Origins

Origins, courtesy of the Origins Mod, are a backstory and buff that each player chooses at the start of the SMP. The default Origins Mod has 9 Origins, however most of the defaults are disabled on Unyaan's Origins.

Instead, we have a set of custom origins, coded in by the people of the server - some of which are still being edited to this day.

## Enderian

Enderians are the only default Origin kept in the mod. They are highly allergic to pure water, meaning that unless it's heavily mixed in with other things, an Enderian can outright die from contact with water for even a few seconds. Enderians do have their advantages, however; For example, their slim builds can reach and stretch further than your average person, and - probably their most useful ability - they can form an ender pearl at will, which will fire off in the direction they're facing, teleporting them there with more precision and less pain than a normal ender pearl would.

## Felani

Felani are a catlike humanoid origin, unique to Unyaan's SMP. They mostly resemble human at a glance, though some have catlike features. The catlike nature of a Felani frightens creepers in the same way ocelots and cats do, but as a trade-off, Felani have less health than a normal human, playing into the 'Nine Lives' trope. This is one-heart difference is the only problem with Felani, however, and they are also resistant to fall damage, and can see clearer than most in the dark. They also have been known to be able to locate mobs even through walls via a sixth sense of sorts.

## Withered

The Withered Ones, or Withered for short, are humans who are considered "Wither Touched." It's believed by some that their skeletons are in fact Wither Boned skeletons, and some believe them to be either soulless or an amalgam of souls. They can, at will, inflict the Wither Effect on people with a touch, and are resistant to the effect themselves, however it comes with one major issue; Withered almost always awake in Nether Fortresses, with no, or little to no, equipment. This can make it beyond difficult to survive for them, making Withered quite rare. Those that do survive, however, have increased strength compared to any mortal, and can create a withering skull projectile.

## Netherborn

Netherborn are a subrace of humans, born and raised in the Nether, surrounded by it's corrupting magics - and like the last two, are an Unyaan's SMP original. All Netherborn live in the Nether from day one, with no easy way of getting food or equipment unless they find the right biomes. Food is especially hard for a Netherborn due to a carnivorous diet, with their main sources of food being flesh from killed piglins and zombified piglins. They do have benefits however, being completely fireproof, and able to walk across lava's surface as if it were a solid, using similar techniques to a strider. They cannot due this with water, however, as they are highly hydrophobic and allergic, meaning water and rain can easily kill even the most prepared Netherborn. Through their affinity with fire, a Netherborn can learn to create a ball of fire, though even the most skilled Netherborn's fire can be unreliable.

## Goblins

Goblins are fast and flighty bastards, distantly related to elves, though adapted and evolved in very different conditions. Goblins are smaller than the average human, run much faster, and can jump twice as high, but other than that they're widely unextraordinary, with very few abilities whatsoever, and no discernible weaknesses past the usual sword-to-the-heart sorta weaknesses. Oh, and their height, that also qualifies as a weakness and a strength; Goblins are on average about half the size of other people, and as such can't reach as far, and if it weren't for their flighty nature, they wouldn't be able to move as far, as fast.

## Elves

### Wild Elves

Wild Elves, or just Elves to most people, are the most common type of elf; Tall folk with an affinity for nature, and a love of the wild. They are widely the same as your average human being, all bar the fact that Elves are more physically fit, capable of leaping longer distances and running at greater speeds. Elves are often seen wielding bows due to a greater skill in them.

### Moon Elves

Moon Elves are the nocturnal counterpart to Wild Elves. They gain greater vision under moonlight, akin to how most see under sunlight, on top of the speed and agility of their nature-loving counterparts. They are taller than most humans, but about average compared to Wild Elves. They do have one ability that makes them quite unique however; Moon Elves, under the light of the moon, can vanish from sight completely. This ability can be invaluable at times.