recursal/Fanatic-Fandom huggingface dataset:
Porte 2

**DESCRIPTION :** La porte de guérison est localisé dans le cerveau et son utilité permet de préserver le corps afin qu'il n'aille pas au-delà de ce qu'il est physiquement capable, une sorte de grosse barrière pour empêcher le corps de se faire déchirer. Ouvrir cette porte permet de renforcer les capacités musculaires mais aussi de les revigorer afin que le corps puisse aller toujours plus loin.

**EN COMBAT :** Cette porte est ouvrable uniquement pendant votre tour, elle permet de supprimer tout les malus liés à l'ouverture de la porte initial (le -20 de désactivation) si ce dernier vous a été appliquer. Cette porte vous donne un bonus +10 sur vos roll, dure pendant 8 tours et vous prenez un malus -20 à la désactivation de cette dernière.

**APPRENTISSAGE :** Pour apprendre cette porte, il sera nécessaire d'être niveau 5 Nadeko, d'être du clan Lee ou Maito, d'avoir un prof qui vous l'enseigne ou le rouleau qui vous permet de l'apprendre. La technique est de Rang B, il faudra donc 3 points de maitrise pour pouvoir la maitriser.
Krayt serpent

Kingdom:

The *krayt serpents* are a species of highly venomous elapid snake native to the oceans and seas of Chaoterra. It is one of the earliest creatures introduced to the planet.

## Biology

The krayt serpent was very bizzare in shape compared to other snakes, having a long skull and a shorter body than other snakes, with its most prominent feature being its hind limbs, which was evolved to swim faster in contrast to its short body. Although they were predators these creatures were very agile in order to avoid predation from the Golden bellied sea serpents which were far more larger than it and was the top predator of Chaoterra's oceans. Although their ancestors can slither up on land, the krayt serpents have evolved to be far more at home underwater, in fact, they took this aquatic life to an even greater extreme. Despite having no external ear, they have fully formed inner ear structures connected directly with their jaw bone, they listen to their prey by putting their jaws to any surface and detecting nearby vibrations from their prey. Also known as the *zebra snake*, this snake is known for its black and white coloring and the ability to swim as fast as a horse running.

## Behaviour

Krayt serpents were nocturnal reptiles, meaning that they often hunt at night. Though they possess highly toxic venom, these snakes are usually very shy and were outcompeted by other sea creatures during the *Proterocene*. They hunt small fish and will chase down larger prey if they were in numbers. Krayt serpents were capable of diving up to 100 meters deep in a single hunt. Using their two hind limbs the krayt serpents could climb up steep edges underwater, and is also useful for short explosive bursts of speed while chasing down its prey.

## Extinction

The extinction of the krayt serpent was highly debated by scientists, with some hypothesizing that its extinction is caused by climate change while others think of competition or a lack of food sources.

## Evolution

Krayt serpents evolved from sea kraits who were introduced to Chaoterra when there was only oceans. As continents are very rare, krayt serpents became fully aquatic, and evolved a pair of limbs to help them swim.
The krayt serpents, despite being small and easily outcompeted, were an evolutionary giant in the fauna of Chaoterra, as scientists who came to this planet were baffled by what they saw. Due to being the first ever snakes with limbs (apart from the ancient snakes), they were able to crawl on land eventually and evolve into the most dominant creatures on Chaoterra, the magnasaurs.
Sauramphastidae

Kingdom:

***Sauramphastidae*** is a well known family of tropical near-passerine birds endemic to Alor, a continent of chaoterra, with most species being native to South Alor, while others are located in North Alor. They are typically arboreal with some species being terrestrial (or airborne), sauramphastids lay over 22 eggs in their nests that emerge as naked young with no down feathers. Carnivorous species often have serrated beaks to slice open carrion or live prey, it is know known that they rip apart chunks of meat from their prey while still being alive.

## Classification

### Taxonomy

The currently recognised genera and species are:

* Subgroup Sauramphastinae (dinoucans)
	+ Genus Sauramphastos
		- Toucoatlus (*Sauramphastos azhdarchoides*)
		- Piranhakeel (*Sauramphastos carnivorax*)
		- Emoucan (*Sauramphastos cephalophus*)
		- Vampire dinoucan (*Sauramphastos sanguisuga*)
	+ Genus Pterogulo
		- Toucarine (*Pterogulo erythrofossor*)
		- Aracarice (*Pterogulo draconis*)

* Subgroup Aloravinae (forest dinoucans)
	+ Genus Aloravis (mountoucs)
		- Crested mountouc (*Aloravis rostrilophus*)
		- Forest crocodile (*Aloravis suchoides*)
		- Pterouc (*Aloravis pterosauriformes*)
		- Rockhopper mountouc (*Aloravis anatinus*)
	+ Genus Silvadraco
		- Striped monoon (*Silvadraco aureus*)
	+ Genus Alorarhynchus (chaobirds)
		- Blue and green chaobird (*Alorarhynchus livens*)
		- Great white chaobird (*Alorarhynchus candicens*)
		- Red rumped chaobird (*Alorarhynchus rufus*)
		- Yellow-beaked chaobird (*Alorarhynchus flavurostris*)
		- Keel bill chaobird (*Alorarhynchus tropeognathus*)
		- Nutcracker chaobird (*Alorarhynchus magnirostris*)
		- Coastal chaobird (*Alorarhynchus maritimus*)
Basking dragon

The **basking dragon** (*Cetophis magnus*) is the second largest living mosasaurophioidean after the *giant fisnake*. It is also one of the 55 species of filter feeding sea dragons.

## Etymology

Its generic name *Cetophis* derives from its whale-like feeding habits and its relation to snakes. Its specific name *magnus* refers to its large size compared to other magnasaurs.

## Description

The basking dragon regularly reaches 6.7 to 9 meters (22 to 30 feet) in length with some individuals reaching 12 meters (39 feet). The average length of an adult basking dragon is around 7.6 meters (25 feet) and weighing around 4.58 tons. Reports suggest basking dragons able to reach 14.9 meters (49 feet) in length, including five specimens estimated at 12.8 meters (42 feet). A study looking at the growth and longevity of the basking dragon suggested that individuals that were larger than 11 meters (36 feet) are highly unlikely.
They possess the lamniform shark body plan and have been mistaken for great white sharks. However great white sharks were not introduced to Chaoterra and were easily distinguished by the basking dragon's 2 meter (6.5 feet) wide jaw and well-developed gill rakers, smaller eyes, much larger overall size and smaller average girth.
Basking dragons usually have greyish brown scales with light yellow spots covering nearly all of its body.

## Behaviour

In the winter, basking dragons travel thousands of kilometers seeking the richest zooplankton patches, after full of its plankton meal, it will then move to deeper depths of a kilometer and hibernate. While traveling, they also shed their gill rakers in an ongoing process, rather than over one short period.
While usually being solitary, basking dragons are known to travel in large shoals during the summer season where they mate, reportedly up to 100 individuals. These shoals form a formidable barrier against predators, to ensure being safe from predation. Speaking of predation, basking dragons have very few predators to worry about, large mosasaurophioideans might feed on them, though they are usually scavenged.

### Diet

The basking dragons is a ram feeder, filtering zooplankton, very small fish, and invertebrates from the water with its gill rakers by swimming forwards with their mouths open. One basking dragon specimen has been observed to filter up to 500 short tons (450 t) of water per hour swimming at an observed speed of a meter per second (3.6 km/h; 2.2 mph).

## Reproduction

Basking dragons, as with many mosasaurophioideans, are ovoviviparous: the developing embryos first rely on a yolk sac, with no placental connection. Their seemingly useless hook-like teeth may play a role before birth in helping them feed on the mother's unfertilized ova (a behaviour known as oophagy). In females, only the right ovary appears to function, and it is currently unknown why only one of the organs seems to function.
Gestation spans over a year with an unknown number of young born fully developed.
Golden bellied sea serpents

Kingdom:

The **golden bellied sea serpents** (known as the goldbelly for short) are a species of sea snakes that inhabit the oceans of Chaoterra and are one of the top predators of its time.

## Etymology

The goldbellies generic name *Cymboserpens* consists out of the latin words *cymba*, meaning boat, and *serpens*, meaning snake. This probably references the goldbelly's enormous size.

## Description

The golden bellied sea serpents are the most heaviest and longest venomous snake in chaoterra, reaching a maximum length of up to 10 meters (32.8 feet) long. Typical mature specimens range up to 6.1 meters (20 feet), with adult females averaging up to 5.4 meters (17.7 feet), being much larger than males averagely. Weights are much less studied, but reports suggest that they range from 71 kg (156 lbs) to 154 kg (339 lbs) typically. It is the largest snake to roam the oceans of chaoterra, and the largest snake in the animal kingdom, only to be surpassed by the extinct *Titanoboa*. The color pattern consists of a completely golden head with the rest of the gold being in its underbelly along with a blackish grey upper side with a few of it in its tail.

## Behaviour

Golden bellied sea serpents are primarily nocturnal and tend to spend more than most of its life underwater, only laying its eggs on land. They have the potential to reach high speeds while swimming underwater. They tend to ambush their prey by floating beneath the surface of corals, lying still and waiting for its prey, when its prey passes by, it strikes by biting on the prey's weak spots and then coils it for safe keeping, after that it swallows the prey whole when the prey is suffocated. This tactic is very similar to the hunting tactic of the green anaconda, a species of earth, this is likely due to the anaconda leaving its niche vacant in chaoterra and the goldbelly filling that vacant niche.

## Diet

Golden bellied sea serpents hunted on large aquatic prey, and occasionally, maritime sauramphastids if they could. They also hunted krayt serpents and other marine creatures.
Chupacabra

The **chupacabra** (named after the mythological creature in american folklore) is a medium-sized carnivorous species of hairless canids of the subtribe *Canina* native to Gricela.

## Description

Chupacabras were lightly-built fox-like canids that had a streamlined body, long legs, large ears, and a short tail. They were fairly similar to their ancestors, except that they had a hairless body with mottled-grey skin. It has long, curved uper canines that it uses to bite the necks of its prey. It stands from 40 to 60 centimeters (16 to 24 inches) at the shoulders and measures up to 2.5 meters (8.2 feet) in body length, and weighs 20 to 31 kilograms (45 to 68.3 pounds), while some can weigh more.

Chupacabras were incredibly fast, able to run at estimated top speeds of 125 km/ph (78 m/ph) due to their light weight. Like wolves, they have a high amount of stamina, making them capable of running at their top speeds for approximately 12 minutes. As they are not very muscular, chupacabras relied more on their great speed, agility and acrobatics to take down prey.

## Behaviour

The chupacabra, like their ancestors, were monogamous and territorial animals. The basic social unit is a monogamous mated pair which defends its territory through laying feces and urine on range boundaries. They were a highly vocal species, and sounds made by the chupacabra include yelling, whining, growling, and cackling. While mostly solitary, chupacabras could live in groups to take down larger prey or mob against other predators. It communicates with group members and advertises its presence by a high-pitched, whining howl, and expresses alarm through a loud cackling followed by shorter, low-pitched growls.

### Reproduction

The mating season takes place from late May to August, with a gestation period of two months. Litters consist of one to ten pups, which are born blind. The pups open their eyes after 8–10 days and emerge from the den at the age of 3 weeks. They are weaned at 9–10 weeks, and can hunt by themselves at the age of 6 months. Maturity is attained at a year of age. The average lifespan is 16 years.

## Diet

Chupacabras are mostly carnivorous animals. They mostly feed on mammals such as young gricelan marmophants and other species of mammals such as young antelopes, marsupials, and primates. Young chupacabra primarily eat insects, magnasaurs, and fruit (making them omnivores or mesocarnivores). They may also scavenge from other predators such as the lion macanx. A chupacabra would lie in wait for a prey to come near, then, it will sprint creating explosive bursts of speed and chase the prey until it is tired, it will then sink its long curved canines to the prey's neck, killing it. It will then suck the blood of the prey before feeding on the meat.
Thylacaur

Kingdom:

The **thylacaur** (pronounced thyla-SAR) is a species in the family Thylacinidae and a member of the genus *Thylacosaurus*. It is a descendant of the Thylacine (*Thylacinus cynocephalus*).

## Biology

   The thylacaur was a massive predator, growing up to a maximum 5.1 meters (16.7 feet) long and stood about 1.3 meters (4.2 feet) tall at the shoulders. It had a streamline body which ended in a long powerful tail. It had a short neck with a large head. Its head had two large ears that could detect sound from a mile away. Its jaws were lined with long, curved, serrated teeth to shear meat, and flattened sharp molars designed to crush bones.

It had two long arms with three digits, each ending with long retractable sickle-shaped claws. It also had a pair of long legs and a tail used to act like a third pair of legs.
The thylacaur was mostly light brown with a yellow-brown face and underbelly. It also sports tawny brown stripes running down from the top of its back to its tail.

### Skull

The head of a thylacaur was fairly large in comparison to other mammalian predators, it was about the size of a crocodile's head but was not elongated. The shape of the skull also bears a resemblance to those of canines (which are still in Chaoterra).

## Behaviour

Thylacaurs were both solitary, and group hunters. Hunting individually, they would prefer to hunt smaller creatures such as some herbivorous maniphioideans and other small animals. In packs however, the thylacaur could hunt even the largest prey. A prime example would be an *Alorian bush marmophant*, the largest mammal to ever live on *Alor*. Despite its size, even the marmophant would be in danger of the thylacaur. Thylacaurs also formed a protective form of parental care, and female thylacaurs protecting their babies are a major threat to most creatures in *Alor*, as they will try to kill anything that dares to eats their babies.
Neoreptiliomorpha

*Clade*:
 *Clade*:

**Neoreptiliomorphs** are a clade of ectothermic amphibians within the superclass *Tetrapoda*. This clade comprises the amphibiosaurs (*Amphibiasaura*), crocophibians (*Batrachosuchia*), web-wings (*Pteramphibia*), and the hornfrogs (*Ceratorana*). Most neoreptiliomorphs lay their eggs on land, while fully aquatic neoreptiliomorphs lay their eggs underwater or keep them within their mothers.

## Reproduction

Unlike their ancestors who are anamniotic, neoreptiliomorphs are characterized by having an egg equipped with an amnion, an adaptation to lay eggs on land, convergent with amniotes. Neoreptiliomorph embryos, whether laid as eggs or carried by the female, are protected and aided by several extensive membranes. In the non-amphibian crocophibians, these membranes include a sticky yolk-like membrane that surrounds the fetus and protrudes out of the eggs and later dissolves, this membrane is useful to protect the egg from predators and is also not too hard for the baby to come out of.

## History

The first neoreptiliomorphs, referred to as "archaeoreptiliomorphs", had a striking resemblance to salamanders but with scales and evolved from the lissamphibians ("living amphibians") in the Middle Hesperocene era. The eggs of the archaeoreptiliomorphs could survive in dry environments allowing them to thrive into other habitats. The eggs also require a short amount of time to hatch, allowing the reptiliomorphs to diversify.
Crocodile zarpent

The **crocodile zarpent** (*Dracops crocomimus*) is a terrestrial crocodile-like carnivorous magnasaur endemic to Eastern Cowura. It is a member of the Ophiasuchidae, a family of crocodile-like snakes that included the extinct *Ophiasuchus*.

## Description

Like other ophiasuchids, the crocodile zarpent was heavily armoured for a snake, though unlike other ophiasuchids, the crocodile zarpent had long limbs suggesting a cursorial (i.e. running) locomotion. It also had large sickle-like claws on its hind limbs like those on the extinct raptors, meaning that they were used to slash at prey or to help climb onto victims. The crocodile zarpent was a large magnasaur, measuring approximately 10 feet (3 meters) long from head to tail and weighing 180 pounds (80 kilograms). The crocodile zarpent was puke green in color, but with a pear green underbelly and shamrock green stripes, it also had a yellow circle around its eyes. It had saw-like tooth designed to slice a chunk of meat out of its prey.

## Diet

The crocodile zarpent is a carnivore that hunted medium-sized animals. Although primarily feeding on sauramphastids, reports of its dietary habits demonstrate a wide variety of prey selectivity and specialization depending on habitat and season.
The diet of the crocodile zarpent in the wild have been studied by analyzing their unique feces, which resembles black and yellow cement and varies in size depending on what it eats. Feces that were collected and analyzed were found to contain rodent bones and scales from other magnasaurs. It was now known that they fed on young marmophants, other magnasaurs, and the occasional sauramphastids.

## Behaviour

Crocodile zarpents are highly social creatures that live in packs consisting up to 20 individuals and the rarest case being 50 members in each pack. They are also very cooparative and help each member while hunting or feeding. Packs generally establish large hunting grounds in order to survive, and also large territories to keep distance from other packs. They show their territories by creating barks on trees and leaving excrement. Territory and hunting grounds size vary on the amount of prey available and the age of the pack's juveniles. The crocodile zarpent usually hiss before and after hunting to assemble their packs. Aggressive zarpents are characterized by the use of vocalization, body posture, and scent.

## Reproduction

Crocodile zarpents are monogamous, mated pairs usually remaining together for life. Should one of the pair die, another mate is found quickly. As with most magnasaurs (excluding the sea dragons which are ovoviviparous), the crocodile zarpent lays up to 14 eggs, but roughly 20% of them survive, while the others are broken or consumed by predators and rival crocodile zarpents.
Civiper

The **civiper** is a species of civet-like omnivorous magnasaur in the genus *Ictiserpens*, meaning "weasel snake". They are a domesticated species that is least concerned.

## Physical characteristics

Civipers have a broadly civet-like appearance, though it has no ears and have a longer mouth than civets, like those of general viverrosaurs. They range from 46 to 100 centimeters (18 to 39 inches) in length (excluding their long tails) and weigh around 3 to 5.4 kilograms (6 to 12 pounds) in general weight.

## Diet

Civipers are very unusual among magnasaurs and snakes in general, in that they are omnivorous with some being purely herbivorous. Many species primarily eat fruits while some use nectar as a source of energy. While they may also prey on small neoreptiliomorphs, they tend to be more herbivorous than carnivorous, which is something bizarre within snakes.

## Behaviour

Civipers are typically solitary creatures. They make large territories of up to a few hundred square kilometers each. They mark their territories predominantly by using their urine within paths in their territories. Civipers, while being mainly arboreal, will occasionally come to the ground to feed on nectar.

## Interaction with urban environments

Octomen do hunt and eat civipers and sell them to markets. (they taste very tough on the outside but when eating the insides its basically a mix of chicken and beef with a hint of rattlesnake tastes since they are snakes) While civiper meat is low in fat, it is highly nutritious. Those that are farmed and fed fruits are generally more tastier than those fed with meat. It might sound strange but civipers are known to produce honey. The way it works is to feed a civiper with nectar and harvest it from their fecal matter. While it may sound gross but honey produced by civipers are more healthy and tasty than bee honey.
Humpbear

Kingdom:

The **humpbear** (*Gibbursus horridus*), also known as the "camel bear", is a large bear than inhabits southwest Alor.

## Description

### Size

Females (sows) weigh from 218 to 399 kilograms (480.6 to 879.6 pounds), and for males (boars), it is 318 to 701 kilograms (701 to 1,545 pounds). Mature males average 504 to 635 kilograms (1,111 to 1,400 pounds) over the course of the year, and can weigh up to 746 kilograms (1,644 pounds) at peak times. Females are roughly about 20% smaller and 45% lighter than males, and adult sizes are attained when they are 7 years old. Humpbears weigh the least when they emerge from their dens in the spring, and can increase their weight by 25% during late summer and fall.
An average adult male measures 10 to 11.5 feet long, and 5.2 feet tall at the shoulder.

### Characteristics

The Humpbear has thick, robust hind limbs and a considerably bulky pair of fore limbs with long, sharp claws in each limbs, it also has a narrow head. It's most distinctive feature is it's one large hump, which is used as nourishment when food is scarce. A humpbear's hump is consisted out of stored fat, and acts similarly like a camel's hump. The humpbear has a sharp vision and excellent sense of smell.
It's face, hump, and hind limbs are covered with a dark tan color, while the rest of the humpbear's body is brown with a light orange underbelly.
The bear's powerful legs allow it to run up to 60 kilometers per hour (37.2 miles per hour), and when coupled with it's massive skull that lets out a bite force of 1,000 pounds per square inch, the humpbear is a predator not to be reckoned with.

## Behaviour

The Humpbear is a diurnal omnivore (or mesocarnivore). While normally being solitary, they often gather in groups when food sources are abundant. Adult male bears are particularly aggressive and are avoided by adolescent and subadult males, both at concentrated feeding opportunities and chance encounters. Female bears with cubs are highly aggressive, more so than the males in aggression, and are avoided by other animals if possible. Conflicts with one another are not particularly lethal to both bears, as the battle finishes when one is louder than the other only. After birth, cubs climb up to the trees to avoid the danger of being attacked by male bears, as they are expert climbers with their sickle-shaped claws and strong limbs.

### Diet

While mostly depicted as a purely carnivorous bear, the Humpbear is actually a mesocarnivore, meaning that they eat both meat and other food sources, such as grass. The Humpbear primarily feed on meat, but will occasionally feed on fruits and leafs. A Humpbear cub primarily feeds on insects, fruits, and leafs due to their mostly arboreal lifestyle. Adult Humpbear have been known to prey on large mammals such as marmophants, sauramphastids, and large magnasaurs. Humpbear may also scavenge due to their large size but tend to not do it.
Marmophants

**Marmophants** are massive herbivorous ground squirrels native to *Alor and Gricela* in the genus ***Gigantomys.*** These herbivores are active during the summer when often found in groups, but are not seen during the winter when they hibernate underground.

 Kingdom:

Of the entire 15 species, only 5 are discovered in *Udon* and the rest are in Alor. The alorian bush marmophant is one of the most social out of the other 14 species, and live in herds of up to 30 individuals minimum, only to be competed by the gricelan marmophant.

## Description

Marmophants are very large rodents with relatively large and highly robust legs. What used to be the large claws of its ancestors have become broad-hooved pads. They have stout bodies and large heads along with a pair of incisors to help it grind through vegetation. Marmophants vary in color pattern based roughly on their surroundings. Marmophants, more specificallly the Alorian bush marmophant, can reach up to 8 meters (26.2 feet) in length and stand around 3.3 meters (10.8 feet) at the shoulders, while also weighing around 8.4 tons (18,518 lbs) in average mass. The smallest species is the Gricelan marmophant, which is dwarfed by the other species of marmophants, averaging around 1.8 meters (nearly 6 feet) at the shoulders and a body weight of only a ton (2204.6 lbs). In the traditional definition of hibernation, the largest marmophants are considered the largest "true hibernators" as bears do not have the same physiological characteristics as obligate hibernating animals.

## Diet

Marmophants are granivores, meaning that they feed predominantly on grass, though larger species, such as the Alorian bush marmophant can also be folivores. Marmophants that are granivores usually have to eat alot of grass, and they will eat constantly to survive. Marmophants consume up to 60% of their entire body weight in their meals, and after that, they will go to a sunny location to speed up digestion, but this is where they usually get predated in most cases. Marmophants can obtain all the water they need from their food, making them quite adaptable during droughts or other periods of water shortage.

## Behaviour

Marmophants start reproducing at around twelve years of age, and could live up to a maximum fifty. They reside in herds of up to ten individuals, but more social species can live in larger herds. Each male marmophant immediately finds a safe place after the winter season arrives, and will start looking for females to mate. Litters usually average two to three offsprings per female.
Yellow throated marmophants spend most of their day in their burrows, though they dominantly use these burrows during hibernation.
Being the smallest species of marmophant, the gricelan marmophant are very social, and lives in herds of a maximum one hundred individuals. Mother gricelan marmophants spend most of their days with their pups while the males usually live in a nearby den. In large herds, gricelan marmophants utilize sentry duty rolls that are periodically rotated. A sentry marmophant will alert the herd if a predator is near the area.
Boulet Humain

**DESCRIPTION :** Cette attaque de taijutsu convertit le corps imposant de l'utilisateur en une arme destructrice. L'utilisateur utilise d'abord la Technique de Décuplement pour lui faire prendre l'apparence d'une boule à taille humaine, puis il replie tous ses membres et utilise son chakra pour se propulser comme une roue puissante. Son utilisation efficace du poids et de la force de rotation la rendent beaucoup plus dangereuse qu'il n'y parait, étant assez puissante pour pulvériser la main de quelqu'un par un simple toucher.

**EN COMBAT :**

Vous devez être dans le mode #décuplement pour utiliser la technique.

La personne qui se fait rouler dessus prend un malus en fonction du niveau de l'utilisateur :

Niveau 1 : -10

Niveau 4 : -15
Yami

**HISTOIRE :** Bien avant la création de Suna, dans les profondeurs de la terre vivait une peuplade qui s’était intégralement adaptée aux ténèbres perpétuelles. Leur débordante curiosité les poussa à rejoindre la surface. Mais cela les impliqua dans les guerres entre les clans du désert. Ils mirent alors au point nombre de techniques mettant à profit leur nyctalopie ainsi que leur maitrise des ténèbres par le Meiton. D’autre part leur capacité à produire un écho radar, leur permettait de toujours être capable de s’orienter quelque-soit la topographie du champ de bataille. Lorsque les clans furent unifiés par les Sabaku, ils se joignirent au mouvement aspirant à une paix bien méritée.

**POUVOIR PARTICULIER :**

* Nature de chakra Meiton, combinant le Fûton, le Katon et le Raiton, connu comme l'art de manipuler les ténèbres
* Leur Nyctalopie leur permet de voir la nuit ou dans l'obscurité la plus totale comme en plein jour
* Attribut donné par ce clan aux choix : Assassin
Attributs

**Les attributs vont caractériser votre personnage, il obtiendra des bonus que les autres n'auront pas s'il non pas pris cette attribut :**

* Médecin = Apprentissage des ninjutsu médical (Iryô Ninjutsu)
* Invocateur = Apprentissage de la technique d'invocation
* Sensorielle = Apprentissage des technique de perception et des techniques de Kekkai Ninjustu
* Ninjutsu = Obtention d'un +5 sur les natures secondaires.
* Shurikenjutsu = Bonus +10 sur les lancés de Kunai/Shuriken ou tout autre arme ninja ou projectiles.
* Assassin = Apprentissage des techniques d'assassinat comme le Raikiri et Bonus doublé sur l'attaque surprise uniquement hors combat.
* Genjutsu = Apprentissage des Genjutsu de Rang A (Paralysant / Endormant)
* Espion = Apprentissage des techniques de camouflage
* Kenjutsu = Capable de manier une épée / katana etc...
* Yumijutsu = Capable de manier un arc
* Taijutsu  = Apprentissage de techniques Taijutsu
* Fûinjutsu  = Apprentissage des sceaux
* Jûinjutsu = Apprentissage des sceaux maudits
* Nintaijutsu = Apprentissage des techniques mêlant le Ninjutsu ainsi que le Taijutsu (réserver uniquement au clan Yotsuki)

**Règle :**

*Vous avez le droit à 1 attribut gratos donné par le clan que vous avez choisi qui est marquer dans le Wiki 3 autres que vous pouvez choisir. Vous débloquerez un autre attribut au niveau 15, 20, 25 etc..*
Clan Hoshigaki

## Histoire

Tous dotés d’attributs issus des requins, ils disposent d’une force hors du commun, des branchies leur permettant de respirer indéfiniment dans l’eau avec l'aide de Samehada, et d’une peau légèrement écailleuse favorisant l’immersion et la nage. Afin de compléter leur dotation ils sont tous gratifiés d’une Grande réserve naturelle de Chakra. Cet ensemble de talents très spéciaux leur assure la victoire lorsque la bataille se produit dans l’eau. C’est grâce à cela qu’ils font souvent office de garde-frontières du pays de l’Eau.

## Pouvoir Particulier

* Nature Suiton
* Leur Force leur permet de briser les côtes d'un adversaire du premier coup (Si Niveau 3 ou plus)
* Stab doublé
* Apprentissage des techniques nécessitant beaucoup de chakra ainsi que ceux du clan Hoshigaki : Les Requins
* Chef du Clan possède Samehada
* Attribut donné par le clan : Kenjutsu
Scalpel De Chakra

**DESCRIPTION :** Le Scalpel de Chakra est une technique de ninjutsu médical qui consiste à transformer son chakra en une petite lame tranchante. Elle permet de faire des incisions très précises, nécessaires pour les chirurgies et les dissections anatomiques, ceci permettant de faire des coupes à l'intérieur du corps sans créer de plaie ouverte, n'induisant aucun risque d'infection. Le scalpel de chakra peut avoir aussi une utilisation offensive, nécessitant une grande précision pour une efficacité optimale, ce qui rend son utilisation rare dans ce genre-ci. Elle peut donc détruire les tissus musculaires et les tendons, et donc engendrer une immobilisation de la cible.

**EN COMBAT :** Au niveau 2, la technique permet de créer deux scalpel dans chaque mains qui sont utilisé comme des armes Au niveau 3, la technique permet de créer deux scalpel dans chaque mains qui sont utilisé comme des armes mais le taux d'hémoragie passe à 75 ou plus au lieu de 90 ou plus.

**HORS COMBAT :** Le Scalpel permet d'éviter les hémoragies lors d'une opération
Gina

> “must the stupid do idiotic stuff
>
>

> And here I am Helping them from that stupidness.”
>
>

Gina is the 15th person to wake up from unconsciousness in the virtual world. Gina plays the “medical worker” role and is the most appreciated character in Ranboeria

## Appearances

### Appears in

Ranboeria, Ranboeria’s road of death, Ranboeria’s Big hunt

Gina developed a lot of medicines and cures in the virtual world just incase someone got hurt or sick. They also figured out how to stop the poison from consuming the Bad apples.

Gina is a big softie for skateboarders like Kanjen, or known as “Sk8t3r b0i” which they slowly over the time developed a crush for. After realizing he didn’t have no interest, she later fell in love with Emilee even if she calls her dog shit or Nasty.

Gina also cries when something doesn’t go right or if Emilee says something bad about them.
Rouden

**HISTOIRE :** L'un des clans principal du Pays de la foudre, le clan Rouden est un clan où tout les ninja sont nommé par rapport à des émotions (Darui = Naze). De leur point de vue, la maitrise de leurs émotions est la clef pour contrôler les tempêtes via le Ranton. Redoutables pratiquants du ninjutsu, ils ont élaboré des techniques visant à téléguider les éclairs qu’ils génèrent, ainsi que toute autre attaque à distance. D’autre part leur pratique unique des éléments les ont tous immunisés à l’électricité, et à toute technique à base de Raiton. Le Clan sont de bons amis au Yotsuki. De plus, ils ont réussi à assimiler le Kekkei Tôtta du Denton, l'art de manipuler la foudre noire.

**POUVOIR PARTICULIER :**

* Nature de Chakra Ranton, combinant le Suiton et le Raiton
* Nature de Chakra Denton (Amélioration de la Foudre)
* Attribut donné par le clan : Kenjutsu
Sea dragons (Mosasaurophioidea)

**Mosasaurophioideans**(also known as "sea dragons") are aquatic reptiles constituting the clade **Mosasaurophioidea**.

There are around 210 living species, with 80 extinct species. The species are divided into three groups. The first one is *Icthyophia* (fish snakes), which contains over 70 species with only 10 extinct species. The second is the *Thalassosauria* (true serpents), which consists out of 60 species and the same amount of extinct species as the icthyophids. The last group is the *Cetophia* (giant serpents), which is the largest group, consisting out of 110 living species and 30 extinct species, this group has many species that are either filter-feeders or carnivores.

Because there were no whales, mosasaurs, plesiosaurs, or ichthyosaurs on Chaoterra, these animals were great at exploiting these unoccupied niches. Like sharks, many species are countershaded (a darker color on top and a lighter color on the bottom). They have multiple body shapes, from being similar to their ancestors, to looking alot like a shark.

## Reproduction

Unlike their relatives and ancestors, most mosasaurophioideans are ovoviviparous, meaning that they carry their eggs inside their bodies until they hatch. They also show some form of parental care like crocodiles do, this parental care also goes on until their baby is about 4 years old.
Una ubicación importante

En la arquitectura es muy importante conocer la nomenclatura y simbología que se utiliza en la lectura y representación de planos para identificar cada uno de los elementos que se presentan en el mismo, como lo son: puertas, ventanas, nivel de piso, muros, etc. Esto es esencial a la hora de iniciar el proyecto constructivo del plano; tanto ingenieros como arquitectos deben tener conocimiento amplio en el tema.

Línea gruesa: Aristas y contornos vistos.

Línea fina: De cota, proyección, referencia y ejes.

Línea a mano alzada: Límites de vistas o cortes parciales.

**Niveles de piso**

Línea punteada: Contornos y aristas ocultos.

Trazos y puntos: Ejes y trazos de plano de simetría
Entrave Pieux

**DESCRIPTION :** Illusion Démoniaque - Entrave par les Pieux est un Genjutsu produit par le Sharingan donnant l'impression à la personne qui subit l'illusion d'être "clouée" au sol par des clous géants. Dès l'instant où l’ennemi est pris dans cette technique, il va être tourmenté dans la douleur, ayant l’impression que d’énormes clous le transpercent de toute part, l’empêchant de bouger. L’intérêt de cette technique est que la victime ressent véritablement la douleur. À cet effet, cette illusion s’avère pratique pour tout type de torture.

## Données

### Niveau

4

**EN COMBAT :** Cette technique est lancé sur une ennemi qui est à courte portée et qui vous regarde. Vous devez lancé votre dé normalement comme si c'était un Jutsu normal. L'adversaire peut tenté de fermer les yeux SI et seulement SI il connait la capacité du Sharingan à créer des Genjutsu via un contact visuelle. Sinon il se fera prendre dans le Genjutsu si le Genjutsu est une réussite gradée. L'adversaire se faisant prendre dans le Genjutsu ne peut plus bougé, il se prendra un -5 par tour. L'utilisateur ne peut pas bougé pendant la durée de la technique. L'adversaire peut tenté de résister mentalement à la technique en faisant un roll supérieur au roll du Genjutsu. La règle des 2 tours ne marchent pas sur cette technique.

NB : Il est nécessaire d'avoir le sharingan à 3 tomoe.
Aurakeri

Kingdom:

The **aurakeri** is a medium-sized predatory primate native to Western Chao. It is a descendant of the bald uakari (*Cacajao calvus*).

## Description

Adult aurakeris measure up to 1.5 meters (4.9 feet) from head to tail, and stands over 0.4 meter (1.3 feet) at the hips. Aurakeris also weigh from 12 to 17.6 kilograms (26.4 to 38.8 pounds) in general. The aurakeri has a shaggy coat ranging from gold to orange in color. Like its ancestors, it had a bald head. Its scarlet red face is due to the lack of skin pigments and plentiful capillaries that run under its facial tissue. The aurakari has strong limbs which it used to climb trees and run fast.

### Dentition

An aurakeri's mandibular lateral incisors and canines are very large, and is used to crush bones and tear meat into bits. Unlike other primates, aurakeris have carnassials used to shear meat into smaller bits, and is useful for turning huge chunks of flesh into small parts that are easier to digest.

## Behaviour and Diet

While being mainly arboreal, aurakeris could occasionally reside on the forest floor to hunt. During the dry season, the aurakeri return to the ground to search for seeds and other food materials. A study of the diet of the aurakeri found it to consist out of 50% meat, 17% seeds, 8% fruits, 5% buds, and 20% leafs. The powerful lower jaw of the aurakeri suggest that it also fed on the bones of its prey, while also meaning that it fed on fruits with tough skin. It will also eat insects that happen to cross its path, however it does not specifically pursue this type of food.

The aurakeri could be found travelling up to 6.5 kilometers per hour in large multi male/female groups of up to 45 individuals, with some cases having 120. While the aurakeri could travel in a faster speed, it generally prefers to save its stamina while in these large groups. The maximum size of the group's home range could reach around a thousand hectares depending on the condition of the habitat.

### Reproduction

The bright red facial skin is a sign of good health and allows for the determination of a healthy mate. The gestation period of an aurakeri is generally between six and seven months. The aurakari could live up to 42 years approximately.
Maitre Bijû

**DESCRIPTION :** Cette technique permet à l'utilisateur de prendre le contrôle d'un Bijû via le Mangekyô Sharingan.

**EN COMBAT :** Cette technique est lancé sur un Bijû qui est à courte portée et qui vous regarde. Vous devez lancé votre dé normalement comme si c'était un Jutsu normal. L'adversaire peut tenté de fermer les yeux SI et seulement SI il connait la capacité du Sharingan à créer des Genjutsu via un contact visuelle. Sinon il se fera prendre dans le Genjutsu si le Genjutsu est une réussite gradée. Si le Genjutsu réussit alors le Bijû vous obéira au doigt et à l'œil.
Porte 8

**DESCRIPTION :** Nous arrivons enfin à la dernière porte, la porte de la mort, qui est localisé symboliquement sur le cœur. Pour ouvrir cette porte il faut littéralement crever son cœur donc il est aisé de dire que dans 99% des cas, ouvrir cette porte causera la mort. Quand la porte de la mort est ouverte, le corps produit une aura rouge similaire à l'aura verte de sueur sauf que cela est à cause de l'évaporation du sang. Ouvrir cette porte force le cœur à pomper le plus de sang possible, forçant le corps à utiliser tout son énergie. Dans certains cas, le montant de la puissance donner par cette porte peut être très rentable malgré les conséquences car cela permet de rivaliser avec le Rikudo Sennin.

**EN COMBAT :** Cette porte est ouvrable uniquement pendant votre tour, elle vous donne un bonus +65 sur vos roll, dure pendant 8 tours et vous mourrez à la fin de la technique.

**APPRENTISSAGE :** Pour apprendre cette porte, il sera nécessaire d'être niveau 30 Nadeko, d'être du clan Lee ou Maito et d'avoir déjà appris la porte 7. La porte est donc automatiquement débloquer si les conditions cités ci-dessus sont remplit. Elle est considérer comme Rang S.
Galactic British Empire

The Galactic British Empire , Or CBE for short, is a advanced, spacefaring civilisation of humans . The Empire is led by a Queen or king and of course there is a royal family. The Galactic British Empire is known to colonized the entire milky way, but hasn’t colonisé Chaoterra and XD54 yet, since they are in andromeda. The GBE population is about 1 trillion citizens. Their Capital planet is earth, and their capital city is of course, london. The anthem of the galactic british empire: https://www.youtube.com/watch?v=HPZOOhzql7w

## History

the GBE was formed in 5 million years in the future, when earth had a super massive ice age. Also, space travel was really popular at this point. With earths depleting resources, the British Empire decided to attack other countries for more resources, after they had conquered the whole earth, they turned their heads on space travel and managed to unite the entire milky way by the name of the GBE. They found XD54 and Chaoterra in the andromeda galaxy.

## Military

The GBE has a huge number of troops . It currently has 50 million troops in active service. The GBE has a super strong army and advanced weaponry. The even defeated aliens at the Battle Of Proxima Centauri. GBE’s troops are armed with the state of the art XHJ-94 Rifle. Its a electric powered assault rifle. Their troops also use ABA-78 which means advanced battle armour.

### Tanks

The GBE main battle tank is the 567-RED which is a double turreted tank that is armed with 100.caliber electronic bullets. They can pierce through the strongest armour possible . This tank also has superior armour, made from space metals that were mixed together. This tank fan move at speeds up to 95 km/h. Big but Fast!

### Spaceships

The GBE has a dozen ton of spaceships, which most are used for exploring deep space. One of the famous ones are the YUK-134 which is a military spaceship that can have the ability to make wormholes to travel through space faster . The YUK-134 can hold up to 150 troops inside, and also inside they have a entire swimming pool, rooms, restaurants, entertainment rooms, and research facilities.

### Fighter Jets

Other than spaceships, there are also high speed fighter jets used by the army . They are called the GB-45 and they can shoot highly explosive rockets and armour penetration bullets. Some prototypes of this aircraft can also shoot electric plasma lasers. These fighter jets are used for escorting larger spaceships.
Mur Insecte

**DESCRIPTION :** Une technique capable de protéger contre les attaques en utilisant les Kikaichû pour les faire voler en forme de dôme à grande vitesse, semblable au Tourbillon Divin du Hakke. Bien que s'avérant défensif, une quantité suffisante de force explosive peut la traverser.

**EN COMBAT :**

* Cette technique permet de se défendre contre les attaques adverse via une réussite qu'importe le dé de l'adversaire.

## Données

### Mudra

Sanglier → Singe → Dragon → Mouton → Chien
Massage Cardiaque

**DESCRIPTION :** Ce Jutsu permet de mettre un peu de chakra sur les paumes de l'utilisateur pour effectuer un massage cardiaque capable de réanimer les personnes atteintes d'arret cardiaque qui aurait été de base mortel pour le patient.

**EN COMBAT :** Lancé un d100 et en fonction du dé de la victime vous pourrez le sauver :

* -30 ou plus = 90
* -20 ou plus = 75
* -10 ou plus = 50

## Données

### Niveau

1

NB : Il est nécessaire d'avoir appris le scalpel de chakra.
Kamizuru

**HISTOIRE :** Les membres du clan Kamizuru sont d’excellents apiculteurs. Leur corps est transformé très tôt en ruche pour des abeilles spécialement nourries de Chakra. Elles se nomment les Kumabachi, fidèles à leur hôte qu’elles considèrent comme leur reine. Elles vivent en symbiose parfaite et obéissent à ses ordres. Cela en fait de parfaites espionnes, éclaireurs, mais également de redoutables assassines grâce au venin de leur dard. Ces abeilles spéciales sont dotées d’un venin foudroyant et ne meurent pas lorsqu’elles piquent une victime. D’autre part, le corps du ninja est capable de convertir son Chakra en de nouvelles larves, pouvant ainsi perpétuellement renouveler les habitants de sa ruche. De plus, ses abeilles sont capables, grâce à leur butinage perpétuel, de concevoir une gelée royale dont les effets curatifs sont exceptionnels. La technique secrète du clan est l'invocation de la Reine des Abeilles, faisant toute la crainte de se retrouver face à ce monstre

**POUVOIR PARTICULIER :**

* Apprentissage des techniques des abeilles/guêpes ainsi que les techniques secrètes du clan Kamizuru
* Attribut donné par le clan : au choix
Byakugan

**VISION 360° :** La vue du ninja alors s’étend à 360° tout autour de lui ce qui lui permet de ne jamais se faire prendre à revers, aucune attaque surprise n'est possible contre un détenteur du Byakugan

**REGARD DE L'HIRONDELLE :** Le regard du Byakugan est capable de passer au travers de la matière, pouvant aisément localiser les ennemis camouflés grâce à leur réseau de Chakra. Avec de l’entrainement la vision peut être poussée sur de longues distances sur un point précis, permettant au détenteur du Byakugan d’être un éclaireur hors pair. Considérez quand utilisant cette technique vous pouvez directement voir des gens dans d'autre salon et ainsi les localiser sans être dans ce même salon.

**BOURREAU DES FAILLES :** Cette pupille permet également de voir les méridiens ainsi que les 361 points vitaux ou Tenketsu qui permettent l’utilisation du Chakra de l’adversaire. Cette technique peut aussi être utiliser pour débusquer un potentiel ennemi camoufler de n'importe quel manière en lançant un !d100, si vous faite une réussite ou plus vous arriver à repérer l'ennemi camoufler s'il y en a un.

**L'ILLUSION BRISEE :** La capacité du Byakugan à voir le Chakra et le réseau des méridiens, permet au ninja de percevoir lorsque son Chakra est perturbé par un Genjutsu. Le Byakugan, lui permet de comprendre qu’une illusion est à l’œuvre, mais aussi d’en trouver la source. Cela permet de plus facilement contrer les techniques de Genjutsu, car il est plus facile d’identifier le vrai du faux. - +30 Défense contre Genjutsu et aussi sortir du Genjutsu

NB : Après 5 Tours ou à la désactivation du Dojutsu, l'utilisateur recoit un malus -5 perte de chakra.
Porte 4

**DESCRIPTION :** La porte de la douleur est aussi localisé sur la colonne vertébrale et sa capacité permet d'empêcher les muscles de se déchirer. Une fois que la porte de la douleur est ouverte, cela augmente sa puissance de frappe.

**EN COMBAT :** Cette porte est ouvrable uniquement pendant votre tour, elle vous donne un bonus +20 sur vos roll, dure pendant 8 tours et vous prenez un malus -25 à la désactivation de cette dernière.

**APPRENTISSAGE :** Pour apprendre cette porte, il sera nécessaire d'être niveau 10 Nadeko, d'être du clan Lee ou Maito, d'avoir un prof qui vous l'enseigne ou le rouleau qui vous permet de l'apprendre. La technique est de Rang A, il faudra donc 4 points de maitrise pour pouvoir la maitriser.