Eros

God of carnal desire, love, and lust. His Roman counterpart is Cupid.

Generally when claimed, pink translucent glittery wings appear on the demigod's back.

His emoji is 💘

Eros children live in Deme 10 in the Eros cabin.

### Major

*Invisibility* (Major)

* Given Eros' sub-identity as Cupid, Eros' kids possess the ability to become invisible at will. This is often a very taxing exercise, but a valuable one. Anything touching the Eros kid will also become invisible, save for other living things. Levels Below 7 must role to use this ability.
* 1-3 - More often than not the Invisibility isn't complete and is prone to flukes such as your hair or hands remaining visible. Exceptionally taxing to use, and only lasts for about 10 minutes. (Roll d20)
* 4-6 - It isn't as difficult to perform, but still notably tiring. Lasts for about 30 minutes. It's unlikely for a fluke to occur, but it still can. (Roll a d20 -2)
* 7-8 - It still causes minor fatigue, but not to a debilitating degree. Effects can last for up to an hour without causing side effects such as nausea and fainting. Flukes are very unlikely and generally only occur when the user is unfocused or very distressed. Not required to roll, but you can.
* Rolling system:
	+ 1-3: Complete failure, nothing is invisible.
	+ 5-9: Partially invisible, but a notable amount of their body is still visible.
	+ 10-15: Partially invisible, something minor is still visible.
	+ 16-19: Fully invisible, but having side effects. (Nausea, dizziness, lack of depth perception, fatigue, etc)
	+ 20: Fully invisible with no side effects.

*Flirtatious Encouragement* (Major or Minor)

* With just a quick little wink/kiss/other flirtatious action, a child of Eros can give other demigods enhanced strength for a period of time.
* 1-3- it takes a heavy amount of flirting for it to work, to the point that the child thereafter feels somewhat tired after the fact, and usually feels an attraction to the person they “bless” for as long as the magic is working, which can be very inconvenient. (lasts about 3 hours)
* 4-6- When they become more proficient, light flirting will suffice to make the magic work, maybe just a hand on the shoulder or a kiss on the cheek. They will still feel some feelings to the person they work the magic on, but not as extreme. (5 hours)
* 7-8- At this point they barely have to lift a finger to get the magic to work, a smile or a wink or batting of the eyes can work, which is useful for doing the magic long distance. In this case, they will have little to no lingering feelings and the magic will work for 7 hours.

*Amokinesis* (Major or Minor)

* Eros kids have the ability to invoke feelings of love in others using enchanted objects, specifically arrows. For example, giving someone an enchanted pen could bring about feelings.
* 1-3 - At this point Eros kids can invoke butterflies in someone's stomach or a little tinge of blush, but nothing exceptional or super notable. In this stage the child will have little control over this ability, and may cause these things by accident. Enchanting the objects requires forethought and effort, and can be very draining.
* 4-6 - In this stage the kid has gained more proficiency, and can cause infatuation in others for up to an hour. However this will often be very tiring for the Eros kid, and isn't always effective. Enchanting the object takes less forethought and preparation, but is still very draining.
* 7-8 - The Eros kid can perform this magic with little to no effort. Enchantment of the object requires very little to perform, and can be done on the fly. The affected party will feel almost drunk, their inhibitions cast away as they gain a few hours of dizzying lust.
* If you roll a d20 for this, the scaling is as follows:
	+ 1-5: Complete fumble, no effect.
	+ 6-10: The affected felt some butterflies and got a little woozy, but it fades away after a few minutes. If unlocked, refer to 1-3 abilities.
	+ 11-15: The affected felt an extreme wave of attraction, and may even begin acting against their better judgment. The affected gained a great vote of confidence. This will fade in about 30 minutes.
	+ 16-20: It was a complete success! If unlocked refer to abilities 7-8.

*Air of Attraction* (Major or Minor)

* Is it hot in here- or is that just them? With an air of attraction Eros kids can fill the room with a sweet sort of scent that can draw attention to themselves and get people to talk to them, encouraging them to spill secrets and other private information.
* 1-3 - At this level the child becomes physically hot as they try to get the air of attraction to surround them, which can cause sweating and shortness of breath, which makes them less attractive in the first place, causing the magic to be less effective. In addition, if they attempt to keep the scent going for more than 20 minutes they’ll pass out from the excessive heat, and will basically be uncomfortable the entire time.
* 4-6 - At this point they’ll still get slightly heated when working their magic, but they’ll simply be able to make it for a longer amount of time (45 minutes) and they’ll be able to endure the heat better than if they were less trained, so the sweating would be minimal.
* 7-8 - The max time for this is now an hour, they can tolerate the heat just fine and are able to act normally throughout their magic. They will get slightly uncomfortable as it nears the hour mark, but so long as they don’t overuse the power, they’ll be fine.

*Illusions* (Major or Minor)

* Like some Aphrodite kids, children of Eros possess the ability to make themselves appear differently to the outside world using Illusions or "glamors." Their physical body does not change, but to the untrained eye they can appear entirely different than they truly are.
* 1-3 - At this stage Eros kids can only cause very small illusions, changing things such as their nail color/length and can sometimes tweak the shade of their hair or eyes. It takes concentration, and can be very draining if the change is prolonged. Generally, they can only maintain the change for up to 10 minutes. Any longer can cause fainting.
* 4-6 - Now Eros kids can cause larger changes, such as changing the color of their eyes entirely or growing/cutting their hair to a certain length at will. This takes heavy concentration, but isn't as draining. Typically, the change will only last for a half an hour.
* 7-8 - Eros kids can now cast many illusions, "changing" aspects of their appearance at the same time with less effort and concentration. Despite requiring less energy, it can only be held for about an hour. They can also sometimes cast illusions outside of themselves, but these are often very minor and you cannot touch them. They cannot change the appearances of others. You must roll to use this part of the ability.
	+ 1-5: Failure. Sorry man
	+ 6-10: Not failure, but doesn't last very long and is a bit too translucent to be convincing.
	+ 10-18: Success. Lasts about 2 minutes, max.
	+ 19-20: Illusion is very convincing and lasts about 10 minutes.

### Minor

*A rose by any other name* (Minor)

* Being the gods of romance and love, there is something deeply iconic about flowers when it comes to romance. This power allows you to have minor control of flowers to give to all the people whose hearts you hope to break, or if strong enough to even hold someone in place while you gather information.
* Level 1: You can multiply the amount of flowers nearby, if you have a flower in hand you can turn it into a small bouquet and if there is a bud you can make it start blooming at will, the range for this level is touch and it can be done once an hour
* Level 2: You gain the ability to automatically create flowers from seeds, as well as cause them to grow to unnaturally large sizes. Nothing enough to harm anyone, but enough to be impressive. The range increases to about 5 feet but to cause a flower to grow from a seed you must have made contact with it recently. Causing the flowers to grow from seeds can be done once every 15 minutes as can all the other powers granted from this power
* Level 3: your flowers now obey your command, you can throw seeds at someone's feet, have them grow into roses and grapple them in place. The plants fade away after this power is done being used however. The range for starting from seeds becomes 5 feet and the overall range for controlling flowers is 10 feet. Flowers can only be controlled in this manner if they were grown by you.

*Anthokinesis* (minor)

* 1- Children of Eros can generate and telekinetically manipulate rose petals. These petals are capable of exploding into a plume of smoke which spans a 30 foot area. The explosive force is enough to knock back individuals 15 feet
* 2- Children of Eros can transform weaponry into petals briefly. Weaponry such as swords, spears, shields, arrows etc can be transformed into a flurry of petals for 3 turns. This ability can be done twice in battle.. This can be done to people up to 40 foot away.
* 3- Children of Eros can release a multitude of flowers that span a 6x6 area. This evokes a blizzard of razor sharp petals capable of eroding the surrounding environment, slowly chipping away at anything nearby and cleanly slicing into the skin. The blizzard also evokes a slight hypnotic daze to those who are within, mesmerizing individuals with the petals movements. This blizzard lasts for 5 turns, and can be done once in battle.
* Drawbacks - nasty smell stuck up nose, migraines induced by strong smell, dizziness

*Many Lovers* (minor)

* 1- Children of Eros can now exude a pink mist from their being which forms an identical clone of themselves, the clone can accept their commands telepathically, upon three strikes the clone will dissipate, if not struck the clone will cease to exist after five turns.
* 2- Children of Eros can now form three of these clones - all with the same durability.
* 3- Children of Eros can now create a clone of another person, this clone can walk and talk like that person but will have a distinct smell of roses! The clone will last 6 turns or four hits before dissipating.
* Drawbacks - Fatigue, nosebleeds, migraines.

*Unspoken Rizz* (Minor)

* Children of Eros can cause people and monsters around them to become infatuated with them for short periods of time.
* Level 1 - Enchanted individuals will flock towards the user and will cease all desire to attack them for the duration. This affects all individuals in a 10 foot radius that roll a 7 or lower and lasts 3 turns. This has a cooldown of 5 turns.
* Level 2 - Enchanted individuals will flock towards the user and will cease all desire to attack them for the duration. This affects all individuals in a 10 foot radius that roll a 8 or lower and lasts 4 turns. This has a cooldown of 6 turns.
* Level 3 - Enchanted individuals will flock towards the user and will cease all desire to attack them for the duration. They will also attack anyone who tries to attack the user to the best of their ability. This affects all individuals in a 10 foot radius that roll a 9 or lower and lasts 5 turns. This has a cooldown of 7 turns.

### Given

*Touch Persuasion* (Given)

* the ability to influence people's decision making by touching them. (This is purely a suggestion, can't immediately change minds.)

*Language of Love* (Given)

* Eros kids have the innate ability to speak French, as it is often depicted as the language of love.

*Shot Through the Heart* (Given)

* Skill with bow and arrows. Though not as good as Apollo kids, Eros children are often very skilled with bows.

*Lyre Experts* (given)

* Children of Eros can play the lyre exceptionally well, sometimes even better than Apollo children since their dad specialized in the instrument.

*The Fourth* (given)

* These demigods are strongest on the fourth day of each month, they are especially strong on the fourth day of the fourth month aka April 4th. This is because the fourth day of each month is sacred to their father.

*Roses, roses* (given)

* Children of Eros are sometimes immune to the effects of the Eros roses.