recursal/Fanatic-Fandom huggingface dataset:
Shadow the Hedgehog

* Normal
* Super

* G.U.N. Commander (superior)
* Team Dark

	+ Rouge the Bat (close friend; partner)
	+ E-123 Omega (close friend; partner; friendly rival)

Silver the Hedgehog
Dr. Ivo "Eggman" Robotnik (sometimes)
Team Sonic

* Sonic the Hedgehog (arch-rival)
* Miles "Tails" Prower
* Knuckles the Echidna

**Team Rose**

* Amy Rose
* Cream the Rabbit
* Cheese
* Big the Cat

The President
Chaotix Detective Agency

* Vector the Crocodile
* Espio the Chameleon
* Charmy Bee

Blaze the Cat
Babylon Rogues (sometimes)

* Jet the Hawk (sometimes)
* Wave the Swallow (sometimes)
* Storm the Albatross (sometimes)

* Black Doom (arch-nemesis)

Mephiles the Dark
Eggman Empire

* Dr. Ivo "Eggman" Robotnik (sometimes)
* Metal Sonic
* Orbot
* Badniks
* Infinite

Sonic the Hedgehog (arch-rival, formerly)
Biolizard
Eggman Nega
Iblis
Ifrit
Metal Sonic 3.0
Solaris
Zavok
Babylon Rogues (sometimes)

* Jet the Hawk (sometimes)
* Wave the Swallow (sometimes)
* Storm the Albatross (sometimes)

**Shadow the Hedgehog** is a major character in the *Sonic the Hedgehog* franchise. He is known for being the foil to Sonic with him paralleling the other's speed and arrogance.

## What Makes Him A Guile Hero?

* He has shown skills in manipulation, such as in *Sonic Adventure 2* where he manipulates Eggman into thinking he is his ally.
* He has shown a great amount of intelligence as he tends to work as the straight man a lot of the time, as well as being able to figure out what is going on with Infinite and him creating clones.
* He saw through Mephiles' manipulation.
* Forces Sonic to help in his goal in *Sonic 06*.
* Took off his inhibiter rings and blasted through countless Mephiles clones, saving his friends in the process.
* Although he did start off as a villain, Shadow has since been reformed and has consistently fought on the side of good, wanting to keep his promise to Maria to protect the world.

## Trivia

* He is the second *Sonic the Hedgehog* character to be a Guile Hero.
* He is the only Guile Hero in the *Sonic the Hedgehog* franchise to also be a Magnificent Baddie.

## External Links

* Shadow the Hedgehog on the *Sonic* Wiki
* Shadow the Hedgehog on the Heroes Wiki
* Shadow the Hedgehog on the Villains Wiki
* Shadow the Hedgehog on the Magnificent Baddie Wiki
* Shadow the Hedgehog on the Inconsistently Admirable Wiki

## Navigation

*Games*
**Shadow the Hedgehog**

*TV Shows*
Adventures of Sonic the Hedgehog
**Sonic the Hedgehog**
Sonic Prime
Knuckles the Dread

*Movies*
**Miles "Tails" Prower**

*Fanon*
Super Mario Bros. Z
Professor E. Gadd
Sonic and the Powerpuff Girls
Bessy
Courage the Cowardly Dog: The Old Stories of Brunette
Blossom
Sonic.exe: The Spirits of Hell
Tails Doll

See Also
SEGA Guile Heroes
Level 153

## Level 153 - "Brock's Book Shop"

**Level 153** takes the form of a looping bookshop. Every wanderer who comes here will always end up at the outside of the bookshop within a city-like setting. The exterior sports pale cream-beige wallpaper, decorated with intricate designs including two images of women in what is assumed to be Greek clothing. As seen in the picture, there is no sign that indicates the true name of the bookshop. The scent outside smells faintly of spearmint and vanilla. This Level also lacks a day-night cycle and is in a constant state of daytime.

The road in front of the bookshop is impassable, as it is found that when making attempts to step onto the road, there is an invisible force stopping one from crossing. An wanderer may explore along the sidewalk - however, every building besides the bookshop will be locked with no way to open - and turning the corner will always lead back to the same pavement.

As mentioned previously, the bookshop within this Level loops. It is to be noted that the loops have a peculiar time-changing effect, and as such require in-depth descriptions. Pay no mind to the length of them, as the changes in these levels can determine one's hopes of leaving this level safely. Below are the descriptions of the loops in which wanderers are able to see, beginning with the Starting Form.

## Entities

### **Alexander Brockovich**

Alexander Brockovich is the proclaimed owner of the bookshop5. Standing at 6 feet, Brockovich can be found behind the counter - his appearance and speech will always change according to the form one is in. He encourages to buy the books - however, anytime one will attempt to buy one, he will simply respond with, "Sorry, that one's reserved for someone else. Come back in when it's back in stock!" Attempting to question him will always lead him to shake his head, walk into the storage room, and disappear. Provoking or assaulting him will cause one to be promptly kicked out and into any Level before

### **The Readers**

The Readers are wanderers who fell victim to any of the books read in any of these forms. They are will not move - however, in the first three forms, attempts to take their book from them or to destroy the book will lead to them assaulting the provoker. It is still possible to save a Reader *only* in the Deceitful Veracity State by splashing water into their eyes.
Level 2

**Level 2** is the 3rd Level of the Backrooms and the last one you could feasibly start out in.

## Description

**Level 2** consists mainly of dark, grey, concrete maintenance tunnels, stretching on for millions of miles. The walls are lined with pipes and occasionally ventilation ducts, which often contain a thick viscous black liquid. Doors can sometimes be found, but most are locked or lead to dead ends. These rooms typically house shelves with random assortments of objects, occasionally computers.

In certain parts of hallways in **Level 2**, the heat can become unbearable, reaching 43 °C (110 °F) or higher. This is usually in areas where the machinery is the loudest, typically at the ends of hallways.

The Entities found on this Level are some of the most dangerous in The Backrooms. Noises can be heard from the vents, which are caused by Crawlers. You can also find Mark in employee bathrooms on **Level 2**. Other beings here include Smilers, Child Facelings, Clumps, Hounds, Male Deathmoths, Wretches, Plague Goblins, Bursters, and Skin-Stealers. The only thing you need to know, and can know, is to run away the moment you see one. The Entity shown in the picture above has not been identified, and the fate of the original photographer is unknown.

## The Survivors

A group of about 29 people explores the Level. Their leader is named Austin, and they are friendly and open to trading. They hold their supplies in wooden crates found in Level 1. They were the first to discover the Wretch. This group often has conflicts with the Followers of Jerry outpost.

## **Office Space EL3A**

Office Space EL3A is an office space in **Level 2** home to around 30 members of the B.N.T.G.

*For more info, see: Office Space EL3A*

## Entrances & Exits

> Entrances
>
>

**Level 2** is one of the only Levels in the Backrooms that can be directly accessed from normal reality. You can come across **Level 2** by exploring for long enough in **Level 1**. It can also be accessed from The Hub.

> Exit
> Contrary to popular belief, not all of the doors on **Level 2** are locked, or lead to dead ends. Some can lead into Level 3, Level 4, and occasionally back to Level 1. Finding a comically proportioned multi-colored door that's unlocked will lead to Level 283. If you no-clip into an extremely hot area in **Level 2**, you can wind up in Level 2.1.
>
>
Level 8763: "Infinite Floating Chairs"

# ***Template:Class 3e***

## Description

Level 8763, also known as "Infinite Floating Chairs", is a vast expanse of water resembling a calm ocean. The water is safe to touch, but it is not safe to swim in or drink from. The level is perpetually dark, and even using a flashlight can only illuminate up to 50 feet of the area. During the daytime, visibility can extend up to 100 feet. The sound of a low-pitched war horn, resembling that of a tripod, can be heard coming from the water. The sound has been known to cause people to go insane for a brief period of time. The level is home to numerous antique needlepoint chairs, devoid of any cushioning, floating on the water's surface. The chairs are aligned in two massive rows that stretch infinitely in all directions. However, some chairs can sink if touched. Massive shelves line the area, These shelves hold valuable items, including almond water, weapons, moth jelly, and bandages.
To enter Level 8763, one must dive into a very deep pool located in Level 37. Alternatively, it is rumored that a secret staircase can be found in the depths of Level 11.
Upon arriving in the level, the explorer finds themselves on a wooden raft equipped with a couch and a blue crate filled with energy bars and almond water. If they are lucky, they may find paddles to propel their raft forward. The level is not infinite, but its size is comparable to Level 0. The walls of Level 8763 are infinite in height, resembling those of a warehouse. Reports suggest the level has a roof, but this has not been confirmed.
Swimming in the water can cause it to pull the explorer inside, and it requires assistance from a friend to be pulled back onto the raft. To reach the shelves of valuable items, the explorer must jump from chair to chair, hoping that none of them will sink. The bottom of the water is incredibly deep and dark. At 500 feet deep, the explorer may encounter sea bombs. However, it is crucial not to touch them, as they will explode upon contact. The bottom of the level is located at a depth of 1000 feet, where the ocean stops pulling the explorer down. There is a slim chance of swimming up to a beach leading to the front rooms.

## Entities

There are currently no confirmed entities present in the area.

## Entrances and Exits

### Entrances

one must dive into a very deep pool located in Level 37.

Finding a Secret stairway on level 11

### Exits

There is a slim chance that if you swim 1000 feet down and then swim back up, it may lead you to the Front Rooms. However, this has not been confirmed and is considered highly dangerous.

Sitting on a diffrent colored chair will lead you to Level 5

Template:Levels
Bones

**Bones** Hart Hanson Tarafından Geliştirilen Türkiye'de Akış Platfromu Disney+'ın Türkiye'de Yayın Hayatına Başlaması ile Yapım'ın 12 Sezon'u Disney+ Kütüphanesine Eklendi Disney+'da Yayınlanmaya Başladı.

İçerisinde Polisiye İçerik Barındıran Film 12 Sezon'dan Oluşmakta ve +246dan Fazla Bölüme Sahip olup Bölüm Süreleri 44 Dakika Uzunluğundadır.

## Özet

Dr. Temperance Brennan, Jeffersonian Enstitüsü’nde çalışan ve boş zamanlarında kitap yazan bir adli antropologdur. Cinayet kurbanlarının kimliklerini alışıldık yöntemlerle belirlemek mümkün olmadığında, yani bedenler fazlasıyla çürüdüğünde, yandığında ya da neredeyse yok edildiğinde, olay yeri inceleme memurları pes eder ve o zaman kurbanların kemiklerini inceleyerek ipucu bulma becerisiyle meşhur Brennan yardıma çağırılır. Brennan’ın zekası, hakikatin peşini bırakmayışı ve her vakaya kendini kaptırışı emniyet teşkilatındakilere fazla gelmektedir. FBI Özel Ajanı Seeley Booth için ise durum farklıdır. Önceden orduda keskin nişancı olarak görev alan Booth, bilime ve bilim insanlarına karşı güven duymamakta, cinayetleri çözerken sürekli somut kanıt arayan bilim insanlarına “kısık gözlüler” demektedir. Ancak Booth, sahip olduğu insan okuma becerileriyle, Brennan’ın bilimsel becerilerinin birleşmesinin onları harika bir ekibe dönüştürdüğünü inkar edemez.

## Bölümler

Bones Bölümleri İçin Bones/Bölümler Sayfasına Gidin!

## Seslendirme Sanatçıları

* Bones: Fulya Ergüneş
* Seeley Booth: Talha Sayar
* Angela Montenegro: Pelin Gülmez
* Dr. Jack Hodgins: Umut Aksoy
* Dr. Camille Saroyan: Yeliz Alkan
* Dr. Lance Sweets: Gökhan Özdemir
* Caroline Julian: Füsun Kokucu
* Daisy Wick: Nur Gürkan

## Yapım Ekibi

Bones Yapım Ekibini Öğrenmek İçin Bones/Ekip Sayfasına Gidin!

## Üretim

*Bones* konsepti, 20th Century Fox'un dizinin yaratıcısı Hart Hanson'a bir adli tıp programı fikriyle yaklaştığı 2004 yılının atış sezonunun ikinci bölümünde geliştirildi. Hanson'dan, adli antropolog ve yazar Kathy Reichs hakkında bir belgesel üretme haklarını satın alan baş yapımcı Barry Josephson ile görüşmesi istendi . Hanson, bir polis prosedürüne dahil olmak konusunda isteksiz olsa da , Josephson ile gösteri hakkında yoğun bir görüşme yaptıktan sonra pilot bölümü imzaladı ve yazdı. Gösteri Reichs'ın eserlerine dayandığından, yazarlar sürekli olarak onu bölümlerin hikaye satırlarını üretme sürecine dahil ediyor. Şovun ana karakteri de gevşek bir şekilde Reichs'e dayanmasına rağmen, yapımcılar Reichs'in romanlarındaki karakterden sonra Temperance Brennan adını vermeye karar verdiler;  Reichs, diziyi Temperance Brennan adlı TV şovunun Temperance Brennan adlı romanlarının daha genç bir versiyonu olarak gördüğü diziyi romanlarının bir ön bölümü olarak gördüğünü belirtti.

## Yayın

Dizi Türkiye'de 8 Temmuz 2016'da Dizimax Vice'da ve Yapımcının Kanalı FOX'a Bağlı FX'de Yayınlandı.

## Referans

1. ↑ http://www.ranini.tv/haber/16836/1/bones-dizimax-vice-ekranlarinda-devam-ediyor
2. ↑ https://www.foxchannels.com.tr/diziler/fx/bones
Warlords of the World Wiki

**Welcome to the Warlords of the World Wiki!**
This wikia is dedicated to list all of the battles occurred in the anime/real life worlds.

## Recently created pages

* Bombing of the Imperial Senate - GATE Anime
* Attack on Schwartz Woods - GATE Anime
* Hakone Incident - GATE Anime
* Battle of Italica - GATE Anime
* Attack on the Coda Convoy - GATE Anime
* Attack on Koan - GATE Anime
* Second Battle of Alnus Hill - GATE Anime
* First Battle of Alnus Hill - GATE Anime
* Battle of Ginza - GATE Anime

*Latest Progress:*

* Russo-Ukrainian War (4/? completed)
* GATE Anime (9/? completed; paused)
Damien Darkblood

* Cecil Stedman (formerly)
* Donald Ferguson (formerly, deceased)

Omni-Man

**"Damien Darkblood"** is a supporting character of the Invincible TV Series. He is a demon detective that works with Cecil Stedman on learning the person that had killed the Guardians of the Globe. During Damien Darkblood's investigation, he found out that Omni-Man had killed the Guardians of the Globe. However, Damien Darkblood is banished back to hell by Cecil Stedman to prevent Damien Darkblood from alerting Nolan Grayson of the investigation.

## What Makes Him A Guile Hero?

* Investigates on the deaths of the Guardians of the Globe.
* Uses his demon magic to touch the blood of the Guardians of the Globe to see on how they had died from the killer.
* Suspects that Omni-Man had murdered the Guardians of the Globe.
* Tells Cecil Stedman of Omni-Man being a possible suspect of being the one that murdered the Guardians of the Globe.
* Takes notes during the funeral for the Guardians of the Globe.
* Goes onto the Grayson household to find clues on the killer that murdered the Guardians of the Globe.
* Warns Debbie Grayson to suspect that Omni-Man had killed the Guardians of the Globe.
* Directly tells Nolan Grayson that the latter had murdered the Guardians of the Globe when confronted by him.
* Left his notes on the Grayson household for Debbie Grayson to find and suspect Omni-Man.

## Trivia

* He alongside with Debbie Grayson, Cecil Stedman, and Rudolph Conners (Original) are the three characters from the Invincible TV Series to be on the Guile Heroes Wiki.

## External Links

* Damien Darkblood on the Invincible Wiki
* Damien Darkblood on the Image Comics Wiki

## Navigation

Comics
D.A. Sinclair

TV Series
Rudolph Conners (Original)
Family Guy

**Family Guy** Seth Woodbury MacFarlane Tarafından Oluşturulan ve David Zuckerman'ın Yardımlarıyla Geliştirilen ve Türkiye'de TV'de CNBC-e Tarafından 12 Eylül 2006'da ve E2'de Yayınlandı. Türkiye'de Dijital Yayın Servisi Disney+'ın Yayın Hayatına Başlaması İle 20 Sezonluk Dizi Disney+ Kütüphanesine Eklenerek Dijital'de Türkiye'de Disney+'da Yayınlanmaya Başladı.

Dizi Yetişkinlere Yönelik Bir Yapım Olup Türkiye'de 18+ Olarak Sınırlandı. İçerisinde Cinsel Şakaların, Kara Mizahları ve Normal Komik Unsurları Barındıran Eğlenceli Yapım 20 Sezon'dan Oluşmakta ve +389'dan Fazla Bölüme Sahip olup Bölüm Süreleri 20-23 Dakika Uzunluğundadır.

## Özet

Çizgi dizi Family Guy, Griffin ailesinin maceralarını konu alır. Cahil ama sevimli Peter ve ev-hanımı karısı Lois, üç çocuklarıyla birlikte Quahog'da yaşamaktadır. En büyükleri olan Meg dışlanan bir kızdır, yeniyetme Chris ise iş karşı cinse gelince hantal ve budalaca davranır. En küçükleri Stewie ise annesini öldürüp dünyayı yok etmeyi kafasına koymuş dâhi bir bebektir. Konuşan köpek Brian bir yandan martini içip kendi hayatı ile uğraşır, diğer yandan Stewie'yi kontrol altında tutar.

## Bölümler

Family Guy Bölümleri İçin Family Guy/Bölümler Sayfasına Gidin!

## Seslendirme Sanatçıları

* Peter Griffin: Sinan Divrik
* Lois Griffin: Nur Erarslan
* Chris Griffin: Onur Akgülgil
* Meg Griffin: Selen Küçükseller
* Stewie Griffin: Barış Özgenç
* Brian Griffin: Fatih Özacun
* Glenn Quagmire: Cüneyt Cakova
* Cleveland Brown: Ömer Yıldıran
* Joe Swanson: Murat Değirmenci

## Yapım Ekibi

Family Guy Yapım Ekibini Öğrenmek İçin Family Guy/Ekip Sayfasına Gidin!

## Yayın

Dizi Türkiye'de 12 Eylül 2006'da ilk olarak CNBC-e'de Yayınlandı daha sonra TV Kanalının alt kanalı bölümleri tekrar amacı ile E2'de yayınlanmaya başladı. Daha Sonra İse Türkiye'ye Disney+'ın Gelmesi ile 20 Sezonluk Dizi 5.1 Ses Kalite ve HD Olarak Disney+ Akışında Yayınlanmaya Başladı. Türkiye Dışında Dizi Amerika Birleşik Devletlerinde Disney'in Sahip Olduğu Kanal FX'de FXX'de Freeform'da Şuan Yayınlanmaktadır ve Dijital Yayın Servisi Hulu'da Yayınlanıyor.

## Referans

1. ↑ 1,0 1,1 https://www.disneyplus.com/tr-tr/series/family-guy/50eOTyhnHBoi
Level 4

**Level 4** is the 5th Level of the Backrooms.

It is the level where Almond Water can be found most frequently.

## Description

**Level 4** resembles an empty office building, though it is almost completely devoid of furniture. Some rooms on this level have windows, though most of them have been completely blacked out. Any windows that have not been blacked out are considered traps and should be avoided at all costs.

**Level 4** is mostly devoid of entities. Hounds and Dullers are the only ones to have been observed. One person claimed they saw a Smiler, but no evidence exists. Because of this lack of beings, there are lots of people on **Level 4**. Scattered around this level, water coolers, vending machines, and fountains containing Almond Water can be found. **Level 4** is very easy to escape from (and also return to).

**Level 4** is the best place to meet other people and find supplies. Before attempting to move onto the next levels, you should stock up on Almond Water: you will need it, especially in Level 5 and Level 6.

# Bases, Outposts, and Communities

## M.E.G. (A.k.a The "Major Explorer Group") Base Omega:

* This is The Second Main base of The M.E.G.
* This is where the other half of the group's Teams live.
* Close to one of the Entrances of Level 5 and Level 6.
* This Base is heavily guarded.

## Amor Incrementum:

* This group is a religious cult that worships agriculture.
* This group is one of the smallest groups in the Backrooms, having only around 10 members.
* The only plants they grew were various species of mold, harvested from walls in Level 0 and Level 1.
* They're incredibly hostile and not normally up for trade (unless you have religious objects - such as objects depicting Jesus or other religious entities - in which case they most likely *would* be willing to trade).

## T.B.D. (A.k.a "To Be Determined"):

* The group likes to hoard various objects and items for themselves.
* The group is very small, with only 6 members.
* The group will ignore you unless you try to interact with them.
* They only trade for really strange objects that don't really have a function.

# Entrances And Exits:

### **Entrances:**

There are many ways to reach this level. Some of the most known ways are To No-Clip into a wall in The Hub. You can also get here from Level 3 using the elevators, or by finding a door on Level 2 that is unlocked. Falling through The Pit in Level 283 has the chance of teleporting divers through the ceiling of **Level 4**.

### **Exits:**

**Level 4** has occasional exits that lead to Level 5 and Level 6. Most exits take the form of office-style stairways or occasional elevators that may even lead back to Level 3. As with almost all exits in the backrooms, once you lose a direct line of sight with it, it may disappear unexpectedly.
Attack on Koan

The attack on Koan marked the first contact between the JSDF and the Flame Dragon, as well as the destruction and almost total depopulation of the Elvish population in the Koan Forest area.

The Flame Dragon attacked the village of Koan, located within the forest, during the night at some point shortly before the arrival of the Third Recon Team in the area. Most of the inhabitants were caught by surprise and were killed before they could mount any form of defense. Hodor Marceau, however, managed to hide his daughter, Tuka Luna Marceau in the village well, before arming himself with his bow and arrows and attempting to fight the Flame Dragon. Hodor managed to score a hit to the dragon's left eye, the only weak point which could be damaged by arrows. However, the bowshot did little damage and Hodor was apparently killed.

The JSDF arrived shortly after the Flame Dragon left the area, rescuing Tuka from the well, who seemed to be the lone survivor of the incident.
Entity 1

**Entity Number 1: The Antirooms**
**Description**
Entity Number 1, know as the **Antirooms** posses no human traits. Entity Number 1, is always here. No escape no running no hiding. No matter what, you will be '**Found**. Entity number 1, has a differing safety and hostility. Depending where you are, Entity number 1, will attempt to kill you, help you, or save you.
**Behaviours**
Behaviours with Entity number 1 are varriying however, some have repported Entity number 1 to cause the death of there loved ones. No matter where you are Entity number 1 will be there.
**Biology**
Barely anything is know about Entity number 1's biology A journal has been found by T.E.G reading, *Ive explored this hellish place for hours, days, or months. Without a watch I don't know what time it is, all concept of time is lost. All I know about this place is that its a straight hell.*
**Discovery**
The first person to ever fall out of reality has seen Entity number 1, It is as old as the Antirooms itself.
**Do's And Don'ts**
Do:
Avoid all unsafe levels at all costs.
Attempt to go to level 3
Dont's:
Go to unsafe levels
Attempt to hurt Entity Number 1

(sorry if I spelled anything wrong)
Level -1

**Survival Difficulty: Class 5e - Environmental****》Unsafe****》Unsecure****》Chaos**
**Level -1** is the 1st negative level of the Antirooms.

## Description

**Level -1** is an extremely chaotic level. It looks like a chaotic space composed of countless cubes. There is no gravity here. Entities can move freely in this level. At the same time, people who come here never need to eat or breathe. **Level -1** is a constantly changing space. If you fall here unfortunately, you are likely to be engulfed by the chaotic environment within one hour and eventually become a part of chaos. And the **Level -1'**s environment is extremely unstable, so that you may fall into The Void at any time.

**Level -1** is not suitable for the survival of people and entities. As mentioned above, any object or entity entering this level from another level will be quickly torn apart and eventually swallowed up by the chaotic environment. And there are no resources here.

## Entities

Due to the nature of **Level -1**, all entities die.

## Conlonies And Outposts

Due to the nature of **Level -1**, creating a colony or outpost is unfeasible.

## Entrances And Exits

### Entrances

* If you stay in The Void long enough, you may come to **Level -1**.
* Noclip into Level 1's wall.

### Exits

* At **Level -1**, you may fall into The Void at any time.
* Before you are torn by the chaotic environment, you may come to Level -2 by trying to cut into the solid in this level.
Level List

## What Are Clusters?

So, you are gonna see a lot of clusters on this list, so. What are they? it's 1000 levels and another 1000 levels and so on and so forth, and clusters are gonna be labeled in roman numerals for extra coolness, for example. I for 1, II for 2, III for 3, and IV for 4, and so on and so forth, if you want to know roman numerals, look here

## Cluster I

### The Main Nine

* Level 0 - The Waiting Room
* Level 1 - Unhabitable Zone
* Level 2 - Pipe Nightmares
* Level 3 - Lifeless Station
* Level 4 - Old Office
* Level 5
* Level 6
* Level 7
* Level 8

### 9-99

* Level 9
* Level 10
* Level 11
* Level 12
* Level 37
* Level 52
Fan Made Backroom Wiki

**Welcome to the Fan Made Backroom Wiki!**
Explore All About the Backrooms here or the Popular Backroom Wiki

## Backrooms

'**"If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in."'**

## Pages

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
Terry

**Terry** is a man who borrow loan from Freddy.

## Biography

Ray Shoesmith and Nick come to Terry's office try to collect debt own to Freddy. Terry unwingly to paid until Ray threated to "visted" his family at Kirribilli.

## Personality

Terry is a typical deadbeat, he won't even pay his debt after threaten or beating unless drag in his famliy.
The Promised Neverland

**The Promised Neverland** is an odd level of The Antirooms.
   **Survival Difficulty: Class 1****》Safe****》Secure****》Minimal Entity Count**

## Description

 **The Promised Neverland** is an odd enigmatic level of The Antirooms.The level appears to be a huge white room, so white that it is almost blinding to look at, going on for an unknown number of miles. The walls reach thousands of feet into the air, and the floors are not level, reaching inches to miles above you, or below you. This level has an angelic undertone to it, making this place seem "holy" to the wanderers that end up here. This level has some sort of sound barrier (like in space) that makes it impossible to hear as well. In addition to the sound, the floors will shift, and people could be a few inches to a few miles from where they were originally, making it impossible for groups to form. While the level is mostly safe, the blinding walls and lack of sound make one go crazy, so it is advised to find an exit as quickly as possible.
Items can be found here; however, they are scarce, and are far apart from each other. One of the items that you can find here is a chair, which has no unique properties to it, a table, which can contain food/water on them when found, although, the food is sometimes hallucination of sorts. There is no way of telling if it is a hallucination or not, so, keep that in mind when approaching one. In addition, there is also a huge, glowing door that is said to be an escape from this level, but it is not confirmed. Lastly, you can find a chess board here, but it is very unlikely you will find one. The properties of this chess board are strange, or rather the entity you play against. If you win, you will be led out of the level safely, but, if you lose, then you are domed to be a part of the chess board forever.

## Entities

 There is only one known entity in **The Promised Neverland**, and that is the Chess-Master.
### The Chess-Master

The **Chess-Master** is described as a long, slim figure that seems to be made of a dark wood, almost black. The **Chess-Master** cannot speak, only nod, but is very intelligent. The Chess-Master usually resided near chess boards throughout the level. He has a strange connection with the chess boards and can feel when anyone gets near one.

When you get close to a chess board, the **Chess-Master** will try to convince you to play chess with him. Usually, people give in, not knowing the consequences. If you win against the **Chess-Master**, he will escort you safely out of the level, but if you lose, you are doomed to be a part of the chess board forever.

## Colonies and Outposts

Due to the nature of this level, colonies and outposts are unable to be established.

## Entrances and exits

### Entrances

* No-clipping through any level of The Antirooms has a very low chance of ending you up here.

### Exits

* Beat the Chess-Master to be safely escorted out of this level.
* Walk many miles to a door that will take you to any random level.
Entity Format

Code for the page's title: `{{DISPLAYTITLE: Entity #: "EXAMPLE NAME"}}`

* (Paste in the Source Editor, not Visual Editor)

**Entity Hazard: Class [0, 1, 2, 3, 4, 5, 6, 7]**

**》Entity Number: [#]**

**》Habitat: [Level #/Majority/Unknown]**
* (It is not recommended to list more than 4 levels in this section. If the entity resides on a large number of levels, list this section as "Majority"; conversely, if the entity's levels of habitat are unknown, list this section as such.)

## Description

[ENTITY DESCRIPTION]

[ENTITY PROPERTIES]

## Behaviors

[ENTITY BEHAVIORS]

[ENTITY ATTACK METHODS (IF APPLICABLE)]

[METHODS OF SURVIVING THE ENTITY]

## Biology

[ENTITY APPEARANCE]

[ENTITY FUNCTIONS]

## Discovery

[DESCRIBE WHEN/HOW ENTITY WAS DISCOVERED]
Libby Henson

**Libby Henson** is wife of Luke Henson, who rasie a son and a daughter with her toghter.

## Biography

### Unicorns Know Everybody's Name

Libby Henson first appear at her house, opperated mircowave. When Luke Henson ask her about car keys. Libby told him, and Luke take the car key and go out for jogging. During his jogging, Luke killed by Ray Shoesmith.
When Ray finds out he killed wrong man, Ray informs Libby about Luke's death as Luke will.

## Trivia

* The named Libby only appear in end credit of Unicorns Know Everybody's Name.
AR - 15

***" THOU SHALL FACE THE POWER OF 5.56 "***

The AR - 15 is a powerful rifle. Having enough power to pierce armor, capable of massive damage, good firerate, and a 30 round mag. The AR - 15 is bought at Bloo's Shooting Goods for the price of 11000$

**TRIVIA**

- The AR - 15 in this game is actually the civillian version.

- The AR - 15 is most likely your first rifle.
Level 37

**Survival Difficulty: Class 0****》Safe****》Secure****》Devoid of Entities**Level 37 is the 38th level of the antirooms

## Description

Level 37 appears to be a infinite pool with waters that are always over 6 foot deep, the infinite pool’s walls are white with 2 inch tiles. The top is lined with black copper. The entrance looks like a porch with rounded corners and 2 steps. a thick pillar, with a long but not tall hole. You’re gonna be swimming most of time you are wandering. Level 37 is a level that appears to have no entities. But there is a entity here. It is the hydrolitis plague.

## Entities

the only entity found here is hydrolitis plague. to avoid this entity. Just stay in the light spots because they hang out in the dark areas

## Entrances And Exits

### Entrances

* noclipping into a pool floor wil send you here
* Level 7’s water is noclippable. And when you noclip in it, you get sent here

### Exits

* Wanderimg 6 miles or 10 kilometers will send you to level 7, or level 9
Glock 17

" ***The Glock 17. The pistol for everyone. Used by law enforcement, citizens, and criminals alike.***"

The Glock 17 can be found in Bloo's Shooting Goods down the street near the supermarket. Deals good damage, firerate, and magazine cap. This makes the Glock 17 a reliable sidearm to use. As well as a good price along with it.

**Trivia**

-The Glock 17 used to be the main gun in the gun store. In newer updates now it has been replaced with the Beretta and has been moved to Bloo's Shooting Goods

-The Glock 17 upon being picked up, will automatically make you wear a belt. The belt has a bull emblem on the front and pouches on the side.

-The Glock 17's price used to be 500$ but is now 1100$
Megatron (Prime Wars Trilogy)

**Megatron** is one of the main protagonists of Machinima and Hasbro's *Prime Wars* trilogy. He is the former leader of the Decepticons, who helped the Autobots to fight against other villainous threats.

## What Makes Him a Guile Hero?

* Helped Optimus and Windblade to defeat Starscream.
* Helped the Autobots to defeat Trypticon.
* Respected Mistress of Flames during her death.
* Only fights when necessary, as he tried to convince the Combiners about the killer of the Mistress.
* Tried to trick Megatronus to join back to him. It only failed due to Optimus and Fortress Maximus are too reckless.
* Convinced Optimus Primal to hand over the Requiem Blaster instead of fighting him.
* Helped in the defeat of Overlord.
* While at first, he helped the team for pragmatic reasons, he respected Optimus and wanted him to see the way he is now, as well as protecting the sake of Cybertron.
* Convinced Solus to stop Megatronus from draining the lives of Transformers.
* Sacrificing himself and rejecting corruption during the defeat of Unicron.

## External Links

* Megatron on the Heroes Wiki
* Megatron on the Pure Good Wiki
Medkit

***" Here, have a medkit. "***

The Medkit is an item sold in a small store near the Bar. Costing 250$ it's a wise investment to carry around medkits, as they heal a large portion of your health quickly and are dropable to your peers.

4 medkits are enough to get a fully heal a person who is at 1hp

**TRIVIA**

- The Medkits model is from Left for Dead 2
Deagle

***" THEY WON'T TAKE OUR 50. ACTION EXPRESS!*** *"*

The Deagle is a powerful handgun being able to pierce armor and able to kill with two shots to the head. Along with a decent mag cap, However the firerate is slow to compensate the Deagle's massive firepower. And a price of 3500$ sold at the *Gun Stpre*.

**TRIVIA**

- The Deagle's name is a shortened name of desert eagle.

- Its ironic how the Deagle is actually too heavy to actually use in real life.
Vest

The Vest is buyable for a price of 200$ in the *Gun Store.* Upon buying the Vest it will instantly be put on you. The Vest protects your torso against pistol ammunition. However rifle ammunition may pierce the Vest leading to a deadly situation. Overall the Vest is a great item to have around, giving a slight sense of safety and good protection in combat.

**TRIVIA**

- The Vest is a little oversized. This is perhaps due to the player not strapping the Vest tightly, or its merely designed like that.

- The Vest's bright tan color makes it horrible to blend in Oretary's dark enviroment.
Adrenaline

" ***LEAAANNNN "***

The Adrenaline is an item sold in a small store near the Bar. Adrenaline is capable of waking a player up from being incapacitated. Though at a big cost of 600$ for a 1 time use item. Its nice to already have the item needed to treat a friend at all times instead of waiting.

**TRIVIA**

- The Adrenaline model is from Left for Dead 2 along with Medkits model.
Gun Store

" *This is america. "*

The Gun Store is located near the center of the map. Inside the building is a room with display's of guns, a vending machine for minor healing, and a counter with an NPC selling guns. In another room is a small gun range to test your gun and restock ammo. It also serves as a hub for players to gather and talk, and as a general place to get yourself strapped. Although serving as a place tons of players gather round it also attracts trouble.

**TRIVIA**

- The Gun Store's model is assumed to be stolen from another game named boulevard. Attracting some controversy among dylanjkl.

- The Gun Store has a younger brother named Bloo's Shooting Gopds selling better weapons.
Knife

" ***oi got a license for stabbin mate "***

The knife is a sharp melee weapon, deals tons of damage where 3 mere hits incapacitate your victim, along with a fast swing rate. When you pull this baby out infront of someone punching you without permission they'll piss their pants so hard it becomes a waterfall. 10/10

It's sold for 500$ at the gun store and requires 30 rep to buy.

The knife also has a bigger brother the Karambit.
Oretary Wiki

**Welcome to the Oretary Wiki!**
This page is meant for people who can't catch up to all the shit going down in the Town known as Oretary. Shit be crazy over here ong ong

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bloo's Gun Store

***" If gun cant solve it use more gun "***

Can be found down the street near the Supermarket. Bloo's Shooting Goods is another Gun Store that sells more powerful and expensive weaponry. But unlike its older brother it is less popular and is usually desolate and empty. Inside the store is a large room with displays of weapons and a long counter with its owner, manager bloa selling you guns. In another room is a large gun range usable to practice aim and restock ammo.

**TRIVIA**

- The Weapons that Manager Bloa sells is adequate to a blackmarket dealer. And legal.
My Singing Monsters: Dreamy Adventure Wiki

**Welcome to the My Singing Monsters: Dreamy Adventure Wiki!**
My Singing Monsters: Dreamy Adventure (MSM:DA for short) is a game that is related to My Singing Monsters in general, as well as Dragon City.

We're a collaborative community website about My Singing Monsters: Dreamy Adventure that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Revol Pepper

**Revol Pepper** is a re-harvestable  crop and  cooking  ingredient.

## Description

*Makes Black Pepper when processed.*

*The base ingredient of Black Pepper. The many small kernels are harvested from inside the pods and used as a condiment.*

## How to Harvest  Ingredient

* Revol Pepper Seeds

**Revol Peppers** are ready to harvest 4 days after planting.

Normal quality **Revol Peppers** sell for 265  Grilla, which is a 765  Grilla profit over the necessary cost of seeds.

It is recommended to instead sell them as  Black Pepper as this sells for significantly higher at NQ 335  Grilla and HQ 410  Grilla.

NQ Profit per Day: 48. HQ Profit per Day: 68. (if all 5 possible harvests are collected)

## Farmable Season(s)

* Spring
* Summer
* Fall

## Ingredient In

* Black Pepper
	+ Pepper Cream Penne
	+ Meat with Herbs & Spices
	+ Summer & Winter Spicy Fish
	+ Super Spicy Argene Hotpot
	+ Great Plate Steak
Apartment Complex

Apartment Complex's are a type of building found across the map. They serve as a place to purchase cheap rooms as refuge against something, or as a secret place to discuss business. They're also infamous as sniping spots random killing players. Apartments are horrible places to hide valuable items such as printers since they emit tons of noise people would be suspicious.
Level 188

**Survival Difficulty: Class 188****》Window Entity Harmful****》Windows Unbreakable****》Window Infestation**
**Level 188** is the 189th level of the Backrooms.

## Description

Level 188 Is a enclosed pool hotel. and a large courtyard like area in the middle of the entire level, and the whole entire time you are here, you're sanity drains very very slowly, and once it is at 75%, it stops draining, and it level 188 takes place in 2067. when pool hotels were invented.

Level 188 has a roof instead of what seems to be no roof in the backrooms level 188, and the windows seem to be occupied by the window entities. and let's talk about the middle of the level, shall we?

### The New, Today's, The Level That Takes Place In 2067, The Level 188 Look/Explanation Today.

So the middle today in Level 188 is a giant pool courtyard of windows with entities inside them, most specifically the window entities, The top has a roof with no windows at the top sometimes, and lots of windows most of the time: 7 rows. and the bottom row is the row that is flooded so the windows down there are wet, and there is one column missing windows. and thats where the waterfall is at that slowly fills the pool over the years. in the middle at the bottom, there is this cobble stone circle with 4 black squares with small tiles around it, this part is thought to be a exit to the level, although, this is unconfirmed.

the walls, and floor here are all tiles, and the circle in the middle is cobble stone, the windows are glass.

### The Old, Year's Ago, 2065 Level 188

The old level 188 is all the same, but no pool square tiles, the circle in the middle is wood, 4 thin rectangles going around it, and what seems to be grass but is actually moth, and other stuff, too boring to explain.

## Conlonies And Outposts

Due to the nature of **Level 188**, along with its relatively meager size, establishing colonies or outposts of a significant size has proven difficult.

## Entities

I said it twice, it is the: Window Entity,

## Entrances And Exits

### Entrances

* If you noclip into the window in level 0 you will get sent here

### Exits

* go back though the window you came from. or go though another window. to go to level 3 or 2

Feel free to add more levels by clicking on the red links!
Level 1

**Survival Difficulty: Class 4****》Unsafe****》Unsecure****》High Entity Count**
**Level 1** is the 2nd level of the Backrooms.

## Description

Level 1 , also known as Unhabitable Zone, is the first class 4 level. but level 1 is a fifty-six million mile parking lot with a high amount of entities and most of them lurk in the dark, which are the REALLY Unhabitable areas. In these dark areas, there is gasoline, small-tiny bits of unhealthy chemical's. covid-19, old cigarettes. and other really unhealthy stuff down there. And every meter or so, there's a pillar, these pillars hold up the roof, and scientists predict that by 2066, these poles are gonna break. but actually; they won't break.

The lights here are really bright, just like in the backrooms level 1. and the floor here is 27% of the floor is wet and 32% is slippery.

## Entities

The creatures lurking here are Facelings, Hounds, Smilers, Scratchers, and Dullers.

## Entrances And Exits

### Entrances

* Noclip though a wall in level 0,
* wait 15 minutes and go to though the door in level 0 into the black void.
* Say "Unhabitable Zone" or "Level 1" in level 0 to get sent here

### Exits

* Wander 10 miles or sometimes 10 kilometers (7 miles) in the direction you were facing when you entered this level. to get sent to level 2 of course

Feel free to add more levels by clicking on the red links!
Level 0

**Survival Difficulty: Class 0****》Safe****》Secure****》Devoid of Entities**
Level 0 is the 1st level of the antirooms

## Description

   The waiting room is a small room, nothing too interesting. The floor here is a light grey, with wood walls, a window that shows a white void, a chair with a vent above, two lights and a camera.

The chair is red with black bars, The camera is white, the vent lines are black, and the bottom outline of the room is dark wood, the lights are bright enough to light up the whole room.

The reports on this level say that when they try to bring stuff in here, it won't come, it sits in the same level at the same spot where they entered.

There is a door in level 0. but the reports say they were unable to open it for 15 minutes, after these 15 minutes, they could open it and it went into level 1. they said that behind the door was a black void.

## Entities

Due to the small room, you would die instantly if the antirooms generated with this level having a single hostile entity. so there is no entities here.

## Colonies and Outposts

Due to the fact that you can’t interact with other people on the level, and there is no supply here, Connie’s and outpost can’t be established.

## Entrances And Exits

### Entrances

* Noclipping in wood in most levels will have a 40% chance of bringing you here.
* Noclipping though the floor in level 5 will bring you here
* Noclipping into a pipe in level 2 will bring you here.

### Exits

* Wait 15 minutes, open the door, and step in the void to go to level 1
* Noclip into a wall to go to level 1
* Break the glass at the window to bring yourself to level 188

Feel free to add more levels by clicking on the red links!
Level Format

Code for the level title: `{{DISPLAYTITLE:Level #: "EXAMPLE NAME"}}`

* (Paste in the Source Editor, not Visual Editor)

**RULES**

* Levels Must Be Related Or The Opposite To The Original Level.
* If the level doesn’t exist on the main wiki, then you can’t create that one with the same number here.   **Survival Difficulty: Class [0, 1, 2, 3, 4, 5, Or Others]****》[Safe/Unsafe]****》[Secure/Unsecure]****》[Devoid of Entities / Minimal Entity Count / Low Entity Count / Moderate Entity Count / High Entity Count / Entity Infestation]**

**Level #** is the [#+1]<sup>[#Suffix]</sup> level of the Backrooms.

* (Example: **Level 0** is the 1st level of the Backrooms.)
* (An easier way to write the suffix is by holding Ctrl + period.)

## Description

Level ### (is/consists of/resembles/appears to be etc.) [VISUAL DESCRIPTION]

[SPECIAL PROPERTIES DESCRIPTION]

[ENTITY DESCRIPTIONS]

[FLUFF AND FINISHING DETAILS]

## Colonies and Outposts

Fill in information about colonies and outposts. If colonies can't be created due to the danger or properties of a level, use: [Due to the nature of this level, colonies and outposts are unable to be established.]

### Colony 1 Example

* Colony Attributes
* More Information
* (Ex. Open to trading)

## Entrances and Exits

### Exits

* WRITE EXITS HERE

**> Open Author & Licensing Information****> Close Author & Licensing Information****Author**: Author Username Here

**Images**:

Image Title by image author is licensed under CC BY 2.0 (replace with the image's Creative Commons policy, if applicable).

Feel free to add more levels by clicking on the red links!

If you feel ready to create your page, please refer to the Levels box above to see which pages can be created; click on one of the red links to get started, as red links represent pages you can create. Please do not create levels absurdly high in number; try to fill out the lower numbers first and go up from there.
Fade to Black

***Fade to Black*** is an action-adventure game and the original sequel to *Flashback* developed by Delphine Software International and published by Electronic Arts. The game was released for MS-DOS and PlayStation in 1995. At the end of 2022, a more modern sequel to *Flashback* will be released, which will be *Flashback 2*.