recursal/Fanatic-Fandom huggingface dataset:
Peerless Patriot's Elixir EX

> *"Become invincible for a period of time and accelerate strongly.*
> *Then it explodes. Terribly."*
> -EN Manual
>
>

## Description

Gives you the effect of an Elixir for 11 seconds, at the end of which you cause an explosion centered around your character. Hitting anyone with either the elixir or the bomb will cause them to be stunned for 2.4 seconds. The acceleration from the last word is slightly stronger than a regular elixir, and falling off the map will not cause you to lose its effects. This also automatically activates when hit by a hostile attack.

## Strategy

Combined with it having the third fastest charge time, this is a very useful last word in any map. Its best use generally is to keep it held in the spell slot, as that guarantees avoiding the most attacks possible. However, it can also be used to make certain shortcuts easier due to the drastically increased speed during its use.

One point of caution is if you fall off the track, you will not lose the effects, including the strong auto-acceleration, so with certain spots with bad respawn positions, you may get stuck in a loop of respawning until the Last Word ends.

Like the regular elixir, it will not be faster to switch during the use of this last word, and the speed buff it gives is the same as going through a ring, meaning your lines no longer need to worry about ring placements, unless you need the meter.

## Trivia

* At the time of the 2.000 release, this Last Word was known as "Exemplary Citizen's Elixir EX".
Break Drift

Break Drifting is a technique that allows for speed to be retained longer after getting a boost, from a boost ring, switching, or a speed item.

### How to Perform

It can be performed by starting a drift upon getting the full speed obtained by a boost. Any boost causes your speed to rise above its maximum, though it will quickly fall back down after the boosting period is over. However, being in a drift causes your speed to decrease at a slower rate, meaning you will keep the extra speed for a longer amount of time.

The exact timing of when to start the drift is right before the boost period ends. During a boost, there is a visual cue of white dash lines appearing on the screen throughout the entire duration of the boost. While it is theoretically optimal to start drifting at the exact moment it ends, it is safer to err on the earlier side as otherwise the drift will start after some speed has already been lost. Note that you should not start drifting too early as drifting itself causes your speed to start decreasing, while during the boost it would remain constant at the maximum speed value throughout its duration.

Once drifting, this should generally be kept for as long as possible until either a change in direction calls for the drift to be broken, or another boost is present. You should NOT be drifting when you pass through a boost ring, only afterwards. Being in a drift while receiving a boost will cause you to not gain the full boost, meaning you will not go as fast. This is almost always undesirable except for a few situations where you need to be going slower to make a tight turn on a low drift character.

### Comparisons

How much speed is preserved also depends on the direction you hold the stick afterwards. The following graph shows the differences between the directions, as well as comparing to when not breakdrifting at all.

Keep in mind that while holding drift inwards gives you the most speed, it is more important to think about what direction you need to move course-wise rather than just being as fast as possible towards any general direction.

As a note, these measurements were done using Flandre Scarlet as the model.
Alice Margatroid

Alice Margatroid is a fairly balanced character with good drift and decent speed for a technical.

## Stats

* Index System
* OS System

**SPEED**: 11

**AIR**: **8**

**BOOST**: 11

**CORNERING**: 14

**GRIP**: 9

**MASS**: **17**

**SPELL**: **18**

**LW**: **18**

**TOPSPEED**: 70.5

**ACCELERATION**: 1.08

**AIRBORNE**: 69.2

**ELEVATOR**: 6

**TURNSPEED**: 6.3

**DRIFT FORCE**: 6.2

**DRIFT ADD**: 3

**CURVE RATIO**: 0.85

**DRIFT SLIP**: 1.1

**MASS**: 2200

**STUN TIME**: 0.91

**SPELL**: 1.6

**LW**: 0.6

## Strategy

Alice is an overall balanced character with a lot of great tools she can work with. For starters, her stats make her a respectably fast and easy character to control. Furthermore, her iconic Last Word with its fast charge and massive destructive capabilities has both offensive and defensive capabilities. The explosive dolls can be thrown forward for eliminating players up ahead, or be placed behind to put more pressure to Alice's pursuers. Alice can also place her dolls before the final lap, causing huge disruption for the frontrunners before crossing the finish line.

Her low Air being her biggest weakness, it is recommended to pair her with a character that has a good air stat, such as Marisa Kirisame.

### Best Tracks

Alice's performance depends heavily on tracks since they dictate the difficulty of dodging her Last Word. A well placed doll on narrow paths or on shortcuts can heavily hinder the progress of other players. Alice's decent speed and high drift are also an asset on tracks with many sharp turns. As such, her best tracks are Scarlet Devil Mansion, Embers of Blazing Hell and Old Capital.

### Worst Tracks

Alice's worst tracks are generally the 2 lap tracks, as these do not allow for her to place dolls behind her to target frontrunners unless if done on lap 1, which requires far too much bagging to be worthwhile. Youkai Mountain is particularly bad as the laps are over a minute long, so even if this strategy is used, the dolls may simply disappear before 1st place even reaches them.

## Skins

### Alice Margatroid

 Unlock Conditions

## Trivia

* Alice was chosen to be added by Sakura as the prize for winning the 1st Official Tournament.
* She was implemented in patch 2.080 alongside Rin Kaenbyou.
Sakuya's World

> *"For about six seconds, the flow of time slows down."*
> -EN Manual
>
>

## Description

Slows down the flow of time for every other player for 8 seconds. Every part of the game is slowed down for them, including gravity, so it will not cause them to fail shortcuts. This also cannot be blocked by elixirs or barriers, though it can be blocked by defensive last words.

## Strategy

Sakuya's Last Word slows down time for everyone else, making it very useful for gaining ground and also being able to target them with other attacks. Since time is halved for 8 seconds, you gain around 4 seconds of time on every other racer. There is not any particular difference in the timing of the activation as it will not affect the other racers in any other way.

The only exception is someone holding a defensive last word like Reisen's Peerless Patriot's Elixir EX or Tenshi's Sword of Hisou. Both of these activate automatically and will avoid Sakuya's Last Word if you activate it anytime during their use. So if you want to ensure that everyone is affected, you will need to wait until these Last Words are over, or try to use it early enough that they would not have pulled their Last Words yet.

If two Sakuyas both use their Last Word such that their durations overlap, then the Sakuya who used it first will be immune to the second Sakuya's time slowing effect. In the extremely rare event that two Sakuyas use their Last Word simultaneously, neither of them will be slowed.
Frequently Asked Questions

## Online

### Is the game cross-platform?

Partly, yes. The Steam and Switch are able to play with each other. The PS4 version is currently not cross-platform but is expected to be at a later date.

### Are any versions of the game better than the others?

Some features make the PC version inherently superior to the Switch version. Notably, the ability to share and have multiple replays. In addition, it is much easier to reconfigure controls on PC compared to the Switch version which does not natively support rebinds. Otherwise, both versions are similar and either are accepted.

The PS4 version is significantly behind the other versions in terms of game content, being several patches behind. As such, some functions such as uploading Free Run times to the Ranking Site do not work, and there is also some content missing, notably the latest track to be added.

### Why can't I find anyone online?

To match with other players you must start searching for a Ranked Match when someone else of appropriate rank is also searching, or when there is an open lobby that is not currently mid-race. You must also be on the same server as these other players.

To check the status of lobbies on common servers, use the Lobby Watcher at https://vanillalobbies.shinten.moe/.

## Gameplay/Improvement

### How is everyone so fast?

Most active players employ Break Drifting in their driving to stay at higher speeds for longer. Also, due to the low playerbase, most of the people you may run into on Ranked likely already have several hundred hours of practice with the game.

### Where can I find replays or ghosts from top players?

Several top players have compiled free run ghosts to be watched and raced against. They can be found here.

Unfortunately, it is not possible to share replays on Switch version.

## Development

### Is it true that this game was made by developers that worked on Mario Kart: Double Dash?

This is false. illuCalab's main developer, EIKI`, was indeed a former Nintendo employee, but he worked on Mario Kart 8 Deluxe's battle mode and Super Mario Run.

The association with Double Dash is a common misconception, likely due to the similar partner-racing style that Skydrift has.

### Is the game still being worked on?

Yes. New tracks are currently in the works, and there are also plans for DLC later on.
Spiritual Strike

> *"Shows a dome-shaped spiritual strike and blows away enemies around it.*
> *Attacks and droped items can also be erased."*
> -EN Manual
>
>

## Description

Hits around you in a small radius that attacks both players and hostile items. It also can hit players directly above or below you. Getting hit by the strike will stun you for 2.4 seconds. Cannot be pulled within the first 30 seconds of the race.

## Strategy

It might be helpful to think of this as a bomb that explodes instantly where your character is, though without the lasting blast zone. Like amulets, it is deadliest over gaps where victims will be forced to fall and respawn. The strike can also be used as insurance against people at the finish line. If you use it right before crossing, their forward momentum will be stopped (in most cases) and you can ensure they will not have passed you.

The strike can also be used defensively due to its ability to erase some enemy items. If you see someone throwing an amulet at you, you can stay safe by using the strike just before the amulet would hit you.
Sword of Hisou

> *"For five seconds, absorbs all attacks, then attacks all players with the Scarlet Sword,* *The more damage absorbed, the higher the its power.*
> *It will also be activated automatically while in possession."*
> -EN Manual
>
>

## Description

Makes you invincible to all attacks, including last words, for 5 seconds, or until you press the spell button again. At the end, you release an earthquake that hits all other players. How much damage is done is based on how much damage you received during the last word. If you took no damage, then all players will spin out for 0.8 seconds. If you took between 1 to 3 damage, then all players will be stunned for 2.4 seconds. Taking 4 or more damage will cause all players to crash for 3.2 seconds. This last word also automatically activates upon getting hit by any hostile spell.

## Strategy

While the charge time is on the slightly longer side, this is one of the strongest Last Words in the game, able to hit every other racer with a strong attack. The damage that triggers the activation also counts towards the earthquake’s effectiveness, so keeping the last word in the spell slot is almost always the best choice, as it will guarantee that the earthquake does at least the medium hit.

Another strong point is the ability to time the release. This can be used to target specific players over gaps, which is effective even with just the weak hit.
Reverse Hierarchy

> *"All other players are blown small and lose all spell power and cards."*
> -EN Manual
>
>

## Description

Upon activation, a ghostly skull appears over every player’s head. After 3 seconds, all players lose both their held items and a full meter of spell in both rider and board. Additionally, they spin out for 0.8 seconds unless they are in first, in which case they are stunned for 2.4 seconds.

## Strategy

Defensive spells and last words will not automatically activate against this, but they can be used to at least avoid the attack portion. Since this guarantees that every other player loses all their items and a full bar of spell, this guarantees that no one else will be able to use a last word of level 2 item directly after you use this last word. Even with a normal charge time, this last word is extremely powerful and is among the best in the game, especially on maps where people will be otherwise inclined to hold items like cradles for shortcuts.
Moonlit Thicket

In spite of having 3 laps, Moonlit Thicket is the shortest track in the game, featuring many twisting paths.

## Paths

The entire track consists of 10 consecutive split paths.

The first 2 occur before a 270 degree turn. The right paths are faster for characters with lower drift because it sets them up better for the turn, while the left paths are often preferred by Technical characters because it has more rings.

After the turn come 3 splits before the large circle. It is generally faster to take the right path in each of these for everyone.

At the large circle, taking the left path is a must because it is significantly a shorter route than the right path.

After the wooden platform downwards from the large circle, there are 4 final splits. For every character, the fastest route is left, left, right, right. However, the final right can be difficult for certain characters so going left instead on the final split can be done as a backup that only loses a small amount of time.

## Strategy

Given how short the track is and its complete lack of shortcuts, doing well on this track comes down to being able to drive well.

Additionally, there are a large number of boost rings and few places to switch, so there will inevitably be a fair amount of item play as well.

## Trivia

* This track and Lost Bamboo Thicket both share the same song.
Koishi Komeiji

Koishi Komeiji is a technical with good spell and a moderate amount of speed and boost. She was formerly classified as a Technical until version 2.080, after which she is a Balanced Technical.

## Stats

* Index System
* OS System

**SPEED**: 10

**AIR**: **5**

**BOOST**: 14

**CORNERING**: 13

**GRIP**: **17**

**MASS**: 7

**SPELL**: **18**

**LW**: **16**

**TOPSPEED**: 70

**ACCELERATION**: 1.24

**AIRBORNE**: 68.3

**ELEVATOR**: 6

**TURNSPEED**: 6.2

**DRIFT FORCE**: 5.9

**DRIFT ADD**: 3

**CURVE RATIO**: 1

**DRIFT SLIP**: 0.68

**MASS**: 1200

**STUN TIME**: 1.00

**SPELL**: 1.6

**LW**: 0.75

## Strategy

Koishi is a disruptive force in the lobby. She does not have enough speed, boost, or air to compete with the top tiers, so will remain in the back, gathering up items and a powerful last word. The key to doing well with Koishi is making the most of the items drawn and timing the last word to cause the most grievance.

### Best Tracks

Koishi's best track is Embers of Blazing Hell because of her ability to turn well enough and also her high spell stat which gives her plenty of chances to pull Fans and Cradles for the shortcut.

### Worst Tracks

Koishi's has many tracks on which she struggles. Among her worst is Misty Lake, which is the most air-based track in the game. Koishi's low air stat, coupled with her high grip, makes it extremely difficult to perform the many shortcuts that make up the course.

## Skins

### Koishi Komeiji

 Unlock Conditions
 Notes

### White Lover

 Unlock Conditions
 Notes

### Sister Respect

 Unlock Conditions
 Notes

### Yatagarasu

 Unlock Conditions
 Notes

### Black Koishi

 Unlock Conditions
 Notes

### Metal Koishi

 Unlock Conditions
 Notes

### Golden Metal Koishi

 Unlock Conditions
 Notes

### Purple Metal Koishi

 Unlock Conditions
 Notes
Suicide Pact

> *"Equips 8 exploding Shanghai dolls. Can also be thrown forward with ↑ + spell button."*
> -In-game Description
>
>

## Description

Summons 8 special dolls that have a red glow. They can be dropped like normal dolls, and also thrown forwards similar to a small bomb when holding the upwards direction while pressing the Spell button. If thrown, it will explode on impact and not stay present. Regardless of the method used, they cause 2.4 second stun damage to any targets in the radius.

## Strategy

Alice's Last Word is very powerful in certain situations but also sometimes completely useless. The ability to have 8 explosive traps that do stun damage is very strong and a major threat to anyone behind you, but will often not be enough to catch up to players ahead of you, which is most likely the position you will be in if you are pulling your Last Word in the first place.

Additionally, the dolls explode when hit by items such as amulets or even wisps. Players can take advantage of it by intentionally exploding the dolls from a distance and harm other players in the process.
Ririeve

Ririeve is a long-time Cirno player who has played since the doujin era, where he finished as a Sage.

## Achievements

### Phantasm

He was the third person to reach Phantasm rank after the global release, accomplishing this on March 20, 2020.

### Tournaments

His best tournament result is getting 3rd place in the 1st Official Tournament, where he earned a Silver Medal. This was done while under the name くら寿司. He also got 7th place in the Touhou Station Tournament using the name シャカチキチキン抜き.
Defensive Barrier

> *"A barrier protects your surroundings against any attack.*
> *It will also be activated automatically if you're shot while in possession."*
> -EN Manual
>
>

## Description

A barrier that protects against all attacks, including Last Words. It lasts for 15 seconds and automatically activates upon getting hit by any attack.

## Strategy

The best purely defensive spell in the game. The best thing to do is keep it, as waiting until it auto-activates ensures that you will dodge the most attacks possible. The only time you might ever want to activate it yourself is if you are in dire need of spell cycling.
Redevelopment Area B

Redevelopment Area B is a track introduced with the Update 2.080. It uses the same map as Redevelopment Area A but features different parts, including a few more air sections.

## Shortcuts

Redevelopment Area B contains just a few shortcuts.

### Shortcut 1 - ISC

The first shortcut occurs almost immediately at the first turn of the race, where a small railing extends out from the right side that you can ride on instead of descending the first slope. From here you can Cradle to the right and fly over the wall to skip a hairpin turn.

You can also use a Fan to skip the same turn, though it is much harder and more precise due to the angle and elevator timing needed.

### Shortcut 2 - NISC

This shortcut is the exact same one as the first shortcut in Redevelopment Area A. However, this time it is much easier to perform due to your starting elevation being much higher. You can simply sail across by holding down and make it without much need to worry.

## Strategy

Despite the cradle shortcut being so close to the start of the lap, the amount of time it saves warrants the track overall to favor a bagging strategy.

Another point to note is that the large gap where shortcut 2 takes place can be a strong spot to hit (or get hit by) items. Be especially wary of targeting last words like Sword of Hisou or Reverse Hierarchy, as having to take the long way around will result in a heavy time loss.

## Trivia

* This track, The Outside World, and Redevelopment Area A all share the same song.
* This track and Redevelopment Area A share the exact same minimap.
* There are several inaccessible parts of the track, which are used for Redevelopment Area A.
* As of the 2.082 update, a NISC in the first corner done by flying through missing collision was fixed.
Echo The Mutant Lizard

Echo The Mutant Lizard is a Lizard Animatronic, He is Male

He Has Dark-Green Scales and Yellow Scales on The Front of His Neck, Bottom of His Lower Jaw and Tail and The Muscles on His Torso. His Left Pupil is Red, His Right Pupil is Light-Green and a Little Glitchy. He Has 4 Arms, The Extra Arms on The Armpits. He Wears Torn Gray Shorts. He Has Pointed Scaly Ears.

Withered Version:

He is Missing His Waist and Legs, All 4 of His Forearms and Hands are Missing It's Suit. His Eyes are Completely Black But He Can Still See, White Pupils are His Eyes Will Flicker Randomly, He is Rusty

Toy Version:

He Has Only 2 Arms. He Has Light-Green Cheeks, Light-Red Eyes, Missing The Suit on His Left Forearm Except Hand and Right Foot. His Shorts Aren't Torn and He Has a Dark-Gray Bow-Tie.

Phantom Version:

He is Missing His Left Lower Hand. He is Covered in Holes, Dents, Rips, and Lots of Loose Wires. He is Missing The Suit on His Left Foot and Right Lower Upper-Arm. He is Very Burnt With a Rusty Endoskeleton

Nightmare Version:

He Has 6 Arms, 3 on Each Side. He Has Bloodshot Light-Red Eyes. He is Missing The Suit on His Right Leg. He Has 4 Rows of Neon-Green Razor-Sharp Teeth. He is Very Glitchy and Twitches Alot

Withered Toy Version:

He Looks Like Withered Golden Freddy, Covered in Holes and Loose Wires and Missing His Left Ear, But He is Also Missing The Suit on His Left Forearm, Left Hand, Right Ear, and Lower Jaw, His Eyes are Black With Red Pupils. He is Very Moldy and Dirty

Phantom Toy Version:

He Looks Like Withered Bonnie, Missing Left Arm, Faceless, Missing The Suit on His Right Foot and Left Hand. But He is Also Missing The Top Half of His Left Ear and His Left Leg Below The Thigh

Nightmare Toy Version:

He Also Has 6 Arms, His Eyes are Grayish and Bloodshot. His Left Eye is Malfunctioning and Glitchy. He Has 4 Sets of Razor-Sharp Bloody Teeth. He Also Twitches Alot. He Crawls Alot, Even Through He Has Legs. He Also Missing The Suit on Both Feet

Fredbear Version:

He is Pretty Broken and Only Has 2 Arms, He is Faceless, But He Still Has His Lower Jaw and Eyes. He is Missing The Suit on His Left Lower-Leg, Both Hands, and Right Forearm Except Hand. He is Very Dusty and Cracked and His Voicebox is Fuzzy
Sakura

Sakura is an old player, familiar to those of the doujin era. While their presence is now virtually nonexistent, the name still holds reverence due to their being the winner of the First Official Tournament and putting Alice Margatroid in the game.

Sakura is a very fast player, mainly known for using Remilia and Suika. While their presence in Ranked was seldom, their TA times still hold strongly to this day, despite being among the earliest records on the site.

## Achievements

### Tournaments

They're most notable tournament result is getting 1st place in the First Official Tournament, but Sakura also has a respectable 7th place in the subsequent 2nd Official Tournament.

### Free Run

From early on in the global release, Sakura held the world record on Lost Bamboo Thicket. While it has since been beaten, there are still many respectable times by Sakura proving their worth in terms of speed.
The Road Warrior

Basic info

Aliases: Cpl. Panasiuk (Reserved from steam), battlefield money (reserved for teamspeak) airleech300, nziswat, kevin2001, The Road Warrior.

**The Road Warrior Period**

Sometime in the year 197X in the metaverse X791 (More well known as the Cyka Verse, a universe filled the the brim with slavics.) The Road Warrior was born in a small bungaloo outside the outskirts of Leningrad, later when he became 14 his family was murdered by balaclava clad terrorists, burning with extreme rage, he later went into town and stole a V8 Ford falcon and stuck a nail into the left front wheel. Later he hunted his family's murderers and killed all 8 of them via the nail stuck in his car's wheel, wanted by the police with the Russian mafia after him, he left town and headed south.

Later he some how ended up in northern Australia, where coincidentally most the world was plunged into chaos by a still unknown force, stuck in post-apocalyptic 'straya The Road Warrior was forced to fend for himself, later he was captured by Black Ball, a self proclaimed pirate, and his shitty crew, and his car was wrecked for scrap, The Road Warrior then found his trusty nail and decapitated Black Ball with it and also took his ball, with the flaming crew chasing him he stole a rocket, a parachute, and a lighter, and stuck Black Ball's ball into the end of the rocket, and lit it, which caused the ball to fire out of the rocket at about 645.32 meters a second, and bounce around the room hitting and killing each and everyone of Black Ball's crew men. with the ball still intact, he decided to cook the ball for dinner, but then shortly after broiling it, he realized that was fucking disgusting and threw the ball at the wall, where it burst and created a wormhole thrusting him into the Main Universe (metaverse 1)...
Mari-Circuit

Mari-Circuit is the first track in the game. It is fairly straightforward and is friendly to beginners.

## Shortcuts

Mari-Circuit features 3 shortcuts, 1 of which can be done without items.

### Shortcut A - ISC

At the beginning, right after the red boost ring, there is a large fenced area to the right, which can be overcome with a Cradle or Reverie. This allows you to cut off a large portion of the U-turn at the beginning.

### Shortcut B - NISC

After the large loop, you will have a short section of blue track, at the end of which there is another fenced shortcut to the left. If using a Cradle or Reverie, you can activate the spell card either at the end of the blue track, or right before the fence itself. If using a Fan, you will need to use it at the end of the blue track as otherwise you will not have enough height.

To perform it without items, you will need to use switch boosts and hold down on the control stick to stay in the air long enough to keep the height needed for the shortcut. The recommended strategy is to switch twice such that the first switch ends right as you are leaving the blue section of the track, and then start holding down after the second switch. You may also want to start drifting after the switches are done if using a low drift character.

### Shortcut C - NISC

The last shortcut cuts off part of the corner at the end of the track. Simply use a Cradle or Reverie to fly over the fence and cut off a small amount of time.

It can also be done as a NISC.

## Paths

After the first shortcut, there is a ramp that can give you airtime until roughly the loop. Taking this ramp is highly recommended if you run a character with a high air stat, like Suwako. Otherwise, the ramp should be avoided and you should cut through the grass.

## Strategy

Learning the second shortcut and pulling it off consistently is the key to doing well on this track. Another effective strategy is to sandbag and get cradles for the first shortcut, which saves the most time. Because of this, characters with high spell have a decent chance at keeping up with the fast characters by making good use of their Spell Cards.

## Trivia

* This track and Mari-Circuit 2 both share the same song.
* The building to the left of the starting line is Kourindou.
* Mari-Circuit was constructed using a "Kappa-brand Instant Obstacle Course Kit"
* As of patch 2.060, the first shortcut can no longer be performed without items.
The 2 legendary MMO rebels

## The two legendary MMO rebels.

"The 2 legendary MMO rebels" is a fanfiction, sci-fi novel based on true events of the cesspool universe.

## Before the nike hit the WoW.

* **It was a cold winters day, and Orgur was sprinting like a balr in gym. After being abandoned by his douchebag friends at the time, s/he decided to strike up a conversation with an old buddy of his. Soon to be known as Skeptz. He talked about his new pre-built desktop(the first of many to come) and pretended to understand the, then unfamiliar, dialouge of GPU's and CPU's. She then shifted the conversation to the only game He was playing at the time which was the one and only World Of Warcraft. At this time Skeptz had a garbage PC and therefore could only run team fortress. But Orgur was very excited at the prospect of the new expansion, Mist of Pandaria, unbenounced to him that the tricky skeptz was actually hiding his envy of WoW behind a shallow masquerade of "team fortress is better than WoW". You see, up until this point Orgur played alone, farming mounts day in and day out. But once Skeptz had bought WoW:MoP, he knew his world would forever change. The days grinding WoW were now filled with constant competition instead of the peaceful naivette of unkowing boredom.**
The Sesspool Wikia

#####

## Welcome to the sesspool the crap1est part of the internet

2Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Peoples profiles and shit. :^)

http://steamcommunity.com/id/SmashedMain/ - xD - Jovito

http://steamcommunity.com/id/InsidiousVaal - Co Founder - Jake

http://steamcommunity.com/id/flaveS - Member - Keegan

http://steamcommunity.com/id/beond\_ - Member - Colin

http://steamcommunity.com/id/gocards5nm - Member - Nick

http://steamcommunity.com/profiles/76561198077722094 - Member - Connor

http://steamcommunity.com/profiles/76561198055500909 - Member - Choppedporks

http://steamcommunity.com/id/pepper2001 - Member - Kevin

http://steamcommunity.com/id/123412341234512341234123 - Member - Jak

http://steamcommunity.com/id/Demicleaz - Member - Brady

http://steamcommunity.com/id/SwagStick - Member - Scott

http://steamcommunity.com/profiles/76561198213151432 - Member - Carter

http://steamcommunity.com/profiles/76561198073987851 - Member - Sam

http://steamcommunity.com/profiles/76561198100516762 - Member - Alex

http://steamcommunity.com/id/RATCANCER - Member - James

http://steamcommunity.com/id/ryanssteamurl - ryan

GROUP URL

http://steamcommunity.com/groups/analpegging

## The 2 legendary MMO niggers (fan-fiction reality)

http://the-cesspool.wikia.com/wiki/The\_Sesspool\_Wikia#The\_2\_legendary\_MMO\_rebels

## Dont look at this shit

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

d
Lost Bamboo Thicket

Lost Bamboo Thicket is a map that features some alternate paths but is otherwise straightforward.

## Shortcuts

Lost Bamboo Thicket has only one shortcut, and it cannot be done itemless.

### Shortcut 1 - ISC

The shortcut is at the very end on the last turn. There is a fenced path amidst the bamboo, which can be cleared by using a Cradle or Reverie.

## Paths

This track features several alternate paths that are visible on the minimap.

Near the beginning, there is a turn that can be cut using a path filled with boost rings.

Shortly afterwards, there is a split, where you can cut in to the left path. This left path cuts across the normal path with a small ramp, rejoining just before the red ring. While you can switch between the normal path and the alternate path at the intersection, it is recommended to stay on the alternate path for both sections as it is faster.

## Strategy

The shortcut on this track is not very significant, so generally the better drivers will come out ahead. However, note that the track is slightly on the longer side so it is not uncommon to see Last Words change the ending outcome.

The track overall is completely surrounded by walls with favorable curvature, making Bomb snipes generally effective.

## Trivia

* This track and Moonlit Thicket both share the same song.
Cringe

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"*Cringe, Cringe never changes*." -Veteran of the Cringinam War
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"*Cringe, Cringe has changed*." -Veteran of Cringraq war

"*The fuck?!*" - Some guy

"Kiss me here, touch me there, hanky panky!" -Barbie Girl, by Aqua

The rules of cringe:
1. Animeme shit goes into trash always.
2. Furry shit is fucking bad.
3. Sonic is dumb.

Era guide:
Era's for memes are totally differnt then regular era the stuff is as follows;

Dicktoriain era: <1990: Are these even memes?

Klassic era: 1990-2000 A happy time, a time before the word meme was in common use.

Fad life:2000-2008 Considered to be the golden era of the internet, think of fad as another word for meme.

Pre shit era: 2009 and 2010 Shit begins to appear of FART (Forward Air Radar Tower) .scans.

Danger Shitzone era 2011-2015; Shit suddenly takes over by surprise.

Post Shit era: 2016 and BEond\_ Shit cleanup crew comes in.
Kasen Ibaraki

Kasen is a fast powerful character with above average air speed. She has the highest topspeed of the game while also having the worst boost stat of the game.

## Stats

* Index System
* OS System

**SPEED**: **20**

**AIR**: **14**

**BOOST**: **3**

**CORNERING**: **1**

**GRIP**: **5**

**MASS**: **20**

**SPELL**: 8

**LW**: 12

**TOPSPEED**: 75

**ACCELERATION**: 0.58

**AIRBORNE**: 72

**ELEVATOR**: 6

**TURNSPEED**: 5.1

**DRIFT FORCE**: 3.5

**DRIFT ADD**: 0

**CURVE RATIO**: 0.8

**DRIFT SLIP**: 1.5

**MASS**: 2500

**STUN TIME**: 0.90

**SPELL**: 0.9

**LW**: 0.9

### Last Word: Inescapable Monkey's Paw

***Main Article**: Inescapable Monkey's Paw*

## Strategy

The ideal way to play as Kasen is to drive very quickly and bump anybody in your way. Her playstyle is similar to Kokoro since they both have very high speed and mass, but also low cornering. One key difference is Kasen's air speed of 14. It is decently fast and taking air routes can be a viable option since it doesn't penalize her too much. Kasen also has the lowest acceleration of the game, meaning she recovers very slowly if she ever gets hit or fall off stage. Pairing her with a high boost character is a good strategy if you want to maintain your speed.

### Best Tracks

Kasen's best track is Hakugyokurou. On this track, Kasen can fully take advantage of her strengths by going full speed ahead and colliding with other racers, sending then into walls or pits. Moonlit Thicket is also a good track for the same reasons.

### Worst Tracks

Kasen's worst track is hands down Embers of Blazing Hell. The sharp turns force Kasen to slow down and lose a lot of speed because of her poor acceleration. Also, one simple mistake can slow her down to a crawl and wastes a ton of time recovering her lost speed.

## Skins

### Kasen Ibaraki

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### Blue Guardian Spirit

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### Black Rose

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### Metal Kasen

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### Golden Metal Kasen

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### Purple Metal Kasen

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Suwako Moriya

Suwako Moriya is a character with the highest air and spell stats in the game, as well as the second highest drift. In return she does not have much in the remaining categories.

## Stats

* Index System
* OS System

**SPEED**: **2**

**AIR**: **20**

**BOOST**: 12

**CORNERING**: **17**

**GRIP**: **17**

**MASS**: **4**

**SPELL**: **20**

**LW**: 10

**TOPSPEED**: 67.4

**ACCELERATION**: 1.16

**AIRBORNE**: 75

**ELEVATOR**: 6

**TURNSPEED**: 6.6

**DRIFT FORCE**: 6.65

**DRIFT ADD**: 3

**CURVE RATIO**: 1

**DRIFT SLIP**: 0.68

**MASS**: 900

**STUN TIME**: 1.00

**SPELL**: 1.7

**LW**: 1

### Last Word: Froggy Braves the Storm

***Main Article**: Froggy Braves the Storm*

## Strategy

Despite having practically no speed, Suwako is actually the best technical by far. The key is her maxed air, which makes her excel on maps like Misty Lake that have lots of air time. She is often the technical of choice when paired with low drift characters because she has everything that most low drift characters sacrifice, like high spell or drift. As such, she makes for a good secondary character. She can still be run in a double Suwako composition, though it will be particularly brutal to have such low speed if there are no air sections or tight corners to take advantage of. She also has a fairly strong last word, which can even make other players fail shortcuts like the ending to Underworld City Depths.

### Best Tracks

Suwako's best track is Embers of Blazing Hell, where she has a 28% win rate. Her good Drift makes her able to handle the many sharp turns and a good Spell gives her plenty of chances to pull a Cradle for the shortcut.

### Worst Tracks

Her worst track is Hakugyokuro, with a 9% win rate. It is a short track where she does not have enough time to pull a Last Word, and she will be left behind by the speedier characters because the few boost rings do not give her many Spell Cards.

## Skins

### Suwako Moriya

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### Pastel Girl

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### Kappa Formal Wear

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### Scent of Autumn

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### Christmas Suwako

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### Metal Suwako

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### Golden Metal Suwako

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### Purple Metal Suwako

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Cats' Walk

> *"Fly up while accelerating with invincibility. Gain an additional spell after using it."*
> -In-game Description
>
>

## Description

Briefly makes you invulnerable for 0.6 seconds while giving you the speed and height of a Demon Lord Cradle. After its use, the Last Word in your spell slot is replaced by a Cradle.

## Strategy

Orin's Last Word is effectively two guaranteed Cradles, which on certain tracks may be necessary for a comeback. The large downside is that it takes a decent while to charge, and not every track will have that many important Cradle shortcuts left at the time of use. There is also a very brief period of invincibility, which may or may not be useful if your timing is good.
Missing Purple Power

> *"Become enormous for a period of time. As you get bigger, you accelerate and become invincible."*
> -EN Manual
>
>

## Description

Enlarges you for 10 seconds and makes you invulnerable and increases your speed, similar to an Elixir. However, you will still spend spell gauge to switch. Hitting others while large causes them to be stunned for 2.4 seconds.

## Strategy

Unlike other defensive Last Words, this does not automatically activate, so combined with the lack of ability to switch without spending meter, this may be considered even weaker than a regular elixir. The only upside is the larger hitbox, but given how infrequently you will be interacting with other racers in the later parts of a race, it will not be particularly relevant.

Nonetheless, it can still be useful in very narrow sections, like after the air cut in Sea of Tranquility.

Like the regular elixir, it will not be faster to switch during the use
of this last word, and the speed buff it gives is the same as going through a ring, meaning your lines no longer need to worry about ring placements, unless if you need the meter.
Counter strike.

Counter strike is played alot by the people in the cesspool as are many other games. Here are the current rankings.

* Carter - Le/Lem Carry
* Jovi - Dmg
* Kolin - Mge
* Jake - Silver shit
* Connor - Silver shit
* Keegan - Says he was gold nova 3 once. (No one believes him)
* Litterally everyone else - silver shit
* Jordan - Global Elite (Carried Mama and Kolin to Sem)
Subarc 3: Fatal Mistakes

**Subarc 3: Fatal Mistakes** is the third subarc of the ARC 1: TARAN MENACE.

* Thomas learns of Crieux's hacking into Corporation Icarus servers and Iris' survival, and sends Tyrone to finish the job on Iris.
* Roy finds out about the incoming Marooner attack and warns Aly, who is at the hospital with Iris and Cassandra Kerman, a nurse.
* Roy, Aly, Iris, and Cassandra escape and decide to hide in the latter's home with Ben Kerman for a while.
* Doctor Fowler and Doctor Betty are prompted by Thomas to begin the second phase of Project Blackspore. It expectedly fails, resulting in the beginning of the Tarans.
Icarus Corporation

**Icarus Corporation** was the Fortune 500 company owned by Thomas Morgan in Infinity Theory. In its prime, Icarus Corp was renowned for being the largest corporation in terms of revenue. Icarus Corp was a proprietorship that owned several other companies and brands.

## Affliates

### Thomas Morgan

Thomas was the CEO of Icarus Corporation.

### Zack Atron

Zack was Thomas' personal bodyguard. Although he did not do much in terms of business, he was responsible for security measures and had involvement in corporate espionage.

### Lawrence Wu

Lawrence met Thomas through the internet, where they both saw a common ideal in the other. Seeing upwards mobility in Icarus Corporation, Lawrence worked as an intern for the company and was also involved in Project Blackspore.

### Tyrone Willis

Tyrone and his gang of Marooners were covertly hired by Thomas to help out with the more clandestine affairs that Icarus Corporation was involved in. This included the raid on Iris Yu's research facility and various attacks on the Brotherhood.
ARC 2: RISING TIDES

**The Rising Tides Arc** is the second arc of Infinity Theory. It details the rapid technological advancement of humanity and the Raven's rise to power.

## Subarcs

Subarc 1: Manifest Destiny

Subarc 2: The Schism

Subarc 3: The Azure Planet

Subarc 4: In A Day

Subarc 5: The Hatchling

Subarc 6: Too Fond Of War

Subarc 7: Betrayal

Subarc 8: The Beginning Of The End Of Times
Contiva

**Contiva** was an obscure chat client originating from the Protis universe. It was used for indviduals to message each other through the internet.

As demonstrated in ACT 1: CATALYST, Contiva has file-sharing capabilities as well as group chatrooms. It was primarily used by the characters of Infinity Theory due to its relative isolation in comparison to other social media.
Soul Mantle

The **Soul Mantle** is a unique universe existing in the multiverse. It is known to be the origin of all existence in the multiverse, and is referred to by Sayeni as the most important location in existence due to its influence on every other universe. The Soul Mantle is a heavily disputed universe, with all of the major factions seeking to control the Mantle.

## History

The Soul Mantle is posited to be the birthplace of the first Aspect, a primordial rendition of Creation. From Creation came the other Aspects, including Destruction, Trickery, and Death.
'
In the story of Infinity Theory, the three main factions fought over the Mantle. The Umbra wished to take control of the Mantle in order to destroy it and all of existence by proxy. Meanwhile, the Covenant desired the Mantle to consolidate the rest of the multiverse under its control.
Project Blackspore

**Project Blackspore** was an undercover plan formulated by Thomas Morgan to achieve immortality.

## History

Initially, Thomas' plan was to discover immortality. To do this, he hired Iris Yu, an expert biologist, to lead the research project. However, with the creation of the Tar, Thomas devised a new plan for the project. He planned to use it to create a superarmy capable of taking over the world.

Fearing the power of the Tar, Iris attempted to cut off contact with Icarus Corporation, but Thomas retaliated with Operation Loki and stole Iris' work.

Afterwards, Thomas continued to have research done on the Tar, but notification of the hack done by Crieux Noir resulted in him rushing the project. Doctor Fowler and Doctor Betty were prompted to test the Tar on Tabitha Willis, the first human victim of the Tar.

With Tabitha becoming uncontrollable and incredibly powerful, the project ultimately failed, resulting in the deaths of Doctor Betty and many other humans. Project Blackspore had long-reaching consequences beyond ACT 1: CATALYST, including the rise of the Lorecan Despotate, the cruelties of the Blood Legion, and the prowess of the Dragon King.
Bill Sawyer

**Bill Sawyer**, also known by his BlueNet username *BillS* infrequently, is a Human male who joined the Convoy early on. He is known to be a partisan of independence and free will, as evident by the title given to him by Sayeni.

The symbol of the Maverick represents the recurring theme of Three (three triangles which each have three sides), while the fact that all four shapes have distance between them signify Bill's lone wolf nature. The symbol also appears to be shaped like a paw, which is a reference to the "lone wolf" thing. The red color of the Maverick's symbol is also intended to invoke a rebellious feeling.
Subarc 8: To Infinity And Beyond

**Subarc 8: To Infinity and Beyond** is the eight and last subarc of ARC 1: CATALYST.

* Tysus holds a meeting with Aly and James, the leader of the Convoy. The former offers to help humanity colonize another planet to ensure the survival of the species.
* The conference elects Azuria as the best choice of planet to colonize.
* The members of the Convoy split into two groups: The Coalition of Liberty on Earth and another group that would later fragment into Azuria, the Lorecan Despotate, and the Holy Templar Order.
* Lazarus, in fear of being discovered on Earth, joins the group planning to travel to the planet of Azuria. No one directly recognizes him from their previous conflicts.
Humans

**Humans** are a species originating from planet Earth. The majority of Infinity Theory's main characters are human, and they play a pivotal role in the story.

## Biology

The normal human race of Infinity Theory is naturally weak, only overcoming their flaws through cybernetic enhancements for the Protisian humans, and the use of magic for the Anrisian humans.
Roy Willis

**Roy Willis** is a Human male who is the eldest sibling of the Willis family. Roy's title of "The Promethean" most likely relates to his desire to aid the common people when everyone else ignored them. Similar to how Prometheus was punished for gifting the humans with fire, Willis sacrificed for the benefit of the masses. His Zenith, Prometheus' Gift, is a reference to the gift of fire that the humans received from the previously mentioned titan.

The Promethean's mark shows eight fire-like shapes next to each other, forming an octagon in the center. The image can be interpreted as a spark, which is fitting considering the titan Prometheus gave humanity the first spark of fire. It could also be seen as eight hands being stacked on top of each other, symbolizing the sense of community that Roy embraced and cherished.

## Biography

### Prior to Project Blackspore

Roy was the oldest brother in the Willis family, whose primary members consist of him, Tyrone, and Tabitha. Before the events of the story, Roy and his brother were the ringleaders of the Brotherhood, a vigilante gang based in Chicago. However, Tyrone and his followers gradually drifted apart from the other members, and eventually formed their own group, the Marooners.
BlueNet

**BlueNet** was the extensive system of interconnected networks used by Azuria to store information and link devices across the universe.

## History

BlueNet was developed for Azuria with the purpose of linking devices in an intergalactic and interconnected system of networks. It was primarily developed by Jay with help from Crieux and the Zycoans. The artificial intelligence JADE was given extensive control over the system by Jay and is in charge of managing all of BlueNet.

After the collapse of Azuria at the hands of the Raven, it was later adopted by the Aspects and further enhanced to be compatible with the various quirks of the group.