Updates

## Ruby Caverns: Updates

This is the full changelog of Ruby Caverns.

Everything in ORANGE only appears when Not Your Vault is active.

Everything in [square brackets] in a color will **not** appear when the corresponding DLC is active.

### **v1.0: Ruby Caverns**

* The game has been released on Atlas, but not in public yet.

**v1.0.1**

* Added: 4 new weapons, only obtainable from Morro
* Changed: Moved wand- and weapon textures to hidden items
* *Fixed bugs*

**v1.0.2**

* Changed: Made chat distinction between types of messages
* Changed: Thief makes enemies drop more gold instead of more loot
* Changed: Pumpkin pies are now apples
* *Fixed bugs*

### **v1.1: True End**

* Added: The Perfect Ending: completing Darkest Dungeon unlocks this ending
* Added: A black barrier before each generation
* Changed: Reduced the amount of games to be played to unlock all NPC's
* *Fixed bugs*

**v1.1.1**

* Added: Prison Exit lock texture
* Added: Wand of Revival
* Added: Beginner's Guide in Assist Mode
* Added: Particle setting message
* Changed: Re-did the tutorial, and added a second tutorial
* *Fixed bugs and grammar errors*

### **v1.2: Casted Iron**

* Added: 6 more Magic Items
* Changed: Divided Wands into Wands and Spells
* Changed: The Thief now starts with a Shady Spell instead of a Support Scroll
* *Fixed bugs*

**v1.2.2**

* Added: More rooms
* Added: Armor Trading
* Changed: Boss Rewards: they now drop a few resources, plus a random treasure/wand/spell/scroll item
* Changed: Tier 3 Treasure, there are 3 new items
* *Fixed bugs*

**v1.2.3**

* Added: More Weight help
* Changed: God Mode unlock from all endings to Perfect Ending
* Changed: Darkest Dungeon won't give the Ruby Pickaxe anymore
* *Fixed bugs*

**v1.2.4**

* Added: Wither Effect near Wither Skeletons
* Added: Boss 3 has Fire Resistance
* Changed: Credits area
* *Fixed bugs*

### **v1.3: Rushing Through**

* Added: Boss Rush
* Added: Pre-fixes for teams
* Changed: Re-balanced items: Batter became Third Eye, Roper became Magnet, Time and Transparency scrolls got clear distinctions
* Changed: Partially re-did Jammed class
* Removed: Magma Cube and Silverfish loot
* *Fixed bugs*

**v1.3.1**

* Added: Hidden Wiki link
* Changed: Higher chance for Yellow Box in Boss Rush
* Changed: Thief now affects all enemies instead of only nearby ones
* Changed: Buffed Fiery/Icy spells
* Removed: A lot of lag!
* Removed: Boss Rush "Raimor X" health (500 -> 400, no fifth phase)
* Removed: Earth/Air Orb from Treasure Tier 2
* *Fixed bugs*

### **v1.4: Decide or Perish**

* Added: Split Mode! Get four items per floor, but no more!
* Added: Lanterns, as useful substitute for Torches
* Added: Grindstones, to suit your enchantments needs
* Added: Bells, risk and reward
* Added: Blast Furnaces, increase your food
* Added: Lecterns, choose one effect
* Added: Enchant Plates, giving one Enchant Book
* Added: Even more rooms
* Added: An additional welcome message for new and veteran players
* Changed: The map is now in 1.14
* Changed: Powered/Enchanted Bow are now Crossbow/Triple Crossbow
* Changed: Cave Spiders no longer deal any damage
* Changed: Tweaked Boss Rush a little
* Removed: Cave Spider loot
* *Fixed bugs*

### **v2.0: Not Your Vault**

*Note: DLC 1 content must be activated by triggering "Not Your Vault" in-game.*

**NORMAL**

* Added: More Assist Mode hints
* Added: A new NPC Freya, the Fox! She can seed your dungeon
* Added: Trophies to show off in the Main Area
* Changed: All Wands and all spells now cost 3 Experience Levels to use
* Changed: All Scrolls are now playable
* Changed: Vindicators aren't super powerful anymore
* Changed: The Temple is much more dangerous now
* Changed: In Hell, replaced Fire Spirits with Husks
* Changed: All in-dungeon cutscenes are now skippable
* Changed: Made Buss Rush a little easier by giving more items and XP
* Removed: Some frame lag
* Removed: Wand of Revival from chests (is now obtained though... another way)
* *Many smaller balance changes*
* *Fixed bugs*

**DLC 1**

* Added: New Area, The Vault
* Added: The Blaze: aggressive and dangerous
* Added: The Spirit: careful and all-sided
* Added: The Evoker: preparing and resourceful
* Added: Cutters, cutting all your magic items into Mystic Dust
* Added: Smiters, to give treasure for more treasure
* Added: 3 new Scrolls (Space, Retreat, Dust)
* Added: 3 new Wands (Transform, Disarm, Light)
* Added: 3 new Spells (Shifty, Watery, Bubbly)
* Added: New Tier 1 Treasure (Recipe Book, Silencer, Power Arm, emeralds, carrot farm)
* Added: New Tier 1 and 2 Treasure (Blue Torch, Green Lantern)
* Added: New Tier 3 Treasure (Sacred Emerald)
* Added: 16 new rooms to fit the theme
* Removed: Drawing Book and Writing Book

**v2.0.1**

* Changed: Some class sign info
* Fixed: Grammar errors

### **v2.1: Clear as Glass**

* Added: Three new special potions (Emerald Potion, Galaxy Potion, Gemstone Potion)
* Added: Four new brewable potions (Stone Elixir, Golden Elixir, Aerial Elixir, Natural Elixir)
* Added: Taglines for Treasure Items
* Added: Mystic Dust can now be found in Gold/Diamond/Fire/Ice Chests
* Changed: Updated potion textures, you now know exactly what does what
* Changed: The Blaze now starts with a different potion
* Changed: Skeletons now have very little health
* *Fixed bugs*

### **v2.2: United we Stand**

* Added: The Huntress, as a subclass with a crossbow
* Added: The Alchemist, as a subclass with resources
* Added: The Miner, as a subclass with combat options
* Added: The Random Class, starting with random gear
* Changed: Shops in the Main Area have different items
* Changed: Expert Mode overhaul (now: you Unluck, enemies Resistance, bosses Regen/more attacks)
* *Fixed bugs*

v2.2.1

* Added: Weapon tooltips for damage, speed/special and type
* Added: Boss armor is back!
* Added: Utility hints in Tutorial 2
* Changed: Tossing Brick damage last longer
* Changed: Nerfed the Illusioner and Iron Golem minibosses
* Changed: You can now use any pickaxe in white boxes without data loss
* Changed: Weapons are no longer cleared when obtaining a new one. Keep track.
* *Fixed bugs*

### v2.3: All These Years...

* Added: New items!
	+ Charcoal Outline: reveals the area's maze (Tier 2 treasure)
	+ Oak Sketch: reveals the location of special rooms (Tier 2 treasure)
* Added: Combined Treasure! Match treasure duos to get benefits of both, saving inventory space.
	+ Shadow Crystals: immunity for Fire and Ice rooms
	+ Sensory Aura: sense nearby enemies and pull in nearby items
	+ Yang Orb: when held, makes you faster and absorbs knockback
	+ Dreambloom: makes you lucky and gives you Night Vision
	+ Pathfinder: light up the entrance and exit
	+ Rubber Belt: carry +2 treasure, and bells are silent (stackable with Power Arm)
	+ Hourglass Twins: enemies are weakened and slower
	+ Cult Heart: gain health at low life or killing undeads
	+ Double Star: occasionally makes enemies friendly or disappear
	+ Void Bubble: immune to Heat and most Traps
	+ Beryllium Map: shows map layout and special rooms
	+ Yellow Spirit: more food in food containers, treasure in chests, and grants Night Vision (stackable with Green Lantern/Blue Torch)
* Added: a way to re-roll shops, hidden in Tutorial II...
	+ Enter tutorial II and play normally until you get the chest with many glowing items
	+ Only grab the Fiery Spell, and the Key a few rooms ahead. Don't use them.
	+ Go back to the second floor, use the Fiery Spell, enter the fire room and open the chest
	+ Place the button inside on the battle block a few rooms ahead and press it
	+ Defeat Zemo, walk through the spiderwebs to a door. Use the lever on the keyhole.
	+ Press the button inside!
* Added: you can now skip lobby cutscenes by sneaking.
* Added: fail prompt for using a Shifty Spell at ladders
* Added: fail prompt for using the Sacrifice Rune when the room's open
* Added: Lectern text prompt
* Buffed: added 1000 extra ticks to bring the Medal back
* Buffed: halved Darkness Scroll blindness duration
* Nerfed: Lectern gold choice (8 -> 5) and torch choice (12 -> 10)
* Nerfed: Drain Flask's Weakness and Slowness have +1 strength
* Nerfed: Red Heart now only triggers below 2.5 hearts
* Nerfed: Heat now starts dealing damage one tier (200 ticks) later
* Nerfed: Vindicators wield a stone axe instead of an iron axe
* Nerfed: Witches spawn with 15 health instead of 20
* Nerfed: Blazes spawn with 18 health instead of 20
* Nerfed: changed Wither Skeleton spawn limit from 8 to 6
* Nerfed: changed Creeper spawn limit from 6 to 5
* Nerfed: changed Blaze spawn limit from 6 to 4
* Changed: unified mob spawning due to 1.18 changes. Everything's internal now.
* Changed: Moved Compass and Wayward to Tier 1 treasure
* Changed: Blue Torch now gives more treasure in regular chests
* Changed: moved quite some items to predicates, reducing lag by a lot
* Changed: Klum and Morro prices are not as textually long anymore
* Changed: Vault opening animation time halved
* Changed: reworded some class sign information
* Removed: 3 Diamonds and 9 Tears from Tier 1 treasure
* Removed: Punch/Infinity from enchant plates (now Protection/Sharpness instead)
* *Fixed bugs*

## Current Known Bugs

**Inessential** means the feature is not working correctly, but can be ignored and has no real consequences.

**Not Working** means the feature is not functioning correctly, but one can play around it.

**Softlock** means the game stops working, and the player is stuck: this can be solved by killing yourself and re-starting the run.

**Hardlock** means the game stops working, and the player is stuck: *this cannot be solved in any way* except cheating. Do not attempt these.