Savagery

Might makes right! Don't agree? Try arguing that point after someone stronger than you mounts your head on a pike. Savage warriors embrace the primordial rule of survival of the fittest, relying on instinct and brute strength to destroy their enemies. Some weak-willed people think that civilization leads to safety, but the truth is that laws make men docile. Real power comes from raw, unbridled rage -- that roiling fury that makes you want to flip over a table and gouge someone's eyes out. What makes your blood boil, mighty warrior? Are you enraged by the injustices of corrupt society? Do you sneer defiantly at the sight of a hulking, bloodthirsty monster? Then lift your weapon and show your enemies the true meaning of power!

* A muscled barbarian wanders the frozen tundra, slaying monsters in search of fame and fortune.
* A young boy is found in the wilderness, apparently raised by wolves. He fights with a primal savagery that no civilized man can match.
* After getting hit with the green energy of an arcane spell gone awry, a mild-mannered wizard gains godlike strength when he gets angry.

## Combat

Bloodlust

**Theme****Savagery**
**Category**Combat
**Effect**Gain the defense "Bloodlust ☐". Mark it when you suffer Bad Tale that physically damages you. Then, gain a free Good Tale to make an attack
**Lore**
**Describe***Using the pain to fuel your rage, reveling in glorious bloody combat, returning the favor*
**Extra**

Cleave

**Theme****Savagery**
**Category**Combat
**Effect**You can make a melee attack against as many adjacent creatures as you like
**Lore**
**Describe***Attacking in a flurry, cutting through foes, spinning in a blade tornado, releasing an explosion*
**Extra**

Impale

**Theme****Savagery**
**Category**Combat
**Effect**When you attack someone with a melee or thrown weapon, you can give your target the condition "Impaled"
**Lore**
**Describe***Pushing a spear through their stomach, embedding your hammer in their armor*
**Extra**

Rage

**Theme****Savagery**
**Category**Combat
**Effect**You can give yourself the condition "Enraged". While enraged, increase all rolls to destroy
**Lore**
**Describe***Harnessing the pain, entering a primal rage, attacking recklessly, leaving yourself open to attack*
**Extra**

Rampage

**Theme****Savagery**
**Category**Combat
**Effect**When you defeat a worthy foe, gain a free Good Tale
**Lore**
**Describe***Entering a blood-fueled rage, slaughtering foe after foe, standing atop a mountain of corpses*
**Extra**

Sticks and Stones

**Theme****Savagery**
**Category**Combat
**Effect**Every item you hold has the Melee and Thrown item traits for free, as well as 2 other item traits of your choice. They lose these extra traits when they leave your hands
**Lore**
**Describe***Using whatever's available, clubbing someone with a femur, beating someone with their own arm*
**Extra**

Unbroken

**Theme****Savagery**
**Category**Combat
**Effect**Collaborate on how you charge this trait. Spend the charge to remove 1 physical condition from yourself that you can logically remove. Then, gain a free Good Tale
**Lore**
**Describe***Breaking free, getting an adrenaline rush, screaming in anger, overcoming with your burning rage*
**Extra**

## Exploration

Gut Instinct

**Theme****Savagery**
**Category**Exploration
**Effect**At any point, you can have the GM describe your gut reaction, which gives you vague but accurate information about your surroundings
**Lore**
**Describe***Getting a bad feeling, thinking that person is off somehow, feeling the hair on your neck stand up*
**Extra**

Pillage

**Theme****Savagery**
**Category**Exploration
**Effect**When you destroy a worthy structure, you can find at least 1 treasure among the rubble
**Lore**
**Describe***Finding gold in the ash and rubble, looting priceless art, taking whatever you want, looting stores*
**Extra**

Siege Breaker

**Theme****Savagery**
**Category**Exploration
**Effect**Your ability to destroy the terrain exceeds normal limits. Collaborate on what you can do
**Lore**
**Describe***Shoving someone through a wall, chopping a support beam, kicking down the door, smashing a table*
**Extra**

Superstition

**Theme****Savagery**
**Category**Exploration
**Effect**Collaborate on what brings good and bad luck. These superstitions are now true for you and everyone you can see; good luck causes good things to happen, and bad luck causes bad things to happen
**Lore**
**Describe***Following ancient traditions, distrusting modern society, carrying fetishes and good luck charms*
**Extra*****Bad Luck:** Washing off the blood of your enemy, fighting with a broken weapon, dishonoring the dead**Good Luck:** Hunting under a new moon, earning a virgin's kiss, getting punched by a stranger, a foggy dawn*

Vision Quest

**Theme****Savagery**
**Category**Exploration
**Effect**When you start a quest, tell the GM something you want to know, understand, or see. THe GM will give you a vision, sign, or epiphany that reveals that information to you
**Lore**
**Describe***Receiving a message from your ancestors, having a prophetic dream, speaking to your spirit beast*
**Extra**

What is Best in Life?

**Theme****Savagery**
**Category**Exploration
**Effect**Collaborate on 3 things that are best in life. When you complete all 3, you and allies who helped you each gain 1 XP
**Lore**
**Describe***Reveling in your successes, reflecting on your triumphs, obtaining glory, amassing power*
**Extra*****Best in Life:** Crush your enemies, see them driven before you, hear the lamentations of their loved ones*

## Interaction

No Escape

**Theme****Savagery**
**Category**Interaction
**Effect**When someone flees from you or otherwise tries to avoid your wrath, you can tell a free Good Tale against them
**Lore**
**Describe***Calling them out by name, embarrassing them in front of their peers, mocking their honor*
**Extra**

Instigator

**Theme****Savagery**
**Category**Interaction
**Effect**You can choose someone. A fight or conflict breaks out involving them
**Lore**
**Describe***Goading someone into action, spreading rumors, starting trouble, shouting "Fight! Fight! Fight!"*
**Extra**

Intimidating

**Theme****Savagery**
**Category**Interaction
**Effect**You are far more intimidating than normal. You can intimidate creatures that normally wouldn't flinch at threats. Collaborate on how your intimidation exceeds normal limitations
**Lore**
**Describe***Threatening them with violence, torturing them, pushing your weight around, exploiting fear*
**Extra**

Noble Savage

**Theme****Savagery**
**Category**Interaction
**Effect**Gain the defense "Noble Savage ☐". Mark it when you suffer a Bad Tale that relates to laws, high culture, or the trappings of civilization. When you do, choose someone; their disposition toward you significantly improves
**Lore**
**Describe***Your simplistic ways, your adorable naiveté, following the laws of nature instead of the laws of man*
**Extra**

Not Getting Paid Enough

**Theme****Savagery**
**Category**Interaction
**Effect**Whenever you do something impressive, you can choose a minion who watched you. They immediately abandon their contract
**Lore**
**Describe***Proving that they're no match for you, terrifying them with your might, letting them run away*
**Extra**

To the Victor

**Theme****Savagery**
**Category**Interaction
**Effect**When you destroy someone or conquer territory, choose something they had that would normally be difficult for you to obtain. Everyone acknowledges that it's yours now
**Lore**
**Describe***Crushing their hope like you crushed their leader's skull, making an offer they can't refuse*
**Extra*****Go the Spoils:** Their minions, their lovers' affection, their legal property, their social status*

Warchief

**Theme****Savagery**
**Category**Interaction
**Effect**Add "or getting them into a good fight" to the end of your minions' contracts
**Lore**
**Describe***Indulging their bloodlust, promising them the spoils of war, provoking their savage nature*
**Extra**

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