Backrooms

The Backrooms is a place between realities - a place where things that don't belong fall into. These rooms are based off the original Backrooms creepypasta, with twists added on by Hero Destrin and ZCQ.

### Built By

Hero\_Destrin, zcq\_

In these rooms, you cannot use the Teleport enchantment, use /warp commands, and, if you were banished by a moderator, cannot die to respawn outside.

## Entry Points

Getting into the backrooms has been modified and tweaked over and over. Eventually, it was settled on two ways of entry. Both of which are very difficult.

### Rifts

Rifts are the more common way of entry. They appear as a puff of smoke, and create strange disturbing sounds. When a player gets within 5 blocks of a rift, they receive the Darkness effect. When they get within 2 blocks, they'll be warped to the Backrooms. When a player walks in, an explosion sound can be heard by nearby players, and the rift will disappear.

There can only be *ONE* rift open at a time, and they spawn in a random spot set by Hero Destrin or ZCQ every 40 minutes.

### Suffocation

Suffocating will give you a 15% chance at falling through and ending up in the rooms.

### Deprecated Entry Points

Rifts and suffocation are the only ways in, but before that, there were several others. These methods were removed due to bugs and/or making the backrooms too common.

#### Calling Out

One of the original ideas were that if you called out to the backrooms, they would call back and take you in. By simply mentioning "backroom" in a message, you'd have a 2% chance to fall through.

#### Isolation

Every player had an invisible timer on them. Every time they moved, this timer would reset. If they didn't move for two minutes, the timer would go off and run a check to make sure there were no creatures within a 50 block radius. If there were none, the player would have a 1% chance of winding up in the backrooms.

#### Death

Before suffocation, dying in general could have a 1% chance of making the player clip through the ground.

### "FALLEN" Players

To keep track of players who wound up in the backrooms, ZCQ came up with the tag FALLEN. Players who wound up in the Backrooms by suffocation would be considered FALLEN. These FALLEN players are players that the Backrooms no longer want. Suffocation would only be a 0.25% chance of working instead of the usual 15%. There's no current method of removing this tag from yourself, making rifts the more viable option of returning.

## Notes

Around the backrooms are various notes. Some of these notes may be references to the original Backrooms creepypasta, a hint on what you need to do, or just there to completely throw you off.

## The Entity

These rooms wouldn't be the backrooms without a hostile entity trying to kill the player at all times.

#### Spawning

Every minute, the server will run a check on every player in the backrooms. For each player who is in survival and isn't an operator, the server runs a check to make sure there's no Entity. If there isn't, there'll be a 15% chance for the Entity to spawn within 35 blocks of the player it's running a check on.

#### Attributes, Properties, and Design

The Entity, much like the rifts, is a puff of smoke with two Enderman eyes in the middle, and a wither skull on top. It also makes the same strange and disturbing sounds that the rifts make.

The Entity has 500 health, and over time can regenerate to 2048 HP (which is the most health a mob can have). It's barely slower than a player sprinting, and deals 15 HP (7.5 hearts) of damage.

If the Entity doesn't have a target, it'll find a random player within 20 blocks. If it finds one, it'll target them and run at them constantly. You'll know if you're the target if you have the Darkness effect.

##### Mimic

If the Entity doesn't have a target and struggles to find one, but there's a player within 75 blocks, it'll send that player fake messages from a random player online. If no one else is online, there will be no mimic.

## Player Entity

Not only can the Entity spawn naturally, but it can have a teammate!

Administrators are capable of playing as the Entity, granting them the Liminal Sword, Liminal Skull, and Liminal Armor.

Players within 20 blocks of the Player Entity receive darkness. The Player Entity also makes the same sounds as the regular Entity.

The Player Entity is also faster and nearly invisible. The Entity is unable to target the Player Entity.

### Liminal Sword

The Liminal Sword deals 18.5 attack damage, but only has an attack speed of 0.6.

### Liminal Armor

The Liminal Armor is simply an unbreakable netherite chestplate.

### Liminal Skull

The Liminal Skull is a Wither Skeleton Skull that, when placed on a player's head, makes the player invisible. This skull has a 100% chance to drop from killing only the Entity, allowing for regular players to become invisible (without the smoke, of course).

## Altars

Luckily, there are safe spots in the Backrooms. Throughout the rooms, you'll find *Altars*, which are small podiums that the Player Entity is pushed away from, and the Entity itself completely despawns when going near.

## Escape

There is a way out of the Backrooms; however, it will not be disclosed as of now.