recursal/Fanatic-Fandom huggingface dataset:
A Model Citizen

**A Model Citizen** is a quest in the *Fallout 4* add-on *Vault-Tec Workshop*.

## Synopsis

Meeting Valery Barstow is unlike any other meeting in the life of the Sole Survivor. Led by curiosity, they decide to investigate the Vault and put the remains of the construction crews out of their misery.

## Walkthrough

1. Kill all of the ghouls (that aren't Valery Barstow). There should be about five or six feral ghouls.
2. Valery will request an Overseer's desk for her to work on. Construct it using 5 wood, 3 steel, 2 rubber, 2 circuitry, 2 copper, and 4 aluminum.
3. Talk to Valery. Once she accesses the computer, she will request switching on the radio beacon in the reactor room (or simply comment on it being switched on).
4. Complete Explore Vault 88.
5. Afterward, return to the Vault 88 entrance and help Valery Barstow interview the three candidates up for residency within the Vault.
6. Accepting Clem into the Vault completes the quest.
A Pair of Dead Desperados, I

**A Pair of Dead Desperados, I** is an unmarked quest in *Fallout: New Vegas*.

## Synopsis

The Vikki and Vance Casino is the jewel of Primm, boasting an extensive exposition devoted to Vikki and Vance. However, upon closer inspection, the exposition is woefully incomplete...

## Walkthrough

* Upon examining the plaques, the player can learn that there is supposed to be a complete set of costumes on the mannequins and more importantly, the pristine  submachine gun Vance had in the car on the day he and Vikki were killed. However plain their absence, Primm Slim will not acknowledge that.
* The solution is to use Science 50 to make him rescan and reformat his memory, discovering a corrupted memory block that contains a recording of the theft, obscured by the thieves' hacking. The recording implicates a pair of desperados... Which can be found at the Wins hideout on the other end of the Mojave.

## References

1. ↑ Quest name from *Fallout: New Vegas Official Game Guide*
Abraxo Cleaner industrial grade (Fallout 76)

**Abraxo Cleaner industrial grade** is a miscellaneous item in *Fallout 76*.

## Background

The following section is transcluded from Abraxo cleaner. To modify, please edit the source page.
Abraxo is a powdered abrasive and cleanser, likely alkali and most assuredly caustic and poisonous when ingested. It is still an effective cleanser, being useful for washing out super mutant blood, but in the wrong hands, it can be made into explosives and narcotics, like Ultrajet.

## References

1. ↑ The Courier: *"This sonic gun looks like an energy projectile. Got anything that spits lead?"*
Klein: *"[SUCCEEDED] WHAT DID IT SAY? SPIT "LEAD?" WHAT, LIKE PENCILS?"*
0: *"\*\*"*
Borous: *"-A GUN! Are you MAD?! We can't give it a GUN! GUNS kill, leave big open holes in you that are like sores but WORSE.-"*
8: *""*
Dala: *"Dr. 8 is correct. We  have given the teddy bear a lethal sonic death ray filled with his sonic ejaculate and sterilized by my soft WooWOOing. "*
(Klein's, Dala's, Borous, 0's, and 8's dialogue)
2. ↑ The Lone Wanderer: *" Care to share anything about the Super Mutants?"*
Artemis: *"You know how many Uglies I've killed? More than all of Lyons' Pride combined, that's how many. All it takes is a loaded weapon and the will to use it. Oh, and a good way to get Ugly blood out of your armor. Little bit of Abraxo and some water -- works like a charm."*
(Artemis' dialogue)
3. ↑ Patriot's Cookbook cover
4. ↑ The Lone Wanderer: *"Yeah sure, what do you need?"*
Murphy: *"It takes 3 things to make Ultrajet. Two of the ingredients I got plenty of. The other one is a little harder to find: Sugar Bombs. I distill it down to its base contents and add that to the formula then presto... Ultrajet. For every box of Sugar Bombs you bring me, I'll pay you 15 caps. So you in?"*
The Lone Wanderer: *"Nothing's free in this world, Murphy."*
Murphy: *"Yeah, no kidding. I didn't think you were a freakin' charity. It takes 3 things to make Ultrajet. Two of the ingredients I got plenty of. The other one is a little harder to find: Sugar Bombs."*
(Murphy's dialogue (Fallout 3)) **Note:** Murphy explains that he is in need of Sugar Bombs, but has plenty of the other two ingredients, which are Jet and Abraxo cleaner, judging by the high amounts within Murphy's lab.
About that bunker at Fortification Hill...

**About that Bunker at Fortification Hill...** is a paper note in *Fallout: New Vegas*.

## Location

Yes Man gives it to the Courier after watching the demonstration of the upgraded Securitron's in the Lucky 38 basement. The note is not automatically added, the player will have to talk to him again after the demonstration.

## Transcript

Have I told you lately that you’re my favorite person? You are!

The reason I gave you this print-out is I wanted to remind you about that bunker Mr. House built over at Fortification Hill. I was going to say something out loud, but then I felt self-conscious, because I feel really ANNOYING when I repeat myself!

Just to clarify - anytime YOU want to repeat yourself, go right ahead! It’s only a problem when I do it!

Anyway, now that you’ve installed me on the Lucky 38’s mainframe, I can peek into Mr. House’s data. And guess what? The underground facility over at the Fort is super-important!

What Mr. House did over there was stash a HUGE number of Securitrons. Hundreds of them!

Imagine how powerful they’d be if you upgraded them with the Mark II OS!

When the Legion attacks Hoover Dam, you could sic your army on them! And who deserves to have an army more than you? No one!

Plus an army of upgraded Securitrons would be just the thing to show the NCR that you mean business! Go away and stay away, NCR!

The thing is - and I really HATE admitting this - I can’t upgrade the Securitrons over at the Fort from here in the Lucky 38... I can’t establish a reliable connection, and I’m sure it’s all my fault somehow.

But if you took the Platinum Chip to the Fort, you could perform the upgrade yourself. Just a suggestion!

Love,

Yes Man
Abandoned mine shaft 5

**Abandoned Mine Shaft 5** is a location in *Fallout 76*.

## Background

One of the many abandoned mine shafts scattered across the Ash Heap.

## Points of interest

* The mine shaft consists of a staging area in a Quonset hut that descends down a steep walkway to a vent on top of the sealed shaft. There are several mining nodes scattered around, as well as spawn points for miner uniforms.

## Notable loot

* Fusion core: In the fusion generator.

Dynamic spawns
* Weapon: Pickaxe
* Junk: Extinguisher, portable fuel tank, duct tape, mining light, brass miner's lamp, miner's lamp, steel and aluminum scrap

## Appearances

Abandoned Mine Shaft 5 appears in *Fallout 76*.
Acid Blood

“
Your body courses with acidic blood. If you are wounded, acid splashes onto your opponent

”— Game manual, *Lionheart: Legacy of the Crusader*
**Acid Blood** is a Demonkin racial trait which appears in *Lionheart*.

## Characteristics

Causes 1 point of damage for every 10 inflicted on the player in a single strike. Crushing and Slashing resistances are decreased by 5%. Your odd skin pallor will mark you as tainted by magic, causing some people to react negatively towards them.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Abandoned mine shaft 1

**Abandoned Mine Shaft 1** is a location in *Fallout 76*.

## Background

This site marks possibly the first of many abandoned mine shafts in Appalachia. Located near the town of Welch, off of route 84, it provided a source of work to the many miners in the area, until either it's closure or the Great War.

## Points of interest

Minimal loot inside the curved metal warehouse, but there is a weapons workbench.

## Notable loot

Dynamic spawns
* Weapon: Pickaxe
* Junk: Extinguisher, portable fuel tank, duct tape, mining light, brass miner's lamp, miner's lamp, steel and aluminum scrap

## Appearances

Abandoned Mine Shaft 1 appears in *Fallout 76*.
Ada (Automatron)

“
My friends... did not survive the attack. Thank you for assisting. I was certain to meet my end here as well.

”— **Ada**, *Automatron*
**Ada** is a robotic companion who can be encountered in the Commonwealth in 2287.

## Background

A heavily customized Assaultron model, Ada was the personal robot of Jackson and extensively upgraded with weapons and detection systems. Ambushed by the Mechanist's rogue robots on their way out of the Commonwealth, it is the only survivor of the attack - and even then, only due to the Sole Survivor's intervention. The loss of her family weighs heavily on the synthetic heart humming within the armored shell, sadness and regret registering in the neural pathways, of her programmed personality.

Its objective, once saved, is to find the Mechanist and learn what made him attack... And deal with the menace. The modifications for long distance travel make Ada quite adequate for the purpose. Her one wish is that he'd have installed medical training to allow her to lend aid (although her extremities are less than optimal for the purpose).

## Interactions with the player character

* Every X amount of time, Ada will gather random junk, such as a coffee pot, baseball, etc., which she will provide automatically when the player talks with her.

## Inventory

 Weapon
 Carried items
 Drops on death

Ada's starting configuration consists of:

* Assaultron Head
* Assaultron Torso
* Assaultron Left Arm
* Sentry Bot Right Arm
* Protectron Legs (Unarmored)

## Appearances

Ada appears only in the *Fallout 4* add-on *Automatron*.

## References

1. ↑ The Sole Survivor: *"Are you ok?"*
Ada: *""*
(Ada's dialogue)
2. ↑ The Sole Survivor: *"I'm sorry for your loss."*
Ada: *" "*
(Ada's dialogue)
3. ↑ The Sole Survivor: *"Tell me about these robots."*
Ada: *" "*
(Ada's dialogue)
4. ↑ Ada: *""*
(Ada's dialogue)
5. ↑ The Sole Survivor: *""*
Ada: *" "*
(Ada's dialogue)
6. ↑ The Sole Survivor: *"Your personality mode? What do you mean?"*
Ada: *" "*
(Ada's dialogue)
7. ↑ The Sole Survivor: *"That's kind of you to say."*
Ada: *""*
(Ada's dialogue)
8. ↑ Ada: *""*
(Ada's dialogue)
9. ↑ Ada: *""*
(Ada's dialogue)
Abandoned home

**Abandoned home** may refer to:

* Abandoned home (Grayditch) - Two *Abandoned Home*s can be found in Grayditch, containing a copy of Guns and Bullets and a variety of chems.
* Abandoned home (New Vegas) - Located near the Monte Carlo Suites, this house has a rigged mailbox by the front door and is used as an ambush by the Fiends.
Adam Brennecke

**Adam Brennecke** is a developer who worked at Obsidian Entertainment on *Fallout: New Vegas* as a programmer.

## Biography

Adam Brenneke joined Obsidian after graduating from DigiPen Institute of Technology in 2004. His first role was as a gameplay scripter for *Star Wars: Knights of the Old Republic II*. From there, he moved onto a mix of tools, engine, and gameplay programming for *Neverwinter Nights II* before transitioning to animation programming for the game *Dungeon Siege III*. After the latter title shipped, studio co-founder Feargus Urquhart offered Adam the role of project director for the game’s DLC. While continuing as a programmer, Brennecke also managed the overall team.  He is currently working on *Project Eternity* with the hats of Executive Producer and Lead Programmer.

## References

1. ↑ Grad Leads Obsidian into Project Eternity — DigiPen News
2. ↑ Adam Brennecke - LinkedIn
Abomination (concept)

**Abominations** were creatures cut from the final version presumably at the conceptual stage.

## Background

There are four abominible creatures drawn by Adam Adamowicz that were uploaded with the rest of his work on the Bethesda Blog Flickr account posthumously. They are entitled Abomin01-04.

## Appearances

Abominations were presumably set to appear in *Fallout 3*, but were cut before development.
Abandoned Brotherhood of Steel bunker terminals

The **Abandoned Brotherhood of Steel bunker terminals** are a collection of terminal entries from the Abandoned Brotherhood of Steel bunker in *Fallout: New Vegas*.

## Terminal

**Note:** *This desk terminal is located on the cornered desk in the xxxxx. It "[Requires Key]" until the completion of the DLC.*

Bunker 13 Network

Welcome, Father Elijah.

### Science Entry 112

I've started analyzing samples of the Cloud that surrounds the Sierra Madre. Preliminary results are promising. I need to perform a proper atmospheric analysis, that requires I travel there directly. Still, the sample I have collected in my chemistry set is enough to keep my experiments running. The Cloud Residue replenishes slowly, and I have to limit the gathering of samples to its rate of growth, allowing me to restock once per day.

> Accessing...

### Download Holomessage

**Note:** *Accessing this command downloads Elijah's holomessage to the Courier's PIP-Boy 3000.*

> Downloading...

### Automated Message From Sierra Madre

Dear Mr. Elijah,

Congratulations on your winning luck at the Sierra Madre Casino! We have set up your payment of Sierra Madre Chips to be automatically delivered at the dropbox you specified every three days.

Thank you and we hope you enjoyed your stay!

Sincerely,

The Sierra Madre Management

> Accessing...

## Terminal

**Note:** *This wall terminal is on the east wall in front of the dropbox in the hallway of the bunker. It is locked Average.*

### Unlock Door

**Note:** *Accessing this command unlocks the door to the .*

> Unlocking...
Acid

**Acid** is a crafting material in *Fallout 4*.

## Background

An acid is typically a corrosive substance that, by definition, contains a higher concentration of positive hydrogen ions than negative hydroxide ions. This substance is used sparingly in the crafting of chems and explosives.

## Locations

* For junk items that contain acid, see items with acid.

## Note

* The acid component item shares the same bottle-like model as adhesive, antiseptic, fertilizer, and oil.
Abandoned area

The **abandoned area** is a section that connects the steelyard and The Mill in The Pitt.

## Background

It was abandoned by the Pitt raiders and slaves when trogs started moving into the area, but it's still used to get to the steelyard, so the slaves were made to construct a barrier so that other slaves could get to the steelyard safely.

## Layout

The abandoned area is a medium sized room with some caged walkways in it in order to get to the steelyard in one piece. There is a ripped open gate that let trogs ino the area. A couple of trogs may spawn outside the fencing but sometimes you can sneak past them.

## Appearances

The abandoned area appears in the *Fallout 3* add-on *The Pitt*.
Action Boy/Fallout

Overview**Fallout**Fallout 2Fallout 3Fallout: New VegasFallout 4Fallout 76Nuclear WinterFallout TacticsJ.E. Sawyer's Fallout RPGVan Buren

“
Each level of Action Boy (insert Girl if you wish) gives you an additional AP to spend every combat turn. You can use these generic APs on any task.

”— *Fallout 2* description
**Action Boy** (or **Action Girl** ) is a perk in *Fallout*.

## Effects

Adds +1 action point. Useful for all character builds.
Ad Victoriam

**Ad Victoriam** (sometimes misspelled as **Ad Victorium** in the game files) is both a quest and achievement/trophy in *Fallout 4*.

## Synopsis

Liberty Prime is finally ready for combat, and the time has come to directly assault the Institute. While the scientists at the Institute feel secure underground, the Brotherhood has plans to deal with that advantage, and turn it into a disadvantage.

## Walkthrough

1. After speaking with Proctor Ingram, insert the Beryllium agitator into Liberty Prime, and use the nearby terminal in order to fully activate war machine.
2. Liberty Prime will then need to be escorted through the ruins of Boston, where it will head towards the C.I.T. ruins. Heavy synth resistance is met along the way, although Liberty Prime can handle these threats with no problems. Hang back and collect the loot.
3. Upon reaching the C.I.T. ruins, Liberty Prime will begin making a hole straight down into the hidden depths of the Institute, in which synths will begin teleporting in en masse, and must be dealt with in order for Liberty Prime to proceed.
4. After a breach has been made, drop down into the chaotic scene below.

## Behind the scenes

The phrase "*ad victoriam*" is Latin, meaning "*to victory*", and is the motto of the Brotherhood of Steel.
Acolytes of the New God

**Acolytes of the New God** is an ambient track composed by Mark Morgan for the original *Fallout*, released in 1997. It was later re-used in *Fallout: New Vegas*. A remastered version of the track was released on Morgan's *Vault Archives* album in 2010.

## Overview

The track starts with the slow chime of a church bell as a constant rattle of maracas fades in and permeates the rest of the track. Foreboding, industrial winds as well as the indistinguishable, echoed chants of far off monks can be heard several times throughout the track.

## Appearances

### *Fallout: New Vegas*

* Red Rock Drug Lab and surrounding area
* Silver Rush
* Ultra-Luxe
* General Mojave ambiance
Adam Adamowicz

**Adam Adamowicz** was an American concept artist at Bethesda Game Studios. He passed away on February 9, 2012 after losing his battle with cancer.

## Career

Adamowicz was best known for his work on *Fallout 3* and *The Elder Scrolls V: Skyrim*. For *Fallout 3*, he created the concepts for the design of characters, weapons, apparel, locations and the general surrounding wasteland. Before becoming a concept artist, he attempted to break into the comic book industy, but with no luck. He was grateful to the video game industry which gave struggling artists a legitimate line of work.

He was apparently a very warm, energetic, outgoing and, above all, talented individual while working at Bethesda Softworks. He had a strong work ethic in which he could transition from "off-the-wall zaniness to extreme focus and come up with something that we still look at in awe today." "Adam’s presence is indelibly felt in the games he worked on. To play his games ... was to know him, in a way." Adamowicz would often play the games he helped create during lunch, long before and after the games were finished. Bethesda staff hearing his tales of adventure and excitement were greatly reminded why they make the type of games they do.

## References

1. ↑ 1.0 1.1 1.2 Adamowicz memorial page
2. ↑ http://www.vg247.com/2015/10/28/fallout-4-new-weapons-mutants-bots-concept-art/

## External links

* Bethesda Blog: Inside the Vault - Adam Adamowicz
* Fallout Developers Diaries - Conceptual Design (link defunct, local copy)
* Fallout 3 concept art by Adam Adamowicz
* Memorial page on Bethesda Softworks
A Poorly Thought-Out Plan

**A Poorly Thought-Out Plan** is a repeatable quest in *Fallout Shelter*.

## Synopsis

*Raiders captured and attempted to domesticate a Deathclaw. It did not go well. They all need to die.*

## Dialogue

* *Hey! Someone found the Vault, and they ain't got no invitation!* (\_RaiderLine\_1);
* *Boss said no new blood 'til we're ready to open the Vault. Kill them!* (\_RaiderLine\_2);
* *Look, I'm not really a Raider, but I gotta kill ya if I want to stay here. So... Die!* (\_RaiderLine\_3);
* *This is our Vault! You're not welcome here!* (\_RaiderLine\_4);

Template:Navbox quests FOS
Abernathy station

**Abernathy station** (part of the **Vernon East/Takoma Park** map in the game) is a Metro station on the white line. It is the only route to Takoma Park.

## Layout

Cave-ins throughout the Metro tunnel have flooded the floors, making it a natural habitat for mirelurks, particularly mirelurk kings. The tunnel only has one path, but it is a long one and winds around through the tunnels.

## Notable loot

* Lying, Congressional Style very close to the Vernon Square East exit, in the ticket booth (**A**).
* Nuka-Cola Quantum in the super mutant hideout on a shelf. (**B**). To get there, go down the escalator(s) and turn left twice. Go west along the Metro tracks toward what looks like a dead end. Use caution as the tracks will have frag mines along the way and then a trap (pressure plate) near the end. At the end, take a left into hideout. Inside there there you will find a Nuka-Cola vending machine and some beds.

## Appearances

Abernathy station appears only in *Fallout 3*.
Abraham Finch

**Abraham Francis Finch** is a farmer and head of Finch farm in 2287.

## Background

The nominal head of the Finch family and their farm, Abraham is a collector of junk most of the time, having amassed a sizable collection of odds and ends managed by his son, Daniel. Unfortunately, his other son, Jake, ran off to become a raider, leaving Abraham to consider him "dead to me."

## Interactions with the player character

### Quests

* Out of the Fire: Abraham is adamant that Jake should not be saved from certain death.

## Appearances

Abraham Finch appears only in *Fallout 4*.

Template:Navbox Finch farm

1. ↑ The Sole Survivor: *"What about your son, Jake? You don't care what happens to him?"*
**Abraham Finch**: *""*
(Abraham Finch's dialogue)
Abominable

“
There's nothing abominable about your damage bonus against abominations.

”
**Abominable** is a challenge perk in *Fallout: New Vegas*.

## Effects

This perk provides a damage bonus of against abomination-type creatures. With the first rank (50 kills), you get 3% bonus to damage against abominations; the second rank (100 kills) provides a 6% bonus, and the final rank (150 kills) confers a 10% bonus.

Abominations include: aliens, centaurs, deathclaws, Ghost people, nightstalkers, spore carriers, spore plants, Think tanks, tunnelers and Mr. House.
A Pale Imitation

**A Pale Imitation** is a repeatable quest in *Fallout Shelter*.

## Synopsis

*There's a new Vault in the Wasteland, and it's run by Raiders! Vault-Tec is long gone, so who could have possibly constructed Vault R41D? Time to investigate...*

## Objectives

*Investigate a mysterious, brand new Vault.*

## Dialogue

* *This doesn't seem much like a Vault to me. Are you sure we have the right place?* (\_Conversation\_1\_NPCStart\_1);
* *Ah well, I tried! Get 'em!* (\_Conversation\_2\_NPCEnd\_1);
* *This is more like it!* (\_Conversation\_2\_NPCEnd\_2);
* *Huh, really? Maybe you should go speak to the Overseer then.* (\_Conversation\_2\_NPCEnd\_3);
* *Well, the Overseer did say to try talking to outsiders first. He's down the hall.* (\_Conversation\_2\_NPCEnd\_4);
* *Anyone who wants to see the Overseer has to go through me!* (\_Conversation\_2\_NPCStart\_1);
* *I mean, not literal-like. Just, you know...* (\_Conversation\_2\_NPCStart\_2);
* *Gosh, being all civilized is tough! Maybe Vault life ain't for me?* (\_Conversation\_2\_NPCStart\_3);
* *Bring it! I'm ready for a fight!* (\_Conversation\_2\_Team\_1);
* *I've already beaten up most of your guys. What's one or two more?* (\_Conversation\_2\_Team\_2);
* *I'm from a real Vault! You've got it all wrong!* (\_Conversation\_2\_Team\_3);
* *Wait, maybe we can do this without any more fighting.* (\_Conversation\_2\_Team\_4);
* *Oh, great! And uh... can we just forget this place ever existed?* (\_Conversation\_3\_NPCEnd\_1);
* *Oh... I guess I'll just wander then. Probably get eaten alive out there. No worries! Bye forever!* (\_Conversation\_3\_NPCEnd\_2);
* *Hey, an actual Vault Dweller! Uh, I really thought this here Vault thing was going to work out.* (\_Conversation\_3\_NPCStart\_1);
* *But, I think I maybe attracted the wrong crowd for it.* (\_Conversation\_3\_NPCStart\_2);
* *And it really isn't anything like a real Vault, is it?* (\_Conversation\_3\_NPCStart\_3);
* *Can I just join your Vault instead?* (\_Conversation\_3\_NPCStart\_4);
* *Sure thing! Glad to have you aboard!* (\_Conversation\_3\_Team\_1);
* *No way! You've caused enough trouble!* (\_Conversation\_3\_Team\_2);

Template:Navbox quests FOS
Activation code

**Activation Code** is a holodisk in *Fallout: New Vegas*.

## Location

* McCarran Airport control tower: The code is carried by Ronald Curtis during I Put a Spell on You. He appears at the tower between midnight and 1:40 AM.

## Transcript

This appears to be the activation/deactivation code for some sort of explosive.

## Related quest

* I Put a Spell on You: The code allows for disarming the bomb at the monorail without having to pass the associated skill checks.
Abraxo Cleaner industrial grade

**Abraxo Cleaner Industrial Grade** is a junk item in *Fallout 4*.

## Background

The following section is transcluded from Abraxo cleaner. To modify, please edit the source page.
Abraxo is a powdered abrasive and cleanser, likely alkali and most assuredly caustic and poisonous when ingested. It is still an effective cleanser, being useful for washing out super mutant blood, but in the wrong hands, it can be made into explosives and narcotics, like Ultrajet.

## Characteristics

This box contains a stronger and more potent formula of household Abraxo, and provides double the resources: two acid, four antiseptic, and two fiberglass.

## References

1. ↑ The Courier: *"This sonic gun looks like an energy projectile. Got anything that spits lead?"*
Klein: *"[SUCCEEDED] WHAT DID IT SAY? SPIT "LEAD?" WHAT, LIKE PENCILS?"*
0: *"\*\*"*
Borous: *"-A GUN! Are you MAD?! We can't give it a GUN! GUNS kill, leave big open holes in you that are like sores but WORSE.-"*
8: *""*
Dala: *"Dr. 8 is correct. We  have given the teddy bear a lethal sonic death ray filled with his sonic ejaculate and sterilized by my soft WooWOOing. "*
(Klein's, Dala's, Borous, 0's, and 8's dialogue)
2. ↑ The Lone Wanderer: *" Care to share anything about the Super Mutants?"*
Artemis: *"You know how many Uglies I've killed? More than all of Lyons' Pride combined, that's how many. All it takes is a loaded weapon and the will to use it. Oh, and a good way to get Ugly blood out of your armor. Little bit of Abraxo and some water -- works like a charm."*
(Artemis' dialogue)
3. ↑ Patriot's Cookbook cover
4. ↑ The Lone Wanderer: *"Yeah sure, what do you need?"*
Murphy: *"It takes 3 things to make Ultrajet. Two of the ingredients I got plenty of. The other one is a little harder to find: Sugar Bombs. I distill it down to its base contents and add that to the formula then presto... Ultrajet. For every box of Sugar Bombs you bring me, I'll pay you 15 caps. So you in?"*
The Lone Wanderer: *"Nothing's free in this world, Murphy."*
Murphy: *"Yeah, no kidding. I didn't think you were a freakin' charity. It takes 3 things to make Ultrajet. Two of the ingredients I got plenty of. The other one is a little harder to find: Sugar Bombs."*
(Murphy's dialogue (Fallout 3)) **Note:** Murphy explains that he is in need of Sugar Bombs, but has plenty of the other two ingredients, which are Jet and Abraxo cleaner, judging by the high amounts within Murphy's lab.
About the Noise

**About the Noise** is a paper note in *Fallout 76*.

## Location

* Palace of the Winding Path: The note is on a table near a TV in the upper floor of the palace.

## Transcript

One of the Palace knuckleheads turned on the Guided Meditation system this morning for shits and giggles.

And, due to that, we now know the sound of it drives those green mutant freaks nuts. They came from all over. Took us until after noon to fight them all off. Someone needs to tell Margie that we're glad to offer protection to the Palace in exchange for chems, but not if the dumb jerks are gonna invite the entire Wasteland to our doorstep.
Abandoned shack (Fallout 4)

The **abandoned shack** is a location in the Glowing Sea of the Commonwealth.

## Background

This small abandoned shack, inconspicuously located off the beaten path, holds a secret surveillance facility.

## Layout

The unassuming shack has a stack of radioactive barrels in front of it (which peak at 30 rads per second), as well as an armor workbench on the porch. The interior is seemingly bare, containing only a bed and a table as well as a trapdoor that leads down to installation K-21B.

## Notes

* The map marker's name changes to "Installation K-21B" following the exploration of the surveillance installation.

## Appearances

The abandoned shack appears only in *Fallout 4*.

## References

1. ↑ Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.360: *"**[5.18] ABANDONED SHACK***
*Warning! Extreme radiation danger! An unassuming shack has a federal survival installation (codenamed K-21B) hidden beneath it. Enter the shack and open the trapdoor (Novice) or use the key in Bill the skeleton’s suitcase."*
(Fallout 4 Vault Dweller's Survival Guide Map)
Abandoned apartments

The **abandoned apartments** is a is an apartment building in The Pitt Uptown, infested with trogs.

## Layout

### Exterior

It's accessible with a door in an alley way, opposite of Haven.

### Interior

The door opens to the ground floor which contains the apartment lobby, a few rooms and a kitchen. The second floor is just some apartments, crawling with trogs of all kinds. The third floor is very small. A collapsed roof exposes the fourth floor which leads to more apartments.

## Notable loot

* 3 Nuka-Cola Quantums. 2 on the ground floor – one on top of the counter, one beneath it. 1 in that third-floor nook if you continue up the rubble slope from the second floor, near where the three trogs wait/appear.
* Hat of the People on the second floor, southwest bedroom, in a floor safe (under table beside bed).
* Just above the safe is a scoped .44 magnum and some ammunition.
* 3 Chinese assault rifles and ammunition, in the same room.
* Across from the safe is a cabinet that contains a laser rifle and a Stealth Boy.
* In the same area as the Hat of the People, there is a room with a hole in the floor. Across the hole is a bathtub with an intact garden gnome.

## Notes

* On the ground floor in the room with the Nuka-Cola machine, there are two tiny damaged garden gnomes on the shelves on the north wall.
* In the area of the Hat of the People, a newspaper cut-out of a doll lies next to the Nuka-Cola truck on the counter with the pre-War bonnet.
* Various areas in the apartments have gas leaks. It may be wise to dispatch the trogs with a strong melee weapon, or at least make sure you are not in one of these areas when you open fire.

## Appearances

The abandoned apartments appears in the *Fallout 3* add-on *The Pitt*.

## Behind the scenes

Main article: Fallout 3 cultural references
* The ham radio is looping a morse code message that reads, "Der Abgrund blickt auch in dich hinein," which is the tail end of a famous quotation from Friedrich Nietzsche: "He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you." It parallels the fate of Ashur, who fought raiders only to become their leader eventually.

## Bugs

PC Xbox 360 On the second floor, in the room down the hall past the room with Hat of the People, it is possible to get stuck in the hole located in the kitchen. The only way out is for the player to reload from their last save point, to commit suicide with grenades, or to cheat using the console.
A New Day

**A New Day** is a paper note in *Fallout 76*.

## Location

* Sunken Church: At the end of the tunnel on the sacrificial dirt mound next to the Cultist dagger.

## Transcript

a new day

kevin was weak. micky was weak. I am strong.

I took all their strength from them.

I see the daylight now.

I dont want to leave. I dont need to.

I will wait here.

wait for the weak to find their way to me.

I will consume their strength.

I will become stronger.

I will survive this world.
Abandoned mine shaft 4

**Abandoned Mine Shaft 4** is a location in *Fallout 76*.

## Background

An abandoned mine shaft near the town of Beckley.

## Points of interest

A power armor frame is locate inside the western building.

## Notable Loot

* Uniform Disbursement Log: In western building by power armor frame on metal barrel.

Dynamic spawns
* Weapon: Pickaxe
* Junk: Extinguisher, portable fuel tank, duct tape, mining light, brass miner's lamp, miner's lamp, steel and aluminum scrap

## Appearances

Abandoned Mine Shaft 4 appears in *Fallout 76*.
Aaron Corbett

**Aaron Corbett** is a trader who works in the Nuka-Town market in 2287.

## Background

Sarcastic and to the point, Aaron is the gunsmith and weapons trader at the market. He refuses to accept his status as a slave and only does what he does because he's forced to by the raiders - and the shock collar around his neck.

## Appearances

Aaron Corbett appears only in the *Fallout 4* add-on *Nuka World*.
Action Boy/Fallout 76

OverviewFalloutFallout 2Fallout 3Fallout: New VegasFallout 4**Fallout 76**Nuclear WinterFallout TacticsJ.E. Sawyer's Fallout RPGVan Buren

**Action Boy** (or **Action Girl** for female characters) is a perk in *Fallout 76*.

## Effects

* Rank 1: +15% AP regeneration rate
* Rank 2: +30% AP regeneration rate
* Rank 3: +45% AP regeneration rate
A New Threat

**A New Threat** is a quest and achievement/trophy in the *Fallout 4* add-on, *Automatron*.

## Synopsis

With a new robotic companion joining the party, the Sole Survivor embarks on a journey to the General Atomics factory in South Boston to track down the Mechanist, and their rogue robotic army, that is now terrorizing the Commonwealth.

## Walkthrough

1. After completing Mechanical Menace, the Sole Survivor will be tasked by Ada to travel to the nearby General Atomics factory, in order to track down a signal from the Mechanist.
2. Upon fighting through the robotic forces stationed at the factory, it is revealed that the signal is being transmitted to a robobrain. Take the Mechanist device from this robobrain.
3. After presenting the device to Ada, she will discern that it is actually a satellite tracking device, and that they can install it onto her chassis, in order to discern the Mechanist's whereabouts.
4. Using the schematic that Ada gave to the Sole Survivor earlier, a robot workbench will need to be created at any settlement, in which the radar beacon can then be attached to her.
5. Upon activation, Ada will reveal that she will need two additional beacons in order to crack the encryption on the signal, and she will then mark the location of two other robobrains.

## Bugs

* The quest can fail to update after the radar beacon is installed. On PC, this can be bypassed by typing player.setstage 01000801 2900 in console.
A lone surviving dog

**The Pariah** is a *Fallout 2* special encounter.

## Layout

A great misfortune has befallen those who fell here, and you would do well to leave before it falls upon you. Leave before 10 seconds have elapsed, and you should miss the Luck check. They are repeated every 10 seconds. Fail a check, and that harmless looking skinny dog named Pariah will join your party, over the party limit. It reduces your luck to one, or two if you have the Gifted trait, and gives you the Jinxed trait.

## Notes

* The requirement for this special encounter is Level 10.
* Pariah will use all of its seven AP to run to the nearest exit of any map once combat starts, and it has 750 HP. Once it dies, both the perk and the stat decrease disappear, except in the truly rare case of it being killed with a zero damage critical.
* He can be killed by luring him onto the electrified floor on level two of the Sierra Army Depot; his finely tuned survival sense only works in the specific context of combat. Or extract his brains, for this process yields two brains, in the organ extraction chamber on level 3, for a -200 to Karma.
* Like the Masticator boxer in New Reno, Pariah gives a stat decrease that can actually be used exploitatively. Gain Luck and the mutually exclusive Hubologists' zeta scans, if they are received before encountering the dog, stop the decrease in Luck, but the increase in Luck that would normally occur to restore Luck, when the dog dies, instead adds Luck. NCR's zeta scan gives +2 Luck / -1 Luck, SF's, +1 Luck and +1 Intelligence / -1 Luck, depending on...luck. Save / reload.

## Appearances

A lone surviving dog appears in Fallout 2.

## References

1. ↑ Fallout 2 Official Strategies & Secrets p.118: *"**The Pariah***
*Low luck isn't very fun, but it only gets worse if you adopt the craven canine that sulks near the wagons of these plague victims."*
Acquiring P.A.M.

**Acquiring P.A.M.** is a paper note that can be found and obtained within the Commonwealth, in *Fallout 4*.

## Location

* Given to the player by Proctor Ingram during Tactical Thinking.

## Transcript

Our sources tell us that the Railroad has some sort of experimental or prototype robot in their headquarters. They're calling the "Predictive Analytic Machine," or "P.A.M." for short. If you could use this holotape to decrypt the security on P.A.M.'s terminal, it will force the unit to return to the Prydwen. I'm certain we could put P.A.M.'s computing power to good use. Otherwise, destroy it. We wouldn't want it to fall into the Institute's hands.

- Ingram
Abraham

**Abraham** may refer to:

* Abraham Washington, a character in *Fallout 3*.
* Abraham Lincoln, the sixteenth President of the United States that is mentioned in *Fallout 3*.
* Abraham Finch, patriarch of Finch farm in *Fallout 4*.
* Count Abraham Jefferson III, a mention only character whose grave is found in *Fallout: New Vegas*
Acadian Ideals

**Acadian Ideals** is a side quest in the *Fallout 4* add-on *Far Harbor*.

## Synopsis

DiMA, the leader of Acadia, has opened the compound to the Survivor and mentioned that if they want to help, they can work with his co-founders, Faraday and Chase.

## Walkthrough

* This is a simple framing quest that points the player to the four other quests related to helping Acadia and concludes once they're finished.
Acute Hearing

**Acute Hearing** is one of Fallout GURPS advantages. See: Fallout GURPS.

## Overview

“
You have better-than-average senses. Acute Hearing gives you a
bonus to your IQ whenever you must roll to hear something, or
when the GM rolls for you. Each acute sense is a separate
advantage, and costs 2 points for every +1 bonus to your roll. E.g.,
Acute Hearing +6 costs 12 points.

”— Steve Jackson Games GURPS sources
## In *Fallout*

With the abandonment of GURPS, Acute Hearing was removed from the game
A Trader's Life

**A Trader's Life** is an ambient track composed by Mark Morgan for the original *Fallout*, released in 1997. It was later re-used in *Fallout 2*. A remastered version of the track was released on Morgan's *Vault Archives* album in 2010.

## Overview

A rich track incorporating samples of drums, string instruments, crowds, intended to create the impression of a crowded, lively city.
Abel

“
Abel kick yer ass!

”
**Abel** is a super mutant sentry stationed inside Mariposa Military Base in *Fallout*.

## Background

Stationed inside the super mutant barracks, Abel is not an intellectual maverick or an intellectual at all. With most of his brain mass burned by the transformation, he can barely form coherent sentences. However, his lack of brains is quite handily compensated by his brawn.

## Interactions with the player character

### Quests

* Destroy the source of the Mutants.: Abel can be confronted if the player wants to raid the barracks armory.

### Other interactions

* Abel can be taunted by the player by insulting his mother. He was originally set up to open the force field and attack the player, but this feature never made it into the game.
A Permanent Solution

**A Permanent Solution** is a  repeatable quest in the *Fallout 4* add-on *Nuka-World*.

## Synopsis

One of the bosses of the three raider gangs need someone rubbed out permanently.

## Walkthrough

1. Talk to either Mags Black, Mason or Nisha to get the target.
2. Travel to the specified location.
3. Kill the target.
4. Return to whoever assigned the target for the reward.
Albert Leris

“
This information has been redacted at the request of Doctor Albert Leris of the Psychological Research Department and chief Overseer of the Vault 106 Project. All inquiries into the goals and research methods of Vault 106 are to be directed through his office.

”— Citadel terminal entry
Doctor **Albert Leris** was the Vault 106 Overseer.

## Background

An employee of Vault-Tec's Psychological Research Department, Dr Albert Leris headed the Vault 106 experiment. To preserve secrecy, he has redacted all information concerning the experiment, requiring all inquiries to be directed through his office. When the Vault sealed, he commenced the experiment, releasing psychoactive drugs into the Vault's air circulation system ten days after the door closed. He perished during he subsequent upheaval in the Vault.

## Appearances

Albert Leris is mentioned only in *Fallout 3*.
Action Boy

**Overview**FalloutFallout 2Fallout 3Fallout: New VegasFallout 4Fallout 76Nuclear WinterFallout TacticsJ.E. Sawyer's Fallout RPGVan Buren

 ...
“
Each level of Action Boy (insert Girl if you wish) gives you an additional AP to spend every combat turn. You can use these generic APs on any task.

”— *Fallout 2* description
**Action Boy** is a perk in *Fallout*, *Fallout 2*, *Fallout Tactics*, *Fallout 3*, *Fallout: New Vegas*, *Fallout 4*, *Van Buren*, and *J.E. Sawyer's *Fallout* Role-Playing Game*.
A Safe Haven

**A Safe Haven** is a voice holotape in *Fallout 76*.

## Location

* Harpers Ferry: The holotape is on a desk inside house #114.

## Transcript

Unidentified Ghoul: I don't know if I'm sick, or I'm dying, but my body has changed. I've sought help, but people laugh at my appearance or turn me away. I'm what people are calling a "ghoul," a name that sickens me to my stomach. I've been chased out of my own home, and now I'm running from place to place hiding like a criminal.

A week ago, I was begging for food and was almost shot by someone who didn't want me near them. Well, I've had enough. I found a note from someone named Lucy Harwick. She claims to run a place where people like me can go to live their life without being afraid. I'm going to head out to Valley Galleria to see if it's true. I hope to god that it is, because I don't know how much more of this I can take.
Agnes (Van Buren)

**Agnes** is the doctor among the scientists at the Boulder Dome in 2253.

## Background

Agnes was originally born as a tribal, but her family wanted to join the NCR, so they moved there and she was sent to the university. She studied mostly biology, but also acquired some medical experience (hence she is a doctor). In 2250, she met Goddard, also a scientist from the NCR at Hoover Dam. She had left the NCR because it was not safe there anymore, and he had left to find a way to get to the Boulder Dome.

After all was said and done, she had teamed up with Goddard, and was being escorted with him to the dome by means of Eddie Galenski's truck. Once there, she assumed the role of taking care of the rest of the plagued scientific team, as well as helping with repairs and morale.

## Notes

* She is a Squat, round, older woman.
* Attractive; a good manipulator (but only for helping people).
* Happy to teach biology to the PC or a CNPC if they have the time (probably raises Science skill).

## Appearances

Agnes was to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Sources

* Goddard dialogue pieces
* Boulder design document/1
* Boulder design document/3
Acadia's Shield

**Acadia's Shield** is a unique piece of armor in the *Fallout 4* add-on *Far Harbor*.

## Characteristics

Acadia's Shield is a synth armor chest piece that raises one's Agility, Intelligence, and Endurance by 1. The grade of the armor is determined by the player's level: A light synth chest piece spawns at levels 1-29, sturdy at 30-44, and heavy at 45+.

The armor comes with nanofilament modification, as well as being lead-lined, granting 49 damage resistance, 54 energy resistance and 15 radiation resistance.

## Locations

* Received from DiMA after agreeing to cover up Avery's death from Far Harbor at the conclusion of The Way Life Should Be.
Abandoned mine shaft Elaine

**Abandoned Mine Shaft Elaine** is a location in *Fallout 76*.

## Notable loot

Potential power armor
* On the east side of the locker hit, near the power armor station.

## Notable loot

Dynamic spawns
* Weapon: Pickaxe
* Junk: Extinguisher, portable fuel tank, duct tape, mining light, brass miner's lamp, miner's lamp, steel and aluminum scrap

## Appearances

Abandoned Mine Shaft Elaine appears in *Fallout 76*.
Aleksandr Strelnikov

**Aleksandr Strelnikov** was an assassin who originated from the Soviet Union and operated in the Greater Boston area prior to the Great War.

## Background

Originally from the Soviet Union, Strelnikov would move to the United States and become a hitman. His only known murder for hire is that of Ron Trevio for Irish mob boss Edward Winter, whereby he killed Trevio via a single shot from a sniper rifle to the head "from halfway across town." This killing was praised by Mr. Winter and recorded to holotape as a part of Operation Winter's End.

## Appearances

Aleksandr Strelnikov is mentioned only in *Fallout 4*.
Aaron White

**Aaron White** was a police officer station at District D-4, Precinct 8 of the Boston Police Department prior to the Great War.

## Background

Officer White was apart of the investigation into case 521-La: Unger Larceny Logs. Wherein J. Unger was arrested with multiple pieces of stolen property including the wallet and ID of Officer White.

## Appearances

Aaron White is mentioned only in *Fallout 4*.

## References

1. ↑ Police precinct 8 terminals; Precinct 8 Evidence Terminal, CASE 521-La: Unger Larceny Logs
A Refreshing Rescue

**A Refreshing Rescue** is a repeatable quest in *Fallout Shelter*.

## Synopsis

*A stranger at the RobCo Building told me the Raiders took Bottle & Cappy to the Nuka-Cola Factory. I have a feeling I'll finally catch up to them this time.*

## Objectives

*Rescue Bottle & Cappy from the Nuka-Cola Factory.*

## Dialogue

* *So, you're the one trying to take what's rightfully mine.* (\_Conversation\_1\_NPCStart\_1);
* *The only way you're getting Bottle & Cappy is by going through me first!* (\_Conversation\_1\_NPCStart\_2);
* *Gosh, are we glad you showed up! Those Raiders were pretty scary.* (\_Conversation\_2\_NPCStart\_1);
* *To thank you for saving us, we'll visit your Vault once in a while and bring your Dwellers a little bit of Nuka-fun.* (\_Conversation\_2\_NPCStart\_2);
* *Oh, I can't wait! See you soon!* (\_Conversation\_2\_NPCStart\_3);

Template:Navbox quests FOS
Action Boy/Fallout 2

OverviewFallout**Fallout 2**Fallout 3Fallout: New VegasFallout 4Fallout 76Nuclear WinterFallout TacticsJ.E. Sawyer's Fallout RPGVan Buren
 ...
“
Each level of Action Boy (insert Girl if you wish) gives you an additional AP to spend every combat turn. You can use these generic APs on any task.

”— *Fallout 2* description
**Action Boy** (or **Action Girl**) is a perk in *Fallout 2*.

## Effects

Adds +1 action point. Useful for all character builds.