Stones

#### **Introduction**

Stones can be added to Starships for additional powers, either defensive or offensive - refer to descriptions below. Unlike Drones, Stones do not provide continual added power, nor are they released by pressing any buttons. Stone powers are released automatically at regular intervals after cooldown periods. During any campaign, a percentage indicator to the next power release appears in the upper left-hand corner of the screen, directly below the lives indicator and upgrade level indicator. The Stone's power is released when the indicator hits 100%. RESET COOLDOWN bonuses  will also drop during campaign play from defeated enemies, releasing the Stone power and resetting the cooldown period.

The Meteor Stone and Frozen Stone are only available at the Noel Event. All other Stones can be purchased for 20 Blue Gems.

Like Starships and Drones, Stones can be evolved eight times and upgraded nine times per evolution level. Evolutions require both Stone Cards and Blue Gems. Cards for evolutions may be a combination of cards specific to the Stone and wildcard Ultra Stone Pieces. Unlike Starships and Drones, tho, specific Stone Cards cannot be purchased. Cards can be won on a random basis through spinning the Lucky Wheel, victories in Multi-Player matches, opening the Relief Box, and by opening an Ultimate Treasure Box. Specific Stone Cards can be requested through Guild donations. (Editor's note: Guild Donations may be the quickest means to get Cards for evolutions.) For Tier 1 Stones, evolving from level 1 to 2, 2 to 3, 3 to 4, etc. requires 20, 40, 60, etc. blue gems respectively.

Many players prefer the Space Stone and the Dark Stone. Some consider only evolving stones that can be combined to form a Tier 2 stone.

### **Tier 1**

#### **Space Stone**

Create big blast of energy and destroy all enemy bullets.

> Evolutions:
>
>

1. **Energy Wave Level 1:** Create one blast.
2. **Increase Point Level 1:** Increase 10% points earned for destroying monsters in Campaign Mode.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 20%.
5. **Increase Point Level 2:** Increase 20% points earned for destroying monsters in Campaign Mode.
6. **Energy Wave Level 2:** Create two blasts.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Increase Point Level 3:** Increase 30% points earned for destroying monsters in Campaign Mode.
9. **Energy Wave Level 3:** Create three blasts.

**Note:** Stone must be attached to your primary Starship during Campaign for extra points.

#### **Power Stone**

Fires homing missiles.

> Evolutions:
>
>

1. **Tomahawk Rocket Level 1:** Fire five missiles.
2. **Increase Earned Coins Level 1:** Additional 10% increase in coin earned from defeated enemy in Campaign mode.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 20%.
5. **Increase Earned Coins Level 2:** Additional 20% increase in coin earned for destroying monsters in Campaign Mode.
6. **Tomahawk Rocket Level 2:** Fire two sets of five missiles.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Increase Earned Coins Level 3:** Additional 30% increase in coin earned for destroying monsters in Campaign Mode.
9. **Tomahawk Rocket Level 3:** Fire three sets of five missiles.

**Note:** Stone must be attached to your primary Starship during Campaign for extra coins.

#### **Reality Stone**

Creates a temporary shield in front of the starship and blocks all enemies bullets.

> Evolutions:
>
>

1. **Viranium Shield Level 1:** Block enemy bullets for five seconds.
2. **Upgrade Shield Level 1:** By 20%.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 20%.
5. **Upgrade Shield Level 2:** By 30%.
6. **Viranium Shield Level 2:** Block enemy bullets for six seconds.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Upgrade Shield Level 3:** By 50%.
9. **Viranium Shield Level 3:** Block enemy bullets for seven seconds.

#### **Time Stone**

Slows down enemy attacks.

> Evolutions:
>
>

1. **Slow Down:** For five seconds (by how much not indicated).
2. **Idle Time Level 1:** Slow down enemy attacks by 25%.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 20%.
5. **Idle Time Level 2:** Slow down enemy attacks by 30%.
6. **Idle Time Level 2:** For six seconds.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Idle Time Level 3:** Slow down enemy attacks by 35%.
9. **Tomahawk Rocket Level 3:** For seven seconds.

#### **Soul Stone**

Creates cold energy balls that circle the ship and do damage when they hit nearby enemies.

> Evolutions:
>
>

1. **Eternal Winter Level 1:** Three rounds of balls.
2. **Upgrade Gun Level 1:** Eight energy balls per round.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 20%.
5. **Upgrade Gun Level 2:** Ten energy balls per round.
6. **Eternal Winter Level 2:** Six rounds of balls.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Upgrade Gun Level 3:** Twelve energy balls per round.
9. **Eternal Winter Level 3:** Nine rounds of balls.

#### **Mind Stone**

Summon cosmic spirits to protect you.

> Evolutions:
>
>

1. **Cosmic Spirit Level 1:** One set of five spirits.
2. **Glowing Spirit Level 1:** Increase spirit size by 10%.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 20%.
5. **Glowing Spirit Level 2:** Increase spirit size by 20%.
6. **Cosmic Spirit Level 2:** Two sets of five spirits.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Glowing Spirit Level 3:** Increase spirit size by 30%.
9. **Cosmic Spirit Level 3:** Three sets of five spirits.

#### **Light Stone**

Fires exploding bullets.

> Evolutions:
>
>

1. **Light Bullets Level 1:** Fire three exploding bullets.
2. **Increase Earned Endless Point Level 1:** Increase one Adventure points earned for destroying monsters in Adventure mode.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 20%.
5. **Increase Earned Endless Point Level 2:** Increase two Adventure points earned for destroying monsters in Adventure mode.
6. **Light Bullets Level 2:** Fire sixteen exploding bullets.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Increase Earned Endless Point Level 3:** Increase two Adventure points earned for destroying monsters in Adventure mode.
9. **Light Bullets Level 3:** Fire twenty-four exploding bullets.

**Notes:** Adventure points  are earned in Adventure Mode, and are used to determine rank in bi-weekly competitions (add link). Stone must be attached to your primary Starship, and you must win battle.

#### **Dark Stone**

Creates a shadow clone of your ship that remains stationary and continues to fire at enemies.

> Evolutions:
>
>

1. **Shadow Clone Level 1:** Creates clone for three seconds.
2. **Increase Earned Boss Point Level 1:** Increase one Hunter point earned earned for destroying monsters in Hunter Mode.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 20%.
5. **Increase Earned Boss Point Level 2:** Increase two Hunter point earned earned for destroying monsters in Hunter Mode.
6. **Shadow Clone Level 2:** Creates clone for five seconds.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Increase Earned Boss Point Level 3:** Increase three Hunter point earned earned for destroying monsters in Hunter Mode.
9. **Shadow Clone Level 3:** Creates clone for seven seconds.

**Notes:** Hunter points  are earned in Hunter Mode, and are used to determine rank in bi-weekly competitions (add link). Stone must be attached to your primary Starship, and you must win battle.

#### **Apollo Stone**

Creates a horizontal sunburst that travels up and down the screen, doing damage to enemy ships.

> Evolutions:
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>

1. **Solar Eruption Level 1:** Release sunburst for five seconds.
2. **Increase Skill Damage Level 1:** Increase skill damage by 25%.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 20%.
5. **Increase Skill Damage Level 2:** Increase skill damage by 30%.
6. **Solar Eruption Level 2:** Release sunburst for six seconds.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Increase Skill Damage Level 3:** Increase skill damage by 40%.
9. **Solar Eruption Level 3:** Release sunburst for seven seconds.

#### **Artemis Stone**

Shoots silver arrows that can pierce through all enemy shields.

> Evolutions:
>
>

1. **Silver Arrow Level 1:** Shoot nine arrows.
2. **Increase Titan Boss Point Level 1:** Additional 10% increase in points earned in Titan Boss mode.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 20%.
5. **Increase Titan Boss Point Level 2:** Additional 20% increase in points earned in Titan Boss mode.
6. **Silver Arrow Level 2:** Shoot twelve arrows.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Increase Titan Boss Point Level 3:** Additional 30% increase in points earned in Titan Boss mode.
9. **Silver Arrow Level 3:** Shoot fifteen arrows.

**Notes:** Titan Boss points  are earned in Titan Boss Mode, and are used to determine rank in bi-weekly competitions (add link). Stone must be attached to your primary Starship, and you must win battle.

#### **Deneb** Stone

Sends an astral swan upward which wipes out enemy bullets that it crosses.

> Evolutions:
>
>

1. **Astral Swan Level 1:** Release swan.
2. **Increase Earned Coins Level 1:** Additional 10% increase in coin earned from defeated enemy in Campaign mode.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 20%.
5. **Increase Earned Coins Level 2:** Additional 20% increase in coin earned for destroying monsters in Campaign Mode.
6. **Astral Swan Level 2:** Expand wing span by 25%.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Increase Earned Coins Level 3:** Additional 30% increase in coin earned for destroying monsters in Campaign Mode.
9. **Astral Swan Level 3:** Expand wing span by 50%.

#### **Meteor Stone**

(unlock at Noel event) Shoots out meteor bullets that zig-zag across the screen.

> Evolutions:
>
>

1. **Meteor Shower Level 1:** Shoot six meteors.
2. **Increase Skill Damage Level 1:** Increase skill damage by 10%.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 20%.
5. **Increase Skill Damage Level 2:** Increase skill damage by 40%.
6. **Meteor Shower Level 2:** Shoot eight meteors.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Increase Skill Damage Level 3:** Increase skill damage by 60%.
9. **Meteor Shower Level 3:** Shoot ten meteors.

#### **Frozen Stone**

(unlock at Noel event) Creates a frozen zone that can dissipate enemy bullets.

> Evolutions:
>
>

1. **Frozen Storm Level 1:** Create zone for three seconds.
2. **Increase Earned Coins Level 1:** Increase zone size by 10%.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 20%.
5. **Increase Earned Coins Level 2:** Increase zone size by 15%.
6. **Frozen Storm Level 2:** Create zone for three and one half seconds.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Increase Earned Coins Level 3:** Increase zone size by 20%.
9. **Frozen Storm Level 3:** Create zone for four seconds.

### **Tier 2**

As with Ships and Drones, Stones can be merged in pre-determined pairs to create newer stronger stones. Both Tier 1 stones must be fully evolved and upgraded, and makes the Tier 1 stones unavailable. Merges cost 500 blue gems.

#### Spacetime Stone

Merges Space Stone and Time Stone.

Evolutions:

1. **Spacetime Continuum:** Send out a blast that clears all bullets all slow down all attack for 6 seconds.
2. **Increase Earned Coins Level 1:** By 20% from defeated enemy in Campaign mode.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 35%.
5. **Increase Points Level 2:** By 30% from defeated enemy in Campaign mode.
6. **Extend skill Duration Level 1:** To 7 seconds.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Increase Points Level 3:** By 40% from defeated enemy in Campaign mode.
9. **Second Wave:** After the skill duration period, send out a second bullet-clearing blast..

#### Fracture Stone

Merges Reality Stone and Mind Stone.

Evolutions:

1. **Fractured Space:** Create a shield around the ship that absorbs all bullets for 5 seconds, and add laser.
2. **Increase Earned Coins Level 1:** By 20% from defeated enemy in Campaign mode.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 35%.
5. **Increase Earned Coins Level 2:** By 30% from defeated enemy in Campaign mode.
6. **Extend Skill Duration Level 1:** To 6 seconds.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Increase Earned Coins Level 3:** By 40% from defeated enemy in Campaign mode.
9. **Extend Skill Duration Level 2:** To 7 seconds.

#### Umbra Stone

Merges Power Stone and Dark Stone.

Evolutions:

1. **Suicide Squad Level 1:** Duplicate ship for 6 seconds. On death, release 6 homing missiles.
2. **Final Gift Level 1:** On death, release 8 homing missiles.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 35%.
5. **Final Gift Level 2:** On death, release 10 homing missiles.
6. **Extend Skill Duration Level 1:** To 6.5 seconds.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Final Gift Level 3:** On death, release 12 homing missiles.
9. **Extend Skill Duration Level 1:** To 7 seconds.

#### Lumen Stone

Merges Light Stone and Soul Stone.

Evolutions:

1. **Luminous Storm:** Create 2 twisting vortexes of light..
2. **Increase Skill Damage Level 1:** To 15%.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 35%.
5. **Increase Skill Damage Level 2:** To 30%.
6. **Shining Bright:** Each layer from the vortex of light will contain 8 lumen bullets.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Increase Skill Damage Level 3:** To 50%.
9. **Layer of Light:** Add third layer to each vortex..

#### Eclipse Stone

Merges Apollo Stone and Artemis Stone.

Evolutions:

1. **Darken Sky Level 1:** Shoot arrows and flares for 4 seconds.
2. **Increase Skill Damage Level 1:** By 15%.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 35%.
5. **Increase Skill Damage Level 2:** By 30%.
6. **Darken Sky Level 2:** 5 seconds.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Increase Skill Damage Level 3:** By 50%.
9. **Darken Sky Level 3:** 6 seconds.

#### Comet Stone

Merges Frozen Stone and Meteor Stone, both only available through the Noel Event.

Evolutions:

1. **Comet Storm Level 1:** Create shield for 4 seconds Shoot 12 zig-zag comet bullets.
2. **Increase Skill Damage Level 1:** By 15%.
3. **Reduction Cooldown Level 1:** Start cooldown percentage at 15%.
4. **Increase Stone Power:** By 35%.
5. **Increase Skill Damage Level 2:** By 30%.
6. **Comet Storm Level 2:** 4.25 seconds.
7. **Reduction Cooldown Level 2:** Start cooldown percentage at 30%.
8. **Increase Skill Damage Level 3:** By 50%.
9. **Comet Storm Level 2:** 4.5 seconds.