Attributes

**Attributes** are basic stats of each character, determining their amount of health, ki, stamina as well as their damage. There are six attributes that players can increase for their CaCs with attribute points gained from leveling: Health, Max Ki, Max Stamina, Basic Attacks, Strike Supers and Ki Blast. While each attribute raises on its own just by leveling, putting points in them boosts them further. Each attribute by default can be raised to 100, but if they perform enough missions for Elder Guru in the Namekian Time Rift, they will be invited to Guru's house, where he will unlock CaC's potential, allowing them to allocate up to 125 points. With a level 99 character, the player will have a total of 375 attribute points to distribute.

As of **Ver. 1.21.00**, CaCs are now able to level up to 120. To reach level 120, it requires the player to have Whis unlocked in Conton City. You will have to give him a Parfrait which can be found in the Item Shop for 100,000 Zeni. It is also now possible to max out an attribute to 200. At Level 120, the player will now have a total of 422 attribute points to allocate.

## Leveling

All of character's attributes increase by leveling to a certain degree. For Ki and Stamina this stops at level 50, as by then a character will have 5 bars by default, while other stats raise to the max level. The default cap for all characters is 80, after getting to it a character can go to Guru's House, where he will increase their max level cap to 85. Once they reach that, they can unlock level 90, then 95 and finally 99. This unlock is save wide, as other characters don't need to go to Guru after one CaC gets their potential unlocked, however each of them will need to perform a few quests to increase their attribute cap from 100 to 125.

As of Ver. 1.21.00, it is now possible to raise the level cap from 99 to 120. Seek out Whis in Conton City and gift him a Parfrait from the Item Shop (100,000 Zeni) in which he will raise your level cap to 120.

## Health

Self explanatory, putting points into this attribute will grant you more health. Having better health increases the amount of damage you need to take before being knocked out.

A character's health is represented by a long, unlabeled bar on the screen. Characters with up to 10,000 HP will have a health gauge that varies in length depending on their HP count. Characters with more than 10,000 HP will not have longer gauges, instead, multiple bars of different colors will appear on top of the regular orange bar representing HP above 10,000. A single bar of health amounts to 10,000 HP in the game. However, boss characters with greater than 100,000 HP, such as Fused Zamasu (Half-Corrupted), will instead use a purple health gauge with an exact number value of the remaining health above the health gauge.

The colors used for HP below 100,000 are in ascending order as follows; orange, yellow, lime green, true green, cyan, blue, purple, and magenta.

Male Majins and Namekians benefit from this stat the most.

As of Ver. 1.21.00, it is possible to raise the Health stat to 200.

Ki
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This is energy used for Super and Ultimate Attacks, signified in user interface as yellow bars separated by black lines below their health. It is gained by using basic attacks, including basic ki blasts on enemies, getting hit by enemy attacks as well using charge skills. It can also be stolen from enemy with Drain Charge or Hyper Drain. A single bar of Ki is said to be 100 ki.

Putting points in this attribute will increase the maximum amount of Ki you can have. The maximum amount of Ki someone can have is 1,000, which appears as 10 ki bars. By default a leveled character will have 5 Ki bars, which with QQ Bangs or clothes can be lowered to 3. Putting 42 points into this attribute will grant you an additional bar, 84 will get you two bars, while 125 will get you three. A +5 QQ Bang to Ki will get you another two bars. Note that this only applies to Levels 50 - 99.

As of Ver. 1.21.00, it is possible to raise the Ki stat to 15 bars at level 120. At level 120 its takes 45 for 1 bar of ki.

## Stamina

This is energy or a resource used mainly by movement and evasive abilities, signified in user interface as vertical blue bars below their Ki. Dashing, Burst Dashes, Vanishes and Evasive all cost stamina. Stamina regenerates on its own while a character is not attacking, especially when they are on the ground, or in juggle state. It can also be stolen from an enemy with Super or Hyper Drain. A single bar of Stamina is said to be 100 stamina.

Putting points in this attribute will increase the maximum amount of Stamina in exactly the same way Ki is determined, but by putting points and QQ Bangs into Stamina instead. You should be wary of putting too many points into it, as characters with more stamina take longer to regenerate it if they are broken. Like Ki, it can be lowered with QQ Bangs.

As of Ver. 1.21.00, it is possible to raise the Stamina stat to 200.

## Basic Attacks

This attribute determines bonus damage on basic attacks, including melee light strings, grabs and their Ki blasts. Each point grants 0.1% bonus damage, or 1% per 10 points, up to 12.5% with 3/4 investment, and 20% with maximum investment. Male Saiyans, Namekians, and Frieza Race CaCs benefit from this stat the most.

It is now possible to raise this stat to 200.

## Strike Supers

This attribute determines bonus damage to strike attacks, including Supers, Ultimates and Evasives. The bonus from putting points into it is the same as for Basic Attacks. Female Majins, Female Saiyans, and Male Earthlings benefit from this stat the most.

It is now possible to raise this stat to 200.

## Ki Blast Supers

This attribute determines bonus damage to Ki attacks, including Supers, Ultimates and Evasives. The bonus from putting points into it is the same as for Basic Attacks. Female Saiyans, Female Earthlings, and Frieza Race CACS benefit from this stat the most.

It is now possible to raise this stat to 200.

## Effect of clothes/QQ Bangs

QQ Bangs change damage by 6.66% with a 5 QQ Bang with no attributes added.

When attributes are added, for basic attacks a +5 QQ Bangs lose 0.01% per attribute point to how much they add, so a 125 attribute stat will only get 5.41% extra damage from a +5 QQ Bang.

A -5 QQ Bang is different and sees a 0.005% reduction to its subtraction number, so 125 attributes makes a -5 QQ Bang lose you 5.98% damage instead of the full 6.66%