Borg Collective

The **Borg Collective** is one of the playable Factions in the game Star Trek Armada 3.

## History

Little is known about the Borg's origins. They are a cybernetic collective that appear to be native to the Delta quadrant, having been encountered there by Captain Jean-Luc Picard of the Galaxy-class starship Enterprise-D in 2373. The Vaadwaur alluded to this nascency as well as the relative innocuousness of the Borg in the past during their discourse with the Voyager crew.

* The collective grows and learns by assimilation, the process in which nanites are injected into potential species deemed sufficiently advanced and/or unique both technologically and biologically. The Kazon for instance, were deemed unworthy of assimilation because of their primitive technology. In such cases, Borg vessels choose to ignore them. Others, such as the fluidic space dwelling species 8472, are highly sought after because of their biological distinctiveness and perceived superiority compared to humanoids in normal space.

## Summary

The Borg Collective is a radically different faction compared to its contemporaries. The Borg are dominated by massive warships that act like mini-hero units and their strategy is quality over quantity. This makes individual ships massive powerhouses relative to their equivalents in other factions but means their ability to fight multi-front games a little lacking. That being said, the Borg fleet is one of the most capable fleets and is able to grind down almost anything through its sheer mass and more bank targets than any other faction.

Early game, the Borg are lacking firepower and defenses outside its capital ships and technology upgrades are more expensive than other factions. Opponents can thus bully Borg players and put them on the backfoot. As the Borg player research technologies and introduce its capital ships to the fleet, the mid game swaps around dramatically and the Borg are able to siege many planets. As the Borg move into the late game, its existing capitals are leveling up and the more fearsome battleships and heroes start appearing. Few can match the sheer power of the late game Borg fleet backed by their massive economy. Assuming one can kaput a Borg fleet, the Borg Unicomplexes are massive fortresses that take time to scale, giving the Borg economy the ability to fabricate another powerful fleet and keep the fight going.

The obvious weaknesses of the Borg are the high fleet cost ships and expensive technologies. Borg players need to prioritize which battles to fight because unlike other factions, a singular Borg Assimilation Cube cannot fight three battles at once, while an equal fleet supply of capital ships from other factions can raid three different planets.

## Strengths

* Huge hulls, armor and regenerative capabilities.
* Extremely powerful and synergetic capital ships, with a special damage type that is effective (though not specialized) against all targets.
* Early access to trade and refining, with the highest base rate of any faction.
* Fast sublight and warp speeds. Transwarp, available via research, permits efficient and fast transit between distant systems.
* Assimilation of hostile vessels up to cruiser class bolsters fleets and allows supply limits to be exceeded.
* Imposing Unicomplexes (starbases) with appropriately massive hulls, that are completely versatile.
* Very strong dreadnought and hero units.

## Weaknesses

* Expensive ships and starbases.
* Limited access to anti light and very light damage types.
* High supply costs on ships limiting fleet size.
* Low early game damage.
* No shields.
* Units get stuck on higher level Unicomplex starbases.
* No strike craft unless using assimilated ships.
* Pathetic ability to siege starbases at range.

## Ships

*Dreadnoughts:*

* Progenitor

*Heroes:*

* Borg Queen
* Locutus of Borg
* 7 of 9

*Capital Ships:*

* Assimilation Cube
* Tactical Cube
* Diamond
* Trapezoid
* Tactical Sphere

*Cruisers:*

* Adaptor
* Sphere
* Wedge
* Pyramid
* Assimilator

*Frigates:*

* Scout Cube
* Probe
* Obelisk
* Dodecahedron
* Interceptor

*Constructors:*

* Planetary Assimilator
* Assembler
* Unicomplex Assembler

*Other:*

* Resource Allocator
* Energy Allocator

## Buildings

### Logistics

* Tritanium Node
* Adv. Assembly Matrix
* Assimilation Node
* Resource Node
* Interlink Node
* Dilithium Node
* Assembly Matrix
* Adaptation Node

### Tacticals

* Defense Node
* Perimeter Node
* Transwarp Gate
* Regeneration Node
* Progenitor Matrix

### Starbases

* Unicomplex
* Homeworld Unicomplex

## See also

* Factions
* Ships