Treatises of the Temperamental: Wild Magic Analysed

Treatises of the Temperamental: Wild Magic Analysed is a book uncovered through use of Study-related Inquiries.

## Description

After experiencing increasingly vivid dreams of falling chains amidst a vast thunderous storm of red lightning, the Wild Magic Sorcerer Moxzi Bluhedd commissioned Andrius to look into the potential origins of her powers, specifically the possibility of their relation to the Elder Elemental Eye, a member of the Malign associated with chaos and insanity.

Treatises of the Temperamental: Wild Magic Analysed and Cacoethes & Custodium are the results of said inquiry.

## Reading

### Completed by Andrius (on behalf of Moxzi Bluhedd)

*"To court chaos is to court your own spoliation"* is oft quoted amongst scholarly circles, and while not the inspiration for the original quotation, so-called *Wild* magic can as much be labelled with the same remark as those anarchists would deliberately seek to undermine the building blocks of the society in which they reside and upon which they no doubt rely. Wild magic represents is remarked to represent damage in the integrity of the Weave, the raw stuff from which magic is created, shaped and manipulated, as taught to the Principal Races by the Three-Eyed Light Divinus during Aita's Second Gift. When damaged, the Weave acts in an unpredictable manner, akin to a tattered sail, or broken wheel - it may still get you to your intended destination, but through further trouble, time or turmoil upon the way. In either case, the Weave still provides the power of magic, but it is devoid of its refinement and possibility of balance, and thus liable to be far more hazardous - it is, in summary, chaos, owing to Wild Magic's other lesser used name - Chaos Magic.

Which therein begs the question how some rare individuals come to find themselves, in the fullest of sense - mind, body, soul - entwinned with wild magic, sufficiently so to grant them innate command over it. By some means an individual, or a direct blood-ancestor must have seemingly been exposed to the Weave directly. Unsurprisingly, this is rarely a deliberate action, and somewhat fittingly for the unpredictable and haphazard nature of the sorcerous origin, is usually accidental. In normal life upon the Prime, there is little scope to encounter magic fittingly powerful and untamed to stimulate such an occurrence, but in more curious places either deep beneath the surface, or in the Wandering Worlds and the Between and the Beyond, opportunities can arise aplenty. There are stories of individuals taken prisoner by drow surface raiding parties that spend a time toiling in the dark as a slave, only to escape into the ever-deepening tunnels of the Underdark to emerge with new powers acquired from some oddity lurking in the gloom, or other folks still that stumble through into the Feywild by means of an ancient primal grove, feasting on odd fruit or plucking at the wrong flower - and in doing so finding their being exaggerated magically. Souls marked by fiends may brim with arcane weight, resulting in unexpected magical consequences, or the incomprehensible gaze of a passing entity from the Ill-Defined spaces beyond the Wandering Worlds where even the seemingly non-existent order of the Outer Planes ceases to be.

But most commonly, and that is to say still not commonly in the slightest, these afflictions of raw arcanum come from exposure to the Everchanging Chaos of Limbo, one of the Wandering Worlds. Like all the Wandering Worlds, Limbo transitions between states of coterminousness and remoteness, albeit it lacking in any particular rhyme or reason compared to the predictable order of some of the others. Incarnate chaos, highly morphic, Limbo is, as suggested by its very nomenclature, a place of uncertainty. To keep a constant rhythm in Limbo is an impossibility, to the extent that behaviours are forced, consciously or subconsciously to adapt, never repeatedly falling in the same manner. Amongst a plain of possibilities that shimmers and flows like quicksilver, horizons flashing with vibrant storms that shatter floating pools of water as if they were glass, and shredding stone as if it was parchment. It is vastly hostile place made further dangerous still by the few inhabitants that manage to survive within its infinite borders. The Plane of Limbo is most likely amongst the Wandering Worlds to grow coterminous, frequently colliding with the Elemental Sphere as it does so, lingering close enough to the Prime and the Echoes that it might hold influence - and thus fragment a morsel of its presence into new-forged souls within.