recursal/Fanatic-Fandom huggingface dataset:
Tal Lagor

For decades, the elves lived in the forests, studying nature, the local inhabitants, and the magical powers enclosed in these wild and recalcitrant places. Over time, they realized that the knowledge they acquired is of great value for the whole world, because back then they already felt that the evil forces were returning to the peaceful lands and little by little were gaining strength again. The elves knew that their gathered knowledge will help the future generation of Middle-lands to withstand the hard times and defeat the powers of Darkness in the next Great War for the balance of the Universe. So they decided to build a majestic city, which in itself will be a repository of the Great Knowledge, a refuge for forest dwellers, and a haven for magicians of the light.

The task was not easy as the elves could not find a suitable place for their new home, but fate helped them. Since the elves inhabited the forests, there has been a conflict between Titans and Dragons on Emperyan lands. These two types of creatures could not get along with each other, as both were too proud to make concessions and believed that they could no longer coexist together because they were too powerful. But in fact, the elves knew the whole truth. In reality, Titans and Dragons have been one whole since time immemorial. These creatures drew their magic from the same ancient sources and it was their destiny to rule the upper world together as each contributes invaluably. But once the Darkness filled their minds and began to quarrel them in order to enslave them when they will weaken. That is why elves put all their efforts to reconcile them and thanks to their wisdom and mastery of diplomacy they were able to do that. They convinced the Dragons and the Titans that both of them are needed to each other in order to maintain the balance of the High-Lands. They also helped to divide the land wisely and equally, distributing each of the parties the plots they needed and wanted the most.

In gratitude, the Titan and the Dragons presented the elves with a golden magic acorn. The elves were surprised by such a valuable gift and planted an acorn in the center of the forest as a sign of respect. At that very moment, as the acorn was buried, the ground began to tremble violently and diverge right under the feet of the elves and forest dwellers. As a result, a huge maple tree grew in place of the acorn. It was so tall that he aspired to heaven, and even his top of the crown was not visible behind the clouds. The elves realized that this tree would be the ideal basis for their new home. And it took them only 300 years to completely erect a city, the core of which was a magnificent maple tree. Elves called it Tal Lagor — translated from Elvish as a maple song, in honor of the reconciliation of the Titans and Dragons, as well as the song of the forest thanks to which the elves were able to find loyal allies as forest dwellers.
Conor

***Conor's info here***

* Weapons
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* Ability
* Stats

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Legendary Weapons

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Crushers

Dissector

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CopyCat

***Copy Cat's info here***

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Rockatanski

Firestorm

Furry

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}}

Stats
Forest Creatures

Types: **Dryads, Treants, Dark Elves, Werewolves**

All these creatures live in BlindWoods, previously flourishing, wild, recalcitrant, and very diverse with its inhabitants' place. For a long time, everyone in the forest lived in harmony and balance, living peacefully and amicably with each other. But when the Efu came and spread his ominous power, the forest became darker and the light of day could not any more penetrate the tops of the mighty trees.

Treants are awakened trees capable of moving. Growing out of the most powerful trees, Treants are able to develop innate magical abilities. Treants are powerful and spiritual guardians who represent the great strength of the forest and its wisdom.

Dryads are nymphs and children of the forest. Dryads are predominantly female and are able to be reborn by passing on experience to another generation. Dryads live in the depths of the forest, secretly keeping the balance of the forest by holding strong power over plants.

Corvix are predaceous crows that have human characteristics such as a human body. The Corvix are the eyes of the forest as they live on the top of the trees, where everything is at a glance. Corvix are silent and very deft, as well as able to fly at incredible speeds and walk on two legs like humans.

Dark Elves are direct relatives of the Elves, however, preferring darkness instead of light. They choose to lurk in shadowy places, therefore in the forest they usually can be found hiding on the tops of the trees and in the dense thickets. They are as intelligent creatures as ordinary Elves, however more brutal by nature which is expressed in their devastating magic abilities.

Werewolves are a tremendous experiment of Stormfield magicians who instilled in humans the strength and spirit of wolves. Humans wanted to create the most ferocious warriors, but the experiment failed and the werewolves refused to obey. Werewolves suffered from being and were disgraced that their will was suppressed, therefore, they crave revenge on humans.

Muddlers are vile creatures of Efu. When the forest began to corrupt and sink into the blindness of Darkness, it became easy for Efu to create hideous creatures right from the forest inside. Unexpectedly for the rest of the inhabitants, the swamps began to come to life and turned into walking rot - Mudlers, the purpose of which were to destroy everything in their path, leaving nothing behind.
Tales Of Chain Wiki/Section 2

Cards

* Card Types
	+ Creatures
	+ Spells
	+ Weapons
	+ Gods

* Card Mechanics
	+ Mana
	+ The Void
	+ God Power
	+ Attack
	+ Health

Gods and Goddesses

Please upload an image
God of Light

Please upload an image
Goddess of Death

Please upload an image
God of War

Please upload an image
Goddess of Nature

Please upload an image
God of Magic

Please upload an image
Goddess of Deception
The Doctor

***The Doctor's info here***

* Doctor's Weapons
* Doctor's Gear
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Rockatanski

Firestorm

Furry

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Grottheim

**Grottheim** or a Low-lands is the first creation of Et’arī. Grottheim is ancient mighty mountains and dungeons that are inhabited mainly by goblins and trolls.

As far as Grottheim is Et’arī's first creation, it is made quite grossly - gloomy dungeons may seem unfriendly and even hostile at first glance.

Inside the dungeons, everything is connected in a complex network of tunnels and labyrinths. Since goblins and trolls can see fairly well in the dark and prefer night time, daylight is not a necessity for them. In Grottheim there are many dwellings and even small workshops, but rather primitive ones. Goblins and Trolls are not skilled craftsmen, but they are good at enchanting things with magic. Also, there are places where Goblin shamans can enter the spiritual world and mentally connect with almost any creature of the past.
Elves

One day, after another surge of ancient magic in the Middle-lands, among ordinary humans, children began to be born, prone to high intellectual and spiritual development. From now on, these humans began to be called enlightened or “prophets of the path.” They liked to stick only to their little caste of the gifted. Therefore, over time, they became a separate unit of the human race by keeping away from mediocre citizens and not entering into either friendly or matrimonial relations with them.
The ultimate task of the prophets was to become the keepers of the Great Knowledge. With the rapid development of their all-seeing abilities, more ancient information about the entire universe became available to them, and they decided to leave the bustling city of Stormfield and go into the forests, where they could be closer to their origins and be in unity with nature. From the moment they left, they began to call themselves elves.

In the forests, they founded their own small settlement somewhere between the Emperyan and BlindWoods’ lands. There they studied nature, herbs, potions, and magic, which they learned to extract with the help of spells they created. But at that time, the forest was restless, and the elves were constantly attacked by wild forest dwellers. At first, they did not know how to cope with the scourge and hid on the trees. But awareness came to them and appealed to the ancient spirits of the forest. The spirits revealed the finest wisdom to elves so that they were able to learn the song of the forest. When the elves were singing, the animals calmed down and stopped attacking. By singing songs from day to day, the forest became calmer and quieter, and the forest dwellers began to gain consciousness, acquire communication skills and, ultimately, spirituality. The elves were able to return the forest dwellers their spiritual roots and show that the world is much more than their basic instincts. Thus, the elves acquired for themselves the closest friends and neighbors for many years to come.

By living in the forests, not only the habits and traditions of the elves changed, but also their appearance. The elves have become taller, leaner, and much paler than humans due to the lack of much light in the forests. Their hair has also lost that swarthy dark brown hue and become pearlescent. The most distinguishing feature became their long pointed ears since they had to listen sensitively to everything around them and learn spiritual languages. The beauty of nature was vividly reflected in the charming and refined features of the elves, especially in their exquisite facial features.

[…]

After decades of cognitive, but hermit life in the forests, elves decided to perpetuate their profound knowledge and create a place where it would be safely kept from any dark entities and forces. That is how the elves built up a huge tree city Tal Lagor\*, where they founded the largest library of Universe knowledge in all of Eleida.

* *The story of Tal Lagor*
Wiki/Section 1

Welcome to the official TalesOfChain WikiWelcome to the official TalesOfChain Wiki
The TalesOfChain guide for Cards, Gods and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About TalesOfChain

*Gods Unchained* is a decentralized competitive card game. At its core Gods Unchained is a blockchain-based game, enabling users to trade and sell their cards freely, with the same level of ownership as if they were real, tangible cards.[Read more...]
Dragons & Titans

**Titans** are mighty giants with incredible strength and passion for their work. Titans are extremely intelligent, prudent, and unhurried in making decisions. They live long lives, which allows them throughout a lifetime to absorb an enormous amount of knowledge about the world and its nature. Following their destiny, gifted by Et’arī, they are responsible for controlling weather, seasons, and cataclysms such as the prevention of volcanic eruptions.

**Dragons** are huge winged creatures and magical heralds of Et’arī powers. Dragons are hardy, strong, fast, and very hot-tempered. Like the Titans, they are predisposed to live an extremely long life, therefore they also have a great experience and knowledge. But due to their fiery temperament, they can be still sometimes very reckless, when it comes to desicions.

The ultimate task of the dragons is to maintain with their flame the balance of the heat and cold in the center of the world.
BlindWoods

**BlindWoods** is a giant forest that spreads along all borders of the Middle-lands. Each sector of a forest has its own climate - the woods that are closer to Stormfield are dry and lifeless; the part of the forest that runs along the Maelstrom Deeps is swampy, gloomy, and foggy; the part that is closer to the borders of Tal Lagor is light with lush vegetation and many different fruit trees; and in the part that is bordering the Empyrean lands there reigns eternal winter.

In the very origin, the forest was uninhabited, but after Et’arī blessed these lands, the forest began to gradually come to life. Tree sprouts broke through the withered earth and rushed up, desperately breaking through to the heavens. The local fauna gradually replenished with a wide variety of plants, from small blades of grass to bizarre and outlandish plants. For centuries, the forest has been left to itself — wild, recalcitrant, and very diverse.

BlindWoods became home to a wide range of creatures such as **Dryads**, **Dark Elves**, **Werewolves**, **Treants** and **Köttari**.
Dryads

Dryads are nymphs and children of the forest. Dryads are predominantly female and usually have olive skin color and slender bodies. But only a few know what is the secret behind the appearance of the dryads. Stormfield’s treatises state that dryads are born as awakened plants, which usually have the outline of a female humanoid body. All Dryads live in the same forest and act, think and communicate as a single organism. In a situation of danger, all of them, like an angry bee hive, seem to merge into one, and ready to swoop in and deal with the enemy, no matter how many enemies there are.

It is almost impossible to stumble across Dryads as they are extremely secretive and cautious. They avoid contact with strangers, therefore, they are good at disguising themselves as the environment and staying put for long hours without making a single sound. Also, they have very sensitive hearing, so they are able to hear unusual sounds and recognize uninvited guests from many miles away. Even elves can envy their sensitive hearing and natural instinct.

Dryads may seem to live by solely following instincts, but this is not the case. Dryads are very sensible having their own reasoning and even complex social hierarchies. At the head of all dryads is the oldest and the most powerful Dryad, the progenitor of all dryads. Then comes preceptresses, who are raising and teaching the little young Dryads. Also, there are elite warriors who devoted their lives to protect the borders of the forest territories. All of them appear to be one big organism, who serves the forest and its well-being.

Dryads grow out of the ground. When they reach a certain maturity and height, they are able to break away from the stem and begin their autonomous journey. But the only condition to give the birth of the new Dryad is the body of another Dryad. Therefore, at the place of the death of another Dryad, a new one always grows. When a Dryad dies, her experience and memories are passed on to the next successor. Thus, the legacy of Dryads is passed down through the thousands of years and generations.

But there is one big danger. If the dryad dies on the battlefield and her sisters cannot quickly carry the body back to the thicket of the forest, where a new dryad could safely grow up. The new dryad will start to grow in an unprotected area where the dryad fetus can be easily killed. If the fetus is killed, it will stop the chain of resurgence of the new dryads.

[…]

After centuries of quiet and peaceful life, much has changed in BlindWoods with the advent of Darkness. Efu impregnated with hatred and corruption the water that the plants absorbed, and over time, corrupted Dryads began to be born — evil and cruel, thirsting only for death to all living things…
Sky High Skirmish

**Sky High Skirmish** is an unlockable stage in Delta Host: World of Combat. Mare Hurricane is battled here for her unlock battle, which unlocks both Mare Hurricane and the stage.

## Stage Overview

Sky High Skirmish is an enclosed map set in the skies above Maretropolis. The city can be seen far in the background, shrouded by clouds. The map is unique in the fact that it has no real ground to stand on, players only being able to land on occasional strong wind currents or small clouds that disappear after being stood on for too long. As a result, it is recommended to use platform-creating supers when playing this map.

During combat, strong winds will occasionally blow across the battlefield. Players can ride these, which the game counts as landing, though riding them for too long will cause players to be carried offscreen.

## Origin

The map was based on the city of Maretropolis where the Delta Alpha building is located. While it mirrors the real life location of Maretropolis, the stage seems to more accurately represent its fictional counterpart.

## Tournament Legality

Sky High Skirmish is considered to be universally illegal in all tournaments due to its numerous hazards and difficult playstyle.
Ætheria

**Ætheria** - these lands are not like all the others. They lie outside the High-lands and only a Chosen can reach them. Anyone who dares to go there is likely to face death due to the fact that there will be no way back.

Since Et’arī created Ætheria last, it became an embodiment of their strength, beauty, and power. The elementals were assigned to oversee these lands, protect them and replenish the powers of the “Shield of unseen light”.

Upper world is a mysterious and extremely complex system with its own laws of nature. That is why it appears inaccessible to any mind that tries to comprehend its structure.

From a distance, upper lands resemble a cosmic nebula with fractal clouds, which is inhabited by a diversity of astral creatures, birds, and animals...Everything around there is spiral, filled with unearthly colors and inexperienced senses.

Ætheria is conditionally separated by the boundaries of its elements, but for the eyes of others, everything here is constantly changing and moving. All thoughts and feelings here are to be transformed into visual illusions thereby driving crazy any creature.

There are portals hidden in the Higher-lands that can take you to Ætheria. But even the mighty titans and dragons do not dare to use them, as without the invitation of a Higher Creature, only death awaits anyone who gets there.
Wiki/Section 2

Cards

* Card Types
	+ Creatures
	+ Spells
	+ Weapons
	+ Gods

* Card Mechanics
	+ Mana
	+ The Void
	+ God Power
	+ Attack
	+ Health

Gods and Goddesses

Please upload an image
God of Light

Please upload an image
Goddess of Death

Please upload an image
God of War

Please upload an image
Goddess of Nature

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God of Magic

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Goddess of Deception
Treants

After the elves came to the forest and sang their great song, animals gained consciousness and a sense of spirituality.\*This affected also the trees, which began to awaken by the powerful magic of elves. Trees that stood unbothered for centuries, began to come to life. Elves were amazed that the magic touched not only the inhabitants of the forest but also the plants and the trees. But it was the beginning of a new era, and everything that happened was happening for the good.

*\*Story of Elves*

After absorbing the magic of the elves, a heart appeared inside the mighty body of the Treants in the form of a radiant magical aura, emitting blue light and penetrating the thickness of their trunks. All magic they drew from their heart, and the only way to kill the Treant is to destroy his heart, the source of his life.

When the hearts began to beat the trees one by one they started to show the first signs of life. The pioneer was a willow that grudgingly stirred its branches, then the ash tree that slowly moved its roots, then both the spruce and the birch began to stretch their trunks…And finally, the mighty oak, for whom it was the most difficult to stir due to its centuries-old roots deeply ingrown in the ground, started to wake up from the eternal sleep.

Because of their solid constitution only hundred years later Treants were able to take their first steps. Over two hundred, the Treants learned how to communicate with each other, which also prompted them to begin to communicate with other inhabitants of the forest. The elves were always eager to apply their knowledge and wisdom, therefore they helped them to reach a new level of communication. It was hard to make Treants learn the language, but the elves were patient. They loved to spend their free time lying under the trees when it was a hot season, so it did not take much effort for them to teach the trees. They truly enjoyed this time with them, even if Treants were a little bit slow-witted, they always were well-behaved, polite, and respected the time dedicated to them. Thus, although not fast, the Treants were able to master the gift of speech. Along with that, they developed the ability to heal and hear any vibration occurring in the forest. They mastered to use other trees and plants as messengers in order to tell them what was going on in the forest. That is why the title of spiritual guardians was assigned to them, personifying the great power of the forest and its wisdom.
Platinum Ore

**Platinum Ore** is a voice actor currently working for Delta Host as a cast member of the Nyanmao! animated series, in which she provides the voice of Nyanmao herself.

## Work

Platinum Ore began working with Delta Host in September of 2020 when work on *Nyanmao!* began. Platinum Ore had previously auditioned for several shelved Delta projects, being contacted immediately when work on *Nyanmao!* began. She has since provided the voice of Nyanmao in all of the show's seasons.

## Trivia

* Platinum Ore has stated that if she could voice any other super in Delta Host, she would choose to voice Seer.

## Gallery

Platinum Ore's appearance at the Nyanmao! Q&A panel at LightFest 2022
Elementals

**Elementals** are one of the most mysterious creatures in all of Eleida. They were created in the likeness of the Et’arī but endowed with much less power that them. Elementals, unlike Et’arī, are not able to create and transform life, they can only nourish it. As entrusted to them, after one of the Et’arī sacrificed himself to create a shield called a "Shield of unseen light", the elementals had to permanently replenish it with their energy so that Darkness could not penetrate the protective barrier.

But time went by and there was no sign of Efu, so their strength began to weaken giving the Darkness the opportunity to break into Eleida in the future.

**Et’arī** are the Great Builders of Eleida, the creators of Low-lands, Middle-lands, High-lands, and all living beings dwelling in these lands. They breathed not only life into creatures but also gave them intelligence, magical abilities, unique characteristics and purpose to exist.

In order to prevent the Darkness from absorbing the light of Eleida, one of the Et’arī sacrificed himself in order to create a “Shield of unseen light” - an impenetrable barrier around Efu.
Maelstrom Deeps

Maelstrom Deeps is an ocean, located around the Middle-lands. Almost all representatives of marine civilization such as Mermaids, Sirens, and Nagas live in dark hollows at the bottom of the ocean. Every hollow is hidden underneath a cone of a huge whirlpool that does not allow strangers to enter the underwater kingdom. It is believed in Maelstrom Deeps that the deeper the hollow is, the more high-ranking creatures live there. One of these regal places is called the Royal Trench.

Crocos and serpents are the guards of the ocean. Crocos prefer to stay closer to the surface, protecting the ocean from its borders, at the same time a huge serpent - Angrocond, the mightiest warrior, protects the ocean from its surface by sinking ships and devouring any unknown creature in its path.
Kasumi

***Kasumi's***

* Kasumi's Weapons
* Kasumi's Gear
* Kasumi's Ability
* Kasumi's Stats

Legendary Weapons

Others

Others

Rockatanski

Firestorm

Furry

Chest Armors

Junker's Chest's Armors

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Neon Chest Armors

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Stats
Maestro Maestroianni

Maestro Maestrioanni est un criminel apparaissant dans Mashle.

## Apparence

Il apparaît sous les traits d'un mur très lumineux, possédant des yeux plissés, un nez et une bouche.

## Histoire

Avant de devenir un mur, il était un criminel. Il a ensuite été capturé à un moment indéterminé puis transformé en mur et servir d'épreuve à Mash dans le concours pour devenir élu divin.

## Aptitudes et Compétences

Étant un ancien criminel, il doit être relativement puissant. Il est également capable de cracher un mangeombre et un lapin depuis sa bouche.
Unfortunate Wiki

**Welcome to the Official Unfortunate Wiki!**
**Hey, I don't work on this wiki anymore and instead moved to toyhouse, but in the future if anyone is willing to remake this wiki I would be happy to let them. ^^**
This wiki has information on all of the characters that live in the Unfortunate World, The Places that exist there, lore and backstory, and more! This wiki is also a ***HEAVY*** work in progress because the wiki is currently only being worked on by one person.

Here are the 7 mains for you to start with!

CalixRollerbladeHanakoAcaciaSamCathyMilkyHere are the Side Characters!
TalesOfChain Wiki/Section 1

Welcome to the official Tales Of Chain WikiWelcome to the official Tales Of Chain Wiki
Please feel free to contribute by creating new articles or expanding on existing ones.

About Tales Of Chain

*Tales Of Chain* is a decentralized competitive card game. It is a blockchain-based game, enabling users to trade and sell their cards freely, with the same level of ownership as if they were real, tangible cards.[Read more...]
About Tales Of Chain

**Tales Of Chain** is a decentralized competitive card game. Tales of Chain brings Play-to-Earn card game to a brand new level. Based on NFTs that allows you to have true ownership over your digital monster and card collection.

The cards are bought and sold as non-fungible tokens (NFT) on the Binance Smart Chain

## Game support

Game support is not provided on this wiki. Instead, visit the Tales Of Chain server.

## External links

* Website
* Twitter
* Telegram
* Medium
Water Creatures

Types: **Nagas**, **Sirens**, **Crocos**, **Serpents**

All live in Maelstrom depth - enchanted underworld, the realm filled with gems, gold, and other earthly treasures in the sea depths.

Nagas are powerful, alluring aquatic species that can assume their physical form either as human, partial human-cobra, or the whole cobra. They are very dangerous near their habitat as they feel any movement vibrations both in water and nearby on land. In the past they had connections with orcs, however, then became sworn enemies.

Sirens are aquatic creatures with the head and upper body of a female human and the tail of a fish. Sirens are predators, killers, and vicious creatures, although sometimes to avoid frightening their victims they can take on the appearance of a charming mermaid with long beautiful hair and a lovely face. Sirens are able to lure and seduce victims with their enchanting singing voices. First, Sirens lull them to sleep and then ruthlessly tear them apart.

Anthropomorphic crocodiles are large, ponderous, amphibious animals of half-lizard half-human appearance and carnivorous habits belonging to the reptile. Crocodiles have powerful jaws, legs with clawed webbed toes, and muscular tails. They have thick, leathery skin with bony scales, therefore it is very difficult to break through his armor with direct attacks which he takes advantage in close combat. Crocodiles are in a very tense relationship with the orcs because they consider them to be traitors.

Serpents are sea snakes, not inferior in strength to crocodiles, but in dexterity to sirens. No one knows exactly how many there are, but everyone knows the mighty Angraconda - one of the greatest sea warriors and protectors. He is so huge that it is impossible not to notice him. He protects all the inhabitants of the underwater world and keeps all enemies in fear. But with the contamination of the waters with Efu, he succumbed to the Darkness and became a terrible monster, destroying everything and everyone on his way.
TalesOfChain Wiki

Welcome to the official Tales Of Chain WikiWelcome to the official Tales Of Chain Wiki
Please feel free to contribute by creating new articles or expanding on existing ones.

About Tales Of Chain

*Tales Of Chain* is a decentralized competitive card game. It is a blockchain-based game, enabling users to trade and sell their cards freely, with the same level of ownership as if they were real, tangible cards.[Read more...]

Unities

Humanlike

Forest Creatures

Dragons & Titans

Water creatures

Elementals

Mountain Creatures

Demoniacs

Locations

Stormfield

BlindWoods

Empyrean

Maelstrom Deeps

Ætheriа

Grottheim

Bloodmines

Our World

* Tales Of Chain Era
* The Legend of Stormfield
* Tal Lagor

Guides

* Cards Abilities and Stats

Twitter

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Impact Unit

> We just know what we're meant to do and we do it. It takes a team that really knows each other well to be able to do that.
>
> Diesel Knight, Delta Sumfest Impact Unit Panel 2022

## Membership

### Members

Critical Point
Diesel Knight
Speedway

## Media

### Features

None

**Impact Unit** is a squadron in the Delta Eta branch composed of four supers and lead by Slapshot. It is a squadron with no supports and was the first team to be formed under the Delta Eta name.

## Background

Impact Unit was the first team to be formed in the Delta Eta branch, forming during the branch's introductory social. The team was created when Slapshot, while sitting in front of the complimentary buffet and eating deli meats, was approached by Diesel Knight, who claims to have found his behaviour interesting. The two hit it off and the remaining members gravitated towards the team from there.

### Members

* Slapshot (leader)
* Critical Point
* Diesel Knight
* Speedway

## Trivia

* Impact Unit's arrangement is particularly rare in Delta Host due to their lack of supports.
* Impact Unit was the first team to form under Delta Eta.

## Gallery

Impact UnitSlapshot, the team leaderCritical PointDiesel KnightSpeedway
Stormfield

**Stormfield** is a famous stronghold of people, an empire with its capital Harvestfjord.

Stormfield formed a long time ago from a small brotherhood of people who lived in a drought-stricken village with a very meager harvest. Humans were massively dying from severe hunger and were going to leave the arid lands in order to find a more suitable place for living and save their kind.

It took a lot of time and effort to prepare everything for the resettlement journey, but as soon as everything and everyone were ready, the unexpected happened. An incredibly giant, gloomily lilac storm clouds rushed at them in high gear. The storm advanced rapidly as if it was driven by someone’s whip. Humans in fear had to hide back in the recently abandoned frail houses. And as soon as the thunderclouds were above them, hail and rain of strong force poured down, and so it went for several days. But after the whole week of disastrous punishment of nature, suddenly the storm ceased and the clouds left the battered village.

The miracle appeared before the eyes of the people. Wherever a drop of rain touched, a lush harvest of all kinds of berries, vegetables, and fruits began to grow, as well as a variety of forest trees and medicinal herbs. No one could believe that the land, on which practically nothing grew, all of a sudden became incredibly fertile. Only later, from the Elven lands, where the enlightened prophets lived, did rumors come that all this was the blessing of Et’arī, who believed that humans were still destined to make their vital contribution into the war against the darkness of Efu.

Life boiled over. Humans began to work very hard to actively harvest and develop all kinds of handicraft areas. From a small and haggard village, they managed to form a massive city with a developed economy, complicated trade system, and connection with other humanlike races and creatures. As a result, humans named this land Stormfield in honor of that mysterious storm that gave them prosperous life on this earth. As well as annually, the humans started to celebrate the most important day of the year — Harvestrein, as a tribute to the worship of Et’arī.

Humans accepted everyone who wanted to join them and make a contribution to the enhancement of the city, and that is why in a fairly short time, Stormfield became the center of all trade routes, the best craft masters and a glorious multifaced Empire. Over time, the Empire prospered, flourished, and gave birth to many of its legendary warriors and mages.

Symbolism of Stormfield — White Sun on a Purple background. Rays of the sun in the form of lightning. This symbolism is worn by both warriors and mages as a sign of respect for the history of the city.
Spectre

***Spectre's info here***

* Spectre's Weapons
* Spectre's Gear
* Spectre's Ability
* Spectre's Stats

Legendary Weapons

Others

Rockatanski

Firestorm

Furry

Chest Armors

Junker's Chest's Armors

Fire Chest Armors

Neon Chest Armors

Other Chest Armors

Leg's Armors

Junker's Legs Armors

Fire Legs Armors

Neon Legs Armors

Other Legs Armors

Stats
Villains

**Villains** or **Antagonists** are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in pursuit of a personal or professional objective that is usually at the detriment of the public, the greater good, and/or any other moral standard. As their actions usually cause community disturbance, Villains are actively opposed by Heroes who seek to curb the destruction the actions of villains cause.

A villain's motivation to break moral law varies; some break it as part of a personal pursuit of obtaining a goal (whether it be the ambition for power or the pursuit of revenge), others break it as a consequence of a professional occupation or task, others still will break it simply for kicks and for the thrill of "crossing the line" (due to a lack of empathy for anything beyond themselves) and there are others who are diagnosed as "Criminally Insane"; to whom laws like morality do not register due to mental instabilities.

"*.*"

—About Villains.

## Groups

Whether they operate independently or in a partnership, villains will sometimes need to team together with other villains to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature villainous groups:

## See also

* Supportives
* Heroes
* Allies
* Anti-Heroes
Humanlike

Types: **Humans** - Stormfield; **Elves** - Tal Lagor; **Dwarves** - BloodMines; **Orcs** - RavenStone; **Köttari** - Blindwoods; **Halflings** - CornMill.

Humanlike are non-human beings or beings with signs of sentience, characteristics, and appearance resembling that of a human. They have similar habits, traditions and values, as well as the ability to learn human languages.

Humanlike creatures are the first and largest group of creatures inhabiting the Middle lands, as it includes 6 races: Humans, Elves, Dwarves, Orcs, Halflings, and Köttari.

Humans are the first race created by Et’arī. Initially, it was a small tribe of people, a handful of peasants who were left to themselves and needed to survive in a harsh living environment. But after humans prospered and founded Stormfield - a majestic Empire of all trade routes.

The elves separated from the main branch of humans a lot of centuries ago and became an enlightened race, who founded their spiritual tree city — Tal Lagor with the largest library in all of Eleida and with the greatest amount of knowledge, wisdom, and history of the universe.

Dwarves and humans have been one whole for a long-long time. But once, they decided to move to live in the mountains. There they adapted to comfortable living conditions in the mines and established a tremendous underground kingdom called BloodMines.

Orcs are nomads, whose main occupation is raising livestock and hunting. More often orcs roam in one big tribe called RavenStone, but there are also tribes, which prefer to nomadize in smaller groups.

Halflings are small serene creatures, which in the past had a lineage with dwarves. Halflings live apart from other races and inhabit the quietest place in all of Eleida called CornMill village.

Köttari are half-human, half-cat beings, born as a result of magical experiments on humans. Past generations of Köttari were raised in BlindWood forests, where they hid for a long-long time until the forest became corrupted by the Darkness and they decided to return to their original homeland of Stormfield.
Mountain Creatures

**Goblins** are relatively small creatures with greenish skin color. They have a great predisposition to magic abilities, engineering, as well as mining. They are not endowed with mighty strength, so they often resort to the help of the physical strength of the trolls.

**Trolls** are huge creatures with gray skin and fangs on their face. They have a very nasty temperament and smell, however, they are endowed with great power and magical abilities. Trolls lack critical thinking, empathy, and generally high intelligence to solve complex problems.
SKBU: Version 2 Wiki

**Welcome to the SKBU: Version 2 Wiki!**
***Super Kingdom Bros.*** (大乱闘キングダムブラザーズ, *Dai Rantō Kingudamu Burazāzu*) is a series of crossover fighting and action role-playing video games published by Nintendo and Square Enix (originally by Square), and primarily features characters from various franchises of theirs. The series is a collaboration between Nintendo and Square Enix, and was created by Masahiro Sakurai and Tetsuya Nomura, both have directed every game in the series.

We're a collaborative community website about SKBU: Version 2 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bjorn

***Bjorn's info here***

* Bjorn's Weapons
* Bjorn's Gear
* Bjorn's Ability
* Bjorn's Stats

Legendary Weapons

Legendary Weapons

Others

Others

Crushers

Dissector

Persuaders

Chest Armors

Immortal Chest Armor

Junker's Chest's Armors

Fire Chest Armors

Neon Chest Armors

Other Chest Armors

Leg's Armors

Immortal Leg Armor

Junker's Legs Armors

Fire Legs Armors

Neon Legs Armors

Other Legs Armors

Stats
Neutrals

**Neutrals** or **Deuteragonists** are practically just characters whose characters are in no specific role as to whether they are allies or enemies. Those who are both allies and, at one point, enemies, are contrary to traditional heroes, although they may still have heroic qualities.

The alternate word for this faction are called **Anti-Heroes** (Male) or **Anti-Heroines** (Female).

"*.*"

—About Neutrals.

## Groups

Whether they operate independently or in a partnership, neutral anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Locations

**Locations** are a content construct shown throughout all things. They are various places set in different world consisting of several countries. Every location spans over many climatic zones, from deserts and exotic islands to tundra, and has different landscapes - mountain ranges seemingly being very common.

"*.*"

—About Locations.

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Heroes

**Heroes** (英雄, *Eiyū*) or **Protagonists** is/are individuals who possesses extraordinary talents, supernatural phenomena, or superhuman powers and uses them in dedication to protecting or otherwise serving for the greater good; using their skills to counter community issues, such as day-to-day crime and combat threats enacted by Villains.

Some heroes are motivated into their careers by a sense of responsibility or duty, while others are thrust into the role due to a formal calling. Others may also hold a personal vendetta that leads them into the heroic role or some may simply hold a strong belief in justice and humanitarian service and possess abilities to affect great change.

Regardless of their motivation, the heroic life is not for everyone; a willingness to risk one's own safety in the service of good is usually expected to be done so without expectation of reward and as such some heroes have to make great sacrifices in their personal or professional lives in order continue their heroic careers.

"*.*"

—About Heroes.

## Groups

Whether they operate independently or in a partnership, heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature heroic groups:

## See also

* Supportives
* Allies
* Anti-Heroes
* Villains
Females

**Females** (雌, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Women** (女, *Onna*) is a term used for adults, and corresponds to the terms girl (for children and adolescents), female (adjective) and femininity.

"*.*"

—About Females.

## Overview

### Anatomy and Design

Children born with vulvas are often raised with the expectation that they will identify as women, although intersex children may also be assigned to this identity while not possessing all of the above characteristics. Women may be cisgender (assigned female at birth and identifying as female) or transgender (assigned male at birth, yet identifying as female).

Identifying as a woman is often associated with female sex characteristics such as a vagina, a uterus, wide hips, breasts and a high-pitched voice, as well as a feminine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a woman without them.

## External links

* Females *Wikipedia* — Wikipedia article on assassins.
* Females *MOGAI Encyclopedia*
* Females *Gender Wiki*
Wyvern

> This team means everything to me...I just want them to see that.
>
> Cannon, Delta Blaze

**Wyvern** is a squadron in the Delta Eta branch composed of five supers and lead by Howl.

## Background

Wyvern was formed somewhat late in Delta Eta's history as a fairly balanced team with a slight lack of supports. The team was formed by Howl, who formed it based on the friendships he held with each member.

### Members

* Howl (leader)
* Cannon
* Lt. Iron
* Lumen
* Zephyria

## Trivia

* While Howl is Wyvern's team leader, the team's logo reflects Zephyria's colours.

## Gallery

The Wyvern logoHowl, the team leaderCannonLt. IronLumenZephyria
Males

**Males** (雄, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Men** (男, *Otoko*) is a term used for adults, and corresponds to the terms boy (for children), male (adjective) and masculinity.

"*.*"

—About Males.

## Overview

### Anatomy and Design

Children are born with penises and testes are often raised with the expectation that they will identify as men, although intersex children may also be assigned to this identity while possessing some but not all of the above characteristics, Men may be cisgender (assigned male at birth and identifying as male) or transgender (assigned female at birth, yet identifying as male).

Identifying as a man is often associated with male sex characteristics such as a penis, testes, narrow hips, a prominent Adam's apple and a low-pitched voice, as well as a masculine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a man without them.

## Gallery

### Villains

Giovanni KamonDr. Ivo Robotnik/Dr. EggmanMaster Xehanort

## External links

* Males *Wikipedia* — Wikipedia article on assassins.
* Males *MOGAI Encyclopedia*
* Males *Gender Wiki*
Light Brigade

> I need the team! C'mon!
>
> Starcatcher, Delta Host: World of Combat

**Light Brigade** is a squadron in the Delta Beta branch composed of four supers and lead by Starcatcher. It was the first team to be formed under the Delta Beta branch.

## Background

Light Brigade was the first squadron to be formed upon the founding of Delta Beta, being put together during the training process of the Delta Beta supers. The team was originally envisioned by Starcatcher, who soon brought in the other members. Her influence is reflected in the team logo.

### Members

* Starcatcher (leader)
* Conjure
* Magical Prince Kyuu
* Parallel

## Trivia

* Light Brigade was the first Delta Host squadron to ever be formed during the squadron's training period.

## Gallery

The Light Brigade logoStarcatcher, the team leaderConjureMagical Prince KyuuParallel
Watchdogs

> Let's go Watchdogs!
>
> Voltra, Delta Host: World of Combat

**Watchdogs** is a squadron in the Delta Zeta branch composed of four supers and lead by Voltra. It is the smallest team in Delta Zeta.

## Background

Watchdogs was formed slightly later in Delta Zeta's development, originally created by Voltra due to her interest in working with Kami no Miryoku. She then balanced out the team by including Akuliaq and Manufactorium.

### Members

* Voltra (leader)
* Akuliaq
* Kami no Miryoku
* Manufactorium

## Trivia

* Watchdogs is the smallest team under the Delta Zeta name.

## Gallery

The Watchdogs logoVoltra, the team leaderAkuliaqKami no MiryokuManufactorium
Moon Dome

**Moon Dome** is an unlockable stage in Delta Host: World of Combat. Artemis is battled here for his unlock battle, which unlocks both Artemis and the stage.

## Stage Overview

Moon Dome is a map based inside of its namesake, Artemis' moon dome used for combat practice and meditation. The map consists of one large platform and six smaller platforms floating above it with a steep drop below. The background depicts the walls of Artemis' moon dome, featuring a large glowing full moon surrounded by stars.

During combat, the moon dome will spin into new positions depicting different constellations. This can prove greatly disorienting, but creates no additional hazards.

## Origin

The map is based on Artemis' moon dome, a room in the Delta Host Alpha building that is used by Artemis for the purpose of combat practice and meditation. It is a massive dome with a full moon and stars printed on the walls that was first seen in the Prophecies film and has since been seen in both Delta Blaze and the Lightning Squad comic series.

## Tournament Legality

Moon Dome is considered to be universally legal in all tournaments.