Ice Styles

## Ice Forms

By nature, one may assume Ice Styles and their forms to be some sub-tree of Water Styles, being its natural evolution, but this couldn't be further from the case. Ice Styles are the opposite of Water Styles and were created with the sole intention of clashing with their antithesis: Lightning Styles, with their creation itself leading to a war which, in some ways and some places, continues on to this day. Ice Styles are hard and rigid, unlike Water Styles which are malleable and swift. They're frequently used for purely offense and defense, unlike their sibling's defence and escaping, frequently used to create armor or weapons out of ice which have surprising durability and power respectively.

Uniquely, Ice Styles are the only kind of Elemental Style to be able to "merge" with other styles, enhancing Ice Styles or their merging partner to become altogether more powerful. This ability had led to them having a noticeable advantage during their war with Lightning Styles, incorporating their very enemy's abilities into their own for a clear upper hand.

## Ice Styles

As said before, Ice Styles mainly rely on two factors: pure offense and pure defense, with them being slow, rigid and rough but having immense strength packed behind their each and every hit.

* **Ice Constructs**: The user makes constructs out of their ice, with the resulting creation varying in size, shape or purpose, ranging from weapons to objects or even simple ice minions.
	+ **Ice Clones**: Similar to Water Styles' Water Clones, the user makes clones out of ice to deter an opponent by making them chase a faulty target.
		- **Ice Clones: Melt**: Opposite idea of Water Clones: Freeze, making the ice clones the user creates explode outwards as water when hit, catching an opponent off guard and giving the user ample time to attack.

* **Glaciate**: The opposite of Flow, which stiffens and freezes the body with thick ice, amplifying the user's defenses and allowing them to endure harsher punishment with less stress. Users are frequently dotted with thin layers of frost that gradually grow as the state is maintained.
	+ **Permafrost**: The user further adds onto Glaciate, creating armor out of the ice forming off their body. This actively impairs the movement of the user but adds great durability, making them a walking tank while in use.

* **Avalanche**: An incredibly powerful technique which shares similarities with Crash. The user puts all of their strength into one attack, unleashing it in a wave of ice which can easily overwhelm the enemy in its sheer size and weight. The user is left especially vulnerable when using this however.

* **Iceberg**: A technique similar to Absorb, which creates an extremely dense wall of ice as a barrier. Thanks to its density, it's capable of taking incredibly powerful attacks, even from other Elemental Styles, without breaking. It's most effective against singular attacks or impacts.

* **Rising Glacier**: User creates ice beneath an opponent's feet, having it rise rapidly to throw them into the air where they're susceptible to follow-ups.

* **Freeze, Toudo Heigen**: This is a shared move between Water and Ice Styles that when used, covers the ground in water and freezes the surface, giving the user better mobility on the surface and stronger attacks.