Story C.O.RE

## Ulsted

In a small Tavern Elras, a halfling bard and Terry, a half-orc paladin, come together to enjoy a drink or two. They hear from the barkeeper that the village they are in, is struggling with hoards of Goblins. In exchange for money Elras and Terry decide to investigate the caves nearby but not without a little help. The waitress of the tavern hears the two others talking and offers her help. She introduces herself as Amalia, a human warlock who could use the extra money. The adventurers agree and decide to go to the caves. On their way there an elderly man asks if he can join. Apparently there are secret inscriptions hidden in the caves and he wants to investigate them but wouldn't be able to do that by himself. The old man says that his name is Helfort and that he'll give the party 50 Gold if he can come with them. The group says that he can follow, so they go into the tunnels together

### The Goblin Caves

Once they arrive at the tunnels, Helfort instantly goes to the oldest tunnel but he can't get far because the entrance is too small. Elras goes in instead and find inscriptions [keine Ahnung was da stand pls help]. Not only that but also heaps of gold and drugs. Elras takes those with him and comes back out again. The party gets knocked out by Helfort and all they remember is his weirdly reflecting eyes, just like the ones of an animal in headlights. After they wake up the money and the drugs are gone. Now they are left in the caverns without their loot so they decide to at least finish the goblin quest to get their reward.

Elras comes up with a plan, by shutting all the other entrances and setting a fire in the cavern, the goblins are forced to come out of the last remaining exit, there the party would attack them and slowly get rid of them. The battle was harder than expected but they manage to defeat the little monsters.

Back at the tavern they get their reward and decide that they want to keep travelling together[alles was zwischen terry family drama passiert ist und marksgrad is a blurr so pls fill in the rest]

Terry wants to go to their home so they can say goodbye to their parents. As we arrive there Terry's mom let's us stay overnight but also mentions that it's actually a good thing that their child wants to leave. After a little moment of shock it turns out that their mom and dad wants to have another child and there wouldn't be enough space for the four of them. A little hurt, the half-orc paladin leaves with Amalia and Elras, since they didn't have much of a choice anyway.

## the journey begins

During their travels, Elras has a mental breakdown and stabs Terry as they try to comfort him. He doesn't want to explain what happened, so the other two decide to give him some space. The group wants to travel to marksgrad, the city in which Elras went to bard school. To get there they need to travel through the Hinterlands and across the mountains. It's not as save as the merchants route but definitely faster.

While travelling they meet a family that is leaving their home. Apparently not far from here, there a vilage in which he children are getting abducted. In hopes of getting more answers, Amalia draws a summoning circle to communicate with her Patron. This way she might be able to find out whats going on in said village.

Not thinking that this will actually work. A deep voice answers Amalia. She is shocked and can't believe that she was actually able to contact her patron. She asks him if he knows anything about the kids and who the patron is but all she gets as an answer is that he is her protector.

She returns to the others with no news about the kids, so they keep wandering into the direction of the village. They only find a big old field and abandoned houses and a windmill. Elras says that the best thing to do is to burn down the field, just in case any monsters are hiding in there. The group sets the field on fire and here voices coming from the mill but it's to late to stop the spreading fire and the mill explodes. Two men, Wiff and Fram get catapulted out of there and land right next to the party. The group acts like they didn't know what happened and Twink and Twonk (how we like to call them) thanks them for saving the little village. Authors note: we are terrible people I know Twink and especially Twonk, start to like us and keep adventuring with us. The two of them are lovers which turns out to be quite entertaining for the rest of the party.

## Hinterlands

The route gets harder as the five of them need to pass the mountains. After fighting some bandits, Amalia accidentally loses control over her form and just for a split second, reveals her real self. It turns out that she's not human after all but an aasimar. The party asks why she never told them and Amalia replies that she is being followed by a group of people. She is scared that word might spread that an angel like creature is roaming through the cities and that the wrong people might notice and abduct her. The party agrees to keep this a secret and keeps marching forward. Right before the get to Marksgrad, Terry decides to travel alone and leaves the group. The rest of them finally arrives at their destination.

## Marksgrad

Elras and Amalia arrive in Marksgrad, a bustling city which is famous for it's bard college. Twink and Twonk stay in a tavern to enjoy themselves. For some unfinished business the two have to go to the undercity below the city.

### Undercity

The undercity is a place full of crime and other shady business. After arriving at a little tavern, Elras and Amalia get asked to come to the backroom where Elras' Boss, a blue Tiefling with jet black hair wait for them. The Tiefling, Imbis and her accomplice, a firbolg man named Tennen, want 300 Gold from Elras. He has three weeks to get what they want or else there will be consequences.

Elras makes it clear to Amalia that there is no running from the "children of Phex". Their only way to get out of this is by getting them their money.

### Marksgard city

After staying in a local inn, a group of other people come to sit at the same table as Amalia and Elras. Casper, a genasi cleric, Lian, a human rogue and Lyn, a dwarven barbarian. Casper tries to get each and every one of us to sign a contract with him. He needs people to protect in exchange for a little money. After some hesitation the party members sign his contract, because having a cleric on your side must be useful.

After a little getting known to each other they hear a loud crash outside. As part of the group runs out, a wild mechanical bull beserks through the streets. The party defeats it and gets a travel pass from the city guards, so they can easily move from one part of the city to the other. The guard also asks what the name of the party is, so they can be remembered. After some thinking the group comes up with the name "Cry of rejects" or in short "C.O.RE."

As the party returns to the inn, twonk frantically runs to the because his boyfriend got kidnapped. C.O.RE decides to go down to the undercity in hopes of finding him there and to no surprise, they find him in the hands of the children of Phex. Twink, who has never said a word during their entire journey, sits bound to chair. Imbis then dispells the spell that was on him. The dropped illusion reveals his real face, scarred and tongue cut out. We manage to talk our way out of this situation and bring twink back to the tavern.

After some recovery time Wiff and Fram get married and enjoy their honeymoon in the inn, while the party tries to stop some guy from the army from entering the city. The group goes to the church of Enid, the goddess of life, and try to get cleric robes so they can pretend that they just returned from a plague ridden city and that the Military guy and his people can't enter. They also want to get a stamp from the church so they can forge papers from the city. This way they'd have extra proof that the city can't be entered.

While we're at the church a Paladin, Holly Stronghold, gives us another quest. People are going missing at the cemetery and we are supposed to find out what's going on and if possible, fix the issue.

Before the party tackles any of their quest, they get asked if they could go to the black market. It's out on the sea every three months and they need to get there via boat since the water is filled with dangerous creatures. These monsters are being held back with the help of the light tower but no need to risk anything. Together with Piti, a little Goblin girl and friend of Elras, C.O.RE goes to the market and try to find a knife used for rituals. Piti has asked them to help find it and bring it to her. The party agrees on helping her but only after they finish their church quest.

### the cemetery

at the cemetery a cursed three lashes out and charms us. It takes us quite some time to fight it but this is probably the reason why people go missing, the three tries to kill everything in it's range. To our shock, Lian falls in battle and we have no way of bringing her back. Casper carries her on his back, back to the church and demands them to bring her back to life. After all she died on a mission they sent us on. It takes them a day to bring her back. Lian is horrified because of what she saw, when she was gone. Apparently there is a monster that eats the souls that are trying to cross to the other side. Thankfully she wasn't eaten but who knows what would have happened if it got a hold of her. Casper mentions that this shouldn't be happening. On of the death gods it's supposed to guide the dead to the other side but for some unkown reason this is not what Lian witnessed.

### the haunted house

At night, Lyn goes out into the city. She knows her way around because this is here hometown and it's been some time since the last time she cam here. She goes into a house that seems so be haunted and as she returns to the tavern to meet with the rest of the party, her shadow is gone. She did bring a doll and tells us that the house shifts form and that some old lady was there. The group just wants to burn the house and the doll but Lyn keeps it for now

### the spa

The group wants a little break before heading to the black market so they go to a local spa and try to relax. The group bonds and shares some of their stories and it turns out that we all have some baggage. But now is not the time to reveal everything, we came to relax after all

### the black market

on our way to the black market we visit the haunted house but as soon as something tries to grab Lian's ankle we get tf out of there. This is a problem for the guards or the church.

The party gets to the market, visits a fortune teller and seeks out the knife while trying to avoid some shady looking people. People with glowing eyes and hoods are also walking through the market. We are scared that they might try and get to Piti. Thankfully we find the knife before the weird cloaked people and get away from the market.

C.O.RE decides to visit Lyn's family to get some information on her lost shadow but they know nothing and the party continues their mission on stopping the military from coming to the city

### the prince and his people

as the adventurers leave the city they encounter a hurt person. He is from the King, which means the rest of them aren't far. The group keeps walking and finds a camp. The people sent from the king are being attacked and we rescue them. After the party kills the enemies a chimera shows up and kills Casper. The group still isn't equipped enough to bring someone back to life so they decide to bring him back to the church of Enid hoping that the clerics there will be of help. Before that it turns out, that the king's people are not just some chamberers or soldiers, one of them is the prince. The most important of them start to introduce themselves: Hand of the King, Hell Harlen, a talented necromancer, the prince, Theodore von Perren and a council member, Thaleris Brunelle. They thank us for our help and tell us that they'll remember us for our heroic deeds.

After bringing Casper back to the church where he is being revivified, the rest of the group goes to the college dorms to party. This becomes a ritual thing every time someone dies. The following day, the adventurers return to the church to pick up their lost friend but Casper has changed. it seems like he has lost all memories and emotions. Not knowing what to do about that, the group just takes him with them, maybe he'll change back to normal after some time.

Amalia has a vision of Piti being in danger so the group rushes to the underground. The undercity is being purged, we get Piti to safety and run to the main plaza. Many people have gathered there to hear the mayor speaking. Erhall Atomos, the mayor, talks about how they want to get rid of the undercity with the help of the kings people. Everything escalates and mechanic bulls show up and attack the citizens. The light of the light house goes out and we hear the sea creatures destroying the undercity. We try to run and manage to escape Marksgrad. Our next destination is Elras' home, the only place we know where we might find safety.

## **Haver Moor**

Travelling for days and days, the adventuring party finally arrives at Elras' home town. A small village with many halfling villagers. There, his two mothers Diala and Yona welcome us. They bring us the heartiest meals and lots of their self-made alcohol. It's a nice place for us to get a little break. Even Twink and Twonk feel right at home.

We he that something called "the wanderer" is the reason why the local sheep keep disappearing. It only comes out at night so the party decides to secretly go investigate. They find a bunch of kids who tell them that one of their friends is also missing. The group keeps looking until they find the monster and the lost child. After defeating the creature and bringing the kid back to safety, the town holds a celebration. The group attends the festivities the next day. After some bonding and sharing backstories at the big fire, Elras' tells the group that he'd like to retire here. The group is shocked that he wants to stay, respects his decision though.

### a new member

Travelling for another few days, and encountering some monsters here and there, the party arrives in a town named Wallwell. Some guy there with shady business is upsetting the rest of the village and as the group decides to investigate, they see someone who has already taken care of that business and killed the suspicious man. Meiril, how the half-elven man introduces himself, has slain the weird guy because he kept many pixies and sprites against their will and he couldn't let that slide.

## Tower of three

Lyn's health constantly declines, we don't know the exact reason but we're putting our bets on one of the curses that she is carrying with her. As one night shadow demons emerge from her ring and we somehow manage to defeat them, we rush together with our new member Meiril to the tower of three. A military tower with a medical center. There we might be able to fix, whatever is going on with the now unconscious Lyn.

Some clerics free Lyn from her curse that she has contracted from the murderous tree from way back in Marksgrad. Casper also wants to talk to the other clerics but as he returns his eyes have changed from normal to weirdly reflecting ones.

We find a person who pretends to be from the same church as Casper but he is just an imposter, who has stolen the armor from an actual priest. Casper goes furious and tortures him together with the help of Meiril.

### wanted

While spending some more time in the tower recovering, C.O.RE seeks out the local bar to get a few drinks. There they see a wanted poster on the pinboard, on it is their entire group. Accused of making business with the mayor of Marksgrad. There is a bounty on each of us set by the King (who's child we rescued). A betrayal that shall not go unnoticed but for now we have other priorities and just quickly get rid of the poster, so no one else sees it. On that same board there are a bunch of other quests and we decide to take on the one with a group of dwarves, to get some money.

During that we catch the attention of a tall, strong looking tiefling lady. Her name is Aule and she asks around if someone has seen a man named Lissov Gorenfield. Never heard of that guy before. Meanwhile Lian follows a water genasi. It's a little girl and it turns out that she is Caspers little sister. She has walked into a different part of the tower. Also sitting there is Aule with a Goliath man. Lian wants to spy on them but they catch her doing that and has to flee. As soon as Lian runs back to the others, Aule and the Goliath catch up and tell us that they are also from Marksgrad. The Tiefling woman offers us her help because we apparently have the same enemies. We can find her in a city called Asha.

Casper talks to his little sister Themp but it takes him a while to remember her. She tells him, that neither her nor their father have heard from him in such a long time and that Casper is from the whispering cliffs and not from Famort. Casper can't believe that all his memories are in shambles, but finds comfort in spending some more time with his sibling.

### Reflecting eyes

The party wants to leave asap so they don't immediately get caught by the military. They are wanted after all. Right before the exit we get stopped by a bunch of soldiers with glowing eyes. Casper shows them that he has also those reflecting eyes and tells them that he is one of them. This seems to be enough to make them let us pass.

## Winddale

Famort is the next big goal but before heading there, the party wants to stock up on items and food. They pass Winddale, a military city. There the wanted group "Ice Needle" is terrorizing the people around. The group did pick up the wanted poster for them so they go and seek them out, after leaving Lyn back at an Inn so she can get a little more rest after enduring all the things that happened during her mini excorcism.

### Ice Needle

It seems that the dwarven group is hiding in a cavern. We have to fight them and the first round goes by but we accidentally catch the attention of the rest of the dwarven group and only manage to bring them down after a long and hard fight. In that fight Lian dies. The spellcasters of the group would be able to bring her back with a diamond but none of us had on on hand so we couldn't do anything after all. After begging her patron for help, Amalia manages to bring Lian back. This causes Amalia to appear in her real form and it is revealed that she is an Aasimar

## Famort

Nothing is holding the group in Winddale. After collecting their Gold and checking if Lyn and Lian are ok, they move forward to their next main goal. Casper's old home, where he used to study to become a cleric. The party knows that some kind of horrible sickness is spreading in Famort but since Casper has lost his memories there is no other choice than to check out the situation by themselves. They conquer a mouinain pass and dodge some wyverns until they can see the walls of the city.

An owl person sits in front of the city and tells them that he's been waiting there for a long time. He's been sitting there for two years and no on who enters Famort ever leaves. There is no sunlight, just fog and the faint light of the city and a bell ringing in the distance.

We enter the city after all. The man ringing the bell leads us through the city but no one there seems to remember Casper. Inrem, the man with the bell, has been in this city since he was born. It's been 45 years and it seems that the people of Caspers church are causing the issue that no one can ever leave again. We enter a tavern and in there are two more people wearing masks. Everyone here is protecting themselves from the sickness this way. They just call this plague the "soul eating sickness". They warn us, not to leave the house when night falls, because the city is roaming with monsters and other unsightly creatures. The only way that might lead us out of here is a tunnel system below the mountains. The daughter of the store clerk could lead us there. Casper wants to talk to Cyprean. He is supposedly in the top part of the high tower of the church, in the middle of the city.

### A way out

Gilda, the store clerks daughter, enters the tavern and is happy to help us. She tells us to avoid the church grounds because those are the most dangerous parts of Famort. It is very important to wear a mask outside or else you might catch the soul eating sickness. Once contracted, it starts as a fever that keeps rising. Nothing can cure it and the patient just keeps rotting away slowly until they finally die.

Keeping that in mind, the party starts walking through the streets of Famort with the guidance of Gilda. We do encounter some horrifying crawling monsters that suck the life out of Meiril and Lyn which made them age for an unknown number of years. Gilda makes a run back to the tavern but the rest of us keeps moving towards the canalization. We enter and find locked doors, but there is another tunnel that lets us move forward. There we find a hall with tables used for experiment and hear a voice in our heads calling us. After some discussion Lian checks out who that voice is coming from and finds a mutated girl with multiple limbs. Her name is Cassandra and she asks us to get her out of this hole. There are many other dead bodies, probably failed experiments. The party brings her back to the tavern, the she explains that three things are holding this city back from returning to the real plane. Something beneath us, something hidden and something above us.

### Visions

Cassandra tells us that she had these weird visions ever since she was a little child. She used to paint them and if we were able to get them back to her she might be able to tell us our future.

### church grounds

While one half of the party bonds with the new found friend, the other half goes downstairs to ask the locals some questions. Synd, a bard sitting by himself and playing some songs is more than happy to tell us about all the things that are going on. Originally Synd is from the outside world and came here five years ago, after meeting someone from Casper's church in Twin Town. Apparently all the priests, including Casper, left the city 40 to 50 years ago, on a mission to find a cure for the plague. This rises suspicion in the group because Casper is nowhere near as old. Maybe there is a weird time thing going on. In exchange for more stories, Amalia tells Synd parts of her Backstory. Happy with the new information, the bard continues to speak. The close people get to the church, the weirder everything gets. People there are corrupted by the madness that is spreading from the church and slowly going insane. Even the priests there started changing. There is a thick fog around the church that keeps on getting harder to see through, if you try to get closer to it.

### Paintings of fate

Later on the party is happy with gathered information and decides to tackle the painting mission. They have to get to the red gardens. On their way there, the party sees a lost child following flute music. Not wanting to get ourselves into any more trouble we ignore whatever was going on right there and move closer to Cassandra's home. we are horrible horrible people, I know.

Making our way through the flesh forest, Lian gets swallowed by the ground. The group tries to pull her back out but no success. As C.O.RE keeps marching forward, they find a tiny abandoned house. Upon entering shadow creatures come jumping out of coffins that are scattered across the ground floor. Two of them get a hold of Lyn's and Amalia's arm which makes them turn into a black shadowy limb. After fighting them off and finding Lian laying in one of the other coffins, Meiril falls in battle. Amalia manages to get to him in time and cast revivify on him. A weird thing happens though, Meirli changes form, from being a half elven man to a changeling. As he returns back to conciousness, he tells us that he is from the feywild and stumbled into our realm. He didn't want to stand out so he chose a half elven form to stay in.

The emotions are all over the place but after catching our breaths, the adventurers go upstairs where they find the paintings, Cassandra has described.

#### Painting 1

Sun, Creature with many eyes, Creature with 6 wings, many people that we know, all dead. All of us are represented in his painting.

A ghost comes out of the second painting and asks for Cassandra. We tell her that she's safe and the the ghost asks Meiril if he can kill her. He does and her last words are "I'm sorry"

#### Painting 2

Endless lands with pillars and fog and a single person standing in the middle. Probably Meiril

#### Painting 3

A red moon, the red light of the moon shines upon the land in the picture. There is a church with a high tower in the middle with a bright light shining from it. Everything looks warped. It's most definitely the church of Famort and we are supposed to stop the blood moon ritual

#### Painting 4

A world full of ash and an old knife that keeps appearing all over the painting

#### Painting 5

An underground mansion, the architecture doesn't make any sense. It's buildings stacked on top of each other

### the night, everything changed

The adventuring party returns to the town people celebrating at the tavern. One of the kids went missing and everyone thinks they're dead. The people in Famort deal with grief by celebrating. again.. we are horrible people We bring the paintings to Cassandra and Meiril pulls out a box that he took with him from the house. In it are Cassandra's Eyes and Tongue, both got cut out by the ghost who turned out to be Cassandra's birthmother. She tried to stop her daughter's visions this way but it didn't work out. This also explains why Cassandra only communicates via telepathy.

As a little treat the party starts drinking and engaging in other romantic affairs. In the other room Amalia tries to communicate with her patron to ask him some more questions. She draws a summoning circle and steps in together with Lyn but something truly horrifying happens. Instead of them seeing the Angel like patron, another creature manifests itself in Lian's body. Lian asks for Meiril to kill her before whatever is about to happen, changes her. Meiril stabs Lian and right in that second a tall creature forms itself, causing Lian's body to explode. Meiril tries to heroically kill whatever has killed Lian but the entity knocks him against the wall. He continues to knock everyone down until only Amalia is on the ground before him. He reveals himself to be RUN (pronounced roon). He is part of Amalia's Patron, the god who never was, and he has come to claim what is his. It appears that when Amalia asked her patron to save Lian, he instead took her soul and used the opportunity to manifest himself through her. After checking if Amalia is "ready" he leaves.

Traumatised by what just happened the party copes in their way. Lyn goes downstairs and her wild magic goes out of control, causing her to accidentally kill the innkeeper. After getting rid of the crime scene the party buries the leftovers of their friend Lian.

### between the planes of existence

All the weird time flow and spawning of god like creatures, leads the party to believe that Famort is between the mortal realm and another realm, maybe the shadowfell or the feywild. Our theory gets proven right, as Casper gets a call from his sister. The message is hard to understand, meaning that the spell that was used, has a hard time getting to the other plane. It seems that Themp is lost in the feywild, but hat is really all we understand, before the spell ends.

It also appears that everything that dies on this plane comes back, changed, stronger and all messed up. There is a chance that Cassandra has also died once and came back with all her extra limbs.

Someone or something came to Famort after Casper left. It's purpose was to isolate the city and keep the sickness from spreading. This caused Famort to shift to another plane.

## The Dreamwalker

Meiril shares a story from his past, as he used to be a guard at the unseelie court. There they had a high security prisoner who's description matches Run's. He was locked up but was exposed to a lot of fey-magic, which turned him into this powerful being that's roaming this plane of existence. He might be the reason the plague started. This way he is trying to weaken Vira, one of the death gods, and claim a body he can manifest in. Run, just like Amalia is a part that broke off of the god who never was, and to become something, Run is searching for a body. The search for a body is a ritual that has been going on for the past 50 years and once completed, will cause the red moon to shine.

## Freeing Famort

### The one below

The Party is on their way to the first creature that is binding this city, it's supposedly hidden in the sewers. Going down the canalization, we meet Morgana, a hex blood Eladrin. She is in the middle of trying to open one of the locked doors. The group helps her but gets attacked by a bunch of Clerics. These clerics tell us that Cyprean was wrong but don't explain what he was wrong with. The adventurers keep moving forward with their new found wizard ally, and kill "the one below". There Meiril finds an old piece of armor with something engraved on it. Amalia recognizes it. It's the symbol of the cult she used to be held captive in. Not knowing how it got here, the group takes it with them and leaves the sewers.

Back at the inn, C.O.RE talks to Cassandra, asking her what these clerics did to her. She explains that they used to experiment on her, maybe they were looking for a suitable body for the dreamwalker.

During that talk, flute music comes from the outside. As we take a peek we spot ginormous mutant pigs going from house to house and destroying everything that comes in their way. They are headed towards the inn, so we flee through the backdoor and find refuge in another citizens house.

### the Piper

That night, Morgana pulls out a diary that she found while going through the clerics stuff in the sewers. In there, there is a page about the Piper. No one has control over him or knows where he resides. It's possible that he was called to come to Famort, hoping that he could fix whatever is currently happening.

### A deal with the witch

Before the party is ready to fight the next monster, they go and visit Morgana's mother. The witch only gives us information in return for a pact. Casper offers to protect Morgana by taking her damage in battle, the witch agrees and tells us the location of "the hidden one"

### Vampire Wedding

To get to the hidden one, the party has to cross the Blood Barrels, a part of Famort that is filled with Vampires. After fighting some of them, Meiril manages to make one of them to our ally. We offer him freedom, by killing the person who has turned him into a vampire. Together with Alexei, the newly found ally, the adventurers crush a huge Vampire wedding and kill their boss. This causes a stirr and a hunt begins. The group runs through a hedge maze and only manages to escape with Morgana's sacrifice. She casts a strong spell that she normally wouldn't be able to cast and loses her arm doing that.

Alexei tells us that way back, the sickness was under control until the merchants weren't able to leave anymore. There was no exit to be found and people started getting sick again. They couldn't even flee through the mountain pass and Cyprean ordered the guards to shut the city gates. The sickness spread across the entire city. Someone in the church started making deals with people from the outside, maybe even the people from Amalia's cult. Our theory proves to be correct. The church was desperate to fight the sickness and tried everything to stop it. So they agreed to find a body for the god who never was and started doing experiments on the citizens.

### the hidden one

Healed up and as prepared as possible, the party goes to find the hidden one. His part of the city is filled with weird threads, which on closer inspection, look to be hair strands. We find a bunch of puppets and the hidden one shows himself. It's Synd the bard who we previously met at the tavern. He turns into a huge monster with spikes coming out of his back. A long fight occurs and we finally take im down. For a split second it looks like we're standing in the middle of a forest, just for our surrounding to turn back into Famort again.

### the one above

It seems that killing those huge monsters, weakens the border between Famort and the outside world. Snow starts falling and Morgana tells us that this hasn't happened in five years. Motivated by that, the group of friends go to the church to talk to Cyprean, Casper's old teacher and head of the church.

Inside the church there is a huge tree with arm like branches that go through the cracks in the ceiling. Amalia sends her familiar Poppy up to see what's on the other floor. Apparently there is a summoning circle. Red light shines through the windows, signaling that the completion of the ritual is close. Casper talks to Cyprean, his old teacher has changed and asks if Casper was able to find a cure. Casper tells him the truth and all the things that we have found out during our time here. Cyprean sympathizes with him and let's us go upstairs to fight whatever is coming to finally free Famort from the clutches of these monsters. All of us run upstairs and fight the summoned creature. Right as he is defeated, the red light stops and Famort is brought back to the mortal realm. Casper runs to Cyprean but he dies in his arms.

The party, not even able to catch a breath, suddenly finds themselves somwhere else..