Progression

Prodigium Reforged has a customized and unique progression system.

It has four main categories.

## Restriction Stages

At first you have some ores/items locked, it means that you cannot pickup/use locked items. For example when you first create a world you can't pick diamonds or pickup/use a diamond pickaxe.

**There are 4 stages**

The first stage is unlocked after defeating the Swampjaw.

It unlocks Adamantium and Palladium ores.

The second stage is unlocked after defeating the Dame Fortuna.

It unlocks Diamonds and the Nether dimension.

The third stage is unlocked after defeating the Nether Kreeper.

It unlocks Onyx gems.

The fourth and last stage is unlocked after beating the Warden.

it unlocks Netherite.

## Mob Stages

Since the 1.4 update some mobs are locked behind a stage, which means that until you unlock this stage, these mobs will not spawn in the world.

This system is meant to mimick the same system in Terraria. It's still a work in progress and will evolve a lot in the future.

For now :

The first stage, the goblin stage is granted after killing the swampjaw, it will unlock the spawning of these mobs  :

*coming soon*

The next stage is unlocked when entering the bumblezone dimension for the first time, it will unlock the spawning of these mobs  :

*coming soon*

The next stage is unlocked when unlocking the expert mode, it will unlock the spawning of these mobs :

*coming soon*

## Scaling difficulty

There also is a scaling difficulty thanks to the scaling health mod.

Difficulty has a scale up to **200**, you start with a value of 2 and gain 0.00045 per second (around **1,60/h**), you also gain **4.5** when defeating a boss. The difficulty is then calculated with the distance from spawn and the difficulty of other players around you to create a difficulty area.

This difficulty is used to define the damage AND health of mobs. The max damage boost for mobs is 18.

Starting at 20 difficulty mobs have a chance to spawn with a potion effect :

* "effect" : "minecraft:speed",      "level" : 1,      "minDifficulty" : 25,
* "effect" : "minecraft:speed",      "level" : 2,      "minDifficulty" : 60,
* "effect" : "minecraft:strength",      "level" : 1,      "minDifficulty" : 40,
* "effect" : "minecraft:fire\_resistance",      "level" : 1,      "minDifficulty" : 20,
* "effect" : "minecraft:invisibility",      "level" : 1,      "minDifficulty" : 45
* "effect" : "minecraft:resistance",      "level" : 1,      "minDifficulty" : 50,

To see the difficulty of the player and/or of the area do the command "/sh\_difficulty get"

## Difficulty modes

Three difficulty modes exist in Prodigium Reforged thanks to Majrusz's Progressive Difficulty mod.

The Normal Mode is the mode you spawn with when creating a world.

The Expert Mode is unlocked when entering the Nether for the first time.

The Master Mode is unlocked after defeating the Ender Dragon.

You can read the details of each mode on their respective pages.

## Conclusion

All of the three previous systems and the "natural progression" (such as for exemple, since the orichalcum ore is spawning in the nether it goes smoothly into the progression system without having to be locked behind a stage. Loot tables from structures that spawns close to spawn also have been modified to not have diamonds and such) creates the highly customized and unique progression system of Prodigium Reforged.