recursal/Fanatic-Fandom huggingface dataset:
Jesus

*For the historical Jesus, see https://chess-fanon.fandom.com/wiki/Jesus?action=history*.

**Jesus** was added in update 1.0.8 and was controversial due to religious reasons. He can move in any directions in a **cross** shape.

## Special Attack Move

In update 1.0.9, **Jesus** was given a new **Attack move,** called the **Holy Beam,** requiring 2 Bishops, with both bishops being next to each other, while also being **behind** **Jesus.** When the requirements are met, the person who met them are legally allowed to shoot the opposing king with a Railgun.

## 1739 Controversy

In 1739, Gorg Wahington Accidentally shot fellow founding father Ben Franklin with a railgun due to his lousy aim, stirring up a controversy on whether **Jesus** should be allowed. In update 1.2.2, **Jesus** became only obtainable with a Booster pack, and all people who owned **Jesus** before were given free Marlboro Ice Cream.

## Variants in other countries

>
> ### Some Variants Include:
>
>
>

* Krishna in India
* Charles Darwin in Atheist countries, with **Holy Beam** changed to **Science Blast**.
* YHWH in Israel
* Xi Jinping in China, with **Holy Beam** changed to **Communism Power**.
* Allah in Islamic countries

## Photos of variants

Xi Jinping on boardKrishna on boardYHWH on boardCharles Darwin on board.Allah on board.
Defend

When a Piece hopes to Take a Piece, it must pass several criteria in order to succeed. These are as follows:

* Three die rolls - it does not matter what number, only that the die does not hit the floor.
* The Piece's Combat must be above (the target Piece's Combat - 10)
* The Piece must not have become Pacifist
* If the Piece's Primary Weapon does not have a maintenance score above 2, it must have a Secondary Weapon

If any of these criteria are not met, a Defend may be possible. When a Piece hopes to Defend, it must pass several criteria. These are as follows:

* Three die rolls - it does not matter what number, only that the die does not hit the ceiling.
* The Piece's Heft must be above (the aggressor Piece's Combat + 10)
* The Piece must not have become Suicidal
* If the Piece's Armor's maintenance score is above 6
* Pay $2

If neither the Attack nor the Defend succeeds, end the turn confused.
Hats

Pieces can don **Hats**. All Hats are purely cosmetic, with the exception of:

* Helmet - increases resistance to Headshots
* Sun Hat - increases resistance to Sunlight
* Bishop's Hat - grants the properties of a Bishop
* Fog Hat - causes Pieces to ride more slowly, making them easier to Take.

The Fedora is favoured by the White Knight.
Chancemaker

*Not to be confused with the Matchmaker*
The **Chancemaker** is a piece in Chess. The Chancemaker is moved by using a random number generator to determine its Rank and File, and subsequently moving the Chancemaker to that Square. If a random number generator is unavailable, the player may use 8-sided dice to determine its position instead. If a random number generator *and* 8-sided dice are both unavailable and a player attempts to move their Chancemaker, the game automatically ends in a draw. If the Chancemaker lands on a square occupied by another piece, it will capture that piece, regardless of color.

The Chancemaker is one of the riskiest pieces to move, as it has a one in sixty-four chance of landing on the same tile as a player's own King. This counts as putting one's own King in Check, which is cheating, and results in a subsequent ban. This can be avoided by simply moving the King away from whatever tile the random number generator is going to generate.

Of course, there's also a one in sixty-four chance that the opponent's King will be defeated instantly, so maybe it's worth the odds?
Il Vaticano

**Il Vaticano** is a scrupulously precise maneuver in in Chess and is the Bishop's special ability

## How to perform

To perform **Il Vaticano**, you have to surround 2 enemy pawns with allied bishops. The bishops have to be horizontally or vertically aligned, and only have 2 squares in-between, which have enemy pawns on them.

If these conditions are met, the bishops can swap positions. This eliminates the pawns involved and plays a badass animation with fireworks and explosions.

NOTE: Il Vaticano can only be performed by rotating the bishops **clock-wise**. It is illegal to perform it **counter-clockwise** and is considered a violation

## Triple Vaticano

**Triple Vaticano** is an extended version of Il Vaticano that works the same, except there are 3 pawns in-between. This is an incredibly rare move, as it requires pawn promotion to setup.

There is no Quadruple Vaticano

## Trivia

* It's name references the in-game location, Vatican
Nightingale

The **common nightingale** or simply **nightingale** (*Luscinia megarhynchos*), also known as **rufous nightingale**, is a small passerine bird best known for its powerful and beautiful song. It was formerly classed as a member of the thrush family Turdidae, but is now more generally considered to be an Old World flycatcher, Muscicapidae. It belongs to a group of more terrestrial species, often called chats.
Jeffery

*NOT to be confused with the Knook*.

Jeffery is not a piece in Chess. It is often mistaken as the Knook for being an Impostor and also being a fusion of the Horsey and the Rook, except in reverse order.

Another notable difference is that unlike the Knook, Jeffery could not be used to perform the **Bulgarian Backflip** due to it's incompatible form

### Tax Evasion

Jeffery is guilty of tax evasion, a serious crime in the Chess World. It has since been dispatched by the Chess IRS.
Edging

*"I'm on the edge of glory, and I'm castling a rook on E2"* - Lady Gaga

Not to be confused with Board's Edge

Risky players prefer to place their pieces on the edge of a Square. Not to overlap with Tweening.

Edging connects to the Tween grid and its restorative powers, and can also result in passing by, where two Pieces can briefly occupy the same Square because there's room enough for all of us.
Ghomerl vs cmauhin

**ghomerl vs cmauhin** is a popular Chess variant where Kings are replaced by ghomerl and cmauhin. The teams are blue and green colored

## Design

ghomerl is a green piece vaguely resembling a ghost (not to be confused with Ghosts), ghomerl is on the ghomerl team (not to be confused with Green)

cmauhin is a blue piece with a less regular and more intricate shape. cmauhin leads the cmauhin team (not to be confused with Blue)

## See also

* whenni-xan vs irbus
* zarkio vs plisky
* jarmge
Endgame

The **Endgame** is a phase of Chess that, as its name suggests, tends to come at the **end** of the **game**. Since Endgame starts after many rounds of play have already taken place, it's characterized by having every single piece show up at once in one big epic battle.

As of August 2023, it has grossed $2.8 billion USD at the box office.
Hotel

**Hotels** are the evolution of inns, in modern times being a place where people pay money for a time of peace, or something else, this service of temporal hospedage.

The **Hotel** is an essential piece in Chess. It is used to indicate improvement on squares. A Hotel can only be constructed if a player owns every square in that row and has placed a House on each one, Different from houses, hotels have a fully scientifically proven existence as they can be seen in the board at all times, but can only be made using piece houses rather than their metaphysical equivalent, its completaly unknow if hotels could exist outside of their representing pieces.

Hotels can hold a intire lane of pieces for them to be used at any time.

## Variations

* **Bunker Hotels** are completaly inmune to any sort of high explosives be these a Pipe Bomb or Nuke, they can also be placed in a C4 square with no risk of detonation, these hotels are, infact for the privileged only so no pawn pieces can be stored inside.
* **Love Hotels** are a special kind of hotel, putting 2 pieces of the same type will let you create a new piece on your next turn, this is called the miracle of life and its beadiful, trying to use this tactic in puritan board results in the player being banned from the game, and if in need, directed towards the nearest card game table so the frustration rays cancel eachother, this is a legal mandate stated in the Chess Doctrine "शतरंज के टूर्नामेंट नियम" for the sake of fair play and sportmanship.
Horsey's Tour

The Horsey's Tour is a subgame and mathematical problem for the Horsey.

While the other Pieces are waging war, the Horsey's goal is to travel to every Square on the Chessboard. Their initial Square is a gimme; after that they must strategise their every move.

Since it is one of the few means of Winning that doesn't require Taking, The Horsey's Tour is favoured for Pacifist playthroughs.

## Popular Horsey's Tour Strategies

* Start with a very big Horsey
* Oops! All Horseys!
* Kamikaze
From's Gambit

**From's Gambit** is a basic maneuver in Chess and is the natural counter to an attempted to.

## 1.Nf3

If White opens with 1.Nf3, the game often becomes one of the d4 openings (closed games or semi-closed games) by a different move order (this is called *transposition*), but unique openings such as the Réti and King's Indian Attack are also common. The Réti itself is characterized by White playing 1.Nf3, fianchettoing one or both bishops, and not playing an early d4 (which would generally transpose into one of the 1.d4 openings).

The King's Indian Attack (KIA) is a system of development that White may use in reply to almost any Black opening moves.
The characteristic KIA setup is 1.Nf3, 2.g3, 3.Bg2, 4.0-0, 5.d3, 6.Nbd2, and 7.e4, although these moves may be played in many different orders. In fact, the KIA is probably most often reached after 1.e4 when White uses it to respond to a Black attempt to play one of the semi-open games such as the Caro-Kann, French, or Sicilian, or even the open games which usually come after 1.e4 e5.
Its greatest appeal may be that by adopting a set pattern of development, White can avoid the large amount of opening study required to prepare to meet the many different possible Black replies to 1.e4.

## 1.c4

The English also frequently transposes into a d4 opening, but it can take on independent character as well including symmetrical variations (1.c4 c5) and the Sicilian Defense in reverse (1.c4 e5).

## 1.f4

With Bird's Opening White tries to get a strong grip on the e5-square. The opening can resemble a Dutch Defense in reverse after 1.f4 d5, or Black may try to disrupt White by playing 1...e5!? (**From's Gambit**).
Little soft pad bits on the bottom of a Chess Piece

**Little soft pad bits** have been observed **on the bottom of a Chess Piece**. Though their origin is uncertain, they are understood to help smoothen the game. They work.

The pads have sometimes been removed as part of some controversial tactics, such as inserting Anal Beads, Remote Control Pieces, and padlessness.
Divine Pulse

Divine Pulse is the special ability of the White King added in version 5.0.2 of Chess. It allows the King to reverse one full turn, and he can engage this ability thrice a game.

## Known Issues

As of version 7.0.0 of Chess, Divine Pulse sometimes causes a causality loop. This issue has yet to be patched.

## Trivia

* Divine Pulse is notably the only way to escape the E5 Gambit.
Empty Board Stalemate

If the (Chess)Board becomes Empty (has 0 Pieces present on any of its surfaces), an **Empty Board Stalemate** is declared, as neither Player can make any Piece Moves and neither Player has a present King.

Before declaring an Empty Board Stalemate, look out for:

* Invisible Pieces
* Very tiny Pieces
* Anything else
Himalayan Handshake

The **Himalayan Handshake** is a formal agreement in Chess games.

## Performing a Himalayan Handshake

To perform a **Himalayan Handshake,** you and the other player shake hands.

## Agreement

Upon performing a **Himalayan Handshake**, a pact is formed between the players to mutually agree on an action.

Examples include:

* Ceasefire between certain pieces
* Double Rumble

…Among others.

## Breaking a Deal

If a deal is broken, chaos ensues.

Examples include:

* Firearm duel
* Gang war
* "Accident"
* Invasion
* Detonation of the board
* Atrocities

…Among others.

## Notable results of breaking a Handshake

* Bay of Pigs Invasion
* Assassination of John F. Kennedy
* Chernobyl Disaster
* Production of *Transformers 5*
* ~~Tiananmen Square Massacre~~
* 9/11

## Name Reasoning

**Gavin** is responsible for the name of this move. It has nothing to do with the Himalayas.
Fog of War

When **Fog of War** is enabled, a player's vision of the chessboard is limited within ranges relative to her Pieces. Each Piece has a vision range statistic, ranging from 0 Squares (Blind Bishop) to 5 (Lookman) Squares.

Outside of the player's vision range, the Fog comes down, and only the color and the colour of any given Square can be discerned.
Decoy

*To be confused with King.*

A **decoy** is a piece with no movement capability or attacks, existing simply to distract the enemy.

A decoy can be bought when any piece reaches the shop square, and is placed on any unoccupied square of the player's choice. If there are no unoccupied squares, the decoy may not be bought.

Decoys can take the form of any living piece in the player's army, effectively serving as a body double. Choose your decoy from the box of spare pieces, and paint it with your army's color. A Decoy sticker is attached to the underside of the piece, distinguishing it from a regular coy. If there are insufficient spares or paint remaining, you may not take this action.

When a decoy is taken, no points are scored, and the piece does not go to the opponent's elephants' graveyard. Instead, it returns to the box of spare pieces after being stripped of its paint.

A strategic use of a decoy is to trick your opponent into declaring a Check or Checkmate on what they perceive as a King. In this case, the player of the decoy can lift the piece to show its sticker, and/or bring attention to their other, legitimate King. The turn immediately ends, giving the player of the decoy a strategic advantage. As it is not a King, the Decoy may be Taken on any turn after its unveiling.
Finish Line

In Chess, the **finish line** is a black&white or white&black chessboard patterned line that can be placed over a rank. White's finish line is usually placed on the rank behind Black.

If the White King crosses the finish line, White is declared victorious.

## Black's finish line

Black's finish line is usually placed behind White, and it's colors are inverted.

## Trivia

* This feature is often present in the Sprint gamemode.
* The finish line is merely placed over the ranks and does not replace them

## References

1. ↑ Sprint; not to be confused with Marathon
French Defense

The **French Defense** is a tactical defensive maneuver in the game Chess

## How To Perform

To perform the **French Defense**, one must possess at least 2 Rooks and make their King absorb these 2 Rooks. As a result, the King transmutates into the Eiffel Tower. This makes the King invincible for 10 turns, but also becomes immobile as a result.

## What Not To Do

* performing the **French Defense** as the first move is a blunder, as it erases your Rooks and has no point
Mittens

**Mittens** are a type of glove. They're known to be thick and do not separate fingers, with the exception of the Thumb.

Players may choose to use mittens as a self-imposed challenge, as it greatly hinders dexterity and the precision with which you can pick and move pieces.

However, mittens increase armor by 2 and the player's rating increases at 1.4x rate if mittens are in use.
Lawnmower

The Lawnmower moves forwards up any File, destroying any Grass and Wildlife it encounters.

Black's Lawnmower is responsible for the Black Squares. White's Lawnmower is responsible for the White Squares and edges. If you do not mow a Square before it becomes overgrown, it becomes innavigable. Some players intentionally neglect to lawnmow as a defensive strategy.
Mousetrap

*Not to be confused with Mouse Trap (Event)*

**Mousetraps** are protective units in Chess. When placed, they defend against rodent units by luring them and trapping them.

They're more effective if rigged with cheese.

Additionally, they can occasionally catch other pieces, and sometimes, the opponent's fingers.
Goat

The Goat is a Piece that stands outside the Chessboard and belongs to neither side, occasionally deeming to eat any other (typically smaller) Piece.

The Goat's phagy must be respected: any Piece the Goat eats is considered Taken by the Goat.

Should to Goat Take the Chessboard, gameplay continues inside the **Goat** with whichever Pieces remain standing.
In Passing

**In Passing** is a special move in Chess that can be done if two pawns are blocking each other.

## How to perform

To be **In Passing**, the players responsible for the game first perform a Himalayan Handshake, and after that the positions of the 2 opposing pawns can be swapped.

## **Trivia**

* this move was added after it was discovered that 2 pawns against each other becomes a pain in the ass

## See also

* En Passant
* Passing
* Passerby
Known flaws of Chess

not to be confused with Known issues

## Key

* Level 1 bullets: known flaws
	+ Level 2 bullets: suggested solutions

* White goes first throughout the whole game
	+ Both players go first in sync, removing this problem from the first turn. Play continues from there, White Black White Black etc.
	+ Action Chess
* Too much is left to chance
	+ Get luckier!
* Aesthetically dull ("black and white")
	+ The simple aesthetics of Chess were established to make the game accessible to anyone with white paper and a black print cartridge. If this upsets you, consider everyone who's been included as a result of these admittedly dull aesthetics.
* Patriarchy
	+ The only piece confirmed as biologically male is the King; the others have different identities and unknowns. Though the Chess Army **is** a patriarchy, the King exists as a burdensome near-invalid, with the Queen as a super-capable *Queen of all Trades*. If anything, this game has an overt female supremacy, which is why women have had to be excluded from Chess tournaments.
* Few distinct game outcomes
	+ This just comes with the territory, man. Roll with it. It's Chess.
* Chess is very boring
	+ Play a better game
Face-Off

*If you were looking for the 1997 film starring Nicolas Cage as John Travolta, please look again.*

A **Face-Off** occurs when two pieces of different colors occupy the same square.

Play is taken to the second board, where a new game of Chess is started. This is known as the **Face-Off Decider Game**.

The winner of this game of Chess wins the **Face-Off**, and the losing piece must retreat to their previous occupied square.

If a **Face-Off** occurs during a **Face-Off Decider**, the process is repeated on the third board.

If a **Face-Off** occurs on the third board, each player is permitted to reach for their gun.
List of Chess Coincidences

* Both Armies brought the exact same troupe, in opposing colours (in Classic Chess)
* Sometimes Pieces end up on the same Square
* Every Chess Champion has had the first name Tigran and the surname Petrosian
* The pattern on the Chessboard resembles alternating black and white tiles
* Only nerds play Chess
Google Spreadsheets

**Google Spreadsheets** are a port of Excel that adds online multiplayer support. It is a relatively modern Chess variant that allows custom map design, custom pieces such as: Text, Number, Currency, Image, Date, Time, Charts, Percent, ...; and many mechanics.

**Google Spreadsheets** can be played between an unlimited amount of people, the possibilities are endless

## Tips

* Change the "font" to get some cool skins
* Increase "font size" to get **BIG** pieces
* Use "fill color" to mark territory
* Use "merge cells" to claim land
* Insert some links to help your opponents better understand the context!
* Use the "insert 1 column" prompts to add more files past Z
* Once done with the game, use the "Print" button to save a physical screenshot
Mandelbrot Piece

**Mandelbrot's Piece** can move depending on its prior moves, defined in the complex plane. Its future moves must be self-similar but ever-refining.

Where Z is Move #,

Zn+1 = Zn2 + C

and so on.

 **Pieces**
Traditional pieces
Pawn - Rook - Horsey - Bishop - Queen - King

Bishops
Chess.com Bishop - ChessKid Bishop - Clay Bishop - Eater Bishop - Exploding Bishop Bug

Pawns
Long pawn - Civilians - Harvey Jacobs - Pwnzmsaucz - The Twins - Sidepawn - Starcross'd Lovers — Wylvywth Wxtygrl - Emerald Pawn - Emoji Pawn ♟️ - The Red Pawn - Large Pawn

Rooks
Merged Rooks - Moses (Rook) - Upside-Down Rook

Horses
Clay Knight/Horsey - Front-facing Horsey - Zorse

Queens
Wooden Queens - Doodle Queen - Amethyst Queen

Kings
Amethyst King - U+2654 WHITE CHESS KING ♔

Other
8-sided dice - ? - A marble - Actress - AI - Alligator - Bactrian Camel Emoji - Barack Obama - Barber - Barnacle - Base - Basilisk - Beetle - Bobby Fischer - Boss - Braille alphabet letter - Brick - Broken Piece - Calculator - Cardinal - Cat - Caveman - Cerberus - Chalk - Chameleon - Chance Cards - Chancemaker - Cheerleader - Chess Buzzard - Chess Cannon - Chess clock - Chess Devil - Chess Fannon - Chess Reaper - Chess Umpire - Chessboard - Chessian - Chrysippus - Coin - Currency - Dark Matter - Die - Decoy - Doge - Donkey - Duck - Ferrari™ - Food - Freddy Fazbear - Garfield - Garry Kasparov (Piece) - Ghost - Giant Chess - Gluon - Google - Handmaidens - Hawk - Hotel - Jarmge - Jester - Jesus - King Prawns - Kintan strider - Knight - Knook - L-shaped Tetris Piece - Land Cards - Laughing matter - Lawnmower - Lookman - Lord - Luigi - Machine - Mario - Matryoshka doll - Mine from Minesweeper - Minesweeper - Minions - Monarch - Moses - MrBeast - Newspaper - Oreo - Orphan - Otis the cow - Peashooter - Pegasus - Picnicking - Pigeon - Pilgrim - Pipe Bomb - Piper - Policeman - Professor Plum - Quarter - Ratchine Farrell - Sawdust - Scout - Sergeant Peters - Shark - Sisyphus - Skull - Spongebob - Spy - Stop Sign - Swordsman - Terminator - The Announcer - The one Piece - The Sinister Man - Toa - Trojans - Tyson - UFO - Weird Piece - Weirder Piece - Weirdest Piece - Wheater - Wizard - World piece - Zebra - ඞ - ヽ༼ຈل͜ຈ༽ﾉ
Earthquake

If at least one of the players has the ability to control the Earth element, they can choose to invoke an **Earthquake**. An Eathquake will cause the board to rumble, and any pieces without shelter will have a high risk of getting eliminated, shall they fall over. It is recommended that an earthquake caster has their pieces all secured to not risk any losses.

## Trivia

* A piece about to fall over may counter this by rolling.

## References

1. ↑ Earthquake; briefly referenced in Board Moves
Life without Chess

Sometimes we are drawn to consider life without Chess. There are even reports of it happening:

* Some people (newborns) have not yet heard of Chess. Spread the word.
* Shipwrecked sailors adrift at sea whose raft bears insufficient Wood to Craft a complete Chess Set
* Reports[spurious] of people going for up to two days without having a single thought of Chess.
* Evolutionists posit a Life before Chess. The Chessian view is that, if this happened, it's too tragic to really consider.

```
*Life without Chess, is it truly life?*

```

Though there are no surviving accounts to confirm this, it is believed that life without Chess invokes Stress.

>
>
Joke move

Some Moves are done as a Joke. This isn't always evident at the time of the Move itself, and can sometimes involve multiple Moves for the sake of a setup and a punchline, or a shaggy-dog Joke move.

It is common to claim that a regrettable past Move was done as a Joke, and to request to use Undo and Takebacks to reverse the effects of the past Move because the player didn't really mean it, and often every Move since as they are resultantly considered as insincere or constituents of the Joke move itself.

All Jester Moves are done as a **Joke**.
Knight

In Chess, the **Knight** is a kind of mini-boss, and the very first boss fight in the game. There are always 2 knights (1 white, 1 black) guarding the outer perimeter of the board, blocking access to the rest of the world.

In order for a team to gain access past the main perimeter, it must defeat the Knight of the opposite color.

## Battle

Being the first boss in the game, the Knight is generally not too tough to beat. It's attacks are melee-range only, and can be avoided by using long-range pieces such as the Bishop, Rook, Chess Cannon, Intercontinental Ballistic Missile, et cetera.

The Knight only takes 5 hits to take down, and it's moveset is that of the King, so don't worry about it evading much of your attacks!

## Trivia

* For reasons perplexing to science, the Horsey is often mistakenly labeled as Knight. The correlation between the two is none.
Family Guy Chess

This particular variant is played as a battle between the Family Guy team and the Cleveland Show team.

The make-up of the teams is as follows:

* Family Guy team's pieces are the Griffin family
* Cleveland Show team's pieces are the Brown family

## Sub-variants

### Cleveland Show Chess

Cleveland Show Chess is a sub-variant of **Family Guy Chess**, only difference being that the Cleveland Show team goes first.

This variant is vastly less popular, but you can surely find Chessers that prefer this variant over Family Guy Chess.

## Notable Experiments

A cross-test pertaining to putting the **Family Guy Chess** set against the American Dad Chess set has been conducted on March 3rd 2018. The results of the experiment have been redacted and only personel with level 3 clearance or above may access the results and details
Elephants Never Forget

**Elephants Never Forget** is an upcoming immersive horror game based on the early Chess character Elephant.

## Plot

**Elephant** helped construct the world of Chess. Once respected and admired, Elephant now finds themself neglected by Chess, used not as a Piece but as material for Pieces, each time their tusks grow back, one White and one Black.

**Elephants Never Forget** follows Elephant's return to Chess. Time has changed Elephant, who now dons an eyepatch purely for fashion, and has leathery grey skin. Elephant quietly sits among a Chess Army, ready to undertake what they were born to do.

Elephant sings songs and asks the audience to Like and Subscribe. Elephant is fun to be with, and should have loads more movies. Elephant shall be in every home.

## Function

**Elephants Never Forget** can be considered both a spin-off, an adaptation, a game and an event.

Despite the name, it cannot be considered a Fact.
Freddy Fazbear

Freddy Fazbear was a **PREMIUM** tier Chess Piece, in 3rd July 2016 it was featured as a part of the briefly available *Five Nights at Freddy's* DLC.

## Controversy

The Five Nights at Freddy's DLC had to be cancelled just 21 days after launching because it was unlicensed. As a result, this piece became impossible to obtain, but several Freddy Fazbears still remain.

## Gameplay

Freddy Fazbear functioned as the King piece, causing game over for the allied team upon death. Only difference was that castling was renamed to "Pizzeria shuffle".

Additionally, he was given a music box ability, which upon toggling played the *Toreador March* jingle on repeat. Only the player in control can toggle this and it was very annoying for the opponent

## Trivia

* Freddy Fazbear has an extensive family, the most notable of which is Fredrick Fazbearington III.
Hephaestus Program

*This article is about the space travel program. For travel between spaces, see Move.*

The **Hephaestus Program** was an attempt in the 1960s to launch rockets off of the chessboard and visit the boards of other worlds.

## History

In 1965, the Chess President conceived of a mission to explore other games and see what they could offer. Early test flights resulted in travel to a world based entirely on Sorry!. Another trip found a complex backstory for Professor Plum in the context of homicide investigation (and sometimes implementation). These early expeditions were instrumental in the development of Zero Gravity Chess and Soccer Chess.

The pinnacle of the Hephaestus Program was the 1969 **Ludar Landing**. At approximately 3:58 PM GMT, the spacecraft Nightingale touched down on the surface of Candy Land. This was a bizarre, self-sustaining realm that required no agency in order to subsist--in effect, a zero-player game. Since the inhabitants of this world were only at Tech level II compared to the mission's Tech level IV, Captain Vac Airlock began hatching a scheme to conquer Candy Land and export its bountiful natural resources back to Chess. However, these plans were soon interrupted by several crewmembers going rogue. In the fracas, all loyal crew returned to the ship to return to Earth with news of their findings. However, little did they suspect that they had an unexpected stowaway on board...

*To be continued*

## Legacy

After trade negotiations with the sovereign nation of Catan broke down, manned inter-game travel has decreased in popularity; however, game exploration organization CASA still conducts missions to this day.
Garry Kasparov

Garamond Kasparov is an internationally-renowned Chessman, whom many consider to be the greatest Chess player of the mid-'90s.

Born **Chet Wilkins** in Ontario, 1934, Kasparov's father was a blind salesman, his mother a blinds salesperson, and his sister 3 years old. Kasparov grew up isolated from his community and soon took to Chess as a form of stress relief, playing against himself. He always won.

In 1960, aged 16, Kasparov participated in his first tournament. Though he was severely wounded in the Boxing sections, his skill at Chess brought him victory after victory and he was soon declared the very best. He inherited his current name from the prior champion, Garry Kasparov (current name unknown).

As grandmaster, Kasparov started the annual Chess But Without Boxing tournaments and went on to retain his title for the next four years, after which it was decided that a grandmaster would be expected to compete in order to retain his or their title.

He is known to cheat at Chess, often by consulting chess help websites on his mobile cellphone during his opponent's tern. He makes no secret of this and has even suggested that others should do the same.

Kasparov remained a significant chesster and dinner party attendee throughout the Silver Age of Chess, before retiring from Chess in 1998 and turning to a life of Twitter.

## Facts

* The extra r in Gar**r**y's name is a tribute to the motion of a Horsey.
Doodle Queen

**Doodle Queen** is a sketch of the queen drawn by **the white king and queen**’s daughter. After 2 minutes of the sketch being finished, the doodle suddenly became alive and killed the daughter. It is also responsible for the **Amethyst King**’s disappearance.

When the **Doodle Queen** is on a chessboard, it will move on any square in the diameter of **91** squares. It cannot capture any pieces but can destroy parts of the chessboard.
Entropy

**Entropy** is the property of disorder. In Chess, entropy usually starts at 1.0, and increases with each turn as it deviates from the initial setup. Adding new pieces to the board increases entropy significantly.

The entropy begins to decrease again after the pieces start dying out, stopping at 0.0 once every single piece is removed from the board.

## Gallery

the board at 1.0 entropyboard with high entropy (2.11)board with no entropy (0.0)board with very high entropy (about 5.5)
Gray

**Gray**, also known as **Grey**, is the end state of Chess. Black and White combine to produce a homogenous, uniform substance with gray color and no texture. It is analogous to the heat death of the universe in our own world and is inevitable, even in non-timed games. This state is implicitly reached following a stalemate by both players, but is usually not shown due to the frequent psychological distress of seeing one's own pieces reach maximum entropy.
Ice Age

*Not to be confused with the movie of the same name*

**The Ice Age** was a long-lasting event in the Chess world about 2.58 million years ago known for it's harsh cold temperatures notorious for hindering the game flow.

Hunting animal pieces was crucial to win, these pieces include Horseys, Rooks and the currently extinct Mammoth pieces.

### Fun facts

* there's a planned re-run for this event sometime in the future
H6

As a subtle reference and clever wordplay, Square H6 has a haunted house on it. It is notorious for it's eerie ambience.

Most seasoned chess players choose to avoid this square for it's scary atmosphere

### Gameplay

If black opens with pawn to H6, it is known as the Transylvanian Gambit.

Additional ghosts spawn on this square every time a piece is killed. This makes the house spookier and increases tension in the lategame

### Trivia

* This square was added in the 2nd Halloween Update. Prior to this, this square didn't exist.
Matryoshka doll

The Matryoshka doll is one of the few Pieces that contains other Pieces.

Inside it, you can find the Matryoshka doll, one of the few Pieces that contains other Pieces.

## See Also

Pregnancy

 **Pieces**
Traditional pieces
Pawn - Rook - Horsey - Bishop - Queen - King

Bishops
Chess.com Bishop - ChessKid Bishop - Clay Bishop - Eater Bishop - Exploding Bishop Bug

Pawns
Long pawn - Civilians - Harvey Jacobs - Pwnzmsaucz - The Twins - Sidepawn - Starcross'd Lovers — Wylvywth Wxtygrl - Emerald Pawn - Emoji Pawn ♟️ - The Red Pawn - Large Pawn

Rooks
Merged Rooks - Moses (Rook) - Upside-Down Rook

Horses
Clay Knight/Horsey - Front-facing Horsey - Zorse

Queens
Wooden Queens - Doodle Queen - Amethyst Queen

Kings
Amethyst King - U+2654 WHITE CHESS KING ♔

Other
8-sided dice - ? - A marble - Actress - AI - Alligator - Bactrian Camel Emoji - Barack Obama - Barber - Barnacle - Base - Basilisk - Beetle - Bobby Fischer - Boss - Braille alphabet letter - Brick - Broken Piece - Calculator - Cardinal - Cat - Caveman - Cerberus - Chalk - Chameleon - Chance Cards - Chancemaker - Cheerleader - Chess Buzzard - Chess Cannon - Chess clock - Chess Devil - Chess Fannon - Chess Reaper - Chess Umpire - Chessboard - Chessian - Chrysippus - Coin - Currency - Dark Matter - Die - Decoy - Doge - Donkey - Duck - Ferrari™ - Food - Freddy Fazbear - Garfield - Garry Kasparov (Piece) - Ghost - Giant Chess - Gluon - Google - Handmaidens - Hawk - Hotel - Jarmge - Jester - Jesus - King Prawns - Kintan strider - Knight - Knook - L-shaped Tetris Piece - Land Cards - Laughing matter - Lawnmower - Lookman - Lord - Luigi - Machine - Mario - **Matryoshka doll** - Mine from Minesweeper - Minesweeper - Minions - Monarch - Moses - MrBeast - Newspaper - Oreo - Orphan - Otis the cow - Peashooter - Pegasus - Picnicking - Pigeon - Pilgrim - Pipe Bomb - Piper - Policeman - Professor Plum - Quarter - Ratchine Farrell - Sawdust - Scout - Sergeant Peters - Shark - Sisyphus - Skull - Spongebob - Spy - Stop Sign - Swordsman - Terminator - The Announcer - The one Piece - The Sinister Man - Toa - Trojans - Tyson - UFO - Weird Piece - Weirder Piece - Weirdest Piece - Wheater - Wizard - World piece - Zebra - ඞ - ヽ༼ຈل͜ຈ༽ﾉ
Megazord

Successfully Stacking every Piece in an Army results in a Megazord, the most powerful Chess Piece.

With the King at its centre, the Queen at its head and their minions as limbs, lungs and entrails, the Megazord can stomp across the Chessboard and all over the opposing contingent. The Megazord brings an easy way to win, and is thereby very difficult to Assemble.

## Proper Assembly

It is advised for the Boots of a Megazord to be the Rook and the Castle, else the Megazord cannot move across Files and Ranks the way the Rook and Castle can.

It is advised for the Upper Arms of a Megazord to be Bishops, allowing for the Swiping attack (note that the Swiping is performed by the Bishop but the connecting part is the Lower Arm/Hand).

It is advised for the Thorax of a Megazord to be two outward-facing Horseys.

It is advised for the Hips, Lower Arms, optional Hands, Thighs and Shins of a Megazord to be Pawns.
Just one wrong placement results in a Malformed Megazord.

## Malformed Megazord

* A Megazord with Pawns as its Boots will struggle to 'skate' at any satisfying speed
* A Megazord with a King as its Boot leaves the King prone to being Taken
* A Megazord with Bishops as its Boots gains diagonal motion, but this is hard to coordinate on a simple Chessboard and brings more challenges than advantages
* A Megazord with a Queen as its Boot may seem advantageous, but consider that there is only one Queen, any moves that do not match its other Boot will result in The Splits, and it's a waste of a Queen
* A Megazord with anything other than outward-facing Horseys as its Torso will lack the necessary Socket for a Ball and Socket Joint to create the respective arm.
* A Megazord with Pawns as its upper Arms will still be viable but will have shorter arms of no specific function.
* A Megazord with anything other than a Queen as its head will struggle to navigate its own Boots: To move, the move must be possible for the Head and BOTH Boots. For this reason, it is considered most useful to have the Queen at the top.
* The Queen's Hat hurts to stand on.
Duel

Should any two (or more!) Pieces occupy the same Square, they are obliged to **Duel**.

1. The aggressor Piece gets first strike, and may use any legal boxing move.
2. The defensor Piece may respond in kind with a gift or surprise.
3. Some Pieces, such as the Jester, may use their Special Ability if their Meter is full.
4. Any Piece still standing is declared the Victor. Should there be more than one Victor, the Duel is repeated until there is fewer than more than one.

At the end of a Duel, all Pieces other than the Victor are committed to Chess Hell. If any condemned Pieces are the same color as the Victor, sucks to be them.
Dragon Queen

Dragon Queen - **magic legendary chess piece**. She`s a friend of Amethyst Queen. When Amethyst Queen tell her about kidnapping of Amethyst King, she start helping her, and also teleport on the chessboards.

She can teleport on **YOUR** chessboard, and ask where is Amethyst King. Dragon Queen swore to kill Doodle Queen when she find her. And yes she can do it.

## Most important thing

**NEVER GET ANGRY HER! SHE`S WERY DANGEROUS, WHEN SHE ANGRY!**

## History

When she start search Amethyst King, she teleport at the World piece`s board, and fight with him. Dragon Queen win, because she`s legendary chess piece. During she`s jounery, she defeat horde of Vasilisks. Now she continues she`s jounery.
Deep Blue

**Deep Blue** (#120A8F) is a rich blue hue first mixed by the French artist Yves Klein. Its visual impact comes from its heavy reliance on ultramarine, as well as Klein's often thick and textured application of paint to canvas. There is a legend that Klein patented the color, but in reality he simply submitted a Soleau envelope and never progressed to the patent stage.
Mater

*Not to be confused with various types of matter, such as Dark Matter, Antimatter, Strange Matter, Gluon*

## Additional Info

### Last appearance

Chess

**Mater** is one of the main protagonists in Chess, serving as the player's agent and keeping them up to date with the opponent's tactics. He also provides comedic relief in situations of high tension.

## Appearances

He has debuted in the first release of Chess and has appeared in every game since.

In 2006, he had a major cameo in the Cars movie by Pixar. He is a vehicle, but it is unknown why Pixar directly put him in the movie

## Name origin

He is believed to be named after his skill at mating.
Mahogany

**Mahogany** is one of the numerous optional colors in Chess. It is characterized by the color mahogany.

Some localizations of the game feature this square instead of Black.

This is unrecommended, as it breaks protocol and we just don't know what could happen.

## Gallery

a game between Beige and Black on a Beige and Mahogany board
## See also

* White
* Black
* Beige
* Red
Kill Screen

The **Chess Kill Screen** occurs if no winner has been discerned in a game of Chess by **turn #17179869184**.

Files **d** through **h** glitch out and all pieces there are replaced by garbled characters, such as Wylvywth Wxtygrl.

All moves are impaired seemingly at random.

It is believed that the **Chess Kill Screen** is the only remaining way for players to enter the Golden Realm, via glitching up and down the right (h) side of the board repeatedly.

To determine a victor in the event of a Kill Screen, it is customary for the game and both players to enter sudden death.

Moving past the **Kill Screen** can have adverse result͡s for players and the state of thę g̷am͏e. Particularly bad cases can result in
corruption̴ ̢o̧f b̶oth̴ f̧ut̴̢́u͞r̵̢e ̀g͘͞a̷͏́m͟͟e͜s̀̕ ̢҉á̕n̨d̨͡ e͡͞v̀̀͞é̡n̕͘͜ ̀͏҉C̡̡̛h̛͘e̵͘s̀͡͡s̀ r̡̛͟e̕͞͏f҉ę͞r͏eń͢͠ce̡ ̵m̛͟a̧té̶r͞i̢a̵l͢ş. As̀ ą ̛re̡s̸u͏lt, ͜p̨l҉a͢yęrs̷ ar͢e ́cąut͡i҉one̢d҉ to ̵avoid ͢ŗe͝ac̢h̢i̷n̸g t́he͏ **K̕i̛ll Sc͢reeń** ̸u̶n͏le̵ss ̕ąbs͏olutęly ͝ne̶cess̵ar̵y,͢ ̡͘in̢ ̷ǫ̴r̨͢d̴͟͠e̷ŗ̴͘ ̵͟t̨o̴͠͡ ̨͞a̢̡͠v͝o͝i҉̨͢d̵̸ ͜͏c̴̀͠͡a̛͘͘t̸̶̛͜a̶͝ś̷̢͜t̴̢r̴̢̛͘͟o͘͟p̡̛h̕͠i̡̛͟͠c̶̶̢͢ ̕҉̶͞f̨̀͢͝͝a̶̛̕͜͏į̸͠͡l̸̢̨͟u̶͘͡ŕ̢͏̶̀ę̴̴.̨̧
Dizzy

> *I'm so dizzy, my head is spinning*
>
>
> *Like a whirlpool, it never ends*
>
>
> *And it's you, girl, making it spin*
>
>
> *You're making me dizzy*
>
>
>
> - iconic song *Dizzy*, traditional
>
>

Watch out for dizziness! 😵‍💫

Oh, too late?

Grab a cold drink and take a rest - your moves may go in different directions than you intended. Even on the temporal axis.

Note that ONLY A PLAYER can be Dizzy - no Pieces unless they themselves have become Players. Dizziness is similar to Confusion but refers to the very motor function of the player. It's not that your Pieces might go a different way - it's that you'll struggle to even reach your Pieces.

We told you to grab a drink...

Dizziness also impairs inhibitions, poise, and the ability to raed#
Hearts

**Hearts** (♥) is one of the four main suits in Chess. The King of Hearts is known as the "suicide king", after his habit of stabbing himself in the back of the head with a sword. Hearts has become the namesake of a spinoff card game (of the same name). The oldest suit still in play, it is known to have been used since antiquity, as described in Plato's famous dialogue *Hearts in Atlantis*.

The suit of Hearts is commonly associated with the classical element Earth, due to its groundedness ("the heart of the land").
Forgetting

**Forgetting** is when you fail to remember to do something. In Chess, this is generally considered to be a mistake, as it can hinder your stratagem.

Some examples of **forgetting** are:

* Forgetting to bring pieces
* Forgetting to set up pieces correctly
* Forgetting the names of the squares
* Forgetting the names of the pawns
* Forgetting how the Horsey moves
* Post-traumatic amnesia

## Causes

1. Lead exposure
2. Lack of rest
3. Prion disease
4. Lead exposure
Fank

On a standard Chessboard, the verticals (A-Z) are known as rank, the horizontals (1-...) as file, and the diagonals as **fank**.

To distinguish them from Ranks and Files, Fanks are named after colors:

* The first Fank (white) is known as Red
* The second Fank (black) is known as Orange
* The third Fank (white) is known as Yellow
* The fourth Fank (black) is known as Green
* The fifth Fank (white) is known as Cyan
* The sixth Fank (mostly black) is known as Blue
* The seventh Fank (white) is known as Purple
* The eighth Fank (black) is known as Pink
L-shaped Tetris Piece

The **L-shaped Tetris Piece** (scientific name L-shaped Tetromino) is a piece in Chess that formerly originated in Tetris.

Its primary usage is to navigate the Horsey. It is also useful for spelling, as it can serve as any of L, J, 7, or r, as well as logical NOT.

Capturing this piece is considered bad luck, and often leads to a loss. Because of this reputation, **"taking the L"** has entered the lexicon as a common term for accepting defeat.
Double Jump

With Double Jump enabled, Pieces can Jump again during another Jump.

## Execution

Press Jump to undertake the action known as a Single Jump. Before returning to the ground (see Gravity), press Jump to undertake the second Jump, completing the Double Jump.

## Usage

The Double Jump can be used to reach higher Squares or just to show off.

Speedrunners may prefer to Double Jump constantly as it allows for quicker travel than a standard move.

## Conditions

Check with your Doctor if Double Jump is right for you.

## Origin

The Double Jump originates from combining a Jump with a Jump.

### Name Origin

*Double* means *twice.*

*Jump* means *jump.*

## Scientific basis

The Double Jump is generally recognized as a work of science fiction.
King's Nap

As well as movement and attacks, the King is capable of a special move called the **King's Nap**.

When the Super Combo gauge is full (Lv. 3), simply rest the King piece on his side, and he will recover health slowly, but be unable to move. On your next turn, flip a coin to determine whether he wakes - as ever, Heads is a wake and Tails remains a sleep. Repeat this act on future turns until the King is awake or dies peacefully in his sleep.
G3

**G3** is a small country with population of approximately 120.000 (1997 census). It is populated by small beings known as **Who**s, who live and work within the boundaries of the square. Evidence of their existence was first proposed by one T. Geisel, who was not believed and, in fact, roundly mocked--the belief at the time was that, in accordance with findings by Abbott and Costello, that the Whos were on G1 and that the contents of G3 were something of a terra incognita. However, their existence was confirmed decades later, when it was discovered with high-powered electron-scanning microscopes that every time a piece landed on G3, the death of an entire country, culture, people, and way of life occurred, and that it was morally reprehensible to ever land on the square G3. Needless to say, all major ethical systems were modified to include an exception about this eventuality (with efforts led by R. Nozick), and chess gameplay safely continues traditionally to this day.
Men's Chess

Chess can be played by anybody: all they need is a brain and a tongue!

Though the World Chess Championships have always been open to most genders, their competitors have proven to be almost entirely male. To encourage more women into competitive Chess, the Women's Chess Championships were founded, with the board dimensions, piece weights and roles of the King and Queen adjusted accordingly.

The Women's Chess Championships' competitors have proven to be almost entirely female. For this reason, the Men's Chess Championships were founded, with the board dimensions, piece weights and roles of the Queen and King adjusted accordingly.

There is now a championship for each binary gender, as well as the all-inclusive World Chess Championship.
Known issues

*Not to be confused with Known flaws of Chess*

There are several **known issues**, also known as **known bugs**, that have not yet been fixed by the developers of Chess.

## Open

* Lag when moving between B3 and A25
* Chess Buzzards occasionally feed upon living pieces
* The board occasionally spontaneously rotates all the squares by 180 degrees (just the squares, not the pieces)
* My brother wins every time, I feel like he should lose once in a while if the game is really fair ( maybe you just need to practice and get better )
* King and Rook occasionally get stuck in each other while castling

## Closed

* The white King repeats the line "Well! I'm the king!" several times per minute when playing in odd-numbered time zones
	+ Fixed: each King now comes with a small placard reading "The King's favorite hobby is to go around the world and announce that he's the king".
* Horsey pieces incorrectly labeled as "spiders"
	+ This label has been fixed.
John Passant

John Passant is a former tax lecturer and Assistant Commissioner of Taxation in charge of international tax reform in the ATO.

John (Passant) is also a PhD student in the School of Politics and International Relations at the ANU. He is looking into the political economy of taxation.

John’s first book of poetry, *Songs for the Band Unformed*, was published in 2016. You can buy signed copies from the IA online store. His second book of poetry, *Whose Broken is This?* was published in late 2018.

Though a real person, John is *such* a character!

## Trivia

* John Passant is notable for discovering the move "En Passant".
* John occasionally blogs at "En Passant".
* John often times helps the "Chess IRS" hunt down tax evaders.