recursal/Fanatic-Fandom huggingface dataset:
Blank Realmstone

The **Blank Realmstone** is an item that is used to create or find all of the other realmstones.

## Obtaining

The Blank Realmstone can be obtained by opening a Worn Book. As long as another Blank Realmstone isn't in the player's inventory, the player can keep getting more Blank Realmstones from the same Worn Book.

## Usage

The Blank Realmstone has two primary functions: create realmstones and open the realmstone GUI.

### Realmstone GUI

The realmstone GUI can be opened by using (right-clicking) the Blank Realmstone.

The GUI takes the form of a window with a border, and inside the border is a map of multiple dimensions with arrows pointing from one dimension to another. The GUI opens centered on the Overworld, and the player can see the other dimensions by clicking and dragging the mouse around inside the window border. The player can zoom in and out using the scroll wheel.

The GUI contains all accessible dimensions in the mod, as well as the Overworld and the Nether. The GUI shows how and from where each dimension is accessible. Arrows pointing from one dimension to another show which dimension is the prerequisite to get to the other. The only exceptions to this rule is the Overworld (which has no prerequisite) and Nowhere. The player can see how to obtain the realmstone for each dimension by hovering their cursor over the picture of a dimension (except for the Overworld). This will make a tooltip pop up showing the dimension name and realmstone task.

### Obtaining realmstones

The Blank Realmstone can be used to obtain almost every single realmstone in the game. Most of the below tasks that don't seem to use the Blank Realmstone instead require the Blank Realmstone to be in the player's inventory. Not all realmstones require the Blank Realmstone.

### Deactivating a portal

Using a Blank Realmstone on a Carved Rune of Power at a Portal will delete any portal blocks within the frame.
Bright Shyre Sapling

The **Bright Shyre Sapling** is a sapling that can grow into a tree that is found in The Shyrelands.

## Obtaining

Bright Shyre Saplings can be broken with any tool. When broken, it drops itself.

Bright Shyre Saplings can be obtained from breaking Shyre Leaves. Not all Shyre Leaves will drop a sapling when mined.

Bright Shyre Saplings will drop as items if the block under them is broken.

## Usage

Template:See also

Bright Shyre Saplings can be planted on any dirt or grass block like vanilla saplings and can be grown into a tree by either letting it exist in the right conditions for a while or by using enough bone meal on it.

In order to grow, the Bright Shyre Sapling must have at least 8 blocks of air above it, but in order to get the max height, 12 blocks of air are required. Bright Shyre Saplings require that the block above them has a light level of 9 or above in order to grow without bone meal.

If the block the Bright Shyre Sapling is placed on is broken, the Bright Shyre Sapling will drop as an item.

### Composting

When used on a Composter, Bright Shyre Sapling has a 30% chance to add a section to the pile in the Composter.
Alacrity Armor

**ID** | aoa3:alacrity\_helmetaoa3:alacrity\_chestplateaoa3:alacrity\_legsaoa3:alacrity\_boots

**Alacrity Armor** is a Tier 2 armor set obtained by infusing.

## Information

When a piece of Alacrity armor is worn, the player will take 20% less damage from fall damage. The fall damage resistance is able to stack with the Fall Damage Reduction ability and the Feather Falling enchantment. Wearing more pieces of Alacrity armor will further reduce fall damage to increments of 40%/60% less damage, depending on how many pieces are worn.

Wearing a full set of Alacrity armor will make the player completely immune to fall damage.
Boney Block

**Boney Blocks** are decorative blocks from the Lelyetia.

## Obtaining

Boney Blocks can be broken quickly with any tool, but it will never drop as an item, not even if Silk Touch is used.

### Natural Generation

Boney Blocks generate as a part of Boney Dungeons, the only place where they can be found.

## Usage

Boney Blocks are purely decorative blocks. They have no blast resistance, and thus are destroyed instantly by explosions.
Bush Baby

**Bush Babies** are hostile melee mobs that spawn naturally in the Overworld.

## Spawning

Bush Babies spawn naturally in the Overworld. They will only spawn in biomes tagged as minecraft:is\_jungle at a Y level of 65 or higher.

Unlike other mobs, Bush Babies can additionally spawn on Leaf Blocks.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 0.

Bush Babies can also be spawned by a Leafy Giant.

## Behavior

Bush Babies are aggressive, and will attack nearby players and player-owned mobs within 8 blocks of them without provocation. Once a Bush Baby is aggroed to a target, or a player/mob aggroed them, they will continue attempting to attack until the target moves over 10 blocks away. They attack with a basic melee attack.

Bush Babies will follow targets both on land and in water, and are capable of pathfinding around obstacles.

## Bestiary Entry

These deceptively short creatures appear as though they would hang around high-density jungles and trees, preferring to use their appearance to blend into nearby leaves and shrubs.
Normally they are only found around jungles or jungle-esque areas, but they have also been seen around Leafy Giants specifically, but it is unsure whether this is coincidental or if there is some kind of relationship involved.
Despite their short stature, they are incredibly fast on their feet, and love using this to their advantage to be a general nuisance to who-ever they feel like.
Avoid them entirely until you are ready to defend yourself from a pack of these impish nightmares.
Boom Cannon

The **Boom Cannon** is a Tier 2 cannon obtained by infusing.

## Information

Shots fired by Boom Cannon explode upon making contact with any block or mob.

### Statistics

When used, Boom Cannon can fire at a rate of 0.71 shots per second, giving it an effective minimum of 12.425 (×6.2125) DPS.

Boom Cannon's shots are affected by gravity.

## Usage

### Divine Station

Boom Cannon can be upgraded into Ancient Bomber with an Ancient Upgrade Kit at a Divine Station. Ancient Bomber deals 6 (×3) more damage.
Book of Shadows

**ID** | aoa3:book\_of\_shadows

**Book of Shadows** is an item used for spawning the boss Shadowlord.

## Obtaining

### Web Reaper

Using any Enchanted Book on an empowered Web Reaper will convert it into a Book of Shadows. Note that you first need to use Nightmare Flakes on a regular Web Reaper to turn it into its empowered version.

## Usage

### Spawning Shadowlord

The Book of Shadows' only use is for spawning Shadowlord.

When used on a Shadow Altar, Shadowlord will spawn. This will consume the Book of Shadows. If spawned on Peaceful difficulty, Shadowlord will despawn immediately, so it is important to ensure that the world is not on Peaceful difficulty.
Bulb Cannon

The **Bulb Cannon** is a Tier 4 cannon obtained by upgrading a Wither Cannon.

## Information

Cannonballs fired by Bulb Cannon wither enemies on hit. Bulb Cannon's shots deals 3 (×1.5) total wither damage.

### Statistics

When used, Bulb Cannon can fire at a rate of 0.67 shots per second, giving it an effective 16.75 (×8.375) DPS.

Bulb Cannon's shots are affected by gravity.
Boss Altar

The **Boss Altar** is a block found in Nowhere used to summon bosses.

## Obtaining

Boss Altars are unobtainable in survival mode. They do not appear in the creative inventory, but can be obtained with the /give command.

## Natural generation

A single Boss Altar generates in the Nowhere Boss Lobby and Nowhere Disabled Boss Lobby.

## Usage

Boss Altars only work in Nowhere. If placed and used in another dimension, they will do nothing.

When a boss-summoning item is used on the Boss Altar, it will send out a warning about teleporting to a boss arena after five seconds. After that period, it will teleport any players in its range to a random Nowhere boss arena. It will then send out another warning and wait a further five seconds before spawning the boss.
Blooming Power Stone

**ID** | aoa3:blooming\_power\_stone

**Blooming Power Stones** are used to enchant items at an Infusion Table.

## Obtaining

Blooming Power Stones can be rarely obtained (1% chance) by using Blooming Infusion Stones on an Infusion Table.
Wearing Infusion Armor triples your chance to get Blooming Power stones when converting on an Infusion Table.

There is also a 3.33% chance of obtaining a Blooming Power Stone instead of a Blooming Infusion Stone when siphoning the respective Pixon with a Stone bowl or a Diamond bowl.

### Mob Drops

Blooming Power Stones can be obtained as a drop from the following mobs:

* Bane
Corallus

**Version added** | 1.0

**Corallus** (also known as the **Coral Monster**) is a L'Borean boss in Advent of Ascension. She is summoned by throwing an Amphibiyte Lung in water.

## Behavior

Corallus will pursue any player nearby; if the player is hit on land they are inflicted with Slowness IV for 2.5 seconds and a strong Weakness debuff for 5 seconds. If the player is hit while in the water they are instead knocked downwards below the surface of the water.

Every 16 seconds, Corallus will leap upwards into the air, letting out a roar, and if she lands in water then she will fall below the surface of the water before re-emerging. During this time she will summon 3-4 Homing Projectiles which will pursue the player and explode either upon reaching the player or when they are hit.

Every 10 seconds, Corallus will also sometimes change colour into a darker shade of blue, inflicting herself with Strength IV for 4 seconds.

## Trivia

* Corallus, along with Baroness, are the only confirmed female bosses in Advent of Ascension.

## References

1. ↑ https://discordapp.com/channels/434160774546456590/434160774546456594/510993684716585001
Abyssal Lotto Hut

**ID** | AbyssalLottoHut

The **Abyssal Lotto Hut** is a structure that spawns in the Abyss, which houses an Abyssal Lottoman.

## Generation

Abyssal Lotto Huts have a default 1 in 440 chance to generate per chunk on top of the surface of the Abyss. They will only generate if the spawning block is the biome's top block (Abyssal Grass). Only one abyssal lotto hut will generate per chunk.

Abyssal lotto huts generate exclusively in the Abyss dimension, setting a superflat world to the Abyss biome will not cause abyssal lotto huts to generate.

## Structure

Abyssal lotto huts are small floating platforms made out of bloodstone bricks, with a partially glass floor. A wall of bloodstone bricks and iron bars surrounds the sides of the platform. A single abyssal lottoman appears in the center of the structure upon generation.

## Configuration

The player is able to configure the generation rate of Abyssal Lotto Hut in the mod's config file. By default the gen rate is set to 440.
Boulder Dash

**ID** | aoa3:boulder\_dash

**Boulder Dash** is an item used for spawning the boss Kror.

When used on a Kror Altar, Kror will spawn. This will consume the Boulder Dash. If spawned on Peaceful difficulty, Kror will despawn immediately, so it is important to ensure that the world is not on Peaceful difficulty.
Charger (disambiguation)

Charger - The default Charger found throughout the Overworld.

 Desert Charger - Charger variant found in Deserts.

 Hill Charger - Charger variant found in Mesa biomes.

 King Charger - Charger variant found rarely in various biomes in the Overworld.

 Sea Charger - Charger variant found on Beaches.

 Snow Charger - Charger variant found in Taiga biomes.

 Swamp Charger - Charger variant found in Swamp biomes.

 Void Charger - Charger variant found Underground.
Blast Chiller

The **Blast Chiller** is a Tier 0 blaster obtained by infusing.

## Information

Blast Chiller's projectiles will slow mobs on hit.

### Statistics

When used, Blast Chiller can fire at a rate of 3.33 shots per second, giving it an effective 13.32 (×6.66) DPS.

Blast Chiller fires a hitscan projectile that travels up to a maximum of 30 blocks, and isn't affected by gravity.
Chimera

**Chimeras** are hostile melee mobs that spawn naturally in the Overworld.

## Spawning

Chimeras spawn naturally in savannah-type biomes in the Overworld.

They will only spawn during the day, and like most other mobs; their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

## Behavior

Chimeras are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Unique Abilities

When a Chimera successfully attacks an entity, it will apply weakness 3 for 12 seconds, severely weakening them.

## Drops

### Experience

Chimeras drop  8
 experience when killed.

## Bestiary Entry

Unexpectedly, this parasitic twin turned out to be of great benefit to the Chimera as its additional set of eyes and ears, while still maintaining a connected brain stem allowed the creature to thrive.
Over time this evolutionary mistake became more common, eventually causing it to become the default design - through the magic of selective pressure.
As a somewhat expected downside, the additional eyes and ears require more energy to operate, and as such this has caused Chimeras to be constantly hungry and hunting for new food.
This, combined with the fact that they are carnivores, means that adventurers should avoid being their next meal by keeping their distance as best as possible.
Bosses

**Bosses** are significantly stronger enemies that can be spawned manually.

## Overview

There are 30 boss fights in *Advent of Ascension* (note: some boss fights consist of more than one entity).

In this mod, fighting all bosses is an optional task; the player does not need to battle any of them in order to progress through the mod. However, a couple bosses are required to be spawned in to progress to certain dimensions (though the player does not need to fight them afterwards).

Most bosses have a boss bar that appears on the top of the screen when the boss is in the general vicinity of the player. All bosses cannot travel through portals.

### Accessing Bosses

Bosses in the mod have to be manually summoned in order to be fought. This involves obtaining the corresponding Boss Token Item for a boss. Once the Boss Token Item is obtained, it can be used in 2 different ways:

* Using the Boss Token Item on the Boss Altar in the Nowhere Boss Lobby.
* If the player does not have direct access to Nowhere yet, holding the Boss Token Item and holding down right-click for 3 seconds will transport them to the Nowhere Disabled Boss Lobby, where it can similarly be used on the Boss Altar that's also there to access the boss fight. Otherwise, the player is transported to the Nowhere Boss Lobby if they already have direct access to Nowhere.

All bosses are fought in Nowhere, but they are associated with the dimension their Boss Token Item is found in. Summoning a boss does not consume the Boss Token Item.

### Boss Drops

When the player defeats a boss added by the mod, said boss can drop a wide range of items. All bosses will drop a Trophy of themselves when defeated (some bosses have a variation of this), drop a fully completed weapon or armor piece, as well as various miscellaneous items such as Archaic Tokens.

By default, the items dropped by a boss will automatically end up in the player's inventory. If the inventory was full, any items that could not fit will spawn where the boss was defeated. Defeating a boss with other players participating will cause the items to be evenly split between players. This can be modified in the Configuration.

## Spawnable Bosses

### List of Spawnable Bosses

The following is a list of bosses that can be fought.

## Elite Bosses

Elite Bosses are upgraded versions of existing bosses with higher stats and modified behavior.

Elite Bosses are summoned by using the Gold Trophy of a corresponding normal boss on a Boss Altar. Summoning an elite boss does not consume the gold trophy.

## Unused Bosses

The following bosses have spawn eggs, but currently cannot be fought.

Most are planned to have a rework in the future.
Bloodstone Ore

**Bloodstone Ore** is a red ore found in The Abyss.

## Obtaining

Bloodstone Ore requires a tier 4 pickaxe (e.g.: sapphire pickaxe) or higher to mine.

If mined with the correct tool, Bloodstone Ore will drop 1 Bloodstone, which can be increased with the Fortune enchantment.

Mining Bloodstone Ore with the correct tool enchanted with Silk Touch will make it drop itself.

Mining Bloodstone Ore with a pickaxe that has a tier lower than 4 will drop nothing.

## Natural generation

Bloodstone Ore generates in the Abyss at y=64 and below, wherever there is Abyssal Stone.

By default, the amount of veins that can generate per chunk is 4. By default, the minimum amount of ores per vein is 6 and the maximum amount of ores per vein is 12.

The amount of veins per chunk, and the minimum and maximum amount of ores per vein can be edited in the mod's config file.

## Usage

### Smelting ingredient

Bloodstone Ore can be placed in a furnace to receive one Bloodstone.
Case Construct

**Case Constructs** are rare hostile melee mobs that spawn naturally in the Deeplands.

## Spawning

Case Constructs spawn naturally in the Deeplands.

They have a low spawn chance and will spawn much less frequently than most other mobs.

They will only spawn in places with a light level lower than 8. Their spawning can be prevented by placing torches or other lighting blocks nearby to raise the light level above 7.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Case Constructs are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Immunities

Case Constructs are completely immune to fire damage. This includes fire and lava blocks and attacks from other entities.

## Drops

 The above pool is rolled 1 time

Case Constructs drop  9
 experience when killed.

## Crystevia Realmstone

If a Deep Crystal is used on a Case Construct while the user has a Blank Realmstone in their inventory, the player will then receive a  Crystevia Realmstone.
Candyland Realmstone

The **Candyland Realmstone** is an item that is used to access the Candyland dimension.

## Obtaining

### Eating

While in Precasia, eating a Heart Fruit while a Blank Realmstone is in the player's inventory will convert it into a Candyland Realmstone.

## Usage

### Portal

Using a Candyland Realmstone on a Carved Rune of Power at a Portal will create a portal to Candyland within the frame.
Clunkhead

**Version added** | 1.1

**Clunkhead** is the only boss in the Runandor. Clunkhead is spawned by using a Mega Rune Stone on a Clunkhead Altar, found in a Clunkhead Arena.

## Behavior

Clunkhead is immune to knockback and will fire projectiles at the player at a moderate pace, each projectile dealing a random amount of damage.

When below half health, Clunkhead will periodically remain still and regenerate 100 (×50) health at a rate of 1 (×0.5) point of health per world tick.
Chainsaw

**ID** | aoa3:chainsaw

The **Chainsaw** is a special wood-chopping tool technically classified as an axe.

## Information

Upon mining a Log, the player will gain a Haste effect for 0.5 seconds.

## Obtaining

The Chainsaw is currently unobtainable in survival mode. It can still be spawned in via Creative mode, commands, or other third-party methods though.
Control

**ID** | aoa3:control

**Control** is an enchantment that can be applied to guns, cannons, shotguns, and snipers.

## Information

Control has a max level of III.

When applied to either a gun, a cannon, a shotgun, or a sniper, Control will reduce the amount of recoil the player receives from firing the gun by 15% per level of Control.

## Obtaining

Control can be obtained in the same ways as non-treasure enchantments in vanilla *Minecraft* (e.g. Enchantment Table, Villager trading, etc).
Configuration

Advent of Ascension has **configuration files** that can be used to edit various parts of the mod.

## Overview

There are four separate configuration files for the mod. All of them are found somewhere in the *Minecraft* directory:

* `client_config.toml` - located in the 'aoa3' folder inside the config folder inside the *Minecraft* directory.
* `common_config.toml` - located in the 'aoa3' folder inside the config folder inside the *Minecraft* directory.
* `integrations_config.toml` - located in the 'aoa3' folder inside the config folder inside the *Minecraft* directory.
* `aoa3_server_config.toml` - located in the folder for your *Minecraft* world, inside a folder called serverconfig.

## client\_config.toml

Configuration options in this file apply to all worlds.

## common\_config.toml

Configuration options in this file apply to all worlds.

This file is empty.

## integrations\_config.toml

Configuration options in this file apply to all worlds.

## aoa3\_server\_config.toml

Configuration options in this file only apply to the world that the file is in the save folder for, and does not apply to all worlds.
Calab Long Grass

**Calab Long Grass** is a double plant that can be found in Precasia.

Its color varies depending on the foliage color value of the biome it is viewed in.

It is a 2 block high plant when placed or grown naturally, automatically placing the top block when the bottom half is placed.

## Natural generation

Calab Long Grass generates naturally on the surface of Precasia.

## Obtaining

Calab Long Grass drops itself when mined with shears or Silk Touch. Otherwise, nothing is dropped.

### Bonemeal/growing

Using Bone Meal or other items with similar functionality on Calab Grass will grow it into Calab Long Grass.

## Usage

### Placing

Calab Long Grass can only be placed on dirt blocks and grass blocks. They will break without dropping if the block underneath them is broken or if a fluid flows over them.

## Trivia

* The name "Calab" refers to the 'Calabrian' time period of the pleistocene epoch
Colour Cannon

The **Colour Cannon** is a special Tier 0 blaster obtained from the Rare Table.

## Information

### Statistics

When used, Colour Cannon can fire at a rate of 0.5 shots per second, giving it an effective 22.5 (×11.25) DPS.

Colour Cannon's shots are affected by gravity.

## Obtaining

### Mob drops

The Colour Cannon can be obtained as the rarest drop from the Rare Table.

### Lotto Totem

The Colour Cannon can be obtained as the rarest drop from the Lotto Totem.

## Trivia

* Colour Cannon has the lowest drop rate of any item in the mod.
Clown Upgrade Kit

The **Clown Upgrade Kit** is an item used to upgrade weapons to Tier 4, obtained in Celeve.

## Obtaining

### Mob Drops

Clown Upgrade Kit is a part of the Celeve Table and is dropped by the following mobs:

* Bobo
* Chocko
* Happy
* Koko
* Kranky
* Sticky
* Stitches
* Snappy
* Tipsy
* Jumbo
* Gyro

## Usage

The Clown Upgrade Kit is used to upgrade weapons at a Divine Station. The weapon it is being combined with has to have full durability in order to be upgraded with the upgrade kit.
Chocolate Block

**Chocolate Blocks** are generation blocks found in the Candyland dimension. It comes in three variants: **Normal**, **White**, and **Dark**. All Chocolate Blocks share the same statistics.

## Obtaining

Chocolate Blocks can be obtained using a Pickaxe. Mining it without a Pickaxe will cause the block the break without dropping anything.

## Natural generation

All types of Chocolate Blocks can be found in the form of 7 block tall and 3 block wide chocolate bars that generate commonly around Candyland.

## Usage

Chocolate Blocks are mainly used as decoration.
Chilli Seeds

**Chilli Seeds** are items used in farming, becoming a **Chilli** block when placed on farmland.

## Obtaining

### Mob drops

Chilli Seeds are a part of the Gardencia loot table and are dropped by the following mobs:

* Vinocorne
* Archvine
* Broccohead
* Carrotop
* Corny
* Daysee
* Flowerface
* Pod Plant
* Squasher
* Sunny
* Vine Wizard

### Farming

Harvesting a fully grown Chilli crop will yield 1 to 4 seeds. The amount dropped can be increased with the Fortune enchantment.

## Usage

### Crop farming

Chilli Seeds can be planted on farmland in order to grow Chilli crops, which can then be harvested for 1 Chilli once fully grown.

### Composting

When used on a Composter, Chilli Seeds has a 30% chance to add a section to the pile in the Composter.

## Block states

### Block tags

* minecraft:crops
* minecraft:bee\_growables
Commander Armor

**ID** | aoa3:commander\_helmetaoa3:commander\_chestplateaoa3:commander\_legsaoa3:commander\_boots

**Commander Armor** is a Tier 3 armor set dropped by the Rune Templars.

## Information

When a piece of Commander armor is worn, Minions and other players in a 2-block radius will gain a Strength I effect for 1.25 seconds- only counting down when outside the effective radius. The player themself does not gain a strength effect. Wearing more pieces of Commander armor will increase the effective radius to 4/6/8 blocks- depending on how many pieces are worn.

Wearing a full set of Commander armor will increase the level of Strength to Strength II.

## Obtaining

### Mob Drops

Commander Armor can be obtained as a possible drop from winning the Rune Templar minigame. The armor piece obtained depends on the color of the Rune Templar:

* The Commander Helmet is dropped by the Blue Rune Templar.
* The Commander Chestplate is dropped by the Green Rune Templar.
* The Commander Leggings is dropped by the Red Rune Templar.
* The Commander Boots is dropped by the Yellow Rune Templar.
Construct of Terror

**Constructs of Terror** are hostile flying mobs from Crystevia.

## Spawning

Constructs of Terror spawn naturally in Crystevia. They can spawn at any light level on any exposed solid block, but will only be able to successfully spawn 1/20th of the time.

## Behavior

Constructs of Terror will fly around randomly, shooting projectiles at the player. The projectiles are not affected by gravity.
Cooked Fish

**Cooked Fish** is a food item obtained by smelting raw fish items.

### Smoking

Any of the fish in the list in #Smelting can also be cooked in a smoker to produce 1 Cooked Fish and 3 xp, taking 5 seconds.

### Campfire

Any of the fish in the list in #Smelting can also be cooked on a campfire to produce 1 Cooked Fish, taking 30 seconds. Each gives 3 xp.

### Mob drops

If defeated when on fire, the following mobs drop Cooked Fish:

* Blue Gemtrap
* Dark Hatchetfish
* Green Gemtrap
* Ironback
* Pearl Stripefish
* Purple Gemtrap
* Razorfish
* Red Gemtrap
* Reeftooth
* Rocketfish
* Sailback
* Sapphire Strider
* Turquoise Stripefish
* White Gemtrap
* Yellow Gemtrap

## Usage

### Food

Cooked Fish can be eaten by the player as food. When eaten, it applies Conduit Power.
Coral Cage

The **Coral Cage** is a stacking plant found in L'Borean.

## Obtaining

### Breaking

Breaking any Coral Cage block will cause all blocks attached above it to break as well. If shears or Silk Touch are used, all of these blocks will drop themselves. Otherwise, they will drop nothing.

## Natural generation

Coral Cages generate within Aquatic Castles.

## Usage

### Placement

Coral Cages can be placed on top of other Coral Cage blocks or planted directly on dirt and grass.
Candyland

**Candyland** is a dimension themed around candy.

## Overview

Candyland is a tier 2 dimension. From Candyland, the player can access L'Borean.

### Accessing

The  Realmstone for Candyland is obtained by eating a Heart Fruit in Precasia when a Blank Realmstone is in the player's inventory.

### Properties

Candyland has a day/night cycle like the Overworld. Maps, clocks, respawn anchors, and beds all work in Candyland, though beds do not skip the night when slept in.

## Generation

The surface of Candyland is mostly flat, with only minor elevation differences. The surface is covered in plants, and large candy-esque structures. Lakes filled with Candied Water can be found on the surface. All structures in the dimension are found on the surface.

The underground of Candyland is made of Candied Dirt, while the surface is made of Candied Grass. There is no stone in Candyland, instead the Candied Dirt extends all the way down to the bottom of the world, where a later of Dimensional Fabric exists in place of bedrock. There are no caves underground.

### Blocks

*All blocks in the above table can be found naturally generating in the world. If the player fins a block not in this list, it likely belongs to a structure. See structure-specific for more information about blocks found in structures.*

## Mobs

### Hostile

 **Lollypopper** | Spawns naturally.

*See individual mob pages for more information.*

### Passive

 **Spearmint Snail** | Spawns naturally.

*See individual mob pages for more information.*

### NPCs

 **Undead Herald** | Spawns naturally.

*See individual mob pages for more information.*

### Bosses

*See individual boss pages for more information.*

## Resources

### Candyland Table

The Candyland Loot Table consists of the following items that can be dropped by all hostile mobs and bosses in the dimension (but not the NPCs):

## Directory

Candyland's chunk data is stored in the *AoA\_Candyland* folder in the world's save folder in the player's *Minecraft* directory.
Chilli

**Chilli** is a food grown from crops. Its main use is to be used as ammunition for the Chilli Chugger.

## Obtaining

### Farming

Harvesting a fully grown Chilli (block) crop will yield 1 Chilli.

## Usage

### Food

Chilli can be eaten by the player as food. It can be consumed even if the player's hunger bar is full. When eaten, the player is set on fire- 3 (×1.5) total fire damage is dealt.

### Ammunition

Chilli is used as ammunition for the Chilli Chugger.

### Composting

When used on a Composter, Chilli has a 65% chance to add a section to the pile in the Composter.
Carrotop

**Carrotop** are hostile melee mobs from Gardencia.

## Spawning

Carrotops spawn in Gardencia naturally, and they can spawn at any light level

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Carrotops are melee mobs that will follow targets both on land and in water. They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players. If attacked by another entity, they will retaliate and continue targeting that entity.

When in water they will regenerate 4 (×2) per second, and when under rain will regenerate 2 (×1) per second. When in contact with candied water, they will have their maximum health increased by 50 (×25) and they will heal by a large amount.

Staying outside of their targeting range will prevent them from attacking or targeting entities.
Charged Rune

**Charged Rune** is an item primarily used to make other Runes.

### Rune Post

Using Charged Runes on any Rune Post will convert them into the corresponding Runes. With Charged Runes, the output of Runes converted is multiplied by 2. E.G. Using 1 Charged Rune on a Rune Post will convert it into 2 of a Rune.

### Rune Randomizer

Charged Runes can be used on a Rune Randomizer to turn it into any Rune randomly.
Carved Rune of Focus

The **Carved Rune of Focus** is a block formerly found in the infusion table structure. Unlike other carved runes, it is not used to build a portal to other dimensions.

## Obtaining

The carved rune of focus can be mined with a pickaxe. If mined without a pickaxe, it will drop nothing.

## Usage

The carved rune of focus has no use besides building and decoration.
City Arena

**City Arena** is a boss arena in Nowhere.

## Generation

A single City Arena generates in Nowhere at X = -1500, Y = 5, and Z = -1000. Thus there is only one City Arena structure present in the entire game.

## Structure

The City Arena is a square boss arena that resembles a city. There is an intersection of roads, complete with 4 traffic lights, crosswalks, sidewalks, and lampposts, that runs through the middle of the arena. The roads divide the arena into four quadrants, each containing a tall building made of a different building material.

The interiors of the buildings for the most part are obscured by a layer of Dimensional Fabric that covers the windows and door from the inside. The buildings each have iron doors at ground level that serves as an "entrance", but most of the iron doors cannot be entered in Survival mode, except for one. If the player were to try and enter the buildings in Creative or Spectator mode, they will find that there is nothing inside them, except for the blackstone building, which contains a hidden room. The player can access the hidden room by pressing a hidden Polished Blackstone Button located at X = -1470, Y = 13, Z = -960. If the button is pressed, it will open an iron door on the other side of the building. The room contains some beds, an empty lectern, an item frame with a Steak in it, and some other decorations. There is no way to reopen the door from the inside of the room if it closes on the player; the only way the player can leave after this is by using the Return Crystal or by dying.

The whole arena is enclosed in a box made of Black Stained Glass, and sits on top of a layer of Archaic Tiles, which is on top of another layer of Dimensional Fabric.
Bulb Stock

The **Bulb Stock** is a stacking plant found in the Abyss.

## Obtaining

### Breaking

Bulb Stock Caps will drop one Eye Candy if broken without Silk Touch, and will drop themselves when Silk Touch is used. Bulb Stock blocks will drop themselves if broken with either shears or Silk Touch, and will drop nothing otherwise.

Breaking any Bulb Stock block will cause all blocks attached above it to break as well. All of these blocks will drop as if they were mined with the same tool.

## Natural generation

Bulb Stock plants generate in Eye Bulb Grottoes.

## Usage

### Placement

Both Bulb Stock stems and caps can be placed on top of other Bulb Stock stems or planted directly on dirt and grass. Neither stems nor other caps can be placed on caps.
Carved Rune of Power

The **Carved Rune of Power** is one of the five carved runes used to make a portal to other dimensions.

## Obtaining

The carved rune of power can be mined with a pickaxe. If mined without a pickaxe, it will drop nothing.

## Usage

### Creating and activating a portal

Template:See also

The Carved Rune of Power is one of the five carved runes needed to create the portals needed to visit other dimensions. Unlike the other carved runes, the carved rune of power has to be placed in the center spot in the bottom of the portal frame. Using a realmstone on the carved rune of power in a correctly built portal frame will activate the portal.
Archer Outpost

**Archer Outpost** is a structure from Shyrelands.

## Generation

Archer Outpost generates on the surface of Shyrelands.

## Structure

Archer Outposts are tall tower structures. An entrance to the tower is at the bottom. The inside of the tower has two ladders which lead to the roof, which consists of a fenced-off balcony. A Shyre Archer generates on the roof.

### Structure pieces

 Shyre Glass
 Shyre Log
 Shyre Fence
 Shyre Planks
 Shyre Stairs
 Shyre Slab
 White Shyre Bricks
 Yellow Banner
 Yellow Shyre Bricks
 Yellow Shyre Bricks Slab
 Yellow Shyre Bricks Stairs
Churry Log

**Churry Logs** are a block that make up churry trees.

## Obtaining

Churry logs are breakable with anything, but like logs in vanilla *Minecraft*, it can be broken the most quickly with an axe.

## Natural generation

Churry logs generate as the trunk of a churry tree, including both the naturally generated trees and trees grown from a churry sapling. Churry logs also generate in the inverted churry tree, and as a part of the paravite hive structure.

### Structures

Churry logs can be found in chests in lelyetian towers.

## Usage

Churry logs are used similarly to logs in vanilla *Minecraft*.

### Smelting

Churry logs can be smelted in a furnace to produce charcoal. The recipe gives .15 xp when smelted.

### Fuel

Churry logs can be used as a fuel for smelting. Churry logs can smelt 1.5 items per log.

### Making stripped logs

Using an axe on an churry log will turn it into a stripped churry log.
Clunkhead Arena

**Consists of** |  Runic Brick  Whitewash Bricks   Runic Glass
 Recretion Station
 **Version Added** | 1.1

The  **Clunkhead Arena** is a boss structure from the Runandor.

## Generation

Clunkhead Arenas have a 1 in 800 chance to generate in Runandor.

If a Clunkhead Arena generates on top of another structure, the Clunkhead Arena will always override the other structure's blocks with its own, unless the other structure is a Runic Tower or a Rune Randomization Station.

## Structure

The Clunkhead Arena has two floors. An entrance to the structure can be found on the first floor. Inside, on the first floor, the hallway loops around in a loop. Spawners that spawn Runic Guardians can be found here.

Somewhere in the structure is a stairway leading to the second floor. The second floor contains a big room with a single Clunkhead Altar.

## Usage

The following can only be summoned at this structure

## Loot

The following can only be obtained from the mobs in this structure
Confetti Cluster

The **Confetti Cluster** is a Tier 2 blaster obtained by trading with a Toy Merchant.

## Information

When used, Confetti Cluster will shoot many colourful particles. These particles do no damage.

### Statistics

When used, Confetti Cluster can fire at a rate of 4 shots per second.

Confetti Cluster's shots are not affected by gravity.
Candlefish (item)

**ID** | aoa3:candlefish

**Candlefish** is the item version of the Candlefish.

* Candlefish

### Smoking

Candlefish can be processed in a Smoker to produce 1 Cooked Fish and 3xp, taking 5 seconds.

### Campfire

Candlefish can be cooked on a Campfire to produce 1 Cooked Fish and 3xp, taking 30 seconds.

## Related Advancements

### Item tags

* aoa3:hauling\_fish
* forge:rawfish
* minecraft:fishes
Candy Tube

**Candy Tubes** are foliage blocks found in Candyland.

## Information

Candy Tubes are found naturally generated throughout Candyland. They serve no functional purpose and exist purely for decoration.

They can placed on dirt or grass blocks, or on top of Plastic Sticks.

## Obtaining

Candy Tubes will not drop when broken normally, but they can be obtained by using Shears on them.
Celeve Realmstone

The **Celeve Realmstone** is an item that is used to access the Celeve dimension.

## Obtaining

### Mob killing

While a Blank Realmstone is in the player's inventory, killing a Lelyetian Warrior with a Firework Rocket will convert it into a Celeve Realmstone. The Firework Rocket must be capable of dealing damage, I.E. one with an explosion effect crafted with a Firework Star.

## Usage

### Portal

Using a Celeve Realmstone on a Carved Rune of Power at a Portal will create a portal to Celeve within the frame.
Clowno-Pulse

The **Clowno-Pulse** is a Tier 4 cannon obtained by upgrading a Pulse Cannon.

## Information

Upon firing Clowno-Pulse, any hostile mobs that are up to 2.5 blocks away from the player will be pushed back.

### Statistics

When used, Clowno-Pulse can fire at a rate of 0.48 shots per second, giving it an effective 16.8 (×8.4) DPS.

Clowno-Pulse's shots are not affected by gravity.
Coral Clogger

The **Coral Clogger** is a gun.

## Information

Each shot fired by Coral Clogger slows enemies on hit. Coral Clogger's shots will also deal extra knockback compared to other Guns.

### Statistics

When used, Coral Clogger can fire at a rate of 2 shots per second, giving it an effective 18.16 (×9.08) DPS.

Coral Clogger's shots are not affected by gravity.

## Obtaining

Coral Clogger is currently unobtainable in survival mode. It can still be spawned in via Creative mode, commands, or other third-party methods though.

## Trivia

* Due to its fire rate, Coral Clogger is the only gun that deals heavy gun damage.
Cherry Blaster

**Cherry Blasters** are common ranged mobs found in the Candyland.

## Spawning

Cherry Blasters spawn naturally in Candyland.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

When alone, Cherry Blasters wander around aimlessly, walking at slow speeds. When they spot a player, they will stand still and fire explosive projectiles at the player at a constant rate. If the player moves out of their fire range, Cherry Blasters will slowly walk towards the target player until back into range of fire. A Cherry Blaster's projectiles do 9 (×4.5) damage upon hitting the player, no matter what the difficulty is. Cherry Blasters cannot do melee damage.

Cherry Blasters have the ability to pathfind, and can navigate mazes in order to get to the player.

### Healing

If a Cherry Blaster is standing in certain liquids, the Cherry Blaster will regenerate 0.4 (×0.2) health per tick (8 (×4) health per second). The liquid can be any liquid assigned a Water material in code, which includes Water and Candied Water.

## Drops

 The above pool is rolled 1 time
Checkpoint

**Checkpoints** are blocks used to set a player's spawn point.

## Obtaining

Even when placed outside of Nowhere, Checkpoints cannot be picked up by the player.

They do not exist in the Creative inventory, and cannot be obtained with /give.

## Natural generation

Checkpoints are only found in the parkour courses in the Nowhere dimension.

## Usage

### Resetting spawnpoint

If the player makes contact with a Checkpoint while in Survival or Adventure mode, the player's spawnpoint will be set to the checkpoint's position. The player will know if the spawnpoint was successfully reset if the words "New checkpoint set" appear above the hotbar. The text will not appear if the player makes contact with a Checkpoint that their spawnpoint is already set to.

Players who are in Creative or Spectator mode cannot set Checkpoints.

If the Checkpoint is deleted after the player resets their spawnpoint on it, then dying will send the player back to the next valid spawnpoint (e.g.: a bed), and the player will see the chat message "Your checkpoint is no longer valid".

Checkpoints will clear (stop being the player's spawnpoint) if the player finishes one the parkour courses in Nowhere, or leaves the parkour course with the Return Crystal.

### Other properties

Survival mode players cannot delete a Checkpoint block by placing a block on top of it, but they can get rid of one by pushing a block into one via a piston, or by having a fluid placed on top of one. Creative mode players can place blocks in the same space as a Checkpoints just fine, similar to placing a block on a grass plant, which will override the Checkpoint.

Attempting to push a Checkpoint with a piston will delete the Checkpoint, and pulling a Checkpoint will not work.

Dropping a falling block on a Checkpoint will cause the falling block to pop into an item.

Checkpoints cannot be waterlogged. Fluids cannot flow through a checkpoint, though placing a fluid on top of one with a bucket can be used to get rid of it.
Construct of Range

**Constructs of Range** are common ranged mobs found in the Crystevia.

## Spawning

Constructs of Range spawn naturally in Crystevia. They can spawn in groups of up to 4, and can spawn at any light level on any exposed solid block.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

When alone, Constructs of Range wander around aimlessly, walking at slow speeds. When they spot a player, they will stand still and fire purple projectiles at the player at a constant rate. If the player moves out of their fire range, Constructs of Range will slowly walk towards the target player until back into range of fire. A Construct of Range's projectiles do 4 (×2) damage upon hitting the player, no matter what the difficulty is. Constructs of Range cannot do melee damage.

Constructs of Range have the ability to pathfind, and can navigate mazes in order to get to the player.
Centinel

A **Centinel** is a robotic mob that can fire projectiles.

## Spawning

Centinels can spawn almost anywhere in Vox Ponds. They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

Centinels can be spawned using /summon aoa3:centinel.

## Behavior

Centinels will chase any player that is within 16 blocks of them. Centinels can pathfind to the player, they will navigate mazes and other complex obstacles just to get to the player.

Centinels have the ability to fire a barrage of powerful red explosive projectiles. They can fire these projectiles at the speed of 1 projectile per second. Centinels can not do melee damage.

Centinels will always float on water, even if their target is below them.

## Drops

 The above pool is rolled 1 time
Candy Staff

**ID** | aoa3:candy\_staff

The **Candy Staff** is a Tier 2 staff dropped by Cane Bug.

## Information

When used, all hostile mobs in a 10-block radius are pulled towards the player. Candy Staff will not work if no hostile mobs are 10 blocks or closer to the player.

## Obtaining

### Mob Drops

Candy Staff can be obtained as a drop from the following mobs:

* Cane Bug
Candy Corny

**Candy Cornys** are aggressive melee mobs that spawn in Candyland.

## Spawning

Candy Cornys spawn naturally in Candy Land.

They will despawn if the player gets too far away from them, or if the difficulty is set to Peaceful.

## Behavior

Candy Cornys are melee mobs that will follow targets both on land and in water.
They will initially attempt to avoid getting into the water where possible, but will go in if they find no other path to their target.

They are aggressive, and will attack nearby players within 16 blocks without provocation. If attacked by another entity, they will retaliate and continue targeting that entity.

Staying outside of their targeting range will prevent them from attacking or targeting entities.

### Healing

If a Candy Corny is standing in certain liquids, the Candy Corny will regenerate 0.4 (×0.2) health per tick (8 (×4) health per second). The liquid can be any liquid assigned a Water material in code, which includes Water and Candied Water.

## Drops

 The above pool is rolled 1 time

### Experience

Candy Cornies drop  8
 vanilla *Minecraft* experience when defeated.
Confetti Cannon

The **Confetti Cannon** is a Tier 2 blaster dropped by Happy.

## Information

When used, Confetti Cannon will shoot many colourful particles. These particles do no damage.

### Statistics

When used, Confetti Cannon can fire at a rate of 2 shots per second.

Confetti Cannon's shots are not affected by gravity.

## Obtaining

### Mob Drops

Confetti Cannon can be obtained as a drop from the following mobs:

* Happy
Confetti Pile

**Confetti Pile** is a crafting ingredient from Celeve.

## Obtaining

### Mob drops

Confetti Pile is a part of the Celeve Table and is dropped by the following mobs:

* Bobo
* Chocko
* Happy
* Koko
* Kranky
* Sticky
* Stitches
* Snappy
* Tipsy
* Jumbo
* Gyro

### Fishing

Confetti Piles can be caught when fishing in water with one of the Hauling rods in the following biomes:

* Celevian Highlands

## Usage

### Fuel

Confetti Pile can be used as a fuel for smelting, smelting 0.05 items per Confetti Pile.