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Locust

**Locusts** or sometimes called **Fruit Flies** are a type of Enemy in Atomicrops.

# General Information

Locusts are an Enemy exclusive to the Farm. There are two different kinds, with the yellow version having more HP.

# Behavior

Locusts will spawn at night. They will spawn in a group and slowly fly towards the nearest Crop available. Once in reach they will begin to eat away at that given Crop until it is destroyed, at which point they will move on to another. If they are knocked away from the Crop they are eating they will return to it at a hastened pace. Note that because of how Locusts come in groups they can destroy Crops relatively quickly due to each one of them eating the given Crop at once.

## Crop Damage

*Main article:* Crops#Crop Durability
The rate at which Locusts will eat Crops is determined by the size of the given Crop and the current Year the player is playing on. Larger Crops will take longer to consume and in later Years all Crops will be consumed faster.

## Difficulty Scaling

Unlike most other Enemies, Locusts undergo no changes in their health value between Years. They will retain their health of 60 and 220 respectively regardless of the current Year. They will however destroy Crops faster in later Years.

# Related Items

## Damaging

* Burrowed Butterfly
* Butterfly Nest
* Drone ( Tiny Thundercloud,  Alien Pet)
* Hog
* Razor Weeds
* Root Soldier
* Scarecrow
* Sling
* Thorn
* Turret ( Curret,  Cattle Turret Tumors,  Swine Turret Tumors)
* Water Witching

## Defending

* Bubble Shield
* Lard
* Gourd
* Harvest Shield
* Helpful Worm
* Psychoactive Weeds
* Scarecrow
* Sow Shield
* Tough Hide
Farming Stat

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

The player's **Farming Stat** increases various aspects of their Character during the run.

## General Description

Farming Stat improves farming abilities and Tractor cooldown. Each point of Farming Stat will make the player cut Weeds, remove Debris, water Crops, break crust, and till Soil more quickly, It will also increase the amount of Water the player can carry before needing to refill at the Well and the amount of Scrolls the player can carry at once. Those specific increases per Farming Stat level can be seen in the table below:

### Table of Farming Stat Affects

Notes about the above table:

* The watering rates listed here are for Desert/Tundra Crops. Plains/Jungle Crops take twice as long to water.
* Megacrops take twice as long to water as their normal variant. A Megacrop from the Plains/Jungle seeds will take four times longer to water than the number listed here.
* Roses and Heart Beets water like Desert/Tundra seeds when alone and like Plains/Jungle seeds when Megacrops; for instance, with 4 Farming stat, it will take 2.1 seconds to water a standalone Rose, but 8.4 seconds to water a Mega Rose.
* Sowing seeds is not affected by the Farming Stat in any way.
* All testing with Tractor Cooldown was performed with Sprinkler Tractor and all permanent upgrades; testing needed to see if different Tractors have different cooldowns, and how much the permanent upgrades reduce the cooldown.

## Comparison

Due to how Cows seem to have a flat watering rate that is not affected by the type of crop they're watering (2.4 seconds for Cows and 1.67 seconds for Grass-Fed Cows), the player should keep that in mind when choosing which crops to water themselves and which to let any recruited Cows handle instead. For instance, with 10 Farming Stat, it would still take the player 5.84 seconds to water, say, a Mega Pineapple, but a Grass-Fed Cow could water the same crop in 1.67 seconds. However, a Turnip would take the same player only 1.46 seconds to water, while still taking the Grass-Fed Cow the full 1.67 seconds it always takes.
Fertile Eggs

**Fertile Eggs** is a Golden Pupa loot Item that causes Chicken and Turkey eggs to sometimes hatch.

## General Description

Fertile Eggs is an Item that can only be found in the form of Golden Pupa loot. Upon being picked up, any Chicken and Turkey eggs harvested by the player have a 10% chance to hatch, giving the player another Chicken or Turkey respectively. When a Chicken or Turkey hatches, a "BKAW!" message will appear above the egg accompanied by a puff of feathers and a new, given poultry spawning. When an egg hatches, the player still receives  Cashews from it at the end of the day, as if it was harvested as normal. The maximum number of Chickens and Turkeys the player can have at once is 26. Note that this is a shared maximum between the two; it is **not** separate. This can effectively be thought of as the player only being allowed to have 26 birds total.

## Comparison

There are no other Items in the game that can actively generate new Farm Animals for the player, making Fertile Eggs unique in that regard. If taken early enough and supplemented with a few Chickens and Turkeys, the player will not have to worry about cutting Weeds very often for the majority of the run. Furthermore, it is recommended to try and avoid Weed cutting items such as Weed Wacker and Herbicide if the player has Fertile Eggs, as they will become useless as the number of Chickens and Turkeys the player has increases. This Item can also provide a decent way of earning some extra  Cashews. Fertile Eggs also provides extra utility when combined with items like Chicken Caliochory, Avian Placenta, Spring Chicken, and other friend upgrades.

## Beneficial Upgrades

The following is a list of possible Items that can affect Fertile Eggs:

* Avian Placenta
* Chicken Caliochory
* Chrono Weeds
* Egg Carton
* Spring Chicken
* Vinaigrette

## History

* Thyme Flies: Fertile Eggs moved to the normal loot pool.
* Doom and Bloom: Fertile Eggs moved back to the Golden Pupa loot pool.
* Patch 1.5.3f1: Poultry cap increased from 20 to 26 birds.
Fertilseed Pro

**Fertilseed Pro** is an Item that increases the drop rate of seeds from Crops when they are harvested.

## General Description

Fertilseed Pro is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, all future harvested Crops will have a 30% chance to drop a seed of their specific variety. For example, Prickly Pears will drop Prickly Pear Seeds roughly a third of the time when harvested. This chance does not apply to Heart Beets, Roses, or Fruit Trees; they will remain completely unaffected by Fertilseed Pro.

## Comparison

Compared to most other Items, Fertilseed Pro is one of the few that allows for the player to gain more seeds from already planted Crops. In this regard, the main rival is Thankful Crops, which sometimes awards a seed when a Crop is watered. However, unlike Fertilseed Pro, Thankful Crops can also award Fertilizer. Depending on the circumstance, Thankful Crops may be stronger for collected more of both resources. Furthermore, for Crops that require more water the player may have a better chance to get more resources overall. Despite this, Fertilseed Pro may be better for collecting seeds due to its high chance to activate and the chance not being split between two resources. As such, when given the choice between the two players need to think carefully based upon their current build and what Crops they are going for before deciding.
Fox

**Foxes** are a type of Enemy in Atomicrops.

# General Information

Foxes are found in the Tundra areas. There are two different kinds, with the pink one having more HP.

# Behavior

Foxes will roam about the biome randomly and will only move in diagonal directions. Sometimes they will leave behind a chain of bullets as they move. They will not actively pursue the player, however they will usually spawn their chain of bullets while the player is nearby.

## Difficulty Scaling

The max health of Foxes increases depending on the Year.

Health on Each Year (Tundra 1 Type)

Health on Each Year (Tundra 2 Type)

* (\*) - Estimated using linear interpolation, these values are not exact.

# Related Items

## Damaging

* Drone ( Tiny Thundercloud,  Alien Pet)
* Sling
* Thorn

## Defending

* Lard
* Gourd
* Helpful Worm
Sidewinder

**Sidewinders** are a type of Enemy in Atomicrops.

# General Information

Sidewinders are found in the second Plains area and the second Jungle area. There is no difference between their appearance between these two Biomes.

# Behavior

Sidewinders are exclusive later Plains and later Jungle areas, and are only found in Camps. If aggroed they will move in horizontal or vertical directions while attempting to chase the player. They are composed of multiple segments, and attacking it destroys said segments until the only the head is left, at which point it can be killed.

## Difficulty Scaling

Unlike most other Enemies, Sidewinders undergo no changes in their health value between Years. They will retain their health of 60 per each segment regardless of the current Year. They will however move faster in later Years.

# Related Items

## Damaging

* Drone ( Tiny Thundercloud,  Alien Pet)
* Sling
* Thorn
Luck

The player's **Luck** increases the odds for rare events to occur during a run.

## General Description

Luck improves the chances for the player to experience more lucky events. This is done by having every luck-based event in the game include a luck modifier attached to it. The prime examples of these are the drops of Fertilizer, Pickaxes, higher tier seeds, and rare seeds, including Heart Beet, Rose, Pumpkin, and Sunflower seeds. Dicey's Casino is also affected by this. In essence, the higher the player's Luck is the more likely they are to experience more of these positive events. For the majority of these examples, this simply means more drops of those pickups, with the rate of this varying between each given object. For Fertilizer specifically, one Luck equates to about +1% Fertilizer drop chance. For Dicey's Casino, this means increased chances to get the jackpot or otherwise better drops.

## Probabilities

Luck affects specific probabilities of some aspects of the game. How Luck impacts an event is defined by the following equation:

New Probability

=

Base Probability

×
(

Luck

×

Scaling Factor

1
)

{\displaystyle \color {white}{\text{New Probability}}={\text{Base Probability}}\times ({\text{Luck}}\times {\text{Scaling Factor}}{+}1)}

Where Luck is a percentage, New Probability is the probability of the event after Luck has been applied, Base Probability is the decimal or whole number corresponding to an event, and Scaling Factor is the coefficient controlling how much Luck affects the event. Some instances include, but are not limited to, what is detailed in the table below.

## Sources of Luck

There are several utilities both inside and outside the player's run that will increase Luck, including Cat Plushies, Cat Shrines, Home Improvements, Topiaries. Unless otherwise stated, all of the following increases are permanent and will affect all runs after being obtained. The specific sources can be seen below:

Note that all of the above sources are additive, not multiplicative. For example, if the player already has Luck at 4% and purchases the Alien Ant Luck Upgrade, they will have a new Luck value of 5%.
Spouses

**Atomicrops** features multiple NPC townsfolk that can be married by giving them a total of 21 Roses. Rose seeds can be acquired in any Biome and are grown on your farm.

Each spouse features individual skills.

## Romancing System

    Each eligible partner starts off as a Stranger to the player, but their relationship levels increase upon the provision of a certain number of harvested Roses. The potential suitors are found in the right-hand side of Town at the end of each day and will have a random upgrade (or a Heart Beet seed) beside them. Giving the required number of Roses earns the player the item. A character can be given multiple Roses at once to advance the relationship quickly, but the number of Roses required increases with relationship level.

Upgrades change each day, while potential spouses change on day one of each season. On marrying a spouse they will leave their place and join the player character on their Farm. The space they leave behind is then filled in with a new spouse the next day. Marriage will also earn the player the character's Wedding Ring. The Wedding Ring provides +3 in either Fighting or Farming, depending on the character.

Ordinarily only one suitor can be married at a time: once the player has a spouse all other suitors will have the "Spouse" step removed and replaced with "Just Friends", unable to receive any more roses once they reach the penultimate friendship level. However, with the Polygamy upgrade the player can marry as many as they can afford (even those previously listed as "Just Friends"). Divorce is not possible, making Polygamy the only way to marry a different partner to the first one chosen.

## Available Partners

Each Spouse, as well as providing the player with stat bonuses, will either assist with fighting or farming. Each also has a special ability to help them grow crops or earn specific seeds.

## History

* 1.6.0f2 With the crop rework, Furryosa, Norman, and Borage's wedding ring no longer causes a specific crop to grow instantly.
Roach

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

**Roaches** are a type of Enemy in Atomicrops.

# General Information

Roaches are an enemy which appear in all eight Biome areas. The regular roach enemy appears in the first sections of all biomes, while its upgraded version appears in all second sections.

# Behavior

Roaches do not spawn in Camps: rather they wander around the biomes periodically firing a single bullet at the player.

Their movements are random and can be difficult to predict, as they tend to dart around and stop suddenly. This, along with their small size, means that they can sometimes be difficult to see, or they can get in the way while trying to clear out a camp. However they do not deal contact damage.

## Difficulty scaling

The max health of roaches does not change with the Year, although like many enemies, the speed of their bullets increases.

# Related Items

 Roach Killer instantly kills all roaches within a 4x4 radius of the player. However, any bullets shot by roaches outside this radius can still pass through and deal damage.

## Damaging

* Drone ( Tiny Thundercloud,  Alien Pet)
* Sling
* Thorn

## Defending

* Lard
* Gourd
* Helpful Worm

# History

* Feline Good (1.4.0f1): Roach bodies no longer deal damage.
Drone

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

The **Drone** is a player follower that can shoot at nearby Enemies.

## General Description

Drone are uncommon items that can be found within various locations, including from Spouses, sold in Town during Seasonal Festivals by the Rose Trader, and rarely as rewards from Seasonal Festivals. Robusta also starts with one of this item. Upon being picked up they will orbit quickly around the player and shoot at any nearby Enemies, dealing 100 damage per shot. However, they have a slow fire-rate, and therefore lower damage per second.

## Comparison

Drones deal significantly more damage than Turrets, at 100 over 15 respectively, making for a 85% difference in damage in total. In comparison, Turrets fire significantly quicker than Drones, making them more viable for defending Crops. However, unlike Turrets, Scarecrows, and the Curret, Drones are capable of following the player to whatever areas of the map they desire, not just being limited to the Farm. This gives Drones a complete advantage in that regard.

## Beneficial Upgrades

The following is a list of possible Items that can affect Drones:

* Laser Tracker
* Microchip
* Rusty Shocks
Bridge Repair Kit

*This article is on a removed feature. All information presented here is for reference purposes only.*

## Stats

### Description:

"Open passages to new areas."

The **Bridge Repair Kit** was an item which was required for players to access later Biomes. They have since been removed from the game, with bridges now requiring  Cashews to build. The number of cashews needed is the same as would have bought the required number of Bridge Repair Kits.

## General Description

Bridge Repair Kits were a key currency used in exploring the entire map. They were primarily acquired by buying them from the Bridge Merchant in Town for 100  each. The player could only purchase a maximum of three Bridge Repair Kits per day. This is, unless the player had Duck Wings, in which the Bridge Merchant would state, "You can fly! You don't need these." and prevent the player from purchasing any Bridge Repair Kits. Furthermore, Bridge Repair Kits would be obtained from the Mayor at Seasonal Festivals should the player preform well on their seasonal harvest. The Mayor only awarded a maximum of one Bridge Repair Kit per season. If the player had Duck Wings, picking them up would award them 100  insteady.

Bridge Repair Kits were used to access all Biomes except for the first Desert and Plains areas. This include accessing the later Desert and Plains Biomes in addition to both the base and later Jungle and Tundra Biomes. Once repaired, bridges remained useable throughout the rest of the run. The exact amount of Bridge Repair Kits that were needed in order to access each biome can be seen below:
Nitro

*This article or section may contain **spoilers**. To avoid them, please consider navigating away from this page.*

## Stats

### Ability:

Make all Crops except Fruit Trees and Sunflowers grow seven times faster but they will always catch fire when thirsty.

### Description:

"Crops grow 7x faster but burn when thirsty."

**Nitro** is a Deervil Item that makes Crops grow seven times faster but makes them burn when thirsty.

## General Description

Nitro is a Deervil Item that can only be found exclusively in the Deervil's Den. Upon being picked up, most of the player's currently planted Crops and future planted Crops will grow at seven times the normal speed. Note that Fruit Trees and Sunflowers are excluded from this effect. However, whenever these Crops require water they will begin to burn. This essentially means that the player will be able to grow everything extremely quickly but risk losing their entire harvest should they have little to no means of watering. This can make it especially risky when farming Heart Beets or Roses. Because of this, it is advised to keep several methods of watering on hand when attempting to utilize this Item, including Cows, Rain Scrolls, and the Sprinkler Tractor.

## Comparison

Compared to other means of quickly growing crops, Nitro is among the most efficient means. This is because of how its ability to grow Crops at seven times the normal rate practically equates to an instant growth upgrade for nearly all Crops. In addition, Nitro does not features a limited, set radius of its effect, allowing to affect all non-Fruit Trees and Sunflowers Crops at once. Without factoring in its downside, these perks alone can make Nitro superior to other means of speeding up Crop growth, including Growth Aura and Bees. However, due to how Nitro will always burn the vast majority of the player's Crops it will always require plentiful means of watering to counteract this downside. Should the player fail do to this then they will suffer far more than benefit, due to potentially losing their entire harvest. This is unlike other means of speeding up Crop growth, which normally do not pose any direct downsides. Because of this, Nitro is highly situational not only on the player's current setup but also their ability to constantly keep their Crops watered.

## History

* 1.6.0f2: "Reduced growth speed bonus from Nitro from 10x to 7x"
* In 1.3.0Beta7, Nitro had a 33% chance to burn Crops. This was reverted in 1.3.0Beta10. 1.3.0Beta7 was also the patch that made Nitro no longer affect Fruit Trees and Sunflowers.
Sprinkler Head

### Ability:

Allows for Turrets and Scarecrows to water all Crops in the immediate tiles around them.

### Description:

"Turrets water nearby crops."

**Sprinkler Head** is an Items that allows for Turrets and Scarecrows to water Crops.

## General Description

Sprinkler Head is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, all of the player's current and future Turrets and Scarecrows will gain the ability to water nearby Crops. This effect is limited to a 3x3 range, otherwise referred to as the immediate surrounding eight tiles around a Turret or Scarecrow. This effectively allows for these defensives to act as a source of watering Crops.

## Comparison

Compared to other Turret and Scarecrow Items, Sprinkler Head is currently the only one capable of making these defensives water Crops. This alone can place high value on this Item in that regard. However, because of its limited range of only the eight immediate tiles, Sprinkler Head's versatility is limited in its range. This can make it less useful when the player needs to water vast quantities of Crops at once, especially when compared to Rain Scrolls or Irrigating Moles. In addition, Sprinkler Head relies on the collection of Turrets or Scarecrows in order to function as effectively as possible. This can be difficult should the player have a hard time finding either one or both of these Items during their run. Because of this, Sprinkler Head is situational, depending not only on what watering methods the player already has but also their current quantity of Turrets or Scarecrows and if they are capable of getting more of either one.

## Beneficial Upgrades

The following is a list of possible Items that can affect Sprinkler Head:

* Bubble Shield
* Pumpkin Head
* Squirt Gun
* Thankful Crops
* Water Witching
Alien Pet

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

The **Alien Pet** is a Friend which both helps on the farm and attacks enemies.

## General Description

The Alien Pet is a Friend that is rarely found when breaking open Alien Pods. It orbits the player constantly, tilling the soil and cutting the weeds that it passes over. It also waters crops, and shoots Enemies for 100 damage.

Due to how the Alien Pet is not a Farm Animal and does not appear in the player's Inventory, it cannot be purchased in Town, nor appear in the Time Capsule.
Atomicrops Wiki

Welcome to the Atomicrops WikiWelcome to the Atomicrops Wiki
The Atomicrops guide for Weapons, Items, Spouses and more, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Atomicrops

Atomicrops is an action roguelite farming simulator. Armed with your hoe, a watering pail, and a fully automatic weapon, you must grow ultra-GMO crops to feed the local town… and make a hefty profit. Defend your land from the mutant pests and bandits that invade nightly to ravage your fields. Court and wed townsfolk to fight and farm by your side. Gather upgrades to increase yields, profit and power. Befriend the local wildlife to help with the chores.[Read more...]

Content

* **Farming**
	+ Crops
	+ Farm Animals
* **Characters**
	+ Playable Characters
	+ Spouses
	+ Townsfolk

* **Info**
	+ Achievements
	+ Biomes
	+ Camps
	+ Cats
	+ Cornucopias
	+ Enemies
	+ Farmhouse
	+ Home Improvements
	+ Items
	+ Seasonal Festivals
	+ Scrolls
	+ Stats
	+ Tractors
	+ Weapons
	+ Years

Guides

* How to play guide for Atomicrops
* System requirements
* Release date
* Game support

Images

Videos

*See more videos*

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Example Item Page

Here is a general description of the item, where it can be described.

## Information

Here is information regarding what this item does, how it can be used, strategizes, comparison to other items, etc. Feel free to break this up into different sections as needed.

## Actual Source Code Of The Above Text

{{Infobox Item

}}
Here is a general description of the item, where it can be described.

==Information==

Here is information regarding what this item does, how it can be used, strategizes, comparison to other items, etc. Feel free to break this up into different sections as needed.
Propagators

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

**Propagators** and their successive upgrades are a path of Wormsy items the player can choose to assist with farming. Offering a hands-on option in opposition to Garden Beds, the ability to manually plant crops is improved.

# Regular Propagators

These are the Propagators and upgrades found when playing as most characters. Oregacrow has only one Propagator available, as well as a different pool of upgrades: see the specific section of this page for those items.

## Propagators

In order to obtain Propagator upgrades, a Propagator itself must be collected from Wormsy. These are:

## Upgrades

After obtaining a Propagator, many upgrades to them will appear in the pool of available Wormsy items.

# Oregacrow

*This article is about content from the Reap What You Crow DLC, and may not be relevant to the base game.*

Oregacrow has a different crop system to other characters, which means that only a unique propagator and upgrades are available.

# Version History

* 1.6.0f2: Wormsy crop system is introduced, along with Propagators and their associated upgrades.
Mechanic

**Mechanic** is an Item that adds 100% to the player's Bonus Gun Mod Stat.

## General Description

Mechanic is the Item that Rye has inherently. There is no other way to obtain this Item. It adds 100% to Rye's Bonus Gun Mod chance, effectively guaranteeing a bonus mod on every Weapon purchased. This stacks additively with the Weapon Topiary, Home Improvements, or Cats that increase Bonus Gun Mod chance, though no benefit will be gained above 100%. The player can see their Bonus Gun Mod chance at any time on the Info Screen, indicated by a percentage next to a gun icon. This item cannot be found in the Time Capsule.
Atomicrops

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

 Genre(s) | Roguelite Farming Simulator

You own the last farm in the post-apocalypse wasteland, inherited from your late grandfather’s will mere moments before the surrounding countryside gets vaporized in a nuclear blast. Now as the only source of food for the local town, and constantly under threat from the local mutant wildlife, you do as any self-respecting farmer would: Farm. Marry. Kill.

**Atomicrops** is an action roguelite farming simulator. Armed with your hoe, a watering pail, and a fully automatic weapon, you must grow ultra-GMO crops to feed the local town… and make a hefty profit. Defend your land from the mutant pests and bandits that invade nightly to ravage your fields. Court and wed townsfolk to fight and farm by your side. Gather upgrades to increase yields, profit and power. Befriend the local wildlife to help with the chores.

## Key Features

**FARM**. Grow mutant crops and reap a bountiful harvest to sustain humanity… and make a huge profit.

**MARRY**. Woo and marry a kindred spirit from the local town to fight and farm alongside you.

**KILL**. Fight bizarre post-nuclear pests starving for a piece of your crops at night. Hunt and forage in dangerous surrounding biomes for seeds and loot during the day. Turn your enemies into fertilizer to increase your crops quality.

**UPGRADE**. Explore the far reaches of the biomes to find useful relics of farms long past. Discover rusty farm equipment, antique gardening tools, and tomes of how-to garden guides to increase your farming power. Spend your money in town to upgrade your gun and abilities. Permanently upgrade your farm house for bonuses that persist across playthroughs.

**BEFRIEND**. Recruit an entourage of pig pals, chicken chums, bee buddys and cow colleagues to automate farming tasks. Cultivating Atomicrops is a tough job, you'll need all the help you can get.

## DLCs

* Invasive Species - December 17, 2020
* **Atomicrops** received another free update on April 15, 2021 with "Doom and Bloom"

## Soundtrack

* Atomicrops Sountrack - 41 tracks created by Joonas Turner/E-Studio. The cover art was designed by Toby Dixon.
Mini U.F.O.

## Loot Lantern

**Mini U.F.O.s** are a type of Enemy in Atomicrops.

# General Description

Mini U.F.O.s will appear on the player's Farm during the Alien Moon and the U.F.B. Boss fight.

# Behavior

Mini U.F.O.s are exclusive to the Alien Moon and the U.F.B. Boss fight, and as such will only appear at night. They will fly around the player's Farm and attempt to abduct their Farm Animals. A tractor beam will be sent down on the given Farm Animal they are attempting to abduct, and after successfully capturing one they will attempt to fly off the Farm, though at a slowed pace. Mini U.F.O.s will also sometimes go near the player, stop abruptly, charge their attack, and then fire a string of bullets.

## Difficulty Scaling

The max health of Mini U.F.O.s increases depending on the Year.

Health on Each Year

* (\*) - Estimated using linear interpolation, these values are not exact.

# Related Items

## Damaging

* Burrowed Butterfly
* Butterfly Nest
* Drone ( Tiny Thundercloud,  Alien Pet)
* Hog
* Razor Weeds
* Root Soldier
* Scarecrow
* Sling
* Thorn
* Turret ( Curret,  Cattle Turret Tumors,  Swine Turret Tumors)
* Water Witching

## Defending

* Bubble Shield
* Lard
* Gourd
* Harvest Shield
* Helpful Worm
* Psychoactive Weeds
* Scarecrow
* Sow Shield
* Tough Hide
Blunderbunny

**Blunderbunnies** are a type of Enemy in Atomicrops.

# General Information

Blunderbunnies are an Enemy exclusive to the Farm. There are two different kinds, with the purple version having more HP.

# Behavior

Blunderbunnies will spawn at night. Once spawned, they will immediately run towards the player and fire a number of shots, one shortly after the other, before fleeing. They will repeat this pattern until the night ends or they are killed.

## Difficulty Scaling

The max health of Blunderbunnies increases depending on the Year, as does the number of bullets they fire.

Health on Each Year (Green Blunderbunny)

Health on Each Year (Purple Blunderbunny)

* (\*) - Estimated using linear interpolation, these values are not exact.

# Related Items

## Damaging

* Burrowed Butterfly
* Butterfly Nest
* Drone ( Tiny Thundercloud,  Alien Pet)
* Hog
* Razor Weeds
* Root Soldier
* Scarecrow
* Sling
* Thorn
* Turret ( Curret,  Cattle Turret Tumors,  Swine Turret Tumors)
* Water Witching

## Defending

* Bubble Shield
* Lard
* Gourd
* Harvest Shield
* Helpful Worm
* Psychoactive Weeds
* Scarecrow
* Sow Shield
* Tough Hide
Hose

**Hose** is an Item that allows the player to water three Crops while energized.

## General Description

Hose is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, the player will gain the ability to water three Crops when energized. The Crops can be any distance from each other and the time it takes to water each Crop is independent of one another. This does not extend to other sources of watering Crops.

## Comparison

Compared to other methods of watering, Hose effectively triples the player's ability to water Crops themselves. The player often relies less on their own ability to water and more on external watering sources, such as Cows, the Sprinkler Tractor, or Scrolls as a run progresses, so its value can be hard to judge. However, because of how it relies on the player being energized in order to function it can potentially be less valuable than other means should the player lack any ways to become energized quickly. One of the most predominant examples of this is the Double-Edged Watering Can, which allows players to water two Crops regardless of their energy level. Hose scales greatly with Farming Stat and is a solid option if a player is struggling with watering Crops. Paired with Squirt Gun, the player's watering ability is effectively sextupled (multiplied by six).

## Beneficial Upgrades

The following is a list of possible Items that can affect Double-Edged Watering Can:

* Adrenal Bulb
* Air Freshener
* Bubble Shield
* Coffee Cup
* Double-Edged Watering Can
* Ginseng
* Nitro
* Squirt Gun
* Thankful Crops
* Water Witching
Helpful Worm

### Ability:

Creates Worm Pickups from tilling that add to the Worm Follower, which can block Enemy bullets and rarely produce Fertilizer.

### Description:

"Tilling uncovers helpful worms."

The **Helpful Worm** is an item designed as a mobile shield to block bullets from Enemies.

## General Description

The Helpful Worm is an item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, small  Worm Pickups will always appear after tilling soil or breaking crust and will disappear if not picked up within ten seconds. Picking them up adds one segment to the Worm Follower. Each segment can block one bullet before being destroyed, however explosives from certain Enemies can destroy multiple segments at a time, providing an additional reason to be cautious around them. In addition, certain projectiles cannot be blocked, including the turnip skulls that appear in later years or Corpse-a-Copia's fist attack. The Worm Follower will continuously follow behind the player and occasionally drop a small amount of Fertilizer.

## Comparison

Unlike all other shield related items, with the exception of Gourds, the Helpful Worm serves as the only one that can transported outside of the Farm. This allows for it to be useful in most combat situations when raiding enemy Camps. In addition, the Helpful Worm is one of the few shield upgrade without a direct timer or instantaneous effect. Due to this, is is possible to build up the Worm Follower over time, improving the odds of it successfully shielding the player from attacks. This is aided by how the current length of the Worm Follower at the end of the night will transfer over to the next day. A slightly lesser advantage over other shield upgrades is the ability to produce Fertilizer, albeit the amount created can be very small. However, due to how the Worm Follower will constantly trail behind the player it can be difficult to control at greater lengths, which in turn could lead to it being destroyed very quickly. This is unlike Gourds, which orbit slowly around the player and are indestructible. Additionally, while on the Farm it can be difficult to gather the Worm Pickups while a tense situation is present, due how they are not collected or activated instantly like other shield upgrades. This makes the Helpful Worm unreliable and inefficient in bullet heavy situations while on the Farm, making other shield items more preferable.

## History

* Prior to Doom and Bloom, the pickups from Helpful Worm would not disappear, allowing the player to pick them up whenever they desired.
Sniper Bundit

**Sniper Bundits** are a type of Enemy in Atomicrops.

# General Information

Sniper Bundits are an Enemy which appear in six out of eight Biome areas, as well as the player's Farm at night. They do not appear in the first Desert or the first Plains area. Unlike most other Enemies it does not feature an upgraded version of itself, instead being the same in both the first and second kind of each Biome.

# Behavior

Sniper Bundits spawn everywhere except the first Desert or the first Plains area and only appear on the player's Farm at night. When aggroed, they will aim their weapon, which will draw a solid red laser aimed at the player. Shortly after this laser appears the Sniper Bundit will fire a single bullet in that direction. When approached by the player they will run away until stopping to aim again.

## Difficulty scaling

The max health of Sniper Bundits increases depending on the Year, as does the speed of their bullets.

Health on Each Year

* (\*) - Estimated using linear interpolation, these values are not exact.

# Related Items

## Damaging

* Burrowed Butterfly
* Butterfly Nest
* Drone ( Tiny Thundercloud,  Alien Pet)
* Hog
* Razor Weeds
* Root Soldier
* Scarecrow
* Sling
* Thorn
* Turret ( Curret,  Cattle Turret Tumors,  Swine Turret Tumors)
* Water Witching

## Defending

* Bubble Shield
* Lard
* Gourd
* Harvest Shield
* Helpful Worm
* Psychoactive Weeds
* Scarecrow
* Sow Shield
* Tough Hide
Butcher's Bayonet

**Butcher Bayonet** is an Item that causes the player to occasionally fire a butcher's knife.

## General Description

Butcher Bayonet is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. After picking it up, the player will fire a knife, similar to what Butcher's Knife fires. This has a cooldown of 3 seconds. The damage of the knife scales with the player's Fighting Stat. The knife has a chance to critical hit, doing double damage a dropping some Fertilizer. If the player is using the Butcher's Knife and has Butcher Bayonet, the knife fired from Butcher Bayonet will not inherit the upgrades that the Butcher's Knife currently has. The Butcher Bayonet can still fire even if the player's current Weapon has no ammo.

## Comparison

Butcher's Bayonet is one of the few items that can increase the player's DPS. The utility that the Fertilizer drops provide along with the extra damage makes Butcher Bayonet a helpful addition to any run. The projectile can be hard to hit, though, as the knife has an awkward trajectory.

## Beneficial Upgrades

The following is a list of possible Items that can affect Butcher Bayonet:

* All Stats Up
* Fighting Stat Up
Grass Chronograph

*This article is about content from the Reap What You Crow DLC, and may not be relevant to the base game.*

## Stats

### Ability:

Makes time move 30% slower while the player is in the Plains.

### Description:

"Day progresses 30% slower while in the Plains."

The **Grass Chronograph** is an Oregacrow-specific Upgrade Item.

## General Description

The Grass Chronograph makes time move 30% slower while the player is in either of the two Plains biome areas. This item can only be found once, and the effect lasts for the rest of the run.

## Obtaining

The Grass Chronograph has a chance to be obtained from the  Town Cauldrons while playing as Oregacrow. There is no other way to obtain this item, and it cannot be transferred in the Time Capsule.
Nasal Spray

**Nasal Spray** is a Golden Pupa loot Item that allows Pigs and Hogs to find valuable Truffles.

## General Description

Nasal Spray is an Item that can only be found in the form of Golden Pupa loot. Upon being picked up, all of the player's current and future Pigs and Hogs will be able to find  Truffles when tilling, each of which sell for 200  apiece. This effectively creates a method to make Pigs and Hogs a direct source of Cashews. Nasal Spray is also impacted by
 Luck.

## Luck Effect

*Main article:* Luck#Probabilities
As stated, the player's  Luck value affects Nasal Spray. This means that Pigs and Hogs will have a higher chance to find  Truffles when digging. Each whole point of  Luck is scaled by 0.5 in determining the new probability of Pigs or Hogs digging up a  Truffle.

## Comparison

Compared to other Pig and Hog related Items, Nasal Spray is the only one that can make these Farm Animals a direct source of profit. This can make it more valuable than other Pig Items in that regard. Furthermore, when compared to other means of gathering Cashews from Farm Animals, Nasal Spray possesses the highest value per collectable. For clarification, Chicken Eggs sell for 15 , Turkey Eggs for 40 , basic Cows' Milk for 60 , and Grass Fed Cows' Milk for 90 . Because of this, Nasal Spray is directly more valuable numerically than those other collectables, and may be more preferable than those other means because of that. This is only further enhanced by the fact that Pigs and Hogs will be preforming their job of tilling quite frequently, and thus will be able to provide Truffles often.

## Beneficial Upgrades

The following is a list of possible Items that can affect Nasal Spray:

* Disco Ball
* Doveotee
* Fume Additive
* Garden Cry
* Heart Beet Monitor
* Mud Pit
* Pig Wings
* Straw Megaphone
* Zealot

## History

* Prior to 1.3.0Beta10, Nasal Spray used to appear in the normal loot pool.
* Prior to 1.3.0Beta11, Nasal Spray's look was removed to have a slightly different icon that is featured below.

## Gallery

* The old inventory icon for Nasal Spray.
Pollen Blood

**Pollen Blood** is an Item that allows Enemy kills to generate Flowers from Weeds.

## General Description

Pollen Blood is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, all killed Enemies will turn an adjacent Weed into a Flower. Note that the given Flower created is completely random, and is not dependent on the kind of the given Enemy killed. This ability can make killing Enemies on the Farm much more profitable, as they be able to directly award Cashews from the Flowers they spawn. Note that this Item has no effect outside of the Farm, and is thus useless when clearing Camps.

## Comparison

Compared to other means of cutting Weeds, Pollen Blood is among the most efficient, as the only effort on the player's part will be killing Enemies and picking up the Flowers. This means that the player can potentially clear several Weeds in a single night should they aim to kill Enemies by them. However, purely in regards to clearing Weeds, Herbicidal Blood is still more efficient, due to its ability to clear four Weeds instead of one. Because of this, if the player is aiming purely for removing Weeds then Herbicidal Blood is a more effective option. However, unlike Herbicidal Blood, Pollen Blood is able to spawn Flowers, and hence serve as an overall better source of Cashews. This alone can make Pollen Blood more valuable overall, and as such the player may desire to take it over Herbicidal Blood when given the option between the two.

## Beneficial Upgrades

The following is a list of possible Items that can affect Pollen Blood:

* Squaredown
Bee

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

The **Bee** is a type of Farm Animal. Its upgraded counterpart is the Hummingbird.

# General Description

Bees speed up the growth of Crops by pollinating them. Bees can only affect one crop at a time, during which its growth rate is doubled. Bees do not affect Fruit Trees or Sunflowers.

With Hipbees, they can pollinate Weeds to turn them into Flowers, and with Trophallaxis, they will instantly water crops that they pollinate. If bees have no crops (or weeds) to pollinate, they will gather in a swarm beside the Farm well until they can work.

# Obtaining

Bees can be bought, given, or rescued from Camps.

### Camps

The first area of each Biome may have Camps containing bees. Clearing a "Farm Animals" camp of Enemies rewards the player with a choice between two farm animals, one of which is sometimes a bee. The "Upgrade" camp, which gives the player a choice between two upgrades when cleared, may offer a Beehive, which grants the player three bees immediately.

### Shops

The Garden Shop in Town has a small chance to sell bees in summer for 200 .
At Seasonal Festivals, the Rose Market also has a chance to sell bees, in exchange for 3 , or the Beehive item for 3 . The Beehive item may also be offered by romanceable NPCs in exchange for roses. Finally, bees are a rare prize at the Seasonal Festival Casino.

### Rewards

Depending on the player's Yield Score at the Seasonal Festival, they may be awarded items. One of those items has a chance to be a Farm Animal, with regular farm animals more likely in spring and summer. Upgrades such as Beehive are also possible all year round.

Lavender starts with two bees by default.

# Produce

If the player has the Hipbees upgrade, bees will pollinate Weeds, turning them into Flowers. These must be collected by walking over them, cutting them, or by using the harvest circle. Flowers are worth from 5 to 20  each depending on the color, with purple flowers being the most valuable.

# Related Items

* Beehive: The player instantly obtains 3 bees on receiving this item.
* Carrot Tractor: Energizes all friends when used, among other effects.
* Doveotee: Bees and other friends become energised when the player uses a Scroll.
* Disco Ball: Bees and other friends become energised whenever the player is.
* Fume Additive: Bees and other friends become energised when the player uses a Tractor.
* Garden Cry: Bees and other friends become energised when the player takes damage.
* Heart Beet Monitor: Bees and other friends are energised whenever the player is at low health.
* Hipbees: Bees pollinate weeds and turn them into Flowers.
* Laxative: Bees and other farm animals periodically drop Fertilizer.
* Soft Fur: Bees and other farm animals become energised when the player walks into them.
* Straw Megaphone: Scarecrows can sometimes energize any bees or other friends close to them.
* Trophallaxis: Bees automatically water the crops they pollinate.
* Zealot: Bees and other friends may become energized when an Enemy is killed.
Root Soldier

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

### Ability:

Harvesting Crops is guaranteed to spawn a Root Soldier, which will wander around the Farm and quickly fire projectiles at any Enemies.

### Description:

"Harvesting a crop creates a root soldier."

The **Root Soldier** is an Item that allows players to weaponize their Crops.

## General Description

The Root Soldier is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up all harvested Crops will each individually spawn a creature known as a Root Soldier. These creatures will randomly wander from where they have spawned and will shoot projectile rapidly at any Enemies present on the Farm. They will disappeared after ten seconds after being spawned. With this Item, players are effectively allowed to utilize Crop harvest as a means to deal damage. To amplify this effect, players can save a large buildup of grown Crops, such as on Fruit Trees, in order to quickly kill Enemies.

## Comparison

Root Soldiers are unique in the sense that unlike Turrets, Scarecrows and the like, they are not confined to however many copies of that given Item the player is able to find. Instead, since their numbers are based around Crop harvests, players will not need to collect multiple copies. This in turn can allow them to avoid having to choose between the Item or the given Farm Animal at certain Camps. In addition, Root Soldiers are mobile, an advantage Turrets and Scarecrows lack. However, they are still confined in the sense that their positions are dependent on wherever their given Crop was harvested. In addition, since Root Soldiers only last for a limited time they can prove unreliable in certain situations.