recursal/Fanatic-Fandom huggingface dataset:
Pyre

* Normal Skin
* 20 Wins Skin

Pyre is an attack hero. She specializes in ability damage and range. She has low weapon damage but high amounts of ability damage. Her range is useful to keep enemy players at bay. She is a hero that is not included in the F2P version of the game. She has a lower ammo count than that of most heroes.

## Tips

Pyre's dragon slave is her primary source of damage. Hitting the core increases the explosion damage, enemies can build up damage to the core. When dragon slave is activated, there is a 6.2 second timer on the explosion so you can build up damage. There is a red circle around the explosion area, so enemies will be able to move out of the area of effect. AI bots and creeps will not move out of the way of the dragon slave. Dragon slave will also deal reduced damage to towers and buildings, using Dragon Slave to target a building is suboptimal. If you die during the middle of a Dragon Slave, the ability will end early.

The sparkle time ability is mainly used as a defensive tool. Most heroes rely on their abilities to be unique, most commonly, Rage, Treasure Hunter and Time Lord. It is used to stop heroes from utilizing their abilities but it shouldn't be thrown around too much as it will also disable your teammate's abilities as well. Sparkle time also affects yourself. You should first use dragon slave and other required abilities before you use sparkle time. Sparkle time could be used to hinder most heroes. All abilities are either used either to cut down a massive portion of the enemies health or to use as a finisher.

Defense link can be used to help your teammates tank tower damage. If you have nobody to link, you can link a tank or a dispatcher. Linking will give both players the boost, but if Pyre or the linked teammate dies, or if they move out of range, the link will end and the recharge timer will begin. This will also happen if you use your link but miss any teammates.

Secondary range is more impactful than at first glance. Increased secondary range can help your teammates build up the dragon slave and wipe out the enemy team. Having increased secondary range allows you to stay further back and still be able to contribute your damage. Remember, Dragon slave will not activate if you die during it's charging time.

**Base damage: 100/200/300**
**Duration: 10s/15s/20s**
**Range travelled: 30/35/40**
Specialty: Creates a link between Pyre and a friendly hero which will grant both heroes a bonus damage reduction **5/15/25%.**
**50%/100%/150%.**

## Trivia

* Pyre was the first hero that was added in an update.
* Dragon slave used to have a cap to damage, dealing double of the base damage.
	+ The cap has since been removed, and Dragon Slave can build as long as you have ammo.
Interceptor

* Normal Skin
* 20 Wins Skin

Interceptor is an Attack Hero. She uses an electric arc weapon as a secondary. She uses the same secondary as Treasure Hunter. It has one ammo. She has low damage but has special abilities. She is a saboteur that can take the enemy's boosts and use them for her team.

## Tips

The dash ability is dangerous due to you being vulnerable after dashing. Dash should either be used after a hook, allowing your teammates to finish off the enemy you hooked in, or to either finish off a retreating enemy. In a desperate situation, a dash could also be used as an escape tool if your teleport is on cooldown. Always remember to have full health before dashing, because it will bring you right into the enemies arms and immediately punish you for overextending.

Markers can be used mainly after Treasure Hunter uses her X Marks the Spot ability to make sure that your team gets the bonuses. The markers are still projectiles so aiming is still required. Timing your markers to when heroes get bonuses like S+ ammo can help your team push forward. It can completely prevent Treasure Hunter from using her ability and not get punished for using it. But if the enemy is smart, they'll not shoot bonuses if they notice you shoot your markers. Aiming markers at bots and low health enemies more concerned with staying alive can effectively guarantee you and your teammates some bonuses.

Your secondary weapon is mainly to be used as a finisher after a hook and dash. It'll be better to conserve your ammo rather than to directly engage the enemy with your secondary. The projectile is slow and has limited range, rendering it less effective at area beyond close range. You can either upgrade higher damage or more secondary ammo. Secondary ammo will increase total damage but will require slightly more time to deal that damage. The arcing projectile will require you to change up your aim a bit. It moves slightly farther and slower than you usually expect and close missies are sure to happen.

Deals **150/300/450** damage.
Travels **30/35/40** units
Number of markers. **1/2/3**
If it is a unit, it will be pulled to the interceptor.
If the hook hits a wall, turret or a hero that is too big, Interceptor is pulled towards the points of impact.
Range Travelled: **25/30/35**
Damage **100/250/500**
**7/5/2** required to fill bar.
Titus

Titus from the map selection screen

Titus is a dual lane map, it is a medium sized map with 4 stalker spawners, and 2 jungles. There are two spawners at base where all units will spawn, it also has a special indicator to show which stalker spawners have been captured and which spawners the enemy had captured.
Eden

Eden on the Map selection menu

Eden is a dual lane map. It is the newest map that has been added into the game. It appears to be the largest map currently in the game. It has the least amount of jungles (1) and the most amount of stalker points (6).

There are 5 towers that need to be destroyed in order to destroy the enemy's base. A.I bots will go to the right lane, they can be switched with the Lane Control on your wrist. When you spawn, on your left, there are three stalker points, two behind the hidden wall, and one in the left and right lane. The enemy will usually capture three stalker points before entering the lane. In the middle, there is the Jungle. This Jungle is special, as there are no portals or turrets to speak of, there are only hidden walls. There is a small mechanic specific to Eden. You must destroy the towers in order. You have to destroy the tower in each lane before you can take out the junction tower. Eden also has a unique tower model, it is the only tower model that is not flying.

## **Golem**

The Golem is an enemy you can encounter on Eden. It starts off at level one but will increase level each time you defeat it. It has extremely high health regeneration if it is not in battle, as a way to prevent players damaging the golem with no risk to themselves. There are two Golems on the map. When you destroy a Golem, you will get 50% exp and have 60 seconds to bring the defeated golem to a location on a map to spawn a level 1 Golem for 60 seconds. If you destroy the enemy Golem, you will only get 50% exp but no parts.

## **Trivia**

* This is the only map without spawners, so tanks and dispatchers will always spawn
	+ They will only spawn at base.
* You can get a total of 6 stalker spawners in total, which would spawn a stalker every 5.5 seconds.
* Stalkers will go towards the team's right lane.
Creeps

Creeps is the name for units that are automatically spawned in a match. There are three types: Tanks, dispatchers and stalkers. Each team will spawn Dispatchers and Tanks naturally, but stalkers will required captured Stalker Points in order to spawn.

## **Tanks**

Tanks are the weakest unit that can be spawned. They have low health but they do come in great numbers. They've useful for taking tower damage while Heroes destroy the tower. They have a critical spot that can deal massive damage to a tank and most likely kill it. It will sometimes drop a Core and/or a Bonus Upon death.

Tanks may seem unassuming outside but they still shouldn't be ignored. Hitting Criticals should still be a priority unless enemy heroes are there. Tanks can also be farmed for bonuses, which should be collected as soon as possible lest the enemy steals them from you.

## Dispatcher

### Team based?

Yes

Dispatchers are upgraded versions of Tanks. They have higher health and can spawn drones, each drone will boost the damage of the dispatcher. If a Dispatcher dies, each remaining drone will drop a core unless shot. Dispatchers also have critical spots but there is less of a chance for it to be killed purely through a critical shot.

Dispatchers are the most dangerous unit you will most likely encounter. Their massive damage makes them a priority to take out. If the gamemode is casual, criticals can be shot multiple times to ensure a kill and also bonus exp. Drones will spawn a core on death but it is easier to shoot a core than to shoot a drone.

## Stalker

### Team based?

Yes

Stalkers are high damage flying units. They do not spawn naturally, instead players must capture stalker points in order to spawn them. There are 4 stalker points on Titus and Spaceport and 6 on Eden. Each point captured will spawn a stalker every 33 seconds. Stalkers will only go down the right lane relative to the team they're spawned on. Stalkers have low health but high damage.

Stalkers are glass cannons, dying easily to railgun shots. Stalkers should never be allowed to group together, even just a few stalkers can destroy a tower surprisingly quickly. Staying out of range of a Stalker is recommended but it may be difficult without boosted teleport speed. Enemy A.I won't capture stalker points so V.S bots will usually give you an advantage.
Behemoth

* Normal Skin
* 20 Wins Skin

Behemoth is a large high health defense hero. He has the highest amount of health in the game. His secondary weapon is a boulder launcher that rolls forward and can deal extra damage at a certain range.

## **Tips**

Behemoth is meant to be a tank and soak up tower damage when and Creeps are running low. His secondary weapon is difficult to time the red explosion. His abilities is usually meant to be defensive but can be used in an offensive capacity with your teammates. Arcing your projectiles can shorten the range but lots of practice is needed to correctly time it.

The E.M.P ability places a projectile down and shoots it forward towards the enemy, stunning them, preventing them from moving or shooting for several seconds. This effect does not work on towers but it will work on creeps. The E.M.P can be used both offensively and defensively. Offensively, you can send the projectile down a lane and giving a few seconds to finish off the tower. Defensively, you can pair the E.M.P with a lockdown, stunning the enemy within range of the tower and activating lockdown, nearly instakilling the hero.

The Shield prevents heroes or creeps from dying and healing them while taking damage. If a friendly hero is being rushed down or advancing, use the Shield on them to make them invincible and destroy the enemy. You can also use it to improve your tanking abilities, especially against towers.
Cities

## City Advancements

To start city advancements, guild members must develop a tile for their city. Once all tiles are developed, the advancement process can being. Once you begin the advancement, there will be a 3 day timer. Each development tile takes 8 hours. A chart is provided to give a general idea of how long it will take for each city to develop all the tiles. A level 1 and level 2 city takes up 720 tiles unless they are offset by mountains or body of water. Same with level 3 cities, only they have a maximum of 2072 tiles without any terrain offset.
Commander

* Normal Skin
* 20 Wins Skin
* 50 Wins Skin
* 100 Wins Skin

Commander is a utility hero. He uses a burst cannon as a secondary. The burst cannon has no bullet drop, but a slow projectile speed. He is meant to be used to boost your Tanks, Stalkers and Dispatchers. His hook is replaced with a tower upgrade, and his passive is to increase health and damage of nearby units.

## Tips

Commander is not meant to directly attack the enemy. He is meant to use his boosted units as shields and help his team deal the damage. Investing into shield regeneration is recommended for this. His secondary weapon is only meant to be used as a self defense tool if his units die and he still needs to defend himself.

His reinforcement ability is meant to be used as a booster, despite what the description says. It will boost the damage and health of a singular unit. It is most recommended that you either boost the unit with the most health, or a unit like a dispatcher or stalker that can deal more damage than you can.

The observer ability in most situations does not need to be used. Unless your units are locked onto a tower and an enemy hero arrives, you will not need to use this. It is certainly helpful to have this ability but it's never necessary.

Tower boosting is a good way to defend, note that the tower boosting also affects Defender turrets. This can help as a fallback option if your units get destroyed.

The passive ability is the most important ability. At max level, it can triple the health of all your currently attacking units. The boost only affects nearby units but boosts are only necessary when you're around. Keep this in mind when you die, all your units will lose their boost.

**Combine Percentage** 100%/200%/300%
 **Observer**
**Distance of Unit control** 40/50/60
Units you can control:
Level 1: Small Creeps + Towers + Turrets.
Level 2: above + Tanks
Level 3: above + Flying units.
**Damage addition** 30/60/90
**Health addition** 100/200/300
**Health**/**Damage** Increased: 140%/180%/220%

## **Trivia**

* Commander is the only hero that can fly
	+ Incidentally, Commander is also the only hero immune to hooks and cores
	+ On the 11/29/2020 update, Commander got the permanent ability to fly
		- Before that, he could only fly when in the Observer ability.
* Commander has the most amount of balance changes as to date.
Shatterframe

## Info

A mechanical fuse, stress fuse or shatterframe is a mechanical component that breaks after a strong enough mechanical force is exerted on it.

## Use

Most often used on machinery like anchor cannons and climbing gear, this component is vital to ensure the system it is used on never exceeds the mechanical forces it was meant to operate under.

## Trivia

* I really don't like the name i chose for this thing
Airplanes

Airplanes are fixed wing aircraft that fly using the lift generated when air flows over their wings. They fulfil many roles, from civilian transport all the way to direct combat.

**Fighter**

Fighter aircraft are designed to utilise their performance, armaments and sheer number to keep air superiority over a battlefield. They are mostly smaller 1-3 seater aircraft with a lot of operational flexibility.

**Attacker**

Attacker aircraft are heavier then fighters and are often designed for either ground attack, intercepting or airmarine hunting. They tend to have more then one engine and are often equipped with defensive turrets and heavier armor.

**Bomber**

Bombers are large and armored aircraft with a big emphasis on maximum payload weight and defensive capabilities. Bombers are based around the idea of delivering a deadly amount of ordinance to ground targets from outside the range of flak or fighters.

**Cargo/Civilian**

Cargo/Civilian planes are equipped to have a hull fit for carrying either cargo or passengers. These planes are rarely armored or equipped with weaponry as they are not designed with combat encounters in mind.

**Miscellaneous**

Miscellaneous planes are trainer planes, dynamic aerial training targets, testbed planes and other.
Aksel

Aksels, also known as fisher lynxes are a large new world species of lynx native to the southern everglades in the Downfall. They, like most felines are purely carnivorous though they do hunt fish and birds more then small game like rabbits or rodents due to their habitat. They are characterised by their fairly long and slender legs which are designed to keep them elevated in shallow water above the line of grass. Their fur is fittingly colored brown, with the tone changing slightly with seasons for better camouflage. Aksels are also characterised by their mane which is not exclusive to the males though more chromatically pronounced. This large growth of fur has far less oil on it which doesn't make it water repellent like the rest of the fur. This is assumed to be a trait used for cooling, as the water absorbed around the neck flows down around the torso to help with cooling.

Aksels are rarely hunted as nothing of value can be gotten from them, Though boarding crews often have to kill them as they are fairly opportunistic scavengers and are not afraid to seek out spots where corpses or remains of butchered animals may lie. Generally speaking They are seen as aggressive yet curious, and are almost always noted to smell foul during colder months due to more oil being present on their skin.

## Species

* Eastern Aksel - Most common species. Not always solitary. Present all over the south of the Downfall, not just the southeast.
* Grey Aksel - , Larger then most Aksels and more bleached in color. Fairly common in the southernmost ends of the Downfall.
Cake Pop

caca pop

caca pop

caca poop

## Appearance

cake pop is a cake pop with white frosting and sprinkles

## Personality

their personality seems to be similar to lollipop but it is more close to marble (they occasionally break the 4th wall as well)

except they actually have a sense of humor and arent annoying

## Trivia

* they are the wiki favicon lucky them
* lollipop bfdi is their cousin
* are they related to cake????? bfdi?????? omg
* they them (pronounce
Cherry Wiki

**Welcome to the Cherry Wiki!**
NOTE: this is mainly a joke wiki (and also pretty outdated). im currently working on another one, so yeah ok.

you are at the cherry wiki

for the characters from other places most of the stuff on their pages are headcanons which means they arent canon to where theyre from

also read the Cherry Wiki:Wiki rules

\*Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hover drake

(WIP) a large species of winged centipedes that can grow up to 6 meters in length. It heavily relies on the scilophen that it holds behind chitin plates on it's underside to keep itself in the air. It often has to replace the said scilophen via land clouds to keep itself in the air. This means that for it to survive it must constaintly find more land clouds, even if they are the part of an airmarine.

Since hover drakes are scavengers finding food is an easy task for them in the downfall, though they are able to fight in order to secure themselves scilophen if needed. They are generally considered pests by airmarine crews as one trying to feed on a land cloud of an airmarine can often cause it to sink due to a buoyancy drop. Land clouds usually recover quickly from this though so a hover drake bite doesn't always mean the end for an airmarine.
Retro-synchroniser

A relatively simple piece of tech that is most often used on aircraft with slower firing, higher caliber cannons. this simple modification delays the firing of several automatic weapons so that they are all sequenced to loop with the least time between each shot. This makes the stream of rounds more consistent at the cost of more shaky recoil and a lesser initial firepower when compared to non retro-synchronised cannons.
Anchor Cannon

An anchor cannon is a kind of weapon that fires the head of an anchor charge at high speeds and reels it in/out if needed.

### Anchor charge

an anchor charge also reffered to as a tether/anchor cartridge is a tether head (either a deforming or mechanical one) mounted onto an explosive charge that has a strong metal cap on it. Once the explosive charge is detonated the cap is propelled, pushing the tether head with it. Depending on the variant of the anchor charge the cap either detaches post detonation or it stays on the tether head.
Pith

Pith is a city located in the Downfall. Widely considered the capital of the Broadheart this city contains a lot of the command infrastructure of the Downfall.

## History

Founded at where the old world Ponazyrevo laid Pith is one of the largest city in the Downfall .

big city made of powderbrick covered in moss and trees. Gotta give better description but all you need to know is that it is the capital of the broadheart
Golem/Golemite

* Red Golem
* Blue Golem

A golem is an enemy that spawns once every minute. It only exists on Eden and there are two of them. Each golem is invincible unless engaged and has massive health and attack, making it difficult for any hero to take it out by themselves. On defeat, the golem drops its head and 50% EXP, you have 60 seconds to pick this head up and bring it somewhere which it will spawn a mini-golem, staying until defeated or until 60 seconds has passed. You can only receive a mini-golem for your team's golem. If you defeat the enemy team's golem, you will only get 50%EXP. If you die before the timer runs out, you lose the mini golem and have to redo the fight.

The Golem will respawn after some time, at which point it will increase in level and have greater health and deal more damage, this also applies to the golemites it spawns.

Golemites are the dropped versions of golems. Golemites have less health than a golem but the same attacks, the golemite also has no auto health regeneration and will despawn after 60 seconds.

## **Tips**

* Due to the Golem's high damage and health, it is unlikely for most heroes to defeat it at early levels, only during the mid-late game should you even attempt to engage the golem.
	+ Behemoth can shield himself to tank the damage and allow teammates to damage the Golem.
	+ Commander's flight allows him to dodge most of the golem's attacks except for the seeking drones, but Commander's low damage output may hinder his overall peformance.
	+ Azure's sword slash regen allows him to sufficiently tank the damage, sword slash regen level 2 is enough to defeat the golem if played correctly.
		- There once was a bug where Azure was able to collect health regen while the golem was idle, this bug has been fixed as of 8/5/21.
* Mini-Golems are very hard to deal with, it is better to wait it out than to engage it.
	+ See tips above.
	+ You may also have the benefit of having a tower to assist in dealing damage to the Mini-Golem.
* Waiting until the last seconds of the countdown is the best option for offensive Mini-golems, their high damage to towers is certainly a good reason for a lockdown.
Rotsteel

Cheap steel that is made by smelting down raw ironcloud. The burnt remains of the snails within the shells add enough carbon to make fairly basic yet functional steel.

Rotsteel is usually slightly red tinted.

Lower end types of rotsteel can start rusting or just geting oxide like material built up when exposed to water

the Downfall has a massive Rotsteel market simply due to the broadness of it's uses and the simplicity of it's production.
Language

The world of Outskirts has many different phrases, sayings and non existant words that will all be listed here.

**Spaceship's airbrake** - someone or something that is completely useless - "John stop acting like our spaceship's airbrake"

**Give flight** - make a machine capable of flight that wasn't flight worthy previously - "and so after three years we finally gave flight to that hunk of scrap"

**Shatterframe** - a person of little value who is fully intended to be disposable. Phrase originates from the mecahnical component used in anchor cannon tethers. - "they were making all of them into cannon fodder, they were nothing more but shatterframes to that boarding school"

**On your command to your demand** - A confirmation used by the members of the Arsenal of Tides to signify that they are willing to put their life on the line to execute their given task. No squadron leaders are not allowed to force their squad to tell them this against their will. - "A: we must sink their perimiter defense cloudfort to open a path for the bombers! B: on your command to your demand!"

**Retrogradient** - a term used to describe aircraft that have the ability to decelerate quickly with ease - "have you seen how pinwheels land on fligttops? Those airbrakes make them extremely retrogradient!"

**Monoplant** - an unofficial class of airmarines that represents all airmarines where the pirmary propulsion is handled by a singular engine/propeller - "no wonder it flies so slowly, it is a monoplant after all."
Rotary Heliodyne

A Rotary Heliodyne, commonly referred to a God eye is a type of energy weapon that uses converging lasers to turn oxygen near the target into flaming plasma. It is an interesting weapon as it has a lessened destructive potential until it converges on it's target or some other solid surface.

To fire a Heliodyne several thin high power laser beams are focused via complex lenses. These beams are then aimed towards the target and precisely converged at one point via the help of a rangefinder. At last the heat of the point where the beams hit the target turns oxygen into plasma causing devastating damage due to heat pressure and forming electrical currents. After the heliodyne has been fired a thin trail of thick fog can be seen in the direction of it's beam's path due to the rapid atmospheric temperature change.

## Trivia

* Five Rotary Heliodynes named "Guardian Eyes" are the primary defensive weapons of the Star Fortress that guard the Downfall. Weapons used for taking down smaller targets that Heliodynes are too expensive for are mostly regular flak or high power coilguns for distant targets.
* The loud shriek of Heliodynes that hit their targets sounds the same as a powerful electrical current though it has a more distorted and mechanical tone to it. It is as loud as thunder yet far longer and less sudden.
Land crab

A large group of mostly carrion-eating spider species that can be recognised by their flavorful meat, short legs and thick layers of uneven chitin. They live all across the downfall though the species themselves do greatly vary.

## Species

* Southern Land Crab - flat shell of a muddy color. Slightly uneven. Uniquely is a carnivorous ambush hunter. Sizes vary between specimens greatly. Lives in the southern fields.
* High Brake Rock Crab - hardened shell that appears similar to a rock. Algae and moss help with camouflage. Feeds on insects and worms as well as carrion and algae. Lives in the High Brake and Dry Jungle.
* Dry Setweller - porous shell cover made from regurgitated soil for storing water. Stays underground untill rain falls and then unburrows itself to soak it's shell. moss and algae on shell indicate the crab is not healthy. Lives in the log fortress.
Powderbrick

Powderbrick (mixture known as bricksand) is a mix of finely ground clay, dried cherry grass spores and finely ground brass. After it is mixed with warm water its volume drastically increases in a matter of hours. It can be shaped and baked as clay bricks would be and is used for heavier construction. As a building material it can be easily transported and refined into usable blocks, however its viability as a widely used construction

material is greatly reduced by several big flaws.

* While it has great insulational properties it is fairly weak when less bulky bricks are used requiring powderbrick buildings to be fairly bulky.

* If underbaked a bricksand brick's insides turn into a cloud of dust and spores the moment when damaged. This mixture is not one you want to get into your lungs.
* Bricksand expands in all directions with great force when activated meaning that special molds need to be made for it if curved edges need to be avoided.
* If not baked in time older bricksand will sprout cherry grass. Bricksand is not only useless if it gets soaked while being transported but can also prove to be a threat due to the expansion of its volume.

Due to the fairly long baking time, bricksand is often shaped with tubes running through it to reduce the chance of underbaking. Due to the traits mentioned above powderbrick is most often used for construction of bridges, foundations, defensive walls, heavier supports and similar.

The broadheart's capital, Pith, is known for being made of mostly powderbrick as the moss growing on the highest structures is rumored to have hidden it from many aerial bombing attempts.
Defense Heroes

Defense Heroes are a type of Hero specialized in stuns and health/shield regeneration. Currently there are 4 Defense Heroes. They are, Healer, Defender, Behemoth and Pom Pom.

Each hero has two abilities, one of which can stun, except for Defender which both can stun. Their stuns are what makes them deadly. They are both offensive and defensive. They can pair stuns with lockdowns to destroy heroes. Their stuns and health regen can help your team destroy towers. They also have a passive ability and a hook/push, depending on the hero.

## **Healer**

**Stats:**

**Weapon: Plasma ball launcher, 5 Ammo per reload**

**280hp**

**24dmg**

**Abilities:**

**Spikes**

Summons spikes around the caster and disables + damages all enemy units in the area

**Missiles**

Missiles that heal friendly units and objects when fired at them

**Hook**

Launch a hook that will grab the first unit (or item) in its path. Deals 50/125/200 Damage.

**Damage Collector**

Destroying cores and drones will fill up bar – once bar is full, hero gains bonus damage. Bonus damage is lost when hero dies

## **Defender**

**Stats:**

**Weapon: Grenade Launcher 3 Ammo per reload**

**280hp**

**24dmg**

**Abilities:**

**Turret**

Spawn an ally turret that will stun and damage any enemy it falls on.

**Disable**

Fire a missile that will disable an enemy unit or tower.

**Push**

Launch a hook that will push the first unit (or item) in its path. Deals 50/125/200 Damage.

**Health Collector**

Destroying cores and drones will fill up bar – once bar is full, hero gains bonus health. Bonus health is lost when hero dies

## **Behemoth**

**Stats:**

**Weapon: Ball launcher 1 Ammo per reload**

**280hp**

**24dmg**

**Abilities:**

**E.M.P**

Dispatch a unit that disables and damages everything in its path

**Shield**

Generate a shield on yourself or an ally that converts incoming damage into health.

**Hook**

Launch a hook that will grab the first unit (or item) in its path. Deals 50/125/200 Damage.

**Extra Life**

Grants additional health with each level.

## **Pom Pom**

**Stats:**

**Weapon: Plasma ball launcher, 5 Ammo per reload**

**280hp**

**24dmg**

**Abilities:**

**Elmekia Flames**

Place for a short time mines on the floor, when triggered the unit will take damage and will be disabled.

**Regen Missiles**

Destroy units to gain missiles that regenerate health.

**Regen link**

Lends current health regeneration to the linked hero. Used by Pom Pom.

**Health Regen**

Increase health regeneration
XA3W1 Tandem Kai

The XM3W1 Tandem Kai was a tandem wing carrier based testbed designed by Weber Werke to test out how a high power aircraft of such a configuration would fly. The Tandem Kai was armed with a single MK 101 autocannon which was used to test the effects of recoil on the airframe and it's effects on the plane's heading. The XM3 was powered by a single turbine that drove an inline six bladed constant speed propeller. The Aircraft also had an exhaust in it's far back that was added to measure the amount of additional thrust the exhaust of the turboprop generated.
Eer Forest

(DELETE) The Eer Forest is a biome in the central east of the Downfall. It is characterized by the golden/crimson color that the Eer trees covering it provide.

This page should not exist

I have to delete it when i get the chance

(i actually have no idea why i wrote that i need to delete it... i don't see a duplicate page)
Sandbank

The Sandbank is a massive desert spanning across the central part of the downfall. It borders the base of the great cliff and stretches south. It was not formed after the creation of the downfall but had instead been a result of blocked rivers and creeks that were redirected for either strategic reasons or for accumulation lakes during the second world war.

The sandbank is also known as the green desert as it has a layer of green algae covering it after each rainfall. After a few days the tiny algae bloom and release spores as they dry. The result is that the now settled spores can easily be disturbed and unless wind is strong they can easily cause you to suffocate in them if they coat your lungs. For this reason it appears as if traveling on land after rain should be the safest however this is not the case as boarding crews often roam the Sandbank searching for areas where the sand was disturbed and where algae couldn't grow in order to find potential people to rob. For this reason traveling during the rare rainfalls is the safest if you must cross the sandbank on land.

during the winter months a phenomenon called The Airwell can be found which is formed due to temperature differences and a few days after dissapearing The Bleeding Moon of the Great Airwell can be seen aswell untill it blooms as well.
Artillery

* Normal skin
* 20 Win skin

Artillery is an Attack Hero. He uses a grenade launcher as a secondary weapon that has 3 ammo. He is the hero that is automatically selected when a lobby is created. He is an explosive based hero that deals large amounts of damage to multiple targets. His grenades have an arc so its harder to hit faraway enemies.

## Tips

Artillery's bounce is mainly used as an offensive tool to clear the path of any enemies, its high AOE damage can kill creeps extremely quickly. Concentrating it into a single beam can deal hundreds of damage per second. It could also be spread out to clear an entire lane of enemies, it's mainly useful when your team is attacking or need to snipe a creep from far away.

The Ordnance ability can be used as area denial to block a charging hero or to prevent heroes from capturing stalker points. It can also be used as a punish tool for staying still for too long. It can make charging enemies retreat lest they take damage. Due to its slow activation time, it should only be used in defensive situations.

Artillery is mainly based around explosives and splash damage, it can clear rows of creeps and deal a lot of damage to heroes and towers. It's an demolitions based hero, Artillery has can clear the way of enemies so your team and bots can push in.

**Damage per missile:** 150/250/350
**Area of effect:** 25/30/35
**Number of missiles** 10/13/16
 **Bounce**     | Each grenade bounce will increase the damage.
**Damage per bounce**
100-150-200/ 200-300-400/ 300-450-600
**Number of grenades** 1/2/3
**Range travelled** 25/30/35
**Damage 50/125/200**
**Amount required** 7/5/2

Voice lines: TBD

## Trivia

* Artillery is the hero that is shown in the tips menu.
* Artillery's grenade launcher used to be used on all heroes.
* Artillery is the only hero that does not have a secondary projectile range upgrade.
* He is one of the heroes that is available in the demo or f2p version of the game.
Coilgun

A Coilgun is a conductive armament that uses rows of coils that are powered in a sequence to drive forward and launch a conductive bolt at high speeds.

The strongest coilguns are capable of firing projectiles up to mach 10 however they mostly need to be enormous to do that as their power, just as with railguns, efficiently scales with size. In general they are considered a higher end counterpart to a railgun as they are more energy efficient and easier to cool then railguns however are more difficult to build.

Just as Railguns they have a static voltage and variable voltage variant where the latter has the ability to fire projectiles at different muzzle velocities in trade for varying ammounts of power.
Diveline

A diveline is a device thrown from a diving plane that allows for quick and simple positioning of planes during a dive. It consists of several aluminum containers that are filled with different colours of flare chemicals. When activated the result is a non-rotating device that remains stable while falling and displays several coloured lines that the diving planes can use to determine their position with. These lines are almost always colored in different colors to simplify the task of determining each other's orientation.
Cherry grass

Cherry grass is a form of grey fungus that grows in the cold, gravely highlands of the downfall such as the silver crown's higher fields and near rocky clearings around the fade. During it's life cycle the mycelium sprouts grass like structures that grow out of the ground and it lets the said structures be populated by a form of crimson algae. The algae growing on the cherry grass photosynthesises and while a part of it is eaten by the mushroom the other part is kept hydrated by it.

After a while the grass withers away and the cherry grass prepares to bloom. The old mycelium clusters that had sprouted the stalks now all grow fruitbodies that are elevated up to 20 cm by stalks, while their tiny caps, crimson from the algae's spores, lower a net like structure that lets spores be caught in the wind. The blooming process usually takes three days from the beginning of the grass's withering to the spore releasing though the fruitbodies may sprout later if no wind is present at the time.

Cherry grass has spores that let out a transparent viscous protein when soaked that hardens when heated over a longer period of time. For this reason cherry grass spores are often harvested from the caps right before they release their nets and used in the production of bricksand.
Concentration plate

Concentration plates are plates made from a resilient steel alloy designed to focus energy from explosions onto a certain point. They are mostly used by the Surface as a way of preventing planes from being usable after they fall into the Downfall they both function as a way of making a small explosive waste as little of their energy as possible and as a shield that stops enemy fire from detonating the said explosives. These plates are often used for various other purposes other than intended. They are often scrapped and smelted down for their resistant steel alloy however some use it as heavy armour for larger vehicles without heavier modification as the surface's powerful forging technique cannot be replicated in the downfall.
Surface

The Surface is the Remnant of nazi army that has been officially recognized as defeated as of 1946. after the founding of the Fortress of Japan was established.

The Surface does not serve any specific country and has several massive compounds located across all of Europe though the most well known one by far is the Star Fortress Assembly that defends the rest of the world from the Downfall.

The Surface gains funds from countries such as Lithuania, China, Russia and many others either as donations for containing the downfall, conducting research on the sunken quarter or out of the country's fear for their safety.

The Surface's army has been known to be a dangerous opponent in battle as it's soldiers are both plentiful and well trained and it's different branches, particularly the air force as they are supplied with lots of affordable technology and a limited amount of cutting edge tech made by suppliers such as Delta Dynamics and the Lockhand Defensive. though such a countryless army may posses a threat to other countries the Surface is on relatively good terms with most of it's funders as it promises and delivers on both researching and defending the world from the sunken quarter.

With the Pilot Recruiting program the Surface had gathered so many different pilots that many squadrons could be formed, either for external defense, as hunting squadrons or for more multipurpose reasons. The Fluid Arsenal was formed in the same way with the purpose of being able to deploy the best of the best to any squadron in need.
Cliffside Crystal

## Info

The largest skyport of the Downfall is quite the title to hold, and the Cliffside Crystal has held it for a long time now. Crystal is unique due to it being built partly hanging off the side of the great cliff for airmarine accessibility and less obvious benefits such as wind power.

## Districts and Points of Interest

The cliffside crystal can be divided into several districts. On the east side of the town the Krivov district can be found, characterized by it's wooden housing it is by far the most densely populated part of town. Dead in the center of Crystal the town square can be found, full of markets on it's sides. The whole south side of the Cliffside Crystal is a large trading port built for easy airmarine docking. It is full of elevator systems for cargo transport and even has a railway for cargo train acessability. The trading port's lower bits are filled with various vertical windmills used for both power generation and mechanical energy alike. (kama fissure, factory bit, airfield SE portland N, Train station.

## History

While this port settlement began construction in 1964 on the war-torn and mostly abandoned remains of Perm at the crossing between the great cliff and it's largest canyon, the Kama fissure it had to be rebuilt in 1965 after structural failiure caused the few houses built on the cliff to collapse the armature that supported them. Reconstruction and further improvements took longer then anticipated due to the scrapwork conflict that required constant pauses on repair work.

though the current Cliffside Crystal looks nothing like a crystal it hold a lot of value as a trading point due to its location. Most of the Crystal is constructed on the edge of the great cliff, with the infrastructure having bases for supports on outwards-facing segments of cliffs that were fitted with supports shortly after the first phase of construction began on the top of the cliff. The giant framework that resides on the cliff is naturally a great docking location for most larger airmarines such as wadnergardens, wareships and even hollowgates that are carrying bulky cargo as there is no need for any inconvenient mooring masts to be built for larger airmarines.

## Trivia

The Crystal has heavy Anti Aircraft defences all around it and even boasts defensive walls that surround the town. This weaponry is highly outdated though as there is little risk of attack. This is due to the fact that the biggest trading port that wareships restock at in the Downfall is most valuable undisturbed to most parties. Even boarding crews generally avoid robberies in the vicinity of the Crystal due to the higher practicality of intercepting over the sandbank.

The Cliffside Crystal was one of the first things in outskirts that fall in the CC craze list. The CC craze being the effect where various things just suddenly turn out to have the acronym CC. Keep an eye out and you may still find some things affected by the CC craze on the wiki!
Lift Urn

The core component of any living airmarine’s land cloud. A lift urn is a clay pot surrounded by a thick layer of either ceramic or metal plating with various instruments sticking out of the front side showing mositure, temperature and similar.

A lift urn is given nutrients that allow the land cloud to heal and expand as needed and is generally the location of the main cluster of mycelium any domesticated land cloud gets its nutrients through. If non toxic paint is put into a lift urn it will most often change the hue of the fruitbody though this also means that fungicide poisons put into it can kill the land cloud with ease. Lift urns are most often fueled by compost produced on board via the remains of food though when the land cloud needs to heal it may be given additional fertilizers.
Upper Limiter

The upper limiter also known as the skyward abyss is a virtual barrier that follows a cone-like shape with it's tip located above the silver crown's southern peak. Anything that passes the upper limiter is to be shot down by the Surface unless it is a member of a hunting squadron that has not entered radio silence for longer periods of time. The upper limiter's shape roughly aligns with the shape that clouds form as they fly over and into the downfall. This is the origin of the saying "No matter what happens don't fly above the clouds"

The skyward abyss has a peak at about 3 kilometres above sea level and it's edges mostly end 200 meters below the top of the outskirts. The Skyward abyss is located 9300 meters above the general lake level in the downfall.

## Cloud Barrier

A term often associated with the skyward abyss is the cloud barrier which is the altitude at which clouds tend to form around the outskirts. The cloud barrier is situated at roughly 300 meters below the top of the outskirts making it fairly similar to both the edges of the skyward abyss and the global sea level. The cloud barrier is an imaginary flat plane stretching across the downfall which, unlike the skyward abyss, has no variation in altitude or angle. In the downfall altitude is ~~measured in MBC which stands for Meters Below Cloud barrier, with 0 being the altitude of the cloud barrier, and everything after it being measured as meters above sea level.~~ (This needs to be changed)
Renassiance extract

The renaissance extract, also called nacre and often just abbreviated to extract is a chemical that causes rapid genetic mutation in all living beings. Though it's origins relate to late war Imperial Japanese efforts to create genetically modified wheat crops the renaissance extract was mostly advanced further by Great Britain after the war, partly in an attempt to develop a suitable type of gas for Neustarten.

The renaissance extract, when at room temperature is a highly translucent iridescent gas with no smell. It's color shares a great similarity with nacre. It is heavier then air and deposes into a solid when cooled to -63o Celsius.

The extract was developed in several forms used for various purposes

* **Form A** - extract trapped in a solid state that forms a Styrofoam-like structure. sublimes at 530 Celsius. Used for experimentation to keep it stable at room temp.
* **Form B** - a form of the extract that doesn't chemically separate when liquefied by pressure. Useful for storage.
* **Form C** - form B with an added "Locking agent" that in theory prevents the extract from affecting anything with an intelligence higher then that of a plant. Proven ineffective over long periods of time.

The renaissance extract, after being consumed by any living organism via either inhalation, consumption in it's solid form or dissolved in water will cause the organism to rapidly evolve via selective mutation. These selective mutations are based off of the organism's most prominent fear.

As plants, fungi and microbes rarely have any advanced fear they most often just experience strengthened genetic variation that essentially speeds up evolution.

Animals that consume the renaissance extract may have fears based on previous experiences and such they regionally or individually may evolve in vastly different ways. Animals also tend to evolve mutations that psychologically alter them without requiring generations to pass for the mutations to appear. Such mutations are similar to human differences and as such are lost after several generations pass.

Humans have fears that are specific enough to cause them to experience the effects of the renaissance extract in stranger methods than less intelligent animals. Humans most often have the renaissance extract's mutations form as psychological changes instead of physical ones. These mutations are called capacities in medical nomenclature but are most often referred to as differences.

## Trivia

* The highest number of separate differences any singular person had was seven separate differences, the record belonging to a dementia patient named Olivia Lee.
* Differences divide themselves between the two halves of the brain, this is why two differences are the most common configuration people have.