Roadmap/Deities

* *For more of the Roadmap, see Roadmap*

Shrines: structures representing powerful, aware/sentient phenomena or beings able to grant mysterious boons in return for devotion, sacrifice, actions or maybe just a little faith. All shrines (or entities) have an opposing entity, gaining the favor of one will always, inadvertently cause disfavor with another. The 'other' may or may not be represented. Tentative/indicative names subject to change.

* Needs a significant amount of work to develop the entities, event, actions, and records for a full fledged feature; consider adding as an optional side mod.
* Will require artists for the statues or shrines

## Shrine of the Stag

able to grant boons related to nature, crops, age/longevity, and wildlife

* send wild beasts to protect a colony
* increase chance of animal taming (both auto-join and overall increased chance to tame)
* decrease chance for wild/berserk animals and manhunter packs
* increases intelligence level of animals to allow more that can haul
* enables some animals to become pack mules
* may cause a pawn to gain an inspiration to tame a wild animal (increased chance of inspr. for pawns with a high animal skill or with a trait that increases animal tame chance)

## Shrine of the Tempest

able to grant boons related to weather, atmosphere, seasons (temperatures)

* decrease the delay and increase the speed in which rain occurs to stop fires
* decreases chance or duration of hazardous weather events (flash storm, heat wave, cold nap, toxic fallout)
* causes a (more intense) flash storm to occur on enemies
* can cause a cleansing rain that washes away filth outside, heals pawns (outside), and can cause increased growth rate
* what inspiration?

## Shrine of Gaia

earth and growth boons

* prevent or cleanse crop blight
* grants inspirations to farmers that increase yield count (the actual amount harvested) and harvest speed
* grants inspirations to miners that increase yield count and mining speed
* increase rate in which crops grow
* can cause random growth of resource plants that would not normally occur; growth in clumps outside of home area
* may cause meteor type events
* increase chance to find magicyte

## Shrine of the Magus

grants boons related to magic and might classes

* increases mana/stamina regeneration
* increases recovery from mana weakness
* ncreases mana/stamina efficiency (reduce mana cost)
* may bestow magic/might inspiration
* may restore mana/stamina to a pawn low on mana
* can generate a global boon across the map that can cause arcane buffs

## Shrine of Eternity

specifically related to the mood, thoughts, behaviors, and well-being of pawns

* may grant inspirations for a pawn to become a mage or fighter while the inspiration is active
* may bestow boons that increase the mood of all pawns on the map or cause mood related events like aurora to occur
* prematurely ends mental breaks
* increases rest and joy gain speeds
* can cause equipment or structures to be crafted with a bonus to quality

## Shrine of Death

* can summon a demon(s) to defend the colony

## Shrine of Life

* can summon an angel(s) to defend the colony
* may be able to resurrect dead pawns