Quests

## Main Quest - Reach the Center

### Reaching the core

After the player makes a first travel to another inhabited sector after the generation of the galaxy (or joining a server), the Adventurer will be encountered, who will tell the basics of Avorions lore and trigger the main quest of the game: "Reach the Center". If the dialogue option "I wish you best of luck on your journey" is chosen during this conversation, the Adventurer will also gift an uncommon Radar Upgrade to the player.

The center of the galaxy is blocked off with a circular rift known as "The Barrier" going all around it, making hyperspace travel impossible. In order to reach the central regions of the galaxy, the player has to succeed in multiple tasks, that will allow for the creation of a wormhole leading into the central area.

A total of eight different Xsotan artifacts, the XSTN-K, are necessary to cross the Barrier. Each one of these upgrades is obtained in a unique way. Note that these do not have to be done in any specific order, the number of the artifacts does only matter in regards to their use in terms of crossing the Barrier.

**I:** Project Exodus
**II:** Researched at the research station
**III:** Pirate Captain Swoks
**IV:** Sold by the Traveling Equipment Salesman
**V:** Artifact delivery quest
**VI:** the AI
**VII:** MAD Science Mobile Energy Lab
**VIII:** Bottan the Smuggler
Note: In case that some of the Xsotan Artifacts are lost, the quests will have to be accomplished again to regain the lost artifacts.
After each of these upgrades has been obtained, they may be used to cross the Barrier by use of a specific sector type, that can only be found very close to that circular rift. Any hidden mass signature (yellow blips on the galaxy map) close to the Barrier has a chance to contain nothing but eight abandoned asteroid-stations. In order to use these, a ship with the compatible (that means matching in number) XSTN-K installed has to be placed in front of each asteroid. Correct placement will result in a red lighting at the station.

Once the placement is finished, a wormhole to the central area will open and a fleet of Xsotan ships will enter the sector.

### Inside the Core

Once the player has managed to reach the inside of the Barrier, the questlines "Getting Technical" as well as "One Against All And All Against One" can be obtained via following the dialogue option "Who are you?" at any Resistance Outpost. These questlines will make the upcoming fight against the Guardian easier, however it is not necessary to complete them in order to take it on.

### Defeating the Xsotan Wormhole Guardian

At the coordinates of [0 ; 0], in the very center of the galaxy, the final boss of the main questline, the Xsotan Wormhole Guardian, will await the player. Its defeat will eventually end this quest.

**This page is a page in need of work. It might be outdated, or contain misinformation.**

## Procedural quests (Bulletins)

### Wipe out the pirates

Often given at Military Outposts, this quest directs you to a nearby system where a band of pirates have taken up residence to terrorize the neighborhood. It's your job to kill all pirate ships in that sector. Bringing guns is recommended.

### Explore Sector

Another mission offered by military bases that requires you to explore a nearby sector. Several objectives, designated by green outlines, have to be approached and interacted with. Once complete, you have to return and report your findings. While often uneventful, the sector may occasionally contain a few, or even many, hostiles.

### Delivery

A station asks you to deliver some cargo to another station in another sector. Make sure you have cargo space or you won't be able to take it. You'll also have to pay the worth of the goods when you receive them (you get that money plus your fee on delivery) so no, you can't just steal it. Note that if you are close to an impassable Hyperspace Rift, it may easily be that the destination is on the other side, forcing you to make a long round trip.

### Resource shortage

A station is in grave need of some item and you are the only one who can save them! Find the required amount of the required items and take them to the station for a price higher than you'd normally sell them for.

### She's Innocent!

To prove an innocent woman's innocence you must follow the trail across 2-3 sectors (Similar to "Investigate Missing Freighter" bulletin) and retrieve the cargo she supposedly stole within 30 minutes. You will eventually meet somebody called Sphinx representing an organization by the same name. He will give you a riddle involving 3 names and sets of coordinates to solve in order to retrieve the cargo you need to save the damsel. Spoilers for the fun part follow. Be warned!

1. Erehton (xxx,xxx) 4 legs
2. Reniatnoc (xxx,xxx) 2 legs
3. Etiseslaf (xxx,xxx) 3 legs

If you know the Riddle of the Sphinx from real myth, it reads: "What goes on four feet in the morning, two feet at noon, and three feet in the evening?"

The answer is mankind/a person. So I chose location 2 before realizing that the names were reversed to read;

1. Not here
2. Container
3. False Site

You then pay the pirates $10,000 credits unless you prefer to fight. Return the container to the smuggler and save the damsel!

### Investigate Missing Freighter

Combat-focused quest. This quest will send you on a few jumps to null sectors before you run into some pressganged pirates who try to pressgang you into service. You have the choice of either fighting the pressganged pirates or getting the location of the pirate shipyard that pressed them into piracy.

Some pirate shipyard designs can be salvaged for a large amount of resources.

Dialogue with the pressganged pirates (in italics), and options (non italics):

1. *"If you want to live, you have only one option now!*
	* "I'm listening."
		+ Go to Dialogue 2
	* "You're the pirates that destroyed all those freighters!"
		+ Go to Dialogue 6
	* "You're the pirates that destroyed all those freighters!"
		+ Go to Dialogue 3
2. *"You're going to have to become a pirate and fight for us."*
	* "Never!"
		+ Go to Dialogue 6
	* "Why would I do that?"
		+ Go to Dialogue 3
3. *"We didn't want to become pirates. But they attacked us and told us if we didn't fight for them, they would go after our families."*
	* "Who did that?"
		+ Go to Dialogue 4
	* "That's a nice excuse!"
		+ Go to Dialogue 6
4. *"The pirates that have their base in sector [XXX,YYY]. They now have a giant army, because they force everybody to fight for them instead of killing them."*
	* "Then why don't you turn on them?"
		+ Go to Dialogue 5
	* "You're no better than them now."
		+ Go to Dialogue 6
5. *"They're too strong for us. If we fail, they are going to go after our families."*
	* "Fine, I will try to defeat them for you."
		+ *"Thank you so much, we will never attack anyone ever again!"*
			- The pressganged pirates change their allegiance to their original faction (the one that gave the quest)
			- The quest updates and provides the location of the pirate shipyard to eliminate
6. *"You are outnumbered. Prepare to die!"*
	* The pressganged pirates turn hostile and engage you
	* Leaving won't restart the dialogue, they'll stay hostile