Delegates

Delegates are a mechanic in the game that is used for various tasks. Each player starts with a small number of Delegates. As the airline grows in reputation the number of delegates also increases.

## Delegate Number

Every airline starts with 5 delegates, and gains 3 for every rank/grade (including the first). The function for this is as follows :

```
delegateCount = BASE_DELEGATE_COUNT + airlineGrade.value * DELEGATE_PER_LEVEL

```

In which, BASE\_DELEGATE\_COUNT is 5 and DELEGATE\_PER\_LEVEL is 3.

## Negotiations

Negotiations happen when a player wants to open a new route or expand an existing route. Each delegate is capable of contributing to a successful negotiation by a certain amount. Adding delegates to the negotiation will increase the probability of success which can be seen near the bottom right of the negotiation panel. A successful negotiation will result in the route being created or updated, and each delegate that was used in that negotiation to be placed on a 12 week cooldown. If the negotiation is not successful, the delegates that were used will be placed on a 6 week cooldown.

After any negotiation (failed or not), there is a 6 week cooldown before you can renegotiate. On a great success, delegates may have their cooldown shortened, or even eliminated (so they can be used again!).

### Difficulty

Various factors affect how hard it is to make a route. The higher the difficulty, the more delegates are required to make the route. You can only assign up to 10 delegates per negotiation, so you can only create routes under a 10.00 difficulty.

## Campaigns

Campaigns are a way for the player to build loyalty and awareness in an area. The player may assign any number of available delegates to a campaign. Each delegate added will increase the loyalty and awareness gained each week, but also the cost of running the campaign. The campaigns radius, or area of affect, can also be increased to include more airports, which does not change the cost, but affects the amount of loyalty and awareness gained.

## Country Relationships

Delegates are also used to improve the airline's relationship factor with a given country, which makes negotiations easier, and grants your airline titles for that particular country. In some cases, it allows an airline based in a country to buy an aircraft from a once hostile country. The benefits listed below are for all countries, but the requirements might be different between countries. Bigger countries have more national airlines and partnered airlines than small countries.

### Approved Airline

#### Requirements:

* Airline reaches relationship 5 with (country)

### Established Airline

#### Requirements:

* Airline reaches relationship 20 with (country)
* Flight route established with (country)

#### Benefits:

* Allow building airport bases in only Gateway airports in (country)

### Privileged Airline

#### Requirements:

* Airline reaches relationship 40 with (country)
* Flight route established with (country)

#### Benefits:

* Allow building airport bases in any airport in (country)

### Partnered Airline

#### Requirements:

* Airline market share - reach top 1/2/3 of all airlines in the (country), excluding the national airline

#### Benefits:

* Loyalty +4 on all airports in (country)
* Relationship +15 with (country)
* Allow building airport bases in any airports in (country)

### National Airline

#### Requirements:

* Airline market share - reach top 1/2 of all airlines headquartered in (country)

#### Benefits:

* Loyalty +13 on all airports in (country)
* Relationship +30 with (country)
* Allow building airport bases in any airports in (country)
* Two points towards Olympic votes

Delegates can be assigned to countries to upgrade your airport base, allowing you to expand. Once you do assign delegates for this reason, you can't remove these delegates. The amount of delegates needed to upgrade is (current scale)/2 for an HQ, and [(current scale)/2]+1 for bases, both rounding down.

When a delegate is being used in any long-term task (e.g. campaigning), you can hover over them in the delegate pool to see what specific task they are doing. This is useful when trying to view your delegates without switching menus.

## Levels

Delegates doing a long term task (campaigns and building relationships) gain experience and get better at doing the task over time. Delegates start at level 0 increase in level after 1 cycle, after 4 cycles, after 12 cycles and after 52 cycles. In total, it takes about 3 hours for a level 0 delegate to become level 2, 6 hours for a level 2 delegate to become level 3, and 1 day and 2 hours for a level 3 delegate to become a level 4 delegate.

The higher level a delegate is, the more proficient it will be at its task, and will contribute more bonuses (e.g. you will get more relationship points with a level 4 delegate vs a level 1). However, if you remove the delegate and press the confirm button, the progress will be lost and the level count will reset. They will become available to use immediately

1. ↑ https://github.com/patsonluk/airline/blob/v2/airline-data/src/main/scala/com/patson/model/Airline.scala#L134