Russia Post-Invasion

## Baikonur Cosmodrome, Kazakhstan

Baikonur Cosmodrome is located in the southern portion of Kazakhstan, and is one of few locations left relatively untouched by the Nell invasion. The spaceport's main grounds have been excessively reinforced with scrap steel and stone, scavenged heavy machine guns dotting the walls near the gates, ever-manned by the remnants of the security forces and Kazakh military and their descendants. Most of the citizenry surviving within the walls of Baikonur are armed, however the combined government keeps a list of who owns what type of firearm in a very rudimentary form of gun control.

Baikonur's government is two-fold; there is a civilian council that oversees the maintenance of the citizenry, new construction, taxes, and other such things associated with city government. The other side is a military junta that handles law enforcement and defense. This arrangement works decently well, although both sides of the government butt heads rather regularly, especially as the old world begins to approach once more. Mutants are very distrusted by the populace, and borderline outright shunned.

Baikonur is practically alienated from most other civilization by the environment it lays in, being surrounded by nothing but the hostile steppes for many kilometers in every direction. As such, the citystate is heavily reliant on somewhat distant farms and hunting to sustain their population, which they guard excessively jealously. The few bandit attacks that have materialized against these farms has, and will continue to be, repelled with a ferocity scarcely seen by such a small citystate. This is, however, helped by their surplus of military equipment, which marks them as one of few citystates with a functional anti-aircraft defense network.

### Baikonur Laws

The law is relatively simple and common-sense. Thievery is dealt with by severity, ranging from imprisonment, forced labor, to execution. Theft from military or law enforcement is dealt with by summary execution. Murder, proven beyond a reasonable doubt, is dealt with by execution.

## Dubna Governmental Bunker

Once a secret outpost designed to hold Soviet leadership during a nuclear war, the Dubna Governmental Bunker has found a new lease in life as one of the few citystates remaining in the Moscow region. Originally founded by a splinter group from the surviving Russian leadership who had different ideals to their compatriots in the Moscow Metro, Dubna contains several hundred people, most of which were civilians who followed the splinter group to this location in hopes of a better life. The city that lies above the Bunker is naught but a desolate, frozen, and very dead city, long looted of what supplies remained, many of its buildings crumbling into ruin as nature begins to take hold. Only one of these buildings remains in what could be considered 'good' condition, and it is the one that holds the entrance to the underground city. This building is heavily fortified, and could be considered a checkpoint of sorts.

The Dubna government is quite authoritarian, although generally benevolent as long as laws are followed. The government has at least two heads of state at any one time. They run off mainly communistic principles, and are quite tight-fisted as far as information control goes, which is easy enough in a series of tunnels and bunkers. Crime is virtually nonexistent, if only because crime is dealt with excessively severely. Every little rumor is investigated to the fullest extent, every little whisper turned over. Should a crime be found, the individual will generally be expelled from the community, or should the crime be severe enough; they will be executed. Mutants are allowed.

### Dubna Economy

As one of few citystates in Russia with a partner close enough by to trade with, Dubna exports small amounts of food from their vast, underground farms, generally of the potato or bean variety, although should a farmer manage it, they will export small amounts of wheat as well. Otherwise, their economy is entirely internalized.

### Dubna Laws

The law is simple. Don't steal, don't kill, blah blah, you get thrown out or execute. Yes. Dissent is allowed. On a more serious note, automatic firearms are illegal for civilians, although hunting rifles are allowed. Connected by rail to the Moscow Metro, as well as a main aboveground train line.

## Lapominka

Lapominka is a tiny fishing village barely worth mentioning. Only thirty people live in it at any one time, and their government is direct democracy. They primarily survive by fishing and hunting. It's been called the 'Gateway to Arkhangelsk', as before the establishment of the Severodvinsk Shipyard, most who came to Russia came through Lapominka.

## Moscow Metro

The Moscow Metro is an area that pretty much everybody in Moscow knows about. Originally a transportation system designed with a secondary purpose as a bomb shelter, this is where the remains of Moscow's citizenry fled to as the Nell invaded, and as rogue elements of the Russian military initiated a failsafe of their own.

The city above the metro is a barren wasteland. Radiation is ever-present in lethal amounts, threatening to kill any who linger too long, if the roaming, scattered Nell don't get to them first.

The Moscow Metro is run by the excessively authoritarian remnants of the Russian government assisted by the FSB. They are excessively fascistic, with a single dictator presiding over the Metro. Dissent is punished harshly, as are pretty much all crimes. All citizens and visitors to the Metro are logged in a database along with whatever weapons they may own. Visitors will be accompanied by guards at all times. The citizenry are not allowed to own firearms of any sort. Mutants are looked down upon but allowed.

### Moscow Metro Economy

Their 'economy' consists of export of scrap metal pulled from ruined subway cars, rails, and other items and systems found within the tunnel systems. Connected to Dubna by rail.

### Moscow Metro Laws

The only interesting, new laws are the fact that all firearms are completely outlawed, and that dissent is punished very harshly, and very swiftly. Don't ask what happened to the rest of the metro system.

## Novosibirsk Metro

Very little is known about this metro system. Last contact was with Baikonur, almost five years ago.

## Pechenga Naval Base

Pechenga Naval Base is situated roughly 130km West of the irradiated city of Murmansk, and was not originally a naval base. Over time, after the apocalypse, a large pier and a drydock were constructed, allowing the city to begin repairing an icebreaker that had long been trapped in the silt. The city is not terribly impressive, surrounded by a stone and metal wall all the way to the shoreline, with well-trained soldiers standing guard at all hours of the day.

Pechenga Naval Base is run by a democratically elected president, although a military junta formed by the remnants of the 200th Separate Motor Rifle Brigade makes most of the defense decisions regarding the nearby farms, fisheries, and the Wall. The city has a few functioning fishing boats, though they aren't terribly large. The city is rather free compared to most, and happily welcomes mutants to make a home within their walls, so long as they remain taxpaying and law-abiding citizens.

### Pechenga Economy

Pechenga Naval Base mostly exports fish to surrounding villages, as well as exporting manpower- that is, renting out units of their military to defend settlements, destroy raiders, or deal with dangerous wildlife.

## Severodvinsk Shipyard

Formerly known as the Sevmash Shipyards, this is the newest Russian settlement. Control of this location was turned over to a fleet of whalers and fishing vessels in exchange for safe, regular passage back and forth between Russia and America. Now one of few safe ports of call, they are beginning the process of improving and repairing existing facilities, as well as scrapping what vessels are irreparable in order to secure the ever-scarce, ever-valuable components.

## Yekaterinburg Metro

Very little is known about this metro system. Last contact was with Baikonur, almost five years ago.

## Vladivostok

Vladivostok is one of the few remaining major settlements on the Russian frontier, sat upon the picturesque Pacific Ocean. It is built out of the remains of the city of Vladivostok, as well as the naval base sat within it. The city has the final remains of the Russian Pacific Fleet, and is one of very few powers in the modern world that is capable of maintaining and fielding a fleet of its own. They are one of few powers that keeps the seas clean of pirates in their immediate vicinity, and due to this power, have managed to establish trade with Japan.

Vladivostok is run by a military junta that generally leaves its populace to do as they wish, although upcoming crafters and businesses may be required to tailor to certain needs that the citystate as a whole has should the council decide it. Generally, this has only applied to metallurgists, blacksmiths, glassmakers, and other heavy materials workers.

### Vladivostok Economy

Vladivostok generally makes their money by trading with Japan. They mostly trade raw materials like iron, silver, and coal. Vladivostok itself has plenty of craftsmen, though none are of particularly renowned expertise.