The Trapper

Side Special
 Up Special
 Down Special
 Final Smash
 Extra Skill
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
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## **Character Info**

Before being pulled into the Entity’s Realm, Evan MacMillan was just a man who idolised his father. When his father’s mental state declined and people tried to manipulate him out of his family fortune, Evan led over a hundred men into the dark tunnels of his family’s mine before detonating explosives in the tunnel and sealing the men inside where the only fate they had left was to die. His own father would later be found dead and abandoned in the basement of their estate, though Evan was never found. He had been pulled into another realm by a malevolent otherworldly being known only as the Entity so that he could do its bidding. Though Evan resisted, the Entity would torture him until he eventually gave in and was given a new moniker: The Trapper, a horrid man who would chase down unfortunate souls who had become trapped in the Entity’s realm so that the Entity could feed on their hope and despair.

## **General Information**

### **Entrance**

The Trapper will walk out from a shrouded dark mist.

### **Kirby Hat**

Kirby will wear The Trapper’s mask over his face.

### **Taunts**

**Up Taunt:** The Trapper will gesture forward with his finger pointing straight ahead, a move he’s seen various Survivors do during the trials. From the Trapper however, it looks much more menacing.

**Down Taunt:** The Trapper will lean back a bit and let out a loud guttural scream.

**Side Taunt:** The Trapper will take his cleaver and wipe it off on his sleeve.

### **Victory Poses**

1. The results screen will be dark and covered and mist. The Trapper will walk out from the mist and give a menacing stare out towards the camera
2. The Trapper’s mask will have gotten a tad askew after the battle, so The Trapper will take this opportunity to readjust his mask so that it sets right on his face again.
3. The Trapper will be holding a flashlight as if he’s trying to understand it’s mysteries. In the process however he will accidentally turn it on in his face and will reel back with a grunt as he drops the flashlight.

## **Moveset**

### **Standard Special**

**Bear Trap:** The Trapper will place a bear trap down on the stage in front of him. This bear trap can be attacked, but considering it is flat against the stage it is difficult to do so. If another player runs into the bear trap it’s jaws will snap shut over their leg (or what passes for a leg for a character like R.O.B.) and will trap them in place. Players can wiggle out of the trap by moving the control stick, but the more damage they have taken the harder it will be to do. Being hit by another damage-dealing attack will free them from the bear trap. When a player gets freed from the bear trap, they will be suffering under a Bleeding status effect where they will take 2% damage every second for the next 3 seconds. The Trapper can only have two bear traps out on the stage at a time and trying to place a new one destroys the oldest one.

### **Side Special**

**Brutal Strength:** With a tad bit of windup, the Trapper will perform a short-ranged shoulder tackle and ram himself into whatever is right in front of him. If this attack lands on a shielding opponent, it will do massive damage to the shield and can easily break shields if used at the right time. Additionally, this attack can instantly break through items like Crates or Blast Boxes and will deal heavy damage to breakable terrain such as the pillars on Shadow Moses Island or enemies like the Flying Man on Magicant. If this attack hits an opponent who isn’t shielding it will just do normal damage.

### **Up Special**

**Entity's Grasp:** A dark and twisted hook, courtesy of the Entity, will appear in front of the Trapper. The Trapper will grasp the hook as it rises into the air and carries the Trapper with it. This recovery is a little similar to Snake and his Cypher. However the Trapper has very limited influence on where he is carried and it works slower and only carries the Trapper about 2/3rds as far as Snake’s Cypher. Luckily the Trapper is able to attack out of this special, but doing so will cause it to end.

### **Down Special**

**Obsessive Strike:** With an overhead chop, the Trapper will slam his cleaver down on any opponent in front of him. This attack has a slow startup to it, but if you can make contact with an opponent the effects are well worth it. An opponent who is hit by this attack will be referred to as the Trapper’s Obsession. The Obsession will have bony claws come around the side of their character portrait clearly marking this status against them and this effect will last for about 10 seconds. While under this effect, the Obsession will take 1.5x the amount of damage from any attack that the Trapper hits them with. This is similar to the Inkling’s Ink mechanic however only attacks coming from the Trapper will benefit from the boosted damage.

### **Final Smash**

**Memento Mori:** The Trapper will dash forwards a short distance and if another player is in his path he will grab them by the neck and shove them forward. As the rest of the fight continues to rage on, the Trapper will slash at his prey repeatedly with his cleaver dealing damage with each slash. Each successive attack deals more damage than the previous and other players who get too close can end up being hurt as well, much like with Donkey Kong's Final Smash in Ultimate. The final slash will send his foe flying unless they have over 100% damage by the time this Final Smash ends in which case they will be instantly KO’d. This will only affect players who were hit in the initial strike of this Final Smash. If another character is just too close, but wasn’t the actual target, they will not be instantly KO’d.

### **Extra Skill**

**Hex: No One Escapes Death:** For this Extra Skill, the Trapper will place a Hex Totem onto the stage. These Hex Totems look like a bundle of bones which have been constructed in the shape of a tetrahedron with 3 small skulls tied together at it’s top with a small flame at its base. While this Hex Totem remains placed on the stage, the Trapper’s movement speed and his attack strength are increased by 1.25x. This can be paired greatly with Obsessive Strike. These Hex Totems will only disappear under one of the following conditions; The Trapper gets KO’d, the Hex Totem is attacked and broken by attacks from other players, the platform the Hex Totem was placed on gets destroyed, or the Hex Totem disappears past the Blast Zones of the stage such as on a scrolling stage like 3D Land. Only one Hex Totem can be on the stage at a time and he can’t just replace it in a new spot by pressing the Extra Skill a second time. Additionally, the Trapper can only create one Hex Totem per stock so if the Hex Totem gets destroyed, the Trapper cannot create a new one until he gets KO’d himself.

## **Alternate Costumes**

1. **Default**
2. **Smash Boy** - The Trapper will wear its alternate outfit Smash Boy.
3. **Levee Builder** - The Trapper will wear its alternate outfit Levee Builder.
4. **Racing Biker** - The Trapper will wear its alternate outfit Racing Biker.
5. **MacMillan Miner** - The Trapper will wear its alternate outfit MacMillan Miner.
6. **Circus Strongman** - The Trapper will wear its alternate outfit Circus Strongman.
7. **Sinner's Slaughter** - The Trapper will wear its alternate outfit Sinner's Slaughter.
8. **Seaside Psycho** - The Trapper will wear its alternate outfit Seaside Psycho.
9. **King of the Hooks** - The Trapper will wear its alternate outfit King of the Hooks.
10. **Prestige Tier III** - The Trapper will wear the bloody alternate outfit earned in game when a player prestiges The Trapper three times in Dead by Daylight.Alt 2Alt 3Alt 4Alt 5Alt 6Alt 7Alt 8Alt 9Alt 10

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this moveset!