AP and MP loss

See also: Characteristic, Damage, Game Information, Debuff Spells

Only effects on the form **Lost AP/MP for the target: x** can be resisted, **-x AP/MP** always succeeds.

Certain spells can cause AP/MP Loss during a fight. AP/MP Loss Resistance is the percentage chance that a player or enemy will avoid this loss. Every 4 points of wisdom increase a player's AP/MP Loss Resistance by 1%, the maximum amount of AP/MP Loss and AP/MP Loss Resistance a character can have is 200% (800 Wisdom). See Wisdom Equipment for Equipment that gives Wisdom.

When a character/monster attempts to drain AP/MP from a target, a dodge roll is performed for each AP/MP in the effect. For example, for Slow Down level 6, three dodge rolls would be performed, one for each AP, in sequence.

Formula:

```
P = Da / Dt * Pr / 2
```

**P** = Probability to make someone lose AP/MP.

**Da** = Basic dodge of the attacker.

**Dt** = Total dodge of the target.

**Pr** = Percentage of AP/MP the target still has.

The values are limited, so that they are between minimum 10% of chance and maximum 90% of chance.
If both parties have an equivalent of wisdom, the attacker has a 50% chance to remove the first AP/MP. (Da / Dt would be 1, and Pr is 1, then 1 \* 1 / 2 is 50%)
Dodge bonus and penalties are handled for the dodge attempts only (and not for the drain attempts).

As a rule of thumb, if your base Resistance is lower than your opponent's, you will have a lesser chance of removing AP/MP. But if your base Resistance is greater than your opponent's, you will have a greater chance to steal AP.

Spells such as Mummification will increase your chances of avoiding AP loss (and spells such as Wind Armour MP loss) but they will *not* increase your chances of taking AP or MP. For the caster, only Resistance based on Wisdom count towards AP and MP drain.

## Certain loss

### Certain AP loss

Class Spells
* Claw of Ceangal (Ecaflip)
* Haziness (Xelor)
* Sylvan Power (Sadida)
* Smell (Ecaflip)

Monster Spells
* Call of the Dada
* Call of the Mama
* Mega-Supra-Giga-houla-hoop
* Shell of Wings

### Certain MP loss

Class Spells
* Fate of Ecaflip (Ecaflip)
* Lashing Arrow (Cra)
* Pull Out (Enutrof)
* Sylvan Power (Sadida)
* Smell (Ecaflip)
* Soothing Bramble (Sadida)
* Tornado (summon) (Bwork Magus (summon))

Monster Spells
* Neck Pruning
* Shell of Wings
* Sling
* Winter Breath

## Resistable loss

### Resistable AP loss

Class Spells
* Blindness (Feca)
* Clock (Xelor)
* Devotion (Xelor)
* Draining Word (Eniripsa)
* Frostbite (Xelor)
* Frozen Arrow (Cra)
* Glyph of Blindness (Feca)
* Glyph of Silence (Feca)
* Irritation (The Madoll (summon))
* Mass Clumsiness (Enutrof)
* Mockery (Prespic (summon))
* Pendulum (Xelor's Dial (summon))
* Rekop (Ecaflip)
* Slow Down Arrow (Cra)
* Slow Down (Xelor)
* Stain (Pandawa)
* Temporal Dust (Xelor)
* Time Theft (Xelor)
* Trap of Silence (Sram)
* Word of Silence (Eniripsa)
* Xelor's Sandglass (Xelor)

Monster Spells
* Ancestral Roblochon
* Blue Weakening
* Branch of the Soft Oak
* Chosse
* Crushing
* Dazzle
* Destabilizing Noise
* Dribble
* Ecurouille
* Head Pruning
* Intestinal Tearing
* Irritation
* Javelot
* Larvema
* Light Touch
* Majestic Jump
* Mockery
* Moon Hammer (moon)
* Neck Pruning
* Paralyzing Cawwot
* Puke
* Royal Crushing
* Seismic Punch
* ShinLarberation
* ShinLarvation
* Silvan Bite
* Teubatak
* Thinning-in

### Resistable MP loss

Class Spells
* Clumsiness (Enutrof and The Swindling summon)
* Cut (Iop)
* Irritation (The Madoll (summon))
* Mummification (Xelor)
* Paralyzing Arrow (Cra)
* Paralyzing Glyph (Feca)
* Paralyzing Trap (Sram)
* Paralyzing Word (Eniripsa)
* Shovel of Judgement (Enutrof)
* Wild Grass (Sadida)

Monster Spells
* Chosse
* Curse
* Green Weakening
* Immobilization
* Irritation
* Kanniball Sling
* Light Touch
* Liming
* Moon Hammer (moon)
* Paralyzing Cawwot
* Pasting
* Spit
* Stones Throwing
* Teubatak