Rules

## The Titler and Combat

As we do not have any complex HUD we ask players to keep their titler on at all times when IC in the sim. We understand that not all conflict can be resolved through text alone and so we have a simple dice system to resolve fights or other conflicts. It's a simple three-round system with the higher roll being the victor. Whoever wins two of the three rounds wins the contest. How you utilize these dice rolls is up to you. You can simply spam them out or weave them through your posts. They are simply a tool to resolve things on an OOC level without needing to get staff involved. The actual IC roleplay outcome is up to the players to play out.

## Basic Rules

Taira is a small community and as such problematic behavior will be addressed on a case-by-case basis. We prefer to have everyone playing together and having fun, but repeated offenses of rule breaking will lead to suspensions and eventual bans if not corrected. The Rules are, as always, subject to change and everything is ultimately at the discretion of the staff. Appeals will be reviewed but if the behavior continues then any bans will be permanent.

1. Follow SL's **terms of service**. The staff will enforce them.
2. This is an adult sim. You must be 18+ and age verified to enter.
3. Sex is not the the main focus - keep nudity and ERP in the **Residential Rentals** or take it off-sim entirely.
4. Animals, or feral avatars, may not engage in sexual acts or wear genitals.
5. All avatars must appear and be over 18.

### AFK / Idling

AFKing on the sim is permitted, but we ask that you follow the rules regarding it:

1. Do not AFK in roleplay areas. If you are going to be AFK for more than a few minutes please return to the hub.
2. If you do go AFK in a roleplay area please properly mark yourself as AFK.
3. If the sim is near or at capacity and you need to AFK for more than 30 minutes please exit the sim to make room for other players.

### Exploits

The following activities are not allowed:

1. Avatar flying, without express approval. The illusion of hovering is fine.
2. Sit hacking (Sitting on objects or editing sat upon objects to bypass obstacles or shortcut distances)
3. Exploitation SL physics, such as disabling pre-jump/turning Nimble feature on.
4. Cheating
5. Data Mining
6. Copybotting, This will be punished severely if you are caught or proven to be a copybotter, even on another sim.
7. Chat Listeners
8. Spy Tools

### Player Conduct

The following guidelines for behaviors should be followed:

1. No Harassment, Griefing, Threats, or Doxxing
2. No Predatory behavior
3. No Discrimination, No Racism, No Offensive SL/Display names
4. No Sensitive topics, No Religious discussion, No Political discussion
5. No public arguing with staff or other players. Take it to IM's.
6. Don't decorate the sim without staff permission. Please use the build platform for large event constructions.
7. Don't enter Residential rentals without permission.
8. No poaching players. No advertising products, sims, or events without Staff permission.
9. No Linden (L$) gambling or begging.
10. Don't impersonate or attempt to manipulate staff - this includes 'staff fishing' to get a different response.
11. Wear an OOC tag when visiting. Don't use sounds or disrupt roleplay.
12. Keep chats in the proper place. Don't spam local chat with OOC. Faction chats are strictly IC.
13. Keep scripts minimal. Please de-script things after editing. Don't wear excessive HUD's. Script info can be checked at the Avatar Prep Room.

### Movement Enhancers

Objects & HUD's that allow your character to move or travel faster, grapple-hook, platform, jump, double-jump, glide, parkour, boost, dodge, or fly should all be approved by the staff before usage and abide by the following guidelines:

1. Systems must have limited uses, have a chance of failure, require skill to succeed, or include a stamina system.
2. Systems that hack, phase, teleport, or allow unlimited free movement are disallowed.
3. HUD's may be submitted to staff for verification, to be added to Movement Enhancers
4. Don't use unauthorized or high land-impact mounts.

### Alternate Accounts

Your alts may not interact together to gain advantages, such as:

1. Tactical advantage in combat scenarios, PVP or PVE.
2. Heal slaving - A practice where one account heals a secondary/alt account.
3. Claiming event rewards on more than one character that you're playing.
4. Appearing in the same scene as your alt account (Unless all parties present consent, i.e. a social RP scene)

## Roleplay Etiquette

Roleplay is about consent. No one can force you to type anything you don't want to type. These are "Roleplay Limits". Players may list their limits in their profile. Respect limits. These aid to respect aversion against certain topics or kinks, such as: rape, mutilation, scarring, mind control, or anything that could drastically change a character physically, mentally, or socially.

### Appearance

1. Always wear your titler when IC.
2. Properly represent your gear, items, and equipment.
3. You may reasonably re-flavor abilities. (ex: A fireball could be a flaming punch)
4. Don't use or display weapons, gear, or spells that your character wouldn't have access to. This will result in being asked to change gear to something more aesthetically & lore appropriate.
5. Characters may not begin with faction specific technology without approval during character creation.

### Don't powergame

You can not be a god. You are not the main character. You're not untouchable, invulnerable, invincible, or otherwise unbeatable. Unlimited super powers are not allowed. However, inconsequential "fluff/flavor-text" and "parlor magic" or "tricks" are usually acceptable, but may still require permission during character creation, if you are unsure simply ask a member of staff.

1. No unapproved special powers:
	* No Transforming
	* No Shapeshifting
	* No Immortality
	* No Teleporting
	* No Telepathy
	* No Unlimited Flight
	* No Super Powers

Any of these require special admin approval and a very strong justification for having them.

### Don't metagame

1. Don't exploit the minimap, camera, or area search to cheat
2. Don't provide OOC information to other players, or use provided OOC information from other players, to cheat.
3. Don't exploit client tools or debug data
4. Don't mix OOC information/opinions with IC information/opinions
5. Don't thought-post, the act of posting mental insults or distaste for others, with the recipient being unable to respond nor react to IC

### Character Incapacitation and Capture

1. PVP happens with consent of all involved players.
2. A character may cause another character's death (with OOC consent)
3. A character may die due to extreme and repeated bad choices (Attacking a military base by yourself and fighting until the bitter end as an example)
4. When a character dies that is it, there is no possible way to resurrect them.

### Character Death

1. PVP happens with consent of all involved players.
2. A character may cause another character's death (with OOC consent)
3. You may not kill another player without permission from the Staff or the consent of the player.
4. A character may die due to extreme and repeated bad choices (Ex: Attacking a military base by yourself and fighting until the bitter end)
5. In the event of losing a fight treat any instances of being downed as simply being unconscious.
6. Once a character experiences a Death, they may never return to play again. No exceptions.
7. Death is possible if a player participates in a Hardcore mission/campaign/event.
8. If a character reaches a certain threshold of repeat IC offenses, determined by the staff, they may be subject to execution.
9. A Death doesn't always involve actual death. It can involve retirement, imprisonment, exile, stasis, etc. The character's player may have a hand in choosing their fate with the the staff.

* You may not abuse roleplay limits to prevent losing or avoiding consequences for your character's actions.
* Not being put in prison is not an appropriate roleplay limit.

### Joining a scene

1. Closed Scenes may be set up for Events, by Faction & Guild Leaders in their respective bases, and for Private Residences. All other locations are considered public spaces that anyone can wander into.
2. If an Event is RSVP only, and/or if a scene is a Closed Scene, you may not join unless otherwise specified by the person(s) running the scene.
3. The News & Rumors Discord channel should use [Rumor] to advertise public scenes, and [News] to advertise the outcome of scenes that have completed.
4. When a character arrives to a scene in progress, they are shuffled to the end of the post-order.
5. Any RP or information that happens before your character's post is unknown to your character, as they haven't arrived yet.
6. Performing loud actions, such as firing a gun or causing an explosion, must be shouted so other characters can react and join.

### PVP

1. PVP requires consent from all involved participants.
2. Determine which side is the attacker and which side is the defender. A member of staff can make a determination if needed.
3. There is a 2:1 ratio rule. There may not be more than 2 attackers per 1 defender during a PVP scene.
4. The defender chooses the method to resolve a conflict: Freeform Combat, or Dice Combat.
5. Players take turns posting their character's actions
6. Combat Roleplay should adhere to reasonable levels of power expected of the characters involved, and god-modding absurdly or excessively powerful attacks without consent/knowledge/experience is considered bad sportsmanship.
7. A character may use their turn to attempt to shout/scream for help. Any opposing character may prevent the action this turn with a successful contested roll.
8. In Dice Combat, ties go to the defender by default. Players may agree to reroll, or RP a tie.
9. Event Hosts may customize rules, informing participating players of custom expectations beforehand.
10. If new characters arrive, they must adhere to the "Joining a scene" rules and 2:1 ratio rules.
11. If a defender defeats both attackers, and there are more potential attackers waiting, the defender has the chance to escape the scene, or face another two attackers consecutively.
12. If defeated, a character may be searched, captured, moved, stolen from, or otherwise manipulated within roleplay limits.

### Escape

1. Players should never just remove their character from a combat scene, as it is considered bad sportsmanship. Instead, post your retreat attempt and wait for acknowledgements during the next round.
2. When a character attempts an escape, if they roll higher than their pursuers in Dice Combat; they successfully escape.
3. Escapees may not be pursued for 4 real life hours, but may not engage anyone for that duration. This rule applies to prison escapes.
4. Attempting escape costs your turn, and the escapee may only focus on putting distance between themselves and their pursuers.

### Capture

1. A player may only have their character captured/jailed for 4 total RL hours, unless they allow for longer, or as dictated by the severity of their crime(s) as decided by a member of staff.
2. Interrogations or torture must be conducted using skill checks following the dice combat method. Torture mustn't violate roleplay limits.
3. Any attempt to break out, break in, or escape must be done with a member of Staff to monitor the roleplay.

### Spying

1. Characters attempting to spy must first post into the scene, must be within chat range, and make their intentions clear OOC or IC, regardless if they're successfully hidden or not.
2. Spies who wish to remain hidden can perform a "stealth" roll, contested by other players' "awareness" roll to attempt detection of the spy.
3. Players who wish to join a faction with the intent to spy must first inform a Game Master and the Faction Lead OOC. This information can be kept secret from other members of the faction.
4. Abuse of the rules may result in the termination of spy status.
5. Characters may only join one faction.
6. All spying must be done in person. No remote spying.
7. Characters may not shapeshift nor conjure magical disguises at will to spy.
8. Characters may obtain staff approved items to help in specific stealth actions, such as hiding their identity, or quieting their movements.
9. Such disguises can be removed/confiscated from a defeated character.

## Discipline & Reporting

Taira takes the safety and comfort of members of our community seriously. If repeated offenses take place a ban may be warranted, though the staff will try to work with members and resolve things amicably before it gets to that point.

Please remember, if the Staff is not made aware of a problem, nothing can be done to fix it. When reporting an issue, provide evidence - our team does not punish based on rumors.

## Avatar Regulations

Taira enforces a theme standard for avatar appearance. Avatars that do not follow this standard will stand out like a sore thumb and do not fit into the world of Taira. We ask players to adhere to regulations, and if an avatar appears non-regulation, a member of staff may stop and ask you to change.

* Utilize the Discord's Character Approval channel to submit a new character for appearance and backstory approval.
* Utilize the Discord's Character Creation channel to ask questions on avatar building tips from our community.
* Utilize the Discord's Lore Inquiries channel to ask questions about Taira's history and inhabitants.

Appearance Guidelines:

1. Wear an anime styled avatar or one that fits the cartoony style - avoid realistic heads.
2. Western-style or mascot furry heads are not allowed.
3. Eastern-style furry or kemonomimi heads are allowed. (Small noses/mouths, big anime eyes. Skin must be anime or cartoony)
4. Most mesh bodies with appropriate anime skins are allowed.
5. Don't pair realistic skins with anime heads.
6. Fantasy, medieval, tribal, pirate and steampunk outfits are acceptable in Taira.
7. No sci-fi or modern outfits. (ex: no school uniforms, jeans, latex)
8. **NO** child, 'loli', or chibi avatars. Don't even look slightly like one. Don't argue with staff if asked to change. Failure to comply will not only result in removal from the sim, but a ban from LL for abuse of their Terms of Service. If you see a childlike avatar, report it to staff immediately.
9. Players may not play as animals when participating in sexual activities. No genitalia or reproductive organs on animals. No bestiality at all.
10. Represent your character accurately. Don't dress like a Mage with a Wand if you are actually a Paladin using a Sword.
11. No blatantly copyrighted items or avatars from intellectual properties or canons. (ex: Cloud's Buster Sword, pokeballs, etc)

### Approved Anime Heads

Approved Anime Heads - This is a list of approved avatar components we allow for use on sim. Not all brands are represented here, and modifications of items on the list should still be inspected by Staff before play. **This list may be updated as new products emerge**.

## Adult Content & Erotic Roleplay

Taira is an adult roleplay sim and as such ERP is allowed. However, ERP is not the focus of the sim and so we request it be either limited to personal rental properties or taken off-sim entirely. Even when in a private rental please keep ERP to IMs.

* Do not walk around naked or exposing genitals. Keep bits fully covered. If you wouldn't see it in a normal (I.E. Not raunchy ecchi) anime then don't wear it here.
* Wearing fetish bits, such as hyper genitalia are restricted to rentals.
* Heavy fetishes/kinks are restricted to rentals.
* Players should mind of their surroundings. Scenes can be interrupted in most areas, possibly by town guards or raiders, should you fraternize in public.
* The use of sex HUD's, pose balls, games, engines, or sex systems, such as Bare, Project Arousal, or other similar systems, are restricted to rentals.
* Systems that emit sound are to be muted.

## Event Types & Event rewards

There are different types of Events that players can partake in. Players can also check our Event Calendar to see when events are happening around the sim and jump in. Event reminders and announcements will go out over our Discord. Players can request to host an event or play the role of a NPC/Monster via our Discord ticket system.

Events have varying chances to provide narrative progression, faction or guild progression, knowledge, or unique bonuses.

**Flash Event** - Short, impromptu events. usually something as simple as a monster hunt or fighting off a surprise mugging from a group of thieves.

**Main Story Event** - These are major pre-planned sim wide events that move the timeline forward and have a significant impact on the sim. These main story events are typically densely populated with players, and not recommended for those averse to large groups. Some portions of the event involve cutscenes that may not be altered, while other portions have dynamic outcomes, resulting in good/neutral/bad endings depending on the actions of the players. Consequences are taken very seriously during main story events.

**Open Event** - These are public events, but may still be subject to a player count limit.

**Closed Event** - These are invitation only events, involving specifics factions or guilds, often progressing that group's narrative. GL/FL are not permitted to provide rewards to avoid bias.

**Campaign** - This may start out as an Open Event, but becomes a series of Closed Events afterwards, similar to a dungeon crawl, consisting of multiple, long-term events, with a static locked-in party having to cooperate together to accomplish a lengthy goal. These events usually involve travel outside normal play zones.

**Random Encounters** - Players may play a Random Encounter NPC to create content or events for the public. Depending on the scale of the encounter Staff approval may be needed.

Random Encounters:

* must wear the Random Encounter tag and/or place it in their titler. This tag is obtained by joining the monster horde group, or asking a member of staff.
* may not be private events, they must be public where anyone can participate.
* are not allowed inside rentals.
* may not harass players. While you may attack people in public areas, please be respectful, unbiased, and do not repeatedly attack the same player.
* may play normally unplayable monster races, however, receive a staff member's approval first on your monster's appearance.

NPC Monsters are not to be played as PC characters, nor participate normally alongside guilds or factions as a constant ally or member. They may be a temporary ally during a specific event or event-line, but should not be participating in normal slice-of-life RP, guild/faction meetings, guild/faction PVP, etc.

## Factions & Guilds

### **Factions**

Factions are officially established nations that will always be present and involved in the main story with strict narratives and lore to adhere to. These are staff controlled groups, their top leaders existing in the background as staff controlled NPCs. Local Faction operations are controlled by Faction Leaders (FL).

* Joining a faction must be done In-Character.
* A character may only join one faction.
* Factions will have their own base of operations where anyone is welcome to come interact and roleplay.
* Faction bases are always protected by NPC guards or some type of automated defense, even if players are not logged in or present.
* Faction Leads may be accompanied by a maximum of 4 NPC guards, unless an Event Host or staff member dictates otherwise.

### **Guilds**

Guilds are player operated organizations with complete autonomy over their own goals and stories. They may choose to align with, against, or influence the various Factions as they see fit, and can become incredibly influential and powerful.

* New Guilds may be requested via the Discord's ticket system.
* Guilds cannot be a copy of another guild or faction, to avoid redundant guilds.
* A new Guild must have at least 5 founding members.
* The Guild Leader must have a good standing with the Staff, with no formal Strikes on their record.
* The Guild Leader must have played in the sim for at least three months.
* The Guild Leader must not have another existing guild, nor created one in the last 12 months.
* Guild names must follow the standard naming convention "[Taira] - Guild Name"
* Guild tags/titles must include a unicode symbol as part of their name "Guild X Member" as an identifying symbol.
* Do not create a private Discord guild chat. Your Guild's Channel will be created by a staff member within the Discord, once approved.
* Do not create a Second Life group for your members to join. Your guild group will created by a staff member, once approved.
* You can not be in more than one Guild per character.
* You can not be in both a Faction and a Guild unless the Guild is directly aligned with that Faction.

## Rentals and Backers

Vacant Rentals can be obtained at any time for Lindens. Prim allotment is static and non-negotiable.

Types of rentals in Taira:

* **Residential** - Private areas to be used as the owner wishes. They can choose to remain OOC, IC, or used as guild halls or IC businesses.
* **Mithril** - Can be used as either residential or business, guild, base, etc.
* **Vendors** - Vendors are for advertisements and OOC shops, located in the hub.

Residential Rental Tiers:

* **Bronze** - L$180/week, 35 prims
* **Silver** - L$375/week, 75 prims
* **Gold** - L$750/week, 150 prims

Mithril Rental Tier:

* **Mithril** - L$7500/month. 300 prims

Vendor Rental Tier:

* **Vendor** - $0/week, 10 prims (Requires 20% commission vendor)

**Residential Rental Rules**

* 1 residential rental per person.
* May be considered locked, private spaces, used for Closed Scenes and/or ERP.
* No sound-emitting objects or music.
* Only the official renter may decorate the rental.
* Keep within your prim allotment. Excess prims may be returned without warning.
* Abide by the sim theme. (ex: no sci-fi furniture)
* Keep script times low. Script heavy items may be returned without warning.
* Keep objects inside your rental space.
* Residential rentals may be decorated as a custom business or guild hall.

**Mithril Rental Rules**

* 1 mithril rental per person.
* Can be used as a guild hall, business, residence, and/or base.

**Vendor Rental Rules**

* Vendors must give Taira a 20% commissioned vendor.
* Keep script time low.
* No sounds
* Vendors and adverts are restricted to the hub's shop.

## Bases & protected zones

Throughout the sim there are indoor areas, guild bases, towns, and rentals that may be protected. Entering these areas will automatically greet you with some text in local chat. They will warn you about potential protective measures in place, such as NPC guards to defeat or sneak past. There will typically be instructions on how to defeat these measures if you intend to raid or disrupt the establishment's normal operations, such as stealing, investigating, spying, sabotaging, destroying, defacing, etc.

Ignoring the text is bad sportsmanship and subject to punishment. To play these scenarios, either get the location's owner or a member of Staff to oversee the roleplay for you.

Guilds and Factions may conquer locations, such as towns or bases, and create their own measures.

## Ability Cards

Ability Cards are special tokens bestowed by a member of staff. These physical in-world cards represent:

* story items
* acquired knowledge
* acquired powers
* consumable spells
* constructed vessels
* vessel modules
* tamable beasts

If a player acquires something beyond the normal scope of roleplay it will be represented by one of these cards. Any unique abilities or modifiers will be specified on the card. If a player claims to have a special powers, abilities, knowledge, summons, vehicles, or items, but lack the approved Ability Card, the claim may be ignored and/or a member of staff may be asked to verify the claim.