Arena

## PvP Arena

Here in the arena players may select their opponents to battle for victory and prizes. It's important to note that the arena has a triangle faction counter bonus. There are three types of battles that can occur. The arena has a bracket of 14 ranks going from 14-1, which include rank up rewards obtained once, after reaching a new previously unobtained rank. And hold rewards which are received after maintaining a rank before the weekly Monday reset at 6:00 PM PDT.

## Faction Leader Bonus

In TABA each card belongs to a faction and there are three factions. Each faction can be easily determined by the cards background color: These factions are Taimanin (red), Demon (blue), and UFS (yellow). Each faction has a **+10% added bonus** to the player's total damage and total defense when using a **leader** that belongs to a faction that **counters** their opponent’s **leader faction**. In correspondence, the player will be **debuffed by -10%** from their total attack and total defense when using a **leader** who belongs to a faction that their **opponent’s leader** **counters**. *As listed below*, Taimanin counter Demon, Demon counter UFS, and UFS counter Taimanin.                  (This counter bonus only applies to the arena)

**Taimanin** > **Demon**

**Demon** > **UFS**

**UFS** > **Taimanin**

## Battle Classification

**Normal**: Occur when not in rank up, or after being ranked down.

**Rank Up**: When the player wins 5 normal battles. Rank up battles don't occur between ranks 14 and 10, or when there are already enough open seats in the rank you're promoting into.

**Event**: Between certain scheduled times, click **here** to view the events page.

## Arena Rewards

**Normal**: For winning or losing a normal battle, the player will receive 20 medals.

**Rank Up**: For winning or losing a rank up battle, the player will receive 20 medals. Rank up battles don't occur between ranks 14 and 10, or when there are already enough open seats in the rank you're promoting into.

**First Rank Up Reward**: If the the player reaches a new previously unobtained rank for the **first time**, they will receive special rank up rewards listed below in the table.

**Event**: During arena events, for **winning** the player will earn **20 medals**, as well as **3 photos of Murasaki**, and **arena points** which are an accumulative of the players current rank, opponents rank, bp attack type used, and special conditions met. However upon **losing**, the player will only receive **300 points**, earn **20 medals**, and **1 photos of Murasaki**. There's also a **random reward,** awarded for winning which varies between extra points, extra medals, extra rare medals, or more photos of Murasaki. (*see "event point calculation" below*)

**Hold Rewards**: Hold rewards are given out to players who stay in their respected rank until the arena closes for weekly reset every **Monday** at **6:00 AM PDT**. Hold rewards are different for each rank going from 14-1 as listed in the table below.

## Normal Battles

In the arena the player is presented **5 different players to choose from**. After selecting their opponent of choice from the given candidates, the player can then view their own rank, name, lv, ATK, DEF, leader faction, and w/l battle record. As well as being able to view their opponents rank, lv, leader faction and w/l battle record. It's important to note your cards skills trigger rates in the drop down menu and especially your opponent’s leader skill. After selecting the "Battle" icon the player may then choose at the cost of **1 bp "weak attack"** which will deal **1 x** the after skill triggers total damage calculation, at the cost of **2 bp a "normal attack"** which will deal **2.2 x** the after skill triggers total damage calculation, or at the cost of **3 bp a "Full-power Attack"** which will deal **4 x** the after skill triggers total damage calculation. Once players desired attack multiplier is chosen, the player will enter "battle phase" where the players ATK deck will trigger skills at a 50% trigger rate and calculate damage first, and then the opponents DEF deck will trigger their skills also triggering at a 50% rate. **Note your leader skill and your opponent’s leader skill will trigger at a 100% rate.** After the player’s attack damage and opponents defense calculations are made, the player will be presented with the battle results page where the "winner" and "loser" is chosen. As well as how much total attack the players ATK deck resulted in against the opponent’s total defense from their DEF deck. And the player can also view their battle rewards, the skills triggered, and their updated w/l record. After clicking on the results page the player is brought back to the battle selection page where they may choose from the same 4 players with a new 5th player replacing the most recently selected defender. After battling a different opponent, the defender that was previously attacked will become selectable again, replacing the most recently selected defender.

## Rank Up Battle

Rank up battles become available to the player when the player has won **4** battles in their current division. Upon reaching their **5th** battle, the player will be put in a **1 hour rank up battle state** where they will be given one opponent who is one rank above the player's current rank. **The given rank up opponent's battle profile will be highlighted in blue**. Upon reaching new previously unobtained ranks for the **first time** the player will receive special rewards.

**If the player is NOT in an arena event**:

On the battle selection page  the player will be presented with one opponent being their rank up opponent.

**If the player is in an arena event**:

The player will be presented with 5 different players to chose from, one of these players will be **highlighted in blue** indicating a rank up battle. It's important to note here that 4 of these players ranks will vary between +3 ranks above the players current rank, or -3 ranks below the players current rank, and attacking them instead of your rank up target will not rank you any further.

**If the player challenges this rank up opponent**:

They will only be able to use **1 bp**, and have to **win both ATK and DEF to take the opponent's rank**.

**If the player loses in either ATK or DEF**:

The opponent claims victory and the player will be presented with a new rank up target.

## Event Battle

During an arena event, players battle for points in an attempt to reach a high rank in the leader boards. When achieving victory in an arena event the player is awarded **battle points** based on their current rank, the opponents current rank, bp attack type used, and special conditions met. However **if the player loses they are rewarded 300 points** and no other special bonuses are applied. During an arena event the player can also trigger **"fever time"** randomly after claiming victory against an opponent. While in an event, the player can still rank up as normal, but instead of being presented with just one opponent to chose from, they will also be able to select 4 different opponents who's ranks can very between: +3 above the players current rank, or -3 below the players current rank.

## Fever Time

When battling in the arena during an arena event, the player can trigger **"fever time" randomly** after claiming **victory** against their opponents. This fever time lasts for **15 minutes**. During this fever time the player will gain a 100% skill trigger rate for all their cards. When this occurs it is best to have another deck to switch to that the player is confident to win with, which meets most of the given special conditions for the event, and to try to rank in to a higher position while still being confident in winning their battles, in order to achieve more points per victory.

## Event Point Calculation

When a player wins during an arena event, the total points the player earns is decided on 4 different factors listed below. **Sometimes the player can also receive arena points from 1-3k as a random reward after winning a battle**. When the player loses they receive 300 and no other special conditions or factors are applied.

1. **The players current rank**

2. **The opponents rank**

3. **BP attack type used**

4. **Special Conditions met** (*see "Event Conditions below"*)

**Total Event Point Calculation**:

(Current Rank Points + Opponents Rank Points + BP Attack Type Points) (Special Conditions Total % + 1) = Total Event Points Earned

## Event Conditions

During an arena event, at the bottom of the battle selection screen. There is  a tab "special conditions" that the player can view. All of the special conditions here stay the same for each arena event except for the rotating faction deck bonus. It's important to check this tab for the given faction bonus of the event, it can be either one of Taimanin, Demon, or UFS.

**IMPORTANT**: In the table above, the special faction deck condition "to use a UFS deck (9 cards in ATK/DEF)" is the only condition that changes for each arena event. And it will change between the factions Taimanin, Demon, and UFS per event.

**Fulfilling any of the given conditions**:

The player will receive bonus points per victory. When multiple special conditions are cleared, the resulting effects are calculated in percentages. Calculated as: x% + y% + 1 =  total special condition % increase.

## Other

-Players are not able to challenge or find other players who are on their friends list.

-**Win/Loss record ratio importance**: In rank up battles, players are more likely to be selected if their win/loss ratio is comparably worse than the other players in their current division. So keeping your win/loss record to as minimal as possible is recommended.

-When attacking another opponent who is in fever time, the opponents skills will not trigger at a 100% rate.