Azata (Mythic Path)

*"A rebel and a fighter for freedom and good, the Azata acts on instinct and trusts in spontaneous decisions. The Azata easily befriends others, and does not issue commands, but rather inspires allies to fight."*

## Abilities

### Court of Elysium (Su)

At 1st mythic rank, the Azata gains a court, where they and their companions can retreat to and relax. This court can be any location that the Azata personally deems safe in the campaign. The Azata may even create a demiplane of their own to call their Court (or have a close ally's demiplane be deemed their Court). The appearance of this court and it's nature are dependent on the individual Azata, but the main effects of this court are the same. Whenever the Azata and their companions rest at the court, they heal double the amount they normally would, and gain a +2 luck bonus to attack rolls, AC, and saving throws for 24 hours.

Due to the chaotic nature of Elysium, the Azata's court is prone to visits from outsiders and other free-willing strange creatures. The Azata can use this to possible recruit a temporary ally while resting at their court. This strange ally may be subject to the GM, but should be of a CR lower than the Azata's level. This ally lasts until the Azata rests again, which they will depart on their own once more.

They can change their court after spending 8 hours resting at a new location, of which that time is spent channeling the energy of Elysium from their old court to the new one. This rest does not grant the benefits of the court.

### Instrument of Freedom (Su)

At 1st mythic rank, mythic characters that draw their power from Freedom gain an ability to unleash a bolt of energy from Elysium itself, targeting an ally or a foe within 50 feet as a ranged touch attack. This bolt deals 4d6 plus 2d6 per mythic rank points of damage to enemies. If used on allies, the bolt instead charges their weapon for 2 + mythic rank rounds. Weapons charged with it deal an additional 2d6 points of divine damage on hit and count as good for the purposes of bypassing damage reduction. Those characters can use this ability 3 times per day plus one extra time for each mythic rank beyond the first.

### Freedom's Child (Ex)

On the 2nd mythic rank, they become closer to the azatas that live in Elysium, gaining resist electricity 20 and +4 bonus to their saving throws against mind-affecting effects.

### Dragon Companion (Ex)

At 3rd rank, the Azata gets a Havoc Dragon companion. Unlike normal animal companions, the Havoc Dragon's hit dice, abilities, skills, and feats advance as the Azata gains mythic ranks instead of when the Azata gains new levels.

### Song of Heroic Resolve (Su)

At 3rd rank, the azata starts a performance that grants all allies within 50 feet a luck bonus on all saving throws equal to half her mythic rank. Whenever an ally under this effect makes a successful saving throw, that ally is healed for a number of hit points equal to 2d6 + Azata's mythic rank.

### Superpowers

At mythic ranks 4, 6, 8, and 10, the Azata gains an Azata Superpower.

 Favorable Magic
 Incredible Might
Enemy is stunned for 1d4 rounds (30%)
Enemy is Prone for 1d4 rounds (20%)
Enemy is pushed away 15 feet and is stunned for 1d4 rounds (20%)
Enemy is crippled until the end of the fight; they can no longer move and suffer a -3 penalty to attack rolls and AC (15%)
Enemy becomes exhausted (10%)
Enemy is killed instantly (5%)
 Life-Bonding Friendship
Azata's Charisma inspires her allies so much that even when their hit points drop below 0 they continue to fight, even though they are still considered dead (or unconscious) for all effects and can be cured by breath of life or similar spells as per the spell description.
 Marvelous Endurance
 Supersonic Speed
 Zippy Magic
Additionally, spells that target enemies also damage them for an additional 2d6 + mythic rank damage.

### Song of Broken Chains (Su)

At 5th mythic rank, the Azata starts a performance that grants all allies within 50 feet a freedom of movement effect and immunity to compulsion spells and spell-like abilities.

### Song of Defiance (Su)

At 7th mythic rank, the Azata starts a performance that grants all allies within 50 feet DR 5/lawful and Regeneration 5 (lawful).

### Song of Courageous Defender (Su)

At 9th mythic rank, the Azata starts a performance that grants a chosen companion DR 5/- and immunity to fear effects. All enemies in the 50 feet range from the Azata must pass a Will saving throw or be forced to attack a chosen companion.

## Spells

The Azata is a spontaneous spellcaster. They have 5 spells per day for each individual spell tier.