Magic

Within the world of Vrotus, there are many strange and supernatural powers that are collectively known as 'magic', however the rules of these strange and wonderous powers that people believe are unexplainable still have rules and laws to them. This page details all the variations and uses of magic

## Kerai

The foundation and source of all magic, Kerai is the energy that governs the universe, it is invisible to the naked eye yet it is present everywhere, it rests most predominantly in one's soul. It is the essence which binds everything together, every single being and object in the universe has a certain amount of Kerai, with time and understanding this energy can be harnessed and used to one's own benefit.

### Kerai Growth

The growth of Kerai within a person was, at first, not understood very well and quite mysterious. However, with more research and trial and error it had been discovered that the amount of Kerai within a person is directly attributed to their age, this however, does not affect Kerai output, the ability to charge Kerai into spells. That can only be grown with the extensive training and mastery.

### Divine and Mortal Kerai

The presumed source of all Kerai would be the Celestials, or more specifically the Mother Queen of All Celestials, every single one of these beings are immensely powerful deities born out of pure Kerai, however, the Kerai that rests within the realm of Odeus and the Kerai which rests within Celestials are vastly different, the Celestials are agents of creation and their Kerai is far more potent than other types of Kerai, all Kerai that exist within realms are a byproduct of the death of a Celestial, who used their potent magic to breathe life into Void-pockets. By that, it can be said that 'Mortal Kerai' is the 'dead' version of Divine Kerai.

## Mortal Magic

Since the gods could not give the mortals 'True' magic or 'God' magic (as their Kerai would be far too weak to put any of their divine spells into practice), they decide to teach the mortals a more limited and 'narrow-minded' way to use magic. Each of the gods had a different approach to teaching them magic, with each focusing on a different aspect.

* Mirdeus focused on the soul, and the understanding of one's true nature
* Garbe focused on control, manipulation, and total harmony of one's surroundings
* Ziniu focused on creation and knowledge, the understanding of the physical elements that exist within the world
* Karas focused on enhancement, the enrichment and perfection of what one is familiar with.

### Summoning magic

By manipulating the Kerai rested within the soul, a summoner splits off a small piece from their soul to create a 'summon', this summoned spirit can take the form of any living creatures, whether a wolf, a dragon, or even another mortal being. These spirits have their own thoughts, personalities and abilities, usually their traits are personifications of the user's identity. A summoner can only split their soul three times, if a summoner tries to create more than three spirits, their soul will be damaged permanently and the link between the summon and the summoner will be broken, turning these spiritual manifestations into physical beasts.

#### Learning

Learning Summoning magic is a very arduous and difficult process, it requires the user to understand the nature of the soul and Kerai resting deep within the body, then, they will need to use that Kerai and split a piece of their soul to create the summon. The summoner does not have absolute authority over their summons, however, they can still call them back anytime they want. The summoner and the summons will need to understand and accept each other to grow.

#### Mastery

When a summoner reaches the absolute limit of their understanding, they gain what is called an 'Enlightenment' and their summon evolves, the 'Enlightenment' significantly boosts the capabilities of the specified summon and can even grant new abilities to them, a summoner can have three 'Enlightenments', one for each summon.

### Druid magic

Druid magic involves the user manipulating Kerai within their surroundings, as it is easier to control objects in nature due to them having a moderate amount of natural Kerai. If there is too little kerai in the object it will be difficult to sense and locate while if it has too much kerai (say for example another living and sentient being or an enchanted tool) the user will be unable to manipulate it. Things that druids can manipulate include but not limited to:

* Plants
* Trees
* Water
* Rocks & earth

The 'focus' of a druid determines how far their range is and how much control they can exert over their surroundings.

#### Learning

To learn Druid magic, one needs to be in-tune with nature and in harmony with their surroundings, they need the ability to sense Kerai and manipulate it in certain plants or trees. This, like other types of magic, is a very long and time-consuming task, taking years to learn and decades to fully master.

#### Mastery

The absolute pinnacle of druid magic would be the ability to create a 'Territory', when a druid focuses all their senses to hone in on a particular area, this allows absolute control of a certain area, although it sacrifices the range that a druid mage would get from simply extending their range to the farthest they could go, it makes up for it by adding far more control and power to one area.

### Arcane magic

The most popular and well-known type of magic, unlike summoning magic which involves splitting the Kerai of the soul or druid magic which focuses on sensing and controlling Kerai hidden within nature, Arcane magic focuses on creation, using the Kerai of the soul and spreading it through the body to matieralize an element

#### Learning

Learning Arcane magic is far easier than the other types, even a talentless child could cast a simple ignite spell after a month of training, that is how defined, versatile, and accessible Arcane magic is. Arcane magic channels the Kerai through your body and into an endpoint (like your fingertips) and then turns the Kerai into an elemental substance such as fire, wind, or lightning. A user of arcane magic is more resistant to damage by their own spells for they are made up of the user's own Kerai.

#### Mastery

While learning Arcane magic is easy, the same cannot be said for mastering Arcane magic, it is as hard, if not harder to master Arcane magic as it is to master other magics, this steep learning curve has led to Arcane magic having the fewest masters in the entire world of Vrotus and these masters are not to be underestimated as they can cast extremely powerful and complicated spells that send down calamities of wind, fire, and thunder.

### Enchantment magic

Using Kerai, the user coats objects in a thin, yet powerful veil of Kerai, this can have many effects such as changing the weight of the object, increasing its sharpness, increasing its durability, and etcetera. A single enchantment by itself does not majorly affect the object, it would take dozens of layers of enchants to turn a normal weapon or armor into something outstanding, this is also why enchantment magic is so time consuming. Enchanted weapons also conduct Kerai better than other metals and materials, making enchanted staves and objects a desired resource for Arcane sorcerers.

#### Learning

Enchantment magic is quite simple yet also quite complicated, in theory, the user should be able to quickly and easily enchant an object, since it is just coating an object in a veil of Kerai, however, the sophistication and techniques used to apply enchantments to objects show that it is far more complicated than that, the enchanters must temper out the unnecessary and impure Kerai otherwise it will not leave the desired effect, this is why most enchanters and shamans in training use simple and small objects to learn enchantment magic such as rocks or branches.

#### Mastery

When one masters enchantment magic, they can 'infuse' a spell into the essence of an object, giving it further unique magical properties, such as being able to unleash a burst of flames or a sharp gust of wind. These items are called 'Spellbound Artifacts' and are highly sought after. One example of a spellbound artifact would be Kadir Jyrgas' Ashkalon.

### Blood magic

Blood magic is a unique type of magic, it was created long after the gods had blessed the mortals with magic, it can be said to be an 'archetype' of Druid magic, as it involves manipulating Kerai within living things, however, it is a bit more different. It was created out of the abandonment of Garbe's worship when a Dark elf focused on the Kerai of the mortal body instead of the surrounding nature, it allowed the Elf to transform the blood into flesh and bone and replace what was lost and also use the Kerai to create more blood.

#### Learning

Blood conjuration magic would be the 2nd most popular type of magic in existence, next to Arcane magic, it is highly versatile and essential in wars due to it being the only magic which can repair bodily damage. The user must understand the biology of another person to use this magic.

#### Mastery

A master of blood magic can easily heal and mend wounds, bringing people back from the brink of death

### Various Subtypes of magic

There are various sub-categories of magic, such as Fire-type magic, Lightning-type magic, Barrier-type magic, and the most accursed of them all; Siphoning magic.

* Barrier magic: using Kerai, one creates a thick, powerful, and impenetrable veil of Kerai, using various spells one can hide or enhance the barriers.
* Siphoning magic: A powerful variation of blood conjuration magic, it manipulates the Kerai within the body to drain the blood from the opponent, killing them slowly.

## Divine magic

Divine magic is the most potent form of magic there is, it uses Divine Kerai, the power of the Celestials and channels it to create extreme effects. Every user of Divine Kerai has a certain amount of Kerai they cannot grow, they can only apply it in different and more potent forms. List of Divine spells:

* Soul Absorption - The Divine Spell used by Anselm, he uses this spell to rip souls out of foes weaker than him or recently deceased bodies to absorb the Kerai that is within their souls, strengthening his power.
* Invincibility - The Divine spell used by Xarus, this spell makes the user completely invincible for a certain period of time that is determined by Xarus.
* High-Storm - This powerful spell creates a typhoon of gale and rain, completely destroying everything in its wake, this requires a vast amount of preparation and Divine Kerai. This spell is used by Ignolis.
* World Creation - The ultimate art of creation, as the name implies, it allows the user to create planets, stars, and much more. Used by the Celestials and the Deities.