recursal/Fanatic-Fandom huggingface dataset:
Rune; Haven // Rune; Return

*A handy escape tool which has saved the lives of many, and an innovative method of travel. These Runes come in two types of function for both personal and commercial use. They are what make up the Portal Highway, but in this case, they are also a type of ability used in Metathurgy.*

## Mechanics

**Haven** is the rune that you place in a location you wish to travel to. You must place them there physically by scorching the ground with the rune. Haven is placed in safe, discreet locations that the user can come to for reprieve from danger. When Haven is placed, threads are permanently deducted from your power pool and cannot be replenished until the rune is destroyed.

**Return** is the rune that you place before you. When activated, anything within the placement of Return will teleport to one of your Haven runes. Return runes require 35 threads per living being including yourself. Non-living objects will also require threads unless you are touching them.

## Destroying Runes

Return runes will disappear after they are activated. Haven runes may at any time be destroyed by the will of its creator, at which point its dedicated threads will be allowed to replenish.

## Placing Runes

Simply pressing your palm against a surface will spread the scorching marks outward from yourself. These will mark any surface they touch even if the surface is not even. If the area is not clear or permanent, the rune may scorch over obstacles which will cause the rune to destroy itself if these obstacles are ever moved.

## Customization

Haven and Return are diodic, so their color may be chosen. Their default color is as illustrated. These runes are around 5 feet in diameter, but Return can become larger to accommodate for others.
Creating a Demon Forn

## **Overview**

 **Blood**
 **Damage**
If the Crone is injured while transformed, the injury will be mirrored to its best accuracy when the transformation is deactivated. Similarly, damages to the Crone cannot be healed or regenerated by transforming.

## **Horns**

Your horns can be any shape, size, and number, but they must appear on your head. They must appear unnatural in some way, such as unique patterning, scaling, or shape. Most natural horns are similar, so it shouldn't be difficult to come up with something not natural. Glowing features are also allowed. The horns may also be any texture such as velvet, sheen, furred, scaled, smooth, skinned, etc.

## **Fangs**

The ability which allows you to manifest a snout may additionally allow you to change the appearance of your entire head. They may resemble demon heads such as Lessers or Heriaks, a slight modification to your existing face (Such as eyes or color), demonic face of your own design, or an animalistic face. There are no design limitations, but heads should resemble their "demonic" description in some way. They should not resemble animals in a way that does not distinguish them as Crones in demon form.

## **Tails**

This transformation specifies that the tail may be short-furred or unfurred, thick or thin, and spaded at the end. In addition to this, the tail may be any other texture such as scaled, spiked, etc, and may also have any markings.

## **Skin**

Demon skin is incredibly durable, similar to hard leather, but can have any texture. This ability also allows you to change your pelt color to be of any design.

## **Paws**

This ability allows you to transform your hand and forearm into one that is stronger, larger, and optionally filled with long claws. Other than this, they may be of any design. This same ability may also be cast on each of your legs to change their size or design.

## **Wings**

Wings may be any size and number so long as they compliment the pelt design and are NOT feathered. Wings can be used to reduce fall speed and increase jump distance, but cannot fly wit this ability alone.

## **Strength**

Strength can alter the appearance of your physique in ways that are not normally featured in your species. In Grimytes, they can be seen int he abdomen, rib size, arm/leg thickness, etc. Additionally, they may only alter your strength but not your appearance.

## Advanced Transformations

These extra categories and features can be obtained by climbing the tiers of "Transformation Stunner"

 **Tier 3**
 **Tier 4**
 **Tier 5**
 **Tier 7**
 **Tier 8**
 **Tier 9**
In exchange for exclusively using the ability "Evil Creature" to activate your Demon Form, you may customize the form's body type as a taur. This will summon all of our form's traits except for the wings, horns, and extra Demon Paws (but will summon any sub-transformation traits and the 2 extra limbs needed for the taur body).
Full HP = Blindness +60%

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 _table=Abilities

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Full HP = Blindness +60%

File:Unknown.png

Descriptions

Increases the chances of inflicting blindness by **60%** when HP is full.

Might Value
100

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Dark Lord's Disciple

Malmarax cloaks you in his protective arms, shielding you from the unholy creatures of the Abyss. You are also rewarded for purifying irredeemable creatures which you have imprisoned.

Mechanics

Demonic abilities with success rates will decrease by half of their original success rate.

Demonic abilities may take penalties when used against or near Exorcists.

If you do not see your ability listed here, please follow the last row.

When an ability modifying number is halved (such as 5), it will round up to the nearest whole number (I.E., 3).

To gain your 30 thread reward, successfully use Imprison on a Transparent Life form. These threads will not be deducted even if the target escapes.
As the Snow Falls

{{#cargo\_store:
\_table=Wyrmprints

As the Snow Falls

* Initial Vestige
* Refined Vestige

File:Unknown.png

File:Unknown.png
\* This vestige is unlocked after this Wyrmprint is unbound twice.

Details

* Stage 1
* Stage 2
* Stage 3
* Stage 4
* Stage 5

"I hope we can make a real-looking Mariti sculpture from all this snow, Elias." "How can we fail when I'm helping, Pia?" "Don't forget Mr. Mouse! He's helping too!" "Squeak!"

"Making his horns from snow is really hard." "I've made his eyes and mouth, but he still feels like he's missing something." "...What's that, Mr. Mouse? You think we should add a bell? Yay! Let's try it!"

"I think we're done, Elias." "And the horns look perfect. We really did a good job. ...Oh, and Mr. Mouse helped, too." "Squeeeeeak!" "Hee hee! Aw, he's super happy."

"I hope Mariti will like what we've made." "Of course he will. We worked really hard on it, after all. Right?" "Squeak! Squeak! Squeeeeak!" "I know! I can't wait to show him!"

"Making things out of snow sure is fun!" "You think so? Then I've got an idea — why don't we make a mouse next time?" "Squeeeeak!" "Hah! Now that would be SUPER fun!"

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}}

Base Min Might

Base Max Might

Rarity
4 File:Icon Rarity 4.png

Obtained From
Event Resplendent Refrain

Japanese Name
雪降る街で

Artist
onineko (おにねこ)

Sell Value
2000 File:Icon Resource Rupies.png+ 100 File:Icon Resource Eldwater.png

Featured Characters
Elias, Pia

Release Date
November 30, 2018

Abilities

*Wyrmprint ability(ies) upgrade when fully unbound.*
Battleworn Blade

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\_table=Weapons

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Battleworn Blade

File:Unknown.png

Details

A battered blade that has been subjected to countless battles. Surprisingly, the look seems to work in its favor.
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Base Min Might

Base Max Might

Rarity
1 File:Icon Rarity 1.png

Element
None

Sell Value
0 File:Icon Resource Rupies.png

Skills

*This weapon does not have any skills.*
Craft Materials

*This weapon is not craftable.*
Weapon Progression

*This weapon does not have any weapon progression.*
New Zealand House of Representatives Election in Bay of Plenty's 5th District, 2030

Party
 Popular vote
 Percentage

Jocelyn Oates
Labour
Jocelyn Oates
Labour

The **2030 New Zealand House of Representatives election in Bay of Plenty's 5th Congressional District** was held on November 9, 2030, to elect a member of the New Zealand House of Representatives, as well as other elections to the New Zealand Senate in other states and elections to the New Zealand House of Representatives and gubernatorial elections.

Incumbent Labour Representative Jocelyn Oates won the seat over National's Zoe Barton.
Turkey

**Turkey**, officially the **Republic of Turkey**, is a ~~kebab~~ country located between Anatolia, Asia, East Thrace and Middle East, bordered by

Syria and

Iraq to the South,

Greece to the West,

Bulgaria to the Northwest, and

Iran to the East. The country is divided into 81 provinces, along with his capital

Ankara, giving him a total area of 302,535 square miles, making him the 36th largest country in the world. With a population of about 79.51 million as of 2016, he's the world's 19th most populous country. Being a Turkic country, as well as having strong ties with the western world, makes Turkey a member of the

Turkic Council and

NATO. However, even after his attempts, he has failed to become a member of the

EU due to the many problems he's dealing with. Turkey is also a member of the G20 (or **Group of Twenty**), a group formed by the countryballs that have the 19 largest economies plus the

EU. Turkeyball is often referred as "aggressive, nationalist" because of his actions towards many countryballs. He tends to act very aggressive when it comes to things like the Armenian Genocide or Cyprus, tries to stop any sort of

Kurdish nationalism, and now he is beginning to make ties with countries the

USA and EU hate the most, like

Iran. Apart from his actions, Turkey still hopes that he can get away from the Middle East and become a peaceful country, however that is very unlikely.

His national day is October 29.
New Zealand Senate Election in Franklin, 2034

The **2034 New Zealand Senate election in Franklin** was held on November 11, 2034, to elect a member of the New Zealand Senate to represent the Senate District of Franklin, as well as other elections to the New Zealand Senate in other states and elections to the New Zealand House of Representatives and gubernatorial elections.

Incumbent National Senator Ryan Tennison chose to not seek re-election. National selected Congresswomen Amber Wheeler who defeated Former Labour Congressman Dylan French.
Somata

## ***MASTER***

Somatas create and wield flesh. Unlike Flesh Stitchers, Somatas can conjure flesh and animate it freely. Their primary weapons are companions they have created by pooling flesh into shells made of skin or hides.

## **History**

Somatas are one of the four original animastics granted by Malmarax to the Grimytes. The animastic is rich with generations of users in very prominent reaches of the Hive. Unfortunately, this animastic was hit hardest by the Night of Redemption, losing nearly all of its users. But, Somatas have recently made a healthy comeback and an important role in the recreation of the Sacramental Shrine.

This animastic is highly respected because its powers are used in many structural facets of the village. Without Somatas, the Shrines, the Flesh Coven, and even commodities like surplus meats and flesh homes could not exist.

## Archanimasts and Prominent Figures

**Creation, Roleplay, and References**

Somatas can create flesh companions. They can create as many Fleshbags as they like. Symbiotic Fleshbags and Haircrows are separate entities which may have advanced designs. Somatas can also create flesh armor and weaponry.

You are required to make references for every Fleshbag, Haircrow, Symbiotic Fleshbag and Flesh Weapon you own, as well as one for your Flesh Form. Please use the guides below to create your references and submit them.

You may Roleplay your creatures yourself, or you may assign them to another member to play for you. Please keep in mind that unless the creature is classified as "Symbiotic", it is an ability, not at true companion.

## Earning Your Power

Somatas have an extensive history of teaching, but most of their abilities rely on the creation of flesh.

**Combat Mechanics**

A Somata's strength lies in the ability to protect themselves from harm. They are equipped with magical weapons & armor, immunity from broken bones, and creatable companions to fight for them.

**Playability**

Somata is very similar to Elements because much of its use is marked by manipulation abilities. This means the versatility of their ability list can be increased indefinitely simply by how you use manipulation.

**Manipulation Class**

This animastic relies on creativity and intuition by the player to detail their use of flesh effectively. While there are many specific abilities, there are several manipulation abilities which allow players more freedom over what their can easily do.
New Zealand House of Representatives Election in Bay of Plenty's 1st District, 2036

Party
 Popular vote
 Percentage

Rick Bhakta
Labour
Labour

The **2036 New Zealand House of Representatives election in Bay of Plenty's 1st Congressional District** was held on November 8, 2036, to elect a member of the New Zealand House of Representatives, concurrently with the 2036 New Zealand presidential election, as well as other elections to the New Zealand Senate in other states and elections to the New Zealand House of Representatives and gubernatorial elections.

Incumbent Labour Representative Rick Bhakta won the election over National's Jolene Hanley with a reduced majority.
PSAD

Paralyzed

Muscle Static -- Deep Numbness -- Feeling Heavy -- Twitching Spasms -- Brick

Sick

Tummy Ache -- Extreme Disgust -- Definitely Hungover -- Puking Session -- Full Migraine

Agonized

Ow -- Wannacry -- WannaSCREAM -- Profound Suffering -- Violently Hysterical

Disoriented

Shaken -- Disjointed -- Incoherent -- Blur -- Falling through the Planet

P - 1
S - 0
A - 1
D - 1
P -
S -
A -
D - 3
The Coven of Death

The coven of Death is a large, ominous fortress to the left of the shrine. It's made from thousands of intricate bones, creating its walls, windows, and ceilings, with a smooth bone marbled floor. Behind it is the Hive's graveyard, although its future surrounding district also places gravestones near family homes and common places. Beneath the Coven is an underground Crypt where the Deathcult conduct their practices.

The Coven is sleek, tidy, spacious, and plain. It features a grand entrance room, with simple student's quarters upstairs. Books and tools are arranged neatly, and each field of practice seems to have its own distinct chambers.

## Motives

The Deathcult studies death, specifically undeath. They are secretive and scholarly, and often reluctant to take in Acolytes from other Covens. Those who have studied an animastic under the Coven of Chaos are particularly scrutinized from observing studies in Exorcism as it would compromise the animastic's practices.

## Personalities

Death Cultists are devoted to their work. It is practiced with respect, vigilance, and responsibility. They are extremely involved with religion. Although younger Cultists may be more tolerant towards otherworldy alignment, most of its older members are wary towards non-traditional magic systems, but this is only because they cherish their fellow Hive so deeply. Ironically it is these same Cultists who learned new animastic abilities with discoveries made by Metathurgists. It is rare to find a Death Cultist who takes their works lightly or uses them without necessity.

## Exports

**Skull Doctor:** The practice of creating and mending masks for Grimytes

**Grim Weepers:** A method of bringing the dead back to life through undeath.

**Bone (material):** Crafted into buildings, armors, and weapons.

**Undead Guard:** The unused bodies slain by the Hive who are re-purposed as territory defense.
Sarutahiko

Kunitsukami of Martial Arts and Monkeys

King of the Earth Kami

Sarutahiko is the one who blocked the future emperor, Ninigi-no-Mikoto, on his journey to the World. The Imperial party was unsure of how to get past him or even defeat him until Ama-no-Uzume stepped forward, told Sarutahiko of their journey, and then told him off for being rude. He fell in love; no other Kami had ever dared to harangue him, the mighty Sarutahiko! So
impressed was he by Ama-no-Uzume’s courage that he joined the Imperial party. He told Ama-no-Uzume that he would even help Ninigi-no-Mikoto subdue Japan, and then when they were
done he would marry her. Impressed by his forthrightness, she agreed, and Ninigi-no-Mikoto was able to conquer Japan faster than hoped because of Sarutahiko’s strength and knowledge.

Since those days he’s more focused on taking trips all over with Ama-no-Uzume, getting even better with his aikido and hand-to-hand combat, and hanging out with monkeys. When he decides to help others, he’s best at showing them all their options. Amaterasu or Tsukiyomi might tell you what’s best for you or what is proper, but Sarutahiko doesn’t care about all that. He’s happy if you’re happy, even if it was a bad choice you made. Sometimes he’ll show up as a literal sign so that a person’s choices are made clear to them. Other times, when he’s annoyed with the person, he’ll show up as one of his many monkey friends and mess with the indecisive person. When he’s feeling sage he’ll be the silent guiding scarecrow in a field pointing the way, an understanding sensei, teacher, or maybe a stranger willing to give directions.

His Scions are numerous, both Kami and human. He’s well-endowed, that’s no secret, large phalluses are still left at roadside shrines as offerings to him, and he’ll get it on with anyone that strikes his fancy, if Ama-no-Uzume is unavailable. They may be married, but they’re very open about their relationship. He doesn’t care what his Scions get up to as long as they decide and do it with gusto. If being an otaku in their mom’s basement is what they want, then be the best damn otaku. Of course, if they choose to do anything with monkeys, martial arts, or taking trips, he’ll
love them even more and help them out more often. Heck, combining all three, like being a zoologist who studies how monkeys in other parts of the world fight, would just be the best in Sarutahiko’s book.
Resurrection

#### **Grim Weeper**

Part alive, part deceased. These souls were placed back into their bodies using the unholy powers they once harnessed in life. They will never hunger or tire again, though some consider them numbed to the fleshly joys and empathetic nature of the living. They are capable of remaining in this form forever, though most would choose death in battle than an eternity here.

#### **Grimora**

Those with nimble hands and keen intent may restore life back into fresh bodies, no matter how damaged they are, by simply repairing their broken pieces. Wielding the powers of flesh and life almost guarantees this second chance, but often it is the Hive that thanks them for their works.

#### **Demyte**

Though rare and under dire circumstances, a life long lost can simply be returned, intact and fit. It is often thought that this is the work of the Abyss, as its fellowship with some are where Demytes and their little halos emerge. But this is also a power of God to bestow on those He deems worthy.

#### **Mask Spirit**

Largely misconstrued in legend, a Grimyte may choose to watch over the mortal plane. Their spirits are bound to the remains of their masks as they are passed on to a new face. These entities are said to be sometimes seen in the wearer's dreams or in their minds in times of need. Occasionally those who converse with the dead sometimes see their manifestations lingering nearby, though their appearances signify their neutrality and unlike most other forms of ghosts they are mostly left alone. It is also thought that these spirits lose their stories and are unsure of their former life or even the manner of their death, but intrinsically feel a deep need to guide their mask's new face.

 **Mask Spirit -** Character's mask must be worn by another character.

*Exceptions can always be made if they are exceptional enough!*
Glyphs

Every Grimyte has a Glyph, an arcanic rune, somewhere on their body. They hold certain powers of the Grimyte's choosing --generous gifts from God. The amount of powers a Glyph holds is dictated by their status within the cult. A Petroglyph is a glyph with sacred enchantments which appear in a separate design and/or location from the Glyph set. Glyphs come in sets of 5, 4, 3, 6, or 8 enchantments. Petroglyphs come in sets of 3 or 4 enchantments. These rune shapes are Diodic, and are able to come in any uniform color, meaning they can look like anything, but no exact design can be shared by multiple beings except for the wearer's familiar.

It's important to note that you can have a Glyph even if you don't have an enchantment, and all Animastic users must have a Glyph to be able to draw out their arcana.

## Customization

Glyphs will always appear glowing, though it is difficult to see in daylight. However, your character's Glyph can be further customized to have different appearances depending on their function. Check this menu to learn how!

**What do I do if I want a Glyph shape already being used?**

For example, if someone had a heart-shaped glyph, my options would be: [Outline] of a heart-shaped glyph, multiple heart-shaped Glyph, multiple [Outlines] of heart-shapes glyph, etc.
Hamilton's 9th Congressional District

Hamilton's 9th Congressional District also known as Raglan is situated in western Waikato and is represented by National's Eden Wagner.

## District Boundaries

**2018-2028:**Cambridge, Karapiro, Leamngton, Te Miro, Te Poi

**2028-Present:**Gordonton, Horotiu, Kawhia, Otorohonga, Raglan, Whatawhata

## Electorate Profile

In 2018 the 9th District was created as a

## Representatives

Re-elected 2020
Retired
 Frank Chambers
Re-elected 2024, 2026
 Rachel Stokes
Re-elected 2030, 2032
Ran for Senate (won)
 Eden Wagner
Re-elected 2036

## Electoral History

 **National** | **Rachel Stokes** | 7,713
 Labour
 Other Candidates
 Majority
 National **win** | Swing

 **National** | **Gerry Bird** | 6,429
 Labour
 Other Candidates
 Majority
Flesh Stitcher

## ***MASTER***

Flesh Stitchers are masters of mending the body and creating creatures that probably shouldn't exist.

## History

Flesh Stitchers are one of the four original animastics granted by Malmarax to the Grimytes. The animastic is rich with generations of users in very prominent reaches of the Hive. Flesh Stitchers are medics, builders, and creators. This animastic has always held a place in higher rankings for its importance and popularity.

This animastic is highly respected because its powers are used in many cultural facets of the village. Flesh Stitchers are responsible for caring for the sick and wounded, cutting down foes efficiently, and sometimes even threading the balance between what can be considered life. A Flesh Stitcher makes an excellent field medic as well as it makes an assassin.

## Archanimasts and Prominent Figures

Bathsheba

**Creation, Roleplay, and References**

Flesh Stitchers can create flesh companions. They can create as many Amalgamations, Homunculus Friends, or Abominations as their thread pool allows. These entities will exist until dismissed of life or destroyed, but can be patched together again.

You are required to make references for every Amalgamation, Homunculus Friend, or Abomination you own. Please use the guides below to create your references and submit them.

You may Roleplay your creatures yourself, or you may assign them to another member to play for you. Please keep in mind these creature's intelligence levels will vary depending on type and they are not intelligent enough to have fully formed motivations outside of their master's command.

## Earning Your Power

Flesh Stitching is an art. Acolytes gain their experience by studying the creations of other Stitchers, living creatures, and extensive anatomy.

**Combat Mechanics**

A Flesh Stitcher's strength lies in the ability to protect themselves and others from harm. They are equipped with various healing abilities and creatable companions to fight for them.

**Playability**

Flesh Stitching is a simple animastic to play and is extremely versatile when paired with other classes. Although abilities aren't as limitless as other animastics, they are easy to learn and utilize. This animistic also allows for extra design creativity.

**Powerhealing Class**

This animastic is a mix of damage and healing abilities, abilities of which can often do both depending on their application
Hamilton's 8th Congressional District

Population (2016)
 Cook PVI

Hamilton's 8th Congressional District also known as Cambridge is situated east of Hamilton. The urban-rural district takes in the town of Cambridge and the semi-rural areas east of Hamilton.

Since the 2030 New Zealand Congressional Elections it has been represented by National's James Liang.

## Electoral History

**New Zealand House of Representatives Election in Hamilton's 8th District, 2036**
 Labour
 National **hold** | Majority

**New Zealand House of Representatives Election in Hamilton's 8**th **District, 2034**
 Labour
 National **hold** | Majority

New Zealand House of Representatives Election in **Hamilton's** 8th **District, 2032**
 Labour
 National **hold** | Majority

New Zealand House of Representatives Election in **Hamilton's 8**th **District, 2030**
 Labour
 National **hold** | Majority

New Zealand House of Representatives Election in **Hamilton's 8**th **District, 2028**
 Labour
 National **hold** | Majority
The Half Realm

A dark, desolate plane of nothingness. The ground, while apparent only through touch, stretches on forever, seamless to empty horizon. It is dark in all directions, aura of violet light on the edges of warped, rolling clouds illuminating the space around you from above. A deep but subtle rumbling emits from seemingly nowhere in this desolate place.

The Half Realm is said to have been discovered by chance and is rooted in the birth of Metathurgy. Runes, if assembled correctly, are able to do many things, including connecting two spaces with a simple touch. While the modern Metathurge's portal is of personal knowledge, a rune could lead you to anywhere it's been designed to. It was during this time when the Grimytes set to work trying to decipher these runes that the Half World was found. Unlike other locations which led Grimytes around their territory (and many to their deaths), this location existed entirely within its own dimension. It's thought that this was a world created by Malmarax Himself, left unfinished decisively for His children to wonder.

Creation
Beings who enter this empty world are able to create things within it using their imagination. This takes years of practice even to create small things, and many more to find the strength to sustain them in reality. Because of this, most visitors tend to leave this task to Mephites, its permanent resident.

Death
If a being dies while in the Half Realm, they will be spat out of it. All injuries sustained while in the realm vanish, but exhaustion and fatigue remain. If a being kills themselves, they will re-appear in the Half Realm instead. The last remaining life force in the Half Realm is unable to leave no matter what it does. It is also important to note that the Half Realm, on some plane, seems to be alive as it sometimes is perceived to prefer some life forces over others. But this has not occurred for some centuries due to the residency of Mephites.

Mephites is a Grimyte who has taken permanent residence in the Half Realm, allowing others to come and go as they please by acting as the last remaining life force. His years in the realm have allowed him to master creation within it, creating objects and even patches of environment with ease.
Grems

A Grimyte mixed with an animal, and a soldier of God. Grems are feral-bodied, animalistic Grimytes who are able to receive the word of God directly. They are capable of honing Glyphs and all Covenants at a young age, most of their time spent being hand-taught by the Lord. They are also trained for combat and enforcement, most Grems being prestigious fighters or powerful beings. They with die fulfilling the Lord's orders without hesitation.

Grems are must the same as Grimytes, most often regarding them the same. But Grems tend to hang out with only each other or those with similar lifestyles to their own, as they live quite differently in both biology and duty to the Cult. Over half of all Grems are born "silent", meaning they are unable to speak due to their specific type of purpose or relationship with the Dark One. These types are thought to be in some way closer to Him or more important to His plan.

## Creation

Follow the Grimyte Character creation, noting that the body "type" will be feral rather than anthropomorphic. Grems are creche-born, their biology mixed with Grimyte and animal DNA supplied by the creche. Your Grem will resemble this animal's body type and may also wear its natural colors. Animal DNA Available in the creche include equines, felines, canines, and bird species, but do not include corrupted or arcanic animals. "Leg" type pertains to the animal's hinds. "Hand" types become unavailable, instead replaced by a second "Foot" type. This means your Grem can have different foot types for front and hind limbs.

Grem lifestyles are also different from what the guide provides for Grimytes. Grems will select up to 3 animastics for their First Covenant, capable of learning them simultaneously. They are also able to wear Glyphs before ranking. Young Grems grow up learning their abilities through the Lord and training to perform their duties by members of the Cult. They will become a Vigilant once they age and are free to roam about. Behaviorally, Grems prefer a much more simplified lifestyle and are prone to thrill-seeking when unneeded in their duties. They are front-liners, the first to confront invaders and what the Cult uses to assist in controlling its people. They are notoriously powerful, much more so than most common Grimytes, and for this are greatly respected. Grems do not produce offspring except in the case of Thanes, the rare young of a Grem and a non-Grimyte.

## Requesting A Grem

Grems are a minority sub-species. The Cult will only create as many Grems as needed. Currently, a maximum of 5 are allowed. Because of this limit, this type of character is activity-required (they will need to be roleplayed often!), those who are inactive for over 30 days will be moved to the Graveyard (with notice). These characters are also extremely loyal and will always follow an order, even if it is personally undesirable. They do not question God and are likely enemies of those who do. Many Grems are also incapable of speech, after the request is accepted tag Heck in *#roll-events* to roll for a chance to create a speaking Grem using [!roll 100] with a score above 50.
Lessers

Tiny black creatures who spawn from the Abyss.

Exposed

When a Lesser has no pact, its body will resemble its most recent manifest form. If the Lesser has none, it will default to a small quadrupedal creature. Exposed Lessers do not have access to their abilities, including disguises and Seance. However, they can appear transparent.

Design

SOUL PACT

Soul Swap places the pactmate's soul in the heart of the demon, which makes Soul Search is ineffective when used on the demon. It is also no longer possible for any of the pactmate's abilities to qualify under the requirements for abilities used by Incantation; Sanctive Form while the demon is present. This is forfeit if the demon itself becomes imprisoned.

While imprisoned, the demon will continue to harbor the soul. It is possible for the pactmate to endure more serious damage if the demon is in good health, but it is not possible for either party to 'sense' or experience the other's ailments even if it affects the heart. The only time the pactmate's heart is affected is when the demon's heart stops.

While Seance is technically under the demon's control, the Abyss is inaccessible until they have died. Because of this, a new term is created. The demon will be able to summon itself to the pactmate's presence instantaneously, and the pactmate is able to force the demon to do so, unless it has been imprisoned.

Pact Abilities

Sear -- Your pactmate's palm rune burns, alerting them to your call.

Telepathy -- Speak into the mind of your pactmate and observe their vision.
New Zealand House of Representatives Election in Northland's 2nd District, 2032

Party
 Popular vote
 Percentage

Mathew Shelby
Labour
Tegan Holm
Labour

The **2032 New Zealand House of Representatives election in Northland's 2nd Congressional District** was held on November 8, 2032, to elect a member of the New Zealand House of Representatives, concurrently with the 2032 New Zealand presidential election, as well as other elections to the New Zealand Senate in other states and elections to the New Zealand House of Representatives and gubernatorial elections.

Labour Congressman Mathew Shelby retired before the 2032 Congressional Election. Labour candidate Tegan Holm defeated National's Crystal Burrett by 3.5% to hold the seat for Labour.
Flower in the Fray

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Flower in the Fray

* Initial Vestige
* Refined Vestige

File:Unknown.png

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\* This vestige is unlocked after this Wyrmprint is unbound twice.

Details

* Stage 1
* Stage 2
* Stage 3
* Stage 4
* Stage 5

Appolonia is known far and wide for the Appolonian Battle Games, where proud warriors gather in the colosseum to test their might against one another. Lea the knight was one such competitor.

At the signal for the games to begin, cheers of encouragement filled the air. They came from Emma, the colosseum's receptionist, and roused the warriors like nothing else.

The crowd's cheers filled the arena. Lea had overcome a warrior of vastly larger size, securing herself a place in the finals. But in the end, who would emerge victorious?

The sounds of steel on steel filled the air. The crowd's tension was palpable, for they knew this would be the final battle. Sparks flew between the two warriors, their pride and power on the line.

Lea's pink dress fluttered. A single blade flew through the air, and the outcome was decided. Many a warrior had fallen like petals from a flower that day, but above them all, a single rose stood proudly.

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Base Min Might

Base Max Might

Rarity
4 File:Icon Rarity 4.png

Obtained From
Summoning

Japanese Name
百刃繚乱

Artist
ni02

Sell Value
2000 File:Icon Resource Rupies.png+ 1000 File:Icon Resource Eldwater.png

Featured Characters
Lea, Emma

Release Date
September 27, 2018

Abilities

*Wyrmprint ability(ies) upgrade when fully unbound.*
Evoker

Evoker's wield the power of the Abyss by enslaving its creatures.

Like the rest of the Coven, this animastic is not nearly as old as others. However, an Evoker's power is simple and destructive. Evokers are directly responsible for the appearance of wild demons as their practices often leave opportunities for creatures of the Abyss to manifest. Evocation is also one of the safest animastics to choose from in the Coven because its priority is to conquer and command rather than to become or be taught.

## History

Evocation joined the power pact approximately 900 years ago. Users were quick to learn and master it, but its prominent wielders were almost exclusively exempt from higher ranks in the Hive. Their highest ranking representers were council members, and later part of the Hand. It wasn't until the chief attended her first Covenant that Evocation reached the royal bloodline, and sometime later, a leadership position.

Relations with this particular animastic are difficult because of their use of demons. It took many centuries for Evokers to gain the trust of other cult members, and general wariness is still no uncommon in certain neighborhoods. Evokers are required to keep their demons on their person or tethered on a length of arcanic thread when summoned within the village walls.

## Earning Your Power

Evokers are taught by other Evokers. Those who attempt to teach themselves will likely be overwhelmed and suffer an early death at the hands of their demons. An enslaved demon will not hesitate to kill its master if it is able to, so an Evoker's priority is mastery over their control. Although their demons fight for them, an Evoker's skill lies in their ability to guide the demon. A masterful Evoker is one whose demons await its every command before acting.

## Creation, Roleplay, and References

Evokers can summon demons. They are able to summon one Lesser and one Heriak at a time, but they may have an infinite number of enslaved Lessers or Heriaks to choose from.

You are required to make references for every demon you own. Please use the guides below to create your demons and submit their references.

You may Roleplay these creatures yourself, or you may assign them to another member to play for you. Please use the guides below when roleplaying you demonic characters.

## ***ACOLYTE***

 Access to Lesser Luck.

## ***DISCIPLE***

 Constrain
 Torment

## ***MASTER***

###
Dragon Brethren

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Dragon Brethren

* Initial Vestige
* Refined Vestige

File:Unknown.png

File:Unknown.png
\* This vestige is unlocked after this Wyrmprint is unbound twice.

Details

* Stage 1
* Stage 2
* Stage 3
* Stage 4
* Stage 5

Dragon blood runs in the veins of Alberian royalty, and they have a sworn duty to form dragonpacts in order to protect their land. Upholding that duty, three princes head off into battle.

The three princes had the same education and dreamed of the same future—or so one might have thought. In reality, they all have different natures, goals, and values.

Because of their differences, they don't relate well to one another. And yet, they trust their differences implicitly, for they know them to be a source of strength.

Each dominates the battle in his own way. Valyx has valor, Phares wisdom, and Leonidas drive and ambition—and by fighting as one, victory comes swiftly.

The battle over, the three princes go their separate ways, but each does so with a similar thought in his mind: "Next time, I will earn victory by my hand alone."

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Base Min Might

Base Max Might

Rarity
5 File:Icon Rarity 5.png

Obtained From
Summoning

Japanese Name
ドラゴンの血族

Artist
ufotable

Sell Value
5000 File:Icon Resource Rupies.png+ 3000 File:Icon Resource Eldwater.png

Featured Characters
Valyx, Phares, Leonidas

Release Date
September 27, 2018

Abilities

*Wyrmprint ability(ies) upgrade when fully unbound.*
Demon's Bane +25%

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Demon's Bane +25%

File:Unknown.png

Descriptions

Increases damage to demons by **25%**.

Might Value
80

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
(Light) HP & Strength +5%

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(Light) HP & Strength +5%

File:Unknown.png

Descriptions

If the user is attuned to Light: increases strength and HP by **5%**.

Might Value
20

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Dane's Favor

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Dane's Favor

File:Unknown.png

Details

During his life, the ancient Emperor Dane saw his territory grow vast, but the continent's unity was quickly lost. Dane adored one far-off nation, and as such most favored eastern weaponry, which was still rare in those days.
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Base Min Might

Base Max Might

Rarity
5 File:Icon Rarity 5.png

Element
None

Sell Value
1500 File:Icon Resource Rupies.png

Skills

*This weapon does not have any skills.*
Craft Materials

Requires Smithy Level 7

* File:Icon Resource Rupies.png Rupies x25000

Weapon Progression
New Zealand Senate Election in Franklin, 2032

The **2032 New Zealand Senate election in Fraklin** was held on November 9, 2032, to elect a member of the New Zealand Senate to represent the Senate District of Franklin, concurrently with the 2032 New Zealand presidential election, as well as other elections to the New Zealand Senate in other states and elections to the New Zealand House of Representatives and gubernatorial elections.

A corruption scandal embroiled Incumbent National Senator Callum Welch during the later part of the campaign. He was defeated by Labour's Fraser Bowen after National disowned Welch and endorsed Bowen.
Roleplaying a Lesser

Lessers are Luck Demons who are born in and of the Abyss.

## Motives

A Lesser is motivated by simple things. Inflicting suffering, enforcing their will, feeding off emotions, food, pampering, respect, or even interest will entice these creatures.

## Personality Traits

### **Self-Centered**

Lessers think very highly about themselves, especially in comparison to mortals. They may defend their master, who is seen as a status symbol, but otherwise the Lesser will always remain at the pinnacle of its own world.

### **Meanspirited**

Lessers make terrible friends. They will belittle and mock wherever possible. This is because they feed on the negative emotions of others, but it is also because they have no social inhibitions. Lessers are not "nice" unless they're trying to get something from you. A Lesser's awfulness is what brings it joy.

### **Spineless**

Lessers have very little to fear and are highly reward-driven, but they care only for themselves. Lessers will not make sacrifices or make truly selfless choices, and at the end of the day they will crumble under any amount of force.

### **Clever**

Lessers are curious and persistent. They are naturally interested in the world of their master and are especially resourceful. It is not uncommon for a Lesser to know just as much about their master's abilities as they do.

### **Playful**

Lessers find amusement in everything. If they can't be persuaded with promises and food, something funny works just as well.

## Emotions

### **Joy**

Lessers experience joy, but not towards the things common mortals do. Joy is usually linked to the suffering of others. Even others' doubt, boredom, frustration, and loneliness are causes for joy to a demon. Lessers can also derive pleasure from mortal activities like eating, sex, and sleep, but these activities are not as fulfilling to a Lesser's contentment as watching others suffer.

### **Fear**

Lessers only experience fear when it pertains to their status or treatment. They are only fearful of losing something they cherish, such as their pact conditions.

### **Sadness**

Lessers do not experience sadness. They may experience emotions like dread and hopelessness, but depression and weeping fall outside of their emotional limits. They will not cry at your funeral, unless they're crocodile tears.

### **Regret**

Lessers do not experience regret unless it ties directly into fearfulness. For example, a Lesser may regret an action if it's lead to them losing something.

### **Remorse**

While Lessers can regret, they cannot feel guilt. Their moral decisions are based entirely on their own self-gain. Rarely are they truly empathetic.

### **Love**

Lessers can experience lust, obsession, and infatuation, but they do not love or care for anyone besides themselves.
(Flame) HP & Strength +8%

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(Flame) HP & Strength +8%

File:Unknown.png

Descriptions

If the user is attuned to Flame: increases strength and HP by **8%**.

Might Value
30

Adventurers With This Ability

*There are no adventurers with this ability.*}}
Wyrmprints With This Ability

*There are no wyrmprints with this ability.*}}
Dragons With This Ability

*There are no dragons with this ability.*}}
Undertaker

## ***MASTER***

Undertakers conjure and wield bones into weapons, armor, and fighting companions.

## History

Undertaking is one of the four original animastics granted by Malmarax to the Grimytes. The animastic is rich with generations of users in very prominent reaches of the Hive. Undertakers are bone craftsmen, architects, and mask menders. This animastic has always held a place in higher rankings for its importance and popularity.

This animastic is highly respected because its powers are used in many cultural facets of the village. Undertakers use bone to create homes, weapons, and armor.

## Earning Your Power

Undertakers have an extensive history of teaching, but most of their abilities rely on the creation of bone.

Combat Mechanics

An Undertaker's strength lies in the ability to protect themselves from harm. They are equipped with magical weapons & armor, immunity from broken bones, and creatable companions to fight for them.

Playability

Undertaking is very similar to Elements because much of its use is marked by manipulation abilities. This means the versatility of their ability list can be increased indefinitely simply by how you use manipulation.

Manipulation Class

This animastic relies on creativity and intuition by the player to detail their use of bone effectively. While there are many specific abilities, there are several manipulation abilities which allow players more freedom over what their can easily do.

## Creation, Roleplay, and References

Undertakers can create bone companions. They can create as many Undead, Dead Friends, or Horrors as their thread pool allows. These entities will exist until dismissed of life or destroyed, but can be fused together again. Undertakers can also create bone armor and weaponry.

You are required to make references for every Undead, Dead Friends, or Horrors you own, as well as one for your Bone Form. You will need to submit a reference for each PERMANENT companion, but you do not need to submit references for random Undead. Please use the guide below to create and submit your references.

You may Roleplay your creatures yourself, or you may assign them to another member to play for you. Please keep in mind these creature's intelligence levels will vary depending on type and they are not intelligent enough to have fully formed motivations outside of their master's command.
Ensorcelled Sword

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Ensorcelled Sword

File:Unknown.png

Details

A magical sigil etched into the blade of this sword has enhanced its sharpness and power. Despite the sigil's simplicity, the relative ease of its use even for those without specialized magical knowledge has made it quite popular.
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Base Min Might

Base Max Might

Rarity
3 File:Icon Rarity 3.png

Element
None

Sell Value
100 File:Icon Resource Rupies.png

Skills

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Craft Materials

Requires Smithy Level 2

* File:Icon Resource Rupies.png Rupies x2500

Weapon Progression
Conductor Rod

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Conductor Rod

File:Unknown.png

Details

A wyrmwand imbued with Jupiter's mana. Calls forth light from the atmosphere that does as the wielder bids. Since time immemorial, they who bear this wand are called the Lord of Light, and command great respect.
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Base Min Might

Base Max Might

Rarity
4 File:Icon Rarity 4.png

Element
File:Icon Element Light.pngLight

Sell Value
500 File:Icon Resource Rupies.png

Skills

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Craft Materials

Requires Smithy Level 6

* File:Icon Resource Rupies.png Rupies x120000

Weapon Progression