recursal/Fanatic-Fandom huggingface dataset:
How to play guide for Blackwake

This page will serve as a basic **how to play guide for *Blackwake***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

*This article is a stub. You can help Blackwake Wiki by expanding it.*
Mortar

## Info

Mortars are anti-ship and anti-personnel bombardment weapons located on Bomb Ketches, Bomb Vessels, and Forts.

Although similar in effect to Cannons, there are important differences.

Looking down the sights of a Mortar shows its user an overhead view of the area, with a bright yellow mouse target showing where the mortar shots will land. When fired, a Mortar will fire its shots directly *upward*, and the shots will take some time to land. Each Mortar on a Fort will fire 10 cannonballs, while each Ship Mortar will fire 5 cannonballs.

Mortars (as of patch 3.3) do not require manual reloading with ammunition, instead reloading automatically with a progress bar which will keep refilling whether or not you stay on the mortar.

To aim a Mortar effectively against moving ships in battle, it is a good idea to aim where the enemy ship *will be* instead of where it is, because the shot payload will take some time to land on the target. Using Swivels, Chain Shot or Bar Shot can also slow down or completely stop the enemy ship, making them a perfect target for your Mortar to bombard them.
Bar Shot

Ammo for the cannon that is added right after the gunpowder. Hitting an enemy's mast with bar shot will damage them, leaving the ship immobile until repaired. A large ship takes 7 successful hits, and a small ship requires 5, to de-mast. Bar shot can be found in the same box as chain shot, separate from the main supply boxes. Bar shot has a maximum effective range of 400 meters.
Basics

Blackwake is a pirate-themed, multiplayer naval FPS developed by **OneEyeTyler** and **Dakota**.

It was made in the ESENTHEL engine, and started as a hobby project between 2 friends in 2013.

Playing as the Royal Navy or Pirates in two teams of up to 27, Blackwake players work together to fire cannons, shoot muskets, and clash swords with the enemy in a battle to own the sea, with a wide variety of different ships, weapons, and customizable cosmetics to be chosen, and across multiple game modes: Team Deathmatch, Capture the Booty, and Fortress Siege.

Blackwake successfully released into Early Access on Steam in 2017 for Windows and OSX, receiving "very positive" user and critical reviews.
Team Deathmatch

Team Deathmatch(TDM) is one of three gamemodes in which there are two teams consisting of 3 ships(2 small ships and 1 large ship). By default, both teams start with 160 tickets used to respawn crew members. Some servers have an option called Ticket Scaling enabled, which will lower the starting number of tickets based on the number of people on the server. The primary objective of TDM is to lower the enemy team's tickets to 0. This can be done by either sinking the enemies ships, lowering their tickets by the amount of people on that ship in addition to any suicides afterwards, or killing their crew. It is important to note that a suicide by a full health player on the deck of a ship does not count as a ticket lost. The only way to regain tickets is by grappling an enemy ship and winning the grapple. This will also award supplies to the winning team.
Sails

*This article is a stub. You can help Blackwake Wiki by expanding it.*

The Sails are the propulsion method for Blackwake ships, their large surface area being pushed by the wind in order to make the ship move forwards. They appear as large, white linen sheets hanging across the top of the ship.

The captain can press **M1** or **M2** while at the wheel to lower or raise sails; lowering sails will speed up the ship, and raising sails will slow down the ship. When a Grapple happens, sails will automatically raise themselves.

Sails can be torn when hit with enemy anti-sail swivel rounds or Chain Shot. They can also break if caught on fire when a Heated Shot lands nearby.

Blackwake sails on large-class ships are typically divided into three unique damageable sections: the *mainmast* or mizzenmast sails at the back of the ship, *foremast* sails at the middle of the ship, and *bowsprit* sails at the very front of the ship. The main exception is the Junk, which has no bowsprit.
Guides

*This article is a stub. You can help Blackwake Wiki by expanding it.*

Blackwake has numerous game mechanics to learn and master, as well as fairly deep strategy. Here is a compilation of quick guides for different areas of gameplay.

* Beginner's Guide: This is an introduction to Blackwake's most important game mechanics for a crew member to learn. It covers controls, where to go, loading and firing cannons, and basic boarding combat.
* Advanced Gunner's Guide: Cannonballs are all-around useful, but knowing the different shot types can give you advantages in combat. This guide talks about your different options and when to use them.
* Captaining Guide: When you have gained some experience as a crew member, you will be ready to nominate yourself for Captain of a ship. In this guide is how to build and sail a ship, and how to command its crew.
* Advanced Combat Guide: Tips, tricks and strategies for using Blackwake's gun and weapon arsenal in various different environments the game has on offer.

Loading Cannons: Loading cannons in BW is a multi-process event. The steps must be done in order. All items necessary to load the cannons are in the supply crates located near the cannon.

1. Load powder: Select the powder from the supply create with "E". Then load it to the cannon with the left mouse.
2. Load shots: Same as with the powder, but there are multiple types of shots to be loaded. Your captain will usually instruct on what shot is needed.
3. Prime the shot: Face the cannon and hold left mouse until the fill bar is full.
4. Push the cannon into position: Press "E" when prompted. The cannon will move forward on its own. Once it's in position, it is ready to fire.

TIP: If you are unsure which cannons to load, hold "Q" to see the different states of the cannons. An icon will appear above each cannon to show what step is needed.
Grape Shot

The Grapeshot is a special cannon ammunition type which can be found in supply crates, appearing as a sack of multiple small, round bullets. It can be loaded similarly to normal cannonballs, but has a different effect.

When fired, Grapeshot will release 8 bullets in a wide spread, similarly to the Blunderbuss. Each bullet deals 26 damage, and can pass through multiple players. Grapeshot's effective range is **100 metres or less.**

Grapeshot **does not deal damage to ships, only players.** Its advantage over the Cannonball is in close-quarters ship combat; its much wider firing area means you can kill or damage more people in a single shot.

The Grapeshot uses projectile-based hit detection, actually firing multiple rather small projectiles, rather than the hitscan hit detection of cannonballs and other small arms. Its range is technically infinite, but effectiveness quickly drops off outside of close range.

"Grapeshot" derives its name from its visual similarity to a bundle of grapes.
St. Peter

*This article is a stub. You can help Dream Daddy Wiki by expanding it.*

**St. Peter** is a location in Dream Daddy. It is the name of Joseph's yacht, on which the third date with Joseph takes place. He takes you out sailing, and while you're out on the ocean the yacht runs out of gas. You will need to MacGyver That Radio in order to contact the Coast Guard and notify them that you're in need of assistance. While waiting for them to show up, you will go down into his quarters and search for wine and wine glasses. This involves going through his things, which leads you to find an old photograph of Joseph and the other cul-de-sac residents (in which Robert is wearing one of Joseph's sweaters, implying that he and Joseph were involved at one point). You and Joseph will then have a conversation in which Joseph reveals that he and Mary are going to get a divorce, which frees him up to be with you. The Coast Guard will overhear this, as the radio was accidentally turned back on, and as a result leave the both of you alone until the next morning. You and Joseph take this opportunity to spend the night together in his quarters.
Carrack

*This article is a stub. You can help Blackwake Wiki by expanding it.*

## Info

 Sink Speed | Slow

The Carrack is a wide, tall, curvy Small Ship. It has 5 cannons per side, with 1 normal swivel per side at the center of the ship. Unusually among small ships, Carrack has a crow's nest on its central mast, and takes the longest to sink of any small ship, with incredible durability. This is balanced by its very slow movement speed and turn rate. Carrack's nose is pointed high, which means it will not break in a ram, but will also not be able to damage the enemy ship via ramming.

Carracks are best used either with Chain Shot and Bar Shot to slow down enemies enough that they can Grapple them, used as a tank to soak up damage for their allied ships, or used as a training ship for new captains who tend to sink a lot. In a straight side-by-side fight Carrack can beat any Small Ship, but its large undefended zones at the front and rear can leave it helpless. Due to the very slow max speed and lack of ramming ability, Carracks do not suit a ramming-and-boarding playstyle, and due to the slow turn rate, they cannot compete in normal broadside fight, thus necessitating Special Shot volleys to make up for this disadvantage.

### Locations

Supply:
Located in the center part of the ship.
Brazier:
Located in the back part of the ship.
* The Carrack from the helm
* The Carrack from the helm
Bleeding

*This article is a stub. You can help Blackwake Wiki by expanding it.*

Bleeding is a state where the player's screen turns red, and they slowly lose health until they die (similarly to being on fire). Players who are holding a Health Beverage will see a red cross symbol over allies who are bleeding out.

Drinking a Health Beverage once stops the bleeding, and if continued, gradually heals the player back to full health.

Almost all sources of damage in Blackwake cause Bleeding; the exceptions being damage from falling, and from the Pike.
ArmorTest

Just testing new things for armor table designs. Ideas are welcome.

## Idea 2

It is a bit harder to see where to you're supposed to enter the materials required to craft each piece, but I like how much shorter (vertically) the design ends up being. --V6o (talk) 20:31, 15 November 2015 (UTC)

### Rotted Wood

* Health: +147
* Damage Mitigation: +9%
* Run Speed: +9%
* Health: +18hp
* Damage Mitigation: +2%
* Health: +75hp
* Damage Mitigation: +5%
* Health: +18hp
* Health: +18hp
* Damage Mitigation: +2%
 * Wood x359
* Gems x2
* Ore x5
* Wood x60
* Wood x150

## Idea 1

Colors choices are nowhere near final on this. Just needed something to differentiate the columns and rows.

Mkgenesis5: I added bullets to the table, now we only need a way to somehow make space for a picture (full body armor) or pictures (icons of all the pieces).

Crit Chance: +4%
Health: +147
Damage Mitigation: +9%
Run Speed: +9%

Wood x359
Gems x2
Ore x5
* Health: +18hp
* Damage Mitigation: +2%
 Chest
* Health: +75hp
* Damage Mitigation: +5%
 Gloves
* Health: +18hp
 Leggings
* Health: +18hp
* Damage Mitigation: +2%
 Boots
* Health: +18hp
Fire

*This article is a stub. You can help Blackwake Wiki by expanding it.*

Fire is a special damage condition which can affect all ships.

Each ship has a Brazier (a black metal cage with a fire burning inside), which is normally located at the mast or rear of each ship. By placing a cannonball into the Brazier and waiting 180 seconds, the cannonball becomes Heated, and can be loaded like a normal cannonball.

Where a Heated cannonball lands, it will start a fire on deck which spreads within a small area. Sails nearby will burn and be damaged, and any players who walk too close to the fire will set ablaze as well, which can soon kill a player from full health in about 10 seconds.

Buckets can be used to put out fires on players, sails, and ships; Buckets are usually located at the front or rear of the ship. Each Bucket will extinguish a small part of the patch of fire, so the more players you have using Buckets, the quicker the fire will be put out. If you see a burning teammate, throw a bucket of water on them-- it is difficult to extinguish yourself, so extinguishing allies is a big help.

Burning players can put themselves out by constantly drinking a health beverage until the fire stops, or jumping into the sea; although if your ship is moving or you are the last player alive during a grapple, this is not advised, as you will die of drowning.

Fire will not create holes or sink your ship on its own, and doesn't spread very far, so if you have holes in the ship, it is usually a good idea to repair the holes before worrying about putting out the fire, as sinking is a more immediate problem.

Repair Tool Needed: Bucket
Bombketch

*This article is a stub. You can help Blackwake Wiki by expanding it.*

## Info

 Sink Speed | Medium

The Bombketch is a Small Ship. It has 3 cannons on each side as well as 2 in the back. It is the only small ship with a Mortar.

It can be used most effectively with barshot or chainshot, slowing the enemy down for the mortar to be incredibly easy to aim. If the captain is broadsiding a ship, the mortar can be aiming in front of the enemy such that it will land where they are going. If the enemy is dead in the water, via destroyed nose, captain being unable to restart the ship due to repeated death, or destroyed mast due to barshot, he can angle the cannons while the mortar is being reloaded. As soon as the mortar has been loaded, the ship should then turn the front of the ship towards the enemies so that the mortar can aim at their ship.

### Locations

Supply:
Located in the center part of the ship.
Brazier:
Located in the front part of the ship.
Repair Hammer

*This article is a stub. You can help Blackwake Wiki by expanding it.*

The Repair hammer is a simple wood-handled hammer tool that is a standard part of the player's loadout, accessed by pressing 5.

By standing near a damaged part of the ship and holding down M1, you will gradually repair it. The following can be repaired:

* Holes in the ship's hull. Holes that you need to fix will be indicated by a glowing red patch, while holes already under repair will glow green.
* Torn Sail which can be accessed by climbing the ropes on the side of the ship.
* The Ship's Broken Nose, which requires you to repair it three separate times before it will work again.
* Broken Cannon, which is indicated by the cannon being pulled out and pointed down at an angle, as well as being visibly destroyed.

Repair Hammers have unlimited use, and *cannot be used for attacking enemy players.* Most broken things will take about 5 seconds to repair depending on the size of the crew.

Repair Hammer is more important than anything else the player carries, as repairing your ship keeps it from sinking and allows it to be in good working order; if nobody on the ship repairs holes or the sail, your ship will be unable to move and sink quickly, leaving you all to drown. A good Blackwake player will frequently have their Repair Hammer out, unless they are working as the Captain.

No alternative tools are currently in the game.

File:Hammer.png
Short Pistol

The Short Pistol is a single-shot, close-range secondary weapon. It is a very small, muzzle-loading flintlock pistol with a miniature steel barrel and wooden grip, apparently modeled on a Toby Pistol or Muff Pistol personal defense weapon.

Short Pistol is capable of aiming down the sights (by pressing M2) before firing to make aiming more easy. Short Pistol has infinite ammunition, takes 6 seconds to reload, and will kill enemies in two shots to the body at medium range, one shot to the body **at close range** (five feet), or in one headshot at any range. Short Pistol has the shortest reload time in the secondary slot.

In appearance and function, it bears similarities to the Standard Pistol, essentially being a smaller version. The main differences are Short Pistol's inferior range, damage and accuracy, but slightly superior reload time.

Short Pistol's ideal situation is fighting constant streams of non-clustered enemies in close quarters when you do not want to spend time reloading a longer-range weapon; for example, in tunnels in the Fortress as a defender. To achieve the full potential of this weapon, you need to land headshots or get very close to your target.

]
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Sinking Ship

In all of Blackwake's alpha game modes, players' main goal is to capture or **sink** the enemy's Ships.

Sinking an enemy ship is accomplished by putting Holes in it, by shooting it with a Cannon (creates 1 hole with every shot) or ramming it with your own ship (creates 3 holes). Holes gradually allow water into a ship, making it slower and heavier until it can no longer stay afloat. Once a Ship has completely filled with water, it will drop to the sea floor, forcing everyone who was on it to swim, and deducting tickets from its team.

In order to prevent your own ship from sinking, Hole damage must be repaired. Holes can be found by switching to the Repair Hammer (pressing 5 or using scroll wheel), which will highlight holes in bright red. Walking up to the hole and hitting it with the Hammer (hold down M1) will fix the Hole within five seconds. Holes currently being repaired are highlighted in green as of Alpha 4.

Players can also use the Pump to slow the rate at which the ship sinks by 20%; but this will *not* prevent the ship from actually sinking. However, Pumping can remove remaining water from the ship after holes have been repaired, rising it back up above the surface.

According to community testing, Holes will sink a Galleon in the following times:

Source: Reddit user Olakola

Player-held weapons and the smaller Swivel cannons on the front and side of a ship *cannot* sink a ship. As of Alpha 4, only cannon balls and ramming can cause damage to a ship.
Naval Schooner

*This article is a stub. You can help Blackwake Wiki by expanding it.*

## Info

 Sink Speed | High

The Schooner is a long, single-decked Small Ship. It is a nimble and maneuverable ship which is well-armed, but fragile, fitting the glass cannon archetype in Blackwake. Schooners carry 5 cannons per side, 1 anti-sail swivel gun at the front, and a regular swivel gun on either side.

Schooner's additional cannon in each broadside and high turning rate makes it one of the best ships in its class for sniping at long range, as it can fire 5 shots, turn quickly, and fire 5 more shots from the other side. Conversely, its open deck, high sinking speed, lack of front cannons and lack of cover from small arms fire means it is unsuited to boarding enemies or being boarded.

### Locations

Supply:
Located at the central mast of the ship.
Brazier:
* Naval Schooner showing the starboard side
* Pirate Naval Schooner showing the port side
* Naval Schooner showing the deck
Sandbox

Blackwake is a game that was released on February 24, 2017. It was developed by Mastfire Studios Pty Ltd. Blackwake is a multiplayer naval FPS focused on teamwork and cooperation. Fire the cannons, sink enemy ships or board them with firearms and steel.

If you're looking to help, please **be bold** and start editing!
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Standard Pistol

The Standard Pistol is a single-shot, medium-range secondary weapon which all players are equipped with by default. It is a muzzle-loading flintlock pistol with steel barrel and a wooden club stock.

Standard Pistol is capable of aiming down the sights (by pressing M2) before firing to make aiming more easy. It has infinite ammunition, takes 9 seconds to reload, and will kill enemies in one shot to the body at close to medium range. Standard Pistol has the best accuracy in the secondary weapon slot.

In appearance and function, it bears similarities to the Standard Rifle, with a one-hit-kill bullet and the best range in its class. The Pistol is best used in ship-to-ship boarding, sniping over medium distances in open areas such as the Fortress courtyard or Galleon top deck.

Standard Pistol is, as of patch 3.19, considered one of the strongest secondary weapons.

]
Blackwake Wiki

Welcome to *Blackwake* Wiki
the *Blackwake* guide written and maintained by the players.
We are currently maintaining 464 pages (80 articles)

Please feel free to contribute by creating new articles or expanding existing ones.

About Blackwake

Blackwake is a game that was released on February 24, 2017. It was developed by Mastfire Studios Pty Ltd. Blackwake is a multiplayer naval FPS focused on teamwork and cooperation. Fire the cannons, sink enemy ships or board them with firearms and steel.

Content

Basics

Equipment

Small Ship

Large Ship

Ship Objects

Gamemodes

Patches

Guides

* How to play guide for Blackwake
* Game support

Videos

Featured images

mw.loader.load('ext.slideboxlightshow');*

*Blackwake* Links

Official page

Steam

Wiki

Help Wiki

General Help

Getting Started

Editing pages

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Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Cannon Ball

*This article is a stub. You can help Blackwake Wiki by expanding it.*

Ammo for the Cannon that is added after loading the Gunpowder. Hitting the enemy ship with a cannon ball creates holes in the side of the ship, causing the ship to start sinking. It can also cause varying damage to players based on their distance from the spot the cannon ball hit.

May be referred to as "round shot," "normal shot," or just "cannons" in general (i.e., "Load cannons in the broadside").
Boarding Pike

The Boarding Pike is a two-handed melee weapon, with a very long wooden handle attached to a steel spearhead.

Pike can kill an enemy player in four hits, and can make a stab once every second. However, it cannot cause bleeding at all.

The Pike stabs more slowly than the Cutlass can swing, but makes up for this with its superior range.

]
Brig

*This article is a stub. You can help Blackwake Wiki by expanding it.*

## Info

The Brig is a Large Ship. It has 7 cannons per broadside, 2 bow chasers aswell as 2 stern chasers The Brig also has 2 normal swivels per side located in the center of the ship. The vessel is based on the brig sloop HMS Speedy (1782)

 Sink Speed | Medium

### Locations

Supply:
Located in the center of the ship.
Brazier:
Located in the center of the ship.
* View of the Brig's deck.
Faction

*This article is a stub. You can help Blackwake Wiki by expanding it.*

There are two factions in Blackwake: The Pirates and The Navy. Each faction functions essentially as a team, and neither faction receives separate advantages or disadvantages. The only differences between each faction is the clothing, voice lines, healing item (Rum vs Tea), and flag on the back of each ship.
Kingdom of Demalion

Others | Pyqsi, Forest Cant, Isshek

The Kingdom of Demalion is one of the Official Launch Kingdoms of Elyria.

## Kingdom-wide Organizations

 - Demalion Sommelier Guild
 - Vanguard, The Mercenary Guild
 - Demalion Culinary Academy
 - Covenant of the Veil

## Links

* CoE Forum Post
* Discord

## References

1. ↑ Kaizen, The Official Launch Kingdoms of Elyria, 9 October 2017
Broken Cannon

*This article is a stub. You can help Blackwake Wiki by expanding it.*

It is possible for a cannon ball to hit a cannon, causing it to be destroyed.

Cannons cannot fire until they are repaired, which takes longer than repairing a hole. Damaged cannon can be identified by their broken wooden carriage, and their barrel pointing downwards instead of forwards.

To repair a broken Cannon, equip the Repair Hammer with **5**, and hold **M1** while standing near the cannon.

When repaired, broken cannons must be reloaded, regardless of whether or not they were loaded before. The cannon being hit wastes the ammunition that was inside of it.

Repair Tool Needed: Repair Hammer
Rapier

*This article is a stub. You can help Blackwake Wiki by expanding it.*

The Rapier is a thin but sharp straight sword, with an elaborate basket hilt.

It takes four hits to kill an enemy player, and swings once every 0.9 seconds, with a chance to cause bleeding on hit.

Worse reach and lower damage than the Cutlass, but slightly faster swings.

]
Heraldry

The Heraldry system in Chronicles of Elyria involves design and use of coat of arms designs for knights and noble houses.

Heraldry also encompasses sigils and crests, and players can invest in a broader range of colors for their heraldic imagery.

## References

1. ↑ 1.0 1.1 Caspian, Soul Chamber text channel CoE Discord tag ## 8.14.2017 #CoA #, 14 August 2017
2. ↑ CoE - Merchandise - Heraldry
Armor

Armor is worn to decrease total damage taken and grants additional benefits determined by type and material.

100% damage mitigation does not equal 100% reduced damage. The wording is likely to change in a later patch.

Armor from Ore and up can be crafted using a particular Element. For more information see the Elements page. Armor with PlayerSoul element requires double the amount of essence that is listed below.

Armor is crafted at the Armory.

## Miscellaneous Armor

 Ploppit Jump Boots | Acrobat Lvl 1
 Double Jump Boots | Acrobat Lvl 20, Armory Lvl 3

## Ore

Requires Armory level 3. Elemental variant available for all armor pieces.

## SunStone

Requires Armory level 3. Elemental variant available for all armor pieces.

## Gem

Requires Rank 35 and Armory level 4. Elemental variant available for all armor pieces.

## Tundra

Requires Rank 35 and Armory level 4. Elemental variant available for all armor pieces.

## ElementX

Requires Rank 43 and Armory level 5. Elemental variant available for all armor pieces.

NK
--

Requires Rank 51 and Armory level 5. Elemental variant available for all armor pieces.

## Magmanite

Requires Rank 57 and Armory level 6. Elemental variant available for all armor pieces.

## Alien Tower

Requires Rank 60 and Armory level 6. Elemental variant available for all armor pieces.

## Cagite

Requires Armory level 6. Elemental variant available for all armor pieces.
Fortress

A Fortress is a group of large stone towers built on a rock, surrounded by a heavily armed high wall with a single wooden Gate in the centre, and with a long staircase leading from the gate down to a Dock. There is one Fort for each team.

The Fort is the starting spawn point, and secondary objective, of Conquest mode. Outside the Fort is the Docks, where captains are elected and choose their ships. Inside the middle of the fort is each team's **Flag;** capturing the enemy's flag will instantly win the game for your team, regardless of how many Reinforcements the enemy team has left.

The only way to reach the enemy Flag is by destroying their Fort's Gate. At the bottom of the Docks is an Explosive Cart, which can be pushed up to the Gate to destroy it *only* if two thirds of your team are present.

Once the Gate has been destroyed, you are free to capture the enemy Flag by standing next to it for a certain period of time; although enemy players can still kill you to protect it. Enemies will begin spawning inside their Fort, rather than their ships.

Fortress walls hold multiple powerful defenses to protect the Flag:

* 2 large towers, which each hold 1 Mortar and 3 Cannons, to the left and right corners of the Gate. These can be destroyed by your ship's cannons to make attacking the fort easier.

* 6 Cannons above the gate, facing the Docks.

* 2 Cannons on the left and right corners of the fort, facing out to the ocean.

* 2 Mortars on the far left and right sides of the fort, facing out to the ocean.

There is also an empty expanse of jungle behind the fort.
Find That Dad

**Find That Dad** is a minigame that is encountered while you are on a date with Mat at The Sound Garden.

## Description

While attending the concert, you get separated from Mat. You must work your way through the crowd in order to find your way back to him. The main objective of the game is to run towards the front of the concert venue and avoid bumping into people, while gathering hearts to regain health and surviving for 2 minutes.

## Trivia

* While playing this minigame, the song "DVP" by the band PUP plays.
* This minigame is likely a reference to the popular mobile app "Crossy Road."
* If you play in Streaming Safe mode, instead a song sung by Barry will play. This was done to keep Let's Players and Twitch streamers from getting Content ID on their uploads for the game.
Bucket

*This article is a stub. You can help Blackwake Wiki by expanding it.*

Buckets are simple wooden containers full of water, which are usually placed at the very front or rear of the ship. Their only use is to extinguish Fires on the deck, or to put out burning players who have walked into the fire.

Pressing **E** at the bucket pile will equip a Bucket, and pressing **M1** will throw your water in the direction you are looking.

Each bucket only contains one throw of water, but the amount of buckets you can pick up from the bucket pile is infinite and does not need to be refilled.
Features

The following features are key to the development of GRAV.

## GRAV Features

*Note: these are features BitMonster said are already in the GRAV game. They may be fleshed out more in the future, but they will be ready to rock from day 1*

* **Endless Worlds -** The planets of GRAV are procedurally generated from composite parts. This allows for a near infinite combination of biomes, alien sites, and dungeons.

* **Gorgeous Visuals -** Genre re-defining visuals allow you to experience fear, excitement, and trepidation in a way never seen before.

* **Frenzied Combat -** Compared to the zen-like calm of harvesting resources, combat is a wild ride which you can only hope to survive. Both Melee and Shooting are the tools of death in GRAV.

* **Player vs Player -** Create alliances with other players, viciously kill them and take their belongings, or run from it all! It's up to you how you interact with your fellow players.

* **Play With Friends -** GRAV is all about enjoying the experience with your friends. GRAV is client-server based so put up a server or join an official one!

* **Powerful Base Construction -** Supporting a modular contextual room based construction system allows for building bases quickly. GRAV's building system can be used for creating an entire city, a quick base to fight off enemy players, or building an outpost deep in a dungeon to defend against the aggressive hordes.

* **Extensive Crafting -** Anything you can harvest or kill has a chance to drop Crafting Materials. Building everything from the armor you wear, weapons you kill with, to the actual bases themselves comes from crafting.

* **Dynamic Environmental Events -** GRAV employs a procedural system to create world events for players. A night could consist of blossoming night flowers, meteors raining down from the heavens, or even a horde of very angry alien wildlife trying to kill you and anything you have ever made.

* **Procedurally Generated Dungeons -** The planets of GRAV are full of dungeons that are created specifically for that planet. Full of rare resources, dangerous foes, and environmental obstacles that provide a high-risk high-reward play area.

* **Hostile Environments -** Alien planets have a combination of semi safe areas and just plain you-are-probably-going to die locations! The planets of GRAV are places where you must do whatever it takes to survive.
Factory

The **Factory** is a Crafting Base Item in the world of GRAV.

## **Factory**

You need to find a Blueprint go build this!

### Upgrade

#### Requires

* Ore x15
 **LVL 2** | * Gems x60
* Ore x60
 **LVL 3** | * Gems x75
* Ore x75
 **LVL 4** | * Gems x90
* Ore x90
 **LVL 5** | * Gems x105
* Ore x105
 **LVL 6**  | * Gems x120
* Ore x120
 **To Max LVL** | * Gems x480
* Ore x480
* Fossils x480

## Traps

* 5 Ore
 1 | Landmine | * 5 Gems
* 10 Ore
* 1 Worn Acorn

## Vehicles

* 150 Ore
* 200 Fossils
* 500 Wood
 5 | JetPack | * Gems x550
* Ore x550
* Fossils x200
* Element-X x200
Broken Nose

*This article is a stub. You can help Blackwake Wiki by expanding it.*

When a ship is moving at high speed, and its front collides with another ship, this high-speed impact will cause the Nose and Bowsprit of the ship to break off, rendering it totally immobile. It will also destroy the foresail at the front of the ship which is attached to the Nose.

The only way a ship with a Broken Nose can move again, apart from being nudged by another ship, is for players to repair the Nose using their Repair Hammer (press 5 to equip, click and hold M1 at the nose's location). This is a three-stage process which can be sped up if multiple players cooperate.

Once the Nose has been repaired, the ship will immediately begin to move again at the same speed as before it rammed, so if you don't want to keep moving forwards after the repair (for example- to avoid ramming an ally), get your captain to slow the ship down before the repair finishes.

Even after you repair the Nose, the foresail will still be broken due to the ram. This is easily repaired, however, and is an optional repair, as the ship can keep moving without it.

The Junk is the only exception to the Broken Nose process. Junk is incapable of ramming due to not having a Nose, and will not cause or receive damage when it hits an enemy ship.

Repair Tool Needed: Repair Hammer
Cutter

*This article is a stub. You can help Blackwake Wiki by expanding it.*

## Info

 Sink Speed | Medium

The Cutter is a Small Ship. It has 4 cannons on each side, 2 in the back, and 2 normal swivels. It is the second fastest of all the Small Ships.

It is most effective when utilizing its incredibly fast turn rate to fire one broadside and then immediately turn to fire the other, firing the rear cannons while the ship is turning giving your gunners more time to reload if they are slow or understaffed. This can be used to continue to fire volleys into a ship you are chasing if they are extremely slow due to the amount of water they may have taken on, as if you turn towards them they cannot run away faster than you can chase. If they are not slow enough to allow for you to continue turning as normal, you may attempt to turn 90 degrees towards then, chase for several seconds to get back into range, and then turn the remaining 90 degrees to fire again.

### Locations

Supply:
Located in the center part of the ship.
Brazier:
Located in the front part of the ship.
Advanced Combat Guide

Some quick tips until a deeper guide is implemented:

* Use the Q menu frequently to identify allies and enemies, at least until you can tell on sight the difference between Pirate and Navy uniforms. This will stop you from shooting friendlies or being infiltrated by enemies.

* SPRINT (press **Shift**) is your friend! A sailor who doesn't use sprint to get around the ship or into the fight quicker is at a big disadvantage to those who do.
* Your powder weapons will remember what stage they were reloading at if you change weapons, so don't be afraid to put your weapon away for a second to do something else during a long reload.

* With certain weapons it is possible or even mandatory to aim down sights before firing, by using RMB. This makes it easier to aim.

* All Blackwake hand weapons have some amount of random inaccuracy, even when you aim correctly. Sometimes it can be worth getting closer to your enemies to ensure your shot doesn't miss.

* Getting up in the rigging of the ship during a fight provides a useful height advantage, letting you see all the enemy team at once, and making you invisible to the sort of player who doesn't look up. On the flipside, though, you are very exposed to everyone who does know how to look up.

* During a grapple fight, if your team is all dead and you are outnumbered, it may be worth running up to the grapple (can be found on the edge of the ship) and removing it by holding E, if it is safe for you to do so without getting shot. This will save your ship and deny the enemy the tickets for capturing it. But if you think you can take the enemy, this is a bad idea. It's up to your judgement.

* If loading a cannon during a boarding action, mashing Control to crouch up and down can make you more difficult to headshot.

* When fighting with melee, it is possible to bypass an enemy's block by getting behind them. The optimal strategy is to hold down Block until you manage to get behind them and see an opening.

* If you're holding a melee weapon and see someone holding a gun, don't run directly towards them! This makes it very easy for them to headshot you. Instead, run *diagonally* towards them left and right, while jumping-- this will make you hard to hit.

* When fighting on land in areas such as a Fortress or Island Beach, there are lots of unexpected hiding spots a landlubber can use to their advantage. For example, you can hide on the rocks around the edge of the Fortress walls (near the side cannons) to snipe the inhabitants as they walk past, or on the island, you can hide inside plants and rocks which have not yet been player clipped. Once inside the Fortress itself, you can also hide in the underground section or in the Mortar Towers waiting for your time to strike-- though make sure you aren't wasting your team's time.
El Presidente

**Base stats:**

* Magazine: 44

* Reload speed: +250 percent of slowest

* Accuracy: 5 degree

* Rounds per minute: 427

* Base damage: 55

**Blueprint components:**

* 17301 Gems

* 17301 Fossils

* 81 Fossil Core

* 81 Grokkars Tears

**Drop Requirements:**

* Job: Hunter

* Level: 60

* Rank: 300+

* Planet: High

* Monsters: 60+
Automated Gun Turret

The **Automated Gun Turret** is a defense item in the world of GRAV. Enemies killed by the turret will drop nothing, however player kills will be recorded. Turrets need to be powered by a generator and require ore that is used as ammunition. Upgrading the turret will also increase the ammo storage and damage dealt. Turrets have a short range of spotting players and should not be placed too openly visible/accessible. Turrets are an excellent choice to guard forcefield doors and inside of base rooms as players are close enough to turrets and cannot escape quickly from within a room. Keep in mind that gun turrets are scanning the environment in a 180 deg mainly horizontal plain and thus are vulnerable to attacks from above or below, altough turrets will also target players flying by with a jet pack or wingsuit. For air defence the gun turret can be combined with Anti-Aircraft turrets which specifically target flying players and flying vehicles, eg. hammer heads.
Getting Started

Welcome to Blackwake!

Blackwake is a multiplayer naval First Person Shooter focused on teamwork, with a unique style of ship vs. ship combat. The Pirates battle the Royal Navy in 2 teams of 27, using a variety of different ships and weapons, across many different environments.

Blackwake can be purchased on Steam: http://store.steampowered.com/app/420290/Blackwake/

In order to play Blackwake, you will need, as of April 2018 patch v3.0:

* A broadband Internet connection.
* Operating system: Windows 7 64-bit, Windows 8 64-bit, Windows 10 64-bit, or OS X 10.8
* Processor: (Minimum) i5 2400, FX-6300. (Recommended) i5 6500, AMD FX-8350. (Mac OS X) i5/i7 CPU.
* Memory: 8 GB RAM.
* Graphics card: (Minimum) R9 270, GTX 660. (Recommended) R9 290, GTX 970.
* DirectX version 11.
* 3GB of available storage space.
* A keyboard and mouse.
* (Optional, but strongly encouraged:) A headset and microphone for voice chat.

After installing and launching the game on Steam, go to the Options menu and check the settings are to your liking, then go to the Player menu and customize your character.

Finally, back at the main menu, click "Servers" to find a game-- you want to find a server which has as many players as possible, and the lowest ping number possible.

See the Beginner's Guide section for information on how to play.

Remember: Be nice and have fun!
Area Totem

The **Area Totem** is a placed item that allows you to claim a plot of land as your own. When placed, it allows taxation of all resources harvested within the grid location it's in. A tax rate 5% - 20% can be set giving the Area Totem's owner this amount of all resources gathered. The owning player must return to the Area Totem to collect taxed resources.

The Area Totem blueprint can be dropped by any mob of level 10+ with a drop chance of 10%.

## Strategies

Placing a totem near or even inside a players base is not suggested. If a totem is placed, the base becomes raidable by EMP. This is a common mistake often made by players who are new to the game.

The best place to put an Area Totem is on a moon as they are highly frequented and a popular place to gather large amounts of resources, especially plasma. This leads to moon Totems being the number one target to EMP attacks because they are very profitable to the owner and high tax rates often provoke an EMP Attack.
Equipment

*This article is a stub. You can help Blackwake Wiki by expanding it.*

Equipment are the items that a player carries around in a given match. To select your load out, the default key is **M**. There are five different types of equipment to select from:

* Main Weapon
* Secondary Weapon
* Melee Weapon
* Special
* Repair Hammer
Essence of Dark Gaia

Essence of Dark Gaia
Dark Gaia used for crafting.
Crafting Material found on all Planets.

Essence of Dark Gaia is a material.

Dark Gaia, also refered to as DG, is an essence that cannot be collected through killing creatures and has to be obtained from a drill platform. Almost all armor and weapons are available with a dark gaia essence. The dark gaia blueprints can be collected from a drill platform once the normal blueprint has been obtained. High level dark gaia weapons and armor pieces are very effective as they inflict 1.5x damage onto the common 4 elements (ice, fire, poision, electric) and 2.0x damage on players equipped with variants of player soul armor.
Matchlock Revolver

*This article is a stub. You can help Blackwake Wiki by expanding it.*

The Matchlock Revolver is a three-shot, medium-range secondary weapon. It is a long single-action revolver with a matchlock firing mechanism, fixed three-chamber cylinder, three long steel barrels and a long, straight wooden grip, based on revolving matchlocks invented in Germany in the late 16th century.

Matchlock Revolver has infinite ammunition, fires three shots before requiring a reload, takes 13 seconds to reload, and will kill enemies in two shots to the body at close to medium range, or in one headshot.

This weapon is similar to the Annley Revolver, but with higher damage and 5 less shots in the chamber. Matchlock is a versatile point inbetween the Standard Pistol and Annley; it's a good choice for players who often miss their first shot, as you can take another shot soon after. You can take on small numbers of enemies in succession if you consistently land headshots, or you can finish one enemy off in two shots.

]
Essence of Moonlight

Essence of Moonlight
Moonlight Essence used for crafting.
Crafting Material found on all Planets.

Essence of Moonlight is a crafting material looted from Moonlight element mobs. Moonlight mobs arr found on the moons and have the prefix of: Luminous, Dazzling, Brilliant, or Blinding.

It is used in the crafting of elemental weapons and armor, once the respective BP has been unlocked.

A moonlight weapon is 150% effective against electric or poisonous mobs but only 50% against other Moonlight mobs.

If you are wearing moonlight armor, fighting electric or poisonous mobs is strongly discouraged but fighting moonlight mobs is recommended.
Melee Weapon

*This article is a stub. You can help Blackwake Wiki by expanding it.*

Melee weapons are short-ranged weapons which take up the third weapon slot in Blackwake, and are used for hand-to-hand combat, usually when the primary and secondary requires reloading. Your melee can be accessed by pressing **3** or using the scroll wheel.

Melees do not require ammunition or reloading. Pressing M1 will attack, while pressing M2 will perform a block, which prevents enemies attacking you with melee weapons from the front.

Blackwake currently has 6 melee weapons available: Axe, Bottle, Cutlass, Dagger, Pike, Rapier,

## **Melee Weapon**

### Two Handed Axe

Axe can kill an enemy player in two hits, can be swung once every second, and its attack has a high chance to inflict bleeding on its victim.
The Axe swings more slowly than the Cutlass, but makes up for this with its superior damage and bleeding chance.

### Cutlass

Cutlass can kill an enemy player in three hits, you can swing it once every second, and its attack has a high chance to inflict bleeding on its victim.
Although it does more damage and has better reach than the Rapier, its attacks are slower.

### Boarding Pike

Pike can kill an enemy player in four hits, and can make a stab once every second. However, it cannot cause bleeding at all.
The Pike stabs more slowly than the Cutlass can swing, but makes up for this with its superior range.

### Rapier

It takes four hits to kill an enemy player, and swings once every 0.9 seconds, with a chance to cause bleeding on hit.
Worse reach and lower damage than the Cutlass, but slightly faster swings.
Foe Alert

Foe Alert
Trap

A trap to alert you when the night killers are approaching.

 Ore | 1

The **Foe Alert** is a trap.

In GRAV Reborn this item seems to have changed and now just makes sound. It sounds like a cut of whistling rocket. Previously when someone stepped on this trap, a flare was launched into the air alerting you.

• Landmine
• Landmine Stunner
Health Stim Starter

Health Stim Starter
Consumable

A pretty inefficient health stim. It works but it costly to make.

 Organics | 40

The **Health Stim Starter** is a stim.

Health Stim Starter is a healing item that restores 100 health when used.

While you can craft Health Stim Starter from the start, it is completely inferior to Health Stim. Health Stim restores 400 health instead to 100, requires less overall resources to craft but also requires 1x Life Essence.

• **Health Stim Starter**
• Health Stim
• Invis Stim
• Speed Stim
Gurzil Anti Vehicle Missile

Gurzil Anti Vehicle Missile
Weapon

Homes in on, and inflicts massive damage to large vehicles.

 Rate Of Fire: | 45

 BugDog Flavia | 81

Gurzil Anti Vehicle Missile is a weapon.

**Base stats:**

* Magazine: 4

* Reload speed: +200 percent of slowest

* Rounds per minute: 45

* Base damage: ?

**Blueprint components:**

* 5127 Gems

* 1281 Element-X

* 1281 Artifacts

* 7690 SunStone

* 81 Twinkling Tundrite

* 81 BugDog Flavia
Grapple Shot

*This article is a stub. You can help Blackwake Wiki by expanding it.*

Ammo for the cannon that is added right after the gunpowder. Hitting the enemy ship with a grapple shot causes the boats to be connected and pulled together slowly starting Boarding. Grapple shot has a maximum effective range of about 50 meters.