Mage's Association/Magecraft

**Magecraft** (魔術, *Majutsu*?) is the artificial reenactment of Mystery, which is ordinarily possible only by inhuman beings.

It is the ability to bring about what is possible through Science with supernatural means; although the process is considered a miracle, the result is not. The limits of Magecraft have changed with time, as science evolved and Magic from the past became possible through Science.

There exists no impossibility for Modern Magecraft within the rules of the world and limits of human intellect; there are limitations, however, where it only appears that something is possible. Because Magecraft acts as the reenactment of preexisting phenomena, it is impossible to use it to create new Mysteries; even with an infinite amount of research, there exists a "wall" preventing human wisdom from doing so in the current era. The realm past this "wall" is known as Magic.

Modern Magecraft is inferior to that from the Age of Gods in terms of magnitude because Magi from that era had acquired their Magical Energy from the Swirl of the Root directly. The difference between Modern and Traditional Magecraft is explainable by the difference in civilizations - while the civilization of the Age of Gods existed side-by-side with the Truth, the civilization of the Age of Man exists in order to search for the Truth.

## Mechanism

Being originally Magic, Magecraft draws upon a predetermined power from the Root. However, because that amount of power is fixed, the more people draw from it at the same time, the more Magecraft’s capacities become mundane. In short, the greater is the collective number of Magi, the weaker their individual power.

If it is believed that the subject of a Mystery "exists," the World permits its existence. Definite affirmation of said belief is not required. For example, even though the majority of modern humans reject the existence of ghosts, modern Science cannot outright demonstrate that they do not exist, and, thus, within the unconscious, there lurks the vague suspicion that "they might indeed exist." This sort of "suspicion" falls under the category of "faith." "Ignorance" is the force that opposes "faith." If the existence of ghosts is itself utterly unknown, faith cannot foment.

The main aim of the Magi’s academia is to make the impossible possible. If something cannot be achieved with Modern Magecraft, the Magi research and develop their arts just for the sake of changing that. Powerful sorceries like Greater Magecraft and Greater Rituals are ultimately challenges in order to reach the goal called Magic. After a certain point of development, differences between power and even between Magic and Magecraft start to lose their importance in practical terms. Battles between two great Magi will not be decided by their power, but by who possesses the system whose rules has the fewer tiers. It is not the power behind them, but the concepts they work under.

Although Magecraft has died out as of the 2030s in the *Fate/EXTRA* world, Wizards are able to utilize Code Casts both in the virtual world and real world. They also possess Magic Crests.

Magecraft is that "which governs the skills of past humans that Science cannot explain" and Science is that "which gathers the technology of future humanity that Magecraft cannot reach." The two disciplines are absolutely incompatible with each other, but they are similar in a single respect. The pursuers of each practice seek continued prosperity, protecting the future of Humanity.