Familiar

```
Created By: Elly :]

```

## ●**STATISTICS●**

**Population Count:**

19,500

## ●**COMMON PHENOTYPES●**

**Lifespan:** 500-700

**Height:** 7’2-10’6

**Weight:** 295 LB

**Hair Pigment:** White, Black, Grey, red, gold, green

**Skin Pigment:** Light Skin tones - Dark Skin Tones

**Eye Pigment:** Grey, Red, Gold, Green

## ●PHYSICAL & BEHAVIORAL DESCRIPTION●

**Anatomy:** When a Familiar is first ‘born’ Its body is completely black. They are born with horns and big white eyes. A familiar's body can shapeshift at will, so as soon as the Familiar learns that, they’ll first shift into what their soul represents. A familiar contains little organs, only consisting of their digestive tract, lungs, and 3 hearts.

**Appearance:** Most Familiars take on a humanoid form but they come in many different forms. They can manipulate their body as they want.

**Behavior**: All Familiars are submissive and kind. Familiars aren’t allowed to be rude. It's against the rules, and they will be punished.

## ●GENERAL DESCRIPTION●

Familiars have been created for humans, to serve humans no matter what. They are strong and peaceful supernatural creatures. They are essentially the same besides what they main in magic. There are 5 categories of familiar type magic. Fire, Earth, Ice, Heal, combat, blood-bending, and animal control. The top 3, are Blood Bend, Heal, and Animal Control. These are the types that are harder to come across. This is because these powers don’t come from earth or nature itself. They are specifically made by hand, the familiars are chosen to have these powers. The rest, the deity, leaves it to fate. They arent born as any gender, but they can decide what they want to be or look like.

## ●SOCIAL STRUCTURE●

Familiars are known as servants and have been heavily used in the world as so. They are supernatural creatures that are bound to humans, others, etc. They have a huge reputation for being kind souls. There has only been a handful of familiars attacking their owners. They are simple creatures, they will follow their owner's orders without a care, as long as the owner wants it they get it done.

**Religion:** The Green Pantheon

**Traditions:**

**Week Mourning**

If and when a familiar’s owner passes away, The familiar must take a one-week ‘break’ in order to mourn. They are then expected to find a new owner as soon as the week is possible.

**Dance Of Blood**

The Dance Of Blood is a heavily honored dance. A familiar who chooses to spend their life with one owner, dances with the owner's blood across their body as markings. The familiar’s life span is combined with the Owner's. If the Owner dies, it dies. Vise versa.

**Beauty Standards**: There are no beauty standards in a familiars life. There are absolutely no love connections to be made, familiars cannot breed, and there is no reason to search for love. It is heavily looked down upon, and they will be punished.

## ●ORIGINS & HISTORY●

History states; Long Ago, when deities roamed and watched over humans and creatures. The humans seemed weak to them, many humans kept dying since they didn’t have much to defend themselves. The deities spoke among themselves, many different ideas, like killing off the humans or giving them some sort of power boost. It is unsure who has the idea, but one deity had the bright idea of creating a helper for humans. A supernatural being. The first names for familiars were Servant Till Death and Protection Spirits. Thousands of familiars started appearing around Interra Gloria, but many failed to connect with humans due to their looks. They were all dark figures with horns. One deity decided to give them the power of shape-shifting. They needed to seem friendly and not a threat.

There are many stories of how exactly Familiars were made and how they were born, but nobody knows. They were made as gifts from gods, gods who are mysterious as ever. Familiars are born as servants and nothing more, they follow extremely strict rules, and they will be punished for it.

**The Following Rules Are Not To Be Broken.**

1. Do Not Disrespect A Master.
2. Do Not Have More Than TWO Masters.
3. Do Not Eat Meat.
4. No Relationships Or Love Connections Are Allowed.
5. You May Not Touch Your Master In A Indecent Way.
6. Do NOT Kill Humans Or Others Unless Instructed to.
7. You May Not Use Your Powers For Self-Gain.
8. NEVER Kill Animals For Fun.
9. Be A Good Host, With No Rudeness.
10. Do Not Get Attached.
11. After The Mourning Phase, You Are To Seek A Master Immediately.
12. Do Not Act Inappropriately.

**If major rules are broken, there will always be a punishment.**

## ●CONTRACTS●

An essential part of every Familiar and Master relationship. Most often confused about how it works, people outside of owning Familiars aren't really supposed to know a thing. A familiar's contract always stays between itself and its master. The Contract only becomes invalid when A. The Master dies B. The Master closes the Contract. Or C. The familiar dies. These Contracts maintain balance in a Familiar and Masters's life.

The Contact Reads:

\_\_\_\_\_\_\_\_\_\_\_\_\_\_ has agreed to seek a master in you. It is crucial that you read the terms of a normal contract and any added terms by the familiar itself.

Mark blood on the numbers below.

Terms Of Contract.

1. I will NOT connect with my family on another level other than servants.

2. I will NOT have more than 5 familiars.

3. In the case of death, I will NOT kill my familiar so it'll die with me.

4. I will NOT take on a familiar, just to sell it to another.

5. I will NOT over exhaust my familiar.

6. I will not void my contract in under a year.

Terms of \_\_\_\_\_\_\_\_\_\_\_\_

I, \_\_\_\_\_\_\_\_ of \_\_\_\_\_\_\_ swear to abide by the rules. Place your thumb, drenched in your blood on the corner of the contract. This will seal a magical bond that ties both you and your familiar. This contract will become invalid if either the familiar dies, or you die. This contract will also be able to invalidate if Master chooses to unless it's under a year. The final thing that will and can invalidate this contract is the familiar itself. They have the possibility to void the contract, although highly looked down upon. If a familiar voids the contract, they lose more than half their life span and one power. They live to serve you and nothing else.

~~~~~~~~

Many rumors have discussed how unfair the rules for humans are, they have more liberty to do what they want, for example, they could mistreat their familiar, etc. When familiars have to abide by the rules or else they do and will get punished.

## ●**THE PUNISHMENTS**.●

What exactly are the punishments and how do they know when a rule has been broken? Well, The Punishments are spirits attached to a familiar. It is not a living thing, it doesn't communicate or boost the familiar in any way. It's main job is to prevent rule breakers. It is like a virus, it can spread to others but those others are the master. If a human or any other living being comes in contact with the punisher, it will cease to exist.

A punisher spirit is trapped inside a familiar, and it will be seen as a marking on the familiar's body. It'll always be a bar on the arm, each triangle represents a rule, and depending on the severity of the broken rule, one or more triangles will be taken away. If all triangles are missing, the familiar will soon die, a slow and painful death due to illness caused by the punisher. The punisher remains inactive when no rules are broken, but it'll slowly awaken when triangles are taken away.