Battle Arena

*This article is a stub.*
*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Description

Kill monsters! Where most of the fun begins.

## Controls

Keyboard to attack and use skills(Mouse can also be used)

Mouse to navigate menus, change areas, equip items, etc.

## Idleability

Has Auto Fight skill.Certain weapons can attack automatically.

**Battle Arena** (also referred to as **Arena** or simply **BA**) is the most complex feature in Anti-Idle, in which you fight monsters, collect items, craft equipment, participate in raids, and more. Your power in the Battle Arena is affected by your level, but it also depends heavily on other factors such as your Battle Arena stats, skills and equipment, and also Arena Rank - the "leveling system" exclusive to the Battle Arena. Since the Battle Arena is one of the biggest sources of EXP, it is advisable to spend a lot of time in the Battle Arena to raise your power. The Battle Arena has an Auto Fight mode and several auto-attacking weapons to allow efficient idling in the feature.

An add-on feature, VIP Traveling Ticket, can be purchased to unlock the Map and gain access to all Battle Arena areas.

## Basics

### Attacking

In the Battle Arena, you can attack using either keyboard or mouse. When using keyboard, you can press (and hold) hotkeys shown on the skill buttons to attack. When using mouse, you can click (and hold) the skill buttons to attack.

When using a melee weapon, the weapon must touch the monster in order for the monster to take damage. When using a ranged weapon, a projectile will be fired every attack and the projectile must touch the monster in order for the monster to take damage.

There are many different skills with varying effects and power. Active Skills can be used in combat, and Passive Skills passively increase your stats. An "Auto Fight" mode is also available. When Auto Fight is turned on, you will attack automatically using the Auto Fight skill, but you can also press buttons to use other skills or healing potions.

### Loot Drops

*Main article: Loot Drops*
When monsters are killed, they may drop items. These items are called loot drops, and you can move your mouse over these items to collect them. Loot drops are also collected automatically if they touch your Battle Arena character. Upon reaching Arena Rank 5, you can ask Magnet in Beginner Training Zone to magnetize loot drops for you when you are actively playing.

### HP

HP stands for Health Points. When monsters attack you and you get hit, your HP will decrease. When you run out of HP, you will die. HP is regenerated over time depending on your HP Regen stat. You can also recover HP using the Heal skill or Health Potions (Q button).

If you die without any effects which nullify the death penalty, you will lose 10% of the Arena EXP needed for next Rank, and you will also lose all of your Rings.

### MP

MP stands for Mana Points. MP is needed to use Active Skills. MP is regenerated over time depending on your MP Regen stat. You can also recover MP using Mana Potions (W button).

### Spirit

Spirit is the resource pool that replaces MP when the fighter equips a Spirit weapon. Spirit is naturally gained from killing non-boss monsters and damaging boss monsters, though Spirit Potions can also be purchased every once in a while by pressing the W button (unlike Mana Potions, Spirit Potions are put on a cooldown each time one is purchased). Spirit is required to use Spirit skills, and most Spirit active skills gain increased power based on the amount of Spirit available to use at a given time.

### Rage

When you get hit or take drowning damage, your Rage meter will go up. Rage increases your damage dealt and attack speed, depending on your Rage Attack and Rage Speed stats respectively. Unlike HP and MP which regenerate over time, Rage decreases over time. However, there are skills and items that help increase your Rage.

### Combo

When you attack monsters, your Combo will go up. Combo is used for some skills. Your Combo will break if you get hit by a physical attack. Magic attacks instead reduce your Combo by 50% (up to 200 Combo), explosion damage reduces your Combo by 66.67% (up to 500 Combo), and drowning damage reduces your Combo by 1 per second.

### Pixels

*Main article: Battle Arena Currencies*
The basic currency in the Battle Arena is Pixels. Pixels are used for upgrading stats, crafting items and several other Battle Arena-related things. Pixels can be obtained by killing monsters, and also from loot drops. Aside from Pixels, various other "currencies" specific to the Battle Arena are available and are used primarily for crafting, such as Crafting Material, Superior Crafting Material, Unobtainium, Crystals of Rarity, Crystals of Ultimate Rarity, Enhancer Fragments, Chaotic Fragments of Chaos, and more.

## Arena Rank

When defeating monsters in the Battle Arena, you will gain Arena EXP, which increases your Arena Rank (not to be confused with level - although the Battle Arena does give EXP too).

When your Rank increases:

* Your power in the Battle Arena increases
* You gain 1 Battle Point
* You gain 20 Skill Points
* Base MaxHP is increased by 250 + (New Rank) x 5
* Base MaxMP is increased by 100 + (New Rank) x 2
* Base Attack is increased by 25 + (New Rank) x 0.5, rounded down
* Base Defense is increased by 25 + (New Rank) x 0.5, rounded down
* Base Accuracy is increased by 10 + (New Rank) x 0.2, rounded down
* Base Evasion is increased by 10 + (New Rank) x 0.2, rounded down
* You gain Pixels equal to 100 x (New Rank)2
* You gain Crafting Material equal to 10 x (New Rank)2
* You can unlock new features, new areas, equip more items and unlock more Skills as you meet their respective Rank requirements

The maximum Rank in the Battle Arena is 500. After reaching Rank 500, you will receive 5 Battle Points, 25,000,000 Pixels and 2,500,000 Crafting Material for each 100,000,000 Arena EXP gained. In addition, you can also Rebirth to reset your Rank to 40 and gain bonuses.

Arena EXP required to Rank up is as follows:

* Current Rank 1 ~ 11: (Current Rank) x 200
* Current Rank 12 ~ 29: (Current Rank) x (Current Rank + 1) x 50
* Current Rank 30 ~ 69: (Current Rank) x (Current Rank + 1) x 70 - 15,000
* Current Rank 70 ~ 119: (Current Rank) x (Current Rank + 1) x 100 - 150,000
* Current Rank 120 ~ 179: (Current Rank) x (Current Rank + 1) x 150 - 500,000
* Current Rank 180 ~ 249: (Current Rank) x (Current Rank + 1) x 250 - 2,500,000
* Current Rank 250 ~ 499: (Current Rank) x (Current Rank + 1) x 400 - 10,000,000

Below is the complete Arena EXP table.

## Areas and Map

*Main article: List of Battle Arena Areas*
The Battle Arena consists of many areas with varying levels of difficulty. You can move between areas by clicking arrows that appear on screen. Most Battle Arena areas require a certain Rank to unlock, but it is generally advised to wait until you can reliably fight in an area before you stay there, rather than going to every new area you unlock, since the Rank requirement to unlock areas is usually relatively low compared to their difficulty.

Without the VIP Traveling Ticket, it is possible to travel until The Beach area in Main Path. To go to Binary Battlefield and further areas, VIP Traveling Ticket is required. The VIP Traveling Ticket also comes with the Map, which shows area locations and recommendations. The Map also allows you to teleport to areas you have visited.

## Raids

*Main article: List of Battle Arena Raids*
Certain areas in the Battle Arena are raids, which - unlike regular areas - have special rules and rewards. For example, in Epic Pyramid Battle, you fight monsters and deal as much damage as possible before time runs out, and is rewarded with either Revolution Pyrabow or Revolution Earrings, plus a variety of other items and EXP.

## Monsters

*See also: List of Monsters*
Every once in a short while, when you stay in a Battle Arena area that has monsters, a monster will appear. Its spawn location depends on the type of weapon you are using: if you are using a ranged weapon, it will spawn close to the middle of the screen; whereas if you are using a melee weapon, it will spawn closer to you depending on the range of the weapon. The majority of monsters move towards you, dealing physical damage when they touch you, but a few monsters do not move. Some monsters can also deal magic damage without having to touch you. Monsters die when they run out of HP, giving Arena EXP, EXP, Coins, Green Coins, Pixels and loot drops. There can only be one monster on screen at a time.

### Monster Name Tag

Below the monster, there is a monster name tag, which displays the monster's level, name and remaining HP. In addition, based on the colors shown in the name tag, various other information can be deduced.

#### Monster Name Color

* Yellow-named: The monster is not a boss, and is weak compared to your level. When fighting yellow-named monsters, you suffer a 10% EXP penalty if you do not have the Yellow Madness Gem equipped.
* White-named: The monster is not a boss, and is close to your level.
* Red-named: The monster is not a boss, and is strong compared to your level.
* Purple-named: The monster is a boss.

#### Monster HP Bar Color

* Light cyan: The monster is an undead. Undead monsters are more defensive, but take damage from the Heal skill.
* Green: The monster will evolve into another monster (possibly itself) upon being killed.
* Purple: The monster is a boss.
* Red: Nothing special.

#### Name Tag Border Color

* No border: Nothing special.
* Yellow border: The monster is a rare monster.
* Green border: The monster is an epic monster. Epic monsters are less common than rare monsters.
* Red border: The monster is an ULTRA monster. ULTRA monsters can be summoned using Monster Chips.

## Status Effects

*Main article: Status Effects*
With certain stats, you will be able to inflict status effects on the monster. Certain monsters can also inflict status effects on you. Status effects have negative impacts on stats, for example Poison causes HP loss over time and Weaken causes Attack/Defense reduction. Status effects on the monster are indicated by icons below the name tag, and status effects on the character are indicated by icons on the left of the character.

## Stats

*Main article: Battle Arena Stats*
There are a lot of stats in the Battle Arena, which can be viewed by pressing the "Stat" button in the Battle Arena. The following 6 stats can be upgraded with loot drops (4 of which can also be upgraded with Pixels), and are considered basic stats:

Note that the stats written in the table above are base stats, which means equipment and skills are not taken into account. With equipment and skills, your final stats can get higher than the caps written above. For example, if you have +200% MaxHP with equipment and skills, and your base MaxHP is 900,000, you will have 2,700,000 MaxHP. The "actual" limit for MaxHP is 19,999,999.

Attack Power, Defense Power, MaxHP and MaxMP can be upgraded using Pixels until the Soft Cap. After which, these stats can continue to go up with the help of loot drops, Rank increase and other sources such as Pixelated Mystery Boxes until they reach the Hard Cap. Accuracy and Evasion cannot be upgraded using Pixels.

There are a wide variety of other stats, which are dependent on your equipment and skills.

## Skills

*Main article: Battle Arena Skills*
As your Arena Rank increases, you gain Skill Points (SP), which can be spent on skills. There are two types of skills: Active Skills and Passive Skills. Active Skills can be used in combat (such as Basic Attack or Quick Attack), while Passive Skills passively raise your stats.

More skills are unlocked as your Arena Rank gets higher, and you can also collect Skill Books to increase the level cap of many skills. Later on, you can increase skill level caps even higher by gaining Battle Points.

Re-spec is free, and you can subtract points from skills to gain Skill Points back without any penalty.

## Inventory and Equipment

You can obtain and equip new items to become stronger. By default, you equip a Newbie Stick and a set of Newbie Armor. More equipment items can be obtained by crafting or looting, You can press the "Item" button to view your inventory, which allows you to view, organize, equip, enhance and sell items.

### Weapon

*Main article: Weapons*
Weapons are used for attacking. You can only equip one weapon at a time. A Secondary Weapon can also be equipped in conjunction with a regular Weapon.

### Armor

*Main article: Armor*
Armor can be used to increase stats. There are 6 different types of Armor: Hat, Shirt, Gloves, Pants, Shoes and Skin. You can equip one of each at a time.

### Accessory

*Main article: Accessories*
Accessories can be used to increase stats. There are 4 different types of Accessories: Pendant, Earrings, Trinket and Medal. You can equip one of each at a time.

### Enhancer

*Main article: Item Enhancement*
Enhancers can be used to enhance items. Most stat increasing Enhancers (except Unique Enhancers) add to the item's enhancement count displayed next to the item's name. Items can be enhanced until they reach [+10]. After an item reaches [+10], it can still be enhanced with Enhancers that don't increase enhancement count, like Bonus Rocks.

### Potion

*Main article: Buffs*
Potions are consumable items that provide buffs which usually improve the fighter's stats or boost rewards. Some consumable items have more unusual effects, such as pulling loot or monsters toward the fighter for a limited time.

### Outfit

*Main article: Outfit Items*
Outfit items are purely cosmetic. When equipped, the outfit items will be displayed in your character's avatar rather than what is actually equipped.

### Chip

*Main article: Monster Chips*
Monster Chips can be used to upgrade Invisible Allies, summon ULTRA monsters or increase kill count for Bestiary.

## Battle Arena Menu

The Battle Arena menu, accessed by clicking the Menu button while in the main Battle Arena interface, allows the player to access several useful sub-features. Note that opening the Menu (or Skill) interface despawns the current monster, resets Combo to 0, refreshes zone timers and kicks the fighter out of most Raids; however, drowning damage scaling is not reset, and current HP, MP/Spirit and Rage values are also preserved.

### Bonus Preference

> "Choose your favorite bonuses!"
>
>

The Bonus Preference interface allows the player to influence the bonuses that appear on equipment and Bonus Rocks:

> "Here, you can choose your favorite types of equipment bonuses. The bonuses you select will appear more frequently on equipment and Bonus Rocks, and have an increased chance to appear when you use the machine in Abandoned Lab."
>
>

The player can choose to set primary and secondary preferences for Type A (green), Type B (orange) and Type C (purple) bonuses. In addition, the player can also choose to set a Weapon Only preference for Type B bonuses. Setting both primary and secondary preferences to the same bonus will cause that bonus to appear more often than if only the primary preference were set to that bonus.

Note: Bonus Preference has no effect on items which have fixed bonuses.

### Change Difficulty

> "Switch between Casual/Hardcore!"
>
>

The Change Difficulty interface allows the player to switch difficulty between Casual and Hardcore:

> "Casual: Original difficulty. Monsters have no extra stats. Easier, but lower rewards. Recommended for beginners."
>
>

> "Hardcore: Monsters have extra stats and special bonuses, but also give more and better rewards when killed."
>
>

This interface also allows for the toggling of Turn-based Mode, a Battle Arena modifier which freezes combat whenever the player can perform an action (if no combat action can be performed, the Battle Arena proceeds in real time).

### Bestiary

*Main article: Bestiary*

> "Know your enemies!"
>
>

The Bestiary interface, once unlocked, allows the player to examine monsters they have killed as well as any bonuses to monster reward granted by Bestiary levels and mastered Invisible Allies. Monster stats shown are accurate for the current difficulty.

### Item Fusion

*Main article: Item Fusion*

> "Fuse two items of the same type!"
>
>

The Item Fusion interface allows the player to combine any two weapons or same-slot armor pieces into a new item that has the same rank as and better stats than the average of the two fused items.

### Item Storage

*Main article: Item Storage*

> "Store items or create outfit!"
>
>

The Item Storage interface, once unlocked, allows the player to move items from their fighter's inventory to any of eight storage tabs (several tabs must first be unlocked before they become usable). The Item Storage interface also allows the player to access three other sub-features.

The first one, Create Outfit, allows armor and medals to be converted into cosmetic items called outfit which are stored in the Outfit tab of the fighter's inventory.

The second one, the Museum, grants bonus stats to the fighter based on how many of the slots are filled with donated equipment items. Mousing over the current Collection Points total displays a pop-up showing the bonus stats granted by the items in the collection.

The last one, Item Filter, allows the player to create a list of items which get auto-sold when they are looted. Note: Items which are directly granted to the fighter (example: Special Arena trophies) cannot be auto-sold using Item Filter.

### Invisible Ally

*Main article: Invisible Allies*

> "Monsters can fight for you, too!"
>
>

The Invisible Ally interface allows the player to view, filter and equip Invisible Allies, invisible versions of monsters which usually grant passive stat boosts and perform special moves during combat.

### Change Ring

*Main article: Rings*

> "Change your equipped ring!"
>
>

The Change Ring interface allows the player to view and equip Rings, special items which are looted from monsters and give powerful bonuses. Ring visibility can also be toggled in this interface.

### Item Crafting

*Main article: Item Crafting*

> "Craft weapons, armor and enhancers!"
>
>

The Item Crafting interface, one of the most important sub-features of Battle Arena, allows the player to view and craft equipment and consumable items if their fighter has enough resources and has learned the necessary recipes. The Recipes button allows the player to view their learned recipes and examine the requirements for recipes which have not yet been learned.

### Raid Entries

> "Buy more entries for raids!"
>
>

The Raid Entries interface allows the player to view their remaining entries for the Dark Pyramid, The Special Arena, The Corruption, THE MEGABOSS's Revenge, and Endless Dungeon raids (Dark Shard viewing and purchasing for Secret Dungeon must be done in the main Battle Arena interface while in the Secret Entrance zone). If the fighter has enough resources, additional entries can be purchased for these raids, though each purchase in a day raises the cost for subsequent entries.

## External Upgrades

### Fighter Career

While Fighter Career is active, Attack, Defense, MaxHP, MaxMP, Accuracy and Evasion are increased by +(Level / 10)%.

If the Fighter Career is at least level 100, the EXP, Coin and Pixel stats in Battle Arena are permanently increased by +10%.

If the Fighter Career is at level 200, all elements are permanently increased by +30%.

### Item Maker Career

While Item Maker Career is active, Drop Rate is increased by +(Level)% and Crafting Material gain is increased by +(Level / 2)%.

If the Item Maker Career is at least level 100, twice as many Crystals of (Ultimate) Rarity can now be applied to all items in Item Crafting. In addition, Item Maker Career level 100 unlocks the last craftable item in the Career section of Weapons, the Dark Ruler [+2005].

If the Item Maker Career is at level 200, the health of Secret Crystals is permanently reduced by -30%. Also, all item crafting costs are reduced by -30%.

### Pet

At first, the Pet boosts EXP gain from Battle Arena by +0.2%. This bonus can be increased in +0.2% increments up to +40% by feeding the Pet increasing amounts of Bacon.

### REST

Initially, while REST is active, damage dealt in Battle Arena is increased by +10% and damage taken in Battle Arena is reduced by -10%. Both of these bonuses can be improved in +1%/-1% increments up to +20%/-20%, costing 10\*(Upgrade Level)^4 White Coins for each upgrade.

### Progress Bar Modules

Several Progress Bar Modules can be used to augment the Battle Arena. For the bullet points below, T is a value associated with a module's tier and is calculated as (1+.1\*(Tier-1)) [for tiers 1-8] or 2 [for tier 9].

* HP Recovery Module: Non-shiny modules have a (20\*T)% chance to grant (25\*T)% of HP Regen stat as instant HP recovery. Shiny modules have a (50\*T)% chance to grant (50\*T)% of HP Regen stat as instant HP recovery.
* MP Recovery Module: Non-shiny modules have a (20\*T)% chance to grant (25\*T)% of MP Regen stat as instant MP recovery. Shiny modules have a (50\*T)% chance to grant (50\*T)% of MP Regen stat as instant MP recovery.
* Rage Module: Non-shiny modules have a (2.5\*T)% chance to grant an instant +(3\*T)% Rage. Shiny modules have a (6.25\*T)% chance to grant an instant +(6\*T)% Rage.
* Pixel Module: Non-shiny modules have a (5\*T)% chance to grant +(1000\*T)\*Rank Pixels. Shiny modules have a (12.5\*T)% chance to grant +(2000\*T)\*Rank Pixels.
* CM Module: Non-shiny modules have a (5\*T)% chance to grant +(100\*T)\*Rank Crafting Material. Shiny modules have a (12.5\*T)% chance to grant +(200\*T)\*Rank Crafting Material.
* Enhancer Fragment Module: Non-shiny modules have a (T)% chance to grant (10\*T) Enhancer Fragments. Shiny modules have a (2.5\*T)% chance to grant (20\*T) Enhancer Fragments.
* SCM Module: Non-shiny modules have a (5\*(T^2))% chance to grant 1 Superior Crafting Material. Shiny modules have a (25\*(T^2))% chance to grant 1 Superior Crafting Material.
* Unobtainium Module: Non-shiny modules have a (2\*(T^2))% chance to grant 1 Unobtainium. Shiny modules have a (10\*(T^2))% chance to grant 1 Unobtainium.
* Bacon Module: Non-shiny modules have a (2\*(T^2))% chance to grant 1 Bacon. Shiny modules have a (10\*(T^2))% chance to grant 1 Bacon.
* Crystal Module: Non-shiny modules have a (T^2)% chance to grant 1 Crystal of Rarity. Shiny modules have a (5\*(T^2))% chance to grant 1 Crystal of Rarity.
* Ultimate Crystal Module: Non-shiny modules have a (0.25\*(T^2))% chance to grant 1 Crystal of Ultimate Rarity. Shiny modules have a (1.25\*(T^2))% chance to grant 1 Crystal of Ultimate Rarity.