recursal/Fanatic-Fandom huggingface dataset:
Flamelia Stein

**Flamelia Stein** is a student from Marlowe Mansion.

## Story

A talented mage serving Faustina Marlowe as her pupil, upon learning of her experiment with the Souls of the dead, Flamelia swore to help her. She was responsible of stopping the pests - namely Mary Maark and Sayaka Chuda - from reaching Faustina, but did not manage to do it despite using her mysterious arts to turn puppets into servants.

She later reappeared when Mary investigated a mysterious pyramid belonging to Ann Thaema, studying its strange technological wonders. Upon noticing Mary, she offered a friendly rematch with her, but lost again, ultimately acknowledging Mary's abilities and following her, helping her with reaching Ann through her technological expertise.

## Appearance

Flamelia is a blonde, blue-eyed woman dressed in elegant, Victorian-era purple and white clothing.

## Personality

Flamelia is curious, ambitious, and enjoys experimentation, especially if highly forbidden. She is attracted to Faustina's talent and magical abilities and devotes herself to her as a student, hoping that Faustina would allow her to break the barriers of science and magic even further. She however somewhat lacks patience, which hampers her great talent.

## Powers

* **Lightning Alchemy:** Flamelia uses a unique brand of Alchemy, using Thunder-based contact as a method of transmutation.

## Spell Cards

Flamelia's Spell Cards are as follows.

* **Experiment「Elixir of Life」:** Flamelia reanimates puppets in order to quickly attack her opponents from all sides.
* **Lightning Bolt「Galvanize」:** Flamelia summons thunder from the sky to turn her puppets into lightning-imbued projectiles.
* **Reanimation「Dead Come to Life」:** Flamelia uses thunder and alchemy to return to life all her puppets, allowing to quickly swarm her opponent.
* **Ars Magna「Philosopher's Stone」:** With a shard of the titular stone, Flamelia crushes her opponents using crimson lightning.
* **Automata「Deploy the Fleet」:** Flamelia manifests several of her dolls in order to attack her opponents in quick succession.
* **Reveal「Adeptus Mechanicus」:** Flamelia conjures technology and metallic implements to increase her own abilities.
* **Experiment「Asimov's Last Law」:** Flamelia overheats her puppet with lightning, causing them to quickly explode after a time.

## Storylines

* Tales of the West : Wandering Soul Tower features her as a Stage 4 Boss.
* Tales of the West : Imperfect World Revival features her as a Stage 3 Boss.

## Trivia

* Flamelia's name is a double pun - on immortality-obsessed alchemist Nicolas Flamel and doctor Victor Frankenstein.
Dukkha

**Dukkha** is a Conceptual Avatar of Repressed Emotions and Inner Turmoil.

## Story

Dukkha's influence manifested on the world of Kharos when the government's rational and logical moves slowly restricted more and more of its people's freedom of speech and thought, erupting in pillars of Heartstone signaling his existence. As a result, government official Ame Ciaran was contaminated and became Dukkha's main tether to the world, although Dukkha never manifested.

Eventually however, Ame's ancient friend Quincy Areil alongside several Heartstone Infectees forced Dukkha to manifest in order to battle him, breaking Ame free from his hold while also disrupting his influence over constantly growing Heartstone. Dukkha dispelled into red mist, his true destiny unknown, Heartstone disappearing alongside him.

## Appearance

While using Ame's existence as a tether to manifest, Dukkha appears as a dark-skinned, red-haired individual with piercing red eyes as well as black patterns on his body, dressed in a similar way to Ame, albeit with even more tattered rags.

## Personality

Dukkha's personality is that of a concept more than that of a being, resulting in his anger and desire for freedom being actually borrowed from mankind's - he is a phenomenon, an urge made manifest, and as such has trouble expressing any "personal" notions, making him more of a destructive war-machine than someone that can be interacted with.

## Powers

* **Conceptual Existence:** Dukkha can be defeated, but not erased, as he exists within each emotion felt by mortal races.
* **Heartstone Embodiment:** Dukkha is the spiritual equivalent of Heartstone - or rather, Heartstone is the material projection of Dukkha. As such, Dukkha can conjure whatever powers Heartstone Infection can grant at will, as well as cure and curse people of infection.

## Storylines

* Weight of the Heart features him as a central antagonist.

## Trivia

* Dukkha is a term in Buddhism designing the suffering brought on by human desire.
Jack Aster

**Jack Aster** is a reporter and a double agent working for Gene Weisner.

## Story

At an unknown point in time, Jack's wife lapsed into a coma. Jack was then approached by Gene, who needed his help with obtaining information and serving as his agent, in exchange for which Gene would eventually restore Jack's wife back to consciousness with his technology. Jack accepted and served as Gene's agent, recovering information on Melissa Powell and Risha Vayne among others.

When the two individuals seek to rebel against Gene, Jack intervenes and stands in their way; as Melissa unleashes her destructive side, Jack is almost killed, but Melissa holds back at the last second. She saves Jack's life and swears to restore his wife's consciousness back - something she does much later by asking Mark Danaus, avatar of dreams, to do so.

## Appearance

Jack is a brown-haired, blue-eyed man with a benign appearance, dressed in casual clothes with a friendly demeanor.

## Personality

Jack is a fragile individual who distances himself from others with his goofy, somewhat stupid-looking persona that hides apathy and suicidal tendencies. Losing his wife, who was his only crutch in life, causes him to constantly seek to risk his life in order to save her - his reasoning being that if he wins his gamble, he will find happiness, and if he loses it, he will end the pain.

## Powers

* **Oneiric Abilities:** In Wonderland, thanks to implants from Gene, Jack is a powerful fighter, able to be an even match with several opponents at once while still fighting against Shadows.

## Trivia

* Many antagonists in Butterfly Effect are associated with a deck of cards, mimicking the suit of Hearts in a traditional card game. Jack's name comes from the namesake Jack of Hearts.
* Additionally, his name, Aster, refers to Aster Tataricus, a flower meaning 'I won't forget you', probably referring to the bond between Jack and his yet unnamed wife.
* His theme song, as chosen by his creator, is Down by Thousand Foot Krutch.
Etherium

Etherium is a powerful material used for crafting. It is an alloy that allows for the creation of Artifacts.

## Description

Etherium is a silvery black, shining material that is extremely light and shapeable. No known way to fabricate it exists nowadays. It is a rarity only found in select places such as Kharos or Alara.

It is a heaviliy Magical alloy, and artificers enjoy its flexibility in order to create artifacts. Enchantment allows it to become even more durable, lighter or flexible, and allows not only for Golems but also for artificial bodily enhancement, such as with etherium limbs.
Drake Auriel

**Drake Auriel** is one of Devon Laone's three Knight Disciples.

## Story

In circumstances unknown, Drake's world was lost in an apocalyptic event due to Chaon's meddling, but Devon managed to salvage him and hide him inside Memoria. Promising to help him with accessing Akasha, Maven devoted himself to him, serving as his main diplomat in Memoria. He was seen confronting Sigma several times, albeit in a friendly way, testing her resolve. He was later seen helping Devon on his missions after the conflict between him and Sigma ended.

## Appearance

Drake is a blonde man with orange eyes, dressed in the standard grey clothes of the Knight Disciples, with a massive red scarf around his neck.

## Personality

Drake, having lost all purpose for a long time, now finds it in the laws of randomness and chance, casually tossing his life away as if it was a coin - without care for the outcome. Unpredictable, sometimes cruel and sometimes kind, Drake follows laws he deems superior - laws perhaps dictated by a higher being, something he could submit himself to. Despite this, Drake is often friendly and apparently careless.

## Powers

* **Enhanced Physical Abilities:** A swift gunslinger with immense endurance and strength, Drake is a brutal speedster able to overpower talented Anamneses.
* **Entropy Use:** Drake can bolster the power of randomness and unpredictability in order to perform feats deemed almost impossible; furthermore, this allows him to possess elemental mastery over Fire and Thunder.

## Trivia

* Both his first and last name hint at riches, with Drake referring to treasures hoarded by dragons, and Auriel derived from the Latin word for gold, Aurum.
Gestalt Thule

**Gestalt Thule** is a high-ranked member of the order of Thule.

## Story

Gestalt, an aspiring and merciless mage, helped the forces of the Axis during World War II; he was the one who allied forces with Howard Marshall in order to seize a powerful Divine Servant key, hoping to control a Tragoedia. However, his best efforts were cut short when said Divine Servant, Zero, promptly killed him. Gestalt entrusted the fate of his family to his son, Friedrich Thule.

In another Timeline, Gestalt was seen bargaining with Leonhart Den Anfan after obtaining part of Angra Mainyu's vessel; however, he was quickly dismissed. He later made a deal with Evangelo and Josue in exchange for the prosperity of the Thule clan through his great-grandson, Oreste Thule.

In yet another Timeline, Gestalt obtained from Leonhart the powerful servant Paradox Shella and was put in charge of an extremely irregular Servant War. However, blinded by his own confidence and beliefs, Gestalt could not realize Shella manipulated him - and merely killed him once she had enough.

## Appearance

Gestalt is a silver-haired old man with dark brown eyes, dressed in forma black clothing. He uses a cane to help him with walking.

## Personality

Gestalt is a ruthlessly ambitious, if naive and overconfident, man. A proud leader of the Thule, he believes in magical - racial - supremacy and holds on to his vision with every inch of his strength. He seems to value said insane dream more than his own life. His second obsession is tied to the study and possession of a Tragoedia, the age-old dream of the Thule, which he desires to accomplish by himself.

## Powers

* **Magic Abilities:** Gestalt's magic, albeit extremely flawed due to the withering circuits of the Thule, allows him to be a proficient spellcaster as a Fire mage, as well as a decent analyst and Glyph user.

## Storylines

* Magus Wars : Knowledge features him.
* Wishes of Arubboth features him.
* Magus Wars : Irregularity features him.

## Trivia

* Gestalt means "something which is worth more than the sum of his parts" in German.
Future Child

A **Future Child** is as the name implies a person coming from the future, specifically a person whose parents inhabit the Cheshire Isle.

## Description

The concept of Future Children was created by Ellyra to support the Cheshire Isle and defend it from external threats. It hinges on the principle of parallel Timelines, taking wounded individuals from a Timeline known as Timeline END - where the child's parents are dead - and giving him a second chance by allowing him to return to a safer timeline where their parents are alive.

Future Children are often teleported to intermediate dimensions and subplanes leading to the Cheshire Isle, although some get lost and find another Plane. Many of them end up becoming Planeswalkers.

Some Future Children see Ellyra's second chance as a blessing, the right to live a happy life once more. However, others are still traumatized by the horrors they see and take several days, or even months, before calming down.

## List

Here is an exhaustive list of all Future Children as well as their parents.
Ion

**Ion** is Golgotha's Riftprince of Savagery.

## Story

Once a slave to the powerful civilization of Adytum, Ion eventually made contact with Golgotha during one of his mistresses' experiments. Golgotha chose Ion as his messiah, and Ion, in turn, started a violent uprising that would reduce the Adytan civilization to dust, if not for its queen Meren's dark prayers. In the aftermath, Ion briefly encountered Lilium, and helped her with reaching Meren.

Much later, Ion - now seen as a religious figure and a shepherd of flesh - laid to rest for years, awoke when Golgotha was threatened by Imago, and influenced the SCP Foundation in order to gain a new body and resurrect in modern times. After his return, Ion guided Foundation agents Shizuru Curtis and Li-Mei Chao-Ling, even imbuing the latter with supernatural abilities, in order to defeat Imago.

## Appearance

Ion, contrary to his title as the Riftprince of Savagery, appears as a young, impoverished, brown-haired and white-eyed child dressed in tattered brown clothing.

## Personality

Ion's personality is quite hard to grasp - being serene, soft-spoken, quiet and even cheerful at times. Ion views himself as a benevolent shepherd meant to help and guide the lost and fallen, but reality is somewhat different. Ion's obsession with flesh and pain, devotion to a deity of war and destruction, hedonistic view on freedom and vicious obsession with casting the tyrants down somewhat contrast with his jolly, calm persona.

## Powers

* **Flesh Mastery:** Ion's signature ability allows him to resculpt flesh, bone and blood: change appearance, turn humans into monsters or superhumans, kill and revive with a touch, and much more. This extends to himself, granting as an extension of this Ion supernatural physical abilities and virtual immortality - for even if dead, the flesh still lives on.

## Storylines

* Lost Souls features him as a central character.
* Foundation Files C features him.

## Trivia

* Ion is derived from SCP Foundation character Grand Karcist Ion.
Golden Pharmaceutics

**Golden Pharmaceutics** is a company founded by Gilian Or and centered around quasi-supernatural medical techniques.

## History

### Searching for the Remedy

Golden Pharmaceutics, a small pharmaceutical group, gained its reputation while used by the Powell family to help control their daughter Viridi Powell's sadistic tendencies, which they did, thus earning a massive sum from the government; as a result, it quickly expanded. When Gilian obtained M-Cells and was told they were a path to eternal life - which they were, in a slightly ambiguous way - he launched a massive campaign in order to use them as a cure.

This backfired on the company heavily; when M-Cells were discovered to be corrupting, Gilian had to stop everything, but not before Victor Smile used them to craft Paragon, thus launching another crisis when a vengeful Paragon twisted Smile into a monstrous, revenge-seeking beast. However, the providential help of Smile's experimental victims, led by Dancer and Fencer, helped Gilian with surviving and overcoming the crisis.

### Struggling against Adversity

The company would then be threatened by Victoria Stine's obsession for purging M-Cells from the world, eventually reinforced by Emeria's madness; once again however, the crisis was averted thanks to a redeemed Smile's agent, Lady Kenneon.

In at least a single future Timeline - the timeline where Ian Woodrow did not succeed in saving the world, Golden Pharmaceutics is long since destroyed in the apocalyptic landscape, yet it is still rebuilt by Rufus Or, Gilian's son and the last inheritor of his ideals of structure and progress.

## Description

An extremely wealthy company, unlike the Den Anfan Corporation, Golden Pharmaceutics is not willingly preternatural, instead relying on advanced scientific research and undiscovered methods to increase access to health and fight against the variety of threats - both mundane and magical - posed to the human body. It is often decried as an elitist, greedy corporation.

In fact Gilian Or is a philanthropic individual who genuinely wishes for the world's betterment. This is, however, often an approximate truth, due to the company's lack of experience in dealing with the supernatural, which results in incomplete or foiled plans. Furthermore, Gilian's lack of scientific knowledge also causes him to commit grievous errors while manipulated by more experienced and avaricious members of his company.

## Trivia

* Gilian's family name, Or, means Gold in french, and is thus responsible for the naming of the corporation.
Evoker's Candle

The **Evoker's Candle** is a minor Artifact meant to briefly summon a being to the material plane.

## Description

The Evoker's Candle is a small candle which, when burnt in a proper ceremony, allows for the summoning of a being of limitless power, although the task of binding and controlling that being mainly depends on the one who uses it. When consumed, it then disappears. The nature of the being summoned depends on the person who uses this Candle, as well as its power, although beings summoned by this Candle are consistently high-powered.

## Trivia

* The Evoker's Candle is a minor item obtainable in Pathfinder.
Aerokinesis

**Aerokinesis** is the ability to generate, manipulate, and control the wind.

## Users

* ***Anzhela Federova (Bora)*** has the ability to summon arctic winds.
* ***Blow-Hard*** has the ability to draw in and focus oxygen molecules to create powerful gale-force winds. He can then use these winds to create wind funnels, air blasts, or whirlwinds. He channels this power with a corncob pipe.
Irkalla

**Irkalla** is a powerful scythe-type Artifact from Wendiria.

## Story

A weapon forged for Utrea Darcia in the first Timeline, Irkalla's identity was explored in a bit more detail when Lonan Darcia returned to Wendiria in order to save Celina. In that Timeline, Irkalla showed herself and expressed a liking for Lonan's new ideals, choosing to side with him instead of Utrea. She played a predominant role in protecting Lonan from the Dahaka, and followed him to the Cheshire Isle.

## Appearance

Irkalla is a black and white scythe forged through several material, including Red Starstone. It can however manifest as a woman, with patterns of black and white all over her skin, and asymmetric, black and white wings.

## Personality

Irkalla is a bit mischievous and tricky to understand, due to her detached vision - perhaps stemming from her nature as an ancient, reality-warping weapon, who has seen many aspiring heroes attempting to grasp her without success. Irkalla, despite this tricky facade, remains quite wise, insightful, and a bit proud of her myth-like nature.

## Powers

* **Weapon Form:** As a weapon, Irkalla possesses immense cutting power and is enhanced by Light and Darkness alike, allowing it to strike light- and dark-aligned foes with ease; furthermore, said chaotic power is also ideal for crushing protections and barriers. However it is also extremely heavy, with only those possessing Monster blood, such as Lonan Darcia or Utrea Darcia, being able to wield it.
* **Human Form:** Irkalla can manifest as a human-like being, keeping all her afore-mentioned ability, as well as gaining powerful illusion-type powers.

## Trivia

* Irkalla is the name of Mesopotamian Hell.
Imperia Alcyon Fortitudo

**Imperia Alcyon Fortitudo**, known as **Invidia**, is a Nephilim from Interra Enochis.

## Story

Daughter of Leonid Eltanin Fortitudo and an unnamed Alcyon mother, her mother was forcibly taken in as an imperial concubine, and Imperia was left to be raised by Leonid - only for the latter to be outed as a Nephilim. Full of resentment against the emperor, Imperia was recruited by Shemzahai under the name Invidia, and as such, was briefly seen interacting with half-sister Banana, brutally attacking her when the latter invaded the Nephilim hideout.

## Appearance

Imperia is a small silver-haired woman with dark skin and dark pink eyes, with black and red clothing resembling a dark parody of the Fortitudo garb. Her appearance as Indivia is unknown, but she often dresses in a massive suit of technological armor fully concealing her identity.

## Personality

Imperia, true to her Nephilim moniker, is defined by envy and bitterness - having lost both her mother and father in tragic ways at a very young age, she chose to rebel against the empire whose laws and conflits brought such sadness upon her. Often looked down upon by other, more self-controlled Nephilim, Imperia is nervous, impulsive, and vindictive, especially towards Banana.

## Powers

* **Enhanced Physical Abilities:** As a powerful Nephilim lord, Imperia possesses immense physical abilities and talent with the blade.
* **Animus Use:** Imperia mostly uses her tremendous powers to teleport, use telekinesis, and move as extremely swift speed.
* **Corrupted Form:** Imperia possesses immense powers due to her corruption, bolstering her abilities at the cost of her sanity.

## Trivia

* Imperia's name refers to her blood origin.
Jaila Blue

**Jaila Blue** is a security agent specialized in Ki control.

## Story

A policewoman whose powers were awakened by experimentation on Christiane Thelema's part, Jaila served as Christiane's main prison warden in Christiane's Singularity-studying complex. Jaila attempted to impede Duchesse and Hayley Llujah's escape until Christiane ordered Jaila to let them advance. Jaila remained a recurring ally of the pair, and under Christiane's orders, helped with Duchesse with attemptong to catch her alter ego. She ultimately proved herself to be helpful by helping defeat HAYLEY.

## Appearance

Jaila is a blonde woman with sky-blue eyes, dressed in a bright blue penitentiary uniform, custom-made by Christiane.

## Personality

Jaila is quite laid-back and easygoing for a prison warden, chatting with inmates and casually letting them walk freely - mostly due to her considerable powers which, while not offensively strong, allow her to quite easily prevent any kind of desobedience or escape. When Jaila is unable to rely on her powers, such as when faced with the Butcher's talent for disappearance, she shows a much more professional and serious attitude, befitting her role as an agent of the law.

## Powers

* **Enhanced Physical Abilities:** After awaking her Singularity, Jaila's physical ability naturally increased as the result of developed Ki.
* **Singularity:** Jaila's Singularity, **Prison Blues**, allows her to generate indestructible walls and obstacles made of solid blue light, effectively allowing her to "forbid" passage with these barriers. It is a **Creation**-type Yang Singularity.
Hedron

Hedrons are a product of Lithomancy, or Earth manipulation. They are powerful tetrahedrons that when placed in critical spots can actually serve as powerful seals.

## Description

They are tetrahedrons inscribed with runes, of varying sizes and shapes. When placed in areas with strong Anima such as Leylines, they can reshape the earth's magic in order to entrap powerful beings.

Hedrons have proven useful to imprison entities from the Dark Tapestry, up to and including entire Outer God Avatars. How such earth magic works especially well on alien creatures is unknown, but one can only suppose that the art of hedron creation has been taught by envoys from the Dark Tapestry. This would explain their otherworldly shape.

However, they are a lost art. The Staff of Nahiri can summon them, and ancient beings such as Luther of Kaine know their secrets, but to most people, manufacturing them is nothing short of impossible.
Hemelinate

**Hemelinate** is the Future Child of Adrianne Medeah and Thalyssa Delyoro and a Divine Servant of Capricorn.

## Story

Hemelinate's first mention is in a text written by Ellie Monty after being pressured and bullied into giving up her project of writing Elysiana's story. Said text featured Hemelinate killing her parents in a horrifying way, before slowly succumbing to emptiness and becoming a statue, frozen forever in a world she destroyed, showcasing the worst possible end for Elysiana.

However, Hemelinate was rescued by Shusaku who allowed her to become his Divine Servant, despite her irregularity - as he promised her a kingdom, and an ideal world devoid of people damned by default. Interested in his vision, she chose to join him, helping Shusaku with manipulating a Divine Servant war in order to get what he wanted - although she strongly doubted the feasibility of Shusaku's dream.

Hemelinate revealed herself as expected during the final act, serving as an opponent for most of the war's Servants due to her immense powers, but after being whittled down by Barbara and Adam Dawne, she was eventually brought down by Thalia. Nevertheless, Thalia allowed Hemelinate to mimic her Determination, allowing her to save Shusaku - despite the latter's dream collapsing. The pair then escaped, alongside Mayfair Quila who acted as somewhat of a confident and rival to Hemelinate during the war.

## Appearance

Hemelinate is a black-haired woman with slightly pointed ears, bright yellow eyes, dressed in queenly robes. She can change into a massive form with goat-like horns, although she claims to dislike it.

## Personality

Hemelinate is an arrogant and boastful individual who acts submission from those around her. This mostly stems from her role as a cursed queen, and desire to be acknowledged, through any means necessary, especially force. After what she was forced to do, Hemelinate hates both herself and her parents, an irrational hatred born form being The World's Enemy, and seems at times sadistic and indifferent. Despite this, it is quite clear that she loves Shusaku dearly, and would give up her life for him.

## Powers

* **Magic Mastery:** Barbara is talented in a variety of spells, although she mostly uses mind-altering and summoning ones.
* **Divine Servant Abilities:** She possesses immense abilities befitting her nature as a Divine Servant of Capricorn.
	+ **Advent:** Hemelinate's initial Advent is called **Bitch of Orsienne**, which prevents her from being accurately scanned even by allies. Her second Advent is **Usurper-Queen of Orsienne**, allowing her to mimic other powers as long as she manages to obtain part of that person's legacy, either through blood or through possession of an item.

## Trivia

* Her name is inspired from Greek deities Melinea and Hecate.
Genji

**Genji** is an angelic entity traveling alongside Vallha.

## Story

A young soldier who, upon his death in the battlefield, was offered new life as an Angel in exchange for the life of his closest friend. Accepting out of despair, he wandered in a new, mutated form, tasked with protecting Vallha - which he did, finding a confidant and lover in her. He participated in several battles, receiving blessings from Taurus and Leo, and in the end, helped Vallha with defeating Orcus and returning magic to the land.

## Appearance

Genji is a massive samurai dressed in black and gold, with piercing red eyes. Part of his face was turned to a demon's maw due to his transcendance.

## Personality

Genji is fascinated with power, swordmanship and talent, and constantly strives to become stronger. This mostly stems from his brutal transcendance, and desire to be strong enough to avoid it happening again. Despite being treated as a religious figure, Genji is sensible, honest and simple-minded, and has no interest in theological questions. He would much rather protect Vallha, acting as her main bodyguard and, eventually, lover.

## Powers

* **Enhanced Physical Abilities:** Due to Eldea's blessing, and being an Angel, Genji is much stronger, more durable and swift than most humans, putting emphasis on strength, technique and blistering offense. He fights using a massive katana.
* **Blessings of Taurus and Leo:** Genji was granted power over Earth and Wind by Vallha's blessings.

## Trivia

* Genji is named after recurring Final Fantasy "Genji Equipment".
Hecatia

**Hecatia** is a Lunarean tasked with defending the Moon.

## Story

### Blade of Lunar Justice

Serving as an important member of the Lunarean defense corps, captain Hecatia was responsible for the capture and destruction of the threatening Tsukuyomi's physical body using Black Jade weapons. A historical figure amongst her peers, she also developed a unique sword-fighting style that became renowned as one of the Moon's greatest martial arts.

She was seen when the exiled Lunarean Raka Hestia attempts to return to the Moon, impeding her progress alongside another Lunarean captain, Avatea. She was met with hostility due to her role as Tsukuyomi's torturer and repeated refusal to help mankind from SIN's attacks. When SIN was defeated, she was chastised by an Omoikane-awakened Juliet Abberline.

## Appearance

Hecatia is a woman with long, dark purple hair and orange eyes. She dresses in oriental clothing, much similar to the garb of a Kendo practitioner. Her expression is always serene even when she is visibly angered.

## Personality

Hecatia is extremely strict and follows her homeland's rules without a second thought. Born in order to serve as one of the Moon's warrior, she embraces her role by acting as a remorseless enforcer of a superior order and cares little for her opponents' feelings or desires. She embodies the lethal efficiency of the Lunarean ideal.

## Powers

* **Supernatural Physical Abilities:** Hecatia's sword technique transcends by far the limits of mortality, as does her speed, strength and endurance. She was able to destroy a satellite with a single slice of her blade, without a single effort.
* **Lunar Alchemy:** Hecatia was able to effortlessly summon meteors in order to impede the satellite's movement, even as she was fighting several several supernatural-level opponents.

## Storylines

* Moonlight Nirvana briefly features Hecatia.

## Trivia

* Hecatia is the name of a Lunar goddess.
* She is most likely the inspiration for the Madigan family's fighting style.
Isis

**Isis** is a powerful **Harpy** serving Sixtus, appearing only in Wendiria's alternate Timeline.

## Story

Among the few harpies that planned an ambush on Lonan Darcia, she was quite surprised to see Lonan anticipating her attack - due to coming from a different time. She briefly fought Lonan and his partner Lara Lane, and ended up being defeated. After learning of Lonan's intent to save Sixtus and unite beasts and men alike, Isis joined Lonan, helping him with defeating the Dahaka, and following him to the Cheshire Isle.

## Appearance

Isis is a pink-haired and pink-winged Harpy with sharp talons and piercing yellow bird-like eyes, dressed in simple brown clothing.

## Personality

Isis is arrogant and confident, believing herself to be a superior predator, and seeking to devour those who stand in her way. Despite this, due to her tribal mindset, Isis's respect and loyalty can be won through force of will and martial prowess, as she will acknowledge her opponents' valor, and due to her sense of honor, also values those who speak true, such as Lonan.

 Powers

* **Supernatural Physical Abilities:** Due to her massive strength, Isis is extremely swift, strong and enduring, as well as flight-able - although her frail rib-cage prevents her from being invulnerable at close-range.

## Trivia

* Isis is the name of a winged Egyptian goddess.
Exteria Multiverse Wikia

## Welcome to the Exteria Multiverse Wikia

**Exteria** is a perpetually expending multiverse where several generations and individuals intersect alongside numerous timelines, aiding and opposing each other across time and space. The Exteria Multiverse wikia focuses on the individual characters and universes and explores their individual stories, powers and relationships. See Author's Note.

## Disclaimer

The Multiverse borrows from a large category of **copyrighted media**s, such as anime, books, comics, games and pictures. The creators of this wiki do not claim intellectual property of anything borrowed from those medias and thus gives credit to the original creators. Furthermore, they make no profit of it, and the contents of this wikia exist for entertainment only.

Credits go to gen8's Chibi Maker for many character images.
Ilona

**Ilona**, also known as **Iota**, is an agent of Team Lambda.

## Story

Agent Iota was dispatched by Lambda to attempt to strike down Horen Spencer, failing twice. The third time however, she managed to deal a lethal hit on Horen's Pokemon Skarmory, prompting the young man to seek revenge on her. As a result, Lambda used Iota as a decoy to win time, planning on her death - but Horen, having matured and understanding Ilona's predicament, instead rescued her and helped break the mental conditioning she had. In turn, Ilona tied herself to Crealord, Legendary of Peace, in order to rescue Horen in turn during his confrontation with Lambda.

## Appearance

Ilona is a black-haired woman of origins corresponding to middle-eastern Interra with brown eyes and black clothing.

## Personality

Ilona's personality was destroyed as the result of some sinister training, resulting in an empty and absolutely devoted mindset that cared little about its own death, viewing itself as an agent of Lambda only. However, upon being rescued by Horen, she began developing new feelings, culminating in becoming an avatar of peace and rejecting her role as an assassin.

## Trivia

* Iota is a Greek letter, sometimes used to show insignificance.
Helyett Dahark

**Helyett Dahark** is a warrior of Leo Kreiss and Camelia Bloodrose's army in Mazdayana.

## Story

Helyett woke up without her memories in Shinryu's world, grievously harmed. Saved by Camelia, Kalista Nightblade and Felicia Sunn, she devoted herself to their cause without hesitation, becoming Camelia's second retainer and jumping in the fight against the Holy Dragon and her emissary Miranda Liev.

She eventually ended Shinryu's reign of tyranny by awakening through Draconization, remembering herself as a daughter to Dahark who was sent in another world to bring reinforcements and to protect her from harm. She thus hastened to join the fight led by her sister Imperia Dahark against their monstrous mother, in her world, and helped with defeating her, putting the world to peace.

## Appearance

Helyett is a red-eyed, silver-haired woman dressed in dark blue, with a silver scarf across her neck. She never splits from her signature dagger, the legendary Nidhoggr.

## Personality

Without her memories, Helyett had no way to truly define her own path, except her devotion to Camelia, who became the single-minded object of her devotion. A silent and extremely intelligent woman, she is remarkably pragmatic, with only two exceptions: when Camelia is threatened, and when her own duty as a princess of Dahark's fell kingdom is involved. She is extremely passionate about said duty.

## Powers

* **The Inquisitor:** Helyett's Asterisk is specialized in Dragon-killing and Mage-killing methods that suppress the influence of dragon magic, fittingly for the younger sister of the dragon-slaying faction of Mazdayana. **Nidhoggr** is her signature weapon.

## Trivia

* Helyett is a hungarian word for 'instead', hinting to her nature as a gestalt warrior of the Dahark family.
Flaure Almater

**Flaure Almater** is an Anamnesis and a friend of Sigma.

## Story

Flaure, recruited as an Anamnesis before Sigma, appeared several times in front of her, first in order to introduce her to Memoria and help her along the way, then giving her hints as well as sharing food when he could. He also most importantly helped her twice with fighting Chaon, supporting her as he believed her to be the best side to root for. With Chaon's defeat, he stayed in Memoria as a watcher.

## Appearance

Flaure is a green-eyed young man with disheveled brown hair, dressed in casual, brown and grey clothes. A scar can be seen on his face, although no reason why was given.

## Personality

Careless and friendly, Flaure is a supportive and affectionate individual, one who puts others before himself in a natural fashion and possesses little in terms of ambition. He would rather connect with a few individuals and develop his bonds through patience, while still being friendly, amiable and protective of a greater number, qualities that make him perfect as an Anamnesis.

## Powers

* **Enhanced Physical Abilities:** Flaure is renowned for his resilience and battle prowess.
* **Memento Use:** Flaure can use several Mementos and adopt the powers of those close to him. Most of his powers are nature-themed.
* **Anamnesis Powers:** Flaure can also access other Anamnesis powers such as Memento creation, and traveling through Memoria.

## Storylines

* Memoria Valkyrie features him as an ally.

## Trivia

* His name is a deformation of Flora, and his last name is a reference to Alma Mater, the world-soul.
Grimoire of Eliphas

The **Grimoire of Eliphas** is a powerful book written by Eliphas Levi and tied to the Initium.

## Description

It is a book which associates those who touch it with an Arcana tied to their Soul and personality. This makes the person a powerful Witch. However, there are several conditions needed for someone to be chosen by the Grimoire.

* The person must possess a pure heart - this does not necessarily mean good intentions, but merely intentions untainted by negativity and despair.
* The person must be female - it is unknown while this stipulation exists, perhaps due to Eliphas's belief that women can resist more easily the temptations of negativity.
* The person must be deeply associated with an Arcana through her state of mind, personality and emotions.

Upon those conditions being fulfilled, if no pact exists with the corresponding Arcana, another is made, tying the positive aspect of that Arcana to the Witch's Soul. However, the pact is two-fold, and should the person succumb to despair, the associated Negative Arcana would take over the person's soul.

## Trivia

* The Grimoire is associated with the traditional artifact or individual that grants magical girls their powers in typical Magical Girl stories, hence the specific subset of rules associated with it.
Fragarach

**Fragarach** is an extremely powerful Artifact created by Morrigan for Lughna Tuule.

## Description

The pinnacle of both artifact crafting and weapon Enchantment, Fragarach is a chrome-colored blade with slight blue hue. The blade is slightly curved and a bit dulled on the tip; the handle and blade are made of the same material, without any distinction.

Fragarach is known as the Blade of Retaliation and automatically adapts to its wielder's opponents, increasing its efficiency and its wielder's abilities to always surpass the maximal potential its opponent possesses. As a result, it can be seen as a peerless sword because - by definition - even if the weakest of blades, it is always the strongest in battle, and holds no equals.

## Trivia

* Fragarach is the name of a blade that once belonged to the divine Lug - hence Lughna wielding it.
Great Fairies

**Great Fairies** are important characters in the Hylian Realm, tasked with blessing the **Hero**.

## Description

They are Fairies possessing greater power, granted by a superior authority such as a creator Deity. They keep watch over **Great Fairy Fountains**, upon which they grant their blessing to a deserving Hero, often after showing proof of their strength in one or more trials.

They all possess a similar appearance : floating, winged women of great beauty in an almost ethereal perfection, often appearing in a monochrome hue signifying their elemental alignment.

## Hyrule Great Fairies

### Deinia

**Deinia** is the Great Fairy of Power who embodies the blessings of strength, passion, fire and seasons. She is a passionate and ferocious red-hued fairy who always seems combative.

### Fironia

**Fironia** is the Great Fairy of Courage who embodies the blessings of hope, determination, wind and nature. Delicately green-hued, she is always one to hope and entrust this hope to the chosen Hero.

### Hyliel

**Hyliel** is the Great Fairy of Loyalty who embodies the blessings of eternity, bonds, earth and secrets. She is quiet, with a gold hue, and always silently prays for her interlocutor's legend to last.

### Naydra

**Naydra** is the Great Fairy of Wisdom who embodies the blessings of protection, love, water and time. She is a soft-spoken blue-hued fairy with a penchant for protection and altruism.

## Hamarta Great Fairies

### Amberian

**Amberian** is the Great Fairy of Willpower who is tied to the Herald of Willpower and the element of thunder. This yellow-glowing fairy possesses humor and detachment rare for a Great Fairy.

### Azurine

**Azurine** is the Great Fairy of Compassion who is tied to the Herald of Compassion and the element of water. Possessing a blue hue, she is a wise woman with an extensive knowledge of Hamarta's workings.

### Ecarlate

**Ecarlate** is the Great Fairy of Loyalty who is tied to the Herald of Loyalty and the element of fire. This red-hued fairy is quite passionnate in her actions and is known for her sincerity and immense appetite.

### Sable

**Sable** is the Great Fairy of Altruism who is tied to the Herald of Altruism and the element of earth. This orange-hued fairy is docile and of calm disposition, and loves to help others by doing her best.

### Turquoise

**Turquoise** is the Great Fairy of Hope who is tied to the Herald of Hope and the element of wind. This green-hued fairy is quite playful and loves to tease others, acting in a childish fashion compared to most other fairies.

## Trivia

* Unlike Fairies, most Great Fairies are not carnivorous - except for those in Hamarta due to Walpurgis's existence.
Hantei's Weapons

**Hantei's Weapons** were twelve Artifacts forged in honor of Hantei, First Emperor of Rokugan.

## Description

Hantei's Weapons were forged during the beginning times of Rokugan by the arts of ancient Blacksmiths, supplemented by the knowledge of the Kami. Immensely powerful and almost indestructible, they each bestowed an unique power on their wielder, in addition to their powerful essence. Once spread in all of Rokugan, they were collected by Daichi Ikoma to serve in the war against Jigoku, and were later gifted to Orihime Hantei, their rightful heiress.

Hantei's Weapons were as follows.

* The **Rat's Wand** was a small wand that allowed for precise animation and control.
* The **Ox's Staff** was a quarterstaff that greatly bolstered its wielder's physical abilities.
* The **Tiger's Blade** was a katana allowed to make duplicate of oneself.
* The **Rabbit's Cloak** was a cloak that bestowed upon its wearer supernatural speed.
* The **Dragon's Flute** was a flute that would summon ghostly, fiery wounds from afar.
* The **Snake's Ring** was a small ring that allowed to entirely evade all senses and erase its user from memory.
* The **Horse's Glove** was a leather glove that regenerated its wielder and gave a healer's touch.
* The **Goat's Parchment** was a bit of parchment that allowed for astral projection and influencing the mind and Soul.
* The **Monkey's Diadem** was a small crown allowing its bearer to change shape at will.
* The **Rooster's Fan** was a tessen that manipulated wind and allowed for levitation.
* The **Dog's Dagger** was a tanto that protected its user's body from alteration and wounds.
* The **Pig's Mirror** was a small handheld mirror able to reflect the light and the sun, and see from afar.

## Trivia

* The Weapons are associated with the Chinese Zodiac, hinting to their ties with the Harbingers of Jigoku.
Gamewatch

The **Gamewatch** is an organization devoted to protecting the Videogame Realm.

## Description

Led by Spark, Rainbow, Pomme, Jewel, Pinky and Fluffy who represent its six initial members, it is composed of Avatars whose conscience exists within the Videogame Realm. They can freely travel within and act as overseers, protecting the world from outside interference, while also serving as arbiters and protectors to those who travel within.

The Gamewatch possesses a strong authority due to the fact that its six founders now possess the authority of Territory Lord. As a result, the group's influence is akin to a massive council ruling over the Videogame Realm. In that task, they are helped by several Conceptual Avatars, including Yser and Pucca.

The **Gamewalkers** are part of the Gamewatch and refers to those who - as the name implies - travel through the Videogame Realm in order to control and understand the anomalies that affect it. Despite not having any specific authority, they are able to freely travel from one fictional universe to another and are highly resistant to the universe's natural attempt to control them.

## List of Members

Here is the list of known Gamewatch members

1. Spark
2. Pomme
3. Fluffy
4. Jewel
5. Pinky
6. Rainbow
7. Starlight
8. Sunset
9. David Noachia
10. Ruxxie
11. Derpy
12. Nightmare
13. Radianza
14. Zizanie
15. Daring
16. Cadenza
17. Zebra
18. Rinate
19. Alicette Miho
20. Coloress
21. Pink L
22. Scout
23. Clochette
24. Vinyl
25. Roche
26. Gilda
27. Selesnyal
28. Adagio Dazzle
29. Sonata Dusk
30. Aria Blaze
31. Silver
32. Diamond
33. Fluffle
34. Tempestorm

## Trivia

* The Gamewatch's name is a pun on Magic: The Gathering's Gatewatch alliance.
Indignation

**Indignation** is an extremely powerful Thunder-aligned Evocation High Magic.

## Description

A brutally simple spell, this powerful incantation brings about a massive lightning to crash upon a target. Simplistic yet destructive, the power of Indignation is enough to defeat in one hit most threats, up to and including Divine Servants. Although it can be dodged, it also possesses a massive area of effect.

Indignation's power is mitigated by its extremely slow incantation speed, allowing people to anticipate and act accordingly. However, when combined with Divine Syllabs, it makes for an almost unstoppable attack.

## Trivia

* **Indignation** is a recurring spell in the Tales of series.