Domain Counters

## Distant Suns

The 'Distant Suns' Play option for Twilight Imperium Third Edition allows players to simulate the risks and rewards of exploration by using Domain Counters.

During game setup, Domain Counters are randomized and 1 Domain Counter is placed face down on every neutral non-Home, non-Mecatol, non-trade station planet on the board

### Revealing Domain Counters

Domain Counters are revealed during the "Planetary Landings" Step of the Tactical Action Sequence

The Domain Counter is flipped over and its effects are resolved immediately after the player lands Ground Forces/Shock Troops/Mechs

After the counter is revealed, the active player may not land any more Ground units on that planet during the same activation

If a player gains control of the planet without landing Ground Forces/Shock Troops during the Tactical Action (i.e. due to other game effects), the Domain counter is removed and placed back into box with no effect

If a Leader is part of an invasion on a neutral planet with Distant Suns, the Leader is killed if invasion fails

If the Nekro virus discovers the Lazax Survivors token, remove it without effect

Mercenaries are not affected by the Domain Counters Biohazard and Radiation

Domain Counters may instead be probed or razed prior to being revealed

### Probing Domain Counters

Following the "Move Ships" step of a Tactical Action, players may probe any Domain Counters that lie on planets in that system

Players may only probe Domain Counters in the active system if it has at least 1 of their Fighters

Probing involves looking at all face down counters in the system in secret and returning them face down to the respective planet

If the Lazax Survivors Domain counter is probed, it is removed from the game and the player which probed it receives 1 Victory Point and 3 Action Cards

### Razing Domain Counters

Each War Sun or Dreadnought in the active system may raze 1 face down Counter

Razing involves removing the counter and returning it to the Game box without applying any effect. After razing, roll a die:

* 1-7: No effect
* 8-9: Lose 3 random Action Cards
* 10: Lose 3 random Action Cards and exhaust all ready planets

If the razed Domain Counter is that of the Lazax Survivors, the player loses all Action Cards, exhausts all planets, loses all of their trade goods and cannot vote on the next Political Agenda

### Domain Counters with Effects

There are a total of 44 Domain Counters in the Base Game

## Shattered Empire Expansion

The Shattered Empire Expansion introduced 22 Domain Counters

### Territorial Distant Suns

The Shattered Empire Expansion also introduced Territorial Distant Suns

Territorial Distant Suns are the same as Distant Suns but reduce the risks of early expansion

Prior to game setup, Domain Counters are divided into low-risk and high-risk piles

The following Counters are included in the low-risk pile:

* Peaceful Annexation
* (2-Quality) Natural Wealth
* Native Intelligence
* (1-Strength) Hostile Locals
* Biohazard
* Hostage Situation
* (1-Strength) Fighter Ambush
* Settlers

All other Domain Counters are placed in the high-risk pile

During game setup, Low-risk Domain Counters are randomly placed onto all planets in the outer ring as well as any planets adjacent to Home Systems.

Any remaining counters are mixed in with the high-risk pile and placed as normal across all remaining planets on the game board

## Shards of the Throne Expansion

The Shards of the Throne Expansion introduced the "Final Frontier" play option

Final Frontier Domain Counters function similar to that of Distant Suns, however are placed on empty space instead

They may be used alone or in combination with Distant Suns Domain Tokens

A Final Frontier empty space Domain token is revealed immediately after any units have ended their movement in that system

There are 15 Final Frontier Space Domain Counters