recursal/Fanatic-Fandom huggingface dataset:
MTB

**MTB** (otherwise known as **Marcus Terry-Bedford**) is an English competitor, and a founding member of Square 2 Charge. He first appeared in The 1999 Speedrunning Championship (2023).

## Tournament History

**Prior to joining Square 2 Charge:**

MTB competed in a previous organization, and broke away from that to form Square 2 Charge along with Bobbledink, ConorDavid, Danta Fanta, JaNinJuice, and Lucas B. He has also previously competed for International Spyro Grand Prix with his best result being a tournament win in the Super Crash League held in 2021. He also competed for Kolizzian's Speedrun Community, with his best result coming in the Wumpa Classic Championship, held in 2020 where he finished fifth overall. He has also competed for Games Raced Awfully.

**The 1999 Speedrunning Championship (2023):**

MTB was drawn for Group Kilkenny along with Dr Crusher, Garion, Lucas B and Skater6453. His Square 2 Charge tournament debut was against eventual Grand Finalist, Dr Crusher, playing Gex 3: Deep Cover Gecko which MTB would go on to lose. MTB then faced off against Lucas B in a losing effort, playing 40 Winks. MTB would add another loss to his tally, after losing to Skater6453 in Spyro 2: Ripto's Rage. However he would finish Round 1 with a win, defeating Garion in CTR: Crash Team Racing. With a total of three losses and one win in Round 1, MTB was eliminated, ending his 1999 Speedrunning Championship campaign.

## Results and Statistics

### Singles Tournaments

**The 1999 Speedrunning Championship:**

 Round 1 - Group Kilkenny | Lucas B defeated MTB
 Round 1 - Group Kilkenny | Skater6453 defeated MTB
 Round 1 - Group Kilkenny | MTB defeated Garion | Crash Team Racing

**QUICKELODEON (2023):**

 QUICKELODEON (2023) | 6
 Total

 Season 2
 Season 3
 TOTAL

## Championship Wins and Accomplishments

* QUICKELODEON (2023) - Fourth Place
* S2C Crystal Dragon Trophy - One time

## Trivia

* MTB is one of the founding members of Square 2 Charge.
* MTB and Bobbledink hold the distinction of having the first Arcade Battle match.
R-7

## Description

R-7 is possibly the very first entity you'll find on the Section R. R-7 follows the player slowly. causing very small damage when touching.

## Main Information

### Speed

**Ranking:** Overly Slow**Approximation:** 0.08 Rooms per/ Second

## Appearence

R-7 is an very big smie, with black out lines with orange filling and slight red spots.

## Trivia

* R-7 was created because the gap between the start of the game and R-20 was too large.
* R-7 was the third entity created for section R.
* R-7 is the quietest entity, not counting the April Fools entities.
Nebula Complex Wiki

**Welcome to the Nebula Complex Wiki!**
An official wiki page for the Nebula Complex franchise as endorsed by it's creator game studio Baelfire Studios

Nebula Complex is a sci-fi shooter game franchise in development by Baelfire Studios, set around the year 3000 in a distant galaxy known as The Gordon System. A rogue artificial intelligence terrorizes the galaxy in a quest to power and control, and only a small group of rebels dare defy this powerful adversary, The Star Strikers.

# **Articles to get you started;**

## Some important characters in the lore;

Ace MantaeLucy CastilloParadoxNOVASERIAki Tuanbus
## Games in the Nebula Complex universe

Nebula Complex: SurvivalNebula Complex: Star StrikersLUCY - A Nebula Complex Story

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Nova Mantae

John Mantae (Uncle)

## Before Reading;

This page contains information about a theoretical character in a theoretical game franchise that is in planning by baelfire Studios, and is not confirmed to ever be made.

## Aurora Mantae - "The Supernova"

Aurora Mantae is the theoretical child of Ace Mantae and Lucy Castillo. In this theoretical time, Aurora is a renowned outlaw, roaming the galaxy with her crew dubbed The Circle. After being falsly accused of murder, she takes on the outlaw life in hiding from galactic law enforcement as she attempts to clear her name. This is the plot of the first game Aurora (adult) appears in, Nebula Legacy: The Circle. Nebula Legacy is a theoretical sub-franchise of Nebula Complex taking place after the nebula Complex game franchise ends, where Aurora Mantae is the protagonist, with multiple antagonists.
Dr. Monkeyman

**Dr. Monkeyman** (also known as **JoeTheMonkeyman** or by his real-life name **Joe**) is an American Square 2 Charge competitor. He first appeared in Super Charge Season 2 before making his tournament debut in QUICKELODEON (2023).

## **Tournament and Event History:**

### **Prior to joining Square 2 Charge:**

Dr. Monkeyman is a mainstay of Games Raced Awfully, but has additionally competed for Kolizzian's Speedrun Community and its predecessors under the RIPTO umbrella. He has also competed for International Spyro Grand Prix, with his best result coming in the Super Crash League where he finished in second place, behind MTB.

### **Debuting in Super Charge Season 2:**

Dr. Monkeyman debuted in Episode 5. In his debut, he faced Bobbledink, Danta Fanta, and Rexy in SpongeBob SquarePants: Battle for Bikini Bottom, with Danta taking the win.

### **Competing in QUICKELODEON (2023):**

Dr. Monkeyman made his tournament debut in QUICKELODEON. In his first appearance, he would play the Ice Cream Mountain Golf minigame, as part of the Bubble Blowout Round, which would see him finish third in his respective group. Upon the placements of the two groups being combined, this would translate to fifth place.

From there, Dr. Monkeyman would face off against and lose to Danta Fanta in another SpongeBob SquarePants: Battle for Bikini Bottom match. He would then gain a victory over Bobbledink in the Sky Gamestar game Rugrats: All Grown Up! Confiscated Cards, before taking one final loss against Rexy in Ren and Stimpy: Stimpy's Invention, which would eliminate him from QUICKELODEON.

Dr. Monkeyman was scheduled to face off against See Jay See, Bobbledink and MidnightHeart in the Round 1 Losers Melee, but both he and MidnightHeart were unable to participate.

## **Results and Statistics:**

### **Singles Tournaments:**

**QUICKELODEON (2023):**

 Round 1 - Group Level 0 | Danta Fanta defeated JoeTheMonkeyman
 Round 1 - Group Level 0 | JoeTheMonkeyman defeated Bobbledink | Rugrats: All Grown Up!: Confiscated Cards
 Round 1 - Group Level 0 | Rexy defeated JoeTheMonkeyman
 Round 1 - Losers Melee\*

\*The Losers Melee was originally scheduled to be Bobbledink Vs JoeTheMonkeyman Vs MidnightHeart Vs See Jay See. However JoeTheMonkeyman was unable to participate due to illness, and MidnightHeart was unable to participate as she was asleep. As a result, both JoeTheMonkeyman and MidnightHeart were counted as joint last place.

 Total

## **Channel Record:**

 VERSUS #1 - Spyro 2 Full House Bingo
 Super Charge - Season 2
 Super Charge - Season 3
Winter Bell Pathway

**Overview**AbilitiesAdvancementMisc

The **Winter Bell Pathway** is about parasitizing and imitating people. Starting from Sequence Six Loser of Clothes the Transcendents can shed their own flesh to parasitze other people and use their bodies as clothes.

At High Sequences you are able to disperse your own spirituality and parasitize thousands of people at the same time.
Transcendent

**Transcendents** are sentient beings who have used extraordinary knowledge to advance to higher Sequences in a Pathway.
There are multiple Pathways for Transcendents to take, all starting from Sequence 9.

Mysterious accumulation is a necessary process for the advancement of **Transcendents**. It can be understood as the experience bar of players. It's just that NPCs don't have such a simple and intuitive method, but through ways such as increasing mysterious knowledge, fighting, developing sequence abilities, comprehending the mystery, and absorbing the corresponding sequence of mysterious substances. Players can also use this way to accumulate experience.

## Transcendent Laws

### The Law of Extraordinary Fusion

The extraordinary characteristics of adjacent sequence pathways have a tendency to converge. The promotion to Sequence 4 and above is possible through mutual devouring and the sequence pathway can be interchanged.

### The Law of Extraordinary Entropy Increase

Extraordinary characteristics will not be destroyed, but will only be transfered from one carrier to another. Extraordinary characteristics will not decrease they will only increase.

### The Law of Extraordinary Asymmetry

There are no identical leaves in the world, and there are no identical extraordinary characteristics. The quantity of extraordinary characteristics is asymmetrical, and the quality is also asymmetrical.
Holy Fire Pathway

**Overview**AbilitiesAdvancementMisc

The **Holy Fire Pathway** controls the Holy Fire. They can use other Pathways as fuel, to gain some of their abilities and strengthen their Holy Fire. The higher the Sequence the more Pathways can be used as fuel.

As their primary strength comes from evolution through fuel, it can be said to be the weakest path, or it can be said to be the strongest path.

The title of Above the Sequence of the **Holy Fire Pathway** is Azure Blue Holy Flame, and the corresponding Original Sin is Bliss Feast.
Plague Pathway/Abilities

Overview**Abilities**AdvancementMisc

## Sequence 9: Patient

* The **Patient** has disease resistance and is physically weak, but can control the disease he carries to a certain extent and spread it to other targets.

## Sequence 8: Festerer

* The **Festerer's** disease will seriously worsen, and the whole body will fester. At the same time, the infectivity of the disease will be greatly increased, and the cure rate will be greatly reduced
* He initially possess the power to retain the disease in animals, plants, and even inanimate objects.

## Sequence 4: The Pain of Cave Hatching

* The **The Pain of Cave Hatching** has the multi-incarnation ability similar to the Sun Pathway, can parasitize the mythical epidemic disease as an "embryo" in the "host" body, absorb the flesh, soul and even spirituality of the body and its surrounding living things to give birth to a avatar.
* He can summon large-scale plague parasites, such as rats, mosquitoes, moths, and all kinds of creatures, large and small, and temporarily transform them into extraordinary species.

## Sequence 3: Reverse Life

* The **Reverse Life's** mythical epidemic ability has been enhanced again.
* He mastered very terrifying "Reverse Life Power" ability. He is able to decompose substances through "microscopic lesions" and turn them all into disease factors for self-use.
* He has extremely strong survivability, and can use the disease that spreads outside to draw life force from the air to supply itself.

## References

1. ↑ Chapter 634
2. ↑ 2.0 2.1 2.2 2.3 2.4 Chapter 635
Smile

Bigmouth and **Smile** are animatronics in The First Experiment.

Behaviors:

* After moving once in camera 1, Bigmouth and Smile will move randomly through the entire map.

Cues:

* Bigmouth or Smile will perform a loud scream before attacking.

Strategy:

* After the scream, either Bigmouth or Smile will have disappeared from the cameras. This means the missing animatronic is making its way to you to attack you, and you are under threat.
* If Bigmouth is the one attacking, reinforce the door and wait for the thud sound before walking away.
* If Smile is attacking, turn off the power and wait for a low-pitched blast sound coupled with a screen shake to know when the attack has been fended off.

Threat:

* Smile: Disables all things that use tension or power for 30 seconds and reverses progress.
* Bigmouth: Needs to attack the door without it being reinforced 3 times before finally breaking through and killing you.
Sun Pathway/Abilities

Overview**Abilities**AdvancementMisc

## Sequence 9: Believer

* The **Believer** can increase the combat power by increasing the belief attribute.
* By often accepting sunlight, he can slowly increase the general attributes.

## Sequence 8: Craftsman

* The **Craftsman** can use extraordinary power to forge [creepy things], or they can charge forward and kill the enemy.
Azure Blue Holy Flame

This article contains **MAJOR SPOILERS** relating to some of the most pivotal parts of I Became the King of Villains In the Game.

## Pathway

### High Sequence Group

Holy Fire

**Azure Blue Holy Flame** is the title of the Above the Sequence for the Holy Fire Pathway.

## Advancement

Become the Sequence 0 of the Holy Fire Pathway.

Mastered and Accommodate:

* Bliss Feast
* A total of ten unique divinities:
	+ All ten unique divinities of ones own Pathway.
Destiny Pathway/Abilities

Overview**Abilities**AdvancementMisc

## Sequence 8: Seer

* The **Seer's** existing skills gain significant strengthening.
* He learns the Skill Divination
* Can learn following skills:
	+ Peeping Eye
	+ Spiritual Intuition

## Sequence 7: Magician

* The **Magician's** existing skills gain significant strengthening.
* He learns the Skill Magic Trick.

## Sequence 1: Ouroboros

* The **Ouroboros** masters a more terrifying sequence ability - "Turn Reality into Fiction".
* Using his control over fate He can easily turn something into a fictional product by pulling away the fate line behind the real thing. This allows him to modify, add or delete at will.
* This means He can tamper with the established reality.

## References

1. ↑ 1.0 1.1 Chapter 196
2. ↑ 2.0 2.1 2.2 Chapter 639
Pathways

A **Pathway** corresponds to a series of knowledge that give access to supernatural and mystical powers. Once a person gained enough knowledge or fullfills other conditions he can become a Transcendent of that pathway. Each pathway belongs to a group containing one or more neighboring pathways, which a Beyonder can safely switch between at High Sequence.

Each **Pathway** possess 10 Sequence levels from the lowest Sequence 9 to the highest Sequence 0. Each Sequence contains its own abilities, and each pathway has its own authority. Pathways are not limited to providing solely offensive or solely defensive capabilities but expand in scope and variety as one advance in Sequence. Different pathways can do very different things, ranging from utility abilities such as divination or equipment crafting to a powerful offense such as weather or spirit control.

Each **Pathway** possess 10 unique divinities. These are specific authorities you can wield and master.

All pathways are created by entities Above the Sequence. They all posses an Original Sin which radiates different powers. These powers are the source of extraordinary power.

## Advancement

In the lower Sequences you only need to collect enough knowledge and accumulate enough extraordinary material to advance. In later Sequences you need Rituals and Anchors to keep sane. There are 10 unique divinities, which have different authority.

To become a God you need 5 unique divinities of your pathway. You also need enough knowledge, accumulation, influence and authority before you can start the ritual for advancement.

To become Above the Sequence you first need to be a God. Second you need to master a total of 10 unique divinities including at least one of every adjacent Pathway. At last you need to integrate the corresponding Original Sin. There is no ceremony needed.

After becoming Above the Sequence all the attributes of being a human being or being a living body will inevitably be lost. These have no meaning for the existence Above the Sequence.
Redxthetank

**Redxthetank** (also known more simply as **Red**) is an American competitor, who was scheduled to make his debut for Square 2 Charge in The Jackbox Gauntlet (2023), but later debuted in Super Charge Season 3.

## Tournament History

**Prior to joining Square 2 Charge:**

Red has had little to no history playing video games competitively.

**Initially planned debut in The Jackbox Gauntlet (2023):**

Red was set to make his debut in The Jackbox Gauntlet in December 2023, but had to pull out after conflicts with his work schedule.

**Debut in Super Charge Season 3:**

Red will make his debut in Super Charge Season 3. in a randomized Pokemon Platinum Version race, facing off against The Kiwi Dragon.

## Channel Record

 VERSUS - Season 1
 Super Charge - Season 2
 VERSUS - Season 2
 Super Charge - Season 3
Moon Pathway

**Overview**AbilitiesAdvancementMisc

The **Moon Pathway** is a fake Pathway created by Father Lie. Sequence four and below are all real corresponding to the Dark Sun Pathway.

Sequences such as Phantom Lantern, Night Servant and Raven are all illusory. There are no Angels or Gods. The Path ends at Sequence three Phantom Lantern.
Destiny Pathway

**Overview**AbilitiesAdvancementMisc

The **Destiny Pathway** is about controlling Fate. They specialize in divination, rewriting Fate and manipulating Space. Specializations also seems to be decided by Fate. Not every Transcendent gains the same Abilities.

You can gain new Abilities by studying the neighboring Pathways of Nature and Magic

At High Sequences you can rewrite the Fate of Individuals and even the entire World, you can trap Individuals in time loops, reset the status of Individuals to heal any ailments and move freely through space.

The title of Above the Sequence of the **Destiny Pathway** is King of Comedy, and the corresponding Original Sin is Never Return Home. This Pathway is adjacent to the Nature Pathway and Magic Pathway.

## Notable Destiny Pathway Beyonders

NOTEⴱ - Characters that have this symbol are no longer in that position.
Spoiler WarningThe list provided below might reveal the latest developments and progression of the characters by at the given moment of the series. Do not read the following section if you wish to avoid spoilers.
Nature Pathway

**Overview**AbilitiesAdvancementMisc

The **Nature Pathway** is about controlling Nature.

You can gain new Abilities by studying the neighboring Pathways of Magic and Destiny.

The Pathways of **Nature** and Plague seem to have something in common. As it is possible to change from Sequence 8 Healer of the **Nature Pathway** to Sequence 7 Plague Doctor of the Plague Pathway and from from Sequence 7 Ranger of the **Nature Pathway** to Sequence 6 Vaccinator of the Plague Pathway.

The title of Above the Sequence of the **Nature Pathway** is King of Comedy, and the corresponding Original Sin is Never Return Home. This Pathway is adjacent to the Destiny Pathway and Magic Pathway.
Noah

## 200.png

noah

XR-7

**Noah** is an entirely unique *entity*, not having a set room to spawn in (though he only spawns after R-001) and being named a proper noun instead of after the room he spawns in and after, like most entities. Due to this, **Noah** can be the first entity players encounter in *An Average Interminable Rooms Fangame*, before R*-7*.
Gods

This article contains **MAJOR SPOILERS** relating to some of the most pivotal parts of I Became the King of Villains In the Game.
**True Gods** are the Sequence 0s of "Their" respective Pathways. To become a God you need 5 unique divinities of your pathway. You also need enough knowledge, accumulation, influence and authority before you can start the ritual for advancement.
To become Above the Sequence you first need to be a God. Second you need to master a total of 10 unique divinities including at least one of every adjacent Pathway. At last you need to integrate the corresponding Original Sin. There is no ceremony needed.

## See also

* Above the Sequence
* Angels
Eternal Nightmare

This article contains **MAJOR SPOILERS** relating to some of the most pivotal parts of I Became the King of Villains In the Game.

## Pathway

### High Sequence Group

Earth
Deep Sea

**Eternal Nightmare** is the title of the Above the Sequence for the Earth and Deep Sea Pathways.

## Advancement

Become the Sequence 0 of either Earth or Deep Sea Pathway.

Mastered and Accommodate:

* Dream Tomb
* A total of ten unique divinities:
	+ At least five unique divinities of ones own Pathway.
	+ At least one of each adjacent Pathway
Skill:Magic Trick

The Skill **Magic Trick** is learned after advancing to Sequence 7 Magician of the Destiny Pathway.

The upper level of this skill is level 10. It needs 14 skill points to get to max level. The point consumption raises to 2 per level after level 5.

## Skill Description

As a magician's signature trick, it is both entertaining and deceptive. Of course, it is also quite deadly.

## Skill Level Effects

* [Magic Trick LV1]:
	+ Card throwing knife: The user can infuse extraordinary power into the cards and throw them out, causing damage comparable to or even surpassing flying knives. Your throwing skill and accuracy improve like a thrower who's been proficient for years.
* [Magic Trick LV2]:
	+ Levitation: The user can suspend itself or an inanimate object like a balloon, and stay in the air without any support, but he cannot move quickly
* [Magic Trick LV3]:
	+ Damage Transfer: The user is able to transfer fatal injuries received to other non-fatal parts of the body. For example, if he is shot in the heart, he can transfer the wound to the arms, thighs and other parts to minimize the damage.
* From [Magic Trick LV4] - [Magic Trick LVMAX (10)]:
	+ Body Separation: The user is able to split one's own body temporarily without bleeding or pain. It can perform actions that ordinary people cannot do. It can be used for surprise attacks, avoiding enemy damage, and various other scenarios. It is worth noting that if the detached body part is not put back in place for a long time, real damage can still be done.
	+ Five-sense General Knowledge: The the users senses of vision, smell, taste, hearing and touch are interconnected, and have a perception channel that ordinary people cannot understand. For example, read the newspaper with your fingers, listen to flowers blooming with your ears, and even smell the content of other people's chats.
	+ Big Transformation into a living Person: An advanced magic, capable of transforming oneself or others into any place within 50 meters around the body out of thin air. The performance of this magic is somewhat similar to flashing, and it can act on a third party. The essence is more like some kind of "replacement". Because there are several prerequisites for this magic. One is that a "replacement" needs to be prepared in advance to leave a "skill mark" on both parties. The second is that a piece of cloth must be used as a blindfold prop, which is actually a ritual prop. The third is that both sides of the replacement must be within 50 meters.
	+ Escape from the Cage: An advanced magic, when the user is trapped, even when he meets the conceptual conditions of being imprisoned, controlled, and suppressed, he can use his eyes to replace it with any object within 50 meters. This skill only works on itself.
	+ Item Restoration: An advanced magic, which can restore damaged and broken items, but only for inanimate ordinary items, and there is a time limit.
Original Sin

The **Original Sin** is the foundation of entities belonging to Above the Sequence such as **Great Old Ones**. It is the source of extraordinary power. The pollution it radiates is responsible for creating the Gods and the Pathways.

Every beeing Above the Sequence such as **Great Old Ones** and Outer Deities have a **Original Sin** each radiates different powers. This leads to a pollution and erosion of the world.

The pollution from the **Great Old Ones** and Outer Deities is suppressing the **Original Sin** Never Return Home responsible for protecting the world.
Skill:Spiritual Intuition

The Skill **Spiritual Intuition**  can be learned after advancing to Sequence 8 Seer of the Destiny Pathway.

The upper level of this skill is level 5. It needs 4 skill points to get to max level.

## Skill Description

Years of career as a fortuneteller have made your spirituality sharper. You who have been in contact with fate for a long time also have a strong premonition produced by subtle changes in everything. This skill is affected by the insight attribute.

Additional attribute: insight +2.

## Skill Level Effects

* [Spiritual Intuition LVMAX]: makes intuition stronger, and at the same time adds 10 points of insight
I Became the King of ViIlains In the Game Wiki

⚠ **WARNING:This wiki contains heavy spoilers. Read at your own risk!**
There are currently 52 articles and 5 files about ***I Became the King of Villains In the Game***, and you can help! Please feel free to contribute to our site to expanding and adding articles to the wiki.

**Site Navigation**
Characters
Pathways
Organizations
Locations
Events & Battles
Terminology
Duke Huan

**Overview**

This article contains **MAJOR SPOILERS** relating to some of the most pivotal parts of I Became the King of Villains In the Game.

## Duke Huan

* Names
* Bio

## Physical Description

### Relative(s)

* Chen Lun / Jack Speight *(Son)*
* Chen Mo / Judelia *(Daughter)*
* Floyd Wolf *(Daughter-in-law)*
* Sophie Speight *(Granddaughter)*

## Pathways & Authorities

### Original Sin

Never Return Home

**Duke Huan** was the Sequence 0 God of the Destiny Pathway. "His" true name is **Clough**. He tried to save the Sun Continent from existences Above the Sequence such as **Great Old Ones** and Outer Deities. After knowing that all his plans would fail he transmigrated a clone to the Azure Federation. The name of the clone was **Chen Feng** and he became the Father of Chen Lun / Jack Speight and Chen Mo / Judelia his last hope for the Sun Continent.

He created the game with the help of the Original Sin Never Return Home and is responsible for the Transmigration of his children.
Dark Sun Pathway/Abilities

Overview**Abilities**AdvancementMisc

## Sequence 9: Spirit Medium

* As a **Spirit Medium** you can communicate with the undead.
* You can temporarily strengthen yourself with the help of the soul.

## Sequence 8: Executioner

* The **Executioner** can summon a scythe to attack. The Scythe can attack both body and soul.
* Players killed will suffer soul execution and all attributes are reduced by -20% and lasts for 72 hours.

## Sequence 7: Requiem Master

* The **Requiem Master** learns the skill Skill:Requiem.
* He can use this mental attack to manipulate the soul and freeze the movement of people.
S2C Poisoned Chalice Championship

The S2C Poisoned Chalice Championship design, revealed in January 2024

The **Square 2 Charge Poisoned Chalice Championship** (also known, more simply as the **S2C Poisoned Chalice Championship**) is a tertiary championship within the Square 2 Charge community, established in January 2024. It is the newest, and at this time, the third championship recognised by Square 2 Charge.

It is held to less of a high standard in contrast to the S2C World Championship, and the S2C Exhibition Championship, as the title is essentially more of a comedic prop, seen as a joke, rather than an actual serious accolade, however, acquiring it is still necessary for a competitor to complete the S2C Grand Slam, and be recognized as a Grand Slam Champion. The title can be lost in any match featuring the holder, these include tournament/event matches, Super Charge matches, and VERSUS matches.

MidnightHeart is the inaugural, and current reigning champion, after she was crowned on an upcoming episode of Super Charge, in January 2024, where she lost to Bobbledink in a rematch of their Group Cork bout in The 1999 Speedrunning Championship (2023), which saw the pair compete in LEGO Racers.

## Reigns

**A title reign listed in bold indicates the current champion.**

All other title reigns are not listed in bold.

## Combined Reigns

**A title reign listed in bold indicates the current champion.**

All other title reigns are not listed in bold.

## Designs

The silhouette of the S2C Poisoned Chalice Championship, when it was initially teased in December 2023.The initial design for the S2C Poisoned Chalice Championship, before the strap, faceplate and sideplate designs were changed because it was discovered to be coincidentally identical to the International King of Speedruns Championship, used by the Kolizzian's Speedrun Community.The current design of the S2C Poisoned Chalice Championship, as featured on its' debut in January 2024.
Flesh Pathway

**Overview**AbilitiesAdvancementMisc

The **Flesh Pathway** is characterized by vitality, physical fighting, and phagocytosis. It is extremely difficult to be killed.

The title of Above the Sequence of the **Flesh Pathway** is Lord of Filth, and the corresponding Original Sin is Sacrifice. This Pathway is adjacent to the Conspiracy Pathway.
Skill:Divination

The Skill **Divination** is learned when advancing to Sequence 8 Seer of the Destiny Pathway.

The upper level of this skill is level 3. It needs 2 skill points to get to max level.

## Skill Description

Through experiencing and observing yourself and all things, you have finally glimpsed the truth of fate, and you have learned to use special means to divination and predict all things. Affected by Insight and Intelligence attributes. Keep in mind that fate is impermanent, it is better not to predict than to believe in divination.

## Skill Level Effects

* [Divination LVMAX]: Does not make the divination more accurate, it just has more divination methods and more skillful techniques.
Anchor

**Anchors** are the mystical karmic relationships that bind humanity against divinity and madness. Anchors are required for high-sequence Transcendents to maintain rationality and resist the strong inclination to lose control, the urges buried deep in their collective subconscious.

## Description

The Anchor can be many things as long as it helps the Beyonder secure their sanity, but it mostly refers to the follower, especially for Gods. The believers can resist the madness that stems from the Transcendent characteristic. This is why Gods build Churches and gather followers. Saint-level Beyonders do not necessarily need followers as an Anchor, instead, they could use marks that are significant and mystically meaningful in their life; for instance, popularity and the acknowledgement of the masses or beeing a part of an epic.

Once a Transcendent become an Angel, "He" will inevitably be affected by the Beyonder characteristics, becoming more and more cruel, more and more indifferent to life, so one must have enough **Anchors**, to resist this inclination to losing control. The most common anchor is the faith of the mass.

As a Player there is a popularity index which functions as the anchor and needs to be increased to upgrade to higher Sequences.
Earth Pathway/Abilities

Overview**Abilities**AdvancementMisc

## Sequence 9: Grave Robber

* The **Grave Robber** can tunnel through the ground.

## Sequence 8: Historian

* The **Historian** can look through history to find himself in the past. Then he can overlap history to restore his state.
* At the current sequence level the maximum time he can browse through his own history is within ten seconds and it consumes a lot of energy.

## Sequence 3: Grave Digger

* The **Grave Digger** gets the ability to dig out a "historical passage".
	+ It can be used to cross worlds.
	+ It can be used to dodge enemy attacks.

## References

1. ↑ Chapter 96
2. ↑ 2.0 2.1 Chapter 95
3. ↑ Chapter 606
Pokemon 'H' Version - Prof. Robert J. Wormwood

*"Can you imagine the headway we would make if this actually works out? A whole new generation of Mon, all sharing human traits, just as it was tens of thousands of years ago. We were selfish to use Pokemon as pets, and I aim to correct that." -* from Wormwood's journal-

## Backstory

Wormwood is the pokemon professor of the Sinova Region. He was originally from the Sinnoh region, where he studied Pokemon biology and apprenticed at a local university, eventually becoming a lecturer before quitting a few years before the Sinova region was discovered. Not much else is known about what he did during these years of quiet absence, but he emerged years later, now an expert on genetics and gene manipulation. He then travelled to Sinova and became its lead researcher, creating a lab in Dewfall Town where he and a loyal hardworking team of hand-picked scientists began work. It was here that he called for experienced Field Researchers to test his new creations. By chance, a Caleb Nakamura and Asha Palakiko answered his request, and journeyed to the new region to begin their assignments.

## Personality

A stern but polite man, Robert J. Wormwood has never been once to mince words. Once he puts his mind to something, he will always see it through to the end regardless of the obstacles. He is rather beloved by those who know him, as his dedication, gentle nature, and eagerness to teach often inspires confidence in everyone around him. Those who know him best however, notes that he always seems to have something on his mind, something that torments him on the inside. Behind his thick glasses and dark eyes, only he knows the truth.

## Events

* Meetup with wormwood. After beating gym 3. You get a call from Prof. Wormwood, asking you to meet up with him and Asha in the Eclipse City Beachside Cafe.
Pokemon 'H' Version - Steve I.

## Backstory

Gym leader Steve is a Conservationist and Pokemon expert from the Unova region. His expertise was called upon when the Sinova region was discovered, seeing the vast number of Pokemon there that were thought to be extremely rare in other regions. Moving to Sinova, he became the 4th Gym Leader and spends most of his days observing wildlife and taking care of and cataloging the flora and fauna found there. He often sends and receives mail from his wife and children back in Unova.
Lord of Filth

This article contains **MAJOR SPOILERS** relating to some of the most pivotal parts of I Became the King of Villains In the Game.

## Pathway

### High Sequence Group

Conspiracy
Flesh

**Lord of Filth** is the title of the Above the Sequence for the Conspiracy and Flesh Pathways.

## Advancement

Become the Sequence 0 of either Conspiracy or Flesh Pathway.

Mastered and Accommodate:

* Sacrifice
* A total of ten unique divinities:
	+ At least five unique divinities of ones own Pathway.
	+ At least one of each adjacent Pathway
Star Pathway

**Overview**AbilitiesAdvancementMisc

The **Star Pathway** is about controlling and charming people. The higher the Sequence the more beautiful and charming you become.

After advancing to Sequence 6 Witch you transform into a woman.

The title of Above the Sequence of the **Star Pathway** is Cosmologist, and the corresponding Original Sin is Cosmic Lighthouse. This Pathway is adjacent to the Sun Pathway and Dark Sun Pathway.
Pokemon 'H' Version - Drakaiden

A terrifying new subspecies of Dragonite made through genetic tampering. This volatile Pokémon cannot be truly tamed.

## Info

### Ability

**Drizzle**: The Pokémon makes it rain if it appears in battle.

### Where to get

Go to the mountain's descent, the area with the Poacher's Cabin and head towards the end of the mountain. You will get a text prompt, telling you that a storm has started in the mountains. Go back to Mt. Kin’emon snowline and find your way to the mountain peak, stand in the grass tile to continue the event. Catch Drakaiden when you Encounter her.

## Base Stats

### Speed

120

 Level 1, Wing Attack
 Level 1, Roost
 Level 1, Extreme Speed
 Level 1, Thunderpunch
 Level 1, Wrap
 Level 1, Leer
 Level 1, Twister
 Level 1, Thunderwave
 Level 15, Dragontail

## Events

* Event after beating the fourth gym leader. Leave the botanical garden and move up the road. A text box will trigger telling you to return to the mountain summit (where you caught Drakaiden) to start the event proper.
* Talk to the professor in the fossil lab on route 6. Afterwards, go to the top of Eros town to start the event. Please save after the puzzle when the game asks you to, a heavy RNG fight is coming up. (If you lose the battle at the end and the game does not properly load your save. Press F12 to reset the game, this will fix it)
Pokemon 'H' Version - Seras

## Backstory

Seras has always lead a life filled with tragedy, like a walking soap opera. Born in Hoenn, she lost her parents to a car accident at a young age, and was forced to raise her younger brother by herself till adulthood. She worked herself to the bone to financially provide for both of them, eventually saving enough to pursue a higher education in bio-medicine. After graduation, she started an internship with Devon Corp, only to shortly after be caught in a disastrous lab accident that cost her an arm and both her legs. A certain professor Wormwood eventually caught word of her plight and invested a considerable amount of time and resources to help her, after which she decided to apprentice herself under him as his lab assistant. It was at this time that she first met 2 researchers who came from across the globe to work with Wormwood.

## Events

* Seras Introduction. Beat Seras in a pokemon battle in the pokemon lab.
* After gym 2. Meet Seras in the Beachside Cafe and beat her again.
* Breezewind town Interviews. Help Seras interview the locals to see what team Creation was up to.
* First date. Invite Seras to a date in the players house.
* After gym 4. Invite Seras to a date at the hot spring in the mountain snowline.

## Where to get affection for Seras

\*Seras’ events make use of an affection system. Making certain decisions while interacting with her will have you gain, or lose out on, affection. You might lose out on certain events if your affection is not high enough.

Dewfall Town - After receiving your pokemon, ask Seras for her story.

Dewfall Town - Challenge Seras to a pokemon battle in the lab and win.

Eros Town - After beating the first gym, talk to her outside.

Port charlie - Talk to Seras and go through all her dialogue.

Eclipse City - After gym 2. Talk to Seras at the beach side cafe. Beat her in a battle.

Eclipse City - After meetup with Wormwood. Talk to her and offer to help her with her task.

Breezewind Town - Help Seras with interviewing the Locals

Eclipse City - Invite Seras on a date at your house. Win the drinking game for max points.

Mt. Kin’emon snowline - Invite Seras on a date at the hotspring. After gym 4. Return the purse early.
Pokemon 'H' Version - Lopunny

## Lopunny

### Where to get

Cave on Route 1 (Buneary)Recruit in the hidden grotto after Buneary evolves into Lopunny.

## Base Stats

### Speed

106

An extremely cautious Pokémon. It cloaks its body with its fluffy ear fur when it senses danger.

## Learnset

 Level 20, Double Kick
 Level 20, Return
 Level 20, Dizzy Punch
 Level 20, Jump Kick
 Level 24, Swords Dance

## Events

* Event in Eros town. Move on the bench at the south side of town, near the water after beating the first gym.
* Event in the Eclipse City Mall. (After third gym).
Pokemon 'H' Version - Vaporeon

Hey guys, did you know that in terms of male human and female Pokémon breeding, Vaporeon is the most compatible Pokémon for humans?

## Info

### Ability

**Water Absorb**: Restores HP if hit by a Water-type move.

### Where to get

Eevee nest, Located on route 5. Walk around until you find a somewhat open area with trees standing on a different colored ground. Walk up to enter the Eevee nest. Vaporeon can be found on a separate platform in the back.

## Events

Go to the S.S. Tidus and stop the Cultist from dumping toxins in the sea. After seeing the initial event on the docks, go east to the beach to get the scuba gear and surf over to the toxic waste.(In order to get the H scene with vaporeon you need to beat all 7 overworld pokemon in the underwater maze).
Pokemon 'H' Version - Eclipse City

Eclipse City is one of two developed areas to technically be considered cities, but pales in comparison size-wise to Hua Kumu City, the primary hub for most travelers and citizens of Sinova. A majority of this city's inhabitants are deskjob employees and white-collar workers. However, it does boast large apartments and luxurious pre-furnished living quarters for those who can afford it. It also has a large sewer system underneath the city to maintain the control the wastes produced. Recently however, its seems a cult has taken root in these depths, and have begun spreading their influence little by little to the unsuspecting people above.

## Eclipse City

### Conecting Location(s)

Route 4 (North)Route 3 (East)

Port Charlie (West)

## Encounters

* 20% Deerling
* 20% Fletchling
* 20% Shinx
* 20% Stufful
* 20% Trubbish

## Person of Interest

* Move relearner. Pay a Heart scale, can be obtained from mining, to learn a move on the pokemons moveset.
Pokemon 'H' Version - Gen. Surge

## Backstory

Surge was a gym leader in Kanto for several years before resuming his duties in the army, where he continued to travel the globe on secretive operations for the next 14 years. During this time, he had worked his way up the ranks and became a General, before deciding to retire from the life. Hearing about the new developing region of Sinova, he applied to become one its Gym leaders as well as a key overseer of Eclipse City's development. A cautious man, he has heard whispers of Team Creation's plans and is trying to maintain control in Eclipse City while rooting out the cultists bit by bit.

## Events

* Raid on the warehouse. After beating gym 4 you get a call from prof. Wormwood, asking you to meetup with Surge in the Eclipse City Gym. Surge needs your help to kick Team Creation out of town.
Pokemon 'H' Version - Tsarevniya

A frosty and sullen Pokémon that is covered in an icy veil so cold that fire cannot penetrate it.

## Info

### Ability

**Zero Degree**: When hit by Fire-type moves, raises Defense by 2.

### Where to get

Route 4, Encounter with Sirfetch'd and Tsarevniya. Beat them both and she will be sent to the hidden grotto. Keep interacting with her until she is willing to join your team.

## Base Stats

### Speed

65

 Level 1, Power Whip
 Level 1, Flail
 Level 1, Play Nice
 Level 1 Swagger
 Level 1, Rapid Spin
 Level 1, Razor Leaf
 Level 16, Sweet Scent

## Events

* Event in the players house in Eclipse City. Interact with the left side of the bed.
* Event on Route 3. Pay close attention to the order and text on the murals.
* Event in Arrowhead Town, bottom right. After gym 4. (Moving the boulders is a bit annoying due to limitations with pokemon essentials but they can all be solved, you just need to work around it a bit).
Pokemon 'H' Version - Nephilim Forest

Nephilim forest is one of two primary sources of lumber and wood in Sinova, and is used for infrastructure, woodworking, etc. Until recently, it had been the biggest producer of lumber until Team Creation took over its main office and chased off the lumberjacks.

## Encounters

* 20% Kangaskhan
* 20% Nidoran-F
* 20% Pidove
* 15% Hoothoot
* 15% Nidorina
* 10% Chikorita

## Location of interest

* Emerald Mine in the upper parth of the forest. Here you can mine for evolution stones, fossils and other items.
Pokemon 'H' Version - Caleb Nakamura

*"Camping outdoors is really fun, but smelling like Max Repels all the time isn't."*

## Backstory

Graduating Trainer school by age twelve, Caleb traveled all over the Hoenn region with his father. Using his experience and skill, he started his own journey, challenged the gyms and finally became Hoenn’s latest champion by age fifteen. Studying under professor Birch for five years, Caleb finally became a field researcher and did important research all over Kanto, Johto and Sinnoh. After four years in the field, Caleb returned home to Hoenn for a break.

However, a year later he got a call from prof. Wormwood, inviting Caleb to come work with him in the new and still developing region of Sinova…

## Personality

While the Player is given control of most of Caleb's choices in-game, he has his own notable personality traits, usually expressed through his dialogue options. He can be seen as sarcastic and dry-witted, but also occasionally aloof and a bit of a goofball. Overall, he carries himself with confidence with the experience and battle-smarts to back him up, and get serious when he needs to.
The Fireclass

Many dragons of the fireclass can spit fire, create small flames in they’re hand or just do some little sparkles. They all look nearly the same but there are still some things that make them unique. For example some of them have cobra features at they’re neck or they’re head is even more snake like. They can live in hot places like near a volcano, in deserts as well as dry and darker places. They don’t need much water to survive since they’re usual living place doesn’t contain that much water.

### **Features:**

-snake like tongues

-big and wide wings

-mostly reddish colored scales

-quite big

-structured body and very strong

-long neck

-slim and pointy ears

-straight and sometimes splitter horns

-frills only from the head to the upper part of the neck
List of Programs broadcast by The WB

Template:Short description

File:Logo of The WB.svg
The following is a list of programs broadcast by The WB. Some programs were carried over to The CW, a network formed through a partnership between WB parent company Time Warner and UPN corporate parent CBS Corporation, in September 2006 following the closure of The WB. Titles are listed in alphabetical order followed by the year of debut in parentheses.

## Former programming

### Dramas

* *7th Heaven* (1996–2006)
* *Savannah* (1996–97)
* *Buffy the Vampire Slayer* (1997–2001) (moved to UPN)
* *Charmed* (1998–2006)
* *Dawson's Creek* (1998–2003)
* *Felicity* (1998–2002)
* *Hyperion Bay* (1998–99)
* *Three* (1998)
* *Angel* (1999–2004)
* *Jack & Jill* (1999–2001)
* *Popular* (1999–2001)
* *Rescue 77* (1999)
* *Roswell* (1999–2001) (moved to UPN)
* *Safe Harbor* (1999)
* *D.C.* (2000)
* *Gilmore Girls* (2000–06)
* *Young Americans* (2000)
* *Smallville* (2001–06)
* *Dead Last* (2001)
* *Birds of Prey* (2002–03)
* *Everwood* (2002–06)
* *Glory Days* (2002)
* *Black Sash* (2003)
* *Tarzan* (2003)
* *One Tree Hill* (2003–06)
* *Jack & Bobby* (2004–05)
* *The Mountain* (2004–05)
* *Summerland* (2004–05)
* *Just Legal* (2005–06)
* *Related* (2005–06)
* *Supernatural* (2005–06)
* *The Bedford Diaries* (2006)

### Comedies

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### Adult animation

* *Mission Hill* (1999–2000; moved to Adult Swim)
* *Baby Blues* (2000; moved to Adult Swim)
* *Invasion America* (1998)
* *The PJs* (2000–01; from Fox)
* *The Oblongs* (2001; moved to Adult Swim)

### Reality/other

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### Daytime

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### Children's programming

Main article: List of programs broadcast by Kids' WB

## See also

* List of programs broadcast by The WB 100+ Station Group – for programs aired by The WB's master programming feed for smaller markets
* List of programs broadcast by Kids' WB – for programs aired as part of The WB's Saturday-morning cartoon block.
* List of programs broadcast by The CW - for programs that transitioned to The WB's successor network, The CW.

## External links

* Template:Official website

Template:Programs
Template:The WB

1. ↑ Thomas and Gennis, Kaitlin and Sadie (November 15, 2018). Every The WB Show, Ranked.
Pokemon 'H' Version - Suzume

## Backstory

Suzume is a kunoichi from a foreign country, apparently isekai-ed into Sinova by mysterious means. Instead of trying to find a way back, she decided to stay and adapt to her current surroundings, seemingly satisfied to be here. She took up the post of First Gym leader, seeing there are no other applicants. She was in the middle of a catnap when she was interrupted by a challenger.

Suzume is a homage to one of Sintaxx Errors favourite eroge love interests from the Rance series of games developed by Alicesoft

## Events

* After beating Suzume in the gym battle in Eros Town. Talk to her again for a scene.
* Rematch. At the Mt. Kin'emon Snowline talk to Suzume for a rematch battle. After winning, talk to her again for an extra scene.