Lorisin

Lorisin is one of the continents located on Senothia. It is a large piece of land with multiple fragments, advanced societies, and magical variety. This is where the Heralds of Retha resided later in their travels, discovering certain locations that played key roles in their adventures.

## Location

This continent is located on the north-west section of the Senothia world map. It is located near Abulon. Traveling between the different islands can be difficult for ordinary civilians.

## History

Lorisin has been on Senothia since the creation of the Plane of Law. It generally hosts more advanced forms of magic and technology than other continents due to being more isolated, allowing the land to prosper.

Sometime in the 3rd dawn Fallen Star built the Star Beacon in preparation for his plans. Wibbot also arrived several hundred years before the return of the Voidal Knights, planting a seed from Manastt that grew into a magical forest.

Once Indunar regained the Chaos Core in the 12th dawn, he caused natural disasters that tore the continent into four separate pieces of land. Later on, Spatium Comedenti was summoned by the beacon, and created two craters on the surface of the planet. One of them resided between pieces of Lorisin, destroying fragments of land.

## Landscape

Lorisin has very diverse and uniquely-magical environments. Between the islands they house magic tundra's, forests, deep craters, mountains, and unlike other continents, very advanced cities. The nearby oceans are cold and Comedenti's crater temporarily destabilized the waters.

## Notable Locations

The several islands of Lorisin contain various magical and distinctive locations. The Heralds of Retha have explored a great chunk of the islands, becoming highly familiarized with the continent.

* **Dirloc-** Considered to the the capital of Lorisin, Dirloc is the most prosperous public settlement in the continent. Dirloc was once led by the renowned Modithrimus family, and due to the combination of its mighty military and strong magic presence, it was considered a powerful castle. Lorisin's Tournament was comprised of the strongest fighters on Senothia, including the Heralds of Retha. The castle's wellbeing seemingly declined after Krites became king.
* **Mephistophelian Gardens-** Located west of Dirloc, these gardens were once owned by the family of the same name, but are now deserted after a skirmish with the demon Quasiccordon. The Heralds of Retha intervened to banish the demon and restore peace to the gardens. They are surrounded by lots of trees and plants while the main structures are built with wood.
* **Axeclaw Territory-** The Axeclaw Clan has taken up a portion of Lorisin's land, deeming it their isolated territory. The Axeclaw are the most technologically and societally advanced civilization on Senothia. They use advanced forms of currency, have strict magic-restricting laws, and constantly strive to improve themselves. The actual territory extends to the ocean and a piece of Abulon, but Lorisin is undoubted headquarters of their people.
	+ **Brown City-** Brown City is the oldest and most well established area in The Axeclaw Territories. It has vast residential and commercial districts, and is the largest of the 4 main cities. It's elected mayor has the most power, and it is where the most events are celebrations are held. It is also the most advanced.
	+ **Bruckwood Town-** 2nd oldest in the territory, this town is the smallest of them all. That town did not have access to the rich resources provided by the mountains next to Brown City, so it developed much slower. It did, however, have plenty of wood. They are quite reserved and act as mostly an entry town for those sailing in from the southeast.
	+ **Hazel Center-** The most recent major addition to the territories, it has a direct connection to Brown City. Though citizens are welcome to live there, it is a mostly industrial area where factories are built and where the Axeclaw army is developed and trained. It's close vicinity to the ocean provides good naval combat practice and its open landscapes make sure that enemies can't hide, if it were ever to be invaded. It houses many experimental sciences and magic, but all of that is closed to the public, let alone the people outside of the nation.
	+ **New Axeclaw-** New Axeclaw is a simple city meant to emulate the success of Brown City, with passable success. Being close to mountains allows it to mine a large amount of resources while also have to worry about only one side, should invaders attack. Like the oldest city, it, too, has a sprawling population and is home to many people. However, it's distance from the main peninsula does make communication towards and from the other cities harder, and it is known to be the most isolated, often being treated as from a different country entirely by foreigners.
* **Idle Volcano-** Now an empty volcano, this large landmark is normally deserted. On one occasion it hosted the final battle between the Heralds of Retha and Indunar that took place at the center of the volcano. Even the Kin of Law were involved, but no other events have occurred there.
* **Frosted Flatlands-** These mystical flatlands are one of the most exotic locations on Senothia. The environment is blessed with heavy amounts of ice magic, the reason being unknown. The entire area is covered in ice and snow, making the temperature constantly unbearable for outsiders. Interestingly, within the boundaries of the flatlands there is always a starry-night sky with multi-colored auroras. Additionally there is a cold flowing river intersecting the area.
	+ **Frosted Ruins-** A large and mysterious dungeon, the Frosted Ruins is the name given to the abandoned Manautan base. It housed several magical artifacts and secrets but were later discovered by the Heralds of Retha. The heroes also defeated the creature lurking within, the Gorkuruthn.
* **Tundra-** Similarly to Retha's Tundra, a piece of northern Lorisin is domain to a strong snow-cold habitat. There are a few notable locations within, but not many outsiders are keen on entering the area. Unlike the northern flatlands, the Tundra has trees and a more unpredictable environment.
	+ **Porthorn-** Porthorn is a relatively new tribal-like community which dwells within the harsh freezing environment. It hasn't been the first settlement there, but the last one fell, likely to the weather or by other warring people that pillaged them for their resources. Often, Porthorn has had to defend itself from the icy creatures of the Tundra, and has many torches scattered around their village. They also employ the use of light magic when necessary, as creatures of the winter nights may sometimes have dark magic residing in them, though this is rare.
	+ **Lorisin Gorge-** Protected for centuries by multiple Leviathan Warriors, this lake is essentially bottomless, reaching the deepest layer near the center of Senothia. Within this layer there resides a creature, an uncontrollable byproduct of creation, that could threaten to destroy the planet. Because of this, it is vital that no one ventures to the bottom of the lake and disturbes the creature, not even Daniel Skrimir himself.
	+ **Froeon Town-** This town was built after the first infamous Cryo-Human was exiled from Porthorn. Over the decades since his exile, more of his kind were born, and they created their own society far to the east of the castle that rejected them. The town is small and isolated. The Cryo-Human inhabitants may have unique abilities, but flame would make them perish nearly instantly, so they stay away from other civilizations.
* **Fairy Pines-** The "Fairy Pines" is a magical forest where life has gathered in many ways. The area was quite normal until a small gathering of fairies from a far away land arrived to the forest, looking for sanctuary. Ever since, they spread their magic all throughout the woods, giving birth to magical and wonderous fauna and flora.
* **Furblade-** Another tribal settlement that established itself in Lorisin. It is the home to a much wilder group of humans, dwarves, and orcs that live there. They contest for females through ritual combat, power is measured by physical strength, and they live a hunter-gatherer lifestyle, where mothers stay in the village and groups of gatherers venture far into the pines for resources. They do not have to worry about dangerous creatures, but the Fairy Pines are their only source of wood, food, and water.
* **Winlot-** The only town on the smallest island, this tiny settlement far off from any major cities. It was a quaint, small area where people did their best to survive. They were more advanced than the tundra villages. They had houses of stone and wood; However, the lack of abundant materials was detrimental to some degree. While the rest is rather unremarkable, the people of Winlot became fascinated with the magic around them. They have been researching the multiple magical waypoints for years, trying to use the magic to their advantage.
* **Mana Forest-** Wibbot's unique physiology required him to create a mana-rich environment upon his arrival to Senothia. Carrying a seed from his home planet Manastt, the small extraterrestrial managed to plant it and grow a forrest that can sustain his mana-dependent body. Not unlike the Tranced Woods, various magical animals and materials can now be found within the area. Wibbot himself lives in a small mushroom hut at the center of the forest.
* **Epistemose Catacombs-** A dangerous cave, this series of tunnels were inhabited solely by the Knowledge Taker. The 'knowledge cave' was used by the Epistemose to hide his powers from higher entities, such as the Kin of Law, and occasionally feast on the brains of wandering travelers, such as Wick Hickens. Additionally, the tunnels were covered with knowledge-duplicating spikes and hosted unique herbs. The Heralds of Retha intervened and defeated the beast, leaving the catacombs safe for exploration.
* **Star Beacon-** The Star Beacon is a very large structure created long ago by Fallen Star. It is made purely from black cosmodium, a very heavy and durable material. The outer tower was created as protection for the real beacon: an object residing at the top of the spire. While the beacon was damaged by Fallen Star's arrival on Senothia, the tower still stands. There are no entrances except for the top, therefore one must find a way to climb or fly there.