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**Galtian History**

The first part of minimalist history of the Galtian continent is selected from the book "The Book of Sennin" by the wise man Sennin. It is said that Sennin originally obtained the secrets and wisdom of the ancient elves, and witnessed the three war in person in which the Galtian gods participated. As the story goes on, everyone who comes to Galtian should know. There are none who can say with certain knowledge when the world began, yet this has not stopped many poets and elves from seeking the answer. These words come from Sennin, the ancient sage of this land. You may see some truth through or just see it as a story. —Excerpt from The book of Sennin

In the beginning, endless darkness blended into one, there was no end, but only one thing would ever happen. For some reason, an inexplicable jump began somewhere and began to dance differently from the darkness of death. This repetitive dance seems to be able to affect the darkness, and then there are ripples around this dance. It keeps spreading, carrying a little bit of expansion at each moment, and is intertwined with the new dance

Then the dance became richer and richer. Those elegant ripples that can continuously record every moment of the past from a single point are called Ernmas in the world. The strange disturbances that try to break the ripples and fail to return to the original point are called Apocamac in the world.At first, Ernmas was the mainstream of the entire world. After numerous extensions and dances, the perfect Ernmas gradually gave birth to some lives that can trace back to the past and continue in the dance. In order to distinguish the retroactive dance from the new dance They call the process between dancing "time", and these lives under the birth of Ernmas, they have endless time, people call them elves.

Ernmas is intertwined with endless space and endless dancing. In a place where time passes is consistent in all directions, it opens up a comfortable area for the elves to live. Among all the countless elves living here, Nessa and Bronntiach maximize their enthusiasm and joy, and the place is more refined and beautiful. Later, Apocamac came here, and the delicate and beautiful things began to change. After mixing the disturbance of Apocamac, the things created by Ernmas no longer have endless time but will gradually dissipate changes. This makes Nessa very surprised, she and Bronntiach also gradually tried to combine the two forces to act. And after the power of Apocamac obtained the creation of the elves, he even obtained an unstable entity. Some natives were born here, our ancestors of this kind existed-people. Although they can't live forever, every individual will die, but they continue to multiply and grow. They are the co-creation of Apocamac and Ernmas here. Nessa likes these people very much, and she often meets some of their requirements. These natives lived here, lived and worked in peace, and regarded Nessa as a god, and established the Druid. No one knows since when a group of foreign tribes ascended this vast continent from the west. The rich produce here nourished them. They called this continent “Galtian” which means "rich land", And they claim to be Galtians. At first, the Galtians and the natives did not invade each other and had friendly relations. However, as the various ethnic groups multiplied and grew, the resources of the Galtian continent began to become precious, and they began to compete with the indigenous people for limited territory. With the constant competition and evolution, six tribes led by Gounarl, Paolo, Vortikon, O'Lic, Cunetta, and Thalfreiv were formed, and they continued to compete with the natives of Galtian. . In the north, there are some residents who have not been able to reach Nessa. They have more power of Apocamac in their bodies. They do not appreciate the way of life of the Galtians, but they coveted their rich products. So they started invasions. The strength of these predators who claimed to be Gothian made the people who originally lived in Galtian unable to stop the invasion from the north. Gounarl's second son, Fogue died in the battle. He felt the weakness of the single tribe, so he called for the Galtians to unite together and he became the leader of this union. The natives began to pray to Nessa, and Nessa then appointed her daughters, Emorr and Ivan, to help the natives. Emorr cast excellent weapons for the leaders and fighters of various tribes, and the battle was brought under control. The coalition began to counterattack, regaining the lost ground, and the northern predators were eventually driven away. However, these tribal leaders found that the weapons given by Immel had the effect of slowing down aging, and they wanted to own them. In the name of preventing predators, they refused to return them. Druids who wanted to forcibly recover these weapons waged wars with the tribes. Nador (whose wife was Emorr who were affected by wives of Elven descent and Paolo (whose wife was Arwen), kept the divine weapons with them They reached an agreement with the natives and led a counterattack. Gounarl's coalition defeated the natives and the druids coalition. Nador died in the duel with Vortikon. Because his son, Cunetta was young, Emorr replaced the leader of the tribe, and his son Cunetta inherited Nador's two-handed sword. Because of the challenge and killing of the three sons of Gounarl, Maldis, in the anger of Gounarl, Paolo's tribe was massacred. He fled to the north to seek the power of evil gods, and Emorr led the clan back. The tribe of Thalfreiv and O'Lic retired from the battle, leaving only the tribes of Gounarl and Vortikon to engage in the fighting, and the battle was at an impasse. Seeking to go north from the northern Goths and Apocamac forces, the warring parties in the Galian continent reunited against the enemy. In order to avoid tribes' struggles and killings, Emorr presided over the alliance vows of the leaders of the six tribes and lowered the power of these weapons, later known as divine relics, from the vows. The oath stipulated that conflicts between the various houses of the mainland should be avoided. When the northerners invaded, all the tribes shall be led by the tribe of Gounarl unanimously. Although Paolo was defeated, the powerful soul could not be destroyed. Emorr sealed Paolo at the cost of her own life, and Gounarl died of serious injuries. The northern marauders were expelled again, and the heroes in the war were revered as deities by the clans. The elves left some creation in the Fordrassil Forest in the east, and the natives and most of the druids returned to live in the forest. With the passage of time, the five kingdoms were gradually established and officially unified the religion of Galtian. They set the year of victory over Paolo as the first year of the epoch, and they worship Gounarl, Vortikon, Cunetta, O'Lic, Thalfreiv, and Gavin who participated in the mainland war as gods, and used the weapons that were passed down as divine relic of various kingdoms. As the highest dominion of the continent of Galtian, the kingdom of Cyniest enshrines Gounarl's sword As a faithful guardian kingdom, the kingdom of Hyllest enshrines Vortikon's shield Across the forest and mountains is the kingdom of Perrianore, dedicated to Cunetta's sword. The kingdom of Wyvetia, famous for sailing and trade, enshrines O'Lic's spear. The vast and flat kingdom of Vastia enshrines to Thalfreiv's halberd; In the isolated Fordrassil Forest, the bow of Gavin still remains. And the entire history of Galtian continues from this period of history A.D. 600, King Atlean Senning, the eleventh-generation descendant of the god Gounarl, and father of four daughters, declared that his time is nigh. According to the Galtian succession laws and decrees, male heir first and the heir to the throne should be his younger brother, Kado Senning. However, King Atlean converted to Druidism and announced that he would pass the throne to his eldest daughter. Prince Kado was extremely dissatisfied with this. He wanted to regain his own throne, and conflict was inevitable. The bloody breath permeated the land of the Kingdom of Cyniest, and the war at the brink of breaking out! Although wars since ancient times have been games between nobles, nobles are not emerged out of thin air, there are always heroes who will seize opportunities to change their destiny, and write history. A group of young men born in a humble village in Cyniest will make their decision and be embroiled in the turmoil of the continent...

**Groups Under Galtian Continent**

Kingdom of Cyniest- Located near at Upper Left of Galtian Continent and led by the Sunshine Gounarl, Kingdom of Cyniest is lead kingdom of continent of galtia and is blessed by the God of War Gounarl . King Cyning is King of Kings and represent the mainlands paramount authority.

Hyllest Kingdom- Located in the Upper Middle of Galtian Continent and led by the Snow Guardian Vortikon, Hyllest originated in the snow mountain is famous in Galtian for loyalty and toughness. Due to the Hyllest Kingdom's dangerous terrain, travel is challenging. The ruling House Hill has maintained a national defensive policy, and has taken a quiet abnormality role on the world stage.

Perrianore Kingdom- Located in the Upper Right of Galtian Continent and led by the God of Freedom Shadow of Light Cunetta. The House Pelffin has allowed two relegions to coexist within the Perrianore Kingdom and gives them both equal treatment . This has earned them the respect of their people.

Kingdom of Wavetia- They were located in the Bottom Left of Galtian Continent and led by the Lord of Waves O' Lic. The kingdom of Wyvetia is a prosperous country; despite this, the House Chevalvy has maintained a self-serving nature, and the kingdom seeks to profit by any means. The House Chevalvy bloodline is an offshoot because the direct descendant of the O'Lic lineage is mainly adventurous; therefore, the Chevalvy Line was once excluded from the O'Lic Lineage. With O' Lic direct descendants gradually wanted the Chevalvy started to cut a figure with business skills. Polly the Pioneer resolve the bloodlines of House Chevalvy. With the long-term intermarriage between the direct line and the offshoot, in the Chevalvy descendant also appeared descendants with stigmata.

Vastia Kingdom- Located at the Bottom Middle of Galtian Continent and led by the Lost God Thalfreiv. The House Fridery rules their country with an iron fist. This has led the Vastia Kingdom to enjoy dominant economic and military position on the mainland.

Fordrassil-Located near at Bottom Right of Galtian Continent and led by the Whitedeer Spirit Gavin. For a long time now, Fodrassil's druid and local people have defended their forest under the leadership of their prophet

* Pure Fordrassil Descendants- The Original natives of Galtia traced their bloodlined back to the ancient druidic God Bronntiach.
* Elves- Legendary ancient creatures who have live long lives in the depths of the forest and shrouded by mystery. They are known to be the creator of the artifacts in the Galtian Continent

Gothian Tribe- Located above at the Cyning Kindom at the Upper Left of the Galtian Continent. These Goths believe themselves to be the orthodox tribe. They have combined their power in the hopes of returning to their homeland and establishing a new order. Legend has it that the descendants of the Northern God Paolo are bloodthirsthy and brutal and enjoy war and plunder. With their belief on Evil God Apokamac, Paolo have go at the Northern Continent to obtain the evil god power and with this he lead the gothian tribe to cause continental war on galtian that led the all leaders to combine their power to repel their attack.

Galtian Merchant Guild- After hundred of years, the House Chevalvy gradually accumulated a vast amount of wealth. During the reign of Lance Chevalvy, not only signed the Foreign Trade Port Regulation to further expand the sea trade but also amended law bringer to reduce commercial taxes with the revision of commercial law substantially made the Galtian Economy Prosper. People From Overseas have established this business alliance consisting of groups named:

* Varo Remnants- Royal Descendents of the Ruined Varo Kingdom. After the fall of the kingdom, they appeared in Galtia. There are rumors that they wield a lost alchemical art. Varo Remnants' descendants have become teachers and scientists to further improve the technology of the Galtian Continent. And the other descendants have become merchants and joined to established Galtian Merchant Guild.
* Hon Nobility- The Nobles from the Hon Royal Bloodline in the far east of Galtian Continent are resourceful, sharp-witted, ethereal and highly propriety. Some descendants of Oriental Dynasty have become merchants and joined to established Galtian Merchant Guild.
* Hasken Royalty- The Aristocratic class of the Hasken Kingdom on the eastern part of the Galtian continent. They are natural riders and are the kings of the grasslands and desert. The descendants of Sanid Royalty have become a merchant to expand their kingdom and to stop being a nomads and joined to established Galtian Merchant Guild.
* Zulzar Nobility- The descendants of the exiled rulers of the overseas Zulzar Kingdom came to Galtian Continent in order to start a living; the descendants of the Zulzar Kingdom have become merchants and joined to established Galtian Merchant Guild. The zulzar descendants are known to be hunters with their fast agility and also believe in Panther God.
* Merchants of Chevalvy- With Direct Descendants of O' Lic wanted to start a business. Polly, the Pioneer of the Chevalvy, carried out eliminating the distinction between the offshoot and direct line. The direct line can fill the offshoot, and the offshoot can bring wealth to the direct line. That's why the Merchants of Chevalvy was established and started to cut a figure with their business skills.

**Rigger Island History**

The Regelian ancestor originated in the Pagvis Continent and has lived in the Regel Island for thousands of years. The Regelians believe in two gods as Talivel, the God of Sky, and Emdel, the God of Earth. Talivel is the elder brother of Emdel, but the fact is the God of the Earth is the one who occupies the hearts of the Regelian People. It is also worth mentioning that the God of Empire Tenoville Zoya is the God of Sky and Time what connection might have between them. Two Divine Wars happen in Regel Island, one caused by the foreign god Hagner and the other by the struggle between God of Earth Emdel and the God of the Volcano Bayer. God of War Hagner bring war to Regelians but also bring wealth to them. In the first divine war between them the gods united and couldnt defeat Hagner but finally the Golden Eagle of Talivel the God of Sky pecked his eyes blind and because of that they were able to supress Hagner on the bottom of sea, because of this event Regelians worships eagle so much.

**Groups Under Rigger Island**

House Tarrit - Located at the Blue Island of Rigge Island and led by the Regel Royalty. Since third dynasty it has controlled the entire Rigel Islands, ruling by divine right and considered themselves as the children of gods whose soul can communicate gods. Current Leader on the throne is King Arthur.

Volcano Island on Rigger - Located at North West of the Rigger Island and led by the Dark Elf Tribes. It is known to be an ominous island cursed by the Volcanic God. Ancestor of Dark elf in Fodrassil history there were two crafstmen among the Spirits could forge artifacts independently. They are Meortar the father of their race and Nairm. Meortar forged Falim and the Morning Light, while Nairm forged the Nameless Blade and the Night Light and used it to kill the Fodrassil elder so the spirits he was associated with were banished. Because of this event this elf tribe from fordrassil was exiled to Rigel Island for betrayal.

**Massaine Empire History**

**Groups Under Massaine Empire**

Massaine Judgement Army-

## Sources

* ***Knight of Ages and*** ***Developer Seaease Games***

* ***Credits : God Fafnir( The Prodigy Pioneer)#2156***