recursal/Fanatic-Fandom huggingface dataset:
Wizard

Very Nice! FABULOUSSSS

 — Character Select , Kamen Rider Super Climax Heroes

**Kamen Rider Wizard** (仮面ライダーウィザード *Kamen Raidā Wizādo*) is a playable character in **Super Climax Heroes**.

Wizard is one of the best characters in the game. Broken in Form Change and less broken (but still really good) in Assault, Wizard brings his good normals and solid damage to the table to create one of the most versatile characters SCH has to offer. If by "versatile" you mean "instant guard breaks" or "insane unburstable damage". Whatever works.

**Pros:**

* High health
* Great sweeping normals with good range
* Guaranteed guard breaks in Form Change
* Devastating unburstable damage in Assault

**Cons:**

* Limited strings, only possessing neutral and directionals
* Outside of a few edge cases, his specials kinda suck

## Battle Styles

Wizard is best played in either Form Change or Assault battle styles.

**Form Change** exists for Hurricane Style, which gives Wizard access to guaranteed guard breaks thanks to one of the best special moves in the game.

**Assault** is a much more honest character. Except for the insanely damaging unburstable combos.

There's also the Tag style exclusive **Hurricane Dragon**form, but this form is probably too cheap even for non-structured play, so don't worry about it too much.
Gatack

— Character Select , Kamen Rider Super Climax Heroes

**Kamen Rider Gatack** (仮面ライダーガタック, Kamen Raidā Gatakku) is a playable

character in **Super Climax Heroes**

**Gatack is Rushdown character So hardly to play this because many move too slow you just waiting opponents whip attack can got hits combo**

**Pros**

* Good combo
* Have Iframe on j.SP only first flip kick

**Cons**

* Too Slow all move
* Bad Tracking
* Low defense rating
* All move not safe
* Low Damage

**Command List**

**Normal And Strings**

5L 5L 5L

5H 5H RC 5SP

6H 6H 6H 6H

Clock up J.SP J.SP J.SP J.SP

**Tips**

Tiger knees 6L RC J.H J.H

Tiger knees 6L RC J.H J.SP
任务

除了少量的主线任务在主线剧情中强制接受，必须完成之外，游戏还存在大量的支线任务可随意完成
任务种类有打怪、收集、跑腿……丰富的支线剧情也是异度神剑的一大看点
强烈建议玩家积极完成支线任务，完成任务不但可以获得大量金钱与经验值，神剑的两种强力隐藏技能以及所有角色的隐藏性格都是通过支线任务获得
完成支线任务将大幅降低游戏难度，并使你获得挑战游戏大隐藏Boss的实力！

## 时限任务

指发生某些事件后会消失的任务

※已经完成的时限任务不会消失

## 任务发生条件

目标NPC出现感叹号(可接任务)的可能条件：

* 主线流程
* 地域评价值(游戏中用星数表示)
* 连续任务中要完成之前的相关任务
* 与任务相关NPC对话
* 殖民地的部分任务需要复兴达到一定等级，或任务相关NPC已移住
* 与NPC对话时选择合适的选项

## 区域任务一览

### 异度神剑2

* 阿伐利缇亚商会
* 古拉
* 英维迪亚烈王国
Faiz/Speed Up

**Speed Up Faiz** is defined by his exceptionally strong whiff punishes, thanks to Speed Up's custom combos. This allows him to play very patiently, pressuring opponents with ranged unblockables and forcing them to make a mistake, using Speed Up to capitalise heavily with high damage.

 Command List

**Rider Art:** Super Jump; follow-up attack is an unblockable projectile similar to his j.SP

**Dash Action:** Guard Dash

### Special Moves

**n.SP:** a lunging punch that moves forward very quickly, knocking the opponent away

**dir+SP:** Faiz sends out a projectile that travels along the ground, then chases after it. Projectile is unblockable, traps opponent on hit. Faiz slashes twice with his sword when he gets close to the opponent.

**j.SP:** Faiz sends out a quick, downward-angled unblockable projectile. Follows up with a Rider Kick on hit. Halts aerial momentum, can be done close to the ground.

#### Speed Up Special Moves

**SU n.SP:** almost instantly teleports behind your opponent before punching, your primary SU combo starter

**SU dir+SP:** an upward kick with a lot of forward movement. Launches your opponent for a "cutscene" attack. Mainly combo filler.

**SU j.SP:** similar to his normal j.SP, but freezes the opponent in place like dir+SP. Press SP again to do the canned follow-up, or combo with something else.

### Notable Normals and Strings

**LHH:** a quick forward-moving jab followed by an uppercut-right hook combo. The second hit is an Aerial Combo starter.

**LHH j.LHS:** Aerial Combo. Costs 1 bar to use. Faiz's primary metered combo outside of Speed Up.

**HH:** an overhead smash with a lot of forward movement, followed by a launching uppercut. Can be used to start custom combos by cancelling into Speed Up.

**f+HHH:** a right hook followed by a two-hit punch combo that causes a hard knockdown.

**d+HH:** an uppercut followed by a spin kick. Good anti-air.

## Strategy

Speed Up Faiz's primary strategy is to build at least two bars so he can have the threat of Speed Up available. This essentially allows Faiz to dictate the pace of the match, as any incorrectly-placed moves on the opponent's part can lead to at least 40% damage, and definitely more if he has extra meter at his disposal. From here, he can bully the opponent in the mid-range with his forward-moving normals (L and H) and his unblockable projectiles (dir+SP, j.SP). He can swat jump-happy opponents out of the air with d+H, which can lead to a full SU combo on hit.

As such, Faiz wants to primarily save his meter for Speed Up. He doesn't get much mileage out of Rider Cancels or his Aerial Combo compared to Speed Up, but they do serve uses from time to time.

### Combos

LH j.LHS [Aerial Combo, 1 bar, knockdown]

LL RC f+HHH [1 bar, hard knockdown]

#### Speed Up Combos

**Two Bar Combo:** SU, n.SP, dir+SP, d+HH, d+HH (SU ends), n.SP

**Three Bar Combo:** SU, n.SP, n.SP, dir+SP, d+HH, n.SP, d+HH (SU ends), n.SP

**Four Bar Combo:** SU, n.SP, n.SP, dir+SP, d+HH, n.SP, dir+SP, d+HH (SU ends), n.SP
ATEEZ/Récompenses

* ATEEZ
* Discographie
* Filmographie
* **Récompenses**

## Notes et références

1. ↑ https://www.soompi.com/article/1333529wpp/watch-ateez-takes-1st-ever-win-on-m-countdown-with-wave-performances-by-jeon-somi-leo-stray-kids-and-more
2. ↑ https://www.soompi.com/article/1334563wpp/watch-ateez-grabs-2nd-win-for-wave-on-the-show-performances-by-wjsn-sf9-and-more
3. ↑ https://www.soompi.com/article/1417020wpp/watch-ateez-wins-with-inception-on-the-show-performances-by-wayv-soyou-april-and-more
4. ↑ https://www.soompi.com/article/1417267wpp/watch-ateez-grabs-2nd-win-for-inception-on-show-champion-performances-by-wayv-soyou-april-and-more
5. ↑ https://www.youtube.com/watch?v=RP9VDxin3FY
6. ↑ https://www.soompi.com/article/1489658wpp/watch-ateez-takes-1st-win-for-deja-vu-on-show-champion-performances-by-wonho-stayc-and-more
7. ↑ https://www.soompi.com/article/1538928wpp/watch-ateez-takes-1st-win-for-guerrilla-on-the-show-performances-by-stayc-purple-kiss-karas-nicole-and-more
8. ↑ https://www.soompi.com/article/1539157wpp/watch-ateez-snags-2nd-win-for-guerrilla-on-show-champion-performances-by-stayc-sunye-xdinary-heroes-and-more
9. ↑ https://www.soompi.com/article/1539444wpp/watch-ateez-takes-3rd-win-for-guerrilla-on-music-bank-performances-by-enhypen-stayc-zico-and-more
10. ↑ https://www.soompi.com/article/1539832wpp/watch-ateez-takes-4th-win-for-guerrilla-on-the-show-performances-by-conan-gray-choi-ye-na-and-more
11. ↑ https://www.youtube.com/watch?v=md7a6GGDW30
12. ↑ https://www.soompi.com/article/1540351wpp/watch-ateez-takes-6th-win-for-guerrilla-on-music-bank-performances-by-golden-child-newjeans-xdinary-heroes-and-more
Competitive Ruleset

The following is a list of rules for Structured SCH play, which is opposed to Non-Restricted SCH play, the format where anything goes (sono kokoro ga).

We in the English-speaking Super Climax Heroes community fully advocate allowing every feature of this game (developer intended or otherwise) in normal play, since the primary appeal of this game is that it's really god damn funny. That being said, there's also something almost resembling a real fighting game in here, so if you want to remove as much degeneracy as possible, follow these rules devised by Doi and the Japanese SCH community.

* Rounds to win: 2
* Timer: 90
* Damage: Normal
* Climax Time: On
* Player sides are determined by a game of rock-paper-scissors, or a coin flip.

**THE FOLLOWING IS BANNED FROM STRUCTURED PLAY**

* Tag Battle Style
* Throw Break RC Bug
* Showa Install Throw Bug (applies to Rider 1/2, V3, Amazon, Black and Black RX)

**WHEN PLAYING THE FOLLOWING CHARACTERS, THESE MOVES MAY NOT BE USED**

* Wizard (Form Change Hurricane): f+SP
* Fourze (Support Attack): u/d support attack call
* W (Form Change LunaTrigger): SP attacks
* Skull: RA
* Saga: j.H and j.SP
* Hibiki (Base Form): j.SP
* Ibuki: Dash Action and Instant Charge
* Zanki: d support attack call
* Odin: support attack call during combos
* Black RX: Vanish Bug
Verde

— Character Select , Kamen Rider Super Climax Heroes

**Kamen Rider Verde** (仮面ライダーベルデ, *Kamen Raidā Berude*, Masked Rider Verde) is a playable character in **Super Climax Heroes**.

**Pros**

* Fast advancing normals with long strings for easy hit confirm.
* Unblockable support attack.
* Good poking and red health removing tool with hold vent.
* Good combo potential.
* Clear vent.

**Cons**

* **Biogreeza** isn't great for defense.
* Relatively low damage even with resource.
* Meter reliant.
* Support attack can be hard to land during combo.
* Clear vent.

COMMAND LIST

**Normals and Strings:**

**5LLLL :** 4 hit combo ending with (5LLLL) being an axe kick knocking the opponent down in front of Verde, leaving him plus for meaty. (5LLL) Downward kick leaving Verde very plus, allowing him to go for a throw reset or 5L reset. {PSP Exclusive - 5LLL can loop into itself for an infinite, Wii version can only do this on guard broken opponent}

**5LHH :** (5LH) Kick follow up. (5LHH) Dashing punch covering good distance and knocks the opponent down forward.

**4/6LLLL :** (4/6L) Superman punch, can be rc leaving Verde midair to follow up with j.L for quick fall or j.H/SP. (4/6LL) Gut punch follow up dealing just enough hitstun to be link into 5L and 2/8L. (4/6LLL) Kick follow up dealing good hitstun allowing for 5L and 2/8L to be linked. (4/6LLLL) Same as 5LHH.

**4/6LH :** Uppercut launcher.

**2/8LLL :** (2/8L) Quick advancing elbow thrust. (2/8LL) Body punch follow up. (2/8LLL) Punch ender leaving the opponent in hitstun rather than knockdown, good for comboing into **Biogreeza.**

**2/8LHH :** (2/8LH) Same as 4/6LH. (2/8LHH) Same as 5LLLL, does not combo however.

**5HHH/6HHH/2HH :** All recycled from Raia.

**j.L :** Active falling punch.

**j.H/SP :** Standard Ryuki Riders dive kick.

**Specials:**

**5SP : Hold vent**

* **5H :** 2 hit yoyo swing with good range but quite the recovery if whiffed, ends in knockdown and deletes red health.
* **6H :** Same as 5H but aimed upward a bit, can be used to snuff out air approach but highly risky.
* **2/8H :** 1 hit swing hitting around foot level, deletes red health but doesn't knockdown the opponent, terrible move in general and should be avoided.

**4/6SP** : **Clear vent**

* Makes Verde invisible which can be a double edged sword making it hard for the opponent to know your position but the same also applies to you.

COMBO

**4/6LLL 2/8LLL rc/Biogreeza 6H (Hold vent).**
Den-O

ORE SANJOU \*by bike\*

 — Character Select , Kamen Rider Super Climax Heroes

**Kamen Rider Den-O** (*仮面ライダー電王, Kamen Rider Den-Oh*) is a playable character in Super Climax Heroes.

**Pros**

* High defense
* Can play any playstyle thanks to the versatility of his various forms
* As part of the above, he gets access to three different kinds of Rider Art
* Has access to a glitch that allows for THE GREATEST TIMER SCAM IN HISTORY

**Cons**

* Relatively low damage output
* Jack of all trades, master of none -- while very versatile, he doesn't excel in any one department
* Some of his most threatening tools can be very easily dealt with

## WAITING FOR THE DENLINER

Den-O has access to a glitch that allows him to almost indefinitely stall the timer.

The glitch requires Form Change Den-O and at least one bar of meter.

While in Axe Form, activate your Rider Art and initiate a Form Change as quickly as possible. When successful, your opponent will be frozen in part of the "reeling" animation, and will not return to a neutral state normally. This glitched stun is technically considered hitstun by the game, so the opponent can be hit by attacks, but they cannot be thrown.

Setting up the Rider Art can be difficult, but it is doable.

The first thing to note is that the Rider Art covers a very large circular area around Den-O. If your opponent is free-running or sidestepping around your attacks, this can very easily punish them. It can even catch people out of jump start-up!

While it is possible to try using this on an opponent's wakeup, the opponent is provided a very generous amount of wakeup invulnerability, so this requires very strict timing.

One of the most consistent setups is to just combo into the Rider Art. The best way to combo into the Rider Art is by Rider Cancelling a Heavy attack and executing Rider Art from there. Especially useful, given many of Axe Form's normals have super armour!

Your opponent can regain control of their character by either being hit by an attack or by bursting. While this limits the move's effectiveness as a true "timer scam" somewhat, it nevertheless leaves you in a very good position -- your opponent must burst if they want to continue playing the game, which leaves you in prime position to punish with almost anything due to your incredibly advantageous position, as well as leave them with very little guard gauge to defend themselves with.

Either that or they succumb to their fate and continue being stuck in the sands of time.
30th Seoul Music Awards

La **30ème cérémonie des Seoul Music Awards** se déroulera en janvier 2021.

## Déroulement

La cérémonie se déroulement en janvier 2021, la date fixe n'a pas encore été dévoilée.

La période de vote se déroule du 11 décembre 2020 au 24 janvier 2021, avec une possibilité de 10 votes par personne par jour.

## Nominations

Les nominés ont été dévoilés le 10 décembre :

* CRAVITY – “HIDEOUT: REMEMBER WHO WE ARE – SEASON 1.”
* DRIPPIN – “Boyager”
* ENHYPEN – “BORDER : DAY ONE”
* GHOST9 – “PRE EPISODE 1 : DOOR”
* Natty – “NINETEEN”
* P1Harmony – “DISHARMONY : STAND OUT”
* SECRET NUMBER – “Who Dis?”
* STAYC – “Star To A Young Culture”
* TREASURE – “THE FIRST STEP : CHAPTER ONE”
* Weeekly – “We are”
 Trot Award
 * Jang Minho – “Read and Ignored”
* Jang Yoonjung – “To Destiny”
* Jo Myungsup – “When the Flowers Bloom and the Bird Cry”
* Jung Dongwon – “Hit it off”
* Kim Hojoong – “We Are Family”
* Kim Soochan – “Soochan Song Party”
* Lim Youngwoong – “Trust in me”
* Na Hoonah – “Story of Nine”
* Na Tae Joo – “Train of Life”
* Ryu Jikwang – “Line 5 Woman”
* Song Gain – “HwaRyuChoonMong”
* SUPERFIVE – “Hello”
* Baek Jiyoung – “I still love you a lot”
* Car, the garden – “All Night Long”
* Huh Gak – “Without you”
* Im Changjung – “Love should not be harsh on you”
* Jang Beomjune – “Can’t Sleep”
* Jeon Sangkeun – “One Step : Trace”
* Kim Jaehwan – “Goodbye”
* Kyuhyun – “The Moment My Heart”
* Noel – “Suddenly”
* Paul Kim – “Hangover”
 R&B/Hip Hop Award
 * Baekhyun – “Delight”
* GIRIBOY – “Like a Film”
* Jessi – “NUNA”
* Lee Hi – “HOLO”
* LOCO – “SOME TIME”
* LUNCH – “I Don’t Need You”
* MAKTUB – “Red Moon : SUPERNOVA”
* OVAN – “I Need You”
* Paul Kim – “Maum, Pt. 2”
* Sik-K, pH-1, Jay Park, HAON – “GANG Official Remix”
* Zico – “Any song”
 Popularity Award & K-Wave Award
 Modèle:Scroll Box
 *Catégorie spéciale pour célébrer la 30ème cérémonie, il n'y aura pas de prix réel de donné. Les nominés sont les gagnants du* Rookie Award *des précédentes cérémonies. (L'année de l'obtention du prix est précisée entre parenthèses)*
Modèle:Scroll Box

## Références

1. ↑ https://www.soompi.com/article/1442764wpp/nominees-revealed-for-30th-seoul-music-awards
Resources

This page links to other pages around the wiki for various stuff that might be useful to those interested in playing this game.

### Competitive Ruleset

A list of the current rules used in Structured play. "Structured play" refers to playing the game without the use of any of the bugs or character features that make non-restricted play so god damn funny, in the interest of creating an experience as close to an actual fighting game as possible.

### Tier List

A listing of all the characters in the game, ranked by their effectiveness. Use this to get a glimpse at which characters are restricted, which are worth checking out, and which are Not Okay.

### English Patch

An English translation patch for the game, currently only compatible with Dolphin emulator. Currently not being worked on.
Tiger

**Kamen Rider Tiger** (仮面ライダータイガ *Kamen Raidā Taiga*) is a playable character in **Super Climax Heroes**.

**Pros:**

* Very fast normals that cover a lot of ground quickly allow him to easily whiff punish from close to mid-range.
* His assist (Destwilder) is among the best in the game, easily allowing him to make his offense safe or get him out of pressure.

**Cons:**

* Low health.
* Meter dependent, Tiger's options are fairly limited without access to Destwilder.

COMMAND LIST

**Normals and Strings:**

**5LLL :** (5L) Quick advancing jab. (5LL) Advancing jab follow up. (5LLL) Punch ender knocking the opponent down to the right.

**4/6LLL :** (4/6L) and (4/6LL) two punch combo. (4/6LLL) Kick ender knocking the opponent down to the left.

**2/8LLL :** (2/8L) Advancing punch. (2/8) Advancing kick follow up. (2/8LLL) uppercut launcher leaving the opponent knocked down in front of Tiger, great for comboing into support attack or meaty oki.

**5HHH :** (5H) Tiger's best button, fast dashing punch that covers good distance. (5HH) Gut punch follow up. (5HHH) Calf kick ender knocking the opponent down forward.

**6HHH :** 3 hit punch combo ending with (5HHH) punch ender knocking the opponent down forward.

**2/8HH :** (2/8H) Stationary uppercut. (2/8HH) Back hand strike ender knocking the opponent down to the left.

**j.L :** Falling active punch.

**j.H/SP :** Standard Ryuki Riders dive kick.

**Specials**

**5SP : Strike vent**

* **5LHH :** 3 hit slash combo ending with (5LHH) knocking the opponent down forward.
* **4/6LH :** Slash ender knocking the opponent down to the left.
* **2/8LHH :** 3 hit slash combo ending with (2/8LHH) as a launcher ender leaving the opponent knocked down in front of Tiger, great for comboing into support attack or meaty oki.
* **5HHH :** Functions the same as regular 5HHH but has a launcher ender same as 2/8LHH.
* **6HHH :** Functions the same as regular 6HHH but has a dashing punch ender knocking the opponent down forward instead.
* **2/8HH :** (2/8H) Same as 2/8LHH. (2/8HH) Hop kick ender knocking the opponent down to the right.

COMBO

**5HH assist** walk back **2/8LLL :** replace 5HH with starter of your own choice, basic bnb ending with the opponent close to you.
Scissors

$$KACHING$$

 — Character Select , Kamen Rider Super Climax Heroes

**Kamen Rider Scissors** (**仮面ライダーシザース** ***Kamen Raidā Shizāsu**)* is a (*theoretically*) playable character in **Super Climax Heroes**.

**THE MAN**

**THE MYTH**

**THE LEGEND**

Jokes aside, Scissors is decent character. Having access to Shield Vent certainly helps. His assist is does good damage and forces the opponent to continue blocking or back off due to how active it is. Claw Vent gives him more damaging and longer ranged normals. He's no prize lobster. (but he \*is\* a crab after all)

**Pros**

* ??? ? ? CRAB PEOPLE (Assist is good and damaging)
* Shield Vent gives him more threatening options.
* His jumping light isn't complete garbo.

**Cons**

* Needs his Vents. Normals are lackluster without them.
* No red health remover outside of standard ryuki fare.
* Low health.
Todoroki

I'm not like those \*other\* Oni. Anyway, here's Shounen Yo.

 — Character Select , Kamen Rider Super Climax Heroes

**Kamen Rider Todoroki** (仮面ライダー轟鬼 *Kamen Raidā Todoroki*) is a playable character in **Super Climax Heroes**.

Todoroki's main strength is his ability to bully the opponent at mid-range, capitalizing on their mistakes to move in for a combo. A lot of his H normals have fast startup and carry him a large distance forward, allowing him to easily close the gap or whiff punish unwise pokes. His j.H and j.SP have very good hitboxes and are very good jump-in's. Once you've confirmed with a normal, an RC into his n.SP will deal a decent amount of unburstable damage.

However, Todoroki's aggressive playstyle does have it's downsides. While his tools are good, he doesn't have many of them, which limits your options. Todoroki has trouble with any opponent that can zone or kite well, and aside from his High defense rating, he can't deal with close-range fights well, as his L normals are very lackluster.

**Pros:**

* H Normals go for miles and do good damage.
* n.SP does a lot of damage and goes for a long time, provided you mash it enough. This can really chew down the timer.
* j.H and j.SP have fantastic hitboxes that makes your jump-ins very powerful.
* High defense rating supports his aggressive, simplistic rushdown playstyle.
* ~MASH THE BUTTONS FOR MORE POINTS!~ DON'T GIVE IT UP!

**Cons:**

* Very simplistic and predictable playstyle.
* Cannot deal with projectiles very well.
* His light normals are stubby, and his dir.SP is practically useless.
* Cannot deal large amounts of damage in a short time without super.
* Doesn't know how to sweep pick.
Raia

— Character Select , Kamen Rider Super Climax Heroes

**Kamen Rider Raia** (仮面ライダーライア, *Kamen Raidā Raia*) is a playable character in **Super Climax Heroes**.

**Pros**

* Solid combo potential.
* Advancing normals covering good distance.
* Good crossup thanks to air dash and quick throw.

**Cons**

* Limited toolkit.
* Normals has some start up to them.
* Meter reliant.

COMMAND LIST

**Rider Art:** High-Speed Dash.

**Dash Action:** Air Dash.

**Normals and Strings:**

**5LLL :** (5L) A rather slow abdomen jab. (5LL) Kick follow up. (5LLL) Fast advancing axe kick knocking the opponent down in front of raia, leaving him plus for meaty.

**5LH :** Kick ender knocking the opponent down forward.

**4/6LLL :** (4/6L) Superman punch, can be rc leaving Raia midair to follow up with j.L for quick fall or j.H/SP. (4/6LL) Gut punch follow up dealing just enough hitstun to be link into 2/8L. (4/6LLL) Quick kick ender knocking the opponent down forward.

**4/6LH :** Uppercut launcher, good for comboing into **Evildiver** or meaty oki**.**

**2/8LLL :** (2/8L) Raia's fastest normal, quick advancing elbow thrust. (2/8LL) Same as 4/6LL. (2/8LLL) Punch ender knocking the opponent down to the right.

**2/8LHH :** (2/8LH) Kick follow up. (2/8LHH) Same as 4/6LH.

**5HHH :** (5H) A dashing punch covering decent distance with a bit of start up. (5HH) Kick follow up putting the opponent in enough hitstun to link into 5L and 2/8L. (5HHH) Same as 4/6LH.

**6HHH :** (6H) Advancing axe kick. (6HH) Back hand strike dealling good hitstun allowing for link into 5L and 2/8L. (6HHH) Hop kick knocking the opponent down slightly toward the right.

**2/8HH :** (2/8H) Same as 4/6LH but now at the start of the string allowing otg pick up after similar launcher. (2/8HH) Same as 5H but knock the opponent down forward instead.

**j.L** : Active falling punch, gains a bit more range with swing vent equipped.

**j.H/SP :** Standard Ryuki Riders dive kick.

**Specials;**

**5SP : Swing vent**

* **5H** : Forward whip covering a lot of space and knock the opponent down forward but very punishable on block.
* **6H :** Dashing whip with decent range and knock the opponent down to the left but very punishable on block.
* **2/8H :** Same as 5H with minor difference in start up.
* **4H :** Grab now hits the opponent higher allowing **Evildiver** to hit for extra damage.

COMBO

**5HH 2/8LH rc 6HH 2/8LHH Evildiver 2/8HH.**

**5LL rc 6HH 2/8LHH 2/8HH Evildiver.**
Eternal

— Character Select , Kamen Rider Super Climax Heroes

**Kamen Rider Eternal** (仮面ライダーエターナル, *Kamen Raidā Etānaru*) is a playable character in **Super Climax Heroes.**

The hallmark of Eternal in SCH is explosive damage. A large number of Eternal's strings do inordinate amounts of damage, which can be extended even further by the use of his Assault mode, to the point where he has a very easy and effective kill combo on every character in the game. He also has a very effective mobility tool in his Zone Memory Rider Art, which is a teleport that tracks to your opponent, allowing you to appear either behind them or above them. Eternal's tools are very reliant on meter, so meter must be carefully managed in order to play him effectively. Those tools, however, are incredibly strong, making him deadly in the right hands.

**Pros**

* Incredibly high damage
* A teleport and a projectile that allow him to mix-up both close and long-range games
* Moderate defense

**Cons**

* Very reliant on meter -- if he doesn't have meter, Eternal is in trouble
* Low meterless combo potential
Raccoon

Raccoon has brown eyes with silver gray hair that fades to white towards the bottom, while at the front her hair turns black, with a white line in between and a white spot in the middlemost bang. She has two rounded animal ears and a ringed long tail befitting her species. She wears a lavender shirt with puffed sleeves and a white fur collar with a black bow tie. Her long black and white gradient gloves matches the lower part of her outfit, with a black short skirt, gray leggings that fade to white towards the bottom, short black socks and black loafers.
Humboldt Penguin

Humboldt Penguin (Hululu) has short black hair with two pink bangs and two white spots on a bang that hangs between her eyes. She has white headphones with a pink and black design and wears a white and black hoodie that is speckled and striped above the chest. The back half of her jacket is completely black with a hood, and the sleeves are complemented with in mittens with white undersides. She wears black boots with white socks that have a gray band.

## Basis

Humboldt Penguin's Basis Ross Towboat Tug.
COUNTDOWN

* Digital
* Normal
* CD+DVD
* CD+Blu-Ray
* CD+DVD (Limitée)
* CD+Blu-Ray (Limitée)
* Fanclub
* Venue

### Paroles

Amon Hayashi, Ishiwatari Junji, Kami Kaoru, Kim Donghyeon, MQ, Oh Yu Won, Sakurai Sara, Shim Jaewon, Tanaka Hidenori

### Composition

Andreas Öberg, Courtney Jenaé, DANI, Darren Smith, David Anthony, Denzil 'DR' Remedios, Drew Ryan Scott, Hanif Hitmanic Sabzevari, Jarah Gibson, Joonathan Kettunen, KAY, Kyler Niko, Maria Marcus, Nermin Harambasic, Obi Mhondera, Peter Tambakis, Ryan S. Jhun, Sean Alexander, Shaun, Shim Jae Won, Steven Lee, Tom Hugo

### Arrangements

Andreas Öberg, Courtney Jenaé, Denzil 'DR' Remedios, Hanif Hitmanic Sabzevari, Jarah Gibson, Maria Marcus, Nermin Harambasic, Peter Tambakis, Ryan S. Jhun, Shaun, Shim Jaewon

**COUNTDOWN** est le premier album japonais de EXO. Il est sorti le 31 janvier 2018 avec *"Electric Kiss"* comme chanson titre de l'album.

## Description

*Cette section est **vide ou pauvre**. Vous pouvez nous aider en la développant.*
L'album est sorti en 16 versions différentes, dont une par membre (à l'exception de Lay).

Versions individuelles
XiuminSuhoBaekhyunChenChanyeolD.O.KaiSehun

## Tracklist

L'album contient 10 pistes.

DVD (CD+DVD et CD+Blu-Ray seulement)
1. "Electric Kiss" music video
2. "Love Me Right ～Romantic Universe～" music video
3. "LIGHTSABER" music video
4. "Coming Over" music video
5. "Electric Kiss" music video making (**éditions limitées seulement**)
6. *Countdown* jacket making (**éditions limitées seulement**)
7. Live at a-nation 2017 (**éditions limitées seulement**)

DVD (Édition Fanclub seulement)
1. Fanclub event 2017
2. EXO-L Japan presents EXO Channel "EXO Cup"

## Liens vidéos

* "Electric Kiss" MV (short ver.)
	+ Dance practice
* Teasers individuels: Chen / Sehun / Chanyeol / D.O. / Baekhyun / Suho / Xiumin / Kai
* Album digest

## Références

1. ↑ 1,0 1,1 1,2 1,3 1,4 et 1,5 https://www.nautiljon.com/jmusic/exo/countdown.html
2. ↑ 2,00 2,01 2,02 2,03 2,04 2,05 2,06 2,07 2,08 2,09 2,10 2,11 2,12 2,13 2,14 2,15 2,16 2,17 2,18 2,19 2,20 2,21 2,22 2,23 2,24 2,25 2,26 et 2,27 https://itunes.apple.com/jp/album/coming-over-single/id1179919446
Fourze/Support Attack

**Support Attack Fourze** gives Fourze access to the exclusive Magnet States form which... kinda sucks, if I'm being honest. With slow movement, few usable projectile tools and even stumpier normals than Base States Fourze, you'd think that this character wouldn't be worth a second glance at. And you'd be right. When you play Support Attack Fourze, you're not actually playing as Fourze.

You're playing as the Powerdizer.

## Command List

**Rider Art:** Dodge Shot

**Dash Action:** Air Dash

### Special Moves

**n.SP:** Magnet Barrage. Fires two shots from the shoulder cannons, but can be pressed multiple times to fire up to six shots. Not awful, but startup is a bit on the slow side. Use sparingly.

**f\_b+SP:** Rider Super Denji Bomber. Fires a beam in a semi-circular formation in front of Fourze. Somewhat on the slow side and limited range. Probably not worth your time.

**u\_d+SP:** Denji Whirlwind. After a delay, Fourze fires out an electrified tornado towards the opponent. Has a decently fast travel speed, but doesn't travel full screen. Much like Magnet Barrage, can see some use, but best used sparingly.

**j.SP:** Aerial Magnet Barrage. Much like n.SP, except it only fires four shots and knocks down on the last hit. Short horizontal distance means its usefulness as a zoning tool is limited.

### Notable Normals and Strings

**LHH:** a stumpy kick followed by a right hook into a football tackle. The second hit causes crumple stun, but can only combo into other moves with RC.

**d+LHH:** a very short range toe kick, followed by a launching flip kick into two shoulder cannon shots. d+LH starts an Aerial Combo [j.LHHS]. Much like Magnet States's other strings, its range is its downfall.

**d+HHH:** A middle kick followed by a gatling into rocket barrage. One of Magnet States's better ranged tools, and probably the string you'll be using the most.

### Support Attack

**f\_b Assist Call:** starting a medium distance away from the opponent, the Powerdizer charges at the opponent after a short delay, knocking them down. Not terrible, but not terribly useful, either. You'll mostly be dedicating your meter to the other version of this assist.

**u\_d Assist Call:** Powerdizer drops down from the top of the screen onto the opponent before smacking them away. Unlike the f\_b assist call, this one starts almost immediately, giving the opponent no time to react to the assist. This move is the entire reason why Magnet States Fourze is top tier. I can't even exaggerate how good this move is.

## Strategy

1. Get meter
2. Call u\_d assist
3. Get more meter
4. Repeat step 2

This is it. Like I said at the start of this page, you're not playing as Magnet States Fourze, you're playing as the Powerdizer. An unreactable, fairly damaging assist that's just as spammable, solid meter upkeep will make you nigh untouchable. This is about it.

I'm not even gonna bother putting in a combo section. You don't need combos as this character.
Gai

— Character Select , Kamen Rider Super Climax Heroes

**Kamen Rider Gai** (仮面ライダーガイ, *Kamen Raidā Gai*, Masked Rider Gai) is a playable character in **Super Climax Heroes**.

**Pros**

* Solid damage potential.
* Fast advancing normals, great for rushdown.
* Great at guard breaking with Strike Vent.

**Cons**

* **Metalgelas** has poor range and can be inconsistent.
* Heavily meter reliant without any good meterless combo.

COMMAND LIST

**Normals and Strings;**

**5LLL :** 3 hit combo starting off with (5L) being a quick advancing jab and ending with (5LLL) being a punch ender knocking the opponent down slightly towards the right.

**4/6LLL :** 3 hit combo starting off with (4/6L) being a quick advancing stomp and ending with (4/6LLL) being a hop kick ender knocking the opponent down slightly towards the right.

**2/8LLL :** 3 hit combo starting off with (2/8L) being a quick advancing shin kick and ending with (2/8LLL) being a punch ender knocking the opponent down in front of Gai leaving him very plus to chase roll and meaty the opponent.

**5HH :** (5H) A quick advancing punch. (5HH) Same as 5LLL.

**6H :** Quick advancing shoulder tackle knocking the opponent down forward.

**2/8HH :** (2/8H) Uppercut launcher can otg after a corner grab for combo. (2/8HH) Same as 2/8LLL.

**j.L :** Active falling punch.

**j.H/SP :** Gai stalls himself in the air for a bit before diving down head first.

**Specials:**

**Metalgelas Striker Assist :** Sends the opponent high up in the air, it is air techable however doing so leave gai free to move below the opponent for a potential cross up, delay tech results in a meaty for Gai.

**5SP : Strike vent**

* **5LH :** Slash ender knocking the opponent down towards to the right.
* **4/6LHH :** (4/6LH) Upper slash launcher. (4/6LHH) Slash ender knocking the opponent down forward.
* **2/8LH :** Same as 5LH.
* **5HHH :** 3 hit slash combo dealing big damage great for guard breaking with (5HH) {PSP Exclusive possibly - dealing a decent amount of hitstun to link back into 2/8L and 5L}, and (5HHH) being a thrust ender knocking the opponent down forward.
* **6HHH :** 3 hit slash combo with (6HH) being the same as 5HH and (6HHH) being a downward slash ender knocking the opponent down in front of Gai.
* **2/8HHH :** 3 hit slash combo starting with (2/8H) being a quick advancing leg slash and (2/8HHH) being the same as 5LH.
Royal Penguin

Royal Penguin's hair is primarily white at the top, with a black stripe spreading out across the back of her hair. Her fringe is tipped with pink and a hint of yellow, and she has yellow and orange tufts of hair. She has a pair of black twintails tied with orange bands, and wears white headphones. Her eyes are red. Her hoodie is primarily white, with black on the outer arms. Like other penguins, there are mittens resembling flippers on the sleeves of the hoodie. Attached to the collar are two yellow strings, with white beads and an end resembling a penguin's footprint. Her tail is pure black and reaches to her knees. She wears white thigh highs topped with a lace design, and wears pink shoes with a large top, and black laces and soles.

## Basis

Royal Penguin Based Tugboat Hercules Are Tokyo Disney Sea.
Odin

— Character Select , Kamen Rider Super Climax Heroes

**Kamen Rider Odin** (仮面ライダーオーディン, *Kamen Raidā Ōdin*, Masked Rider Odin) is a playable character in **Super Climax Heroes**.

**Pros**

* High damage potential.
* Instant teleport with Rider Art.
* Solid combo potential with or without sword vent equipped.
* Builds meter quickly with sword vent.
* Less meter reliant than other Ryuki Riders.
* **Goldphoenix** has an active hitbox that can be hit into again for extra damage.
* Evil laugh.
* TATAKAE.

Cons

* Low health
* His sister is still dead.

COMMAND LIST

**Normals and Strings:**

**5LLL :** (5L) Advancing jab. (5LL) Gut punch follow up. (5LLL) Kick ender knocking opponent down forward.

**5LHH :** (5LH) Dashing punch covering good distance. (5LHH) Stomp ender that bounces the opponent.

**4/6LL :** (4/6L) Advancing left kick. (4/6LL) Same as 5LHHH.

**4/6LHH :** (4/6LH) Same as 5LH. (4/6LHH) Same as 5LLL.

**2/8LL :** (2/8L) Fast advancing donkey kick covering decent distance. (2/8LL) Punch ender knocking the opponent down forward.

**2/8LH :** Back hand strike ender knocking the opponent down to the left.

**5HHH :** (5H) Same as 5LH. (5HH) Same as 5LL. (5HHH) Same as 5LLL.

**6HHH :** (6H) Advancing spin kick. (6HH) Back hand follow up dealing enough hitstun to link into any of the light strings. (6HHH) Uppercut launcher can be picked up with 2/8H.

**2/8HHH :** (2/8H) Uppercut that can otg. (2/8HH) Rising knee follow up juggling the opponent. (2/8HHH) Same as 2/8LH.

**j.L :** Active falling punch.

**j.H/SP :** Standard Ryuki Riders dive kick.

**Specials:**

**5SP : Sword vent**

* **5LHHHH :** (5LH) and (5LHH) 2 slash combo. (5LHHH) Same as regular 2/8HH. (5LHHHH) Slash ender knocking the opponent down to the left.
* **4/6LH :** Sword thrust that causes crumple.
* **2/8LHHH :** (2/8LH) and (2/8LHH) 2 slash combo. (2/8LHHH) Downward slash ender knocking the opponent down forward.
* **5HHHHH :** (5H), (5HH) and (5HHH) all filler slash combo. (5HHHH) Downward slash dealing just enough hitstun to link into 2/8L. (5HHHHH) Downward slash ender that causes ground bounce.
* **6HHHH :** (6H) and (6HH) both are slashes that deal enough hitstun to link into any of the light strings as well as 5H and 2/8H. (6HHH) Filler slash follow up. (6HHHH) Same as 2/8LHHH.
* **2/8HHH :** (2/8H) and (2/8HH) are the same as (2/8LH) and (2/8LHH). (2/8HHH) Same as 5LHHHH.
* **4H :** Grab now bounces opponent up a bit to follow up with support attack for extra damage.

**2SP : Guard vent**

* Cost 2 bar, gives armor.
Serval

Serval Its Kemono Friends Main Character.

## *Unknown*

Serval's trademark features are two long, black-tipped ears at the crown of her head, an M-shaped marking found beneath aforementioned ears, and a small bow-tie with a spotted pattern on orange that fades into white; this pattern comprises the majority of her attire. The centerpiece of her outfit consists of a white blouse, devoid of pattern, and skirt.

## Basis

Serval Based LB&SCR class E2 0-4-0T Based Thomas The Tank Engine.
Wizard/Hurricane Dragon

**Hurricane Dragon Style Wizard** is a form that is exclusive to Tag type.

HD Wizard is just Hurricane Style Wizard but better. So much better. He's got better strings, better combos, better damage, and even a better Big magic! Somehow!

Play this character if you like winning and/or you want people to unlocked.

## Command List

**Rider Art:** being a Tag character, the usual Rider Art is instead replaced with Auto Tag Assault.

**Dash Action:** Guard Dash.

### Special Moves

**n.S:** Slash Strike. Same as Hurricane Style but with more hits and more damage.

**f+S:** Big magic. Somehow even better than Hurricane Style's Big magic because of the range increase in Hurricane Dragon. Reaches fullscreen. This move basically guarantees a guard break everywhere else that *isn't* full screen. Abuse more liberally than you would playing Form Change Wizard.

**j.S:** Kick Strike. It's a dive kick. It's not Big magic. Who cares.

### Notable Normals and Strings

**f+LLL/LHHH:** Hurricane Style's f+L with an extended follow-up string. Godlike move as always. f+LLL causes far knockdown, f+LHHH leaves opponent close to you.

**LH j.LHHHHHS:** Aerial Combo. Yes, that's the entire string. It goes forever. Just mash H until they ground bounce then hit S. Aerial Combo ender is Slash Strike. Insanely meter-positive -- it builds back the bar spent on the Combo Jump, then another bar on top of that. Just do it.

**f+HHHHH:** a godlike string to punish stuff with. Launches high enough that you can meterlessly juggle into Slash Strike or super.

## Strategy

Same as Form Change but with some minor exceptions.

1. Do Big magic
2. Congratulations on the guard break
3. Go even MORE ham

This character gets to ignore the neutral *even more* than Form Change Wizard does. What a guy.

### Combos

idk man do you even need combos with this character just RC strings into Slash Strike

### Team Synergy

Y'know, normally I'd put a bit more effort into who this character might actually pair up with, but because you're probably going to win the match with Wizard alone, just pick whoever you want. It really doesn't matter.
Ixa

— Character Select , Kamen Rider Super Climax Heroes

**Kamen Rider Ixa** (仮面ライダーイクサ, *Kamen Raidā Ikusa*) is a playable character in **Super Climax Heroes**.

**Pros**

* Good meaty option with laser specials in normal mode.
* Fast normals in Burst mode for rushdown.
* Excellent combo potential in Burst mode.
* Good crossup thanks to air dash and quick throw recovery in Burst mode.

**Cons**

* Mediocre damage output.
* Low health (Base form only, medium defense with Burst).
Southern Rockhopper Penguin

Southern Rockhopper Penguin has red eyes, rather messy black hair that turns red at the middlemost bang to represent a beak, and yellow at the sides and on small tufts above the 'beak part' to represent the characteristic feathers of the rockhopper penguin.

Like all PPP members, she possesses a black and white leotard and headphones. They are black with a yellow flame design over the leotard, Rockhopper wears a jacket of the same coloration, white at the middle and black on the hood and sleevers. Said sleeves also appear to end in gloves, that like all other penguins, don't have any fingers except for the thumb - representing a penguin's wings.

She possesses a tail and pink boots with white and black accents. While she is a bird Friend, penguins are flightless - perhaps to accentuate this, she does not have wings on her head.

## Basis

Southern Rockhopper Penguin is Based San Francisco Railway Tugboat in 1920's.
G3X

— Character Select , Kamen Rider Super Climax Heroes

**Kamen Rider G3** (仮面ライダーＧ３, *Kamen Raidā Jī Surī*, lit./short for "Generation 3") is a playable character in **Super Climax Heroes**.

**Pros**

* High damage potential.
* Great space control tool in the form of **5SP** and Rider Art.
* Long reaching dashing normal with **5H**.

**Cons**

* Slow normals and specials.

COMMAND LIST

**Normals and Strings:**

**5LL :** (5L) Fast forward kick, great for advancing neutral in combination with 5LH. (5LL) Back hand strike knocking the opponent down to the left.

**5LH** : Sideway forward kick knocking the opponent down forward.

**4/6L** : Single forward punch with no follow up.

**2/8LL** : (2L) Forward elbow strike. (2LL) Big swing knocking the opponent down forward.

**2/8LH** : Same as 5LH but can follow up with SP for Instant Charge.

**5HHH** : (5H) Forward strike with some startup but covers great distance. (5HH) A punch to the gut that deal decent hitstun, can link into any light string, 6SP to start your big damage loop combo and 5SP for meterless combo tho due to the nature of 5SP damage, positioning and frame advantage can vary at the end. (5HHH) Same as 2/8LH.

**6H** : Same as 5LH.

**2/8HH** : (2/8H) Uppercut that launches the opponent up, can otg after 4/6SP at certain distance. (2/8HH) Same as 5LH.

**j.L/H** : Active forward kick.

**Specials:**

**5SP** : Gun spray covering the area in front of G3-X great for stopping Rider Art dash in.

**4/6SP** : Unblockable Grappling Hook pulling the opponent toward G3-X.

**j.SP** : G3-X shoots a rocket at a set angle causing crumple on hit.

**Assault Mode:**

**5LLLL** : (5LL) Same as regular 5LL but does decent hitstun to the opponent instead. (5LLL) Same as regular 2/8LL but does decent hitstun to the opponent instead. (5LLLL) Same as regular 5LH.

**5LHH** : Same as 5HH after the 5L.

**5SP** : Shoot a rocket that crumple the opponent.

STRATERGY

Stopping opponent approach with 5SP and look for an opening to close in with 5H to start your big damaging combo.

COMBO

**5LH rc 2HH 5SP** a simple combo to close in with the opponent ending with Instant Charge

**2/8H rc 4/6SP** can be looped during assault for big damage : **5HH Assault ( 2/8H rc 4/6SP ) x 3 tk j.SP.**
Batgirl 9

## Сюжет

В 1946 году агент Сов приходит в цирк Хейли чтобы забрать талантливую акробатку Мэри и сделать из нее Когтя. Сейчас - откликнувшись на призыв Альфреда, Барбара направляется в индонезийский район Готэма, где сталкивается с Когтем Мэри. Та легко ее побеждает, но уходит не убивая ее. Агент Сов предупреждает Гордона чтобы полиция не вмешивалась сегодня ночью в их охоту если не хочет потерять дочь. Гордон сперва запирается у себя в кабинете, но не выдержав пытается действовать. Из-за этого на участок начинаются сыпаться бомбы. Гордон пытается зажечь прожектор Бэтмена, а Барбара пытается защитить его от Когтя Мэри. Ей удается ее убить. Но Гордон включив прожектор с ужасом видит в небе Готэма эмблему Сов.
Skull

M'lady \*kicks skull\*

 — Character Select , Kamen Rider Super Climax Heroes

**Kamen Rider Skull** (仮面ライダースカル *Kamen Raidā Sukaru)* is a playable character in **Super Climax Heroes.**

Skull is another one of those characters that, at first glance, isn't particularly noteworthy. Sporting a pretty standard ranged playstyle thanks to his projectiles, he gives the impression of a character that isn't bad, but isn't great either.

And then you used his Rider Art.

**Pros:**

* Rider Art is likely the best in the game
* Some decent projectile options outside of that

**Cons:**

* In structured play, the lack of his Rider Art makes him a thoroughly mediocre character
* Canonically is still dead

## Command List

**Rider Art:** Dodge Shot. Stands out from other Dodge Shot RAs for the following:

* travels full screen at high speed
* is completely unblockable
* causes a damaging cutscene attack

This is the entire reason Skull is in the restricted tier. The cheap meter cost of this RA, as well as its evasive properties, combined with low overall blockstun of attacks in SCH makes this the ultimate defensive move.

**Dash Action:** Dash Shot

## Strategy

Run away, charge meter, hit that Rider Art if you think the opponent is getting antsy. Hell, do it if they're not. It'll probably hit them.
Gentoo Penguin

Gean has long, black hair that reaches her waist, with orange highlights in the center of her bangs, symbolic of the beak of the real world bird. Her tail is long and distinctive, being identical in color to her hair. Her eyes are a lovely amber, the same as the circles on her earphones.

Gean is dressed in a "windbreaker" sports jacket designed to reflect the black and white plumage of the gentoo penguin, along with a white skirt and yellow boots. Her sleeves double as mittens, covering her hands entirely. She wears a pair of white headphones, with a design on either side that matches the color of her eyes.

## Basis

Gentoo Penguin Basis' Hercules Tugboat Year built 1907.
Demon Knights 8

## Сюжет

По дороге на встречу с властителями Альбы Сарум, всем интересно как Занаду оказалась в таких странных отношениях с Этриганом и Джейсоном. Она рассказывает что когда то в Камелоте она была ученицей Мерлина. Она познакомилась с Джейсоном и полюбила его. Но на Камелот напали, обстоятельства разлучили их. Она думала что Джейсон погиб под развалинами Камелота, но Мерлин чтобы спасти его, объединил его с Этриганом. Во время скитаний Занаду, ее хотели сжечь как ведьму, но Джейсон оказавшийся там же, с помощью Этригана спас ее. Постепенно во время их путешествий Этриган тоже полюбил Занаду. Из ревности он убивал много людей и Занаду чтобы обхитрить его солгала ему что любит его. Все во время рассказа осознают что Камелотов много. Поменявшийся с Джейсоном Этриган рассказывает свою версию их любви с Занаду. В Альба Сарум Мерлин сетует что из-за того что он слишком задержался в замке, его уже начинают называть новым Камелотом. Сзади кто-то подходит и пронзает Мерлина кинжалом.
Shadow Moon

Could it be.... me?

 — Character Select , Kamen Rider Super Climax Heroes

**Shadow Moon** *(シャドームーン)*is a playable character in **Super Climax Heroes**.

satan sabre satan sabre satan sabre

**Pros**

* Lighting crumple from N.Special and J.Special.
* Satan Sabre is fast, hits in front and behind, anti-airs and eats 1/3rd of the guard bar.
* Incredibly fast movespeed. (POWERWALKING)

**Cons**

* All his moves are slower than average.
* Damage isn't particularly high.
* N.Special has pathetic range and very slow startup outside of Assault Mode.
* Can have trouble in neutral.
Console Version Differences

Super Climax Heroes is available for two platforms -- the Wii and the PSP. While in many ways, the two versions are mostly identical, there are some differences between the two that do affect gameplay. This page exists to catalogue the ways in which the PSP version differs from the Wii version so that if you're switching between the two versions, you can know what to expect.

## General Differences

* The camera is pulled lower to the ground and closer to the characters, which affects some characters in different ways compared to the Wii version
* The game runs at 30fps

## Character Specific Differences

* KickHopper's Glitched Rider Kick is not present
* Fourze Meteor Fusion States cannot combo HHH into Rider Art, as the Rider Art simply flies over the opponent's head
* Fourze Meteor Fusion States cannot combo after Rider Art, due to more recovery