War Pattern Guide

War patterns often make or break partners therefore it is of vital importance that each partner has some good sets of war patterns.

In this article we will take a look at all the different war patterns currently in the game. You can learn what their effect is, **how best to utilize these** and **what type of partners would work the best with them**. Feel free to check the pictures on the below if you want the best overview.

## **Effect and best utilization of war patterns**

### **Rabbit:** ***Res +20%***

This is a difficult one, as certain debuffs can be resisted, while others can't and the chance of resisting a debuff not only depends on your partner having high enough RES, but also on your opponent's HIT. As a general rule of thumb you don't necessarily need more than around 100%, as otherwise you would give up a lot of other stats that would help your partner even more.

### **Saya:** ***Chance to stun on every hit +25%***

Partners need this that rely on their area damage skills and can target several partners at once.

There is absolutely NO correlation between RES% and stun that results from SAYA war patterns. ONLY if a partner already has a built in stun ability, can RES% actually help to prevent the stun debuff.

### **Corsac:** ***Chance to inflict debuff +20%***

Partners need this and HIT% stats, that rely on their skills inflicting certain debuffs on your opponent's partners.

### **Cat:** ***Speed (action bar recovery rate) +25%***

Partners need this and SPD stats, that rely on taking turns and using their skills as often as possible.

### **Thera:** ***Immunity from debuffs till partner takes his first turn***

Partners need this that rely on using their skills first round. This way they can make sure they get their abilities used before they could get stunned or controlled by another crowd control debuff. Partners need this that rely on using their skills first round. This way they can make sure they get their abilities used before they could get stunned or controlled by another crowd control debuff.

### **Ian:** ***Heal for 35% of your attack damage every time your partner attacks***

Partners need this that do heavy damage but aren't the best at surviving in longer fights, so called "glass cannons". This pattern helps them recover hp based on the damage they deal. However maximum hp recovered per attack is capped at 5000.

### **Gorilla:** ***50% chance to reflect a debuff back to the debuff inflicter***

Used with partners that get hit by a lot of debuffs. Tanks for example. The pattern makes it so the debuff can get redirected back to the partner wanting to inflict the debuff. Needs high res as the debuff can only be redirected to the attacker, if resisted.

### **Owl:** ***+10% Res for your entire team***

You should give these patterns to partners, that don't necessarily need specific patterns, but rather serve as support for the other partners in your lineup. Giving them Whales, Lions and Owls can help the key partners in your team immensely, if you would like to give them some more certain stats, but otherwise couldn't.

### **Smilodon:** ***+35% attack damage***

Both used with partners that you want as damage dealers. The difference is tho, that with badgers you can generally achieve more damage, altho less consistency. That is why you want to put badgers on partners that you don't want to give speed to, so you can fully focus on them as damage dealers and put as many CRD%, CR%, ATK% stats on them as possible.Smilodons are more consistent, altho they have less maximum damage potential than Badgers. You want to use Smilodons on partners, that you mainly want as hybrid partners, meaning as partners, who don't necessarily focus on 1 role.

### **Hippo:** ***+15% HP***

Bulls and hippos are used to allow partners to stay alive longer, but with the introduction of whales, hippos are only very rarely a better choice nowadays. Bulls are still used, but more often than not, an owl, lion or whale with def main or sub stats, does the job just as well, while also benefiting your team.

### **Wolf:** ***+12% chance to land a critical hit***

Wolfs are best used with CRD (Badger) built, maximum damage oriented partners, in situations where you choose to go with CRD helmet instead of CR and struggle to get enough CR stats from sub stats. However those partners are often at risk of getting crowd controlled before taking their game deciding turns, so Thera patterns is almost always a better choice than Wolfs, unless you always aim to use these partners with other partners that give immunity, such as Red Colonel or Green Tusk.