recursal/Fanatic-Fandom huggingface dataset:
Xenotaphs

Xenotaphs are giant structures dotted about space, built (or perhaps grown) by the Ourobeans. They were seldom encountered before the first Lazarus Event, littered as they were across the entire known universe, but ever since the first Event, they’ve appeared in considerably higher density in the area encompassing the final battle.

All we really know about them is that they were 'built' by the Ourobeans - and that they welcome Human fighters into them, but do not allow Drone or Apophis craft inside. They hang in space, silent, until a Human craft approaches, at which point they will react in one way or another. They're seemingly pacifist, with no ability to defend itself, and furthermore each one seems to be unique, though there is zero communication to be had with them to prove this theory.

* One of the many Xenotaphs encountered since the Lazarus Event became a regular occurrence.

Each Xenotaph controls an area of space around it, and as such acts as a focal point for conflict even for the Drones and Apophis.

Once inside, a Human ship invariably encounters an Ourobean entity, and the Pilot in question is able to engage in all manner of technological tinkering. They're able to:

* Repair any damage to their piloted craft
* Swap to another craft (we don't know how or where they store them, and definitely not how they got access to the whole fleet)
* Fully repair a totally destroyed craft
* Equip different Systems
* Upgrade weaponry and other Systems (humanity's best scientists are very confused as to how this works)
* Open Loot Crates and process the rewards they contain
* etc

Most of these actions come at a small cost of various resources that, while relatively easy to come by in the world, are of unknown importance to the Ourobeans. Conjecture revolves around the idea that the Ourobeans - powerful as they appear to be - still need to burn resources every time they trigger a Lazarus Event. This is unconfirmed as of yet.
Drone Ships

Drones have been waging war for millennia, and whilst not exactly a murderous race, their three factions were more than capable of destroying any human craft pitted against them up until the deployment of the SH-15 and its sister craft.

Their craft are piloted by crews of Drones, and there are plenty of roles filled by the full range of ships they can call on.

The following 5 examples are only those confirmed to be involved in the proceedings up to the Lazarus Event. The Ourobeans are unable to promise that more types will not turn up as the Event repeats. The Drones prove to be a really interesting variable for them, and one they're struggling to resist the temptation to observe and influence.
Monstruos

See Dungeon for information about dungeon levels, loot, and monsters.

### Notes

* Monsters are capable of pushing each other making it easy to kill 2 Revenants at once but makes the combination of Bats and Revenants particularly deadly.
* The players attacks, as well as particular monster's ranged attacks, can hit and destroy some objects.
* It is possible for monsters to push items out of the map.
* Due to a bug, when moving directly towards a monster that is dashing, such as a swooping bat or lunging slime, the monster may be pushed rapidly away from the player after dealing damage.
How to play guide for Lazarus

*This article is a stub. You can help Lazarus Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Lazarus***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

Lazarus is a game in which you shoot things in space, asteroids, ships, and capture territories (Xenotaph) for your own team.

While playing, new peoples will be greeted by the RoboPug, which will act as a tutorial.

## Controls

Movement :

* Mouse - Aim/Rotate your ship
* W/S - Move Up/Down
* A/D - Move left/Right
* Left Shift - Boost

NOTE: You can toggle to a different control method with [C]. This alternate mode sees the player's Ship move to follow the mouse cursor, so movement is more nuanced but multidirectional shooting is a little less so.

Combat :

* LMB - Shoot
* Q/E - Dodgeroll Left/Right

Other :

* M - Map
* F - Dock(When over a Xenotaph)
* C - Toggle cruise Control

## Tips and tricks

Picking up Mass, Energy or Void will restore a small amount of HP.

Mass can be spent on fast travel, to any human-owned Xenotaph, by bringing up the fullscreen Map [M].

Loot Crates can drop from anything you destroy or kill, apart from Human structures.

Lazarene can drop from anything you destroy or kill, apart from Human structures.

## See also

* Release date
* System requirements
Scheherazade-15

The Scheherazade 15 (or SH-15 for short) was the first combat craft deployed in the war with the Apophis that actually stood up to their tech. There was a significant snag however because the myriad systems introduced by the melded Ourobean tech were so advanced and downright responsive that very few humans could make the most of them. Hence the development and deployment of Golems.

Since the first battle, our scientists and engineers have been cranking out new and interesting variants of the base model, with different hulls, wings, weapons… even combining existing ones in seemingly random ways. The Ourobean tech allows them to get away with things that normally wouldn’t work, and as the war (and resets) kept going, individual pilots began to favour one variant over another, giving them nicknames and customising them in all kinds of ways.
Lazarus Wiki/Section 2

Content

* **Races**
	+ Humans
	+ Human Factions
	+ Apophis
	+ Ourobeans
	+ Drones
	+ Golems

* **Ships**
	+ Human Ships
	+ Drone Ships
	+ Apophis Ships (TBA)

* **Systems**
	+ Core
	+ Special
	+ Active
	+ Passive

* **World**
	+ Story
	+ The Ourobean Comet
	+ Xenotaphs
	+ Ki (The Lost Pilot)
	+ Scheherazade-15
	+ The Lazarus Event

Featured images
Ouroboros

*This article is a stub. You can help Lazarus Wiki by expanding it.*

The **Ourobeans** are an ancient race, a super-evolved colony-creature comprised of what amounts to transdimensional nanomachines. They exist both inside and outside of the flow of time. Their interaction with the Apophis super-weapon is the cause of the Lazarus effect.
The Ourobean Comet

Humanity was engaged a war for their survival, and of course that did not stop scientific research from continuing at pace. If anything, it sped it up.

One such effort was the study of a peculiar and remote gas giant, in the orbit of which we established a manned research station. Very little of use was discovered for months, even years, until one day a strange energy signature was detected.

A month later to the day, the station was ripped to shreds in a collision with a comet.

The chances of a collision like that were infinitesimally small, let alone that the comet’s approach would go undetected. If they had some warning, steps could have been taken to avoid their deaths. But it was not to be.

Everyone aboard was killed, and when the search & rescue team arrived, the comet's pieces, along with those of the station were - against the laws of physics - still in full orbit. A fiery trail of debris stretched all the way around the planet, with the still-smouldering station at its head. We investigated, found an ancient artefact that had been hidden inside the comet, and the Ourobean name was given to the long-dead race responsible for its construction.

Apt not only for the shape of the incandescent debris trail still hanging in orbit to this day, but also because the death of all those people gave us a new hope for survival in the battle against the Apophis.
Golems

**Golems** are, simply put, machines that have been fitted with both an AI module and Ourobean tech. the truth and their genesis is a little more complicated than that,

Of course, humanity has built a raft of useful tools, machines to aid us in everything we do. The military grade tech - targeting computers, radars, radios and the like - were a few years ahead of consumer products. Since the birth of humanity we've built tools to help us. Nothing new there.

But as we took to the stars, the importance and complexity of these machines became overwhelming, to the point where you'd need a team of specialists to run a spacecraft full of them... and yet building craft big enough to house all of those people (and keep them alive during interstellar travel) a was prohibitively expensive. So we developed AI to help and reduce the human cost (not to mention the minimum size of any given craft).

These AI-driven machines and tools eclipsed our ambitions to become invaluable aides, offering improvements to workflow, efficiency boosts and other benefits to the machine’s users beyond the boost to management bandwidth they were designed to provide. This was the state of the art for many years, until the Ourobean Comet incident.

As soon as Ourobean tech was added to the mix, the AIs became - to all intents and purposes - lifeforms that had personalities, passions and emotions, but that were still motivated by a desire to fulfill their host tool’s intended use, and to do so to the best of their ability. The full scope of the enhancements this fusion of alien tech and human-built AI brought to the table is still not fully understood, but the results are hard to argue with. Not only that, but the started to 'grow' (or more accurately rebuild) themselves to match their newfound personalities, manifesting their own sense of self in their physical appearance. Many chose animals, for reasons unknown to us. Broadly there are hundreds of common 'types', but each individual is absolutely and unarguably a unique, independent life form.

* A Dog variant.
* A Panda variant
* A Cat variant.

Some scientists balked at the idea of playing god, and to knowingly create limited but very effective 'servants' was a step too far. Others saw it as a unique gift from the infinite cosmos and opportunity.

Inevitably the need for any advantage we could get over the Apophis won out, and now every pilot above a certain rank is assigned a **Golem** to boost their combat efficiency.
Ourobeans

*This article is a stub. You can help Lazarus Wiki by expanding it.*

The **Ourobeans** are a long-dead race of aliens. An ancient race whose origin is hidden from us, they're a strange mix of technology and what some of the more superstitious call magic. What this really means is that we do not fully understand their technology. What we do know is their primary material is a breed of nanomachine, but our knowledge gets fuzzy when we look into their energy sources... which appear to interact with time, space and dimensions beyond (or alongside) our own.

The **Ourobeans** themselves seem to act like a swarm intelligence, but contrary to this (a lot about the 'beans is seemingly contradictory) their society is definitely made up of distinct individuals. with personalities, skills, interests and traits. We know for sure that as a race they live outside of time, and perceive reality in a non-linear way, which is different to every other known race in the universe.

Ourobeans are scientists first, and only seem to care about the survival of the Universe, as opposed to their own race or any other for that matter. They've been locked in a battle with the Apophis for aeons, and when Humans first made (unwitting) contact with the Ourobeans, this conflict was reignited. Their actions around the time of the first triggering of the Apophis super-weapon are understood to be the cause of the Lazarus effect - in fact, they are able to manipulate time, if only in a limited fashion - and we think this is what allows them to trigger it.

Humanity first encountered them via a piece of tech buried in the Ourobean Comet - named after the snake that eats its own tail, an ancient human symbol that reflects the looping nature of time and infinity. We thought the race dead, but we were wrong - they were simply dormant. Once their tech had been successfully harnessed and integrated into Human systems, they woke from their dormancy, and thus the Ourobeans as we know them became a part of our story.

But it doesn't stop there. Perhaps because of the (some would argue maverick) ways in which we incorporated their technology into ours, including by isolating some of their core components - the resultant machines and systems developed distinct personalities. Separate from the AIs that we had deployed until that point, and distinct from the Ourobeans themselves. The result is that each craft or machine with a piece of Ourobean tech inside should be considered a unique ‘person’. This strange state of affairs is not fully understood, but is more prominent amongst AIs in the Human fleet, and these AI have been termed Golems by the Pilots and Technicians who most frequently use them - they’re incredibly useful in combat, and crucially enhance a human pilot’s skills & chances of survival against the Apophis.
Lazarus Wiki/Section 4

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Core

*This article is a stub. You can help Lazarus Wiki by expanding it.*

**Core** systems are pretty much your weaponry you equip on your ship. Currently, there are five different **Cores** you can equip in the blue slots on your ship.

## Basic Blaster

The **Basic Blaster** is the weapon you start off with, once you begin your journey. There is nothing special about it. It fires a single projectile at a moderate speed and medium distance.

"Your basic armament. Humanity thought it was good enough that they equipped every SH-15 with one. We include it here as a control." - *As it is described In Game*

Base Stats (Level 1)

Final Stats (Level 10)

## Lance Blaster

The **Lance Blaster** is a **Core** that can be equipped onto your ship for 100 Mass at any Xenotaph that currently has it in stock. It fires two projectiles, one that moves into the direction the pilot is aiming at and one in the exact opposite direction.

"Initial testing reveals a dichotomy. Most Pilots think this is a downgrade. Oh-ho, but the evidence shows otherwise! Are you going to fly in the face of cold, hard fact?" - *As it is described In Game*

Base Stats (Level 1)

Final Stats (Level 10)

## Cross Blaster

The **Cross Blaster** can be described as an advanced version of the **Lance Blaster** and can be equipped onto your ship for 50 Void. While the previously mentioned core only shoots bullets into two directions, the **Cross Blaster** shoots projectiles into four directions! Front, back, left and right! Now that's an improvement, right?

"Four directions are better than One Direction. Not that I've ever heard of One Direction. Honestly. Anyway, this is the Best System Ever, in my humble opinion." - *As it is described In Game*

Base Stats (Level 1)

Final Stats (Level 10)

## V Blaster

The **V Blaster** is a slightly improved version of the **Basic Blaster** and can be equipped for 50 Void and 50 Mass onto your ship. As one can tell by the name, it shoots two projectiles at the same time in a V-Form wherever the pilot is aiming at currently.

"Splitting the Blaster into two directions should mean you have to aim less, but for unknown reasons, most humans seem to need to aim "more" as a result. We are watching." - *As it is described In Game*

Base Stats (Level 1)

Final Stats (Level 10)

## Trident Blaster

The **Trident Blaster** is an even more improved version of the **Basic Blaster** or just an improved version of the **V Blaster**. Instead of two projectiles compared to the **V Blaster**, you fire three projectiles at the same time wherever you aim at! That's an improvement by a factor of 1.5 or 3, if going with the **Basic Blaster**! Equipping it comes with a price of 50 Energy and 50 Void.

"By diverting the projectiles into multiple directions, we have improved the basic Blaster. You humans believe three to be a magic number - we eagerly await proof. Investigations into Magic are ongoing." - *As it is described In Game*

Base Stats (Level 1)

Final Stats (Level 10)
Weapons

Bull-pap rifle

*This article is a stub. You can help Warscrap Wiki by expanding it.*

There is a wide assortment of **Weapons** in Warscrap, each with different features about them that allow for different playstyles. Some weapons cost more than others, but generally all weapons have their own pros and cons.
Active

*This article is a stub. You can help Lazarus Wiki by expanding it.*

## Actives

**Active** systems are things like shields or repulsors. These are currently the only two **Actives** in the game. They can be equipped in the red slots on your ship.

### Shield

The **Shield** is pretty simple. You activate it and get a small protective bubble around your ship, blocking every projectile attempting to get too close to your ship and slowly draining energy from your ship for as long as your **Shield** is up. You can get this **Active** onto your ship for 50 Energy, 100 Void.

"While it has power, this will block almost all incoming damage from weaponry. Crucially it does not stop physical objects from passing through - so asteroids and other craft will still be a threat." - *As it is described In Game*

Base Stat Multipliers (Level 1)

Final Stat Multipliers (Level 10)

### Repulsor

The **Repulsor** is just as simple as the **Shield**. You press *Space Bar* to trigger your **Active** and then you don't have to worry about objects that were too close to you as they will get pushed away by the **Repulsor**. No more worrying about when the next asteroid is about to appear on your screen. Drones get the same treatment too, so more fun for you and it will only cost you 100 Energy, 50 Void.

"Feeling claustrophobic? Tired of other entities invading your personal space? Fire off this Repulsor and everything will be pushed away from you!" - *As it is described In Game*
Lazarus Wiki/Section 1

Welcome to the Official Lazarus WikiWelcome to the Official Lazarus Wiki
The guide for Lazarus written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Lazarus

It’s the far future and due to reasons that will hopefully become clear with time, the universe is continually playing out its final seven days. The climactic struggle between humans and a vicious alien race is stuck in a ceaseless loop. This is where you come in. Build your legend as a brave star pilot battling through a huge persistent universe. [Read more...]
Wit

Jane Austen was a fan of word puzzles, poetry and a master of wit. A witty partner at a dance can appear more attractive than a dull partner with equivalent features. Wit affects beauty and reputation. You can improve your wit with education in literature and through reading and writing.

## References

1. ↑ How to Get Invited to the Ball and Other Mysteries of Ever, Jane
Duty

Mr. Knightley tells Emma, “There is one thing, Emma, which a man can always do if he chooses, and that is his duty; not by manoeuvring and finessing, but by vigour and resolution.” Duty is an important part of maintaining the social norms. It is the duty of the gentry to care for the poor. It is the duty of the first son to care for all dependents in his care. It is the duty of a woman to marry well for the sake of her siblings. Regency life was filled with duty. Abandoning one’s duty can result in the disapproval of one’s community.

## References

1. ↑ How to Get Invited to the Ball and Other Mysteries of Ever, Jane
Human Ships

*This article is a stub. You can help Lazarus Wiki by expanding it.*

Ships come in a variety of classes; new players start with the SR-15, an incredibly nimble fighter craft that could go toe to toe with anything the Apophis used.

For now, since the open pre-alpha, the player may eventually pilot up to 6 unique ships, each ship having its own default stats and a number of slots for Core, Special, Active and Passive Systems (given in the table below in Core/Special/Active/Passive order). Switching ships, once the player has at least 2 unlocked ships, may be done at any Xenotaph for 500 Lazarene.

Player ships can have their health (HP) reduced if they collide with objects at high speeds or get hit by attacks. Missing health can be restored by picking up MEV and Lazarene resources (+3 HP per resource) or by docking at any Xenotaph (fully restores HP and EN).

If the player ship's HP is reduced to zero, the ship will be destroyed and all goods not yet deposited at a Xenotaph will be lost. Afterward, the player will respawn in an SR-15 (a.k.a Sheherazade-15) with only the Basic Laser equipped. A destroyed ship can be repaired at any Xenotaph for 5000 Lazarene (doing so will automatically make it the current ship).

Following the player's journey through the world of Lazarus, they might encounter Crates that will reward them with Systems, Ships but also new ship Skins.
These skins might be as well given through Events, the few one that exist through events since today are the Squadron 500 skins and the Caffeine skins.

Since the Update 29 "Statistical Relevance", player ships got new stats to delete the damage that could go infinite. (1.3...)

## Skins

### Crates skins:

In the world of Lazarus, crates will be able to reward you skins to change your ship paint and look.

The main skin of the game is known for now as "White Orange" on the default rarity.

They are many of them, the known rarities given to these are "Common";"Rare";"Epic";"Exceptional";"Legendary". It is currently unknown how hard is a special rarity to get.

#### Common skins:

* GreenBlack
* Humbug
* Peppermint
* TealRed
* WhiteOrange (Default)
* WhiteTint

#### Rare skins:

* Dragon
* Eagle
* Foliage
* Zag
* Zebra

#### Epic skins:

* Chewing
* ExMachina
* FreshPrints
* StarsNStripes

#### Exceptional skins:

* CAFFEINE (Given to the Caffeine team members)
* Vertex (Given to every player before Early access)
Celestial Objects

**Celestial Objects** are neutral entities in the world of *Lazarus* which can be affected by Human and Drone Ships. Two main types of celestial objects currently appear: *Asteroids* and *Xenoliths*.

## Asteroids

**Asteroids**, indicated on the proximity sensor by a white indicator (as opposed to the yellow indicator for Xenotaphs and the red indicator for hostiles), can be blasted apart for MEV resources depending on their color. Cyan asteroids yield Mass, yellow asteroids yield Energy, and magenta asteroids yield Void. Additionally, asteroids sometimes yield Lazarene or Loot Crates, though they can also spawn any Drone ship other than a Carrier upon destruction.

Asteroid durability depends on their stage. Asteroids initially spawn at Stage 1 and, regardless of their current stage, split up into 2-3 asteroids of the next stage upon destruction.

Asteroid Health and Yields
 Stage 6 | 50 | 1 Drop

Asteroids can be damaged by all hostiles if they end up in the line of fire; however, only Scavengers will actively target these celestial objects.

## Xenoliths

Sometimes spawned upon capturing an AI-controlled Xenotaph, **Xenoliths** are pink triangular prisms that, if left to their own devices, will rapidly grow additional prisms using a form of self-replication (this growth process is called *blooming*). Once they reach a certain size, growth will stop and the entire structure will reach maturity, turning black with glowing yellow details. Mature Xenoliths are completely immune to attacks and will block the movements of Human ships (but not necessarily those of Drone ships or asteroids).

Xenoliths which have not yet matured, called Raw Xenoliths, can be destroyed by attacks.

* The Xenolith's Root (the prism from which all the other prisms branch) is the only segment with a visible health bar --- wearing down its 1000-health pool will remove the entire Xenolith from play, but the player will not be rewarded for this action.
* Other prisms, much weaker than the Root but lacking visible health bars of their own, can be destroyed to expose the Root or prevent the Xenolith from maturing. Prisms disconnected from the Root due to the annihilation of another prism will also be destroyed.
Happiness

In *Northanger Abbey* Jane Austen writes, “It is well to have as many holds upon happiness as possible.” Ms. Austen is aware of the sacrifice of happiness necessary when doing one’s duty by one’s family. In fact, she originally chose to marry Harris Bigg-Wither which would have allowed her to provide for her mother and her sister Cassandra, but on thinking over her happiness with a man she neither loved nor who loved her, she cancelled the engagement the next day.

While choosing happiness over duty may result in a loss of status and income, the resulting pleasantness in personality will increase one’s beauty, grace, and wit.

## References

1. ↑ How to Get Invited to the Ball and Other Mysteries of Ever, Jane
Systems

*This article is a stub. You can help Lazarus Wiki by expanding it.*

Ships S**ystems** allow for new abilities and upgrades to your Ship and are divided into four categories:

* Core
* Special
* Active
* Passive

#### UPGRADING - GENERAL

Players can upgrade their Systems either in a Xenotaph, or in the Wipe Screens presented to the player once the Lazarus Event is complete, accessed while the new universe is being rebuilt.

##### UPGRADING - LEVEL

Humans can upgrade **Systems**, by spending Lazarene.

* Lazarene is dropped by enemies or asteroids killed by the player
* All Lazarene spent on a **System** gives an additional small %age towards the **System's** Rank.
* A **System's** Level is reset when the Lazarus Event happens.
* Most **Systems** have a maximum Level of 10.
* Upgrading a **System** will always increase its power, usefulness or specific unique attribute.

##### UPGRADING - RANK

**Systems** can have their Rank upgraded through the use of Duplicate Tokens.

* Duplicate Tokens are awarded automatically when the player gets a duplicate Ship, Skin or **System** in a Loot Crate
* Duplicate Skin and Ship tokens can be spent on any **System** the player wants to.
* Duplicate **System** tokens can only be spent on the **System** that it is a duplicate of.
* Rank does not reset during a Lazarus Event
* A **System's** Rank is also its minimum Level. So if a Core Blaster is at Rank 4, it starts the next Wipe at Level 4. It's a permanent upgrade.
* Most **Systems** have a maximum Rank of 10.
How to dance in Ever, Jane

**Finding Partners**
If you know there are other players coming into the ball with you, then you’ll just want to wait for them to arrive. But if you want to dance and there aren’t enough players you can select AI to dance with.
To select an AI partner, take your place at one of the 4 places on the ballroom floor. Ladies, you will stand on the left and gentlemen, on the right.

When you step onto one of the numbers the option to choose an AI partner will appear (if there is no player opposite you).
You will also get the dance steps for the position you are standing in. Click AI Partner to get an AI partner and AI Other to get an AI couple for your other couple.
Whether AI or other players, once all 4 places in the square are occupied it will be time to begin the dance.

**Honour Your Partner**
All dances begin with honouring your partner. This is a bow for the gentlemen and a curtsy for the ladies. Either way, click on the HONOR button.

After the partners have honoured one another the first couple will begin the dance. Look on the floor for additional hints on where to go.

**Dance Steps**
The current dance has 3 steps: lead, cast, and 2 hand turn.
Leads and casts have two directions: up and down.
To lead means to move in the centre and to cast is to move on the outside.
Up is toward the higher couples and down is toward the lower couples.
So Lead Up is to move first to the centre toward your partner and together you move toward the second couple. To Lead Down is to move first to the centre and then down the centre toward the first couple.
You will control your movement during these steps. Soon you won’t need to look at the floor any more.

**Turns**
Turns are unique dance steps. Similar to Honour, the player clicks the button to begin the turn and then clicks again to end the turn. However, the animation of turning will take over the character so you, as a player, don’t need to worry about the movement, just the timing of the turn.

**Scoring**
We track your movement and if you move correctly for each step (a step is 4 beats or one measure) that step will turn green assuring you that you did the dance correctly. If, however, you were not on the beat moving in the correct direction for each beat of the step, the step will be highlighted in red indicating you did not do the step correctly.
News: Release 1.9

Dear Friends,
“The best laid plans of mice and men…” Robert Burns might well have been a poet Jane Austen would have read. But we are quoting him by way of apology. We thought that, as we had completed all the major features of the game, we would be ready to launch our Beta version by the end of September. We were wrong!

We had thought that the limitations on customising characters were final, but Ike is a specialist in Unity, the engine behind our game, and he was able to fix the issue, and we chose to take a month to redo the character art, so that we could accommodate Unity's optimisation methods – these were making it impossible for us to incorporate a mesh swap, which we need for changing our characters' clothes.

Then we needed to completely re-do the tutorial. We knew we would have to re-write the first draft, but we decided to take a completely different approach, which we think you're going to like. We're now busy converting it to the new format. This release has the new opening story, and the first two stories, or quests, in the new format – the other two stories are still in the old format.

And, of course, we were over-optimistic about how long this was all going to take....

However, we do have a new release for you to download, which you may do by clicking here. In fact, please do use this release, and don't use 1.8 any more, as it might cause the system to crash!

The new character meshes mean we've had to wipe our character databases, and you will have to re-create all your characters. Sorry about that, but it gives you the opportunity to play with the “character create” screen – the men's hats and women's dresses are just examples of what is to come. They are not yet “fabric”, just colour, but it will give you a feel for the kind of thing we're aiming at.

Some of the AI characters don't look right yet – they are apt to be rather pink! Our artistic team hasn't yet had a moment to convert them. And if you wish to leave the main house, to visit the shepherd, for example, you will have to go through the wall just next to the door! Also, if you are a man, please don't nod, or you'll be bouncing up and down..... bowing is fine, though.

We do apologize for the balls no longer working, again the dancers need their new character models and the animations that go with them.

We look forward to an October Closed Beta release as for now we don't anticipate any major changes of direction and we are polishing and generating massive amounts of art in preparation. And hopefully our optimism will not get the better of us this time and we can follow up with an OPEN Beta that coincides with the 2 year anniversary of our Kickstarter campaign. That is our goal.
With best wishes,
The EverJane development team.
Moving Around in the World

Just in case you aren't familiar with the conventions of moving in video games, please note that you can use the arrow keys to move around. However, it is often easier to use these keys, with your left hand, leaving your right hand free to press the right mouse button so you can look round you:

**w** - move forward

**a** - move left

**d** - move right

**s** - move back

**Spacebar** - jump

Press and hold the right mouse button and move the mouse to look round you and to orient you in the direction you wish to travel.

In Release 1 you may increase your speed by pressing the "Ride" and "Drive" buttons.
Drones

*This article is a stub. You can help Lazarus Wiki by expanding it.*

A race born at the same time as the universe. Endlessly adaptive, they're able to colonise space thanks to a combination of advanced technology and the small symbiotic beings that live inside their mech suits.

They are no more or less inherently aggressive than Humans, but because of this similarity (and environmental pressures) so far all of the Drones we've encountered have been determined to fight.
Race

Your **Race** is chosen as the first step towards creating your character in *Pantheon: Rise of the Fallen*.

## Playable Races

There are currently 9 races to choose between:

## Class Availability

The Race you choose will determine what classes are available to play. Class restrictions are determined by that race's history and lore. In the following image, you can see the current (ca. 2017) plans for class restrictions by race. These are subject to change.

## Racial Abilities

Races have access to a set of *Racial Passives* and *Racial Actives* which are unique to that race. Unlike Class Passives, you do **not** need to slot Racial Passives.

### Racial Passives

Note: Elves have two playable sub-races: Ashen or Ember. Both have access to the first two passives, with the remaining two determined by the sub-race.

## Attributes

Further reading: Attributes

The race you choose determines your starting attributes. You are then given a certain amount of stat points to spend, which you may put wherever you like.

## Race and Faction

Further reading: Faction

Races have a specific set of faction at the start, which determines what areas they can readily access. For example, a Skar is welcome in Skargol, but will not be readily welcomed in the Human city of Thronefast. To be able to enter Thronefast, they will have to find ways to increase their faction with the humans who live there.

## Resources

* See the Fan Videos page for videos created by fans and players, including *Racial Lore* videos.

## Gallery

For more images relating to a specific race, please see their Race page.

* The Races of Pantheon, to scale. (ca. 2017 Pre-Alpha)
* Archai race symbol (Pre-Alpha)
* Archai Concept Art (Pre-Alpha)
* Archai In-game Models (ca. 2020 Pre-Alpha)
* Dark Myr race symbol (Pre-Alpha)
* Dark Myr Concept Art (Pre-Alpha)
* Dark Myr In-game Models (ca. 2020 Pre-Alpha)
* Dwarf race symbol (Pre-Alpha)
* Dwarf Concept Art (Pre-Alpha)
* Dwarf In-game Models (ca. 2020 Pre-Alpha)
* Elf race symbol (Pre-Alpha)
* Elf Concept Art (Pre-Alpha)
* Elf In-game Models (ca. 2020 Pre-Alpha)
* Gnome race symbol (Pre-Alpha)
* Gnome Concept Art (Pre-Alpha)
* Gnome In-game Model (ca. 2020 Pre-Alpha)
* Halfling race symbol (Pre-Alpha)
* Halfling Concept Art (Pre-Alpha)
* Halfling In-game Models (ca. 2020 Pre-Alpha)
* Human race symbol (Pre-Alpha)
* Human Concept Art (Pre-Alpha)
* Human In-game Model (ca. 2020 Pre-Alpha)
* Ogre race symbol (Pre-Alpha)
* Ogre Concept Art (Pre-Alpha)
* Ogre In-game Models (ca. 2020 Pre-Alpha)
* Skar race symbol (Pre-Alpha)
* Skar Concept Art (Pre-Alpha)
* Skar Female In-game Model, close up (ca. 2020 Pre-Alpha)
* Skar Male In-game Model, close up (ca. 2020 Pre-Alpha)

## Sources

1. https://www.pantheonmmo.com/game/races/

## Reference(s)

1. ↑ Racial Passives: Archai
2. ↑ Racial Passives: Dark Myr
3. ↑ Racial Passives: Dwarves
4. ↑ Racial Passives: Elves
5. ↑ Racial Passives: Gnome
6. ↑ Racial Passives: Halflings
7. ↑ Racial Passives: Humans
8. ↑ Racial Passives: Ogre
9. ↑ Racial Passives: Skar

Archai
Dark Myr
Dwarf
Elf
Gnome
Halfling
Human
Ogre
Skar
Ever Jane Wiki

Welcome to the Official *Ever, Jane* Wiki
the *Ever, Jane* guide written and maintained by the players.
We are currently maintaining 269 pages (40 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

 The Game

In the virtual world of Jane Austen, it is not about kill or be killed, but invite and be invited with gossip our weapon of choice.

**Ever, Jane** is a virtual world that allows people to role-play in Regency Period England. Similar to traditional role playing games, we advance our character through experience, but that is where the similarities end. **Ever, Jane** is about playing the actual character in the game, building stories. Our quests are derived from player's actions and stories. And we gossip rather than swords and magic to demolish our enemies and aid our friends.

Try to win the sympathy of Lizzie Bennet by telling lies about your rival, as Mr. Wickham does, but be careful. The system will notify someone if they are being talked about too often and a good sleuth may find the player who is spreading such rumors. If you are caught in your lies, the consequences you intended for your target will hit you two-fold.

**January 2021**
The game was officially shut down, as noted in PC Gamer.

 Wiki links
Take the tour and discover this wiki!
Please note that some of this has yet to be implemented, but most things are now there in a rudimentary form.

Personality Traits

Balls and Dinner Parties

Families

Quests

Mini Games

 Guides

FAQ

Tips for Authentic Roleplay

Playing on a Mac

Controls

Dancing

*Ever, Jane* Links

Official page

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Patch 1 Release Notes

It seems that Mrs. Hatch’s confusion has infected some of the stories. In an attempt to quarantine the infection, we have put out the first of two patches to the Closed Beta. The second patch will go out after the US holiday of Thanksgiving.

**The Church**

The glassworkers and masons have completed their work on the church. The sanctuary is awaiting the altar, something about muddy roads in Sussex, but at least you can sit in the pews and enjoy the splendor of the new stained glass. At least, you could if you could sit. But standing is nice too.

**The Open Door**

Mrs. Hatch has decided a strong, windy draft is preferable to students milling about in front of her home unsure of where to go. She has chosen to leave her front door open until she can hire a new Butler, Mr. Smyth having decided his rheumatism was getting the better of him and taking off for Bath to take the waters.

**Profile Button**

The profile button (in the upper left corner of the screen where the cameo is, just above the name plate) has been implemented to fetch fresh data from the database to help “unconfuse” the system.

You will see a message, "Clean data... please wait" and after a few moments another message that you may again proceed. Please exercise the utmost patience until you see the message that the feature has completed the clean-up.

If you try to join a story and it says you don’t qualify, but clearly you do, that is an ideal time to press the Profile button and get clean data. Another opportunity is when the stories all have the same horrid title, “BUTTON”. Or if you act as the story has told you to, smiling at a friend, for example, and the story remains stuck. Again, this button should get things working again.

**Parlor Button**

If you get uncomfortably stuck while exploring, for example in the upper staircases of some of the houses, left-click the "Parlor" button in the lower right area to be transported outside Mrs. Hatch's house. (Carpenters have been summoned to address this particular staircase issue in an upcoming update.)

**Forums**

Due to popular demand we are working to bring over parts of the previous forums, such as The Post Office and Character Introductions. Once we have restored these posts we'd like your feedback to know if additional areas of the forums would benefit from the same treatment. We'll have a new thread with more details once we're confident the posts have been safely restored. We encourage you to email Info@3turnproductions.com with any questions.

Please download the updated game client to continue playing in our Closed Beta. The download can be found in the usual location at http://everjane.com/download
Families

Similar in functionality to guilds in your more traditional MMORPG, the family is a collection of players who play together to increase family status. Family status is reflected in each individual player's scores so preserving and helping the family become a critical part of game play. Nothing can prevent a family from having a Lydia among them, but the more fortunate families may also have a Fanny or an Emma. The family must pull together in crises lest everyone in the family be hindered from the best virtual life has to offer.

As of April 2015, Release 17.3, we have a very basic family system in place. You can adopt, hire, propose to or marry someone, or undo all of these things, by clicking on the person, and then on the button with the family on it (currently bottom left of the row of buttons on the right), which will bring up a table of options.
Wealth

Wealth is a result of one’s income from one’s estate or one’s relatives. It is improper for the gentry to work to earn a living and work will lower one’s status significantly. Wealth affects one’s status, but only as far as within one’s class (wealthy merchants cannot become gentry in a single generation, though they may come close if they purchase an estate). However, within the gentry, wealth directly affects status.

Wealth can be improved by improving one’s condition either through investments in the estate, marrying well, gaining the favor of wealthy relatives, or by entering a profession if one is male and the profession is appropriate such as the clergy, law, or military.

## References

1. ↑ How to Get Invited to the Ball and Other Mysteries of Ever, Jane
FAQ

Welcome to the Ever, Jane FAQ. These questions have all been raised in our forums or in correspondence. If you have a question, please ask it in the forums.

How do I sign up to Ever, Jane?

*Please go to our website and click the "Sign up" link.*

I've signed up, now what?

*Now go to the download page and follow the instructions*

Chrome won't let me download the files?

*The best option is to use a different browser! Failing that, go to the "Downloads" section in your menu and find the blocked file. There's an option underneath it to recover the file. Click on that. It'll try to give you some nonsense about "Recover malicious file?" and then mine says "Hurt me plenty" or "Be safe" which seems a little melodramatic, but click on the first option.*

I use a Mac, how can I make the program run?

*Try this.*

I've forgotten my password or username, what do I do?

*Please email us on info @ 3turnproductions.com (leave out the spaces) and let us know what your preferred username and password is; we'll change it for you.*

How do I move around in the world?

*Use w to move forward, s to move backwards, a to move left and d to move right. You may also use the arrow keys, if you prefer. To jump or climb the stairs, press the space bar. To look round or change direction, hold down the right mouse button and move the mouse around. This takes practice if you're not used to it!*

What are all the buttons for?

*The ones round the character's face are mostly out of use, except for the 2nd one down, which contains an inventory - if you find Mrs Hatch's hankerchief, it will be in your purse there.*

*The scoring table at the centre bottom of the screen is currently out of use.*

*The 10 buttons on the bottom right of the screen are as follows:*
*Top row, from left: walking, riding, driving (these three control movement speed), out of use, out of use*
*Bottom row, from left: Add to friends, change wallpaper, "teleport" back to the Parlor (useful if you get lost), change settings (also toggles the map, currently out of use), exit the game.*
Ever Jane Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Quests

The quest system allows us to create story lines involving the various players in the game based on their goals, situations, and the story arc of the village. The gossip system keeps us informed as to the goings on in the village and allows the development team to actively curate player experiences through quest modifications tailored to player's own stories.

In addition, our forums provide a place for players to publish their stories as they live them in the world. This allows visitors to their village to catch up on the local gossip prior to visiting. Or they can rely on the local town gossip.

April 2015: Find Mrs Hatch's handkerchief for her. Help the shepherd find his lost sheep. Click on "Stories" in the Writing Desk, and see what other quests you might qualify for, or you might like to join in due course.

## References

1. ↑ http://www.kickstarter.com/projects/30564009/ever-jane-the-virtual-world-of-jane-austen
Ever Jane Wiki/Top section

Welcome to the Official *Ever, Jane* Wiki
the *Ever, Jane* guide written and maintained by the players.
We are currently maintaining 269 pages (40 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

 The Game

In the virtual world of Jane Austen, it is not about kill or be killed, but invite and be invited with gossip our weapon of choice.

**Ever, Jane** is a virtual world that allows people to role-play in Regency Period England. Similar to traditional role playing games, we advance our character through experience, but that is where the similarities end. **Ever, Jane** is about playing the actual character in the game, building stories. Our quests are derived from player's actions and stories. And we gossip rather than swords and magic to demolish our enemies and aid our friends.

Try to win the sympathy of Lizzie Bennet by telling lies about your rival, as Mr. Wickham does, but be careful. The system will notify someone if they are being talked about too often and a good sleuth may find the player who is spreading such rumors. If you are caught in your lies, the consequences you intended for your target will hit you two-fold.

**January 2021**
The game was officially shut down, as noted in PC Gamer.

 Wiki links
Take the tour and discover this wiki!
Please note that some of this has yet to be implemented, but most things are now there in a rudimentary form.

Personality Traits

Balls and Dinner Parties

Families

Quests

Mini Games