recursal/Fanatic-Fandom huggingface dataset:
Research Tools

Research Tools is one of two researches which affect your CR production bonus. Maximal level initially capped at 8; however, it can be further increased with World Supply DM research.

Research cap: 8 (+12 World Supply) (The cap is also raised by 1 for each Vortex)

Initial price: 325 RP

Price formula:

325
×

3.25

R
e
s
e
a
r
c
h
L
e
v
e
l

{\displaystyle \color{Sepia} \pagecolor{Melon} 325 \times 3.25^{ResearchLevel}}

Price formula for sum of first 'x' levels:

325
2.25

×

(

3.25

x

−
1

)

{\displaystyle \color{Sepia} \pagecolor{Melon} \frac{325}{2.25} \times \left ( 3.25^{x}-1 \right ) }

Effect: for each CR level you will gain

(
(
R
e
s
e
a
r
c
h
T
o
o
l
s
1
)
×
0.2
×
(
P
r
i
v
a
t
e
D
o
n
a
t
i
o
n
s
1
)
)
%

{\displaystyle \color {Sepia}\pagecolor {Melon}+((ResearchTools+1)\times 0.2\times (PrivateDonations+1))\%}

 to your energy production multiplier.

### Trivia

* While it may appear from the CR bonus formula that Research Tools and Private Donations provide the same effect, they do not effect CR bonus equally. The additional bonus of increasing either Research Tools or Private Donations depends on the current research level of the other. Therefore, it is not always recommended to get cheapest of these two upgrades.

Example:

At the 300 CR with Research Tools at level 18 and Private Donations at level 10, the current CR bonus would be:

300
×
(
(
18
1
)
×
0.2
×
(
10
1
)
# )
12540
%

{\displaystyle \color {Sepia}\pagecolor {Melon}300\times ((18+1)\times 0.2\times (10+1))=12540\%}

Increasing Research Tools by 1 level increases the CR bonus to:

300
×
(
(
19
1
)
×
0.2
×
(
10
1
)
# )
13200
%

{\displaystyle \color {Sepia}\pagecolor {Melon}300\times ((19+1)\times 0.2\times (10+1))=13200\%}

 at a cost of 531,843,503,404 RP

Increasing Private Donations by 1 level increases the CR bonus to:

300
×
(
(
18
1
)
×
0.2
×
(
11
1
)
# )
13680
%

{\displaystyle \color {Sepia}\pagecolor {Melon}300\times ((18+1)\times 0.2\times (11+1))=13680\%}

 at a cost of 1,000,000,000,000 RP

At these levels, utilizing Private donations costs 877,193 RP per percentage point gained. Utilizing Research Tools costs 805,823,490 RP per percentage point gained. Even though Private Donations costs nearly twice as much, it provides additional bonus at a fraction of the cost.

However, since the RP cost is nearly double, the time required to gather the extra RP could take much longer. Therefore, it is recommended to consider the relative cost of each upgrade as well as the time required when determining which upgrade to purchase.
Global Speed

Global Speed is one of four global RP researches. This research increase speed of all particles. Maximal level of Global Speed is always equal to player's highest reached City Rating. For more information and price tables, look below on this page.

Research cap: player's max CR

Initial price: 800 RP

Price formula:

800
×
R
e
s
e
a
r
c
h
L
e
v
e

l

3.25

{\displaystyle \color{Sepia} \pagecolor{Melon} 800 \times ResearchLevel^{3.25}}

Price formula for sum of first 'n' levels:

800
×

∑

# i
1

n

i

3.25

{\displaystyle \color{Sepia} \pagecolor{Melon} 800 \times \sum\limits\_{i=1}^n i^{3.25} }

Effect: all particles speed is multiplied by

100
%
1
%
×
G
l
o
b
a
l
S
p
e
e
d
L
v
l

{\displaystyle \color {Sepia}\pagecolor {Melon}100\%+1\%\times GlobalSpeedLvl}
Particle Y (Gamma)

Particle can be unlocked in Research Lab for 60e3 RP.

**Base Stats:**

* Speed = 5.00Km/s *+ 0.1 per level*
* Power = 0.3 eV *+ 0.04 per level*
* Friction = μ0.3

* Level 30: Particle γγ: Particle γ cost x20, energy production x3, speed x10, friction +6 and 1% chance of **Power Explosion**: x100 on launch
* Level 30: Power Explosion: Increased Power Explosion chance
	+ +1% chance per level
	+ 4 upgrade levels
* Level 60: Fulgor: Particle γγ energy production and Power Explosion effect increased
	+ +100% power production per level, +60% Power Explosion effect per level
	+ 10 upgrade levels

**Vortex Upgrades:**

* Antimatter γ: Particle γ energy production +100% per level
* Loop γ: Particle γ cycles per lap +5 per level
Research Points

Research Points (or RP's for short) or the basic currency to upgrade in the game. You will get RP's on restarting a new Lab. And you can use them to upgrade in the normal Lab.

Formula for Research Points is not known, but there's early game approximation, that works up to several millions RP:

E
n
e
r
g
# y
R

P

1.5

{\displaystyle Energy = RP^{1.5}}

**Approximation on some RP values:**
City Rating

City rating is a core aspect of the game that utilises Research Tools (RT) and Private Donations(PD) to give you a flat boost to power production.
It is used as a method of detecting progress in several areas, such as serving as an endpoint for most Challenges or being used to grant Stardust via the Time Transfer mechanic.

   **City Rating bar** shows energy requirement to get to next CR level, and your progress on it.

**The Timer** on the right shows time before current City Rating resets.Each time you get to next CR level, you get 5 more seconds on the timer (You can get more with upgrades).
On the top you can see your **Current CR**and **Lab Max CR.**On the bottom there are **Lab Max CR,** **Vortex Max CR**and **CR Bonus to production.**

The important ones are **Current CR**, **Vortex Max CR**and **CR Bonus**.First one shows your current progress on CR, second is your maximum CR level reached in this vortex. Your CR Bonus depends on your Vortex Max CR, and the formula is

C
R
×
R
T
×
P
D

100

{\displaystyle \frac{CR \times RT \times PD}{100}}

RT and PD are Research Tools and Private Donations Lab upgrades bonuses.

For example, with 50 Max CR and 1 level of each mentioned upgrades you get

50
∗
2
∗
40

100

=

{\displaystyle \frac{50 \* 2 \* 40}{100} = }

40% bonus to your production.

Global City Rating (GCR) - total amount of CR you've earned throughout your vortices. After each vortex you are prompted to assign those points to Vortex Lab upgrades.

The amount of energy required to jump from one CR to the next is dictated by this formula:

# Energy
10
×

1.19

C
R

2

V
×
T
I

{\displaystyle \text{Energy} = 10 \times \frac{1.19^{CR}}{2^{V \times TI}}}

Where V - number of times you vortexed, and TI - level of To Infinity upgrade
Superhero RPGs Wiki

## Welcome to the Wiki

The superhero RPGs wiki is an information source for table top and video game superhero rpgs. Check out the table top RPG section or the video game RPG section.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Global Power

Global Power is one of four global RP researches. It increase power of all types of particle (Ghost Particles isn't affected because their initial power is 0). Global Power effect could be further increased with Kinetic Motion DM research. Maximal level of Global Power, as for all global researches, is equal to player's highest reached City Rating. Below there is a table with research prices, as well as some additional information.

Research cap: player's max CR

Initial price: 800 RP

Price formula:

800
×
R
e
s
e
a
r
c
h
L
e
v
e

l

3.25

{\displaystyle \color{Sepia} \pagecolor{Melon} 800 \times ResearchLevel^{3.25}}

Price formula for sum of first 'n' levels:

800
×

∑

# i
1

n

i

3.25

{\displaystyle \color{Sepia} \pagecolor{Melon} 800 \times \sum\limits\_{i=1}^n i^{3.25} }

Effect: all particles power is multiplied by

100
%
(
1
%
×
K
i
n
e
t
i
c
M
o
t
i
o
n
L
v
l
)
×
G
l
o
b
a
l
P
o
w
e
r
L
v
l

{\displaystyle \color {Sepia}\pagecolor {Melon}100\%+(1\%\times KineticMotionLvl)\times GlobalPowerLvl}
Stardust

Stardust is a new currency added with the Relics patch.

Stardust is used to unlock new relic and roll its stats. Each player start with only 400 Stardust, enough to buy one Relic and roll the stats two times. However there are different ways to obtain Stardust:

* Checking-in every day.
* Completing special Milestones.
* Event coupons.
* From real cash shop.

## Check-in

You can get rewards when Checking-in every day by clicking the Check-in button on the Relics menu.

When you Check-in consecutive days your streak will increase and you will get better rewards. At some points you will get extra Stardust.

If you miss one day the streak counter will be reset unless you have Goku. Also after reaching 100 consecutive Check-in and claiming the special reward your streak will be reset.

## Milestones

Milestones are special Achievements that will give extra Stardust, this rewards can be claimed only one time:

#### **Time played**

Obtained by playing "x" days. This is the total time played since start.

 Play 5 days
 Play 10 days
 Play 20 days
 Play 30 days
 Play 60 days
 Play 90 days
 Play 120 days
 Play 150 days

#### **Highest City Rating**

Obtained by increasing the CR. This is the maximum CR reached in all vortex.

 CR 200
 CR 300
 CR 400
 CR 500
 CR 600
 CR 700

#### **Challenges**

Obtained by completing Challenges.

 5 Challenges
 10 Challenges
 15 Challenges
 16 Challenges
 17 Challenges

#### **Vortex**

Obtained by starting a new Vortex. V30 is the last Vortex that will give reward.

Where **n** is the number of Vortex.

#### **Cycles**

Obtained by reaching "x" Global Cycles.

 10m
 100m
 1b
 10b
 100b
 1t

#### **Global City Rating**

Obtained by increasing the Global CR. This is the sum of all CR reached in every vortex.
Relics

Relics can be bought with Stardust. First relic cost 200 Stardust, from there cost increase 200 per relic (RelicNum\*200). Once bought, relics stats can be rolled again using 100 Stardust.

## Relic Types

* There are 4 levels of quality:

* Relics slots are limited. If you dont like a relic you can always reroll its stats to get a better one (or no).
* The Relic ★ level is the average of all bonuses ★.
* Max ★ on a bonus is 10 (perfect bonus).
* You can have the same bonus in more than one relic, however there is a max value. Higher than that will be ignored.
* Set Relics have always the same bonuses and always at it maxed value.

## Sets

 Alphani
 Alphasan
 Set (2)

 Betani
 Betasan
 Set (2)

 Gammani
 Gammasan
 Set (2)

 Deltani
 Deltasan
 Set (2)

 Epsiloni
 Epsilosan
 Set (2)

 Zetani
 Zetasan
 Set (2)

## Locking

Lockers can be used to lock one to three bonuses from a **Legendary** Relic and roll the item without rolling locked bonuses. Result Relic will be always a **Legendary** item. Each locker will increase Relic reroll Stardust Cost:

 2
 3

## Relics Bonuses

#####

1. ↑ This value is not additive to Echo Research Value and will affect only the final value. If Echo adds 100.000 cycles on next Lab with a 10% relic bonus you will start with 110.000.
Rubber

(Artificial) Rubber is a Component produced by the Petrochemical Plant and can be used in various recipes.

## Getting Rubber

Rubber is produced by the Petrochemical Plant.

It needs 2 unit of Oil and 1 unit of Gas to make 1 unit of Rubber. The process takes 3 days. The Rubber unit can then be transported from the Petrochemical Plant to any facility or warehouse. It has a base cost of 3,924.00$ per unit.

## Recipes

Rubber is currently used for:

* Outdoor Clothes with Fabric in Textile Factory

## Strategies

Rubber is a complementary component for Textile Factory. It can be used to balance production as it uses more Oil than Gas, or just to expand some clothes production.
Mattress

Mattress is a Component produced by the Textile Factory and can be used in various recipes.

## Getting Mattress

Mattress is produced by the Textile Factory.

It needs 2 unit of Fabric and 1 unit of Steel to make 1 unit of Mattress. The process takes 3 days. The Mattress unit can then be transported from the Textile Factory to any facility or warehouse. It has a base cost of 13,968.49$ per unit.

## Recipes

Mattress is currently used for:

* Fancy Beds with Furniture Base in Carpentry

## Strategies

Mattress is used for Fancy Beds, a Carpentry Commodity.
Burn

**Burn** is the seventh episode of Season Two and the seventeenth overall episode of the series *Claws*. It will premiere on July 22, 2018, on TNT.

## Synopsis

With the help of her Uncle Daddy crew, Desna plots revenge on those who betrayed her and realizes that vengeance comes at a high cost.

## Cast

**Main Cast**

* Niecy Nash as Desna Simms
* Carrie Preston as Polly Marks
* Judy Reyes as Quiet Ann
* Karrueche Tran as Virginia Loc
* Jenn Lyon as Jennifer Husser
* Jack Kesy as Roller Husser
* Kevin Rankin as Bryce Husser
* Jason Antoon as Kenneth Brickman
* Jimmy Jean-Louis as Dr. Gregory Ruval
* Suleka Mathew as Arlene Branch
* Harold Perrineau as Dean Simms
* Dean Norris as Clay Husser

**Guest Cast**

* Franka Potente as Zlata Ostrovsky
* Katherine Reis as Olga Ostrovsky
* Paul Mann as Boris
* Sherry Cola as Special Agent Lucy Chen
* Wendy Miklovic as Physical Therapist
* Shirlene King as Tabitha
* Jo Scrape as Old Lady #1
* Patricia Hiatt as Old Lady #2
* Bubbles Arrigo as Old Lady #3
* Carlos Ramonne Graham as Haitian Henchman (uncredited)

## Videos

Claws Burn - Season 2, Ep. 7 PROMO TNTClaws Car Ride - Season 2, Ep. 7 CLIP TNTClaws Season 2 Ep. 7 “Pack It Up” CLIP TNTClaws Heist - Season 2, Ep. 7 CLIP TNTClaws Season 2 Ep. 7 “So Clean, So Fresh” CLIP TNTClaws Arrest - Season 2, Ep. 7 CLIP TNT
Beer

Beer is an End Product produced by the Distillery related to Wooden Barrels along with Wine and is a profitable good that can be sold.

## Production

Factory: Distillery

Recipe Input:

* 2 units of Hops
* 1 unit of Water
* 1 unit of Wooden Barrels

Recipe Output:

* 1 unit of Beer

Production Time:

* 15 days

## Sold at

Desired Destination: Liquor Store

Price: $88,859.36
Charge UP

Charge UP is one of four global RP researches. This research will add some power bonus to particle for each full cycle performed in one launch. Maximal level of Charge UP is always equal to player's highest reached City Rating. For more information and price tables, look below on this page.

Research cap: player's max CR

Initial price: 2,600 RP

Price formula:

2
,
600
×

(

R
e
s
e
a
r
c
h
L
e
v
e
l
1

)

3.25

{\displaystyle \color{Sepia} \pagecolor{Melon} 2,600 \times \left ( ResearchLevel+1 \right )^{3.25}}

Price formula for sum of first 'x' levels (approx, for high x):

2
,
600

/

4.25
×

x

4.25

{\displaystyle \color{Sepia} \pagecolor{Melon} 2,600 / 4.25 \times x^{4.25} }

Effect: at cycle 'x' (in single launch) power will be multiplied by **Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "http://mathoid-facade/v1/":): {\displaystyle \color{Sepia} \pagecolor{Melon} 100% + (1% \times ResearchLevel \times (x-1))}**
. That means, with Charge UP level 10 your particle will have 100% power at 1st cycle, 110% at 2nd, 120% at 3rd and so on.

Press buttons below to show or hide correspondent tables with research prices (outdated).
Apple Pie

Apple Pie is an End Product produced by the Food Factory and can be sold.

## Getting Apple Pie

Apple Pie is produced by the Food Factory.

It needs 1 unit of Dough and 1 unit of Apples to make 1 unit of Apple Pie. The process takes 6 days. The Apple Pie unit can then be transported from the Food Factory to any facility or warehouse. It has a base cost of 13,167.38$ per unit.

## Recipes

Apple Pie can be sold in Farmer's Market.

## Strategies

Apple Pie is a final product of Food Factory Dough-related recipes and is a profitable resource to be sold.
Cans

Cans are a Component that is produced in Glassworks and Smelter and can be used in various recipes in the Preservation Factory and are strongly advised for any strategy using this factory. It is also used for one of the two End Product (and therefore sellable) recipes in the Petrochemical Plant: Paints.

## Production

Factory: Glassworks & Smelter

Recipe Input:

* 1 unit of Steel

Recipe Output:

* 1 unit of Cans

Production Time:

* 10 days

## Sold at

Desired Destination: Construction Goods

Price: $32,076.99

## Used In

Cans are currently used for:

* Soup with Vegetables and Water in the Preservation Factory
* Canned Fish with Fish in the Preservation Factory
* Corned Meat with Meat in the Preservation Factory
* Paints with Dye and Water in the Petrochemical Plant
Chocolate Bar

Chocolate Bar is an End Product produced by the Food Factory and can be sold.

## Getting Chocolate Bar

Chocolate Bar is produced by the Food Factory.

It needs 1 unit of Milk and 2 units of Cocoa to make 1 unit of Chocolate Bar. The process takes 6 days. The Chocolate Bar unit can then be transported from the Food Factory to any facility or warehouse. It has a base cost of 15,190.66$ per unit.

## Recipes

Chocolate Bar can be sold in Farmer's Market.

## Strategies

Chocolate Bar is a final product of Food Factory Cocoa-related recipes along with Chocolate Cake and is a profitable resource to be sold.
Water

Water is a Raw Resource that is gathered directly from the maps rivers, lakes, and oceans. It is the very basic resource that is used in the most recipes in any other item in the game.

Water is so important that almost any strategy uses it.

Water can also be purchased from a Settlement's Wholesaler.

## Production

Gatherer: Water Siphon

Recipe Input:

* Place Harvester near Water Source

Recipe Output:

* 1 unit of Water

Production Time:

* 7.5 days

## Sold at

Desired Destination: State

Price: $521.63

## Used In

Water is currently used for:

* Cheese with Milk in the Food Factory
* Dough with Wheat in the Food Factory
* Orange Juice with Oranges and Cartons in the Food Factory
* Soup with Vegetables sand Cans in the Preservation Factory
* Dye with Berries in the Textile Factory
* Paints with Dye and Cans in the Petrochemical Plant
* Cardboard with Wood in the Papermill
* Paper with Wood in the Papermill
* Beer with Hops and Wooden Barrels in the Distillery
* Cider with Apples and Bottles in the Distillery
* Barley Whiskey  with Wheat in the Distillery
* Chocolate Liquor with Glass and Cocoa in the Distillery

Additionally, Water is used as a base resource needed for produce goods at the Crop Farms, Plantations, Orchards, and Livestock farms.
Summer Clothes

Summer Clothes are an End Product produced by the Textile Factory and can be sold.

## Getting Summer Clothes

Summer Clothes are produced by the Textile Factory.

It needs 1 unit of Fabric to make 1 unit of Summer Clothes. The process takes 6 days. The Summer Clothes unit can then be transported from the Textile Factory to any facility or warehouse. It has a base cost of 5,378.89$ per unit.

## Recipes

Summer Clothes can be sold in Clothes Store.

## Strategies

Summer Clothes are an early-game product of Textile Factory using Fabric to make a sellable resource.
Dough

Dough is a Component that is produced in Food Factory and can be used in a the Recipes for Apple Pie and Pizza. It makes Dough pretty important for food-focused strategies.

## Production

Factory: Food Factory

Recipe Input:

* 2 unit of Wheat
* 1 unit of Water

 Recipe Output:

* 1 unit of Dough

Production Time:

* 12.5 days

## Sold at

Desired Destination: Deli

Price: $9,554.98

## Used In

Dough is currently used for:

* Apple Pie with Apples in Food Factory
* Burgers with Meat and Vegetables in Food Factory
Chocolate Cake

Chocolate Cake is an End Product produced by the Food Factory and can be sold.

## Getting Chocolate Cake

Chocolate Cake is produced by the Food Factory.

It needs 1 unit of Wheat, 1 unit of Eggs and 1 unit of Cocoa to make 1 unit of Chocolate Cake. The process takes 6 days. The Chocolate Cake unit can then be transported from the Food Factory to any facility or warehouse. It has a base cost of 11,328.53$ per unit.

## Recipes

Chocolate Cake can be sold in Farmer's Market.

## Strategies

Chocolate Cake is a final product of Food Factory Cocoa-related recipes along with Chocolate Bar and is a profitable resource to be sold.
Orange Juice

Orange Juice is an End Product produced by the Food Factory.

Orange Juice is a final product of Food Factory Cartons-related recipes along with Barley Whiskey and is a profitable resource to be sold.

## Production

Factory: Food Factory

 Recipe Input:

* 2 units of Oranges
* 1 unit of Water
* 1 unit of Cartons

Recipe Output:

* 1 unit of Orange Juice

Production Time:

* 12.5 days

## Sold at

Desired Destination: Farmer's Market.

Price: $70,398.68
Gas

Gas is a Raw resource that is gathered directly from Gas deposits placed on land masses. Gas is primarily used in make Rubber and Plastics in the Petrochemical Plant which can be sold for a higher profit then Gas and Oil alone.

## Production

Gatherer: Gas Pump

Recipe Input:

* Place a Harvester near a Gas deposit

Recipe Output:

* 1 unit of Gas

Production Time:

* 20 days

## Sold at

Desired Destination: Hardware Store

Price: $1,866.91

## Used In

Gas is currently used for:

* Rubber with Oil in the Petrochemical Plant
* Plastics with Oil in the Petrochemical Plant
Factory

Factories are buildings producing Components, End Products, and Commodities using Raw Resources, Components, and End Products.

Factories are generally divided into two main categories:

Food-related ones:

* Distillery
* Food Factory
* Preservation Factory

Industrial ones:

* Petrochemical Plant
* Glassworks & Smelter
* Textile Factory
* Furniture Factory
* Papermill
Wool

Wool is a Raw resource that is gathered from a farm's fields, Sheep oriented Livestock Farm in this case.

## Getting Wool

Wool is gathered by a Livestock Farm Hub from its fields. It gathers currently a Wool unit by field in 9 days. The Wool unit can then be transported from the Livestock Farm to any facility or warehouse.

## Recipes

Wool needs Water and Wheat to be produced, using Sheep production line in Livestock Farm. It has a base cost of 4669.8$ per unit.

Wool is currently used for:

* Winter Clothes with Fabric in Textile Factory

## Strategies

Wool is only used for one recipe, but it is in Textile Factory. It is usefull because Leather is a by-product of the Sheep production line in Livestock Farm. That means this production line often lead to a lot of textile-oriented strategies, making for multiple mid to late game choices in the Textile Factory.

Note that Meat is another by-product of this farms, and should also be included in any strategy using Wool in large amounts.
Oranges

Oranges are a Raw resource that is gathered from a Orchard's field.

Oranges can be used as a transitional component from early to mid or late game. It is used in an early game recipe; Orange Marmalade. From there you can use it in, Orange Soda; which is also made in the Preservation Factory, can be made in late game as Orange Juice in Food Factory, a cheaper but still a complex Recipe.

## Production

Farm: Orchard

 Recipe Input:

* 1 unit of Water

Recipe Output:

* 1 unit of Oranges

Production Time:

* 20 days

## Sold at

Desired Destination: Farmer's Market

Price: $2,377.81

## Used In

Oranges are currently used for:

* Orange Soda with Sugar and Bottles in the Preservation Factory
* Orange Marmalade with Sugar in the Preservation Factory
* Orange Juice with Water and Cartons in the Food Factory
Plantation

Plantation is a farm's category used for most crops adapted to tropical biomes.

## Production

Plantation can produce

* Cocoa using Water
* Cotton using Water
* Sugar using Water
* Berries using Water

## Attributes

* Cost: $125,000, plus $75,000 by field.
* Monthly upkeep: $2,083, plus $1,250 by field.
* Pollution level: None

* Smoke amount: None
Sand

Sand is a Raw Resource that is gathered directly from map's shore line. Since Sand is required to make Glass and in turn used to make Bottles, it is an essential Raw Resource for late game products such a Brandy, Barley Whiskey, Cider, and Chocolate Liquor. The Glass is also used in Diodes in the Electronics Factory which has some recipes that use them as well.

## Production

Gatherer: Sand Collector

Recipe Input:

* Place a Harvester near a coast

Recipe Output:

* 1 unit of Sand

Production Time:

* 7.5 days

## Sold at

Desired Destination: Construction Goods

Price: $521.63

## Used In

Sand is currently used for:

* Glass in the Glassworks and Smelter
* Ceramic in the Glassworks and Smelter
* Chemicals with Oil in the Petrochemical Plant
Trucks

## Intro

Trucks are vehicles that utilize Roads and Highways to move Products from one building to another. There are 2 types of types of Trucks: Destination Trucks and Trade Trucks.

* Destination Trucks are short distance haulers that move a single unit of a product between buildings and managed in the Destinations Tab of a Building Panel.
* Trade Trucks are long distance haulers that can move large amounts of your product for cheaper than Destination Trucks but can only go between Truck Depots and managed in the Trade Route Panel.

## Destination Trucks

Destination Trucks are designed to only carry one unit of product from one building to another then return to their origin. They serve as the main method of moving product around. It is advised to build your buildings close together so your Destination Trucks do not need to move far to haul their products. This is advantageous due to the fact that Destination Trucks cost money to dispatch based on the distance they travel between buildings. A short distance also means the Destination Truck is spending less time hauling a single product, so it can retrieve and delivery a product more often. More Product moved, more money.

Destination Trucks are assigned destinations on the Destinations Tab in the Building Panel of any building but only for that building.

## Trade Trucks

Trade Trucks are designed to move three units of product per truck over long distances via a Trade Route. They are restricted to only moving products between Truck Depots, but you can assign multiple fleets to pick up and/or drop off multiple different products at multiple different Truck Depots. When a Trade Truck reaches their final destination they do not return to their original depot, instead, they despawn. Though they cost more than Destination Trucks, Trade Trucks make moving products long distances cost effective since they do not travel to their destination and back but able to carry more product. This reduces the ratio between the product and moving said product compared to Destination Trucks doing the same task.

To create a Truck Trade Route you will need to go into the Trade Route Panel by clicking on the button with the Arrows going two directions in the upper right-hand menu. See Trade Routes

## Dispatch Costs

 **Cost Per Tile** | $3
 **Capacity per Vehicle** | 1 Unit of 1 Resource
 **Speed of Vehicle** | 100%

## Related Unlocks

General Unlocks

* Urban Road: Unlocks Urban Road for construction
	+ Concrete Paving: +25% Speed Increase on Urban Roads
* Tunnels & Bridges: Unlocks Bridges and Tunnels for construction
	+ Rubar Reinforcement: Unlocks +25 Speed Increase on Bridges or in Tunnels

Destination Trucks specific:

* +1 Dispatch Slots: Unlocks 1 Dispatch Slot in every building
	+ Scheduling: Unlocks 1 Dispatch Slot in every building
	+ Dispatch Supervisor: Unlocks 4 additional Destination Trucks in every building

Trade Truck specific:

* Truck Depot - Unlocks Truck Depot for construction
	+ 18 Wheelers: Unlocks +2 Trade Truck Capacity
	+ Travel Logs: Unlocks -25% Trade Truck Dispatch Cost
Glass Furniture

Glass Furniture is an End Product produced by the Carpentry and can be sold.

## Getting Glass Furniture

Glass Furniture is produced by the Carpentry.

It needs 1 unit of Furniture Base and 2 units of Glass to make 1 unit of Glass Furniture. The process takes 6 days. The Glass Furniture unit can then be transported from the Carpentry to any facility or warehouse. It has a base cost of 6,674.88$ per unit.

## Recipes

Glass Furniture can be sold in Furniture Store.

## Strategies

Glass Furniture is a mid-game sellable product of Carpentry adding Glass to Furniture Base to make a more profitable product.
Pizza

Pizza is a Commodity produced in Food Factory and can be sold for high profit.

## Getting Pizza

Pizza is produced by the Food Factory.

It needs 1 unit of Wheat, 1 unit of Cheese and 1 unit of Vegetables to make 1 unit of Pizza. The process takes 9 days. The Pizza unit can then be transported from the Food Factory to any facility or warehouse. It has a base cost of 26,530.37$ per unit.

## Recipes

Pizza is sold in a Farmer's Market or a Deli.

## Strategies

Pizza is a very expensive Commodity and even with its complex recipe, it's very profitable. It's a costly end-game food recipe.
Food Factory

The Food Factory is a food-related Factory.

## Recipes

* Cheese using Milk and Water
* Dough using Wheat and Water
* Apple Pie using Dough and Apples
* Chocolate Cake using Wheat, Eggs, and Cocoa
* Orange Juice using Oranges, Water, and Cartons
* Apple Smoothie using Apples, Water, and Cartons
* Chocolate Bar using Cocoa and Milk
* Pizza using Wheat, Cheese, and Vegetables
* Burgers using Dough, Meat, and Vegetables

## Attributes

* Cost: $800,000.
* Monthly upkeep: $13,333.
* Pollution level: Low

* Smoke amount: Medium
Wholesaler

The Wholesale is a special Town building where you can buy the goods the town is producing. It is used as an alternative source for resources and components proving hard to produce by the player himself.

## Mechanics

The Wholesaler shows on the main tab the products it sells, with prices associated and quantities available.

On the Destination Tab the player can set up to 3 destinations total for any combination of products sold by the Wholesaler. For each one, the player can choose one of its own factories, but of course not sold the product to a shop or the State.

## Attributes

Cost: None. The player can neither build or destroy it.

Size: 2x2.
Bottles

Bottles are a Component item produced in Glassworks and Smelter and are used in various recipes produced in either a Distillery or Preservation Factory.

## Production

Factory: Glassworks and Smelter

Recipe Input

* 1 Unit of Glass

Recipe Output

* 1 Unit of Bottles

Production Time

* 10 Days

## Sold at

Desired Destination: Construction Goods

Price: $44,137.05

## Used In

Bottles are currently used in:

* Brandy with Grapes in Distillery
* Barley Whiskey with Wheat and Water in Distillery
* Cider with Apples and Water in Distillery
* Chocolate Liquor with Cocoa and Water in Distillery
* Orange Soda with Sugar and Oranges in Preservation Factory
Paints

Paints is a mid-game End Product produced by the Petrochemical Plant and is a profitable resource to be sold.

## Production

Factory: Petrochemical Plant

 Recipe Input:

* 1 unit of Dye
* 1 unit of Water
* 1 unit of Cans

Recipe Output:

* 1 unit of Paints

Production Time:

* 12.5 days

## Sold at

Desired Destination: Hardware Store

Price: $93,620.37
Fish

Fish is a Raw resource that is gathered directly from a Fish deposit found in rivers and oceans. Fish is mostly an early game resource that can be sold directly to a Settlement's Farmer's Market. In late game it is used to make Canned Fish in the Preservation Factory but it doesn't compete with other late game recipes, such as Burgers or Chocolate Cake for example.

## Production

Gatherer: Fishermen Pier

Recipe Input:

* Place a Harvester near a school of Fish

Recipe Output:

* 1 unit of Fish

Production Time:

* 10 days

## Sold at

Desired Destination: Farmer's Market

Price: $758.20

## Used In

Fish is currently used for:

* Canned Fish in the Preservation Factory
Rails

Rails are the train circulation network. The player can place them to be able to make Train Routes.

A rail intersection is very special, as it can't be more than 45°, due to the speed of trains. That makes for needed preparation before building connected railways.

Unlike Roads and Trucks, Train can be on a rail that has no end, and in that case it would crash and the cargo would be lost.

## Tunnels and Bridges

Tunnels are built to make a road pass under a hill/mountain. It costs the same cost per tile as a normal Railway.

Bridges are built to make a road pass over a water tile. It costs the same cost per tile as a normal Railway.
Outdoor Clothes

Outdoor Clothes are an End Product produced by the Textile Factory and can be sold.

## Getting Outdoor Clothes

Outdoor Clothes are produced by the Textile Factory.

It needs 1 unit of Fabric and 1 unit of Rubber to make 1 unit of Outdoor Clothes. The process takes 6 days. The Outdoor Clothes unit can then be transported from the Textile Factory to any facility or warehouse. It has a base cost of 10,715.53$ per unit.

## Recipes

Outdoor Clothes can be sold in Clothes Store.

## Strategies

Outdoor Clothes are a mid-game sellable product of Textile Factory adding Rubber to Fabric to make a more profitable product.
Milk

Milk is a Raw resource that is gathered from a Livestock Farm field when it produces a Cow, that also produces a 1 unit of Leather and 1 unit of Meat. You will need to work out where to use those Raw Resources.

You can use Milk to produce the component Cheese which can be used to create Pizza which is a high profit. Milk is also used to make Apple Smoothies and Chocolate Bars which isn't as high a profit margin as Pizza but are still pretty high for your excessive Milk.

## Production

Farm: Livestock Farm

 Recipe Input:

* 2 unit of Wheat
* 1 unit of Water

Recipe Output:

* 1 unit of Milk
* 1 Unit of Leather
* 1 Unit of Meat

Production Time:

* 15 days

## Sold at

Desired Destination: Farmer's Market

 Price: $4,943.12

## Used In

Milk is currently used for:

* Cheese with Water in the Food Factory
* Apple Smoothie with Apples and Cartons in Food Factory
* Chocolate Bar with Cocoa and Paper in the Food Factory
Winter Clothes

Winter Clothes are an End Product produced by the Textile Factory and can be sold.

## Getting Winter Clothes

Winter Clothes are produced by the Textile Factory.

It needs 1 unit of Fabric and 1 unit of Wool to make 1 unit of Winter Clothes. The process takes 6 days. The Winter Clothes unit can then be transported from the Textile Factory to any facility or warehouse. It has a base cost of 11,729.82$ per unit.

## Recipes

Winter Clothes can be sold in Clothes Store.

## Strategies

Winter Clothes are a mid-game sellable product of Textile Factory adding Wool to Fabric to make a more profitable product. It combines well with Handbags or Work Clothes as Leather is a by-product of Wool.
Plastic Furniture

Plastic Furniture is a Commodity produced in Carpentry and can be sold for high profit.

## Getting Plastic Furniture

Plastic Furniture is produced by the Carpentry.

It needs 1 unit of Furniture Base and 1 unit of Plastics to make 1 unit of Plastic Furniture. The process takes 9 days. The Plastic Furniture unit can then be transported from the Carpentry to any facility or warehouse. It has a base cost of 39,917.84$ per unit.

## Recipes

Plastic Furniture is sold in a Furniture Store.

## Strategies

Plastic Furniture is a very expensive Commodity and adds Plastics to Furniture Base to make it even more profitable. It's a costly end-game industrial recipe.
Refined Oil

Refined Oil is an End Product produced by the Petrochemical Plant and can be sold.

## Getting Refined Oil

Refined Oil is produced by the Petrochemical Plant.

It needs 2 units of Oil and 1 unit of Steel Barrels to make 1 unit of Refined Oil. The process takes 6 days. The Refined Oil unit can then be transported from the Petrochemical Plant to any facility or warehouse. It has a base cost of 16,990.34$ per unit.

## Recipes

Refined Oil can be sold in Hardware Store.

## Strategies

Refined Oil is a mid-game product of Petrochemical Plant useful in both Steel-related and Oil-related strategies and is a profitable resource to be sold.
Furniture Factory

The Furniture Factory is an industrial Factory.

## Recipes

* Furniture Base using Wood
* Leather Furniture using Furniture Base and Leather
* Office Furniture using Furniture Base and Steel
* Glass Furniture using Furniture Base and Glass
* Wooden Barrels using Wood and Steel
* Plastic Furniture using Furniture Base and Plastics
* Fancy Beds using Furniture Base and Mattress

## Attributes

* Cost: $850,000.
* Monthly upkeep: $14,167.
* Pollution level: High

* Smoke amount: High
Distillery

The Distillery is a food-related Factory.

## Recipes

* Wine using Grapes and Wooden Barrels
* Brandy using Grapes and Bottles
* Beer using Hops, Water, and Wooden Barrels
* Barley Wiskey using Wheat, Water, and Bottles
* Cider using Apples, Water, and Bottles
* Chocolate Liquor using Cocoa, Water, and Bottles

## Attributes

* Cost: $650,000.
* Monthly upkeep: $10,833.
* Pollution level: Low

* Smoke amount: Low
Wheat

Wheat is a Raw resource that is gathered from a Crop Farm fields after you input Water into the farm.

Wheat is a major component of the game. Not only does it is used as a base component for Livestock Farm, but it is the central component for Food Factory production lines. Dough in early to mid game, then Chocolate Cake and Pizza (or complex Dough-based products) in the late game. The Barley Whiskey makes for an alternative opportunity in late game, as another Luxury Item.

## Production

Factory: Crop Farm

Recipe Input:

* 1 unit of Water

Recipe Output:

* 1 unit of Wheat

Production Time:

* 15 days

## Sold at

Desired Destination: Farmer's Market

Price: $1,647.71

## Used In

Wheat is currently used for:

* Eggs with Water in the Livestock Farm
* Milk with Water in the Livestock Farm
* Meat with Water in the Livestock Farm
* Leather with Water in the Livestock Farm
* Wool with Water in the Livestock Farm
* Dough with Water in the Food Factory
* Chocolate Cake with Eggs and Cocoa in the Food Factory
* Pizza with Cheese and Vegetables in the Food Factory
* Barley Whiskey with Water and Bottles in the Distillery
Textile Factory

The Textile Factory is an industrial Factory.

## Recipes

* Fabric using Cotton and Dye
* Summer Clothes using Fabric
* Winter Clothes using Fabric and Wool
* Work Clothes using Fabric and Leather
* Handbags using Fabric and Leather
* Mattress using Fabric and Steel
* Outdoor Clothes using Fabric and Rubber

## Attributes

* Cost: $650,000.
* Monthly upkeep: $10,833.
* Pollution level: High

* Smoke amount: High
Preservation Factory

The Preservation Factory is a food-related Factory.

## Recipes

* Soup using Vegetables, Water, and Cans
* Canned Fish using Fish and Cans
* Corned Meat using Meat and Cans
* Soda Water using Water and Sugar
* Soda Juice using Soda Water, Bottles and Oranges
* Candied Apples using Apples and Sugar
* Orange Marmalade using Oranges and Sugar

## Attributes

* Cost: TBD.
* Monthly upkeep: TBD.
* Pollution level: TBD.

* Smoke amount: TBD.
Corned Meat

Corned Meat is an End Product produced by the Food Factory and can be sold.

## Getting Corned Meat

Corned Meat is produced by the Food Factory.

It needs 1 unit of Meat and 1 unit of Cans to make 1 unit of Corned Meat. The process takes 9 days. The Corned Meat unit can then be transported from the Food Factory to any facility or warehouse. It has a base cost of 18,129.41$ per unit.

## Recipes

Corned Meat can be sold in Farmer's Market.

## Strategies

Corned Meat is a final product of Food Factory Cans-related recipes along with Canned Fish and is a profitable resource to be sold.
Vegetables

Vegetables are a Raw Resource that is gathered from a Crop Farm's field. **Vegetables** are mostly used as a component in complex late-game recipes that are highly profitable ones.

## Production

Farm: Crop Farm

Recipe Input:

* 1 unit of Water

Recipe Output:

* 1 unit of Vegetables

Production Time:

* 15 days

## Sold at

Desired Destination: Farmer's Market

Price: $1,647.71

## Used In

Vegetables are currently used for:

* Pizza with Wheat and Cheese in the Food Factory
* Burgers with Dough and Meat in the Food Factory
* Soup with Water and Cans in the Preservation Factory
Iron Ore

Iron Ore is a Raw resource that is gathered directly from map's resources, Iron deposits in this case.

## Getting Iron Ore

Iron Ore is gathered by an Iron Mine. It gathers currently an Iron Ore unit in 12 days. The Iron Ore unit can then be transported from the Iron Mine to any facility or warehouse.

## Recipes

Iron Ore doesn't need any resource to be produced. It has a base cost of 1800$ per unit.

Iron Ore is currently used for:

* Steel with Coal in Glassworks and Smelter

## Strategies

Iron Ore is only useful for a focus on Glassworks and Smelter's production lines, with Steel.
Newspapers

Newspapers are an End Product produced by the Papermill and can be sold.

## Getting Newspapers

Newspapers are produced by the Papermill.

It needs 1 unit of Dye and 2 units of Paper to make 1 unit of Newspapers. The process takes 6 days. The Newspapers unit can then be transported from the Papermill to any facility or warehouse. It has a base cost of 11,340.36$ per unit.

## Strategies

Newspapers are an early-game sellable product of Papermill using Paper and Dye to make a sellable product. It is one of the few "parallel recipes" with Posters being a strictly identical recipe. The purpose is to diversify the production and manage the transport of products without complexifying the needed resources.
Berries

Berries are a Raw Resource produced by the Plantation that can be used only in making Dye, a Component used for making a major Component Fabric which is used widely in the Textile Factory.

## Production

Farm: Plantation

Recipe Input:

* 1 unit of Water

Recipe Output:

* 1 unit of Berries

Production Time:

* 17.5 days

## Sold at

Desired Destination: Farmer's Market

Price: $521.63

## Used In

Berries are currently used for:

* Dye with Water in Textile Factory
Steel Barrels

Steel Barrels is a Component used for Refined Oil, which is the best way to balance an over-production of Oil, if the resulting need for Iron Ore and Coal (needed for Steel) is manageable or later useful. It can, for example, be used as a transition into heavy Textile production, where Steel would be used for Mattress, and Oil for Rubber and so Outdoor Clothes.

## Production

Factory: Glassworks and Smelter

Recipe Input:

* 1 unit of Steel

 Recipe Output:

* 1 unit of Steel Barrels

Production Time:

* 10 days

## Sold at

Desired Destination: Construction Goods

Price: $32,076.99

## Used In

Steel Barrels are currently used for:

* Refined Oil with Oil in Petrochemical Plant
Steel

Steel is one of the major Component crafted in Glassworks and Smelter. It's used for Cans-related strategies, for Wooden and Steel Barrels-related ones and for various other recipes. It is also easy to make it profitable thanks to Cutlery.

## Production

Factory: Glassworks and Smelter

Recipe Input:

* 1 unit of Iron Ore
* 1 unit of Coal

Recipe Output:

* 1 unit of Steel

Production Time:

* 12.5 days

## Sold at

Desired Destination: Hardware Store

Price: $13,647.59

## Used In

Steel is currently used for:

* Cans in Glassworks and Smelter
* Cutlery in Glassworks and Smelter
* Steel Barrels in Glassworks and Smelter
* Mattress with Fabric in Textile Factory
* Office Furniture with Furniture Base in Carpentry
* Wooden Barrels with Wood in Carpentry
Soda Water

Soda Water is a Component that is produced in Preservation Factory, can be sold or used in various recipes.

## Getting Soda Water Edit

Soda Water is produced by the Preservation Factory.

It needs 1 unit of Sugar and 1 unit of Water to make 1 unit of Soda Water. The process takes 6 days. The Soda Water unit can then be transported from the Preservation Factory to any facility or warehouse. It has a base cost of 3,508.80$ per unit.

## Recipes Edit

Soda Water is currently used for:

* Soda Juice with Oranges and Bottles in Preservation Factory

It can also directly be sold to a town in a Farmer's Market.

## Strategies Edit

Soda Water is currently used for Soda Juice, a pretty late-game recipe. As it can also be sold directly, it is still a profitable way to use a surplus of Water with a low-cost investment in farms (only a Plantation and a Preservation Factory).
Brandy

Brandy is a very expensive end-game Bottle linked Luxury Item that has a very long Production time and a very high Profit Margin.

## Production

Factory: Distillery

 Recipe Input:

* 3 units of Grapes
* 1 unit of Bottles

Recipe Output:

* 1 unit of Brandy

Production Time:

* 17.5 days

## Sold at

Desired Destination: Liquor Store

Price: $85,621.42
Orchard

Orchard is a farm's category used for most tree-related crops adapted to temperate biomes.

## Production

Orchard can produce

* Apples using Water
* Grapes using Water
* Oranges using Water

## Attributes

* Cost: $125,000, plus $75,000 by field.
* Monthly upkeep: $2,083, plus $1,250 by field.
* Pollution level: None

* Smoke amount: None
Work Clothes

Work Clothes are an End Product produced by the Textile Factory and can be sold.

## Getting Work Clothes

Work Clothes are produced by the Textile Factory.

It needs 1 unit of Fabric and 1 unit of Leather to make 1 unit of Work Clothes. The process takes 6 days. The Work Clothes unit can then be transported from the Textile Factory to any facility or warehouse. It has a base cost of 11,729.82$ per unit.

## Recipes

Work Clothes can be sold in Clothing Store.

## Strategies

Work Clothes are a mid-game sellable product of Textile Factory adding Leather to Fabric to make a more profitable product. It is one of the few "parallel recipes" with Handbags being a strictly identical recipe. The purpose is to diversify the production and manage the transport of products without complexifying the needed resources.
Office Furniture

Office Furniture is an End Product produced by the Carpentry and can be sold.

## Getting Office Furniture

Office Furniture is produced by the Carpentry.

It needs 1 unit of Furniture Base and 2 units of Steel to make 1 unit of Office Furniture. The process takes 6 days. The Office Furniture unit can then be transported from the Carpentry to any facility or warehouse. It has a base cost of 15,565.20$ per unit.

## Recipes

Office Furniture can be sold in Furniture Store.

## Strategies

Office Furniture is a mid-game sellable product of Carpentry adding Steel to Furniture Base to make a more profitable product.
Petrochemical Plant

The Petrochemical Plant is an industrial Factory.

## Recipes

* Rubber using Oil and Gas
* Plastics using Oil and Gas
* Chemicals using Oil and Sand
* Dye using Coal and Sand
* Paints using Dye, Water, and Cans
* Refined Oil using Oil and Steel Barrels

## Attributes

* Cost: $1,000,000.
* Monthly upkeep: $16,667.
* Pollution level: High

* Smoke amount: High
Hops

Hops are a Raw Resource that is gathered from a Crop Farm field. It is only used for the unique recipe Beer. Most strategies to use it would make Wine in parallel because it uses Wooden Barrels as well in the recipe.

## Production

Farm: Crop Farm

Recipe Input:

* 1 unit of Water

 Recipe Output:

* 1 unit of Hops

Production Time:

* 15 days

## Sold at

Desired Destination: Farmer's Market

Price: $1,647.71

## Used In

Hops are currently used for:

* Beer with Water and Wooden Barrels in the Distillery
데바 안듀라(Deva pAndura)

## **소개**

데바(Deva:신)과 안듀라(pAndura:하얀)의 합성어로 하얀 신을 의미한다.

영원한 빛 교회가 세를 확장하기 이전부터 숭상되어 온 산이기에 2부에 와서는 이교의 신의 거처로 낙인 찍혀 엄청나게 타버린다는 걸로 할까? 실제 역사에서는 예루살렘을 성지로 보고 이슬람이랑 기독교가 싸웠지. 뭐 둘 다 같은 종교에서 갈라져 나온 것이니까 성지도 똑같은 게 당연하지만. 원래라면 안듀라 데바가 되어야 하겠지만 데바 안듀라로 명명했다. 국교가 정해지기 전까지의 알바란 사람들은 이 곳에 신이 살고 있다고 믿고 있었다. 교회의 영향 하에 있는 지금도 닐브모운의 노인들은 그렇게 얘기하곤 한다. 8,000m 급 고봉이 17개 있으며 데바 안듀라 17좌로 칭해진다. 당연히 최고신을 보위하는 하위 신들이 존재하며 이들은 신화 성립당시 만물신 샤머니즘의 영향을 받아 모두 거대한 동식물의 형상을 하고 있다.(데바 안듀라에서 가장 눈에 띄는 이들로. 당연히 눈표범도 이중 하나. 사슴, 눈표범, 산양과 산염소, 야크, 곰 등) 7000m 급 고봉은 백오십 개가 넘는다. 히말라야를 모델로 하였다. 그런 산이니까 성산, 성역으로 해둘까? ...글쎄, 성지가 바로 아래 있는데 굳이 여길 성산으로 지정할 필요가? 규모도 규모인데다 여길 성지화해버리면 릴리가 마음대로 드나들기 힘들지 않아?

히말라야는 산스크리트어로 히마(Hima:눈)와 알라야(Alaya:거처)의 합성어로 눈의 거처를 의미한다.