Tidy

This article has not been revised for the current version (***U50-587362***). It was last updated for *an unknown version*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *an unknown version*. It may contain inaccuracies.
**Tidy** errands include debris sweeping, liquid mopping, disinfection of germy equipment, and repair of damaged objects within the colony. All these tasks will be performed faster with higher Strength attribute.

Duplicants with a Tidy priority will perform Disinfection and Repair actions automatically, but Sweep and Mop orders must be manually assigned.

## Disinfect

Duplicants will clean any object with "Auto-Disinfect" turned on, based on the building's priority level, if it crosses above the specified germ threshold. The threshold can be adjusted in Germ Overlay.

## Mop

**Mop** is an errand used to remove liquids from floor tiles and place it in bottles that can be carried by duplicants. Duplicants can mop tiles directly on top of any solid tile as long as there is 150kg or less of liquid present. Otherwise, the error "Too Much Liquid" will appear.

A Duplicant's Excavation and Strength attributes affect this jobs efficiency, and are trained by it.

### Tips

* The most efficient way to remove liquids (but annoying to set up) is to place 1 Mop marker every 3 tiles, so each mop marker has 2 empty spaces between them, because each cleaning removes the liquids from the left and right adjacent tile too (unconfirmed: does not work diagonally).

* Mopping underwater is possible. For example, because polluted water is more dense than clean water, it will migrate to the bottom of a tank. As long as there is less than 150kg present, a duplicant can mop up the polluted water tile. Some clean water from surrounding tiles will also be bottled in this process, but the mop task will terminate once the polluted water is all bottled.
	+ By periodically dropping a different, denser liquid into a large pool of another fluid, it becomes possible to mop several tons of fluid either for use or to clear the volume. This can be a quick way of transporting large amounts of fluid early game before technology begins displacing manpower.
	+ Care must be taken not to drop more than ~150kg of liquid, as the denser liquid will then itself become unmoppable.

## Repair

The **repair** tasks are performed automatically to some buildings if they receive damage, it can be toggled for each building individually.

A Duplicant's Machinery attribute affects this jobs efficiency, and is trained by it.

## Sweep

**Sweeping** is a job you assign to your duplicants. Sweeping an item makes it so that the duplicant puts the item in storage (Storage Compactor, Ration Box, etc). Swept up liquid bottles will be emptied at the nearest bottle emptier which accepts the liquid. Deconstructed buildings and mined out blocks fall to the ground as items, decreasing decor until swept up.

The Duplicants Athletics attribute affects this jobs efficiency, and is trained by it.

Without Sweep orders loose items will only be picked up by others with the "Supply" priority, based on the receiving building's priority.