The Adjudicator

> "*Time to be judged.*"
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**The Adjudicator** is the eighth challenge on the *Dreamspace2* Challenges board. It appears alongside Junipurr in The Weight of Life.

## Attacks

1. The Adjudicator makes the background white and swings its scales.
	* *The Adjudicator's scales tip toward Good.*
	* Aligns Attack 3 to Good.
	* Attacks for 2 hits of 100% Evil Pierce Damage (200% total).
		+ Each hit that connects increases **Decay** by 1.
			- See Mechanics.
2. The Adjudicator makes the background black and swings its scales.
	* *The Adjudicator's scales tip toward Evil.*
	* Aligns Attack 3 to Evil.
		+ Attacks for 2 hits of 100% Good Pierce Damage (200% total).
		+ Each hit that connects increases **Decay** by 1.
			- See Mechanics.
3. The Adjudicator swings its scales.
	* Attacks for 2 hits of 100% Pierce Damage (200% total).
		+ Element depends on what phase The Adjudicator is currently in.
		+ Each hit that connects increases **Decay** by 1.
			- See Mechanics.
4. The Adjudicator backflips and slashes with its scales.
	* Attacks for 2 hits of 100% Good Pierce Damage (200% total).
		+ Inflicts 'Weight of the Present' for 4 turns.
			- -75 Bonus.
5. The Adjudicator backflips and slashes with its scales.
	* Applies 'Relief of the Present' for 6 turns inclusive.
		+ +75 Bonus.
	* Attacks for 2 hits of 100% Good Pierce Damage (200% total).
6. The Adjudicator backflips and slashes with its scales.
	* Attacks for 2 hits of 100% Good Pierce Damage (200% total).
	* Inflicts 'Pressure of the Present' for 5 turns inclusive.
		+ -180 Melee/Pierce/Magic.
7. The Adjudicator swings its scales wildly.
	* Attacks for 6 hits of 100% Fear Pierce Damage (600% total).
8. The Adjudicator backflips and slashes with its scales.
	* Attacks for 2 hits of 100% Evil Pierce Damage (200% total).
	* Inflicts 'Weight of the Past' for 4 turns.
		+ -25 Boost.
9. The Adjudicator backflips and slashes with its scales.
	* Applies 'Relief of the Past' for 6 turns inclusive.
		+ +25 Boost.
	* Attacks for 2 hits of 100% Evil Pierce Damage (200% total).
10. The Adjudicator backflips and slashes with its scales.
	* Attacks for 2 hits of 100% Evil Pierce Damage (200% total).
	* Inflicts 'Pressure of the Past' for 5 turns inclusive.
		+ -25 All.
		+ +25 Health.

## Rotation

The Adjudicator's rotation can be broken into two phases, Good and Evil:

* The Good rotation is 1 -> 4 -> 3 -> 5 -> 3 -> 6 -> 7 -> Switch to Evil.
* The Evil rotation is 2 -> 8 -> 3 -> 9 -> 3 -> 10 -> 7 -> Switch to Good.
* The Adjudicator always started the fight in Good phase.
* The Adjudicator's full rotation is 1 -> 4 -> 3 -> 5 -> 3 -> 6 -> 7 -> 2 -> 8 -> 3 -> 9 -> 3 -> 10 -> 7 -> repeat.

## Mechanics

* The Adjudicator has two phases, which dictates what it can be damage by, what element its attacks are, and what effect it inflicts.
	+ Each phase is represented by the background of the arena.
	+ In Good phase (white), The Adjudicator is immune to direct damage.
	+ In Evil phase (black), The Adjudicator is immune to DoTs.

### Corruption and Decay

The Adjudicator has two counters: **Corruption** and **Decay**.

* Current number is shown each turn.
	+ *The corrupting scale weighs X and the decaying scale weighs Y.*
* Corruption is increased by 1 whenever the **player** inflicts a critical hit.
	+ Pet criticals have no effect.
* Decay is increased by 1 every time a hit from Attacks 1-3 successfully hits.
* If either counter exceeds the other, The Adjudicator gains a dynamically scaling buff, depending on which is higher:
	+ If Corruption is higher, applies 'Anti-Corruption' for 2 turns inclusive.
		- +20X All.
		- -20X Health.
		- X is equal to the difference between Corruption and Decay.
	+ If Decay is higher, applies 'Anti-Decay' for 2 turns inclusive.
		- +20Y Bonus.
		- +20Y Boost.
		- Y is equal to the difference between Decay and Corruption.
	+ Only one of these effects can be active at a time.
* Each turn, even if The Adjudicator is stunned, it automatically inflicts 'Corrupting Soul Poison' and 'Decaying Soul Poison' for 99 turns each, an Evil and Good DoT respectively.
	+ The range of each DoT is equal to 0.6-1.0x of Corruption and Decay respectively.

## Resistances

* ???: 200
* Evil: 200
* Good: 200
* Shrink: 300
* Immobility: 300