Primal Speech

## Utterances

To speak an utterance, you must speak in a clear voice as loud as a spellcaster. Each utterance is a spell-like ability that requires a successful Truespeak check. But because the language of truenames requires such precision of pronunciation and timing, an utterance takes a standard action to perform and provokes attacks of opportunity from threatening enemies. Utterances are spell-like abilities with verbal components (unlike other spell-like abilities, which have no components) that require a successful Truespeak check; the DC for the check is equal to (2 × target creature’s CR or HD). Your effective caster level for your utterances is equal to your speaker level.

When you deliver an utterance, you’re dealing with the cosmos itself and reshaping reality. If a target changes its creature type with a spell such as polymorph, its personal truename doesn’t change, although the truename you would use in a less specific utterance might. Shapechange, wild shape, disguise, resurrection, reincarnation—none of these change a personal truename. Only the ritual of renaming (described in the Truename Spells section of this chapter) can change a personal truename.

With the exception of utterances that use the Words of the World, all utterances target a single creature or object. Because the language of truenames is both exacting and specific, the same truename doesn’t necessarily apply to all four orcs charging at you. You must be able to see your target (or at least perceive it in some other way that gets you as much information as sight). But your target doesn’t need to hear the truename. You aren’t speaking to the target, after all. You’re using truenames to speak to the cosmos about the target. Because no creature needs to hear you speak the truename, a silence spell won’t automatically stop your utterances. It is more difficult to speak a truename properly when you don’t have the feedback of hearing your own voice. You have a 20% chance of a given utterance failing when you deliver it from within the area of a silence spell, no matter how high your Truespeak check result.

### Universal Laws

There are two basic laws when dealing with Primal Speech: The Law of Resistance and the Law of Sequence.

#### Law of Resistance

The first time you speak a particular utterance, you calculate the DC as described at the top of the page. However, the universe tends to resist being manipulated with Truespeak repeatedly in a short period of time, so each time you successfully speak the same utterance in a day, the DC of your Truespeak check for that utterance increases by 2. If you fail a Truespeak check, however, the DC does not increase on your next attempt of that utterance.

#### Law of Sequence

All utterances obey the Law of Sequence. If you speak an utterance with an ongoing duration, you can’t speak that utterance again until the duration of that utterance ends. It’s okay to use a different utterance while the first is still active, however. It’s also okay to use a higher-level version of an utterance while a lower-level version is active, or vice versa, because these constitute different utterances. The reverse of an utterance is treated as the same utterance for the purpose of the Law of Sequence. For example, you could speak a 2nd-level lesser word of nurturing utterance on one ally, then target another ally with a 1st-level minor word of nurturing utterance. But you could not use the 2nd-level lesser word of nurturing utterance on another target, and while it was still in effect, target an ally with the same utterance or an enemy with the reverse of that utterance.

## Words of Power

### Words of the Mind

These utterances can target only a single creature, unless you are of high enough level to have the truenamer’s speak unto the masses class feature. Each utterance from this lexicon, and this lexicon alone, can be spoken in reverse. When you learn a new utterance, you effectively learn two unique, but related, ways to alter the world. As single target effects, you must be able to see the target, and they must be within range (5 ft/speaker level). Their duration is a minimum of a number of rounds listed in each utterance, or can last for as long as one round per caster level. This choice is up to the caster to determine when they speak the words, but cannot be changed after.

#### 1ST-LEVEL UTTERANCES

Defensive Edge: Grant ally +1 AC, or an enemy –1 AC.

Inertia Surge: Grant creature freedom from restricting effects, or root an enemy to the ground and prevent it from moving.

Knight’s Puissance: Ally gains +2 on attack rolls, or enemy gains –2 on attack rolls.

Universal Aptitude: Subject gains +5 on skill checks for 5 rounds, or enemy gains –5 on skill checks for 5 rounds.

Word of Nurturing, Minor: Give ally fast healing 1, or deal 1d6 damage each round for 2 rounds.

#### 2ND-LEVEL UTTERANCES

Archer’s Eye: Give ally ability to ignore concealment with ranged attacks, or protect ally from projectiles.

Hidden Truth: Grant creature +10 bonus on a Knowledge check, or a +10 bonus on a Bluff check.

Perceive the Unseen: Give creature the benefit of the Blind-Fight feat, or grant a creature concealment.

Silent Caster: Ally gains benefit of Silent Spell feat, or creature is silenced.

Speed of the Zephyr: Subject’s speed increases by 20 feet and he can run up walls, or reduce foe’s speed by 10 feet.

Strike of Might: Target’s next weapon damage roll deals +10 damage, or target’s next weapon damage roll deals –5

damage (minimum 0).

Temporal Twist: Ally gains one free attack, or enemy is dazed for 1 round.

Word of Nurturing, Lesser: Give ally fast healing 3, or deal 2d6 damage each round for 2 rounds.

#### 3RD-LEVEL UTTERANCES

Accelerated Attack: Give an ally Spring Attack feat, or allow ally to move while casting a spell.

Energy Negation: Grant an ally resistance 10 to one energy type, or deal energy damage to a foe.

Incarnation of Angels: Creature gains the celestial template, or creature gains the fi endish template.

Seek the Sky: Give creature ability to fly, or force a flying creature gradually to the ground.

Speed of the Zephyr, Greater: Give ally benefit of haste spell, or enemy suffers from the effect of a slow spell.

Temporal Spiral: Target gains one extra move action, or enemy is dazed for 3 rounds.

Vision Sharpened: Subject gains benefit of see invisibility, or subject becomes invisible.

Word of Nurturing, Moderate: Give ally fast healing 5, or deal 4d6 damage each round for 2 rounds.

#### 4TH-LEVEL UTTERANCES

Breath of Cleansing: Allow ally second save against ongoing effect, or nauseate an enemy.

Caster Lens: Increase ally’s caster level by 2, or reduce enemy’s caster level by 2.

Confounding Resistance: Grant ally ability to avoid partially harmful effects, or remove evasion from an enemy.

Magic Contraction: Ally gains spell resistance, or grant a creature benefit of Empower Spell feat.

Morale Boost: Remove fear from a creature, or frighten an enemy.

Spell Rebirth: Restore a dispelled or dismissed spell, or dispel one spell.

Word of Bolstering: Cure 1d6 points of ability damage or drain to one ability score, or cause –1d6 penalty to one enemy’s Str, Dex, or Con.

Word of Nurturing, Potent: Give ally fast healing 10, or deal 6d6 damage each round for 2 rounds.

#### 5TH-LEVEL UTTERANCES

Eldritch Attraction: Move a creature 40 feet closer to you, or 40 feet farther away from you.

Energy Negation, Greater: Ally gains immunity to one energy type, or give ally an energy shield that damages attackers.

Essence of Lifespark: Remove one negative level from creature, or one enemy gains one negative level.

Preternatural Clarity: Give an ally a +5 floating bonus for attacks, saves, or checks, or make an enemy confused.

Seek the Sky, Greater: Give creature fly speed of 120 feet (perfect), or cause a flying creature to fall and take damage.

Sensory Focus: Creature gains blindsight, or creature is blinded and deafened.

Ward of Peace: Ally cannot be attacked, or temporarily banish target to extradimensional pocket.

Word of Nurturing, Critical: Give ally fast healing 15, or deal 8d6 damage each round for 2 rounds.

#### 6TH-LEVEL UTTERANCES

Breath of Recovery: Remove conditions from an ally, or paralyze an enemy.

Ether Reforged: Creature gains the benefit of defenses against incorporeal foes and can affect them normally, or creature can become ethereal.

Knight’s Puissance, Greater: Ally gains +5 on attack and damage rolls, or enemy gains –5 on attack and damage rolls.

Mystic Rampart: Ally gains DR 5/— and +5 on saves, or enemy incurs –5 AC and saves.

Singular Mind: Free subject from enchantments, curses and possession, or dominate one creature.

Word of Nurturing, Greater: Give ally fast healing 20, or deal 10d6 damage each round for 2 rounds.

### Word of the Creator

Unlike utterances from the Book of the Mind, the utterances in this lexicon have no meaning or power when reversed. All the utterances in this lexicon target objects—often the weapons and armor that you, your allies, or your enemies use. Weapons held by enemies use their wielder's HD, but unattended items get no saving throw on these utterances.

#### 1ST-LEVEL UTTERANCES

Fortify Armor: Make a creature’s armor able to negate critical hits and sneak attacks.

Keen Weapon: Improve the threat range of a weapon.

#### 2ND-LEVEL UTTERANCES

Agitate Metal: Cause a creature’s metal equipment to radiate painful heat or cold.

Analyze Item: Discern the properties of a magic item.

#### 3RD-LEVEL UTTERANCES

Rebuild Item: Restore an item destroyed within the last round to perfect form and functionality, including any magic properties it had.

Suppress Weapon: Suppress the energy property of a weapon.

#### 4TH-LEVEL UTTERANCES

Suppress Item: Suppress the properties of a magic item.

Transmute Weapon: Change a weapon’s special material.

#### 5TH-LEVEL UTTERANCES

Metamagic Catalyst: Give a potion or scroll the benefit of a metamagic feat.

Seize Item: Bring an object within range instantly to your hand.

### Words of the World

These utterances, which all target nearby areas, have no meaning or power when reversed. They allow you to reshape the landscape that surrounds you, making it deadly to your enemies or otherwise advantageous to you. Unless stated otherwise, all the utterances from this lexicon affect a 5-foot-radius spread area per caster level and have a range of 100 + 50 feet/caster level.

#### 1ST-LEVEL UTTERANCES

Fog from the Void: Create a cloud of fog that obscures sight and might make movement difficult.

Shield of the Landscape: Alter the land to temporarily negate or provide cover.

Shockwave: A violent pulse of energy knocks creatures from their feet.

#### 2ND-LEVEL UTTERANCES

Energy Vortex: Fill the area with energy that damages your foes.

Speak Rock to Mud: Turn solid ruck into cloying mud.

Transform the Landscape: Add or remove difficult terrain in the area.

#### 3RD-LEVEL UTTERANCES

Lore of the World: The world gives you information you request.

Master of the Four Winds: Bend the winds to your will.

Thwart the Traveler: Prevent extradimensional travel in the area.

#### 4TH-LEVEL UTTERANCES

Anger the Sleeping Earth: Shake the earth, as the earthquake spell.

Conjunctive Gate: Create a portal between two planes.

Deny Passage: Prevent creatures from entering or leaving an area.