Large Update 0.1.11.27

**2020-12-04** In this update we have worked on an improved interface, fixed many bugs, added two new missions and Engineers can now also build anti-tank guns. Most of those updates were implemented according to your feedback.

### HERE IS THE FULL CHANGE LOG

New weapons
Engineer constructions

* Anti-tank gun Pak 38 (Germany)
* Anti-tank gun 53K (USSR)

Added authentic models for following weapons

* Mosin rifle mod.1891/30
* Pre-war Kar98k.
* Shotgun TOZ-B.
* Gewehr 33/40.
* MP 28.
* Flamethrower ROKS-2

Missions

* Added new mission Monastery (Invasion).
* Added new mission Monastery (Conquest).
* Missions variants in the Invasion game mode where USSR attacks have been added.
* Balance in the mission Vysokovo Village (Invasion) has been adjusted: in the squads game mode, the time to capture points has been increased; in the Lone fighters game mode, the time to capture points has been reduced.
* Additional weather options in missions have been added.

https://enlisted.net/upload/image/2020/12/volokolamsk\_monastery.jpg
Weapons and Equipment

* MP 28 - magazine capacity now 20 rounds; default number of magazines in inventory increased from 5 to 7.
* Improved animation of shooting and reloading Mosin rifle 1891.
* Improved animation of shooting and reloading PPD 34/38 with box magazine.
* Improved animation of shooting and reloading PPD 34/38 with drum magazine.
* Improved animation of shooting and reloading PPD 40.
* Machine guns and automatic cannons in vehicles are now loaded with belts and magazines and need time to reload.
* Summer tank camo replaced with winter camo.
* Changed camo for interceptor Bf-109 F1.
* Camo for engineer constructions changed from summer to winter style.

Gameplay and Soldiers

* The amount of experience in the Lone Fighters game mode has been increased,
* Added resources, spent in construction by engineers. Now you can build all available objects in one respawn only if you have several engineers in the squad.
* Added animation for resupply container, built by an engineer. If there is no ammo left in it - it closes.
* You will now get experience for aiding a heavily wounded soldier of another squad.
* Players will not be able to occupy a seat in a vehicle if it is already occupied by an AI soldier of another player. With the exception of players playing in one group.
* AI-soldiers will stop changing posture too often whilst shooting.
* Improved AI behavior when close to burning objects and fire.
* AI soldiers will now note player enemy marks and attack spotted enemies in that direction.
* Improved AI soldier navigation.
* The heavier the weapon, the greater its impact on stamina.
* Now, when aiming at an ally's mobile spawn point, it will be indicated as an allied construction, as with allied vehicles.
* Flamethrower burning fuel or the 'Molotov cocktail' now can break a tank engine if it gets in.
* Untrained tankers will now aim separately in the horizontal and vertical axis.
* Improved targeting skills of a tank gun ability has been added. It enables the cannon to be guided horizontally and vertically simultaneously.
* Improved animation of commander, looking out from a hatch.
* Added pilot head movement inertia.
* Changed pilot angle of view.

Interface

* Zone capture progress now changed from a numerical to a graphical indication.
* Now you can now remove equipped items by dragging them to any empty warehouse space.
* Long squads names now correctly display on the card.
* Animation added for the New level notification in the soldier cards in the debriefing menu.
* Mouse click on the scope in the weapon menu dismantles the scope from the weapon.
* Armored vehicles and aircraft in the hangar now sorted in order of the possibility of getting them..
* Vehicle controls menu now located in a separate tab.
* A button has been added to the vehicle menu, forwarding to the respective level of campaign.
* The first squad selected after loading into a battle will be the squad selected in the menu before entering combat.
* An object's destruction possibility tip (J button by default) now has the name of the object.
* Temporary unavailable rally point now turns grey on the minimap.
* Seats in vehicles now have statuses (free/occupied) and player nicknames, or AI soldier names on them. Numbers added to facilitate switching from seat to seat.

Sound

* Sound added for cancelling Academy training.
* Gun and turret reload sounds have been added.
* Aircraft sounds heard from distance have been reworked
* Bullet passing-by sounds are now heard better in intense combat.

Improvements and bug fixes

* A bug that wouldn't allow soldiers to receive experience for defending capture zones has been fixed (when killing enemies who are on or near an allied pont).
* A bug which would show the mist from the main menu in battle for some time after the battle begins has been fixed.
* A bug has been fixed with the incorrect highlighting of a soldier..
* Fixed a bug where the capture indicator could be highlighted after changing a soldier.
* Fixed a bug where the flamethrower effect wasn't interrupted by a fast grenade throw.
* Fixed the visibility of the haze effect when using scopes.
* Fixed incorrect rendering of effects underwater.
* Fixed a bug when the M30 Luftwaffe Drilling was picked up instead of TOZ-B.
* A bug that after reconnecting to a battle an engineer could not create buildings has been fixed.
* Errors in the texture of the I-153 fighter have been fixed
* Animation of hands whilst using stairs has been fixed.
* Fixed soldier jerking movement when colliding with a door.
* Fixed accrual of experience to players who marked vehicles if it was subsequently destroyed by another player.
* Fixed freezing of sounds on repairing and extinguishing vehicles.
* Positioning of capture zone icons has been fixed.
* Fixed a bug where buildings outside the combat zone could not be destroyed.
* A bug where it's impossible to close the help window at the beginning of battle has been fixed.
* Canceling the selected spawn point, which occurred in some cases has been fixed.
* Fixed a bug where destruction of a nearby object also destroyed the stationary machine gun.
* A bug that allowed spawning at a destroyed rally point has been fixed.
* A bug where some artifacts were displayed in the sky when using TAA anti-aliasing has been fixed.

Other

* Performance has been Improved.
* Rendering effects have been optimized.
* Reflections have been Improved.
* Improved character movement on uneven surfaces.
* Checking the visibility of static objects in shadows has been accelerated.
* V-sync cannot be enabled for Window and Fullscreen window modes. V-sync is available only for Fullscreen mode.