recursal/Fanatic-Fandom huggingface dataset:
Pig Demon Meat

### Description

The essence of a pig demon's meat, cannot be cooked with ordinary fire. Consuming it directly could replenish a large amount of Stamina.

## Trading

### Sect Price

Buy Price: 50
Sell Price: 0
Stock: 10

### Merchant Price

Buy Price: 75
Sell Price: 1

## Decay

### Max. Qi

0

**Pig Demon Meat** is Earth (Element) Food that replenishes Stamina by 100. It can be obtained as a drop from killing Boar Monsters with Cultivation Level above 7 (Golden Core level). Alternatively, it can also be purchased from Sects, the Merchant, or Auction.

## Uses

* Increases Food by 70
* Increases Stamina by 100
	+ Useful for Physical Cultivation in particular to obtain Yaoguai Essence

## Obtaining

* Drops from Golden Core or higher Boar Monsters.
* Randomly sold by Sects for 50 Spirit Stones each, with 10 in stock every time.

### Mass Production

Pig Demon Meat can be mass produced by purchasing Simple Cages (with Boars inside), Awakening, Training and Cultivating them to Golden Core level, intentionally failing their Shapeshifting Tribulations, killing the resulting Monster and butchering the remains.

This can be easily done with Physical Cultivation, by remolding a single body part repeatedly with no essence, and then intentionally fail the Shapeshifting Tribulation by having no secret bodies at Chaos Phase.

## References

1. ↑ Settings\Npc\Race\Race\_JYAnimal.xml
Lushu Hide

### Description

Hide of the spirit beast Lushu, with magical power dwelling within it. Warm in winter and cool in summer. It is even capable of blocking Qi damage.

## Trading

### Sect Price

Buy Price: 20
Sell Price: 4
Stock: 25

### Merchant Price

Buy Price: 30
Sell Price: 6

## Obtainment

**Lushu Hide** is a type of Leather obtained from butchering a Lushu. Each Lushu drops 94 Lushu Hide after being butchered. This can be increased by Butchering Yield.

## Uses

Useful for crafting clothing that improves Temperature Tolerances and a small amount of Qi Barrier power. Tough Demon Beast Hide is a higher tier version of this that provides superior protection as well as Temperature Tolerances. Demon Beast Hide has less protection, but offers better Temperature Tolerances.
Pasture

A **Pasture** is an Area specifically marked for Animals.

Build -> Area -> **Pasture**

## Pasturing Animals

Pastures can be assigned to animals. One animal can be assigned per tile of a given Pasture. They have a number of uses:

* Limit animals to wandering around in certain areas.
* Keep animals of opposite sexes in the same area to allow them to breed
* Conversely, keep animals of opposite sexes separate to prevent breeding
* Increase the number of Thought Shards gained by awakened animals (pasturing improves their thought shard generation).
Law Match

**Law Match** is a Property of Xiandao cultivators that determines how well the Cultivator is suited to practicing their Law.

## Effects

* Increases Golden Core Quality
* Increases Cultivation Speed

## Increasing

* Having Five Attributes that are higher than their Law's requirements
* A positive Law Matching Bonus for the Element of the Law. Some sources include:
	+ Yaoguai Thought Shards
	+ Feeding Percentages for an Incarnated Sentient Spirit
	+ The Ingenuity Essence Manual from Law of Nimbus Conquest (+25% Law Matching Bonus for all Elements)

## Decreasing

* Having Five Attributes that are lower than their Law's requirements
* A negative Law Matching Bonus for the Element of the Law. Some sources include:
	+ Yaoguai Thought Shards
	+ Feeding Percentages for an Incarnated Sentient Spirit

## Calculation

The calculation is based on the following:

1. Start with a match of 100%
2. For each of the Five Attributes required\* by the Law:
	* If Attribute is higher than the Law's requirement, increase Law Match by 4% per point
	* If Attribute is lower than the Law's requirement, decrease Law Match by 20% per point
3. If all five Attributes are greater than or equal to the Law's requirements, increase Law Match by 25%
4. If the result is less than 50%, set to 50%.
5. Apply any Law Matching Bonuses, and return the final Law Match Percentage.

**\*Note:** If Law requirement is -1 (no requirement), no change to Law Match.
**\*Note:** Decimal values are counted. Ex. An Attribute higher than the requirement by 1.5 results in a 6% increase (IE: 1.5 x 4% = 6%).

Calculation Examples
* Five Attributes: PER:7, CON:3, CHA:6, INT:3, LUK:6
* Winter Thought Shard
	+ -40% Fire Law Matching Bonus
* Ingenuity EssenceDLC (Manual), requires Sub-Spirit Gear
 **True Sun Refining Law**The calculations are as follows if practicing True Sun Refining Law, with Requirements: PER:5, CON:5, CHA:5, INT:5, LUK:5:
* Start with 100%
* 4 points above Law requirements (+16%)
* 4 points below Law requirements (-80%)
* Not all of the Law's requirements are met: +0%
* 36% < 50%, therefore set to 50%
* Apply total Law Match bonus of -15%

Final Law Match Percentage: **35%**

```
(100% + (4 * 4%) + (4 * -20%) + 0%) = 50% - 15% = **35%**

 **Law of Nimbus Conquest**
The calculations are as follows if practicing Law of Nimbus Conquest, with Requirements: PER:6, CON:-1, CHA:6, INT:-1, LUK:6:
* Start with 100%
* 1 point above Law requirements (+4%)
* 0 points below Law requirements (-0%)
* All of the Law's requirements are met: +25%
* 129% > 50%, therefore unchanged.
* Apply total Law Match bonus of +25%

Final Law Match Percentage: **154%**

```
100% + (1 * 4%) + (0 * -20%) + 25% + 25% = **154%**

```

## Xiandao Law Matching

The following table contains Xiandao Laws with their requirements and the highest possible Law Matching value with capped stats.

## Detailed list of Law Matching Bonus

The following table contains a list of all 6 Law Matching Properties and the sources modifying it.

## References

1. ↑ `XiaWorld.NpcPractice.GoldEffectSpeed`
2. ↑ `XiaWorld.NpcPractice.DoPractice`
3. ↑ `XiaWorld.NpcPractice.GetFiveBaseEfficiency`
Phoenix Jade

### Description

An ancient piece of jade from the treasures of the dragon's platform, it seems to be one of a set of items.

## Trading

### Sect Price

Buy Price: 1000
Sell Price: 500
Stock: 1

### Merchant Price

Buy Price: 1500
Sell Price: 750

## Obtainment

This item can only be obtained by adventuring to the Dragon's Platform location, which can be discovered by negotiating with Ancient Cultivators. Breaking this item will start the Phoenix summon process.

## Uses

Can be broken to summon the Phoenix. It is only way to summon the Phoenix for the first time. After the first time, the boss can be encountered through random events and lured through an Adventure instead.

## Summon Process

Once the item is broken, the summoning process begins.

* A period of 10 days begins, where one of 5 events may occur randomly every day.
	+ 10051: A random Wild Animal attack (non-magical), summoning 6-11 random Animals.
	+ 10052: A Blazing Feather drops randomly on the Sect Map, and it should be stored away in a place that will not easily catch fire.
	+ 10053: Drought Weather starts. It can be temporarily dispelled by a Rain summoning Miracle.
	+ 10054: A random Monster attack
	+ 10055: A Blazing Feather drops randomly on the Sect Map, and it should be stored away in a place that will not easily catch fire.
* After the period of 10 days ends, a permanent Drought Weather starts. It can be dispelled by a Rain summoning Miracle, after which the Phoenix boss will enter the map.

## Counterparts

* Ancient Jade (summons the Torch Dragon)
* Phoenix Fire Jade (reward from defeating the Phoenix, has powerful Gather Qi properties)
Metal (Type)

Metal ores form a category of Material.

There are a number of types of metal ores, crafting them at a Furnace generates four Metal Bars per craft. Metal Bars can be made from the types of metal ore below:

* Iron Ore
* Darksteel Ore
* Igneocopper Ore
* Ice Crystal Ore
* Lumina Core (cannot be mined in the Player Sect)
Legacy

This article is about Legacies (sometimes called Natural Wonders) that are chosen at game start. For Wonders that are built in the Sect, see Wonders (Sect). For Wonders that are built in Agencies, see Wonders (Agency). For the disambiguation page, see Wonders.

**Legacies** or Natural Wonders (sometimes Natural Landscapes) are unique Buildings that can only be chosen at game start to appear in the Player Sect. They are indestructible and provide unique benefits and drawbacks.

## List of Legacies

ThingDef\_Name
Building\_Geothermy

* Increases Temperature of the Player Sect randomly.
 Frozen Furnace
Building\_ColdHole

* Decreases Temperature of the Player Sect randomly.
 Otherworld Rift
Building\_OuterWorld

	+ Items
	+ Animals
	+ Invaders
	+ Monsters
	+ Merchants

 Yin Yang Stela
Building\_YinYang

 Earthmother Shrine
Building\_DiMu

 Illumitree
LingShu

* Randomly causes the Pollinosis injury on Characters in the Player Sect.
* Interact to gain +10% Base Cultivation Speed Bonus.

## References

1. ↑ Scripts\Thing\Class\BuildingGeothermy.lua
2. ↑ Scripts\Thing\Class\BuildingColdHole.lua
3. ↑ Scripts\Thing\Class\BuildingOuterWorld.lua
4. ↑ 4.0 4.1 Scripts\Thing\Class\BuildingYinYang.lua
5. ↑ 5.0 5.1 Scripts\Thing\Class\BuildingDiMu.lua
6. ↑ Scripts\Thing\Class\lingtao.lua
7. ↑ Settings\Biomes\Biome\_Env.xml
8. ↑ Settings\Modifiers\Modifier\_Env.xml
Metal

Disambiguation page for MetalThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Metal** may refer to:

* Metal (Element) - Metal as an Element
* Metal (Type) - Metal as an Item Type
Observatory

Also known as a "Feng Shui Compass", or Luopan

## Function

Allows you to see the Feng Shui system without stabbing around in the dark.

Shows what is wrong, but not always why.

Reveals:

* What is a Feng Shui Building in the Build menu
* A Feng Shui Building's Auspiciousness Rating when selected.
* A Room's Auspiciousness Rating.
* Creates a Dao Symbol in the top left, whose colour shows your Sect Auspiciousness Rating
* Enables Feng Shui Vision by clicking the Dao symbol in the top left.

## How to Unlock

Establish a Sect by either eating the starter Forming Pill, or laying a Foundation. Then making your Outer (mortal) in to an Inner (cultivator)
Millspine Forest

### In-game description

A forest at the foot of Mt. Blackstone, the bowels of which are covered with thistles and thorns that few men and animals can set foot in. It has barely been visited by people since the ancient times; thus, there are rare trees that have survived over a thousand years all around the forest. It is abundant in Wood Element, making a perfect place for cultivation.

## Adventure Output

### Secrets

Demon's Remains

**Millspine Forest** is a location on the World Map. It is part of the Mt. Blackstone region and owned by Seven-Slaughtering Sect. It is a Wood Cultivation Adventure location, particularly fit for Fire Law cultivators. It also contains 2 Phoenixwood.

## Adventure

Outside of its Special Adventure, only the Cultivation adventure is triggered here, with the following outcomes:

For comparison, the cultivation experience needed for a True Sun Refining Law (Fire law) cultivator to go from Qi Shaping to Core Shaping is 1,200, and from Core Shaping to Golden Core 4,000.

If the cultivator is at a bottleneck or of the None element, they won't receive experience.

## Camp

### Loot

* x2 Phoenixwood
* x2 Spirit Stone stacks

### Enemies

x3 random Monsters at Core Shaping Cultivation Level, respawning.

## Special Adventure

A Special Adventure is revealed by the Location Manual The Windtamer's Travels: Volume II. It is solved by adventuring to **Millspine Forest**.

In addition to the usual Cultivation Adventure, you'll have the option to choose the "Demon's Remains" adventure. Upon selecting the "Communicate with the Demon" option, you'll receive the following reward:

* Celestial Demon Incarnation
Pain

**Pain** is one of the six Functions of a Character. It measures how much pain the Character is in after suffering from Injuries.

## Receiving Pain

Pain is received from Injuries. Not all Injuries cause Pain, but most do.

## Effects of Pain

Pain indirectly affects all five other Functions, as it directly affects Willpower. If Pain >0.2, Willpower is reduced by (Pain-0.2). Having reduced Willpower affects other functions, which will result in a decrease in the Character's Skill Level and Properties affected by that Function and therefore their ability to perform tasks would be impaired.. If Willpower is too low, the Character will become unconscious.

## Reducing Pain

Pain can be reduced through increasing Pain Tolerance. This Property is applicable for all Characters. Alternatively, healing the Injury causing Pain also reduces Pain.

* Outer Disciples deal with Pain through consuming Painreliever.
* Xiandao Cultivation deals with Pain through Manuals which increase Pain Tolerance or through consuming Painreliever.
* Shendao Cultivation deals with Pain through consuming Painreliever.
* Physical Cultivation deals with Pain through remolding of Body Parts, which increases Pain Tolerance. They cannot consume Medicines.

## References

1. ↑ Settings\Npc\Damages\Damages.xml
2. ↑ Settings\Npc\Damages\Damages\_DLC.xml
3. ↑ Settings\Npc\Damages\GongDamages.xml
4. ↑ `XiaWorld.NpcBaseProperty.GetValue`
5. ↑ `XiaWorld.NpcBodyData.Step`
Medicine Strength

Medicine Strength (for lack of a better description) is how much stats, benefit, or negative a Medicine gives to a Character.

This article's information/formatting is messy and needs a cleanup**Reason:** *lack of formatting*. **Click here to edit.**
This is the Base Effect of the medicine, increased by Specter Refinement

Each stack of "Specter Refinements" gives a cumulative strength increase of 20%

Works hand in hand with Medicine Resistance to give an outcome for taking an [Elixir] Medicine.

## Equation

Medicine Strength = Medicine's Base Effect \* (1.2) ^ Number of Specter Refinements on the item.

## Example

If we were to take a Life Pill.

On its description, it says it can increase lifespan by 180 years, hase a Medicine Resistance of 80%, and is Tier 7 with no mention of Specter Refinements

### 0 Stacks

If eaten for the first time (with no Medicine Resistance present), with no stacks of Specter Refinements

It will increase lifespan by 180 years.

### 1 Stack

Assuming the pill has been successfully Specter Refined once. Its tier will have gone up by 1 (to Tier 8), and a new set of info will appear in the mouse-over showing the Specter Refinement stacks.

Eating it with a different person (again, so the Medicinal Resistance is 0).

The medicine's strength should go up by 20%. Ie: 20% of 180 is 36. Meaning the new outcome of eating the pill should be to gain 180 + 36 = 216 years lifespan.

### 2 Stack

The pill has 2 Specter Refine Stacks. Again, different person = Medicinal Resistance 0.

The medicine's strength should go up a further 20% from the previous. 216 \* 20% = 43.2 years. This is more than last time.

### 5 Stacks

The maximum Tier you can Specter Refine to is 12. 12-7 = 5. Meaning you can get 5 Specter Refine Stacks on a life pill, before hitting Max.

Again, different person, so 0 Medicine Resistance.

180 \* 1.2 ^ 5 = 180 \* 2.48832 = 447.8976 years.

So even though each Stack is 20%, it compounds. And instead of giving a +100% effect at 5 stacks, it gives +148.832%

## Combining with Medicine Resistance

Combines Multiplicatively with Medicine Resistance.

ie:

Medicine Final Effect = Medicine Strength \* Medicine Resistance Effect

or fully:

Medicine Final Effect = Medicine Base Value \* ((1.2) ^ Number of Specter Refinements on the item) \* ((1 - Medicine Resistance) ^ Number of times the medicine has previously been taken)
Pill

Pills and Elixirs are items created with Alchemy, classified under the **Pill** category of items. They have a variety of properties such as boosting Lifespan or Five Attributes. Many of them have Medicine Resistance, which limits the total benefits that can be gained from consuming multiple Pills or Elixirs. They differ from Medicine, which are either found naturally or made without an Alchemy Furnace.

A Disciple must have the required recipe as well as sufficient Skill Level in Alchemy before they can attempt to craft any item with Alchemy.

The mechanics of how these pill properties are used during crafting is covered in the Alchemy article.

*See: List of non-Alchemy Medicine items*

## References

1. ↑ Settings\Modifiers\Modifier\_Dan.xml
2. ↑ Settings\ThingDef\Item\Item\_Consumable\_Dan.xml
None (Element)

**None** (or **Neutral**) is a non-elemental attribute of certain Laws and Items.

*See also: Elements*

## Laws

* Jade Purity Immortal Law
* Primordial Symbols Law
* Law of Nimbus Conquest DLC

## Gather Qi Items

* Black Scale
* White Scale
* Yin-Yang Crystal
* Divine Torch Dragon Scale
* Chaos Jade
* Immortal's Mortal Body from the three above Laws
MoreGridInfo (Mod)

**MoreGridInfo** is a Mod by Akira, and translated by Dalois, that provides additional grid information, such as the current concentration of Gather Qi values for the tile as well as what the tile's Qi will be at its highest in 5 days' time.

*See Mods*

## Features

Displays numeric values for various tile variables such as:

* Qi
* Max Qi (in 5 days)
* Gather Qi (collective)
* Lighting
* Room Attractiveness
* Five Elements

## Steam Description

```
[Author] Akira
[Translator] Dalois
[Introduction]
※Additional grid information such as concentration of qi, soil fertility, attractiveness of the surroundings, and the intensity of light.
※The Qi Gathering display shows that whenever a Qi Gathering item changes position all grids within range will reset to 0 and take 5 days to fully accumulate again.
※When the Five Elements display is open the specific values of each element and percentages will display in the bottom right.
※Even information about unexplored grids will be shown.
※When trading with other sects the trade values will be clearly shown. PS: Due to performance reasons the mod may occasionally display errors. Simply move your mouse to fix this.

```
Nimbus Ravine

### In-game description

A deep ravine between the soaring precipices at the Heavenstep Peak, creating a giant vortex of Qi that spins without halt; even birds cannot fly over it. It is told that the Skydome Palace has the Spirit Root—Sage Fruit planted on the precipice of the ravine.

## Adventure Output

### HighFind

Sage Fruit (600+ Favor, 320-389 days)

**Nimbus Ravine** is a location on the World Map. It is inside the Heavenstep Peak region and controlled by the Skydome Palace sect. It contains a Metal Spirit Root Sagacity Tree and is a source of Sage Fruit.

## Adventure

Adventuring here only triggers the Sect-owned spirit root harvesting event, rewarding:

* Every 320 to 389 days, depending on the fruit growth cooldown:
	+ 2-5 Sage Fruit if Skydome Palace is conquered.
	+ Otherwise, 1 Sage Fruit if the favor of Skydome Palace is above 600.
* 1 or 2 loot (50% each) from the following possible rewards if the "Wander around" option is chosen:
	+ x20 Purity Leaf

The expected values of the 2nd option are 30 Purity Leaf per adventure.

## Enter Map

### Interactable

The Metal Spirit Root Sagacity Tree () can be interacted under the effect of Strange Mushroom as part of the Stele of Illusion quest.

### Loot

* x1 Sage Fruit
* x2 Purity Leaf stacks
* x1 Li's Dried Amber Fruit stack, respawning.

### Enemies

x2 random Monsters at Core Shaping Cultivation Level, respawning.
Mace

### Description

A heavy blunt weapon, its impact massive enough to break the enemy's bones and tendons.

## Trading

### Sect Price

Buy Price: 10
Sell Price: 5
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 10

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Maces** are melee weapons that deal blunt damage. They are the slowest attacking weapon, but also deal the most base damage.

## Crafting Cost

Costs 8 raw materials to craft, multiplied by the Material's multiplier.
Additionally, each craft requires 1 Timber and 100 Water.

## Materials

* Bar
* Stone Block
* Timber
Medicine

Disambiguation page for MedicineThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Medicine** may refer to:

**Medicine** can refer to either:

* Medicine (Type) - Type of Item
* Medicine (Skill) - Skill used by Outer Disciples
Mt. Sunshade

### In-game description

A world-renowned mountain that gives sanctuary to the Sunshade Abode, the third biggest Taoist Heavenly Abode. The towering mountain is full of majesty and grandeur, and most famous for the breath-taking scenery of its overlooking cliffs at sunset. Mt. Sunshade is rich in old ginseng. It is said that there is a miraculous place called the Five Dragons Pond where the Prism Lotus—the Spirit Root of the Sunshade Abode is planted.

## Exploration Locations

### Locations

* Supreme Clarity Cave (5)
* Sunshade Precipice (10)
* Five Dragons Pond (15)

## Adventure Output

### Find

Ginseng x10 (50%)
Red Ginseng x5 (50%)

**Mt. Sunshade** is a Location/Region where the Sunshade Abode sect resides.

## Adventure

Adventure Types:

* Visit: 10/19
* Story: 1/19
* Treasure: 1/19
* Find: 5/19
* Secret: 2/19

## Camp Resources

The Pool of Virtues wonder is located here, and can be taken after conquering Sunshade Abode.

The sect also has various manuals and resources located within, which can be either stolen or taken after Conquest.

Some notable resources include:

* Prism Lotus (x9)
* Phoenixwood (x4)
* Holy Stone (x4)
* Forming Pill (x4)
* Devil Spear (unique Artifact)
* Falling Star Unusual Bone Bow (unique Artifact)
* Plume Soul Mace (unique Artifact)
* The Five Elements Crimson Blood Chakram (unique Artifact)
* Three Talents Evil Deterring Sword (unique Artifact)
* Ancient Formation: Wood Spirit Formation

### Unlockable Buildings

* Spirit Pond
* Aqua Spirit Tree, all 3 variants
* Spirit Tree (Decoration), all 3 variants
* Strange Aqua Rock, all 6 variants
Mirage Wastelands

### In-game description

An area of barren wastelands deep in the Great Desert, constantly hit with sandstorms. The air here is filled with a dense Qi of the Earth Element. It is a great place for cultivation, only if one can withstand the terrible environment.

### Distance

2514 km

**Mirage Wastelands** is a location on the World map. It is part of the Great Desert region. It is an Earth Cultivation Adventure location, particularly fit for Metal Law cultivators. It also contains a stack of Beast Blood.

## Adventure

Only the Cultivation adventure is triggered here, with the following outcomes:

For comparison, the cultivation experience needed for a Grand Chariot Wisdom Law (Metal law) cultivator to go from Dhube (cultivation level 2, Qi Shaping) to Merak (level 3, Qi Shaping) is 1000, and from Phegda (level 5, Core Shaping) to Megrez (level 6, Core Shaping) 5800.

If the cultivator is at a bottleneck or of the None element, they won't receive experience.

## Enter Map

### Loot

* x1 Beast Blood stack
* x2 Li's Dried Amber Fruit stacks
* x6 Dried Meat stacks, each from a different meat.

### NPC

At least one and up to 2 more (with 30% chance each to appear) cultivators NPCs of a random sect (possibly unaffiliated) are present.

### Enemies

3x random Monster at the Core Shaping level, respawning.
Panacea (Miracle)

## Panacea (Miracle)Magic\_Healing\_Damage\_1

**Panacea** is a Qi Shaping Miracle that cures most Magical Injuries.

Not to be confused with the very potent and rare Panacea Pill.

## Use

Panacea is a channelling Miracle and not an instant cast, which means it needs to be sustained over a period of time to take effect. It costs 10 Qi/s to use.

### Healing

Heals magical injuries of the Five Elements and Spirit. Does not heal Normal Injuries or Soul or Special Magical injuries.

### Mood Boost

Grants a +10 "A Miracle!" Moodlet (stacking up to 50 after 5 times). Lasts for 10 days, notably used for game starts or for guests in Hotel Taiyi.

## Obtainment

 Panacea
`Magic_Healing_Damage_1`
* Myriad Artifact Law
* Sixteen Supreme Steps Law
* Primordial Alchemy Law
* True Sun Refining Law
* Law of Nimbus Conquest

## Alternatives

* Reconstruction: for body parts
* Cure Powder: for old scars (such as a number of background injuries)
* Panacea Pill
* See Injury for more details
Mt. Kunlun

### In-game description

The most sacred, spiritual mountains in the world, the source of the Dragon's Vein, and home to the greatest Taoist Heavenly Abode of all— Jade Void Abode of the Kunlun Palace. The mountains are rich in various stones, most notably for its Holy Stones. There is one cave connecting directly to the Dragon's Vein where the Kunlun Palace cultivates its Spirit Root—the Ocher Essence.

## Exploration Locations

### Locations

* Immortal Summit (12)
* Drake Cave (24)

## Adventure Output

### Find

Jade x10 (72%)
Jade Essence x1 (28%)

### HighFind

* x1 Holy Stone (50%)
* x2 Holy Stone (50%)

**Mt. Kunlun** is a Location/Region where the Kunlun Palace sect resides.

## Adventure

Adventure Types:

* Visit: 50%
* Story: 5%
* Treasure: 5%
* Find: 25%
* HighFind: 5%
* Secret: 10%

## Camp Resources

The Throne of Taos wonder is located here, and can be taken after conquering Kunlun Palace.

The sect also has various manuals and resources located within, which can be either stolen or taken after Conquest.

Some notable resources include:

* Ocher Essence (x8)
* Holy Stone (x24)
* Insight Fruit (x2), Impose Fruit (x2)
* Eternity Pill (x6)
* Forming Pill (x4)
* Ancient Formation: Divine Law Formation

### Unlockable Buildings

* Altar of Magic
* Ice Phoenix
* Kunlun Gate
* Ever-Ice Pillar
* Immortal Tree : all 6 variants unlocked after observing one of them
Mind Fasting

**Mind Fasting** is a Shendao Miracle used for progressing through Shendao Mental State Breakthroughs.

This article's information/formatting is messy and needs a cleanup**Reason:** *lack of section formatting and links*. **Click here to edit.**
Mind Fasting can be started for a pre-selected number of days from 1 to 28, and consists of two phases. In the first "buildup" phase, a gradually increasing Active Effect is applied to the cultivator. This reduces the effects of Moodlets on your Distress by a percentage, as well as freezing any progress in Mental State. As the buildup phase continues, the effect increases until it reaches 100%. During the buildup phase, the cultivator cannot move from their location, or Mind Fasting will be cancelled.

The Mind Fasting buildup action can be cancelled by the player or automatically by the cultivator due to exhausting their Food, Drink, Energy or Leisure requirements during the buildup phase. If this happens, Mind Fasting fails and the Mind Fasting effect is immediately removed. To avoid this happening, the cultivator should enter Restrained mode, which prevents the above requirements from draining, or equip Talismans to reduce the drain of the above requirements.

After the successful completion of the buildup phase, the mind fasting buff continues into the "release" phase. During this phase, the Mind Fasting effect continues with an effect of 100%, reducing Distress to 1. Mental State also continues to be frozen. This continues for the same amount of time as you spent building up mind fasting. The cultivator can freely move around during the release phase without affecting the Mind Fasting effect.
Mutually Exclusive Manuals

**Mutually Exclusive Manuals** are Manuals that a Cultivator can only learn one of, locking out the other ones. This can be circumvented in some cases with Sub-spirit equipment, but that requires time and effort. So it is useful to know which manuals are mutually exclusive and what you are giving up. Here you can see them listed by Law and tier, with brief descriptions.

This page is incomplete and missing information!**Reason:** *Missing wiki-style links*.
 **Click here to add more.**

## Jade Purity Immortal Law:

Primordial Spirit:

* Divine Awareness (per, artifact) or
* Celestial Oak (con, lifespan) or
* Hallowed Cascade (cha, max qi) or
* Fervent Spirit (int, spell power) or
* Terra Force (luck, qi barrier)

## Seven-Slaughtering Sword:

Core Shaping:

* Blade Oath (artifact power, speed) or
* Blade Cohesion (artifact power, qi)

Golden Core:

* Divine Mastery (artifact power, speed) or
* Swordmind (artifact power, qi)

Primordial Spirit:

* Sword Ultima (mental state, artifact speed) or
* Selfsword (mental state, artifact qi)

## Myriad Artifact Law:

Primordial Spirit:

* Karmic Fires (spell power, temperature, artifact crafting) or
* Purified Energies (artifact crafting and quality) or
* Mindblast (max qi)

## Six Paths Reincarnation Law:

Golden Core:

* Genetic Transfiguration (con, cha, potential) or
* Doctrine of Interception (int)

Primordial Spirit:

* Hallowed Form (lifespan, spell power) or
* True Form (max qi) or
* Supreme Form (artifact, barrier, spell. Battle if leveled.)

## Sixteen Supreme Steps Law:

Golden Core:

* Essential Osmosis (con) or
* Meridian Osmosis (cha, qi absorb) or
* Inner Osmosis (int)

## Sunflower Refining Law:

Golden Core:

* Quickdraw (artifact turning) or
* Lunar Rock (artifact knockback, +1 artifact if leveled) or
* Abyssal Swell (artifact power, +7 mastery if leveled)

Primordial Spirit:

* Notes on Moral Integrity (lifespan) or
* Void Worship (int, artifact power)
Mystic Unity Sect

### In-game description

A sect that actively participates in secular affairs. The national religion in the mortal realm and counselor of the emperor. The sect buildings all look luxurious and solemn, with purple as their basic color, displaying a sense of royalty. As the national religion, the sect has continuous followers.

**Mystic Unity Sect** (Chinese: **玄一道**) is a Good Sect located in Mt. Tiger Paw. It is the creator of the "Sword of Supreme White" Law, which is not available in-game.

## Adventure

Adventure Types:

* Visit: 50%
* Story: 5%
* Treasure: 5%
* Find: 25%
* HighFind: 5%
* Secret: 10%

## Trade

### Access

Access needs to be purchased before it is possible to Enter a map without being attacked by the Sect.

* <0 Favor: Cannot be purchased
* 0-399 Favor: 200 Spirit Stone value
* 400-999 Favor: 50 Spirit Stone value
* 1000-1200 Favor: 5 Spirit Stone value

### Legacy Artifact

The Sect's rental Legacy Artifact is the Quintuple Talismans. It has a weaker version of Feather of Agility's special effect, however both of these special effects do not function due to the way Spell Cooldown Bonus is defined in the game code.

### Golden Core

The Sect's Golden Core cultivator rental requires at least 400 Favor, costs 1000 Spirit Stone value, and is of Cultivation Level 7.

* The rental lasts for 3 days.
* If the cultivator dies for any reason, 5 Connection and 200 Favor are lost.

### Item Stock

The Sect stocks the following Items in addition to the above list. The exact items stocked is random and depends on the Map Seed.

* `ZhengYiN` pool: Up to 2 items
	+ Spiritwood
	+ Goldwood
* `ZhengYiR` pool: Up to 3 items
	+ Sprout Pill (requires 400 Favor)
	+ Life Pill (requires 400 Favor)
	+ Vitata Elixir (requires 400 Favor)
	+ Serenity Soul Gem (requires 400 Favor)
* `ZhengYiSR` pool: Up to 1 item
	+ Gnarled Vine (requires 1000 Favor)
* `ZhengYiSSR` pool: Up to 2 items
	+ Heaven's Breath (requires 1000 Favor)
	+ Origins (Wood) (requires 1000 Favor)
	+ Ancient Scroll (requires 1000 Favor)
* Awakened Animals : 3 different Boar Cages
	+ Cage (Item) containing the "Stars" and "Winter" Thought Shards and 0 Intelligence Shards
	+ Simple Cage containing 2 Intelligence Shards, containing a Level 2 and Level 3 Perception Thought of the same Attribute and one random Level 1 Rationality and Realization Thought each.
* 3 random Unorthodox Laws, which rotates stock every 10 days. The list of Laws stocked is random and depends on the Map Seed.
	+ The Laws are of either Ascension of Primordial Spirit rank, require 1000 Favor, and cost 1000 Spirit Stone value and 1 Connection.
	+ There are 7-11 total Laws of Ascension rank and 14-24 total Laws of Primordial Spirit rank.

## References

1. ↑ Settings\World\Places\Level1.xml
2. ↑ 2.0 2.1 Settings\Trade\SchoolTrade\Trade\_ZhengYi.xml
3. ↑ Settings\Trade\GoodPool\Good\_MiBao.xml
4. ↑ Settings\Trade\GoodPool\Good\_N.xml
5. ↑ Settings\Trade\GoodPool\Good\_R.xml
6. ↑ Settings\Trade\GoodPool\Good\_SR.xml
7. ↑ Settings\Trade\GoodPool\Good\_SSR.xml
8. ↑ Settings\Trade\GoodPool\Good\_AnimalZhengYi.xml
9. ↑ `XiaWorld.RandomGongMgr.GetSchoolGongs`
Needles of Tribulation

### Crafting Ingredients

1 Holy Stone, 1 Phoenixwood, 1 Spirit Crystal, 1 Igneocopper Ore, 1 Ice Crystal Ore, 1 Divine Jade, 1 Lumina Core

### Incubation Conditions

Successfully spectre refine the artifact incubation 11 times.

### Artifact Lables *[sic]*

Sharp, Light2, Smooth2, SmallThing, Hard2, HighDensity2, GreatThing\_Ling

### Description

Artifact crafted by the ancient cultivators to fight the heaven itself with their lives. Seven divine needles were congealed from seven precious materials, which are then repeatedly tempered to reach a state in between tangibility and intangibility and fused into a incubation. Due to the conflict between physical properties, the divine needle at this point would have become like a mortal object again. Its power needs to be gradually reactivated through specter refinement for it to complete. When using this artifact, the closer you are to the end of your lifespan, the more powerful it becomes.

### Source

Heaven Stealing Law

Needles of Tribulation is a Legacy Artifact which does more damage the closer the cultivator's current age is to their Lifespan.

## Obtainment

Learn the Law Exclusive manual from Heaven Stealing Law, and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Specter Refine the item 11 times to receive the legacy artifact, which can then be claimed, locking the item to that cultivator.

## Uses

The artifact deals damage normally like any other artifact following its statistics.

However, an additional bonus damage multiplier is added for any damage dealt by the artifact, equal to `5*(`Age/Lifespan `- 0.5)`.

When the cultivator's Age is equal to their Lifespan, the artifact therefore deals 3.5x normal damage (2.5x bonus damage + 1x regular damage). However, if the cultivator's Age is lower than half their Lifespan, the artifact will deal reduced damage.

## References

1. ↑ `XiaWorld.Fight.FabaoBase.OnBeforeHitFightBodySpecialAbility`
2. ↑ `Settings\ThingDef\Item\Item_Equipment_MiBao.xml`
Pine Tree

**Pine Tree** is a Tree that can be planted in a Field. Despite the tree trunk's appearance, the Pine Tree only occupies a single tile, and trees can grown next to each other without any reduction in growth speed. The Pine Tree has no harvestable product, but it can be chopped down for Wood, or Spiritwood if the plant is transformed by a Qi Burst event.
Obsessed

Disambiguation page for ObsessedThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Obsessed** may refer to:

* A character's affinity with a skill, see: Skill Affinity
* A cultivator's acquired obsessions, see: Obsessions
* The Shendao cultivation item: Obsession Gem
Otherworld Rift

### In-game description

Legend has it that this fractured spacetime leads to all kinds of abnormal time and space, and it is the result of the second clash of immortals and demons in the ancient age. It has been gone for thousands of years, but unexpectedly, it has reappeared in this realm now. The rift is extremely dangerous, and without a special kind of Luck, even the most experienced immortals can become lost in there.

### Distance

1905 km

**Otherworld Rift** is a location in the World that is only open on certain system dates on the computer running the game. On these dates listed below (or by setting the computer time to these dates), certain rewards can be obtained from adventuring into the location. This restriction can be removed by using a Mod.

Adventuring to the location outside of these dates will result in nothing happening. Despite the description, Luck is not required to receive any of the rewards.

## Unlocking Otherworld Rift location

A Secret "Disturbance of the Otherworld" appears on Day 25 at Seascape, completing it unlocks the Otherworld Rift.

## Otherworld Rift full of festive spirit

Once per game, during Chinese New Year (from 14 days before to 14 days after the holiday date), or at any time during year 2031 or later:

Gain 15,000 Inspiration

Gain Manual Illustrated Book of Coming Spring

## Otherworld Rift full of majestic spirit

Once per game, between October 1 and October 7 (China's National Day):

Gain 50,000 Inspiration

Gain Manual A Comprehensive History of Serica

## Otherworld Comer

On Day 120, this Secret appears at Otherworld Rift. Adventuring there unlocks the Heaven Echo Altar Building.

## Otherworld Tales

On Day 375, this Secret appears at Otherworld Rift. It requires 500 Attainment to complete and unlocks a challenge area "Rift Between Worlds: Village of nowhere".

## References

1. ↑ 1.0 1.1 1.2 1.3 Settings\MapStories\MapStory\_FillingLv2.xml
2. ↑ Settings\Secrets\Secrets.txt
3. ↑ 3.0 3.1 Settings\MapStories\MapStory\_Special.xml
Medicine (Type)

**Medicine** is a category of Items that are either found in nature, or created through non-magical means. They differ from Pills and Elixirs, which are crafted using Alchemy.

This article is about the item type "Medicine". For healing injuries, see Injury.

*See: for essences obtained from Devouring, see the Essences page*

## Crafted Mortal Medicine

These can be crafted at the Medicine Table.

## Permanent bonuses consumables

These are the medicines giving permanent bonuses upon consumption. Unless their natural tier is 12, Specter Refinement can be used on them, improving their efficiency, and they have a Medicine Resistance, limiting the efficiency of consecutive consumption. As such, the "99%+" column indicates how many items to consume to reach 99% Medicine Resistance (or 99% of the maximum theoretical medicine effect), and "<1% per" indicates at which quantity an additional consumption adds less than 1% medicine resistance - or in other words less than 1% of the maximum theoretical medicinal effect.
Magic Crafting

**Magic Crafting** (`DanQi`) is a Skill only applicable to Outer Disciples.

It cannot be trained directly with experience, and skill levels are only randomly obtained on character creation.

When the Outer Disciple finishes Foundation and is promoted to a Xiandao or Shendao Cultivator, each skill level of Magic Crafting determines the Skill Level that is transferred from Medicine to Alchemy and from Crafting to Artifact Crafting.

The higher the level of Magic Crafting, the higher the initial skill level of Alchemy and Artifact Crafting. It has no other uses.

It has no effect on Body Cultivators.
Nirvana Pill

### Description

An elixir created by harnessing energies that resound from cycles of reincarnation. Consuming it allows one to be reborn into a new body, while retaining all previous Inspiration.

## Elixir

### Elixir Effect

Same as Rebirth Pill, except the user keeps all Inspiration used after rebirth and promotion to Xiandao Cultivation.

## Crafting

### Ingredients

9 Soul Pearl, 25 Spirit Soul Gem, 49 Serenity Soul Gem, 25 Anguish Soul Gem

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

### Auction Min. Price

Min. Buy Price: 1500 Spirit Stones

**Nirvana Pill** is a Pill of Wood (Element) that allows a Character to Rebirth while allowing a Cultivator to retain all of their Inspiration.

## Obtainment

* Sold by Sects, Merchant, and Auctions.
* Can be crafted with Alchemy.
* Can be obtained from Pit of Doom as Tribute after conquering them.
* Camp: 1 in Immortal Summit.

## Effects

* Saves a character from Dying
* Resets character to state before Promotion
	+ Retains all Inspiration
* Lowers Postnatal Potential

## Trivia

* It is superior to some alternative Rebirth methods
Plant reproduction

Reproduction is the process by which a plant produces additional copies of itself on the map. While it can happen to all plant types, it is relevant only for the plants that cannot be manually planted or have a limit to planting, specifically the Huge Ginkgo Tree, and Spirit Roots.

## Requirements

Reproduction of a plant has a number of requirements that must be met before it can occur:

* The plant must be fully grown and have matured fruit.
* The plant must have been at the matured fruit stage for at least 0.5\*its base grow time in days. This is 112 days (56 days at matured stage) for a Spirit Root and 180 days (90 days at matured stage) for a Huge Ginkgo Tree. This timer runs at double speed during the Spring Season.

When the requirements are met, the timer resets and the plant attempts to reproduce.

During an attempt, the plant performs the following actions. If any of these fails, reproduction does not occur. Whether or not reproduction occurs, the timer is reset.

* A chance roll, based on the reproduction chance `base.map.Biomedef.PlantReproduce` of a given map. This is 50% for all non-modded map types.
* The plant selects a random tile in a square centered on it, with a maximum distance of `ReproduceRadius` (15 for spirit roots and giant ginkgos). It then checks the following:
	+ The tile must be within the map area.
	+ The tile must be of an appropriate terrain type (water vs land).
	+ The tile must have a fertility greater than 0.
	+ The tile must have the tag requirements specified by the plant (not applicable for spirit roots or giant ginkgo)
	+ There must not be any living plants on the tile, although a building is permissible.
		- If there is a dead plant on the tile, reproduction proceeds and the dead plant is replaced by the new plant.
		- For the purposes of Spirit Roots, despite the plant occupying 3x3 tiles, only the middle tile for the new plant is checked, and reproduction can happen directly adjacent to another Spirit Root.
			* This overlapping of plants may lead to one or more plants becoming unselectable. To harvest these plants, double-click on one of the plants that is selectable instead to harvest all visible plants in the area.

## Successful reproduction

If all the requirements have passed and reproduction successfully occurs, a new plant of the same species as the parent is created at the new tile.

Since the process does not check for buildings, it is possible for the new plant to start growing under a building. The building(s) may need to be demolished in order to access the plant underneath it.

## References

1. ↑ `XiaWorld.PlantThing.OnStep`
2. ↑ `XiaWorld.PlantThing.DoReproduce`
Pharmacopoeia of the Five Emperors

## Pharmacopoeia of the Five EmperorsDanFang\_3

### Description

Assorted elixir recipes, discovered by ancient immortals when studying the pharmacology of the Five Divine Medicines.

### Effect Description

Acquire the following elixir recipes:
Metallic Pill
Earth Pill
Fire Powder
Metal Pill
Water Pill
Eternity Pill
Justice Pill

## Manual Effects

### Unlock Alchemy Recipes

* Wood Pill (incorrectly says "Metallic Pill")
* Earth Pill
* Fire Powder
* Metal Pill
* Water Pill
* Eternity Pill
* Justice Pill

**Pharmacopoeia of the Five Emperors** is a Standalone Orthodox Manual teaching Pill recipes.

## Pill Recipes

* Wood Pill (incorrectly says "Metallic Pill")
* Earth Pill
* Fire Powder
* Metal Pill
* Water Pill
* Eternity Pill
* Justice Pill

## Obtainment

* First Golden Casket
* Alchemy Recipes, Talisman Recipes, Location Manuals Item Cache
Pearlwood Rainforest

### In-game description

A mystical forest at the back of Mt. Nelumbo. When it rains, the forest becomes misty and atmospheric like a fairyland. There once was a scholar with terminal disease who dove into and then came back from the forest. He speaks of an immortal with a wooded *[sic]* sword in their left hand that controls the force of nature and a white jade in their right hand that cures all diseases, calling themselves the 'Immortal Pearlwood'. Hence the name 'Pearlwood Rainforest'.

### Distance

1177 km

**Pearlwood Rainforest** is a Location in Mt. Nelumbo (Region) owned by Evenfall Abode. It is where you obtain Rainmaker and Secret Revitalizing Diagrams of Heaven and Earth.

## Adventure

Adventuring here with a cultivator with a Cultivation Level of 9 or more having learned either Rainmaking or Rainstorm will reward you (one time) with a White Jade and the unique weapon Rainmaker.

## Enter Map

### Interactables

* The Stele of Illusion should be interacted with after having previously examined the 5 kinds of elemental Spirit Roots while under the Strange Mushroom hallucination. You will then obtain the Secret Revitalizing Diagrams of Heaven and Earth Formation Manual.
* The Odd Lantern can teleport your character on the other side of the map, next to the 4 Qi Flow Pill.

### Loot

* Secret Revitalizing Diagrams of Heaven and Earth
* x1 Regen Pill
* x4 Qi Flow Pill
* x5 Go (T1)
* x2 Sheet Music

### Enemies

2 random Monsters at Core Shaping Cultivation Level.
Outer Disciple

**Outer Disciples** are Mortal characters that have not passed the Foundation stage of their Cultivation. Without Promotion, these individuals do not possess any internal Qi, Inspiration, or ability to perform the common tasks of Inner Disciples such as crafting Artifacts, Alchemy, and visiting areas of the World Map through Adventures.

## Work

Outer Disciples perform simple Tasks within a player's Sect. Their Five Attributes, Backgrounds and Skill Level determine their ability to perform Skills as well as the quality or yield of produced Items. Inner Disciples are unable to perform these tasks, making it highly recommended to have at least one Outer Disciple.

## Promotion

An Outer Disciple immediately transforms into an Inner Disciple after finishing their Foundation. Their skills are transformed and transferred into inner disciples ones, depending of the type of cultivation they promoted with. It is at this stage that they must choose a Law to practice, which for Xiandao Cultivators determines what Element their cultivation is associated with, and how their cultivation will progress. An Outer Disciple can only choose between the Laws unlocked by the Sect. Laws will be better or worse suited to a character based on their Five Attributes.

## Insatisfaction

In certain circumstances, Outer Disciples may grow dissatisfied with the sect, usually upon being victim or witnessing an Evil Miracle being cast. This takes the form of a Moodlet stacking to 10 times:

The events adding Insatisfaction, other than other outers Defections, are witnessing certain Miracles depending on their relationship with the victim (or being the victim themselves), and also add a Moodlet.

## Defection

Upon reaching 10 points of Insatisfaction, the Outer Disciple decides to leave randomly in the future. Once that point is reached it is not possible to change their mind. Each second during a "Sleep" hour in the Work Schedule Planner, there's a 0.5% chance the disciple leaves.

This removes the disciple from the sect, lowers your sect's Reputation by 50, and also grows insatisfaction for the other members of your sect and gives them a Moodlet, depending on their relationship with the defector:

## References

1. ↑ `XiaWorld.Npc.AddDissatisfaction()`
2. ↑ `XiaWorld.PracticeMgr.AddMagicLookMood() & CommandMagicNormal/CommandAbsorbLing/CommandAbsorbGong.OnSee()`
3. ↑ `XiaWorld.NpcFlag.FLAG_DISSATISFACTION_Npc()`
4. ↑ `XiaWorld.Npc.OnStep()`