recursal/Fanatic-Fandom huggingface dataset:
Seviye Ödülleri

## Seviye 20

5.000 Altın + Şans Kutusu + 4T Rastgele Standart Silah Kutusu

## Seviye 30

10.000 Altın + 3 Adet Şans Kutusu + 4T Rastgele Standart Silah Kutusu

## Seviye 40

20.000 Altın + 4 Adet Şans Kutusu + 4T Rastgele Standart Silah Kutusu

## Seviye 50

40.000 Altın + 5 Adet Şans Kutusu + 4T Rastgele Standart Silah Kutusu

## Seviye 60

100.000 Altın + 6 Adet Şans Kutusu + 4T Rastgele Standart Silah Kutusu

## Seviye 70

200.000 Altın + 7 Adet Şans Kutusu + 5T Rastgele Standart Silah Kutusu

## Seviye 80

400.000 Altın + 8 Adet Şans Kutusu + 5T Rastgele Standart Silah Kutusu

## Seviye 83

400.000 Altın + 8 Adet Şans Kutusu+ silah kutusu

## Seviye 90

2.000.000 Altın + 9 Adet Şans Kutusu + 5T Rastgele Standart Silah Kutusu

## Seviye 100

5.000.000 Altın + 10 Adet Şans Kutusu + 5T Rastgele Standart Silah Kutusu

## Seviye 110

5.000.000 Altın + 10 Adet Şans Kutusu + 2 Adet 5T Rastgele Standart Silah Kutusu

## Seviye 120

7.500.000 Altın + 10 Adet Şans Kutusu + 2 Adet 5T Rastgele Standart Silah Kutusu

## Seviye 130

7.500.000 Altın + 10 Adet Şans Kutusu + 2 Adet 5T Rastgele Standart Silah Kutusu

## Seviye 140

10.000.000 Altın + 10 Adet Şans Kutusu + 3 Adet 5T Rastgele Standart Silah Kutusu
Minotaurs

## Quick Summary

About 6'6" tall on average, tough, horned (regardless of gender), bull/cow features, socially awkward.

## Racial Edges/Hindrances

Some of the following rules are from the Core Savage World rulebook. Nobody on this wikia owns these rules in any form whatsoever and they are only quoted/paraphrase here them for ease of access for players. These particular rules have been modified to more suit this setting.

* **Hardy** - Minotaurs can be difficult to kill, only falling to hard hits. If a Minotaur is already Shaken, then further Shaken results in combat do not cause a wound.
* **Large** - Minotaurs are big and tough. +1 Size, +1Toughness.
* **Like a Minotaur in a China Shop** - Minotaurs are naturally clumsy and cumbersome. Agility requires 2 pts per step to raise after character generation.
* **Solitary** - Minotaurs are naturally introverts. -2 Charisma when dealing with any of the following: Crowds, Small talk, Strangers/people that they don't know very well.
* **Horns** - A minotaurs sharp horns can range in size, but most are big enough to be used as weapons, in which case they do Str+d6 damage and use the **Unstoppable** Hindrance.
* **Unstoppable** - When Minotaurs use their horns as weapons, they find it difficult to stop or change direction until they've hit something. If an enemy dodges a minotaurs horns, the minotaur must make an Agility test. If they pass, they can stop their charge. If they fail, they charge a few feet past them or into whatever was behind the enemy, whether that is a person, a wall or even a cliff edge.
Harita İndirme

## Harita Nasıl İndirilir?

*Oyunda lobide yer alan haritalara giriş yapmanız için, gireceğiniz haritayı indirmeniz gerekmektedir. Oyun sürecinde ve harita değişimlerinde takım halinde kalabilmeniz için bütün haritaları indirdiğinizden emin olunuz. Harita indirmek için lobi ekranından işleme başlıyoruz.*

Lobi ekranından "Oda Kur" sekmesine tıklayarak kendi odamızı kuruyoruz. Burada ekranın sağ tarafında yer alan PVP sekmesinin üstüne tıklıyarak PVP haritalarını, Co-op üzerine tıklayarak Co-op haritalarını görebilir ve indirmeye başlayabiliriz.

Haritalarda bulunan mavi imleçler, haritanın indirilebilir olduğunu göstermektedir.

İndirme işlemi başlangıcında karşınıza çıkan uyarıya onay vererek indirme işlemini başlatabiliriz.

Oyunda inen haritalarınızın yüzdesini ve hangi harita olduğunu ekranın sol üst köşesinde yer alan menüden takip edebilirsiniz. Güncelleme indirmeleri ve günlük hediyelerinizi de burada ki menüde görebilirsiniz.

Oyunda haritalarınızın tamamını aynı anda indirmeye başlayabilirsiniz. Bütün haritaların indirilmiş olması lobide yer alan oyunlardan herhangi birine hızlıca ulaşmanızı sağlayacaktır.

PVE( Co-op) haritalarını indirebilirsiniz fakat oyunda ancak bölüm geçerek indirdiğiniz haritayı oynayabilirsiniz. PVP haritalarını indirdiğinizde herhangi bir haritada oyuna girebilirsiniz.
Дефстроук

Дефстроук, ранее Терминатор. Он же Слэйд Джозеф Уилсон. Был создан Марвом Вольфманом и

Джорджем Пересом впервые появившийся во 2 томе The New Teen Titans 1980 года. Быстро получил своих фанатов и собственную серию комиксов в 1991 году. Раньше его называли Терминатором, но спустя 4 года после его появления вышел фильм "Терминатор" Джеймса Кэмерона, и его стали называть просто Дефстроуком. Слэйд участвовал в армейском эксперименте, превратившим его в подобие сверхчеловека. Дефстроук может предугадывать действия и тактику боя противника, используя приобретённый опыт борьбы с ним. Он может поднимать как минимум 1000 кг. Броня Дефстроука крайне устойчива к повреждениям. Сражался с такими врагами как Бэтмен, Юные Титаны и Зелёная Стрела. Однажды смог победить всю Лигу Справедливости, но Зелёная Стрела лишил его правого глаза. Дефстроук превосходно владеет всеми видами оружия.
Rastgele Seçenek İstatistikleri

*Rastgele seçeneklerin oyun içerisinde ne gibi etkileri vardır? Haydi öğrenelim.*

## **Rastgele Seçenek İstatistikleri**

***Atış Hasarı***: Karakterin saldırı gücünü ve yaralama oranını arttırır.

***Hayatta Kalabilme***: Otomatik olarak iyileşen can miktarını arttırır, son darbeden sonra dolacak olan canın süresini azaltır. Ayrıca enerji iyileştirmesinde yardımcı olur.

***Maksimum YP***: Karakterinizin sahip olduğu candır. Sıfıra indiğinde karakteriniz yere serilir veya ölür.

***Enerji***: Karakterin yaptığı özel hareketlerinde kullandığı birimdir. Bıçak darbesi, yakın dövüş, koşma ve yuvarlanma gibi özellikleri sırasında kullanır. Kendiliğinden yenilenir.

***Seri Atış***: Atış hızınızı arttırır. Silahınızın daha hızlı ateş etmesini sağlar.

***Şarjör Genişletme Şeması***: Silahın şarjör kapasitesini artırır.

***Potansiyel YP***: Karakterin anlık öldürülmesini engeller. Yüksek potansiyel can karakterinizin anlık ölmesini engelleyerek, yere yıkılmasını sağlar böylece takım arkadaşları tarafından yeniden kaldırılırsınız. Ayrıca yere yıkıldıktan sonra da ölümü geciktirir.

***Dağılma Alanı***: Ateş ederken kurşunun dağılma alanını daraltır.

***Yara***: Yara özelliği düşmana yenilenmeyen hasarlar verir. Mermi sıktıkça düşmanın başına tam bir bela olan Yara özelliği, Piyade Tüfeği kullananlar için çok kullanışlıdır.

***Nüfuz Etme***: Nüfuz Etme, düşmanın bir obje arkasında olsa bile aldığı hasar oranıdır. Nüfuz Etme ne kadar fazla ise düşmanınız saklandığı duvar veya kutunun arkasında o kadar etkileşime uğrar ve hasar alır.

***Odak***: Ateş ederken isabet oranınızı arttırır. Odaklandığınız zaman mermileriniz odak noktasına isabet alır.

***Şarjör Değişimini Hızlandırma***: Şarjör değiştirmek için gerekli olan süreyi kısaltır.

***Isı Toleransı***: Mitralyöz ile ateş ederken silahın dayanabileceği maksimum sıcaklık süresini arttırır.

***Hızlandırmayı Değiştir***: Silah değiştirmek için gerekli olan hızı arttırır.

***Emme Oranı***: Ortalama savunmanızı arttırır.

***Operasyon***: Dağılma alanını, saniyelik hasarı, saniyedeki mermi miktarını etkiler ve yeteneklerin bekleme sürelerini azaltır. Şarjör kapasitesini de bir hayli artıran Operasyon özelliği, Keskin Nişancı kullananlar için çok kullanışlıdır.

***Vuruş Kapasitesi***: Saniyelik hasarı, saniyedeki mermi miktarını, odağı ve şarjör değiştirme hızını etkiler. Aynı zamanda Manuel Pompalı'nın geri tepme süresini de düşürür.

***Ölüm Erteleme***: Karakteriniz yere yığıldığında ölüm süresini uzatır, böylece hayatta kalma ihtimaliniz artar.

***Nişan Alma Odağı***: Manuel Keskin Nişancı'ya özel bir seçenektir. Dürbün açıldığında sarsılma süresini azaltır.

***Hareket Hızı***: Karakterinizin yürürken, koşarken daha hızlı olmasını sağlar.

***Bekleme Süresini Kısaltma***: Yeteneklerin bir sonraki kullanım için beklenilen süreyi kısaltır.

***Esneklik***: Can iyileştirme süresini düşürür.
Prueba

Cumpleaños para niños: seis ideas divertidas y baratas
Para organizar una fiesta de cumpleaños para los niños, inolvidable y divertida, no hace falta mucho presupuesto. También es posible que el homenajeado y sus invitados disfruten con una celebración preparada de modo económico y con trucos disponibles en Internet. Este artículo recoge ideas baratas para crear originales invitaciones de cumpleaños, decorar la fiesta y montar una piñata, además de algunos juegos infantiles infalibles para la ocasión.

1. Invitaciones de cumpleaños económicas para niños

2. Decorar la fiesta del niño, por poco dinero

3. Juegos para la fiesta infantil

4. Disfraces para los niños

5. Piñatas caseras para los pequeños

6. Bolsitas de chuches
Харли Квинн

Харли Квинн впервые появилась в мультсериале "Бэтмен" 1992 года, а позже была адаптирована в

комиксы. Влюблена в Джокера и является его помощницей. Поддерживает приятельские отношения с Женщиной Кошкой и Ядовитым Плющом. Псевдоним образован из её настоящего имени, Харлин Квинзель, как ассоциация от слова "арлекин". В отличие от Джокера, у Харли не белая кожа, а грим.

Харлин планировала стать психологом с собственной серией книг и устроилась работать в лечебницу "Аркхэм". Руководство позволило ей проводить сеансы с Джокером, в которого она позже влюбилась. Когда же клоун сбежал и его вернул в "Аркхэм" Бэтмен, она освободила Джокера и стала его помощницей.

## New 52

После глобального перезапуска компании DC, Харли тоже потерпела изменения. Самые основные моменты биографии остались - она по прежнему психиатр Джокера. Но он ведёт её на фабрику, где и приобрёл белую кожу, и бросает её в чан с кислотой. После этого она приобретает белую кожу и становится сумасшедшей, чем она правда была только рада.
Risoterapia: Un nuevo campo para los profesionales de la salud

[[1]]

**Históricamente**, hace más de 4 000 años en el imperio

chino, existían templos donde las personas se reunían
para reír con la finalidad de equilibrar la salud. La
filosofía china del tao aconseja que para estar sano y
mantenerse en forma hay que reír 30 veces al día.
Pero ¿qué es lo que provoca risa? Para Jáuregui,18 son cuatro las teorías más conocidas:

• Superioridad – Thomas Hobbes, sostuvo que la risa es el resultado directo de la percepción de que otra persona es inferior a uno mismo. Por ejemplo, un amigo se choca contra un poste de luz, un músico falla una nota o un actor cómico hace el papel de tonto e incompetente.

• Incongruidad – según Kant y Schopenhauer, la risa se dispara cuando el sujeto percibe dos elementos contrarios o incompatibles que por algún motivo aparecen unidos como  el típico chiste de doble sentido o los contrastes de lo absurdo.

• Catarsis – sostenida por Herbert Spencer y Sigmund Freud entre otros, es que la risa libera alguna tensión o sentimiento acumulado, como parece suceder con los chistes verdes o agresivos, con la risa nerviosa y con las jocosas peleas y persecuciones de los niños.

• Play – en los últimos años defendida por Michael Mulkay, quien considera que cualquier cosa puede volverse graciosa con sólo tomársela a broma, como algo serio.

## En la actualidad

En el Perú, la ONG «Bola Roja» inició sus labores en el

año 2002 en las áreas de gastroenterología,

dermatología, reumatología, medicina C, medicina D,

traumatología, cirugía cardiovascular, cirugía toráxica,

cardiología, y nefrología del Hospital del Niño.

Actualmente también aplican la técnica en grupos de

niños con sida, mujeres adolescentes y madres víctimas

de violencia. Así mismo, gracias a un convenio con una

compañía de seguros también visitan a niños y adultos

hospitalizados en las Clínicas Tezza, Stella Maris,

Ricardo Palma y San Pablo. Las visitas se hacen en

parejas, cama por cama, por un promedio de entre

30 y 40 minutos por cuarto. Si bien las rutinas son

ensayadas, el juego que se desarrolla en cada cuarto

depende mucho de cómo está el ambiente en cada

habitación y de la necesidad específica de cada

paciente. A veces se inicia un juego de bailes, desfiles,

música si la situación es propicia, en otras ocasiones

una música suave, un poco de burbujas y una caricia

son más necesarias.
PRUEVA

El rol de la mujer en la sociedad actual, viene marcada por un fuerte cambio en los últimos años. Antes la mujer era propiedad del padre para luego pasar a ser propiedad del marido, y su tareas eran las cuidar de los hijos. atender el marido y limpiar su casa.

Gracias a Dios estamos de enhorabuena ! Gracias a muchas mujeres que en su empeño han luchado a favor de un cambio por no estar de acuerdo a sus circunstancias :ser objeto de satisfacción para el hombre.

Estamos conscientes de los espacios ganados en todo ámbito ya sea político, social, laboral, cultural, religioso, etc., y a pesar de los muchos obstáculos y las barreras impuestas por la sociedad claramente dominada por varones, las mujeres han demostrado la igualdad de condición y operación, que les es entregada por su calidad de ser humano, que no tiene nada que ver el ser varón, del ser mujer.

La verdad es que a la mujer no se le puede asignar un solo rol pues, aparte de se sustentadoras de familia, son jefas de su casa como como millones de mujeres en todo el mundo, hoy en día la mujer esta también en el ámbito laboral siendo cada vez más las mujeres emprendedoras que llegan a dirigir sus propias empresas.

El rol que la mujer asumiría entonces en esta sociedad sería el de cualquier ser humano capaz de pensar y discernir: hacer el bien, ayudar a otros y ser un gran aporte para esta sociedad, y compartir los roles entre ambos. Pero lo que claramente un rol que no puede ser compartido con otro ser humano varón es el ser madre, ya que las mujeres fueron especialmente creadas para asumir esta hermosa responsabilidad las cuales son únicamente entendidas por ellas mismas. La conexión entre ellas con el hijo es algo extraordinario y mucho más fuerte de lo que puede llegar a ser la relación padre a hijo. Por lo tanto, el principal rol de la mujer no es tanto funcional, sino que es ser esencial, primordial y vital para la sociedad actual.
Cult of the Sky

## Quick Summary

The Sun, the Moon, stars and planets are gods. While they're all important, the Moon and Sun are the ones which must be paid the greatest respect/tributes.

## Beliefs

The Sun and Moon are jealous and petty gods, watching over the world closely to ensure that they are properly revered. If they are not worshipped properly, then crops will fail, the seas will boil and darkness will cover the earth.

Sometimes, the Moon trespasses on the Sun's territory, battling for dominance of the sky (which we see as an eclipse of the sun). The Cult of the Sky believes that if the moon should win (though it has tried and failed several times before), then the world will be ushered into a new era as the moon bends earth to its will.

In some sects, there is a belief that feathered Avions are messengers of the Moon and Sun. There is a further belief that some Avions are actually fallen messengers, who seek to turn the Cult of the Sky away from worshipping the Moon and Sun. Some Avions even lead Cults of the Sky and are highly regarded. Either way, Avion feathers are highly treasured by the Cult of the Sky, either as holy symbols or as trophies. As such, there is a black market for Avion feathers, some of them slightly bloodstained...

### Rituals

On the first sunrise of the month, a ritual must be held for the Sun. This mostly involves dancing, a bouquet of plants left at an altar that has been dedicated to the Sun.

On every full moon, a ritual blood sacrifice must be made on an altar that has been dedicated to the Moon. This sacrifice is typically a livestock animal, such as a chicken or goat, but some sects believe that a sentient being's life is more pleasing to the Moon and will grant them the Moon's favour.
Timothy Louis

Alignment
 Group
 Nationality
 Age
 Family
 Threat Rating

Basil’s best friend, in spite of the rift that has formed between him and both Basil and Aimihime since they gained powers and changed their entire lifestyles.

## History

He was the best friend of Basil since his arrival to New Lennston. Also studying at Diantha High School.

One of Tim’s grandfathers had died and it had turned out that he’d had some property that, upon being reviewed by the bank, had turned out to be worth quite a lot of money. And since Tim had, surprisingly, been the main benefactor of his grandfather’s testament, he’d been catapulted from working class to millionaire over night. In reality Amy had mind-controlled his grandfather to alter the testament.

## Appearance

An Afro-American boy, even taller than Basil, hitting nearly two meters. A bit overweight – he usually described himself as ‘comfortably plump’ – and had middle-length dark brown hair done up in cornrows.

## Relationships

**Basil** - Friend

**Aimhime** - Friend

**Stephanie Ioupoulou** - Girlfriend

## References

https://tieshaunn.wordpress.com/2012/11/06/001-first-run-part-2/
Immanuel

Alignment
 Group
 Rank
 Nationality
 Age
 Family

## Description:

A high-ranking member of the Gefährten, though his exact position is unclear. Apparently he knew Weisswald.

## Abilities:

Some manner of high-grade esper power, and a high level Adonis. Apparently more dangerous than The Dark, though this may be due to Gloom Glimmer's Danger Sense biasing that The Dark would not hurt her.

## History:

Has been around long enough to know Weisswald personally.

## Appearance:

He appears to be in his early twenties, with lightly tanned skin, brown hair and grey eyes. Apparently extremely pretty, though that might be his esper power interfering.

## Relationships:

**Fearless Leader** - Boss

**Konrad** - Companion

**Heaven's Dancer** - Unclear

**Cloudlander** - Unclear

**Skyfall** - Unclear

**Weisswald** - Unknown

**The Dark** - Hated by him.

## References:

https://tieshaunn.wordpress.com/2017/05/18/b13-5-call-of-the-sleeper/
Rakashans

## Quick Summary

Like a regular human but with more fur, claws and pointy teeth. Some have tails, but most don't.

## Racial Edges/Hindrances

Disclaimer: The following rules are from the Core Savage World rulebook. Nobody on this wikia owns these rules in any form whatsoever and they are only quoted/paraphrase here them for ease of access for players. These particular rules have been modified to more suit this setting.

* **Agile** - Rakashans have the feline grace of their ancestors. They start with a d6 Agility attribute instead of a d4.
* **Claws** - Rakashans have retractable claws that do Str+d6 damage and grant +2 to Climbing rolls on all but completely sheer surfaces.
* **Just a Bigger Cat (Quirk)** - Rakashans tend to develop an annoying and constant habit, which varies from Rakashan to Rakashan, but they tend to be habits that are usually featured with domestic cats(though many Rakashans dislike that comparison). Examples include chasing bright lights, pawing/kneading a spot with claws before sitting down, rubbing themselves on people to claim them, scratching furniture etc.
* **Low Light Vision** - Rakashan eyes amplify light. They can see in the dark and ignore attack penalties for Dim and Dark lighting.
* **Saurian Hatred** - A majority of Rakashans used to prey on Saurians for food/sport, as they were considered a tasty delicacy. While this might not be true anymore, and not all Rakashans did so, it is still bitterly remembered by many Saurians. -4 Charisma when interacting with Saurians (-6 if the Rakashan is drooling).
Робин

Робин (*рус*. Малиновка) - псевдонимы нескольких напарников Бэтмена.

## Дик Грейсон

Первым Робином является Ричард (Дик) Грейсон. Он и его родители были цирковыми акробатами. Родители погибли во время исполнения одного номера, из-за преступного босса Тони Зукко. Брюс Уэйн взял Дика под опеку. Сначала Дик хотел отомстить, но затем узнал, что Брюс - Бэтмен. Он стал напарником Тёмного рыцаря и взял себе псевдоним "Робин" (Малиновка). Позже он стал Найтвингом (Ночное крыло).

## Джейсон Тодд

В оригинале его история была схожа с Диком Грейсоном. Однако, позже она была пересмотрена. В результате он стал беспризорником. Бэтмен встретил его, когда он свинчивал колёса Бэтмобиля, оставленного в месте, где погибли родители Брюса. После ряда проверок, Бэтмен принял Джейсона в напарники. Во время поисков своей матери столкнулся с Джокером. Клоун избил его монтировкой и оставил в заминированном складе. Брюс нашёл лишь его труп после взрыва. Позже он возродился из-за Ра'с аль Гула и стал Красным Колпаком.

## Тим Дрейк

Тим Дрейк является самым известным Робином для современного читателя. Его отец был убит Капитаном Бумерангом, и Бэтмен взял Тима под опеку. В настоящее время он использует новые псевдоним и костюм - Красный Робин - и не боится использовать менее законные методы, чем раньше.

## Дэмиен Уэйн

Сын Бэтмена и Талии аль Гул. Он успел поссориться с Альфредом, разгромил часть Бэтпещеры, пытался убить Тима Дрейка, но был наказан. Он должен был стать новым предводителем Лиги Убийц, но решил остаться с отцом. Сильно сдружился с Диком Грейсоном. Позже был убит своим клоном и возрождён через некоторое время.
Лекс Лютор

**Александр Джозеф «Лекс» Лю́тор** (англ. *Alexander Joseph "Lex" Luthor*) — суперзлодей «DC Comics» и заклятый враг Супермена. Создан Джерри Сигелом и Джо Шустером. Он больше известен как злодей из историй про Супермена, хотя впервые он появился в «Action Comics» № 23 (1940) как игрок на банджо. В разных версиях комикса характер Лекса отличался: от вдохновенного безумного ученого до аморального бизнесмена. В одном из вариантов комикса 1960 года, Лютор был изображен озлобленным учёным, который обвиняет Супермена в несчастном случае в лаборатории, после которого Лютор начал лысеть.

Лютор был архиврагом Супермена в большинстве появлений супергероя, будучи задуманным как его двойная противоположность: нравственно развращённый и полагающийся на интеллект, а не на силу. Лютор захватывает власть, используя свой гений обычно ради собственной выгоды, а не ради добра, и является угрозой всему. Хотя первоначально он был изображён как учёный-преступник, позднее его образ был переписан в бессовестного промышленника и беловоротничкового преступника (он даже недолго занимал пост Президента США). В более поздних характеристиках Лютора были показаны элементы обеих интерпретаций.

В настоящее время Лютор — учёный и бывший председатель одного из самых могущественных высокотехнологических конгломератов, «ЛексКорп». Отличием Лютора от большинства из галереи врагов Супермена является его нормальность: Лютор — новатор, и у него нет никаких особых способностей, кроме его собственных коварства и хитрости. Он стремится уничтожить Супермена.

Джин Хэкмен сыграл Лютора в фильме «Супермен» (1978) и в двух продолжениях. Роль унаследовал Кевин Спэйси в фильме «Возвращение Супермена» (2006). Майкл Розенбаум сыграл роль молодого Лекса в сериале Тайны Смолвиля.

В 2006 году журнал «Wizard» дал ему 8-е место в списке самых крупных злодеев всего времени, также, по версии отечественного журнала «Мир фантастики» Лютор заслуживает 5-го места в списке безумных ученых.

В 2009 году Лекс Лютор занял 4 место в списке 100 величайших злодеев комиксов по версии IGN.

Лютор — один из нескольких персонажей из историй о Супермене с инициалами «ЛЛ» (англ. *"LL"*) (среди других: Лоис Лэйн, Лана Лэнг и Лори Лемарис, Лайнел Лютор).
Супер Женщина

25 октября 1940 года в интервью для журнала *Family Circle* Уильям Марстон обсуждал незаполненный потенциал.[4] Статья привлекла внимание Макса Гейнса (англ.)русск., который нанял Марстона в качестве консультанта по вопросам образования для National Periodicals и All-American Publications, две компании, впоследствии объединившиеся в DC Comics.[5] К тому времени Марстон решил сделать нового супрегероя. *Family Circle* опубликовал статью двумя годами позже из выпуска журналаБостонского университета, в которой была рассказан идея жены Марстона, Элизабет, создать супергероиню женского пола:[6]

Марстон представил идею Гейнсу, со-основателю All-American Publications. Получив зелёный свет, Марстон разработал комикс*Wonder Woman* с Элизабет, которую Марстон взял за модель свободной нетрадиционной женщины этой эры.[6] Марстон также вдохновлялся Олив Бирн, жившей с парой в полигамных/полиаморных отношениях.[7] Обе женщины служили примерами для персонажа и очень сильно повлияли на создание персонажа.[6] Чудо-Женщина впервые появилась в *All Star Comics* № 8 (декабрь 1941 года),[8] сценарий для которого писал Марстон, а иллюстрации рисовал Гарри Питер. Чудо-Женщина была изначально названа «Суприма» в первом сценарии Марстона, но позже имя было изменено.[9][10]

Марстон был создателем аппаратуры, измеряющей систолическое давление крови, что было важным для создания полиграфа (детектора лжи). Опыт Марстона с полиграфом убедил его, что женщины более честны и надёжны и могут работать более эффективно.[11] "Чудо-Женщина является психологической пропагандой для нового типа женщин, который должен, я считаю, править миром, " — написал Марстон.[12]

В выпуске *The American Scholar* 1943 года Марстон написал:[13]

Изначально Чудо-Женщина была чемпионкой Амазонок, которая выиграла право вернуть Стива Тревора — сотрудника разведкиСоединённых Штатов, чей самолёт разбился на острове Амазонок — в «Мир Мужчин» и сражаться с преступностью и зломнацистов[14].
Halflings

## Quick Summary

Oddly lucky, under 4' tall, kinda frail but generally optimistic.

## Racial Edges/Hindrances

Disclaimer: The following rules are from the Core Savage World rulebook. Nobody on this wikia owns these rules in any form whatsoever and they are only quoted/paraphrase here them for ease of access for players. In this case, the rules were originally for Half-folk, but they're just halflings with a different name, probably to avoid copyright. However, this setting is public domain, so Halflings it is!

* **Fortunate** - Halflings draw one additional Benny per game session. This may be combined with the Luck and Great Luck Edges.
* **Short** - Halfling's average height is about 4'. This gives them a -1 Size and -1 Toughness
* **Spirited** - Halflings are generally optimistic beings. They start with a d6 Spirit instead of a d4.
Generica Timeline of Important Events

Current Year is 764. For ease of use, calender months are the same as ours. Events will be added as they're thought of/referenced. Please add any that you notice are missing, and feel free to add events that happen to players (but keep the description brief and/or link to a further description).

Year 510

* Velgar Capital City Destroyed. Velgar's Curse ravages the land, causing hundreds to flee to neighboruing countries.

Year 515

* Unsuccssful attempt by Princess (*Insert Name Here)* of Velgar to recolonise Velgar

Year 661

* War breaks out between the Triplet heirs over the right to rule the Tirganol Empire

Year 665

* Middle Triplet heir killed in war for the Tirganol Empire.
* Peace between the remaining Triplets is declared and the West half of the Tirganol Empire becomes the Tircaes Empire

Year 681

* King *(What's His Face)* orders colonisation of Velgar; colonisation appears to be initially successful

Year 688

* King (*What's His Face)*'s colonisation of Velgar fails as Velgar's Curse returns

Year 752

* Southernmost part of the Tircaes Empire is decimated by hurricanes and flooding. The Tirganol Empire sends in troops to help.

Year 756

* First official request from the Tircaes Empire for the Tirganol troops to leave. They do not.

Year 764 - Current Year
Saurians

## Quick Summary

Scaly skin, pointy teeth, sharp claws, long tails, don't blink but use their long tongues to lick their eyes instead.

## Racial Edges/Hindrances

Disclaimer: The following rules are from the Core Savage World rulebook. Nobody on this wikia owns these rules in any form whatsoever and they are only quoted/paraphrase here them for ease of access for players.

* **Natural Weapons** - The tails, claws and teeth of saurians allow them to tail slap, claw, or bite in combat for Str+d4 damage.
* **Rakashan Hatred** - A majority of Rakashans used to prey on Saurians for food/sport, as they were considered a tasty delicacy. While this might not be true anymore, and not all Rakashans did so, it is still bitterly remembered by many Saurians. -4 Charisma when interacting with Rakashans as they struggle to control their hatred (-6 if the Rakashan is drooling).
* **Saurian Senses** - Saurians' lizard tongues can "taste" the air, giving them +2 to Notice rolls. They are always considered active guards for Stealth checks.
* **Warm Natured** - Though not truly cold-blooded, saurians are not comfortable in cold environments. They suffer a -4 penalty to resist cold environment effects.
Game Priorities and Topics to Avoid

This page will be very informal and likely fluctuate as the game continues.

## What we want from the game:

* Low level
* Easy death
* Tomb of Horror
* Tower of skulls
* Multi-realm universe
* Easy to re-incarnate/regen (paranoia-esque)
* Teleportation Network
* Low-tech - some gunpowder, cannons exist but are rare and gun prototypes exist but they're shit
* Magical Dark Ages - There was an Empire, then the Magic equivalent of the LHC exploded and tore holes into other dimensions

## Topics and Things to Avoid

* Sexual Assault
* Addiction
* Slurs
* Gratuitous animal murder
* Ableism
* Massive (constant) racism
* Detailed/in-depth description of spiders
* Stereotypes
* Appropriating religion and culture. If you knowlingly take inspiration from a religion or culture, then a good thing to do is to at least acknowledge it and make a note of it on the page
List of Countries in Generica

### Pontern aka "Wizard's Country" or "Ponce Land"

Pontern boasts that it has the best Colleges in the world, both magical and academic. Many other countries contest this, but cannot deny that a high number of famously talented and successful people have been taught in Pontern.

### Scina Kaern aka "Giant's Land"

Ruled by a Queen giant and The Dragon, the land is seperated into districts that are each protected by a giant. The giants and peasants have a symbiotic relationship as the giants rely on the peasants for food, and the peasants rely on the giants for protection.

### The Tircaes Empire

[Page and summary yet to be made. Mentioned on the Tirganol Empire page]

### The Tirganol Empire

Think of the Roman Empire, but run by Shamanic Orcs who hate Necromancers. The Tircaes Empire used to be part of the Tirganol Empire, but due to a dispute years ago, they became a seperate nation. Tensions are still high between the two nations.

### Turlem

Tribes that have grouped together out of necessity to defend against the Tirganol Empire. Necromancy is a popular magic in this country, sometimes seen as a necessity. Land is ruled by the chiefs of the tribes, though there are often fights between rival tribes.

### Velgar aka "The Scar"

A desolate land with almost no inhabitants, destroyed years ago by an unexplained magical event. They say that the land itself moves and swallows whole those who dare to explore the land. Sometimes, magical constructs appear from within with no memory of how they came to be. Most are detroyed on sight by fearful villagers in the surrounding countries.
Spellgun

Alignment
 Group
 Nationality
 Age
 Threat Rating

## Description:

A member of the UJH New Lennston and Tartsche's boyfriend, Spellgun is a contriver who works solely with his eponymous spellgun.

## Abilities:

A low-level Contriver that works solely with his eponymous spellgun (Actually more of a rifle) creating various settings for his gun and different types of ammunition. He is also a low-level Adonis, which gives him a very effeminate build.

## History:

The late PR manager of the UH advised him to dress as a girl if he and Tartsche were not going to keep their relationship secret. Unfortunately for said manager, Lady Light happened to overhear the conversation. She was not pleased.

## Appearance:

### Cape/Cowl Costume:

Spellgun wears a purple and blue bodysuit with bodyarmour. He wears a steampunk helmet with a variety of scopes for his eyes, along with his similar styled spellgun. The spellgun itself is made of wood and a gold metal alloy he makes himself, and as long as he is tall. It has various buttons, levers and wheels around the haft and trigger, with no less that six scopes on a wheel that rotated around the barrel.

## Relationships:

**Tartsche** - Boyfriend and Team Leader

**Outstep** - Teammate

**Polymnia** - Teammate

**Gloom Glimmer** - Teammate

**Bakeneko** - Teammate

**Osore** - Teammate

## References:

https://tieshaunn.wordpress.com/2013/01/08/b002-rising-stars-part-1/

https://tieshaunn.wordpress.com/table-of-contents-2/the-blazing-stars/table-of-contents/cast/
Velgar

## Summary

Sometimes known as "The Scar", Velgar is a desolate land with almost no inhabitants, destroyed years ago by an unexplained magical event. They say that the land itself moves and swallows whole those who dare to explore the land. Sometimes, magical constructs appear from within with no memory of how they came to be. Most are detroyed on sight by fearful villagers in the surrounding countries.

## History

Velgar used to be a flourishing country, made rich by its mineral deposits. However, in the year 510, the Capital was destroyed with a magical explosion. In the following year, crops failed and people became sickly in the neighbouring land. As the sickness spread, known as Velgar's Curse, most of the population fled to neighbouring countries to escape. Velgar's Curse appears to be tied to the land itself, as many recovered from the sickness or their symptoms stabilised once they passed the borders of Velgar.

Since then, there have been 2 attempts to recolonise the land. The first was in the year 515, which famously involved Princess *[insert-name-here]* of Velgar who had been out of the country at the time of the explosion. She came back a month later, one of only 4 survivors and her body was so wasted away by Velgar's Curse that she required constant medical attention for the rest of her life. She never publicly spoke of what happened in Velgar, though it is rumoured that she committed the events to paper. The second attempt to colonise the land was made in the year 681, ordered by King *[what's-his-face]* of *[a neighbouring country to Velgar]*. At first, the colonisation went well; 3 settlements were established in the space of 7 years and once people had gotten over the initial fear of the land's history, trade began to flow once again into Velgar. However, in the year 688, the Velgar's Curse once again spread through the towns. Since then, no country has dared attempt another colonisation.

## Population

It is known that magical constructs sometimes wonder out from Velgar with no memory of who they are, how they were created, or how they got there. These reports have fuelled speculation and rumours that there are settlements of magical constructs in Velgar, or that perhaps some people survived Velgar's Curse and are creating magical constructs for some unknown purpose.
Spyro is not escargoon

first aired:2 december 2013

voices by skylanderssalamon

recorded by skylanderssalamon

description:Trigger Happy is refusing to get rescued because he fears Spyro will make him take his medicine. While Aqua Girl goes to convince Trigger Happy to go home, King Dedede starts calling Spyro Escargoon much to Spyro's annoyance.

I thank SuperMarioLogan and Raymanlovessouthpark from Deviantart for inspiration

category:humor

TBA
Macian

Alignment
 Group
 Age
 Family
 Power Classification
 Threat Rating
 Last Appeared

## Description:

A very powerful gadgeteer, capable of constructing forcefields with ease. He met and saved Ember's life when the Savage six attacked Berlin, and the two of them may have continued working together after that, showing up during the London Nightmare as well. Has some unknown connection to Basil.

## History:

How long he has been in the Savage Six's pocket dimension is unknown, as is how he got there, though he says he's never seen the stars. According to one of Basil's visions, Macian was brought outside once, where he saw a thunderstorm, and manifested. Met Ember when they attacked Berlin, saving his life. The two worked together with Dunstkreis to defeat Fire Burial, though what happened next is unclear. They were also together during the London Nightmare, and Macian was responsible for killing Mindfuck when they attack Los Angeles. The chronology of these events is unknown, though the London Nightmare came after Berlin.

At some point, Macian seems to have escaped, as the Savage Six are now searching for him. May be Basil now, and his sister Amy? Unknown.

## Appearance:

Long, shaggy black hair and a black iris on the right side of his head. The left half of his head is a burned mess, missing his eye and ear and most of his cheek. The flesh that remains is warped and twisted. He has a sheet of plastic for his cheek that merges with his skin, with metallic teeth and jaw as well, making it look like he has a permanent deranged grin on that side of his face. His left eye is an orb with glowing white and gold lines, surrounded by more bits of metal. A flat microphone sits where his ear should be, with antenna sticking out of his head where there should be hair. His left arm is robotic, to long compared to his unburnt one, with long, spider-like fingers. He speaks with a digital twang, probably due to the pieces of metal on his throat.

## Relationships:

**Ember** - Friend

**Amanda** - Little Sister (Amy?)

**Basil** - ???

**Eudocia** - Maker?

## References:

https://tieshaunn.wordpress.com/2013/06/26/b005-an-ember-of-hope-little-giants-part-1/
List of Races in Generica

There are multitudes of races that exist in Generica, and new races are being discovered all the time, as are subspecies. Most countries have a mix of all races, though it varies from place to place. Some races are more likely to follow certain customs or be a part of particular cultures, but nothing is guaranteed. Most races have managed to get everywhere, so there are very few places which have, for example, a solely dwarf kingdom. Of course, some communities are highly isolationary or Xenophobic, but these are unusual rather than the norm in Generica and very few of these manage to maintain completely "pure" for any great length of time.

It is also worth noting that if you want to create a culture for a race which already has a culture, there is nothing stopping that race from having multiple cultures, as it can be explained by being from different areas of the country, or different countries altogether! It is also acceptable that some people may adopt other races' culture if there's a good reason for it such as growing up in said culture.

Click here for a list of Playable Races

## List of Sentient Races known to exist in Generica

(Note: This list of races began as an ideas list rather than a definitive list. Feel free to add more and to create pages for existing races)

* Amphibian People
* Avions (aka Winged Humans)
* Crystal Gems
* Dragons
* Dwarves
* Elementals
	+ Air
	+ Crystal/Gem
	+ Earth
	+ Electricity
	+ Fire
	+ Ice
	+ Metal
	+ Rock
	+ Water
* Elves
* Fae
* Fairies
* Giants
* Gnomes
* Goblins
* Greys (aka Qunari)
* Halflings
* Half-Breeds
* Humans
* Kobolds
* Magical Constructs
	+ Familiars
	+ Gargoyles
* Merpeople
* Minotaurs
* Ogres
* Orcs
* Rakashans (aka Cat People)
* Saurians (aka Lizard People)

* Trolls

### Afflictions that are sometimes described as Races

* Lycanthropes
* Undead
	+ Liches
	+ Vampires
	+ Zombies
Advice for Creating Countries

## Step 1: The Essentials

### Quick Summary

A good place to start is by thinking up a core concept for the country, something that really defines it which can range from the mundane, such as specialising in trade or military conquest, to the extraordinary, like being governed by werewolves or having access to advanced technology; it can (and sometimes should) be a cross of both the extraordinary and mundane, as extraordinary places still require mundane things to function and a country that's too mundane/generic runs the risk of being boring.

Summarise this idea in as few sentences as possible, ideally one or two, or a short paragraph at most; You can expand on this in other sections describing your country, so don't worry if you don't get everything in.

### Name Your Country

Countries are often named after defining features, things which are distinct or plentiful in that land. However, perhaps you don't want your name to sound dull or unimaginative, so translating it into another language (real or imaginary) or being abstract can help. For example, a country could be called "Ironland" as the land has a lot of iron, or because its people have a reputation for being hard and unyielding, like iron. Ironland could even be its nickname rather than an official one, if say you want a less ordinary sounding name but also still want a name which is easy to remember (as players can forget what a country's name is very easily but may remember significant features of the land).

In the real world, many countries are named similarly, such as ending in "ia" (Australia, Romania, Russia), "y" (Germany, Turkey, Hungary) or "land" (England, Poland, Greenland), so consider perhaps naming your country similarly to other countries already in the game. For example, the Tircaes Empire and Tirganol Empire both start with "Tir" as they were both named by the same civilisation. Likewise, Aera Karn and Scina Kaern both end with similar words, but they both mean different things: "Kaern" means "Land" whereas "Karn" means "Kingdom".

A useful reference for ideas on country names is the wikipedia page on country name etymology, and there are name generators online such as this one which can get you started.
Dwarves

## Quick Summary

Tough, typically bearded, averaging 4'/5' tall, live in caves/tunnels/underground cities.

## Racial Edges/Hindrances

Disclaimer: The following rules are from the Core Savage World rulebook. I do not own these rules whatsoever and am quoting them for ease of access for players.

* **Low Light Vision** - Dwarven eyes are accustomed to the dark of the underearth. They ignore attack penalties from Dim and Dark Lighting.
* **Slow** - Dwarves have a Pace of 5"
* **Tough** - Dwarves are Stout and Tough. They start with a d6 Vigor instead of a d4.
Poesía

Santisima (discusión) 11:57 10 mar 2015 (UTC)Ninfa

```
Poesía

```

con este engaño mandando,
disponiendo y gobernando;
y este aplauso, que recibe
prestado, en el viento escribe
y en cenizas le convierte
la muerte (¡desdicha fuerte!):
¡que hay quien intente reinar
viendo que ha de despertar
en el sueño de la muerte!
Sueña el rico en su riqueza,
que más cuidados le ofrece;
sueña el pobre que padece
su miseria y su pobreza;
sueña el que a medrar empieza,
sueña el que afana y pretende,
sueña el que agravia y ofende,
y en el mundo, en conclusión,
todos sueñan lo que son,
aunque ninguno lo entiende.
Yo sueño que estoy aquí,
destas prisiones cargado;
y soñé que en otro estado
más lisonjero me vi.
¿Qué es la vida? Un frenesí.
¿Qué es la vida? Una ilusión,
una sombra, una ficción,
y el mayor bien es pequeño;
que toda la vida es sueño,

y los sueños, sueños son.
Faffing About in Generica Wiki

Faffing About in Generica is a personal project to make a High Fantasy setting for use in pen and paper roleplaying games, primarily using the Savage World Core Rulebook and Fantasy Companion as rules guides.

**This wiki is intended to be edited only by people who are actually playing in the roleplaying game.**

If you're not playing in the game, then you can still use this wiki as a source of inspiration for whatever you want, but **please, do not edit it**. The expansion and influence of the world will be determined by players, and so they will get to edit and create pages for this wiki. There'll probably be a few contradictions and huge cock-ups on the way, but for now, players should just have fun creating whatever they want to.

To get started, here are some important pages of the Wiki: Various Cults Of The Elder Hungers

List of Countries in Generica

List of Races in Generica

List of Playable Races

Generica Timeline of Important Events

Religions and Cults

## Rules for Editing

1. **Don't be a dick** - Don't just mess up a page for the hell of it, either add something good or not at all. Also, if someone writes a note on a page asking people not to edit it, then obviously, **don't edit it**.
2. **Don't delete other people's writing** - It's fine to correct spelling, or maybe expand on someone else's notes, but don't remove them from a page. Work *with* other peoples ideas rather than removing them. If you have an issue with what someone else has added to a Wikia, send a message to Lewis (The GM). If you add content that Lewis decides is inappropriate or doesn't work in the setting or the game rules, then he may change or remove it regardless of this rule, but he will endeavour to talk about it with the person who wrote it first if possible.
3. **Don't take the piss** - Not every country/race has to make perfect sense, just don't make them too ridiculous or Mary Sues who are the best at everything and have no weaknesses whatsoever.
4. **Have Fun** - Adding to this wiki shouldn't be a chore, so add what you can and don't worry too muchy if it isn't perfect. You can write down some ideas/notes and fill them in later or other people can do it too. If you'd rather no-one edits a page you were in the middle of editing, write a note at the top saying so.
5. **Kink shame everyone.**
The Art Class

First Aired: **Feb 22, 2013**

voices by skylanderssalamon

recorded by skylanderssalamon

description: Double Trouble takes Flameslinger to an Art Class against his will. While the teacher and the lessons are ok, Some of the students, some of the artwork and Double Trouble on the other hand......

category:humor

TBA
Spawning

The Control classification encompasses all those powers which allow a metahuman to create agents, ranging from  simple remote-controlled automatons to fully independent, perhaps even sentient entities.

The ability often entails a unrated Perception or Control rating allowing the metahuman to completely control their creations or share their senses, respectively.

## Tiers

Exemplar Tier – effects that allow for the creation of small, non-sentient and non-powered entities out of thin air or up to medium-sized automatons out of existing material. Example Abilities: The ability to animate a single physical object.

Paragon Tier - effects in which the spawner is able either to animate several medium-sized constructs, a single larger construct, create medium-sized entities out of thin air or spawn semi-sentient entities of up to animal intelligence

Apex Tier - effects which allow the creation of several larger constructs out of existing material, large entities out of nothing, single, powered entities, and entities with near-human levels of intelligence.

God Tier–  effects in which the spawner can create several independent, fully sentient and meta-powered entities. Example: The Dark.

Transcendent Example: Level 13 -  Weisswald.

## Arises due to

It is usually born out of a desire for company, and is thus very close to the control power. Also, the immediate need for a protector, with no suitable target for control, may lead to the ability to create some manner of agent.

Another known trigger to show up more and more often is Loss. The loss of a loved one, or an idol, of any important figure in ones life.

## Known Metahumans:

**Dark, The** (The Syndicate)

**Elouise/The Matriarch**

**Fusillade**

**Phalange**

**Prisca/Gilgul** (Brennus Team)

**Weisswald**