recursal/Fanatic-Fandom huggingface dataset:
Patriot Staff

All good patriots should always carry their **Patriot Staff** with them.
Appears in Magicka: Vietnam and can only be obtained with the "GI" wizard model as the default starting staff.

## Abilities

You can throw Liberty Grenades (that can be pushed).

## Pros

* It is a starting staff with a useful ability.
* Good damage for area.
* If you're a patriot, this staff should raise your morale.

## Cons

* It is still a starting staff, so it is still not as useful as some other staffs in the game.
* Reckless usage of grenades will easily result killing yourself and your teammates.
* Attempting to heal one's self without due care could result in an errant grenade *undoing your work*
Staff of Fire

*This article is a stub. You can help Magickapedia by expanding it.*

## Abilities

The **Staff of Fire** is found as the beginning of the Mines. This staff proves to be quite useful as the rest of the Mine has Goblin Archers throughout. This staff's severely reduces the threat that these monsters pose, allowing you to cast spells without having to concern yourself with their ranged attacks.

## Pros

* Passive ability reduces damage from fire
* Active ability negates fire damage completely.

## Cons

Enemies in the aura are also invincible or resistant to fire, making close combat with fire enhancements difficult.

## Trivia

There is a song of the metal band *Dragonforce* called "Through the Fire and Flames"
Staff of the Ice Breaker

*This article is a stub. You can help Magickapedia by expanding it.*

The Staff of the Ice Breaker is one of the staves available in the Three Cardinal Points Super Pack DLC for Magicka 2

## Description

Lets you talk to other wizards without making any smalltalk about the weather.

**Information:**

## See Also

Robes (Magicka 2)

Weapons (Magicka 2)
July 1, 2011 Patch

← Previous Patch(June 22, 2011)

## Features

* Added to camera tracking an influence towards enemies in the immediate vicinity.
* Added Polish localization.
* If any versus game has one or less players it will automatically end.
* Added an ethereal state to newly respawned players in versus mode.
* Added two new achievements

## Fixes

* Versus network games now properly synchronize spawn positions, this prevents characters from spawning in the same position during a Krietor mode reset.
* When local players are dead the camera will now instead track network players.
* Characters charging during a Krietor mode reset are now properly reset to an idle state.
* Fixed an issue where if in a rare situation a necromancer area casted with both poison and earth elements a crash would occur.
* Fixed an issue where a NPC (ie daemon lord) would drop an item which had not been cached, resulting in a crash.
* Self shields are now correctly removed when casting invisibility.
* Earth projectiles now gain some deviation on its trajectory whenever they destroy targets.
* Added some stability to game start.
* Adjusted self casted projectile spells position and direction.
* Improved fire efficiency greatly.
* Magick and Item packs are now properly hidden in lobby when Krietor’s Tourney is selected.
* Fixed a bug where characters casting a spell with their weapons while being feared would not properly reset the spell effect.
* Fixed the movement influence on avatars when they are feared.
* Krietor versus mode will now properly remove an active Meteorshower magick when it resets.
* Nullify will now affect every entity, independent of distance.
October 29, 2013 Wizard Wars Patch

← Previous Patch(October 24, 2013 Wizard Wars)

* You can now choose your (permanent) Wizard name, choose carefully as this will be the name that will be yours until the sky falls and the world ends! (Yup, THAT long)

* IMPressive Imps have made an appearance! The Imps have now finished their top-tier elite VIP imp-training and have now been deemed well-mannered enough to grace our battlefields. You will begin to see some new names appearing (at least one will be familiar to our IMPressive founders!).

* Oodles of spell buffs, nerfs, tweaks and changes. Check the more in depth list below.

## Balance

* [balance] Barriers are now VERY vulnerable to beams and sprays. Our budding builders will have to think of new tactics to dodge these spells.
* [balance] Elemental sprays cancel opposite Elemental Walls quicker.
* [balance] Decreased Haste speed and Duration. Usain Bolt can now rest easy again.
* [balance] Increased Meteor Shower Duration and amount of Meteors.
* [balance] Increased Stone Prison duration. Now with added extra "I'm in a stone case of emotion" fun!
* [balance] Increased Tactical Dragon Strike cast time, reduced Tactical Dragon Strike damage to sane levels. Dragons successfully tamed. Somewhat.
* [balance] Increased Lightning AoE damage. Thor is pleased.
* [balance] Decreased Steam spray damage.
* [balance] Increased Fire and Cold spray damage.
* [balance] Increased Ice projectile damage (including life component). Let the snowball fights begin!
* [balance] Decreased Heal from life+lightning walls.

## Training Ground

* [trainingground] Cast Magick task in training ground changed to Thunderstorm.

## Imp

* [imp] IMPressive pack Imp names are now in the game.
* [imp] Login imp texture tweak
* [imp] Login screen imp silenced (dont feel sorry for him, he actually enjoys it)

## Wizard Name

* [wizardname] Wizard name strings updated
* [wizardname] Slightly improved feedback when the profile failed to be created.
* [wizardname] Remove friend list elements that are not used on offline users.
* [wizardname] Limit wizard name input to 16 characters.
* [wizardname] Now setting it directly after logging in instead of in the menu.

## Persistence

* [persistence] Fixed tokens on game server.

## Telemetry

* [telemetry] Fix for transactions on release.
* [telemetry] Send login screen error messages.
* [telemetry] Now logging client error messages. Minor gui fix.

## Logging

* [logging] Rotated logs now contain a consistent id in filename, plus starts with build and date info.

## Network

* [network] Server no longer sends anything to itself (except in LAN server-client special case)

## Melee

* [melee] Attack movement fix part 2
* [melee] Attack movement fix

## Network

* [network] Removed sending stuff from server to self.

## Server

* [login server]: Re-fetch store items when updating token due to timeout.
* [store server]: Retry offers.
Magicka 2

**Magicka 2** is an action-adventure game in the Magicka franchise that is a sequel to Magicka.

Developed by Pieces Interactive and published by Paradox Interactive, it was released on 26 May 2015.

## About

The world’s most irreverent co-op action adventure returns! In the next chapter of Magicka, players ascend from the ruins of Aldrheim to experience a Midgård almost wiped free of Wizards after the Wizard Wars, with the few that do remain having either gone mad or extremely hostile toward all others.

To rid the world of evil, again, up to four Wizards, and their guide Vlad, will traverse Midgård armed with the next iteration of the famous Magicka dynamic spellcasting system, as players reprise their roles as the most overpowered, unpredictably funny Wizards ever known to fantasy!

## Features

* As an all-powerful Wizard, you will have thousands of spells at your fingertips to experiment and defeat evil with, use them together with special Magicks to annihilate foes or give necessary aid to your companions.
* Combine up to five elements at a time and work together with—or against—your friends for that full Magicka co-op experience.
* Four Player Friendly Fire Compatible Co-op
* Full co-op support! All levels and game modes in Magicka 2 will be supported for four player co-op with hot join, checkpoints, and other supportive features and functionality.
* Friendly fire is always on, promoting emergent gameplay humor as players accidentally hurt or kill their friends in their attempts to annihilate enemies.

## Story mode

Magicka 2 offers players a story-driven campaign mode set in a lush fantasy world influenced heavily by Nordic folklore. New to the franchise are Artifacts, which act as different switches and options for players to customize and change the gameplay experience, adding more replayability when utilized.

## Miscellaneous information

* Credits — Details on exactly who did what to create the game
* Concept Art — An archive of concept and rendered art created for the game
Saxophone

*This article is a stub. You can help Magickapedia by expanding it.*

Appears in Magicka: Aspiring Musician Robes and can only be obtained with the "Epic Sax Robe" wizard model as the default starting staff.

## Abilities

* Blowing into the **Saxophone** will conjure forth a Tornado which behaves like a regularly casted tornado.

## Pros

* Can keep crowd control even in large groups and can cause cliff-falls.
* Brief bits of smooth jazz per cast, oh yeah baby.

## Cons

* It can cause the death of fellow wizards if not used wisely.
* Can limit movement and escape routes.
Items

Throughout the course of Magicka, many **items** can be picked up and used in place of the player's staff and hand weapon. Most have a special ability or two, and are more like power-ups than "gear" in the traditional sense as they are dropped when you die and gone entirely from a playthrough if your character falls off a cliff or drowns. Items may have passive abilities and/or active abilities (used by pressing the self-cast button when no elements have been charged). The firearms found in Magicka: Vietnam and the M60 are special cases.

Note that different Wizard Models start with different **items** equipped.

## Weapons

### Firearms

Killing 1000 Enemies with Firearms (including the M60 found in Chapter 3) results in the Lead Farmer achievement. All Firearms are ranged weapons.
List of references

Magicka, because of its humor and satire, is filled with **references** to other games, movies and internet phenomenon. Very few are subtle.

## Locations

"Midgard" - Final fantasy VII - The name of the capital city of Final fantasy VII's world. "Midgård" is also part of scandinavian mythos (Asa tro), the place where humans reside, in the middle of it you find Asgård. Freely translated it means "middle yard".

"Castle Aldrheim" - Star Wars IV: A New Hope - The name of the castle, Aldrheim sounds very similar to Prinsess Leia's home planet, Alderaan, destroyed by the Empire's mighty Death Star. Aldrheim also sounds much like the swedish word for nursing home: "äldrehem."

"Dunderhead" - Star Wars IV: A New Hope - Dunderhead has close resemblances to the city Anchorhead on the planet Tatooine. While the planet itself has been featured in most Star Wars movies, The city of Anchorhead is the space port Luke, Obi Wan and Han visit to escape Tatooine in A New Hope.

"Vlad's Village" - Diablo 2 - The music playing upon entering the dreary, rainy village is a callback to the original acoustics played in Tristram of Diablo and Diablo 2, and the atmosphere itself resembles Diablo 2's with the rain and bridge into a sad town.

"The Lonely Island" - The Lonely Island

"Nunshul Pass" - Monty Python & The Holy Grail - one of the Black Knight's quotes is "None shall pass". Could also be a reference to a rock album, None Shall Pass or the quote from The Lord of the Rings.

"The Island of R'lyeh" - The Call of Cthulhu - R'lyeh is the resting place of Cthulhu, a Great Old One.

"Castle Aaaaargh" - Monty Python & The Holy Grail - a name of Castle mentioned in the prophecy.

"Outsmouth" - The Shadow Over Innsmouth - Innsmouth is a fictional town featured in one of H.P. Lovecraft's horror novellas.

## Box Art

One of the box arts of the game[1] bares strong resemblance to the box art for "The Legend of Zelda : Four swords Adventures"[2] Which can be seen by comparing these two pictures
Jotunn

*This article is a stub. You can help Magickapedia by expanding it.*

 Weaknesses
 Regeneration
 Speed
 Score Value

**Jotunn** is the boss of Chapter Three and he appears in the village of Dunderhead.

## Notes

* Jotunn is immune to lightning.
* In multiplayer, crossing a  beam with a  beam is very effective.
* Good coordination in multiplayer is enough to score the M60 as well.
* He is vulnerable to Crash to Desktop, so you can by all means use it if you are feeling lucky.
Magicka: Lonely Island Cruise

**Official info from Steam page**

Has the constant casting of Rain and Blizzard made you weary? Perhaps it’s time to set out on a sunny vacation on the four and a half seas. This solidly (goblin) made sea vessel offers travelers plenty of living quarters, restaurants, luxurious lounges and one big sunny duel deck.

* New map for the Player vs Player game mode
* Water all around you as well as a nice swimming pool provides new environmental hazzard.
* The general feel of the map will cool your mind during the summers heat.
Sausage On Stick

*This article is a stub. You can help Magickapedia by expanding it.*

## Abilities

* Fast Weapon.
* Enemies more likely attack you, it's more like a curse than a bonus.

## Pros

* Your melee atack is very fast.
* **TASTY SAUSAGE!**

## Cons

* Low Physical, not very good for the fifth chapter.
* Orcs, Goblins and Trolls also love hot dogs.
* This weapon won't make your life easier, but someone might want this weapon for the most dangerous adventure in Midgard.
Staff of Deflection

*This article is a stub. You can help Magickapedia by expanding it.*

The **Staff of Deflection** is a rod topped with a gold disc cast in the shape of a sun found at World's End.

## Abilities

* It has no passive abilities, but possesses the ability to conjure a powerful deflection aura that will make all projectile(including your own and allies) within the aura fly away from you
* This aura will extend to any of your party members standing adjacent to you, protecting them as well as yourself.
* Best Use: **Party Support**
* The aura can also be used to drastically increase the power of  attacks. The aura will deflect your own attacks away from you, accelerating the missile to maximum speed. This means that you can throw out 4 or 5  attacks in the space of an aura, at the same power as if you had charged them to maximum without charging. This is perfect for annihilating large groups of enemies or sniping off high priority targets.

## Pros

* Use the aura to temporarily shield badly-injured party members while they heal up.
* Use the aura in conjunction with high-damage Beam spells to draw the fire of enemy wizards.
* In semi-rare cases, bounce their spells back towards other enemies.
* Use the aura together with your own projectile spells to increase the range and damage of uncharged projectiles to that of charged ones, if a bit less accurate
Magicka: Wizard's Survival Kit

The Wizard's Survival Kit DLC (as it is named on Steam) is a special offer made by the developers for free to all Magicka purchases made before January 31st 2011, 10am PST. The exact offer text on Steam is as follows:

* **Sharp Blade (item)** - The instruction reads “stick them with the pointy end”. Good to have in a pinch.
* **Staff +1 (item)** - Whack your foes over the head, use it to prod mucky waters or lean on it to look cool - the staff +1 let’s you do all of it in style.
* **Meteor Shower (new Magick)** - Rain burning rocks down on your enemies. ‘Nuff said.

The Wizard's Survival Kit DLC is later made available on Steam for purchase after March 08, 2011:

* US Steam Store - $0.99 USD
* Australian Steam Store - $0.99 USD
* UK Steam Store - £0.59
* European Steam Store - 0,99€

## Content summary

* The Wizard's Survival Kit is a completely separate wizard model that looks exactly like the standard wizard model but wearing a yellow pointed wizard hat instead of a hood.

* The Sharp Blade deals slightly more damage than the Blunt Blade that players normally start with in a melee attack. It deals the same amount of damage as the Broken Sword from the Mea Culpa DLC.

* The Staff +1 adds exactly 1 damage to all magick and spell damage.

* The Meteor Shower Magick is cast by the combination . It causes meteors to fall from the sky in random locations on the screen, dealing roughly 10000 fire damage to any target (including the caster) that is struck. This Magick is only usable outdoors.

## Accessing the content

The Wizard Hat can be found at the character selection screen when you choose your robe color. There will be arrows to the left and right of your wizard model to switch to the Wizard Hat one. The Sharp Blade and Staff +1 are given to you during the tutorial in Chapter One. Meteor Shower is given to you at the end of the same tutorial. You will also get all of them if you opt to skip the tutorial.

## Reception

The Wizard's Survival Kit DLC is widely viewed as a non-essential DLC since the Wizard Hat is just a player model change, the Sharp Blade and Staff +1 are replaced by better weapons 10 minutes into Chapter One, and Meteor Shower is a rather unreliable Magick at best. There are mixed responses on whether this DLC should have been an early bird exclusive rather than it having been released for a small price six weeks after Magicka's launch.

## Trivia

This DLC parodies the Dungeons and Dragons (D&D) roleplaying game. A Staff +1 offers a significant advantage in D&D whereas it offers next to zero advantage in Magicka. There is no Meteor Shower spell in D&D, though the closest match is Meteor Swarm which is described as four exploding spheres (fireballs) that each deal 6d6 fire damage in a 40 feet radius.

"Stick them with the pointy end" may be a reference to the sword Needle in George RR Martin's Song of Ice and Fire series. It may also be a reference to a quotation in The Legend of Zorro movie.
Pvp trailer

**Magicka PvP Trailer** here on youtubeis the trailer released with the intention of promoting the PvP mode. It uses real actors.

The trailer begins with Vlad standing in front of a group of several wizards, with a map behind him.

Vlad: We're gonna be using aliases on this job. Under no circumstances are we going to use our real names. He points at each of the gathered wizards and gives them names depending of the colour of their robes.
"You are Mister Brown... Mister White... Mister Yellow... Mister Blue... Mister Orange.." He then comes to the the wizard dressed in pink robes. "...and Mister Purple."

"Mister Purple" looks surprised. "What, why am I Mister Purple? I ought to be Mister Pink!"

Vlad: "Some guy on another job is Mister Pink. You're Mister Purple!"

Mister Purple: "Does this look purple to you?"

Mister White: "Who cares what your name is?"

Mister Purple: "That's easy for you to say. Your robe's white. And obviously, my robe is pink."

Mister Purple picks up a colour scheme.

Mister Brown: "Why can't we have names based on the elements instead? I want to be Mister Earht."

Mister Purple: "See, anyone can tell that this is pink... But oh, I forgot. One of us here is colourblind." He looks at Mister White, appareantly refering to him.

Mister White stands up. "Don't you call me that!"

He strikes Mister Purple to the ground. He points his staff at Mister Purple's face, and Mister purple does the same to him with his sword.

Mister Purple: "You wanna f\*\*\* with me? I'll show you who you're f\*\*\*ing with!"

Mister White: "Go ahead! RRRRWWWR!"

Mister Yellow: "Are ya gonna bark all day little doggies... or are ya gonna bite?"

Mister White charges against him, roaring.
He disappeares out of the image, that is now only showing Mister Purple. Sounds of fighting is heard outside of the camera angle.

Mister Purple: "We're ssupposed to be professionals here!"
An explosion covers the whole room in light, followed by a burning suasage flying through the room.

The camera shows Vlad, who puts his hands over the face in pure frustration. The camera shows the wizards, who are fighting each other to death.

Mister Yellow: "Take that!"

Vlad despondently leaves the room, while the wizards keep fighting.

A text shows up: "Sometimes wizards don't get along".
The video then ends.

*This article is a stub. You can help Magickapedia by expanding it.*
Mace of the Molten Core

*This article is a stub. You can help Magickapedia by expanding it.*

## Trivia

This is NOT a reference to World of Warcraft. The legendary weapon Sulfuras has a similar appearance, and was found in the raid instance The Molten Core. However according to the developers in TotalHalibut's play-through with them, they stated World of Warcraft had no influence on this mace.
Sword of the Masters

*This article is a stub. You can help Magickapedia by expanding it.*

## Pros

* The Arcane bolts DO heal zombie and  elemental minions
* Self cast Shields can prolong the time you can use the blade's unique ability when under attack
* Also pairs well with the Staff of Life as the regen effect keeps you at full health.
* If you equip it with a green robe, you can pretend to be Link.

## Cons

* Not very useful as a melee weapon (even though it's a sword)

## Trivia

This sword is a play off of Link's Sword from *The Legend of Zelda: A Link to the Past* that would fire beams when you are at full health.

The secret location is an almost precise copy of the area in *The Legend of Zelda: A Link to the Past* which contains the Master Sword.

The sword resembles the Master Sword from *The Legend of Zelda: Ocarina of Time*.

The sword's nickname "Bane of Evil" is based off of the Master Sword being "Evil's Bane".
Rain

## Spell effects

**Rain** is a weather modifying Magick that can only be used outdoors. When cast indoors, it has no effect other than to waste 2 seconds of casting time. When cast, it causes the scene to darken considerably to 1/3 of its usual brightness and the entire scene will start to rain for 17.5 seconds.

Rain will cause the wet status effect to be applied to all units in the scene every 0.25 seconds except those protected inside a shield bubble and/or have water immunity. Attempting to conjure a  element while wet will damage the wizard instead of queuing that element, thus it is impossible to cast any spell involving a  element. This applies to both enemies and players. Additionally, wet characters take twice as much damage from spells with the  element as well as from Thunder Bolt and Thunder Storm.

Rain will also douse all burning fire patches in the scene, including Grease patches set on fire. Any unit that is burning will first become dry, and then become wet 0.25 seconds later.

There are 2 ways of preventing yourself from being wet by Rain:

1. Using a shield bubble (+Area Cast). Must be used before casting Rain, otherwise the wizard has to dry himself inside the bubble.
2. Using a water immunity aura (+Self Cast) which makes the caster immune to wet. Can be used both before or after casting Rain. However, the immunity aura only lasts for 10 seconds.

Rain can be stopped by casting Nullify.

## Pros

* Changes the battlefield significantly and can be combo-ed with Thunder Bolt and other lightning spells for great effect.
* Can kill enemy wizards if they attempt to use lightning elements without drying themselves.
* Can be combined with Blizzard to freeze every wet unit or, when you want to be dry AND not chilled, with cold spells ( is very good).

## Cons

* The darkened scene can be difficult to see when Rain is active.
* Rain can wet the caster as well as allies, preventing the use of crucial Magicks such as Revive.
* Can be removed by Nullify and countered by water immunity aura.
* Can only be used in outdoor areas.

## Trivia

* Rain is used by Druids and Grimnir.
* Tree Spirits conjured by Druids and from using the Gnarled Staff's active ability have  absorption ability and thus they cannot be wet by any means including Rain.
Robes (Magicka)

**Robes** are unique characterizations of apparel; often with special abilities and pre-equipped with exclusive starting tools worn by Wizards

# Base game Robes

## Vanilla Wizard

    "There's no need to wear anything else. The basic robe is fancy enough" -Unknown regular scholar arguing with hat-wearing scholar.

Hit-points (HP) : 1000

Default Staff : Basic Wizard's Staff

Default Weapon : Blunt Blade

> Robe Traits : None
>
>

Notes : The normal Magicka experience; no advantages yet no disadvantages.

The clear lack of weird gimmicks makes it a well rounded character and a perfect fit for beginner players, the lack of specialities helps them focus more on the Magicks system which is an important aspect of the game to understand.

## Patched Robe

    He swore that he would keep working on his robe until it was done. At the time, it wasn't pretty but at least it was holding together.

Hit-points (HP) : 1000

Default Staff : Bug Staff

Default Weapon : Broken Sword

> Robe Traits : None
>
>

Notes : Gives an extra patchy look to your wizard.

It was a fun little hint to the broken and buggy release the game had before it was patched from *most* of the underlying issues, and with it released this robe as a free DLC called "Mea Culpa" which means "My Bad" in Latin.

The Broken Sword is slightly better than a Blunt blade and the Bug Staff has the special on use effect of summoning a swarm of bugs in front of you.

## Cyber Robe

    "I tried to picture clusters of elements as they moved through the void. What did they look like? Fire, Water, Arcane? I kept dreaming of a world I thought I'd never see. And then, one day..." - From The Magick Grid, written by Grimnir

Hit-points (HP) : 1000

Default Staff : Cyber Staff

Default Weapon : Cyber Disc

> Robe Traits : Arcane Weakness - Life Immunity - Lightning Absorption - Water Weakness
>
>

Notes : Gives a fancy sci-fi look to your wizard.

The particularities and appearance of this robe is a clear reference to the Tron universe.

The robe itself has quite a lot of major differences that might greatly influence the vanilla play-style in order to make up for its special traits, the biggest selling point for this robe however is its lightning absorption, which means lightning heals instead of damaging you, which basically replaces the use of the life element for yourself and is actually quite effective when wet.

The Cyber Staff is just as good as the Basic Wizard's Staff, the Cyber Disc however is surprisingly good, it's a throwable disc that bounces off walls and deals medium arcane damage which has the potential to hit more than one enemy multiple times in a single throw.

( More info pending, search here for everything else: Wizard Model )
October 22, 2013 Wizard Wars Patch

← Previous Patch(October 17, 2013 Wizard Wars)

## Key Changes

* Connectivity fixes
* Matchmaking fixes
* Various Crash and Bugfixes
* "Crowns" wipe.

## Shiny New Stuff!

* 4 New Magicks for your testing pleasure!

* Teleport - Immediately teleport 10 meters in the direction you're facing. Best used when your destination doesn't contain fiery death.
* Stone Prison - Raises an impenetrable barrier around its target. Useful for locking down enemies for a few moments of peace and quiet. "I'm in a stone case of emotion" (Escher respect-points for guessing the reference)
* Tactical Dragon Strike - Placable 'napalm' strike. Smells, sounds AND tastes like victory!
* Thunderstorm - Rain with Thunderbolts in a large area. Skillfully modeled on today's weather in Stockholm, but with added Thunderbolts!

## Connectivity

* [network] Changed pong and handshake timeouts default to 40 because steam connection.
* Show notification and end session when server disconnects.
* [steam lobby]: Terminate connection with lobby host/members AFTER we've shut down the lobby.
* [connectivity]: Make sure to terminate connection to all peers in lobby when leaving it.
* [ingame client running]: Make sure that we disconnect from lobby on an edge-case.
* Load balancing now actualy done right. Flipped comparison.
* [menu] show party if members in party when entering menu
* [connectivity]: Terminate connections correctly.
* [login] proper state handling

## Matchmaking

* [matchmaking] client 0 second delay first time
* [matchmaking] client 60 second delay before sending matchmaking rpc after entering game state menu
* [party] cancel ready if matchmaking fails due to server errors
* Set pong timeout to 10.
* [matchmaking] fixed play button message order
* [matchmaking] improved client logic, play button feedback
* [crashfix] only abort matchmaking when allowed
* [matchmaking] Fix for matchmaking to default/degbunke when retrying matchmaking from inside training ground
* [matchmaking] Fix of faulty peer\_id chech
* [party] peer cancel ready when reentering menu
* [party] peers only invitable when in menu
* [party] peer disconnect self fix.

## Bugfixes

* telemetry fix
* [bugs] Status system crash fix, also removed logging and debug code
* [login] always deselect all fields when trying to login
* [bugs] Remove assert in frame\_table, just log instead
* [bugs] Status system server crash fix
* [bugs] End of round crash fix #2
* [bugs] Status system crash fixed debug code
* [bugs] Speelwheel client crash fix

## Other

* [survey] New survey.
* [game server default gear]: Only receive it once per peer, not every update.
* [loadout] Only persist loadout when changing from gear screen, when pressing play, and when Searching becomes Joining.
* [frontend] alpha build version string
* [ui] chat visible, removed outdated code
* [spells] Lightning not removing wet status fix
* [Audio] sounds for login screen and rewards
* [feedback] Updated to new feedback survey for patch notes.
November 26, 2013 Wizard Wars Patch

← Previous Patch(November 19, 2013 Wizard Wars)

## BALANCE

* Split up ice and steam resistances in sub elements for selfshield
* Only protect against water based push/elevate with water resistance
* Fire resistance now protects fully against the damage part of steam damage
* Don't push or elevate at all when invulnerable
* Steam spray now pushes, water resistance push protection first pass

## PHYSICS

* Fall out of map physics fix. This is not in any way related to radiation.
* Sliding frozen player fix (sorry!)

## LOGIN SERVER

* Closest region only chosen from regions known by client. No more entering hidden regions.
* User rejoining fixed.
* Cleaned up code that shouldn't be running on the servers.
* If a user reconnects it no longer causes it to count as a leave+join.
* Fixes various issues with login procedure, most importantly gifting default gear on first login.

## PERSISTENCE

* Added a server section to account data. Server section is not sent to the client.
* Don't transmit server data when using transmit\_all\_variables\_to\_peer.

## MATCHMAKER

* Game servers registering for refill will now be handled correctly, instead of as emptyb

## MISCELLANEOUS

* [telemetry]End of round player stats sent (improved leaderboards)
* [gui] New icons for all robes
* [textures] Pimped robe textures. Yes, this IS a verb...thanks Xzibit!
* [abilities] aoe damage/destroy breakables crash fix
* [settings] Escape button spam fix. The button will not allow you to ACTUALLY escape when frozen/stunned/generally being hurt, yes, escape is a confusing name.
* [chat] Crash fix for very long text messages and variable naming.
* [bugfix] Refetch bulk items upon reentry.
* [bugfix]: Made sure that level up crown rewards are actually granted!
Magicka: Frozen Lake

In the Frozen Lake DLC, only the boldest Wizards challenge each other on a large body of water, the Wizards inability to tread water is a more common cause of death during these duels than the successful spellcasting of the opponent.

* New map for the Versus game mode
* Frozen water provides new environmental hazzard
* Contains many different pleasing shades of blue and white
March 4, 2014 Wizard Wars Patch

← Previous Patch(February 25, 2014 Wizard Wars)

## Matchmaker

* Fixing team assignment code for party splits in DUEL mode.
* Handling faulty game configurations sent from GS to MM - Will now not cause assert.
* Fixing root cause of missing time\_in\_queue as well as faulty error logging.
* Adding additional guards and log faulty condition.
* Fixing MM crash bug - Uninitialized value guarded against.

...Tried to make this funny...I got nothing.

## Training Ground

* Fix for getting permanently stuck in "joining" in the training ground. Timmy is pleased!

AI
--

* Game server crash fix (lolcat population decimated). No, you may NOT "Haz cheezburger"!

## Magicks

* Nature's call imps can no longer be multiplied indefinitely. After a "birds and the bees" talk our toilet-dwelling friends should be much more responsible in their reproduction.
* Tornado pull physics fix.
* Made sure that Tactical Dragon Strike's idle sound exits properly on deselect and cast. (Although, we loved that sound effect so much we had to use it again! Look out for "Flappy Dragon-Crush Pocket Lite Clash Saga" coming to an App store near you soon!)

## Spells Changes/Balance

* Decreased initial spray damage burst dramatically.
* Decreased self Shield cast time (to enable quicker immunities when chilled).
* Decreased Cold spray base damage.
* Reduced Lightning Storm zap spam via less ticks.
* Separated Chilled movement and spell-casting speeds - IE you will walk slower but still be able to cast spells reasonably quick.
* Nerfed water walls somewhat, less elevate, more push.
* AoEs, projectile AoEs and barriers now check for Water affinity to affect Steam/Ice damage.

## Frontend

* Show a 'loading...' notification in gear, magicks and store until inventory is fully loaded from backend.

## Store UI

* Bundles tab, categories in dropdown menu, redeem tab, offers have different sizes based on category.

## Weapons

* Shortened Exotic Blade's ability animation time, now only deals a single attack. -500% to style. +100% to "not getting killed whilst swooshing your sword around in the air".
* Weapon projectiles now deal earth damage instead of ice.

## Status Effects

* Made frozen players immune to everything except earth, cold and magick damage.
* Lightning now only removes the wet status after a certain damage threshold in order to improve the wet + lightning combo. Trance is pleased.

## Bug Fixes

* Spawnpoints are now counted as SFX in the volume controller.
* Store reworked. This should fix the issue of not being able to buy items, even though the client tells you you're eligible for them. We don't want to be like this disreputable salesman!
* Fixed crash when joining and having changed gear.
* Changing password should now work again. Death to slugs!
* If the connection to a login server fails at connection time, the client should now keep looking for a new server. Hopefully reducing slugs somewhat.

## Improvments to Escher's Banhammer

* Accounts that are banned are now actually not allowed to log in.
June 19, 2012 Patch

← Previous Patch(February 2, 2012)

**Version 1.4.7.0**

## Main features

* Added new DLC; Other Side of the Coin (including 1 new story challenge, 1 arena challenge, 6 new achievements and much more)
* Added new DLC; World's End Challenge
* Added new DLC; Mirror Crystal Cavern Hideout Challenge
* Added new DLC; Volcano Hideout Challenge
* Challenge/Versus mode now properly updates level list when switching between online and local games.
* Updated localization for certain languages and achievements.
* Added a bleed resistance to some NPC’s and bosses.
* Fixed the art size of the Outsmouth challenge in the Online lobby.
* Fixed an issue where the game would crash when hosting certain levels using Italian.
Magicka: Dragonborn Wizard Robe

E3 (Electronic Entertainment Expo) known throughout the world exhibition dedicated to digital entertainment, do not go without some situations when the game developers with subtle humor fun of others. This time, Arrowhead Game Studios and Paradox recalled former as they made their version of the poster for the game from DICE and implemented a new collage only for the project from Bethesda Game Studios.

Will of fate or a random drawing of lots so it was that in the neighborhood of Bethesda Software is located pavilion Arrowhead Game Studios and Paradox with our magical game Magicka - very, very epic game and presentation of new DLC from the possibility of PVP battles. The guys from Arrowhead, remembering the former with Battlefield Bad Company 2 have decided to crank out the same trick with the game and Skyrim. And all this is that shamanism is implemented to provide the public the next DLC called Dragonborn Wizard Robe. Unfortunately, more detailed information about Dragonborn Wizard Robe not, but how can the developers know would pluck up the courage to tell us what is hidden under the name of this awesome and wonderful cartoon on a poster Skyrim.[[1]]
January 31, 2011 Patch

← Previous Patch(January 28, 2011)

### Fixes

* Fixed save games disappearing when disconnecting from online game. (For real this time)
* Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12).
* Fixed crash caused by conjuring large quantities of elements.
* Fixed crash due to beams merging.
* Fixed crash where Chapter 11 boss collided with shield.
* Fixed crash where Clients and servers would send old messages when reconnecting.
* Fixed high-end machine jitter.
* Improved network batching. (should result in serious network performance increase).
* Improved startup routine to prevent threading problems.
* Improved authentification on connect. (should result in fewer auth-failed)
* Fixed a missing file that resulted in french text not appearing correctly.
* Fixed immovable objects jittering.
* Fixed issue where characters would get stuck during cutscenes.
* Fixed issue where scripted player movement would remain after a cutscene.
* Fixed missing boss titles.
* Steam join through overlay fixed.
* Fixed Chapter 1 collision. (behind door)
* Fixed Chapter 3 collision. (you can now fall down the well)
* Fixed Chapter 7 cutscene lockups and other issues.
* Fixed Chapter 8 cutscene lockup.
* Fixed Chapter 8 navigation fixed.
* Fixed Chapter 9 cutscene lockups.
* Fixed Chapter 11 teleport issue.
* Fixed Chapter 12 cutscene lockup.
* Conflagration is now properly synced over network.

### Features/Balance

* Chapter 3 now has proper pirates by the picnic.
* Chapter 8 now has manual exit at the end of level.
* Fire Damage increased from 40 to 60.
* Spawned summons now capped at 16 per player.
* Goblin Pirate damage reduced from 155 to 72.
* Added server list filter option for “Password”.
* Removed obsolete port option of game hosting (always hosted on 27016 anyways).
* Server list sorting added (click the header).

Source
Official Soundtrack

The official Magicka soundtrack is released on February 18th, 2011 by Arrowhead Studios on the Magicka website. The following is the press release statement regarding the soundtrack:

Developed by Arrowhead studios, Magicka throws players into a realm filled with hordes of ogres, goblins, and other monsters you've seen countless times in games and movies throughout the last 50 years. Explore the land alone or cooperatively as you and your "friends" battle through the masses to save the world and be mocked incessantly by the entire population when you perish trying to do so. Put your robe on and get ready to do lots of prancing around in the forest!
Magicka is now available in UK and French retail stores, with additional countries to follow over the coming weeks. The game is also available for download through all major digital download partners.
Accidentally blow yourself to bits by playing the demo on Steam: http://store.steampowered.com/app/42910/
For more information about Johan Lindgren, the composer of the Magicka soundtrack, please visit: http://www.soundclick.com/bands/default.cfm?bandID=966074
For the latest news on Magicka, please visit http://www.magickagame.com, join the community on http://www.facebook.com/MagickaGame or follow the game on Twitter at http://www.twitter.com/magickagame

The soundtrack currently consists of 27 tracks. The last 3 are not heard in the game. The first 26 was released on 18 February 2011 (as per the announcement above), while the 27th was released on 25th February 2011 with the Mea Culpa DLC.

There are still music in the game that is not available in the soundtrack. Some examples include the music heard throughout the swamp in Chapter 9, the cover of the song Tristram from Diablo 2 on entering the Count's Village in Chapter 9, the tutorial dungeon music in Chapter 1, and the music heard in the Spider Caves in the Jarn Mines in Chapter 8.

Note also that not every scene/area/room in the game has music. For example, the starting room in Chapter 1 with Vlad, and the empty large expanse in Chapter 10 just before entering the City of the Dead have no music.
Ygg

Speed
 Score Value

## General

**Ygg** is Magicka's first real boss, not counting Behold the Watcher. He bursts in the large doors to the outpost north of the Castle Aldrheim. He grants the achievement **No more trolling**.

Defeat **Ygg**.
*Chapter One boss.*

## Defeating Ygg

From the Chapter 1, Area 5 Ygg Guide:

**Ygg**, the aforementioned Forest Troll comes charging into the camp. It is large and carries a large wooden tree trunk. It moves relatively slowly, especially if it is slowed with the Cold element. It regenerates hitpoints all the time but this can be stopped by setting it on fire. It does three types of attacks.

1. Perform a swing of the wooden tree trunk, knocking back everyone standing in front of it for a large distance and doing moderate damage.
2. Grab someone (preferably not you) in his hands and slowly eat it until it dies. If this happens, press spacebar repeatedly to shake free or use an area stun spell such as +Shift+Right click.
3. Kick someone in front of him for a small amount of damage, knocking it backwards for a short distance.

There are 3 main methods of killing Ygg:

1. Kill it with a huge damage spell. Use the recommended  beam.
2. Heal the guards attacking it with a healing beam () and they will eventually kill it.
3. Charge a Nightmare Hailstone ( force) and release it when there will appear a free (of soldiers) path for it. Will kill Ygg in one shot.

There are 2 possible outcomes to the battle (that doesn't involve you dying):

1. Ygg dies and Captain Bjorn (the soldier in the red cape) dies. A soldier runs in from the northeast, moans about his death and tells you to go on through it on Havindr. Pick up the Captain's Axe dropped by the dead Captain Bjorn if you wish.
2. Ygg dies and Captain Bjorn lives. He congratulates you on your prowess and because you're so good, you are to continue on towards Havindr without his help (he's supposed to accompany your journey). He gives you his Captain's Axe as a reward.

Killing Ygg will complete the "No more trolling" achievement.
Scavenger Robe

*This article is a stub. You can help Magickapedia by expanding it.*

The Scavenger Robe is one of the robes available in the Ice, Death and Fury DLC for Magicka 2

## Description

Each small piece of this home once littered someone's home, stuck to a vehicle or occupied the pockets of a dead person. Hurray for recycling!

**Information:**

Protects against Fire spells
 **Penalty** | Barely healed by Life spells

## See Also

* Staves (Magicka 2)
* Weapons (Magicka 2)
Type 2 Phaser

*This article is a stub. You can help Magickapedia by expanding it.*

The **Type 2 Phaser** appears in the Magicka: Frontier update and can only be obtained with the "Frontier Wizard" wizard model as the default starting weapon.

## Abilities

* It is a ranged weapon, and behaves like a firearm. It is identical to the M1911 in base damage and rate of fire.
* Unlike the M1911, it deals lightning damage, meaning it deals double damage versus wet opponents.

## Pros

* Ranged
* Much more powerful than the M1911 versus wet opponents

## Cons

* Low damage per second
* Useless versus lightning-resistant foes
* It's set to "stun," not "kill"

## Trivia

The Type 2 Phaser is one of only four ranged weapons available as default weapons.
Like the Blunt Blade, the Type 2 Phaser has likely been set to "stun" to prevent accidental injury.
Unique

*This article is a stub. You can help Magickapedia by expanding it.*

An **unique monster** is a monster that cannot be placed into any monster category, making it one of a kind. They are not creatures from our world, some of them atack mortals, another don't ever touch them. They are old as the world and endowed with incredible powers. In Magicka, players will fight them "for the good of the Midgard" and sometimes receive a fraction of their power and get their help right in the battlefield. Use wisely!

**Examples:** Sapient Pearwood Luggage, Death, and another.
Utilities

This page lists utilities created by the Magicka community for the game.

## Save Game Editors

Magicka Save Game Editor / Magicka Save Game Editor
Created by Johnbot. Allows you to change your name, staff, weapon, playtime, and the list of acquired magicks of a save game.
Magicka Save Game Editor
Created by kanonenfutter. Allows you to change your name, staff, weapon, playtime, and the list of acquired magicks of a save game. This one also allows you to add/edit/remove additional players and their name/staff/weapon for save games that contain multiple players.
## Spell Macros

Magicka Spell Helper
Created by nkahoang. This tiny program will let you create your own macros for automated element adding.
AutoHotkey Script
Created by J-Factor. This binds Melee to mouse4 and AOE to mouse5. Requires AutoHotkey.
## Modding

Challenge Creator
Created by jorgamun. Small Java-based editor allows you to quickly create your own custom waves in challenge arenas.
Level Editor
Created by xehonk. Edits all Level XML files, not just challenges.
Magicka Character modding tool
Created by nkahoang. Can view the statistics of NPCs and import/export textures.
Magicka Challenge Editor / Magicka Challenge Editor
Created by JakeMeer. Generates random waves and contains 4 different difficulties: easy, normal, hard and insane.
Magicka Random Challenge Generator
Created by Standy. Choose the Challenge you want to make Custom, the amount of levels you want to play, and difficulty.
## See Also

* Community — various places to discuss the games or look for people to play with.