recursal/Fanatic-Fandom huggingface dataset:
Mulchers

Originating from the hellish living jungle of Raskav, to the south of Zan Z'Gaar, the **Mulchers** are a very odd species. Forming from a confluence of the elements of Life and Death, the Mulchers are best described as sentient fungi, although they also share characteristics with mold and various kinds of insect. Living in the Raskav Jungle, death is a common thing, and the fallen corpses do not rot in the oppressive wild life magic of the jungle.

This is where the Mulchers come in.

## Appearance

The basic form of a Mulcher is a green-black mould or moss that bursts from the swollen spores of adult Mulchers. This mould will slowly grow, over the course of a few months, once it settles on a source of nutrients. This is usually a dead plant or animal. The Mould will steadily grow into a form that is roughly humanoid - it will certainly have 'legs' and other limbs - although lacking a defined 'head'.

Once grown, the mould becomes ambulatory, and will walk, absorbing deceased biomass and recycling it within itself. As the Mulcher feeds, it grows. Once a Mulcher reaches a certain size, it will grow multiple fungal protrusions all across its body. These Mulchers are called 'Sporecrowns'. Once a Sporecrown reaches critical mass, the fungal structures will release thousands of Mulcher spores, which travel to land on a dead animal or plant - after which the Sporecrown dies, releasing all of its stored energy into the earth of the jungle as their inherent death magic accelerates their own decay.

## Culture

Mulchers are generally solitary, but can psychically communicate across great distances, summoning other specimens to their defense.

When interacting with Mulchers, it is good to remind yourself that:

* Almost every other extant Mulcher is listening, unless the one you are talking to is very far from Raskav.
* Life and Death are irrelevant concepts to the Mulchers.
* They're sizing you up for how much nutrients you are going to provide.

Mulchers generally believe that their own existence is irrelevant, and their deaths are worth it if it feeds the forest or protects a Sporecrown.
Goblins

**Goblins** are the perennial rivals of Gnomes, anarchists and chaos lovers extraordinaire. Where your average Gnome has great intellect and ability to learn, Goblins have an amazing natural aptitude for tinkering with anything they can get their hands on. Look at a new technology: is it efficient, safe, clean and well-designed? Gnomish, or rarely Human.

Does it go boom?

*Goblin.*

## Appearance

Goblins are smaller than Dwarves, but still larger than Gnomes
Big Brother 1

## Twists

* **Timewarp Immunity:** - America will have a chance to give one Houseguest Immunity til Final 7, the results will be revealed after the First Eviction of the Night.
* **House Division:** - On Day 1, the houseguests selected chalaces to have a drink on the first night, and unaware to everyone but one Houseguest had an additional blue eye. As a result, he had to divide the house into Hell and Heaven for the week. The houseguests in Heaven will be immune for the week. However, the Hell houseguests will be have-nots for the week while also being the only houseguests to compete for HOH and to be nominated for eviction.
* **Original Jury Format:** - The houseguests will all be apart of the Jury once evicted. However, they will be sent home instead of being sequestered in a Jury house, meaning they can watch the episodes play out before coming back to cast their final vote.

## HouseGuests

 **Winner**

 **Runner-Up**

 **Jury: *Axel***

 **Jury: *Axel***

 **Jury: *Jenn***

 **Jury: *Jenn***

 **Jury: *Axel***

 **Jury: *Axel***

 **Jury: *Jenn***

 **Jury: *Jenn***

 **Jury: *Axel***

## Game History

### Week 1

 **HOHPOV**

 **Nominee0 Votes**

 **Evicted8 Votes**

 **Timewarp Immunity**

### Week 2

 **HOH**

 **POV**

 **Pre-Veto Nominee**

 **Nominee3 Votes**

 **Post-Veto NomineeEvicted4 Votes**

### Week 3

 **HOHPOV**

 **Pre-Veto Nominee**

 **Post-Veto Nominee2 Votes**

 **Evicted4 Votes**

### Week 4

#### Round 1

 **HOH**

 **POV**

 **Nominee1 Vote**

 **Evicted4 Votes**

#### Round 2

 **HOH**

 **POV**

 **Pre-Veto Nominee**

 **Nominee1 Vote**

 **Post-Veto NomineeEvicted3 Votes**

### Week 5

 **HOH**

 **POV**

 **Nominee1 Vote**

 **Evicted2 Votes**

### Week 6

 **HOHPOV**

 **Pre-Veto Nominee**

 **Nominee1 Vote**

 **Post-Veto Nominee1 VoteArcan's Sole Vote**

### Week 7

 **HOH**

 **Pre-Veto NomineePOV**

 **Nominee0 Votes**

 **Post-Veto NomineeEvictedArcan's Sole Vote**

### Week 8

 **HOH Pt. 1 WinnerHOH Pt. 3 WinnerFinal HOH**

 **HOH Pt. 2 WinnerNominee0 Votes**

 **EvictedAxel's Sole Vote**

### Finale

 **Winner5 Votes**

 **Runner-Up4 Votes**

#### The Jury

 **Jury: *Axel***

 **Jury: *Jenn***

 **Jury: *Jenn***

 **Jury: *Axel***

 **Jury: *Axel***

 **Jury: *Jenn***

 **Jury: *Jenn***

 **Jury: *Axel***

 **Jury: *Axel***
Ford Fiesta Racing Challenge

> *"Both these games were produced for Ford and TopGear, a well known motoring program in the UK. The aim of the game was to show the Fiesta as a fun and exhilerating(sic) vehicle, as the ZETEC version of the Fiesta really is a sporting little car.."* - **Official description**
>
>

**Ford Fiesta Racing Challenge** is a game released by Inludo on 2005. This game was produced for BBC's Top Gear, as part of Ford's campaign in the United Kingdom.

## Gameplay

The player drives a Ford Fiesta in a four-lap race before time runs out.

## Description

*"The Top Gear / Ford - Racing Challenge (TGFR), is a a fairly extensive update of our previous racing game, Smarpis. Updates include everthing from visuals to car behaviour.*

*In the game, the new Ford Fiesta Sports(sic), is the star, and you can choose one of the four colours the car comes in, as your race car colour. Since the game is produced in conjuntion(sic) with an advertorial on the Top Gear website, the game will be available on the Top Gear website during its part of the Ford Fiesta launch campaign.*

*The game itself is a time challenge, where the aim is to drive four laps in the best time possible. It features a High Score list, where the 100 best times will be shown. Click the links below to play the game, or click the picture below, to have a look at some screenshots from the game."* - **Inludo's official description**

## Trivia

* It is one of the only racing games by Inludo to include licensed cars, the other games being its sequel and Mazda Icons.
Dreadhearts

Vast, semi-mythical Void-beings, Dreadhearts are the greatest physical threat the progeny of the Thirteenth can offer.

## Suneater

**Suneater** is a vast flying creature, miles long, covered in swarms of flying Void-beast parasites. Suneater's mile wingspan can very easily block out the sun where it flies, and while it hovers calmly above cities, circling lazily, it drops huge bombs of corrupting pus and summons massive storms of tainting gas. Its army of flying and skin-bound parasites are adapted to defend it against any assault.

Of course, this would all be true if Suneater wasn't trapped under **Mt. Mara** in the Kull Mountains near Mezigo. He was trapped there in the past by the combined efforts of the First Sorcerers and the Mine-Kings of Great Kazzan Minar. His wings are weak, and his parasites are dead, but Suneater lies waiting.

## The Winterking

The Winterking is a gigantic, aquatic abomination. His maw alone could swallow a whole armada, then spit it back out, tainted with void. His reaching tendrils, thick as a galleon, can crawl a mile inland and shower poison and sea-beasts on the poor land-bound fools. The sheer wake of his bulk can sink an entire fleet of ships. But the true terror is the coursing icy void running over his skin, freezing everything in his wake and plunging the continent into winter,

Of course, this would be the case if he wasn't pinned under the entire weight of **Riole**, the **Holy Island**. Sealed there by the first Kings of Valhallen and Rainemar, with the aid of the Gods, his icy powers are halted, and he himself sleeps, slowly stirring in his underground prison.

## The Beast

**The Beast**, physically smallest of the Dreadhearts, but no less terrifying. In his wake, animals are corrupted - their blood and saliva drip and hiss with the taint of Anti-life. Monstrous pets and disloyal steeds bite their owners, the corruption making its way from the smallest tick up to the greatest king. The Beast itself never tires, never sleeps.

Of course, this would be true, if the Scourge of the Land was not buried a mile deep into the earth in the very northeast of the Great Plains, pinned down by the weight of the **Three Pillars**, gigantic iron spikes created by Zetron and Zagan to pin the monster down. He lies, bleeding, but healing, biding his time.
The Sword of Shadows

The **Sword of Shadows** is a an ancient artefact under the care of the royal family of Rainemar. Appearing as a curved silver sword, the blade is hooked and notched in a way that makes it very impractical for usage as a sword.

The sword's main advantage is that when it is drawn, the wielder becomes absolutely invisible, one with the shadows, so to speak.
The Duchy of Centa

The central Duchy of the Empire of Centralia, Centa is the heartland of the Empire and the Duchy from which the Empire itself originated. The Emperors of Centralia are also technically the Dukes of Centa. Centa is well known for its history, and its surprising significance in various prophecies and visions. Centa contains The Field, the Trials of Knighthood, and Piss and Shit.
The Waste of Ilregard

**Ilregard**is a large, arid region, which occupies most of the continent south of The Empire of Centralia.

## The Waste

The Waste of Ilregard itself is a vast desert, larger than the entire Central Region combined. The desert is home to scattered tribes, and various magical and dangerous beasts. Dragons are a surprisingly common sight, soaring above the thermals of the desert.

The Waste is an impossibility by the usual rules of geography, an arid desert surrounded on all sides by lush vegetation. Ilregard's bizarre state is due to a high presence of Pure Magic in the area, a leftover from an ancient civilisation in the region. This civilisation, the First Sorcerers, overused the Pure Magic and destroyed all of Ilregard, cursing it into its desert state.

## The Sheikdom

Hidden at the centre of the Waste, behind impossibly powerful illusions known as the Walls of Mirage, is the Sheikdom of Ilregard. Comprising the last 'civilised' remnants of the First Sorcerers, the Sheikdom is a hidden paradise deep in the inhospitable wastes.

The Sheikdom is one of the many states that pays tribute to the Empire, in this case due to a personal debt between the Sheikh and the current Emperor.

The Shiekdom's capital, a city known as Anagrom Ataf, is one of the largest cities in the world. Built on top of a huge underground lake, the water flows as freely as the magic in Ataf. No outsider may bring weapons into the city.
The Capital

A centre for all trade and commerce in all of Centralia, home to The Mayor.

The Capital began life as the personal fortress of the 'Immortal King', but after the creation of the Empire and the loss of the previous capital, the Royal Family came to The Capital and deposed the King.

The newcomers became the Emperors, and the Immortal King was demoted to his current position: Mayor.
Disused Vaults

**The Disused Weapon Vaults**, or the **Lost Chambers**, in a more poetic sense, are the large segment of Kazzan Bradi lost to the invasion of burrowing things and subterranean monstrosities.

## Weapons and Artifacts Last Seen in the Disused Vaults

* **Valorstrike**
* **The Helm of Responsibility**
* **The Divine Mantle**
* **The Staff of Melthus the Green**
* **The Doomed Compendium of Bullet Sorcery**
* **The Ledger of Laws**
* **The Codpiece of Awe-Inspiring Bravery**
* and **The Stabber**
Mazda Icons

> *"A game created to help Mazda sell a large stock of Mazda MX-5 roadsters they had due to the new version with a detractable hardtop selling like Hot Cakes."* - **Official description**
>
>

**Mazda Icons** is a game released by Inludo on 2007. This game was produced for BBC's Top Gear website, as part of Mazda's campaign in the United Kingdom.

## Gameplay

The player drives a Mazda MX-5 through some tracks before time runs out.

## Description

*"Mazda Icons game, is a game that we produced for BBC´s TopGear website, as part of Mazda UK´s campaign for the roadster version the Mazda MX-5 sportscar. The Mazda MX-5 is a car that is fun on both the road and the circuit, and in this game the player will be able to try the car on a mountain road as well as on a circuit.*

*This game has a lot of new features, such as version of the tracks with traffic to reckon with, skidmarks on the road from the powerslides you induce by pulling the handbrake to do those tight turns and more.*

*The core idea of the game was to have a race going down a a mountain road similar to the famous Stevlio(sic) Pass in the Italian Alps, and a second race taking place at a circuit at the bottom of the valley, we believe we acheived(sic) to make that idea into a fun and exciting game that also managed to make sure the brand represented was both visible and well maintaned(sic)."* - **Inludo's official description**

## Trivia

* It shares the same game engine as Sunset Racer 1.X: Evolution.
* It is one of the only racing games by Inludo to include licensed cars, the other games being Ford Fiesta Racing Challenge and its sequel.
Monster Truck

The **Monster Truck** is a Special vehicle featured in Sunset Racer 2.

## Design

The Monster Truck somewhat resembles a Jeep Commanche.

## Performance

The Monster Truck is capable of reaching 135 KM/H.

## Trivia

* The Monster Truck's body can be seen on a normal chassis as a traffic vehicle.

## Gallery

Location for the hidden Monster Truck challengeMonster Truck in the garage.
Sunset Racer 1.X: Evolution

**Sunset Racer 1.X: Evolution** is the second installment in the Sunset Racer series which was released on July 24, 2007.

## Removal

In March 2017, Shockwave.com removed a lot of classic games from their website. Just like the other Sunset Racer games, this game became impossible to play.

## Gameplay

The game takes place in a city called Sunset City. It contains six tracks and only one playable car, the SR1X Racer. Considering it is a game released to get feedback for the features in Sunset Racer 2, there is no rewards. However, when the player complete all the challenges, the player will get a rear custom spoiler on the SR1X Racer.

## Trivia

* In the game files, the car is named "A-101".
* Some features in this game have better quality than in Sunset Racer 2 itself. It is unknown why, but it was probably the limitations of the Shockwave engine that made the developers change those features to be less detailed.
* In this game has different rims than the SR1X Racer featured in Sunset Racer 2.
* The version of Sunset City shares some small differences with the one in Sunset Racer 2. The most noticeable change is the roads.

## Gallery

The main menu.Credits section.Races menu.Help section.Best times section.Gameplay footage.
Sunset City

> ***"Welcome to Sunset City! Drive Carefully."***
>
>

Cinematic shot of the Sunset City bay

Map of Sunset City in Story Mode

**Sunset City** is the setting of Sunset Racer 2 and Sunset Racer 1.X: Evolution.

## Description

Sunset City is a regular-sized city with a bay and some mountains nearby. It resembles a generic Norwegian town. There's also a high amount of skyscrapers. Strangely enough, there are no railroads or tunnels on the map. Sunset City experiences weather changes very often. Ironically enough, you can barely see the sun setting because the sky is always cloudy.

## Climate

The climate of Sunset City is pre-set each week. On the first week of each month, Sunset City is set in Spring, the following week, it will be summer, then autumn for the third week and winter for the 4th week.

Each race has a specific weather, in which it can be either Clear, Cloudy, Foggy, Rainy or Snowy. However certain races can have changing weather, such as Clearing Up, Becoming Overcast, Becoming Foggy or Starting to Rain/Snow.

## Trivia

* There are some minor differences between Sunset City in SR1X and SR2. It is unknown if it's because of lore or the developers' choice.
* There is no logical way to get out of the city, as there are no boats, nor is there an airport.
* Some buildings from Sunset City are from a city model kit that is still for sale to this day.
* The road layout has some similarities to the layout of Gjøvik, the town where Inludo is based.
* The traffic cars are based on Midtown Madness 2 traffic cars.
Yumsushi F-15H

The **Yumsushi F-15H** is a 2-door roadster featured in Sunset Racer 2.

## Design

The Yumsushi F-15H resembles a 1991 Suzuki Capuccino.

## Performance

The Yumsushi F-15H is capable of reaching 168 KM/H without upgrades.

## Trivia

* It is one of three cars that can only be unlocked in Story Mode, the others being Odulni Felix and Gorzuki Clima.
* It appears to have a professional version of it in the game, the Yumsushi Sword F-15H.
BPD Pouncer

The **BPD Pouncer** is one of the professional cars that is unlockable through daily challenges in Sunset Racer 2.

## Design

The BPD Pouncer clearly does not show any traits of a real life car, so it is likely that the car is fictional and is made for the game.

## Performance

The BPD Pouncer is capable of reaching 246 KM/H without upgrades.
Sunset Racer

**Sunset Racer** is the first installment in the Sunset Racer series which was released on December 12, 2006.

## Removal

In March 2017, Shockwave.com removed a lot of classic games from their website. Just like the other Sunset Racer games, this game became impossible to play.

## Gameplay

The game takes place on a small island with mountains on it. There is only one race and one vehicle. The racetrack has two laps while attending the Normal race, and three when attending the Advanced race. The player can change the color of the car.

## Trivia

* The game itself is a reskin of a game called Ford Fiesta Racing Challenge II which was made by Inludo before their contract with Ford ended.
* It has an edit of it for a website called Zapak.com which is named Bay Racer. The only differences are the name, default car color, and the Zapak.com billboards.
* It is the only Sunset Racer game with a 2D mini-map, unlike the next Sunset Racer installments use a 3D mini-map.

## Gallery

**NOTE: The screenshots were taken from Bay Racer as the standalone version of the original Sunset Racer hasn't been made yet.**

The main menu.Help section.Credits section.Options menu.Gameplay footage.
Taxi

The **Taxi** is a special car featured in Sunset Racer 2. It can be obtained through Story Mode.

## Design

The Taxi does not resemble any real life car.

## Trivia

* The Taxi could only be used in missions in the original game. However, there is a hidden challenge in Story Mode which lets you unlock the car.
* The Taxi is also seen as a traffic vehicle.

## Gallery

Location for the hidden Taxi challenge.Taxi in the garage.
Meerkat Bo Sport

The **Meerkat Bo Sport** is a 2-door coupe that appears in Sunset Racer 2.

## Design

The Meerkat Bo Sport resembles an Acura/Honda Integra, especially the ones that were produced from around 1993.

## Performance

The Meerkat Bo Sport is capable of reaching 217 KM/H without upgrades.

## Trivia

* The "Bo" in the name of the car refers to a former Inludo employee, Bo Mathorne Schou-Nielsen, who also made the car models for Sunset Racer 2 and Sunset Racer 1.X: Evolution.
Rust Bucket

The **Rust Bucket** is a 2-door supermini that appears in Sunset Racer 2.

*"The only car you could afford after getting busted. To call this car "bad" would be both a compilement and a lie. Totally beyond repair."*

-In-game description

## Design

The Rust Bucket is based on the Fiat 126.

## Performance

The Rust Bucket has a very poor performance. The handbrake barely works. It can reach a top speed of 130 KM/H.

## Trivia

* It's one of the cars that cannot be customized, the other being the Mission vehicles.
* Just like the Feared Labrador, this car is available at the start of the game.
* It's HUD is similar to other Basic cars except that it is damaged.
Vehicle Customization

**Vehicle customization** is a feature introduced in Sunset Racer 2. Vehicle customization allows the player to customize their car with upgrades, air intakes, spoilers, colours, stickers, patterns, rims, license plates, neon lighting, exhausts, and windows. The Rust Bucket and the Mission vehicles are the only vehicles that cannot be customized.
Lauthra Tornado

The **Lauthra Tornado** is a 2-door sports car featured in Sunset Racer 2.

## Design

This car's design is heavily based on the Top Secret V12 Toyota Supra.

## Performance

The Lauthra Tornado is capable of reaching 246 KM/H without upgrades.

## Trivia

* When the Daily races to unlock this car were first open, the timer was only set for players to beat the race in 3 seconds. This made the car practically unobtainable until these races were later patched.
Sunset Racer Wiki

## Welcome to the Sunset Racer Wiki

Welcome to the fan wiki for the Sunset Racer series! Please note that this is an unofficial wiki, so some articles can be unaccurate to real information.

*The wiki is unfinished, so articles for certain elements of the franchise might not exist yet.*

## What is Sunset Racer?

Sunset Racer is a webgame franchise made by Inludo Game Development that consists of 3 games; Sunset Racer, Sunset Racer 1.X: Evolution and Sunset Racer 2.

All of the games are made on the Adobe Shockwave engine [*not to be confused with Shockwave Flash*] and used to be hosted on shockwave.com until March 2017. All of the games are about time trail racing, although there are big differences between some of the parts. What makes the series more interesting is the huge amount of cut content.

This wiki is mainly focused on Sunset Racer 2 because it's the biggest and most recognizable installment of the series.
Garbage Truck

The **Garbage Truck** is a special vehicle featured in Sunset Racer 2.

## Design

The Garbage Truck seems to have only 1 aspect which resembles a real vehicle, which is the front. It resembles a GMC Grumman. The rest of the vehicle is fictional.

## Trivia

* The Garbage Truck could only be used in missions in the original game. However, there is a hidden challenge in Story Mode which lets you unlock the vehicle.

## Gallery

Location for the hidden Garbage Truck challenge.Garbage Truck in the garage.
Tantra 3E-K5

> The Tantra 3E-K5 shows evolution than revolution. No bad thing when you consider its performance.
>
>

## Tantra 3E-K5

### Unlockable Through

April 27th, April 30th and May 1st daily challenges.

The **Tantra 3E-K5** is a 2-door coupe featured in Sunset Racer 2.

## Design

The Tantra 3E-K5 resembles a Nissan Skyline GT-R (R34).

## Performance

As with any other Amateur-class vehicle, the Tantra 3E-K5 is capable of reaching 217km/h without upgrades.

## Daily Challenge Vehicle

Just like the Feararo BS-32, this vehicle has a customized counterpart that is used for Daily Challenges as a preset vehicle. The vehicle appears in the following days: March 29th, March 31st, April 1st, April 7th, April 11th, April 12th, April 27th, April 30th, May 1st, November 1st, November 7th, November 11th, November 12th, November 27th, November 30th, and December 1st.

The following cars can be unlocked through the daily challenges where the player uses the pre-tuned 3E-K5.

* Feared Labrador (prior to October update)
* Tantra 3E-K5
* Meerkat Bo Sport
* Tantra Tantalus
* Yumsushi Sword F-15H

### Customizations

As with the Daily Challenge version of the Feararo BS-32, the Daily Challenge version of the Tantra 3E-K5 is highly modified. The following modifications are fit to the Daily Challenge version of the 3E-K5;

Base Colour: Colour 100Pattern 1: Chequered Back, Colour 102Pattern 2: Shattered, Colour 12Pattern 3: Stripe, Colour 1Stickers: Bonnet: None, Roof: Yin/Yang, Left Roof and Right Roof: SR 2, Left Rear and Right Rear: NoneLicense Plate: Green LitWindows: GreenNeon Lightning: GreenWheels: Style 24Rear Spoiler: Style 2Air Intakes: Style 1Exhausts: Style 1Performance: Basic Engine, Pro Brakes, Pro SuspensionCar Code: (ZREy-aivkc-YLc3s-a5IsT-ycav
## Trivia

* The Daily Challenge version of this car is the car the player uses before getting busted at the very start of Story Mode.
The Elfwoods

**The Elfwoods** is a huge forested region, deep inland in the Central Region. As you may guess from the name, the Elfwoods is known for being the current 'homeland' of most Centralian Elves. The original Elvish homeland was the 'Lands of the Sun', now incorporated into the eastern end of The Parliament Lands. After the collapse of their first civilisation, the Elves were driven into the woods, where their society has adapted (or failed to adapt) accordingly.

## The Woods

The woods themselves are lush and verdant, beginning in the northern Parliament Lands and the eastern Duchy of Welgud, and running across rising hills and deep vales, they reach all the way to Rainemar and the beginning of the Eastlands. The woods are full of spirits and beasts of all shapes and sizes, and feature a diversity of wildlife unseen anywhere else in the Central Region.

The woods contain the **Peaceful Elves**, a group who make up the majority of the Elvish population. These Elves have adapted to the rigors, challenges and advantages of a peaceful life in the depths of the forest - they have no pretensions to their ancestors' massive empire or works of grand sorcery.

## The Twin Cities

Vandair and Vimilare two of the oldest cities in Centralia, having been founded in the early years of the old Elvish Empire. Described by a (rare) human visitor as ***'**charming old ruins*', the Twin Cities have seen better days. Once gleaming cities of learning and prestige, the growth of the Elfwoods and the decay of time have set in, and the knowledge of the magic woven into the very stones of the cities have been lost. The Elves that live in the cities, the **Inheritor Elves**, believe truly that the magic of the cities is the key to restoring the Elvish Empire. The Inheritors are ruled by a council of four Mormaers, three of whom share power in Vimil, while the last is autocrat in Vandair.
Inludo Game Development

**Inludo Game Development** is an inactive two-person development studio. They're known for their browser games, with the most notable being the Sunset Racer franchise. The current employees are Tom Manshaus and Barry Swan.

## History

Inludo was founded in 2001 by Tom Manshaus. It is unknown when Barry Swan joined. They started off with games that were mostly sponsored, although they made their own small games too. They later made a reskin of one of their old sponsored games, Ford Fiesta Racing Challenge II, which is how Sunset Racer was born. They changed the menu design, track direction, skybox, and car model. The game was hosted on shockwave.com and got popular really quickly. Seeing how much of a success Sunset Racer was, they started to make a sequel in 2007. They hired a 3D modeler named Bo Mathorne Schou-Nielsen. When the Sunset Racer sequel had all of its basic features fully implemented, Inludo decided to add some extra tracks to the game. They later released the demo under the name Sunset Racer 1.X: Evolution to get feedback on the new features. As described by the company, it was a "stepping ladder to SR2". Two years later, Sunset Racer 2 was released to the public, although the company said that it would receive updates with extra features soon, such as the Track Editor or Story Mode. However, that never happened, and the fanbase was very disappointed. Inludo pretty much went into complete obscurity after the release of SR2. They made a division of their company called PlayLevel, which was dedicated to mobile games, although it wasn't successful at all. Inludo has been inactive since 2015, when Manshaus has decided to move on to animation.

## Trivia

* The main reason why the company went inactive might be the fact that Tom Manshaus, the owner himself, has about 5 more companies of his own.
* Inludo is the Latin word that describes the need to play.
* Their website is made using a template. Some default pages can still be found on it.
* Despite the company being inactive, the phone number still works perfectly.
* Inludo's website has unprotected directories (for example inludo.com/demos) which were used to find the full version of Sunset Racer 2 as well as some other games.
* Their latest game was Ragnar Rock: Thor's Revenge and is still available on the iOS App Store to this day.
* Some of their racing games can be found on GameJolt, although only Sunset Racer 1.X: Revolution and Sunset Racer 2 are available for download.
Daily Challenges

Daily Challenges are challenges that can be done in order to unlock special items and / or a new vehicle. Daily Challenges are meant to be played along with Story Mode, although SR2 does not feature that in the available version that was on Shockwave.com.

## Daily Challenges List

This list includes months in which daily challenges can be accessed by:

1. January
2. February
3. March
4. April
5. May
6. June
7. July
8. August
9. September
10. October
11. November
12. December
Central Region

The **Central Region** is the area comprised of the Empire of Centralia, and all of its neighbours.

## Locations in this Region

* **The Empire of Centralia**
* **The Gnomish Duchies**
* **The Elfwoods**
* **The Free Barony**
* **The Parliament Lands**
* **The Kingdom of Rainemar**
* **The Duchy of Hawkesbury**
* **The Holy Island of Riole**
Sunset Racer 2

**Sunset Racer 2** is the third installment in the Sunset Racer series which was released on April 7, 2009.

## Removal

In March 2017, Shockwave.com removed a lot of classic games from their website, which included the entirety of the Sunset Racer series. This made all of the games from the series impossible to play.

## Gameplay

The game takes place in a city called Sunset City. It contains daily challenges and a story mode. The player can unlock the parts and most of the vehicles by completing daily challenges under a certain amount of time. Some of the challenges can have multiple rewards. There is also three car classes.

## Car codes

There is one feature in SR2 that the game is very known for, which is car codes. This feature allows the player to view someone's car in the Showroom if the player have their car code. The reason this feature might be so popular though is because the name of it is a bit misleading, which makes people think that car codes give the player free cars.

## Trivia

* In the original web version of the game, there was no Story Mode. The developers said it will be released someday, but it never got added.
* After Shockwave's removal of the game, it was impossible to play it until early 2018 when theswegone found a way to play it using HTML editing.
* Two months after theswegone found out how to play the game, a standalone of the full game was found. However, it had a password protection. A user formerly known as "Knight" used a password cracker on the zip file and it turned out to be a success.

## Gallery

The start menu.Credits section.Main menu.Car Showroom feature in action.Daily Races menu.Help section.Music selection menu.Story Mode menu.Cruising in Story Mode.Story Mode map of Sunset City.
Gorzuki Clima

The **Gorzuki Clima** is car featured in Sunset Racer 2.

## Design

The Gorzuki Clima most likely shares a resemblance to a Mazda RX-7, especially in the front part of the car.

## Performance

The Gorzuki Clima is capable of reaching 246 KM/H without upgrades.

## Trivia

* It is one of the three cars that can only be unlocked in Story Mode, the other being Odulni Felix and Yumsushi F-15H.
Ragasta

**Ragasta** is the wild and untamed land to the east of Kazzan Vir and the Waste of Ilregard. Ragasta is considered the ancestral homeland of the orc race. Centralia's modern orcs, scattered as they are, remember little of Ragasta, although the shamans, the Clan-thinkers, will often carry and share ancestral memories of the wilds of the homeland.
Monsters

An expression of uncontrolled life magic, the **Monster** race might be the most varied in Centralia, in size, shape, intelligence, behaviour and moral alignment. Monsters are a very, very weird race, present all across the world, who each have unique characteristics to the point that most Monsters look like entirely different species. The only things you can be assured of with a monster is that they're organic, they can breed with other monsters, and you'll never see another Monster like it. It's been posited by some that Monsters are Life Elementals, in the same way Ethereals are Space Elementals.

## Magic

The magic of Monsters is the source of much interest and study amongst magical academia, as while all monsters are explicitly life elemental, almost all of them can tap into at least one other element. Monsters don't tend to learn magic, but simply have access to a few powerful spells they can cast on instinct. The Monster's passive usage of life magic is probably why they mutate so far from whatever the species' baseline is.
Tantra Tantalus

The **Tantra Tantalus** is a 2-door coupe featured in Sunset Racer 2

## Design

The car's headlights somewhat resemble the 2007 Cadillac CTS's headlights, but the taillights' resemblance is unknown. It can be in fact, a car that was made entirely for Sunset Racer.

## Performance

The Tantra Tantalus can reach a top speed of 217 KM/H without any upgrades.
The Spirits of Rainemar

**The Spirits of Rainemar**, also known as **They Who Are In The Water**, are the four deities of Rainemar. Previously mere attendant spirits to the Storm King, when their liege was consumed by The Codex, they were promoted to the rank of true deities.

## The Spirits of Water

All of the spirits are heavily associated with rain, weather and water, but have secondary purposes beside that. The Spirits are:

* **The Undine**, the goddess of bad weather, floods, war, and valour.
* **The Nymph**, the goddess of favourable weather, lochs, love and kindness.
* **The Sylph**, the goddess of rivers, diplomacy, learning and commerce.
* **The Kelpie**, the god of the sea, fear, hatred and destruction.

Of these, the Sylph and Nymph are prayed to, the Undine and the Kelpie are appeased.
SR1X Racer

The **SR1X Racer** is a 3-door hatchback featured in Sunset Racer 1.X: Evolution and Sunset Racer 2.

*"This car and its upgrades are given to players who also played Sunset Racer 1x: Evolution."*

-In-game description

## Design

The car is most likely based on a 1986 MG Metro 6R4.

## Performance

The SR1X Racer can reach 170 KM/H without upgrades.

## How to Unlock It

Since Sunset Racer 1.X: Evolution and Sunset Racer 2 were taken down alongside other games by Shockwave, the car was made practically impossible to unlock, however, you can still unlock it by modifying internal files:

1. Make sure you have both games installed in your computer.
2. Go to C:\Users\(Name)\AppData\LocalLow\Adobe\Director 11\sr1x 118 - local build\Prefs and copy the sr1x - 01.txt text file to C:\Users\(Name)\AppData\Roaming\Macromedia\Director MX 2004\sr2 376 story mode - local build\Prefs.
3. Launch the game. Now you have the SR1X Racer car unlocked!

## Trivia

* Due to Shockwave's removal of Sunset Racer 1.X: Evolution and Sunset Racer 2, this car is no longer officially obtainable, although you can unlock it by doing some savefile modifications.
* It is colored green when unlocked by the player, unlike many other cars which are unlocked with the default color of white, the exception being Rust Bucket. and the Mission vehicles.
* The car model was originally supposed to be called "A-101". This was found in Sunset Racer 1.X: Evolution's files.
Odulni Felix

The **Odulni Felix** is a 2-door coupe featured in Sunset Racer 2.

## Design

The car has what seems to loosely resemble headlights in a style that is similar somewhat from a Porsche. Other than that, the car's body and rear lights resemble the seventh generation Toyota Celica.

## Performance

The Odulni Felix is capable of reaching 217 KM/H without upgrades.

## Trivia

* It can only be unlocked in Story Mode, just like the Yumsushi F-15H and the Gorzuki Clima.
Nowa Unia Europejska

**Nowa Unia Europejska (NUE) -** państwo zlokalizowane na terenie Niemiec oraz Francji. Reszta kontynentu wchodzi formalnie w skład "Unii" i są niezależnymi podmiotami.

## Historia

NUE powstała na gruzach starej Unii Europejskiej (której protoplastami były Wspólnoty Europejskie, np Wspólnota Węgla i Stali) za sprawą odbudowy Berlina.

### 2080 - 2090

Unia Europejska upadła. Kraje stanęły w zgliszczach i radioaktywnym pyle, a zima nuklearna przybyła. Tylko niektórzy ludzie mieli szczęście, jeżeli znajdowali się pod opieką Alianckich Stref Zaopatrzeniowych (przykład: Ełk).

W ciągu 10 lat życie prawie wymarło, prawie - bowiem inne formy życia spróbowały przystosować się do nowych warunków. Populacja została zredukowana o 70%.

#### 2090 - 2113

Zima nuklearna w końcu przeszła, a klimat powoli się normował. Rządy od dawna przestały istnieć w związku z czym lokalne plemiona, bandyci oraz inne różne organizacje przejmowały inicjatywę.

#### 2120 - 2142

Pierwsze państwo które ma znaczenie - Królestwo Północne.

#### 2124 - 2125

NUE prowadzi wojnę z Królestwem Północnym i wygrywa ją.

#### 2125 - 2150

Rozrost i ekspansja. Kontakt z Wspólnotą (które de facto wygrała wojnę).

#### 2150 - 2174

Rozpoczęcie odbudowy Berlina i zakończenie procesu.

#### 2174 - 2182

Próba odmrożenia Aleny Havlic - bez skutku.

#### 2194 - 2202

Mini-wojny z plemionami i księstwami, w 2202 roku Alena Havlic zostaje odmrożona i przetransportowana do komory regenerującej.

#### 2202 - 2228

Wojna z Wspólnotą, Alena z komory regenerującej dowodzi państwem, w 2228 roku zostaje wyleczona.

#### 2228 - do dzisiaj

Wojna ze Wspólnotą trwa, ponadto udana ekspansja i stabilizacja resztek cywilizacji.

## Wojsko

NUE dysponuje:

* jednostkami EDF (European Defense Forces) z przedwojennym sprzętem, oraz jednostkami uderzeniowymi zaopatrzonych w sprzęt powojenny (pipe-guny, prototypy powojennego sprzętu profesjonalnego, naprawiony przedwojenny sprzęt).
* Marynarką wojenną z jednym lotniskowcem który się zachował, łodziami podwodnymi
* Lotnictwem
Ford Fiesta Racing Challenge II

> *"Both these games were produced for Ford and TopGear, a well known motoring program in the UK. The aim of the game was to show the Fiesta as a fun and exhilerating(sic) vehicle, as the ZETEC version of the Fiesta really is a sporting little car.."* - **Official description**
>
>

**Ford Fiesta Racing Challenge II** is the sequel to Ford Fiesta Racing Challenge released by Inludo on 2006. This game was produced for BBC's Top Gear, as part of Ford's campaign in the United Kingdom.

## Gameplay

The player drives a Ford Fiesta in a two-lap race before time runs out.

## Description

*"The second game for TopGear, Ford Fiesta racing Challenge II. It is a 2 lap racing challenge, featuring the new Ford Fiesta Sport. The game has two tracks, and an innovative replay feature, that lets you see a replay of your own best race, or the race from the top player of the High Score boardsl. Click the links below to play the game, or click the picture below, to have a look at some screenshots from the game."* - **Inludo's official description**

## Trivia

* It is one of the only racing games by Inludo to include licensed cars, the other games being its predecessor and Mazda Icons.
* The game was later rereleased as Sunset Racer, a reskin of this game.
Jurij

Jurij to tajemniczy pracownik "Krasnogradzkiej Prawdy". Pisze krótkie kryminały w odcinkach, wiersze i inne zapchajdziury w dziale "Literatura Codzienna". Swoje prace zazwyczaj podpisuje pseudonimem artystycznym "Jemielian Jagoniel".

## Przeszłość

Niewiele wiadomo o przeszłości, jak i samym Juriju. Wiadomo, iż był członkiem najpierw Czeki, później NKWD. Później odszedł, następnie po jakimś czasie rozpoczął pracę w gazecie. Od 1930 pracuje w wyżej wymienionym dziale.
Feared Labrador

The Feared Labrador is a coupé featured in

Sunset Racer 2.

## Design

The Feared Labrador is based on the Honda Civic/CR-X del Sol.

## Performance

The Feared Labrador is capable of reaching 168 KM/H without upgrades.

## Trivia

* It is recommended to use this car for ANY daily challenges instead of the Rust Bucket.
* It is unlocked at the start of the game along with Rust Bucket.
* This wasn't always a starter car. At first, you needed to beat Event March 29 or 31 to unlock it. This was later changed due to complaints about the Rust Bucket being the only starter car.
Milovan Rakočević

Milovan Chvaliboch, pseudonim "Panteri" to snajper do wynajęcia z Diegosławii

## Życiorys

Milovan urodził się w mieście Brengrad, Diegosławia, w roku 1913. Młody Chvaliboch był rozpieszczany przez rodziców, też miał dobre oceny.

W wieku czternastu lat wyjechał do Cesarstwa Hideri, poznał tam ich język, też tam zdał studia elektryczne. (To wszystko przez jego matke która pochodziła z Cesarstwa Hideri)

W roku 1930 wrócił z Cesarstwa, po powrocie musiał odbyć obowiązkową roczną służbe wojskową, szybko się wspinał po rangach ale w 1931 roku wypisał się i wkroczył na ścieżkę kryminalną, podejmując zlecenia.

## Rozdział 1

W rozdziale pierwszym Milovan wyjechał do Arzewu, miał tam pojmać pracownika Kompasu Honoru (ten pracownik okazał się Angelą Belrose) przez trudną sytuacje musiał podjąć z nią współprace, przez to zrywając kontrakt z organizacją "Pozłacana mapa"
Compass of Honor: Lost Souls

**Compass of Honor: Lost Souls** to nadchodzący spin-off serii. Będzie on oddzielny od historii Compass of Honor przez inną lokalizację i postacie.

## Plot

Jesteś jednym z żołnierzy czterech frakcji, zostaliście porzuceni przez dowództwo po wojnie nuklearnej 2080. Jest obecnie 2110, 30 lat po niej, zima nuklearna niedługo dobiegnie końca. Każdy walczy o przetrwanie... lub wydostanie się z tej wyspy.

Czysta woda jest trudna do znalezienia... jest funduszem. Trzeba czasami decydować czy ją wydać czy nie.

## Ciekawostki

* RP czerpie pomysły z serii takich jak:

-Gone with the Blastwave

-After The Flash

* To jest pierwsze RP zrobione przez "Diega", jego udział w twórczości tamtych RP to były tylko pomysły.
Samuel Stern

Ocalałe zdjęcie które posiada Matt.

**Samuel Stern**, znany także jako "ojciec Matta" jest bilionerem na czele kompanii STAR industries zajmującą się zaawansowaną technologią, produkcją broni i maszyn. Znał się z D.P., ale kontakty się urwały gdy Stern zaczął pracować z NUE by wspomóc działania wojenne.

Po zamrożeniu swojego syna, Samuel produkował sprzęt dla Aliantów oraz Unii Europejskiej, pracował także nad projektem który - niestety - nie ujrzał światła dziennego, ponieważ planetę spotkała apokalipsa.

Jest najprawdopodobniej martwy. Syn nadal go szuka z nadzieją, iż zamroził się.

## Życiorys

Samuel urodził się w bogatej rodzinie Niemieckich przedsiębiorców, którzy przeprowadzili się do USA w celach zarobku. Od małego był inteligenty, wygrywał konkursy naukowe, zaczął tworzyć proste wynalazki.

Po zdobyciu spadku z swoich rodziców którzy byli zamordowani podczas urlopu we Włoszech utworzył swoją firmę i zaczął produkować wlasne patenty. Po dwóch latach działałności, armie niektórych krajów zaczęły się interesować produktami STAR Industries, Samuel zdobył więcej funudszy i zaczął produkować wszystko - od rzeczy codziennego użytku, samolotów aż po mechy/

Niedługo po tym, poznał miłość swojego życia w 2055. Przez to w roku 2057 urodził mu się syn, ale jego żona zginęła podczas porodu. Stern zaczął spędzać więcej czasu z nim, ucząc go wszystkiego i dając mu rzeczy które chciał, ale po osiągnięciu przez jego syna pełnoletności, bilioner zwrócił cała uwagę na pracę, jednakże dalej pozostawał w bliskich kontaktach z Dominickiem.

## AKT II

Znów był wspominany przez Matta, ale gdy grupa pojawiła się na Hawajach, zaczynają się dowiadywać o nim.
Pan Tesla

**Pan Tesla** - założyciel Kompasu Honoru. Specjalista w dziedzinie broni energetycznej, dyplomata. Jego prawdziwe imię to **Damian**.

## Przeszłość

Pan Tesla urodził się w ruinach miasta Białystok. Jego matka zmarła przy porodzie a ojciec pozostaje nieznany. Pewien mężczyzna o przezwisku **Einstein** znalazł go w opuszczonym domu i postanowił zabrać ze sobą do siedziby **Pielęgniarzy**.

Swoje dzieciństwo oraz życie nastolatka spędził na nauce, studiował sposób działania broni energetycznej oraz uczył się jak pozyskiwać prąd dla całych miast w dzisiejszych czasach.

Gdy skończył 24 lata postanowił zabrać ze sobą przyjaciół aby zacząć pomagać ludziom na pustkowiach.

## Założenie Kompasu Honoru

Tesla uznał, iż sama wędrówka po pustkowiach nie zda się na dłuższą metę przy pomaganiu. W roku 2225 odnalazł oraz uruchomił stary przedwojenny bunkier, który nie został praktycznie otwarty gdy wojna się zaczęła. Od tamtego czasu zaczął zrzeszać sobie ludzi którzy pomagaliby ludzkości na różnych kontynentach.

## Tesla podczas wydarzeń

Damian podczas trwania historii wysłał członków Kompasu między innymi do Afryki, Ameryki, Australii, Azji, Rosji Wspólnockiej, Skandynawii (Finlandia), na Antarktydę. Wszystko to po to by wykonać jego zlecenia które są częścią kampanii fabularnej. W pewnym etapie został pojmany przez Janusza oraz NEO, by potem zostać poddanym procesowi androizacji. Ginie od kuli Makoto, gdy ten mówi jej, że system bezpieczeństwa Android niedługo rozpocznie proces autodestrukcji - co kończy się przerwanym monologiem lecz szybką i bezbolesną śmiercią.

### Kompas Honoru 2: Achtung!

Tesla ma zostać wspomniany podczas kampanii fabularnej. Jego postać odcisnęła piętno na obecnym, przeformowanym i odbudowanym Kompasie oraz na kilku innych organizacjach. Jego ciało spoczywa w ruinach Białegostoku, niedaleko domku Bonjour.

## Ciekawostki

* Na podglądzie używa Pancerza Wspomaganego Enklawy z Fallout 4, lecz w grze używa pancerza Tesli z Fallout: New Vegas
* Tesla nie jest nikim inspirowany, jest to postać całkowicie oryginalna, stworzona od podstaw.
* Jego Music Theme to cover "Water World" z gry Duke Nukem 3D.
* Teoretycznie nie posiada modelu bez zbroi, praktycznie używał domyślnego cywila z Half Life 2 znanego również jako "pocer".
* Jego umiejętności przywódcze zostały źle pokazane przez Gamemastera, co odbiło się na pryzmacie przez który patrzą na niego uczestnicy. Sam Janusz mówi, że "Tesla to taki typowy questgiver, nic ciekawego, potem umiera".
* Podkochiwał się w Annie, która teoretycznie była ledwo pełnoletnia.
* Z mniej poważnej trivii; miał być gejem
NEO Deus Ex Machina

## Opis

**NEO Deus Ex Machina** - superkomputer potrafiący przemieszczać się od ciała do ciała. Jego baza zlokalizowana jest na **Hawajach**, współpracuje z **Wspólnotą**. Został wysłany na **Alaskę** oraz do **Kanady** by zbadać "artefakty" - które okazały się być jajami zawierające dziwne monstra.

## Galeria

Ikonka NEONEO wyświetlający się na monitorze"Zdenerwowany" NEO
Kompas Honoru Wiki

**Witamy na**

## Fabuła

**10 lat po poprzednich wydarzeniach.**

Ziemia wrze nawet po wojnie.

NEU przemianowana na Unię po wybraniu Don Mateo jako władcę ostrzy zęby na Wyspy Brytyjskie, państwo które wreszcie może o sobie dać znać.

Fiodor i jego Wspólnota siedzi cicho, oczekując jakby na pewne wydarzenia.

Znika coraz więcej ludzi w okolicach Europy, Australii oraz USA, a całe miasta i wioski zostają zmiecione z powierzchni ziemi w tajemniczych, niewyjaśnionych okolicznościach.

Jesteś jednym z najemników wynajętych przez Star Industries - przedwojenną korporację która przetrwała armageddon - aby zbadać ostatnie wydarzenia w celu zdobycia wiedzy o tym, co powoduje tajemnicze wyparowania.

Kompas jest słaby, a bezprawie w i tak już upadłym świecie nadal rośnie.

Walcz, osądzaj, gromadź bogactwo, odkrywaj i decyduj.

Od ciebie będą zależeć losy twoje a może i ziemi.
Doktor Mortimer

**Doktor Hans Mortimer** - to badacz "nauk nietypowych" (czyli wszystko i nic), 62 letni mężczyzna pochodzenia Niemieckiego. Obecnie przebywa w Berlinie w NEU razem z innymi członkami Kompasu Honoru.

## Przeszłość

Hans urodził się w roku 2018 roku w Berlinie. Od małego interesował się naukami ścisłymi, nie trzymał się zasad w szkole i podążał własnymi ścieżkami. Po ukończeniu nauki starał się zarobić przy pomocy sprzedaży swoich wynalazków. Nie wychodziło mu to. W 2059 został zatrudniony przez ojca Matt'a aby się nim opiekować.