Arc 1

Arc 1 is the introduction phase in which basic worldbuilding will be given. But the characterizations are already somewhat complex, at least, the main character's characterization will be.

## Welcome to Adventurer's Paradise

Adventurer's Paradise focuses on Arkhel Tree, Raghan culture, it's folklore, and the Adventurer's Orphanage. The arc will be setting up far future plot points such as Dragon King's defeat and Bakunawa.

### Part 1: the mysterious lock.

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Liz is persuaded by Porushe to check out this old blocked road the next time they go back from visiting Raghan. Liz declined, so Poru told Liz to just stay guard and warn her if anyone comes. When Poru comes back, she reports that there's a small shack in there, but it was completley empty inside. She also mentioned that the lock had no keyholes. Liz gets suspicious and wants to check it out with Peru too, but she's still hesitant.

Liz discussed to Poru that there might be a hidden area within the shack. This has piqued the interest of Se, who was listening in from the other room. When Liz and Poru decides to come back to the shack, Poru successfuly persuades Liz to check it out with her. When they approach the shack, they meet Se. Se told them that they were going to be told off to the adults of the orphanage, unless they let him in on the adventure.

The two agreed with Se's proposal, fearing that they'll get punished by the adults. Se informs them that the shack is probably checked up upon at least twice a month, because there's too little dust inside the shack. Liz confirms that the lock doesn't have any keyholes, while Poru suggest to just break the door down, Se advices that they ask around the locksmith from Raghan about what's it about. Liz agrees as they do not want it to be known that there was someone checking out the shack.

When they went on their visit to Raghan, Liz and co. is shown to be doing chores around the first district. Once they were finished, the adults let them free to do whatever they want in the city with the spare money they got from doing chores. The group of three goes on a cable car to get deeper into District 1, almost reaching 1st Station, Periff.

When they finally reach their destination, they went around looking for the famous locksmith around the area, before they meet the twins *He* and *She*. The twins who supposedly 'owns' that part of the district, and has a distinct hatred for the adventurer orphanage kids, thinking that they look down on them, as they were only normal orphanage kids.

The twins made a bet to the trio, using heads or tails, but using a coin where it is marked either male or female. They only had to guess if they were either *his*, or *hers*, and if the twins won, the trio will be out of that part of the district, if the trio won, they'll guide them to the Locksmith. It was a best of five game, and that if they were to get a tie, they win.

Porushe agrees while Liz was still unsure how to react. Se found it to be interesting so he just followed along with Poru. The twins said they'll be guessing too, and threw the coins into a bowl. They were closely matched but sadly, the trio lost. Se tells Liz that there's no such coin that has a male side and a female side. Poru suggests to play again, but they'll be paying to play again. When the twins agreed, they gave a slight grin.

The twins were winning a bit more this time, they seemed to be a bit more confident. On the trio's third lost, Liz started noticing something because of what Se said. Liz noticed that when they throw an answer with his, it's with the right hand, and with hers, it's the left. Though this reveal wouldn't help because of their current score, but Liz still tries to find a way to win with this knowledge. Score is 3-1

Liz exclaims that this game might be rigged, the twins heard this and purposely says the wrong answer, Liz told Poru the correct answer, and also whispered something to her. When the male twin was taking the coin up, he tells them that this should be proof that they aren't cheating. The score is now 3-2

Poru then shouts "3! 2! 1! throw the coin and answer quickly", telling them to choose an answer right after they throw the coin. This shocked the twins and made them comply without thinking it through, Liz shouts that the male twin used his left side, and the female twin quickly answers. It was the incorrect answer, and Liz answers for Peru, answering male. Score is 3-3

The game was set in a tie of 4-4, and the twins were worrying. A tie would mean that the trio wins. So they suggested to use a normal common coin instead, as they wanted to rely on chance at least. The other two of the trio was hesitant but Poru immediately agrees. When the coin finally landed, Se was the one to answer, saying it was tails. They won and the twins guides them to the locksmith.

While they were being lead to the Locksmith, Liz asks Se why he knew it would be tails. Se said that for a common coin like that, the design made it so that one side will land up tails up 76% of the time. Liz argues that imperfections could change that a bit, but Se replies with his percentages being absolute and always true.

When they finally reached the locksmith, the twins said goodbye. They asked the locksmith, who was an old man, about a lock with no keyholes, the old man replied that he doesn't know anything about it, and apologizes. The old man offers some food to the trio, they were quite hungry and decided that they could get some grub and just repay with doing chores for him.

While they were doing chores for the old man, the old man suddenly remembers that his father once once created a lock similar to what they were describing when he was young. When he asked his father for information, the father said that it couldn't be opened the ordinary way, yet it still requires keys. Three keys, to be accurate.

When they were about to go home, Liz realized that they didn't have a guide to come back home, but Se assured them that he memorized the way back to the cable cars, and guides them through. While the trio was on their way back, they were discussing about how the lock would work and where they would find the keys. Poru states that she's seen weird keys before in each of the adult's keyholders. Se adds to that by saying each weird key seemed different from each other. They were three adults too, meaning that the three keys must be seperated from each other by the three adult's.