Musha

### Aliases

Fruity Kid, Guy with the funny hat, Vagabond, Ronin, Dumbass, Mushu, Aramusha, Armorbooger, Armanapalooza

### Relatives

Katsuo, (Brother)Unnamed Mother, Erynith (deceased father)

### Affiliation

The Samurai (formerly), Honor High Football Team (formerly), The Resistance

# **Musha**

"*But PK we've been running for 2 hours! And my head itches and you run weird so I can't focus! And my shoes are not for running and I have an annoying boner!"*

--Musha

### Appearance

Musha is a medium height, bearded man with a big ass hat and bummy clothes. He smiles a lot and has greasy ponytail and these strange hair strands hanging in his face like an anime protagonist. He often carries around tantos he doesn't use.

### Personality

Musha is a very caring and understanding guy. However, he often forgets how social queues work and will do sporadic things like asking for head out of nowhere. He is regarded as an idiot or nutcase by many, but he's actually kinda smart.

### Early Life

Musha grew up mostly in The Myre with his mother and brother, Katsuo. His father, Erynith was off in the military 90% of the time, and when he wasn't, he was wearing his armor, getting ready to go back. Other than the absence and eventual death of his father, Musha's childhood went rather well, living in a lower middle class village in The Myre. Musha was a prankster and would often enrage other people. His brother Katsuo loved him dearly and protected him a lot. Eventually, when Musha was 14, Katsuo went off to the military, despite Musha's pleas for him not to.

### High School

By the time Musha was 16, he moved out of his mother's house and befriended the other Samurai. One day, when Musha came into the Poker House with women's shoes on, and the Samurai teased him, much to his dismay. Out of anger, Musha decided to leave the Samurai and The Myre. He wanted to be a Knight, like his father. After many days of travel, Musha was in Valkenheim and lost his way. There, he stumbled upon Highlander, and befriended him. After asking which direction Ashfeld was, Highlander told Musha he could get him there quickly and for free. Musha accepts and Highlander punts him across the Ashfeld-Valkenheim Border, and Musha crashed through the country's walls. After a brief run-in with TSA, Musha became a legal citizen of Ashfeld and enrolled in Honor High School, where he met PK, Yumi, Warden, and many others he would go on to befriend.

### Beginnings Arc

After finishing community college, Musha joined a team with PK and Lawby. After many, many failed dominion matches with people like XxXElmo\_PiccleXxX, Musha suggests getting a permanent fourth.

### Breach Arc

Unfortunately for Musha, the fourth they ended up getting was Orochi, PK's ex-boyfriend and guy he hated. Musha and Orochi constantly fought about honor and (mostly on Musha's side) PK.

### Warriors Den Arc

**Warriors Damned-** Musha is seen being bothered by Shugoki and being disappointed with Ubi's ideas for a new hero.

**The Bad Batch-** Musha ends up stealing PK's kill and coming to a truce with Aramúsho.

### Musha VS Orochi Arc

Throughout the entirety of this arc, Musha learns many new skills and comes out a greater warrior. After asking Orochi if he respects him, Orochi replies with a glare meaning: "Almost". Musha brags to PK and Lawby, to which they make him realize how little Orochi really respects him. Lawby and PK set up a 7 day training program. Musha learns the Nurui Kick from Conq, the ability to parry correctly from Lawby in the form of song, learns speed from PK (while also displaying his Instant Transmission which he learned from watching Dragonball P), and learns about stamina preservation from Centurion. On Day 5, Musha divulges to Warden about his father Erynith, who Warden knew personally. On Day 6, Glad teaches him to fight dirty, and on Day 7, Vortiger and Apollyon teach Musha to dress. After choosing PK as his manager, Musha fights Orochi, showing off all his new skills, and outsmarting his opponent to defeat him.

Orochi comes to Musha after the match and confesses that the fight showed him Musha's true intellect and power, and that Orochi respects Musha and will be his friend if he wants. Musha, being overjoyed, bear hugs Orochi.

### It Has Begun

**Red Wedding-** Musha is one of Shugoki's groomsmen at the wedding. The night before, at the bachelor party, Musha is the one to convince Lawby to go talk to Ayame and bring her to the bachelorette party down the street.

**Infiltrating Wulinia-** Musha, along with Orochi, PK and Yumi, is sent to Wulinia to deliver a message to the Emperor about Horkos. He is disguised as a humble rice farmer in order to blend in. He is also the first to be attacked by the Warmonger Asbestos and is dispatched for most of the fight before retreating to the roof using Instant Transmission. He is in awe about PK and Orochi's supermove and wants to make one with Yumi, who is apathetic.

### The Resistance

**The Panty Raid-** Musha is reluctant to go along with Conq and Cent's panty raid idea at first, but after being told PK will be there, he is easily persuaded. He is used to scope out the area and comes up with the idea to ask Conq if PK ever taught him the recipe for kidney cubes. He later searches PK's stuff and finds nothing.

### The Battle of Crow's Path

During The Battle of Crow's Path, the first major battle between Horkos and The Resistance, Musha is seen slaughtering Horkos soldiers left and right. When PK finds Katsuo, Musha is excited to see him after so many years, but worried he will steal PK from him.

### Declaration of War

**Danger In The Dark-** Musha wakes PK up to go do a supermove. In the forest, they discover a remnant of Horkos, but they have their cover blown by Centurion. After fighting their way out, Musha and PK share a romantic evening, ruined by Cent.

### Warmonger Skirmish

After discovering The Myre in ruins after a Warmonger attack, Musha goes with Lawby and Orochi to look for Ayame. when PK arrives to let them know Ayame has been captured, Musha has to do a supermove with PK to attempt to kill Jomomados, who survives and decommissions Musha's leg so he cannot use Instant Transmission. Then he is captured along with his team.

### Time of Dying

Musha finds himself thrown in a maximum security prison in The Myre. There he meets an abrasive but understanding Shugoki named Saburo. After a brief argument, Musha informs Saburo about his injury and how he needs a new way to escape. Saburo then opts to teach him about Rock Steady, a new ability that may prove useful to Musha.

Musha also recounts old memories about Katsuo to Saburo, saying he misses him.

Musha finally learns Rock Steady and he and Saburo devise a plan for Musha's escape. Saburo starts a prison riot about wanting lights out to be at 9:30 instead of 9:00, allows Musha to slink off through the unguarded back exit. There he encounters Melinoe, a Warmonger. They have a brief battle, but Musha uses his newfound ability and the Nurui Kick to defeat his enemy. He is about to be shot at by a guard in a watchtower when Orochi appears, cutting him down.

Musha and Orochi then set off into the sunset, ready to go "rescue" PK.

### Back From The Dead

Musha and Orochi make it to Numachi Swamp, where PK is holed up. Orochi smells what he thinks is a swamp creature and attempts to kill it for food, only to realize he has been led to PK, who is resting in a tree. The three of them reunite before being attacked by a Draconite-controlled Giga Grunt. Musha tries fighting him with sticks for some reason, but is obviously outmatched. PK then allows him to borrow one of her daggers, which he probably rubbed around in his pants before giving back.

Musha spots the Draconite-wielder controlling the Giga Grunt and Instant Transmissions over, but he is not quick enough, for the Giga Grunt appears in his way. Fortunately for our heroes, Lawby, Conq, Warden and Highlander show up to help out and take the threesome home.

### Nobushi Retrieval Arc

During this arc, Musha is not present in Wulinia with the rest. He actually goes out with Katsuo to eradicate any leftover Horkos members in the woods near the United's HQ. In one, Musha and Katsuo rescue a Grunt, who apparently overheard about Draconite in The Myre. The brothers bring the info to the United's higher-ups so they can decide the course of action.

### Zenith

In the final arc of Chapter I, Musha is first seen when he returns to the HQ after weeks of hunting down Horkos. He is completely unaware of the Nobushi situation, and when he is alerted, he goes to visit Nobushi and Ayame. While in the hospital, Musha sees a weakened Yumi hobbling around in the hallway, so he goes to investigate. In this moment, Yumi inspires Musha, by stating that the war is coming to an end, and she's going to be ready.

In Get Stronger, Musha thinks to himself about what Yumi said and wholeheartedly agrees. He is seen later in the comic thinking that Katsuo and PK are having soinks when they are really just training. It is implied that Musha trains with them.

### Strengths/Abilities

* Nurui Kick: This is a powerful roundhouse kick, and Musha's signature move. It sends enemies rocketing away, unless they are Rock Steady users like Saburo.
* Instant Transmission: Musha learned to move faster than the eye can see from watching Dragonball P. He lies to PK, saying it took hard work and dedication.
* Strategy and Intelligence: Musha appears to be a wacky guy, but he is an intelligent and strategic fighter, even outsmarting Orochi in their fight.
* Stealth: Surprisingly, Musha isn't bad at stealth at all. This is seen when he is able to convince the Wulin guard that he is a rice farmer, and when he gets past a Lawbringer in "Danger in The Dark".
* Full-Block: Musha has a very different form of full-block, which he can only hold for about a second. However, when he times it right, it can open up the enemy to devastating attacks.

### Relationships

**Katsuo-** Musha has a very strong bond with his brother Katsuo. Though sometimes they get on each other's nerves, they both have unconditional love and camaraderie.

**PK-** Musha has always found PK attractive, but the feeling wasn't shared. Their friendship grew, and then after Musha grew more as a person, PK started reciprocating feelings.

**Lawby-** Musha and Lawby are good friends. Sometimes, Musha bothers Lawby like hell but they always get past it and have remained good friends and teammates. Musha often goes out for drinks with Lawby when he isn't with Shinobi or Highlander. Musha was the one to get Lawby to go ask out Ayame.

**Orochi-** Orochi and Musha used to despise each other. Orochi hated Musha for his disloyalties to the Samurai and his lack of honor. Musha hated Orochi because he was a dickhead and had sex with PK. After the Musha VS Orochi Arc, they set aside their differences and respect each other and friends and equals.

**Warden-** Warden used to see Musha as some weird Samurai kid. After some time though, he began to like Musha and often refers to him as PK's boyfriend. They also shared a hug after talking about Musha's father Erynith.

**Conq-** Conq and Musha are both very juvenile at times and definitely have fun screwing around and bothering PK.

**Yumi-** Yumi and Musha are kind of polar opposites, but they are still good friends and work together well on the battlefield.

**Shaolin-** Musha and Shaolin have not known each other for as long, but they definitely share similar interests and go fishing together.

**Shugoki-** Musha and Shugoki are good friends and often play blackjack. Shugoki was one of the only Samurai not to laugh at Musha's shoes.

### Fun Facts and Trivia

* Musha grew a full beard by 18 years old.
* His favorite food is spiced gruel.
* Musha still watches reruns of Dragonball P every Friday night.
* Musha is one of the fastest characters at top speed, rivaled only by Shinobi, Yumi and Shaolin.
* Musha got his katanas from a flea market.
* He has the fastest growing facial hair of any Samurai, and he has to trim his beard twice a week.
* His first non-Samurai friend was Highlander.