Azolon Cal'telonis

* Glies Arc
* Tyre Campaigns

Master of Camp Last Stand

Founder of Glies' Mage's Guild

## Campaign Appearances

### Main Campaign(s)

*The Glies Expedition*, *The Helix of Fate*, *The Calm Before the Storm*, *The End Game*

### Guest Appearances

Shattered Crowns Season 2: Episode 7
Shadow of Tyre: Episode 08
The Divine Wind: Episode 01
Servants of the Spire: Episode 01

**Azolon Cal'telonis** is a player character in the off stream campaign, *The Glies Expedition*. He is also the patron of Camp Last Stand and the Archmage of Glies. He is played by MoonMoon.

## Description

### Appearance

*The Glies Expedition**The Glies Expedition* *Shadow of Tyre* Ep. 8 (Artist)*The Calm Before the Storm* (Artist)*The Divine Wind* Ep. 1 (Artist)
### Personality

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## History

### Background

Requires Expansion*This section requires expansion. You can help The Living World Of Verum Wiki by expanding it.*
## Character Information

### Abilities

#### Origin

**Dolten**

* +1 Wisdom
* +3 bonus to saving throws versus Fear effects.

##### Sub-Origin

**Ward of Witchtown**

* +2 bonus to passive perception and passive investigation.
* +1 Constitution
* You cannot benefit from allies performing the help action.
* Skill Proficiency – Investigation
* Skill Proficiency – Brewer's Supplies tool

#### Feats

* Resilient
	+ +1 Con
	+ Saving throw Proficiency - Constitution

#### High-Elf Abilities

* Keen Senses
	+ Azolon has proficiency in the Perception skill.
* Fey Ancestry
	+ Azolon has advantage on saving throws against being charmed, and magic can't put him to sleep.
* Trance
	+ 4 hours meditation instead of 8 hours sleep. No dreaming.
* Elf Weapon Training
	+ Azolon have proficiency with the longsword, shortsword, shortbow, and longbow.
* Emperor's Gift
	+ Azolon gains a +2 to his initiative rolls.
* Cantrip
	+ Azolon knows one cantrip of his choice from the wizard spell list.
		- Spell is: *Blade Ward*.

#### Wizard Abilities (School of Illusion)

* Improved Minor Illusion
	+ When Azolon casts minor illusion, he can create both a sound and an image with a single casting of the spell.
* Malleable Illusions
	+ Starting at 6th level, when Azolon casts an illusion spell that has a duration of 1 minute or longer, he can use his action to change the nature of that illusion (using the spell's normal parameters for the illusion), provided that he can see the illusion.
* Illusory Step/Self
	+ Beginning at 10th level, Azolon can create an illusory duplicate of himself as an instant, almost instinctual reaction to danger.
	+ When a creature makes an attack roll against him, Azolon can use his reaction to interpose the illusory duplicate between the attacker and himself.
	+ The attack automatically misses him, then the illusion dissipates.
	+ He can only use this ability once per short or long rest.

#### Wizard Spells

##### Cantrips

* *Blade Ward (from High Elf)*
* *Minor Illusion (from School)*
* *Message*
* *Light*
* *Chill Touch*
* *Shocking Grasp*
* *Toll the Dead*

##### 5th level

* *Wall of Light*
* *Teleportation Circle*
* *Legend Lore*
* *Mislead*
* *Modify Memory*
* *Geas*
* *Bigby's Hand*
* *Dominate Person*
* *Cone of Cold*
* *Far Step*

##### 6th level

* *Mental Prison*
* *Scatter*
* *Globe of Invulnerability*
* *Disintegrate*
* *Flesh to Stone*
* *Contingency*

##### 7th level

* *Plane Shift*
* *Teleport*
* *Prismatic Spray*
* *Project Image*

##### 8th level

* *Demiplane*
* *Feeblemind*

#### Contingency

* Snapping twice causes the *Blink* spell to go off on Azolon.

### Notable Items

**Spireroot**

* A gnarled branch taken from the tree in which the Spire, Azolon's school on Glies, serves as its foundation. Hearkening back to his original mission as tasked by the Mage's Guild of Majital, this device serves little purpose beyond enabling its holder to teleport and to menace with its inhospitable twists and turns.
	+ Attunement
	+ Teleport, 3 times per long rest.

**Shadowshift**

* A set of robes that served as a belated gift from the Empress of the Shadowfell for exposing the traitor in her court.
* Their appearance is possessed of mass, unlike its fabric, which much like smoke or shadow is purely intangible. They are generally dark in appearance and adorned with gold thread along the hem, a fact spied when the shadows themselves cease to roil from time to time.
* Other bits of gold are evident in decoration about its surface, especially upon the back, whereupon the sigil of the Spire is most evident.
* The sigil itself is withered tree imposed upon an arcane rune of power.
	+ Attunement
	+ +3 AC
	+ Permanent "blur" spell effect

**A silver ring etched with the crest of Witchtown**

* Nearer inspection of this piece of jewelry would afford its viewer the immediate revelation that, upon the spherical interior of this otherwise unassuming ring is the crest of Witchtown, the famed bulwark city of Dolten.
* A more knowledgeable arcanist would be able to tell that this ring once housed an entity not native to this plane, one of chaotic intent. It has since been repurposed and excised of its inhabitant; the dull white light that encircles this ring would be the first hint to any keen eye that a less malicious thing fills this ring.
* It is a gift from the Druidic Circle of Glies as a result of Azolon's attempts in the midst of the burgeoning migrational populace to educate and ensure the natural prosperity of that land is never again threatened as it was.
	+ Attunement
	+ +2 Wisdom
	+ Heal, once per long rest

## References

1. ↑ Tweet by @Ashlelang
2. ↑ Tweet by @EVxcii
3. ↑ Tweet by @yeselleyes