Tasting Notes

Tasting Notes are a community-driven endeavor where rules questions are submitted to Tastemaker and Team Death through the Lantern's Reign discord. These questions are answered by the team on their free time, and on occasion are added to the official FAQ.

Tasting Notes should be considered semi-official rulings to rules questions and always have the following caveat: "Please note that these answers apply to the current live version of Kingdom Death: *Monster*. Subsequent releases may introduce new rules or change existing products in a way that affects the following clarifications or renders them irrelevant."

**NOTE: These questions and answers include responses for content from the Gambler's Chest Expansion, so may include information that could be considered a spoiler.**

## Questions and Answers

### Q: What node is the White Gigalion? Do you gain CC from fighting it separately from a White Lion?

A: The White Gigalion is a node 1 monster. It is not treated as a separate entity from the White Lion for purposes of CC.

### Q: One of the roll results upon choosing "Collective Toil" during "Principle: Society" states that survivors should gain 2 random White Lion resources. Should this be treated as 2 random Node 1 resources in campaigns that do not include the White Lion?

A: Gain 2 random White Lion resources as instructed. These are Node 1 monster resources. However, do note that you will likely not have access to the Catarium or other settlement locations/gear recipe sources that require specific White Lion resources if your campaign does not include the White Lion.

### Q: Does the clause "before you make a wound attempt/before making a wound attempt..." (Blood Compass Lantern, Rawhide Bandana, etc.) mean "before making any wound attempts in an attack" or "before making a wound attempt (on a chosen hit location)"?

A: The latter. This means that an effect that occurs "before making a wound attempt" in an attack with multiple hit locations can occur before making a wound attempt against any of these hit locations.

### Q: The 1-3 roll result of Gorm Climate instructs players to dismantle an innovation, returning it to the innovation deck. What types of innovations can be chosen to be returned to the innovation deck? Does dismantling an innovation count as archiving it?

A: All innovations that the settlement has access to are applicable to be dismantled. When an innovation is returned to the innovation deck, the settlement loses access to the effects associated with that innovation until it is gained again from the innovation deck. Dismantling an innovation is not archiving it.

### Q: If a weapon mastery is dismantled by Gorm Climate while there is no associated master in the settlement, is it placed in the innovation deck, or returned to the weapon proficiency deck?

A: It is returned to the weapon proficiency deck.

### Q: Can a gear with arrows in the Second Stomach survivor status card point to another piece of gear in your gear grid? Can a piece of gear in the Second Stomach survivor status card be pointed to by a piece of gear with arrows in your gear grid? Can a gear in the Second Stomach survivor status card with affinity halves connect with another piece of gear in your gear grid with affinity halves?

A: No, no, and no. However, gear in the Second Stomach survivor status card are still treated as being in your gear grid for the purposes of affinity bonuses, so a gear with an affinity bonus in the Second Stomach survivor status card can still gain its affinity bonus effect if you have the prerequisite affinities completed in the rest of your gear grid.

### Q: The Dark Impulse 3 knowledge allows a survivor to gain all of the positive attributes of another survivor they kill. What exactly does this entail?

A: Dark Impulse 3 allows a survivor to gain the permanent positive attributes (from baseline) of another survivor they kill. For example, a survivor with Dark Impulse 3 kills another survivor with 6 movement, 1 strength, and -1 accuracy. The first survivor gains +1 movement (as the killed survivor had +1 movement from their baseline of 5), +1 strength, and no accuracy (as Dark Impulse only grants positive attributes). Unless otherwise qualified with a timing (e.g.- "until end of the attack"), attributes described in philosophies and their corresponding knowledge cards refer to "permanent attributes" (Gambler's Chest Rulebook pg. 69). This means that Dark Impulse 3 does account for Attribute Modifier Token attribute tokens or other temporary attribute bonuses. Systemic Pressure and Torment are survivor attributes and can be granted by Dark Impulse 3. Lumi, while a survivor trait like survival or insanity, is not a survivor attribute. (Gambler's Chest Rulebook pg. 67).

### Q: Placing 3 knowledge cards face up next to the Forum (Share) normally occurs during the settlement phase setup once the settlement gains access to the Forum settlement location. Do you place these 3 knowledge cards the first time the Forum settlement location is gained, considering it is gained after settlement phase setup?

A: No.

### Q: (Arc) Intimacy grants bonuses if you "earned [at least X] CC this year". However, CC is recorded during the Aftermath. Does this mean that you only gain the bonuses for (Arc) Intimacy if you gained the requisite amount of CC during the current lantern year?

A: Collective Cognition is recorded during the Aftermath (specifically, after the Aftermath has been resolved) in order to minimize the chances of players forgetting to update their Collective Cognition. The intent behind the (Arc) Intimacy bonuses is to check if your Collective Cognition has increased in the current lantern year's settlement phase in comparison to the last lantern year's settlement phase (the full phrase of which could not fully fit within the confines of the story event).

### Q: Should Skull and Handed Skull have the skull keyword?

A: Skull should have the skull keyword. Handed Skull is too large to be used as an analogous material in crafting recipes that require skull resources to have the skull keyword.

### Q: When a survivor gains a nickname, would this qualify as "being named"? Can a survivor have a nickname and no name?

A: No. Yes.

### Q: How does the Dung Beetle Knight's Trap, Slam Dunk, work if the monster is not adjacent to the attacker after it full moves directly towards the attacker?

A: If the monster is not adjacent to the attacker after it full moves directly towards the attacker, it with neither place the monster in any space adjacent to the Resin Dung Ball nor have the attacker suffer damage and gain the Smell World survivor status card.

### Q: Are milestones considered events? Are they once per lifetime? The Milestone section in the rulebook never mentions milestones are once per lifetime. Some events that are triggered upon reaching a Milestone clarify that the specific event itself is once per lifetime.

A: A milestone is a set of circumstances that can be fulfilled (e.g.- having 16 Hunt XP, having 8 weapon proficiency levels, having 10 Death Count, etc.). Milestones are not events.

At baseline, milestones do not have rules associated with them. However, events may occur when specific milestones are reached. These events occur at the moment the specific milestone is reached. These events are generally known as Milestone Events (e.g.- Hooded Knight is a Milestone Story Event that occurs when a settlement has 5 innovations. If Hooded Knight is not an available Story Event within your campaign, nothing happens when your settlement reaches 5 innovations).

### Q: Curse Conductor allows a survivor to gain the monster controller tile when they wound the monster with an arrow. Does this extend to the Death Die?

A: No. Curse Conductor (and analogous effects such as Gloom Hammer) only allow survivors to gain the monster controller tile, and do not extend to effects that replace the monster controller tile, like the Death Die. If a survivor is instructed to gain the monster controller tile while it is not in play, nothing happens.

### Q: Can the 1-2 and 7+ roll results of Baby and the Sword Hunt Event be rerolled?

A: Yes. However, once players begin resolving the Harvester hunt event (Hunt Event 10), that particular event cannot be rerolled or avoided.

### Q: Is it intended for the Baby and the Sword hunt event to only remove itself from the Hunt Event Deck on a roll result of 7+?

A: Yes.

### Q: When a survivor is suffering from an effect that lowers their total affinities of a color, how does this interact with an affinity bonus that requires puzzle affinities of that color? How does this interact with Prismatic?

A: When a survivor is suffering from an effect that lowers their total affinities of a color, an affinity bonus that requires puzzle affinities of that color is only active if the requisite puzzle affinities are connected and the survivor has enough affinities of that color such that the survivor is able to activate the affinity bonus even after adjusting their total number of affinities. A survivor with an effect that lowers their total affinities of a color and Prismatic will decrease their total number of affinities by the appropriate amount, as complete affinities of Prismatic survivors count as all colors.

### Q: How does Weapon Mastery innovation creation work? Innovations can be lost. Does this mean that, because this is not a triggered event, nor once per lifetime, that a Master will instantly recreate a lost Mastery Innovation? Is this the same for a survivor with 8 proficiency levels starting a new settlement in a new game+? They show up and instantly create the innovation in the new settlement? Do they need the ranks still filled in on the their survivor sheet? When a Master switches weapon proficiency types they still remain a master of that weapon type. Is this enough to recreate an innovation?

A: A Weapon Mastery innovation is created when a survivor has the max amount of weapon proficiency levels on the corresponding weapon type. If a Weapon Mastery innovation is lost while a survivor still has the max amount of weapon proficiency levels, the Weapon Mastery innovation will be recreated. If a Weapon Mastery innovation is lost after the survivor that reached the max amount of weapon proficiency levels has changed their proficiency, the innovation will not be recreated.

### Q: When a survivor reaches Mastery, they also become a “Master” of whatever weapon type they had selected at the time. Where on the survivor record sheet should this be written? Is this meant to be tracked? Is this considered an ability or something else?

A: The survivor who achieved Mastery should be tracked, Players may record this information in that survivor's record sheet or the settlement's record sheet. This is not considered a survivor ability.

### Q: If a Shield Master has the Shielderang fighting art and decides to switch weapon proficiencies, will they still be considered to have 8 levels of Shield weapon proficiency?

A: No.

### Q: What happens when an insane survivor is adjacent to two other survivors with Boss Mehndi in their gear grids?

A: The insane survivor would gain +2 speed while adjacent to the two other survivors.

### Q: Can survivors that become the starting survivors for a new settlement via Clinging Mists start a settlement that belongs to a different campaign from the settlement they were originally from?

A: Yes. Note that this may cause slight discrepancies or issues in regards to game rules. Where issues arise, players should determine as a group how they would like to resolve the issue, ruling against the survivors' favor when possible.

### Q: Can a survivor originally from a People of the Sun settlement with access to the Embolden and Overcharge survival actions utilize these survival actions after becoming a starting survivor for a different settlement?=

A: No. In this instance, the survivor's ability to utilize the Embolden and Overcharge survival actions arose from settlement-specific innovations that do not exist within their new settlement. Similarly, the survivor's survival limit is determined by the survival limit of their new settlement and not the last known survival limit of their previous settlement.

### Q: Do damage modifiers (e.g.- +1 damage tokens, +1 damage due the monster level) increase the damage of attack profiles that have "-" listed as their damage?

A: No.

### Q: Extreme Heat says survivors may not wear heavy gear. When a survivor is prevented from wearing a gear type, they are unable to place that type of gear in their gear grid. How would you gain the White Sunlion Hybrid Armor set bonus to ignore this if you cannot wear it to begin with?

A: A survivor may elect to claim the White Sunlion Hybrid Armor set bonus by placing all of the appropriate gear pieces in their gear grid. If all the pieces of gear associated with the White Sunlion Hybrid Armor Set have been placed on the gear grid and the Sunlion Hybrid Armor set bonus is active for the survivor, the effect of the set bonus to ignore Extreme Heat is applicable, allowing the survivor to wear the appropriate gear pieces. If this is not the case, the survivor must immediately remove any worn heavy gear within their gear grid.

### Q: Can a survivor with Sweet Battle without access to the Surge survival action perform Surge?

A: Yes. Sweet Battle states "you may use Sweet Battle even if your settlement cannot normally surge. You may also use Sweet Battle when you have no survival and/or cannot spend survival. This does not let you surge more than once per round."

### Q: The rulebook states that survivors are always in the monster's field of view unless they are in the monster's blind spot or the monster's line of sight is blocked. The FAQ suggests that a survivor on a Giant Stone Face can be both in the monster's field of view and blind spot at the same time. How can this be?

A: The FAQ entry is an obsolete one from an earlier version of the game. The Giant Stone Face terrain has an explicit rule that "monsters may always draw a line of sight to [survivors atop the Giant Stone Face]". Thus, a survivor atop a Giant Stone Face is always in the monster's field of view, unless they are standing in the monster's blind spot.

### Q: When performing a Forest Run during a Bloom People campaign, can players include the Bleeding Corpse Lily strange resource when drawing random Flower Resources?

A: Yes.

### Q: Heart Flute states “You play a trill note. Select any Nemesis” to trigger a special showdown with. Does this include Core and Finale monsters? Does this include Nemeses not found in your campaign?

A: No.

### Q: The 6+ result of the Heart Flute innovation instructs you to add a special showdown with the selected nemesis at the highest level you have not yet faced to the timeline this year. Is this correct?=

A: This is a typographical error. The 6+ result of Heart Flute should read: "You play a trill note. Select any Nemesis monster. Add a Special Showdown with them (at the next highest level you have not yet faced) to the timeline this year. You cannot endeavor here again this phase.

### Q: How often does Bloodthirsty gain a token?

A: Any time a survivor suffers damage for any reason. For example, a survivor who suffers 2 hits of 1 damage from the White Lion’s Basic Action would put 2 tokens on Bloodthirsty. A survivor and their two adjacent survivors suffering damage from the danger seizure brain trauma would put 3 tokens on Bloodthirsty.

### Q: How does Invincible interact with Devastating? How does it interact with automatic wounds?

A: When the Butcher is wounded, roll 1d10. On a result of 8+, the wound attempt fails instead. Do not move any AI cards to the monster’s wound stack and perform any applicable monster reactions due to the failed wound attempt.

### Q: Gloom Man states ”when you move, place yourself anywhere on the showdown board". Does this include all movement (e.g.- spending movement, knockback, etc.)?

A: Yes.

### Q: None of the individual pieces that grant the Rolling Armor Set Bonus have the armor keyword. Does that mean survivors can have the pieces of gear in their gear grid even when effects such as Extreme Heat prevent survivors from wearing armor with specific keywords?

A: Yes.

### Q: The Outfit special rule states "This completes an armor set if you're wearing the rest of the set and it shares a material keyword with the missing armor gear." Can this be used with the Rolling Armor Set Bonus?

A: Outfit serves as a replacement for another piece of armor gear. As none of the individual pieces that grant the Rolling Armor Set Bonus are armor gear, none of them can be replaced using Outfit.

### Q: How do hits occurring outside of attack profiles work?

A: Rules for how hits outside of attack profiles work can be found on pg. 193 of the Core Rulebook.

### Q: Does Spinning Halberd affect ammo? Does it affect wounds that occur from non-ranged sources that narratively occur from a distance (e.g.- thrown Founding Stone, Deathpact)?

A: Ammo inherits the range of the weapon they are ammo for. For example, a Claw Head Arrow inheriting the range of an Arc Bow in the survivor's gear grid has Range 6. Attacks made with the "Range: X" special rule are ranged attacks. Spinning Halberd does not affect wounds that occur from non-ranged sources. However, players may come to a narrative consensus that an effect will not affect the monster while Spinning Halberd is in play due to its "ranged" nature.

### Q: Is there timing restrictions for naming an unnamed survivor?

A: No, unless an effect explicitly states otherwise

### Q: The flee brain trauma directs players to suffer knockback equal to their movement towards the closest board edge. If the survivor is already adjacent to the board edge, how do you resolve the knockback?

A: If knockback or monster movement starts at a showdown board edge and would go off it, instead move along the board edge (see Core Game Rulebook pg. 72 for a further clarifying diagram).

### Q: If a monster is standing in between a survivor and the board edge nearest to the survivor for the purposes of the flee brain trauma, what happens when that survivor suffers flee?

A: The survivor suffers knockback equal to their movement towards the nearest board edge, into the monster. If a survivor would suffer knockback into a monster, treat the tiles the monster occupies as impassable terrain. The survivor suffers collision and stops their movement in the last space before the monster.

### Q: Can you obtain multiple copies of gear like Scoopy Club and Ancient Root if you fulfill the conditions to gain the gear multiple times?

A: Yes.

### Q: Are pieces of gear with attack profiles that do not have the weapon keyword (e.g.- Bone Sickle, Corsair Coat) considered weapons?

A: No.

### Q: Does the Corsair Coat attack if the survivor wearing it dashes into a space out of range of the Corsair Coat?

A: No.

### Q: What facets of the survivor are considered permanent attributes?

A: A survivor's permanent attributes are their: movement, accuracy, strength, evasion, speed, and luck.

### Q: Do armor points accrued from effects (e.g.- Shrine, Crystal Skin) count as "wearing" armor for the purposes of effects that account for wearing armor gear?

A: No.

### Q: Can the Silk Nest terrain tile be archived during a showdown with Spidicules?

A: The Silk Nest terrain tile has a typographical error. It should have the Indestructible special rule.

### Q: If a monster is instructed to move or full move to/towards something (e.g.- Move & Attack Target, Screaming Antelope’s Graze) does the monster end its movement adjacent to or on top of the target?

A: The monster ends its move adjacent to the target, facing the target.

### Q: If there are multiple copies of the same weapon in your gear grid, and the copy you have designated to provide benefits is archived, can you designate another copy?

A: Yes.

### Q: Can Otherworldly Luck be used to avoid the Harvester Hunt Event by changing a Hunt Event Table roll result of 10 to 11?

A: Harvester cannot be avoided in any way.

### Q: Does healing a permanent injury also remove the penalties incurred from having that permanent injury?

A: Yes. (e.g.- A survivor that has -4 permanent accuracy and is retired solely due to having two blind permanent injuries would only have -1 permanent accuracy and no longer be retired if one of their blind permanent injuries is cured, a survivor that cannot use fighting arts due to a hamstrung permanent injury would be able to use fighting arts again if their hamstrung permanent injury is cured, etc.)

### Q: What are “indirect activations”?

A: Indirect activations refer to any effect that causes a piece of gear to activate that is not present on the gear itself. This includes effects such as Charge, Pounce, Skewer, Blood Paint, etc. Cumbersome is a gear special rule that places an additional activation restriction (survivors must spend movement and activation to activate Cumbersome gear) on the gear unless it is activated through an indirect activation. Indirect activations do not bypass other additional activation restrictions (e.g.- Sentient) unless they are explicitly stated to be able to do so.

### Q: Charge does not mention attacking with a weapon, but does not mention you must activate the weapon first. Does that mean that you do not activate a weapon when you attack with it using Charge?

A: No. Attacking with a weapon is activating the weapon for the purposes of attacking. If a survivor is unable to activate a weapon due to an activation restriction (e.g.- Sentient), the are unable to attack with it.

### Q: Are Saviors immune to King’s Curse?

A: No. (The FAQ suggesting otherwise is an obsolete entry from a previous version of the game.)

### Q: Is the Virulent Incantation card correct?

A: There are two typographical errors On Virulent Incantation. The statement “Target a random survivor. Attack target, then discard this card.” should read as “Target a random survivor. Attack target.” In addition, the attack profile should not have an After Damage trigger.

### Q: How does the Immovable Object secret fighting art work?

A: There is a typographical error on Immovable Object. It should read as: “If you are in an otherwise unoccupied space, you stand firm in the face of any force. You cannot be knocked down and may ignore knockback.” An otherwise unoccupied space is determined by whether or not the space is empty of any other models, tiles, tokens, and terrain if the survivor is not occupying the space. This means that Immovable Object is not applicable when a survivor is occupying a space that is occupied by another survivor, a space with terrain (whether it is impassable like Stone Columns or terrain that survivors are able to occupy the same space with like Tall Grass), a space with a token on it, a space that is occupied by the monster, etc.

### Q: A survivor with Immovable Object suffers bash and knockback 10 while standing on terrain. In the midst of their knockback, they move onto an otherwise unoccupied space. What happens?

A: Immovable Object does not retroactively prevent effects that occurred while it was not applicable. Even though the survivor is now in a position where they cannot be knocked down and may ignore knockback due to the effects of Immovable Object, they are in the midst of resolving an effect that occurred when they were not immune to being knocked down or knocked back and must finish resolving the effect. The survivor finishes the knockback effect and remains knocked down.

### Q: Is a survivor affected by Whiplash if they are in the monster’s blind spot?

A: No. If a survivor is considered to be in the monster’s blind spot (e.g.- standing in the appropriate positioning, Zero Presence, etc.), they will not receive bleeding tokens due to Whiplash.

### Q: Sometimes there are scenarios where direct contradictions arise within the rules (e.g.- Doomed prevents all actions while Warriors of the Sun- Reflection allows a survivor to dodge at any time, even while doomed). What should be done when such a scenario occurs?

A: When conflict arises over direct contradictions in rules, apply specific rules found on cards and story events (e.g.- Warriors of the Sun- Reflection) before any rules found in the rulebook core rules sections (e.g.- Core Rules pg 75- Doomed). When contradictions arise between specific rules (e.g.- Path of Gloom and Stark Raving), rule against the survivors' favor.

### Q: Does being able to dodge at any time mean that dodge can be performed without spending survival?

A: No. Being able to dodge at any time is a modifying effect placed upon the dodge survival action that allows you to perform dodge on occasions when dodge would normally be prohibited (e.g.- while you are attacking, doomed, or otherwise unable to perform survival actions). It does not modify the definition of dodge beyond this, which consists of “when a survivor is hit, they may spend 1 survival to dodge, canceling a monster hit. After hit locations are rolled, but before any severe injury rolls, the survivor can dodge a hit of their choice.”

### Q: Should survivors continue to track leftover armor points during the settlement phase? Can armor points from a previous lantern year stack with armor points generated for departing survivors?

A: No. Armor points are not maintained during the settlement phase, and cannot be “carried over”.

### Q: The Balcony and Throne terrain cards refer to the survivors standing. Does this refer to the gameplay sense of standing?

A: Yes.

### Q: When the Lion Knight performs Encore and is placed in the center of the showdown board, do the survivors that occupy those spaces suffer collision before being placed in the survivor starting spaces?

A: No.

### Q: The Brawler Armor set bonus states that the Skull Helm cannot be destroyed. Does this protection include effects other than its own effect?

A: Yes.

### Q: Certain Story Events have colored boxes that modify roll results if specific requirements are met. Are these effects additive, replacement effects, or context dependent?

A: Roll result modifiers are context dependent. Steps are being taken in future products to be clear when a specific roll modifier is additive or a replacement effect.

### Q: Does Screaming Oni Armor Flay turn 1s into Perfect hits if they are the highest roll, or are they still automatic failures?

A: Flay treats the two highest attack rolls of an attack with a dagger as Perfect hits, regardless of numerical value. If the two highest attack rolls of the attack are 1s, they will still hit and count as Perfect hits for the purposes of any effects that trigger on Perfect hits.

### Q: Does a survivor returned to the settlement prematurely via a stated effect during the Hunt or Showdown (e.g.- Run Away, Phoenix's Analtorium) count as a returning survivor?

A: No. Survivors prematurely returned to the settlement are not treated as returning survivors unless explicitly stated.

### Q: How does doomed work?

A: Doomed prevents a survivor from performing any actions until they are no longer doomed. This includes using fighting arts, knowledges, abilities, weapon proficiency, armor set bonuses, survival actions, spending movement or activation, gear special rules, resource effects, etc.

### Q: One of the ingredients to craft Fetorsaurus, the Sleeping Virus Flower, is Cursed. How does this work?

A: Players may spend the Sleeping Virus Flower to craft Fetorsaurus as if it were not Cursed. A future product will update how crafting with the Sleeping Virus Flower occurs.

### Q: When a disemboweled survivor dies at the end of the Showdown after defeating a monster, does the Showdown end in Victory or Defeat? What happens when a Victory occurs with no living survivors?

A: A disemboweled survivor dying during the Aftermath after defeating a monster causes the Showdown to end in Victory with no living survivors. During such an occurrence, resolve all applicable effects (e.g.- adding the monster to the Defeated Monsters section of the settlement record sheet) while disregarding any that cannot occur (e.g.- survivors gaining Hunt XP, as there are no survivors alive to do so). As all survivors have perished during the Showdown Phase, any resources they were carrying or would gain from Rewards are lost.

### Q: Is the Beast Kunai a weapon? It does not have the weapon keyword, but has the dagger keyword.

A: The Beast Kunai is not a weapon for keyword purposes (e.g.- Giant Mouth Reflex Reaction). It is a dagger for keyword purposes (e.g.- Aichmophobia, Weapon Proficiency).

### Q: How does the armor keyword interact with Accessory on the same item?

A: Survivors can only wear one piece of armor at each location, even if the gear has the Accessory special rule. A piece of gear with the armor keyword and the Accessory special rule will be affected by both effects that pertain to Accessories and effects that pertain to armor.

### Q: If a survivor is eligible for multiple Armor Set Bonuses, are they able to claim all of them together?

A: Yes.

### Q: Under what circumstances can a survivor use lifetime rerolls/reroll tokens? Can a roll result that has already been rerolled be rerolled again?

A: Survivors with a lifetime reroll/reroll token can spend it to reroll any single roll result that they are present for. This includes any dice that survivor rolls (e.g.- a d10 roll for the survivor, a d10 roll for the monster while the survivor has the monster controller tile, a hit location roll, etc.), and any dice that survivor is deemed "present" for according to narrative consensus. Players are recommended to suggest that a survivor is "present" only when they have sufficient narrative cause to do so. After a roll result has been rerolled, the new result must be kept and cannot be rerolled again.

### Q: White Lion hit locations use the phrasing "any survivors passed over suffer "Grab". Is there any mechanical difference between being passed over and colliding? Does the White Lion Grabbing survivors circumvent/prevent other effects that occur during collision from happening (e.g.- knocked down from collision, knockback 5 from the monster ending its movement on the survivor, Amber Poleaxe's special rule, Tumble, etc.)?

A: No. No.

### Q: When a survivor has the ability to gain monster level weapon experience after a nemesis fight (such as axe proficiency for the Butcher), do they need to be eligible (have wounded a monster at least once with the weapon type), to gain the proficiency?

A: Yes. A survivor must still be eligible to gain weapon-specific weapon proficiency from the Aftermath of a nemesis fight.

### Q: When do you choose a quarry to hunt? How do limitations like Flower Addiction, Megalophobia, and Dead Guardian affect your quarry choice?

A: Players choose a quarry to hunt at the beginning of the Hunt Phase, immediately after Table Setup, before departing on the hunt. Survivors may choose a quarry from the list of available monsters on the Quarry List of their settlement, and choose a monster level based on the levels available to their settlement. Effects like Flower Addiction, Megalophobia, and Dead Guardian restrict the quarry you are able to choose during this step. If these restrictions prevent the survivors from choosing all options that are available to them, the hunt ends in failure.

### Q: Do resource effects that occur within settlement storage (e.g.- Gibbering Haremite, Lump of Atnas) trigger multiple times if there are multiple of those resources within the settlement storage?

A: Yes. Lump of Atnas has a typographical error. The text on Lump of Atnas should read as: "At the start of the settlement phase, if there are 5+ Lumps of Atnas in settlement storage, their scent draws a survivor, sniffing through the darkness. Gain +1 population with a random disorder. Gain this benefit once per settlement phase, regardless of how many Lumps are in storage."

### Q: What happens when a settlement consists of only 4 departing survivors and the Gibbering Haremite causes the settlement to suffer -1 population?

A: The settlement suffers -1 population, causing the settlement to consist of only 3 departing survivors.

### Q: Final Lantern has the "other" keyword. What happens when a Savior or survivor with the Superstitious disorder acquires it outside of the Settlement Phase?

A: Saviors may not wear any gear with the "other" keyword due to Life Exchange. The Final Lantern is not a piece of armor or an accessory and is therefore not worn. Superstitious survivors cannot depart or activate "other" gear in their gear grid. This does not preclude them from acquiring the Final Lantern after departure, and the rules associated with the Final Lantern do not involve activation. Both Superstitious survivors and Saviors can acquire the Final Lantern as normal outside of the Settlement Phase.

### Q: What specific resource do you gain from the 2+ roll result of the Dead Warrior Hunt Event?

A: You gain a Monster Bone basic resource.

### Q: How do the timings of "After Hit" and "dodge" interact?

A: After Hits effects occur after determining hits from a monster's attack roll, before rolling hit location dice. Dodging occurs after rolling hit location dice, before damage. As After Hit effects trigger before survivors have the opportunity to dodge, survivors cannot use dodge to circumvent After Hit effects.

### Q: How does Graze function if there are no Acanthus Plants on the showdown board?

A: The Screaming Antelope will full move forward in a straight line.

### Q: The fighting art Blotted Out states "When you suffer a brain trauma, gain a bleeding token," What does this mean?

A: Whenever a survivor with Blotted Out suffers a brain trauma, they gain a bleeding token as well.

### Q: Can a survivor Tumble while knocked down?

A: Yes. If a survivor successfully tumbles out of harms way while knocked down, they are placed standing on the closest free space outside of the collision path.

### Q: Does Frenzy prevent all fighting arts from working?

A: Yes. For example, a frenzied survivor with Tough would not add +1 to their result when rolling on a severe injury table, nor would a frenzied survivor with Rhythm Chaser remove all of their +1 evasion tokens when knocked down if they do not have an instrument in their gear grid.

### Q: When a science endeavor is prevented, does that only prevent endeavoring from those specific cards (e.g.- Albedo), or does it prevent endeavoring of any kind that requires a science innovation (e.g.- Leathermaking at the Leather Worker)?

A: When a specific type of endeavor is prevented, survivors may not perform any kind of endeavor that requires an innovation of that specific type.

### Q: The Armored Fist fighting art requires fist & tooth proficiency to work. If a fist & tooth master has this fighting art and decides to switch to another weapon proficiency, will Armored Fist continue to work?

A: Yes. Weapon masters and specialists are proficient at the weapons they master/specialize in.

### Q: The Ambidextrous fighting art cannot be used if there are shields, two-handed, or heavy gear in your gear grid. Is this a rule of Ambidextrous, or are these restrictions an inherent aspect of the Paired keyword?

A: The restrictions on Ambidextrous pertain only to the fighting art.

### Q: How does Clarity of Darkness/Path of Gloom interact with effects like Husk of Destiny or Stark Raving that make you "always insane"?

A: When direct contradictions arise between specific rules, as is with the case of Path of Gloom and Stark Raving/Husk of Destiny, rule against the survivors' favor. A survivor who is "always insane" and "not insane unless they have 5+ insanity" is not insane unless they have 5+ insanity.

### Q: Under what circumstances do you gain the benefits of your settlement's Death Principle]?

A: Do not gain the benefits of your settlement's Death Principle from survivors that are exiled, leave the settlement, or cease to exist. In cases where a survivor is stated to have both "died" and "been exiled/left the settlement/ceased to exist" (e.g.- King's Curse), do not gain the benefits of your settlement's Death Principle. Gain the benefits of your settlement's Death Principle from all other survivors that die, including from population loss, unless explicitly stated otherwise.

### Q: What constitutes a "cold" hunt event as per Grim Muffler?

A: Whether a Hunt Event can be designated as "cold" should be determined by narrative consensus within your play group, similarly to determining a group's "favorite survivor" for Hunt Reenactment, or whether or not the story of a Weird Dream is "well told". Players are recommended to suggest that a hunt event is "cold" only when they have sufficient narrative cause to do so, and should refrain from suggesting any hunt event that causes survival loss (e.g.- Basic Hunt Event 20: Dry Lands) is a "cold" hunt event.

### Q: Under what circumstances do the special rules of a weapon apply outside of when it is activated?

A: The special rules of a weapon are always only applicable when the weapon is activated unless 1) the rule specifies an effect that can only occur within a timing outside of the showdown, or 2) the rule is explicitly stated to be applicable during a timing outside of activations. Examples of the following are:
1) Round Leather Shield (Adding armor points to hit locations occurs during Prepare Departing Survivors in the Settlement Phase), Vespertine Foil (Spending a resource or archiving the weapon occurs during the beginning of the Settlement Phase), Digging Claw (Rerolling on the Mineral Gathering Story Event occurs during the Hunt Phase).
2) Amber Poleaxe (the effect of the monster suffering a wound is tied to the timing of "the monster colliding with you"), Fetorsaurus (the effect of reducing  is tied to the timing of "while you are carrying Fetorsaurus"), Scoopy Club (the effect of filling the club and gaining the ability to Daze monsters when wounding with Scoopy Club is tied to the timing of "when you vomit, are vomited on, or are adjacent to vomit.").

### Q: Can you use Metabolic Surrender when you do not have the Death Die?

A: No. You can use Metabolic Surrender at any time during the showdown while you are in possession of the Death Die.

### Q: The Ashen Claw Strain adds both the Armored Fist fighting art and the Fiddler Crab Spider vermin to your game. When starting a new campaign, is the Fiddler Crab Spider permanently included as a vermin resource, or is it only added if Armored Fist is also present in that campaign?

A: Fiddler Crab Spider should only be added to your campaign if Armored Fist is also present.

### Q: The ability "Reflection" states that you may "dodge at any time, and as many times as you like each round". Does this allow you to dodge while you are attacking or doomed?

A: Yes. Reflective allows you to perform dodge during timings when you are normally prohibited. Note that Reflective does not allow you to avoid damage that dodge does not normally prevent, such as damage outside of attack actions. In addition, being able to dodge while doomed does not allow you to perform any other action aside from dodging while you are doomed (e.g.- you cannot activate the Rawhide Armor Set Bonus effect while dodging when you are doomed).

Q===. How do you perform a Spiral Formation Attack? Can you perform a Spiral Formation Attack and a Combined Attack (Principle: Bonding- Devoted Union) simultaneously?===

Spiral Formation currently suffers from timing ambiguity. Its text will be updated to read: "During a survival opportunity, if the survivors are standing in this formation, you may spend 1 survival to activate a weapon. This attack ignores all monster reactions. Limit, once per showdown." in a future Update pack.

Spiral Formation and Combined Attack are both types of attacks, rather than attack modifiers. Different types of attacks cannot be used simultaneously (e.g.- Combined Attack and Charge). However, survivors may have multiple attack modifiers simultaneously affecting their attack (e.g.- Attacking with Pounce using Fist & Tooth can gain both the benefits of Monster Claw Style and an Attack Assist from Synchronized Strike).

### Q: What is the intended interaction between the Speaker Cult Knife and abilities like Acid Palm and Monster Claw Style? Do such abilities buff the Speaker Cult Knife because it is a "Fist & Tooth weapon", or are they only mean to apply specifically to the "Fist & Tooth" weapon survivors naturally have?

A: Abilities like Acid Palm and Monster Claw Style apply to all weapons with the Fist & Tooth weapon type, including the Speaker Cult Knife.

===Q: How can two survivors spend
 simultaneously in order to perform a "Principle: Bonding- Devoted Union" combined attack? If a combined attack draws the trap, is the full attack cancelled?===
A: Both survivors must have an activation to spend at the time of declaring a combined attack in order to do so. This is most commonly achieved by having one survivor perform the surge survival action during the other's act. If a combined attack draws a monster's Trap, the entire combined attack is cancelled. The partners choose which survivor "attempts to wound" the Trap. The chosen survivor is treated as the attacker for the purposes of the Trap.

### Q: The Lonely Tree expansion tells you to remove the Basic Hunt event from the game after resolving the event, but the terrain card remains in the deck, so you can still randomly draw it. This allows you to fight the Lonely Tree multiple times. Is this intended?

A: Yes.

### Q: Can a survivor be encouraged at any time, even if not knocked down, or may only a knocked down survivor be encouraged?

A: Survivors can only encourage knocked down survivors unless an effect explicitly allows them to encourage in other contexts.

### Q: The settlement event Heat Wave has a Lingering Effect that allows you to spend 1 endeavor to Find Fluid. The 6-7 result of this effect reads "you may depart with heavy gear normally." Who is this "you" referring to?

A: The "you" referred to in this roll result is the survivor nominated to spend the endeavor to Find Fluid. Only that survivor may depart with heavy gear without setting their survival to 0 after applying all bonuses.

### Q: Should survivors find themselves in a brand new settlement with a Final Lantern, can they eventually gain another one? Do the effects of multiple Final Lanterns stack? Does the Lantern Research from their previous settlement carry over?

A: Yes, survivors may have multiple Final Lanterns. The effects of multiple Final Lanterns do not stack, as you cannot have multiple instances of the same survivor status. Lantern Research level is tied to your current settlement. A settlement with a Final Lantern begins at Lantern Research Level 1. Without access to Lantern Research - Pulse Discoveries, a settlement cannot increase their Lantern Research above 1.