recursal/Fanatic-Fandom huggingface dataset:
Contagio

## **Contagio [contagion]**

* **Livello**: 5° livello, negromanzia
* **Tempo di Lancio**: 1 azione
* **Gittata**: Contatto
* **Componenti**: V, S
* **Durata**: 7 giorni

*Tramite il contatto puoi infliggere malattie. Effettua un attacco da mischia con incantesimo contro una creatura a portata. Se colpisci, infetti la creatura con una malattia a tua scelta tra quelle descritte di seguito. Al termine di ciascun turno del bersaglio, esso deve effettuare un tiro salvezza su Costituzione. Dopo aver fallito tre di questi tiri salvezza, gli effetti della malattia permangono per la durata, e la creatura non effettua più tiri salvezza. Dopo aver superato tre di questi tiri salvezza, la creatura recupera dalla malattia, e l’incantesimo ha termine. Dato che questo incantesimo induce nel suo bersaglio una malattia naturale, qualsiasi effetto che rimuova le malattie o migliori gli effetti delle malattie si applica a essa.*

* ***Carne Putrida**. La pelle della creatura marcisce. La creatura ha svantaggio alle prove di Carisma e vulnerabilità a tutti i danni.*
* ***Debolezza Accecante**. Il dolore attanaglia la mente della creatura mentre i suoi occhi diventano bianco latte. La creatura ha svantaggio alle prove di Saggezza e ai tiri salvezza su Saggezza, ed è accecata.*
* ***Febbre Lurida**. Una febbre devastante sconvolge il corpo della creatura. La creatura ha svantaggio alle prove di Forza e ai tiri salvezza su Forza, e ai tiri per colpire che usano la Forza.*
* ***Fitte**. La creatura è sopraffatta dai tremiti. La creatura ha svantaggio alle prove di Destrezza e ai tiri salvezza su Destrezza, e ai tiri per colpire che usano la Destrezza.*
* ***Fuoco Mentale**. La mente della creatura è preda della febbre. La creatura ha svantaggio alle prove di Intelligenza e ai tiri salvezza su Intelligenza, e si comporta come se in combattimento fosse sotto l’effetto dell’incantesimo confusione.*
* ***Morte Melmosa**. La creatura inizia a sanguinare incessantemente. La creatura ha svantaggio alle prove di Costituzione e ai tiri salvezza su Costituzione. Inoltre, ogni qualvolta la creatura subisce danni, è stordita fino alla fine del suo prossimo turno.*
Bacchetta dei Dardi Incantati

***Bacchetta, non comune***

Mentre impugni questa bacchetta, puoi usare un’azione per spendere 1 o più delle sue cariche per lanciare tramite essa l’incantesimo dardo incantato. Per 1 carica, lanci l’incantesimo come se avessi usato uno slot di 1° livello, e incrementi il livello dello slot incantesimo di uno per ogni carica aggiuntiva che spendi. Questa bacchetta ha 7 cariche. La bacchetta recupera 1d6 + 1 cariche spese all’alba di ciascun giorno. Tuttavia, se spendi l’ultima carica della bacchetta, tira un d20. Se ottieni 1, la bacchetta si riduce in polvere ed è distrutta.
Individuazione delle Malattie e dei Veleni

## **Individuazione delle Malattie e dei Veleni [detect poison and disease]**

* **Livello**: 1° livello, divinazione (rituale)
* **Tempo di Lancio**: 1 azione
* **Gittata**: Personale
* **Componenti**: V, S, M (una foglia di tasso)
* **Durata**: Concentrazione, massimo 10 minuti

*Per la durata, percepisci la presenza e posizione di veleni, creature velenose e malattie entro 9 metri da te. Inoltre riesci a identificare il tipo di veleno, creatura velenosa o malattia. L’incantesimo può penetrare la maggior parte delle barriere, ma è bloccato da 30 centimetri di pietra, 2,5 centimetri di metallo comune, un sottile foglio di piombo o 1 metro di legno o terra.*
Bastone del Colpo Possente

***Bastone, molto raro (richiede sintonia)***

Questo bastone può essere impugnato come un bastone ferrato magico che conferisce un bonus di +3 ai tiri per colpire e ai tiri per i danni effettuati con esso. Il bastone possiede 10 cariche. Quando il personaggio colpisce con un attacco in mischia usandolo, può spendere fino a 3 cariche. Per ogni carica spesa, il bersaglio subisce 1d6 danni da forza extra. Il bastone recupera 1d6 + 4 cariche spese ogni giorno all’alba. Se il personaggio spende l’ultima carica, tira un d20. Con un risultato di 1, il bastone diventa un bastone ferrato non magico.
Ascia del Berserker

***Arma (qualsiasi ascia), raro (sintonia necessaria)***

Hai un bonus di +1 ai tiri per colpire e ai tiri di danno effettuati con quest’arma magica. Inoltre, mentre sei in sintonia con quest’arma, i tuoi punti ferita massimi aumentano di 1 per ogni livello di esperienza che possiedi.

### Maledizione

L’ascia è maledetta, ed entrare in sintonia con essa estende la maledizione anche a te. Finché rimani maledetto, non vorrai separarti dall’ascia, tenendola sempre a portata. Inoltre hai svantaggio ai tiri per colpire con armi diverse da questa, a meno che non ci sia alcun avversario che tu possa vedere o sentire nel giro di 18 metri da te. Ogni qualvolta una creatura ostile ti danneggi mentre l’ascia è in tuo possesso, devi superare un tiro salvezza di Saggezza con CD 15 o entrare in berserk. Mentre sei in berserk, ogni round devi usare la tua azione per attaccare con l’ascia la creatura che si trovi più vicina a te. Se puoi effettuare attacchi extra come parte della tua azione Attaccare, puoi usare questi attacchi extra e muoverti per attaccare la creatura più vicina dopo aver abbattuto il primo bersaglio. Se hai a disposizione più bersagli possibili, ne attacchi uno a caso. Resti in berserk fino a che non inizi un turno senza creature visibili o udibili entro 18 metri da te.
Luca Olaudah

**Luca Prestan Olaudah** is an Italian-Nigerian boy who attended Castlethorpe School from 2014-2019. He was in the same year and house as James Fielder.

Luca is by far the best looking of the boys and has more success than any of them in general, although he and James compete against each other in their latter years after James goes through a glow-up.

He is on a full-scholarship to the school, however, despite this is not particularly sporty, although he is good at running and football. He had never played rugby, hockey and cricket before coming to the school.

## 1st Year

Luca is not friends with the 'cool' group and is only really friends with Calvyn and James in house. That being said he later becomes friends with Hugo.

He has a huge dislike of John and Matt.

He is liked by the older years due to him being good-looking. He was also exempt from the first initiation for getting the most numbers at the Baby Social.

## Notes

* His middle name 'Prestan' is from *prestante* which means 'handsome' in Italian.
Comando

## **Comando [command]**

* **Livello**: 1° livello, ammaliamento
* **Tempo di Lancio**: 1 azione
* **Gittata**: 18 metri
* **Componenti**: V
* **Durata**: 1 round

*Pronunci un comando di una parola verso una creatura a gittata e che puoi vedere. Il bersaglio deve superare un tiro salvezza su Saggezza o eseguire il comando durante il suo prossimo turno. L’incantesimo non ha effetto se il bersaglio è non morto, se non capisce la tua lingua, o se il tuo comando gli recherebbe danni. Seguono alcuni tipici comandi e i loro effetti. Puoi dare comandi diversi da quelli descritti qui, e in quel caso il GM determinerà il comportamento del bersaglio. Se il bersaglio non può eseguire il tuo comando, l’incantesimo ha fine.*

* ***Avvicinati**. Il bersaglio si muove verso di te per il tragitto più breve e diretto, terminando il suo turno se si avvicina a 1,5 metri da te.*
* ***Fermo**. Il bersaglio non si muove e poi termina il suo turno. Una creatura volante resta sul posto, purché le sia possibile. Se deve muoversi per restare in aria, vola la distanza minima necessaria per farlo.*
* ***Getta**. Il bersaglio getta qualsiasi cosa stia tenendo in mano e poi termina il suo turno.*
* ***Scappa**. Il bersaglio spende il suo turno a muoversi lontano da te con il mezzo più veloce a sua disposizione.*
* ***Striscia**. Il bersaglio si getta prono e poi termina il suo turno.*

**Ai Livelli Più Alti**. Quando lanci questo incantesimo usando uno slot incantesimo di 2° livello o più alto, puoi agire su di un’ulteriore creatura per ogni livello dello slot sopra il 1°. Nel momento in cui lanci l’incantesimo, le creature bersaglio devono trovarsi entro 9 metri l’una da l’altra.
John Parker

**Johnathan 'John' Parker** is a boy who attended Castlethorpe School from 2014-2017 and was in the same year and house as James Fielder.

John was a large boy who bullied most of the people he considered 'uncool', especially Alfie, James and Norman. However, Hugo took the piss out of him for living in Dunstable, which is not a nice town.

## 1st year

He became good friends with Hugo, Matt and Ben in house and was also friends with Otto Montgomery, Cosmo Black, Oliver Turnby and Charlie Alexander outside of house.

He along with Matt and Hugo were the key bullies of Norman and he was the primary assailant of Norman's sexual assault. Which later resulted in his expulsion from the school.

He was disliked by everyone except Matt, Hugo and Ben although the latter two came to dislike him.
Calvyn Doumro

**Calvyn Mohamed Doumro** was a boy who attended Castlethorpe School from 2014-2019. He was in the same house and year as James Fielder, and they became good friends in their latter years.

Calvyn lives in Abidjan in Côte d'Ivoire and is from a relatively wealthy background, despite racial stereotypes at the school. He is muslim and despite being the oldest out of the boys in his year he does not go to the pub as he does not drink. Although he does not drink or eat pork, he also does not pray ever. His father is a very strict muslim however.

His birthday is on 9/11, although he was born a year before, however, he is constantly ridiculed as being a terrorist. It does not help that his middle name 'Mohamed' is the same name as one of the 9/11 terrorists, Mohamed Atta.

Due to him living in Côte d'Ivoire he is fluent in French

## 1st Year

Calvyn makes an instant friendship with Luca.

When people attack him in the dorm to flip his bed etc, he whips them with his belts.

He can speak fluent French but sounds very British.
Alfie Morris

**Alfred 'Alfie' Morris** is a small boy who is the same house and year as James Fielder. He attended Castlethorpe School from 2014-2019.

## 1st Year

Alfie arrived at Raleigh House as the smallest and youngest of the ten boys in his year. He was not very popular outside and inside of house and has limited friends.

After the rugby trials, a boy called Tom Maurice is called out to train in the A team, however Alfie mistakes this to be him, much to the other boys surprise, however, he is concussed on his first day with the A team by Otto Montgomery.
Fiotto Acido

## **Fiotto Acido [acid splash]**

* **Livello**: Trucchetto, evocazione
* **Tempo di Lancio**: 1 azione
* **Gittata**: 18 metri
* **Componenti**: V, S
* **Durata**: Istantanea

*Scagli una bolla di acido. Scegli una creatura a gittata o due creature a gittata che siano entro 1,5 metri l’una dall’altra. Il bersaglio deve superare un tiro salvezza su Destrezza o subire 1d6 danni da acido. Il danno dell’incantesimo aumenta di 1d6 quando raggiungi il 5° livello (2d6), 11° livello (3d6) e 17° livello (4d6).*
James Fielder

## Biographical information

### Lives

1 Friars Lane, Burnham Norton, King's Lynn, Norfolk

## Relationship information

### Family

* Graham Fielder (father)
* Sally Fielder (mother)
* Lucy Fielder (sister)

### Friends

* Alfie Morris
* Luca Olaudah
* Seth Mendstein
* Toby Wollard

### Housemates

* Alfie Morris
* Ben Davies
* Calvyn Doumro
* Hugo Fitzwilliam-Gould
* John Parker
* Luca Olaudah
* Matt Terrance
* Norman Lamb
* Ossan Hussenli

### Affiliations

* Castlethorpe School
* King Edward VII School (previously)
* Raleigh House

**James Fielder** is the centric character of the series.
Ossan Husenli

**Ossan Solgun Husenli** is a Turkish boy who attended Castlethorpe School between 2014-2019 and was in the same year and house as James Fielder.

He is the son of an incredibly wealthy Turkish oligarch and is by far the richest person in the year, with the exception of a couple of Russian boys in Marvell House, who Ossan has a deep dislike for and competes against them over a girl.

## Notes

* His middle name 'Solgun' literally means 'pale' in Turkish.
Albero Risvegliato

**Punti Ferita**. 59 (7d12 + 14)
 **FOR**
19 (+4)
6 (-2)
15 (+2)
10 (+0)
10 (+0)
 **Vulnerabilità al Danno**. Fuoco
**Resistenze al Danno**. Contundente, perforante
**Sensi** . Percezione passiva 10
**Linguaggi** . Una lingua conosciuta dal suo creatore
 **Schianto**. *Attacco con Arma da Mischia*: +6 a colpire, portata 3 m, un bersaglio. Colpito: 14 (3d6 + 4) danni contundenti.
Windsor House

**Windsor House** is one of the 11 houses of Castlethorpe School and originally the final boys house to be established, in 1960. However, in 1978 it became the first girls house of the school, housing girls aged 16-18 and from 1991 had girls aged 13-18. It was named after George VI and was changed to a girls house in honour of Elizabeth II.
Asara

L'Asara è una vite rampicante con delle piccole foglie ognuna su il suo piccolo stelo. Ha anche piccoli fiori viola. I fiori devono essere lasciati in infusione sul fuoco ,in seguito tolti e l'infuso fatto riposare. Somministrato a qualcuno cura l'avvelenamento o rende l'individuo docile e incapace di atti violenti per 3d8 ore. L'infuso ha il caratteristico colore viola e un sapore aspro; se mischiato segretamente con un cibo questo deve avere proprietà tali da nascondere le sue caratteristiche.

 Regione
 Preparazione
 Costo
 Usi
Alfrid Millsop

**Alfrid Millsop** was the first housemaster of Constable House from 1797-1799.

He was most notable for hiding in his quarters during the Castlethorpe School rebellion of 1799, with the 6th form pupils of Constable, whilst the rebelling students trashed the house and beat up the lower years. He left the school shortly after the rebellion due to him being scared for his safety.

## Notes

His name is a refernece to Alfrid Lickspittle a cowardly character in the Hobbit. Whilst, Millsop is derived from the word 'milksop' which means a person who lacks courage.
John Chichester

**John Chichester** was headmaster of Castlethorpe School from 1794-1800.

In his short tenure as headmaster, he founded Constable House and was the main factor causing the rebellion of 1799.

### Background

He was a big believer in discipline, much to the boys discontent and he encouraged the flogging of badly behaved students. After three years as headmaster, he founded Constable House, in 1797, named after Sir William Constable, who was famously against Charles II, the schools founder. He was heavily disliked by nearly all of the pupils (excluding those in Constable) as well as some of the masters.

### Rebellion

In 1799, most of the pupils in the School House rebelled against Chichester and his harsh rules. It resulted in Constable House getting trashed and six boys being expelled. Chichester, was forced to find the local militia to put a stop to the riot.

#### Aftermath

Chichester left the school in the first term of 1800, as he felt his presence was causing disruption after everything that went on the year previously.
James Fielder Wiki

**Welcome to the James Fielder Wiki!**
A wiki about everything related to James Fielder

We're a collaborative community website about James Fielder that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Ben Davies

**Ben Gerald Davies** is a boy who attended Castlethorpe School from 2014-2019. He was in the same house and year as James Fielder and they grew to become good friends in their latter years.

He is by far the sportiest of the boys in Raleigh House and played in the A team and later 1st team in all three major sports (rugby, hockey and cricket).

He received a sports scholarship to the school.

## 1st year

In his first year he was well liked by the older boys due to his athletic ability, which meant he was a strong asset for house sports teams. He was probably the most liked out of the ten by the older years. Despite him being incredibly sporty and having the ideal physique, he had limited success with girls as he was quite awkward around them and much preferred lads company.

He became part of the 'cool group' initially due to him being good at rugby, however, due to him not having many female friends, they stopped hanging out with him.

He was not very academic.

## Notes

* His middle name 'Gerald' is a reference to Welsh rugby union winger, Gerald Davies, who played in the late 60s and early 70s. Chosen by Ben's father, who grew up watch Gerald Davies play rugby.
Estasiare

## **Estasiare [enthrall]**

* **Livello**: 2° livello, ammaliamento
* **Tempo di Lancio**: 1 azione
* **Gittata**: Personale
* **Componenti**: V, S
* **Durata**: 1 minuto

*Intessi una serie di parole svianti, facendo sì che delle creature di tua scelta entro la gittata, che puoi vedere e possano sentirti, effettuino un tiro salvezza su Saggezza. Qualsiasi creatura che non può restare affascinata supera il tiro salvezza automaticamente, e se tu o i tuoi compagni state combattendo una creatura, questa ha vantaggio al tiro salvezza. Se fallisce il tiro salvezza, il bersaglio ha svantaggio sulle prove di Saggezza (Percezione) effettuate per percepire una qualsiasi creatura diversa da te fino al termine dell’incantesimo o finché il bersaglio non può più sentirti. L’incantesimo termina se sei reso inabile o non puoi più parlare*.
Hugo Fitzwilliam-Gould

**Hugo Maxwell Stamford Fitzwilliam-Gould** was a boy who attended Castlethorpe School from 2014-2017 and was in the same house and year as James Fielder.

Hugo is by far the poshest in Raleigh House and possibly in his entire year. He lives in a large manor house in the Kent Downs. Although he acts wealthy, he does not have much actual money and is rich through assets, with his parents only making money through visitors to his home. He constantly has arguments with Ossan about 'old-money' and 'new-money'. He is a fourth generation Castlethorpe pupil, with his father and grandfather both attending Raleigh House.

## 1st Year

Hugo is a socialite and gains many friends early on and is incredibly popular. Most notably he becomes best friends with Otto Montgomery. Others in his group include Cosmo Black, Charlie Alexander, Oliver Turnby (mutually through Otto), John Parker and Ben Davies.

He dislikes Norman very much along with most of the others and also does not like James.

Due to him being a large boy, although not necessarily fat like Norman, he was selected for the A team for rugby.

His disliked very much by most of the older years for being incredibly cocky.
Matt Terrance

**Matthew 'Matt' Terrance** is a boy that attended Castlethorpe School from 2014-2015. He was in the same year and house as James Fielder.

He was a bully and was most likely insecure about his acne which was rigorous and covered his face badly.

## 1st Year

He was relatively popular initially, however, as the terms went on people started realising he was a prick and started to distance themselves from him, with the exception of John.

He was relatively good at sport and was in the A team for rugby.

He played a large role in the sexual assault of Norman along with John and Hugo.

He was expelled before the end of the year due to his housemaster, Paul Nett, hearing him using racist language towards Calvyn.
Weponized autism Wiki

Weaponized autism is something The Boyz created and now were being dumbshits and making a whole wiki about it

### **History**

Weaponized autism is a term used by The Boyz. Weaponized autism means being so retarded/autistic that u become smart When the term was first used is still unknown but it was first used on The Hive. One of the main reasons that The Boyz can use weaponized autism so well is that they dont sweat. Weaponized autism make it so dumb ideas become smart ideas and Sweating makes you wanna not do dumb ideas.

### Tiers

There are different types of weaponized autism and some are a lot more stronger than. The most common type is Unpure autism while having pure autism is very rare and hard to master. Most people have at least a tiny bit of pure autism in them but its very rare for them to be able to use it. The first report of people using Pure autism was around 3-4 billion years ago when Queen Elizabeth II used 1% of weaponized autism to become immortal.

### **The Great Cyan War**

After WWII the US government and the Russian Government found Cyore (Cyan Ore) Cyore had immense power to multiply stuff, destroy stuff, change state of matter of stuff in a instant. It was such a rare ore that the US government and the Russian government started a secret war know as The Great Cyan War Just to win right to the Largest Cyore deposit in the world. Although neither side won the war ending once both sides had to many casualties . After the US government realised that Cyore was to powerful and decided to drop a nuke that did nothing to humans and anything living but completely changed all of the chemical compound of the Cyore to Stone. 6 years after a miner when missing, After 3 years of being missing another miner found a decomposing body but shockingly the body was glowing greenish tint, the miner contacted authorities, instead of police men 10 men dressed in all black came to the cave, after 3 hours 2 men came back with a glowing gem and 9 dead bodys. Since the US Government dropped the nuke with out testing some Cyore was changed into Limore (Lime Ore). Limore is a dangerous gemstone its true power is still unknown but its know power can be seen here . When The Boyz got news of the US government's nuke they send there largest Cyore crystal to space for 2 weeks and ever since the nuke there is only 1 Cyore crystal left and it is in possession of The Boyz.

### **Lore**

The boyz is a organization of retards formed with one goal, be autistic. The boyz include Mark, Juan, Javin, Efrain, Jp, Angel, Mango, Alex, Nate.

## Important articles

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Aldebaran's Light Wiki

**Welcome to the Aldebaran's Light Wiki!**
A community based off of a D&D campaign I am running for a few friends.

We're a collaborative community website about Aldebaran's Light that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

HildredDarrius KriegPheno von CamelonStregor BlardenKatyusha RoseNatalya RoseCassildaAnastasia Rose

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Jax Morningstar

## Backstory

Jax Morningstar grew up in Yanora, near the Forgotten Village. They weren't called Jax back in the day. They lived in a quiet farm with their family. They were always a curious child, exploring surrounding areas while their parents worked the land. One dark day, raiders from Old Terra arrived at their doorstep. They came, armed to their teeth, as they always have for the last 17 years. Jax made it a point to leave the house every time they came. They'd run up a hill, walk to the creek, and focus on the noise of running water. The prairie sounds would drown out the threats and the violence. However, one day the water wasn't loud enough to hide the sound of their parents getting murdered. Once they came back to their house, Jax knew they had to head to Old Terra themselves to avenge their parents. Of course they didn't know how to fight or where to find them...it was all but a death wish.

Upon arriving in Old Terra, Jax found themselves overwhelmed with the noise of the city. They ended up walking the streets, the wrath of revenge having quelled into deep melancholy. Augustus Borealis found them on the street on day and had an idea. Augustus brought them to the next Cult of Night meeting and a new servant of Tahkesis was born. Tahkesis promised to locate their parents killer in exchange of their loyalty. The follow day, Jax headed to their hideout, near Yanora's dumpster. Having no fighting skills, they managed to kill one of the five raiders but was swiftly brought down by their leaders. Their head was cut off in one swift strike. Having no time to mourn, the raiders left from another strike in the West. Tahkesis, having sensed Jax's death, came to the scene and brought him back to life. Jax Morningstar was born. She imbued him with her power, bounding their soul to her. Once the raiders came back, Jax wielded their scythe and killed all of them in the blink of eye.

They served as a member of the cult and a close right hand to Tahkesis. They ran into the party in Season 1 when they discovered Tahkesis' lair in the Mines.

They are dead.
Daisy Budd

## Backstory

Daisy Budd was an orphan in the Upica Region. Aretha Bank found her and took her under her wing. Daisy was allowed to join the school early, due to her intelligence. She enjoys reading books.

Before the start of Season 3, she was traveling with her friends. They got caught by Gorg at the Bandit Plateau. They allowed her to be captured but promised to come back to her once they had thought of a plan. The party found Daisy and freed her. As it turns out, her friends were the doppelgangers that the party killed in Realtown. During Season 4, she suspected the party had something to do with their mysterious death. She isn't sure she'll ever be able to forgive them.
Aretha Bank

## Backstory

Aretha L. Bank is the principal of Elegant Forest Institute. She graduated top of her class at the Ardenew National College. She majored in Education. She is a kind person and liked by all her student. She is very skilled in magic.

Her and Cynthia Golde go way back.

She is one of the leaders of the resistance against the Rationalists.
Brit Knee Steels

## Backstory

Brit Knee Steels is from Capytalia. She lives in her sister's shadow. She joined Royal Wood Academy to get away from her family. She hoped that at school she wouldn't have to write songs for her sister. She was wrong. After all, it was her sister's music career and her celebrity status that payed for her entry. She was a quiet student during Season 1. She is an ally of the LGBTQ+ community.

**\*\*\*Spoilers for Season 2-3\*\*\***

During the beginning of Season 2, she was dared by the Jocks to visit the dungeon levels. Trying to impress them, she did so, discovering Tahkesis' orb and accidentally freeing her and Oscuro. Tahkesis possessed her until the end of Season 3.
Season 2

In a summer vacation one-shot, we meet Farryn Wyster, Corby’s ex who takes the school on a treasure where we discover Juniper is the chosen one, as if she wasn't annoying enough. They also discover Fantasia was openly homophobic. In her defense, wouldn't you be if u were dating a closeted gay? Ike finally gets his campaign pet with Maple.

Anyways its time for a new semester, Corby finds out that Farryn and her twin just transferred in. They also discover that Fantasia left the school and a new principal has taken over the school. The party has another start of year dungeon crawl and get to see Wendi again. When the dust settles and the party is ready to spend their first night back, shit hits the fan. Rory, Sycamore ex-cell mate, breaks into their room, with nothing but a brick, an escape plan, and a dream. In the meantime, Oscuro makes his first appearance. Corby cuts Farryn's first of many apologies short and follows Oscuro to the roof with Sycamore and Rory. Meanwhile Wendi reveals to Juniper and Cypress a vague warning about Tahkisis and the deer mans relationship. The next morning, coincidentally, the party meets Brit Knee steels.

That same morning, professor Caelynn runs head delegate elections and Sycamore and Chad end up winning the popular vote. That afternoon, the party comes into town and Sycamore meets Tek Lyeleaf at a bar and he discovers Tek wants to go into the centennial woods, where Mariposa goddess of the forest lives. The party then reverse kidnaps the man and follows him to the woods, where Corby picks a fight with a grown man, revealing the letter V on his forearm. Back at Academy, a party is thrown and after Brit Knee tells Sycamore that Chad is waiting for him in the dungeon and Gumboy almost dying, we learn that Tahkesis gave birth to the deerman with the help of a purple skinned woman and a pink skinned woman. Tahkesis trapped her child and half her soul in an orb, which was recently destroyed

Meanwhile, Corbys getting it on and Juniper is planting drugs in Cypress bag. After realizing Brit Knee was lying, Juniper and Corby barge into her room and break her nose, naturally leading them to be put in the dungeon (third time for Corby, I'm sure these bad decisions won’t have any consequences). They gives eachother quick tattoos and return to class. Having learned nothing, they plan a fight club for that night. Urron clears btw. Sycamore starts his clandestine relationship with the deer man and the class picks the theme for the end of year party: [theme]. After a quick run in with the principal in town and someone called R and a talisman in hand, the party is ready to take down Tahkesis. They unmask Brit Knee and Tahkesis kidnaps Urron, Chad, and Brock. Determined to get their friends and ex-boyfriends(?) back, the party enlists the help of Eryk and Rory on their road to Old Terra, hometown of the Cult of Tahkesis.
Corby Willowsburg

## Backstory

Cassandra 'Corby' Willowsberg was born into a life of wealth and prosperity. her father, Edward Willowsberg, being a high ranking soldier amongst the kings legion, gave their family name a lot of authority in the land of Ardenew. her mother (Rosaline Willowsberg) worked alongside her father as a cleric, their partnership being as deadly as loyal.

Cassandra ended up being their only child, after her parents soon realized they couldn't take care of the province and their own child. they ended up never being home, leaving Corby with old friends, different soldiers. nicknamed Corby by other soldiers who took care of her, she soon learnt to fight with their help (and rarely her fathers). enough was enough, her parents decided. she had to have a 'proper' education, learn how to fight at a 'proper' school.

After being threatened multiple times, the deed was done. she was shipped off royal wood academy in hopes of continuing her family legacy of fighters and clerics. and her attitude problem.

## Character Development

### Season 1

* Jailed twice
* Met Acacia
* Defeated Medusa

### Season 2

* Reunited with Farryn
* Gets beat up by Tek
* Jailed once

### Season 3

* Casino heist
* Burns down a town

### Season 4

* Threatened to get kicked out of RWA
* Jamyie Li falls in love with her

## Unique Items

* *Ring of the Ram*
* *Vicious Battleaxe*
* Page of Juniper's Burn Book

## Romantic Interests

* Acacia (current girlfriend)
* Farryn Wyster (ex-girlfriend)
* Lilia
* Jamyie Li
Jett Wyster

## Backstory

Joseph (Jett) Wyster is Farryn's twin. Being the more irresponsible of the two, he lets his sister shoulder the whole family legacy weight. Not that she'd ever let him have any responsibility Their parents don't mind Jett goofing off as long as Farryn remains docile, they only need one heir after all. They'd rather he have less eccentric taste however. He supports Corby in her anti-authority endeavors. Jett was forced to join the Academy with Farryn.

Jett is openly pansexual. He is a bit jealous of the whole party and all the adventures they go on.
Lilia Hydrangea

## Backstory

Lilia Hydrangea is from an unknown town. She is the queen of Royal Wood Academy. She surrounds herself with other elf girls. Her reasons for wanting to join the Academy are unknown. Is it for the school's prestige? She excels in everything she does which landed her an easy spot at the Academy.

She likes to torment the party. She teases Sycamore because he's weak. She knows Corby has a crush on her. She makes fun of Cypress because he's easy to make fun of. She pretends to want Juniper's man.

During the Smallville one-shot, she went to visit Gabriel to get some medicine.

During the Forgotten Village challenge, after throwing her lollipop at Sycamore, she abandonment him and headed North.
Algor Elderwood

## Backstory

The history of the Elderwoods is a long and complicated one, one bathed in blood and sacrifice. 100 years ago, the founders of Rosetown, the Roses, and Theodore Elderwood made a deal. Theodore had discovered that the hill the Academy was built on contained a high amount of magical power and tasked the Roses into building the school to protect the town. Tahkesis' home base was located in the Mines near the Academy. She used a Medusa to turn all the workers into stone and seal the entrance of the Mines shut. Afraid of her growing power, Algor started sacrificing two students per year to the Selune, goddess of the Moon, to keep Tahkesis at bay. 10 years before the start of the campaign, Principal Elderwood did the mistake of sacrificing Alejo De Aliandrya, a young noble. The family catching wind of their sons "disappearance" had the school shut down. Fortunately, Alejo's royal blood was able to keep Tahkesis in check for the following 10 years. Algor has no choice but to reopen the school, afraid of Tahkesis power.

In his family's quest to defeat Tahkesis, he met Rieta Carris and made close allies with her. She was her primary intel source on all thing Cult of Night.

His whereabouts are unknown. Now that Tahkesis has been killed, what will he do with his life?
Claude O

## Backstory

Claude O is from a city in Upica. His city worships the God of Water. They're at war with the rival village which worships the Goddess of Fire. He met Beatrice a few years ago and their clandestine relationship is still going strong. Their love is selfish, they don't want to unite both cities. They joined the Academy to escape their situations. Clause is addicted to nicotine. He is bisexual. He enjoys breaking rules, which annoys Beatrice. His last name is O, it's not an abbreviation.

He secretly is the son of the God of Water. If he comes into contact with water, he will turn into his true form. He can manipulate water. This ability is strengthen when in his true form.

Sycamore is the only person who's seen his true form. Him and Beatrice approached Juniper, seeing as she was also a goddess.
Jack Rogers

## Backstory

Jack Rogers is from a small Tibbar village in Upica. His people are a peaceful tribe. Lately however, Ardenew's military has started to run operations around his town, using precious resources. He joined the Institute to learn how to fight their occupation, physically and legally. He was recruited by Aretha Bank for his sports skills. He is straight. He is attractive.

The party set up a date between him and Sycamore. He had no idea what was happening in the moment.
Urron

## Backstory

Nothing is really known from Urron. He is blind and deaf. His lips are sewn shut, it is unknown if he can speak. He is able to move around using echolocation. When he opens his eyes, they are pearly white. He is incredibly strong, excelling in any physical activity or combat. He hates sitting on chairs. His hobbies include sitting immobile, blending into the background, and waiting until people notice he's been there the whole time. He has an aura that is unique to any other student, putting his true nature in question. No one knows why he joined the Academy. He is very talented at school, completing his class with purpose.

He is roommates with Cypress and Sycamore. It is unknown if he actually enjoys their presence and dances. He was pushed down the stairs in the first episode of Season 1 by Brock. He was kidnapped by Tahkesis at the end of Season 2. He started growing out his hair in Season 3, what that means is unknown to all. He came out on top during Season 4 fight club.
Weaponized Autism Scale

There are different types of weaponized autism and some are a lot more stronger than others

**Unpure Autism -** Unpure Autism is the most common type of autism this type of autism can have a range of conditions characterised by challenges with social skills, repetitive behaviours, speech and nonverbal communication

**Hallowed Autism -** Hallowed Autism is the opposite version of spiritual autism hallowed autism doubles the user strength and speed while also doubling the users damage taken. **This autism should only be used in desperate situation because of the doubled damage**

**Spiritual Autism -** while weaker than Hallowed Autism it has less drawbacks. Spiritual Autism slightly buffs the speed. In special cases the Spiritual Autism can immobilise the target but you will need to train your Spiritual Autism

**Electric Autism** - Electric autism quadruples the users speed and gives a light shock with every hit

**Retarded Autism -** Makes the user so dumb the opponent wont be able to predict there moves it nerfs the users strength and speed and defence makes the users more weak but less predictable

**Artificial Weaponized Autism -** Artificial Weaponized Autism also know as AWA is a type of autism made by the government. AWA was created before WWII only used once in the Cyan War. AWA uses extra chromosomes and multiplies them to get an almost infinite amount of autism chromosomes they then shoot them out with a special AWA gun to give people Unpure Autism
Royal Wood Academy Wiki

**Welcome to the Royal Wood Academy Wiki!**
We're a collaborative community website about Royal Wood Academy that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! I'm not gonna change the default thing damn.

## Important articles

Character ListCampaign Recap

*Community Founders*: uhhhh your mom
Juniper Behr-Eies

## Backstory

Juniper was abandoned as a baby in a halfling village. She was raised by the whole village. She is the only one who speaks with an English accent. She was raised by the village's cleric Gabriel. She received a mysterious envelope with money and an application to Royal Wood Academy from someone called Aunt R. Gabriel didn't want Juniper to leave, as he was the best teacher for her.

In Smallville, she is friends with Kent Clark and Lane Lois.

**\*\*\*Spoilers\*\*\***

Juniper is the child of Tahkesis and Mariposa. Rieta helped Tahkesis give birth and when Juniper was born after Oscuro, she hid baby Juniper. She delivered the baby to Gabriel, knowing him from her travels.

In Season 3, Juniper killed Tahkesis, gaining her godly powers.

## Character Development

### Season 1

* Started dating Brock
* Won Queen of the Night
* Got a glassblowing job

### Season 2

* Freed Dawnbringer
* Sent to the dungeon

### Season 3

* Became besties with Sean Cody
* Almost died once
* Ascends

### Season 4

* Almost dies twice
* Gets her ass beat by Bella
* Gets her Burn Book exposed

## Unique Items

* *Dawnbringer*
* *Two Lives Stealer Shortsword*
* *Bag of Magical Gummies*
* *Tears Of Life*
* *Magic magic 8 ball*
* *Bubble Dagger*
* *Lugh's Note*

## Romantic Interests

* Brock
* Iradelina
* Gorg
* Jett
* Aaron
Farryn Wyster

## Backstory

Farryn Wyster is the daughter of two senators, Alia and Rayne Wyster. The Wyster have been closely aligned with the Willowsburg for many years. When Farryn was 14 years old, she met Corby at a gala her parents brought her to. It was obvious Corby did not want to be there. Corby quickly became friends with Farryn and Jett as their families lived in the same city. Quickly Farryn and Corby became romantically involved. After a while, Corby got tired of her parents and told Farryn they should run away. Farryn, who is seen as the elder of the family and the future of the Wysters by many, couldn't abandon her family. She dreamt of carrying the Wyster torch and passing it down to her own family. Farryn broke up with Corby as they couldn't see eye-to-eye. She's regretted that decision ever since.

Between Season 1 and 2, she crashed Corby's party and join the Academy at the start of Season 2 with her brother. She aims for excellence in everything she does. She wanted to defend everyone at the end of Season 4. Corby was able to dissuade her.

She can often be heard humming her and Corby's song.
Cynthia Golde

### Relatives

Algor Elderwood (Cousin of the husband of the uncle of the daughter of the cousin of Algor)

## Backstory

Cynthia Golde replaced Algor Elderwood after he became a fugitive of the law. She doesn't particularly like her new job or the kids. She thinks the students' drama and fighting is a waste of their potential. She isn't fond of discipline which is why she hired Mr. Bloo at the start of Season 4. She is the first non-Elderwood to be principal of the Academy. She isn't fond of magic, she thinks it can easily lead to mischief and abuse. Her hobbies including reading and drinking wine.

It seems that her and Aretha Bank have some kind of history.

At the end of Season 4, her and Mr. Bloo decided to stay behind to buy time for the students to escape. Her fate is unknown.
Tulipia Darolia

## Backstory

Not much is known about Tulipia. She is a nice airheaded girl who hangs around Lilia. She says she's from royalty but none can confirm nor deny her claim. She loves love. No one knows why Tulipia joined the Academy. Neither does she probably. Her parents probably wanted her to get a proper education. The school being full of cute boys her age definitely convinced her to go.

She has a crush on Sycamore.
Astrid Carris

## Backstory

Astrid is from Greene Bay village. She was abandoned there as a baby. The village reluctantly agreed to take care of her. The town, which inhabits mostly humans and elves, did not know how to raise Astrid. They agreed on a system where each week a different family would have to take care of her. It will called "Annoying Week". Naturally not all houses had room for a guest, so Astrid ended up sleeping on the floor or in barns often. She would spend a lot of her time in the small village library, teaching herself magic. At the beginning she hoped a nice family would agree to keep her for longer than just the one week but as she did the rounds for many years, she realized she was unwanted. At age 13, she decided she would seek revenge on the town that mistreated her. She stole golden Habba statue from the Mayor's house during his Annoying Week. She fled to the nearby woods. She camped out there until Cypress found her and brought her back to the Academy. She is skilled in magic and likes to think she's street smart. She is still a kid, loving treats and having fun.

She doesn't hate her life at the Academy. Although she is still treated like a nuisance, the meals are warmer and the bed more comfortable. She thinks Cypress is old. She like Sycamore the most because he is also a pink tiefling. She thinks Juniper is weird. Astrid sees Corby as someone her age, due to her size.

She is scared the attack of the Rationalists will shatter the small peace in her life.
Carmilla

"I’m sorry to have to do this, but I feel like something terrible is coming for me. I don’t want to put any of you in danger, so I’ll be leaving you all." - *Carmilla in a note to the Party.*

## Carmilla Iseult

### Relatives

Derek (Adoptive father)
Hastur (Unknown)

## Appearances

### Debut

Fire Emblem: Aldebaran's Light Act I

Carmilla Iseult is the adoptive daughter and the Fire Emblem. Her past is clouded in mystery, and she claims to not remember any of her past. Part of the way through Act II, she ran away to protect the party.

## Biography

### The Prophecy of the Fire Emblem

According to the Prophet Hali's account in The Book of Hali, Hastur claimed before sealing himself away in Mount Levyne that the Fire Emblem would reawaken him when the time came. Little else is spoken about it in the book, but it can be implied that Hastur had some part in the Fire Emblem's creation, and that it likely existed before Hastur was sealed away.

### Pre-Aldebaran's Light

Carmilla was found on the edge of Mount Levyne in 2339 by General Derek Iseult, who subsequently adopted her. The General raised her in relative solitude, and Carmilla began to feel a connection to the Gods, leading to her obsession with them.

### Aldebaran's Light

#### Act I

Carmilla was in the town of Dalnar where the party was imprisoned, and assisted in saving the town from brigands with them. Later that day, she convinced the group to go to a shrine of Hastur, which led to the group being ambushed by Cardinal Rasputin. Despite the civil war, Carmilla was relatively relaxed, and remained mostly out of combat. On Hasturnalia, her birthday, she was beset by a large fever as a Wheel of the Gods appeared on her back, preventing her from doing much. Anastasia Rose, upon helping Carmilla, confirmed her suspicions that Carmilla had the Holy Blood of Hastur in her veins.

#### Act II

Carmilla travelled with the party during the Second Elroy-Mantitorean War, after convincing the recently knighted General Stregor Blarden to allow her to travel with them. However, she ran off after the party seized the city of Mantitas' Cradle, leaving a note explaining that she didn't want to endanger the party.

## Personality

Carmilla is bubbly and energetic, and almost always positive. She has a habit of getting easily obsessed with things, with her fixation on the Carcosan Gods being noticeable.

## Abilities

Carmilla is a surprisingly talented light mage, and has expressed interest in healing magic, but does not have many other combative abilities. She is also surprisingly resilient, something that may be due to her nature as the Fire Emblem.

## Trivia

* Carmilla was named after Camilla from Robert W. Chamber's *The King in Yellow*, and Sheridan Le Fanu's story of the same name.
	+ The reason Carmilla had an 'r' added to her name was due to the character Camilla from Fire Emblem: Fates, and Deirdre wanted to avoid naming characters the same things as mainline Fire Emblem Characters.
* Carmilla was one of the first four characters conceived for Aldebaran's Light, alongside Cassilda, Hastur, and Mantitas.
Eryk Salvator

## Backstory

Eryk Salvator is from a coastal fishing village. He spent his childhood on the beach, surfing and swimming. As a child, he got struck by lightning while swimming and now he can conjuring an electric guitar. He joined the Academy to grow as an individual. He loved his life in the Pakio region but he wanted to learn new things. His talent as a Bard landed him a spot

Tagged along with the party during Season 3. He has been emotionally manipulated by Cypress since Season 1. They finally started dated on Season 4. He stayed behind with Principal Golde and Mr. Blue at the end of Season 4.