Rebecca Ozelle

*"Sometimes standing against evil is more important than defeating it."*
—Rebecca Ozelle
**Rebecca "Becca" Ozelle** is a young huntress and the reincarnation of Oz Hellas.

## Biography

### Early Life

Rebecca was raised in a comfortable lifestyle as she grew up. One of her earliest memories was sneaking through her home kingdom's defenses to catch a brief glimpse outside of the city. Instead of the sprawling high-rising buildings she was accustomed to, beyond the walls were endless lands of forests and snowy mountains. These moments would unfortunately be short lived. The majority of Rebecca's life would be laid out for her, especially with having to be forced into the Huntsmen academy of Atlas and enlist into the military.

### Atlas Academy

During her time at Atlas, Rebecca had learned swordsmanship skills to an extent during her time at the academy. Rebecca had also learned how to manufacture her own custom weapon, as required for enrolling. Although she had already endured a strict lifestyle under her parents roof, her time at the academy was a drastic step up from her home life. Rebecca had naturally rebelled against her superiors and would often be dragged away from physical fights with her roommates and fellow peers. It would take a few months of disciplinary action for Rebecca to be set straight. Once her instructors deemed that she was capable of handling on-field missions, Rebecca was assigned to a patrol squad, defending the outer walls of Atlas. Being tasked to keep watch on the outer perimeter wasn't all too bad. Fortunately, Grimm activity was at an all time low, giving the squad some much needed bonding time after their rigorous training course. It was at this point, Rebecca would form new friendships and begin to trust her upbringing, believing that what she was doing was for the betterment of humanity.

One notable patrol would leave more than half of Rebecca's squad slain. After responding to a distress call at one sector, she and her teammates would find what could be described as a mass murder. The carcasses of fellow Atlesian soldiers were found to be ripped in half and purposefully displayed for onlookers to see. This was no ordinary slaughter however, as clear markings of Grimm were seen on location. To their horror, it was concluded that monsters have used this scare tactic to spread fear throughout the ranks. Unfortunately, as the news swept throughout the kingdom, an onslaught of Grimm would soon be clawing at their walls, attracted to strong negative emotions. Much of the lower-class civilians were left to fend for themselves as the Atlas military were largely assigned to protect government property and high-profile personnel. To Rebecca, this was a betrayal to the people of her kingdom. Nevertheless, she jumped to the front lines with the remainder of her squad.

After the initial attack on the kingdom, civil unrest became a notable problem for Atlas personnel to deal with. While the city floating in the sky suffered virtually zero casualties, the cities and slums resting below was a much different story. What started as hearings for better protection of the people, quickly became riots of angered civilians believing that their military had left them behind. Rebecca and her squad had been assigned to patrol the streets, enforcing curfews and issuing arrests. Weeks of rioting, fighting against her own people, and witnessing the brutality of everything broke down Rebecca. After only two semesters of her time at Atlas Academy, Rebecca had gone AWOL (Absent Without Leave), leaving everything behind. Her first instinct was to return home, hoping that her parents would understand the gravity of her situation. To her heartbreak, she was unwelcomed back into the household, her parents threatening to turn her in.

### Gang Life

After being shunned away from her house, Rebecca took to the streets of the city, living on her own. The frigid temperatures of Atlas would unmercifully claim lives of the unfortunate, a common sight Rebecca would see in the alleyways and abandoned buildings. Although it went against her nature, Rebecca had to fend for herself by any means necessary, whether it be stealing from others or selling her own body. Weeks into her lonesome survival, one notable robbery would gain the attention of a rising gang. Still unsure of what the future would bring, Rebecca took things as they were and willingly joined, despite her doubts and hesitation. To her, this was the only option for survival. For now, at least she had a roof over her head and some people *looking out* for her. Things started out as small robberies which quickly escalated into shady dealings. Rebecca managed to stick with the gang via means of manipulation and sleeping her way to the top. However, members took note of her capabilities of being a thorough investigator, managing to pull out information by any means from adversaries.

Having a military background, Rebecca's physical attributes would outshine her peers. She was quick and agile, capable of evading even superior drones that patrolled the streets and rooftops. The cramped living conditions of the lower city proved to be useful during her runs from the law, as Rebecca quickly learned the easiest and sneakiest routes to outrun her pursuers. Her runs across the city was what kept Rebecca going, giving her a sense of actually feeling alive. However, there was a part of her that held resentment of her involvement with the gang. It was a dark time for her, as her thoughts were fixated on taking back what the high-society has denied them.

It was at this point that Rebecca had little regard for her well-being. The gang she was associated with was involved with chemically modifying Dust Crystals into a form of drug, something that was in high-demand on the streets. One former partner had introduced her to the substance and from that point on, she had become hooked, followed by many days of blacking out without a care in the world. Rebecca had become well acquainted with fellow members of the gang and was known to be the "Life of the Party." After all, with the threat of Grimm clawing at the walls and the living conditions they were in, who would really care what tomorrow would bring? Rebecca would find herself hooking up with many of her peers, and be involved with the dust-drug trade, acting as a dealer for when heists weren't taking place. Many of her relationships turned toxic, resulting in frequent arguments and brawls. Months of living this lifestyle would severely take a toll on her mental and physical health. After one near-death experience with the drug, Rebecca swore to never use again. After much needed time alone to reflect back on her thoughts, Rebecca came to the conclusion that perhaps this wasn't the life she was meant to lead. After convincing high-ranking individuals to take on one last heist and leave the city, "The Hit" was set in motion.

### The Hit

Rebecca's most notable heist took place in the center of town. The gang had their eyes set on a high-profile dust cargo transport, where months of planning went through. Heavy opposition was anticipated which included heavily armed Atlesian cyborgs and watchful drones defending the cargo. Rebecca's sound knowledge of crafting proved essential to the heist and with only a few days of preparation, she had created devices capable of shutting down the majority of security features and shut down any drones within the town square. It was thought that this hit would be *the* heist to wipe away all of their debts and troubles. As a final send off, the gang had dawned symbolic masks to conceal their identities, while also hoping to send a message to the upper-class that low-life's such as themselves can rise against them. Everything went according to plan until one gang member, whom Rebecca had intimate relations with, decided to execute the sole human driver transporting the cargo. Rebecca retaliated against the unjust murder, incapacitating her former partner in a bloody confrontation. The majority of her peers struggled to pull her off, but the deed had been done. To what felt like mere seconds, reinforcements had swiftly arrive, resulting in the majority of the cargo left behind. It was at this point that every member would have to fend for themselves. The spoils of their labor was hastily split, and the last few remaining "friends" would either disappear from Atlas entirely, or be eventually picked up by Atlesian authorities.

### Finding Purpose

When her name started to show up on the news, Becca retreated further down into the underbelly of Atlas, the slums known as “The Crater," which was essentially the slums of Atlas. There, she saw the daily struggles and hardships many families had to endure under the massive divide of the wealthy vs poor. A Faunus family took her under their care for a couple of months, giving Rebecca a sense of belonging and love, something she thought would never happen again. Finding a family gave Rebecca the opportunity to turn a new leaf. Rebecca would soon become involved with protests demanding basic human and Faunus rights. Many of these peaceful gatherings were met with heavy opposition and frequent clashing between protestors and authorities. It had become common knowledge that merely showing your face during a gathering can warrant an arrest whether an individual was involved or not. Rebecca took matters into her own hands, spending weeks creating specialized masks that conceal a person's database from AI and video surveillance.

### Resist

A small resistance group was formed, Rebecca as one of the co-founders of this association. No official name has been established during its short life-span. Rebecca chose to dawn the same mask used during "The Hit," this time as a symbol of protection. The group was tasked with aiding injured protestors, tending to their wounds, escorting civilians away from beatings, and even being the front lines to deflect tear gas and rubber bullets fired into the crowds. Rescue operations took place where civilians went "missing." In reality, Atlesian authorities kidnapped protestors either for intimidation or questioning regarding the origins of the newly risen resistance group.

### The Girl Who Fell Through the World

Early February, 2021

At one notable protest, all military personnel were ordered to disperse the crowd and issue arrests. Newly developed cyborgs efficiently dispersed the crowd, essentially acting as hunter cyborgs. Many had retreated down into the mines. Within held top secret operations and experiments performed by Merlot Industries. After making a mad dash down a blinding white corridor, Rebecca soon found herself in a completely different place. Turning around, the long corridor that she had just run through was nowhere to be found. Once more, Rebecca was alone.

#### Neo Arcadia "Lost"

Rebecca had awoken at the docks of Neo Arcadia, somewhere completely different from the undergrounds mines of Mantle. A stranger provided assistance for the lost girl, however, their intentions were rather hostile. Rebecca managed to get away from the thug, displaying an impressive feat of athletic ability with her free-running skills while also using her trusted personal defense baton as a means of disarming the criminal.

Wandering the streets of the city, Rebecca found herself in the company of Lorenzo who was a saving grace for the poor lost woman. The two quickly bonded, establishing a form of trust. Lorenzo had generously rented a room for Rebecca at the High Bear Nation motel, while also providing currency and other essentials. After departing, Rebecca soon had a breakdown in her room, stricken with grief and guilt after coming to terms with her situation. She returned to the location of her appearance in hopes of finding a way back to her home. Confirming her doubts, there was no way back.

#### Meeting Arsenic

Rebecca found herself at an abandoned warehouse to seek shelter from the frigid temperatures. Unbeknownst to her, the building was occupied by another individual in hiding, Tia-3. First impressions was initially hostile with Arsenic pointing a gun at Rebecca who was wary of her intentions. It had only been a few hours of Rebecca crossing through to Earth-1 and already, two people had their weapons trained on her. That and the heavy realization that her home kingdom was nowhere to be found, Rebecca began to break down emotionally under extreme stress. As she explained the circumstances of how and why she was here in the first place, Arsenic soon realized that Rebecca may have somehow traversed through the multiverse. A hostile confrontation quickly became a tad more "friendly" as the two came to the conclusion that no ill-intentions were to be taken place.

#### So It's a Date

February 14th

TBA

### **Project Remembrance**

February 14th - 22nd

TBA

#### One Step at a Time

Early March 2021

TBA

### **Calamity**

Christmas 2021

TBA

## Personality

Rebecca can be highly aggressive, biting back with snarky remarks or outright verbal assault. She can be too trusting to a fault at times, spilling too much information/details on a subjects. Rebecca also tends to run from her problems, figuratively and literally. Once Rebecca has become comfortable with a person, her cheery and bubbly personality shines. During her time as a Huntress, Rebecca follows an oath to protect those who are unable to protect themselves and to fight for humanity to the bitter end. Thusly, Rebecca is often found in the front lines of confrontations.

## Physical Appearance

Rebecca is described to be a fiery redhead with sparse freckles dotted on her face. A mole dots her left cheek. She is 5'5" and weighs 125lbs. Her skin complexion is light. Rebecca has toned muscles capable of pulling her own body weight. Her legs can be described as a track-runner's dream legs. Rebecca jokingly refers them as "Thunder Thighs." Some notable features are light scarring that can be found on her knees and legs from her occasional falls during her runs. Rebecca has a slight tooth gap. A large scar runs down her left arm from her free fall escapade with Tia-3 at a construction site. Her arms are inked with an intricate tattoo design. She commonly refers the tattoo as, "Flowing Time." It can be noted that the design is identical to the engravings found on Ozpin's weapon, "The Long Memory." When utilizing her aura, the tattoos glow a brilliant blue hue.

## Powers and Abilities

### Powers

* **Aura Manipulation:** Rebecca has become attuned to her aura usage, now being able to extend it from her body. One example includes being able to jump a third time in mid air to bridge the gap between large distances. Rebecca can also momentarily focus her aura into a specific part of her body to enhance her strength/defense, as well as protect her from extreme temperatures to an extent. Rebecca has also mastered the ability of merging her aura to her personal weapon. Doing so will result in stronger effects with her Dust-Enhanced strikes.

*"I mainly use them to get out of situations like that. I had some help though. It's not much, but it helps me get around much easier."*
—Rebecca Ozelle to Xavi Turell

* **Weakness Detection:** Rebecca's *semblance* is named *Eclipse,* having the ability to pinpoint weak points/traits of people and inanimate objects. In Remnant, Semblances are unique to that individual meaning that no other person in the world has the same power. *Eclipse* has been defined as *Losing or having lost significance, power, or prominence.* Rebecca's *semblance* enables her to play mind games during one-on-one confrontations. Utilizing this ability takes time and direct eye contact when dealing with sentient beings. Otherwise, inanimate objects or structures are easier to pinpoint weaknesses in its integrity. When dealing with conscious minds, Rebecca describes it as "listening to the little voice of doubt in their head." Once Rebecca has grasped a general concept of an individuals flaws, she can utilize that information for her own benefit or using it against her victim. Combined with her hotheaded nature, Rebecca often puts pressure on touchy subjects, picking at their emotional and psychological flaws, and emotionally manipulating more information out of a person. As for using her *semblance* for navigation, Rebecca seems to follow a perfect path when traversing the rooftops of cities during her parkour escapades. Some examples include finding which structures are best to vault and if a platform is physically capable of supporting her weight.
* **Reincarnation**: Rebecca's soul is linked to the once renowned warrior known as Ozma. Both a curse and a gift, Rebecca is the latest reincarnation tasked to aid in the continuation of humanity. With past reincarnations, Rebecca can tap into the memories of past lives that may provide essential knowledge such as locations of important artifacts, strategic intelligence on allies and foes, and the vast history of Remnant overall. As time progresses, Rebecca will eventually pick up on Ozpin's behaviors, ticks, and general personality.
	+ **Retrospective Intelligence:** Thousands of generations of warriors, scholars, and leaders stand before Rebecca. Memories of previous reincarnations can help aid her in a variety of situations. An odd form of muscle memory provided by the memories of past lives allows Rebecca to quickly learn and master a wide range of combative skills at an unnatural fast pace.

### Abilities

* **Peak Human Condition:** Due to her military training, Rebecca exhibits high levels of physical performance, particularly her agility.
* **Skilled Martial Artist:** Rebecca was trained to be a huntress. Huntsmen and Huntresses are licensed elite warriors dedicated to slaying the Creatures of Grimm and whose duty is to "uphold the peace" of their world. She is skilled in swordplay and using her baton in combat, as well as incorporating close-quarters techniques in conjunction with her baton. Rebecca taught Lishan Bao to "fight dirty."
* **Master Acrobat:** Rebecca is an accomplished traceuse, capable of freerunning and parkour with ease. She is quick, flexible, and can evade enemies by scaling obstacles and navigating her environment to escape with complex, agile maneuvers. Rebecca can also enhance her acrobatic skills with her aura, e.g. for longer jumps. Her semblance also greatly aids her parkour skills, as it allows her to determine the optimal course to take while on the run. She impressed Infinite Mythos with her freerunning abilities.
* **Expert Engineer:** Assisted with her semblance in finding weaknesses to structures, Rebecca can work around imperfections and create "perfect" mechanisms and devices that aid her in combative scenarios or for day-to-day routines. Examples include makeshift EMP devices, traps, bombs, and even complex weaponry.

## Weaknesses

* **Human Vulnerabilities:** Rebecca is, at her core, just a human. Although her aura can protect her from a great deal of damage, any form of extreme trauma to her body will be lethal.
* **Substance Abuse:** Her previous gang was affiliated with chemically modifying dust crystals into a form of drug. A former partner had introduced Rebecca to this dangerous substance and was unfortunately hooked. The elemental properties of the dust crystal provided different sensations, all of which are highly addicting. Her "favorite flavor" was the gravity shard so that she could figuratively feel high *and actually* float around while under the effects. Rebecca has since quit after a near death experience, but the urges still linger.
* **Prone to Breakdowns:** A difficult upbringing and the lack of healthy coping mechanisms leaves Rebecca vulnerable to emotionally breaking down at her worst moments. She was once seen physically lashing out by destroying property with her bare hands, regardless of how much physical trauma is dealt to her fists.
* **Social Anxiety:** Rebecca's past mainly consisted of emotional manipulation and peer pressure. Her lack of stable relationships has resulted in Rebecca to figuratively and physically run away from problems.
* **Echoes of the Damned:** Not all of her past reincarnations were kind of heart. Under extreme circumstances, Rebecca may be taken control over by a previous host unwillingly. Combined with her self-doubts and dark thoughts, these impure souls may influence her decision making and physical actions.

## Equipment

### Attire

* **Specialized "Vigilante" Mask:** A modified gas mask used during protests to protect Rebecca from tear gas, shrapnel, and any other potential dangers. When AI or cameras focus on Rebecca while wearing the mask, video feedback shows a heavily distorted and pixelated image, rendering database identification extremely difficult.
* **Atlas Outfit:** A simple wool sweater, and a worn leather jacket to keep warm during the chilly days of Atlas. A pair of dark leggings to remain agile during her rooftop runs.
* **Neo-Arcadia Outfit:** A steampunk-esc wardrobe, worn during her "date" with Tiara. For style, Rebecca puts on a waist high pleated skirt paired with a dark blouse. She has become fond of this outfit due to how the skirt flows in the wind.
* **Memories of Beacon Outfit:** In honor of Beacon Academy, Rebecca occasionally wears Ozpin's early adulthood turtleneck paired with a woolen overcoat. Perfect for early Fall attire.
* **Round Spectacles:** After the soul merge, Rebecca occasionally wears non prescription glasses in similar fashion to Ozpin's spectacles.
* **Faux Leather Backpack:** A backpack gifted by her surrogate parents. It is used to store her basic essentials such as some snacks, her trusted baton, and some spare clothes.
* **"Ozpin's Magical Bag of Wonders":** A bag once used by the Headmaster himself during his early career. It is enchanted to duplicate small inanimate objects once per day by a random factor. Rebecca utilizes this magical property to provide her with a near endless supply of Dust Crystals.

### Weaponry

* **Dust Baton:** Rebecca's trusted baton is always at her side. Named, *Jack of all Trades*, this custom built baton is lightweight and easily concealable. Her baton is best used via traditional methods of self defense. A crushing blow across the chest, kneecaps, or wrists can incapacitate most individuals. In traditional manners of Remnant, most weapons are hybrids, capable of transforming into a secondary type of offensive/defensive advantage. The *Jack of all Trades* houses a rotating chamber, capable of utilizing specialized *Dust* cartridges. Depending on which *Dust Crystal* is active, the Baton can utilize the properties of that crystal. Aided with her mastery of Aura, Rebecca can further enhance the abilities of *Dust Crystals.* During confrontations, Rebecca uses her baton to its full potential against the Grimm or other-worldly opponents, thus, use of dust-augmentations for direct strikes against humans is refrained. *Dust* effects will only last for a few seconds whereas attacks consumes the crystals energy. Once one or all crystals are depleted, Rebecca must manually reload each cartridge in similar fashion to a revolver.
	+ As per training, the primary targets for striking are large nerve clusters. Examples include the mid-thigh, quadriceps, and biceps. The main intention is to subdue the target via impairing their ability to continue advancing. Rebecca refrains from direct strikes against humans to the head, neck, and spine as doing so may result in killing blows.
	+ Ice augmentations enable the baton to strike surfaces, turning them to icey slippery surfaces against pursuers. Direct hits to combatants causes immediate frostbite effects.
	+ Fire augmentations are mainly used for offensive purposes. Direct strikes will result in a combustion of flames.
		- Aura Enhancement: Lashing outwards causes a heatwave blast.
	+ Electric augmentations enable the baton to essentially become a "stun" or "taser" baton.
		- Aura Enhancement: With a flick of a wrist, a lightning strike expells outwards from the tip.
	+ Gravity augmentations enable Rebecca to strike an opponent or inanimate object that isn't grounded, causing them to become weightless, regardless of mass. Useful in removing heavy objects or combatants off Rebecca, tossing away an assailant's weapon, or utilizing an object as mobile cover.
		- Due to her heavy drug usage with chemically modified Gravity Dust Crystals, Rebecca can recall her baton if it is thrown. Unfortunately, doing so will reusult in nauseating side-effects.
	+ Hard-Light augmentations are used to form temporary auric-shields with a downwards slash. Most useful to block incoming projectiles.

* **The Long Memory:** TBA

## Relationships

* Mother
* Surrogate Father
* Surrogate Mother

Allies* Arsenic - Close Friend
* Infinite Mythos - Close Friend
* Eden Gates - Coworker & Friend
* Oz Hellas - Previous Reincarnation
* Arcadian Rebels
	+ Almanac - Mentor
* Former Resistance Group
* Lishan Bao
* Xena Turell - Girlfriend
* Sicilian Mafia

## Trivia

* Rebecca's surname, Ozelle, is a variant of Oziel (עוזיאל), which is Hebrew for "divine strength."
* One of Becca's favorite nickname for Tiara is "Baby Blue."
* Rebecca has fought someone on sight for calling her "Becky."
* Rebecca does not normally sing lyrical songs. Instead, she prefers to hum when alone. On rare occasions, non-verbal choral music. Of which, her few friends who have listened to her sing describe it as "hauntingly beautiful."
* With a lack of a father figure in her life, Rebecca has called out to Ozpin as "Dad" once.
* During times to find comfort and self care, Rebecca "sings as a choir" with her past reincarnations in her head.