Paragon

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## Paragon

* Default
* Description

* Statistics

## Addtional Information

### Price

Free

*Paragon is an Attacker mech. It is the first mech that players obtain when beginning Mech Arena, and it is the featured mech for the Tutorial process.*

## Information

Paragon is classified as a Heavy mech with the role of "Attacker". It starts at Rank 1 with 8 Energy limit and maxes out at 32 Energy at Rank 6, Level 7. It's ability "Boost", when activated, redirects the mech's power to its drive systems which give it a short but quick burst of speed. However, this ability doesn't give much of an advantage over other specialized Mechs with stronger and better abilities. It simply aids itself in running quickly for cover.

## Advantages

Paragon has decent health, decent speed (which becomes quite fast when combined with its innate ability) and a decent, useful Heavy class Energy Capacity. It can be mounted with some of the strongest weapons in the game, like Railgun 16 and Disc Launcher 16, making it a fierce Mech to face head-on, and its ability enables you to chase down those who decide to run away.

## Disadvantages

Even though it has high Energy, making it able to stand for itself quite well, its relative lack of health and (unboosted) speed makes it an easy target on the field. A Paragon with its ability on cooldown also makes an easy target for weapons that punish low-to-mid speed mechs like Rocket Mortars, Missile Racks and close-ranged weapons such as Arc Torrents and Shotguns. The *Boost* ability is also considered by many players as lackluster and situational, as well as contributing nearly nothing towards the mech's survivability or offensive capability. This can sometimes be so bad it could feel as if Paragon doesn't have an ability at all, which combined with its poor overall stats makes it in the eyes of many players one of the worst Mechs out there.

## Strategies

### Using:

When using Paragon it is important to avoid confrontation as much as possible. Because of this the most effective playstyle while using Paragon is "backlining" with an effective long-range weapon. Rocket Mortars and Sniper weapons are particularly effective for this playstyle. It's Boost ability is useful for escaping unfavorable situations.

### Countering:

Paragon is not a hard Mech to counter because of its Generalist nature. Therefore, you should focus on playing around its weapons rather than the Mech itself. Because most players that use Paragon use it as a backline mech, closing distance with a mech like Shadow is effective as Longarms are ineffective and likely to miss at close ranges and and Rocket Mortars are useless when close ranges. Quick and surprise attacks from behind or from unobvious angles with Mechs such as Killshot or Surge will also do the trick.

## Builds

These are the most optimal builds for Paragon:

* Longarms: Mostly a midgame build, but can be highly effective late game with dual Longarm 12.
* Rocket Mortars: An amazing build on almost every 24-32 energy mech, but shines even more when used on a backline mech like Paragon.
* Railguns: A more flexible version of the Longarm build, but does require more skill since you can't drag and shoot.
* Javelin Racks: While this build does lean a bit more into a midline playstyle, it does gain some energy from the boost ability when you dash in and out of cover to launch your Javelins.