Floors

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**Elevator Hitch** presents a total of nine explorable floors for the player to access at separate points across the playthrough. Each level showcases a location to interact for new information or inventory items. In addition to the elevator floors, players may also investigate the interior of the elevator itself by manipulating the camera movements using the arrow keys.

## Elevator

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## Floor 1

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## Floor 2

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Floor 2 contains a relativly minimal room with a chair, a note, and a hole in the wall at first glance. While entering the room, Coworker is to describe the room a "Heart of Palm wall paint with Beach Dune carpeting." The protagonist comments that the room makes him feel awful in a way that "It's like chewing on wads of cotton."

As the player interacts with the room, the chair is found to be stuck to the floor. Whilst the sticky note stuck to the wall prompts the player to "Give it something Alive." Referring to the hole in the wall.

The player is able to examine the hole, in which there's an option to put something within the hole.

## Floor 3

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Floor 3 starts as you encounter a pitch black level, the protagonist is said to feel that the elevator had become oddly humid as the elevator opened to Floor 3. Stepping into the level, the player would be able to feel a warm breeze coming from the front when you interacted with the scene. The player has the option of stepping in or not.

Coming back later within the game with a lighter would allow you to light up and view the room, displaying a mouth wide open along with something wedged inbetween it's teeth on the right-hand side.

## Floor 4

* Seen opposite of the elevator doors.
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Floor 4, the elevator doors don't seem to pry open. Coworker jokes as though the answer is right behind our noses, Protagonist corrects to under. Though looking behind and opposite of the elevator doors, a regular door with the number "4" plastered on it is seen. Neither the Protagonist or the Coworker seem to recall it being there. Though the Protagonist seems to get a sense of deja vu. Said to remind him of his old place.

There are three dialogue options in which the player could choose from. One, "The floors would creak loudly." Two, "I could barely get any sleep." Three, "I hid everything I owned."

Entering the room, the floors creak loudly, the protagonist stresses about making this a quick trip.

Within the room, the window is interactable, though it's shut tightly. The player has the option of trying to get it open, though it doesn't budge. Soon, a dialogue presents itself as voices downstairs. Presumably the parents within this floor. Continuing to get the window open only prompts more dialogue from the people downstairs. Eventually, after a few attempts, the door opens and presents sillhouette like figures. Death occurs.

There's some bedside drawers. The player has the option of searching through, yet there's nothing. The people downstairs dialogue presents itself once more.

A neatly made bed is within the right side of the room, there's an option to look underneath the sheets, and in which the player finds a sleeping pill.

A cross is seen hanging above the neatly made bed, though the protagonist expresses an uncertain reaction to that.

There's a lamp seen next to the door. It's said that "Bright light keeps the monsters away."

The door is also found to be interactable, though it only prompts "Don't let them hear you."

A box is found underneath the neatly made bed. The player will find an old drawing inside of the box. A tall orange creature with teeth, a human, and a rabbit-like drawing frowning beside the human.

## Floor 5

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More information

## Floor 6

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Floor 6 presents itself as a small cubicle room with strings hanging around the walls, two lights on the ceiling, a desk that's colored white with pink/mulbery colored drawers.

The drawers are able to be searched through, if the player decides on it, they'd be presented with a job application questionare. The player is able to back out from taking it, though if the player proceeds, they'd go through multiple choice answers.

(More information needed/Unfinished/WIP)

## Floor 7

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## Floor 8

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## Floor 9

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