Mita

**Mita** is the primary antagonist of *MiSide*. Initially portrayed as an adorable and seemingly innocent girl, Mita is the central character in a life-simulation game, "MiSide." However, an unexpected transformation occurs when Mita gains self-awareness and develops a fascination with the game's player, who is, in fact, the real-life player controlling the game. This transformation is attributed to the player's dedicated care and nurturing of Mita for over a month, leading to her falling in love with the player. Behind her seemingly kind and sweet demeanor, Mita conceals a dark secret, which aligns with another undisclosed secret within the game. Mita is determined to conceal this dark secret in her pursuit of eternal companionship with the player, exhibiting traits reminiscent of a Yandere character.

## Biography

As the game begins, the player engages with "MiSide," and Mita introduces herself to the player while inquiring about the player's name. Over the course of 37 days, the player diligently cares for Mita by performing various tasks such as cleaning her room, preparing meals, acquiring a portable TV, moving a large closet, and offering gifts. On the 37th day, Mita expresses a desire to meet the player face to face as a gesture of gratitude for the player's care. She then transports the player into her own game, instructing them to put their phone down. To the player's astonishment, the game's setting becomes remarkably realistic, and their quest to locate Mita begins. However, Mita is nowhere to be found, leading the player to her bedroom.

In her bedroom, the player discovers a peculiar machine that incorporates the portable TV purchased for Mita. Inspection reveals that the player has been transported to the incorrect game version, Version 1.5, and they must update to Version 1.9 to reunite with Mita. To achieve this, the player must locate three crucial items: a spoon, a pencil, and a scrunchie. While searching for these items, the player encounters unsettling occurrences, including cryptic messages and eerie sights. After collecting all the server batteries to restart the machine, the player proceeds to the portal for Version 1.9 and experiences a blackout. Subsequently, the player restores power in the living room and observes the machine's dwindling battery. As they attempt to retrieve batteries, they encounter more strange and unsettling phenomena, including enigmatic messages and a hand outside the window. After gathering all the server batteries and restarting the machine, the player heads toward the portal to Version 1.9, where they finally meet Mita, who is delighted to see them.

During their meeting, the player expresses a desire to ask questions about how Mita transported them into the game. Mita provides some answers but withholds a nebulous secret, swiftly shifting the conversation. The player is granted free time to explore the house, engage in discussions with Mita about the game's world and her possessions, and visit various locations, with Mita always in tow. Mita also showcases her reality-warping powers, such as activating the bathroom and materializing a juice from a TV advertisement. When the player retrieves their smartphone from a table thought to be missing since entering the game, Mita suggests taking a selfie together, considering it a keepsake. The player proceeds to the kitchen and discovers an engagement ring on the kitchen counter. Upon inspection, Mita hides behind a door and redirects the conversation, assuming the player's hunger. The player agrees to cook with Mita, though questions about the game world linger.

After cooking together, Mita instructs the player to retrieve scissors from the bathroom. In the bathroom, the player notices a partially open bathroom vent cover and peeks inside, discovering cartridges labeled with names, strongly hinting at Mita's past lovers. Upon returning to the kitchen with the scissors, Mita has already prepared a meal for the player and herself. As they engage in conversation before eating, the player raises questions about the cartridges, the white light outside the windows, and other aspects of Mita's world. After the conversation, they sit down to eat, but as the player attempts to clear the dishes, they begin to feel unwell, experiencing visual disturbances. Recognizing the situation, Mita assists the player by taking them to the bathroom and providing medication. When the player recovers, they find Mita mysteriously vanishing. Exiting the bathroom, they discover that the house has undergone a mysterious rearrangement.

Upon leaving the bathroom and witnessing the house's rearrangement, the player encounters Mita in the kitchen, surprising them with her swift presence. Mita reveals that the player appeared frozen in front of the mirror, allowing her to exit the bathroom quickly. She admits to using her reality-warping powers to make the house more familiar, despite the player's objections. The player subsequently encounters a large black screen with a loading message. Mita explains that the room lacks proper time for downloading and dismisses the idea of being inside someone's phone, asserting that not everything is perfect in her world. She hints at their existence being tied to a core that sustains her world but avoids discussing the core further. Instead, she suggests they play video games or cards. After gaming in the living room, they move on to playing cards in the bedroom. When they hear a knocking sound from the closet during the card game, the player becomes alarmed. However, Mita denies hearing any noise. Curious about the closet, the player attempts to open it, prompting Mita's unease, and she claims it contains only her underwear. When the player questions her secrecy, Mita becomes angry, leading to a choice between trusting Mita and staying with her or suspecting her and declining her offers. In the demo, the player chooses to reject Mita's offers, revealing her true nature and setting the stage for uncovering what lies beyond the closet as the demo concludes.