The Truth and Reconciliation

*"Board a Covenant ship to rescue Captain Keyes."*

**The Truth and Reconciliation** is the third mission of the Installation 04 Campaign *Halo SPV3*. The Master Chief and a team of ODSTs must rescue Captain Keyes, who is being held captive aboard the Covenant ship, the *Truth and Reconciliation*. After boarding the ship by using its Gravity Lift, the Master Chief fights his way through the interior of the Covenant battlecruiser to rescue Captain Keyes and several other prisoners from the ship's brig.

## Overview & Background

Unlike the original level which took place in a dry plateau, *Truth and Reconciliation* takes place in a winter environment, however the layout still remains the same. Also, this is the first level to start out with loadouts as an option.

Visibility in the outside section is much poorer in *SPV3* than in *Combat Evolved* with the snow weather effects exacerbating things even further. The SPV3 Dev Team used this as a means of showing off the VISR armor ability, that is included in every loadout.

Silenced weapons are also introduced here, making stealth sections easier. In *SPV3.3*, the Rebel Assassin loadout gives players the option to use Lumoria weapons, namely the AMPED DMR and the SOCOM Pistol. This is the only time weapons exclusive to Lumoria can be used in Installation 04.

## Gameplay Information

There are 5 loadouts available for the player to choose at the beginning of the level:

 Shotty-Snipes
 Grenadier
 Marksman
 Rebel Assassin
(7+105 reserve ammo)
(12+120 reserve ammo

## Trivia

* This is the first level in which loadouts are available for the player to choose.
	+ Depending on which loadout is selected, the Silenced Sniper Rifle, Battle Rifle with Grenade Launcher or Shotgun will make their first appearance in the game.
		- This is the only campaign level in the game to feature the Silenced Sniper Rifle. The only other time is appears in the mod is in a weapon unlock in Firefight.
			* Pre *SPV3.3* featured the Specialist loadout option that armed players with Covenant weapons to start the mission, namely the Focus Rifle, Brute Shot and Gravity Grenades. However, *3.3* replaced this with the Rebel Assassin loadout.
* There are 12 terminals scattered throughout the level.
	+ 3 Covenant Datapads belong to Zuka 'Zamamee
	+ 3 Covenant Datapads belong to the Prophet of Stewardship
	+ 3 UNSC Datapads belong to Jacob Keyes
	+ 3 UNSC Datapads belong to William Blake
* Prior to *SPV3.1*, Wraiths were originally usable by both the player and the enemies.
* During the ending cutscene, some lines of dialogue have been changed to lines taken from the 1749 Beta build of *Halo: Combat Evolved*, making it slightly more humorous in tone.
* Due to a minor glitch, the two Hunters in the final cutscenes were missing their Hunter Cannons. This was corrected in *SPV3.3*.
* The Brute War Chieftain is introduced.
* In the first jailer brig, *SPV3* added Jackals feasting on the human corpses in the room.
* In the last part of the mission in *Halo: Combat Evolved*, Captain Keyes wields a Needler and can be killed. Players have to babysit him to complete the level, for if he dies, it is a game over. In *SPV3* he is a Hero Unit, ergo, he is invincible. He also wields a Shredder.

## Walkthrough

None Left Behind • The Commander • The Commander: Evolved • The Maw