recursal/Fanatic-Fandom huggingface dataset:
Creation Myth

## The Beginning

It is believed that at the start of existence was formed a single entity that existed in singularity, known as the Originator. It was the sum of all existence and held all the power that would ever be. The only law it was bound by was that it could not create or destroy itself. This law is now known as the conservation of energy and binds all of creation. Even this most powerful of beings could not break it. Eventually the being saw only one course forward and decided to divide itself into multiple entities of equal strength. These beings became known as the Primordial Three and each had dominion over two laws

* Chronos: Keeper of Time and Motion
* Ignis: Keeper of Light and Heat
* Atlas: Keeper of Space and Matter

These three beings were completely separate from each other, and individuality was born. These entities wanted to sculpt their essence further into complex shapes and expand the borders of reality. They started by making the Astral Sea. Each of them infused it with part of their being. Investing the power of their existence into plane as a physical manifestation of time, space, light, motion, heat, and matter. This framework of reality took a great toll on their strength as it was worked into the foundations of what would be the space between the planes. Next they created a entity to safeguard this place and a power for her to use. They called her Magus, and gave her control over magic, which fed off the power they had invested in the Astral Sea.

Once they were satisfied with this framework, they began to experiment with ever more complex realms. First they made the planes of order and chaos, which would later become known as the Heavens. Knowing the lessons of their creator, they did not stop at a single entity, instead creating three. First was he who would dwell in the foundation of the realms and provide stability, Kor'duren. Then was Gulgannoth, the one up high, who on the peaks of the land would provide turbulence and conflict. And lastly, in between was the duality that represented balance, known as Elu'sen and Ilu'vos representing chaos and order respectively.

These are the entities that would first become what are now known as gods. Each of them wanting children to occupy their lands crafted lesser creatures in their image. Kor'duren created the dwarves to live in the crystal halls he created. Elu'sen and Ilu'vos created elves that could change their shape to adapt to any situation. And Gulgannoth created the orcs, giants, trolls, and ogres to compete and prove themselves the strongest. Still though this was a time of piece, before creation had concepts like death, suffering, and evil.

With each new creation the power of the Originator was divided further and further, invested into each creation.
Newtown (Fireman Sam)

**Newtown** is a neighbouring town to Pontypandy. It is the placewhere most of the firefighters went to do their training.

## People who hail from Newtown

* The Mayor of Newtown
* Chief Fire Officer Boyce
* Penny Morris (originally)
* Station Officer Steele (possibly)
* Jerry Lee Cridlington (possibly
* Bella Lasagne (since the CGI series)
* Professor Pickles
* Oil Tank Driver
Vulkra

A depiction of Vulkra.

## Overview

Vulkra is a deity of Evalore primarily known for creating the orcs and giants, as well as for her mastery of conflict and destruction. Vulkra is also thought to be the creator of the first angels of battle, which her followers refer to as valkyries, and is thought to have collaborated with Kor'duren in the formation of runecraft.

### Holy Symbol

Vulkra's holy symbol is that of an axe with a mountain as its head

### Physical Appearance

Vulkra is often depicted as a towering, muscular woman with runes tattooed across her entire body. She is usually shown wearing warrior's garb, and is often depicted with minor animalistic feature such as horns, wings, hooves, or claws.

### Religious Beliefs

The shared belief of followers of Vulkra is that the deity seeks battle and destruction, usually in pursuit of some greater purpose. Vulkra's followers believe that destruction is just as necessary as creation, and that to come into conflict with others is not only inevitable, but can be welcome. Many stress the difference, however, between glorious combat and mindless bloodlust, and that not all conflict need end in death or mutilation. Vulkra's devoted seek mastery of body and mind, that they may not only fight, but also lead.
Nakigahara Districts

There are 21 districts in the city of Nakigahara each run by their own crime boss with their own unique assets

* **The "docks"**
* **Industrial District**
* **Little Synderos**
* **Royal Court**
* **Shento Historical District**
* **Mikili Parish**
* **(Craftsmens district)**
* **Security Sector**
* **Saint's Row**
* **Mages Quarter**
* **Adventurers District**
* **Otherworldly Slums**
* **HammerHome**
* **TinkerTown**
* **Fair Fringes**
* **Fae Kingdom**
* **The Ashwood**
Ikue Otani

Ikue Ōtani (大谷 育 江 Ōtani Ikue, nacido el 18 de agosto de 1965) es una actriz, locutora y narradora japonesa de Tokio. Es mejor conocida por sus papeles de anime en la serie Pokémon (como Pikachu), One Piece (como Tony Tony Chopper), Naruto (como Konohamaru Sarutobi), Detective Conan (como Mitsuhiko Tsuburaya), Uchi no Sanshimai (como Fu), y Konjiki no Gash Bell (como Gash). Actualmente está adscrita a Promoción Mausu. Su nombre de mascota es "Iku-chan". Es conocida por interpretar papeles masculinos y femeninos y, a veces, interpreta varios papeles en una producción. Ella es nativa de Tokio, pero creció en la prefectura de Niigata.
Ness

Ness (ネ ス Nesu) es el protagonista principal del clásico de culto Super Nintendo Entertainment System Role Playing Adventure EarthBound, el juego más popular y exitoso de la franquicia Mother. Aparece como el único representante tanto del juego como de la serie en Super Smash Bros. y Super Smash Bros. Melee. En Super Smash Bros. Brawl y Super Smash Bros. para Nintendo 3DS / Wii U, aparece junto a su compañero representante de Mother, Lucas, que proviene de Mother 3.

## Descripción del personaje

En EarthBound, Ness es un niño valiente, de la ciudad ficticia de Onett ubicada en el país noroccidental de Eagleland. Posee fuertes poderes psíquicos llamados Psychokinesis (de ahí la abreviatura PK, llamada PSI en la adaptación estadounidense), y en el año 199X, utiliza sus habilidades para derrotar a un alienígena vengativo conocido como Giygas (aunque la motivación de venganza de Giygas solo se conoce al interpretar a Mother ) Es el sucesor de Ninten, la estrella de la Madre original (localizada como "EarthBound Beginnings"), el juego de la serie MADRE antes de EarthBound y el primero en salir de la trilogía. Algunos dicen que Ninten y Ness son idénticos; Sin embargo, los juegos tienen lugar en diferentes entornos, y hay varias diferencias entre los dos niños. (Ninten no conoce ataques ofensivos de PSI, por ejemplo).

Entre muchas armas, Ness maneja tirachinas, yoyos y, y el más famoso de todos, el bate de béisbol característico de Ness. Ness también es un maestro de los poderes psíquicos llamados PSI, y conoce los ataques de PSI como PSI Flash, PSI Rockin ', PSI Shield, Lifeup, Healing, Hypnosis, Parálisis y Teleport. Los movimientos de Paula y Poo (PK Fire, PK Thunder, PSI Magnet y PK Starstorm) serían prestados por Ness para el combate en la serie Super Smash Bros.
Viridi

Viridi (ナ チ ュ レ Nachure) es un personaje de la serie Kid Icarus. Ella es la diosa de la naturaleza.

## Descripción del personaje

La diosa de la naturaleza, cree que es su deber devolver el cielo y la tierra a sus estados puros, por lo que etiqueta a los humanos como contaminantes de la naturaleza que deben eliminarse. Inicialmente se enfrenta con Pit y Palutena, que protegen a los humanos, pero con el advenimiento de la invasión de Aurum, Chaos Kin, las maquinaciones de Hades, hace que unan fuerzas. Ella ayuda a Pit y le proporciona el Poder de Vuelo cuando Palutena es incapaz y desarrolla un tsundere (un tipo de personaje que se niega obstinadamente a admitir cualquier tipo de vínculo emocional con otra persona, a pesar de la clara evidencia contraria en sus acciones y / o palabras; un ejemplo notable ocurre cuando se usa la relación de tipo Palutena's Guidance Against Link) con él.
Robin

Male

Robin (ル フ レ Rufure) es el nombre predeterminado para el personaje avatar en Fire Emblem: Awakening. Él / Ella hace una aparición en Super Smash Bros. para Nintendo 3DS y Wii U y en Super Smash Bros.Ultimate como personaje jugable.

## Descripción del personaje

Robin es el avatar del jugador y un personaje principal de Fire Emblem: Awakening. Al comienzo del juego, Chrom, su hermana Lissa y su guardaespaldas Frederick encuentran a Robin acostado en un campo abierto. Descubren que Robin tiene amnesia y no recuerda nada más que su propio nombre, el nombre de Chrom y su increíble conocimiento y experiencia en batallas de combate, que Chrom experimenta de primera mano después de que logran salvar un pequeño asentamiento a pesar de la fuerza y ​​el número de enemigo. Frederick sospecha que Robin es un asesino debido a que recuerda el nombre de Chrom antes que el suyo, pero Chrom está convencido de las buenas intenciones de Robin y lo invita a unirse a los Shepherds como su táctico principal, y los dos se convierten rápidamente en amigos cercanos. Ylisse, el país de origen de Chrom, se enfrenta a una guerra contra Plegia (que más tarde se revela que es el país de origen de Robin) y otra contra Valm dos años después, ambos en los que la experiencia táctica de Robin resulta muy útil, especialmente dado el número limitado de soldados de Ylisse . También existe la amenaza constante de los soldados muertos vivientes resucitados que aterrorizan partes del continente de Ylisse. A medida que los Pastores continúan luchando y reclutando miembros más capaces, Lucina, la hija del futuro de Chrom, se presenta adecuadamente a ellos, ya que solo los conoció mientras se disfrazaba de Marth. Ella viajó en el tiempo para advertirles sobre el renacimiento del Grell Dragón Cayado después de tener su propio mundo al borde de la destrucción por cortesía de él. Robin, Chrom, Lucina y el resto de los Shepherds hacen de su nueva misión evitar que la Grima de la línea de tiempo actual salga a la superficie.

En el juego, Robin comienza en la clase Táctica exclusiva para él / ella, sus hijos potenciales y personajes DLC, lo que les permite atacar con tomos mágicos y espadas. Como personaje avatar, Robin y sus hijos potenciales pueden cambiar a cualquier clase inicial que el jugador desee usando un Segundo Sello (aparte de Lord, que es exclusivo de Chrom y Lucina), lo que lo convierte en uno de los mayores grupos de habilidades posibles para un solo personaje Robin también puede apoyar a cualquier otro personaje (como pudo Kris anteriormente), y casarse con cualquier personaje de género opuesto que el jugador quiera, incluidos los futuros hijos de otros Pastores que se conocen a través de Paralogues (historias paralelas) a medida que más personajes dentro de los Pastores se casan entre sí. . La personalización de Robin se centra más en la apariencia e incluso presenta varias opciones de voz.
Delgin Kanorad

Delgin served faithfully in the Emperor’s Falguarda (gestapo) for years. His latest mission takes him on the trail of the old emperor’s assassin, who is thought to be hiding in Felren. Under the guise of a diplomatic assistant, Delgin eventually follows the trail until he finally finds the assassin. Not sure how it’s discovered yet but Delgin realizes that the assassin actually works for a cabal of senators who practice magic in secret. They killed the emperor because he refused to go to war, and his policies were crippling the economy.

Black hair, slicked back past ears

Dark eyes

Medium Build

30 years old

cold and stoic
Fornax

**Name:** Fornax Blanc

**Gender:** Female

**Age:** 18

**Sexuality:** Pansexual

**Role:** Side Character/Thief

**Personality:** She is snarky and sarcastic, with quite a lot of dark humor. She hates rules with a passion, and changes topics and trains of thought quickly. Fornax also has no sense of self-preservation, and usually jumps into situations seemingly idiotically, but always has some sort of plan. Observant and stubborn, she does not trust easily, but if she experiences a life or death situation with someone, she will most probably trust them with her life.

**Description:** She has sleek black hair pulled into a braid, with sharp features and slightly tanned skin. Her mouth seems to always be pulled into a smirk, and she is thin and wiry, allowing her to dodge and jump easily.

**Other:** Her name is a constellation, and her last name means *white* in french.
Princesa Zelda

La princesa Zelda (ゼ ル ダ 姫 Zerudā Himē) es el personaje titular de la serie The Legend of Zelda de Nintendo. Ella apareció por primera vez en la serie Super Smash Bros. en la entrega de GameCube, Super Smash Bros.Melee, y luego regresó en Super Smash Bros. Brawl, Super Smash Bros. para Nintendo 3DS y Wii U, y Super Smash Bros.Ultimate.

## Descripción del personaje

La primera aparición de Zelda fue en el juego original de Legend of Zelda. Ella ha aparecido en casi todas las entregas de la serie Zelda (excepto Link's Awakening). Desde entonces, generalmente ha desempeñado el papel de princesa de Hyrule, pero a diferencia del otro personaje prominente de Nintendo, Peach, Zelda toma un papel mucho más frecuente y activo en las batallas contra el malvado Ganon, como en The Wind Waker y The Twilight Princess. , donde ataca a Ganondorf con Light Arrows y en Spirit Tracks, donde usa sus Light Arrows contra Malladus. A lo largo de estas batallas, se ha demostrado que tiene habilidades mágicas muy poderosas.

La edad de Zelda puede variar a lo largo de los juegos de Zelda. En algunos juegos, ella es una niña, y en otros, ella toma el papel de una joven adulta.

Zelda apareció como un personaje jugable en dos juegos para el CD-i, una consola poco conocida que vendía muy pocas unidades. Debido a su pequeño mercado y al hecho de que Nintendo los eliminó del canon Legend of Zelda, la mayoría de las personas que conocen la existencia de estos juegos los ignoran y consideran la aparición de Zelda en Melee como su primera aparición como personaje jugable.
Galdradic Empire

Galdradians (people)

Galdradic (adj)

**History:** The area of the Galdradic Empire was settled in the year 564 2A, when Gallad Galdrad led a group of settlers west across the Selafar Sea. These settlers landed at present day Gallad's End. Gallad help to establish mining settlements throughout the region. Over the course of the Third Age, these city states grew into a regional power, aided by The Great Underway, and ancient tunnel that expedited travel across the mountanious country. Galdrad, located at the pass of the fertile Raddagan Valley, grew quickly as a trading outpost, and soon became the capital city. A dynasty of emperors has ruled the Galdradic Empire from the seat of Galdrad since the empire's beginning

In more recent years, Emperor Fadro led the Galdradic Empire in a war against Valatia. His son, Emperor Jagga, was on the other hand very pacifistic, and believed in delegating powers to the senate, so did not do much. Senate politics more or less led to the senate not achieving much either. The economy was stagnant and with lack of farmland, famine was spreading. Emperor Jagga was assassinated by magic users.

Heir to throne, Emperor Jadden, rallied people/used fear tactics to outlaw magic. Initially magic users were just jailed, but after several magic terrorist attacks (faked?), punishment became death. Used nationalism to consolidate power, strip power away from senate (some of whom supported the centralization of power) actually somewhat revitalized the economy (at cost of death for magic users). Popular due to ending the “squabbling senate” that achieved little in the eyes of the public. Expanded the Falguarda, framing magic users/dissenters as terrorists is a useful tactic to keeping public support. Magic use has essentially gone underground. Religion is replaced with fascism, citizens are zealously patriotic

**Terrain**: A large mountain range runs through the backbone of the country (Really several ranges closely together). Leads to many hills, good mining areas, but not much in the way of fertile farmland other than valleys between ranges. Grazing livestock (sheep/goat) were major food sources Fishing was the major food source around the coast, until a shortage led to a famine. Need for farmland became more apparent. Expansion westward toward the lakes led to acquiring more fertile rivers from unaffiliated tribes. The northern reaches have boreal forests, which are logged for their timber

**Capital**: Galdrad (historic capital)

Sits on a pass through the center of the Dodran Mountains. Connecting the west to the Raddagan valley. The Great Underway, an ancient tunnel (more a series of tunnels) that still stands, connects the Raddagan valley to the east. Population of 350,000

**Culture**: Population areas normally consist of Castles located up in the mountains, surrounded by villages throughout the mountain base and valley below

Mining is an important way of life. Galdradians tend to be slightly shorter, but stocky, and are hardworking, stubborn, and closed-minded.
Jachris Wiki

**Welcome to the Jachris Wiki!**
This is the wikia for the Jachris Fantasy World. Listed below are some links to major pages

Nations and States

Timeline

Persons

Magic

Locations and Landmarks

## Categories

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Abnar Aralur

**Abnar** BORN 279 4A in Veshoren, Felren - son of Amos, king of Felren. A young, talented nobleman. As magic fades from use or is stamped out by other nations, his parents place strict expectations on him to thoroughly train in magic and honor the traditions of their people and prepare him to lead one day. This leads him to dislike using it and causes tension with his parents. Perhaps he will learn to find the balance in between his duty to his family/culture and his own desires. Ends up appreciating magic after seeing how magic users are persecuted and killed in other countries? Uses magic to save himself and others in a battle? After his father’s death, Abnar must take up the mantle and lead the people of Felren.

## Abnar Aralur

### Relatives

Amos Aralur (father)Selma Aralur (mother)

## Biographical information

### Date of birth

279 4A

**Physical/biological** - 18 years old. Dirty blond hair. 5’9”. Stocky but not overweight by any means. Athletic, moves with agility. Oval face. Somewhat tanned skin.

**Psychological** - talented and smart. Faces immense pressure from his parents to carry on the Felrenian tradition of mastering magic, but he doesn’t see the point. He feels that this is too old-fashioned. He also knows he will have to lead Felren when his father dies, but he expects this to happen much later.

**Interpersonal/cultural** - Relates well with people, although as a nobleman he has been trained in diplomacy and pleasing people with kind and soft words. Interested in discovering more of Felren than just the capital of Veshoren, and also wants a chance to be away from his parents, whom he feels are too overbearing, especially after his older brother died young. Follower of The Old Way, like most Felrenians, but is nominal.

**Personal history** - growing up in the palace and with an array of tutors, Abnar knew he was destined for the throne ever since he can remember. He had an older brother who died of an illness when he was only four, before Abnar can even remember. He excelled in martial disciplines, but lacks the focus to truly develop his skills in statecraft and magic, much to the dismay of his parents. Upon turning sixteen, his tutoring lessons increased in intensity and his disinterest in magic turned into a distaste for it. At 18, he’s struggling to find his role among his parents’ expectations and his own desires for adventure and combat.
The War of the Selafar Sea

The War of the Selafar Sea was a series of Naval Battles fought between the Galdradic Empire and Valatia. After The Shattering in 234 4A, Emperor Dadros of Galdrad saw an opportunity to expand his rule. Believing that the death of Emperor Hancali had made Valatia weak, the Galdradic Empire declared war. Initial skirmishes favored the Galdradians, however it wasn't long before the tide turned in favor of the Valats. Eventually the entire Galdradian Navy was destroyed, and Valatia established itself as a formidable naval power. Empress Galandri, realizing that the costs of war were ever growing, and that Valatia had essentially guaranteed itself control over naval trade, decided to sue for peace.

The Treaty of Dodran Bay was signed in 241 AD, effectively ending the war. Emperor Fadros grew bitter at this unprecedented defeat, and turned his aggression northward, purging the boreal forests of the local tribes in an attempt to save face.
Solars

There are known to be a total of 24 Solars in existence at any given moment within the multiverse of Evalore. Each Solar fundamentally embodies an aspect of existence, and if one is slain, its essence will reform in time - should this be prevented, eventually a new Solar will arise, usually embodying the same aspect.

Solars often act as servants or messengers of the Gods, and though they are freely able to turn down a divine request - as the Solars' autonomy is their own - they rarely do so. Outside of performing these divine missions, the Solars are usually scattered across the multiverse, and can often be found in places where their talents may best be put to use - usually within either the plane of existence that most embodies the Solar's aspect, or the opposite - the plane most in need of the Solar's presence.

Against extraordinary foes, such as archfiends, power-hungry demigods, and sometimes even groups of hostile adventurers, Solars will ally themselves together, as they're more than willing to team up against a common threat. A squadron of Solars is a force that few creatures can stand up against, doubly so if they've the backing of other celestials.
Сунь Хунь Вынь

**Сунь Хунь Вынь** — оригинальный персонаж, который появляется в машинимах на YouTube канале пАлли - SOS. Был придуман **Капитаном Чикосом.**

## Биография:

Впервые появился в видео "Если бы КОРОНАВИРУС ЗАХВАТИЛ МАЙНКРАФТ", где его вызвал работник лаборатории, чтобы он разобрался с одним из нубов. Нам показывают рекламную вставку службы охраны "Сунь Хунь Вынь". После этого, он прибегает и убивает нуба зачарованный мечом. Один из врачей замечает, что с Тупиным что-то не так, за что Сунь кричит на него. Они провожают президента и радуются. В машиниме "Если бы АИД стал как НУБИК в МАЙНКРАФТ" Сунь и его команда приходят по зову Ким Чен Ына.
Ice Climbers

Los Ice Climbers (ア イ ス ク ラ イ マ ー Aisu Kuraimā), son el par de protagonistas jugables del juego Ice Climber, lanzado en la era anterior a Super Mario Bros. de los juegos de NES. Cuando juega un jugador, el jugador juega como Popo (ポ ポ). Cuando juegas dos jugadores en Ice Climber, el jugador uno juega como Popo, mientras que el jugador dos juega como Nana (ナ ナ). Tanto en Melee como en Brawl, aparecen ambos Ice Climbers, pero solo Popo está controlado, mientras que Nana imita los movimientos realizados por Popo. Sin embargo, los cambios de color permiten a los jugadores controlar a Nana en lugar de Popo. A pesar de no mostrarse, el Climber controlado por CPU en la serie Super Smash Bros., tiene su propio porcentaje separado o contador de resistencia. Este factor solo da como resultado la curva de aprendizaje extremadamente alta de los escaladores de hielo para todos los juegos en los que han aparecido, ya que los jugadores deben garantizar la seguridad no de uno, sino de dos personajes al mismo tiempo.

## Descripción del personaje

Los dos escaladores de hielo son pequeños. Ambos empuñan mazos de madera, que utilizaron para golpear a los enemigos y romper cubitos de hielo. Ambos usan parkas; La parka de Popo es azul, mientras que la de Nana es rosa. También se pueden identificar por el parche de cabello expuesto de sus capuchas. En cuanto a la relación, varios fanáticos creían que eran hermanos, o incluso cónyuges, a pesar de su apariencia joven, pero según Nintendo, la naturaleza de su relación depende de la imaginación del jugador. Sin embargo, durante el desarrollo de Melee, se dijo que Sakurai quería que fueran amantes.
Билл Гейтс

* Сейчас
* Дебют

**Билл Гейтс** — персонаж, который появляется в машинимах на YouTube канале пАлли - SOS. Является одним из основных персонажей вселенной **Капитана Чикоса**. Был основан на известном миллиардере Уильяме Гейтсе.

## Внешний вид:

У Билла большой улыбающийся рот, светлая кожа и коричневые волосы. Он носит очки, белую рубаху, тёмный пиджак с логотипом Майкрософт, зелёные штаны и серые ботинки.

## Биография:

В 2014 году выкупил игру Майнкрафт у её создателя - Нотча. После этого Билл и его компания часто появляются в машинимах. Билл начал постоянно проводит презентации новых обновлений, которые не нравятся большинству игроков. Является довольно высокомерным и часто конфликтует с другими персонажами.
Tawlen of Fallbrook

**Born 257 4A, in Fallbrook, Felren.** To outsiders, the marshes of Felren seem inhospitable, unappealing places. To Tawlen, they are home. Tawlen's story is simple, he will be damned if he is ever going to give up magic, give up his land, or give up his way of life to some foreign invader. Tawlen and his men are ready to die for their home. Let the foreign armies come, their size matters little. For outsiders, the marshes of Felren are a deadly place, and it's people are deadlier.
Emperor Castellan

BORN 232 4A in Velindar, Valatia - the eldest son of Empress Galandri, he ascended to the throne after her death in 273 4A. Castellan is marked by his desire to live up to the reputation of his mother, who brought great fame and prosperity to Valatia. To do this, he escalated anti-magic measures, expanded Valatia’s already sizeable fleets, and supported trade and settlement efforts in the west. Still, he wrestles with public opinion and living up to his mother’s name. Though 65 years of age when the story opens, he is still searching for a way to make his fame surpass that of his mother’s.
Emperor Hancali

**BORN 173 4A in Omini, Valatia -** Hancali quickly became an adept student of magic. He was a fervent believer in Palairism, the state religion. Hancali mastered magic much quicker than other believers and students of Palair; combined with his military experience against the wilders in the mountains, he was proving to be an excellent emperor when the previous emperor, Emperor Silminar, would die. Ascending to the throne in 211 4A,  He brought prosperity to the empire and great power to the Palairic Temple. He ruled for twenty-three years before The Shattering in 234 4A, where Hancali lost control of his magic abilities and destroyed part of the Royal Palace, killing himself and many other government officials in a rage. Emperor Hancali, master of magic and Head of Palair, succumbed to the darkness and insanity of high level magic and thus kicked off several years of confusion and bloodshed. The Palairic Temple was accused of serving evil and was quickly overthrown, replaced with the Luonnic Church, a religion focused on the natural and human world, viewing magic as a great evil and temptation.
Valatia

Valatian (adj)

Valat (people)

**History:** The first Valats were seafarers venturing from the southeast of the Selafar Sea at the end of the 2nd Age. Founding the city of Omini (meaning horizon) below Sword Hill, Valatia was for many years only a small collection of fishing villages along the Jafia Bay. In the early 3rd age, Valatia began to unify under Vlatrin I, who formed a small kingdom and built up Omini. Over the next hundred years, a series of wars and campaigns against neighboring tribes and petty kingdoms grew Valatia's territory from Bastia to Stillant. Unification, whether through marriages, alliances, or war, continued until the dawn of the 4th age, with Ejario and Velindar being founded and the Valatian Empire announced. Not until Empress Galandri's reign from 234-273 4A did Valatia claim the western half of the country's present size, and settlement efforts have been pushed for the last half-century to civilize the wildernesses and open up new trade routes.

Magic has played a principal role in Valatia's history. The first Valats were adept at using magic to guide and navigate their ships, allowing them to reach the fertile land around Omini in the first place. Their religion, Palairism, goes back to the first Valatian settlers. The Palairic Temple worked hand-in-hand with kings to see to the growth of the kingdom and the needs of the populace. However, after The Shattering, Palairism and the Palairic Temple were replaced with Luonnism and the Luonnic Church, which were anti-magic in their core. Since that time, magickers have been continually discriminated and oppressed, their rights slowly eroding away under Galandri's and Castellan's reigns. The Luonnic Church employs Proctors that hunt down magickers who do not follow the rules. Valatia has used its anti-magic agenda to justify some of the taking of lands in the Frunsic Mountains.

**Terrain:** Northern peninsula and much of eastern coast is verdant and productive land. Rivers abound. Trade is lucrative and the Valatians are seafaring in their core. Northern half of country has excellent farmland and agricultural products. The middle of their country has hills and a mountain range, separating the developed east and north from the more frontier-like west and south, though the empire has plans to develop those areas and spread. Frontier is rugged and wooded whereas most of the east coast has been deforested to build ships and cities for Valatia. Some areas are dusty and dry.

**Capital:** Omini (located in northeastern bay)

Sprawling city, beautifully designed and built. Large port. Sits mostly below Sword Hill overlooking Jafia Bay. Around 400,000 residents.

**Culture:** Valats are very mercantile due to the interesting geography in their region. Seafaring, trading, and the arts are some of their specialties. Palairism played a prominent role until the death of Emperor Hancali; now, around 75 years later, Luonnism has formed around the natural and human world, shunning magic as evil. There are still lingering effects of the old religion in daily life. Valats are often intelligent, cunning, arrogant, and artistic.
Gallad Galdrad

Gallad Galdrad lead one of the first groups of settlers across the Selafar Sea. He is considered by most to be the "First Emperor" of Galdrad, though during his life most of Galdrad was nothing more than a loose connection of mining cities. Nonetheless his rule was crucial in establishing the nation. Gallad died just before the passing of the great comet, which the Galdradians named "Gallad's Watch" in his memory
The Shattering

The Shattering refers to the chain of events kickstarted by Emperor Hancali of Valatia's insanity and outburst. Although he had long practiced high-level magic, Hancali lost control from sustained use. This outburst killed both himself and several top ranking government officials in a High Council meeting, as well as damaged significant portions of the palace and the downtown area. Hancali's in-depth use and practice of magic as well as the Palairic Temple were blamed for the event. Valats began to view magic as evil after the results of advanced use led to such insanity and bloodshed. A strong surge of anti-Palairic sentiment arose, and the well-established Palairic Temple was ousted from public support. Galandri of the powerful Velindia family was appointed as the next empress by the remnants of the High Council, as all trust in Hancali's family's ability to lead was lost. Seizing the opportunity to gain and consolidate power, Empress Galandri executed the rest of Hancali's family, initiated anti-magic measures, and propped up the then-minority Luonnic Church as the new state religion.

Due to the year of chaos and instability in Valatia, the Galdradic Empire seized the opportunity to attack in 235 4A. However, Empress Galandri's leadership and the formidable Valatian navy allowed for the Valats to gain control of the seas and push the war to a draw.
Tika Sumpter

Tika Sumpter is an American actress, model and singer. She starred in the Sonic the Hedgehog film adaptation as Maddie Wachowski.

## History

On October 8, 2016, Sumpter gave birth to a girl she named Ella-Loren. In January 2017, Sumpter announced that she is engaged to The Haves and the Have Nots co-star, Nicholas James.
North Mine Massacre

The North Mine Massacre was a terrorist attack in the year 287 4A that left 37 miners dead.

Magickers seized the mine, demanding that magic no longer be prohibited in the Galdradic Empire. After nearly a weeklong standoff, the magicker rebels ignited a gas vein, destroying the North Mine and killing all inside. Due to all bodies being destroyed in the explosion, the number of rebels is unknown, though 37 miners who where taken hostage were presumed dead.

## The North Mine Massacre

### Location

North Mine, Galdrad, Galdradic Empire

*The mine actually exploded in a failed raid by the Emperor's Falguarda. Any evidence of government involvement was erased, and all blame was placed on magickers.*

As a consequence public support for the death penalty for magickers rose, and magicking became a capital offense.
Veshoren

The capital of Felren. Home to about 300,000. Sits alongside the River Fel, nestled in and on top of some foothills. The land is green and productive, allowing for farming and cattle raising on the outskirts of the city, but not far northeast the terrain slowly becomes marsh and not far to the west the land becomes open and plains. The capital has been situated there around 50 years ago to centralize power around the three distinct peoples that make up modern Felren, rather than the old capital of Vellax.
Mersa Selori

**Physical/biological** - 36 years old. 5’6”. Brown, wavy hair. Slightly overweight, but that does not impede her ability to go about her day or perform tasks. Round face.

**Psychological** - Very sharp and analytical. A shrewd businesswoman. Ambitious. Mersa wants to obtain a seat on the High Council of Valatia before she dies. She will do whatever it takes to get there, or so she believes. She is always considering how her decisions will relate to her goals and how her superiors and rivals will perceive her. This can cause her to take what other people say to heart too easily.

**Interpersonal/cultural** - Knows how to adapt to different circumstances and play her cards right. Gets along well and impresses those who may help her climb to the top, is indifferent or scorns everyone else. As a Valat born well after the Shattering, she is a follower of Luonnism, though not very devoutly. She prizes wealth, power, and prestige as many Valats do.

**Personal history** - Born in Stillant, Valatia, Mersa was a part of a middle-class family of merchants. She quickly learned the trade of her parents and was chosen as the successor of their business, while her two younger brothers became an officer in the military and a lawyer. Managing the business well, she saved up enough to set up a branch in Aucyon dedicated to sending off caravans and trade missions in other parts of the west coast of the Selafar Sea. Able to plan and manage well to avoid piracy, theft, and other risks, she made herself very wealthy and attracted a lot of attention from the Valatian government, which is planning to use her skills to forcefully open up some of the traditionalist western nations or overthrow them.
Felren

**FELREN**

**Summary:** Descendants of the ancient empire. More tribal, confederacy of clans. Recently has come together due to expansion of other empires. Felren previously was about half its size before the descendants of Valran unified with the marshlanders and the steppe people in the northeast and west, with whom they have always been friendly. The cause of this was the War of the Selafar Sea between the Galdradic Empire and Valatia in year 235 this age.

**Terrain:** To the northeast marshes stretch between Lake Vesha and the Dodran Bay. To the south Riverlands stretch from Dodran Bay to the Shakasa Sea, bordered in the south by the mighty Stautoc River. To the northwest the plains open up to wide and flat pastures

**Capital:** Veshoren. Home to about 300,000. Sits alongside the River Fel, nestled in and on top of some foothills. The land is green and productive, allowing for farming and cattle raising on the outskirts of the city, but not far northeast the terrain slowly becomes marsh and not far to the west the land becomes open and plains. The capital has been situated there around 50 years ago to centralize power around the three distinct peoples that make up modern Felren, rather than the old capital of Vellax.

**Culture:** Felren consists of a mix of cultures. To the south live the river people, lean and light-haired, like their Stautoc cousins. To the northeast are the marshlanders, a versatile people who have turned the inhospitable bog into their home. To the northwest are the horse-lords, who live a more nomadic lifestyle, similar to the Patesh
Timeline

Time in this universe is kept in relation to the fall of Valran, the ancient civilization. While the exact date isn't known, the civilization failed around 2,500 years ago. Every 600 years a great comet passes through the sky. This goes by several names such as Gallad's Watch, etc, etc., This comet has passed 4 times since the fall of Valran, thus the current age is the 4th Age. This story begins in 297 4A.

531 2A: Gallad Galdrad Born

564 2A: Gallad Galdrad settles Dodran Mountains

599 2A: Gallad Galdrad dies

173 4A: Emperor Hancali of Valatia Born

192 4A: Empress Galandri of Valatia Born

232 4A: Emperor Castellan of Valatia Born

234 4A: Emperor Jagga of Galdrad Born; The Shattering

235 4A: War of the Selafar Sea Begins

241 4A: Treaty of Dodran Bay

267 4A: Emperor Dadros of Galdrad dies of Blue Lung; Emperor Jagga Sworn in

269 4A: Emperor Jadden of Galdrad Born

283 4A: Emperor Jagga of Galdrad Assassinated; Emperor Jadden Sworn in

283 4A: Magic is banned in Galdrad

285 4A: North Mine Massacre - Magic is Capitally Punished in Galdrad

289 4A: Northern Forests are annexed by Galdradic Empire

294 4A: West Plains are annexed by the Galdradic Empire
Ath-Yolazsth the Towering Eye

Ath-Yolazsth est un des Anciens Dieux qui menace de détruire le monde.Ceux qui l'ont vu se faire invoquer le font en plaçant un télescope avec un sceau.

## Descriptions

### Écran de sélection des Anciens Dieux

*"le Dieu Fou favorise les astronomes et les magiciens, leur offrant ses pouvoirs qui sans le savoir rapproche le corp boursoufflé d'ATH-YOLAZSTH de plus en plus près de la Terre."*

### Ecran de Pre-playthrough

*"Les Médias ont rapportés que certains personnes auraient des genres de pouvoirs surnaturels. Y aurait-il un lien avec les nouvelles à propos d'une étoile qui aurait disparue de la ciel cette nuit là?"*

### Panthéon

*"Le corps boursoufflé de l’œil Imposant flotte dans le vide du cosmos. Les magiciens qui ont acquis son pouvoir raprochent sans le savoir l’Ancien Dieu de plus en plus près de leur planète."*

## Règle de l'Ancien Dieux

Cadeau Cosmic: Lancer des Sorts qui coutent de la RAISON, augmentent le DOOM à la place

## Mauvaise Ending

Pendant chaque playthrough où Ath-Yolazsth est le Old God qui veut détruire le monde, si votre DOOM atteint 100%, vous verrez une bad ending spéciale.

*"Sous la mystèrieuse influence d'ATH-YOLAZSTH, la ville est engouffrée dans le chaos. Toute les magie surnaturelles ont fait de notre planète un cible lumineuse pour l'Ancien dieu boursoufflé... et un succulent plat. Pendant les dix prochaines années, la Terre sera dévorée et il n'y a rien qui vous puissiez y faire."*

Sur l'écran de fin après avoir suivit cette mauvaise fin, la cause de mort du joueur est affichée comme ceci: "La Terre dévorée par ATH-YOLAZSTH".

## Anecdotes et Théories

* L'apparence d'Ath-Yolazsth est influencée par la planète vivante dans l’œuvre de Junji Ito : *Hellstar Remina*, qui est une planète vivante de la taille d'une étoile qui se nourrit des corps des habitants des planètes. Comme la planète*Remina*, Ath-Yolazsth est aussi connu pour avoir des tentacules.
* Le nom Ath-Yolazsth est un mélange de deux Dieux Lovecraftiens, Azathoth and Yog-Sothoth.
	+ As the ruler of the outer gods, Azathoth is often referred to as the *Blind Idiot God*, a prime example of Lovecraft's cosmicism ideas.
	+ Yog-Sothoth is an all-knowing entity taking the form of numerous spheres. Pleasing the deity could simultaneously lead to both astounding knowledge and impending doom.

## References

1. ↑ https://lovecraft.fandom.com/wiki/Hellstar\_Remina
2. ↑ https://lovecraft.fandom.com/wiki/Azathoth
3. ↑ https://lovecraft.fandom.com/wiki/Yog-Sothoth
Dramatis Personae

**Galdradic Empire**

Gallad Galdrad

Emperor Dadros

Emperor Jagga

Emperor Jadden

Delgin Kanorad

Godrick Lundin

Fenda Fallstone

Sergeant Kendran

Big Gado

Kirit Yaharin

Captain Tellur

Leda

**Valatia**

Emperor Hancali

Empress Galandri

Emperor Castellan

Mersa Selori

Farian Jafir

**Felren**

Lokish of Hashen

Tawlen of Fallbrook

Amos Aralur

Abnar Aralur

Jehro Fastor

Syphius
Aspect d'Insmasu

***World of Horror est en accès anticipé. Certaines informations peuvent être dépassées.***

## Aspect d'Insmasu

### Description

L'appel de l'océan

**Aspect d'Insmasu** est une mutation mutagène dans *World of Horror*. Elle ajoute des branchies purement cosmétiques au portrait du personnage. Aspect d'Insmasu permet d'obtenir une fin spécifique pour un mystère.

## Utilisation

Page principale: Macabre Memoir of Morbid Mermaids

Un personnage affligé par l'aspect d'Insmasu peut accéder à une fin différente pour Macabre Memoir of Morbid Mermaids. Lors de la confrontation avec le Concierge Fou, l'option de lui montrer les branchies afin de le déconcentrer est disponible, et permet de déclencher cette fin.

## Trivia

L'aspect d'Insmasu est une référence à l'aspect d'Innsmouth, un mal frappant les citoyens de la ville d'Innsmouth dans le livre d'H.P Lovecraft *Le cauchemar d'Innsmouth.*
Kana

Kana est la voisine du joueur, peu importe le personnage ou les conditions de jeu. Elle peut être vu en visitant l'endroit NEIGHBOR aux APPARTEMENTS. Pendant la plupart des mystères, elle va refuser de rejoindre le groupe car elle sera trop occupée ou totalement absente.
Kana est aussi un allié que vous pouvez obtenir en choisissant le mystère : Épisode inquiétant d'anguilles mutantes , où elle sert également de personnage principal.

## Apparence

Kana a des cheveux courts, sans frange. Elle est également vétu d'une chemise noire avec des triangles imprimés dessus. Après avoir complété la Fin A de Eerie Episode of Evolving Eels, elle peut être vue arborant un bandage médical sur l’œil gauche.

## Carte Allié

**[voisin amical][IMPORTANT]**

-1 DAMAGE reçu [sic] durant le combat

## Kana (Fin A)

Kana apres que son oeil gauche est été crevé et opéré

## Épisode inquiétant d'anguilles mutantes

Pendant le mystère Épisode inquiétant d'anguilles mutantes , Kana ne peut pas être renvoyé du groupe.

Si vous atteignez l' Ending de Épisode inquiétant d'anguilles mutantes, en faisant une ponction à l’œil de Kana et en l'emmenant à l’hôpital, elle restera votre alliée jusqu'à la fin du playthrough. Par contre, si vous sauvegardez et quittez le jeu après avoir obtenu Kana, elle disparaitra quand vous recharger le jeu.

Si vous complétez l'Ending B ou la bonus ending C du mystère des anguilles, Kana disparaitra, ce qui implique sa mort.
Arthur (Thomas & Friends)/Trivia

* According to an early leak on the names of the seventh series characters, Arthur was originally going to be called **Clarence**. It was then changed to Arthur, when a TV magazine ran a competition to give him an official name, and that was the one chosen. Arthur was named after the late grandfather of competition winner Luke Sharp.
* Arthur's seventh series whistle is a stock sound effect of an LMS Stanier hooter whistle.
* Arthur was never seen with a CGI face in the twelfth series.
* Though he is painted in LMS Crimson Lake, his class was only ever painted black when in service on the LMS.
* Arthur's class were nicknamed "Mickey Mouse Tanks", as their route indicator disks looked like the ears of Disney's famous mascot Mickey Mouse.
* In the interactive DVD game "Arthur's Tricky Travels" until the twelfth series, Arthur shares Edward's whistle sound.
* Arthur was mentioned on concept artwork for Ryan, as it was considered for Ryan to have a similar livery to him slightly darker.
Emperor Dadros of Galdrad

**Born 189 4A, in Galdrad, Galdradic Empire.** Emperor Dadros was an ambitious man. After the Shattering in Valatia he took the opportunity to declare war. He was handily defeated by the Valat Navy, a shame he was never able to overcome. Despite his later successes in securing the northern frontier, he would still go down in history as Dadros the Failure
НеДени

**НеДени** — персонаж, который появляется в машинимах на YouTube канале пАлли - SOS.

## Внешний вид:

У НеДени косые чёрные глаза, большой улыбающийся рот и массивный подбородок с лёгкой щетиной. У него коричневые волосы и светлая кожа. Он носит тёмно-серую футболку, зелёную рубаху, джинсы, белые кроссовки и наручные разноцветные повязки.

## Биография:

Впервые этот персонаж появился в видео "Если бы ТИКТОК добавили в МАЙНКРАФТ", где он копал алмазы вместе с другом. Он появляется в лавовом супе Леонида, после чего его можно заметить в толпе тиктокеров. Позже они с другом снимают "2000 часов подряд открывать дверь челлендж". Тикток набирает минус четыре просмотра, после чего они прыгают в яму умирания тиктокеров. В машиниме про круглый майнкрафт он в своём круглом обличии стоит над могилой Пиписькина, после чего, вместе с толпой, сражается с Гигантом.
Emperor Jadden of Galdrad

BORN 269 4A - The only son of Emperor Jagga, Jadden grew up watching his father’s failures, but loved him nonetheless. When he was 14, Jadden began sneaking out of the palace at night to meet with the young magicker Melda, daughter of the local priestess. Upon returning one night, Jadden watched as the assassin Greycape escaped his father’s chambers, using magic to boost his run across the palace balconies. Jadden knew then what magic was, a tool for death and destruction. When Jadden ascended to the throne, his first act was to make magicking a jailable offense. After the North Mine Massacre, a terrorist attack by magicker rebels that left 37 miners dead, magicking became a capital offense. Jadden rallied the nation behind the opposition to magic, and expanded the empire’s reaches westward toward fertile farmland, promising his people they would never again starve. The day Jadden was granted full powers from the senate was the day the Galdradic Empire reached its current
Lokish of Hashen

**Born 233 in Hashen, Present Day Felren**. Lokish was only a child when Hashen joined the Kingdom of Felren. His father assured him that it was for they best, warning him about the powerful empires to the east. At the time Lokish found it hard to understand his father's "cowardice". What match was any empire against the horse-lord of the west? When Lokish was 16 he was on a patrol with his brother, when they were ambushed by an unaffliated tribe of bandits. After a long skirmish, Lokish was able to scare off his attackers, but his brother did not make it. Over the next several decades of skirmishing with the barbarian tribes, Lokish would come to know war. Lokish has seen the brutality that war brings, and is determined that no more Hasheni should have to watch their loved ones die.

Lokish sees war between the Galdradic Empire and Valatia as inevitable. He believes that by choosing a side now, the combined forces of Felren and the Galdradic Empire can defeat Valatia before too many lives are lost. Why Galdrad? Perhaps what he won't admit, even to himself, is that allying Galdrad will keep Hashen as far from the front as possible.