Dragonstone (biome)

## Dragonstone

**Dragonstone** is a biome in the «Game of Thrones» mod for Minecraft.

## Climate

Winter is harsh in this biome: snowstorms are very frequent, the grass is covered with snow. The sky is covered with dense clouds. Even the water looks cold. If you go outside undressed and stand away from the heat and light, you can freeze to death. In the spring, the situation improves, the snow melts, the rains become more frequent. The grass becomes taiga-colored, it's cold outside, but it won't be possible to freeze to death. In summer, the sun finally begins to warm for real, it gets warmer outside, the grass turns bright green. In autumn, the grass begins to die off and turns brown. The weather remains the same.

## Variants

* Forest;
* Rare Forest;
* Hills;
* Forest Hills;
* Awn Grove;
* beech grove;
* Birch Grove;
* Larch forest;
* Maplewood;
* Apple Pear Orchard;
* Plum Orchard;
* Olive Garden;
* Almond Garden;

## Animals, birds, fish

Below is a list of all mobs that you may encounter as you travel through the biome.

* Bat;
* Fish;
* Horse;
* Sheep;
* Boar;
* Rabbit;
* Chicken;
* Bison;
* Butterfly;
* Bird;
* Crow;

## NPC

The following NPCs spawn in this biome:

* Warrior of Dragonstone;
* Warrior Archer of Dragonstone;
* Levyman of Dragonstone;
* Levyman Archer of Dragonstone;

## Conquest

This biome can be conquered by the following factions:

* Westerlands;
* Stormlands;
* Reach;

## Invasions

The following factions invade this biome:

* Westerlands;
* Stormlands;
* Reach;

## Trees

All tree species growing in the biome are listed below. If a tree species is found only in a certain biome variant, the variant will be indicated in brackets.

* Oak;
* Very Tall Oak;
* Large дуб;
* Very large Oak;
* Birch;
* Tall Birch;
* Large Birch;
* Giant Birch;
* Dead Birch;
* Apple;
* Pear;
* Beech;
* Large Beech;
* Giant Beech;
* Chestnut;
* Olive;
* Almond;
* Plum;
* Maple (maplewood);
* Large Maple (maplewood);
* Larch (larch forest);
* Aspen (awn grove);
* Large Aspen (awn grove);

## Structures

The following buildings can be found in this biome:

* Small ruins;
* Destroyed House;
* BurnedHouse;
* Rotten House;
* Ruin;
* Watchfort of Dragonstone;

## Waypoints

When you visit that biome, the waypoints below will be unlocked. Remember: you must be on good or neutral terms with the waypoint faction to be able to teleport to them. Factions are indicated in brackets next to the waypoints.

* Claw Isle (Dragonstone);
* Dragonstone (Dragonstone);
* Driftmark (Dragonstone);
* High Tide (Dragonstone);
* Hull (Dragonstone);
* Sharp Point (Dragonstone);
* Spicetown (Dragonstone);
* Stonedance (Dragonstone);
* Sweetport Sound (Dragonstone);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. Range Y is the height from and to which the fossil is found. The chance of spawning an ore is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Basalt (30.0%; Y: 0-10);
* Andesite (30.0%; Y: 0-64);
* Rhyolite (30.0%; Y: 0-64);
* Diorite (30.0%; Y: 0-64);
* Granite (30.0%; Y: 0-64);
* Chalk (30.0%; Y: 0-64);
* Labradorite (30.0%; Y: 0-64);
* Obsidian Gravel (20.0%; Y: 0-64);
* Copper Ore (15.0%; Y: 0-128);
* Tin Ore (15.0%; Y: 0-128);
* Silver Ore (8.0%; Y: 0-32);
* Gold Ore (2.0%; Y: 0-32);
* Coal Ore (40.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amethyst Vein (2.0%; Y: 0-64);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Amber Vein (1.5%; Y: 0-48);
* Diamond Vein (0.5%; Y: 0-16);
* Opal Vein (1.5%; Y: 0-48);
* Emerald Vein (0.75%; Y: 0-24);