Rogue

> Sees self as Villager
>
> If killed by a Mafia-aligned player, the Rogue will survive and be converted to a Traitor
>
> If the conversion is blocked, the Rogue will die
>
> If converted to another role the same night they are killed, the Rogue will die as the new role
>
>

## Rogue

### Role Tags

Conversions, Villager

**Rogue** is a town-aligned role that sees self as Villager, and if attempted to be killed by a mafia member, will instead be converted into a Traitor.

## Mechanics

Rogue sees itself as Villager and as such any Villager will never know if they are Rogue or not until all Rogues in a setup have died or been outted.

If killed by the mafia night meeting or an Assassin at night, the Rogue will survive the kill and will convert to Traitor. The same will happen if a mafia member with a gun (such as a Marksman) shoots them.

More specific mechanics:

* If a Detonator plants TNT on a Rogue and attempts to blow them up, the Rogue will die *and* will be converted to Traitor.
	+ The same event occurs if a Mad Bomber attempts to blow up a Rogue.
* If a mafia member makes a Rogue bleed by using a Knife, the Rogue will bleed out and die at the end of the day, but will still convert to Traitor after dying.
* If a mafia member with a gun shoots a Rogue that is being protected by a Secret Service, the Rogue will get converted and the Secret Service will not die.
* If being protected by a protective role on the night they are killed, the Rogue will still be converted despite being protected from the mafia's kill.
* If converted by a Corruptor on the night they are killed, the Rogue will be successfully converted to Traitor and both the Corruptor and the converted Traitor will die.
	+ If converted to any other role on the night they are killed, the Rogue will die as the new role.
* If doused and then ignited by a Pyromaniac, the Rogue will convert and survive the kill as normal.
* If killed while holding a Vest, the Rogue will be converted and the Vest will not be used.
* If Strongman uses their power on a night where the mafia kill a Rogue, the Rogue will die *and* will be converted.
* If the mafia kill a Rogue being protected by a Guardian or a Bodyguard on their second use, the Rogue will be converted and the Guardian will not die.
	+ If the mafia kill a Rogue being protected by a Bodyguard on their first use, the Rogue will be converted and the Bodyguard will not kill one of the mafia.
* Psychiatrist and Quack will prevent Rogue from being converted if killed at night, causing them to die unconverted.

## In Setups

Rogue's existence in a setup gives the mafia something to try to kill, as upon being converted Rogue will shift the game's power in favor of the mafia. Rogue should be put into a setup assuming it will eventually be converted to balance it.

## Gameplay

If you see yourself as Villager, and you get converted to Traitor on a night where no one dies, there is a high chance that you are Rogue. (The only other possibility would be that you got converted by Corruptor and a protective role saved the nightkill.)

Once converted, play for the mafia. One of the easiest roles to claim as a converted Rogue is Bulletproof, since both are protected from one kill and know when they have been killed.