Assassin

> *Assassins belong to the Execution Department.*
> *They utilize both dragonblood and technology as their weapons. They usually initiate their attacks from a distance. Once the target is weakened, assassins won't hesitate to assault the enemy in close range, melee combat to devastate them.*
>
>

Assassin is one of the four starter classes for Dragon Raja. They are both a ranged and close combat class. Class changes can be performed by the NPC Cygnet <Class Transfer> at Cassell College (318, 346) at the cost of gold. Gold required for Class Qualification increases after each unlocked class, but transferring classes won't cost any gold.

## Stats

 **Difficulty** | Max

Assassins use magic attack, earth attack and multistrike. General stats are [CON, INT, DEX].

## Skills

Each skill has different durations, percentages, target limits, and cooldowns dependent on the skill level.

Assassins have 2 forms: Hunter and Shadow. Hunter is a ranged stance, utilizing the Exoskeleton in full. Shadow is a melee stance, harnessing two blades of the Exoskeleton for close ranged combat.

### Hunter

 **Prelude Dawn** | *A light pierces the veil of night.*
 **Dark Rhapsody** | *All fade into darkness, where real nd ethereal are one.*
  **Nocturne Luna**  | *The bright moonlight shines quietly in a nocturn.*
  **Moon Shadow**  | *Fading away without a sound.*
  **Crystal Coffin**  | *Crystal coffin, princess, serenade.*
Obsidian crystal shell protects against all damage and control effects, but prevents movement and use of skills. It can be used while under control effects, and can be cancelled at any time.

### Shadow

  **Soul Fissure**  | *Splits not just the body, but the soul.*
  **Shadow Dart**  | *Will you gaze into the abyss?*
  **Shadow Strike**  | *Dance a waltz of destruction with me.*
  **Obsidian Edge**  | *I will send you back to earth with a dirge.*
Creates a massive, obsidian shard that tracks the target, dealing AOE damage. If the target has *Nether Imprint*, it will be removed, cause additional damage and delay.

### Extended Effects

 **Multistrike: Earthquake** | Damage output is increased when triggered. The higher the player's multistrike, the higher chance that it is triggered.

EX
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The extent of each EX is dependent on player's EX level.

 **Blackhole** | Uses the power of the void to create a blackhole, sucking nearby enemies to its center. The blackhole's effect continues momentarily after leaving the event horizon. Affected enemies will suffer magic damage. The blackhole collapses and implodes after 3.5 seconds, dealing magic damage to affected enemies. Targets inside the blackhole for a set amount of time are delayed until the blackhole ends.

## Talent

The extent of each talent is dependent on player level.

### C Talent

 **Mgaic Melody** | When damage is dealt to a target with the *Hunt Mark*, the cooldown time skills under the Shadow form is decreased, and can be used every set amount of time. It also extends the *Super Armor* effects of *Dark Hunt* and invisibility.

### B Talent

 **Crystal Sonata** | *Dark Rhapsody* summons a crystal that explodes after some time, dealing magic damage and decay.

### A Talent

 **Echo of Soul** | *Dawn*? and *Soul Fissure* trigger Multistrike: Earthquake's at twice the rate. After triggering, damage caused by *Dawn* and *Soul Fissure* is increased.

### S Talent

 **Nibelungen Song** | When in Shadow form, Multistrike: Earthquake grants a shield that takes a certain amount of damage. When in Hunter form, Multistrike: Earthquake has a chance of casting a domain underneath the target.

## Deep Talent

The extent of each deep talent is dependent on player level.