Yato

**[Q]**

* **Damage:** 1411 min | 2116 max  (AGI \* 24)
* **Stun time:** 1.5s
* **Range:** 150
* **Cooldown:** 16s
* **Additional info:** Allows the use of **[Q - Q]**. Does not stun before first strike at start of the cast, that means this skill comes out with little delay.

**[Q - Q]**

* **Damage:** 1411 min | 2116 max  (AGI \* 24)
* **Stun time:** 1.5s
* **Cooldown:** 0s
* **Additional info:** Makes Yato untargettable for duration.

**[W]**

* **Damage:** 10% of current gold | 2000 max
* **Stun time:** 0.1s
* **LV:** 2
* **Range:** 1200
* **Cooldown:** 30s
* **Additional info:** Projectile. Allows the use of **[W - W]** for 2s upon hit. Reduces enemy vision to 100 for 2s. Consumes 10% of current gold to use this skill. If it hits an enemy you will need to melee attack him to return your gold and steal 5% of his current gold. Throwing multiple bottles stacks gold on enemy. If enemy dies before melee attack is used gold will be lost.

**[W - W]**

* **Damage:** 1411 min | 2116 max  (AGI \* 24)
* **Stun time:** 2s
* **Range:** 700
* **Cooldown:** 0s
* **Additional info:** Allows the use of **[W - W - W]** for 1s.

**[W - W - W]**

* **Damage:** 470 min | 705 max  (AGI \* 8)
* **Stun time:** 1.5s
* **Cooldown:** 0s

**[E]**

* **Damage:** 940  (AGI \* 16)
* **Stun time:** 2s
* **LV:** 2
* **Cast range:** 1000
* **Wall length:** 1500
* **Wall width:** 180
* **Duration:** 5s
* **Cooldown:** 35s
* **Additional info:** Wall will repel anyone moving near it. Also it blocks enemy projectiles and skills of the same or lower LV, but not allies.

**[R]**

* **①:** Every Yato skill tags enemy with mark that lasts for 5s.
* **②:** Melee attacking marked enemy causes mark to consume, which will silence enemy for 1s and deal additional 350 (500) damage.
* **Additional info:** Cannot be stacked.

**[D]**

* **Range:** 1200
* **AOE:** 800
* **Cooldown:** 17s
* **Additional info:** Blinks to the center of AOE. Marks every enemy inside and steals 5 gold. Every damaging skill or melee attack will also steal 5 gold. Consuming a mark steals additional 5 gold.

**[T]**

* **Condition:** Power up's when have 50% of max health or lower.
* **①:** Up LV of all skills by 1.
* **②:** Melee attack has a 5% chance to make enemy lose control and vision for 1s.
* **③:** Increases damage of **[Q], [W - W], [W - W - W]** by 35% (50%). Increases attack speed by 100%.
* **Additional info:** Knockbacks enemies when powering up but without a stun.

**[F]**

* **AOE:** 500
* **Durtaion:** 2s
* **Cooldown:** 9s
* **Additional info:** Does not work on enemy that is already paused (casting some other skill or being target by skill with pause). Pause from this skill ignores combo break. **[R]** mark consumed from this skill deals double damage.

**Art**

* ①: Allows the use of **[G]**.
* ②: For 1.5s after activating **[T]** ignores any debuff except stun. 60s cooldown.
* ③: Adds +200 attack. **[T]** **②** increases to 15%.

**[G]**

* **Damage:** 3528  (AGI \* 60)
* **Stun time:** 2
* **Range:** 150
* **Cooldown:** 160s

### **Basic combo:**

1. D - stun - F - Q - Q - W - W - W - E - F - stun
2. D - stun - F - W - Q - Q - W - W - E - F

### **Tricks:**

* Balling with **[Q]**
* **[E]** can be used to trap enemy near wall.
* **[Q]** - shift + **[G]** can be used to do an instant combo, but leaves Yato vulnerable.