Reformist

The **Reformist** is one of the three main political paths available to President Anton Rayne. This path revolves around Rayne attempting to amend the 1929 Sordish Constitution, which could weaken or destroy the Old Guard in the process.

## Background

Although there are two options on how to go about changing the Constitution, the Reformist is the path where you've chosen to bring balance to the three branches of government; its counterpart being the Dictator, in which you curtail both the Assembly's and Supreme Court's power whilst simultaneously strengthening the executive branch — This article will be focused on the former option.

This path will make you cooperate with the opposition, namely the PFJP, in an attempt to pass the proposal through the Assembly; before being judged by the Supreme Court. If successful, this may fix the supposed issues of the Constitution and make it easier to amend in future votes. Failure is not an option — look at where Alphonso ended up.

These reforms will almost certainly weaken the Supreme Court, strengthen the Assembly, and limit the President's power to some extent. How much these reforms change is entirely up to player decision, but be aware that people won't just sit around and let you change things how you please! You may need to walk back some over-idealistic campaign promises or bribe a more thick-headed politician with favors in order to reform the Constitution and bring true democracy to Sordland.

## Strategy

### Early Game

To begin with, choose the '*...enact democratic reforms*' option. This option makes you promise to the people of Sordland that your presidency will bring reforms to the country. If you chose the '*...preserve national values*' option, please be aware that this does not mean that you have aborted the reformist run — It just means that you have done a classic politician's lie.

Next, in your first meeting with Petr Vectern and Lucian Galade, select the dialogue options which are reformist-leaning.

[TBA]

## Constitution

### Vetoes

* **Remove Vetoes -** The President cannot veto any bills. Be aware that choosing this will mean that all remaining bills from Turn VIII onwards will be passed automatically.
* **Limited Vetoes (3/5th Majority Override) -** The Assembly can override a Presidential veto with a 60% majority.
* **Limited Vetoes (2/3rd Majority Override) -** The Assembly can override a Presidential veto with a 66% majority. This is slightly less democratic than the 3/5th Override option.

### Supreme Court

* **Remove Supreme Court Vote -** The judiciary's legislative powers will be removed. This is automatically chosen on a reformist constitution.

### Impeachment

* **Do Not Change -** Only the Supreme Court can impeach the President. Do not retain this option, especially if you also did not include Justices Immunity being removed as the threat of Orso Hawker will continue to loom over you.
* **The Assembly May Impeach -** Only the Grand National Assembly can impeach the President.
* **The Assembly and the Supreme Court May Impeach -** Both the Grand National Assembly and the Supreme Court is needed to impeach the President. This makes impeachment harder, and gives you more leeway in corruption.
* **The President May Not Be Impeached -** Self-explanatory. This option angers all factions.

### Cabinet Minister Selection

* **Confidence Vote Will Be Required -** The Ministers require a confidence vote from the Grand National Assembly.
* **The Grand National Assembly Nominates the Ministers -** The President will appoint ministers from a list written by the Grand National Assembly.
* **Do Not Change -** The President may select their cabinet as they please without Assembly approval.

### Electoral Threshold

* **Decrease it to 8% -** This can potentially allow the communists to enter the Assembly at the next elections. Gloria will only allow this option if you did not touch Soll's Member of Honor status.
* **Decrease it to 3% -** This will massively weaken the USP's grip on the Assembly. Gloria will never support you if you refuse to change the threshold.
* **Do not change -** The electoral threshold remains at 10%. Note that Ricter will heavily disagree with this option.

### Presidential Decrees

* **Decrees Require an Enabling Act -** The President may not use their decree powers unless an enabling act was passed by the Assembly. This reduces the amount of decrees available.
* **Remove Decrees -** The President may not issue any decrees.
* **Do not change -** The President retains their power to issue decrees. Note that Albin will not support you unless you either change this section or bribe him.

### Term Limits

* **Do not change -** The President can be elected as many times as they like. Ricter will also disagree with this option.
* **Two-terms -** No person can be elected to the office more than twice. As this has no effect on the game, it's highly recommended to pick this option instead.

### Immunity of Justices

* **Judges Can Be Impeached by the Assembly** **-** Supreme Court Justices can be impeached by the Assembly through a supermajority vote. This option allows for Orso Hawker to be removed from power, and is crucial to trialing Tarquin Soll, if you so desire. Note that having this option makes negotiating with both Gloria Tory or Justice Edmonds harder, though it is still possible with the correct dialogues.
* **Do not change -** Judges retain their immunity. Not a good idea if you have committed some shady deals.

### Member of Honor

* **Abolish Honorary Membership -** The Member of Honor will be removed completely.
* **Abolish Immunity of Honorary Members -** Soll's Member of Honor will remain, but the legal immunity will be removed. Choose either of these two options will ensure Leke's Independents support, though Gloria will not support you if you decrease the threshold as well.
* **Do not change -** Nothing happens to the Member of Honor. You will not be able to trial Soll.
* **Every President is an Honorary Member -** Self-explanatory. Nobody likes this, so only consider this if you are pursuing a dictatorial constitution.

## Strategy

A reformist constitution can be divided into two sub-paths: the Pragmatist, which works with Gloria Tory's conservatives; and the Ultra-Reformist, where you simply doesn't care about what Gloria's demands are.

### Pragmatic Reformist

This is probably the easiest constitution to pass in the game, and the easiest one to succeed. In order to do so, pick the following options:

* Limited Vetoes (2/3rds or 3/5th will be fine)
* Removal of Supreme Court Vote
* Assembly and Supreme Court Impeachment
* Confidence Vote from Ministers
* Threshold Decrease to 8%
* Decrees Require Enabling Act
* Two-term Limit
* Judges Impeachable by Assembly
* Member of Honor Unchanged

While both Albin Clavin's reformists and Frens Ricter's PFJP will automatically agree to the constitution, Gloria will make a fuss about it. Answer her questions that prioritizes its role to the Party, and after some back and forth, she will agree to it. However, you must not privatize healthcare or the Sordish State Corporation, as well as not allowing Monica to start the speech at the Benfi Festival (although you are allowed to support her) in order to retain her support. If you remain popular and only privatized most of Nedam, getting the maximum of 225-26 should not be too difficult.

### Ultra Reformist

This one is more difficult, and requires some extra steps in order for it to pass. In order to succeed, pick the following options:

* Limited Vetoes (if you want a challenge, you can remove it altogether)
* Removal of Supreme Court Vote
* Assembly and Supreme Court Impeachment
* Confidence Vote from Ministers
* Threshold Decrease to 3%
* Removal of Decrees
* Two-term Limit
* Judges Impeachable by Assembly
* Abolished Member of Honor

Unlike last time, Gloria will never support you, though this means that you can go bonkers with privatization. You will also gain support from Leke's Independents, and in order to succeed, using 4 Personal Wealth to lobby is crucial to the constitution's success. You should be able to pass the constitution 179-72.