Coordinates

During a Treasure Trail, a **coordinate clue** is a clue-scroll that contains a set of coordinates of Latitude and Longitude that correspond to the landscape of **NoxRune**. It indicates a precise point somewhere on the surface of **NoxRune** where the next clue scroll, or potentially, the next treasure casket, is buried. Coordinate clues will only appear in Treasure Trails of medium or hard difficulty. The coordinates are presented in the following format:

> **00 degrees 00 minutes north/south**
> 00 degrees 00 minutes east/west
>
>

**In *NoxRune*, one square of space is roughly equivalent to two minutes (exactly 1.875 minutes). As there are sixty minutes in a degree, each degree is roughly equivalent to thirty-two squares. (Note: The above location is the exact centre of the Observatory and is not actually a coordinate clue location.)**

After receiving a coordinate clue, players must locate the exact position (more precisely, the exact square) that the clue scroll indicates, using a chart, sextant and watch. Players can get these by going to the Observatory, talking to the professor. Brother Kojo, in the Clock Tower, gives the player a watch. The sextant can be collected from Murphy in the docks of Port Khazard. Then talk to the professor again. Players must have a chart, watch, sextant and spade in their inventory or on their toolbelt, or summoned meerkats with scrolls or they will not be able to complete the clue. On that point, the next clue, or the treasure casket if the Treasure Trail is complete, can be dug up with a spade or using meerkats - a toolbelt spade can be used by right-clicking the clue scroll and selecting *Dig*. Coordinate clues may take players all over **NoxRune**, to nearly any geographic region in the game (including the deepest levels of theWilderness), although coordinate clues will never point players underground or into dungeons or buildings.

### Zamorak Wizards

For hard Treasure Trails, digging on the correct spot will cause a level 70 Zamorak wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. Zamorak wizards use the spell Flames of Zamorak to attack. The wizards are weak against arrows so it is advisable to bring a good bow and ranged armour. Players who use the special ability of meerkats to dig for the scroll or casket will receive it mitigating the need to fight a Zamorak wizard.

Due to the current threat of player-killers, if the coordinates for your scroll is near level 36 wilderness it is advisable to use the waka canoe which requires 57 Woodcutting. This can take you to level 36 wilderness so that potential player-killers don't immediately spot you going into the wilderness and kill you. In addition, potential player-killers won't know whether you went into the wilderness or to a different area. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. This is because if another player spots you in the wilderness, they might attempt to kill you.

Even when fighting the Zamorak wizard in the Wilderness, another player can interrupt your fight. If you are attacked by a player, you should run directly south.

**Note**: Coordinate clues in the Wilderness are far less likely to appear than other coordinate clues. This is due to the Wilderness and Free Trade Vote.

The following map may be used to roughly determine the location of a given coordinate clue:

### 00

'***07 degrees 13 minutes west***
07.13W
 Image
From Tyras Camp: go north past the dense forest, walk a few steps east and go south past the stick traps.
From Lletya: go out of the city, past the trip wire, south over the leaf trap, past the elf tracker, west through the dense forest, over a second trip wire, north through another dense forest, then west and south past the stick trap.
From Lodestone: west through the dense forest, past a trip wire, north through another dense forest, then west and south past the stick trap.

'***01 degrees 13 minutes east***
01.13E

'***14 degrees 00 minutes east***
14.00E

'***09 degrees 28 minutes east***
09.28E

'***23 degrees 15 minutes east***
23.15E
During the Battle of Lumbridge this was moved to just above the upper right log in the camp with the wizard, archer, warrior and monk.

'***17 degrees 43 minutes east***
17.43E

'***24 degrees 16 minutes east***
24.16E

### 01

'***14 degrees 15 minutes east***
14.15E

'***08 degrees 05 minutes west***
08.05W
 Image
From Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest, continuing west past the Elfmusician. Turn north and up the path to Prifddinas. Before the bridge and the water, head west through the dense forest. Then keep going west past the leaves pitfall trap, then south-west past a stick trap.
From Port Tyras: Go north through dense forest then east; go south through dense forest; step over tripwire; go east through the dense forest then north-west for quite a while; jump leaves. Finally, continue west till you arrive at a elven lamp next to mushrooms. Head south down the small path to the pond. Pass the stick trap and dig by the north-east edge of the pond.
From the Tirannwn lodestone: Go northwest until reaching a leaf trap, jump it and continue north until reaching a red mushroom patch. Turn west and pass the stick trap.
This clue can be annoying due to the frequency of activating thestick traps, which deal 300-400 damage. There is a better success rate of passing the trap by turning off run and walking past the trap.
It's recommended to follow the map from Regicide in order to not get lost.

'***08 degrees 01 minutes east***
08.01E

'***07 degrees 28 minutes east***
07.28E

### 02

'***29 degrees 11 minutes east***
29.11E
 Image

'***22 degrees 30 minutes east***
22.30E

'***21 degrees 46 minutes east***
21.46E

'***06 degrees 20 minutes east***
06.20E

### 03

'***05 degrees 03 minutes east***
05.03E
 Image

'***13 degrees 35 minutes east***
13.35E

'***13 degrees 58 minutes east***
13.58E
 Image

'***22 degrees 45 minutes east***
22.45E
 Image

### 04

'***12 degrees 46 minutes east***
12.46E

'***03 degrees 11 minutes east***
03.11E
 Image

'***04 degrees 24 minutes east***
04.24E
 Image
Alternatively you can use the Yanille lodestone and run south-east then west around Gu'Tanoth to get to the cave.

'***12 degrees 45 minutes east***
12.45E

'***16 degrees 16 minutes east***
16.16E
 Image

'***03 degrees 09 minutes west***
03.09W
 Image

### 05

'***04 degrees 28 minutes east***
04.28E

'***31 degrees 15 minutes east***
31.15E
 Image
**Warning:** Druid pouches are recommended, because ghastsmay rot your food. If you have done enough temple trekking, you can toggle the ability to teleport to the grotto directly from the gate to Mort Myre at Paterdomus (near fairy ring c•k•s). Fetch casket scroll will **NOT** work here; attempting to do so will give the message: "You cannot use this scroll here, you are in a Summoning-free zone."
Another fairy ring (code b•k•r) will take you deeper into Mort Myre, then just run southward until you get to the grotto.

'***23 degrees 05 minutes east***
23.05E

'***10 degrees 05 minutes east***
10.05E
 Image

### 06

'***21 degrees 48 minutes east***
21.48E
 Image

'***15 degrees 07 minutes east***
15.07E
 Image

'***01 degrees 46 minutes west***
01.46W

### 07

'***30 degrees 56 minutes east***
30.56E

'***14 degrees 15 minutes east***
14.15E
 Image

'***15 degrees 00 minutes east***
15.00E

'***06 degrees 00 minutes east***
06.00E
 Image

'***12 degrees 26 minutes east***
12.26E
 Image

### 08

'***31 degrees 16 minutes east***
31.16E
 Image
**Warning:** Bring druid pouches to prevent Ghasts from rotting your food.

'***15 degrees 56 minutes east***
15.56E
 Image

'***10 degrees 28 minutes east***
10.28E
 Image

'***01 degrees 39 minutes west***
01.39W

### 09

'***02 degrees 24 minutes west***
02.24W
 Image

'***02 degrees 15 minutes east***
02.15E

'***17 degrees 39 minutes east***
17.39E

### 11

'***31 degrees 20 minutes east***
31.20E

'***00 degrees 45 minutes west***
00.45W

'***14 degrees 58 minutes east***
14.58E

### 12

'***20 degrees 20 minutes east***
20.20E
 Image

### 13

'***21 degrees 01 minutes east***
21.01E
 Image

### 14

'***9 degrees 13 minutes east***
9.13E

### 15

'***13 degrees 52 minutes east***
13.52E
 Image

### 16

'***14 degrees 07 minutes east***
14.07E
 Image

'***12 degrees 45 minutes east***
12.45E
 Image

'***27 degrees 01 minutes east***
27.01E
 Image

'***19 degrees 11 minutes east***
19.11E
 Image

### 17

'***08 degrees 30 minutes east***
08.30E
 Image

### 18

'***25 degrees 16 minutes east***
25.16E
 Image

'***16 degrees 33 minutes east***
16.33E
 Image

### 19

'***25 degrees 07 minutes east***
25.07E
 Image

### 20

'***21 degrees 52 minutes east***
21.52E
 Image

'***18 degrees 33 minutes east***
18.33E
 Image

'***15 degrees 48 minutes east***
15.48E
 Image
**Warning:** This area is a known hotspot for player killers

### 21

'***17 degrees 54 minutes east***
17.54E
 Image

### 22

'***03 degrees 01 minutes east***
03.01E

'***19 degrees 18 minutes east***
19.18E
 Image
**Warning:** This area is a known hot-spot for player killers, and the areas surrounding it.

'***26 degrees 33 minutes east***
26.33E
 Image
**Warning:** This area is a known hot-spot for player killers.

### 24

'***26 degrees 24 minutes east***
26.24E
 Image
**Warning:** The Chaos Elemental lurks near the tower, and can hit very hard from all three corners of the combat triangle. In addition, the area has at times been a popular hot-spot for player killers.

'***22 degrees 28 minutes east***
22.28E
 Image
**Warning:** This area is a known hot-spot for player killers.

'***18 degrees 43 minutes east***
18.43E
 Image

### 25

'***17 degrees 05 minutes east***
17.05E
 Image

'***23 degrees 24 minutes east***
23.24E
 Image