All the Stats You Have to Manage in the Name of Survival!

Last time, we discussed ways to deal with the Hygiene indicator. Now, let's finish going over the other survival indicators in Undawn. Unlike Hygiene, almost all of these survival indicators can lead to character death, so they're very important. Now, let's talk about Metabolism, Food, Health and HP.

**Bladder and Stomach**

Firstly, the Bladder and Stomach stats both have the same effect of inhibiting the character's movement speed when falling below a certain threshold. That threshold is currently 15% (please note that we are still in beta testing, and this may change with future versions of the game. Please check in-game for the actual number).

But don't be too worried, because it takes quite a bit of time for the stats to fall to this threshold. And dealing with this situation when it happens is quite simple. Just tap the "Feces" and "Urine" icons on the indicator interface. You can choose to do this in a restroom, or you can relieve yourself in the wilderness. How realistic!

**Drinking and Fullness**

If you're thirsty, your energy consumption rate will increase. In the current game version, the rate increases by 30% when "Slightly Thirsty", and 50% when "Extremely Thirsty". This will reduce the distance that the character can sprint by half. Also, the character will start to lose HP when "Extremely Thirsty". If in this state for too long, the character will die of thirst.

To hydrate yourself, tap the Drink Water button. If your water bottle is empty, you can fill it up wherever there is shallow water. Of course, if you've installed a water dispenser in your homestead, you can simply drink right from it.

Hunger reduces your gathering speed when it falls below a certain threshold. When its very low, you lose HP over time. Currently, this value is set at 1% every 5 seconds, increasing to 2% when Hunger falls below to 10 points or less. Without food, your character will die in the wild. Also, the reduced gathering speed caused by hunger hampers your ability to acquire materials.

If your Fullness is low and you have no food, you can go to the ingredients shop to buy canned food. You can also craft a Bonfire in "Crafting on the go", then eat the food that you cook. You can even head to the Dining Hall in your camp at meal times for a hearty meal. These are all ways to avoid the negative effects of hunger without having food in your backpack.

**Health**

The Health indicator is independent of all others. If Health falls below a threshold, you will sustain injuries more easily, meaning you take more damage from attacks. It also increases the chance of wounds festering. If Health is too low, you will start to lose HP over time. Conversely, if your Health is high enough, it will reduce damage taken and the chance of wounds festering. The way to resolve this is by consuming Antibody Serum. This can be crafted in "Crafting on the go", using two Zombie Blood.

**HP**

Most people probably know what this is, but as one of the 12 survival indicators in Undawn, it's worth explaining. HP stands for Hit Points. If it falls to 0, your character dies. There are many ways of restoring HP. If you have enough resources handy, you can craft bandages and medpacks. If not, try using a healing drone, healing device skills or consuming food. These are all ways of restoring your HP.

**Conclusion**

Though the in-game survival indicators are many and their effects vary, the majority of them do not require excessive manual interaction. For example, Fullness can be maintained with two interactions per day, and Metabolism even less. If you're truly struggling to understand how it all works, don't worry. The indicator prompts in the bottom-left corner of the screen will show you things that need your urgent attention and what to do to resolve them. Nice, right?