Trick Attack

## Job Ability

* Deals extra damage when striking from behind a party or alliance member.
* **Obtained:** Thief Level 30
* **Recast Time:** 1:00
* **Duration:** 1:00

## Notes/Description

* Trick Attack's use will not remove any type of Invisible.
* When activated, all enmity accrued from the user's next strike will be transferred to the party **or alliance** member the attack is initiated behind.

* For this reason, some pieces from the Thief's Relic set, such as Assassin's Cape comes with an enmity + effect, aiding in the retention of hate by a tank.
* Note: Trick Attack **DOES** transfer enmity to alliance members as well as adventuring fellows.

* The game is very strict in the definition of "behind a party member", as this ability will only work if both players and the target stand in a straight line. When doing **Trick Attack** & Sneak Attack together (SATA), being lined up **exactly** behind your trick partner is more important than being perfectly behind the mob.
* When active, the user's next strike **may still miss and is not guaranteed to be critical.**
* This ability is very synergetic with Sneak Attack, as it is most effective when both abilities are active simultaneously. This being true always as a support job, and true until Lv 60 when the Thief job attains the Assassin trait.

* When used in conjunction with the Assassin trait, the user's next strike has added damage, is guaranteed to be critical and cannot miss, similar to a Thief's Sneak Attack.

* If this ability is used by a player with Thief set as their main job, the next strike (not subsequent attacks such as in a multi hit weapon skill) will also receive a large boost in damage based on user's AGI. Weapon base damage will increase by 1 for every point of AGI the player has.

* + The AGI-based damage increase for Thief is determined when the hit connects, not when the job ability is used.

* If this ability is used by a character with Thief as a support job, the next strike **will not** receive any boost in damage whatsoever, only transfer the attack's enmity.
* Unlike Sneak Attack, when used in conjunction with a weapon skill, this ability will transfer hate for all hits of a multi-hit weapon skill.
* If this ability is used while dual-wielding, both hits are guaranteed to hit, but only the first hit will deal critical damage. If Double Attack and/or Triple Attack activate, these hits are guaranteed as well. (This only applies when the Assassin trait becomes available to Thief at Lv 60)
* When used without a weapon skill, it will bypass Blink and Utsusemi, but will not remove shadows from these hits. When used with a multi-hit weapon skill, only the first hit will bypass, all other hits can be absorbed by shadows. (This only applies when the Assassin trait becomes available)
* If you Counter and attack, and are behind another party member, your hit will deal additional damage as if you had attacked normally. This will not use up the **Trick Attack** effect, and you can attack again for added damage.
* This ability only works with physical attacks, will not work with ranged attacks nor magic-based weapon skills.
* Usage of a ranged attack while this ability is active does not cause **Trick Attack** to wear off.
* This ability is often abbreviated as "TA".

* When combined with Sneak Attack, "SATA" is used.

* Can be used behind a party member on a Chocobo but the person on the Chocobo will not gain hate.
* Can be used behind your Adventuring Fellow, and acts the same as it would on a Party Member.