Mavros

Mavros is a mercenary organization on Meia. It was created following the end of the Iconoclasm around 1600 by unknown founders.

## Overview

Mavros is situated on a small island - also known as Mavros Island - southeast of Krassaglia. On the island sits the Mavros Hub, a massive building made up of three ringed floors, each surrounding a large room in the center of each floor, all connected by large stairways:

* The bottom ring is a busy place, with people quickly moving to and from various jobs. It consists of a large, spacious hallway lined with stores and quick pit stops, all of which are meant to serve as a fast way to get something you need before leaving for a job or quest, along with large doors leading to the outside seaport and airship docks. Bulletin boards are used by administrators to post jobs and quests that members may sign up for. Along the interior of the ring can be found administrative offices, where the administrators receive jobs from the secretaries on the third ring and send members signed up for quests out to their designated locations. The hall the bottom ring encircles is a massive meeting hall, where Mavros leader Director Jentys announces important developments in the world when necessary. The hall is rarely used because of this, because there are few things across the world that require the entirety of Mavros members to focus on. Jentys does not allow entry to the meeting hall when not being used.

* Turfi Outfitters can be found on the bottom ring as well.

* The middle ring is host to a plethora of homes for not only Mavros members, but also families of members and others approved by Mavros to live there. The houses are spacious, and line both sides of the inside of the ring. Layouts, while not entirely different across every room, still vary in number of bedrooms and bathrooms, and all have access to a kitchen. The middle ring encircles the Velvet Room, a large and spacious lounge area filled with burgundy couches and sofas, music performance stages, poker tables, and bars. The Velvet Room is run and hosted by Mavros bartenders, performers, and servers. It is a popular place, and is typically a good spot to have a quiet space in an open area inside Mavros.

* The third ring hosts the offices of Mavros higher-ups, and also has small lounge areas with large windows overlooking the outside of Mavros. The third ring encircles the secretarial offices, where Mavros secretaries receive jobs, requests, and information to catalogue and send to the administrators on the first ring for assignments. They work long hours, and make ample use of the lounge areas nearby.

* Above the secretarial offices is a large dome, which has a large garden and a few small food stops for the secretaries below to go on breaks. It is a popular spot for Mavros members to go to relax and be around plant life, as flora outside Mavros gardens on the island is sparse at best.

* Outside of the West Wing of Mavros is the Mavros Airship Dock and Seaport. Both are huge, bustling transportation hubs that serve to move both goods and supplies to and from Mavros, but also to provide a means of transport other than the  Aetherium Gate also located on Mavros' West Wing. On the east wing, there is a large public garden and a mess hall for members to go to for relaxation or food, whatever they might need.

* Further out from the hub, there are training grounds on the seashore, giving those training ample sun, fresh air, and soft, packed sand to practice what they need.

Almost the entirety of Mavros is situated inside this large building, including all of the available housing. Several structures, such as the Airship Docks and Seaport, are branched out from the building and covered by large awnings. Structures like the Mess Hall and Training Grounds are located outside the building.

## History

Although unknown when exactly it was founded, Mavros first gained notoriety across Meia some ten to fifteen years following the Iconoclasm. Factions from both sides of the war came together and built a large, circular building on a tiny island off the coast of Krassaglia. Resources were found to create an Aetherium Gate on the island, and before long, Krassaglia began to initiate political relations with Mavros.

Other nations, such as Lachier and Jörundia, quickly followed suit, and supported Mavros in its wish to be an international peacekeeper in wake of the devastating war. The organization grew quickly, and over the following centuries the building of Mavros grew massive. The first founder of Mavros, Director Yulin Dars, worked hard to accommodate to the specific needs of various nations in wake of the Iconoclasm, and built a system that allowed members to work most efficiently in areas and jobs appropriate for their experience (e.g. a lower level member from Kohpoli would have jobs and quests available to them that wouldn't be "over-leveled"). This trend has continued into modern day, as subsequent directors work hard to protect the safety of Mavros members and inhabitants.

Today, in the year 2000, Mavros is booming, and has recently had a massive influx of members due to a recent recruitment campaign across the world. Director Jentys has begun to accept more benign and local jobs because of the increased workforce.