Civilian KN02 "Danrik" Heavy Fighter

**Name**: KN02 Danrik
**Craft**: Civilian KN02 Danrik Heavy Fighter
**Type**: Heavy Fighter
**Scale**: starfighter
**Length**: 16 meters (estimated)
**Skill**: starfighter pilot
**Crew**: 1
**Passengers**: 1
**Cargo Capacity**: none
**Consumables**: 14 days
**Jump Drive**: x100
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 3D
**Shields**: 5D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **5 Flux Beams**   (firelinked)

Fire Arc: Forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 4D
Space Range: 1/3/5
Atmosphere Range: 10-100/300/500m
Damage: 6D
* **5 Light Ordnance Hardpoints**

Fire Arc: Forward Narrow
Crew: 1
Skill: starship gunnery
Fire Control: 3D
* **Snipe Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-2/5/10
Atmosphere Range: 10-200/500/1,000m
Ammo: 1
Damage: 4D+1
* **Brute Mk I Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 6D+1
* **Brute Mk II Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 8D
* **Python Missile**

Scale: capital
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: 4D
* **Disruptor Missile**

Scale: starfighter
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Ammo: 1
Damage: None; If hit, the targeted craft cannot move for two rounds
* **Hi-Explosive Mine Tube**

Fire Arc: Aft
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D
Range: N/A
Ammo: 10
Damage: 18D
* **Tractor Beam**

Fire Arc: turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Strength: 2D+2
* **Electronic Counter Measure Module**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Effects: Enemy Sensors and Fire Control -1 pip
* **Enhanced Countermeasure Pod Dispenser**

Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 2D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Ammo: 10
Effects: Enemy Sensors & Fire Control -1D
**Gear**:

* Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.

**Hardpoints**

* Gun Hardpoint x5 (Forward; Flux Beam)
* Light Ordnance Hardpoint x5 (Forward; Snipe x1, Brute Mk I x1, Brute Mk II x1, Python x1, Disruptor x1)
* Light Ordnance Hardpoint (Aft; Tube x1 - Mine x10)
* Heavy Ordnance Hardpoint x1 (Forward; None)

**Description**: The Danrik is the most expensive private fighter in the Tri-System. Danriks are popular in corporate and mercenary roles. Hugo Carmichael of Blessed Aquawine flies a Danrik. Danrik pilots can afford to be unscrupulous: a pair of Danrik once defended a transport carrying weapons to Karatikus against an attack planned by Lord Mike Vonx. Two members of the Tri-System League of Hunters fly Danriks: Aroon Stenbor and Philipe Rellem.

The Danrik is also popular among terrorist causes. Six terrorists flew Danriks during an operation to bomb a CIS communications satellite. Blackstaff, one of the terrorists who targeted Shimmell Medi-Corp's space station, also flew a Danrik. Most impressively, Jaren Xi, one of the Tri-System's finest pilots, flies a Danrik.

The Danrik entered service before 2785. Notable Danrik include REG No: D468\_357V (2786) and M834\_435F (2787).

**Source**:

* Wing Commander Encyclopedia: Danrik Heavy Fighter KN02
* The Wing Commander Role Playing Game (page 337)
* thedemonapostle