Patch 3.10.X

Version history

  Astral Planes

 3.10 • 3.10.1 • 3.10.2

  Galactic Paragons

 3.9 • 3.9.2 • 3.9.3

 3.8 • 3.8.2 • 3.8.3 • 3.8.4

  First Contact

 3.7 • 3.7.3 • 3.7.4

  Overlord

 3.6 • 3.6.1

 3.5 • 3.5.2 • 3.5.3

 3.4 • 3.4.3 • 3.4.4 • 3.4.5

  Nemesis

 3.3 • 3.3.2 • 3.3.3 • 3.3.4

 3.2 • 3.2.1 • 3.2.2

 3.1 • 3.1.2

 3.0 • 3.0.1 • 3.0.2 • 3.0.3 • 3.0.4

  Federations

 2.8 • 2.8.1

 2.7 • 2.7.2

 2.6 • 2.6.1 • 2.6.2 • 2.6.3

  Ancient Relics

 2.5 • 2.5.1

 2.4 • 2.4.1

 2.3 • 2.3.1 • 2.3.2 • 2.3.3

  MegaCorp

 2.2.4 • 2.2.5 • 2.2.6 • 2.2.7

 2.2 • 2.2.1 • 2.2.2 • 2.2.3

  Distant Stars

 2.1 • 2.1.1 • 2.1.2 • 2.1.3

  Apocalypse

 2.0 • 2.0.1 • 2.0.2 • 2.0.4 • 2.0.5

  Synthetic Dawn

 1.9 • 1.9.1

 1.8 • 1.8.2 • 1.8.3

  Utopia

 1.6 • 1.6.1 • 1.6.2

 1.5 • 1.5.1

  Leviathans

 1.4 • 1.4.1

 1.3 • 1.3.1 • 1.3.2

  Base version

 1.2 • 1.2.1 • 1.2.2 • 1.2.3 • 1.2.4 • 1.2.5

 1.1

 1.0 • 1.0.1 • 1.0.2 • 1.0.3

**Patch 3.10.X** are all patches beginning with 3.10.

## 3.10.1

Patch 3.10.1 was released on 2023-11-23 with the checksum 9758.

### Improvements

* Added Ctrl+A/D shortcuts to cycle through outliner tabs. Also added Ctrl+Q/W/E/R to switch to specific tabs. Added tooltips for them. These tooltips are currently in English regardless of language setting
* Clarified tooltip headers for governor traits.

### Balance

* AI empires generated as part of the Common Ground and Hegemony origins now start with an additional Official to be assigned to the Federation
* Blocked empire rulers and imperial heirs from getting the Planar Theorist trait
* Commissioner subclass now increases stability from soldiers instead of providing additional soldier jobs
* Decreased the chance for leaders to get common governor traits if they do not have a governor subclass or are not governing
* Decreased the chance of leaders gaining job providing traits
* Detail-Oriented has been updated to be a Destiny trait for Scholars, instead of a Veteran trait
* Explorer subclass now has +1 Sensor Range
* Halved the effects of the Politician trait
* Having a Commander govern a planet or sector now provides soldier jobs
* Increased the chances of the Prospector trait to fire.
* Oppressive Autocracy now has the colony shelter building replace a colonist job with an enforcer job
* Policies that increase leader starting level now greatly increase leader hiring cost and upkeep cost.
* Rebalanced traits that affect research output from jobs while governing
* Reduced the magnitude of most governor modifiers.
* Removed the "can only get Council traits" restriction on rulers in Democracies, Oligarchies and MegaCorps. (For modders, this is using the is\_autocracy scripted trigger)
* Replaced Champions of the Empire +1 Initial Leader Level with +1 Additional Trait
* Resources from Psionic Pops modifier now applies to latent psionic species.
* Reworked Driven Educator to instead provide +25% Leader XP gain
* Slightly decreased the bonuses from Custom AI Assistant and Sapient AI Assistant traits
* Slightly decreased the penalties from the Neurosis trait
* Soldier jobs now produce a small amount of base stability.
* Traits that give homeworld jobs now require leaders to be at least level 2
* You can no longer sell exceptional materials (astral threads and minor artifacts) to the AI.

### Bugfixes

* "The Seal" situation is aborted if you attack
* Added missing descriptions for multiple ship component categories (reactor, auras, combat computers)
* Added missing node xp modifiers to the Astral Planes civics for gestalt empires.
* AI empires with the Fruitful Partnership origin will stop opening seed pods on Holy Words only to get obliterated by angry fallen empires
* All types of priest jobs (e.g. high priests, numistic priests) now benefit from the additional trade value from the Dimensional Enterprise council position.
* Blocked Entrepreneur (Ambassador) trait for gestalt empires, fanatic purifiers, inward perfectionists and criminal syndicates
* Blocked the Charmer and Research Exchange traits for genocidal empires and inwards perfectionists
* Clarified that the First Contact civics give an increased chance to draw FTL travel technologies (English only)
* Corrected all versions of Sovereign Guardianship to have 150% Empire Size from systems
* Corrected draw weights for a number of leader traits
* Empires can no longer spawn with multiple ministers of defense under some cases, such as being The Chosen.
* Empires created via status quo peace deals will now correctly generate their council.
* Explicitly blocked trading of gestalt nodes (instead of them being implicitly blocked)
* Fixed 2 zroni digsites pointing to a deprecated title.
* Fixed a bug that allowed you to enact the "Dayside Farm" decision multiple times on a single planet.
* Fixed a case where the "Abandoned Star Platform" anomaly would leave the system's primary star without a deposit
* Fixed a case where the "Ion Trail" event would occasionally pick the same system it spawned in for the follow-up event
* Fixed a large number of planetary features that were providing incorrect bonuses due to changes with Mastery of Nature
* Fixed a typo in the event text for the "Blinding Grief" event
* Fixed calculations for determining trade values gained from slaves
* Fixed commanders wearing the wrong uniform on planetary assignments.
* Fixed crystal rift situations checking for the wrong amount of resources to validate approaches
* Fixed Crystal Sphere stolen events not using the correct texts and picture
* Fixed Crystal Sphere stolen events triggering when the crystal sphere situations are no longer active
* Fixed Dark Consortium displaying flag information in tooltip instead of the standard loc key for this situation
* Fixed Dark Consortium not locking the civic when being played from start
* Fixed Dark Matter Breakthrough agenda always stating it will locks the civic, even if it already is
* Fixed descriptions for Artisan Drones showing in district tooltips when none were present
* Fixed Eager Explorers giving two +50% chances to draw Improved Structural Integrity
* Fixed Efficient Staffing III applying the incorrect modifiers, leading to no sector modifiers.
* Fixed habitat and archaeology lab technologies missing increased chance to be drawn from being rare technologies
* Fixed hostile fleets being capable of crossing dimensional locks
* Fixed Imperial Heirs sometimes spawning with the incorrect initial level for their class.
* Fixed issue with concepts being offset for all languages using TTF (fonts)
* Fixed missing AI weights for some council positions
* Fixed missing localisation for Clone Army Commander traits
* Fixed outdated tooltips in diplomacy with Trader Enclaves
* Fixed some empires, such as Common Ground federation members or MSI, starting with duplicated council positions.
* Fixed some triggered modifiers from leader traits not being applied.
* Fixed starbases not inheriting modifiers from their country
* Fixed strange wormhole breaking existing wormhole in the same system if any when spawning
* Fixed that culled/reformatted nodes would not have a level 1 trait.
* Fixed that culling/reformatting the Regulatory Node would not create a new one.
* Fixed the "Dissolved" astral rift event leaving a ship stuck in an endless MIA loop
* Fixed the Archivist trait giving scientists additional levels
* Fixed the sector modifier for Ruthless Developer
* Fixed Tree of Life and Lithoid Crater deposits not providing all of their bonuses
* Fixed Urbanist trait displaying it was tier 1 and for any class when it is not a tiered trait and only for the Official
* For players without Galactic Paragons, Officials should no longer roll GalCom traits if you are not a member of the GalCom or Federation traits if you are not a member of a Federation
* Galactic Community Delegates now correctly multiply their diplomatic weight bonus by their level, instead of their level squared.
* If your capital is in the Formless home system, The Vacuum Flower relic now correctly grants you Astral Threads
* Made the first option in Black Hole Instability requiring Astral Threads instead of rewarding them
* Only leaders eligible for a specific council position should show up as potential recruits.
* Pre-Sapient pops no longer help you upgrade your capital buildings earlier.
* Prospector trait should no longer fire twice for Volatile Motes
* Removed Artisan Drone jobs from ringworld industrial segment if it is not set to factory designation.
* Removed reference to Imperial Heirs not having unity upkeep.
* Repaired Shattered Ringworlds now use the correct graphics
* Scrapping the warship in the "Adrift" event now correctly awards you Alloys instead of Minerals
* Scrapping the warship in the "Warship Destroyed" event now correctly awards you Alloys instead of Minerals
* Stopped certain events from accidentally adding anomalies or terraforming Astral Scars
* The Excavator trait no longer erroneously requires the Rift Sphere technology
* The formless don't talk to you lightly anymore if you become hostile
* The Geology Expert, Manufacturer, and Observer traits no longer state that they are Scientist traits
* The leader trait "Trader II" now correctly applies its effect to the whole sector
* The Manifesti's Head in the Clouds demand now checks for scientists on the council correctly
* The Mass Extinction Event Chain should work properly again.
* The plasmic species trait now has a slave cost of 2500 energy credits.
* The Scout trait no longer states it applies to military fleets for scientists
* The Tyznn Tithe trait is no longer possible to acquire by levelling up.
* The UNE will no longer spawn a third human empire to hang out with them for no reason.
* The Void Dweller initializing effects will no longer generate habitable worlds with no deposits.
* Updated the upgraded version of the Assembler trait to use the correct modifiers
* Vassalizing  will now transfer their system to them if you happen to own it.
* Vibrant Storyteller is correctly marked as a Destiny trait for Scholars, not Explorers
* When loading a save, update some modifiers that previously weren't updated.
* You can now use the Astral Jump Astral Action if you have Psionic Jump Drives or Subspace Drives.
* is now correctly fired if you declare war with  on their recruitment day

### AI

* Fixed AI assigning leaders to Galcom when it shouldn't be possible.

### Stability

* Fix for crash when running unlock\_council\_slots effect.

### UI

* Added text to system debug tooltip to separate the different lists of modifiers.
* Anomaly view "Research Time" label is hidden when the research time is hidden.
* Changed Change Scientist hotkey in Situation Log anomaly view to G.
* DLC list is now shown in the Cooperative game setup.
* Fixed empire creation UI remaining visible while ACB is open.
* Fixed layout of "no scientists" text in anomaly view.
* Fixed portrait frame appearing to the left of the anomaly UI if you have no science ships with scientists.
* Fixed portrait tooltip in anomaly view incorrectly saying that you can right-click to remove the leader.
* In the anomaly window, if you get a valid scientist while no scientist is selected, that scientist is automatically selected.
* In the anomaly window, the Change Scientist button is disabled if there is no valid scientist available.
* Updated the leader ethics tooltip to mention planetary and sector governor ethics attraction
* Fixed leader XP bar showing the wrong tooltip

### Modding

* Added a init\_effect field to spawn\_natural\_wormhole effect
* Added additional documentation to 00\_base\_classes.txt
* Moved events action.504 and .505 to event leader.200 and .201
* Removed initial\_effect\_custom\_loc from agendas. The initial effect's tooltip is now directly built from the initial effect
* The link\_wormholes effect can now be used on the bypass scope

## 3.10.2

Patch 3.10.2 was released on 2023-11-29 with the checksum 1cff.

### Features

* Added custom tab functionality to the outliner

### Balance

* Paragon leader Nasuz Demetor is now reclassed as Scholar and only has one Destiny trait (Vibrant Storyteller)
* Payback Origin: the "Declining Healthcare" modifier acquired during the "Out Of Warranty" event chain is now automatically removed after 5 years
* The Agrarian Upbringing trait can now be gained by all leader classes
* The Agrarian Upbringing trait is less likely to be rolled if another leader has the trait
* The Architectural Interest trait can now be gained by both officials and scientists
* The Army Veteran trait can now be gained by both scientists and officials
* The Army Veteran trait is less likely to be rolled if another leader has the trait
* The Enlister trait has been moved from officials to commanders and now gives soldiers to the governed planet (tier 1) and sector (tier 2)
* The Entangled Dark Matter astral rift now completely overwrites the personalty of the selected scientist if they are not psionic
* The Environmental Engineering trait can now be gained by all leader classes
* The Environmental Engineering trait is less likely to be rolled if the leader's empire has the Environmentalist civic
* The Environmental Engineering trait now requires a blocker removal tech to be researched
* The Foreign Consciousness trait is now a destiny trait
* The Kaleidoscope now has a chance of appearing anytime after midgame starts, instead of always appearing at the start of midgame
* The Mining, Farming and Generator focus traits have moved from officials to commanders
* The Planetary Analyst destiny trait can now be gained by both commanders and scientists
* The Retired Fleet Officer trait can now be gained by both scientists and officials
* The Retired Fleet Officer trait is less likely to be rolled if another leader has the trait
* The Righteous trait can now be gained by both commanders and officials
* The Traumatized trait now negatively impacts Astral Rift Exploration Speed
* The Unifier trait is less likely to be rolled if another leader has the trait
* The Xeno-Mediator destiny trait can now be gained by all classes

### Bugfixes

* Astral Rifts now appear as not leading to anywhere when the player's astral rift pool is empty
* Blocked commanders for end-game crisis factions having non-admiral traits
* Corrected draw weight for Shipbreaker trait
* Corrected modifiers on Agrarian Upbringing
* Corrected some trait names
* Correctly locked a number of Delegate GalCom focus traits to require the DLC that unlocks their resolution category
* Dimensional Locks now forbid access to countries without communications
* Fixed a number of opposite trait pairs not taking into account their levelled versions
* Fixed a visible trigger check in the first contact description for Amoebas and Crystalline Entities
* Fixed all leaders in imperial empires using the regnal namelists instead of only the ruler and heir
* Fixed an error in the "Out of Warranty" event chain that occasionally left you stuck with a permanent "Declining Healthcare" modifier
* Fixed Ancient Rampart not applying its modifiers correctly
* Fixed astral rifts exploration UI getting locked when all narratives had been explored
* Fixed dimensional dump astral rift sometimes creating a leader with no name
* Fixed Dimensional Shrine not being buildable in Terminal Egress system
* Fixed discoveries tab not being displayed when tabs order has been customized
* Fixed heirs being able to have planar theorist trait despite not being capable of exploring astral rifts
* Fixed leader age staying frozen after leaving an Astral Rift
* Fixed missing 0 on Collaborator II's sector modifier
* Fixed outliner sometimes opening the astral rift view on the wrong rift when clicking on a ship exploring an astral rift
* Fixed reformating regulatory node agenda for machine empires
* Fixed Revolutionary Medi-Gel not affecting Pharma State civic production for Medical Workers
* Fixed ship build cost modifiers not being applied
* Fixed starting gestalt nodes not benefiting from initial leader level modifiers
* Fixed the Numistic Administration species trait
* Fixed the right-click menu not appearing for archaeology sites
* Fixed some modifiers with a multiplier not being applied
* Fixed the Surveyor relic trying to fire an effect on a habitat orbital when none exists
* The Ancient Ramparts Starbase Module now mentions what modifiers it has to Defense Platforms
* The astral rifts now correctly check for Chosen One traits in addition to the Psionic trait
* The empire created by the Animator of Clay now correctly spawns their council
* The Factory Focus trait is no longer blocked for gestalts, but instead checks that they have a use for consumer goods instead (ie it is valid for Rogue Servitors)
* The Sensor Array Power Surge event can no longer target Astral Scars, planets with deposits or planets that have a habitat orbital
* Updated science nexus events to check for renowned and legendary paragon scientists

### Stability

* Mac crash fix (one of threads run out of the stack mem by alloca in a loop)
* Workaround for rare crash when rendering empire borders

### Performance

* Fixed performance issues caused by outliner notification.

### AI

* When adding council positions, AI will prioritize Head of Research, Minister of Defense and Minister of State if it doesn't have them

### Modding

* Added @anti\_synergy\_weight\_mult scripted variable for leader trait weights
* Added ai\_priority to councilor type
* Added background\_planet scope for leaders
* Added has\_blocker\_removal\_tech scripted trigger
* Added Ship Class modifiers for armor and shield hardening, `shipclass\_<class>\_armor\_hardening\_add` and `shipclass\_<class>\_shield\_hardening\_add`
* Updated LEADER\_GOVERNOR\_MONTHLY\_EXPERIENCE to LEADER\_ASSIGNED\_MONTHLY\_EXPERIENCE

## References

1. ↑ Forum: [DEV TEAM] 3.10.1 "Pyxis" Update Released, 2023-11-23.
2. ↑ Forum: [Stellaris Dev Diary #324 - 3.10.2 "Pyxis" Released [1cff] and December Plans, 2023-11-29.