recursal/Fanatic-Fandom huggingface dataset:
Lanciatore d'asce

### Abilità speciali

**Triplo colpo**: triplica il danno inflitto al nemico ; costa 1 punto di energia.

### Doppiatore

Ciro Imparato

Il ***lanciatore d'asce*** è un'unità presente nella serie Imperivm. Appartiene all'Egitto, e appare in Imperivm - Le guerre puniche e Imperivm - Le grandi battaglie di Roma. Il suo doppiatore è Ciro Imparato.

## In Imperivm

### Parametri

Il lanciatore d'asce possiede le seguenti caratteristiche:

* **Attacco**: 20
* **Difesa**: 12
* **Salute**: 260
* **Luogo di reclutamento**: Caserma
* **Costo**: 180 oro
* **Requisito**: -
* **Abilità speciali**:
	+ **Triplo colpo**: triplica il danno inflitto al nemico ; costa 1 punto di energia.
* **Velocità**: lenta
* **Tempo reclutamento**: 12 secondi
* **Tasto scelta rapida**: X

### Descrizione

Il lanciatore d'asce è forse l'unità più utilizzata dai giocatori di Imperivm. Possiede un buon attacco, 20, che può esser aumentato fino a 28, con amuleti e formazione dell'eroe (il che significa, con Triplo colpo, arrivare a un totale di 84). Stesso discorso vale per la difesa che da 12, sempre grazie agli amuleti e alle formazioni, può arrivare a 22. Sommando a queste caratteristiche un prezzo modico, si ottiene un'unità dal rapporto qualità/prezzo eccezionale, soprattutto con i giusti ordini negli edifici della fortezza.

Frequentemente quest'unità viene utilizzata in eserciti composti da 50 lanciatori d'asce, oppure 49 più un Sacerdote. Infatti, grazie alla funzione *Servitù* della Taverna egizia, è possibile, con una spesa di 1000 oro, far salire immediatamente la popolazione a 150, il massimo nelle partite standard con alta popolazione negli insediamenti. Un esercito di 50 lanciatori d'asce viene a costare 9000 ori, più 2400 per i quattro Amuleti. Unendo le caratteristiche descritte in precedenza con le Abilità dell'eroe egizio che più spesso vengono utilizzate, ovvero *Marcia forzata* e *Guarigione*, (per esempio 8 punti in *Marcia forzata* e 4 punti in *Guarigione*, con un eroe al livello 12), si ottiene un esercito molto efficace e piuttosto rapido negli spostamenti.
Solitamente, insieme a un esercito di questo tipo, vengono utilizzati due altri eserciti composti da 100 arceri in tutto, ma in alternativa si possono abbinare insieme due eserciti di lanciatori d'asce. La scelta tra queste due possibilità dipende dallo stile di gioco del giocatore, da quello dell'avversario e dal tipo di mappa in cui si sta giocando.

### Frasi

* *Onoriamo Osiris!*
* *Non passeranno!*
* *Cadranno davanti alla mia ascia!*
* *Non profaneranno il Nilo!*
* *Sono il più infallibile!*

## Voci correlate

* Arciere egizio
* Cacciatrice
* Lanciere libico
* Guerriero con giavellotto

 Roma Repubblicana
Arkenguard

* Portrait
* In Game

* Normal

The Arkenguard are the elite guard of the Lonely Mountain and are armed with mighty maces. They are armored like tanks, but their speed suffers because of this. They are deadly in close combat and can decimate troops. In addition, if paired with Packhorses from the Travel Camp they can transform into Khazad Dum Veterans, the heroic units of the Dwarven factions.

1/1
## Abilities

 **Dwarven War Mastery -** The Arkenguard deal +50% more damage for 15 seconds, ignore heavy armor and cannot be knocked back or trampled. Left click to activate.

## Upgrades

The Arkenguards have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainInfantryHeavyArmor**. **Cost**: 300

// **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against **other infantry** (swordsmen, pikemen, archers, etc...). **Cost**: 300
Death Stare Luigi

Death Stare Luigi is a very aggressive meme. He often screws others over, and gives them a death stare. It originated in a video called Waluigi vs Luigi. It featured Luigi knocking Waluigi out with a green shell, and then doing his signature death stare. The video did very well. Soon, another video called Luigi's Death Stare. The video featured him trying to take over Mario. Ever since then, Death Stare Luigi has made a lasting impact on the Internet. His death Stare is powerful, though it has nothing on Weegee's. He isn't very powerful, unlike most other memes. However, he is about as evil as most of them.
Sacerdotessa

### Abilità speciali

**Iniziazione**: l'unità regala esperienza a un'unità con meno esperienza; costa 1 punto di energia.

### Doppiatore

Cinzia Massironi

La ***sacerdotessa*** è un'unità presente nella serie Imperivm. Appartiene all'Iberia, e appare in Imperivm - Le guerre puniche e Imperivm - Le grandi battaglie di Roma. La sua doppiatrice è Cinzia Massironi.

## In Imperivm

### Parametri

La sacerdotessa iberica possiede le seguenti caratteristiche:

* **Attacco**: 0
* **Difesa**: 4
* **Salute**: 120
* **Luogo di reclutamento**: Tempio
* **Costo**: 200 oro
* **Requisito**: -
* **Abilità speciali**:
	+ **Iniziazione**: l'unità regala esperienza a un'unità con meno esperienza; costa 1 punto di energia.
* **Velocità**: lenta
* **Tempo reclutamento**: 10 secondi
* **Tasto scelta rapida**: E

### Frasi

* *Al tuo servizio.*
* *La Dea ci sorride.*
* *Come desideri*
* *Che la Dea Astarte vi protegga.*
* *Sono la fonte della saggezza.*

## Voci correlate

* Sacerdote romano
* Druido gallico
* Maga
* Sciamano

 Roma Repubblicana
Vmmare

список Виртуальных машин:

1. **VMXP\_3** - windows XP SP2, Windows Installer. 5 Gb, 128 Mb. **HDD**;
2. **VMXP\_4** - Windows XP SP3 + NET Framework 2-4. 10 Gb, 256 Mb. **HDD**;
3. **VMXP\_5** - Windows XP SP3 + NET Framework 2-4. 10 Gb, 256 Mb. **HDD**;
4. **VMXP\_7** - Windows XP SP3 + NET Framework 2-4. 10 Gb, 256 Mb. **FLASH**;

Работу виртуальной машины можно ускорить с помощью установки операционной системы класса Unix. Sergs79 (talk) 23:15, January 6, 2016 (UTC)
Angmar Outpost

* Regular
* Garrison Tower
* Tower of Sorcery

* Level 1

### Armor Set

Angmar does not have a unique outpost expansion like Isengard's Steelworks or Mordor's Minas Morgul Outpost; instead, the Outpost Citadel can receive one of two specializations which unlocks related perks and heroes.

## Upgrades

The player may choose between one of the following:

 **Garrison Tower**: The Witch-King gives the land to the Men of Carn Dum. The outpost becomes a defensive tower with additional hitpoints and defensive archers. Men of Carn Dum are recruited 30% faster and the outpost gains 800 hitpoints. Enables the recruitment of Helegwen at the outpost. **Cost:** 800

 **Tower of Sorcery**: The Witch-King gives the land to his sorcerers. The tower becomes a tower of sorcery. As long as it stands spells recharge 20% faster (up to 40% with two towers) and sorcerers can use every spell. Enables the recruitment of Zaphragor at the outpost. **Cost:** 800

## Abilities

**Resource Production** - This building produces resources. It produces **10**  every **12** seconds by default. This number can be modified through upgrades and abilities.

 **Tribute to the Iron Crown** - Recruitment buildings of Angmar can be upgraded to level 2 and 3 by collecting tribute from the Witch-King's vassals. Orc Camps, Hillmen Villages, Barrows, and Outposts spawn tribute carts every 4 minutes that can be sent into any recruitment structure to upgrade it and generate resources. The tribute carts from the Outpost give twice as much experience to a building and generate twice as many resources. (*Passive ability)*

## Strategy

The Angmar Outpost is a key element of Angmar strategy: it allows the player to gain access to additional build plots, tribute carts (which give resources) and heroes. In addition, the Outpost tribute carts are more powerful and grant more XP to the buildings they go in.
Highlander

L' ***highlander*** è un'unità presente nella serie Imperivm. Appartiene alla Britannia, ed appare unicamente in Imperivm - Le grandi battaglie di Roma. Il suo doppiatore è Ciro Imparato.

## In Imperivm

### Parametri

L'highlander possiede le seguenti caratteristiche:

* **Attacco**: 50
* **Difesa**: 6
* **Salute**: 500
* **Luogo di reclutamento**: Caserma
* **Costo**: 400 oro
* **Requisito**: *Forgia spade* (nella fucina)
* **Abilità speciali**:
	+ **Immunità**: l'unità risulta indenne dopo un colpo; costa 1 punto di energia.
* **Velocità**: lenta
* **Tempo reclutamento**: 20 secondi
* **Tasto scelta rapida**: H

### Frasi

* *Morire piuttosto che sottomettersi!*
* *Non ci sottometteranno mai!*
* *Sono l'orgoglio della mia razza!*
* *Proverai il filo delle mie spade?*
* *In battaglia non ho rivali!*

## Voci correlate

* Pretoriano
* Guerriero con giavellotto

 Roma Repubblicana
Brood-mother

This page needs to be updated or finished. One or more sections of the page are incorrect, incomplete or of inferior quality. The reason this page requires an update is:

"Needs stats and modding in infobox"
—Gandalf7000
Please remove this template after you have completed or updated the page.

## Brood-mother

* Portrait
* In Game

## Recruitment

### Time

30 seconds

"Thither, as was earlier told, Ungoliant had fled from the whips of the Balrogs, and there she dwelt a while, filling the ravines with her deadly gloom, and there still, when she had passed away, her foul offspring lurked and wove their evil nets; and the thin waters that spilled from Ered Gorgoroth were defiled, and perilous to drink, for the hearts of those that tasted them were filled with shadows of madness and despair..."
—The Silmarillion

Huge spiders, the **brood mothers** are the eldest children of Ungoliant. They infest the woods of Mirkwood and the Misty Mountains and spawn even more children. They are the unit support monsters of Misty Mountains faction. They can be recruited from the Wild Spider Lair after the player has taken control of it with the spellbook power Pact of Hatred.

## Abilities

 **Spider Presence -** Attacking cavalry units have 25% less speed and damage. *Passive Ability.*

 **Spawn Brood (X) -** The Broodmother becomes stationary. As long as she doesn't move, she summons Spiderlings near her targets. Left click on the icon to activate.
Caras Galadhon Guards

* Portrait
* In Game

* Normal

**Caras Galadhon Guards** *(Sindarin: Tirryn Caras Galadhon)* are the heroic units of the Lothlórien faction. They are limited to 3 battalions per game. The battalion consists of five units (normal battalions consist of 10).

## Abilities

 **Level 1: Elven Cloak** - The Guards become invisible while standing still.

 **Level 3: Thorn Arrows** - The Guards temporarily fire magical Thorn Arrows, dealing 50% less damage but knocking enemy units back.

## Strategy

As a heroic unit, Caras Galadhon Guards are good vs everything as long as you keep them out of melee fight. They can't receive any upgrades, but the ability *Thorn Arrows* works similarly to Silverthorn Arrows. Since Caras Galadhon Guards have a lot of prerequisites, you can only gain them in the late game.
Mr. Illuminati

Mr. Illuminati is the mascot of the illuminati, and the shadowy puppet master of the organization. He has infinite powers, and is more evil then any other meme. Compared to him, Bill Cipher is an ant in power scale. He is one of the few characters more evil then Weegee. He is normally invincible, though he can be killed by certain memes, including Sanic Hegehog and Weegee. He sees all, and can copy any ones powers and forms. He has fourth wall awareness. He is so intimidating, even the most edgy and tough beings in existence such as MamaLuigi22 are scared to fight him. He is the only Internet meme to exist before memes. He is an ancient ancestor of Bill Cipher, a character from the popular Disney XD series, Gravity Falls. Bill Cipher also happens to be a Creepypasta character.
Shrek

Shrek is a Internet God, and one of the most powerful characters of fiction. He is the star of Internet videos and stories, known as Shrek is Love, Shrek is Life. He he has a whole army known as the Shrek Army, filled with Brogres. His best friend is Donkey. His worst enemy Drek. He often gives his Brogres anal sex, and they worship him intensely. He is one of the most evil memes, though he is very good in comparison to Drek, who is his worst enemy. He is often considered the God of the Internet. He is very powerful, though will fall at the hands of Gabe Newell or Weegee.
Rape Rodent

Rape Rodent was a rodent with a creepy face, and is considered the predecessor of Trollface. He was made to being a drawing of Mighty Mouse, but ended up having a weird face. Many people often assume he was created as a pathetic ripoff of Trollface. However, those who are smart like MamaLuigi22 know he came first. After the creation of Trollface, Rape Rodent disappeared from the Internet and from the story itself. Although it is unknown, it is assumed Trollface did something to him. He is considered deceased, as he is a dead "fad" (although in retrospect, it was never much of a fad).
Blacksmith (Gondor)

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

1/9

"Presently Denethor waved to Pippin and dismissed him again for a while. 'Go to the armouries of the Citadel,' he said, 'and get you there the livery and gear of the Tower. It will be ready."
—The Return of the King

The Blacksmith researches upgrades for troops of Gondor and Arnor in addition to providing resources and a discount on upgrades.

## Level Up

 **Worker's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources and gain 500 additional hit points.

 **Forged Worker's Tools**: Upgrades the building to rank 3. At rank 3, **internal economy buildings** produce 20% more resources and gain 1000 additional hit points.

**The upgrades can be researched from the Market**

## Abilities

 **Supply Routes** - As you build more economy structures, their individual production becomes less efficient. Once you reach a certain threshold all economy structures will produce less.

* **5** economy structures or less: **100%** production
* **10** economy structures: **84%** production
* **15** economy structures: **69%** production
* **20** economy structures: **56%** production
* **30** economy structures: **49**% production
* **37** economy structures or more: **44%** production

**Resource Production** - This building produces resources. It produces **28**  every **12** seconds by default. This number can be modified through upgrades and abilities.

**Refined Iron** - The Blacksmith provides a reduction to the **cost of unit upgrade** of up to -30%:

* 2 Blacksmiths: -10%
* 3 Blacksmiths: -15%
* 4 Blacksmiths: -20%
* 5 Blacksmiths: -25%
* 6 or more Blacksmiths: -30%

## Upgrades

The Blacksmith provides resources and researches the following upgrades for troops of Arnor and Gondor. The upgrades in the Blacksmith are unlocked once **Iron Ore** has been researched from the Market.

 /  **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

- **Research Cost**: 600

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against

* Other infantry if they are swordsmen
* Monsters and Cavalry if they are pikemen
* Buildings if they are cavalry
 **Cost**: 300

- **Research Cost**: 900

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to a different **armorset**. **Cost**: 300

- **Research Cost:** 900
Dol Guldur Archers

* Portrait
* In Game

* Normal

**Dol Guldur Archers** are the archers of Dol Guldur that come to serve Mordor. You can recruit them from the Dol Guldur Outpost after building it on an outpost plot. They have better armor but deal very little damage on their own. However, once paired with various leaderships, they can prove deadly to all. They have substituted their normal arrows for poison arrows which slowly drain the enemy of all health (and therefore cannot purchase **Fire Arrows**). As usual Mass Slayer Heroes will make quick work of them. The Dol Guldur Archers don't have a type advantage but are particularly strong from a distance; however, if you let the enemy get close you will lose the battalion.

## Abilities

 **Poisoned Weapons** - Orcs of Dol Guldur put poison on their weapons and cause more than twice as much damage as ordinary Orcs. Units affected by poison lose 3 health per second for 10 seconds, the timer is refreshed every time they are struck. *Passive ability*

 **Orc Overseer: Crack the Whip -** For 30 seconds, the archers deal double damage to ranged units but lose 25% armor

## Upgrades

The Dol Guldur Archers have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Orc Overseer** - If paired with an orc overseer this battalion will gain +25% damage and +50% armor and the ability **Crack the Whip**

## Strategy

Dol Guldur Archers are the next tier in Archers, surpassing the Orc Archers, for Mordor; they act as support to the melee orcs by weakening enemies with their poison arrows. They have quite a low armor rating so it is important to always support them with other troops since they cannot hold out a fight on their own, especially due to their low damage. They can be substituted for Morgul Archers if the player wishes to use a more aggressive style or wishes to destroy the enemy base. As any other troop, they gain various boosts from leaderships and are affected by powers such as "**Lord of Mordor**" or "**Might of the Damned**". They can be mounted on Mumakil to work as a walking sentry.
Eomer

**Eomer** is the Third Marshal of the Riddermark and a faithful servant of Rohan. Tall and strong he was considered a valiant and splendid warrior and a decent man.

## Rohan

*Main article: /Rohan/*
When playing as Rohan, **Eomer** can be recruited from the Exile Camp and, once Theoden has been cured, from the Stable.

## Gondor

*Main article: /Gondor/*
When playing as Gondor, **Eomer** is summoned through the spellbook power Rohan Answers, he will appear alongside Rohirrim if the player waits at least 3 minutes.
Elefante da guerra

### Abilità speciali

* **Rigenerazione**: L'unità si alimenta 5 volte più del normale e si cura quindi più rapidamente; consumando più viveri, però, è più facile che si riduca alla fame.
* **Attacco disperso**: Ogni volta che subisce un colpo, l'unità che dispone di questa caratteristica restituisce al nemico il 50% del danno che infliggerebbe se l’attaccasse.

## Elefante da guerra

### Requisiti

* *Assemblea del popolo* (nel Colosseo)
* *Scuola di Mahout* (nel Colosseo) per ogni nuovo elefante

### Abilità speciali

* **Danno espanso**: infligge il danno a tutte le unità nemiche presenti in un certo raggio attorno all'unità.
* **Rigenerazione**: viene recuperata una piccola parte della salute, costa 4 punti di energia.
* **Libertà**: l'unità non può essere vincolata a un eroe.

### Doppiatore

Silvano Piccardi

L' ***elefante da guerra*** è un'unità presente nella serie Imperivm. Appartiene a Cartagine, e appare in Imperivm - Le guerre puniche e Imperivm - Le grandi battaglie di Roma. Il suo doppiatore è Silvano Piccardi.

## In Imperivm

### Parametri

L'elefante da guerra possiede le seguenti caratteristiche:

* **Attacco**: 60
* **Difesa**: 20
* **Salute**: 2000
* **Luogo di reclutamento**: Colosseo
* **Costo**: 1000 viveri
* **Requisito**: *Assemblea del popolo* (nel Colosseo), *Scuola di mahout* (nel Colosseo) per ulteriori reclutamenti
* **Abilità speciali**:
	+ **Danno espanso**: infligge il danno a tutte le unità nemiche presenti in un certo raggio attorno all'unità.
	+ **Rigenerazione**: viene recuperata una piccola parte della salute, costa 4 punti di energia.
	+ **Libertà**: l'unità non può essere vincolata a un eroe.
* **Velocità**: lenta
* **Tempo reclutamento**: 20 secondi
* **Tasto scelta rapida**: E

### Descrizione

Gli elefanti da guerra sono tra le unità più potenti della serie RTC (e non a caso, nella Seconda Guerra Punica, fecero pendere l'ago della bilancia a favore di Cartagine). La loro caratteristica *Danno espanso* permette di infliggere danno a tutte le unità che li circondano. Sono inoltre molto resistenti, e nonostante la loro scarsa velocità, sono le uniche unità militari che possono mangiare un massimo di 50 unità di viveri alla volta. L'ordine *Scuola di Mahout*, impartito nell'apposito Colosseo cartaginese, permette inoltre di reclutare un elefante in più, e tale processo può, oro e viveri permettendo, essere ripetuto virtualmente all'infinito.

### Frasi

* *Elefanti, avanti!*
* *Li schiacceremo come formiche!*
* *La terra trema al nostro passaggio!*
* *Fuggiranno terrorizzati!*
* *Sono inarrestabile!*

## Voci correlate

* Valchiria
* Carro di Osiris
* Carro da guerra

 Roma Repubblicana
Arciere teutonico

### Abilità speciali

**Attacco speciale**: aggiunge al danno il doppio dell'energia posseduta; costa 1 punto di energia.

L' ***arciere teutonico*** è un'unità presente nella serie Imperivm. Appartiene alla Germania, ed appare unicamente in Imperivm - Le grandi battaglie di Roma.

## In Imperivm

### Parametri

L'arciere teutonico possiede le seguenti caratteristiche:

* **Attacco**: 10
* **Difesa**: 8
* **Salute**: 300
* **Luogo di reclutamento**: Caserma
* **Costo**: -
* **Requisito**: Cavaliere Teutonico, *Maestro Teutonico* (Santuario di Wotan)
* **Abilità speciali**:
	+ **Attacco speciale**: aggiunge al danno il doppio dell'energia posseduta; costa 1 punto di energia.
* **Velocità**: veloce
* **Tasto scelta rapida**: M

### Frasi

* *Più veloce!*
* *Colpire e scomparire!*
* *Non temo il pericolo!*
* *Posso sentire la battaglia!*
* *In marcia!*

## Voci correlate

* Cavaliere teutonico
* Equite
* Cavaliere gallico

 Roma Repubblicana
Ered Luin Pikemen

* Portrait
* In Game

* Normal

The **Phalanx of Ered Luin** are Pikemen that serve Ered Luin. They are steadfast units which are used to using their skills to decimate the enemy rather than relying on their heavy armor. Even though they can be equipped with heavy armor the player should rely on strategy rather than using them to take brute damage.

## Abilities

 **Steadfastness -** Whenever cavalry or monsters crash into the Phalanx, they are slowed by 50% for 30 seconds. *(Passive ability)*

**Flank Defence** - Pikemen are used to defending from all sides when battling against monsters and cavalry. As a result, they cannot be flanked. They take no extra damage from being flanked and deal full revenge damage regardless of the direction they get trampled from.

## Upgrades

The Ered Luin Phalanx have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Heavy Armor -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainPikemanHeavyArmor**. **Cost**: 300

 **Forged Blades -** Increases the damage of this battalion and provides a damage bonus against **monsters and cavalry**. **Cost**: 300

## Strategy

The Phalanx is Ered Luin's main pikemen force and should be used to kill monsters and cavalry. One huge advantage they have is that they hamper monsters and cavalry's speed by half for 30 seconds, so that may help to track them down if they manage to survive the first assault.
Argonath

"Upon great pedestals founded in the deep waters stood two great kings of stone: still with blurred eyes and crannied brows they frowned upon the North. The left hand of each was raised palm outwards in gesture of warning; in each hand there was an axe; upon each head there was a crumbling helm and crown. Great power and majesty they still wore, the silent wardens of a long-vanished kingdom. "
—The Fellowship of the Ring

The Argonath was a monument composed of two enormous statues of Isildur and Anárion, and it marked the northern border of the kingdom of Gondor. In *The Fellowship of the Ring*, the statues are instead Isildur and Elendil. It was close to this border where the Fellowship was broken and Boromir slain by Uruks by the Falls of Rauros.

## View of the Map

This map has two main river crossings which hold the key for any invasion or defense. The eastern crossing is much more narrow than the western crossing, and both have defensive towers that can be garrisoned with archers on each shore.

* The Argonath as seen in Edain (marked by elven brooch)
1/2

### Points of Interest

 \****POIs are marked with an elven brooch.***\*

* **The Argonath**: The two enormous statues of Isildur and Elendil

## Lair Types

### Goblin Lair

Goblin lairs are the most common creeps. Their goblins deal a very small amount of damage, are high in number and respawn quite quickly. Usually the best strategy is to rush for the lair, cut the flow at the source and then take care of any leaks. Cavalry can also be used to clean up the exteriors but can be tricky due to goblin spears being a part of the creeps.
Dwarven Laborer

"You are beset with dangers, Gimli son of Glóin; for you are dangerous yourself, in your own fashion. Certainly the forest of Fangorn is perilous — not least to those that are too ready with their axes..."
—Gandalf, The Two Towers

## Dwarven Laborer

* Portrait
* Erebor
* Iron Hills
* Ered Luin

## Recruitment

### Speed

32

The **Dwarven Laborers** are sturdy lads who have no love of orcs, but their skill in combat is lacking and are more likely to hit themselves or an ally if they ever engage in combat. For that, they participate in the war effort by fueling the fires of the Dwarves to allow them to forge more weapons.

Anything wooden must expect no mercy from them; they may not be able to swing their axe against a swift target, but they can make quite a dent in slow or immobile ones. Ents and trees should fear their wrath.

Each Dwarven Laborer that you train will automatically start looking for trees to cut down with his axe, first hacking them down and then carrying the logs back to the lumber mill. Initially, each log that a laborer brings back will yield 6 resources, but if you upgrade the production of a lumber mill, this yield will increase.

In addition, lumber mills provide a nice discount, so building a couple of them can heavily reduce the cost of Siege Weapons and Battle Wagons.

## Quotes

*"Fine craftsmanship!"*

*"What do we need built?"*

*"[Panting]"*

*"We've got things to build."*

*"Alright, let's go!"*

*"Where do I go with these?"*
Earth Shaker

* Portrait
* In Game

* Normal

**The Earth Shaker** is a Siege weapon that is available to all three Dwarven realms. It attacks by slamming its hammer into the ground, creating a localized earthquake which quickly reduces structures to rubble, but units are merely thrown back, unharmed.

## Abilities

 **Shake Foundations** - The Earth Hammer rams a steel-head into the ground, which shakes the ground beneath enemy buildings or machines whereby they suffer damage and take 40% more damage from all sources for 9 seconds. Walls instead take 60% more damage. *Passive Ability.*

## Strategy

The Earth Shaker is a terribly deadly weapon, simply three can lay ruin to a Lothlorien camp. This is why getting the Earth Shakers to the base at any cost is vital, if they manage to be well positioned and unleash their attack they can cause a deadly blow to the enemy, although a failure could prove fatal. Even though they are limited, 5 is enough to destroy any base even with a couple losses.
Arciere gallico

### Abilità speciali

**Danno espansivo**: il danno provocato dall'attaccante diventa proporzionale al livello di salute dell’obiettivo: se il livello di salute dell’obiettivo è alto, lo sarà anche il danno provocato; al contrario, quando il livello di salute dell’obiettivo è basso, il danno inflitto sarà minimo.

## Arciere gallico

### Requisiti

*Produci equipaggiamento da arcieri* (nella Fucina)

### Abilità speciali

**Attacco speciale**: aggiunge al danno il doppio dell'energia posseduta; costa 1 punto di energia.

### Doppiatore

Giorgio Melazzi

L' ***arciere gallico*** è un'unità presente nella serie Imperivm. Appartiene alla Gallia, e appare in Imperivm - La guerra gallica, Imperivm - Le guerre puniche e Imperivm - Le grandi battaglie di Roma. Il suo doppiatore è Giorgio Melazzi.

## In Imperivm

### Parametri

L'arciere gallico possiede le seguenti caratteristiche:

* **Attacco**: 6
* **Difesa**: 0
* **Salute**: 140
* **Luogo di reclutamento**: Caserma
* **Costo**: 50 oro
* **Requisito**: -
* **Abilità speciali**:
	+ **Attacco speciale**: aggiunge al danno il doppio dell'energia posseduta; costa 1 punto di energia.
* **Velocità**: lenta
* **Tempo reclutamento**: 10 secondi
* **Tasto scelta rapida**: A

### Frasi

* *Pronto a scoccare!*
* *Frecce pronte!*
* *Ho teso il mio arco!*
* *Il mio lancio andrà a segno!*
* *Ai tuoi ordini!*

## Voci correlate

* Arciere romano
* Legionario
* Arciera
* Guerriero gallico
* Cacciatrice

 Roma Repubblicana
Ghan-Buri-Ghan

* Portrait
* In Game

"[On] the ground sat a strange squat shape of a man, gnarled as an old stone, and the hairs of his scanty beard straggled on his lumpy chin like dry moss. He was short-legged and fat-armed, thick and stumpy, and clad only with grass about his waist. Merry felt that he had seen him before somewhere, and suddenly he remembered the Púkel-men of Dunharrow. Here was one of those old images brought to life, or maybe a creature descended in true line through endless years from the models used by the forgotten craftsmen long ago."
—The Return of the King

**In 4.5, Ghan-Buri-Ghan is no longer controllable. Though he is still summoned by the spell, you can't cast his abilities.**

**You can still see his previous roles and abilities below by expanding the page with the button below**

Summon **Ghan-Buri-Ghan**, chief of the men of the Druadan Woods, along with three battalions of Druedain Archers to fight along side you on the battlefield for a short time. The archers have the passive ability of shooting poisonous arrows and of being cloaked when near trees.

## Abilities

 **Secret Paths** - Ghan-Buri-Ghan knows paths that nobody else does. Allied units in the target area are cloaked for 30 seconds.

 **Reliable Guide** - Ghan-Buri-Ghan leads the Rohirrim on safe paths to Minas Tirith. Allied units close to Ghan move +25% faster for 30 seconds.

 **Dastardly Poisoned Arrow** - Ghan-Buri-Ghan notches an arrow he keeps for his most hated enemies. The poison arrow lasts 3 times as long as his normal arrows.

## Strategy

Ghan-Buri-Ghan and his archers are best utilized to cover a retreat. Ghan's **Reliable Guide** ability is useful for speeding on your injured units to a faster escape, shifting the focus onto him and his archers. Ghan can also cloak injured units with his **Secret Path** ability, also allowing them to retreat. Finally, his **Dastardly Poisoned Arrow** is best used on an enemy hero or monster (any unit with a lot of health) as this allows the poison to achieve its maximum effect.
Fire-drake

This page needs to be updated or finished. One or more sections of the page are incorrect, incomplete or of inferior quality. The reason this page requires an update is:

"Needs stats and modding in infobox"
—Gandalf7000
Please remove this template after you have completed or updated the page.

## Fire-drake

* Portrait
* Young Drake
* Adolescent
* Full Grown
* Flying

## Recruitment

### Time

??? seconds

"Many are the dragons that Melko has loosed upon the world and some are more mighty than others. ... [But] the mightier are hot and very heavy and slow-going, and some belch flame, and fire flickereth beneath their scales, and the lust and greed and cunning evil of these is the greatest of all creatures..."
—Book of Lost Tales

**Fire Drakes** are the other Heroic units besides Cold-Drakes of the Misty Mountains faction. They can either walk on ground and burn enemies around them, or they can fly and attack enemies from above. The unique feature about Fire-drake is that it can grow through 2 stages, increasing it's health, damage and armor until it is fully grown.

## Abilities

### **Young Fire-drake**

 **Level 4: Grown Young Drake (Y) -** Let the Fire-drake grow. Left click on the icon to activate.

### **Adolescent Fire-drake**

 **Level 8: Full-grown Dragon (X) -** Let the Fire-drake reach his last stage of developmnet. Left click on the icon to activate.

### **Matured Fire-drake**

 **Fly/Land (Y) -** Fire-drake is now full-grown and is now able to switch between flying and walking on the ground. Left click on the icon to activate.

 **Fireball (flying only) (X) -** The Fire-drake fires a powerful fireball at the target area. Left click on the icon then left click on the target area.
Furnace

* Level 1
* Level 2
* Level 3

* Level 1
* Level 2
* Level 3

"The shafts ran down by many slopes and spiral stairs to caverns far under; there Saruman had treasuries, store-houses, armouries, smithies, and great furnaces. Iron wheels revolved there endlessly, and hammers thudded. At night plumes of vapour steamed from the vents, lit from beneath with red light, or blue, or venomous green."
—The Two Towers

The **Furnace** is one of the primary resource buildings of Isengard. The Furnace's efficiency smelting metal for weapons and armor allows it to reduce the cost of unit upgrades from the Armory, **but only once it reaches level 3**.

## Level Up

 **Worker's Tools**: Upgrades the building to rank 2. At rank 2, **economy buildings** produce 25% more resources and gain 500 additional hit points.

 **Forged Worker's Tools**: Upgrades the building to rank 3. At rank 3, **internal economy buildings** produce 20% more resources and gain 1000 additional hit points.

**The upgrades can be researched from the Armory**

## Abilities

**Resource Production** - This building produces resources. It produces **28**  every **12** seconds by default. This number can be modified through upgrades and abilities.

 **Supply Routes** - As you build more economy structures, their individual production becomes less efficient. Once you reach a certain threshold all economy structures will produce less.

* **5** economy structures or less: **100%** production
* **10** economy structures: **84%** production
* **15** economy structures: **69%** production
* **20** economy structures: **56%** production
* **30** economy structures: **49**% production
* **37** economy structures or more: **44%** production

 **Refined Metal** - Once the Furnace reaches level 3 through the economy upgrades it can discount unit upgrades up to -30%:

* 2 Furnaces: -10%
* 3 Furnaces: -15%
* 4 Furnaces: -20%
* 5 Furnaces: -25%
* 6 or more Furnaces: -30%
Guerriero gallico

### Abilità speciali

* **Perforazione**: il danno non considera il valore di difesa dell'avversario; anche l'abilità speciale "Immunità" viene ignorata; costa 1 punto di energia.
* **Istruzione**: il guerriero riceve 1 punto esperienza per ogni attacco a un guerriero con più esperienza; costa 1 punto di energia.

### Doppiatore

Pietro Ubaldi

Il ***guerriero gallico*** è un'unità presente nella serie Imperivm. Appartiene alla Gallia, e appare in Imperivm - La guerra gallica, Imperivm - Le guerre puniche e Imperivm - Le grandi battaglie di Roma. Il suo doppiatore è Pietro Ubaldi.

## In Imperivm

### Parametri

Il guerriero gallico possiede le seguenti caratteristiche:

* **Attacco**: 12
* **Difesa**: 6
* **Salute**: 200
* **Luogo di reclutamento**: Caserma
* **Costo**: 60 oro
* **Requisito**: -
* **Abilità speciali**:
	+ **Perforazione**: il danno non considera il valore di difesa dell'avversario; anche l'abilità speciale "Immunità" viene ignorata; costa 1 punto di energia.
	+ **Istruzione**: il guerriero riceve 1 punto esperienza per ogni attacco a un guerriero con più esperienza; costa 1 punto di energia.
* **Velocità**: media
* **Tempo reclutamento**: 6 secondi
* **Tasto scelta rapida**: S

### Frasi

* *Per Toutatis!*
* *Che risuonino gli scudi!*
* *Come ordini!*
* *Vincere o morire!*
* *La mia spada è al tuo servizio!*

## Voci correlate

* Legionario
* Milite
* Guerriero egizio
* Guerriero britannico
* Arciere gallico
* Fante numida

 Roma Repubblicana
Hiroaki Ishiura

**Hiroaki Ishiura** (石浦 裕章 *Ishiura Hiroaki* born April 23, 1981) is a Japanese racing driver. He has competed in the Super Formula series since 2014, and was in its previous incarnation of Formula Nippon between 2008 and 2011. In 2015, he became the Super Formula Champion. He currently drives for P.MU/CERUMO·INGING.

## References

1. ↑ http://superformula.net/sf/en/race/2015/entrant/
Great Beast

* Portrait
* In Game

* Normal

" The Company retreated to the other side of the chamber. But they had no chance to fly yet. There was a blow on the door that made it quiver; and then it began to grind slowly open, driving back the wedges. "
—The Fellowship of the Ring

Ordinarily peaceful grazing creatures, these great beasts have been tortured by the goblins and turned into living battering rams filled with rage.

## Abilities

 **The Great Beast -** Effective siege unit against fortress gates and buildings; possesses high armor against ranged but is still vulnerable to melee attacks. *Passive Ability.*
Hollywood Monsters

***Hollywood Monsters*** è una avventura grafica "punta e clicca" creata dalla Pendulo Studios per Dinamic Multimedia (e in seguito ripubblicato da FX Interactive) nel 1997. Nel 2011 è uscito Hollywood Monsters 2, sebbene non si tratti di un vero e proprio seguito del gioco originale.

## Trama

Due giornalisti del *The Quill*, Ron Ashman e Sue Bergman, discutono con il capo su chi tra loro dovrà andare a fare delle interviste nella notte di "Hollywood Monsters", alla festa del produttore cinematografico Otto Hannover, dove saranno presenti tutti i mostri più famosi del cinema horror. Il capo decide di mandare sul posto Sue Bergman, che quella sera ha la possibilità di osservare uno strano comportamento da parte di Frankenstein. La giornalista tenta di intervistarlo al riguardo, ma prima che il mostro le possa confidare la scoperta che tanto lo ha spaventato, i due vengono interrotti da dei misteriosi assalitori.
Il giorno dopo la festa, Sue risulta misteriosamente scomparsa, e toccherà a Ron andare ad investigare alla residenza Hannover.

Lì, il giornalista scoprirà che la sua collega è stata rapita, e che Frankenstein, affinché non possa rivelare ciò che sa, è stato "fatto a pezzi", e le sue parti del corpo sono state nascoste poi nei trofei riservati ai migliori mostri-attori di Hollywood: Dracula, la Mummia e l'Uomo Lupo.
L'avventura ci condurrà quindi, nei panni di Ron Ashman, a visitare varie parti del mondo: l'Egitto, la Scozia, la Transilvania, solo per citarne alcuni. Tra i tantissimi personaggi del cinema horror e non con cui interagire e gli altrettanti enigmi da risolvere, l'obiettivo diventa trovare i pezzi di "Frankie" e ricomporlo, per salvare Sue e svelare l'oscuro intrigo che coinvolge e mette in pericolo le stelle di Hollywood.

## Doppiatori italiani

* Giorgio Melazzi: Ron Ashman
* Silvana Fantini: Sue Bergman, Gwendolyn
* Antonio Paiola: Dracula, La Mummia, Gunther Hecker, Marcus Hecker, Narratore, Karl Hecker
* Carlo Bonomi: Frankenstein, Junior, Uomo cieco, Joseph, Igor
* Silvano Piccardi: L'Uomo Lupo, Sig. Kelling, Jerry
* Marco Balzarotti: Otto Hannover, Quazimodo, Uomo Invisibile, Dr. julius Karloff, Bruno
* Luca Sandri: Elmer, Suki, Albert, Uomo galante, Aki
* Elda Olivieri: Amesis-Huni, Sherilyn, Gladys
* Davide Garbolino: Dr. Mosca, Orsetto Xavier, Abu, Bambino
* Raffaele Fallica: Charlie Bog, Dr. Frankenstein
* Roberta Gallina: Taffy Davenport, Vanessa, Amanda
* Gianni Quillico: Francois, Spencer McDundee, Graeme McDundee
Carn Dûm Swordsmen

* Portrait
* In Game

* Normal

**Carn Dûm Swordsmen** are the primary swordsmen unit for Angmar's mid to late game. They're the cheapest out of all Carn Dûm units, and they're meant to be the late game equivalent of Gundabad Warriors.

1/1
## Abilities

 **Duelist -** gives Carn Dûm Swordsmen +50% damage against all elite units, and +100% damage against heroic units for 30 seconds. You can see the full list of units considered elite and heroic by this ability by clicking the show more button below.

## Upgrades

The Carn Dun Swordsmen have access to the following upgrades:

 **Banner Carrier -** This upgrade can only be given to a level 1 battalion and will promote it to level 2. At level 2 the battalion can regenerate units when out of combat. **Cost**: 200.

 **Dark Iron Mail -** Increases the armor, hit points and damage resistance of the unit to ranged damage. Changes the unit's armor set to **EdainInfantryHeavyArmor**. **Cost**: 300

 **Dark Iron Blades -** Increases the damage of this battalion and provides a damage bonus against **other infantry** (swordsmen, pikemen, archers, etc...). **Cost**: 300

## Strategy

Carn Dûm Swordsmen can have many uses throughout the game. The most unique feature they have is their **Duelist** ability, which gives them major bonuses when fighting elite and heroic units. This makes them perfect for slaying all types of late game units which would regularly run rampant on the battlefield. Despite their ability, due to their small battalion size, they actually die quite easily without upgrades. This is why when planning to use Carn Dûm units it is recommended to build Smelters, as they can reduce the cost of upgrading Carn Dûm battalions by up to 50%. Another use for them is using them as tributes for Mornamarth. When Mornamarth uses his level 4 ability **Dark Brand**, the affected Carn Dûm battalion can be chosen to die, giving Mornamarth a slight boost in hp. This ability also gives the affected unit 40% less health, but all nearby men of Carn Dûm gain a +40% damage boost. Another reason to get Mornamarth is for his level 7 ability **Edict of Carn Dûm**, which affects a Hall of the King's Men. The affected Hall of the King's Men allows cheaper recruitment costs for all Carn Dûm battalions, making Carn Dûm Swordsmen even more effective as they can be recruited for less.Plus, if you get an Angmar Outpost with a Garrison Tower, their recruitment speed will be faster, so it'd be of help to mass armies of Carn-Dûm Men.
Dunedain Outpost

* No Upgrades
* Troop Tents
* Storage Tent
* Watchtower
* Medic Tent

* Level 1

"...That is just what the Rangers are: the last remnant in the North of the great people, the Men of the West. They have helped me before; and I shall need their help in the days to come; for we have reached Rivendell, but the Ring is not yet at rest."
—Gandalf, The Fellowship of the Ring

The Dúnedain Outpost is Imladris' unique outpost expansion. It functions much like the Dwarven Lake-Town or Dale, and it can be upgraded with additional constructions to increase its usefulness. The upgrades include a hospital tent to heal units, a tower, a storage tent to increase command points, and a tent that allows recruitment. Halbarad and his Dúnedain brethren can all be recruited here. Like the Hobbit Farm and its little defenders, the Dúnedain Outpost spawns archers and pikemen who will attack nearby enemies but cannot be directly controlled.

## Upgrades

The Dúnedain Outpost can receive the following upgrades which add various tents. Each structure added produces additional resources and spawns more Dúnedain to defend it.

 **Watchtower:** Builds a defensive platform manned by 3 Dunedain Rangers that will fire at nearby enemies. **Cost:** 800

 **Medic Tent:** Builds a medic tent which heals nearby allies and grants them leadership. **Cost:** 600

 **Troop Tent:** Builds a troop tent which allows for the recruitment of rams and the hero Halbarad. **Cost:** 300

 **Storage Tent:** Builds a storage tent which generates extra resources and discounts dunedain upgrades by -20%. **Cost:** 500
Arnor: River Lhûn

A 3v3 Arnor map

"…many lands sank beneath the waters of the Great Sea. In the east, in Ossiriand, the walls of Ered Luin were broken, and a great gap was made in them towards the south, and a gulf of the sea flowed in. Into that gulf the River Lhûn fell by a new course, and it was called therefore the Gulf of Lhûn."
—The Silmarillion, Of the Rings of Power and the Third Age

The river Lhûn or Westronized Lune was a river of north-western Eriador. It gave its name to the Gulf of Lune and the Mountains of Lune.

## View of the Map

### Lair Locations

* **Warg Lairs**:  **Purple**
* **Cave Troll**:  **Red**

## Lair Types

### Warg Lair

Warg lairs are probably some of the most dangerous lairs in Edain. The wargs are extremely resistant to everything and deal enormous amount of both trample damage and bite damage. They can mow down any unit weaker than Gondor Soldiers. The wargs are more easily dealt with using Pikemen or Heroes. After that, dealing with the warg lair is easy.

### Troll Lair

Trolls, despite their appearance, are the most efficient creeps, being both easy to creep and very rewarding. The Trolls will always aim for your heroes, often wading through entire battalions to get to them and suffering trample revenge damage. This means that you can easily lure the troll through one or more battalions on aggressive stance to have it suffer heavy damage before turning around with your hero to attack when it turns around. This almost always guarantees an easy kill if well executed. Of course, pikes will make it much easier using this strategy, but even Orc Warriors can kill a troll using this tip. After that destroying its lair is easy and yields a high reward.
Edain Multiplayer Guide

This page is a **Guide**. **Guides** are written by users to share their experiences and advice with others. They can contain opinion and biases. Only the author of the guide and the Wiki Team are allowed to edit this page, any other contributions will be reverted. If you want to make suggestions then do so in the comments or by reaching out to the author.

Author: MaxPowerEdain

*See more guides here*

Welcome to the Edain Multiplayer Guide! This page is intended to serve as a source of information for new players, because everyone started being a noob, and playing an RTS game competitively is not easy!

So, how do I Edain? The first thing you need, as in most RTS games, is an understanding of how to manage your resources, troops, etc. We divide this into micro (short for micromanagement) and macro (short for macromanagement):

## **Micromanagement**

Generally, micro involves managing your army, using powers, formations, etc. This includes using hotkeys, which troops should engage which (the counter system), how to use the different assets of your army, and multitasking efficiently.

## **Macromanagement**

Macro refers to managing economy, building troops, your general plan (meta-strategy), in what units or buildings or upgrades to invest money in and when, and build orders.