recursal/Fanatic-Fandom huggingface dataset:
Ruby Frey

> "I'm BOORED" --Ruby Frey, multiple occasions.
>
>

Um... Hello

Hello

My name is Ruby

But I guess you already know that

I have a dog

whos better than you

idc who you r floyd the dog is better than UR FACE

I would rather be a hogwarts than, like, anywhere.

SLYTHERINS

I would link to some pages on this wiki, but i have no friends, soooooo.... #lonleylife

## How to stalk me

My ig: ruby.the

EBIA email: rfrey@eastbayia.org

I do stuff on

☀http://kingkiller.wikia.com/wiki/Kingkiller\_Wiki

sooooooooo check it out

if ur pat rothfuss

WHEN IS DOORS OF STONE COMIGN OUT

if ur not

(insert middle finger emoji cuz i cant find one)

## STUFF ABOUT ME ACCORDING TO MY CHROMEBOOK STICKER!!!

Ruby Frey

user ID: rfrey@eastbayia.org

#166

Asset #: NXSHEAA004422054077600

Asset Tracking: Active (yay!)

## Stuff I think is KOOL

   Basically the pictures to the side

yeah i like tumblr

Also the flash (tv show) CAITLIN SNOW IS A BAMF

 Lilo and Stitch is, the SINGLE BEST MOVIE in the entire world.

    Nani is the koolest diney girl ever
also David is bae

## Random Stuff

COmment if ur kool

or if ur in goatsquad

EVERYBODY KNOW CHOCOLATE IS BETTER THAN VANILLA \*cough\* Tiwi, Sabby, Boots/Sandy, Andy Drew Bobert Feefa\*cough\*

TEAM CHOCOLATE

Also

team edward/peeta/messi/chocolate/
EBIA Cohort 7a Wiki

## Games

Games

== EBIA CLUB PAGES<hero description="This is the WIKI page for Cohort 7A.

This is your WIKI and we will make it together. Remember, anything you do can be changed by anyone else.

" imagename="" cropposition=""></hero> ==
EBIA CLUB PAGES

## BOOKS, MOVIES, AND TV SHOWS

BOOKS AND MOVIES

Harry Potter Series

Mortal Instruments

Best Tv Shows

Doctor Who

## SPORTS

sports

SPORTS

## STUDENT PAGES BELOW

Sofia :) best page

Ruby Frey

Audrey Y.

Francisca

Emma

Zoie *vote 4 PR*

Sofia M.

Kenza :3

Emma Robinson

Max Pryor Page

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
How To Sign up

### First off,

If you do not have a Wiki Account you will need to make one to sign up for the RP. But don't worry! It's easy.

*Creating an account* on Wikia is free, easy, and a great way to join a passionate community of people who love what you love. Having an account also gives you extra abilities and features that un-registered users do not have access to. Your account is used on every wikia, so you only need to create it once and you will be able to log into every Wikia community.

##### Step-by-Step

\*On the top right of every page on Wikia, you will find links to Log in and Sign up.

\*To sign up you can create a new account or use Facebook to connect. You can also visit

☀http://community.wikia.com/wiki/Help:Create\_an\_account. for more help.

\*After choosing to sign up, an account creation page will load, and allow you to fill in your account details.

\*Once you sign up, you are now a member of the Wikia community!

#### ***Lastly***!

The Last step is copy the Bio Sheet Once you've copied and pasted it in a new page With the subject as your RPC's Name you are Ready to RP with the rest of us :D

If you are unsure how to create a New page in a Wiki Here are some steps to help you out :D

~Click on the "Contribute" button on the top right corner of the screen.

~Then Click Add Page

~Write your RPC's Name as the subject that pops up

And there you go you have created your new page that's ready for edit :D
Ragen

Name

Ragen

Imvu Name

Normisepicerthannorm

Days and Times Available

Available most nights and on some days.

Money

$2000

Race

Wasteland Elf

Age

140

Gender

Male

Height

A little taller than average elf size.

Cult or Religion

See Cult/Religion Page

Personality

Keeps to himself mostly however he can adjust to being the leader of trusted in

Inventory: (10)

Item

  Basic Skills

* Description

Stats

XP 000/100

Skill Stats

**Class Type:**

(If you are just starting your class type is Novice.)

* Description

**Weapons**:  (N/A until otherwise stated)

* Type
* Durability
* Requirements if any:
* Damage
* Validation:

**Armor**

Armor:  ((N/A until otherwise stated)

* Type
* Durability
(this is where you will right the life story birth to the age of your RPC))
Arelir

Name

Arelir

Imvu Name

DemonicBrutality

Days and Times Available

(U.s Eastern Time Preferred) (If you're not sure please be sure to put a small note) (If you need to make chances thats fine. We are not expecting you to be 100% active but would like to know when you're available)

Money

$2000

Race

High Elf

Age

260

Gender

Male

Height

(How Tall is your character? Please make it a reasonable height )

Cult or Religion

See Cult/Religion Page

Personality

(How does your character act around other people? Is he/she opened mind?. . if you so feel inclined please feel free to write as much as u like.)

Inventory: (10)

Item

  Basic Skills

* Description

Stats

XP 000/100

Skill Stats

**Class Type:**

(If you are just starting your class type is Novice.)

* Description

**Weapons**:  (N/A until otherwise stated)

* Type
* Durability
* Requirements if any:
* Damage
* Validation:

**Armor**

Armor:  ((N/A until otherwise stated)

* Type
* Durability
(this is where you will right the life story birth to the age of your RPC))
Mariah West

Name

***Mariah "Pencil" West***

Imvu Name

*CadetHipster*

Days and Times Available

United Kingdom Time.

Money

$2000

Race

(You must choose your Race before making your BIO)

Age

19

Gender

Female

Height

5'2

Cult or Religion

See Cult/Religion Page

Personality

(How does your character act around other people? Is he/she opened mind?. . if you so feel inclined please feel free to write as much as u like.)

Inventory: (10)

Item

Basic Skills

* Description

Stats

XP 000/100

Skill Stats

**Class Type:**

(If you are just starting your class type is Novice.)

* Description

**Weapons**:
(N/A until otherwise stated)

* Type
* Durability
* Requirements if any:
* Damage
* Validation:

**Armor**

Armor:
((N/A until otherwise stated)

* Type
* Durability
(this is where you will right the life story birth to the age of your RPC))
The WasteLand Rp Wikia

## Welcome to the The WasteLand Rp Wikia

It started in 2016 the High Elven race was starting to undermine the Humans in the war between Phantasia and Tiro, two countries now divided by a body of water. Phantasia and Tiro have been fighting for territory for centuries it seems. {Phantasia was a large country that held most of your Fantasy based races: Dwarfs, elves, ect. Trio held a sophisticated group of humans Living under a totalitarian government; their strength was the only thing keeping them separate from being one under the country of Phantasia.. at least.. that was until the event that changed life as we all knew it. The leader of the Monarchy of Phantasia decided he was through with the war and figured he'd end it by dropping an nuclear bomb onto Tiro without warning. Trio was then not only extremely unprepared for this action but was also completely separated from the country of Phantasia, leaving a body of water between them both. However, Phantasia was not left unharmed by this situation, in fact due to them being so close to each other Phantasians were seriously effected by the radiation and impact of the explosion. It's been almost 100 years since the event we call the "Devastation" happened and we are still recovering from the impact. A few humans survived but most were completly mutated over time, along with a lot of Phantasian races. New illnesses developed, as our world as we knew it was completely destroyed we watch as we work to rebuild our world; Fighting to survive.

## About the Rp

This RP is The creators version of a cross over between Fallout (4) and Neverwinter (D&D) If you've never played ether game, that's perfectly fine. The RP is really different from both games, but has similarities. In this Rp you will choose a race, and class to live out in this nuclear apoctolyptic world. You will venture into the world as you try to survive. You will live with people of your race in a *stronghold.* This will be like your races guild/family. You will help protect, feed, repair, and keep your guild running; as you scavage supplies, defend your territory, and create a community with your friends. In this RP we like to offer creative freedom but still keeping everything fair for everyone. You can create your OWN weapons, your OWN settlements, your OWN gadgets, and not be limited. We appreciate your ideas and suggestions to the RP and encourage you to enjoy yourself as you go through this amazing journey as you ***TAKE OVER THE WASTELAND!***

## SIGN UP HERE

   Rules
How To Sign up

About the bio sheet

Choose a Race here

Bio Sheet

## COMING SOON TO THE WASTELAND

CULTS

DISEASES

TABLE TOP SESSIONS

and MUCH MUCH MORE

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Uniception

Uniception is a story being written by Gerald Donovan. The current release date is 25 Iyar 5777.

## Summary

When different universes collapse on each other, Gerald and his friends must fight the Malum one.

## Characters

Mentioned\*

No Lines\*\*

Flashback Only\*\*\*

* Gerald Donovan
* Randy Sunix
* Kyle McCulloch
* Kenney MacGyverin
* Lukas Von Miller
* Leroy Jenkins
* Craig Sullivan
* Tom Alec
* Jimbo Coleman
* Travis Abbott
* Butters Donovan
* Bebe Donovan
* Sharon Donovan
* Carol MacGyverin
* Jimmy MacGyverin
* Kenny MacGyverin Jr.
* Javier Garcia
* Bigby Wolf
* Jesse
* Olivia
* Ellegaard
* Reuben
* Eric Cartman
* Kenny McCormick
* Jerome McElroy\*\*
* Homer Simpson
* Mordecai
* Rigby
* Numbuh 2
* Gumball
* Darwin
* Chowder
* Courage
* Eddy
* Jeremy\*
* Jesse\*
* Mr MacGyverin\*\*\*
* Mrs MacGyverin\*\* \*\*\*
* Uncle Stuart\*
* Philip\*
* Jesse Donovan\*

## Trivia

* This story was nominated for Featured Article on 16 Nisan, 5777.
* This story is also called Uniception for its vast amount of references and parodies of other media.
* In this story, the universe is one novemvigintillion (1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000) years old. The universe is believed to be 13 billion (13,000,000,000) years old in reallty. However, since the battle ends with a draw every 20 billion years, the current Uniception timeline features a 20 billion year old universe.

## Easter Eggs

* Rigby saying that Kenney reminds him of Benson is a reference to Regular Show and the fact that Benson is always yelling.

## See Also

* Uniception/Chapters
* Uniception/Deaths
* Character List (Uniception)
Crafting Materials

Aluminium
-Aluminium can be used to create things that are not as strong as metal and won’t
be needed to do as much as metal, Example; Fork, Knife, and Spoon

Adhesive
- Adhesive is used in most crafting techniques where one
needs to use something to stick something together. For example: Using duct
tape to stick a fork to a baseball bat

Ceramic
-Ceramics can be helpful when hidden in a place for a long while. They can
double as household essentials. Example; Bowl, Plant pot, Plate

Concrete
-Concrete is the essential if you wish to set up a camp or if you wish to hide
out. Example; Paths, Sidewalks.

Copper
-Copper can be used in multiple things that can help with survival, It’s also a
good conductor of electricity. Example: wires

Cloth
-Cloth can be used to create things that will keep you protected from harsh
weather or cold harsh nights. It’s a good way to stay alive and warm. Example:
Clothing, Sleeping bags

Circuitry
-Combining this with Copper will get you a little while of electricity, It can
be used on other things aswell.  Example:
Electricity, computers

Fiberglass
-This can be used to hold things together or insulate a shelter so you wont
freeze to death or remain cold. Example, Insulation, Make-shift clothing

Glass
-Glass can be used as windows for a shelter.

Leather
-Leather can be used a clothing or belts which can either keep you warm or they
can hold together wood.

Oil
-Oil can be used to get things free from tight places, it can also help in when
you’re in a dark place, you can use the oil as a lantern.

Gas
-Gas can be used on cars if you find a working one around, It can also be used
on cookers for making food.

Plastic
-Plastic can be used to craft things, You can use it for making bottles or you
can make usefull things with it such as; make-shift lantern, Holders.

Rubber
-Rubber can be used for many things, it can stretch which is good when layering
something, it’s resistant which can help with clothing.

Steel
-Steel can be used to craft make-shift things, you can make guns and swords and
other weapons.

Nuclear material

-This is more so the most important thing to gather,
you can use these for mini nukes, you can also use them for energy source or
even power.
Petra (Disambiguation)

**This article is a disambiguation page for Petra (Disambiguation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Petra** may refer to two articles on the Ellie's Chat Club Wikia.

* Petra (Minecraftia) - An upcoming character in the Minecraftia Series.
* Petra (MCSMR) - A character in the cancelled story Minecraft: Story Mode: Rebooted.
MrDarkCoreDJ666 battle stats

**Name**: DarkCore

**Imvu Name**: MrDarkCoreDJ

**Days and Times Available**

I am Central Time so that is what I would be going off of in this case

**Day**

Time from**: 1pm**

**Time till**: 7pm +

The Days I will be online
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday

Money
$2000

**Race**: Ghost Person

**Age**: 20

**Gender**: Male

**Height**: 6'4

Cult or Religion

See Cult/Religion Page

```
**Personality**

```

I like to disappear at times and I can listen really well to people and my surroundings I can not speak with I could other wise I would have got someone to write this for me

Inventory: (10)

Item

  Basic Skills

* Description

Stats

XP 000/100

Skill

Points For skill

**Class Type:**

(If you are just starting your class type is Novice.)

* Description

**Weapons**:  (N/A until otherwise stated)

* Type
* Durability
* Requirements if any:
* Damage
* Validation:

**Armor**

Armor:  ((N/A until otherwise stated)

* Type
* Durability
**Life Storie**
Welp day one I came out of my mothers vagina and started living my life never knew my father so ive became a not good spoken person as I grew older I started to learn u didn't need words to speak so I just went around alone feeling weird so then the nuke hit and maid shit all weird I turned into this ghost person I don't know what else to do but live my life on idk what I can do so far but other than that its present now and im living traveling around every now and again seeing people and spooking them its fun but thats all for now.
Templates

## Creating Basic things

 Weapon Templates

When Creating a weapon it is important to add the following things:

### **Basic** **Weapons**

This would be like swords and such.

* Type
* Durability
* Requirements if any:
* Damage
* Validation:

#### **Gun-Like Weapons**

This would be like guns and such.

* Type
* Damage
* Validation:

#### Ammo Template

* Type
* Ammo Per Box
* Added Effects (If any)
* Requirements (If Any)
* Extra Damage (If Any)

## Armor Templates

### **Basic Armor**

* Type

## Brewing Templates

### Potions

* Time Limit
* Description

## Other

1: A typed up Paragraph (log) of How it was created: (Not always mandatory)

2: Its functions:

3: A name:

4: what it takes to use it:

5 (optional) A picture :3

###
Гроза

**Гроза:**Рыжея кошка с тёмно рыжими полосками.Зелёный цвет глаз.

Энергичная,весёлая.серьёзная.

## Семья

Отец:

* Дождь:жив

Мать:

* Мегти:статус неизвестен

Брат:

* Град:жив

## Биография

"Банда Чёрной Бури"

Она спасает домашнию киску по имени Джейн.Но она быстро убегает когда сказала свою имя.Град спрашивает где она была,но только покраснела.
Eulfwynd

Eulfwynd

IMVU: Icarem

Days and Times Available:

Generally always available until otherwise stated. Normally has dinner around 8-8:30 EST

 Money: $2000

Race: Human

Age: 24

Gender: Desk Lamp

Height: 5'8"

Cult/Religion: Atheist

Personality:

(Coming Soon)

  Inventory: (10)

Item

* Basic Pistol
* Rock (x3)

  Basic Skills

* Description

Stats

XP 060/100

Skill Stats

**Class Type:**

(If you are just starting your class type is Novice.)

* Description

**Weapons**:

* Type: Pistol
* Name:
* Defensive/Offensive: Offensive
* Range(Close/Short/Mid/Long/all): Close/Short
* Abilities added:
* Durability: 5
* Requirements (if any): Ammo
* Ammunition Available: 0
* Damage: 3
* Validation: Norm

**Armor**

Armor:  ((N/A until otherwise stated)

* Type
* Durability
Nia Nicholson

Hi,I'm Nia Nicholson.I am 12 going on 13 in 2 months on March 29 whoop whoop!! and I enjoy music like Drake, Alessia Cara,J.Cole,The internet,Justin Bieber, and Nicki Minaj.I also enjoy dancing.singing and hanging out with my fiends and family. Also go check my friend Emily's page:Emily Fitzgerald lots cool stuff goes down on her page!!
Чёрная Буря

**Чёрная Буря** - это черная кошка с бирюзовыми глазами, шрамом от щеки до переносицы и шрамами по всему телу.

## Биография

### Цикл "Городские испытания"

#### Банда Чёрной Бури

Чёрная Буря - главная антагонистка цикла. Её представляют предводительницей банды. Она сидит на крыше заброшенного одноэтажного дома. Позже у ней присоединяется белоснежная кошка с чёрными кончиками ушей - Венди. Они вместе встречают рассвет, после чего Венди уходит. Спустя несколько минут уходит и Чёрная Буря. Она пробирается сквозь дырку в крыше и спрыгивает в чердак. После чего спускается по лестнице в комнату, где встречает Марти у выхода из заброшенного дома. Кот говорит ей, что дичи очень мало, и единственный улов - это две худых мыши и дряхлая белка, которую уже съели. Чёрная Буря успокаивает кота и спрашивает, пробовали ли они искать мышей на складе. Марти отвечает, что Двуногие не подпустили их близко к помещению. Выслушав кота, она вежливо кивает ему в ответ и уходит на диван.

Когда её помощница Венди уже готова наброситься на дичь, которую принесли Комета и Галактика со склада, Чёрная Буря останавливает её, говоря, что сначала должны поесть другие и она уже ела. Кошка опускает голову и хвост, и с напускной обидой уходит.
Марти

**Марти** - это серый длинноногий кот, с короткой шерстью и зелёными глазами.

#### Банда Чёрной Бури

У входа из заброшенного дома Марти встречает Чёрная Буря. Кот печально сообщает ей, что сегодняшний улов состоит лишь из двух худых мышей и дряхлой белки, которую уже съели. Предводительница успокаивает его и спрашивает, пытались ли они охотится на складе. Тот взмахивает хвостом и отвечает, что Двуногие даже не подпустили их к помещению. Чёрная Буря кивает ему в ответ и уходит.

На следующие утро он, Генри и Марти уходят на охоту. На них нападает собака, а точнее на Генри. Хоть Метеор и Марти прогнали коты, лекарь Рыжеющая приходит не вовремя и кот, истёкший кровью, умирает. Марти очень скорбит о своём брате, но всё же ему приходиться смириться. На следующий день в защитников и добытчиков посвящают Метеор, Комету и Галактику.
Комета (Блестящая)

**Комета** - серебристая короткошерстная кошка с тёмно-серыми носочками на лапках, с тёмно-серыми ушами, белой грудкой и кончиком хвоста, с глазами льдисто-голубого цвета.

## Семья

**Мать:**

* Звезда: статус неизвестен

**Отец:**

* Луч: статус неизвестен.

**Сестра:**

* Галактика: жива.

**Брат:**

* Метеор: жив.

## Характер

У Кометы интенсивный и страстный характер. Она предпочитает всё делать до конца и сильно разочаровывается, когда нужно отступать. Иногда делает прежде, чем думает. Также она очень быстрая и шустрая.

## Биография

### Цикл "Городские Испытания"

Ночью Комета вместе со своей сестрой Галактикой пробираются на склад. Им удаются незаметно прошмыгнуть в помещение, они оказываются в огромной, душной комнате, наполненной зерновыми культурами. Комета ловит двух мышей, а Галактика - всем своим телом наваливается на мышиную стаю и придавливает собой одну мышь. Лапами ей удаётся задержать вторую. Комета хихикает над распластавшейся сестрой, на что та дуется и говорит, что это не смешно. Сёстры складывают мышей в кучку и идут дальше. Вдруг, на склад заходит Двуногий. Комета прячется за гору с зерном, а Галактику чуть не раскрывает луч света. Ничего не заметив - Двуногий уходит. Дрожащая Галактика предлагает уйти, так как они уже наловили достаточно. Комета соглашается и быстро взяв свой улов они убегают. Дома их Встречает Град и отчитывает за самовольную вылазку. Комета стыдится и говорит, что они больше так не будут. Сёстры наблюдают за пирующими котами, но Радуга все же заставляет их съесть немного.

## Интересные факты

* Такое прозвище ей дали за блестящую шерсть.
Junya

**Junya Island** is an island south of the Go Peninsula. It is ruled by a tribe called the Junya. The Junya were the last of the Dai Jogoju and the only group to make it to the Late Humon Period. It is sparsely inhabited and under developed. It's inhabitants practiced broad spectrum agriclutre up through the Early Quo Period. The island is valued as a trade port between Xianli, the Jo Islands, and the Go Peninsula.
Лунное Сияния

**Лунное Сияния**:Ярко-серебристая кошка с чёрными полосками и пятнами на спине.На лапах носочки чёрного цвета.Полосатое брюхо.Глаза серебреного цвета.

## Семья

Мать:

* Черничная:Мертва

Отец:

* Шёпот:Мёртв

Сестра:

* Лунная Узорка:Жива

## Биография

"Банда Чёрной Бури"

Лунная Сияния и Лунная Узорка рождаются у Черничной и у Шёпота.Они отличались своими навыками.Их родители умерли когда те стали учениками.Они вместе проходили преграды.
Asgardians

The **Asgardians** (アースガーディアン, *Āsugādian*) are a race of god-like immortal entities who are the inhabitants of the golden realm of Asgard ruled by Odin, The Allfather. They have different roles as gods, warriors and peasants. They loved the Allfather except for Loki, a half-Asgardian and a half-Frost Giant and a god of mischief. They faithfully protected Odin during his Odinsleep with their lives from the forces of evil every year.

"*.*"

—About Asgardians.

## Known Asgardians

* Balder Odinson/Balder the Brave
* Heimdall
* Hela
* Karnilla
* Loki
* Valkyries
	+ Brunnhilde/Valkyrie (leader)
	+ Sif
* Warriors Three
	+ Fandral (leader)
	+ Hogun
	+ Volstagg
* Vanirs
* Aesirs
	+ Odin
	+ Thor Odinson/Thor
	+ Amora/Enchantress
	+ Skurge/Executioner

## External links

* Asgard races *Wikipedia*
* Asgardians *Marvel Database*
Ярость

**Ярость** - это всклокоченная, длинношёрстная чёрная кошка, с ало-рыжими полосками у глаз и леденящими голубыми глазами, с зеленым ошейником.

Ярость - вспыльчивая, нервная и решительная кошка, которая сначала делает, а потом думает. Скорее всего из-за этих факторов её так и назвали и это же её погубило.

## Биография

### Цикл "Городские Испытания"

#### Банда Чёрной Бури

Галактика упоминает её как кошку, которую убили Двуногие, когда она пыталась пробраться на склад. Комета называет её "крысоголовой дурой" и говорит, что ей надо было думать, прежде чем действовать.
Тень

**Тень:**Ярко-чёрная короткошёрстная кошка с серыми полосками по

спине и хвосту, носочек белый цветом.Зелёный цвет глаз

Тень добрая,справедливая сначала думает потом делает.У неё есть всегда своя точка зрения.

## Семья

Мать:

* Майла:Статус неизвестен

Отец:

* Теневой Дождь:Мёртв

Брат:

* Яркое Солнце:Жив

Пара:

* Град: жив.

## Биография

Цикл "Банда Чёрной Бури"

Тень волнуется с Градом,но не отчитывает Комету и Галактику.
Галактика

**Галактика** - это чёрная кошка, с маленькими белыми пятнышками, рассыпанными по всему телу и пронзительно голубыми глазами.

Галактика скромная и пугливая кошка. Её плохие качества - нерешимость и упрямство заменяют доброта и нежность.

## Семья

**Мать:**

* Звезда: скорее всего мертва, статус неизвестен.

**Отец:**

* Луч: скорее всего мёртв, статус неизвестен.

**Сестра:**

* Комета: жива.

**Брат:**

* Метеор: жив.

## Биография

Ночью Галактика со своей сестрой Кометой пробираются на склад. Им удаётся незаметно проникнуть в помещение, они оказываются в огромной, душной комнате, наполненной зерновыми
культурами. Комета ловит двух мышей, а Галактика - всем своим телом
наваливается на мышиную стаю и придавливает собой одну мышь. Лапами ей
удаётся задержать вторую. Комета хихикает над распластавшейся сестрой,
на что та дуется и говорит, что это не смешно. Сёстры складывают мышей в
 кучку и идут дальше. Вдруг, на склад заходит Двуногий. Комета прячется
за гору с зерном, а Галактику чуть не раскрывает луч света. Ничего не
заметив - Двуногий уходит. Дрожащая Галактика предлагает уйти, так как
они уже наловили достаточно. Комета соглашается и быстро взяв свой улов
они убегают. Дома их Встречает Град и отчитывает, из-за самовольную
вылазку. Комета стыдится и говорит, что они больше так не будут. Сёстры
наблюдают за пирующими котами, но Радуга все же заставляет их съесть
немного.
Мегти

**Мегти**:Ярко-рыжея кошка с белыми,большими пятнами.Носочки на лапах белые,на брюхе белый

цвет,а кончике хвоста белый цвет.Зелёные глаза.

## Семья

Мать:

* Неизвестная кошка:статус неизвестен

Отец:

* Мерлин:статус неизвестен

Пара:

* Дождь:статус неизвестен

Дочь:

* Гроза:жива

Сын:

* Град:жив

## Биография

"Банда Чёрной Бури"

Мегти попадаятся на глаза Двуногих на Складе,но её спасет Дождь.Они сблизились.Мегти зовёт Дождя и показывает котят,тот очень радуется.
Град

**Град** - это темный со светлыми пятнами и порванным ухом кот, без усов на левой половинке морды с одним янтарным, а другим бирюзовым глазом.

## Семья

**Пара:**

* Тень: жива.

**Отец:**

* Дождь: жив.

**Мать:**

* Мэгги: статус неизвестен.

**Сестра:**

* Гроза: жива.

## Биография

### Цикл "Городские Испытания"

#### Банда Чёрной Бури

Град отчитывает Комету и Галактику за то, что они самовольно ушли из дома, никого не предупредив.
Песок

**Песок** - это длинношерстная палёвая кошка, с большой тёмной полоской от спины до живота, тёмным кончиком хвоста и левой лапой до плеча, с белыми носочками на передних и чёрными на задних лапах, с золотистыми глазами.

## Биография

### Цикл "Городские Испытания"

#### Банда Чёрной Бури

Песок снится сон, о набеге собак. Её будит Огоньковая, так как та попала ей лапой по носу. Песок укрывается своим пушистым хвостом и снова засыпает. На следующее утро в дом приносят тело Генри. Марти сообщает, что его загрызла собака. Слыша эту новость, Песок впадает в истерику, крича о том, что это она виновата, так как видела сон о набеге собак и никому не сказала. Чёрная Буря успокаивает её и говорит, что здесь нет её вины. Песок уходит на своё место, все еще чувствующая себя виноватой. Она снова видит события из сна, и не выдерживая, убегает. Палёвая кошка забирается на крышу и погружается в раздумья.
Khalyst

Name

Khalyst

Imvu Name

NaoBloodWolf

Days and Times Available

(U.s Eastern Time Preferred) (If you're not sure please be sure to put a small note) (If you need to make chances thats fine. We are not expecting you to be 100% active but would like to know when you're available)

Money

$2000

Race

High Elf

Age

160

Gender

Female

Height

Average

Cult or Religion

See Cult/Religion Page

Personality

: Serious about work, but a part-time partyer

Inventory: (10)

Item

  Basic Skills

* Description

Stats

XP 000/100

Skill Stats

**Class Type:**

(If you are just starting your class type is Novice.)

* Description

**Weapons**:  (N/A until otherwise stated)

* Type
* Durability
* Requirements if any:
* Damage
* Validation:

**Armor**

Armor:  ((N/A until otherwise stated)

* Type
* Durability
(this is where you will right the life story birth to the age of your RPC))
Man Kwa

**Man Kwa** is the southern region of the Go Peninsula. It's northern land border is the Toso Yi which it shares with Man So. It shares maritme borders with Junya Island, Xianli, and the Jo Islands. The Tipdo Yi is a major river in the region and is the center of most economic activity. Man Kwa lags behind Man So and Man Buyuol in terms of technological devlopment and lacks much of the resources availible to the north, but possess far greater amounts of arable land. Before being conquered by the An Dai Sham in the Late Humon Period, most of Man Kwa was occupied by a collection of loosely aligned tribes known as the An Gosila.
Svathi (ethnicity)

The Svathi are an ethnic group of post-Zhoongen peoples, originating from the vale of the Azh River, who inhabit most of the Svath subcontinent, as well as swathes of the High Iral Plateau of eastern Kalivar and even north into the Vlathar steppes. Svathi literally translates in the religious language of Old Zho to "exiles", a term doubtless originating during the dissolution of the Zhoongen cities circa 400 B.F.B. The folk of Amarisar were nominally a part of the Svathi overall, but the term was only generally applied to the myriad tribes and kindreds that inhabited the plains of Northern Svath and the jungles of Southern Svath during the period of antiquity.

## Physical Description

Svathi were generally accorded as fairly tall for the region, due to possessing a marginally superior diet to more settled tribes with less nutritious food sources- the average Svathi man is estimated to have stood nearly five cubits in height, as opposed to his urbanized cousins under the Tolsars who measured more around four point seven five cubits. Unlike the dwellers farther east in Madasvathi, the dwellers of the subcontinent had uncharacteristically light skin, though still tanner than inhabitants of northern climes, and tended towards sandy blonde hair and bright eyes instead of the dark brown of the region. Those traits were true breeding, and so little in the way of marriage taboos are recorded amongst either urban or rural Svathi.
Late Humon Period

The **Late Humon Period** is an archaelogical era in Dai Goju history that forms the transitional period from the Neolithic Humon Pottery Period to the Iron Age Early Quo Period. This period began around 0-100 A.F.B as the Middle Humon Period came to a close with the advent of the Chalcolithic Age in the Go Peninsula and ended with the rise of the Iron Age Kingdoms in 600 A.F.B. By around 100-0 B.F.B., copper tools were appearing in Man Buyuol and Man So, originally imported from Xianli but later forged natively. Historians generally place the start of the period at around 0 B.F.B., with the advent of bronze tools in Man So. The Late Humon Period saw the rise of An Dai Sham to the premier power on the Go Peninsula, the adoption of metalworking in Man Kwa, the fall of An Gosila and An Buyuol, as well as the rise of cities. The Late Humon Period is often considered to be the true start to Dai Goju history, as the first unified governments began to appear, as well as early forms of writing.
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Twin Rivers

The Twin Rivers are the rivers Henmahre and Jingonoi, which flow into the Aruhzaran Gulhk, and the region around the rivers. This region was one of the first cradles of civilization, and is heavily populated, developed and irrigated. The name "Twin Rivers" originated locally as a contrast with Boemil, Galid, Borizu and other regions, but the name was popularised after the Borizu conquest of the area. The name of the region in Galid, the language of Borizu, is "berij moevelij", which means literally "twin rivers".

## History

When exactly the first city-states rose to prominence in the Twin Rivers region is disputed by historians, but the archaeological record and the archives of agree that there were probably petty kingdoms and definitely trade links with the north-west by around the year 1000 B.F.B. Following political destabilization and raids on Borizu holdings during the Expansion Era, a succession of Borizu campaigns led to most if not all of the Twin Rivers states and cities falling under the suzerainty or direct control of the Empire by the year 600 B.F.B. Nomadic migrations and disruptions by both Aric campaigns and the decay of the Borizu state led to the region effectively regaining independence circa 250 B.F.B. though whether or not this came in the form of a united presence reasserting itself or a variety of city-states shrugging off their Borizu governors. In the year of the fall of Borizu, the Twin Rivers region had been united and was mostly ruled by the Kingdom of Zse'Aruhzar.
Azh River

The Azh River, also called the Amari River, the Jajazh River, or the River of Flowing Memory, is a major south-flowing river in the western reaches of the subcontinent of Svath. The Azh River's total course is more than 17,300 stadia, making it one of the longest rivers in the subcontinent. It primarily flows through the land of the Thousand Cities, Amarisar, from which it gets one of its names. Rising in the high Hithim plateau in the vicinity of Lake Chardakar, the river runs a course through the Ladakh region of Mara, towards Valkas and then flows in a southerly direction along the entire length of the Majpolis of Talas, in Amarsar to merge into the Sea of Tempests near the port city of Gaeta in Vernus.

## History

The Azh River, called by the original inhabitants of its wash the Jajazh, was a vital part of the formation of civilization in antiquity in the Near East. Despite occasionally overrunning its banks, the Azh is in general terms quite placid and floods at regular intervals, a facet of its snow-fed characteristic from high Hithim. This allowed the early hunter-gatherer societies that have existed in the region for over fifteen thousand years to depend upon the wealth of vegetation and wild grains (such as Summuz and Malat) that grew in the many tributaries and the floodplains of the Azh itself. Eventually, the growing dependence of increasing population sizes in the folk of the area on these food sources led to the construction of canals and irrigation channels, even before the first recorded permanent dwellings in the Azh River Valley. No permanent civilization is recorded until the time of the Zhoongen civilization, nonetheless, but the Zhoongen profited immensely from the river's bounty and diverted it for myriad uses in their sewers, agriculture, and even milling efforts. After the fall of the Zho civilization, their descendants in the Thousand Cities similarly depended on the Azh River for much of the basis of their culture. It has been speculated that the generally benevolent bent of the Amari religion grew out of the seemingly benign nature of the Azh, only rarely bringing death and destruction to the peoples that lived along its placid waters.
Middle Sea

The **Middle Sea**, also known historically as the Western Sea, is a vast body of water that formed the western boundary of the Borizu, and bordered Boemil to the north. It is one of the largest bodies of water in the world. Its eastern end is called the Gulf of Borizu, after the city and empire both formerly located on its shores.
Military history of Amarisar

The military history of the Thousand Cities is varied and diverse, extending from the fall of the Zhoongen cities in 400 B.F.B. until the present day. It can be divided into several periods based on the political evolution of Amarisar itself.

Although traditional Amari philosophy prefers doing great deeds and economic competition to warfare, the political nature of the polises meant the military was still influential throughout most of the Amari city-states. Amari military experts pioneered the use of steel weapons, the creation of draft levies, as well as the use of massed armored war elephants. Their military tactics were not limited to native inventions though- at various points in history Amari polises would adopt Western sword infantry formations, as well as integrating heavy horse archers due to the influence of the steppe peoples with whom they frequently warred. The militaries of the Amari states also benefited from a rich military tradition encapsulated in the Kholmat legions, and an excellent system of logistics underpinned by the generally exemplary infrastructure of Amari-ruled regions.

== ==
Highprince

The Highprince, also known in Amari tongue of Zhash as the Rajsar, was an infrequently known political position within the Amari city-states of late antiquity. Nominally the overlord of all folk of the Azh River valley, his position was superior to all Tolsars and Luminarchs, and thus the man who could attain such a lofty position technically commanded the combined armed forces of the Thousand Cities. Only in times of great need was such a position created, and the election of a Rajsar required the unanimous counted vote of all Luminarchs, as well as the approval of the Voice of the Powers. Only twice in recorded history did a man rise to occupy such a position in ancient Amarisar.

## Known Rajsars

In Herovad's Tale of Years, the epic titled Ytter's Wager speaks of the Luminarch Ytter rising to the position of Highprince, and rallying the faltering forces of the polises of Kuth to drive back nomadic invaders from the north. The identity of the invaders and the precise chronological timeframe of the war that engulfed northern Amarisar are not established in the epic, but archaelogy indicates that the invasion likely occurred around 260 B.F.B. at the time of the Twinkings War in the Iterzi of the Pelecheg Kindred.

The other instance is less well attested, and only referred to in inscriptions on the Well Eternal in Mara near the Third Ring, where the carver refers to "Rajsar Etras, who drove the infidels into the White Sea". None of the names mentioned in the engraving are known to historians, but the stonemason was clearly referring to events that were historical by the time of the Third Ring, so the event has been adjudged likely to have happened, if indeterminate in specifics.
Arkham Asylum

**Arkham Asylum** (アーカム・アサイラム, *Ākamu Asairamu*) or as named for the original asylum director's (Amadeus Arkham) mother, **Elizabeth Arkham Asylum for the Criminally Insane**, is a mental institution facility and penitentiary prison located Gotham City, where it is dedicated to the rehabilitation of the criminally insane and the insane and supernaturals were incarcerated.

Having being in operation over the years, numerous members of Gotham City's criminals have been or are being admitted to the Arkham institution. The security guards are heavily armed and armored, resembling riot police, and, unlike traditional mental hospitals, the head administrator is a warden.

"*.*"

—About Arkham Asylum.

## Information

Arkham Asylum is the home for the criminally insane of Gotham City where it is hoped they will become rehabilitated and allowed back into society. The Asylum is filled with a colour band of psychopaths, including the likes of Joker, The Penguin, Scarface and many others.

The head of the Asylum is Professor Hugo Strange, a man known for using most unorthodox methods in hopes of 'helping' his patients. Despite the fact The Batman has apprehended several of Arkhams' occupants on more than one occasion; Strange believes that there is a place in Arkham for the Dark Knight.

## Known Staff

**Warden**

**Medical Staff**

**Security**

**Janitorial Staff**

## Known Inmates

The following is a list of inmates in Arkham Asylum, past and present.

* Jack Napier/Joker
* Tim Quan/Man-Bat
* Victor Fries/Mister Freeze
* Garfield Lynns/Firefly
* Arthur Brown/Cluemaster
* Arnold Wesker/Ventriloquist
	+ Scarface
* Ethan Bennett/Clayface (formerly)
* Edward Nigma/Riddler
* Waylon Jones/Killer Croc
* Dr. Jonathan Crane/Scarecrow
* Delbert Billings/Spellbinder
* Cyrus Gold/Solomon Grundy
* Pamela Isley/Poison Ivy
* Nathan Finch/Gearhead
* Maximilian Zeus/Maxie Zeus
* Hugo Strange
* Cameron van Cleer/Killer Moth
* Basil Karlo/Clayface
* John Marlowe/Everywhere Man
* Dr. Harleen Quinzel/Harley Quinn
* Mario/Rumor

**Other Inmates**

* Barbara Minerva/Cheetah
* Silverback
* Siobhan McDougal/Silver Banshee

## Gallery

### Inmates

Jack Naiper/JokerWaylon Jones/Killer CrocBarbara Minerva/Cheetah

## External links

* Arkham Asylum *Wikipedia*
* Arkham Asylum *DC Database*
* Arkham Asylum *CC Mainframe*
Suhwatunk

The island of Suwatunk is a the major island in northwestern Europe. It's name is drawn from the Hu words for Sun (Su), Water (wa), and Earth (Tunk). It is known for being the island which Hutunk hu and Eldenia are both mainly located on; the Hutunk hu reside mainly in the north, while Eldenia is located in the south, with the rest of the island covered in peoples related by ethnicity to the Hutunk hu.
Primes (rank)

A **Prime** (プライム, *Puraimu*) is a rank of highest distinction. Typically, it is used as the identification for the leader of the Autobots. It is retroactively been derived from Primus, the creator of life.

With the retcon that Primus is one singular entity that exists (and **must** exist) threaded through all Transformer continuities, the term Prime is likewise given one singular origin. It was, first of all, the designation granted by Primus to the Dynasty of Primes he allied with, at the dawn of the physical universe to crew planet Cybertron.

"*.*"

—About the Primes.

## Notable Primes

* Maximus Prime (original founder)
* Megatronus Prime/The Fallen (betrayed; first Decepticon Leader)
* Micronus Prime
* Vector Prime
* Optimus Prime
* Sentinel Prime
* Zeta Prime
* Rodimus Prime
* Longarm Prime (betrayed; Decepticon Double Agent)
Hutunk hu

The ***Hutunk hu*** were a stateless society that inhabited the northern reaches of *Suhwatunk* (lit. *Sun Island*, better translated as "*Island of the Sun.*") around 0 A.F.B. They were a remarkably egalitarian culture, possessing no gender roles in the traditional sense, and having a hierarchy based on age, instead of on birthrite, merit, or wealth.

## Demographics

Around Twenty-one thousand people live within the lands of the Hu. Most live in villages of around 100 people, though the largest can get up to 500 people in size. The vast majority of these people are in some way involved with they production of food - be it as a farmer, a herder, or a hunter-gatherer. Most villages hover around subsistence levels, but the largest are usually at an above-subsistence level. Most villages have a large amount of people who can weave wool into both regular clothes and into the colorful tartan that serves to identify separate *Hushiss.*

## Social Structure

The Hu operate in a stateless society based upon local settlements (*Tunkhu*) which are made of family groups (*Hushiss*). These settlements are lead by the eldest among the various family groups, who operate with ultimate authority, checked only by the patriarchs and matriarchs of the other *Hushiss*. Usually, they arrange marriages and settle disputes between both the people of their *Hushiss* and other *Hushiss*. When a dispute arises - both within and between the *Hushiss* - the elders convene and try to find a compromise between the two parties, but when a compromise can not be found, the two parties (both individuals and whole settlements) usually begin the process of war. This warfare mostly consists of rustling sheep and goats, raiding to capture enough of the opponent's people or food that they surrender and can be absorbed, and a general avoidance of pitched battle or wholesale slaughter of a rival *Hushiss.*

## Language

The Hu speak *Haahu* (lit. People Air, best translated as Language or speech.) which is a language that focuses on the concrete, having few words that are not used daily. It's base is in phonetic representation of the environment's sounds. Words themselves are usually compounds of two basic elements or ideas that are based in the context, and usually are not taken literally.

## Religion

 The Hu follow the *Hushiss su,* or "Household of the Sun." It is believed that the Sun and moon form a celestial couple, and bring forth the earth, animals, spirits, and men from their coupling. The two are held as the representation of masculinity (the Moon) and femininity (the Sun), and are prayed to by those who seek guidance in the domains that they hold beneath them. This doesn't mean that society has strict gender roles - no, Hu society is remarkably egalitarian in its own way. Roles exist mostly as guides for life, as skill in a given profession is prized above ones gender. Aside from the Celestial Couple, each *Hushiss* has it's own personal spirits, who are made into idols and worshiped alongside the Couple.
Aric

The continent of **Aric** is the landmass south and west of Boemil and south of the Middle Sea, largely unexplored by those on its edges. Since the days of Borizu, expeditions have passed south beyond the Marahva Desert to trade with the peoples that live beyond the sandy wastes, and trade routes for salt and exotic goods bring the denizens of the southern shores of the Middle Sea great wealth.
Julanii

The **Julanii** were a people in the Jula region. From 1000 B.F.B. 0 A.F.B., the area was inhabited by the Julanii, who migrated from the north down into Jula.

## History

The Julanii were originally from what would be Central Europe, who migrated en masse to a more warmer climate. They began to arrive at Jula during the 11th century B.F.B. For centuries after the great migration, the Julanii were armed with merely bows and spears, fighting each other for land and glory.

In the southern part of Jula, tribes began to trade with many foreign peoples from across the Middle Sea, including a foreign empire from the east, and gained many powerful tools, such as bronze and iron weapons, and new ideas from architecture to warfare to governance. For most of this time, it was a golden age for southern Jula. During this time, the city of Daxeyono was founded.

The Bronze Age Collapse severely disrupted trade between Southern Jula and the rest of Eurasia, weakening and even destroying some of the various city-states of Southern Jula, and ultimately driving the golden age to a halt. But with Daxeyono as the most powerful one, it managed to survive - although barely. Northern Julanii was not effected as badly as Southern Jula was however.

During the 2nd century B.F.B., the powerful city-state of Daxeyono waged a campaign to conquer the rest of Jula. The other city-states fought against Daxeyono as well was they could, but since many were terribly weakened buring the Bronze Age Collapse, many either joined without a fight, or were quickly defeated. At this point, all of Southern Jula was under the control of Daxeyono. From there, they continued northwards, to conquer the weaker tribes. Those who did not join their new kingdom would either surrender or die. Many were destroyed, and many were spared.

After the great conquest, the king of Jula established new laws and rules for his new realm. The kingdom began to try and rebuild Jula after the devastation of the Bronze Age Collapse and the war, as well as advancing their new kingdom. The many northern tribes would be allowed to retain their former lands, but they would be under the influence of the powerful southern clans. The various city-states of the south were given much more autonomy than their northern brethren. But despite this, they would all answer only to one leader; the king of the Julanii.

## Culture

Contrary to popular belief, the Julanii are variously different in cultural aspects. The Julanii although united in ethnicity are seperated culturally. They are split into two groups: The northern Julanii, and the southern Julanii.

The northern Julanii are less advanced than their southern brethren, and are split into various tribes, each with their own traditions and beliefs. The southern Julanii are more advanced and powerful than the northerners, with the knowledge of bronze and iron, and advanced architecture and various other ideas. The southern Julanii have the various trade networks across the Middle Sea to thank for their superiority in Jula.