Balmond/Patch history

Main • Cosmetics • Audio • Mastery Code • **Patch history** • Past versions • Strategy • Magic Chess
## 1.8.34

"A full upgrade to the performance and control experience of Balmond's Ultimate. His battle experience is also optimized."

* Skill 2 BUFF ↑
	+ New Effect: Cyclone Sweep can no longer be interrupted by Crowd Control (Balmond can be knocked airborne during Cyclone Sweep before.)
	+ New Effect: Gains 15% Movement Speed Bonus during skill cast, which decays over time.
	+ Base Damage: 50-200 + 50% Total Physical Attack >> 25-100 + 25% Total Physical Attack, double the Attack Speed (Total Damage remains unchanged).
* Ultimate BUFF ↑
	+ Increased skill range, optimized visual effects, and revamped animation.
	+ New Effect: This skill cannot be interrupted by Crowd Crontrol.
	+ Cooldown: 28-18s >> 34-24s

## 1.6.10

"New Balmond's laning performance has slightly exceeded our expectations, so we reduced his HP restoration."

* Passive NERF ↓
	+ NERF ↓ Max HP Restoration after Minion or Creep Kills: 8% → 5%

## 1.5.96

* Skill 2 BUFF ↑
	+ BUFF ↑ Cooldown: 7s → 6s
* Ultimate BUFF ↑
	+ BUFF ↑ Cooldown: 32-24s → 28-18s

## 1.5.46

* REMOVED ROLE - Removed Secondary Role -  Tank.
* Skill 1 ADJUST ~
	+ BUFF ↑ Cooldown: 11-8.5s → 8-5s
	+ NERF ↓ Slow Effect: 40% for 2.5s → 30% for 2s

## 1.5.24

"We've improved his ability to kill high-HP heroes."

* Passive BUFF ↑
	+ BUFF ↑ HP Restoration from Killing Minions or Creeps: 7% → 8%
* Ultimate ADJUST ~
	+ ADJUST ~ Base Damage: 300-500 → 400
	+ NERF ↓ Physical Attack Bonus: 100% → 60%
	+ BUFF ↑ Extra Damage of Enemy's Lost HP: 20% → 20%-30%

## 1.5.16

* Skill 2 NERF ↓
	+ NERF ↓ Damage increase after dealing damage to enemies doesn't work on minions now.
* Passive BUFF ↑
	+ BUFF ↑ HP restoration from killing minions and creeps. 5% → 7%

## 1.4.94

* ADJUST ~ Partially Adjusted label specialty - Charge/Regen to Damage/Regen.
* Cyclone Sweep
	+ ADDED + **Only** Physical Attack Ratio Damage can now be Critical.
	+ BUFF ↑ **Increased** the Physical Attack Ratio from 35% to 50%.
	+ ADJUST ~ **Adjusted** the Base Damage from 60 / 85 / 110 / 135 / 160 / 185 to 50 / 80 / 110 / 140 / 170 / 200.
	+ FIX Optimized skill description.
* Lethal Counter
	+ BUFF ↑ **Reduced** the Cooldown from 40 / 33 / 26 seconds to 32 / 28 / 24 seconds.

## 1.4.86

* Bloodthirst
	+ BUFF ↑ **Increased** the Max HP Heal on **minion or creep kill** from 4% to 5%.
	+ BUFF ↑ **Increased** the Max HP Heal on **hero kill** from 10% to 20%.
* Soul Lock
	+ BUFF ↑ **Increased** the **Charging Radius** by **50%**.
* Cyclone Sweep
	+ ADDED + **Every time** an enemy takes damage from this skill, the damage will **increase** by 25% thereafter, stacking up to 100%.
	+ ADJUST ~ **Adjusted** the **Basic Damage** from 80 / 115 / 150 / 185 / 220 / 255 to 50 / 80 / 110 / 140 / 170 / 200.
* Lethal Counter
	+ ADJUST ~ **Reduced** the **Basic Damage** from 350 / 500 / 650 to 300 / 400 / 500.
	+ ADJUST ~ **Increased** the Total Physical Attack Ratio from 50% to 100%.
* NERF ↓ **Reduced** the Base HP by 100.

## 1.3.60

* Cyclone Sweep
	+ ADJUST ~ Adjusted Basic Damage to (55 + skill level\*25) from (45+ skill level \*35).

## 1.3.44

* Soul Lock
	+ FIX Fixed a problem where Balmond can't deal damage to enemies after smashing minions.
* FIX Optimized the display and animation effect.
* FIX Optimized the Skill description.

## 1.2.88

* Attribute
	+ BUFF ↑ Adjusted HP to 246 from 239
	+ BUFF ↑ Adjusted HP growth to 172.5 from 154.5

## Patch Notes 1.1.21

* REMOVED - Balmond's skills no longer cost Mana now.
* FIX Changed Balmond's illustration.