The Holy Grail

**The Holy Grail** is a treasure card. The round after you pick this, it gives you 1000 extra gold and removes itself.

## Strategy

**The Holy Grail** gives you a turn where you can buy whatever you want - if you can take advantage of this, you can end up several turns ahead of your opponents this way.

It's a good idea to know exactly what you are looking for in the shop when you pick this (and keep thinking about it during the next brawl), as you'll be racing against the clock to find it.

There are two approaches to a Holy Grail turn. If you are confident in your current composition, you can use it to find the missing pieces. However, even rolling aggressively and quickly, there is no guarantee you will find a specific triple in time. For instance, if you have a Dwarves comp and are missing one copy of Lordy to make the triple, it may be worth looking for it, but if you have no Lordy at all, you may not find 3 of them in time.

If you get **The Holy Grail** at a point where you are transitioning into a late game composition, are in a frankly somewhat weak composition relative to your opponents, or if you are missing many pieces to complete your composition, the other approach is to do a hard reset. As soon as the shop opens (or as needed to make room for what you find), sell all characters that are not level 6 (you can also keep characters that have scaled enough to rival with upgraded level 6 characters). Then roll aggressively and quickly, picking every level 6 characters you find first. Continue doing so, replacing as you go characters that are weaker to make room for doubles. The idea here is that although finding a specific triple is uncertain, you will almost certainly find 2 or 3 triples. Take the last few seconds to put together the strongest board possible with the level 6s you found. The net result will be a board made entirely of level 6 characters, some of which will be upgraded and will have given you level 6 treasures. When picking characters, prioritize getting doubles, then prioritize characters that are good on their own, or are good with a lot of other level 6 characters. For instance, there are no other level 6 dwarves, so Lordy is not particularly good. Meanwhile, there is a number of good stand-alone evil characters at level 6, many of which are monsters, so The Great Pumpkin and Oni Tyrant can be quite good. This strategy is particularly strong if you get **The Holy Grail** early in level 6, as even without synergy, a board full of level 6s (some of which are upgraded) backed by multiple level 6 treasures will dominate a lot of midgame/early late game compositions.

Although it is possible to get a level 7 treasure before getting to level 6, **The Holy Grail** is significantly worse if the turn where you get 1000 gold doesn't fall on a level 6 turn, though it is still quite strong. If you are on 5.2 (1 XP from level 6), you can tunnel-vision on finding an XP spell and then proceed from there.

If you happen to have Piggie Bank and find **The Holy Grail**, you'll have basically infinite Gold for the rest of the game and can build a truly silly board - just don't get too carried away and remember you still have to position your board at the end of the turn, and you'll likely dominate. (But it's generally not worth fishing for Piggie Bank during a **The Holy Grail** turn, as it isn't worth the time - one turn of infinite Gold can often win a lobby by itself.)

## Gallery

*The Holy Grail* card art*The Holy Grail* card art pre Dec 9, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.