Talents

Talents with lines that link them must have the previous node, top to bottom, finished before being able to start the next.

To activate the next row you must have a certain amount of points within the previous one.

* Row 1 - Open at start.
* Row 2 - 5 points in row 1.
* Row 3 - 3 points in row 2.
* Row 4 - 5 points in row 3.
* Row 5 - 3 points in row 4.
* Row 6 - 5 points in row 5 and a total of 24 points used. (Only one can be active at a time)

Hover over the Talent node you want info on.

* Damage
* Defense
* Support

* **ATTACK BOOST**
* *Increase ATK per level.*
* Lvl1 - 1.5%
* Lvl2 - 3%
* Lvl3 - 4.5%
* Lvl4 - 6%
* LvlMAX - 7.5%

* **Max HP S1 Boost**
* *Increase damage of S1 when at max HP per level.*
* Lvl1 - 4%
* Lvl2 - 8%
* LvlMAX - 12%

* **Ambush**
* *Increased damage the higher the targets HP per level.*
* Lvl1 - 50% or greater HP, 1% DMG increase
* Lvl2 - 50% or greater HP, 2% DMG increase
* Lvl3 - 50% or greater HP, 3% DMG increase
* Lvl4 - 50% or greater HP, 4% DMG increase
* lvlMAX - 50% or greater HP, 5% DMG increase

* **Rage**
* *Increase damage the lower your HP per level.*
* Lvl1 - Below 50%, 2% DMG increase
* Lvl2 - Below 50%, 4% DMG increase
* Lvl3 - Below 50%, 6% DMG increase
* Lvl4 - Below 50%, 8% DMG increase
* lvlMAX - Below 50%, 10% DMG increase

* **Deletion Boost**
* *Increase ATK when you kill an enemy per level. (can stack)*
* Lvl1 - 2% ATK per stack (Max 3 stacks)
* Lvl2 - 4% ATK per stack (Max 3 stacks)
* lvlMAX - 6% ATK per stack (Max 3 stacks)

* **Max HP S2 Boost**
* *Increase damage of S2 when at max HP per level.*
* Lvl1 - 2%
* Lvl2 - 4%
* lvlMAX - 6%

* **Facing The Difficulties**
* *Increased damage when target has buffs per level.*
* Lvl1 - 5%
* Lvl2 - 10%
* lvlMAX - 15%

* **Deepening Pain**
* *Increase the damage of certain negative effects per level*
* Lvl1 - [Burn], [Bleed], [Poison], 3% increase to DMG
* Lvl2 - [Burn], [Bleed], [Poison], 6% increase to DMG
* Lvl3 - [Burn], [Bleed], [Poison], 9% increase to DMG
* Lvl4 - [Burn], [Bleed], [Poison], 12% increase to DMG
* lvlMAX - [Burn], [Bleed], [Poison], 15% increase to DMG

* **Hit Boost**
* *Increase Hit per level*
* Lvl1 - 1.5%
* Lvl2 - 3%
* Lvl3 - 4.5%
* Lvl4 - 6%
* lvlMAX - 7.5%

* **Max HP S3 Boost**
* *Increase damage of S3 when at max HP per level.*
* Lvl1 - 2%
* Lvl2 - 4%
* lvlMAX - 6%

* **HP Buster**
* *Increase damage when target has higher max HP per level.*
* Lvl1 - 1%
* Lvl2 - 2%
* Lvl3 - 3%
* Lvl4 - 4%
* lvlMAX - 5%

* **Fanatic**
* *Increase Crit Strike when you have active buffs per level.*
* Lvl1 - 4%
* Lvl2 - 8%
* lvlMAX - 12%

* **Stamina**
* *Increase damage the higher your HP is per level.*
* Lvl1 - 70% or above, 1% DMG increase
* Lvl2 - 70% or above, 2% DMG increase
* Lvl3 - 70% or above, 3% DMG increase
* Lvl4 - 70% or above, 4% DMG increase
* lvlMAX - 70% or above, 5% DMG increase

* **Giant Killer**
* *Cause damage to target based off their max HP when critical strike occurs per level.*
* Lvl1 - 3% probability to cause 5% max HP damage to target (cannot exceed 50% of own ATK power)
* Lvl2 - 6% probability to cause 5% max HP damage to target (cannot exceed 50% of own ATK power)
* lvlMAX - 9% probability to cause 5% max HP damage to target (cannot exceed 50% of own ATK power)

* **Crit Striker Boost**
* *Increase crit strike chance per level.*
* Lvl1 - 1%
* Lvl2 - 2%
* Lvl3 - 3%
* Lvl4 - 4%
* lvlMAX - 5%

* **Crit DMG Boost**
* *Increase crit strike damage per level.*
* Lvl1 - 2.5%
* Lvl2 - 5%
* Lvl3 - 7.5%
* Lvl4 - 10%
* lvlMAX - 12.5%

* **Fatal Blow**
* *Ignores a certain amount of targets defense when crit strike occurs per level*
* Lvl1 - 3%
* Lvl2 - 6%
* lvlMAX - 9%

* **Defense Boost**
* *Increase DEF per level.*
* Lvl1 - 4%
* Lvl2 - 8%
* Lvl3 - 12%
* Lvl4 - 16%
* lvlMAX - 20%

* **Survival Reflex**
* *On the first hit of each round, damage is reduced per level.*
* Lvl1 - 2.5%
* Lvl2 - 5%
* Lvl3 - 7.5%
* Lvl4 - 10%
* lvlMAX - 12.5%

* **Shield Boost**
* *When you have a shield, increase damage reduction per level.*
* Lvl1 - 4%
* Lvl2 - 8%
* lvlMAX - 12%

* **Resistance Shield**
* *When you have a shield, increase effect resistance per level.*
* Lvl1 - 700
* Lvl2 - 1400
* Lvl3 - 2100
* Lvl4 - 2800
* lvlMAX - 3500

* **Preemptive**
* *When entering battle, gain a shield that is worth a certain amount of max HP per level.*
* Lvl1 - 1.5%
* Lvl2 - 3%
* lvlMAX - 4.5%

* **Effect Resist Boost**
* *Increase effect resistance per level.*
* Lvl1 - 100
* Lvl2 - 200
* Lvl3 - 300
* Lvl4 - 400
* lvlMAX - 500

* **Firm Will**
* *Reduce damage taken when crowd controlled per level.*
* Lvl1 - 3.3%
* Lvl2 - 6.6%
* lvlMAX - 9.9%

* **Crit Damage Resist**
* *Reduce damage taken when receiving critical damage per level.*
* Lvl1 - 2.5%
* Lvl2 - 5%
* Lvl3 - 7.5%
* Lvl4 - 10%
* lvlMAX - 12.5%

* **Alert**
* *After taking an action, there is a probability to gain [Defense Boost (60% DEF up)] for 2 turns.*
* Lvl1 - 5% chance to gain buff
* Lvl2 - 10% chance to gain buff
* lvlMAX - 15% chance to gain buff

* **Survival Instincts**
* *When HP is low, convert a certain amount of damage caused to ones HP.*
* Lvl1 - Below 50%, 2% of damage caused to HP
* Lvl2 - Below 50%, 4% of damage caused to HP
* Lvl3 - Below 50%, 6% of damage caused to HP
* Lvl4 - Below 50%, 8% of damage caused to HP
* lvlMAX - Below 50%, 10% of damage caused to HP

* **Pain Suppression**
* *When taking damage, reduce damage taken per level, can stack.*
* Lvl1 - 1% (Max stacks 5)
* Lvl2 - 2% (Max stacks 5)
* lvlMAX - 3% (Max stacks 5)

* **Dodge Boost**
* *Increase evasion per level.*
* Lvl1 - 0.3%
* Lvl2 - 0.6%
* Lvl3 - 0.9%
* Lvl4 - 1.2%
* lvlMAX - 1.5%

* **Vigorous**
* *When successful evade occurs, restore maximum HP per level.*
* Lvl1 - 2%
* Lvl2 - 4%
* lvlMAX - 6%

* **Selfish Defense**
* *When receiving single target attacks, damage taken is reduced per level.*
* Lvl1 - 1%
* Lvl2 - 2%
* Lvl3 - 3%
* Lvl4 - 4%
* lvlMAX - 5%

* **Life Guard**
* *When low on HP, recover a certain amount of HP after action. (once per round)*
* Lvl1 - Below 50%, 0.5% HP recovered
* Lvl2 - Below 50%, 1% HP recovered
* Lvl3 - Below 50%, 1.5% HP recovered
* Lvl4 - Below 50%, 2% HP recovered
* lvlMAX - Below 50%, 2.5% HP recovered

* **Regroup**
* *After receiving an attack increase defense and effect resist for one round per level. (3 round cooldown)*
* Lvl1 - 7%
* Lvl2 - 14%
* lvlMAX - 21%

* **Purifying Light**
* *When damage received exceeds x amount, cleanse a certain amount of abnormal status effects.*
* Lvl1 - 50%+ taken, clear 1 effect
* Lvl2 - 50%+ taken, clear 2 effects
* lvlMAX - 50%+ taken, clear 3 effects

* **Life Boost**
* *Increase HP per level.*
* Lvl1 - 2%
* Lvl2 - 4%
* Lvl3 - 6%
* Lvl4 - 8%
* lvlMAX - 10%

* **Absorption Skin**
* *When receiving an attack, there is a chance to recover AP. (Can be triggered twice per round)*
* Lvl1 - 2% chance to gain 1 AP
* Lvl2 - 4% chance to gain 1 AP
* Lvl3 - 6% chance to gain 1 AP
* Lvl4 - 8% chance to gain 1 AP
* lvlMAX - 10% chance to gain 1 AP

* **Focused**
* *When entering battle, there is a chance to gain AP.*
* Lvl1 - 8% chance to gain 2 AP
* Lvl2 - 16% chance to gain 2 AP
* lvlMAX - 24% chance to gain 2 AP

* **Refund**
* *When casting an ability, there is a chance of returning AP.*
* Lvl1 - 8% chance to return 2 AP
* Lvl2 - 16% chance to return 2 AP
* lvlMAX - 24% chance to return 2 AP

* **Effect Hit Boost**
* *Increase Effect Hit per level.*
* Lvl1 - 100
* Lvl2 - 200
* Lvl3 - 300
* Lvl4 - 400
* lvlMAX - 500

* **Life Spring**
* *If no attack action is taken this turn, restore max HP per level.*
* Lvl1 - 2.5% restored
* Lvl2 - 5% restored
* lvlMAX - 7.5% restored

* **Antibodies**
* *When removing abnormal status effects, there is a chance [Effect Resist Boost (5000 Effect Hit up) will be received by target for 2 turns.*
* Lvl1 - 3% chance to receive buff
* Lvl2 - 6% chance to receive buff
* Lvl3 - 9% chance to receive buff
* Lvl4 - 12% chance to receive buff
* lvlMAX - 15% chance to receive buff

* **Inspiration**
* *When casting a buff, there is a chance to extend it.*
* Lvl1 - 2% chance to extend for 1 round
* Lvl2 - 4% chance to extend for 1 round
* Lvl3 - 6% chance to extend for 1 round
* Lvl4 - 8% chance to extend for 1 round
* lvlMAX - 10% chance to extend for 1 round

* **Endless Pain**
* *When an abnormal status effect is cast (excluding crowd control), there is a chance to extend it.*
* Lvl1 - 4.5% chance for 1 round
* Lvl2 - 9% chance for 1 round
* lvlMAX - 13.5% chance for 1 round

* **Desperation**
* *When this Digimon is killed, other allies will receive damage reduction for 1 round per level.*
* Lvl1 - 2.5% reduction
* Lvl2 - 5% reduction
* lvlMAX - 7.5% reduction

* **Final Words**
* *When this Digimon is killed, there is a chance the attacker will receive [Silent] state.*
* Lvl1 - 20% chance for 2 rounds
* Lvl2 - 40% chance for 2 rounds
* Lvl3 - 60% chance for 2 rounds
* Lvl4 - 80% chance for 2 rounds
* lvlMAX - 100% chance for 2 rounds

* **Life Aid**
* *When receiving damage, the ally with the lowest HP will gain a certain amount of that damage taken as HP per level.*
* Lvl1 - 1%
* Lvl2 - 2%
* lvlMAX - 3%

* **Team Support**
* *While alive, all allies receive effect resistance. (cannot stack with same talent)*
* Lvl1 - 50
* Lvl2 - 100
* Lvl3 - 150
* Lvl4 - 200
* lvlMAX - 250

* **EXE Accel**
* *Chance to receive double the EXE gain when casting an ability.*
* Lvl1 - 8% chance
* Lvl2 - 16% chance
* lvlMAX - 24% chance

* **Speed Boost**
* *Increase Speed per level.*
* Lvl1 - 12
* Lvl2 - 24
* Lvl3 - 36
* Lvl4 - 48
* lvlMAX - 60

* **Bulking Heal**
* *When healing a target, there is a chance to give [Defense Boost (60% DEF up)] to target for 2 turns*
* Lvl1 - 3% chance
* Lvl2 - 6% chance
* lvlMAX - 9% chance

* **Healing Light**
* *Increase the healing effects when target is below a certain amount of HP oer level.*
* Lvl1 - Below 50%, 2% healing increase
* Lvl2 - Below 50%, 4% healing increase
* Lvl3 - Below 50%, 6% healing increase
* Lvl4 - Below 50%, 8% healing increase
* lvlMAX - Below 50%, 10% healing increase

* **Angel Blessing**
* *When HP is below a certain amount, increase healing effects received per level.*
* Lvl1 - Below 50%, 10% increased healing received
* Lvl2 - Below 50%, 20% increased healing received
* lvlMAX - Below 50%, 30% increased healing received

* **Strike Back**
* *When ally's HP is lowered to a certain point after being attacked (excluding self), immediately receive speed for 1 turn. (2 round cooldown)*
* Lvl1 - Lowered to 30%, 60 speed
* Lvl2 - Lowered to 30%, 120 speed
* Lvl3 - Lowered to 30%, 180 speed
* Lvl4 - Lowered to 30%, 240 speed
* lvlMAX - Lowered to 30%, 300 speed