Session 14

**Real World Date: 6/27/2021**

**In Game Dates(x): 30th of Lencten, 5151 M.E. - 33rd of Lencten, 5151 M.E.**

**Party Level: 4**

## NPCs Met This Adventure

* Penna - young wizard apprentice in **Greenfield**, she is a de facto leader and apothecary of the town
* Sir Pelliton - Knight of the Three Roses and servant of Lord Gentry, looking to collect on bounty for Krusk Starstrike
* Tamblyn - wizard master and teacher of young Penna, he moves from village to village teaching his numerous apprentices as he moves, not permanently in **Greenfield**
* Krusk Starstrike - head Orc of the White Tusk Clan, seemingly in a rivalry or standoff with Lord Gentry and fortifying his clan within an abandoned castle

## Summary

### On the Road Again

After the party re-obtain some horses for their party, they begin to head out east following the map found in the private office of Agaro. They don't know the exact location of the mark labeled only "Fenris", but they know the approximate location and it's about five days travel east. As they travel east, the travel along the southern edge of a large lake in the center of Shavren.

The pass through several villages as they travel for two days. The weather holds as they travel, with a cool breeze coming off of the lake. The various villagers they encounter have different names for this massive lake and no one seems to agree on what the official name is. At the end of day two, they come into a small village called Greenfield and see there is an inn here they can stop at for the night: the Drunken Raccoon.

### White Tusk Guests

As the party enters the village, they see a nervous villager trying to move through a crowd with his wagon. When the party asks the driver why he is acting up, it seems like he gets  more nervous. After a few moments, something in the back of the wagon bursts out, as apparently some White Tusk Orcs were trying to stowaway on the wagon, threatening the driver to get them out.

As the village crowd disperses and flees, the party fight the massive Orcs. They seem tougher and better at fighting than regular orcs, but the party manage to defeat them. As the final Orc is slain, the villagers come out of hiding, realizing it is safe now. As they crowd around nervously as the Orcs, they exclaim about how the White Tusk Clan normally doesn't come this far south and people begin to panic.

### Kid Mayor

As the crowd begins to panic, a young, maybe 17-year-old girl wearing robes and a pointy wizard hat runs out and calms the crowd. She is Penna, and she is an apprentice wizard and alchemist and due to her position, is the de facto leader. She calms the crowd, stating that even though they have come further south, they shouldn't linger very long. She thanks the party for fighting them and introduces herself.

She explains that her apprenticeship is under a traveling wizard named Tamblyn who moves from village to village, training various apprentices. He usually leaves a new book of arcana and asks her to study it, then moves along. She tries to keep the town safe and make potions and salves for her community, making her the most powerful person in the village, and so they all look to her despite her young age.

### This Fucking Guy

As they speak, a well armored knight and his two squires ride into town. He is Sir Pelliton, a **Knight of the Three Roses**, and servant of Lord Gentry. Late to actually help fight the Orcs, he is there to post a bounty for the leader of the **White Tusk Clan**, Krusk Starstrike. He has his squire to nail it up on the wall of the **Drunken Raccoon**, but he announces to the villagers that he is only posting it because he has to. He intends, once he posts this bounty in the appropriate regions, to collect on the bounty himself.

Quintus tries to speak to him about Lord Gentry and his reward for the finding the **Triton's Blade**, but Sir Pelliton brushes him off and ignores him. The party head inside the inn and reserve as many rooms as they can to screw over Sir Pelliton. The knight then charges in and demands a room in the inn for him, stating that his squires will sleep on the floor. As they head to bed, Bashan ties a rope to the doorknob of Sir Pelliton's room to the door opposite it in the hall so he can't come out the next morning.

### Blazing a Path

The party is woken up in the middle of the night to a commotion outside. They head outside to see that the alchemy shop and home of Penna has been set ablaze. The arty runs out of the inn to help. Bashan and Cue see a trail of tracks leading away from the house, presumably carrying Penna away. Cue runs on foot while Bashan gets a horse and follows after them. The rest of the party remain behind to help fight the blaze. Sir Pelliton is nowhere to be found, Bashan's gag with the rope preventing him from leaving his room.

After about an hour Cue arrives at the edge of the forest. Bashan catches up and they both decide that proceeding further with only two of them would be dangerous, so Bashan travels back to village to get the rest of the party. Though they stop the spread of the fire, the party could not save Penna's building and it burned to the ground. Once the fire is out, though, they follow Bashan and horseback to meet up with Cue at the edge of the forest.

### All-Nighter

The party moves through the forest, following a trail that doesn't seem to be hard to follow. The eventually reach a large clearing in the middle of the forest, and sitting in the middle of this clearing is a broken down, old fortress known as **Castle Rend**. It is occupied by the **White Tusk Clan** and Orc patrols circle the fortress. The party are exhausted, having stayed up all night, so they know they can't accomplish anything right now. They travel a little further back and sleep in the forest, waking up in the afternoon fully rested and healed.

Ready to fight, they decide to approach out in the open and parlay. They walk into the opening and wave down a patrol of Orcs. They ask to speak with their leader, hoping to deal for Penna. The guards wave at Orcs standing lookout on the fortress. Eventually a group of Orcs rides out, most of them on horses, but one of them, the leader, riding on a massive Dire Wolf. He is Krusk Starstrike, leader of the **White Tusk Clan**.

### Deals and Exchanges

The party ask for the safe return of Penna. Krusk asks for 200 S for her return, which Baka agrees to pay out of his own pocket. Once he hands over the gold, Krusk signals for one of his men to ride back and after a few moments he returns with Penna over the back of his horse. Bashan insists they also give them a horse for Penna, which they agree to.

Krusk tells the party if the representatives of Lord Gentry wish to come and negotiate for their prisoner, he is open to it. He doesn't say who he has kidnapped, but he claims Lord Gentry hired him to kill this person, but he captured them alive instead and is ready to negotiate for their release and his silence on the matter. They aren't sure if they trust his word, but they take Penna and leave.

While they ride away Penna states she was locked up with a young, maybe 12-year-old boy inside that fortress. His name was Edward, and he might be Edward Olmarza, the eldest son of the King and Prince of the nation of Shavren…