Gertrude

**This article is about Bob the Drag Queen's character from Dungeons and Drag Queens, Gertrude**.

For the article about the farrier at Skullcleaver Manor from The Seven, see Gertrude (The Seven).

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* History & Relationships

## Gertrude

* Character Art
* Battle Mini

## Ability Scores

### CON

12(+1)
16(+3)
14(+2)

### CHA

18(+4)
12(+1)
20(+5)

### Initiative

13
32

## Skills & Proficiencies

### Stealth

+7
+8
+3

**Gertrude** is a player character in *Dungeons and Drag Queens*. She is played by Bob the Drag Queen.

## Description

### Personality

Gertrude is very much a loner. Afraid of her own power, she lives in various woods by herself, staying in her hut until it is no longer safe to do so. She spends her time lost in study of magic, learning how to be more powerful, though she has an inherant magical capability. However, she is not malicious, and is willing to help those who come to her in need of spells without payment. Gertrude is incredibly old, and is a bit sardonic and jaded because she's just over everything by now. She spends her time lost in study of magic, learning how to be more powerful. Gertrude is a very calculated person, and always in control. She doesn't drink in case she needs to stay sharp (although she does pretend to in order to keep up appearances/trick people into thinking she's drunk).

### Appearance

While she doesn't have a lot of clothes, Gertrude is a very dapper dresser. She is always put together in a way that makes it seem like she's always going somewhere nice. She works hard to keep up appearances because, in the rare times she does goes out, she wants to be respected. Her hair has faded to completely white, in stark contrast to her skin which is faded to completely black.

## Background

Afraid of her magical abilites, Gertrude's family cast her out into the woods. She, being dutiful (and fearful herself), obeyed. She's been living in the woods by herself ever since. Despite her solitary life, she has gained a reputation for being a powerful witch in the areas she lives.

One morning, Gertrude is visited by a man named Johan Trembly, a peasant from the nearby village of Harper, asking for her help. Not having any money for the spell he needs, Johan offers a warning as payment. She agrees, and the nervous man proffers a fragment of a skull from his bag to the sorceress, that of his great-great-grandfather, Norbert. He goes on to explain that Norbert buried some treasure, but never wrote down where. he had brought the skull in hopes of finding out its location. Gertrude performs a ritual which gives her Norbert's memories and Johan's answers. She draws him a map of where Norbert buried this treasure, and as she gives it to the grateful farmer, mentions Norbert was a closeted gay man. She then adds that Johan doesn't need to be closeted too. Gertrude gives him the map saying, in addition to the warning, the only other payment the she requires is a future favor. Johan gratiously agrees, and tells her a woman, calling herself an Inquisitor of the Glaring Sun, had come to his village looking for witches. No longer safe in her current cabin, Gertrude packs up her stuff, and heads out, ultimately leading to her current position walking the Gallows Road.