Liam Kosta: All In Walkthrough

**Liam Kosta: All In** is an allies and relationships mission and Liam's loyalty mission.

## Description

Liam has asked for help with a rescue. His angaran contact Verand has likely been captured by scavenging pirates. To make it worse, Liam gave Verand Nexus navpoints and data. He trusts her, but if the pirates extract the information, it puts the Initiative at risk. They are somewhere in the debris field near Kearnos II, in the Sephesa System.

Liam found the pirates, but now you're in the belly of a kett ship, and the rest of his plan is sketchy. Find your way through the ship, secure any captives, and make sure the threat doesn't continue.

## Objectives

* Read email from Liam
* Speak to Liam on the Tempest
* Go to the debris field in the Sephesa System
* Sweep the cargo bay for enemies
* Use the comm to find out who's in charge
* Fight to the cargo bay exit
* Search the ship for captives
* Find and scan the control hub
* Activate consoles to give the engineers access (0/2)
* Fight through to the captives
* Find a way out of the inverted cargo bay
* Talk to the captives through the comm
* Send power to the bulkhead door
* Stop Calot from being a threat
* Find an access point to hack Calot's shield
* Defend the access point until hack is complete
* Signal for evac
* Debrief on the Tempest

## Acquisition

This mission is acquired by returning to the Tempest after Liam Kosta: Day out on Aya. Liam will also send an email Didn't want to send this.. It is also possible to go straight to the Storage on the Tempest to speak to Liam without reading the email. This will cause the mission to continue but the first objective *Read email from Liam* will fail automatically and move to the next objective.

## Walkthrough

This mission involves combat in different rooms of varying sizes. Bring a well rounded set of skills and weapons to handle short as well as long distance combat.

The mission takes place inside of the same vessel but the artificial gravity keeps changing at specific points causing changes in the perspective. The floor becomes the ceiling, the floor becomes the wall, etc. This causes all of the boxes, containers, and other large items to move around causing everything to become jumbled and difficult to traverse at times. The perspective changes at times can be annoying because it makes it difficult to find all of the collectible items because they blend in so closely with other junk in the ship.

After the first gravity change, the map will not work for the rest of the mission. The map only shows a black screen and lists **Ship Unstable - Map Error**.

This mission also has potential issues with scanning items. As this mission returns Ryder to the same areas but changes the perspective, areas open up and close. Items are added, moved around, and removed each time this happens. Most items can only be successfully scanned during specific timeframes to award Research Data (RD).

### Read email from Liam

An email will arrive from Liam. Read and acknowledge the email to complete this objective. It's not required to read the email and Ryder can just head straight to the Storage and speak to Liam but this fails the first objective. Reading the email gives a small amount of backstory but there is no loss if it isn't read.

### Speak to Liam on the Tempest

Head to the Storage and a cutscene starts with Liam. Ryder and Liam will have a conversation about his recent activities. Liam is concerned that his trust in his angaran contact has created a huge security risk for the Initiative. Liam wants to quickly rescue his contact and stop the problem he created without alerting the Nexus. He has a location he wants to investigate and asks Ryder for help.

### Go to the debris field in the Sephesa System

Head to the Sephesa system and use the Tempest scanner to find an anomaly that turns out to be Liam's Scavenger Debris Field.

Ryder can approach the debris field and bring up a prompt to accept the mission. This is the last chance to back out of this portion mission before being locked in for the duration. Once Ryder is ready, accept the mission and select the loadout.

### Sweep the cargo bay for enemies

A cutscene will begin where the squad will be waiting in the dark in a shipping container for the scavengers to pick up the container and bring it into the pirate vessel. Eventually the container will be picked up and Ryder can exit to enter the ship. Hostile enemies will be in the cargo bay and Ryder will have to defeat them.

* Cargo Bay

There are two levels in the cargo bay. A sunken lower level with staircases and upper level around most of the cargo bay.

Defeat all of the enemies.

### Use the comm to find out who's in charge

Before approaching the console, explore the cargo bay for containers and research data because they must be collected now or they will be lost.

* Research data - lower level
	+ +10 Milky Way RD - Derelict Shuttle
	+ +10 Milky Way RD - Kett Salvage
	+ +10 Heleus RD - Angaran Salvage
* Research data - upper level
	+ +10 Milky Way RD - Kett Components and Resources
	+ +10 Heleus RD - Angaran Salvage x2 (+20 Heleus RD Total)

There are a number of items that can be scanned but don't award any RD: Cargo Bay Doors, Cargo Crane, Cargo Crane Controls, Kett Adaptive Accelerator x2, Kett Cargo Jack, Kett Refuse, and Solar Heater x7. Strangely the Cargo Crane incorrectly lists the scanning information for a Derelict Shuttle.

On the east side of the lower level, there is a closed door that Ryder can open and there is a container to collect in the corner.

* Lower Level East Door
* Container 1

On the east side of the upper level, there is a shipping container open at one end that Ryder can enter and there is a container to collect.

* Container 2

On the west side of the upper level inside of the cargo crane controls area, there is a container to collect.

* Container 3

After scanning and collecting items, approach the console and interact with it to bring up a small video screen. Calot Gurting will appear and ask who is messing with his ship. There is an narrative action prompt to allow Ryder the option to turn off the console. The only difference between turning the screen off and allowing it to play is a bit more dialogue. There are no consequences to either choice.

A cutscene will start where Ryder and the squad opens a nearby doorway. Inside the hallway that appears is a kett turret that powers up to start firing but the door is closed just in time. The cutscene will end and Ryder will return back to the location next to the console.

### Fight to the cargo bay exit

Enemies will spawn from a closed doorway on the upper level and the crane controls room. As Ryder fights the enemies on the upper level, another door in the lower level on the west side of the cargo bay will open and spawn additional enemies.

Defeat all of the enemies.

Ryder will be prompted to approach and open the unlocked exit door on the upper level. The door will malfunction and Ryder will be prompted to approach another console to open the door.

* Cargo Bay Exit Door

**BEFORE** approaching the console to continue the mission, anything that Ryder wants to collect or scan must be done now. Once Ryder interacts with the console, a cutscene will start and this area can no longer be interacted with.

There is a door on the lower level on the west side of the cargo bay where the enemies spawned from that is now unlocked. Open the door and inside the small room there is another container to collect.

* Lower Level West Door
* Container 4

Collect and scan all items in the cargo bay before approaching the console to unlock the door. Again Calot will appear on the console screen taunting Ryder and there will be a narrative action prompt to allow Ryder the option to turn off the console by shooting it. The only difference between shooting the console and allowing it to play is a bit more dialogue. There are no consequences to either choice.

A cutscene will start where Calot opens the cargo bay doors trying to flush Ryder and the squad out of the ship. The squad will be hanging on to a metal bar as atmosphere is rushing past. August Bradley will show up with numerous Initiative shuttles and will let Ryder know that they will interact with the kett ship to help out. The shuttle is able to close the cargo bay doors but it overloads the power system and the artificial gravity is affected.

### Search the ship for captives

Ryder and the squad will appear in the cargo bay again but this time everything has been shifted 90° to the left changing the orientation. All of the containers and moveable items in the cargo bay have crashed to the now bottom and everything is a giant mess.

* Cargo Bay Left View
* Cargo Bay Left View 2

The map will no longer function for the rest of this mission. From this point on it will only be a black screen with an error.

Ryder will now have to climb to a door across the way. There are multiple paths to jump over to the door but there are items to collect before heading out of the cargo bay.

There are two paths to collect research data: upper and lower. Head straight ahead to the remains of a smashed shuttle, shipping containers, and metal plating.

* Cargo Bay Upper Path
* Cargo Bay Upper Path 2

Just after the shuttle is a set of yellow pipes on the wall and in the jumble of rubble below them is a Kett Refuse that can be scanned for +10 Heleus RD.

* Kett Refuse

Jump up onto the sideways yellow tank and look upwards. Very cleverly hidden above is the top of an Adapted Initiative Core Tech (AICT) sticking out of a container. Ryder will need to jump up several pieces of machinery to get a clear line of sight to scan the AICT. Jump up onto the yellow pipes, turn around and jump up onto the kett machinery, and then turn around and look up to be able to scan the AICT for +100 Milky Way RD.

* Yellow Tank
* Looking Upwards
* Yellow Pipes
* Kett Machinery
* AICT

This is everything on the upper path that can be collected. Head down into the jumble at the bottle of the cargo bay for the bottom path. This jumble makes it difficult to determine what is useful and what is not.

* Lower Cargo Bay
* Cargo Bay Lower Path

There is an Angaran Salvage that can be scanned for +10 Heleus RD.

* Angaran Salvage 1

There is another Angaran Salvage that can be scanned for +10 Heleus RD.

* Angaran Salvage 2

There are three containers to collect that are hiding in three separate shipping containers.

* Container 5
* Container 6
* Container 7

There is also single container that is glowing bluish white in this area hidden amongst some pipes but the interaction prompt to open it doesn't appear. Approach the container, press the appropriate button, and it will open.

* Container 8

There are seven Solar Heaters throughout the cargo bay that can be scanned but none of them award any RD. There is also single set of supply caches for ammo, health and power cells to resupply as needed.

After collecting all items, head up the rubble containers to the closed door. There will be enemies on the other side of the door when it opens so prepare for combat before opening the door.

* Rubble Containers Path

Open the door and defeat the enemies. Head down the corridor to another closed door.

* Corridor After Cargo Bay

There will be enemies on the other side of the door when it opens so prepare for combat before opening the door.

* Second Corridor

Defeat the enemies in the second corridor.

Ryder can then head to a large shipping container in the middle of the corridor and jump up to find a closed door above.

* Hidden Room

Look up and there will be a door that Ryder can open. A **Body** will fall out of the closed door and land on the ground with an interaction prompt. Sometimes the body stays stuck on the ledge inside the room above, sometimes it falls down.

* Sunita's Corpse

Interact with the Body and there will be a discussion about it being an angaran resistance member. If Jaal Ama Darav is in the squad, he will give a little bit more detail about the person being from Voeld. Either way, as long as Ryder interacts with the body, head to Voeld after this mission and speak to Anjik Do Xeel in the Angaran Resistance Base. There will be a conversation choice about the *Body found in Calot's ship*. Select this choice and she will tell Ryder that this was Sunita and some of the backstory on her. There is no reward and nothing appears to change for completing this action.

After interacting with the body, head around the large shipping container and head inside to find a container to collect.

* Container 9

After collecting the items, head to the third corridor. There is a pile of rubble and containers on the left.

* Third Corridor

Inside the large container on the left is a container to collect.

* Container 10

**DO NOT** proceed forward into the fourth corridor. It is important to note that if Ryder approaches the transition into the fourth corridor, there will be a collapse at the start of the third corridor and the prior areas will become inaccessible. Collect any items in the prior areas before heading towards the fourth corridor.

* Corridor Collapse

When Ryder approaches the fourth corridor, the collapse happens and the prior areas can't be accessed any longer. Ryder can then jump up onto the yellow pipes and up onto a platform with a closed door.

* Fourth Corridor

Ryder can open the door to find an impassible collapse that has a container to collect.

* Container 11

With the path forward blocked, Ryder can turn around and look upwards to find another path. Ryder can jump up onto the yellow pipes and then up onto a platform with a supply cache with ammo and power cells.

* Alternate Path

There is Kett Slatted Access Cover that can be scanned but it doesn't award any RD. Ryder will have to smash the slats to open the way forward using melee, skills, or firearms.

* Kett Slatted Access Cover

After smashing through the slats, Ryder can look upwards to a path of pipes and ledges.

* Pipes and Ledges

Climb up the path to another set of destructible slats. Destroy the slats and prepare for combat as there are hostile enemies in the next room. It is important to understand that in the next area Ryder has the upper hand of the high ground being very high up in the room. Ryder can use a sniper rifle or other long range weapon to shoot enemies on the floor of the room.

* Control Hub
* Control Hub 2

It is important to not jump down into the room yet but to collect a hard to reach container first. Ryder can walk straight ahead onto the yellow pipes on the left and jump over the green container and there is a second set of pipes that go to the right. At the end of those pipes is a container that can be collected.

* Pipes to Container
* Container 12

It is possible to get back up to these very high pipes with careful jumping but it can be a pain. It's best to collect the container and pick off enemies from the high ground first.

Defeat all of the enemies in the room. Ryder can use the high ground or jump down into the room to engage in combat. There is a single set of supply caches for ammo, health, and power cells located in the lower sunken area. Resupply as needed.

### Find and scan the control hub

After the enemies are defeated, August and his engineers will come over the comms talking about how to take over control of the ship. They will ask Ryder for help finding the control hub in the room and scanning it.

Before searching for the control hub, there are two containers to collect in this area. One can be found in the water in the sunken area and the other is located higher above on the semi-collapsed metal grating.

* Container 13
* Container 14

There is a small side room off of the main room that Ryder can jump up to and head into the room that has two Lab Security Control Hubs.

* Security Hub
* Security Hub 2

One hub is on the floor of the room and one hub is directly above on the ceiling of the room. Scan either one and the other will turn light yellow as being already scanned.

### Activate consoles to give the engineers access (0/2)

The engineers will discuss how Calot has rigged the systems to make the ship function and they will need access to the systems to continue helping. Ryder can help with this by accessing two consoles found in the large room.

Ryder can approach each console and interact with them. Each console will have several terminal entries that will give additional information about what has been happening with the ship.

* Console near entrance: Navigation: Talon Operational Override: Calot Gurting, Data override: Kill record:, Data override: Trade record:
* Console in sunken area: Systems: Talon Operational Override: Calot Gurting, Vessel Regarikas III Restart Report

### Fight through to the captives

After accessing each console, August and the engineers will report back about how Calot isn't planning to attack the Initiative, he already has and has taken captives. The engineers activate all of the nearby screens so that Ryder can scan them.

* Activated Screens

There are thirteen sets of Security Camera Feeds but only one set needs to be scanned. None of the sets of feeds award any RD for scanning them but scanning the first set will give additional dialogue. When Ryder is ready, head to the closed door and open the door to start another cutscene. The engineers will again interact with the ship causing it to rotate another 90°. The ceiling has now become the floor.

The cutscene will end with Ryder and the squad reappearing in a small hallway with a kett turret on the ceiling. This is the same turret that Calot tried to use to attack Ryder during the beginning of this mission but now it is on the ceiling of this hallway.

There is a container in a dark corner to collect.

* Container 15

Approach the closed door at the end of the small hallway and open it.

### Find a way out of the inverted cargo bay

Ryder will be back in the cargo bay but this time it is inverted and the ceiling has now become the floor. August and the engineers will let Ryder know that they will need to move the cargo crane from the east side of the cargo bay to the west side to access a door that was blocked before.

* Inverted Cargo Bay

The Cargo Crane can be scanned for +10 Heleus RD but it is important to note that there are some conditions to getting the RD.

* Ryder will have to wait until August and the engineers suggest finding a way to get out of the cargo bay before the Cargo Crane can be scanned. The crane won't light up in orange using the scanner until they suggest finding a way out.
* Ryder has to scan the Cargo Crane first. **DO NOT** scan the Cargo Bay Control or the crane can't be scanned and the RD is lost.
* If Ryder takes too long to scan the Cargo Crane, eventually August and the engineers in a conversation will provide the answer to head into the Cargo Bay Control and again the RD is lost.
* It is possible to scan the Cargo Crane for the RD and then quickly scan the Cargo Bay Control for a very brief flash of what the control room does but both of the items will immediately not be able to be scanned again.
* Eventually the cargo crane itself can't be scanned again after the first scan when conversations over the comms with August and the engineers progresses.

Quickly scan the Cargo Crane for the RD and then the rest of the cargo bay can be slowly investigated without any pressure.

* Cargo Crane

After scanning the crane, jump up into the southwest corner of the cargo bay and there is a large container to collect.

* Container 16

On the western side of the cargo bay, jump up onto the large angled support structure and there is a shipping container with a container inside to collect.

* Container 17

Jump out of the shipping container and back onto the angled support. Look up and to the west to find a closed but unlocked door near the ceiling.

* Hidden Container Room

If Ryder jumps towards that door it will open automatically and stay open. It can be a bit tricky to jump up and grab the bottom edge of the doorway or some of the other items around the doorway to allow Ryder to get a foothold to make another jump into the dark room. Inside the dark room are two large containers to collect.

* Container 18
* Container 19

Head to the eastern side of the cargo bay and throughout the debris in the cargo bay there are five Solar Heaters that can be scanned but none of them award any RD.

On the lower level of the east side of the cargo bay there is a shipping container with a container inside to collect.

* Container 20

After collecting the items, jump up into the Cargo Bay Control. Inside the glowing orange shielded room Ryder will find a set of supply caches for ammo, health, and power cells. Resupply as needed.

In the back corner of the room there is a container to collect.

* Container 21

On the left side of the window, there is a well hidden Terminal that Ryder can access for two terminal entries: Record of salvage: Addendum: Entry 453 and Record of salvage: Addendum: Entry 454. Reading these entires gives a bit more history of the vessel and the squad will comment about this.

After collecting items in the room, the Cargo Crane Controls can be scanned but it doesn't award any RD. Ryder can then interact with the Crane Controls to move the crane from the east side of the cargo bay to the west side smashing into any debris along the way. However, completing this action alerts Calot to Ryder's location and hostile enemies will open the locked doorway on the west side of the cargo bay.

* Moved Cargo Crane

Head to the western side of the cargo bay and defeat the enemies.

Jump up to the now unlocked door on the western side of the cargo bay. It is important to note that Ryder must collect any items from the cargo bay now as this area will soon be unavailable to access again.

Open the door and head through to a corridor with yellow pipes and a sharp turn to the right.

* Yellow Pipes Corridor

As soon as Ryder goes completely through the door, the door will close and lock. August and the engineers will let Ryder know that they are able to open doors ahead by closing the doors behind Ryder.

Head forward through the corridor and then to the right following the pipes. There is a set of supply caches for ammo, health, and power cells. Resupply as needed.

Before continuing forward, on the east wall there is a closed door that leads to a small room with a number of items to collect.

* Particle Infuser Room

Open the door and jump into the room to find two containers.

* Container 22
* Container 23

After collecting the items, there is an Adaptive Particle Infuser that can be scanned for +10 Heleus RD. The Adapted Particle Infuser is an easter egg of sorts. When scanned, SAM gives an uncharacteristically less than detailed analysis that is slightly sarcastic in nature.

There is also a Solar Heater that can be scanned but it doesn't award any RD.

Head out of the room and back into the yellow pipes corridor to the closed door that Ryder can jump up to. There are enemies on the other side of this door so prepare for combat. Again, once Ryder goes through this door it is not possible to return to this area so collect any items before heading through the door.

Open the door and head into a multi-level corridor with several ramps and bridges that cross a shallow chasm. Enemies will spawn from different places in this area and a closed door on the other side of the corridor will open with additional enemies as well.

* Multi-level Corridor

It is important to note that if Ryder heads down the ramp into the lower area, there is a corridor on the right that looks like a good place to hide during combat.
This is a trap though. If Ryder heads into this corridor, multiple Adhi will spawn to ambush Ryder.

* Ambush Corridor

It is possible to defeat all of the enemies in the main area before heading to the ambush area to take down the adhi. The ambush is only triggered by walking into the corridor.

Defeat all of the enemies including the ambush enemies. Ryder is then free to explore this area for a number of items.

In the ambush corridor, there is a container to collect.

* Container 24

In the lower area, there is a second small corridor on the left that appears to be a dead end.

* Dead End Corridor

Instead of being a dead end, the window at the end of the corridor can be smashed to reveal a hidden room with two containers to collect.

* Container 25
* Container 26

There are three Solar Heaters that can be scanned but none of them award any RD.

After collecting the items, head up the ramp on the other side of the lower area to access the upper level.

There is a datapad sitting on a crate but it doesn't bring up the graphic showing the contents when it is examined. There will be a small white scroll icon on the left side of the screen and the name of the datapad **A message home: Unsent** will appear.

* Datapad

The squadmates will talk about the contents of the datapad but it can't be read.

There is also a container to collect on the other side of the corridor.

* Container 27

After collecting all of the items, Ryder can approach the opened doorway at the end of the multi-level corridor to find a set of supply caches to resupply ammo, health, and power cells.

**DO NOT** go through the doorway until Ryder is ready for combat. It is important to understand how the next room works.

* Ryder can observe multiple enemies and two Hydras across the room in a smaller room facing away from the squad.
* Do not shoot at the enemies from the doorway as nothing will happen to them as they are currently invulnerable. Ryder can easily hit the enemies with weapons or skills but no damage will take place.
* Ryder has to cross through the doorway and the door will lock behind the squad. The enemies will become aware of the squad and turn around. They will jump down into the room and the large doors of the smaller room will lock behind the enemies. The enemies can now be harmed and combat can take place.
* Once Ryder enters the combat room, all of the prior areas can't be accessed so collect any items before proceeding.

* Enemies Room Before Combat
* Enemies Room After Combat

Defeat all of the enemies. There is a set of supply caches in the room to resupply ammo, health, and power cells during combat.

### Talk to the captives through the comm

After combat, Ryder can explore the room without any danger. Do not use the console yet to continue the mission.

There are two containers to collect.

* Container 28
* Container 29

There is an Iridium Formation that can be scanned for +10 Milky Way RD. There is a Titanium Formation that can be scanned for +10 Milky Way RD. There are also five Solar Heaters that can be scanned but none of them award any RD.

There is a closed door near the ceiling on the west side of the room. Ryder can open this door and head into a small room.

* Western Room Closed Door
* Western Room

In the western room there is a single container to collect.

* Container 30

After collecting all of the items, Ryder can approach the console and interact with it.

### Send power to the bulkhead door

Cameron Dace and Verand will come over the comm and inform Ryder about what has been happening. The path forward is blocked because the power to the door isn't working. Ryder will have to find a way to get power to the door before it can be opened.

After the conversation, the locked doorway on the eastern side off the room will open. Ryder can now head into the corridor to restore power.

* Eastern Doorway
* Corridor to Power

In the bottom of the corridor to restore power, there is a container to collect.

* Container 31

After collecting the items, continue down the corridor jumping up ledges and pipes into a new long corridor with a console at the end. Verand will report back that even if the power is restored the door won't open because it uses gravity to open. The engineers report that they are working on fixing the gravity for when the power comes back online.

* Console Corridor

There is a single container that is glowing bluish white in this area hidden amongst some crates but the interaction prompt to open it doesn't appear. Approach the container, press the appropriate button, and it will open.

* Container 32

After Ryder has collected all of the items, approach the **Bulkhead Door Controls** to override the controls. Be aware that once Ryder completes this action, all of the prior areas in the orientation they were in will be unavailable and can't be accessed. Once Ryder is ready, override the door controls.

### Stop Calot from being a threat

A cutscenes starts and the engineers will interact with the ship causing the gravity to return back to the original orientation. Ryder will appear after the cutscene this time with the ship in the correct orientation.

* Corrected Gravity

Ryder can now return back through the corridors up the staircases to the prior combat room.

* Staircases Corridor
* Combat Room Return

The combat room debris have moved around after the gravity change. There are four Solar Heaters that can be scanned but none of them award any RD. Ryder can return to the Eastern Room which also has debris that have moved.

* Eastern Room Return

There is a container to collect in the eastern room.

* Container 33

There is also another Solar Heater that can be scanned but it doesn't award any RD.

Once Ryder has collected all of the items, head back to the combat room and head north into the newly unlocked corridor.

* Unlocked Corridor

This area has multiple Holding Cell doors that can be scanned but only the first door will scan orange and the rest will turn light yellow. None of the doors will award any RD.

There are three containers in this area to collect. The large container is cleverly hiding on a metal support beam near the ceiling. Jump up to find this well hidden container.

* Container 34
* Container 35
* Container 36

After collecting all of the items, Ryder can approach the closed door at the end of the corridor. The engineers will mock Calot for using a type of cooling system and they will initiate an override.

Before opening the door to the next room, prepare for combat. Ryder can open the door and combat will begin. However before rushing into the next room, wait before entering and the engineers will initiate a set of cryo explosions that will damage everything in the room. Ryder can then enter the room and defeat any remaining enemies.

* Cryo Explosions Room

There are two Solar Heaters that can be scanned but neither of them award any RD. There is also a terminal with two entries: Vessel Regarikas III Arrival Log: Heleus and Data Storage: Talon Operational Override: Partial.

Ryder can then open a closed door into another smaller room. Before Ryder heads into this new room, collect any items as once Ryder enters the room the door will lock and prior areas will no longer be accessible.

* Small Room

Inside the small room there are two Solar Heaters that can be scanned but neither of them award any RD. There is a set of supply caches to resupply ammo, health, and power cells. Restck as needed as combat will be taking place in the next area. Once Ryder is ready, open the next door and a cutscene will take place with Calot.

Calot will be angry at the pathfinder for wrecking his plans and wants a final showdown. Ryder says it doesn't have to be this way but Calot wants the pathfinder dead.

It is important to note that Liam will constant prod Ryder to quickly complete the tasks but there is no reason to rush and there are no penalties for taking extra time. The final battle will take place in the following sequence and it helps to familiarize first with this to understand what will be happening:

* The cutscene will end and the squad will be attacked by the enemies including the Eiroch. Ryder can defeat all of these enemies and then explore the final area without being attacked. Calot will taunt Ryder but won't leave the protection of his shielded dome. Liam will constantly make comments about going to the console but Ryder can ignore these until ready.
* Ryder will interact with a hack console and have to defend the area until half of the hack is complete. Unlimited enemies spawn until this portion of the hack is finished. After half of the hack completes, Ryder can defeat the remaining enemies that will spawn for a little it longer and as before explore without being attacked. Calot will still be hidden behind his shield. Calot and Liam will constantly prod Ryder but they can be ignored.
* Ryder will interact with a hack console and have to defend the area until the hack is fully completed. Unlimited enemies spawn until the hack is fully finished. After the hack completes, the shield around Calot will drop and he will join the fight. Ryder can defeat all of the enemies.
* Ryder can explore the area after Calot is dead. August and Liam will continue to prod Ryder but they can be ignored. When Ryder is ready, a console can be interacted with to leave the ship.

### Find an access point to hack Calot's shield

Ryder will appear after the cutscene and enemies including an Eiroch will attack. Calot is hidden behind a large blue dome shield and can't be harmed. August and the engineers will inform Ryder that Calot has created an energy shield that is directly tied to the drive core and they will need help to turn the shield off. Ryder will have to interface with several consoles to complete this task.

* Final Room

Defeat all of the enemies and then explore the area to get a feel for the room.

There are six Solar Heaters that can be scanned but none of them award any RD. There are two Non-Spec Antiproton Thrusters hanging from the ceiling of the room that can be scanned but neither award any RD. There is a Kett Modular Shell: Fuel that can be scanned for +10 Heleus RD. There are three containers in this area to collect.

* Container 37
* Container 38
* Container 39

### Defend the access point until hack is complete

Once Ryder interacts with the first console, a hack circle will appear on the ground. Ryder will have to stay inside of the circle until half of the hack progress bar turns white. Enemies will constantly spawn until this portion of the hack is complete. The hack circle will then disappear and Ryder will be directed to a second console.

Ryder can then eliminate all of the enemies in the room. Enemies will spawn for a little bit longer but will eventually stop. Ryder can then resupply as needed and take the time to get to the second console.

Head to the second console and as before, Ryder will have to stay inside of the circle until the hack completes. Enemies will constantly spawn until this portion of the hack is complete. The hack circle will then disappear and Calot will attack.

Defeat the remaining enemies.

### Signal for evac

August and Liam will prod Ryder to activate a console but there is no rush to complete this action. This is the last opportunity to search the area before leaving the ship. After the blue dome shield comes down, there is a Drive Core Shield Adapter that can be scanned for +10 Heleus RD. There are two of these items that highlight in orange that look like an AICT but only one of them can be scanned. Once scanned, the other will turn light yellow.

* Dome Removed

When Ryder is ready, interact with the Airlock Control to start a cutscene.

### Debrief on the Tempest

The cutscene will start and shuttles will leave the kett vessel. Ryder and Liam will show up walking through the doorway to the bridge and approach the holodisplay. August will discuss what happened and Verand will give her appreciation to the team for their help.

Ryder will be given a conversation choice to either bring everyone home and sort out the security problems later or detain Verand to fix security problems first. This conversation choice will change the following conversation with Liam.

* *Get everyone home safe.* - Ryder suggests that August take no detours and get every back home safely. Liam will want to talk about his recent actions and offer apologies.
* *Hold her 'til we update specs.* - Ryder suggests to August that he hold Verand until the Nexus can update security protocols. Liam will angrily talk to Ryder about the angara and the need to have them as friends at any cost. The conversation gets heated enough that there will be a narrative action prompt to allow Ryder interrupt the conversation and shut it down. Liam will be angry but formally stop talking.

The final conversation choice in the dialogue allows Ryder to either approve or disapprove of the overall actions of Liam. Depending upon the prior conversation choices, the conversation can be easily and light or harsh and formal. It doesn't matter which choice Ryder selects as Liam's loyalty is earned no matter the choices.

Liam will eventually get over any anger if difficult choices were made. Despite what he says during the debrief, the decision to detain Verand will not end a romance with Liam.

The mission will then end after the conversation and the final rewards will be given.

* +1330 XP
* Liam's Rank 6 Skills unlocked