Facility

Facility is a map featured in SFD, added in Pre-Alpha 1.1.2.

## Visual Characteristics

Facility features a hybrid of green and blue backgrounds. Its background consists of many pipes and machines, but also an open area to the left of the map, which has a fence with barbed wire in the background. The indoor section features a hanging crate, platforms, a large ladder that leads to another level of the map, and an elevator to the right which can be operated by the player. The outdoor section contains a movable cart, three lights (which can be stood on) and a watch tower with a tin roof.

## Gameplay

Games on Facility will often feature a hybrid of gameplay styles, with the outdoor section being open and favouring firearms, and the indoor section still being quite open, but being more forgiving to a melee-oriented playstyle. If you plan to use guns, try and find one early game and move to the top of the watch tower. This part of the map is one of the best non-exploit vantage points in the game, and can be extremely hard to get someone out of without taking extensive damage, however, if someone does manage to get up close to you, it only takes one kick for you to send them into the abyss below.

Playing from the watch tower also gives you the option to send the cart rolling into the main part of the map, all you need to do is shoot the explosive barrels behind the cart, and it will begin to move quickly. Be careful though, as the explosive barrels can sometimes fly up and explode on the underside of the floor of the watch tower, which can knock you into the abyss.

Another good part of the map to gain control of is the top-right part. This part of the map will shield you from most angles, so you can be confident in your safety from gunfire, and can give you multiple opportunities to deal high melee damage, such as knocking players off the ladder, or gibbing them on top of the elevator. This part of the map also contains a lot of early-game supply crate spawns, so it is good if you want to stockpile weapons early.

Playing from the centre of the map requires high awareness, as you can be shot at from several angles while being in the centre of the map, even if you are taking cover. If you plan to stay in the centre of the map, make sure you have an escape route planned, should you need it. Playing in the centre is high risk, high reward, as a lot of supply crates drop here, but a lot of players die here too (which can be a positive if you manage to attain their weapons).

The lowest part of the map is the most dangerous part, if there is little cover. You can be gibbed by the cart from the left and the breakable concrete above. This part of the map also leaves you exposed from multiple angles (although not as many as being on the level above), mainly from the elevator and ground outdoors.

## Tips

* If you sprint into the cart while it is stationary, you can move it in the direction you are sprinting in (be careful of unexpected gibs).
* Cover sometimes spawns on the horizontal piece of concrete connecting the two windows in the centre, and can be a good vantage point.

## Lore & Trivia

* The far background is only mountains, which suggests that it is isolated from the public or kept secret.
* The fence with barbed wire could suggest that this is a military or prison complex.