Coins of the Eight

Each one of these compasses belongs to one of the nine Pirate Lords of the Seas. Each has a unique property and all of them protect the wielder from the sea. They all look the same giant cold coins, except they each bear a different runic marking on top. The compasses points in the direction of whatever the wielder wants most.

Compass (Slotless Magic Item)

**LORD OF THE SEA:** All the wielders of these compasses are never lost while at sea, they and their crew also always find provisions. Wind effects to not affect their wielder while they are at sea. The wielders can walk on water at will, as well as fight (including firearms) and breathe underwater normally.

**BLESSED SHIP**: The wielders personal flag ships becomes enchanted and linked to the compasses. They magically repairs itself after 1 day of “rest” and can even rise from being sunk after a week provided the wielder of the compass survives and retains possession of the compass.

### **Coin of the North Sea**

**NORTHERN LIVING**: The wielder, their crew and their ship are never impeded by ice, cold or hot weather. The wielder and crew are under the effects of *Endure Elements.* They can also walk on ice and snow as if it is normal. Mists, fogs and storms provide no negative effects towards visibility for the wielder or their crew. The ship of the wielder can glides through ice/snow as though water and is immune to cold damage.

### **Coin of the South Sea**

**SOUTHERN COMFORT:** The wielder and crew is immune to hot and cold temperatures as if under the effects of *Endure Elements. Sandstorms*, fogs and storms provide no negative effects towards visibility for the wielder or their crew. The ship of the wielder can glides through sand as though water and is immune to fire damage.

### **Coin of the Twilight Ocean**

**TWILIGHT MIASMA:** The wielder and their crew gain the benefits of See-In-Darkness. Additionally the ship of the wielder is treated as invisible to those who are not the crew or wielder when in dim light or less.

### **Coin of the Isles**

**ISLAND ATTITUDE**: The wielder and their crew are treated as friendly by any animal on or within 200ft of the ship. Additionally the ship of the wielder can not be attacked by animals even by trained, sentient or magical animals.

### **Coin of Luck**

**QUICKENED PIRACY**: The wielder of this coin and their crew gain the benefits of Haste. Additionally the ship of the wielder travels at double the normal speed.

### **Coin of the Mind Sea**

**GUARDED MIND**: The wielder and crew are immune to mind affecting effects. The ship of the wielder moves at the mental command of the wielder (a full round action to move the ship up to its full movement your turn).

### **Coin of the Seafloor**

**SUNKEN SEA**: The ship of the wielder can travel under water at its’ normal speed but can also ascend and descend into the water. Its’ weapons and all other functions also work normally under water.

### **Coin of the Merchant Sea**

**INSIDER TRADING:** The wielder of this compass always knows the value of a creature or ship within sight. The wielder and their crew can tell if items of value are fake or not without a need for an Appraise skill check. The ship of the wielder can hold an endless supply of treasure and has its’ movement speed increased by 150%.

### **Coin of the King**

**BLESSED SHIP**: The wielders personal flag ship becomes enchanted and linked to the compass. It magically repairs itself after 1 hour of “rest” and can even rise from being sunk after a day provided the wielder of the compass survives and retains possession of the compass.

**LORDSHIP**: The wielder can communicate with any of the other wielders of the Coins of Eight at will as if *Telepathy* regardless of distance. The compass forces all targets within 100ft to speak the truth and the wielder and crew know when they are being lied to, even outside of the compasses effect. The ship of the wielder gains DR/- 45.

***THESE COMPASSES CAN BE DESTROYED IF USED TO BIND THE GODDESS OF PIRATES INTO A VESTIGE.***