Doors

* FNaC
* TJoC
* ONaF
* Plus

In the Five Nights at Candy's series, the **Doors** are one of the essential core mechanics in *Five Nights at Candy's Remastered*.

## *Five Nights at Candy's Remastered*

In *Five Nights at Candy's Remastered*, the office is equipped with two doors, each on the left side and the right side, and a door for the ticket booth window that is also closable. The doors are made of metal, and have yellow and black stripes at the bottom and a sign that reads "CAUTION" and "AUTOMATIC DOOR". Though outside the office is too dark for the player to see anything, the player is able to see the animatronics' glowing eyes when they are at the doorways.

These doors can be closed to prevent any animatronic from entering the office, but they drain power when they are shut. The longer these doors are closed, the more power they drained. According to Phone Guy, this is because the doors have an automatic fail-safe feature in case the power gets cut off, so they open up if there's no more power. Once the player ran out of power, the player is not able to close the doors anymore, and is exposed to animatronics entering the office.

The left door.The door for the window.The button for closing door, with the full power usage bar.The right door opening and closing, in-game.The window opening and closing, in-game.

In the One Night at Flumpty's series, the **Doors** are an essential core mechanic in *One Night at Flumpty's* and *One Night at Flumpty's 2*.

## *One Night at Flumpty's*

In *One Night at Flumpty's*, the player is provided two doors, each at the left side and the right side of the office. The doors have a very minimalistic design, as it is simply a grey metal door with lines on its surface. Both doors come with two buttons beside them. The lower grey button labelled "LIGHT" can turn on the light outside the doorway, giving player the information on whether anyone is outside and who. The higher red button labelled "DOOR" is the switch to open and close the door. Closing the door can stop any character from entering the office, but they drain the Door Power as they are closed. Once the power ran out, the player is not able to turn on the light or close the door anymore, thus leaving themselves exposed to all characters entering.

The right door and light opening and closing.The buttons for the door, switched on and off.
## *One Night at Flumpty's 2*

In *One Night at Flumpty's 2*, the main doorway of the office now lacks a closable door, meaning the player is now exposed to all characters unless they closed the light. However, the player is able to close the two vents in the office, one on the left and one on the right. The door surface has face drawn that is typically seen on a carved pumpkin for Halloween: two triangles as the eyes and a mouth with sharp teeth. The left vent is colored in purple, with a smiling face, while the right vent is colored in red, with a face with sad expression.

With the doors, the player can block anyone that goes through the vents, which is The Owl, from entering the office. While the door doesn't drain any power, a major downside is that due to both vents having a string connected to each other, the player can only close one of the doors at a time. When the player close an open vent, the other vent will be pulled by the string and automatically opened. Because of that, the player must determine which vent is The Owl is flying through, and quickly close the said vent before he successfully enters the office.

The opening and closing of both vents, in-game.The left vent entry.The right vent entry.
## References

1. ↑ "*I think it's something about the doors having an automatic fail-safe feature in case the power gets cut off. You know, so they open up if there's no more power? All I know for sure is that they do use more and more power the longer they're closed.*" - Phone Guy, Night 1 in FNaC Remastered.