Hatchery

The **Hatchery** is where the player can hatch eggs they've found in order to receive buffs, gain free coins or gems and trade or gamble for keys, scrolls and other items. It includes 2 farms where the hatched monsters will roam around (1 farm for regular monsters and 1 for bosses), and a 'book' that allows players to equip and check their progress on various monsters.

The buffs each monster gives is detailed on the Eggs page.

## Hatchery

This is where you can see how close eggs are to hatching. You can choose up to 4 eggs to progress towards hatching at the same time. There is no way to remove an egg from this process (in case you want to replace it with another one), other than to complete the process and hatch it.

If you are a member of a Clan, an egg may feature a handshake icon which can be pressed to ask your clan to help speed up that egg. This can provide up to +25 progress (depending on how many clan members help you) and can be done once for each egg.

Each egg features a "Speed-Up" button and can be pressed to get the following details about the hatch progress:

* How many kills you've gotten of that monster type and how many kills you need
* How quickly the kill count increases by itself and how far along this progress is
* Any Runes or Subscription bonuses that affect this speed
* In which stages or events monsters of that type can be found

When an egg is ready to hatch, the button text will change to "Open". Pressing that will hatch the egg, which adds it to the farm and the monster book and gives you a new avatar if it's a monster you haven't hatched before. If it's not a new monster, it simply increases the "monsters required" for training for that monster, to eventually increase how many stars it has.

## Monster Farm

### Drops

Some hatched monsters will spawn items daily (reset at midnight CST) in the farm. These can be clicked to get some reward.

The possible spawned items are:

* Monster Poop (4 per farm)
* a Rock (4 per farm)
* a Symbol (1, spawns occasionally on only 1 of the farms)
* an Egg (1, spawns occasionally on only 1 of the farms)

The most common rewards for the Poop and Rock are a few thousand coins or less than 10 gems.

The Egg is for a random monster and can be obtained for 50 gems (after which it still needs to be hatched).

The Symbol can give a bit more coins than the Poop and Rock, it can give nothing at all or it can drop a **Mystery Chest** which can be opened for 100 gems. If not opened, the chest will disappear after 30 minutes. These chests will give one of the following:

* 5 Random Hero Shards
* 2 Exquisite Coupons
* 1 Premium Coupon
* 1 Obsidian Key

### Games

* Icons will appear daily (reset at midnight CST) above some hatched monsters. 2 Lucky Machines and 2 Trades will appear in total, above random monsters across both farms (assuming you have at least 4 monsters in total). 1 "Take a break" icon may also appear. Each icons allow you to pay gems to do one of the following:
	+ Spin a **Lucky Machine** (slot machine). This can give you hero shards (2) or level 1 jewels (1) (either/or), scrolls (10-15), sapphires (10) or evolution chips (10) (either/or) or coins (seems to scale with Patrol Gold Earnings, which some heroes give when increasing their stars). You can also get a question mark, which gives 1 exquisite coupon, 1 premium coupon or 1 golden key. Before spinning you can see which type of hero shard or jewel and scroll can be given as rewards for that spin. You can only spin a Lucky Machine once. You have to pay 100 gems to spin and get the following rewards based on what you spin:
		- No matches: you only get whatever the first icon says as a reward.
		- 2 of the same type: you get 3x what the matching icon says.
		- 3 of the same type: you get 10x what the matching icon says.
	+ **Trade** some number of one item for another. This involves trading sapphires or some number of one type of your scrolls to get some number of a different item. Weapon, armour and magic scrolls are better, i.e. requiring a third fewer or producing half as many scrolls for the same trade, than the other scrolls (and are referred to as tier 1, i.e. "T1" below, where the others would be tier 2, i.e. "T2"). Sapphires seem to be equivalent to T1 scrolls (and may also appear in any of the applicable trades). The following trades are possible:
		- Give 10 T1 Scrolls / 15 T2 Scrolls, get 10 Evolution Chips (pay 20 gems)
		- Give 20 T1 Scrolls / 30 T2 Scrolls, get 10 T1 Scrolls / 20 T2 Scrolls (pay 30 / 50 gems)
		- Give 20 T1 Scrolls / 30 T2 Scrolls, get 1 Random Hero Shard (pay 20 gems)
		- Give 40 T1 Scrolls / 60 T2 Scrolls, get 5 Runes (pay 30 gems)
		- Give 50 T1 Scrolls / 75 T2 Scrolls, get 1 Exquisite Coupon (pay 20 gems)
		- Give 100 T1 Scrolls / 150 T2 Scrolls, get 1 Premium Coupon (pay 50 gems)
	+ **Take a break** by playing a minigame to receive 10 gems and 5 energy. This is a fairly simple game that involves combining heroes to increase their number and defeating enemies with a lower number to clear the tower.
* If you close and reopen the Hatchery, icons will move between monsters (including possibly between farms) and spawned items will move to different places. This won't change which icons and items there are, so it won't result in losing or gaining anything.

### Visiting Other Farms

You can visit the farms of random other players for free up to 5 times a day (and an additional 3 times where you have to watch an ad for each one).

On other farms you can:

* Speed up the eggs that player is currently hatching. This increases the kill progress by 1 and gives you 1 energy.
* "Steal" an egg. An egg sometimes shows up as a dropped item in their farm and you can click on it to try to steal an egg, although it may also give you nothing (which seems to happen most of the time).
* Clean up Poop and Rocks, which gives gems or coins. The number of each of these seems to be somewhere between 0 and 4.

It's not yet known whether "stealing" eggs actually steals the other player's egg or just gives you an additional one (or whether you can even get an egg at all). It's also not known whether the Poop or Rocks are the same ones the owner of the farm sees (which would mean removing them will prevent that player from cleaning them up themselves for the rewards).

## Monster Book

The Monster Book shows:

* The monsters you currently have equipped
* All monsters you have collected
* All monsters you haven't found or hatched an egg of yet (which will say "Hatching", "Unhatched" or "Unobtained" for each monster)

Initially, only two slots for equipping monsters are available, while two more slots can be purchased for 1000 and 2000 gems.

Each collected or equipped monster shows how many stars it has and how far you've progressed towards the next star, which is done by finding and hatching more eggs of that monster type.

Pressing on a monster allows you to:

* See which buffs the monster gives you. Buffs for each monster are separated into 2 tabs:
	+ Train tab: these buffs are only active when the monster is equipped. The buffs always include 1 buff unlocked from the start (or 2 for some bosses), that gives bigger bonuses as the number of stars for the monster increases. Another buff may also be included that's unlocked by reaching some number of stars.
	+ Stats tab: these buffs are always active. The buffs consist of those unlocked through kills (which increases or reduces how much damage you deal to or take from that monster) and those unlocked by reaching some number of stars (which can have a variety of effects).
* Use or remove (equip or unequip) the monster.
* See which stages to play to find eggs for that monster.
* See the number of stars and the progress towards the next star and allow you to "train" the monster to increase the number of stars when you've hatched the required number of monsters of that type.

## Monster Arena

In the monster arena, you can set up some of the monsters you have hatched to protect you, or attack other players' setup. Each player can play 3 rounds for free each day, but can buy another round for Gems. Playing will also grant the player rewards.

The mode involves positioning your monsters in a grid on the bottom of the screen with the opponent's monsters already positioned on the top of the screen when loading the match. You can place only one of each monster you've hatched, and the strength of each monster depends on the number of stars it has. Each monster takes up 1 spot, 2 adjacent horizontal spots or a square of 4 spots on the board (with stronger monsters requiring more spots) and you can place monsters to occupy at most 9 spots. Once you've finished placing monsters, you can press "Start", at which point each monster will behave according to some monster-specific logic: It will move according to a certain pattern towards the other side of the board (or remain in place). It has visibility cells around it and will only attack monsters that enter those cells, and keeps attacking them until they're dead, after which they return to their regular movement pattern. Monsters seem to use the same attack (or one of the same attacks) as they use in the regular game.

When monsters reach the other side of the board, they are healed, "powered up" (which seems to at least increase their speed) and start directly moving towards enemies. After a certain amount of time has passed, all monsters are also powered up and directly move towards enemies (but aren't healed).

The defensive mode where you place your monsters to defend against future attacks from other players follows the same placement logic as above (except you only see your side of the arena and you can't "start", as this is simply your setup that will be used in future matches started by other players).

### Rewards

**Fighting**

The player is rewarded for playing a total of 1, 3, 5, 8, 10, 15, 20, 25, 30, 35, 40, 45, and 50 times each season. For each reward they collect, they will receive 3 monster keys. When 5 keys are acquired they can open a monster chest which includes one random egg.

**Leaderboard**

How high on the leaderboard a player ranks will also determine how many keys they receive at the end of the season. The highest scoring players will also receive one or two obsidian keys.

### Monsters

Currently, not all monsters are available for this mode.

Boss Monsters
Witch