recursal/Fanatic-Fandom huggingface dataset:
Grandship Ingermanland

## Overview

Can only be completed by one town at a time.

## Benefits

* Grandship Ingermanland Bombardment: Every 110 seconds (reduced by 30 seconds if you have a functional Broadcast Tower and by 5 seconds for each functional scout ship in the town. )the grandship will bombard a random defensive structure if any are functional (If none are fonctional start bombarding the capitol/townhall)in the town of your choice (/civ bombard town). It will deal 100 damage and do an artillery explosion nearby. If the grandship destroy a tower it will enter a 5 minute reloading penalty for doing the last hit.

* Grandship Ingermanland Ammunition: Reduces the war cannon ammunition requirement by 25%

* Grandship Ingermanland Sabotage: Civilization at war with you recieve no base structure, wonder or control block regeneration. Bonus regen will still work.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* **Grandship Ingermanland**
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands

ru:Собор Парижской Богоматери
Town Commands

## Town Upgrade Commands

 /town upgrade list |  | Shows a list of available, unpurchased upgrades your town can buy (/town upgrade list all) Shows All
 /town upgrade buy | [name]
 /town upgrade purchased |  | Shows a list of purchased upgrades your town has bought.

## Town Reset Commands

 /town reset store |  | Removes all town store material upgrades.

## Town Outlaw Commands

 /town outlaw remove | [name]
 /town outlaw addall | [town]
 /town outlaw removeall | [town]
 /town outlaw list |  | Shows a list of players on the towns outlaw list.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* **Town Commands**
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands

ru:Команды городов
Vanilla Minecraft vs. CivilizationCraft

## What is different from vanilla *Minecraft*?

Some basic *Minecraft* features have been removed from the game to better suit the *Civilization* aspect of CivCraft, while other features have been added.

#### Vanilla features that have been removed

* Mob spawners have been disabled
* Vanilla enchants and enchantment tables are disabled
* XP is disabled
* The End and The Nether have been removed
* Vanilla weaponry and armor have been disabled
* Animals can no longer be bred in the wilderness (can only occur on Pasture structures)
* Horses can only be bought via the Stables structure
* Lava and water no longer spawns cobblestone to prevent cobble generators. Instead, they generate Netherrack when combined.
* Vanilla monsters no longer spawn
* Hoppers no longer can be crafted with the vanilla recipe.

#### Features that have been added

* Protected plots(chunks) and plot permissions
* Lore Items: See Materials page
* Custom CivCraft weaponry and armor seperated in Tier 1-4
* Items from The End and The Nether are available via the Store and Market strucures
* Specific item enchantments are available via the Library, Great Library, and Blacksmith structures
* Custom Mobs Lesser, Greater, Elite, and Brutal Yobos, Ruffians, Savages and Behemoths now spawn.

## See also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands

ru:Отличия Vanilla От Civ-War
Civics

## Overview

Civics are unique bonuses that can only be unlocked once you have constructed a Capitol and become a Civilization. They are researched in a similar manner to technologies, except instead of beakers determining the rate, your civilization's culture output determines how fast civics research. Civics are divided into tiers, and you require a specific amount of civics researched to progress into the next tier. Each civic costs more culture and more coins than the previous one researched. The tier of a civic makes no difference when determining its cost.

The formula for determining the coin cost of a civic is 10,000 \*((Amount of civics researched) +1)

The formula for determining the culture cost of a civic is 7500 \*((Amount of civics researched) +1)

Additionally, catch up mechanics apply to both the culture and coin cost for civics. For every civ that researched a given civic, its culture and coin cost decrease by 3% of the original.
Ruins

## Overview

Ruins are helpful old debris of ancient civilizations. You may find a variety of useful goods hidden there that can propel your Civilization to glory.

Ruins generate randomly nearby the spawn area, for anyone to stumble upon. After finding ruin it will announce in global chat, and in 30 minutes, it will begin generating random loot.

The loot will now increase as the phase goes along, making it still worth it in later times. Since the location is known you may wind up fighting over ownership of the Ruin, so be prepared, bring your gear
and defend your newfound property.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
ARCHIVE007 Log Comparison

The following article lists the differences between logs in ARCHIVE007 and similar logs from GTFO as computed using a text comparison algorithm (see Notes for more information.)

## Rundown 8.0

### LUM-3SS-6ZN.LOG - LUM-3SS-6ZN

```
D-Lock Block Cipher
alias:int_server.1024_ciph.tier5.exec_branch/SGiraudA087.flagged
Mr. Girauld,
I am concerned that the push for faster growth is just making the seeds more unstable even if they do survive to maturity. We are iterating quickly and the value of accelerating to adulthood is clear - but our process is flawed. The seeds are not adults simply because the cells reach senescence. That state is reached artificially and only accounts for the cellular maturity of the seed. They are juveniles in all but physical form. They still need time for their brains to understand the physiology that has so rapidly developed around it. It needs space, and a highly structured environment to absorb and comprehend essential survival data. Mere sentience is not a resilient enough foundation for us to build on. We need existing reason. We need naturally driven purpose. We need an organically evolved decision tree forged from spontaneous stimulation. We need fundamental instinct. We need the id.
These elements are the foundations on which we build, and that comes from experience that the seed can only gain through time.
We can sharpen the curve with PRDMs and good chem but there is a natural element at work that will not be compromised just because we are motivated. We must deliver a safe, reliable, functional product and not just check the boxes you set for us. Rise can and will work, but we need to reevaluate our requirements.
Specifically:
Do we really need the Seed to reach maturity in 60 days?
Do we really need to ensure the Seed can process an entry on the stack rather than focusing on unsupervised sustainability?
I believe the answer to both of these requirements is no, and they should be reevaluated. We are so focused on the drive to stock Legion independently~~,~~ that we are missing the quality control needed to maintain the high standard we have already set with our reformatted operatives.
When are you returning to Garganta? I would like to discuss this with you in person if possible.
Angela Klein A106
Behavioral Science, Legion

```

## Notes

Text comparison are performed using diff-match-patch using logs of similar length. Changes affecting only whitespace or punctuation are ignored. These comparison do not include the contents of audio logs.

(This article was last generated on January 22, 2024)
Burj Khalifa

## Overview

The Burj Khalifa is a new wonder coming to Emperor.

## Benefits

* Increases the size of your Culture area by 50%, reduces the stats you get from Culture Zones by 65%.
* Your Town gains 20% increased Income Rate during Golden Age.
* Spy mission against you have a penalty of 10% flat.

## World History

> The Burj Khalifa, known as the Burj Dubai prior to its inauguration in 2010, is a skyscraper in Dubai, United Arab Emirates. With a total height of 829.8 m and a roof height of 828 m, the Burj Khalifa has been the tallest structure and building in the world since its topping out in 2009.
>
>

View more on Wikipedia

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Shopping Center Emperor

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* **Shopping Center**
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
University Emperor

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* **University**
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Quarry

## Overview

A quarry is a structure that uses pickaxes to generate stone, which can be used in the Trommel.

Stones quarry will generate:

* Sandstone
* Smooth Stone
* Diorite
* Andesite
* Granite
* Obsidian

Different pickaxes will mine different blocks.

## Mining

Different pickaxes will mine different blocks.

 Diamond Pickaxe | Stone, Andesite, Diorite, Granite, Obsidian

The quarry will use the 1 duration every times it try's to mine something. The chance of mining something is the following:

 (Sand)Stone
 Andesite
 Diorite
 Granite
 Obsidian

## Upgrading

Can be upgraded using the **/town upgrade buy quarry** command.

 Level 4 | Diamond Pickaxe | $50,000 | Machinery

## Notes

-Enchantments on pickaxes DO NOT affect the quarry.

-Remember: Although you can only have 1 Quarry per town, you can build multiple quarries next to each other with different towns. This is a strategy used by some civs, especially those with the despotism government.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* **Quarry**
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Trade Outpost Emperor

File:Trade outpost.png

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- **Trade Outpost**
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Mother Tree Emperor

## Benefits

* Increase the amount of tile improvement in all your towns by 15%.
* Reduces Cottages and Pasture bread/wheat consumption by 25% across the Civilization.
* Reduce respawn time in war by 33% if you died in a forest type biome.

## World History

> Simard helped identify something called a hub tree, or “mother tree”. Mother trees are the largest trees in forests that act as central hubs for vast below-ground mycorrhizal networks. A mother tree supports seedlings by infecting them with fungi and supplying them the nutrients they need to grow.[1]
> She discovered that Douglas Firs provide carbon to baby firs. She found that there was more carbon sent to baby firs that came from that specific mother tree, than random baby firs not related to that specific fir tree. It was also found the mother trees change their root structure to make room for baby trees.
>
>

View more on Wikipedia

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ **Mother Tree**
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Mine Emperor

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- **Mine**
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Backpack

## Overview

A player's backpack contains many useful contents displayed in an interactive GUI. This includes the ability to build structures, use perks, view world diplomacy, and much more. If you lose your backpack, you can access it again by entering the command /backpack. You can also toggle your backpack off with the same command.

### Items Inside

Row 1:

Player Head: Displays the player info such as Civilization and/or City-State name, player money and religion.

Item Frame: These toggle various settings such as combat messages, item drop alerts, etc.

Stone Sword: You can view the world's diplomacy status such as global wars, allies, peaces, and hostiles.

Book: Reserved for quests coming in the future.

Sea Lantern: These include the player's structure templates and perk packs

Enchanted Books: Displays all the Civ-War custom recipes are displayed here.

Row 2:

Brick Stairs: List all the structures you can build by Category.

TNT: Will pick up the structure that is nearest to you destroy it if you have the appropriate permissions. Do not move once you have commenced the destroy command or it may destroy the building that you are then next to.

Paper: Opens up a link in your default internet browser to view the tech tree.

Row 3:

Flower Pot: Sends an invitation request to a player add them to your town.

Written Map: Displays the link to the Dynmap of the world.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Trommel

## How does the Trommel work?

The Trommel is a unique structure that compliments mining by allowing miners to dump their excess stones or obsidian into the Trommel to screen it for precious minerals that may have been missed. The Trommel consumes the stones and in return has a small chance of generating Iron, Gold, Diamond, Emeralds, Redstone and their ores.. The Trommel produces Dirt as a byproduct. Both the Dirt and the precious minerals are stored in a single double chest. If the storage chest becomes full the structure will jam and stop working until the storage chest is cleared. It is important that the Trommel's storage chest is emptied often or it will not function.

The Trommel is very simple to operate, simply put stone into the input chest. The stone will then start processing and generating dirt and sometimes, if you're lucky, precious minerals and metals.

### Trommel Level

 2
 3
 4
 5

#### Re-Roll Chance

Each level will increase chance of rerolling dirt into another mats by 10% if it roll dirt again it wont chain and try again. Rerolled material that arent dirt are doubled so you can get 2 diamonds per cobble with enough luck.

There are several other bonuses that may affect a Trommel, such as civics, and Trade Goods, seek them out to maximize your input.

Trommel rates are also directly affected by your choice in Government, so think your choices through.

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* Store
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* **Trommel**
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands

ru:Дробилка
Council Of Eight Emperor

## Overview

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>
>
>
>

## Local (town) Effects

* ?

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## Global (civ) Effects

* ?

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- ?

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* ?

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- ?

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* ?

```
- ?

```

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ **Council Of Eight**
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- Archer
		- Engineer
		- Prophet
		- Archer
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Store

## Overview

The Store structure is used to purchase vanilla nether items used in brewing potions, along with other nether materials such as quartz and glowstone. Since the nether is disabled in *CivCraft*, the store provides a way to obtain nether items.

## Buying Items

Once the town mayor has purchased a store upgrade, you will be able to buy that material from the store by using that NPC Villager inside of it. The item inside the store menu will display the item's name, price of the item, and any non-resident member fee you may have to pay if you do not belong to the town that owns the store. **Note:** When you click on an item to buy, you will be able to type the amount of that item you want.

### Store Commands

* /town upgrade list store – “Shows all available store items”
* /town reset store – resets your stores stocked items (WARNING: you will not be refunded for the stocking cost!)
* /build store – Builds Store structure
* /town upgrade buy stock store with [item] - Stocks store with specified item if possible (Note: this cannot be done if there is not an available slot in the store)

## Upgrades

**Note: Buying Price will be for 1 item, meaning buying 64 items (a stack) will cost Buying Price \* 64.**

## See also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a Civilization
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade
	+ Trade Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Governments
* Policies
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Camp
* Capitol
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Granary
* Global Market
* Grocery
* Hospital
* Intelligence Agency
* Library
* Lighthouse
* Monument
* Museum
* Public School
* Research Lab
* Road
* Shipyard
* Stable
* Stadium
* **Store**
* University
* Cottage
* Farm
* Mine
* Pasture
* Quarry
* Temple
* Trommel
* Windmill

* Colosseum
* Council Of Eight
* Globe Theatre
* Grandship Ingermanland
* Mother Tree
* Notre Dame
* Taj Mahal
* The Colossus
* The Great Library
* The Great Lighthouse
* The Great Pyramid
* The Hanging Gardens

* Settler
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands

ru:Магазин
Mega Rod

## Description

Based on the same Apokoliptian technology used to construct Boom Tubes, it is a versatile weapon used as a hand-to-hand weapon, for energy blasts, and an aid to transportation.

## Mods

* Discounted
* Empowered

250 Credits Off **(Tier 1)**

**Shockwave 4:** Your Basic Attacks explode, dealing 55 Attack Damage (+ 10% Bonus Health) to other enemies nearby. **(Tier 3)**
Rip Hunter's Time Pack

**Description** | "*Rip Hunter's self-invented Time Packs allowed the wearer to travel through time. As an artifact, it has an influence on the bearer's relative experience of time.*"

## Description

Rip Hunter's self-invented Time Packs allowed the wearer to travel through time. As an artifact, it has an influence on the bearer's relative experience of time.

## Mods

* Discounted
* Enhanced Attack Damage
* Enhanced Cooldown Reduction

150 Credits Off **(Tier 1)**

+10 Attack Damage **(Tier 3)**

+5% Cooldown Reduction **(Tier 3)**
Archer Emperor

## See Also

* Getting Started
	+ Resident Book
		- Materials
		- Weapons & Armor
* How to Make Coins
	+ Fishing
	+ Custom Mobs
* Founding a City-State
	+ Towns & Upgrading
	+ Building Structures
* Hammers
* Happiness
* Random Events
* Outlaw
* Structures
	+ Placement & Reinforcement
* Trade Resources
	+ Trade Goods
* Strategic Resources
	+ Strategic Goods
* Permissions & Groups
* Upgrade Tree
* Beakers/Science
	+ Tech Tree
* Dynamic Map
* Diplomacy
* Golden Age
* Governments
* Policies
* Unity
	+ Civic Tree
* War
	+ Offense/Defense
	+ Captured Towns
	+ Captured Civilizations
	+ Revolution
* Winning The Game
* Town Hall
* Arrow Boat
* Arrow Tower
* Arcane Tower
* Artillery Tower
* Castle
* Cannon Boat
* Cannon Tower
* Mage Tower
* Scout Boat
* Scout Tower
* Wall
* Fortified Wall
* War Camp
* Altar
* Bank
* Barracks
* Blacksmith
* Broadcast Tower
* Ender Gateway
* Factory
* Granary
* Global Market
* Grocer
* Hospital
* Library
* Lighthouse
* Monument
* Motel
* Museum
* Ore Washing Plant
* Power Plant
* Public School
* Research Lab
* Road
* Shipyard
* Shopping Center
* Stable
* Stadium
* Store
* Tavern
* Temple
* Theatre
* University
* Warehouse
	+ **Farming**
		- Bakery
		- Cottage
		- Farm
		- Pasture
		- Windmill
	+ **Trading**
		- Fishing Boat
		- Strategic Outpost
		- Trade Outpost
	+ **Mining**
		- Mine
		- Quarry
		- Trommel
	+ **Science**
		- Lab
	+ Burj Khalifa
	+ Taj Mahal
	+ The Great Pyramid
* **Economic**
	+ Global Stock Exchange
	+ Globe Theatre
	+ Mother Tree
	+ Temple Of Artemis
	+ The Great Lighthouse
* **Production**
	+ Castle Himeji
	+ The Hanging Gardens
* **Religious**
	+ Hagia Sophia
	+ Notre Dame
	+ Stonehenge
* **Scientific**
	+ Oxford University
	+ The Great Library
* **Victorious**
	+ Council Of Eight
	+ Spaceport
* **War**
	+ Chichen Itza
	+ Colosseum
	+ Grandship Ingermanland
	+ Neuschwanstein Castle
	+ Statue of Zeus
	+ The Colossus
	+ **Units**
		- Civilian
		- Settler
		- Spy
		- Swordsman
		- Phalanx
		- Worker
		- **Archer**
		- Engineer
		- Prophet
		- **Archer**
	+ **Upgrades**
		- Leveling a Unit
		- Promoting
* Camp Commands
* Market Commands
* Town Commands
* Resident Commands
* Plot Commands
* Build Commands
* Misc Commands
Marauder Ring

## Description

Designed to combat the corrupted creatures in the Lost Sectors, this ring enables its wearer to recover their strength and remain in the urban jungles longer.

## Mods

* Discounted
* Empowered
* Enhanced Power Damage

100 Credits Off **(Tier 1)**

**Devastating 1:** +10 Power Penetration **(Tier 4)**

+15 Power Damage **(Tier 3)**
Pandora's Box

**Description** | "*Once containing the Seven Deadly Sins, it is said that only one who is 'strongest' or 'darkest' of heart can open it. Even without those evil spirits, it remains a powerful and coveted artifact.*"

## Description

Once containing the Seven Deadly Sins, it is said that only one who is 'strongest' or 'darkest' of heart can open it. Even without those evil spirits, it remains a powerful and coveted artifact.

## Mods

* Empowered
* Enhanced Cooldown Reduction
* Optimized

**Blood Spirit 2:** Activate to release a spirit which seeks out the nearest enemy Champion. Holds 3 charges. **(Tier 4)**

+5% Cooldown Reduction **(Tier 3)**

350 Credits Off **(Tier 4)**
Attack Speed

**Attack Speed** is the statistic used to define the rate at which a Champion makes Basic Attacks (in attacks per second.). Attack Speed has a minimum value of 0.20 and a maximum value of 3.

There are several Artifacts that provide bonus Attack Speed. You can find a list with these artifacts here: Attack Speed artifacts
Cosmic Belt

## Description

An early Ted Knight invention, inspired by the technology that empowered the Cosmic Rod used by the original Starman. Several heroes have worn it to great effect and to perform great deeds. It confers many benefits to those who use it, from flight to enhanced strength, some of which vary from person to person.

## Mods

* Discounted
* Enhanced Health

150 Credits Off **(Tier 1)**

+75 Health **(Tier 2)**
Artifacts

**Artifacts** are purchasable items that provide special benefits and bonuses for your champion to increase their strength, endurance and performance in and out of battle. They can be bought while standing inside a base's spawn region and also while standing near friendly turrets (Though consumable items will have no stacks if brought from outside your spawn.), and they are purchased with Credits that are obtained from defeating enemy Chapions, drones and creatures. Artifacts can be salvaged for a portion of their original cost.

These artifacts are classified in four main artifact types which are then subdivided by the invididual stats they provide: Attack (All offensive items that provide Attack bonuses, and stats that are benefical for basic attackers.), Health (All defensive items that allow you and/or your team to stay in the fight longer.), Power (All offensive items that provide Power bonuses, and stats that are benefical for spellcasters.) and General (All active "consumable" artifacts, and stats that universal statistics.).

Below you can find all currently available artifacts sorted by type.
Champions

**Champions** are powerful heroes and villains recruited from across the multiverse to fight against the impending Crisis. As a Protector, you direct their movements and attacks in coordination with your team and to defeat your enemies. There are currently 43 playble champions.

Champions are sorted in several different main roles: Assassins (Champions with mobility and burst damage.), Blasters (Powerful spellcasters.), Bruisers (Warriors and fighters.), Controllers (Champions with supportive skills.), Enforcers (Tanks with crowd control and zoning skills.), and finally Marksmen (Champions that deal most of their damage with Basic Attacks.). Apart from that, champions are classified by the type of Damage they utilize: Attack Damage or Power Damage (though there are a few that utilize both kinds of Damage, called Hybrid Damage dealers.).

While most champions must be manually unlocked with Merit  (currency gained by playing matches or meeting certain objectives) or Crisis Coins  (cash currency) to use them, there are several that can be obtained by completing the tutorial course. These champions are: Batman, Gaslight Batman, Doomsday, Green Lantern, Harley Quinn and Wonder Woman. Additionally, The Joker can be unlocked by simply logging into the game several days in a row. Apart from that, there always a pool of free Champions that changes regularly.

The more you play a Champion, the more experience they gain, eventually raising their level and unlocking rewards like their Unique Stolen Powers, special cosmetic frames, and even a special Protector icon.

Below you can find all champions sorted by role.

## Assassins

BatmanGaslight CatwomanFlashNightmare RobinAtomic Wonder Woman
## Blasters

CatwomanGreen LanternThe JokerLex LuthorSinestroStar SapphireStargirlArcane Supergirl
## Bruisers

AquamanNightmare BatmanDoomsdayHawkgirlKatanaRobinSupergirlSuperman
## Controllers

Harley QuinnKryptoPoison IvyStarroNightmare SupermanZatanna
## Enforcers

AtrocitusArcane Green LanternAtomic Green LanternGaslight JokerAtomic Poison IvyShazamSolomon GrundyMecha SupermanSwamp ThingWonder Woman
## Marksmen

Gaslight BatmanBlue BeetleCyborgGreen ArrowAtomic JokerMecha Wonder Woman