recursal/Fanatic-Fandom huggingface dataset:
Quick Play

**Quick Play** is a feature unique to any mobile versions of *Plants vs. Zombies*. It allows the player to pick a level from any area (Day, Night, Pool, Fog, Roof, and bonus games) to play by choosing its respective tombstone and then scrolling through each level organized by the type of zombie encountered. It is unlocked after the player completes Adventure Mode for the first time.

**Note:** It should be understood that the category of Bonus Games does not include any true mini-games (like ZomBotany or Bobsled Bonanza) and is not available on iPad.

## Overview

Some of the features the iPhone, iPod Touch, Android, Nook, and Bada versions lack is Survival Mode (sans iPad (initial release) and Android (newer update)) and Puzzle Mode (sans iOS and Android (newer update)). Because of this, PopCap Games felt Quick Play would be a good way for players not to lose interest in the game after they have played Adventure Mode. With Quick Play, the player can get money to purchase from Crazy Dave's Twiddydinkies, complete achievements, or simply play their favorite levels.

The levels offered are:

**Day:** Levels 1-1, 1-3, 1-6, 1-8

**Night:** Levels 2-1, 2-3, 2-6, 2-8

**Pool:** Levels 3-1, 3-3, 3-6, 3-8

**Fog:** Levels 4-1, 4-3, 4-6, 4-8

**Roof:** Levels 5-1, 5-3, 5-6, 5-8

**Bonus Games:** Levels 1-5 (Wall-nut Bowling), 1-10 (Conveyor-belt level - Day), 2-5 (Whack a Zombie), 2-10 (Conveyor-belt level - Night), 3-5 (Big Trouble Little Zombie), 3-10 (Conveyor-belt level - Pool), 4-5 (Vase Breaker), 4-10 (Dark Stormy Night), 5-5 (Bungee Blitz), 5-10 (Dr. Zomboss's Revenge)

## Gallery

The iPad Quick Play menuThe old iPad Quick Play menuThe iPhone and Android Quick Play menuThe old iPhone and Android Quick Play menuUnused Quick Play menu on the PC version, as seen on the game files
## Trivia

* The top of the tombstone for the Fog levels is shaped like a gentleman wearing a bowler, presumably referencing the character in Jules Verne's Around the World in 80 Days, Philias Fogg.
* The "Back" gravestone is similar to the PC version Zombatar's "Back" gravestone.
* On the iPad, there is no Bonus Games section.

* In the old iPad version, the Mini-games and Survival are in the Quick Play menu.
* In the "images" folder of the main.pak, you can see an image of the Quick Play button.
* You can click the "Back" button on the Quick Play menu in the GOTY version of *Plants vs. Zombies*, as long as your monitor is wider than the game's screen (having black bars on the side of the Full Screen game window while the game is opening). To click it, lower your mouse down the left black bar until it turns into a "hand". This is the hidden "Back" Button from Quick Play.
* The background of the secret Quick Play menu is the "More Games" background on iPhone and iPad version.
* When you're on 1-10, 2-10, or 3-10 in Adventure Mode, you can hear the Ultimate Battle music on every level in Quick Play except for mini-games and 5-10, including 4-5 and 4-10.
	+ When you are on an another level in Adventure Mode, the normal theme of the area you are playing will play for all levels.
Pirate Seas - Day 26

Prior to the 7.4 update, **Pirate Seas - Day 26** was the 26th day of Pirate Seas. The player was introduced to the Jolly Roger Zombie, the upgrade of Flag Mummy Zombie, which has greater health and speed, and will lead an even greater wave of zombies. Upon completing the level, the player receives a money bag.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

## Dialogue

*(Crazy Dave and Penny appear)*

Crazy Dave: I see more seas! Arrrr there more zombies?

Penny: More pirate zombies have appeared, and with greater strength.

Penny: We may need to retreat to another timeline and return when our plants are stronger.

*(Crazy Dave and Penny leave)*

## Difficulty

Beating this level with merely Ancient Egypt plants and Pirate Seas plants previous to this one is difficult, if not impossible, due to the quick deployment of raiding parties, followed by rolling barrels along with imps and Gargantuans. The player should depend on other world's quicker plants, or level up their current plants, before tackling this level.

If the player plans on using Blover, they should think twice about using it rapidly. Using it in quick succession will cause the other zombies to appear faster, giving the player too much on their plate to handle. Every zombie in Pirate Seas appears (obviously excluding zombies not yet encountered and the Zombot Plank Walker), so take caution and remember their counters. Take this level slow and victory should be pretty easy.

Note that Garlic does not work in this level. Despite the zombies having no other way but to go into the water, the zombies will just walk past Garlic after biting it. If you really wish to use it, put it in the lanes with planks at the part without planks.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1  (Contains gem premium content)

* **Required plants:**
	+ Blover
	+ Cherry Bomb
	+ Jalapeno
	+ Moonflower
	+ Dusk Lobber
	+ Homing Thistle
	+ Wall-nut or any other defensive plant
* Use Blovers to defeat most of the airborne zombies.
* Use Jalapenos on first and fifth rows.
* Plant Homing Thistles in second to fourth rows, as there are no planks there.

### Strategy 2  (Contains gem premium content)

* **Required plants:**
	+ Primal Sunflower
	+ Puff-shroom
	+ Spring Bean
	+ Snapdragon
	+ Primal Wall-nut
	+ Jalapeno
* Start off by killing the first few zombies with Puff-shroom and/or Spring Bean.
* When the first Gargantuar Pirate comes, use a Spring Bean to defeat him.
* Keep planting Snapdragons on second and third columns when you have enough sun.
* Use Plant Food wisely, do not waste them.

## Trivia

* There are 3 Pirate Captain Zombies that spawn on the 3 lanes without planks, making them fall in the water without using its ability.
Pirate Seas - Day 17

*For the Chinese version of the level, see Pirate Seas - Day 17 (Chinese version).*

## Level

### Objective

Defeat 20 zombies in 30 seconds

**Pirate Seas - Day 17** is the 17th level of Pirate Seas in *Plants vs. Zombies 2*. To complete this level, the player must defeat 20 zombies in 30 seconds. After completing this level, the player receives a money bag.

## Difficulty

The player has plenty of time to kill 20 zombies in the allotted time. Using plants that deal splash damage, such as Coconut Cannon and using Plant Food on Spring Beans to instantly kill zombies, as there are only two planks, will help the player greatly However, this level may be a little hard despite the easy objective, because all special zombies from this world (except for Gargantuar Pirates) appear in this level.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

*See Gallery for more details.*
***Notes: This strategy is for all versions.***

* **Required plants:**
	+ Sunflower
	+ Coconut Cannon
	+ Spring Bean
	+ Iceberg Lettuce
	+ Repeater
* Plant two columns of Sunflowers. Plant Spring Beans and Iceberg Lettuce.
* When you have enough sun, plant one Coconut Cannon on each lane.
* Plant at least one column of Repeaters.
* Remember the Spring Bean's Plant Food upgrade. It will greatly help you to kill all the dangerous zombies, especially Barrel Roller Zombies.
* Imp Cannons can be easily defeated after you follow the previous line by Coconut Cannon.
* Repeaters will help you to weaken the zombies.

## Gallery

First time rewardFirst stageBy UselessguyBy Pinkgirl234By Pinkgirl234By Pinkgirl234By Satirelol200By Someone456By SerenityStars364
## Trivia

* Before the 1.9 update, the player could not lose any lawn mowers.

## Walkthrough

Plants vs. Zombies 2 Snapdragon in level - Pirate Seas Day 17 (Ep.93)By Alex5432000Plants vs Zombies 2 Pirate Seas Day 17 Walkthrough

\*: Removed ~: Epic Quest
Jurassic Marsh - Day 35

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## Level

### Objective

Don't let the zombies trample the flowers

Prior to the 7.4 update, **Jurassic Marsh - Day 35** was the 35th day of Jurassic Marsh. It is a Special Delivery level, where the player must also protect flowers. Upon completing the level, the player receives a money bag.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

## Difficulty

The biggest threats are the raptors, T. Rexes, and Jurassic Bully. The raptor will kick zombies ahead of the flowers, but Primal Peashooter may accidentally push them back onto the flowers, causing the player to lose the level because of it. T. Rexes will rush zombies closer to the flowers, while Jurassic Bullies, the worst threat, cannot be knocked back by Primal Peashooter, with the addition of their bulky health. Luckily, there are no Jurassic Gargantuars to worry about.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* Primal Peashooters will be your main attacking plant in this level. Watch out for the raptors, as this may require some luck to have no zombie knocked back onto the flowers.
* T. Rexes can boost zombies' speed, so Stallia should be used on them to slow the boosted zombies down, or alternatively use Perfume-shroom to charm it before it can roar.
* It is best to use Chili Bean on Jurassic Bullies to defeat them, as the other zombies can be knocked back by Primal Peashooter, while Jurassic Bully is immune. Do not use them if they are on the flowers though, otherwise when they eat the Chili Bean the flowers will be instantly trampled.

## Trivia

* There's a little glitch in this level, when the T-Rex roars and the Jurassic Flag Zombie or the Imp goes faster, they could just walk over the flowers without trampling them.
Roadcone

The **roadcone** is a headwear worn by Conehead Zombies, and the first headwear seen in the whole series.

## Overview

### *Plants vs. Zombies and Plants vs. Zombies 2*

The roadcone absorbs 370 damage per shot and its appearance changes upon absorbing 130 and 260 damage per shot. It falls off and reduces its wearer to just an average zombie.

### *Plants vs. Zombies Adventures* (Archived content)

The roadcone absorbs 160 damage per shot and degrades at 80 damage and another time at 120 damage. After 120 damage per shot, the roadcone will fall off.

## Strategies

*For more strategies, see Conehead Zombie.*
Zombies that wear this headwear are easy to stop. A Snow Pea, two Peashooters, a Repeater, Gatling Pea, three Puff-shrooms, or two Scaredy-shrooms can take it down easily. Even then, as long there are no other zombies in front of or behind it, a Peashooter can destroy these zombies by itself. It is weak to almost all strategies, so your basic setup should take it out. However, do not underestimate it as it can be a threat in the early levels and beginning of the game. A single Peashooter may be just sufficient to kill one, but two or three will work better, especially if there are multiple zombies to be killed. Another strategy is to use a Snow Pea to slow down the zombie before reaching your defenses. Two Cabbage-pults or one Kernel-pult should be able to kill them. Another good defense is to plant a Melon-pult at the back, a Kernel-pult at the middle, and a Cabbage-pult at the front. Take note that Spikeweeds and Spikerocks do not directly damage the zombie, but rather damage the cone before the zombie.

## See also

* Conehead Zombie
* Conehead Zombie (PvZA)
* Conehead Zombie (Spawnable)
Modern Day - Day 5

**Modern Day - Day 5** is the fifth level of Modern Day in *Plants vs. Zombies 2*. Nightshade is pre-selected in a seed slot, thus showcasing it. This level does not feature portals. After completing this level, the player receives a money bag.

## Difficulty

Nightshade is given to the player in this level. Nightshade is a plant that changes if powered. If non-powered, it hits three times with a powerful hit. If powered, it throws leaves at range infinite times, but at the cost of the damage the leaves do. Plant Nightshade strategically. However, the player does not need to use the given plant. Imps spawn first, so the player should bring in early defenses like Puff-shroom. Jurassic Imp is also present, so the player should take into account the increased speed and biting speed of him. The biggest threat here are the Breakdancer Zombies that pair with the other zombies. Taking out the Breakdancer Zombies helps in this level, to avoid him kicking dangerous zombies, like the Jurassic Imp, deep into defenses. **Do not bring lobbed-shot plants unless they have splash damage**, as the Parasol Zombie will deflect them.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1  (May contain premium content)

*Created by DJViridian*
* **Required plants:**
	+ Nightshade (pre-selected)
	+ Imitater (optional)
	+ Moonflower
	+ Primal Wall-nut
	+ Chard Guard
	+ Cherry Bomb
	+ Primal Potato Mine

Plant Moonflower scattered. Primal Potato Mine for the first few zombies. Nightshade on any available powered spot. Chard Guard and Primal Wall-nut for defense and Cherry Bomb for emergencies. No need for Plant Food.

## Gallery

Done by PmhpcBy Dung Dinh AnhBy ThisUserLikesOreoWhen worlds collide by ShroomstagramUserBy EpicGamer23468By MyNameIsMyNameBy LegendofNicksonBy Someone456By SerenityStars364
Neon Mixtape Tour - Day 9

*For the Chinese version of this level, see Neon Mixtape Tour - Day 9 (Chinese version).*

## Level

### Objective 2

Survive the zombie attack with the given plants

**Neon Mixtape Tour - Day 9** is the ninth level of Neon Mixtape Tour in *Plants vs. Zombies 2*. It is a Locked and Loaded level. This level provides five plants for use. The punk and pop jams alternate during the level. The player is required to produce 2000 sun in order to complete the level. When this level is finished for the first time, the player unlocks Thyme Warp.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* This level's strategy is rather unique. First, you must let the Punk Zombies push your Sunflowers to the last two columns, in order to get the sun-earning objective. But, while Punk Zombie pushes your Sunflowers, you must do decent damage, or they will directly kick your Sunflowers out. To prevent that, you can plant a Peashooter in the third column. Wait until the Punk Zombies kick your pre-planted Sunflowers up to the sixth column and the Peashooters should take care of the Punk Zombies. You can also plant Celery Stalkers to easily deal with them if they get too close to kicking the Sunflowers out.
* If all of the Sunflowers are destroyed and the player does not meet the objective, the player **will** lose the level no matter what because the sun from the sky does not count in the objective, as the sun has to be produced by Sunflowers.

## Gallery

By Electric PlantsFirst flag by ThisUserLikesOreoSecond flag by ThisUserLikesOreoFinished by ThisUserLikesOreoBy Pinkgirl234Done by Fairy27By LegendofNicksonDone by GalacticFNAFRunnerBy LawnDefender072003By Someone456By SerenityStars364
## Walkthroughs

Plants vs Zombies 2 - Neon Mixtape Tour Day 9 (Beta)Neon Mixtape Tour Day 9Plants vs. Zombies 2 Got a new Plant Thyme Warp - Neon Mixtape Tour Day 9 (Ep.305)By Alex5432000

\*: Removed ~: Epic Quest
Pirate Seas - Day 33

Prior to the 7.4 update, **Pirate Seas - Day 33** was the 33rd day of Pirate Seas. Upon completing the level, the player receives a money bag.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

## Difficulty

Apply the same strategies as the player would with the other regular levels in the Pirate Seas expansion. However, the inclusion of Pelican Zombie makes this level even tougher than the others, as it spawns very early and spawns constant through the level. Jolly Roger Zombie also returns in this level, since his last appearance was during Pirate Seas - Day 28. Fortunately, there are no Gargantuar Pirates to deal with.

Like Pirate Seas - Day 26, Garlic will not work on zombies. They will simply pass by the Garlic after biting it.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* Bring Kernel-pult. This will instantly defeat Pelican Zombies. If too many appear at once, use Plant Food. Blover is also a good option to blow away all airborne zombies.
* If you really, really want to use Garlic, place it after the planks so it will work. This can be handy with Spikerock and Spikeweed. Put them in front of the Garlic so it will not be crushed by Barrel Roller Zombie.

Strategy 1: Panic and Scream
Required plants:

* Sun-shroom (level 2)
* Gold Bloom (level 1)
* Snapdragon (level 3)
* Primal Wall-nut (level 2)
* Cherry Bomb (level 3)
* Blover (level 2)
* Spikerock (level 2)

Note: the listed levels are the levels which I used (and it worked). Lower levels may suffice. The Gold Bloom may be useful if you have it by Epic Quest or purchase, but it is not mandatory. If you have an eighth seed slot, you are recommended to imitate the Gold Bloom.

* Build up one column of Sun-shrooms and instantly use Gold Bloom for 375 sun (750 if you have imitater). When the pelican zombies and the swashbuckler arrive, Blover them immediately. Alternatively you could plant the Snapdragons on column 2 and wait for a while before using Blover to finish off Pelican zombies.
* Use Snapdragons in column 2 behind Primal Wall-nuts in column 3 to neutralise the majority of the threat. When stronger zombies come, you may consider placing Spikerock to damage them faster. Remember to continuously back up your Primal Wall-nuts with Wall-nut First Aid.
* When the zombie crowd density gets too high for the Primal Wall-nuts, use Cherry Bomb to destroy all of them in one hit.
* You may need to keep an eye on the Spikerocks due to Barrel Roller Zombies.
* Always use Blover to deal with Pelican Zombies. Their speed can be fatal to your defences if not neutralised swiftly.
* Have fun! (Just don't let a zombie through, you're a bit critically short of lawnmowers here.)
Player's House - Day 1

**Player's House - Day 1** is the first level of Player's House in *Plants vs. Zombies 2*. When this level is finished, the player unlocks the Sunflower.

This level can be skipped over, along with Days 2 and 3 of the Player's House. It is preferred that the player does not do this, as it could prepare them for the levels in the future.

## Dialogue

Tutorial: Drag a seed packet to the grass!

(After planting a Peashooter)

Tutorial: Nicely done! You can also plant by tapping the seed packet and then the lawn

Tutorial: Touch the falling sun to collect!

(After collecting the Sun)

Tutorial: Keep collecting sun! You'll need it to grow more plants!

(After collecting more Sun)

Tutorial: Excellent! You've collected enough sun for your next plant!

(After planting another Peashooter)

Tutorial: Don't let the zombies reach your house!

## Difficulty

* This level is self-explanatory; the player just needs to plant Peashooters in two spots.
* Even if the zombies eat the Peashooters, the lawn mower will still be used, killing all zombies on the lawn.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

Given plants:

* Peashooter
* This level is the simplest in the game. Simply collect falling sun whenever it appears and use it to plant Peashooters. Make sure to place the Peashooters as close to the house (the left) as possible.

## Gallery

First time rewardGame screenshot by Charmande red321Completed by KinglerMasterAbout to lose Player's House - Day 1By Pinkgirl234By Jackninja5DipperGravityFallsBy Someone456By Nikon1803
## ​Trivia

* Before the 1.7 update, this and the first level from the first game were both exactly the same, with 150 starting sun, one row of grass, and Peashooters to start with.
	+ After the 1.7 update, each normal sun is worth 50 sun, making it easier.
* This level cannot be replayed after the player beats it. The same goes for the other tutorial levels.
* This is the only regular level that only has one type of plant besides Piñata Parties.
* Before a certain update, it was possible to lose if they planted the Peashooters in the rightmost columns of the lawn and let the zombies eat them. If he/she was lucky, then the lawn mower may not kill all the zombies. However, in an update, the lawnmowers were made to respawn. This makes it impossible to fail the level.
	+ This also goes for other Player's House levels and Ancient Egypt - Day 1
* In this level, the player can plant in the maximum seven Peashooters, while in the first game, the maximum is four Peashooters.

## Walkthroughs

Plants vs. Zombies 2 - We begin the Legendary series of the Legendary game. Full HD 60 FPS (Ep.1)By Alex5432000Plants vs. Zombies 2 - Player's House Day 1 (Tutorial)Player's House Day 1 - WalkthroughPvZ 2 Player's House - Day 1 Walkthrough created by JInhaoooooooooo

\*: Removed ~: Epic Quest
Sun Catcher

Get 5 suns from a single Ra Zombie

**Sun Catcher** is an achievement in *Plants vs. Zombies 2*. It requires the player to catch five sun drops from a single Ra Zombie. It is worth 5 points on the Game Center for iOS devices and 500 XP on Google Play Games for Android devices.

## Strategies

To achieve this, you need to avoid killing a Ra Zombie when it is collecting sun. Try to produce sun fast, as sun can only be collected when it moves two times. Otherwise, sun cannot be collected after it moves again. Dig up any plant that attack and keep it away from splash damage by removing any splash damage plants on any column directly above and below. Try not to have more than one Ra Zombie get on the screen. Otherwise, it will be harder to receive this achievement. It is best to leave one Ra Zombie to collect all the sun and then try to collect the sun after that. You may also just use Plant Food on a Twin Sunflower and then wait for the Ra Zombie to catch them.

Note: Ra Zombies cannot carry more than 250 sun at once. As such, if a Ra Zombie stops trying to collect sun while it is still alive, then it is certain that you will get the achievement once it is defeated.

## Trivia

* Before the 1.7 update, this achievement requires the player to make the Ra Zombie catch ten sun instead of five, because one sun is equivalent to 25 and multiplying by 10 will result into 250.
* Sun is an uncountable noun, but in the achievement, it says "5 suns."

## See also

* Ra Zombie
* Sun
Neon Mixtape Tour - Day 8

*For the Chinese version of this level, see Neon Mixtape Tour - Day 8 (Chinese version).*

## Rewards

### Replaying

Same as before

**Neon Mixtape Tour - Day 8** is the eighth level of Neon Mixtape Tour in *Plants vs. Zombies 2*. The punk and pop jams alternately during the level. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1: "Sun it up" (Contains premium content)

*Created by Toadstool33*

**Required plants:**

* (on Gold Bloom)
* (Replaying: Use )

This should be your setup:

Use Phat Beets to take care of zombies in rows without Winter Melons. When you get enough sun, replace them as soon as you can.

Use Grapeshots, Primal Potato Mines, and Gold Blooms **every time** they are recharged. If there are not many zombies around, use the plant on the strongest zombie you see.

## Gallery

By Electric PlantsFirst flag by ThisUserLikesOreoSecond flag by ThisUserLikesOreoFinal flag by ThisUserLikesOreoFinished by ThisUserLikesOreoBy ShroomstagramUserBy Pinkgirl234By Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234Completed by Satirelol200Another strategy by Satirelol200Done by Fairy27By LegendofNicksonBy LawnDefender072003By Someone456By SerenityStars364
## Walkthroughs

Plants vs Zombies 2 - Neon Mixtape Tour Day 8 (Beta) Phat Beet costumeNeon Mixtape Tour Day 8Plants vs. Zombies 2 Magnet-shroom, Wall-nut, Spikerock - Neon Mixtape Tour Day 8 (Ep.291)By Alex5432000

\*: Removed ~: Epic Quest
Player's House - Day 2

**Player's House - Day 2** is the second level of Player's House in *Plants vs. Zombies 2*. When this level is finished, the player unlocks the Wall-nut.

This level can be skipped over, along with Days 1 and 3 of the Player's House.

## Difficulty

* This level is extremely easy. Anyone should be able to complete it as long as they have a little bit of skill.
* It is recommended to put the Sunflowers as close to the house as much as possible to prevent them from getting eaten.
	+ Peashooters should be placed close to the house as well, but further away from it than the Sunflowers.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* Place two columns of Sunflowers closest to your home, then two columns of Peashooters. This should be enough to beat this level.

## Gallery

First time rewardBy Charmande red321By ThisUserLikesOreoCompleted by KinglerMasterBy Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By Jackninja5DipperGravityFalls
## Trivia

* Aside from Piñata Party levels, this, Wild West - Day 28, and Neon Mixtape Tour - Day 22 are the only levels that give the player two types of plants.

## Walkthroughs

Plants vs. Zombies 2 - We begin the Legendary series of the Legendary game. Full HD 60 FPS (Ep.1)By Alex5432000Plants vs. Zombies 2 - Player's House Day 2 (Tutorial)Player's House Day 2 - WalkthroughPvZ 2 Player's House - Day 2 Walkthrough created by JInhaoooooooooo

\*: Removed ~: Epic Quest
Porter Thwarter

Unleash the Lost City Gargantuar

**Porter Thwarter** is an achievement in *Plants vs. Zombies 2*. It is achieved by "unleashing" the Lost City Gargantuar and more specifically completing Lost City - Day 16. It is worth 20 points on Game Center and 2,000 XP on Google Play Games for Android devices.

## Origins

Its name is an example of rhyming, as the words 'porter' and 'thwarter' rhyme.

## Strategies

*Main article: Lost City - Day 16*
As mentioned above, this achievement is obtained only by beating Day 16. The Gargantuar battle of Lost City is one of the easier ones as the player is given strong plants such as Cherry Bomb and Lava Guava, as well as a lot of Plant Food in case of an emergency. Therefore, the player should follow the tips laid out on the aforementioned level page. In any case, only the fifteen levels that take to get to Day 16 are what make this achievement harder to earn.

## Trivia

* It cannot be achieved by completing Lost City - Day 12, despite this level having a Porter Gargantuar in it.
* In the achievement's description, it incorrectly calls the Porter Gargantuar as the 'Lost City Gargantuar'.
* It is one of four rhyming achievements in *Plants vs. Zombies 2*. The others are Pod Squad, Fungus Humongous and Tile Denial.
	+ In addition, it is also one of nine rhyming achievements in the whole series, with the others being Master Blaster from *Plants vs. Zombies Adventures*, Flower Power and No Fungus Among Us from the original game and Hero to Zero and King of Spring from *Plants vs. Zombies: Garden Warfare 2*.

## See also

* Lost City - Day 16
* Gargantuar
Shovel Off

Complete a level where Excavator Zombie shovels no plants

**Shovel Off** is an achievement in *Plants vs. Zombies 2*. It is achieved by completing a level in Lost City that has Excavator Zombies and no plants are shoveled. It is worth 10 points on Game Center and 1,000 XP on Google Play Games for Android devices.

## Origins

Its name is a portmanteau of the phrase "shove off," meaning to go away and "shovel," referring to the item the Excavator Zombies use.

## Strategies

Surprisingly, Day 4, the level Excavator Zombie is introduced in, is not an ideal level to get this achievement as the zombie appears immediately in the beginning, and a Wall-nut is planted in the middle of the lawn to show Excavator Zombie's ability. Unless the player takes care of him immediately, a level like Day 15 seems to be the more logical choice, considering that the player will most likely lose the level if they let the endangered plants get shoveled. In fact, any other level with this zombie would be fine, as long as stunning plants are used, like Kernel-pult, Stunion, or Iceberg Lettuce. A boosted Infi-nut is also a good choice, because Excavator Zombie will have to stop at the barrier.

Additionally, if the player sees a plant about to be dug up, they can dig it up, and the achievement will count it as not being shoveled by the Excavator Zombie. This achievement does not count if an Excavator Zombie shovels **back** a plant.

## Trivia

* It, Not Baaad, All in Jest, Mutiny, Fly Fishing Fail, Breaking It Off, A-noob-is and You're an All-Star? all have similar objectives.

## See also

* Excavator Zombie
* Shovel
Neon Mixtape Tour - Day 28

**Neon Mixtape Tour - Day 28** is the twenty-eighth level of Neon Mixtape Tour in *Plants vs. Zombies 2*. Intensive Carrot is pre-selected for this level. After completing this level, the player receives a money bag.

## Difficulty

Boombox Zombies are highly annoying here as they tend to appear in large numbers, especially very early on, so they can reach the sixth column easily. To prevent this, it is recommended that the player use Magnifying Grass, groups of Electric Blueberry, Endurian, area-of-effect plants like Phat Beet or ground plants like Spikerock to quickly defeat them. The player should also be aware of Punk Zombies, MC Zom-Bs and Breakdancer Zombies as the former can push back or quickly destroy plants, giving them an easier advantage for reaching the column and the latter can kick them right onto the column, allowing them to use their abilities right at that instant. Arcade Zombies are very dangerous as they appear early and quickly crush underground plants with their arcade machines, along with an early spawning of 8-Bit Zombies. The player should try using instants as soon as possible to destroy the arcade machines before they can cause problems.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

*Created by RaidingParty*
This strategy can complete the level without Plant Food, premium content or losing any lawn mowers.

* **Required plants:**
	+ Magnifying Grass
	+ Twin Sunflower
	+ Celery Stalker
	+ Magnet-shroom
	+ Cherry Bomb
	+ Thyme Warp

The Boombox Zombies cannot affect Magnifying Grass, so ignore them at the beginning and fill up the first column with Magnifying Grass and the second and third columns with Twin Sunflowers, prioritizing the sunflowers first. Shoot the Boombox Zombies with Magnifying Grass only when they are getting too close, or if too many of them are somehow blocking the Twin Sunflowers from producing sun. When the three Arcade Zombies appear, use a Cherry Bomb to destroy ONLY their arcade machines, without harming them. Leaving them alive will continue to drag out the beginning out the level, letting you stockpile even more sun. You will eventually have enough sun to destroy everything else in the level, but plant Magnet-shrooms in the fourth column and Celery Stalkers in the sixth column to greatly reduce the amount of sun you need to remain safe. Shoot down or Cherry Bomb any arcade machines as soon as they appear, blasting through zombies in the way if need be, as well as MC Zom-Bs if they are getting near the frontlines and especially if they have Breakdancer Zombies there to push them. You can use Thyme Warp to round up heavy crowds of enemies together for a big Cherry Bomb attack, saving a great deal of sun, especially during the final wave.

## Gallery

By Electric PlantsBy ThisUserLikesOreoBy HigehigebomberFinal wave by Fairy27Done by Fairy27By LegendofNicksonBy Someone456
## Walkthrough

Neon Mixtape Tour Day 28Plants vs. Zombies 2 Intensive Carrot, Garlic - Neon Mixtape Tour Day 28 (Ep.335)By Alex5432000

\*: Removed ~: Epic Quest
Silver coin

*For other uses, see Coins (disambiguation).*

**Silver coin** is a currency item available in *Plants vs. Zombies* and *Plants vs. Zombies 2* that is worth $10. It is first seen in Level 2-1 in *Plants vs. Zombies* or Player's House - Day 4 in *Plants vs. Zombies 2*. It is also found in the Zen Garden, the Mushroom Garden and the Aquarium Garden. When a plant gets watered, they will drop a silver coin. When they are happy, they also do this. This form of money occurs the most.

## How to get them

*See Money guide for more methods.*
* Killing zombies
* Watering plants in the Zen Garden
* Earned by using Marigold (*Plants vs. Zombies* only)
* Eating a brain in I, Zombie
* Busting graves by using a Grave Buster
* Often awarded in a money bag after finishing a level (*Plants vs. Zombies 2* only)
* Each unused lawn mower at the end of a level (*Plants vs. Zombies 2* only)

## Gallery

### *Plants vs. Zombies*

A silver coiniOS and Android silver coinUnused Silver coin
## Trivia

### Specific to *Plants vs. Zombies*

* Like many items in *Plants vs. Zombies*, it resembles the coins from *Insaniquarium*. However, this does not apply to the coins in the iOS versions, due to having different stylings.
* In *Plants vs. Zombies FREE*, the value of this coin was changed from 10 to 1, like the other money values. However, items in the shop are decreased in price as well. This is because the game renders a values of coins as ten times more than they are internally (for example, 1000 coins to the player is 100 coins to the game).
* They drop more often than in *Plants vs Zombies 2*.

### Specific to *Plants vs. Zombies 2*

* This and the gold coin have Crazy Dave's face on it.
* It will glow brighter, making it easier to notice.

## See also

* Money
* Gold coin
* Diamond
* Money bag
Pirate Seas - Day 10

*For the Chinese version of the level, see Pirate Seas - Day 10 (Chinese version).*

## Rewards

### Replaying

Same as before

**Pirate Seas - Day 10** is the tenth level of Pirate Seas in *Plants vs. Zombies 2*. The Imp Cannon is introduced here. After completing this level, the player receives a money bag.

## Difficulty

The Imp Cannon stays at the back and launches Imp Pirate Zombies for a while before exploding and raining down more of them if not dealt with. Luckily, they only appear on rows without planks in this level. Projectile based plants can kill it easily. However, Barrel Roller Zombies appear yet again, so the player should not rely on just those types of plants.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* **Required plants:**
	+ Sunflower
	+ Repeater (or Bloomerang)
	+ Snapdragon
	+ Wall-nut
	+ Spring Bean
* Plant two columns of Sunflowers.
* When a zombie appears, plant a Spring Bean. Later, you will see that it bounces that zombie into the water as an instant-kill plant. Try to plant one more Spring Bean to take out another zombie.
* Do not forget to build your offense; Two columns of Repeaters and one column of Snapdragons.
* Wall-nuts are still needed due to Snapdragon's range. You still have to be careful of Barrel Roller Zombie. However, do not worry because Spring Bean's Plant Food upgrade will take care of all the zombies near the water, including the barrel.

## Gallery

First time rewardA huge wave of zombies is approachingBy Cavia porcellusBy Pinkgirl234By MyNameIsMyNameA failed Snapdragon strategy by Satirelol200By Someone456By SerenityStars364
## Trivia

* Before version 1.7, this was a conveyor-belt level.

## Walkthrough

Plants vs. Zombies 2 New Zombie Imp Cannon Pirate Seas Day 10 (Ep.67)By Alex5432000Plants vs Zombies 2 Pirate Seas Day 10 Walkthrough

\*: Removed ~: Epic Quest
Player's House - Day 3 (pre-7.1)

*A plague has swept this era.*This article is about something that is no longer available. Therefore, it is archived.

## Rewards

### Replaying

N/A

**Player's House - Day 3** was the third level of Player's House in *Plants vs. Zombies 2*. When this level was finished for the first time, the player unlocked the Potato Mine.

This level could be skipped over, along with Days 1 and 2 of the Player's House.

## Difficulty

* The player would first learn on how to use the shovel by digging up three left-facing Peashooters.
* The only real difference from Player's House - Day 2 was introduction of Conehead Zombies and a few more regular zombies.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* Use two columns of Sunflowers closest to the house, then three rows of Peashooters in front. Use Wall-nuts to block the Conehead Zombies, and plant them in front of the Peashooters.

## Trivia

* This was the first level to feature Conehead Zombies and the shovel.
* This was the only level in *Plants vs. Zombies 2* to have backwards plants, in order to show how to use the shovel.

## Walkthroughs

Plants vs. Zombies 2 - We begin the Legendary series of the Legendary game. Full HD 60 FPS (Ep.1)By Alex5432000Plants vs. Zombies 2 - Player's House Day 3 (Tutorial)Player's House Day 3 - WalkthroughPvZ 2 Player's House - Day 3 Walkthrough created by JInhaoooooooooo

\*: Removed ~: Epic Quest
Player's House - Day 4 (pre-7.1)

*A plague has swept this era.*This article is about something that is no longer available. Therefore, it is archived.

## Rewards

### Replaying

N/A

**Player's House - Day 4** was the fourth level of Player's House in *Plants vs. Zombies 2*. The Buckethead Zombie was first introduced here. When this level was finished for the first time, the player obtained the Hot sauce.

Skipping the fundamentals would lead the player to this level.

## Difficulty

* This was the first level to have all rows sodded and it introduced the Buckethead Zombie, making it harder, but it was still very easy, as it appeared only once throughout the whole level.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* The player should have used the same strategies as in Day 3, but used Wall-nuts to prevent zombies from getting closer to the house, giving the player more time to prepare for zombies that would come later in the level. It was highly recommended to use either Potato Mines or Wall-nuts to deal with the Buckethead Zombie.
* The player should have placed one or two rows of Sunflowers, then two rows of Peashooters and, for the Buckethead Zombies, put Potato Mines and Wall-nuts to kill them.

## Trivia

* This was the first level of the following:
	+ The first level to introduce the Buckethead Zombie.
	+ It was the first level in *Plants vs. Zombies 2* to introduce money to the player.
* The two pre-planted Potato Mines were introduced in the 6.0.1 update.

## Walkthroughs

Plants vs. Zombies 2 - We begin the Legendary series of the Legendary game. Full HD 60 FPS (Ep.1)By Alex5432000Plants vs. Zombies 2 - Player's House Day 4 (Tutorial)Player's House Day 4 - WalkthroughWalkthroughPvZ 2 Player's House - Day 4 Walkthrough created by JInhaooooooooooPvZ2 Tutorial & Ancient Egypt Day 1-0By ThecoollittlepeashooterPvZ 2 It's about time - Ancient Egypt 1-2
## See also

* Off the Green

\*: Removed ~: Epic Quest
Scourge

## The Scourge

The scourge are a primitive insectoid race that mostly resemble spiders. While their technology is primitive, they are massive in numbers and can be found on almost every Planet . It is believed that the scourglings where evolved on the harsh terrain of Solaris IV, giving them extreme adaptability to situations. While the creatures do not appear to have space-flight capabilities, they have the capability to survive in space-like conditions. Like rats, they're able to sneak onto ships as larvae, then spread amongst the other worlds after metamorphosis.
Solaris V(a)

Solaris V(a) is a volcanic metal-rich moon orbiting Solaris V, that has a toxic atmosphere full of sulfur and volcanic ash. While no life roams naturally on Solaris V(a), it's home to a few mining colonies who are daring enough to call this hell home. Though the risk pays off due to the exotic mineral veins found deep in the mantel, which are used in highly advanced weapons and reactors.
Shovel (armor)

*This article is about the shield used by Excavator Zombie. For the shovel used by the player, see shovel.*

**Shovel** is a shield used by Excavator Zombie. It blocks all straight-shooting projectiles, such as peas. Although the shovel is indestructible, it cannot block lobbed-shots or area-of-effect damage, as they are either not making contact with the shovel or are able to damage the Excavator Zombie as well. (Ex: Melon-pults, Laser Beans) Excavator Zombie uses the shovel to dig up plants and toss them approximately two tiles behind it. Excavator Zombie is also capable of tossing a plant off the lawn, when the plant is on the front most two tiles of the lawn.

## Strategies

*For more strategies, see Excavator Zombie.*
Lobbed-shot and area-of-effect plants cannot be blocked by the shovel. Dandelion and Coconut Cannon can only damage Excavator Zombies with their splash damage.

## Trivia

* It and the parasol are the only indestructible shields in the game.
	+ Coincidentally, both appear in Lost City.
	+ However, splash damage from Dandelion and Coconut Cannon can make the Excavator Zombie lose the shovel.
* It has a dirt or mud-like substance on it, yet it does not fall off the shovel when the Excavator Zombie holds it.
* It and Clamshell are the only objects that are both weapons and shields.
* His shovel can't be attracted by Magnet-shroom, due to the fact that it is made of gold, a non-magnetic metal.

## See also

* Shovel
* Excavator Zombie
Neon Mixtape Tour - Day 4

*For the Chinese version of this level, see Neon Mixtape Tour - Day 4 (Chinese version).*

## Rewards

### Replaying

Same as before

**Neon Mixtape Tour - Day 4** is the fourth level of Neon Mixtape Tour in *Plants vs. Zombies 2*. It has pre-selected plants, which are Phat Beet, Sunflower, and Spikeweed. After completing this level, the player receives a money bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

*Created by Rifqitheflipper*
* **Required plants:**
	+ Snapdragon
	+ Magnet-shroom
	+ Cherry Bomb
	+ *The other plants are unlisted as it is already pre-selected*
* As usual, plant two columns of Sunflowers on the left.
* Place Snapdragons on the third column to clear the first two zombies.
* When you see a Punk Zombie, immediately plant a Magnet-shroom on the second and fourth row of the fourth column, to quickly dispatch it.
* Plant Phat Beets on the topmost, center, and bottommost row of the fourth column to deal with large groups of zombies.
* Keep planting Snapdragons on the third column and Wall-nuts on the fifth column.
* Plant two columns of Spikeweed (if possible) in front of the Wall-nuts.
* Spend Plant Food on Magnet-shroom to deal with large group of Bucketheads and Punks or on Phat Beet/Snapdragon to deal with the zombie waves.

## Gallery

By Electric PlantsFirst flag by ThisUserLikesOreoSecond flag by ThisUserLikesOreoFinal flag by ThisUserLikesOreoFinished by ThisUserLikesOreoBy ShroomstagramUserBy Pinkgirl234By Satirelol200By LegendofNickson (using chosen plants only :D)By Someone456By SerenityStars364
## Walkthroughs

Plants vs Zombies 2 - Neon Mixtape Tour Day 4 (Beta) Magnet-shroom vs Punk ZombieNeon Mixtape Tour Day 4Plants vs. Zombies 2 Red Stinger, Phat Beet, Endurian - Neon Mixtape Tour Day 4 (Ep.286)By Alex5432000

\*: Removed ~: Epic Quest
Solaris IV

Solaris IV is a desert planet dotted with sparse life outside the Oasis Zones . Surrounding each Oasis are large deposits of Shale created by the decomposing bodies of once swamp landscape Solaris IV centuries ago. With plenty of energy resources and a relatively stable Oasis climate, it was no wonder sentient life would eventually give rise. This native species was known as the Solarians , a slender, bi-pedal, bug-like species who lived in underground hives with an aristocratic hierarchy. Though outside of the Oasis Zones was inhospitable to most life except for the second native species known as the Scourge .
Pat the Birdy

Put butter on a Seagull Zombie

**Pat the Birdy** is an achievement in *Plants vs. Zombies 2* which requires the player to hit a Seagull Zombie with butter. It is worth 10 points on Game Center for iOS devices and 1,000 XP on Google Play Games for Android devices. To earn this achievement, the player has to plant a Kernel-pult and let it lob butter at a Seagull Zombie.

## Origins

The name of this achievement may be a reference to a former American musician named Patrick Schneeweis, who was also known by his nickname "Pat the Bunny."

## Strategies

An easy way to get this achievement is to delay a Seagull Zombie with a defensive plant, such as a Wall-nut, Tall-nut or Infi-nut, or a stalling plant like Stallia or Stunion, though keep in mind that Iceberg Lettuce will not work. Be patient as the Kernel-pult in question may or may not lob any butter at all. In this sense, two or more of them may be better for getting the achievement. Be careful not to let any other zombie get in the way of the Kernel-pult. The safest and the easiest option is to use Plant Food on a Kernel-pult as soon as you see a Seagull Zombie.

## See also

* Seagull Zombie
* Kernel-pult
* Butter
Neon Mixtape Tour - Day 10

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*For the Chinese version of this level, see Neon Mixtape Tour - Day 10 (Chinese version).*

## Rewards

### Replaying

Same as before

**Neon Mixtape Tour - Day 10** is the tenth level of Neon Mixtape Tour in *Plants vs. Zombies 2*. It is a Special Delivery level. MC Zom-B makes his first appearance here. Additionally, Thyme Warp is showcased since it is obtained when finishing the previous level. The punk and rap jams alternate during the level. After completing this level, the player receives a money bag.

## Waves

Dynamic Zombies:

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By Electric PlantsFirst flag by ThisUserLikesOreoFinal flag by ThisUserLikesOreoFinished by ThisUserLikesOreoBy Dung Dinh AnhBy Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234Done by Fairy27By Satirelol200By LegendofNicksonBy LawnDefender072003By Someone456
## Walkthroughs

Plants vs Zombies 2 - Neon Mixtape Tour Day 10 (Beta) Thyme Warp and MC Zom-BNeon Mixtape Tour Day 10Plants vs. Zombies 2 New MC Zom-B - Neon Mixtape Tour Day 10 (Ep.307)By Alex5432000
## Trivia

* There was a modified version of this level in the Epic Quest Rescue the Gold Bloom.

\*: Removed ~: Epic Quest