Pets

The pet mechanism unlocks once you have 500 Diamonds. There you can fight enemy pets in the pet arena, and get rewards for your main game when you win. Pets will help you progress faster in your main game. You can feed your pet to improve its battle skills. You can also use potions that you can craft, in the arena in order to increase your power.

Each pet has 10 levels. Once a pet completes level 10 it is replaced by a new, stronger pet.

Pet stats are also affected by your current champion. This way the new mechanism is interesting for both the old players and the new ones.

You will find more info about the pets by clicking the "I" buttons inside the pet mechanism. Each submenu has detailed information.

## Pets

* Midaeum Gardens Parrot
* Wild Mountain Boar
* Bonebreaker Python
* Lake Lizard
* Royal Eagle
* Gastonia Defender
* Elephant Fighter
* Fullmoon Werewolf
* Bloodthirsty Tiger
* Rhino of the Valley
* Flameguard Goblin
* Poisonous Hydra
* Snowmountain Yeti
* Astral Pegasus
* Swarm Soldier
* Lava Hound
* Forest Keeper
* Armored Nightmare
* Crystal Golem
* Dragon of the Void
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There are six Stats. The first three stats (Health, Attack, Defence) unlocks at the start. The fourth stats (Lifesteal) required Wild Mountain Boar unlocked. The fifth stats (Block) required Lake Lizard unlocked. The sixth stats (Reflect) required Elephant Fighter unlocked.

NOTE: The stats (Health/Attack/Defense) scale with your champion, so the numbers here may not be useful. What would probably be most useful, besides the EXP-to-level, is noting which pet/lvl was able to beat a given division (and what the rewards are for the division). For reference, parrot lvl 1 (at least for me) blew through bronze i and ii, and stopped at bronze iii 1/7. Lvl 2 got it to bronze iii 2/7.

### Pet Summary

Notes:

1 - Assumes perfect food crafting uptime

2 - Minimum to take pet from 0 exp to next pet. Calculated with current '50% sale' prices.

3 - Total reds going from 1st pet to end of this pet

4 - Estimate at 80 red gems gained per day

### Stat Calculation

The stats of each pet (before BP spent) can be calculated given its level and your current Champion.

**Health**

H
e
a
l
t
# h
720
∗

C
h
a
m
p
i
o
n
M
u
l
t
i

∗

6

P
e
t
N
u
m
b
e
r
−
1

∗
(
(

P
e
t
L
e
v
e
l
−
1

)
∗
0.2
1
)

{\displaystyle Health=720\*{Champion Multi}\*6^{Pet Number-1}\*(({Pet Level-1})\*0.2+1)}

**Attack**

A
t
t
a
c
# k
62
∗

C
h
a
m
p
i
o
n
M
u
l
t
i

∗

6

P
e
t
N
u
m
b
e
r
−
1

∗
(
(

P
e
t
L
e
v
e
l
−
1

)
∗
0.2
1
)

{\displaystyle Attack=62\*{Champion Multi}\*6^{Pet Number-1}\*(({Pet Level-1})\*0.2+1)}

**Defense**

D
e
f
e
n
s
# e
24
∗

C
h
a
m
p
i
o
n
M
u
l
t
i

∗

6

P
e
t
N
u
m
b
e
r
−
1

∗
(
(

P
e
t
L
e
v
e
l
−
1

)
∗
0.2
1
)

{\displaystyle Defense=24\*{Champion Multi}\*6^{Pet Number-1}\*(({Pet Level-1})\*0.2+1)}

**Lifesteal**

L
i
f
e
s
t
e
a
# l
51
∗

C
h
a
m
p
i
o
n
M
u
l
t
i

∗

6

P
e
t
N
u
m
b
e
r
−
1

∗
(
(

P
e
t
L
e
v
e
l
−
1

)
∗
0.2
1
)

{\displaystyle Lifesteal=51\*{Champion Multi}\*6^{Pet Number-1}\*(({Pet Level-1})\*0.2+1)}

**Block**

B
l
o
c
# k
42
∗

C
h
a
m
p
i
o
n
M
u
l
t
i

∗

6

P
e
t
N
u
m
b
e
r
−
1

∗
(
(

P
e
t
L
e
v
e
l
−
1

)
∗
0.2
1
)

{\displaystyle Block=42\*{Champion Multi}\*6^{Pet Number-1}\*(({Pet Level-1})\*0.2+1)}

**Reflect**

R
e
f
l
e
c
# t
54
∗

C
h
a
m
p
i
o
n
M
u
l
t
i

∗

6

P
e
t
N
u
m
b
e
r
−
1

∗
(
(

P
e
t
L
e
v
e
l
−
1

)
∗
0.2
1
)

{\displaystyle Reflect=54\*{Champion Multi}\*6^{Pet Number-1}\*(({Pet Level-1})\*0.2+1)}

## Tavern

You can cook food and feed pet here. You need Food to feed the pet to level it up.

There are 3 types of food, they are Fruit, Fish and Meat. The cost per exp of each food is the same and the penalty for finishing your cooking early in minor.

You can finish cooking instantly at a cost of 2\* Red Gems per 30 minutes of time + 2\* Red Gems for the time that remains, or wait until finish with no cost.

\*Actual cost during 'sale' - 1 red per 30 mins + 1.
Likely to stay that way as with other 'sales' the game has had. Tends to be balanced around the sale numbers.

### Fruit

Required 4 hours to cook, and you will get 10 Fruit at once. Each Fruit gains 100 XP.

### Fish

Required 8 hours to cook, and you will get 10 Fish at once. Each Fish gains 200 XP.

### Meat

Required 12 hours to cook, and you will get 10 Meat at once. Each Meat gains 300 XP.

## Alchemist

You can craft potions here. Potions can be used during the arena battles to make your pets stronger temporarily.

There are 3 types of potions, they are Attack Potion, Defence Potion and Health Potion.

All potions required 4 hours to craft one, 8 hours to craft two, or 12 hours to craft three.

You may craft Attack and Defense potions as long as you have fewer than 10 and you may craft Health potions as long as you have fewer than 30. This allows you to hold a maximum of 12 Attack 12 Defense and 32 Health Potions

You can finish crafting instantly at a cost of 2\* Red Gems per 30 minutes of time + 2\* Red Gems for the time that remains, or wait until finish with no cost.

\*Actual cost during 'sale' - 1 red per 30 mins + 1.
Likely to stay that way as with other 'sales' the game has had. Tends to be balanced around the sale numbers.

If you use potions in a battle but still lose, the potions are refunded.

### Attack Potion

One Attack Potion consumed in battle temporarily grants +50% Attack.

### Defence Potion

One Defence Potion consumed in battle temporarily grants -50% Damage Received, effectively doubling the hits you can take and thus the damage you deal.

### Health Potion

One Health Potion consumed in battle temporarily grants +25% of Max Health. These can be stacked if you have more than one.

## Pet Upgrades

Here you can spend the Battle Point (BP) that you earn in the Arena in order to boost your pet's stats.

Use the "+" and "-" buttons next to your currently unlocked stats to spend BP's on them.

You can reset your upgrades at any time you like (at no cost).

Each level of an upgrade increases the relevant stat by a flat 10%. The costs of upgrades increase as follows.

## Inn

You can buy food using Red Gems.

The cost per exp is the same for each food bought.

  x100
  x100

## Arena

### Reward Table

\*Rewards shown assume completed Sappers Guild in Midaeum. Scales from 2%-8% and 4%-16% depending on Sappers lvl.

### Battles

* Cavebug
* Sharpbeak
* Great Tarantula
* Tunnel Minion
* Goblin Gladiator
* Desert Scorpion
* Eyeball Terror
* Seashore Goblin
* Robotic Gatekeeper
* Swarm Beast
* Ancient Cyclops
* Valhalla Devourer
* Druid Hermit
* Alien Insect
* Fearless Zombie
* Mountain Troll King
* Undead Warrior
* Orc Overlord
* Lava Annihilator
* The Unbreakable
* Evil Shaman
* Soul Drainer
* Underworld Soulkeeper
* Shadow King
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Battles are separated into Leagues and Divisions. Clearing a division will give you an arena reward which helps progress in the main game. Every division consists of a certain number of pets and one boss pet who has significantly higher stats and rewards. Each defeated pet awards BP which can be spent to upgrade your own pets abilities.

The minimum attack value of an enemy appears to be equal to its health divided by 8. The maximum appears to be minimum + 10%.

#### **Gold League**

*~~Note: 9.5e14 for Swarm Beast in Gold II is not a typo and appears to be a bug.~~*

This bug seems to be fixed on beginning of November 2017. Now the Swarm Beast in G-II Division health is 9,5 e13.