Patch 0.8.60.16

**Update 0.8.60.16 (February 17, 2017)**[1]

## General / Neutral

* Commanders Horn now adds +4 to a row.
* Triss Merigold can now target both sides of the board.
* Merigold's Hailstorm, Skellige Storm and White Frost now let you choose one weather effect.

### Monsters

* Ancient Foglet strength changed from 6 to 5.
* Avallach strength changed from 6 to 8.
* Crones strength changed to 7,8,7.
* Succubus strength change from 10 to 8.
* Succubus will now place 'Agile' units on the opposite row upon moving them.
* Vran Warrior will not consume a unit right after being played.

### Skellige

* King Bran now discards up to 3 cards and adds +1 base value.
* Svanrige now draws cards first and then discards them.
* Draig Bon Duh strength changed to 4.
* Draig Bon Duh in no longer Relentless.
* Draig Bon Duh ability changed to: add 3 base strength to 2 non-Gold units in your graveyard.
* Clan Tordarroch Armorsmith strength changed from 6 to 5.
* Clan Tuirseach Axeman gets +1 strength for every damaged unit on the opponents side of the board.
* Ermion will now draw 2 cards and discard 2 cards.

### Northern Realms

* Kaedweni Siege Support can now only be placed on the siege row.
* Reinforcements will now be able to target all Bronze cards, even if there are no copies left in the deck

### Scoia’tael

* Added a 1 turn timer to Dennis Cranmer - will now reset all other non-Gold units on the row at the end of the round.

### Nilfgaard

* Impera Brigade is now boosted only by spying units on opponents side of the board.
* Treason now adds +8 to a opposing spying non-Gold unit.
* Mangonel strength changed to from 4 to 6.
* Spotters now recieve +1 for each revealed card wherever they are.
* Spotters strength changed from 5 to 4.
* Nauzicaa Brigade now deals 5 damage.
* Impera Brigade now gets +3 strength instead of +2 of every spying units
* Sweers strength changed from 7 to 8.
* Vanhemar strength changed from 7 to 8.
* Cynthia's Guardian strength changed from 8 to 6.
* Menno Coehoorn strength changed from 9 to 10.
* Xarthisius strength changed from 9 to 11.
* Morvran Voorhis will not shuffle the deck after using his ability.
* Tibor Eggebracht now gains base value strength and reverts to 7 once removed from battlefield.

## Game fixes / changes:

* Fixed an issue witch Reinforced Trebuchet ability countdown continuing in the graveyard after if it's removed from the board.
* Fixed an issue with Regis not transforming into Higher Vampire.
* Fixed a rare issue with using Treason on a damaged Cantarella: the card will be moved to the graveyard correctly while having at most 6 strength.
* Fixed an issue with Roach and Foglets not coming back on the board when previously locked.
* Fixed an issue with Pavetta destroying herself after using Alzur's Double Cross.
* Fixed an issue with Tuirseach Axemen recieving a massive amount of points after Dimeritium Bomb was used.
* Tuirseach Axeman's ability will not be triggered by set and consume effects.
* Tuirseach Axeman's ability will only be triggered by opponent's units.
* Fixed an issue with Skellige faction ability not working on Morkvarg.
* Fixed an issue with Ele'yas recieving points for Commando Neophyte's, which where moved with Drowners or Geralt: Aard's ability.
* Revealed ambush cards will be affected by Weather now.
* Morkvarg should no longer recieve random strength values after being affected by weather and resurrected.
* Harpies will no longer spawn eggs when pushed by Geralt: Aard.
* Fixed an issue whereby Ceallach would be activated 3 times upon using Jan Calveit's ability.
* Fixed an issue whereby Dimeritium bomb would reset units' to their base strength disregarding Weather Effects.

## Game polishes:

* John Calveit's tooltip fixed to mention non-Gold Units.
* Added a 1 turn timer to Lubberkin's ability.
* Fixed Skjall's tooltip to: lose 2 strength instead of 3.
* Numerous tooltip fixes.