Contagion (RoR)

## Powers

* **Viletide [5 Points]**
	+ Type: Enhancement (Faint Focus)
	+ Description: *The Aspirant may spew out a swarm of contagious vermin carrying plage and pestilence. These can be anything from flies, rats, cockroaches to worms or squirming maggots.*
	+ Passive: The Aspirant must make an Evocation Roll and spend point of Essence to spew out a swarm of vermin that carry a chosen infection the Aspirant was infected with before. They contaminate anything they have contact with. In combat the swarm needs to move as one and reduce the Initiative of the victim they crawl upon by 3. The Vermin will follow the Aspirants will but rot away as soon as they give up Focus.
* **Wrought Flesh [5 Points]**
	+ Type: Enhancement
	+ Description: *The Aspirant gains full controll over any disease within its lifeless flesh. Any sickness (be it natural or unnatural) or parasite within the Aspirant can be greatly strengthened or weakened. With enough focus, natural parasites or plagues may even be extinguished entirely from their flesh; or can be amplified to contaminate anything the Aspirant touches or breathes upon.*
	+ Passive: After spending a point of Essence the Aspirant may choose to either become extremly infectious, automatically transmitting every disease inside their system onto anything they touch; or purge any mundane infection from their body. When trying to resist supernatural diseases they recieve an automatic success on their Roll.
* **Virulent Uprising [10 Points]**
	+ Type: Target Effect (Line of Sight, Active)
	+ Description: *Allows the Aspirant to bring fourth the effects of a plague should their target be infected with one; turning weeks in the infection process into seconds.*
	+ Active: After a successful Evocation Roll the Aspirant may choose any target visible to them. Should it be infected with a plague or parasite, their infection will skip its incubation time and come in full effect within seconds. Against certain targets this may require a contested Intellect + Focus Roll against their Strength + Willpower.
* **Voice of the Flylord [10 Points]**
	+ Type: Target Effect (Touch, Intense Focus)
	+ Description: *Allows the Aspirant cammand those infected by their concoctions, making them follow their commands as the virulence in their veins drives them forward.*
	+ Active: After a successful Evocation Roll the Aspirant may choose a mortal or creature that suffers from a fully developed plague or poison of their own creation and give them a vocal command they must obey. Against mortals this requires a contested Charisma + Willpower Roll against their targets Intellect + Willpower, animals this succeeds automatically. Swarms of smaller creatures may be commanded as one. The target will heed the command as long as the Aspirants invests Intense Focus.
* **Mark of Negral [15 Points]**
	+ Type: Target Effect (Touch, Faint Focus)
	+ Description: *Allows the Aspirant to render an Undeads resistance against virulents and toxins naught, allowing them to be poisened like an ordinary mortal.*
	+ Active: After a successful Evocation Roll the Aspirant may choose an Afflicted or Gravespawn and make a contested Composure + Willpower Roll. Should they be successful they can choose to rid their target of their innate resistance against diseases and or toxins. This will remain in effect as long as they invest Faint Focus.

## Rituals

* **Cure the Taint [5 Points]**
	+ Casting Time: 1 AP / 1 hour
	+ Requirement: Infected Secretion
	+ Description: *The Aspirant must gather infected secretions from the person they want to cure. During their ritual they must burn the secretions and have their target breathe in the fumes. Afterwards they will be cured of anything burned in the ritual.*
	+ Effect: The Aspirant may cure a target of their infections after the completion of the ritual. Should they attempt to cure supernatural infections they must make a contested Intellect + Willpower Eye Roll against the creator.
* **Host of Ninkillim [5 points]**
	+ Casting Time: 3 AP / 3 hours
	+ Requirement: Ratking
	+ Description: *The Aspirant must place a petrified ratking, or a creature of similar property, in the center of their ritual. During the rite the creatures remains must be crushed and dilluted before being smeared or blown against a house or area. Relatives of the crushed creature will flock to the market area to infest it.*
	+ Effect: After the rituals completion the Aspirant must designate a house or area. In the following nights it will become infested by a chosen type of vermin; which can not be removed unless the house is destroyed or burned. The vermin will spread any disease the Aspirant may infect them with in the chosen area.
* **Plague of Flesh [10 Points]**
	+ Casting Time: 3 AP / 1 day
	+ Requirement: Diseased Blood
	+ Description: *The Aspirant may brew a plague of their own design in a ritual caldron, fusing it with diseased blood in the center of the rite. It must be left to simmer for a full day while constantly attendet.*
	+ Effect: The Aspirant may create an infectious disease of their own design. They must make an Intellect + Investigation + Medicine Roll and spend the successes on the respective table.
* **Plague of Necromancy [15 Points]**
	+ Casting Time: 3 AP / 1 day
	+ Requirement: Necromantic Blood
	+ Description: *The Aspirant may brew a plague of their own design in a ritual caldron, fusing it with blood from a mortal killed by necromancy in the center of the rite. It must be left to simmer for a full day while constantly attendet.*
	+ Effect: The Aspirant may create a necromantic disease of their own design. They must make an Intellect + Investigation + Medicine Roll and spend the successes on the respective table.

## References

*Note that should multiple debuffs through plague affect a target, only the highest will apply.*

**Light Symptoms**

* *Exzessive Coffing*: Reduce the dicepool for any physical roll by 2.
* *Purulent Pustules*: Reduce the dicepool for any social roll by 2.
* *Burning Headache*: Reduce the dicepool for any mental roll by 2.
* *Insomnia*: Permanently reduces the characters Vigor rating by 2.
* *Hypersensitivity:* Increases all Mental Damage recieved by 1.
* *Itchy Rash*: Not scratching requires *Faint Focus* outside of combat.
* *Nausea:* Only a single point of Vigor can be spend per round.

**Heavy Symptoms**

* *Seizures:* Causes up to 8 points of *Mental Damage* per session. The Storyteller may split it as they wish.
* *Heavy Fever:* Reduces all dicepools by 2.
* *Swollen Limbs:* Reduce the dicepool for any physical roll by 4.
* *Vomiting Blood:* Up to three times per session the Storyteller may demand a Composure Roll with difficulty 4. Should they fail they will vomit for a full round which requires *Absolute Focus*, and causes D3 points of *Mental Damage*.
* *Immune Supression:* Reduces the resistance against any other disease, possibly unlocking more severe symptoms.
* *Necrosis:* Cause a multiation to a random limb or part of a limb.
* *Haemophilia:* Cut will not stop to bleed, reducing the targets Health by 1 per turn after recieving one of an approopriate size.
* *Overgrown Cysts:* Physical contact will cause D3+1 points of *Mental Damage*.
* *Tainted Flesh:* The target will be unable to regenerate Health while infected, as their wounds swell and fester.

**Lethal Symptoms**

* If untreated the disease will cause death by any means the player desires. Even after the incubation time this may take a few hours.