Water

Last updated for version `1.8.0-BETA-7`

*Main article:* Horizon Wiki

This article describes all the mechanics tied to water and thus to both player and non-player character needs in FO4 Horizon. All types of liquids, such as dirty, sanitized and purified water, milk, juices, coffees, liquors, drinks, etc. are listed here. Furthermore, water production and purification and distilling of various alcoholic drinks is listed here as well.

## General

Water in Horizon is a resource that satisfies Character and Settler needs, increases Recruitment Chance and affects the Production of a number of items in FO4 Horizon. It also affects the strength of the player character. As the player character's water needs increase, he will experience debuffs and generally become weaker.

Every Settler requires 1 Water rating (displayed in the workshop menu) while the player character requires 96 thirst points per day (displayed in the Field Kit). In Horizon, thirst points equal caps. Furthermore, the daily requirement is positively influenced with the Timescale add-on installed, thirst is 1.5x per in-game hour increased.

The player character experiences various debuffs as the thirst level increases. Debuffs span and scale across decreased Intelligence, Charisma, Luck up to periodic damage. At a value of 192 (in-game 48h/2days) this leads to periodic damage. Thus, the player can die.

### Water Sources

All water pumps in Horizon are considered to be dirty water sources and must be purified in order to neutralize radiation. Bottling purified water in Horizon requries a special water purification unit. Water purification units require a special purifier module, which can be acquired through quests and crafting. In Desolation Mode, these modules are much harder to obtain. Each purification unit can produce 1 bottle of purified water per day, and also increases your settlers happiness. Each unit requires 10 water rating, and it must be in the same settlement.

### Public Water Drinking

Sinks, water fountains, etc. became dirty water sources accordingly. Water sources can be non-functional and if functional do not give purified water and the player is therefore not able to bottle purified water. Vault 111 is the first location where the player will painfully realize that purified water is a rarity in Horizon.

By default, Horizon will block the player from being able to drink from public water sources (rivers, puddles, etc.). Quests like "Visions in the Fog" (Far Harbor) still work. Even though drinking is blocked, it still has a "Drink" activator key, but it won't do anything.

This option can be changed On/Off anytime in the Horizon Holotape.

### Purified Water

In contrast to Vanilla FO4, the player in Horizon can no longer drink purified water at fountains and others. That makes purified water a vital part of Horizon's diet. It's one of few hydration items that does not give you rads. It is also an ingredient of high-quality food, remedies and other useful items.

Purified water can be crafted at the cooking station or produced by creating a work order in the Production Menu. Production recipes may differ based on the installation. While in default Horizon mode purified water can be produced early game, in Desolation Mode instead, workshop technology has been increased to level 8. This means that the player is dependent on loot, trading, completing quests and achieving skills for a large part of the game.

## Beverages

Horizon adds a whole range of new beverages. Some of these beverages can be crafted (Cooking or Chemistry Station), while others can be found at Vanilla FO4 locations as usual. Vendors have adequate stock and a few beverages can even be produced. In addition to thirst-quenching properties, many beverages have side effects affecting the player character. Beverages can affect immunity, heal diseases and act as a remedy, but they can also cause diseases.

📝 **Note:** The rule of thumb here, cap value corresponds to quenching thirst points for almost all beverages. Example: a value of 42 caps is equal in quenching 42 thirst points. Watch out for "hydrates" note, this almost always guarantees thirst-quenching properties.

### Drinking Water

Drinking water contains all form of water from dirty over radioactive up to cleaned and purified water. Dirty water is radioactive and can cause a Disease (Illness). Purified water is split into two types, Purified Water and Institute Bottled Water, both have the same properties. Furthermore, Horizon offers Sanitized Water, a hybrid and low budget variant between dirty and purified water. Sanitized Water gives rads but does not trigger any disease.

### Milk

In Horizon, the player can have Milk produced. For this a Certificate is required which allows to build a Milk Brahmin pen (similar to Clarabells pen at Abernathy Farm). Brahmin milk is used to craft "Cheese" and cheese in turn is used to craft "Wasteland Pizza".

* Removes 5 Rads per 10s (50 total).
* Low risk of Illness.
* Adds Fatigue and suppresses Immunity (30s)
* +1 Milk Bottle after use.
* *Leather 2*
* *Steel 6*
* *Wood 20*
* *Milk Brahmin Certificate 1*
* Milk Brahmin

### Coffee

Coffee is a brewed drink prepared from roasted Silt Beans, the seeds of Bloodleaf berries with an extra shot of Jet. Coffee doesn't hydrate but it cures lethargy.

* Caffeinates
* Cures Lethargy
* +20 AP for 20m
* Aluminum 1
* Jet 1
* Silt Bean 2
* Bloodleaf 2
* Skill: Survival 60

### Fruit Juices

Water based fruit and vegetables juices. All fruit juices are innovations introduced with Horizon. A new `.nif` model was also specially made for these.

* Grants Night Vision in exteriors
* +1 Perception, +10 Damage, Energy, and Rad Resists for 15m
* +1 Bottlecap after use.
* Pharmaceuticals 1
* Carrot 3
* Wild Carrot Flower 1
* Skill: Survival 70
 * Melon Juice
* Grants resistance to all Illnesses,
* +10 Damage, Energy, and Rad Resists for 15m
* +1 Bottlecap after use.
* Silver 1
* Gourd 2
* Glowing Fungus 1
* Melon 2
* Skill: Survival 90
 * V7 Juice
* Cures Lethargy.
* +1 Bottlecap after use.
* Contains 7 essential fruits and vegetables!
* Carrot 1
* Corn 1
* Gourd 1
* Melon 1
* Mutfruit 1
* Tato 1
* Tarberry 1
* Skill: Survival 110

### Soft Drinks

Soft drinks (also called lemonade, coke, soda, tonic water, etc.) are based on (carbonated) water, a sweetener, and a natural and/or artificial flavoring. May contain caffeine, colorings, preservatives, and other ingredients.

All types of Nuka-Cola (and ice cold) can be placed in the "Outgoing" Mailbox container and exchanged for Vendor Credits after a time interval has elapsed. All types (except Quantum), can be "scrapped" into standard Nuka-Cola in the Field Kit, to allow to use any flavored colas in certain recipes.

### Alcoholic Drinks

All kind of alcoholic drinks (also called an alcoholic beverage, liquor, drink, hard drink, etc.) that contains ethanol, a type of alcohol. Certain alcoholic drinks in Horizon can be produced in the Chemical Factory by Yeast cultures (ingredient) which ferment grains, fruits, or other sources of sugar. Alcohol acts as a drug and can yield to Addiction.

All types of Gwinnett Beers (and ice cold) can be placed in the "Outgoing" Mailbox container and exchanged for Vendor Credits after a time interval has elapsed. All Gwinnett types, can be "scrapped" into standard Beer in the Field Kit, to allow to use them in certain recipes.

## Buildings

### Water Pumps

🌀 *The content below is transcluded from Architect#Water.*
Water pumps drill dirty water from the underground. Dirty water which is mainly intended for Settlers and shared through Supply Lines to satisfy basic settler needs globally. Certain pumps require dirt or water to be placed. Almost all require power. None of them produce Purified Water without a Water Purification Unit. Depending on the amount of water produced, a tech level may required.

### Supply Depots

Water can also be "stored". This is especially useful in interior settlements that do not allow pumps. Horizon offers Supply Depots that give either 10 or 30 rating for both Food and Water. Supply depots however, require Workshop Trading level 2 or 5 and a certain amount of Vendor Credits to build.

### Seawater Extractor

In order to be able to produce purified water autonomously, a seawater extractor is helpful. This allows Salt to be extracted from Seawater. Salt is part of a complex water purification production cascade. However, seawater extractors cannot be built in every settlement. Only a *handful* of settlements connected to an ocean like; Croup Manor, Egret Tours Marina, Kingsport Lighthouse, Nordhagen Beach, Spectacle Island, The Castle, Warwick Homestead allow the player to place this object.

One seawater extractor produces +1 seawater per Production Cycle but doesn't convert salt. The production service is part of "Active Production" and requries a Work Order. In order to convert seawater to salt the player is forced to create another work order because salt counts as an additional production service. Extraction of seawater requires liquid fuel and time, conversion of salt from seawater only requires time. Both processes require 90 minutes real-time!

📝 **Note:** Version: 1.8.0.BETA-7 and the Settlements Enhanced add-on is required.

## Production

Water can be produced as usual by pumping water. Every water pump gives off a certain amount of water rating. Water rating is important for Settlers and Tenants basic needs but also for purified water production. 1 water rating equals 1 Dirty Water, 1 Dirty Water is required to satisfy a settlers basic need. While basic needs of tenants vary between 1.6 up to 3.5 water rating per tenant per tier.

For a water rate of 20 (and a food rate of 20), the player receives a Supply Kit every 90 minutes (real time). Supply kits are awarded in increments of Food/Water 20 each.

Producing purified water requires 1x purifier module, 1x water purification unit, Water rating 10 and a variety of components. Purified water production is limited. There is no point in building an infinite number of water purification units. The current production maximum is usually achieved by having more Successful Settlements.

### Purifier Module

Water purification units need an essential component, the purifier module. A purifier module will be sent via Mail after finishing a quest or gaining skill:

* 1x for completing the Troubled Waters Quest (Graygarden)
* 1x for earning Local Leader II perk
* 1x for earning Settler Skill: Engineering II

A purifier module can also be obtained by crafting it in the Tech Lab > Workshop Utility and Kits > Purifier Module. Default Horizon requires Workshop Technology 2, Desolation Mode requires Workshop Technology 8.

Crafting cost for a Purifier Module.
* Mixed Alloy Scraps 40
* Nuclear Material 20
* Mixed Alloy Scraps 100
 * Aluminum 10
* Copper 8
* Gold 2
 * Workshop Technology 2

### Water Purification Unit

A water purification unit is a seperate settlement building object which is found in workshop menu Architect under Production > Basic Production. Water production requires a Work Order. Work orders can be selected in the Production Manager under *Active Services*.

💡 **Tip:** A Water Purification Facility produces +4 purified water per production cycle but requires 4 purifier modules as well. It can be built with a very high workshop construction and technology level.

### Water Purification Checklist

1. Build a water purification unit (requiring a purifier module).
2. Purification units require a water rating of 10 in that settlement!
3. Purification units require Power.
	* Defafult Horizon mode, purified water production requires: Aluminum, Ceramic, Clean Bottle, Copper
	* Desolation Mode, purified water production requires: Ceramic, Chlorine, Clean Bottle, Cork
		+ Chlorine can be crafted at the Chemistry Station or, more efficiently produced at the Chemical Factory.
		+ Both, Chlorine and Sodium can be extracted from Salt in the Chemistry Station (Ingredients).
4. Purified water requires a Work Order (Active Services) via the Production Menu.
5. The production menu will indicate that Purified Water is being produced. This process take 90 min real time!

### Water Purification Cascade

The table shows all Work Order that are responsible for producing purified water. Like every production, this one also needs a whole series of components. Every work order is dependent on this. If the components remain out of step 1-3, step 4 will not start.

Even though you own all the components. No production that is active starts automatically. So one is forced to define a work order manually. Each work order draws resources according to the number of orders.

Seawater and salt extraction is dependent on a Seawater Extractor, both must be defined in a work order. Salt conversion can be done manually (Chemistry Station) or automatically via work order (Chemical Factory). Purified water itself must again be defined by a work order and ultimately build-up on all 3 steps.

If all of this is too complicated, one can leave out step 1-3 and jump directly to step 4 and thus, to craft purified water.

## Technical Issues

🌀 *The content below transcludes to Technical Issues.*
* Heavily inhabited and built-up settlements that are close together can provoke a so-called display bug, food is then not displayed exactly or not directly updated in the statistics.
* When sleeping with 192 thirst points per day the player character will not experience periodic damage.

## See Also

* Food
* Cooking Station
* Survival Mode
* Guide/Hunger & Thirst Management
* Guide/Settlement Building Limitations