Dimiourgoenergy

**Dimiourgoenergy** is one of the technological breakthroughs that enabled the Recrelympics to happen in the first place. It was developed by **Petra Dimourgo**, a Greek scientist.

## **Etymology**

It is derived from the Greek word δημιουργώ, *dimiourgó*, which means "create", and ενέργεια, which means "energy", thus creates the meaning of "to create energy".

## **Mechanism**

It works similarly to Piezoelectricity, where a form of energy will be the result of pressure and latent heat or from mechanical stress.

### Difference between Piezoelectricity

The strcuture of Piezoenergy is entirely different from its predecessor. Instead of the usage of Piezoelectric Materials (PM) in between two metals plates, this technology will only require a small sunction cup (where its sensitvity are changable depending on its location), small circuits, and an equipment that receives its energy transmitted.

## **How it works:**

### **Infantry-Craft:**

In between two layers of a specialized designed fabric, created by a Recrelympic-approved Textile Industry, bunch of tiny suction cups (which are called "sucker sensors") are evenly distributed across the piece of clothing, from back to the front and even to the sleeves of the clothing, where all of them are attached at the end with a piece of circuit, these circuits are specifically made for endurance so the likelihood of breaking itself during matches is insignificant.

These circuits at the end will form together into a collection of circuits that will look like a wire with its end having a connector or plug, where it can plug itself with the Receiver, in this case it will be the "Indicator Choker".

An Indicator Choker is one of the Referee equipment, its front has one button on each side, with the center of it is a control knob, where it can change frequencies for radio transmission purposes. The purpose of both buttons is to initiate transmission (Pushing both buttons aren't technically necessary since this is designed for ambidexterity).

On top of the control knob is the indicator, a small piece of 3 bulges that will emit a color depending on the user's health. From left to right it represents: Green ( 100 - 51% Percent), Yellow ( 50 - 1% Percent), Red ( 0% ).

While at the rear of the Choker is a socket where the plug will be connected. Do note that the Indicator won't emit the color if the circuits aren't connected to the Choker.

Each Indicator Choker will be accompanied with a smart-watch called a "Field-Watch", the purpose of this watch is that they indicate the person's "Health Point", Status, and the frequency that they're currently using. (Since the Choker doesn't contain an indicator for the user's frequency, only the Field-watch can do that)

Both the Indicator Choker and Field-Watch are designed to be monitored by the Judges during match, any attempt of ejecting the circuits will face disqualification (Since this is technically a foul-play).

The system that oversees the entire activities of Infantry-Craft matches and frequently used by the Judges is the **Domina Gunilda Software** or the **Gunilda Software**.

#### **IC's Referee Equipment**

1. Gunilda Software (Manages and oversees Infantry in matches)
	* Dimiourgoenergy Sucker Sensors (Sensors inside of an Infantry clothing designed primarly for this type of sport)
	* Indicator Choker (Intended for indicating the Infantry's status and for an easy way of two-way communication)
	* Field-Watch (Intended for indicating the frequency being used and the Infantry's Health Bar/Points)

### **Panzerkraft:**

A larger version of Dimiourgoenergy's sucker sensors are applied within the layers of Composite Armor (A layer of coated carbon fiber and steel) in which it contemplate with warshots being fired from an enemy tank. The Kinetic energy from the warshot that hit the tank will be assimilated thoroughly with the help of a special software embedded near the deployable flag system, which is located near the tank's engine compartment. The Deployable Flag System is encased on a metal box made for fortitude, it is an advanced system that enables the sport of Sensha-do to happen.

The PK's sucker sensors are all connected into the D.F.S, in which with the help of the special software (also called the **Helios software**) it can calculate the damage taken from the warshot on every location of the tank, and it is responsible for deeming a tank "inoperable" or "operable" in the match.

The PK's referee equipment are contained in a small area within the engine compartment, encased on a metal box that is extremely durable against all factors, such as temperature, heat, and even direct shots.

The PK's referee equipment can also factor the tank's treads due to the common problem of a tank detaching its treads during matches, the equipment shall allow 4 times of detachment of the thread (only 4 times, not 4 times on each treads) no matter what its reason is. If it reaches the 5th time, then the tank will be deemed "inoperable" regardless of it has a reason for detachment.

Though in extreme circumstances, the PK's referee equipment can't determine if the tank is "inoperable" if its road wheels/bogies are detached from the tank. Since the sensors aren't entirely connected to the vehicle's propulsion system.

If there's no sign of a white-flag deployed on a tank without its bogies/road wheels attached on it, the tank is still deemed operable.

#### **PK's referee Equipment**

1. Helios Software (Intended for managing and determining the Tank's status)
	* Dimiourgoenergy Sucker Sensors (Assimilate the damage taken from the warshot)
	* Deployable Flag System (An Indicator for a Tank being inoperable)

### **Aerial Aces:**

The AA's referee equipment are also the same as the PK's referee equipment, though since its combat is in the air for Recrelympic purposes, its "health point" is considerably higher compared to its original counterpart, the reason for this is that they have special armor plating for protection and for the referee equipment.

Other than the Deployable Flag System, its software system (called the **Flyer I Software**) has combined both a GPS for tracking its location for safety reasons and the fail-safe system of the Automatic Deployable Parachute System, though that system can be a manual as well.

How the Automatic Deployable Parachute System **(ADPS**) works is that it is a fail-safe measure for the Pilot when it experiences a "total no control" to its aircraft and on the risk of an impending collision, in which the Flyer I will initiate the system, deeming that plane an "inoperable".

Under the ADPS is both the Drogue Parachute and the Aircraft Recovery Ballistic Parachute or Ballistic Parachute for short. The Drogue Parachute is completely manual, designed for deployment from a rapidly-moving object upon landing to control stability and control of the plane.

While the Ballistic Parachute is designed for Parachuting the Aircraft for recovery, this system will always happen if the Pilot or the Flyer I initiated the ADPS in which this will follow suit.

The Drogue is located under the tail of the plane, while the Ballistic is located near the plane's center of mass.

If the Pilot still has control on the plane, even though the plane has deemed inoperable and since the "white-flags" are insignificant in certain distances, the Pilot can initiate the Smoke Discharger, for the purpose of revealing to the others that the plane is already "inoperable". The colors that indicate the Plane is "inoperable" are red, green, and blue. Other colors can be used as defensive measure as deploying smoke screen against enemies. Though the usage of this is only two times, one for defensive/offensive purpose and the other for indication.

Every Aircraft have an Escape Hatch above its pilot, also the seats are ejectable seats that (must) contemplate with the ADPS. This requirement is standard to every Aerial Aces-approved Aircraft Manufacturers.

#### **AA's Referee Equipment**

1. Smoke Discharger (Discharges Smoke for indicating its Plane status, as well as for defensive and offensive measure)
2. Flyer I Software (Determines the Plane's status)
	* Dimiourgoenergy Sucker Sensors
	* Automatic Deployable Flag System (A Flag to indicate that the Plane is inoperable)
	* Global Position System (For tracking purposes)
	* Automatic Deployable Parachute System [ADPS] (An Emergency Fail-Safe system for assuring safety to its Pilots)
		+ Drogue Parachute: Parachuting for slowing down upon landing.
		+ Ballistic Parachute: Parachuting the Plane for Recovery

### **Aquatic Warfare:**

Notably the most expensive sport out of the four, the requirements of this becoming a sport require a lot of innovation and retrofitting. A ship must required these 3 criteria to be eligible in the sport of Aquatic Warfare.

* The ship is designed and protected with the usage of a special material created for the purpose of Recrelympics. Its creation needs to be approved by both the Manufacturer and the Aquatic Warfare's Eligibilty Committee in order to participate the sport. (This goes similar to Salvo production)
* Smoke Dischargers, Lifeboats/Liferafts, Life vests, First Aid, Beacons, and other safety rules and regulations must be fitted on every Naval Vessel at all times.
* A Ship must named according to the "Aquatic Warfare's official naming convention" in order to be regarded as an official ship under its located country. This was made in order to avoid confusion and to create easy identification of vessels in a form of a name before a ships prefix (The ships prefix is an abbreviation to its ownership).

After these 3 criteria being approved, the ship is now eligible and combat ready.

The Dimiourgoenergy Sensors are placed between thick slabs of armor and distributed evenly and entirely around the Ship's Armor, from the hull armor leading to the deck. There is a high chance that the sensors can be damage due to the Salvos and torpedoes and thus if damaged is required to be fixed immediately by its owners. All Sensors are connected towards the Command Panel in the Bridge of the ship.

The Ship will have its designated "Health Points" depending on its class and structure.

The Command Panel is equipped with a special software, called the **Merewif Software**, with the intended purpose of indicating the ship's status, health bar, and allow a communication between ships, land-based, or both.

Upon the ship receiving enough damage to be deemed as "Inoperable" the ship will automatically shoot its Smoke Dischargers of bright red in order to indicate its status as an inoperable ship to others. All command to the ships' weapons and arsenal will be deactivated upon the ship being inoperable in order for the crew and its Captain to cause no harm, mutiny, or doing any unlawful behaviors.

The Merewif Software is also designed for having a Geographic Information system used for nautical navigation that complies both the International Maritime Organization (IMO) and the International Sports of Aquatic-Warfare Federation (ISAF) regulation as an alternative to paper nautical charts that maybe provided by the event's host. This System is called the "Merewif Nautical Navigation Positioning" or "MNNP" (Pronounced as Me-nimp).

#### **AW's Referee Equipment**

1. Smoke Discharger (For discharging smoke, both in indicating inoperability and emergency purposes)
2. Merewif (A system intended to help its crew and Captain)
	* Dimiourgoenergy Sensors
	* Health Points Indicator (An Indicator of the Ship's health and status)
	* Communication System (Allows a two-way communication)
	* Merewif Nautical Navigation Positioning or MNNP (An Electronic Chart for navigation)

## Trivia

* The name Gunilda may originate from either *Domina Gunilda*, a remarkably large ballista mounted at Windsor Castle during the 14th century, or derived from the Old Norse woman's proper name *Gunnhildr* which combines two Norse words referring to battle.
* Helios is the Greek God of Sun, which often associated with his use of a Golden Chariot, since Panzerkraft started with the usage of Chariots, the International Panzerkraft Federation chose the name as its software.
* The Flyer I software is a reference to the Wright Brothers' first successful heavier-than-air powered aircraft that flew December 17, 1903.
* The Merewif is a reference to the English Word of *Merewif*, which it is the Old English Word for Mermaid.