Cormyr

*This article is about the kingdom. For the sourcebook, see Cormyr (sourcebook).*

## Geography

### Aliases

Forest Country
Land of the Purple Dragon

## Society

### Population

1.4 million (as of 1374 DR)[*citation needed*]

### Religions

Chauntea, Lathander, Lliira, Oghma, Malar, Milil, Selûne, Silvanus, Tempus, Tymora, Waukeen, Helm, Deneir[*citation needed*]

## Commerce

### Exports

Armor, carved ivory, cloth, coal, food, swords, timber[*citation needed*]

## Politics

### Gov't type

Constitutional monarchy[*citation needed*]

## History

### 1449 DR

Suzail Writ signed

**Cormyr** (pronounced: /kɔːrˈmɪər/ *core-MEER*), also known as the **Forest Country** and the **Land of the Purple Dragon** was an independent nation in interior Faerûn. It was historically one of the most prosperous countries of Faerûn.[*citation needed*]

As of 1372 DR, the country was under threat from all sides and struggling to hold onto order. Nobles bickered over land rights, Sembian merchants and a Cult of the Dragon cell tried to gain a trading foothold, and there was a Zhentarim presence. The city of Shade and the ruins of Myth Drannor both posed a threat.[*citation needed*]

Around 1372 DR, the country felt the effects of the Goblin War and the death of King Azoun IV. Bandits inhabited the roads and remnants of orc and goblin armies inhabited the forests. The town of Tilverton was destroyed in a battle against the Shadovar, leaving the strategically important northeast of the country open to raiders wishing to invade.[*citation needed*]

The ruler as of 1372 DR, Regent Alusair Obarskyr, had her hands full dealing with all of these threats. She had the experienced Purple Dragons and War Wizards at her disposal.[*citation needed*]

As of 1486 DR, Queen Raedra Obarskyr ruled the country and focused on rebuilding after the past few years of war.

Adventuring was frowned upon without an official license, but adventurers could likely lend a tremendous amount of aid to the overstretched Cormyrian military. Lady Alusair was known to offer land in exchange for services rendered to her country, so this was a place adventurers wanting to make a name for themselves tended to flock to.[*citation needed*]

## History

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Cormyr was founded in the Year of Opening Doors, 26 DR. Its first king was Faerlthann Obarskyr, son of Ondeth Obarskyr and Suzara Obarskyr. The kingdom was initially formed because the elves and humans in the region needed to get along with each other. Since that time, Cormyr grew by absorbing the realms of Esparin and Orva and claiming the Stonelands as its own.

Some time between 376 DR and 432 DR, Cormyr was invaded by many dragons, including Thauglor, the Purple Dragon, so-called because his scales went purple with age, who laid waste to virtually all of the settlements in the country. It was then raided by orcs from the Stonelands, who occupied the King's Forest until they were finally driven out in the Year of the Cat's Eye, 429 DR, by King Duar Obarskyr. By the Year of the Sea Princes, 432 DR, many noble families had left Cormyr for either the Dalelands or Waterdeep, or split into small factional bands. The city of Suzail was sold to Magrath the Minotaur and his pirates by a traitor to the crown around this time, and it was after Magrath's death that the Purple Dragon was adopted as the nation's official symbol.

In the Year of the Dragon, 1352 DR, Gondegal, also known as "The Usurper King" and "The Lost King", attempted to establish a separate kingdom centred on the city of Arabel. He was overthrown, after only eight days in power, by an allied army composed of forces from Tilverton, Sembia, and Daggerdale, along with the Purple Dragons, led by King Azoun IV.

The Goblin War begun by the elf-dragon Nalavara did significant damage to the kingdom, resulting in the deaths of King Azoun IV and his heir, Tanalasta Obarskyr in 1371 DR. This began the Steel Regency of Alusair Obarskyr, until Tanalasta's newborn son Azoun V could take the throne.

The Spellplague did not spare Cormyr, but it survived relatively unharmed, save for the loss of a third of its War Wizards. The Wailing Years were not so kind to all its neighbours, and many would join the budding empire as Cormyr reluctantly grew to counter the Netherese vassal-state of Sembia. Tensions between Cormyr and its neighbors Netheril and Sembia were constant, further fueled by the assassinations of Cormyrean royalty.

Between 1484 DR and 1486 DR Cormyr fought a war on two fronts as it mustered troops to defend the Dalelands against Sembia's invasion and its own borders were invaded by Netheril. King Irvel Obarskyr was killed during the Siege of Suzail and was succeeded by his daughter Queen Raedra Obarskyr. By the end of the war Cormyr had successfully reclaimed its land from the Sembian and Netherese forces and turned its focus to recovery.

## Government

“
*And in this land I'll proudly stand
Until my dying day, sir;
For whate'er king o'er all command,
I'll still be a Cormyte brave, sir."*
— The Cormyte's Boast, Master Bard Chanthalas
”

Cormyr was founded as a monarchy in about 26 DR Around 1370 DR, there was some sentiment that the nation should be run by a council. The ruling monarch had an advisor, who had the title (amongst others) of High Wizard, and who was in charge of the War Wizards.

### Laws of the Kingdom

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By 1368 DR, the following laws had been posted at all major entry points to Cormyr.

1. "All persons entering Cormyr must register with the officials of a border garrison."
2. "Foreign currency can only be used in certain locations. Please exchange your coins for Cormyrean golden lions at your first opportunity."
3. "Adventurers must acquire a charter before undertaking any operation as a group."
4. "All weapons must be peace-bonded. The only persons exempt from this law are members of chartered adventuring groups and members of mercenary groups that can offer proof of employment."
5. "Harming cats is forbidden."
6. "Bow your head to royalty and the local nobility."
7. "Purple Dragons have the right to search you upon request."
8. "Hunting on private land is forbidden."

## Nobility

**Titles of Nobility
for the
Kingdom of Cormyr
by Rank**
~

King/Queen

Prince/Princess

Duke/Duchess

Marchion/Marchioness

Earl/Countess

Viscount/Viscountess

Baron/Baroness

Baronet/Baronetess

Knight

*For a list of houses, see: Category:Cormyrian houses*

The nobility of Cormyr were composed of the most wealthy and influential households. There was an annual ceremony at the beginning of the summer where each noble house came to Suzail to meet and see the monarch and discuss their achievements over the previous year, before retiring to their summer residences. Nobles swore allegiance to the crown on the sword Symylazarr. Nobles owed the king of Cormyr a certain number of troops, in lieu of their military service, under Cormyrian law.

## Trade

### Coins of Cormyr

After around 1300 DR, coins in Cormyr were minted in either the Royal Mint in Suzail or the mint in High Horn. Older coins existed that were minted in the Elder Forest Kingdom but these were not minted in the 14th century DR.

Coins were referred to by the following names:

* Thumbs: copper pieces
* Falcons: silver pieces
* Lions: gold pieces
* Tricrowns: platinum pieces

## Geography

 File:Cormyr - 1479 DR copy.jpg
Often referred to as the "Forest Kingdom", Cormyr was once covered in thick forests. Due to commercial logging and clearing for farming, however, the once-great forests became restricted to the King's Forest in the west, the Hullack Forest in the east, and the relatively small Hermit's Wood to the south between Wheloon and the Dragonmere. The Dragonmere, an expanse of water connected to the Sea of Fallen Stars, bordered Cormyr to the south. The Storm Horns mountains formed a boundary to the north and west of Cormyr, with the Thunder Peaks to the east. The Vast Swamp separated Cormyr from Sembia in the southeast. The Wyvernwater was a large lake in the middle of Cormyr. Cormyr itself was dotted with beacon towers, used to quickly relay messages across the land.

## Navy & Seafaring

Cormyr's official naval vessels were all named after Cormyrian monarchs, such as *Valashar's Bane* (after Azoun I) and *Queen Besmra*, whereas the corsairs and privateers used vessel named for the weapons possessed by these rulers, such as *Drake's Tooth* and *Undying Gaze*.

## Notable Locations

### Settlements

Arabel
A major city in northern Cormyr.
Eveningstar
A small town known for its many tressym.
Immersea
The home town of the noble house Wyvernspur.
Marsember
A bustling trade port, and Cormyr's second-largest city.
Suzail
The capital of Cormyr, and the seat of its monarchs.
Thunderstone
A frontier town near Hullack Forest.
Tilverton
Once a major city, Tilverton was destroyed in 1372 DR.
Waymoot
A small town in the King's Forest.
Wheloon
A city on the Wyvernflow river.
## Appendix

### Trivia

* Cormyr was introduced to the wider world by Ed Greenwood in the article *More Pages from the Mages: The latest words of wisdom from Elminster the Sage*, published in *Dragon #69*.

### Further Reading

* Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (2007). *Cormyr: The Tearing of the Weave*. (Wizards of the Coast). ISBN 07-8694-119-7.
* Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). *Forgotten Realms Campaign Guide*. Edited by Jennifer Clarke Wilkes, *et al*. (Wizards of the Coast), pp. {{#regex:104–107|%(,)(\S)%|$1 $2}}. ISBN 978-0-7869-4924-3.
* Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). *Forgotten Realms Player's Guide*. (Wizards of the Coast), pp. {{#regex:88–89|%(,)(\S)%|$1 $2}}. ISBN 978-0-7869-4929-8.

### References

1. ↑ 1.0 1.1 1.2 1.3 Ed Greenwood, Julia Martin, Jeff Grubb (1993). *Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms*. (TSR, Inc), p. 42. ISBN 1-5607-6617-4.
2. ↑ 2.0 2.1 Kim Mohan ed. (2015). *Sword Coast Adventurer's Guide*. (Wizards of the Coast), p. 11. ISBN 978-0786965809.
3. ↑ Ed Greenwood (August 1992). “The Everwinking Eye: Words To The Wise”. In Jean Rabe ed. *Polyhedron* #74 (TSR, Inc.), p. 15.
4. ↑ Kim Mohan ed. (2015). *Sword Coast Adventurer's Guide*. (Wizards of the Coast), p. 13. ISBN 978-0786965809.
5. ↑ 5.0 5.1 Brian R. James, Ed Greenwood (September 2007). *The Grand History of the Realms*. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 60. ISBN 978-0-7869-4731-7.
6. ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). *Forgotten Realms Campaign Setting 3rd edition*. (Wizards of the Coast), p. 114. ISBN 0-7869-1836-5.
7. ↑ Ed Greenwood and Jeff Grubb (April 1998). *Cormyr: A Novel (Paperback)*. (Wizards of the Coast), pp. {{#regex:240–241|%(,)(\S)%|$1 $2}}. ISBN ISBN 0-7869-0710-X.
8. ↑ Ed Greenwood and Jeff Grubb (April 1998). *Cormyr: A Novel (Paperback)*. (Wizards of the Coast), p. 303. ISBN ISBN 0-7869-0710-X.
9. ↑ Eric Haddock (1994). *Cormyr*. (TSR, Inc), pp. {{#regex:32–33|%(,)(\S)%|$1 $2}}. ISBN 1-56076-818-5.
10. ↑ 10.0 10.1 Sean K. Reynolds, Steve Miller (2000). *Into the Dragon's Lair*. (Wizards of the Coast), p. 3. ISBN 0-7869-1634-6.
11. ↑ Ed Greenwood and Troy Denning (January 17, 2012). *Death of the Dragon* (Kindle ed.). (Wizards of the Coast), chap. 41, loc. 5244. ASIN B0060B6HUA.
12. ↑ Ed Greenwood and Troy Denning (January 17, 2012). *Death of the Dragon* (Kindle ed.). (Wizards of the Coast), chap. 43, loc. 5495. ASIN B0060B6HUA.
13. ↑ 13.0 13.1 Brian Cortijo (January, 2012). “Cormyr Royale: The Royal Court of the Forest Kingdom”. *Dungeon* #198 (Wizards of the Coast), pp. {{#regex:17–18|%(,)(\S)%|$1 $2}}. Archived from the original on 2015-11-03. Retrieved on 2017-07-07.
14. ↑ Ed Greenwood and Troy Denning (January 17, 2012). *Death of the Dragon* (Kindle ed.). (Wizards of the Coast), chap. 46, loc. 5888. ASIN B0060B6HUA.
15. ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). *Forgotten Realms Campaign Guide*. Edited by Jennifer Clarke Wilkes, *et al*. (Wizards of the Coast), p. 104. ISBN 978-0-7869-4924-3.
16. ↑ Brian R. James (July 2008). “Backdrop: Cormyr” (PDF). In Chris Youngs ed. *Dragon* #365 (Wizards of the Coast), p. 17. Archived from the original on 2018-11-23. Retrieved on 2020-03-02.
17. ↑ Paul S. Kemp (October 1, 2013). *The Godborn* (Kindle ed.). (Wizards of the Coast), loc. 2422. ISBN 0786963735.
18. ↑ 18.0 18.1 Kim Mohan ed. (2015). *Sword Coast Adventurer's Guide*. (Wizards of the Coast), p. 17. ISBN 978-0786965809.
19. ↑ Erin M. Evans (October 14, 2014). *Fire in the Blood* (Kindle ed.). (Wizards of the Coast), chap. 30. ASIN B00JTA9YNQ.
20. ↑ Ed Greenwood, Jeff Grubb (July 1996). *Cormyr: A Novel (Hardcover)*. (Wizards of the Coast), p. foreword. ISBN 0-7869-0503-4.
21. ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). *Forgotten Realms Campaign Setting 3rd edition*. (Wizards of the Coast), p. 269. ISBN 0-7869-1836-5.
22. ↑ Ed Greenwood and Jeff Grubb (April 1998). *Cormyr: A Novel (Paperback)*. (Wizards of the Coast), p. 141. ISBN ISBN 0-7869-0710-X.
23. ↑ Ed Greenwood and Jeff Grubb (April 1998). *Cormyr: A Novel (Paperback)*. (Wizards of the Coast), p. 284. ISBN ISBN 0-7869-0710-X.
24. ↑ 24.0 24.1 24.2 24.3 24.4 24.5 24.6 24.7 24.8 John Terra (November 1997). *Four from Cormyr*. (TSR, Inc), p. 6. ISBN 0-7869-0646-4.
25. ↑ Ed Greenwood and Jeff Grubb (April 1998). *Cormyr: A Novel (Paperback)*. (Wizards of the Coast), pp. {{#regex:209–210|%(,)(\S)%|$1 $2}}. ISBN ISBN 0-7869-0710-X.
26. ↑ Ed Greenwood and Jeff Grubb (April 1998). *Cormyr: A Novel (Paperback)*. (Wizards of the Coast), p. 84. ISBN ISBN 0-7869-0710-X.
27. ↑ James Lowder (January 1991). *Crusade*. (TSR, Inc), p. 34. ISBN 0-8803-8908-7.
28. ↑ 28.0 28.1 Ed Greenwood, Eric L. Boyd (March 2006). *Power of Faerûn*. (Wizards of the Coast), p. 79. ISBN 0-7869-3910-9.
29. ↑ 29.0 29.1 29.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). *Forgotten Realms Campaign Setting 3rd edition*. (Wizards of the Coast), p. 112. ISBN 0-7869-1836-5.
30. ↑ Ed Greenwood and Jeff Grubb (April 1998). *Cormyr: A Novel (Paperback)*. (Wizards of the Coast), p. 19. ISBN ISBN 0-7869-0710-X.
31. ↑ Steven E. Schend (1999). *Sea of Fallen Stars*. (TSR, Inc), p. 15. ISBN 0-7869-1393-2.
32. ↑ 32.0 32.1 32.2 32.3 32.4 32.5 32.6 32.7 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). *Forgotten Realms Campaign Setting 3rd edition*. (Wizards of the Coast), p. 113. ISBN 0-7869-1836-5.

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