Ballora

**Ballora** is a minor antagonist from *Five Nights at Freddy's: Sister Location.*

Appearance

Ballora is a humanoid ballerina animatronic with a curved, hourglass figure, and pale skin. She has over-exaggerated eyelashes, blue hair tied up in a bun with embellishment on top. She has 2 types of teeth; four human-like teeth and 26 very sharp Endoskeleton teeth. She also has pink, shiny blushed cheeks like the Toy Animatronics. Thanks to her twists she can also be considered to have wheels on her shoes.

She wears a blue leotard, purple-pink tutu which has a white hem (that appears to twirl in the trailer) with golden balls hanging off in the crease and dark blue ballet slippers. She defaultly holds her arms in a 5th ballet position. Her eyes are always closed, except for during her jumpscare in Ballora Gallery which is revealed to be very small (presumably human-sized). She is always seen on her tiptoes.

Personality

Cold-blooded, aggressive, arrogant, selfish, evil, cruel, sexy, motherly (to Minireenas), pretty, scary.

Species

Animatronic Human

Gender

Female

Alignment

Bad

Behavior

Sister Location

She's first seen on her stage on Night 1 where the player must give her a controlled shock to get her back on her stage.

During Night 2 the player will have to give her a controlled shock first.

When they turn on the lights, Ballora will be standing in the shadows close to the window. Then the player has to crawl through the Ballora Gallery to reboot the system manually. She'll dance around the room playing her music, trying to find the player. In the mobile version, her music became short and only repeat the same first few notes of her song in Ballora Gallery.

In Night 3, when the player looks at Ballora's stage, her various body parts will be held up by the Minireenas.

In Night 4 when the player looks down from the mask, she's seen getting Scooped while the player is stuck in the spring-lock suit.

During Night 5 the player will be led to the Scooping Room by Ennard (as Circus Baby), where they can see the mangled animatronic shells, including Ballora's, lying on the floor in front of the scooper.

In Custom Night

Ballora returns in the Custom Night. She approaches from the East hall and West hall. The player must listen for her music to know which she is coming from. They then must shut the appropriate door and wait for her to leave. When her music goes away it is safe to open the door. If the player doesn't shut the door in time or shut the wrong door, Ballora will jumpscare without opening her face. She is always the one who jumpscares the player when they run out of power, similar to Freddy in the first game.

Ultimate Custom Night

Every 14 seconds (e.g. 0:28.0, 2:06.0, 3:44.0), the game will choose a random number between 0 and 39. If this number is less than her AI level, she will initiate her attack. She will approach from either the right or left hall, playing her music from the associated side of the player's audio device. During her attack, all camera feeds will be disabled. After 100 frames (about 1.67 seconds) into her attack, the lights in the Office will begin to flicker. The player has a total of 170 frames (about 2.16 seconds) to close the door that she is approaching from to defend against her attack.

FNAF AR Special Delivery

She is angered by noise and movement and will attack the player if they move too often or make too much noise. At some points, the Minireenas will begin to climb up the player's screen and block their view. The player can get rid of them by shaking the screen.

To defeat Ballora, the player must wait until she eventually charges towards the player after they've picked up 3 Minireenas. All the player must do is simply look at Ballora when she uncloaks, and she will be defeated, shocking herself. The player should avoid looking at static while Ballora's music is playing, as it produces noise that will aggravate her, leading to the player's demise.

Likes

Dancing, her music, hunting player.

Dislikes

6AM

Voice Actor

Michella Moss (UCN)