Living Toys / Video Games

* The toys in the Sandersons' house in *Chibi-Robo!* were brought to life by aliens.
* ***Katamari Damacy*** had some of these running around in some levels.
* *Pacify*: The creepy dolls scattered around the Haunted House sometimes come to life.

* Claydol, according to the *Pokémon Diamond and Pearl*/*Platinum* Pokedex, is "An ancient clay figurine that came to life as a Pokémon from exposure to a mysterious ray of light." By extension, this also applies to its unevolved form, Baltoy.
	+ Banette is a living toy out seeking for the owner who threw it away...
* *Toy Soldiers*, an Xbox Strategy game, focuses on two sides of a WW1 tin soldier toy set, Germans vs. the British/French, who carry out large, full scale battles inside a diorama which stands on a small table (just to give the audience an idea of the proportions). The player's main goal is to defend his "toy box" against the infantry, cavalry, tanks, and biplanes of the foe, using their own tanks, cannons, machine guns, AA-guns, howitzers, and aeroplanes, while (only in Multiplayer) trying to take over the foe's toy box by sending their own soldiers. Great idea and great theme. The player will surely enjoy the *toffee apples* flying around, while having a *pozzy on japan*, with some nice *gunfire*.
* The Mini-Marios in the ***Mario vs. Donkey Kong*** games are Living Toys. That, or at least they have very good AI.
* The short-lived Sega series *Clockwork Knight*. In this series, the player controlled a toy knight who went through the various rooms of a house to fight evil toys and save the Damsel in Distress, a princess named Chelsea.
* The ***Earthcraft*** series usually has Living Toys alongside their owners as the protagonists and NPCs. In these games, toys only come to life when their owners are present or near them, if not, they´re just normal toys.
	+ In ***Cun-Cun & Santi***, there is Tigre (a stuffed tiger, and Lotto (a plastic bat). There is also Morado (a plastic purple toy), Panza (a stuffed dog), Buho (a plastic owl) and Felipe (a stuffed human boy) among others.
	+ ***Cun-Cun & Santi 2*** introduces Trowdor (a brown plastic sargeant-thing toy similar to Morado), Laberinti (a jigsaw piece) and Muneca (a ragdoll).
	+ ***Earthcraft 3*** has actual real animals alongside Zam and Enzy, but there are Living Toys as NPCs such as Hiuggums (a plastic toy pig) who teaches you moves.
	+ ***Earthcraft 4*** has a weird variation with Gaither, who is not a Living Toy but rather a Living Instrument. And of course, Crocky (a rubbery aligator) and some others.
* ***Super Smash Bros.*** plays with this trope (no pun intended). The fighters aren't animate toys *per se*, but have been shown or confirmed to be plush dollsnote or trophies in the "real world", and become living fighters in the "world of imagination" where the games take place. The level of "toy-ness" that is shown or implied varies from game to game (becoming more and more downplayed in the last two installments), but given the various bits of Canon Welding with some of the characters' home franchises, this doesn't preclude the fighters from being tangible living characters on some level of existence, and said "world of imagination" from being a functioning fictional universe in its own right.
* *Disney Infinity*, another crossover game, takes this concept even further - the characters actually *are* animate toys that even break apart upon defeat. (Coincidentally, both *Smash* and *Infinity* have respective lines of NFC figures that can be used to summon the characters in-game.) Bonus points in that some of the *Toy Story* characters are playable - essentially living toy versions of living toys.
* *Power Pete* is set in a toy store full of living toys. The Mooks made of cheap plastic are not so resilient.
* The 2019 remake for ***Link's Awakening*** on the Switch seems to imply this. The tops of trees, the grass and buildings have a glossy sheen to them that looks like it is all made out of porcelian or plasticine material; the overall layout of the world and design all looks like it takes place within a diorama box model (there's even the effect to tilt and shift it and zoom in and out, making it seem it takes place within a world of toys secured in a box), and the characters inhibiting it are all done up to look like little Fisher-Price toys with their Black Bead Eyes and simplified, cutesy, chibified designs that makes it look different from other Zelda games. Link, just like everyone else in this game's artstyle, looks like a tiny figurine. People even nickname this version of Link "Toy Link."
* Geno from ***Super Mario RPG***, sort of. Technically, he's a benign spirit from the Star Road who takes possession of an ordinary toy doll and enlarges it to human-size to use as a body.
* The *Army Men* series is about a continual war between those little plastic soldiers, green and tan. (And sometimes, blue and yellow)
* The Gotcha Borgs, from *Gotcha Force*, although they're technically small alien robots. They're still obviously meant to resemble toys though.
* *Touhou* has Medicine Melancholy, who (ironically enough, considering her name) controls poison. She's one of the creepier characters in the series, playfully talking about how wonderful poison is, how it paralyzes its victims, how they die a painful death...
* One of the stages in *Osu! Tatakae! Ouendan 2* has the Ouendan helping a stuffed monkey and a toy soldier who were thrown away by accident get home.
* There's an area in *MapleStory* called Ludibrium that has Good and Evil examples.
	+ Ludibrum itself is a city built atop two towers that has a massive basement that includes a toy factory and a clock tower, the bottom of which might even be in another dimension. The ordinary citizens of the city and the workers below are toys, and they're benign. The monsters in either tower and in the factory are also toys, and within the clock tower there are two paths with different monsters. They're a lot nastier.
	+ The Warped Path of Time takes you through Monster Clowns, Ghost Pirates (and Vikings), and finally a giant boss called the Gatekeeper.
	+ On the other side, the Forgotten Path of Time, there are teddy bears possessed by their own souls, animated clocks with More Teeth than the Osmond Family, teddy bears possessed by creepier ghosts, and ghosts chained to pocketwatches. And the boss of THAT side just happens to be Thanatos.
	+ At the end of both paths is a great pavilion with an area only accessible by someone with a particular quest. This area has Papulatus Clock, a boss that looks like a ghostly little blue thing with a curly sprout atop its head sitting in a flying Time Machine designed like a toy clock with giant robot hands. He's a challenge, and fairly sinister in his own right if you read his backstory.
* *Guardian's Crusade* actually has living toys whom you can find and collect for use in battle. There's 70 of those bastards. Good luck.
* Namco's *Toy Pop*: PINO AND ACHA ARE GOING TO MAJYO'S CASTLE TO SAVE FRIEND
* Team Fortress 2:
	+ Several popular maps place the *players* in this position - it is very odd playing an FPS from an action figure's point of view.
	+ Assist Kill accessories show up on the killfeed as getting assists to players in Pyroland, indicating they at least THINK they're alive. All of them are a stuffed animal of some kind, except the Medic's very real pet bird, Archimedes.
* HAVE Online / MicroVolts is a Korean Online Multiplayer THIRD-person-shooter (not even class-based) that uses anime figurines *or* those figure-posing... figures that artists use to assist in drawing positions as the characters.
* Familiars in *Kingdom of Loathing* include teddy bears and toy soldiers.
* In *Harvest Moon: A Wonderful Life* and *Another Wonderful Life*, your child's stuffed bear will occasionally come alive when no one else is in the room.
* *Re-Volt*'s Excuse Plot has you racing animated radio control cars.
* Sack-people in *LittleBigPlanet* are supposedly hand-stitched dolls.
* Kid Ultra from *Battleborn* was originally designed as a toy robot but in a similar vein to Buzz Lightyear from *Toy Story*, thinks he's an actual superhero. Specifically, he was originally designed by Phoebe to be a childcare providing robot, a thing that came about from the lack of a proper playmate in the rich heiress' parental affection deficient childhood. During Kid Ultra's initial startup sequence however, the connection to the Magna Carta was severed leaving him no external reference or personality data banks to draw from. He thus instead drew info from the only other available source, the marketing-approved entertainment holo library pre-loaded into his memory which contained over 60,000 cartoons, comics, movies, and video games intended for placating and educating children. As a result, he thinks he's an actual superhero in a cartoon universe.
* From ***Pokémon***, we have Stufful, an adorable stuffed bear Pokemon that Hates Being Touched. There's even a little tag on its rear end!
* *TinkerQuarry*: The Dollhouse is a world inhabited by living toy animals. Most, if not all, are implied to have previously belonged to the protagonist, a little girl who somehow ends up in the Dollhouse.
* Jasmin from *Lost smile and strange circus* is a living doll.
* The eponymous Hundred Knight from *The Witch And The Hundred Knight 2* was originally a doll that Milm received from her sister Amalie for good luck for her surgery to cure her of her Witch Disease. When the surgery fails and Milm transforms into the witch Chelka, Chelka uses her powers to animate her doll to act as her servant. While Chelka did animate him, it is ultimately loyal to the more heroic Amalie.
* The Toy Box skin line in *Leagueof Legends* are composed mostly by toys owned by Dino Gnar. Some examples are Renektoy Rekenton (an action figure that had high demand back in 1996) and Moo Moo Alistar (a limited edition figurine)