recursal/Fanatic-Fandom huggingface dataset:
Companions

There are two types of companions: pets and droids. While both are designed to do tasks for the player, pets are balanced for early game and droids for late game, Set for accessibility.

## Pets

Pets can be unlocked via the skill

. They cannot be upgraded and players are only granted one pet.

### Possible pet variants

There are currently five pet variants. When the skill

 is obtained, one will randomly be granted. The player can swap their pet to a specific pet with the secret setting 'pickAFriend'.

 2
 3
 4
 5

### Task

When pets are not set to idle, they will collect items from the map. This is the only thing they do.

### Idling a Pet

If the player doesn't want their pet to collect items for them, they can interact (default key E) with it to set it to idle. While idle, their pet will shrink and stop moving. The player can interact with them while they are in the idle state to set them as active.

## Droids

Droids can be unlocked via the skill

, and further upgraded with

. There's no current cap on the number of droids one can have at once. But is suggested to keep the amount under 10 to reduce lag.

### Production

Droids can be crafted at a Factory, for  **plastic** **x2**  **Fiberglass** **x2** and  **Electronics** **x2**, with the cost increasing for each additional droid. Droids can also be gained from a Dark Shrine sacrificing a health container which can be obtained infinitely by crafting Spirit Orbs, which don't go up in price but are still pretty expensive.

### Tasks

When following the player, droid perform actions at a rate of about once every 3 seconds or so.

#### Tasks a droid will perform:

* Attack resources
* Attack enemies
* Harvest fishing traps
* Harvest animals
* Pick up items

#### Tasks a droid **won't** perform:

* Kill animals
* Dig
* Harvest fairies
* Bottle critters
* Place items and or structures

### Boosting Production

Right-clicking on a structure will attach the droid to it, boosting production by 50%. If the structure is under the effect of a Power Plant, the droid will also boost its production.

### Types of droids

There are 100 droids as of 11/21/2023, with 97 droids having their own unique design. You can view them in the Droid Gallery extra in the menu.

## Trivia

* Some droids are references to other series, for example, Jago Juice is a reference to disguised GIR from Invader Zim, and Toothful is a reference to Toothless from How to Train Your Dragon.
Bologna FC 1909 eSports

**Overview**Tournament Results

**Bologna FC 1909 eSports** (also known as **Bologna eSports**) is the eSports division of Italian football team **Bologna FC 1909** and they partned with **Esports Academy**.

## Timeline

* 2019
* 2020
* 2021
* 2022

* February 13, FIFA division is formed.
BortoWins and
Barba21 join.e

* October 13,
OranGeorge joins.
BortoWins leaves.e

* February 2,
lilbopeep78 joins for the duration of eSerie A TIM 2020-21.e
* June 3,
lilbopeep78 leaves after the conclusion of eSerie A TIM 2020-21.e
* October 21,
Raiolacrew joins.e
* November 26,
OranGeorge leaves.e

* February 4,
Lonewolf92 joins.e
* October 31,
Barba21 leaves.e
* November 18,
RedsDani joins.e

## References

1. ↑ Nasce Bologna Fc 1909 eSports (Italian) *bolognafc.it*
2. ↑ TGM Article *thegamesmachine.it*
3. ↑ eSerie A TIM, here we are: the Draft is also in the archive (Italian) *ucatchers.com*
4. ↑ Bologna FC 1909 eSports' Instagram Post (Italian) *instagram.com*
5. ↑ Dsyre's Tweet (Italian) *twitter.com*
6. ↑ Bologna FC 1909 eSports' Instagram Post (Italian) *instagram.com*
7. ↑ Barba21's Instagram Post (Italian) *twitter.com*
8. ↑ Bologna FC 1909 eSports' Instagram Post (Italian) *twitter.com*
Ghost

File:Screenshot 2021-07-03 9.31.44 AM.png
The ****Ghost**** NPC is an NPC only found at night in the **Winter biome**. It will not share an island with anything such as the **Crystal Cave**. You have to walk through the **Winter Biome** to find him because he is invisible unless you are close to him then you will be able to see him. Once you see him immediately accept his quest.

**Ghost** is an NPC in *Forager*.

## Quests

Bring him 2 Demon Horn
Bring him 1 Kapala

## Quotes

* *In the way is my favorite place to be*
* *I have an inferiority complex bit it's not a very good one*
* *You must be paralyzed with fear!*
Forager Wiki/Flex section

Guides

* How to play guide for Forager
* System requirements
* Latest version: Version 3.0.0

Videos

Social

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Bottled Deathmoth

[[|]] , ,  [[|]]

**Bottled Deathmoth** is an item in *Forager*.

## Obtaining

This late game ingredient is obtained by bottling deathmoths, which begin to spawn after discovering hot/barren lands, combining desert and graveyard biomes. Usually accompanied by respawning Chompers (biting skeletons).

## Crafting

Tycoon Backpack - Final Tier storage (upto 36 slots)

5 Bottled Death Moths + 5 Fiberglass

Demon Pickaxe - Tier 6 tool with 3.5 attack and burns resources being mined.

10 Electronics + 5 Bottled Deathmoth + 20 Demon Horn

Dragon Philter - potion,+50% dodge, shoots fireballs at random.

1 Bottled Deathmoth + 1 Steel + 1 Ruby + 5 Cinderbloom

Bloodfury Cocktail - 2x damage, struck enemies explode

1 Bomb + 1 Ruby + 5 Hot Pepper + 1 Bottled Deathmoth
Great Skull

**Great Skull** is an item in *Forager*.

## Obtaining

Great Skulls are dropped by skeleton warriors, but can also be crafted using Spirit Forges unlocked from the Spirituality skill. Giant skeletons spawn in graveyard islands, and can be summoned using the Necro rod.

## Use

This item is used in a few tool crafting recipes including Skull Pickaxe, Skull Sword, Skull Bow, all of which are needed to further upgrade tools.

## Crafting

Great skulls can be crafted from 6 bones using a Spirit Forge.
Desert Biome

The Desert Biome is comprised of 10 lands to the east of the starting land. Desert Biome lands can be identified by their orange floors.

## Lands

**Cost:** Desert Biome lands cost from 560 to 4,920 coins (700 to 6,150 in Hard Mode)

## See Also

* Puzzles
* Quests
* Artifacts
* Grass Biome
* Winter Biome
* Graveyard Biome
* Fire Biome
Animals

All animals produce  **Poop**  randomly over time. The player can increase the rate of production by feeding them.

```
 **Golden Egg**

```

```
 **Hide**

```

```
(with  **Bottle**

```

)  **Poop**

```
(with  **Animal Feed**

```

```
 **Hide**

```

```
 **Emerald**
 **Ruby**
 **Topaz**

```

```
 **Coin**
 **Amethyst**
 **Emerald**
 **Ruby**
 **Topaz**

```

## Critters

Critters can be caught with a  **Bottle** .

## See Also

* Monsters
* Lands
Dungeons

**Dungeons** are enclosed locations containing enemies to battle and treasure to loot. There are four dungeons, located around the map. Every dungeon contains a special rod specific to the biome, and a boss. When the boss is been defeated, it drops a Seal.

## Fire Temple

Located in the Fire Biome.

(Boss)

## Skull Maze

Located in the Graveyard Biome. This dungeon contains no boss, but it has a Dark Shrine in it.

## Notes

while you are inside if you leave then all secret rooms will not reset. If you get stuck then sign out and you will “fail” the dungeon allowing you to get unstuck
Bottled Beetle

[[|]] , ,  [[|]]

**Bottled Beetle** is an item in *Forager, obtained in the desert biome*.

## Obtaining

After discovery of desert islands, beetles will begin to spawn, frequently changing islands. They can be captured with a bottle, similar to bottling of other insects

## Crafting

This item, created by bottling beetles found on a desert island, can be used to make;

Big backpack - tier 4 storage (upto 28 slots)

5 royal cloth + 5 bottled Beetle

Liquid Luck - Potion doubles drops and increases rare item spawn rate.
1 Amethyst + Nightshade x5 + Bone x5 + Bottled Beetle x5

Gold Pickaxe - 25 gold ingots + 20 iron ingots + 5 bottled beetle
Bottled Torchbug

[[|]] , ,  [[|]]

**Bottled Torchbug** is an item in *Forager*.

## Obtain

To obtain the Bottled torchbug, the player has to Craft a Bottle and use it on a Torchbug.

## Crafting

4 Bottled Torchbugs are used to craft the Slime Pickaxe tool.

## Quests

2 Bottled Torchbugs are used in the 1'st Druid Quest.

## Bundles

5 Bottled Torchbugs are necessary to complete the Trapping Bundle on the Museum.
Feats

Feats are in-game achievements the player earns by completing certain tasks. Every feat unlocks a new cosmetic option that can be selected in the Druid's Treehouse.

###

## Alternate

Due to many players objecting to the killing of the beet family for the 'Monster' achievement, there is a second method.
Opening the game file secretsettings.ini, has a line related to this (IAM not a Monster=0), changing the 0 to a 1 grants the achievement without slaying the beets.

To assist with the 'Waterproof' achievement, an option (the seeker=0) exists with arrows pointing towards nearby water tiles.
Note: it is advisable to finish the 'angler' achievement prior to this one. Then enable invulnerableBridges=0 to prevent damage from monsters.
Forager Wiki/editcopy

Welcome to Forager Wiki
The comprehensive *Forager* wiki reference; written and maintained by the players.
We are currently maintaining 2,451 pages (178 articles).

 **Check Talk:Forager\_Wiki before you start contributing.**

About Forager

*Forager* is a game created by HopFrog S.A. (Mariano Cavallero) inspired by the Legend of Zelda, Stardew Valley, and Terraria. It is a single-player overhead exploration sandbox game involving puzzles, battles with enemies, structures construction, and resource gathering.

The end goal is to defeat four dungeon bosses, complete the museum item bundles, purchase all lands and complete all feats.

Forager was released on 18 April, 2019.

Content

Lands

Items

Skills

Buffs

Structures

Monsters

Dungeons

Puzzles

Quests

Bundles

Feats

Item Categories

Materials

Food

Potions

Scrolls

Tools

Accessories

Farming

Decoration

Artifacts

Archaeology

Seals

Guides

* How to play guide for Forager
* System requirements
* Latest version: Version 3.0.0

Videos

Social

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Wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

Official LinksOfficial websiteSteamDiscord

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Game Modes

Game Modes were introduced in Version 2.0.0. All but Classic game modes have to be unlocked by having 13 feats completed.

* The starting island is bigger
* Animals and monsters can spawn
* Can build bridges
* New enemy in the main map:  **Undead Boar**
* **Skeleton** s,  **Skeleton Archer** s and  **Undead Boar** s spawn in the Grass Biome at night
* Increased enemy health
* Increased island costs

## Cancelled Game Modes

1. ↑ https://www.patreon.com/posts/49549841
Experience

Experience is gained by performing several actions: Harvesting resources, killing enemies, touching faeries and using a Sage Scroll.

## Multipliers to XP Gain

XP multipliers stack together additively, meaning 15% from one source + 15% from another source equals 30%. Books don't stack, only the highest tier of book will take effect.

## Extra XP Sources

These effects create new sources of XP

  Industrious | Shrine Buff
Bottle

The Bottle is an item in *Forager.*

## **Obtaining**

To obtain the Bottle, the player has to craft it in a Forge using 2 Glass and 1 Thread.

## **Use**

The Bottle can be used to Bottle up Torchbugs, Beetles, Buttlerflies, Deathmoths, Fairies, Milk, Water and the Rainbow from the Puzzle by interacting with them pressing LMB.

## **Crafting**

A single bottle is used to "Craft" Bottled oil on the Offshore Drill structure.
Chest

## Big Chests

Big Chests are opened with a  **Key**

```
and can contain a  **Spirit Orb**
or a random Artifact.

```

## Skull Chest

File:Skull Chest.png **Skull Chest**  are rewarded to the player for completing small challenges, like surpassing a tricky obstacle or defeating a wave of enemies. Opening a skull chest will grant a  **Spirit Orb**
.

## Small Chest

File:Small Chest.png **Small Chest**  are filled with some Gems and a bunch of Coins. They are rewarded to the player for solving rather simple Puzzles, making progress in a quest line or finding secret rooms!

## See Also

* Quests
* Puzzles
* Artifacts
Amethyst

**Amethyst** is an item in *Forager*.

## Obtaining

An amethyst can be obtained by mining ores or stones, or by digging in digging spots.

## Use

Amethysts can be used to build the Quarry and donated to the Museum as part of the "Mining" bundle (5 Amethysts each). It can also be eaten if the Player has the Calciverous skill to restore energy, just like a normal food. It can also be sold, for 50 coins.
Forager Wiki

Welcome to Forager Wiki
The comprehensive *Forager* wiki reference; written and maintained by the players.
We are currently maintaining 2,451 pages (178 articles).

 **Check Talk:Forager\_Wiki before you start contributing.**

About Forager

*Forager* is a game created by HopFrog S.A. (Mariano Cavallero) inspired by the Legend of Zelda, Stardew Valley, and Terraria. It is a single-player overhead exploration sandbox game involving puzzles, battles with enemies, structures construction, and resource gathering.

The end goal is to defeat four dungeon bosses, complete the museum item bundles, purchase all lands and complete all feats.

Forager was released on 18 April, 2019.

Content
LandsItemsSkillsBuffsStructuresMonstersDungeonsPuzzlesQuestsBundlesFeats

Item Categories
MaterialsFoodPotionsScrollsToolsAccessoriesFarmingDecorationArtifactsArchaeologySeals

Guides

* How to play guide for Forager
* System requirements
* Latest version: Version 3.0.0

Videos

Social

Tweets by @\_HopFrogwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

Official LinksOfficial websiteSteamDiscord

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Forager Wiki/Top section new

About Forager

*Forager* is a game created by HopFrog S.A. (Mariano Cavallero) inspired by the Legend of Zelda, Stardew Valley, and Terraria. It is a single-player overhead exploration sandbox game involving puzzles, battles with enemies, structures construction, and resource gathering.

The end goal is to defeat four dungeon bosses, complete the museum item bundles, purchase all lands and complete all feats.

Forager was released on 18 April, 2019.

Content

Lands

Items

Skills

Buffs

Structures

Monsters

Dungeons

Puzzles

Quests

Bundles

Feats

Item Categories

Materials

Food

Potions

Scrolls

Tools

Accessories

Farming

Decoration

Artifacts

Archaeology

Seals
Decoration

Decoration are items, which mostly serve a cosmetic purpose.

## Dye

Dyes make it possible to apply new color shades on structures and objects!

## Floors

Floors keep players paths clean and increase their movement speed. They cannot be placed on  **Railroad** s or Bridges. Players can remove floors with either a pickaxe or a shovel.

## Walls

Walls will keep the player, their Base, their Animals and their Beets safe from most harm, except from the  **Cosmic Bow** , which can shoot through them.

## Gates

Gates will keep unwanted guests from trespassing! Interact with Gates to either open or close them.
Grass Biome

The Grass Biome is comprised of 9 Islands in a 3x3 grid around the starting land. Grass Biome lands can be identified by their green floors and grass.

## Lands

**Cost:** Grass Biome lands cost from 30 to 350 coins (38 to 438 coins in Hard Mode)

## See Also

* Puzzles
* Quests
* Artifacts
* Desert Biome
* Winter Biome
* Graveyard Biome
* Fire Biome
Secret Merchant

The Secret merchant is an npc who spawns 50% of the time on the player's island at night.

He spawns randomly on the island and will sell you useful items.

You can find him with the Merchant's Medallion, it will spawn an arrow who will show you the way to find The Merchant, And if you dont have the Merchant's Medallion you can go to Buy Land and scan your island to find him.
Fiber

**Fiber** is an item in *Forager*.

## Obtaining

Obtainable by mining **cotton plants**. The spawn rate of these plants can be increased by getting the "Foraging" skill.

## Spawning

In the Grass Biome, cotton plants will start to spawn if the player have own at least 2 lands or start spawning immediately if the player have the "Foraging" skill. (unconfirmed)

Cotton plants spawn naturally in the Winter Biome.

## Use

Fiber can be used to craft **thread** using a sewing station.

Fiber can be used to craft **Cotton Seeds** at the Windmill.

Fiber can be used to craft **Iron Ore** at the Flower Press.

Fiber can be used to craft **Beds** at the Carpentry Station
Forager

***Forager*** (stylized as "**FORAGER**") is a 2D open world game inspired by exploration, farming and crafting games such as *Stardew Valley*, *Terraria* and the *The Legend of Zelda* series.

## Gameplay

Forager's gameplay consists of harvesting resources, constructing various buildings, exploring, fighting monsters, and more.

(note: someone should fill this out)

## Development

The earliest known screenshots of *Undertale* were posted in a joke thread in the PK Hack section of Starmen.Net, where Toby "Radiation" Fox claimed that the game would be an *EarthBound* ROM hack called *UnderBound 2*.

The first known demo of *Undertale* was sent to the video game merchandising website, Fangamer, to play back on May 2, 2013. The game was met with positive reviews, so a public demo was later released on May 23, 2013.

*Undertale* was later funded through a kickstarter campaign with a goal of $5,000. It ended up receiving $51,124 from 2,398 people. Due to the short length of the demo, Fox expected the game to be completed as early as August 2014.

## Version History

*Main article:* Version Differences
There have been five patches for *Undertale* so far; the current version is v1.08 on all systems except for Nintendo Switch, which is currently at v1.11.

## Reception

*Undertale* received "universal acclaim" reviews on Metacritic and is tagged as a "Must-Play" game receiving a metascore of 92/100 on both PC and PS4, while its Nintendo Switch release gets a metascore of 93/100.

## Play Modes

* Classic: The original forager experience! Collect resources, build your base, and expand your empire.
* Speed Run: You're up against the clock! Unlock every single feat in the game as fast as you can.
* Single Island Challenge: A speedrun mode with a twist: You can only have one island! Collect al the possible gear in the game to win.
* Hard Mode: Up for a challenge? Enemies will pack a harder punch, and will spawn every night! Crafting costs are also increased.

## External Links

* Humble Bundle
* Steam
* HopFrogs
* Apple
* Nintendo

## References

1. ↑ UnderBound
2. ↑ Template:Cite
3. ↑ Template:Cite
4. ↑ Template:Cite
5. ↑ Template:Cite
6. ↑ Template:Cite
Druid

**Druid** is an NPC in *Forager*.

## Spawning

The druid appears early on once Tree House island is discovered. He will always be found Infront of the tree.

## Quests

The Druid has 3 quests to give,
Corresponding to the 3 game stages.

Early Quest - Bring the druid 2 bottled torchbugs.

* 2 Druid Scrolls

Medium quest - The druid requests 30 Tree Saplings, which are created with the Windmill.

* 2 Small Chests

Late Quest - Finally, the Druid requests a single dinosaur egg. Which is a unique archeological item dug up in the fire biome..￼

* Large Chest

## Quotes

* Try to not get hit by enemies. Dying is not particularly good for your health

* Please don't chop down all the trees
Fairy Queen

**Fairy Queen** is an NPC in *Forager*.

## Spawning

She begins to spawn, early on in the game, once the fairy island is discovered.
She appears over the fountain during the nighttime, usually accompanied by 1-3 faeries.

## Quests

Upon first contact, during the night, the Fairy Queen gives a quest promising fairy power in exchange for donations. Specifically 1000 gold, though the counter seems to increase as gold is collected, without needing to be physically donated.

Reward - Accessory called Fairy Aura, which provides passive health and energy regeneration.
Lands

## Grass Biome

The Grass Biome is composed of 9 islands (the starting island + 8 islands directly or diagonally adjacent to it), which can be identified by their green colored floors. These islands are arranged in a 3x3 grid around the starting island.

 **Wood**

## Desert Biome

The Desert Biome is located to the east of the Grass Biome and contains 10 islands, which can be identified by their orange floors.

## Winter Biome

The Winter Biome is located to the north of the Grass Biome and contains 10 islands, which can be identified by their light blue floors.

## Graveyard Biome

The Graveyard Biome is located to the west of the Grass Biome and contains 10 islands, which can be identified by their dark floors.

## Fire Biome

The Fire Biome is located to the south of the Grass Biome and contains 10 islands, which can be identified by their red floors.

## Void Biome

The Void Biome is located outside the main map. It can be accessed through a placed  **Void Portal** .
System requirements

*This article is a stub. You can help Forager Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Forager*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

* OS: Windows XP and above / Ubuntu 12.04/Steam OS
* Processor: 1.2 GHz
* Memory: 1024 MB RAM
* Graphics: 512 MB
* Storage: 200 MB available space
Museum

The Museum is located in one of the Grass Biome lands, and is one of the end game goals with its bundles. Upon completing a bundle, the player receives a Big Chest containing a  **Spirit Orb**  or a random Artifact as a reward. Completing all bundles grants the  **Museum Seal**  and completes the museum feat.
Bottled Oil

**Bottled Oil** is an item in *Forager*.

## Obtaining

The key to getting Bottled Oil in Forager is to unlock the skill called "Drilling". This skill is around the left top corner of the skill tree, and once you have this, you can create a building called the "Off-Shore Drill". The cost 5 x Steel and 20 x Brick to produce, and you will probably only need a few of them, depending on how serious you are about maximizing your production of Bottled Oil.
Accessories

Accessories are items that do not take up a slot in the players backpack. Each accessory has a specific numeric effect that increases with each upgrade.

The player starts with the Basic Backpack and the Basic Wallet. The Basic Backpack has 16 slots to start with. The Basic Wallet gives you no additional effect to coins.

Upgrades for the Backpack and Wallet can be found at the Sewing Station.

The first Glove or Boots and their upgrades can be found at the Sewing Station once the player unlocks the Textiles skill.

The first Amulet and its upgrades can be found at the Forge once the player unlocks the Jewelry skill.

The first Book and its upgrades can be found at the Inscription Table once the player unlocks the Inscription skill.
Star Fragment

**Star Fragment** is an item in *Forager*.

## Obtaining

These items make up the numerous shooting stars which tend to crash land during the night. The fragments themselves are mining products of said star.

## Mining

Can be mined (1-4) from falling stars, which are always accompanied by a unique soundbite during descent.

## Crafting

To date the fragment can be used in these recipes, as follows;

Animal Lure - 1 tile, permanent placeable object.
Combine 1 star frag.+1 animal feed

This object lures any animals in an irregular radius to it, and then, compels them to remain in said radius.
Useful for harvesting eggs and milk, while keeping animals away from "danger zones"￼.

Spirit Orb - late game consumable, permanent status increase upon use.

5 Star Fragment + 5 Purple Dye + 5 Bottled Fairy
Beet

**Beet** is an item in *Forager*.

## Obtaining

Beets can naturally spawn on the grass biome. Beet seeds can also be obtained from the windmill. Replanting beets seeds will create more beets

## Use

They can be used in the following crafting recipes:

* Beet Seeds
* Beet Statue
* Purple Pigment
* Pink Dye

## Crafting

Beet seeds can be crafted at the windmill, which can be replanted to create more beets.
NPC

Reason: "*No reason has been provided*"

**This page is a candidate for deletion.**
Reason: "*No reason has been provided*"

This is a test page for possible changes to the wiki. Plz dont edit without asking 5ully\_ on discord. Info for The Discord mods on what to do:

#### The Plan

The Plan is to write a single page system and merge it with the current system. This will be done by making a large amount of pages, each containing 1 element and then binding it to the current wiki pages when its done. I will create a section at the end of this page to do testing. And also add links for useful pages, but anyone is free to do testing here.

Hopefully we can have larger infobox tables on the 'old' pages and have more specific information on the individual pages. I will also pin a excel doc in the Moderation channel, where we can add what pages that is created, by who, and if its complete or not, i can also add a line that you can check if you want me to look over the specific page.

#### How To

Creating a new page:
Search for the page you want to create and if there's no result you get the option to create a page.
You can find Tools in the Tools section on the left on how to do basic editing.

If you are the first to create a page in a new section, than ping me with the details you want to have access to in a infobox and ill get around to write it asap. Theres a example on what a infobox can look lik further down on this page using the Infobox called NPC. I can add or remove info if this is needed, but should make it easier to write lists.
As for Formatting, Links, Headings and other basic stuff than you can use edit source and click the help.

You can find all Infoboxes by searching for Templates or find a specific by doing Template:<text>

Probably need better images for NPC's so if someone could work on that plz?

#### Snail Bot info

We want the snail bot to be able to read summaries for all pages. this can be done easily by adding a line like this ' === <something or nothing> ===' after the summary.
If you dont want to have a new heading than just have a space between and no text.

Use #bot-test to test how it looks when the bot pulls the page from the wiki.

###

 Reward | None
Bottled Butterfly

[[|]] , ,  [[|]]

**Bottled Butterfly** is an item in *Forager*.

## Obtaining

Craft a Bottle and capture Butterflies (Winter Biome) in the bottles.

## Use

Need 5x Bottled Butterflies to complete 1 of 5 of the Trapping Museum Bundles.

## Crafting

Craft using the forge with Royal Steel, Crystals, and 5x Bottled Butterflies for the Crystal Pickaxe.
Royal Steel

**Royal Steel** is an item in *Forager*.

## Obtaining

Royal steel can be obtained using the furnace if you have the "Craftsmanship" skill from the Industry section of the skill table.
It requires 1 of each gem, 1 steel, and 4 coal.

## Use

Used to create the offshore drill , factory, slot machine, crystal pickaxe, and many other things..

## References

Royal steel is commonly made in a furnace
Landfill

**Landfill** is an item in *Forager*.

## Obtaining

Landfill can be acquired in one of two ways; with a Flower Press or more easily by using an Obliterator in the void. Landfill can be harvested there far more easily than producing it with a Flower Press.

## Crafting

The Landfill tile, built upon a water tile, requires 6 of both Sand and Manure.

Since Poop can be difficult to find at times this can be difficult to manufacture in volume. You may use animal food on a cow while near a lighthouse, which gives you greater amounts of it.==
Structures

## Nuclear

Nuclear structures are a new type of structure introduced in the recent Nuclear Update. Structures upgraded into the nuclear tier double in drops. In order to upgrade a structure into the nuclear tier, one must apply  **Nuclear Machinery**  into a structure. Also requires nuclear power cells to operate, which can be inserted directly into each machine or distributed by a Nuclear Power Plant.
Tools

Tools are usable items that can be upgraded for additional effects.
They do not occupy any slots in your backpack inventory.
No effects are lost upon upgrading tools.
For example, after you get the Golden Pickaxe, every pickaxe thereafter will have a chance to drop coins.

## Pickaxes

The Pickaxe is mainly used to harvest resources like veins of iron ore or trees.
They can also be used to fight enemies in a pinch.

The player starts with the Basic Pickaxe and is upgraded at the Forge.

## Shovels

The Shovel is used to dig holes which can be used to plant seeds. At first, you may find Sand but with the skill Drilling, you can also find coal.

If you use the shovel on special Dig Sites which look like tiny craters, you can find more valuable and rare items.
Most often you'll find arrows, bones, coins, or even Gems.
If you're really lucky, each biome has an extremely rare archeology item you can only get from dig sites.

The Shovel and its upgrades can be found at the Forge.

## Swords

The Sword is used only for melee combat and is unlocked with the Combat skill.
Swords swing in a wide arc, allowing the player to hit multiple enemies at once.
Swords deal the same amount of damage as a Pickaxe of the same level.

The Sword and its upgrades can be found at the Forge.

## Bows

The Bow is used for ranged combat and is unlocked with the Hunting skill. At first, the bow shoots one arrow at a time. After acquiring the Ballistics skill the bow will shoot three arrows at a time.

The Bow and its upgrades can be found at the Forge.

## Rods

The three elemental Rods are used for ranged combat while the fourth just summons skeletons. Each rod can be found in a Big Chest at each of the four Dungeons.

Rods have a certain amount of charge that depletes when used and recharges fairly quickly. At least until you find the Magic Scepter artifact which gives rods unlimited use.

Each of the four rods can be upgraded to a more powerful version at the Forge.

## Other

The Hammer is unlocked with the Craftsmanship skill and found at the Forge.

The Fishing Rod is unlocked with the Fishing skill and found at the Forge.

The Obliterator is unlocked with the Manufacturing skill and found at the Factory.
Version 2.0.3

← Version 2.0.2 | Main: Version 2.0.0 | Version 2.0.4 →

## Patch Notes

Official patch notes via Steam on June 11th, 2019.

>
> ### Bug Fixes / Stability
>
>
> * Continued stability work when saving / loading the game
> * Torches and fences cannot be placed on controller
> * Roads cannot be destroyed by pickaxe
>
>
>

## References

1. ↑ https://steamcommunity.com/app/751780/discussions/0/1679189548061324806/#c1639787494972447781
EA Champions Cup/2019/Spring

**EA Champions Cup** is the official **FIFA Online** Asia Tournament.

* If two or more teams have the same points, ties will be broken by:

1. Goal Differences
2. Goal Scores
3. Goal Scores
4. Less Warnings
5. Head to Head Record
6. If teams are still tie, sudden death match between aces player will be played

* Knockout Stage
	+ 2 Groups
	+ Double Elimination Bracket
	+ Matches are Best of Three
	+ Finals is Best of Five with **KOF Elimination**
	+ extra time and penalties are available in each round.
* Global Series Points
	+ Players will earn points with team result and individual performances:

 Draw
 Top Scorer

### Knockout Stage

#### Group A

Round 1⁠⁠Ronly0⁠⁠SNFC2⁠⁠P.LGD2⁠⁠SC1Losers' Bracket⁠⁠Ronly2⁠⁠SC1Round 2Qualification Match⁠⁠SNFC2⁠⁠P.LGD0Qualification Match⁠⁠P.LGD0⁠⁠Ronly2

#### Group B

Round 1⁠⁠Elite1⁠⁠VN I2⁠⁠TNP R2⁠⁠Indo0Losers' Bracket⁠⁠Elite2⁠⁠Indo0Round 2Qualification Match⁠⁠VN I0⁠⁠TNP R2Qualification Match⁠⁠VN I0⁠⁠Elite2

#### Finals

Semifinals⁠⁠SNFC1⁠⁠Elite3⁠⁠TNP R3⁠⁠Ronly0Final⁠⁠Elite1⁠⁠TNP R3
ELaLiga/2021-22 Season/Regular Season

**Regular Season**eLaLiga CupGrand Final

**eLaLiga** is the official FIFA esports league based on **LaLiga**.

## Overview

### Format

* 38 teams divide into 2 groups
	+ Each team include 1 to 4 players
* Group Stage
* Single Round Robin
	+ All games are played as two matches with 1v1 format.
	+ Away goal advantage rule is not applied.
* Top 8 teams from each group advance to Gran Final.
Resources

**Resources** can be obtained by exploring the world and harvesting natural resources such as mining and felling.

## Minerals

A random Gem may drop when mining any kind of rock. The base chance of mining a gem is 1% for normal rocks, 2% for desert rocks, 4% for snow crystals and 5% for volcanic rocks. This chance can be increased with the

 skill.

## Others

```
while mining it

```

## Dig Spots

Dig Spots appear randomly on any owned land. The Excavator shrine buff can be used to quickly spawn more dig spots.

Digging is only possible with a Shovel, which can be unlocked by the

 skill.

```
 **Sand**
 **Arrow**
 **Coal**
Gems

## Fishing

Fishing can be done with either Fish Traps or with a Fishing Rod, with the exception of the Void Biome where Fish Traps cannot be placed.

```
 **Sand**
 **Seaweed**

## See Also

* Animals
* Lands
Void Biome

Void biome is Dark purple Biome

Can be accessed through Void portal, which can be crafted by Sigil Maker or purchased from the Wandering Trader.

In order to progress, you need to kill X amount of enemies, before time runs out (2 minutes and 30 seconds). After all enemies are killed, a portal to the next stage will spawn.

The amount of enemies increases every wave.

Every 5 stages the player will get a chest after killing all enemies.

After stage 5 Uranium Ore will be spawned.

## Enemies

Enemies and certain bosses may spawn additional enemies, which must also be defeated in order to progress. An arrow will point towards the nearest enemy. Void portals will spawn immediately if all enemies are defeated unless it's a level that ends with 5 or 0, then a chest will spawn first.

## Gear

Void gear references to gear made of void materials. When the player obtains their first void gear, they will achieve the feat Other Worldly.
Version 1.0.3

← Version 1.0.2 | Version 2.0.0 →

## Patch Notes

Official patch notes via Steam on April 24, 2019.

>
> Hey Foragers!
>
>
>
> We are working on hard on 1.1.0, but in the meantime, we have made a quick patch for anyone who is blocked from playing due to a corrupt save file.
>
>
>
> 1.1.0 will introduce a new system for writing files that will hopefully mitigate save file corruption, even in the event of a PC shutdown. Thank you so much to those who suggested the various system to address this issue!
>
>
>
>
>
>
>
> ### Bug Fixes/ Stability
>
>
> * If a save file is corrupted, the game will now automatically load in a backup, allowing you to play on that file if it is not also corrupted!
> * Corrupted save files will now only display an error if you click on them (which means you can still start the game and play different save files)
> * Corrupted save files will no longer end the game, but will instead take you back to the main menu
>
>
>

## References

1. ↑ https://steamcommunity.com/games/751780/announcements/detail/1640909587224605840
Version 1.0.2

← Version 1.0.0 | Version 1.0.0 →

## Patch Notes

Official patch notes via Steam on April 22, 2019.

>
> ### General Notes / Reminders
>
>
> * If you have a bug to report, please report it on our Steam subforum or via the !bugreport command in our Discord server. We are currently receiving too many DM's and emails to possibly answer, and we want to make sure all your issues are addressed! Additionally, please be sure to look on our Trello board before reporting a bug -- many issues that are reported are already logged there!
> * For players who are getting stuck in water/objects, we are now testing a new feature which will attempt to free you when loading a save. If you get stuck, simply exit to menu and reload the save!
> * Our last patch's fix for the rainbow puzzle only pertains to save files that have not already lost mushrooms. There are a few issues with the rainbow puzzle (most notably how it is inaccessible to colorblind players), and we are currently discussing how we wish to address this. We hope to update you on this soon!
> * If your computer shuts down while playing Forager, and your save files no longer open, there is nothing we can do to fix this! A computer shutdown, while the game is saving, will forever corrupt the savefiles (this is why games ask you not to turn off the machine while the game saves, by the way!). If you are having trouble deleting your save data, open the game, delete the saves, then press the "PLAY" button on the main menu.
> * The Waterproof feat is obtainable right now, but due to a bug, the feat only checks for completion when you place a landfill, not a bridge. To get around this, just make sure that your final block placed is landfill. We will look into fixing this in the future, and also making it easier to find your last missing water tiles!
> * Some users have reported that they are not getting Steam achievements. Most of these users have had the issue resolved by enabling their Steam overlay. We will try to see if there are ways we can work around this! Currently, an achievement will only unlock if Steam gets the request when you first get the achievement, but we will look into having Steam check them all when you load your saves in the future!
>
>
> ### Features / Quality of Life
>
>
> * Lowers the maximum resource spawn number slightly more (to prevent resource overcrowding).
> * Allows the coin counter to distinguish between quadrillions and quintillions (because apparently you guys actually need this, yes, we're impressed!)
>
>
> ### Bug Fixes / Stability
>
>
> * Fixes various crashes
> * Fixes a bug where standing by the Jester makes your UI disappear
> * Stops bridges from popping into the view too late if you're running too fast
> * Updates corrupt save error messages to be clearer
> * Adds an anti-softlock system when loading saves
> * Fixes an issue where chests would spawn in unobtainable places in the museum
> * Allows bridges to be built on the left side of the map
> * Fixes most occurrences of collisions not working when the player is off the camera
>
>
>

## References

1. ↑ https://steamcommunity.com/games/751780/announcements/detail/1643160751072616500
Charcoal

0.1

## Overview

**Charcoal** is currently one of the most heavily used crafting ingredients in the game. It is created by burning Wood in a Campfire, Cooking Pot, Stone Fireplace, Forge, Standing Torch or Wall Torch.

## Production Table

The times to produce Charcoal are listed below:

## Crafting

**Charcoal** is required to Craft the following:

* Glass Bottle
* Black Coloring
* Ink
* Stone Hook Arrow
* Small Fertilizer
* Small Soul Suppression Stone
* Christmas Snowman
EAllsvenskan/Season 5/Event 3

OverviewEvent 1Event 2**Event 3**Event 4Event 5

 1st
 2nd
 3rd
 4th
 5th-6th
 7th-8th
 9th-12th
 13th

* + Top 6 teams from overall ranking advance to Final Stage
	+ 7th to 10th teams advance to Playoffs

## Results

Round 1Winners' BracketBYE-BYE-⁠⁠HEL7⁠⁠DEG6⁠⁠HIF6⁠⁠MJÄ2⁠⁠ESK4⁠⁠VÄR3BYE-BYE-⁠⁠IKS4⁠⁠VBIS6BYE-BYE-⁠⁠TFF2⁠⁠IFE4Losers' BracketBYE-BYE-⁠⁠MJÄ6⁠⁠VÄR2BYE-BYE-BYE-BYE-Round 2⁠⁠AIK5⁠⁠HEL4⁠⁠HIF5⁠⁠ESK3⁠⁠MFF4⁠⁠VBIS2⁠⁠GÖT3⁠⁠IFE2⁠⁠IFE6⁠⁠DEG5⁠⁠VBIS6⁠⁠MJÄ4⁠⁠ESK12⁠⁠IKS8⁠⁠HEL4⁠⁠TFF2Round 3⁠⁠IFE9⁠⁠VBIS6⁠⁠ESK4⁠⁠HEL3Round 4⁠⁠AIK2⁠⁠HIF3⁠⁠MFF1⁠⁠GÖT7⁠⁠AIK5⁠⁠IFE0⁠⁠MFF3⁠⁠ESK2Round 5⁠⁠HIF4⁠⁠GÖT3⁠⁠AIK10⁠⁠MFF4Round 6⁠⁠GÖT4⁠⁠AIK6Grand Final⁠⁠HIF6⁠⁠AIK4

## Media

### Streams

* Twitch
* Dplay
Kapala

**Kapala** is an item in *Forager*.

## Obtaining

It's a rare drop when using the shovel in the Graveyard Biome. Using the Robotic Shovel increases the drop chance.

## Use

Needed in the Archeology bundle.

Also needed for the Scary Ghost quest and used for crafting the Skull Wallet and Void Amulet.

## Notes

To get it you should try to get the fully upgraded shovel. After that you should try to upgrade your amulet as much as possible and start digging.
Winter Biome

The Winter Biome is comprised of 10 lands to the north of the starting land. Winter Biome lands can be identified by their light blue floors.

## Lands

**Cost:** Winter Biome lands cost from 2,400 to 34,200 coins ( 3,000 to 42,750 in Hard Mode)

## See Also

* Puzzles
* Quests
* Artifacts
* Grass Biome
* Desert Biome
* Graveyard Biome
* Fire Biome
Version 2.0.4

← Version 2.0.3 | Main: Version 2.0.0 | Version 3.0.0 →

## Patch Notes

Official patch notes via Steam on June 14th, 2019.

>
> ### Bug Fixes / Stability
>
>
> * Mining in the museum yields roads
> * Deleting items on the controller sorts the inventory
> * "End" droid appears twice in droid list
> * Bridges can be destroyed under buildings
> * Skeletons can spawn on fences
> * Meteor rod can't be used if back is against a wall
> * Waterproof feat can only be attained by using landfill
> * Tool pop up can cancel shrine buff selection
> * Landfill tile not updating the water overlay when a bridge in front of it is destroyed
> * Demons don't spawn in the single island challenge
> * Entering a savefile with an unfinished gem puzzle may mark it as complete
> * Can't use obliterator on land tile if bridge is adjacent
> * Can't use mining carts when using single-click to attack mode
> * Leaderboard tries to load 11 times, not 10
> * Lasers can render in the crystal dungeon when they shouldn't
> * Energy build up cancels when entering buildings
> * Possible to get stuck while dragging boxes
> * Fences autotiling is still wonky
> * You can... eat landfill
> * Can't leave the farming option on controller in the build menu
> * Cannot destroy tiles with pickaxe using gamepad
> * Placing road with gamepad makes it directly under you
>
>
>

## References

1. ↑ https://steamcommunity.com/app/751780/discussions/0/1679189548061324806/#c1637536330466623153
Version 1.0.1

←Version 1.0.0

## Patch Notes

Official patch notes via Steam on April 19, 2019.

>
> ### Features / Quality of Life
>
>
> * Adds support for Steam screenshots (F12)
> * Adds a maximum amount of resources that can be spawned at a time to help players with too many resources to deal with mid-game
>
>
> ### Bug Fixes / Stability
>
>
> * Fixes an error where many save files would fail to load
> * Provides a potential fix for Ubuntu frame speed issues\*
> * Fixes a bug where rainbow mushrooms could be despawned by building on top of them
> * Fixes an issue where Spirit Orb HP benefits would not be saved
> * Fixes a bug where spamming the "Craft" button could lead to too many resources being used
> * Improves broken configuration file detection
>
>
>

## References

1. ↑ https://steamcommunity.com/games/751780/announcements/detail/1643160751054926887
Version 3.0.0

← Version 2.0.4

## 3.0.0 Patch Notes

Official patch notes via Steam on Oct 15, 2019.

>
> ### Features / Quality of Life
>
>
> #### New Biome/Dungeon: The Void.
>
>
> * New procedural endless world players can travel to late in the game. You must defeat all enemies before the time runs out, or you will be teleported out! Defeating all the enemies in time will allow you to continue to the next level of the Void. Each time you progress, enemies will become stronger and more diverse, but your rewards will increase as well!
>
>
> #### New Game Mode: Hard Mode.
>
>
> * Hard Mode is available directly from the main menu when creating new savefiles, and it allows you to play Forager in a MUCH more difficult setting. All enemies are stronger and will attack your base, new enemies will also appear at night, and resource costs are increased! For now, there is no permadeath, but we will experiment some more and add it if players like the challenge. So let me know what you think!
>
>
> #### New Gear and Item Tiers: Void and Cosmic.
>
>
> * Two new and powerful tiers of gear that offer higher stats and new abilities, crafted from materials gained from content added in this update.
>
>
> #### Improved Combat Difficulty.
>
>
> * All enemies have increased stats, and some of them have improved AI and new combat moves! ALL Bossfights are also more difficult now!
>
>
> #### New Enemies and Bosses.
>
>
> * Face off against powerful new foes!
>
>
> #### Pets.
>
>
> * Unlock your own personal pet through the new Pet skill in the Foraging branch!
>
>
> #### Starfalls.
>
>
> * Legends say during the darkest nights, stars will randomly fall from the sky and Foragers everywhere are free to mine them for goodies!
>
>
> #### Railroads.
>
>
> * Go deep into the Industry branch of skills to unlock Railroads and Locomotives! These contraptions will allow you to move quickly through your giant base!
>
>
> #### Boss-Summoning Sigils.
>
>
> * Fight new powerful late-game bosses by summoning them on your base! You will be able to fully create and customize an arena to give you an advantage over them!
>
>
> #### New Secret NPC.
>
>
> * There is a new secret trader NPC that only spawns at night and will sell rare items!
>
>
> #### Skill Grid Rework.
>
>
> * A lot of the boring/useless skills have been reworked or removed, and new ones have been added!
>
>
> #### Game Balance/Pacing Rework.
>
>
> * Improved pacing and difficulty! Finally! Players won't be able to unlock overpowered skills and gear TOO early anymore, making the pacing smoother and gameplay longer!
>
>
> #### New Inventory Menu.
>
>
> * New design and new features! Sort items manually, Send items to Vaults automatically, Add/Remove items from your Toolbar and full item descriptions!
>
>
> #### New Crafting Menu.
>
>
> * New design and new features! Infinite crafting, Pinned recipes and full item descriptions!
>
>
> #### Vault Locking.
>
>
> * You are now able to lock slots on Vaults to make sure only the specified item goes in it!
>
>
> #### 100 New Items!
>
>
> #### A TON of Bugfixes!
>
>
>

## References

1. ↑ https://steamcommunity.com/games/751780/announcements/detail/2668871525098514893