recursal/Fanatic-Fandom huggingface dataset:
Meat

The **Meat** is an item in Granny that was added to the game in Version 1.5.

## Appearance

The **Meat** appears to be an uncooked rib-eye beef steak. It has fat lining on edges, and a bone in the center of the upper area. The main meat is literally a persimmon color, and hence the name, **Meat**, it looks quite dirty.

## Mechanics

### Usage

The **Meat's** main use is to attract the Spider to it for approximately 10 seconds. The Player must simply place the Meat on the Empty Plate, and the Spider will run over and eat it. This will allow the Player to get the item inside the Special Room Locker relatively unharmed.

Keep in mind, once the Spider finishes eating, the **Meat** will be gone for the rest of the current playthrough, forcing the Player to use an alternative method if they failed to grab the item in the locker.

### Spawning

The **Meat** can spawn in one of listed below locations, pre-defined on the preset you're playing on:

1. Spider Cellar - On the shelf.
	* Inside of the locker is the Wrench.
2. Sewer Cell - On the table.
	* Inside of the locker is the Birdseed.
3. Nursery - On the chest of drawers.
	* Inside of the locker is the Chain Cutter.
4. Old House Closet - On the barrel.
	* Inside of the locker is the Winch Handle.
5. Spider Cellar - In the Cupboard #1.
	* Inside of the locker is the Rusty Padlock Key.

## Trivia

* The **Meat** is the third food item to be added into the game.
	+ The first was the Hanging Meat, the second was the Melon, and the fourth is the Birdseed.
* The **Meat** previously used to spawn in different locations, and those are listed right below:
	+ On the Shed's Table, *later moved to the Old House Closet in v1.7.*
	+ In the Bathroom's toilet, *later moved to the Sewer Cell's table in v1.7.*
	+ In the Kitchen's Cupboard #4, *later moved to the Spider Cellar's shelf in v1.8.*
	+ In the Kitchen's locker, *later moved to the Spider Cellar's Cupboard #2 in v1.8.*

## Gallery

SpiderNewPC.pngSpider is eating the Meat. (PC)MeatSpawn Preset1 1.8.pngThe **Meat** as it appears on the Spider Cellar's Shelf on preset #1.Meat preset 2.pngThe **Meat** as it appears in the Sewer Cell on preset #2.Meat preset 3 (V15).pngThe **Meat** as it appears in the Nursery on preset #3.Meat Preset 4.pngThe **Meat** as it appears on the Barrel in the Old House Closet on preset #4.Meat Preset 5.pngThe **Meat** as it appears in the Spider Cellar's Cupboard #1 on preset #5.Meat3 Texture.pngThe textures used for the Meat.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Hans

Hans trinkt ein Bier

Hans ist ein Stammkunde bei Pauls Bar und macht bei beiden Nebenmissionen dort mit. In Kieler Bier 1 & 2 kämpft er zusammen mit Frank und Paul, während er der Hauptcharakter von den Freibier-Missionen ist. In diesen wird herausgefunden, dass er ein Hochstapler ist und als ein solcher bestraft werden. Er versucht zu entkommen wird aber von einigen Gesandten aufgehalten und abgeführt.
Stairs

### Found In

Upper Floor - Ground Floor, Attic - Special Room, Basement - Garage, Secret Area, Basement - Ground Floor, Swamp - Crow Room, Upper Floor - Attic

## Contents

### Hazards

Paintings (Ground Floor - Upper Floor staircase only), Respawning Spot (Secret Area Middle Floor only).

The **Stairs** are a structure in the game. They help the Player access two different floors. They always have the same shape, color, structure, and incline angle. Not counting the miniature stairs between the Secret Area Entrance and the Secret Area Top Floor, there are eight stairs.

## Description

Functional and constructive element providing vertical connections. The staircase consists of a number of steps. Usually this term applies to elements of buildings or structures that are a supporting structure. The term is also used to place a stairwell, lifting elements of service vehicles (for example, a fire engine), ladders of ships, airplanes and helicopters, rope ladders, garden steps, escalators, etc.

## Appearance

All of the stairs are made out of the same material.

## Trivia

* There is a bug that many players experience in which the Player can get stuck on the stairs between the Secret Area Middle Floor and the Secret Area Top Floor if he/she turns left too early. To avoid this, turn left, hug the wall, and then get on the top floor.
* You may be able to see the Foyer through some gaps in the Attic stairs, which is the only staircase in the game to have this bug.
* There are a total of 9 stairs in Granny's House.
* The Spider Cellar is the only area in the game which have no stairs.
	+ Instead, the area has half completed stairs and Elevator.
	+ The Basement stairs were not affected by Nightmare Mode during Version 1.7 to Version 1.7.9.

## Gallery

StairsGarage.pngBasement (Granny)SpiderRoomStairs.pngSpider Room (Special Room or Garret).SecretAreaStairs (2).pngSecret Area Middle FloorStairs Granny Main Room.jpgMain RoomStairs Granny Basement.jpgBasement (Granny)Upper Floor Granny.jpgUpper FloorSecret Area Top Floor Granny.jpgSecret Area Top Floor.Secret Area Bottom Floor Stairs.jpgSecret Area Bottom Floor
Numeric Padlock

The **Numeric Padlock** is one of several locks on the Main Door, as well as an obstacle that needs to be removed for the Main Door escape route.

## Appearance

The Numeric Padlock has the appearance of a padlock with a number pad embedded into it. The main part of it is black with several scratches and scrapes, and the shackle is not painted and reflects light like metal.

## Mechanics

Unlocking it requires the Padlock Code item, and an interaction with it. Doing so, the metal panel above it will slide to the left, and the lock will drop to the ground, creating a noise that alerts Granny.

This lock will only appear if you're playing with the Extra Locks option, or playing in any other difficulty with the exception of Easy.

## Trivia

* All padlocks, including the Numeric Padlock, share the same dropping sound.
* According to telephone numbers and the padlock code, the code to this lock would be 2633.
* On rare occasions, the Numeric Padlock will glitch through the floor, causing it to teleport next to the Well.
* If the Plank Lock is laying on the floor, the dropping sound of the Numeric Padlock will never be created.
* Before V1.5, Granny would manually place the Numeric Padlock if the player took off multiple locks within 2 days.
	+ Up until V1.1, a metal clunk noise would indicate this happening, but since V1.2, this did a message exclusive to the Easy that said "You are too good. Granny has placed an extra lock on the main door."
	+ In the game files, this lock is known as "Digital Padlock"

## Gallery

MessageNumberPadlock.pngThe message that would notify the player about an "extra lock" being placed.Dpadlock2.pngThe textures used for Numeric Padlock.UpdateForreal.gifUnlocking the Numeric Padlock.
Well

> I need a winch handle
>
> The Player

The **Well** is a structure that was added to Granny in Version 1.3. It contains various features and items that are required to escape.

## Appearance

The Well has a circular stone brick base ring around a deep hole that burrows into the ground. While the base on the outside of the well is made of stone, the inside of the well is pitch black with no textures seen. The hole is dried out, so there is no water present. Two beams on parallel sides of the stone brick base lead to a metal axis in the middle. A bucket with an item inside is hanging on a thick yellow rope leading to the axis.

## Spawning

The **Well** contains necessary items, depending on what escape route you are taking. The **Well** can contain 5 items, across the 5 Presets. These items range from:

* Preset #1 - Hammer

* Preset #2 - Engine Part

* Preset #3 - Melon

* Preset #4 - Red Cogwheel

* Preset #5 - Hammer

## Trivia

* Assuming that the metal axis is one inch wide and that it takes ten turns for the bucket in the well to rise to the top, we can estimate that the **Well** is ~31.4 inches deep.
* If an item or prop ever falls out of bounds (out of the map/house), or if the item was stepped by Spider Mom, it is programmed to teleport beside the Well.
* It is possible for the Player to crouch behind the **Well's** stone wall to avoid Granny seeing them if she were to visit the Backyard.
	+ This may not work if she chooses to walk towards the Shed or the **Well**. It will not work nearly as well on Extreme either.
* The Cutting Pliers used to spawn in the Well.
* If you un-crouch under the **Well** roof, in one of the corners, it will teleport you to the Basement, near the Girder.
	+ This was patched in Version 1.7.9.3.
* The **Well** is glitched in the web version of the game, as the Winch Handle will not crank, making presets 1 and 5 (Hammer) unbeatable, the preset #2, car escape route is not possible, preset #3 car escape route is beatable as the padlock key behind the red cogwheel in the well is optional, however ramming the garage door will alert granny. Preset 4 Escape Pipe route is not possible due to the rusty padlock key being behind the Cogwheel Safe, since the Red Cogwheel in the **well**.
* Actually, there is an invisible rope at the top of the Well, but you can see it form a certain angle. see the gallery;
* The Well is actually connected to the Screwdriver Safe in the Spider Cellar. (as seen below)

## Gallery

The Well Connected to the Spider Cellar
Static-assets-upload12642194072155805494.pngThe invisible rope on top of the Well.Well Connected to Spider Cellar.jpegAs seen in this image, the **Well** is connected to the Screwdriver Safe in the Spider Cellar.
Chest Code

The **Chest Code** is a square piece of paper with a number written on it. When the player finds it, it will display either the number "1" or "2" on it. This helps indicate the safe chest to open while solving the Chest Puzzle.

## Appearance

The **Chest Code** is a white, slightly dirty piece of paper. On the paper, there will be either the number "1" or "2" written on it.

## Spawns

The **Chest Code** has ten spawns on the map. In which one it appears is random, and unrelated to presets.

* Spider Cellar - In Cupboards #1's room, on the front wall.
* Spider Cellar Tunnel - On the right wall of a slope that leads to the Garage shortcut.
* Secret Area Entrance - On the wall opposite to the stairs.
* Old House Dining Room - On the wall to the left, above the table.
* Old House Kitchen - On the stairs' wall, facing toward the stairs going down.
* Study - Inside the Wardrobe; on the back wall above the middle shelf.
* Kitchen - In the Locker.
* Backyard - On the pallet that is stood on its side.
* Shed - On the wall opposite the upper shelf, to the right of the window.
* Attic - On the wall, near the Blue Vase Shelf

## Use

The **Chest Code** will tell the Player which chest in the Chest Puzzle is safe to open. It can either say "1" or "2," and whichever number appears corresponds to which chest is safe to open.

*For example, if the number "1" appears on the **Chest Code**, then the chest #1 is safe to open, and won't blow up the Player.*

## Trivia

* The **Chest Code** is reminiscent of a puzzle in the game The Twins, where it makes the player find a code to open a safe.
* Although, in The Twins, the code has only four spawning locations, meanwhile in Granny, it has ten in total.
Chair

The **Chair** is an audio hazard that like most free-standing hazards can be knocked over, which will get Granny's attention.

## Appearance

The **Chair** has a rather worn and old appearance, fitting the decrepit theme of the entire house. It's a wooden chair, weathered and slightly discolored from age. The chair has a straightforward design, with four legs, a flat seat, and a vertical backrest.

## Description

The chair will stand still until the moment player walks into it, which will knock it down. Once the chair falls onto the floor, it will make a noise that Granny will immediately come to investigate. If the chair has been lying on floor around half a minute, it will be put back onto its original position.

## Strategy

If you knock the chair down to the left side of the table, Granny will either come to investigate the sound from the Bedroom 2's door, or the Walk-In Closet. If she comes through the Bedroom 2 door, she will go to investigate the sound, as usual. You then before that hide under the Bed and wait for Granny. Once she comes, you get out of the bed and rush to the exit of Bedroom 2's door. You close the door behind yourself, and if timed correctly, you won't get spotted by Granny. This trick can be really useful, if you are unsure of leaving Bedroom 2, especially in Extreme Mode. Keep in mind this trick only works if Granny comes through the Bedroom 2's door.

## Trivia

* When Granny re-spawns in this room, she will almost always knock over the **Chair** when going to investigate the most recently made noise.
* Sometimes, if you hide under the Bed in Bedroom 2, Granny will come to investigate. She will then try to exit through the Bedroom 2 door, and in the process knock the chair over. This could repeat on and on for an extended period of time, making a loop.

## Audio

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Workbench

The**Workbench** is a structure that was added to *Granny* in V1.0. It can be found in the Basement, close to the staircase and the bloodstain in the center of the room.

## Description and Spawning

The **Workbench** is completely made out of dark Brown weathered wood, and it cannot be walked on normally. A Tin Can will also be found on the left side of the **Workbench.**

Some items can spawn on the desk, and these items are listed below:

* The Cracked Painting will always spawn on the Workbench when playing on Easy, Normal, and Practice.

* When playing on Item Preset #1:
	+ The Gasoline Can will spawn to the right of the Painting.

## Trivia

* The Padlock Key used to spawn hanging on the workbench in Preset 1, in Version 1.0. This was changed in Version 1.1.
* Although it is not normally possible to walk on the **Workbench,** it can be done.
	+ To do this, the Player has to crouch and walk up the staircase in the Basement. When the Player gets far enough up the stairs, they have to crawl off of the staircase and land on the nearby Barrels. The Player can then crawl across the Barrels to crawl onto the **Workbench.**
	+ This glitch was patched in Version 1.7.9.3.
* The Gasoline Can and the Car Battery are the only items that can spawn in this area.
* Before that, both the Hammer (untill the release of V1.8), and the Padlock Code, (untill the release of V1.7), spawned on the **Workbench.**
Gasoline Tank

The **Gasoline Tank** is a car part in Granny. It is attached to the Car and is there at the start of the game. It is an item that is used in one of the Endings of the Game.

## Description

The Gasoline Tank is a red, dirty box with a small white circle cap on top. This tank is similar to the Gasoline Can in terms of size, shape and color. It fills up about 1/4 of the Car Trunk.

## Location

The item is a gas tank, of course, it will only be located in the car, which is in the garage.

## Purpose

This tank is a little different from others in that it is filled through the trunk, and not through the right or left side. And you need to fill it in order to get the ending.

## Trivia

* When gasoline is poured in the Gasoline Tank, the cap moves manually so the Player could pour the gasoline.
	+ In the PC Port the tank's cap doesn't move.
Lock

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

## Locks

* Main Door Lock - found on the Main Door, unlocked with the Master Key
* Regular Padlocks - found on the Main Door and the Garage Door, unlocked with the Padlock Key
* Plank Lock - found on the Main Door, removed with the Hammer
* Wire Lock - found on the Main Door, deactivated with the Cutting Pliers or the Chain Cutter
* Numeric Padlock - found on the Main Door, unlocked with the Padlock Code
* Battery Lock - found on the Main Door, deactivated with the Battery
* Switch Lock - found on the Main Door, deactivated by flicking the Backyard Switch.

* Rusty Padlock - found on the Escape Pipe, unlocked with the Rusty Padlock Key
* Lever Lock - found on the Escape Pipe, unlocked with the Wooden Stick
* Chain Lock - found on the Escape Pipe, removed with the Chain Cutter

* Playhouse Padlock - found at the Playhouse, unlocked with the Playhouse Key
* Remote Lock - found at the entrance to the Stair Closet, unlocked with the Remote Control
* Sauna Lock - a bar that can be used to lock the Sauna from outside.
* Special Lock - found by the entrance to the Special Room, unlocked with the Special Key
* Target Lock - found at the Sewer Cell, unlocked by hitting it with a long ranged weapon

## Items

* Padlock Key - used for unlocking the Regular Padlocks
* Padlock Code - used for unlocking the Numeric Padlock
* Rusty Padlock Key - used for unlocking the Rusty Padlock

## Objects

* Locked Door - a door that has been locked
* Locker - an enclosed structure with shelves used for storing items

## Settings

* Extra locks - a setting that makes all the Main Door locks with all the items responsible for removing them appear on any difficulty
Cracked Painting

The **Cracked Painting** is a painting of Granny, found in the Basement on the Workbench on Practice, Easy and Normal difficulties. It was added into the game in Version 1.2.

## Usage

The Player can assemble this painting with four Painting Pieces scattered around Granny's House, which will grant them a sixth Bonus Day.

## Trivia

* Until Version 1.3, placing a Painting Piece into the **Cracked Painting** used to make a different, more noisy sound.
* The painting itself comes from a screenshot of *Granny's* Main Menu, from the old versions.

* It is unknown how this painting got smashed and disassembled into 5 pieces, but it is rumoured that the Previous Victim smashed it apart.

## Gallery

PaintingComplete1.jpegWhen the Player finishes the Cracked Painting.Granny.PNGThe Cracked Painting fully assembled.
Small Door

This page is currently incomplete and lacks a lot of information. If you wish to add more to this page, it is recommended to first read our rules and guidelines, and then add the information into the appropriate section.

## Background Information

### Added in

* Vent Door - Version 1.2
* Basement Small Door - Version 1.1

The **Small Door** is a hazard. There is one covering the Vent Tunnel and one on the Basement side of the Secret Area Tunnel.

## Description

The **Small Door** has to be pushed away so they can access the Vent Tunnel/Secret Area Tunnel. However, if knocked over, it will create noise, so beware, as it alerts Granny.

## Trivia

* The Small Door looks different in Version 1.1.
* The Attic Small Door is also known as the Vent Door.
* Both of them share their sound with the Planks (when they are dropped).
* Sometimes, Granny can actually push the **Small Door** in the Basement, basically straightening it, if they push it away from the Secret Area Tunnel, forcing the Player to push it over again and make noise.
* The Iron Bars will prevent the player from using the Secret Area Tunnel, so the **Small Door** will not need to be pushed unless you want to throw an item through the bars, more information on this is on the Iron Bars page.
* Unlike the Hidden Closet, the Dirt Room, and the Secret Area Tunnel. They were covered with boxes and not a **Small Door**.
* The Small Door was shrunk with the release of V1.7.9.3, as this version shrunk the tunnels themselves.

## Gallery

SmallDoorSecretAreaPC.pngThe Small Door in the Basement (PC Version)PCAtticVent.pngThe Small Door in the Attic (PC Version)

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Christmas Tree

**The Christmas Tree** is a hazard found in the middle of the Study. It's a Christmas-exclusive decoration and a hazard that exists only in Christmas Updates.

## Appearance

### First Christmas Update

**The Christmas Tree** was a bark stick decorated with dark green leaves. There were several ornaments in the form of yellow and red balls, along with a golden star found on top.

### Latter Christmas Update

**The Christmas Tree** now also has a yellow tinsel and yellow christmas lights wrapped around it. Alongside that, it also emits a yellow light around it, brightening the Study.

## Trivia

* It was completely ineffective outside of Easy Mode because it rested on top of a Creaking Floor.
* Unlike other hazards, the **Christmas Tree** is the only one that will never stand up again after falling on the floor.
* The model for the **Christmas Tree** and its ornaments can be found on the "Unity Asset Store" under the name Christmas Spruce Tree.
* In the PC Port, the **Christmas Tree** is one of the only four things to emit a light source with the other ones being the Flashlight, the Small Lamp and the Wire Lock.
* The **Christmas Tree** is currently no longer available on the Unity Asset Store for unknown reasons.

## Gallery

All of Christmas Tree Decorations.pngThe decorations used for the Christmas Tree.Christmas Tree on PC.jpgThe Christmas Tree on the PC Port of Granny.Christmas Tree doesn't change Nightmare Granny.jpgin Nightmare Mode (Does not change its appearance).For the version of the Christmas tree addition. Visit this website Version 1.6

ru:Ёлка

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Sauna

The **Sauna** is a mostly wooden room, that's located within the Garage. It's known for being a good place to trap and suffocate Granny in. This room was added to Granny in Version 1.4, along with the Garage.

## Description

The **Sauna** is a room with a wooden door, a plank on its left side, the switch on the right side of the door and a diamond-shaped hole carved on the top of the door. On the inside, the floor is made of diorite (possibly). Inside, in the corner is a black radiator with some coal. This is what creates and produces the deadly steam.

## Usage

To activate the radiator in the **Sauna**, the Player must pull the switch next to the door. When the Player completes the step, white steam starts to emit the **Sauna**.

To lure Granny in, the player must drop any object like a vase, Hammer, keys, etc. in there and hide in the Cabinet, Car or behind the **Sauna** door. Then, they can flip the switch to turn on the steam. When Granny goes in, the Player can close the door and lock her in by barring it off.

Once she has been inside for 15 seconds with the steam turned on, she will be knocked out for the same duration as being shot with a Tranquilizer Dart, ran over by the Car, and frozen by the Freeze Trap. However, if she stands at the door for 20 seconds, without being knocked out, she will break the plank off of its hinges and open the door, permanently rendering the trap useless for the rest of the run. To prevent this from happening, flip the switch before Granny is in the **Sauna**.

Sauna is literally a perfect hiding place. Granny never comes here alone and Can't see the Player through the huge hole on the door. It's a hiding place that's at least twice as useful as the Cabinet in the Garage.

## Trivia

* The Wheel Crank is the only item in the game that can spawn in this room.
* The steam in this room doesn't kill the Player.
	+ This is an extremely weird theory as the steam kills Granny.
* It is possible to lock yourself in the **Sauna**.
* It is possible for the radiator to appear to stop working completely if the Player is knocked out and advances to the next day while the radiator is turned on, or if the Player enters and exits the Spider Cellar while the radiator is on.
	+ This has only been observed on Practice Mode, Hard and Extreme Mode in Version 1.8.
	+ Further testing and observation has proven that this is merely a visual glitch, and will still continue to function as a viable weapon against Granny if the steam from the radiator has vanished.
	+ Saunas are normally for relaxation, so this sauna is unrealistic, as it can literally be locked.

## Gallery

Bastudoor3.pngThe texture used for the Sauna's door.ParticleCloudWhite.pngThe texture used for the steam.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Engine Part

The **Engine Part** is an item, and a part of the Car's engine. It was added to *Granny* in Version 1.5.

## Appearance

The Engine Part appears to be a part of an engine block. It is made out of solid iron, as well as sustaining scratches. It also has 3 holes on the surface, suggesting that it is a 3-cylinder engine.

## Mechanics

### Usage

Once found, the player has to put it into the Car's engine bay, and then tighten it up with the Wrench.

### Spawning

The Engine Part has several places to spawn in, those are not randomized, but predefined by the preset you're playing on:

1. Living Room - On the TV Table's top shelf;
2. Backyard - In the Well;
3. Old House Closet - On the barrel;
4. Bedroom 2 - On the chest of drawers, top shelf;
5. Spider Cellar - On the shelf

## Trivia

* If the player attempts to interact with the car's engine, while not holding the aforementioned item, the message given has a grammatical error, stating *”I need a engine part”.*
* On mobile, the **Engine Part** uses a smooth but dirty iron texture. On the PC Port of the game, its appearance is a much more, scratched-up iron texture.
	+ This was most likely done so PC Players could see it when it was on a light gray floor in the Garage.
* The **Engine Part** shares its drop noise with the Freeze Trap.
* The **Engine Part** used to spawn on the Jail's Shelf and the Basement Safe.
* The **Engine Part's** texture is different on the PC Port of the game compared to the mobile version, see the gallery below.

## Gallery

Newengine.pngThe Engine Part in the PC version.I need a engine part.pngWhen you interact with the engine without the Engine Part.EnginePartPreset1.pngThe **Engine Part** as it appears on the TV Table on preset #1.Engine Part Preset 2.pngThe **Engine Part** as it appears inside of the Well on preset #2.EngineP3.pngThe **Engine Part** as it appears inside of the Old House Closet on preset #3.Engine Part Preset 4 .pngThe **Engine Part** as it appears in Bedroom 2 on preset #4.Engine Part preset 5.pngThe **Engine Part** as it appears on the Shelf in the Spider Cellar on preset #5.Engineparttexture.jpegThe texture used for the Engine Part.EnginePartTexturePC.pngThe texture used for the Engine Part. (PC)Engine part preset 3 (V15).pngThe **Engine Part** as it used to appear on the Jail Shelf on preset #3, prior to Version 1.7.Engine part preset 5 (V15).pngThe **Engine Part** as it used to appear inside of the Safe on preset #5, prior to Version 1.8.
Granny

This page has been created to clear up any confusion between articles with similar names. Below you can find a list of links to pages and explanations of their topics for the readers to easily understand what page to go to for a certain topic.

## Granny Wiki

* Granny Wiki - the main page of the Granny Wiki.

## Games

* Granny (game) - the first game in the Granny trilogy.
* Granny: Chapter Two - the second game in the Granny trilogy.
* Granny 3 - the third game in the Granny trilogy.

## Character

* Granny (character) - the titular antagonist of the Granny trilogy.

## Location

* Granny's House - the location in the game Granny, where the main game takes place.
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Pipe Room

The **Pipe Room** is a room in Granny. It is located within the Spider Cellar, and therefore was added in Version 1.8.

## Appearance

The **Pipe Room** is an old, worn-down, and moldy cellar room. It holds the Escape Pipe and a Screwdriver Safe within itself, which are generally its two biggest elements. It is barren of anything but a wide pillar that holds a Screwdriver Safe. There are two entrances/exits to the room, which requires crouching to get in.

## Trivia

* There is a sort of a column in the **Pipe Room.** That column is actually the Well, which is found right above this room.
* The **Pipe Room** has many similarities to the Helicopter Platform from Granny: Chapter Two.
	+ Both rooms are behind puzzles.
	+ Both rooms contain an Escape Route.
	+ Both rooms are inaccessible to all threats (although this one has a guard).
* The **Pipe Room** is the lowest point of the house.
	+ So as the Spider Cellar , Spider Cellar Tunnel, and the Sewer.
* The **Pipe Room** could be one of the rooms that are necessary for some Escaping Procedures. Examples are:
	+ Preset #1 - If you want to Escape through the Escape Pipe, then it is NOT DEFINITELY necessary to go in this room.
	+ Preset #1 - If you want to escape through both Car and Main Door, then it is necessary because the Padlock Key spawns in this room.
	+ Preset #2 - If you want to escape through both Car and Main Door then it is necessary because inside the Cogwheel Safe contains the Padlock Key.
	+ Preset #3 - If you want to escape through the Car then it is necessary because the Spark Plug spawns in this room.
	+ Preset #4 - If you want to escape through the Main Door then it is necessary because the Master Key spawns in this room.
	+ Preset #5 - If you want to escape through the Car and Main Door then it is completely unnecessary because inside the Safe, the Wooden Stick is housed.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • **Pipe Room** • Elevator • Chest Room
Passenger Door

The **Passenger Door** is a hazard in Granny. If the Player approaches the and tries to open it, it falls over and makes a sound. It is not necessary to drop the door to open the Glove Compartment. It was added to the game in Version 1.4, alongside the Car itself.

## Description

It is not a good idea to interact with the **Passenger Door**, in case you want to interact with the Glove Compartment, but there isn't an item inside of it often.

If you interact with the **Passenger Door**, it will fall onto the ground, make noise and alert Granny.

## Trivia

* After interacting with the door, it is possible to push it back up, you only need to crouch down and go forward, which will prevent it from falling. It will de-spawn after half a minute.
* It is possibly the most avoidable hazard, as The Player needs to actually interact with it to make it fall over, and create the noise, and there is no reason to interact with it, because the Glove Compartment can still be accessed without removing the door.
* It is unknown why the sound of this falling is quiet and not as loud as the Rear Bumper.

## Gallery

PassengerDoorFallOver.pngThe Passenger Door on the ground, after the Player interacts with it.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Mittelschule Schöllkrippen

Mittelschule Schöllkrippen

Die **Mittelschule Schöllkrippen** ist eine Umwelt- und Mittelschule im Markt Schöllkrippen.

## Informationen

Die Mittelschule Schöllkrippen wurde 1971 erbaut und ist seitdem die größte Umwelt sowie auch Mittelschule im Landkreis Aschaffenburg. Harald Scherg ist mit 40 Lehrern und ca. 500 Schülern der stolze Rektor der Mittelschule Schöllkrippen. Außerdem hat die Umweltschule auch einen Mittlere-Reife-Zweig, an welchem Schüler durch bessere Leistung einen Realschulabschluss (Mittlere Reife) abschließen können.

## Lehrer

•Cruse, Inga

•Czermin, Michael

•Deichert, Daniel

•Demel, Markus

•Dkhili, Denis-Marvin

•Gerhard, Michael

•Glaab, Jürgen

•Heinz, Florian

•Hörst, Theresa

•Hofmann, Sarah-Lena

•Kaiser, Michael

•Keles, Bülent

•Klimat, Holger

•Koch, Roland

•Kroiß, Nina

•Kullmann, Corinna

•Laufer, Oliver

•Lazarus, Antje

•Leist, Thomas, Dr.

•Meißner, Ingrid

•Mock, Nadine

•Möllerfeld, Michael

•Müller, Burkard

•Müller, Simon

•Mulfinger, Sinikka

•Popp, Franka

•Scherg, Harald

•Schlereth, Maria

•Roth, Larsen

•Runne Tina

•Schäfer, Thomas

•Schultheis, Andreas

•Simon-Reising, Eva Maria

•Steinig, Maike

•Weigand, Tina

•Wissel, Bianca

•Zang, Theresa
Spider Cage

The **Spider Cage** is a structure in Granny. It is found in the Special Room and it is the Spider's place. Not much is seen inside when the Spider isn't there.

## Description

The cage is made out of weathered wood and consists of a top, 4 legs and an opening. A small plank is placed on top and will remain there, unless the Player shoots the Red Button on the wall near the cage.

## Trivia

* It is impossible to shoot the Red Button without the Spider inside in Version 1.5. However, in Version 1.6, the Player can use the Meat method to lure the Spider out of its cage and use the Crossbow to shoot the Red Button. The Spider will then attack the Player and send them to the next Day. Then they will notice that the Spider is sitting downstairs right beside the Stair Closet, but it will not be able to attack the Player. If the Player stands in front of the closed cage, the Spider will make an attack noise but won't be able to attack them beside the Cabinet. This was patched in Version 1.6.1.
* The Player can't hide under the **Spider Cage.**

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • Unstable Flooring
Unstable Flooring

The **Unstable Flooring** is one of the most dangerous environmental hazard in *Granny*. Instead of just making noise, the Unstable Flooring can immediately knock the Player out by making the Player fall through to the ground, starting a new Day, or a Game Over, if it's the Player's final day. As of Version 1.7.3, a new Game Over scene can be seen here where Granny slaps the Player, dropping them into the Unstable flooring where the Player then falls into a Bear Trap.

## Gameplay

The Unstable Flooring is found in the Attic, connected between the Mannequin Room and the Jail.

Although it is clearly discolored and shows signs of damage, an unsuspecting player may be lulled into a false sense of security and attempt to walk across it. This will cause it to broke into pieces and drop them to the Foyer, a guaranteed knockout leading to the next Day, or a Game Over, if it is already the Player's last day.

When the Unstable Flooring is interacted with just by contact, Granny will be lured to the Foyer. So when she's lured, quickly retrieve the items from the Jail Cell.

If the Player interacts with the Unstable Flooring close enough, they will receive a message *"Maybe I can use one of the planks",* even on Bad Endings.

 File:BreakingUnstableFlooringgif.gif
## Avoiding

As the Door in the adjacent room is Locked, the only way to access the Jail is to obtain only one Plank from the blocked way to the left and place it on top of the Unstable Flooring. This does not mean the Player is immune to falling off; a careless Player can go too close to the edges and fall off, losing a day.

## Audio

The sound of the player landing on the floor after being knocked out.

## Trivia

* The Player can still knock down the Unstable Flooring if they got too close.
* On the Attic bad ending, even if the Plank is already there, the Player will fall through like it never was there.
	+ This was later improved on V1.8 where the Player was pushed to the right corner of the flooring.
* There is a glitch where the player will falls through the Unstable Flooring without being knocked out, just receiving Fall Damage.
	+ A video of this by Dem Ro can be seen here along with some other glitches.
	+ Another video of Vividplays Channel can be seen here.
* If you throw an item onto the Unstable Flooring, it won't make a noise. Even when you placed a Plank on it.
	+ This is also a trick you can do if you don't want to make a noise in the Attic.
	+ The Player's old landing sound was replaced with a new one, and was replaced in Version 1.7.9.3.

## Gallery

Screenshot 20180812-202803.pngPlank on the Unstable FlooringScreenshot 20180812-235401.pngUnder the Unstable FlooringScreenshot 20190501-165847.pngPiece of the Unstable FlooringScreenshot 20190502-191351.pngPlank on the Unstable Flooring from aboveScreenshot 20190504-210745.png2 pieces of the Unstable Flooring (Nightmare)

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • Granny • Spider • Spider Mom • **Unstable Flooring**
Old House Closet

The **Old House Closet** is a small room between the Old House Kitchen and the Meat Room entrance. It was added to Granny in Version 1.7.

## Description

It is similar to the Hidden Closet, but its doorway is boarded up with the Planks, that require the Hammer for their removal.

This closet is rather empty, containing one Barrel. However, an important item will always spawn on top of the Barrel. It requires crouching to get in, therefore Granny cannot access this room, so it is a safe place to be in without the risk of being knocked out.

* Although, Granny can knock you out if you are partially outside the room.

## Spawning

An item will always spawn inside of the **Old House Closet**, but they are predefined by presets:

### Items

* **Preset #1** - Birdseed
* **Preset #2** - Wooden Stick
* **Preset #3** - Engine Part
* **Preset #4** - Meat
* **Preset #5** - Special Key

## Trivia

* You will be required to remove two Planks off if you wished to enter the closet.
* Preferably, the middle Plank.
	+ Unlike the Nursery on the Attic where you only needed to remove one off.
* In Version 1.7, there is a glitch in which the Hammer wasn't required to get into the **Old House Closet**. The Player could simply focus in-between the Planks and they can get through the Planks.
	+ Additionally, another glitch can be used for this purpose. Throw an item near the planks and hide. Granny should come, knock the Planks down and leave.
		- Unfortunately, all of these were patched in Version 1.7.1.
		- However, the Nursery's planks can still, to this day be knocked down by Granny.
* If you throw an item into the corner next to the Barrel, it will sometimes lure Granny to the Secret Area Top Floor.
* The Barrel used to spawn in this room in Version 1.7, but was moved in the Spider Cellar Tunnel as of Version 1.8.
* The **Old House Closet** along with the Nursery are the only rooms in the game that need to be unlocked using the Hammer.

 **Spider Cellar** | Spider Cellar Drain • Spider Cellar Tunnel • Wheel Crank Tunnel • Pipe Room • Elevator • Chest Room
Benjamin Musiol

Benjamin Musiol im Jahr 2022

**Benjamin Raphael Musiol** ist ein Bewohner der Gemeinde Geiselbach, sowie ein Schüler des M-Zweigs der Mittelschule Schöllkrippen.

## Persönlichkeit

Benjamin ist ein vorsichtiger, konformer und aufmerksamkeitssüchtiger Junge, der sich sehr stark am Aussehen und Verhalten seiner Mitmenschen orientiert. Er strebt sehr nach einem guten Ruf und ihm sind deshalb einige unangebrachte Taten seiner Freunde während der Anwesenheit fremder peinlich. Er ist auch häufig stolz auf sich, wenn er sich neue Kleidung zulegt, oder seine Frisur ändert, was Anzeichen von jugendlichem Übermut sind.

## Leben und Infos

Benjamin wurde im Jahr 2009 geboren und zusammen mit seinem älteren Bruder in Geiselbach großgezogen, wo er bis zu seinem fünften Lebensjahr zusammen mit Maximilian Glor, Paulina Kaiser, Mariella Röder, Lana Holder und Justin Renner den örtlichen Kindergarten besuchte, bis er 2015 in die Umweltschule Krombach-Geiselbach eingeschult wurde.

In der ersten Klasse war seine Klassenlehrerin Frau Stiegler, später in der dritten und vierten Klasse Marie Zehnter. Ausserdem lernte er in den späteren Schuljahren Tim Metzner und Steven Weigelt kennen, die ihn zusammen mit seinen Kindergartenfreunden in die weiterführende Schule, die Mittelschule Schöllkrippen, begleiteten.

Dort wurde Benjamins Klasse, die 5c, vom Lehrer und Musiker Michael Gerhard übernommen, bis der Jahrgang 2021 aufgelöst wurde und Benjamin zusammen mit Tim, Maximilian, Paulina und Lana in die neue Klasse 7dM unter der Leitung des selbstüberzeugten Meisterlehrers Roland Koch, bis dieser zwei Jahre später die Schule verließ und die Klasse 9dM vom Lehrer Florian Heinz übernommen wurde. Ausserdem waren nun Steven und Justin ebenfalls der Klasse beigetreten. Ausserdem freundete Benjamin sich mit Levin Glaab und Maxim Knaus an, die ebenfalls seine Klasse besuchten.

Aktuell besucht Benjamin immer noch die Klasse 9dM und macht als Hobby nebenbei American Football.
Waldkindergarten Schöllkrippen

Waldkindergarten-Schöllkrippen

Der **Waldkindergarten Schöllkrippen** ist ein Kindergarten im Markt Schöllkrippen.

## Informationen

Der Waldkindergarten Schöllkrippen ist ein Kindergarten in Schöllkrippen, der sich, wie man sich laut Namen denken kann, ein Kindergarten im Wald ist.
Er ist ein sehr geschätzter Kindergarten, da er sich wie bereits erwähnt, in einem Wald befindet und nicht in einem Haus wie ein handelsüblicher Kindergarten. Dass ein Kindergarten sich in einem Wald, kann vieles für das zukünftige Leben des Kindes ausmachen, da man dort andere Tätigkeiten ausübt, als in einem handelsüblichen Kindergarten. Man baut zum Beispiel Tipis oder macht Schnitzeljagde und lernt Dinge über Pflanzen und über Tiere die in den Wäldern leben.

## Erzieher

Als Erzieher sind Tätig:

•Katharina Klein

•Theresa Klein

•Patricia Staab

•Iris Hufgard

•Lisa Aita

## Waldkrippe

In die Waldkrippe können jüngere Kinder ab 2 bis 3 Jahren gehen, um auch schon in noch früheren Jahren den Wald und generell die Natur erleben zu können.
Barrel (structure)

**Barrels** are static structures in *Granny* that have existed in the game starting from Version 1.0. They are located in the Basement, the Special Room, the Old House Kitchen and the Old House Closet.

## Appearance

The **Barrels** are regularly-sized barrels that look like as excepted, although these ones are grey, instead of brown, like normally. The head of the barrel is a light-brown color, and it has a darker interior to it, literally like every other object in Granny's House.

## Spawning

The Barrels can spawn 5 items, depending on the Preset you're playing on.

***Preset #1*** - Birdseed;

*on the Old House Closet's barrel.*

***Preset #2*** - Wooden Stick

*on the Old House Closet's barrel.*

***Preset #3*** - Engine Part

*on the Old House Closet's barrel.*

***Preset #4*** - Meat

*on the Old House Closet's barrel.*

***Preset #5*** - Special Key

*on the Old House Closet's barrel.*

## Trivia

* The model for **Barrels** comes from the game House of Slendrina, where they can be found all over the huge cellar in that game.
* In Version 1.8, the only **Barrel** to have an item spawn on top of is the one in the Old House Closet. But in previous versions, the one in the Basement could have the Buttstock on it.

## Gallery

Tunna2.pngThe textures used for the Barrel. (In the Basement, Abandoned Kitchen and Abandoned Closet).
Chest

The **Chest** is a structure is Granny. It is used as a hiding place, from Granny. There are two chests in the game currently, those two being the one in the Backyard, next to the Playhouse, and the one in the Attic (Mannequin Room), next to the Special Door.

## Appearance

Chests are rectangular, made out of weathered orange wood and have enough space to fit a person inside them. There is an unhinged rectangular lid on top of Chests, and no bottom. All Chests in *Granny* are completely empty, unlike the smaller ones.

## Hiding Mechanics

If Granny enters a room in which you are hiding inside a Chest, she won't notice you, probably place a Bear Trap, and later leave. If Granny sees you get inside a Chest, she will stand near it for a few seconds before forcefully pulling the Player out of it to knock them out. There's no animation for Granny pulling the Player out of a Chest.

Hiding inside a chest is similar to hiding under Beds and in the Car, you can look around, while inside a Chest through a hole between the lid and the Chest itself. Inputs required for hiding inside a Chest are different on Mobile port and on PC port.

### Mobile

To hide inside a Chest, go near it, and press the button that appears in the right upper corner of the screen, with a chest drawn on it. To get out of a chest, press the previously mentioned button, whilst you're inside it.

### PC

To hide inside a Chest, go near it, and press "R" key on your keyboard. To get out of a chest, press the previously mentioned key, whilst you're inside it.

## Locations

There are two Chests in *Granny* and unlike Beds and Cabinets, they are very far from each other.

### Attic

The Chest in the Attic is opposite to the entrance to this room, and provides the best view of the room compared to the Vent Tunnel as you can see when Granny enters the room or leaves it. Although it provides a better view, it is slightly more difficult to leave, as the vent has an instant escape into the Bathroom, making it hard to progress if Granny stays in the Attic for an extended period of time.

### Backyard

The Chest in the Backyard can be found near the Playhouse, and opposite to the Backyard Window. Hiding inside it is a good idea as you can see all of Granny's movements, and it's the fastest way to hide in the Backyard.

## Gallery

HideInCoffin.pngThe button with a coffin and (R) above it. (PC)HideInCoffin mobile.pngThe button with a chest, used to hide inside them. (Mobile)Screenshot 20230905 232541 Granny.pngThe Player's point of view when hiding inside of the Chest in the Backyard.Screenshot 20230905 232644 Granny.pngThe Player's point of view when hiding inside of the Chest in the Attic.
## Trivia

* It is actually possible to get inside **Chests** without pressing the button.
	+ In order to do so, the Player needs the Hammer and the Plank.
* Like the Bed and the Car, the Player can turn his head 360 degrees when hiding inside of a **Chest**.
* Chests and assets for them are titled as "coffin" in the game's files.
* This is the first Chest to be inserted into the game, while the second being the Chest Puzzles.
* The Attic **Chest** is currently the largest one.
CONDRA

**CONDRA** is an authoritarian-subversive paramilitary terrorist organization bent on world domination. it was founded during the early 20th Century and continued to grow for the rest of the 20th and 21st Centuries. It is a dangerous snake/serpent obsessed cult-like organization that follows through with its own rituals and ceremonies.

## Information

### Former Leaders

Viktor VrendylnJavanni

Multiple Generations of Leaders

### Notable Members

General IvanJavanni

Anton

CONDRA Soldiers

### Notable Former Members

Former GeneralsFormer Lieutenants

Former Soldiers

### Vehicles

CONDRA TanksCONDRA Jeeps

CONDRA Helicopters