Dunwitch

### Influence

Architecture seems to mostly stem from Colonial England, oddly enough. Some influences here and there hearken towards more modern styles, like the gothic architecture used in Limbo City.

## Overview

**Dunwitch** is, for lack of a better description, an odd place full of odd place. Many who come here will speak of the friendly nature of its inhabitants, who greet visitors with open arms and a wealth of hospitality. However, nothing is as it seems. Rumors swell about tourists going missing, only to turn up later as another passive member of the town's society. This has caused all sorts of theories to pop up, the most popular being that the town is full of brainwashing cultists who serve a darker master. There's no evidence to suggest this, and the Dunwitch council adamantly denies any allegations of kidnappings.

The town itself is set about in several rows and columns of colonial townhouses, offering a claustrophobic and paranoia-fueling environment. Dunwitch has no electricity or technology of significance, relying solely on oil lanterns and candles to light the town. Surprisingly, despite any lack of official militia, crime is almost non-existent in Dunwitch; perhaps for good reason.

## City Landmarks

### Old Scar Inn

The main attraction of Dunwitch is the local tavern, called the Old Scar Inn. Numerous tales have sprouted from how the inn earned its name; some say a venerated hero founded the town after his glory days were long over. Others suggest it was the hero's death that gave the Inn its name, born from an old wound across the left brow. Others still interpret the name in a grander sense; the old scar is Avashesh itself, wounded from the Divide.

### Whalers' Wharf

Dunwitch rests along the southern coast of Emperica, and like any other city with water access, has a rather robust port district. The Whaler's Wharf stretches along the entire south side of the town, with rusted, metal catwalks and paths making up most of the scenery. The Wharf is controlled by the Whalers; half fishermen, half treasure hunters who scour the depths of the ocean in search of relics from the past, as well as harvesting marine life for the benefit of the town. The ocean remains mysterious, even more so in the aftermath of the Divide; it isn't uncommon for the Whalers to fish up dead creatures with warped, unrecognizable features.

### Talisman Imports

Not many people travel to Dunwitch, leaving it necessary for merchants to travel abroad and facilitate trade with the other islands. This is where Talisman Imports comes in; the premier trading company of the Spiral Isles, Talisman Imports is based in Dunwitch and oversees a fleet of merchant vessels that maintain trade routes with other territories and nations. However, it's far too easy for such a wide-spread network to be used for more nefarious means. Just as easily, whoever's in charge of the company will look the other way should such a situation arise.

### The Deepwell

Not long after Dunwitch was founded, the town council sanctioned construction of a sewer system. Those sewers have been expanded upon for well over several hundred years, creating a robust and complex network of tunnels and waterways that stretch beneath the streets. In recent years, the Deepwell has gone into disuse as the council has changed hands, seeking out other methods for their waste disposal. The Deepwell remains as a fixture of the town, despite it no longer seeing any regular use. However, this exact reason has allowed many of the less savory folk who wander through Dunwitch to take up residence here.