Job Emblems

Job Emblems are special equipment pieces that further enhance their respective job. They may be equipped on a special slot in addition to the normal weapon, offhand, armor and accessories.

Emblems have 3 tiers, earned by completing job trials. The first trial will reward the job's Bronze Emblem, and the two next trials will upgrade it Silver and Gold. Each tier grants +4 Core Stats for a total of +12 at Gold. These Core Stats bonuses will apply *ONLY* when you use the corresponding job. Emblem abilities will work regardless of your current job.

With each Emblem upgrade, you will be asked to pick one of two possible bonuses. These bonuses will stick when upgrading the Emblem further and *CANNOT* be changed later on.

Emblems *MAY NOT* be sold or dropped, but you may ask  to destroy them for you.

### Brigand

*Bronze* — +12% Bleed damage OR +60% stealth

*Silver* — Causing Bleeding lowers target's defense by 12% OR  costs 50% less Energy and has a shorter cooldown

*Gold* — 4% chance to instantly kill regular monsters on main hand attacks OR Basic attacks stun non-hostile enemies

### Floramancer

*Bronze* — +20% hp to summoned pets OR +15% Poison damage

Silver — 20% chance for summoned pets to heal to full when at 0 health OR  affects ranged attacks

*Gold* — Summoned pets receive 50% of your healing OR Summoned  and  vines explode when destroyed

### Sword Dancer

*Bronze* — Gain a  charge after using  OR Your next basic melee attack after moving is 20% stronger

*Silver* — Fire damage pierces 50% of enemy resistance OR Instantly attack enemies when you're pushed or pulled

*Gold* —  and  freeze enemies OR Chance to parry some monster skills (33% of normal parry chance)

### Paladin

*Bronze* — +15% damage to , , and  OR Damaging Paladin skills grant +25% block chance (consumed on block)

*Silver* — +3% Elemental damage per Wrath Charge OR +2% Elemental resistance per Wrath Charge

*Gold* — Critical hits build one Wrath Charge (3 turn cooldown) OR When at 33% Health or lower, blocking avoids ALL damage

### Budoka

*Bronze* — 3% of Spirit Power is added to parry when using fists (max +12%) OR Defeating or critically hitting an enemy may cause fear in nearby monsters

*Silver* — +15% damage with fists as Elemental damage (split between all Elements) OR +6% All Elemental resists

*Gold* — 33% chance to fire a qi wave at a nearby enemy when using Budoka techniques OR 18% chance to riposte a melee attack before you are hit

### Hunter

*Bronze* — +5% crit chance with Bows and Crossbows OR  leaves a shadow image behind

*Silver* —  gains +25% Health and +8% defense OR Passing 2 turns increases your stealth and evasion briefly

*Gold* —  and  deal +18% damage OR  lose 2% of their current Health each time they are attacked

### Spellshaper

*Bronze* — +6% Fire, Water, Poison, and Shadow damage OR  briefly grant +12% resistance to their element

*Silver* — non- evocations deal +12% damage OR 25% chance to summon a random materialized element when attacked

*Gold* —  generates a powerful non-Elemental explosion at both points OR gain +15% resistance to an Element after taking damage from it

### Edge Thane

*Bronze* — Recover 8% max Stamina and Energy when your Song increases in level OR Take 33% less damage from ground effects when at 50% or lower Health

*Silver* — Gain +15% crit chance briefly when your Song increases in level OR +5CT gain when at 50% or lower Health

*Gold* — Emit a powerful stunning shout when reaching max Song level OR +18% defense when at 50% or lower Health

### Soulkeeper

*Bronze* — +15% Shadow damage dealt OR Your summoned pets gain +15% Health and +100 Health

*Silver* — 20% chance to reflect debuffs to attackers OR Summoned pets last 20% longer

*Gold* — Basic monster Echoes move towards you each turn OR On basic attack crit: Summon a Soulshade (3 turn cooldown)

### Gambler

*Bronze* — 15% chance to deal double damage with items OR 15% chance to double healing effects

*Silver* — +25% temporary crit chance after losing 15% max Health from a single attack OR 18% chance for ranged attacks to hit your coin purse instead

*Gold* — 25% chance to throw a  from your hand when attacking(1) OR if your  hand is bad, redraw it and get a free turn(2)

(1):IF you have at least one card drawn, there is a 25% chance that when you attack something, one card in your hand \*at random\* will be thrown, dealing extra damage on top of your attack damage. The damage dealt is equal to 100% of your Weapon Power, with bonus scaling based on the value of the card, using the equation (faceValue\*2) as a %.

For example, a 10 would be 10\*2 = +20% damage.
A 2 would be only +4% damage.
A King has the highest face value (13), for +26% damage.
This does make the Wild Cards ability harder to use, but the tradeoff is that you're heavily buffing your regular attacks. Depending on your build, this might be what you want!

(2): The redrawing logic is checked when you draw your 5th card. The game will evaluate if the hand is only "High Card" (the 'worst' hand, not even a pair). If you only have "High Card", your ENTIRE hand will be immediately discarded and 5 new cards redrawn. You do not have to take any action for this to happen, it's automatic and instant.

### Wild Child

*Bronze* — Powerups and  grant +4% defense (5 stacks) OR +15% basic attack damage with Claws

*Silver* —  last 6 turns and heal for 25% more OR +10% damage and +5% crit vs Champions and Bosses

*Gold* — All Wild Child monster powers deal +15% damage OR  temporarily drains 10% damage and defense from target to you

### HuSyn

*Bronze* — +12% Lightning damage OR +20%  Health

*Silver* — +15% damage with Spears OR  receives 30% of your healing

*Gold* — Detonate  for massive damage OR  takes reduced ground damage and can pick up powerups

### Calligrapher

*Bronze* — Picking up your  grants +33% dodge chance for 10 turns OR Basic attacks deal +15% damage when dual wielding

*Silver* — Shadow damage pierces +75% of enemy resistance OR Gain a Brushstroke when using

*Gold* — Dodging reduces all cooldowns by 1 turn(s) OR 10% chance to gain a Brushstroke while taking a step

### Sorceress

*Bronze* — One of four random Bronze perks from other jobs' emblems.

*Silver* — One of four random Silver perks from other jobs' emblems.

*Gold* — One of four random Gold perks from other jobs' emblems.