Enchantments

Enchantments are magical alterations to physical items which alter their ordinary properties. Enchantments are primarily endowed using the Dominion of Forge, though certain powers of sorcery are also able to create enchantments. While it is possible to enchant virtually any material, materials which are inherently magical in nature are able to receive more numerous and potent enchantments, while some materials inherently carry magical effects that make additional enchantments unnecessary. Items crafted from mundane components are also subject to the phenomenon known as Essential Diminishment, wherein using the enchanted effects of an item overtime causes it to lose power, and eventually requires recharging.

Another curious facet of enchanted items is that their potency varies based on who is wielding them. While this is not the sole determining factor of an enchantment's strength and quality, enchanted objects have stronger effects when wielded by more powerful beings. This phenomenon is called the Potence Effect.

## Minor Enchantments

* Annealing: Annealing enchantments strengthen the natural resilience of whatever item they are applied to. This allows them to withstand greater forces being exerted from them, and may provide resistance or immunity to the natural degradations of time.
* Antileviation: Antileviation enchantments serve to increase the weight of an object, without altering an object's density or composition, and simultaneously nullifying the damaging effects of its own increased weight upon it.
* Leviation: Leviation enchantments serve to make items lighter, without compromising their natural strength or density.
* Vitiation: Vitiation enchantments cause weapons to inflict greater than normal damage upon objects and individuals, bypassing either wholly or partially their natural durability. An example of a vitiation effect could include sword being able to carve clean through a pillar of stone. Vitiation enchantments are vital to any individual who wishes to effectively combat supernaturally beings, who are usually far more resistant to being harmed than mortals.

## Lesser Enchantments

* Arazement: An arazement enchantment is applied to weaponry, and serves to weaken the healing abilities of any creature dealt an injury by the enchanted object. Wounds dealt by an arazed weapon heal more slowly and less effectively, making them ideal for combating the numerous magical beings possessed of accelerated healing abilities.
* Selective Leviation: An a more advanced form of leviation enchantments, selective leviation involves similar phenomena, but allows items to defy the laws of physics further and manifest their weight in select circumstances. Selective leviation enchantments are usually applied to heavy weapons such as hammer or maces, allowing them to feel lighter to the wielder, but manifesting their weight for the moment of impact and allowing them to strike without the impact being weakened.

## Major Enchantments

* Polyleviation: Polyleviation is the most advanced form of leviation enchantment, allowing an items weight to be selectively increased or decreased in a variety of circumstances. This might be used to allow an owner to pick an item up with ease, or cause the item to become so heavy that others cannot move it at all.