The Ritualist

## **Class Summary**

```
 **Original Classes:**The Court Wizard/The Physician/The Chronomancer

```

**The Ritualist** is a Support class that belongs to the Cult faction with the objective to defeat the Blue Dragon and any neutrals that seek to do them harm. It used to be a Support class but was converted by The Cult Leader.

## **Support Abilities**

* Target A becomes target B / or the other way.
* Cannot target the King.
* Can't target the King

## **Mechanics**

* If you are converted from The Physician, you will retain your Bleed Immunity.
	+ Similarly, if you are promoted to The Cult Leader, you will retain your Bleed Immunity as well.
* You will not be aware if **Intensify** helped your target, only your target will know.
* If you use **Teleportation** on a target that is also being targeted by a similar ability such as **Tornado** or **Teleportation** from The Court Wizard or The Ritualist, the player higher on the player list will take priority, and have their ability happen first.
	+ For example: There is [5] The Ritualist and [15] The Court Wizard.
	+ [5] decides to use **Teleportation** on [2] and [10].
	+ [15] decides to use **Tornado** on [2] and [12].
		- [5] would use **Teleportation** on [2] and [10] successfully.
		- [15] would be redirected to [10], and uses **Tornado** on [10] and [12].

## **Strategy**

* The Ritualist is commonly referred to as "Rit" by the community.
* If you are out of charges for most of your abilities or The Cult Leader has no charges of **Eradicate** left, consider the asking The Cult Leader to use **Blood of Mithras** on you to sacrifice you. **Will of Mithras** will come in very handy, and give The Cult Leader an additional charge of **Eradicate**.
* Find dead players you believe have been killed by the Neutral Killer, and use **Exhume** on them. If you are right, you will learn what Neutral Killer is in play, and you are able to inform the Cult of your findings.
* **Intensify** is sometimes referred to as "Int" by the community.
* During Night 1, using **Intensify** on The Cult Leader can come in helpful. Even though you only have 2 charges of **Intensify**, almost guaranteeing that The Cult Leader will successfully use **Brainwash** on another player, and thus convert a player into the Cult can be worth the price.
* If you believe The Cult Leader will be targeted by The Butler or The Drunk tonight, use **Intensify** on them, allowing them to bypass occupation and redirection they receive this night.
	+ This can help you get out of sticky situations.
* If you think The Mercenary will be using **Stand Guard** on a preferred target of **Brainwash** or **Eradicate** by The Cult Leader tonight, you should consider using **Intensify** on The Cult Leader to allow them bypass the occupation..
* If an important class such as The Prince is outed, you can use **Teleportation** on them, and redirect any players trying to protect them to another player. Combine this with an **Eradicate** from The Cult Leader the same night, and you are almost always able to kill off this important class.
	+ This strategy is a well known one among the community. If it happens, the court will be very quick to point fingers at Support class claims, especially The Court Wizard claims. So get ready to defend yourself in the morning if you so happen to be claiming to be a Support class.
		- If you claim to be The Court Wizard, DO NOT claim to have used **Tornado** on the same targets as **Teleportation**, this will only make you look more suspicious than you are already as a Support class claim.
* **Teleportation** and similar abilities (**Tornado**) are commonly referred to as "Swap" or "Nado" by the community.
* You can use **Teleportation** on yourself and other members of the Cult. Use this to your advantage. If a member of the Cult is likely to be investigated or killed, use **Teleportation** on them along with another player who is not a member of the Cult to help them live.
	+ Repeatedly doing this on the same member of the Cult multiple times can make Investigative classes aware that someone is trying to deflect them away from the member of the Cult, which could make them suspect your fellow Cult members even more.
	+ Investigative classes can accidently target the player that was not a member of the Cult, and be redirected into a member of the Cult with your **Teleportation**, so be careful while using the ability, the last thing you want is to put your teammates in danger.
* If a member of the Cult is bleeding or will be attacked, you can use **Teleportation** on them with another player who would likely be targeted by protective classes such as The Prince, in order to redirect the protective class into curing the bleed.
	+ Keep in mind that this might make the court suspect your previously bleeding or attacked teammate a bit when the protective class outs their information.
* **Teleportation** is a good ability for faking be The Court Wizard, as you are able to replicate the same effects as a **Tornado** with **Teleportation**.
* The Chronomancer, The Court Wizard and The Physician are all good fake claims for The Ritualist. This is because you are able to replicate similar effects to these classes, and you are a Support class, so The Princess you will see you as Support/Social while using **Flirt** on you.

## **Lore:** Unknown

As Mithras and Corax spread their influence, the scouts are still seeking further details. All we know is that it's worse than we thought -- what we once knew about the Cult was completely wrong, after discovering these new "Cultists"..

 **Night Room:** [Shared] Cult Room