recursal/Fanatic-Fandom huggingface dataset:
Enhancement Shaman

The Enhancement Shaman is a Melee Agility DPS categorized as a Single Target Damage Dealer in specialization.

## **Skills**

###  **Rockbiter [Q]**

The shaman assault his target with earthen power, dealing damage. This ability generates 15 mana.

Damage - [35+16\*Skill Level+Agility\*0.65].

Cooldown - 5 seconds.

Mana cost - 0.

###  **Lava Lash [W]**

The shaman charges his off-hand weapon with lava and burns his target, dealing up to 500% increased damage, based on consumed mana. Consumes up to 50 mana.

Damage - [(27+15\*Skill Level+Agility\*0.59)\*Consumed mana\*0.1].

Cooldown - 1 seconds.

Mana cost - 0.

###  **Stormstrike [E]**

The shaman energizes her weapons with lightning and delivers a massive blow to the enemy target, dealing damage.

Damage - [110+70\* Skill Level+Agility\* 2.7].

Cooldown - 10 seconds.

Mana cost - 25.

###  **Feral Spirit [R]**

The shaman summons two Feral Spirits that will fight on her side. The spirits have a cleaving attack that hits all enemies near the target for 55% damage. Whilst the spirits are alive, the shaman generates 5 mana every second.

Spirits Attack Power - [20+10\*Skill Level+Agility\*0.4].

Pet BAT - 1.5.

Duration - 15 seconds.

Cooldown - 70 seconds.

Mana cost - 0.

###  **Fury of Air [T]**

The shaman creates a vortex of wind around herself. Every second she deals damage to enemies caught in the storm. Consumes 5 mana per second.

Damage per second - [19+5\*Skill Level+Agility\*0.23].

###  **Windfury Weapon [Y]**

Imbue the Shaman's weapon with wind. While active, each hit of your [Q], [W] and [E] abilities have 25% chance to repeat with 50% effect.

Duration - 30 seconds.

Cooldown - 30 seconds.

Mana cost - 20.

###  **Bloodlust [F]**

The shaman incites Bloodlust into hers and her allies, increasing the attack speed of allied heroes by 23% and increasing their main stats by 14%. Imposes "Sated" effect, which prevents the apply of the next bloodlust effect for 300 seconds.

Duration - 25 seconds.

Cooldown - 60 seconds.

Mana cost - 0.

## **Essences**

###  **Boulderfist** (Rare Essence)

Rockbiter [Q] gives an armor buff equal to [Ability Damage\*0.02] for 3 seconds.

###  **Wind Rush** (Rare Essence)

Fury of Air [T] increases your movement speed by 40.

###  **Control of Air** (Rare Essence)

Windfury Weapon [Y] mana cost reduced by 10.

###  **Hot Hand** (Epic Essence)

If Lava Lash [W] consumed full manacost, it has a 30% chance to make next Lava Lash [W] consume 0 mana.

###  **Elemental Spirits** (Epic Essence)

Feral Spirit [R] summons a third wolf with 50% damage.

###  **Crashing Storm** (Epic Essence)

Stormstrike [E] also electrifies the ground, dealing 50% of damage to all enemies in a small radius.

## **Changelog**

11.03 - Updated for 12.7.7.

16.04 - Updated for 13.2.2
Balance Druid

The Balance Druid is a Ranged Intelligence DPS categorized as an AoE Damage Dealer in specialization.

## **Skills**

###  **Wrath [Q]**

The druid blasts the enemy with natural energy, dealing damage.

Damage - [35+23\*Skill Level+Intelligence\*0.65+Attack Power\*0.35].

Cast time - 1 second.

Cooldown - 1 seconds.

Mana cost - 10.

###  **Moonfire [W]**

The druid blasts the enemy with lunar energy, dealing damage over time.

Damage per second - [30+8\*Skill Level+Intelligence\*0.36].

Duration - 20 seconds.

Cooldown - 3.5 seconds.

Mana cost - 10.

###  **Starfall [E]**

The druid calls down streams of falling stars from the sky damaging up to 6 enemy targets in a large radius.

Damage per second - [(80+43\*Skill Level+Intelligence\*1.7)\*(1-Number of targets\*0.03)].

Duration - 4 seconds.

Cooldown - 30 seconds.

Mana cost - 25.

###  **Fury of Elune [R]**

The druid creates the embodiment of the Elune's fury, that follows the target and deals AoE damage in a small radius. Main target receives 15% more damage. If main target dies, it chooses another main target in range.

Damage per second - [30+11\*Skill Level+Intelligence\*0.47].

Cast time - 1.5 seconds.

Duration - 20 seconds.

Cooldown - 90 seconds.

Mana cost - 50.

###  **Empowerment [T]**

The druid enhances his next ability for additional damage based on the current astral phase.

Solar - [Q] and [R], Moon - [W] and [E].

Damage buff - [15%+1%\*Skill Level].

Cooldown - 15 seconds.

Mana cost - 15.

###  **Nature's Balance [Y]**

Passive: Astral Phases - Every 5 seconds the druid switches phases between Solar and Moon.

Active: Nature's Balance - Instantly switches phase to the opposite and reset the cooldown of your [T].

Cooldown - 30 seconds.

Mana cost - 15.

###  **Renewal [F]**

The druid instantly restored 25% of his health.

Cooldown - 45 seconds.

Mana cost - 25.

## **Essences**

###  **Soul of the Forest** (Rare Essence)

Nature's Balance [Y] manacost turned into mana recovery.

###  **Abundance** (Rare Essence)

Renewal [F] increases maximum hp of the druid by 10% for 10 seconds and heals for the same amount.

###  **Warrior of Elune** (Rare Essence)

Fury of Elune [R] unit movespeed increased by 150.

###  **Astral Influence** (Epic Essence)

Astral Phases cooldown reduced by 2 seconds; Nature's Balance cooldown reduced by 15 seconds.

###  **Twin Moons** (Epic Essence)

Each Moonfire [W] tick gives a stack that increases next Wrath [Q] damage by 5% up to 100%.

###  **Chosen of Elune** (Epic Essence)

Fury of Elune [R] stays for 5 seconds more if by the end of the duration your first target is alive.

###  **Shooting Stars** (Mythic Essence)

If you cast Moonfire [W] on a target that doesn't have Moonfire [W] debuff yet - It deals [Intelligence\*1] damage in a small radius. (THIS ESSENCE IS CURRENTLY DISABLED)

## **Changelog**

11.03 - Updated for 12.7.7.

16.04 - Updated for 13.2.2
The Maker

The Maker is one of the three bosses you encounter in Blood Furnace (HFC 2).

## **Mechanics**

* Exploding Beaker [Every 10 seconds] - The Maker throws a beaker at random ranged hero, inflicting damage to all heroes withing 350 range of the target.

* Poisonous Puddles [Every 16 seconds] - The Maker produces many temporal poisonous pools.

* Special Mixture [Every 26 seconds] - The Maker produces one powerful permanent poisonous pool.

## **Tactics**

* Ranged heroes should spread out to prevent taking AoE damage from Exploding Beaker.
* Maker will randomly spawn Poisonous Puddles at a random location, everyone should ensure they are not standing inside the puddles.

## **Drops**

### Items:

Vest of Vengeance - {Rare} - [Agility DD] - [Main Armor] - (Ilvl 40)

Diamond-Core Sledgemace - {Rare} - [Healers] - [Right Hand] - (Ilvl 40)

Mage-Collar of the Firestorm - {Rare} - [Intelligence DD] - [Secondary Armor] - (Ilvl 40)

Pendant of Battle-Lust - {Rare} - [Strength DD] - [Trinket] - (Ilvl 40)

Blood Knight Defender - {Rare} - [Tanks] - [Left Hand] - (Ilvl 40)

### Rare Items:

Firebrand Axe - {Epic} - [Strength DD] - [One-Handed Weapon] - (Ilvl 45)

Reaver's Ring - {Epic} - [Tanks] - [Trinket] - (Ilvl 45)

### Essences:

Shadow Embrace - [Affliction Warlock] - [Rare Essence]

Iron Stomach - [Combat Rogue] - [Rare Essence]

Boulder Fist - [Enhancement Shaman] - [Rare Essence]

Murderous Efficiency - [Frost Death Knight] - [Rare Essence]

Double Portion - [Mistweaver Monk] - [Rare Essence]

Shield of Virtue - [Protection Paladin] - [Rare Essence]
Havoc Demon Hunter

The Havoc Demon Hunter is a Melee Agility DPS categorized as a Single Target Damage Dealer in specialization.

## **Skills**

###   **Demon's Bite [Q]**

The demon hunter enhances his weapon with demon power, dealing damage and generates 10-20 mana.

Damage - [20+14\*Skill Level+Weapon Attack Power\*1+Agility\*0.2].

Cooldown - 3 seconds.

Mana cost - 0.

###   **Chaos Strike [W]**

The demon hunter slices the enemy target with his chaos-empowered warglaives. Has a 30% chance to refund 20 mana.

Damage - [70+53\*Skill Level+Agility\*2].

Cooldown - 4 seconds.

Mana cost - 40.

###   **Eye Beam [E]**

The demon hunter blasts a beam of fel power, damaging all enemies in front of him every 0.5 seconds.

Damage - [65+25\*Skill Level+Agility\*1.05].

Duration - 2 seconds.

Cooldown - 15 seconds.

Mana cost - 50.

###   **Cycle of Hatred [R]**

The demon hunter enters the Cycle of Hatred. On the first half of the duration his base attacks deal more damage. On the second half he receives bonus agility buff that scales of amount of attacks and spells performed during the first half.

Additional attack damage - [30+12\*Skill Level+Agility\*0.5].

Agility buff per stack - 3%.

Duration - [20+1\* Skill Level] seconds.

Cooldown - 120 seconds.

Mana cost - 25.

###   **Insatiable Hunger [T]**

The demon hunter quenches his thirst by absorbing the accumulated rage up to 50 and gaining attack speed buff.

Attack Speed buff - [(4%\*Skill Level)\*(Rage/25)].

Duration - 10 seconds.

Cooldown - 1 second.

Mana cost - 0.

###   **Chaos Nova [Y]**

Unleash an eruption of fel energy, dealing damage to all enemies in a medium radius and stunning all non-hero enemies for 1.5 seconds.

Damage - [50+0.35\*Agility].

Cooldown - 60.

Mana cost - 0.

###   **Fel Rush [F]**

Rush forwards dealing small damage to any enemies in your path. If you hit no one, you get 15 mana.

Damage per second - [150+1\*Agility].

Cooldown - 10 seconds.

Mana cost - 0.

## **Essences**

###  **Fel Crash** (Rare Essence)

Chaos Nova [Y] stuns your hero and gives 2x armor buff for the duration of the stun. Ability duration increased by 100%.

###  **Fel Mastery** (Rare Essence)

Demon's Bite [Q] cooldown increased by 1 second, effectiveness increased by 35%.

###  **Glimpse** (Rare Essence)

Fel Rush [F] cooldown reduced by 3 seconds.

###  **Demonic Appetite** (Epic Essence)

Insatiable Hunger [T] can absorb up to 65 mana.

###  **Momentum** (Epic Essence)

Fel Rush [F] now makes an explosion on first impact, stopping your hero and dealing full spell damage to all enemies within a small radius.

###  **Unending Hatred** (Epic Essence)

Cycle of Hatred [R] duration increased by 6 seconds.

## **Changelog**

19.03 - Updated for 12.8.8.

16.04 - Updated for 13.2.2
Vazruden the Herald

Vazruden the Herald is the third boss you encounter in Hellfire Ramparts, the first wing of Hellfire Citadel.

## **Mechanics**

* Dragon Breath/Tail Strike [Every 12 seconds] - The dragon uses his Breath, as well as Tail Strike, dealing damage to all heroes in front and behind him.

* Resonance Totems [Every 25 seconds] - Vazruden places 2 totems in random points that starts to charge up. Upon reaching maximum mana they will explode, stunning all heroes for 5 seconds each.

* Bombardment [Every 60 seconds] - The boss takes to the air on his dragon and begins a massive bombing of the battlefield during 10 seconds, each bomb dealing high damage.

## **Tactics**

* DPS, Healers and 1 Tank should stand to the left or right side of the boss to prevent taking damage from Dragon Breath/Tail Strike.
* Every DPS should focus Totems when they spawn to prevent AOE stun.
* When Vazruden flies up into the air, everyone should ensure they are not within the orange circles area to prevent taking damage.

## Drops

### Items:

Dementia Vest - {Rare} - [Healers] - [Main Armor] - (Ilvl 30)

Talador Orchid - {Rare} - [Intelligence DD] - [Left Hand] - (Ilvl 30)

Witching Band - {Rare} - [Intelligence DD] - [Trinket] - (Ilvl 30)

Heart Fire Warhammer - {Rare} - [Melee DD] - [One-Handed Weapon] - (Ilvl 30)

Mok'Nathal Wildercloak - {Rare} - [Tanks] - [Secondary Armor] - (Ilvl 30)

### Rare Items:

Silent Strider Kneeboots - {Epic} - [Healers] - [Secondary Armor] - (Ilvl 35)

### Essences:

Maneuverability - [Assassination Rogue] - [Rare Essence]

Nether Ward - [Demonology Warlock] - [Rare Essence]

Fingers of Frost - [Frost Mage] - [Rare Essence]

Birds of Prey - [Survival Hunter] - [Rare Essence]

Spirit of Peace - [Windwalker Monk] - [Rare Essence]
Subtlety Rogue

The Subtlety Rogue is a Melee Agility DPS categorized as a Middle Ground Damage Dealer in specialization.

## **Skills**

###  **Backstab [Q]**

The rogue delivers a sinister strike, causing damage. This ability has 30% chance to make your next [E] Fan of Knives cost 0 mana. This ability deals 25% more damage if the rogue is behind the enemy's back.

Damage - [30+20\*Skill Level+Attack Power\*1.15].

Cooldown - 4 seconds.

Mana cost - 25.

###  **Shadow Blades [W]**

The rogue enhances his blades with shadow magic. Whilst this ability is active, his 3 next auto attacks will deal bonus damage. In addition, 3 random targets in a small radius will receive 75% of that damage.

Damage - [45+40\*Skill Level+Agility\*1.48].

Duration - 10 seconds.

Cooldown - 13 seconds.

Mana cost - 35.

###  **Fan of Knives [E]**

The rogue instantly throws knives in all directions, hitting all enemies around her in a medium radius.

Damage - [40+20\*Skill Level+Agility\*0.8].

Cooldown - 1 second.

Mana cost - 25.

###  **Secret Technique [R]**

The rogue performs a Secret Technique and creates 3 shadow clones of herself. The clones aid rogue in battle and explode on expiration, dealing AoE damage in a medium radius.

Damage of clones - [15+3\*Skill Level+0.05\*Agility+0.15\*Attack Power].

Explosion damage - [100+35\*Skill Level+Agility\*1.5].

Cast Time - 1.5 seconds.

Duration - 15 seconds.

Cooldown - 80 seconds.

Mana cost - 65.

###  **Shadow Step [T]**

Step through the shadows and appear behind your target, instantly dealing damage to it.

Damage - [150+30\*Skill Level+Agility\*1.5].

Cast Time - 0.25 seconds.

Cooldown - 30 seconds.

Mana cost - 20.

###  **Stealth [Y]**

The rogue enters stealth, increasing her movement speed by 50%. On attack, she becomes visible and deals an bonus damage.

Passive: While rogue is invisible to the enemy, she regenerates 15 mana per second.

Damage - [150+Agility\*0.5].

Duration - 3 seconds.

Cooldown - 60 seconds.

Mana cost - 10.

###  **Evasion [F]**

The rogue temporarily gains the ability to temporarily evade hostile damage.

Chance of evasion - 35%.

Duration - 7 seconds.

Cooldown - 60 seconds.

Mana cost - 0.

## **Essences**

###  **Dirty Tricks** (Rare Essence)

The angle at which Backstab [Q] counts as a stab in the back is increased by 20.

###  **Soothing Darkness** (Rare Essence)

Evasion [F] evade chance increased by 10%.

###  **Silhouette** (Rare Essence)

Shadowstep [T] can be used on allies without damaging them.

###  **Gloomblade** (Epic Essence)

Backstab [Q] extra damage factor increased by 25%.

## **Changelog**

07.03 - Updated for 12.7.0.

16.04 - Updated for 13.2.2
World Firsts

This is work in progress.

gsteps (Elemental Shaman)

Mr. Teddy (Enhancement Shaman)

Elunya (Subtlety Rogue)

Chartog (Restoration Shaman)

Friday (Guardian Druid)

Oneeye (Arcane Mage)

Sadgh05t (Arms Warrior)

Maskus (Holy Paladin)

SmackedYoMama (Protection Warrior)

Friday (Guardian Druid)

ceres33 (Frost Death Knight

Leichenstarre (Outlaw Rogue)

gsteps (Fire Mage)

noteveo2 (Frost Mage)

Sevenday (Discipline Priest)

elementghost (Holy Priest)

## **Coilfang Resevoir**

**Wednesday 13th March 2019 was Lady Vashj world first kill by the guild Brigand's Haven.**

ZeroFlotsie (Blood Death Knight)

MarcoTheFish (Protection Paladin)

Jadoraz (Subtlety Rogue)

vDou (Destruction Warlock)

Mura (Elemental Shaman)

Chevisan (Unholy Death Knight)

Peekz (Discipline Priest)

BarbaleC (Restoration Shaman)

## **Gruul's Lair**

### **Gruul the Dragonkiller (pre-buff)**

**Tuesday 23rd July 2019 was Gruul the Dragonkiller (pre-buff) world first kill by the guild Sap and Go.**

henke (Guardian Druid)

Melocity (Protection Warrior)

Baelin (Feral Druid)

Mischief (Frost Death Knight)

Dyuke (Balance Druid)

Samin (Fire Mage)

Danudaia (Discipline Priest)

Engelspopo (Holy Paladin)

### **Gruul the Dragonkiller**

**Thursday 25th July 2019 was Gruul the Dragonkiller world first kill by the guild Sap and Go.**

MarcoTheFish (Guardian Druid)

ondu91 (Protection Warrior)

Baelin (Feral Druid)

n0obifieD (Destruction Warlock)

Dyuke (Balance Druid)

Mischief (Frost Death Knight)

Danudaia (Discipline Priest)

Engelspopo (Holy Paladin)

## **Tempest Keep**

**Thursday 21st November 2019 was Kael'thas Sunstrider world first kill.**

JunZzi (Vengeance Demon Hunter)

Obscure (Protection Paladin)

Mezilazor (Fury Warrior)

Dyuke (Frost Mage)

Mischief (Arcane Mage)

Samin (Fire Mage)

Dslyexic (Holy Priest)

Peekz (Restoration Druid)

## **Auchindoun**

**Saturday 15th February 2020 was Murmur world first kill.**

JABRONI (Blood Death Knight)

Xande (Protection Paladin)

n0obifieD (Destruction Warlock)

Atmospheric (Arcane Mage)

catz101 (Affliction Warlock)

Sakka (Shadow Priest)

Jeg (Restoration Druid)

NeverLucky (Discipline Priest)

## **Karazhan**

### **Wing 1**

**Sunday 12th April 2020 was Nightbane world first kill by Team Vero**

verotarius (Protection Paladin)

Telos (Blood Death Knight)

Silkjar (Shadow Priest)

Erasus (Retribution Mage)

Loue (Balance Druid)

ChamSurloLo (Frost Mage)

numsemazlum (Restoration Shaman)

Pride (Discipline Priest)

### **Wing 2**

**Sunday 31st May 2020 was Viz'aduum the Watcher world first kill by Team Innovative Padding.**

Numsemazlum

ZezMew

meleevirus

ChamSurloLo

Untilted

N0obified

Nyften

Mortarion

Courg
Epoch Hunter

Epoch Hunter is the final boss you encounter in Old Hillsbrad Foothills. Defeating him is a requirement to complete the quest provided by Chromie in Old Hillsbrad Foothills.

## **Mechanics**

* Double Attack [Passive] - Epoch Hunter has a chance to critically strike for 3x his base damage.

* Sand Breath [Every 15 seconds] - Epoch Hunter chooses a random direction to breath a cone damaging sand.

* Impending Death [Every 30 seconds] - The Epoch Hunter pulls everyone before himself.

## **Tactics**

* Tanks should swap aggro if one of them falls victim to Double Attack.
* If you are not the main tank, always avoid standing in front of Epoch Hunter.
* When Impending Death occurs, run through the Epoch Hunter toward his tail to get behind him and avoid the Sand Breath that happens shortly after Impending Death.

## **Drops**

### Items:

Timeslicer - {Rare} - [Agility DD] - [One-Handed Weapon] - (Ilvl 20)

Amethyst War Staff - {Rare} - [Healers] - [Two-Handed Weapon] - (Ilvl 20)

Dathrohan's Ceremonial Hammer - {Rare} - [Healers] - [Right Hand] - (Ilvl 20)

Aran's Sorcerous Slacks - {Rare} - [Healers] - [Secondary Armor] - (Ilvl 20)

Time-Shifted Dagger - {Rare} - [Intelligence DD] - [Right Hand] - (Ilvl 20)

Resounding Ring of Glory - {Rare} - [Strength DD] - [Trinket] - (Ilvl 20)

Durotan's Battle Harness - {Rare} - [Strength DD] - [Main Armor] - (Ilvl 20)

Doomplate Warhelm - {Rare} - [Tanks] - [Secondary Armor] - (Ilvl 20)

Tarren Mill Vitality Locket - {Rare} - [Tanks] - [Trinket] - (Ilvl 20)

### Rare Items:

Hauberk of Desolation - {Epic} - [Agility DD] - [Main Armor] - (Ilvl 25)
Omor the Unscarred

Omor the Unscarred is the second boss you encounter in Hellfire Ramparts (HFC 1).

## **Mechanics**

* Shadowbolt Volley [Every 8 seconds] - Omor the Unscarred casts Shadowbolt to each hero on the battlefield inflicting some damage and stunning everyone for a 0.5 seconds.

* Burning [Every 12 seconds] - Omor the Unscarred targets a random hero and applies the Burning debuff. When the debuff expires, the hero with the debuff will ignite the area around himself. Standing in the ignited area will inflict damage over time.

* Summon Felhounds [Every 45 seconds] - Omor the Unscarred summons 2 Felhounds that possess the Mana Burn ability.

### Adds

* The Felhounds frequently use Mana Burn, a single-target spell which inflicts some damage and saps 50 mana from the target.

## **Tactics**

* A random player's character will start burning, the burning player should move towards the edge or the corners of the room before the debuff goes off to drop off Burning in a favorable spot.

* Slay the Felhounds as soon as they spawn.

## **Drops**

### Items:

Raiment of Nature's Breath - {Rare} - [Healers] - [Main Armor] - (Ilvl 30)

Band of Renewal - {Rare} - [Healers] - [Trinket] - (Ilvl 30)

Tenacious Defender - {Rare} - [Hunters, Shamans] - [Secondary Armor] - (Ilvl 30)

Pauldrons of Arcane Rage - {Rare} - [Intelligence DD] - [Main Armor] - (Ilvl 30)

Hellreaver - {Rare} - [Strength DD] - [Two-Handed Weapon] - (Ilvl 30))

Mok'Nathal Clan Ring - {Rare} - [Tanks] - [Trinket] - (Ilvl 30)

### Rare Items:

Adamantine Breastplate - {Epic} - [Tanks] - [Main Armor] - (Ilvl 35)

### Essences:

Agonizer - [Affliction Warlock] - [Rare Essence]

Burning Rush - [Destruction Warlock] - [Rare Essence]

Fel Mastery - [Havoc Demon Hunter] - [Rare Essence]

Shining Force - [Holy Priest] - [Rare Essence]

Feed the Demon - [Vengeance Demon Hunter] - [Rare Essence]
Lieutenant Drake

Lieutenant Drake is the first boss you encounter in Old Hillsbrad Foothills.

## **Mechanics**

* Mortal Strike [Every 7 seconds] - Lieutenant Drake strikes his current target, dealing heavy damage to them.

* Whirlwind [Every 30 seconds] - Lieutenant Drake marks a target in the Raid. After a short delay, he teleports to the target, dealing instant AoE damage around the impact point and he begins to deal AoE damage over time around him as he chases the marked target.

## **Tactics**

* Tanks should swap after each Mortal Strike
* The group should stay spread out to avoid excessive damage from Whirlwind. When Lieutenant Drake teleports to his target, stay away from them.
* The player marked by Whirlwind should avoid steering Lieutenant Drake into their allies.

## **Drops**

### Items:

Ravenwing Pauldrons - {Rare} - [Agility DD] - [Secondary Armor] - (Ilvl 20)

Lieutenant's Signet of Lordaeron - {Rare} - [Agility DD] - [Trinket] - (Ilvl 20)

Signet of Repose - {Rare} - [Healers] - [Trinket] - (Ilvl 20)

Sultry Grimoire - {Rare} - [Intelligence DD] - [Trinket] - (Ilvl 20)

Khadgar's Knapsack - {Rare} - [Intelligence DD] - [Left Hand] - (Ilvl 20)

Pauldrons of Sufferance - {Rare} - [Intelligence DD] - [Secondary Armor] - (Ilvl 20)

Greaves of the Martyr - {Rare} - [Strength DD] - [Secondary Armor] - (Ilvl 20)

Bloodskull Destroyer - {Rare} - [Tanks] - [Right Hand] - (Ilvl 20)
Quagmirran

Quagmirran is the third and final boss you encounter in the Slave Pens (CR 1), the first wing of Coilfang Reservoir. To reach him, the raid must kill Rokmar the Crackler first. He is considered an optional boss.

## **Abilities**

* Mushroom Growth [Every 3 seconds] - In a random place, a mushroom appears and begins to grow. After 10 seconds, the mushroom grows out and explodes, dealing damage to everyone. If a mushroom is crushed, a hero will get a debuff for 20 seconds, increasing the damage from the explosion of mushrooms by 300%. Mushroom can not be crushed on first second of its life.

* Acid Spray [Every 20 seconds] - Quagmirran fires a volley of poison to 4 random players, inflicting DoT damage for 12 seconds.

* Spore Cloud [Every 25 seconds] - Quagmirran creates Spore Cloud in a random place, that deals damage to all heroes nearby and slowly moves around.

## **Tactics**

* Designate a main tank totank Quagmirran whilst the Off-tank soaks Mushrooms, DPS can **afford** soaking **one** mushroom.

* **Everyone** should move out of the Purple **Spore Cloud**.

## **Drops**

### Loot

Midnight Legguards - {Rare} - [Agility DD] - [Secondary Armor] - (Ilvl 40)

Earthsoul Britches - {Rare} - [Healers] - [Secondary Armor] - (Ilvl 40)

Calming Spore Reed - {Rare} - [Intelligence DD] - [Left Hand] - (Ilvl 40)

Barkchip Boots - {Rare} - [Strength DD] - [Secondary Armor] - (Ilvl 40)

Mana-Etched Spaulders - {Rare} - [Strength DD w/ Mana] - [Main Armor] - (Ilvl 40)

Phosphorescent Blade - {Rare} - [Tanks] - [Right Hand] - (Ilvl 40)

### Rare Loot

Quagmirran's Eye - {Epic} - [Healers] - [Trinkets] - (Ilvl 45)

Boots of Blasphemy - {Epic} - [Intelligence DD] - [Secondary Armor] - (Ilvl 40)

### Essences

Abundance - [Balance Druid] - [Rare Essence]

Mist Wrap - [Mistweaver Monk] - [Rare Essence]

Crescent Burn - [Restoration Druid] - [Rare Essence]

Survival Instincts - [Survival Hunter] - [Rare Essence]

Pestilence - [Unholy Death Knight] - [Rare Essence]
Windwalker Monk

The Windwalker Monk is a Melee Strength DPS categorized as a Single Target Damage Dealer in specialization.

## **Skills**

###  **Tiger Palm [Q]**

The monk strikes with the palm of his hand, dealing damage and restoring mana.

Damage - [30+19\*Skill Level+Strength\*0.73].

Mana restored - 10%.

Cooldown - 4 seconds.

Mana cost - 0.

###  **Blackout Kick [W]**

The monk kicks, sending out a blast of Chi energy, dealing damage. This ability has a 35% chance to reset its own cooldown.

Damage - [46+35\*Skill Level+Strength\*1.32].

Cooldown - 5.5 seconds.

Mana cost - 40.

###  **Chi Burst [E]**

The monk hurls a torrent of Chi energy forwards, dealing AoE damage in a small radius and restoring mana for each enemy hit.

Damage - [85+50\*Skill Level+Strength\*1.95].

Mana restored - [0.2%\*Skill Level] per target.

Cooldown - 9 seconds.

Mana cost - 80.

###  **Storm, Earth and Fire [R]**

The monk splits into 3 elemental spirits. Each Spirit has its own ability. Toggle one ability to activate all three. Each spirit ability costs 10 mana per second while active.

Attack power of Spirits - [14+4\*Skill Level+Strength\*0.18].

Storm - [Stream] - Increases spirit attack speed by [18%\*Skill Level].

Earth - [Zing] - Spirit heals nearby allies in a medium radius for [25+5\*Skill Level+Strength\*0.25] per second.

Fire - [Heat] - Spirit pulses a damaging AoE that burns enemies in a small radius for [9+3\*Skill Level+Strength\*0.13] per second.

BAT of Spirits - 1.5.

Duration - 30 seconds.

Cooldown - 120 seconds.

Mana cost - 100.

###  **Touch of Death [T]**

The monk marks target for death. After the duration, the mark explodes and deals damage equal to a percentage of damage dealt to the marked target during this duration.

Damage - [((10%+4%\*Skill Level)\*Monk Damage done)+((1%\*Skill Level)\*Allies Damage done)].

Duration - 7 seconds.

Cooldown - 45 seconds.

Mana cost - 50.

###  **Combo Strikes[Y]**

While this ability is active all your [W] Blackout Kicks will reset with 100% chance.

Duration - 6 seconds.

Cooldown - 60 seconds.

Mana cost - 0.

###  **Windwalking [F]**

The windwalker and allies within large radius have 10% increased movement speed.

## **Essences**

###  **Good Karma** (Rare Essence)

Chi Burst [E] restores 0.5% more mana for each target hit.

###  **Spirit of Peace** (Rare Essence)

Earth Spirit [R] now has ranged attacks and heals for 10% more.

###  **Ready for Action** (Rare Essence)

Combo Strikes [Y] reset cooldown of Blackout Kick [W].

###  **Pressure Points** (Epic Essence)

Touch of Death [T] allies damage factor increased by 5%.

###  **Spiritual Focus** (Epic Essence)

Storm, Earth and Fire abilities now can be activated individually. Mana drain increased by 5. Fire and Storm Spirits effectiveness increased by 25%.

###  **Celerity** (Epic Essence)

Windwalking [F] also gives 10% attack speed buff.

## **Changelog**

11.03 - Updated for 12.7.7.

14.06 - Updated for 13.2.2
Fury Warrior

The Fury Warrior is a Melee Strength DPS categorized as a Middle Ground Damage Dealer in specialization. Auto attacks restore 5 mana.

## **Skills**

###  **Bloodthirst [Q]**

The warrior assaults the target in a bloodthirsty craze, dealing damage and restoring 5% of his health and generating 10 rage.

Damage - [55+50\*Skill Level+Strength\*1.85].

Cooldown - 5 seconds.

Mana cost - 0.

###  **Rampage [W]**

The warrior delivers a series of crushing blows at the enemy target with next 3 attacks, dealing additional damage.

Bonus damage - [35+16\*Skill Level+Strength\*0.65].

Cast Time - 0.4.

Duration - 6 seconds.

Cooldown - 9 seconds.

Mana cost - 25.

###  **Cleave [E]**

The warrior delivers a powerful blow with next attack, causing cleave damage in medium radius.

Cleaved Damage - [40%+10%\*Skill Level].

Cooldown - 0.5 seconds.

Mana cost - 10.

###  **Recklessness [R]**

The warrior goes into a reckless rage. While this ability is active, the warrior takes 25% more damage, but gets numerous buffs.

Movespeed buff - [3%\*Skill Level].

Attack speed buff - [25%+5%\*Skill Level].

Change to deal Critical Strike - [5%+1%\*Skill Level].

Duration - 15 seconds.

Cooldown - 45 seconds.

Mana cost - 40.

###  **Endless Rage [T]**

The warrior completely absorbs the accumulated rage in order to strengthen his attacks.

Attack Power buff - [(10+5\*Skill Level+Strength\*0.2)\*(Rage/100)].

Duration - [5+0.8\*Skill Level] seconds.

Cooldown - 20 seconds.

Mana cost - Current rage.

###  **Storm Bolt [Y]**

The warrior throws his hammer, dealing damage. If the target is not a hero - the bolt stuns him based on distance traveled up to 3 seconds.

Damage - [110+Strength\*0.75].

Cooldown - 45 seconds.

Mana cost - 10.

###  **Rallying Cry [F]**

The warrior lets loose a rallying cry, granting all raid members withing big range a temporary buff, increasing their maximum health by 15%.

Duration - 10.

Cooldown - 75 seconds.

Mana cost - 15.

## **Essences**

###  **Impending Victory** (Rare Essence)

Rallying Cry [F] health buff increased by 5%.

###  **Crushing Bolt** (Rare Essence)

Stormbolt [Y] maximum duration increased by 2 seconds. Ability damage increased by 10%.

###  **Fresh Meat** (Epic Essence)

Bloodthirst [Q] has a 15% chance to reset cooldown.

###  **Anger Management - Fury** (Epic Essence)

Damage taken increase factor from Recklessness [R] reduced by 20%.

###  **Furious Slash** (Epic Essence)

Cleave [E] damage factor increased by 30% while Recklessness [R] is active.

## **Changelog**

27.03 - Updated for 13.0.3d.

16.04 - Updated for 13.2.2.
Mounts

OUTDATED

Kazzak - **Infernal Charger** - Limited Mount (Speed Run)

* Drop: Kazzak

* Drop Rate: Speed Run

Gruul's Lair - Ogre Lord, Sabellian Enslaved, Ogre Necromancer, Doton the Geomant

Hellfire Citadel - Blood Guard Porung, Shadowpriest Kron, Magma Elemental, Nascent Fel Orc, Grand Warlock Nethekurse

Coilfang Reservoir Wing 1 - Rozhar, Naga Sorcerer

Coilfang Reservoir Wing 2 - Exterminater, Vashj'ir Honor Guard, Naga Whaler

Coilfang Reservoir Wing 3 - Coilfang Water Lord, Darkcrest Hammermaster, Mekgineer Steamrigger

Coilfang Reservoir Wing 4 - Taskmaster Grentus, Mutant Naga

* Drop Rate: 1%

## Gruul's Lair

**Black Dragon** - Obtained by a quest from the Mini Boss.

How to obtain: Once taken low enough*(10% HP)* he begins to talk and after X seconds he becomes neutral. Your entire raid group will receive a quest to obtain 5 Dragon Egg's spread around in Gruul's Lair and return them to him.

## Hellfire Citadel

#### **Illidari Felstalker**

* Drop: Blood Guard Porung (miniboss)
* Drop Rate: 1%

#### **Black Iron Wolf**

* Drop: Maker
* Drop Rate: 5%

#### **Grey Iron Wolf**

* Drop: Broggok
* Drop Rate: 5%

## Coilfang Reservoir

### **Titan Turtle**

* Drop: Titan Turtle (CR1 miniboss)
* Drop Rate: 5%.

### **Reptillian Scavenger**,

* Drop: Reptillitan Scavenger (CR4 ads)
* Drop Rate: 1%.

### **Something from Below**,

* Drop: Something from Below (CR4 miniboss)
* Drop Rate: 5%.

### **Frog Mount**

* Drop: Lady Vashj
* Drop Rate: Speed Run

## Black Temple

### **Heroic Mode**

#### **Azure Nether Drake**

* Drop: World First BT Heroic first 4 bosses
Auchindoun

Auchindoun is an expansive raid in TBC Raids. Your raid's objective is to delve into the tombs of Auchindoun and defeat the denizens who dwell there.

Auchindoun is located to the far northwest of Nozdormu in the Caverns of Time. It contains 5 killable bosses and they drop items from the middle portion of the game.

The recommended item level to enter Auchindoun ranges from 50 to 60 depending on what bosses the group visits.

The raid drops items from 60 to 75 item level.

Work in Progress
Patch v7.5.1

Patch File

* Stash Box 2 remade into Frostweave Bag (can carry anything besides Consumables Items)
* [Desibled untill big patch] Added Hexweave Bag (can carry anything besides Consumables Items)
* [Desibled untill big patch] Added Gold Bag (can carry Quest and Gold Items)

### Consumables System

##### - Consumables items is now savable (although Consumables Bag isnt untill big patch)

###

### World:

* CR 2 and 3 doors are now open by default
* Added tunnel to CR Basement Shop in CR 4

### Bosses:

* Fixed bug when bosses sometimes could drop Enrage Item

### Items:

* Hearthstone - now cant be used during boss fight; item now considering as consumable and can be used from Consumables Bag
* Each new Basement Shop now sell improved version of previous Basement Food
* Health food - cooldown increased [20 sec -> 30 sec]
* Blackened Sporefish - healing increased [450 -> 750]
* Tideskorn Mead Ale - mana restore reduced [200 -> 175]
* Added Bronze Dragon mount (patreon mount)
Exarch Maladaar

Exarch Maladaar is the second boss encounter in Auchindoun. He can only be accessed after defeating Nexus-Prince Shaffar

## **Mechanics**

* Soulshatter [Every 12 seconds] - Exarch Maladaar deals damage equal to the target's current health by 15% and current mana by 10%.

* Bloodbath [Every 15 seconds] - Exarch Maladaar selects a target (prioritizing ranged damage dealers and healers) by placing a red marker above the player character's model. After 4 seconds the Bloodbath is spawned, dealing massive AoE damage and follows the target for a brief duration.

 *Bloodbath*

* Enrage [240 seconds]

### Adds

* Ribbon of Souls [Every 28 seconds] - Exarch Maladaar summons a Draenei Soul from a random grave in the boss arena designated by a purple skull. The soul will gradually make its way to Exarch Maladaar. If it reaches the boss, it will merge with him, inflicting massive damage on the raid and increasing his attack power by 10% for the remainder of the encounter.

 *Draenei Soul spawn indicator*

* Summon Avatar [At 30% Health] - Exarch Maladaar summons an Avatar of the Martyred. The Avatar of the Martyred will use Soulshatter alongside Exarch Maladaar. While the Avatar of the Martyred is alive, Exarch Maladaar's damage received is reduced by 90%. The Avatar of the Martyred will always spawn from the far north of the boss arena between the purple torches.

 *Avatar spawn indicator*

## **Tactics**

* Have the main tank keep the boss in the middle of the boss arena for most of the fight.

* Ranged damage dealers and healers should stay spread out at different corners of the boss arena to prevent Bloodbaths from spawning on the tanks and melee damage dealers.

* The Draenel Soul should be taken care of before it reaches Maladaar. However, if Ribbon of Souls overlaps with the cast of another mechanic, it will be skipped (The third Ribbon of Souls in the fight is usually skipped).

* The main tank should bring Maladaar to the opposite corner of the Draenei Soul spawn indicator.

* At 30% health, Exarch Maladaar spawns the Avatar of the Martyred. It must be defeated before Exarch Maladaar because Maladaar will gain heavy damage resistance while the Avatar is alive.

* Have the off-tank control the Avatar of the Martyred because one tank cannot survive both Maladaar and the Avatar, especially when they both cast Soulshatter in unison.

## **Drops**

### Items:

Moonbrook Crystal - {Epic) - [Intelligence DD] - [Trinket] - (Ilvl 60).

Incandescent Silver - {Epic} - [Strength DD] - [Trinket] - (Ilvl 60).

Legacy of Om'ra - {Epic} - [Intelligence DD] - [Left Hand] - (Ilvl 60).

Fireguard - {Epic} - [Warriors] - [Two-Handed Weapon] - (Ilvl 60).

### Rare Items:

Tyrant's Decree - {Epic} - [Tanks] - [Trinket] - (Ilvl 65).

### Essences:

Dancing Steel - [Combat Rogue] - [Epic Essence]

Power Siphon - [Demonology Warlock] - [Epic Essence]

Inquisition - [Retribution Paladin] - [Epic Essence]

Lingering Insanity - [Shadow Priest] - [Epic Essence]

Soul Rending - [Vengeance Demon Hunter] - [Epic Essence]
Morogrim Tidewalker

Morogrim Tidewalker is the Fifth boss you encounter in Serpentshrine Caverns (CR4). He is one of the bosses required to slay in order to open the gate to Lady Vashj.

## **Mechanics**

* Tidal Mark [Passive] - Basic attacks applies Tidal Mark for 10 seconds, slighty decreasing the target's attack speed and movement speed.

* Swing [Every 13 seconds] - Morogrim swings in front of him for huge damage thats divided by the number of enemies hit. Targets with Tidal Mark receive much less damage. The swing angle is 60 degrees.

* Watery Globules [Every 14 seconds] - Summons 2 globules out of the pools that move towards a player marked by a red circle underneath their character's model (excluding tanks) and explodes for AoE damage on contact.

* Watery Grave [Every 22 seconds] - Morogrim throws a random hero (excluding tanks) into a water pool. While in the water pool, you take DoT damage and move much slower. Watery Grave may skip a swing cycle.

* Enrage [300 seconds]

### Adds

* Hordes of Murlocs [Every 60 seconds] - Morogrim summons 2 packs of 3 murlocs out of the pools. Swing will not occur 4 seconds before or after murlocs murlocs spawn.

## **Tactics**

* The tanks should tank the boss either at the very top or bottom of the room, and keep him faced away from the group at all times when he isn't running away to do Swing or when tanks have to move to grab the Hordes of Murlocs.

* As a tank keep track of the Tidal Mark debuff on your status bar. If you do not see a blue ice arrow on your status bar you will likely die to Swing.

* When Watery Globules come out, make sure to avoid the players marked by Watery Globules.

* Healers should prioritize healing the player hit by Watery Grave and keep the tanks healthy for Swing.

* Tanks should keep an eye on the Hordes of Murlocs timer and be prepared to pick them up. It is recommended to have one tank take one side of murlocs while the other tank takes the opposite side of murlocs.

* Avoid stacking (except for tanks) when Watery Globules are spawning.

## **Drops**

### Items:

Talon of Azshara - {Epic} - [Agility DD] - [One-Handed Weapon] - (Ilvl 70)

Illidari Shoulderpads - {Epic} - [Intelligence DD] - [Secondary Armor] - (Ilvl 70)

Ironstaff of Regeneration - {Epic} - [] - [] - (Ilvl 70)

Soul-Strider Boots - {Epic} - [] - [] - (Ilvl 70)

Fang of the Leviathan - {Epic} - [] - [] - (Ilvl 70)

### Rare Items:

Orca Hide Boots - {Epic} - [] - [] - (Ilvl 75)

### Essences:

Twin Moons - [Balance Druid] - [Epic Essence]

Guard - [Brewmaster Monk] - [Epic Essence]

Brutal Slash - [Feral Druid] - [Epic Essence]

Tidal Waves - [Restoration Shaman] - [Epic Essence]

Infected Claws - [Unholy Death Knight] - [Epic Essence]

## **Changelog**

16.10 - Updated for 10.6.2.

21.04 - Updated for 13.2.3.
Hydross the Unstable

Hydross the Unstable is the first boss you encounter in Serpentshrine Caverns (CR 4), the final wing of Coilfang Reservoir.

## **Abilities**

* Vile Sludge [Every 7 seconds] - Coats the current target in a slick coat of sludge, dealing damage and reducing armor by 125. The armor debuff lasts for 6 seconds.

* Water Salvo [Every 8 seconds] - Rains the battlefield with 7 clots (circles) of water, that explode after 4 seconds, dealing instant damage to anyone standing inside of them.

* Rehydration [Every 50 seconds] - Hydross moves to the center and begins to rehydrate himself, summoning 4 Adds. After 17 seconds, Hydross reforms and becomes active again by absorbing the surviving Adds. In this phase Hydross casts a more dangerous version of Water Salvo.

* Enrage [240 seconds]

### Adds

* Hydross Particles (During Rehydration) - When Hydross splits during Rehydration, four Hydross Particles are created to attack the raid. If any survive by the time Hydross reforms, Hydross gains health (3.76%) back based on how many Hydross Particles survived

## **Tactics**

* After one tank gets hit by Vile Sludge, the other tank unaffected by it should be prepared to taunt immediately throughout the fight.

* Water Salvo during Rehydration is far more dangerous and should be prioritized in avoiding.

* When Rehydration happens, everyone but the tanks should stand on the bottom part of the platform so the tanks have time to taunt the Hydross Particles before they activate and attack the nearest target to them.

* Killing every Hydross Particle during Rehydration is important to prevent Hydross from healing after Rehydration is over.

## **Drops**

### Items:

Luminescent Rod of the Naaru - {Epic} - [Healers] - [Right Hand] - (Ilvl 70)

Spellfire Longsword - {Epic} - [Intelligence DD] - [Right Hand] - (Ilvl 70)

Ring of Lethality - {Epic} - [Strength DD] - [Trinket] - (Ilvl 70)

Mallet of the Tides - {Epic} - [Strength DD] - [One-Handed] - (Ilvl 70)

Blackfathom Warbands - {Epic} - [Tanks] - [Secondary Armor] - (Ilvl 70)

### Rare Items:

Boots of Effortless Striking - {Epic} - [Agility DD] - [Secondary Armor] - (Ilvl 70)

### Essences:

Fast Lesion - [Affliction Warlock] - [Epic Essence]

Toxic Blade - [Assassination Rogue] - [Epic Essence]

Spitting Ice - [Frost Mage] - [Epic Essence]

Devastator - [Protection Warrior] - [Epic Essence]

Cleansing Waters - [Restoration Shaman] - [Epic Essence]

## **Changelog**

16.10 - Updated for 10.6.2.

20.04 - Updated for 13.2.3.
Arms Warrior

The Arms Warrior is a Melee Strength DPS categorized as a Single Target Damage Dealer in specialization. Auto attacks restore 5 mana.

## **Skills**

###  **Slam [Q]**

The warrior delivers a vicious strike that deals damage.

Damage - [100+80\*Skill Level+Weapon Attack Power\*4.5].

Cast Time - 0.5 seconds.

Cooldown - 4 seconds.

Mana cost - 15.

###  **Rend [W]**

The warrior wounds the target, causing damage instantly and an addition bleed damage over time.

Initial Damage - [50+25\*Skill Level+Strength\*1].

Bleed Damage per second - [20+4\*Skill Level+Strength\*0.2].

Duration - 7 seconds.

Cooldown - 12 seconds.

Mana cost - 20.

###  **Bladestorm [E]**

The warrior unleashes a whirlwind of steel, striking all enemies all around him.

Damage per second - [60+33\*Skill Level+Attack Power\*1.8].

Duration - 3 second.

Cooldown - 9 seconds.

Mana cost - 25.

###  **Avatar [R]**

The warrior transforms into a colossus, increasing health by 50%. The warrior also deals increased attack damage and increased damage with his abilities.

Spell damage buff - [10%+2\*Skill Level].

Attack power buff - [4\*Skill Level+Strength\*0.15].

Duration - [5+1\*Skill Level] seconds.

Cooldown - 70 seconds.

Mana cost - 40.

###  **Execute [T]**

The warrior executes a powerful blow exploiting the enemy's vulnerabilities. Only deals damage to targets below 30% health.

Damage - [300+150\*Skill Level+Attack Power\*9].

Cooldown - 5 seconds.

Mana cost - 50.

###  **Heroic Leap [Y]**

Leap through the air toward a target location, slamming down with destructive force to deal moderate damage to enemies within small radius.

Damage - [10+Strength\*0.25].

Cooldown - 30 seconds.

Mana cost - 0.

###  **Switch Stances [F]**

Berserker Stance [Q] - A wild stance that increases damage dealt by your spells by 10% and damage taken by 20%.

Battle Stance [W] - Assumes a balanced combat stance allowing to generate 50% more rage.

Defensive Stance [E] - A wild stance that reduces damage dealt by your spells by 10% and damage taken by 20%.

## **Essences**

###  **Bounding Stride** (Rare Essence)

Heroic Leap [Y] increases movement speed by 50 for 3 seconds after landing.

###  **Anger Management - Arms** (Rare Essence)

Berserker Stance [F] damage taken increase factor reduced by 10%.

###  **Controlled Damage** (Rare Essence)

Slam [Q] and Rend [W] manacosts reduced by 5. You need to learn both spells before this essence activates.

###  **Second Wind** (Epic Essence)

After finishing casting Bladestorm [E], the cooldown is reset and half of the manacost is refunded. Bladestorm damage reduced by 25%.

###  **Warmonger** (Epic Essence)

If the hero has less than 30 rage his resource regeneration is increased by 50%.

###  **Titanesque** (Epic Essence)

Avatar [R] increases your health by 25% more as well as taunting all enemies in a small radius on use.

## **Changelog**

17.02 - Updated for 12.5.4.

16.04 - Updated for 13.2.2
Patch Notes

Patch v7.2.3

Patch v7.2.1

Patch v7.1.9

Patch v7.1.8

Patch v7.1.7

Patch v7.1.4

Patch v7.1.2

Patch v7.1.0

Patch v7.0.9

Patch v7.0.7

Patch v7.0.6

Patch v7.0.5

Patch v7.0.4

Patch v6.8.3

Patch v6.7.5

Patch v6.7.3

Patch v6.7.1

Patch v6.7.0

Patch v6.5.5

Patch v6.5.3

Patch v6.5.2

Patch v6.4.7

Patch v6.4.0

Patch v6.3.7

Patch v6.3.2

Patch v6.2.6

Patch v6.2.3

Patch v6.2.2

Patch v6.1.9

Patch v6.1.4

Patch v6.0.6

Patch v6.0.2

Patch v6.0.1

Patch v6.0.0

Patch v5.9.9

Patch v5.9.8

Patch v5.9.3

Patch v5.9.2

Patch v5.8.9

Patch v5.7.6

Patch v5.7.1

Patch v5.6.8

Patch v5.6.5

Patch v5.4.7

Patch v5.4.3

Patch v5.3.8

Patch v5.3.7

Patch v5.3.3

Patch v5.2.2

Patch v5.1.9

Patch v5.1.0

Patch v5.0.9

Patch v4.9.9

Patch v4.9.3

Patch v4.9.2

Patch v4.7.6

Patch v4.5.4 - v4.7.3

Patch v4.5.3

Patch v4.5.0

Patch v4.4.7

Patch v4.4.5

Patch v4.4.3

Patch v4.4.1

Patch v4.3.9

Patch v4.3.7

Patch v4.3.6

Patch v4.3.5

Patch v4.3.3

Patch v4.3.0

Patch v4.2.7

Patch v4.2.5

Patch v4.2.0

Patch v4.1.8

Patch v4.1.5

Patch v4.0.9

Patch v4.0.5

Patch v4.0.3

Patch v4.0.1

Patch v3.9.9

Patch v3.9.7

Patch v3.9.5

Patch v3.9.3

Patch v3.9.1
Void Reaver

The Void Reaver is the third boss you encounter in the Eye (TK 4), the fourth and final wing of Tempest Keep. Al'ar must be defeated before you can reach it.

## **Mechanics**

* Rune of Desolation [Every 17 seconds] - Void Reaver creates 3 runes that are randomly placed in the room. When the boss makes contact with the rune, the boss will temporarily lose armor. However, other players will not only temporarily lose armor, but they will also receive damage if they are near the explosion of the rune.

* Void Radiance [Every 24 seconds] - Void Reaver places a Void Radiance in a random area on the outer rim of the boss room which deals damage over time to heroes in the boss room. The closer the hero is to Radiance, the more damage they take over time.

* Black Hole [Every 47 seconds] - Void Reaver creates a black hole underneath itself, which pulls in heroes toward the Void Reaver like a vacuum, and then it will deal deadly damage to inside caught inside a large radius around the boss.

* Variable Particle [Every 65 seconds] - A wisp is spawned in the center of the room, which deals fatal damage if not dealt with. First, the particle is vulnerable to damage, then to healing. After 18 seconds, the Variable Particle will explode if it is not cleared.

* Enrage [360 Seconds]

## **Tactics**

* Designate a Main-tank to tank Void Reaver while the Off-tank focuses on occasionally taking the boss and pulling the boss into Runes of Desolation.

* Do not take Runes of Desolation when Black Hole has ten seconds or less remaining on the activation timer. Be careful when taking Runes of Desolation underneath allies as it will chunk their health and they may die if they were already wounded.

* The Main tank must keep the boss on the opposite end of the room to the Void Radiance so the group takes the least possible amount of damage from it throughout the fight.

* When Black Hole nears, everyone but the Main tank should be away from the Void Reaver's vicinity.

* When Variable Particle spawns it takes immediate priority for damage dealers to inflict damage on it. Then, the healers must be prepared to heal it up to full for it to despawn.

## **Drops**

### Items:

Shadowtooth Trollskin Cuirass - {Epic} - [Agility DD] - [Main Armor] - (Ilvl 80)

Stormspire Vest - {Epic} - [Intelligence DD] - [Main Armor] - (Ilvl 80)

Inferno Tempered Chestguard - {Epic} - [Strength DD] - [Main Armor] - (Ilvl 80)

Netherbane - {Epic} - [:] - [Right Hand] - (Ilvl 80)

Warp-Spring Coil - {Epic} - [] - [Trinket] - (Ilvl 80)

Warpthread Vest - {Epic} - [] - [Main Armor] - (Ilvl 80)

Girlde of Zaetar - {Epic} - [] - [Secondary Armor] - (Ilvl 80)

### Rare Items:

Cowl of the Grand Engineer - {Epic} - [] - [Secondary Armor] - (Ilvl 85)

### Essences:

Titanesque - [Arms Warrior] - [Epic Essence]

Crashing Storm - [Enhancement Shaman] - [Epic Essence]

Lifecycles - [Mistweaver Monk] - [Epic Essence]

Devotion Aura - [Protection Paladin] - [Epic Essence]

Quickened Sigil - [Vengeance Demon Hunter] - [Epic Essence]