V0.6.3

v0.6.3, also titled as Old Ugdonald Has(sic) A Farm is a minor update to Ugmania!. It was released at around 5:41 pm AEST on the 3rd of July 2022. It fixes some bugs, expands the inventory, adds farming, updates the save file UI and more.

## Additions

* Farms to get raw food ingredients
	+ Comes in packages
	+ Using soil with them can be used to grow foods
	+ This makes acquiring higher tier foods easier
	+ They are saved to the save file.
	+ There are 4 types of farms to use
* Importing save files from other versions
* FOV and Sensitivity sliders added to settings
* Added support for screen effects (using Blit Render Feature)
	+ Will perhaps be used for potion and debuff effects.
* New armour items, helmets, and boots
	+ Also an Infernal Armour set!
* Added a command to the debug console to change the growth multiplier for farms.
* Tough Meat
	+ Drops from Demons and Minibosses
* Stun multiplier
	+ Now some weapons can stun enemies more often
* Meat Club

## Changes

* Inventory UI changed with 23 slots, 9 on the hotbar, 13 in the extended inventory, and 3 armour slots.
	+ This inventory can be opened with the Tab key
	+ Crafting can be accessed from the inventory
* Save file UI changed, featuring support for multiple save files
* Changed Ship Controls UI featuring a slider to choose, an Ug fear index, and Ug becoming Uncanny/Ugcanny!
* Scatter placing system changed to finally stop floating scatters
	+ All scatters are placed when the world is generated rather than scatters being placed around the player.
* Replaced Scatter LOD system with Unity's inbuilt one, since it was laggy
* Changed some graphics, specifically the tone-mapping.
* Changed the day-night cycle system to prevent shadows from being cast from beneath the world upwards
* Adrenaline recipe changed from 2 Aloe Vera and Zurus to only one of each
* Weapon framework changed so there can be custom attack cooldowns
* Food and weapons are now properly held in your hands. Custom eating animation!
* Nerfed Blonk Antler
	+ Now does 15 damage
	+ Also increased attack cooldown
* Caves are now dark
* The Xenon Lamp emits light when held
* The Miner Helmet occupies the head slot and emits light
* The damage reach system now uses the distance from the nearest surface rather than from object pivot, this leads to more accurate hits
* Nerfed reach slightly
* All villagers now have quotes and hover text
* Changed splash text and loading hints system to read from an external file
* Enemy spawning system changed so enemies spawn in a circle around the player.
* The plane that's beneath the world now has a navmesh, allowing enemies to walk on it
* Aggro Effigy is now craftable
* Amethyst changed to Onyx and now has a black colour (in order to stop confusion between Iridescents)

## Bug fixes

* Puchan and Octopus villagers now have floating text above them (UG-170)
* Dietz Nuts icon now properly fits the inventory slot (UG-171)
* Scrolling a little bit after last slot will no longer make it so nothing is selected (UG-172)
* Holding down a tool animation and switching while it is in progress can no longer be done, no switching tools while animation is playing (UG-173)
* Wooden tool models in hand now properly scaled and modelled (UG-176)
* Shovel is now held while equipped at all times, not just when attacking (UG-177)
* Heart icon is now fully in screen (UG-178)