Memory in the Mirror

***Memory in the Mirror*** (or ***Mirror***) is a game mode of *Night of the Full Moon* since September 20, 2022 on Steam.

The game mode has a lot in common with other auto battlers, auto chess games. The game mode is turn-based. The game mode can be played by 2, but can only be played against the computer. The game mode has inactive *Online Battle* button.

## Playing field

The playing field consists of two sides with 6 tiles arranged in 3 columns and 2 rows.

Human player is always below computer opponent.

Human's front row is above human's back row. Computer's front row is below computer's back row.

## Modes

### Normal Mode

Players start with 3 lives. The number of factions they have to choose depends on the difficulty.

Players can restart the level even if they don't have any lives anymore.

Players can watch an ad on Android so that they won't lose a live.

### Casual Mode

Players can not unlock achievments in casual mode, however they start with 5 lives and can choose any number of factions they want

## Cards

93 equipment. 81 at Steam launch.
65 rewards. 61 at Steam launch.

Card effects without any (yellow) trigger event last as long as the minion is on the field.

### Abilities

#### Entry

One-time effect when a minion enters an unoccupied tile. Effects from entry abilities are permanent.

#### Embed

When dragged from the hand to an minion, the minion gets the attack and health stats of the embed minion, as well as the effect mentioned on the card. Minions can only be embedded to minions of the same faction.

#### Growth

Triggers at the start of each battle and usually increases the stats. Effects from growth ability are permanent.

#### First Hand

Triggers at the start of each battle. Effect is **not** permanent.

#### Shield

Negate damage 1 time. Shields do not stack unless player have a special effect that enables this... If a minion having special effect dies, any excess stacks of shield will be reverted to maximum of 1. Shields do not break when the target has 0 attack points.

#### Strengthen

Increases all damage the minion makes (through attacks or any other effect).

#### Pierce

When attacking, deals full damage to all minions in a column. Attacker only takes damage from the initial target.

#### Sweep

When attacking, deals half damage to any other enemy in the same row. Attacker only takes damage from the initial defender.

#### Kill

Effect triggers each time the Minion kills an enemy (attack or damage effect). Kills do not count when defending.

#### Death rattle

Triggers when the Minion dies. Usually deals damage. Deals damage to random enemies without counterattack.

#### Counterattack

If the target had equipment with a counterattack, then it will attack the enemies in the normal sequence. This means that it can ignore the attacker.

#### Madness

Increases the amount of attacks a minions makes during his turn. Minion can attack different enemies, but takes damage from the defender each time. A minion with 0 attack cannot attack regardless of stacks of madness, but they can attack as long as they gains attack even during combat.

#### Preparation

Triggered upon victory, regardless of whether the minion survived.

#### Initiate triple

The game mode has two types of jokers: Chameleon (3-star card) for 1-3 stars and Magic Mirror (6-star card) for 4-6 stars.

#### Taunt

When other allies in the same row are attacked, change into attacking that minion instead.

#### Summon the dead

An effect from the Ghost faction. It summons a 3/3 Minon if triggered. Strength of Minon can be increased through various other effects from the faction.

#### Prayer

Effect triggers after 0/1/2 turns. Number of turns can be choosen and effect increseases. There are also effects that can decrease the needed number of turns.

#### Efficacy

Additional Effect from Potion cards. Effect is only active during the next battle, though some cards can make it last longer or make it permanent.

#### Keyword: Permanent/Permanently

The stat change lasts until the end of the run instead of being lost at the end of battle. It is seen at temporary abilities such as Kill.

#### Keyword: Transform

Targets a minion and changes it into another minion, its stats are unchanged.

### Minions

291 minions. 176 at Steam launch. Minions have stats: attack, hit points, number of attacks, numbers of equipment slots. Minions may have additional effects.

Minions can be upgraded when the player has 3 of a kind or 2 of a kind and a corresponding joker or one card and two corresponding *jokers*. This also yields an additional free (Minion) card selection as a reward. Any permanent (Growth/Embed) effects will stay on the new card. If two of the silver cards have bonus stats, they will be added together... Minions don't have upgrades past gold.

### Neutral cards

There are 11 neutral cards in *Memory in the Mirror*.

### Factions or professions

Each faction has a separate mastery progress.

Players doesn't a have a profession during Difficulty 0. Players are forced to start as a Warrior during Difficulty 1 for the first time.

#### Warrior

A lot of warriors operate with the shield mechanic. There are also minions in this faction that allow player's team to stack multiple shields. Some warrior can permanently boost the attack of other allies

#### Beast

Beasts have a mixture of Death rattle, Growth and Entry abilities.

Beasts have a strong late game combo of the Crocodile (5 stars), and Ettin (6 stars). Players can also embed Little Bees (3 stars) into the Crocodile.

#### Machine

The machines faction has good Embed Mnions, allowing player to improve other Machine minions. additional to that Death-rattle can be used for good combination effects. Steel armor (Mirror) and Man of Steel (Mirror) are one of the strongest late game minions in this faction.

#### Natural

Natural Type is all about growing player's minions with Growth or Entry abilities. Additional to that, they also have cards that give player benefits when they sell minions. Spring Spirit (Mirror) works well in combination with the factions growth effects. Another tactic is to combine minions that have damage effects like Lusty Quagmire, Little Sprite and Pumkin King

#### Ghost (120 Lines)

Have the unique summon dead ability. Works very well combined with the Phantom (Mirror). Death-rattle, Kill and Madness abilities are also often found. Castle Phantoms can quickly grow into the strongest cards, if player can boost them with any permanent effects..

#### Dragon (120 Lines)

Many dragons have First Hand or Kill effects and can synergize with shield form Warrior faction

#### Acolyte (120 Lines)

Many Acolytes have a Prayer ability, which triggers after a chooseable amount of turns. The other tactic is using Minions with healing effect and cards that synergize with that

#### Alchemist (120 Lines)

Alchemists can create Potions to give a powerful boost for the next battle. Potions only last 1 battle unless extended by other effects

#### Witcher (120 Lines)

Witcher can apply side effects to enemy cards, such as Freeze (half enemy damage next attack) and Poison (Enemy takes damage after each action).

#### Wolf (120 Lines)

Wolves have a lot of cards that transform Minions into a higher star Minion. Additionally they can apply the Bleed effect to cause more damage

### Equipment Abilities

#### Self-destruct

The Welder and Energy Drink has it. Equipped equipment will self-destruct after completing the level, equivalent to being permanently exiled in Full moon mode.

A strategy to use it is to combine them with Telescope and Weapon Master to multiply the effect. Champion Cloak can also be used to increase stats for Madness minions.

### Elite Enemy

33 elite enemies. 29 at Steam launch.

Magician (134 attack points, 67 health points, no shield). First hand: switch the attack and HP of all minions. The Magician is exceptionally strong against glass cannon decks without fighters or tanks.

### Initial level

The shop might offer minions or equipment...

Players can see the monsters of the next level when pressing the magnifying lens [5] and plan accordingly. Pay attention that the tool may not display enemy's minions shields likely due to some bug.

The player's current amount of gold is displayed in the upper left corner (see [1]). Each Minion costs 3 Gold in most situations, 2 on sale during Wholesale Store

The cards go into the player's hand after purchase. Minions cannot return to the player's hand unless the player upgrades them or use a specials spell card for this like Recall...

A player may play one card from his hand for each unoccupied tile.

Each minion can be sold for 1 gold by dragging it back from the tile or from the hand to the store.

The shop can be upgraded with gold to show better minions... The shop will show lower leveled minions even with higher level. Shop can be upgraded to level 6. Upgrade costs decrease when player get experience (see [3] and [4]). When upgrading the shop, the player receives a spell card as a bonus...

The shop can be refreshed with 1 gold. One card or event allows player to refresh the shop for free...

Minions can wear two items most of the time. Players can rearrange minions, equip and unequip items. If the monster is sold (or upgraded), the equipment will return to the player's hand.

### Gold and Exp per level

The player gets 2 exp each level, regardless of win or lose. Exp allows you to level up and but better cards.

The player starts with 3 gold at the beginning and gets more after each battle - regardless of win or lose - depending on the current level:

Additional gold can be get after battle from Preperation effects

### Battle

At the beginning of the battle, the abilities Growth and First Hand are triggered.

Cards deal damage when they attack and when they defend...

Your minions always attack first. Attacks are launched from left column to right column and from the top row to the bottom row. Minions that cannot attack due to some equipment are skipped. Attacks have a random target if there is no taunt effect in the same row. The back row cannot be (directly) attacked if there are still minions in the front row, but can receive their attacks. 1 minion makes attacks, then the turn passes to another side.

The battle can be paused and resumed by examining any card on the field.

Most minion and equipment cards appear after each level. Preparation is triggered after each victory.

The player wins even if all the minions are defeated or if both sides only have minions that cannot attack. The player will lose if the enemy has minions that cannot attack, but the player failed to finish them off.

### Events

14 events. The regular shop is available after each level before event. Even here, players can sell minions and equipment for 1 gold.

After a few levels players can choose between two random, special shops. The amount of levels displayed under [2].

Note that the regular shop can sell both minions and equipment, while most other shops only sell one type of goods.

#### Astrology Parlor

*Player can hire minions. When selling a minion, a random minion from the store +1 star.*

Only minions are shown in this shop.

After selling a random minion is refreshed by another minion with +1 star. By buying 2 minions and selling them, the remaining minion can be refreshed 2 times. Selling more will allow choosing 5-6 star minions easily.

#### Fairy Shop

*Player can hire minions. For every 2 hires receive 1 reward of current shop level.*

Only minions are shown in this shop.

#### Framemaker

*Gives Madness and +3/+3 to all purchased Minions.*

If bought minion is tripled, the madness carries to the gilded minion. Buying multiple minion to achieve golden will make its madness stack, for example, Buying a 5-star minion and Magic Mirror to achieve a golden in this shop will give 2 stacks of madness.

Madness is nearly useless on minions that cannot attack.

#### General Store

*Player can buy minions, equipment, and upgrade rewards at the same time.*

The shop slots will always restock one minion, one minion and one reward, to buy multiple items of same category you must refresh after each purchase.

#### HP Workshop

*Player can hire minions. The health points of these minions are doubled.*

Only minions are shown in this shop.

#### Lucky Theater

*Player can hire minions. For every 2 hires receive 1 random lottery ticket.*

Only minions are shown in this shop.

#### Magic Gallery

*Player can hire minions. These minions have a strengthen\*2 (damage dealt +2).*

Only minions are shown in this shop.

#### Magic Theater

*Player can hire minions. When entering the store, display the minions from lineup.*

Only the first showup displays minions from lineup. After refresh it's random again. Also it is not guaranteed to display minions for triples.

#### Mystery Box

*Player can hire minions. For every 2 hires receive 1 random equipment card.*

Only minions are shown in this shop.

#### Peace Hut

*Player can buy equipment.*

Only equipment is shown in the shop.

#### Portrait Shop

*Player can hire minions. The stats of these minions are doubled.*

Only minions are shown in this shop.

#### Potion Shop

*Player can hire minions. Each hire causes all allies +1 +1.*

Only minions are shown in this shop. It is not required to place your minions into lineup to cause allies to gain stats. As such, you can buy allies when your lineup is full to make the most of it, and sell minions later.

In early game if your lineup is incomplete, you can also buy minions that gives another minion on Entry to quickly fill the lineup and make the lineup quickly stronger.

#### Strength Shop

*Player can hire minions. The attack of these minions is doubled.*

Only minions are shown in this shop.

#### Toy Seller

*First Minion you buy has Embedded.*

Only minions are shown in this shop.

As embedded is only applicable to minion of same type, neutral minions cannot be embedded at all. This shop is the only way to cause two minions without embedded to combine and mix effect typically impossible to have. Also, if a minion from this shop is tripled afterwards, the minion along with any other minions in lineup will be returned to your hand, freeing lineup slots, you can then embed it to another minion in lineup.

Because there is no limit on how many minions you can embed, if you encounter more than 1 Toy seller, you can buy minions of same type and combine even more of them.

If an non-golden minion is already embedded, you cannot count it in triple. This also applies to other embedded minions.

#### Wholesale Store

*Player can hire minions, their price is 2 gold.*

Only minions are shown in this shop.

## Difficulty

*Main article: Difficulties, levels and enemies (Memory in the Mirror)*
There are 11 difficulties which can be unlocked by beating the previous difficulty. Each one features a new Boss in the last level.

## Android version's bugs

1. The game mode may restart after several switches between the game mode and a web browser... Players can continue from the last level...
2. The game mode won't show shields with the [5] tool during some levels like this one.

## References

1. ↑ 1.0 1.1 1.2 1.3 https://store.steampowered.com/news/app/769560/view/5375631932963186299?l=english
2. ↑ 2.0 2.1 The latest Android version from Google Play is 1.4.26, bundle is 1.5.1.94\_224\_421\_410\_2\_00000 since ? as of 20th Saturday January 2024 (UTC+0)