recursal/Fanatic-Fandom huggingface dataset:
Toasted Chips

Toasted Chips, Toasted RAM and Toasted Cores are found in Loot Chests in dungeon and inside Machines which overheat, destroying the original core/ram/chip.

They cannot be used, only recycled or fixed.

Adding to the Recycler using the Lasercutter module will produce raw materials such as Silicon Wafers, all types of Parts (neon, quarts, copper, gold) and commonly an Improved Redstone Flashdrive

Apparently they can be repaired using the Nanostructure Repair Unit, but this unlocked later in the mod.

   Nanostructure Repair Unit
Infusion generator

An Infusion generator front

An Infusion generator top

## Description

Looks like an industrial furnace, with yellow lines and vents.

## Use

The Infusion Generator uses food/charcoal and Any type of Crystal to generate Neon Energy. Can be somewhat automated by connecting hoppers from a auto food farm and auto crystal farm.

## Unlocking

After water turbine.

Requires Plant Erse, which is bugged in 1.18.2 and must be cheat spawned using the give command.
Cable

A SP cable

A Super cable

Every tech mod has cables. There are 5 types of cables used to conduct NE, SP, and XP. Check out network for how to use with machines. All types can also conduct NE.

* Normal Cable - First one unlocked.
* Redstone Cable - Can conduct redstone over infinite lengths.
* Support Cable - Can conduct Support Points.
* Network cable - Can connect Researcher related machines and modules.
* Super Cable - Transfers lots of NE.

They are spawned by futurepack:cable\_[type]
Modular gate

Modular Gate Side

Modular Gate Top

## Description

A modular gate is a whole block that retracts.

## Use

If you place on onto another and click one, the other(s) will retract as well.

If you place some that are facing each other (the black and yellow stripe is on the front) and click one of them, all the others will retract.

Modular gates do NOT respond to neon energy, or redstone current. Can be used as gates for planet bases, retractable walls, floors, or ceilings. I use them as the main door to my shuttles. I also once used them as the top door to a space shuttle.

## Unlocking

PENDING IDK

Space Shuttle (closed)Space Shuttle (Open)Interior From FrontInterior From BackIn the third image: the block at right is an opencomputers block for the Warp Core. (Warp Drive) The block with the pressure plate on the right is Warp Drive's lift.

In the forth image: The fan seen in the floor is to pressurize the craft. (Warp Drive)

IMPORTANT NOTE: The space its in is from another mod called Warp Drive. The crates and (Hard to see. Look at image 2.) rusty barrels are from HBM NTM.
Teleporter

This is the page for vertical teleporters, not to be confused with Dungeon Teleporters. A vertical teleporter is one of the requirements for space flight: You have to *have* the teleporter in your ship but **you are not obligated to use it**.

When you craft a teleporter, it appears as a Teleporter (up/down) When the block is placed down, you can right-click it using the Scrench. The teleporter will turn into a red *Teleporter (down)* and another item Telepoter (up) will either appear in your inventory or under the down teleporter, up to hundreds of blocks below it. This is how you travel from a Ship in Orbit (in the sky) to the ground level.

Always take with you a Generator and a fuel to burn, such as coal or bucket of lava, so that you can power the 'up' device, otherwise you will be stuck on the ground (use vanilla rockets, elytra or spectator mode to get back to the ship). Alternatively just leave it in the ship and use Grapling Slime and High-Tech Paraglider for accessing the surface and for returning to your ship.

The ship can be lowered using the Board Computer's second tab.

A Generator must be placed directly next to the teleporter. Placing it next to a Battery box, or using wires will not work for teleporting. Teleporting ~100 blocks costs 500 neon energy.
Generator

## Description

Base texture is iron block. Horizontal cylinder going right from the frame, which has a roof and control panel on it. I= (upper bar is roof, lower bar is cylinder. Not to scale)

## Use

Burns anything you can use as fuel in a furnace but produces little Neon Energy. Quite noisy.

## Unlocking

Unlocked in the early game part of the tech tree.
NCSPM

¿Que es NCSPM?

Conocido como National Competency Standards for Project Management, es un estándar manejado por la AIPM como adaptación a las normas establecidas en el PMBOK.

Antecedentes

A comienzos de los 90 la AIPM desarrollo normas de competencia de proyectos para la gestión de su proceso de certificación. El AIPM utilizo la guía PMBOK como la base inicial de conocimientos para las normas, la cual está estructurado en torno a las nueve unidades de conocimiento:

1. Gestión de la integración.
2. Gestión de alcance.
3. Gestión del tiempo.
4. Gestión de costos.
5. Gestión de calidad.
6. Gestión de recursos humanos.
7. Gestión de comunicaciones.
8. Gestión de riesgos.
9. Gestión de contratación

Manejo de NCSPM

Teniendo en cuenta las necesidades del AIPM, clasifico al estándar NCSPM en los niveles 4, 5 y 6 el cual fue desarrollado por ellos en consulta con la industria y con los auspicios de la desaparecida ANTA, se publico por primera vez en 1996.

Desarrollo del NCSPM

Fue revisado y actualizado en el periodo de 2001 a 2003 con ANTA con la idea de facilitar el proceso de revisión en conjunto con GWGS. Solo hasta el 2003 las normas fueron puestas en liberta luego de una amplia y exhausta consulta con los grupos de la industria y los usuarios de la NCSPM junto con varios borradores.

GESTIÓN DE COSTOS

El plan de gestion de costos debe incluir:

1. Nivel de precisión.
2. Unidades de medida.
3. Enlaces con los procedimientos de la organización.
4. Umbrales de control.
5. Reglas de valor ganado.
6. Formatos de informe.
7. Descripciones del proceso.

Temas

Los temas de debe tener son:

1. Estimación de los costos de cada una de las actividades.
2. Información de respaldo de la estimación de los costos de las actividades.
3. Curva "S" de los costos del proyecto.
4. Necesidades de fondos del proyecto.

GESTIÓN DE CALIDAD

La gestión de calidad debe incluir:

1. El como se va a controlar la calidad.
2. El como se va a asegurar la calidad.
3. El como se va a llevar a cabo la mejora de los procesos.
4. Métricas de calidad.
5. Listas de control de calidad.
6. Plan de mejoras de los procesos.

RECURSOS HUMANOS

El plan de recursos humanos debe incluir:

1. Roles y responsabilidades.
2. Organigramas del proyecto
3. Plan personal

3.1. Como se llevará a cabo la adquisición del personal

3.2. Calendarios de recursos

3.3. Plan de liberación del personal

DATOS IMPORTANTES

1. Necesidad de entrenamiento.
2. Reconocimientos y recompensas.
3. Cumplimiento.
4. Seguridad.

BIBLIOGRAFIA

http://academica-e.unavarra.es/bitstream/handle/2454/4069/577545.pdf?...1

https://pmo2winblog.wordpress.com/2012/05/01/la-estandarizacion-de-buenas-practicas-en-la-direccion-de-proyectos/
Flash Drive

A Qubit Flashdrive

## Description

A rectangular box with the side of one end the connection pins. The top of the non-pin side has detailing, either stripes or some form of square, except the Qubit Flashdrive having stripes and a yellow dot.

## Use

There are a total of 6 variants of the Flash Drive. Each doubles the Support Point (SP) capacity the previous can hold.

They can be put into machines to withdraw SP produced by some machines before you have unlocked Support Cables.

* Simple Redstone Flashdrive
* Improved Redstone Flashdrive
* Glowstone Flashdrive
* Crystal Flashdrive
* Isotope Flashdrive
* Qubit Flashdrive

The Flash Server has 4 slots to store Flash drives.

## Unlocking

Before support cables, after AI is unlocked. (PENDING)

Simple RedstoneImproved RedstoneGlowstoneCrystalIsotopeQubit
Crystals

bioterium crystal

neon crystal

## Description

Single blocks consist of central spire and 4 smaller spikes protruding diagonally. They damage mobs when touched, with the exception of biotite, which also inflicts poison. They (all types) grow slowly from their corresponding sand. They can grow to 2 blocks tall.

There are a couple of various of Crystals found in the Overworld and on different Planets. They are:

* Neon
* Alutine
* Retium
* Glowtite
* Bioterium

These crystals can be found in Block form and can be put into a single crafting slot which produces 9 individual crystals.

Crystals can be farmed, they grow on Sand blocks. So, place lots of sand and watch them grow. No light needed.
Alefantis Port

The **port of Alefantis**, located near the settlement of the same name, is the first port ever built in Kekistan. There is no maritime road going from this port, but it's useful to move across Lake Spencer, and notably to go to the swamps at the north of the lake, where no pedestrian roads go.

   It contains wooden boats, a dyke, and a small building with a crafting table, an oven, a large chest and a bed.

Building a bridge was necessary to permit the passage of boats beneath the Jared Taylor Highway.
Laser Cutter

Laser Cutter item

## Description

A curved grey metal piece with 2 red lines, presumably the laser diodes.

## Use

It is placed into the recycler machine's middle slot to be used. Breaks down things into their inputs, with a little loss. Less loss than the shredder. (PLEASE CONFIRM)

## Unlocking

Unlocked a little after the recycler machine is unlocked.
World of Kek Wiki

## Welcome to the World of Kek Wiki

A wiki about upcoming Minecraft server World of Kek.

## Describe your topic

**World of Kek** is a Minecraft server involving communities, settlements and countries developing and turning into empires.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Quantanium

Purple ingot. Gradient

A Quantanium Ingot

with the dark on the right side.

## Use

Quantanium is produced in the Neon Industrial Furnace. Used in high performance computer parts like the external processing unit.

It requires 5 Support Points (SP) per ingot to create.

## Unlocking

It is unlocked after Wakurium in the Tech Tree - Production tab.
Shadilay Creek

**Shadilay Creek**is a bot-villager settlement located in Kekistan, at the following coordinates : *1240 ; -2300 (x ; z)*. It is served by the Mike Pence Highway, being its eastern terminus. It is named after the song "Shadilay" by Italian disco band P.E.P.E.

   Shadilay Creek is one of the oldest settlements discovered in Kekistan. It's also the first one to be fully restored by players. The streets were rebuilt to accomodate the particular relief of the town, the lighting was done from scratch and a wall was built around the settlement.

The town also contains the first mirador ever built in Kekistan, which was conceived for both observation and defense purposes. The highest floor of this tall tower was designed especially for long-distance bow fighting.

The town is linked to Holohoax and Korwin-Mikke by the Mike Pence Highway. This is the northernmost Kekistani highway as of August 2017. A national road connects Shadilay Creek with Kikeburn City.
Neon energy

Neon energy (abbreviated NE) is the standard energy unit that Futurepack uses. This energy is no different than other mods energy, and the generators function the same way as other mods generators. Storage can be done using batteries and battery boxes. There are convertors to RF, so there is cross-mod compatibility

## Neon energy

### TechTree Dificulty:

Easy

with things like IC2.
Мечи

Меч - главное и единственное оружие Жнеца,часть экипировки. Приобрести можно у Мико, в её кузнице.

В отличии от всей остальной экипировки, мечи не меняют внешний вид при повышении характеристик - изменяется только название. Только уникальные мечи  и два обычных - Ax Ox и Gravestone - не изменяются ни в названии, ни по характеристикам.

Все мечи имеют своё уникальное название на каждом уровне. Так, Emerald Dragon сменит своё название на Jin Dao Zu.
Tyros

Tyros is a planet you can visit. In order for your ship to be able to travel to Tyros, it needs an Advanced Board Computer and 12 FTL drives.

   Just like Menelaus, there are 8 unlockable sections in the Story tab of the Tech Tree

These are:

* Jungle Planet
* Tech Tree
* Bioterium Crystal
* Geothermal Activity
* Jerusalem Artichok
* Prismide
* Deadlands
* Alien Creatures - use the e-scanner on a vanilla poison spider, found in the Deadlands
Sagisaka Shu

**Voice Actor** | 櫻井孝宏 (Sakurai Takahiro)

A natural airhead prince of unknown emotions. Shu is a part-time model who loves the stars and omelettes. He would stargaze even in broad daylight, at the rooftop during lunch break. He would eat omelettes everyday and would tweet photos of them. He doesn't particularly like modelling, but he's very professional when he does it. However, he would rather not have other people's attention and be in a quiet place, gazing at the stars.

## 4★ and 3★ Costumes

The Opening Party Shu 4★Tanabata Shu 4★Model's Jacket Shu 3★
## Etymology

* **Sagisaka** means "heron" (鷺) (**sagi**) and "slope, hill" (坂) (**saka**).
* **Shu** means "holly osmanthus" (柊).
Air lock

## Description

The airlock is a door that extends 1.5 blocks when you place it. It retracts if you give it a redstone current. They must be used in pairs of 2 in order to be used effectively. a complete door will be 5 blocks wide. Best controlled with wireless redstone and/ or redstone neon cables. Kind of noisy when opened/ closed.

## Use

A decorative block for your spaceship. Only better on bigger ships.
Reaper

Reaper (Жнец) - наёмник, который совершает путешествие по миру Пустоши, выполняя контракты её жителей, тем самым зарабатывая на новую экипировку .

## Происхождение

Жнец создан Богами для их собственных нужд, а затем был усыплён в одной из древних пещер. Не имеет души, поэтому убить его простым способом невозможно, что объясняется Греем в конце игры.

## Характер

По ходу игры вы сможете выбрать два варианта характера героя, то есть, как ответить в диалоге. Вы можете быть спокойным и рассудительным, не требуя завышенной платы или же дерзким и жадным до золота . Изменить отношение к другим можно всегда - это никак не влияет на основную сюжетную линию .

## Экипировка

Для экипировки доступно 8 слотов - сапоги, перчатки, броня , ожерелье , капюшон, кольцо, меч  и ремень  (пояс).
Броня и меч являются обязательными атрибутами и отображаются на самой модели мечника.

По мере повышения уровня Жнеца, предметы будут становится лучше (и дороже). Большинство из них (например, мечи) не будут менять свой файл модели за исключением двух обычных и четырёх уникальных . Украшения же всегда будут иметь постоянный эффект с определённым файлом модели.

Экипировка продаётся в магазинах - кузнице  Мико и магазине артефактов Джуно .
Forestmaster

## Description

A Rectangular body with 2 engines on the back with two articulating yellow arms with circular saws on the end, and grey head with green "eyes".

## Use

### Spawning:

via player

The Forestmaster is a robot which, when powered with Neon Energy (via cables or a battery in the Drone Station Inventory) will chop down trees and collect all the items. For them to know what to chop down and collect, a sapling holder must be placed down. They are crafted with dirt (for trees/ crops) or sand/ red sand (for sugar cane) with 4 iron sticks. Right click them to set what they are so the forestmaster can replant them. They (dirt variant) are seen under the oak saplings below.
Charcoal

Charcoal is produced from putting logs in Neon Furnace, which also produces support points, and is one of the quickest and cheapest ways to generate SP.

It can be used as a replacement for Coal as fuel in furnaces to burn other items. The vanilla minecraft wiki lists other uses.

Its main use in Futurepack is as one of two inputs in the Infusion Generator along with Crystals, as an Energy Producer
Technology Tree

The technology tree (Tech Tree) is where you'll find everything you need to research and make progress, and as it comes with your version, it is also the only up-to-date source of in game truth. It has many tabs, which are visible once unlocked. **See interactive maps.**

Note: if your Tech Tree is blank, use your pickaxe to un-place a Researcher and re-place it. This also affects the Board Computer interface.

Basics - This is where you'll discover the first of the key areas of Futurepack known as the production tab.

Story - This is the starting point, where you will have to scan blocks and entities to unlock the basics tab. Some parts of this tab are unlock-able by obtaining certain items that you can find in Dungeons and other locations.

Production - Features materials and production machines, be it furnaces, generators and more. Here you will unlock the logistics tab, space travel tab, tools tab, and after another bit the decoration tab.

Logistics - item/fluid/neon transport, storage, monocarts, and drones.

Circuits - Cores and Ram. Also how to upgrade your Mainboard controlled devices and how to cool them.

Space Travel - Pretty self-explanatory, and lasers.

Tools - Tools, weapons, armor, modular devices which can be in your armor.

Decoration - This tab is mentioned but I have not found a way to unlock it.

(No image)
Neon Furnace

## Description

An electric furnace. Almost every tech mod has one. Has a few copper coils on the bottom edge of the front. They can be seen in the GUI. Sides have vents on them.

## Use

Can smelt like a regular furnace. Has a few designated recipes, like polymer.

Also produces SP when burning logs into the useless item Charcoal, which is one of the fastest ways to generate SP.
Logistics Editor

Power Mode Logistics editor

## Description

Features a grey tablet like base with cable running down to the right with the end of the cable and the screen (on the base) showing what type it is currently on. Item name also changes if you have trouble seeing it. Item and Neon modes are very similar.

## Use

The logistics Editor allows you to make adjusts to: Cables: NE, SP, XP, Network, Machines, and item and fluid tubes.

The editor can be used to adjust the input/output faces of cables, machines, and pipes, allowing you to run two pipes/cables next to each other without linking. This is particularly useful for item pipes.

In the image below, the Logistic Editor was used to stop these two cables connecting at this point. Each of the 6 sides of any pipe/cable can be allowed/disallowed. Mode is changed by (shift?) right click.
Generators

These are the Neon Energy generators Futurepack has:

Power Generation 1 Icon

## Generator

The first one to be unlocked, and the simplest. Burns anything you can use as fuel in a furnace but produces little energy.

## Infusion Generator

Generates NE from crystals (Neon, alutine, retium, glowtite, bioterium) and food items. (I believe meats work better)

## Solar Panel

Generates NE during sunny daytime. Use cables to connect to energy storage or machines.

## Gas Turbine

Used with the Fermentation Barrel to convert biogas into NE.

## Water Turbine

Uses water blocks above to generate NE. Must have space underneath to work.

## Ion Collector

Generates power for free. Works better after rain.

## Power Converters

Converts NE to RF. (and vice versa?) The energy converter for RF tag name is `futurepack:rf2ne_converter_black (the _black at the end can be gray (grey?) or white. Black looks coolest.`
Menelaus

## Description

Menelaus is a mushroom desert world. It's the first planet available after discovering Space Travel in the Tech Tree.

By using the e-scanner on mobs and blocks, you will unlock the 8 sections at the bottom of the Story tab.

The 8 items and creatures to scan are:

List of Tech Tree unlocks on Menelaus
 Myzel and Mushrooms
 Mendleberry
 Alien Creatures
 Desert Planet
 Rare Earth Metal
 Menelaus Crystals
 Underground Oceans

When you have scanned all 8, you will unlock Menelaus Survey Scan, which then unlocks:

* - XP module: quantum Tech Blueprint
* - water turbine - infusion generator BP - needs Plant Erse
* - neon battery > energy cell BP > needs lithium ingot
* - glowstone flashdrive > crystal flashdrive needs Glowtite Crystal
* - glowstone flashdrive > 2nd item?
* - cable > support cable BP > glowtite crystal
* - pipe > support pipe BP > glowtile
* - transport chip > transport chipset BP > Glowtile Ingot
* - penton ram > TCT memory BP> retium ignot
* - penton core - TCT core BP> retium ingot
* - neon lamp > plastma lamp BP > glowtile ignot
* - magnetite block > Gravity-Pulser BP
* - neon sword > glowtile sword BP > glowtile ingot
* - neon sword > retium sword BP

(BP is Research BluePrint)
FTL Drive

A FTL Drive

## Description

Most space tech mods have some sort of hyper engine. FTL stands for Faster Then Light. Pretty cool looking. The single blocks themselves look nice, but the E-scanner entries say not to use it as decor.

## Use

The FTL drive is a new type of engine you need to place attach to your ship to enable travel to Tyros and beyond.

As the Story Tech Tree entry shows, 12 blocks need to be placed in a specific configuration layout.

When you have placed it, use a scrench to complete it.
Battery box

Full battery box

Empty battery box

## Description

A battery box allows for storage of your Neon Energy. It holds 6000 Neon by itself, but allows for more batteries to be inserted to expand how much it is able to hold.

## Use

Has numerous uses. A few are: 1) Portable power. They keep their inventory (and power) when broken so it's portable NE on the go for any use, albeit it needs to be placed down. 2) Powering starships. I always place it underneath the board computer, to minimize use of wires, and space. (wires) 3) Powering colonies, such as a mini refinement plant on Tyros.

## Unlocking

The Battery Box is unlocked after [PENDING]
Research Module

There are 5 variations of Research Modules as part of the Researcher

* Research Module- Energy
* Research Module- AI
* Research Module-Support Points
* Research Module- Experience (XP)
* Calculation Module-Needs NE

1. ↑ This module doesn't need NE/SP/XP, it just takes time to process, which can be sped up using Calculation Modules.
Fermentation Barrel

## Description

The Fermentation Barrel is a block that looks a bit like an iron block, with a few gauges and bars. (that fills up green, see left)

## Use

The Fermentation Barrel takes compost (created by the recycler with a Shredder in the middle slot) and converts it to Biogas.

You can attach a Fluid Tube to the barrel to output biogas and connect it to a Gas Turbine, which then converts the biogas into NE.
Board Computer

## Description

the board computer is a necessary part of spaceship building and is the key component to reaching other planets in Futurepack, you cant have a functioning spaceship without it.

## Usage

The board computer must be powered to work and will tell you what requirements you need to make a functioning spaceship and after completing this will tell you the ship is ready for launch. Upon completing these you will need planet coordinates that you can recieve from the telescope which then will need to be placed in the board computer slot on the bottom left, after doing this you will be able to switch to the bottom planet slot then click the tick next to the home button to launch to another planet.

## Board computer requirements

1. place the board computer
2. power the board computer
3. follow the requirements list which by my standards is as follows

requirements:

1. build the ships exterior
2. build the ships exits (this can be through airlocks, modular gates, doors etc)
3. power the ship and place the board computer (through generators etc)
4. add thrusters to the back of the ship
5. power then and add fuel tanks (Note: the fuel tanks dont need to be linked to anything they just need to be in the ship)
6. add a teleporter (Note: it doesnt need to be powered or used at all)
7. get ship coordinates from the telescope
Techtable

Tech Table Top

Tech Table Front

## Description

Crafted with 4 (8?) iron sticks and a regular crafting table. White with a few details.

## Use

Crafting anything, just like a regular crafting table. Has 18 slots of inventory. If your crafting something it will replenish the ingredients in the grid slots with items from its inventory. In the config there is a setting to make all Futurepack items and blocks only able to be crafted in the Tech Table.

## Unlocking

One of the first things you unlock in the Tech Tree, after iron sticks.
Dwarf City

**Dwarf City** is the second chapter of *Mortimer Beckett and the Lost King*.

## Locations

* Mushrooms
* East Corridor
* Main Hall
* Machine Room

## Walkthrough

For the walkthrough, see Ocean Realm/Walkthrough.

## Trivia

* In one of the pop-up boxes, Mortimer is seen holding an unlit match. This is the only time Mortimer holds an object during the pop-up boxes.
Lois Bardsley

### Friends/Allies

Craig Feldspar, Abe Kenarban, Kitty Kenarban, Stevie Kenarban, Jessica Zonavalyn, Caroline Miller

### Enemies/Rivals/Frenemies

Ed, Ida Welker (Matriarch Enemy), Susan Welker (Fraternal Enemy) Claire & Amelia, Tina Bailey, Mr. Pinter, Matt, Francis Bardsley (Eldest Son)

### Loyalties/Affiliations

Welker Family, Bardsley Family, Kenzel Family, Lucky Aid,

### Character Alignment

Lawful Good/Lawful Neutral

**Lois Bardsley (nee Welker)** is the wife of Hal Bardsley and the mother of Francis, Reese, Malcolm, Dewey, and Jamie.
Dungeon Teleporters

Dungeon teleporter top

## Description

A lift/ teleporter block but with a purple/ black/ gray pallet.

## Use

Dungeon Teleporters are found in dungeons. They are useful to jump back to lower levels (closer to the entrance) as you reach more advanced levels, and when you return you can jump back to your most advanced progress, if needed. If you leave your key beyond the security gate is a great reason to teleport. Also you can use dungeon teleport devices to fast travel in the overworld from within on dungeon to another.

Once you have reached the control area of the dungeon to disable block protection, you can pick up the teleporter to move them to more beneficial locations within the dungeon. You may also place them outside of dungeons to fast travel within a dimension other than dungeons.
Researcher

The Researcher is a block that takes a Blueprint and 1-4 different input items, and unlocks the ability to Craft new items, or progress further in the Tech Tree.

If you are ever stuck or cannot progress in the mod, check out Being Stuck.

## Usage

* Using the green arrow, I can pull a blueprint from the nearest Scanner. In alternative I can insert it manually into the slot below. With a click on the "Research button" (right bottom) the research will be started.
* After that, holograms of required items (including the amount at the top) appears in the left-hand slots. All of these slots must be filled up with the corresponding items. A red border shows that the type or amount of the item are not correct. The items will be consumed with the completion of the research.
* The progress bars below the slots show the progress of resource consumption out of the network, these resources are (left to right): Time (always available), Energy, Support, Experience. If the border of a bar turns grey it means that the resource is not available.
* If everything is OK the bars start to fill, until the research is finished. The presence of the player is not needed (the chunk must only be loaded).
* It can be useful to operate multiple Researchers, because some (later) Researches consume a lot of time.

Some blueprints require a Research Module be connected directly next to the Researcher Block, or via network cables.
Hal Bardsley

## Hal Bardsley

Father of Malcolm, Reese, Dewey, Francis, Jamie and Husband to Lois

## Interpersonal Affilitations

### Family Relatives

Sharon Bardsley & Walter Bardsley (Parents)
Amelia & Claire Bardsley (Elder Sisters)
Pete (Cousin)
Tom (Brother-in-law)
Lois Bardsley (Wife)
Francis (1st born Son)
Reese (2nd Born Son)
Malcolm (3rd Born Son)
Dewey (3rd Born Son)
Piama Tananahaakna (Daughter-in-law)
Jamie (5th Born Son)
Ida Kenzel (Mother-in-law)
Victor Welker (Father-in-law)
Susan Welker (Sister-in-law)

### Significant Others

Susan Welker (Ex-Girlfriend), Lois Bardsley (Wife)
I'm Stuck / Help with Researching

Sometimes you may find yourself unable to progress, having researched every flashing/available icon in the E-Scanner. In this case, it is very likely you need to re-read the Tech Tree entries until you find one that says "Unlocked Item to use in Researcher: [item name]"

Some unlocks are locked behind scanning a single item, and you need to try combinations of the 10 topics (like Biology, Chemistry etc) in the Scanner until you find all the Blueprints.

Do you have a blueprint that requires an item you have not obtained? Chances are it is available and you haven't found it:

* Red Focus Lens - found in Loot Chests inside a Loot Dungeon.
* Plant Erse, Glowtite, Retium - found on the planet Menelaus

If your still stuck and can't unlock anything with the advice above, try the following:

* Researching, *everything* you can, even if its something that seems like a dead end.
* Scan the latest few blocks/ items you've unlocked in the scanner.

If even this fails, double check. If your still somehow stuck, then go to the furthest planet you can, and complete all research you can. (The surveyscan) Next go loot your local dungeon.

TLDR, research and collect everything you can.

If you really want to dig into the code, check out *src/main/java/futurepack/common/research/research\_production.json* on Gitlab which shows all the unlocks. Search for parts of item names to figure out the order.

## Common Places to get Stuck Tech Tree

### Entros Blueprint

This blueprint requires 1x Purple Focus Lens. If you can only see the Red Lens in the Tech Tree, you need to finish the Nanostructure Manipulation Blueprint, which Also unlocks the Green Lens, leading to more lenses.

### Focus Lens

Green - requires Nanostructure Manipulation

Purple - requires lasertechnik2 - blocked by crystalline energy cell BP - unlock this first
P2M

Fuente: Elaboración propia a partir de revisión de
bibliografía.

 PM2 – Project and Program Management for Enterprise
Innovation

P2M es la versión japonesa del sistema de dirección de
proyectos (Ohara, 2003).

Desarrollada por el Comité de Desarrollo de la Dirección de
Proyectos de la ENNA8

con el financiamiento del gobierno japonés a través del METI9

(Crawford, 2004).

La Project Management Association of Japan (PMAJ) es la
organización no lucrativa,

establecida en mayo del 2002, que se encarga de
mantener y promover el P2M.

P2M (2005) señala:

Es la capacidad profesional para ofrecer, con la debida
diligencia, un producto del

proyecto que cumple con una misión determinada, mediante la
organización de un

equipo dedicado al proyecto, la combinación efectiva de los
métodos y técnicas de

gestión y técnicos más adecuados, y la elaboración de la
división del trabajo y los

medios de ejecución más eficiente y eficaz

El objetivo principal de P2M es: Buscar crear valor para las empresas, ya sean comerciales o públicas, y una cadena consistente desde la misión (a través de estrategias para incorporar la misión y programa(s) para poner en práctica las estrategias) hasta los proyectos que comprende
un programa.
Cooler

Extenal Cooler Top

Water Cooler

## Description

Regular Cooler: a bunch of copper plates spaced evenly apart with large bolts at corners.

Water Cooler: Looks like a pump.

## Use

There are 2 variations of Coolers:

* Cooler aka External Cooler (futurepack:extern\_cooler)
* Water cooler - Uses water to cool adjacent machines. Much faster.
Solar Panel

Solar Panel Front

Solar Panel Top

## Description

Blue 3x3 grid top and upside down T pattern on sides.

## Use

Generates NE during sunny daytime. I often make the roof of my spaceships out of them, or just take a few with me in case I lose main generator, maybe by a creeper sneaks up on me while standing next to it, and blowing it up when it is exposed in the open. On land bases, best used in mass.

They can be connected to power storage units like a Battery Box using Cables
Fluid tubes

Fluid Tubes

## Description

A copper looking pipe. 4 pixels wide. (connections are 6)

## Use

Used to transport fluids. Fluid itself is stored in Fluid Tanks.

## Unlocking

PENDING IDK

1. ↑ In 1.12.2 version of the mod (abandoned) they can connect to a few other mod's pipes, such as galacticraft. If your using the two mods alongside eathother, then its best to have a logistics editor.
2. ↑ I've found that the pipes store a little fluid, around 50-100 mb.
Flash Server

Flash Server Front

## Description

Looks like a OpenComputers server. 4 slots with a red/ (unfilled) green (filled) indicator.

## Use

The Flash Server is a stoage unit for Support Points (SP). It stores 2048 units of SP. Has slots for 4 flash drives. Best paired with SP cables.

E-scanner text:

* "With flash memory storage, I can transport support points manually and permanently, but these are hardly suitable for automated storage. I connected several flash memory units and a management system to a Flash Server.",
* "This storage unit can be used as a destination, source, or buffer, depending on the setting. I have provided internal connections for loading/unloading by hand as well as for a permanent increase in capacity (4 slots).",
* "The Flash Server will be especially important in more modern systems because I simply cannot provide all machines with a unit for reading flash memory.",
* "Note: The block can be set as support output or support input with the Logistics Editor."
Reese Bardsley

"Malcolm may have supernatural intelligence, Dewey, charismatic innocence, and Francis, his independence. But I've got two fists and a mean streak that just won't quit. And I know exactly *who* to take it out on."

- Reese standing up for his brothers against Cecile Forrester.

**Reese Bardsley** is the deuteragonist of Malcolm in the Central Tri-Velocity, a fanfiction based off of "Malcolm in the Middle". Like Malcolm, Reese will be heavily similar to his canon counterpart with noticeable differences.

## Interpersonal Affilitations

### Family Relatives

Lois Bardsley (Mother)
Hal Bardsley (Father)
Francis Bardsley (Older Brother)
Malcolm Bardsley (Younger Brother)
Dewey Bardsley (Younger Brother)
Jamie Bardsley (Younger Brother)
 Piama Tananahaakna (Sister-in-law)
Ida Kenzel (Maternal Grandmother)

### Enemies/Rivals/Frenemies

Cecile Forrester, Malcolm Bardsley (Family Frenemy), Dewey Bardsley (Family Frenemy), Lois Bardsley (Family Frenemy), Lionel Herkabe, Stevie Kenarban(Arch-Frenemy), Jessica Zonavalyn (Mutual Frenemy)

### Loyalties/Affiliations

Bardsley Family, Kenzel Family, Welker Family, North High School

## Story Relations

### Personal Quotes

"Malcolm, tell Ms.Sasquatch here to take her drama somewhere else" - Reese expressing his dislike of Jessica to Malcolm
"Because you were practically never around I had to be the eldest brother! And how could I be a good one if all I knew was your way of dealing with life?" - Reese arguing with Francis.
"NOBODY CARES ABOUT YOUR STUPID HISTORY PROJECT MALCOLM! WE NEED TO GET THE SKUNK BEFORE DEWEY FIGURES OUT THAT IT'S GONE AND TELLS MOM! NOW BRING YOUR MUNCHING BUTT OVER HERE AND FREAKING HELP ME OUT OR ELSE I'LL DRAG YOU HERE MYSELF!" - Reese snaps at Malcolm and yells at him from a distance

### Occupations/Professions

Circus Burger Employee (Formerly); Meat packaging (Eventual)
Pipes

There are 4 different types of pipes:

* Normal
* Neon
* Support
* Redstone

Normal pipe are used for item transfer only, and lack the ability to pull from inventory, so you will need a hopper to extract things.

The other pipes work the same, just add the ability to transfer power, support points, or redstone current. You will need a support chipset to extract, and the Transport chipset allows a machine to auto extract to the first available inventory.
Force Field

Tier 1 Key

They look like research blueprints, where the base part is white and the top part a color indicating its tier.

## Use

Found in Dungeons, a Force Field can be passed by carrying the Dungeon Key (matching the level of the force field) in your inventory.

## Unlocking

The blueprint is found in Loot Chests in Tech Dungeons. (not shafts) Keys tier 1-4 in order. They are made with their respective crystal. (by color)
Support Point generators

SP is produced by various Machines.

The Super Crusher.

The Neon furnace. This is the best SP generator, consuming 1 Log (not planks) and producing 1 SP. When upgraded using the Scrench to add more powerful Cores, RAM and Chipsets, it can produce 1 SP every 0.25s.

Once you can craft a Super Crusher, Industrial or Neon Industrial Furnace, Normal Pipe and Cable, they can be arranged such that with Hoppers and Normal cable the material moves between crusher and cooker in a loop.

Once you reach Water Turbine (or other NE producing devices), connect these to the crusher/cookers.

Use the Flashdrives to move Support Points to your Research Module - Support or your Assembly table. After you visit Menelaus, Support chips and cable also automate collection and distribution of this aspect to even more devices (Neon Industrial Furnace and Centrifuge).

SP can be stored and distributed after unlocking a Flash Server
Futurepack Minecraft mod Wiki

Welcome to the Futurepack wiki.

Futurepack is a mod adding future-themed materials, resources and other stuff. Build Spaceships and research & explore Planets.

Created in 2015, it is a Forge mod for minecraft versions 1.7 and 1.12 - 1.18.2, it can be downloaded from Modrinth or CurseForge. The sourcecode is accessible on Gitlab

### Progression and Gameplay

Read Starting the modpack

Check out the All Pages section of the Wiki to look up information on Items, Mechanics and Progression.

Check here for Tech Tree information.

Click HERE for the official trello.

See the Researcher for help with how to use the interface.

Dungeons can be accessed from the Overworld, filled with Loot.

#### Support / Help

Ask questions on the Discord

There are also some YouTube videos: some are Tutorials and some are Play-throughs which can help guide your progression:

* MC Mentor - starter tutorial (2022)
* Java Vampire - playthrough (2017)
Composite Armour

Composite Chestplate

## Description

Looks like a space suit, which it is, the E-Scanner entry says its sealed. Looks pretty cool as diving gear (which it can be) too. However, when underwater, you can still only breathe for the same time as vanilla unless carrying or installing on the armour an Oxygen Tank

## Use

Composite armour is armour which allows some Futurepack Modules to be installed. Open the GUI with 'C' key by default (but check your keybinds if it doesnt open, maybe it clashes with another keybind. Tooltips of modules provide details on what it does, as well as what it can be installed in. Crafted with composite metal like regular armors.

This removes the need to carry Oxygen Tanks and Batteries by providing alternative slots.

## Unlocking

Unlocked in the tech tree in the early game.
Kekistani National Roads (KNR)

The **Kekistani National Roads (KNR)** are a network of roads linking several towns of Kekistan. As of November 2017, all existing settlements are linked by the Kekistani road network, be it **KNR** of highways.

Most of these roads are made of grass paths, especially in lower altitude biomes. However, mountain biomes also contain wooden bridges, dirt segments of roads or even cobblestone segments. Some roads also use tunnels in impractical places.

National roads are very unsafe when it comes to horse travelling. The main danger is suffocation, notably under tunnels or in dense forest biomes. The high altitude variation on some national roads also makes it difficult to travel by horse.

In order to ensure safe horse travelling, a network of highways has been created.

Below is the list of all **Kekistani National Roads**:
Focus Lens

## Use

There are 4 variants:

* Red Focus Lens - Found in the Deep Core Miner past Dungeon Key 3 barrier in Dungeons.
* White Focus Lens - Found in the Deep Core Miner past Dungeon Key 3 barrier in Dungeons.
* Green Focus Lens - Also found in Loot Dungeons.
* Purple Focus Lens - Crafted after blueprint is researched.RedWhiteGreenPurple
Experience Point generators

After you have visited Menelaus, your are able to unlock the Research Module - Experience. By this time you will likely also already have Network Cable.

Using what was started in Support Point generators, placing a Research Module - Experience next to the Crusher (to which you have added an Ultimate chip and a Transport chip) in addition to supplying you with automatic Support Points, it will now generate automatic Experience points.

Note: The Research Module - Experience is an excellent storage for you excess XP to 'bank' before going on dangerous missions. XP may be added to the device and removed from the device at any time.
Orban

**Orban** is a bot-villager settlement located in Kekistan, at the following coordinates : *-2330 ; 1600 (x ; z)*. It is served by the Jared Taylor Highway, being its western terminus. It is named after Viktor Orban, the Hungarian Prime Minister.

It is one of the southernmost settlements yet discovered in Kekistan, with Pegida.
Network

A Network refers to a cable or pipe network which connects various machines such as the Researcher with the Energy Module, SP Module, XP Module and Calculators.

In the early-game, you will need to place the Energy/SP/XP Module directly next to a Researcher in order for the progress bars to start filling.

Once you have unlocked Network Cables (or the SP cable) you can start to make a setup which saves space and allows you to have many Researchers connected.

Important: Network cables allow Neon Energy (NE) and Experience (XP) to travel through the cable, but Not Support Points (SP). For support points, you use the Support Cable to transport SP. Where network cables come in is to connect up the Modules such as Energy Module, XP module and Support Module to the researchers.

On the network, to power the machines and provide NE/SP/XP, only One module is required on the network. The below picture shows a Energy Module, XP Module and SP Module at the bottom left in the ground.

You still need to feed Neon Energy via Generators or a Battery box into the network.

You can then connect many Calculators to speed up Researching Blueprints to the network (6 stacked ontop of each other on the left)

This picture has 6 researchers on the right.

On the far right in the ground is a Flash Server (which stores 2048 SP) and outputs SP via an SP cable into the network cables.
Holohoax

**Holohoax** is a bot-villager settlement located in Kekistan, at the following coordinates: *110 : -2480 (x ; z)*. Being the northenmost settlement of the country, it is served by the Mike Pence Highway.

   Rainfalls are extremely frequent in the village, surrounded by both hooded forests and some of the tallest mountains of Kekistan.
Wilders

**Wilders**is a bot-villager settlement located in Kekistan, at the following coordinates : *-1340 ; 1250 (x ; z)*. It is served by the Jared Taylor Highway. It is named after Geert Wilders, a Dutch politician.

   Rainfalls are frequent in this region, sometimes lasting several days. The village is located just next to a swamp biome facing north, and a hooded forest facing east. However, the settlement itself lies on a large plain biome with vast and flat spaces of treeless grass. The place is very fertile.
Kekistani Highways

The **Kekistani Highways** are specific roads linking several towns of Kekistan, usually following a straight line. As of December 2017, 3 highways are open.

   National roads proved themselves to be relatively dangerous for horse travelling, presenting high risks of suffocation. To ensure secure horse travelling, which is faster than pedestrian travelling, a highway system was invented. Kekistani highways have two lanes, and the players must ride their horse on the right one. Each lane is 3 blocks wide. A 1-block wide median strip lies in the middle of the road. On each side, another 1-block wide strip with fence on top. To prevent monsters from spawing directly unto the highway, there's torches every 10 blocks on the median strip and glowstone blocks on each side of the road, every 10 blocks.

   Highways always follow the path of a straight line, except for exit roads. They are built in order to have minimal elevation variation, so the horses don't have to jump frequently and use energy. Signs are standing along the road, always on the median strip, mainly to indicate exit roads and next stops.

Kekistani highways never start directly from the villages. It starts from a gate-protected, secure wood cabin in which instructions and security advice are written on signs. Those cabins are linked to the settlements by simple unpaved roads.

Highways are exclusively built between the villages presenting a certain alignment, hence their small number across Kekistan.

Below is the list of all highways in Kekistan :
Kekistani Highway 2

The **Kekistani Highway 2**, also known as **KH2**or the **Jared Taylor Highway**, in reference to the notable American white supremacist of the same name, is a highway serving the four following settlements (from East to West) : Alefantis, Wilders, Pedosta and Orban. It is approximately 1800 blocks long, at several altitudes between 70 and 77 blocks. It contains several bridges (notably above Lake Spencer) and tunnels.

Following the discovery of Pedosta, it was decided that the vast surrounding plains should be explored in order to find other villages. During this expedition, the settlements of Alefantis, Wilders and Orban were discovered.

After being placed on a map, they appeared to be aligned quite accurately, which lead to the idea of a highway. The Jared Taylor Highway was built immediately, following the same architecture as the Mike Pence Highway which was built previously.

The possibilty of extending the eastern part to Farage Village was studied but abandoned.
Ожерелья

Ожерелья - необязательная экипировкаЖнеца . Можно приобрести в магазине артефактов Джуно .

Ожерелья это обычная экипировка, которая не может ровняться с уровнем персонажа.

Уникальные ожерелья неизменны, как и обычные.

## Эффект

Ожерелья (как и кольца) дают абсолютно различные эффекты. Одни из них дают опыт, другие увеличивают шанс критического удара, третьи вместе со всем этим дают увеличение здоровья.
Plant Erse

Erse Plant texture

Erse Item texture

## Description

On MC 1.18.2 mod version, spawning is bugged the cheat command /give (playername) futurepack:erse

It should spawn on dirt lands on planet Menelaus

On 1.12.2 it can be found on the overworld. Restores [insert here] food points. Looks like strawberries.

## Use

Eating/ growing it. Grows pretty slow, so not the best sustenance.
Analyzer

The analyzer item texture.

## Description

Produces Support Points. It is placed into the recycler machine's middle slot to be used.

## Uses

Used in the recycler to analyze damaged tools/ armor/ items to generate a little SP at the cost of some durability of the analyzer.

## Unlocking

Unlocked a little after the recycler machine. [please confirm: after the shredder recycler machine attachment]
Bot-villager settlement

A **bot-villager settlement** is a village created directly in the map. It is initially populated by villagers or zombie villagers. It can be extended and populated by real players after its discovery.

In Kekistan, most of these settlements have been linked to the rest of the country with highwaysor national roads. Basic lighting is operated with torches in order to limit monsters spawning at night.