Gunslinger

Default skin

> **OUT OF DATE PLEASE WAIT**
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> *"Woo Mo finally buffed this, now he is an actual brother of archer."*
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**-** Sunnykoo

It cost 145 BB to play this class, for n^2 seconds.

## Overview

Commonly known as Archer's cousin, the Gunslinger is a nimble class that trades some of Archer's survivability for more consistent damage output.

While the Gunslinger can consistently attack faster than Archer on its own, when boosted under the effects of Engineer's beacon or Paladin's AB3, the Archer can make Gunslinger look like a joke.

## Movesets

* [ Passive ] : Gain 0.01x ATKSPD every second, maxing out at 1.5x ATKSPD.
* When firing, you are slowed by 0.85x.
	+ You can lose stacks by taking damage, reducing .01 bonus ATKSPD/1 HP of damage. For example, 50 DMG will completely remove all of your ATKSPD stacks.

* [ ATK ] : Fire your revolver, dealing 1x ATK.

* [ AB1 ] : Rapidly fire 6 bullets, each dealing 0.8x ATK. (CD: 8 seconds)
	+ The firing of bullets seem to be affected by ATKSPD.

* [ AB2 ] : Fire 3 explosive shots, each dealing 1.5x ATK and applying moderate knockback. If all shots hit an enemy, fire an extra shot that deals 4x ATK and applies slowdown on hit for 8 seconds. (CD: 15 seconds)
	+ Even though most of the time the extra shoots out before all shots is landed unless you tried to snipe the boss from 999999 studs away
	+ Stay close to Colden when he comes out of enrage so you can hit all 4 easily

* [ AB3 ] : Fire a homing bullet (red), dealing x5 pierce damage and splitting into 5 bullets (blue) that each deal x1.25 pierce damage. (CD: 17 seconds)
	+ The homing does not begin for ~0.5 seconds, use this to break Fire Crystals at close range or delete some poor spawn that gets too close
	+ Normally its too slow to be used during a weak phase like Ignis Meam's so you have to pre-fire facing away from the boss at a distance so that when it comes back the boss is in a weak phase and you can still use AB1 and AB2 (wait for Yin Yang Twins enrage invincibility to be almost over and use the same logic)

## Cost

(Reminder, all stats in RBD round to the nearest whole number for the player)

## Gunslinger Strategy

* If you want to aim, enable shift-lock.
* Remember that you can become quite speedy if you aren't shooting your gun. Sometimes its better to run than run & gun.
* Don't forget about AB2's knockback and slowdown, that can help you stall a bit if you're being chased by a boss.
* Remember, you don't have to aim with AB3. You can snipe across the map with it or completely miss where the boss is and it'll hit so don't worry too much.
	+ However, there are a few exceptions to this. If you're close enough to the boss and you fire AB3 at juuust the right angle (angle depends on your distance to the boss), the bullet will miss the boss, turn around to try and hit the boss, miss again, and turn around again, and then start orbiting the boss in a perfect circle, forever targeting and missing unless the boss moves enough. The other situation is if you aim in the opposite direction of the boss, but, of course, bullet still occasionally hits.
* When fighting Ignis Meme or Glacies, save AB1 and AB2 for the boss's weak phases. AB3 is too slow, especially since you have a limited time to deal damage, so just throw the bullet at their faces regardless of what phase they are.
	+ And by "save AB1 and AB2", you should save it for when they're ABOUT to reach their weak phase, like if there's one lava crystal left or glacies is low on hp. Go ahead and use the abilities when they're at full hp.
* Since you're rather speedy, you can just walk backwards while shooting at Goblin King to win. Occasionally shoot at the blue healing mages so all your damage doesn't go to waste, and avoid minions to your side that will hurt you like bomber which yeets you in a direction and maybe into goblin king.
	+ If a speedy minion is bothering you just kill it lol
	+ Oh and if goblin king catches you because you're doing sublime or you're not in your prime, remember how to jump and time and you'll be fine (wow, what a rhyme)
* Don't be afraid to get close for some more damage. If you play well, you can consistently deal about half of the boss's HP each round if your team is full of randoms and that one other guy who's also good and does the other half of the boss's HP, unless there's three other guys who are also good and deal a quarter of the damage each.

## Trivia

* This is the first class made with the help of JhinDW, he also made the weapon.
* Also mo claim to remake it, yet until no
	+ It would be like the image on the right, have multiple different guns to shoot.
	+ (As of the Finale update, it has been \*slightly\* reworked, so Mo kinda did it?)