Merope/Abilities

Pleiades Michani Enas

[Coolant Flush] Reduces heat buildup when skills are used.

[Networking] When dispatched with another tagged-in Android in your party you gain 10% weapon damage.

Boost to Get Through!

Uses a booster to quickly move over a distance of 7m.

Skill Cooldown = 0.3SEC(s)

Stamina Consumption = 160

Missile Salvo

Designates the starting point of your salvo line of 4 missiles.

A second reticle will appear to designate the direction of your salvo line.

[Combo] Recast to fire the salvo for heavy damage.

500 // Level 1: Skill Cooldown -1SEC(s)

1,000 // Level 2: MP Consumption -20

1,500 // Level 3: Cast Distance +2m

2,500 // Level 4: Skill Cooldown -1SEC(s)

4,500 // Level 5: Skill Cooldown -1SEC(s)

8,000 // Level 6: Fire 2 additional missiles

Skill Power = 795

Skill Cooldown = 10SEC(s)

MP Consumption = 190

Cast Distance = 12m

Attack Radius = 1.5m

Devastator Rocket

Fires a low-speed missile that explodes upon reaching the targeted area.

Flies 4.0mm, dealing damage to enemies and terrain it passes through, as well as when it explodes in an area of 2.0m at the end of its flight path.

500 // Level 1: Skill Cooldown -1SEC(s)

1,000 // Level 2: MP Consumption -20

1,500 // Level 3: Increases explosion radius by 1m when penetrating enemies

2,500 // Level 4: Skill Cooldown -1SEC(s)

4,500 // Level 5: Skill Power +85

8,000 // Level 6: +62.5% Projectile Speed

Skill Power = 445

Skill Cooldown = 10SEC(s)

MP Consumption = 190

Cast Distance = 12m

Attack Radius = 4.0m

Vector Strike

Quickly accelerates 9m in a line.

Slams into the first enemy in your path, dealing damage and knocking them away. Merope will rocket off the enemy, retreating backwards before landing.

500 // Level 1: Skill Cooldown -1SEC(s)

1,000 // Level 2: MP Consumption -20

1,500 // Level 3: Knocks the enemy down instead of back

2,500 // Level 4: Skill Cooldown -1SEC(s)

4,500 // Level 5: MP Consumption -20

8,000 // Level 6: Makes an additional attack on struck enemies

Skill Power = 715

Skill Cooldown = 12SEC(s)

MP Consumption = 180

Attack Range = 2.5m x 0.8m

Status Effect = Knock Back

Conversion Battery

Creates an energy field that can absorb damage. The energy field nullifies 5 strikes of damage for 5SEC(s). When the shield breaks after 5 attacks, 200 MP and 10% max HP are restored.

Does not nullify debuffs or crowd control.

Persists through tagging.

500 // Level 1: Skill Cooldown -1SEC(s)

1,000 // Level 2: MP Consumption -20

1,500 // Level 3: Duration increased by 2 seconds

2,500 // Level 4: Skill Cooldown -1SEC(s)

4,500 // Level 5: MP Consumption -20

8,000 // Level 6: HP Recovery rate +5%

Skill Cooldown = 15SEC(s)

MP Consumption = 200

Status Effect = Shield

Target Locked

Scans the area, locking on up to 4 targets before firing missiles at them. Fires 4 homing missiles at locked on targets.

If there are less than 4 targets in range, multiple missiles will strike the same target.

Multiple missing striking the same target have their damage reduced.

500 // Level 1: Skill Power +20

1,000 // Level 2: Skill Power +20

1,500 // Level 3: Increases the number of missiles

2,500 // Level 4: Skill Power +20

4,500 // Level 5: Skill Power +20

8,000 // Level 6: Increases the number of missiles

Skill Power = 910

Skill Cooldown = 30SEC(s)

Ultimate Gauge Consumption = 60

Cast Distance = 16m

Attack Range = 0.9m x 0.5m

Status Effect = CC Immunity