recursal/Fanatic-Fandom huggingface dataset:
Dodo Arrow

Dodo Arrow

File:Dodo Arrow.png

Weapon

 Type

Arrow

 Ammo for

Chibi-Pet

 Weight

0.2

 Stack size

50

 Single use

 Added in

v1.1.16

Crafting

 Required level

Level 42

 Engram points

15 EP

 Crafting XP

 Repair XP

{{#var:repairingxp|}} XP

 Unlocks

* [[File:{{#cargo\_query tables=Craftables

* [[File:| default=
}}.png|20px|link=| default=
}}|alt=]] page not found: | default=
}}

 Crafted in

* File:Inventory.png Inventory

Ingredients

**Resources breakdown** [Expand]
**1 × File:Stone Arrow.png Stone Arrow**
2 × File:Thatch.png Thatch
2 × File:Fiber.png Fiber
1 × File:Flint.png Flint
**2 × File:Dodo Feather.png Dodo Feather**
**1 × File:Potent Dust.png Potent Dust****Total Base Ingredients**

{{#vardefine:fullname|Dodo Arrow}}

Purchase (Mobile)

 Unlocks

{{#vardefine:dlc|}}{{#vardefine:linktext|{{#cargo\_query: tables=Purchasables
}}}}{{#vardefine:linktargetprefix|}}{{#vardefine:filename|{{#cargo\_query\_ tables=Purchasables
}}]] [[{{#var:linktargetprefix}}{{#cargo\_query: tables=Purchasables

}} | ]]{{#var:dlc|}}

 Used to purchase

[[:Category:Purchased in {{#var:fullname}}|**Expression error: Unrecognized punctuation character "{".**]]

The **Dodo Arrow** is an item in *ARK: Survival Evolved Mobile*

## Overview

It is helpful for taming fleeing creatures like Quetzals and Tapejaras.

## Notes

fr:Flèche de Dodo
Anomalous Phenomenon Containment (APC) Wiki

**The Anomalous Phenomenon Containment (APC) Wiki*****ATTENTION: All text in bold is to be read carefully, for it is highly important information.***
Inspired by the hit game "Control" by Remedy, the **Anomalous Phenomenon Containment Facility/Foundation (APCF)** was founded. Anomalous phenomena, or AP's, are locked in this facility, and kept away from the rest of modern society.

-> Anomalous Phenomena [AP]

-> Classes & Subclasses

-> Extra Info
Tame Chronicling

Tame Chronicling

File:Chronicled Implant.png

Information

 Added in

v2.0

> Here's a little mobile lore nugget: Chronicling is a bit of a portmanteau
>
> TSWilliamson

**Tame Chronicling** is a feature in *ARK: Survival Evolved Mobile*.

## Notes

	+ Chronicled dinos in the Implant are always alive and glowing, which means there are no timer countdown, or any specific need to store in specialized storage to maintain its timer. Cryopods requires a Cryofridge to maintain its timer, or a Refrigerator to extend its timer.
	+ Reviving dinos through this way can only be done by the same tribe that chronicled it as anyone else outside of tribe reviving them will cause it to be revived as a wild creature. However, Cryopod will always belong to the tribe/survivor who unfreeze the frozen dino inside.
	+ Reviving dinos requires additional resource and a Revival Platform, which the cryopod does not require.
	+ Tame Chronicling dinos are instantaneous albeit with specific requirement, whereas cryopodding a dino requires a few second without interruption, without all but one requirement.
	+ Implants are already embedded in the dino, which other than the requirement for Amber and materials to build a revival platform, do not need to be built. Cryopods must be made either from Tek Replicator with Element Dust, or gathered from Orbital Supply Drop found in Extinction maps.

## References

1. ↑ Tweet by TSWilliamson

fr:Enregistrement des apprivoisés
AP-464

```
AP-464

```

```
"Kazoo"

```

```
Class: Risk

```

```
Subclass(es): Powerful

```

**Description:**

AP-464 or the "Kazoo" is a small, green, paper kazoo with multiple holes in the top.

**Behavior:**

During the playing of AP-464, it will gradually increase in pitch and vibration. If played long enough, it can reach vibrations strong enough to trigger an earthquake. This observation informs that a W.E.S. event could be triggered if played for too long.

**Containment Procedures:**

AP-464 is to be locked inside of a carbon-reinforced steel container located off-site. Multiple cameras and sensors are to be placed on both the interior and exterior of the chamber.

**Unique Containment Procedures:**

Due to the W.E.S. scenario, AP-464's chamber is only to be entered by ███ ██████ and █████ of the APCF.

-> THIS IS AN OFFICIAL DOCUMENT CONFIRMED BY THE APCF <-
Hands

Hands

File:Hands.png

Chibi-Pet

 Type

Weapon

 Weight

0

 Stack size

1

{{#vardefine:fullname|Hands}}{{#vardefine:fullname|Hands}}

Purchase (Mobile)

 Unlocks

{{#vardefine:dlc|}}{{#vardefine:linktext|{{#cargo\_query: tables=Purchasables
}}}}{{#vardefine:linktargetprefix|}}{{#vardefine:filename|{{#cargo\_query\_ tables=Purchasables
}}]] [[{{#var:linktargetprefix}}{{#cargo\_query: tables=Purchasables

}} | ]]{{#var:dlc|}}

 Used to purchase

[[:Category:Purchased in {{#var:fullname}}|**Expression error: Unrecognized punctuation character "{".**]]

**Hands** is an item in *ARK: Survival Evolved Mobile*.

## Overview

Hands are mainly used to unequip any held items, but (especially early game) they can also be used to punch trees and dead bodies to harvest small amounts of materials or to deal a small amount of damage and torpor to enemies.

## Notes

fr:Mains
Appearance Change Ticket

Appearance Change Ticket

File:Appearance Change Ticket.png

Chibi-Pet

 Type

Item

 Weight

0.5

 Stack size

1

 Added in

v2.0.18

{{#vardefine:fullname|Appearance Change Ticket}}{{#vardefine:fullname|Appearance Change Ticket}}

Purchase (Mobile)

 Purchase type

Special Item

 Required level

Level 25

 Unlocks

{{#vardefine:dlc|}}{{#vardefine:linktext|{{#cargo\_query: tables=Purchasables
}}}}{{#vardefine:linktargetprefix|}}{{#vardefine:filename|{{#cargo\_query\_ tables=Purchasables
}}]] [[{{#var:linktargetprefix}}{{#cargo\_query: tables=Purchasables

}} | ]]{{#var:dlc|}}

 Used to purchase

[[:Category:Purchased in {{#var:fullname}}|**Expression error: Unrecognized punctuation character "{".**]]

 Cost

The **Appearance Change Ticket** is an Item in *ARK: Survival Evolved Mobile*.

## Notes

fr:Billet de changement d'apparence
AP-017

```
AP-017

```

```
"The Soundtrack"

```

```
Class: Safe

```

```
Subclass(es): [UNDEFINED]

```

**Description:**

AP-017 or "The Soundtrack" is an old tape with music produced by the "█████████ █████" band. It can be placed inside of any tape player without anomalous consequences.

**Behavior:**

At seemingly random intervals of time, AP-017 will begin to play eerie and gross sounds. Subjects have reported these sounds to be of ███████ ██████████, crying, squelching, phsycotic laughing, and █████. Immediately after listening to theses sounds, subjects have reported a mild headache and hallucinations.

**Containment Procedures**:

AP-017 is to be kept inside of a small room with a chair, desk, and headphone set, as well as a tape player. A single high-definition camera is required inside of AP-017's room, in case it displays anomalous behavior when nobody is inside the room.

**Unique Containment Procedures:**

AP-017 is only to be listened to by 1 entity at a time. Failing to do so will result in bystanders disappearing.

-> THIS IS AN OFFICIAL DOCUMENT CONFIRMED BY THE APCF <-
Crafting Stations

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Crafting Stations** may refer to:

* File:Chef Station.png Chef Station
* File:Dye Studio.png Dye Studio
* File:Factory.png Factory
* File:Loading Bench.png Loading Bench
* File:Lumber Mill.png Lumber Mill
* File:Metal Foundry.png Metal Foundry
* File:Outpost.png Outpost
* File:Stone Workshop.png Stone Workshop
* File:Tannery.png Tannery

fr:Stations de fabrication
AP-003

```
AP-003

```

```
"Geoshifter"

```

```
Class: Safe

```

```
Subclass(es): Geological, Powerful

```

**Description:**

AP-003 or the "Geoshifter" is a rough, unpolished rock monolith of unknown origin approximately 5 1/4 feet tall and weighing [REDACTED] tons. It seems to act as a large, powerful magnet, though it cannot be attracted to a magnet of stronger force.

**Behavior:**

AP-003 activates when an entity enters the same room as it. AP-003 possesses the ability to change rock type when not in a direct line of sight. These rock types currently consists of plain stone, marble, limestone, calcite, granite, andesite, and basalt. AP-003 will revert back to its original form after approximately one hour of not being viewed. AP-003 also possesses the ability to draw in magnetic objects. When an object is being attracted, it will completely eradicate anything in its path in order to arrive at the anomaly.

**Containment Procedures:**

AP-003 is to be locked inside of a plexiglass container. A strong, non-magnetic door is required to be placed on the side of AP-003's chamber for testing. Any magnetic objects are strictly forbidden from being brought into AP-003's chamber. Personnel who fail to follow this order are required to clean up the mess and replace damaged property. They will also be given janitor duty for the following 14 days.

-> THIS IS AN OFFICIAL DOCUMENT CONFIRMED BY THE APCF <-
Rockwell Recipes: Nir---a Tonic (torn)

Rockwell Recipes: Nir---a Tonic (torn)

File:Rockwell Recipes- Nir---a Tonic.png

Chibi-Pet

 Type

Recipe

 Weight

0.1

 Stack size

1

{{#vardefine:fullname|Rockwell Recipes: Nir---a Tonic (torn)}}{{#vardefine:fullname|Rockwell Recipes: Nir---a Tonic (torn)}}

## Recipe

An incredible concoction! When consumed, this t---------slows do--------- with everything.

Warning: no turning ba--- but-----iser than----

Same rec---: -------- onic

-0- heaps --tent Du---

### As it appears in-game

File:Rockwell Recipes- Nir---a Tonic.png

fr:Recettes de Rockwell: Tonique Nir---a (déchiré)
Classes & Subclasses

### RISK

Risk-classed phenomena that poses a potential threat, is not fully understood, or is ultimately unpredictable.

### HAZARD

Hazard-classed phenomena is difficult to handle/contain, or is extremely dangerous.

## Subclasses

### ANIMATE

The Animate subclass is given to phenomena that is seemingly incapable of movement at first glance, but can actually move on its own (terms, if it is sentient or sapient).

### AUDIOHAZARD

The Audiohazard subclass is given to phenomena that actiavtes once heard, or is harmful to the ears.

### CHEMOHAZARD

The Chemohazard subclass is given to phenomena that possesses both anomalous and chemical properties.

### COGNITOHAZARD

The Cognitohazard subclass is given to phenomena that only activates when the anomaly is concieved of via one of the many senses.

### COMPULSIVE

The Compulsive subclass is given to phenomena that strikes a compulsion in enitites, causing them to do things based on the compulsion that they wouldn't normally do.

### GEOLOGICAL

The Geological subclass is given to phenomena that are/consist of rocks with anomalous properties.

### INTERDIMENSIONAL

The Interdimensional subclass is given to phenomena that are interdimensional beings or objects. This can range from a four-armed, three-eyed extra terrestrial being to a tabet with an unfamiliar language carved into it.

### MIND AFFECTING

The Mind Affecting (MA) subclass is given to phenomena that possesses the ability to alter memories, brainwash, etc.

### MIND CONTROLLING

The Mind Controlling (MC) subclass is given to phenomena that possesses the ability to manipuilate entities into saying and/or doing certain things, based on the anomaly.

### POWERFUL

The Powerful subclass is given to phenomena that possesses a large amount of power (not the power you are thinking of), such as a powerfully strong magnet [AP-003] or a powerfully fast entity [AP-UNDEFINED].

### REALITY-ALTERING

The Reality-Altering (RA) subclass is given to phenomena that is capable of shifting space-time. Most RA-subclassed phenomena can lead to an end-of-the-world scenario if handled improperly or activated.

### SAPIENT

The Sapient subclass is given to phenomena that is capable of an advanced though process, such as humans.

### SENTIENT

The Sentient subclass is given to phenomena that is capable of a normal (sometimes slow) thought process, such as monkeys or dogs.

### TRANSDIMENSIONAL

The Transdimensional subclass is given to phenomena that is from/consists of dimensions other than those of the normal 3D world/dimension.

### VIDEOHAZARD

The Videohazard subclass is given to phenomena that activates once seen, or is harmful to the eyes.

### VIOLENT

The Violent subclass is given to phenomena that can and will attempt to attack entities every chance it is given.
AP-004

```
AP-004

```

```
"The Wishing Well"

```

```
Class: Safe

```

```
Subclass(es): Reality-Altering

```

**Description:**

AP-004 or "The Wishing Well" is a standard well approximately 4 feet tall and 2 feet wide. It consists of bricks, wood, and an undefined substance. Its reality-altering effects take place when money is inserted into AP-004 and a wish is made. It will take any type of money, except for dollar bills and euro. The most common wishes are for immortality, to see their family, to go back in time, and for survival skills.

**Behavior:**

AP-004's RA effects are based on the users wish. However, it does not seem to grant extremely powerful wishes, such as the wish for immortality, or for the power of god.

**Contaiment Procedures:**

AP-004 is to be kept inside of a hidden cave in the ██████ ██████████. Though the maximum wishes it can handle at a time is 5, it was cut down to ensure everybodys safety. Personnel taken there for testing are to make no more than 2 wishes. Faliure to obey this rule will result in termination.

**Unique Containment Procedures:**

Foundation scientists have concluded that if too many reality-alterations occur back-to-back, it can damage the integrity of space-time, ultimately causing the eradication of our universe, known as "The Big Crunch". After using AP-004, personnel must wait at least 1 year before using it again to avoid The Big Crunch.

-> THIS IS AN OFFICIAL DOCUMENT CONFIRMED BY THE APCF <-
Simple Gift

Simple Gift

File:Simple Gift.png

Chibi-Pet

 Type

Gift

 Weight

0.5

 Stack size

1

 Added in

v1.1.04

{{#vardefine:fullname|Simple Gift}}{{#vardefine:fullname|Simple Gift}}

Purchase (Mobile)

 Purchase type

Special Item

 Unlocks

{{#vardefine:dlc|}}{{#vardefine:linktext|{{#cargo\_query: tables=Purchasables
}}}}{{#vardefine:linktargetprefix|}}{{#vardefine:filename|{{#cargo\_query\_ tables=Purchasables
}}]] [[{{#var:linktargetprefix}}{{#cargo\_query: tables=Purchasables

}} | ]]{{#var:dlc|}}

 Used to purchase

[[:Category:Purchased in {{#var:fullname}}|**Expression error: Unrecognized punctuation character "{".**]]

 Cost

The **Simple Gift** is an item in *ARK: Survival Evolved Mobile*.

## Overview

### List of Possible Gifts

* File:Blueprint Apprentice Metal Pick.png Blueprint: Apprentice Metal Pick
* File:Blueprint Journeyman Metal Pick.png Blueprint: Journeyman Metal Pick
* File:Blueprint Apprentice Crossbow.png Blueprint: Apprentice Crossbow
* File:Blueprint Journeyman Crossbow.png Blueprint: Journeyman Crossbow
* File:Blueprint Apprentice Shotgun.png Blueprint: Apprentice Shotgun
* File:Blueprint Journeyman Shotgun.png Blueprint: Journeyman Shotgun
* File:Blueprint Apprentice Simple Pistol.png Blueprint: Apprentice Simple Pistol
* File:Blueprint Journeyman Simple Pistol.png Blueprint: Journeyman Simple Pistol
* File:Apprentice Chitin Boots.png Apprentice Chitin Boots
* File:Journeyman Chitin Boots.png Journeyman Chitin Boots
* File:Apprentice Chitin Gauntlets.png Apprentice Chitin Gauntlets
* File:Journeyman Chitin Gauntlets.png Journeyman Chitin Gauntlets
* File:Apprentice Chitin Helmet.png Apprentice Chitin Helmet
* File:Journeyman Chitin Helmet.png Journeyman Chitin Helmet
* File:Apprentice Chitin Leggings.png Apprentice Chitin Leggings
* File:Journeyman Chitin Leggings.png Journeyman Chitin Leggings
* File:Apprentice Chitin Chestpiece.png Apprentice Chitin Chestpiece
* File:Journeyman Chitin Chestpiece.png Journeyman Chitin Chestpiece
* File:Soothing Balm.png Soothing Balm
* File:Herbivore Pheromone.png Herbivore Pheromone
* File:Chieftan Hat Skin.png Chieftan Hat Skin
* File:Easter Chick Hat Skin.png Easter Chick Hat Skin
* File:Weapon Mount (Small).png Weapon Mount (Small)
* File:Large Woven Rug.png Large Woven Rug
* File:Dodo Rug.png Dodo Rug
* File:Garden Gnome.png Garden Gnome
* File:Simple Collar.png Simple Collar
* File:Cutlass.png Cutlass
* File:Eery Candy.png Eery Candy

## Notes

fr:Cadeau simple
Gravel Paver

Gravel Paver

File:Gravel Paver.png

Structure
 Type

Cosmetic Structure

 Health

400

Chibi-Pet

 Weight

4

 Stack size

100

 Added in

v1.0.86

Crafting

 Crafting XP

 Repair XP

{{#var:repairingxp|}} XP

 Unlocks

* [[File:{{#cargo\_query tables=Craftables

* [[File:| default=
}}.png|20px|link=| default=
}}|alt=]] page not found: | default=
}}

 Crafted in

* File:Inventory.png Inventory

Ingredients

**30 × File:Stone.png Stone**
**10 × File:Thatch.png Thatch**

{{#vardefine:fullname|Gravel Paver}}

Purchase (Mobile)

 Purchase type

Engram

 Unlocks

{{#vardefine:dlc|}}{{#vardefine:linktext|{{#cargo\_query: tables=Purchasables
}}}}{{#vardefine:linktargetprefix|}}{{#vardefine:filename|{{#cargo\_query\_ tables=Purchasables
}}]] [[{{#var:linktargetprefix}}{{#cargo\_query: tables=Purchasables

}} | ]]{{#var:dlc|}}

 Used to purchase

[[:Category:Purchased in {{#var:fullname}}|**Expression error: Unrecognized punctuation character "{".**]]

 Cost

FREE

The **Gravel Paver** is one of the Cosmetics in *ARK: Survival Evolved Mobile*.

## Overview

The Gravel Paver can be used to designate pathways.

## Notes

fr:Dalle en gravier
Large Woven Rug

Large Woven Rug

File:Large Woven Rug.png

Structure
 Type

Cosmetic Structure

 Health

700

Chibi-Pet

 Weight

0

 Stack size

4

 Added in

v1.0.86

{{#vardefine:fullname|Large Woven Rug}}{{#vardefine:fullname|Large Woven Rug}}

Purchase (Mobile)

 Purchase type

Structure

 Unlocks

{{#vardefine:dlc|}}{{#vardefine:linktext|{{#cargo\_query: tables=Purchasables
}}}}{{#vardefine:linktargetprefix|}}{{#vardefine:filename|{{#cargo\_query\_ tables=Purchasables
}}]] [[{{#var:linktargetprefix}}{{#cargo\_query: tables=Purchasables

}} | ]]{{#var:dlc|}}

 Used to purchase

[[:Category:Purchased in {{#var:fullname}}|**Expression error: Unrecognized punctuation character "{".**]]

 Cost

The **Large Woven Rug** is one of the Cosmetics in *ARK: Survival Evolved Mobile*.

## Overview

The Large Woven Rug can be used to decorate a base.

## Notes

fr:Grand tapis tissé
AP-063

```
AP-063

```

```
"The Sexuality Stones"

```

```
Class: Safe

```

```
Subclass(es): Geological, Mind Affecting

```

**Description:**

AP-063 or "The Sexuality Stones" are a group of small, flat stones ideal for rock skipping. They were originally discovered inside a red oak wood box that has 5 spaces with different shapes in it, preferably the spaces that were held for the "Heterostone", "Homostone", "Bistone", "Astone", and the "Autostone". There are currently 2 stones in the box, the Homostone and the Autostone. Each stone is painted all around itself with the traditional corresponding sexuality flag. Origin remains as of unknown.

**Behavior:**

AP-063 instances possess the ability to "shift" the sexuality of entities that come into physical contact with it, depending on the stone. Sexuality can be shifted back to the original sexuality via physical contact with the correct stone. However, tests have shown that touching different stones consecutively can cause cardiac and cranial ruptures, ultimately ending in death.

**Containment Procedures:**

Any found AP-063 instances are to be kept in separate containers, for there is no telling what the stones may do when they are all brought together. Personnel must be permitted security clearance before entering one of the containers.

-> THIS IS AN OFFICIAL DOCUMENT CONFIRMED BY THE APCF <-
Draugr

> "Defeat humans and mark them for conversion by your relic."
>
>

A **Draugr** is a Monster found in House of Pandemonium. These undead monstergirls watch over the mansion and keep its secrets safe... and they don't take kindly to human guests.

## Description

Draugr are small humanoids with pale white skin, yellow eyes, and black hair. All draugr wear red and black clothing. Transformed humans retain their clothing and hairstyle, coloured red and black, respectively.

## Gameplay

Draugr have simple gameplay, in that they attack and then transform humans. Their unique mechanic is in their draugr relic, a floating staff found in the graveyard. Draugr can only transform humans when the relic is "powered". Humans can attack the relic to disable it for ~25 seconds; this will stop any transformation occurring, and teleport all draugr to the relic (or spawn draugr, if there are less than three available). Since draugr cannot transform humans when the relic is disabled, and since incapacitation times are typically shorter than 25 seconds, humans are guaranteed to disable the relic without being transformed by the teleported draugr, though falling to them may open humans up to being transformed by another monster. As a draugr, it may be beneficial to keep an eye on the relic, especially if a human has just been incapacitated.

## Trivia

* Since up to three draugr will spawn when the relic is broken, this is one of the only instances where one can intentionally spawn a specific monster.
* Humans can volunteer to be a draugr at the relic, which does not need to be powered to transform them in this way.
* Sanya is already in all red clothing, so her outfit does not change, which is reflected in her unique transformation description.
AP-311

```
AP-311

```

```
"Screamer"

```

```
Class: Hazard

```

```
Subclass(es): Sentient, Violent

```

**Description:**

AP-311 or the "Screamer" appears to be a spider-like figure with multiple decomposed and misshapen heads. It has 14 long, sharp legs, which are narrow but flexible, and often used for multitasking. Though spider-like, AP-311 cannot climb up walls or steep inclines.

**Behavior:**

AP-311 cannot see in light, and will often bump into objects when exposed to it. It will eventually realize this, and try to rest. When AP-311 is not being exposed to light, it will wait for a medium to large entity to pass by. When such event happens, AP-311 will pounce on the entity and ████ ██ █████. AP-311 seems to take likings to humans, felines, deer, and bears, but favors humans. It does not like canines and foxes, most likely because it does not consider these entities as a "proper meal". If AP-311 is not fed, it will become "enraged" and begin to screech at a tone that can pop eardrums from approximately 4 miles away. However, it will not perform any of these actions if it is given a filling meal. Instead, it will lay in the corner and rest.

**Containment Procedures:**

AP-311 is to be locked inside of a tall, dimly-lit, carbon-reinforced steel container with a food hatch on the ceiling. Since AP-311 favors humans, Death Row convicts are to be used as food so that the creature is kept at maximum pleasure, and does not attempt to escape. Convicts will be killed, and then dropped down the hatch for AP-311 to consume.

-> THIS IS AN OFFICIAL DOCUMENT CONFIRMED BY THE APCF <-
Possible Monster Template?

### Attack

I assume this is a stat, if only because Rilmani hit like a truck :P Might have to decode/ask for some source code to figure it out.

### Defense

Not sure if this is a stat. If it isn't, we can alter the template as needed.

## Actions

### TF Method

Single sentence, short enough to be 1 line.

### Secondary Action

One word explanation (most will be "Transform").

## Attitude

### Side

Which 'side' the monster falls under default Diplomacy settings.

### Names

A list of names for generic monsters.

*`(Gross preamble time! This is my suggestion for a template for monstergirl entries. Feel free to use as little, as much, or none of this suggestion; I tend to be... overzealous, when there's a chance to work on a wiki page, and I don't want to 'take over' something that you started. I'm more than happy (perhaps **too** happy xD ) to help with the wiki wherever I can, so long as I don't overstep.`*

`T*hat in mind, I would personally recommend against having the defeat and surrender text on each monstergirl's page, not only to take as much focus off the 18+ aspects of the game as possible, but to fulfill how I think a game's wiki should act. I believe a wiki should be a companion to its work, not a substitute, and so I'd recommend HoP's wiki be more focused on how to play as each monster, rather than a compendium of what you'll see while playing as each monster. You might disagree, which is why I'll leave the final decision to you, as well as how each monstergirl's entry will look.*`

*`Enough of my rambling: I hope any of this template can help, and also hope I can help with the wiki in any way I can! -yoshielder`*

> The objective stated when playing as this monster.
>
>

A few sentences, giving a brief description of the monster.

## Description

A brief description of the monster, possibly including its general appearance, its description in the Handbook to Pandemonium, and its mechanics ingame.

## Gameplay

A description and analysis of how the monster works in HoP UE. This can be as brief or as detailed as needed.

## Gallery

I'm thinking a default/generic monster will be the template's image, and the gallery will be for all seven human final forms. Obviously this will not apply to any monster that has nude images.
Xell

### Names

"Nurcails", "Trits", "Vraks", "Phemnell", "Xemmull", "Hexiex", "Eeknith", "Kiezaeth", "Qoqnil", "Zimmet"

> "Incapacitate humans then implant them with a parasite with your secondary action."
>
>

A **Xell** is a Monster found in House of Pandemonium. They are a biological weapon owned by Aliens that parasitize and transform their host.

## Description

Xell-human hybrids have brown skin covered in a fleshy burgundy suit, with ribbed edges down their arms and legs. Several claws protrude out of their body, and they have a mask-like blindfold that covers their face. Transformed humans keep their accessories and hairstyle (though not their hair colour, which turns scarlet).

## Gameplay

Xell have basic gameplay in HoP, with a health-based attack and a secondary action for transforming fainted humans.

## Trivia

* One can volunteer to be a xell from the tube in the UFO.
* Xell refers to both the parasite and the hybridized host. Unlike Lithosites, Xell cannot move without a host to control.
Medical Brew (Potent)

See also: Medical Brew

Medical Brew (Potent)

File:Medical Brew (Potent).png

Consumable (values pertain to Humans)

 Type

Dish

 Health

70

 Spoils in

Chibi-Pet

 Weight

0.1

 Stack size

100

 Decomposes in

Crafting

 Crafting XP

 Repair XP

{{#var:repairingxp|}} XP

 Unlocks

* [[File:{{#cargo\_query tables=Craftables

* [[File:| default=
}}.png|20px|link=| default=
}}|alt=]] page not found: | default=
}}

 Crafted in

* File:Cooking Pot.png Cooking Pot
* File:Industrial Cooker.png Industrial Cooker

 Required stations

File:Mortar and Pestle.png Mortar and Pestle

Ingredients

**Resources breakdown** [Expand]
**1 × File:Potent Dust.png Potent Dust**
**20 × File:Tintoberry.png Tintoberry**
**2 × File:Narcotic.png Narcotic**
10 × File:Narcoberry.png Narcoberry
2 × File:Spoiled Meat.png Spoiled Meat
2 × File:Raw Meat.png Raw Meat
**1 × File:Water.png Water****Total Base Ingredients**

{{#vardefine:fullname|Medical Brew (Potent)}}

Purchase (Mobile)

 Unlocks

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 Used to purchase

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## Spoilage

{{#vardefine:saltMultiplier|2}}{{#vardefine:sceMultiplier|0.9}}

For more information, see Spoilage.

## Notes

If you look closely, you will notice that the potent variant of the medical brew has less liquid inside

fr:Breuvage médicinal (Puissant)
pl:Napar Leczniczy
Yuan-ti Acolyte

> "Collect ingredients and drag humans to the temple or yuan-ti with your secondary."
>
>

A **Yuan-ti Acolyte** is a Monster found in House of Pandemonium. As devout followers of Sseth, they seek to ascend to a more serpentine form to spread their cult.

## Description

Yuan-ti acolytes are humanoid monsters with pale green skin and yellow reptilian eyes. They are dressed only in frilly lingerie and a collar. Transformed humans will keep their hairstyle and accessories, and their lingerie will be coloured based on their previous outfit; generic acolytes will have navy black hair and black lingerie.

## Gameplay

Yuan-ti acolytes cannot transform humans like their ascended counterparts; instead, they must drag incapacitated humans to either a Yuan-ti or the open temple in the Mansion's garden. Acolytes can become true Yuan-ti by collecting ingredients from flower beds, graves, or other monsters. The monsters that give acolytes ingredients are ((WiP)). Once 20 ingredients are gathered, acolytes can either drag a human to the temple to transform them, or interact with the temple themselves to transform into a yuan-ti.

## Trivia

* Yuan-ti were the first enemy encountered in passelel's TFJewelled scenario *A Rogue Adventure*.
* Volunteering to a yuan-ti acolyte will always transform the player into an acolyte, without needing to be dragged to a Yuan-ti or the temple.
* Generic Yuan-ti acolytes will transform themselves into a Yuan-ti if they collect at least 40 ingredients.
Alraune

### Names

"Florentina", "Nadia", "Acacia", "Alaysia", "Celia", "Cornelia", "Dahlia", "Julia", "Emelia", "Lydia", "Maia", "Melia", "Silvia", "Valeria"

> "Drag humans to the pool and transform them with your secondary action."
>
>

An **Alraune** is a Monster found in House of Pandemonium. They are a "civilised plantgirl" species, who only wish to protect and cultivate their garden. This, in the spirit of HoPUE, involves transforming humans into other alraune helpers.

## Description

Alraune are plantgirls with blue skin (all cerulean save for the navy blue-skinned Nanako), green hair, and red eyes. They have two pairs of flowers on the sides of their head, and wear a flower-print dress with a wooly overcoat covering their arms. Green vines wrap around their arms. Transformed humans retain their hairstyles, and have different coloured flowers and clothing.

## Gameplay

Alraune are one of several species who can only transform humans by dragging them while unconscious to a specific place; in this case, an alraune pool that spawns in the mansion's basement. Their high stamina means they can travel with a dragged human with relative safety; that said, one should be wary of attacking a human in the upper floors of the mansion, lest they get attacked and lose their chance to transform.

## Trivia

* Alraune are also present in *House of Pandemonium Remastered*, alongside Slimes, Bee girls, Latex Drones, Eldritch Dreamers, Darkmatter, Rilmani, and (to a degree) Werecats. Florentina, a party member in Chapter One, is also an alraune.
* Humans can volunteer to be an alraune at the alraune pool. If they volunteer to an alraune, they will automatically walk to the pool instead of getting dragged there.
Lamia

> "Incapacitate humans, then implant a scale with your secondary action."
>
>

A **Lamia** is a Monster found in House of Pandemonium. They are fierce snakewoman who use their sharp claws to attack, and sharper scales to transform.

## Description

Lamia have the upper body of a woman, and the lower body of a snake. Their upper half sports slitted eyes and fangs, with sharp claws the same colour as their tail. Each transformed human has a different coloured tail, and some humans (Mei, Lotta, and Talia) gain a different skin tone. Generic lamia can spawn with blue, black, or caucasian skintones.

## Gameplay

Lamia transform humans through an infection, caused by sticking a scale into an incapacitated human. The infection has a 45 turn countdown (45 seconds), and starts as soon as the human is bitten, meaning with normal incapacitation times, the infection could progress by a third before the human can move. Every 15 turns, the human's legs will fuse further, slowing their movement speed (but not their dash speed). Lamia cannot place multiple scales into humans; therefore, it is wise to focus on uninfected humans, rather than attacking scaled ones. Like all infections, scales can be cured through either Cleansing Potions or the Shrine, and avoided entirely through Unchanging Potions.

## Trivia

* Volunteering to a lamia will make the transformation run as a sequence instead of an infection.
* Lotta keeps her cat tail after her transformation, effectively giving her two tails.
Claygirl

> "Spread your clay onto incapacitated humans with your secondary action."
>
>

A **Claygirl** is a Monster found in House of Pandemonium. Nameless and mindless, claygirls strive to cover everything-- and everyone-- in their infectious clay.

## Description

Claygirls are featureless humanoids with bodies made entirely out of clay. Lumps of clay congeal where their feet and wrists should be, and they are formed naked, with visible navel and nipples. Claygirls come in three colours: blue, red, and yellow. There are no differentiating features on transformed humans; they all share the same form, and as such, do not change during genericization.

## Gameplay

Claygirls, like their slimier counterparts, transform humans through an infection, caused either by attacking, or infecting an incapacitated human. Each attack has a chance of infecting humans, although infecting an incapacitated human is much faster. The infection has a 60 turn countdown (~60 seconds), and can be sped up by more attacks. Differing from slimes, claygirls can also form as a trap on either items or Starpiece locations. On items, they only spawn when picking up the item in question, not from opening crates.

Like all infections, clay can be cured through either Cleansing Potions or the Shrine, and avoided entirely through Unchanging Potions. Clay can also be "scrubbed off" at any body of water, including the lake outside, or the sink in any of the mansion's bathrooms (including the room of the Rabbit Prince).

## Trivia

* Volunteering to a slime will make the transformation run as a sequence instead of an infection.
* Any claygirl can progress an infection, no matter what colour started it. The final product, however, will always be the colour of the claygirl who started the infection.
Dryad

## Actions

### TF Method

Either infect humans through attacks or incapacitation, or drag them to the Father Tree

## Attitude

### Names

??

> "Stop the humans by knocking them out, then kiss them (secondary) or drag them (tertiary) to the Father Tree."
>
>

A **Dryad** is a Monster found in House of Pandemonium. Born of the Father Tree and a Treemother, these children of nature wish to invite humans into their growing family... by any means.

## Description

Dryads are humanoid women with brown skin and leaf green hair. They wear a bikini made of leaves, and have a flower hairclip on their right temple. Transformed humans keep their ears and hairstyle.

## Gameplay

Dryads transform humans through an infection, caused either by attacking, or infecting an incapacitated human. Each attack has a chance of infecting humans, although infecting an incapacitated human is much faster. The infection has a 60 turn countdown (~60 seconds), and can be sped up by more dryad attacks. Like all infections, a dryad's influence can be cured through either Cleansing Potions or the Shrine, and avoided entirely through Unchanging Potions.

Dryads can also drag incapacitated humans to the Father Tree in the yard, transforming them into Treemothers. While generic dryads will perform this only when there are few treemothers (and they are turned on in the settings), a player dryad can use this function to drag their victims to a secluded area, and repeatedly infect them away from other humans.

## Trivia

* Dryads first appeared in the original version of HoP, *Chambers of Pandemonium*.
* Volunteering to a dryad will always result in another dryad, making the transformation run as a sequence instead of an infection.
* Generic dryads are one of a few monsters to have a different pose than that of transformed humans.
Marzanna

> "Incapacitate humans and freeze them with your secondary action."
>
>

A **Marzanna** is a Monster found in House of Pandemonium. With icy bodies and icy hearts, Marzannas freeze anything-- and anyone-- they touch.

## Description

Marzannas are snowy-skinned women with pale blue hair and icy eyes. They wear a thick coat and long laced boots. Transformed humans retain their hairstyles, ears (though Lotta's turn to ice), and accessories, while the generic marzanna has twintails.

## Gameplay

Marzannas exude a "chilling effect", which builds up when humans are near them. Freezing is also inflicted by a marzanna's attacks, and they can use their secondary action on an incapacitated human to afflict even more chill. Humans also gain a speed debuff at a certain level of chill. Once a human is frozen by more than 30, they will be encased in a block of ice and transform into a marzanna. The block of ice can be attacked by other humans, reverting the human trapped inside. Freezing can **not** be cured with a Cleansing Potion, though it can be lessened by the holy shrine, and will slowly dissipate over time.

Marzannas should factor in their differences to Fire Elementals-- their speed debuff and their reversible transformation-- and alter their playstyle accordingly. It may be wise to incapacitate a group before starting their transformations, since a lone human could set other humans free. If chilled humans try to escape, a marzanna can easily catch up to them. If fighting a marzanna, be wary of one's chill meter, and flee the fight before losing speed from the chill.

## Trivia

* A Fire Elemental's overheating effect, logically, subtracts from a Marzanna's chilling effect, and vice versa.
Wicked Witch

> "To convert humans to your faction, please use your secondary action."
>
>

A **Wicked Witch** is a Monster found in House of Pandemonium. Armed with potions dark and mean, witches strive to turn you green!

## Description

Wicked Witches are green-skinned humanoids that fly on broomsticks. They wear black witch's robes, long gloves, and a pointy witch's hat.

## Gameplay

Wicked Witches have basic gameplay in HoP, with little in the way of mechanics aside from a HP damaging attack and a transformation. Their stats, however, do require some strategy, as they have a stamina of 50, one of the lowest of any monstergirl. This means that witches must be very conservative over their dashes, as even two in a row will drain their stamina bar. Conversely, this also means that witches are easy to outrun as a human.

## Trivia

* Humans can also transform into a wicked witch if they fail to create anything from the Cauldron, given that witches can spawn. This can occur to NPCs as well, if chosen in the ruleset.
* All text surrounding witches, from transformation descriptions to volunteering, is written in rhyming couplets.
* Christine is the only transformed human that does not wear gloves, an anomaly that isn't referenced in the PoV of her arms.
Thrall (Fallen)

> *This page is about the thralls created from Fallen Cupids and Cherubim; for the unique thrall created by Rusalka, see Thrall (Rusalka).*
>
>

## Attitude

### Names

Christine, Jeanne, Lotta, Mei, Nanako, Sanya, Talia

> "Incapacitate humans, and use your tertiary action to drag them to your master."
>
>

A **Thrall** is an enemy found in House of Pandemonium. They are former humans corrupted by fallen angels, and will serve their tainted masters until they perish.

## Description

There are no generic thralls; only the seven humans can be transformed into them. Each thrall gains slightly darker skin and hazy eyes, and their hair and clothes turn black.

## Gameplay

Humans incapacitated by either Fallen Cupids or Cherubim can be transformed into their thrall. Their name and icon will be in yellow, and if they are slain, all of their thralls will revert back to humans. Thralls can pick up and use weapons, and do not drop their weapons once transformed. They can also use some items, and even trade with other thralls (so long as they have the trust to cover a trade). Thralls cannot transform incapacitated humans; instead, they must drag humans to their master with the tertiary action.

Playing and maintaining a thrall is highly dependant on protecting one's master, as thralls will instantly revert when she dies. Therefore, it may be wise to play defensively, protecting one's master with whatever weapon available. Even when straying from the master to incapacitate and drag humans to her, one must always know where she is in order to travel with an incapacitated human quickly. Conversely, if one does not wish to stay a thrall, they need only to wait until their master dies.

## Trivia

* Since thralls must be created from another human, thralls cannot be generified, and are one of the few monsters the player is unable to spawn as.
Latex Drone

> "KNOCK OUT HUMANS. IMPLANT CORE WITH SECONDARY ACTION. SPIFFY."
>
>

A **Latex Golem** is a monster found in House of Pandemonium. Much like Golems, their primary function is to multiply through their infectious golem cores.

## Description

Latex Drones are humanoid figures dressed in black latex and straps. They also wear a gas mask, and shoes that give them hoof-like feet. Transformed humans retain their hair, accessories, and ears or tail (Lotta's are also a latexy black).

## Gameplay

Latex Drones transform by implanting a core into incapacitated humans. They will then wander over to the golem tube to be transformed into either a latex drone or a golem, if they are also turned on. The golem tube can be broken by humans, setting free its occupant. Latex drones have slightly higher stats than golems, but with half their willpower.

## Trivia

* Latex Drones also appear in *House of Pandemonium Remastered*, where they can also be transformed into in Chapter 5.
* Humans can volunteer to the golem tube to be transformed into either a latex drone or a golem, based on spawn chances. Volunteering to a latex drone will always transform the human into a latex drone.
Ghoul

> "Beat up humans, then have a taste with your secondary action."
>
>

A **Ghoul** is a Monster found in House of Pandemonium. They are undead monsters cursed with both hunger and disgust for human flesh, spreading their abhorrent infection through their bite.

## Description

Ghouls are naked humanoids with long purple claws, pale skin, and manic eyes. All transformed humans retain their hairstyles and proportions. Generic ghouls have long pale brown hair.

## Gameplay

Ghouls transform humans through an infection, caused by biting an incapacitated human. The infection has a 60 turn countdown (30 seconds), and starts as soon as the human is bitten, meaning with normal incapacitation times, the infection could progress nearly halfway before the human can move. Ghouls cannot bite someone who is already infected; therefore, it is wise to focus on uninfected humans, rather than attacking bitten ones. Like all infections, ghoul bites can be cured through either Cleansing Potions or the Shrine, and avoided entirely through Unchanging Potions.

## Trivia

* Volunteering to a ghoul will make the transformation run as a sequence instead of an infection.
Jiangshi

> "Incapacitate humans and place a talisman on them with your secondary action."
>
>

A **Jiangshi** is a Monster found in House of Pandemonium. They are the undead in charge of sanctifying burial grounds, and underestimating them may lead you to your grave...

## Description

Jiangshi are humanoid women with pale skin and outstretched arms. They wear Chinese official uniforms (colour-coded to each human) and have a talisman on their forehead, which says "Strength" in Simplified Chinese. Aside from paler skin and cloudy eyes, transformed humans appear physically unchanged. Jiangshi can be seen 'hopping' up and down, likely due to stiff limbs from rigor mortis.

## Gameplay

Jiangshi transform humans by placing a talisman on their incapacitated victim's head; the afflicted will then automatically move to the Graveyard and enter an empty grave, where they will transform into a Jiangshi. Occupied graves can be attacked by other humans, freeing anyone trapped inside.

## Trivia

* Players can volunteer to Jiangshi or an open grave for the same effect.
Nymph

> "Charm humans, then further entice them with your secondary action."
>
>

A **Nymph** is a Monster found in House of Pandemonium. They are a seductive species of fey who are eager to spread their sisterly '''love''' for the small price of your humanity...

## Description

Nymphs are voluptuous humanoids with long red hair, solid red eyes, and pointed ears. They wear a sheer negligee and white sandals. Transformed humans keep their hairstyle, accessories, and ears or tail.

## Gameplay

Nymphs attack by damaging willpower, and have a chance to charm humans with lowered willpower. Charmed humans will follow nymphs wherever they go. Nymphs can then tease and pleasure charmed humans with their secondary action, which will transform them after several attempts. If the nymph is defeated, every human charmed by them will snap out of their trance.

## Trivia

* Nymphs were one of the twelve monstergirls present in the original House of Pandemonium.
* Volunteering to a nymph will not immediately lead to a transformation; the human will first be charmed, which may give human NPCs a chance to stop the transformation.
* Since Talia is already elfin, her ears do not transform, as seen in her unique transformation message.
Mantis

> "Gather glory by defeating enemies. You can recruit incapacitated humans with your secondary action."
>
>

A **Mantis** is a Monster found in House of Pandemonium. They are a soldier race looking to recruit humans through combat... though they aren't opposed to battling their own for the sake of glory.

## Description

Mantises are humanoid insects with green skin and hair. They have antennae, wings, and a gaster (an insect abdomen), all of which are also green. Their eyes are manic, with pinprick pupils. Mantises wear a chitin-plated chestpiece and leggings, with scarlet red knee-high boots, and wield a sword. Transformed humans retain their hairstyle and ears, while generic mantises have short hair.

## Trivia

* Sanya's transformation text is unique, since mantises do not slice away her clothing before stabbing her.