David's Minecraft Estate

> It is the safest place in the entire map. The walls are 3 layers THICK.
>
> David, while in his Minecraft server

## Construction and Purpose

The Estate was assumed to be constructed in late 2014, or early 2015 by David Anttila, using a mixture of, *"Create"* mode and Survival mode. The weakest point on the West Wing of the Estate had been plugged up as early as January 15th, 2015, using a wooden door and blockade of piston doors. It is flanked by a local random village to the north, also built by David, and a bridge to the south leading to an unconstructed mountain-carved Starship Hangar. It is constructed of many differing blocks and is showcased using the, "City Texture Pack"; one of David's favorites. Security being the foremost element in development and design, along with input from Chris.

The Estate was meant both as a private getaway and open access to the general public. It was ironically designed to keep out the various, "nasties", but with various levels of security. The Estate was showcased in a video for a bit of a thrill Minecraft[*sic*]. It is an honest build, not from the tutorial world. All achievements and costume pieces are unlocked for this save file/world.

There are many unknown elements of the Estate that David is not willing to divulge, remaining classified for the time being.

## Rooftop Design Elements

### Fireplaces

There are many different fireplaces within the Estate, leading up to various chimneys to the rooftop. This design aesthetic is reminiscent of American colonial architecture.

### Dueling Beacons

Currently, two beacons occupy the roof and constantly illuminated. The beacons serve a dual purpose; to symbolize this unique structure and to help David find his way back to the Estate in the event he is lost in the world.

### Lava Fountain

A, *completely random* lava fountain is the focal point of the roof, flowing down axially through the center of the structure. This is assumed to be both for warmth and aesthetic design choice.

### Farm

A farm is located on the roof. This serves to feed the staff and David himself. It is situated on the roof in order to catch the westerly rains that frequent the area, creating an unknown crop yield. As of 2015, the Florida Department of Agriculture and Consumer Services have yet to inspect the crop furrows for disease.

## Ground Floor Design Elements and West Wing

### Main Entrance

The main entrance to the Estate is sealed with iron doors, activated by three distinct levers that operate the mechanisms of the doors. Why it was not wired with Redstone, is a mystery and can be assumed it was not wired for tactical/defensive purposes. This was also done so that David could shut the doors himself, in the event of a total lockdown.

### Windows

The windows of the estate come in two different positions, *Non-Secure* and *Secure*. The windows in the video are set to, *Non-Secure* for demonstrational purposes.

### The Bar 1

The bar is the first room encountered in the fortress. Switches are used for taps, bookshelves for shelves of liquor. There is a boombox in the corner of the room with a flanking chest, with all the various musics[*sic*] collected by David stored within.

### Sitting Room

Across from the bar 1 is the sitting room. This room contains a wall mounted, Plasma screen television, windows overlooking the grounds (with requisite security shutters, and a Redstone birch stump lamp.

### Standing Room

This area is a dedicated standing area only. Railings overlooking a monstrously sized Plasma screen TV are fixated at the center of this room. Sitting is not permitted in this room at any time. This room was ironically built by design.

### Central Atrium

The doorway leading into the central security nexus of the Estate is equipped with a special push button that will play a musical tone called, "I am Mr. Fox" *(due to the recording elements of the video, this sound was not played and therefore cannot be verified)*. The check-in area with a check-in villager is posted to monitor and record all civilian entry into the Estate. David is presumed to have total autonomy and is allowed in all rooms of the premises.

### Room of Museum Arts and Paintings

Within the atrium, for the pleasure of all civilian guests, is a, "Room of Museum Arts and Paintings."

### Room of Many Blocks

Directly adjoined to the ROMAAP is the Room of Many Blocks. Guarded by a sole Iron Golem aptly named, "Bill." This room contains nearly one of every block in the game. How these blocks were acquired for this prestigious collection is up for debate. One could assume David's entrepreneurial prowess played a major role in the acquisition of the more exotic blocks.

### Security Station 2

Opposite the central atrium checkpoint is another security station. At the time of filming it was unmanned. It is assumed the villager security officer was on break. It is also assumed the security officer was punished shortly after recording.

## Second Floor Design Elements

### The Mezzanine

Built directly after the stairs, is a terrace overlooking both the central atrium and the Greater Anttila River. This is both for the beauty and splendor of watching the world of Minecraft, but also for the tactical purpose of overwatching the, "Nasties" who penetrate his parade grounds on a regular basis.

### Undeveloped Room

Above the Room of Many Blocks is an undeveloped room. Waiting for the unrestricted creativity of David's fingers.

### Central Security

This large central security station on the second floor comes equipped with dual video monitors, a lever for the iron door actuates into allegedly secret rooms, and drawers for commfiscation[*sic*] items from the civilians.

### Potion and Brewing Station

Directly aft of the Central Security Hub is the feeder for the Potion and Brewing Station. It is unknown what kind of potions David brews at this station, if any.

### Snippy Longhead Dedication Room

This addition just, "sort of happened" according to David. David claims to have built this after watching someone by the name of, "Snippy Longhead" on YouTube. The room appears to be fit with a centralized pole device sat on stage with a DJ booth flanking it and a changing room, complete with a shower. The purposes of this room are unclear, as is the identity of one, *"Snippy Longhead."*

## The Basement B1 Design Elements

### Office Complexes

Several small, cramped offices are scattered around the basement level. What their purpose is unclear. What business they conduct unclear. Each office contains a block of ore for conversational purposes. Ironically, there are buttons in the offices that David assumes we are uninterested in seeing (wrongly).

### The Library

This room is lined with bookshelves and a lever that accesses a backroom, "Chamber of Secrets". David makes it clear in the virtual partial ironic tour video that we sawr[*sic*] it coming.

### David's Personal Glasstop Gazebo

Above the Chamber of Secrets lies David's *Personal* Glasstop Gazebo for his Estate. Perhaps David makes astronomical observations from this grand gazebo? It is assumed that no one but David is allowed in this space, and all violators will be prosecuted by his personal private security force.

### Bottom Floor Potion Station

Across from the library is where the lower Potion Station is located. It is unclear what the purpose of this secondary station is. David refers to taking, "requests." Next to the station is a chest full of water and a brewing stand. David may run a potion business, with the offices used to keep detailed records of his transactions; this is purely speculative, however.

### Information Desk

Across from the Bottom Floor Potion Station is the, "Information Desk", manned by a single (assumingly unpaid) villager. It is unclear what information this desk provides and why it is located in the basement.

### The Brick Room

David's self-proclaimed favorite room of the Estate. According to, **"The Architect"** he did not have access to this room for a period of time before completing the Estate, making him rather depressed. David's reasoning was that he was pushing building back at the time[*sic*]. The room is complete with brick walls and flooring. A lone marble fireplace and chest accent the room perfectly.

### The Room of the Ultimate Joke

Adjacent to The Brick Room is the purple-themed, Room of the Ultimate Joke. Within is a giant block of coal encased in glass, decorated with the sign, *"FROM: SANTA"* ; hence the giant block of coal. Brick stairs lead down into the coal hole with iron and gold supports. This room was made as randomly as David could think of making it[*sic*], and he is very pleased with the results.

### Unknown Secret Room

David is very protective of this room and the secrets that lie within. It is not known what occupies this sacred and defended space in the Estate. David consciously makes the decision to not show the awesome secrets, much to the chagrin of the viewership.

## The Basement B2 Design Elements

### The CORE

Within the center of this room lies the lava pillar, flowing directly from the rooftop lava fountain. This room is the, "nerve center" of the basement, leading into many various and distinct rooms. David deems this is the, *"coolest builds"*[*sic*], despite the floor not being 100% complete. Several chests lie in the floor connected to auto-sorter racks that are not in use.

### Gardening Storage Room

Where David keeps his gardening storage supplies. Not much is known of this room, it is not showcased in the partial tour.

### The Infinite Loop Doorbell

A random lever on the wall controls the doorbell tune which is the original 1966 Batman theme song which plays on infinite loop if the lever is pulled*(due to the recording elements of the video, this sound was not played and therefore cannot be verified)*.

### Redstone Storage Room

David keeps his Redstone supplies in this room, because he claims to like to use it. However, it is not widely used in the Estate, so it is unclear what David means by this statement.

### Bedroom 1

This bedroom contains a deluxe blue queen sized bed, a dangerous staircase, a potted flower, a very lovely multi-tiered cabinet, and a button that plays, "some sound effect." David claims this is one of his favorite bedrooms in the Estate's basement plaza. Perhaps he runs a bed and breakfast out of it?

### David's Bedroom

Across the atrium is David's room. It contains many severed heads, a large television, and a fully functional Redstone lamp. However, he ended up liking the other bedroom more. This room contains a chest, for any kind of item that David needs to store at the time, along with a desk. David considers it overall to be a, "nice room."

### The Bathrooms

The bathroom(s) are the most complicated, mechanically speaking, room in the abode. It is complete with accoutrements such as:

* *Variating spickets*[*sic*]
* Hook Spicket
* Button attached to chest high toilet, which ironically[*sic*] puts the lid up and down.
* Digital Shower Control Interface **(DSCI)**
* Toilet Paper dispenser

The purpose of the dueling bathrooms is to showcase the hypermodern styling that David has placed within his estate. Several monitors line the bathrooms with various datums. It is assumed it has to do with fecal production and urinary statuses.

### Bar 2

Bar 2 is the deluxe leisure and pleasure center of the Estate. It is vastly superior to Bar 1 on the ground floor. It contains drink racks, massive dispensers, two deluxe billiard tables (complete with pool cue racks and ball huggers), along with badminton/table tennis tables. It is unclear how David intends to play badminton and ping pong on the same table. A lone roulette wheel sits in the corner, waiting for the hand of fate to spin it. This was a self-admitted random addition by David.

### Food Storage Chamber

This area is strictly for the use of food preparation and storage. Built into the wall structure is a red brick oven, fit for a pizza. It contains refrigeration units and chests for the storage of dry/canned goods. David claims, *"this is all-around an okay room and he is not looking to improve it, any."*[*sic*]