Elves

Elves are the evolved state of Treants. Ancient people that exist early into a worlds history. Elves are creatures of Gaia (elvish word for earth mother), originating from Treants. They've attained a new form but still retain their connection to the world and world soul, with the goal to show other primitive races what they could be capable of showing high potential often that promotes other races to evolve and surpass them.

Elves work hard to maintain the world around them, revering the World Soul and the greater species that represent it (Fairies and Dragons being typical cases.) Lovers of Gaia's creations and gifts though their opinion on the creatures made vary greatly from different elf types and the creatures own actions in the world.

Elves are blessed with the longevity of their treant ancestors living for hundreds or even thousands of years in some cases.

#### Elf Lords

The greatest of the Species, the Elf lords are the pinnacle of the speices, hand made by the World souls of the planets there on. They are imbued with heightened power and the ability to lead the elvish people on the world they find themselves in. In addition to this they are blessed with a great power: Elf Stones.

##### Elf Stones

Elf Stones being implanted directly into the Elf lords, each variant having different powers. A Elf stone has several paths with the ability to manipulate domains of that path in great ways. They are used to help better their people, or defend the world from outside forces, regardless of its uses, all who know the power of a elf stone recognize its potential is only limited by the one who wields it.

## Activities on Worlds

### Keltheria

On Keltheria, the elves were the predominate species that ruled the world. With 10 great Elf Lords existing at the start of the Era of creation, they spread across the world and formed their own kingdoms and fought many threats to their people that awoken shortly after. From taking violent action against the Golems and Dwarves during the shattering of the stone. Killing many of the Dwarven people and their variants leaving few survivors. Over time the elves formed two great empires that dominated two halves of the world. In time they united to form a World spanning Empire.

### Wisteria

Elves awoke on the great continent Nightshade awoken and lived alongside the fairies of the world. They are entrusted with the Spirit Tree The Wisterian Great Tree as well as the Book of Magic through which Celebrim, the Elf lord passes it onto his son Aludin to form the city of magic. Many great strides were made however the City of magic Talion, was wiped out of existence by the Towers, a group of Humans who sought to suppress magic by all means and wiped the remaining population. This caused the Elves to desire revenge with the plan in retaliation to kill all the towers for their act of genocide before the fairies intervened causing conflict between the fairies and elves. Between this and many other events the Elven population was severely hurt and forced into hiding, through the acts of the World dragon and the spirit magic of their own people they formed the Ten Forests. Great elven cities that could hide their people from outsiders and attackers so long as the population didnt surpass a certain number. This led to the elves being forced to exile citizens of less "value" and choose who can and cannot stay in the cities.

### Azeroth

On Azeroth, the treants to awaken were those of the Highborne variety. Led by Azshara a powerful Sorcerer in her own right and the Elf Lord of her people. Discovering the Well of Eternity and its font of Arcane power they reveled in it losing their markings due to the Arcane changing their nature and damaging their connection to the World Soul. However many elves did not wish to use the powers of the Well, fearing its abuse and isolated themselves away from it becoming the Night Elves. The Highborne continued to use the well until Azshara was contacted by the Burning Legion whose leader the Dark Titan seduced Azshara and sought to use the well as a portal to let the demons enter the world. The Night elves, Wild Gods, and even some of the Highborne actively fought against this during the War of the Ancients and after years of fighting resulted in the Well of Eternitys destruction and the defeat of the Legion but also causing the Sundering. From there the remaining elves split into primarily two factions, the High Elves of Quel'Thalas who sought to continue to use magic freely, and the remaining Night Elves who exiled them and sought to return to nature and embrace its ways without the use of Sorcery.

## Variants

Elves in a world start off with markings denoting what type of Elf they have. Each with unique gifts and outlooks on culture and showing the pinnacle of what Elves are capable.

##### Warborne:

Primal warriors and natural fighters. The Warborne are fighters through and through. They act as the warriors and would be defenders for their brethren on the world they find themselves on. Tasked with the defense and protection of all Elvenkind. When they discover a threat they will stop at nothing to destroy the threat through whatever means necessary and consider themselves the final arbiter on deciding what is or isn't a threat to their existence. They never back down from a fight and do everything they can to win the battles that are presented to them and prepare for the next challenge they might face.

The Elf lord of the Warborne are blessed with the powers of War including the War Stone holding the following paths.

* Battle
* War
* Blood
* Conquest
* Physical Power

##### Arrowborne:

Agile and Hawk-eyed. Arrowborne are naturally gifted hunters and marksmen, they are gifted with unique skills with a bow and the arrows they fire, their arrows seemingly hitting targets further than perceived possible by even other types of elves and are even able to curve and manipulate the flight paths of the arrows they use to. Arrowborne are masters of the hunt and are peerless in their natural abilities.

The Arrowborne Elf Lords are gifted the powers of the Hunt and the Arrow Stone which has the following paths:

* Precision
* Hunt
* Stealth
* Sight
* Direction

##### Gaia Elves:

Intelligent and Powerful. Gaia Elves and their elven counterparts are gifted with a heightened magical prowess few other beings possess. Gaia elves have a deeper understanding of Mana and how to use it and bind it with the elements than any other. Gaian or "Gaia" Elves use these abilities to naturally change the world around them mastering not only themselves through fierce study or understanding of their latent power, but also the world around them being more likely to master mana control of the spells and elements they have a natural affinity towards.

The Gaia Elf Lord holds the Mana Stone blessed with the magic of the world and has the following paths:

* Fire
* Water
* Wind
* Earth
* World Power

##### Woodland:

Calm and Sturdy. Woodland Elves are those blessed with greater attunement to the forests around them. While all Elves are blessed and attuned to the world around them to some degree, Woodland Elfs have a greater connection to the world. Being the epitome of what a guardian of nature truly is. They are a more resilient type of Elf than their other counterparts, their typically much tougher and resistant to damage with a constitution rivaling that of even Dwarves while they themselves can tend and cure the environments they are in to a respectable degree making themselves natural druids when it comes to the defense of the forests and worlds they reside on.

The Woodland Elf Lord has the Wood Stone which holds the powers of Nature and the following Paths:

* Guardian
* Nature
* Preservation
* Beauty
* Nullification

##### Wild:

Wild and Swift. While the Woodland variant of Elves reside and look after the trees and environments on behalf of Gaia and life itself. The Wild Elves find their gifts make them more attuned to the wildlife around them. Wild Elves have a greater connection and understanding of the animals and beasts around them being able to coexist with many of them and even adopting a few animalistic traits with their Elvish variants. They focus on the protection of Gaia's life and nurturing it to its fullest potential. They often prefer the company of animals over others.

The Wild Elf Lord has the domain of the Wilds and is gifted the Wild Stone which has the following paths:

* Beast
* Freedom
* Creation
* Wild
* Rage

##### Dragonfolk:

Distant and Strong. Dragon Elves are unique amongst their many cousins. While they typically have their own goals of serving a select group of people or defending the environment around themselves. The purpose of the Dragon Elf is that to the World and their guardian itself. They are entrusted with protecting and serving the World Dragon and seeing it is undisturbed until the time of its awakening finally comes. They look to see it raise and fulfill it's purpose on the world so there personality differs depending on the race, however, they always put the planets safety above anything else.

The Dragon Elf Lord is gifted the domain of the Dragons and the Dragon Stone which has the following Paths:

* A Unique path matching the World Dragons Domain
* Dragon
* Arcana
* Destruction
* Magical Power

##### Fairy:

Kind but Stalwart. Fairy Elves are the opposite to their Dragonfolk cousins, being assigned the crucial task of protecting the fairies of a given world. Fairies being benevolent and kind hearted creatures very rarely choose to fight unless its absolutely necessary and even then despise doing so. Fairy Treants and their Elvish counterparts have no such qualms. Should a entity or person present themselves as a threat to a fairy they will not hesitate in ending the threat and protecting the fairy by any means necessary even if in doing so results in their death. They are blessed with heightened strength and a connection to any particular fairy they swear themselves to (though they ultimately live to protect all fairies of a world.) They live in harmony with the fairies, they exist solely to uphold their will, considering them the purest personification of Gaia and her will.

A Fairy Elf Lord is blessed with the power of Fairies and gifted the Fairy Elf Stone to aid in their protection which holds the following paths:

* Love
* Malevolence
* Benevolence
* Fairy
* Energy

##### Skull:

Wise and Serene. Skull Elves are the bridge between life and death. they maintain the balance between both celebrating the life of gaia's creatures and also their deaths and the importance behind both. They are often spiritual guardians of the elvish people and of the world they find themselves in. Their markings blessing them with the ability to tap into the spiritual energy around them and partially to the spirit world itself, alongside they are naturally gifted with the ability to learn and tap into life or death magic.

The Skull Elf Lord is gifted the blessings of the Spiritual energy and given the Skull Stone which helps them mediate the living and the dead with the following paths:

* Life
* Death
* Soul
* Memory
* Paths

##### Highborne:

Talented and Wise. Highborne are the pinnacle of the Treants and their Elvish Counterparts. Gifted with a heightened overall potential than any of their other brethren. They are the natural leaders of their people on most worlds they are found on. They are exemplars of natural talent and skill and can match any of their brethren should they hone their natural talents.

The Highborne Elf Lord is blessed with the gift of Potential, to show the pinnacle of what all elves are able to achieve. To aid in this, they are given the Ruler Stone which has the following Paths:

* Army
* Knowledge
* Law
* Codex (A chronicle of the Worlds History and the ability to alter it)
* Unity
* Terraform

##### Divine:

Enlightened and Mighty. What the Highborne are to the other Treants/Elves. The Divine are to them and so much more. Extremely rare and powerful, Divine Treant can be considered gods in physical form. Being one of Gaia's chosen creations and one of their strongest holding powers on par to that of the fabled Great fairies or Dragons found on a planet. They possess a natural connection and boons others can only dream of. Typically only one can be found on a world, but one is all a world needs to have a capable defender and nurturing guide for their "lesser" counterparts.

The Divine Elf Lord is blessed with the blessings of Godhood, and is given great powers as the best of their people. In addition to the Divine Elf Stone. Due to the rarity of the Divine Elf Lords and their ever changing nature very few of the Domains the Divine Stone holds the same paths, though it is noted that the Stone draws power from the Elf Lords native to a world and receive one path from each Elf Lord Stone including some of its one (Such as the Domain of Elves)

#### Angel Elves

A rare type of Elves found on Keltheria. Angel Elves are the result of entities from the Spirit World (particularly Angels) interfering with the world. The World Soul collects some of the energy from these entities and merges it with its own power to bring forth the Angel Elf Stone and the Angel Elves on a world, tasked with guarding the spirits of their people and the meddling of outside forces from interfering with the world.

Angel Elf Lords are blessed with the power of the Angels in tandem with their own heritage as the Elves alongside the Angel Elf Stone holds the following paths:

* Light
* Dark
* Flight
* Harmony
* Spirit

#### Light Elves

Another rare variant of elves, these are elves that are blessed directly by the primordial force of Light. Through this interference, one chosen by the light could become a Light Elf lord, he and his people are imbued with the positive primordial force.

Light Elf Lords are blessed with the blessing of Primordial Light and given the Light Elf Stone embodying these traits, these blessings are different from the others as they do not receive there blessing from the World Soul but from Elena, The Primordial Light. Their paths are:

* Light
* Positive Force
* Love
* Barrier
* Paradise