Wardens

## Description:

The Wardens are a group of master hunters, trappers, explorers, outdoorsmen, and frontiersmen that have dedicated themselves to defending the settlements of all nations from the dangerous flora and fauna that run rampant through the wilderness of Westerland. The group operates almost solely in small groups of members, all of whom live at their Hunting Base outposts or The Hunting Lodge, the group's headquarters in the city of Filemonte.

### Organization:

Headquarters: The Hunting Lodge; located in Filemonte, WRE Colonial holdings of Westerland.

1. Allseer: Rank used to denote the singular most experienced Warden in the organization responsible for leading the Wardens and directing them according to the group's mission and core values who are most commonly distinguished by their old age in an occupation where men die young, their regal uniform and authoritative demeanor, and the air of respect they carry with them. Allseers are often seen as the political heads of the Wardens who have not seen battle for decades, but this is far from the truth as all Allseers are also expected to maintain physical and mental health in addition to keeping up their skills and experience in combat of all kinds.
2. High Commander: Rank used to denote the outpost leaders and primary dispatchers for teh Wardens who are often distinguished by their fancy uniforms and frequent lack of power armor, although all High Commanders are required to maintain their armor despite the lack of use; these generals and managers lead the Warden Hunting Bases and are responsible for maintaining their area of influence and the safety of civilization.
3. High Guard: Rank used to denote the personal guards for High Commanders and the Allseer who are often distinguished by their marred and decorated suits of advanced power armor, which are carried over from their time as normal Wardens and decorated to act as a symbol of their station; rather than make use of their many skills as frontiersmen and hunters, these elite soldiers divert their attention to the protection of Warden outposts and important individuals as well as furthering their knowledge in personal combat.
4. Plesiarch: Rank used to denote a veteran Warden in command of a squad of normal Wardens who are often distinguished by their specialized and even more advanced power armor, and their Spartan soldier aesthetic; with weapons that can shift from Cyanite to Neutralite, and access fo experimental equipment, each Hunting Base is manned by just 2 Plesiarchs. Plesiarchs are the only rank that can be recruited from outside the WRE citizenry
5. Warden: Rank used to denote the first true, fully-fledged member of the Wardens who are often distinguished by their decorated suits of power armor, air of rugged patriotism and years of experience; these masters of the hunt are expert hunters, trackers, trappers, tacticians, and soldiers who are trained specifically to tackle the obstacles presented by their local flora, fauna, and geographical location. Despite their mastery of combat and hunting, Wardens are equally capable in diplomacy; whenever a compromise or peaceful resolution is possible, the Wardens are obligated to seek it out before turning to violence. They are best known for their unwavering loyalty to their cause, their lack of fear in the face of danger or death, and the extremes to which every Warden will go to achieve their goals and protect civilization from beasts or savages; many initiation rituals among the Wardens involve the wrestling of massive beasts without the use of weapons or armor, the withstanding of deadly poisons or hallucinogenic drugs, or unaided survival in extreme climates.
6. Rider: Rank used to denote the advanced scouts and trained hunters of the Wardens who are often distinguished by their leather armor, dark camouflage cloaks and uniforms, and their preference for horses over mechanical means of transportation; Riders are used as scouts, and most often learn their future skills via an apprenticeship under a proper Warden alongside a squad of other Riders.
7. Huntsman: Rank used to denote the basic infantry of the Wardens who are often distinguished by their basic cloth cloaks and sheer numbers; Huntsmen are trained in basic hunting tactics, and are allowed to use more modern equipment in their endeavors, but are most commonly deployed to the Warden outposts as guards or to face the forces of indigenous peoples that plague the settlers of Westerland.
8. Truesant: Rank used to denote the fresh and untrained recruits who are often distinguished by their lack of armor and sophisticated weaponry; often forced to use bows, crossbows and melee weapons, Truesants are trained to make use of their surroundings and make due with what they are given before they are allowed access to real tools of their trade.