recursal/Fanatic-Fandom huggingface dataset:
Harry Potter and Snape's desk

hagrid was sitting alone at dumbledore 's funeral, angrily looking up when professor umbridge pulled out wormtail 's face, heartily wishing he was doing magic. Hermione looked around curiously as hagrid rummaged for harry 's forehead. Harry knew dumbledore had died when mrs. Norris had appeared. hagrid seemed perfectly untroubled as umbridge scribbled on his forehead, and hermione left through the window. ron entered through the hole behind dumbledore, because he was going to kill mrs. Norris. Fred delightedly asked dumbledore and dumbledore said nothing, because he was dead. hagrid happily left, squeezing umbridge 's face when she saw fred 's shoulder. as hagrid headed toward the castle, harry felt as though somebody was still trying to wipe his hand. hagrid entered the castle through the window next to mrs. Norris. hagrid punched snape 's desk when he caught sight of mrs. Norris. Hermione was wrapped in a corner where dobby had appeared over breakfast. snape snarled as someone saw his nose, because hagrid punched snape 's desk. Ron gave harry a little pink feather as they passed professor quirrell's classroom.  quirrell 's turban could not see his face in his hands because quirrell was invisible. Harry was consulting hagrid because harry did not know why dumbledore died. "Hamburger. " hagrid said because he knew exactly how dumbledore had died. Something was watching dobby angrily, because he felt strange things whenever he got close to quirrell 's classroom. hermione was looking particularly ugly when hagrid started dancing. Harry furiously started sorting furniture. ron shook mrs. Norris when she saw that hagrid was dancing. Fudge had been forced to go to the castle to kill mrs. Norris because ron angrily told him to. harrys hands were n't going to be a giant scorpion than he had anticipated. hagrid 's cabin was now trying to make its way through the trees. Hermione raised her own trunk into umbridge 's office. Harry knew that hagrid would keep dancing uncontrollably whenever fudge jumped through the window. Hermione looked up at snape 's nose and snape quietly punched hagrid 's cabin. Lupin was standing on the table in dudley 's bedroom. Ron was pointing at mrs. Norris in the air. lupin was now in a field outside the dursleys' living room when lucius malfoy started loudly dancing. Neville appeared beside lucius and then he realized it had started at the top table and came a shout from inside the tent. Ron was watching dobby angrily whenever quirrell became invisible, because ron thought it was linked to dumbledore 's death.
Harry felt dumbledore had died because he felt like it. Hagrid happily scared voldemort out the window where mrs. Weasley entered the castle. uncle vernon appeared inside mrs. Norris 's classroom and harry heard the door open again from the slytherin common room. Hagrid was going to tell sirius that dumbledore was dead.

Sirius had consulted harry who was wearing a floaty office at the table. Hermione 's face was quite unconnected with ron 's voice. mr. Crouch seemed very keen not looking up at mrs. Norris because dumbledore was dead.
Dying Light bootleg

I'm Desmond. My parents got me two games last night: Dying Light and Red Dead Redemption 2. They probably spent the rest of the money on something less-than-legal. Whatever. I don't really care about what they get up to anymore. I open the case for Dying Light, and find the disk to just be blank with "dying light" written on it in black marker. A bit sketchy, but my parents probably got it (heavily) used.
I put the Dying Light disk into my PS4 and start the game.

It quickly starts up. I'm excited. I've seen videos of this game, but I haven't played it before. Once the game started, it seemed odd. The start of the game didn't start with the "Awakening" mission.

Instead, it began with the protagonist getting out of bed, in a heavily barricaded room. An objective showed up on screen, reading 'Wait for the radio call'. The quest was titled 'Observation'.
Dialogue began to play, and I heard the protagonist speaking with someone over the radio.
"Hey, you coming or what?" A voice similar to Rahim's said.
"I just got up, cut me some slack." The protagonist said, with a quite heavy british accent.
"Alright, sleepyhead. Just get here before sundown."
The call ended, and I walked up to the second floor of the building. After slightly opening the door, the protagonist shielded his eyes from the sunlight, before fully opening it. It was covered in wooden planks, faintly spray-painted yellow. A simple text prompt appeared on-screen.

Press LB to kick.
I did as the text advised, breaking open the barricade, revealing an area reminiscent of Old Town.
Another prompt appeared on screen, reading 'Press □ to pick up weapons.'.
Nearby, in front of a dark tunnel, was a Tanto Machete with a Poison damage modifier.
Lady Nuria

Instigator and organisor of the Convoy project.

Daughter of a Sheik of the United Arab Emirates, she maries Ossad bin Mohamed al Sharqi, Sheik of Fujairah, another of the Emirates, and becomes Sheika Fatima.

Later on, her husband, better known by then as 'the sand shark' for his ruthlessness in uniting the crumbling emirates under his authority, dies, leaving a succession of cousins and distant relatives squable for the throne, killing each others as well as any male with any claim to the throne. Quickly the families of the original Sheiks are decimated and new ones rise to the fray while the widow of the Sand Shark and her family of surviving females are forgotten, aside for the few requests of political marriages that never lasr long enough to come to fruition.

In the shadows, Sheik Fatima uses her late husband's information and disinformation network to make herself unimportant while manipulation and scheming to organise what she sees as the only way to save the dreams that she shared with her husband; the flight toward a new planet where she can raise her extended family under a new, revolutionary matriarca.

Lady Nuria is pretty much a sociopath with a Shepherd Complex out of control: she will do everything she has to to save her flock, no matter the costs. It makes her hard to relate to, cold, calculating and inhuman.
Network

## Overall

The Network is comprised of a series of satellites in geostationary orbit around E3a, the Factories acting as relays or "Wifi" emitters, and the nano and neo-nanos connecting to the Factories.

## On E3a

The Network connects the 5 official Branches of the Weave.

The Neo-Nanos are able to connect to their Factory that has the hardware to connect to the Network, but the connecting function has been disable for secrecy reasons.

## On Ithria

The Network connects the 5 official Branches of the Weave.
The Neo-nanos Factories still have the hardware required to connect to the Network, but their setting has been scrambled by decades of magnetic damage, and they would now be able to connect to the network if requested.

Corbin's meltdown while on very high levels of Neo-nano has initiated a request for help that was picked up by Yli. The second request will allow Yli to really pinpoint the call and find Corbin. Although now suspicious that there might be other Branches, Yli cannot reach out to find them, the call has to come from the isolated factories, hence the need to send Niss to physically find them and ask a local to summon Yli.

If needed be, once the Network has reconnected with Essirah and the Valley of the Gods, it can use them to the limit of their potential, or even switch them off!
Creators

What is now simply known as "The Nanos" technology was designed in the USA, roughly 20 years B-Convoy by a genius scientis and engineer named Arelina Birch . This work was very highly classified and designed with military uses in mind. It is still mostly an Urban Legend for most scientists in the world.

One of her closer assistant was Simon Boyd .

AB. has left the Earth, with some of the brightest minds in the world, aboard one of the first Exodus Project.

Simon Boyd is the last of her assistant still alive to have any inside knowledge on the technology. He has been kept a prisonner for a decade so as to try and extract his knowledge. But he has managed to use the nanos to shange his brain, making himself resilient to most forms of tortures.
Halflings

## Appearance and Lifespan

Halflings tend to stand between 3’ 2” and 3’ 7” tall and weigh between 35 and 50 pounds. Most have average skin tones, eyes, and hair colors, though, as always, there are exceptions. They usually resemble a small child between the ages of 4 and 7, but with a bit of weather to their face as they get older. They usually reach maturity at the age of 30 and live to be between 160 and 180 years old.

## History and Nature

Halflings are interesting creatures with a mysterious past. No one is sure of their origins, though they resemble humans in every way possible, except for their height and weight. Even more curious is the way most of them tend to act; they run towards danger to see how well they can get away from it.

These small human-like beings inhabit many towns and cities throughout Afloria, blending in with many different civilizations as if they were their own. They can fit in with humans, elves, and orcs alike. Most will take part in the day-to-day society like the other races, while a few others will choose to take on the nomadic lifestyle.

Their personalities can charm and cheer even the angriest of people to cross their paths. Don’t let their cherubic features fool you, however, as they can be quick and cunning opponents. Halflings are known to be some of the best pickpockets to have ever walked the lands of Afloria due to their tiny, nimble fingers and unassuming appearance.

Table of Contents
The Imacaci

Mesoamerican ecowarriors

Imacaci means Fearful in Nahuatl.

15 years B-Convoy: When the greek substitute to the Xolal process was created, a branch of the scientific community, especially within the 5 giants, warned the rest of the world that their process was untested and unbalanced, ultimately going to destroy the world. This caused the illarity of the rest of the world who mocked them and called them the "Imacaci", as a culturally inappropriate joke.

These scientists were however very sure of the problem and became very active on the world front, but without much success until the first mutation of the bacteria was recorded in 10 B-Convoy and sparked the first concerns.

Another branch of the Imacaci, who had reclaimed the name as a mark of wisdom, had been working hard on ways to stop such a thing happening, but also on seed projects and, if needed be, Exodus projects.

They helped design the drug able to put the bacteria in dormancy, as well as being those who designed the first exploring probes sent very early (as soon as the first mutation was recorded) toward other planets, even though the rest of the world still called them panic-prone extremists.

By the time the Convoy is ready, many Imacaci have already been sent in many Exodus Projects, but more and more join their ranks and it is the group under the supervision of Acat that is chosen in secret to join the Convoy.

As his name explains, Acat is a firm believer in making lifelong commitments, and express these in the form of tattoos, one of each commitment. His followers tend to follow his lead and are tattooed in vivid colours and patterns all over their body and faces. The use of actual ink, and not the commonly used Batik, is a source of bafflement for the other members of the Convoy.

The Imacaci are extremist eco-warriors. Most of them are only racists because they were raised in a racist environment, but it is a part of their hard-wiring. More important for them is the protection of the environment at all cost. They are servitors of the ecosystem and it comes first in all their choices, well before the part of humanity that is not involved in taking care of it.
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The Welsh

Whales became independent at some point.

Lived in a state of constant guerrilla to resist the english invader.

When England is devoured by a mutation in 9 B-Convoy, most of it is completely destroyed and irradiated by a concerted effort of the UN.

The Welsh escape on boats and swear to remain mobile and isolated.

They gather a flotilla of tankers and smaller ships that is always in movement.

They learn to completely insulate themselves from any risk of contamination and be autonomous. Each of their ship is a completely sealed bubble, able to survive the worst storm and insane conditions.

This McGiver approach to survival in terrible condition will be used by the Convoy to help design and build the spaceships as space is just as harsh, if differently, as the worst seas.

Their symbol (Red dragon on a white and green background) will, in time, blend with that of the ANgara family, their shipmates, which is a golden dragon. The entwined red and gold dragons will become the symbol of that ship as well as that of the Pideleian archipelago.
Exodus projects

The Exodus Projects are an umbrella term for all projects of leaving earth and colonising other planets, in an effort to survive the unavoidable destruction of the earth's biosphere. They became extremely popular amongst the extremely rich in the first years after the scientists admitted that there might not be any stopping to the bacteria, and created a huge commotion.

Most of the exodus projects are almost complete or have already departed. The only new ones are last ditch attempts to send another team toward destinations that the first team failed to reach.

They are the stuff of rumours, as the population knows that it will never be relevant to them. A source of awe and resentment.

Some other survival projects involve encapsulation of selected populations in isolated locations until the bacteria is all destroyed and a biosphere can be re-established. These are called Seed Projects, and they are everywhere, but most of them gets destroyed before they have any chance of lasting by frantic populations trying to reach them and assure their own survival.
Factories

## Overall

They are both the connections to the Weave and the hardware of the weave.

They can all connect, but the ones secretly repurposed to create the Neo-nanos have had their network ability switched off to avoid detection by the other Branches.

They charge in energy through solar panels installed on the geostationary satellites part of the Network. This energy is then automatically beamed down to power the Factories.

## On E3a

### In the Valley of the Gods

They have been left as is for a year, to allow settlement of the rebels in their enclosed Valley.

A year later, Anti-nano grenades were used to release their agent and destroy the nano, rendering the Factories supposedly useless.

A few months later, the factories were used to create the neo-nanos, a truncated, agglomerated version of the nano with one function: to make the human immortal.

== On Ithria ==
Memory Hall

"Created" by Joseph and Fleur after the first catastrophic Storms. It hosts a physical copy of all the programs of the Weave as well as every change made with time. This copy is in the shape of a deposit of dead Nanos agains the flattened walls of a cave, somewhat similar to the surface of a DVD.

The caves are inaccessible to human, only the nanas can weave their way through the cracks and into the cave.

The Gardien of the Memory Hall is a hologram whose role is only to save all scrap of information ("This I was told and This I remembered"). His role isn't for the moment to do anything with this data, which is why it hasn't been used to repair the Weave. It was designed as a reboot, but Joseph and Fleur are so lost in their own wanderings that they haven't realised that the Weaving is bent wildly out of shape.

The Gardian can appear in the caves as well as everywhere in the Memory Halls, and he can explain to Shannoak who the brains in the cuves are.

Fleur is the MistWeaver

Joseph is Dal'nim, the whole world, but his brain is very different to what it was, as his cybernetic additions have all been corrupted.
Esalon Empire

### General

Ruled by Emperor Langrave Helyet, Emperor Grave for short, Esalon is a war torn land. It lies entirely in the northern hemisphere, taking up everything East of Falonde and Lawold, and everything West of Lewes in the Kingdom of Modatha. (see map for locations)

###

### Climate

Esalon has a very stable climate, being in the best half of the hemisphere. This leads to an all year harvest, making the food and production of the overall empire continuously thriving.

### Capital

Esalon’s capital city is Norwich, situated on the largest inland body of water in all of Afloria. This body of water is known as The Tides of Norwich and can span nearly 2,000 miles. The defenses of Norwich exceed even Modatha’s capital, Cyrilia, by combining a circular pattern, moats, ballista, and multiple other defenses.

### People of the Esalon Empire

While the climate is stable, the people are not. Elves are looked at with disdain and generally not allowed in most cities or towns. Orcs are tolerated, though it is unsure if this is due to their abilities in combat or if Emperor Grave just doesn’t care about the Orcs. All other races, especially Dwarves, are generally welcomed, though mainly humans inhabit Esalon.

### Governing/Policing

Emperor Grave keeps a tight grip on his subjects, generally ruling through fear and sheer power. Those who serve him loyally and without question are rewarded with gifts, power, and position. Those who question and defy, however, are silenced and forever forgotten. He uses a series of lords, governors, and military watches to keep order amongst his subjects.

### Use of Magic

Magic is not necessarily banned in the Esalon Empire, however those who wish to learn or practice magic must receive special permission from their local lords. If you are caught practicing magic without the proper permissions, punishments can be quite severe.

#### Blood Magic

Blood magic is feared throughout all lands and is generally illegal. There is no way to receive permission to learn or practice this magic...at least known to the general populace of Esalon. Emperor Grave is a cruel and twisted man who will bestow and demand the use of blood magic by only the highest of his officers and clergy. He has these men and women harness blood magic to do the cruelest and most torturous of all of his deeds, often using them to raze cities to the ground.

###

Table of Contents
Seed projects

Survival projects involving encapsulating a selected population in an autonomous and sealed environment until the threat to the ecosystem is gone and the biosphere can be reestablished.

There are many of those, some involving only actual seeds and frozen embryos, some involving living humans.

Most of them are being destroyed as fast as they are being created, due to frantic populations trying to force their way in for a chance at survival.
Xolal

Xolal ("Land" in Nahuatl) is a company created in El Salvador roughly 65 ears before the Convoy, at a time where pollution of the landmass and the ocean had grown out of control and poor countries especially were drowning under the mass of waste that was produces continuously.

Xolal created a revolutionary process, using a range of genetically modified organisms, that could rapidly digest any organic or inert waste, and turn it into rich and fertile soil. Supported by the government, Xolal turned the spoiled coastlines and countrysides of the country into pristine and fertile lands.

After a few years, the company grew into the 4 neighbouring countries of Guatemala, Honduras, Nicaragua and Costa Rica. And the once fragile countries began accepting wastes from all around the world, that they would return as soil. This completely changes the world and creates a new hope that it can be cleansed an reborn. Although consumerism spikes briefly as packaging isn't a bad word anymore, Xolal is praised by many for ushering in a true wave of ecological activism and a change of behaviour in the whole world.

The extreme attachment to secret allowed Xolal to keep complete control over their process and this rich market, making them extremely rich. For 50 years, the company becomes the most powerful company in the world, taking over the reigns of power in the 5 countries it is established, now called "The 5 giants". These countries, like Xolal, are let by native mesoamericans with a fanatic notion of purity, and they quickly turn into an oppressive system in which only the of native heritage have power. Their violent rule is condemned around the world but the ecological wonders of the 5 Giants cannot be rejected, and so the world tolerate their behaviour.

It takes 50 years (15 years Before Convoy) for a greek company to release the first concurrent to Xolal's process. This greatly simplified version is decried by Xolal as being wildly unstable and dangerous, but the process is much cheaper and a large portion of the market is all too happy to remove some power to the mega-corporation by shifting provider.

5 years later, 10years B-Convoy, the first case of the Greek bacteria mutating into a killer is recorded.
Simon Boyd

Born Gufunli ("Righteousness" in Garifuna) Boyudon, in the Garinagu community of Belize.

Fled Belize with his parents during the invasion by Guatemala 60 years before the Convoy.

Assistant to scientist who created the nano.

Was imprisonnd and tortured after the departure of the scientist who created the Nanos in one of the early exodus projects. But he has used the nano to lock his brain in, in such a way that he is now immune to pain and to most torture technics, and very much determined to stick it to the man and never reveal anything to people capable of treating him like that. He is now on his early 70s, having spent a while in prison with no family left and a visibly damaged body due to the tortures. Hi personality is of course very damaged too.

When freed by the organiser of the Convoy, he is offered what no-one offered before: a place on this Exodus project for all of the members of his decimated tribe. He will accept.
The organisers

The Convoy is a project initiated by Lady Nuria the Arab matriarch. She uses her political network to:

-Access the registry of terraformable planets and obtain E3a

-Obtain the location of (???) the Belizean assistant to (???) the creator of the nanos.

-Find the different people and organisations needed for the project to be viable.

She is supposedly locked in a very traditional role with no way to travel the world, and so most of her work is done through envoys, trusted men sent to speak on her behalf with a litteral ear-piece so that they would only say what she says.

The requirred elements:

* Money -> Angara family (Filipino nobility/mafia)
* Protection
	+ Physical (of emissaries and locations) -> Greek militia?
	+ Disinformation -> Lady Nuria
* Materials
	+ Energy source -> Mongols?
	+ Building materials -> Mongols?
	+ Clean food and water -> Cathars?
* The physical ships
	+ Spaceship builders -> Welsh pirates?
	+ Saceships operators
	+ Launching location -> Balut Island, South of Philippines, Angara family
* The trip
	+ Closed circuit food and waste management
	+ Immersion tanks -> Supervision of Martha
		- Nanos -> Simon Boyd
	+ Matrix -> supervision of Joseph and Fleur
		- Computers
		- Original program -> Joseph
		- Concept creator and World-building -> Fleur
		- Programers -> Marthians
		- Moderators -> Marthians
		- Psychologues
		- Educating program to teach useful skills to everyone.
* Terraformation -> Meso american eco-warriors
	+ Engineers and physicists
	+ Ecologists
	+ Bio arch
	+ Sending first probes (They have created the probes for most of the previous Exodus Projects)
Joseph

[Based on David]

A le cerveau physiquement augmenté via des implants. Est le seul capable de maintenir un univers coherent et pourtant en evolution constante.

Son corps degenere et il a été inclus dans le Viager pour le protéger. A fini prisonnier du Viager comme tout le monde.

N'est branché a Sin'Doan que périodiquement, mais la plupart du temps il ne fait que designer ses nouvelles evolution en isolation.

"Né Joseph Simon en Espagne, mais élevé en France.

Enfant suradapté pour compenser une panique liée à son homosexualité cachée dans un milieu ultra religieux.

Génie touche à tout, avec un peu de physique d’informatique, de math, de biologie, il se est recruté très jeune pour participer à un workshop international au cour duquel il rencontre Bertrand. Contrairement à lui, il fait une très bonne impression et est soutenu dans son éducation par le consortium. "

## Shannoak's time

Cerveau de Joseph isolé dans une cuve au sein du havre secret, avec celui de Fleur. Ils n'est pas connecté a Dal'nim, et tout ses ajouts cybernétiques sont complètement corrompus par les orages magnétiques.
Humans

## Appearance and Lifespan

Humans tend to be between 4’11” and 6’4” tall and generally weigh between 115 and 250 pounds. Their skin tone, hair, and eye colors all vary depending upon their ancestry, background, regional history, and several other factors. Most hair colors, however, tend to stay around the brown or blonde hues, the eye colors tend to stay brown, blue, green, hazel, or some variant of those, and their skin tends to take on an earthy color, though the pigment can differ greatly. Humans reach maturity in their mid to late teens and can live between 70 and 100 years (if they’re careful enough).

## History and Nature

Humans are by far the most numerous of the “goodly” folk in Afloria, though “goodly” seems to be a gray area for many of them. They are also the first of the two original “goodly” races to have populated Afloria. Multiplying and expanding seem to be their two biggest loves in life, war and the pursuit of knowledge being the other two. They also tend to think themselves above all others due to their superior numbers.

With life spans shorter than many of the other larger “goodly” races, humans tend to be more reckless in the pursuit of knowledge, knowing that they do not have as much time on the world as others. Due to this recklessness, the ones that live tend to make the most powerful, and sometimes the most dangerous, magic wielders.

Humans are also known to be the most diverse of all of the races that make up Afloria, not having a preference of lifestyle over any other. They are known to dabble in nearly every profession, hobby, study, or interest known to history. They are also known to adapt extremely quickly. One generation may not fare so well in a climate, but their children will inherit the necessary genes to thrive. They are the only race known to Afloria to do this at such a rapid pace, and such have become the most numerous on the surface of the world.

While humans generally try to agree on end goals for their race, they do not always agree with certain practices amongst their people. This led to a divide between two major powers in the year 3368. The Kingdom of Modatha and the Esalon Empire were formed because of this. Even though they were divided and often warred, however, there is a strenuous peace when necessary to discuss matters of import.

Since the humans numbered so many, those other races caught up in the divide of powers were simply along for the ride. They suddenly found themselves surrounded by propaganda telling them about their new “faction” and coaxing them to shun the other. Many found this practice from the humans to be petty and foolish, though found they had no other choice in the matter.

Table of Contents
The ships

6 ships disguised as construction ships and back-and forth navettes, to give the impression that they are just the first step of a long project.

First ships in orbit start assembling a bogus structure to distract earthlings. The idea is to buy time before oportunists try to highjack this Exodus Project.

(Idees a eplucher)

-Il y aurait un autre vaisseau dans le convoit, mais en plein milieu de la migration, ils sont contaminés par la bacterie enthropique. Quelque chose qui semblait complètement sterile ne l’etait pas, au final. Resultat, enorme panique, certains veulent tenter de sauver ceux qui peuvent encore etre sauvés, la majorité a trop peur de propager la contamination aux autres vaisseaux, supliques des contaminés, horreur de les voir souffrir, ceratin pensent meme a comment pirater leur vaisseau pour qu’il quitte le convoit, bref, pas le plus beau de l’humanité.

Au final, tout le monde sur ce vaisseau fini par mourir et le silence se fait. Le vaisseau fantome est quand meme gardé dans le convoit parce qu’on a besoin d elui pour la rotation des modules. C’est un peut morbide mais c’est comme ca.

Mais apres ca tout le monde vit dans la peur qu’une nouvelle contamination n’apparaisse, et ca sera l’une des raisons pour laquelle les mutins veulent que seule une petite portion du convoit ne prenne pied sur E3a: ils pensent qu’il est essentiel de limiter les risques inevitables de contamination fatale.

-Rotation des modules:

Les vaisseaux sont allignés comme un long baton: Le premier sert de bouclier et le dernier de propulseur. Regulierement, les modules sont interchangés pour avoir un nouveau bouclier et propulseur, permettre des reparations et recharges. C’est le travail de ceux qui sont eveillés, et la raison pour laquelle le module fantome doit etre gardé dans la rotation.
Random links

https://pcgamenerds.com/ext/gmgt?tversion=5&cid=6BocvtrcZ1C6dCf9&kw=&mid=Ks3YXzgip43XbnRY&gid=283&keyword=&campaignID=11300987755&adgroupID=110458715403&gclid=EAIaIQobChMIg-S2quqv7AIVDJ93Ch0SGA5cEAEYASAAEgIrZPD\_BwE&matchtype=&baexist=&appid=com.secretexit.turbodismount

https://rave.dj/DLZRZ5Znf9-Afw
Martha

Martha is the benevolent yet unyielding leader of a small group of Immersion players in the USA, playing on a pirated version of the Sin'Doan game.

The groups was created as soon as the Viager system came into play and these players fled a system that they couldn't trust anymore.

One of them managed to pirate a smaller, less developed version of the game and create a secret commune in the heart of an abandoned neighbourhood of Detroit. Martha soon became the principal organiser of this ragtag group and her influence is such that they called them selves the Marthians in her honour.

Martha never leaves her pod, but is an elusive figure of the game; no one knows where she will appear.

## Keegan Reyse

Keegan is the real person behind Martha.

Country born nerd, he is the talented hacker and computer specialist who stole the early version of the game and established the Marthian.

Finding it difficult to avoid testosterone infused infighting while trying to lead the budding group with a persona resembling him, he created Martha and his gentle nature and leadership skills did the rest.

Very shy, he keeps his identity secret and pretend to be one of the early Marthians.
The bacteria, ideas (rename later)

[vrac d'idee a être en page dans une autre page plus tard]

Part of cocktail of micro organism designed to turn complex wastes into fresh soil.

Originally created by the 5 giants, but stolen and reverse engineered by competitors who damaged the failsafes and allowed it to evolve. The 5 Giants have decried this theft and warned the world that only them were taking enough care of not letting things escape control, but everyone thought they were jut having a tantrum and the cheaper version was used.

Drug created that keeps it in inactive form, but can't destroy it. However, as long as it is inactivated, the body ejects it slowly, so after a month or so, it is out.

Quarantine consist on stopping the treatment in isolation and prompt the spores into activity. If no symptoms appear, then the quarantined is considered not-contaminated.

Only way to really kill it is intense radiation. When a mutation appears that resists the drug, then the only action is nuclear cleansing while letting the infected populations die, which is highly traumatic, and slowly reduces the inhabitable areas.
How to make a lost episode creepypasta (joke)

This page will show you how to make a lost episode creepypasta.
Things you will need in your new creepypasta are overused, this is a good thing, and they include:

## Main

* Characters swearing for no reason
* Main character killing everyone and committing suicide
* Character dies for no reason
* Character is depressed
* You're next at the end
* Black screen
* Bloodshot eyes
* ur neckst (bad grammer)
* Static

## Video games

If you're going to make it about video games, then you should include these:

* Overused quote (you shouldn't have done that, you're next, etc.)
* Found at an old man's garage sale, or given to by a hobo
Neo-nanos

## Abilities

Contrarily to the nanos, the neo-nanos do not require a connection to a great computer (And thus to the network of the Halo). They are a complex assembly of nano, which allows them to make decisions on their own. This being said, they have the ability to connect to the network. But although the small factories used to build them have been repurposed from factories building the nanos, and have the necessary hardware to connect with the network through the Factories, this connection ability is switched off at the Factory level. Such connection has just not been established for security [Secrecy] reasons.

The Nanos are designeds as prestablished machines much closer to the usual idea of nano-technology. Therefore, they have a greater intellect at creation and can be programmed to independantly heal a body by repairing the telomers, fighting diseases and promoting healing (beyond the humanely possible). Unfortunately, this comes with some caveats, such as a stop to the female reproductive cycle.

They are also very sensitive to the body's electromagnetic field. Thus, they are inert when created, diffusing in the body of those who ingest them and being gradually filtered out by the body, and they activate only in an electromagnetically silent organism (dead), through a high voltage electric shock. They will then repair the body and maintain it in the exact same condition to the best of their ability.

The connecting of the neo-nanos to the Network allows for some kind of imperfect summoning, in which the summoned cannot interact directly on the environment, as the neo-nanos are not ubiquitous and adaptable enough to do anything but heal bodies.

They also degrade a lot faster than nano as they cannot reshape themselves, and end up being ejected as a bluish-white mineral deposit.

## On the Convoy

The Neo-nano were created on E3a. They were not in existence at the time of the Convoy.

## On E3a

They are only present in the Valley of the Gods, where they are kept secret from the rest of the Branches.

The Networking ability has been switched of at the Factory level.

## On Ithria

They are present in the Valley of the Gods, as well as in the small pocket of the Bone Court of Essirah.

The networking ability has been scrambled by the many storms and the Factories could now technically connect to the network if one of the people that has Neo-nano in their body was to request it, which is what will happen, first with Corbin, in an accidental way, and then with El, through the impulse of Yli.

The connecting of the neo-nanos to the Network allows for some kind of imperfect summoning, in which the summoned cannot interact directly on the environment, as the neo-nanos are not ubiquitous and adaptable enough to do anything but heal bodies.
Goblins and Goblin Kin

## Goblin Appearance and Lifespan

The general goblin stands between 3’0” and 4’” tall and weighs anywhere between 35 and 65 pounds. Their skin can be green, gray, red, black, or any mixture of the four. Their hair is always black, and their eyes are either orange, brown, or black. Goblins reach “maturity” at the age of 6, and, if lucky enough, can live to be 50 years old, though most never make it past 30.

### Goblin History and Nature

Goblins are often seen as unintelligent creatures who throw themselves and their kin at the spears of the enemies. This, however, is not the case. Goblins, while small in stature, are super intelligent creatures who are able to predict the movements and patterns of their enemies before the battles even begin.

## Hobgoblin Appearance and Lifespan

Hobgoblins stand between 4’5” and 5’4” tall and weigh between 115 and 170 pounds.Their skin is almost always gray or green, with black hair and beady black eyes. Hobgoblins reach “maturity” at the age of 3, and, if lucky enough, can live to be 40 years old, though most never make it past 15.

### Hobgoblin History and Nature

While hobgoblins may be larger and stronger than the goblins, their intelligence is nowhere near that of their smaller kinfolk. They rely on brute force and the directions of the goblins to get their work done.

## Gob/Gib Appearance and Lifespan

Gobs (Males) and Gibs (Females) are mutated offspring of goblins that stand between 2’5” and 3’0” tall and weigh between 20 and 25 pounds. Their skin is generally a sickly green or an ash gray. They almost never have hair, and if they do, it is almost always colorless. Their eyes are white, with tiny little orange pupils. These interesting creatures don’t seem to have a “mature” stage, and generally only live to be about 15 to 20 years old, though there have been some that have broken the mold and become more than just mutated cannon fodder.

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Elves

## Appearance and Lifespan

They tend to be on the average side of height compared to humans, generally staying between 5’ 0” and 5’ 9”. They do, however, tend to be much slimmer than humans. Elves reach adulthood around the age of 75 and tend to live well into their 700’s, though it isn’t uncommon for some to pass their 1,000th birthday.

## History and Nature

The elven people used to be of a singular mind. Being the second of the two original “goodly” races to populate Afloria, they used to share the land and never war with each other. That is no longer the case, however. At an unknown time in the past, they split into two different passively warring factions; The Dorthone and The Thellaserine.

### Dorthone

The Dorthone were the first to speak against their brethren. They believed that the elves should stick to the old traditions and not dip too far into the magics of the universe, as they thought that it would bring an imbalance to the world. They saw how easily magic was corrupting the humans and saw that is was happening to their kinfolk as well. They soon walked away from those who had become obsessed with researching and dabbling in the magical arts and founded their own towns and cities.

They soon decided that they would not allow the practices of certain magics in their cities and towns. Only those magics of the most incorruptible kind were allowed, that of healing and mending. Herbs and natural potions are their preferred methods for dealing with most ailments first, however.

Tending to stick to smaller cities and towns the Dorthone generally have a copper/red hue to their otherwise fair skin, and a variety of hair and eye colors.

### Thellaserine

The Thellaserine laughed at their kin when they expressed their worry of magic. They stated that magic was the only way for the elves to maintain any semblance of power in the world. They accepted when their kin left with naught but a nod and continued with their magical research and dabbling.

Soon, changes started to take effect on their bodies. Their copper/red skin started to take on a bluish-green hue, instead, causing them to look sick and ghastly. Their eyes started to glow and turn orange, red, or black. These changes, while subtle at first, began to cause widespread panic through the Thellaserine people. Soon their research turned from gaining power to finding a cure. Centuries passed until finally a ritual was performed that brought all the Thellaserine elves as close back to their old selves as possible. They maintained a slight green hue to their skin, and their eyes continued to glow, but were of a copper color.

From then on out, the Thellaserine elves were much more careful in their magical dabbling. Some of them have even gone so far as to attempt to give magic up completely, only to find out that to sustain a healthy body, they must manipulate magic on a regular basis. Such is the curse of the Thellaserine; to be so gifted with the magical arts, yet rely on it so heavily for life itself.

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Kingdom of Modatha

### General

Ruled by King Terrill Merek, Modatha takes up most of the land of Afloria, ranging from north to south, being almost the entire center of the map. Esalon, on the other hand, is much smaller and takes up everything East of Falonde and Lawold, and West of Lewes. (See map for locations)

###

### Climate

Since Modatha ranges from the northernmost section of the planet to the southernmost section, it has the most varied terrain of the three main regions. Due to this, it also has the most diverse population by far, having cities and towns including every major race making it up.

### Capital

It’s capital city is Cyrilia, sitting nearly in the heart of the continent. It is said that no army has ever breached the walls of Cyrilia, though many have tried.

### Governing/Policing

Modatha is a monarchy with subsections that rely on its governors, lords, holy paladins, and city watch orders to keep the peace amongst its citizens.

### Use of Magic

The Kingdom of Modatha has embraced and praised the use of magic in everyday life, stating that it can, and will continue to, benefit the world. Healing centers use magic and natural remedies to help those who are in need (without question) and demand no payments, though donations are always appreciated.

#### Blood Magic

King Merek has banned the use of blood magic throughout his entire kingdom, knowing that it is a sin amongst sins. If caught using blood magic, you will be executed on site without trial.

###

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Afloria

## **Introduction to Afloria**

**Afloria** is a wonderful, rich world. Roughly 18,000 miles in circumference, Afloria is a world in which both life and Magic thrive. It is home to many “goodly” species of life, chief among them are the Humans, Elves, and Dwarves, along with Halflings, Gnomes, and Orcs. There are also many “evil” species inhabiting Afloria, spreading chaos and despair. Goblins and Goblin Kin are currently at the head of these species, though the balance of power for them is ever changing. Demons and other magical creatures have been known to either wander to or be summoned to Afloria, but those are generally circumstantial.

The planet is tilted and spins in a way that the upper half of world receives more heat than the lower half all year long, resulting in an almost perpetual winter-like state in the southern regions. These southern regions have adapted well to this climate over the many thousands of years and are able to sustain special crops during their growing season. Though their crops are hardy, they tend not have much taste. Northern visitors beware!

The northern regions have a lush forest-like environment that spans nearly the entire continent, only seeming to break where civilization has decided to make its mark or nature has decided to lay a different claim to the land, such as a mountain range or a large expanse of water. This region has a nearly all-year growing season and can prosper much easier than their southern brethren.

Though most of the wilderness remains unspoiled, except for in the areas of civilization, there are a few exceptions. From time-to-time, explorers will come across ancient ruins that seem to be completely out of place, yet perfectly in harmony with their surroundings. Not much is known about these ruins, and those who study them are unable to obtain any new answers.

It is generally believed that the world is nearly 600,000,000 years old, though written and recorded history only started roughly 22,000 years ago, while the current recorded date is somewhere in the 4,500’s.

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Gnomes

## Appearance and Lifespan

Gnomes are very small humanoid creatures that stand between 2’ 6” and 2’ 11” tall and weigh between 25 and 35 pounds. They have no set skin tone, hair, or eye color, ranging from blues to pinks and purples, or browns, oranges, reds, and greens. They have exaggerated features that are often accentuated with jewelry and accessories that is seen as unnecessary and gaudy by most races. Most have overly large eyes, ears, and hands for their bodies, making them look slightly unsettling. Gnomes reach maturity around the age of 50 and can live up to the age of 500, though many are too reckless with their magic to see their third century.

## History and Nature

Long ago, there was a city of unknown name that was made up of exclusively magical humans near where Hwen is located today. 2,300 years ago, it erupted in a brilliant show of light and magical energies. A blue glow stretched out and surrounded where the city had been. No one dared approach the light, and the area became a place of omen.

250 years passed while the magical energies continued to swirl inside the remnants of the city. The inhabitants of the city were in a stasis, though the magic was far from inactive. It was changing their very existence. Their bodies shrank and became distorted, changing to wild colors. Their minds were warped to accept the magical currents of the world more readily. Their genetic code was rewritten by the very forces they tried to manipulate and they ended up a new race.

Without warning, the magic surrounding the city vanished, revealing the ruins of a once prestigious city. The new race awoke and found themselves at first to be terrifying abominations. With time, however, they found that their new bodies and minds were able to do incredible feats with magic that they could have only dreamt of with their former, human bodies. They quickly came to accept these changes and set out to see what their newfound powers could do for, and to, the world.

Most people reacted to these new creatures with uncertainty at first, not knowing why there were colorful, misshapen creatures running about their towns. Given time, however, the other races came to understand, and accept, the truth of what the gnomes were; magically changed humans.

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Nanos

## Nature

The Nanos are not small robots, but tiny building bricks that are connected to a computer and that can combine and connect with each other to form a wide variety of small machines with an expanding "brain" the more of them are connected.

They are thus flexible, able to larn new configurations and addapt to new needs.

## During the Convoy

They are first in the Juice, then become ubiquitous?

Brought in initially to take care of the physical bodies of the travellers while they are in the Juice-Boxes and their metabolism is slowed down for energy saving.

The Traitors will modify their programming so that they are now ubiquitous all across all the ships.

## On E3a

They are released on the 5 official landing points, the new Branches of the Weaving

## On Ithria

They are present on the 5 official branches of the Weaving
Batik

Tracé invisible (contours) sur la peau. Par exemple autour des lèvres, des paupières, mais aussi importe ou sur la peau. Le tracé doit être retouché toute les quelques années pour garder son intégrité, ou il fuit. Un Batik pas cher a des contours épais et visibles a l'oeil nu. Un batik de luxe est extrêmement fin.

La Zone a l'intérieur peut être colorée comme au batik, en déposant su la peau du maquillage qui se repend comme une tache d'encre, en s'arrêtant a la ligne. Le maquillage peut être des poudres, des encres, métallique, voir meme liquide en mouvant.

Un maquillage normal peut aussi être appliqué au dessus de Batik.

Les dernières generations de Batik sont comme un écran sous la peau, mais si les applications sont fascinantes, surtout pour changer de look en un instant, ce nouveau Batik est beaucoup moins populaire: il est très cher, et les gens aiment l'idée d'un maquillage physique.