Mr. Kovel

## Personality

Warm-hearted man, that gets heated up quickly, and at the same rate, quick to cool down. Has a cold personality from the start. Don't expect it to change when you notice him like that.

## Backstory

An orphan raised in a rich home taught with etiquette and formality. It was painful for him, but it was good, it was always good.
He kept his sanity in the constant abuse, reminding himself of where he came from. Why he was here. And what he was going to do. He grew to be a trustworthy, kind, and suspiciously clever man. To those who raised him at least.

Once he reached their deathbed. He couldn't tell, whether to feel pain or rage against them To continue with the plan: To pull the plug on them; or hug them one last time. Instead, he walked away.
A choice he couldn't choose. Something he continued to regret. Thinking, 'what if'.

Saddened by the loss. He remembered they were still those ones who raised him. How else could he feel?

He uses his inherited wealth from his parents to explore, change the world around him.

### Equipment / Weaponry

1)Modern buckler with a defence of 30kn

2)Handkerchief

3)Drill knife that at first attacks for 3kn, and every second when still stuck on said area causes 2kn each second of force.

4)A dark brown trench coat

5) Wireless Tracker: Only attuned to a very specific type of tracking chip unique to Cerulean-IV, of which Kovel possesses only one. Able to track and locate the chip within a 10kM radius with a 3 metre margin of error. Also doubles as a map.

### Specialisations

Smooth talker, able to hide even the slightest emotion. Surprisingly good overall physique, in which he puts to good use.

## Power

### Ice Manipulation

Source: Affinity

**Avalanche**
The user is able to form a cold ice-like material with a variety of usages.

**Pillars of Ice:**
Chevel can create pillars of 'ice' that are created from the ground around them. These pillars can be up to 5m in any direction and can be created facing any direction the user chooses. The pillars must be within 5m of the user when created, and they are created at 1m a second, meaning it takes 5 full seconds (half a turn) to make a pillar. Only one pillar can be made a turn, and a max of 3 pillars can be summoned at once.

1 pillar has 50kN durability, but melts over time, losing 10kN a turn.

Pillars can be shattered early to cause a shockwave that deals 15kN, has a 5m range, which affects the user as well, though they aren't damaged by it.

**Ice Shield:**
An instant shield that's 20 centimeters by 1 meter by 2 meters big. It has 50kN of durability and loses 5kN of durability per turn as it melts. After shattering or melting entirely it has a 2 turn cooldown before it can be used again.

As it's shattered, the shield produces a minor wave that pushes anyone within 2m a small distance back, about 5m.

**Spear:**
Chevel uses one turn to create a thin, sharp spear of ice. The spear has 25kN of durability and loses it at 5kN, and deals 20kN, as well as having a temperature of -10C. The spear freely passes through Chevel's other ice constructs freely. Once the weapon shatters or melts, there is a 3 turn cooldown before it can be used again.

Alternatively, the user can spend one extra turn to double the weapon's durability by double-casting it, though these must be done consecutively.

The ice the user creates has a heat resistance of up to 1500 and will be largely unaffected by anything below that. Any spots in the environment that the ice touches get a small 'frostbite' debuff, where one within these zones are slowed by 20%. The zone is always 3m outwards of the point of contact, and will not dissipate until the ice has been absent for 2 turns.