Howling Sirens

Howling Sirens armorial with corrupted warband iconography.

A Howling Sirens Noise Marine wielding a Sonic Blaster.

### **Specialty**

Hit and Run tactics, also they have shown to be very proficient with Sonic Weaponry

### **Battle Cry**

"Flishatha set shol voroshica."
 (Translated from Nostraman, "Be ready or die.")
 or "We have come for you"

## Pre-Heresy

### **Cognomen (Prior)**

Night Lords ("The Crimson Judges")

"*Oh, father, look at your sons, how have they corrupted such a pure lesson? how have they forgotten such a fundamental truth? How the mighty has fallen, becoming no more than crazed pirates or foolish pawns on the great game. But not us, we shall stand defiant, ever-proud of our heritage, our claws forever red with the blood of the corpse Emperor's failed empire, look at the billions of imperial souls, they don't fear us anymore, they don't murmur our name with horror in their eyes. Your lesson needs to be told once again...*"
—Vastani Nosferatu, Talonmaster of the Howling Sirens
The treacherous warband of the **Howling Sirens** are a group of Heretic Astartes that hail from the VIII Legion - Night Lords Traitor Legion - that specializes in the use of hit-and-run tactics performed by their Raptors and bikers, accompanied with fire support from the Cult of the Gaping Maw, a small Kakophoni composed of Nostraman-born Astartes who have been corrupted by Slaanesh.

## Warband History

#### Origins (912.M41)

The Howling Sirens are a recently formed Warband of the Night Lords legion, created on an unknown date around 912.M41. Most of the Warband's founding members come from the Fourth, Sixth and Tenth Claws of the 71st Company, led by Vastani against their former leader, helped by the Atramentar and most members of the bleeding eye cult within the company, betraying brothers and friends alike, taking a grand part of the company's relics and treasure with them, escaping on a recently stolen vessel a Vanguard Class Light Cruiser named "Night Angel"

The recently created warband took advantage of the contemporary battles between the Watchers of Anarchy and The Crimson Judges to escape with their plunder to the south side of the Segmentum Ultima, raiding and looting any planet that they may come across, or "teaching the lesson of the legion" in their own words, which isn't more than a poor excuse to indulge on their sick pleasures. Taking short recesses every 15 years to visit Tsagualsa in the Thramas Sector, using the nearby asteroid field to take cover, reuniting forces, planing their next raid and renewing their oaths to the Night haunter, not caring for what might be of the carrion planet

#### Raiding era (915-998.M41)

During this period, the Howling Sirens gained some notoriety around their sector, gaining bad fame for their foul acts of violence against their victims, always leaving a reminder of their presence in the form of horrible monuments made out of human flesh, shambling mounds of living humans dragging themselves across the floor, hopelessly shrieking and baying on futile attempts for salvation. Such decrepit structures aren't just instruments of fear, but also serve as living sacrifices to the chaos goddess Slaanesh, extending the misery of those poor souls as long as they can, delighting on such a sweet torment. Taking slaves from the planets that they raid to their ships, to be used as a cheap labouring force, or toys for the most depraved members of the Gaping Maw cult, in some weird cases a slave may gain the favor of one of the legionaries, ascending into higher ranks, like artificers, squire-like attendants or even working at the ship's command room if they have the right abilities

#### Creation of the Gaping Maw cult (934-935.M41)

During the campaign known as The Extermination of Qadesh, the Howling sirens Warband deployed their 4th Claw accompanied by the bleeding eye cult, Being led by Petros Orkslayer delved deep into the pleasure world's main city, intending to find a small rival force of Emperor´s Children that were said to be hiding there.

Not knowing that their corrupted cousins had planned that assault long before it happened, swiftly engaging the night lords force, using their superior knowledge of the city's layout and destructive firepower to fend off the night lords, but they couldn't hold their ground for long enough, and the endless flocks of ravenous raptors managed to outmaneuver the corrupted Slaanseh worshiper's sonic weapons, breaking thru their lines and ripping them apart limb for limb. Painting the walls and floors of the underground gardens they were standing on with the blood of their foes, while Petros and the fourth claw had to defeat a giant chaos spawn with crab-like arms and female appearance who put a great fight to the legion, being extremely tough but deceptively fast.

But something wasn't right , and Petros quickly realized it, the massacre felt more pleasurable than usually, and the screams of their cousins, although no more than wails of pain, felt like the sweetest melody sung by an angel, that amount of ecstasy and happiness that ran through his veins was like an eternity of blessed rapture, seconds became minutes, and minutes became hours, and when he rose to his feet it was too late. He finally saw what was happening, the white walls of the garden were painted with ancient malevolent runes of unknown precedence, tainted incantations directed to the foul chaos entities, this Pleasure world was the emperor's children sanctum and they had fallen right into the games of the Ruinous Powers. The towering Atramentar clad in midnight Ceramite was taken by surprise when he saw what his brothers were up to, a sickening choir of great delight, feasting on the corpses of their fallen rivals, eating their flesh and bathing on their blood, that wouldn't be of a surprise if it weren't that all of them were around a statuette of a 'four-armed entity with the lower body of a serpent and great wings', a representation of She Who Thirsts, made even worse by the fact that they were accompanied by eight minor warp entities, eight Daemonettes who had taken part on the stomach-churning scene.

Only those who were in that place know what happened that night, but what's certain is that when they came back weren't the same persons, creating a cult inside the Night angel, known as the Gaping Maw, acting nowadays as noise marines and torture specialists for the Warband, the raptorial host of the bleeding eye merged to the Gaping maw shortly after

#### Curent times (999.M41-current date)

During the events of the recent 13th Black Crusade (995.999.M41) the Howling Sirens pledged their forces to the now "unified Night Lords", playing a minor role during the war against craftworld Ulthwe, acting as shock troops for their fellow night lords. During this campaign, they re-encountered with their once brethren of the Crimson Judges, which ended in a bloody conflict that almost destroyed the Warband, barely surviving the brutal retaliation from their enemies.

After that episode, the Howling sirens fled once again to the Thramas Sector in the Segmentum Ultima, hiding from the Crimson Judges and the newly founded Indomitus Crusade. Focusing on repopulating the ranks of their claws, setting a small base on **Sheol II** (a small moon of the planet known as Sheol, which is habitable thanks to its small atmosphere produced by a plant-like moss that inhabits the moon), with the Apothecarion working at maximum capacity to bring the new generation of marines as fast as possible. Which as intended created the path for a new generation of heretical Astartes, using mostly gene-seed from the VIII legion. Now starting to thrive on their new domain the Warband came back to a "raiding era", gathering as many resources as they could and also gaining hold of a new vessel, a ***Sword*-class Frigate** which they named "Vendetta" in honor of their much-anticipated vengeance, intended to finally erradicate those who had humiliated them. Coming back one last time to Tsagualsa, kneeling before a lost statue of their primarch oathing to take revenge for their fallen brothers. ralying the whole Warband on a sort of "crusade", departing to the northern fringes of the ultima segmentum on a savage hunt against the Crimson Judges on a conflict known as **The Decimation of Brotherhood**

## Notable Campaigns

#### Extermination of Qadesh(934-935.M41):

the extermination of Qadesh was a conflict between the Howling sirens and a minor Warband of the emperor's children, whose name was personally deleted from all records by Vastani. Said conflict started when the forces of the Night Lords descendants were planning a raid on the planet known as Qadesh (found in the southern side of the Segmentum Ultima), a beautiful pleasure world with lush forests and astonishing natural beauty, with a population of ten million.

The raid was intended to be quick plunder, taking as many slaves and resources as they could lay their hands upon, but their plans quickly changed when they were engaged in void combat on the upper atmosphere of the planet by a light cruiser at the exact moment when they had landed fourth claw into the planet's surface, also including the cult of the bleeding eye and Petros. The Howling Sirens rapidly took their battle stances and boarded the enemy vessel using drop pods. The battle was a conjunction of small skirmishes within the ship's corridors, having to fight the never-ending waves of human slaves accompanied by an Astartes from time to time.

It wasn't until a flesh-smith known as Val'dahan tried to harvest the gene-seed of a fallen warrior that they realized which kind of enemy they were fighting, finding brands made with burning iron all over his skin, such brands were mysterious hieroglyphics that clearly were inspired by the foul entities of chaos, they had been fighting the minions of the chaos gods.

The void battle slowly escalated in intensity, with both warships blowing thru their ammo reserves, and the butchery inside the chaos vessel was no less chaotic, at one point the cultist stopped coming (presumably because they were all dead), being replaced by way tougher warriors, Astartes clad in pink ceramite armor, using weird weapons that didn't fire any bullet, but instead used the force of sound to harm their rivals, adapting to such foe was really hard for Night lords legionaries, since you can't dodge a sonic weapon, the firepower was so overwhelming that around 63 legionaries died during that battle. But the destiny of the battle was changed by the intervention of the Atramentar, who teleported behind the enemy lines and obliterated them in melee combat, after that devastating encounter the scattered forces of the Warband reunited to launch a final attack to the ship's command room, being interrupted by the accelerated warming of the ship, becoming almost like a boiler on a short period of time, only surviving those who had their armor fully sealed, losing another 7 Astartes, the defeated Emperor's Children were overcharging the warp-drive of the vessel to make the ship explode. It was already too late for an escape attempt, so the Nostraman superhumans decided to do one last assault, brutally charging the main command room in an attempt to stop the warp-drive from blowing up the spacecraft. The battle only lasted 1 minute and 42 seconds, obliterating any crew member/space marine that hadn't died yet, taking hold of the vessel, barely on time to stop the explosion, but it wasn't enough to save the ship, most of the important components and machinery had already melted or being damaged beyond repair during the void battle, so the "Blessed of the prince" was damned to wander space for the rest of eternity, as a proof of the incompetence of its previous owners.

Reading the notes of the captain of the ship the Warband gained a lot of valuable information about the recourses available on the planet and the recent history of the Emperor's Children Warband. Such information was related to Fourth Claw who had already  landed, tasking them with ending the last members of the enemy forces that were hiding inside the capital city of the planet

#### Ethilean Wars(957-962.M41) :

The Ethilean war isn't an actual war, but a compilation of sporadic encounters between the Sirens' forces and a small Ork WAAAGH!!! commanded by Warboss Wagnag Grimspitta of the bad moons.

**Raid of Ethilei IX:** during the raid of the said planet the Howling Sirens had their first encounter with the Ork group, who landed an ambush to the Warband, and by ambush, the Orks meant charging while screaming "WAAAAAGH!!!" at the top of their lungs. The attack was easily repelled by the legionaries, which instead of daunting the orks, sowed them that "dey knew how ta put up a gud scrap", backfiring on the Warand, with the orks starting to persecute them in the hopes of fighting them once again

**Persecution of the Howling Sirens:** the orks, greatly stimulated by their newly acquired source of fights started to organize under the banner of Warboss Wagnag Grimspitta, a minor warboss of the bad moons klan. The ork menace launched various raids and attacks on the Night Angel on a period between 957-961.M41, slowly growing in power with every attack, which also meant that the orks needed more resources to maintain their forces, having to compete with the Howling Sirens for materials

**Battle of Ethilei I:** at the end of the conflict, both armies were forced to fight each other in a final showdown, the bloody battle happened on the surface of Ethilei I, the main planet of the system. The altercation lasted for two days, ending when Petros fought Warboss Wagnag, crushing the ork's skull using Spinebreaker, his characteristic weapon. Nowadays he wears the tusks of Wagnag on his helmet as a trophy, gaining the title 'Orkslayer'

#### The Last Night of Sheol:

After their shameful defeat at the hands of the Crimson Judges, the howling sirens needed a place to hide and rebuild their ranks, The chosen planet for that purpose was Sheol, where once the Night Lords legion fought the Dark Angels.

Said planet was a little petty thing, still destroyed from a ten-millennia old war, alike its fallen imperium, totally unpopulated but for a prison that resided at the planet's moon, hosting a population of around 50.000 convicts and 10.000 guardsmen, the perfect target for the wounded Warband. At this point, the howling sirens only had 150 legionaries to work with, so they needed to be smart if they wanted to conquer the planet, the first step was using the Screech on the prison, disorienting the personnel of the complex, cutting them from all communications since no astropath could work in such conditions. After the first strike, the howling sirens left the prison alone on the deep void of space, without any supplier vessel entering or leaving the system, the shocked guardsmen didn't knew what kind of enemy was awaiting them, driving them fearfull of the day their imminent doom, beginning to see 'midnight daemons' spying them on every planetary excursion, with every day even more and more people died of starvation of murder by the ever-more aggressive inmates.

The siege lasted 9 months, and when the Night Lords ship landed on the planet they weren't met by any resistance, but by a band of starving prisoners that thought the emperor's angels had finally arrived to save them, once inside the building, the legionaries quickly took command of the planet, transforming the prison into their own fortress

All the captives of the prison were turned into slaves for the Warband or indoctrinated into the ranks of the NightWatch (a penal legion). The newly acquired human population also became the main influx of recruits for the Howling Sirens ranks, since any children who survives the harsh life that Sheol II offers is already stronger than their imperial counterpart, also the legionaries favor these conditions since they are fairly similar to the ones where they grew up

## Warband Organization

The organization of the Howling sirens centered in small independent units called claws, is up to each claw to decide their own commander title and specializations, being very different among themselves. But there's a base structure which every member follows and some titles that are respected by all claws. Even tho this kind of organization may seem chaotic, it's actually a very linear and flexible system, every claw is its own cell and  can act independently without much preparation, thanks to this individuality the battle formations are very agile and responsive, not being burdened by such things as unity or cohesion

### Officer Ranks

**Talonmaster**: Equivalent to a chapter master the Talonmaster is the leader of the Howling Sirens Warband, charged with leading them into victory and maintaining unity between the claws. Every important decision has to pass before him to be approved or disapproved

**Champion**: a title highly wanted across the Warband, since the rank of a champion is only outranked in authority by the Talonmaster, acting as a captain on the battlefield. The way of earning this rank is by showing that you're the strongest member of the Warband, killing the warrior who's bearing the title on a duel. Since the creation of the Warband this title has been only occupied by Petros Orkslayer, who remains unbeaten

**Revered Tech Adept:** tasked with the maintenance of the Warband's equipment and vessels, since such a task is almost impossible to perform alone the Revered Tech Adept has the help of all the slave artificers within the Warband and a small group of members of the Dark Mechanicum

**Choirmaster:** Functioning as a religious leader for the Warband the Choirmaster is in charge of managing the cult of the Gaping Maw, giving sermons to the human crew about the teachings of The Prince of Pleasure, and performing most of the psychically intensive tasks of the Warband (in some times of need even guiding their vessels thru the sea of souls), being the only one who's allowed to delve deeply into the secrets of sorcery. The Choirmaster also tasked with directing the choristers into battle, acting as a psychic beacon for them to focus on (A role similar in some ways to a dark apostol)

### Specialist Ranks

**flesh-smith and Master of the Apothecarion:** Tasked with the healing of their wounded comrades, harvesting of gene-seed from fallen warriors allied or enemy, and the consequent maintenance of the Warband's stock of genetic material. The flesh-smiths of the Howling Sirens also are responsible for the creation of any structure/sculpt made out of living flesh

**Atrementar:** The Atramentar is the terminator elite of the Warband, only the greatest warriors of the sirens may gain the honor of being bestowed a set of terminator armor. The Atramentar occupy the rank of 1st claw, working as the personal bodyguard of the Talonmaster, only being deployed when it's totally necessary

### Line Ranks

**legionary:** battle brother equivalent

**Bikers:** The bikers are the main vanguard force of the legion, taking pride in always diving head-first into the carnage, using very flexible formations during battle, hitting the enemies of the legion with almost erratic movements and great ferocity

**Noise marines:** They are Astartes deeply dedicated to the Chaos God Slaanesh, employing unorthodox methods during battle, using sonic weapons to ruin their foes way before they can even get close to them, their main usage is to cut any communication lines or astropaths from the warp, also disorientating their foes with ear-breaking sounds

**Auxiliary (Nightwatch):** the Sheolite Nightwatch is a auxiliary heretic regiment (penal legion) deployed on the battlefield to act as no more than meat shields for their masters. The legionaries normally refer to them as "troopers" or "auxiliary" which is no more than a euphemism for slave

### Specialist Units

**Raptors:** The raptors work as elite shock-troops for the Warband, striking the weakest points of the enemy line, preying on the weak to satisfy their endless bloodlust

**Chorister:** the choristers are a small subsidiary of the Gaping Maw Kakophoni, fulfilling a similar role to a librarian, following the orders of the Choirmaster, honing their psychic abilities under the direct tutelage of their instructor. Any deviation from the Choirmaster's teachings is punishable by death since Vastani (The regent Talonmaster) and most members within the warband didn't fully support the project, and that was the only way to convince them to accept the idea, quickly preventing any mutations or chaos corruption within the ship by killing the subject. The choristers use a peculiar way of maintaining their concentration and avoid chaos mutation during the casting of spells, singing all together as a choir, chanting unholy melodies in adoration to their goddess, supporting each other during their most mentally tasking moments, working all together as a unity. Most of the choir members are blessed by Slaanesh with angelic voices which hardly contrast with their menacing appearance, usually employing  Mk6 'Corvus' pattern power armor with heavily modified helmets to amplify their voices during battle making them loud enough to kill every unprotected human in a 10 meter radius arround them, sounding almost like the screech of a banshee, they also wear purple robes over their armor on a similar fashion as the dark angels, When working at their maximum capacity the choristers are able to cast devastating spells and summon daemons of Slaanesh into the battlefield, but almost always at the cost of one or two members, losses can be greatly mitigated if they're working beside the Choirmaster

## Warband Combat Doctrine

The Howling Sirens' battle doctrine consists of quick assaults, escaping before their enemies can react, employing large vanguard squads and shock-troops to that end, such attacks are used as a way to separate and distract their enemies, so the other forces can focus on priority targets with more ease. Sometimes when an enemy is trying to fend off a squad of bikers, a flock of raptors is coming from behind, or they're being blasted by the noise marines, it's very hard for the Warband's foes to keep attention to all the moving squads. For the untrained eye, the Howling Sirens' moves might seem savage and erratic, but they're actually part of a greater scheme, all legionaries move based on a plan or pre-trained formations, striking at their rivals from behind to destroy battle formations and bodies alike

All of this madness is exalted by the constant ear-breaking screeches of the noise marines and raptors, accompanied by the maniacal laughter of those thrilled by the onslaught. It is usual to see the Sheolite Night watch amongst the backline of the army, enacting as fire support and shield for their masters or instead being ordered to charge the enemy lines on a suicidal run so their lords might have a chance of controlling the battlefield by limiting the movement range of the enemy, be it by the distraction of combating against a giant wave of humans or the accumulation of corpses on the ground

Out of battle, the Warband employs even more strategies to better their chances of winning, being specialists at the art of terror, leaving horribly mutilated cadavers, and using 'the screech'; a disturbing sound generated by heavily tormenting the soul of a person for an incredibly long period of time, this cacophony is encrypted into the enemy's systems and machines, playing at an ear-breaking volume across every available speaker, cutting signals and driving crazy those who are exposed to it for long enough, or even using the Choristers to warp the mind of the enemy leader in some cases, leading him into madness or taking counterproductive decisions for his war efforts, making him more and more paranoid of his own people, the torture continues until the subject takes his own life out of desperation or madness

## Sheolite Nightwatch

"*freedom is the precursor of revolt, but fear and control is the base of a worthy kingdom*"
—Unnamed commissar of the Nightwatch
The Sheolite Nightwatch is a heretic regiment at the service of the Howling sirens. Since the conquest of Sheol II the civilian population of the moon has to pay tithes of soldiers to the legion, said warriors are no more than kids no older than 14 years, dragged into the brutal training camps of the Sirens.

Only the strongest among the recruits may survive the nine months of preparation, after this period the strongest slaves will be taken to the apothecarium where their ascension to demigods will begin, the rest that remains will be given weapons and armor to start their service to the legion

during battle, the mission of every trooper is to secure the enemy in place by the use overwhelming firepower or locking them in melee combat, most of the time their efforts don't show apparent results, but it's thanks to their sacrifice that the Howling sirens can overrun the enemy lines with such ease

The equipment of the Sheolite Nightwatch is unreliable since most of the weapons employed by the regiment are stolen from the corpses of their enemies, or loot from planetary raids. They barely have enough vehicles to deploy all their soldiers, so they go on foot most of the time

## Warband Gene-Seed

Most of the Warband's gene-seed comes from the Night Lords Legion, but the Howling Sirens have in many ocasions stole gene-seed from their defeated rivals, having a fair amount of the sons of The Lion amongst their ranks thanks to the various raids performed on the Watchers of Anarchy domain. Its also worth noting that the warband has taken to their ranks various renegade and prisioner marines

### Gene-Seed Flaws

The gene-seed of the Howling Sirens does not show any flaws.

## Culture & Beliefs

The Howling sirens' system of beliefs is a very complex one, they enact not only as avenging warriors in the name of their gene-father but also as judges over the weak, the fool, and the un-worthy. Such judgments are the brutal raiding and decimation of such planets that are deemed corrupted by the Warband standards. They firmly believe that the imperium is inherently corrupted since they are too weak to accept their father's truth, that human nature is violent and corrupt, auto-destructive in various ways, and the only way to control the masses is by the usage of fear and punishment.

But at the same time, most of the warband's members are even worse murderers and criminals than those whom they chastize, driven only by the thrill of the hunt and the maddening pleasure of torture, said members are considered as "means to an end", even taking in count that they compose around 60% of the legion, that sort of treatment from their more "enlightened" or "tame" brothers tend to alienate them, creating various conflicts and gang wars inside the warband, being kept at bay only thanks to Vastani's mastery of diplomacy and combat

### Worship of Slaanesh

the adoration of She Who Thirsts is highly stigmatized among the legionaries of the Warband, only being tolerated because of its applications during combat and the control of human populations, the Cult of the Gaping Maw is the main apparatus used to manage the rituals necessary to appease Slaanesh and gain her favor, such as the torture of prisoners or the construction of living sacrifices for her pleasure. The cult Is also used to control the masses, the concept of an afterlife of eternal torture terrorizes most civilians, knowing that it is totally real, they do their absolute best to obey the orders of their Astartes overlords, so they might avoid such fate for a bit longer

Even taking into consideration all the benefits that the Cult of the Gaping Maw adds to the Warband, they're all deemed as weak, worshipers of the ruinous powers, all condemned to delayed execution, marked with sinners red gauntlets, a mark of their betrayal against the Night Hunter, this includes all the noise marines, raptors, choristers and other kinds of cultists of the legion

## Notable Warband Members

* **Vastani Nosferatu:** Vastani is known to be a great diplomat and tactician, being the main factor that keeps the legion together, some follow him because of his ideals, the others follow him for the promise of war and carnage.  Although being blessed by Slaanesh (even tho he doesn't like it) his appearance is very ugly, having the normal deep black eyes and pale skin of a son of Nostramo, but also having a bloody crimson mouth filled with sharp teeth, drooling blood from time to time, giving him the appearance of a living corpse, accompanied by various scars  and malformations across his face, this isn't the effect of chaos mutation, but the burden that four hundred years of continual war had over his flesh, that very unwholesome visage gained him the mocking nickname of "Nosferatu". Vastani doesn't have a large record of martial feats, since he is most comfortable directing his troops from the Night Angel, but thanks to his unmatched speed he can make quick work out of any insurrect astartes

* **Petros 'Orkslayer':** Highly respected amongst his brothers, Petros is a living incarnation of wrath, proudly bearing the title of Champion. It's very rare to see him without his helmet, so much so that there aren't any records of his semblance, the closest thing to a face is his helmet, which is ceremoniously adorned with the tusks of a defeated ork warboss. On the battlefield, Petros is an unstoppable force, always teleporting with the other members of the Atramentar in the right place to give the final blow

* **Terrorizzare Florentio:** The current Choirmaster of the legion, Florentio is charged with leading the cult of the Gaping Maw. He's also the most powerful psyker of the warband. Although thanks to his facade he might seem like a son of Curze, he's actually a renegade raven guard librarian who joined the warband close to the Extermination of Qadesh, being corrupted by Slaanesh during that mission, even tho he wasn't on the expedition to the planet's capital city

* **Ryobolox:** Ryobolox is a very mysterious member of the Howling sirens, no one knows his actual intentions, since he doesn't actually engage in the conflicts or campaigns of the legion, he seems to only care about the maintenance of the Sirens' equipment

* **Vestaggo von'dal:** Leader of the ninth "scourgers" claw, and most skilled biker of the Warband, he's the leader of all the vanguard squads during battle, taking pride in being the first to charge the enemy, Vestaggo  tends to perform hectic charges into the enemy lines, with some of his soldiers even dying because they couldn't brake in time, even though his strategies are dangerous at the best of times, he shows great results when he's given total freedom

* **Andrik Archaki:** the only Human allowed to enter the strategium during conferences, Andrik is known to be totally fearless even though he's a mortal. Thanks to this quality and that he's a great commander he has gained the favor of Vastani, becoming the Lord General of the Sheolite Nightwatch, relaying the information that he's given during said conferences to his troops and making sure that they are correctly performed

## Warband Fleet

The Howling Sirens only count with two vessels at their possession, a Vanguard Class Light Cruiser named "Night Angel", stolen from the Watchers of Anarchy Warband during the first betrayal that created the Howling Sirens. It acts as the most powerful battleship of the Warband and operational base during hunts and raids. The second ship is called "Vendetta" and it is a Sword-class frigate acquired on 001.M42 during The Last Night of Sheol, a small campaign that was easily won by the night lords force

## Homeworld

The Sirens have made the small moon known as Sheol II their new home planet, having the perfect conditions to host the sons of Nostramo, thanks to the tidal lock of the moon, one half of it's in perpetual darkness, which conveniently is where the prison complex where they have built their base.

Since Sheol II is a small moon there aren't almost any resources to be exploited besides the mining of the nearby asteroids, the night lords' force had to bring the means to produce food and water for the population, which was dependent on the imperium for such things. After the conquest of Sheol II, the Warband has taken over the remains of civilization on the planet of Sheol, where most of the human population of the Warband lives nowadays

## Warband Relics

* **Skineater-** A harpoon-like weapon that is used to pick up enemies at a distance and brutally pull them into melee combat, employing the chain that holds the harpoon to choke anyone who's unlucky enough to be at the other side of the weapon, this relic was stolen from the corpse of an Iron warriors warpsmith by Vastani during his time in the Crimson judges. It has proven to be a tool of great use, strong enough to pierce ceramite armor and behead an Astartes without much effort.
* **Pandemonium-** It's a very powerful variant of a doom siren that was obtained thanks to a deal between the Warband and the dark Mechanicum during the 13th black crusade
* **Spinebreaker-** A human-size morning star wielded by Petros during the heresy, with the capacity to obliterate small vehicles, the weapon is said to have been created during the dark age of technology, only being refound on 324.M33 by a scout force of the eight legion, which would explain the incredibly lethal but simple design of said machinery. Petros gained access to the weapon after killing his previous owner in a duel
* **Daemonis Operandi-** it's a 2 meters tall statuette (suspiciously similar in shape to the Daemon Primarch Fulgrim) stolen from the chaos corrupted temple that Petros and company found during their battle against the emperor's children, placed at the center of the chamber where the temple of the Gaping Maw is. Nobody actually knows if the statute does anything special, but some members of the slaaneshi cult affirm having visions of their patron god after having physical contact with relic

## Warband Appearance

### Warband Colours

The Howling Sirens colours are relatively similar to their parent Legion, the Night Lords. Their armour is painted mignight blue framed with gold details and iconography painted in deep red.

### Warband Badge

The Howling Sirens warband icon consists of a large black skull scentered upon a burning red flame with two open-face lightning bolts on either side of the skull striking downwards.

## Relations

### About the Howling Sirens

 Tzeentch Warbands
 Nurgle Warbands
 Slaanesh Warbands
 Chaos Undivided Warbands
 Malice Warbands
 Minor Chaos God-Aligned Warbands

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