Elf

**Elves**, sometimes called the **Fair Folk**, are a long-lived people of otherworldly grace, living in the world but not entirely part of it. The elves are generally agile, dexterous and though not always, good in nature. Many elves do not sleep, instead finding their rest in a meditative state called "reverie", which is as restful as true sleep but leave them aware of their surroundings

## Appearance

### Skin

Pale white, bluish-white, copper, bronze, and red to dark brown

### Eye

Blue, brown, gray, green, hazel, silver, gold

### Distinction

Slender. Little to no body hair.

Elf has a variety of natural abilities, the result of thousands of years of elven refinement.

* **Alignment:** Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others’ freedom as well as their own, and they are more often good than not. The drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.
* **Speed:** Your base walking speed is 30 feet.
* **Languages:** You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races.
* **Darkvision:** Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
* **Keen Senses:** You have proficiency in the Perception skill.
* **Fey Ancestry:** You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
* **Trance:** Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

### High Elf

Sometimes known as eladrin**,** there're actually two kinds: sun elf and moon elf. Sun elf is haughty and highly civilized. Moon elf is more friendly and live a nomadic lifestyle. You have a keen mind and a mastery of the arcane arts.

* **Ability Score Increase:** Your Dexterity score increases by 2, Intelligence score increases by 1.
* **Elf Weapon Training:** You have proficiency with the longsword, shortsword, shortbow, and longbow.
* **Cantrip:** You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
* **Extra Language:** You can speak, read, and write one extra language of your choice.

### Wood Elf

Also known as copper elf, Reclusive and calm, you have keen senses and intuition, and your fleet feet carry you quickly and stealthily through your native forests.

* **Ability Score Increase:** Your Dexterity score increases by 2, Wisdom score increases by 1.
* **Elf Weapon Training:** You have proficiency with the longsword, shortsword, shortbow, and longbow.
* **Fleet of Foot:** Your base walking speed increases to 35 feet.
* **Mask of the Wild:** You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

## Names and Ethnicities

On declaring adulthood, an elf selects an adult name, although those who knew him or her as a youngster might continue to use the child name. Each elf’s adult name is a unique creation, though it might reflect the names of respected individuals or other family members. Little distinction exists between male names and female names; the groupings here reflect only general tendencies. In addition, every elf bears a family name, typically a combination of other Elvish words. Some elves traveling among humans translate their family names into Common, but others retain the Elvish version.

Elves are usually found in small tribes throughout the forests, as well as on windswept plains and in mountain vales. The elves, as a whole, prefer these secluded places of nature to the cities and nations of the civilized world, living in harmony with their natural surroundings.

### **High Elf / Eladrin**

High elven cities are magnificent marvels of elegant architecture made of wondrous towers and structures that blend seamlessly into places of natural beauty. Many high elven cities are found in locations where the border between the Prime and the Feywild was particularly thin—isolated mountain vales, green islands, storm-wracked coasts, and the deepest reaches of ancient forests.

A detached view of the world outside of their sphere, combined with a greater capacity for intelligence, bravery, and arcane power, they are formidable allies and dangerous enemies.

### **Wood Elf / Copper Elf**

Frequently, wood elven homes are made of natural fieldstone or carefully furnished wood, but on occasion wood elves are known to do without even these creature comforts, living in the limbs of mighty trees or sheltered caves, rejecting furniture or any possessions they can't carry with them.

Wood elves do not, however, commonly keep pets, but instead form symbiotic bonds with local wildlife, such as pumas, leopards and owls. In return for the elves acting as protectors, they often act as advance scouts for wood elves.

Although a proud people, wood elves feel that compassion is a greater virtue than strength and wood elven realms are less concerned with expansion than they are with maintaining amiable relations with their neighbors.