Magic

A spell is a one-time magical effect in Pathfinder: Kingmaker. In total, there are over 300 spells in the game and they come in two types:

* *Arcane* (alchemists, bards, magi, sorcerers, and wizards)

* *Divine* (clerics, druids, inquisitors, paladins and rangers)

Most spellcasters prepare spells in advance-whether from a spellbook or through prayers, while bards, inquisitors and sorcerers cast spells spontaneously without preparation - at the cost of having a more limited selection of spells. All spellcasters are limited to a certain number of spells cast every sleep cycle, with the exception of 0-level spells - also called cantrips (arcane) or orisons (divine) which are virtually unlimited.

* Casting Spells Defensively and Concentration Checks.
* Details on every spell from d20PFSRD

Spell list below:

## Alchemists Extracts

### **Level 1**

Bomber's Eye, Cure Light Wounds, Enlarge Person, Expeditious Retreat,
Fire Belly,
Reduce Person,
Shield,
Stone Fist,
Targeted Bomb Admixture,
True Strike

### **Level 2**

Aid,
Barkskin,
Bear's Endurance,
Blur,
Bull's Strength,
Cat's Grace,
Cure Moderate Wounds,
Delay Poison,
Eagle's Splendor,
False Life,
Fox's Cunning,
Invisibility,
Owl's Wisdom,
Protection From Arrows,
Resist Energy,
Restoration (Lesser),
See Invisibility

### **Level 3**

Beast Shape I,
Cure Serious Wounds,
Delay Poison (Communal),
Displacement,
Haste,
Heroism,
Protection from Arrows (Communal),
Protection from Energy,
Rage,
Remove Blindness,
Remove Disease,
Resist Energy (Communal),
See Invisibility (Communal),
Thorn Body

### **Level 4**

Beast Shape II,
Cure Critical Wounds,
Death Ward,
Echolocation,
Elemental Body I,
False Life Greater,
Freedom of Movement,
Invisibility (Greater),
Neutralize Poison,
Restoration,
Stoneskin,
Touch of Slime

### **Level 5**

Beast Shape III,
Elemental Body II,
Polymorph,
Spell Resistance,
Stoneskin (Communal)

### **Level 6**

Beast Shape IV,
Dragonkind I,
Elemental Body III,
Eyebite,
Heal,
Legendary Proportions,
Transformation,
True Seeing

## Bard Spells

### **Level 1**

Cause Fear, Cure Light Wounds, Ear-Piercing Scream, Expeditious Retreat, Feather Step, Flare Burst, Grease, Haze of Dreams, Hideous Laughter, Hypnotism, Remove Fear, Sleep, Summon Monster I, Touch of Gracelessness, Unbreakable Heart, Vanish

### **Level 2**

Blindness, Blur, Cacophonous Call, Cat's Grace, Cure Moderate Wounds, Delay Poison, Eagle's Splendor, Fox's Cunning, Glitterdust, Heroism, Hold Person, Invisibility, Mirror Image, Rage, Scare, Sense Vitals, Sound Burst, Summon Monster II, Summon Small Elemental

### **Level 3**

Confusion, Crushing Despair, Cure Serious Wounds, Deep Slumber, Delay Poison (Communal), Dispel Magic, Displacement, Fear, Feather Step (Mass), Good Hope, Haste, Overwhelming Grief, Remove Curse, See Invisibility, Slow, Summon Monster III, Thundering Drums

### **Level 4**

Cure Critical Wounds, Dimension Door, Dominate Person, Echolocation, Freedom of Movement, Hold Monster, Neutralize Poison, Rainbow Pattern, See Invisibility (Communal), Serenity, Shield of Dawn, Shout, Summon Medium Elemental, Summon Monster IV

### **Level 5**

Cacophonous Call (Mass), Cloak of Dreams, Cure Light Wounds (Mass), Dispel Magic (Greater), Heroism (Greater), Joyful Rapture, Ki Shout, Mind Fog, Phantasmal Web, Resonating Word, Shadow Evocation, Song of Discord, Summon Large Elemental, Summon Monster V

### **Level 6**

Brilliant Inspiration, Cat's Grace (Mass), Cure Moderate Wounds (Mass), Eagle's Splendor (Mass), Euphoric Tranquility, Eyebite, Fox's Cunning (Mass), Shout (Greater), Summon Huge Elemental, Summon Monster VI, Waves of Ecstasy

## Cleric Spells

### **Level 1**

Bane, Bless, Cause Fear, Cure Light Wounds, Divine Favor, Doom, Firebelly, Inflict Light Wounds, Protection From Alignment, Ray of Sickening, Remove Fear, Remove Sickness, Shield of Faith, Stunning Barrier, Summon Monster I, Unbreakable Heart, Haze of Dreams

### **Level 2**

Arrow of Law, Aid, Bear's Endurance, Blessings of Courage and Life, Blessings of Luck and Resolve, Boneshaker, Bull's Strength, Cure Moderate Wounds, Delay Poison, Eagle's Splendor, Effortless Armor, Find Traps, Grace, Hold Person, Inflict Moderate Wounds, Owl's Wisdom, Protection From Alignment (Communal), Remove Paralysis, Resist Energy, Restoration (Lesser), Sound Burst, Summon Small Elemental, Summon Monster II

### **Level 3**

Animate Dead, Archon’s Aura, Bestow Curse, Blindness, Contagion, Cure Serious Wounds, Delay Poison (Communal), Dispel Magic, Heroism, Inflict Serious Wounds, Magical Vestment, Prayer, Protection From Energy, Remove Blindness, Remove Curse, Remove Disease, Resist Energy (Communal), Searing Light, Summon Monster III

### **Level 4**

Crusader's Edge, Cure Critical Wounds, Death Ward, Dismissal, Divine Power, Freedom of Movement, Inflict Critical Wounds, Neutralize Poison, Poison, Protection From Energy (Communal), Restoration, Shield of Dawn, Summon Medium Elemental, Summon Monster IV

### **Level 5**

Angelic Aspect, Boneshatter, Break Enchantment, Breath of Life, Burst of Glory, Cleanse, Constricting Coils, Cure Light Wounds (Mass), Disrupting Weapon, Flame Strike, Geniekind, Inflict Light Wounds (Mass), Profane Nimbus, Raise Dead, Righteous Might, Sacred Nimbus, Serenity, Slay Living, Spell Resistance, Summon Large Elemental, Summon Monster V, True Seeing, Vinetrap,

### **Level 6**

Banishment, Bear’s Endurance (Mass), Blade Barrier, Blessing of Luck and Resolve (Mass), Bull’s Strength (Mass), Chains of Light, Cold Ice Strike, Cure Moderate Wounds (Mass), Dispel Magic (Greater), Eagle’s Splendor (Mass), Elemental Assessor, Harm, Heal, Hellfire Ray, Inflict Moderate Wounds (Mass), Inspiring Recovery, Joyful Rapture, Owl’s Wisdom (Mass), Plague Storm, Summon Huge Elemental, Summon Monster VI, Undeath to Death

### **Level 7**

Arbitrament, Bestow Grace of the Champion, Blasphemy, Cure Serious Wounds (Mass), Create Undead, Destruction, Dictum, Holy Word, Inflict Serious Wounds (Mass), Jolting Portent, Restoration (Greater), Summon Greater Elemental, Summon Monster VII, Umbral Strike, Word of Chaos, Waves of Ecstasy

### **Level 8**

Angelic Aspect (Greater), Fire Storm, Cloak of Chaos, Cure Critical Wounds (Mass), Death Clutch, Euphoric Tranquility, Frightful Aspect, Holy Aura, Inflict Critical Wounds (Mass), Shield of Law, Stormbolts, Summon Elder Elemental, Summon Monster VIII, Unholy Aura

### **Level 9**

Energy Drain, Heal (Mass), Overwhelming Presence, Polar Midnight, Summon Monster IX

## Druid Spells

### **Level 0**

Flare, Guidance, Light, Resistance, Virtue

### **Level 1**

Acid Maw, Aspect of the Falcon, Cure Light Wounds, Entangle, Faerie Fire, Feather Step, Firebelly, Flare Burst, Longstrider, Magic Fang, Ray of Sickening, Remove Sickness, Snowball, Stone Fist, Summon Nature’s Ally I

### **Level 2**

Aspect of the Bear, Barkskin, Bear’s Endurance, Bull’s Strength, Cat’s Grace, Delay Poison, Frigid Touch, Hold Animal, Natural Rhythm, Owl’s Wisdom, Pernicious Poison, Pox Pustules, Resist Energy, Restoration (Lesser), Sickening Entanglement, Stone Call, Summon Nature’s Ally II, Summon Small Elemental

### **Level 3**

Burst of Nettles, Call Lightning, Contagion, Cure Moderate Wounds, Delay Poison (Communal), Dominate Animal, Feather Step (Mass), Longstrider (Greater), Magic Fang (Greater), Neutralise Poison, Poison, Protection from Energy, Remove Disease, Resist Energy (Communal), Soothing Mud, Spike Growth, Spit Venom, Summon Nature’s Ally III

### **Level 4**

Cape of Wasps, Cure Serious Wounds, Dispel Magic, Echolocation, Flame Strike, Freedom of Movement, Ice Storm, Life Blast, Obsidian Flow, Protection from Energy (Communal), Slowing Mud, Spike Stones, Summon Medium Elemental, Summon Nature’s Ally IV, Thorn Body, Touch of Slime, Volcanic Storm

### **Level 5**

Animal Growth, Aspect of the Wolf, Baleful Polymorph, Blessing of the Salamander, Call Lightning Storm, Cave Fangs, Cure Critical Wounds, Death Ward, Fire Snake, Geniekind, Stoneskin, Summon Large Elemental, Summon Nature’s Ally V, Vinetrap

### **Level 6**

Bear’s Endurance (Mass), Bull’s Strength (Mass), Cat’s Grace (Mass), Cure Light Wounds (Mass), Dispel Magic (Greater), Owl’s Wisdom (Mass), Plague Storm, Primal Regression, Sirocco, Stoneskin (Communal), Summon Huge Elemental, Summon Nature’s Ally VI, Tar Pool

### **Level 7**

Changestaff, Creeping Doom, Cure Moderate Wounds (Mass), Fire Storm, Heal, Legendary Proportions, Summon Greater Elemental, Summon Nature’s Ally VII, Sunbeam, True Seeing, Umbral Strike

### **Level 8**

Cure Serious Wounds (Mass), Euphoric Tranquillity, Finger of Death, Frightful Aspect, Seamantle, Stormbolts, Summon Elder Elemental, Summon Nature’s Ally VIII, Sunburst

### **Level 9**

Clashing Rocks, Cure Critical Wounds (Mass), Death Clutch, Elemental Swarm, Foresight, Polar Midnight, Summon Elder Worm, Summon Nature’s Ally IX, Tsunami

## Inquisitor Spells

### **Level 0**

Acid Splash, Daze, Disrupt Undead, Guidance, Light, Resistance, Virtue

### **Level 1**

Bane, Bless, Cause Fear, Cure Light Wounds, Divine Favor, Doom, Ear-Piercing Scream, Expeditious Retreat, Haze of Dreams, Inflict Light Wounds, Protection From Alignment, Remove Fear, Shield of Faith, Stunning Barrier, True Strike

### **Level 2**

Aid, Blessings of Luck And Resolve, Boneshaker, Castigate, Cure Moderate Wounds, Delay Poison, Effortless Armor, Find Traps, Hold Person, Inflict Moderate Wounds, Invisibility, Protection From Alignment (Communal), Remove Paralysis, Resist Energy, Restoration (Lesser), See Invisibility

### **Level 3**

Cure Serious Wounds, Delay Poison (Communal), Dispel Magic, Fester, Heroism, Inflict Serious Wounds, Litany of Eloquence, Litany of Entanglement, Magical Vestment, Prayer, Protection From Energy, Remove Curse, Remove Disease, Searing Light, See Invisibility (Communal)

### **Level 4**

Burst of Glory, Crusader's Edge, Cure Critical Wounds, Death Ward, Dismissal, Divine Power, Fear, Forced Repentance, Freedom of Movement, Greater Invisibility, Hold Monster, Inflict Critical Wounds, Neutralize Poison, Protection From Energy (Communal), Restoration, Stoneskin

### **Level 5**

Banishment, Break Enchantment, Castigate (Mass), Chains of Light, Cure Light Wounds (Mass), Disrupting Weapon, Flame Strike, Inflict Light Wounds (Mass), Profane Nimbus, Resounding Blow, Righteous Might, Sacred Nimbus, Spell Resistance, Stoneskin (Communal), True Seeing

### **Level 6**

Blasphemy, Blessings of Luck And Resolve (Mass), Circle of Death, Cleanse, Cure Moderate Wounds (Mass), Dictum, Dispel Magic (Greater), Fester (Mass), Harm, Heal, Holy Word, Inflict Moderate Wounds (Mass), Inspiring Recovery, Litany of Madness, Overwhelming Presence, Umbral Strike, Undeath to Death, Word of Chaos

## Magus Spells

### **Level 0**

Acid Splash, Daze, Light, Ray of Frost, Touch of Fatigue, Disrupt Undead, Flare

### **Level 1**

Burning Hands, Color Spray, Corrosive Touch, Enlarge Person, Expeditious Retreat, Flare Burst, Grease, Magic Missle, Ray of Enfeeblement, Reduce Person, Shield, Shocking Grasp, Snowball, Stone Fist, True Strike, Vanish

### **Level 2**

Acid Arrow, Bear’s Endurance, Blur, Bull’s Strength, Cat’s Grace, Effortless Armor, Frigid Touch, Glitterdust, Invisibility, Mirror Image, Molten Orb, Scorching Ray, Stone Call, Web

### **Level 3**

Beast Shape I, Dispel Magic, Displacement, Fireball, Haste, Lightning Bolt, Slow, Stinking Cloud, Vampiric Touch

### **Level 4**

Beast Shape II, Controlled Fireball, Dimension Door, Dragon’s Breath, Elemental Body I, Enlarge Person (Mass), Greater Invisibility, Ice Storm, Phantasmal Killer, Reduce person (Mass), Shield of Dawn, Shout, Stoneskin

### **Level 5**

Acidic Spray, Baleful Polymorph, Beast Shape III, Cloudkill, Cone of Cold, Elemental Body II, Fire Snake, Vampiric Shadow Shield

### **Level 6**

Acidic Fog, Bear’s Endurance (Mass), Beast Shape IV, Bull’s Strength (Mass), Cat’s Grace (Mass), Chain Lightning, Disintegrate, Dispel Magic (Greater), Dragonkind I, Elemental Body III, Hellfire Ray, Sirocco, Transformation, True Seeing, Umbral Strike

## Paladin Spells

### **Level 1**

Bless, Bless Weapon, Challenge Evil, Cure Light Wounds, Divine Favor, Firebelly, Grace, Haze of Dreams, Protection from Chaos/Evil, Resistance. Restoration, Lesser, Stunning Barrier, Unbreakable Heart, Veil of Heaven, Veil of Positive Energy, Virtue

### **Level 2**

Arrow of Law, Aura of Greater Courage, Bestow Grace, Blessing of Courage and Life, Blessing of Luck and Resolve, Bull’s Strength, Delay Poison, Eagle’s Splendor, Effortless Armor, Litany of Eloquence, Litany of Entanglement, Owl’s Wisdom, Protection from Chaos/Evil (Communal), Remove Paralysis, Resist Energy

### **Level 3**

Angelic Aspect, Archon’s Aura, Cure Moderate Wounds, Delay Poison (Communal), Dispel Magic, Holy Whisper, Prayer, Remove Blindness, Remove Curse, Resist Energy (Communal)

### **Level 4**

Cure Serious Wounds, Neutralize Poison, Bestow Grace of the Champion, Angelic Aspect (Greater), Death Ward, Chains of Light, Crusader’s Edge, Blessing of Luck and Resolve (Mass), Eaglesoul, Forced Repentance, Holy Sword, Oath of Peace, Restoration, Shield of Dawn, Break Enchantment, Burst of Glory, Resounding Blow, Inspiring Recovery

## Ranger Spells

### **Level 1**

Acid Maw, Aspect of the Falcon, Cure Light Wounds, Delay Poison, Entangle, Feather Step, Hurricane Bow, Lead Blades, Longstrider, Magic Fang, Resist Energy, Summon Nature's Ally I, Unbreakable Heart

### **Level 2**

Aspect of the Bear, Barkskin, Bear's Endurance, Cat's Grace, Chameleon Stride, Effortless Armor, Hold Animal, Owl's Wisdom, Protection From Energy, Sense Vitals, Sickening Entanglement, Spike Growth, Stone Call, Summon Nature's Ally II

### **Level 3**

Chameleon Stride (Greater), Cure Moderate Wounds, Delay Poison (Communal), Feather Step (Mass), Instant Enemy, Life Blast, Longstrider (Greater), Magic Fang (Greater), Neutralize Poison, Protection from Energy (Communal), Remove Disease, Resist Energy (Communal), Soothing Mud, Summon Nature's Ally III

### **Level 4**

Animal Growth, Aspect of the Wolf, Blessing of the Salamander, Cure Serious Wounds, Freedom of Movement, Inspiring Recovery, Shield of Dawn, Summon Nature's Ally IV

## Sorcerer/Wizard Spells

### **Level 0**

Acid Splash,
Daze,
Jolt,
Light,
Ray of Frost,
Resistance,
Touch of Fatigue,
Disrupt Undead,
Flare

### **Level 1**

Burning Hands,
Cause Fear,
Color Spray,
Corrosive Touch,
Ear-piercing Scream,
Enlarge Person,
Expeditious Retreat,
Flare Burst, Grease,
Hurricane Bow,
Mage Armor,
Magic Missile,
Protection From Alignment,
Ray of Enfeeblement,
Ray of Sickening,
Reduce Person,
Shield,
Shocking Grasp,
Sleep,
Snowball,
Stone Fist,
Stunning Barrier,
Summon Monster I,
Touch of Gracelessness,
True Strike,
Vanish

### **Level 2**

Acid Arrow,
Bear's Endurance,
Blindness,
Blur,
Boneshaker,
Bull's Strength,
Burning Arc,
Cat's Grace,
Eagle's Splendor,
False Life,
Fox's Cunning,
Frigid Touch,
Glitterdust,
Hideous Laughter,
Invisibility,
Mirror Image,
Molten Orb,
Owl's Wisdom,
Pernicious Poison,
Protection From Alignment (Communal),
Protection from Arrows,
Resist Energy,
Scare,
Scorching Ray,
See Invisibility,
Sense Vitals,
Stone Call,
Summon Monster II,
Summon Small Elemental,
Web

### **Level 3**

Beast Shape I,
Deep Slumber,
Dispel Magic,
Displacement,
Fireball,
Haste,
Heroism,
Hold Person,
Lightning Bolt,
Protection from Arrows (Communal),
Protection from Energy,
Rage,
Slow,
Stinking Cloud,
Summon Monster III,
Vampiric Touch

### **Level 4**

Animate Dead,
Beast Shape II,
Bestow Curse,
Boneshatter,
Contagion,
Controlled Fireball,
Crushing Despair,
Dimension Door,
Dragon's Breath,
Elemental Body I,
Enervation,
False Life (Greater),
Fear,
Ice Storm,
Invisibility (Greater),
Mass Enlarge Person,
Mass Reduce Person,
Obsidian Flow,
Overwhelming Grief,
Phantasmal Killer,
Protection from Energy Communal,
Rainbow Pattern,
Remove Curse,
Shout,
Stoneskin,
Summon Medium Elemental,
Summon Monster IV,
Touch of Slime,
Volcanic Storm

### **Level 5**

Acidic Spray,
Angelic Aspect,
Animal Growth,
Baleful Polymorph,
Beast Shape III,
Blade Barrier,
Break Enchantment,
Cloudkill,
Cone of Cold,
Constricting Coils,
Dismissal,
Dominate Person,
Echolocation,
Elemental Body II,
Feeblemind,
Fire Snake,
Geniekind,
Hold Monster, Icy Prison,
Mind Fog,
Phantasmal Web,
Polymorph,
Shadow Evocation,
Stoneskin (Communal),
Summon Large Elemental,
Summon Monster V,
Vampiric Shadow Shield,
Waves of Fatigue

### **Level 6**

Acid Fog,
Banshee Blast,
Beast Shape IV,
Chain Lightning,
Circle of Death,
Cloak of Dreams,
Cold Ice Strike,
Disintegrate,
Dispel Magic (Greater),
Dragonkind I,
Elemental Assessor,
Elemental Body III,
Eyebite,
Hellfire Ray,
Heroism (Greater),
Mass Bear's Endurance,
 Mass Bull's Strength,
Mass Cat's Grace,
Mass Eagle's Splendor, Mass Fox's Cunning,
Mass Owl's Wisdom,
Phantasmal Putrefaction,
Serenity,
Sirocco,
Summon Huge Elemental,
Summon Monster VI,
Tar Pool,
Transformation,
True Seeing,
Undeath to Death

### **Level 7**

Banishment,
Caustic Eruption,
Dragonkind II,
Elemental Body IV,
Finger of Death,
Firebrand,
Insanity,
Joyful Rapture,
Ki Shout,
Legendary Proportions,
Mass Invisibility,
Plague Storm,
Polymorph (Greater),
Power Word Blind,
Resonating Word,
Summon Greater Elemental,
Summon Monster VII,
Summon Monster VII (Necromancy version),
Umbral Strike,
Waves of Ecstasy,
Waves of Exhaustion

### **Level 8**

Angelic Aspect (Greater),
Death Clutch,
Dragonkind III,
Euphoric Tranquility,
Frightful Aspect,
Horrid Wilting,
Mind Blank,
Polar Ray,
Power Word Stun,
Prediction of Failure,
Protection from Spells,
Seamantle,
Shadow Evocation (Greater),
Shout (Greater),
Stormbolts,
Summon Elder Elemental,
Summon Monster VIII,
Sunburst

### **Level 9**

Clashing Rocks,
Dominate Monster,
Energy Drain,
Fiery Body, Foresight,
Heroic Invocation, Icy Prison (Mass),
Mind Blank Communal,
Overwhelming Presence,
Power Word Kill,
Summon Monster IX,
Tsunami,
Wail of Banshee,
Weird

## Domain Spells

#### **Air Domain**

1. Shocking Grasp
2. Protection from Arrows
3. Lightning Bolt
4. Shout
5. Cloudkill
6. Chain Lightning
7. Elemental Body IV (Air)
8. Shout, Greater
9. Elemental Swarm: Air

#### **Animal Domain**

1. Magic Fang
2. Hold Animal
3. Dominate Animal
4. Summon Nature’s Ally IV
5. Beast Shape III
6. Summon Nature’s Ally VI
7. Summon Nature’s Ally VII
8. Summon Nature’s Ally VIII
9. Summon Nature’s Ally IX

#### **Artifice Domain**

1. Lead Blades
2. Effortless Armor
3. Magical Vestment
4. Restoration
5. Waves of Fatigue
6. Disintegrate
7. Waves of Exhaustion
8. Protection from Spells
9. Clashing Rocks

#### **Chaos Domain**

1. Protection from Law
2. Protection from Law, Communal
3. Dispel Magic
4. Freedom of Movement
5. Acidic Spray
6. Banshee Blast
7. Word of Chaos
8. Cloak of Chaos
9. Summon Monster IX

#### **Charm Domain**

1. Hypnotism
2. Hideous Laughter
3. Deep Slumber
4. Rainbow Pattern
5. Dominate Person
6. Eagle’s Splendor, Mass
7. Insanity
8. Euphoric Tranquility
9. Dominate Monster

#### **Community Domain**

1. Bless
2. Protection from Alignment, Communal
3. Prayer
4. Protection from Energy, Communal
5. Burst of Glory
6. Stoneskin, Communal
7. Restoration, Greater
8. Legendary Proportions
9. Heal, Mass

#### **Darkness Domain**

1. Sleep
2. Blindness
3. Vampiric Touch
4. Enervation
5. Mind Fog
6. Umbral Strike
7. Power Word Blind
8. Shadow Evocation, Greater
9. Polar Midnight

#### **Death Domain**

1. Cause Fear
2. Boneshaker
3. Bestow Curse
4. Enervation
5. Slay Living
6. Circle of Death
7. Destruction
8. Horrid Wilting
9. Wail of the Banshee

#### **Destruction Domain**

1. True Strike
2. Boneshaker
3. Rage
4. Fear
5. Boneshatter
6. Harm
7. Disintegrate
8. Horrid Wilting
9. Tsunami

#### **Earth Domain**

1. Stone Fist
2. Acid Arrow
3. Soothing Mud
4. Spike Stones
5. Acidic Spray
6. Stoneskin
7. Elemental Body IV (Earth)
8. Horrid Wilting
9. Elemental Swarm: Earth

#### **Evil Domain**

1. Ray of Sickening
2. Boneshaker
3. Contagion
4. Fear
5. Slay Living
6. Create Undead
7. Blasphemy
8. Unholy Aura
9. Summon Monster IX

#### **Fire Domain**

1. Burning Hands
2. Scorching Ray
3. Fireball
4. Controlled Fireball
5. Flame Strike
6. Summon Huge Fire Elemental
7. Elemental Body IV (Fire)
8. Summon Elder Fire Elemental
9. Fiery Body

#### **Glory Domain**

1. Shield of Faith
2. Bless Weapon
3. Searing Light
4. Divine Power
5. Burst of Glory
6. Inspiring Recovery
7. Holy Sword
8. Holy Aura
9. Overwhelming Presence

#### **Good Domain**

1. Protection from Evil
2. Protection from Evil, Communal
3. Prayer
4. Forced Repentance
5. Burst of Glory
6. Summon Monster VI
7. Holy Word
8. Holy Aura
9. Summon Monster IX

#### **Healing Domain**

1. Remove Sickness
2. Restoration, Lesser
3. Cure Serious Wounds
4. Neutralize Poison
5. Breath of Life
6. Heal
7. Restoration, Greater
8. Protection from Spells
9. Heal, Mass

#### **Knowledge Domain**

1. True Strike
2. Fox’s Cunning
3. See Invisibility, Communal
4. Death Ward
5. True Seeing
6. Fox’s Cunning, Mass
7. Power Word Blind
8. Power Word Stun
9. Power Word Kill

#### **Law Domain**

1. Protection from Chaos
2. Protection from Chaos, Communal
3. Prayer
4. Protection from Energy, Communal
5. Dominate Person
6. Blade Barrier
7. Dictum
8. Shield of Law
9. Dominate Monster

#### **Liberation Domain**

1. Remove Fear
2. Remove Paralysis
3. Remove Curse
4. Freedom of Movement
5. Break Enchantment
6. Dispel Magic, Greater
7. Elemental Body IV
8. Mind Blank
9. Mind Blank, Communal

#### **Luck Domain**

1. True Strike
2. Aid
3. Protection from Energy
4. Protection from Energy, Communal
5. Break Enchantment
6. Cat’s Grace, Mass
7. Restoration, Greater
8. Euphoric Tranquillity
9. Heal, Mass

#### **Madness Domain**

1. Cause Fear
2. Cacophonous Call
3. Rage
4. Confusion
5. Feeblemind
6. Phantasmal Killer
7. Insanity
8. Frightful Aspect
9. Weird

#### **Magic Domain**

1. Color Spray
2. Resist Energy
3. Dispel Magic
4. Protection from Energy, Communal
5. Spell Resistance
6. Dispel Magic, Greater
7. Power Word Blind
8. Protection from Spells
9. Clashing Rocks

#### **Nobility Domain**

1. Divine Favor
2. Grace
3. Magical Vestment
4. Heroism
5. Dominate Person
6. Brilliant Inspiration
7. Heroism, Greater
8. Frightful Aspect
9. Overwhelming Presence

#### **Plant Domain**

1. Entangle
2. Barkskin
3. Contagion
4. Thorn Body
5. Vinetrap
6. Beast Shape IV (Shambling Mound)
7. Changestaff
8. Mind Blank
9. Mind Blank, Communal

#### **Protection Domain**

1. Protection from Alignment
2. Barkskin
3. Protection from Energy
4. Protection from Energy, Communal
5. Spell Resistance
6. Stoneskin, Communal
7. Restoration, Greater
8. Protection from Spells
9. Seamantle

#### **Repose Domain**

1. Doom
2. Scare
3. Vampiric Touch
4. Death Ward
5. Slay Living
6. Undeath to Death
7. Destruction
8. Waves of Exhaustion
9. Wail of the Banshee

#### **Rune Domain**

1. Protection from Alignment
2. Protection from Arrows
3. Protection from Arrows, Communal
4. Protection from Energy, Communal
5. Spell Resistance
6. Dispel Magic, Greater
7. Power Word Blind
8. Power Word Stun
9. Power Word Kill

#### **Strength Domain**

1. Enlarge Person
2. Bull’s Strength
3. Magical Vestment
4. Enlarge Person, Mass
5. Righteous Might
6. Stoneskin
7. Legendary Proportions
8. Frightful Aspect
9. Transformation

#### **Sun Domain**

1. Faerie Fire
2. See Invisibility
3. Searing Light
4. Shield of Dawn
5. Flame Strike
6. Chains of Light
7. Sunbeam
8. Sunburst
9. Elemental Swarm: Fire

#### **Travel Domain**

1. Longstrider
2. Grace
3. Feather Step, Mass
4. Dimension Door – Mass
5. Break Enchantment
6. Elemental Body III (Air)
7. Summon Greater Air Elemental
8. Protection from Spells
9. Elemental Swarm: Air

#### **Trickery Domain**

1. Sleep
2. Invisibility
3. Dispel Magic
4. Confusion
5. Mind Fog
6. Cloak of Dreams
7. Insanity
8. Invisibility, Mass
9. Weird

#### **War Domain**

1. Bless
2. Aid
3. Magical Vestment
4. Divine Power
5. Flame Strike
6. Blade Barrier
7. Power Word Blind
8. Power Word Stun
9. Power Word Kill

#### **Water Domain**

1. Ray of Sickening
2. Acid Arrow
3. Stinking Cloud
4. Freedom of Movement
5. Ice Storm
6. Cone of Cold
7. Elemental Body IV (Water)
8. Horrid Wilting
9. Tsunami

#### **Weather Domain**

1. Snowball
2. Summon Small Elemental
3. Call Lightning
4. Slowing Mud
5. Ice Storm
6. Sirocco
7. Fire Storm
8. Sunburst
9. Tsunami