Bows

## General Changes

Unique arrows and bolts are infinitely purchasable from their respective merchants.

Added intelligence and faith scaling to bows and crossbows so that elemental arrows/bolts scale with those stats.

* Magic damage arrows/bolts scale with Intelligence.
* Fire damage arrows/bolts scale with Strength.
* Lightning damage arrows/bolts scale with Dexterity.
* Holy damage arrows/bolts scale with Faith.

The status buildup of the Poison/Bleed/Sleep/Madness status arrows/bolts now scales with Arcane.

Most Ashes of War that can be equipped with "all melee armaments" can now also be equipped with bows. These include Endure, Ground Slam, Braggarts Roar, Raptor of the Mists, Storm Stomp, Flame of the Redmanes, Lightning Ram, Golden Slam, White Shadows Lure, Hoarfrost Stomp, Beasts Roar, No skill, and Kick.

Updated the range and accuracy of bows and crossbows. The Range stat will now properly affect the range and accuracy of arrows and bolts. Ranged weapons can now have either 25, 50, 75, or 100 Range.

* Bows and Crossbows will generally have significantly less range than vanilla, though it is still several times the range of most melee weapons.
* *The Arrow's Reach talisman has also been buffed and will have more of an impact on projectile range.*

Certain Arrow/Bolt types have gained the passive effects from affinities.

* Fire Arrows/Bolts (both crafted and purchased) gain the Fire passive.
* Magic/Dwelling Arrows and Magic/Meteor Bolts gain the Night passive.

Greatly increased poise and stamina damage of arrows and bolts, especially when using Mighty Shot or Enchanted Shot.

## Weapons

### Light Bows

Increased light bow damage and scaling.

Decreased light bow range

* *The intent of this change is to make range a stat that can matter even within the standard ranges that you would engage a boss. The lowest range in vanilla was still enough to hit enemies across a standard arena.*

Increased fire rate of all light bows.

* *Fire rate is further increased while crouched.*

**Harp Bow**

* Default Skill changed from Mighty Shot to Enchanted Shot.
* Now has Sleep buildup.

### Crossbows

Decreased crossbow range. Increased crossbow damage.

Crossbows gain a much larger amount of damage from upgrades than other weapons do, to make up for their lack of scaling. This makes them viable weapons for builds with low damage stats.

* They will still underperform compared to bows with proper scaling, but are viable.

Crossbows now have very minor elemental scaling, which only applies when using the proper bolts.

### Longbows

Increased bow damage and scaling.

Decreased bow range.

Increased fire rate of all bows.

**Albinauric Bow**

* Is now an Arcane-scaling Somber weapon.
* Skill changed from Mighty Shot to Enchanted Shot.

**Horn Bow**

* Is now a Somber weapon.

**Pulley Bow**

* Default Skill changed from Mighty Shot to Sky Shot.
* No longer Somber.

**Serpent Bow**

* Default Skill changed from Mighty Shot to Barrage

### Greatbows

Increased greatbow damage and scaling.

Increased fire rate of successive greatbow shots, but increased the time it takes to stop firing as well.

Fixed an issue where the second half of the greatbow charging animation was missing all of its animation events.

* *This means that only the first half of the animation loop was able to be canceled by rolling.*

Removed the ability to cancel charging greatbows by walking.

Swapped the drop positions of the Greatbow and Erdtree Greatbow.

**Golem Greatbow**

* No longer somber.

### Ballistas

Ballista shots now pierce enemies.

Ballistas have incredibly high stagger level, allowing them to stun almost any enemy with a hit.

## Ammunition

### **Arrows**

Increased the projectile speed of all arrows.

Removed fletched arrow types to reduce inventory clutter. All crafted arrows are now the fletched type by default.

#### Shattershard Arrow

* Now deals Slash damage.
* Increased radius of the resonating noise.
* Damage: 25 -> 35
* Carrying capacity: 99 -> 40

#### Rainbow Stone Arrow

* Now deals Strike damage.
* Added a large amount of projectile tracking.
* Damage: 25 -> 35
* Targets stuck with Rainbow Stone Arrows gain increased target priority due to the glowing stone. Effect stacks with the number of arrows. Allies can now be targeted by Rainbow Stone Arrows.
* Carrying capacity: 99 -> 40

#### Stormwing Bone Arrow

* Greatly increased projectile speed and poise damage.
* Increased stamina cost.
* Carrying capacity: 99 -> 10

#### Frenzybone Arrows (NEW)

* *Craftable with the Frenzied Cookbook [1].*

#### Blightbone Arrows (NEW)

* *Craftable with the Missionary's Cookbook [7]*

#### Dwelling Arrows

* After traveling for a short duration, the Dwelling Arrow transforms into a comet that pierces targets and deals increased damage.

* Carrying capacity: 99 -> 20

#### Fire Arrows

* Added a lingering flame that deals damage over time at the point of impact.

* Carrying capacity: 99 -> 20

#### Golden Arrows

* Targets affected by Golden Arrows now emit healing projectiles that heal the user and allies on contact and drain status effects.

* Carrying capacity: 99 -> 20

#### Lightning Arrows (NEW)

* Calls down a lightning bolt at the point of impact. If no enemies are in the radius of the lightning, it will wait for an enemy to enter its radius.
* Carrying capacity: 20
* *Purchasable at the Altus Plateau merchant.*

### **Great Arrows**

* Increased the projectile speed of all great arrows.

#### Radahn’s Spear

* Greatly increased projectile speed and poise damage.
* Increased stamina cost.
* Carrying capacity: 30 -> 10

### Bolts

Increased the projectile speed of all bolts.

#### Meteor Bolts

* After traveling for a short duration, the Meteor Bolt transforms into a comet that pierces targets and deals increased damage.

* Carrying capacity: 99 -> 20

#### Fire Bolts

* Added a lingering flame that deals damage over time at the point of impact.

* Carrying capacity: 99 -> 20

#### Golden Bolts

* Targets affected by Golden Bolts now emit healing projectiles that heal the user and allies on contact and drain status effects.

* Carrying capacity: 99 -> 20

#### Lightning Bolts

* Calls down a lightning bolt at the point of impact. If no enemies are in the radius of the lightning, it will wait for an enemy to enter its radius.
* Carrying capacity: 99 -> 20

### Greatbolts

Increased the projectile speed of all greatbolts.

## Bow Skills

##### Mighty Shot

* Increased animation speed and projectile speed.

##### Enchanted Shot

* Increased animation speed and tracking.

##### Sky Shot

* Increased animation speed and accuracy.

##### Rain of Arrows

* Increased animation speed and arrow rain duration.