Incom T-65XJ3 X-Wing Starfighter

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The XJ series boasted increased shield capacity, better maneuverability, and higher sublight acceleration. The starfighter's weapons carried an increased charge and better targeting computers, making the craft a formidable enemy of the foes of the New Republic. Additionally, a third proton torpedo launcher was added to up the fighter's payload to 9 torpedoes total.

The XJ model of Incom's incredibly successful X-wing series was one of the more recent versions of the venerable starfighter. When the war against the Yuuzhan Vong started, these models were rarely seen outside of the New Jedi Order and elite Star Destroyer and battlecruiser squadrons.

Shortly before the invasion of the Yuuzhan Vong, the New Republic deployed the first of the XJ-series X-wing. Originally, it was issued to elite squadrons aboard Star Destroyers and the New Jedi Order, which resulted in the craft being one of the first to face the deadly coralskippers.

In 27 ABY, the XJ3 X-wing was introduced. Among the improvements it introduced was a mechanism to bring the shields down, then back up to keep them from being overloaded by dovin basals, a launcher (on Jedi craft) for their shadow bombs, and stutter-fire lasers that helped to get past the dovin basal shields of the Yuuzhan Vong ships. It was deployed primarily to Admiral Traest Kre'fey's ships and to the Jedi, who used them quite effectively.

By the time of the Killik/Chiss conflict, the XJ3 X-wing, along with the StealthX, was the primary fighters used by the New Jedi Order.

**Purchase TN:** 125 (To Build) 84 (New) 56 (Used)

**Restriction:** Mil (+3)

**Shield – SP** 120 **– DR** 24 – **Shield** **Damage Threshold** 48

• • The Incom T-65XJ3 X-wing requires the Pilot Starship Skill to be operated.

• • The Incom T-65XJ3 X-wing has vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • The Incom T-65XJ3 X-wing in combat is always moving either under its own power, or by its current momentum, unless it has been brought to a full stop (a starfighter coming to a full stop is a move action, a starfighter at a full stop is considered flatfooted until it moves again. This rule does not apply to vehicles able to hover in place). On a turn that a starfighter does not come to a full stop, and does not make a move action that round, the starfighter still moves forward in a straight line an amount of squares equal to one half its normal movement.

• • The light fortification converts 50% of turning all critical hits into regular hits.

***Accommodations***

• • 1 Seat **• •** Droid Socket

***Structure Traits***

• • Advanced Wings (PL 5) **• •** Droid Assistance Socket (PL 6) **• •** S-Foils (PL 6) **• •** Light Fortification (PL 7)

***Power System***

• • Cryogenic Power Cell (PL 6)

***Vehicle Systems***

• • Advanced Maneuvering Thrusters (PL 6) **• •** 4x Electromagnetic Turbine (PL 6) **• •** Sublight Accelerator Motor (S.L.A.M. System) (PL 6) **• •** Repulsorlift (PL6) **• •** Hyperdrive, Class 1 (PL 6) **• •** 4x Ion Engine (Speed +550 meters.) (PL 6) **• •** Life Support System (PL 5) **• •** Class II Sensor Array (PL 6) **• •** Subspace Radio (PL 7) **• •** Autopilot System (PL 5) **• •** Anti-Accident System (PL 6) **• •** Shields – SP 120 – DR 24 (PL 7) **• •** 3x Missile/Torpedo Launcher, Small (PL 5) **• •** Targeting System (PL 6) **• •** 4x Light Laser Cannon (PL 6) **• •** Landing Gear (PL 6)