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Ancestral Legacy/Rapid Escape

*This article is a stub. You can help Survived By Wiki by expanding it.*

* Rapid Escape 2 (Uncommon)
* Rapid Escape 3 (Rare)
* Rapid Escape 4 (Legendary)

**Rapid Escape**

After leaving Stealth the Movement Speed of the Infiltrator is increased by 2.16% for 3 seconds
1

**Rapid Escape**

After leaving Stealth the Movement Speed of the Infiltrator is increased by 10% for 3 seconds
50

 Action | ApplyStatusEffect

**Rapid Escape**

After leaving Stealth the Movement Speed of the Infiltrator is increased by 3.24% for 3 seconds
1

**Rapid Escape**

After leaving Stealth the Movement Speed of the Infiltrator is increased by 15% for 3 seconds
50

 Action | ApplyStatusEffect

**Rapid Escape**

After leaving Stealth the Movement Speed of the Infiltrator is increased by 5.5% for 3 seconds
1

**Rapid Escape**

After leaving Stealth the Movement Speed of the Infiltrator is increased by 30% for 3 seconds
50

 Action | ApplyStatusEffect
Version 0.3.6

**Version 0.3.6** was a major patch released on May 26, 2013.

Forum Changelog

* Made some changes to the network code to allow for more complex interactions in multiplayer
* Consolidated the confusing hotkey bars into a single bar
	+ Players can assign weapons and cubes to a single hotkey bar
	+ No more need to switch between "cube" and "weapons" mode - it's context sensitive based on what you have selected
* Pallets have more realistic weights so they can be knocked around by shooting them, etc.
* Completely reworked the inventory system for future expansion
* Variety of wording changes on messages shown to the player
* Tweaked settings for visuals when the player is hit/dead

### Bug Fixes

* Fixed a bunch of physics related bugs regarding "massless" items, such as the hologram when placing a turret
* Improved the logic that occurs during a game restart to prevent a bunch of problems
* Fixed some network code that was incorrect, but by luck, happened to be working as expected
* Changed a lot of code so that actions (ie. Jumping, respawing) won't be occurring while the player is typing in chat
* Fixed a variety things so the output log isn't full of useless spam
* Fixed a bug that could cause seemingly random pieces of the game not to work correctly
* Various minor bug fixes

### Known Issues

* Gun turret on vehicle doesn't function
* Control scheme for throwables isn't ideal, will be changed in future update
* Memory improvements aren't complete yet, more improvements coming
* The UI seen in this update isn't the promised "dynamic UI", it's just a slight improvement of what was there already
* Procedural weapons are currently non-functional
Fort Defense

**Fort Defense** is a game mode in which players must defend the Vat from endless waves of Leeches.

It presently unavailable in the current build (v0.7.5).

**Fort Defense** can be played in both singleplayer and multiplayer.

## Gameplay

The mode begins with a warm up period of 2 minute and 30 second. During this time players should collect resources, construct a fort and place defenses.

Once the warm up period has ended the first wave of enemies will attack.

Once all enemies in a wave have been killed, there will be a 30 count down to the next wave. Players should take this time to repair their fort and collect weapons.

Each wave will get progressively harder, featuring greater numbers of enemies and tougher enemies.

Player death comes without penalty, players will respawn after a few seconds. However it leaves the Fort more vulnerable with the absence of a defender.

Players loose if the Vat gets destroyed.

Crates containing a procedurally generated weapon and resources will spawn randomly around the map.

When the match ends a pop-up presenting match statistic will be displayed.

* Waves Survived
* Time Survived
* Aliens Killed
* Score
* Rank
Version 0.1.5

**Version 0.1.5** was a major patch it was released on Sept 20, 2012.

Forum Changelog

# Minor

### Changes

* "Continue" and "Enter" hatchstore buttons can be pressed anywhere along their surface.
* Enemies are significantly easier to kill.
* Removed dark spot in center of flashlight.
* Flashlight made brighter and wider; increased radiosity.
* Radiosity light source behaves more quickly in response to flashlight direction changes.
* Settings screen restored in Infinite Terrain level.
* Memory is continually released from the voxel terrain octree when no longer visible, minimizing memory consumption.
* Visibility range is further than before.
* Floating terrain peices are a lot less likely to appear, if at all.
* Character movement was tuned for ease of use as opposed to realism.
* Enemies spawn in a more appropriate locations than before.
* Enemy populations increase more gradually than before.
* Tuned neck joint to minimize excessive camera jerks from collisions.
* Faded skybox to black when underground, so it doesn't appear when edge of draw distance is visible.
* Shadows are now properly cast onto the voxel terrain.
* Fixed building with right mouse button.

### Changes

* Movement now is tighter in both strafing and turning speed.
* Jump has an animation
* There is a fall animation
* You can now guide yourself while falling
* Much tighter physics integration, less leg twitches ect.
* Craft Button now signals crafting
* Inventory now shows how much you have of each item
* Infinite Procedural Voxel Terrain with spawning enemies. This is the very first build of it, much more features coming soon! In order to play this level you much own a copy of StarForge.

### Changes

* New atmosphere and cloud system. Much more optimized than our last and should work on all computers.
* You can now buy items in our online store and play with them in-game
* 2 New 3D Leaf Tilesets added
* Full Inventory/Crafting system
* Full main menu system and In\*Game Menu system
* Hologram system for placing objects, "E" key to delete objects, use scroll wheel to move hologram forward or back, and hold down left mouse to rotate hologram before placing.
* In Game Web Browser supporting flash and secure HTTPS
* L-Shape turret, will be useful for stopping vehicles in the future.
* Many tweaks and fixes to the physics movement system
* Enemies use physics to hurt you now
* Death and Blood
* New Canyon Level
* Multiple enemy sizes
* Space background improved
* Dynamic wind effects while falling and dynamic reverb
* Alot of other backend changes for optimization ect.
3D Tileset

**3D Tilesets** are groups of building materials with the same theme.

## General

* Common: Only set presently available. Includes;
	+ Wood Block
	+ Fortified Wood Block
	+ Dirt Block
	+ Clay Block
	+ Cement Block
	+ Iron Block
	+ Steel Block
	+ Titanium Block
	+ Graphene Block
	+ Monolithium Block

## Founders Club Exclusive

* The following sets are only available to Founders Club members.
	+ Autumn Leaves Block
	+ Tree Fort Block
	+ Spaceship Hull
Power Grid

A **Power Grid** is essential to the survival of a Fort. It powers lights, turrets and other devices. It is generated by a Large Generator, Medium Generator, or Small Generator, which provide energy to things withing its energy field range. Any objects that require power are activated when they are within a **Power Grids** range.

The **Power Grid** can also be extended by using a Power Emitter, Laser Tower, Splitter Tower, and/or Reflector Tower.

List of Power Sources
 Medium Generator |  | 150
 Large Generator |  | 250

*Note: Radii are in game units, which is equivalent to block length.*
DevNews

Update 0.5 Now Available On Steam!
The new update is finally ready. We are very excited to see what everybody has to say about it. Hopefully you all enjoy playing through the content as much as we do. Patch notes regarding the changes can be found below!

Pallet System Revamp
In the last blog post we shared a few details about a problem we were trying to solve. With the new digging mechanics going into the game, it became obvious that the current implementation of the pallet system was simply not going to work.

November Update Running Late
The build has come a long way since the last update and the addition of digging has created a lot of really cool gameplay. As a result of these new feature additions, we have exposed a few challenges that need to be resolved before we have a high quality update ready for you.

The Desert Outpost
It has been a busy few weeks here at CodeHatch. We've now got everything done up with our office expect for insurance, which is currently in the works. And we plan to fully move in the next couple...

The Upcoming MP Update
We believe the update will be out sometime in the next month, possibly a bit longer. We are sorry we could not finish it in January as we previously estimated. A few things came to pass that sl...

Pallet System, Wood, Stone, Metal, Oil
Were implementing the pallet system into the game. The player can only hold finite amount of resource after mining it or chopping down trees. If you can no longer hold a particular type of resourc...

Working on Fort Defense, Movement, Infinite Terrain
With the highs and lows of running a funding campaign, customer service emails (2000+ received since campaign launched), developing the game, and all 3 of us coming down with the flu (which we bla...
Version 0.7.5

**Version 0.7.5** was a major patch it was released on June 24, 2014.

Blog Post

## Minor

* Fixed an issue where players would spawn beneath the vat occasionally and not be able to move
* Ingots will now consistently stack properly
* Items will now be deducted from the inventory when placed under high latency situations
* Corpses will now roll away from the player less easily
* Logging out of the game from below ground will no longer result in falling through the world
* Weapons looted from the corpses of other players should now function correctly
* Sleeping players should no longer spawn beneath the terrain
* Logging out inside of the crashed ship should no longer cause you to be in a different location when you log back in
* Cut down trees should not roll away so easily
* Vehicles should no longer disappear when logging out and back in again
* Grenades properly hurt wooden blocks now
* Breach charges should be more useful now
* Heavy Minigun added as a new weapon!

## v0.7.5b

### Changes

* Block saving fix
* Server stability fix
* The container you drop upon dying will now glow to help you find it again.
* Fixes for containers so they properly despawn
* Removed the light as a starting item
* Re-balanced loot tables
* Temp fix which freezes enemies upon death to solve syncing issue of corpses
* More drill particle effects were adding for different materials.
* Daperdillo run speed has been lowered.
* Titanium drill is much more effective in tree mining.

## v0.7.5a

### Changes

* Players can now see each other shooting at each other and what weapons they are holding
* Fixed Despawners for loot and creatures
* Fixed the desynchronous equipment
* Added new animal of prey: The Daperdillo
* Server issues regarding the earlier dedicated server issues have been taken care of as well.
* Ground Pounder can now collect wood quicker
* Players start with Titanium Drill blueprint
CodeHatch

**CodeHatch** are the game developers presently working on StarForge. It was founded in 2012 by William Sworin and Steve Smolley. They are a growing team, actually about 31 members..
[1]

## History

**CodeHatch** was founded in 2012 by William Sworin and Steve Smolley.

## Employees

*Below was valid for December 12th 2013.*

### Full Time

* William Sworin (Director/Business/Art)
* Stephen Smolley (Director/Programmer)
* Nathan Franck (Programmer)
* Cody Hollis-Perdue (Programmer)
* Jed Lang (Programmer)
* Samuel N. Whiteley (Programmer)
* Travis Sareault (Programmer)
* Tristan Chambers (Programmer)
* Ian Andrushuk (Programmer/Design)
* Matthew Brong (Programmer)
* Max Jackman (Programmer)
* Martin Albert (Programmer)
* Heather Sworin (HR/Customer Service)
* Dieter Goetzinger (Producer/Project Managment)
* Scott Langevin (Design)
* Wei Li (Artist/Modeler)
* Jamie Schmitt (Artist/Modeler)
* Jared McNamee (Artist/Modeler)
* Lisa Lindsay (Artist/Modeler)
* Carl Jackman (Concept Artist)

### Part Time

* Kevin Greenlee (Musician)
* Miguel Cepero (Programmer)
* Kylie Langton (Concept Artist)
Blueprints

Blueprints can be obtained 2 ways:

* Various creatures will have these in their inventory when looting
* Crates located near or on the Crashed Spacecraft

Blueprints are random, sometimes crates can hold more than one blueprint.
Blueprints of the same type are stackable.
Once a blueprint is researched, the player can always craft that item while on the server the blueprint was researched on.
Holding the mouse over a blueprint or left-clicking on it will reveal the object that it unlocks.
Having a copy of a blueprint you have already researched while in single player is useless.

Some of the things blueprints unlock for the player to craft are:

* Generators
* Vehicles
* Different Block Types
* Weapons
* Drills
Hovership Single

Type
 Resource Cost
 Health
 Crew
 Armament

The **Hovership Single** is somewhat faster than the Hovership Basic, but is significant slower than the Hovership Speedy, and less well-armed.
There is also a two seater variant, the Hovership Double.

Like all hoverships, it produces a low intensity blue light that can aid in locating it at night.

It currently costs 350 Iron Ore, 200 Oil and 10 Sand to forge.

## Update History

**v0.5.0**

* Aesthetic changes
Jelly Puff

Temperament
 Health
 Speed

The **Jelly Puff** is a aggressive creature found on Atlas that was implemented in 0.8

## Behavior

**Jelly Puffs** are deadly at close quarters, so be careful when wandering about the crashed ships. They seem to be attracted to the radiation, so the stronger the emissions, the more likely you'll run into one of these guys. They are able to float like a jelly, and puff up and explode like a puffer fish.

## Biology

**Jelly Puffs** have a dome shell with large spikes on the edges, 8 legs, 2 claws.

## Gameplay

### Survival

**Jelly Puffs** spawn inside crashed ships and will attack players on sight
Vat

The **Vat** is a vital structure to players. It serves as a player spawn point. It can not be crafted or moved and does not require power to function.

It has the appearance of a large glass tank inside of which are four fetuses. When near to the **Vat** noises made by the fetuses can be heard.

The **Vat** produces a faint red light.

In Fort Defense the destruction of the **Vat** will loose players the match.

In Fort Wars each team has their own **Vat**, destroying the opposing teams **Vat** will win your team the match. If your own **Vat** is destroyed your team will lose.

The health of the **Vat** can be determined from the amount of leaks, whether the alarm is playing and whether smoke is billowing from it. When destroyed the glass will break and the screams of the fetuses will be heard.

## Trivia

* **Vat** concept art was featured on the second Steam trading card.
Inventory

Players have an **Inventory** in which they can hold items. The **Inventory** has ten slots, each of which can contain a unique item. Multiples of the same item can be held in the same slot. At presently only craftable items and procedural weapons can be held in the players **Inventory**.

The **Inventory** is displayed on the top left of the heads-up display, showing the icon of the item in each slot and it's quantity. The currently active **Inventory** slot has a white outline.

Items in contained in the players **Inventory** can be accessed by pressing the number key of the corresponding slot.

Craftable Items can be removed from the **Inventory** by either recycling them with the Crafting Panel or placing them in the world.

Weapons can be removed by the inventory by equipping them, then dropping them.
Voltronic Ore

[BETA v0.8]

Votronic Ore is blue and black and can be found in large heaps either in the Mountain Biome or the Desert Mountain Biome (all ores can additionally be found underground but the rarity and difficulty of finding is high with the current world generation)

A Titanium Drill or higher is required to mine Voltronic Ore.

It is a mid level ore required to craft the Graphene Drill and Hacking Tool

Voltronic Ore Icon

Voltronic Ore above ground

* Voltronic Ore in a cave.
Basic Trailer

Type
 Resource Cost
 Health
 Crew
 Armament

The **Basic Trailer** is an attachable vehicle that can be connected to a Truck or APC in order to transport equipment and materials. The **Basic Trailer** can be used to transport resources containers, the Hovership Basic can fit in the bed as well.

It currently costs 50 Iron Ore to forge.

## Functionality

The trailer can be attached by backing the buggy into the front of the trailer. The linkage can be glitchy, and placing too many resource pallets into the trailer may cause it to separate from the vehicle that is pulling it.

The default key for detaching the trailer is Left-Shift, after detaching it you will need to move away from the trailer or it will automatically reattach itself.
Small Generator

Type
 Resource Cost

The **Small Generator** generates a small power field.

Due to their low resource cost they should be considered for use as a backup power source, placed next to vital defense structures. So that in the event your Fort loses it's primary large generator not all structures will cease functioning.
Ground Pounder

The Ground Pounder belongs to the Starting Equipment as it is the tier 1 Drill. It is a fast and the most inefficient drill at mining and harvesting, deals the lowest melee damage per second, and is the only Drill that works jerky. It also cannot harvest many higher-end materials such as Voltronic Ore, Saltex Ore, Garrison Ore, Crystalis Ore and Dark Matter Shale.

Because of that it is normally the first goal of any player to get the next tier 2 drill, the Titanium Drill.
Fragmentation Grenade

Type

The **Fragmentation Grenade** (aka **Frag Grenade**) is a small, light-weight timed explosive device. It is one of three thrown weapons available in the current version.

Once primed it will beep three times, detonating on the third.

By default it is thrown with the 'G' key or by pressing the number key for it's respective inventory slot.
Titanium Drill

The Titanium Drill is the tier 2 drill and is the most advanced drill that can be created without a Forging Terminal. It is still an inefficient drill, but in difference to its forerunner, the Ground Pounder, it works smooth and less fast and destructible, like the following drills. As it is still only the tier 2 drill, it can't harvest Garrison Ore. The next better drill is the Graphene Drill.
Monolithium Drill

The **Monolithium Drill**, formerly known as the *Penetrator*, is currently the best Drill in StarForge (except Creative Drill), and also the first one. It can mine every resource like its forerunner, the Graphene Drill, but at higher speed. At the moment it is also the only drill having a special attack, therefore the former name *Penetrator*. The **Monolithium Drill** can be charged up by pressing and holding both left and right mouse button. When releasing the 'Pillar of Death' will be released, mining all Voxel in form of a tunnel the player is facing.

## Update History

v0.7.51

* *Penetrator* renamed to **Monolithium Drill**

v0.5.0

* *Penetrator* added to StarForge

## Links

* Steam Community Announcement
* Tweet Preview
Car Yard

Black Island Used cars, home of the good-ish cars nobody wanted! These car yards are scattered across the map and come in a range of shapes and sizes.

They all have a fenced area (broken in places), a sign at the entry and a building or warehouse. All vehicles have missing parts but with a little work you should be able to get yourself a working set of wheels.

### Warehouse

The car yards have their own verient of the warehouse that has no shelving area. Additional car compontants, fuel, weapons and other misc industral items can be found in here.
Twitter

Tweets by @StarForge\_Gamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Oil

**Oil** is a mine-able resource, it is used in many of the recipes that Iron Ore is. It can be found deep underground and large juts in the ground along the surface.

Oil deposits start at around 850 m down.

## Uses

The largest use for **oil** is power. It is required for many powering devices such as the generator.

## Version History

**v0.5.0**

* Pallet system removed.
* **Oil** can now be mined.
Glow Stick

Type
 Resource Cost

The **Glow Stick** is a green coloured light source with a very short range and low intensity. It is throw-able like grenades and will expire a certain period after being thrown.

It is a translucent plastic tube containing multiple substances that, when combined, produce light through chemiluminescence. Once activated it can not not been turned off.

It costs 10 Oil to craft.

By default it is thrown with the 'G' key or by pressing the number key for it's respective inventory slot.
Version 0.5.5

**Version 0.5.5** was a patch released on March 1, 2014.

## New Features

* Added "Alien Hull" tile-set
* Added Paint Laser
* Added the Flying Eyeball creature

## Changes and Improvements

* Menu changes
* Improved performance
* Terrain seed now settable when starting a new game
* Creative mode re-enabled
* Various bug fixes
* Skill System has been refactored and tweaked
Smoke Grenade

Type

The **Smoke Grenade** is a thrown weapon that produces a cloud of smoke obstructing vision.

After becoming stationary it will slowly begin emitting smoke eventually producing a large cloud.

By default it is thrown with the 'G' key or by pressing the number key for it's respective inventory slot.

## Trivia

* The **Smoke Grenade** is currently (v0.5.0) the most expensive weapon to craft.
Hovership Double

Type
 Resource Cost
 Health
 Crew
 Armament

The **Hovership Double** is somewhat faster than the Hovership Basic, but is significant slower than the Hovership Speedy, and less well-armed. There is also a single seat varient, the Hovership Single.

Like all hoverships, it produces a low intensity blue light that can aid in locating it at night.

It currently costs 400 Iron Ore, 250 Oil and 15 Sand to forge.

## Update History

**v0.5.0**

* Aesthetic changes
Iron Ore

**Iron Ore** is a mine-able resource used in crafting machines, traps, turrets, and other devices and is one of the most valuable resources in StarForge. It can found deep underground, or in and around craters found along the surface.

Found at around 400 meters down

## Uses

Iron Ore is used for crafting higher quality materials, such as sturdier Iron Blocks and Doors, as well as Vehicles and other utilities.

## Version History

**v0.5.7**

* Iron Ore can be found on surface in and around craters.

**v0.5.0**

* Metal renamed to **Iron Ore**
* Pallet system removed.
* **Iron Ore** can now be mined.
Dedicated Server

## Version 1.0

StarForge official dedicated server support was released September 18, 2014.

### Starting a Server

1. Locate your StarForge game client usually located at: *C:\Program Files (x86)\Steam\SteamApps\common\StarForge*
2. Click the StartServer.bat. A window will open that says the server was started.
3. Make sure you are port forwarded properly. You can change the port in /Configuration/ServerSettings.cfg. (default: 7250) (Router Firewall Setup)

### Force Stop of all Servers

1. Locate your StarForge game client usually located at: *C:\Program Files (x86)\Steam\SteamApps\common\StarForge*
2. Click the StopAllServers.bat

### Stopping an Individual Server

1. This is not available yet, however you may stop individual servers by ending the process in the Task Manager (**CTRL + SHIFT + DEL**).

### Saving your Server

* The server saves every 5 minutes automatically.

### Starting Multiple Servers

* This is not currently officially supported. It is, however, still possible but not in any way user-friendly.
* Tip: The ServerSettings.cfg has a port number. You can make copies of the game files.

### Updating a Server

* After updating the game client on steam you can use the files located (usually) at: *C:\Program Files (x86)\Steam\SteamApps\common\StarForge*
* Replace all the files from your build folder. (*Except maybe the /Configuration folder*)

### Platforms

* Currently StarForge is only supported on Windows.
List of patches

Patches are updates for the game that fix known bugs, as well as, adds new content and features.

Minor patches, also known as hotfixes, generally resolve issue that accompanied a previous update and tend not to include new content or features.

Versions missing were internal build and not released to the public.

Current public version of StarForge: 1.0.0, released September 18, 2014.

### List of Major Patches

* v1.0.0 - September 18, 2014
* v0.7.5 - June 24, 2014
* v0.5.7 - May 9, 2014
* v0.5.6 - April 1, 2014
* v0.5.5 - March 1, 2014
* v0.5.0 - December 14, 2013
* v0.4.7 - September 9, 2013
* v0.4.6 - July 19, 2013
* v0.4.5 - June 14, 2013
* v0.3.6 - May 26, 2013
* v0.3.5 - March 20, 2013

* v0.1.5 - Sep 20, 2012
* v0.1.1 - June 23, 2012
* v0.1.0 - May 29, 2012

### List of Minor Patches

* v0.7.5c - July 4, 2014
* v0.7.5b - June 25, 2014
* v0.7.5a - June 24, 2014
* v0.5.0a - December 21, 2012
* v0.4.7b - September 14, 2013
* v0.4.7a - September 12, 2013
* v0.4.6a - July 19, 2013

* v0.3.5b - March 22, 2013
* v0.1.5c - Oct 16, 2012
* v0.1.5b
* v0.1.5a - Sep 20, 2012
List of weapons

Weapons in StarForge fall into two key categories; prefabricated and procedural. The components procedural weapons are made up of can broken down in to several sub-categories.

## Prefabricated

### Guns

* Dual Barrel Rifle: These workhorses have a high rate of fire and a low damage rating. They can be crafted with 50 Iron Ore.
* Rusty Assault Rifle
* Assault Rifle
* Zip Gun: Simple Single Shot pistol. Requires 5X Iron Ore. Shoots standard pistol ammunition.
* Pistol: 8 round clip, reduced damage of Zip gun at increased accuracy. Requires 5X Steel Ingot
* Shotgun
* Chaingun

### Thrown

* Fragmentation Grenade
* Smoke Grenade

### Unreleased

* Sniper Rifle
* Axe
* Pickaxe

## Procedural

Procedural weapons get constructed from combinations of the below components. These can be acquired by crafting them (Costs 50 Iron Ore), or finding them in the chests that spawn around the world.
They were removed from Singleplayer-Mode due to unwanted overpowered combinations; They are only accessable in Creative-Mode.

### Machineguns

#### Fully Automatic

While slower than the miniguns, the Fully Automatic machineguns retain decent accuracy but do not deal high damage.

#### Semi-Automatic

Unlike the Fully Automatic machineguns, Semi-Automatics have a noticeably slower rate of fire that their higher damage rating compensates for.

### Rotary Weapons

#### Three Barreled Gatling Gun

Although the slowest firing of the Gatling Gun/Machine Gun family, it has the highest damage per shot of all the rotary weapons.

#### Eight Barreled Minigun

The middling fire rate of this minigun make it a workhorse.

#### Eleven Barreled Minigun

The fastest, rarest, and least accurate of the Rotary Weapons, this Minigun inflicts much damage.

### Chainsaw

The only melee weapon available thus far, the Chainsaw almost always results in an instantaneous kill.

## Update History

**v0.7.5**

* Procedural Weapons removed from Singleplayer

**v0.5.0**

* Made Procedural Weapons Craftable
Player Stats

## Level

As you gain levels new Skills are unlocked.

### Experience

Experience is used to increase level, each level requires an increasing amount of experience to achieve it.
Experience is gained through various activities including forging items.

## Health

As the players health decreases the red screen overlay will increase in intensity and the rate at which it pulses.

### Recovery

Health will automatically regenerate when the player stops taking damage.

### Death

If all health is lost, the player will die following which they may respawn at the Vat depending on the game mode.

## Update History

**v0.5.0**

* **Player Stats** added to StarForge
Version 0.5.6

**Version 0.5.6** was a patch released on April 1, 2014.

## New Features

* The Social System has been introduced! Add friends and manage your friends list, determine security clearance and ownership. Press 'O' to engage.
* Breach charges have been added to the game! Blow walls to bits in a hurry with the Blast, HEX and Plasma charges
* Doors have been added to the game but functionality has not been implemented yet, the models serve as a placeholder.
* The paging system has been implemented, allowing for greater performance when exploring Atlas

## Changes

* Resources have been restructured and redistributed across Atlas
* We have changed the means with which you can forge items, clicking on an item will display a new window on the right-hand side.
* There are now three versions of the drill and each speed up the gathering process
* The double barrel assault rifle has been removed
* Skills have been disabled and the hotkey has been removed (the skill system is being phased out)
* The Flying Eyeball has been rebalanced for a better playing experience
* The Flying Eyeball now produces a corpse when shot out of the air
* The player now appears to be sleeping when is signed out of the game
* The player now produces a corpse upon death
* Chest spawning has been refactored and so have procedural weapons

## Bug Fixes

* Bugs involving containers have been fixed up. they also place and retrieve items effectively now.
* Fixed up biomes and resolved the spread of trees.
* Power Generators are now saving properly
* All holograms are displaying properly
* Miniguns play sound properly now
* Fixed issues after several minutes of play
* Vehicles should forge and appear as expected now
* Client should be much more stable, reducing the amount of random crashes
* Synchronicity between players during multiplayer has been dealt with
* All tilesets should render and place properly
* Vignetting setting should be functioning normally
Hovership Basic

Type
 Resource Cost
 Health
 Crew
 Armament

The **Hovership Basic** is the smallest and cheapest hovercraft available in StarForge. Unfortunately, this comes with a loss of speed and strength, with minimal armaments. It is highly maneuverable, able to transverse great expanses and troubled terrain. It is also outfitted with a mounted rocket battery.

It costs 300 Iron Ore, 200 Oil and 5 Sand to forge.

## Update History

**v0.5.0**

* Aesthetic changes
StarForge Wiki

Welcome to the Official StarForge WikiWelcome to the Official StarForge Wiki
The guide for StarForge written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About StarForge

StarForge is a game about gathering resources, building bases, crafting anything you want, and surviving on an alien planet. Earth's star is dying and humanity transferred as much technology and resources as possible and left on a one way mission to populate another planet. StarForge was inspired by Halo, Warcraft 3, Borderlands, Terraria, and Minecraft. It borrows elements from the RTS, FPS, RPG, Voxel Builder, Tower Defense, and Physics Sandbox genres. We are building a dark and serious universe and want the player to live out their own unique story on the procedural planet.[Read more...]

Content

* Resources
* Forging
* Vehicles
* Weapons

* Creatures
* Gamemodes
* Turrets
* Upcoming Features

Featured images

Guides

* How to play guide for StarForge
* Game support

Videos

*See more videos*

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Wiki Community

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Paint Laser

Type
 Resource Cost

The **Paint Laser** is a tool that allows the player to color various items.

While equipped a hue slider will be displayed on the right hand side of the HUD. The player is able to scroll through a hue slider by holding Ctrl and using the mouse wheel while the paint gun is equipped. The square at the base of the slider shows the color currently selected, some sections of the tool will also change to show the color.

#### Paint-able Objects

* Blocks
* Craftables
* The VAT
* Other Players
* Themselves

## Update History

v0.5.5

* **Paint Laser** added to StarForge
Founders Club

The **Founders Club** is a StarForge purchase option offering several bonuses that do not come with the standard edition.

It costs US$75.

# Benefits

* Copy of Silas and it's sound track.
* Two copies of StarForge.
* Unique Founders icon for multiplayer.
* Unique skin for Axe, Pickaxe, Winch Gun and Pistol.
* Three exclusive 3D Tilesets.
* Survival Guide.
* Unique in-game Helmet.
* StarForge sound track.
* Exclusive wallpaper.
* Option to have name listed in the in-game credits.

# See Also

* Purchase Page
* List of Founders Club Members
Prowler

The Prowler is a dangerous hostile creature found in crashed ships and deserts. It is the fastest hostile creature but the player can still outrun it in most cases. The Prowler is easily identifiable by it's red glowing body, and stands out further at night. It is advised to avoid this creature early on in the game as it can easily take out a player in a few bites given the chance.
Console Commands

Pressing **Enter** to open chat also allows you to enter **Console Commands**. All commands begin with a '/'.

This page lists all **Console Commands** available in StarForge.

## Chat

 /say [userName] [message]
 /friends [message]
 /local [message]

## Health

 /heal
 /heal [userName]

## Teleport

 /tp [x] [y]
 /tp [userName]
 /tp [warpName]

## Weather

 /weather overcast
 /weather cloudy
 /weather light|medium|heavy
 /weather reset

## Admin

 /ban [userName]
 /cheat [cheatCode]
 /fly (userName)

## Cheats

To activate a cheat, type "/cheat <name of cheat here>" into the console and press **Enter**.
Hacking

[BETA v0.8]

The Hacking Tool is used to open other players doors/chests. It gives you full control over the door for 3-5 minutes. It is performed by the Hacking Tool and requires Utility Ammo, it requires
different amounts of ammo depending on what material the door is made of.

## CHESTS

 Garrison Chest | ???

Hacking Tool Icon

Hacking Tool in game

Hacking Tool progress bar
Hovership Speedy

Type
 Resource Cost
 Health
 Crew
 Armament

The **Hovership Speedy** is the largest and most expensive of the hovership vehicles in StarForge. It has only a single seat, but is the most nimble and quick hovercraft. The two forward fins and upright stabilizers distinguish the craft, as do the large laser cannon on top. Players must be cautious when exiting the vehicle since the exit point is high up from the ground and can cause player damage or death when at low health.

The **Hovership Speedy** costs 50 Voltronic Ore, 100 Steel Ingot, 45 Graphene Ingot to forge.

## Update History

**v0.5.0**

* Aesthetic changes
List of turrets

thar are cummently only two kinds of turets in the gayme, tose beeing Ranged and Melee turrets. evry turrets reqire power to fun.

## Ranged

### Lasssssssssssser Turret

*Main Article: Laser Turret*

this thing heats things up, got it heats thingies up.

### the Roc Turret

*Main Article: Rocket Turret*

this thing rocks things up, yeah it rocks you up.

## Melee

### slam me ut

*Main Article: Slammer Turret*

this now, oh boi, this be looking kinda slamy right now.

### no maidens?

*Main Article: L-Slammer Turret*

man, my dick is bigger than this fucking bullshit.

### "a visable enmey right there" for short lets call it "da VERT"

*Main Article: Vertical Slammer Turret*

it do be spining tho.
Common Tileset

Like I said earlier this shitty game only have an only **Tileset**, and its 3D could you look at that!

16 titles only, hmm, how many Blocks are in Minecraft, I can't remember? oh yeah over 400. Man these devs are so poor, they even used these dogshit titles as steam badges at some point, wow.

Blocks in red are not in the game because the devs fucked there game and will never repair it classic.

Blocks in yellow-green are in the game, which is impressive for some money-suckers bitch-development morons.

Blocks in blue are stronk and will be broking with desroy tools, wowie.

Blocks in the color of grass(btw go touch some grass in Elden Ring, you seem to need it) are for Founder's Club Member only(aka people who believed in the project but only got there money stolen by some project-fuckers).

## Trivia

* The Developers' Dicks was the first thing added to ScamGayers(aka starforge, tho it doesn't deserve a name).
* Most Of The Things That The Developers Promised To Add was not added to game, what a suprise!!!

## Update History

**v0.5.5**

* **William Swornin's Dick** was added to ScamGayers

**v0.5**

* **Steven Smolley's Pussy** was added to ScamGayers
* **The Rest Of The Developers' Shit** was removed from ScamGayers

**v0.3.5**

* **Gaynesses** was added to ScamGayers.
StarForge Original Soundtrack

**Producer** | Kevin "LoudCore" Greenlee

The **StarForge Original Soundtrack** was produced and composed by Kevin "LoudCore" Greenlee.

## Track List

1. "StarForge Theme (Trailer Version)" - 02:43
2. "StarForge Theme (Classic)" - 05:22
3. "StarForge Theme (Piano Revision)" - 03:41
4. "Distance" - 11:44
5. "Evergreen" - 06:57
6. "Deserted Wasteland" - 15:19
7. "Fort Defense Battle Song 1" - 08:31
8. "Cave Horror Ambience" - 03:27

There are eight additional tracks yet to be announced. Tracklist is subject to change.

## Links

* OST Page
* Artist Home Page
Container

Type
 Resource Cost

The **Container** is a storage item that can hold Resources. Comes in three sizes; small, medium and large.

They can be transported in bulk with the Trailer.

## Version History

**v0.5.0**

* **Containers** added to StarForge

## Trivia

* **Containers** were introduced to replace the previous pallet system which had several shortcomings.
Chaingun

The Chaingun is one of the most powerful Weapons in the game.

It uses Combat Ammo, fires extremely fast, does medium damage, and has a clip size of 100.

Some disadvantages of the gun are that it has very high recoil(such that it can be used as a method of propulsion), and that it is very inaccurate even with aiming down the sights.

Requires 1 Voltronic Ore and 17 Steel Ingot to forge.

## In Game Description

**Forging Requires:** Forging Terminal

**Weapon Type:** Automatic

**Ammo:** Combat

*"Compact bullet spraying aparatus."*
List of easter eggs

An **easter egg** is an unexpected or undocumented feature in a piece of computer software or on a DVD, included as a joke or a bonus by the developers.

There are currently no known **easter eggs** in StarForge.

## Removed

The following to easter eggs were removed in v0.5.0.

1. Two Wurmi can be found on the Creative map.
* On top of the tall mountain behind the Vat.
* In a ditch on side of the mountain path that goes around and behind the mountain.

2. Bringing the two Wurmi together will result in them emitting love hearts.
List of gamemodes

StarForge includes four default gamemodes, two of which are not currently available. Some modes are only available in either Singleplayer or Multiplayer.

 Fort Defense |  | This gamemode consists of you defending your Respawn Vat from the hostile Leech. Random weapon boxes and resources will spawn a distance away from the Vat. The mode starts with a 2 minute and 30 seconds, this is that time before the fist wave arrives. The wave ends when the last Leech is killed, starting a 30 second timer. This is when the next wave launches.
 Fort Wars |  | In this gamemode, you defend your Respawn Vat from the opposing team, while at the same time trying to destroy their Vat.
**This game mode has yet to be released.**
 Survival |  | in this gamemode you survive as long as possible by killing enimies, collecting resources and building home/fortress/THE MOST EPIC MANSION EVAR!!!
News

StarForge Build 0.9 Released. - *August 6, 2014*
StarForge Build 0.8 Released. - *July 11, 2014*
StarForge Build 0.7.5 Released. - *June 24, 2014*
StarForge Build 0.5.7 Released. - *May 9, 2014*
StarForge Build 0.5.5 is live! - *March 1st, 2014*
Hotfix 0.5a deployed. - *December 21st, 2013*
StarForge Build 0.5.0 released. - *December 14th, 2013*
StarForge Build 0.4.7 is live! - *September 7th, 2013*
Upcoming Features - *August 10th, 2013*
Drive-in

There are two working drive-in movie theaters can be found on Black Island. Bad news? only one film can be found on the island. Good news? It's a classic for all you zombie movie buffs. Night of the Living Dead!

### Layout

The drive-in features a large tiered carpark (go figure!) with a broken fence surrounding it

#### Ground Floor

* Dinner with bathroom attached
* Large Storage in the back with access to the admission both / office

#### First Floor

* Office / reel house
* Roof
	+ Large Workbench and fire barrel can be found on the roof.
	+ If you jump up on this bench you can watch interupted!
Wurmi

Temperament
 Health
 Speed

**Wurmi** is a non-aggressive creature found on Atlas.

## Behavior

Like the Daperdilo, the **Wurmi** will not attack the player, even when provoked. Upon seeing a player or leech, the **Wurmi** will attempt to run away.

## Biology

Males of the species have a single horn on their head, while females have two smaller ones.

The **Wurmi** possesses Bio-luminescence, giving it a bright green glow. This makes it very easy to spot at night.

## TTK (Time To Kill)

Zip Gun- 1 shot

Pistol- 3 shots

Rusty Assault Rifle- Test Pending

Assault Rifle- Test Pending

Shotgun- 1 shot (assuming all pellets hit)

Chaingun- Test Pending

## Trivia

* Prior to v0.5.0 two Wurmi could be found as Easter Eggs on the Creative map, bringing the two together caused heart particles to be emitted by them.
Forging Terminal

Type

The **Forging Terminal** allows players to craft items. Crafting items requires you to process resources you have gathered from the world, mined or harvested, be within the **Forging Terminal**'s radius, and have the necessary Blueprints to do so. The **Forging Terminal** does not require power to function.

## Forging

To forge an item, a player must be within a Forging Terminal's forging radius. Hit "Tab" or "I" to bring up your inventory. Select the item which you want to forge by left-clicking it. An infobox will appear in the bottom right-hand corner of the screen to indicate how many resources are required for a single item, and via this infobox you can set the quantity of the item(s) you would like to produce. The number of produced items can be changed by typing a number in the box or by clicking the plus or minus buttons. You will need to be carrying the resources inside your inventory in order for them to count towards crafting. When you're ready, hit the "Forge" button and the forging will begin.
Some forging happens in seconds, but other forging can take several minutes. While the forging is in progress, you are free to hit "Tab" or "I" to close the forging window and inventory and do whatever you like. Keep in mind, though, that you cannot leave the Forging Terminal's forging radius. If you do, the forging will immediately be canceled.
Forging does not give you items as the forging progresses; rather, it gives you all the forged items and subtracts all the necessary resources after the forging is complete. So if the forging session is interrupted for any reason, the player will not gain or lose anything except whatever time has elapsed since the start of the forging session.

## Version History

**v0.4.6a**

* **Forging Terminal** added to StarForge

## See also

* Craftable Items
* Resources
Armor

Initially, when the colonist awakes on Atlas for the first time, he is in cryosleep attire, the equivalent of space skivvies. This amounts to being practically naked on a hostile world.

Fortunately with the use of his personal fabricator (not to be confused with forging terminal) and the many fiber plants that are in abundance on the surface of Atlas, he is soon able to fashion himself a Survival Jumpsuit.

Survival Jumpsuit
The most basic and easily crafted armor, it provides a small but important melee protection and the comfort of being clothed. 24 fibers should be enough to craft an entire suit.

As if 1.05, the stats provided are as follows :

Jumpsuit Boots - Melee + 1, cost 2 fibers

Jumpsuit Pants - Melee + 1, Explosions + 1 cost 4 fibers

Jumpsuit Vest - Bullets + 1, Melee + 2, Explosions + 1, cost 8 fibers

Jumpsuit Gloves - Melee + 1, cost 2 fibers

Jumpsuit Helmet - Bullets + 1, Melee + 2, Explosions + 1, cost 8 fibers

* service armor
Truck

Type
 Resource Cost
 Health
 Crew
 Armament

The **Truck** (Now called the Buggy) was the first vehicle added to StarForge. An all-terrain vehicle with decent land speed, the **Truck** can take a large amount of abuse before being destroyed. The **Truck** boasts two-seats *and a dual-barrel turret*(Turret has been removed in current version 1.0.4).

The Trailer can be attached to the **Truck** to transport resources and materials.

The Truck can very easily roll down hills and off cliffs when a player is not controlling it, so it is recommended to leave it on a flat surface or place dirt around it to prevent it from rolling away.

When damaged, the Truck emits large smoke, using a Repair Gun on it can restore it to full armor and remove this effect.

## Update History

**v0.3.6 - v1.0.4 (unknown exact update)**

* Name changed(back?) to Buggy.
* Turret removed.
* Changed costs from 450 Iron Ore, 200 Oil, 20 Sand.

**v0.3.6**

* **Truck** was added to StarForge.

## Trivia

* **Truck** concept art was featured on the forth Steam trading card.
Daperdilo

Temperament
 Health
 Speed

The **Daperdillo** is a passive Creature that was implemented in Beta 0.7.5.

## Biology

While the **Daperdillo** is much slower then the Wurmi, it is much tougher. The male variant has a single large horn on it's head, while the female variant lacks horns.

## Behavior

The **Daperdillo** is a passive creature, and will not attack the player, even when provoked. Upon detecting a hostile creature or a player, the Daperdilo will begin to slowly "run" away.

## TTk (Time To Kill)

Zip Gun- 4 shots

Pistol- 11

Rusty Assault Rifle- Test Pending

Assault Rifle- Test Pending

Shotgun- 3 shots

Chaingun- Test pending

## Images

The male variant.

The female variant.
List of resources

Resources are common materials or ingots used in the construction of new items through crafting. Raw resources can be gathered by mining or harvesting them from the world, while crafted ones are alloys that have to be crafted. Processed resources like ingots or powders have to be smelted or refined.

Only 500 of each resource can be held by the player at once. However, Storage Crates are able to store larger quantities.

There are presently 20 types of raw resources, 5 alloys and 8 Ingots or powders in the game:

 Antimatter |  | Essential and valuable resource used for various High-Tier items. Forging Terminal needed.

## Version History

**v0.5.0**

* Pallet system removed

## Trivia

* Prior to Version 0.5 resources were held in pallets. Pallets held a maximum of 100 units of their type of resource. Each pallet had several different models reflecting the amount of resources remaining. Once all resources stored in a pallet are consumed the pallet would disappear.