Sapient Races

There are various Sapient Races in Pangera and the state between coalition and confrontation is in flux. The various races have different motivations, ideals, cultures and backgrounds that set the scene for their interactions with other sapient groups in Pangera. The races are divided into two groups. There are the Old Races, often also known as "The First Born", which are the races that existed before The Rending and the discovering of the Dungeon, having records of a world without monsters and the System. The New Races, somewhat derogatorily referred to as "The New Blood", are those races that came into being after the Rending and thus has only known a world with such things.

The Old Races include Humans, the Ka'armodo, the Golgari, the Brathian, the Chal, and the Sophos, while the most prominent of the New Races include the Bruan'chii, The Folk, and the Krath.

## Brathian

Aquatic creatures who developed from Lake Bratha after it became flooded with mana during the Rending when a dungeon opening connected to the lake. They have silver skin containing an aquatic, translucent quality and voices that have an almost singing quality to them, resonating in the air slightly after they have finished speaking.

### References

Chapter 16

Chapter 157

## Kaarmodo

An ancient and long-lived race of magically gifted sapient lizards, they have a powerful empire in the mountains to the northwest and are always accompanied by their magically bound servants, the Setsulah.

They are known to have trade dealings with human kingdoms and experiment with creating dungeon-based weapons.

### Setsulah

Although they are Slave Mages, their relationships with their masters is more servant-like, and are usually treated reasonably and respectfully as when Ivran'tep allowed them to stop fighting off the ants so they can't have anymore harm inflicted on them, when he had distracted Anthony focusing on trapping Garralosh. They only get punished when their masters sense they have disloyalty or aminosity towards them and are allowed to question them. They are allowed enough free reign to engage in something like marriage.

## Golgari

Huge stony humanoids from 2.5 to 3 meters high that live in the depths of the dungeon, after a certain age the golgeri choose a stony mineral to form their "true skin" the normal thing is to choose strong and resistant stones so they can have a strong defence without having to invest in armor, but some choose showy materials and flexible. Their natural skills and racial bonuses give them quite a martial bonus.

Their skin is so dense and combined with the grayish texture, gave the appearance of rock. They usually don't wear much clothing, other then a garment with a sizable pocket sewn into it that covers their genitals that grow rock fungus.

In Golgari society, mages are looked down upon below warriors since , and their skin gives Their lifepan is at least as long as a few centuries to even a millennia.

## The Folk

Anthropomorphic animal humanoids such as wolves, foxes, rabbits, etc. The Folk are a loose amalgamation of many peoples with a similar philosophy, and were first encountered in the Dungeon itself, leading many to believe they are monstrous in nature. It has since been proven that they are able to live and thrive on the surface, taking away the credence of that theory.

## Bruan'chii

A race of sentient tree and plant-like creatures that appeared from a single tree, the Mother Tree or Origin Tree, in the southern wilds and the Fourth Dungeon Stratum. They can easily blend and merge within trees to camouflage within forests. Despite being born from a monster, the unique circumstances of their birth means they themselves do not classify as a monster race by the System. As such The Deep Legion does not seek the Bruan'chii's extermination per say, but get into frequent conflicts them with due to their dedication to killing the Mother Tree, which is still a monster, which the Bruan'chii seek to protect.

## Troglodyte - Sophos

The Sophos are of the Old Races that lived in the world before the System even existed. Unlike the other races, after the Rending had passed, the System did not classify the Sophos as a "Civilised Race" and instead branded them as monsters and named them "Trolodytes". The Sophos were then hunted to near-extinction by their former allies, leading them to retreat to hidden underground settlements and cut off all contact with the other civilisations. As they are now classified as a Monster race, the Sophos lost the ability to reproduce sexually and can only increase their numbers through the Dungeon.

## Krath

A New Race originating from the Fifth Stratum, they are a dominant intelligent monster species known for being cruel, conniving, insidious, and delighting in the suffering of others. A toxic slug-like race composed of nomadic tribes constantly fighting and raiding each other, they subject captives to slow, painful deaths. During a wave, they launch scouting forces to extent their reach into the Fourth Stratum in order to find more captives to throw into their sludge pools. Filled with an invasive and corrupting mana, whatever creature is thrown into the sludge pools will be twisted in mind and body, transformed into a loyal minion of the Krath.

## The Chal

One of the Old Races, they along with the Golgari were among the first to settle in the Fourth Stratum. Little is known about them other than they were a powerful empire that were the first to encounter the Krath on the Fifth Stratum, who in just twenty years were completely destroyed by the Krath, becoming the only Old Race to be exterminated from Pangera.