Domain Magic

Terra Avium centers around Domain Magic. The world of Terra Avium is split up in several terrains. Those terrains are chopped up pieces of ancient Elementals, which were full of magic and therefore became Terra Avium's main magic system. The Avians use the magic from the Elementals to their disposal.

Domain Magic is commonly learned through Magic Theory, which is a subject which details how to perfect and perform Domain Magic.

## TYPES OF DOMAINS

Across the lands are five different main terrains: Ocean, Sky, Mountain, Desert, and Forest. When the deities sculpted the aarakocra, they scattered pieces of the Elementals across Terra Avium. The five terrains became the five domains of Terra Avium. Each of them are a source of magic and power that the Elementals made, and each of them have different quirks:

- Ocean: Ocean magic is smooth, flexible, and calm. Its nature is to be strategic and careful. It is able to manipulate its defense into its offense, and is able to direct an attack.

- Mountain: The mountains stand tall and confident, therefore its nature is to be firm and stable. It is the greatest defense domain, able to ward off opposing elements and protect yourself and your allies.

- Desert: The dessert is harsh and unforgiving. It grants a strong offense option, able to maximize their damage and aggressiveness. It strikes like a bird of prey, and it strikes hard. They have the least users.

- Forest: Life blooms in every corner of trees and plants. Forest casters are able to heal and grant growth to what or whoever needs it. They can buff or debuff targets of their choice, weakening the strong and strengthening the weak. They have the most users.

- Sky: The sky is vast and free, so it grants mobility to its casters. The sky looms over all domains, so it knows its secrets. Sky casters can use other domain’s magic but not to a full extent. A sky’s shield may fend off a punch, but it cannot fend off a rain of arrows. A sky’s healing may seal up a cut, but it cannot seal up a mortal wound. They have the second most users.

There are variants of the five domains. For example: Lake/River (Ocean domain variant), Hills (Mountain domain variant), Jungle (Forest domain variant). There are also terrains with two or more domains. For example: Swamp, Marshes (Ocean and Forest domains), Oasis (Ocean and Desert domains), Grassland (Sky and Forest domains), Savannah (Forest and Desert domains), Tundra (Desert and Mountain domains)

## HISTORY

Domain magic came from the five main terrains. Terrains are spiritless bodies of Elementals (aside from the Air Elemental). Long ago, before the Gods migrated, the Elementals learned how to harvest pure energy and turn them into their own kind of magic. Their own kind of magic is called Domain Magic, and is unique to each Elemental. It was the bodies of the Elementals that produced magic continuously. The reason why their bodies were able to produce magic continuously was because their terrains are full of continuous growth in life.

Fast forward, after the War of Commencement, the Gods won with the Air Elemental switching sides and joined the Gods. As punishment for the other Elementals, the Gods tore their spirits away from their bodies, and locked their spirits in the first planet - Undirheim. Their bodies (material forms) were then chopped into pieces and scattered around Terra Avium and used for magic.

And so, the bodies continued to produce magic even after their host's spirits had been taken away. The Gods decided to use that to their advantage and so taught the Avians how to use magic, with the Sky Elemental watching over the lands and making sure nothing bad happens. Over the millions of years, domain magic has been perfected and used for the benefits of society.

## RULES

Domain magic is not magic as a whole, but a sub-section of magic. While magic can do countless of things in other multiverses, domain magic is limited to the magic of Elementals and what they could do - and therefore influences the limitation of magic for its casters. Therefore, the proper term for Terra Avium's magic is Domain Magic, but is referred to as magic in general.

Avians can not produce magic and they can only pull magic from their respective terrains. The act of producing magic is harvesting pure energy and turning them into the caster's favorable magic - which is something Domainers can not do. Instead, Domainers must draw magic from their sorroundings. If they're not in their repsective terrain or doesn't carry a source of that terrain's magic around, then Domainers can not cast magic.

## METHODS OF CASTING

There are only 3 known methods of spellcasting using Domain Magic. All three have flaws of their own, and laws and rules of their own. One of them is a natural-born requirement, one of them is a craftsmanship, and the other is a scholarly pursuit.

### **INNATE**

The innate method is the most used and most well-known method. This method is also known as the one true method and the best of methods, as this is the method where all Domainers use. The innate method requires you to be born with magic instead of learning them like the other three methods - and when you're born with magic, you're a Domainer. This method is perfected through time of polishing your skill and being in touch with your repsective domain. With the innate method, the user can only use one domain magic for the rest of their life.

### **EILD**

Eilds are gemstones that are made to store domain magic. A Sky Eilds is a gemstone carved for Sky magic usage, and so on. Eildsnees are magic items fueled by Eilds. Eildsnees can be used to replicate one single ability from a domain. Domain magic can be stored in Eilds. There are gemstones that represent each domain, and each domain magic is to be stored in their respective gems.

The eild method is the second-most used and the most popular amongst non-Domainers. Casting magic is achieved by the channeling magic through carefully carved eilds. The eild methods has a downside is that it is limited to how good the eild is carved, the rarity of gems, the size, and how much magic is stored in there before the eild burns out.

### **ALCHEMY**

Alchemy is the study of manipulating Domain Magic through the uses of potion brewing, crafting, and alchemy. It is one of the variant/method of using Domain Magic. Alchemy or potion brewing is an art used to trap magic in consumable items, usually in the form of a luminescent liquid, by transferring magic from the ingredients or yourself. This can be used by Domainers and non-Domainers, though the alchemist must be knowleagable about each recipe and each ingredient and its magic. It is one of the two scholarly pursuits of magic casting.