Epic Dimensional Game of the Stars

Epic Dimensional Game of the Stars
## Description

Held biannually, this mysterious event is only for magical and superhero schools, and where they complete against each other in numerous games, athletic and combative for the titles of ‘Peerless Champions' and "Strongest', and to determine the strongest superhero/dimensional warrior/magical warrior team.

For the first time, Aether World Cosmic University has received an invitation to join this event. Who will they meet, and what surprises await the warriors from the stars?

* About
* Rules
* Prizes

In this competition, various educational institutes of a fantasy, science fiction or a superheroic nature compete against each other in games of athletics intelligence, wit and combat. Before competition week, mysterious letters written by 'The Game Master' are sent to the principals of each extranormal school known to him as an invitation to join the competition.

During the competition weeks, public extranormal institutes bar ordinary people from entering the premises. Secret schools have it much easier, for their means of concealing their existence, be it magic (invisibility/illusions), cloaking technology, being in another dimension or by simply being backed by the government of their base country prevent people from snooping around too much.

The Epic Dimensional Game lasts for a month. Participants are encouraged to use their abilities during the matches. For the first week, there is the Urban Wars, a series of street fights that students participate in to accumulate points for their school, move up the rankings, until they automatically join the main combat tournament. In some cases where events are held in the general public, abilities past a certain threshold, specifically from 7 dots onwards, are forbidden in case they harm people or property. These restrictions don't apply in non-combat matches where it is only team versus team. Schools are ranked according to their scores based on their wins and losses, and the highest one becomes the champion of the Epic Dimensional Game of the Stars. Each school divides its own students into Blue and Orange teams, with the number of wins each colored team gets, the points earned would be added on to the school's score. Teams not affiliated with a school do not have this advantage of accumulating points.

Although it is a large-scale sporting event, not all the students would be bounded by the events all the time. They just need to follow the rule of reaching the area in the specific time, and any time other than that was free time for them. Schools are even allowed to set up stores to get some earnings like the management or home economics schools.

It could be that the Game Master wants to observe the development of Power users and non-power users. Only time will tell his motivations...

* Contestants must be in a known Fantasy/Sci-Fi/Superhero Institute and/or at least age 16 or older.
	+ Only seven members of each Academy's top clubs/students can compete in the games.
	+ Contestants must be from the same club or grade level in-order to form a team, unless the Master Coordinator says otherwise.
	+ In 1567, a new rule was created, that stated that each Academy could have multiple clubs enter into the tournament, and as a result, multiple members of each academy can compete in the games.
	+ The members of a club team can be replaced by reserve members if necessary. (Students only)
* Club presidents cannot participate. (Students only)
* Anyone without the club's badge cannot participate. (Students only)
* Teams are not permitted to bring ANY type of harm to civilians and/or other competitors.
* It is forbidden to use deadly projectile and blade weapons (wooden weapons are allowed) against unarmed opponents. Curses and demonic incantations are also forbidden.
* Each event will remain a secret up until right before they begin, at which point the rules will be explained.
* All participants must return to the lodgings by 12:00 midnight.
* Victory is based on who can dominate across several different kinds of competition.
* Theta to Sigma level power users are forbidden from using their main ability and must only use their ability's sub-powers.
* You do street fights to accumulate points and as you gain points you move up ranks from E rank as the lowest to S rank as the Highest. S Ranks automatically make it to the main tournament.
* Fighters are unable to use Flight, except those with natural anatomy such as wings.
* Fighters remain in play even if rendered unconscious or unable to fight.
* Fighters cannot be killed or use healing items.
* The match will last for 50 minutes.

Note: User must either update their name in the character forum to reflect their prize choice or notify an admin or rollback to update the user/character forum for them

### First Place Prizes

* Jade Commemorative Stele with ‘Peerless Champions' and 'Strongest' carved on it for the winning school.
* Medallions of gold and gemstones for the winning teams.
* A weapon of choice personally forged by the Game Master himself.

### Second Place Prizes

* Silver and gemstone medallions.
* A weapon of choice personally forged by the Game Master himself.

### Third Place Prizes

* Bronze and gemstone medallions.
* A weapon of choice personally forged by the Game Master himself.

## Arena

Several areas on Earth and other dimensions serve as mini-arenas, kept hidden from ordinary people. The Game Master owns an arena, Azure Illusion Stadium, connected to his home that is connected to the mini-arenas by warp portals. During the contest time, the portals to the mini-arenas open, enabling participants to warp to the main arena once the match is concluded. Urban areas, such as cities, serve as good places for the street fights to take place, albeit at night.

Azure Illusion Stadium's four corners have statues of four animals: a griffin representing courage, a deer representing grace, an owl representing wisdom, and an ox representing strength. Each statue wears a collar, from which trails a silver chain that attaches them to the ground.

It can change its terrain depending on whatever the event is. The arena is capable of changing its environment into several different "magic climes", including swampland, rain forest, volcanic and arctic, sulfurous fields, stormy plains, arid desert, an ocean and beach with a partially sunken ship, and a few others. The arena also has artificial weather effects, such as thunderstorms, snow storms and an artificial sun or moon. There is a powerful force field protecting the spectators from stray spells.

During the team round, the arena is split evenly into two magic climes, which are chosen randomly at the beginning of every fight for each half of the arena. During the doubles round, four magic climes are chosen each fight. In some magic climes, Mana crystals are also scattered around the arena for combatants to use.

After the Urban Wars, all participants that attained the S-rank are automatically beamed up to the The Azure Illusion Stadium for the rounds. The singles rounds take place only in the central part of the arena, with the outer quadrants being out-of-bounds. The finals take place at midnight, in contrast to the preceding rounds and event which took place during the day.

## Events

The main combat tournament is a major part of the Epic Dimensional Game of Stars. It draws in spectators from all dimensions who want to see the capabilities of Earth's native superheroes and other power-users. The Game Master can also decide to throw in various events such as:

Naumachia - For this event, each team has to select a member to participate. The event takes place in the ocean clime, where the participants, armed with their signature weapons, ride on small boats provided by the Game Master. The rules for the event are explained: a participant automatically loses when they fall into the water and the last person remaining will be the winner, unless there are still two people left during which a five-minute time limit will be given so that both can compete for victory. When this exception occurs, the loser of the match will be awarded the least points. Each participant in the event dresses in swimwear and proceeds to board the boats in the arena.

Cooking Contest - An Iron Chef like cooking contest.

Tug of War - Two opposing teams pull on a rope until one of them is able to successfully pull the other team towards them.

Triathlon - Exactly what it says.

Flag Fall Competition - The match has opposing teams set up 9 meter long poles with the flags bearing their school crest on their side of the field. While defending their own flag, competitors have to take down the enemy's flag. It is a very aggressive contest with the use of powers to defend against the opposing team. Moreover, body contact is inevitable.

Eel Grabber - Simply catching eels and the team with the most eels caught wins the event.

Cavalry Battle - Composed of teams of four, three members of the team are supposed to carry the fourth member wearing a cap during the game. The objective of the game is to hold the fourth member while they attempt to remove the other teams' equivalent's hat. The team is likely eliminated when they lose their cap. Apparently, the scale is large enough to require a preliminary match.

Ladle Match - A relaxed match that involves balancing a cooking ladle on a ball with 2 centimeter diameter and running 100 meters with it.

Melon Head - Competitors run on track and are to snatch up a piece of melon bread dangling from a bar and finish the race with the melon bread still in their mouth.

Obstacle Course - A race on a track with obstacle courses on it, such as pitfall, wrecking balls, laser bars...

Ball Roller - Performed in an arena, there are 30 balls three meters in diameter located to the right and left side of the competitors. The rules are that when the match starts, the competitors must push the balls towards the opposing team's line. The winner would be the team who has pushed more than 15 balls pass the opposing team's line. The participants from both sides would have to touch all the balls at least once, as such, during the event, participants could use their powers to obstruct the opponent.

Baseball Bat Race - Competitors spin around their baseball bats until they are dizzy and try to run towards the finish line.

Balloon Sandwich - Teams are given a balloon to inflate before the competition. The objective of the game is for two competitors to hold the balloons between themselves without using their hands and then run towards the finish line. Dropping the balloon is apparently allowed and can be picked back up by the team.

Fruit Cutting - Think Fruit Ninja but with actual swords and fruit.

Flag Racing - While simple in nature, it can be quite difficult and frustrating; it requires the players to run as fast as possible in order to reach a flag at the end of the beach before their opponent does.

Hip Battle - The game challenges the players to knock their opponent off a floating pad using their backside before the same can be done to them. The battle includes: feigns, dodges, normal attacks and strong attacks, which the girls carry out using only their rear-ends.

Beach Volleyball- A team-beach event. Like other variations of volleyball, two teams of two players, separated by a high net, try to score points by grounding the ball on the other team's side of the court.

Chariot Racing - Quite simple. Each team selects one person to ride a chariot pulled by horses along a circular track in the arena's meadow clime. They must run ten laps to win the race, and at the same time, prevent themselves from being crashed by their opponents.

Hide N' Seek - A game of hide and seek with the addition of a giant monster that you should also hiding from.

Hoop Rolling - Players have to roll a hoop along the ground with their signature weapon. The aim is to keep the hoop upright until they reach the finish line, with bonus points awarded for any tricks done along the way.