Focus

ไฟล์:FocusLensMadurai b.png
Madurai
ไฟล์:FocusLensVazarin b.png
Vazarin
ไฟล์:FocusLensNaramon b.png
Naramon
ไฟล์:FocusLensUnairu b.png
Unairu
ไฟล์:FocusLensZenurik b.png
Zenurik

> And so you became Tenno. Serving the Orokin... but bound by honor. As the Tenno grew, they founded great schools. The Tenno Ways. Do you see yours?
>
> Lotus to the Operator during The Second Dream

**Focus** (version 2.5) refers to the unlocking of a Tenno's true abilities, guided by the principles of the Five Great Tenno Schools.

**ข้อผิดพลาดสคริปต์: ฟังก์ชัน "\_\_main" ไม่มีอยู่**

## Activation

XB1: LB  + RB
NSW: L  + R

Upon completion of The Second Dream quest, players become able to perform **Transcendence**. When activated, an invulnerable projection of the Tenno Operator (along with a powerful **Void Beam** attack) will appear and hover from the Warframe, able to be controlled through basic movement. During Transcendence, the player's Warframe is invulnerable but disabled. Channeling/cast Abilities will remain active however. This state lasts for **10** seconds unless the player manually deactivates it or falls off a platform. Each activation of Transcendence has an initial cooldown time of **180** seconds.

Completing The War Within replaces Transcendence with **Transference**, which allows the Operator to physically join the battle with an entirely new set of Abilities, Amp and Arcanes.

Acquiring both Transcendence and Transference are required to activate and take advantage of the passive and active Focus powers provided by each school.

 ไฟล์:OperatorTranscendence.png
## Tenno Schools

ไฟล์:TennoFocusSchools.png
The Tenno Schools represent differing paths of discipline in regards to the Tenno's personality and fighting styles, manifesting in the various abilities that each school provides for the Tenno Operator. Several aspects of the Focus powers are additionally granted towards the active Warframe.

At the end of The Second Dream, players are asked to choose one of the five Tenno Schools available as their starting Focus school. Focus is classified into the five Schools, similar to the modern polarities:

* ไฟล์:FocusLensMadurai b.png Madurai, School of the Fighters
* ไฟล์:FocusLensVazarin b.png Vazarin, School of the Protectors
* ไฟล์:FocusLensNaramon b.png Naramon, School of the Tacticians
* ไฟล์:FocusLensUnairu b.png Unairu, School of the Indomitable
* ไฟล์:FocusLensZenurik b.png Zenurik, School of the Arcane

Each school has their own skill tree comprising 10 abilities called **Ways**, which unlock various passive abilities that can enhance Operator powers and to a lesser extent, grant improvements to the player's Warframe.

Each Way contains their own ranks which can be increased by spending Focus points into the specified Way. An unlocked and activated Way will be lit up in red, the lines between two Ways signify the outer's dependence on the activation of the inner Way as a pre-requisite to be able to be active.

Unlocking a Way requires a one-time spending of Focus, while ranking up a Way can be performed by gradually allocating points into it by holding down the *Focus* button beside the Way's icon until the required amount of Focus is reached, thereby reaching the next rank.

Focus allocation can be stopped at will, and will also stop once the current amount of held Focus for that school is depleted. The player must then confirm the allocation; otherwise they will revert their Focus powers to that of the last-confirmed change. Once confirmed, Focus cannot be reimbursed or retrieved.

Ways are split into **Active**, **Passive** and **Way-Bounds**, which will be covered below. Active and Passive ways are only usable in the specific focus school they belong to, and will not have any effect if another school is selected as primary.

### Active Ways

Active Ways are abilities that provide improvements or alterations in regards to utility and the Operator's Void powers, namely Void Blast, Void Dash and Void Mode, and are denoted by having a circular icon. Activated Active Ways may have an associated energy cost increase, consuming more Void energy. Deactivating Active Ways will return cost consumption of the stated power to normal.

Each school has 6 Active Ways.

### Passive Ways

Passive Ways are abilities that provide passive enhancements to a Warframe's and/or Operator's stats, and are denoted by a hexagonal icon. These ways apply their bonuses from the start of a mission.

Each school has 2 Passive Ways.

### Way-Bounds

Way-Bound abilities passively enhance the Operator's base combat stats. Unlike all other Ways, these can be "unbound" from the Focus school they are part of, therefore showing up (and treated as) as an additional unlocked Way in any selected school afterwards. To reactivate the unbound node(s) their usual capacity is still required.

Unbinding a Way-Bound node requires the node to be upgraded to the last rank, each final rank requiring 1,000,000 Focus points and a Brilliant Eidolon Shard.

Each school has two Way-Bound nodes, for a total of 10 Way-Bound nodes available to unlock.

View List of Way-Bound Abilities List▾▾

* Madurai
* Vazarin
* Naramon
* Unairu
* Zenurik

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 7

ไฟล์:FocusLensFocus b.png120,000 / 162,426 / 240,000 / 340,454 / 459,411 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 4 / 7 / 10 / 13 / 16 / 16

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 7
 * Enduring Tides works off the Operator's *current* health, including health provided by Magus Vigor.

ไฟล์:FocusLensFocus b.png 120,000 / 162,426 / 240,000 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 4 / 7 / 10 / 10
 * Operator will continue slowly regaining health even when not out on the battlefield.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 7

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 226,969 / 306,274 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 9 / 11 / 11
 * Increase operator speed while dashing, improving distance traveled. Animation speed remain unaffected.
* Increase amount of force applied to targets hit on Dash, easily throwing enemies a hundred meters away when fully leveled.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 7

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 7

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 226,969 / 306,274 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 9 / 11 / 11

ไฟล์:FocusLensFocus b.png120,000 / 162,426 / 240,000 / 340,454 / 459,411 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 4 / 7 / 10 / 13 / 16 / 16

## The Focus Trees

Initially, only two Focus Ways per school will be available to the player for activation upon completing The Second Dream Quest, both abilities mainly providing passive Warframe bonuses. In order to reveal the rest of the Focus abilities in a particular school, players must have completed both The War Within and Saya's Vigil, and subsequently visit The Quills on Cetus in order to be able to unlock and rank up their Ways.

* Madurai
* Vazarin
* Naramon
* Unairu
* Zenurik
 Edit

 ไฟล์:FocusLensMadurai b.png

> They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized this school.
>
> In-Game Description

The **Madurai** way is a school dedicated to offense. Tenno of the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who mastered the Madurai school are granted predatory, savage power.

* They are able to improve on the raw damage output from their Warframe's weapons.
* They have a much higher Amp energy pool and regeneration, and utilize Void Mode to gather several charges of impressive damage amplification at whim.
* Enhanced Void Blast and Void Dash outputs several instances of damage compared to their standard version.

 ไฟล์:MaduraiFocusTree2.0.png

ไฟล์:FocusLensFocus b.png40,000 / 54,142 / 80,000
ไฟล์:FocusPool.png 1 / 2 / 3 / 4
 * Activates the moment a mission is started. Lasts throughout the duration of the mission.
* Does not affect unique damage types.
* Does not increase damage of Warframe abilities.
* Multiplicative to other damage increases (e.g. Serration).
* Additive to Physical damage mods.
* Does not increase damage of status effects.

ไฟล์:FocusLensFocus b.png40,000 / 54,142 / 80,000
ไฟล์:FocusPool.png 1 / 2 / 3 / 4
 * Activates the moment a mission is started. Lasts throughout the duration of the mission.
* Does not affect unique damage types.
* Does not increase damage of Warframe abilities.
* Additive to other damage increases (e.g. Hellfire).
* If multiple elements are present the buff will be split between each element proportionate to its elemental weighting.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000
ไฟล์:FocusPool.png 1 / 3 / 5 / 7
 * Does not open blinded enemies to finishers.
* Maxing this node is usually detrimental to the use of Void Strike, as higher ranks consume more energy to exit Void Mode. It is advised to leave this ability unranked as ranking down is not possible.

ไฟล์:FocusLensFocus b.png120,000 / 162,426 / 240,000 / 340,454 / 459,411
ไฟล์:FocusPool.png 1 / 4 / 7 / 10 / 13 / 16
 * The charges created by Void Strike will be consumed if either the Operator or the Warframe performs an attack.
* Cloaking again while having charges left will increase the damage bonus for the remaining charges, but new charges will not be stored until all are used.
* Only 1 pellet will get the damage boost. This is true for added multishot or innate multishot. This is also the case for the Pencha Scaffold which has 2 damage instances of which only one gets boosted.
* Void Strike's damage bonus is multiplicative after any additions, such as Unairu Wisp or Virtuos Fury.

ไฟล์:FocusLensFocus b.png120,000 / 162,426 / 240,000
ไฟล์:FocusPool.png 1 / 4 / 7 / 10
 * At max rank, Flame Blast deals 500 Heat Damage damage.
* At max rank, explosion deals 500 Heat Damage damage.
* No damage falloff with range or explosion radius.
* Affected by Stealth Damage Bonus.
* Can headshot enemies.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000
ไฟล์:FocusPool.png 1 / 3 / 5 / 7
 * At max rank, uncharged and partially charged Rising Blast deals 1,000 Heat Damage damage.
	+ When fully charged, Flame Blast deals 3,000 Heat Damage damage.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 226,969 / 306,274
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 9 / 11
 * Trailing flames deal Heat Damage damage.
* Stunned enemies are opened up to finisher attacks for the duration of the stun.
	+ However, if **Void Radiance** is also chosen, its blind effect will override Blazing Dash's stun upon leaving void mode after a dash, removing the finisher opportunity. It is therefore not advised to take **Void Radiance** if attempting to utilize Blazing Dash for the finisher vulnerability.

ไฟล์:FocusLensFocus b.png120,000 / 162,426 / 240,000
ไฟล์:FocusPool.png 1 / 4 / 7 / 10
 * Meteoric Dash deals Void Damage damage.
* Can deal damage against an Eidolon's shield.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 7

ไฟล์:FocusLensFocus b.png120,000 / 162,426 / 240,000 / 340,454 / 459,411 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 4 / 7 / 10 / 13 / 16 / 16

 Edit

 ไฟล์:FocusLensVazarin b.png

> They trained to Counter the Enemy, and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.
>
> In-Game Description

The **Vazarin** way is a school of the Protectors. The Tenno of Vazarin excels in the arts of emergency support, self-sustenance, recovery and warding power. Those who mastered the Vazarin school are granted defensive benefits.

* Through an increased affinity radius, their Warframes are able to provide aid from further away.
* They have a higher health pool and regeneration, further augmented by a highly regenerative Void Mode.
* They are able to inflict a burst of crowd control with Void Dash to provide immediate and emergency recovery, supplementing a brief respite to injured allies along the way.
* They can absorb and offset damage taken by allies, while bestowing to them additional shields with Void Blast.

 ไฟล์:VazarinFocusTree2.0.png

ไฟล์:FocusLensFocus b.png40,000 / 54,142 / 80,000
ไฟล์:FocusPool.png 1 / 2 / 3 / 4
 * Abilities that scale off affinity range, such as Blessing, Covenant, and Penance, are affected by Mending Unity's affinity range increase.
* Activates on entering the mission.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000
ไฟล์:FocusPool.png 1 / 3 / 5 / 7
 * Number of charges per level are given to both your Warframe and Operator and cannot be refreshed.
	+ i.e. at level 4, Mending Soul gives a total of 8 charges, 4 for your Warframe and 4 for your operator
* Instantaneous revives applies to other players and yourself in bleedout
	+ Interacting with a downed player instantly revives them and you will be instantly revived if other players interact with you when you are downed
	+ Note that you can still revive yourself using affinity when the bleedout timer ends, not consuming any charges
* Activates on entering the mission.
* If a Vazarin player revives another Vazarin player (both of whom still have charges of Mending Soul), then ONLY the downed player loses a charge— the player doing the reviving does not expend their own charge.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 7
 * Enduring Tides works off the Operator's *current* health, including health provided by Magus Vigor.

ไฟล์:FocusLensFocus b.png 120,000 / 162,426 / 240,000 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 4 / 7 / 10 / 10
 * Operator will continue slowly regaining health even when not out on the battlefield.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 226,969 / 306,274
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 9 / 11
 * Creates a frontal shield when the Void Blast key is held.
* Currently, enemies with beam attacks will ignore the shield.
* Channeling Void Blast does not cost any additional energy.
* Operator energy can regenerate while channeling Void Blast.
* Currently bugged and reduces Void Blast range to 1.5 meters.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000
ไฟล์:FocusPool.png 1 / 3 / 5 / 7
 * The blast can grant overshields to your own Warframe, friendly Warframes and other Operators up until the standard overshield cap.
* For reference, Warframes can have up to **1,200** overshields (except for Harrow's **2,400** overshield cap), and Operators can accumulate up to **500** overshields.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000
ไฟล์:FocusPool.png 1 / 3 / 5 / 7
 * Affects all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
	+ On Defense Objects, they will gain **no invulnerability** but will recover **500** health over **5** seconds. This does **not** stack with other object health restoration effects.
* Dashing through your own Warframe will also heal it and grant temporary damage invulnerability.
	+ Works exceptionally well with Inaros, since it heals a percentage of life.

ไฟล์:FocusLensFocus b.png120,000 / 162,426 / 240,000
ไฟล์:FocusPool.png 1 / 4 / 7 / 10
 * Stunned enemies are opened up to finisher attacks for the duration of the stun.

ไฟล์:FocusLensFocus b.png120,000 / 162,426 / 240,000
ไฟล์:FocusPool.png 1 / 4 / 7 / 10

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000
ไฟล์:FocusPool.png 1 / 3 / 5 / 7
 * Creates a bubble shield that grows over time and absorbs damage, but explosions will pass through the shield.

 Edit

 ไฟล์:FocusLensNaramon b.png

> This discipline focused on Knowing the Enemy, and the tacticians of Naramon believed that to truly understand a foe would confer the greatest advantage upon a warrior.
>
> In-Game Description

The **Naramon** way is a school focused in the art of assault. The Tenno of Naramon excels in direct combat to both dominate and neutralize armed enemies. Those who mastered the Naramon school are enhanced with speed and raw, brutish force.

* Their Melee weapons gain additional affinity from Melee kills and are able to hang on to Melee combo bonuses for extended periods of time.
* They are able to track, disarm and dominate their immediate field of enemies all while preparing a fusillade of critical attacks.
* They can travel great distances in a very short time, as well as having a higher movement speed.

 ไฟล์:NaramonFocusTree2.0.png

ไฟล์:FocusLensFocus b.png40,000 / 54,142 / 80,000 / 113,485 / 153,137
ไฟล์:FocusPool.png 1 / 2 / 3 / 4 / 5 / 6
 * Description is incorrect. Affinity Spike increases affinity gained by melee weapons by the listed percentage, regardless of the affinity's source.
* Does not affect Warframe melee weapons like Exalted Blade and Hysteria.
* Activates the moment the mission is started.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000
ไฟล์:FocusPool.png 1 / 3 / 5 / 7
 * Activates the moment the mission is started.
* Power Spike currently affects all normal melee weapons plus these warframe summoned weapons: Exalted Blade, Hysteria, Razorwing's Diwata and Primal Fury (for other warframe weapons the combo counter will reset when the ability is canceled).
* Decay rate is dependent on combo counter duration, affected by mods like Body Count, Drifting Contact and Gladiator Rush.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000
ไฟล์:FocusPool.png 1 / 3 / 5 / 7
 * Maxing this node can be detrimental to the use of Void Hunter, as higher ranks drain more energy/sec. Consider this choice carefully as ranking down is not possible.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000
ไฟล์:FocusPool.png 1 / 3 / 5 / 7

ไฟล์:FocusLensFocus b.png40,000 / 54,142 / 80,000
ไฟล์:FocusPool.png 1 / 2 / 3 / 4

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 226,969 / 306,274
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 9 / 11

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000
ไฟล์:FocusPool.png 1 / 3 / 5 / 7
 * Enemies are opened up to **finisher** attacks until death.
* Can perform finishers on enemies affected by Executing Dash over and over again.
* Also buffs the damage of Ash's Blade Storm.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 226,969 / 306,274
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 9 / 11
 * Stacks with Executing Dash by increasing the area of effect of Void Dash.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 7

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 226,969 / 306,274 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 9 / 11 / 11
 * Increase operator speed while dashing, improving distance traveled. Animation speed remain unaffected.
* Increase amount of force applied to targets hit on Dash, easily throwing enemies a hundred meters away when fully leveled.

 Edit

 ไฟล์:FocusLensUnairu b.png

> They pushed themselves to Outlast the Enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be won without having even commenced.
>
> In-Game Description

The **Unairu** way trains to become an indomitable soldier. The Tenno of Unairu provide the frontlines with unmatched tenacity, along with direct buffs to allies' offenses and defenses. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.

* Both Operator and Warframe are granted an additional amount of armor which mitigates and mirrors all damage taken.
* They are able to impair enemies' offensive and defensive capabilities, and obfuscate them by providing invisibility to allied Tenno.
* They are able to directly buff fellow Operators, increasing overall damage output from their Void Powers as well as their Amps.

 ไฟล์:UnairuFocusTree2.0.png

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 226,969 / 306,274
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 9 / 11
 * Activates the moment a mission is started. Reflects 100% of enemy damage, even if the amount taken is reduced by armor or abilities.
	+ If immune to damage, Void Spines will not reflect damage.
* Can also be used as an on-screen radar, as all damage numbers from reflect damage will pop up in the HUD.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000
ไฟล์:FocusPool.png 1 / 3 / 5 / 7
 * Activates the moment a mission is started. Lasts throughout the duration of the mission.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000
ไฟล์:FocusPool.png 1 / 3 / 5 / 7
 * Void Shadow also affects Companions and allied units such as Eidolon Lures.
* Does not have increased drain per ally cloaked despite the in-game description.
* Maxing this node can be detrimental, as higher ranks drain much more energy/sec. Consider this choice carefully as ranking down is not possible.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000
ไฟล์:FocusPool.png 1 / 3 / 5 / 7
 * Damage reduction bonus is multiplicative to health and shield resistances.
* Does not have increased drain per ally despite the in-game description.
* Void Chrysalis also affects Companions and allied units such as Eidolon Lures.

ไฟล์:FocusLensFocus b.png120,000 / 162,426 / 240,000
ไฟล์:FocusPool.png 1 / 4 / 7 / 10
 * Note that "Magnetize" refers to the bullet attractor status effect (similar to Void Damage proc), not Magnetic Damage proc.

ไฟล์:FocusLensFocus b.png120,000 / 162,426 / 240,000
ไฟล์:FocusPool.png 1 / 4 / 7 / 10
 * The Unairu Wisp shares the same model as Cetus Wisp and is most often found laying on the ground.
* Multiple wisps can be picked up by a single Operator, refreshing their duration.
* The wisp grants additive damage bonus, before any multipliers.

ไฟล์:FocusLensFocus b.png120,000 / 162,426 / 240,000 / 340,454 / 459,411
ไฟล์:FocusPool.png 1 / 4 / 7 / 10 / 13 / 16
 * Multiple Sundering Dashes can be stacked with diminishing returns.
* Does **not** work on Eidolons.

ไฟล์:FocusLensFocus b.png120,000 / 162,426 / 240,000
ไฟล์:FocusPool.png 1 / 4 / 7 / 10

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 7
 * Basilisk Scales affects the Operator's *base armor* as well as the bonuses from Magus Husk and Stone Skin.
* Description is incorrect. Basilisk Scales increases armor by 50% / 150% / 300% / 500% / 500%.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 7
 * Basilisk Gaze will increase the range of Void Blast from **4** meters to **5 / 5 / 6 / 6 / 6** meters radius.

 Edit

 ไฟล์:FocusLensZenurik b.png

> They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.
>
> In-Game Description

The **Zenurik** way is a school dedicated to the arcane. The Tenno of Zenurik are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik school are granted tactical and spellcasters' benefits.

* They are able to improve on the efficiency of their Warframe's heavy melee attacks.
* They are able to temporarily grant massively increased energy regeneration for Operators and Warframes with just a Void Dash enhancement.
* They have a much higher energy pool and energy regeneration, and are able to siphon extra energy from Energy pickups.
* Being able to devastate a wide area with crowd control through granting new powers to Void Dash, Void Mode and especially Void Blast.

 ไฟล์:ZenurikFocusTree2.0.png

ไฟล์:FocusLensFocus b.png40,000 / 54,142 / 80,000 / 113,485 / 153,137
ไฟล์:FocusPool.png 1 / 2 / 3 / 4 / 5 / 6
 * Multiple Energy orb pickups stack the energy regeneration.
* Energy is not regenerated while using channeled abilities.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 226,969 / 306,274
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 9 / 11

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 226,969 / 306,274 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 9 / 11 / 11
 * Only increases energy regen for the Operator and not for Amps.
* Currently, all sources of energy gain, e.g. Energy orbs and restores or hitting enemies with Void Dash, are increased (this is not reflected by the UI's pickup display).

ไฟล์:FocusLensFocus b.png120,000 / 162,426 / 240,000 / 340,454 / 459,411 / 1,000,000 + 1x Brilliant Eidolon Shard
ไฟล์:FocusPool.png 1 / 4 / 7 / 10 / 13 / 16 / 16
 * Only increases the Operator's energy capacity, not Amp's.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 226,969 / 306,274
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 9 / 11
 * Energy is not regenerated while using channeled abilities.
* Warframes may receive and benefit from regeneration even if unmanned.
* Presently this effect does NOT stack with other applications of Energizing Dash. The newest application of Energizing Dash will overwrite any active applications on affected players, regardless of rank.
* On Operators, this regenerates Void energy as well as Amp energy (3 / 3 / 4 / 4 / 5 / 5 energy/s each) which is displayed as twice the amount in the HUD (6 / 6 / 8 / 8 / 10 / 10)

ไฟล์:FocusLensFocus b.png120,000 / 162,426 / 240,000
ไฟล์:FocusPool.png 1 / 4 / 7 / 10
 * Releases up to 8 pulses of damage over 6 seconds to all enemies in range, each having a low chance to proc an Electricity Damage status effect. Damage does not decrease with distance, but requires line-of-sight.
* Ball travels horizontally at a rate of about 2 m/s, and can pass through obstacles.
* Up to 3 lightning balls can be active at once.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000 / 226,969 / 306,274
ไฟล์:FocusPool.png 1 / 3 / 5 / 7 / 9 / 11
 * Affects most bosses.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000
ไฟล์:FocusPool.png 1 / 3 / 5 / 7
 * Enemies struck by the surge will receive an Electricity Damage status proc, making this useful for briefly stunning nearby enemies.
* Synergizes well with Virtuos Fury as the Electricity status triggers the arcane's activation.

ไฟล์:FocusLensFocus b.png80,000 / 108,284 / 160,000
ไฟล์:FocusPool.png 1 / 3 / 5 / 7
 * Despite the visual effects, the hitbox is spherical and will hit enemies above and below the player.
* Will *not* trigger an Electricity proc.
* Does not require line of sight.
* Will target anything that the game treats as an "enemy", including wildlife and Corpus Security Cameras, but not Objects.
* Will damage Grineer Sensor Regulators and set off the alarms, making it unsuitable for Grineer Spy missions.

ไฟล์:FocusLensFocus b.png120,000 / 162,426 / 240,000
ไฟล์:FocusPool.png 1 / 4 / 7 / 10
 * Has no effect on enemies such as Bosses.

## Information

### Type

Crafted / Purchased
\*Note that regular lens, Eidolon Lens blueprints, and Lua Lens blueprints are tradable.

### Introduced

Update 18.0 (2015-12-03)

**Focus Lenses** are special items that convert a specific percentage of Affinity earned on a fully leveled (**Rank 30 or 40**) gear item to Focus points; these accumulated points can be spent on upgrading or unlocking Focus abilities. A single Focus Lens can only be installed on fully leveled items; if an item currently equipped with a Focus Lens is polarized, it will need to be fully leveled back to continue earning Focus points.

**Focus points** can be spent by accessing the Focus menu on the Orbiter's Transference Room. These can be spent to unlock a new school, unlock or upgrade a node or increase the maximum Way Capacity.

Focus Points have a daily limit of **250,000**, which scales at the rate of **5,000** additional cap per Mastery Rank. This limit resets at 00:00 UTC.

### Eidolon Shards

**Eidolon Shards** can be used to gain focus points beside the use of lenses. The shards are not limited by the daily cap for focus points. To convert them go to the focus trees or inside a tree and bring up the menu for consuming shards for focus.

 Radiant Eidolon Shard | 40,000

### Way Capacity

All Focus schools have the same total Way capacity or **ไฟล์:FocusPool.pngPool**. **Pool** is consumed upon activation or attaining a higher rank of a Way; the more total Pool a player has, the more Ways can be simultaneously active at once. The cap on capacity initially starts out with four of five points, with the starting skill already taking up one capacity. Unlocking (and therefore activating) each Way will consume one capacity, with each incremental rank of the nodes next to the starting skill increasing its capacity consumption by 2 and each incremental rank of each end node increasing capacity consumption by 3.

Way capacity can be increased by spending the required lump of Focus points from the currently selected Primary school, either through the school selection screen or Way selection screen. Pool capacity is increased by **one** for every increase, and the amount of Focus needed is also increased for the next increment. If players have an insufficient Pool capacity they will be limited in how many Ways they can simultaneously activate or upgrade.

Increasing the Way Capacity directly affects the total capacity each school has, and each active Way will only consume the capacity of its **own** school. For example, a total Way Capacity of 10 will allow the Ways in the Zenurik school to consume up to 10 Way Capacity, separate from the consumption of Ways in the Naramon school.

View Cost of Increasing Way-Pool's Capacity List▾▾

Unlocking each of the remaining schools requires a lump of 50,000 Focus points, though players must first accumulate Focus points through using Lens attributed to the desired school. Afterwards, they are able select a single **Primary** Tenno School, switching all bonuses of the previously selected primary school to the bonuses of the current primary school.

### Total Costs

Previously, players who wish to max out their school (every node maxed and unlocked, including the 2 Brilliant Eidolon shards and 2,000,000 additional focus to add the way-bound nodes to your other schools) will require roughly the following amount of Focus per school. The duration has since been greatly shortened with Synthetic, Brilliant and Radiant Eidolon shards bypassing this cap, granting 5,000, 25,000 and 40,000 focus points respectively.

*\*Not factoring in Focus gained from converting additional Eidolon Shards, which bypasses the daily limit and higher Mastery Rank limits.*

## Focus Gain With Focus Lens

The school of Focus earned is determined by which school of lens that is installed (e.g. installing a ไฟล์:FocusLensNaramon b.png **Naramon** Lens on a Warframe will earn ไฟล์:SealNaramonTree b.png **Naramon** Focus). Focus points as mechanics which pertain Affinity distribution are as follows:

* Warframe-power kills award Affinity directly (**100%** to the Warframe) without any further distribution, fully converting the Focus through the Lens attached on to the Warframe.
	+ Kills made by procs of Syndicate Weapon Augments are counted as Warframe kills.
* Weapon kills distribute Affinity evenly (**50%** to the Warframe, **50%** to the weapon) between the killing weapon and Warframe. If the Warframe does not have a Lens installed, this results in a loss since the Warframe is unable to convert excess affinity.
* Allied kills distribute Affinity **25%** to the Warframe and the remaining **75%** shared among all equipped weapons. If a Rank-30 weapon does not contain a Focus Lens, it will not convert any affinity obtained from ally kills into Focus points.
	+ When in Operator mode, **37.5%** of the Affinity goes to the Amp.

### Lens Effectiveness

There are multiple types of Focus Lenses of varying effectiveness available, which can be acquired from different sources.

View Focus Conversion Rate Based on Kill Source and Lens List▾▾

1. ↑ https://forums.warframe.com/topic/957940-ask-me-almost-anything/?do=findComment&comment=9784472
2. ↑ Assuming only one weapon equipped for simplicity. Total focus is the same if all weapons have lenses. If some weapons have no lens or a mix of greater and lesser weapon lenses is used an intermediate amount of focus will be earned.

### Convergence Orbs

**ข้อผิดพลาดสคริปต์: ฟังก์ชัน "\_\_main" ไม่มีอยู่**

**Convergence orbs**, which are yellow glowing orbs, multiply the amount of Affinity converted to Focus by **8x** for either a period of **45** seconds, until death, or when the daily Focus cap has been reached, whichever is shortest.

These orbs appear periodically (with a glowing indication of its location) throughout a mission if the player has brought a weapon or frame equipped with a focus lens. They stop spawning once the daily Focus cap has been reached.

Unlike most buffs, Convergence duration cannot be altered or interrupted by abilities like knockdown, Dispel or falling off the map. Immediately upon expiry, a short summary of Focus points earned during the active period will be displayed on the player's screen.

## Notes

* Focus points are not increased by mission completion bonus affinity.
* Focus points earned during a mission will remain even if the mission is failed.
* Focus cannot be used during Archwing segments of a mission.
* Focus abilities cannot be activated if a Warframe is using a channeled ability that restricts its mobility, e.g. Banshee's Sound Quake and Nyx's Absorb. Other channeled abilities will remain active and continue draining energy throughout the duration of the Focus ability.
* Focus Lenses cannot be put on Companions or their weapons.
* Focus Ability cast animation is affected by cast speed modifiers such as Natural Talent and Speed Drift.
* After spawning, a Convergence orb remains on the map for exactly one minute before despawning.

## Tips

* As Focus is reliant on the amount of affinity gained, using Affinity Boosters can increase the total amount of Focus gained during missions.
* The following is applicable when you are starting off and have a constraint on the amount of lenses you are able to install.
	+ Due to affinity distribution mechanics when Focus lenses convert affinity into Focus points, the most effective placement of your first lens depends on play-style and role. If you are personally doing almost all of the killing, it is more effective to install Focus lenses on Warframes, as Warframes will be able to receive Focus regardless of weapon used, and can receive the full amount of Focus point conversion upon kills using Warframe abilities. This is the obvious choice for solo play. When you are playing a more supporting role, if you don't need other weapons, a single weapon equipped with a lens will be much more effective. For balanced team play, where you expect to get no more than 1/3 of the kills, a single weapon will be better than a frame. If you wish to use multiple weapons while farming, then lensing the frame still makes sense.
	+ Melee weapons benefit from Affinity Spike, resulting in better Focus conversion rate compared to ranged weapons.
* One of the most effective ways to farm Focus is doing high level Exterminate missions (notably Adaro, Sedna) through Stealth, taking advantage of the stealth affinity multiplier to rake in large amounts of affinity, resulting in equally large conversions to Focus. This is more easily accomplished using a stealth Warframe such as Loki, Ash, or Ivara equipped with a Focus Lens, and using a melee weapon with high range and damage such as Arca Titron.
	+ Ivara's Sleep Arrow and Equinox's Rest & Rage in particular can make stealth runs easier by putting groups of enemies to sleep, preventing them from being alerted to deaths in the vicinity.
	+ Banshee's Silence activation can stagger enemies, and Savage Silence greatly increases the damage of stealth attacks, which can be used to blitz the mission.
	+ The *Affinity Spike* passive from the Naramon school grants +45% affinity to the equipped melee weapon.
* Sanctuary Onslaught provides Convergence Orbs on each Zone after the first that scales up to a 16x multiplier, making it a great way to farm Focus.
* Naramon has the lowest Way Capacity (pool size) for completion, while Unairu has the highest Way Capacity requirement. Once a school has been completed then excess focus gained in that school can still be used to grow the Way Capacity available to the other schools.
* Applying focus to the Way-Bound Focus skills will, once unbound, make them available for use across all schools. For schools that you are not using in your builds then unlocking their unbound skills first will strengthen your operator overall (e.g. Inner Gaze and Eternal Gaze in the Madurai school).

## Trivia

* The initial Focus system originally debuted in the same update as The Second Dream quest, and focused on providing direct bonuses to Warframes or alterations to the Void Beam. The current version is 2.5, a release of the reworked Focus system which came with the Plains of Eidolon update.
* The Focus system has been in development for a very long period, and was initially slated for release in Update 14.0 (2014-07-18). The developers admitted that Augment Mods and Arcane Enhancements initially started out as components of the Focus system before being split from it entirely.
* The five schools of Focus are based upon the five elements of Wu Xing found in Book of Documents(尚书) and is widely used in ancient Chinese philosophical traditions. It resembles the five elements of godai, which lacks Naramon (the tree), as seen on the backgrounds of each school's skill tree page. The Five Elements are Fire, Earth, Water, Wood, and Metal.
	+ The Naramon School represents Wood 木. In *Wu Xing* this is associated with the eyes, growth, flourish, and reaching outward.
	+ The Madurai School represents Fire 火. In *Wu Xing* this is associated with the heart, force, passion, and raw ability.
	+ The Unairu School represents Earth 土. In *Wu Xing* this is associated with the flesh, stability, durability, and bearing.
	+ The Zenurik School represents Metal 金. Also interpreted as mineral or crystal, this is associated in *Wu Xing* with the lung, concentrating, reserving, and abundance.
	+ The Vazarin School represents Water 水. In *Wu Xing* this is associated with the bone, inflexibility, supporting, adaptability, and sympathy.
* While the replies that the player chooses during the Operator's conversation with the Lotus has no gameplay effect, the choice of replies are used to reorder the choices of Tenno Schools. Once the selection screen appears, with the school most suited to the Operator appearing on the left, and choice to the right being the least suited. For example, choosing the conversation options relating to knowledge will put Naramon to the leftmost side as the most desirable choice. Players are still free to choose the Focus they wish to start with however.

View Sorting Choice Answers List▾▾

## Media

How to Seek out the Quills Plains of Eidolon (Warframe)Warframe Focus Rework - Preview-Review
## Patch History

Update 30.7 (2021-09-08)

* Fixed Naramon Executing Dash not opening enemies to finishers.

Update 30.5 (2021-07-06)

* Fixed your Warframe blinking in and out of invisibility when the Unairu Void Shadow is active.

Update 30.2 (2021-05-12)

* Fixed Unairu's Wisp buff not applying in Railjack missions.
* Fixed Operator Focus changes not applying when done in the Simulacrum until you exit and re-enter the Simulacrum.

Update 30.1 (2021-04-29)

* Fixed "Focus Earned" UI incorrectly showing the amount of Focus earned within its duration only in Elite/Sanctuary Onslaught.

Update 29.10 (2021-03-19)

* Fixed pixelation issues with the Vazarin Void Aegis’ cloaking FX.

Update 29.8 (2021-02-11)

* Fixed certain cases where Unairu's Void Shadow can become permanent.

Hotfix 29.5.4 (2020-11-25)

* Fixed Naramon’s Disorienting Blast permanently breaking pathing of Disruption Demolyst / Demolishers.

Update 27.5.0 (2020-05-12)

* Fixes towards another case of not gaining Focus XP when switching between your Arch-Gun in both air/ground forms.

Hotfix 27.4.4 (2020-05-07)

* Potential fix for losing Focus XP in certain cases.

Hotfix 27.3.15 (2020-04-17)

* Fixed script crashes related to Operators using Madurai’s Void Radiance or Unairu’s Void Chrysalis Focus Ways and Clients with slower connections to the Host.

Hotfix 27.3.14 (2020-04-15)

* Fixed a script error if a Client's Warframe died after applying the last Void Strike bonus damage.

Hotfix 25.4.2 (2019-07-25)

* Fixed a case of receiving an error prompt when attempting to increase a Focus pool.
* Fixed an issue in the Focus Manager where increasing the Pool Capacity and backing out to the Operator screen, then back into the Focus manager causing all Focus Schools to show the cost of the Capacity upgrade being applied to every School instead of just the current one.

Hotfix 25.3.2.1 (2019-07-12)

* Fixed Operator Focus Abilities being broken if a tree is semi-complete. This also fixes Operator Void Mode being broken.﻿

Hotfix 25.2.4 (2019-06-27)

* Fixed Madurai Rising Blast no longer allowing uncharged Void Blast to be used.

Hotfix 24.7.1 (2019-04-11)

* Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen.

Hotfix 24.1.3.2 (2018-12-06)

* Fixed a soft-lock when exercising Focus options in Relays, Simulacrum or Captura.

Update 24.1 (2018-11-22)

* Fixed a script error when using an Operator ability.

Hotfix 24.0.9 (2018-11-21)

* Fixed the chosen Focus school not transferring over when pressing the ‘Copy From’ button in the Arsenal Loadout options.

Hotfix 24.0.8 (2018-11-15)

* Fixed Operator being invisible when selecting Focus from the Arsenal when used as the Operator.

Update 24.0 (2018-11-08)

* Choosing your Focus is now available in your Arsenal! Whether you’re Unairu, Madurai, Zenurik, Naramon, or Vazarin, you can swap between your active Focus school with greater ease when preparing your builds! ﻿

Hotfix 23.10.1 (2018-10-12)

* Fixed Vazarin Enduring Tides level 2 and 3 giving the same value. Level 3 changed from 50% to 100%.

Update 23.10 (2018-10-12)

* Fixed Void Strike (Madurai) not affe﻿cting the damage output of Flame Blast (Madurai).

Hotfix 23.8.2 (2018-09-19)

* Fixed spending Focus before using Focus Conversion resetting your total Focus (UI error only).
* Fixed Large Shard quantities sometimes producing an error message saying that a connection cannot be made to the Focus Tree. The Shards disappear (but not consumed) but the Focus is not awarded.

Update 23.7 (2018-09-06)

* Focus Conversion now uses chosen themed UI for Eidolon Shard selection.

Hotfix 23.4.2 (2018-08-17)

* Fixed Inner Gaze (Madurai) appling an added bonus and not a percentage bonus like it details in the description.

Update 23.3 (2018-08-09)

* Fixed Warframes playing the currently equipped Focus school idle animation instead of their standard Warframe idle animation when loading into the Plains.

Update 23.2 (2018-08-02)

* Fixed zooming in on an Operator Focus tree too quickly resulting in one of the Focus tree schools will be missing.

Hotfix 23.0.8 (2018-07-09)

* Fixed Vazarin Protective Dash healing being removed when using Umbra and Transferring back to your Warframe.

Hotfix 23.0.2 (2018-06-15)

* Fixed Naramon Power Spike not decaying combo over time and instead resetting.

Update 23.0 (2018-06-15)

* Increased the size of Focus Lens icons to be more on par with the size of Forma, Mastery, and other icons.
* Disabled Focus pickups in the Silver Grove Quest.

Hotfix 22.20.9 (2018-06-07)

* Fixed a progression stopper in The War Within where the Operator would lose their Void abilities.

Hotfix 22.20.8 (2018-06-05)

* Fixed Zenurik Void Flow not being applied with maximum Energy on first Transference usage.

Hotfix 22.20.6 (2018-05-24)

* Fixed a variety of bugs caused by using Transference while going through Sanctuary Onslaught Conduit (namely not being able to do anything or use Transference while controlling Operator).

Hotfix 22.20.5 (2018-05-24)

* Fixed a script error when trying to purchase Focus Capacity in the main Focus screen (outside of any specific tree).

Update 22.20 (2018-05-17)

* The Operator screen now displays a new opening UI! Switch between Equipment, Focus, and Appearance.
* Fixed Vazarin’s Void Aegis blocking friendly projectiles.
* Fixed Vazarin’s Mending Soul (at max rank) applying more instant revives after Transferring in and out of Operator mode.

Update 22.19 (2018-05-02)

* Fixed Naramon’s Void Stalker Critical Chance buff being applied to non-Melee weapons.

Hotfix 22.18.8 (2018-04-28)

* The Daily Focus limit has been increased based on the formula (will be in effect after the daily reset):
	+ 250,000 + (Mastery Rank × 5,000).

Hotfix 22.18.1 (2018-04-20)

* Fixed seeing unowned Eidolon Shards in the ‘Focus Conversion’ screen.

Update 22.18 (2018-04-20)

* Fixed the Focus ‘Buy Capacity’ button not updating after converting Eidolon Shards into Focus.

Update 22.16 (2018-03-15)

* You can now customize your Operator and access your Focus Trees while in Cetus!
* The Shard selection screen will now show you how many Brilliant or Radiant Shards you have available to convert into Focus (originally this number would only be available to you once you had selected what Shard type you wanted to convert).
* Removed the option to Install a Focus Lens on a Gilded Amp since a Rank 30 Amp is required for that action.
* Removed UI Buff indicators for Focus passives that are active 100% of the time with the exception of Vazarin’s Mending Soul.

Hotfix 22.15.1 (2018-03-08)

* Fixed Zenurik's Void Singularity pulling in friendly NPCS, instead of just enemies.

Update 22.14 (2018-03-01)

* Fixed Long Warframe names clipping with the Focus passive UI icon.

Hotfix 22.13.4 (2018-02-22)

* Fixed Focus Lens icons not displaying the respective Focus symbol inside the Lens.

Hotfix 22.13.3 (2018-02-21)

* Fixed 'convert all Shards' Focus UI option not updating to show the total Focus that will be received.

Update 22.12 (2018-02-09)

* Focus Passives now apply immediately upon loading into a mission rather than requiring the brief Operator transition.
* Fixed Clients seeing a much smaller Vazarin Sonic Dash shockwave VFX.

Hotfix 22.10.1 (2018-01-26)

* Fixed UI locking up when attempting to do a Focus Conversion with Eidolon Shards.

Update 22.10 (2018-01-25)

* Fixed crashing when using the Unairu Wisp Focus ability.
* Fixed an issue where Focus power sounds were not properly playing for clients.
* Fixed Focus resetting to 0 when switching from Archwing to Warframe mode.
* Fixed casting Ash’s Shuriken on a knocked down enemy resulting in the Slash Status Effect hitting several times a second, often killing the enemy outright. This was most commonly seen when using Zenurik’s Temporal Blast.

Hotfix 22.8.4 (2018-01-11)

* Fixed Operator Focus Stances causing strange framing of Operator transmissions.

Hotfix 22.8.2 (2018-01-04)

* Fixed not being able to progress in The War Within quest due to Void Dash not hitting certain enemies if you had Surging Dash equipped on your Warframe.
* Fixed female Operators having distorted faces, particularly when applying Focus-specific Animation Stances.

Hotfix 22.8.2 (2018-01-04)

* New Operator Animation Sets!
	+ There is a new Operator customization option available: School specific animations! Zenurik, Naramon, Unairu, Madurai, and Vazarin have their own set of idle animations. These are freely for the school of your choice. If you unlock each school, each set becomes available for your operator!

Update 22.7 (2017-12-12)

* Fixed Naramon Disarming Blast breaking several boss fights.

Hotfix 22.6.1 (2017-12-08)

* Fixed UI bug that suggested you could increase Waybound capacity even if maxed.

Update 22.6 (2017-12-07)

* **Focus 2.5**
	+ The cost of Focus as a whole is now roughly half of what it was before, thanks to the the millions of Focus points saved on pool capacity and node cost reductions!
	+ Focus abilities have been tweaked to improve usability and to bring overall power levels of the five schools closer together.
	+ We have added shared pool capacity! You can now upgrade your pool size using the points from any School you wish, which increases the maximum capacity for every school all at once.
	+ The costs of unlocking nodes across all trees have, on average, been reduced by almost 30%.
* Zenurik:
	+ Void Singularity’s pull speed has been doubled.
	+ Lightning Dash now costs 10 energy per cast.
* Vazarin:
	+ Guardian Blast now grants 160 shields at max, up from 100.
	+ Protective Dash now grants 5s of immunity at max, up from 2s.
* Unairu:
	+ Void Spines now reflects 100% damage at max, up from 25%.
	+ Stone Skin now adds flat armor, 60 for both Warframe and Operator at max.
* Madurai:
	+ Void Strike now continues accumulating damage boosts over multiple uses of void mode, each rank adds additional attacks up to a max of 8.
	+ Blazing Dash now stuns enemies instead of ragdolling.
* Fixed Focus Lens Bounty rewards missing the correlating Focus icon.

Update 22.4 (2017-11-23)

* Focus Lenses are now rewarded less frequently as Tier 3 and 4 Bounty rewards. This also shuffled around some other Bounty reward frequencies to balance the mix.

Update 22.3 (2017-11-15)

* Increased the frequency of spawned Focus Convergence orbs in Defection missions.
* Fixed Focus Convergence orbs not spawning when there are several oxygen towers available in a Survival.
* Fixed an error message for Polarizing a Zaw appearing when attempting to install an Orokin Catalyst or Focus Lens on an Ungilded Zaw.

Hotfix 22.2.5 (2017-11-11)

* Tweaked the appearance of the Operator’s Void Mode to differentiate it from Loki’s Invisibility. This also applies to Unairu’s Void Shadow so you can identify that the cloak is from the Operator.

Hotfix 22.2.2 (2017-11-02)

* Convergence Orbs are now more lenient in Endless missions, and spawn at a position relative to the objective instead of the player. Orbs are also more combat-focused so that they are more likely to spawn as soon as the chance from a kill succeeds (before there could be short delays).

Update 22.2 (2017-11-01)

* Fixed enemies inside a Vazarin Void Aegis bubble not attacking players also inside the bubble.

Hotfix 22.1.2 (2017-10-30)

* Fixed an issue where Brilliant Eidolon Shards were not properly accounted for in the Focus Conversion screen after used to unlock Way-Bound nodes.

Hotfix 22.1.1 (2017-10-27)

* Fixed Madurai’s Void Strike not applying the damage increase on next attack to Warframes.
* Fixed Madurai’s Phoenix Spirit not increasing the elemental damage of Flame Blast.

Update 22.1 (2017-10-25)

* More fixes for Convergence spawning in air and underground.

Hotfix 22.0.9 (2017-10-23)

* Fixed a UI issue that occurred upon spending Focus while also redeeming Brilliant Eidolon Shards for Focus.
* Fixed Zenurik Energizing Dash not always showing the proper value in the HUD buff when in two bubbles at once.
* Fixed clients using Transference sometimes getting extra HUD buff icons.

Hotfix 22.0.8 (2017-10-20)

* Added the option to redeem Brilliant Eidolon Shards for 25,000 focus each.
* Altered Zenurik’s Energizing Dash bubble to look less like Sapping Osprey mines.
* Fixed Convergence orbs spawning in the air.
* Fixed Unairu’s Magnetic Blast not dissipating on enemy death.
* Fixed Unairu’s Void Shadow description to be more accurate.
* Fixed an issue where using Transference would deactivate invisibility powers.

Hotfix 22.0.7 (2017-10-19)

* Fixed Vazarin’s Guardian Shell not having unique values for the last 2 upgrade levels.
* Fixed Naramon’s Power Spike affecting sniper combo counter decay.
* Fixed Unairu’s Void Shadow being able to cloak defense objectives.
* Fixed a crash caused by Unairu’s Void Chrysalis.
* Fixed an issue where using Transference for the first time upon entering the plains causing any \*invisibility on your Warframe to break.

Hotfix 22.0.6.1 (2017-10-18)

* Fixed 'daily Focus cap reached' messages not taking the Operator Focus into consideration.

Hotfix 22.0.6 (2017-10-18)

* Revised the description of Naramons Power Spike Focus ability to provide more clarity. It now reads:
	+ Melee Combo Counter now decays while out of combat by X every few seconds, instead of depleting completely.
* Fixed Focus gains being doubled or even tripled on a weapon at End of Mission.
* More fixes towards Convergence Orbs spawning high in the air.

Hotfix 22.0.5 (2017-10-17)

* Added a hint below the Focus Capacity bar for how to drag the screen in order to view Focus nodes.
* You can no longer purchase more Focus capacity than is needed to set every node active on a fully maxed tree.

Hotfix 22.0.3 (2017-10-16)

* Fixed the Focus screen not displaying the remaining daily Focus cap.
* Fixed Operator Void Blast not costing Energy when used in mid-air.
* Fixed Operator Void Mode melee Focus upgrade allowing spammable Void Blast with no Energy cost.
* Polished the animations for Vazarin’s Guardian Shell to reduce head swaying when jogging.
* Fixed Vazarin’s Protective Dash providing immunity and health, regardless of whether or not anything is hit. Only "allies hit by Void Dash" are meant to receive buff.
* Fixed Vazarin’s Mending Soul giving immunity to fish, preventing spearfishing.
* Convergence Orbs will no longer spawn on enemies in the air.

Hotfix 22.0.2 (2017-10-13)

* The Focus School selection screen will now appear on login if a player has completed Second \*Dream but doesn't have a Focus ability selected yet. This should also fix people stuck in the \*War Within quest or The Second Dream quest.
* Added more details to Zenuriks Energizing Dash description to better clarify how it functions.
* Fixed Convergence not being shared between Operator and Warframe.

Update 22.0 (2017-10-12)

* Revamped the focus system to what is now known as **Focus 2.0**.
	+ There are Focus Lenses (1.25% Affinity Conversion), Greater Focus Lenses (1.75% Affinity Conversion), and now (name not final) Eidolon/Ostron Lenses (2.25% Affinity Conversion) Blueprints for this last category—requiring multiple Greater Lenses to craft—will be awarded through the Plains of Eidolon Bounty System.
	+ The Daily Focus Cap has increased from 100,000 to 250,000 Focus per day.
	+ Convergence Orbs now yield an 8x multiplier versus a 6x.
	+ Reduced the Pool Increase costs significantly and distributed the Focus point investment more into the nodes.
	+ Each focus school has 10 Nodes for you to explore!
	+ Cross-Focus Unlocks: Way-Bounds For players who delve deep into their Focus trees, two passive nodes from each tree can be made “universal” once maxed! These are denoted by 'Way Bound' terminology. For a substantial Focus cost and other items, these passives become available regardless of the school you are using. One can only truly “complete” a Focus tree by exploring all 5 of the Tenno ways! But there is also NEW - all the above examples don't include the Weaponry and Arcane-like Enhancements your Operators are getting when they become true 'Eidolon Hunters'.

Update 21.6 (2017-08-29)

* Fixed initiating a Self Revive consuming a Vazarin New Moon revive. Its design predates the Self Revive and wasn't intended to work together.

Hotfix 21.1.1 (2017-07-20)

* Fixed enemies affected by Nyx’s Chaos, Loki’s Radial Disarm, Naramon Mind Spike as well as Radiation procs not taking increased damage from faction damage Mods.

Hotfix 21.5.1 (2017-08-17)

* Fixed the Operator Focus gauge visually not displaying for Clients.

Update 21.5 (2016-08-16)

* Fixed Clients not having unlimited Focus ability usage in the Simulacrum.

Hotfix 21.2.1 (2017-08-01)

* Searching a Focus school in the Arsenal will now display weapons that have a respective installed Lens.

Hotfix 20.5.2 (2017-05-18)

* Fixed Hosts/Clients having to wait for Focus to cool down in Captura.

Hotfix 20.5.1 (2017-05-17)

* Fixed crash when a Client used Focus abilities inside of Limbo’s Cataclysm.

Update 20.5 (2017-05-17)

* Fixed falling through the world in the Simulacrum if a Focus ability was used over a teleport volume.
* Fixed falling through elevators when using Focus abilities while riding the elevator.
* Fixed Naramon Sundering Blast not giving enemies the correct Melee weapon for their faction when it disarms them.

Hotfix 20.4.2 (2017-05-05)

* Ambulas now follows suit with other bosses that are affected by diminishing returns for Zenuriks Void Pulse. Ambulas will still be affected by Void Pulse, but for a shorter duration as intended with bosses.

Update 20.0 (2017-03-24)

* Focus Convergence Orbs will now spawn closer to you - before they would spawn within 40 to 80 meters, now they will spawn within 30 to 60 meters.
* Fixed falling through the elevator after using a Focus ability while the elevator is moving.
* Fixed Clients having no recoil on their secondary weapon after they transferred to their Operator and used Madurai’s Phoenix Gaze.

Update 19.13 (2017-03-09)

* Fixed format cost for when "increasing Way capacity by 1" to have a comma, and made Focus names Title Case when in "commit Focus changes" prompt instead of UPPERCASE.

Hotfix 19.11.5 (2017-02-28)

* Fixed Equinox changing forms when Focus is activated.

Hotfix 19.10.1 (2017-02-14)

* Removed Convergence orbs from appearing in Mastery Rank tests.

Hotfix 19.9.2 (2017-02-07)

* Fixed a rare case of players sometimes not unlocking the Focus system when completing The Second Dream, which resulted in progression stoppers during The War Within.

Update 19.6 (2017-01-11)

* Fixed a couple script errors when using Focus abilities.
* Fixed a script error that prevented Zenurik Magnetic Aftershock from working.

Hotfix 19.5.4 (2017-01-03)

* Fixed a script error caused by initiating a Focus ability.

Update 19.4.2 (2016-12-20)

* Fixed Focus Boost UI from appearing in Cinematics if the countdown begins just before the cutscene is triggered.
* Fixed a bug that prevented players from purchasing a Focus Lens in the Lens installation menu if they already own at least one Lens.

Hotfix 19.3.2 (2016-12-14)

* Fixed Growing Power and Empowered Blades no longer working after using a Focus ability. Should also fix it not working in the Simulacrum if you have it equipped and then open the Arsenal.
* Fixed Auras applying twice when using a Focus ability.
* Fixed Infiltrate Augment’s speed increase infiltrating on to Focus powers.

Update 19.2 (2016-12-01)

* Fixed receiving an error when attempting to purchase a Focus Lens from the Upgrade screen.

Hotfix 19.0.5 (2016-11-18)

* Fixed using weapons/powers + Focus ability, resulting in a crash on the Landing Craft after defeating the Queens in The War Within quest.

Hotfix 19.0.3 (2016-11-14)

* Greater Lenses can now be found through Sortie rewards in addition to Regular Lenses. Note this doesn't affect the drop chance of other items within Sorties, just the Focus Lens school of drops now has more options.
* Fixed the stealth Affinity multiplier not giving you more Affinity and Focus despite it saying it is.

Update 19.0 (2016-11-11)

* Sortie Rewards change added a random Focus Lens as potential reward .
* Activating your Focus ability in mission now occurs on holding your '5' key (or whatever binding you have) rather than tapping.
* Fixed Chroma appearing to have 2 pelts when activating a Focus ability while Effigy is also active.

Update: Recurring Dreams (2016-11-03)

* You can now replay the Second Dream quest! You’ll notice some small tweaks upon replaying it, such as not receiving a Focus lens, and not being able to select a new Focus school upon completion (Naramon for life, amirite?).

Hotfix: The Silver Grove 4.2 (2016-09-30)

* Fixed an issue with Operators being affected by the movement speed of their Warframes when Focus abilities are cast while moving.

Hotfix: The Silver Grove 2.1 (2016-09-16)

* Fixed ability sounds not playing after triggering your Operator Focus ability.

Hotfix: The Silver Grove 2 (2016-08-22)

* Fixed Operator voice not playing on Focus cast.

Update: The Silver Grove (2016-08-19)

* Fixed speed buff abilities carrying over to Operators during Focus.
* Fixed Clients casting Focus not having their customizations appear.

Hotfix: Specters of the Rail 1 (2016-07-08)

* Fixed a crash related to the usage of Focus abilities.

Update: Specters of the Rail (2016-07-08)

* Fixed the growing Valkyr Hysteria aura turning invisible by Naramons Shadow Step.
* Made improvements to the spawn logic for Convergence pickups in Survival and Excavation missions.

Hotfix 18.13.2 (2016-06-01)

* Fixed Ivara’s Prowl ability sound not cancelling out when casting a Focus ability.

Update 18.13 (2016-05-27)

* A buff indicator has been added for Traumatic Redirection (Naramon).

Update 18.10 (2016-04-29)

* Fixed Convergence spawning on/underneath friendly objects. (Excavators, etc.)

Update 18.9 (2016-04-20)

* If you do not have a Focus Lens in your Inventory, you will now be given the option to purchase one when attempting to put one on an item.
* Fixed Madurai’s Focus powers not damaging Nullifier bubbles.
* Fixed Time Stream and Temporal Storm (Zenurik) missing buff HUD indicators.

Update 18.8 (2016-04-06)

* Fixed the status effects of Saryn’s Toxic Lash and the Traumatic Redirection (Naramon) skill not applying to finishers.

Hotfix 18.7.1 (2016-03-31)

* Fixed the Traumatic Redirection (Naramon) skill not using charges on melee attacks.

Update 18.7 (2016-03-30)

* Fixed buff icons not displaying for Systemic Override (Zenurik) and New Moon (Vazarin) abilities.

Hotfix 18.6.2 (2016-03-22)

* Fixed Focus Powers consuming the Energy Conversion Mod’s buff.
* Fixed the Convergence countdown timer being slightly out of sync with the buff display countdown timer.

Hotfix 18.5.5 (2016-03-08)

* Fixed the ‘Buy Capacity’ button on Focus trees being clickable after unlocking a skill Way, and displaying the wrong Focus amount needed to buy more capacity.

Update 18.5 (2016-03-04)

* Increased the Audio FX volume of Madurai’s Focus blast.
* Improved the quality of the HUD icons for Zenurik Systemic Override and Vazarin New Moon Focus abilities.
* Fixed Warframes with ‘alternate weapon’ ultimates (i.e. Valkyr, Excalibur, etc) not properly earning \*Focus when using these Warframe-specific weapons.
* Fixed Warframes not properly earning Focus from kills earned from NPC’s summoned by Warframe powers (i.e. Rumblers, Shadows of the Dead, etc).
* Fixed the Focus Booster HUD notification improperly blinking multiple times when activated.

Hotfix 18.4.12 (2016-02-16)

* Convergence will always spawn moving towards an objective to help reduce unnecessary backtracking.
* Gravity has been disabled for Convergence pickups, keeping their appearance predictable..
* Fixed an error causing Convergence to potentially spawn off the map.

Hotfix 18.4.11 (2016-02-12)

* Fixed players not seeing their daily Focus caps reset right away in-game.

Hotfix 18.4.10 (2016-02-11)

* **Focus 1.1**
	+ Introducing: 'Convergence'! Convergence will reward the player a 6x Focus multiplier for 45 seconds. This time limit will appear as a countdown buff on the player. Here is how the Focus gain percentages work in v 1.1:
		- Normal Lens: 1.25% without Convergence, Normal Lens: 7.5% with Convergence (multiplied by 6)
		- Greater Lens: 1.75% without Convergence, Greater Lens : 10.5% with Convergence (multiplied by 6)
	+ Convergence will automatically drop if one has not appeared after 3-5 minutes.
	+ The daily Focus cap has been increased from 75k to 100k
* Removed all Focus related cooldowns and timers in the Simulacrum so players don't have to wait to test and experiment with Focus powers.
* Fixed Focus Ability cooldowns being reset on Host Migration.
* Fixed daily Focus limit tracking being lost after a Host Migration.

Hotfix 18.4.7 (2016-02-04)

* Directional damage indicators have been removed for Abilities, weapons or effects that do self-inflicted damage (Focus abilities, Nekros' Despoil, etc).
* Fixed the Commanding Words Focus Ability not properly displaying an aura around the Operator when active.

Hotfix 18.3.1 (2016-01-14)

* Fixed an error caused by activating Focus Abilities after a roll, providing a Warframe with damage resistance.

Hotfix 18.0.8 (2015-12-11)

* Fixed Clients being able to access Focus Abilities in Relays or Dojos.
* Fixed Mirage's clones staying slumped down and inactive after using a Focus Ability during Hall of Mirrors.

Hotfix 18.0.7 (2015-12-11)

* Fixed Focus powers being useable in Conclave.
* Tweaked some audio FX on the Unairu's Focus Ability.
* Fixed an error causing players to get stuck on the Focus tree menu after failing to commit their Focus.
* Fixed an issue causing players to be unable to reset available Focus after unlocking a Focus node or purchasing Focus capacity.
* Fixed Vazarin, Zenurik, Naramon, and Unairu Focus Abilities having 6 ranks instead of four.
* Fixed some rendering issues with Operator hair during Focus Ability use.
* Fixed players no longer having audio FX from their Warframe Abilities after using a Focus Ability.
* Fixed an error caused by activating a Focus Ability during a Void Portal collapse resulting in the player becoming stuck on the wrong side of the portal, making the Mission impossible to complete.

Hotfix 18.0.6 (2015-12-09)

* Fixed all Greater Focus Lenses missing from the Market for Platinum. Also fixed some missing descriptions and icons for Focus Lens in the Market.
* Fixed some issues preventing Clients from using their Focus Ability based on the correct Cooldown cycles as intended.
* Fixed some overlapping text in the Naramon Focus tree.
* Fixed Naramon's Shadow Step invisibility not activating for Clients.
* Fixed Vazarin's Mending Tides and Polluted Waters displaying too many decimal places on the initial rank up.

Hotfix 18.0.5 (2015-12-08)

* Fixed some cases of Focus being lost on Host Migration during a Mission.
* Fixed Naramon Shadow Step trigger for any critical hit (was only intended for melee crits).
* Fixed Vazarin's Retaliation and Commanding Words sharing the same icon in the Focus tree.
* Fixed Focus Lens and Greater Focus Lens descriptions reference 'ways' instead of 'paths' in terms of the Focus followed.
* Fixed Focus Lens on weapons being lost after a host migration.

Hotfix 18.0.4.1 (2015-12-08)

* Fixed a severely common crash that would occur when a Host using the Focus System is joined by a Client that does not have the Focus System.

Hotfix 18.0.4 (2015-12-08)

* Players can now use controllers / game pads to navigate the Focus System's menu.
* Focus Upgrades will now better display their stat improvements, including duration and range.
* Fixed several upgrades in the Focus system that were not scaling up in effectiveness as they should.
* Fixed the Unairu Focus displaying incorrect Focus gained at the End of Missions screen.
* Fixed Madurai and Unairu beam attacks being blocked by pickups and Sentinels
* Fixed Focus Abilities not having a proper keybind on the Steam Controller.
* Fixed the Zenurik's energy bubble visual FX not being visible to Clients.
* Fixed the Unairu`s Focus Ability displaying a `flamethrower`type effect, where there should be none.
* Fixed the Unairu's Medusa Touch description not clearly stating that enemy melee attacks will cause them to become petrified.
* Fixed the Lasting Judgement option text in the Unairu Focus tree appearing off screen when highlighted.

Hotfix 18.0.3 (2015-12-05)

* Fixed Focus being cleared after you were revived.

Hotfix 18.0.2 (2015-12-04)

* Added a potentially permanent but experimental cap to Daily Focus Points earned, currently it is at 75,000 each day. (Note: End of Missions stats will not reflect the Focus Cap)

Update 18.0 (2015-12-03)

* Introduced
	+ Complete 'the Second Dream' to unlock a new System!

*Last updated: Hotfix 24.1.5 (2018-12-13)*

zh:專精2.0