recursal/Fanatic-Fandom huggingface dataset:
Infernal Gate

> *The Pact of Punishment is key to accessing the outer reaches of Erebus.*
>
>

**Infernal Gates** are gateways into Erebus which must be unlocked through use of the Pact of Punishment. Within Erebus, Zagreus must partake in a Perfect Clear challenge. The difficulty of these encounters depend on how far Zagreus has progressed in the run. Enemies will spawn, usually with a few Super-Elite enemies, all of which must be killed without Zagreus taking any damage. After the Erebus encounter has ended, there will always be three exits available to choose from.

Zagreus will also be taken to Erebus to fight Charon.

## Codex entry

'*'...If the dead excel at anything, it is having to wait. It is the first thing almost all the dead must do, upon arriving at the edges of this realm. Erebus, their waiting area, lies shrouded in darkness, betraying to the dead no hint of whether they shall continue their existence in the splendors of Elysium or in the pits of Tartarus. Some wretched souls, for a variety of reasons, remain in Erebus indefinitely. For these, the Master sometimes offers a condition of reprieve: to do his bidding or to wait, and wait, and wait awhile longer.'* '

## Unlocking and Spawning

Unlocking an Infernal Gate requires that a certain amount of Heat be activated within the Pact. Gates in Tartarus require 5 Heat; Asphodel Gates require 10, while Elysium Gates are the most expensive and require 15 Heat.

Infernal Gates will not spawn until the **Gateways, Erebus** upgrade has been purchased for 5  at the House Contractor, and will not spawn in boss rooms, the room immediately following a boss, or within 8 chambers of another Infernal Gate. Unlike Chaos Gates and Infernal Troves, Infernal Gates cannot be forcibly spawned using a Well of Charon item.

## Rewards

The reward for clearing an Infernal Gate is previewed before entry, and can be re-rolled using Fated Authority if you have enough Heat active to unlock it. Gate rewards are improved over their regular versions:

* Boons: Rarity greatly increased
* Pom of Power: Upgrades a boon's level by 2 instead of 1
* Centaur Heart: Grants 50  instead of 25
* Obols: Awards 200  instead of 100

If the Perfect Clear challenge is failed by taking damage, then the room's reward will be replaced with a Red Onion that heals 1  when consumed. Hades will mock Zagreus for failing the challenge.

## Notes

* There is an achievement tied to clearing an Infernal Gate without taking any damage called "Hold the Onions".
Sentor Kalbi

**Sentor Kalpleri**, Yeraltı Dünyası’nda bulunan, Zagreus’un hem geçerli hem maksimum sağlığını o sefer için 25  arttıran Eserlerdir.

## Kodeks girdisi

'*...Ata benzer özellikler taşıyan Sentorlar, sınırsız dayanıklılıkları ile bilinirler ve ölümlülerin diyarındaki hükümleri biteli uzun zaman geçmiş olsa da, kararlılıkları Yeraltı Dünyası’nda yaşamaya devam ediyor. Burada onların hayati özleri hala atan kalplere işlenmiştir ve onları taşıyanlara Sentorların gücünü bahşederler. Bu eserlere sahip çıkacak Sentorların hayatta olup olmadığı henüz belli değil.*'

## Sentor Kalplerini Elde Etmek

Sentor Kalpleri şu şekillerde bulunabilir:

* Bölüm temizleme ödülü olarak.
* Kharon’un dükkanından 125  karşılığında alınabilir.
* Sefer sırasında Thanatos ile karşılaşırsan, bölümün normal ödülünün yanı sıra, onu yenme ödülü olarak elde edilebilir.

Erebos karşılaşması ya da büyük düşman bölümünde bulunan kalpler her zaman 25 yerine 50  sağlar.

## Yaşam Dolu

Sentor Kalplerinin etkileri Afrodit’in **Yaşam Dolu** nimeti ile arttırılabilir. Bu etki Thanatos’tan kazanılan Sentor Kalplerini ya da diğer maksimum sağlık arttırma yollarını etkilemez.
Old Spiked Collar

**Old Spiked Collar** is a Keepsake that increases Zagreus' maximum health. It is obtained by giving Cerberus a gift of Nectar in the House of Hades. Its effects can be enhanced by clearing enough encounters with the keepsake equipped.

Removing the **Old Spiked Collar** between levels will remove the health bonus granted by the item.

## Bond Message

From Cerberus; you share a Ferocious Bond

The hound of hell has entrusted all his loyalty in his master, and his master's son.
Nemesis

*This article is a stub. You can help Hades Wiki by expanding it.*

**Nemesis** is the Goddess of Retribution and the daughter of Nyx.

## Characteristics and Personality

Not much is known about Nemesis' personality. However, her disappointment at not being chosen to face Chronos instead of Melinoë hints at a competitive streak and a desire to prove herself as Hecate's best student.

## Physical description

Nemesis is portrayed as a tall, stately woman with an emphasis on the muscles she gained from her training. She has long dark hair tied in a bun, two large wings with crimson tips around her head, and piercing golden eyes. Nemesis is similar in looks to her mother Nyx, but appears more combat-ready. Her silver armor is adorned with gold and red accents, with a shield on her left arm and her sword in the other. Her posture is straight and confident. She also wears large hoop earrings and red nail polish.

## Hades

Though she does not physically appear in the game, Nemesis is mentioned as being one of the previous wielders of the Stygian Blade.

## Hades II

Nemesis will appear in Hades II as an ally for Melinoë.

## Additional notes

*For additional information on Nemesis that does not pertain to Hades, see Wikipedia's article: Nemesis*
Patch 021

**Early Access Patch 021 - May 16, 2019**

This small patch makes additional fine-tuning to Elysium as we switch over to working on June's Major Update, as well as bigger tasks on our Roadmap. Thank you very much for playing, and until the next one!!

## General Gameplay

* Increased how much health must be sacrificed to enter Chaos Gates

## Weapons & Powers

* Dash: canceling out of your Dash with an attack now cancels the brief remaining period of invincibility
* Stygian Blade: fixed an issue where the Dash Attack could make you slide farther than expected

## Boons & Blessings

* Black Metal (Ares): reduced bonuses from higher rarity levels
* Different League (Aphrodite): reduced base power level

## Foes & Encounters

* Exalted Greatshield: slightly reduced speed of ranged projectile; Elite variant appears slightly less often; now correctly blocks during idle pose with shield up
* Exalted Strongbow: slightly reduced target acquisition range; slightly reduced duration of retreats
* Nemean Chariot: increased move speed and rotation speed while in its attack mode
* The Minotaur: slightly increased health (it is still less than before the last change); reduced the health total at which you defeat him in the mini-boss fight; reduced his health loss from this in the boss fight
* Theseus: slightly increased health (it is still less than before the last change)

## Level Design & Environments

* Adjusted camera in most Elysium chambers so you can see more of the surroundings
* Adjusted camera in the Tartarus mini-boss so you can see more of the surroundings
* Other minor fixes and improvements

## Art & Visual FX

* Improved visual effect for Eternal Spear Spin Attack
* Improved visual effects for when Theseus and the Minotaur are defeated
* Updated art for Exalted Soul weapons
* Updated texture for Nemean Chariot weapons

## Music & SFX

* Increased loudness of sound when Exalted Strongbows and Theseus are targeting you; added sound when they are about to fire
* Added sounds when Theseus and the Minotaur are defeated
* Minor improvements to the Elysium music piece introduced in the previous update

## Voice & Narrative

* Added another new conversation branch with the Fallen Warrior
* Minor fixes to some narrative events
* Tuning to some contextual voice events

## Bug Fixes

* Fixed a rare issue where players could not proceed after clearing the Minotaur mini-boss encounter
* Fixed an issue where the low-health sound effect would play again after entering a chamber
* Fixed an issue where the Rail Bombard special was not contributing to the weapon's Codex unlocks
* Other minor fixes

## Quote of the Patch

*Note: You should see v0.17446 in-game once you have the update.*
Lament of Orpheus

**Lament of Orpheus** is one of the vocal tracks in Hades.

It is sung by Orpheus in game, after he has been gifted 1  or more. The song recounts the myth of Orpheus and Eurydice: Orpheus descended into the Underworld to plea for the return of Eurydice, his deceased lover. His request was granted, on the condition that he could not turn around to look at her until they had left the underworld. However, just before he stepped out, Orpheus succumbed to his doubts and turned to look, thus losing Eurydice again - this time forever.

## Lyrics

*Hear, o gods, my desperate plea*

*To see my love beside me*

*Sunk below the mortal sea*

*Her anchor weighs upon me*

*Fasten her tether unto me*

*That she may rise to sail free*

*Don’t look back*

*Close enough that light we can see*

*My doubt betrays the better of me*

*A glance to the stern is all it would be*

*That anguished shade shall haunt me*

*Ever on*

*Calm*

*Seas*

*Winds a-lee*

*But now the squall’s upon us*

*We’re foundering*

*Drowning*

*Don’t look back*

*Don’t look back*

*Don’t look back*

*Don’t look back*

*Don’t look back*
Satyr Sack

*This article is a stub. You can help Hades Wiki by expanding it.*

The Satyr Sack is the item Zagreus needs to get in order to bribe Cerberus and get past the Temple of Styx.

Zagreus describes it as a stinky sack with an unknown content that Cerberus seems to love. If the squeaking noises heard when collecting the sack and the 'victory' banner are to be believed, the sacks contain vermin, most likely Crawlers.
Pom of Power/es

*This article is a stub. You can help Hades Wiki by expanding it.*

La **granada de poder** es un artefacto que aumenta el nivel de una de tus bendiciones inmediatamente tras conseguirla. Puede conseguirse como premio final por superar una estancia o puedes comprarla en el mercado de Caronte por 100 .

When received as a reward from an Infernal Gate, Elite Temple of Styx Wing, or when purchased for 300  from Charon's Styx shop, it will increase the boon's level by two levels. Applying multiple Poms to the same boon will be less effective each time. The exact effects of a Pom differ between boons.

## Codex Entry

'*...There is not much to eat here in the Underworld, conventionally speaking. The pomegranate is a rare exception, having made its way down to these depths, perhaps alongside the Lord Hades, himself, when he first came to this realm aeons ago. Here, this blood-red fruit holds something of a terrifying power. At times it's called a window to Olympus; for in its acrid morsels we can almost see that hallowed mountaintop, and we grow closer to the gods who there reside. Supposedly it is also rich in something known as antioxidants, whatever those are, and whatever they are for. Look, I am a warrior, not a nutritionist.*'

## Pom Slice

A **Pom Slice** is similar to a Pom of Power, in that it increases the level of one of your boons on acquisition. The primary difference is that it levels up a boon at random, rather than giving up to three choices. Pom Slices can only be purchased from Charon's shop for 50 .

## Leveling Mechanics

From level 1 to 6, for most boons, strength increases with diminishing intensity, i.e. there is a more significant boost between level 1 to 2 than 2 to 3, etc. With some approximation, the rate between level 1 and 6 can be expressed as divided by 2 every 2 level with a starting value set. For example Poseidon's Special level 2 to 6 is +28%, +20%, +14%, +10%, +7%. Past level 6, for most boons, strength will continue to increase at a small linear value; for example, Aphrodite's Strike level 5 to 6 and upper will always increase by 5% per level. Some exceptions exist, however, such as Ares's Doom-inflicting boons, that will continue to decrease until it will add 1 per level only.

Boons that have low base value (Such as Dionysus's Hangover damage, Artemis's Pressure Points, or Demeter's Glacial Glare) will increase linearly by 1 with each level from the start. A select few, such as Athena's Aid, increases less than 1 per level.

The strength increase from a level is independent of a boon's quality, and the level of a boon is preserved when its quality changes.

Increasing a boon's level also increases its value when being sold at a Pool of Purging.

## Note

* Pom of Power is a reference to the myth of Persephone, who was tricked by Hades into eating pomegranate seeds from the Underworld.
Patch 055

*Editor's Note: Unlike past patch notes, this patch does not have a number. It is called Patch 055 in order to preserve naming conventions.*

**Post-Launch Patch - April 2021**

This patch adds a Japanese text translation to our list of supported language options. We are still putting the finishing touches on this translation and appreciate any feedback. Thank you for playing!

## Miscellaneous

* Added Japanese language option in the Languages menu
* Added Japanese Localization team to the Credits

## Bug Fixes

* You can no longer rudely walk away from Cerberus when forging a bond with him
* Other minor fixes
Patch 054

*Editor's Note: Unlike past patch notes, this patch does not have a number. It is called Patch 054 in order to preserve naming conventions.*

**Post-Launch Patch - March 2021**

This small patch contains various minor improvements and fixes to issues reported by our players. We hope you're enjoying your days / nights in the Underworld!

## Infernal Arms, Aspects, & Abilities

* Shield of Chaos (Beowulf Aspect): loading Bloodstone ammo during a Bull Rush now works reliably

## Boons & Blessings

* Trippy Flare (Dionysus): fixed this dealing less damage than expected using the Bow's Aspect of Hera
* Icy Flare (Demeter): fixed this not correctly registering as a prerequisite for Winter Harvest (Demeter)

## Foes & Encounters

* Bother: fixed an issue where these remained passive after using the ----- of the ---- Keepsake

## Voice & Narrative

* Fixed Zagreus and Hades not snarking about Color Trim purchases from the House Contractor
* Fixed rare cases where the first meeting with Sisyphus didn't have the intended dialogue
* Fixed a rare sequencing issue that could occur in the subplot between Dusa and Nyx
* Other minor fixes

## Miscellaneous

* Various fixes and improvements to localized text in different languages
* Added several names to Localization, Translation, and Special Thanks in the Credits

## Bug Fixes

* Fixed a rare crash in the Courtyard interacting with the Shield while using the Aspect of Guan Yu
* Fixed an issue preventing the 'Pom-Powered!' Victory Commendation from appearing
* Fixed Nourished Soul (Demeter) sometimes dropping a healing item where you cannot get it
* Other minor fixes

## Quote of the Patch

*The victim bleeds: come, Fiends, and drink your fill!*
Patch 005

**Early Access Patch 005 - December 14, 2018**

This patch resolves some issues reported by players after Patch 004. We're investigating additional reports and appreciate the feedback.

## Balance - Boons & Upgrades

* **Tidal Dash (Poseidon)**: reduced area-of-effect.
* **Passion Dash (Aphrodite)**: reduced area-of-effect.
* **Different League (Aphrodite)**: normalized base power level.

## Miscellaneous

* Courtyard vista scene no longer states max. number of Chambers, which could be misleading; the farthest Chamber reached still displayed.

## Voice & Narrative

* Some Gift events with the Olympians could play out of order.
* Minor changes to some event requirements.

## Bug Fixes

* Fixed a rare crash with **Engulfing Vortex (Ares)**.
* Fixed a graphical issue on the screen edges in ultra-wide resolutions.
* **Divine Protection (Athena)** ceased working after **Blood Gates**.
* **The Aegis weapon's Special applied some on-hit effects on return.**
* Fixed various issues with the new **Send Feedback** command.
* Fixed a visual issue with Asphodel 'Trial of the Gods' Reward Previews.
* Minor text fixes.
Sisyphus/Quotes

This details the dialogue and quotes of the tortured soul, Sisyphus. Be aware this page will contain **SPOILERS.**

## Tartarus

### Upon Gift Selection

Sisyphus: "Easy does it."

Zagreus: Thank you, mate.

## Conversations with Zagreus

Sisyphus: "Oh, but this is just too much for me, Your Highness, thank you, really. I don't know how I can ever repay you."

Zagreus: "How about you keep on helping me not die as quickly as I might have otherwise, deal?"

-*After giving nectar for the 6th time.*

Zagreus: "Sisyphus, how can you stand it, being here like this? You always seem in such good spirits, though."

Sisyphus: "You push old Boudly here sufficient times, and you might get a different outlook on things, too. With the Furies all preoccupied and with my running into you from time to time, I'm positively doing great lately. I like to take what pleasures I can get!"
Soundtrack

The **soundtrack** of *Hades* was composed by Darren Korb.

All tracks, when purchased for varying costs of Diamonds, can be heard in-game at the Court Music Stand, purchasable from the House Contractor for 1 Diamond. Otherwise, they (mainly, as this list is not exhaustive) play in the locations listed below.

## Selected personnel

* Darren Korb - music, lyrics, vocals, most instruments, production, mixing, recording
* Ashley Barrett - vocals on tracks 9, 28, 30
* Masahiro Aoki, Daisuke Kurosawa - guest guitars on track 29
* Austin Wintory - arrangement on track 27, orchestral arrangement and conducting on track 28, production on tracks 27 and 28

## Notes

* On the soundtrack, all biome tracks from Tartarus to Elysium are at least 5 minutes long, with a few crossing the 9-minute mark.
	+ This is due to the song structure. All the biome songs are structured similarly on the soundtrack - the intro build-up, the acoustic version (for most chambers), and the rock/metal version (for mini-boss and boss chambers).
* The Unseen Ones is essentially the second half of God of the Dead, with additional guitar leads.

## External Links

* Bandcamp
* Steam
* YouTube playlist
Heat

*This article is a stub. You can help Hades Wiki by expanding it.*

**Heat** represents the level of self-imposed difficulty of Zagreus' escape attempts. The Heat level can be raised or lowered by using the Pact of Punishment before starting a run. Having a certain amount of Heat active allows Infernal Gates containing greater rewards to be unlocked. Escaping the Underworld on certain heat levels also allows statues of Skelly to be unlocked, which are purely cosmetic.

## Notes

During the initial part of Early Access, Heat was an obtainable item like Darkness or Ambrosia. As such, it had a Codex entry in the "Artifacts" section, which is now no longer accessible. The Codex entry read:

'*...The Underworld is the most ancient of the places in this world; the center and foundation on which all of surface-dwelling life came into being. It is a place composed chiefly of two primal forces: One of them is darkness. The other is heat. Heat is the binding force of this land, for within the earth resides a furnace hotter than the forges of Hephaestus. As darkness forms the shape and substance of the Underworld, heat forms its power -- a power harnessed by the Master and Lord of Death himself, in his eternal vigil to ensure his realm continues to be feared and insurmountable.*'
Pool of Purging

The Pool of Purging is an interactable object that can be found in the Underworld. In it, Boons can be washed away and converted into Obols.

## Function

When interacted with, up to three Boons are randomly selected from your current Boons to potentially be purged. The amount of Obols received is dependent on the rarity and level of the Boon purged.

Pools will not appear within any biome during the first run of a save file, or at any point within Tartarus. Stairways following a boss will always contain a Pool, even on first runs, and if Underworld Customs is active, you will need to purge at least one Boon to leave.

## Notes

* Boons from Chaos and Bouldy will not appear within the Pool's selection.
* Boons purged at the Pool will give no Obols while under Chaos' Pauper's curse.
* The Pool's selection can be re-rolled using Fated Persuasion.
* There is an achievement tied to purging a legendary boon called "Thanks, But No Thanks".
Patch 017

Early Access Patch 017 - Mar. 19, 2019

This patch makes additional fixes and balance changes based on your feedback, as we set our sights on our next Major Update, coming in May.

## Weapons & Powers

* Eternal Spear: Spin Attack recovery can be dash-canceled.
* Shield of Chaos: increased speed of Special throw.
* Adamant Rail: increased speed of Special bombard.

## Boons & Upgrades

* Pressure Points (Artemis): reduced critical chance.
* Deadly Flourish (Artemis): normalized base power level.
* Deadly Reversal (Artemis): normalized base power level.
* Barbs of the Master Huntress (Artemis): increased range.
* Charm of the Lovely Goddess (Aphrodite): increased charm duration; now pierces multiple foes.

## Daedalus Hammer

* Quick Spin (Spear): now also improves Spin Attack recovery time.
* Massive Spin (Spear): now also increases Spin Attack damage.
* Exploding Launcher (Spear): increased damage bonus.
* Vicious Skewer (Spear): reduced damage bonus.
* Dread Flight (Shield): increased speed in proportion to faster base version.

## Foes & Encounters

* Wave-Maker: reduced range
* Burn-Flinger: increased pre-attack duration; slightly reduced encounter rate.
* Bone-Hydra: head slam attack hits through pillars.

## Art & Visual FX

* Thanatos has a new entrance animation.
* Some foes' on-hit animations were not playing consistently.

## Miscellaneous

* Wrath can no longer be used upon vanquishing a boss.
* Lava in Asphodel can no longer cause critical damage.
* Updated menu strings in some languages.
* Minor text changes.

## Bug Fixes

* Fixed an issue where Fated Authority (Mirror) could be used during Perfect Clear challenges.
* Fixed an issue where the Bone-Hydra sometimes spawned more heads than expected.
* Fixed a rare issue where Slothful (Chaos) curses could break the Asphodel 'river crossing' encounter.
* Fixed a rare issue causing chamber reward previews not to appear in Asphodel.
* Fixed a rare audio issue with Fated Authority (Mirror).
* Fixed an issue causing the visual effect of War-God's Thirst (Ares) to clear when catching the Shield.
* Fixes to minor collision issues in some chambers.
* Fixes to minor voiceover issues.
Support

Solutions to frequently encountered issues can be found in the Technical Support FAQ on Steam.

**Hades uses an integrated bug-report function.**

By default this function is assigned to the **f10 key** if not changed by the player in the control segment of the options menu, labeled as *"Report Bug"*. Pressing the f10 during the game will tab the user out of the game, thereby pausing the game, and bring up a new window named *"Hades - Bug Report"*.

**The window includes:**

* Tips for proper bug reporting and additional information.
* The option to include your name and email for additional contact from Supergiant Games should it be needed.
* A field for describing the bug.
* A screen capture from the moment the player pressed f10. It is possible to draw in this window using the mouse if highlighting areas of interest is needed.
* Submit button, pressing this button will submit the bug report and bring the player back to the game where it was paused.
* An information field with information of agreeing to supply Supergiant Games with the information stated.
* Field showing included data sent with the bug report, including game version, computer hardware and software specifications, region, screenshot file path and lastly RAM usage at the point of capture.

Submitting the bug using the submit button, or deciding to not submit a report and closing the windows with the red x in the upper right corner, will bring the player back to the game and resume it. There are no effects on the current run or the game by doing this, and can be regarded the same as a regular alt-tab.

Supergiant Games general stance is that **using the integrated bug report function is their preferred, if not exclusive, way of receiving standard bug reports**, rather than other means of communication such as for example the *Hades subReddit, Email, Twitter, Facebook, or regular mail*.
Satyr Cultist

**Satyr Cultists** are vermin worshiping monsters which roam the paths under the Temple of Styx. They loathe Lord Hades and desecrate the chambers of the surface temple they reside in.

Satyr Cultists, upon noticing Zagreus, will fire poisonous darts at him. If a dart hits Zagreus, he will take 1 damage and be inflicted with a stack of Styx Poison, which will deal rapid damage over time to Zagreus until he is cured.

Elite Satyr Cultists will fire a spread of three darts in Zagreus' direction.

There is a mini-boss variant of the Satyr Cultist which has heavily increased armor, and wears a dark green cloak. When it attacks, it fires a rapid spread of darts in a cone, directed at Zagreus.

## Codex entry

'*...A multitude of worries decorate the brow of grim Lord Hades, whose nature is unknown to anyone but him. But there are some concerns that even he cannot suppress. Take for example, the dark movements of the satyr vermin-worshippers residing in the temple gateway at the surface of this realm. What they must want is yet unclear; but, their hatred for Lord Hades is not. Efforts to exterminate the goat-faced fiends have proven unsuccessful to this point, for they reside frustratingly even beyond the Master's influence. What can they do, in turn, except to desecrate the Master's halls? Yet, if the Master is uneasy, there must be a cause.*'
Shade

**Shades** are the posthumous souls of humans and other **Mortals** from across the world, which gather to the Cthonic realms of Hades, God of the Dead, after their passing.

While most mortals seem to only appear in the Underworld as disembodied spirits or ghosts, certain souls are allowed to keep their physical bodies after their deaths depending on their actions in life. Great heroes such as Achilles are far more likely to be allowed to keep their physical forms then, for example, a simple farmhand who died as a result of mishap. Major villains such as Sisyphus and other beings like Eurydice are also shown to keep their bodies after death.

In some cases, a Shade after being sorted into one of the locations of the Underworld will begin to physically change into monsters known as the Perilous Foes so as to better reflect the actions that they had committed in life.

Examples include:

* Achilles
* Orpheus
* Eurydice
* Sisyphus
* Theseus
* Asterius

## Trivia

* It's confirmed in the codex that animals are also allowed entry into the Underworld after death as several of the River Denizens are noted to be shades of fish that had died and that the Dracons found in Asphodel were likely once the souls of snakes.
* Despite still being alive when Zagreus killed them, none of the Satyr Cultists or Gigantic Vermin are seen anywhere else in the Underworld. It's possible that they didn't get to keep their bodies after death and so would be unrecognizable as Shades or that they just haven't been judged yet as Hades mentions several times that he and his staff are currently overworked.
Skullomat

**Skullomats** are nests filled with Numbskulls. They do not have any offensive or defensive capabilities, other than spawning Numbskulls.

## Codex entry

'*...The hideous appearance of this pyramid of human-looking skulls effectively deters any who wander out into the reaches of the Underworld. Within, an endless litany of Numbskulls waits to clatter forth, mindlessly preying on what little life-essence that they are like to find.*'
Longspear

**Longspears** are former warriors and heroes of Elysium who wielded spears during life, and are bound to them in death. Like the other Exalted of Elysium, when they are defeated, their lingering souls will try to re-arm and respawn, and must be dispatched before they can do so.

## Codex entry

'*...I know what they can do only too well. Their endless training regimen takes influence from the specific martial style I strove to perfect in life; the spear always having been my preferred weapon, for its reach and versatility. These exalted souls of course are masters of arms, and would not have been placed within Elysium for simple military feats alone; yet, if the choice avails them, they would brandish those spears of theirs and fight with the terrible wrath of a starved wolf. That is their idea of heaven.*'
Mirror of Night

The **Mirror of Night**, located in Zagreus's room, was a gift from Nyx to Zagreus to aid him in his attempts to escape the underworld. It is one of the main meta progression systems in *Hades.*

Reflecting at the Mirror gives Zagreus the ability to spend Darkness gathered from the Underworld to improve his own abilities. However, many of the abilities are locked at first, each requiring a varying number of Chthonic Keys to unlock. After several escape attempts, the ability to refund spent Darkness for use on other abilities is unlocked. Refunding Darkness costs one Chthonic Key and refunds all Darkness spent in the **Mirror of Night**.

Each ability from the Mirror has two versions, one colored red and one colored green (the green talents are not available from the start — they will be unlocked following a conversation with Nyx after collecting a minimum of 300 ). Each version needs to be invested in separately. For example, spending Darkness on Shadow Presence does not upgrade Fiery Presence. Only one version of each ability can be active at a time, and they can be switched between freely while reflecting at the Mirror.

## Totals

It takes a total of **65**  to unlock all upgrades on the Mirror.

To unlock all non-Boon, non-Fated Authority upgrades requires **6,165** ; including the Boon upgrades takes this total to **14,365** . Including Fated Authority and Fated Persuasion, the total required to max out the Mirror is **35,365** .

## Fated Authority

One point of Fated Authority can be used to change a room's reward into any other item from its pool. Room rewards belong in two distinct item pools.

One pool consists of permanent resources, indicated by a blue laurel wreath on the door:

* Chthonic Keys
* Gemstones
* Darkness
* Nectar

The other consists of temporary (run-specific) resources, indicated by a golden laurel wreath around the door:

* All Boons
* Daedalus Hammers
* Charon's Obol
* Centaur Hearts
* Poms of Power

Some rooms cannot be altered, nor can they be acquired through Fated Authority: Charon's shops, friendly NPC encounters with Sisyphus, Eurydice, and Patroclus, passageways through Underworld areas, and boss rooms.
Mini-boss encounters can have the reward altered, but the encounter itself is unaffected; all standard encounters can be altered by Fated Authority however, including skull symbol rooms turning into regular rooms (and vice versa)

## Notes

* **Dark Regeneration** benefits from Dark Thirst
* **Boiling blood** does not gain additional benefits from having more than one  in the same enemy. Also, some god Boons that affect your Cast actually prevent  from getting stuck in a target and therefore block you from benefiting from this damage boost (such as the ice beam of Demeter), others modify how it lands (for example, the chain-lightning strike of Zeus will stick the  in the very last enemy hit by the shot)
* **Fated Persuasion** restocks the **Well of Charon** if an item was purchased prior to usage
Inferno-Bomber

**Inferno-Bombers** are a subset of the Bloodless who have learned to harness explosives.

Inferno-Bombers are sometimes encountered as mid-stage minibosses in Tartarus.

## Combat

Inferno-Bombers use two main types of attack: a long-range single bomb throw, and a close-range barrage of scattered bombs. The former is their standard attack, while the latter is sometimes used when they're in close combat. A barrage of bombs is also released when an Inferno-Bomber is defeated.

## Codex entry

'*...As if forged bronze is insufficient in its keen ability to put an end to life, there have been those who studied the eldritch art of chemistry to fashion devastating, fiery devices known as **bombs**. They likely all fell victim to their own inventions. But even though they are now rightfully where they belong, their limitless desire for destruction yet keeps them intact.*'
Soul Catcher

**Soul Catchers** are stationary orbs that spawn swarms of butterflies which slowly fly towards the player, causing damage on contact. The butterflies can be destroyed by any attack, but cannot be deflected.

The ball itself is highly resistant to knockback effects and cannot be backstabbed.

A Dire Soul Catcher, referred to as the **Butterfly Ball** by Zagreus, appears only as a miniboss encounter in Elysium and is much larger than normal Soul Catchers. In addition to spawning butterflies, it will constantly spawn Elite Disarmed Souls, up to five, that will seek out the sword, spear, shield, and two bows littered around its arena. Under the Middle Management pact, it will also periodically teleport around the room.

## Codex entry

'*...What is the soul? An ember from the depths of Chaos, nothing more, I think. But it is all we are, as mortals; and it is all we are reduced to, once we inevitably fade away. Is it such a surprise, then, that we souls seek company in death just as in life? Likewise, it should come as no surprise, I think, that some such souls yet harbor hatred in what used to be their hearts. Petty, spiteful souls flock together. They always have, and always will. Here in the depths, such souls sometimes flock in such great numbers, that they congeal. This unassuming form, its components reminiscent of the butterfly which mortals praise for its delicate beauty, belies their intentions.*'
Lucky Tooth

**Lucky Tooth** is a Keepsake obtained by giving Skelly a gift of Nectar in the training room. Its effects can be enhanced by clearing enough encounters with the keepsake equipped.

## Effects

Automatically restore up to 50/75/100  once your Life Total is depleted *(once per escape attempt)*.

## Bond Message

From Skelly; you share an Unbreakable Bond

A true and loyal friend shall always stand up for you. Even stand up to you.

## Note

* To gain the benefit of the Lucky Tooth, it must be actively equipped. Changing to a different keepsake after a boss chamber will remove its effect. (Unlike the Chthonic Coin Purse which can be safely removed after a boss chamber no gold penalty).
* The resurrection effect from Lucky Tooth will be consumed after all Death Defiance effects have been exhausted.
* The Dual Boon Stubborn Roots will not regenerate any health while the player still has the extra life given by Lucky Tooth.

## Tips

If you have many Death Defiance effects, and you believe you can survive the upcoming Underworld Region without using Lucky Tooth's resurrection effect (as it is the last to be consumed) you should consider using other Keepsakes until you actually need it. However if you're pretty sure you're going to die in the upcoming Underworld Region, use Lucky Tooth, and if you survive, you'll be able to replace Lucky Tooth after it's bonus has been consumed, for a better Keepsake that increases survivability, such as Old Spiked Collar, or Harpy Feather Duster.
Patch 024

Early Access Patch 024 - June 14, 2019
This small patch contains a few additional fixes and improvements before we move on to building out the next Major Update, slated for early August. What lies beyond Elysium? Find out then!

## Weapons & Powers

* Eternal Spear: reduced damage of Spin Attack (rolling back yesterday's change, which introduced new issues)

## Boons & Blessings

* Positive Outlook (Dionysus): reduced benefit from Poms of Power

## Daedalus Hammer Upgrades

* Massive Spin (Spear): reduced damage (it is still greater than before the last change)

## Foes & Encounters

* 'Trial of the Gods': reduced damage of foes blessed by Aphrodite, Artemis, and Dionysus

## Miscellaneous

* Gameplay timer now pauses during the brief outro sequence after the Minotaur mini-boss fight

## Bug Fixes

* Additional fixes to some rare crashes
* Fixed an issue where Piercing attacks did not always apply Boon effects against shield-bearing foes
* Fixed an issue where the effect of Empowering Nova (Daedalus - Blade) did not expire consistently
* Fixed an issue with Flurry Blade (Daedalus - Blade) sometimes attacking an extra time unexpectedly
* Fixed an issue where Doom visual effects could linger onscreen during the boss-defeated presentation
* Other minor fixes

## Quote of the Patch

*Note: You should see v0.18357 in-game once you have the update.*
Logan Cunningham

*This article is a stub. You can help Hades Wiki by expanding it.*

**Logan Cunningham** is a voice actor notable for his work on Supergiant Games titles. He is the voice of Hades, Poseidon, Achilles, Charon, Asterius, and The Storyteller.

As a voice actor, he is best known for his narration in all four of Supergiant Games' titles: "Rucks" Bastion (2011), "Bastion Announcer" Dota 2 (2012), "The Transistor" Transistor (2014), "The Voice" Pyre (2017), and "The Storyteller" Hades (2018). He is also credited for his work in Resonance (2012), Primordia (2012), and Gravity Ghost (2015).

1. ↑ https://www.imdb.com/name/nm3079634/bio?ref\_=nm\_ov\_bio\_sm
Run Clear Messages

## Priority

Some of these requirements have priority, meaning they will be shown before any non-priority messages.
If 2 or more requirements have been completed, and all have priority, it will randomly select 1 to display.
If 2 or more requirements have been completed, and none have priority, it will randomly select 1 to display.
If 2 or more requirements have been completed, and some have priority, it will randomly select 1 with priority to display.

Patch notes refer to these messages as "Victory Screen Commendations"**.**

## Based on amount of health

 Full Health
 400 or more Max Health

## Other Challenges

 Caught 4+ Fish
 Used 6 Death Defiances
Hestia

*This article is a stub. You can help Hades Wiki by expanding it.*

**Hestia** is goddess of the hearth, daughter of Hyperion and Theia, and sister of Helios, Selene, Eos, Demeter and Hera. Together with her sisters, Hestia joined Zeus' side and helped him defeat The Titans. After the war, Hestia became one of the 12 Olympian deities.

## Hades

At some point during the war between the Olympians and the Titans, Hestia wielded the Adamant Rail against her enemies.

## Additional Notes

*For additional information on Hestia that does not pertain to Hades, see Wikipedia's article: Hestia*
Riot Guard

Riot Guard

### Description

**Riot Guards** (also known as SWAT Guards) are The Escapists 2-exclusive variants of normal Guards that are much more combat-effective. Get the red key to get in the room. Using Riot Guard Outfits and Metal Batons, they can easily knock out any ill-prepared Inmates that attack them.

## When do they appear?

The Riot Guards normally reside idly in the Control Room. They can exit when the prison's security is at 5 stars, during a lockdown, where they will patrol independently.

In the prison editor, it is possible to remove the walls of the control room area, allowing the riot guards to exit.

To attack them, you will need a way to reach the riot guards, as the control room is blocked by a red Key door. You can try the following:

1. Get a Plastic Red Key and walk right in.
2. In some prisons, such as H.M.P Offshore, a Camera is present near the control room. Just do something to alert the camera (such as fighting an inmate) and a riot guard may be called to check it.
3. In some prisons, such as Center Perks 2.0, the riot guards may occasionally wander in front of the door, holding it open. Players without a corresponding key cannot enter locked doors even if another NPC appears to be opening them, but you can use a long-range weapon to hit the Riot Guard while they are standing on the other side.
4. Damage the walls of their control room [verify]. Note: If a S.W.A.T guard doesn't appear the first time, do not do this again until the security level goes down. If you do it again the prison will go into lockdown.
5. Putting a knocked Guard in front of the door will open it, and if you have enough heat the Riot Guards will come after you if they see you through the door.

## Security Levels

*Main article: Security Level*

1 Star - Extra guards

2 Stars - Dogs are released

3 Stars - Extra guards

4 Stars - Extra dogs

5 Stars - Riot guards, all dogs, all guards and lockdown

## Tips

You will need an open area ideally away from other guards. This allows for dodging, as evading attacks is especially important against riot guards.

Weapons are nearly essential, especially if you're not experienced in combat. It should be noted that **a Cup of Molten Chocolate, Stungun or Makeshift Stungun will not knock out a Riot Guard in one hit.** They will deal a large amount of damage — more than conventional weapons can do — but will take two hits to knock out. It's very possible in an open area to defeat them with no weapon but it is very difficult without high strength.
Armor, such as the Plated Inmate Outfit, is unnecessary but good for getting some advantage.
A good strategy would be to bring a Makeshift Stungun and a strong conventional weapon, such as the Super Whip, Super Baseball Bat or Makeshift Sledgehammer. Hit each SWAT guard once with the Stungun, then finish them off with the other weapon. This is a good strategy to save durability on the stungun.
Hecate

*This article is a stub. You can help Hades Wiki by expanding it.*

**Hecate** is the Goddess of Witchcraft, Necromancy, Doorways, and Crossroads closely associated with the Moon. She will appear in Hades II as a mentor to Melinoë in her quest against Chronos. Her signature weapons are a pair of Torches.

## Characteristics and Personality

Not much is known about Hecate's personality.

## Physical description

Hecate wears a large, wide-brimmed hat and a purple cape over her blue dress, which has pink and gold accents. Most of her face is veiled, leaving only her eyes visible. Although most of her body is not visible, her outfit leaves her toned midriff exposed. She has pauldrons in the shape of a head on each shoulder which connect to her neckpiece and veil with metal moons.

## Additional notes

*For additional information on Hecate that does not pertain to Hades, see Wikipedia's article: Hecate*
Strongbow

**Strongbows** are former warriors and heroes of Elysium who wielded bows during life, and are bound to them in death. Like the other Exalted of Elysium, when they are defeated, their lingering souls will try to re-arm and respawn, and must be dispatched before they can do so.

## Codex entry

'*...I always thought archers were simple cowards, no matter their skill. But I am not the one deciding who enters Elysium, as can be plainly seen by the abundance of such skillful arrow-flingers as these Exalted Strongbows, as they are sometimes known. They revel still in seeing who among them can let loose their arrows with the greatest skill; preferring live target practice to the more-conventional kind. Death can no longer stop them from improving in their mastery, however slowly that improvement comes at this late stage in their careers.*'
Patch 012

Early Access Patch 012 - Feb. 13, 2019

This patch addresses technical issues reported by some players since yesterday's Major Update. We're excited to see the response thus far, and continuing to monitor your feedback -- keep it coming!

## Bug Fixes

* Fixes to several rare crashes
* Megagorgon encounter should run smoother for some players
* Fix to Premium Vintage (Dionysus) providing health when gifting
* Fix to Divine Flourish (Athena) not functioning with Rail Special
* Fix to Boiling Blood (Mirror) not functioning with Rail Special
* Fixed Convenience Fee (Pact) successively affecting Well of Charon
* Fix to foes continuing to spawn after defeating Megaera
* Fixes to several minor cosmetic issues
* Minor text fixes

## Quote of the Patch

Note: You should see V0.14049 in-game once you have the update
Patch 001

**Early Access Patch 001 - December 7th, 2018**

* Fixes for startup crashes for some users.
* Fixes for a handful of rare crashes during gameplay.
* Fix for Mirror of Night tooltips sometimes not appearing.
* Fix for possible client lock-up in the Controls menu.
* Fix for Alt+F4 not working in some contexts.
* Various text fixes for non-English languages.
* Various cosmetic fixes like Room Rewards being obscured in Asphodel.
The Titans

*This article is a stub. You can help Hades Wiki by expanding it.*

## Titans

**The Titans** were the parents of the gods, whose tyrannical rule they overthrew to make the modern world.

## History

Before the reign of the Olympians, the Titans were the rulers of the world who were said to be extremely cruel and terrible beings, so much so that eventually, their own children rose up in rebellion against them. This started the war known as the Titan War, in which both Titans and Gods fought for supremacy over the world. Eventually, the Titans were defeated, their remains sliced up into many pieces and thrown into the pits of Tartarus so they could never regenerate and to serve as their eternal prison.

After the war, the three sons of Chronos drew lots to divide the rulership of the world; Zeus would rule the Heavens, Poseidon the Sea and Hades the Underworld.

## Hades

The Titans do not make an appearance in *Hades* having been imprisoned in Tartarus by the Olympians long before the events of the game. However they are referenced through dialogue, codex entries and Titan Blood.

## Hades II

The Titan Chronos will appear in *Hades II* as the game's main antagonist.

## Members

* Chronos - Titan of Time and father of Hades, Poseidon and Zeus
* Hyperion - Father of Hestia, Demeter and Hera
* Theia - Wife of Hyperion and mother of Hestia, Demeter and Hera

## Additional notes

*For additional information on the Titans that does not pertain to Hades, see Wikipedia's article: Titans*
Patch 010

**Early Access Patch 010 - January 19, 2019**

This small patch fixes several issues surrounding the new unlockables added last time (we pin 100% of the blame on Skelly). We've now set our sights on our next Major Update. Until then!!

## Bug Fixes

* Fixed crashes with Pact unlockables while Skelly is 'dead'
* Fixed Pact unlockables locking again if you started a new run without unlocking them before (though, why would you do that)
* Victory Screen properly tracks Heat records of past runs
* Skelly no longer spoils the surprise when attacking unlockables
Patch 003

**Early Access Patch 003 - December 10, 2018**

This patch addresses technical issues reported by some players and streamlines our patch process. Expect another patch with more gameplay and balance changes later this week!

## Presentation & UI

* Patch Notes now have a 'New!' indicator between updates.

## Bug Fixes

* Fix to a rare crash during Trials of the Gods.
* Fixes to several other rare crashes.

## KNOWN ISSUES

* Opening the Codex while changing rooms causes problems (FIXED).
* Controller issues (FIXED).
* Issues where Zag is hidden by objects (FIXED).
* 4K support has issues. Please play at 1440 or 1080! (FIXED).