Mystic Weapons

**Mystic Weapons** are weapons and other battle items created by Mystics, given to mankind for purpose of mayhem by forced evolution. Each item is unique in appearance and magic enhancement and are named by their owner. While some are weapons, others may have other purposes, such as healing, protecting, enchanting or buffing. The item will link to a character's unique magic skillset and tie to their individual fate.

**Examples:**

* *Character A specializes in dancing and has related magic skills. Their Mystic Weapon may be a Tambourine that enhances their respective skills.*
* *Character B is a White Mage, devoted to healing. Their Magic Item may be a large Syringe that can inflict the magic instantly instead of having to wait for a complicated cast.*
* *Character C is a warrior with mostly offensive skills. Their Magic Item may be a weapon that captures their battle nature and makes use of their true strengths.*

## Registering

As Mystic Items are meant to be unique, **you may register a specific item for your character in advance, even if the character does not yet own it**, so you do not work for your idea only to have it grabbed away just because you may be a bit slower.

To register a Mystic weapon for a character in advance, comment on the **group's front page**, following this format!

* **Character:** *Character Name*
* **Mystic Weapon Registration:** *Type of item (i.e. Pan, Shield, Dirty Sock)*

Kalan • Vial/Blade of Ichor

Locke • Koban Talisman

Mirage • Alchemist's Philter

Nevaeh • The Ashen Maiden (Iron Maiden)

Requiem • Tourmaline Bow/Arrows

Tabaqui • AMADEUS (Glove Shield)

Tsukiya • Warhammer

Yuzai • Mul Zibanu (Weighing Scale)

Zhang Fai Chao • Lottery Machine

## Mystic Burst Mode

When a character activates their Mystic Burst Mode, they will enter a state of godlike magic energy for a short amount of time (**3 roleplay rounds**). The Burst Mode will enhance a character’s dice roll chances and enable the use of selected powers that can be added into ability slots.

During the Burst Mode, characters will glow in iridescent light and may temporarily change appearance to reflect how they would look like if they became a Mystic (i.e. extra limbs, divine armor, etc). The appearance will usually reflect their item and their magic abilities.

**Mystic Burst Mode can only be used once during Primal Raid, Arena and Trial roleplays.**

A Mystic Item may be leveled up. Each new rank will add a natural +1 to each dice roll during Mystic Burst Mode. Each Mystic Item starts out with a natural +5 to each dice roll and can be upgraded in exchange for 5 Mystic Seals.

* Rank E: Natural +5 to dice rolls

* Rank D: Natural +6 to dice rolls + One Ability Slot

* Rank C: Natural +7 to dice rolls + One Ability Slot

* Rank B: Natural +8 to dice rolls + One Ability Slot

* Rank A: Natural +9 to dice rolls + One Ability Slot

* Rank S: Natural +10 to dice rolls + One Ability Slot

Additional Ability Slots may be purchased for 5 Mystic Seals each upon maxing out.

## Limit Break

Guaranteed natural 20 for a single move. To use the Limit Break in a Trial or Raid roleplay, you are required to type "**Limit Break: [Character]**" into the respective dice roll chat. Making use of the Limit Break will immediately stop the Burst Mode, so it is recommended to only use it in emergencies.

Signature Moves cannot resemble those of other characters too closely. If they do, you will be told during review!

## Ability Slots

Ability Slots can be used to assign especially powerful magic abilities, Blessings, to a character's Mystic Item that can be used during the Burst Mode. Please always mention which ability you would like to buy when purchasing a rank upgrade.

Abilities can be switched out at any point via comment on the group's front page, should you wish to replace one.

• Aero Prayer: The caster grows a pair of wings unique to their person.

• Blizzard: Summons an ice storm area of effect.

• Iron Coat: Makes the caster completely invincible to physical and magical harm.

• Meteor: A large lava rock crushes down onto the enemy.

• Recoil: Absorbs the damage done by an enemy, then returns the energy with twice the intensity.

• Silence: Disables all magic skills from an enemy.

• Shattered Sky: Makes the sky (or comparable atmosphere) above an enemy shatter and turn into glass. The shattered pieces will fall onto the enemy to harm them.

• Vitalize: Completely restores the health of the caster or a target of choice.

• Zero Gravity: Disables the gravity of either a creature, an object, or of a 5 feet radius area of effect around the caster.