports your hero a short distance S (25).

## Witch Artifact Sets

 Seeress Set |  |  | Unlocks an additional skill - ***Immortal***.
 Fortuneteller Set |  |  | Unlocks an additional skill - ***Banner of Unity***.
Effect: ties friendly heroes within the range of R (20) with a magical chain. Any damage received by these heroes will be evenly distributed among for the duration of 7 seconds.
Upgrades

`TODO:` *This page is a bit old and needs some updating. Also references to specific controllers needs to be removed and replaced with the generic control name.*

**Upgrades** can be purchased and applied to the player's ship(s).

## General information

Frontier Pilot Simulator features upgrades for your ships. These come in the form of modules that can be installed and exchanged.

To install an upgrade, you need to visit a hangar. Bases that have a hangar are displayed on the map with a cogwheel icon. Once at the base, head towards the hangar and park on top of the white square. Press the interact button (A on a controller) and you will be picked up and moved into the hangar.

Once inside the hangar, use up, down, left and right or the D-pad on a controller to select different upgrades. On the right are upgrades that you can buy at this hangar, on the left are the upgrades installed in your ship. Press space or A to buy or sell the currently highlighted upgrade.

There are 5 types of upgrades: **Engine**, **Wing**, **Landing gear**, **Battery** and **Cargo hold**. Although these categories are not named specifically, they can be identified by the icon on the upgrade. A ship can have 1 upgrade of each type installed. If you buy an upgrade of a type that is already installed, it will be swapped out. Note that as of writing this, there is no money back system on exchanged upgrades. If possible, sell an installed upgrade before buying a new one.

Upgrades change the way that your ship looks and flies.

* More powerful engines allow you to fly faster and with more cargo, although cargo capacity is also limited by the cargo hold.
* Better wings have greater lift, allowing you to fly slower and more efficiently, or lower drag for higher speed.
* Better landing gear have greater rigidity (for softer landings perhaps? Testing required) or higher power for better maneuverability on the ground. Ground speed is not increased though.
* Better batteries usually increase battery capacity, allowing you to fly further without refueling. Keep in mind that battery charge is heavy, at 1 kg per 1 unit.
* Cargo hold upgrades can give a greater cargo capacity (make sure you have enough engine power to take off) or can decrease the damage that cargo takes when you exceed the G-force limit.

## List of upgrades

Here follow some tables, showing the available upgrades with their weight, durability and price, as well as additional notes. Data was gathered in-game.

Notes:

* Negative weight reduces the total weight of the ship.
* Capacity for cargo hold upgrades increases maximum cargo capacity.
* Capacity for battery upgrades increases maximum charge amount.
* G-tolerance -50% means cargo G-force limit is higher, G-tolerance +25% means cargo G-force limit is lower. (Further testing required)
* Power for engine upgrade means the engines are more powerfull, vehicle lifts off easier.
* Power for landing gear upgrade means vehicle accelerates faster when driving on the ground, however the maximum speed is still the same.

#### Ballena upgrades

--Luccert (talk) 23:34, 19 February 2019 (UTC)
Golden Frog

## **Garden of heroes**

At some point, a moving ***Golden chest*** sign appears on the minimap – that is the Golden Frog.

When attacked, the Frog drops gold you can pick up. It gives you much more gold than slaying ordinary monsters. Usually the Frog moves very slowly, but it may make long distance leaps from time to time. Try to use your immobilizing skills to make your attack on the Frog last longer. In this way you will be able to get more gold out of it.

Upon dying, the Frog leaves behind a chest that contains more gold than chests in Monster camps. Make sure you pick it up quickly, because other players may do that too, even those who did not participate in the attack.

The Frog is visible to ALL players on the map, and killing it is crucial for the victory.

## **Dragon's Lair**

At a given moment, the ***«Golden Frog»*** sign appears and strolls freely through the map.

The life scale of Golden Frog is divided into sectors. If attacked by heroes, the Golden Frog loses health and its life scale decreases. Every time a sector becomes empty, the Frog drops a chest which can be picked up. Therefore an experienced team can score up to 4 chests out of the Golden Frog.

Usually the Frog moves very slowly, but it occasionally it makes a long distance leaps. Try applying immobilizing skills to keep the Frog longer in your attack range.

Upon death the Frog drops its last chest. Try to pick it up quickly, for other players can seize it to, even if not having participated in the attacks on the Frog.

The Frog is visible to ALL players, and killing it is of utmost importance for victory.
Rules

We give our best to make the gameplay interesting and pleasing for every player.
The Game process is regulated by the Game Rules and the conditions of End User License Agreement.

The following is **forbidden** and punishable with bans:

1. abuse, coarse language (in messages, account names and otherwise);
2. spam (messages containing incoherent symbols and empty messages are considered as spam);
3. conspiracy of a group of people aimed at obtaining in-game advantages that contradict the Rules, as well as use of robot programs of third-party developers in the Game;
4. advertising;
5. financial fraud;
6. disrespectful attitude toward the Administration.

You can report another player to the Administration for the use of coarse language, personal insult, spam or advertising by sending a screenshot that proves the breach of the Rules to support@goldenrush.org or by indicating the player's nickname and the time of the respective game session.

If the report is reasonable, your opponent can be banned for 1-7 days. In case of multiple reports from many players, the violator’s account can be banned permanently.

In case of unreasonable reporting other players, you can get a warning. In case of consistent unreasonable reporting of other players, you can be banned for 1-7 days.
Warnings are also made for insignificant violations of the Game Rules.
Monsters

Golden Frog

Dragon

Monster camps

Toddling monsters

## Types of Monsters

A player meets various monsters in the game.
Some of them bring a lot of gold, for example the Golden Frog.

There's only one monster on the map that can become your ally and help you to capture an enemy tower or defend your own one - the Dragon.

Sometimes monsters gather in Camps, by destroying which a Hero upgrades its level and gets gold.
Shop

Currency

Artifacts

Potions

Essences

Upon choosing your hero, you will need to master a short tutorial, after which you will find yourself in the **Game Shop**:

## Hero

You can manage several Heroes on the same account. You can switch between Heroes by clicking their images on the lower panel in the shop. Each Hero has its own Chest and Shop. The Hero's figure with slots for its equipment and potions is in the block to the left. Below it you will find information on the Hero's parameters that can be increased by equipping it with artefacts.

## Chest

The Chest contains items you received upon registration, in battles, and those you bought in the Shop. You can equip your Hero with a weapon, armor, and potions that are in the Chest. You can do it either by double clicking an item or by dragging it to the relevant slot of the Hero's doll.

## Shop

The Shop sells equipment for your Hero: potions, weapons, armor etc. You can buy equipment for gold or BG. The list of items in the Shop is refreshed once a day at midnight server time. Besides, you can refresh the list for BG by clicking the ”Refresh” button. The player receives prestige points at the end of each battle. The Shop level depends on the amount of prestige points. The higher the Shop level, the better artifacts it sells.

## Alchemy

Legendary artifacts you picked up in the course of battle have a limited lifespan. In order to remove this limitation, you need to drag the item into the Alchemy cube and click Transmutation. The process of transmutation requires BG.
Wisp

**Wisp** is a magical creature dwelling in the special camps placed at four ends of the arena:

Wisp is difficult to hit - it is very agile and easily dodges any attacks. Upon death it drops a Dark Sphere. Once picked up, it makes the player invisible and enables him/her to safely rob the chests from under enemy towers and monster camps.

The invisibility is displayed as a special zone around the player - shall the zone be crossed by an enemy, the invisibility clears away. The hero will also become invisible, if it starts an attack on enemy or applies a battle skill. However an attempt alone to pick up a chest does not cancel the invisibility - it disperses only once the chest has been successfully picked up. THis means that while being invisible one can easily rob chests from monster camps and from under the towers.
Sorcerer

"Sorcerers have incredible magic powers! They can barely control it! They can turn the tide in any fight... One way or another."

* **Primary stat**: Charisma
* **Secondary stat**: Arcana

Related Prestige classes:

* **Blood Mage**
* **Time Mage**

## Active skills

### Chaos Bolt

**Description**: The Sorcerer casts a bolt of chaos magic onto an enemy target, dealing random amounts of damage of a random elemental type.

* **Type**: Damage
* **AP Cost**: 6
* **Target**: Single Enemy
* **Element**: Random

### Wild Magic

**Description**: The Sorcerer casts a wave of chaos magic upon his enemies, giving them each a random combat status.

* **Type**: Curse
* **AP Cost**: 6
* **Target**: All Enemies
* **Element**: Random

## Level up

**At level up, the Adventurer will gain these stats:**

* **50 Combat**
* **50 Agility**
* **75 Arcana**
* **90 Charisma**
* **90 HP**

**At level up, the Adventurer will gain these passives (choose only one per level)**
Premium

In the game, you can purchase aPremium for 1,3,6 or 12 months, which provides the following perks: bonus for Gold and Prestige gained in the battle, increased chance of finding artifacts and other items. In order to buy a Premium, click the bays sign on the upper left panel:

Select the desired package from the list in the pop-up window:

When hovering your mouse over the Premiumicon, you will be shown its description:

You can also additionally buy here any of the specified amounts of BG.
The Signal from Tölva

Media/distribution | Digital

***The Signal from Tölva***, released on April 10, 2017, is a single-player, first-person, combat and exploration game from Big Robot for Microsoft Windows, Mac OS X, and Linux with Steam OS.

## Description

The Signal From Tölva is an open-world first-person shooter set on a distant, haunted, future world. Unlock savage weapons and recruit robots to fight alongside you as rival factions struggle to discover the source of the mysterious signal. What you discover will decide the fate of a world.

**The Signal From Tölva** is a journey into a wild science fiction landscape, filled with danger and beauty: the player character must survive terrible hazards, navigate through impossible spaces, and fight an ongoing battle to control this haunted, blighted world. The character will make use of a range of powerful tools to overcome your enemies and uncover secrets: hack robots to battle alongside you, equip powerful weapons and savage defense systems.

## Features

* Delve into science fiction mystery as you explore a haunting alien world.
* Fight a war of territory control against dynamic and ferocious AI.
* Recruit AI drones to fight alongside you.
* Equip electronic countermeasures, plasma shields, and savage beam weapons for intense skirmishing.
* Inspired by illustrated concepts from renowned artist Ian McQue.

## System requirements

### Microsoft Windows

**Minimum requirements**
* Requires a 64-bit processor and operating system
* **OS:** Windows 7/8/10 (64-bit OS required)
* **Processor:** Intel Core i5-2300 2.8 GHz, or equivalent.
* **Memory:** 8 GB RAM
* **Graphics:** NVIDIA GTX 550 Ti 2GB, or equivalent.
* **Storage:** 2 GB available space

**Recommended requirements**
* Requires a 64-bit processor and operating system
* **OS:** Windows 7/8/10 (64-bit OS required)
* **Processor:** Intel Core i7 4790 3.6 GHz, or equivalent.
* **Memory:** 16 GB RAM
* **Graphics:** NVIDIA 970 GTX, or equivalent.
* **Storage:** 2 GB available space

### Mac OS X

**Minimum requirements**
* Requires a 64-bit processor and operating system
* **OS:** OS X 10.10 Yosemite
* **Processor:** i5
* **Memory:** 8 GB RAM
* **Graphics:** 2 GB+ Graphics

**Recommended requirements**
* Requires a 64-bit processor and operating system
* **OS:** 10.12 Sierra
* **Processor:** i7
* **Memory:** 16 GB RAM
* **Graphics:** 2 GB+ Graphics

### Steam OS and Linux

* Requires a 64-bit processor and operating system
* Other requirements are not listed

## Game support

The Signal from Tölva Wiki is focused on creating the definitive guide to *The Signal from Tölva*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. Please refer support requests to the developer via email or the game's Steam Discussions.

## See also

* How to play guide for The Signal from Tölva

## External links

* Official site
* Steam
* itch.io
* Facebook
* Twitter
* Twitch
FAQ

## How can I rename my Hero?

In order to rename a Hero, click its name in the upper right corner and type in a new name.

## How can I make a screenshot and send it to developers in case a mistake is found?

1. Press the button PrintScreen (PrtScr) on the keyboard.
2. Open any graphic editor, or example: PAINT, File - New, Edit - Insert, File - Save as.
3. Upload your picture on any file hosting - http://imageshack.us// - as an example.
4. Copy the picture link and paste it into your message.
5. Send your message to support@goldenrush.org

## Why do I need to increase the shop prestige?

The higher your shop prestige, the better artifacts it sells as well as those you find during battles.

## How can I write to other players during a battle?

In order to write to your teammates, press <Enter> and type in your message.

In order to write to all players, press <Shift>+<Enter> and type in the text.
Currency

You can see the main currencies of your account on the upper panel. Those are gold and Black Gems.

**Gold** can be received as a reward after each battle or for selling your artifacts. Gold can be used for buying potions as well as Magical and Unique artifacts. Besides, it can be used for cancelling timers on Unique artifacts you find in battles.

**Black Gems** are the premium currency of your account. You can obtain it by placing in the battles as follows:

* each player of the team that placed first gets 15 BG.
* each player of the team that placed second gets 10 BG.
* each player of the team that placed third gets 5 BG.

It can be used for buying Legendary artifacts, premium potions, as well as refreshing the list of items in the shop or cancelling timers on Legendary artifacts you find in battles.
Dragon

## **Garden of heroes**

The golden Dragon appears at a random time in the center of the map. It can attack all players who are in its attack range.
The Dragon has a skill – Fire Breath: The Dragon breathes in (gets prepared) indicating the attack area to all players, and then blows a stream of fire dealing damage to all Heroes in the affected area, including monsters.

It is advisable to attack the Golden Dragon together with your teammates having maximum health and mana supplies. The team that kills the Dragon, gets experience, spheres, and a re-born Bone Dragon as a bonus.

***Bone Dragon***

The Bone Dragon heads for the top team's tower regardless of whether it is captured or not. The Dragon does not attack players in its way to the tower.
The Bone Dragon moves around the captured tower and attacks all targets in its attack range. In fact, the Bone Dragon acts as a fourth player in the team and gives it certain advantages until it is killed by adversaries. However, it should be kept in mind that the Bone Dragon loses its life gradually and dies even if not attacked.

The Bone Dragon captures a tower (as a player) and defends it.

## **Dragon's Lair**

The Dragon is by far the most dangerous monster in the arena. It dwells in the very heart of the map and wields truly destructive powers. The greater is the prize one receives for slaying it. Upon death the Dragon drops a magical skull:

If picked up by a hero, it turns the latter into the ***Bone Dragon*** with a great amount of health and several highly powerfull dragon skills.
The Bone Dragon slowly loses its life, therefore the player who transformed in it must make sure to fully use its power for team's victory.
Enemy towers' attack cannot thrust away the Bone Dragon, as they do with common heroes.
Pepperbox

A stack of breach-loaded revolving barrels. Weak accuracy, but quite a punch.

**Gun stats :**

Range : Short

Damage : 5

Ammo : 6

Ammo reloaded per reload action : 3. I don't know why this was a question mark, considering whoever created the article was just copying stats directly from the game.

Heat : 2

Aim modifier : -5

Special: Fapping.
Drugs

In Hard West here’s a shortage of everything, except Weapons since there's so many people dying. And yet the Liquor and **Drugs** are in the highest of demands, and you'll be able to buy everything. Except for happiness, because true happiness comes from within.

Drugs in Hard West include Morphine, Ambrosia, Venom, Perrywinkle, Heroin, Ganja
List of bases

* bases\_spaceport - Astlan-1
* bases\_colony\_nordwest - Bora
* bases\_colony\_spaceport - Bridgepoint
* bases\_colony\_center - Central
* bases\_colony\_nord - Nord
* bases\_dock - Port
* bases\_geologicalstation\_north - Northern Gorge
* bases\_geologicalstation\_south - Southern Ridge
* bases\_geologicalstation\_southeast - Crater Jones
* bases\_geologicalstation\_southwest - Southwest
* bases\_hardmaterialmining - Hardmining Mine
* bases\_livermoriummining\_north - Drill site North 1
* bases\_livermoriummining\_south - Drill site Livermory
* bases\_cargoship - CargoSpaceway
* bases\_militarybase - Security Service Base
* bases\_biggun - Big Crater Mine
* bases\_researchlaboratory\_east - Research platform E
* bases\_researchlaboratory\_north - Research platform N
* bases\_biggun\_powerplant - Power station
* bases\_vessel\_-6\_0 - Trawler -6 0
* bases\_vessel\_-4\_3 - Trawler -4 3
* bases\_vessel\_6\_2 - Trawler 6 2
System requirements

Operating System: Windows XP or later / Mac OS X 10.7 or later

# Optimization recommendations

If you're experiencing any problems with the game, try to do the following:

* make sure your computer meets the system requirements;
* close all spare browser tabs and all programs that may interfere with the channel capacity of your Internet connection;
* close pages with stream videos;
* make sure no other game or antivirus check is running in the background;
* update your video card and Direct X drivers;
* turn off the full screen mode;
* in the game settings, choose the low video quality and decrease the resolution, as shown in the picture:
Deadly Derringer

The **Deadly Derringer** is a weapon found in Hard West.

## Description

The Deadly Derringer is a small, conceable, silver-plated pistol. It is not the best choice for intense shootouts, although it can shoot twice in the same round, which can be used by the player to eliminate enemies swiftly. Should the player not use the Deadly Derringer, they ought to consider selling it, as it has a high sell value.

## In-game Description

*The Deadly was specially crafted for discreet assassination of heads of state.*
Demons

**Demons** are a species encountered in the world of Hard West. Grotesque beings of hellish origins, demons are the supernatural servants of the Devil, which have spread around the West as a result of their master's growing power on the world.

## Events of Hard West

During the game, if the player obtains a certain card, any character can be turned into a demon, increasing their strength and causing the world to go into Nightmare status. However, if one is to exclude this possibility, demons will appear, officially, in the "As Good As Dead", "Method in Madness" , "A Matter of Time", "Graveyard Shift" and "In Earth, as in Hell" chapters.

In "Law & Order", one of Grand Inquisitor Cervantes' men, Baythm Raum, is a demon hiding in human flesh, and will revert to his true form upon the completion of the ritual in the end of the chapter.

During "As Good As Dead", one of Warren's side missions involves attacking a demon prince that lives with several women in order to obtain more weapons and money.
Golden Deadly Derringer

This lavish weapon was only ever created on a small scale for select customers.

Compared with the Deadly Derringer, it has more ammo and slightly better range.

**Gun stats :**

Range : Short

Damage : 3

Ammo : 4

Ammo reloaded per reload action : 2

Heat : 1

Aim modifier : None

Special: Allows two shots per turn.
Protector Ring Revolver

The **Protector Ring Revolver** is a weapon found in Hard West.

## Description

The Protector Ring Revolver is a weapon unlike the others in the game. Taking its form as a silver signet ring, it is extremely conceable for surprise attacks. Even though it is considered a revolver, the Protector Ring Revolver is more similar to the pistols in-game, as it allows the player to shoot twice per turn, as well as not possessing the Fanning ability. Unlike either type of gun, however, the Protector Ring Revolver does not transmit any Heat to subdued enemies, making it an unsuitable weapon to use during pre-combat segments.

According to its name, it is possible the Protector Ring Revolver is an invention by the Protector himself, although it could just as easily be a reference to the conceable protection it grants to its wearer.

## In-game Description

*A weapon concealed in a signet (ring). A weapon of surprise for close quarters attacks.*
Arcane Trickster

Prestige Class

Combination of Thief and Mage. The Arcane Trickster class become available for an adventurer when both these classes have been learned.

"Dealing in mischief and chaos magic, Arcane Tricksters use the minds of their opponents against them! They can be talented allies, but their pranks make them annoying to be around..."

## Active skills

### Mage Hand

**Description**: The Arcane Trickster sends out an arcane fist to punch all enemies and steal gold from their pockets!

* **Type**: Damage / Gold Steal
* **AP Cost**: 8
* **Target**: All Enemies
* **Element**: Arcane

### Mind Robbery

**Description**: The Arcane Trickster penetrates the mind of the enemy in order to slow his thought process and leave him vulnerable to a little stealing.

* **Type**: Curse / Gold Steal
* **Effect**: -2 AP Regen
* **AP Cost**: 6
* **Duration**: 2 turns
* **Target**: Single Enemy

## Level up

**At level up, the Adventurer will gain these stats:**

* **70 Combat**
* **140 Agility**
* **180 Arcana**
* **70 Charisma**
* **100 HP**

**At level up, the Adventurer will gain these passives (you can only choose one per level)**

 4 | Adventurer gains +5% bonus to Dodge chance | Adventurer gains +5 bonus to Initiative
Potions

There are 4 types of potions in the game:

In order to drink magical potions, use **1, 2, 3, 4** hotkeys.

Common potions can be purchased for gold in the shop. The belt slots can hold up to 3 potions of each type.

Upgraded potions can be purchased for BG. The belt slots can hold up to 6 potions of each type.

Health and Mana potions affect your hero.
Speed and Damage potions affect your hero and its nearby allies.
Players can use potions only once per 15 seconds.
Weapons

This is the list of **Weapons** in Hard West, some of which can be found below

## List of Weapons

### Revolvers

Revolvers are short range weapons. While not all revolvers have the Fanning shot ability, there are no other weapon types that have it. The Fanning ability fires three times with an accuracy penalty at a single enemy.

* Eighteen Shooter
* Navy Gun
* Pepperbox
* Heavy Pepperbox
* Quarter Pounder Pistol
* Revolving Revolver
* Six Shooter
* Steadfast Pistol
* Twelve Shooter
* Volcano Pistol

### Pistols (2-Shot)

These have the ability to fire two shots in one turn, provided the character doesn't move that turn.

* Chain Revolver
* Deadly Derringer
* Douglas Duster Special
* Golden Deadly Derringer
* Lancaster Pistol
* Protector Ring Revolver

### Shotguns

Shotguns are powerful at close range, and have the Cone shot ability. They do 1/3 damage against enemies in half cover instead of the usual 1/2.

* 10 Gauge Single Shotgun
* 10 Gauge Double Shotgun
* 10 Gauge Triple Shotgun
* 10 Gauge Quadruple Shotgun
* 12 Gauge Defender
* Sawed Off Cobra

### Rifles

Rifles can reach out to medium range, but lose accuracy at close range.

* Chain Rifle
* Musket
* Remi Borgen Rifle
* Repeater Rifle
* Revolver Rifle
* Western Rifle

### Scoped Rifles

These are essentially sniper rifles in all but name. They are extremely accurate at long range, but have poor accuracy at short range. They have the Snipe ability, which improves accuracy even further for the cost of two action points. A unique feature is they do full damage to enemies behind half cover, and half damage to enemies behind full cover. On the downside, these rifles have to be reloaded after every shot.

* Scoped Custom Rifle
* Elephant Rifle
Devil

## The Devil

The Masked Man (until As Good As Dead);

Grand Inquisitor Cervantes' posse;

Warren's posse;

### Chapters present

In Gold We Trust, As Good As Dead (directly)All except A Matter of Time (indirectly)

The **Devil**, also known as Satan, is the ruler of Hell and the personification of pure evil. He serves as the true antagonist of Hard West, manipulating the events of the story in order to allow him to subvert the natural order set by God and grant him ultimate power. The Devil's influence throughtout the story begins subtly, but as the West falls into deeper insanity, more and more of his hellish domain spreads through Earth, facilitated by his numerous malefic agents, and one specific harbinger of evil.

## Events of Hard West

### Before the game's events

It is implied that the Devil already possessed some influence on the world prior to the beginning of the story, as evidenced by Grand Inquisitor Cervantes having information regarding his lost temple. It can be assumed that before the game's events, the Devil conceived a scheme to supplant the world's order with one of his own and rule it as he willed it. However, perhaps due to his relatively low power on Earth or an attempt at thwarting the world's order discreetly, he sought to conduct his plan in an elaborate, indirect manner in order to avoid suspicion from other holy beings such as Death.

### *In Gold We Trust*

Preying on Alvaro Vasquez's greed and pride, the Devil ordered his servant Inquisitor Cervantes to provide him with the tale of a lost "city of gold" buried in Mexico. However, shortly after Vasquez's expedition set out to find the city, they were attacked, and the Inquisitor was badly wounded, impeding him from accompaning the young adventurer on his travels. This did not stop Vasquez from pursuing the city on his own, allowing the Devil's master plan to continue uninterrupted. Throughout his journey, Vasquez resorts to increasingly violent and lethal manners to locate the lost city, such as sacrificing several of his peons to achieve it. After acquiring a mask from an abandoned church, Vasquez is transformed into the Masked Man, a much more obedient and apathetic man, a perfect servant for the Devil. Once the Masked Man reaches and enters the lost city, the Devil appears on Earth.

It is implied that after the events of *In Gold We Trust*, the Devil granted the Masked Man enormous riches and power, allowing him to build a vast criminal empire and to become an invincible figure in the West, ensuring a series of successful victories for his "favorite" servant. It can be assumed that in order to allow said riches to flow, the Devil commanded the Masked Man to perform violent rituals involving innocent people, thus allowing the Masked Man's organization to grow on fear and terror, as well as increasing his own power.

### *Hard Times*

Having expanded his power enough, the Devil sought to supplant the Masked Man as his "favorite" and, intentionally or not, found one in Warren's family.
Chain Revolver

The traditional cylinder is replaced with a chain of bullets. Unmatched capacity.

**Gun stats :**

Range : Short

Damage : 3

Ammo : 20

Ammo reloaded per reload action : None. Once it's empty, it's empty.

Heat : 2

Aim modifier : -15

Special: Fanning, Allows two shots per turn.

### Player Comments

* This is the only gun that has both Fanning shot and the ability to fire twice in one turn. However, this does not mean it can use Fanning shot twice in one turn. It just provides both options.
* The severe aim penalty makes it hard for this gun to compete.
Essences

Starting from shop level 10, you can find Essences that look like spheres with owl's heads in your shop. You can perform transmutation on them and receive random **bonuses** to your Hero's parameters (temporary or permanent ones), ***Legendary artifacts*** or even **BG**!

For the Transmutation process, drag an Essence to the Alchemy slot and click ***Transmute***. An essence costs 100 gold, the Transmutation ritual requires 2000 gold.

Artifacts received as a result of Transmutation are automatically placed in your ***Chest***, and Black Gems are added to your BG account.
Temporary bonuses to Hero's parameters are shown to the Hero's left. Effects of identical bonuses are not summed up, but ***extended***.
Revolving Revolver

It worked for bullets, why not guns? Eight magazines with six bullets apiece.

**Gun stats :**

Range : Short

Damage : 4

Ammo : 48

Ammo reloaded per reload action : 3

Heat : 3

Aim modifier : 0

Special: Fanning.

### Player Comments

* The main advantage of this weapon is the ability to keep using Fanning shot repeatedly, unless you have to move.
* I'm impressed by the level of research the developers put into the game's guns. Most of the more outlandish ones, like this, were rarely used, or never made it past the blueprint stage.
Class Traits

In Epic Manager, every single Adventurer has one or two personality traits. These will give depth to all of the adventurers in the realm and make them feel like they are different from one another. All of this on top of their gameplay implications, because different personalities can sometimes compliment each other, but other times they might clash! Managing clashing personalities in order to get the best chemistry and synergy possible out of your team is essential to have success!

## Character Traits

* Greedy: A greedy character will be much more willing to accept a Contract offer if it contains a generous signing Bonus.
* Reckless: A reckless adventurer gets a combat bonus when charging into battle without scouting ahead of time. Patience might be a virtue, but fortune favors the bold!
* Lone Wolf: A lone wolf gets a huge bonus when alone in a party. It is a big risk to roam the land of Astraeus by yourself, however some heroes are born to be one man armies.
* Devout: A devout adventurer gets twice the normal bonus from blessings he receives in a Temple. As they say, believing is seeing. They also get an added synergy bonus to combat when there are other devout adventurers in the party!
The Persons

**Person** is the surname of several agents employed by the Protector during the events of Hard West's campaigns. Similar-looking men who present themselves as either **A.**, **B.** or **C. Persons**, they appear to be of unlimited supply to their employer, being replaced with other agents in the event of their deaths.
Solomon DeLear

### Affiliation

Trumercliff (rival, then benefactor);The Protector (temporarily);The Order of Solomon DeLear (leader);

### Chapters present

Method in Madness and Law & Order

**Solomon DeLear** is a main character in Hard West's secondary campaign. A genius inventor, Solomon is listed in the will of his old rival, the scientist Trumercliff, as the sole inheritor of all his property, if he continues the latter's research on the Madness. After repairing the laboratory and defeating multiple insane enemies, DeLear succeeds in ending the Madness by harnessing the power of a fallen meteorite.

In order to safeguard the location of the meteorite from nefarious forces, DeLear founds a secret order, and builds an unique device, capable of pinpointing their headquarters. Desiring the power that came from the heavens, the Devil sets his servant Grand Inquisitor Cervantes after DeLear and the Order.