recursal/Fanatic-Fandom huggingface dataset:
Hardened Veterans

**Hardened Veterans**, also known simply as **Veterans**, are troopers of the Astra Militarum who have survived multiple battles and have become skilled and efficient warriors for the Emperor of Mankind.

## Overview

Veterans are sometimes assembled into what is known as a **Veteran Squad** to be placed within less experienced platoons or companies. Imperial Guard regiments are often called upon to fight gruelling wars of attrition lasting standard years or even solar decades. As time passes, each company will shrink in size as casualties take their inevitable toll. Those that survive are the hardiest troopers in the Astra Militarum. Their battlefield training has been honed in the fires of war, forging them into warriors who have learnt how to fight and kill with lethal efficiency. Veterans are the battle-hardened elites of the Astra Militarum, the first squad in an assault and the last in a retreat.

Hardened Veterans are natural born survivors. They have escaped ambushes, negotiated mine fields, fought a myriad of foes and lived to tell the tale. Their continued existence, despite the dangers they face, is testament to both their skill at war and their natural survival instinct. In extremely rare cases an entire company may endure the grim wars of a campaign and emerge largely unscathed, their practiced skill, peerless cunning and supernatural luck allowing them to avoid heavy casualties. Legendary reputations follow such companies of Veterans, and each new engagement brings them greater renown amongst the rank-and-file troopers. But in the vast majority of cases, only a single squad of combat-hardened Veterans will survive the slaughter of their company. Such squads are attached to larger regiments where it is hoped they will assimilate quickly and their skills may rub off onto less-experienced shoulders. These Veterans may not be from the same regiment or even the same homeworld, and so may introduce brand new combat-tactics and an entirely different war-ethic to their foster regiment.
Plasma Destroyer

The **Plasma Destroyer** is a plasma weapon mounted on the Leman Russ Executioner and Deimos Pattern Predator Executioner.

## Overview

It is an incredibly powerful weapon, firing plasma blasts as hot as the sun capable of incinerating flesh and blasting apart power armour, and excels in the role of siege warfare and long-rang tank-hunting. However the weapon is highly temperamental and dangerous, in the minds of many requiring a sense of foolhardy bravery (or insanity) to operate.

Produced on Ryza, the only Forge World with the necessary knowledge to construct it, the Plasma Destroyer is powered by a photonic fuel cell which produces the immense if difficult to contain energies necessary to power the weapon. However many commanders complain that these cells do not provide sufficient power for prolonged combat situations, and replacing them is far too time-consuming in the heat of battle. While vehicles who mount this weapon often include safety features, such as a heat shield, emergency vents and coolant tanks, in the worst case scenario a catastrophic failure in the weapon's containment field can result in the destruction of the entire vehicle.
Imperial Sharpshooter

**Sharpshooters** are troops of the Imperial Guard trained to act as snipers. They typically are armed with Long-Las rifles.

## Overview

In battle, the sharpshooter operates as part of his squad or platoon, serving as a line trooper according to the specific doctrines of his regiment. In many cases the presence of a sharpshooter in a unit is not at all obvious, especially where the designation is an informal one. In other cases the sharpshooter might wear some form of badge or other insignia, though generally in such a manner that enemy snipers cannot pick him out from his peers.

The Troopers who possess these particular and deadly skills often carry specialised targeting equipment. Usually, this includes a powerful scope mounted on a main weapon, but sometimes takes the form of helmet-mounted sighting devices or even permanently grafted-on cybernetic augmentations.

The Catachan Jungle Fighters do not utilize Sharpshooters like other regiments, instead using elite snipers picked from their finest marksmen. These are known as **Veteran Snipers**.
Basilisk

The **Basilisk** is the main line artillery piece of Imperial Guard Regiments throughout the Imperium, designed to provide medium to long-range fire support. Among the most numerous and well-known of the Guard's artillery the Basilik is based on the Chimera chassis and mounts an Earthshaker Cannon for direct and indirect fire.
Clip Harness

**Clip Harnesses**, also refered to as **Drop Harnesses**, are useful when operating on rooftops or rappelling down buildings and consist of a coiled safety line with a stout magnetic or hook fixture, all attached to a belt or torso harness. A typical harnesses can hold 150kg, while most good quality harnesses can support 200 kg.
Flamer

**Flamers**, also known as **"Flame Guns"**, are Flamer Weapons that come in a wide variety of designs and patterns, but all are ideal for flushing out enemies in cover and putting groups of foes to the torch with projected flame.

The two most common variants of Flamers either have a detachable fuel canister under the barrel, or a hose connecting to a backpack canister.

Flamers are most commonly used by Imperial assault forces such as Space Marine Assault Squads, though xenos races such as the Eldar, Orks and the Tau are also known to make use of similar weapons.

## Operation

Flamer Weapons project fire upon their foes and generally use a fuel referred to as Promethium, though it can also be a home-made concoction or other chemical brew depending on the local technology level. Most forms of Promethium are mono-propellant fuels that ignite via a smaller pilot flame at the tip of the barrel, though some Flamers use binary hypergolic fuels that ignite on contact with one another.

Once produced, the intense jet that spurts from the barrel creates a torrent of liquid fire, which spreads out in an inferno that burns even underwater, leaving enemies hard-pressed to put out the fire.
Dreadnought

A **Dreadnought** is a cybernetic combat walker of intermediate size used by the Chapters of the Adeptus Astartes as heavy infantry support for their Space Marine companies. The most common form of Dreadnought deployed in the 41st Millennium is officially designated a **Castraferrum Pattern Dreadnought**.
Knight Castellan

The **Knight Castellan** is a Dominus-class Imperial Knight, that excels at destroying its enemies at long-range.

## Overview

Essentially a mobile towering fortress, a Knight Castellan is piloted by a single high-ranking Noble Lord and armed with a vast array of fearsome long-range weaponry. It is the foremost artillery platform within the lances of the knightly houses, hammering the enemy at extreme range from the moment the fight begins.

The Knight Castellan is one of the two most popular patterns of the Dominus-class chassis, the other being the Knight Valiant. With its dual plasma core sending energy surging through its huge frame, the Castellan can mount a frightening array of weapons systems while maintaining its ion shield against incoming fire. Indeed, in extreme situations, Dominus pilots have even been known to overcharge their shield capacitors in order to temporarily project their shields over nearby allies to protect them from harm. It is considered both crass and unnecessary to do this for another Knight, but other Imperial forces fighting alongside Dominus Knights have been given good cause to thank the Nobles for their protection.

The Knight Castellan is armed with a legendarily vast arrange of weaponry. Its primary weapons are a Volcano Lance and Plasma Decimator on each arm. Its carapace is armed with two Shieldbreaker Missiles or Siegebreaker Cannons as well as two twin-Melta Guns.
9-70 Entrenching Tool

The **9-70 Entrenching Tool** is one of the standard pieces of equipment of the Imperial Guard. The 9-70 entrenching tool is intended primarily for filling sandbags. This small, folding spade is invaluable for digging trenches, shoring up earthen mounds, and preparing other basic defensive structures. The heavy blade of the 9-70 also makes for an excellent improvised weapon, and many Guardsmen believe that a well-sharpened entrenching tool makes for a better melee weapon than their standard-issue knife.
Vanquisher Cannon

The **Vanquisher Cannon** is a more complex variant of the Battle cannon mounted on the Leman Russ Vanquisher. Vanquisher cannons have superior accuracy, range and first-hit kill ratios compared to other cannons and are designed to fire specialised anti-tank rounds. Such is the power of the cannon and its ammunition they can even penetrate the thick armour found on Titans, such as puncturing the neck of a Reaver Battle Titan.

## Overview

Unlike the battle cannon a Vanquisher cannon can only fire two types of rounds, a high explosive and a special munition called a **Vanquisher Shell**. Also known as a subcalibre munition or high velocity anti-tank shell, it consists of a solid dart of super density metal surrounded by a lightweight exterior case. A power charge of high energy propellent causes the round to travel at a tremendous velocity down the Vanquisher's long barrel where upon exiting the case falls away, leaving just the dart speeding towards it's target. Typically the dart is only a third of the calibre of the actual shell, but the combination of it's extreme velocity and high density produces tremendous kinetic energy upon impact.
Camouflage Netting

**Camouflage Netting**, also commonly called **Camo Netting**, is a common upgrade used on many Imperial Guard vehicles, including those deployed by the Ordo Tempestus and even the Lost and the Damned. Camouflage Netting is a rather crude and simple technology, consisting only of fabric webbing coloured to match the local environment and usually woven with local flora. A rarer version is composed of sheets of cloth covered in Cameleoline, a refractive chemical substance that can blend its colouration into the surrounding area.
Flak Armour

**Flak armour** is among the most basic forms of armour in common use by the Imperium. It is a relatively primitive form of armour, used most commonly by Imperial forces.

## Overview

Flak armour consists of multiple layers of different ablative and impact absorbent materials designed primarily to deflect or absorb the majority of the force from a shot or blow. It is meant to provide defence against low-velocity, dispersed damage, such as explosions, shrapnel and ricochet material, rather than to protect against a direct impact, in which case the armour's protection is almost negligible. The ablative characteristics of the armour provide further defence against heat and energy based damage. Some layers commonly used include Carbon-fibre, Plasfibre and Thermoplas strips, although a number of specialised materials can be integrated in non-standard suits. Most guardsmen wear Flak Armour, a cheaply produced, lightweight armour vest provided en-masse to Imperial Guard units.

A flak vest consists of a skeleton of lightweight, flexible metal. This skeleton is then wrapped in multiple layers of a high-tensile fabric that is the main protective component of the armour. After multiple layers of fabric are affixed to the skeleton,the vest is given its toughened outer shell. The same principle is used in the production of Guardsman helmets and bracers. Guards for knees and legs are also produced. Thermal-absorbent materials, applied to reduce the thermal signature of the infantry, help with staying invisible during night recon missions. Rarer still, Cameleoline is incorporated into the outermost layer of some Imperial Guard Regiments' fatigues providing yet more concealment.

Although it is a relatively ineffective armour, it is incredibly cheap and easy to make, requiring only a very low technology base, putting it among the most popular in the galaxy with a variety of races.
Imperial Knights

**Imperial Knights** are towering bipedel engines of war that hail from feudal worlds of the Imperium known as Knight Worlds. Each Knight is piloted by a single Noble pilot from within the Throne Mechanicum. Knights which are sworn to the service of the Emperor are known as **Questor Imperialis**. Knights which are sworn to the Omnissiah are known as **Questor Mechanicus**. Knights themselves are operated from Knight Households, also known as **Questoris Familia**, located on Knight Worlds. Pilots of Knights are known as **Knight Scions**.
Castigator Battle Tank

The **Castigator** is a type of Battle Tank used by the Adepta Sororitas.

Like the Predator of the Space Marines, the Castigator is built on a Rhino chassis. Similar to its Predator cousin, it fulfills a dedicated fire support role on the battlefield. Its main weapon consists of either a Battle Cannon or twin Autocannons. Support weapons consist of two sponson-mounted Heavy Bolters, a third hull-mounted Heavy Bolter, and a pintle-mounted Storm Bolter.
Baneblade

The **Baneblade** is the primary super-heavy tank used by the Imperial Guard and is one of the largest and oldest tanks used by the Imperium. These massive machines often serve as the command vehicles for entire regiments or spearhead armoured attacks, organized into their own super-heavy companies. Such is the power of a Baneblade that nothing short of another war engine, such as a Titan, would dare to face one in single combat.
Combi-Tool

**Combi-tools** are compact mechanical repair devices used in the Imperium that are filled with foldout and extending probes, blades, hooks, and socket-plugs. They are ideal for coaxing operation from recalcitrant machinery, repairing damaged devices, and in general bending errant Machine Spirits to the will of the user. Typically used by adepts of the Adeptus Mechanicus as well as Techmarines and other more nefarious operators to cut, solder, interface and anoint the devis in question.
Rogal Dorn Battle Tank

The **Rogal Dorn Battle Tank** is a heavy main battle tank of the Astra Militarum named after Rogal Dorn, the primarch of the Imperial Fists Legion.

## Overview

The Rogal Dorn Battle Tank is a behemoth of an armoured vehicle, perfectly suited for smashing enemy positions and anchoring defensive lines. Its heavy armour gives it durability worthy of carrying the Praetorian of Terra's name, while its powerful engines ensure it does not fall behind squadrons of Leman Russ Battle Tanks, the more lightly armed and armoured medium tanks that remain the primary main battle tanks of the Astra Militarum in any campaign.

The Rogal Dorn is a lumbering behemoth, equally suited to anchoring a battle line, or grinding forward in support of an assault. Bristling with thunderous guns, these hulking armoured fighting vehicles pound breaches in enemy's defences with enormous shells, and tear apart infantry with raucous storms of ballistic fire.

The Rogal Dorn has three crew members, including a spotter, tank commander, and a gunner for the pintle-mounted Heavy Stubber located atop the tank's turret.

## Armament

The Rogal Dorn Battle Tank's turret mounts either two full-size Battle Cannons that possess a high rate of fire, or an enormous Oppressor Cannon. The latter in particular is a devastating anti-armour powerhouse, capable of knocking out almost anything up to a Chaos Knight in a single salvo -- and it still has room for a co-axial Autocannon to the side.

The firepower of this heavy tank does not stop there, the Rogal Dorn mounts a secondary hardpoint that can be outfitted with a deadly Castigator Gatling Cannon on the hull, perfect for scything down infantry. Or that can be replaced with a Pulveriser Cannon -- the Demolisher Cannon's only-slightly smaller counterpart, which is also intended to take on enemy armour and fortified positions.
Trojan

The **Trojan Support Vehicle** is an Imperial Guard logistical support vehicle based on the Chimera chassis. Built on hundreds of worlds throughout the Imperium, the Trojan is primarily a towing tractor and supply vehicle not meant for battlefield deployment. In addition to carrying supplies within their hulls such as food, ammunition and spare parts, it can carry additional supplies in specialized trailers or tow artillery pieces into position. It has earned many affectionate nicknames from the Guardsmen it serves such as 'the Mule', 'the Drey', 'Draggin' wagon' and 'Mud-hog'.
Thuyền viên

## Thuyền viên là gì

* **Thuyền viên là thứ giúp bạn tăng chỉ số Mobilesuit và sữ dụng skill của tàu chiến**
* **thuyền viên chia làm 4 loại gồm: tấn công, phòng thủ, hỗ trợ và thuyền trưởng**
* **mỗi thuyền viên sẽ có bộ chỉ số khác nhau**
* **thuyền trưởng sẽ cùng tăng HP và**
* **khi trang bị đủ 1 hàng 3 thuyền viên giống nhau sẽ kích hoạt chỉ số hình thành**
* **các thuyền viên có thể nhận đc ở khu tiếp tế liên đoàn**
Space Marines

The **Adeptus Astartes** (commonly known as **Space Marines**, and colloquially as **Angels of Death**) are one of the most elite and feared fighting forces in the Imperium of Man. The primary unit of organisation is the Chapter, a self-contained army fully equipped with its own transport, non-combatant support staff, etc. There are around a thousand Chapters, each comprising a thousand Space Marines. There are far too few Space Marines to form the Imperium's main military forces; instead they operate as highly mobile strike forces. They are entrusted with the most dangerous missions, such as lightning raids behind enemy lines, infiltration, and tunnel fighting. Through selection, training, and conditioning, Marines are physically, mentally, and spiritually superior to any other Imperial soldier.
Sentinel

A **Sentinel** is a bipedal, all-terrain walker used by the Imperial Guard for a number of missions including reconnaissance and search-and-destroy.

## Design

The Sentinel achieves movement with a pair of articulated legs, which allow for both maneuverability in dense environments and bursts of speed on open terrain.[4] They are fitted with advanced gyro-stabilizers to improve their balance, and their powerplants include noise-reduction technology for stealthy operation. Though it can't move with the speed of the wheeled vehicle, the Sentinel can run - much like a man.

The first Sentinels produced had open canopies, although modifications to up-armour the vehicle also became commonplace. These Armoured Sentinels have recoil compensators in place of additional gyro-stabilizers which allow them to fire heavier weapons, as well as Auspex arrays to assist in its hunter-killer mission. The standard Sentinel's weapon load has always been a rapid firing weapon, which was originally an Assault cannon. Later models however show a divergence in armament, with the Multi-laser being the most common, while other weapons include a Heavy Flamer, Autocannon, Missile Launcher, Lascannon or Plasma Cannon.

Besides the addition of more armour or different weaponry, Sentinels can be modified in a multitude of ways. The most common include adding Camo Netting, a searchlight, smoke launchers, and/or a Hunter-Killer Missile. Other adaptations can be made depending on where the Sentinel operates, such as servo-driven claw spikes for a better grip when walking over glacial planes.

### **Armament**

The weaponry of the Sentinel varies greatly depending on variation and role, but typical armament includes a single heavy weapon that is most often a Multi-Laser. These can be replaced with an Autocannon, Missile Launcher, Plasma Cannon, or Heavy Flamers. In addition to this weapon, some Sentinels also sport a Hunter-Killer Missile and a large Chainsaw.
Macharius Heavy Tank

The **Macharius** is a Heavy Tank named after the legendary Lord Commander Solar Macharius and referred to as a 'second generation' Baneblade, fulfilling the same battlefield role.

## Overview

Smaller and with fewer weapons, the Macharius cannot hope to match the Baneblade in firepower, armor, engine performance or advanced logic-engines. Despite these failings it is still a solid heavy tank, carrying very thick frontal armor and twin synchronized Battle Cannons in its main turret. Secondary fire comes in the form of a hull-mounted twin-linked Heavy Stubber and two sponson-mounted Heavy Stubbers, although the latter can be switched out for Heavy Flamers or Heavy Bolters. Some tanks will also carry a pintle-mounted Storm Bolter or Heavy Stubber and/or a single Hunter-Killer Missile.

The tank requires a large crew to operate manually, with the commander, gunner and two loaders in the turret, while the hull seats the driver, comms-operator/heavy stubber gunner, and two sponson gunners.
Tzeentch

**Tzeentch**, also known as the "**Changer of Ways**," the "**Lord of Change**," "**Lord of Sorcery**," the "**Lord of Entropy**," the "**Great Conspirator**," the "**Weaver of Destinies**," and the "**Architect of Fate**," among many other names and titles, is the Chaos God of change, evolution, mutation, intrigue, ambition, knowledge, sorcery, destiny, lies and trickery. Tzeentch is especially empowered by the desire for change and ambition for advancement among mortals.
Camouflage

**Camouflage** is the art of hiding an individual or object from plain sight by utilising technological or natural means. This is done through the use of any combination of materials, colouration or illumination for concealment, either by making a person or object difficult to see (crypsis), or by disguising them as something else (mimesis). A third approach (motion dazzle) confuses the observer with a conspicuous pattern, making the visible object momentarily harder to locate. It is often used by the military forces of the various intelligent species of the Milky Way Galaxy.
Leman Russ Vanquisher

The **Leman Russ Vanquisher** is a variant of the Astra Militarum's primary main battle tank, the Leman Russ. The Leman Russ is named after the primarch of the Space Wolves Space Marines Chapter, Leman Russ, and is one of the most common armoured vehicles used by the Imperium of Man. The Leman Russ Vanquisher variant differs from the standard pattern Leman Russ in that its main weapon is a Vanquisher Cannon, as opposed to the Battle Cannon.
Stormlord

The **Stormlord** is a rarer variant of the Baneblade super-heavy vehicle used by the Imperial Guard. Unlike the more common Shadowsword variant, it is not designed to hunt Titans but instead geared towards the destruction of infantry.

## Overview

The Stormlord's primary armament is a Vulcan Mega-Bolter, which can dispatch enemy infantry with a vicious hail of fire. Although it may lack the heavier guns on its brethren, the Shadowsword or the Stormsword it is normally deployed alongside the Titan Hunters as "pest control". Its massive amount of anti-infantry firepower is the bane of light troops everywhere, but its most widely regarded ability is troop transport, which its older counterparts are not equipped for.

The Stormlord is able to redirect the power normally supplied to the engine to double the Vulcan Mega-Bolter's rate of fire. Guardsmen often refer to the Stormlord as a "safehouse", due to the security of being inside one.
Tempestus Scions

**Tempestus Scions**, also known as **Storm Troopers** or **Stormtroopers** in Low Gothic, are the elite shock troops of the Militarum Tempestus. They are trained to carry out special operations such as deep strike assaults, reconnaissance and infiltration beyond enemy lines. Storm Troopers are the very best soldiers the Guard can call upon, being trained to the peak of human perfection, their combat skills are unmatched by any normal guardsman.
Hellhound

The **Hellhound** sometimes nicknamed the **Dragon** is an Imperial Guard flame tank, based on the chassis of the Chimera. It is armed with a large flamer known as an Inferno Cannon, discharging lethal self-igniting chemicals to flush out infantry in dense terrain and urban combat zones. It is feared by all enemies because of its ability to cover a wide area with flames and cause horrific losses to units that cluster together.

## Overview

Hellhounds are typically organized into either dedicated Hellhound Tank companies or support squadrons for armoured or mechanised companies, but will rarely fight together as a complete unit. Most commanders take a flexible approach to Hellhound deployment, attaching them to other units in an ad hoc fashion as needed.[3]

A select few Guardsmen have the foolhardy bravery (or insanity) to willingly volunteer to crew a Hellhound. Those who do take perverse pride in their reputation, claiming others simply "can't take the heat" as they gun their vehicle towards the largest concentration of enemy forces with pyromaniacal zeal.

The Inferno Cannon mounted on the Hellhound's turret has a short range, but can spray its chemical fire over a wide area, filling every nook and cranny with flaming death and incinerating troops sheltering within buildings or behind cover. It is fed by a large Promethium tank in place of the Chimera's troop compartment, with a large enough supply to give the Hellhound ample endurance during extended battles. While the large capacity overcomes the typical ammunition problems of other flame-throwing weapons, it does make the Hellhound a tempting target, as enemy fire can easily ignite the stored promethium and create a huge, super-heated fireball. For this reason not only is the fuel tank armoured but the Hellhound itself boasts thicker armouring than found on the Chimera, along with a much larger engine.
Salamanders

The **Salamanders**, originally known as the **Dragon Warriors**, were the **XVIII Legion** of the Space Marine Legion created by the Emperor of Mankind. Their Primarch was Vulkan. The legion remained loyal during the Horus Heresy, but were severely mauled in the first great opening battle, limiting the role they could play in the remainder of the war. Their primarch is never recorded as perishing, and in fact is believed simply to be missing; the search for him and his presumed great purpose is a defining trait of the Salamanders. Other aspects of the legion of Vulkan are their great hardiness as warriors and their equally strong constitutions, willpower and devotion to humanity. In some ways, they can be considered the ideal of what it means to be a Space Marine.
Bionics

**Bionics**, also called **augmetics** in the Imperium of Man, are mechanical or electronic cybernetic substitutes for biological Human limbs or organs. Generally the bionic replacement is stronger, more durable or effective than the original, or gives its user completely new and/or enhanced physical abilities.
Leman Russ Punisher

The **Leman Russ Punisher** is a variant of the Astra Militarum's primary main battle tank, the Leman Russ. The Leman Russ is named after the Primarch of the Space Wolves Space Marines Chapter, Leman Russ, and is one of the most common armoured vehicles used by the Imperium of Man. The Leman Russ Punisher variant differs from the standard pattern Leman Russ in that it is equipped with a turret-mounted Punisher Gatling Cannon as its main weapon, as opposed to the standard Battle Cannon.

## Overview

The Punisher can shred even the heaviest of infantry units with punitive ease. However, the Punisher can be outmatched by enemy tanks in a head-to-head fight, and commonly deploys alongside other Leman Russ tank variants to make up for the loss of anti-armour firepower. There are few other tanks in the Astra Militarum capable of such high rates of fire, and Leman Russ Punisher crews have reputations for being both trigger-happy and gung-ho.
Hunter-Killer Missile

The **Hunter-Killer Missile** is used by the Imperial Guard, Space Marines, Inquisition and Sisters of Battle as a common upgrade for vehicles.

## Overview

They are effectively Krak Missiles with massively extended range, although only one can be mounted on a vehicle due to their vast size. They are also unique in that they are guided weapons with an on-board artificial intelligence, known as a "logis-engine." Sensors in the missile's nose transmit information on the target and surrounding environment to the logis-engine, which guides the missile in flight by manipulating its stabilising fins, allowing the missile to match the target's movements and avoid obstacles. The missile's warhead is an impact fused shaped charge, designed for maximum armour penetration. Other instruments include an internal gyroscope for stable flight and a small battery to power the sensor and logis-engine.
Adepta Sororitas

The **Adepta Sororitas**, colloquially called the "**Sisterhood**," whose military arm is also known as the **Sisters of Battle** and formerly as the **Daughters of the Emperor**, are an all-female division of the Imperium of Man's state church known as the Ecclesiarchy or, more formally, as the Adeptus Ministorum.
Sniper Rifle

A **Sniper Rifle** is a high-powered and highly accurate projectile or directed energy weapon that is used to attack distant foes and lightly armoured targets at extreme ranges with unerring accuracy. Capable of firing powerful shots with lethal precision, sniper rifles can fell even the sturdiest enemy.

Small sniper teams or even lone snipers can stop advancing troops in their tracks, holding them up for hours while other military assets are called up to deal with them. Sniper Rifles are commonly used by Imperial forces such as Space Marine Scouts who utilise these deadly weapon on missions where disruption of enemy forces is paramount.
Leman Russ Exterminator

The **Leman Russ Exterminator** is a common and prolific variant of the Leman Russ Battle Tank used by the Imperial Guard. It mounts a twin-linked Autocannon instead of the more common Battle cannon, making it more of an infantry hunter than an all-round battle tank.

## Overview

The Exterminator's twin Autocannons are synchronised to fire bursts of heavy-calibre, high-velocity shells equally effective against infantry and light vehicles, making it an ideal platform for combating hordes of Orks or Tyranids. In addition to its ability to lay down a withering hail of fire the Exterminator is also slightly faster than a Leman Russ thanks to the reduced size of its weapons. Many tank companies will include at least one Exterminator to use in the reconnaissance role, ranging ahead of the company to seek out enemy tanks. Exterminators are also frequently attached to their parent regiment's reconnaissance company, providing it with heavier firepower without negatively affecting the unit's speed and mobility. In an emergency the Extermiantor has also been used as a stopgap anti-aircraft tank; although its ability to throw up a wall of fire against enemy attacks may enjoy some excess, the tank's lack of elevation and proper targeter gear limits its utility in this role.
Leman Russ Conqueror

The **Leman Russ Conqueror** is a variant of the Imperial Guard's primary main battle tank, the Leman Russ. The Leman Russ is named after the Primarch of the Space Wolves Space Marines Chapter, Leman Russ, and is one of the most common armoured vehicles used by the Imperium of Man.

## Overview

The Leman Russ Conqueror variant differs from the standard pattern Leman Russ in that its main weapon is a Conqueror Cannon, as opposed to the Battle Cannon. The Leman Russ tank has many variants, and the Conqueror is one of the most uncommon, as the Standard Template Construct (STC) designs used in its construction were only recently rediscovered by the Adeptus Mechanicus.

The Leman Russ Conqueror's main weapon, the Conqueror Cannon, is a smaller and less powerful version of the Battle Cannon used on the baseline Leman Russ, but the reduced size and firepower allow the tank to move while firing and maintain a higher rate of fire. The Conqueror is also one of only two Leman Russ tank variants that have a co-axial weapon mounted on the tank's turret, the other being the Leman Russ Vanquisher.
Data-Slate

**Data-slates** are devices that are commonplace in the Imperium, and serve as the primary means of storing and reading printed text and other media such as video or audio recordings. They are so cheap and easy to make that many contain a single media recording, such as text, and can only play that single file. Others can re-record new information, and transmit and receive data from other devices.
Plasma Cannon

The **plasma cannon** or **heavy plasma gun** is a plasma weapon, a larger version of the plasma gun.

## Overview

Due to its size and massive power requirements, plasma cannons tend to be found mainly on vehicles, but Space Marines are known to use them in their Devastator Squads.

The gun itself has a similar effect to the plasma gun, except this weapon does damage over a much larger area. Several individuals can be caught in one blast, making the plasma cannon a potent weapon. Unless hooked up to a vehicle's systems, a plasma cannon suffers from the usual overheating problems that plague other plasma weapons.

Vehicles that can carry the plasma cannon include the Leman Russ Battle Tank, Sentinel, and Dreadnought.
Knight Paladin

The **Knight Paladin** is the archetypal *Questoris*-class Imperial Knight combat walker.

## Overview

Standing nine meters tall, the Knight Paladin represents a perfect balance of speed, firepower and armour, allowing it to undertake a wide variety of roles in battle. Nobles who have the honour of piloting a Knight Paladin take great pride in their ability to carry out a variety of tasks on the battlefield.

The Knight Paladin's all-terrain capability means it can move more quickly through terrain which would be hazardous to traditional vehicles and reposition itself to engage the enemy as needed. Its primary weapon, the long-ranged rapid-fire Battle Cannon, gives it the capacity to engage a variety of targets and provide fire support for friendly forces when needed. However, while a Paladin is excellent in this role, it is equally suited to close assault thanks to its giant Reaper Chainsword. This weapon is not only effective at destroying large vehicles but also slaying monsters such as those fielded by the Tyranids. Some Knights have been known to replace the chainsword with a Thunderstrike Gauntlet.

For protection from enemy fire, the Knight Paladin can rely on its Ion Shield to deflect and slow enemy shots. Additional secondary weapons on the Knight Paladin include two Heavy Stubbers, one co-axially mounted with the Battle Cannon and the other in a swivel mount on its left chest. For some Knights, one of these stubbers is replaced with a Meltagun. Finally, Knight Paladins have been known to carry an Ironstorm Missile Pod, twin Icarus Autocannons, or a Stormspear Rocket Pod on their carapace mount.
Hot-Shot Volley Gun

The **Hot-shot Volley Gun** is a high-powered Laser Weapon capable of firing multiple shots very rapidly that is a heavy weapon employed by the Tempestus Scions of the Militarum Tempestus. Like its less-powerful counterpart, the Hot-shot Lasgun, the Volley Gun requires an external backpack to contain its power sources.
Роаниты

**Продолжительность жизни:** Достигают зрелости к 25ти годам, живут до 500 лет.

**Роаниты** - самая светлая раса  невысокого роста и светлой кожей, иногда с зеркальными пластинами на коже, позволяющими им работать с светом и заряжать свои ронки для поглощения солнечного света. Ронки - это маленькие неорганические светящиеся образования, расположенные возле маноузлов, которые позволяют роанитам использовать световую энергию для различных магических способностей.

**Расовые навыки:** Усилении магии света, Усиление ронок

**Начальные характеристики:**

* Сила 0
* Удача 1
* Инициатива 1
* Восприятие 1
* Ловкость 1
* Интеллект 2
* Мудрость 4
* Вера 1
* Харизма 1
Autocannon

**Autocannons** are similar in concept to twentieth century tank guns. They are rapid-firing weapons able to use a wide variety of ammunition, from mass-reactive explosive to solid shells.

## Overview

Autocannons are usually either mounted on weapon carriages or vehicles because of their great weight.

Due to their high rate of fire and sufficient killing power, they are effective against large infantry formations and light armored vehicles. which makes them ideal for use against large Tyranid organisms and Orkish vehicles. They are also useful against heavy infantry such as Space Marines, although Marines' power armour has been known to stop autocannon rounds.

Autocannons are used by the Imperial Guard, Space Marines, Witch Hunters, and Chaos Space Marines. Orks, in particular, enjoy using autocannons because of the prodigious noise and recoil produced by firing them.
Корапты

**Продолжительность жизни:** Достигают зрелости к 18ти годам, живут до 300 лет.

**Корапты** - Это раса которая представляет собой уникальное явление в мире гуманоидов. Одной из их наиболее примечательных особенностей является отсутствие женщин в их обществе. Все представители этой расы являются мужчинами с точки зрения внешности, их физические характеристики впечатляют – они высоки, достигая длины вплоть до 2,5 метров, и обладают мускулистыми телами. Кожа Кораптов имеет алый или багровый оттенок, что делает их еще более узнаваемыми.

Глаза этой расы - большие и сверкают угрожающим сиянием, что создает впечатление силы и решимости. Однако, несмотря на их внешнюю жесткость, внутри Кораптов скрывается совсем иная природа. Фактически они являются обоеполыми существами, что делает их уникальными среди множества гуманоидных рас.

Корапты предпочитают носить тяжелейшие доспехи, что становится символом их невероятной природной силы и выносливости. Это также способ подчеркнуть свою мужественность в глазах других обитателей и доказать свою готовность к защите и борьбе.

Итак, хотя Корапты являются "Мужчинами" только внешне, их обоеполая природа делает их уникальными и загадочными среди разнообразия рас.

* Сила 3
* Выносливость 3
* Удача 1
* Инициатива 0
* Восприятие 1
* Ловкость 0
* Интеллект 1
* Мудрость 0
* Вера 1
* Харизма 0

Заметка игрока: У кораптов большие члены)
Knight Valiant

The **Knight Valiant** is a Dominus-class Imperial Knight, that excels at destroying its enemies at close-range.

## Overview

The Knight Valiant defeats its enemies through the simple principle of applying overwhelming firepower at close proximity. Marching relentlessly into the fight, the Valiant unleashes such devastating punishment against its targets in so short a space of time that they can neither fight back nor endure. Even a single Knight Valiant can break the back of an onrushing enemy horde, or shatter the centre of the foe’s battle line like a battering ram smashing through a castle gate. When an entire squad of these fearsome war engines strides into battle, they can easily rip apart an enemy army.

For armament, the Knight Valiant is equipped with a Thundercoil Harpoon and Conflagration Cannon as well as carapace-mounted Shieldbreaker Missiles and Siegebreaker Cannons and two twin-Meltaguns.
The Spider Queen's Nest

The Spider Queen's Nest is a unique structure added into Minecraft via the Unique Pixelian Structures plugin.

They spawn beneath Y=20 in most biomes. Within are Spider Spawners, webs and other common mob drops.

*The wrath of the Spider Queen is seldom unwarranted. To hurt her children is to face her wrath. Throughout her many cocoons, her children await battle.*
Phantom Cave

The Phantom Cave is a unique structure added into Minecraft via the Unique Pixelian Structures plugin.

They spawn rarely in Birch and Taiga forests above elevation level Y=100. Within is a Phantom spawner, chests with Phantom Membranes and rarely, Sculk.

*A creature of great power was once held here, escaping through the bars to haunt the nightmares of all in Pixelia. The power of these restless nights has created the Phantoms to haunt it's once great lair.*
Ripper Gun

The **Ogryn ripper gun** is a large, brutal, and simple weapon designed for use by Imperial Guard Ogryns.

## Overview

A Ripper Gun is a short range weapon that fires several shells at once to compensate for the poor aim of the average Ogryn. Ripper Guns usually can fire either a single heavy shell or a hail of shot in each burst, and possesses a hard-wired burst limiter to prevent the Ogryn from emptying his weapon the first time he pulls the trigger.

This is something Ogryns find amusing, but as they often fail to remember to switch magazines, this habit leaves them without a ranged weapon. By design, the Ripper Gun does not have a long range because of an Ogryn's instinct to always favour close combat. Ripper Guns are intended to be fired to soften up the enemy before the Ogryns charge into close combat, and are built particularly robustly so that they can stand up to the Ogryn use of them as clubs in melee. Ripper Guns can also be fitted with Ripper Saws.

A Ripper Saw is, as the name implies, a saw blade that is attached to the end of a Ripper Gun which is intended to provide the Ogryn with an effective close combat melee weapon once they close with the enemy. The Ripper Gun is one of the few Imperial weapons that is intentionally crafted for use by Ogryns, and its design is intended to be much more durable and larger than a standard Imperial weapon, to compensate for the Ogryns' extreme clumsiness and intellectual deficits.
Princess Sara Wiki

**Welcome to the Princess Sara Wiki!**
Welcome to the community wiki of the 1985 anime adaption of the 1905 novel "The Little Princess," Princess Sara. Directed by Fumio Kurokawa and produced by Nippon Animation.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Crimson Dawn: The Imperium Comes To 1984 Wiki

**Welcome to the**
**Crimson Dawn: The Imperium Comes To 1984 Wiki!**

***CRIMSON DAWN: The Imperium Comes To 1984*** is an *Warhammer 40,000* fanfic by Spartan-168-Django, the creator of *Event Horizon: Storm of Magic*.

## Overview

The planet Terra Nova has rebelled against the Imperium of Man. To put down the rebellion quickly and prevent it from spreading to a nearby Forge World, the Inquisition and Administratum sends a large invasion force consisted of three Space Marines companies from the Crimson Fists, Black Templars and Salamanders Chapters, the Sisters of Battle and an Imperial Guard detachment. Their mission is simple: assist the loyalist forces, retake the planet and eliminate the treacherous rebels.

What should have been a typical mission for the Imperium takes an unexpected turn when just before the Invasion Force makes planetfall, the Chaos God Tzeentch, The Changer of Ways, sends the Invasion Force into warp portals that brings them to Holy Terra, also known as Earth. Except it's not the Earth the Imperium knows as it's actually Earth in 1984 during the latter years of the Cold War. Now, the nations of Earth unite to fight off an Alien invasion that wants to kill them under the mistaken belief they are heretics.

## Link

Fanfiction

Spacebattles (closed)

Alternate History Forums (closed)
Маг жизни

**Маг жизни** - маг способный управлять энергией жизни протекающей в большей  части существ этого мира. Маги жизни имеют самые лучшие и эффективные заклинания лечения среди всех других школ магии, они могут не только исцелять повреждения но также напрямую влияя на организм восстанавливать потерянные конечности и излечивать болезни от малых простуд до врождённых недугов. Способность к манипуляции жизненной энергией однако позволяет им не только исцелять, а также усиливать и отравлять противника нанося сказывающийся на цели урон. Поговаривают что мастера этой магии способны даже полноценно возвращать жизнь умершему.

**Основные характеристики :** Интеллект и мудрость

#### Стартовые заклинания

* Малое исцеление жизни

* Малое отравление жизни

* Малое усиление жизни
Miss Minchin's Seminary for Young Ladies

**Miss Minchin's Seminary for Young Ladies** (ミンチン女子学院, ***Minchin Joshi Gakuin***) is 1st episode of *Princess Sara*.

## Major Events

* Sara moves from India to into Miss Minchin's Select Seminary for Young Ladies.

## Synopsis

In 1885, a boat boards to London, England. In the streets, the sky turns foggy and a clock ticks. A carriage crosses the street. 3 birds eat from the ground then fly away to get out of the carriage's way. The passengers are seen in the carriage. While the carriage walks by, a building closes by, revealing it's name "Miss Minchin's Select Seminary for Young Ladies." Soliciter Barrow talks to Miss Minchin about the a girl from India joining the seminary who is treated like a princess, and tells her to take good care of her. Miss Minchin tells Soliciter Barrow to not worry,

## Dub Changes

* The scene where the boat arrives at London was omitted from the Arabic dub.

## Gallery

*Main Page: Miss Minchin's Seminary for Young Ladies/Image Gallery*
Princess Sara

**Princess Sara** (小公女セーラ, ***Shōkōjo Sēra*** , lit. Little Princess Sara), also spelled as **Princess Sarah**. is a Japanese anime based on the 1905 novel *A Little Princess* by Frances Hodgson Burnett.

Directed by Fumio Kurokawa and produced by Nippon Animation, the series premiered on January 6th, 1985

## Synopsis

Sara, who moved from India to a girls' school in London, was a wealthy girl with a father who was involved in the diamond excavation business, but her father's sudden death caused her to lose her family. Sara's life, which had been receiving special treatment at the academy, is completely changed and she is relegated to the attic as a maid. She endures hard work and bullying, but with the help of Becky, a girl who adores Sara, and Peter, a boy in the town, she lives well. Eventually, Sara meets her dead father's best friend and searched for his daughter Sara, and Sara regains a happy life.

## Gallery

Princess Sa==Trivia====Merchandise====Gallery==The series logo.
Монах

**Монахи** - это бойцы сила которых основана на жизненной энергии "ци" которую они раскрывают в себе с помощью монашеских стилей, они могут развиваться в самых разных направлениях основывая свои ветки развития. Ты можешь сражаться как с мечом и щитом, с луком, кинжалами, можешь драться на кулаках и пинать ногами, можно изучить магию и на её основе взять специальный магический стиль, вообщем развивайся куда и во что захочешь, тебя будет ограничивать только твоё желание.

Монашеские стили.
Miss Minchin's Select Seminary for Young Ladies

**Miss Minchin's Select Seminary for Young Ladies** (ミンチン寄宿女子学校, ***Minchin Kishuku Joshi Gakkō***) is an all-girls boarding school which is also the main setting of *Princess Sara*. The seminary is located in London, England.

## Notable Staff

* Miss Minchin (headmistress)
* Amelia Minchin
* Monsieur Dufarge (French teacher)
* James (cook)
* Becky (maid)
* Sara Crewe (maid)
* Molly (maid)
* Mariette (maid)

## Notable Students

* Sara Crewe (formerly)
* Lavinia Herbert
* Ermengarde St. John
* Lottie Legh
* Jessie
* Gertrude