recursal/Fanatic-Fandom huggingface dataset:
Dragon

**Dragons** are powerful and magical creatures created by Reyim as her holy guardians.

An ancient race, few other species can claim to have an longer heritage than Dragons & their kin, and even fewer can claim to be able to trace said heritage to a god. This prestige heritage has made the Dragons arrogant and most wont bother with the issues of the non-draconic races unless it threatens the dragon itself or there is treasure involved.

## Description

Dragons are inherently magical beings, and in no case should dragons be considered reptiles, despite obvious similarities such as a scaled hide and reproduction by laying eggs. In fact, they are more akin to avian creatures than reptiles, particularly in regards to their intelligence and behaviour, as well as being inherently warm-blooded and an eye composition similar to raptors, although far more complex.
The number of eggs a dragon lays during each brood depended on its race, but is usually on the low side, between one and ten.

As for their senses, which vary slightly depending on the species, dragons are superior in most ways to other creatures - like any predator, they have exceptionally acute senses, which in contrary to most creatures only increased with age. Dragons have excellent depth perception and comparably good peripheral vision, able to see twice as well as a human in daylight; they have great night vision, and are able to see even in complete darkness, though they wont be able to differentiate between colours. Dragons can also have a powerful sense of smell and can utilising both their sensitive nose and forked tongue to pick up a trail. Their hearing is on par with human hearing, although their minds are able to filter out static of their surrounding. Dragon taste is also extremely refined, although they don't respond well to sweet flavors, and most dragons won't tell why. They are able to eat almost everything, but each race has a preferred diet; some prefer to eat flesh, other to eat precious metals or gems, and so forth. Of all its senses, a dragon's sense of touch is the only one that decreases with age, due mostly to the development of thick, hard scales.

Dragons are capable of blindsense, the sense in which their eyes, ears, and other senses are used to detect invisible persons or objects.

## Abilities

When a Dragon ages, he becomes stronger with every year; they also become bigger, have better breath attacks, gain stronger resistances to damages and magic, and a great deal of other enhanced aspects. Older dragons are able to cast draconic magic, allowing them to cast spells with just a few words, quickly cast complex rituals without any gestures, and radiated a mystical fear aura around themselves. After a millennium or two, a dragon reaches the peak of his development.
Sunshine (beverage)

A cheap distilled liqueur made by heating a brewing tank with a lens in the dessert sun. **Sunshine** contains an alcohol percentage of 90‰. The high alcohol percentage makes the drink highly flammable. Some Sun Elves are known to take offence to its name.

Sunshine is considered to be a better alternative to the old moonshine of the Metal Wars‏‎. This drink was with the surplus of coal and charcoal which became available as fuel was no longer needed for smelting furnaces after the Metal Wars came to an end. Both drinks are illicit in many places due to lobbying by individuals that have stake in people not getting drunk in public and city halls not getting burnt down.
Zoom of Doom (Season 1)

## Navigation

This season was the first ever season of Zoom of Doom.

Casting for Season 1 began on [REDACTED] and the season was filmed on 6th May 2020.

This season of Zoom of Doom was not recorded or aired. However, the challenges, as well as the contestants' progress, were recorded and can therefore be displayed in this wiki.

This season had 15 contestants and 16 episodes; making it the largest and longest season so far.

The finale episode of this season saw The Leprechaun crowned as the first winner in Zoom of Doom history.

The Jew was also crowned as the first runner-up - despite winning the final challenge.

This episode also saw The Cosplayer crowned as the first Players' Choice in Zoom of Doom history.

## About the Show

*Zoom of Doom is a virtual gameshow where all members must solve escape room style puzzles to receive letters. However, the price of a letter comes at the cost of a life! They must vote for who they want to send into the elimination challenge. Two will get voted in but only one will come out alive. The two voted in must race against eachother to solve puzzles. The winner will survive, the loser will "DIE". This gameshow is inspired by the Youtube series 'Escape The Night' and I wanted to bring my own lockdown take to it and have my friends join in! Who are you rooting for?*

## Gallery

Season 1 PromoSeason 1 Cast AnnouncementSeason 1 CastThe Host - Season 1The CosplayerThe Dark HorseThe DominatrixThe Evil QueenThe FarmerThe GangsterThe GodfatherThe GrandadThe HaggisThe HippieThe JewLauraThe LeprechaunThe UnicornThe Virgin
## Trivia

This is the first season of Zoom of Doom ever.

The Virgin is the first person to ever be eliminated from Zoom of Doom. They are also the first contestant to ever be revived.

The Leprechaun is the first ever winner of Zoom of Doom.

The Jew is the first ever runner up in Zoom of Doom.

The Cosplayer is the first ever Players' Choice.
Aíthepolis

The **Aíthepolis** is massive siege flamethrower capable of levelling entire towns. It was designed by the Dwarves of Tyria Rupes shortly after the end of the Troigh Leud to reconquer and punish many of the towns and cities who had abandoned them in their hour of need. The dwarves cover the nuzzle of the Aíthepolis in sliver in order to prevent the weapon from falling into enemy hands. The idea is then that a foreign army would find the strange device, scrape of the silver from the nuzzle, and leave the rest of the machine behind so it can be reacquired by its owners.

## Description

It is a spherical brass pot of around 4 meters on a platform of planks which has 4 wheels attached. The machine is pulled by two dire wombats who get detached when the engine is deployed. On one side of this pot is a bellow which has to be constantly worked by one of the soldiers, and one the other side is a long iron hose which must be held by two soldiers and ends in a silver nuzzle with a match inside from which the flames spew fort.

The pot is filled from a hole on the top with a highly flammable substance, this substance is an mixture called Zantheum. Zantheum is a gray liquid made out of the oils secreted by the burning bush plant, mixed with sulphur, charcoal, and Terror Bird guano. One of the most distinctive attributes of the flames produced by lit Zantheum is that it reacts violently when it comes into contact with water. Any damp material touched by the licks of burning Zantheum shot fort by the Aíthepolis burns twice as hard as something dry. This makes it very difficult to douse those embraced, making it difficult to douse.
Rooiebak

**Rooiebak** is a fried dough dish popular in Brabantsia. It was invented in Gniceside but can now be found in most taverns and cafeterias in the country.

## Description

A Rooiebak is a ball of dough filled with minced Conchon, egg, and a some thinly minced vegetables. This ball is than fried in oil until is has an slightly leathery texture. The dish is served in bowls made from folded paper. They can be eaten either directly out of the pan or cooled.

## Culture

Rooiebak is a popular lunch item for miners and other labourers who need a quick bite because it is easy to transport and filled with loads of calories. Rooiebak is also popular with scholars and students who need to have something easy and cheap to eat while studying in the universities of Den Peen and actually want to taste something other than sawdust.
Owlwing

**Owlwing** is a young warrior. His pelt brown but around some of his fur like his paws and tail and fluffy neck fur is cream. He has green eyes and is curious and smart. He has a crush on Branchheart. His mentor is Skyblossom and he has 2 littermates named \_\_\_ and \_\_\_. His parent names are \_\_\_ and \_\_\_.
Cave Beetle

The **Cave Beetle** is a round, omnivorous beetle native to caverns beneath the Umamthakom Mountains. It grazes on cave fungus and has an ornery disposition.

## Description

The Cave Beetle has a length varying between 2 and 3 meters from back to front. Male beetles have a large horn connected to their bodies roughly 1 meter in length, making up one third of their entire body. The average width being between 75 and 85 centimetres. The Cave Beetle is a sturdy little creature being able to carry 100 times it own weight, however at this level the creature slows down significantly. Male and female Cave Beetles have a good amount of hairs underneath their mouths, almost like a beard. Their chitin is a blueish colour with glowing red eyes which are able to see well in the dark.

### Life Cycle

Cave Beetles living primarily underground have no specific mating season. On average the gestation period lasts 30 days, afterwards 5 to 10 eggs are laid by a female Cave Beetle who closely guards them until they hatch. A Cave Beetle larva will undergo three different transformations all combined taking two years. After the two years a Cave Beetle can be considered an adult and will leave up to an average of 20 years old.

### Social Structure

Cave Beetles in the wild tend to life in small packs of about 10 beetles, with 2-4 males to 6-8 females. The pack us led by the eldest male and female beetles who are considered the father and mother within a pack. If a pack has a really good breading season the pack can grow in size up to a 100 beetles. After the beetles reach maturity they will either roam the expansive caverns for grazing land. If not enough grazing land is found, Cave Beetles will venture outside of the caverns in search for new caves.

## Culture

Dwarves first encountered the Cave Beetle in the caves beneath the settlement known as Narum, located in the Umamthakom Mountains. After a series of skirmishes, the dwarves quickly figured out the usefulness of the beetle. Its strong chitin can be used as an armour, of course not as durable or strong as metal but in a pinch, it forms a decent protective armour. Furthermore, the creature's immense strength could be used the turn it into a useful pack animal and even mount. Letting a beetle carrying 30 times its weight is the sweet spot between extra energy consumption and amount of carried weigh. The dwarves quickly set out to domestic the Cave Beetle, eventually becoming close companions.
The Pirates of the Singing Gull

*Gather ye old scallywags, for I have a tale to tell*

*You might just keep your swag, but only if you listen well!*

*There beyond the dunes, and just beyond the broken hull*

*There's be the telltale signs of the Pirates of the Singing Gull!*

*Some say they be acrobats who lost their circus tent*

*Now they make all who pass feel the grief they underwent*

*The jump around the sails and dive between the masts*

*And the amazement you feel will be your final to last!*

*Now don't yer walk and don't yer sail and don't even try to scull*

*For you might pass the Pirates of the bloody Singing Gull*

*They look you up and chase you down if you ever try to flee*

*For there be pirates in the depths of the Coarse Sea!*

*Some say they are assassins sailing from the east*

*To slay every foul monster and every other beast*

*Other says that's bollocks, me I know what I saw*

*There used to a monster here, but it was quartered and drawn*

*Now don't yer walk and don't yer sail and don't even try to scull*

*For you might pass the Pirates of the bloody Singing Gull*

*They look you up and chase you down if you ever try to flee*

*For there be pirates in the depths of the Coarse Sea!*

*Bloodaxe the pirate king. Mightiest of them all*

*It was by these pirates that he finally met his fall*

*They parried his blows with such grace and finesse*

*Now you can see him over there! That poor king drinking in shame to repress*

*Now don't yer walk and don't yer sail and don't even try to scull*

*For you might pass the Pirates of the bloody Singing Gull*

*They look you up and chase you down if you ever try to flee*

*For there be pirates in the depths of the Coarse Sea!*

*Captain Scale, the dragonborn, he met the Singing Gull*

*He was sailing the winds in search of a dragonskull*

*They made his sorry hide walk to the circling fin below*

*And now the poor captain is known as Mister No*

*Now don't yer walk and don't yer sail*

*And don't even try to scull*

*For you might pass the Pirates of the bloody Singing Gull*

*They look you up and chase you down if you ever try to flee*

*For be beware there be pirates there!*

*Where? In the sands of nowhere!*

*So swallow your mull and listen to me!*

*For there be pirates in depth of the sandy Sea!*
Ziez

**Ziez** (Plural Ziez) are a group feathered serpentine celestials that live in both the dream and the physical world. The Ziez flow from plane to plane, moving with the winds of nature, and their alignment reflects that. Compared to Behemoths and Leviathans, Ziez could almost be considered benevolent, thou they are just as likely as the other two to be maleficent. When Behemoths and Leviathans come into conflict, it is up to the Ziez to act as judges as to prevent to much damage to the two worlds.

## Known Members

### Lesser Ziez

* Couatl
* Seraphin
Zoom of Doom (Season 2)

## Navigation

Casting for Season 1 began on [REDACTED] and the season was filmed on [REDACTED].

The season was announced via a trailer release on 27th July 2020.

This season had 11 contestants.

Season 2 of Zoom of Doom was the first season to be recorded and aired on Paul MacDonald's YouTube Channel.

## About the Show

*Zoom of Doom is a virtual gameshow where all members must solve escape room style puzzles to receive letters. However, the price of a letter comes at the cost of a life! They must vote for who they want to send into the elimination challenge. Two will get voted in but only one will come out alive. The two voted in must race against eachother to solve puzzles. The winner will survive, the loser will "DIE". This gameshow is inspired by the Youtube series 'Escape The Night' and I wanted to bring my own lockdown take to it and have my friends join in! Who are you rooting for?*
Bare Apple

The **Bare Apple** is a desert vine-like plant native to the Coarse Sea and Al-Kanish Desert. The plant can be identified by a yellow flower with five leaves.

For some it resamples a small apple like fruit. However it doesn't taste close to an apple, the fruit inside is very bitter but edible. The seeds are edible however. Sometimes the Bare Apple also gets called the Barapple or Barely Edible, because of it's bitter taste.

The roots of the plant go deep into the soil meaning they can extract water from deep reservoirs.

## Uses

### Medical properties

The flower of the Bare Apple can be grinded down and combined with other ingredients to create a laxative.

'Do not worry about accidentally touching the flower, itself can not give you the need to take a giant shit' - Grushmash in *Call of Anthem: Surviving the Coarse Sea.*

### Cooking

The seeds can be eaten but it's highly recommended to heat it up before hand as to remove the bitter taste. Once heated the seeds can be eaten directly or but into soup.
Wyvern

Wyvern's are large winged reptiles with two legs and venomous tails related to Faerie Dragons. They are not particularly smart creatures and are on average only slightly more intelligent than a cat. However they are capable of understanding Draconic and are able to follow complex commands in this language. Wyverns are extremely aggressive and attack anything to either eat or to add to their hoard.

## General

Wyverns stand on average at 4.5 meters in height and weight up to 400 kilograms. Their have tails of 2 meters, almost half their body length, which are tipped with a poison gland. Wyverns have two legs on which they stand and posses two long wings made out of their former fore limbs. These wings are covered in long thin fingers between which leathery skin. The wingspan of a wyvern averages at 10 meters in width. Their sleek, strong legs are tipped by 3 sharp claws in the front and a fourth hooked claw at the back. These claws are their primary form of attack and they will only use their poison gland when absolutely necessary as it can not ingest its own poison.
The Leonard the Lion Gang

The Leonard the Lion Gang is a group of animatronics who star on The Leonard the Lion Show. The members are a lion, a dog, a spider, and a polar bear. The animatronics are created by Frank McDaniel and Toby Gonzalez.

Leonard’s music box audio:

[1]

Members:

Leonard the Lion

Drake the Dog

Stanley the Spider

Preston the Polar Bear

Trivia:

Leonard plays a polyphon music box cover of “Hark the Herald Angels Sing” when he is about to kill someone.
The Thunderer of Mun-Dee

**The Thunderer of Mun-Dee** is a magical artifact which originating from the long lost island of Mun-Dee. The Thunderer has the power to shoot a powerful beam of lightning from its central core which can destroys anything in it shoots at.

## Description

The Thunderer is crafted from a thunderegg which has been split into two equal halves. It weights 780 grams and has a diameter of 12 centimetres. The outer shell of the thunderegg is made from a smooth but bumpy grey rock and resembles a cloud. The inside of the thunderegg is filled with yellow quartz which point a single point inside of the hollow chamber at the centre of the thunderegg.

When true mana is channelled into the Thunderer the crystals inside begin to separate the Arcane and Radiant mana from the others. Then the most inner yellow quartz crystals begin to charge, until the power becomes to much to hold. All crystals at once then discharge their mana into the centre of the Thunderer where it is focused into a single beam of electrical destruction.

## History

When Mun-Dee was still above the waves, objects such as the Thunderers were commonplace. They were used by its soldiers and civilians as both weapons of war and fascinating party tricks. But when Mun-Dee dissipated bellow the Sea of Resonance most of these objects were lost, and now only the Thunderer remains as a powerful one-of-a-kind artifact of times gone by.

There are however some rumours that its sister artifact crafted from the same thunderegg is also still above the waves. The weapons is called "Earth Shaker" which according to legends has the power to raise entire mountains from the ground. The legends say further that when ever the two halves would combine, they would grand one the powers of a god, capable of shaping the world to his own design.
Snake

**Snakes** are elongated, legless, carnivorous reptiles. They slither along the ground or in trees in search of food, which consisted of various small creatures. In many parts of the world, snakes are seen as helpful creatures, due to their feeding on unwanted vermin.

## Species

* Dire Python
* Giant Death Adder
* Mudviper
Sea of Resonance

The **Sea of Resonance** is a large body of water that lays on the eastern coast of Sahul. The eastern coasts are jagged, which makes it difficult for mainlanders to benefit from the bounty of the sea. The islands in the Sea of Resonance are primarily of volcanic origin, which gives them coasts that better benefit from sea. The sea of resonance is infamous for its lack of strong winds and deadly silence. It is so quiet in fact that any sound produced while on sea creates an echo, from which it got its name.

## Hydrology

The main pattern to the flow of water in the Sea of Resonance is an clockwise rotation from north to south. The water current cools down as it travels to the south. Then as it travels to the north the currents brings rain clouds to the eastern coast of the continent and nearby islands such as Domuc. While travelling along this coast the current slowly heats up until it reaches the northern regions such as the Wabu Islands where it brings tropical climates.

The largest and most important rivers flowing into the Sea of Resonance are the Furvus and the Murgarn.

## Wildlife

The waters of the Sea of Resonance are brimming with life. The cool southern waters are home to Sea lions and kororās while the tropical northern waters hold Turtles and Merlions
Wizard's Ramble

The diseased known as **Wizard's ramble**, also known medically known as **Penglos**, is an disease which effects those of high intelligence in the later stages of their life, and especially wizards. Those effected by penglos begin to philosophise on everything around them, slowly rambling for longer and longer as the disease goes on.

At the beginning of the disease those afflicted with wizard's ramble are considered to be somewhat more charming and wiser than they where before the disease. As they begin to philosophise on everything they see around them, many of their friends enjoy the wisdom of their words. However over time the afflicted will become more paralysed by their endless philosophical thoughts, crowding their minds. Their ramblings become longer and longer until either they can't function anymore or those around them get so annoyed that they string them up.

Those victims who's families are rich enough to find them treatment are taken to surgeons of great renown. First the surgeon straps the patient to a bed, then he makes a few small incursions in the arm of their patient to let some of the blood go. As the patient slowly loses their excessive blood and loses their energy the doctor feeds them a mixture of honey, wine and ground bones. If the patient survives the procedure and comes by he should be healed from his illness.

## Culture

The reaction to wizard's ramble depends on the social strata in which the victim finds themselves.
In underdeveloped communities a victim might find that they are seen as a prophet of the gods or wise seers by the locals. They believe the victim will guide them with their words of wisdom into a bright future.
Those amongst people of a higher education are seen as poor victims of circumstance. They have, in their eyes, finally paid the price for their gift of wisdom. Some families try to cure their ailing relative but it is not uncommon for the afflicted to meet their eventual demise at the hands of their frustrated peers.
Dog

**Dogs** are companion animals in Sahul. They are informally known as the "goodest boys" and are priced pets for many of the lower classes. Dogs are also commonly used for hunting or to power machinery.

## History

The first known domesticated dogs in Sahul descended from the common dingos, who likely hanged around communities of humanoids to feed of their scraps and junk. Eventually these dogs would be breed into many different species of dogs such as the Alban wolfhound, the Kurī, and the Woolly Dog.
Astroraptor

The **Astroraptor** is an extinct bipedal carnivorous creature that once wandered the plains of Sahul. Scholars have deduced that these creatures were most likely fast, deadly and intelligent. Fossils have been found all throughout Sahul.

## Description

The astroraptor has an average length of 5 to 6 meters measuring from head to tail. There is much discussion about the weight of the astroraptor, some scholars say it must have weighed at least 300 kilogram while others think it weighed between 90-200 kilogram. The skull is approximately 40 centimetres long.

### Distinguishing traits

These creatures were covered in feathers that glittered in the light of the stars. Hence the name *astro*raptor. These feathers were most likely used to find someone to mate with as these glistering feathers have only been found on male astroraptors.

## Culture

### Feathers

Only a hand full of feathers have been known to exist within Sahul. These feathers provide a beautiful glistering and have therefore highly sought after. Most feathers that have been found have gone missing throughout the ages. The Dwarven Kaiser owned an astrofeather which was crafted into his crown. It was however lost during the Troigh Leud.

### Folklore

Many mothers will tell their children tales of these beast still roaming parts of the outback, all to make sure that they stay close to home.
Banana

The **Banana** is a fruit carrying herb known for its delicious large yellow berries. The banana tree is one of the largest herbs in the world and is because of that often mistaken for a tree.

## Description

Banana trees can grow up to 10 metres tall and has a pseudostem formed from tightly wrapped leaves. The sap of the banana tree is highly coloured and can range from reddish to bright magenta to dark purple. The banana tree has large flat leaves which are often used for the packaging of foods like the Hittespitten Bars. The flowers are a yellowish-white in colour. The flowers grow upright and slowly develop into large elongated yellow fruits which grow up to the sun. Ripe fruits are a light yellow with orange or whitish-yellow flesh inside.
Dromornis

**Dromornis** are gigantic birds that are used as pack animals by travelling merchants and farmers. They are surprisingly clever, which to the dismay of many farmers, makes them hard to ride. Instead they are put to use as beasts of burden or for labour.

## General

Dromornis are 3 metres tall and weight up to 650 kilograms. They have a long neck and stub-like wings, rendering it flightless. Its legs hold a powerful kick, but cant run particularly fast. The bird's beak is large and immensely powerful, but they use it to shear through sturdy plant stalks.

Dromornis males are more robust and heavier, though not necessarily taller, than females.
Dire Wombat

**Dire Wombats** are a type of animal that grazes out in the bush of Sahul. In a lot of ways the dire wombat is very similar to the normal wombat, but it has grown to the size of a grown man and is able to pull heavy weights around. They are used as beast of burden and it's a common sight to see a cart pulled by dire wombats on commercial road, thou sometimes they decide to just stop walking and lazy around instead.

## Domestication

Dire Wombats are used by people to pull their carts and caravans across the land. They are very calm and unlikely to get scared by any sudden movement, though a drawback is that they are very sluggish and won't get anywhere fast. Dire Wombats where first tamed by the halflings who took a liking to these magnificent creatures. They feel an kinship with them and still occasionally ride them for fun.
Emerald Forests

The **Emerald Forests** is a densely forested area in the north-west of Sahul that grows around the Glasglas river delta. The many rivers that flow and slither through the rolling hills of the Emerald forests bring valuable water to the plants around it, turning the forest into one of the rare woodlands on the continent.

## Inhabitants

The Emerald Forest is densely populated by evergreen conifer trees. In some areas these are covered in a coat of moss. Boulders that rest in the area get a coating made out of clover patches. The wildlife in the area is unlike any found outside of the forests. Young nobleman from across the world come to these forests to hunt down the elusive White Harts, thou few are able to capture it.

But these young nobles have to be careful that they don't become prey to the giant Dire Wolf, a massive black beast that stalks its prey between the trees. However dangerous these beasts might be, people still have managed to tame them. Only the most powerful individuals can control a Dire Wolf, and even fewer can ride them, thou this has been proven to be possible.

The people living here are a mixed group of Star Elves and humans, and many Half-Elves point to this forest as their birthplace. The lands are ruled by the Tanistry of Alba, under guidance of the Witch queen Bé-Fáil.

## Resources

The emerald forest got its name from its two most valuable resources: Conifer wood and emeralds. The first part, the wood, is very easy to acquire in the area, although some woodcutters do happen to disappear in the middle of the night, leaving nothing but the howling of Dire Wolfs behind. The emeralds are only slightly harder to find, as the veins run across the land as if it was a living creature. The locals make many wonderful objects from these emeralds. Anything from jewellery, to magical wands, to plates. In the capital of Alba there even is a pub cut out of a single giant piece of emerald.
Ban List

The **Ban List** is a list of subjects that do not canonically appear in Sahul. There is no problem with allowing them in your own Campaign but anything alluding to these subjects will be removed from the wiki.

* **Naturally born Tieflings** - Tieflings are not canonically born in Sahul, instead being the result of time shenanigans.
* **Horses** - For creativity reasons for both the DM and the players are equines completely banished from Sahul. See the Mount page for alternatives or come up with your own (ponies don't count, those are just Horses who have been hit with the shrinkray).
* **Extraterrestrials** - Nothing from outer space, things from different planes are fine thou (especially the Dream)
* **Demons and Devils** - Demons and devils have been replaced by Leviathans, Behemoths, and Ziez.
* **No strong influences from the gods** - Gods have a mostly guiding hand in Sahul, preferring to work through their champions.
* **Big political alliances** - Sahul exists of mostly squabbling city and nation states, much like Italy of the middle-ages. Big businesses are fine though.
* **Too many cultures** - Try to keep it centralised so the players and other DM's can keep sight over it, try to add to existing cultures instead.
* **Abcoude** - Or any direct reference to the town in the Netherlands
Culfuin

**Culfuin** is a potential sleep-inducing potion made from the bark of the Mangani liana. It is commonly used to drug abduction targets.

## Manufacture

The bark of the mangani liana is scraped off with a dagger and reduced into thin filaments inside the mortar. The filaments posses a blue colour, and get put into a press to extract the similar coloured juice. When the juice has recently been gathered, it is not regarded as poisonous, inducing nothing more than a yawn. The juice and some of the remaining filaments get thrown into a funnel. Water is poured on the fibrous mix resulting in a light blueish water filtering through the funnel. The filtered water is the poisonous liquor, but can only reach its maximum potency when concentrated by evaporation. In a large clay pot that gets put over a fire for several hours. The vapours released are harmless and are save to inhale. The juice is considered sufficiently concentrated when a single drop can knockout a dingo.

Ones the juice has reached its potency it will get mixed with the thick juice of the tara tree to make it suitable for transport. The juices get mixed and dried into a thick light blue paste that can easily dissolve in the drink of a unsuspecting target.
Brabantsia

**Brabantsia** is a duchy in the Rim, located in the basin of the Wittewieven. The people of Brabantsia like to life simple lives with not too much trouble. Brabantsia is famous for it's merriment, friendliness, partying and, most of all, for being the capitol of drugs in Sahul.

## Description

Generally a small nation dominated by agriculture. These farms are fed by the Gnice and its tributaries which find their origins primarily in the mountains surrounding Brabantsia. The country-side is characterised by the ever luring presence of two giant mountains, called the Wittewieven, which tower over the entire basin underneath. On these mountains the Order of the Wieven harvest Perma-snow from under their sacred oaks.

## Points of Interest

* Den Peen - Capitol of Brabantsia and home to the university of natural sciences.
* Gniceside - A mining town know for its delicious fried dough dish known as Rooiebak.

## Culture

Once a year a gigantic harvest festival, called *Lasjouffe* is held. This is a party that lasts for a whole week, where all residents let loose and party day and night. During Lasjouffe it is traditional to eat small cubes of local cheese on a platter with some slices of sausage. The cheese has been ripened for three weeks in local beer
Drake

**Drakes** are elementals resembling reptiles which can be found throughout Sahul. They are distant relatives to the behemoths, and are capable of elemental attacks. Drakes are often seen in colonies, where they nest in large groups for protection. They can be found in most types of habitat, almost always fulfilling the predator niche.

## Types

* Lava Drake
* Mist Drake
* Rapids Drake
* Sand Drake
Anerica series Wiki

**Welcome to the Anerica series Wiki!**
We're a collaborative community website about Anerica series that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Informational facts of the characters of the comic
Cassowary

**Cassowaries** are tall flightless birds with big horny crests on their face. They are shy birds which prefer to hide away from humanoids, but can deal quiet the punch when forced to fight. Cassowaries are commonly hunted for sport but have also been domesticated as poultry. However they are too aggressive to be used as a mount, which stands in sharp contrast with their more intimidatingly sounding cousins the Terror Bird and Demon-Duck of Doom. They eat mostly fallen fruits, which they eat by swallowing them whole. Some of these fruits holds seeds of 5 centimetres or larger. For these plants the cassowary is an important distributor of seeds, as they simply poop the enormous seeds out again with no issue.

## Description

Adult cassowaries are between 150 to 200 centimetres tall and weight up to 60 kilograms. Unlike with most birds, the female cassowary is both larger and more brightly coloured than their male counterparts. The feet of a cassowary has three toes, with a sharp large dagger-like claw on the second digit which reaches 125 millimetres. A horny crest of up to 18 centimetres can be found on top of its face which grows as they become older. This crests helps them to produce their deep calls, which sound more like the growling of a dog than a normal bird call. Their feathers are very soft and loose except for those on the wings, which are stiff and quill like.

Cassowaries can run at a speed of 50 kilometres a hour. During their runs they use their crests to brush aside any vegetation that could hinder them. They can jump up to their own body height. They are well adapted to swim and have even be found swimming near the coast. Cassowaries can life between 40 to 50 years. They live in groups of between 30 to 50 individuals called a shock. Tales tell of rural villages getting ravaged by shocks of feral cassowaries digging up gardens and eating children. Farmers in these rural areas always keep a loaded repeating crossbow on hand, just so they can deal with these feral cassowaries.
Bashir

**Bashir** is a hill province home to a large population of moon elves. The moon elves in this region used to be miners before they rebelled against their Garangu overlords.

Most of the moon elves live in a small town called "The free city of Krusul", a small community founded by the low elves that escaped the Bashir Mines. In the centre of the town is a giant purple crystal shard, which some rumour to be the remains of a Behemoth called Krusulu that helped the founders escape. Other less superstitious folk believe this to just be a fable however.

## Bashir Mines

The **Bashir Mines** used to be a large network of abandoned elven makanium mines. the local Low elves used to call these mines home and were used by the High elves as miners, but were destroyed during the giant riot and following cave in, which killed most of the high elves.
Christa Lydia Wilson

## Lifestyle & Family

### Siblings

Marissa Wilson- Older sisterDarlene Wilson - Second older sister

Carla Wilson - Youngest sister

Kevin Wilson - Youngest brother

### Children

Jassabelle Henry - First born daughterTimothy Henry - First born son

Madison Henry - Second daughter

Markus Henry - Second son

Madeline Henry - Youngest daughter

### Grandparents

Willow Catines - GrandmotherTadfard Catines - Grandfather -Deceased-

### Relatives

Rocky Wilson - Family dogPatrina (Patty) Catines - Aunt

Elle Catines- Aunt(she has 4 children)

Tedford Catines - Uncle

Georgy (Georgyboy) Catines- Uncle

Denny Catines - Uncle

Hansen Catines - Kid uncle

### Occupation

SaleswomanMother

Wife

### Affiliation

(BBS) Bourgeois Black successorsBourgeois Business Academy Alumni

Bourgeois K-12 graduate
Acacia

The **Acacia** is a small species of tree commonly found throughout Sahul.

## Description

The tree can grow up to 8 meters tall and 2 to 3 meters thick. It has a smooth grey coloured bark. Its distinctive red branches are upward and the tree is easily recognised by the canopy spreading out into a bulging shape. The acacia has flattened leaf stalks instead of true leaves with a sickle shape. These dark green leaf stalks are between 15 to 25 centimetres in length and 1 to 3.5 centimetres in width. Instead of the leaf stalks being under each other they're spread out more apart, so they can get catch as much rain as possible. The flowers of the acacia are pale yellow in colour and smell wonderfully. They are 6 to 13 millimetres in diameter. These flowers appear in the middle of the year and are followed by 5 to 8 centimetre long pale curved seed pods. Inside of these pods are oval shiny brown seeds high in proteins.

### Variations

Many variations of acacia can be found in Sahul. From smaller shrub like plants with small flowers growing on them to a desert variation of the tree.

 File:Acacia.jpg
## Usage

The seeds of the acacia are commonly grounded into flour which can be either turned into an edible paste or be baked into a delicious cake. The seeds themselves are also often used as a food reserve against famine as the hard coats of the seeds prevent them from going bad. The timber of the acacia is used to craft weapons and musical instruments. In addition the bark of the acacia is rich in tannin and is used to tan leather. Ointments made from the ground up leaf stalks and gum are used to treat haemorrhoids.
Al-Kanish calendar

The **Al-Kanish calendar** (named after The great city of Al-Kanish) begins counting years from the moment the city disappeared from the surface of Sahul. This event is known as the Event Horizon. Years before this date are labelled BD (Before the Disappearance). Years after this date are AD (After the Disappearance). Years prior to the year 1 BE count down, getting smaller as they get closer to the time of the Event Horizon (just as they do in the Gregorian calendar).

During the longest day of the season of the goat people cool off by celebrating Wurian day. Durring this day people celebrate the glory of the sun and of the high god Tenno. The year always end on the longest night of the season of the crab. This night is celebrated through the festival called the night of the crescent. On this festival the goddess Jaci is thanked for the good fortunes and love she bestowed during the past year.

There are 4 seasons and 372 days in the Al-Kanish year.

 Season of the Goat | Summer | Earth | 88
Terror Bird

**Terror Birds** are noble but posh creatures used for transport by the races of Astrohanasia. They quickly get aggravated by any perceived offence, such as the clothes of the rider but will proof themselves to be an invaluable ally when a rider earns their respect accepted. A Terror Bird will ride to the end of the world and back for their rider.

Most cultures have their own breed of Terror Bird, each bred for a specific purpose. Some groups might prefer speed while others desire a more robust body that can take a blow. For example the Orcs breed their Terror-Birds for combat, while Sun Elves have focused so much on the plumage of their birds that they have turned a beautiful white.

## Description

The Terror Bird is a 2.8 meters tall bipedal bird of prey that weights on average 300 to 350 kilograms. It has a robust body covered in black feathers supported by long muscular legs that it uses to chase after their prey. Its wings in comparison are relatively tiny, and covered in a pattern of white spots. These wings are only used in the matting ceremony. Its neck is long and slender and ends in a featherless head. This head is mostly covered by a massive eagle-like beak that it uses as a hatched to rip into their prey.

## Psychology

During mating season the male Terror Birds start to compete in a matting competition. They extend their wings and wave them around so their white spots start to blur together, forming weird shapes. The first male to scare of the other one earns the right to mate with the females and is allowed to father offspring.

## History

The first Terror Birds appeared around 56 million years ago and quickly one of the top predators of the plains they inhabit.

It was the Orcs, still under the yoke of the Dusk Lord that bravely (or foolishly) made the first attempts to dominate these noble creatures. The endless tenacity of the hordes of the Dusk Lord eventually proved to be too great for the Terror Birds to ignore, and they were subjected by their new orc masters, who started to breed them for mounted combat. After the orcs broke free from their the Dusk Lord they started to sell their Terror Birds to other races, who took them with them and began to selectively breed their own types of Terror Bird, spreading the them far and wide.

Nowadays the Terror Bird can be most often found near any location that has a military presence. While they were at first only native to the savannas that surround the wall citadel of Hilal, they eventually got spread far and wide as armies started to incorporate cavalry into their lines.
Violet Polyp

**Violet Polyps** are a type of fungus that spits foul-smelling acid blobs at creatures that come near them.

## Description

Violet Polyps are about 147 centimetres in height and 40 centimetres in width. A healthy violet polyps has a violet colouration while those that are struggling turn lilac. It roots itself steadily to the ground with an excessive mycelium network, but can be relocated by digging up the ground that it is rooted in. Once well rooted the mycelium will spread out into weaker but touch sensitive tendrils on the ground. It uses these tendrils to sense approaching creatures when they step on them. The body of the violet polyp is covered by an highly acidic slime which is upon contact capable of melting even metal objects. The reproductive organ of the violet polyp is capable of shooting blobs of this acid slime that it covers itself with at any creature that it senses through its mycelium tendrils. Ones the creature dies the polyp's tendril will spread out to the fresh corpse and absorb its nutrients.

## Usage

Violet polyps are often used in caves and mines as a type of hidden defence turret. These tendrils are efficient at keeping invaders out but still shoot indiscriminately at anything that touches their tendrils. It is not unheard of for people to get trapped underground while their own self-grown violet polyps blocks the exit.
Thorny Dragon

The **Thorny Dragon** is a thorny reptilian that lives in the Genshis Desert and is one of the few creatures that can safely travel across the barren salt flats. The creature hunts by shooting several spikes from the back of their tails but despite its dangerous spikes they are one of the most commonly used mounts to transfer deserts.

## Description

The Thorny Dragon's whole body is covered with hardened spikes made of bone that run across their entire body. The spikes cluster at two different spots on the Thorny Dragon: On the back of the head as a menacing crest and in a thagomizer at the end of their tail.

The spikes on the thagomizer can be discharged with powerful muscle spasms into a deadly hail of spikes. Each of these spines has tiny hook-like barbs that stick into the flesh and makes it extremely difficult to pull out. After they have been shot the spikes will regrow in less than a week.
Ancestral hall

File:Ancestral hall.jpg
The dwarves life in giant fortress cities known as **Ancestral halls** or **paterna praetorium** in dwarvish. These halls are build inside of large rock formations such as mountains and cliffs. It is rare for new ancestral halls to be founded, but it is not unheard of. When a dwarf with enough prestige and a large enough following begins a fortified colony inside of a mountain it can grow into a ancestral hall if it manages to survive for four generations and gets acknowledged by other halls as one.

## Description

An ancestral hall is made out one enormous central chamber which are decorated with grandiose wall carvings and at least four enormous statues depicting the most venerable ancestors of the hall. It is from these statues that the ancestral halls get their names. From this central chamber a myriad of tunnel flow out which connect the highways, houses, and service buildings to the rest of the complex.

## Government

Ancestral halls are usually ruled by an praetor, who lays claim to all nearby ore veins in the area. The praetor rules for life, and upon his death a new praetor is chosen from among the soldiers protecting the hall. Free cities elect their next praetor in an election attended by the most influential people of the hall while cities belonging to the Dwarven Imperium have their praetors hand picket by the Kaiser himself.
Sahul's Book of Knowledge

A set of the Books of Knowledge

The **Books of Knowledge** are simple books containing general information and maps about Sahul. Almost every count to king has the book. These book are nothing more than a collection of general knowledge but are still considered useful by many.

The series of books have been written by many different authors on many different topics. Some of the works within the books are copies of other authors work. For example excerpts about the Coarse Sea are generally copied over from Grushmash book The Call of Anthem.
Sand-Botter

**Sand-Botters** are the primary form of transportation for the desert tribes of Sahul. While they are not ideal for transporting large amounts of cargo or great numbers of people, the sand-Botters are agile, handle nimbly, and can swiftly traverse great expanses of desert wasteland with minimal effort on the drivers side.

## Design

Sand-Botters are light crafts made of wood and equipped with double-outriggers that slide across the sand. A platform is constructed between the runners on which a crab claw sail stands. This sail catches the hot, wild desert winds to move the ship at high speeds which can move with the help of this sail's design both forwards and backwards. The helmsman use the tail-like rudder to steer the ship and the crew assists them by controlling the masts. Naturally, an magic-user can also propel the vehicle by creating gusts of wind.

Every sand-botter is equipped with a compass that is oriented toward the Stone of Anthem, the magnetic centre of the Coarse Sea. Using this as a focus point, the local tribesman are able to navigate through the ever shifting dunes that flow across the desert.
Behemoth

**Behemoths** are a group of towering elementals that roam the lands since ancient times. They are highly intelligent but decide to roam alone. Most Behemoths will attack anyone weaker or less intelligent than them when they get the chance as this is the way of nature. They are natural enemies of the Leviathan, who they feel have intruded on their land when influencing mortals.

## Known Members

* Krusulu
* Scaull
* Taniwha