Melee Weapons

## Introduction

This list of items is comprised of what's generally considered meta. Items are ordered by our personal ranking, with the best option for each element listed first. (Outliers being compression items, that are ordered by element)

• Special
• Standard Weapons
• Compression Weapons

## Filters

Guardian
Rare
Premium
Z-Token
Golden Giftboxes

Seasonal
GGB Crossover
Mogloween
Frostval
Snugglefest
Blarney
Aprils' Fools
Grenwog
Cinco DOOM Mayo
Harvest Fest
Void Rotation

## No-Drop

* Powerful Ultra(!!!)Guardian Scythe
* Blade of Awe(!!!)

### Powerful Ultra(!!!)Guardian Scythe

MC 4-Proc Scythe. Must first be unlocked by completing The AntiGuardian! alongside the rest of the UltraGuardian set. By default chooses one of the 8 standard elements each turn (but deals 1.21x damage to compensate), but can be aligned (along with all nodrop equipment) to an element by Nimrod at the Guardian Tower. Additionally, can be upgraded to Powerful Ultra(!!!)Guardian Scythe by obtaining an AWE!!! Golden Giftbox, slightly raising damage dealt.

* **Note**: If elementalized, must relog in order to use a single element.
* **UltraGuardian Dragon**: Special. Attempts to instantly kill most enemies, with success rate being based on the relative difference between the weapon's level and enemy's level and Power. If they cannot instantly be killed or the roll fails, summons UltraGuardian Dragon Jr. instead.
	+ **UltraGuardian Dragon Jr.**: Only summoned if UltraGuardian Dragon fails to instantly kill. Deals Harm damage based on the relative difference between the weapon's level and the monster's level. Minimum damage dealt is roughly equal to the weapon's level, and is capped at roughly 10x the weapon's level. Cannot miss.

Unlock location: Guardian Tower -> Nimrod -> Quests -> AntiGuardian! (Fight as a Guardian)

Item Location: Guardian Tower -> Armoury -> Click chest -> Ultra -> Weapons

Info-Subs: No accurate info-subs for the weapon are available.

UltraGuardian Dragon mechanics: Link

### Blade of Awe(!!!)

MC 10-Proc Sword. Must first be assembled. By default Earth, but can be aligned (along with all nodrop equipment) to an element by Nimrod at the Guardian Tower. Additionally, can be upgraded to Blade of Awe!!! by obtaining an AWE!!! Golden Giftbox, slightly raising damage dealt.

Unlike most weapons, the Blade of Awe has multiple specials. Specials are split into "Standard", and "Non-Standard" specials. "Standard" specials happen 60% of the time (6% proc rate), and "Non-Standard" specials happen 40% of the time (4% proc rate). Valencia can align to a specific special, making it the only possible proc. Aligned standard specials retain the 10% proc rate, while aligned non-standard specials have a different proc rate. Numbers shown reflect their effective proc rate.

Standard specials (6% chance):

* **Spiral Carve** (1.5% chance): Standard Special. If aligned, deals +25% damage.
* **Awe Blast** (1.5% chance): Deals 0.85x damage, but Auto-Hits. If aligned, deals +25% damage.
* **Health Vampire** (1% chance): Deals 0.5x damage. Heals HP equal to damage dealt. If aligned, heals HP equal to 150% damage dealt. Healing is normalized, healing as if damage was dealt vs 100% resistance. If above 75% HP, uses Spiral Carve.
* **Mana Vampire** (1% chance): Deals 0.375x damage. Heals 125% Melee in MP (653 at 150). If aligned, heals 175% Melee in MP (914 at 150). If above 75% MP, uses Spiral Carve.
* **Soul Vampire** (1% chance): Deals 0.375x damage. Heals 125% Melee in SP (490 at 150). If aligned, heals 175% Melee in SP (686 at 150). If above 75% SP, uses Spiral Carve.

Non-standard specials (4% chance):

* **Guardian Dragon** (3% chance): Deals (17 + [Player Level - Monster Level]/2)% of the monster's max HP as Harm. If aligned, proc rate raised to 16%.
	+ **Guardian Dragon Jr.**: Happens 10% of the time when the Guardian Dragon would be summoned (effectively 0.3% chance unaligned, 1.6% chance aligned). Follows monster's base element. Deals (17 + [Player Level - Monster Level]/2)% of the monster's max HP. If base resistance is <50%, calls in Guardian Dragon immediately afterwards.
* **Power Word Die** (1% chance): Instantly kills most enemies. If they cannot be instantly killed, summons the Guardian Dragon instead. If aligned, proc rate raised to 4%.
	+ **Note**: Certain bosses instead **reflect** Power Word Die, killing the player instantly if it procs.

Location: Valencia -> Visit Grumbugly -> Awe Equipment! -> The Blade of Awe!

Assembly Guide: Link.

Info-Subs: Link

Power Word Die mechanics: Link

**Back to Top**

## Special

* Olymp Axe
* Custom Weapon

### Olymp Axe

MC Melee/Ranged/Magic 0-Proc Axe. Element follows Paxia Clan, defaulting to Earth if not in any.

* **Flavour Effect**: Pays 15% Melee in SP (59 at 150) on attack to deal +15% damage (+20% if Magic).
* **MC**: +5% damage.

This weapon is one of the strongest gap-fillers in the game, as its element mirrors that of your Paxian Clan.

Location: Travel Map -> Sail East -> Paxia Clans -> The Olympax (Central South Island)

Info-Subs: Link

### Custom Weapon

Melee/Ranged/Magic Sword/Spear/Staff. Proc rate (along with potential effect), element, and BtH Lean can be customized.

 Seashell
 Stone
 Ice
 Solidified Wind
 Bronze
 Golden
 Obsidian

* Handle - Determines BtH lean:
	+ Puissant (-5) for damage, Normal for consistency without losing damage.
* Gem - Determines Proc Rate (and potential effect):
	+ Flashing (0-Proc) is the only good option due to the weapon using old special standards.

While Custom Weapons have not aged very well due to being on extremely old standards and lacking a MC effect, they can still serve as gap fillers.

Location: Guardian Tower -> Armory -> Treasury -> War Room -> Speak to Logan -> War Room Mission!

Info-Subs: Link

**Back to Top**

## Standard Weapons

* Fire
* Water
* Wind
* Ice
* Earth
* Energy
* Light
* Darkness
* Utility
* Harm

### Pyromancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) to:
	+ Boost weapon damage by +15% (+20% for Magic).
	+ Boost the damage of Fire Spells/Spell-Type Skills by +10%.
* **MC**: +5% damage.
* **Full Set Bonus**: If using any Bloodmage armour, deal an additional +5% weapon damage and +2.5% Fire Spell/Spell-Type Skill damage. Damage bonus is increased to +10% and +5% respectively if using Pyromancer Bloodmage.
	+ In ideal conditions, this weapon boosts weapon damage by +30% (35% for Magic) and Fire Spell-Type attacks by +15%.

The best offensive options for Warriors and Mages. Notably, unlike other Bloodblades, Pyromancer's does not need a GGB to obtain, coming from a Void boss.

Location: Void Challenges -> Caecus See Here

Info subs: Link

### Lorekeeper's Oath

MC Melee/Ranged/Magic 0-Proc Sword. Can toggle to Harm Mode:

* **Harm Mode**: Deals Harm damage. Pays 10% Melee in SP (39 at 150) per turn, rather than take a damage penalty. Deals an additional +3.33% damage if Magic.

One of three Harm toggles for Warriors (besides Horo-Show Void Vanquisher and Mighty Caissa). Is much more reliable than the former thanks to a tighter damage range and a neutral BtH lean.

Location: Limited-Time Shop (Around mid-April).

Info-Subs: Link

### Blazing Bloodzerker's Sword

MC Melee/Magic 0-Proc Sword.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) to:
	+ Boost weapon damage by +15% (+20% for Magic).
	+ Boost the damage of Fire Spells/Spell-Type Skills by +10%.
* **MC**: +5% damage.
* **Full Set Bonus**: If using any Bloodzerker armour, deal an additional +5% weapon damage and +2.5% Fire Spell/Spell-Type Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
	+ In ideal conditions, this weapon boosts weapon damage by +30% (35% for Magic) and Fire Spell-Type attacks by +15%.

While technically a straight upgrade over Pyromancer's Bloodblade thanks to the more relevant set bonus, Blazing Bloodzerker's Sword should not be picked up if the former is available, as Bloodzerker armours do not play well in the modern challenge fight meta.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Aodh's Intervention (Fire)

MC Melee/Ranged/Magic 0-Proc Club/Spear/Staff. Uses a Charge system.

* **Charge Info**: Can toggle to pay 20/40% Melee in SP (78/157 at 150) to gain 1/2 Charges per hit with this weapon. Charge gain is capped at 4/8 charges per turn. Can hold up to 15 charges. At max charges, gain back 10/20% Melee in SP (39/78 at 150) per hit, up to 20/40% total.
* **Skill**: Requires at least 10 charges to use. Standard Bow-Type attack. Follows weapon damage type. Deals +(10.5\*[Charges])% damage. Consumes all charges.

Location: Warlic's Shop -> Dragonlorn Keep -> Last Watch

Info-Subs: Link

### Savage Infernal Carnage Maul

MC 0-Proc Club.

* **MC**: 1.5x Lucky Strike rate.

Location: Yulgar's Inn -> Sage Uldor -> Burning Solstice -> War Approaches

Info-Subs: Link

### Blazing Gauntlet of Xano

MC 0-Proc Fist. Comes with a skill:

* **Skill**: Weapon-based skill. Nothing unusual otherwise.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Patriot Katana

MC Melee/Ranged/Magic 0-Proc Sword.

* **MC**: 1.5x Lucky Strike damage.

Location: Uncle Krenos (Paxia Defense -> Attack Dynami around July 4th).

Info-Subs: Link

### Multimaul

MC Melee 0-Proc Hammer. Does various things:

* **Flavour Effect 1**: Can toggle between two modes:
	+ **Hammer Mode**: All Player, Pet, and Guest attacks that target the monster gain a +10 BtH lean (weapon will have net +5).
	+ **Pliers Mode**: All Player, Pet, and Guest attacks that target the monster gain a -10 BtH lean (weapon will have net -15).
* **Flavour Effect 2**: Pays 15% Melee in HP (52 at 150) to deal +15% damage.
* **MC**: +5% damage.

The strongest weapon in the entire game bar none thanks to having the damage baseline of a Bloodblade on top of free lean manipulation that affects all outgoing damage on the player's side. There is no reason not to use Multimaul if it is an option.

Location: Father's Day LTS Shop

Info-Subs: Link

### Quenching Bloodzerker's Sword/Hydromancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) to:
	+ Boost weapon damage by +15% (+20% for Magic).
	+ Boost the damage of Water Spells/Spell-Type Skills by +10%.
* **MC**: +5% damage.
* **Full Set Bonus**: If using any Bloodzerker armour, deal an additional +5% weapon damage and +2.5% Water Spell/Spell-Type Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
	+ In ideal conditions, this weapon boosts weapon damage by +30% (35% for Magic) and Water Spell-Type attacks by +15%.
* Note: For Hydromancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

The second best offensive option for Warriors, beaten only by Multihammer. Bloodzerker's Sword should be used over Bloodblade for Warriors thanks to the FSB being more relevant for them.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Lunar Hare Sickle

MC Melee 0-Proc Scythe.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) for weapon-based attacks to gain 3x Lucky Strike rate.

Location: Grenwog LTS Shop.

Info-Subs: Link

### Masamune

MC Melee/Magic 0-Proc Sword. Comes with a toggle:

* **Toggle**: Pays 57.65% Melee in SP (226 at 150) if Melee, 53.32% Melee in SP (209 at 150) if Magic for +15 BtH and 1.4x Lucky Strike rate.

While the toggle's effect is incredibly powerful, it does take proper planning to use effectively due to the extreme SP cost. Should only be picked up as a luxury.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

### Oath of Desire

MC Melee 0-Proc Sword.

* **MC**: +12.5% Healing.

While it lacks any offensive potential, Oath of Desire makes (most) sources of healing stronger just by holding onto it, giving it great utility in more sustain-oriented builds.

Location: Warlic's Shop -> Quests -> The Last Ride -> Insurmountable

Info-Subs: Link

### Serrated Sacragon Spur

MC Melee 20-Proc weapon.

* **Flavour Effect**: Rather than deal damage, the Weapon Special instead hurts the player and empowers their next weapon-based attack. Multiple specials increase the damage boost further.

Location: Travel Map -> Sail East -> Sail Southeast -> Taladosian Set

Info-Subs: Link

### Monolith Mace

MC Melee 0-Proc Mace.

* **MC**: 1.5x Lucky Strike damage.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Shark Sabre

MC 10-Proc Sword.

* **Flavor Effect**: Pays 30% weapon damage to inflict Power: .3x(Hits connected / Hits attempted) bleed at a +0 save bonus player STR/LUK vs monster END/LUK.
* **MC**: +20 Bleed Potence.

Location: Limited Time Shop -> Shark Week

Info-Subs: Link

### Taxing Cutlass

MC Melee 0-Proc Sword.

* **MC**: Heals SP equal to 5.625% damage dealt.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Blade of the Thornful Rose

MC Melee 0-Proc Sword. Comes with a skill:

* **Skill**: Weapon-based skill. Deals -25% damage. Attempts to inflict a Power: (([Hits]/[Attempts])/2) Bleed. This has a +0 Save Bonus, player STR/LUK vs. monster END/LUK.

Should only be used with a Bloodzerker to take advantage of its weapon-based skill.

Location: Void Takeover: Keyote the Heartcrusher.  See here.

Info-Subs: Link

### Galeforce Bloodzerker's Sword/Anemomancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) to:
	+ Boost weapon damage by +15% (+20% for Magic).
	+ Boost the damage of Wind Spells/Spell-Type Skills by +10%.
* **MC**: +5% damage.
* **Full Set Bonus**: If using any Bloodzerker armour, deal an additional +5% weapon damage and +2.5% Wind Spell/Spell-Type Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
	+ In ideal conditions, this weapon boosts weapon damage by +30% (35% for Magic) and Wind Spell-Type attacks by +15%.
* Note: For Anemomancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

One of the best offensive option for Warriors, tied with MADM Arsenal for weapon-based attacks. Bloodzerker's Sword should be used over Bloodblades due to having a more relevant FSB.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### MADM Arsenal

MC Melee/Ranges/Magic 0-Proc Axe/Lance+Polearm/Mace. Can toggle between two modes, each with their own effect:

* **Offensive Mode**: Pays 9 MRM to deal +20% damage (+25% if Magic).
* **Defensive Mode**: Deals -15% damage (-20% if Magic) for +12 MRM.
* **Full Set Bonus**: When used with MADM Barrier, gain additional effects based on mode:
	+ **Offensive Mode**: Deals an additional +5% damage.
	+ **Defensive Mode**: Gain an additional +3 MRM

The other best Wind weapon for damage, and the best option for defense. Functionally identical to Bloodblades for weapon-based attacks, paying MRM instead of HP. Should be picked up over them if both available and lacking in Rare GGBs, as other elements have priority.

Location: Limited Time Shop (New Year's)

Info-Subs: Link

### Kaze Shamrock Sensu

MC Melee 0-Proc weapon.

* **MC**: 1.5x Lucky Strike rate.

Location: Blarney -> Past Blarney Rewards/Blarney Xpress

Info-Subs: Link

### (Twisted) Tempest Scimitar

MC Melee 5-Proc Sword.

* **MC**: 1.5x Lucky Strike rate.

Location: Valencia -> Golden Giftbox -> Rare Shop

Info-Subs: Link

### Haunted Dragonlord's Might

MC Melee 0-Proc Sword. Deals -10% damage.

* **MC**: All attacks with this weapon (including weapon-based Skills) heal ~8.44% Melee in SP (~33 at 150) per hit, capped at 8 hits.
* **Full Set Bonus**: When used with the armour and shield, healing is increased by +66% (~55 SP per hit at 150).

Location: Warlic's Shop -> Mastercraft Sets -> Dragonlord Set (Part 2: Inner Keep)

Info-Subs: N/A

### AQxe

MC Melee 0-Proc Axe.

* **MC**: Gains +(1/sqrt[MobPower:])% damage each turn, capped at +10%.

The best free, always-available, non-GGB, non-Olymp Axe pure damage option for Wind.

Location: Guardian Tower -> Nimrod -> Quests (open to all) -> Arena of Enthusiasts (hard mode, no heals)

Info-Subs: Link

### Divine Kusanagi Sword

MC Melee 20-proc Sword.

* **Flavour Effect**: Deals 0.7x damage in exchange for Auto-Hit.

Location: Warlic's Shop -> Mastercraft Sets -> Fujin Set -> Bridge to the Sky -> Imperial Regalia

Info-Subs: Link

### Tempest White Dwarf Light of Zealotry

MC Melee/Magic 0-Proc Axe.

* **Flavour Effect**: Takes +10.71% damage but deals +15% damage (+20% if Magic).
* **MC**: +5% damage.

While technically the top damage option for Wind, this should be considered a luxury item above all else, as the Olymp Axe is equally powerful for Aerodu clan members.

Location: ~~Limited-Time Shop~~ Rare

Info-Subs: Link (incorrectly listed as Energy)

### MagnaBlade

MC Melee 20-Proc Sword.

* **Flavour Effect**: Takes 17.857% increased damage but deals +25% damage.
* **MC**: +5% damage.

The top damage option for Ice, even beating Bloodblades. Also notable in that it is a completely stable weapon, having a fixed damage range at all levels.

Location: Stonerule -> Riona -> War of the Giants -> Part 2

Info-Subs: Link

### Burden of Insight

MC Melee 0-Proc Sword. Can toggle on Auto-Hit:

* **Auto-Hit**: Deals 0.8x damage in exchange for Auto-Hit.
* **MC**: +5% damage.

The best Auto-Hit option for Warriors.

Location: Warlic's Shop -> Quests -> Dragonlorn Keep -> Sorrow's Reach

Info-Subs: Link

### Cryomancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) to:
	+ Boost weapon damage by +15% (+20% for Magic).
	+ Boost the damage of Ice Spells/Spell-Type Skills by +10%.
* **MC**: +5% damage.
* **Full Set Bonus**: If using any Bloodmage armour, deal an additional +5% weapon damage and +2.5% Ice Spell/Spell-Type Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodmage.
	+ In ideal conditions, this weapon boosts weapon damage by +30% (35% for Magic) and Ice Spell-Type attacks by +15%.

An alternative to Magnablade, Cryomancer's Bloodblade is more versatile, due to the damage boost affecting more than just weapon attacks. As of writing, there is no Ice Bloodzerker equivalent.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Tenebrophage

MC Melee 0-Proc Axe.

* **Flavor Effect**: The first time you attempt an attack with the weapon, if the foe is Panicked, eats up to 200% Melee worth of Panic to gain a STR and INT Boost for 3 turns (~58.5 each per 100% Panic at 150).
* **MC**: Gains ([INT/80]\*1.5) stat damage.

Location: Warlic -> Mastercraft Sets -> Lost Talon -> Liar's Pilgrimage

Info-Subs: Link

Update: Link

### Mighty Retro Nightmare Mace / True Mighty Nemesis' Condemnation

Melee 0-Proc Mace. Comes with a skill:

* **Flavour Effect**: Retro Nightmare Mace is only Mastercrafted for Guardians. Adventurers deal -5% damage to pay for skill compression.
* **Skill**: Efficient Ice/Harm Skill. Seeks between the two elements. Costs 25% Melee in SP (98 at 150).

Location (Retro Nightmare): Yulgar's Inn -> Yulgar -> Shopping

Location (Nemesis): Warlic's Shop -> Mastercraft Sets -> Nemesis

Info-Subs: Link

### Legion Spawn Bonker

MC Melee 20-Proc Club. Comes with 3 modes:

* **Normal Mode**: Nothing unusual.
* **Boss Mode** (click on hammer haft): Pays -3 MRM and 10% Melee in SP (39 at 150) per turn to deal +22.5% damage vs Mobs with either Boss Boost or Freedom.
* **Stun Mode** (Click on hammer head): Pays -6 MRM and 15% Melee in SP (59 at 150) per turn to have a (44.625\*[IceRes]\*[Hits]/[Attempts])% chance to Paralyze for 1 turn. This has a +0 Save Bonus, player STR/LUK vs. monster END/LUK.
* Both toggles will only pay MRM and SP on attack. Boss Mode will automatically disable itself if Boss Boost or Freedom is not present.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

### Horo-Show Void Vanquisher

MC Melee 0-Proc Sword. Can toggle to Harm Mode:

* **Harm Mode**: Deals Harm damage. Pays 10% Melee in SP (39 at 150) per turn, rather than take a damage penalty.

The only free, always-available, and non-GGB 0-Proc Harm option for Warriors who do not want to pay the Prismatic Burn upkeep of Caissa. Unfortunately, this weapon is incredibly unreliable, owing to its extremely unstable damage and -5 BtH lean.

Location: Twilly -> Anniversary Events -> The Dragon of Time -> BONUS

Info-Subs: Link

### Terminus Twinmaul

MC Melee 0-Proc Club. Comes with 3 modes:

* **Normal Mode**: Nothing unusual.
* **Boss Mode** (click on hammer haft): Pays -3 MRM and 10% Melee in SP (39 at 150) per turn to deal +22.5% damage vs Mobs with either Boss Boost or Freedom.
* **Stun Mode** (Click on hammer head): Pays -6 MRM and 15% Melee in SP (59 at 150) per turn to have a (44.625\*[EarthRes]\*[Hits]/[Attempts])% chance to Paralyze for 1 turn. This has a +0 Save Bonus, player STR/LUK vs. monster END/LUK.
* Both toggles will only pay MRM and SP on attack. Boss Mode will automatically disable itself if Boss Boost or Freedom is not present.

Location: Warlic's Shop -> Quests -> War Between Shadows -> Encroaching Hunger

Info-Subs: Link

### Eternal Champion's Apex

MC Melee/Ranged/Magic 0-Proc Sword/Spear/Sword.

* **Effect**: Rather than receive the 0-Proc damage bonus, has a 10% chance on attack to inflict a Power: (17\*[Hits]/[Attempts]) (Power:(12.75\*[Hits]/[Attempts]) if Magic) Void Burn for 1 turn. This has +0 Save Bonus, player Mainstat/LUK vs. monster DEX/LUK.
* **MC**: Comes with a toggle. While toggled, pays 21% Melee in SP (82 at 150) and attempts to inflict a (-18.75\*[Hits]/[Attempts])% Choke for 2 turns. This has +0 Save Bonus, player Mainstat/LUK vs. monster END/LUK.

Location: Twilly -> Anniversary Events -> Storm of the Century -> Life and Death

Info-Subs: Link

### Tarnished Garden Edge

MC Melee 0-Proc Sword. Can toggle between two modes:

* **Ancient Charge Mode**: Attacks with this weapon pays 20% Melee in HP (70 at 150) per turn and attempts to inflict a Power: (1\*[Hits]/[Attempts]) Earth Burn for 4 turns. This has a +0 Save Bonus, player STR/LUK vs. monster END/LUK.
* **Auto-Hit Mode**: Deals 0.8x damage in exchange for Auto-Hit.

A powerful Auto-Hit option for warriors. Runs into stiff competition however, as Earth is a hotly-contested element for Warriors.

Location: Blarney 2023: Lepre-CON!

Info-Subs: Link

### Terra Bloodzerker's Sword/Geomancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) to:
	+ Boost weapon damage by +15% (+20% for Magic).
	+ Boost the damage of Earth Spells/Spell-Type Skills by +10%.
* **MC**: +5% damage.
* **Full Set Bonus**: If using any Bloodzerker armour, deal an additional +5% weapon damage and +2.5% Earth Spell/Spell-Type Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
	+ In ideal conditions, this weapon boosts weapon damage by +30% (35% for Magic) and Earth Spell-Type attacks by +15%.
* Note: For Geomancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage.

The best "unconditional" damage option, providing much more generically useful damage than any Earth option.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### (Classic) Savage Troll Club

MC Melee 0-Proc Club. Comes with a toggle:

* **Berserker Mode (Toggle)**: While toggled, lowers the BtH lean from -5 to -20.
* **MC**: +5% damage.

An extremely strong Earth weapon, outdamaging even Bloodblades thanks to its BtH lean. However, the massive loss in accuracy makes it impractical to use outside of wars.

Location: Yulgar's Inn -> Devourer Saga -> Next -> 8: Troll-O-Vision

Info-Subs: Link

### Tsuchi Shamrock Sensu

MC Melee 0-Proc weapon.

* **MC**: 1.5x Lucky Strike rate.

Location: Blarney -> Past Blarney Rewards/Blarney Xpress

Info-Subs: Link

### Voltaic Bloodzerker's Sword/Dynamancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) to:
	+ Boost weapon damage by +15% (+20% for Magic).
	+ Boost the damage of Energy Spells/Spell-Type Skills by +10%.
* **MC**: +5% damage.
* **Full Set Bonus**: If using any Bloodzerker armour, deal an additional +5% weapon damage and +2.5% Energy Spell/Spell-Type Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
	+ In ideal conditions, this weapon boosts weapon damage by +30% (35% for Magic) and Energy Spell-Type attacks by +15%.
* Note: For Dynamancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

The best offensive option for Warriors. Bloodzerker's Sword should be used over Bloodblade for Warriors thanks to the FSB being more relevant for them.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Nickelclad Stormblade

MC Melee 0-Proc Sword.

* **Flavour Effect**: Deals -10% damage. After attacking with this weapon, heals the player's HP/SP equal to (2.5\*[Hits])% Melee per hit (9 and 10 at 150 respectively), capped at 4 hits.
	+ If one resource is >=80% while the other is <80%, the larger resource is not healed while the smaller resource receives doubled healing (~17 and ~20 per hit at 150 respectively). If both resources are >=80%, defaults to increased SP healing.
* **Effect**: Rather than receive the 0-Proc damage bonus, toggles between one of two effects instead:
	+ **Increased Healing**: Has a 37.5% chance to quadruple the healing provided by this weapon for the turn (~35/70 HP and ~39/78 SP per hit at 150 respectively).
	+ **Reduced Healing**: After attacking with this weapon, increases the Heal resistance of the monster by +20%.

A unique Energy weapon that trades potential damage for long-term staying power, with the added bonus of potentially reducing enemy healing.

Location: Your House -> Visit Neighbor -> 1032631 -> Specific Neighbor

Info-Subs: Link

### Mighty Caissa

MC Melee 0-Proc Sword.

* **Effect**: Rather than receive the 0-Proc damage bonus, has a 5% chance on attack to inflict a Power: (1.22\*[Hits]/[Attempts]) Prismatic Burn for 4 turns. This has +0 Save Bonus, player STR/LUK vs. monster END/LUK.
* **MC**: Comes with a toggle. When toggled:
	+ Attacks deal Harm damage. Pays 10% Melee in HP (35 at 150) rather than taking a damage penalty.
	+ If enough SP is available, consumes 25% Melee in SP (98 at 150) on attack to inflict a Power: (0.19\*[Hits]/[Attempts]) Prismatic Burn for 4 turns. This has +0 Save Bonus, player STR/LUK vs. monster END/LUK.
		- If a proc happens when toggled, a single Power: ~1.41 Prismatic Burn is inflicted.

Location: Travel Map -> Chessmaster Saga (or Darkovia Forest -> Dracopyre Legacy -> 6. Hall of Memories-> Open Doors! -> Next Wing -> More Quests) -> Finale: Season of Consequences -> Checkmate

Info-Subs: Link

### Thundersplitter

MC Melee 0-Proc Axe. Can toggle between two modes:

* **Ancient Charge**: Attacks with this weapon pays 20% Melee in HP (30 at 150) per turn and attempts to inflict a Power: 1 Energy Burn for 4 turns. This has a +0 Save Bonus, player STR/LUK vs. monster END/LUK.
* **Gungnir**: Deals 0.65x damage in exchange for Auto-Hit.

Location: Frostval -> Decorate The Tree

Info-Subs: Link

### Limit Buster

MC Melee/Magic 0-Proc Sword. Comes with a Limit Charge system:

* **Limit Charge**: For each 1% 0-END Max HP lost (29.58 at 150), gain 1 Limit Charge. Player must survive the damage in order to gain charges. Can hold up to 200 Limit Charges.

If at least 100 Limit Charges are stored, enables a skill:

* **Skill**: Standard weapon attack. Deals +[Charges]% damage. Consumes all Limit Charges.

A truly unique weapon thanks to Limit Charges. Limit Buster is the strongest "weapon skill" in the entire game at full power, beaten only by Status Eaters like Terror Eater.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info subs: Link

### Zealot's Wrath

MC Melee/Ranged/Magic 0-Proc Sword/Spear/Staff.

* **Flavor Effect**: Take +10.71% damage (8.035% if Magic), but deals +15% damage.
* **MC**: Modifies Lucky Strikes, depending on mode:
	+ **Melee**: 1.5x LS damage.
	+ **Ranged**: 1.5x LS rate.
	+ **Magic**: 1.225x LS damage and rate.

The best Light weapon for pure damage and arguably one of the best weapons ever released for any element. Given the relatively inexpensive Token package that this weapon comes with, it is a highly recommended choice for any fully offensive build.

Location: 2500 Z-Token package (Zealot Arsenal)

Info-Subs: Link

### Radiant Bloodzerker's Sword/Lumenomancer's Bloodblade

MC Melee/Magic 0-Proc Sword.

* **Flavour Effect**: Pays 15% Melee in HP (52 at 150) to:
	+ Boost weapon damage by +15% (+20% for Magic).
	+ Boost the damage of Light Spells/Spell-Type Skills by +10%.
* **MC**: +5% damage.
* **Full Set Bonus**: If using any Bloodzerker armour, deal an additional +5% weapon damage and +2.5% Light Spell/Spell-Type Skill damage. Damage bonus is increased to +10% and +5% respectively if using the same element Bloodzerker.
	+ In ideal conditions, this weapon boosts weapon damage by +30% (35% for Magic) and Light Spell-Type attacks by +15%.
* Note: For Lumenomancer's Bloodblade, replace all mentions of Bloodzerker with Bloodmage

The best offensive option for Warriors that isn't tied tp a premium package. Bloodzerker's Sword should be used over Bloodblade for Warriors thanks to the FSB being more relevant for them.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Exalted Unity

MC Melee/Ranged/Magic 0-Proc Sword. Uses a Charge system.

* **Charge Mechanics**: Gains 4 Unity Charges passively (3 if Magic), but can also spend a turn to gain an additional 80 charges. Comes with a multitude of quickcast skills that consume charges:

 27
 40

While Exalted Unity does not have the same amount of immediate power as Zealot's Wrath or a Blood weapon, it does provide a powerful selection of utility effects that builds may find more useful.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop (GGB Crossover Extravaganza; may or may not appear each year)

Info-Subs: Link

Updated Charge generation: Link

### Retro Golden Axe/High Communicant's Grandeur

MC Melee 0-Proc Axe.

* **Flavour Effect**: Retro Golden Axe is only MC'd for Guardians. Deals -5% damage if Adventurer.
* **Effect**: After attacking with this weapon, heals the player's MP/SP equal to ~(8\*[Hits]/[Attempts])% Melee (47 and 35 at 150 respectively).
	+ If one resource is >=80% while the other is <80%, the larger resource is not healed while the smaller resource receives doubled healing (94 and 70 at 150 respectively).

An interesting resource generator for STR builds that can help offset SP costs. Weapon-based skills in particular can become even more efficient using this weapon.

Location (Retro Golden): Yulgar's Inn -> Yulgar -> Shopping

Location (Communicant): Travel Map -> South -> Alnaphar -> Click the rainbow

Info-Subs: Link

### Hikari Shamrock Sensu

MC Melee 0-Proc weapon.

* **MC**: 1.5x Lucky Strike rate.

Location: Blarney -> Past Blarney Rewards/Blarney Xpress

Info-Subs: Link

### Aodh's Intervention (Light)

MC Melee/Ranged/Magic 0-Proc Club/Spear/Staff. Uses a Charge system.

* **Charge Info**: Can toggle to pay 20/40% Melee in SP (78/157 at 150) to gain 1/2 Charges per hit with this weapon. Charge gain is capped at 4/8 charges per turn. Can hold up to 15 charges. At max charges, gain back 10/20% Melee in SP (39/78 at 150) per hit, up to 20/40% total.
* **Skill**: Requires at least 10 charges to use. Standard Bow-Type attack. Follows weapon damage type. Deals +(10.5\*[Charges])% damage. Consumes all charges.

Location: Warlic's Shop -> Dragonlorn Keep -> Last Watch

Info-Subs: Link

### Engraced Blade of Elders

MC Melee/Ranged/Magic 0-Proc Sword. Comes with a skill:

* **Skill**: Standard Weapon-based skill. Deals -50% damage and attempts to inflict a Power: (5\*[Hits]/[Attempts]) Light Poison for 2 turns. Poison heals the player's HP equal to the true damage dealt (IE limited by the monster's remaining HP). This has +0 Save Bonus, player Mainstat/LUK vs. monster END/LUK.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

### Gatekeeper's Edge

MC Melee 0-Proc Sword.

* **MC**: +5% damage.

A plain Light weapon that requires no questing to obtain. Olymp Axe should be used instead, unless it is covering a different element.

Location: Guardian Tower -> Nimrod -> Guardian Shop

Info-Subs: Link

### Greater Bright Blade of Victory

MC Melee/Magic 0-Proc Sword.

* **MC**: +5% damage.

A free player alternative to Gatekeeper's Edge. Olymp Axe should be used instead, unless it is covering a different element.

Location: Warlic's Shop -> Quests -> Blades of Victory

Info subs: Link

### Master's Blade

MC Melee 20-Proc Sword. Can toggle between two modes:

* **Damage Mode**: Deals +15% damage.
* **Blind Mode**: Attempts to inflict a (25.2\*[LightRes]\*[Hits]/[Attempts]) Blind for 2 turns. This has a +0 Save Bonus, player STR/LUK vs. monster DEX/LUK).
* **Flavour Effect**: Both the damage boost and Blind potency are scaled based on the player's HP; at 75% HP, they are at 50% effectiveness, and below 50%, they have no effect.
* **Full Set Bonus**: When equipped with Lorian Shield, double the base value of both modes (+30% damage, -50.4 BtH Blind).

A unique Light weapon, Master's Blade has great synergy with Dodge-based builds thanks to its blind. Be warned that it loses effectiveness as the player's HP is lowered.

Location: ~~Guardian Giftboxes 2020~~ Rare

Info-Subs: Link

Info-Subs Update: Link

### (Twisted) Gauntlet of Xano

MC 0-Proc Fist. Comes with a skill:

* **Skill**: Weapon-based skill. Nothing unusual otherwise.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

### Zabura's Hammer

MC Melee 20-Proc Mace. Comes with a skill:

* **Skill**: Weapon-based skill. Deals -50% damage. Attempts to inflict a (15\*[LightRes]) Blind for ([Hits]\*2) turns. This has a +0 Save Bonus, player STR/LUK vs. monster DEX/LUK.

Location: Granemor -> Right Arrow -> Click on the Graveyard (Fight a couple of battles) -> Click on the statue -> Return to Order

Info-Subs: Link

### Uragiri

Melee 0-Proc Sword.

* **Flavour Effect**: Player loses 6 MRM, and takes +7.14% damage in exchange for +8.5 BtH and +10% damage.

Despite not being MC, Uragiri is one of the strongest Darkness weapons in the game, made even better for coming from a Common GGB.

Location: Valencia -> Golden Giftboxes -> Common Shop

Info-Subs: Link

### Agony's Embrace

MC Melee/Ranged/Magic 0-Proc Sword/Polearm/Sword.

* **Flavor Effect**: Takes +10.714% damage if Melee/Ranged or +8.035% damage in Magic Mode in order to deal +15% damage.
* **MC**: Increases damage dealt by +([1-(CurrentHP/MaxHP)]\*10)%.
	+ In layman's terms, for every 25% HP missing, deal +2.5% damage.

While Agony's Embrace is technically one of the strongest Darkness weapon in terms of raw damage, it both has a steep opportunity cost and has to compete with Shadowreaper of Doom (another UR option) and Uragiri (Common GGB) for damage. Should only be picked up as a luxury.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info subs: Link

### Tarnished Blade of Elders

MC Melee/Ranged/Magic 0-Proc Sword. Comes with a skill:

* **Skill**: Standard Weapon-based skill. Deals -50% damage and attempts to inflict a Power: (5\*[Hits]/[Attempts]) Darkness Poison for 2 turns. Poison heals the player's HP equal to the true damage dealt (IE limited by the monster's remaining HP). This has +0 Save Bonus, player Mainstat/LUK vs. monster END/LUK.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

### ShadowReaper of Doom

MC 0-Proc Axe. Comes with a flavour effect, and a toggle:

* **Flavor Effect**: Pays -6 MRM. Attempt to inflict a Power: (1.55\*[Hits]/[Attempts]) Darkness Burn for 2 turns. This has a +0 Save Bonus, player STR/LUK vs. monster CHA/LUK.
* **Doom Berserker Mode (Toggle)**: While toggled, lower the BtH lean from -3 to -25. Additionally, Burn is increased to Power: 2.125.

An absolute monster of a weapon, ShadowReaper of Doom is one of the strongest weapons in the game in terms of raw damage thanks to its massive -25 BtH lean. However, this makes it completely impractical to use outside of wars due to the massive drop in accuracy. Thanks to stiff competition, this should not be picked up outside of luxury.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info subs: Link

### Savage Abyssal Carnage Maul

MC 0-Proc Club.

* **MC**: 1.5x Lucky Strike rate.

Location: Yulgar's Inn -> Sage Uldor -> Burning Solstice -> War Approaches

Info-Subs: Link

### Greater Dark Blade of Victory

MC Melee/Magic 0-Proc Sword.

* **MC**: +5% damage.

Location: Warlic's Shop -> Quests -> Blades of Victory

Info subs: Link

### Terror Eater

MC Melee/Ranged/Magic 0-Proc Sword/Spear/Sword. Comes with a skill:

* **Eat Fear**: Weapon-based Darkness skill. Can only be used if monster is Afraid. Has no cost. Consumes Fear, and deals increased damage based on the potency and duration of the Fear. Damage is then normalized, doing damage as if it was attacking vs 100% Darkness.

Terror Eater is an extremely powerful status eater, helped further by being weapon-based (allowing Imbues) and damage being normalized using only Darkness, turning low mob resistance into a massive damage multiplier if the element was changed in any way.

Note: While Terror Eater's skill has amazing potential, many recent bosses have the Freedom status, which prevents Fear from being inflicted on them, making this weapon effectively no better than a non-MC'd weapon.

Location: Travel Map -> Terror Set

Info subs: Link

### Light of Destiny

MC Melee/Magic 0-Proc Axe.

* **MC**: If the player were to lose a turn due to being immobilized (Fear, Freeze-like effects, Paralysis, etc), they do not. First use per battle is free. All subsequent uses will cost 100% Melee in SP (385 at 143). Only works if monster is (PowLvl+20) or lower than the weapon (173 or lower at 143). Each weapon tracks its own uses separately.

Element depends on version:

* **Blazing Passionate**, **Patriotic**: Fire
* **Milk Choco**: Water
* **Chilling Legion**: Ice
* **Fleeting Passionate**, **Astraeus Cosmic** : Wind
* **Festive**: Earth
* **Pulsar Cosmic**: Energy
* **Patriotic**: Light
* **Abyssal Legion**, **Dark Choco**: Darkness

Location: Limited Time Shop

Info-Subs (Patriotic): Link

### Mighty Caissa

MC Melee 0-Proc Sword.

* **Effect**: Rather than receive the 0-Proc damage bonus, has a 5% chance on attack to inflict a Power: (1.22\*[Hits]/[Attempts]) Prismatic Burn for 4 turns. This has +0 Save Bonus, player STR/LUK vs. monster END/LUK.
* **MC**: Comes with a toggle. When toggled:
	+ Attacks deal Harm damage. Pays 10% Melee in HP (35 at 150) rather than taking a damage penalty.
	+ If enough SP is available, consumes 25% Melee in SP (98 at 150) on attack to inflict a Power: (0.19\*[Hits]/[Attempts]) Prismatic Burn for 4 turns. This has +0 Save Bonus, player STR/LUK vs. monster END/LUK.
		- If a proc happens when toggled, a single Power: ~1.41 Prismatic Burn is inflicted.

Location: Travel Map -> Chessmaster Saga (or Darkovia Forest -> Dracopyre Legacy -> 6. Hall of Memories-> Open Doors! -> Next Wing -> More Quests) -> Finale: Season of Consequences -> Checkmate

Info-Subs: Link

### Lorekeeper's Oath

MC Fire Melee/Ranged/Magic 0-Proc Sword. Can toggle to Harm Mode:

* **Harm Mode**: Deals Harm damage. Pays 10% Melee in SP (39 at 150) per turn, rather than take a damage penalty. Deals an additional +3.33% damage if Magic.

Location: Limited-Time Shop (Around mid-April).

Info-Subs: Link

### Horo-Show Void Vanquisher

MC Ice Melee 0-Proc Sword. Can toggle to Harm Mode:

* **Harm Mode**: Deals Harm damage. Pays 10% Melee in SP (39 at 150) per turn, rather than take a damage penalty.

The only free, always-available, and non-GGB 0-Proc Harm option for Warriors who do not want to pay the Prismatic Burn upkeep of Caissa. Unfortunately, this weapon is incredibly unreliable, owing to its extremely unstable damage and -5 BtH lean.

Location: Twilly -> Anniversary Events -> The Dragon of Time -> BONUS

Info-Subs: Link

### Royal Voidrender

MC Energy Melee/Ranged 20-Proc/100-Proc weapon. Can toggle to Harm Mode:

* **Harm Mode**: Deals Harm damage. Pays 10% Melee in SP (39 at 150) per turn, rather than take a damage penalty.

Location: Void Dragon War: Dark Accession

Info-Subs: Link

### Void's Edge

MC Melee/Ranged/Magic 0-Proc Harm Sword/Glaive/Staff. Deals -10% damage due to element.

* **Flavour Effect**: Pays 5% Melee (3.75% if Magic) in HP (17 for Me/Ra; 13 for Ma at 150) to deal +5% damage.
* **MC**: +5% damage.

While technically the best pure Harm weapon in the game, the "full damage" it provides does not necessarily make it better than other options for general use. Should not be picked up outside of luxury.

Location: Valencia -> Golden Giftboxes -> UltraRare Shop

Info-Subs: Link

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## Compression Weapons

* Table
* Weapons

### Ultimate Dragon Scythe of Elements (8 Standard Elements)

MC Melee/Ranged/Magic 0-Proc Scythe. Compresses all 8 standard elements. Deals -15% damage, and causes the player take +10.7% increase damage (+8.03% for Magic) to compensate.

Location: ~~Valencia -> Golden Giftboxes -> UltraRare Shop~~ Rare (May return next February during the GGB Extravaganza)

Info subs: Link

### Lorekeeper's Oath (Fire/Harm)

MC Melee/Ranged/Magic 0-proc Sword. Compresses Fire and Harm. Pays 10% Melee in SP (39 at 150) in Harm mode instead of taking a damage penalty.

Location: Limited-Time Shop (Around mid-April).

Info-Subs: Link

### Mighty Warmaster's Reaver (Fire/Wind)

MC Melee 0-Proc Axe. Compresses Fire and Wind. Nothing unusual otherwise.

Location: Yulgar's Inn -> Go to Lounge -> Sage Uldor -> Burning Solstice -> The Answer

Info-Subs: [TBD]

### Carnafex Blade (Fire/Ice)

MC Melee 0-Proc Sword. Compresses Fire and Ice. Nothing unusual otherwise.

Location: Stonerule -> Riona -> What do you feel? -> War of the Giants -> Part 4

Info subs: Link

### Searing Brand (Fire/Energy)

MC Melee/Magic 0-Proc Sword. Compresses Fire and Energy. Nothing unusual otherwise.

Location: 7500 Z-Token package

Info subs: Link

### Solar Flair Staff (Fire/Light)

MC Melee/Magic 0-Proc Staff. Compresses Fire and Light. Also compresses Solar Flair Angel Guest. Deals -5% damage to compensate

* **Solar Flair Angel**: SP Healing Guest. Does not attack. Heals the player's HP equal to 0.72675x standard Guest damage.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs (Weapon): Link

Info-Subs (Guest): Link

### Cerberus' Fury (Fire/Darkness)

MC Melee 10-Proc Hammer. Seeks between Fire and Darkness. Nothing unusual otherwise.

Location: Travel Map -> Sail East -> Mt. Thrall -> Hollow's Garage -> What are you building in here? -> What is your favorite thing to work on? -> Underworld Saga -> The Hunt for Hollow

Info-Subs: Link

### Ultra Omni Knight's Blade (Water/Ice]

MC Melee/Magic 0-Proc Sword. Compresses Water and Ice. Nothing unusual otherwise.

Location: Twilly -> Anniversary Events -> Rise of the Shadow Council

Info subs: Link

### Amazonian Ruler (Water/Light)

MC Melee/Ranged/Magic 0-Proc Axe/Spear/Mace. Compresses Water and Light.

Location: 6000 Z-Token Package

Info-Subs: Link

### Carnagebringer (Wind/Darkness)

MC Melee 20-Proc Axe, -3 BtH lean. Compresses Wind and Darkness. Nothing unusual otherwise.

Location: Yulgar's Inn -> Lounge -> Sage Uldor -> Burning Solstice -> The Greatest Warrior II

Info-Subs: Link

### Paragon Ice Blade (Ice/Darkness)

MC Melee/Magic 0-Proc Sword. Compresses Ice and Darkness. Nothing unusual otherwise.

Location: Guardian Tower -> Guardian Shop

Info subs: Link

### Horo-Show Void Vanquisher (Ice/Harm)

MC Melee 0-Proc Sword. Compresses Ice and Harm. Pays 10% Melee in SP (39 at 150) in Harm mode instead of taking a damage penalty.

Location: Twilly -> Anniversary Events -> The Dragon of Time -> BONUS

Info-Subs: Link

### Elightus (Earth/Energy)

MC Melee/Ranged/Magic 0-Proc Sword/Spear/Staff. Compresses Earth and Energy.

* **Full Set Bonus**: When used with Elightus Guard, deal +5% damage.

Location: 12000 Z-Tokens Package

Info-Subs: Link

### Star Sabre (Energy/Darkness)

MC Melee 0-Proc Sword. Compresses Energy and Darkness. Nothing unusual otherwise.

Location: Limited-Time Items (Around May 4th)

Info subs: Link

### Mighty Caissa (Energy/Harm)

MC Melee 0-Proc Sword. Compresses Energy and Harm. Pays 10% Melee in HP (35 at 150) in Harm mode instead of taking a damage penalty, and pays additional SP on attack to inflict a Prismatic Burn. Already mentioned in the standard weapon section.

Location: Travel Map -> Chessmaster Saga (or Darkovia Forest -> Dracopyre Legacy -> 6. Hall of Memories-> Open Doors! -> Next Wing -> More Quests) -> Finale: Season of Consequences -> Checkmate

Info-Subs: Link

### Royal Voidrender (Energy/Harm)

MC Melee/Ranged 20-Proc/100-Proc weapon. Compresses Energy and Harm. Pays 10% Melee in SP (39 at 150) in Harm mode instead of taking a damage penalty.

Location: Void Dragon War: Dark Accession

Info-Subs: Link

### (Twisted) Ultra Krieger Blade (Light/Darkness)

MC Melee 0-Proc Sword. Compresses Light and Darkness. Nothing unusual otherwise.

Location: Valencia -> Golden Giftboxes -> Rare Shop

Info-Subs: Link

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