Cariff's Talon

**Cariff's Talon** is a Combat Gear or commonly, **Gear**, classified under the Strike System  category. From the gameplay standpoint, it is considered as Gear 1. Since Cariff's Talon is used during combat, it is considered a Combat Equipment. It it is possible to use gears to damage and defeat enemies and break destructible objects.

***Note:** All numeric values (except the power level) mentioned are only applicable to the default state of the gear. It may be possible to increase or decrease the net values using inscriptions, but they will not be shown.*

## GEAR Cariff's Talon

* Legendary
* Masterwork

**Legendary
Strike System**

## Stats

Instantly restores **50%** health after defeating an enemy.

### Blast Damage

8957

**Masterwork
Strike System**

## Stats

Instantly restores **50%** health after defeating an enemy.

### Radius

1
12
5

## Combo

### Combo Status

 Electrocuted Status

**Cariff's Talon** is a Combat Gear or commonly, **Gear**, classified under the Strike System  category. From the gameplay standpoint, it is considered as Gear 1. Since Cariff's Talon is used during combat, it is considered a Combat Equipment. Gears can only be used by specific javelins.

## Description and Alternative Items

*For the alternative items, see Detonating Strike*

Cariff's Talon is an upgraded Detonating Strike. It is a Strike System that deals an explosive melee attack.

Cariff’s Talon does and explosive lightning damage to all enemies in front of the Interceptor when the attack lands on the targets. This can happen over a blast radius, but only in front of the Interceptor and not behind it. If an enemy is defeated when the blow is landed, a lightning explosion occurs that can do **0.2x** the mentioned blast damage in the blast radius around the defeated enemy.

The damage done by Cariff’s Talon is considered as melee damage. This means, any modifier that increases melee damage (but **not** weapon damage), such as melee damage inscription and melee sigils will **also** increase the damage done by this gear.

This item has a special ability, which is a procedural perk that can be activated by performing an action mentioned in its masterwork perk.

**Masterwork Perk**: Instantly restores **50%** health after defeating an enemy.

## Obtaining Methods

Cariff's Talon can be obtained in the following ways:

* Loot
* Guardians' Gifts (Tomb of Cariff)
* Regulator Store (When available)
* **Crafting** (Masterwork only)

## Blueprint and Crafting

Cariff's Talon is an item that can be crafted. It requires different amounts of resources depending upon its rarity. Complete the requirement in **Blueprint Acquisition** to unlock the **Blueprint**. Then craft the item in the Forge using the resources.

Unlocked blueprints can be found in the **Craft** tab located under the appropriate combat equipment slot (Gear/Gear/Component) of a javelin in the loadouts tab of the Forge.

The following table provides insights on blueprint and crafting requirements:

### Required Crafting Resources

* 60 Chimeric Compound
* 30 Chimeric Alloy
* 30 Interceptor Parts
* 15 Masterwork Ember

## Trivia (May Contain Spoilers)

* Cariff’s Talon and Detonating Strike are considered primers, but they do not have any priming status effect mentioned in their statistics. When the game was data mined, the value was shown to be set to 60, which more or less guarantees a primed status on all targets.
* Melee defeats performed using Cariff’s Talon is considered for Melee Master Feat.
* Gears are the only combat items that share their base design with their upgraded design.