Status Ailments

## **[Negative] Damage over Time**

### **Stage 1:**

* **Burn**: Deals 5% damage of Max HP every 5 seconds. Reduces any Heal Amount by 5%.
* **Poison**: Deals 5% damage of Max HP every 5 seconds. Reduces Max Mana Capacity by 5%. Effects last for 20 seconds.
* **Grim**: Deals 5% damage of Max HP every 5 seconds. Reduces Max Stamina Capacity by 5%. Effects last for 20 seconds.
* **Bleed**: Deals 5% damage of Max HP every 5 seconds. Reduces Max HP by 5%. Effects last for 20 seconds.
	+ *These effects cannot stack*

### **Stage 2:**

* **Corruption**: Deals 6% damage of Max HP every 5 seconds. Applies **Binding**. Effects last for 20 seconds. (Binding: Disables a random ability)
* **Black** **Nebula**: Deals 6% damage of Max HP every 5 seconds. Applies **Anchor**. Effects last for 20 seconds. (Anchor: Reduces speed by 1% every second)
* **White** **Nebula**: Deals 6% damage of Max HP every 5 seconds. Applies **Blind**. Effects last for 20 seconds. (Blind: Reduces sight by 1% every second)
	+ *These effects cannot stack*

### **Stage 3:**

* **Shatter Thorn**: Deals 7% damage of Max HP every 5 seconds. Applies **Crush**. Effects last for 20 seconds. (Crush: All damage received is 25% stronger than the original output)
* **Radiation**: Deals 7% damage of Max HP every 5 seconds. Effect lasts for 20 seconds. Applies **Confusion**. Effects last for 5 seconds. (Confusion: Movement controls become randomized)
* **Leech**: Deals 7% damage of Max HP every 5 seconds. Applies **Vampire**. Effect last for 20 seconds. (Vampire: All damage received will Heal the Castor 5% of their Max HP)
* **Cremate**: Deals 7% damage of Max HP every 5 seconds. Reduces Max HP,  Max Mana Capacity, and Max Stamina Capacity by 10%. Effects lasts for 20 seconds.
* **Purification**: Deals 7% damage of Max HP every 5 seconds. Applies **Lucifer**. Effect last for 20 seconds. (Lucifer: All damage received will Heal the Castor 5% of their Max HP. Heals 5% of Max HP to self)
	+ *These effects cannot stack*

## **[Negative] Disabling**

* **Crush**: All damage received is 5% stronger than the original output.
* **Blind**: Reduces sight by 1% every second. (Effect lasts for however long as stated in the ability)
* **Anchor**: Reduces speed by 1% every second. (Effect lasts for however long as stated in the ability)
* **Glaciate**: Freezes the enemy for 3 seconds. Massively slows down All Body Movement.
* **Charm**: Deals 5% damage of Max HP each time an ability is used.
* **Paralysis**: Shocks the enemy for 3 seconds. Disables all movement and abilities.
* **Petrify**: Turns the enemy into stone for 3 seconds. Disables all movement and abilities.
* **Mana Deficiency**: Reduces Max Mana Capacity by 25%.
* **Stamina Deficiency**: Reduces Max Stamina Capacity by 25%.
* **Chains of Silencing**: Prevents any form of Magic Attacks/Ability to be used.
* **Chains of Despair**: Prevents any form of Physical Attacks/Abilities to be used.
* **Cosmic Curse**: Nullifies all Stat Boosts applied.
* **Bind**: Disables a random ability.
* **Karma**: Reverses all Stat Boosts.
* **Vampire**: All damage received will Heal the Castor 5% of their Max HP.
* **Lucifer**: All damage received will Heal the Castor 5% of their Max HP. Heals 5% of Max HP to self.
* **Confusion**: Movement controls become randomized.
* **Hatred**: Randomizes the moveset of the target.
* **Dread**: Whenever a target looks at the user, the user is instantly inflicted with **Anchor**, **Bind**, and **Crush** for 3 seconds.
* **Fear**: Halves all Body Movement Speed Time and inflicts **Bind** 5 times for 5 seconds.
* **Double-Time**: Doubles the cooldown time of all abilities by 2.
* **Holy Chain**: All incoming Light Damage dealt is doubled the original output. Disables all Magic Abilities.
* **Shadow Chain**: All incoming Dark Damage dealt is double the original output. Disables all Physical Abilies.
* **Penace**: All abilities and attacks used will be used on self.
* **Rewind**: Adds 3 seconds to all cooldown times.
	+ *These effects cannot stack except for **Bind***
	+ (Effect lasts for however long as stated in the ability)

## **[Positive] Awakening Buffs**

* **[A] Destroyer**: Increases Attack Power by 50%. Decreases Defense by 20%. Applies **Rush**. (Rush: Attack/Ability Casting/Movement Time will be reduced by half)
* **[A] Cleric**: Increases Defense by 50%. Decreases Attack Power by 20%. Applies **Rejuvenation**. (Rejuvenation: Nullifies all Debuffs. All Debuffs received will Heal 5% of Max HP to self)
* **[A] Saint**: Increases Attack Power by 25%. Increases Defense by 25%. Decreases Speed by 5%. Applies **Resurrection**. (Resurrection: Once HP drops to 0, Castor will revive with 50% HP)
* **[A] Kinship**: Increases Attack Power by 25%. Increases Defense by 25%. Increases Speed by 25%. Increases Max Mana Capacity by 25%. Increases Max Stamina Capacity by 25%. Applies **Resuscitation**. (Resuscitation: Nullifies all Stat Reductions. All Stat Reductions received will Heal 5% of Max HP to self)
	+ *These effects cannot stack*

## **[Positive] Buffs**

* **Rush**: Attack/Ability Casting/Movement Time will be reduced by half.
* **Rejuvenation**: Nullifies all Debuffs. All Debuffs received will Heal 5% of Max HP to self.
* **Resurrection**: Once HP drops to 0, Castor will revive with 50% HP.
* **Resuscitation**: Nullifies all Stat Reductions. All Stat Reductions received will Heal 5% of Max HP to self.
* **Heal Shield**: All attacks dealt will heal the user 15% of their Max HP
* **Creation**: Grants unlimited Mana and Stamina Capacity.
* **Wheel of Fate**: Halves all Ability Cooldowns. (Except for Awakening Cooldowns)
* **Chains of Sacrifice**: Deals 25% of Max HP. Increases Defense by 50%. Increases Attack Power by 10%.
* **Devotion**: Deals 25% of Max HP. Increases Attack by 50%. Increases Defense by 15%.
* **Wishing Well**: Heals 5% of Max HP every 5 seconds. Nullifies all incoming attack damage one time. (Effect lasts for however long as stated in the ability)
* **Solar Apex**: Removes all Debuffs.
* **Miracle**: Reverses all Stat Reductions.
* **Fury**: All ability AoE is trippled.
* **Buffswipe**: Each attack will steal all buffs from the attacked enemy.
* **Greed**: Disables all Healing Orbs around the map, making them only accessible to the Castor~ *Conqueoror’s Edge Only*. Inflicts **Anchor** and **Leech** for 20 seconds to each Attack 5 times. Applies **Buffswipe** to all attacks 5 times
* **Envy**: Doubles the attack power percentage of an attack 5 times. Inflicts **Hatred**, **Dread**, and **Fear** to each attack 5 times for 10 seconds.
* **Wrath**:
* **Desire**:
* **Sloth**:
* **Pride**: Inflicts **Blinding** and **Shatter Thorn** for 20 seconds to each Attack 5 times. Applies **Fury** to all attacks 5 times
* **Gluttony**:

* + *These effects cannot stack*

## **[Positive] Elemental Buffs**

* **Fire Bound**: Reduces all incoming Attacks by 25%. (Effect only applies to Ignia, Ignition, Dynamite, Explosion, Blue Flame, Cremation, Artillery Genius, and Brutal Arms Magic)
* **Water Bound**: Reduces all incoming Attacks by 25%. (Effect only applies to Aqueous, Oceanus, Ice, Permafrost, Valorous Knight, and Swordmancer Magic)
* **Earth Bound**: Reduces all incoming Attacks by 25%. (Effect only applies to Earthen, Gaia, Naturia, Mother Nature, Jewel God, and Crystalline Manipulator Magic)
* **Air Bound**: Reduces all incoming Attacks by 25%. (Effect only applies to Hurricana, Aeolia, Sand, and Dune Magic)
* **Light Bound**: Reduces all incoming Attacks by 25%. (Effect only applies to Light, Holy, Blade Dancer, Victor of the Asgards, Battle Angel, and Heavenward Valkyrie Magic)
* **Shadow Bound**: Reduces all incoming Attacks by 25%. (Effect only applies to Dark, Shadow, Black Dragon, and Demonic Wyvern Bahamut Magic)
* **Stellar Bound**: Reduces all incoming Attacks by 25%. (Effect only applies to Voltage, Plasma, Poison, Radiation, Astronomer, and Stellar Observer Magic)
* **Christmas Spirit**: Reduces all incoming Attacks by 25%.
	+ *These effects cannot stack*

## **[Positive] Blessings**

* **Blessing of Ignis**: Applies **Fire Bound**. Increases Attack Power to self and all nearby allies by 50%. (Effect only applies to Fire Element Magics)
* **Blessing of Aquaria**: Applies **Water Bound**. Increases Attack Power to self and all nearby allies by 50%. (Effect only applies to Water Element Magics)
* **Blessing of Gigantes**: Applies **Earth Bound**. Increases Attack Power to self and all nearby allies by 50%. (Effect only applies to Earth Element Magics)
* **Blessing of Wyndria**: Applies **Air Bound**. Increases Attack Power to self and all nearby allies by 50%. (Effect only applies to Air Element Magics)
* **Blessing of Solare**: Applies **Light Bound**. Increases Attack Power to self and all nearby allies by 50%. (Effect only applies to Light Element Magics)
* **Blessing of Hellion**: Applies **Shadow Bound**. Increases Attack Power to self and all nearby allies by 50%. (Effect only applies to Dark Element Magics)
* **Blessing of Aenamus**: Increases Attack Power to self and all allies by 50%.
* **Blessing of the Moon**: Increases Hitbox Size of all enemies by 50%. Applies **Anchor** to X Attack. (Anchor lasts for 10 seconds)
* **Blessing of the Sun**: Increases Max HP by 25%. Applies **Blind** to X Attack. (Blind lasts for 10 seconds)
* **Blessing of Christmas**: Applies **Light Bound**. Applies **Shadow Bound**. Increases Max Mana and Stamina Capacity by 25%. Applies either **Black Nebula** or **White Nebula** to X Attack.
	+ *These effects cannot stack*

## **[Positive] Semi-Blessings**

* **Sins of Humanity**: Applies **Blinding** to self. Applies **Greed** to self. Every Attack received will boost Attack by 5%. (Greed: Disables all Healing Orbs around the map, making them only accessible to the Castor~ *Conqueror's Edge Only*. Inflicts **Anchor** and **Leech** for 20 seconds to each Attack 5 times. Applies **Buffswipe** to all attacks 5 times)
* **King of the Seas**: Applies **Anchor** to self. Applies **Pride** to self. Every Attack received will boost Defense by 5%. (Pride: Applies **Blinding** and **Shatter Thorn** to each Attack 5 times)
* **Jack-o’ Psycho**: Applies **Binding** to self. Applies **Wrath** to self. Every Attack received will boost Speed by 5%. (Wrath: Doubles Attack Power of an Attack 3 times. Inflicts **Corruption** and **Crush** to each Attack 5 times)
* **Insanity**: Inflicts **Bleed**, **Grim**, and **Corruption** to self for 20 seconds. Applies **Envy** to self. Every attack received will boost All Stats by 10%. After the Envy effect has ended, user is inflicted with **Mana Deficiency**, **Stamina Deficiency**, **Chains of Despair**, and **Chains of Silencing** for 15 seconds. (Envy: Doubles Attack Power of an attack 5 times. Inflicts **Hatred**, **Dread**, and **Fear** to each attack 5 times for 10 seconds)
	+ *These effects cannot stack*