Arapaima

Arapaima is a safe hub. It is located inside Troyes Bay, Zindra. Arapaima is the Westernmost Sim of Zindra. Some residents consider it to be part of Zindra Ocean, although it is linked to the continent by a bridge of 3 sims.

## Location

Safe hubs are different from infohubs. They have land ranking as *adult*. They have info kiosks like infohubs and are visible on maps with the conventional sign of an infohub. They are designed mainly for residents with maturity rating set as *adult*. If such residents don't have a some set or the sim hosting their home goes through a sim restart process, they are teleported to a safe hub. The idea is that, if they are in bed (naked), they cannot be teleported to an infohub with maturity settings as *general* or *moderate*.

Arapaima was the first safe hub built. Its architecture was later copied to other safe hubs built on Zindra. Although Arapaima was built at some distance from the shore, other safe hubs were later built directly on dryland. If you decide to leave the hub, you will find signs on water showing you the way to the shore. Although there is no rezz zone for boats, still, it is possible to fly, swim or walk on sea floor as avatars don't get drowned.

## Description

The safe hub, as seen on the map, is composed of two areas: a front (semi-circular) and a back (square).

**The Front.** It is basically where people meet. It has a central building with a beautiful glass roof. Inside, there are low glass walls that separate the area into smaller parcels. The overall layout is that of a metal and glass building, like in an expensive and modern hotel, an airport or a luxurious conference place. Inside, there are a few info kiosks that provide helpful links to useful pages about the Second Life world. There are **S** shaped benches where one can sit.

Specific to Arapaima, water is just beneath the floor. The entire structure is built on water and some avatars accidentally get beneath. There are also a few small trees grown in vases.

The front also forms a beautiful promenade, where waves sometimes impact the structure and cause white particle effects. There are modern benches placed two together and with a tree in the middle. During night, the benches emanate light. Rainbow coloured windsocks (probably a mark to LGBT as some residents have suggested) are present along the shore too.

**The Back.** The part of the infohub that looks like a rectangle on the map is less visited. It is less visited and has stairs that allow you to go up. It has a front court with light poles aligned on sides which give red and blue light. There also are some high structures that look like plants but are artificial.

In the middle, there is an almost circular building with many info kiosks and a few benches. The building is well illuminated, made of modern materials and with a dome-shaped roof. On the roof, there are a few small and unconventional wind turbines.

## Significance

Some residents have suggested that Arapaima is the gateway to Zindra. In some aspects, it is. It is the Westernmost sim on the continent. As mentioned above, there are signs on the water that guide avatars towards Kama City, which is the heart of Zindra and from where one can continue exploring the continent.

In past, there have been attempts to provide a ferry service between the coast and the infohub. However, because land on Zindra usually does not allow objects entry, such a project is impossible.

## See Also

* Second Life Geography
* Infohubs And Welcome Areas
* Zindra