Hunter Equipment

While a Hunter must start by choosing their weapon, providing themselves with no protection or aids in their hunts would be a futile practice.

## **Armour**

A staple of any Hunter's kit, you want to armour yourself against any monster, no matter how big or small. The type of armour you pick and craft should depend heavily on your weapon choice as well. Pukei Pukei armour would suit a bow user, for although it doesn't provide the toughest defence, it enables the wearer to be fast and nimble. Likewise, Diablos crafted armour would benefit a more tanky Hunter, in making them more slow in their movement but providing massive damage protection due to the thick hide and bone. Certain monster materials can also provide elemental defences. Lavasioths are highly resistant to fire, therefore armour made from their hide is well sought after for protection against fire-breathing Wyverns. Make sure that you weigh up your armour choices as heavily as how you hunt. Tougher monsters provide better armour, so the higher your rank, the tougher monsters you take on, the more effective your gear.

### List of Armour Types

While below are three examples of craftable armour, the link above displays every available armour type which can be crafted from metal, bone or other monster materials.

## **Slinger**

A Slinger is a gauntlet-like device attached to the Hunter's non-dominant arm, fitted on their wrist. Once attached, it allows the Hunter to use Slinger ammo. Slinger ammo can be anything from pebbles caused to cause a distraction or gain the attention of a monster, to flashpods, which can be fired to blind a monster, or even make a flying monster fall from the sky. Many items out in the wild can be used as Slinger ammo, and it is always worth seeing if a certain type of Slinger ammo will give you an advantage on a hunt. As well as an ammo launcher, it includes a grappling hook, which a Hunter can use to traverse the environment.

## **Clutch Claw**

The Clutch Claw is a must have device for any Hunter, or even any field operative. A recent invention, they accompany a Hunter's Slinger, situated and fixed onto the same gauntlet. Fortunately, they are mandatory and are included within any of your crafted or purchased armour. The Clutch Claw serves several purposes:

* Grabbing nearby objects, such as ammo for your slinger or nearby ingredients for crafting.
* Latching onto monsters during battle, in order to strike at the area you seek to damage.
* When climbing, they offer a way for you to elevate yourself rapidly, even more so than the grappling hook, by firing and clinging onto any latch or material such as vines.

Due to advances made by the research team, your Clutch Claw can now be used in conjunction with the natural energy from Thunderbugs. When firing your Clutch Claw, you can now electrify the line, causing a taser like effect. While not strong enough to immediately knock out large monsters, it can be used at least to stun them, and either take advantage of an attack or regain your composure.

## **Crafting and Consumables**

Throughout the world, there are many ingredients than be collected and used to craft consumable items for your aid. These include flora, insects, mushrooms and more. For example, if you collect Herbs, you can use them to make Potions to regain health and relieve pain. Once you have a Potion, you can find Honey, and add it to make a Mega Potion, to increase the effect of a normal Potion. There are hundreds of items than be used in order to make consumables of all kind, although many of these consumables can also be purchased from merchants. It merely depends whether you wish to gather your own ingredients or spend coin. Some consumables however, can only be crafted from rare materials that you must find and gather out in the wild.

Below are a few examples of ingredients that can be crafted into a consumable or crafted together:

 Flashbug
 Raw Meat
 Chillshroom
 Bitterbug

## **Traps and Tranquilisers**

While hunts and monsters are unpredictable, and may not give you the option to do so, researchers prefer if you can at all to capture a monster so it can be studied, rather than kill it. Traps are made by crafting, as are tranquilisers to subdue a monster.

There are two types of trap that Hunter's can make themselves. First of all, trap tools must be purchased from Provisions Providers or merchants.

 Trap Tool
 Sleep Herb

It should be noted that Bow users can also make tranquiliser arrows, by combining a Tranqbomb and coating their base arrows.

Whille Hunter's can craft their own traps, they should always be aware of their environment. Monsters can easily become ensnared in loose vines or trapped underneath falling rocks.

## **Wingdrakes**

Ever since the arrival of the First Fleet to the New World, the Commision has used the environments Wingdrakes, harnessing them to use as short distance transport. While hardly as effective as airships or boats for long distance travel, Wingdrakes can be used by Hunters to travel from camp to camp in an area e.g the Ancient Forest, but also to pull a Hunter to safety out of battle (provided the hunter has purchased or crafted a Farcaster). At each Commission settlement and established camp, there are Hooking Posts where the Wingdrakes are kept for quick access.