recursal/Fanatic-Fandom huggingface dataset:
Energy Weapons

A **Energy Weapons** is a category of ship weapon in Elite: Dangerous.

### Weapon Characteristics

Energy Weapons are devices that use high amounts of concentrated energy, usually in laser form, and impact the target instantly. These types of weapons are most effective at neutralizing shields. The energy weapons that are in the game are the Burst Laser, Beam Laser, and the Pulse Laser. All energy weapons have their corresponding classes and modifications.
Emanation Points (Part 3)

## Start

You get this quest automatically after Emanation Points (Part 2).

On to the second tower!

## Walkthrough

Go to the marked location. The quest will be finished, and Emanation Points (Part 4) will start automatically.

Note: This tower has a guardian, a giant laser-shooting, missile-launching robot. If you kill it before the quest is completed, it will immediately respawn when the next quest starts.
Back to Colony

## Start

You can get this quest from Ataro Baatar after bringing Todd Jaeger and Co to your colony. Ask him, what's going on, and he will send you over to Pleiades.

## Walkthrough

Get near Pleiades Zheng, and the quest will finish automatically. Talk to Pleiades to get the next quest, Outbreak!. Allen will have another quest for you too.

## Aftermath

 Lao Lei and  Moric Gahn will now have Advanced GRV Infection.  Vera Novikova will be the new GRV victim with advanced stage as well.
Blindatillo

## About

This animal is found in the forests of maria

It is a burrowing creature that bursts out of the ground to attack its prey. It can be seen on the surface and will attack anything close enough to it. It swings its large tongue to knock up sand and dirt, damaging and blinding its opponent.

## Tactical Data

The blindatillo has a vast amount of health and can hit hard, both in close-quarters and at range. It will kill a lone player with ease, and is a serious threat to vehicles and turrets. Hunting it from a heavily-armed aircraft would probably work, however.

The blindatillo makes an appearance in a quest, aptly titled The Blindatillo. Thankfully, some of the NPCs helping the player fight it off have infinite health, but even so, it will be a challenge to defeat.
Burial

## Start

After you give blood samples to Pleiades Zheng, Todd Jaeger will approach you during the dialogue and tell you that one of the colonists passed away. The quest will start automatically.

## Goal

Bury the ash boxes

 ×1

## Walkthrough

You have to give the casualties a proper burial. There's two of them, in fact, but you only need to bury one Ash Box for the quest. To do it, place the Ash Box on the ground and cover it with some material via Build Mode.

You will find the ash boxes within white round bubbles called Item Boxes, one of them Vera's and the other one of the Random NPC that's just died. Any equipment you have placed on the non-VIP will be there too. Technically, any Ash Box will do, not just those. You can pick up and place back any Ash Box you have already buried.

## Aftermath

Once you are done with the burial, Rol will come to your base and approach you with a dialogue leading to the next quest.
Andhera Soldier

The **Andhera Soldier** is a crab-like animal that only comes out during the night. They are easily spotted with their glowing eyes. Beta 0.3

## Behavior

**Andhera Soldiers** are aggressive hunters and will attack other creatures such as Maristag at night. They only spawn at night, or in cave systems. They are frightened of light and will retreat when the player is holding a Torch, Flashlight, or has the Headlamp equipped. Beta 0.3

They do not appear to cooperate and currently may ignore the presence of light if they are hunting another animal or eating a corpse. They appear to be amphibious, but this may just be a side effect of running from light sources. It is unclear if drowning has been implemented for animals. pre-Beta

## Hunting

**Andhera Soldiers** is almost impossible to kill with the player's starting equipment and should therefore be avoided until the player gets some armor and a decent weapon. Until then, the player should keep his  Flashlight handy at night, because this creature can spawn anytime, anywhere, as long as it is dark enough, and just one **Andhera Soldier** sneaking up behind and surprising the player is an experience of a (suddenly drastically shortened) lifetime. It has a relatively small aggro radius, but because it barely makes any audible noise and because of its dark shell it is still easy to miss it if it is not looking in the player's general direction, when its glowing eyes give away its presence. Beta 0.3

Later, when using a ranged weapon and thus having the ability to aim, their legs seem to be their week spot. Beta 0.3
Emergency Kit

Flashlight
 Herbal Juice Script
 Meat ×1000
 Restoration Bandage ×5
 Sleeping Bag
 Wood Axe Script
 Wood Hilt
 Wood Pickaxe Script
 Wood Shield Handle

## Start

The player receives this quest upon asking if Gerdy Hooke is OK at the very beginning of the game.

She asks you to find the emergency kit from the lifeboat and gives you the  Wood Shovel Script at the quest start.

## About

Find the emergency kit that's located somewhere around the lifeboat. You might need to dig it out with the wood shovel, so cut some trees to replicate a shovel first.

## Reward

Quest reward:

–
Other items gained:

 Wood Shovel Script

The player also gets to keep the contents of the emergency kit:

## Walkthrough

The emergency kit is located just a step behind the left wing of the crashed lifeboat. You are encouraged to construct a  Wood Shovel and dig the chest out, but that is not necessary. The metallic lid of the emergency kit clearly protrudes from the ground; thus you can just open it by right-clicking.

If you wish to make a shovel you need to open your inventory, right click on the  Wood Shovel Script to learn the recipe, then equip your  Safety Axe and obtain 10 units of  Wood, and finally replicate the shovel.

After opening the kit you will automatically proceed the to the quest Making Juice.

**Be sure to take the items located in the tabs "Equipment" and "Resource"!**

* Waking up on Maria.
* Locating the kit.
* Completing the quest.
Brother and Sister

## Start

You can get this quest by talking to Alfonzo Hooke after finishing Looking for the Governor.

Alfonzo asks you to bring her sister, Gerdy to the Martian Colony.

## About

Help Alfonzo bring Gerdy to the Martian settlement.

## Walkthrough

Go to Carter Camp. Once you get near Gerdy, the quest will be finished. You can talk to her to start Part 2
Diamond

## Obtaining

**Diamond** can be obtained by destroying the spire in the middle of alien bases. Once you destroy it, a storage crate will drop and it may contain diamonds. The aliens occasionally destroy the crate, however. pre-Beta - needs checking.

It can also be found in natural clusters and obtained by Mining.

### Dropped by

* Harpia Warbird
* Red Korona
* Paja Battlebot
* Paja Battledrone
* Puja Battlebot
* Unidentified
* Central AI

## Replicator Script

* Sold by Hitomi Amasawa for 27

Ver 1.1.3

## Uses

**Diamond** can be used as building material.

### Used in

* Diamond Axe Ver 1.1.3
* Diamond Dagger Ver 1.1.3
* Diamond Pickaxe Ver 1.1.3
* Diamond Shield Ver 1.1.3
* Diamond Shovel Ver 1.1.3
* Diamond Sword (1H) Ver 1.1.3
* Diamond Sword (2H) Ver 1.1.3
Evolving Universe

Unlike previous games, the Elite: Dangerous universe will evolve. As players explore the galaxy, the different factions will be seen to spread to further star systems, colonising planets and building space stations.

New star ports will be slowly built in real time. These events will create opportunities for players as the resources and workers required for building will need to be transported and there will no doubt be related military missions and scope for increased piracy.

*This article is a stub. You can help Elite: Dangerous Wiki by expanding it.*
Earth Camp (Quest)

## Start

You can get this quest by talking to Alfonzo Hooke after arriving Back to camp.

Alfonzo is going around to gather up the Martian survivors to a more sturdy settlement they have built. He asks you to let other Earthlings know about the forceful segregation.

## About

Find the Earth Camp that Hitomi pointed out.

## Reward

Quest reward:

 Gold Shovel
## Walkthrough

When you leave the Martian Camp, Rol Olympus will come after you. She wants to head west to investigate the interference, but she is afraid of the locals, and since you're headed west, she joins you for safety. However, her presence doesn't interfere with follow / defense quests, and you will still be able to talk to her or access her shop while she is following you.

The quest will finish when you arrive to the Earth Camp where Moric Gahn and Vera Novikova greet you.

Here you can talk to Moric Gahn to get the quest To the Coast, and Vera Novikova gives you the quest Making Fertilizer.

There are two Random NPCs at the camp as well, they will offer the side quests *Scientific Method* and *The Adventurer*.

Also, once this quest is finished, the next time you meet Chen Zhen you can talk to him to get the quest Place 2 Gatling Turret.
Blaster Type 01

*Shoots a laser beam to attack animals
need battery equipped*

This weapon uses  energy instead of  bullets, making it ideal for hunting. The capacity is 35 units, and one shot costs 5 units, so the fully charged weapon can be discharged 7 times before allowing it to replenish the energy from the player's energy reserves.

## Obtaining

### Sold by

* Aida Acosta Beta 0.6
* Alfonzo Hooke
* Ava Azniv

## Replicator Script

* Sold by Aida Acosta Beta 0.6 and Alfonzo Hooke for 512
* Given during the quest Tracking Dark Creatures

Ver 1.1.3
Commodities

The world of Elite: Dangerous is partly one of inter-global commerce. Many stations have or need certain Commodities, and have specific buy and sell rates which allow commanders to make money on the market. These items are divided into commodity types.

## Chemicals

Chemicals are the various components created for various uses in stations and planets.

 Pesticides | 292 | High Tech | Agricultural

## Consumer Items

Consumer Items are those materials and items specifically created for consumption, i.e. entertainment and ease-of-life.

 Domestic Appliances | 631 | Industrial | All

## Foods

Foods are items grown or farmed for consumption.

## Industrial Materials

Industrial Materials are those materials created for industrial production, and typically support ship construction.

 Semiconductors | 1,029 | Refinery | High Tech, Industrial, Terraforming

## Legal Drugs

Drugs traded on the marketplace are legal chemicals which alter the mind and body.

 Wine | 324 | Agricultural | All

## Machinery

Machinery support the industrial systems of the various stations and planets.

## Medicines

Medicines promote the well-being of the populace and increase general performance.

 Progenitor Cells | 7,031 | High Tech | All

## Metals

Metals are of prime importance in space travel and combat.

## Minerals

Minerals are used to create materials throughout the world of Elite: Dangerous.
Often minerals won't show up on the commodities list unless you have them in your cargo (for example because you just mined them). The price offered will then be about 60% of galactic average.

## Slavery

Slavery is illegal in Federation space and most independent systems. In Empire space slavery is legal and slaves can be bought and sold. Imperial slaves are special: they sold themselves into slavery (temporarily?) to pay off debt. This means that such slaves will not be accepted for missions that need 'Slaves'

 Slaves | 11,107 | - | -

## Technology

Technology drives the settling of new worlds and the habitation of old systems.

## Textiles

Textiles allow people to not be naked. <- whomever wrote this is funny as hell

 Synthetic Fabrics | 252 | Refinery | Industrial

## Waste

Waste is the material generated through the consumption of materials.

 Scrap | 96 | High Tech, Industrial | Refinery

## Weapons

Weapons are utilized in various and varied types of ways.

 Reactive Armour | 2,235 | High Tech, Military | All

1 Economies that produce a commodity do not usually have a demand for it. Commodities that are listed as being "Consumed by All" are consumed by all economies except for the economy it was produced by.

## Salvage

Salvage differs from normal commodities due to the fact that you cannot purchase salvage at a commodity market, you can only find them floating through space at Unidentified Signal Sources.

 Sap 8 core container | 55,000
Dig for Evidence

## Start

Michael Wiles will talk to you after Croc Fight is completed. The dialogue initiates the quest.

## About

Try to dig around the alien ship and see if anything of interest shows up.

## Reward

Quest reward:

–

Other items gained:

 Energy Shovel Script

## Walkthrough

Michael Wiles will give you a script for Energy Shovel. Craft it, or use any other digging tool. Dig in the marked location until you reveal the quest object (it will have an exclamation mark above). The object appears below the water level, thus harder to spot. Activate it with right-click. Michael will then speak to you, and the quest will be over, starting the next one.

## Aftermath

Once the quest is completed, Ataro Baatar will die.

 Ataro Baatar

You may want to complete all quests involving him and pass on his skills before he does. It is advised you get done with it prior to the digging.
Andhera Worker

The **Andhera Worker** is a crab-like animal that only comes out during the night. They are easily spotted with their glowing eyes. Beta 0.3

## Behavior

Andhera are aggressive hunters and will attack other creatures such as Maristag at night. They only spawn at night, or in cave systems. They are frightened of light and will retreat when the player is holding a Torch, Flashlight, or has the Headlamp equipped. They do not appear to cooperate and currently may ignore the presence of light if they are hunting another animal or eating a corpse. They appear to be amphibious, but this may just be a side effect of running from light sources. It is unclear if drowning has been implemented for animals. pre-Beta
David Sly

**Skills**

**David Sly** is an Earthborn colonist who disappeared after heading north from Carter Camp. His backpack can be found at the Giant Tree during the quest Find the Other Survivors. Beta 0.41

After the mission Clear the Nest, Chen Zhen tells the player that the search for David has been called off. It is likely that he is dead. pre-Beta

*This article is a stub, please help Planet Explorers Wiki by expanding it.*
Cross Species Trade

## Start

Talk to Michael Wiles after completing Going Home.

## About

Ask the Puja to establish a trading mechanism.

## Reward

Quest reward:

–

## Walkthrough

Go to eastern Pujan Camp at `[11999, 9050]`. The quest completes automatically once you come near Lossja.

It is recommended you go there after you have the resources for Trading for Peace, and also having taken two other quests: History of the Puja and Information Gathering. Lossja will only have corresponding topics after you have delivered the resources.
Destroy and See

## Start

You can get this quest from Rol Olympus after finishing Interference Rod.

Rol Olympus wants to see what happens if you destroy one of the rods.

## About

Destroy one of the rods and see if there's a change in the interference readings.

## Goal

* Destroy an rod and see if anything happens

## Walkthrough

Destroy a signal rod by attacking one of them. As soon as it is destroyed, the quest will be complete, and the quest Sky Lance starts automatically.
Brother and Sister (Part 2)

## Start

You can get this quest by talking to Gerdy Hooke after finishing the quest *Brother and Sister*.

*You will not be able to get this mission if you are already on another defend/protect mission.*

## About

Help Alfonzo bring Gerdy to the Martian settlement.

## Reward

Quest reward:

–
Other items gained:

 Roasted Meat ×5
## Walkthrough

Go to the Martian Colony with Gerdy and talk to his brother Alfonzo to finish the quest.
Death

# Player

Players cannot die for good. They can still get knocked out so that they are forced to revive or respawn.

## Single Player (Story & Adventure)

You can revive yourself right there with a Revival Shot in case you have one. If you don't, hit "Cancel", and you will respawn at closest fast travel point. You lose no items at all as you do.

# NPCs

NPCs cannot be killed by attacking them. Once an NPC's health drops to 0, he/she is knocked unconcious, and will stand up after a brief time-out. (Don't mix up with human opponents in Adventure Mode, they work just like any other enemy).

NPCs, including VIP, **die** quite eagerly upon quest triggers though. If someone is destined to **die,** there is nothing you can do about it.

## Leftovers

* If a generic NPC dies, he/she leaves a corpse behind that can be looted. The corpse usually contains nothing but an Ash Box.

* If a colonist dies, he/she leaves an Item Box behind. It contains an Ash Box, and any items you have given to the colonist.

Both corpse and the Item Box disappear upon being emptied.

## Shop

If a Trader NPC you have already met **dies**, you will still be able to access his/her unique stock through Trade Post.
Cortical Helmet (M)

## Replicator Script

* Sold by Todd Jaeger for 105 Beta 0.6

Beta 0.6

While the cortical set is a mostly easy to make (with the script/blueprint) its also a really good armor set because it (like some armors, Example gold armor male and female)provides stat boosts such as bonus maximum hunger bar points extra comfort and -8 comfort drain and less hunger drain while it also looks sort of like armor from CRISIS (the game crisis not the actual thing) while on the male it shows them to have more muscle mass then they really do also paired with some weapons and a jetpack they look like a 23rd century super soldier (or some guy/dude from CRISIS like I mentioned earlier) (minus the steroids and drug use and Yes this is a fallout reference FEV (forced evolutionary virus) and experimental drugs to enhance performance.so overall the armor is really good! although a down side I know is you cant equip a headlamp with the helmet on.
Carter Camp

**Carter Camp** is the landing site of the lifeboat that Allen Carter came down on. It is the first camp you encounter, immediately north of your start location.

## Objects

To the right of the tent there is a **Solar Power Plant**, where you can recharge your batteries, and a **Repair Device**, where you can repair equipment.

There is also a Storage Box in front of the tent, between the tent and the healing tube, containing the following items:

  Battery Pack Type 01 | 1 | Equipment
Dahan

Reason: " *Does not conform with the Wiki Editing Guidelines*"

**This page is a candidate for deletion.**
Reason: " *Does not conform with the Wiki Editing Guidelines*"

**Dahan** is a star system in the universe of Elite: Dangerous.

## Dahan Navigation Points

* Hathor
	+ Smithy's Claim
		- Dahan Gateway
	+ Coltan
		- Unidentified Signal Source
	+ Hathor R1
		- Resource Extraction Site
	+ Zharg's Claim
	+ Jonty's Claim
	+ Wanderer
* Dahan 1
* Dahan 3
	+ Conflict Zone (Low Intensity)
	+ Conflict Zone (High Intensity)
	+ Dahan 3 R1
	+ Dahan 3 R1
	+ Dahan 3 R1
	+ Dahan 3 A
	+ Dahan 3 B
	+ Dahan 3 C

## Important Places in Dahan

By far, the most important location in Dahan is the Dahan Gateway, where all of the trading in the system takes place.
Assault Type 01

*Need bullets in package*

The **Assault** series has the best fire rate among all rifles. **Assault Type 01** holds 25 rounds, and fires approximately 5 times / sec. Reload takes slightly more than 1 second. This assumes its DPS is rather high, but ammo usage is excessive compared to other rifles and blasters. It also has auto-fire mode, you can just hold your mouse button to keep firing.

## Obtaining

### Sold by

* Aida Acosta
* Alfonzo Hooke
* Todd Jaeger
* Ava Azniv

## Replicator Script

* Sold by Aida Acosta, Todd Jaeger and Alfonzo Hooke for 751

Ver 1.1.3
I Bootis

Reason: " *Does not conform with the Wiki Editing Guidelines*"

**This page is a candidate for deletion.**
Reason: " *Does not conform with the Wiki Editing Guidelines*"

**I Bootis** is a star system in the universe of Elite: Dangerous.

## Important Places in I Bootis

By far, the most important location in I Bootis is the Chango Dock station, where all of the trading in the system takes place.

## I Bootis Navigation Points

* I Bootis (Subsystem)
	+ Chango
		- Unidentified Signal Source
		- Chango Dock
* Bootis BCD
	+ Bootis BC
		- Bootis B
			* Unidentified Signal Source
		- Bootis C
	+ Maher
		- Unidentified Signal Source
		- Maher Prime
			* Dustball
Ambassador Role - Cure

## Start

Talk to Jaanapu after completing History of the Puja (part 2), and ask if they are still affected by the virus. She will figure you have a cure, and ask for it.

## About

Talk with Michael regarding if the colonists should help the Pujans fight off the GRV virus.

## Reward

Quest reward:

–

## Walkthrough

Return to your colony. Once you get near Chen Zhen, he will address you and tell you that Todd Jaeger has returned from the north. The quest will end, and it's next part shall start automatically.
Alien ambush

## Start

The quest will be started automatically after a short and unfriendly dialog between you and Tariq Bakir's two companions is disrupted by a group of attacking Pujan warriors.

## Walkthrough

Just follow Tariq Bakir. He will run to `9196, 7814` and declare that you are probably safe now. The two randomly named NPCs who were with him are doomed and will not flee with you.

Talk to Tariq Bakir to start the quest Finding Martians.
Coal

**Coal** is used to fuel the Power Plant. pre-Beta

## Obtaining

**Coal** can be obtained by Mining, the  Scanner App Update can be purchased from Hitomi Amasawa.

### Mining Locations

* Meteorite Crater
* `(8405, 11400)`
* `(11785, 7510)` -- Vein in cave accessable from the surface nearby.
* `(10830, 10120)` -- Vein surfaces on side of riverbank a few meters above the waterline.
* `(14920, 8360)`
* `(10228, 7301)`
* `(11927, 6600)`

## Uses

### Used in

* Fuel Ver 1.1.3
* Power Plant (Player colony)
Aulin Enterprise

Reason: " *Does not conform with the Wiki Editing Guidelines*"

**This page is a candidate for deletion.**
Reason: " *Does not conform with the Wiki Editing Guidelines*"

**Aulin Enterprise** is a space station orbiting Nirvana, part of the Aulin Star System.

*This article is a stub. You can help Elite: Dangerous Wiki by expanding it.*
Clear the Nest

## Start

This quest starts automatically when you finish Danger in the Sky.

You stumble upon something strange at the nest. To have a look around you must first remove the Red Koronas.

## About

Figure out a way to get rid of the koronas, Use any means possible.

## Goal

* Eliminate the koronas

 ×3
* Eliminate the koronas

## Reward

Quest reward:

 Iron Sword Script
 Iron Shield Script
## Walkthrough

Fight the Red Koronas. They won't go down easily. A  Hand Gun Type 01 or a  Rifle Type 01 and the use of  Sentry Type 01 units is strongly recommended. Having a follower or two equipped with a ranged weapon also helps.

The Red Koronas won't attack you until you get fairly close to the stone structure, but if you shoot at them from a distance, they will come to you. Be careful, because if you kill them off too far away from the target zone, they might respawn when you get closer.

Talk to Chen Zhen once the Red Koronas are eliminated to get your reward and finish the quest. Then ask Chen *"What now?"* to trigger his return to the camp.
Aftermath

## Start

Talk to Allen Carter after repelling the Pujans.

## About

Bring over the injured Martian Colonists to Dr. Carter.

## Reward

Quest reward:

–

## Walkthrough

All listed NPCs have to gather in the marked area around Dr. Carter. To bring them there, come close and press **E** to help them walk.

## Consequences

The survivors won't join you automatically, but you will be able to invite them to your colony. In case you don't, they will follow you and hang out there, but Hyun will leave after a couple of quests, and Lucius will go back to where he was at Martian Colony.
Calling Home

## Start

You can get this quest by talking to Peter Asimov after finishing the quest Back to the city (Desert).

Peter would like to build a radio dish to send messages back to Sol over the Epiphany's orbiting communications array, and asks you to talk with Nan Yang about it.

## About

Find Nan Yang to talk about setting up a communications array to contact the Solar System.

## Walkthrough

Travel to Nan Yang. If you haven't invited him to your colony yet, then he should be at the Earth Camp. The quest is finished as soon as you get near him, you can start Part 2 by talking to him.
Canyon

pre-Beta

The Redstone Canyon is home to the Story Mode's massive Broken Dam bridging its central ravine, as well as small Jamming Monoliths that act as high-HP boss creatures including dropping loot. The Canyon is very varied in height including sheer cliff-faces, so use of the Grappling Hook/Glider/Jetpack or a VTOL vehicle is highly recommended when traveling. At its highest altitudes there is a light covering of snow on the mountains and a heavy wind sound effect plays. The Canyon's theme music is not currently implemented so Grasslands plays instead (0.752)

### Animals

* Caelum Rex
* Sagitta
* Oskra
* Unaala
* Red Lancea
* Sorasi
* Dacolpi
* Marisenhor ?
* Veiderun
* Stonecrusher
* Koraha Voile
* Marishu
* Pufftail

### Plants

* **Hawkshine**
* Leakyboat Grass.png

**Leakyboat Grass**

* **Cone Tree**
* **Christmas Tree**
* **Lantern Tree**
* **Dainty Tree**
* **Furby Tree**
* **Tangle Bush**
Civil Cooperation? (Part 3)

## Start

You can get this quest by talking to Nikka Skyrunner after Civil Cooperation? (Part 2) is completed.

Escort Nikka Skyrunner to your colony so she and Ataro can discuss the most important issues.

## About

Escort Governor Skyrunner to your colony.

## Walkthrough

Just hop on the Monorail, and as soon as you arrive to your colony, the quest will be finished. If you now talk to Ataro Baatar, a longer discussion will follow, after which you too can ask Skyrunner about some topics, and finally talk to Ataro. After all these discussions you will be able to get the quests Fruity Trip and Capitalism! from Ataro Baatar.

Back at the Martian Colony Hyun-Su Ryong will have the quest Military Cooperation? available as soon as you pick up this quest.
Assembly Core

Main component to create a colony. Placing this sets the colony location. Beta 0.3

It can be upgraded twice, each time increasing the size of the colony. Some colony buildings can only be placed once the core is upgraded. Beta 0.2

The core cannot be placed underwater or underground. In story mode, it cannot be placed close to the Martian Colony.

Size: 28 x 22 x 10 blocks pre-Beta

Shield radius: 54 / 84 / 124 blocks (upgrade 1/2/3) pre-Beta

## Replicator Script

* Sold by Ataro Baatar for 1545
* Given as a reward for the quest Back to camp (Earth Camp)

Ver 1.1.3
Ava Azniv

**Ava Azniv** is an electric engineer and inventor residing in a tower in the Abandoned Desert City. She sells high end gear and has a drone that follows her around. It is heavily implied that she is involved with Peter Asimov.

## Shop

She starts with 3000-3200 and has the following items available for sale.

## Missions

### Storyline Quests

* Help Peter!
* Here Goes Nothing
* Back to the city
* From Long Ago (Part 2)

## Trivia

If you travel directly to the city without doing any quests you will not find any NPCs there. pre-Beta
Andhera Cave

The **Andhera Cave** is a huge cave structure to the south of the Martian Camp within the Forest where several of the Martians are held captive by Andhera during the quest Tracking Dark Creatures.

The cave features a boss-monster in the form of the ranged Andhera Queen, which spews Andhera Males to attack the player in melee, as well as the usual Andhera Workers and Andhera Soldiers.
A Favor

## Start

You can get this quest by talking to Rol Olympus after the quest Find Rol.

Rol is running low of food supplies and asks you to share some with her.

## Goal

* Give 10 Rice Balls to Rol

 ×10
## Reward

Quest reward:

–
Other items gained:

 Transmitter ×20
 Transmitter Script
## Walkthrough

Give the  Rice Balls to Rol to complete the quest. If you talk to her now, she will give you the missing script you need to build the Monorail.
Collective Defense

## Start

You can start this quest by talking to Alfonzo Hooke after you have finished the quest Talk to Alfonzo.

Alfonzo gives you the  Sentry Type 03 Script and asks you to replicate and test it.

## About

Make a Sentry Type 03 for the Mars and Earth colonies.

## Goal

* Make and test a Sentry Type 03

 ×1
## Reward

Quest reward:

–
Other items gained:

 Sentry Type 03 Script
## Walkthrough

Build a  Sentry Type 03 and deploy it anywhere in the world. You can collect it again immediately and talk to Alfonzo Hooke to finish the quest.
Alfonzo Hooke

Commander **Alfonzo Hooke** of the Colony Defense Force is first met after the Andhera Cave quests when he arrives at the Martian Camp. He later moves to the Martian Colony and requests that the player bring his sister Gerdy Hooke to the colony.

## Backstory

Alfonzo grew up on Mars. He is Gerdy Hooke's brother. He fully supports Hyun-Su Ryong's separatist policy, despite it is his duty to keep all colonists safe, including Earthlings. However, he agrees to cooperate later.

## Shop

He starts with 1300-1500 and has the following items available for sale.

## Missions

### Storyline Quests

* Earth Camp
* Talk to Alfonzo
* Recon
* Brother and Sister
Adisa Mostafa

"The only way for the human civilization to move forward is for a few of us to step up to the plate and expand the horizons of our reach."

―Adisa

**Adisa Mostafa** is first encountered at the Rock Formation, along with Lao Lei. After the quest Finding Martians she and Lao relocate back to Adisa Camp where their ship crashed along with Dayita Saxena and a Random NPC who were also on-board.

## Shop

She starts with 800-1300 and has the following items available for sale.

## Missions

### Storyline Quests

* Battery
* From Long Ago (Part 3)
* Waiting
* Back to the city (Desert)

### Optional Quests

* *Fire Fight*
* *Steel Swordsman*
* *Digging Around*
* *Reinventing the Wheel*
* *Making an Engine*
* *Making a Fuel Cell*
* *Making a Cockpit*
* *Joy Ride*

## Gallery

* Concept Art
* Adisa Mostafa in 2013
* Adisa Mostafa in 2016
Creation System

*This article is a stub, please help Planet Explorers Wiki by expanding it.*
The Creation System is an in-game system in which you can build vehicles, weapons, buildings, virtually anything that comes to mind.

* ( Could not find the proper section for vehicle parts )
* ===Wheels=== Copy rest from http://planet-explorers.wikia.com/wiki/Wheels
* Wooden
* Size (meters): 1m x 0.2m x 1m
* Size (Voxels): 30 x 6 x 30
Ash Box

This is a quest item left upon death by a human NPC.

## Description

This box contains the ashes of a fallen colonist.

## Appearance

* Inside Martian corpses during Alien ambush
* Layerback Nest while on the quest Bury the Dead
* Coast Crash Site - can be dug out of the graves
* Pujan Middle Gate after the quest Recon (Part 9)
* Player Colony during the GRV epidemic - will be lots of them
* Martian Colony after the Pujan assault that happens after Talk to Allen quest

## Usage

An **Ash Box** is a placeable item that creates a holo gravestone above itself when covered with dirt or any other material. If placed within Player Colony, it makes colonists come by it occasionally to mourn their dead.

* Uncovered ash boxes
* Complete graves
* A colony cemetery
Ambassador Role - GRV

## Start

Talk to Lossja after completing Trading for Peace and Information Gathering. Ask him, **"Do you know of any strange looking stuctures around the continent?"**

## About

Find Michael to report about the discussions about the GRV spacecrafts with the Puja.

## Reward

Quest reward:

–

## Walkthrough

Return to your colony and find Michael Wiles. Once you approach him, the quest will end.
Calling Home (Part 2)

## Start

You can get this quest by talking to Nan Yang at the Player Colony after the quest Calling Home.

Nan Yang asks for your help in setting up the communications array.

## About

Build the communications array by placing down the base first.

## Goal

* Build the array base

 ×1

## Walkthrough

If Nan is still at the Earth Camp, he will tell you that he needs to have a look at the Player Colony first to see how to set up the communications array, so invite him, and talk to him there.

At the Player Colony he will give you the  Base,  Computer,  Transmitter and  Emitter for the Communications Array. You will have to place the  Communications Array Base somewhere in the world, the location doesn't seem to matter as of Beta 0.6. Once you have placed it, the quest will be finished, and Calling Home (Part 3) will start automatically.
Ask Ataro

## Start

You can get this quest by starting a dialog with Peter Asimov after finishing Back to the city (Desert).

Ava Azniv suggests you ask Ataro Baatar whether he knew that Maria was inhabited.

## About

Talk with Ataro to see if he knew about the coverup.

## Walkthrough

Return to the Earth Camp. Once you arrive, the quest will be finished, you don't actually have to talk to anyone. However, there will be many new dialog options, and by talking with Ataro you can start the quests Intersolar Diplomacy and Going North.

A new NPC, Anjum Nahas has also showed up in the meantime, you can talk to him to get the *Furniture Maker* side quest.
Emanation Points (Part 4)

## Start

You get this quest automatically after Emanation Points (Part 3).

You have found the tower, now destroy it!

## Walkthrough

This tower has a guardian, a giant laser-shooting, missile-launching robot, which will attack you, but it is not overly difficult to kill. Once the guardian is out of the way, you can destroy the tower. The moment it breaks, Ava Azniv will contact you via radio and give you the next quest: Help Peter!
Contact

## Start

This quest starts automatically after you Find the Alien Camp and create a diversion.

## About

Keep the aliens busy while Tariq frees the Martians.

## Walkthrough

Keep shooting the aliens so that they leave Tariq Bakir in peace, allowing him to open the cage and get your people out. Once this is done, the quest is finished, and the quest Rescue the Survivors starts.
Drill

## Description

The Drill is a must-have tool for anyone who enjoys digging. While not very useful for gathering resources, it does provide a very fast and energy-efficient way to dig tunnels to different resource nodes. Requires a battery to be equipped, but a full battery will likely last you a good while.

## Replicator Script

* Given by Michael Wiles during Trading for Peace quest
* Sold by Michael Wiles for 1273

Ver 1.1.0
Honneur

L'honneur est l'un des éléments essentiels de SHK. Il vous permet de monter en rang, ce qui vous rapporte des points de recherche, et aussi de lancer des attaques contre d'autres joueurs. La quantité totale d'honneur générée par votre village s'affiche en bas du panneau de doite de la vue de village.

L'honneur dépend de nombreux facteurs, dont le plus important est la Popularité. Cliquez sur la Couronne pour afficher le panneau d'honneur. Vous trouverez ci-dessous la liste des différents facteurs qui entrent dans le calcul de l'honneur généré par un village.

Le total des points d'honneur détenus par un joueur est affiché en haut à gauche.

Ces facteurs sont :

* **Églises** - dans un village, vous pouvez construire divers édifices religieux, qui peuvent modifier la quantité d'honneur générée par le village. Vous pouvez rechercher les bâtiments religieux dans la section *Théologie* de l'arborescence des Recherches.
* **Embellissements** - vous pouvez construire divers bâtiments d'embellissement que vous devez découvrir en effectuant les Recherches appropriées dans la section *Embellissements*. Plus ces bâtiments sont proches de la *Halle des Fêtes*, plus le multiplicateur d'honneur qui leur est associé est élevé.
* **Justice** - plus les bâtiments de justice sont proches de la Halle des fêtes, plus le bonus d'honneur qui leur est associé est élevé. Vous devez découvrir ces bâtiments en effectuant les recherches appropriées dans la section *Justice*.
* **Recherche en Arts** - vous pouvez augmenter le multiplicateur associé à l'art en approfondissant les recherches Arts de l'onglet *Éducation*.
* **Bonus de prévôté** - ce bonus augmente en construisant des statues et parcs dans la capitale.
* **Cartes**  - lorsque vous la jouez, la carte Culture augmente le multiplicateur d'honneur.

Le multiplicateur global d'honneur est la somme de tous ces facteurs.

La quantité d'honneur générée quotidiennement dans votre village est calculée en multipliant ce multiplicateur par votre popularité globale.

Il existe d'autres moyens de gagner des points d'honneur dans le monde de **Kingdoms** :

* Défendre votre châteaux contre les attaques
* Banquets
* Attaquer des ennemis gérés par l'IA
* Envoyer un éclaireur qui révèle une cache
* Cartes stratégiques -
Emanation Points

## Start

You can get this quest by talking to Ava Azniv (or, if you declined first, to Peter Asimov) after you have finished the quest Meeting Ava.

Ava has pinpointed the locations of three emanation points, and you should destroy two of them to the south while Peter takes care of the third one to the north.

## Walkthrough

Go to the marked location. The quest will be finished, and Emanation Points (Part 2) will start automatically.
Back to the city

## Start

You receive this quest from Ava Azniv automatically after the quest Here Goes Nothing is complete.

Ava Azniv suggests you go back to the city before reinforcements show up.

## Walkthrough

Just get back to the marked location in the city. Once you arrive, the quest will be complete, and you will have some new dialog options with the NPCs present. Talking to Rol Olympus you can start the next quest: Five by Five.
Battery

## Start

You can get this quest by asking Adisa Mostafa if she happens to have a  Battery Script, once you have finished the quest More Survivors.

The quest is finished immediately.

## Reward

Quest reward:

 Battery Pack Type 01 Script
 Scanner App Update (Silver, Zinc, Petroleum)
## Walkthrough

Adisa gladly gives you the  Battery Pack Type 01 Script, and Lao Lei also gives you a  Scanner App Update since you will need  Silver and  Zinc to replicate the  Battery Pack Type 01. You receive the items, and the quest is finished.
Coelodonta Rhino

## About

The **Coelodonta Rhino** is a large, strong herbivore, possessing a deadly set of head-weaponry. They roam the plains in large herds, but can sometimes be found alone.

## Tactical Data

The greenback rhino has a lot of health, and its attacks are devastating. When one is attacked, any other rhinos in the area will rush to its aid and kill whoever attacked their friend. It is not possible to escape on foot, as they stampede at a considerable speed.

To hunt a herd of rhinos, it would be best to use turrets or a powerful vehicle. A single rhino can be slain by shooting it repeatedly whilst walking backwards as fast as possible. Melee is not recommended.
Ataro Baatar

**Ataro Baatar** landed at the Earth Camp but went to the Coast Crash Site looking for survivors. He is one of the main quest givers. Ataro is voiced by actor Vincent van Ommen.

## Shop

He starts with 2400-2500 and has the following items available for sale.

## Missions

### Storyline Quests

* Missing Survivors
* Layerback Nest
* Bury the Dead
* The Other Boat
* Up Up Up!
* Back to camp
* Set Up a BaseCamp
Back to camp (Earth Camp)

Dwelling Bed Script
 Power Plant Script
 Recycle Machine Script
 Repair Machine Script

## Start

You get this quest by talking to Ataro Baatar after finishing Down We Go.

Ataro asks you to lead the group back to the Earth Camp

## Reward

Quest reward:

–
Other items gained:

 Assembly Core Script
 Storage Script
 Recycle Machine Script
 Dwelling Bed Script
 Power Plant Script
 Repair Machine Script
## Walkthrough

Lead the group back to the Earth Camp. (You can use fast travel, it costs 20 from the Stuck Ship.) On the way the NPCs will discuss the landing and the intelligent inhabitants of Maria.

When you arrive to the Earth Camp, the mission will be finished, and Ataro will give you some scripts and a quick lesson on building a settlement. As soon as he has finished, the quest Set Up a BaseCamp will be started automatically, and you get some more scripts.

Agnes Copperfield has returned in the meantime, so you can meet her now. Adisa Mostafa, Lao Lei and Nan Yang have also relocated from Adisa Camp, they have no new dialog options, though.

You can ask the the Random NPCs you just rescued how they are, and have a friendly chat with Agnes Copperfield, Ataro Baatar, Moric Gahn and Vera Novikova.

Ask Agnes Copperfield what her name was to get the Species Wiki app installed. This is a nice growing database of the different animal species of Maria.

From Ataro Baatar you can get the mission Heading Out West!.

Asking Moric Gahn about Hitomi will start the quest Where's Hitomi?.

Agnes Copperfield can give you the side quest *The Monster in the Lake*.
Cultivating

## Start

You receive this quest from Vera Novikova immediately after the Making Fertilizer quest is finished.

Vera now wants you to do a planting test, for which you first need some fertilized fields. To accomplish this, she hands you another  Fertilizer Sprayer.

## Goal

* Use up 15 fertilizer units

 ×15
## Reward

Quest reward:

 Corn Seed ×5
 Wheat Seed ×5
 Potato Seed ×5
Other items gained:

 Fertilizer Sprayer
## Walkthrough

Replicate the 15 units of  Fertilizer Pallet, then equip the  Fertilizer Sprayer Vera just gave you and fertilize some land. It is not necessary to flatten the ground with a shovel first, but you can do it, of course.

Once you are finished, go talk to Vera Novikova to complete the quest, get the seeds and the next quest: Food Growth.
Bury the Dead

## Start

You receive this quest by talking to Ataro Baatar after the quest Layerback Nest is finished.

The colonists could not be saved. Dig a couple of graves and lay them to rest.

## About

Dig a grave and place the ash box inside, then cover it up with blocks.

## Goal

* Bury the dead

 ×2

## Walkthrough

First go to the two bodies and get their Ash Boxes. The Ash Boxes are in the "Mission" tab of your inventory, and they are placeable items. Go to the marked location and drag them from your inventory onto the ground. (You may dig a grave, but this is not necessary.) Now switch to Building mode, and cover the boxes with dirt (or anything you like, you can build something out of stone or marble as long as the boxes are properly covered). You don't have to use blocks as the mission info says, you can use voxels as well.

Once the holographical tombstones appear, the quest is complete. Ataro Baatar will hold a short speech, and the dialog will lead you to the next quest, The Other Boat. (You can decline the quest to start it later, Ataro will wait for you here.)

## Gallery

* Ash Boxes in the Grave
* Finished Graves
Doctor's Assistant

Herbal Juice ×5
 Restoration Bandage ×3

## Start

You can get this quest by talking to NPC Follower #1 at Carter Camp.

## About

Help the doctor's assistant complete some work.

## Task 1

Gather some herbs for the doctor's assistant so he/she can try to make medicine.

* Gather 20 units of Cycas

 ×20
## Task 2

Get rid of some animals to scare off the rest from raiding the supplies in camp.

* Kill 4 cervidae stags to chase them away

 ×4
## Task 3

Guard the doctor's assistant while he/she collects some herbs.

* Bodyguard

## Task 4

The assistant wants to record the effects of Herbal Juice, and asks you to drink one.

* Test the effects of herbal juice

 ×1
## Reward

For each task you get one of the following:

 Herbal Juice ×5
– or –

 Restoration Bandage ×3
– or –

 Revival Shot ×3
## Walkthrough

1. Find a Cycas Plant, cut it down, and return with the  Cycas to complete the first task and get rewarded. Talk to the NPC again to get the next task.
2. Find and kill four Maristags. They are easy to find pretty much anywhere. After finishing this task you can get the NPC to join you, or talk to him/her to get the next task.
3. Simply walk to the marked spot to finish the task and get your reward. (Since Beta 0.4 it is possible to use fast travel while on a follow/defend mission.) Talk to the NPC again to get the next task.
4. Just drink a unit of  Herbal Juice, make some if you don't have any, then talk to the NPC to finish the quest.
Digging Around

Copper Boots Script
 Copper Pants Script
– or –

 Copper Armor Script
 Copper Boots Script

## Start

You can get this quest by asking Adisa Mostafa if she has anything for you to do after finishing the quest More Survivors, and having asked her to teach you how to create things.

She needs materials for some nifty armor she is working on.

## About

Get some building materials for Adisa for her iso creation.

## Goal

* Get 10 units of Iron

 ×10
* Dig up 5 units of Dirt Block

 ×5
This should be:

* Dig up 20 units of Copper

 ×20
## Reward

Quest reward:

 Copper Armor Script
 Copper Pants Script
 Copper Boots Script
– or –

 Copper Armor Script
 Copper Pants Script
 Copper Boots Script
## Walkthrough

Obtain and deliver the materials to Adisa to finish the quest and get your reward.

Even though the quest tells you to obtain Dirt Blocks, Adisa actually takes 20 units of Copper from you when you return to her to finish the quest. Also, you cannot finish the quest unless you have 5 units of Dirt Blocks in your inventory, even if Adisa won't take a single unit of those.

Afterwards you can ask her if there is more you can do, and be given the side quest *Reinventing the Wheel*.
Andhera Queen

## Information

The Andhera Queen is a mighty beast, capable of spawning more andhera creatures, shooting webs, and dealing serious damage. She is the ruler of the andhera hive, and, assuming they are like insect hives from Earth, their mother. There is only one known andhera queen this far, to be found in the andhera cave, but she will respawn when killed. She is a central part of the storyline quests that start with Tracking Dark Creatures.

## Tactical Information

The Andhera Queen will easily defeat a single player, and pose a significant challenge even for a large group. To defeat her, it is recommended to strafe her with a powerful firearm, such as a blaster or rifle, while using turrets to deal with the minions she spawns. Taking the queen on in close quarters is suicidal. However, if you somehow manage to defeat her, she will drop a valuable item...
Back to Safety

## Start

You get this quest by talking to Lao Lei and telling him to go back where Adisa is, after finishing the quest Escape the Firebears.

## About

Take the group and go back to where Adisa is.

## Walkthrough

Just go back to the Rock Formation. When you're close enough, Adisa will greet you, and the quest is finished.

Talking to Lao Lei you can get the The Forest mission and the *Making Steel* side quest.

You can also ask Adisa if she has anything for you to do to get the side quest *Steel Swordsman*.

After some smalltalk with Adisa, you also get the  Wood Ladder Script.
Allen Carter

"I pretty much left everything behind to live a dream, and now it's turned into a dramatic nightmare, hahaha."

―Allen Carter, when asked why he signed up for the mission

**Allen Carter** is a doctor whose lifeboat luckily landed just a bit to the north from where the player's lifeboat crashed down.

## Backstory

Growing up Allen always wanted to be a space explorer, but his family was too poor for him to go. When the Epiphany mission started, he signed up and was happy to be accepted. He is one of the older members of the mission and is in his 60's. pre-Beta

## Shop

He starts with 300-600 and has the following items available for sale.

## Missions

### Storyline Quests

* Getting to Gerdy
* Escort Mission
* Life Boost
* Guinea Pig
* Find the Other Survivors

## Gallery

* Concept Art
* Allen Carter in 2013
* Allen Carter in 2016