recursal/Fanatic-Fandom huggingface dataset:
Raelle/Relationships

Information
History
Familiar
Relationships

Aurelle and Hyrrm Sylas
Raelle's parents. Raelle does not talk about them, mainly because they instill feelings she hasn't quite settled yet.

Arkalf and Valorie
Both exes. None with stories she's too happy to talk about either. Coincidentally, also both dog therians.
Robin/Familiar

Information
History
Familiar
Relationships

Po

* **Status:** Alive

* **Sapling:** Water

A curious and mischievous little blob of water who shares the same thirst for adventure as his master. Robin often carries him in a bottle or else he'll risk drying out. He likes to wake Robin up by literally throwing himself onto his face.
Rindora/Relationships

Information
History
Familiar
Relationships

Eleanor and Demetri Keil
**Parents - Therian (Cat)**
Rindora loves both of them and often visit whenever he has time. He is grateful for their care, but not so much for their constant barrage of questions on his life. They’re still doubtful of his independence, but Rindora is doing his best to convince them.

Person
Text.
Greyhame/Familiar

Information
History
Familiar
Relationships

Cairn

* **Status:** Alive

* **Hatchling:** Geode cow

Born of the same stone as Greyhame's egg, Cairn has been a little friend and plaything for him since childhood. He's largely immobile at his sapling stage, so Greyhame wears him on his belt like a charm as he works.

The fairy spring yielded a tiny cow out of the geode, roughly the size of a large cat. At last Cairn is able to answer back with words when his master speaks to him. He is patient and supportive of Grey, and will sometimes step in to speak for the dragonborn when words fail. Also, he's really glad to have legs now.
Akaneiro/Azrael

Information
History
Relationships
Azrael

**Azrael** is a genderless manifestation of *despair*, a phenomenon including depression, hopelessness and other unbearable negative thoughts. They reside as a secondary soul inside Akaneiro's body, but can not take control unless granted by the dominant host. To the self proclaimed grim reaper, any individual, humanoid or feral, will appear in a black aura if plagued by the symptoms, which can be located by their host. If they declare a target doomed, which simply means they will eventually succumb to their negativity one way or another and potentially harm others in the process, Azrael will be allowed control by his host Akaneiro, and will then infect the victim with *The Black Plague*.

The Black Plague
**The Black Plague** is an incurable sickness cast upon a person plagued by despair, which will lead to their death. Whether this process is slow or instant depends entirely on the level of corruption within the victim. If infected but capable of maintaining an inner strength against struggles, the plague will not trigger until an emotional low or breakdown. In animals is it usually seen rotting a body from the inside until the animal succumbs to their pain.
Garland/History

Information
History
Familiar
Relationships

## History

Garland used to live in lakes of the northern forests where he would lure women to the water with his music. Some would escape, others got killed, but what they had in common was that they all rejected him once they saw his face. As the rumor spread of his existence, people would begin throwing nails into the lakes to repel him. He was not very popular with the forest creatures either as he had a habit of eating the littlest folk who ventured too close.

He once made friends with a dryad who saved him from drying out while he was travelling from one lake to another, and he stayed with her for a few decades. Though, luck would have that a small nomadic tribe cut down the dryad's tree during their stay in her forest, killing her along with it. Filled with rage and sorrow, Garland murdered the entire tribe and went into hibernation.

After a year he awoke again, and the thoughts of the dryad would haunt him till the day he met Peyton. It was an awkward, slightly hectic first meeting, but Peyton saw his true intentions and that he was just lonely, so they were quickly on good terms, and eventually became friends. When she planned to travel far away to Almaria with Paol as her guide he secretly followed, swimming all the way across the ocean. In the ocean, he was suddenly faced with larger, stronger creatures than himself and fewer opportunities for food, so for a whole week while traveling across he was struggling to survive.

He was beyond exhausted once he washed up on new land, but fortunately Paol's instincts had made Peyton and himself stay at the shores so that they were there to receive him and help him back to health.

Now living relatively closer to each other, Garland and Peyton would more often go on adventures together, and one winter he went to stay with her instead of hibernating. During this stay, he started to come out of his shell, going from an introverted half-beast, only clinging to his music, to a socially functioning, outgoing individual with an interest in life. And as his personality started to grow, so did his relationship with Peyton. It is hard to pinpoint the exact moment in which they became a pair, but after they did, Garland changed his race to match that of Peyton to show his commitment.
Asher/Relationships

Information
History
Familiar
Relationships

The Earth
**Parents**
Asher was born from an ancient Lapis Lazuli rock off from a coastal cliff. Even though the Earth doesn’t really speak like a person- Asher still appreciates it and all life’s blessings.

Ava Kelly Jones
**Adoptive mother - Alligator Therian**
Asher looks to Ava as a mother- since he was found and didn’t have one. She can be strict at times, but he understands it’s because she cares.

Keaner Jacob Jones
**Adoptive Father - Alligator Therian**
The man who found and adopted him, Keaner was once a city guard- now retired and taking up a fishing rod instead. Keaner taught Asher how to use a sword and also taught him discipline and a love for the sea. Asher idolises Keaner and respects him greatly.

Catherine Nicole Jones
**Adoptive Older Sister - Alligator Therian**
It is presumed that she is older due to her being in the family before Asher and being older than Tommy. Asher has always had a rocky relationship with Catherine because she doesn’t fully accept him as a brother.

Tommy Peter Jones
**Adoptive Older Brother - Alligator Therian**
It is presumed that he is older due to him being in the family before Asher. Asher has a difficult relationship with Tommy, namely due to Tommy’s own pride and feeling better than others because of his own intellect.

Susan Rene Jones
**Adoptive Younger Sister - Alligator Therian**
Boisterous and super talkative- Susan is probably the most friendly of the Jones children and more open in accepting people and strangers. Asher is closest to Susan, oftentimes going to her side and will protect her fiercely.

Vanessa Louise Jones
**Adoptive Younger Sister - Alligator Therian**
The most antisocial of the Jones children, Vanessa strives for her independence and doesn’t want help from anyone else. Even though Asher tries to keep a balanced relationship- she tends to make it difficult.

Gregory Keith Jones
**Adoptive Younger Brother - Alligator Therian**
The youngest of the bunch and also the shyest. Gregory is more open to family members - but timid to strangers. Much like his other siblings, Asher hopes to provide and protect him should they ever need it.

Alexius Castus
**Mentor - Wolf Therian**
Asher’s mentor who helped him to fine tune his combat abilities. Asher respects and looks up to the man still even though he has long since retired from his position as a guard.

Teagan Chulainn
**Best Friend - Griffin Therian**
Asher fell for Teagan at first sight - literally, he fell on her. And ever since the two have been traveling together. She is his arrow and sea, a calm in the storm and he is happy she is around him to keep him company on his travels. Also: blue hair.
Douglas/History

Information
History
Familiar
Relationships

## History

Kelpies originally are an individual creature, they are not bound by norms nor relationship. Douglas was alone for a very long time. He lives in a mythical forest alongside with other creature, the riverbank, and the forest was his home.

Until, one day a strong dark magic attacks. Douglas join forces with other creatures to protect their home. However, all effort turns into vain. The dark magic contaminates the forest and water, It manipulates most of the creatures. For a while, Douglas has zero control over his body. He would attack villages, eat innocent kids and women.

The nearby villagers stop going through the forest, they labeled it as cursed and forbid anyone to enter the forest. They stop sending sacrifices into the river, the villagers have cut off any contact with the forest.

Once in a full moon, the creatures manage to regain their consciousness. The power of the full moon provides them enough to regain their sanity. Many moved to a safer area. The forest started to lose its inhabitant one by one. Douglas in the other hand couldn’t move because he was too weak, the curse took a huge toll to him. The water has been contaminated, and he hasn’t been eating for a long time. He was left alone and weak in his riverbank. Only the power of the moon keeps him alive.

Waking up, Douglas finds himself in his human form and his body is covered with purifying items such as medicinal plants, healing mineral rocks, and flowers. He could move his hands but his body is still too weak to travel or even walk. A stranger is taking care of him, she is a traveling doctor. Feeling uneasy at first, there is a time where Douglas attacked her. Being defensive and refuse her help. however, he couldn't do much since he is still too weak. They would fight nonstop, she insisted on helping him while Douglass refuses to accept her offer. In the end, he has no other choice but to be treated by her. She is gentle yet strong, Douglas felt warm whenever she is around. She saved his life and give him hope that he still has a future ahead of him.

Fully healed, Douglas left his home and traveled with her. He would be her apprentice, travel the world and Helps those in need. She passed down her medicinal knowledge to him, She also gave the name Douglas Cerulean to him ( Douglas= Dark Stranger/ Dark water, and Cerulean= a color ranging from blue, azure, and darker sky blue. Based on the color of his eyes). At an old age the doctor decided to settle down in Almaria city with Douglas, there they spend her last moment together. Douglas would continue working as a doctor in Almaria city, and stay at the Doctor’s place.
Nier

Information
History
Familiar
Relationships

**Nier** is an aether tool created by the Fairy Queen as a replacement for the faulty disappointment the Shepherd had been. She knows about the world, as well as it's inhabitants, even those with amnesia. She is part of the Abyss Paradox.

## Abilities

**Example**

description

**Example**

description

## Strengths - Weaknesses

Strengths✔ *Example* →

✔ *Example* →

✔ *Example* →

✔ *Example* →

✔ *Example* →

Weaknesses𝙓 *Example* →

𝙓 *Example* →

𝙓 *Example* →

𝙓 *Example* →

𝙓 *Example* →

𝙓 *Example* →

## Extra

★ Spotify Playlist.

★ Spreadsheet.

★ Belongs to **The Justice** arcane.

★ Her Myers Briggs type is **-** and her Alignment is **Lawful Good**.

★ Nier, in French, means "To Deny".

★ Had a soft, subtle English-esque accent.
Chapter One - Equilibrium/Semi Plot

graveyard
Xicshagoni involuntarily leads Nisha, Himeo and Delta to his old home, hidden behind ancient remains. A collection of petrified living beings is revealed, including four shattered Council of Pixies members.
As the group gets into an argument, a giant pixie appears, whose gaze Xicshagoni shields the group from. Feeling threatened, the others ask for an explanation and the gorgon reveals information about pixie "majesties" and the hostility the council of pixies has towards other species. As they are about to leave, Xicshagoni uses Delta's scroll on his collection to protect it from other creatures, casting a barrier that would make those who touch the collection melt.

Due to Himeko touching him during the cast, Himeko's black magic is channeled and accidentally reveals leftover aether souls which got stuck on the near shore due to having their aether tainted
Sae/History

Information
History
Familiar
Relationships

## History

**"Ever been cursed, sonny?"**
Nymphs are historically rumored creatures of immortal youth and beauty; it is said that they cannot die of old age or from disease and can birth children of immortality and godly descent. But has anyone ever quite asked why? Written off simply as some god's blessing for the longest time, they were, but Sae knows different. Sae knows a nymph isn't just born immortal and invincible to mere human decease -- or maybe, just maybe, she was unlucky with how she traveled the path in her life. Vanity is never pretty in the end, and the very thing that Sae craved since her body blossomed with puberty and bestowed her envious curves... has cursed her. Stricken by an elder hedgewitch who sought to teach her a lesson, the recipe for antidote and all secrets burned and buried away with her, Sae lay stricken at the immortal physical age of twenty-seven: considered her prime.

At first, it was great. Never to be sick again, with grace and beauty to send the men and women reeling at her very presence? What more could she ask for! The punishment would come later, of course, when decades of the same charade came and went, and uprooted her from her homestead more often than she could count. Sae grew restless, Sae grew bored, and she sure did her best to try and keep each new "life" of hers different.

*"There's only so many combinations you can try on a lock before giving up."*

The profession of hedgewitch isn't something she ever wanted to do, but came to view it as a necessity to fixing the error of her ways. A life of repetition is certainly one way to snap someone out of a mindset that's done them in... the question is... was Sae a little too late to coming to this decision? Perhaps. It took the birth of a son and the realization that her curse passes down through generations to really kick it into her brain that maybe, just maybe, she shouldn't be so begrudgingly compliant to the fate the old hag thrust unto her.

Almaria seems different, however. Drawn here by something called a "familiar" that she watched form from the river near her home, it is a city atop the back of a great dragon that offers to enrich her life with the mysteries of magic and aether...

*"Eventually, the lock will open and you'll get the sweet sense of victory, right? I yearn for that."*

Perhaps, just perhaps, Almaria is the winning set of twists and turns.

Time will tell.
Floke/Familiar

Information
History
Familiar
Relationships

Elior

* **Status:** Alive
* **Sapling:** Earth

A familiar assigned to Floke after graduating training camp. It a rigid, square familiar that is breed by The Capital and provided to cadets if they do not have their own familiar. Since he is a gift from the Capital, Floke absolutely adores him.  She spoils him and can see unlimited potential in the sapling. Currently, he is practicing how to roll around efficiently.
Marie/Familiar

Information
History
Familiar
Relationships

Gale

* **Status:** Alive

* **Sapling:** Wind Wolf

Gale is easily a playful and caring familiar, he does like to cause mischief however. Gale also always acts like he has something to prove and doesn’t know when to quit. One of his favorite activities happens to be blowing things around while someone is reaching for them.
Rayla/Familiar

Information
History
Familiar
Relationships

Charcoal

* **Status:** Alive

* **Sapling:** Fire

The creature is much like a flame-wait scratch that-it practically is a flame. He has a red/orange base color with some other hints of colors mixing within, much like a fire. For some reason, Rayla is not burnt when touching it (either due to her dragonborn powers or something else).
Meeka

Information
History
Relationships

**Meeka** *(Mee-kah)* is a travelling merchant and store keeper in Almaria's black markets, who wanders between the cities and tribe lands.（ΦωΦ）

## Appearance

Meeka is a small cait sidhe in full feral form, who walks on two boot equipped legs. He has dark, bushy fur with round face markings and lightning shaped whiskers, as well as a storm cloud shaped tail. He has wide, pink cat eyes.
Peyton/History

Information
History
Familiar
Relationships

## History

Once upon a time, lightning struck the roots of a tree and set it on fire, and out of that fire crawled Peyton. She lived in the wild like any other animal for her first couple of years until she ran into Branden. Since he was the first sentient creature she had met, and one of her own kind as well, Peyton quickly idolized Branden. At first he was disinterested, but also lonely, so eventually he practically adopted Peyton. The two went on countless adventures together, and sometimes on their own, but somehow they could always find each other again.

Below is some of their adventures listed to get a sense of how hectic their lives have been.

Got trapped inside a malevolent mirror full of traps, but managed to destroy it with the help of a unicorn who was also a prisoner.

Were chased by snow wolves across a massive, frozen lake, riding a self-pulling sleigh to reunite a little girl with her family.

Helped a group of adventurers lift a curse by retrieving a magical ruby that had been lost in an underground river maze.

Followed a dark square tunnel that led to a hidden society of friendly, humanoid creatures.

Ate with a group of people in a long house on wheels.

Rescued and fostered tons of cats and kittens till they found homes for them. A lot of them live with Peyton's sorcerer friends.

Peyton was courted by a manticore at a monster ball. It almost ended in a brawl with most of the guests.

Visited a self-operating library twice and hung out with the orphans that lived beneath it.

Made and lost friends as well as enemies along the way.

Helped solve a murder mystery in a human town with the help of Peyton's necromancer friend.

Survived a meteor shower that laid a whole village waste.

Briefly lived in a huge, abandoned greenhouse with a bunch of other people.

The list goes on, and Peyton is more than keen to share her stories with those who want to listen.

She was 120 years old when Spitfire finally found her, and it was perfectly timed, for Branden felt he was dying. Now that she was united with her familiar, he thought it was time to go. He said goodbye, took to the skies and was never seen again. Peyton was completely shattered for days, but Spitfire helped her gather the strength to move on. She visited all of her friends in this period, partly to deliver the news, and just to be around people that were important to her till she had healed from the loss. Now, she continues her adventurous life in the land of Almaria with Spitfire at her side.
Kida/Relationships

Information
History
Familiar
Relationships

Unnamed Tribe
As Kida got older, Kida did reconnect with her family on the islands. She has charted those islands out for her knowledge and pleasure. However, she doesn't visit very often, as her drive for adventure usually keeps her from home. Still, it's fun every once in a while.

Father
Her father has since retired and lives comfortably within the city. She still visits him to tell him of her latest adventures.
Elodia/Familiar

Information
History
Familiar
Relationships

Marsie

* **Status:** Alive

* **Sapling:** Water Noodle

Named after Marsilea crenata, a fern found in deep water resembling four leaf clovers.
There isn't a time in her life that Elodia can recall being without Marsie. Rising from the stream next to her home, the small water snake was always by her side. Curious and playful, Marsie is often getting into trouble. Whether it be squirting water at strangers or purposely leaving puddles on the floors, the familiar enjoys causing havoc. Marsie's carefree spirit balances out Elodia's stern maternal presence. They remind her not to take life too seriously and to take time to care for oneself.

Being made entirely of water comes in handy with Elodia's gardening. Its nice to have the magic to care for plants but its quite the perk having a living watering can as a partner. Marsie, however, is not an endless supply of water and needs to freshen up after over exerting their water. Hot days in the summer can cause Marsie to sizzle up and evaporate if exposed to the heat or on hot stones for too long. Keeping this in mind, Elodia wears a small jar shaped necklace that allows Marsie to squeeze into. Since their body is a liquid they can easily morph to fit into different containers. This form of transport also comes in handy during harsh winters where Marsie has the chance of freezing upon going outside. Its not the most perfect way of going about these conditions, but it works for the two friends.
Hanketsu/Familiar

Information
History
Familiar
Relationships

Mantle

* **Status:** Alive

* **Hatchling:** Obsidian

Mantle, to his core, is as rock hard as a baseball sized diamond. He is an earth familiar, who ironically is less calm and grounded than his master. Instead, Mantle is loud, mischievous, and overall quite annoying. Despite these behaviors, he is extremely loyal to Hanketsu, and will listen to every word and command his master says. Unfortunately for anyone on the receiving end of Mantle's pranks, due to his master's indifference to most things, he really sees no problem in his little familiar being a brat. They indeed make quite a pair.
Guren/Familiar

Information
History
Familiar
Relationships

Kazephere [Kʌzeəfiər]

* **Status:** Alive

* **Sapling:** Storm/Wind

Little Kaze is a cute little fluff ball. Or at least he looks like it. Squeeze him to hard and will thin out to air. So because skinship is rather difficult to his not-really physical body, he loved being pet (by skillful people). It’s no surprise that he always looks kind of sad and lonely when Guren isn’t around to pay him attention. So he sometimes gets mistaken for an abandoned puppy.

Also his tears, are invisible small gusts of air blowing in a random directions. (With the force of a human exhaling lightly).
Lucius/Familiar

Information
History
Familiar
Relationships

Ori

* **Status:** Alive
* **Sapling:** Candle Flame (Fire)
* **Hatchling:** Flame Cat

A small fire familiar that gets pampered and cared for by Lucius. They are very expressive and will demand attention almost constantly. Should they not receive the necessary attention, they will throw a tantrum and flare up.
Taking their tantrums aside, they care deeply about Lucius and make sure he is never alone or without a light in the dark. They get along with other familiars and love sharing the spotlight with other cuties. Please worship them.
Lucius/History

## History

Born to wealthy parents living in a village at the edge of the woods, Lewis Powell spent his young days dilly dallying, just passing time. Ghost stories fascinated him. So did tales of sorcerers and adventurers and fairy legends kept him up at night, just lying awake in awe and wonder. But his parents didn't cease to warn him about the dangers magic could bear. But no amount of warning and lecturing can block out the thrall of magic.

Some years ago Lewis and his steed were lost deep in the woods, far from any road known to him. Afraid and cold, the young man reached for a candle to light. Instead of the warm light the candle provided, his eyes were caught by pink specks of dancing light. They were almost...beckoning him. Absolutely captivated, he followed them deeper into the forest. That young man died to the thrall in the deepest darkness of the woods, missed by few and quickly forgotten.
Quickly enough for nobody to try and find his remains or tend to him.

Rising from Lewis' body was...-Lucius? Lucius. Sounds about right. He knew... nothing. Nothing about the young man lying before him, the man he once was. Nothing about the strange lights he could summon at will.

And nothing about the small flame clinging to his translucent legs. What was that thing? It looked... oddly adorable. Maybe he should pick it up... Woah- It really liked that! How did he know? He just did! Amazing! Fast forward about a week and Lucius finally managed to wander out of the woods.

A month later he stopped scaring the nearby villagers just by being there. A year later he had picked up an apprenticeship and was on the way to become a chandler. A chandler with a flame familiar! Comical, but surprisingly practical.

With each passing year he regained more memories of his past life and he found that out of all the things he cared so deeply about, his past was the one he cared the least about. He was about to make his future after all.
And his future was looking bright, in the literal sense of the word. He moved on from his apprenticeship and set up his own workshop to make candles and sell them, bringing light into other people's life...light that would not leech said life from them.

His biggest hope for now is to be able to run a successfully business and to keep on spoiling his lovely familiar.
Hey, people will always need pretty looking candles, right?
Floke/Relationships

Information
History
Familiar
Relationships

*There are only two sides. Good and Bad. Simple*

GOOD**Shinju**-An innocent pure creature. She needs to learn a thing or two about how the world really works though!
**Rhys**-A little misguided but good intentions!

BAD**Harper**-He wants to let every potentially Evildoer run wild and free! Dangerous individual

**Delta**-(Presumably dead) A disgusting Amal who used black magic to trick her into failing at her assignment. If she were not dead, this Amal would face a fate worse than death.

**Lynna**-Useless
Greyhame/History

Information
History
Familiar
Relationships

## History

Naomi and Edric Dunfihr always wanted a child, but fate seemed to have other plans for them. Desperate after years of trying, they took a calf into the mountains as a sacrifice to the stone, in hopes they would be blessed with fertility. They watered the rocks with its blood and threw the body into a deep ravine. To their surprise, the ground split at their feet and yielded up a craggy egg. It was unexpected for sure, but they were not ones to turn down a gift from nature. They took it home and tended it carefully until it hatched a taloned, scale-plated baby. This was truly no ordinary gift. A dragon-child, given to human parents? They raised the draconic boy as their own, and gave thanks often to the aether for its blessing.

Greyhame grew up a farmer, tending cattle and tilling the earth until famine dried the fields and withered the beasts. They had lost their trade; their small savings wasted away not long after. Several thin years passed before the Dunfihrs decided they had to let go of their pastures and move on. They returned to the mountains where Greyhame was born and started a new life as farmers of stone, harvesters of rock, where the crop could never dry up. The stone did not feed them, but cutting it from the mountain to sell did. Greyhame picked up quarrying naturally, thanks to his roots. He learned to cut stone for construction and built his parents house larger and sturdier. He learned to carve facades and columns and craft arches. Many of the stone constructs in Almaria likely came from the Dunfihr quarry.

Edric passed away peacefully when Greyhame was twenty-eight, and Naomi joined him four years later. It was only after burying them behind their beloved mountain home that Greyhame realized how alone he’d become. It stung at first, but rather than try to reverse the issue, he simply shrugged it off and returned to work. When the quarry became inadequate to fill the emptiness, Greyhame expanded his territory and delved the hills for minerals, gemstones, and precious metals to supplement his trade. Cairn became his sole companion; he grew so used to speaking solely with his familiar telepathically that he nearly forgot how to communicate verbally, and interactions with other citizens became difficult and awkward. Though he appears to age at a rate at least close to that of a human, he does not feel the drag of the years. He has wondered about his mortality ever since his family passed.
Atlante/Familiar

Information
History
Familiar
Relationships

Erudite

* **Status:** Alive

* **Sapling:** Storm

Atlante figured out that the little cloud thing that was following him around after his magic was sealed off was not, in fact, a creature that held all his magic within its cloudy body as originally thought. It was a "familiar" -- odd, but in that case, it meant he had to name the damn thing... so Erudite, in terms of knowledge, and a nod to once thinking it was an extension of himself. Egotistical? Yeah. Does he care? Nah.
Raelle/Familiar

Information
History
Familiar
Relationships

Comet

* **Status:** Alive

* **Sapling:** Fire

Raelle's familiar was born of a hallucination, at least so she claims. She swears that Comet was born from the burning tip of her cigarette when it was lit. Had a party with her. Woke up. **And she was still there!**

Either way, Raelle dotes on Comet. Comet is energetic, spunky, happy-go-lucky, and mischievous, just like her owner. She likes to eat metals , which changes the color of her flame.
Lakota

Information
History
Familiar
Relationships

## Asrali Lakota

**Asrali Lakota** is Gabriella's adviser and a key member of Atlah. After being freed from slavery, he pledged loyalty to Aleena and bound his soul to her through Arima Lota. After she died, he rescued her daughter Gabriella and trained her to become the new leader of the rebellion. His familiar is **Aztec**, the main transportation mount of Atlah.

## Appearance

Lakota is a tall, physically well trained bird itari male, coated in a primarily white plumage, while the feather of his head tip in black, reminding of a secretary bird. Due to being mauled by an aether weapon in his past, his throat is severely scarred with deep scratches and holes. His lower beak was entirely shattered, thus being replaced dragon steel, while a long crack stretches over his upper beak. He hides both of those features behind a disguise. Lakota's chest is covered in a dragon leather chest plate. As he is a bird itari, he has two large wings instead of arms and stands on strong talons.

## Abilities

**Bird Physique**

Lakota is able to fly, break things with his beak, use his talons to pick up and claw at things, and use his tail to maneuver in the air. Like any common bird of prey, his sight is enhanced, but on cost of his hearing. As his lower beak is made of steel, his bite is rather sharp and nothing you should get your fingers caught in.

## Strengths - Weaknesses

Strengths
✔ **Physical Strength →** Lakota is the strongest member of Atlah in terms of physical performance. His talons strike mercilessly and can lift heavy creatures with ease.

✔ **War Experience →** Even before Atlah, Lakota served a rebellious lifestyle, which led to him being captured and auctioned to slavery in Rosario. Counting his years inside Atlah's camp alongside Aleena, he accumulated knowledge valuable for teaching the rebels of the camp about all sorts of possible encounters. However, due to his strength, he prefers his lessons to be strictly theoretical, rather than physical.

Weaknesses
𝙓 **Agility →** Despite being capable of flight, he is anything but agile. Relying on brute force to fight, he can be easily outsmarted and his attacks be dodged. When in the air, he relies on leap like movements rather than full on flight, as his own weight is difficult to sustain.

## Extra

★ Lakota likes to behave like a bird, picking at his feathers, grabbing things with his talons and poking things with his beak. When no one looks, he collects sticks. He just thinks they're neat.

★ His connection to Gabriella is built on placebo effect. While he does not share an active soul connection to her, he did develop a fondness for her.

★ His preferred meal is snake meat.

★ Has a heavy itarian accent when speaking common tongue and struggles to translate words sometimes.
Kleon/History

Information
History
Familiar
Relationships

## History

Kleon was the middle child of five, but it hardly mattered what order they’d been born in; there was no favoritism in the Fídigós household. They were the latest in a long and proud line of hunters, and coddling any of them risked making them weak, and if they were weak, they would die. The Fídigós family hunted creatures that others could not -- whether they lacked the strength of will or arms to do so. They were best known for hunting cockatrices and basilisks, whose stares had no effect on them. Kleon and their siblings were trained their whole lives to carry on the tradition of this hunt, and they all excelled, as expected.

When the family was approached about a gorgon, Kleon’s parents immediately began planning on how to deal with this threat. Kleon, however, saw their opportunity to set themselves apart from their siblings. They’d raise their family’s name to new heights, and make their parents proud. They set off on their own with just their claws and their wits -- after all, what was one more big snake?

“One more big snake” proved to be much more effective than an overeager, inexperienced hunter. Kleon assumed that their immunity to other gazes also made them immune to petrification -- they learned very quickly at this was not the case. They attempted to fight their imprisonment for a time; they willed their body to wiggle free every time they saw a new victim come in, or when they saw their captor slither by. Eventually, these both stopped happening, and Kleon’s blurry thoughts turned to their life so far, and found it wanting. All they’d ever done was to make their ancestors proud, so carry on a proud tradition -- but why? Why did they care so much?

Upon being freed, they immediately tried to go after Xicshagoni once more. Instead, they sprawled out in the dirt like a fuzzy noodle and seethed for a while. Their rage only grew as they learned about what had happened while they and their fellow prisoners were frozen. They were furious for their companions, for all the loved ones they’d never see again. But under it all, they were quietly grateful. They had no more family name to represent, no legacy to carry on, no more decades of weight upon their shoulders. They could just be normal now -- at least, as normal as they could be, with the habits they’d developed. Once they’d regained their composure -- and control of their limbs -- they set out to live the most ordinary life they could.
Aithne/Familiar

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History
Familiar
Relationships

Draco

* **Status:** Alive
* **Element:** Fire

* **Sapling:** Fire

A lava dragon sapling, that rarely shows any other emotion than annoyance. He behaves well in the presence of Aithne, but tends to pull some pranks on others. Aithne usually keeps him on a short leash to prevent any missunderstandings . Draco supports Aithne and mainly observes her work as a goldsmith. He usually has a shape of a small fire ball with small dragon like horns.
Greyhame

Information
History
Familiar
Relationships

**Greyhame** *(Pronunciation)* is a Dragonborn working as a Miner cum Stonemason. His familiar is **Cairn**.

## Personality

**+ Diligent + Honest + Gentle - Softspoken - Callous - Distant**

Greyhame exists almost as background. He doesn't say much even when questioned directly, preferring to quietly work on his own. He's honest to a fault - he'll be truthful even when the truth might be better withheld. As a result he can come off as rude, callous, or uncaring. In actuality, he's a fairly gentle soul. He might not flatter you with compliments, but he'll pick you up if you fall. He's a great emotional sponge for outpouring excessive feelings into, but he's emotionally distant himself as a result of his quiet nature. Thanks to his preference of solitude, his social skills leave something to be desired for sure.

## Abilities

* **Strength:** Greyhame is a large guy, but his strength exceeds that of a human of his size.
* **Seismic sensitivity:** He's attuned to the movement of the earth to some extent. He can sense cavities and weak points in the stone. Since Cairn evolved this power has increased; he can detect mineral deposits to some extent, useful when searching for ore veins.

## Strengths - Weaknesses

Strengths
✔ *Physically sturdy*
✔ *Skilled craftsman*
✔ *Good listener*

Weaknesses
𝙓 *Poor socializing*
𝙓 *Trouble with numbers*
𝙓 *Bad fine motor*

## Extra

* has plate scales down his spine
* his horns function as a hard hat
* friends call him Grey or Mr. Grey.
Ahir/Familiar

Information
History
Familiar
Relationships

Joob God

* **Status:** Alive
* **Element:** Grass

* **Sapling:** Celery????

A bashful little thing, Joob loves nestling itself into Ahir's hair as much as possible. That or dig a little hole with its feet, then burrowing and just sitting there, like a celery sticking right up out of the ground. Sometimes is accidentally 'harvested' by people who assume normal plant. Is entertained easily, loves anything shiny and mud.
Edea/History

Information
History
Familiar
Relationships

## History

Raised in a noble family, Edea belonged to a tribe of Therians that hid away from the rest of the world. Edea grew up in the noble Starthorne family, living quite a comfortable and luxurious life, being adored by the people around her and never having to experience a day of hardship in her life. One could say that she was born with a silver spoon in her mouth; she had remained inside of her own little bubble and closed off from the outside world. She was taught as a small child the appropriate manners a young lady must have; poise, elegance, and nobility... these were all important features to have among her people. But Edea had the habit of being overly emotional and was often scolded for it, being told that it was important to keep her emotions in check. She never understood why. But how could she? She was only a child.

One day when exploring the forests that surrounded her home, she had fallen out of a tree, breaking her arm and causing her to be emotionally uncontrolled. The magic from her horn began to run rampant, causing a horrific amount of destruction around her. After finally being found by her parents and identified as the cause of the destruction, she was locked in her home for many years until she could manage to keep her emotions under control. She grew worried and concerned that she could not be as dignified as her parents or anyone else in her town, like she was broken and out of place.... that was, until a peculiar devil named Robyn had wandered into their town with the hopes of joining their society. Edea was bewildered and awestruck, never seeing someone other than her own kind before and immediately took a strong liking towards the girl. She was confused; however. All of her people had treated each other with grace and respect, yet this had not been the case with Robyn. Instead, she was ostracized and ridiculed for trying to be something that she wasn't.

Edea took her in, despite her parents' disapproval, teaching her everything she knew about their mannerisms, their festivities, even her favorite hobbies like sewing and designing. The closer she grew to Robyn, the more in love she fell; around her she didn't feel out of place... in fact, she felt just right and looked forward to every day knowing that she would visit her. Though eventually this only cause friction between her parents and Edea, it was clear that they hated the woman that she loved... but in the end, none of that mattered to her, she wanted to be with Robyn for the rest of her life. And only a year after they met, a reckless teenage Edea had married Robyn. This, of course, sparked outrage amongst her people but Edea didn't care about that. She simply took her beloved's hand and ran away together. Opening a boutique so that she could make others feel as beautiful as she does when she's around her wife.
Marie

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History
Familiar
Relationships

## Marie Levane

**Marie Levane** *(Pronunciation)* is some person you describe here briefly. Her familiar is **Gale**.

## Personality

Marie is an adventurous and caring kind of girl, she wants only the best for herself and those around her. She would do anything to help those she is close to and anyone who would ask for help, even though she is coming up with what to do off the top of her head most of the time. Yet despite this, she is short sighted and tends to get into a lot of tight scrapes because of her inability to think ahead, it might also because she has a tendency to say things in a blunt manner. However, you can always count on Marie or say sorry or relate to your feelings.

## Abilities

* **Bear Mimicry:** Marie is able to copy bear attributes from a bear head to the claws.
* **Heightened Senses:** Marie has sharp hearing, sight, and smell, her senses match those of a bear.
* **Night Vision:** Because of her ability to copy ursine attributes Marie’s eyes are able to adapt and see in low levels of light.
* **Wind Magic:** Marie is able to perform small feats of wind magic such as levitating things with wind currents or just causing a nice cool breeze.

## Strengths - Weaknesses

Strengths
✔ *Silent:* Normally Marie makes little to no noise when she walks, she doesn’t mean for this to happen, it just does.
✔ *Good Climber:* As a child Marie was always curious about the world she she would climb to higher places to see anything she could, it’s a skill that she has retained.
✔ *Fast Runner:* Marie has always been naturally fast and she tends to pride herself on it too.
✔ *Strong Swimmer:* Swimming is one of Marie’s favorite things to do so it was only a matter of time before she became good at swimming.

Weaknesses
𝙓 *Easily Startled:* Whether it be a suddened pat on the back or a loud noise, Marie jumps at nearly everything.
𝙓 *Overheats Easily:* With too much physical exertion and heat it becomes quite easy for Marie to overheat.
𝙓 *Strong Scents:* Strong scents can easily disorient Marie or make it hard for her to breathe.
𝙓 *Small Creatures:* Marie tends to take pity on the small creatures who look defenseless and refuses to hurt anything that looks like it couldn’t protect itself.

## Extra

* Marie can play many stringed instruments, her favorite being the cello
* Marie actually wears shorts under her dress because she just doesn’t like a dress’s openness.
* The apron, midsection bit, and top orange bit are all removable.
* Sometimes Marie can often be caught shifting her arms into bear arms or something similar.
* Marie always has her charm from Zora somewhere on her at all times.
Clemente/History

Information
History
Familiar
Relationships

## History

Clemente was born on May 13th to Meredith and Farin Greeshawn. He was their first born child and they were delighted. Meredith doted upon young Clem treating his as the most important thing in the world while his father was more distant. Though he loved his son he was never particularly good at showing it. They lived in a small cottage on the outskirts of town; his mother a baker, his father a general laborer. As he grew older it became increasingly apparent to the young Brownie that his parents were not really happy people. They hid much from each other and had a rather… explosive relationship. More than a few times the youngin’ would awaken to the sounds of his parents screaming at each other about this or that. They would fight, things would break, the next morning apologies would be made. Now this was by no means one sided, his mother was just as apt to hit his father as his father was to hit his mother, but this cycle of violence left a huge impression on Clemente. He most definitely inherited his species common temper but he does his best to control it and has never raised his hand against anyone, except once. When he was 14 years old his parents were in a particularly rough brawl and he’d had enough. In this instance his father was the aggressor and he hit him, again and again, until he stopped moving. Their relationship changed after this. There was a level of respect that hadn’t been there before. A few years after that a little sister, Nan, was added to the family. She seemed to bring balance to the house as there was no more fighting, no more brawls literally started over spilled milk. Life was better after her and Clemente will always be thankful for that.

Once Nan was around 6 years old Clemente felt confident enough about the home conditions that he could leave. He moved into the city, hoping he would find a change of pace exciting but rather he just found it exhausting. For a few years he tried working here and there but nothing stuck. Eventually he learned of a farmer who needed a new shepherd to tend his flock. Clemente took the job and has been working as a shepherd about the last 3 years. He also picks up work where he can as a general laborer, fixing things for people. He has heard some refer to him as a Jack of all trades and master of sheep and he doesn’t mind it.

At one point he did date a city girl, an Amal of some sort, but she ended up leaving him for someone taller. He’s still a bit bitter about that.
Glaedr/Familiar

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History
Familiar
Relationships

Talii (ta-lee)

* **Status:** Alive

* **Sapling:** Earth/rock

Generally a quiet familiar, Talii typically is in very close proximity of Glaedr. The rocky familiar is often seen observing Glaedr's through process of organizing, preparing, and selling medicines. Glaedr and Talii communicate in a language unknown to others--the dragonborn simply calls it his "birth language" for that was the first form of communication he developed. Talii only likes to be touched and held by Glaedr, and the dragonborn is wary of others who show interest in his familiar.
Lucius

**Lucius** *(Pronunciation)* is an undead chandler. His familiar is **Ori**.

## Personality

Lucius cares a lot about a lot of things. He's like a mother hen.
While the most important thing in his life seems to be taking care of his darling familiar, he worries and cares about other people, no matter who they are. He treats all equal and fair, usually even cutting more slack than expected.

He loves his work, but doesn't let himself get lost in his expression of moods and feelings and instead focuses on getting the job done and doing it well.

His caring nature can become fussing and he comes off as being overbearing. Instances like that make Lucius keep to himself as to not weird out other people. He doesn't avoid others, but he doesn't mind letting them believe he does. Makes luring them away easier... Luring them to his shop of course! No evil ghost spirit here!

## Abilities

* Creating Will O' The Wisps / Ghost Lights that have a thrall and leech energy from people.
* Resistance to most elements due to being a ghost, and only somewhat corporeal.

## Strengths - Weaknesses

Strengths✔ Knows his way around the forest

✔ Going unnoticed, he's a stealthy boy

✔ Tricking people; not that he likes doing it

✔ Calming others down

Weaknesses
𝙓 Afraid of the dark

𝙓 Wears his feelings on his sleeve unwillingly

𝙓 Easily tricked by cute things

𝙓 Still slightly amnesic, does not know himself well

## Likes - Dislikes

 - [ ❤ ] Training with Ori | - [ **✖** ] The Edge

## Extra

* Does not seem to age like normal creatures.
* He glows when he is blushing.
* He sings for Ori and holds them like a baby.
Sae/Familiar

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History
Familiar
Relationships

Xaden

* **Status:** Alive

* **Sapling:** Water

Fondly thought of as a Mishipeshu, which is often seen as an amalgam of features of many creatures, who knows what Xaden's form will be as he grows? Seems he has already inherited a somewhat feline appearance. His personality is one of quietude and burbles, like a running brooklet of water. Perhaps he'll grow to roar as loud as the ocean, someday.
Claire/Relationships

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History
Familiar
Relationships

Mr. Thomas
He was one of the men who found Claire on the south pole. After they rescue him, since the fae looks like a lost puppy he decide to take him home. He become second parent and care of him. He also the one who suggest messenger work to Claire. Thomas tend to be away for work, since he's an explorer. But he bring food or souvenir if he got home.

Person
Text.