Koalinth

Koalith is the name of people united under various banners of goblinoids in the region, from aquatic types of goblins, to outsiders that have been absorbed into legions.

## History

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## Biology

The Koalinth are an aquatic type of goblinoid, close in nature to hobgoblins. They have green or sometimes blue skin, gills, and cranial spines. They usually make their home in semi-aquatic areas such as coastal caves, lagoon inlets or tidal marshes.

## Settlements and Infrastructure

Their groups are known as legions, and are structured by strict rank and role. With this they defend their territory from all outsiders. They do not negotiate or sucede territory, and come into conflict often. Despite that, they can be welcomed allies along contested borders, provided you respect their claims.

Koalinth legions are lead by a Commander, who takes on the bulk of responsiblity to train troops. Below them there are three generals: typically a shaman, beastmaster and mastersmith. Succession is based on the needs of the legion at the time. Further ranking exist below each general.

Shamans deal with record keeping, finances, cooking, medicine, tactics and diplomacy. Shamans also typically have final say in magical affairs.

The beastmaster's troops deal with beast training, mounted troops, transport, scouting, surveying and hunting.

Mastersmiths deal with traps, weapons, armour, war machines and infrastructure.

## Art and Culture

Koalinth have become the primary power amongst goblinoids in the region, and as such, many terran goblins have flocked to join their ranks. Koalinth expect goblins to abide by their structure and values, and goblin packs that are absorbed by Koalinth legions are much less likely to come into conflict with others. Koalinth favour their own over other types of goblin, and tend to make up the higher ranks of a legion.

### Language

Koalinth speak a dialect of the goblinoid language known as Scrit, and sometimes Common.

Mostly addressing each other by rank or number, Koalinth also have names that are given to them by their mother.

**Examples:** Kirt, Milijk, Laag, Dim, Skit, Shilt

## Society and Relationships

They have a strong affinity for animals, and trained beasts form a large part of Koalinth strategy and culture. Seals, Giant Crayfish, Lemon Sharks and occasionally orca are the most common beasts, sometimes with large crabs or turtles used as beasts of burden.

Koalinth females are rare, and are elevated to the only non-combatant role of *Legionmother*, where duties are solely birthing and raising young. In practical terms broodmothers often train other skills, and when her tenure is over (due to waning fertility, health or the arrival of a mature female replacement) she will often take a rank akin to a fourth general, offering wisdom and insight to the others.

## Death, Deities and Belief

Death in battle rather than the slow decline of old age, disease or illness is preferable to Koalinth. If the shaman or mastersmith cannot deal with an ailment with medicine, magic or innovation, Koalinth will take a position to purposefully fall in combat.

The Koalinth recognise one primary god, Legate.

## Notable Figures

* person
* person
* person

## Campaign Events

* event
* event
* event

## 5e Mechanics

### Traits

* Limited Amphibiousness
* Watersight
* Darkvision
* Military Advantage