Thresh

## Summary

Sadistic and cunning, **Thresh** is a restless spirit who prides himself on tormenting mortals and breaking them with slow, excruciating inventiveness. His victims suffer far beyond the point of death, for Thresh wreaks agony upon their souls, imprisoning them in his lantern to torture for all eternity.

## Mentality

**Intelligence:** High (Skilled in combat, A master of physical, mental, emotional, and psychological torture, able to exploit even the slightest vulnerability to maximum efficiency, to the point where he can torment living books, magic mirrors, and sentient spells with casual ease)

## Power and Stats

**Powers and Abilities:** Superhuman Physical Characteristics, Immortality (Types 1, 7, and 8 [So long as the Black Mist exists, he will be reborn indefinitely]), Skilled sickle wielder, Chain Manipulation, Can rip out and absorb people's souls and can absorb the souls of those who have recently died, Intangibility (This also applies to his sickle, chain, and lantern), Limited Telekinesis (Able to telekinetically control his lantern), Flight, Magic, Darkness Manipulation, Statistics Amplification (Can increase his offensive and defensive power by absorbing souls Via Damnation), Status Effect Inducement (Can Stun enemies Via Death Sentence), Forcefield Creation (Via Dark Passage), Extrasensory Perception (Via Dark Passage), Damage Boost (Via Flay), Statistics Reduction (Can Slow enemies Via Flay and The Box)

**Dimensionality:** **3D**

**Existential Status:** **Spiritual**

**Attack Potency:** **Village level** (Comparable to Hecarim, battled Lucian and Senna simultaneously), potentially **higher** (His power increases with the number of souls he absorbs, the total amount of souls he can absorb is unknown)

**Durability:** **Village level**, Potentially **higher** (His defense increases with the number of souls he absorbs, the total amount of souls he can absorb is unknown)

**Speed:** **Subsonic** reactions and combat speed (At least comparable to if not superior to fodder ghouls that can tag Olaf, Comparable to Hecarim, Kept up with Lucian on multiple occasions)

**Lifting Strength:** **Class kN** (He can easily pull champions as heavy as Malphite, Nautilus, and Galio with Death Sentence)

**Stamina:** Limitless (Due to being undead)

**Range:** Extended melee to dozens of meters with scythe and magic

**Weaknesses:** Thresh enjoys tormenting and playing with his prey rather than killing them immediately, Enchanted weapons such as Lucian's guns and awl are able to harm him (These weaknesses are nonexistent as Dark Star Thresh)

## Arsenal

 Arquivo:D82h30g-257dfd02-5ccb-40bb-8e3c-ad32950b69d6.png
**Standard Equipment:** Several hook-headed chains, Spirit Lantern, Scythe

**Notable Attacks/Techniques:**

* **Damnation:** Thresh collects the souls of dead enemies by approaching them or by placing Dark Passage's lantern nearby. Each soul permanently grants ability power and bonus armor.

* **Death Sentence:** Thresh throws out his chain in a line and tethers himself to the first enemy hit, dealing them magic damage and stunning them. While the tether persists, Thresh cannot attack and periodically tugs on the tether, each time pulling the target a short distance toward himself. Thresh can reactivate the ability to use Death Leap while the tether holds.
	+ **Death Leap:** Thresh dashes to the bound enemy, removing the stun but allowing him to attack again.

* **Dark Passage:** Thresh throws his lantern to the target location, revealing its immediate surroundings and shielding the first ally to come near it. An ally can pick up the lantern to dash to Thresh's location. If Thresh moves a certain distance away, the lantern automatically returns to him.

* **Flay:** Thresh's basic attacks deal bonus magic damage, increased with the time he spent since his last basic attack. When activated, Thresh sweeps his chain in a broad line towards a target direction. Enemies hit take magic damage, are knocked in the direction of the chains, and are slowed afterwards.

* **The Box:** Thresh summons 5 spectral walls around him. Each wall breaks upon contact with an enemy champion, dealing them magic damage and slowing them. Once a wall is broken, the remaining walls deal no damage and slow.