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Temmie Wiki

Welcome to the most informative encyclopedia on *Temmie*!

You can even find information about Temmies from another universe!

We are currently maintaining 18 articles and 30 files, and you can help!

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## Ruler of Temmie Wiki

After a while of inactivity, Wiki Temmie has decided to adopt the wiki.

<activityfeed size=8>
Temmie

hOI!!!!!!!

    Temmie is a species of monster found in the game Undertale as a resident of Temmie Village, or the operator of the Tem Shop. They also appear as an enemy in waterfall.

## Profile

### Appearance

Temmies resemble a cat with dog ears as well her normal ears, shoulder length black hair and a blue shirt. Only the operator of Tem shop has gray hair and a striped blue and yellow shirt. All Temmies exept for Bob and the Tem Shop Keeper (sometimes) share the Temmie Speech Impediment.

## In Battle

One of Temmie's attacks is a tall Temmie that trips about on the bullet board. The proantagonist , to avoid damage, must remain underneath the Temmie shape, if out of legs, must remain above. In the attack Temmie slowly tracks the proantagonist's moves, so the proantagonist will say " Can't blame a bark for tryin....". Then the soul appears in front of Atack Temmie. The dammage can be avoided by quickly moving on top of the bullet board. The head of the Temmie shape is harmless, only the legs and body is. Other temmie's atack is lenghtening one of her legs in attemt to wrap the leg around the proantagonist's soul. This attack can by avoided by walking around the bullet board, when Temmies leg is around the bullet board, around the leg until the soul is in the middle of the bulet board. When the soul is in the middle Temmies leg will shrink. To spare Temmie the proantagonist can talk to Temmie or feed Temmie Temmie flakes. Flexing at Temmie results in Temmie leaving and is replaced by Aaron. This Aaron can be spared by flexing once instead of twice. Sparing Temmie results in yellow text in the true pacifist ending credits.

## Quotes

* fhsdhjfdsfjsddshjfsd
* hOI!!!!!! i'm tEMMIE!!
* OMG!! humans TOO CUTE
* NO!!!!! muscles r... NOT CUTE | NO!!!!
* NO!!! so hungr...
* thas ALOT o muns... can tem realy acepts...
* You feel somthing, you are filled with deTEMination
Straufenhöusen

**El matrimonio Straufenhöusen** (o **Ströuffenhousen**; o **Strauffenhöusen**; o **Strauffenhöusen**) son los reconocidos con el título nobiliario de "Hijos del Reino de Draelok Sin" concedido por S.M. Rey Javier II. El matrimonio está compuesto por Ángela y Burke Straufenhöusen.

## Historia

Eran emigrantes provenientes de Alemania (Europa), que llegaron al reino de Draelok Sin en el año **825 A.R.** con el propósito de iniciar una nueva vida. En el momento de su llegada el reino se encontraba en plena II Guerra Civil, cosa que no les proporcionó la paz que buscaban, pero en vez de huir decidieron quedarse en el reino.

M**ovidos por un profundo sentimiento nacional**, sobrevivieron y aguantaron las calamidades de la guerra incluso **ayudando a los ejércitos reales** a cruzar de un lado a otro gracias a que construyeron con sus propias manos el conocido como **Puente de Straufenhöusen**en el año 827 A.R. El puente original aun se conserva como joya de unión entre Alemania y Draelok Sin.

Los restos del matrimonio fueron sepultados en los exteriores de la actual Catredral de San Javier "El Nuevo".
Harem

Der Begriff **Harem** (silv. "unverletzlicher Ort, Heiligtum") bezeichnet einen bewachten und abgetrennten Bereich innerhalb von Palästen, Anwesen und anderen heiligen und hohen Stätten in Khalai und Aszhar. Dieser Bereich eines Palastes dient der Entspannung, des Bades, dem Konsum verschiedener Drogen, Tabak und Speisen und der Erfüllung körperlicher Bedürfnisse.

### Beschreibung

Der Harem ist nicht etwa, wie in nördlichen Kulturen vermutet, ein Bordell, in dem sich jeder bedienen kann, vielmehr ist er ein Ort für ausgewählte Besucher, die sich an den Freuden dieses Ortes, wie etwa schönen Frauen, exotischen Speisen oder Rauschmitteln bedienen können. Da ein Harem meist innerhalb eines Palastes liegt, ist es unerheblich, Gast des Besitzers, Wache oder ein anderer Würdenträger zu sein, um Zugang zum Harem zu gelangen.
Hanne Verbruggen

**Hanne Verbruggen** (Mechelen, 3 maart 1994) is een Belgische zangeres.

Ze is sinds 6 november 2015 het 'roodharige' lid bij de vernieuwde K3.

In het najaar van 2015 was ze een van de winnaressen van het tv-programma *K3 zoekt K3*, dat werd uitgezonden op SBS 6 en VTM. Samen met Marthe de Pillecyn en Klaasje Meijer vormt ze de nieuwe bezetting van de zanggroep K3

Nog een paar leuke weetjes:

 Lengte: 1m 63

 Kleur ogen: oranje

 Schoenmaat: 39

 Favoriete vakantieland: Parijs

 Favoriete plekje in huis: de wc

 Lievelingskleur: paars

 Lievelingslied aller tijden van K3: gigi

 Lievelingseten: spaghetti

Lievelingscijfer: 6

droombaan was: om ooit een K3´tje te worden.
Temmie Village

Temmie Village is a hidden village in the video game Undertale. It can be found by taking a downward turn after the lower set of mushrooms is hit. It is home to many Temmies.

## Appearance

Temmie Village is similar to the rest of the Waterfall. It is a dark cave with tints of purple with an upbeat music theme. It is populated by many Temmies and a mushroom named Ragel.

During a genocide route, all the monsters evacuated except the Temmie Shop keeper and the Temmie watching from the hole in the wall.

The town also has a giant statue of "Tem" along with a TEM Shop.
S.M. Rey Javier II

**Su Magestad Rey Javier II**, fue un Rey de Draelok Sin entre los años **844** y **899 A.R**. Se condecoró con el título de Monarca Honorífico de Draelok Sin. También es considerado como uno de los **padres de los avances tecnológicos** en el Reino.

## Biografía

Nacerá en el año 831 A.R. en **Draelok Sin**. Sus padres son de origen humilde, siendo su padre de Draelok Sin y su madre de NewTown, la cual emigró a la capital cuando acabó la II Guerra Civil de Draelok Sin.

Fue bautizado en la Antigua Catedral de San Javier durante los inicios de las remodelaciones de esta, bajo el nombre de **Javier de Decerón y Pres**. Accedió al trono muy joven, a sus 13 años de edad. Fue coronado y designado por el **Gobierno Provisional** tras la **II Guerra Civil**, pero será el pueblo el que acoja la monarquía con gran entusiasmo por el descontrol causado por la guerra. Durante su primer año de coronación transladó el Bloque Primigenio desde el Antiguo Palacio Real de Draelok Sin hasta el Archivo Real. Tan solo un año después decretará el estado de ruina del **Palacio Real el cual fue destruído**.

A sus 18 años inaugurará la Catedral de San Javier "El Nuevo". Desde entonces su política de remodelación de Draelok Sïn trajo al reino el Estilo Clásico. Fue un gran **Rey impulsor de construcciones** y la capital vió un crecimiento jamás antes visto.
Bob

Bob is a Temmie found in Temmie Village.

## Profile

### Appearance

They seem to look exactly like other temmies, there is not much to separate them from other temmies, when talking about appearance.

### Personality

They seem to speak in perfect grammar, unlike most temmies who have a Temmie Speech Impediment.

## Main Story

There will be four temmies. The first two will have the same speech dialogue, hoi im temmie and dis is my friend temmie! The third one will say, hoi im temmie, dont forget my friend!! But the last one.....Hi....im Bob...
Бохдалека треугольник

Бохдалека треугольник (синоним: пояснично-реберный треугольник, trigonum lumbocostale) — треугольный участок диафрагмы, лишенный мышечных волокон, разделяющий ее на поясничную и реберную части.

Данные треугольники образуются вследствие неполного закрытия перикардиоперитонеального канала плевроперитонеальной мембраной.

Источник
Temmietale

Temmietale is AU, where everyone is TeMMiE. hoi teM EveRywhErE pLay TemMiEtAle oR U haVe bAd teM

## Characters

* Temmie
* Temmie
* Temmie The Flower
* Omega Temmie
* Temtoriel
* Temmit
* Temstablook
* Tems
* Temmierus
* Temtaton
* Dr. Temphys
* Temmyne
* Temmie Kid
* Bob
* Temgore
* Amalgatems
* Annoying Tem (Temmie Fox)
* Temmy
* Temmet

## Locations

* Mt.eimmeT
* Temmie Ruins
* Snowtem
* Watemfall
* DA TEM VILLAG yAyA
* DA TEM SHOP
* Hottem
* TEM
* New Tem

## Link to Temmietale Themes

1. https://www.youtube.com/watch?v=6wd91nA00yI
2. https://www.youtube.com/watch?v=WhRjZ\_DrpVI
Cirith Ungol

The pass through the western mountains of Mordor and one of two entrances to that land from the West, along with the Morgul Pass. The name is Sindarin for *Spider's Cleft*, or *Pass of the Spider*, presumably referring to the guardian of the pass, Shelob, the daughter of the ancient spider Ungoliant.
The Pass of Cirith Ungol was high above the Morgul Pass, on the northern side of the Morgul Vale. In Mordor, the road from Cirith Ungol came down to join the Morgul-road. These routes were guarded by the Tower of Cirith Ungol, built by the Men of Gondor after the War of the Last Alliance, but occupied by Orcs at the time of the War of the Ring.
During the Quest of the Ring Frodo Baggins and Samwise Gamgee were led to this pass by Gollum to Torech Ungol, the lair of the giant spider-like creature Shelob who dwelt there, in order to get into Mordor.
Нал'Аделис

Нал'Аделис (Царица Звёзд, Властительница Магии, Повелительница Арканы) - богиня, чья сфера - арканная магия и её ответвления. Её олицетворяют со звёздами на ночном небе, поэтому жрецы носят мантии с символами звёзд и поклоняются они так же небесным телам.

## Личность

Владычица звёзд весьма хитра и изворотлива, она заманивает во служение себе с помощью магии, а маназависимым уже сложно отказаться от волшебства. Однако к своим последователям она весьма милосердна и довольно часто поощряет их. Лучшей наградой может стать перерождение в особое существо, состоящее из чистой энергии - эфириала, и всё же такой дар весьма двояк - взамен обретённым силам и вечной жизни идёт утрата плоти и долг перед богиней, ведь эфириалы должны хранить течения арканы и защищать её, не позволяя злоумышленникам прекратить распространение магии в Андилоре.

## История

После неожиданного создания арканы вследствии трения полей измерения Хаоса и Бездны, Саваоф решил сотворить для этой мощной энергии хранителя. Смертные позже конкретизировали её образ, и Нал'Аделис подстроилась под него.

## Силы и способности

Являясь одним из первородных божеств, владычица Арканы обладает колоссальными возможностями. Ей под силу лишить любого смертного мага способности управлять арканой, она может творить из энергии целые измерения, изменять потоки и перебрасывать свою сущность через них, создавая в мире смертных свою проекцию для связи с верующими. Вера для неё не является источником существования, и сил напрямую не придаёт - однако Нал'Аделис увлечена игрой веропроизводных божеств, стараясь как можно сильнее укрепиться в религиях Андилора.

Её особенно сильно чтят высшие эльфы Наэл'Талл и Авариэли из Империи Поднебесья. Смертным она так же является в облике эльфийки.

Её божественный план - Арканные Залы. Это огромная сеть коридоров и комнат, выполненная в фиолетовых тонах. Там обитает сама богиня и её слуги - многочисленные создания, сотворённые энергией арканы. Нал'Аделис имеет множество преданных верующих по всему миру, однако предателей она не прощает - те, кто свернули с пути преданности аркане на вечно потеряют свой дар к ней.
Tolkien wiki and his world of books Wikia

## Welcome to the Tolkien wiki and his world of books Wikia

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Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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Biblo baggings

The Lord of the Rings The return of the King

The Lord of the Rings The Two Towers
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Aldburg

Aldburg
(O.E. 'old fortress') A hill fort and settlement in Rohan, in the region known as the Folde, some miles to the southeast of Edoras. Aldburg was initially the capital of the realm, where Eorl the Young, the first King of Rohan, founded his hall in T.A. 2510. Though his son, King Brego, moved to Edoras early in Rohan's history in 2569, Aldburg remained the residence of the descendants of Éofor, Brego's third son.  At the time of the War of the Ring, it was the home of King Théoden's nephew Éomer, who was the Third Marshal of the Mark and heir to the kingship.
Murum Lux

"Die Murum Lux wird das letzte Bollwerk sein, wenn der Schatten die Welt mit Krieg übersäht"

-Lumen

Die Murum Lux ist das wohl gewaltigste Bauwerk der Sonneninseln und ist von etlichen Legenden und Mythen umschrieben, von denen selbst die Ältesten Wahrheit und Schein kaum noch zu unterscheiden wissen.

## Geographie

Die Murum Lux umgibt den äußeren Ring von Lucidum, der Hauptstadt der Sonneninseln. Sie ist mehrere Meter dick und aus dem besonders solidem Gestein des Berges Montem erbaut. Während der Zeit der großen Finsternis bildete sie das letzte Bollwerk gegen die Wesen Scotos.

Sie ist von einem Wassergraben umgeben, der vom heiligen Wasser der Stadtquelle gespeist wird, und ist daher nur über eine am Westen angebrachte Zugbrücke zu überqueren.

## Geschichte

Die Murum Lux wurde nach der Besiedlung der Sonneninseln erbaut und stellte das erste Gebilde der alten Kultur dar. Der Zeitpunkt der Erbauung ist unbekannt, wird aber auf 1210 VdL geschätzt.

Den Schriften der Archive der Heiligen Hallen zufolge wurde die Murum Lux ursprünglich als ein Schutz gegen Wildtiere errichtet, und später zu dekorativen Zwecken zu einem militärischen Gebilde erweitert. Dieser Ausbau war die Rettung der alten Kultur während der großen Finsternis, dessen Datum auf das Jahr 200 VdL geschätzt wird. Sie war zur damaligen Zeit die einzige Verteidigungsanlage, welche den Bewohner der Sonneninseln Schutz bot, und wurde nach dem Sieg zum Heiligtum erklärt.

Bis zum heutigen Tag wird sie weiter ausgebaut, um sich für die nach den Erleuchteten bald nahende Schlacht zwischen Licht und Schatten zu rüsten. Sie untersteht dem Schutz der Paladine der Luxbelatori und die Aufgabe des Schutzes der Mauer gehört zu den ehrenvollsten der Erleuchteten.

## Struktur

Die Murum Lux ist kreisförmig, und von etlichen spitz nach außen laufenden Wachtürmen geschützt. Aus der Vogelperspektive erscheint es, als würde sie das Zeichen der Erleuchteten darstellen.
Dunland

A place in north-west Middle-earth, the land of the Men called Dunlendings. These Men were tall, somewhat swarthy and dark-haired, and were descended from the same ancient stock as the House of Haleth, making them distantly related to the Dúnedain. They are the traditional enemies of the Rohirrim and are jealous of the wealth of Rohan, themselves living on marginal land. During the War of the Ring they were persuaded by Saruman to invade Rohan in conjunction with the forces of Isengard.
Bree

Bree was a very ancient settlement of men in Eriador, long established by the time of the Third Age of Middle-earth. After the collapse of the kingdom of Arthedain, Bree continued to thrive without any central authority or government for many centuries. As Bree lies at the meeting of two large roadways, the Great East Road and the (now disused) Greenway, it had for centuries been a centre of trade and a stopping place for travellers, though as Arnor in the north waned Bree's prosperity and size declined.

Tolkien wrote of two different origins for the people of Bree. One was that Bree had been founded and populated by men of theEdain who did not reach Beleriand in the First Age, remaining east of the mountains in Eriador. The other that they were stemming instead from the same stock as the Dunlendings.[3] These two origins are not completely contradictory as the Dunlendings were descended from the Haladin who were counted the second house of the Edain.

By the time of the War of the Ring Bree was the westernmost settlement of men in Middle-earth, and there was no other settlement of men within a hundred leagues of the Shire.[4] A day's ride east along the road lay The Forsaken Inn, according to Aragorn, although nothing more is known of it.

Gandalf and Thorin Oakenshield met by coincidence in Bree, setting in motion the events recounted in *The Hobbit*. Both were interested in the dragon Smaug at the Lonely Mountain. Together they planned the Quest of Erebor, which resulted in the death of Smaug and the finding of the One Ring by Bilbo Baggins.
TreeBeard

Spirits were sent by Eru Ilúvatar to inhabit the trees, which the Vala Yavanna had created along with other plants or *olvar*. The Vala longed for their protection since Morgoth or*Melkor* was destroying the trees and olvar, which could not defend themselves from him. The Ents were created by Ilúvatar at the behest of Yavanna as the *Shepherds of the Forest* or *Tree-herders*. Entwives were also created for the Ents, but, in the Second Age, were driven out by Sauron.

Treebeard is the oldest of three remaining original Ents.He is said to have once roamed all of the forests in Middle-earth, which included the Misty Mountains, Mirkwood,Mordor, and the Blue Mountains. After the loss of the Entwives by the end of the Third Age, he and the remaining Ents dwelt in the Forest of Fangorn. This led the remaining Ents into isolation and all information from the outside world was cut off. The arrival of Merry and Pippin shifted Treebeard's attention to take action against Saruman for hacking down his trees. He led the Ents to war against Saruman and his Orcs. Treebeard later realised that while Saruman had learned much from him, the Wizard had shared no useful information of his own.

Treebeard had been friends with Saruman. It is described in *The Two Towers* that Saruman visited Treebeard in Fangorn Forest and had talked with him on various subjects of concern. Saruman gathered information from Treebeard about the Forest of Fangorn; its intertwining paths were of particular concern to him.[1]

After Merry and Pippin's meeting with Treebeard, Treebeard called an Entmoot, which lasted three days, to decide to call an attack on Isengard and Saruman. SinceLeaflock and Skinbark were the oldest of the Ents along with Treebeard, they refused to fight, however, Treebeard thought he was going to his doom during "the last march of the Ents."Treebeard hoped that some of the younger Ents would come instead of just the two, and, during the night he spread the word. They later launched an assault on Isengard.

After Treebeard ordered the Ents to march to Isengard, the Ents felled Saruman's walls and destroyed every object in and around Isengard; the Tower of Orthanc could not be breached, but Saruman was trapped within. Treebeard stopped the attack on the tower when he realised their efforts were in vain; the tower was too strong. The Ents were ordered to unleash the waters of the River Isen, which flooded Isengard. When Merry and Pippin departed Treebeard he requested them to watch for the Entwives. At one point in the book, Tolkien gives hints on the whereabouts of the Entwives. It is speculated that they were spotted by Samwise Gamgee's cousin Hal in the North Farthing. However, this may or may not be conjecture:
Falén

Die **Falén** sind die Ureinwohner der Insel Two Bends.

### Geschichte

Die Religion der Falén hat sich vor langer Zeit von den nordischen Göttern abgespalten. **Cu Chulainn,** großer Krieger des Nordens und Jarl
aus Stormkysten hatte vor einer schwierigen Entscheidung und Schlacht einen
Traum. Er träumte von einer Frau. Sie hatte schwarzes Haar, war groß, komplett
von Raben umgeben und hielt in ihrer Hand ein Schwert. Sie nannte Cu Chulainn
ihren Namen. Sie hieß Morrigan. Und sie nannte sich selbst die Königin der
Geister. Sie versprach dem König, dass er mit ihrer Hilfe jede Schlacht die
kommen möge erfolgreich bestreiten würde, wenn er Stormkysten verließ und sein
Volk mit auf die Insel Two Bends nehmen würde. Fasziniert von ihrer unendlichen
Schönheit und der Macht, die sie ausstrahlte, akzeptierte er ihr Angebot. Er
gewann die folgende Schlacht und alle anderen darauf auch. Jedoch, als er sein
Volk und die übrigen Jarls überzeugen wollte, die Macht Morrigans mit eigenen
Augen zu sehen und mit auf die Insel Two Bends zu kommen, verbannten ihn die
Jarls, da es in den Augen Odins keine anderen mächtigen Wesen geben konnte und
er somit die nordischen Götter verraten hatte. Geplagt von Schmach und Schande,
nahm er seine engsten Vertrauten und seine große Familie mit auf die Insel Two
Bends. Morrigan gab Ihnen fruchtbares, grünes und weites Land. Sie ließ auch
die Geister in die Welt. Die Geister sind nach dem Glauben der Falén alles, was uns umgibt. Sie sind das
Licht, sie sind die Schatten, sie sind der Wald, sie sprechen zu uns in jeder
möglichen Form. Sie stellte jedoch eine neue Bedingung. Sollte Cu Chulainn eine
Tochter haben, müsse sie ihr gehören und sie dürfe sie mitnehmen. Da er sein
Volk nicht erneut enttäuschen wollte und nicht zurück nach Stormkysten konnte,
war er gezwungen, das Angebot anzunehmen.

Als seine
Tochter, Eléne, geboren wurde, erschien die Königin der Geister bis heute zum
letzten Mal. Cu Chulainn weigerte sich, seine Tochter Preis zu geben und
bezahlte einen hohen Preis. Er ward für immer verflucht, verflucht bis in die
Ewigkeit, sich im Darkwood aufzuhalten. Manche munkeln, dass er heut noch dort
ist.

Heute beten
die Falén zu Morrigan. Sie ist seit dem letzten Erscheinen nie wieder
erschienen, aber sie unterstützt ihre Gefolgsleute mit übernatürlichen Kräften,
Visionen und anderen Gaben. Die Prinzessin der Geister, Eléne, die ewig Junge,
wuchs zu einer Hexe heran und ist bis heute die mächtigste Hexe in den Forsaken
Gardens.
Barrow-downs

The **Barrow-downs** or **Tyrn Gorthad** were a series of hills east of the Shire, behind the Old Forest, and south-west of the village of Bree. Many of the hills were crowned withstanding stones and barrows, hence their name.
The Barrow-downs were first inhabited by Men related to the Edain in the First Age, together with the Hills of Evendim to the north. They fled west as Easterlings invaded Eriador and passed on to Beleriand, but after these had left or been killed in the War of Wrath the Edain returned to their old home.
During the Second Age the inhabitants were fairly numerous, and when they met with the Númenóreans the Barrow-downs were the first places where the Dúnedain émigrés from Númenor settled. When Elendil returned to Middle-earth, the Barrow-downs were incorporated in the kingdom of Arnor. The Downs were revered by the Númenóreans because they were rightly recognized as the first tombs of their ancestors, long before they had encountered the Elves of Beleriand.
After the partition of Arnor the Barrow-downs became the capital of Cardolan. After Rhudaur fell to Angmar, the Dúnedain of Cardolan entrenched themselves here, but inT.A. 1409 the realm fell and the Great Plague in 1636 killed any remaining Dúnedain hiding in the Barrow-downs. The Barrow-wights were now sent there by the Witch-king. In the 1850s King Araval of Arthedain tried to recolonize Cardolan, but this failed because of the Barrow-wights.
Travelling from the Old Forest to Bree, Frodo, Sam, Merry, and Pippin while travelling through the downs were ensnared by a barrow-wight, probably in the same cairn which held the grave of the last prince of Cardolan. They were rescued by Tom Bombadil, and from the burial treasure received enchanted daggers — designed to slay the evil servants of Angmar.
When the Nazgûl attacked Aragorn and the hobbits on Weathertop, Frodo slashed at one of them with his dagger but only damaged its cloak. Merry used his weapon to help destroy the Lord of the Nazgûl in the Battle of the Pelennor Fields, Sam left his beside Frodo in Cirith Ungol and later had it returned to him by Gandalf, while Pippin made use of his dagger in the Battle of the Black Gate to slay a Troll-chief.
Osgiliath

A city of Middle-earth, the old capital city of Gondor. Osgiliath is a Sindarin word that means Citadel of the Host of Stars. Founded by Elendil and his sons Isildur and Anárionat the end of the Second Age, Osgiliath was located on either side of the Great River Anduin. Osgiliath was burned during the Kin-strife and its palantír was lost in the Anduin. Later Osgiliath was badly affected by the Great Plague which wiped out a substantial part of the city's population. The capital was shifted to Minas Anor in T.A. 1640 and the city began to fall into ruin. The half-ruined city was completely abandoned in T.A. 2475 when Uruks from Mordor invaded Ithilien and destroyed the city's great bridge. They were driven back by Boromir, son of Denethor I.
Osgiliath was the scene of some of the earliest fighting in the War of the Ring, when in 3018, Sauron's forces attacked and captured East Osgiliath. The orcs were driven back from the western shore by Boromir and the last bridge was thrown down. During the assault on Gondor, the army of Sauron again attacked the western city and after overcoming the defence, surrounded Minas Tirith, beginning the siege of Gondor and leading directly into the Battle of the Pelennor Fields. In Peter Jackson's film of *The Lord of the Rings: The Two Towers*, Faramir takes Frodo, Sam and Gollum to Osgiliath, where they witness a battle. This does not occur in the book.
Victoria Magna Solari

Lady **Victoria Magna** von den **Solari** ist Anführerin der militärischen Eliteeinheit Silvarii des Imperiums der Roten Sonne. Sie ist unter den Bewohnern von Stormkysten auch unter dem Namen "Blutjungfer" bekannt, da sie für ihre erfolgreichen Schlachten gegen die Nordmänner bekannt ist.

### Biographie

Victoria wurde 1439 NdL geboren und wuchs als Nachfahre der Solari in Solaris auf. Schon früh fiel sie durch ihre ungewöhnliche Scharfsinnigkeit, Intelligenz und Kälte auf. So wurde sie im Alter von 17 Jahren in das Heer einbezogen, erhielt jedoch auf Grund ihrer Leistung im Weg des Soldaten eine gesonderte Schulung, die ihr früh einen hohen Posten verschaffte.

Ihren ersten Einsatz hatte sie bei der Schlacht von Slagjard, bei der sie überragenden Einsatz und Engagement zeigte. Trotz ihrer Scharfsinnigkeit konnte bei dieser Schlacht kein Sieg errungen werden.

Sie sammelte ihre Truppen jedoch schnell zu einem Gegenangriff, dem viele weitere kleinere erfolgreiche Schlachten folgten.

Zur Zeit bereitet sie eine neue Offensive gegen Stormkysten vor, um entscheidende Territorien von den Nordmännern zu erlangen.
The lord of the Rings The Return of the King

Sauron unleashes a heavy assault upon Gondor. Gandalf arrives at Minas Tirith to alert Denethor of the impending attack. The city is besieged, and Denethor, deceived by Sauron, gives up hope and commits suicide, nearly taking his remaining son Faramir with him. Aragorn feels he has no choice but to take the Paths of the Dead in order to reach Gondor in time, accompanied by Legolas, Gimli and the Dúnedain Rangers from the North. There Aragorn raises an undead army of oath-breakers bound by an ancient curse that said they could not rest until they had fulfilled their vow to the king of Gondor. The ghostly army helps them to defeat the Corsairs of Umbar who are invading southern Gondor. Commandeering the ships of the Corsairs, Aragorn leads reinforcements up the Anduin to relieve the siege of Minas Tirith, and the forces of Gondor and Rohan defeat Sauron's army in the Battle of the Pelennor Fields.

Meanwhile, Sam rescues Frodo from the tower of Cirith Ungol, and they set out across Mordor. In order to distract Sauron from his true danger, Aragorn leads the armies of Gondor and Rohan in a march on the Black Gate of Mordor. His vastly outnumbered troops fight desperately against Sauron's forces. Reaching the edge of the Cracks of Doom, Frodo is unable to resist the Ring any longer, and suddenly and fiercely claims it for himself. But Gollum suddenly reappears, struggles with Frodo and seizes the Ring by biting off the finger on which Frodo wears it. Celebrating wildly, Gollum accidentally falls into the fire, taking the Ring with him; and so Frodo's mission is completed. With the destruction of the One Ring, Sauron is permanently shorn of his power, the Nazgûl perish, and his armies are thrown into such disarray that Aragorn's forces emerge victorious.

With the end of the War of the Ring, Aragorn is crowned Elessar, King of Arnor and Gondor, and marries his long-time love, Arwen, daughter of Elrond. Saruman escapes from Isengard and, seeking vengeance on the hobbits, enslaves the Shire. The four hobbits, upon returning home, raise a rebellion and overthrow him. Gríma turns on Saruman and kills him in front of Frodo's house, and is slain in turn by hobbit archers. The War of the Ring thus comes to its true end on Frodo's very doorstep.

Merry and Pippin are acclaimed heroes, while Sam marries Rosie Cotton and uses his gifts from Galadriel to help heal the Shire. Frodo, however, remains wounded in body and spirit after having borne the oppressive weight of the One Ring so long.

Several years later, accompanied by Bilbo and Gandalf, he sails from the Grey Havens west over the Sea to the Undying Lands to find peace. After Rosie's death, Sam gives his daughter the *Red Book of Westmarch*, containing the account of Bilbo's adventures and the War of the Ring as witnessed by the hobbits. Sam is then said to have crossed west over the Sea himself, the last of the Ring-bearers.
Lothlorien

Early in the First Age some of the Eldar left the Great March and settled in the lands east of the Misty Mountains. These elves became known as the Nandor and later the Silvan Elves. By S.A. 1200 Galadriel had made contact with an existing Nandorin realm, Lindórinand, in the area that would later be known as Lothlórien, and planted there the golden*mallorn* trees which Gil-galad had received as a gift from Tar-Aldarion.

The culture and knowledge of the Silvan elves was considerably enriched by the arrival of Sindarin Elves from west of the mountains and even the Silvan language was gradually replaced by Sindarin. Amongst these arrivals was Amdír, who became their first lord, as well as Galadriel and Celeborn, who also crossed the mountains and the Anduin to join these southern Nandor after the destruction of Eregion during the War of the Elves and Sauron. Ultimately, Amdír led an army out of the forest as part of the Last Alliance of Elves and Men, just as Oropher, another Sindarin lord, led the Silvan Elves of the north in the same victory over Sauron, so it can be assumed that both northern and southern woodland realms had been founded by then.

With the gradual return of Sauron's malign influence to the forest east of Anduin, the northern Silvan Elves led by Thranduil son of Oropher (and father of Legolas), moved even further north to escape it, and those of the south returned west across the Anduin, although without their last Sindarin lord Amroth son of Amdír, who departed to Edhellond after his lover Nimrodel had fled there.

It was later revealed that Galadriel's Ring enriched the land by preserving its flora from death and decay, and in wielding it she created a powerful ward against all creatures of evil intent: in fact the only way that Galadriel's Lothlórien could have been conquered by Mordor is if Sauron himself, the master of all the Rings of Power, had gone there.

Following the departure of Galadriel for Valinor at the beginning of the Fourth Age, the Elves of Lothlórien were ruled by Celeborn alone, who led them across the Anduin to found a new, larger realm, **East Lórien**, centred on Amon Lanc. By the time of the death of Queen Arwen, Celeborn and Galadriel's granddaughter, Lothlórien itself was deserted.
Блуменау схема

Блуменау схема — геометрическая схема ромбовидной ямки, предложенная автором для нахождения различных морфологических образований в области дна IV желудочка.

Согласно этой схеме: abed — вся ромбовидная ямка; abc — нижний тре­угольник, принадлежащий продолговатому мозгу; Ьа и bс — нижние ножки мозжечка; ае и ес — striae medullares; beh — trigonum hypoglossi: bhg — trigonum vagi; aghf — area acustica.

Источник
The Lord of the Rings Fellowship of the ring

The story begins in the Shire, where the Hobbit Frodo Baggins inherits the Ring from Bilbo Baggins, his cousin and guardian. Neither is aware of its origin and nature, but

Gandalf the Grey, a wizard and old friend of Bilbo, suspects the Ring's identity. When he becomes certain, he strongly advises Frodo to take it away from the Shire. Frodo leaves, accompanied by his gardener and friend, Samwise ("Sam") Gamgee, and two cousins, Meriadoc ("Merry") Brandybuck and Peregrin ("Pippin") Took. They nearly encounter the Nazgûl while still in the Shire, but shake off pursuit by cutting through the Old Forest, where they are aided by the enigmatic Tom Bombadil, who alone is unaffected by the Ring's corrupting influence. After leaving the forest, they stop in the town of Bree where they meet Strider, who is later revealed to be Aragorn, Isildur's heir. He persuades them to take him on as guide and protector. They flee from Bree after narrowly escaping another assault, but the Nazgûl follow and attack them on the hill of Weathertop, wounding Frodo with a Morgul blade. Aragorn leads the hobbits toward the Elven refuge of Rivendell, while Frodo gradually succumbs to the wound. The Ringwraiths nearly overtake Frodo at the Ford of Bruinen, but flood waters summoned by Elrond, master of Rivendell, rise up and overwhelm them.

Frodo recovers in Rivendell under the care of Elrond. The Council of Elrond reveals much significant history about Sauron and the Ring, as well as the news that Sauron has corrupted Gandalf's fellow wizard, Saruman. The Council decides that the Ring must be destroyed, but that can only be done by returning it to the flames of Mount Doom in Mordor, where it was forged. Frodo volunteers to take on this daunting task, and a "Fellowship of the Ring" is formed to aid him: Sam, Merry, Pippin, Aragorn, Gandalf, Gimli theDwarf, Legolas the Elf, and the Man Boromir, son of the Ruling Steward Denethor of the realm of Gondor.

After a failed attempt to cross the Misty Mountains via the Redhorn Pass across the flank of Caradhras, the company are forced to try a more perilous path through the Mines of Moria, where they are attacked by the Watcher in the Water before the gate. Inside, they discover the fate of Balin and his colony of Dwarves. After repulsing an attack, they are pursued by orcs and an ancient and powerful demonic creature called a Balrog. Gandalf confronts the Balrog, but in their struggle, both fall into a deep chasm. The others escape and take refuge in the Elven forest of Lothlórien, where they are counselled by Galadriel and Celeborn.

With boats and gifts from Galadriel, the company travel down the River Anduin to the hill of Amon Hen. Boromir succumbs to the lure of the Ring and attempts to take it from Frodo. Frodo escapes and determines to continue the quest alone, though Sam guesses his intent and comes along.
The Lord of the Rings The Two Towers

Orcs sent by Saruman and Sauron kill Boromir and kidnap Merry and Pippin. After agonizing over which pair of hobbits to follow, Aragorn, Gimli and Legolas pursue the orcs bearing Merry and Pippin to Saruman. In the kingdom of Rohan, the orcs are slain by a company of the Rohirrim. Merry and Pippin escape into Fangorn Forest, where they are befriended by Treebeard, the oldest of the tree-like Ents. Aragorn, Gimli and Legolas track the hobbits to Fangorn, and encounter Gandalf, resurrected as the significantly more powerful "Gandalf the White" after his mutually fatal duel with the Balrog. Gandalf assures them that Merry and Pippin are safe. They then ride to Edoras, the capital of Rohan, where they free Théoden, King of Rohan, from the influence of Saruman's henchman Gríma Wormtongue. Théoden musters his fighting strength and rides to the ancient fortress of Helm's Deep, but en route Gandalf leaves to seek help from Treebeard.

Meanwhile, the Ents, roused from their customarily peaceful ways by Merry and Pippin, attack Isengard, Saruman's stronghold, and trap the wizard in the tower of Orthanc. Gandalf convinces Treebeard to send an army of Huorns to Théoden's aid. Gandalf and Rohirrim reinforcements arrive at Helm's Deep just in time to defeat and scatter Saruman's army. The Huorns dispose of the fleeing orcs. Gandalf then parleys with Saruman at Orthanc. When Saruman rejects his offer of redemption, Gandalf strips him of his rank and most of his powers. Pippin looks into a *palantír*, a seeing-stone that Saruman had used to communicate with Sauron and through which he was ensnared. Gandalf rides for Minas Tirith, chief city of Gondor, taking Pippin with him.

Frodo and Sam capture Gollum, who had been following them from Moria, and force him to guide them to Mordor. Finding Mordor's Black Gate too well guarded to attempt, they travel instead to a secret passage Gollum knows. On the way they fall in with Faramir, who unlike his brother Boromir resists the temptation to seize the Ring and instead helps Frodo on his way. Torn between his loyalty to Frodo and his desire for the Ring, Gollum eventually betrays Frodo by leading him to the great spider Shelob in the tunnels of Cirith Ungol. Frodo is felled by Shelob's sting, but Sam fights her off. Sam takes the Ring and leaves Frodo, believing him to be dead. When orcs find Frodo, Sam overhears them say that Frodo is only unconscious, and chases after them.
Ravenhill

An outlying hill beneath the height of Erebor, the Lonely Mountain. It stood at the end of a ridge of high ground extending southwards from the mountain itself, overlooking the River Running and the valley of Dale. The Dwarves of Erebor built a guard-post on the hill.
Carc and his wife (a pair of a large, intelligent and long-lived breed of raven) had lived above the guard-post during the childhood ofBalin, a Dwarf of Erebor who supposed that the hill was named after this pair.  However it's probable that a raven rookery had existed on the hill for generations, so the name *Ravenhill* may have been much older than Balin was aware.
During the expedition of Thorin & Company to Erebor in T.A. 2941, they utilized the lookout at Ravenhill and the shelter of the guard-chamber.
Dol-Guldur

**Dol Guldur** (IPA: [ˈdɒɫ ˈɡuɫdur]) (Sindarin: "Hill of Sorcery")  was Sauron's stronghold in Mirkwood in the fictional world of J. R. R. Tolkien's Middle-earth. It is first mentioned (as "the dungeons of the Necromancer") in *The Hobbit*. The hill itself, rocky and barren, was the highest point in the southwestern part of the forest. Before Sauron's occupation it was called *Amon Lanc* "Naked Hill". It lay near the western edge of the forest, across the Anduin from Lothlórien. In a passage that appears to apply the name *Dol Guldur* principally to the fortress rather than the barren hill it rose above, the company of the Ring first catch sight of it from Cerin Amroth in Lórien.

In the Second Age, before Sauron occupied the hill, Silvan Elves of the Woodland Realm under Oropher, father of Thranduil, populated the area of Rhovanion around Amon Lanc, but they withdrew northward, evidently to avoid conflict with Lórien andMoria. Various Elf-lords and wizards perceived evil growing there early in the Third Age, starting about T.A. 1100. During the latter part of the Third Age, Sauron used this fortress as a base to attack Lothlórien and the surrounding area.[8] Tolkien suggests that Sauron settled on Dol Guldur as the focus for his rise during the period before the War of the Ring in part so that he could search for the One Ring in the Gladden Fields just up the river.
Gundabad

A mountain in the northernmost section of the Misty Mountains, close to the western extremity of the Grey Mountains. It was a stronghold of Dwarves and later, Orcs.
According to the Dwarves, Durin the Deathless, oldest of the Fathers of the Dwarves, awoke at Mount Gundabad some time after the awakening of the Elves. Mount Gundabad remained a sacred place to the Dwarves ever after.
In the middle of the Second Age, Orcs (servants of Sauron) invaded Gundabad. The site would not be cleansed until very late in the Second Age, possibly around or after the fall of Sauron and the loss of the One Ring.
In the Third Age, the Orcs of Angmar yet again claimed it as their capital, which was one of the reasons for the Dwarves' special hatred of this people. After the fall of Angmar, Gundabad remained an Orc stronghold, even after it was sacked during the War of the Dwarves and Orcs. The army of goblins that fought in the Battle of the Five Armieswas said to have mustered at the mountain in *The Hobbit*.
The Blue Mountains

Originally Eriador was largely forested, but in the Second Age Dúnedain felled most of the forests to build ships. In the late Second Age and early Third Age, much of Eriador was encompassed by the kingdom of Arnor, which later split into the rival kingdoms of Rhudaur, Arthedain and Cardolan. The Shire occupied part of the former kingdom of Arthedain, while Bree and its neighbouring villages lie on the border with the former Cardolan. The Barrow-wights dwelt within ancient burial mounds which had been constructed in the First Age by the Edain as they journeyed to Beleriand.[3] Other important places in Eriador were Rivendell, the Grey Havens and the abandoned kingdoms of Eregion andAngmar.

### Population and settlements

For much of Middle-earth's history, Eriador was sparsely populated, and indeed this is the meaning of its name: the *Lone-lands*. By the time of the War of the Ring, the main settlements were the Shire, Bree-land, Rivendell and the Grey Havens. Communities of Dwarves still mined the Ered Lindon, and a small population of native Men maintained ahunter-gatherer culture in the remaining woods of Minhiriath.[4] Eriador was protected by the Rangers of the North, who were the surviving Men of the lost kingdom of Arnor.

### Geography

The boundaries of Eriador were:

* To the east: the Misty Mountains. On the further (i.e. eastern) side of these mountains lay the region of Rhovanion (Wilderland).
* To the north: the Northern Waste (Forodwaith) and — after the War of Wrath and ensuing floods which ended the First Age — the Ice-bay of Forochel.
* To the west: the mountains of Ered Lindon (also known as Ered Luin or Blue Mountains). On the far (i.e. western) side of these mountains lay the region of Lindon, which was virtually the only part of Beleriand that had survived the First Age. The Grey Havens were located in a gap in the Ered Luin, and it's not clear whether these havens (and the adjacent lands west of the Tower Hills) were part of Lindor or Eriador.
* To the south: the rivers Glanduin and Greyflood (forming the border with the land of Enedwaith) and the shores of Belegaer west of Lond Daer.

Eriador extended for some 600 miles north-south and 700 miles west-east. It was traversed by two main routes:-

* the East-West Road running from the Misty Mountains' High Pass (near Rivendell) to the Grey Havens
* the Greenway (formerly the North-South Road connecting the kingdoms of Arnor and Gondor).

Important rivers were the Lune (Elvish *Lhûn*), the Brandywine (Elvish *Baranduin*) and the Greyflood (Elvish *Gwathló*).

## Depictions in adaptations

Eriador was the initial setting of the *Lord of the Rings Online* video game. Notably, both Gandalf, who narrates, and characters in-game refer to various dangers as "The Doom of Eriador" or "A Threat to all of Eriador" instead of Middle-earth as a whole. The game was later expanded to include other regions of Middle-earth, such as Moria, Lothlorien and Mirkwood.
The Hobbit

***The Hobbit, or There and Back Again*** is a fantasy novel and children's book by English author J. R. R. Tolkien. It was published on 21 September 1937 to wide critical acclaim, being nominated for the Carnegie Medal and awarded a prize from the *New York Herald Tribune* for best juvenile fiction. The book remains popular and is recognized as a classic in children's literature.

Set in a time "Between the Dawn of Færie and the Dominion of Men",[1] *The Hobbit* follows the quest of home-loving hobbit Bilbo Baggins to win a share of the treasure guarded by the dragon, Smaug. Bilbo's journey takes him from light-hearted, rural surroundings into more sinister territory.[2] The story is told in the form of an episodic quest, and most chapters introduce a specific creature, or type of creature, of Tolkien's geography. By accepting the disreputable, romantic, fey and adventurous sides of his nature and applying his wits and common sense, Bilbo gains a new level of maturity, competence and wisdom.[3] The story reaches its climax in the Battle of the Five Armies, where many of the characters and creatures from earlier chapters re-emerge to engage in conflict.

Personal growth and forms of heroism are central themes of the story. Along with motifs of warfare, these themes have led critics to view Tolkien's own experiences during World War I as instrumental in shaping the story. The author's scholarly knowledge ofGermanic philology and interest in fairy tales are often noted as influences.

Encouraged by the book's critical and financial success, the publisher requested a sequel. As Tolkien's work on the successor *The Lord of the Rings* progressed, he made retrospective accommodations for it in *The Hobbit*. These few but significant changes were integrated into the second edition. Further editions followed with minor emendations, including those reflecting Tolkien's changing concept of the world into which Bilbo stumbled. The work has never been out of print. Its ongoing legacy encompasses many adaptations for stage, screen, radio, board games and video games. Several of these adaptations have received critical recognition on their own merits.
Utumno

Also known as **Udûn** (Sindarin: "hell"), this was the first fortress of Melkor in the far north of Middle-earth. The name *Utumno* contains the Quenya element *tum* or *tumbo*("deep valley under or among hills"). Utumno was delved by Melkor after his return following his first expulsion from Arda. The Valar had by this time created the Two Lamps, and Utumno was built around Valian Year 3400 under the Ered Engrin, where the light of the Two Lamps, Illuin and Ormal, was very dim.
Utumno Location

Tolkien was not entirely consistent about the location of Utumno, but it was always placed in northern Middle-earth, in or behind the Ered Engrin (the Iron Mountains north of Beleriand). One of Tolkien's sketch maps from the *Ambarkanta* shows Utumno (with the earlier spelling "Utumna") north of the Ered Engrin, toward the western end of the mountain chain. Early and late texts (reflected in *The Silmarillion*) distinguish between Morgoth's first fortress Utumno and his later fortress Angband, the latter built beneath the western Ered Engrin, thereby creating the peaks of Thangorodrim above its entrance. But Tolkien's unfinished index for *The Lord of the Rings* describes *Udûn*in terms similar to Angband, reflecting a period in the development of the mythology that describes only a single fortress.
Utumno was the base of Morgoth's operations for 1149 Valian Years. From there he assaulted the Two Lamps and began corrupting Arda. It was also here that the first captured Elves were taken, and breeding of the Orcs began. Giant spiders and other creatures also gathered or were bred there. Among Melkor's servants were the Balrogs; in the Third Age, Gandalf would address the Balrog of Moria as "Flame of Udûn!", using the Sindarin variant of the name of the fortress.
Utumno was laid waste during the Battle of the Powers in the Years of the Trees, Valian Year 1099, in the War that the Valar began against Melkor for the sake of the Elves. Melkor was chained and dragged as a captive to Valinor. Utumno was besieged and destroyed, although not all sections were totally destroyed.
The name *Udûn* was later applied to the valley in north-west Mordor, shown on the map of Gondor, Rohan, and Mordor included with *The Return of the King.*