Heiramman Gods

> *Tyria summoned power from a wellspring of faith only a true High Elven priestess could tap. The Elven gods heard, and she knew it without question as energy flooded her ancient soul like a pillar of white flame. She directed the strength of the Heiramman Gods into her mages and knights, filling them with the coursing power of her deities.*
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The Heiramman Gods are a pantheon of deities worshipped by the High Elves and called upon in battle by Knights Immortal. High Elves have defended the North and South passes of the Rivvenheim Mountains for thousands of years, using magical swords, lightning-spears and enchanted longbows blessed by the Heiramman Gods to strike down their enemies.

Unparalleled warriors and mighty wizards, the priests, generals and paladins of the Rivvenheim Mountains use their faith, centuries of training and powerful innate magical abilities to channel great power directly from their Heiramman Gods. This ability sets them apart from their lowland Elven brethren who long ago cast aside their immortality for such novelties as ‘freedom’ and ‘free will’.

Elven legend tells that brightshields were created by the Heiramman gods and given to the first of each of the noble house's bloodline. If the shields could ever all be found and brought together, it is said that Ardent is the key to recombining them into an artifact of singular power.

A Temple Blademaster's weapon is named and consecrated in temple, and such a sword supposedly will never break so long as its wielder remains faithful in the Heiramman Gods. The blades are valued prizes of battle, and may be ransomed back to the appropriate Elven temple for coin, magestone or services.

## History

A long time ago, a group of the High Elves split and went from the Rivvenheim Mountains into the Wylden, to the south, seeking freedom and free will, but as punishment their connection to the Heiramman Gods have been severed, taking away from them the gift of immortality that their Highland brethren still possess. Nevertheless, the Forest Elves remained in their newfound homeland, becoming attuned with the Land and eventually establishing the Elemental League.

Since millennia ago, the amount of magical power in the Land had faded significantly, reducing the High Elves capabilities with spells and weapons of power. However, with the Solonavi spell, the High Elves suddenly have the capability to cast their most powerful spells, wield their most devastating weapons, and call upon the Heiramman Gods for miraculous effects not seen since the Age of Mists.

## Magic

The Heiramman Gods are capable of granting their followers magical capabilities - take, for example, the Faith Healers, who channel the power of the gods. Every time they perform magic, the Heiramman gods deem whether the healer and the one they're healing are worthy of the divine gift. If they are, they receive the healing. If they are not, the healer is denied the healing gift for a period of time.

The Faith Healers are convinced that their abilities to heal and their immunity to most kinds of magical attack are divine. This ability is not truly magical in origin but is a natural outgrowth of faith, piety, and the guidance of the gods that watch over them as they make their way through the war­torn Land. Only through the careful negotiation of the ascetic path may the Faith Healer be capable of tending to the injured warriors that are worthy of their holy ministrations.

## In tabletop

Heiramman Gods are a faith domain-type card, with the following ability: At the beginning of the game, the player who puts this Heiramman Gods into play chooses one of these factions: Atlantean Empire, Black Powder Revolutionaries, or Orc Khans. Elven Lords' friendly to that player get +1 to their damage and ranged damage values against opposing warriors from the chosen faction.

***Knights Immortal***

1. ↑ 1.0 1.1 https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Card-Set-Domains.pdf
2. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Card-Set-Relics.pdf
3. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-Lore-Expansion-Lancers.pdf