Nightmare IV/Rules

*Note: Anything in italics refers to the UK release of the game.*

You will need a MASTER GAME SET to play VAMPIRE as it is a Sequel to The Video Board Game NIGHTMARE.

## COUNTESS ELIZABETH BATHORY

The Blood Countess Elizabeth Bathory is one of the most murderous Vampires in the history or horror. Born in Hungary in 1560, Bathory killed more then 650 young women, and took early morning baths in their blood in a quest for eternal beauty.

There is some genealogical evidence to suggest Bathory might have even been related
to Vlad 'Dracula'. Imprisioned in her own castle for her perverse crimes, she died at 64. Or did she?

NIGHTMARE IV is not just a race against the clock. It is a game of survival as, one by one, players are turned into Vampires.

The rules of the game remain the same and you will be playing wih the same set of keys, playing pieces, numbered discs, coin, dice and the same graveyard game board, NIGHTMARE and CHANCE cards.

Simply replace the TIME and FATE cards (*TIME, FATE and CHANCE cards*) with the new sets and then fix the adhesive BLACK ROSE label to the game board and place this additional set of cards on top.

## BLACK ROSE Cards

NIGHTMARE IV introduces an additional set of cards to the game -- BLACK ROSE.

These cards are not won off the board. The only way you can pick up one of these cards is if specifically instructed by The Countess or on a Time card (*The Countess, on a CHANCE card, or if a vampire fails in its attack on you*) and even then you have to guess what is on the back of the card in order to keep it.

For example, at various points during the game The Countess will appear and ask you to choose between "Pleasure" and "Pain.

You must choose one or the other, answering either "Pleasure" or "Pain" immediately.

The Countess will then instruct you to take a BLACK ROSE. "If what you have chosen is on the card, you may keep it..."

BLACK ROSE cards carry a special pleasures or pains. They can turn you into a Vampire, protect you from one, or even destroy one.

## VAMPIRES

Vampires become an ever increasing threat during the game, for all it takes is for one player to be cursed, and nobody is safe!

If you are unfortunate enough to be cursed, you will be told to turn to Page 8 of The Book of Rules and to follow the instructions for your transformation into a Vampire.

Some Vampires are very weak and can only prey on their victims on gravestones marked X, but others can become extrememly powerful. It all depends on the number of BLOOD cards a player has before being turned into a Vampire.

## BLOOD cards

During the game, you might collect FATE cards called BLOOD, which increase the power of Vampires. These cards are useless if you are not a Vampire, but deadly in the hands of one as the more Blood the creature has, the stronger it becomes.

## BECOMING A VAMPIRE

There are several ways in which you could be turned into a VAMPIRE.

You could be challenged by The Countess to roll the dice "...and, if you roll a one, you are one of mine."

OR

You could pick up a BLACK ROSE or FATE/*CHANCE* card that turns you into a Vampire.

OR

You could be preyed upon by one.

OR

You finally collect six keys and make your way to the center only to pick up the NIGHTMARE card with your greatest fear on it.

If you are turned into a Vampire you must turn to Page 8 and follow the instructions.

In the event all players are turned into Vampires, the game is over.

The tape must be stopped and The Countess declared the winner.

## BEING ATTACKED BY A VAMPIRE

A weak Vampire -- one without any BLOOD cards -- can only prey upon one player at a time, and can only attack their victim if they land on a stone marked X.

The first sign you have been singled out by a Vampire is when you are told "You ae my prey!"

The Vampire will then wait for you to land on a stone marked X, then scream your number out loud and roll the dice. If it rolls your number, you too become a Vampire.

However, if you are being preyed upon by a very powerful Vampire, it may be able to attack you on any stone and also thwart any attempt you make to save yourself.

## PROTECTION

The only way you can protect yourself from a Vampire is through a FATE card providing you with Sanctuary or a BLACK ROSE card.

Some cards simply ward off one attack and must be returned to the back of the pack after use, while others can protect you throughout the game and even destroy a Vampire.

If a Vampire is destroyed, it is out of the game completely. It must return all its BLOOD cards to the back of the pack and be content to just watch the proceedings.

Be extrememly careful when destroying a Vampire, as if you come up against a very powerful one, it could end the game!

## Some important points to try and remember:

Whenever the Blood Countess requests you to "Indulge Me!", you must immediately reply "Forever! My Lady!" or be penalized.

Before play starts, establish who the youngest and oldest players are.

Whenever The Countess appears, play must stop immediately, and you should only speak in her presence of you are spoke to directly.

Read every card through thoroughly.

If you are given an instruction or task, obey without question and listen carefully to everything The Countess says.

Keep this Book of Rules close by, as players will be asked to refer to it at various stages throughtout the game.

Ensure everybody understands the rules of the game before PLAY, as you can not pause or rewind the tape once the game begins.

Finally. Take some time to create the perfect setting. NIGHTMARE always delivers the most frightening fun when played loud with the lights low.

## Some hints on creating the best Atmosfear

1. Try and lught only the table the game is being played on. Position the players in a semi-circle facing the TV screen, ensuring all have the best view.

2. If you have a stereo system linked to your VCR, adjust the levels to achieve the highest level of sound without distortion. The louder you play the game, the greater the shock value.

3. The game is always best played after dark!

## PAGE SIX

Roll the dice and then read the corresponding numbered paragraph.

1. You will victimize the player marked with this number for the remainder of the game. If you can inflict any damage on any opponent at any point during the game, this player will be your first choice. And if you become a Vampire, they will be your first victim to prey on.
If you are number 1, you released from this task.

2. You will victimize the player marked with this number for the remainder of the game. If you can inflict any damage on any opponent at any point during the game, this player will be your first choice. And if you become a Vampire, they will be your first victim to prey on.
If you are number 2, you released from this task.

3. You will victimize the player marked with this number for the remainder of the game. If you can inflict any damage on any opponent at any point during the game, this player will be your first choice. And if you become a Vampire, they will be your first victim to prey on.
If you are number 3, you released from this task.

4. You will victimize the player marked with this number for the remainder of the game. If you can inflict any damage on any opponent at any point during the game, this player will be your first choice. And if you become a Vampire, they will be your first victim to prey on.
If you are number 4, you released from this task.

5. You will victimize the player marked with this number for the remainder of the game. If you can inflict any damage on any opponent at any point during the game, this player will be your first choice. And if you become a Vampire, they will be your first victim to prey on.
If you are number 5, you released from this task.

6. You will victimize the player marked with this number for the remainder of the game. If you can inflict any damage on any opponent at any point during the game, this player will be your first choice. And if you become a Vampire, they will be your first victim to prey on.
If you are number 6, you released from this task.

## PAGE SEVEN

Cast the dice 4 times. Find the corresponding number and then read your reward.

4. Receive a key.

5. Choose between "PLEASURE" and "PAIN" then take a BLACK ROSE. If what you have chosen is on the card, keep it. If not, return it.

6. Banished to the BLACK HOLE.

7. Move to the closest gravestone marked with an X.

8. Return the next key you receive.

9. TIME card.

10. FATE card.

11. Roll the dice and IF you roll your number, receive a key. If you fail, you must miss the number of turns you have rolled.

12. Roll the dice and miss the number of turns you have rolled.

13. SCREAM and receive a FATE card for each player you scare.

14. Any 'flesh' in the BLACK HOLE are released.

15. If you have any keys, return one.

16. Banish the opponent of your choice to the BLACK HOLE.

17. Roll the dice and IF you roll a '1', turn to Page 8.

18. TIME card.

19. FATE card.

20. CHANCE card

21. Move to the closest gravestone marked with an X.

22. Banished to the BLACK HOLE.

23. Roll the dice and IF you roll a '1', turn to Page 8.

24. Receive a key.

## PAGE EIGHT

Read the following intstructions carefully and then commit them to memory, as you are not permitted to refer to this page again.

You are now a Vampire and the faithful servant of The Blood Countess. You can not continue to play the game. Instead, you will spend the remainder of the hour in the service of Elizabeth Bathory, preying on new victims.

You are now immediately instructed to:

Return all your keys and cards. The only cards you are allowed to keep are those marked with BLOOD.

Return you playing piece and disc to they tray.

Do not read any furthur until you have completed all of the above tasks, in complete silence!

Your transformation is complete. Now, you can 'prey' upon the victim oh your choice. Choose ONLY one opponent, fix them with an ice cold stare, reach out and caress their neck and annouce, "You are my prey"

Then, settle back, and watch and wait until that players lands on any stone marked with an X. The instant your prey lands on that stone, seize the dice, scream their number out loud -- the louder, the better the shock value -- and roll the dice.

IF you roll your victim's number annouce: "You are one of ours! Turn to Page 8."

You can then select another victim and repeat the above. BUT. If you fail to roll your victim's number you must wait until they land on another stone marked X before attempting again, unless you have BLOOD cards that allow you to prey on your victim on other stones.

Once all players have been turned into Vampires, the game is over, the tape is stopped and The Blood Countess is declared the winner.