recursal/Fanatic-Fandom huggingface dataset:
PK Thunder

**PK Thunder**is an offense PSI Ability... with nobody in the party being able to learn it. Rather, only enemies and bosses can use it.

The only way that the party can obtain an ability that is like PK Thunder is Zarbol's Electrocute. The attack targets only one foe and has a chance to miss, signified by thunder being summoned but not creating the 'bang' sound effect.

## Trivia

* Electrocute isn't the only Electric-element skill available to the party: if Alinivar is a Chimera, he'll also have Electric skills.
* If Electric element attacks are needed before Mars, the party can also use the Lightning thrower firearm.
Darkness

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## Darkness

* Original
* With Title

## Media

### Time

1:36 (In-Game)
1:44 (Album)

## Links

### Album Link(s)

Bandcamp

**Darkness** (or **Within the Darkness** in game files) is the 53th Track song from Cognitive Dissonance Album, and it uses when you enter the Caves from Maelstrom.

 Inside The Game's Files (2.0)
PK Starstorm

PK Starstorm is a PSI ability used by Larice and some enemies.

When cast, the screen is covered in sparkly stars, which deals heavy non-elemental damage to all foes. While expensive in terms of PP, the sheer might of PK Starstorm allows Larice to single-handedly clear out foes. Unlike most offensive PSI, Starstorm only comes in the α and Ω varieties.

## PK Starstorm α

**24 PP --** "**Rain deadly stars upon all enemies."**

PK Starstorm α does 130 - 190 damage to all enemies.

Larice learns PK Starstorm α in Chapter 6 when rebuilt into a Ghost of Starman.

## PK Starstorm Ω

**48 PP -- "Rain deadly stars upon all enemies."**

PK Starstorm Ω does 350 - 530 damage to all enemies.

Larice learns PK Starstorm Ω In Chapter 8 when he absorbs the power from his Magicant.

## Trivia

* In the *Mother* series, PK Starstorm is learned by Poo in *EarthBound* and Kumatora in *Mother 3.*The ability comes in the same varieties in both *EarthBound* and *Cognitive Dissonance*, but in *Mother 3* it only has one variation, with its power presumably being in between α and Ω.
* Out of all the PSI attacks in *Cognitive Dissonance*, PK Starstorm is the only one with no element whatsoever, not even Physical. Because of this, it cannot be resisted!
Endings

**Spoilers Ahead!**

This Article is a Mr. Spoiler! It contains spoilers from events of the game, and its advisable to not read if you basically have no knowledge of the game!

**NOTE:** Do not look on how to get the other endings below without getting at least one ending first.

**Mother: CogDis** has five different endings present in the game. All of them have separate sidequests (mostly during Chapter 7) for them to be achievable. The steps on how to get every ending is listed below.

## Severance Ending

During Giygas final form, you **must** use Nightmare Empower (you will get a note saying "Giygas' defenses became unstable" after an attack, differentiating this ending from the Joke Ending) and then beat him into a pulp, doing as told will "sever" Giegue from Giygas himself. It's quite difficult to achieve this ending without the ballpeen hammer (you need to inflict 40k damage). By doing this, you'll be greeted with Magicant falling apart due to Giygas' power and a now severed infant Giegue. Follow the path to reunite with the Applechasers and you'll be greeted with a cutscene of Niiue and him escaping Magicant via an alternate, physical route while the Applechasers wake up.
Hard Rock

Col. Saturn's worst nightmare. It is the greatest representative of his paranoia, not his music taste.

## Stats

### EXP

1510
206
85
60

### Money

710
140
342
21

### Chance

PSI Stone
100%

## Damage Multiplier

### Beam

100%
100%
100%

### Freeze

0%
100%
125%

### Ballpeen

100%
100%
1%

### Ground

150%
100%
100%

## Status Effect Chance

### Insane

0%
60%

### Poison

30%
0%

### Wrapped

80%
80%

### Coughing

0%
0%

### Strange

30%
30%

### Dumb

60%
30%

### Sticky

80%
80%

*"I am your fear and paranoia. You cannot beat me. Because you are the one who forced me into existence."*

*- Hard Rock, talking to Col. Saturn*

Hard Rock is the boss of Col. Saturn's Magicant, and is a manifestation of Col. Saturn's fear and paranoia.

Once Hard Rock is defeated, Col. Saturn gains PK Flash Ω.

## Attacks

* PK Fire γ
* Bazooka
* Stomp
* Boom bomb
* Reload

## Strategy

He's weak to being slowed down and vulnerable to stat-drops, so take advantage of that. Drop his Speed and Attack, boost up Col. Saturn's own Attack, and then start swinging. Col. Saturn hits hard enough that it should be an easy fight.

## Trivia

* Given Hard Rock being the embodiment of Col. Saturn's battle experiences in the Rock War, it's possible that it represents some form of trauma disorder.
George

**This page is missing images!**

This article is currently lacking images, or has no images at all.
Remove this notice when this page has enough pictures.

George's Overworld Sprite.

*"You see, lovely inspires emotions, and not the mind. The beautiful night? It touches both the mind and the heart."*

**George (ジョージ, *Joji*)** is a human male, and one of the two humans abducted in 1900, the other being his wife, Maria.

## History in Mother: Cognitive Dissonance

George appears in a flashback in Chapter 8, in Giegue's Magicant.

While watching a meteor shower with Maria, the couple were disturbed by what sounded like a hurt animal crying and went to investigate it. They found an alien trying to fend off a stray dog, and helped him. George was very cautious of the alien, but Maria wasn't and the two adopted the baby alien.

After bringing the baby back home, the couple are abducted and placed aboard the Mothership. While his wife Maria is in a coma, George takes some time to study the aliens. After almost a week had passed, Maria woke up from her coma and found George looking through one of the windows of the mothership. George explained to her that the aliens did not mean them any harm, and wanted them to have the baby alien they adopted, who turned out to be Giegue.

For two years, George and Maria take care of the infant Giegue on the Mothership. Then, one day, George makes a discovery - in the same room he was found watching the universe by Maria, he found a loose panel and pried it open to reveal a room full of strange, disc-like objects. He studied these objects and found that they were actually mental amplifiers. He uses one of these amplifiers to break out of the Mothership with Maria and Giegue.

As George tries to start a ship in the Mothership's docking bay, Giegue becomes restless. After Maria fails to calm Giegue down with her song and is sealed into one of the mental amplifiers, George escapes back to Earth with the stolen ship and the secrets of PSI.

## Trivia

* In game, George's title is "Husband". He is Level 15 and is equipped with a Rusty revolver.
GemThieves

**GemThieves** is a hidden game that is located in Thunderton. Its only background music is Space Case.

## Location

The only way to play this game is at an arcade cabinet in Thunderton. It is located directly south of the Cray-Z Sammich restaurant. There is no specific chapter to play it on, no matter the progression of the story. Have fun playing as soon as you interact with it!

## Instructions

When the player first interacts with the arcade cabinet, it tells the player what to do before playing.

Its controls are the same as moving around normally, being WASD or the arrow keys. Interacting with the Boring Man is Z.

The player takes control of a green emerald in a Pac-Man styled maze surrounded by gems and enemies. There is a HP meter at the bottom left corner, similar to the Fuel meter on the ship. The objective is to survive as long as possible while collecting smaller gems. Having both smaller gem friends will randomize the enemy locations and increase score. The player can also randomize the enemies by touching a Reset Helper. To check score, head to a Boring Man nearby and interact with it. Police officers and guard dogs also appear and can hurt the player. They can also knock back the player a short distance. Game ends when the player is out of HP and has to interact with the cabinet again.

## List of Characters/Enemies

* You (green emerald): The player character.
* Smaller gems (smaller emerald and white diamond): Follows the player most of the time when near.
* Reset Helper: (big white diamond): Reset the enemies randomly without the two gems above.
* Boring Man (darker green emerald): He tells the current score to the player, but otherwise is rather boring.
* Police Officer (Blue diamond): When touched, they hurt the player and knock them back.
* Guard Dog (orange rectangle): Like the Police, they hurt the player and knock them back when touched. Unlike the latter, they will briefly chase after the player. They also make the Shreddin' Six String sound when hit.
Promotions

Promotions are Earned by hard working people.

## Moderator/ Rollback

1. Must have visited chat from time to time.

2. Must have been on wiki for 2 weeks.

3. Must know how to speak English.

4. Must never have sworn.

5. Must have 100 namespace edits

## Admin

1.You must have 650 or more namespace edits

2.Have at least 750 achivement points

3.Know basic HTML(ask RandomDude68 to help you he know a website that can help you)

4.Never sweared on this wiki.

5.Never bullied anyone on this wiki

6.Never had an argument with someone on this wiki.

7.Be kind

8.Help other users

9.Must be rollback already

Follow these 9 simple rules and be promoted today.

**EXCEPTION**

The admins will nominate 2 users every month and will vote who to promote

Who ever gets the most votes will be promoted
Fiesta Frank.

THIS PAGE IS A STUB YOU CAN HELP THE MOTHER: COGNITIVE DISSONANCE WIKI BY EXPANDING IT

## Fiesta Frank

* Original
* With Title

## Media

### Time

1:08 (In-Game)
1:15 (Album)

## Links

### Album Link(s)

Bandcamp

**Fiesta Frank** is the 8th Track Song from MOTHER: Cognitive Dissonance Album.

## Appearances/Used at

Not only its the Battle Theme for Mr. Sicko, but its also used as a Battle Theme for:

* Mr. Psycho
* Mr. Lunatic
* Goog

 Inside The Game's Files (2.0)
Orbiter

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## Orbiter

Surprisingly, there are no bugs inside. It functions as a ship defense system.

## Stats

### EXP

63
34
1
8

### Money

4
15
34
8

### Chance

Super Oil Can
10%

## Damage Multiplier

### Beam

100%
100%
200%

### Freeze

100%
100%
125%

### Ballpeen

100%
100%
1%

### Ground

150%
100%
100%

## Status Effect Chance

### Insane

20%
0%

### Poison

0%
0%

### Wrapped

0%
30%

### Coughing

0%
0%

### Strange

80%
30%

### Dumb

0%
30%

### Sticky

80%
80%

*Not to be confused for the Uranus Orbiter.*

The **Orbiter** is an enemy found jumping around during the Escape Sequence in Chapter 2. It resembles a purple flying saucer with two small eyes.

Moves
 Spit Sparks
 Call for Help
 PK Beam α
Guitars

**Guitars** are weapons used exclusively by Alinivar and temporarily playable characters.

All Guitars deal damage to all foes on the field.

A list of Guitars is as follows:

## List of Guitars

### **Mr. Guitar**

*"It's got a bow on top, of course."*

+20 Strength, 90% Accuracy

Alinivar has it equipped when he joins Col. Saturn and Larice in chapter 3.

Featured in the sprite of Alinivar playing guitar at Bowfest 198X, though it's apparently visually identical to the Magicant guitar. This seems to be his favorite of all the guitars, due to the fact that the guitar he has in Niiue's Magicant is the same design.

### **Loony Tune**

*"A guitar with a pattern that makes your mind hurt."*

+31 Strength, 90% Accuracy

**Found**: Dropped by Mr. Lunatics (5% chance)

20% chance of making targets feel strange.

### **Air Guitar**

*"Don't set it down, or you'll never find it again."*

+41 Strength, +2 Speed, 90% Accuracy

**Found:** Dropped by Tornado Bots (5% chance)

### **Fishbone Guitar**

*"Made of real fish bones, but it's not a bass."*

+45 Strength, +10 Defense, -1 Speed, 90% Accuracy

**Found: D**ropped by the Jealous Bass

### **Shreddin' Six String**

*"Made of metal, made for metal. Meedly meedly moww."*

+52 Strength, +5 IQ, 90% Accuracy

**Found:** In a present in the apartments on Earth

### **Magicant Guitar**

*"Visibly almost identical to the Mr. Guitar..."*

+65 Strength, +8 IQ, +1 Speed, 90% Accuracy

**Found:** Talking to the other Alinivar in Magicant (chapter 7)

35% chance of making targets feel strange

### **Slab Slammer Axe**

*"Guitar of hard rock. Col. Saturn dislikes this."*

+60 Strength, +30 Defense, 90% Accuracy

**Found: I**n a present on Venus

### **Star Lullaby**

*"An airy guitar perfect for playing a soft melody."*

+85 Strength, +50 IQ, +30 Speed, 95% Accuracy

**Found:** Alinivar's Magicant Town Path (can only be reached if Alinivar isn't chimerized)

35% chance of Diamondizing the target

### **Space Jam**

*"Jam with the power of the stars. Can Diamondize."*

+90 Strength, +15 Defense, +20 IQ, +10 Speed, 90% Accuracy

**Found:** Alinivar's Magicant Mechanized Path (can only be reached if Alinivar is chimerized)

35% chance of Diamondizing the target
Ghosts of the Past

THIS PAGE IS A STUB YOU CAN HELP THE MOTHER: COGNITIVE DISSONANCE WIKI BY EXPANDING IT

## Media

### Time

1:01 (in-game version)2:03 (album version)

## Record Information

### Find in

The Infected Mothership (On The Lost Beneath)

## Links

### Album Link(s)

Bandcamp

**Ghosts of the Past** (or **Lost Spirits** in-game) is the 60th track in the Mother: Cognitive Dissonance album. It was made by Maximus\_32.

## Appearances/Used in

This track is used in the area before the Devil's Machine and fighting Giegue/Giygas, only if Niiue is in the party where he tells the truth of himself and Giegue. It is also used during the Severance Ending when the Applechasers exit Magicant.

 Inside The Game's Files (2.0)
Forever Unity, Boing!

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## Forever Unity, Boing!

* Original
* Unused

### Alternative Title

Saturn City
Sataene March

### Cover Art by

otherhand
Avielsusej (Unused)

## Links

### Album Link(s)

Bandcamp

**Forever Unity, Boing!** (or **Sataene March** in-game or **Saturn City** in-game files) is the 5th Track Song from the Cognitive Dissonance Album, and it's the theme of Satralia City.

 Inside The Game's Files (2.0)
Final Starman

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final starman is an enemy that can be found on mars's factory,a final starman also appears outside the tunnel leading to the factory,
the final starman is a pink starman with pink spikes pink pointy shoes an a red staarman symbol
Human

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**Humans** are the most intelligent lifeform on Earth. In the *MOTHER* series, and Cognitive Dissonance, certain humans play an important role in the game.

## General Appearance

Humans have brown or white skin, have four limbs, usually sport hair, and wear clothes. Usually looks can vary from each person to person.

## In the Mother series

In the first game, the main characters, Ninten, Ana and Lloyd, as well as most NPCs, are humans. The inhabitants of Magicant also appear to be human.
Humans seem generally oblivious to the existance of aliens, even though they've made contact with them during the early 1900s, when Maria and George were abducted by Giegue's race.

Once again, most NPCs and the heroes of Earthbound, Ness, Paula, Jeff and Poo, are all human.

## In Mother: Cognitive Dissonance

Greyface plays an important role throughout the whole game as Giegue's right hand man. Humans appear on Earth, in Thunderton and Cloudvale. Niiue visits humans in Twoson before Chapter 4. Humans also appear in Alinivar's Magicant and the four heroes of Mother appear in the Applechasers appear.

## Notable Humans

* Greyface
* Ninten
* Ana
* Lloyd
* Ness
* George
* Maria
Eye in the Pyramid

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eye in the pyramid is a point of power found on a spaceship within the solar system,to get to it you need to defeat electrobeard,the eye of the pyramid is a pyramid with a yellow triengle with an eye floting above it.
Buena Música

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## Buena Música

* Original
* With Title

## Media

### Time

1:20 (In-game)
2:40 (Album)

## Links

### Album Link(s)

Bandcamp

**Buena Música** is the 25th track song in the MOTHER: Cognitive Dissonance album composed by Maximus\_32, and used as the theme song for Bolos.

## Trivia

* When translated into English, it literally means "good music".

 Inside The Game's Files (2.0)
Maybe We Are Alone

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## Media

### Time

3:09 (In-Game)
3:38 (Album)

## Record Information

### Find in

Already unlocked, you only need to recruit Boson

## Links

### Album Link(s)

Bandcamp

**Maybe We Are Alone** (or **Maybe We're Alone** In game files) is the 22th Track Song from the Cognitive Dissonance Album. Its heard when you first use the Nowhere Train Ship in Chapter 3.

 Inside The Game's Files (2.0)
Anolin

**Anolin** is the second civilization the Applechasers visit on Jupiter. It was invaded and destroyed by the Starmen  lead by Captain Deepsea. All buildings are burnt and the inhabitants have either fled, or are standing outside.

## Store

Although not properly a store, a Fobby stands outside what used to be their store, and they sell the Applechasers the following items:

* Brain food lunch (210B)
* Fire in a jar (75B)
* Gas Canister (100B)
* Cactus fruit (70B)
* Morph-Steel upper (95B)
* Morph-Steel lower (95B)
* Super oil can (50B)
PSI Bolster

**12 PP - "Temporarily boost a friend's psychic ability."**

PSI Bolster is an assist PSI Ability used by Colonel Saturn.

Using this on a party member gives them have the "Bolster" status, which increases strength of PSI skills.

## How to Obtain

The player will have to go back to Saturn in Chapter 7 and head to Spheretown, which requires the Smilin' Sphere to be defeated first. Fight the Uncontrollable Sphere and it'll give Col. Saturn the PSI ability after defeating it.
Cydonia

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**Cydonia** is the first city (or what's left of it) that the Applechasers visit while on Mars.

Most of Cydonia is metal scraps and broken signs in the red, dusty and dead Martian landscape, with a few intact, albeit abandoned, underground bunkers.

There are two underground compounds in Cydonia. Rooms with computers can be found in these. They contain the City Records. When accessed, they expose the history of Mars' takeover by a group of extrasolar entities, showing the progress of the Martian's concern and their ultimate downfall.

## Store

In each compound, a vending machine can be found

First Vending Machine:

* Gummi blob (30 B)
* Sparkling juice (75 B)
* Old booze bottle (110 B)
* Gas canister (100 B)
* Baloon grenade (150 B)
* Emblem Coin (650 B)
* PK Beam β Disc (700 B)

Second Vending Machine:

* Gummi blob (30 B)
* Sparkling juice (75 B)
* Old booze bottle (110 B)
* Fire in a jar (75 B)
* Balloon grenade (150 B)
* Emblem Coin (650 B)
* PK Beam β Disc (700 B)
Battle Against a Wild Opponent

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## Battle Against a Wild Opponent

* Original
* Full Image

## Media

### Time

1:16 (In Game)
1:26 (Album)

## Links

### Album Link(s)

Bandcamp

**Battle Against a Wild Opponent** (or **Battle Against a Wild Foe** in Game Files) is the 14th Track Song from MOTHER: Cognitive Dissonance Album.

## Appearances/Used at

Its a Battle Theme used for:

* Googly Spore
* 2 Grassassin
* Dancin' Evil Shroom with Grassassin
* Globboid
* Starman?
* Li'l Sludgies
* Schwampion

 Inside The Game's Files (2.0)
Glitches

While Cognitive Dissonance is quite an impressive game for the RPGMaker 2003 engine, it's not without its occasional bugs and glitches. Sometimes things slip through the cracks, and it's important to document them in the case that they cause game-breaking problems!

## Version v2.0d

* If an enemy uses PK Flash Ω and it is reflected by an active PSI Reflect status, it has a huge chance to crash the game. This has to do with the effects of the attack not being parsed correctly when reflected. The only current workaround is to be cautious about using PSI Reflect against enemies with this skill.
* Crashes can very rarely occur after defeating a Space Pirate or Space Buccaneer while traveling the Solar system. It appears to be linked to event handling.
* During Chapter 2, if Larice teleports into an area of the map that the game has designated as a loading zone, he will teleport *again* after the area is loaded in. This can cause the game to softlock or crash if Larice teleports onto specific tiles during the cutscene with Niiue's speech.
* Despite being coded to have an immunity to being Diamondized, Alinivar can still *very rarely* get Diamondized.

## Version v2.5 | "Magicant Edition"

* The Shield and Protect statuses mysteriously double the affected parties' IQ stat instead of Defense.
* The Bolster status mysteriously doubles the affected parties' Defense stat instead of IQ.
* Using the Unity Star on the overworld will reset enemy spawns back to their initial spawn location.
* In New Game+, if Alinivar was a chimera in the previous save, he won't have the ability Constrict and will never learn it, even if his chimera status is not retained.
* In New Game+, Col. Saturn's overworld sprite may sometimes bug out when he's party leader, causing him to be replaced by the Combinulator's pointer sprite. And frankly, that's hilarious.
* In New Game+, Niiue's overworld sprite during his visits to Earth sometimes just doesn't display at all.
* Refueling the ship while flying after it runs out but before crashing allows for infinite flight without consuming fuel until you land or re-enter the control room. Useful before acquiring any fuel-based ship upgrades. (Has not been tested on 2.0)
* The Sleep and Recall abilities don't work when Larice has the Berserker Engine equipped. This makes the final part of the MOTHERship section and thus the Severance ending unobtainable with it equipped. (Has not yet been tested on 2.0)
Mr. Multiplicity

**Mr. Multiplicity** is the boss of the eighth and final Point of Power, the Forgotten Home.

It is encountered along with four Mr. Molecules.

## Skills

* Split (creates Mr. Molecules)
* PK Thunder
* Stomp
* Stinger (Form 1 only)
* PSI Magnet Ω (Form 2 only)
* PK Flash α (Form 2 only)
* PK Flash Ω (Form 3 only)
* Shield Σ (Form 3 only)
* Charge (Form 3 only)
* Chomp (Form 3 only)
* Barking (Form 3 only, does nothing)

## Strategy

Mr. Multiplicity is special even for a Point of Power guardian: it has a total of four different forms, the first three all having different attacks and abilities. One mainstay across all forms is Mr. Multiplicity's tendency to Split, which consumes some of its health to create Mr. Molecules that fight alongside it. (It also changes its priority on using Split depending on how many enemies are left in the battle-- if there are no Mr. Molecules on the field, it will prioritize using Split that turn.)

As such, your main goal is to kill off the Mr. Molecules as they spawn, keeping Mr. Multiplicity busy creating more. You can do this however you like, but ideally you'll want to use spread damage, having Alinivar Riff or Shockwave, Larice use Fire or Starstorm, and the other two just using single-target damage. When there aren't any Mr. Molecules on the field, just aim your stronger single-target attacks at Mr. Multiplicity and take the chance to heal whoever might need it.

It's tempting to toss up a PSI Reflect to handle PK Thunder and Flash α, as well as anything that the Mr. Molecules might throw at you, but be careful. Once Mr. Multiplicity changes into its 3rd form, it can use PK Flash Ω, which crashes the game if reflected. Because of this glitch, and because the 3rd form has a lot of hard-hitting physical attacks, you're much better off using PSI Shield Σ on the party instead. It also helps to keep the party's defense and speed stats increased, since Mr. Multiplicity's speed stat increases with each form change.

## Trivia

* Mr. Multiplicity's second form is modeled after the Mani-Mani Statue and Ness's Nightmare, and its third form is modeled after Diamond Dog. It's only fitting since these are all rather plot-relevant bosses in EarthBound.
* Its fourth and final form, meanwhile, is a reference to the Barrier Trio of MOTHER 3.
Novel Writing Wild 'n Wooly Shambler

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This is an NPC that lives on Pluto. If you come to them in earlier chapters, they say that they are working on a novel. However, later in the game, they say that they need a new character. They then say that they will read one of your party member's minds using telepathy. You may then choose to let them read the minds of one of your party members. What you choose could possibly give you insight into the minds of your party members, and, as a present, gives you a free item. Also, their record player has a record in it, which you can take.

Response to Alinivar:

"You? The tentacled hero... the strong, silent type. Well, maybe not that strong. But smart, yes, talented and loyal. Here's a gift for the tentacled hero." (Gives PSI stone.)

Response to Col. Saturn:

"You? The fearless freedom fighter, his nose is legend.. You're a bit on the strange side, huh? But one heck of a good shot. Perfect. Here's a gift for he of the proboscis." (Gives Red gembloom.)

Response to Larice:

"You? A shining metal frame, hiding away a gentle spirit. Are you maybe not sure how robotic you are? But no programming could hope to keep you down. Here's a gift for the steel warrior." (Gives Nanobot injection.)

Response to Zarbol:

"You? Just a tiny insect, playing at savior, huh? Thing is, it sounds like you might actually pull it off. Hold onto your hopes and dreams. Here's a gift for the little guardian." (Gives Multi bottle rocket.)
Ghosts

**Spoilers Ahead!**

This Article is a Mr. Spoiler! It contains spoilers from events of the game, and its advisable to not read if you basically have no knowledge of the game!

## Ghosts

* Original
* With Logo
* Coma Reborn

### Album

Cognitive Dissonance
Coma Reborn

### Version presents in

1.0
1.3
2.0

## Media

### Time

1:44 (In-game version)
1:55 (Album version)

## Links

### Track Link(s)

Bandcamp
YouTube

### Album Link(s)

Bandcamp

"**Ghosts**" is the first track song from MOTHER: Cognitive Dissonance album composed by Bill Eager, it was present since 1.0-2.0 and serves as the title screen music ingame.

Originally it was the 11th Track Song (Via-Playlist) from the Album Coma Reborn by the same composer in 2009, which is a sequel from the Album Coma Cluster. From versions 1.0/1.3, it was used by Otherhand just for the project (he even credited it), it was not owned as a Original Soundtrack for the project until 2.0, when Bill Eager worked as a composer for the songs, turning this song (and Speak) as part of the soundtrack.

## Appearances/Used at

Besides being the title screen music, it's used after the fight against Giegue when Niiue talks to the Applechasers before travelling into the Maelstrom in Chapter 8. It is also used at the end before the credits when Niiue talks to the player in the Bad and Good Endings, and at the end location in the Paradox Ending after defeating G-Core.

 Inside The Game's Files (2.0)
A Guitar for Tentacles

**Spoilers Ahead!**

This Article is a Mr. Spoiler! It contains spoilers from events of the game, and its advisable to not read if you basically have no knowledge of the game!

## Links

### Album Link(s)

Bandcamp

**A Guitar for Tentacles** is the 4th track song from MOTHER: Cognitive Dissonance album.

## Appearances/Used in

The song is first heard in Chapter 1, where Alinivar travels outside his cave to see the Mr. Saturn for paint, which also remains when revisit Alin's Cave in Chapter 7. Next time it's heard is during Chapter 8, when venturing in the first area of Alinivar's Magicant. It also remains when walking around as Giegue during the Severance Ending.

## Trivia

* The main leitmotif for this song is present in other songs, such as: Ghosts in Flight, and To The Future.
* The second half of the song has the Saturn Hihihi leitmotif.

 Inside The Game's Files (2.0)
Daedalia

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### First Appearance

Chapter 7

**Daedalia** is a base located on Mars. It is the location where some Starmen are located and where the N. K. Saturn is fought. If the player chooses to sabotage the base, the area will become mostly inaccessible when visited again.
Mask of the Greyface

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## Mask of the Greyface

* Original
* With Title

## Media

### Time

2:01 (In-Game)
2:32 (Album)

## Links

### Album Link(s)

Bandcamp

**Mask of the Greyface** is the 36th Track Song from Cognitive Dissonance Album compossed by Maximus\_32, and it uses as a Theme Battle for Greyface.

## Appearances/Used at

For normally being the Battle Theme from Greyface, is being used in Chapter 3 from the first battle against him, and Chapter 6 when fight against H. A. Greyface, curiosity, later on has being used for Elmadan's Battle in Chapter 7

 Inside The Game's Files (2.0)
Descent

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## Media

### Time

1:24 (In-Game)
1:32 (Album)

## Links

### Album Link(s)

Bandcamp

**Descent** is the 64th Track Song from Cognitive Dissonance Album compossed by Maximus\_32, and it uses on the Battle against Giygas on the First Phase.

 Inside The Game's Files (2.0)
A Killer Battle

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## Record Information

### Find in

?

**A Killer Battle** (or **Natural Killer Cyborg** from Original Title) is a Track Song originality from Mother 3, and it uses on MOTHER: Cognitive Dissonance as part of Soundtrack, and it uses as a Battle Theme for Gargiathan and N.K. Saturn.

 Inside The Game's Files (2.0)
N-Swirl

Something that should never have been uncovered or approached. It's both powerful and volatile.

## Stats

### EXP

10000
566
439
???

### Money

9999
172
401
???

### Chance

Red cap
100%

## Damage Multiplier

### Beam

50%
100%
50%

### Freeze

50%
50%
50%

### Ballpeen

50%
100%
1%

### Ground

150%
100%
100%

## Status Effect Chance

### Insane

0%
0%

### Poison

0%
30%

### Wrapped

0%
0%

### Coughing

0%
60%

### Strange

60%
30%

### Dumb

0%
30%

### Sticky

0%
60%

The **N-Swirl** is one of the enemies fought at the end of Chapter 8 's Paradox Route. Together with the other swirls, the N-Swirl surrounds the G-Core.

## List of Attacks

* PSI Atk. Up Ω
* PSI Def. Up Ω
* PSI SuperHealing
* PSI Lifeup Ω

## Strategy

(For overall strategy for the Paradox final boss, see G-Core.)

The N-Swirl is the first of the four swirls that you will want to deal with. It doesn't attack, but instead focuses exclusively on supporting the other three, whether with stat boosts, healing them up, or reviving them from death. As such, you want to focus *all* your firepower on it from the start to kill it as soon as you can: once it's dead, you can focus on removing the other three from the picture.

There's no specific weaknesses or susceptibilities it has. Like its peers, it takes reduced damage from all sources; it might be worth hitting it with a Forceful Jab or two just to decrease its Physical resistance. Spread damage helps a lot in the fight just to soften the others up, but focus single-target damage on N-Swirl while it's alive so you can kill it quickly.

## Trivia

* The N-Swirl is an obvious reference to Ninten, one of the four human heroes who took down Giegue  in Earthbound Beginnings.
Cow skeletons

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The skeletons of cow that, spite being the remnants of the cow's body, still tells you that they, long ago, moooved to Earth. They are first encountered on Mars, and one skeleton later appears in Alinivar's Magicant, which calls Alinivar out on expecting it to talk.
Blue Gem

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The Blue Gem is an item necessary to open up the Moon Base. It is located on Saturn, in an empty house located on the southeast corner of the swamp immediately west of Sataene.

When used in combat, it invokes PK Freeze α for anyone that uses it for 4 PP but can be used even if the user's PP is depleted.

"Makes you think of Saturn and a tall older boy."
Giygas Howls

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## Giygas Howls

### Composer(s)

otherhand (Mashup)
Shogo Sakai and Keiichi Suzuki (Original Composers)

### Version presents in

1.0
1.3
2.0

## Media

### File Name

giygashowls

**Giygas Howls** is a Mashup Track Song from MOTHER: Cognitive Dissonance made by otherhand, when Mashuped Giygas' Intimidation from Mother 2, with Battle Against the Masked Man from Mother 3, and it uses as a Battle Theme Against Giygas on Second Form.

 Inside The Game's Files (2.0)
Bolos

**Bolos** is the first of the two civilizations the Applechasers visit while on their trip to Jupiter. Its background music is Buena Música. To the west is the path to Anolin, and the fourth Point of Power, the Red Eye, and to the south is a rope leading to the forbidden jungles.

## Appearance

It has several houses, as well as a store and a hotel. These are populated by Fobbies and Foppies, as well as a Mr. Saturn that likes to be referred to as "Mr. Jupiter". The place symbolizes structures from Dalaam

## Key Locations

### Hotel

A literal hole-in-the-wall place marked with a pink hot springs sign. It's rather unassuming, and you can stay there for a fee like any other hotel, but if you snoop around in there a bit...?

## Shop

The shop is in the east half of the village, marked by a sign.

* Cactus fruit (70B)
* Spaceship fuel (50B)
* Borange guards (345B)
* Shinestone UFO body (450B)
* Fuzzy frog (50B)

## Junk dealer

The house south of the Shop has a Foppy in it that will sell you assorted junk.

* Gas canister (100B)
* Balloon grenade (150B)
* Brass tentaknuckles (293B)
* Cowboy peashooter (331B)
* Blue laser (350B)
* Lightning tosser (990B)

## Music

* Buena Música
* Enjoy Your Stay
* Funky Showdown (Chapter 3 battle only)
Electrobeard

The guardian of the fifth Point of Power. He has never picked up a razor in his life, so some people judge him unfairly.

## Stats

### EXP

1700
145
75
56

### Money

210
70
200
54

### Chance

None
0%

## Damage Multiplier

### Beam

100%
100%
100%

### Freeze

50%
100%
125%

### Ballpeen

50%
100%
1%

### Ground

150%
100%
100%

## Status Effect Chance

### Insane

0%
80%

### Poison

0%
0%

### Wrapped

0%
30%

### Coughing

0%
0%

### Strange

60%
0%

### Dumb

30%
30%

### Sticky

0%
80%

**Electrobeard** is the guardian of the fifth Point of Power, the Eye in the Pyramid.

In Hard Mode, Snowbeard appears in his place.

## Skills

* Rip and tear
* PK Thunder
* PK Starstorm α

## Strategy

Have Zarbol put up a PSI Reflect α as soon as possible to mitigate any use of PK Starstorm and to have a chance at reflecting PK Thunder strikes. While it's 100% possible to go without doing this, PK Starstorm is a dangerous attack at this point in the game, able to do a lot of damage to your whole party.

From there, melee attacks, Freeze and Beam are all effective enough. Keep Zarbol either using Reflect or recharging his PP so he can put another one up when the previous one wears out, and have the other three alternate between attacking and buffing / healing / using Protect as needed.

## Trivia

* Electrobeard looks quite similar to Hard Rock, probably because they just used the same "bearded rock person" sprite base and edited it a bit. It's a bit lazy, but I really can't blame the devs with how much custom spriting there is in this game.
PK Harmony

PK Harmony is a PSI ability which can be used by Alinivar. It is only obtained after completing all eight Points of Power.

## Effects

In exchange for all of Alinivar's PP, PK Harmony fully restores the entire party's HP and PP, as well as clearing any status effects (including KO) that they may have. It's meant to be an emergency tactic, but has strong application as a way to maintain the rest of the party in endgame, such as when battling Giygas or Fobbyiyg.

It *also* has use as the only way to achieve the Good ending.
Captain Deepsea

## Cpt. Deepsea

He is a one-of-a-kind Starman Deluxe accidentally constructed out of Blue material. Defect? What defect? It's a feature.

## Stats

### EXP

1500
130
70
46

### Money

510
60
175
56

### Chance

Deepsea ID (or Dark hero cape)
100%

## Damage Multiplier

### Beam

50%
100%
100%

### Freeze

150%
100%
125%

### Ballpeen

100%
100%
1%

### Ground

150%
100%
100%

## Status Effect Chance

### Insane

0%
80%

### Poison

80%
0%

### Wrapped

0%
30%

### Coughing

0%
0%

### Strange

60%
0%

### Dumb

30%
30%

### Sticky

0%
80%

Captain Deepsea is the captain of the Celine, as well as the Hagbard and the Sigismundo. He first appears in Chapter 4, where he and his Starmen have taken over Anolin.

## Biography

Captain Deepsea is first mentioned in Chapter 3, by the sudden end-of-chapter Ghost of Starman and Blue Starman that show up in Bolos. He is first seen in Anolin, heading into the base there with a Starman Deluxe and an Apple Piece. He leaves for the Celine before the Applechasers can catch up to him. He can either be fought during Chapter 4 on the Celine, or skipped. If he is skipped, he returns (he won't if you destroy the Celine) during Chapter 7, where he'll be guarding the meteorite that landed in front of Alinivar's cave.

Aboard the Celine, Deepsea tells the Applechasers that he was already aware that they would come for the Apple Piece, and the intelligence gathered indicates that they might defeat him then head to Mars. He then battles them (and loses).

## Skills

* PK Beam β (Chapter 4 only)
* PK Beam Ω (Chapter 7 only)
* PK Starstorm α
* PSI Magnet β
* Shield β
* Call for help (summons a Blue Starman, or a Final Starman in Chapter 7)

## Strategy

Like a lot of Starmen, Captain Deepsea's biggest weapon is Starstorm α: you'll want to put up a Reflect α on someone in the team to protect against that (it also helps against Beam Ω if you're doing the Chapter 7 version of the fight). His shield's annoying and Magnet is a nuisance, but because his offense is almost entirely PSI, he isn't too bad.

While Deepsea's natural Electric weakness is tempting, you'll want to keep Zarbol on-task, alternating between PSI Reflects and Recharging his PP. The others can do their usual thing, and if Zarbol can't toss a PSI Reflect up at the time, Larice can take over for a bit with Protect.

Take out Deepsea's allies as he summons them, because dealing with three foes at once is a lot more annoying than just one. He'll crumble in time.
Eight Melodies

**Spoilers Ahead!**

This Article is a Mr. Spoiler! It contains spoilers from events of the game, and its advisable to not read if you basically have no knowledge of the game!

## Eight Melodies

### Composer(s)

Keiichi SuzukiHirokazu Tanaka
Michael Nyman (arrangement)
St. Paul's Cathedral Choir (vocals)

## Links

### Album Link(s)

Wikipedia

The **Eight Melodies** is a song that originated from Mother (Earthbound Beginnings) and appears in Mother: Cognitive Dissonance. The song is played several times throughout the game, both directly and indirectly.

## Appearances in CogDis

The Eight Melodies is present in as a clear part or a leitmotif of other songs in CogDis.

### As references

* It is one of the leitmotifs heard on In Memory.
* Niiue can sing the melodies during the Giygas fight, which causes the Paradox Ending to occur.
* In the Good Ending, after Alinivar uses PK Harmony eight times, the melodies play.
* Ghosts in Flight has a section where the Eight Melodies are clearly heard.

### As part of the soundtrack

The only song that has being used the Eight Melodies, is the midi arrangement of the say song, named as "Mother\_-\_Eight\_Melodies".

 Inside The Game's Files (2.0)
M3 KeeptheCinemaClean

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## Niiue's Theme

### Composer(s)

PianoMan547 (CogDis)
Shogo Sakai (Original Composser)

## Media

### BPM

120

**Niiue's Theme** (as a Fan Title, being original called **No Eating Crackers in the Cinema**) is a Track Song from Mother 3, and remaded in Midi by PianoMan547, and has being used on MOTHER: Cognitive Dissonance as a Theme Song for Niiue.

## Appearances/Used at

Normally for being a Niiue Song, it uses when related to him, on Chapter 2 it uses when you find the first time Niiue, in Chapter 3 it uses after the Applechasers has being defeated by Giegue and Niiue Calls you, and after collecting evry Piece from Ships, he calls you again, on Niiue's Intermission from Chapter 3, it uses when still on the Ship, and finally on Chapter 7, when Applechasers comebacks to the ship, it being used when you talk with Niiue.

 Inside The Game's Files (2.0)
Mr. sicko

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# mr. sicko

mr. sicko is an enemy encunterd in Chapter 1's satraila tower,and saturn canyons,you can also find one in the protests in saturn canyons however you can't fight it,mr. sicko is a green saturn with a large nose brown eyes green eyebrows a rugged mustache and a bending hair with a bowtie on it

they used to be normal saturn's but one day a meteor hit and they turned into this
A Sand-Filled Battle

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## A Sand-Filled Battle

* Original
* With Title

## Links

### Album Link(s)

Bandcamp

**A Sand-Filled Battle** is the 27th Track Song from Cognitive Dissonance Album compossed by Mason S., and it uses as a Battle Theme only for Marathon Stone and Whatsit in a Hole.

 Inside The Game's Files (2.0)
Biggest (and Hairiest) Fan

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## Biggest (and Hairiest) Fan

### First Appearance

Chapter 2

*"He's so underground he's never even heard of himself, never mind anyone else. The hat is a knockoff replica of Col. Saturn's."* - Zarbol's Scan text

Biggest (and Hairiest) Fan, or Big 'n Hairy for short, is a minor character and boss in Chapter 2. He first appears while Zarbol, Boson and Colonel Saturn are setting up for Bowfest. He calls them all posers, and challenges them to a fight to make them prove they're the real deal band. Once they beat him, he *still* doesn't think they're the real deal, but says they'll be a good cover band and helps them set up. He is later in chapter in the crowd watching the Nowheretrain perform.

He can be encountered later on Pluto, where he'll trade various items in exchange for Snow Spirits found in the Pluto Mountain Climbing Challenge. You have to fight him again before you can trade Snow Spirits with him, though.
Ana

One sprite of the apparition of Ana, present in Larice's Magicant.

**Ana** is a member of Ninten's group in Earthbound Beginnings (Mother 1), and a minor character in Mother: Cognitive Dissonance. She does not appear directly, but is referenced throughout the game.

## Appearance

Ana is a girl with blonde hair and blue eyes. She wears two pigtails which were seen in the Prologue. Her apparition is seen wearing her pink and red hat. Her outfit consists of a pink dress and red shoes with white socks.

## Presence in Cognitive Dissonance

Ana is referenced throughout the game, just like the other three in Ninten's group. The first was Giegue's flashback to the final fight of Mother, where she defeated him by singing the Eight Melodies. Her next appearance is the statue in Cloudvale during Chapter 6, where she was known as a hero of Earth. Her third and final appearance happens in Magicant during Chapter 8. Larice's Magicant has an apparition of Ana on the far west side of the lower floor representing the Mothership.

## Trivia

* Oddly enough, during the flashback, Ana did not wear her hat during the fight, where in the original game her sprite had her hat on.
Major Latin Organ

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## Major Latin Organ

* Original
* With Title

### Alternative Title

Battle Against a Groovy Enemy (Game Files)

## Links

### Album Link(s)

Bandcamp

**Major Latin Organ** (or **Battle Against a Groovy Enemy** in the game files) is the 13th Track Song from the MOTHER: Cognitive Dissonance Album.

## Appearances/Used at

Not only its the Battle Theme for Grouchy Trash Mook, its also for:

* Ten-Yeti
* Irate Businessman
* Rock Soldier
* Rock Soldier with Foppish Bloom

 Inside The Game's Files (2.0)
Ai! Mi Corazón...

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## Ai! Mi Corazón...

* Original
* With Title

## Links

### Album Link(s)

Bandcamp

**Ai! Mi Corazón...** is the 28th track song in the MOTHER: Cognitive Dissonance album. This track serves as the main theme for Anolin.

## Trivia

* The title is in Spanish for "Oh! My Heart..."
	+ However, the official spelling is actually a typo. The correct way of writing it is "¡Ay! Mi corazón..."

 Inside The Game's Files (2.0)
Airmeister

The guardian of the fourth Point of Power. There is a legend that says it will grant wishes. Its author wished for an enormous tornado.

## Stats

### EXP

1040
100
40
47

### Money

153
75
160
51

### Chance

Atomic combuster
100%

## Damage Multiplier

### Beam

150%
100%
150%

### Freeze

150%
100%
0%

### Ballpeen

50%
100%
1%

### Ground

150%
100%
100%

## Status Effect Chance

### Insane

0%
60%

### Poison

80%
0%

### Wrapped

0%
60%

### Coughing

0%
0%

### Strange

60%
90%

### Dumb

80%
80%

### Sticky

0%
80%

**Airmeister** is the guardian of the fourth Point of Power, the Red Eye. It appears with two Airpuffs.

In Hard Mode, **Ghost of Airmeister** is fought in its place.

## Skills

* Steam
* Rip and tear
* PK Fire β
* PK Gust Σ

## Strategy

Handling all-target PSI like Fire and Gust is troublesome without a PSI Reflect skill, which Zarbol hasn't yet learned by this point in the game. As a result, you'll want to dedicate Alinivar to keep everyone healed up, and have Larice use Protect to reduce damage done to the party when he isn't using Beam to deal damage.

Airmeister is particularly weak to melee, electrical and beam attacks, so keep Larice and Zarbol on offense as such. If anyone has a Lightning thrower as their weapon, it will be particularly effective here!

If you have the Yellow Gem, have all the characters (Alinivar, Col. Saturn, Larice, Zarbol) use the Yellow Gem, and Airmeister will be very easy. (finished in ~8-16 turns, ~30s-1m time)
Credits

The credits play after you beat the game. The theme used in the credits in 2.0 is Ghosts in Flight. In 1.0, Acid Food plays. Much like EarthBound, the characters featured in the game are featured in the credits before the staff. In 1.0, at the end of the credits, it says, "P.S.: Click Giegue's tail on the website." This is meant to correspond to the easter egg on MoP Project, the location being changed to Alinivar.
Grouchy Trash Mook

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The **Grouchy Trash Mook** is a foe in MOTHER: Cognitive Dissonance.

## Appearance

The Grouchy Trash Mook's sprite resemble notably non-hostile garbage cans, but if the party gets too close they poke their eyes out and start to chase the party.

In battle, the Grouchy Trash Mook is a yellow Mook hiding inside a white garbage can (though the Trash Mook's overworld sprite is colored red instead of yellow).

## Overview

[overview]

They have a high chance of dropping red bows. This makes the Lesser Mooks hostile, potentially leading to additional battles.

## Skills

[List all usable skills here]

PK Freeze α

PK Fire α

Burp

Fear of Government