recursal/Fanatic-Fandom huggingface dataset:
Big Tony

*This article is a stub. You can help TerraTech Wiki by expanding it.*

## Tech Profile

Big Tony is a small tech and is mostly comprised of building blocks. Tony currently has two appearances: The first is in the final segment in beginning tutorial mission where he portrayed as the players main rival and is used to teach the player to attack other techs. He later is reintroduced right before the player reaches the GSO Grade 2 License as the "Return of Big Tony" where he is accompanied by another tech "Minion of Big Tony".

## Spawning

### Big Tony

This tech spawns at the very beginning of the game as the first enemy. This layout of the tech only spawns once however the name of the tech is used later in the game.

### Return of Big Tony & Minion of Big Tony

These tech spawns together as the player is driving. They are the fifth and sixth tech to spawn in the grasslands after Pew Pete and are the final techs to spawn in the post start mission tutorial sequence. This tech will only appear once.

## Fighting Guide

### Big Tony

When approaching this tech to fight come at the tech from the side and point the mini drill into the side of the tech. Avoid firing if possible. This is the best way to gain all blocks on the tech without losing any.

### Return of Big Tony & Minion of Big Tony

As this is two separate techs, getting an optimal angle to attack from isn't always available. If possible the player should position their tech to shoot from a distance to take out "Return of Big Tony" and approach "Minion of Big Tony" head on. While fighting Minion of Big Tony the player may take extra damage however the auto targeting of the lasers will focus on the cab of the tech leaving the 2 dirt tires and stud laser undamaged.

However, these two techs have since wandered into the sunset in a past update, never to be seen again.

## Achievement

> *Main article: Achievements*
>
>

##### Completion criteria:

Destroy the cab of the tech '***Big Tony***', the first enemy tech encountered in a campaign mode where 'skip story mode' is disabled.
Delivery Crate Mission

**XP Reward**:  ?
 **Block Bucks Reward**:  ?
 **Blocks Reward**: ~3 random blocks

**Delivery Crate Mission** is a common mission that is not specific to any corporation, grade, or storyline. It will spawn in a GSO Delivery Crate that is openly lootable. Upon approaching the crate, it will either open, and the mission will be completed, or four enemy techs will drop in, the console will say "Huh, what's that noise?" and "Oh No! It's a trap!", and the crate will not open until all four techs are defeated, thus completing the mission. The crate type and its contents depend on which corporation issues the mission and what corporation grade you are in.

### Trivia

* The enemy Tech invasion happens completely at random. Therefore, the best strategy to avoid being surrounded is to rush up to the crate, trigger the crate, and go back quickly.
* The delivery crate will drop around 3 items appropriate to your license grade.
Cab Chassis

*This **disambiguation** page lists articles associated with the same title.*

**Cab Chassis** are one per corporation C-shaped standard blocks of extra size dedicated to have Control Blocks nested inside them and protected:

* GSO Cab Chassis
* GeoCorp Cab Chassis
* Venture Cab Chassis
* Hawkeye Cab Chassis
* Better Future Cab Chassis

## Version

* **Cab Chassis** were added in Version 1.4.1
Converting an Unofficial Block

## Asset References

In the mod contents editor, there is a new tab called “Advanced”. It contains a single list where you can attach any type of assets you like (except scripts, see script tutorial for info).

Drag and drop every asset required by your Nuterra blocks into this list. You can select a bunch of assets and drag them all in at once. The files should be in “Assets/Mods/{YourModName}/” but beyond that the file structure is up to you.

## Creating Blocks

Create a block as usual, but note that the only things you actually need to set are the name you pick when creating it and the corporation. Everything else gets overridden by your Nuterra JSON.

*Custom corporations should be added as per the official modding instructions and selected by the block in the editor window. This allows IDs to be automatically assigned.*

## Adding JSON

Click the “Create Physical Prefab” button to make an empty prefab *(this is required, but you can leave it completely untouched).* This will also give you a blank JSON file that has an opening and a closing brace.

You can almost take your existing block JSON from Nuterra as is, with only one small change needed. The entire existing JSON must be placed inside a pair of braces with the key “NuterraBlock”. This looks something like the following:

*Indentation doesn’t matter, so you can just add* `{ “NuterraBlock”:` *to the start and* `}` *to the end of the file if you like.*

```
// Start of Official Block JSON
{
 // The one and only key in the JSON. Tells the official mod loader to add a "NuterraBlock" module.
 // Nuterra actually handles everything from prefab references to deserializers instead.
 "NuterraBlock":
 {
 "Name": "Example",
 "Description": “A great example”,
 "SubObjects": [
 {
 "SubOverrideName": "m\_GSO\_MegatonCannon\_222\_Base",
 }
 ],
 "Deserializer":
 {
 "GameObject|\_gimbalBase":
 {
 ...
 }
 }
 }
}

```

And export normally.
Better Future Linear Motion Engine

The Linear Motion Engine does exactly what you'd expect. It provides throttled motion along a linear axis with the use of anti-gravity technology. It'll lift your Tech up and down, left and right or forwards and back with a set of your throttle so no need to feather the controls. These are a great movement block to use for anti-gravity Techs.

The **Better Future Linear Motion Engine** is a Better Future Grade 1 Flight block. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

## Usage

By itself The Linear Motion Engine is quite weak, it can only lift 14 units of mass beyond it's own weight, however even one LME can greatly augment other means of movement by adding gauge controls to the axis of movement, allowing for continuously moving cars, helicopters without specialised rotors, hovers without hover pads, or even something more exotic.
Propp's Party Plasma

## Spell effects

**Propp's Party Plasma** is a directional spell that fires a wild projectile that flies a crooked pattern into the ground in front of you, doing extremely strong arcane-fire damage

## Pros

* Fun!
* Deals 10k damage when it connects.
* For such a powerful spell, wizards can cast it very quickly.
* Ridiculously effective in larger, semi-immobile enemies such as Parker or Cthulhu.

## Cons

* Not very precise.
* Casting within an Area or Barrier Shield or near a wall (or rock/ice barrier) is an instant death sentence for you and anyone nearby (unless you have suitable protection).
* Its damage type is Arcane, which makes it heal undead enemies.

## Trivia

* First seen in Chapter One of the main campaign, cast by Propp himself, with sexy results.
* Putting on a arcane ward as it lands on you will cause you to get blasted with incredible knockback.
GSO Gruntle Guard AI Module

An essential component to be able to assign specific roles for Techs in the fleet.
Jeremy Champion has become a controversial figure in the field of A.I. development and automation. After the Third Singularity War, sanctions were finally put in place to ban the development of sentient synthetics. However, the market demands that a drone be smarter and more helpful than its predecessors and so Champion - Development Manager of Magneto Robotics, has darted back and forth over the line of brilliance and recklessness in his pursuit of a smarter A.I. Some call him a pioneer of the craft, as one of the forefront of creators who are willing to push things forward and others question his policy of testing dangerously autonomous units in the lawless frontiers of off-world mining colonies.

The **GSO Gruntle Guard AI Module** is a Grade 3 Control block manufactured by GSO. Like all GSO Blocks, it can be crafted with a GSO Fabricator.

It has 4 attachment points.

## Usage

The Gruntle Guard AI Module is the most basic of all AIs. This is suited for a Mobile Tech only, and due to it's weak mounted weapon, it is very likely, if not mandatory, that all Techs made with this block must have a lot of extra weapons to compensate. There's nothing too special. Just something to get yourself guarded, and to distract the enemies when you cannot fight them.

Like all cabs when it explodes it only pushes blocks away, dealing no damage

## Trivia

* This block is relatively common, as it is almost always seen on the passive techs encountered in protection missions. As they become allied to the player after the mission is successfully completed one can detach it from the tech and add it to their tech, or send the entire tech's blocks to the inventory.
* Despite the description, TerraTech does not have any AI that allows specific roles to be assigned to an allied tech. Also, as of V1.3.3 they cannot fly aircraft and will only control it like a car.
	+ However, it is possible for a Gruntle Guard AI to act as a mounted turret Tech by putting it on a Rotating Anchor, connecting the bottom of the cab with it, serving the same purpose as a GSO Anchored AI Module.
* It is one of the two GSO AI control blocks, the other being the GSO Anchored AI Module.
* The word Gruntle might be a reference to the word "Grunt", an informal nickname for soldiers.
GSO 2-Way Explosive Bolt №1

Need to separate two groups of blocks? Add one of these in-between and see them fly apart when the bolt is triggered. The 1st in a series of 4 explosive bolts. Each one pops with just another press.

The **GSO 2-Way Explosive Bolt №1** is a grade 3 Accessory block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 2 attachment point(s) and takes up 1 cell(s).

## Explosive Bolt

All explosive bolts on a tech will detonate when the key 'x' is pressed. The explosive bolts will be destroyed in the process but will not damage surrounding blocks. This is used commonly for splitting a single techs into multiple techs, as any parts of a tech that are not held on at any other point except for the explosive bolt will break off. If those parts are anchored or include a control block, they will not break into loose blocks instead remaining complete and a separate tech.

This block has about 100 HP, but this isn't terribly important considering it's designed to be destroyed.
GSO 2-Way Explosive Bolt №3

Need to separate two groups of blocks? Add one of these in-between and see them fly apart when the bolt is triggered. The 3rd in a series of 4 explosive bolts. Each one pops with just another press.

The **GSO 2-Way Explosive Bolt №3** is a grade 3 Accessory block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 2 attachment point(s) and takes up 1 cell(s).

## Explosive Bolt

All explosive bolts on a tech will detonate when the key 'x' is pressed. The explosive bolts will be destroyed in the process but will not damage surrounding blocks. This is used commonly for splitting a single techs into multiple techs, as any parts of a tech that are not held on at any other point except for the explosive bolt will break off. If those parts are anchored or include a control block, they will not break into loose blocks instead remaining complete and a separate tech.

This block has about 100 HP, but this isn't terribly important considering it's designed to be destroyed.
Better Future Hover Power Controller

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 Use the radial menu on this block to switch all the hover pads on your Tech on or off. You can even adjust their power output to change hover height higher or lower in the air.

The **Better Future Hover Power Controller** is a grade 1 Accessory block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 5 attachment point(s) and takes up 1 cell(s).

## Usage

The Hover Power Controller is a vital component of many hovercraft, allowing to adjust default hovering height or disable them completely. It sees limited use elsewhere.

The Power Controller can be made (semi-)obsolete by adding vertical thrust gauge either through rotors or Linear Motion Engine, which allows quicker and less fiddly access to height adjustment (and without the risk of shutting down hovers completely by an accident).
GSO Inside Corner Block

A half block inside corner. To make neat corner transitions.

> *A half block inside corner. To make neat corner transitions.*
>
>

The **GSO Inside Corner Block** is an armour structure block, useful for protecting the superstructure of your tech.

It has 3 Attachment Points, one for every available side. It's also shaped with slopes to help round off the corners of your techs.

This block has 250 HP.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Notes

Despite its block description states the GSO Corner Half Block is armour plated, it has no more hitpoints than the GSO One Block which fits the same space, is cheaper and has more APs.
GSO Blinker Headlight

A sleek rocket shaped headlight. A design classic that will endure for all ages.

The **GSO Blinker Headlight** is a light accessory block, useful for shining your way in the night.

It has 1 Attachment Point.

This block has 150 HP, and like all GSO blocks, can be crafted with a GSO Fabricator.

*Currently, large numbers of lights cause significant FPS drop. Until further optimizations go through, keep the number of lights to a minimum to reduce performance issues.*

## Lore

Off-world prospectors are usually solitary types by nature. One of the rare exceptions when they break protocol and gather together are for corporate appearances by famous entertainers, put on - to win favour and distract the troops. One such memorable event saw the final performance by infamous poet, Jock Silver. A giant stage was constructed and lined with footlights that lit his every move upon the boards, the audience gathered, the curtains were drawn and Silver took the stage for one last time (unbeknownst to him). He entranced the crowd at once, flipping back and forth, bamboozling them with his nimble verse, assonance and alliteration. The crowd was transfixed and enthralled. As he built to the finale he began juggling aubergines whilst singing one song to the tune of another. The aubergines, alas, were his downfall - a slip of the hand saw one of the fleshy vegetables fall and break a footlight. The spell was broken! As the audience came to from their daze, a prospector noticed Silver's accomplice - Noah Webster was busy stealing, scrapping and selling all of their Techs from the parking area. Silver had been distracting the crowd to cover the caper. So goes the story of the final performance of Jock Silver, as neither he, nor Webster were ever heard from again.
Better Future Scatter Laser

A short range, high damage projectile weapon. This functions much like a Shotgun, but instead of physical projectiles, it uses energy blasts which give no kickback. It is rather expensive though.

The **Better Future Scatter Laser** is a grade 1 weapon block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 5 attachment point(s) and takes up 2 cell(s).

## Usage

The Better Future Scatter Laser is an average shotgun with average stats. Due to dealing energy damage, it's only effective against unprotected targets with armor. The high price also limits it's usage. One would be better off with the Hawkeye Bayonet Shotgun instead, a cheap weapon with high damage and at the same cost.

## Trivia

* The Better Future Scatter Laser is the only shotgun in the entire game that deals energy damage. It also does not knock the player's Tech back when fired.
* The shogun itself resembles a headlamp.
* The shotgun will be concealed in a panel, like some of Better Future's weapons, and play a unique audio when it's expanding/contracting. In the concealed state, the weapon technically takes up a cell only. It will pop out when the player utilizes the fire command or when an enemy is nearby.
	+ If the player does not hold the fire button long enough, it will only play it's animation of extending and retracting, without firing at all.
Achievements

**Achievements** are a feature of TerraTech available to players who bought TerraTech with Steam.

Achievements are cosmetic commemorations of feats of skill or examples of prowess in TerraTech. Achievements have no function other than giving a sense of completion and bragging rights when all achievements have been earned. Each achievement can only be earned once, after which they are permanently linked to your Steam account. Usually, a Steam popup appears in-game when you have attained an achievement.
GSO 2 Slot Fabricator

None

The 2 Slot Fabricator is a base block that allows the creation of blocks that require 2 resource chunks.

The GSO 2 Slot Fabricator was available in 0.5.11 and previous versions. It allowed a player to use resource chunks and alloys to create a new block. It can still be found rarely on enemy and invading techs but no long has any use and can not be interacted with. If found this block can be sold to the GSO Trading Station. In 0.5.10 it was given a red texture to help people tell it apart from the Refinerys.
GSO 2-Way Explosive Bolt №4

Need to separate two groups of blocks? Add one of these in-between and see them fly apart when the bolt is triggered. The 4th in a series of 4 explosive bolts. Each one pops with just another press.

The **GSO 2-Way Explosive Bolt №4** is a grade 3 Accessory block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 2 attachment point(s) and takes up 1 cell(s).

## Explosive Bolt

All explosive bolts on a tech will detonate when the key 'x' is pressed. The explosive bolts will be destroyed in the process but will not damage surrounding blocks. This is used commonly for splitting a single techs into multiple techs, as any parts of a tech that are not held on at any other point except for the explosive bolt will break off. If those parts are anchored or include a control block, they will not break into loose blocks instead remaining complete and a separate tech.

This block has about 100 HP, but this isn't terribly important considering it's designed to be destroyed.
GSO Flat-Bed Collector

Advanced issue GSO Collector for transporting up to 20 resources to the desired destination.

The **GSO Flat-Bed Collector** is a grade 4 accessory block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 12 attachment point(s) and takes up 4 cell(s). 2 on each side and 4 on the underside.

## Collector

*Main article:* Collectors
The Flat-Bed collector has a average beam strength (can hold unto item at 200+mph), average capacity of 5/cell (20 total) and 17 blocks pick up range. While its capacity is outclassed by GeoCorp's resource collectors, it's still can be a more convenient option due to having the best range among early collectors.
GSO Gigaton Cannon

Roughly twice as powerful as the Megaton Cannon, but fires at half the speed. This cannon is bigger, heavier and tougher, but boy, does it go with a bang!

The **GSO Gigaton Cannon** is a grade 5 Weapon block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 8 attachment point(s) and takes up 32 cell(s).

## Notes

The Gigaton is very unpopular with most Tech designs as it's too cumbersome, mainly due to its size and low DPS as well as the extra room it requires to rotate. Hence, it's almost never available for salvage and only acquired via crates. A few more Megatons taking the same space will have a higher DPS.

When not counting the room required and only by single units, the Gigaton is more powerful. This is the actual business if one does not want a lot of artillery weapons, but still able to pack a decent punch, or if the Megaton's placement gets in the way of the player's designs.

Despite being somewhat slower than HG1 Turret it manages to out-damage it, while being smaller.

Compared to the Hawkeye Type 45 Naval Gun, the Gigaton has slightly lower DPS (625) and fires slowly, but when it does it will be able to aim itself properly (unlike the Mk3 Battleship Cannon and the Big Bertha) and makes a huge impact. It also takes up less than half the space, making it efficient for tech designs. Therefore, the Gigaton is more suited to deliver massive, powerful hits, while still retaining the ability of a regular turret for versatility. Surely it can't even touch a medium tech, but that's easily compensated in most tech designs with it.

## Trivia

* Due to the shells being affected by gravity, the Megaton Cannon, the Gigaton Cannon, and the Three-Pound Cannon are capable of adjusting their projectile arc when attacking an enemy at longer ranges by increasing their firing angle. This makes them effective mortar substitutes.
* Like certain turret guns, the Gigaton Cannon's sprite only takes up 16 cells technically, with the rest of it reserved for the cannon's rotation.
* The prefab name implies that the Gigaton is a variant of the Megaton.
GSO Power Gauge

This block will add a Power Gauge to the HUD which will display how much energy is stored on your Tech's batteries.

The **GSO Power Gauge** is a grade 2 Accessory block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 1 attachment point(s) and takes up 1 cell(s).

## Usage

The GSO Power Gauge is very useful for monitoring your tech's battery levels, as usually, many players would keep their batteries concealed for safety reasons most of the time (the Better Future Battery is a notable exception as it's intended to be placed on the outer sections). This, in turn, will lead to problems with power blocks, as one may not know when they would run out of electricity, which can become a serious issue and especially in combat. Having this accessory will greatly reduce the chance of that happening.

Not only that, as long as one of it is attached to your tech, the HUD will stay there. It does not matter where.

## Gallery

* The Pre-1.3.9 Power Gauge HUD
* The current HUD

## Trivia

* Despite what it may obviously seem, the Power Gauge does not consume any electricity.
	+ Similarly, the fuel gauge also does not consume any electricity to display.
* If attached to a tech without any batteries, the HUD will be empty.
Big Yellow

**XP Reward**:  ?
 **Block Bucks Reward**:  ?
 **Blocks Reward**:  ?

**Big Yellow** is a grade 2 mission assigned by GSO.

## Synopsis

GSO has found a GeoCorp tech in the vicinity. They consider it an opportunity to the player and asks them to head there, and to see what they can do. The tech turns out to be Big Pete, who simply asks for some resources and provides them with the GeoCorp license as a reward for helping him with his quota.

## Strategies

This mission is relatively straightforward. Big Pete only asks for some resources. As he claims that any will do, use the GSO Thimble Collector acquired in the mission Striking Out and the drills to cut down nearby trees, then transport the resources to Pete. Bear in mind that giving him resources does not count as selling them, and therefore there is no monetary reward, so any cheap resources will do. Additionally, no refining is required, as this will not speed up the mission in any way.

## Trivia

* After this mission, enemy GeoCorp techs begin spawning.
* Accepting this mission causes Crafty Mike's missions to start showing up.
* Pete can spawn anywhere. This is ironic, considering that GeoCorp is a heavy industrial corporation and therefore would most likely appear at areas with high resource concentrations.
	+ Once spawned, Pete will not relocate unless the mission is cancelled and accepted again.
GeoCorp Continuous Track Right

*This article is a stub. You can help TerraTech Wiki by expanding it.*

 This continuous track has a massive carry capacity and excellent offroad grip. It's not very fast though.

The Geocorp Caterpillar Track Right is, well, a right caterpillar tank track. It's not too fast, but it's sturdy and can climb most hills or bumps with ease.
Better Future Small Fuel Tank

A compact little fuel tank. Remember to bring lots of these if you want to use your boosters.

The **Better Future Small Fuel Tank** is a grade 1 Flight block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 2 attachment point(s) and takes up 1 cell(s).

## Usage

Better Future Small Fuel Tank has the second best fuel capacity and durability in the game, however its refill rate is only 2. Unlike other BF tanks it is still light enough to compete with the majority of other tanks.
GSO Fuel Gauge

None

> *This block will add a Fuel Gauge to the HUD which will display how much fuel is stored on your Tech's fuel tanks.*
>
>

The **GSO Fuel Gauge** is a information accessory block, useful for seeing more data about the off-world.

It has 1 Attachment Point.

This block has about 150 HP.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

## Fuel Gauge

> *Main article: Meter Accessories.*
>
>

Equipping the **GSO Fuel Gauge** adds a fuel gauge readout to your HUD declaring the current rough amount of fuel in your tech's fuel tanks. It's lamps function exactly the same as the lamps on a fuel tank.
GeoCorp Eagle Heavy Booster

This giant booster has a built in fuel tank. It's designed to help larger techs get over bumps and hills with ease.

The **GeoCorp Eagle Heavy Booster** is a grade 3 Flight block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 8 attachment point(s) and takes up 16 cell(s).

## Usage

Ironically, despite being categorized as a flight block, the Eagle Heavy Booster is more suitable to a ground tech due to its mass. It's also very weak and volatile so the user must protect it with a bunch of shields and a fast-healing repair bubble, so that it does not take the entire tech with it if the explosion does occur.

It provides a tremendous quantity of boost, but this is balanced by the extremely high fuel consumption that it brings and the mass - to the extent, the internal fuel tank drains within seconds. This effectively restricts its usage to what the description states: To get you over bumps and hills. Not at speed, but with ease. It's also important to pair it up with gyros so the tech does not end up getting overturned when climbing on steep terrain. Overall, it's best for anything super heavy. But for anything that is not, you might want to use those smaller, lighter, more efficient boosters.

## Trivia

* The GeoCorp Eagle Heavy Booster has the highest fuel consumption rate out of all flight blocks in the entire game. It is also the largest of all, taking up space equivalent to 16 cells.
* It is the only block in the entire game that has the properties of both a Booster and a Fuel Tank.
	+ It is also the only block that has those properties.

* It is the only block of its kind manufactured by GeoCorp, as most other corporations manufactures fuel tanks, boosters or both in multiple sizes.
GSO 8-Barrel Fixed Mini Mortar

Listen up Meatheads! This is the one you've been waiting for. A heavy payload fixed mortar launcher. This baby isn't the fastest firing mortar, but it has a long reach and it will really ruin someone's day when the shell hits them.

The **GSO 8-Barrel Fixed Mini Mortar** is a grade 3 weapon block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 2 attachment point(s) and takes up 2 cell(s).

## Usage

The GSO 8-Barrel Fixed Mini Mortar fires a streak of shots at an enemy. It shoots one shot at a time from its barrels, with a small delay between each shot. Its shots also home in on enemies, giving this weapon great spam potential. It is somewhat more powerful than Hawkeye DFA Mortar and Venture Roundabout Mortar.

Due to its inflexible nature its only useful for curtain barrages or as early bomb-equivalent for aircraft. As a frontline weapon it is outclassed by GSO 3-Pound Cannon or Venture Avalanche Launcher as an indirect homing weapon.

Fixed Mini Mortar is also quite abundant on enemy techs and therefore can serve as an early source of Blast Caps and Carbius Brick.
Better Future eCab

The Better Future eCab is the ultimate in Cab only freedom. It hovers, it moves around (sort of), it even has laser guns! Pew! pew! pew! Take that other Corporations!

The **Better Future eCab** is a grade 1 Control block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 6 attachment point(s) and takes up 4 cell(s).

## Usage

This is quite a versatile cab on its own, accounting for its decent overall performance well exceeding that of any other control block, only evenly matched by the Better Future AI Module. It's integrated hover pads and gyros are the best part of it, as it can easily remain stability. While it might have problems scaling inclines, that is the problem of every known cab, so it is not really an issue. eCab is the fastest cab in game, easily reaching 70 mph, albeit has some over-steering issues inherent to hovers.

On the other hand, using it as a typical control block is extremely ineffective due to how much space it occupies for the low fuel capacity and the fact that all advantages it offers will be entirely lost if you forged your tech from different parts, and as for the hovering, you could use other flight block to compensate the lack thereof.

Like all cabs when it explodes it only pushes blocks away, dealing no damage

## Trivia

* It and the Better Future AI Modules are the first control blocks that are capable of technical flight due to it's integrated hover pads. They are also the first ones to feature integrated Gyros, as they will correct themselves while being overturned.
* Despite the description, it is not the first control block to include lasers.
* The mounted lasers don't seem to fire over armor plates.
* When switching to a tech that has this cab attached, the game will play a unique chime.
* Despite being an obvious hovercraft, the eCab's default control scheme is still that of a standard grounded vehicle.
GSO Rotating Anchor

A rotating anchor that can be planted in the ground. Great for sentry guns.

The **GSO Rotating Anchor** is a grade 1 Manufacturing block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 5 attachment point(s) and takes up 1 cell(s).

## Usage

This block is not very useful, and is in fact entirely outclassed by the GSO Anchored AI Module as well as anchors from other corps. It has low torque and medium speed, but the poor range hampers it's ability to support a sentry gun whist the Anchored AI module works much better. While that is harder to acquire, early-game players often will not need a sentry gun and by the time they do, they would have already have tools better suited for the job.

It's still useful if one has the GSO Gruntle Guard AI Module but not the Anchored AI, as the latter is harder to come across and make. Just put the AI on, add some weapons to make it usable, and you'd have a makeshift sentry gun.

As against other anchors, it does not fare well. The GeoCorp Rotating Anchor can hold entire bases while losing little rotation speed, thanks to it's massive torque, on top of having already high health. The Venture Rotating Anchor has low capacity and is quite fragile, but makes fast sentry guns that are light and agile. The Hawkeye Rotating Anchor is a mix of Venture and GeoCorp, as it is faster than average, is quite durable, and has a good capacity. Better Future Sky Anchor, well, has limitless potential and is extremely versatile so you'd be in the clouds with that. Overall, the rotating anchor is not a really good block and it's ability will quickly diminish as most blocks are able to anchor themselves properly and even when they could not, there is no reason to ever use it again.

## Trivia

* It has the shortest anchoring range of all anchored blocks.
GeoCorp Gimbal Mounted Plasma Cutter

This gimbal mounted Plasma cutter is a great tool for zapping those hard to reach resources. Oh wait, for some reason it locks onto other Techs? Well that's odd... I'm sure they'll sort out that bug with a firmware update later. Anyway, although you gain freedom of movement, it is a little less potent in the power department, but it has a slightly longer range than other Plasma Cutters to make up for it.

The GeoCorp Gimbal Mounted Plasma Cutter is a grade 2 block. Like all GeoCorp blocks, it can be crafted with a GeoCorp fabricator.

## Usage

The Gimbal Mounted Plasma cutter is considered as a niche weapon - The longer range doesn't help in any way and the power reduction has no impact on it's actual performance, as plasma cutters torch everything in a matter of seconds. It can't even chase resources as the game does not allow the player to manually target them. It also takes up more space than most other GeoCorp tools. It does chase enemies, but it's ineffective against most of them as they all attack from a longer range where the plasma cutter will simply fail to reach them. Overall, the Angled plasma cutter is much better if one wants to harvest resources.

## Trivia

* The Gimbal Mounted Plasma Cutter is perhaps one of the only few melee weapons capable of chasing enemies. It is quite ironic as it practically cannot hit whatever it's attempting to chase and to whatever it can hit, you can't chase them. It is also the only melee that has a turret with full rotation capabilities.
	+ The Better Future CLAW Plasma Cutter compensated this issue. While not on a turret and thus only able to target anything ahead of it, the much longer range makes harvesting resources AND fighting enemies easier. The low power is not a big problem with this one. It also takes up much less space than the Gimbal Mounted Plasma Cutter and is thus far less cumbersome.
GSO Advanced Component Dongle

This Component Dongle can be attached to a Component Factory to allow it to produce Advanced Component Chunks.

The **GSO Advanced Component Dongle** is a dongle manufacturing block, useful for augmenting Component Factories.

It has 2 Attachment Points.

It, like all GSO blocks, can be crafted with a GSO Fabricator.

This block is presented to the player as part of Craftier Business III.

## Component Dongle

Component Factory Dongles are addons to augment Component Factories. When connected to a Component Factory, each dongle unlocks a class of components for it allowing it to craft them. Dongles do not allow Component Factories to craft components below them; each tier of components requires its own dongle.
GeoCorp Corner Bumper

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 A bent corner bumper piece. Part of a set of blocks that can be used to make strong bull bars, bumpers, and rams.

The **GeoCorp Corner Bumper** is a grade 1 Basic block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 2 attachment point(s) and takes up 1 cell(s).
Better Future Long Flat Shield

Usually used in conjunction with other directional shield blocks to create a protective barrier exactly where you need it. This shield projector provides your Tech with excellent directional focused defences at a moderate passive power consumption rate. This one is twice as long as the standard flat shield.

The **Better Future Long Flat Shield** is a grade 3 Power block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 8 attachment point(s) and takes up 2 cell(s).

The **Better Future long Flat shield** is a power block. Once powered up, this shield will protect you from enemy attack as long as you have the energy to power it. This shield only points straight ahead at all times leaving you venerable in other directions.

## Functionality

This shield has a projection of 4 blocks and a width of 10 ,but a height of only 5 blocks

The shield will protect the blocks behind from being hit by any enemy fire. Thus Shield is quite energy-economical and can be used to protect particularly hard to shield areas, however
nature of the projection renders it particularly vulnerable angled attacks like mortars.

The shield takes an initial power load to start up, then drains power gradually as it is up. It will drain more power when the shield is attacked.

Explosions pass though shields ,completely ignoring them ,the only way to reduce explosion damage is to increase the distance between the impact point of the explosive and the craft ,making bigger shields more useful against explosions

the shields efficiency is lower then the Better Future Flat Shield both in terms on energy/min and energy/damage ,so when possible ,use the smaller version
Better Future eFlux Cab

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 The ultimate in Better Future style. The eFlux travel cab removes most of the standalone movement and personal defences in exchange for a more streamlined design. This one has a longer and smoother slope than the eFlow cab.

The **Better Future eFlux Cab** is a grade 2 Control block manufactured by Better Future. Like all Better Future blocks, it can be crafted with a Better Future Fabricator.

It has 11 attachment point(s) and takes up 4 cell(s).
GeoCorp Powerlifter Hover Pad

GeoCorp, making a hover pad? But they don't have any way to steer it… or propel it… But look at the size of this thing! Do you know how much it can lift? No? Neither do I, but I bet that it's a lot! Oh boy!

The **GeoCorp Powerlifter Hover Pad** is a grade 3 Flight block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 12 attachment point(s) and takes up 8 cell(s).

## Usage

A high-torque flight block, the powerlifter is a much better alternative to any other corp's counterparts and can be readily relied on for heavy lifting. While the cell count is indeed high and may take up a lot of room, on top of not being so durable, it nevertheless offers much more force for it's buck while taking less space. It's AP distribution also opens up many options for a hovering tech.

Keep in mind that using this as the primary hover power source would require a lot of other adjustment thrusters, as, like all hover pads, it's steering is horrible on it's own.

## Trivia

* This is technically the only proper flight block manufactured by GeoCorp as the Eagle Heavy Booster is too heavy for flight while the Jetson Adjustment Thruster only goes so far with it's strength unable to support entire techs.
	+ This is outdated with the advent of GeoCorp's dedicated aircraft parts and should be deleted as soon as said parts have their own pages.
* Despite the description, all hover pads have some steering capability, which varies depending on the specific block in question.
Hawkeye Auto Cannon

The "N830RC" is a six-barrel rotary machine gun with a high rate of fire, which can also fire at a high sustained rate. It features a Gatling-style set of rotating barrels with an external power source.

The **Hawkeye Auto Cannon** is a grade 3 Weapon block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 1 attachment point(s) and takes up 10 cell(s).

## Usage

The Hawkeye Auto Cannon takes around a second of spin-up time, then it begins to rapidly launch bullets. The heat-up time will occur if the the player attempts to use it after a pause in firing. The bullets are affected by gravity, but they have better range than most bullet-based weapons. This, coupled with its high fire rate and decent damage, can easily shred enemy techs from a short distance. On top of that, the accuracy is quite reasonable, especially for a weapon of this size.

The major trade-offs with the block include its high recoil, mass, and its mandatory heat-up time. It suits prolonged engagement better than burst firing.

## Trivia

* The Hawkeye Auto Cannon is based off of the M134 Minigun, an externally powered rotary machine gun.
	+ This is especially evident from the resource name, which is HE\_MiniGun\_Large\_525. The term "Minigun" is a common alias for the M134.
	+ The actual M134 takes less than one second to spool up to firing speed. Like most virtual portrayals of rotary cannons, the Hawkeye Auto Cannon takes much longer.
	+ Despite being called a Minigun another Inspiration is possibly the GAU-8/A Avenger because the Avenger is classified as a Autocannon by the US Department of Defense.

* It is indirectly referenced in the description of the Venture Dual Auto Cannons:
	+ "What’s better than one big Auto Cannon? Two slightly smaller ones of course! These will really chew them up."
	+ Ironically, the Hawkeye Auto Cannon has a slightly higher DPS than the Venture Dual Auto Cannons. While both have the same fire rate, the Venture Dual Auto Cannons deal 90 damage per shot. For reference its Hawkeye counterpart does 156 damage.
* With the Iron Hunter skin, the Auto Cannon is re-skinned to a heavy machine gun, based on the M2 Browning. However, the change is only visual.
GeoCorp Half Block

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 An angled half block section which is specially hardened to withstand great force and angled to deflect most incoming strikes.

It is stronger that regular GeoCorp Basic Block in 1.5 times, however, GeoCorp Small Shock Plating is more than twice as sturdy as Basic Block.
GSO Megaton Cannon

This is the business. A large cannon which will fire explosives!

The **GSO Megaton Cannon** is a grade 5 Weapon block manufactured by GSO. Like all GSO blocks, it can be crafted with a GSO Fabricator.

It has 4 attachment point(s) and takes up 8 cell(s).

## Usage

The Megaton is mounted on a turret that rotates slowly, which limits it's effectiveness against faster targets. However, it's decent fire rate (especially compared to weapons of a similar level), splash radius and projectile velocity partially makes up for it, as each hit packs a huge punch. It's also rather compact and versatile, able to be mounted on various positions that is otherwise impossible for other pieces of artillery. It's also moderately tough and inexpensive. All of these things combine to make it a very powerful and reliable weapon for all types of combat.

All in all, it's a solid workhorse that gets the job done. It may not fare well against agile enemies, but otherwise, even one will make some serious impact.

## Trivia

* The GSO Megaton Cannon is a common weapon on advanced AI-controlled enemy Techs encountered later in the campaign.
* Invader techs will usually have several Megatons on board. In mid-early campaign, these can be an easy source of Proxima Dark before advanced fabrication is available.
* The Chinese translation simply refers to it as "巨炮", which can then be roughly translated to "Mega Cannon". A more literal translation would be "百万吨重炮", as Mega is the equivalent of 1 Million.
* Due to the shells being affected by gravity, the Megaton Cannon, the Gigaton Cannon, and the Three-Pound Cannon are capable of adjusting their projectile arc when attacking an enemy at longer ranges by increasing their firing angle. This makes them effective mortar substitutes under certain conditions.
* It does not employ any sort of teleportation technology, despite requiring a Proxima Dark to craft.
	+ It may use said technology for its ammunition, as it is never seen dispensing spent shells unlike weapons such as the Venture Rapid Cannon.
* The Megaton Cannon is mentioned in the description of the HG1 Turret Cannon. Several things about this can be revealed in the lore:
	+ The Megaton Cannon prompted Dr N. Greyswandir to develop another turret gun to rival the abilities of the Megaton Cannon, a weapon block now known as the HG1 Cannon Turret.
	+ This weapon is designed by Dr. Glutton. He seems to be unsatisfied by it, as according to Greyswandir, "He was barking mad to think that he could build a better cannon. [SIC],
		- Ironically, the Megaton is superior to the HG1 in all aspects considering it's versatility.
Hawkeye Small Jet Engine

Aww, ain't it just the cutest? This little jet is serious business though. Strap a couple of these babies on and you can exit from any hot zone on the double.

The **Hawkeye Small Jet Engine** is a grade 1 Flight block manufactured by Hawkeye. Like all Hawkeye blocks, it can be crafted with a Hawkeye Fabricator.

It has 8 attachment point(s) and takes up 2 cell(s).

## Usage

The Hawkeye Small Jet Engine offers thrust to mass ratio of 1500, marking it as the second most ineffective booster after GeoCorp Eagle Heavy Booster

This is a great block for lighter techs as it has enough thrust and top speed to quickly push them out. Its abundance of APs also enable versatile placements on various techs and can be even integrated into a tech's interior to prevent it from being damaged.

However, its use is rather limited, as on slightly larger techs, its ineffectiveness becomes too glaring. Even Venture or Better Future's boosters will work better.

## Trivia

* When it is boosting, a blue flame erupts from behind.
* Real-Life jet engines do burn fuel, though not all of them spew flames. In the case of conventional ones like those on a Jumbo Jet, they will only expel air after combustion, similar to the description of Cyclone Jet.
GeoCorp Two-Scoop Loader

This digger dumper scoop is great for flipping enemies. Not so useful for gathering resources.

The **GeoCorp Two-Scoop Loader** is a grade 2 Weapon block manufactured by GeoCorp. Like all GeoCorp blocks, it can be crafted with a GeoCorp Fabricator.

It has 8 attachment point(s) and takes up 92 cell(s).

## Usage

Like it's smaller kin, it's purpose is not for resource gathering or harvesting. Rather, it works well for disrupting the ground-based movement of enemy techs. It's high mass limits it to larger techs, but they are the best with this, as they could potentially force the enemy into unfavorable positions, where they could be damaged by other weapons.

When the fire command is held, it will raise to the air, and will hold position, until it's released. This action may cause the continuous fire of weapons to be blocked by the blade, so one may have to adjust their block placements, or use slow-firing weapons that can be operated in bursts.

However, this mechanic can also be used to *protect* such slow-firing weapons. Due to their commonly explosive or otherwise vulnerable nature, a tech can be designed to protect them using these claws. The weapon can be covered by a loader claw when idle, and when being fired, the claws will be moved out of the way. While this does indeed protect said weapons, such a design also often heavily limits their firing arc.

## Trivia

* Lifting an enemy off the ground using this or it's smaller counterpart will award the player with the "Flipping Brilliant!" achievement.
* It is one of the few weapons that cannot deal damage on it's own.
* The description is a reference to programming limitations preventing it from being used like a Wheel Loader's Scoop.
* Like blocks with a dynamic cell count, it does not always take up 92 cells, though the reserved space for the block is technically counted.
Jack's Septic Eye

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 None

The **Jack's Septic Eye** is a hat block. The eye of a Bossatronio from the planet Bossatron. It still looks around even though it isn't connected to its body anymore. Weird.

It also works as a searchlight, comparable with the Venture Rally Headlight, GeoCorp Focus Spotlight, and the GSO SOS Searchlight. The light is a pale green.

*Currently, large numbers of lights cause significant FPS drop. Until further optimizations go through, keep the number of lights to a minimum to reduce performance issues.*

## Background

Jack's Septic Eye is in reference to the content creator, Jacksepticeye, who was an early promoter of the game.

## References

1. ↑ Youtube.com/user/JackSepticEye, Jack Septic Eye main media outlet; Youtube (a Google service / Alphabet Inc.).