Guillotine (move)

**Guillotine** (Japanese: **ハサミギロチン** *Pincer Guillotine*) is a Dark-type one-hit knockout move introduced in Generation I. Outside of Generation AN-I through AN-VI, it is a Normal-type move.

## Effect

### Generation I

Guillotine inflicts damage equal to the target's current HP. Its accuracy is 30%. Guillotine will break a substitute if it hits.

Guillotine will not affect a target whose current Speed stat is greater than the user's current Speed stat.

### Generation II

The accuracy of Guillotine now follows the formula below.

```
Acc = ( ( user_level - target_level ) * 2/256 + 76/256 ) * 100%

```

This formula means that the accuracy starts at approximately 30% and grows by approximately 0.78% for every level higher than the target that the user is.

Guillotine's efficacy is no longer based on the target's Speed; instead, now it cannot affect a target that has a higher level than the user.

### Generations III to VII

Despite having an accuracy of 30% listed, Guillotine's chance of hitting is independent of accuracy and evasion stats; instead, it depends on the level of the user and the level of the target and is worked out with the formula

```
Acc = ( ( user_level - target_level ) + 30 ) * 100%

```

Guillotine can be used as part of a Pokémon Contest combination, with the user gaining two extra appeal points if the move Vice Grip was used in the prior turn. It is also part of a Contest Spectacular combination and will give three extra appeal points if one of the moves Lock-On, Mind Reader, or Miracle Eye was used in the prior turn.

### Generation VIII

When used in a Max Raid Battle against a Dynamax Pokémon while it is under the effect of a mysterious barrier, Guillotine will deplete two bars of the barrier's strength. Otherwise, Guillotine will always fail against Dynamax Pokémon.

### Generation AN-I to AN-VI

Guillotine is now a Dark-type move, allowing it to be used on Ghost-type Pokémon while Horn Drill cannot. Otherwise, it is the same as in Generation VIII.

## Description

 **ARS****TA****UVIR****LH****LC****BsQs** | A vicious, tearing attack with pincers. The target will faint instantly if this attack hits.

## Learnset

### By leveling up

 L019
 L105
 **Bold** indicates a Pokémon gains STAB from this move.*Italics* indicates a Pokémon whose evolution or alternate form receives STAB from this move.

## In other games

### Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Guillotine has 12PP and 35% accuracy. The user attacks enemy in front and makes them faint through "calamitous damage" (internally treated as 9999 damage), regardless of the level. Although most damaging moves can damage a Pokémon immune to the move in this series, Guillotine will always fail if the target has the type immunity.

In Explorers of Time, Darkness and Sky, the move's accuracy has been decreased to 20%.

In Light in the Shadows, the move is no longer immunized by any type, due to the type change.

## Trivia

* The Axew and Pawniard evolutionary lines, as well as Kartana and Matareon, can learn this move despite all of them lacking pincers (which are necessary for the move, as indicated by the move description and Japanese name). However, in the anime, Pawniard and Bisharp are seen using this move by slashing at the opponent with their blades. Additionally, although Matareon lacks pincers, it has twin tails it is shown to use the move with in Pokémon Mystery Dungeon: Light in the Shadows. The move description from Topaz and Amethyst onward reflects this change.
* With the exception of Smeargle, no Pokémon that learns Guillotine can learn any of the other one-hit knockout moves.