Alucard (T3)

## Lord of the Night Template

+12 Str, +16 Dex, +8 Int, +8 Wis, +16 Cha. Gives you the undead subtype.

+16 Natural armor bonus to AC.

+16 racial bonus to Bluff, Fly, Perception, Sense Motive, and Stealth

Darkvision 120 feet and Scent.

DR 20/ Silver. Immune to fire. Resist 10 cold and electric. Regeneration 1/silver.

Immune charm, fear, and compulsion.

+20 ft bonus to land speed

Gain a bite attack that deals 1d6+your strength mod and deals 1d4 Con damage. You heal the amount of damage dealt with your bite attack.

You gain 2 claw attacks that deal 1d4+ your strength mod each.

You gain the following abilities from the Vampire template:

Children of the Night: double the amount summoned.

Create spawn: max HD equal to 4x your own.

Dominate: Caster Level equal to your HD, if higher.

Vampire Weaknesses: gain light blindness. You are staggered and take 1 charisma drain every round you're in direct sunlight. Sunlight based attacks deal 50% more damage to you.  Holy water functions as Acid. Divine damage does 50% more to you.

Change Shape: can also become a Bat Swarm. 3 times per day plus 1 per 4 HD you possess, you may use this as a reaction and move up to your (new) movement speed. This can be used to avoid or intercept an attack.

Spider climb, Gaseous Form, shadowless, energy drain: unchanged.

At the Appropriate HD, you gain the ability to cast Vampire Spells.

You gain the following as bonus feats: Alertness, Combat Reflexes, Dodge (remember that Mobility and Dodge are a single feat in my rules), Improved Initiative, Lightning Reflexes, Toughness, and 4 additional feats of your choice, requiring DM approval (Bloodmage adept, bloodmage master, hemotheurgy, enhanced hemotheurgy).

## Technique: Tepes Invocation

**6th Level Technique: Tepes Invocation**

Standard action, 1 round/level

By bargaining with Dracül, you are able to gain power for a price. Upon activating this technique, you gain the following abilities for the duration

* Gain a 60 foot Fly speed
* Add your Charisma modifier as an insight bonus to AC.
* Treat yourself as 2 size categories larger for your bite damage,
* gain a +4 bonus to all ability scores.
* gain a 50% miss chance

By spending a swift action while this is active, you may add one of the following to these effects, but this may come at a cost.

* Increase your Charisma score by 4 (stackable)
* double your move speed (stackable, each time increasing the multiplier [double, triple, quadruple, quintuple, etc)
* Cast Dimension Door at will for the duration
* Immediately fill your blood pool to max
* Your bite attack crits on a 18-20 and deals x3 damage on a crit for the duration. If done again, becomes 15-20 and x4 and finally 11-20 and x6
* Undead do not attack you for the duration
* Extend the duration of this technique by 1 round
* deal Bleed damage equal to your Charisma modifier when using your Bite Attack (not multiplied on crit)
* Ignore one of your Vampiric weaknesses for the duration (stackable)
* grant yourself an additional 50% miss chance (stackable)
* Increase your Regeneration to be equal to your Charisma modifier for the duration.
* add your Charisma bonus to all of your saving throws