1.4.4

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 *All changes were taken from this document published by the spirit mod dev team themselves.*

**Spirit Mod 1.4.4** is an update when the mod was ported to the tModLoader 1.4.

## Highlights

New Content:

* - Ported all content to Terraria 1.4.3
* - Added Bestiary support for every spirit creature
* - Added NPC happiness to Spirit NPCs
* - Added Master Mode Relics for all Spirit bosses
* - Added Master Mode pets and mounts for all Spirit bosses
* - Added Briar, Spirit and Asteroid pylons
* - Added sitting support for all Spirit chairs
* - All foods in the mod have a held sprite and can be placed on plates
* - Added Stargrass, a decorative, glowing variant of grass that generates randomly on the surface
* - Added Starpowder, a thrown item that spreads Stargrass
* - Added Furnace Maw, an unfinished hell enemy from Spirit 1.4.3
* - Added Cloudstalk, a new herb, and new recipes for featherfall and gravitation potions
* - Added the Zephyr Potion and Soaring Potion, two new potions made with Cloudstalk
* - Added Hanging Cloudstalk
* - Added Hanging Sun in a Pot
* - Added new micro passes to worldgen: Boulders, Waterfall, Sunken Surface, and Hero’s Memorial
* - Added Hero’s Memorial Statue, dedicated to Leinfors
* - Added several new ambient tiles
* - Added Spirit biome flora
* - Added all missing banners
* - Added a new theme that plays the morning after a lantern night, and its corresponding music box
* - Added a new starplate minion, the Starplate Fighter Drone
* - Added small asteroids that float in the Asteroid Biome
* - Added rare golden asteroids that drop money and sometimes golden blasters
* - Implemented Underground Briar map/bestiary background
* - Added the Samurai Statue to pagodas, which spawns Yuurei and Samurai Ghosts until it is disabled
* - Added shake events to Briar, Spirit, Spooky, and Stargrass Trees!
* - Added Durian and Guava, new fruits from shaking Briar Trees
* - Added Glowpear and Lumin Berry, new fruits from shaking Spirit Trees
* - Added Birdhouse Gourd, Jack-O-Gourd, and Caramel Apple, new fruits from shaking Spooky Trees
* - Added Enchanted Starfruit and Enchanted Apple, new fruits from shaking Stargrass Trees
* - Added the Thistle Crate, a hardmode variant of the Briar Crate
* - Added more recipes for vanilla items involving Spirit materials
* - Added gores to a number of enemies and tiles that lacked them
* - Added a new visual indicator and tooltip display for items with cooldowns
* - Added the Botanist set, an early game armor set for herb harvesting
* - Added the Desert Silk vanity set
* - Added Brute Hammer, a new club that drops from Skeleton Brutes at a 5% chance
* - Added Stoneplate
* - Added Sharkbones, a new post-mech rocket launcher
* - Added Hanging Soulbloom
* - Added new avian island designs
* - Added a very special reward for 100% Spirit bestiary completion

## Reworks/Balance Changes

Melee Weapons:

* Rimehowl: (rework)
* Updated directional swing effect
* Frostburn wave replaced with a new ice wave projectile that fires every 3rd swing
* Increased damage to 40

Talon Blade: (rework)

* Now fires a barrage of feathers around its swing arc
* Damage increased to 30
* UseTime reduced to 18

Headsplitter: (rework)

* Right click function now has a cooldown and deals bonus damage to enemies afflicted by Surging Anguish
* Update visuals and swing animation
* Added a visual indicator when enemies are inflicted on hit
* Usetime reduced to 24

Unstable Colonnade (rework)

* Reworked to behave like a 1.4 Flail
* If wound up completely, erupts into granite chunks when hitting an enemy
* Renamed to Unstable Star

Clattering Mace (rework)

* Reworked to behave like a 1.4 flail
* Now has an audiovisual cue for reducing enemy defense

Accursed Blade (buff)

* Updated sprite
* Gives off dusts when swung
* Accursed souls now have a grab range of 20
* Projectile damage scaling per collected accursed soul increased
* Accursed souls no longer drop from critters
* Damage increased to 20

Clubs: (rework)

* The swing and windup animations for clubs have been tweaked
* Changed club damage tooltips to appear as a range, instead of only their minimum damage value
* Prevented clubs from colliding with tiles within the first half of their swing arc
* Changed clubs to use 1.4 composite arm rotation
* Changed club projectile logic to account for the width and height of the sprite instead of the single highest value
* Allowed all clubs to use their special "slam" effects midair when hitting an enemy
* Most clubs (with the exception of the Wooden Club and Brute Hammer) have a base critical strike chance of 10%
* Charge times are now affected by melee speed bonuses
* Updated the sprite of every club to be larger
* Every club has been rebalanced, see new stats below:

Wooden Club:

* Min damage increased (11 > 12)
* Max damage increased to 40
* No longer requires iron to be made

Bass Slapper:

* Min damage increased (16 > 28)
* Max damage increased to 90

Golden Greathammer:

* Min damage increased (20 > 30)
* Max damage increased to 105
* Charge time increased to 60

Platinum Scepter:

* Min damage increased (20 > 31)
* Max damage increased to 110

Nautilobber:

* Min damage increased (22 > 34)
* Max damage increased to 80
* Charged strikes now launch bubbles in all directions around the impact point, which linger for a while
* Bubbles now have 10 armor penetration
* Updated bubble visuals

Club Sandwich:

* Min damage increased (18 > 28)
* Max damage increased to 104

Floran Bludgeon:

* Min damage increased (20 > 32)
* Max damage increased to 80
* Wave projectile now deals 1/4 of club damage

Sporebreaker:

* Minimum damage increased (24 > 36)
* Maximum damage increased to 90
* Spore cloud now deals 1/9 of club damage

Macuahuitl:

* Minimum damage increased (30 > 64)
* Maximum damage increased to 225

Blasphemer:

* Minimum damage increased (30 > 62)
* Maximum damage increased to 150

Unstable Adze:

* Minimum damage increased (25 > 60)
* Maximum damage increased to 175
* Reduced charged acceleration
* Charged strikes now launch a shockwave forward on collision, instead of exploding into sparks when an enemy is struck

Bone Club:

* Minimum damage increased (27 > 66)
* Maximum damage increased to 200
* Now has a tooltip describing its special effect

The Probe:

* Updated tooltip to be more accurate
* Made lasers spawn further away and made them spawn less frequently
* Changed laser damage to scale off weapon damage

Oak Heart: (rework)

* Revamped visuals
* Reduced projectile rate of falling
* Poison clouds appear based on times hit rather than random chance
* Increased use time (25 >> 32)

Blizzard’s Edge:

* Updated sprite
* Removed useTurn
* Allowed cast to be used directionally
* Changed use animation while using cast

Blades of Chaos:

* Updated item sprite
* Increased combo length from 3 to 4
* Updated swing behavior and visual effects
* Replaced guaranteed crit with a damaging AOE on combo end
* Changed both blades to always launch simultaneously, each dealing half of the item’s listed damage
* Added new sound effects for some attacks
* Final two combo attacks inflict hellfire
* Usetime reduced to 22

Javelins:

* Projectiles now have the correct damage type
* Damage tooltips now display as a range
* Updated projectile visuals, removed telegraph
* Charge times are now affected by melee speed bonuses
* Frigid Javelin now always inflicts Frostburn
* Increased charge speed of all javelins
* All javelins now have a base critical strike chance of 10%
* Increased the damage of all javelins

Slinghammers:

* Now use 1.4 composite arm rotation
* Charge times are now affected by melee speed bonuses
* Fixed a sprite error on Slag Breaker’s projectile

Jade Daos:

* Updated item and projectile spritesUpdated swing behavior and removed combo mechanic as a result
* Increased damage (95 >> 170) in order to compensate for generally lower use times
* Changed both blades to always launch simultaneously, each dealing half of the item’s listed damage
* Changed blades to launch forward on release, pulling struck enemies inward
* Updated tooltip to acknowledge new mechanics
* Added new sound effects for some attacks

Duskfeather Dagger:

* Updated sprite and visuals and added an arrow to indicate return direction
* Projectiles now deal 50% additional damage when returned with right click, and automatically return after 10s

* + - Sanctified Stabber now functions like a 1.4 shortsword
	+ - Club Sandwich food items now provide a second of Exquisitely Stuffed
	+ - Removed useDelay from Cursebreaker and reduced damage (100 >> 90)
	+ - Updated Cursebreaker’s sprites
	+ - Gilded Tome damage increased (21 >> 30)
	+ - Slag Breaker damage increased (29 >> 40)
	+ - Increased Blade of the Dragon damage (100 >> 210) and reuse delay (20)
	+ - Royal Khopesh no longer knocks the player back on third swing
	+ - Increased Hollow Nail damage (15 >> 22)
	+ - Updated Hollow Nail’s projectile sprite
	+ - Dusk Lance now always fires a shadowflame apparition, always inflicts shadow flame, deals 42 damage, and has had its usetime reduced to 2
	+ - Gilded Bident damage buffed (18 >> 24)
	+ - Removed Starfury and Talon Blade from Starblade recipe
	+ - improved Talonginus AI and visual effects
	+ - Changed pacing of Bismite Pike attacks
	+ - Increased Anime Sword damage to 40
	+ - Reef Trident now uses local NPC immunity frames
	+ - Seraph's Strike right-click effect now imitates autoswing
	+ - Switched Nautilobber acquisition with Moonburst, to reduce the number of early game clubs competing. Moonburst now has a lower drop rate from Moonlight Rupturers comparatively to Nautilobber’s previous rate
	+ - Updated livewire tooltip to clarify that it can be plugged into enemies

Ranged Weapons:

* Orion’s Quickdraw: (buff)
* Updated sprite and visual effects
* Now leaves a trail of star projectiles behind its bullets

Starcharger: (buff)

* Updated sprite and visual effects
* Increased explosion size
* Opposite arrows now home into each other

Soaring Scapula: (buff)

* Recently struck targets take additional damage when hitting the ground
* Updated visual effects
* Increased initial velocity
* Increased damage (22 >> 32)
* Reduced use time (21 >> 19)

Heartstrike: (rework)

* Updated sprite and visual effects
* When hitting an enemy, an empowered shot is stored. Right click to fire an empowered arrow
* Empowered shots are hitscan projectiles that deal 150% damage and inflict surging anguish.

Blaster: (rework)

* Updated item sprites
* Increased the range of variables used for determining the item’s behavior, resulting in a greater chance of a unique item each time one is found
* Reworked every individual randomized element
* Removed the ability to cycle elements by right clicking the item, in favor of greater customization
* Added rare counterparts which inherit more controlled and distinct effects
* Increased drop rate

* + - Floran Bow damage reduced (13 >> 11)
	+ - Thornbow damage increased (19 >> 21)
	+ - Pieces of Eight is now a magic weapon and consumes 25 mana
	+ - Flask of Gore damage increased to 17
	+ - Updated Plague Vial item and projectile sprites
	+ - Gastric Gusher and Reef Trident now use composite arm rotation
	+ - Added "Consumes gel" to Gastric Gusher's tooltip
	+ - Swordsplosion and Partystarter now use muzzle offsets

Magic Weapons:

* Whirltide: (buff)
* Significantly cleaned up Whirltide projectiles and fixed issues with NPC knockback direction
* Damage increased to 30
* Mana cost increased to 10
* Knockback reduced to 6.0f

Tome of a Thousand Fangs: (soft rework)

* Drastically improved visuals
* Buffed damage to 30
* Reduced use time slightly

Eye of the Beholder: (soft rework)

* Mana drain reduced to 10 mana/sec
* Fireballs are now only prompted by using right click, and cost an additional 10 mana to cast
* Yo-yo retreats when running out of mana, rather than disappearing

Talon’s Fury: (soft rework)

* Updated weapon visuals
* Projectiles now home in on targets slightly
* Decreased the distance that projectiles spawn from the player
* Updated tooltip

Gilded Tome (rework):

* Added an unique use animation
* Now fires in two-projectile bursts
* Increased total use animation from 28 to 34 ticks
* Decreased the height in which projectiles are spawned from the player
* Updated visual effects
* Projectiles now create a damaging AOE on tile collision
* Increased projectile size
* Removed slowing functionality when hitting targets
* Updated item tooltip to reflect new changes

* + - Screaming Tome’s projectiles now travel through tiles
	+ - Talon’s Fury no longer collides with tiles and pierces up to 4 times
	+ - Magic sentries like Palladium Staff and Darkstar lantern now last 5 minutes
	+ - Updated sprites for Hundred-Crack Fist
	+ - Reduced Punching Bag use time to 18, mana usage to 5, and knockback to 4
	+ - Tweaked visuals of Bismite Staff
	+ - Introduced a new use animation for Staff of the Jade Dragon, changed the projectile spawn position relative to the cursor
	+ - Updated sprites for Screaming Tome and added a unique use animation

Summoner Items:

* Fungal Icthyoid (buff)
* Now auto reusable, usetime reduced accordingly
* Code quality and efficiency improved, now properly spawns mushrooms around the player
* Inflicts 5 summon tag damage
* Mana cost reduced (14 >> 8)
* Damage increased (12 >> 20)
* Doubled effective homing range

Gate Staff: (buff)

* Reduced use time (55 >> 25)
* Increased electric field max distance from 300px to 500px
* Made summoned hoppers gravitate towards each other when out of range
* Changed to no longer require right click to summon a second hopper, and changed right click to remove all summoned hoppers instead

Mango Jelly Staff minion:

* Now more accurately charges at enemies
* No longer deals damage while moving at slow speeds
* Charges more frequently
* Uses afterimages and dusts while charging
* Reduced movement while idling near the player

Jellyfish Staff minion:

* Improved coloration
* Now gives off a small amount of light
* Updated movement when targeting enemies
* No longer rapidly switches direction when targeting enemies

Two-Faced Mask:

* Decreased damage (17 >> 15)
* Prevented summons from colliding with tiles

* + - Jinxbow now does summoner damage and fires weaker arrows when the user has no ammunition
	+ - Reduced Nature’s Grasp’s mana cost (12 >> 8) and reduced summon tag damage to 2
	+ - Increased the duration of Arcbolter’s static link rebuff (5s >> 8s)
	+ - Decreased Fairy Whistle’s damage (10 >> 8) and removed fallen stars from its recipe
	+ - Decreased Aching Heart’s damage (22 >> 17)
	+ - Equip summons are no longer stackable
	+ - Sentries now last 10 minutes
	+ - Cragbound Staff is now considered a sentry weapon
	+ - Skeletalon inflicts 5 summon tag
	+ - Improved Drone Box AI
	+ - Updated Rogue’s Crest minion behavior and visuals, to parallel those of the Spellsword Crest
	+ - Reintroduced a number of missing visual effects from Supernova and removed health tooltip when hovered over
	+ - Updated Lunazoa Staff minion behavior

	+ Now inflicts festering wounds and provides 2 defense for each enemy afflicted with festering wounds
	+ Range extended to 480 px
	+ Passive defense reduced to 1

* Strikeshield:
	+ Duration increased to 5s
	+ Tooltip rewritten
	+ Now always strikes enemies back for 30 damage

* Crystal Flower:
	+ Now activates with a 1 in 3 chance when killing an enemy, as opposed to a varying 1 in 7 or 1 in 12 chance
	+ Projectiles now scale off damage dealt, rather than dealing 30 flat damage
	+ Projectiles now attempt to fire toward nearby enemies, distributed equally among all targets in range
	+ Effect now chains when killing enemies
	+ Updated effect visuals
	+ Tile now uses a glowmask and gives off dusts occasionally

* Interstellar Shield Core:
	+ Shields no longer deal 1 damage to enemies on contact, or destroy fragile tiles
	+ Doubled shield hitbox size
	+ Defensive capacity now scales based on the player's defense stat
	+ Shields regenerate passively instead of regenerating only after being destroyed
	+ Updated shield visuals

* Ace Cards:
	+ Ace of Hearts + Diamonds now trigger at a chance equal to (useTime / 75) \* 100 whenever you land a critical hit
	+ Ace of Spades now provides a more straightforward 20% crit damage bonus
	+ Ace of Clubs now drops copper equal to the damage dealt in the crit

* Winter's Bauble:
	+ Reduced shield cooldown to one minute, as opposed to two
	+ Changed shield to only appear when the player is struck to below half health
	+ Added buff indicators for when the shield is active and on cooldown
	+ Updated shield visuals
	+ Made item tooltip more concise

* Leather Fistwraps:
	+ Updated sprites
	+ Now only increases melee speed; updated tooltip accordingly

* Frigid Wraps:
	+ Updated sprites
	+ Now only increase melee speed and stacks 5 times; updated tooltip accordingly

* Leather Striders:
	+ Updated item sprite
	+ Now provide 5% speed and 25% acceleration

* Coiled Cleats:
	+ Updated sprites
	+ Now provide the benefits of Leather Striders and an additional 15% speed and 75% acceleration at low health
	+ Changed name to “Turbo Cleats”

* Sharpshooter’s Glove:
	+ Updated sprites
	+ Updated empowered projectile visuals

* + - Sanguine Scutum no longer provides stacks of damage resistance, instead provides 40 additional max HP while worn
	+ - Frost Giant Belt no longer increases club damage with knockback; instead, it gradually increases defense (up to 15) while charging a club
	+ - Floran Hunting Charm is craftable again
	+ - Fervent protector movement speed penalty reduced to 3%
	+ - Made Golden Apple, Medusa Shield and Gilded Shield’s defense formulas consistent
	+ - Infernal Pact is now Infernon’s expert item, replacing Fiery Lash
	+ - Updated Cleft Horn item sprite

	+ Now a two-piece set
	+ Each piece provides 10% multiplicative speed and 50% acceleration
	+ The set bonus now lasts for 5 seconds when activated, but has a 10s cooldown

* Granite Armor:
	+ Now increases jump speed by +1 per piece (+3 total)
	+ Increased total defense to 30
	+ Updated set bonus visuals
	+ The player starts descending immediately upon activating set bonus
	+ The player is immune to knockback while stomping
	+ Enemies take damage if they contact the player while stomping
	+ Shockwave hitbox encompasses the player and has greater range, which increases with height

* Cryolite Armor:
	+ Reduced total defense to 28
	+ Reduced melee speed bonus on helmet to 8%

* Chitin Armor:
	+ Speed is now multiplicative
	+ Chestplate gives an additional 5% speed

* Darkfeather Visage:
	+ The hat itself now grants 7% summon and magic damage
	+ Darkfeather bomb spawning is now the set bonus rather than base effect
	+ Set bonus now applies with either a robe or flinx fur coat equipped
	+ Resprited to reflect the Darkfeather Mage resprite from 1.4.3

* + - Many armors and vanities were resprited when translated onto 1.4 sheets
	+ - Several hats now allow a player’s hair to be seen

NPCs:

* Scarabs: (rework)
	+ Updated sprite
	+ Now a critter
	+ Able to climb on background walls

* Astral Amalgam:
	+ Updated revolving shield visuals (alike Interstellar Shield Core shields)
	+ Shields no longer create damage numbers when struck
	+ Updated visuals when damaged or killed
	+ Shields now burst into a spread of 3 unique projectiles instead of a single Shockhopper laser
	+ Shields now react dynamically to projectile damage, unable to lose more than 1/3 of health from a single attack
	+ Shields now regenerate passively

* Occultist:
	+ Occultist now has an 11.1% chance to drop a blood moon aurora monolith, a 50% chance to drop a bloody tear, and spawns 6 dreamstride wisps (from 4)
	+ Increased Occultist spawn weight to 1/50
	+ Reduced Occultist base HP to 800

* + - Made several enemies detectable using a hunter potion
	+ - Removed strange boss progression stat scaling from Phantom Samurai and Disturbed Yuurei
	+ - Renamed Pokey to Stactus
	+ - Changed stactus banner kill count to 200
	+ - Changed Hydra banner kill count to 25
	+ - Significantly increased the spawn rate of Blizzard Nimbus', but made them only spawn in blizzards
	+ - Renamed GraniTec turret to Granitech Turret
	+ - Bloodstained Chest now only spawns while its quest is active
	+ - Increased Lost Mime’s PHM spawn rate to 10% weight
	+ - Moved Wandering Soul, Ancient Tome, and Netherbane to the caverns layer in the Spirit Biome
	+ - Merchant now sells Festival Lanterns during Lantern nights
	+ - Adventurer now sells Dynasty Fan and Anime Sword after completing the Pagoda Quest
	+ - Adventurer now sells Feral Concoction after completing “Flowery Fiends”
	+ - Made astronaut vanity drop rates consistent across all Asteroid enemies
	+ - Made Glow Toad drop rates consistent with other Mystic Moon Enemies
	+ - Dungeon cubes display their colors in their names
	+ - Rare fish critter variants are now detectable by the lifeform analyzer
	+ - Reduced drop rate of Bezoars from Briar Slimes
	+ - Tweaked asteroid biome spawn rates
	+ - Pirate Lobbers now drop Bottomless Ale instead of Pixies
	+ - Reduced Skeleton Brute base HP to 200
	+ - Adjusted Snaptrapper coin drops from 6s 75c to 50s
	+ - Made Winterborn Herald projectiles destructible and changed visuals
	+ - Increased Dark Alchemist, Dungeon Cube, and Ghast spawn rates
	+ - Rewrote stardancer AI
	+ - Increased spawn rate of Wrathful Souls and Gluttonous Devourers
	+ - Crate Mimics only replace crates when fished up, spawn chance has been increased accordingly

```
   **Wooden: 1/20
   **Iron: 1/40
   **Golden: 1/60

```

* + - Updated Shockhopper laser visuals and removed travel time
	+ - Updated Stymphalian Bat sprites
	+ - Gave Stargazer Slime a glowmask
	+ - Updated Sprites for Glade Wraith

	+ Reintroduced to the Asteroid biome chest loot pool
	+ Rails can now carry the player in either direction regardless of elevation
	+ Rails are now automatically used on contact and can be dismounted by jumping or pressing down
	+ Tethers don't expire over time, and can now be removed manually when hovered over
	+ Updated visuals
	+ Updated item tooltip to reflect changes
* Fathomless Vase:
	+ Added Coin portal spawn and self-detonation as potential effects
	+ Added an idle pulsing glow effect

* Soul Bloom:
	+ Now grows naturally on Spirit Grass
	+ Now blooms only during a Mystic or new moon
	+ Glows when fully grown
	+ Changed item sprite to be consistent with other herb items
	+ Made tile placement logic consistent with other herbs
	+ Made Soul Bloom harvestable by Staff of Regrowth on a pot
	+ Reduced Soulbloom Seeds item rarity to white, like other seed items

* Pets:
	+ Demon Sheath pet now points at the highest value NPC in range and emits dusts at their position
	+ Updated sprites for Caged Moonlight, Jelly Peace Candle, Phantom Egg, Ring of Willpower, Support Beacon, Shadow Collar, Demon Tail, Demon Sheath, and Mystical Cage
* Replaced prior attainment methods of the items listed below:
	+ Demon Sheath now drops from Shadow Mimics with a 10% chance
	+ Jelly Peace Candle now drops from Pink Jellyfish with a 2.5% chance in Normal mode and a 3.3% chance in Expert mode
	+ Shadow Collar now drops from Hellhounds with a 3.1% chance in Normal mode and a 3.8% chance in Expert mode
	+ Demon Tail now drops from demon enemies with a 2% chance in Normal mode and a 2.5% chance in Expert mode
	+ Ring of Willpower now drops from enemies in the Asteroid biome with a 1.5% chance
	+ Caged Moonlight is now sold from the Zoologist on 50% Spirit bestiary completion
	+ Mystical Cage now appears as secondary loot in Sepulchre chests

## Other Changes

* + - Added glow masks to some items, projectiles and tiles
	+ - Updated several item’s sprites
	+ - Adjusted many item’s sell prices
	+ - Made several tiles detectable using a spelunker potion
	+ - Made boss bag names and dropped visuals consistent with vanilla
	+ - Map pins are now draggable and removable, and have new sfx for being dropped and removed
	+ - Gave new impact effects to Target Cans
	+ - Updated Astralite Beacon tile visuals
	+ - Golden Caviar now provides Exquisitely Stuffed
	+ - Sun in a Pot gives a new eponymous buff instead of the base game’s regeneration buff
	+ - Clarified Seabreak Pearl use in its tooltip
	+ - Changed Spirit’s crate contents to better match Vanilla’s
	+ - Rewrote messages for generating Spirit microstructures
	+ - Avian islands now spawn near floating islands and have been rebuilt
	+ - Spirit biome particles are now affected by wind speed on the surface
	+ - Stamina Zone speed and acceleration modifier reduced (~70% >> 30%)
	+ - Reduced lingering duration of the Slowness Zone to 2s
	+ - Meteorite no longer generates in asteroids
	+ - Iridescent shards renamed to Iridescent Scales
	+ - Increased shoot speed of vine chain
	+ - Briar crates no longer require a boss to be downed for chest loot
	+ - Simplified explosives recipes that involve sulfur
	+ - Reduced the cost of all dreamstride essence weapons to 8
	+ - Reduced the cost of the blood court chestplate to 8 dreamstride
	+ - Updated Fate Token’s use visuals and tooltip
	+ - Old Telescope now includes right click functionality in tooltip
	+ - Driftwood Blocks now merge with sand and wood
	+ - Fluorescent tiles have been renamed to Neon tiles
	+ - Gave Starplate Gravity a debuff icon
	+ - Changed the dust and light color of darkfeather projectiles from green to bright blue
	+ - Buffed festering wounds to 4dps above 50% HP and 8 dps below
	+ - Added Draugr statue item & recipe, allowing for renewability
	+ - Made Frigid Fragment give off light when dropped in the world
	+ - Lowered the spawn rate of Spirit ambient tiles slightly
	+ - Spooky grass now spreads onto dirt
	+ - Removed “Scarabs are pouring out of the walls!” Pop up when breaking the scarab idol
	+ - Breaking asteroid blocks and rock candy in space creates asteroid debris
	+ - Added 'not for masters!' tooltip to the couch to reference the vanilla chippy's couch item
	+ - Modified Sakura and Yellow Willow Bonsai draw offsets
	+ - Made Mystic Moon's event message consistent regardless of cause
	+ - Updated ‘Guide to Weaponry’
	+ - Updated ‘An Alchemists Observations’
	+ - Moved aesthetic Granite formations from the Workbench to the Naturalist's Workshop
	+ - Aurora Saddle’s mount is now able to run over water
	+ - Updated sprites for Ancient Grimoire
	+ - Updated all relevant items to use ModifyItemLoot
	+ - Adjusted gold from boss bags
	+ - Adjusted several drop rates marginally
	+ - Updated Peace Jelly Candle’s pet sprite
	+ - Updated Magnet Hook item and projectile sprites
	+ - increased spawn weight of message bottle
	+ - Updated sprites for Olympium Token

Quests:

* - “Broodmother” now only rewards 1 sand gun and provides 100 additional sand
* - Added all salamander, giant Shelly and crawdad IDs to “Creepy Crawlies”
* - Luminance Seacone is now the reward for the Floater critter quest
* - Quest conditions must be met to craft Grisly Science Experiment, Unholy Magic and the Wayfarer set
* - Added Giant Antlion Swarmers and chargers to the “To Go Deeper” enemy list

## Removals/Replacements

* - Removed Grey solution, as green solution can now be used to convert spirit tiles
* - Removed Clatterbone armor
* - Removed Cosmic armor
* - Removed Bloodrite Dagger due to vanilla Bloody Tear
* - Removed the Blazing Rattler (woohoo!)
* - Replaced Stone armor set with Stoneplate
* - Removed the "Apple" item due to the vanilla counterpart
* - Removed Acid armor
* - Removed Midknight
* - Removed Shadow Gauntlet
* - Removed Infernal Shield
* - Removed Repulsion Zone
* - Unloaded Thyrus and Creeping Vine (unobtainable & unfinished)
* - Unloaded Holy Sword, (unobtainable)
* - Removed Pollination Poison debuff (unused)
* - Replaced Fiery Lash with Infernal Pact
* - Removed Manasilk armor, functionally replaced by vanilla Flinx armor
* - Removed Eyeshot
* - Removed Rot Scourge
* - Removed Shinigami
* - Removed Umbilical Eyeball (unobtainable & unfinished)
* - Removed Stardrive Chip (unobtainable)

## Bug Fixes

* - Reduced spore oil potion duration to 7200 (7300 translated to an awkward length)
* - Fixed G-TEK, Granitech, and GraniTec content having an inconsistent naming scheme
* - Fixed inconsistent Cryo Crush description in item tooltips
* - Removed 2 copper ore from claw cannon recipe (??)
* - Fixed Demons only ever dropping 2 Carved Rock despite being intended to drop 1-3
* - Added missing iron to the Reach Piano's recipe
* - Fixed Oracle boon buff dialogue ("more" tokens instead of "stronger" tokens)
* - Enchanter notes Mystic Moon only on Mystic Moons now
* - Made unique NPC dialogue only activate when another NPC is nearby
* - Fixed duplicate Decrepit Depths reward
* - Fixed some quests only being unlocked by Eater of Worlds and not Brain of Cthulhu
* - Fixed Flowery Fiends start space
* - Fixed Feral Concoction displayname misspell
* - Fisheye Gem now doesn't have periods in the tooltip for consistency
* - Fixed GiveNPCTasks not being able to take items if the items were not a single stack
* - Fixed GiveNPCTasks poorly grabbing full stacks of items when not necessary
* - Aurora Monoliths now override natural auroras
* - Fixed Thorny Crate still attempting to drop the removed Thornwild Staff
* - Fixed and modernized long fuse functionality
* - Fixed missing main loot item in Asteroid Chests
* - Fixed Asteroids enemies always dropping Blasters, now they have a 1/50 chance to drop it
* - Fixed overlapping light and normal pets
* - Made light pets actually use the light pet slot
* - Changed the Pillbug Friend buff's description from "Rock and Roll" to "'Rock and roll!'" and capitalized Friend
* - Fixed Sanguine Scutum from disabling all DoT debuffs
* - Fixed Moon Jelly Donut tooltip displaying an incorrect duration
* - Changed Illusionist golden key drop chance to 1.53% instead of 1/53
* - Changed Cyan Solution to convert Grass Walls into Natural Spirit Walls instead of their craftable counterpart
* - Fixed Livewire projectile texture being backwards
* - Fixed Hundred-Crack Fist using purple dusts instead of blue when held
* - Made hair dye and potion use styles consistent with vanilla
* - Made numerous ambient tiles break when another tile is placed over them
* - Fixed snorkel zombie animation errors
* - Fixed Bloomshroom banner sprite errors
* - Removed duplicate Crystal Drifter banner
* - Renamed several banners to fit the NPC's real name
* - Prevented the Forsaken Bandit from accepting the Royal Crown when the player doesn't have the item in their inventory
* - Removed notes on deleted content
* - Fixed cragbound staff preventing other sentries from being used
* - Fixed Wrathful Soul's dash sound playing periodically throughout its dash, instead of a single time at the beginning
* - Fixed Chitin Axe chopping cactus and palm wood slower
* - Fixed chinoids not being considered critters
* - Fixed marble and granite tracks being overridden by jungle
* - Fixed claw cannon recipe not allowing the use of lead
* - Festerflies now drop the Pesterfly Cane instead of Pesterflies
* - Fixed granite armor stomp sending the player in the wrong direction when gravity is reversed
* - Fixed granite armor set bonus description showing an incorrect cooldown time, reduced the cooldown to half a second
* - Fixed Undead Scientist not spawning more often when holding the Grisly Science Experiment
* - Fixed Blade of the Dragon and Anime Sword resetting player flight time
* - Fixed Anime Sword's sparkle effect being positioned incorrectly
* - Fixed an error on Anime Sword's held sprite
* - Locked player arm rotation while using Blade of the Dragon or Anime Sword
* - Fixed Phantom gores being 2x larger than they should be (???)
* - Fixed a typo in Spectre Knife's tooltip
* - Fixed Bismite Crystal Staff right-click effect still working on summons for a short time after they've been replaced
* - Fixed Olympium Token shop listing always being pluralized, regardless of quantity
* - Fixed Enchanter making the wrong death sound
* - Fixed Caesar Salad tooltip reading "Increases life regeneration" twice in expert mode, instead reading "Greatly increases life regeneration"
* - Fixed Moon Jelly's draw frame being the wrong width
* - Fixed some Vector .109 fire VFX not appearing for connected clients in multiplayer (namely rings)
* - Fixed Gastric Gusher not rotating correctly in multiplayer
* - Fixed Starfleet not rotating correctly and firing two sets of projectiles in multiplayer
* - Fixed Darkfeather Dagger return not syncing in multiplayer
* - Synced Fathomless Vase effects in multiplayer
* - Fixed Hundred-Crack Fist not working correctly in multiplayer
* - Fixed Shadowmoor not working correctly in multiplayer
* - Changed Bismite Grenade to deal ranged damage instead of throwing
* - Fixed Accursed Blade not dropping souls in multiplayer
* - Fixed Talonginus not orienting itself properly in multiplayer
* - Fixed Dartboard only providing a crit bonus for melee damage
* - Fixed Diamond Ace not animating when it drops in the world
* - Fixed leather safeguard being used in the Gilded Shield recipe
* - Fixed The Beginner’s Guide to Weaponry incorrectly displaying a frigid shard where bismite should be
* - Fixed Vector .109 and Gastric Gusher not consuming ammo
* - Fixed Ancient Avian aftereffects not facing the right way
* - Fixed transparent water slope rendering
* - Fixed Marksman's Hood, Sunflower Garb, and Elderbark Set doubling their respective damage types rather than increasing them by a single point
* - Fixed Seraph Blade not drawing correctly after using its secondary function
* - Fixed clubs being unaffected by generic damage modifications (such as dartboard)
* - Fixed clubs being unaffected by knockback modifications
* - Fixed several club items having inaccurate knockback values
* - Fixed some club dusts colliding with non-solid tiles
* - Prevented Chitin armor set bonus from creating movement dusts when mounted or airborne
* - Fixed a sheeting error on Soul Bloom's tile sprite
* - Fixed a typo in Calm Night's display name when using the Weather Radio
* - Fixed Seraph's Strike right-click effect not drawing a glowmask correctly
* - Fixed Onmiwrench’s projectile using an outdated sprite
* - Fixed Omniwrench sometimes firing two projectiles at once
* - Fixed a typo in Demon Tail’s tooltip
* - Made Stymphalian Bat rotation consistent when diving
* - Fixed Stymphalian Bat using the wrong frame when diving
* - Fixed some pets using incorrect names
* - Fixed Tesla Turret projectiles dealing magic damage
* - Fixed Blizzard Bandit spawning during invasions

## API Systems/Compatability

* - Clubs spawn projectiles and items using GetSource\_FromAI("ClubSmash")
* - Stuff spawned from a double tap will use Player.GetSource\_FromThis("DoubleTap")
* - Entities spawned from an item's alt use right click will use player.GetSource\_ItemUse("RightClick")
* - Entities spawned from opening an item through right click will still use player.GetSource\_OpenItem("RightClick")
* - Entities spawned when an entity hits a tile will use entity.GetSource\_Misc("TileHit")
* - Entities spawned from boons will use npc.GetSource\_FromAI("Boon")
* - Items spawned from quests will always use the "Quest" context
* - Forsaken Bandits use the NPC.GetSourceLoot("Steal") method when dropping the player's coins
* - Pustules use new EntitySource\_TileBreak(Position.X, Position.Y, "PustuleDeath") on break
* - Completely deprecated isFullySubmerged check

```
  **Most checks now use MyPlayer.Submerged(30), for being under 30 continuous tiles of water
   **Hydrothermal Vents use Submerged(45) as they are deep ocean specific

```

* - Added Mod.Call support for getting/setting events
* - Improved DropRule.LootPoolRule to use Indices
* - TileTag reorganization