Olimar/Alph

* Olimar
* Alph

**Captain Olimar** (キャプテン・オリマー?) and **Captain Alph** (アルフ?), shortened to **Olimar** and **Alph**, are the titiular main protagonists of the *Pikmin* series. Although Olimar has made the most representative appearances throughout said series starring with the first game of the series, Alph made his first appearance in the third game of the series, which gives Alph a more deuteragonistic role in the series, and gives Olimar a more overarching representation.

Olimar had sprailed through a unique adventure in the *Pikmin* during which he crashes on an unexplored planet, titled PNF-404. He soon discovered that the planet's atmosphere is toxic to him and most of its biosphere is hostile towards him. He estimate that he has 30 days to repair his ship before his spacesuit can no longer protect him. Along with the assistance of the native and multi-colored Pikmin, he manages to save himself and return to the planet later during *Pikmin 2* and *Pikmin 3*, with a working ship and the goal to gather its treasures to save his company from Bankruptcy. Olimar is also a family man, with a wife, daughter, and son.

Alph is one of the three Koppaites, an engineer and his ship, the S.S. Drake, was granted to him by his grandfather. Alph is overall a positive and confident character who respects his captain, Charlie, and regard him as a role model. He was one of the three members of the expedition sent to recover edible matter from PNF-404 and save Koppai from starvation, the other two being Charlie himself and a biologist, named Brittany.

## Descrption

### Physical appearance

As an anthropomorphic astronaut hocotatian, Olimar is a small, light-skinned and humanoid, yet displays a number of distinct traits: he is extremely minuscule in terms of size (being ≈1.9 cm, ≈0.75 in tall); in particular, Olimar is the absolute shortest member of the Indie Cross. Furthermore, Olimar has a large head-to-body ratio, a bulbous-sized nose with the coloration of a pimple (similar to Mugman), large pointy ears, small tufts of hair and hyphen-shaped eyes. Most of the time, Olimar's eyes are seemingly shut closed, but during moments of surprise, they comically bulge out and appear similar to humanistic eyes. He also wears a light yellow spacesuit decorated with red lines and red gloves, along with a gleaming and sheen helmet with a glowing red antenna attatched on top. Similar to R.O.B.'s eyes, Olimar's helmet has enough glossiness to the point of having the reflection of a mirror.

Alph heavily resembles Olimar's design, albeit with noticeable differences. He wears a white spacesuit with a cerulean blue lapel, has cerulean blue-colored hair (similar to Olimar's in-shape), an average-sized nose, freckles on his cheeks and pointy ears. His wide, round eyes are always open, much like when other characters (such as Olimar or Louie) are surprised. He is by far the shortest of all the playable leaders, and likely the youngest as well. Like the other crew members, he wears a bulky spacesuit with a transparent, gleaming helmet and a glowing cyan antenna. His gloves and boots are the same shade of cerulean blue as his hair, as is the light atop the antenna.

### Personality

#### **Olimar**

Olimar is quite intellectual, as seen in his extensive writings and vocabulary. He is also interested in science and presumably biology, taking notes and commenting on all treasures and antagonists he discovers. These notes do contain some malfunctions, likely because he is an alien and cannot fully understand or explain everything on PNF-404. In addition, he might have a knack for engineering as well, as he was once a mechanic and was the one who designed the Bowsprit. Despite this, Olimar is hinted to have relative gullibility (as shown in his log for the Extraordinary Bolt) and prefers his own incorrect explanations over correct ones, as shown in his notes for the Universal Com and the Preservation Door.

Olimar loves his family, and has high loyalty to the Literature Club, but they question a lot of him financially. This is one of the reasons he has entertainment to himself. He duties as a strict leader to the Pikmin, to the point that if an extinction to the Pikmin happens, he endures a high feeling of shame and claims that he will not be able to sleep during the night. Olimar is a calm, caring, honest, and responsible person, but he can be sarcastic and salty under the expressions of irritation. He was not portrayed as drastically greedy in *Pikmin 2*, but his journal entries in the US version of *Pikmin 3* reveal that he has developed a fixating interest in treasure.

According to his journal entry on the Impenetrable Cookie, Olimar has a short temper toward matters of little importance. This is further shown in the side stories' mission "Looking for Louie," where Olimar snaps at Louie, but immediately falls into guilt for doing so. Olimar also writes that he is ashamed of himself for becoming grumpier with age. He mentions that he has typically "had a way with" animals, which can be seen in his fairly extensive Piklopedia journal entries on the various creatures on the planet. According to his entries on the Paradoxical Enigma and Harmonic Synthesizer, he also considers himself a refined patron of the arts. Overall, Olimar is honest and sympathetic, lacks problems questioning himself and his actions, and is fascinated by PNF 404's flora and fauna.

#### **Alph**

Alph is kind, positive and gentle, as he shows genuine concern over the safety and well-being of every Pikmin and crew member. Based off his interactions with Brittany, he might be rather absent-minded. Alph is also interested in technological devices; on a related note, he is intelligent and a very capable engineer who configures objects found on PNF-404 for the crew to use on their quest for food. In the different regional versions of the game, Alph's personality remains virtually intact, barring some particular lines of dialogue. He shows both respect and concern for both his teammates and the Pikmin. He is a skilled engineer, being able to use both the Data Glutton and the Folded Data Glutton to upgrade the Drake's communication range. According to one of Brittany's Voyage log entries, she had "never seen him so excited!" in regards to them retrieving the Data Glutton. He might also be considered quite talkative, as the majority of Voyage Logs are written by him.

His personality seems to remain mostly the same between versions, with most of his dialogue retaining the same meaning even if altered.

### Properties of Pikmin

> *Main article: Pikmin*
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## References

1. ↑ https://www.deviantart.com/mickmick247/art/Not-without-instructions-1005609574
2. ↑ https://www.deviantart.com/mickmick247/art/Not-without-instructions-1005609574
3. ↑ https://nintendo.fandom.com/wiki/Hocotatian