recursal/Fanatic-Fandom huggingface dataset:
A Pomaceous Puzzle

**A Pomaceous Puzzle** is a story and side quest in *We Happy Few*, only found in Act III. It has a random chance of being part of the story.

## Objectives

* Investigate the Crime Scene
* Examine the gas masks
* Look for a motive
* Look for a murder weapon

## In-Game Description

How awful. Those poor bobbies. Who did it? And why?

Why are their gas masks on the ground?

Maybe there's a clue somewhere around here. You're supposed to 'leave no stone unturned.'

What do you think killed them? They don't seem to be all bloody or anything.

Mustard gas! Like in the Great War? That sounds really awful.

They've "come to the end of their time"? That's sort of like what Uncle Jack always says at the end of his shows, isn't it?

Now you can tell the bobby at the bridge what happened, and he'll let you through!

Someone must have sabotaged their masks before they even got here!

## Walkthrough

Upon arriving at the scene, the player may walk around the hill to gather the first two gas masks by the dead bobbies before lockpicking the gate.

After the lock has been picked, enter inside and take the remaining gas masks, then take the shovel.

Turn left and pick up the depleted gas bomb, Ollie will conclude that the bobbies were killed by mustard gas. The player will then be ambushed by three headboys, claiming the tree is theirs now because the bobbies are dead.

After the headboys have been dealt with, go around the tree and pick up the cryptic note on top of the crate.

When that's done, return to Salamanca Bridge.

## Collectibles

### Items the player will gather

* 6x Mushroom
* 3x Rotten Mushroom
* Shovel

### Containers the player can search through

* Campfire
* Crate

## Transcript

### **Trouble in Town**

Open/Close

Ollie: Smells like ... mustard. Dear God, tell me no one's got mustard gas bombs. It's a nasty way to die. Not that there are many cheery ones.

Margaret: There's how. We just need the "why" and the "who."

Ollie: Maybe you'd like to wake the dead and ask them yer questions.

Margaret: The dead say to leave no stone unturned.

Ollie: Really?

Margaret: Of course not! If I could talk to the dead I'd just ask them who murdered them.

Ollie: No stone ... or stone cold bobby.

Headboy: This is our dead tree now! Fuck off!

Ollie: A tad bit territorial, aren't we?

## Trivia

* Pomaceous derives from the Latin word Pomum, meaning "Apple".
Church of St. Genesius

The **Church of St. Genesius** is the one of the few churches in Wellington Wells located in Maidenholm. Because of the lack of visitors for the church and the worry of closure, the church has allowed it to be used for Simon Says Competitions.

## Events of *We Happy Few*

### Act I

Arthur, seeing that the winner of the competition wins a medal, figures he'd be getting less suspicious looks if he had that medal. However, the church was full.

Instead, he goes to get the celebrity caller, Nick Lightbearer, to the church.

During their meeting, Nick Lightbearer drops a power cell into the bathtub, killing himself accidentally. Arthur decides to take his things and disguise himself as Nick in order to get into the church, succeeding in the process.

After an accident with the Simon Says machine, it electrocutes everybody in the cathedral. Arthur rushes to the power generator on the top floor turned it off before stealing the medal for himself.

## Trivia

* Genesius of Rome is a legendary Christian saint, once a comedian and actor who had performed in plays that mocked Christianity. According to legend, while performing in a play that made fun of baptism, he had an experience on stage that converted him.
Boxing Shoes

**Boxing Shoes** are shoes in *We Happy Few*.

## Overview

The Boxing Shoes increases the player's speed by 20 points, and their stamina will decrease slower than before.

If the player falls off a high ground, they'll take less damage when they land.

## Appearance

The Boxing Shoes are dark blue in colour apart from the tip and heel, which are red. They appear to have been neatly stitched together using leather.

The shoelaces are brown.

## Locations

* A Stitch in Time (Act II)
* Avon Puppet Theatre (Act II)
Antiseptic Bandage

**Antiseptic Bandage** is a medicinal crafting item in *We Happy Few*.

## Function

Antiseptic Bandages are used to cure Infections and Bleeding, they're also needed to complete the quest, Biological Hazard.

## Locations

* Doctor Corpses
* Medicine Cabinet
* Vending Machine

## Old Content

* 17956
* 27755

## Information

### Materials

1x Bandage
1x Antiseptic

## Information

### Materials

1x Bandage
1x Antiseptic

### Console Command

BandageAntiseptic

**Antiseptic Bandages** have been in the game since the Pre-Alpha 17956 build.

It was briefly renamed to Antibacterial Bandage in the 27755 Early Access build.

###  Overview

Antiseptic Bandages are healing items that were mainly used to stop the drainage of blood from the player's wounds, as well as curing them of infections. They didn't actually give back any health, however.

It took up 1 slot in the player's inventory, and it could be placed in the player's quickslot.
Children

**Children** is the name of a Memory in Act I of *We Happy Few*.

## Location

The first office in the downstairs part of the Wellington Wells Constabulary

## Overview

Percy pesters Arthur with questions about why the Germans want to take the children, which Arthur cannot answer. Arthur believes the Germans are losing, despite the radio saying they're winning

## Transcript

Percy: "But why do the Germans want children?"

Arthur: "I don't know."

Percy: "Where are they taking them?"

Arthur: "I don't know. They won't say."

Percy: "When are they coming back?"

Arthur: "No one knows, they won't say!"

Percy: "Why won't they say?"

Arthur: "Shut it, Percy, just shut it! ... Sorry. Till the war's over, I guess. They're losing, I think."

Percy: "but the radio... but the radio keeps talking about victories."

Arthur: "Yes. But the victories keep getting closer to Berlin."

Percy: "I can't hear you."

Arthur: "They keep winning, but they're then going backwards."

Percy: "That doesn't make sense."

Arthur: "It does if they're lying."

Percy: "Oh. ... People shouldn't lie. It confuses everything."

Arthur: "Yes, yes it really does."
Chemical Answer

June 12, 1950

TO: Harry Haworth
FROM: General Byng

Dear sir,

As you know, our citizens have become dispirited due to some unfortunate incidents during the War. I believe your laboratory could be of service in restoring morale.

On examining the German camp, we discovered that German soldiers were given "fatigue pills" that contained amphetamines and opioids, which contributed greatly to their esprit de corps. It turns out that's how their men were able to punch through our lines again and again -- we were wondering how it was they never seemed to sleep.

I believe the answer to our problems may be chemical. I believe you might be the hero we need now.

I am aware that this will inconvenience your own research, but as that other great Napoleon-fighter said, "England expects that every man will do his duty."

## Trivia

* "Esprit de corps" is a French phrase that translates to "The Morale of a Group"
* The so-called "fatigue-pill" could be a reference to *Pervitin*, a brand on methamphetamine used by the German army during the Second World War to increase performance, concentration, and self-esteem of the soldiers as well as to lower feelings of anxiety.
Beatrice Gates

**Beatrice Gates** is a wellie residing in Maidenholm, she can be found in Dogberry Park alongside Benedick Keyes on a bench.

Benedick is constantly trying to win the hearts of Beatrice, though she doesn't share his feelings back.

## Events of *We Happy Few*

### Act I

Side Quest: Lovebirds.

Arthur sneaks behind the bushes watching Benedick attempting to kiss Beatrice, only for her to slap on him in the face. He breaks down crying as she runs off to another bench, this is where Arthur can either continue the quest or go and talk to Beatrice for some extra hidden dialog, he won't be able to get this piece of dialog from her when the quest is over.

Arthur gives Benedick flowers and hides behind the bushes whispering what he should say to Beatrice. Benedick messes it up, but after begging her she gives in and agrees to be with him. Benedick thanks Arthur and gives him the recipe for Mojo.

### Act II

Side Quest: Goodbye To All That.

Beatrice isn't seen in Act II, though Benedick is found telling Sally that he isn't sure if Beatrice really loves him since she says she loves everything. Once Sally gives in and hands Benedick Sunshine to use on Beatrice.

The next day Benedick is found crying behind the big statue in Dogberry Park, he will tell Sally that Beatrice only talked about a childhood sweetheart who made quite the impression before leaving on the train to germany. She also said that she only stayed with Benedick to avoid the unpleasantness of breaking it off.

## Trivia

* Their names are reference to fictional characters Benedick and Beatrice from Shakespearean's comedy play Much Ado About Nothing written between 1598 to 1599.
* If Arthur were to talk to Beatrice before giving Benedick the Nonsuches, she instantly starts to flirt with him because of his height, revealing that she most likely takes interest to the Doctors for their height and not their smell.

## Gallery

Beatrice and Benedict on a bench in Dogberry Park.
Abashed

*"Seems Fortune is getting a bit tired of favouring the bold."*
— Roger's statement after picking up the note.
This is a note from *They Came From Below*.

## Transcript

Praised panjandrum,

Please pardon previous, provocative post.

Mistaken maintenance measures misdirected mental motility. Obvious, offensive overstep.

Acknowledge abominable, appalling, abstruse actions. Accordingly, all apologies absolutely, abjectly affirmed.

Abashedly,

Overseer\_045

## Location

The note is on a metal container to the right immediately after the gondola ride.

## Trivia

* Roger's quote references the saying "*Fortune favours the bold*"
Corp. Cheeseman

**Corporal Cheeseman** is a home army solider who only appears during Act III in *We Happy Few*. The player has to find and retrieve General Byng's Office key from him in order to enter Byng's office.

## Overview

Cheeseman can be found in the latrine nearby the office to the left, he'll be urinating forever until he's provoked by the player. If the player talks to the soldier, he'll react before running to a nearby alarm, causing every other soldier to be on guard for the player.

To get the key, the player needs Cheeseman to be unconscious or deceased, then search his body.

## Transcript

Ollie: Sorry to bother ye, but--

Corp. Cheeseman: Starkey, damn your eyes! INTRUDER! INTRUDER!

Margaret: Told you.

## Trivia

* He is deaf in one ear.
* He can be killed with one hit.
A Girl Like You

**A Girl Like You** is the name of a Memory in Act Il of *We Happy Few*.

## Location

Directly to the right when entering through the door on Plassey Bridge.

## Overview

Mrs. Boyle gets frustrated at Sally's lack of interest in boys.

## Transcript

Mrs. Boyle: "I don't care how smart you are. You have to make them feel smart if you want them to like you."

Sally: "But they're all so dull. They can't see past the river."

Mrs. Boyle: "Every man, even the most boring, has something fascinating in him. You just have to winkle it out of him..."

Sally: "I'd rather live in a hut in the woods living on roots and berries."

Mrs. Boyle: "I don't know what became of a girl like you. I swear to God I don't."
Ceci n'est pas une pipe

**Ceci n'est pas une pipe** is a side quest in *We Happy Few*. It takes place in Maidenholm.

## Objectives

* Repair the broken pipe
* Use Dr. Faraday's harvester on the motilene spill

## In-Game Description

It's a fire hazard.

I suppose I'll just ... suck it up.

## Walkthrough

The player may come across a small area with a blocked off broken pipe, spewing motilene liquid and fumes. There are two bobbies, one standing by the wall while the other patrols the area.

The player will need a Worker's Keycard or an Electro-Lock Shocker in order to open the gates.

If the player goes past the gates without a gas mask on, they'll start taking damage and make lots of noises, so it's best to have one on before continuing on with the quest.

The player may want to wear a boiler suit, as they'll be trespassing the grounds if they aren't wearing one. The bobbies will be able to open the gates no matter what.

To repair the pipe, the player will need a repair kit. After attempting to repair the pipe, it accidentally blows up, causing more motilene to spew out.

Arthur will have to suck it all up with the Motilene Harvester that Helen Faraday gave him over in Lud's Holm. Suck up the motilene to get rid of it all. After that, the quest ends.

## Collectibles

### Items that the player will gather

* Apple
* Power Cell
* Sovereign
* Scotch

## Trivia

* If the player wears a Boiler Suit before the quest starts, the bobby will ask them where they've been.
* The name of the quest comes from the surrealist painting '*The Treachery of Images*', though it's most commonly known as '*Ceci n'est pas une pipe*', which is French for '*This is not a pipe*'.

## Old Content

**This Pipe Is Broken**, now known as **Ceci n'est pas une pipe**, is one of the oldest quests in the game, implemented in the Early Access 27755 build of *We Happy Few*.

###  Objectives

* Fix the broken pipe
* Use a Motilene Harvester on the Motilene spill

###  Walkthrough

The player had to have a Pump Repair Kit, a Motilene Harvester, and an Empty Power Cell in their inventory to complete the quest.

The player would be considered to be trespassing the area where the leaking pipe was located, unless they wore Coveralls.

###  Changes

During this point in development, some of the side quests had a random chance of appearing in the world. This quest is among the ones that had a possibility to appear in the world.

Initially, the quest didn't have any description whatsoever.

The quest went through a number of name changes, one of which being "*I Need a Pipe*".
A Modest Proposal

This is a note from Act I of *We Happy Few*.

## Transcript

Dr. Helen Faraday
Carmarthen House
Lud's Holm

Dear Helen:

We at the Executive Committee do not understand why are you so obstinate about the prototype mask we requested. It's not like Harry Haworth talking about reshaping people's heads so they feel better. We're not asking you to run the wires yourself -- that is the job of Dr. Ridgwell at the Health! We're simply asking you to rig up a Happy Face mask with microfilaments wires that can run through the eye cavity into the optic nerve, so a mild current can be applied to the pleasure center of the brain.

And yes, we have discussed the various difficulties with Mr. Arkwright. We're not saying all the wrinkles have been ironed out, it's an experimental prototype!

You've done such fine work with the bridges and the Spankers, in spite of your objections that they would turn Wellington Wells into some sort of police state, which you can easily see they have not. We really don't see why this is your "hill to die on."

Do please let us know when you're ready to see reason.

Yours very truly,

Beatrice Reeve
Executive Committee
Broadcasting Tower
1 The Parade
Apple Holm

## Location

Dr. Faraday's Workshop, inside of her cage.
By the Time You Read This

This a note from Act III of *We Happy Few*.

## Transcript

September 6, 1964

Dearest V,

By the time you read this, I will be gone. Leaving you is the hardest part of what I have to do. You were right about my being off Joy -- the others were easy to fool, but you of course were always so attuned to my moods. I'm sorry for saying you were just imagining it, but I did so to protect you. You must by now know my true feelings for you (though I suspect they are not reciprocated). Please don't come looking for me. We both know that your sense of Duty is at the core of your being. I will always remain your true friend, even though our paths must now diverge.

Yours truly,

Pru

## Location

Waterloo House, in the private bathroom above Victoria's bedroom.
Cache as Cache Can

**Cache as Cache Can** is a side quest in *We Happy Few*. It activates after the player walks past a house in Lud's Holm.

## Objectives

* Fin the old house
* Search the house

## In-Game Description

I hid some of my things in ... an old house ... I think.As I recall, quite a few rather useful things. In a ... container of some sort. Maybe I shouldn't drink so much.

Can't remember where I stashed all my bloody things. Dammit!

## Walkthrough

The house is located in the Garden District, the easiest way to find it is to walk around town until the quest activates.

Inside the house are three bee swarms, one by the bottom of the stairs, one on the top, and one where the loot is.

The player can either wear something protective, such as a padded suit, or continue with the story until they acquire the bee cannon.

Alternatively, the player can jump up on the sofa, climb up the stairs and walk up to the second floor. From there, they can jump to the platform where the chest is located and search it, avoiding the bee swarms entirely.

The player doesn't have to get the loot for the quest to complete, simply searching the chest completes it.

## Collectibles

### Chest

* The "Just Not Cricket" Bat
* 0-2x Berserk Dart
* Power Cell
* 4-5x Honey
* Rick the Stunt Duck
* 3-5x Coarse Linen
* Rubber Duck
* 2-4x Glucose Syringe
* 40-42x Sovereign
* **Blueprint:** Bigger Banger

### Items the player will gather

* Frying Pan
* Glass Bottle
* Onion

### Containers the player can search through

* Ashes
* Low Dresser
* Small Dresser
* Stove
A Bird in the Hand

From the Desk of Beatrix Reeve
Voting Member, Executive Committee

Inspector Hockney
City of Wellington Wells Special Constabulary
222 Parade Street
Apple Holm

Dear Inspector:

The clever bird refused to peck at the nice morsels we offered her. I fear she plans to take wing. You now what happens if the ravens flee the Tower.

I took the precaution of preparing a lovely golden cage at the location we discussed, where she can continue to peck. Would you mind conducting her to her new habitat?

Of course we'll need one or two caretakers to keep her feeder filled and change the newspaper. I know a couple of "confirmed bachelors" who are perfect: dare not make a peep themselves, and they're too stupid to open the cage by themselves.

We of the Executive Committee appreciate all you do.

Yours Truly,

B
Blood Sugar

**Blood Sugar** is a mechanic specific to Ollie Starkey during Act III of Story Mode.

## Overview

Ollie Starkey has diabetes, therefore, the player must take care of their blood sugar to keep him alive and well. When the player's blood sugar is at a regular level, they won't get any negative effects.

The highest level that won't cause any harm is 0.7 and the lowest is 0.4.

### **Low Blood Sugar**

When the player's blood sugar hits 0, their health drops to 55% (25% max health), and their max health gets cut by 50%. When the player gets back their max health by either using a glucose syringe or eating food, their current health will stay the same.

If the player's blood sugar is between 0.3 to 0, Ollie will start insulting any nearby people around him, causing them to get suspicious at first. Because of how frequent Ollie's insults can be, it's very likely that the player will get dragged into combat.

### **High Blood Sugar**

When the player's blood sugar is either 0.9 or 1, their health will drop by 1% every 8 - 10 seconds.

It is possible for the level to exceed past 1, meaning it'll take longer to wait out the effects. The player can use a sucronase syringe to completely drain the blood sugar from their system, though doing this means the blood goes down to 0.

## **Sleeping**

Sleeping will drain the player's blood sugar by 0.01 each hour.

## **Blood Sugar Regeneration**

Below is a list of every item that raise the player's blood sugar, and how much.
Cod Liver Oil???

## Transcript

gwens sick. fucking measles. how do we even have measles here.

the book says vitamin a. we don't get a lot of sun, do we? i mean i get some sun but if i did have any milk i wouldnt bloody well give it to anyone to drink.

the book says "cod liver oil." of course it does its Mums book. and the book wasn't written in wellington wells after the Victory. where do i get it???

arthur would know where, hes so smart. and he still hates me.

of course anton has it. so i need to go see him. this will probably go horribly wrong but i have to ask
Battleship

**Battleship** is the name of a Memory in Act I of *We Happy Few*.

## Location

On the Inkerman Bridge, at the top of the watch tower.

## Overview

Arthur convinces Percy that he cannot go on the Bismarck ship despite the Germans telling him he could.

## Transcript

Arthur: "You can't go on it."

Percy: "They said I could."

Arthur: "Well of course the Germans said you could go on it. I'm saying you can't."

Percy: "I've never been on a battleship."

Arthur: "That's not the point. We hate the Germans. And that battleship is part of the reason the Germans are out lords and masters right now. Do you remember when they came over, in all the little boats\_"

Percy: "Do you mean in 1942, or 1943?"

Arthur: "Do you want people to spit on Mum when she goes to the market?"

Percy: "She doesn't go to the market. Since... 1945."

Arthur: "Look, this is just one of those things! I can't explain every single detail of everything to you!"

Percy: "Are you mad at me?"

Arthur: "I'm not!"

Percy: "You're not?"

Arthur: "I mean, yes, I am. I am mad ... I was mad. But now I'm not. Look, please don't go on the Bismarck. It will get you in trouble. Which means I'll then be in trouble."

Percy: "All right."

Arthur: "You won't go?"

Percy: "I couldn't go without you, anyway."

Arthur: "For once that's a relief."

## Trivia

* The *Bismarck* was a real world battleship that Germany used to raid shipping from North America and Great Britain. It was attacked by sixteen biplane torpedo bombers, two British battleships and two heavy cruisers before eventually sinking to the ocean floor. This probably didn't occur during the events of *We Happy Few*.
* The shot of the memory is taken from inside of Prudence Holme's office, zoomed in on her vacation plan to Canada.
Bobby HQ Keycard

**Bobby HQ Keycard** is a Quest Item in *We Happy Few* that can only be found at the Constabulary HQ in Act I.

## Overview

Arthur can find the keycard placed on the desk in the first office room to the left.

With the card, the player can open up the door leading into the records room without having to crawl through the vent at all.

## Trivia

* In earlier versions of the game, Constable's Keycards used the same icon and model of the **Bobby HQ Keycard**.
Conflict Resolution

**Conflict Resolution** is a quest in *We Happy Few*. It takes place during the quest Rorke's Drift Bridge.

The player learns the basics of combat with a weapon during the quest.

## Objectives

* Block Danny's hits 0/3
* Shove Danny 0/2
* Beat Danny
* (Optional) Throw Danny on someone fighting you
* Take the Elevator

## In-Game Description

I have to learn how to block his swings, or this is going to hurt quite a lot.

If I give him a good hard proper shove, I can get him on the ground.

I'm going to have to convince him to lie down. And stay down. And here I always thought violence was the "last refuge of the incompetent."

And stay down, you plagiarizing hack!

I bet I could pick up and throw Danny at whoever I'm fighting next. Might throw them off their guard.

They said I'm free to go. Really? That sounds promising. And ... Well, unlikely.

## Walkthrough

The player is forced to enter a battle against Danny Defoe, Celestia Worrall and Sandy Fothergill.

After surviving them all, they're free to go and retrieve the Power Cell and medals for David Livingstone.

## Transcript

### **Preparation**

Open/Close

Arthur: Uh ... lovely day for it?

Headboy 1: A lovely day it is! Not many people get this far. It's sort of a test. Someone who gets this far usually puts up a decent fight.

Headboy 2: In the arena.

Arthur: I don't suppose there's some way I could be more useful to you alive?

Headboy 2: I dunno. Can you juggle?

Arthur: I can write a lovely poem. I won a prize in school.

Headboy 2: Nah. We've already got a bard.

Headboy 1: First put your things in that box, or we'll leave you there to starve.

Headboy 1: Gird thy loins for the moment of truth, for it is upon you!

### **Headboy Fight**

Open/Close

Announcer: That was bloody incredible, wasn't it? This is the best circus we've had in weeks. Our newest gladiator comes directly to you from City Hall, according to his wallet! Ladies and Gentlemen, will you please welcome warmly: Arthur, King of the Parade!

Announcer: Let's see if he can keep blood off that lovely suit. Especially his. HAHAHAHAHAHAHAH! (*Wearing the Proper Suit*)

Announcer: He looks a bit scruffy, don't he lads! Well, I'll wager he's about to look a lot scruffier, innit! HAHAHAHAHAHHAHA! (*Wearing the Torn Suit*)

Announcer: And, in the other corner, here's our two time winner, Danny Defoe.

Danny: Bloody hell. Arthur Hastings!

Arthur: I'm sorry? I don't think I know you.

Danny: Of course you know me. You got me sacked from the O Courant.

Arthur: I, uh... don't remember that. I don't work there any more.

Danny: You thought one of my articles was insufficiently original.

Arthur: Danny Defoe! You've ... lost a bit of weight!

Arthur: To be fair, you did copy my piece line by line.

Danny: Who gives a shit, Hastings? A newspaper's supposed to make you feel good. Nobody remembers what they read.

Arthur: I don't want to fight you.

Danny: The feeling is muted. There's only enough food for the winners, see.

## Trivia

* Conflict Resolution is a way for two or more parties to find a peaceful solution to a disagreement.
Black Powder

**Black Powder** is a crafting component in *We Happy Few*.

## Overview

Black Powder is used to craft a variety of different weapons.

Ollie can craft his version of the Black Powder, called Ollie's Black Powder.

## Appearance

Black Powder is likely an explosive mixture of sulfur, charcoal, and saltpeter (sodium nitrate).

## Locations

* Crate
* Dresser
* Dud German Bomb
* Small Dresser

## Crafting

Black Powder is used to craft the following:

* Banger
* Berserk Bomb
* Rick the Stunt Duck
* Vomit Bomb

## Trivia

* Black Powder is the retronym for Gunpowder to distinguish it from smokeless powder.

## Old Content

* 11219
* 17956

## Information

### Materials

1x Charcoal
1x Saltpeter

### Console Command

BlackPowder

**Black Powder** has been in the game since the Pre-Alpha 11219 build.

###  Overview

Black Powder is a crafting component that was only used to craft the Banger.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.

###  Trivia

* The icon image is called Activated\_Charcoal in the files.
	+ Activated Charcoal is a remedy that is usually used to treat drug overdoses or poisons.
Anne Askew

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

## Anne Askew

Image is of a random NPC and not of Anne Askew from an earlier build.

## Appearances

### Voice Actor

Unknown

**Anne Askew** is a character that was found in earlier versions of *We Happy Few*, she has since been removed from the final release.

## Quest

Anne used to be part of the side quest, What Have We Buried, in Earl of Sandwich Park. In which the player needed to inject her with a Crash Syringe, get the other Wellies out of the park, and then talk to her again before being able to loot the chest she had buried.

Anne would tell Arthur about how her daughter, Peggy Askew, used to love to climb the tree in the park when she wasn't looking, and how she was up that tree the day before they took her on to the train to Germany.

She asks how she could have taken her to the train, how they could have let the Germans take their children.

After the cutscene, Anne lets Arthur take whatever is in the chest, although it doesn't contain the Tearstained Letter or Tearstained Doll that it does in the final release. Both items may be leftovers of Anne's existance, and it is very possible that she is the one who wrote the Letter.

## Trivia

* Her surname, Askew, means to tilt, though its also a locational name; 'Aiskew', which derives from the elements "Eiki" which means oak, and "Skogr", which means wood. Hence, "Oak Wood".
* She shares a name with Anne Askew, an English woman burnt on the stake in 1546 after being convicted of heresy during the reign of Henry VIII.
Beautification

This is a note from *We All Fall Down*.

## Transcript

NOTICE OF IMPENDING BEAUTIFICATION EFFORTS :

Dear Occupant,

Congratulations!

Hurrah! This notice serves to inform you of the lovely news that your neighbourhood will shortly be subject to a massive Beautification effort! Your streets, parks, sidewalks, lampposts and more will all be made ever that more Beautiful!

The Department apologizes in advance for any minor inconvenience and traffic blockages this may cause. Should this cause distress, we invite you to take a Joy pill and contemplate the magnificent Beautification soon to come in your mind's eye. It will be ever so worth it!

Wellington Wells Public Works Department

## Location

The note is pinned onto a door, behind a barrel and some stacked boxes.
Baby Transport

**Baby Transport** is a story quest in *We Happy Few*. It's required to complete the quest in order to finish Act II.

## Objectives

* Ask Lionel to make the carrycot
* Wait 2 days for Lionel to make the carrycot
* Buy the carrycot

## In-Game Description

i bet he could make a sturdy bag to carry gwen around secretly

I hope he doesn't take too long to make my little baby carry bag. who knows when we'll have to move house in a hurry.

i hope Lionel's done making that carry bag for gwen.

now i can carry gwen across town safely. well semi-safely. well safely as can be. anyway nonfatally i hope

## Walkthrough

After completing the quest, Bad Chemistry, the player can head over to the Odds & Ends Shop and talk to Lionel. He will agree to make them a carrycot, but the player will have to wait 1-2 days for it to be finished. It's recommended to either complete other quests during this time, or gather up some sovereigns to buy the bag.

If the player has the skills '*Haggler*' and '*Hustler*', the price of the carrycot is decreased significantly.

Once Lionel is done with the bag, return to the shop and buy it off of Lionel. This ends the quest.

## Collectibles

9x Skill Points

Carrycot

## Trivia

* The bag changes quite significantly from its original look, and has the 'bird feeder' attached on its side.
Bloody Threads

**Bloody Threads** is a quest item and outfit worn by Nick Lightbearer at the beginning of *Lightbearer*.

## Overview

Nick Lightbearer wakes up in his hotel suite wearing bloodied, dark blue fab threads, unsure of where the blood came from. Nick, not wanting anyone to see him in this state, heads out of the hotel and ventures back home to change.

Instead of his home, he finds the Nick Lightbearer Museum that is run by his ex-wife, Petunia Penny. On the top floor is a press of fresh threads that Nick changes into.

## Trivia

* The suit's description mentions that the suit is "besmirched by several pints of hemoglobin"; hemoglobin (or haemoglobin) is the protein contained within red blood cells.
Constable Wright

**Constable Wright** is a Bobby encountered in Act I of *We Happy Few.* He guards Salamanca Bridge in Eel Pie Holm.

## Events of Act I

**Constable Wright** prevents Wastrels from reintegrating themselves back into Hamlyn Village, as he believes it's best for everybody, on either side, if the bridge remains broken. Arthur, using the Curious Device received from Ollie Starkey, poses as an undercover bridge investigator working for Central, and threatens to report the Constable as the reason for the bridge being broken. Constable Wright, fearing for his job, allows Arthur to pass through.

## Transcript

### Without the Curious Device

Open/Close

Wright: Looking to return to the Village, are you, sir?

Arthur: That's right. I realize it was a mistake not to take my Joy, and I'd like to rejoin civilization.

Wright: Well, sir, you have come to the apposite place, but I am afraid it is not the apposite time. The door goes in and out of operation, and at the moment, it is out.

Arthur: Should I wait?

Wright: Not unless you're getting paid by the week like I do, sir! Haw!

Wright: Honestly, sir, it was open for a bit just a little while ago, but before that, well, it might have been days it was closed. Mechanical things ain't holding up like they used to.

### With the Curious Device

Open/Close

Wright: Lovely day for it. Unfortunately the bridge is not open at this time. It was working just a minute ago, but the door is broken again, you'll have to wait till it's up again.

Arthur: Do you even let anybody in?

Wright: Oh, yes, there's someone in there now.

Arthur: And in the past month?

Wright: Well, in the past month ... ah ... There's a chap in there right now.

Arthur: You don't really want anyone back form the Garden District, do you?

Wright: Well, my wastrel friend... no one goes off their Joy can actually take Joy. I mean, would you? Everybody feels better if that door stays broken. You, us, everybody.

Arthur: Well, Constable Wright. I suppose now I can tell Central why the bridge keeps breaking down.

Wright: Central?

Arthur: Ever seen one of these?

Wright: Oh bugger me. You're not -- some sort of undercover bridge inspector?

Arthur: This device detects structural irregularities using shortwave radar. But I don't think it will show me the real problem. Will it, Constable Wright?

Wright: Look, sir, you can fix that door. But them Wastrels still ain't going to take their Joy. It makes them see eyes everywhere.

Arthur: That's not for you to decide, is it?

Wright: No, Sir... The maintenance hatch is that way, sir.

Wright: I'd ... be grateful if you forgot this conversation ever ever happened.

Arthur: Maybe I will. Maybe I won't.

### At Night

Open/Close

Arthur: How do you go home at night?

Wright: Oh, well, me, I just use the maintenance hatch?

Arthur: Can I use the maintenance hatch?

Wright: Haw. That's only for bridge workers and bobbies! I'm afraid you'll have to wait for the regular door.

Arthur: Lovely.
Caning

**Caning** is the name of a Memory in Act I of *We Happy Few*.

## Location

Above the reception desk at the Reform Club.

## Overview

Arthur talks to Percy after hearing he got a caning at school.

## Transcript

Arthur: "Hum, Percy. They said you got a caning at school."

Percy: "Yes."

Arthur: "Did it hurt very much?"

Percy: "No."

Arthur: "Are you sure you're gonna be alright?"

Percy: "Yes."

Arthur: "Do you understand why?"

Percy: "Why what?"

Arthur: "Why you got the caning?"

Percy: "Yes...?"

Arthur: "Did you really kick a rubbish bin into Lesley Crowden's face?"

Percy: "No! I didn't!"

Arthur: "Did you kick a rubbish bin?"

Percy: "Yes."

Arthur: "Did it then go into Lesley Crowden's face?"

Percy: "I didn't see him. I didn't see him. He came around the corner. ... he came around the... he came around the corner."

Arthur: "Oh well that's not at all your fault then."

Percy: "Oh good. [long pause] Are you being sarcastic?"

Arthur: "Yes. I was being sarcastic."

Percy: "I hate it when you're sarcastic!"

## Trivia

* Caning was a form of physical punishment used in schools, involving using a cane to strike the offender, typically on their wrists.
	+ Caning as a school punishment was revoked in 1987.
* Flagellation, the act of beating the human body with special implements, was so common in England as punishment that caning (including spanking and whipping) was called "the English vice"
Anne McCutcheon

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*
(page was identical to Cryil's and is now redundant)

**Anne McCutcheon** is an unseen Wellie in *We Happy Few*. She is mentioned in a newspaper clipping found during the Prologue, inside Prudence Holmes' office.

## The 'Breeder' Riot

The aforementioned newspaper clipping details how Anne and her husband, Cyril, were attacked by Ranulph Alderly and three unnamed women on the 6th of November, 1951. Although she and her husband ended up okay, the baby's condition is unknown.

The arresting officers of the assaulters commented, "It is dangerous for women who are in a family way to strut their condition about. Frankly, it sets people off, when decent folk are doing their level best to forget."

## Trivia

* Reports of similar 'Breeder' riots have happened in 1950. These events could have been the impetus for making Joy a contraceptive.
Col. Lawrence's Antique Rifle

**Col. Lawrence's Antique Rifle** is a Quest Item in *We Happy Few*.

## Overview

Arthur gets the rifle after telling Thomas Lawrence about what had happened to his brother, Edward Lawrence.

The player then has to return to Edward's home and place the rifle above the fireplace. When placed, a ladder leading to the attic will drop down in the fireplace.
Battle Prod

The **Battle Prod** is a heavy melee weapon in *We Happy Few*.

## Overview

The Battle Prod is a very good mid to late game weapon. It runs out of durability slowly, and it cannot hit multiple targets at a time, even with the Chain Sweep skill.

The playable character will grasp the Battle Prod with both hands like a spear, and thrust it forwards to stab their target. Therefore, the weapon cannot be charged to deal a lot of damage. The Battle Prod is sharp and can cause NPCs to bleed or get stunned from the electricity.

In Act III, the Soldiers may wield the Battle Prod alongside the Lee-Enfield Rifle.

Because of how heavy the weapon is, the player should not have several Battle Prods in their inventory.

## Appearance

The Battle Prod looks nearly identical to the regular Lee-Enfield Rifle, with the exception of the tip, which now has 3 bayonets and a jury-rigged Power Cell that inflicts electrical damage.

## Trivia

* The weapon's name is very close to a 'Cattle Prod', a real life ranching tool used to motivate livestock to move.
	+ However, it's very likely that the name is a portmanteau, as Battle refers to the act of fighting, and Prod is another word for poke, provoke, instigate, etc.
Beatrice Dalrymple

**Beatrice Dalrymple** is a member of the Executive Committee in *We Happy Few*.

## Events of *We Happy Few*

### **Act I**

Beatrice's name is first noted in a letter directed towards her from Sergeant Sargent. It seems that Beatrice asked the Sergeant to send some of his Bobbies to patrol Dr. Helen Faraday's relocated house in Lud's Holm, but he refused.

### **Act III**

Beatrice can first be heard in Act III when she arrives for a meeting at Victoria's house. Ollie Starkey imitates General Sir Robert Byng and manages to get Beatrice to go away.

She re-appears later in the Broadcast Tower, where she's the one who speaks with Ollie. Although she's supposed to be the one in charge of the Committee that day and therefore not be high on Joy, she admits to have taken some either way. She also pays little mind to Ollie's concerns, and suggests he takes a Joy to forget about it all.

## Trivia

* In the note from Sergeant Sargent, he refers to Beatrice as "Mrs.", implying she's married.
* Strangely, there's another Wellette in the conference room called "Beatrice Dalrymple", she can be seen worshiping a painting of a cat.
	+ This is most likely an oversight, as the two NPCs are set to have the same name (as seen with the program *Poedit*.)
	+ The four other NPCs in the same room have randomised names each time.

## Gallery

Proof that the NPC Ollie talks to is Beatrice Dalrymple.The other Beatrice Dalrymple.
## References

1. ↑ Editor The celebrated mr. k figured this out by saving and reloading three times.
Billy Burgess

**William "Billy" Burgess** is a deceased wellie that became a Downer after having a bad batch of Joy. He later attempted to leave Wellington Wells, but was killed and his body left on the streets in Maidenholm.

He's part of the quest, Tits Up Downer.

## Events of *We Happy Few*

### Act I

Arthur Hastings comes across his corpse investigated by three bobbies. Once approaching them, Arthur will make small talk with one of them, suggesting he may have had relatives across the bridge, to which the bobby laughs it off.

Arthur then wonders if there may be an outbreak of Downers recently, to which the Bobby hastily claims isn't wrong and reassures Arthur to keep taking Joy.

In reality, William was likely on his way to Haworth Labs for Personalized Care, but died on his way there.

## Related Notes

* The Diary of Billy Burgess
* From the Desk of Dr. A. Verloc

## Trivia

* Billy's name is likely a reference to *William Burgess*, and English architect and designer.
Bobby Popper

**Bobby Poppers** are devices that can be found all over Hamlyn Village and the Parade District.

## Overview

Bobby Poppers are essentially police boxes, connected via a system of underground glass pipes. These pipes allow for the Bobbies to travel quickly all over Wellington Wells and onto the streets in a puff of pink smoke.

The Bobby Poppers were invented by Dr. Faraday, although she stopped making them along with all of her other inventions later on.

## Gameplay

Bobby Poppers pose a threat to the player by spawning in a limitless amount of Bobbies. They can be triggered by alarms or Bobbies whistles for reinforcement.

They cannot be destroyed.

## Events of *We Happy Few*

### Act I

While Arthur is down in an underground power facility, he happens to see Bobbies flying through the pipes, displaying how they get around town.

### The Night Watch

The player takes control of John Constable fending off Wastrels. The player enters and exits each wave via the Bobby Poppers scattered throughout the town.

## Trivia

* The Bobby Poppers used to be known as Bobby Spawners.

## Gallery

How the Bobbies transport through the pipes.Concept art of the poppers.
Bees

*"I wonder if bees ever think, fuck it, I'm not making any more honey then."*
— Arthur when coming close to a hive.
**Bees** are flying insects that produce honey, they are one of the few animals still left in Wellington Wells.

## Overview

Bees tend to appear in swarms guarding off specific areas, most commonly by honey tree nests, though they also show up in the house from Mastermind and Mystery House.

Bees are somewhat dangerous, as they will sting the player if they get too close. they cannot be fought, but they can be outrun after a while.

When the player gets too close to a bee swarm, every sting reduces health by 15%, regardless if the player is wearing non-protective clothing or not. Clothes that protect against bee stings include the Padded Suit (doesn't stun the player when stung, still reduces health by 7-8%), Reinforced Padded Suit, and the Spiky Suit.

## Protection

If the player finds themselves in need of disturbing some bees at some point in the game, it's highly advised to wear protective armor. The padded suit, reinforced padded suit, and spiky suit will protect the player nicely.

In Act III, the player gets access to the Bee Cannon, which can be used to gather up 12 swarms of bees and release them wherever. The player can use this to their advantage by removing bees entirely from specific areas.

## Trivia

* 'Bees' was the old name for the side quest, Hive Mind .
* A bee's sting is venomous. Normally, bee venom is relatively harmless unless someone has a bee allergy.
* Bees were implemented in the 27755 build. Back then, they would sting the player every second they were within the swarm. However, they did not follow after the player.
Antiseptic

**Antiseptic** is a crafting component in *We Happy Few*.

## Overview

Antiseptic can be used to cure infections, and it can be crafted into various health items.

## Appearance

It's a glass bottle with a dirty, unwritten label across the body, and the inside of the bottle has some sort of blue liquid with pink dots floating upwards.

## Locations

* Cellar
* Johnny Bolton's Shop
* Medicine Cabinet
* Table
* Vending Machine

## Crafting

Antiseptic is used to craft the following:

* Antiseptic Bandage
* Ollie's Grog
* First Aid Kit
* Best First Aid Kit

## Trivia

* In an unknown *Alpha* build, Antiseptic used the same model as Honey, but with white liquid and a silver lid.

## Gallery

Item seen in game.Antiseptic as seen in Alpha.
## Old Content

* 17956
* 21735
* 27755

## Information

### Materials

2x Rotten Potato
1x Alcohol
1x Purified Water

## Information

### Materials

2x Rotten Potato
1x Alcohol
1x Filtered Water

## Information

### Materials

2x Rotten Potato
1x Alcohol
1x Filtered Water

**Antiseptic** has been available since the Pre-Alpha build 17956 of *We Happy Few*.

###  Overview

Antiseptic was a crafting component that was only used to craft Antiseptic Bandages.

It took up 1 slot in the player's inventory, and it could be placed in the player's quickslot.
Blue Currant

**Blue Currants** are Food items in *We Happy Few*.

## Overview

Blue Currants will increase the player's hunger by 02'50'' in Story Mode, and 6% in Survival Mode.

NOTE: The hunger cannot be stacked in Story Mode, it's best to eat one foodstuff.

## Locations

* Currant Bushes (Garden- and Parade District)
* Kettle (Garden District)

## Trivia

* It was the first of the berry variants to be introduced.
* Blue Currants don't exist in real life. However, Black Currants do.

## Gallery

Item seen in game.A Blue Currant bush seen in game.A Blue Currant bush that's been harvested.

## Information

### Craftable

No

**White Currants**, known today as **Blue Currants**, have been available since the Pre-Alpha build 17956 of *We Happy Few*.

## Overview

White Currants were food items that the player could eat. Eating it would've increased their hunger by a small amount.

It took up 1 slot in the player's inventory, and it could be placed in the player's quickslot.

## Trivia

* The in-game model of the berry greatly resemble that of Snowberries, scientifically known as *Symphoricarpos*, which are berries that grow in clusters on shrubs. On the other hand, the icon seem to resemble that of a White Blackberry.
	+ The item ID for Blue Currants is still White Berry.

## Gallery

Blue Courant icon in Alpha.White colored Blue Courant as seen in Alpha.White Currant bush seen in Pre-Alpha build 17956.
Constable's Keycard

The **Constable's Keycard** is a crafting component in *We Happy Few*.

## Overview

Constable's Keycards are used to craft two gadgets, they can only be found on Bobby corpses.

## Appearance

The Keycard is dark blue with yellow angular lines and 25 white sensors.

## Crafting

Constable's Keycards are used to craft the following:

* Electro-Lock Shocker
* Polarity Device

## Trivia

* WW PD stands for "Wellington Wells Police Department".
* Dr. Faraday made them single use only, just to be irksome.

## Gallery

Current Keycard DescriptionItem seen in game.
## Old Content

* 11219
* 17956

## Information

### Console Command

N/A

The **Security Keycard**, known today as **Constable's Keycard**, has been available since the Pre-Alpha 11219 build of *We Happy Few*.

###  Overview

The Security Keycard is a crafting component that could only be used to craft the Advanced Electro-Lock Shocker.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.

###  Trivia

* Technically, the keycard got repurposed into the Bobby HQ Keycard, but the functions of the Security Keycard is the same as the current Constable's Keycard.

###  Gallery

Item seen in Alpha Build 11219.Old Keycard DescriptionOld Keycard Icon
Captain Strawbeard's Treasure Key

**Captain Strawbeard's Treasure Key** is a Quest Item in *We Happy Few* that the player gets after giving back the Salty Dog to Cap'n Strawbeard in Act II.

## Overview

The key is used to open up the treasure chests inside of the Captain's home.

There's a total of 5 chests;

* one in the living room
* one under the small table in his bedroom
* three behind the bathtub curtains