Travel

*See also: Prepare for Travel, Game Boards*

As an action, an investigator moves to any space adjacent to his current space. Then, he may spend any number of travel tickets, moving one additional space along a Train path or Ship path for each  Train Ticket token or  Ship Ticket token spent, respectively. During a travel action, an investigator is also free to travel on local paths without it counting as an action.

## Space

A space is a location depicted in the World Map or any other side board. There are two types of spaces: numbered spaces and named locations; all follow these rules:

* Each space can have one of the following types:  City,  Wilderness, or  Sea. All spaces have one type except spaces on the Antarctica side board and devastated spaces, which have no type.
* Each space is connected to at least one adjacent space by a path.
* Two spaces are adjacent if they are connected by a single unbroken path. Two spaces connected by a Local path are adjacent.
* An investigator having Lost in Time and Space does not occupy any space on the game board, nor does he occupy the same space as tokens or other investigators. This includes other investigators that have Lost in Time and Space.

### Random space

When determining a "random space," discard a  Clue token from the Clue pool and use the space indicated on the front of that token. If there are no Clue tokens remaining in the Clue pool or discard pile, the Lead Investigator chooses a space instead.

### Nearest space

When determining the "nearest" space or token, find the space or token separated by the fewest number of interconnected paths. If two or more spaces are tied for nearest, the active investigator chooses. If the origin space matches the specifications or contains the specified token, that space or token is the nearest.

### Expedition space

An "Expedition space" is any space with an illustration and name presented as a polaroid photograph:  The Amazon,  The Heart of Africa,  The Pyramids,  Antarctica,  The Himalayas, and  Tunguska. Although an Expedition Encounter may appear in named cities like  Arkham,  Rome, or  Sydney, they are not Expedition spaces.

## Path

Each path connects two adjacent spaces and has one of the following types: Train, Ship or Uncharted. The expansions add the Local path for the sideboards. Once per round, during the Action Phase, an investigator may move along any number of interconnected Local paths. This movement can be resolved before, after, or during any action the investigator performs.

Paths that lead off the side of the game board connect to the corresponding paths on the opposite side of the game board. For example, Tokyo and space 2 are adjacent, connected by a Ship path.

* "Ashcan" Pete may, as an action, move one space along a Train path, then take another action.
* Silas Marsh may, as an action, move one space along a Ship path, then take another action.
* Ursula Downs may, as an action, move one space along an Uncharted path, then take another action.
* Finn Edwards may, as an action, move one space along a Ship path or Train path, with another investigator on his space.

## References

1. ↑ 1.0 1.1 1.2 FAQ p. 10.
2. ↑ Official answer from Nikki Valens for Expedition Space on  *BoardGameGeek*.