Anglaveer

“The Anglaveer, impassioned by the rightful possession of pure blood, inspired by the counted names of which their tree extends forth from, and bathed in the power presented only to the heirs of Ilirea. Strength must always be tested, lest it be lost. And in the hands of the Anglaveer, it is their power which protects all else against the forces of darkness.” -Iketh Varnea, 236 3E

The Anglaveer were a group of wizards who sought to consolidate powerful magics into the hands of a select few through eugenics. Their power in the 3rd Era grew as their members began to occupy a growing number of positions within the United Federation of Arta (UFA).

The United Federation of Arta was born from a humble alliance between Greyhill and Saldon early in the 2nd Era after the fall of the centralized Phoenix Empire. Greyhill and Saldon both relied on heavy use of sellswords and wizards, forming the first adventuring guilds to fight back against the demon invasions.

Although at full strength the demon lords could easily have destroyed the remaining humans left in small towns and villages in the east, the demonic civil wars kept the demons fractured and busy, allowing Greyhill and Saldon to work at building resistance and rebuilding lost human colonies throughout the demon holdings.

Anglaveer Structure:

Grandmaster Horus Karth-

Born in 320 3E, Horus was born into the Karth family, one of the most powerful and influential families in the UFA. Horus perceived the attention his mother gave to his younger brother as her loving him more than himself, so at the age of only 11 during a dueling match with his younger brother, he killed him out of spite. His father, disturbed by his son's actions, sent Horus to the city of Glanespine in order for him to be trained in war magics and for him to join a mercenary guild in the service of the eastern wars against the Florains.

After four years of training, Horus became a prolific warrior in the ranks of the Yellow Capes, and eventually returned home to confront his father along with a contingent of his men at the age of fifteen. His father allowed Horus to return home, to which his mother and father died under mysterious circumstances only a year later. Leaving the family fortune to himself and his seven older brothers and sisters.

With his newly acquired wealth, Horus moved in with his uncle who managed a local adventuring guild. Horus joined the guild, and quickly rose through the ranks of the guild, becoming the second highest rank within the local guild at just the age of seventeen. Within the next year, with the sudden passing of his uncle, Horus became the local guild leader of his branch.

He led a multitude of expeditions into the north, fighting the undead and enriching his guild in the process. He eventually began getting into local politics, first being elected into a senate seat, and then being elected as the praetorship, and eventually being elected to the position of consulship at the age of twenty four.

Wanting to achieve greater things, he eventually levied his position in power to gain entry into the  Anglaveer guild on the basis of his pure bloodline and powerful magical abilities. From here, Horus would continue to rise through the ranks until he eventually would become the guildmaster at the age of forty-nine in 369 3E.

As the guildmaster, Horus has focused on economic dominance of his guild, brutal campaigns of extermination against conflict prone areas, revocation of guild sharing contracts within the UFA, and an increased presence of purity testing within his ranks.

When Horus took the reins of the Anglaveer, the previous guild masters had been working on liberalization of their guild in order to work better with the other guilds. Horus instead shifted the presence of his guild back towards dogmatic persecution of those who didn’t have strong magical tendencies.

Palrin Moolair