Rift

The Rift is the fourth Area of the game.

Its levels are composed of several small islands, each hosting anything from a shop to an exit or merely some enemies. These islands are often far away from each other, and sometimes the only way to explore the level will be to use the teleporters scattered throughout the islands that send you to various locations in the level.

The level is also bottomless, causing instant death to any who may fall all the way to the bottom of the level.

## Enemies

### **Rift**

You can reduce the damage to 1 by wearing a helmet with the Boulder Protection Attribute.
If a player comes near a hopper, it will use its spinning attack, which deals moderate damage and can hit the player multiple times.
The usual 40 damage of the pillar can be reduced to 1 by wearing a helmet with theBoulder Protection Attribute.
You should try to bait out their pillar and attack/freeze them while they are close to the ground.
Depending on how close the player is to the Elemental Mage it will either attack with a short ranged or a long ranged spell of their current element.
Their spell repertoire consists of a Frost Nova spell, an Iceball spell, an Eleclance spell, a lightning bolt spell that passes through walls, a short ranged fire particle spell, and a Fireball spell.
Generally, there is enough downtime between their attacks and during their charge animations to easily dispose of them.
Deals low damage on contact and leaves a fire trail similar to the Trailblazer attribute.

## Bosses

### Behemoth

The Behemoth is one of the three bosses you will encounter in the last area of the game.

The fists have 50HP each and the head has 300HP.

**Behavior**

The Behemoth is composed of three body parts: one head and two hands. The Behemoth will attack with both of its hands until they are both destroyed. When they are, the Behemoth will lower itself, giving you an opportunity to attack its head before rising up again. Damaging his hands will not damage him.

**Attacks**

 Hand charge
 Lightning

**Strategy**

High mobility is of the essence in this fight. The Behemoth's attacks are few but pack a punch and can be difficult to avoid.

Having double jump, high jump or even triple jump can make jumping over the shockwaves of the ground pound an easy task as well as allow you to jump up to the Behemoths head to start attacking it early. Using homing spells or a bow you can damage his head while he still is in the air

Speed is also desirable as it makes it easier to get out of the way of the Hand charges.

The Behemoths head is also fairly tanky, so be prepared for a long fight.

* The Behemoth

### Black Knight

The Black Knight is one of the three bosses found in the last area of the game.

It has 600HP.

**Behavior**

The Black Knight will stand idle until the player approaches. If the player comes close enough the Black Knight will start to attack. The Black Knight will always open with a downward stab towards the player.

**Attacks**

 Forward stab
 Bow Attack
 Downward stab
 Dash Stab

**Strategy**
A lot of new players are caught off guard by the sheer attack speed of this boss. The boss itself isn't super difficult, but the high speed makes it difficult to find openings.

Another reason that this boss is difficult is that very few Weapons can easily defeat this boss...That said, you can still help yourself against this boss with a decent bow and some double jump boots, and a good weapon always helps!

This fight requires a lot of mobility, so if you have a lower than average(less than 3) speed stat, you may have a hard time.

The Black Knight also has a trick up his sleeve that you should look out for:

**Evil Transformation:** About halfway through the fight, The Black Knight will stop attacking and then proceed to give himself Evil Transformation(a spell). This version of Evil Transformation heals the amount of damage dealt, so this stage of the fight can be extremely tough since every hit you take actively heals the Boss. You can tell you are in this stage of the fight due to the red outline that surrounds the Black Knight **Note**: You should also be aware that if the Black Knight ever falls off the island, he will do a downward stab attack to get back up to you. You may even try and make the Black Knight fall off on purpose if you are comfortable dodging.

* The Black Knight
* The Black Knights forward stab attack

### Brood Demon

The Brood Demon is one of the three bosses found in the last area of the game.

It has 500HP.

**Behavior**

The brood demon sits idle and not moving until a player approaches. After the boss sees the player, the Brood Demon will fly up and start to attack the player.

**Attacks**

 Bomb Drop
 Air Dash

**Strategy**
Go to an area with no other enemies before fighting this boss in order to get the space necessary to avoid bombs.

Destroy the eggs to prevent broodlings from spawning.

Brood Demon can be frozen to reset its attack cycle.

* The Brood Demon

## Traps

### Void

Falling off the level results in instant death.

**Countermeasures**

Death Protection gear will bring you back to solid ground after you have died. This is not always foolproof.

Unlimited Jumps gear will make it easy for you to jump back to safety.

Some other methods can help you climb back up, assuming you have good timing, good reflexes, and the right things equipped:

* Double Jump or Triple Jump gear.
* The Dash spell, assuming you have enough uses left.
* The Grappling Hook can stick to walls or ceilings. Especially useful if you've somehow managed to fall off the Tower.
* Grab Walls gear, but only in the Tower.

Featherfall will give you some extra seconds to live, granting a bigger time window for the above options. It can also give you enough time to open your inventory and grab gear you had not equipped. Don't be afraid to pause the game to locate the right item.

This also opens other possibilities:

* If you have a Scroll of Teleport in your backpack, now is the moment to use it.
* If all else fails, remember that Wand of Chaos or Scrolls of Chaos can have the same effect.

**Special interactions**

Swoopers forced to fall off the level (through the use of Frost Nova, for example) will fly back up.