Level 4

## Level 4: "Abandoned Office"

### Description:

**Level 4** resembles an empty office building, though it is almost completely devoid of furniture. Some rooms on this level have windows, though most of them have been completely blacked out. Any windows that have not been blacked out are considered traps and should be avoided at all costs.

**Level 4** is mostly devoid of entities. Hounds and Dullers are the only ones to have been observed. One person claimed they saw a Smiler, but no evidence exists. Because of this lack of beings, there are lots of people in **Level 4**. Scattered around this level, water coolers, vending machines, and fountains containing Almond Water can be found. **Level 4** is very easy to escape from (and also return to).

Level 4 is the best place to meet other people and find supplies. Before attempting to move on to the next levels, it is recommended that you stock up on Almond Water: it will be needed, especially in Level 5 and Level 6.

It has been noted that **Level 4** follows sequential weather patterns that change gradually in three-month intervals. The seasons recorded thus far have been referred to as spring, summer, fall, and winter, which present similar characteristics to those in the Frontrooms. Spring refers to the rainiest period of **Level 4**'s weather. During this season, the level's temperature typically remains between 12°C - 18°C. Shortly afterward comes summer, typically the most intense season in **Level 4**. The temperature of the level during this period is known to oscillate between lows of 22°C - 24°C and highs of 40°C - 42°C. Next, the fall season is among the most passive of the level's weather periods. Rain and thunderstorms are still frequent, but not as long-lasting as in spring, nor as intense as in summer. During this period, favorable conditions are created for wanderers to form colonies and outposts since manifestations of the rain are minimal and the temperature primarily remains between 10°C - 15°C. Finally, rather than the storms present in other seasons, the precipitation during the winter period freezes into snowflakes. Blizzards are a common event, as the temperature can drastically drop to a negative degree (varying from 0°C to even -10°C) during this season.

### Colonies and Outposts:

#### M.E.G. (A.k.a. The "Major Explorer Group") Base Omega:

* The is the second main base of The M.E.G.
* This is where the other half of the group's Teams live.
* Close to one of the Entrances of Level 5 and Level 6.
* This base is heavily guarded.

#### Amor Incrementum:

* This group is a religious cult that worships agriculture.
* This group is one of the smallest groups in the Backrooms, having only around 10 members.
* The only plants they grew were various species of mould, harvested from walls in Level 0 and Level 1.
* They're incredibly hostile and not normally up for trade (unless you have religious objects -such as objects depicting Jesus or other religious entities -in which case they most likely *would* be willing to trade).

#### T.B.D. (A.k.a "To Be Determined"):

* The group likes to hoard various objects and items for themselves.
* The group is very small, with only 6 members.
* The group will ignore you unless you try to interact with them.
* They only trade for really strange objects that don't really have a function.

#### S.R.C. (A.k.a Society of the Red Cross: Natural Sciences and Medicine):

* A medicinal and pharmaceutical organization focused primarily on maintaining and providing for the health of wanderers who pass by.
* The group has a current member count of approximately 433, consisting of various divisions of doctors, nurses, physicians, and pharmacists.
* It assists vulnerable wanderers in situations of disaster/crisis by contributing in averting and alleviating suffering in all its forms, protecting health and mental wellbeing, along with cultivating respect toward human dignity.
* Known to stockpile food, medical supplies and other necessary resources in order to help wanderers have a safe time in **Level 4.**
* They are friendly and welcoming towards anyone who enters in contact with them; up for trade as long as the object the wanderer trades can serve in healing a harmed human being.

#### Lore Sandwich Deniers:

* For now, has a population of only 1 member, Orang and an unidentified object.
* Avoids getting into serious situations and events around the backrooms, like wars, for example.
* Seems neutral, will attack if needed.
* Open to trading and recruiting.

#### Taggertsbane:

A Partypooper outpost established to help distribute aid to wanderers and coordinate deployment of battalions throughout the Main Nine. Known to regularly cooperate with the S.R.C., another colony located on the level also dedicated to lending medical help to those in need. Home to a permanent population of roughly 75, but host to as many as hundreds more passing through at any given moment.

### Entrances and Exits:

#### Entrances:

Noclip into a wall in The Hub. You can also get here from Level 3 using the elevators, or by finding a door on Level 2 that is unlocked. Falling through The Pit in Level 283 has the chance of teleporting divers through the ceiling of **Level 4**. Entering a double side door with a "No Exit" sign in Level 7 may lead one to this level. Entering a doctor's medical office door in Level 16 may lead one to **Level 4**. Sewer grates on the ceiling of Level 34 may rarely lead one to this level through the floor. Extended hallways in Level 37 lacking any water may eventually lead to **Level 4**.

#### Exits:

**Level 4** has occasional exits that lead to Level 5 and Level 6. Most exits take the form of office-style stairways or occasional elevators that may even lead back to Level 3. Rarely, stairs leading to a basement can be found, and these go to Level 71. As with almost all exits in the Backrooms, once you lose a direct line of sight with it, it may disappear unexpectedly. Forcing open a window and climbing out during a heavy thunderstorm may lead one to Level 11 or Level 37. Entering a room labeled "Complex" may lead one to Level 13. Entering a door labeled with an ocean wave symbol will lead one to Level 100. Going through an exit door will lead to The End, but this is rare.