Gear Improvement

Gear crafting and improvement is a major part of progression, and it helps with the character's survivability to overcome the threats that lie ahead.

Gear(Equipment) Consists of Weapons, Armor, and Accessories you will find through your playthrough.

1. **Your gear consists of 4 major parts:**
	* Obtaining Equipment
	* Gear Plating
	* Improving Gear Points
	* Resetting Gear Type

## **Obtaining Equipment**

1. **Buying**

	* **Blacksmiths** are found in all the **Human Villages**, and can sometimes be found in the small **Human Settlements** across the map.
	* **Blacksmiths** sell weapons, and ammo only.
	* The weapons sold can be made out of **Copper**, **Iron**, **Silver** or **Gold**, depending on character's progression.
	* **Blacksmiths** may have for sale weapons of higher quality then normal, identified by the "**Fine**" (higher base damage) or "**Lightweight**" (higher base attack speed) affixes in the equipment name.
	* Weapons bought from **Blacksmiths** have random **Plating** on them.
2. **Loot**

	* Equipment can be looted from **Bosses** and **Chests** found while exploring the game.
	* Once the **Appraiser** gene (Monsters killed may have a 35% chance of dropping equipment with better affixes) is analyzed weapons looted can have "**Fine**" and "**Lightweight**" affixes and gear lootes can have "**Strong**" (higher base defence) affix.
	* Looted equipment has **Plating** on them.
3. **Crafting**
	* Depending on the character's progression various types of equipment can be crafted.
	* Once **Craftsman** gene (When you make weapons and armor, there is a 35% chance of making equipment with advanced affixes) is analyzed weapons can get "**Fine**" and "**Lightweight**" affixes and gear can have "**Strong**" (higher base defence) affix, also gear can have 0, 1 or 2 **Gear Points** and a random **Gear Type**.

## Gear Plating

**Plating** can be done in the **Plating Pool** by placing the item you want to **Plate** in the first slot, a **metal bar** and **Paralysor Primordium** in the materials side.

Each item can get **4** random **Plating Stats** specific to the item used to plate.

Depending on what **metal bar** is used better quality **Plating stats** can be obtained:

* **Copper Bar** plating can produce yellow quality **Plating Stats**.
* **Iron Bar** plating can produce yellow and green quality **Plating Stats**.
* **Silver Bar** plating can produce yellow, green and orange quality **Plating Stats**.
* **Gold Bar** plating can produce yellow, green, orange and magenta quality **Plating Stats**.

## Plating Stats, quality and values list

* Melee
* Range
* Armor
* Gloves
* Shoes

**Melee Weapons and Tools**

All melee weapons can be plated, and the only tools that can be plated are pickaxes, axes and sickle.

**Range Weapons**

**Armor**

All armor gear can be plated except for Wooden Armor.

**Gloves**

**Shoes**

## Gear Type and Gear Points

**Armor**, **Gloves** and **Shoes** crafted after analyzing **Craftsman Gene** (except for **Wooden Armor**) and looted after analyzing **Appraiser Gene**(except for **Ancient Armors**, **Rifter Outfit** and **Armors** found on the mannequins in **Schip's Lab**) may come with +0, +1 or +2 **Gear Points**, and a random **Gear Type**, which can be seen on the item below the base stats.

Equipment **Gear Points** can be also improved in the **Insector Holy Grail** (after defeating the **Insector Queen** it can be crafted in **Fusion Pool**) by selecting **Improve Gear Point** option. It then costs **Fusion Crystals** and **Tenergy** to be able to improve.

**Gear Type** can be changed in **Insector Holy Grail** by choosing **Reset Gear Type** option. Then it costs **Fusion Crystals**, **Tenergy** and one of the following materials:

* Leather Equipment -> Leather
* Copper Equipment -> Copper Bar
* Iron Equipment -> Iron Bar
* Silver Equipment -> Silver Bar
* Gold Equipment -> Gold Bar
* Goblin Equipment -> Goblin Scrap
* Insector Equipment -> Insector Scrap
* Grounder Equipment -> Grounder Scrap
* Meco Equipment -> Meco Scrap

## Gear Type List

**Armor**, **Gloves** and **Shoes** can have one of the below types base on the number of **Gear Points**.

Each Gear Type has 3 stages of bonuses. Each stage of the Gear Type activates with each Gear Point upgrade.

* The +1 point stage will have a **Gear Type** with a value between 0/1, 0/2, 0/3 rows in the table below.
* The +2 points stage will have a **Gear Type** with a value between 0/4, 0/5, 0/6 rows in the table below.
* The Max points stage will have a **Gear Type** with a value between 0/7, 0/8, 0/9 rows in the table below.

Higher rolls lead to better equipment.