recursal/Fanatic-Fandom huggingface dataset:
Angaran Guerrilla Helmet X

**Angaran Commando Helmet X** is helmet armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. This heavily upgraded suit uses prototype components the angara designed, but lacked the resources to manufacture in bulk.

## Blueprint

The blueprint for Angaran Commando Helmet X requires the following to unlock:

* 80 Heleus RD
* Angaran Commando Helmet IX blueprint
* Level 80

The following resources are needed to develop this item:

* Angaran Meditation Crystal x20
* Shell Filaments x10
* Iridium x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Helmet I
* Angaran Guerrilla Helmet II
* Angaran Ranger Helmet III
* Angaran Ranger Helmet IV
* Angaran Commando Helmet V
* Angaran Commando Helmet VI
* Angaran Commando Helmet VII
* Angaran Commando Helmet VIII
* Angaran Commando Helmet IX
* Angaran Commando Helmet X
Aya Information Bulletin - Update 4598-A

**Aya Information Bulletin - Update 4598-A** is one of the terminal entries on the holographic message terminals on Aya. It is the first entry and includes the Moshae's rescue.

## Text

Translated from Shelesh:
VOELD VICTORY DRIVE
Voeld's people desperately need basic supplies. If your family can spare nutrient paste, unused clothing, outdoor survival gear, machine parts, tools, extra weapons, and ammunition, it could make the difference between life and death for those resisting the kett conquest. Place donated items in the nearest Victory Drive Station of your residential complex.
MOSHAE SJEFA HAS RETURNED!
The rumors are true. Our beloved Moshae Sjefa has been rescued from the kett by brave members of the Resistance, aided by the Milky Way visitors. The Moshae is recovering and in good spirits.
REMINDER FROM GOVERNOR PARAAN SHIE
You may see unusual visitors on Aya in the days ahead. Don't be alarmed. They're here as guests. Remain vigilant and report suspicious activity to Aya security, but do not attempt to confront or restrain anyone yourself.
Biotic skill

**Biotic skills** are skills used to control dark energy to manipulate the power of mass and gravity.

## Overview

Biotic skills focus on battlefield strategies. Biotic skills like Pull and Throw allow using enemies as shields or even weapons. Abilities like Annihilation and Singularity, for example, will damage anything or anyone caught up in their powerful grip. Biotic skills are colored **Violet** with an associated shape of an active () or passive () skill.

## List of biotic skills

* Pull
* Throw
* Charge
* Nova
* Shockwave
* Annihilation
* Backlash
* Singularity
* Lance
* Barrier
* Offensive Biotics
* Containment

## List of squadmate biotic skills

* Charge
* Nova
* Pull
* Shockwave
* Duelist
* Survivalist

## List of multiplayer biotic skills

* Annihilation
* Backlash
* Charge
* Lance
* Nova
* Pull
* Shockwave
* Singularity
* Throw
* Warp
* Barrier
* Biotic Ascension
* Offensive Biotics

## Related profiles

The following profiles rely on biotic skills:

* Adept
* Explorer
* Sentinel
* Vanguard

## Notes

The number of biotic skill kills can be tracked on the Accomplishments tab in the statistics menu.

## Achievements and trophies

The following achievements and trophies can be earned which are related to biotic skills:

* Full Power

## Challenges

Biotic Skills are the focus of the following challenges:

* Biotic Mastery - Bronze
* Biotic Mastery - Silver
* Biotic Mastery - Gold
* \*Daily\* - Biotic Mastery
Angaran Guerrilla Helmet VII

**Angaran Commando Helmet VII** is helmet armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. This heavily upgraded suit uses prototype components the angara designed, but lacked the resources to manufacture in bulk.

## Blueprint

The blueprint for Angaran Commando Helmet VII requires the following to unlock:

* 65 Heleus RD
* Angaran Commando Helmet VI blueprint
* Level 50

The following resources are needed to develop this item:

* Angaran Meditation Crystal x20
* Shell Filaments x9
* Iridium x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Helmet I
* Angaran Guerrilla Helmet II
* Angaran Ranger Helmet III
* Angaran Ranger Helmet IV
* Angaran Commando Helmet V
* Angaran Commando Helmet VI
* Angaran Commando Helmet VII
* Angaran Commando Helmet VIII
* Angaran Commando Helmet IX
* Angaran Commando Helmet X
Biotic Amplifier I

The **Biotic Amplifier I** is a melee weapon.

## Description

A specialized bio-amp, originally manufactured by the Milky Way's Aldrin Labs, allows a user to essentially wrap a mass effect field around their fist and strike an opponent with enormous—often staggering—force.

## Blueprint

The blueprint for Biotic Amplifier I is automatically available as soon as Ryder activates the Research Center on the Tempest or at Site 1 on Eos.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Iron x90
* Lithium x40
* Element Zero x10

This item has no augmentation slots available during development.

## Upgrade series

* Biotic Amplifier
* Biotic Amplifier I
* Biotic Amplifier II
* Biotic Amplifier III
* Biotic Amplifier IV
* Biotic Amplifier V
* Biotic Amplifier VI
* Biotic Amplifier VII
* Biotic Amplifier VIII
* Biotic Amplifier IX
* Biotic Amplifier X
Aya Information Bulletin - Update 7832-E

**Aya Information Bulletin - Update 7832-E** is one of the terminal entries on the holographic message terminals on Aya.

## Text

Translated from Shelesh:
KETT RAID ON DAAR HILJAAV
Resistance scouts on Voeld report a kett attack on Daar Hiljaav has left the settlement in ruins. Exact casualties are still being calculated. If you are from Daar Hiljaav or have family there, please contact Enroh Bosaan in the governor's office.
NUTRIENT PASTE PROCESSING BREAKTHROUGH
Teams researching food processing discovered an improvement to refinery techniques that will yield a 15% increase in caloric values and better preservation of the original ingredients' flavors.
STATEMENT FROM THE MOSHAE
In answer to persistent public inquiries regarding the health and status of Moshae Sjefa, she has released the following statement: "Thank you to everyone who has expressed concern for my well-being. Rest assured, I am currently hard at work with the Milky Way visitors to eliminate the kett threat and restore peace to our people."
Audio

The **Audio** menu allows the customization of audio outputs and changing of preferences.

## Overview

The Audio menu can be directly accessed from the Settings submenu in the Game menu.

Depending upon the specific platform being used (PC, Xbox, or PS4), some settings may not be available.

### Dynamic Range

Set the range of volume the game will use.

* WIDE (CINEMA)
* MEDIUM
* NARROW (NIGHT MODE)

### Speaker Configuration

Set your speaker configuration.

* SURROUND
* STEREO

### Subtitles

*If this is enabled, subtitles will be displayed at the bottom of the screen any time that someone is speaking. This includes all conversations that include Ryder, squadmates, or crew, as well as audio logs, nearby conversations involving any other characters. In multiplayer, this includes Kandros' dialog, which is presented at the top of the screen.*

*Changing this setting will automatically change the setting in the Gameplay menu to match. The setting is global; changing it in either multiplayer or singleplayer mode will change it in both modes.*

### Ignore Window Focus

*This setting determines whether game sound is audible when the game window does not have focus.*
Asari Sword IX

The **Asari Sword IX** is a melee weapon. It allows the wielder to perform a biotic blink forward before striking. During this biotic blink, the wielder is invulnerable to any damage.

## Description

Asari huntresses are masters of silent stalking and killing. Many combine blades and biotics, charging forward at mind-bending speeds before swinging their swords with enhanced power. Huntresses are rare, making such swift assassinations necessary for asari military victory.

## Blueprint

The blueprint for Asari Sword IX requires the following to unlock:

* 350 Milky Way RD
* Asari Sword VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Omni-Gel Canister x70
* Beryllium x310
* Fluorite x150
* Vanadium x40

This item has 4 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to four of fourteen augmentations available for any melee weapon.

## Upgrade series

* Asari Sword
* Asari Sword I
* Asari Sword II
* Asari Sword III
* Asari Sword IV
* Asari Sword V
* Asari Sword VI
* Asari Sword VII
* Asari Sword VIII
* Asari Sword IX
* Asari Sword X
Ascendant

The kett's elite battle master who can elevate above the fray to gain a tactical advantage. An Ascendant charges a variety of devastating attacks that we are quantifying and attempting to understand.

**Ascendant** is a kett mob enemy.

## Codex

The Ascendant are the highest caste of kett seen on the battlefield and are considered exceptionally dangerous. APEX reports that they are typically only seen when the kett are conducting high-stakes operations, or when a persistent enemy must be eliminated. Element zero cores throughout its armor allow an Ascendant to levitate off the ground, allowing it to command the attention of subordinate kett and rain devastating fire down upon enemies.

The Ascendant appear to have biological control over electromagnetic force. Cell samples gathered at great risk show electrocyte-like formations. It is likely that an Ascendant use equipment or implants to amplify and control this ability, allowing it to manipulate EM fields that empower its weaponry. If provoked, the Ascendant can unleash a ball-lightning-like attack which conducts electricity to nearby foes, or yank an opponent helplessly off their feet to deliver a barrage of blows.

## Notable Ascendants

* The Cardinal in the kett exaltation facility on Voeld.
* The Valiant and the Decimation squad on Ark Leusinia.
* The Invictor in Eos' kett base.
* The Prefect in the Kett Base on Voeld.
* Two unnamed Accendants during Hunting the Archon.
	+ One is encountered during the *Survive the ambush* objective.
	+ One is encountered during the *Escape the kett ship* objective.
* Two unnamed Ascendants during Meridian: The Way Home.
	+ One is encountered when krogan/salarian reinforcements arrive.
	+ One is encountered before the Archon deploys the Architect on Meridian.

## Stats

Ascendants are health-only enemies.  They use a ball lightning attack and can use an instant kill attack when in close proximity. Ascendants are accompanied at all times by their Orb which is also a health-only enemy. This small device orbits them and projects an energy force field that protects them from all attacks. Ascendants can only be harmed once their Orb is destroyed but they will quickly generate a new Orb after a few seconds.

## Notes

**Never** allow an Ascendant to get too close or they can instantly kill you.

Focus on taking down the Orb first, then unleash as much damage as possible before a new Orb is spawned. Repeat the process until the Ascendant falls.

It is possible with Backlash to bounce the ball lightning attack back at the Ascendant. This requires the central orb in the ball lightning attack to impact the biotic aegis shield for it to be reflected. However, this can be a risky move during combat and if the central orb is not reflected, the orange lightning surrounding the orb will still cause damage.

The Ascendant can be scanned for Aid APEX.
Black Widow I

The **Black Widow I** is a sniper rifle.

## Description

A smaller, higher-capacity variation of the Widow sniper rifle, the Black Widow fires three powerful shots per thermal clip. Andromeda Initiative engineers have adjusted the scope for improved optical enhancement in a variety of atmospheres.

## Blueprint

The blueprint for Black Widow I requires the following to unlock:

* 150 Milky Way RD

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Beryllium x120
* Lithium x60
* Element Zero x10

This item has no augmentation slots available during development.

## Upgrade series

* Black Widow
* Black Widow I
* Black Widow II
* Black Widow III
* Black Widow IV
* Black Widow V
* Black Widow VI
* Black Widow VII
* Black Widow VIII
* Black Widow IX
* Black Widow X
Arknid

An oversized, hard-shelled insect that spits acid when threatened. Not innately hostile. Bristles along its body and legs sense movement, as well as scents.

**Arknid** (also known as the Spitbug) is a mob creature.

## Stats

Arknids are health-only creatures.  They have an acid spit ranged attack.

## Notes

A dead Arknid will not leave any visible remains when it dies because it explodes to reveal its greenish inner organs.

When scanned, the Arknid will give a name description of "Arknid, AKA Spitbug". However, whenever Ryder interacts with an Arknid, the name above the health bar will only show as "Spitbug".

The Arknid can be scanned for Task: Comparatively Alien.
Angaran guns

**Angaran guns** is one of the terminal entries from Nakmor Drack located on the Tempest.

## Text

To: Ryder
From: Drack
Man, Ryder. I thought I knew guns. But this angaran shit? They really know how to make things to point and shoot.
Was eyeing a couple on Aya when we were there. A sidearm called a Zephyr, and a sniper rifle. Isharay, I think they called it? Looked fancy. But I guess even their shivs are fancy.
Glad we found aliens who know how to fight. Not sure how I would feel if Andromeda was nothing but pyjaks or, ugh, elcor. I'll take kett over those chumps.
Drack
Aroane Tao

**Aroane Tao** is a human character. He is seen only during Nakmor Drack: A Future for Our People.

## Background

Aroane worked with William Spender to facilitate the Nexus rebellion.

## See also

* Aroane's Datapad
* Backup Datapad
* Bryant's Datapad
* Paper Trail
* Shipment 346-1
* Shipment 347-1
* Shipment 348-1
* Shipment 349-1
* Shipment 350-1
* Unscrambled Exchange
Asari Sword VI

The **Asari Sword VI** is a melee weapon. It allows the wielder to perform a biotic blink forward before striking. During this biotic blink, the wielder is invulnerable to any damage.

## Description

Asari huntresses are masters of silent stalking and killing. Many combine blades and biotics, charging forward at mind-bending speeds before swinging their swords with enhanced power. Huntresses are rare, making such swift assassinations necessary for asari military victory.

## Blueprint

The blueprint for Asari Sword VI requires the following to unlock:

* 275 Milky Way RD
* Asari Sword V blueprint
* Level 40

The following resources are needed to develop this item:

* Omni-Gel Canister x60
* Beryllium x270
* Fluorite x130
* Vanadium x30

This item has 4 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to four of fourteen augmentations available for any melee weapon.

## Upgrade series

* Asari Sword
* Asari Sword I
* Asari Sword II
* Asari Sword III
* Asari Sword IV
* Asari Sword V
* Asari Sword VI
* Asari Sword VII
* Asari Sword VIII
* Asari Sword IX
* Asari Sword X
BioWare

**BioWare** is a video game developer under Electronic Arts. They are the developers of the action role-playing third-person shooter video game *Mass Effect: Andromeda*. BioWare develops console, PC, and online role-playing games focused on rich stories, unforgettable characters, and vast worlds to discover. Since 1995, BioWare has created many notable titles, including *Baldur's Gate*, *Neverwinter Nights*, *Star Wars: Knights of the Old Republic*, *Jade Empire*, *Mass Effect*, and *Dragon Age*.

## External links

* Official site
* BioWare on Facebook
* BioWare on Twitter
Biotic Amplifier IV

The **Biotic Amplifier IV** is a melee weapon.

## Description

A specialized bio-amp, originally manufactured by the Milky Way's Aldrin Labs, allows a user to essentially wrap a mass effect field around their fist and strike an opponent with enormous—often staggering—force.

## Blueprint

The blueprint for Biotic Amplifier IV is automatically available when Ryder reaches Level 21.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x140
* Lithium x70
* Element Zero x20

This item has 2 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to two of fourteen augmentations available for any melee weapon.

## Upgrade series

* Biotic Amplifier
* Biotic Amplifier I
* Biotic Amplifier II
* Biotic Amplifier III
* Biotic Amplifier IV
* Biotic Amplifier V
* Biotic Amplifier VI
* Biotic Amplifier VII
* Biotic Amplifier VIII
* Biotic Amplifier IX
* Biotic Amplifier X
Archon's Sword

**Archon's Sword** is a kett character and is the leader of the kett contingent in Khi Tasira during The Journey to Meridian.

## Codex

Identified in decrypted communications, the kett known as the Archon's Sword has a fearsome reputation. Her role as the Archon's enforcer takes her across the Heleus Cluster to deliver edicts and quell dissent. APEX reports that those who incur the Archon's displeasure—kett or otherwise—are pursed relentlessly by the Archon's Sword, often never sighted again.

In combat, the Archon's Sword is said to favor cunning over brute strength, cloaking herself with the same techniques as kett Destined before striking fearlessly. Psychological profiles, though hampered by an incomplete understanding of kett psychology, suggest she is completely loyal to the Archon and his ideals.

Her title has provoked discussion amongst Nexus scientists, as it either underlines her devotion to the Archon's cause, or it implies a ceremonial and historic role. It is possible that the Archon's Sword represents a greater tradition within kett society not yet understood.

## Stats

Archon's Sword is in essence a named Destined with the same combat abilities and weapons.

She is a boss-level health and shield enemy.
Batarian Scrapper

Brawler that can lock down enemies and devastate them with a gauntlet melee attack that detonates combo primers.

**Batarian Scrapper** is one of the character kits.

## Bio

The Scrapper is one of two batarians who provided evidence against the leader of their former pirate gang. When Alliance protection services failed, the batarians negotiated an asylum deal with the Initiative.

The salarians granted the batarians cryo pods on Ark Paarchero to gain potential security assets. Happy to abandon pirate life, the Scrapper is starting to enjoy fighting for a greater purpose.

## Notes

The Batarian Gauntlet melee weapon is wielded by the Batarian Scrapper and Batarian Vanguard and will act as a combo detonator. Targets must be suitably primed and then a melee attack performed to detonate the combo explosion. However, using this melee weapon to act a detonator **will not** count towards any of the challenges involving combo detonations.
Angaran Word of the Day: Gosan

**Angaran Word of the Day: Gosan** is one of the terminal entries located on the Tempest's Crew Info Board.

## Text

Gosan, v. To cling or to grasp. Say "go-san."
See also: gosan yav daar, adj: Being stubborn, lit "clinging to a rock."
See also: gosavar, n. The Resistance. [Jaal]
[Comments]
> So the Resistance means "stubborn, pig-headed people?" [Peebee]
>> That would be "gosavara." And yes. [Jaal]
Angaran Guerrilla Legs VIII

**Angaran Commando Legs VIII** is legs armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. This heavily upgraded suit uses prototype components the angara designed, but lacked the resources to manufacture in bulk.

## Blueprint

The blueprint for Angaran Commando Legs VIII requires the following to unlock:

* 70 Heleus RD
* Angaran Commando Legs VII blueprint
* Level 60

The following resources are needed to develop this item:

* Angaran Meditation Crystal x20
* Shell Filaments x9
* Iridium x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Legs I
* Angaran Guerrilla Legs II
* Angaran Ranger Legs III
* Angaran Ranger Legs IV
* Angaran Commando Legs V
* Angaran Commando Legs VI
* Angaran Commando Legs VII
* Angaran Commando Legs VIII
* Angaran Commando Legs IX
* Angaran Commando Legs X
Assembler

The Assembler prefers to remain at a distance and in cover. It can 3D-print and deploy Breachers on the spot as well as hurl incomplete versions as volatile explosives.

**Assembler** is a Remnant mob enemy.

## Codex

Remnant Assemblers were nicknamed for their ability to create smaller units known as "Breachers." Each Assembler contains a reservoir of an unknown ferrofluid similar to omni-gel, which can be used to 3D-print Breachers on the spot with alarming speed.

Tactically, Assemblers focus on manufacturing reinforcements, moving to safe distances during combat. If approached while in its hostile mode, the Assembler can jettison the partially completed power core of a Breacher, which acts like an explosive grenade, causing massive damage to enemies and allowing the Assembler to withdraw.

Upon creating a Breacher, the Assembler transfers a full copy of its stored recent memory and battlefield disposition to the new Remnant, ensuring it is combat-ready almost immediately. This capability means the Assembler is constantly branching and partitioning its memory in preparation without loss of data, an interesting characteristic that may be useful in future artificial intelligence designs.

## Notes

The Assembler can be scanned for Aid APEX.
Angaran Firaan VII

The **Angaran Firaan VII** is a melee weapon.

## Description

With few resources, the angara are fighting a guerilla war. Over many years, they have developed concealable, deadly, and nearly unbreakable weapons—including the Firaan, an improvement on Milky Way monomolecular blade technology. This small knife can slice through well-armored foes and sharpens itself whenever re-sheathed.

## Blueprint

The blueprint for Angaran Firaan VII requires the following to unlock:

* 160 Heleus RD
* Angaran Firaan VI blueprint
* Level 50

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Shell Filaments x17
* Nickel x80
* Vanadium x20

This item has 2 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to two of fourteen augmentations available for any melee weapon.

## Upgrade series

* Angaran Firaan
* Angaran Firaan I
* Angaran Firaan II
* Angaran Firaan III
* Angaran Firaan IV
* Angaran Firaan V
* Angaran Firaan VI
* Angaran Firaan VII
* Angaran Firaan VIII
* Angaran Firaan IX
* Angaran Firaan X
Asari refugees!

**Asari refugees!** is an email from Cora Harper located on the Tempest. It is received after returning to the Tempest after the first visit to either Havarl or Voeld and is related to Cora Harper: Asari Ark.

## Text

To: Ryder
From: Cora
Ryder,
There's a report of asari refugees on Eos. They made it! Might know about their ark, too. Let's talk when you're free?
Cora.
Biotic Detonations (50)

**Biotic Detonations (50)** is a challenge in multiplayer. This is a minor challenge for the Biotic Mastery - Bronze, Silver, and Gold challenges.

## Notes

This challenge only increases the counter when a combo is detonated by a biotic skill-based detonator. This can be any combo type as long as it is detonated with a biotic skill-based detonator. This challenge is **NOT** for performing biotic combos.
Angaran Guerrilla Legs III

**Angaran Ranger Legs III** is legs armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. Additional upgrades further regulate power distribution and the microframe computer's processing speed.

## Blueprint

The blueprint for Angaran Ranger Legs III requires the following to unlock:

* 45 Heleus RD
* Angaran Guerrilla Legs II blueprint
* Level 10

The following resources are needed to develop this item:

* Angaran Meditation Crystal x23
* Shell Filaments x6
* Iridium x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

The angaran meditation crystal requirement is more for this tier and is out of line with the other tiers.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Legs I
* Angaran Guerrilla Legs II
* Angaran Ranger Legs III
* Angaran Ranger Legs IV
* Angaran Commando Legs V
* Angaran Commando Legs VI
* Angaran Commando Legs VII
* Angaran Commando Legs VIII
* Angaran Commando Legs IX
* Angaran Commando Legs X
Belief is weird.

**Belief is weird.** is one of the terminal entries from Liam Kosta located on the Tempest. It is received after The Journey to Meridian.

## Text

To: Ryder
From: Liam
I don't talk about stuff like this, because my mouth's an idiot. But we're in weird space now. The Jardaan *made a people*. Back in the Milky Way, we were knocking on the door of stable clones, but that's different. The bits are already there; it's snap-together. So I go down this hole about *making life*, and then I start thinking about SAM. Your dad made a kind of life. This amazing technical achievement that I look at and just, I can't even really get the edges of it. And it's in your head. That's pretty damned special. Like I need another reason to think "Pathfinder" is something different here.
I don't know the point of this. Sometimes you just write, right?
Kosta
*(Liam has included a list of media themed to* Creation*. Genres include theological talks, scientific papers on technological integration, and a 1995 vid about an AI's choice of footwear?)*
Black Hole: H-012 "Ketos"

At the center of the Heleus Cluster is a black hole, a huge star that has collapsed into a region of space-time with gravitational effects so powerful that even light cannot escape. This example is believed to be a Kerr black hole approximately 12 stellar masses in size, and appears to have absorbed additional mass from nearby systems. Our scientists believe that the radiation released from the creation of the black hole may explain the abundant element zero found in Heleus.

In the Milky Way, study of black holes was still in its infancy. The forces around the event horizon typically destroy probes before they can transmit their data. This black hole presents a unique opportunity for study even at a remove.

The original asari surveys of Andromeda called the black hole Ardat Hekas, "demon's maw." Initiative charts refer to it as H-012 Ketos, after the mythological sea monster that intended to devour the princess Andromeda.

According to their scientific journals, angaran astronomers called the black hole Haranj (roughly: "the fisher's lure") for the observable effect it has on comets and surrounding systems. The gravitational lensing effect of the black hole has allowed the angara-controlled planet Aya to go largely unnoticed by the kett.

Continued observation has shown interesting interactions between the black hole and the Scourge. There is evidence that some of the Scourge's mass is being drawn into the black hole, causing continued "currents" in the phenomenon. Our scientists have suggested that without the black hole, the Scourge phenomenon might have been even more hazardous.

## Notes

The Black Hole can be scanned using the Tempest in the Pfeiffer system.
Black Widow IV

The **Black Widow IV** is a sniper rifle.

## Description

A smaller, higher-capacity variation of the Widow sniper rifle, the Black Widow fires three powerful shots per thermal clip. Andromeda Initiative engineers have adjusted the scope for improved optical enhancement in a variety of atmospheres.

## Blueprint

The blueprint for Black Widow IV requires the following to unlock:

* 225 Milky Way RD
* Black Widow III blueprint
* Level 20

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Beryllium x170
* Lithium x80
* Element Zero x20

This item has 4 augmentation slots available during development.

## Upgrade series

* Black Widow
* Black Widow I
* Black Widow II
* Black Widow III
* Black Widow IV
* Black Widow V
* Black Widow VI
* Black Widow VII
* Black Widow VIII
* Black Widow IX
* Black Widow X
Bridge Log: Archive: No Event

**Bridge Log: Archive: No Event** is one of the terminal entries found on the Hyperion during Meridian: The Way Home.

## Text

- Cycling. Nominal. Logged: Lani Reed
- Cycling. Nominal. Logged: Lani Reed
- Cycling. Nominal. Logged: Lani Reed
- Cycling. Minor fluctuation. Logged: Nozomi Dunn
- Cycling. Nominal. Logged: Lani Reed
- Cycling. Nominal. Logged: Lani Reed
- Cycling. Nominal. Logged: Lani Reed
- Cycling. Nominal. Logged: Lani Reed
Black Widow VIII

The **Black Widow VIII** is a sniper rifle.

## Description

A smaller, higher-capacity variation of the Widow sniper rifle, the Black Widow fires three powerful shots per thermal clip. Andromeda Initiative engineers have adjusted the scope for improved optical enhancement in a variety of atmospheres.

## Blueprint

The blueprint for Black Widow VIII requires the following to unlock:

* 325 Milky Way RD
* Black Widow VII blueprint
* Level 60

The following resources are needed to develop this item:

* Omni-Gel Canister x50
* Beryllium x230
* Lithium x110
* Element Zero x30

This item has 4 augmentation slots available during development.

## Upgrade series

* Black Widow
* Black Widow I
* Black Widow II
* Black Widow III
* Black Widow IV
* Black Widow V
* Black Widow VI
* Black Widow VII
* Black Widow VIII
* Black Widow IX
* Black Widow X
Blue Ticket

-- Blue to Win --Krogan fighting pit ticket

**Blue Ticket** is a special item. It can be purchased from the Team Ryncol Manager near the fighting pit in New Tuchanka.

## Notes

If the Team Ryncol wraith wins, the blue ticket is replaced with a Winning Ticket.

Despite being a Special Item, the blue ticket only shows in the "All Items" view in the Inventory screen, and only when interacting with one of the two team managers.

## See also

* Red Ticket
* Winning Ticket
* Prices: Special Items
Arm

**Arms** are arm-slot armor. Arms and hand armor help protect the wearer from hazardous environments and the dangers of combat.

* During development, arms can be modified with up to two augmentations (three with the Innovation perk).
* In addition to the seventeen augmentations available for any armor component, there are three augmentations specifically designed for arms:
Aerial Lubricant, Aerial Performance Optimizer, and Aerial Stabilizer.
Angaran Guerrilla Chest II

**Angaran Guerrilla Chest II** is chest armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology.

## Blueprint

The blueprint for Angaran Guerrilla Chest II requires the following to unlock:

* 80 Heleus RD
* Angaran Guerrilla Chest I blueprint
* Level 5

The following resources are needed to develop this item:

* Angaran Meditation Crystal x40
* Shell Filaments x17
* Iridium x80
* Titanium x20

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Chest I
* Angaran Guerrilla Chest II
* Angaran Ranger Chest III
* Angaran Ranger Chest IV
* Angaran Commando Chest V
* Angaran Commando Chest VI
* Angaran Commando Chest VII
* Angaran Commando Chest VIII
* Angaran Commando Chest IX
* Angaran Commando Chest X
Basic Pack

Contains 5 random items or characters, with a small chance that 1 will be Uncommon.

**Basic Pack** is a pack that can be given as a reward or purchased in the multiplayer store for 5000 MP Credits.

## Contents

A Basic Pack can contain any of the following items:

* Common weapons with a chance for an Uncommon weapon
* Common mods with a chance for an Uncommon mod
* Common Tier I boosters with a chance for an Uncommon Tier II booster
* Common characters with a chance for an Uncommon character
* Supplies - Ammo Pack, Cobra RPG, First Aid Pack, Revive Pack
Another interview?

**Another interview?** is one of the terminal entries located on the Tempest. It is one of several emails from Keri T'Vessa related to Task: Path of a Hero.

## Text

To: Ryder
From: Keri T'Vessa
Hello, Ryder,
They're saying you just got back from Kadara Port. There isn't much "official" word from there, or the exiles. Can you give me a few on-camera details?
Keri
Angaran Guerrilla Arms III

**Angaran Ranger Arms III** is arms armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. Additional upgrades further regulate power distribution and the microframe computer's processing speed.

## Blueprint

The blueprint for Angaran Ranger Arms III requires the following to unlock:

* 45 Heleus RD
* Angaran Guerrilla Arms II blueprint
* Level 10

The following resources are needed to develop this item:

* Angaran Meditation Crystal x23
* Shell Filaments x6
* Iridium x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

The angaran meditation crystal requirement is more for this tier and is out of line with the other tiers.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Arms I
* Angaran Guerrilla Arms II
* Angaran Ranger Arms III
* Angaran Ranger Arms IV
* Angaran Commando Arms V
* Angaran Commando Arms VI
* Angaran Commando Arms VII
* Angaran Commando Arms VIII
* Angaran Commando Arms IX
* Angaran Commando Arms X
Angaran Guerrilla Legs V

**Angaran Commando Legs V** is legs armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. This heavily upgraded suit uses prototype components the angara designed, but lacked the resources to manufacture in bulk.

## Blueprint

The blueprint for Angaran Commando Legs V requires the following to unlock:

* 55 Heleus RD
* Angaran Ranger Legs IV blueprint
* Level 30

The following resources are needed to develop this item:

* Angaran Meditation Crystal x20
* Shell Filaments x8
* Iridium x40
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Legs I
* Angaran Guerrilla Legs II
* Angaran Ranger Legs III
* Angaran Ranger Legs IV
* Angaran Commando Legs V
* Angaran Commando Legs VI
* Angaran Commando Legs VII
* Angaran Commando Legs VIII
* Angaran Commando Legs IX
* Angaran Commando Legs X
Annea

**Annea** is an angaran character on Elaaden. She runs The Paradise and controls the water supply.

## Stats

Annea is potentially a health-only enemy.

## Missions

Annea is involved with the following mission:

* Water Supply

## Merchant items

Annea sells the following goods:

* Augmentations - Random general augmentations
* Bio materials - Random bio materials
* Minerals - Random minerals (except for element zero, platinum, and vanadium)
* ND1 Nomad Paint Jobs
* ND1 Nomad Upgrades
* Special items
	+ Remnant Decryption Keys
* Tech materials - Random tech materials

### Market Dominance

The Market Dominance cryo pod perk adds the following items to Annea's goods for sale:

* There is a very small possibility for  Element Zero,  Platinum, and  Vanadium to randomly appear for sale.

## Prices

Annea's rates differ from those of other merchants. She charges 25% more than other merchants when purchasing items from her, but pays double when selling items to her.

For standard rates, see:

* Prices: Augmentations
* Prices: Bio Materials
* Prices: Minerals
* Prices: Nomad Paint Jobs
* Prices: Nomad Upgrades
* Prices: Special Items
* Prices: Tech Materials

## Notes

The Merchant will replace Annea at The Paradise if Ryder takes control of the water supply.

If Ryder gives the water source to the Initiative, Annea can be found later in a camp in Gehenna Valley. After speaking with her, Annea and her guards will become hostile attacking Ryder. There is a revealed cache  nearby that cannot be accessed until she has been defeated.

* Annea Location
Biotic Amplifier III

The **Biotic Amplifier III** is a melee weapon.

## Description

A specialized bio-amp, originally manufactured by the Milky Way's Aldrin Labs, allows a user to essentially wrap a mass effect field around their fist and strike an opponent with enormous—often staggering—force.

## Blueprint

The blueprint for Biotic Amplifier III is automatically available when Ryder reaches Level 11.

The following resources are needed to develop this item:

* Omni-Gel Canister x30
* Iron x120
* Lithium x60
* Element Zero x20

This item has 2 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to two of fourteen augmentations available for any melee weapon.

## Upgrade series

* Biotic Amplifier
* Biotic Amplifier I
* Biotic Amplifier II
* Biotic Amplifier III
* Biotic Amplifier IV
* Biotic Amplifier V
* Biotic Amplifier VI
* Biotic Amplifier VII
* Biotic Amplifier VIII
* Biotic Amplifier IX
* Biotic Amplifier X
Combat skill

**Combat skills** are skills used to focus on weapons, gear, and efficiency in battle.

## Overview

Combat skills focus on battle worthiness by improving weapon damage and accuracy, as well as enabling the use of flak cannons, grenades, trip mines, and more. Combat skills are colored **Red** with an associated shape of an active () or passive () skill.

## List of combat skills

* Omni Grenade
* Concussive Shot
* Barricade
* Turbocharge
* Trip Mine
* Flak Cannon
* Pistols
* Assault Rifles
* Shotguns
* Sniper Rifles
* Combat Fitness
* Combat Tools

## List of squadmate combat skills

* Blood Rage
* Concussive Shot
* Flak Cannon
* Frag Grenade
* Havoc Strike
* Turbocharge
* Asari Commando
* Defensive Training
* Grizzled Veteran
* Krogan Warrior
* Military Training
* Rebel Soldier
* Resilience
* Turian Smuggler

## List of multiplayer combat skills

* Avenger Strike
* Barricade
* Concussive Shot
* Flak Cannon
* Fortify
* Frag Grenade
* Sticky Grenade
* Trip Mine
* Turbocharge
* Aerial Assault
* APEX Training
* Combat Fitness
* Munitions Training
* Rage
* Weapon Training

## Related profiles

The following profiles rely on combat skills:

* Explorer
* Infiltrator
* Soldier
* Vanguard

## Notes

The number of combat skill kills can be tracked on the Accomplishments tab in the statistics menu.

## Achievements and trophies

The following achievements and trophies can be earned which are related to combat skills:

* Full Power

## Challenges

Combat skills are the focus of the following challenges:

* Combat Mastery - Bronze
* Combat Mastery - Silver
* Combat Mastery - Gold
* \*Daily\* - Combat Mastery
Black Widow VII

The **Black Widow VII** is a sniper rifle.

## Description

A smaller, higher-capacity variation of the Widow sniper rifle, the Black Widow fires three powerful shots per thermal clip. Andromeda Initiative engineers have adjusted the scope for improved optical enhancement in a variety of atmospheres.

## Blueprint

The blueprint for Black Widow VII requires the following to unlock:

* 300 Milky Way RD
* Black Widow VI blueprint
* Level 50

The following resources are needed to develop this item:

* Omni-Gel Canister x50
* Beryllium x210
* Lithium x100
* Element Zero x30

This item has 4 augmentation slots available during development.

## Upgrade series

* Black Widow
* Black Widow I
* Black Widow II
* Black Widow III
* Black Widow IV
* Black Widow V
* Black Widow VI
* Black Widow VII
* Black Widow VIII
* Black Widow IX
* Black Widow X
Black Widow

The **Black Widow** is a sniper rifle.

## Description

A smaller, higher-capacity variation of the Widow sniper rifle, the Black Widow fires three powerful shots per thermal clip. Andromeda Initiative engineers have adjusted the scope for improved optical enhancement in a variety of atmospheres.

## Notes

The Black Widow can be purchased from the following merchants:

* Arms Dealer - Kadara Market, Kadara
* Buy/Sell Kiosk - Research Room, Tempest
* Relia Ythos - Kadara Market, Kadara

The singleplayer stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

The following augmentations cannot be applied to the Black Widow during development:

* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System

* Medi-Gel Regulator
* Shield Accelerator
* Shield Booster
* Shield Generator
* Single Fire System

It is advised not to apply the Electrical Conduits augmentation to the Black Widow due to an automatic firing problem. *(See here for details.)*

The singleplayer uncrafted Black Widow will always drop a random augmentation on deconstruction. (*See Augmentation Drops for odds of recovery*).

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.

All multiplayer specialized variant weapons are separate weapons compared to the Ultra Rare version.

Due to the different versions of the Black Widow in multiplayer, it is possible to equip multiple versions at the same time in the Loadout screen.

## Challenges

The Black Widow is the focus of the following challenges:

* Black Widow Use
Angaran Guerrilla Helmet I

**Angaran Guerrilla Helmet I** is helmet armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology.

## Blueprint

The blueprint for Angaran Guerrilla Helmet I requires the following to unlock:

* Return to the Tempest after meeting Evfra de Tershaav during A Trail of Hope
* 35 Heleus RD

The following resources are needed to develop this item:

* Angaran Meditation Crystal x10
* Shell Filaments x5
* Iridium x20
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Helmet I
* Angaran Guerrilla Helmet II
* Angaran Ranger Helmet III
* Angaran Ranger Helmet IV
* Angaran Commando Helmet V
* Angaran Commando Helmet VI
* Angaran Commando Helmet VII
* Angaran Commando Helmet VIII
* Angaran Commando Helmet IX
* Angaran Commando Helmet X
Angaran Guerrilla Helmet III

**Angaran Ranger Helmet III** is helmet armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. Additional upgrades further regulate power distribution and the microframe computer's processing speed.

## Blueprint

The blueprint for Angaran Ranger Helmet III requires the following to unlock:

* 45 Heleus RD
* Angaran Guerrilla Helmet II blueprint
* Level 10

The following resources are needed to develop this item:

* Angaran Meditation Crystal x23
* Shell Filaments x6
* Iridium x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

The angaran meditation crystal requirement is more for this tier and is out of line with the other tiers.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Helmet I
* Angaran Guerrilla Helmet II
* Angaran Ranger Helmet III
* Angaran Ranger Helmet IV
* Angaran Commando Helmet V
* Angaran Commando Helmet VI
* Angaran Commando Helmet VII
* Angaran Commando Helmet VIII
* Angaran Commando Helmet IX
* Angaran Commando Helmet X
Angaran Guerrilla Helmet II

**Angaran Guerrilla Helmet II** is helmet armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology.

## Blueprint

The blueprint for Angaran Guerrilla Helmet II requires the following to unlock:

* 40 Heleus RD
* Angaran Guerrilla Helmet I blueprint
* Level 5

The following resources are needed to develop this item:

* Angaran Meditation Crystal x10
* Shell Filaments x6
* Iridium x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Helmet I
* Angaran Guerrilla Helmet II
* Angaran Ranger Helmet III
* Angaran Ranger Helmet IV
* Angaran Commando Helmet V
* Angaran Commando Helmet VI
* Angaran Commando Helmet VII
* Angaran Commando Helmet VIII
* Angaran Commando Helmet IX
* Angaran Commando Helmet X
Angaran Guerrilla Arms IV

**Angaran Ranger Arms IV** is arms armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. Additional upgrades further regulate power distribution and the microframe computer's processing speed.

## Blueprint

The blueprint for Angaran Ranger Arms IV requires the following to unlock:

* 50 Heleus RD
* Angaran Ranger Arms III blueprint
* Level 20

The following resources are needed to develop this item:

* Angaran Meditation Crystal x20
* Shell Filaments x7
* Iridium x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Arms I
* Angaran Guerrilla Arms II
* Angaran Ranger Arms III
* Angaran Ranger Arms IV
* Angaran Commando Arms V
* Angaran Commando Arms VI
* Angaran Commando Arms VII
* Angaran Commando Arms VIII
* Angaran Commando Arms IX
* Angaran Commando Arms X