The Path of Ascension

The story follows Matt, a young man planning to delve the rifts responsible for the monsters that destroyed his city and killed his parents. His dreams are crushed when his Tier 1 Talent is rated as detrimental, and no guild or group will take him.

Working at a nearby inn, he meets a mysterious and powerful couple. They give him a chance to join The Path of Ascension, an empire wide race to ascend the Tiers and become living legends.

With their recommendation and a stolen skill, Matt begins his journey to the peak of power.

## Details

Chapters will now be MONDAY and FRIDAY AT 3:00pm EST.

This is a mix between LitRPG and Xianxia. It's like a car that looks like a LitRPG with dungeons and skills, but the interior and engine are all Xianxia.

So no blue boxes and clicking +’s to get stronger.

## Novel Arcs (Spoilers!)

**The Playpen & Beyond:** Chapters 1 - 41, Concept of Death 1

(Age 13 - 16) Tier 1 - 5

The humble beginnings. We learn about the world, the cultivation, the ley of the land, and began the test that is the Path. The title of the novel is shown and new planets, discoveries and ideas are shown!

**Golem War:** Chapters 42 - 73, Concept of Death 2

(Age 17 - 18) Tier 5

The Golem War itself ends at 65, but the novel continues onwards for longer to introduce the rift creation and give an interlude to introduce the new character in the background for the upcoming arcs.

**Pather War:** Chapters 74 - 105, Concept of Death 3 - 9

(Age 18 - 19) Tier 6

It's from here when the arcs become noticeably longer, but here we learn about how other Pathers are, get a slight understanding of war mechanics, and make some new friends.

**Training Arc:** Chapters 106 - 130

(Age 20 - 37) Tier 6 - 10

There's a *lot* of training that takes place. With the acquired manager and the inflation of standards to truly set themselves apart, the group pushes to be beyond what they are to achieve new heights. The arc itself ends at 127, but the brief interlude of homecoming is considered a part of the arc.

**Pather Tourney:** Chapters 131 - 168

(Age 38 - 41) Tier 10

The second longest arc of the novel, showing us the elites, and introducing us to the wider world of the novel. Their training is put to the test, there's a lot of rewards, and there's a lot of worldbuilding shown here.

**Minkalla:** Chapters 169 - 212, Minkalla Chronicles 1 - 7

(Age 42 - 43) Tier 11 - 13

The singular largest arc of the novel and the one with the highest stakes shown so far. Can they survive the forge, with all it has to offer? Unique challenges, difficulties, different Great Powers, rewards all in this arc!

**Training Arc 2:** Chapters 213 - 246, Aster Adventures 1 - 7

(Age 43 - 69) Tier 13 - 15

This arc deals with a lot with the war on the horizon.

### Expectations

What you won't see in this novel:

* Bland protagonists.
* Bland love interests that immediately fall in love with the MC.
* Murder hobos who kill entire families and clans for looking the wrong way at somebody.
* Pacifist MC’s who wouldn't kill a single person to save millions.
* Cartoonish villains who are bad just to be bad.

What to expect:

* A MC who acts rationally.
* World building that has more depth than ‘strong people stronk'. There will be no rules only benefiting the strong and no rule changes as they see fit.
* An empire that actually cares for its citizens.
* People who act and talk like real people.
* A magic system and progression system that are logically and internally consistent.
* Realistic fight scenes.