Environment Magic

Environment Magic is one of the two new skills added to Guilds of Gods in January 2020. Before environment magic all spell requirements were based on your Magic Focus level, but with this patch all non-combat spells were moved to Environment Magic. This includes all teleports, and the two item pickup spells, syphoning spells and all enchantments.

## Silk Enchanting

Silk Enchanting was added in v61 as part of the expansion to Environment Magic. It allows you to use Silk gathered while woodcutting and bind essences to make Silk. This is currently one of the best ways to train environment magic as long as you have access to the bind essence which require 70 alchemy to convert the shards into essence.

Find out more about silk enchanting here

## Syphon Spells

With patch v61 a new type of spell was added to Environment magic. It allows you to turn Carbon gained from Firemaking into essence shards. There is a Syphon spell for every essence, and the general conversion rate is 100 Carbon to 50 shards for lower tier essences, 150 Carbon to 50 shards for mid-tier essences, and 200 to 50 shards for higher tier essences. Experience per cast ranges from 6 to 11.

The Syphon scrolls currently drop from Elite Guards, Guild Swordsmen, Guild Archers and all the Emperors troops.

## Enchantment

Enchantment is a whole new system that was added to Environment Magic with v61. It is paired with the new skill Gem Cutting, and allows you to turn your cut gems into powerful jewelery. As of v61.2 Enchantment Scrolls are only dropped by the Emperor and his troops, and this makes them very hard to obtain. The only known enchantment scroll is one player with Enchant Item Collection - an enchantment that replaces the old system of Tomes.

### Enchant Item Collection

A Necklace or ring containing one or more gems enchanted with Enchant Item Collection allows a player to automatically pick up a specific monster drop killed during combat. This makes training combat one of the best ways to gather resources used to train a myriad of other skills such as spell pots for alchemy/firemaking or ammunition for ranged training.

Enchant Item Collection does have a few differences to Tomes. Firstly in that the charges are not randomised based on the value, instead the charges are randomised based on the quality of the gem, and the success of the enchantment. Low tier gems may roll 0 charges, while higher tier gems have a chance of rolling over 100,000!

The other big difference is that in order to choose the target for the new gems they must first be enchanted and then the desired item used on the gem. This means that it is no longer possible to make a gem for an item you do not currently possess. However, in most cases the things that you want your gem to pick up are things you already own, or could ask another player to enchant for you!

### Other Tomes to consider

Hobgoblin archers also drop a noted oak bow. Golem Fragments and Chunks may be useful if you are planning on farming for a golem necklace, as occasionally you will miss the appearance of a golem. Red Wizards drop a number of items that could be useful to have a tome for, including high tier essences and cloth, however these are definitely not AFK-able. One could also speculatively collect tomes for items they think will see a boost in future updates.

## Training Strategy

There are currently 3 known methods to effectively train Environment Magic, and the one that is right for you will depend on your other levels.

The quickest way is to enchant silk, starting with blue and making your way through the tiers as available. Assuming you have the silk and bind essence, you can reach level 38 to unlock all the teleports in only a few hours. Bags are essential as the obelisks are all quite a distance from town, so it is important to maximise your silk per run, however if you are just doing it for experience, sticking to 50 slot bags for blue, green and purple cloth is fine.

The most AFK way to train is using Syphon Essence spells, however this requires a great deal of carbon for not the best experience, but there isnt really another use for carbon anyway! Currently bind shards are the best experience per carbon to syphon at 15:200, but fire essence isn't much worse at 100:6.

Lastly, you can just spam teleport or pick-up spells. This isn't very efficient, but can get you a few early levels if needed.