recursal/Fanatic-Fandom huggingface dataset:
Red Ribbon Army Soldier

**CR:** 4

**Ancestry and Heritage:** Undead

**Background:** Soldier

**Class:** Fighter

**Alignment:** Neutral Evil

**Size:** Medium

**Speed:** 25 ft.

**Languages:** Common, Necril

**Class DC:** 18

**Hit Points (HP):** 60 (Toughness Feat)

**Armor Class (AC):** 20

### Special Abilities:

* **Undead Traits:** Immunity to death effects, disease, poison, sleep, paralysis, and stunning. Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as exhaustion and fatigue effects. Cannot heal damage naturally but can be healed through positive energy (e.g., Cure spells).

## Description:

The Red Ribbon Army soldier is a chilling embodiment of the necromantic arts, a once-living warrior now bound by dark magic to serve as a relentless and deadly enforcer. Cloaked in tattered, spectral shrouds that billow ominously, these undead warriors move with eerie grace and determination.

Their eyes, void of the spark of life, gleam with malevolence beneath the shadowy depths of their shrouds. A skeletal hand clutching a bloodied sword, their emblem, marks them as an unrelenting scourge. Despite their deathly appearance, they are far from sluggish or clumsy; every movement is precise and calculated.

The soldiers of the Red Ribbon Army are proficient combatants, their skills honed through rigorous training and enhanced by the dark forces that animate them. They wield longswords with deadly precision and can unleash a hail of arrows from shortbows with uncanny accuracy.

What truly sets them apart is their lack of fatigue; they do not tire or require rest. This unyielding stamina makes them a relentless and deadly force on the battlefield. They march with an eerie determination, seemingly impervious to fear, pain, or exhaustion.

In the presence of the Red Ribbon Army soldier, a palpable sense of dread settles over both friend and foe. Their relentless advance, coupled with their eerie appearance and unrelenting determination, makes them a potent psychological weapon as well as a physical one. The knowledge that these are not merely soldiers but the risen dead, bound to malevolent will, adds an unsettling layer to the terror they inspire.

The Red Ribbon Army soldiers are a stark reminder of the dark and perilous forces that can be unleashed through necromancy, and they serve as a haunting presence in any world where their ominous march is heard.
Dark Saber

The Dark Saber is a weapon of shadow and fear, reflecting its malevolent nature. It grants its wielder power over darkness, allowing them to strike at the hearts of their enemies with fear and uncertainty. However, wielding such a weapon comes with its own risks, as the darkness it embodies can affect the wielder's own psyche.

## Dark Saber:

*Weapon (Bastard Sword), Unique (requires attunement)*

**Price:** N/A

**Item Level:** 8

**Bulk:** 1

### Property:

The Dark Saber is a unique weapon with a sinister aura. When attuned to the Dark Saber, you gain a +2 bonus to attack and damage rolls made with this weapon.

### Special Ability:

*Umbral Strike*

* **Activation:** On your turn
* **Frequency:** Once per round
* **Effect:** When you make a successful melee attack with the Dark Saber, you can choose to channel its dark energy into the target. The target must succeed at a DC 18 Will save or become Shaken for 1 round. On a critical hit, the target is instead Frightened for 1 round. This is a fear effect.

### Drawback:

The Dark Saber carries an aura of malevolence that can affect its wielder's mindset. Whenever you successfully use the Umbral Strike ability, you must make a DC 18 Will save. On a failure, you become Shaken for 1 round as the dark energy briefly affects your psyche.

**Additional Abilities:** *Dark Resonance*

* The Dark Saber resonates with the power of darkness. When you channel any darkness or shadow-themed spell through the Dark Saber, you gain a +2 bonus to the spell's attack roll or spell DC.

### Crafting Requirements:

* **Crafting Feat:** Magical Crafting
* **Requirements:** 8th-level caster
* **Cost:** N/A
* **Crafting DC:** 27
* **Rarity:** Unique
Bloodroot Elixir

**Item Level:** 5

**Price:** 80 gp

**Usage:** Consumable

**Bulk:** L

The Bloodroot Elixir is a dark crimson potion contained in a small glass vial sealed with a wax-capped cork. It is known for its eerie allure and its ability to temporarily grant enhanced physical abilities to those who consume it. It is rumored to be crafted from the essence of vampires or creatures with similar powers, giving it its distinctive hue and supernatural properties.

### Effects:

1. **Enhanced Physical Prowess:** When a character consumes the Bloodroot Elixir, their physical strength, speed, and agility are significantly enhanced for a limited time. They gain a +2 alchemical bonus to Strength and Dexterity for 1 minute.
2. **Craving for Blood:** The elixir's enhancement comes at a price. After the elixir's effects wear off, the user experiences an intense craving for blood. This craving can be sated by consuming the blood of living creatures, whether it be from animals or even other sentient beings. The longer the elixir is used, the stronger the craving becomes.

### Drawbacks:

1. **Vampiric Taint:** Over time, frequent use of Bloodroot Elixir can result in a subtle taint of vampirism. This taint might lead to physical changes such as pale skin, sensitivity to sunlight, or even the development of fangs. It also carries the risk of attracting the attention of vampire hunters or other supernatural foes.
2. **Morally Ambiguous:** Using Bloodroot Elixir often leads to moral dilemmas, as characters must decide whether they are willing to harm others to satisfy their cravings. This can affect their alignment and the way other characters perceive them.
3. **Loss of Self-Control:** As the craving for blood intensifies, users of Bloodroot Elixir may struggle to maintain self-control. This can result in reckless behavior and conflicts within the party.

### Crafting:

The recipe for Bloodroot Elixir is a closely guarded secret, typically known only to alchemists with ties to the shadowy underworld. It involves a complex and dangerous alchemical process that includes rare ingredients, such as powdered bat wings, black lotus petals, and a drop of a vampire's blood.

### Adventure Hooks:

1. The PCs come across a small, isolated village plagued by a series of mysterious disappearances. Investigation reveals that a charismatic figure within the community has been distributing Bloodroot Elixir, leading villagers to become addicted and commit acts of violence to satisfy their cravings.
2. A powerful vampire lord seeks to acquire the recipe for Bloodroot Elixir to create an army of thralls with enhanced abilities. The PCs must prevent the vampire from obtaining this dangerous elixir.
3. A character in the party becomes addicted to Bloodroot Elixir and must confront the moral and personal consequences of their actions. The group may need to find a way to cure the addiction or find an alternative source of sustenance.
Lucila Kioko

Black Cat Barmaid

Lucila Kioko was a tantalizing presence at The Black Cat, the most popular tavern in the bustling city of Minus. With her flowing brown hair and fur, she exuded a feline grace that drew patrons in like moths to a flame. Her vibrant green eyes held a mischievous twinkle, and her attractive figure was accentuated by a black and green dress that clung to her every curve.

Behind the bar, Lucila was a master of her craft, expertly mixing drinks and serving patrons with a warm smile that could melt even the iciest of hearts. She had a knack for remembering her customers' favorite drinks and never missed an opportunity for playful banter or a well-timed wink.

Lucila's flirty nature was part of her charm, and it endeared her to both the regulars and newcomers at The Black Cat. The atmosphere of the tavern was always lively and filled with laughter when she was around. She effortlessly navigated the sometimes rowdy crowd, always maintaining her composure and a friendly demeanor.

Despite her many admirers, Lucila had never been in a committed relationship. Her work at The Black Cat demanded much of her time, and she was often too busy to entertain the idea of romance. Fear of commitment also played a part; she was fiercely independent and cherished her freedom.

However, the patrons and her fellow workers at The Black Cat adored Lucila. She was not just a talented barmaid; she was a beloved fixture of the establishment. Many tried to court her, but it seemed that the right person had yet to come along, someone who could capture her heart without stifling her free spirit.

For now, Lucila Kioko continued to enchant the patrons of The Black Cat with her beauty, charm, and wit, leaving them yearning for more than just a taste of her famous cocktails.
Lord Ebonshade

*Medium Undead (Psychic Vampire)*

**Level:** 8

**Alignment:** Chaotic Evil

**Perception:** +16

**Languages:** Common, Abyssal, Infernal, Psychic Vampire

### Traits:

* **Undead:** Lord Ebonshade is an undead creature, and he doesn't require air, food, drink, or sleep.
* **Psychic Resilience:** Lord Ebonshade has resistance to mental damage.
* **Master Manipulator:** Lord Ebonshade has expertise in Deception and Persuasion.

**AC:** 24 (*Mystic Robes*, +5 Dex, +2 Item); **Fortitude:** +9; **Reflex:** +12; **Will:** +14

**HP:** 120; **Speed:** 30 feet

### Ability Scores:

* **Strength:** 14 (+2)
* **Dexterity:** 20 (+5)
* **Constitution:** —
* **Intelligence:** 18 (+4)
* **Wisdom:** 16 (+3)
* **Charisma:** 22 (+6)

### Skills:

* **Deception:** +18
* **Persuasion:** +18
* **Stealth:** +16
* **Arcana:** +14

### Attacks:

* **Psychic Drain (Touch) [Finesse]:** +18 vs. Will; 3d8 mental damage, and the target becomes frightened 2 (DC 20 Will save to negate). Lord Ebonshade heals for half the damage dealt. This ability can only be used on creatures he has personally tormented.
* **Telekinetic Grasp [Finesse]:** +16 vs. Reflex; Lord Ebonshade can manipulate objects with his mind, allowing him to disarm foes, manipulate objects from a distance, or create barriers of psychic force.

### Special Abilities:

* **Psychic Influence:** Lord Ebonshade can communicate telepathically with creatures within 100 feet.
* **Master of Illusions:** Lord Ebonshade can create illusory images and sound to deceive and confound his foes. He has access to the *Illusory Terrain* and *Major Image* spells.
* **Psychic Charge:** Lord Ebonshade can store up to 4 psychic charges. Each charge can be expended to enhance his Psychic Drain, adding +1d8 damage per charge.

### Psychic Abilities:

* **Psychic Domination:** Lord Ebonshade can attempt to dominate the mind of a creature he has successfully drained, controlling their actions for a limited time.
* **Psychic Veil:** Lord Ebonshade can cloud the perception of others, granting him advantage on Stealth checks.

### Equipment:

* **Mystic Robes:** Tattered and dark robes that grant him increased protection and mystic energy manipulation.
* **Ornate Cane:** A sleek, ebony cane adorned with a crimson gem that enhances his psychic abilities.

### Weaknesses:

* **Repellent to Purity:** Lord Ebonshade cannot enter consecrated or hallowed ground.
Mystic Robes

*Worn Item (Clothing, Light Armor)*

**Item Level:** 8

**Price:** 250 gold pieces

**Bulk:** — (Light Armor)

**AC Bonus:** +2 (Item)

**Dex Cap:** +5

**Check Penalty:** -1

**Speed Penalty:** —

**Strength:** —

**Enchantment:** Lord Ebonshade's mystic robes are imbued with dark magic, granting him enhanced protection and mystic energy manipulation. The robes provide an additional +2 AC bonus (for a total AC bonus of +4 when combined with his Dexterity bonus).
Gundarn Suit of Armor

*Armor (Any), Legendary (requires attunement)*

This suit of armor is a masterpiece of clockwork engineering, incorporating advanced technology and magical enhancements. Inspired by the formidable Gundarn mech, this armor provides exceptional protection and various unique abilities.

**Item Bonus:** +3

**Potency Rune:** +3

**Armor Check Penalty:** -3

**Speed:** 20 feet

**Strength:** 16

**Bulk:** 3

**Hardness:** 15

**Resistances:** Electricity 10

### Special Abilities:

1. **Clockwork Resilience:** The wearer gains fast healing 5 at the start of their turn if they have at least 1 Hit Point.
2. **Steam Vent:** Once per day, as a reaction to taking damage, the wearer can release a burst of scalding steam in a 15-foot cone. Creatures in the area must make a DC 25 Reflex save, taking 4d6 fire damage on a failed save or half as much on a success.
3. **Gearblade Enhancement:** The armor is equipped with an integrated gearblade. Once per round, as a part of a Strike action, the wearer can make a Gearblade Slash. This is a finesse melee attack with a +18 bonus, dealing 2d8+10 slashing damage.
4. **Gatling Arm Enhancement:** The armor's arm is enhanced with a Gatling Spray ability. Once per minute, the wearer can unleash a hail of bullets in a 30-foot line. Each creature in the line must attempt a DC 26 Reflex save, taking 6d6 piercing damage on a failed save or half as much on a success.
5. **Clockwork Leap:** The wearer can make long leaps, covering distances of up to 40 feet horizontally or 20 feet vertically without requiring an Athletics check.
6. **Clockwork Fortification:** Once per day, the wearer can enter a fortified state, gaining resistance 10 to all damage types for 1 minute.

### Construction Requirements:

To create the Gundarn Suit of Armor, one needs access to an advanced workshop, rare materials, and a skilled engineer. The creator must also have the Craft Magical Arms and Armor feat. The cost of construction is 50,000 gold pieces.

### Appearance:

The Gundarn Suit of Armor is a marvel of clockwork craftsmanship. It is a full-body suit that seamlessly combines clockwork mechanisms with sturdy armor plating. Gears and pistons are visible on the exterior, and the armor emits a faint steam as it moves. The arms of the armor end in intricate mechanisms that resemble the Gatling Arm, and the legs have articulated joints for enhanced mobility.

### Role in the World:

The Gundarn Suit of Armor is a symbol of advanced technology and magical innovation. Worn by elite warriors, it provides unmatched protection and versatility in combat. The suit is often sought after by those who value both technological advancements and magical enhancements in their gear. It serves as a testament to the fusion of magic and machinery in Other World.
Constable Report - Emily Chen

*Case Number: CD-23476*

### Incident Details:

On Nisan 24, 1945, the Considine law enforcement authorities were informed of the discovery of the body of Emily Chen, a young girl of 11 years, in the bustling city of Considine in the Noctis Terra region of Pneumanor. The circumstances surrounding her tragic demise are currently under investigation.

### Preliminary Examination Findings:

Preliminary investigations into the case suggest that Emily Chen's body exhibited signs of trauma and injury, hinting at a possible struggle preceding her untimely demise. The full extent of the injuries and the exact cause of death are still subject to ongoing forensic analysis.

### Suspect Investigation:

Despite the region's history of criminal activities, including organized crime and human trafficking, thorough investigations have ruled out any direct connection to these illegal operations in Emily Chen's case. The department continues to explore all possible leads and avenues of inquiry to ensure that no stone is left unturned in uncovering the truth behind her tragic passing.

### Community Involvement:

The Considine law enforcement encourages community members to provide any relevant information or leads that could assist in the ongoing investigation. Cooperation from the residents of Noctis Terra is crucial in helping law enforcement officials ascertain the circumstances surrounding Emily Chen's untimely demise and bring those responsible to justice.

Law enforcement personnel are committed to ensuring that every avenue is explored and all available resources are employed to determine the truth behind the tragic passing of Emily Chen. The department pledges to keep the public informed of any significant developments, emphasizing transparency and a commitment to achieving justice for Emily Chen and her family.

*Respectfully submitted,*

*Constable William G. Black*

*Considine Law Enforcement Department*
Love Potion Number 9

## **Name:** Love Potion Number 9

**Item Level:** 7

**Usage:** Consumable

**Bulk:** L

**Price:** 75 gp

**Activate:** [Interact]

**Effect:** When you consume this potion, you must select a specific target within 30 feet. The potion has different effects depending on the target's saving throw:

* **Critical Success:** The target is unaffected and immune to further attempts by this potion for 24 hours.
* **Success:** The target becomes friendly toward you for 1d4 hours, viewing you as a potential romantic interest, but their behavior remains within the bounds of their normal personality.
* **Failure:** The target becomes fascinated by you for 1d4 hours, seeing you as the most captivating person they've ever met. They won't take harmful actions against you and may be persuaded to do things they normally wouldn't, as long as it doesn't go against their core beliefs.
* **Critical Failure:** The target becomes obsessed with you for 1d4 hours, seeing you as the love of their life. They are willing to do nearly anything to please you, even if it goes against their best interests.

**Crafting:** A Love Potion Number 9 can be crafted using rare and exotic ingredients related to love and attraction, as well as a sprinkle of enchantment magic. The crafting process requires a successful DC 20 Crafting (Alchemy) check.

### Description of Love Potion Number 9:

Love Potion Number 9 is a delicately crafted glass vial filled with a deep, velvety liquid that bears a striking resemblance to rich, dark ink. The inky substance inside seems to absorb the surrounding light, creating an aura of mystery and allure. The vial is sealed with a heart-shaped cork stopper and adorned with a small, enchanted heart-shaped charm that gently shimmers when the potion is agitated.

When you hold the vial, you feel a faint, warm sensation as if a gentle, caring presence surrounds you. The scent that wafts from the potion is reminiscent of roses and lavender, evoking feelings of romance and attraction.

This potion's inky appearance is a symbol of the deep and profound emotions it can evoke. Like the strokes of a masterful artist's brush, it has the potential to create intricate tapestries of love, passion, and longing in the hearts of those who consume it. However, its use should be approached with caution, as the magic contained within is both potent and unpredictable.

> Note: The use of love potions in role-playing games can introduce complex and potentially sensitive themes related to consent and agency. It's important for players and Game Masters to handle such items with care and ensure that their use fits the tone and comfort level of the gaming group.
>
>
Astral Elixir

***Item Level:*** 10

### *Description:*

The Astral Elixir is a small, crystal vial containing a shimmering, otherworldly liquid that seems to capture the very essence of the astral plane. The vial is made of a translucent, ethereal glass that refracts light in mesmerizing patterns, and its stopper is adorned with a tiny star-shaped gemstone.

### *Properties and Abilities:*

1. **Astral Conduit (Major):** When consumed, the Astral Elixir allows the drinker to briefly attune their consciousness to the astral plane, granting them access to its mystical properties.
	* **Astral Projection:** Upon drinking the elixir, the user can cast "Astral Projection" as a 6th-level spell, allowing them to project their consciousness onto the astral plane. While astrally projected, they can traverse the astral realm, communicate with astral beings, and explore hidden knowledge.
2. **Astral Insight (Minor):** The elixir imparts glimpses of cosmic wisdom, enhancing the drinker's understanding of the universe.
	* Celestial Knowledge: For a limited duration after consuming the elixir, the drinker gains a +4 insight bonus on checks related to deciphering celestial events, interpreting astrological signs, and understanding cosmic prophecies.

### *Drawbacks:*

The Astral Elixir's potent connection to the astral plane comes at a cost. After the elixir's effects wear off, the drinker experiences a period of mental fatigue, during which they take a -2 penalty on Intelligence-based skill checks and saving throws for 1 hour.

## Role-Playing Considerations:

The consumption of the Astral Elixir represents a moment of profound cosmic attunement and spiritual exploration. Characters who drink it may be viewed as seekers of hidden truths, explorers of the astral plane, or individuals who seek guidance from the celestial realms.

### Adventure Hooks:

1. An ancient prophecy reveals that the Astral Elixir holds the key to deciphering a celestial riddle that can prevent an impending disaster. The party embarks on a quest to obtain the elixir and unlock its cosmic insights.
2. A powerful extraplanar entity, trapped in the astral plane, seeks assistance from the party. The entity knows the location of an Astral Elixir and promises valuable information in exchange for its retrieval.
3. A celestial cult believes that consuming the Astral Elixir will grant them the power to ascend to the astral plane and become celestial beings. The party must thwart their ritual and secure the elixir before it falls into the wrong hands.

The Astral Elixir serves as a mystical and intriguing item in your Pathfinder 2E campaign, offering opportunities for characters to explore the astral plane, unlock cosmic knowledge, and confront the mysteries of the universe.
Paranormal Investigation Shield

***Item** 8* Abjuration, Divination, Magical

**Price** 300 gp

**Usage** held in 1 hand; **Bulk** 1

This sturdy shield is intricately designed with symbols of warding and sigils of protection. Crafted by those who specialize in paranormal investigation, it provides both physical defense and enhanced perception against supernatural entities and effects.

**Activate** [one-action] Command; Frequency once per hour

**Effect** You tap the shield's surface and attune it to your surroundings, bolstering your defenses against paranormal threats. For the next hour, you gain a +1 status bonus to your AC and saves against the attacks and effects of undead, ghosts, haunts, and other creatures or phenomena from beyond the material plane.

In addition, the Paranormal Investigation Shield provides the following divinatory ability:

**Activate** [two-actions] Command, Interact; Effect You raise the Paranormal Investigation Shield high, channeling its magical energies to detect supernatural disturbances. You concentrate for 1 round while the shield glows faintly with an eerie light.

**Divine Sense** You gain a sense of the presence of paranormal entities or effects within a 60-foot emanation. This sense is not precise, but it provides a general direction and intensity. You learn whether there are any such entities or effects present, but you don't learn their exact number, type, or location. This sense lasts for 1 minute.

After using its divinatory ability, the shield cannot be used to activate that ability again until the next dawn.

The Paranormal Investigation Shield is a valuable tool for those who delve into the unknown and confront the supernatural. Its protective enchantments and divinatory properties make it an essential asset for paranormal investigators and those who seek to unravel the mysteries of the ethereal realm.
Ebonfire Dust

**Item Level:** 9

**Price:** 550 gp

**Usage:** Consumable

**Bulk:** L

**Activation:** [Action]

Ebonfire Dust is a rare and enigmatic substance, harvested from the remnants of a shadowy fire that burns in the depths of the earth. When ignited or thrown, it produces flames that possess an eerie, shadowy quality. Ebonfire Dust is coveted by those who seek to wield the power of shadow and darkness, but it comes with inherent risks.

### Effects:

1. **Shadowflame Ignition (1 minute):** When the user ignites or activates Ebonfire Dust as an action, it creates flames imbued with shadows and darkness. During this time, they can use the following abilities:
	* **Shadowfire Blast:** As a ranged attack action, the user can project a blast of shadowfire at a target within 60 feet. This blast deals 4d6 fire damage and 4d6 negative energy damage. The target must succeed at a Reflex save (DC 20) to halve the damage.
	* **Cloak of Shadows:** The user becomes shrouded in shadowy flames, granting them concealment (20% miss chance) against attacks and allowing them to hide in areas of dim light or darkness with ease.
2. **Ebon Resilience:** While under the effects of Ebonfire Dust, the user gains resistance to fire and negative energy damage, granting them a +4 circumstance bonus to saving throws against such effects.

### Drawbacks:

1. **Shadow Addiction:** Regular use of Ebonfire Dust can lead to a growing affinity for shadow and darkness. The user may become uncomfortable in bright light and suffer penalties to Perception checks in well-lit areas.
2. **Uncontrollable Flames:** The shadowy flames produced by Ebonfire Dust can be challenging to control. Unintended fires may start, potentially causing damage to allies, structures, or the environment.
3. **Shadow Vulnerability:** After the effects of Ebonfire Dust wear off, the user may experience vulnerability to radiant or holy damage, taking additional damage from such sources for a short duration.

### Crafting:

Creating Ebonfire Dust is a perilous alchemical process that involves combining rare minerals, shadow-touched herbs, and a spark of negative energy. Crafting it is often considered dangerous and is typically shrouded in secrecy.

### Adventure Hooks:

1. The PCs come across a hidden cult that worships shadowy entities and uses Ebonfire Dust in their dark rituals. The party must infiltrate the cult and prevent them from summoning malevolent beings.
2. A character in the party becomes addicted to Ebonfire Dust and begins using it recklessly. The group must confront their friend's descent into darkness and find a way to break their addiction.
3. An artificer or pyromancer seeks the assistance of the party to obtain Ebonfire Dust for a unique experiment or invention. They may offer a generous reward for securing the substance.
Red Ribbon Warlord

**CR:** 10

**Ancestry and Heritage:** Undead

**Background:** Commander

**Class:** Fighter/Ranger

**Alignment:** Neutral Evil

**Size:** Medium

**Speed:** 30 ft.

**Languages:** Common, Necril

**Class DC:** 23

**Hit Points (HP):** 160 (Toughness Feat)

**Armor Class (AC):** 29

* **Point Blank Shot:** +1 attack and damage with ranged attacks within 30 feet.
* **Quick Draw:** Draw weapons as a free action.
* **Deadly Aim:** -2 attack for +8 damage on ranged attacks.
* **Improved Critical (Longbow):** Increase the longbow's critical range.
* **Greater Weapon Specialization (Longsword):** +2 damage with longsword.
* **Combat Reflexes:** Gains additional attacks of opportunity.

### Attacks:

* **Melee:** +20 to hit, 1d10+6 slashing damage (longsword).
* **Ranged:** +19 to hit, 2d6+4 piercing damage (composite longbow).

### Equipment:

* Masterwork Longsword
* Masterwork Composite Longbow
* Arrows (40)
* Full Plate Armor
* Dark, Enchanted Shroud
* Red Bandages
* Coin Pouch (1,000 gp)

### Special Abilities:

* **Undead Traits:** As described previously.

## Description:

The Red Ribbon Warlord stands as the pinnacle of power within the Red Ribbon Army, commanding their undead forces with both martial might and tactical acumen. Cloaked in tattered, spectral shrouds, these warlords are the living embodiment of dread on the battlefield.

Their eyes, devoid of life, gaze out from beneath their shrouds with an eerie, commanding presence. The emblem of the skeletal hand clutching a bloodied sword marks them as the highest-ranking members of the dreaded army.

Red Ribbon Warlords are not just formidable combatants; they are also skilled commanders. Their mastery of tactics and strategy is matched only by their combat prowess. They wield masterwork longswords and composite longbows with unparalleled skill, and their abilities are further enhanced by feats like Quick Draw, Deadly Aim, and Combat Reflexes.

What truly sets them apart is their ability to lead and inspire their troops. They possess a commanding presence that bolsters the morale of their undead soldiers, making them even more formidable in battle. Their full plate armor provides unparalleled protection, and their dark, enchanted shroud enhances their supernatural abilities.

In the presence of a Red Ribbon Warlord, fear intensifies, and the sense of impending doom reaches its zenith. These elite commanders are not only deadly on the battlefield but also masterful tacticians who can turn the tide of battle in their favor. They are a stark reminder of the dark and perilous forces that can be unleashed through necromancy, and their presence poses a significant challenge to those who would oppose the Red Ribbon Army.
Pumpkin Head Seedling

*Small Plant (Harvest of Souls)*

**Perception:** +5

**Languages:** Common

**Skills:** Crafting +9, Stealth +9

**Str:** +1, **Dex:** +4, **Con:** +2, **Int:** -1, **Wis:** +2, **Cha:** -1

**Items:** Pumpkin (Jack-o'-Lantern)

**AC:** 20; **Fortitude:** +6; **Reflex:** +9; **Will:** +7

**HP:** 50; **Weaknesses:** Fire 5

**Speed:** 25 feet

### Melee:

* **Vine Slam (**reach 5 feet) +11 (agile, finesse, reach), Damage 1d8+3 bludgeoning plus Grab

### Ranged:

* **Pumpkin Toss** (thrown 15 feet) +8 (thrown), Damage 2d6+1 bludgeoning plus 1d4 fire (DC 18 basic Reflex save)

### Special Abilities:

* **Jack-o'-Lantern Glow:** The Pumpkin Head Seedling's Jack-o'-Lantern emits an eerie, flickering light, providing bright illumination in a 15-foot radius and dim illumination for an additional 15 feet. Creatures exposed to this light must succeed at a DC 15 Will save or become frightened 1. On a critical failure, they become frightened 2. This is a visual, fear, and emotion effect.
* **Vine Grapple:** When the Pumpkin Head Seedling hits with its Vine Slam, it can attempt to Grab the target automatically without needing an additional action.

**Strangling Grasp:** The vines within the Pumpkin Head Seedling's body are skilled at restraining foes. If the Pumpkin Head Seedling Grabs a creature, that creature takes 1d8 bludgeoning damage at the start of its turn. Additionally, the DC to Escape the Grab is increased by 1.

### About Pumpkin Head Seedlings:

Pumpkin Head Seedlings are the smaller, less mature versions of the Pumpkin Heads that appear during the Harvest of Souls. These mischievous creatures are known for their playful and sometimes spiteful antics. While not as powerful as their fully grown counterparts, Pumpkin Head Seedlings are still formidable in their own right.

They have the ability to hurl fiery Pumpkin Tosses at their enemies, inflicting both bludgeoning and fire damage. Additionally, their Jack-o'-Lantern Glow has a mild fear-inducing effect, making them troublesome foes to deal with, especially in dark and eerie environments.

Adventurers who encounter Pumpkin Head Seedlings during their Harvest of Souls adventures should be cautious, as these creatures are often found in groups and can quickly overwhelm the unprepared.
Red Ribbon Ranger

**CR:** 8

**Ancestry and Heritage:** Undead

**Background:** Ranger

**Class:** Fighter/Ranger

**Alignment:** Neutral Evil

**Size:** Medium

**Speed:** 30 ft.

**Languages:** Common, Necril

**Class DC:** 21

**Hit Points (HP):** 120 (Toughness Feat)

**Armor Class (AC):** 26

* **Point Blank Shot:** +1 attack and damage with ranged attacks within 30 feet.
* **Quick Draw:** Draw weapons as a free action.
* **Deadly Aim:** -2 attack for +8 damage on ranged attacks.

### Attacks:

* **Melee:** +14 to hit, 1d10+5 slashing damage (longsword).
* **Ranged:** +15 to hit, 1d10+4 piercing damage (composite longbow).

### Equipment:

* Longsword
* Composite Longbow
* Arrows (40)
* Full Plate Armor
* Dark, Enchanted Shroud
* Red Bandages
* Coin Pouch (500 gp)

### Special Abilities:

* **Undead Traits:** As described previously.

## Description:

The Red Ribbon Ranger represents the elite of the Red Ribbon Army, possessing advanced combat skills and formidable abilities. Cloaked in tattered, spectral shrouds, these rangers move with a blend of stealth and precision that sets them apart from their lesser counterparts.

Their eyes, devoid of life, peer out from beneath their shrouds with an eerie, malevolent gleam. The emblem of the skeletal hand clutching a bloodied sword marks them as high-ranking members of the dreaded army.

Red Ribbon Rangers are highly proficient combatants, excelling in both melee and ranged combat. They wield longswords and composite longbows with deadly precision, and their skills are further enhanced by feats like Quick Draw and Deadly Aim.

What truly sets them apart is their ability to move with uncanny stealth and speed. They excel in ambushes and reconnaissance, making them formidable opponents on any battlefield. Their full plate armor provides excellent protection, and their dark, enchanted shroud enhances their supernatural abilities.

In the presence of a Red Ribbon Ranger, fear intensifies, and the sense of impending doom looms large. These elite soldiers are not to be underestimated, and their combination of combat prowess and stealth makes them a deadly force on the battlefield. They are a stark reminder of the dark and perilous forces that can be unleashed through necromancy, and their presence poses a significant challenge to those who would oppose the Red Ribbon Army.
Locket of Undying Devotion

**Item Level:** 6

**Price:** 150 gp

**Usage:** Worn around the neck

**Activate:** [Reaction]

**Resonance:** 1

The Locket of Undying Devotion is a beautifully crafted locket made of polished silver and adorned with intricate engravings. It is designed to hold two miniature portraits, each on opposite sides, representing two individuals who share a deep and unbreakable bond.

### Powers and Properties:

1. **Shared Resilience:** When both individuals whose portraits are held in the locket are within 60 feet of each other, the locket grants them both a +2 item bonus to their saving throws against fear effects and the ability to reroll a single failed saving throw once per day.
2. **Protective Bond:** The locket can be activated as a reaction when one of the individuals is subjected to a life-threatening attack or effect. When activated, it transfers half of the damage or negative effects from one individual to the other, as long as the second individual is within range.
3. **Spiritual Connection:** The locket allows the spirits of the individuals represented in the portraits to occasionally offer guidance or assistance. Once per day, the locket's wearer can seek guidance from these spirits, granting them a +2 item bonus to a single skill check or ability check of their choice.

### Drawbacks:

1. **Haunted Resonance:** The locket carries the residual emotions and memories of the departed individuals. Occasionally, these emotions may manifest as eerie whispers or ghostly apparitions, potentially causing the wearer to become shaken or unnerved.
2. **Spiritual Toll:** The locket's connection to the spirits requires the wearer to occasionally engage in rituals or prayers to honor the departed. Failure to do so can result in the locket losing its powers for a day.
3. **Shared Vulnerability:** The locket's protective bond can also transfer negative conditions, such as curses or diseases, between the two individuals. Care must be taken when deciding when and how to use this ability.

### Discovery and History:

The origins of the Locket of Undying Devotion are tied to a tragic love story or a tale of unbreakable friendship. Some believe it was created by a grieving artist or a powerful cleric who sought to preserve the memory of their loved ones.

### Adventure Hooks:

1. The PCs come across the Locket of Undying Devotion in the possession of a ghostly apparition who can't move on until a final act of devotion is performed for their departed loved one. The locket's powers may be instrumental in completing this act.
2. A pair of star-crossed lovers or lifelong friends are separated by a curse, and the PCs must seek out the Locket of Undying Devotion to reunite them and break the curse.
3. A character in the party inherits the locket from a deceased relative or friend and must learn to harness its powers while grappling with the memories and emotions it carries.
Case File on Karen Aylwood

**Subject:** Karen Aylwood

**Background:** Karen Aylwood, born in the serene town of Summer Springs, exhibited strong moral values and an assertive demeanor from an early age. Her formative years were marked by a tragic loss, compelling her and her mother to relocate to Winter Falls, a town enveloped in mystery and guarded by an aura of secrecy. Karen swiftly formed close bonds with a few select individuals, navigating the reserved social dynamics of Winter Falls with a sense of perseverance and camaraderie.

**Incident 1:** The Ritual at the Old Mine House A pivotal event in Karen's life was her participation in a ritual orchestrated by her friend, John Keller, in the Old Mine House. The ritual, coinciding with an eclipse, resulted in Karen's mysterious disappearance, plunging her into an otherworldly realm for a period of thirty years. Her absence left an indelible mark on her friends and the town, sparking a chain of unsettling occurrences that set the stage for the darker events that followed.

**Incident 2:** Return from the Mirror Realm Karen's reappearance, facilitated by a group of skilled wizards, marked a turning point in the investigations conducted by the Society of the Golden Thorn. Her newfound abilities and connection to the Mirror Realm provided invaluable insights and resources that proved instrumental in unraveling the mysteries of Winter Falls, shedding light on the malevolent forces at play.

**Incident 3:** Confrontation with Samantha Ravenshaw Karen's involvement in the Society of the Golden Thorn's investigations led to a direct confrontation with Samantha Ravenshaw, the orchestrator of the town's dark occurrences. Samantha's intricate web of revenge and suffering tested Karen's resolve and her burgeoning powers, culminating in a showdown that brought an end to the cycle of darkness that had gripped Winter Falls for so long.

**Conclusion:** Karen Aylwood's journey from a peaceful upbringing to her immersion in the enigmatic world of Winter Falls and her subsequent return from the Mirror Realm speaks volumes about her resilience and her evolving role in unraveling the town's mysteries. Her contributions to the Society of the Golden Thorn and her unwavering commitment to justice have solidified her position as a crucial asset in our ongoing endeavors to uncover the truths hidden within the shadows of Winter Falls.

Respectfully,

[Veloris - Team Leader]
Equipment

Equipment encompasses a wide range of items and gear used by characters in a role-playing game like Pathfinder. These items serve various purposes, from enhancing a character's abilities to aiding in survival and exploration.

## Paranormal Investigators:

* Aetherial Resonance Detector
* Chrono-Engine Gadget
* Inspector's Insightful Hat
* Multifaceted Spyglass
* Skyward Grapple
* Spectral Chronoscope
* Spectral Disruptor
* Steam-Powered Proton Pack

## Drugs and Potions:

* Abyssal Tears
* Astral Elixir
* Balsean
* Blightbane
* Bloodroot Elixir
* Doppelganger Serum
* Ebonfire Dust
* Elixir of Nightshade
* Laudanum
* Love Potion Number 9
* Moonshade Extract
* Raven's Essence:
* Shadowmist
* Soulbind Dust
* Wraithwine
* Zydrate

## Other:

* Blood-Infused Dagger
* The Crimson Candle
* Chronomancer's Hourglass
* Cursed Locket of Lost Love
* Cursed Mask of Anonymity
* Cursed Tarot Deck
* Daguerreotype
* Dreamcatcher Amulet
* Eclipsed Amulet
* Ethereal Lantern
* Goblet of Eternal Thirst
* Locket of Undying Devotion
* Screaming Mirror
* Shattered Mirror of Reflection
* Spectral Quill and Inkwell
* Spirit Board
* Spirit Box
* Witches' Hat

## Materials:

* Feyfire Opal
* Moonstone
* Mystic Quartzite
* Starshard Crystal
Chrono-Dimensional Cuff

**Item Type:** Wrist-Mounted Cuff

**Price:** 25,000 GP

**Item Level:** 11

**Hands:** 1

**Activation:** Interact

### Properties:

* **Dual Orb Receptacle:** The Chrono-Dimensional Cuff is specially designed to securely hold both the Time Stone and the Dimension Sphere on the same wrist. Each orb has its dedicated compartment, allowing for easy access and activation.
* **Synchronized Activation:** The cuff enables the synchronized activation of both orbs with a single interaction. This streamlined process enhances the wearer's efficiency in utilizing the combined powers of time manipulation and interdimensional travel.
* **Planar Stabilizer:** The cuff provides a +2 item bonus to Will saves against effects that manipulate or destabilize the fabric of time and space, acting as a stabilizing influence for the wearer.
* **Temporal-Dimensional Fusion:** When both orbs are activated simultaneously, the wearer gains the ability to temporarily merge the powers of time manipulation and interdimensional travel for more potent and strategic effects.

**Usage:** The wearer activates or deactivates the powers of the Time Stone and the Dimension Sphere with an Interact action. The synchronized activation of both orbs occurs seamlessly, allowing for versatile control over time and dimensions.

### Description:

The Chrono-Dimensional Cuff is a masterfully crafted wrist-mounted accessory designed to house and harmonize the powers of the Time Stone and the Dimension Sphere. Adorned with intricate engravings symbolizing the dance between time and space, the cuff complements the ethereal beauty of the orbs it cradles.

The dual orb receptacle ensures that the wearer can effortlessly wield both artifacts on the same hand, promoting balance and unity in the manipulation of time and dimensions. Synchronized activation streamlines the process, enhancing the wearer's ability to seamlessly transition between manipulating time and traversing alternate realities.

As a Planar Stabilizer, the cuff acts as a bulwark against the destabilizing influences of time-altering and planar magic. This feature reinforces the wearer's resilience against the potential hazards associated with wielding such potent artifacts.

The Temporal-Dimensional Fusion capability allows the wearer to unleash synchronized and intensified effects by combining the powers of time manipulation and interdimensional travel. This synergy creates a profound and versatile tool for those who seek to navigate the intricacies of existence with unparalleled mastery.

Legends speak of heroes who, adorned with the Chrono-Dimensional Cuff, have become temporal architects and planar navigators, shaping destinies across the ages and traversing the boundless realms of reality.
Campaigns

## Original Run:

### Pathfinder First Edition:

Something Wicked:

* Season 3 - Investigators
	+ Chapter 3 - War
* Season 4 - War of the Anthros
* Season 5 - Heroes of Ages
* Something Wicked 2.
* Rise of the Runelords

## Chronicles of Pneumanor Adventure Paths:

* Seven Swords Of Sarai
* Rise of the Eleusinian
* Paranormal Investigators
* The Oath
* The Good The Bad and the Magical

## Seasonal One Shots:

* Halloween - Dark Shadows
* Halloween - The Long Night
* Christmas - The Fight Before Christmas
* Halloween - Sam's Night
* Halloween - Season of the Witch
Lady's Spiral

## Flail Lady's

Spiral *Rare Flail*

***Category:*** Items

***Damage:*** 1d8 bludgeoning

**Properties:** Versatile (1d10), Reach

### Special Abilities

* **Spiral Strike:** Once per turn, when you hit a creature with Flail Lady's Spiral, you can choose to perform a Spiral Strike. Roll an additional 1d6 bludgeoning damage for the attack. If the target is Large or smaller, it must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and knocked prone.
* **Graceful Reach:** The Flail Lady's Spiral's unique design grants you enhanced reach in combat. When you make an opportunity attack using this flail, you can use it to make a melee attack against a creature within 10 feet of you, regardless of whether they are leaving your reach.

***Appearance*:** The Flail Lady's Spiral is a beautifully crafted weapon that features a series of interlocking rings connected to a central spiked sphere. The rings are meticulously engraved with intricate patterns and symbols, adding to the flail's elegant appearance. The weapon is attached to a sturdy handle wrapped in fine leather, which allows for a comfortable grip and precise control.

***History*:** The Flail Lady's Spiral was forged by a skilled blacksmith known for their mastery of both artistry and combat. The flail was crafted as an homage to a legendary warrior known as Lady Seraphina, who was revered for her grace and prowess on the battlefield. Lady Seraphina's signature technique was a spinning strike that combined fluid motion with devastating force, a technique that inspired the creation of the Flail Lady's Spiral.

Adventurers who wield the Flail Lady's Spiral are often drawn to its combination of artistic beauty and deadly effectiveness. The Spiral Strike technique allows them to unleash a flurry of attacks, sweeping enemies off their feet and creating opportunities for strategic positioning on the battlefield. The Graceful Reach property grants them an advantage in close-quarters combat, allowing them to strike at foes just beyond their normal reach.

As the legend of Lady Seraphina lives on through the Flail Lady's Spiral, those who carry the weapon into battle honor her legacy while embodying her elegance and combat prowess.