recursal/Fanatic-Fandom huggingface dataset:
Holy Site

Era
 Technology
 "A district in your city for religious worship."

More on this on Wikipedia:
→ ***Holy Site***

The **Holy Site** is one of the Districts in Civilization VI.

## Description

*From Civilopedia*

In god-driven civilizations, it is not unknown for religious "districts" to evolve in some cities, where all the shrines, temples, monasteries, altars, churches huddle together. Often, these seem to spring up on a holy site, the place of some miracle, vision or revelation. The holiest site in Islam, centered on the Kaaba, is one such. Jerusalem is an epicenter for holy sites. Then there's the Roman Catholic Vatican, a whole holy city built in the midst of Rome. And folk still make pilgrimages to such sites, such as the Hajj to Mecca or the Sikhs' daily prayer to visit the Golden Temple at Amritsar or the fervent with to see the temple Mount by the Chosen People.

## Notes

* Adjacency Bonuses: Major  Faith bonus for adjacent Natural Wonders. Standard  Faith bonus for each adjacent Mountain Tiles.
Minor  Faith bonus for adjacent District Tiles and unimproved Woods Tiles.
* Holy Site Buildings:

## Traits

Replaced by: Lavra

* +1 Great Prophet point per turn.
* Pillage Award: Faith

## Adjacency Bonuses

* +2 Faith from each adjacent natural wonder tile.
* +1 Faith from each adjacent Mountain Tile: Grassland, Plains, Desert, Tundra and Snow.
* +1 Faith from every 2 adjacent Woods tiles.
* +1 Faith from every 2 adjacent district tiles.

## Production Cost

* 54 Production
* Maintenance Cost: 1 Gold

## Usage (Building Unlocks)

* Cathedral
* Dar-e Mehr
* Gurdwara
* Meeting House
* Mosque
* Pagoda
* Shrine
* Stave Church
* Stupa
* Synagogue
* Temple
* Wat
Gilgamesh

More on this on Wikipedia:
→ ***Gilgamesh***

**Gilgamesh** is the leader for Sumeria in *Civilization VI*.

## History

Little is known about the real Gilgamesh, the main character in the Epic of Gilgamesh and other Sumerian poems. In the epic, Gilgamesh, king of the city of Uruk, is described as part god and part man, and has several run-ins with various gods as well as a sage who is said to have survived the Great Flood depicted in the Epic of Gilgamesh.

Scholars generally concur that Gilgamesh was in fact a real person, as several individuals referenced in the epic are confirmed to have lived in the region at the time, between 2800 and 2500 BC. An ancient manuscript, called the Sumerian King List, posits that Gilgamesh ruled over the city of Uruk for 126 years.

## Intro

Much rests upon your shoulders, King Gilgamesh. Your own people, and many people of the world, look to you as leader. But you are more than a mere man, and the weight of the world will never cause you to waver. Encourage the people of Sumer to settle the fertile lands along rivers, and be sure to choose your allies carefully - for there will be many vying for a piece of your strength. Venture forth, for it is time to begin your epic tale.

## Leader bonus

**Adventures of Enkidu** - May declare war on anyone at war with their allies without warmonger penalties. When at war with a common foe, they and their allies share pillage rewards and share combat experience gains if within 5 tiles.

## Leader agenda

**Ally of Enkidu** - Likes civilizations who are willing to form a long-term alliance. Dislikes anyone denouncing or attacking his friends and allies.

**City State Protector** - *(Hidden)* Emphasizes protectorate wars. Admires Civilization that starts protectorate wars. Dislikes Civilizations that attack city states.

## Trivia

When Gilgamesh is not the player, he will usually refer to himself in the third person, e.g. "You are a good friend and ally. (Taps his head) Gilgamesh will remember this."

## External links

* Civilization VI: Gilgamesh Leads Sumeria on civilization.com
Gitarja

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

More on this on Wikipedia:
→ ***Gitarja***

**Gitarja** is the leader for Indonesia in **Civilization VI**.

## Leader bonus

### Great Nusantara

Coast and lake tiles provide an adjacency bonus for Holy Sites , Campuses, industrial Zones and Theater Squares. Religious units pay no movement to embark or disembark.
+1 Amenity from entertainment to each Entertainment Complex bordering coast or lake tiles.

### Jong

Unique indonesian Naval unit of Medieval Era, replacing the Frigate.
Formation-Units inherit the movement speed of the convoy and +5 Fighting strength if in a formation.

### Kampung

Activates the craftsman skill to build a Kampung.
+1 production and +1 housing.
+1 food for every adjacent Fishing Boats.
additional production, housing and tourism for progress in Technology- and alignment-tree .
Must be built on a coast or lake tile adjecent to an offshore resource.
Franz von Hipper

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Franz von Hipper***

Franz von Hipper is one of the  Great People specifically a  Great Admiral in Civilization VI.

## Unique ability

**Retire (1 charge)**

Instantly creates a Battleship unit with 1 promotion level

**Passive Effect**

+5  Combat Strength and +1  Movement to Modern and Atomic era naval units within 2 units.
England

More on this on Wikipedia:
→ ***England***

**England** is one of the civilizations in *Civilization VI*.

## Description

In *Civilization VI*, each civilization has two abilities. One is based on what the nation has done throughout history and the other is tailored to what happened during the ruler's reign. The English special ability is called British Museum. Archaeological Museums have extra Artifacts slots and each museum gives more Archaeologists.

England gets two Unique Units to help secure their overseas holdings. The Sea Dog is a unique naval unit that can easily overcome weaker naval units and capture enemy ships. In addition they can get the Redcoat unique unit. Redcoats are stronger when fighting away from the Capital's continent. They can also disembark without using a Movement Point.

For this powerful overseas force the English have a unique district in the Royal Navy Dockyard. It provides bonus movement for Naval Units built there, bonus Gold for Dockyards on other continents and Great Admiral points.

Victoria leads the English civilization. The British Empire reached it's widest expanse during her 63 year reign. She remains one of the most popular and the iconic rulers of England to this day.

Their playstyle suits a quick and aggressive approach, but they can also switch towards a Cultural Victory if they set up their Museums and send their Archaeologists abroad.

## Special abilities

* British Museum - Archaeological Museums have extra Artifacts slots and each museum gives more Archaeologists.

## Unique units

* Redcoat -
* Sea Dog -

## Cities

* London -  Capital
* Leeds
* Bristol
* Liverpool
* Manchester
Great Admiral

**Great Admirals** are one of the types of  Great People in *Civilization VI*.

## Description

The main effect of Great Admirals is to provide bonuses to military units near them on the battlefield. Admirals have this effect by default. Regardless of who the individual is, all Admirals provide +1  Movement and +5  Combat Strength for land or naval military Units (respectively) within 2 tiles. They also have an action which provides a bonus unique to the history of the individual.

* Note: Admirals' bonus unique ability is used by retiring the unit.
Electronics Factory

Era
 Technology
 "A building unique to Japan. Bonus is extended to all cities within 6 tiles."

The **Electronics Factory** is one of the Unique Buildings from Japan in Civilization VI.

## Description

With the invention of consumer electronics in the late 20th Century, Japan quickly became home to the largest electronics industry in the entire world. The first modern electronics factory was built by Sony in 1946, and Japanese innovations since have kept the country most profitable in what is easily the most competitive consumer landscape mankind has ever seen.

## Notes

* This replaces the regular Factory in an Industrial Zone, providing its Culture bonus in addition to production to nearby Cities.
Huey Teocalli

Era
 Technology

More on this on Wikipedia:
→ ***Huey Teocalli***

The **Huey Teocalli** is one of the Wonders in Civilization VI. The Huey Teocalli is unlocked through the Technology Tree.

## Description

Otherwise known as the Greater Temple of the Aztecs, the Huey Teocalli is a giant terraced pyramid leading up to a temple where some of the most important Aztec rituals were performed. Unfortunately, there is very little left of the Huey Teocalli today, save for some scattered ruins in the Zocalo main square of Mexico City’s downtown district.

## Notes

* +1  Amenities from entertainment for each adjacent Lake Tile.
* Must be built on a Lake Tile adjacent to land.
* This wonder is part of the preorder Aztecs bonus pack.
Global Thermonuclear War

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

**Global Thermonuclear War** is a multiplayer scenario mod available with the game launch.

## Description

The Cold War runs hot in this combat-based scenario set in the Atomic Era. Lasts 50 Turns.

## Victory conditions

Whichever player has the most of the following victory conditions at the end of 50 turns, wins:
Food

**Food** is one of the basic Game Concepts in Civilization VI, which contributes to what make cities grow.

## Description

The growing formula is that each of your Citizens in a given city uses 2 food. The remaining food produced is put towards the production of getting the next Citizen (you'll see the number on the left hand side next to the amount of Citizens in your City), so population increases with excess food.

A lack of food to your city will decrease your City's Citizens and Population.

There are two new mechanics related to population and food:  Housing and  Amenities.
Envoy

*This article needs an update. You can help the Civ 6 Wiki by adding the latest info.*

 **Envoys** one of the Game Concepts in Civilization VI. Envoys are a type of emissary that players can send to City-States for the purpose of furthering their agenda in Civilization VI.  Envoys earn Resources over time and, the more Envoys you send to a particular City-State, the greater the influence you have over that City-State. With enough influence, you can become Suzerain of that City-State, which yields unique bonuses and guarantees allegiance during times of peace and War. Suzerains can even pay gold to levy the City-State’s military units for a limited time.

Players can even send an Envoy to a City-State they are at war with, potentially changing the City-State's allegiance in the middle of the conflict. Declaring war on a City-State removes all Envoys the player has there; otherwise, Envoys stay on a City-State permanently.

There are certain conditions and actions that may allow Envoys to be removed from a City-State, and there will be more information on these situations as we get closer to the launch of Civilization VI.
Industrial Zone

Era
 Technology
 "A district in your city for industrial production."

More on this on Wikipedia:
→ ***Industrial Zone***

The **Industrial Zone** is one of the Districts in Civilization VI.

## Traits

+1  Great Engineer Point per turn.

* Adjacency Bonuses:

+1  Production from each adjacent  Mine or  Quarry.
+1  Production from every 2 adjacent District Tiles.
* Citizen Yields (per Citizen):

+2  Production
* Trade Yields:

+1  Production (Domestic Destination)
+1  Production (International Destination)
## Requirements

* Technology:

Template:Apprenticeship Apprenticeship
* Production Cost:

60  Production (Base Cost)
## Usage

* Unlocks Buildings:

Template:Workshop Workshop
Template:Factory Factory or Template:Electronics Factory Electronics Factory if Japan
Template:Power Plant Power Plant
## Trivia

* The production bonuses generated by the Factory and Power Plant extend to **any** city center within 6 tiles. It is therefore advantageous to place Industrial Zones on the outskirts of a city within this radius of other cities. This bonus can also be increased by the unique Suzerain ability of Toronto or through certain  Great People such as Nikola Tesla.
Film Studio

Era

The **Film Studio** is one of the Unique Buildings from America in Civilization VI.

## Description

Thomas Edison, the much vaunted American inventor and businessman, created the first film studio in West Orange, New Jersey back in 1893. His film studio was used to capture the amusing larks of vaudeville and theater actors, to display within penny arcades, fairground tents and unused theaters. By 1920, there were a dozen film studios in operation around Hollywood, California, each feeding what would become an American and global obsession with film.

## Notes

* A unique building that boosts the American  Tourism output during the Modern Era.
* Replaces the Broadcast Center?
Harald Hardrada

More on this on Wikipedia:
→ ***Harald Hardrada***

**Harald Hardrada** is the leader for Norway in *Civilization VI*.

## History

Harald Hardrada is the last Great Viking King.

Norway's eventual king wasn't always close to the throne. Exiled from his native land in 1030 after supporting his half-brother Olaf's failed campaign, Hardrada sought refuge in Kievan Rus and later, Constantinople. Being a highly skilled warrior, he climbed the ranks of the Varangian Guard, earning the nickname "Devastator of the Bulgarians" after quelling an uprising.

In 1042 he returned to Norway and skillfully maneuvered his way into joint kingship with Magnus I. After Magnus' passing, the now sole ruler of Norway warred with Sweyn, King of Denmark, in 1048 until 1064 before settling peacefully. He then attempted to claim the throne of England, perishing during the Battle of Stamford Bridge in 1066.

Hardrada's reign was marked by war, but also by great progress. Peace flourished as Norway was unified under a strong government, new currency, external trade, and religious advancement.

## Intro

All men fear the approach of your ships, King Harald of Norway, Thunderbolt of the North. Your longboats dominate the waves, always at the ready to unleash their berserker armies on an unsuspecting shore. May Odin bless your kingdom and may the skalds sing tales of the victories of your mighty warriors.

## Leader bonus

**Thunderbolt of the North** - Allows coastal raiding for all naval melee units.

## Leader agenda

**Last Viking King** - Builds a large navy and respects civilizations who follow his lead. Does not like civilizations with a weak navy.

**Exploitative** - *(Hidden)* Clears all features and improves all possible tiles. Likes civilizations with a high percentage of improved tiles. Dislikes civilizations with low percentage of improved tiles or that found National Parks.

## Trivia

In his monologues, Harald Hardrada does not speak norwegian, but in fact Icelandic.

## External links

* Civilization VI: Harald Hardrada leads Norway on civilization.com
Frederick Barbarossa

More on this on Wikipedia:
→ ***Frederick I, Holy Roman Emperor***

**Frederick Barbarossa** is the leader for Germany in *Civilization VI*.

## Description

The charismatic Frederick Barbarossa served as the King of Germany and Holy Roman Emperor for nearly 40 years. Using strong organizational skills and military intellect, Barbarossa adeptly sought peace in Germany while helming six expeditions into Italy in defiance of papal authority.

Barbarossa assimilated several Italian city-states, ultimately claiming direct Imperial control before settling peacefully with the opposition. In 1180 he looked inward, deposing Henry the Lion, one of the most powerful German princes of the time, and proclaimed peace throughout the Empire.

Despite tensions with the church and his advanced age, Barbarossa answered the call of the Third Crusade, perishing in his campaign. His heroism earned him legendary status in German folklore, in which it is said he sleeps in the Kyffhauser Mountain and will return to bring Germany to a golden age.

## Intro

Heroic Frederick, king of the Germans, your task is to forge the independent states that surround you into an empire. You are blessed to be a great military leader - use those skills to bring these cities under your sway so they may develop into commercial and industrial powerhouses. Surely then the bards will sing of mighty Frederick with the red beard, the great Holy Roman Emperor.

## Leader bonus

**Holy Roman Emperor** - Additional Military Policy slot, +7 Combat Strength when attacking City-States.

## Leader agenda

**Iron Crown** - Likes civilizations who do not associate with City-States. Does not like Suzerains of city-states, or civilizations who conquered city-states.

## External links

* Civilization VI: Frederick Barbarossa Leads Germany on civilization.com
Great Wall

Era

More on this on Wikipedia:
→ ***Great Wall***

The **Great Wall** is one of the Unique Tile Improvements from China in Civilization VI.

## Description

The Great Wall has returned in Civilization VI, but now it is a Unique Tile Improvement for the Chinese. At the start of the game it will provide defense and gold and as you advance through time it will give you bonus  and  Tourism. Keep in mind that because it's a tile improvement you'll have to keep dedicating Builders to the task of expanding it, just like in history.

## Notes

* At the start of the game it will provide defense and gold and as you advance through time it will give you bonus Culture and  Tourism.
Diplomacy

Dynamic **Diplomacy** in Civilization VI. Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.

## Info on Diplomacy

* Diplomacy made to focus less on Warfare as time goes on.
* There's a new "Gossip" system. When you interact with various Leaders, you gain a trickle of information about their agendas and plans. As you trade, you can get gossip information, and from each interaction gain more knowledge about other Leaders. Diplomacy begins very informally, with the sending of Gifts, basic trading and Declarations Of War. Eventually it becomes more formalized and more complex as embassies and Ambassadors spread across the world.
* There will be more than one way to declare war and if you declare an unjust and Surprise War, you will incur an additional +50% Warmongering penalty, however, if you declare a justified war, the penalty is nowhere near as large.
* Note that the diplomacy screen gives information on how to improve relations with a specific Leader
Hansa

The **Hansa** is one of the Unique District from Germany in Civilization VI.

## Description

Unlike the industrial zone's which gives +1 production for adjacent mines, quarries and districts. The Hansa gives +1 production for each adjacent resource including the industrial zone's bonus. It also costs half the production of the industrial zone and doesn't count toward the maximum amount of districts in a city based on the population. The Hansa also gives +2 production if it's adjacent to a commercial hub and it stacks if there's more than one adjacent to it. It also gives 2 production if it's adjacent to any type of strategic resource. All of these effects stack with each other. To top it off, the Hansa gets +1 production for every two adjacent districts.

## Notes

* This Unique District receives bonus  Production if placed adjacent to a Commercial Hub, other Districts, or Resources.
* Replaces Industrial Zone District.
* Maintenance: 1  Gold.

* Adjacency: Major  Production bonus if adjacent to a Commercial Hub district. Standard  Production bonus for each adjacent Resource. Minor  Production bonus for adjacent Districts Tiles.

## Trivia

Unlike the normal industrial zone, the Hansa has many small buildings. The normal industrial zone doesn't have small buildings.
Eureka

Research of various Technology works similar to previous Civ games, but each technology has a **"Eureka"** objective / bonus. This bonus is a sort of Quest (such as "Meet another Civilization" or "Build a Quarry") which when completed, will award a research credit worth 40% of the  Science previously needed to unlock that tech. You can get the research credit whether or not you are currently researching the technology in question.
Hoplite

More on this on Wikipedia:
→ ***Hoplite***

The **Hoplite** is a land combat anti cavalry unique unit in *Civilization VI*. This unit is unique to Greece.

## Description

These citizen-soldiers of ancient Greek city-states were outfitted in heavy bronze armor and carried a long spear, short sword and big round shield. Hoplites received basic military training (with the exception of the professional army of the Spartans), until Phillip II of Macedon where Greeks became professional soldiers, and primarily fought in the phalanx formation, a combat technique pioneered by Greece's generals between 750 and 350 BC.

## Commands

The Hoplite unit has the following commands available:

* Move To
* Fortify
* Fortify Until Healed
* Skip Turn
Grassland

Movement
 Yield

**Grasslands** is one of the various Terrain types in Civilization VI.

## Description

This terrain provides the most Food. Cities that are built nearby grow faster than anywhere else. However, there are no defensive bonuses for this unprepared unit.

*From Civilopedia:*

Grasslands, blessed with rich and fertile soils, have been the heart of many civilizations, providing the food and open frontiers so necessary for expansion. Unfortunately, even barbarian also realizes this, and so grasslands have been fertilized with blood over the centuries.

## Valid Resources

Antiquity Site, Cattle, Citrus, Coffee, Cotton, Horses, Jade, Marble, Niter, Rice, Stone, Tea, Tobacco, Uranium, Wine
Encampment

Era
 Technology
 "A district in your city for military facilities."

More on this on Wikipedia:
→ ***Encampment***

The **Encampment** is one of the Districts in Civilization VI.

## Notes

* Adjacency Bonuses:
* Encampment Buildings: Where your military buildings go Barracks, Stables
* Can not be built next to the  City Center
F. Scott Fitzgerald

Type

More on this on Wikipedia:
→ ***F. Scott Fitzgerald***

**F. Scott Fitzgerald** is a Modern Era Great Writer in Civilization VI.

## Great Works

Activate at a district or wonder with an available Great Work slot.

* This Side of Paradise
* The Beautiful and Damned

## Civilopedia Historical Context

Francis Scott Fitzgerald was born in 1896 to an aristocratic father from Maryland (who could trace family to the author of the "Star Spangled Banner") and the daughter of self-made Irish immigrants. He received a private education at Catholic schools and was admitted to Princeton, where after an initial burst of success on the literary and social fronts, he neglected most of the actual educational parts of college, and ended up on academic probation. He dropped out and joined the army in 1917, and wrote his first novel (which, though rejected by the publisher was encouraged for revision and resubmission). In 1918 while stationed in Montgomery, Alabama, he met prominent local belle Zelda Sayre. After a somewhat tumultuous engagement, the two were married in 1920 as Fitzgerald's first novel, 'This Side of Paradise,' was published.

Fitzgerald had tapped into the zeitgeist of the Jazz Age with his novels, of which The Great Gatsby is considered the most exemplary. His heroes and heroines are socialites, young, idealists, devoted to leisure. There is a sense of imminent catastrophe about them, of imminent disillusion, and a mortal fear of aging out of the moment of beauty. The specter of the just-finished War to End All Wars looms, having laid waste to the old order and old moralities, but there is often no real sense of what is to follow. In many ways, Scott and Zelda Fitzgerald's life paralleled these themes. The couple were celebrities and fixtures of the social scene, and Scott Fitzgerald's drinking (and its consequences) was often as widely and hotly discussed as the stories he wrote. Fitzgerald wrote and drank, fought with Zelda and drank, published stories and articles in magazines and drank, and moved to Europe and drank. As the Jazz age waned, Zelda Fitzgerald's mental health deteriorated, and she was institutionalized for the reset of her life. Scott Fitzgerald eventually moved to Hollywood and earned a living as a screenwriter to pay down his enormous debts. He died in relative obscurity in 1940, only 44 years old.

His literary reputation improved in the decades after his death, and now his work is regarded as some of the best and most iconic of the Jazz Age. No other writer captured the heady joy and sharp glamour of the era the way Scott Fitzgerald could. And perhaps no other writer's life embodied the tragic end and lost promises of the Jazz Age the way F. Scott Fitzgerald's did.
Great Barrier Reef

Two tile natural wonder that can be found on coastal terrain and provides +3 Food and +2 Science.

More on this on Wikipedia:
→ ***Great Barrier Reef***

The **Great Barrier Reef** is a Natural Wonder in Civilization VI.

## Description

Two tile (passable) Natural Wonder that can be found on coastal terrain and provides +3 Food and +2 Science

## Civilopedia Historical Context

Meandering about off the coast of northeast Australia, the 2300-km (1400-mile) Great Barrier Reef is the largest structure built by living organisms (so much for manmade "wonders") and can even be seen from orbit. Built by billions of coral polyps over a half-billion years, it now comprises some 2900 individual reefs and 900 islands, and is home to an incredible diversity of fauna - from 30 species of whales, dolphins, and porpoises to 215 species of birds. Unfortunately pollution, overfishing, tourism, and climate change are threatening the future of the reef; coral bleaching is accelerating and scientists estimate that unless drastic steps are taken, by 2030 AD the Great Barrier Reef will have suffered "irreversible damage" and no longer be "great."

## Quote

"Organisms don't think of CO2 as a poison. Plants and organisms that make shells, coral, think of it as a building block."

- Janine Benyus
Eagle Warrior

Melee Strength
 Production Cost

The **Eagle Warrior** is one of the unique units in *Civilization VI*. The Eagle Warrior Unit belongs to the Aztecs. This powerful version of the basic Warrior Unit can turn defeated enemies into Builder units.

## Description

Within the Aztec army existed two classes of elite infantry: the Jaguar Warriors and the Eagle Warriors. Eagle Warriors were comprised of the bravest young men of noble birth who had managed to take the most prisoners in battle. Only after taking 20 prisoners intact enough to serve as human sacrifice could a young man be considered for Eagle Warrior status.
Farm

Era

More on this on Wikipedia:
→ ***Farm***

The **Farm** is one of the Tile Improvements in Civilization VI.

## Description

+1  Food, +0.5  Housing. Can only be built on Grasslands, Plains and Floodplains. Can be built on Grassland Hills and Plains Hills with Civil Engineering. +1  Food from every 2 adjacent farm tiles with Feudalism, becomes obsolete with Replaceable Parts. +1  Food from each adjacent farm tile with Replaceable Parts.

With the Public Transport from the Urbanization civic Farms give +50 Gold per Appeal of the tile the Neighborhood district is placed.

## Historical Context

Once people figured out that it was a lot easier to stay in one place and grow crops, rather than wander about gathering whatever happened to be growing, "civilization" broke out. Around 12.000 years ago, this was the "Neolithic Revolution". Farming meant that permanent settlements could be self-sustaining, and that the more food could be harvested, the bigger the settlements could grow. Ever since, advances in technology have been making agriculture more efficient: irrigation, machinery, fertilizers, pesticides, GMOs and so forth, yields skyrocketed.
Great Works

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

The various Great Works in Civilization VI.

## Types

### Great Work of Art

Great Works of Art are created by expending Great Artists. Each Great Artist can produce three Great Works of Art.

Each Great Work of Art has a base output of 3  Culture and 3  Tourism.

#### Theming bonus

There are four subtypes of Great Works of Art:

* Landscape
* Portrait
* Religious
* Sculpture

All three works created by a single Great Artist will usually be of the same subtype. However, there are exceptions: El Greco produces two Religious pieces, and a Landscape; Michelangelo produces one Religious, and two Sculpture. In order to qualify for the theming bonus, the housing building must have its slots filled with Works of the same subtype by different Artists.

### Great Work of Music

Great Works of Music are created by expending Great Musicians. Each Great Musicians can produce two Great Works of Music.

Each Great Work of Music has a base output of 4  Culture and 4  Tourism.

### Great Work of Writing

Great Works of Writing are created by expending Great Writers. Each Great Writer can produce two Great Works of Writing.

Each Great Work of Writing has a base output of 2  Culture and 4  Tourism.

### Artifact

Artifacts can be unearthed by Archaeologists.

Each Artifact has a base output of 3  Culture and 3  Tourism.

#### Theming bonus

Each Artifact will have an Era and a Civilization. In order to qualify for the theming bonus, the containing building must have three artifacts from the same era (ancient era, classic era, etc) but created by different civilizations.

### Relic

Relics can be found in Tribal Villages and can be created when an Apostle with the Martyr promotion dies in Theological Combat.

Each Relic has a base output of 4  Faith and 8  Tourism.

## List Of Great Works

→ For a list of all the specific Great Works see: List of great works

* Great Work of Writing
* Great Work of Music
* Great Work of Art

See Also: Cultural Victory
Industrial

Industrial is one of the City-States Types in Civilization VI.

## Benefits

* 1  Envoy: +2  Production in the  Capital when producing wonders, buildings, and districts.
* 3  Envoys: +2  Production in every Industrial Zone district when producing wonders, buildings, and districts.
* 6  Envoys: Additional +2  Production in every Industrial Zone district when producing wonders, buildings, and districts.
Francis Drake

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Francis Drake***

Francis Drake is one of the  Great People specifically a  Great Admiral in Civilization VI.

## Unique ability

**Retire (1 charge)**

Gain 75  Gold (on Standard speed.) Military units get +50% rewards for plundering sea Trade Routes.

**Passive Effect**

+5  Combat Strength and +1  Movement to Renaissance and Industrial era naval units within 2 units.
Faith

**Faith** is one of the more advanced Game Concepts in Civilization VI, which contributes to what makes the Religion part of your Civilization grow. Faith is accumulated per turn, as dependent on all sorts of things throughout the game, Buildings, Wonders,  Great People, as well as Tile Improvements, Natural Wonders and a few other things. Faith can be spent on Religious Units, depending on the Era of the game.

## Description

Once a Civilization reaches a certain amount of faith, it gains access to a Pantheon which gives bonuses for their entire empire. Faith is used as an alternate currency to  Gold and can be used to purchase religious units like an  Apostle,  Great People, special buildings, and in Theocracy Government can purchase land combat Units. To achieve a Religious Victory your Religion must become the Predominant Religion for every Civilization in the game. A Religion is Predominant if it is followed by more than 50% of the cities in a civilization.

To get a  Great Prophet a player has to aim for  Great People Points. Stonehenge is an early game wonder which rewards a Great Prophet to start a religion but the Wonder can only be built adjacent to  Stone.

## Uses

* The primary use of  **Faith** is to purchase Religious units:

* Missionary (requires Shrine)
* Apostle (requires Temple)
* Inquisitor (requires Launch Inquisition)

* Worship buildings may be purchased with  **Faith**.
* Naturalists may only be purchased with  **Faith**.
* Great People may be patronized (purchased instantly) with  **Faith**.

* The Oracle Wonder reduces this cost by 25%.

* The Theocracy government allows land combat units to be purchased with  **Faith** and also grants a discount to  **Faith** purchases.
	+ With the Rise & Fall expansion, purchasing combat units requires the Grand Master's Chapel built in your Government Plaza.
* Being the Suzerain of Valleta allows City Center and Encampment buildings to be purchased with  **Faith**.
* The Jesuit Education belief allows Campus and Theater Square buildings to be purchased with  **Faith**.
Diplomatic Policies

Diplomatic Policies are one of the various Policies in Civilization VI.

## List Of Policies

* Diplomatic League
* Charismatic Leader
* Merchant Confederation
* Machiavellianism
* Raj
* Police State
* Nuclear Espionage
* Arsenal of Democracy
* Gunboat Diplomacy
* Cryptography
* Containment
* International Space Agency
* Collective Activism

## See Also

* Military Policies
* Economic Policies
* Wildcard Policies
France

More on this on Wikipedia:
→ ***France***

**France** is one of the civilizations in *Civilization VI*.

## Description

In *Civilization VI*, each Civilization has two abilities. One is based on what the nation has done throughout history and the other is tailored to what happened during the ruler's reign. Catherine de Medici leads the French civilization. She was the most powerful European queen of the 16th century. She was skilled in statecraft, diplomacy and especially espionage. Her efforts to secure the crown for her family laid the groundwork for a central French state.

France's special ability Grand Tour gives them a bonus when constructing mid-game Wonders and extra  Tourism from all the wonders they construct. The Garde Impériale are the French unique unit. They get a bonus for fighting on the starting capital's home continent and Great General Points from kills.

France also gets the Chateau as a unique tile improvement. It must be built adjacent to a river and provides  Culture with special bonuses for being near Wonders.

What Catherine specializes in is Espionage. By using her network of Ladies-In-Waiting (Catherine's flying squadron) she gets extra diplomatic information from every Civ she meets. Once you Research Castles she'll receive an extra spy.

France is a good choice for the  Culture focused player. Egypt and China might focus on building early game Wonders but in mid-game France can easily catch up in the Wonder race. Once their unique abilities and improvements are in play, they can quickly race up the Civic tree and establish a strong Industrial Era army or go for a Cultural Victory. Regardless of whether you go for war or peace France will stay well informed about what's going on in the world thanks to their excellent Espionage.

## Special abilities

* Grand Tour - Gives a bonus +20% Production toward Medieval, Renaissance and Industrial era Wonders.  Tourism from wonders of any Era is doubled.

## Unique units

* Garde Impériale - They get a bonus for fighting on the starting capital's home continent and Great General points from kills.

## Unique tile improvement

* Château - Provides  Culture with special bonuses for being near Wonders.
Heavy Chariot

Movement
 Melee Strength
 Promotion Class
 Production Cost
 Hard-hitting Ancient Era heavy cavalry unit. Gains 1 bonus  Movement if it begins a turn on a flat tile with no Woods, Rainforests, or Hills.

The **Heavy Chariot** is an Ancient Era melee unit in *Civilization VI*. Each civilization has access to this unit.

## Commands

The Heavy Chariot unit has the following commands available:
Government

*This article needs an update. You can help the Civ 6 Wiki by adding the latest info.*

More on this on Wikipedia:
→ ***Government***

Government is one of the various parts of Culture in Civilization VI.

## Governments

Advancing throughout the Civics tree allows you to unlock new forms of **Government**. In addition to providing certain built-in bonuses, each government has a different configuration of slots for Policies. For example, one government might have more "Military" slots, whereas another might not have slots for  Military Policies at all and instead focus on  Economy and  Diplomacy. As you begin the game, you start off as a Chiefdom which is your basic starting Government type. (provides One Slot Military and One Slot Economy). Additional Government types include Oligarchy, Autocracy, Classical Republic as well as more listed below.

## Government Social Policies Icons

 Diplomatic Policies
 Economic Policies
 Military Policies
 Wildcard Policies
Horatio Nelson

Type

More on this on Wikipedia:
→ ***Horatio Nelson***

**Horatio Nelson** is an Industrial Era Great Admiral in Civilization VI.

## Unique ability

* Retire (1 charge): +50% flanking bonus for all naval units.
* Passive Effect: +5  Combat Strength and +1  Movement to Industrial and Modern era naval units within 2 tiles.

## Civilopedia Historical Context

According to most pundits, Horatio Nelson, 1st Viscount, 1st Duke of Bronté, was the greatest naval tactician to have ever lived - even though two of his three most famous victories were attacks on ships at anchor, one of those of a neutral nation. And he fought stubbornly against the tides of freedom, including his suppression of the republican revolt in Naples. So the great hero of England is not without controversy as to his legacy.

Born into a moderately well-off family in 1758 AD in Burnham Thorpe (Norfolk), the sixth of 11 children, at the age of 12 Horatio joined the Royal Navy. So diligent and self-confident was he that within 20 years he was captain ... didn't hurt that his uncle, Maurice Suckling, was Comptroller of the Navy. Nelson first saw action in the West Indies during the American Revolution, beating up on hapless and outgunned Spanish ships and towns. But American independence had the Royal Navy facing cutbacks, and Nelson returned to England on indefinite leave and half-pay.

The French Revolution saw Nelson back in service, as the English sought to put down all that democratic nonsense ... yet again. Nelson proved a very good commander: daring, bold, often reckless, stern but respected by his men, and willing to disobey orders, as he did when ordered to withdraw from the attack on the neutral Danish fleet at Copenhagen. He also managed to lose his right eye (Corsica, 1794) and an arm (Battle of Santa Cruz in Tenerife, 1797). All culminated at his great victory over the combined French-Spanish fleet in 1805 at Trafalgar, where Nelson was killed aboard his flagship 'HMS Victory' when felled by a French sharpshooter. Among his reported last words according to the ship's surgeon William Beatty: "Thank God I have done my duty."
The Wafer

**The Wafer** is a passive item.

## Effects

* All damage taken is reduced to half a heart.

## Notes

* The damage reduction includes every possible source in the game that would cause more than half a heart of damage:
	+ The player's bombs and other bombs.
	+ Champions.
	+ Sacrifice Rooms.
	+ Environmental hazards such as Spikes.
	+ Self-inflicting damage items: Sharp Plug, Blood Rights, Razor Blade, Kamikaze! and Breath of Life.
	+ Every source of damage in The Womb/Utero and beyond, including all enemies, curse rooms, blood donation machines, and Devil Beggars.
	+ The "HARD HARD" special seed.
* The Wafer does not prevent death (even if the player has more than half a heart) by using the Suicide King card, or using the Bible on the Satan boss fight.
	+ It also cannot prevent health loss from Devil Room deals or Health Down pills.
* Despite The Wafer reducing damage to 1/2 a heart, this does not change the amount of invincibility frames the player would normally get from full/two heart damage sources.
* It will not work with Keeper as he cannot have half of a health coin.

## Trivia

* In the original Binding of Isaac, "resistance" in the pickup quote was misspelt as "*resistence*". This was corrected in Rebirth.
* A wafer is a thin cake made of flour, and is used in Christianity for various purposes, including the sacrament of the Eucharist, in which believers consume the body (represented by sacramental bread) and blood (represented by sacramental wine) of Jesus Christ.

## Seeds

 PC  AZSP HEP1 (Treasure Room adjacent to spawn) (normal mode only [?])

 PC  NYLR X9XP (Treasure Room adjacent to spawn) (normal mode only)

 PC  MBHT QSMT (Treasure Room adjacent to spawn) (normal mode only [?])

 PC  RPQP M6EM (Treasure Room adjacent to spawn) (normal mode only)

 PC  9DHR CZWH (Treasure Room, go up in spawn)

 PS4  WFEP 7WQ8 (Treasure Room generated adjacent to spawn).

 Vita  WPKJ T14L (First Treasure Room, right from starting point)

 WiiU  DSWY KN4H (Treasure Room adjacent to spawn; Black Candle in Curse Room also adjacent to spawn)

 PC   7N0B PBNY (Treasure Room adjacent to spawn) (Hard mode only)

 PC  J39E HB4T (Treasure Room Above Spawn)

fr:The Wafer
Gorgo

More on this on Wikipedia:
→ ***Gorgo, Queen of Sparta***

**Gorgo** is one of the leaders for Greece in *Civilization VI*.

## History

Though not much is known about her childhood, history remembers Queen Gorgo of Sparta, married to King Leonidas I in the 5th century BC, as a wise politician and capable ruler. She reigned alongside her King during the Greco-Persian Wars, a series of conflicts between the Persian Empire and the independent Greek city-states, and aided King Leonidas in his quest to form a coalition to muster against the impending invasion from Xerxes.

Though Xerxes made some advancements and held a large chunk of Europe during his invasion, the Greeks eventually expelled the Persians from Europe and ensured no Persian soldiers stepped on Spartan soil.

## Intro

Gorgo, Queen of Sparta; glory to you and your loyal hoplite armies! Greece savors the blessings from Ares that every victory brings. And your people applaud your thoughtful governance and cultural marvels. Stand proud, for the legacy of Greece, and of your achievements, will be told over and over again for generations.

## Leader bonus

**Thermopylae** - Gorgo's unique ability allows her to gain culture from conflict. Whenever her units are victorious in combat, she'll accrue culture equal to 50% of the base strength of the defeated unit.

## Leader agenda

**With Your Shield or On It** - Gorgo seeks glory in combat, therefore she will never give up items in a peace deal. She prefers civs who haven't yielded in a peace deal and dislikes any civ who has surrendered in a peace deal or any civ who has never engaged in war.

(Hidden) - Likes a strong air force.

## External links

* Civilization VI: Gorgo Leads Greece on civilization.com
Gustave Eiffel

Type

More on this on Wikipedia:
→ ***Gustave Eiffel***

**Gustave Eiffel** is an Industrial Era Great Engineer in Civilization VI.

## Unique Ability

Must be on a wonder that is under construction.

* Activated Effect (2 charges): Grants 480 Production towards wonder construction.

## Civilopedia Historical Context

Despite nearly two million visitors hiking up and down the newly-opened Eiffel Tower during the great Parisian Centennial Exposition of 1889, Alexandre-Gustave Eiffel was little known outside France during his lifetime. Yet Eiffel - born in Dijon in December 1832 AD - became one of the most famous engineers in civilization, published some 31 books, and was an avid swimmer and fencer until in his 80s. In an age when the sophisticated looked upon engineers with disdain as grubby workmen with dirt under their nails, Eiffel was literate (he had a vast library), cultured, and courteous, able to mix well in any company ... be it laborers, academics, or the wealthy.

Getting his professional start with a French firm headed by Charles Nepven, which was eventually bought by a Belgian engineering firm, Eiffel made his mark building bridges, notably the 1600-foot cast iron bridge spanning the Garonne near Bordeaux. He soon moved from bridges to buildings, among others the entrance hall for the Palace des Machines for the 1878 Paris Exposition, for which he developed innovative lightweight (relatively) iron trusses and arches.

Having designed the iron frame for the Statue of Liberty (French officials feared the winds of New York would knock it over), it seemed fated that he would be tapped to build the centerpiece for the great exposition. Although now quite famous in France, a series of scandals forced his resignation in 1893 as chairman of his own company. He built a study in the Eiffel Tower, where for the rest of his life he had time to devote to other interests, among them meteorology and telecommunications. He died peacefully at his home in 1923.
Great Prophet

**Great Prophets** are one of the types of  Great People in *Civilization VI*. They are a special type of Great Person that are limited from the game's start, and are used to found a religion. Great Prophets do not have individualized effects. Once you have earned a Great Prophet, send them to your Holy Site (or Stonehenge) to found your religion. For more on this, see the Religion section of this manual. Great Prophets are no longer available when starting the game in the Industrial Era or later.

## Description

*Obtained from Civilopedia*

Holy men are common; "great" prophets somewhat less so. Some prophets have "visions"; others just have insights into life, the way it should be lived and how we might be better. Some wander and teach, while others build temples and churches. And some just have good public relations. Whatever the foundation, these are the ones who create religions, spread the faith, or challenge the beliefs of others...sometimes all three. They warn mankind about his hubris in thinking he can know everything or control anything. Every great religion has its great prophets, no matter how or what they worship, those who have been touched by the divine...and each one has altered the course of civilization as profoundly as any general, scientist, artist or leader.

## Notes

* The leader Saladin automatically receives the final **Great Prophet** when the next-to-last one is claimed. This only works if Saladin has not already claimed a **Great Prophet**.
* Excluding Saladin, if all **Great Prophets** have been claimed then no more can be.
Hallowed Ground

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

**Hallowed Ground** is a multiplayer scenario mod available with the game launch.

## Description

Battle for holy domination in this religion-focused scenario in the Medieval Era. Lasts until the Industrial Era.

## Victory conditions

Whichever player has the most of the following victory conditions at the turn of the Industrial Era, wins: