Pre-Alpha DevBuild 0.27

**Status:** Released 25 Mar 2023

## Maker of Mechs Pre-Alpha DevBuild 0.27: Quests

* Join in on the Maker of Mechs discussion on our Discord (https://discord.gg/BpPJMs3dzX)!
* If you wish to help test the game you can request a key from OmniUno on Discord

### Quests

* You now always start a world in the New Zorion zone
* New worlds will now have a quest chain starting with The Mayor in New Zorion
* The game can now be completed by finishing the main quest line

### Go Parallel

You can now start visit parallel dimensions by speaking to Syngen

* Your Mech's cargo hold inventory can be taken with you to parallel dimensions
* Net Cargo Value is now always visible in the Milestone Panel

### New Inventory Items and Deals

New Items:

* Gold Ore
* Iron Bar
* Brick
* Charcoal
* Concrete
* Electronics
* Reinforced Plate
* Glass
* Water

A variety of new deals are available to acquire these items. All deals are now limited to 100 output items at a time

### Mech Factory

* A lonesome Mech Factory can be found in New Zorion West
* Mechs require Reinforced Plate and Electronics to assemble

### General

* [Deal] Warralo Farmers can now help you get Wire
* [QoL] Lowered audio levels for the Har'bek Bay's launch and Quarry's explosions
* [QoL] The starting zone is now always named New Zorion
* [QoL] Further lowered the volume of most sound effects to bring it in-line with music volume

### Balance

* Warehouse construction time reduced to 10 seconds (from 1 minute)

*Construction Time was the majority of the cost of building early warehouses and made the amount of uses needed for them to be effective to build too high*

* Reduced the cost of NPC favors from 5 to 2

*Favors played too small a role in 0.26. We want favors to be a more frequent reward and a bigger contribution to establishment progression*

* Syngen's dividend per share has been reduced to 0.1/min (from 0.4/min)

*At reasonable investment levels this dividend comprised too high a percentage of total net value (50%+) in early 0.26 production chains*

### Fixes

* Quarry expansion will now take into account adjacent roads and reset road tiles in the expanded shape
* Deals will now stick to whole numbers at their max units
* Floating Text will now stay above the relevant building when you are move during a toast
* You can now interact with Har'bek Bays at quarries from all their neighbouring tiles
* Har'bek Bay Construction will now wait for the player to move off the tile where the Bay will be built
* Personal bonuses for trader incorrectly stating Lumberjack
* Fixed newly introduced errors when opening the mech workbench
* Quarries will now correctly indicate that a Shaft takes 40 seconds to construct
* The route finder would sometimes pick clearly wrong routes due to a relativistic angle calculation error
* Trader's now save ongoing deals
* Assigning The Blacksmith's role will no longer assign the Mayor instead
* Fixed an issue where the mech's tile would be considered obstructed if it contained a harvested resource

### Behind The Scenes

* [Fix] 3 different breaks when jumping betweeen zones from script
* Failed world loading will now be easier to debug
* All buildings now have routable Home Pages
* Added support for Sprite Aliases
* Unity Analytics has been added
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