Aura Bella Fiora

## Summary

**Aura Bella Fiora** is a dark elf and one of the twin Floor Guardians on the 6th Floor in the Great Tomb of Nazarick. She is the older twin sister of Mare Bello Fiore and was created by Bukubukuchagama. As a beast tamer and ranger, she is capable of controlling magic beasts and is a master of guerrilla warfare.

## Powers and Stats

**Tier: High 7-A**, likely **5-A**

**Name:** Aura Bella Fiora

**Origin:** Overlord

**Gender:** Female

**Age:** 76

**Classification:** Dark Elf, 6th Floor Guardian, Ranger, Beast Tamer, Shooter, Sniper, High Tamer

#### **Abilities:**

Superhuman Physical Characteristics, Acrobatics, Longevity, Weapon Mastery, Enhanced Senses (Aura can hear sounds that Ainz cannot. Can see in total darkness. She can also see through Invisibility, and can vaguely register the presence of someone using Perfect Unknowable), Statistics Amplification, Teleportation (The Ring of Ainz Ooal Gown lets one teleport around Nazarick), Magic, Dimensional Storage, Information Analysis (Can roughly determine the stats of others), Non-Physical Interaction (Can cause damage to intangible and incorporeal targets), Summoning (Can summon various beasts under her command), Animal Manpulation (Can tame beasts using Beast Tamer Skills), Petrification, Poison Manipulation (Via her Basilisk. Even weak Basilisks have poison and a petrifying gaze), Sound Manipulation (Has a necklace that increases the range of her voice), Transmutation (Creates her emotion controlling breath by transmuting air molecules in her lungs), Empathy Manipulation (Her breath allows her to control the emotions of others based on the composition she alters it to), Fear Manipulation (Can use her breathe to induce fear and terror. The Iris Tyrannus Basileus has a fear inducing roar), Perception Manipulation (Used her breath to make Shalltear feel as though there was a hostile presence behind her), Paralysis Inducement (Her breath can paralyze others. Can immobilize targets by shooting their shadow with an arrow), Stealth Mastery (Was unable to be detected by someone with enhanced senses. Can erase her presence to the point that not even her magical beasts would be able to detect her presence), Air Manipulation (Has an item that surrounds her in a bubble of constantly fresh air, protecting her from gas attacks), Sealing, BFR and Pocket Reality Manipulation (Via Depiction of Nature and Society), Clairvoyance (Sky Eye expands Aura's field of view to two kilometers), Barrier Creation (Floor Guardians have a barrier which deflects non-magical projectiles), Self-Sustenance. Resistance to Magic, Fire, Ice , Acid, Illusion Creation, Status Effect Inducement (Poison, Blindness, Deafness), Death Manipulation, Soul Manipulation (Should be unaffected by Soul Eaters, which absorb souls), Mind Manipulation (Including mind absorption), Fear Manipulation (Should resist the Iris Tyrannus Basileus's roar, which induces fear so intense it kills those who hear it), Telepathy (Doppelgangers cannot read the surface thoughts of those with mental resistances), Extrasensory Perception, Clairvoyance (Floor Guardians have a ring which protects them from Divination magic) and Time Manipulation. Her World Class Item grants her Resistance to BFR, Mind Manipulation, Soul Manipulation, Existence Erasure, Sealing, Reality Warping, Law Manipulation, Power Absorption (A World Class Item can trump the power of a Super Tier Spell like Wish Upon a Star, which Ainz could use to steal Nfirea’s Talent), Spatial Manipulation (Having a World Item allows one to walk through the World Separating Wall, which creates a space separate from reality) and Resistance Negation

**Attack Potency:** **Large Mountain level+**, likely **Large Planet level** (While she's one of the weakest Guardians of Nazarick physically, she's able to directly compete with and even outclass several of them when calling forth a horde of summons. Shouldn't be too far behind Shalltear Bloodfallen, who can survive Super-Tier Magic such as Fallen Down)

**Speed:** **FTL** (Should be comparable to Shalltear Bloodfallen)

**Striking Strength:** **Large Mountain Class+**, likely **Large Planet Class**

**Durability:** **Large Mountain level+**, likely **Large Planet level**

**Stamina:** High (Her Ring of Sustenance can allow her to go for days on end without eating, drinking, sleeping, or resting)

**Range:** Extended Melee Range with her whip, Hundreds of Meters with her bow. Several Meters, up to Kilometers with Skills and magic (Aura's breath normally has a radius of several meters, but with certain Skills she can increase this range to be able to hit any target within two kilometers. Her Skill Sky Eye expands her field of vision to two kilometers)

**Standard Equipment:**

* **To Your Heart-:** Aura's bow, her main weapon.
* **Queen:** Aura's whip.
* **Bukubukuchagama's Wristwatch:** A gift awarded by Ainz for Aura's hard work, this watch can set an alarm which is announced in the voice of Aura's creator, Bukubukuchagama.
* **Ring of Sustenance:** A magical ring that grants vitality to the user, allowing them to function without any food or rest.
* **Depiction of Nature and Society:** Given by Ainz to protect her from the effects of other World Item users, this World Item has the power to seal a target into a closed-off space, swapping a painted landscape with the real world, and then converting the real world into a painted landscape. The definition of “target” in this case was the same as that of the Super-Tier spell [Creation], and referred to a specific area. The item's user is automatically sucked into the otherworld. One could choose from 100 otherworlds to overlay onto the targeted portion of reality, such as lethal lava lands which dealt ongoing fire damage, boreal landscapes which dealt ice damage, thunder plains that rained down lightning strikes at periodic intervals, monsoon regions where visibility was practically zero, or mist-shrouded worlds, as basic options. There were battlefields which could also be overlaid. After a certain period of time, a sizable number of reinforcements would show up to attack the enemy, with the reinforcements being 60% their strength. One could instead face the enemy with an equal number of stronger entities, each of which having 80% of the user’s power. The user could choose the effects that would persist in this closed-off space, as well as who would be affected by them. Unless specific otherworlds were used, one of 40 escape routes would be randomly chosen during each activation, and if the enemy managed to escape via that route, ownership of the item would transfer to the enemy.
* **Unnamed Necklace:** A magical item that seems to increase either the sound or range of Aura's voice so that it can be heard from long distances.
* **Unnamed Air Bubble Item:** A magic item that surrounds Aura in a bubble of fresh air, which protects her from gas attacks.

**Intelligence:** Above Average (Is well-versed in combat and magic, although her intelligence in other areas is somewhat lacking)

**Weaknesses:** One of the weaker guardians when it comes to 1v1 matchups, however she can overcome this through summoning beasts. If one escapes Depiction of Nature and Society through one of the escape routes, they acquire ownership of the World Item.

**Notable Attacks/Techniques:**

### Beasts

* **Amphisbaena:** A level 76 monster.
* **Avaricious Frog:** A level 58 frog monster, nicknamed Gagarpur.
* **Basilisk:** A level 74 monster.
* **Dragonkin:** Level 55 wingless, bipedal draconic humanoid monsters.
* **Fenrir:** The holy beast, a giant black wolf with bright fur and crimson eyes. Affectionately nicknamed Fenny.
* **Hejinmal:** A fat, juvenile frost dragon. Hejinmal officially became Aura's pet after she displayed intimidation towards him, making him submit to her.
* **Hound of the Wild Hunt:** A level 77 monster.
* **Itzamna:** A giant, six legged chameleon-iguana hybrid. Affectionately nicknamed Quadracile.
* **Iris Tyrannus Basileus:** A level 71 creature that resembles Godzilla. Nicknamed Iris.
* **Kirin:** A level 76, likely equine monster.

### Skills

* **Unnamed Breath Control Ability:** The breath Aura exhales is capable of controlling the emotions of anyone who inhales it, such as inducing terror. The composition of breath she chooses decides its effect. When combined with her ranger abilities, Aura is able to invoke her breath effects on a single target up to two kilometers away accurately.
* **Unnamed Presence Erasure Ability:** Makes the user effectively undetectable.
* **Galactic Shot**
* **Immovable Binding Force**
* **Rain Arrow:** Fires a downpour of arrows on an area.
* **Shadow-piercing Arrow:** An arrow combined with this skill can immobilize the target if the arrow hits the target's shadow.
* **Sky Eye:** Expands Aura's field of view to two kilometers.