Amaranth

The city state of Amaranth lies along the coast, separated from its neighbors by the **Speaker Mountains**. Wealthy and metropolitan, the city makes its money through trade. The city is nestled against a cliff in **Aston Bay**, and the vast protected harbor has made it a popular way point for ships. The bay is protected by the high cliffs that make up the Cape of Songs, as well as the "Skimmers", the nautical branch of the **Guard**.

With the goods came people. The array of cultures and money flowing into the city have lead to a flourishing culture of arts of all sorts. At the center of the city stands **The God's Eye**. A blue domed building with a shining brass cap that hold a massive public theater. The city sponsors plays and concerts throughout the year to perform there.

The focus on high arts has led them to outlaw entertainment fighting, which is considered base and crude.

#### History

Amaranth originated as an oyster fishing town. Traders would anchor in the bay for safety, and rest, while the savvy ones would go to the town to trade for pearls. As more and more traders came, the small fishing town grew into a city. As trade was flourishing, the oysters and pearls became more scarce, so the people turned their eyes farther into the **Cirrian Sea** and the whaling industry began. Supply and strategic location made trade the primary business of the city, and with money it became a center for music and performative arts. The culture became ingrained with its artistic side and made Amaranth a location for both business and pleasure, drawing people in droves during its festivities. When war broke out between the Verden Empire and Ómra, the southern passage became impassable which only doubled the goods coming through the city. Even with the war at its end, people from all over can be seen walking the streets of Amaranth, looking for trade, fun, and fortune.

#### Towns and Territories

* Lowland Belt
	+ Sturbridge
	+ Bourne
* Drangsnes
* Lares Gulch

#### City Districts

##### Skyline District- Upper class neighborhoods

* Home of the rich and powerful of Amaranth
* This section is walled and gated
* Temple Collegium of the Church of Lugh

##### Cliffside - Business District

* Business offices
* Spire of the Magi

##### Gate Ward - Middling Class

* This district is made up of the Upper Gate, Gate Ward, and the Lower Gate
* Large district that surrounds the main gate.  Most shops are here, lots of working class people.

##### Quarry - Little Dwarven Town

* The majority of dwarven population lives in this district
* High quality blacksmithing and dwarven food

##### Painted Quarter- Art District

* The center of art and culture in the city
* God's Eye, the large public theater
* Lots of bars, shops, and inns

##### The Docks

* Moorside - the nicer docks
* The Sticks - ramshackle docks
* Magistrate Building - Governmental center, council offices, offices of the Harbormaster. Taxes for from the trade through the city pass through here.
* Fort of Fins - Docks and stronghold of the nautical branch of the Amaranth Guard
* The Shipyard - Boat building and repair

#### Economics

Whaling - Oil

Bows

Arts

Jewelry

#### The Guard

The Guard, is named after the Blue Crested Skimmer, separated into the City Guard "Blue Birds", the Bay Guard "Skimmers", and the "Talons" who keep the peace in the territory

##### **Blue Birds**

The main guard and policing force of Amaranth City. They also have a minor presence in Millridge and Dragnses

##### **Skimmers**

The Bay Guard patrol the bay and keep the peace. They sail small boats built for agility and speed. While they lack big armaments like ballistae, they have been known to quickly take down larger ships.

##### **Talons**

Guard of Amaranth territories and land. They patrol roads and police the territories.

#### Strongholds

* **Fort of Wings** -Cliff Fort, set at the end of the Skyline district
* **Fort of Fins** - Seaside Fort
* **Seawatch Tower** - North Cape Fort
* **Southern Watch** - South Cape Fort
* **Shaker Towers -** Fort and lookout in Millridge at the Blue Arches pass through the Speaker Mountains

#### Public Areas

* **Shipyard -** Ship building and repairs
* **Docks -** Nicer docks, high end goods and charters
* **The Sticks -** Cheaper docks, standard goods, fishing ships, etc
* **Magistrate Building -** Main offices of the council. Sits above the docks
* **Bridge of Seas -** Bridge across Ahlbre, goes to Old Town and the Lowland Belt
* **Marketplace -** Wide oval space with a statue in the middle, shop building around the perimeter and shop tents lined throughout.

### Landscape

* **Ahlbre River** - Large river that starts in Millridge and lets out at Aston Bay. The main road follows it.
* **Aston Bay** -
* **Cape of Songs** - Cape that shields Aston Bay
* **Cirrian Sea** -
* **Blue Arches** - Mountain pass
	+ Heads toward the Verden Empire. Between two large mountains that abut each other, a narrow pass barely big enough for two wagons across is able to pass through the crumbling hills and boulders
* **Speaker Mountains** - Mountain range
	+ Young mountains, extremely steep and tall, sharp edges and cliffs
* **Fellsle Lake** -Large lake in the Lowland Belt
* **Gleann Athain** - Forest in the northern territories East of Lares Gulch
	+ **Le Deanai** - Lake in Gleann Athain