Events

**Events** are special sequences. Some of these must be encountered in normal gameplay, but many are optional, simply being a scare or adding to lore. Some events randomly occur, and cannot be controlled. Others can lead to non-standard game overs. **None of the titles for these events are official.**

## Title Screen Events

Title screen events are special sequences that take place on the title screen. These can occur when the game is opened, when a game over is encountered, when you quit to the main menu, or when an ending is achieved. In all cases, these are random and cannot be controlled. If one wants to experience a title screen event, it is recommended to save close to a hazard (such as the beginning of a chase sequence) and immediately die. This way, you will be returned to the main menu via the game over and be able to reload the save to repeat the process.

### CRT Menu

The screen will be overlaid with a CRT filter. This is the same as the one used when in normal gameplay when the camcorder is on.

### Victim's Gaze

Victim's face can be seen very faded taking up the center of the menu. This is the same image used for when Victim catches you. This event is very subtle and easily missed.

### Eyeball

A strange red background will replace the normal one. Something greyish takes up what used to be the clock. All options are in unreadable text. Ominous music plays. If any of the options are chosen, a picture of an eyeball against a black background will be displayed and garbled text will scroll across the screen. The game will then crash.

### Corrupted

When starting a new game, there is a chance that the image of Girl in the name screen will be replaced with the Victim and the default name will be in unreadable text. Victim appears to have small teeth in it's mouth and eye sockets (also present in other events). When "OK" is selected, a grid of Girl's portrait will scroll across the screen and zoom while fading to red. Her portrait will have her mouth and nose faded and her eyes will be realistic. This portrait is also used in the "Broken Doorknob" event. The game window will then begin to sporadically move across the players desktop before then crashing itself.

### Rat in the Trap

Upon opening the game, there is a chance that "Rat in the Trap" will appear in red, upside-down, mirrored text underneath the title. If the player choses to start a new game the clock will tick backwards and one of two events will trigger.

1. Dialogue of an unseen character named "[ ]" will play against a black screen. The dialogue will closely resemble that of **Bad End I**, with the exception that the unseen character will say that their *eyes* are itchy. The game will return to the title screen.
2. Dialogue of character named "[ ]" on a red textbox will play against a black background. The portrait is upside-down and resembles Prisoner, although missing their bandages. Tentacles are emerging from one of their empty eye sockets and their face is covered in blood. The textbox will repeatedly say "Sis" and continue without the player's imput. A strange high pitched tone plays. After some time the game will return to the title screen.

## Gameplay Events

Gameplay events are those that can be encountered during normal gameplay. Most require specific criteria to be filled, although some are triggered at certain points or must be encountered.

### Behind Here Somewhere

If Girl examines the side of the closet present in the Foyer, a unique cinematic will play of Girl looking behind the closet. An Audio Tape is taped to the back of it. Girl will be unable to reach it. If she returns with the screwdriver item, she will be able to acquire Audio Tape 1.

### Teacup

During Girl's initial exploration of the mansion, if Girl travels to the Hospital Room before going to the First Floor Bathroom, a teacup will fall enticing her to examine the room. Girl cannot continue until this is done. When she does, a unique dialogue sequence will play of girl jokingly saying that a killer could be present in the dark room before leaving.

### Just a Dream

After the first chase sequence, Girl will discover that the front door in the Foyer leads to the Storage Room. After the dialogue with Stranger, Girl has to leave the Storage Room and travel to a further room. Returning to the Foyer and attempting to leave through the front door will trigger dialogue where girl questions if she's dreaming. She then opens the door but is disheartened to find that it still leads to the Storage Room.

### Recorder

When girl travels to the Electrical Control Room for the first time, moving towards the electrical control panel will trigger a locker to open. Inside is a recorder, which can be used to listen to various hidden audio tapes.

### Old Axe

When girl acquires the old axe item required for progressing, she can use it on two previously locked objects. Using the axe for this purpose will not break it. These events become inaccessible once the axe is broken when traveling to the second floor.

1. The axe can be used on the locked closet present in the kitchen to trigger the "**Lost Closet**" event. In this event, Girl manages to open the closet only to discover a corpse present within. Girl expresses horror, and then notes that the corpse has a tape. Girl will acquire a camcorder tape.
2. The axe can be used on the locked door present in the basement left entrance. This will lead to the trap room, containing Audio Tape 1 and the "**Sandwich**" event. In this event, Girl triggers a switch present on the bottom left side of the room. This causes a angel station to move, blocking the entrance and the walls to start closing in. Girl will not be able to interact with the Priests Testimony or Audio Tape 1 while the trap is activated. Girl has to repeatedly interact with the angel statue on the side in order to knock it out of the way. Attempting to interact with the statues front Girl will explain that the statue is stuck because of the door, and that she can't push it from this direction. If girl is unable to escape in time the walls will close and a short scene of blood spurting from the opposite side of the door plays, leading to a game over.

### Angel Room

During the search for the ritual items, Girl can travel to the Basement Chapel. When she enters the room, it will have a lone angel statue in it with a camcorder. Picking it up will cause the lights to go out, and causing the path out to be lined with angel statues. When girl tries to exit a statue will quickly rush up behind her before she enters the next room. If girl tries to re-enter the Basement Chapel Girl will claim that the doorknob is broken. Repeatedly attempting to re-enter the room will trigger **The Doorknob is Broken** non-standard game over. Heading down the Basement Chapel hallway and exiting will cause Girl to appear in a dark room surrounded by angel statues for a moment before she appears in the Basement Lobby.