Almourn, the High Bookkeeper

Almourn, the High Bookkeeper was the God of Knowledge, one of the 'Originals'. Bearing what is likely to have been the Fourteenth sphere, he was formed when the Gods had a need for knowledge, near the dawn of creation. During the time of Soren's reign, it is implied that he collaborated with Nevix as further evidenced by his enchantments upon his library.

## History

As one of the Original gods to inhabit Myth, Almourn played an important role in turning Myth into the world it is today. As God of Knowledge, Almourn was the first god to have true intelligence instead of a simple desire to create or destroy. Almourn used his abilities to grant intelligence to the other Original Gods, and was also the creator of the Demigods. After he completed these tasks, Almourn retreated to a life of solitude, building a library containing all he knew. In the construction of the library, Almourn sacrificed half of his sphere of Knowledge to make the library semi-sentient. With his sphere in two halves, Almourn's personality was split between himself and his library, allowing the library to become a home for Almourn's extensive collections of knowledge and artifacts.

Long after the creation of Myth, war broke out between the King of Myth and a revolutionary who wished to take the throne. Taking the side of the King of Myth, Almourn attempted to stay out of the war directly, instead using his knowledge to advise the King and allow his armies better coordination and magic usage. Eventually, however, Almourn was needed in the war directly. Making contact with Nevix, God of Enchantments, Almourn offered Nevix an alliance in exchange for enchantments to fortify, trap, and fail-safe his library. Nevix agreed, and the library was converted into a mobile fortress, equipped with a large amount of magical weapons and traps for anyone who stepped into the library.

Taking the warfront as an effective siege commander, Almourn fought in the war to his last breath. His murderer is unknown, as well as how many gods he slayed on his own. No sphere was retrieved from his corpse. His library was lost to time, buried in the dirt of the Quarterlands.

Unfortunately for Myth, what is lost may always be found. Almourn's library reemerged several millennium after Almourn's death, taking on a new name in order to forget what he had once been half of. Kinacha and his Museum of Monstrosities rose from death bearing the two halves of the Knowledge Sphere, one dead and empty, and the other craving to learn.

## Personality

As the original God of Knowledge, Almourn was incredibly intelligent. He was a promoter of peace within the normal life of Myth, and although he saw the necessity of war, he did not enjoy the act of it. Almourn was also a firm believer in forces higher than the gods, and often viewed the stars as symbols of what's to come. Unlike his counterpart Kinacha, Almourn sought knowledge in peaceful ways. Even so, he did not share his knowledge easily, as he believed that allowing another god too much power could lead to the destabilization of Myth. Due to him being the creator of the demigods, he (unlike most gods) legitimately cared about their well-being and status in Myth's culture.

## Appearance

Almourn appears as an imposing figure on his own, standing at over ten feet tall and donning an enormous suit of armor. The armor is engraved in glowing blue runes and lettering that constantly shift and change. These runes are unreadable to the average god, and Almourn denies their existence. Other than the armor, however, Almourn appears to have no real body. The armor appears well-worn, as if it once had a wearer, but no flesh can be found underneath the mythril exterior. Despite this, however, his armor is still able to feel pain and repair itself from minor damage similarly to skin.

Almourn's library resembles its master, being enormous and only partially alive. The library on the outside resembles a castle of sorts, with enormous walls and towers bearing many windows and balconies. The inside is packed to the brim with bookshelves and display cases. Despite Almourn's wishes for the library to be completely tidy, the clutter within the building had grown over the years, and the space had become crowded and messy. The building, like the armor of its master, is capable of restoring minor damage to itself, while more severe damage would require physical or magical reconstruction.

## Powers

Almourn's sphere of Knowledge grants him a great level of insight into enemy tactics and abilities, allowing him to effectively counter enemy attacks and abilities. In addition, Almourn can call upon his library to siege enemy fortresses or send him artifacts to decimate his foes. Almourn is also a master swordsman, and is more than capable of channeling magical energy through staves or other weapons.

## Trivia

* Kinacha cannot remember Almourn, but pieces of Almourn's life and personality are embedded into Kinacha's personality.
* The enchantments placed on Almourn's library now act as Kinacha's arsenal of magic and mind-control.
* Almourn does not appear in a living state in any era other than CotK.