Geo Symbols

Geo symbols are strange crystalline pyramids that harbor mysterious properties. It’s unknown where they originate from, however it’s theorized that they could be fragments of the magical ley-lines of the universe that have steeped natural ores on the Netherworld in ancient cosmic powers, transforming them into powerful magical nodes. Or perhaps they’re hewn and crystallized pyramids of mana that have gathered power over the years. Some even believe them to be ancient technology left behind by ancient demons.

# **GEO PANELS**

Regardless of where they come from, Geo symbols can harbor immense power. On it’s own, though the Geo symbol radiates strange energy and much mana power, it cannot do much. However when a Geo symbol is placed on a geo panel it’s effects become apparent.

Geo Panels are intangible energy squares that harness the ley-line power of a netherworld and allow magic to course freely through them. Whenever a Geo Symbol is placed on a Geo panel, it’s power floods through it. Geo Symbols and Panels are color coded, and they can spawn in various areas all across the netherworld. If a Geo symbol is placed on a Geo panel, all geo panels of the same color within 1,000 feet of the Geo symbol gain the power of the Geo symbol. If multiple geo symbols sit on the same color of Geo panel, all of the effects are granted to the geo panel. Creatures who stand on the same color of geo panel are also granted these abilities for as long as they remain on the geo panel.

Geo panels and symbols are naturally occurring and can be placed as hazards by GM’s to enhance battles with various effects. Geo panels can be set up randomly or placed strategically to add another layer of strategy to a combat encounter. Below are rules for using the Geo Symbols in combat.

# **GEO SYMBOL STATISTICS**

Geo symbols possess hit dice, hit points, and armor class as if they were living creatures. A Geo symbol has a hardness of 5. The Geo Symbol’s hardness increases by 5 for every 4 levels it possesses, and it is otherwise treated like an object and any effect that effects an object can effect a Geo Symbol.

Geo Symbols come in one of 7 colors, Red, Green, Blue, Yellow, Purple, Cyan, or Null. Geo symbols of any color can grant their effect to geo panels of any color. Below is a table to randomly determine the color of the geo panel or the geo symbol. Geo Symbols can be Null, however Geo panels can never be null.

 **8** | GM’s choice or roll again

# **GEO POWERS**

The following abilities are abilities that can be granted by Geo Symbols. Creatures standing on the same color geo panel as the color a Geo Symbol is sitting on gain the effect listed. Some effects only work on allies, and some only work on enemies. The way those effects work are listed in each individual entry.

Geo panels are generally considered to effect an area above and below the area, and cannot be burrowed under or flown over, though GM’s may rule that it does not work that way as the logic behind them can get a bit nonsensical if too much thought is applied. (If a moth man cannot fly over it does the geo effect go forever into space? Does it go down through the ground and effect the other side of the planet as well?). Generally this is ignored for the purpose of a fun encounter.

Multiple geo symbols that grant the same effect to the same geo panels stack. (For example if three +1 attack geo symbols were on a red geo panel, all red geo panels would grant +3 attacks on a full attack action).

A Large or larger creature is treated as being on all of the geo panels that it is standing on. It does not gain multiple effects from the same color panel, but does gain effects from standing on multiple panels of different colors.

Below is a table that can be rolled on to determine random Geo effects.

# **GEO CHAIN**

A Geo Chain reaction is an effect that geo panels can trigger when a Geo symbol is destroyed on a string of Geo panels. Whenever a Geo panel is destroyed, it will explode and the energy released will cause a chain reaction that runs down the rest of the panels. If the Geo symbol was a different color than the geo panel it was on, it will turn the panels all to be the same color as the geo panel. Every creature and object on these geo panels suffer 1d6 damage per hit die the geo panel possessed. This damage bypasses damage reduction and any sort of damage cut or negation ability save for those that ignore geo effects specifically. If another Geo symbol is damaged by this chain reaction, it is immediately destroyed and triggers the chain reaction again, and leaving creatures to suffer from damage again from the effect.

If the geo symbol destroyed is the same color as the geo panel, it once again causes a chain reaction, but instead of altering the geo panel color, it wipes it out completely, leaving no geo panel behind.

A Null Geo symbol is considered to be the same color as all geo panels and thus immediately destroys any geo panels it’s connected to if destroyed.

Below are some classic map examples of Geo effects and how they can be used to spice up combat.