recursal/Fanatic-Fandom huggingface dataset:
Andromeda: To Seek, To Find Class

**Name**: To Seek, To Find class Cruiser
**Craft**: Systems Commonwealth To Seek, To Find class High Endurance Research Cruiser
**Type**: Cruiser
**Scale**: capital
**Length**: 210 x 158 x 52 meters
**Mass**: 19,476,311kg
**Skill**: Capital Ship Pilot
**Crew**: 400; skeleton: 40/+10 (Ship can be operated with only the autopilot at a +10 difficulty)
**Auto Pilot**: Astrogation: 4D; Capital Ship Gunnery: 4D; Capital Ship Piloting: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 4D; Command: 3D
**Passengers**: 330 & 130 troops
**Cargo Capacity**: 16,000 metric tons
**Consumables**: 2 years
**Slipstream Drive**: x0.04
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 4D+2
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Stealth Technology**: Difficulty +1D to detect ship
**Weapons**

* **Type X Antiproton Cannon**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 6D
* **3 Type X Point Defense Lasers**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Damage: 5D+1
* **4 Electromagnetic Launch System Tubes**

Fire Arc: forward, but are self guided
Crew: 1
Skill: capital ship gunnery
* **Defensive Kinetic Kill Missiles**

Scale: capital
Fire Control: 3D+1
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 3D
* **Offensive Kinetic Kill Missiles**

Scale: capital
Fire Control: 2D+1
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 9D
* **Smart Anti-Ship Missiles**

Scale: capital
Fire Control: 4D+1
Space Range: 1-14/35/70
Atmosphere Range: 2-28/70/140km
Damage: 8D
* **8 Radiating Countermeasure Generators**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-20/50/100
Atmosphere Range: 10-2,000/5,000/10,000m
Effects: Enemy Sensors & Fire Control -2D
**Compliment**

* ES-14 Janus light sensor/attack drones: 12
* AES-111 Odin atmospheric sensor/C2 drones: 12

**Description**: The To Seek, To Find class High Endurance Research Cruiser is the heart of the High Guard's intergalactic exploration efforts. Capable of long-term, independent operations far from established Slipstream portals in uncharted regions of space, the HRCs are equipped for the study of any new scientific phenomenon or research opportunity. Although well armed in the interest of their own self-defense, these vessels are crewed primarily by civilian scientists and engineers. Traditionally, the commanding officer of an HRC is also the Chief Scientist and is supported by an Argosy XO who oversees the crew and combat operations. An HRC can be recalled for combat duty, but only in the direst emergencies.

The Starry Wisdom is the only To Seek, To Find class referenced by name in the series, although several unnamed ships appear in later episodes.

**Source**:

* The Andromeda Wiki: To Seek, To Find class
* thedemonapostle
Asuran Cruiser

**Name**: Cruiser
**Craft**: Asuran Cruiser
**Type**: Cruiser
**Scale**: Capital
**Length**: 350 x 100 x 50 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 34; Skeleton: 1/+10
**Passengers**: 50
**Cargo Capacity**: 8,750 metric tons
**Consumables**: 20 years
**Hyperdrive**: x0.01
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 12
**Atmosphere**: 450; 1,300 km/h
**Hull**: 5D
**Shields**: 20D
**Sensors**

* Passive: 60 / 1D+1
* Scan: 120 / 3D
* Search: 180 / 4D+1
* Focus: 6 / 6D

**Weapons**

* **2 Type I Pulse Cannons**

Fire Arc:  2 turrets
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 5D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 8D
* **2 Quad Type I Pulse Cannons**

Fire Arc: 2 turrets
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 5D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 10D+1
* **6 Type X Drone Weapon Launchers**

Fire Arc: forward
Crew: 1
Scale: Capital
Skill: Semi-Automated: Capital Ship Gunnery: 4D
Fire Control: 6D
Space Range: 1-18/45/90
Atmosphere Range: 2-36/90/180km
Damage: 12D
**Miscellaneous**

* Cloaking Device: +50 Difficulty to detect ship

**Description**: *"Oh, crap."*
—John Sheppard upon encountering a cruiser

The Asuran cruiser is a type of spaceship used by the Asurans as a complement to their Aurora-class warships.

**Overview**

These ships were used by the Asurans to complement their fleet of Aurora-class ships. Since the Asurans use the Aurora-class as their primary warships, these ships are presumably used as support ships. At least one of these ships can cloak. Little is known about these ships as they have not been encountered very often. They are armed with drones and some kind of energy weapons.

**Source**:

* Stargate Wiki: Asuran cruiser
* thedemonapostle
Babylon 5 Agony Whip

**Name**: Agony Whip
**Model**: Centauri Republic Agony Whip
**Type**: Energy Melee Weapon
**Scale**: Character
**Skill**: Melee Combat
**Weight**: 0.45 kg
**Difficulty**: Moderate
**Cost**: 500 credits
**Availability**: X
**Damage**: STR+1D

**Game Notes**: It may be used to trip an opponent, and the user gets a +1D attack bonus to disarm a target.

**Description**: Also known as the electric lash or sio poro, the agony whip is a favored weapon of Centauri agents. It has both a low energy setting which deals nonlethal damage and a high energy setting that deals lethal damage. Switching between the two settings is a free action. An agony whip can be used to attack opponents that are up to 3 meters away. Using an agony whip provokes an attack of opportunity. You can make trip attacks with an agony whip. If you are fail in a trip attempt with an agony whip, you can drop the agony whip to avoid being targeted by an attack of opportunity.

**Source**:

* The Babylon 5 Project: Centauri Electro-whip
* Babylon 5 2nd Edition Sourcebook (page 135)
* thedemonapostle
Arilou Skiff

**Name**: Skiff
**Craft**: Arilou Lalee'lay Skiff
**Type**: Scout
**Scale**: starfighter
**Length**: 6 meters
**Skill**: Starfighter Pilot
**Crew**: 6; skeleton: 1/+10
**Cargo Capacity**: 300 kg
**Consumables**: 4 months
**Hyperdrive**: x10
**QuasiSpace Drive**: x0.01
**Nav Computer**: yes
**Maneuverability**: 3D
**Space**: 10
**Atmosphere**: 415; 1,200 km/h
**Hull**: 1D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 60 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **Laser Cannon**

Fire Arc: ventral turret
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 6D
Space Range: 1-3/8/15
Atmosphere Range: 10-300/800/1,500m
Damage: 2D
**Description**: Inertia has always been an impediment to maneuverability — and to the passengers' comfort. With most ships, if you have reached a certain speed, you have to pray that you will not suddenly stumble upon a superior enemy force, with no hope of braking and fleeing in time. It is not the case for the inertialess Arilou Lalee'lay Skiff — commonly known among the Humans as "flying saucers" —, capable of an immediate full stop and impervious to the effects of gravity. Piloted by the mischievous Arilou, the light blue Skiff is designed mainly for exploratory missions and boasts minimal offensive weaponry, but it has one envious quality: instant short range teleportation.

**Propulsion**

When not engaging in a HyperSpace Shunt, the Skiff flies, or rather glides, through TrueSpace at extremely fast speeds (though not as quickly as the nimble Spathi Eluder or Pkunk Fury). Its inertialess drive gives it the smallest turning radius in the galaxy — zero! — and of course the turning rate itself can't be beat. No inertia also means instant acceleration (and deceleration), as well as no gravitational effects from planetary objects or anything else for that matter!

**Primary Armament**

The Skiff's main and only true weapon is a ventral 360-degree short range auto-aiming laser. Damage is minimal, and technique and timing are crucial. However, a major drawback of the targeting system is that it tracks only the enemy ship and cannot be locked on another target.

Particular skillful captains are able to minimize the shortcomings of the limited weaponry with carefully-timed firing and dodging and cunning tactics.

**Secondary Armament**

The special ability of the Skiff is a short-range HyperSpace shunt transportation device allowing instantaneous teleportation. While extremely useful in making a quick exit from a heated sortie, the destination cannot be picked, and because of this undesirable results can occur, even materializing inside of a planetary object or another ship, which is instantly fatal. However, such catastrophic occurrences are extremely rare.

**Source**:

* Ultronomicon: Skiff
* thedemonapostle
AvP: M3 Armored Vest

**Name**: M3 Armored Vest
**Model**: Armat Battlefield Systems M3 Armored Vest
**Type**: Personal Armor
**Scale**: Character
**Coverage**: Torso (front and back)

**Game Notes**:

* **Physical Protection**: +2D
* **Energy Protection**: +1D
* **Dexterity and Related Skills Penalties**: -1D

**Description**: The M3 Armored Vest is designed for both comfort and protection. It consists of several materials sandwiched together to create a protective shell. The armor's stopping power is limited against direct hits and high-velocity ammunition, but is effective in stopping low powered ammunition. It also provides limited protection against explosive bullets and fragments from grenades or artillery.

The M3's curved and rounded surfaces reduce its radar signature and it has infrared masking. The vest provides a +1D bonus to Hide checks against thermal and radar detection methods.

Remote biomonitors in the interior read the wearer's life signs, including heart rate and respiration. The biomonitors gives a +1D bonus to First Aid checks for anyone working on the wearer. The vest has mounts for a TNR Lamp on the left shoulder and three brackets to hold an IMP.

**Source**:

* Xenopedia: M3 Pattern Personal Armor
* Aliens: Game Over v0.8 (page 26)
* thedemonapostle
Babylon 5 Drakh Entire Heavy Raider

**Name**: Heavy Raider
**Craft**: Drakh Entire Heavy Raider
**Type**: Fighter
**Scale**: Capital
**Length**: 76.2 meters (estimated)
**Skill**: Space Transports
**Crew**: 13; Skeleton: 2/+10
**Crew Skill**: Astrogation: 6D+2; Capital Ship Gunnery: 5D; Communications: 6D+2; Sensors: 5D+2; Space Transports: 6D+2; Capital Ship Shields: 6D+2

**Passengers**: 10
**Cargo Capacity**: 20 metric tons
**Consumables**: 2 weeks
**Maneuverability**: 3D
**Space**: 9
**Hull**: 2D+1
**Shields**: 2D
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **Light Neutron Cannon**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+1
Space Range: 1-9/23/45
Damage: 6D
**Miscellaneous**:

* Artificial Gravity: Yes
* Crew: 13

* Officers / Pilots: 1
* Sensor Operators: 4
* Crewmen: 8

* Average Crew Experience Level: Drakh Veteran
* Stealth: 12 (Base Difficulty to Detect Ship)
* Drakh Gravitic Energy Grid: 3D
* Gravitic Engine

**Description**: Ria’stor (literally, ‘predatory fish native to Draas, similar to an Earth piranha’)
The Drakh never had the resources or manpower to justify developing fighters. While huge swarms of fast, heavily-armed vessels can be devastating, the Drakh knew their enemies would always be more numerous. Therefore, they concentrated on designing a vessel that could fulfill the functions of a fighter, but would be capable of defeating waves of smaller vessels as well as damaging larger ones. In truth, the Heavy Raider is almost a direct copy of a small Shadow warship, remade using Drakh technology.

The ria’stor is built around its primary weapon, a neutron cannon of incredible power. The only ship of comparable size that exceeds the Heavy Raider’s firepower is the White Star – the Heavy Raiders have an absurdly large and powerful gun for such a small ship. The crew section of the Raider is very cramped, even for a Drakh vessel. The entire crew is crowded into the ‘stem’ of the main gun, just about the main reactor. Most Drakh vessels have two fin-like arrays that are used by the gravitic engines to simulate thrust but the Raider has no less than four maneuvering fins, to give it the agility it needs. Even with its shields and armor, the Heavy Raider is not capable of standing up to the firepower from a capital ship, so it needs the ability to evade incoming fire. The Raider is nearly as agile as a Shadow vessel.

With all that firepower, armor and speed packed into such a small hull, compromises had to be made. The Raiders do not have jump engines, forcing them to rely on carriers for hyperspace travel. They have only minimal sensor and life support systems, and are not atmosphere-capable under normal circumstances. In emergencies, a Raider can reinforce its gravitic shields enough to risk entry into an atmosphere but the gravity of a planet will likely break or warp the maneuvering fins, permanently grounding the Raider if it tries to land.

**Source**:

* The Babylon 5 Project: Drakh fighter
* Babylon 5: The Drakh (page 61)
* thedemonapostle
Babylon 5 Drakh Entire Starships

**Drakh Entire Starships**

The Drakh Clanfleets are composed of thousands of vessels, from tiny scouts and shuttlepods to the imposing bulk of the slowmoving clanships and the elegant grace of the holy Templeships. The Clanfleet is a tribe on the march, a space-faring nation with its own cities, armies, factories, even farmlands. All those vessels from the smallest to the biggest clanship use similar technologies.

Drakh hulls are a bio-organic composite interwoven with gravity-drive coils. The hulls are not technically alive but they are grown like living material into preprogrammed shapes. The hulls are weaker than a conventional design but this is more than compensated for by the gravitic shielding and ease of construction. The hull plates fuse into each other, bonding so there are no seams or weld lines or other weak spots.

The Drakh use Shadow-technology bioreactors for power generation. They do not understand the principles by which these organic power plants work but have learned to clone new reactors and maintain them. The bioreactors are capable of producing virtually infinite power over time, but the Drakh supplement their energy reserves in emergencies with fusion reactors. The Drakh fleets can harvest hydrogen from the upper atmospheres of gas giants.

Inside, Drakh ships are cramped and lightless – the Drakh have lived on those ships for generations and so know every inch of every corridor, every control and every indicator. The vessels are also eerily silent, as all the machines are maintained so efficiently and so perfectly that they work in almost perfect silence. The Drakh reflect their machines; to conserve oxygen, they sit motionless and silent for days at a time, communing with the Entire and acting only when absolutely necessary. Some have compared a Drakh ship to a flying monastery, but in deep space when the Clanfleets are hiding from the other races, they are closer to spacebound tombs.

The Drakh are extremely conservative ship designers – the same basic hull designs have been in use for centuries, changed only when the Shadows let slip some new piece of technology that can be incorporated into one of the ships.

**Capital Ships**
Battle Cruiser
Carrier
Courier
Fast Destroyer
Light Cruiser
Mothership
Templeship

**Transports**
Assault Shuttle
Cargo Hauler
Heavy Scout
Scout
Shield Escort
Shuttle

**Fighters**
Heavy Raider
Light Raider
AvP: M78

**Name**: M78 PIG
**Model**: USCMC M78 Medium Phased Plasma Cannon
**Type**: Phased Plasma Cannon
**Scale**: Walker
**Skill**: Blaster or Missile Weapons
**Ammo**: 30
**Weight**: 15.2 kg
**Fire Rate**: 1/2
**Range**: 5-360/900/1,800m
**Damage**: 9D

**Description**: The M78 Phased-Plasma Infantry Gun (PIG) is an man-portable anti-armor weapon used by the United States Colonial Marine Corps that employs a vaporized plasma laser to burn through armor.

The M78 consists of two parts: the launcher and its power pack, which together weigh 15.2 kg. The gun itself is a 15 mW phased-plasma system that fires vaporized cadmium telluride pellets from a 30-round feed. The fast-discharge system powering the gun's laser and magnetic coil is fed from a 4 mW hydrogen fuel cell in the power pack. The firing cycle takes 3 seconds, most of which time is taken up by the powering up of the discharge generator.

The weapon's penetrating power is considerable, and it is claimed to be able to breach the flank armor of a heavy tank at 1,000m. However, many Marines show disdain for the weapon's considerable weight, and prefer the more conventional M5 RPG despite its reduced anti-armor capabilities.

**Source**

* Aliens: Game Over v0.8 (page 31)
* Xenopedia: M78 PIG
* thedemonapostle
Babylon 5 Centauri Republic Starships

**Centauri Republic Starships**

The ‘Lion of the Galaxy’ has been plying the spacelanes for many centuries, and was actually one of the first races of this age to understand the function of jump gates and hyperspace. Unlike some of the other races that used this knowledge to meet others and create a galactic community, the Centauri spread outward in conquering waves. Anyone unfortunate enough to get caught in their growth became part of the growing Centauri Empire.

Eventually this growth was stymied by the common problems with any empire too large for its own good, and they were forced to pull back from the outer reaches back to their own shores. It was during these years that much of their shipbuilding technologies were formed. On the backs of captured alien technology and the aliens themselves the Centauri learned great advances in several different weapon system types – making their fleet extremely well rounded and exceptionally diverse.

The Centauri fleet of the 23rd Century is a swirl of pack-like hunting tactics and massive battlecruisers that either harass a foe until they are scrap or simply carve them to pieces from great range. They have access to some of the most distinctive weapon systems from the early ages of the League, and even a specialized piece of gear from the Dilgar. With enough planning, foresight and knowledge of what exactly they are about to get into, the Centauri can have the proper fleet to answer the challenge perfectly. However, their occasional over-specialization will spell disaster if they choose the wrong assortment of ships for the wrong style of mission. Their admirals require intuition, instinct and intelligence; but some would be just as happy with overwhelming force, malice and luck!

**Capital Ships**

Altarian Class Destroyer

Balvarin Class Carrier

Centurion Class Cruiser

Corvan Class Scout

Dargan Class Cruiser

Darkner Class Frigate

Demos Class Warship

Haven Class Patrol Boat

Kutai Class Gunship

Lias Class Supply Ship

Maximus Class Frigate

Morgrath Class Frigate

Octurion Class Battleship

Primus Class Battlecruiser

Sulust Class Destroyer

Vorchan Class Warship

**Starfighters / Transports**

Shuttle

Razik Class Light Fighter

Rutarian Class Strike Fighter

Sentri Class Medium Fighter
Babylon 5 Denn’bok

**Name**: Denn’bok
**Model**: Minbari Federation Denn'bok
**Type**: Bludgeoning Melee Weapon
**Scale**: Character
**Skill**: Melee Combat
**Weight**: 0.45 kg
**Difficulty**: Very Easy
**Cost**: 950 credits
**Availability**: 1; R
**Damage**: STR+1D+1

**Description**: A Denn'bok, or fighting pike is a traditional weapon carried by members of the Minbari warrior caste as well as members of the Anla'Shok. Consisting of a retractable metal-alloy staff about five feet long when fully extended, the denn'bok became something of a signature symbol for the Anla'Shok. By tradition, only those deemed worthy by the F'hursna may train with or own a denn'bok. During Ranger training, a wooden analogue is used in lieu of an actual pike in sparring sessions.

**Source**:

* The Babylon 5 Project: Denn'bok
* Babylon 5 2nd Edition Sourcebook (page 135)
* thedemonapostle
Babylon 5 Electromagnetic Shield

**Electromagnetic Shield**

**Dominant Faction**: Vorlon Empire

**Effect**: All craft attempting to detect and/or fire upon a ship with this device active suffers a penalty of -3D+2 to Fire Control and Sensors.. In addition, the user of this device suffers a -2D+1 penalty to their own Sensors and Fire Control attempts.

**Description**: Generally referred to as an EM shield, this field of powerful electromagnetic energy surrounds a vessel, making it difficult to get a proper sensor lock. Like the tension between opposite polar magnets, weapons fire also slows down slightly when it comes into contact with the field.
Babylon 5 Avioki Heavy Cruiser

**Name**: Avioki
**Craft**: Brakiri Sydicracy Avioki Heavy Cruiser
**Type**: Cruiser
**Scale**: Capital
**Length**: 1,024 meters
**Skill**: Capital Ship Pilot
**Crew**: 44; Skeleton: 4/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 1,000
**Cargo Capacity**: 2,000 metric tons
**Consumables**: 12 months
**Hyperdrive**: x17
**Nav Computer**: yes
**Maneuverability**: 1D+2
**Space**: 3
**Hull**: 4D+2
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **Twin-Linked Graviton Beams**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-9/23/45
Atmosphere Range: 2-18/46/90km
Damage: 7D
* **2 Twin-Linked Graviton Pulsars**

Fire Arc: 1 forward, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Damage: 8D+1
* **2 Graviton Beams**

Fire Arc: 1 port, 1 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-9/23/45
Atmosphere Range: 2-18/46/90km
Damage: 6D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 44

* Officers: 3
* Pilots: 5
* Sensor Operators: 6
* Crewmen: 30

* Average Crew Experience Level: Brakiri Line
* Stealth: 11 (Base Difficulty to detect ship)
* Gravitic Engine

**Complement**:

* Assault Shuttles: 2

**Description**: Outside of Syndicracy territory, the Avioki is easily the most commonly encountered Brakiri warship. Its strange and looming outline can be seen traveling in large groups throughout heavy traffi c trade routes or sent directly into conflicts all over the galaxy where the Brakiri have something at stake. They are capable machines of destruction that are almost single-handedly responsible for making a name for Brakiri war effectiveness.

Featuring slow-firing graviton beams in its primary armament, there have been a few newer versions of the vessel fitted by the different power families over the years. Where the common Avioki uses graviton beams and pulsars, the reincarnation of an old chassis – the Batrado – is a cheaper version that uses the smaller weaponry solely; used on the knowledge that the sight of the familiar hull is enough to ward off most raiders. The newest of the Avioki family, the Kaliva, uses powerful new hull punching weapons called gravitic lances to rip enormous gouts off a target in a single concentrated burst, making it a deadly counterpart to shorter ranged vessels and a surprise to fleets that often out-range the Brakiri.

Whatever the brand name or version, the Avioki is the image that comes to mind whenever the Brakiri war fleet is brought up in conversation, and probably will be for a long time to come.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 99-100)
* The Babylon Project: Brakiri cruiser
* thedemonapostle
Babylon 5 Drakh Flight Computer

**Drakh Flight Computer**

**Effects**: Provides 6D to Spacecraft Operations skills (Astrogation, Piloting, Shields, Communications, & Sensors) and 3D to Spacecraft Combat skills (Gunnery)

**Description**: The Drakh Flight Computer functions like a Minbari Flight Computer but is more focused on stealth and evasion than combat.
Abysse Mortifière (Légendaire)

L'**Abysse Mortifère** est un dragon légendaire.

Il s'agit d'un dragon permanent qui, une fois placé sur Beurk, ne peut pas être échangé par de l'ambre brute et du poisson.

## Conditions requises pour l'obtenir

* Place 9 000 Vikings à Beurk
* Place l'Artillerie à Beurk
* Termine la collection Abysse Mortifère

## Bonus

* Débloque une nouvelle île.
* Débloque la collection des dragons Abysse Mortifère.
* Active un bonus pour réduire le temps de récupération de Stamina des joutes.
* Obtiens des objets récupérables rares et de l'ambre.
Babylon 5 Combat Pressure Suit

**Name**: Combat Pressure Suit
**Model**: Various Manufacture Combat Pressure Suit
**Type**: Personal Armor / Pressure Suit
**Scale**: Character
**Weight**: 19 kg
**Cost**: 1,500 credits
**Availability**: R
**Coverage**: full

**Game Notes**:

* **Physical Protection**: +0D+2
* **Energy Protection**: +0D+1
* **Dexterity and related skills Penalty**: -1D

**Description**: As pressure suit, save that these variations are specifically designed for combat. As such they have much more armor plating but only a ten hour air supply.

**Source**:

* Babylon 5 2nd Edition Sourcebook (page 140)
* thedemonapostle
Babylon 5 Lightning Cannon

**Lightning Cannon**

**Dominant Faction**: Vorlon Empire

**Description**: The unleashed fury of electromagnetic mastery, the lightning cannon is a huge focused beam of energy capable of shattering small moons. Like firing a million harnessed lightning bolts at tremendous ranges, the lightning cannon is nearly unmatched as an offensive weapon. Nothing can stand in the path of the lightning cannon.

A lightning cannon’s statistics are dependent on the size of the vessel it is attached to.

* **Bypass Interceptors**: Whether they are based on relatively basic laser technologies or more advanced neutron or bioelectric principles, beam weapons rank as the most devastating form of weaponry. These weapons ignore/bypass the target's Interceptors and/or Shields by the listed amount.

**Source**

* Babylon 5: Ship Builder's Manual (page 80)
* thedemonapostle
Babylon 5 Kotha Medium Fighter

**Name**: Kotha
**Craft**: Abbai Matriarchate Kotha Medium Fighter
**Type**: Medium Fighter
**Scale**: Starfighter
**Length**: 30 meters (estimated)
**Skill**: Starfighter Pilot
**Crew**: 1
**Crew Skill**: Astrogation: 4D+2; Communications: 4D+2; Sensors: 4D+2; Starship Gunnery: 3D; Starfighter Pilot: 4D+2
**Passengers**: none
**Cargo Capacity**: 90 kg
**Consumables**: 9 days
**Maneuverability**: 3D+1
**Space**: 8
**Hull**: 3D+1
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **Ultra-Light Particle Gun**

Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1/2/3
Atmosphere Range: 10-100/200/300m
Damage: 1D
**Miscellaneous**:

* Artificial Gravity: no
* Crew: 1 Pilot
* Average Crew Experience Level: Abbai Line
* Stealth: 10 (Base Difficulty to detect ship)
* Hybrid Engine (Gravitic/Fusion)

**Description**: After years of Dilgar fleets invading entire systems without warning due to the numerous swarms of Thoruns they had at their disposal, the Abbai were convinced that fighters had a place on the battlefield. Up until that point they had only seen them as armed shuttles and message couriers, and a potential waste of a pilot’s life in bigger battles. Their lack of knowledge on fighter design shows on the final product, but in the Matriarchate’s collective eyes there is no reason to spend so much time on such a tiny resource.

The Kotha is a second-rate fighter by all standards of any other race, but it does fulfill the Abbai’s need to combat other fighters without focusing quad array fire at them. Not only does such an attack measure as overkill, there is little to no chance the enemy pilot could get away from the resulting explosion unharmed. With the tuned-down particle guns on the Kotha, the Abbai can effectively disable but not destroy enemy fighters in an effort to keep up post-battle relations.

**Source**:

* Babylon 5: Ships of the Galaxy (page 98)
* thedemonapostle
Babylon 5 Ghost Scan Emitter

**Ghost Scan Emitter**
**Cost**: 3,000 credits per emitter
**Description**: The bane of smugglers, arms dealers and other contraband laden vessels are the active scans of trade marshals and other authorities. One quick pervasive sweep could reveal weapon power cores, hidden slaves or worse. These discreet ECM variant attachments actually broadcast subtle signals for scanners to pick up; signals that broadcast the ship’s cargo as other than it actually is. In short, ghost scan emitters (GSEs) can be a smuggler’s best friend.

A ship can contain a maximum of one ghost scan emitter for every ten metric tons of cargo. For each ghost scan emitter installed, increase the Sensor's Difficulty against Active Scan orders that target the ship by +2. Note that this increase to Stealth only applies against Active Scans. If the scanning ship’s Sensors check fails by 5 or more, it detects precisely what the ghost scan emitters are broadcasting.
Asgard Transport

**Name**: Transport
**Craft**: Asgard Transport
**Type**: Transport
**Scale**: Capital
**Length**: 280 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 10; Skeleton: 1/+10
**Passengers**: 50
**Cargo Capacity**: 7,000 metric tons
**Consumables**: (infinite)
**Hyperdrive**: x0.001
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 1
**Atmosphere**: 210; 600 km/h
**Hull**: 4D+2
**Shields**: 4D
**Sensors**

* Passive: 60 / 1D+1
* Scan: 120 / 3D
* Search: 180 / 4D+1
* Focus: 6 / 6D

**Weapons**

* **2 Type II Ion Guns**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 6D
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 5D+1
**Miscellaneous**

* Asgard Transporter
* Cloaking Device: +40 Difficulty to detect ship

**Description**: The Asgard transport was a class of spaceship designed and used by the Asgard. Fitted with two Galaxy-class lasers, it was designed as a transport ship to ferry Asgard where they needed to go. (RPG: "First Steps: The Stargate Unexplored Worlds Roleplaying Sourcebook")

**Source**:

* Stargate Wiki: Asgard transport
* Stargate SG-1 First Steps: The Stargate Unexplored Worlds Roleplaying Sourcebook (page 162)
* thedemonapostle
Brèmepunk

## Avant titan

Bois: impossible

Fer: impossible

"*Vivant généralement vingt mille lieues sous les mers, on trouve parfois ce dragon vorace en eaux moins profondes. Cependant, ce serait une erreur de l'approcher sans lunettes appropriées.*"

Classe de dragon: Onde

Volée: Eventreurs d'été

## Défendre

### Agresseur implacable

Moral: 9

Portée: moyenne

Puissance: 939,238

Défense: 2,127,311

"*Un ventre plein d'eau bouillante apprend vite à ses adversaires à ne pas s'approcher trop près d'un Ebouillantueur lors d'un combat.*"
Andromeda: Systems Commonwealth Garuda class Fighter

**Name**: Garuda Class
**Craft**: Systems Common Wealth Garuda Class Multi-Purpose Fighter/Patrol Craft
**Type**: Patrol Fighter
**Scale**: Starfighter
**Length**: 34 x 12 meters
**Skill**: Starfighter Pilot
**Crew**: 3; Skeleton: 1/+10
**Passengers**: 4
**Cargo Capacity**: 3.4 metric tons
**Consumables**: 1 week
**Maneuverability**: 3D
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 6D
**Sensors**

* Passive: 40 / 1D
* Scan: 80 / 2D
* Search: 120 / 3D
* Focus: 4 / 4D

**Weapons**

* **2 Type VIII Laser Cannons (firelinked)**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Damage: 5D+1
* **6 Electromagnetic Launch System Tubes**

Fire Arc: 4 forward, 2 aft; but are self guided
Crew: 1
Skill: starship gunnery
Ammo: 8 missiles per tube, Specific missile quantity varies
* **Defensive Kinetic Kill Missiles**

Scale: starfighter
Fire Control: 4D
Space Range: 1-5/13/25
Atmosphere Range: 10-500/1,300/2,500m
Damage: 3D
* **Offensive Kinetic Kill Missiles**

Scale: starfighter
Fire Control: 3D
Space Range: 1-8/20/40
Atmosphere Range: 10-800/2,000/4,000m
Damage: 9D
* **Smart Anti-Ship Missiles**

Scale: starfighter
Fire Control: 5D
Space Range: 1-7/18/35
Atmosphere Range: 10-700/1,800/3,500m
Damage: 8D
**Description**: The Garuda class is a long range patrol and assault starfighter craft that was popular among Home Guard units, especially Nietzscheans, prior to the fall of the Commonwealth. Garuda class vessels, while normally dependent on their carrier capital ships in the pre-fall eras have usually been subject to modifications after the fall of the Systems Commonwealth. In the post-fall era, Garuda class ships are still a Nietzschean favorite, though generally better suited for more independent operations than their pre-fall counterparts, including a small axial-mounted slipstream drive, some form of particle or plasma weaponry arrays, more efficient power generators and life support systems. Ammunition bays and weapon hardpoints are typically external and modular, with reloading and weapon exchanges performed by automated machinery.

**Source**:

* The Andromeda Wiki: Garuda class
* thedemonapostle
AvP: HARDCore

**Name**: HARDCore
**Model**: Hazardous Atmosphere and Radiation
Detachment Armor
**Type**: Power Armor
**Scale**: Character
**Weight**: 272 kg
**Coverage**: Full

**Game Notes**:

* **Physical Protection**: +5D+1
* **Energy Protection**: +2D+2
* **Dexterity and Related Skills Penalties**: -2D

**Description**: This power armor is a hydraulically assisted steel exoskeleton that combines all the features of a spacesuit with a power loader. It is named after the Hazardous Atmosphere and Radiation Detachment (HARD) Specialists who wear it.

The armor offers an effective Strength of 5D+2. When traveling overland, it allows the wearer to hustle for up to 12 hours straight.

HARDCore Armor is covered with titanium plate. Standard armament for HARDCore Armor is two light phased plasma cannons.

HARDCore Armor functions in all forms of atmosphere, even deep space. It grants a +5D bonus to Strength to resist the harmful effects of radiation.

There is an internal power supply, which will operate the armor for up to 12 hours. The life support system is designed to protect the wearer for 24 hours, but in emergencies it can last up to 72 hours.

**Source**:

* Aliens: Game Over v0.8 (page 27)
* thedemonapostle
Alliance GB-106 Foxbat Class Fighter/Bomber

**Name**: Foxbat
**Craft**: Alliance GB-106 Foxbat Class Fighter / Bomber
**Type**: Fighter / Bomber
**Scale**: Starfighter
**Length**: 35 meters (estimate)
**Weight**: 100 tons
**Skill**: Starfighter Pilot
**Crew**: 2; skeleton: 1/+5
**Passenger Capacity**: none
**Cargo Capacity**: 8 tons
**Consumables / Fuel Capacity**: 800 pounds (100 hours)
**Cost**: 5,250
**Maintenance Costs**: 200 per year
**Nav Computer**: yes (intra-system only)
**Maneuverability**: 3D+1
**Space**: 5; Hard Burn: 7
**Atmosphere**: 295; 850 kmh; Hard Burn: 350; 1,000 kmh
**Hull**: 2D+1
**Sensors**

* Passive: 40 / 0D+1
* Scan: 80 / 1D
* Search: 120 / 1D+1
* Focus: 4 / 2D

**Weapons**

* **0.2-pound Autocannon**

Fire Arc: forward
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1/2/3
Atmosphere Range: 10-600/1,600/3,200m
Ammunition: 1,500
Damage: 4D
* **50-pound short-range Missile Launcher**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 1D+1
Space Range: 1-2/5/9
Atmosphere Range: 10-2,000/5,000/9,000m
Ammunition: 64 missiles
Damage: 2D
* **20-pound medium-range Missile Launcher**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-3/8/16
Atmosphere Range: 10-3,000/8,000/16,000m
Ammunition: 160 missiles
Damage: 7D
* **10-pound long-range Missile Launcher**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-5/13/25
Atmosphere Range: 10-5,000/13,000/25,000m
Ammunition: 320 missiles
Damage: 6D
* **Bomb Launcher**

Fire Arc: ventral
Crew: 1
Skill: starship gunnery
Fire Control: 1D+1
Ammunition: 3 tons (6,000 pounds) worth
Damage: varies by Bomb
**Notes**:

* **Missile Launchers**: The Foxbat will only be equipped with one missile launcher at a time. The exact type is mission specific.

**Description**: The GB-106 Foxbat class is a dual-role craft, acting as both close ground support and bomber. As a short-range craft, based on a Longbow-class patrol cruiser, it has no use for a pulse drive. This space was put to use instead to increase cargo and munitions capacity.

**Source**:

* The Firefly and Serenity Database: Foxbat Class
* Serenity Role Playing Game: Six-Shooters & Spaceships (page 75)
* thedemonapostle
Babylon 5 Brikorta Light Carrier

**Name**: Brikorta
**Craft**: Brakiri Syndicracy Brikorta Light Carrier
**Type**: Light Carrier
**Scale**: Capital
**Length**: 350 x 1,000 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 90; Skeleton: 9/+10
**Crew Skill**: Astrogation: 5D; Capital Ship Gunnery: 3D+1; Capital Ship Piloting: 5D; Capital Ship Shields: 5D; Communications: 5D; Sensors: 5D; Starship Gunnery: 3D+1
**Passengers**: 750
**Cargo Capacity**: 1,500 metric tons
**Consumables**: 24 months
**Maneuverability**: 2D+1
**Space**: 9
**Hull**: 5D
**Shields**: 2D
**Sensors**

* Passive: 20 / 0D+2
* Scan: 40 / 1D+1
* Search: 60 / 1D+2
* Focus: 2 / 2D+1

**Weapons**

* **Medium Laser Cannon**

Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-5/13/26
Atmosphere Range: 10-500/1,300/2,600m
Damage: 7D+1
* **7 Graviton Pulsars**

Fire Arc: 2 forward, 2 port, 2 starboard, 1 aft
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-2/6/11
Atmosphere Range: 10-200/600/1,100m
Damage: 7D+1
* **Gravitic Bolt**

Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-5/12/23
Atmosphere Range: 2-10/24/46km
Damage: 6D
**Miscellaneous**:

* Artificial Gravity: yes
* Crew: 90

* Officers: 5
* Pilots:7
* Sensor Operators: 8
* Crewmen / Troops: 70

* Average Crew Experience Level: Brakiri Line
* Stealth: 5 (Base Difficulty to detect ship)
* Gravitic Engine

**Complement**:

* Tobraki Assault Shuttle: 2

And:
* Falkosi Light Interceptor: 12

OR
* Pikatos Heavy Fighter: 6

**Description**: Debatably the largest ship in the galaxy capable of making atmospheric landings on a planet’s surface, the Ikorta is dedicated to delivering troops for ground assaults. With a full platoon of troops in the onboard barracks, the Ikorta can smash an opponent’s defenses with its primary weaponry to ensure it can travel safely to drop them off and secure the area. Better flown in groups in case the enemy knows the dangers a hold full of Brakiri infantry and their advanced gravitic impellers and explosives can be, paired Ikortas can almost always guarantee a successful assault landing – even if it means the lives of the 200 marines on board.

Created as a good sister ship to the Ikorta, the Brikorta carries a small number of fighters instead of units of soldiers. When a landing begins, there are a few minutes where no weapons can actually fire; making the landing craft vulnerable to planetside defense platforms. The Brikorta was designed to remain in orbit and launch fighters or focus conventional laser weaponry, which work better in a gravity well than gravitic weaponry, to deal with orbital satellites or patrol cutters.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 102-103)
* thedemonapostle
Babylon 5 Bisaria Escort Frigate

**Name**: Bisaria
**Craft**: Abbai Matriarchate Bisaria Escort Frigate
**Type**: Escort Frigate
**Scale**: Capital
**Length**: 300 meters (estimated)
**Skill**: Capital Ship Pilot
**Crew**: 24; Skeleton: 2/+10
**Crew Skill**: Astrogation: 4D+2; Capital Ship Gunnery: 3D; Capital Ship Piloting: 4D+2; Communications: 4D+2; Sensors: 4D+2
**Passengers**: 100
**Cargo Capacity**: 200 metric tons
**Consumables**: 13 months
**Maneuverability**: 2D+2
**Space**: 8
**Hull**: 3D+2
**Sensors**

* Passive: 16 / 0D+1
* Scan: 32 / 1D
* Search: 48 / 1D+1
* Focus: 2 / 2D

**Weapons**

* **2 Communications Disruptors**

Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-15/35/75
Atmosphere Range: 2-30/70/150
Damage: None (See Notes)
* **3 Laser/Pulse Arrays**

Fire Arc: 1 forward, 1 port, 1 starboard
Crew: 1
Scale: capital
Skill: capital ship gunnery
* **Laser**

Fire Control: 2D
Space Range: 1-6/15/30
Damage: 4D
* **Pulse**

Fire Control: -0D+1
Space Range: 1-6/15/30
Damage: 6D+1
* **3 Particle Impeders**

Fire Arc: 1 forward, 2 turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-2/4/8
Atmosphere Range: 2-4/8/16km
Damage:
* Offensive: N/A
* Intercept: 2D

**Notes**:

* **Communications Disruptor**: Any ship hit by a Communications Disruptor will suffer a –3D+1 to their Initiative and any Computer Use, Pilot or Operations skill checks performed in conjunction with the vessel’s systems.

**Miscellaneous**:

* Artificial Gravity: no
* Crew: 24

* Officers: 1
* Pilots: 3
* Sensor Operators: 4
* Crewmen: 16

* Average Crew Experience Level: Abbai Line
* Stealth: 10 (Base Difficulty to detect ship)
* Fusion Engine

**Description**: Used on the defended borders during the Dilgar War, the Tiraca is basically a hull built around a combat laser with quad particle arrays added to provide a means of defeating many enemies at once. The ship is simple in design and simpler in function, but remains a mainstay craft in the Abbai fleet – even purchased and used by other races over the years. It is fast and maneuverable, exactly what some of the more stalwart Abbai vessels desperately need in order to best an opponent.

The hull also stirred a bit of a controversy concerning the sheer number of weapons aligned on the ship in contrast with the number of defensive measures – thereby calling for the less offensive (in both senses of the word) variant, the Bisaria. This vessel is more dedicated to the supporting role of an escort ship. Even so, it still carries a significant number of reminders that the Abbai are not solely peaceniks.

**Source**:

* Babylon 5: Ships of the Galaxy (pages 97-98)
* thedemonapostle
Andromeda: Vedran

**Name**: Vedran
**Dice**: 13D
**Dexterity**: 1D / 4D
**Knowledge**: 1D / 4D+1
**Mechanical**: 1D / 4D+1
**Perception**: 1D / 4D
**Strength**: 1D / 4D+2
**Technical**: 1D / 4D+1

**Move**: 10 / 12
**Size**: 1.5 - 2.0 m
**Weight**: 65 - 225 kg

**Description**: The Vedrans are one of the most recognizable and revered species ever to inhabit Known Space. The Vedrans were one of the very first races to engage in interplanetary conquest; their successful military campaigns resulted in the founding of the Vedran Empire, which later evolved into the Systems Commonwealth. The first race to discover Slipstream, the Vedrans were seen as the technological and moral leaders for the High Guard; Captain Dylan Hunt explains to Trance that "They made us believe that we could be better than we were." The Vedrans are natives of Tarn-Vedra. Before the Fall of the Commonwealth they were considered by many to be superior beings. During the second year of the Nietzschean Insurrection, Tarn-Vedra was cut off from the Slipstream via tesseract by the Vedrans themselves and would remain isolated for over 300 years until they rejoined the Known Worlds in CY 10092.

**Source**:

* The Andromeda Wiki: Vedran
* thedemonapostle
Andromeda: Pride of Kaldera Class

**Name**: Pride of Kaldera Class
**Craft**: Xinti / Systems Commonwealth Pride of Kaldera Class Battlegroup Frigate
**Type**: Frigate
**Scale**: capital
**Length**: 391 x 293 x 98 meters
**Mass**: 7,997,711kg
**Skill**: capital ship pilot
**Crew**: 341; skeleton: 34/+10 (Ship can be operated with only the autopilot at a +10 difficulty)
**Auto Pilot**: Astrogation: 4D; Capital Ship Gunnery: 4D; Capital Ship Piloting: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 4D; Command: 3D
**Passengers**: 620 & 240 troops
**Cargo Capacity**: 30,000 metric tons
**Consumables**: 2 years
**Slipstream Drive**: x0.04
**Nav Computer**: yes
**Maneuverability**: 2D
**Space**: 5
**Atmosphere**: 295; 850 km/h
**Hull**: 5D
**Battle Blades**: 3D+2
**Sensors**

* Passive: 30 / 0D+2
* Scan: 60 / 1D+1
* Search: 90 / 2D+1
* Focus: 3 / 3D

**Stealth Technology**: Difficulty +1D to detect ship
**Weapons**

* **5 Type X Antiproton Cannons**

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D+1
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 6D
* **12 Type X Point Defense Lasers**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Damage: 5D+1
* **40 Electromagnetic Launch System Tubes**

Fire Arc: forward, but are self guided
Crew: 1
Skill: capital ship gunnery
* **Defensive Kinetic Kill Missiles**

Scale: capital
Fire Control: 3D+1
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 3D
* **Offensive Kinetic Kill Missiles**

Scale: capital
Fire Control: 2D+1
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 9D
* **Smart Anti-Ship Missiles**

Scale: capital
Fire Control: 4D+1
Space Range: 1-14/35/70
Atmosphere Range: 2-28/70/140km
Damage: 8D
* **12 Radiating Countermeasure Generators**

Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-20/50/100
Atmosphere Range: 10-2,000/5,000/10,000m
Effects: Enemy Sensors & Fire Control -2D
**Description**: The Pride of Kaldera class Group Defense Frigate (GDF) is the first line of defense for the Heavy Cruiser Battle Groups and the Planetfall Readiness Groups. Designed to track, target and destroy incoming enemy missiles and fighters, the battlegroup relies on the GDF commanders to ensure that the battlespace is clear for maneuver and attack operations. Each vessel is armed with limited offensive capabilities, but these capabilities are rarely used except in cases where the battlegroup has suffered significant casualties or the threat of hostile interdiction is low. With their superior deep sensing and target correlation abilities, GDFs can also serve as augmentation for the Heavy Cruiser Battle Group's extended range surveillance platforms. Although rarely deployed independently of a Heavy Cruiser Battle Group, large ad-hoc networks of detached GDFs can be used as planetary defense assets in the unlikely event of invasion by hostile forces or massive missile attack.

**Source**:

* The Andromeda Wiki: Pride of Kaldera Class
* thedemonapostle
AvP: Heliades class

**Name**: Heliades Class SEV
**Craft**: Weyland Corporation Heliades Class Space Exploration Vehicle
**Type**: Exploration Vessel
**Scale**: Capital
**Length**: 130 x 48.75 x 36.5 meters
**Skill**: Capital Ship Pilot
**Crew**: 17; Skeleton: 2/+10
**Passengers**:
**Cargo Capacity**: 9,000,000 metric tons
**Consumables**: 10 years cryosleep; 6 months normal
**Cost**: 1,000,000,000,000
**Hyperdrive**: x3,948,750
**Nav Computer**: yes
**Maneuverability**: 2D+1
**Space**: 4
**Atmosphere**: 280; 800 km/h
**Hull**: 3D+1
**Sensors**

* Passive: 20 / 0D+1
* Scan: 40 / 1D
* Search: 80 / 1D+1
* Focus: 2 / 2D

**Weapons** - None

**Complement**:

* RT Series Group Transport: 5
* ATV NR6: 4
* Heavy Mineral Extractors: 2
* Class-A ejection pod: 8
* Class-D Crew Escape Module: 1

**Description**: The Heliades-class space exploration vehicle was a type of spacecraft manufactured by Weyland Corp and the first-ever FTL-capable human space vehicle. The ship "revolutionized the known galaxy" and at the time the eponymous first ship of the line was launched, under the command of Captain Corin McManna, the Heliades-class represented the newest flagship model for Weyland Corp.

**Source**:

* Xenopedia: Heliades class
* thedemonapostle