Phyrexia Chapter Concept

Welcome to Dead by Daylight, Fan Concept #28. A world of the Entities' now merge's with one of the most horrifying domain's in the multiverse. A world where those who dare oppose their will, will be completed, or annihilated. Yogmoth's old will, now twisted in the world of New Phyrexia where the only way, is the way of Phyrexians.

Fan Concept #28: **Phyrexia**

The Mother of Machine's and **the Praetor** of New Phyrexia, *Elesh Norn* oversaw the invasion of the multiverse, but while her troop's gathered, ready to invade, something attacked already. The Entity struck new Phyrexia, destroying most of the realm, that was until Elesh Norn and The Entity made a deal. If she was to keep Phyrexia alive, she must leave her realm, and enter The Entities realm. And thus, Phyrexia still stand's, Jin Gitaxias rules, and Elesh Norn now follows the will of The Entity.

# New Killer: The Praetor

## The Praetor

### DLC

Phyrexia

**The Praetor** is a *Grandiose Killer*, capable of firing *Marrow Shards* and slowly *ossifying* survivor's until they freeze into statues, slowly draining their hook progression and allowing her to remove a potential problem from the trial for a few seconds with her power **Machine Orthodoxy**.

Her personal perks ***Downfall***, ***Hex: Will of Machines***, and ***Inevitable Defeat*** break survivor's and stopping them from healing, slow survivor's repair speed's and reveal aura's after damaging generators, and Block every object within her terror radius after harming a survivor.

## Power: Machine Orthodoxy

*The leader of New Phyrexia, Elesh Norn rules over her horrifying dominion, turning any Non-Phyrexian creature in her path into a twisted shadow of themselves as the Phyrexians Oil seeps into their bloodstream and changes their biology into that of Flesh and Metal.*

### Special Attack: Marrow Shards

**The Praetor** holds a total of **6 Marrow Shard Tokens**. By holding down the *Power Button*, **The Praetor** enters a *Firing Stance* and by Holding the *attack button* will fire the **Marrow Shards**. While in a *Firing Stance*, **The Praetor** moves at **4.2 m/s**. Holding down the *power button* again will have **The Praetor** exit her *Firing Stance*. After exiting a *Firing Stance*, **The Praetor** has to wait **6 seconds** before entering it again.

**The Praetor** has two distinct firing modes, *Rapid Firing*, and *Horizontal Firing*, all of which can be swapped between by tapping the *power button*.

If **the Praetor** fires in a *Rapid Fire Stance*, It takes up to **5 seconds** to fully charge, but once fully charged, all **Marrow Shards** will be fired in rapid succession in the direction **The Praetor** is facing.

If **the Praetor** fires in a *Horizontal Fire Stance*, It takes **3 seconds** to fully charge, but once fully charged, **3 Marrow Shards** will be fired forward of **The Praetor's** current position.

**Marrow Shards** travel at **36 m/s** and will travel to a maximum distance of **80 meters**. If a **Marrow Shard** was to collide with the environment, it will shatter.

It takes **10 seconds** to recharge **1 Marrow Shard**.

Survivor’s hit by a **Marrow Shard** will become *Impaled* and must remove the **Marrow Shard**. Survivor’s can only endure up to **3 Marrow Shards** at a time, and being hit by another **Marrow Shard** will take away a *health state*. For each **Marrow Shard** a survivor is *Impaled* by, their movement speed is reduced by **2%**.

Survivor’s take **7 seconds** to remove each **Marrow Shard**. If a survivor is hit by a **Marrow Shard**, they are immune to being hit again for **1.5 seconds**.

### Special Affliction: Ossification

Survivors during the Trial gain *Ossification Point’s* overtime from the following:

* *1 Ossification Point - Getting Hit by a Basic Attack/Being near a* **Marrow Shard** *that collided with the Environment;*
* *2 Ossification Points - Getting Hit by a* **Marrow Shard***/Removing a* **Marrow Shard***;*
* *4 Ossification Points - Getting hit by a Basic Attack while Impaled;*
* *8 Ossification Points - Getting hit by a* **Marrow Shard** *while Impaled/Being put into the dying state from* **Marrow Shards***;*

Once reaching a total of *30 Ossification Point’s*, The next time a survivor was to remove a **Marrow Shard**, or be damaged by **Marrow Shard’s**, They will become ***Petrified***.

***Petrified*** Survivor’s are revealed in *Killer Instinct* to **the Praetor**, and for the next **30 seconds**, they will remain stationary, and their current *hook progress* will be lost. ***Petrified*** Survivors will slowly have their overall *Hook Progression* reduced at **1c/s**. If a survivor’s *Hook Progression* has reached **50%**, they lose a hook stage.

Other survivors see the aura of ***Petrified*** Survivors and are able to free them. It takes survivor’s **6 seconds** to save a ***Petrified*** Survivor.

A survivor loses *10 Ossification Points* when they were to be hooked. Survivor’s lose *5 Ossification points* every **20 seconds**.

“Abandon your selfish ambitions and become one with the Flesh Singularity.” - Elesh Norn

## Personal Perks

### Downfall

*You are the ruler of a land of fear. The end of civilizations are what your people bring until the only civilization is your own.*

At the start of the trial or whenever a Generator is completed, Downfall is active for **20/35/40 seconds**.

During this time, survivors who lose a Health State will suffer from the ***Broken*** and **Deep Wound status effect**. The ***Broken* status effect** lingers for **45 seconds**.

*“Dissenters must be sutured into the Orthodoxy.” - Elesh Norn*

### Hex: Will of Machines

*Flesh, Bones, and Metal, that is what makes you and your people special. This blessing of freedom can be spread to all other beings, no matter if they are flesh nor metal.*

While *Hex: Will of Machine’s* is standing, all injured survivors suffer from a **15/17/20%** *Repair* speed penalty.

If you were to damage a Generator, you see the *aura* of the last survivor to interact with that Generator for **5/6/7 seconds** if they are farther than **16 meters** of that generator.

If a Generator was to be completed while *Hex: Will of Machine’s* was destroyed, a new **Hex** totem will be placed onto a random Dull Totem.

*“It is as if this world has been expecting our gift.” - Elesh Norn*

### Inevitable Defeat

*Those who stand against your will shall be ruthlessly brought to their knees and will join you. No matter how hard they fight against it.*

After injuring a survivor, all Generator’s, Windows, Totems, and Exit Gates will be blocked by *The Entity* for **10 seconds**. When this happens *Inevitable Defeat’s* effect can not trigger for **60 seconds**.

Whenever an object was to lose its affliction with the Entity, for the next **6/8/10 seconds**, survivor’s receive a **70%** penalty to doing that action. This does not apply to vaulting speed’s.

*“May our blessings sever the tongues of the forsaken.” - Elesh Norn*

## Mori

The Praetor summons two Marrow Shard's and impales the survivor's feet into the ground. As they try and pull them out, The Praetor walks in front on them carrying a Sylex filled with Phyrexian Oil. As the survivor looks up at the Praetor, she grabs them by the throat and pours the Oil onto the survivor's face. As the survivor struggles to breath, The Praetor summons's a Marrow Shard above them and as the survivor looks upwards she fires the shard and it goes through the mouth and pins them to the ground. As it hit's, Blood get's on the Praetor before she simply swats it off of her.