Hippe

Information about the hippe move from discussion on the Obstacle discord, channel #media, from 2021-02-02.

See the rest of the discussion for more https://discord.com/channels/319470219427053568/424137891460153344/806244641023721542

## Buggz

Here’s how far i can understand what makes hippe better than a rwj flick sequence.

Doing a fast flick (which makes you gain speed) from a rwj is barely possible. The rox just doesnt have time to reload in order for you to flick turbo fast. Even if you can pull it off sometimes, it will never be consistent (maybe 3% idk its just really bot-level), but hippe move allows for fast flicking because of the slight delay you can put between the two rox that gives enough time for a rox to regen, and the much simpler mouse movement that makes it very manageable in terms of consistency. (Simple =/= easy, I just mean it takes less inputs.)

So hippe is extremely powerful when you want to gain speed (in some runs and obviously hard maps) because of fast flicking.

It also takes way less time to do a hippe:  you just « bounce » from a wall to the other much faster. This does 2 things:

1. It helps you take a good trajectory for the next wall in some cases. (You’re out of the wall sooner so you have more time to strafe for next wall and manage your trajectory to hopefully get a contactless)

2. In run, you save the time of a rox reload (its a bit less than .2 or so) since you shoot 1 less rocket.

Lastly it uses 2 rox only so if it’s a limited rox cp its op as hell.

It’s not just a slight difference, its very easy to make cps that are not possible using rwj flicks, yet pretty consistent using hippe. This shows that there is a huge gap in efficacy between the two moves.

(One example: https://sm.mania-exchange.com/maps/view/25565?shortName=les-rageux-diront-que-cest-pas-possible which is the actual map on which hippe move was first proven to be a thing)

Moreover it is not a forced move and doesn’t require a specific setup to show usefulness. A lot of cps not initially designed for hippe can be broken using hippe.

I have a lot of time on my hands lol i hope you don’t mind the long message.

I definitely understand the scepticism towards some moves and it’s great to question the way we play obstacle, else we would never discover anything new. In much the same way i have doubted lazy flick and hippe when it was still lacking proof. But after failing to prove these weren’t adding anything to the game (i played the map i linked wayyy too long to try showing to hippe his thing was bullshit hahaha) i was forced to accept the benefit of each one.

If anybody cares enough to make a map disproving hippe or LF efficicacy i will gladly take a look at it :smile:

TL:DR

Hippe allows you to do TAS-grade rwj flicks (=humanly impossible) for less ressources (inputs, time and rox) than actual rwj flicks, + it’s polyvalent and can be used in many places without a specific setup.

## hero

I think the main misunderstanding about hippe is that a lot of people don't really master it, and therefore categorise the move as only useful on cps built for it. As Buggz tried to explain, a hippe will remain stronger than an rwj flick in any case, and therefore a hippe is always the best option when it comes to doing an rwj+flick. The hippe gives you the speed and height cap with some incredible ease, which a rwj flick very rarely does. In any run's maps that exist, there will be passages where hipping will be better anyway. To say that the hippe is a move that is not as applicable as ej, cj (etc...) in any type of map is therefore a mistake in my opinion.

https://youtu.be/ubNIS4OAHZ4?t=50 A good example is surely this run on Vex - Freedom, where I use a lot of boots and hippes. You can see quite easily that doing these moves brings a stable speed all along the run, and allows you to take trajectories that are not possible with an rwj flick. And this is applicable on any map as long as they are not linear (which is rarely the case^^). I hope that I have made a few clarifications that will remove the doubt and the connotation of hippes/boots being "niche" moves :p