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Fractal Flare

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**Fractal Flare** is a Standard Fire Arcana in Wizard of Legend

## Description

Element: **Fire** Type: **Standard** Subtype: **Projectile**

Throw out a fast moving ball of dormant flame in the direction you are aiming that detonates on impact with an enemy, wall or at the edge of the screen. The detonation rapidly deals 6 hits of 5 damage, before dealing a final 10 damage blast that covers a large radius and knocks enemies away from its centre.

If enhanced, the final blast inflicts level 1 burn (dealing 8 hits of 2 damage) to enemies.

## Strategies

Fractal Flare is a good source of crowd control at any range due to its almost instant cast speed and large projectile size. It is especially useful at longer ranges since its fast projectile speed and large size make it easy to aim.

Try to tightly group up foes before hitting them with Fractal Flare as this will ensure that the detonation hits all of them, maximising damage.

The multiple hits of the detonation causes enemies to be hitstunned for a short duration, making them vulnerable to attack. This paired with its long range makes Fractal Flare a good choice to initiate fights as you can close distance without the threat of being attacked yourself.

* This usage is especially effective against ranged foes, (Archers, Mages and certain elemental enemies) as you can hit them with Fractal flare before you enter their aggro range to ensure that you can safely advance forward to finish them off. It also allows you to easily hitstun a ranged enemy to prevent them from interrupting you while you prioritise other enemies.

The knockback from the detonation can be used to slightly disperse groups of enemies at range, to prevent them form rushing you down all at once.

## Spell combos

* Fractal Flare is a great set-up for charged-up projectile arcana such as  Raging Inferno,  Aqua Breaker or  Ball Lightning as it allows you to stunlock an enemy from range, giving you time to safely charge up the other arcana.
* Arcana that group enemies together (e.g.  Tearing Whirlwind,  Spiraling Typhoon,  Glacial Cross,  Ice Spear) act as a good set-up for Fractal flare.

## Item combos

* Chaos Visor may be useful if you are playing with a controller as it shows the trajectory of projectiles, making them easier to aim, and increases projectile arcana crit chance by 6%.
* Gloves of Gambit increases damage.
* Reinforced Bracers allows Fractal Flare to destroy *all* enemy projectiles it comes into contact with.
* Agni's Sparkler increases the damage of the burn inflicted to enemies by the enhanced version.
* Blinding Binoculars increases damage of projectile arcana by 15% but decreases the damage of melee arcana by 15%.
Cyclone Boomerang

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**Cyclone Boomerang** is a Standard Air Arcana in Wizard of Legend

## Description

Hurl a rapidly revolving air current in the direction you are aiming which returns back to the player after a set distance. The air current hits twice, once when thrown out and once when returning back, dealing 15 damage on each hit.

If enhanced, a secondary air current which deals 10 damage is created when the first air current returns to the player.

**Charged Signature: Hurl 5 revolving air currents in an arc in front of you, all the secondary air currents return in sync.**

## Strategies

This arcana, as one of the "boomerang" arcana, is excellent for its ability to strike and gather all foes in a room due to its large area covered. Use it to initiate a battle or kite foes together to maximize damage while grouping foes tightly together for a follow-up. This arcana stands out from other boomerang arcana for its relatively fast cooldown and high signature charge, making it useful for Signature-focused builds.

To maximize damage of the charged Signature version, cast it as close to the target as possible.

## Spell combos

* Cyclone Boomerang pairs well with other "boomerang" arcana ( Tracer Barrage,  Frost Scimitar,  Twin Turbines or  Razor Petals) since several projectiles from them can be active at once, causing high damage a large area.

## Item combos

* Gloves of Gambit increases the damage of the air currents.
* Reinforced Bracers allows Cyclone Boomerang to destroy *all* enemy projectiles.
Double Toil

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 *This article is about **Double Toil**, not to be confused with Double Trouble*

**Double Toil** is a relic in Wizard of Legend.

## Description

Reduces cooldowns by half but receive double damage.

## Strategies

A risky but efficient relic to use, Double Toil can be handy if the player equipped relics with particularly long cooldown times, such as  Scales of Babylon and  Evading Zephyr, granting a steady uptime for these arcana.

## Item combos

* Limited Edition Robe will limit the maximum damage taken to 10% of your maximum health, alleviating the drawback of this relic.
* Curse Eater's Watch will further reduce all cooldown time by 6.25% for every cursed relic equipped, counting with this. When combined with Limited Edition Robe and  Fall, you can easily equip up additional cursed relics such as  Double Trouble ,  Spiked Emergency Kit and  Glass Cannon for massive cooldown reduction.
* Both  Tempo and  Venture grant a 12% cooldown reduction, which stack with Double Toil.

## Additional notes

* Double Trouble – stacks multiplicatively for 4x damage *received*.
* Prior to v1.2, this relic could be used in combination with other Arcana and relics to make  Evading Zephyr have nearly continuous uptime. The cooldown now doesn't start until the duration ends.
Fury of Cerberus

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**Fury of Cerberus** is a relic in Wizard of Legend.

## Description

A powerful relic that can only be obtained by having both the  Ancestral Gauntlets and  Bracers of the Beast in your inventory, similar to the  Perfect Time Crystal. It is the ultimate parry relic as it combines the effects of all the other parry based relics in the game while adding an additional effect. Like its constituent parts, Fury of Cerberus allow the player to block incoming attacks by pressing forward into them with proper timing. Additionally:

* They heal the player for a small amount per blocked attack.
* They create an AOE blast around the player that freezes all enemies struck by it. In addition, this blast eliminates all projectiles in it.

## Item combos

* The Spirit Cloak will increase the healing given.
* Catalystic Vial and  Catalystic Tonic will increase the chance for Critical Heals.
* Dated Sunglasses will make projectiles easier to guard since they will move slower.

## Spell combos

Since these gauntlets freeze enemies unfortunate enough to be nearby when the player blocks correctly, they can easily help to set up any desired spell combo. This can be particularly useful for unenhanced spells that need to charge up, like  Grasping Earth,  Shock Nova,  Aqua Breaker or  Raging Inferno.

## Additional notes

* Cerberus is a three-headed dog from ancient Greek mythology. This alludes to the fact that three relics in total are needed to make Fury of Cerberus.
* This is currently (as of v1.22) the only fusion relic in the game that uses another fusion relic to create it.
Dragon Dive

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**Dragon Dive** is a Standard Earth Arcana in Wizard of Legend

## Description

Summon 2 tunneling stone dragons that moves along the ground in a straight line, dealing up to 10 hits of 8 damage and pushing enemies along with it.

If enhanced, a third dragon is summoned beside the other two and the dragons travel further, allowing them to hit up to 12 times.

## Strategies

Dragon dive can be used to group enemies up since they are pushed along by the dragon. This can also be used to push enemies into pits.

Try to line up enemies before using Dragon Dive to ensure that all of them are hit.

The dragon will stop whenever it hits an enemy that is not affected by knockback and will deal all remaining hits of damage to them.

## Spell combos

* Gale-force Alignment can be used to line up enemies for Dragon Dive.
* Dragon Fall will absorb this arcana, removing it from your inventory and subsequently casting it when used.

## Item combos

* Wings of Icarus heals you whenever you push an enemy into a pit.

## Additional notes

* Unlike several other wave based arcana, Dragon Dive does not travel over pits.
Amethyst Key

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**Amethyst Key** is a Relic in Wizard of Legend

## Description

Instantly teleports you to the arcana shop when entering a new stage!

## Strategies

When doing a Neve's Gem run, taking this relic can be very helpful for collecting all the arcana needed to activate the gem.

## Item combos

Combines with  Cracked Sapphire Key,  Emerald Key and  Ruby Key to form the  Master Key

## Spell combos

Due to the nature of this relic, there are no spells that are directly affected by it.
Bouncing Blaze

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**Bouncing Blaze** is a Basic Fire Arcana in Wizard of Legend.

## Description

Element: **Fire** Type: **Basic** Subtype: **Projectile**

Casts large, bouncing fireballs in the direction you are aiming dealing 12 damage. Each fireball bounces twice, dissipating on the second bounce.

If enhanced, the fireballs can pierce through any enemies before dissipating.

Each press of the attack button throws out 1 fireball.

## Strategies

This is one of the longest range basic attacks in the game, allowing you to keep a safe distance from enemies while dealing damage.

The fireballs have a slight amount of knockback allowing you to push enemies together.

## Spell combos

* Pairing this basic with  Fuelled Berserk allows you to unleash a rapid barrage of fireballs.
* Magnetic Follow-up allows even more projectiles to be thrown toward enemies.
* Calming Flow reduces cooldowns every third fireball cast.

## Item combos

* Evening Gloves is extremely useful as it allows all 3 fireballs to be thrown when holding the attack button. It also gives additional signature charge when attacking with a basic arcana.
* Cabi's Bubble Gum,  Cabi's Cinnamon Hots,  Cabi's Cotton Candy,  Cabi's Raw Chocolate, and  Cabi's Citrus Sweets have a chance to release an elemental projectile when using your basic.
* Gloves of Gambit will increase damage.
* Combo Gloves add an extra fireball per combo.
* Reinforced Bracers allows fireballs to destroy enemy projectiles.
* Claws of Tomo will enhance the arcana.
* Sidewinder's Badge adds additional, low damage hits.
* Double Edged Cestus greatly increases basic damage but lowers all other damage.
Air Burst

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**Air Burst** is a Dash Air Arcana in Wizard of Legend

## Description

Element: **Air** Type: **Dash** Subtypes: **Movement, melee**

Dash forward in the direction you are moving, creating a small burst of air behind you which deals 15 damage and pushes enemies along with you.

If enhanced, a larger U-shaped burst (similar to the landing burst of  Airborne Slam) is created, which pushes enemies with you, deals 20 damage and applies slow.

## Strategies

Can be used to drag enemies along with you into traps such as  Embracing Vines, Fire Wall, Creeping Tendrils, Laced Lightning

## Item combos

* Greased Boots will enhance this arcana.
* Soccer Cleats increases the damage of the shock waves.
* Leemo's Leaf causes you to evade all attacks while dashing. This is particularly useful since you deal damage with every dash, allowing you to be protected from incoming attacks attacking enemies.
* Boots of Celerity causes arcana used after a dash to deal additional damage.
* Sturdy Shoebox increases health when this arcana is equipped.
* Gyroscopic Inkwell prevents signature charge from decaying while you are dashing.
* Breezy Gray Canvas adds a chance to evade all attack while dashing.

## Additional notes

* Since the unenhanced version of air Burst has no additional effects it is obsolete to every other dash arcana. Consider replacing with another dash as soon as possible.
* Boots of Frenzy is rendered useless when used with Air Burst.
Hard mode

**Hard mode** is a game mode introduced in V1.12 that increases the difficulty of enemies.

## Activation

Hard mode is activated by talking to Mah-Linda in the upper middle part of the hub. For 10  chaos gems she will activate hard mode for the next run the player does.

## Gameplay changes

With hard mode active, all enemies will behave as if the player were on the third floor of their run. This means basic enemies will frequently appear as chaos variants with increased health and damage and more attacks, or as elemental variants. Council members will have more attacks available, perform more of them in a row before being vulnerable, and be vulnerable for a shorter time.

## Trivia

* Prior to V1.12, hard mode was activated by taking the  Insignia of Legend as a starting relic.
Dark Katana

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**Dark Katana** is a relic in Wizard of Legend.

## Description

The dark katana triples the critical hit chance for all melee arcana.

## Item combos

* Items that benefit from dealing critical strikes like  Vampire's Eyeglasses will be much more effective.
* The  Awe outfit increases critical chance, combining with the katana for a 36% critical chance on melee arcana.

## Spell combos

List of arcana that are considered Melee (click to expand)
Combo Gloves

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**Combo Gloves** is a relic in Wizard of Legend.

## Description

The final attack of each combo is repeated once.

## Spell combos

List of Basic Arcana (click to expand)

* Using  Flame Strike,  Severing Slash,  Obsidian Splitter,  Radiant Blast,  Frost Blade or  Chaos Reaper with this relic allows for two charged attacks to be used consecutively, works very well if one also has the chrono glove.
* Some arcana with an additional effect for the final hit in its combo, such as  Bolt Rail or  Ice Dagger, will cast a second time.
* Fuelled Berserk and  Magnetic Follow-up can leverage the bonuses of the longer combo.
* A longer combo means the ratio of activity to inactivity of  Evading Zephyr is higher.
Fortune Cookie

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**Fortune Cookie** is a relic in Wizard of Legend.

## Description

At the beginning of each stage, a random one of your arcana will be upgrade to its Enhanced version until you leave that stage.

## Additional notes

* If you use three Chaos Arcana (which don't have an empowered version) or two Chaos Arcana and a Signature Arcana in your base loadout, the last Arcana is guaranteed to be empowered by this item.
Curse Eater's Vest

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**Curse Eater's Vest** is a Relic in Wizard of Legend

## Description

Each Cursed Relic held increases Armor by 1% and maximum Health by 15 points.

## Strategies

* The Armor and Health increases from  **Curse Eater's Vest** are small and should be thought of as an "added bonus" of having Cursed Relics. Because of this, it is best to *not* take Cursed Relics for the sake of increasing this Relic's stats. However, additional Cursed Relics should be obtained if the Player deems them useful on their own; not solely for the sake of increasing this Relic's stats offers.

## Item combos

* Combines with the Curse Eater's Mask, and Curse Eater's Watch to create Curse Eater's Bundle.
* Any Cursed Relic will increase the Armor and Health gained from  **Curse Eater's Vest**:

List of Cursed Relics (click to expand)
Cosmic Key Chain

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**Cosmic Key Chain** is a relic in Wizard of Legend.

## Description

Cosmic key Chain is a bundle for the key relics. It is acquired after equipping at least 2 of the following relics:

* Emerald Key
* Amethyst Key
* Ruby Key

When multiple keys are held, Cosmic Key Chain will only give the effect of the highest key up on the list, meaning that when all keys are held you will teleport to the relic store.

Relics will automatically be added to the bundle when they are equipped and dropping it will drop all contained relics individually.

Combines with the  Cracked Sapphire Key to create the  Master Key.
Crashing Meteor

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**Crashing Meteor** is a Standard Fire Arcana in Wizard of Legend

## Description

Element: **Fire** Type: **Standard/Signature** Subtypes: **None**

Upon casting, a magic circle is drawn on the floor. After a delay of ~1.5s a meteor strikes the circle, dealing 75 damage and stunning all enemies in the circle.

If enhanced, a rapid shower of 10 small meteors which each deal 4 damage is called down immediately before the main meteor falls, now dealing 60 damage.

**Charged Signature: Call down an enormous shower from above, consisting of ~10-20 large meteors and countless smaller meteors, covering a massive area and lasting for ~3s.**

## Strategies

Prioritise aiming the meteor at tightly packed enemies to deal the most damage.

When comboing bosses, Crashing Meteor should be cast close to the start so the meteor will fall while you are casting other arcana. However don't use it as the first attack to stun bosses, especially council members as boss may recover before the meteor hits.

The enhanced version massively improves Crashing Meteor's effectiveness since the smaller meteors will hitsun enemies, guaranteeing that the large meteor will hit them. It even deals more overall damage than the unenhanced version.

The charged Signature covers an extremely large area and deals many hits, allowing it to completely lock down an entire room of enemies. However it is rather unreliable at single target damage due to the random placement of the large meteors but it is practically guaranteed to deal some damage due to its massive area.

Due to the long duration of the charged signature, builds that quickly charge signatures ( Fury,  Perfect Time Crystal,  Tattered Scroll) can charge a new signature before the previous one ends, allowing you to continue the shower endlessly.

## Spell combos

* The delay for the unenhanced version means the spell can be cast, then enemies can be gathered with  Spiraling Typhoon or  Arcane Intervention and deposited in the circle.

* Casting this directly before  Dragon Blast will cancel the knockback of crashing meteor, allowing for a third spell in the combo.

* Due to the long delay, consider using arcana that freeze, root or otherwise immobilise enemies such as  Water Prison or  Grasping Earth to prevent enemies from moving out of the blast radius before the meteor falls.
* Arcana that have strong forwards knockback (e.g.  Spiraling Typhoon,  Rushing Typhoon,  Radiant Knockout) can push enemies into range of Crashing Meteor, allowing you to cast it immediately after them, without needing to move.
Drops

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During the Chaos Trials, your wizard can find various items dropped from Enemies, breakable objects, and treasure chests. The drop rates for these can be modified by Relics and Outfits.

## List of drops

### Gold

Gold can be used during the trials primarily to purchase Relics from the Artisan Andres and Arcana from Virtuoso Iris. Gold can only be spent during the trials, and any gold collected is lost upon returning to Lanova. Several Relics provide bonuses for picking up gold, including the  Dagger of Midas which increases your damage based on how much gold you have, and the  Gilded Helm which provides a similar bonus to your defense.

When gold drops, the amount is multiplied by a hidden stat called "Gold Compensation Value." GCV is 1 until more than half of the enemies on the current floor have been defeated. After this, GCV increases gradually to a maximum of 1.5.

### Health Orbs

File:Health orb.pngHeath orbs heal the player, generally for 25 health per orb.

Health orbs drop more frequently based on the health of the player with the lowest health. The chance to drop a health orb is multiplied by 0.5 (at full health) to 1.75 (at 0 health).

The amount of health orbs that drop can be increased by Relics like the  Raspberry Cookie Box, which increases the drop rate by 50%, and  Pazu's Favorite Hat which will drop 3 health orbs when the player would receive fatal damage(saving their life).

### Chaos Gems

Chaos Gems are the main source of currency in Lanova Plaza. Any Chaos Gems you collect in the trials come with you when you leave, up to a maximum of 999. The merchants in the plaza will trade Chaos Gems for new Outfits, Relics, and Arcana that you can take use to begin the trials with different builds. Note that you cannot bring more relics and arcana than you begin the game with, purchasing new ones only provides different options.

There are many Relics that interact with Chaos Gems, with some increasing their drop rate while others convert them to gold or even health.

### Relics

The Relics found in the trials are the same ones available in Lanova Plaza. However, any relics found in the trials are lost when returning home.

### Arcana

Arcana has a low chance to be dropped by enemies and chests like all other items, but every champion you defeat is guaranteed to drop a new Signature Arcana that you haven't collected yet. These Signature Arcana become unlocked permanently at Tomi, for use in future trials. Because Virtuoso Iris charges considerably more for Signature Arcana than regular ones, it can be a good strategy to avoid purchasing them, and instead collect them by defeating council members in the trials.

## Trivia

* In prior versions, Health Orbs always healed for 5% of the players total health.
* There is an achievement for holding 999 Chaos Gems at once.
Captain's Ring

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**Captain's Ring** is a relic in Wizard of Legend.

## Description

Increases damage by 4% for each arcana of differing elements. Requires at least two arcana of different elements.

## Strategies

In order to be the captain of the chaos trials, it is recommended to build around this relic by prioritising the purchase of new arcana of different elements over buying relics (if going for a full damage build).  Venture and  Rule work well with this relic for a full dps race build, though it can also be used to give tanky builds a bit more oomph.

## Additional notes

* This item is effectively the opposite of  Royal Flush, which increases damage for *same* elements.
* This item is a reference to the cartoon Captain Planet and the Planeteers
Agni's Sparkler

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**Agni's Sparkler** is a relic in Wizard of Legend.

## Description

Increases the burn status effect level by 1 for all arcana.

## Item combos

* Stanza of Flames and  Poem of Fiery Rime guarantees all fire arcana to inflict burn.
* Neve's Ruby guarantees all fire arcana to inflict burn while holding 7 fire arcana.

## Spell combos

* Enhanced  Flame Strike will always inflict burn with its charged attack.
* Blazing Lariat,  Fire Wall,  Flame Cleaver,  Flame Fusion,  Flame Seekers,  Flare Rush,  Ignition Drive,  Ignition Rush,  Inferno Beam,  Inferno Cannon,  Magma Rush,  Raging Inferno,  Searing Crown, and  Searing Rush all inflict burn.

## Trivia

This could be a reference to the character Agni from Gwain Saga
Dragon Blast

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**Dragon Blast** is a Standard Air Arcana in Wizard of Legend

## Description

Conjure a dragon head in front of yourself, which pulls enemies and deals 5 hits of 8 damage before blasting enemies away, dealing 24 damage and slowing them. Any projectiles that enter its area of effect are destroyed.

If enhanced, a second dragon head is conjured beside the first. This has the effect of doubling its area of effect.

## Strategies

Dragon Blast is a good combo starter and is good for initiating fights since its large coverage makes it easy to hit many enemies. The knockback from the final blast allows you to keep distance from enemies and the slow makes it difficult for them to gain ground on you, allowing for easy follow-ups with other arcana.

Due to its large area of effect, Dragon Blast is also very effective as defense, allowing you to clear large numbers of projectiles at once.

The knockback can be cancelled by damaging enemies during the animation.

The knockback on the final blast is excellent for knocking enemies into pits.

## Spell combos

* This arcana pairs well with "boomerang" arcana (e.g.  Cyclone Boomerang or  Tracer Barrage) as it can be activated while their projectile return to you.
* Dragon Blast is very useful to set up for jump arcana such as  Airborne Slam,  Seismic Entry or  Binary Splashdown as it blast enemies into their range.
* Dragon Blast works well to chain together combos of long range movement arcana (e.g.  Glacial Cross,  Voltaic Needle,  Rushing Typhoon) by pulling in enemies that were pushed away by movement arcana. Movement arcana also allow for a quick follow-up on enemies pushed away by Dragon Blast.
	+ E.g. Engage enemies with Voltaic Needle, then use Dragon Blast to pull enemies back in for additional damage before finishing with Glacial Cross to gain ground on the enemies that are thrown away.

* Dragon Fall will absorb this arcana, removing it from your inventory and subsequently casting it when used.

## Item combos

* Bladed Buckler gives signature charge whenever an enemy projectile is destroyed.
* Using  Mystic Monopole prevents enemies form being pushed away by the final blast, keeping enemies close to you, allowing for a follow up with close range arcana.
* Wings of Icarus heal you whenever you knock an enemy into a pit, which is quite easy with this arcana.
Double Edged Cestus

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**Double Edged Cestus** is a relic in Wizard of Legend.

## Description

Increases basic damage by 40% and decreases all other damage by 40%

## Strategies

Perfect for playstyles that involve spamming basic arcana while neglecting others. Avoid picking this unless running a build with this in mind as arcana obtained through purchase, bosses, or taffy come enchanted.

## Item combos

* Combo Gloves
* Dark Katana
* Sharpened Stylus

## Spell combos

* Since it reduces the damage of your non-basic arcana consider taking supportive arcanas such as  Evading Zephyr and  Fuelled Berserk.
	+ Additionally, arcana that do not inherently do damage (e.g., Air Burst) are unaffected by this relic's negative effect.
Bubble Blast

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**Bubble Blast** is a Dash Water Arcana in Wizard of Legend

## Description

Dash forward in the direction you are moving, surrounding yourself in a flurry of 12 bubbles which slowly spread out around you. Each bubble pops on contact with an enemy dealing 5 damage and knocking them back. They will automatically detonate after about 1 second deflect off of walls.

If enhanced, the bubbles are about twice as large and deal 6 damage each.

This arcana can be used when on cooldown, but no bubbles will be released.

## Strategies

Dashing directly through enemies will cause several bubbles to hit a single target, increasing the damage output. It will also disperse groups making it easier retaliate on a single enemy, or allow you to dash through a group of enemies to avoid being cornered.

The bubbles will destroy enemy projectiles, creating a temporary defensive barrier around you. This can be be best utilised by dashing backwards away from incoming projectiles as the bubbles will be placed between you and the projectile.

Since the bubbles are released in randomly, enemies may be knocked in unexpected directions.

## Item links

* Gloves of Gambit increases the damage of the bubbles.
* Soccer Cleats increases damage.
* Ring of Reserves adds an additional charge allowing this arcana to be used twice.
* Reinforced Bracers allows the bubbles to destroy *all* enemy projectiles.
* Greased Boots will enhance this arcana and reduce its cooldown to 3.2s
* Leemo's Leaf causes you to evade all attacks while dashing.
* Boots of Frenzy can give this arcana unlimited uses upon defeating an enemy.
* Boots of Celerity causes arcana used after a dash to deal additional damage.
* Sturdy Shoebox increases health when this arcana is equipped.
* Gyroscopic Inkwell prevents signature charge from decaying while you are dashing.
* Jumper Cables reduces the cooldown to 4s.
* Breezy Gray Canvas adds a chance to restore a dash charge and evade all attack while dashing.

## Additional notes

* The bubbles produced behave identically to those from  Bubble Barrage except they only deal half the damage.
Battery of Taranis

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**Battery of Taranis** is a relic in Wizard of Legend.

## Description

Increases damage of all lightning arcana by 12%!

## Item combos

 Electrifying Smock would increase itself effect with every Lightning arcana.

## Spell combos

It would be a great booster for every Lightning arcana.
Aqua Beam

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**Aqua Beam** is a Signature Water Arcana in Wizard of Legend

## Description

This arcana passively builds up charges to a maximum of 10. When cast, this arcana uses all available charges, unleashing a piercing beam of high pressure water in the direction you are aiming which deals 10 damage per hit, pushes enemies back and destroys projectiles. The number of available charges determines the hitcount and duration of the beam, allowing it to hit up to 10 times.

This arcana can only be cast once a minimum of 3 charges have built up.

If enhanced, the beam of water is approximately twice as wide.

**Charged Signature: Unleashes 5 beams of water in a wide spread which then converge into a extremely wide beam.**

## Strategies

The arcana is notable for its impressive range and projectile destruction properties. This arcana can be used to group and pin foes against walls or into pits due to its high knockback.

The aim of this arcana can be adjusted mid-cast to a limited degree, allowing the player to sweep the room with the beam and destroy all projectiles in a pinch. To maximize damage, line foes up together.

Note this arcana's long cast duration that may leave the player open to attacks from behind. To counter this, cast it against a wall or be prepared to dash out mid-cast to dodge attacks.

The charged Signature works well to group foes together while clearing the room of projectiles.

The high knockback from the beam makes it easy to push large groups of enemies into pits.

Aqua Beam is excellent at clearing an area of projectiles as you can sweep the beam over an entire room.

## Spell combos

* Arcana that group enemies together such as  Tearing Whirlwind or  Spiraling Typhoon can help to maximise the damage of Aqua beam but moving enemies close enough together so that the beam can hit all of them.

## Item combos

* Ring of Reserves adds 2 additional charges, taking the total up to 12.
* Wings of Icarus heal when foes are knocked into a pit.
* Bladed Buckler grants Signature charge for each projectile destroyed.

## Additional notes

* This Arcana can be a reference to the Pokémon series Water move, Water Gun. This also might be a reference to the Dragon Ball series, Kamehameha.
Curse Eater's Bundle

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**Curse Eater's Bundle** is a relic in Wizard of Legend.

## Description

Curse Eater's Bundle is a bundle for the Curse Eater's Relics. It provides all of the effects of any relics that it holds and is acquired after equipping at least 2 of the following relics:

* Curse Eater's Mask
* Curse Eater's Vest
* Curse Eater's Watch

Relics will automatically be added to the bundle when they are equipped and dropping it will drop all contained relics individually.
Chaotic Comedy

**Chaotic Comedy** is a Relic in Wizard of Legend

## Description

The player and all enemies have 1 health.

## Strategies

* This relic lends itself to a slower, more cautious playstyle: attacking behind corners, or just out of the detection range of enemies.
* Coffin Knights, Macho Ghouls and Minibosses won't be as dangerous, because they can be all defeated in one hit. The real dangers are fast moving, swarm-type enemies (i.e., Normal Ghouls, Normal, and Roller) because of their ability to close distances rapidly, get around defenses, and corner the player.
* As such, AoE Arcana, piercing Arcana (e.g., Enhanced Bouncing Blaze) or Arcana with many projectiles are good choices. Likewise, relics that reduce Cooldowns or increase Speed or Evasion are also recommended. Relics that increase Damage, Crit chance, Defense, Armor, or Health, however, aren't effective and should be sold off to  Cremire the Collector if he shows up.

## Item combos

* Ella's Glass Kite will guard against 5 hits before the relic breaks. However, multi-hit attacks may rapidly use up its charges, leading to a quick death.
* Kali's Flower Diadem,  Pazu's Favorite Hat,  Scissors of Vitality and Horned Halo each provide a second chance after death and defense against a single attack, including a multi-hit attack. The Diadem will also provide a period of invulnerability afterwards.
* Idealist's Mirror will permanently enhance all Arcana, as The Player will never be below max health.
* Hummingbird Feather will prevent humiliating defeats from falling into pits.
* Cracked Sapphire Key will allow you to avoid most swarm enemies and bypass through most of the run. This cursed item could be obtained easier with the Token of Doom.
* Pathfinder's Map can be useful to dodge enemy-heavy hotspots.

## Spell combos

* Agents will be very effective, especially enhanced  Rapid Fire Agent, which will attack very quickly, dealing with enemies before they can reach you.
* Bouncing Bubble launches many bubbles that ricochet off walls and enemies, clearing large hordes fast.
* Homing Flares can help cover for you in a pinch or in the aforementioned locked rooms.
* Volt Pinball is largely the same, but better. Upon activation, the arcana releases an immediate burst. The projectiles become active slightly more quickly. Upon enemy contact, they behave like Homing Flares, but faster. Enhanced, they can bounce to multiple targets, further increasing their effective range and clearing potential.
* Evading Zephyr can dodge the attack that could kill you.
* Tearing Whirlwind can decimate an entire group. Paired with Evading Zephyr, it also evades the TNT barrels it draws in.

## Additional notes

* Council Members will become jokes with this active, as simply one hit with a fast Arcana will bring them down
* Master Sura can be killed before he gets an attack using a good dash (e.g Wave Front) and then a surrounding spell (e.g Tearing Whirlwind).
* Master Sura breaks this relic at the start of his third phase.
Dragon Fall

**Dragon Fall** is a Standard Chaos Arcana in Wizard of Legend

## Description

Call down a chaos dragon to crash down from the skies creating a chaos vortex on impact!

Dragon Fall absorbs other dragon arcana you hold on cast, but the same arcana cannot be absorbed twice. Essentially, any other dragon arcana on your skill bar that haven't had a copy absorbed already, will permanently vanish when you cast Dragon Fall. From then on, casting this arcana again also casts all absorbed arcana at the same time. (e.g. You pick up  Dragon Blast, next time you cast Dragon Fall, Dragon Blast will be consumed and disappear from your skill bar and its effect will be cast alongside Dragon Fall's whenever it is cast again for the rest of that run in the Chaos Trials.)

If you equip a dragon arcana as a signature it will not be consumed but its effect will still be absorbed.

## Strategies

Dragon Fall can have multiple dragon arcana absorbed at once so prioritize purchasing dragon arcana during runs to increase potency of Dragon Fall. Because there are five other dragon arcana in the game, in optimal circumstances, Dragon Fall can potentially fire off six total spells all at once every time it is cast. Again, this is if you get very lucky with the spells you can pick up during a run.

A signature spell can not be removed for your load out, but its effect can be absorbed by Dragon Fall, so bringing this spell and another dragon arcana in your signature slot ensures that this spell will at least fire two spells off after it is cast once, regardless of how lucky or unlucky you may get during a run.

## Spell combos

* Dragon Blast and  Dragon Dive are both standard arcana that can be absorbed by Dragon Fall.
* Dragon Arc,  Dragon Circuit, and  Dragon Surge can be found and absorbed as standard arcana, or equipped as signature arcana, letting Dragon Fall take their effects without removing them from your hand. With Dragon Surge in particular, this can let you have multiple pairs of water dragons active at the same time.

## Additional notes

* Absorbed arcana seem to count as separate casts, as they do not benefit from  Singing Bowl
* Dragon Fall will always count as Chaos arcana, regardless of what other elemental arcana it has absorbed. Thus it does not contribute to the damage bonus of  Captain's Ring or  Royal Flush nor can it ever activate relics such as  Neve's Sapphire or  Neve's Citrine.
* Dragon Fall will not absorb another dragon arcana if it is held in the reserve spot in your load out.
* Dragon Fall will only absorb a dragon spell once. If the player absorbs  Dragon Arc and finds it again, the Arcanas can be used as normal without being absorbed.

## Video Demonstration

External link: An example of dragon fall with every dragon arcana absorbed. https://www.reddit.com/r/WizardofLegend/comments/hvbh24/dragon\_fall\_with\_every\_dragon\_arcana\_absorbed/
Friendship Bracelet

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**Friendship Bracelet** is a relic in Wizard of Legend.

## Description

Increases damage by 5% and movement speed by 6%. These buffs are increased to 12.5% and 15% respectively if both players equip the item.

Having this relic equipped will prevent PvP after council member battles (Version 1.1).

## Additional notes

This item is unlocked automatically.

This item will let you unlock the co-op achievement with just one player.
Blazing Vault

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**Blazing Vault** is a Standard Fire Arcana in Wizard of Legend

## Description

Element: **Fire** Type: **Standard** Subtypes: **Melee, Movement, Jump**
Blast into the air and come crashing down with a explosion dealing 34 damage, knocking away enemies and burning them.

If enhanced, blasting into the air will create and explosion dealing 25 damage and pushing enemies in the direction of the leap, potentially causing you to land on top of them.

**Note: as of the "Phantom Update" (July 27, 2021) Blazing Vault has been significantly altered.**
It now creates a trail of flames below you as you jump, dealing 6 hits of 5 damage and pushing enemies into the landing explosion which now deals 35 damage. If enhanced, the landing explosion inflicts level 1 burn (8 hits if 2 damage).

## Strategies

This is a great arcana to initiate a fight with as it can be used to disperse a group of enemies.

While you are airborne you are unable to be damaged. This allows you to jump over attacks to avoid taking damage from them.

You may need to back away from enemies to ensure they are in Blazing Vault's range.

## Spell combos

* Tearing Whirlwind and  Spiraling Typhoon can be used to group together enemies before backing away and landing on them with Blazing Vault.

## Item combos

* Dark Katana triples the chance to inflict critial hits.
* Vicious Bunny Ears will increase the damage and Blazing vault counts towards its effect.
* Soccer Cleats will increase the damage.
* Jumper Cables will decrease the cooldown to 4.5 seconds.
* Agni's Sparkler increases the damage of the burn inflicted.
* Mystic Monopole decreases the knockback of the landing explosion allowing for a follow up with close range AOE arcana such as  Terra Ring or  Whirling Tornado.
Assassin's Blade

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**Assassin's Blade** is a relic in Wizard of Legend.

## Description

Increases critical hit damage of all arcana by an additional 50%!

## Item combos

* Awe: Increases crit chance and damage.
* Critical Placebos: more crit chance.
* Analytical Monocle: more crit chance.
Curse Eater's Mask

*This article is a stub. You can help Wizard of Legend Wiki by expanding it.*

**Curse Eater's Mask** is a relic in Wizard of Legend.

## Description

Each Cursed Relic held increases Damage by 3% and Crit Chance by 3%.

## Strategies

* **Curse Eater's Mask** offers a moderate increase in total damage done via increasing both Damage and Crit Chance; because of this, picking up Cursed Relics for their intrinsic properties and for the added Damage/Crit Chance are both viable options.

## Item combos

* Combines with the Curse Eater's Vest, and Curse Eater's Watch to create Curse Eater's Bundle.
* Any Cursed Relic will increase Damage and Crit Chance percent increase from  **Curse Eater's Mask**:

List of Cursed Relics (click to expand)

## Additional notes

* This relic is a reference to A Raccoon, a YouTuber who makes Wizard of Legend content and has a proclivity for using Cursed Relics.
Elemental Pointes

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**Elemental Pointes** is a relic in Wizard of Legend.

## Description

Using a dash Arcana within 0.5 seconds of using another Arcana lowers the active cooldowns of all Arcana with the same element as the dash by 1 second (e.g. using  Cyclone Boomerang immediately followed by  Gust Burst) *regardless* of whether Gust Burst is off cooldown.
Flashy Boots

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**Flashy Boots** is a relic in Wizard of Legend.

## Description

Increases the damage of movement arcana by 15% and you gain a triple dash but lowers movement speed.

Triple dash allows you to perform a dash arcana up to three times in quick succession by holding the attack button. Performing multiple dashes in this way will only count as using one one charge.

You can still dash once by quickly tapping the attack button.

## Item combos

* Works well with other speed lowering items like  Silver Spinning Top
* Works well with  Leemo's Leaf to increase evade window

## Additional notes

* Holding down the dash button allows 3 dashes to be chained together and you will be in the air the whole time, allowing you to dash over large pits
* Constantly dashing makes you faster than sprinting however it is so fast that it is hard to see what you're going to run into
Autograph Pad

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**Autograph Pad** is a relic in Wizard of Legend.

## Description

Increases damage and movement speed by 20% while signature Arcana is fully charged. Full signature charge also lasts 20% longer.

## Strategies

Charge up a Signature then postpone using it for as long as possible, only activating it when the charge is about to expire. This will allow full use of the damage and run speed buffs from  **Autograph Pad**.

## Item combos

* Infinity Marble prevents a fully charged Signature from decaying, making the effect from  **Autograph Pad** permanent upon first charge up to casting Signature, or level exit.
* Secret Wild Card gives two Signature casts per charge, allowing one of the two charged Signatures to benefit from the increased damage.
Death's Scythe

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**Death's Scythe** is a relic in Wizard of Legend.

## Description

All players constantly lose health but deal more damage as their health gets lower, Dealing damage to enemies restores some health.

## Item combos

* Absorption Coil will keep charging your signature as you constantly loses HP from the Death's Scythe. Really good combo.
* Albert's Formula will charge your signature as you heal so just by using an arcana that triggers the heal from Death's Scythe you can easily charge your signature.
* Spirit increases all healing so it helps mitigate the constant hp loss.

## Additional notes

* Some arcanas only trigger the heal when they first hit or finish the attack, while others will heal for all their hits.
* Any hit of an arcana must do at least 10 damage to trigger the heal
Arcana Rewards Card

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**Arcana Rewards Card** is a relic in Wizard of Legend.

## Description

Discount all arcana costs by 25% while in the Chaos Trials!

## Item combos

* Combines with the  Relic Rewards Card,  Raffle Ticket,  Supply Crate, and  Health Care Card to create  VIP Membership.

## Spell combos

This item does not combo with any spells.
Dependable Cake

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**Dependable Cake** is a Relic in Wizard of Legend

## Description

Increases max hp by 3 when damage is taken, up to a maximum of 100, and regenerate 3hp per tick when below 30% max hp.

Acquired once  Super Carrot Cake and  Spiked Emergency Kit are both in your inventory, providing both of their benefits while removing the max hp penalty from Spiked Emergency Kit.

## Strategies

It's better to increase your HP as soon as you can. Once you acquire this relic, find some weak enemy(like a lone Ghoul) and let it hit you a little then run around him until your HP regenerates enough then repeat this process until you have reached the HP cap (100). Falling on pits doesn't increase your HP with this relic so you have to use enemies instead.

## Item combos

* Tea of Mercy will increase your HP once you start healing.
* Increase healing received or crit heal chance by using  Elven Ears,  Catalystic Vial,  Messy Prescription, Catalystic Tonic,  Spirit or  Grit can accelerate how fast you go back from low to 30% HP.
* Heartrender's Amulet synergises well with Dependable Cake as the hp regeneration allows you to rather easily maintain your health at 30%, ensuring that you always have a considerable damage boost from Heartrender's Amulet.

## Additional notes

* The visual design of Dependable Cake is a direct reference to the Cake from Valve's video game series Portal.
	+ Additionally, the inclusion of Spiked Emergency Kit as one of its components may be a reference to the line, "The Enrichment Centre reminds you that the Weighted Companion Cube will never threaten to stab you" spoken by GLaDOS in Portal, since Spiked Emergency Kit is a box covered in sharp spikes.