Skills (Guide)

Needs all skills, skaven and witch hunters checked

There are tons of general skills and specific skills in Mordheim.

General skills include typical melee and ranged while specific skills include spell casters and specific tasks done with melee or range.

(A)=Active Skills
(P)=Passive Skills

## General Skills

General skills cover solid core skills, Enchantments (Runes and Marks) and shows useful abilities of Warriors/Spells.

Dodge: Sidestep (A), Avoid (P), Max Agility, Cloth with +Agility enchantment, Headgear with +Dodge enchantment.

Dodge Abilities/Spells: Military Training (Novice), Prayer of Swiftness (A) (Sisters Skill), Combat Expertise (P)(Smuggler/Mercenary Skill), Call of Vanhel (Undead Spell), Extra Face (Mutation), Warp Fumes (A)(Poison Wind Globadier Skill), Extra Face (Mutations)

Parry: Web of Steel (A), Flash Parry (P), Shield Specialist (P), Max Weapon Skill, Shield with +Parry enchantment, Armour with +Weapon Skill.

Parry Abilities/Spells: Swift Reaction (Captain), Combat Expertise (P)(Smuggler/Mercenary Skill), Extra Face (Mutation), Expert Fencer (P)(Smuggler), Extra Face (Mutations)

Melee Resist: Defensive Stance (A), Awareness (P), Shield Specialist (P), Sign of Sigmar (A)(Sisters Skill), Divine Revelation (Sisters Spell), Thousand Eyes (Mutation), Enriched Globe (A)(Poison Wind Globadier), Daub of Obscurity (P)(Doomweaver Skill), Max both Weapon Skill and Agility, Shield with +Melee Resist enchantment, Armour with +Weapon Skill or +Agility (or both).

Melee Resist Abilities/Spells: Adaptable Defense (Champion), Expert Fencer (P)(Smuggler), Wyrdstone Horns (mutations)

Melee Resist Indirect Abilities/Spells: Fear (Thrall, Possessed, Ogre Mercenary), Dread of Aramar (Merc Spell), Wild Pack (Wolf Priest Spell), Vent (A)(Poison Wind Globadier)

Parry/Melee Hybrid: Web of Steel (A), Shield Specialist (P), Max Weapon Skill and Agility, Shield with +Melee Resist Enchantment, Armour with +Weapon Skill.

Range: Quick Reload (P), Trick Shooter (P)

Range Abilities/Spells: Chain Shot (Marksman), Sniper Shot (A)(Smuggler/Mercenary Skill), Hunter (P)(Mercenary Skill), Lurker (Brethren)

Critical Hit Resistance is good for all ground and should be considered for range: Resilience (P), Flawless Positioning (P)(Smuggler/Mercenary Skill), Enriched Globe (A)(Poison Wind Globadier), Elvin Wine (Consumable)

Critical Hit Resistance Abilities/Spells: Corpse Flesh (Undead Spell), Body Reconstruction (P)(Undead Skill), The Eye (Mutation), Northern Tenancy (P)(Wolf Priest), Survival Instinct(P)(Smuggler), Idol of Lust (Doomweaver Spell), Warp Accretion (A)(Doomweaver Skill)

Movement is good for any Warrior and should always be considered: Knowledge:Mordheim (P), Meditation (A), Exhaustion (A), Claw Foot (Mutation), Mordheim's Map (Consumable)

Movement Abilities/Spells: For Sigmar! (Sister Superior), Repentance (Sister), In and Out (P)(Smuggler Skill), Call of Vanhel (Undead Spell)

## Special Skills

Special Skills change the way SP or OP is used, takes special Warriors/Spells or just specializes a build.

Armour Absorption: Guard Stance (A)(Wolf Priest/Mercenary Skill), Corpse Flesh (Undead Spell), Armour of Righteousness (Witch Hunter Spell), Mandrake Root (Consumable), Call of Vanhel (Undead Spell), Corpse Flesh (Undead Spell)

Armour Absorption Abilities/Spells: Call of Vanhel (Undead Spell), Mandrake Root (Consumable)

Armour Absorption Bypass generically increases damage but is specifically against Armour Tanks: Almost any direct damage spell, Hand Bomb (A)(Smuggler Skill), Armour of Rust (Mercenary Spell), Impact Shot (A)(Smuggler Skill), Spiteful Manifestation (Doomweaver Spell), Weapons of Destruction (Cult Spell), Acid Breath (Cult Spell), Executioner, Destroyer and Extra Limb-Axe (Mutations), Find the Breach (P)(Undead Skill), Corpse Flesh (Undead Spell), Spiteful Manifestation (Doomweaver Spell)

Indirect Armour Absorption Abilities/Spells: Winter's Chill (Wolf Priest Spell), All Healing Abilities, Healing Draught (Consumable), Ritual of Suffering (A)(Doomweaver)

Critical Hit Chance: Smasher (Mutation), Crusher (Mutation), Extra Limb-Blade (Mutation), Swarm (P)(Poison Wind Globadier/Skaven Skill), Blood Offering (A)(Doomweaver/Cult Skill), Ritual of Scorn (A)(Doomweaver Skill), Sigmar's Might (Sisters Spell), Sniper Shot (Smuggler/Mercenary Skill), Shadow Lord's Touch (Mutant), Boarding Prowess (P)(Smuggler Skill), Fine-Tuning (P)(Smuggler), Howl of the Wolf (Wolf Priest Spell), Blessing of Ulric (Wolf Priest Spell), Ritual of Scorn (A)(Doomweaver), Extra Limb-Blade (mutations)

Critical Hit Bypass: Crush the Weak (A)(Wolf Priest), Disease Carrier (Ghoul), Warp Globe (A)(Poison Wind Globadier Skill), Idol of Pestilence (Doomweaver Spell), Ripper (Mutations)

Counter-Attack: Chaotic Advantage (P)(Doomweaver/Cult Skill), Sigmar's Second Wind (Sister Spell), Riposte Stance (A)(Smuggler Skill)

Removing Enemy OP: Terror (ton of warriors \*needs a list- Possessed, Vampire, Crypt Horror), Chains of Chaos (Cult Spell), Dread of Aramar (Merc Spell), Righteous Fury (A)(Wolf Priest/Sisters Skill), Ice Storm (Wolf Priest Spell), Warp Poison (A)(Poison Wind Globadier and Skeven Skill)

## Minor Effects

While some of the above mentioned abilities are weaker than others, some abilities can produce results but should not be relied on.

Boon of Chaos (Cult Spell): Can increase Melee Resistance, Critical Hit Resistance, Dodge and Parry Chance, Critical Hit Bypass and Ranged Hit Chance.

Curse of Chaos (Cult Spell): Can decrease dodge/parry, melee resist, critical hit resist and ranged resist.

Vision of Torment (Cult Spell): Can stun (decreases melee resist, ranged resist and crit resist), Decreases dodge/parry, melee resist and range resist.

Smasher (Mutation): Reduces Stun resistance (decreases melee resist, ranged resist and crit resist if stunned)

Death Trap (A)(Undead Skill): Can increase melee resist for your warriors

Warp Globe (A)(Poison Wind Globadier): Can decrease Melee and Crit Resist

Enriched Globe (A)(Poison Wind Globadier): Can increase Melee and Crit Resist

Idol of Pestilence (Doomweaver Skill): Reduces melee and range resistance, crit resistance, dodge/parry and chance to hit