Blitz Battle

**Blitz Battle** mode (**闪电战**) is a compacted 5 players Vs 5 players mode that uses the style and mechanism from Eternal Arena with major adjustments in the speed of gameplay. The initial goal of this mode is similar to Eternal Arena.

## Map Information

### Introduction

* Introduction: 5 vs 5 battle, compacted map, rapidly growth Eternal Arena mode. There are 2 sub-buttons for participating in the game mode as follows:
	+ (**Team Mode**)
	Opens the Team Interface to form a team. You can invite up to 3 of your friends to join you in the matchmaking with other players or go as a full team of 5 players for team matchmaking against another full team. In team matchmaking of a full team.
	+ (**Solo Mode**)
	Starts solo matchmaking for Blitz Battle.
* Rewards: 50 EXP points and 50 gold coins for each victory | 10 EXP points and 10 gold coins for each lose.
* Notes: There is no profit after completing 12 matches each day. Any result in this game mode doesn't progress any activities, events, and achievements.

### Game Mechanism

* The initial mechanisms of the game mode is a copy version of Eternal Arena.
* The map is very small in comparison with Eternal Arena.
* Everyone starts at level 3, and the initial Gold is set at 1500.
* The cooldown of all combat skills is reduced by 50%, and the The channeling time of **Recall** spell () is reduced to 3.5 seconds.
* The EXP and Gold received from minions and monsters are increased.
* EXP and Gold received per minute increased to 5000 EXP and 500 Gold per minute.
* The respawn time for **Greater Dragon** () after being killed adjusted from 7 minutes to 3 minutes.
* The team that kills the **Greater Dragon** () after 0/10/15 in-game minutes will now promote 2 Melee Minions of the next 1/2/3 waves of minions into Super Minions.
* The Health of the **Greater Dragon** () is adjusted from 10000 Health to 7500 + 750 Health per minute (10500 Health for first spawn).
* The number of Magical Runes drop from **Spirit Monument** () adjusted from 1 rune per monument for the entire game to 1/2/3 different runes after 0/10/15 in-game minutes.
* The damage received by turrets when they don't have minions within their line of sight is reduced by 70%/50%/30% after 0/10/15 in-game minutes.
* Leaving the spawn location (fountain) now increases the Movement Speed of yourself by 50% for 5 seconds, the bonus is removed upon attacking or being attacked.
* The lanes are optimized as follows:
	+ Each wave of minions is composed of 4 minions in a single group, 2 **Melee Minions** and 2 **Caster Minions** (spawning order: **Melee** / **Melee** / **Caster** / **Caster**).
	+ At the first 9 in-game minutes, the last **Caster Minion** of every 2nd group of minions will evolve into 1 **Siege Minion** (spawning order: **Melee** / **Melee** / **Caster** / **Siege**).
	+ After 9 in-game minutes, the last **Caster Minion** of every group of minions will evolve into 1 **Siege Minion** (spawning order: **Melee** / **Melee** / **Caster** / **Siege**).
	+ After destroying enemy's inner turret all the way, the first **Melee Minion** of every group will evolve into **Super Minion** (spawning order: **Super** / **Melee** / **Caster** / **Cast or Siege**).
	+ After destroying all enemy's inner turrets, each wave of minions no longer spawns 1 additional super minion.
* The equipment are optimized as follows:
	+ There are new equipment available only in this game mode as follows:
		- Zhuge Crossbow (**诸葛连弩**)
		- Unsheathed Sword (**无鞘之剑**)
		- Three Dimensional Maneuver Gear I (**立体机动装置Ⅰ**)
		- Three Dimensional Maneuver Gear II (**立体机动装置Ⅱ**)
		- Three Dimensional Maneuver Gear III (**立体机动装置Ⅲ**)
	+ Some equipment are removed as follows:
		- Removed Monster Ball.
		- Removed Master Ball.
* Turrets are optimized as follows:
	+ The Health of Inner Turrets and Outer Turrets are adjusted from 2500 Health to 4000 Health.