recursal/Fanatic-Fandom huggingface dataset:
Aerotech suite 200

**Aerotech suite 200** is a location at the Aerotech office park.

## Layout

A ruined office building with most of the electrical wiring damaged beyond repair and halls illuminated with emergency lighting, this is where the most impoverished refugees sleep, among emptied tin cans and crushed dreams. Keith, an unscrupulous drug dealer and gambler, preys on them and anyone else who lives among the detritus of the old world.

The suite has a simple layout, with the sleeping room down the left-hand corridor and the old offices in the back, running along the southern edge of the building. These include two office rooms with a kitchen in between. The westernmost office also contain's Keith's stash of cards.

## Notable loot

* Keith's desk in the westernmost office contains 11 various Caravan cards and a deck of marked cards used to implicate him to Captain Parker.
* Caravan shotgun and 24 20 gauge shotgun shells: On the shelves in front of the burning barrel.

## Appearances

Aerotech suite 200 appears only in *Fallout: New Vegas*.
Albino hermit crab

**Albino hermit crab** is a creature in *Far Harbor*.

## Background

Post-War hermit crabs, largely unchanged since the nuclear fallout mutated them, have drastically changed in the singular sense, in that they now grow to towering proportions. Due to their size, hermit crabs as they age, are no longer able to protect themselves within shells, and as such, now use detritus such as wrecked vehicles, in order to house their bulk from hunters, as well as to blend in with their environment, in order to ambush unsuspecting prey.

## Characteristics

Typically found housed within trucks sinking into the local swamp, these hermit crabs will ambush most living creatures that get too close, in which they will use their mutated claws brutally incapacitate their prey. However, should their ambushes be avoided, hermit crabs are relatively slow due to their size, and as such, they can be effectively escaped from.The hermit crab is essentially a boss monster, found infrequently. It has plenty of hit points and deals a tremendous amount of damage with its claws and frequently births hermit crab hatchlings to attack enemies. Dealing with it is a matter of planning and engaging at maximum range, as the truck hull limits its mobility and keeps the player outside the range of its claws. Mines are of limited use, as the crab's hatchlings will usually detonate them before the mother rolls over.

Using V.A.T.S., hermit crabs can be spotted before their ambushes are sprung. Additionally, hermit crabs can be damaged by sources of radiation, with the sole exception of the glowing variant.

A very rare and unusual variant of hermit crab, these creatures exhibit little to no pigmentation, and as such, are encountered as pale and white. Furthermore, as these creatures are typically encountered in the fog, their pale carapace blends in more, allowing for more effective ambushes.

## Appearances

Albino hermit crab appears in *Far Harbor*.
Albino radstag

“
The hideously mutated, two-headed Radstag is a pathetic creature that will likely run at the first sign of contact. But if forced to fight, it can prove a deadly opponent.

”— *Fallout 4* loading screen
**Albino radstag** is a type of radstag found in *Fallout 4*.

## Background

Main article: RadstagThe radstag is a mockery of the graceful, noble stag species that once inhabited the forests of the Eastern Seaboard of the United States. Whatever beauty and elegance it once possessed was replaced by hideous mutations, most notably two heads like the brahmin, along with a pair of vestigial hoofed limbs protruding from its chest. Radstags typically avoid confrontation while grazing on the Commonwealth's grasses and shrubberies, preferring to flee any predators threatening them. However, when backed into a corner or otherwise forced to fight, it will stand its ground and use its horns to devastating effect.

Many populations of radstags are fundamentally flawed and permanently damaged by the mutations they suffered. Mount Desert Island, for example, is home to erratic and devolved radstag herds, which have lost all of their fur, with skin hardened by radiation and exposure to the fog into leather. Contrary to what one may expect, the degenerative mutations actually increase their resilience and ferocity, despite gaping holes in their bodies and malformed horns.

Albinistic male radstags have survived the brutal natural selection of the wasteland and became hardy creatures with a particularly resilient hide.

## Locations

The following map contains all the spawn locations on the world map (excluding interiors or harvested items)

## Appearances

Albino radstags appear in *Fallout 4* and it's add-on *Far Harbor*.

## References

1. ↑ Fallout 4 loading screen hints: *"The hideously mutated, two-headed Radstag is a pathetic creature that will likely run at the first sign of contact. But if forced to fight, it can prove a deadly opponent."*
2. ↑ *Far Harbor* radstags
Albino yao guai (Fallout 76)

**Albino yao guai** is a creature in *Fallout 76*.

## Background

Main article: Yao guaiNamed by descendants of those held in Chinese internment camps before the Great War, yao guai are mutated black bears and one of the more vicious creatures of the wasteland, sporting razor sharp claws and teeth and a nasty temperament. Despite this, yao guai exhibit a gentle, familial bond toward one another when found together, and can even be domesticated.

Yao guai will attack nearly any other animals or people they encounter, including deathclaws. The mutation has greatly extended their lifespan, although practical immortality has only been achieved by ghoulified yao guai, limited to remote populations on the eastern seaboard in Point Lookout and on Mount Desert Island. Some of these yao guai are bears that have been born before the Great War.

## Characteristics

Main article: Yao guais (Fallout 76)
Yao guai are typically found in solitude or with another yao guai, wandering the hills and blasted forests of the Commonwealth. Omnivorous by nature, yao guai will eat anything, and their raw strength and incredible speed allows them to hunt anything smaller than them (which includes most other creatures around the wasteland). Their tough hide also makes it difficult for attacks to penetrate and stop the charging bear.

Yao guai are a high leveled opponent, able to take lots of damage and inflict just as much. They have several high resistances that deter damage from getting through to them and can deal lots of damage in a single hit. Thankfully, one typically does not encounter more than two of these vicious creatures at the same time, but they remain a serious challenge for lower level characters.

### Drops

* Yao guai meat and hide
* Acid and springs
* High level ammo

## References

1. ↑ Fallout 4 loading screen hints: "*Originally named by the descendants of those held in Chinese internment camps before the Great War, the Yao Guai is a ferocious mutated bear.*"
2. ↑ Quercus: "*Oh, how wonderful! It's a real yao guai, descended from the American black bear.* "
3. ↑ Tenpenny Tower terminals; Exploration Database, Yao Guai
4. ↑ Scavengers' yao guai
5. ↑ Ruzka
6. ↑ Yao guai ghoul
Ahzrukhal

“
Drink until she's pretty! Ha ha ha ha! Sorry... Ghoul joke. I guess you wouldn't get it.

”— Ahzrukhal, *Fallout 3*.
**Ahzrukhal** is the bartender who runs The Ninth Circle in Underworld in *Fallout 3*.

## Background

Although well-mannered and a natty dresser, Ahzrukhal is sneaky and sleazy, and is adept at feeding peoples' misery. He dismisses others' morality and substitutes his own, rationalizing Charon's perpetual servitude to Ahzrukal as Charon's own error. In Ahzrukhal's opinion, the more miserable the patrons of his establishment are, and the more they drink, the more money ends up in his pocket.

He hates competition and wishes to rid himself of Greta, who runs the only other bar in Underworld. He relies on Charon to protect him and his bar.

## Interactions with the player character

### Quests

* Agatha's Song: The player can sell the Soil Stradivarius to him for 200 caps (300 after a Speech check).
* Hired Help: The player can buy out or otherwise acquire Charon's contract.

### Other interactions

* The player can convince Ahzrukhal to sell him hard drugs, adding them to his shop inventory. These include Buffout, Jet, and Psycho.

## Notes

* He has a unique voice that no other male ghoul has, it is much more gravelly and deep, and somewhat more refined both in accent and diction.
* If you attempt to speak to him with your gun not holstered, he will threaten you with Charon.
* If you turn off the radio at the bar, Ahzrukhal will shout at you and turn it back on. If you do it enough he will attack you.
* Hacking Ahzrukhal's computer will reveal some of his misdeeds, including planning to steal medicine from Doc Barrows to sell at his bar.
* Killing him will make Underworld hostile, but Charon will talk as if he is still alive.
* Ahzrukhal is a fairly good seller of chems and alcohol, but obtaining Charon's contract will lead to Charon killing Ahzrukhal, so if you already have a follower or aren't fully interested in one, it may be a bad idea to obtain Charon's contract.

## Notable quotes

* "Ghoul, human...I don't care. The caps all spend the same"
* "Your misery, my wealth"
* "Don't you look absolutely...miserable. Pull up a stool and lay down a few caps, and tell Uncle Ahzrukhal all about it"
* "Pretty much, I point at something and Charon hurts it. He's the best thug a corrupt bartender could ever ask for. He never bothers me with his own annoying sense of morality"

## References

1. ↑ Fallout 3 Official Game Guide Game of the Year Edition p.59: *"**Ahzrukhal***
*Although well-mannered and a natty dresser, Ahzrukhal (the proprietor of the Ninth Circle Bar) is sneaky and sleazy, and is adept at feeding peoples' misery. In Ahzrukhal's narrow view of the world, the more miserable you are, the more you drink, and the more you drink, the more money ends up in his pocket. He hates competition, and wishes he could rid himself of Carol and Greta."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
Advanced systems notes

**Advanced systems notes** are two holodisks in *Fallout 4*.

## Location

* One can be found in the Institute concourse on a desk in Dr. Li's apartment (opposite Father's quarters).
* The other can be found in the Advanced Systems lab next to Dr. Li's terminal.

## Transcript

### Advanced systems note 1

Madison Li:  I have always been on board with the Gen 3 program. It makes sense. But this... nothing good can come from this.
Albino mirelurk hunter

**Albino mirelurk hunter** is a creature in *Fallout 4*.

## Background

Main article: MirelurkThe lobster mirelurk is an unique mutation found in New England environs, called mirelurk hunter by its denizens. The most characteristic elements of this kind of mirelurk are the oversized claws and its head, housing the eyes and antennae, its primary sensor organs. Although they lack the protection of their crab cousins, lobster mirelurks make up for it with their more powerful melee strikes and the ability to spit corrosive acid at targets. Its prey is usually consumed whole and digested in the stomach, using acids and teeth embedded in the lining.

## Characteristics

Mirelurks typically form casts of three to four individuals, but these numbers can be in the dozens in particular locales, especially if there is a queen nearby. They are ferocious apex predators and will pursue their prey incessantly. Hunters lack the armored shell of their crab brethren, but make up for it with sheer ferocity and aggression, as well as increased damage. They are also capable of attacking at range, by lobbing corrosive acid spit at their enemies. It's best to keep them at a distance *and* strafe, to avoid being covered in mirelurk spit.

They drop Mirelurk meat on death.

The albino mirelurk is distinguished by blue discolorations on its carapace and only slightly more resilient than the base mirelurk. However, it is stronger than it by nearly a half.

## Locations

* The albino is a regular leveled spawn and appears wherever mirelurks appear.

## Appearances

Albino mirelurk hunter appears in *Fallout 4*.

## References

1. ↑ *The Art of Fallout 4* p. 196: "*We really needed to include lobsters, given the location.*"
2. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `Behavior in Fallout 4`
3. ↑ Quercus: "*My word, a mirelurk hunter! Come here, you big lobster, you. Now, I know you have teeth in your stomach, so I must ask that you don't use them on me.*"
Adrenaline/Fallout 4

Overview**Fallout 4**Fallout 76Nuclear Winter

**Adrenaline** is a perk in the Survival difficulty of *Fallout 4* and in *Fallout 76*.

## Effects

Each rank of the Adrenaline perk provides a +5% bonus to one's damage output, for a maximum of +50%, balancing out the fact that Survival difficulty makes combat significantly more lethal. The bonus to damage increases with the more kills one obtains (from hostile targets or otherwise), and appears to increase by one rank for every five kills. However, sleeping causes accumulated ranks of Adrenaline to subside at a rate of one rank per hour slept.

## References

1. ↑ Fallout 4 loading screen hints: *"In Survival, Adrenaline provides a bonus to your damage output. The higher your Adrenaline, the higher the damage bonus. Sleeping for any amount of time will lower your Adrenaline, taking your damage bonus down with it."*
Advanced power armor (Fallout 2)

“
You look like you belong in a battle mech game. This is Fallout 2. Perhaps you opened the wrong folder on your hard drive?

”— one of Orville Wright's sons
**Advanced power armor** is a piece of armor in *Fallout 2*.

## Characteristics

This suit of armor is the best in the game, with the single exception being the Mark II version. Despite being the base model, it will effectively serve the Chosen One through the latter half of the game, all the way up to and including the oil rig. As with other models of power armor, it will invite comments from New Reno townsfolk.

The armor, when worn, acts as a faction disguise in Navarro and Control Station Enclave, allowing for infiltration. This does not apply to Enclave patrol encounters around Navarro.

## Location

* Navarro: In a locker inside the underground armory.

## Gallery

* Advanced power armor
* Enclave soldiers in advanced power armor
* Enclave soldiers in advanced power armor in front of a pre-War poster depicting the T-51b.
* Render from an Italian Fallout 2 preview
* Concept art
Ain't Like That Now

**Ain't Like That Now** is a perk in the *Fallout: New Vegas* add-on, *Lonesome Road*.

## Effects

Maybe you were bad once, but you ain't like that now. Your karma has been reset to 0, you regenerate AP 25% faster, and your attack speed is increased by 20%. You are also immune to critical hits.

## Notes

* The increased attack speed affects all weapons, not only melee like most other perks that increase attack speed.
* When obtained a message will appear saying that you gained karma.
* This perk requires you to have all 4 *New Vegas* story add-on, as each add-on increases the level cap by 5.

## Bugs

* PC PlayStation 3 Xbox 360 When viewed in the GECK, this perk has another effect not stated by the perk's description. This effect is an AP cost reduction of 20% for all weapons. However, the effect uses an entry point of "Calculate Weapon Attack AP Cost" which only affects attacks outside of V.A.T.S.. This meant that the player will not receive any decrease in AP costs when using weapons (except outside of V.A.T.S. which is entirely pointless since using weapons outside of V.A.T.S. require no AP costs).
Alex Clark

**Alex Clark** (—October 23, 2077) was the son of Randall Clark, prior to the Great War.

## Background

Alex Clark died with his mother Charlotte when the nuclear weapons struck Salt Lake City. On April 10th, 2084 Randall left Zion and went back to Salt Lake City to find their remains, arriving on April 25th to a crater filled scorched earth. They lived on the northeast of the city.

## Appearances

Alex Clark is mentioned only in the *Fallout: New Vegas* add-on *Honest Hearts*.

## References

1. ↑ Year: 2077, Year: 2083, Year: 2084, Year: 2100, Year: 2113, Year: 2124
Alien lieutenant (Fallout 76)

**Alien lieutenant** is a creature in *Fallout 76*.

## Background

Main article: Zetans
The commander of the Zetan aliens on Earth. What are they doing here? Why are they hostile? The only thing that matters is that the aliens are here and they are angry.

## Characteristics

Main article: Aliens (Fallout 76)
This aliens immediately attack once discovered. They do not have a lot of health, but each carries a blaster that is highly damaging. With plenty of ammunition to spare, they will fight until the death. Killing them fast is recommended.

### Drops

* Alien blaster pistol
* Alien blaster round
* Circuitry (Fallout 76) and copper
Advanced radiation suit (Fallout: New Vegas)

The **advanced radiation suit** is a suit specially designed to stop radiation. It covers the entire body, making it impossible to wear a helmet or glasses with this clothing.

## Characteristics

It has the same appearance as a normal radiation suit, but has 33% higher radiation resistance. It is also more durable (25 item HP, compared to the ordinary radiation suit's 15) and has a higher DT (8 rather than 4).

## Locations

* Cottonwood Cove - Cursor Lucullus will wear one if the radioactive barrels at Cottonwood Overlook are released.
* Crimson Caravan Company - Blake sells them occasionally.
* Followers Safehouse - can be found on a bed.
* Central sewers - in the room with the central sewer access terminal. The suit is in a locked (Lockpick 50) radiation suit case.
* Crescent Canyon east - in a radiation suit case near an overturned blue truck.
	+ Crescent Canyon - may appear as a random item in an armor case case near two wrecked cars.

## Bugs

* The advanced radiation suit can sometimes become mysteriously unwearable. Its condition will be within the acceptable range, or it may even be damage-free, but it will still be grayed out in the Pip Boy as if it were too damaged to wear. (A similar bug affects the space suit.) One solution that seems to work is to drop the suit onto the ground and then pick it up again. Once it re-enters your inventory, it should be wearable.
* When the suit is in Boone's inventory (but not worn by him) he will not wear any hats or glasses.
Ambassador Crocker's note

**Ambassador Crocker's Note** is a paper note in *Fallout: New Vegas*.

## Characteristics

Similar in function to the Mark of Caesar, receiving this note erases any negative NCR reputation the player may have earned up until this point.

## Location

It is given to the Courier by an NCR trooper after completing Ring-a-Ding-Ding!, or after having visited the Lucky 38 penthouse for the first time.

## Transcript

I wish to speak with you immediately in regards to important matters.

I trust you have learned enough in your travels to know that the New California Republic is an honorable nation engaged in a beneficent mission in the Mojave in general and New Vegas in particular. It is in addition a wealthy nation that well rewards persons who dedicate themselves to its national interests, whether for reasons patriotic or material.

Allow me to reassure you that if you have committed any crimes or misdemeanors against the republic, it is in my power to pardon misconduct of this sort.

I stand ready to receive you at your earliest convenience in my offices at the New California Republic Embassy at the south side of the Vegas Strip.

God bless the New California Republic,

Dennis Crocker

Ambassador Extraordinary and Plenipotentiary

Department of State, New California Republic
Alerio

**Alerio** is an informant frumentarius for Caesar's Legion.

## Background

If Vulpes Inculta has been killed, Alerio will be sent out by Caesar to deliver to the Courier the Mark of Caesar.

## Interactions with the player character

### Quests

* Render Unto Caesar: If Vulpes Inculta is killed before the Courier reaches the Strip, Alerio will invite the Courier to meet Caesar himself.

## Inventory

 Carried items
 Drops on death

## Notes

* Attempts to interact with him after he delivers his message will be in vain, he will not engage you in dialogue any further.
* He can be killed in the street on The Strip without inciting a reaction from nearby non-player characters or Securitrons, although it will cause you to gain infamy with the Legion. Even if you move to a spot where you are hidden and sneak attack him with a sniper rifle or other weapon that can kill him in one hit, you will still receive infamy with the Legion. (but can still loot the Dapper Gambler Suit from his corpse)

## Appearances

Alerio appears only in *Fallout: New Vegas*.

## Behind the scenes

* "Alerio" is a Latin word meaning "of or relating to gambling."

## Bugs

* PC PlayStation 3 Xbox 360 Long after inviting you to meet with Caesar, he may appear, run up to the Courier, and initiate dialogue saying only "*What do you need?*" while your only option will be to end the conversation. This can even occur inside private hotel suites. (This can happen if you never met Caesar, or even if you have already killed Caesar).
	+ When this occurs, Alerio may become permanently stationary at the Lucky 38 Hotel's entrance.
	+ If you kill him when this occurs, he may respawn after a random amount of time.
Aidan

“
Ya gotta be shittin' me! We capture and sell slaves. That's what yer here for, right? Ya looking for some action?

”
**Aidan** is one of the slavers working for Metzger's Slavers Guild in The Den in *Fallout 2*.

## Background

Stationed near the entrance to the guild building, Aidan is one of the more friendly slavers, answering questions of others with patience and accuracy. He does have a peculiar manner of speaking, typical of uneducated wastelanders.

## Behind the Scenes

If the Chosen One threatens Aidan, a bodyguard at the Slavers Guild for information on where they find their slaves, he'll initiate combat by saying, *"Now, young jet eye, you will die."* This is a cultural references to *Return of the Jedi*.

## References

1. ↑ The Chosen One: *"{248}{}{Where do you get your slaves?}"*
Aidan: *"{330}{}{I ain't talkin' about that. Metzger'll string me up. Plus, we wouldn't want any outside competition.}"*
The Chosen One: *"{332}{}{Tell me before I blow a hole through your head.}"*
Aidan: *"{342}{}{Now, young jet eye, you will die.}"*
(DcSlvGrt.msg)
Alyssa Torres

**Alyssa Torres** was an intern at Mass Fusion prior to the Great War of October 23rd, 2077.

## Background

Alyssa Torres, along with Jack Rockford, and Daniel Montgomery were hired as interns as a part of Mass Fusion's Education at Work program. This six month program welcomed them in on September 1st. However the program's true intentions were to hire office lackeys and they were specifically ordered not to use company property or time for their own personal projects. She was a specialist in electrical engineering and energy capture and was researching fusion cell technology.

## Appearances

Alyssa Torres is mentioned only in *Fallout 4*.

## References

1. ↑ Mass Fusion building terminals; Intern's Terminal, Company IntraMail 09-01-77
2. ↑ Mass Fusion building terminals; Intern's Terminal, Personal IntraMail 09-22-77
3. ↑ Jack Rockford's log, 09-01-77
4. ↑ Mass Fusion building terminals; Intern's Terminal, Personal IntraMail 09-22-77
Alien blaster (Fallout 2)

**Alien blaster** is an alien weapon in *Fallout* and *Fallout 2*.

## Characteristics

The following section is transcluded from Alien blaster. To modify, please edit the source page.
A special alien blaster with a different design and color compared to others alien weapons and using small energy cells, which could indicate that this a weapon prototype was to avoid having to replenish alien power cell in Earth. It shoots a purple electric bolt and is particularly devastating as a close range weapon.

## Gameplay attributes

The alien blaster remains a top of the line energy handgun, offering devastating performance against any target, since Electrical resistance of enemies is usually low, even in the Enclave. It is extremely fast to fire (3 AP with Bonus Rate of Fire, just 2 with Fast Shot and the aforementioned perk) and has a very generous ammo capacity. If found, it is likely to be the mainstay of a player's energy weapons build, alongside the YK42B pulse rifle.

## Locations

* Willy: Found in a random encounter north of Modoc, Willy will offer the player a weapon to purchase. It is randomly selected from a list of potential weapons and the player is not informed of the actual weapon they purchase. In order to be able to buy an alien blaster, the player has to be at least level 13, the game has to select the right weapon during a roll, *and* the player has to pass a Luck check or else the result is rerolled. The price is base value multiplied by 11-Luck (of the player character, of course). At 10 Luck, Willy will ask $10,000 for the blaster. It is possible to find out what Willy is selling by using Steal skill on him, but not taking anything.
* Control station Enclave: In the maze, a randomly selected terminal will contain goodies. The player can use Repair on the terminal and, after passing a Science check, retrieve the package. In order to gain the alien blaster, Speech must be over 100% and higher than Science, Repair, Gambling, Outdoorsman, Throwing, First Aid, Doctor, or Traps.
Air control tower

The **air control tower** is a building in Adams Air Force Base in the *Fallout 3* add-on *Broken Steel*.

## Background

The tower contains the controls for the mobile loading platform. This platform needs to be lowered in Who Dares Wins to be able to access the mobile base crawler.

## Layout

A single sentry bot can be encountered on the ground floor, which is a main square room situated around a main staircase. This room is mainly office space scattered with desks, chairs and skeletons. The stairway leads up to the control room that allows you to gain access to the mobile base crawler.

## Notable loot

* A Nuka-Cola Quantum can be found here. As soon as you enter, go right. The Nuka-Cola Quantum is located in the second cubicle, underneath the desk.
* A sniper rifle can be found here lying on the counter of a mail cubby, located at the southwest corner of the floor.
* A rare packet of bubblegum can be found below the sniper rifle, in an open container.

## Notes

* While in the tower, one of the flying Vertibirds may fire a missile through the broken windows. They will fly past the tower first, giving you time to shoot them with a weapon such as the Tesla cannon.

## Appearances

The air control tower only appears in the *Fallout 3* add-on *Broken Steel*.
Allied Service Workers Bloc

**Allied Service Workers Bloc** was one of several voting blocks formed by Vault 11 dwellers for the purpose of electing new Overseers. The blocs were largely corrupt and Overseer candidacies were determined by backdoor politicking, bickering, and threats. The threat of electing someone Overseer was often used by the heads of the largest blocs to extract favors and tributes from members of the Vault "community."

## References

1. ↑ Public, Security, and Personal Terminals, Vault 11 Election Guide
Alien blaster (Fallout)

**Alien blaster** is an unique alien weapon in *Fallout*.

## Characteristics

The following section is transcluded from Alien blaster. To modify, please edit the source page.
A special alien blaster with a different design and color compared to others alien weapons and using small energy cells, which could indicate that this a weapon prototype was to avoid having to replenish alien power cell in Earth. It shoots a purple electric bolt and is particularly devastating as a close range weapon.

## Gameplay attributes

A top of the line alien energy handgun. While it has a short range and a very varied damage output, it is extremely fast to fire (3 AP with Bonus Rate of Fire, just 2 with Fast Shot and the aforementioned perk) and has a very generous ammo capacity. If found, it is likely to be the mainstay of a player's energy weapons build, alongside the turbo plasma rifle.

Particularly useful with perks that increase critical hit chance.

## Behind the scenes

This alien blaster was to be refereed to as Firelance in a cut content dialogue with Jason Zimmerman. This is a reference to the identically named Martian weapon appearing in the Wasteland Paragraphs, in the red herring Mars plot.

## References

1. ↑ Cut content Jason Zimmerman: *"{102}{}{Hey, are you from really far away? Have you had a lot of adventures?}"*
The Vault Dweller: *"{104}{}{Actually, I'm from Mars. Want to see my firelance?}"*
(JASON.MSG) Cut content
Alisha Parker

**Alisha Parker** was a survivor in Morgantown and was the valedictorian of the last graduating class of Vault-Tec University. She was the author of a series of holotapes detailing the history of Morgantown after the bombs fell. She created five holotapes in total, one of which consisted of notes and ideas she had about what else to document. She communicated with another student and survivor, Victor Hibbe, who lived on the rooftop across the street. It is unclear what became of Alisha since her remains are not found in the camp, although her final holotape History of Morgantown: Author's Notes suggests she succumbed to the effects of radiation.

## Appearances

Alisha Parker is mentioned only in *Fallout 76*.

1. ↑ History of Morgantown: Vol. I
2. ↑ History of Morgantown: Author's Notes
Allen Lee

**Allen Lee** is a shopkeeper living at Far Harbor in 2287.

## Background

Headstrong and stubborn, Allen Lee has lost plenty to the Island and its radioactive fog. He is the source of the entire conflict between Far Harbor and the Children of Atom camped out at the Nucleus, as he killed the missionary who came into the town to preach that the radioactive fog is the vehicle of divine will and the denizens of Far Harbor deserve death. Adamant that the missionary pulled first, Avery wanted to punish him, but with the conflict already boiling over, doing so would only cause more harm.

## Interactions with the player character

### Other interactions

* As with other characters at Far Harbor, his dialogue will change after each quest is accomplished.

## Appearances

Allen Lee appears only in the *Fallout 4* add-on *Far Harbor*.

## References

1. ↑ The Sole Survivor: *"What's the deal with the Children of Atom?"*
Avery: *"  "*
Allen Lee: *"  "*
Avery: *""*
(Avery's and Allen Lee's dialogue)
2. ↑ The Sole Survivor: *"What did he do to that preacher?"*
Avery: *"  "*
(Avery's dialogue)
3. ↑ The Sole Survivor: *"Have the Children made the Fog worse?"*
Avery: *""*
Allen Lee: *" "*
Avery: *" "*
(Avery's and Allen Lee's dialogue)
Alexandria Arms terminals

The **Alexandria Arms terminals** are a series of terminals found on the terminal in the Alexandria Arms in *Fallout 3*.

## Terminal

**Note:** *This terminal is located on the table next to the storage room. It is locked Average .*

SoftLock Solutions, Inc

"Your Security is Our Security"

>\ Welcome, USER

### Disengage Lock

**Note:** *Accessing this command unlocks the door to the storage room.*

> Clearance granted, Unlocking...
All-In-One Store

The **All-n-One Store** is a general store owned by Mitch in 2161. It is located in the Hub's downtown area next to Mrs. Stapleton's library, the Friendly Lending Company and Beth's Weapon Shop. The store sells general supplies.

## Layout

The store is a single square room with several desks and shelves.

## Appearances

The All-n-One Store appears only in *Fallout*.
Alien star admiral (Fallout 76)

**Alien star admiral** is a creature in *Fallout 76*.

## Background

Main article: Zetans
The commander of the Zetan aliens on Earth. What are they doing here? Why are they hostile? The only thing that matters is that the aliens are here and they are angry.

## Characteristics

Main article: Aliens (Fallout 76)
This aliens immediately attack once discovered. They do not have a lot of health, but each carries a blaster that is highly damaging. With plenty of ammunition to spare, they will fight until the death. Killing them fast is recommended.

### Drops

* Alien blaster pistol
* Alien blaster round
* Circuitry (Fallout 76) and copper
Alpha Cell entry 01

**Alpha Cell entry 01** is a paper note cut from *Broken Steel*.

## Transcript

Project Code: AC-PPE-47

Report: GATS2

Project Entry 01: Deconstruction

Upon first look after dismantling of the Alpha Cell, we noticed a structure similar to one of our standard voltaic cells. After further investigation we noticed that the fluid being used as the electrolyte is of indeterminate origin and have sent samples off to our sister lab under Task: AC-PPE-47-N.
Alex Dargon

“
I don't see why not. Between Doctor Li and your dad, we've got the best minds on the job. They can do just about anything. Yeah, I think we'll be up and running in no time.

”— Alex Dargon, *Fallout 3*.
**Alex Dargon** is a young and eager scientist working on Project Purity. He can be found in the Citadel or the Jefferson Memorial in *Fallout 3* and *Broken Steel* respectively.

## Background

A specialist in growing naturally occurring foodstuffs, Alex is a well-liked, if over-zealous scientist, and part of Doctor Li's trusted team. He is soon entrusted with overseeing elements of Project Purity, and is in awe of his mentor, Doctor Madison Li.

## Interactions with the player character

### Quests

* The Waters of Life: Alex Dargon is one of the characters relocating to the Jefferson Memorial.

## Inventory

 Carried items
 Drops on death

## Notable quotes

* "I don't see why not. Between Doctor Li and your dad, we've got the best minds on the job. They can do just about anything. Yeah, I think we'll be up and running in no time."

## References

1. ↑ Fallout 3 Official Game Guide Game of the Year Edition p.60: *"**Alex Dargon***
*A specialist in growing naturally occurring foodstuffs, Alex is a well-liked, if a little over-eager scientist, and part of Doctor Li's trusted team. He is soon entrusted with overseeing elements of Project Purity, and is a little in awe of his mentor, Doctor Madison Li."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
2. ↑ The Lone Wanderer: *"What's your story?"*
Alex Dargon: *"Who, me? Oh, nothing special. I grew up in Rivet City, and was always interested in what the scientists were doing there. Doctor Li took me under her wing, and taught me everything I know. Dan and I were out in the field when we got the call to come back."*
(Alex Dargon's dialogue)
Amber

**Amber** is a teacher for the Followers of the Apocalypse around 2161.

## Background

Amber specializes in the arts, though she also possesses some knowledge of science, eg. herbalism.

## Interactions with the player character

### Other interactions

* She can sing one of the following songs to the player: *In the Wake of the Shadow*, *In Remembrance of Artemis*, *The Rising of Dawn's Chariot*, or *The Ballad of Aires*.

## Inventory

 Weapon
 Carried items
 Drops on death

## Appearances

Amber was cut from *Fallout*, though her dialogue file can still be found in master.dat.
Alvin Nelson

**Alvin Nelson**, nicknamed the **Red-Brick Kid**, was a pre-War professional boxer and an up-and-coming star in the professional boxing league of the United States of America. Boxing Times ran an extensive story on his victories and "coming of age," the transition into a fully professional, highly successful boxer.

## Notes

* Despite being long dead, Nelson still holds some popularity among wastelanders to the point of even being imitated by children, like Mini Boomers.
* Nelson was known for his clean approach to boxing.

## Appearances

Alvin Nelson is mentioned only in *Fallout: New Vegas*.

## References

1. ↑ Boxing Times cover.
2. ↑ Mini Boomer's dialogue: "Red-Brick never touches chems! That stuff will tear you up!"
Almost Perfect/Broken Steel

**Broken Steel**Overview

**Almost Perfect** is a perk in the *Fallout 3* add-on *Broken Steel*.

## Effects

It instantly raises all SPECIAL attributes to 9. This perk will not lower attributes which are already at 10.

If you have already collected the Bobblehead for an attribute, before you take this perk and the attribute is below 10, you will be unable to raise it to 10. On the other hand, if you choose this and then find the Bobblehead, the attribute will be raised to 10. If you plan on getting this perk and have the Lucky 8 Ball, be sure to leave it someplace safe until after getting this perk, then put it back in your inventory and you'll have 10 Luck.

## Notes

* If you're planning to get this perk from the moment you start the game, it is advised that you shouldn't get the bobbleheads for the S.P.E.C.I.A.L. stats after you start the game (except for any S.P.E.C.I.A.L. stats that are already at 9).
* However there are 'work-arounds' for Bobbleheads such as the Luck bobblehead which can be taken early if you pick up the Lucky 8 Ball *after* you take the perk. The Strength or Perception bobbleheads can also be worked around when doing the Those! quest correctly for the Ant Sight or Ant Might perks. Also, any S.P.E.C.I.A.L. stat which is already at 9 can be upped prior to receiving this perk without risk. This is especially handy if you intend to blow up Megaton as that is where the Strength Bobblehead is.
* If a PC has a high enough Intelligence (about 9 or 10) from level 1 and takes this perk, it is possible to obtain perfect stats without using console commands.
* If you have the Lucky 8 Ball in your inventory when you get the perk, your Luck will decrease to 8 if the ball is removed.

## Bugs

* PlayStation 3 If you have the Lucky 8 Ball in your inventory when you get this perk, it may simply disappear.

Template:Navbox perks FO3BS
Ambassador Phillip Granger's final report

**Ambassador Phillip Granger's Final Report** is a holodisk in *Fallout: New Vegas*.

## Location

It can be found in the NCR Embassy in the room across the hall from Dennis Crocker's office.

## Transcript

Final Report - Ambassador Phillip Granger

With my term here coming to a close, I'm taking a moment to reflect on my accomplishments here. Sadly, they are few and far between. The politics between the families and Mr. House have made it incredibly difficult to deal with any of them.

The Omertas are a group of sleazy lowlifes pretending to be something they aren't. The White Glove Society gives me the creeps (there's something strange going on with them, and I'm not sure I want to know what it is.) The Chairmen are thugs that dress themselves up in fancy suits pretending to be cool.

I'm surprised that they've lasted this long without killing each other, although it's probably due to Mr. House and his Securitron's.

We have our work cut out for us here. I wish my term here was more fruitful than it was, but I'm glad to be returning to the NCR.

Phillip Granger
All Things in Modder Nation

**All Things in Modder Nation** is one of the Fallout: New Vegas challenges in *Fallout: New Vegas*.

## Requirements

To get this challenge the player must apply 20 mods to any weapons.

Completing this challenge will also unlock the achievement/trophy Mod Machine if the player has not already done so in a previous game.

## Behind the scenes

The challenge title is a pun of the proverb "all things in moderation".
Aliens (Fallout 76)

**Aliens** are creatures found in *Fallout 76*.

## Background

Main article: Zetans
The commander of the Zetan aliens on Earth. What are they doing here? Why are they hostile? The only thing that matters is that the aliens are here and they are angry.

## Characteristics

This aliens immediately attack once discovered. They do not have a lot of health, but each carries a blaster that is highly damaging. With plenty of ammunition to spare, they will fight until the death. Killing them fast is recommended.

### Loot

* Alien blaster pistol
* Alien blaster round
* Circuitry (Fallout 76) and copper

## Variants

* Alien
* Alien lieutenant
* Alien captain
* Alien star admiral
Alien power cell

The **alien power cell** is an alien ammunition type found in *Fallout 3*, and *Fallout: New Vegas*.
Because it is different from the alien power module, it can not be used for weapons found aboard *Mothership Zeta* (such as the alien atomizer, alien disintegrator, or the Captain's sidearm). The alien power cell is used for the alien blaster, which can be found by the crash-landed alien spaceship.

## Variations

### Alien power cell

Gameplay articles: Fallout 3, Fallout: New Vegas
Ammunition, alien power cell.
Adan

“
It's a shame that violence is the only thing that could solve this.

”
**Adan** is a slave worker in The Pitt in the year 2277.

## Background

A Pitt slave for as long as he can remember, Adan is one of the few steel saw wielders content with his lot in life. This is partly due to the philosophical texts he reads when visiting Midea at her quarters. He feels that since fate has given him this life, he must make the best of it.

## Daily schedule

He doesn't do much other than just cut and weld at a halved bus in front of the entrance of the steelyard.

## Notes

* His attitude is optimistic because he has accepted his role in *The Pitt*. The basis of his beliefs come from the ancient Chinese philosophy of Taoism, his quotes are based on their philosophical text called the *Dao De Jing.* He states to the player that Midea reads the quotes to him from a book, though he never names it.
* Adan seems to die instantly from no apparent cause once the slave uprising begins in Free Labor. If you enter The Pitt Downtown from The Mill, you can witness him die and watch his body fling through the air like a rubber band.

## Appearances

Adan appears only in the *Fallout 3* add-on *The Pitt*.

## Behind the scenes

When speaking to Adan, he will sometimes quote the Chinese philosopher Lao Tzu.

## References

1. ↑ Fallout 3 Official Game Guide Game of the Year Edition p.59: *"**Adan***
*A Pitt slave for as long as he can remember, Adan (pronounced "A-din") is one of the few Steel Saw wielders content with his lot in life. This is partly due to the philosophical texts he reads when visiting Midea at her quarters. Fate has given him his life, and he must and he must make the best of it."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
Agatha (Fallout)

“
Dharma always said that the farmer who plants politeness will walk easy when the season is over.

”— Agatha
**Agatha** is the storyteller of Shady Sands in 2161.

## Background

Agatha is an old woman (the oldest person in Shady Sands), wrinkled and gray, yet has a spry step and a bright personality. It is her job to keep the town's history so the people will never forget. Just like Aradesh, she is a follower of Dharma.

## Interactions with the player character

### Quests

* Rescue Tandi from the Raiders.: Agatha has a supernatural sense of other people's well-being, especially for Tandi. She is the first to notice when Tandi goes missing from the community. She tells the Vault Dweller that she feels it was a kidnapping.

## Inventory

 Carried items
 Drops on death

## Notes

* Her psychic senses are somewhat like Hakunin's from *Fallout 2*, however she cannot communicate with people through dreams.

## Appearances

Agatha was to appear in *Fallout*, but was cut from the final game, for unknown reasons. Her dialogue file can still be found in master.dat, and she is mentioned in Tandi's dialogue file as well.
Amanda

“
I...well, I...it's my husband Joshua. He...got into some trouble in...the bar. He accidentally struck a Citizen and was arrested. He didn't mean to, but he'd been drinking, and...

”
**Amanda** is the wife of Joshua and mother of Curtis living in the Vault City Courtyard in *Fallout 2*.

## Background

An inhabitant of the courtyard, Amanda is tired of crying and pain. Her husband, Joshua, was recently arrested for striking a Citizen during a bar brawl at the Spittoon. As a result, he was sentenced to Servant work as rehabilitation. Amanda is looking at years of raising her son alone, possibly losing her meager tent in the Courtyard, as Joshua was the breadwinner of the family.

## Interactions with the player character

### Quests

* Rescue Amanda's husband, Joshua.: Amanda asks the player for help in saving him from the Servant Allocation Center. The player has the standard list of options at their disposal, though particularly evil characters can force Amanda to have sex with them in exchange for securing Joshua's return.
All-American

The **All-American** is a unique weapon in *Fallout: New Vegas*.

## Characteristics

The All-American is the unique variant of the semi-automatic Marksman carbine with woodland camouflage, a magazine capacity of 24 and a higher magnification scope of 3.5x magnification (the same as the sniper rifle and the Gobi Campaign scout rifle). It also bears the distinctive 82nd *"All-American"* Airborne division badge.

It is highly accurate, reliable and powerful with its fast rate of fire, making it one of the most versatile weapons in the game. This versatility includes the wide range of 5.56mm ammunition types; players should be sure to stock up on different 5.56mm variants to utilize this weapon to its full potential.

## Variants

* Marksman carbine, the "common" variant.

## Location

It is located in the Vault 34 armory, on an overturned table to the right side of the armory. If you have a human companion when you access the armory, they may pick up the All-American. Also, the ghouls can kick around the weapon, and explosions can send it flying so if the gun isn't on the table or in a companions inventory, make sure that you search the armory thoroughly.

## Notes

* Prior to patch 1.3.0.452, the All-American cost 20 AP to use in VATS.

## Behind the scenes

* Its name is a reference to the 82nd Airborne Division, nicknamed the *"All-American"* division because upon activation in 1917 it was found to contain draftees from all forty-eight states.
* The All-American was designed by J.E. Sawyer.

## Bugs

* PC PlayStation 3 Xbox 360 When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet.
* When going into zoom mode with the weapon equipped a blank terminal screen may come up (re-loading the last save will fix this).
* PlayStation 3 When dropped, it can disappear for no apparent reason (re-loading a previous save may fix this).

## Gallery

* The All-American's enhanced-zoom optic.
* 82nd Airborne Insignia.
* Decal bug.
Allemane's Code

**Allemane's Code** is a paper note in *Fallout 76*.

## Location

* Big Bend Tunnel West: On the body of the sergeant in the entrance way to the tunnel.

## Transcript

Sgt. Allemane, your code phrase for the Master Terminal is "Smoker Boy." Yes, I'm telling you to kick the habit. Don't you got enough nasty going into your lungs?

-Melody