Character Creation

This page helps you make a character in Vennt! Curious about the lore? Check out the canonical setting primer. If you're playing in the main campaign, the Broken Frontiers page summarizes the story so far.

## 1. Getting Started

A character sheet template is available here (last updated 0.13.7). Make a copy of it for your character.

Starting in 0.14.0, character creation will be primarily on https://vennt.vercel.app/.

## 2. Choose a Gift

Your Gift is what makes you stand out as a hero. Each Gift has one of three boons that give you a unique advantage.

## 3. Create your Backstory

Your Backstory is a summary of who you are.

## 4. Choose your Attributes

*Check with your GM on the max Attribute scores of your campaign!*

All of your Attributes begin at 0. Then:

1. Add 1 to three of the Attributes you used most as a child.
2. Add 1 to three of the Attributes you used most in the last six years.
3. Add 2 to the Attribute associated with your Gift, or add 1 to any three Attributes if you have No Gift.
4. Subtract 1 from three Attributes. You may pick any Attribute, but if your character is...

 A luddite...
 Clumsy...
 Ignorant...
 Impatient...
 Sluggish...
 Apathetic...
 Weak...
 Repulsive...

## 5. Decide your Quests

Set 1-3 Quests for your character. For help inventing a character concept, see Character Concept Help.

## 6. Gain Beginner Boons

This section helps you figure out what equipment you have on you and how much starting XP you have.

Answer all questions as your character.

**1. Describe your outfit.**

Every character begins with a Functional Outfit, an Item Container with a carrying capacity of 15 Bulk, but this can look like anything you want

**2. What did you bring with you?**

All Three Rivers Guild adventurers are given a Blade weapon and a Sidearm weapon to protect themselves.

Additionally, choose one of the following item sets to gain. See these items in Equipment and Consumables. If you don't have enough carrying capacity for all of these items, you may instead take their market value in silver pieces.

* **Chef**: 3 Rations, 3 Tasty Waters, 1 Frying Pan, 1 Cooking Kit
* **Dungeoneer**: 1 Flare Rocket, 1 Lockpick set, 1 Flint and Steel, 1 Rope, 1 bag of Sounding Stones, 1 Lux Ward, 1 Lantern
* **Merchant**: 1 Elixir of Energy, 1 Rope, 1 Writing Kit, 1 Lantern, 3 Coffee or Alcohol
* **Medic**: 3 Bandages, 2 Healing Salves, 1 Godfire, 1 Sour Blessing, 1 Elixir of Life
* **Scientist**: 1 Lux Ward, 1 Elixir of Focus, 1 Compass, 1 Writing Kit, 1 Bullseye Lantern
* **Traveler**: 1 Bedroll, 1 Lux Ward, 1 Spyglass, 6 Rations

**3. What do you keep at your side?**

* **Something meaningful**: Gain a Memento, an item with 1 Bulk. You can spend your Memento at a narratively meaningful moment for a +6 bonus to any one check.
* **Something to eat**: Gain a Snack, an item with 1 Bulk. You can eat your Snack during any Rest to fully heal your HP, MP, and Vim (see below) once.
* **Some coin**: Gain 150 sp.

**4. What's your Guild Rank?**

If you are playing in the canonical setting, you are an adventurer of the Three Rivers Guild, and your rank determines how you interact with other members of your party.

## 7. Record your Combat Stats

### **Health (HP)**

Your health represents your physical well-being and how near or far you are to death and grave injury.

Your maximum Health (HP) is **20 + Level + 3 times Strength**. When you take damage, you lose Health. If your HP reaches 0, you are knocked out. You recover HP by Resting.

### **Mana (MP)**

Your mana represents your mental endurance and how much energy you have to focus your mind, body, and soul on one task of great concentration.

Your maximum Mana (MP) is **6 +** **3 times Wisdom**. Mana is used for spells and effects which requires mental concentration. You recover MP by Resting.

### **Vim**

Your Vim represents your physical endurance. This is how much energy you have left to avoid danger and exert the total sum of your physical being on impressive feats of strength and agility.

Your maximum Vim is **20 + Level + Strength times Agility**. Vim is used to mitigate incoming attacks and perform combat feats and abilities which use physical exertion. You recover Vim by Resting.

### **Initiative**

Your Initiative is your **Agility + Dexterity**. This is used to determine turn order in combat.

### **Speed**

Your Speed is your **3 + Agility**. This is used to determine how quickly you can move on the battlefield, represented as a number of hexes per Action.

## 8. Buy Abilities

You begin play with 1000 XP (or more if the GM says so). You can spend XP on abilities in the Path of the Beginner which will unlock further Paths. Spending XP will also level you up.

## 9. The Last Step of Character Creation

Show your GM how awesome your character is! The GM can tell better stories when they know your backstory, what you’re good at, and the equipment you have. Now you’re ready to play!