Kingdom of Warkab

Warkab is a Horse Kingdom on the top left side of the continent of Eldrosia, dominating all of 'I Dalath Dór' and the two great mountain chains. The Kingdom was founded almost 7 generations before the events of The Demons slayers. The capital of the Horse Kingdom is Inerith.

## Geography

The horse kingdom isn't landlocked and has access to both the green sea to the west, frozen ocean to the north and the deep ocean to the east. In the northern part of Warkab is a place called the froggy hills, which is home to frogs with natural access to magic. In the south is the Scorched Mountains, Kallama Mountains and the Olympa mountains, which acts like a border between Warkab and the Dwarven lands of Marlot. In the south-west of the kingdom is the Torwick Forest, which belongs to Warkab and is a border to the orc lands of Blairtrea. In the South-East are the Kallama forest which acts like a border to Eplia.

### Northlands

The Northlands is a huge, green barren landscape with lots of hills and wild horses. There's one large forest where the Skerrit centaur tribe lives.

**Inerith:** The massive capital city of Warkab. Home to the Horse King. As well as most of the members of loyal paladins of Torm

**Naian:** The ruin of a once great, gnome city that took magic weapon development a step too far and started experimenting on the Skerrit centaurs. This in return unleashed a great horde of centaurs that took the city by surprise and killed everyone that didn't escape.

### Eastmarch

**Fallwind:** A smaller port town, where most of the population is humans and sea elf's.

### The South Mountains

**Alryn:** A small town, that is known for breeding the biggest and fastest horses in the kingdom. This is where the old archwizard Holgar Oldgader mostly lives and protects the kingdom from danger.

**Erast:** A large, independent dwarven city, where the 3 great merchant lords rule with a tight iron fist. Erast is one of two ways to safely travel to the dwarven kingdom, Marlot.

### Westhills

**Dranin:** A dim place that is located between the dark forest, also known as the haunted forest and Torwick Forest which is almost always filled with orc war bands. most of the citizens can fight and can hide pretty well in the surrounding forests

**Ivarstek:** a small village that belongs to Littletide. it produces a lot of wheat, flour and iron from the 'Pride mine'

**Littletide:** A smaller city where the lord of Littletide and Ivarstek resides, it is also a city heavily invested in commercial fishing and construction of fishing equipment and vessels.

## Environment

The climate in the The Kingdom of Warkab is similar to the real world of Island, it is always a little to the cold side. In the northern part of Warkab, the climate is always a lot colder because of the frozen sea. Warkab contains several Wilderness areas, including the following:

### **Wilderness Areas**

* The Dark Forest
* Skerrit Forest
* Kallama Forest
* Torwick Woods

## Society

### Politics

In the year 1121 AS, the current head of state is the Horse King Theoden Dunland the Fifth. His law is absolute throughout the kingdom.

In exchange for protecting its citizens from chaotic horrors and shadowed evils beyond its borders, the crown of the Horse Kingdom demands that its citizens pay taxes, follow its laws, worship its gods, and bow to the installed local leadership (known as "Lords or Ladys", such as Seluna in Alryn). This accord has led to many prosperous century's, primarily for the Kingdoms political elite. Otherwise, most citizens of Warkab are left to their own devices.

### Tax Collectors

Every six months, Tax collectors (known to the commoners as "Horse collectors", since early years they used to collect horses for war) go through the kingdom, each usually escorted by a couple of Green Cavalry riders. They are recognizable by their white cloaks with gold trim and a golden coin symbol in the middle. Horse collectors go building to building, business to business. They inspect ledgers, ask about each business, look at the means by which citizens are living, and then make an estimation of what each citizen would owe for the biannual taxes. The horse collectors then collect the money and move on their way. Sometimes the lords or Lady's can make deals with the Horse King to deliver the taxes themself, this is a rare phenomena, and only a few trusted lords can make such a deal.

Officially, this process is to enforce each citizen's responsibility to contribute to the military spending and social programs of the Kingdom as a whole. Unofficially, it is also used as a means of inspecting for any illegal activity and anything that goes against the Horse King. Often, many people get arrested for illicit goods and activities discovered while taxes are being collected.

### **Red Daggers**

The red daggers also known as 'The Red Kin' is a myth among the nobles in the kingdom, and a nightmarish warning for kids who misbehave *"Stop you squealing or The Red Kin will stab your chin"*. The red daggers are directly under control of the Horse King himself. They are very few and acts as ruthless assassins and undetectable spies.

### **Nobility and influential families**

There are several noble houses in the Empire, whose influence is determined by their wealth, their relationship with the royal family, and their political and geographical position ruling certain lands.

Some of the noble houses are the following:

* **House Bavarian:** Noble family who has the biggest commercial fishing company in Littletide.
* **House Theowyn:** The second biggest Horse breeder family in all of Warkab. Their greatest stud farm is near Ivarstek
* **House Goodheart:** Human Family who owns the most farmable land in Warkab. Their main farm is located near The Dark Castle
* **House Lyndale:** A Noble Family in Ivarstek. They have their hands on many archaeological dig sites
* **House Aldritch:** They own a great goldmine northeast of the Kallama Mountains
* **House Von Wolfrik**: A noble family specialized in combat against magic users. A member named Jarrik was in the year 1121 AS, the right hand to Horse King Theoden Dunland the fifth.
* **House Vislav:** A noble family who was once royalty in the once conquered Kingdom of Vrasite, now called Littletide.
* **House Poulain:** A noble and loyal family, who serve the Lords and ladys of Littletide.
* **House Rowan:** A family who has served the horse kings for many centuries, and therefore is permanent lords and ladys of the town, Dranin.

### **Military**

#### The Green Cavalry

The green cavalry is the oldest army force in the land, and has always been known to be a crushing force. They are mostly stationed at the Four Horse lords castle's. Their standard uniform and equipment consists of iron scale mail breast and thick leather gloves, a shield, iron greaves, a helmet, a spear, a short sword and a crossbow.

#### The Royal Guards

The royals guards are the main guard force in the capital city Inerith. They have existed since the end of the self proclaimed "Phoenix king". Their standard uniform and equipment consists of black maroon robes, red brigandine armor and thick leather gloves, a shield, greaves, a helmet, a spear, a short sword and a crossbow.

#### Vanguard

The Vanguard is a small but specialized group of soldiers that fight the unknown enemies from the Nine Hells and from the deep Abyssal layers. The members of Vanguard are hand picked from the Red Daggers, The Green Cavalry and The Royal Guards. The Vanguard Captains only pick the ones they believe have potential and can make critical decisions in stressful and dangerous situations. They are elite soldiers that doesn't interfere in world politics or uphold the law for the Horse King. Their standard uniform and equipment consists of steel plate armor and arm plates, a purple cape, a shield, steel greaves, a helmet, a melee weapon of some kind or some kind of ranged weapon.

### Laws

As judged by the eyes of the local lawmaster, appointed hands of the lawmaster, or the lord/lady themself, any criminals discovered and/or convicted of crimes within local halls of judgement throughout the kingdom are subject to punishment befitting the crime. All fines and punishments for crimes against a Green Cavalry member, Royal Guard, or noble are doubled. All fines and punishments regarding crimes against an Knight of Torm From the Chruch of Torm are tripled.

* **Theft**: 5-10 days incarceration and/or a fine of twice the worth of the stolen goods.
* **Worship of Non-Haven Gods**: 30 days incarceration and a fine of 250 gp.
* **Slavery**: 12-20 months incarceration and a fine of 1800 gp.
* **Trespassing**: 12 days incarceration and/or fine of 215 gp.
* **Tax Evasion**: 5-30 days incarceration and a repossession of property equal to the amount owed.
* **Damage to Private Property**: 5-15 days incarceration or a fine of twice the worth of property damaged.
* **Damage to Crown Property**: 15-60 days incarceration and a fine of twice the worth of property damaged.
* **Kidnapping**: 60 days incarceration and/or a fine of 800 gp.
* **Assault with Intent to Injure**: 30 days incarceration and/or a fine of 350 gp.
* **Assault with Intent to Kill**: 250 days incarceration and/or a fine of 1800 gp, or execution.
* **Murder**: 8-15 years incarceration, and/or a fine of 6000 gp, or execution.
* **Treason**: Execution.

### Religion

Religion was once a huge and a societal dividing subject to talk about, the touchy subject had started many small and large fights or even wars. It did so because there were no common or officially shared pantheon for the people of the Kingdom. In the year 725 AS, The Horse King, Theodore Krasstis the 1st. Sought out other older and established kingdoms for help. He found out most of them followed one widespread pantheon, called the 'Pantheon of Havens'. The Horse King found this pantheon great and not dividing as long as the soldiers and priests held the peace. So he implanted the pantheon as the horse kingdoms legal and true gods. If anyone was caught whether it be a noble or a commoner worshiping any false and non approved gods, they would be imprisoned. if there was any sacrificial murders involved, it could lead to the execution of the person in the name of Tyr, God of Justice.

#### Pantheon of Haven

* Azuth, God of Wizards.
* Chauntea, Goddess of agriculture.
* Deneir, God of Writing.
* Eldath, goddess of peace.
* Epona, goddess of horses, ponies, donkies, and mules.
* Gond, god of craft.
* Helm, God of protection.
* Ilmater, God of endurance.
* Kelemvor, God of the dead.
* Lathander, God of birth and renewal.
* Leira, goddess of illusion.
* Lliira, Goddess of joy.
* Mielikki, goddess of Forests.
* Milil, god of poetry and songs.
* Mystra, goddess of magic.
* Oghma, god of knowledge.
* Savras, God of Divination and fate.
* Selûne, goddess of the moon.
* Silvanus, God of wild nature.
* Sune, Goddess of love and beauty.
* Tempus, God of war.
* Torm, God of courage and self-sacrifice.
* Tymora, goddess of good fortune.
* Tyr, God of Justice.
* Waukeen, goddess of trade.

## History

In the year -15.800 PS. The first settlers of the lands were sun elves seeking a place to live, after being forced out from the feywild. In these green lands they encountered many rifts that spew out a great but terrible demon plague. The sun elves fought them back with the help of a greatsword capable of destroying the very soul of a demon or devil.

After destroying the great demon plague, the sun elves closed the rifts, and healed the lands. They settled down and began constructing small villages, and great towns. One of the towns was A'valenor, a mix of beautiful elven architecture with magically well lit streets and tunnels leading down to sacred temples and halls. The elves called the northwestern part of Eldrosia for 'I Dalath Dór'.

Many years later when the humans began to divide their kingdoms and traveled along the coasts in ships to get past the orc infested lands of Blairtrea. Here in the year 309 AS, as far as anyone knew, the first humans landed on the shores of 'I Dalath Dór', and started to set up camps and workshops to build a new life for the settlers.

In the year 310 AS, an incident happened when the humans from a small settler camp named Draninkas, encountered a nomadic elf tribe that were visiting the camp. A small child was out of camp, learning how to use a longbow. The child aimed at an empty bottle but misfired and the arrow traveled 400 ft behind the original target and hit one of the nomadic elves, leaving the elf dead. The elves retaliated fast and killed many of the camp's inhabitants, except for a handful of survivors, and among them were one teen named Geriod Yosk. Yosk spent the next 9 years on constructing weapons and siege equipment, also hiring and sheltering an army of humans.

In the year 319 AS. Geriod Yosk led his army upwards the lands, through the dark forest, to find and destroy the sun elven city from where the nomads originated from. After a three week march, the human army stood outside the small walls of A'valenor. The walls were small but full of deadly elven archers ready to protect their home. The siege began and within 11 cruel hours of blood and death, the elven town fell with lots of losses, there were none elven survivors. Geriod Yosk, had all of the elven structures torn down and built the town up again with a more human touch. This was the construction of Warkabs present capital.

Many years later in the year 489 AS, an army of wood elves showed up at the gates to Inerith. They shouted foul language and some spoke with deep and distorted voices like demons. Shortly after they physically turned into corrupted elves, with demonic eyes and attacked Inerith. The infected elves were fought back and hunted down to the dark forest, down south. Many newly founded human lands around the areas send in their forces to kill the infected elves, it took 4 months before the humans finally found a strange deep black rock formation, heavily protected by the feral elves. It was a portal to the Abyss, where the Pale Night resided. The humans from Inerith used an old sword they had found in some catacomb to shut the portal down, and so they did. They severed the magical demonic portal with one swing. After the closing of the portal, they killed the rest of the elves and forbade anybody to venture inside the forest or be killed by aggressive ghosts.

In the years 668 AS. to 721 AS. Were all the small human kingdoms of I Dalath Dór, in a total war. Warkab came out on top and had conquered all parts of the region. The kingdom of Icenaian was the biggest adversary, but lost to the might of thousands of strong lancers on horseback.

In the year 1121 AS, creatures from far below the mortal realm started appearing all over the kingdom. King Theoden Dunland the fifth had it investigated by an adventuring group who called themselves Demon Slayers.