recursal/Fanatic-Fandom huggingface dataset:
Metropole, Manufactory

**Metropole** is one of the Stations and Locations of Achievements in the game **The Final Station.**

**Metropole** is the name of the city; **Manufactory** is where the Guardian build.

## In-Game Description

Metropole - the capital of the surviving world, was built after the Great Migration to the order Vermond White. The Council Tower is based in Metropole. Council members oversee the executions of all plans, developed after the First Visitation, to protect humanity from a repeat incident.

## Notes

* Its known that their are 5 main languages used in the whole game (Chinese, Russian, English, Japanese and Korean).
* The city consist of many Alley ways and Streets being compacted into small like areas over stacking each other, with big structures like the guardian Launch zone, the Rail company office, and the Strugatsky Brothers Statue having a wide scale area of space. For the Walls of the city, only the western sections mainly finished, with the eastern and northern sections remained unfinished. This may be that the First visitation came from the west region and the protection of the Guardian.

## See also

* Stations
* Locations of Achievements
Alpha 11

# Release

Alpha 11 is targeted for release in mid-July 2015.

# Changes

It is expected that Alpha 11 will contain new features related to water and will also introduce the Koch as a new Klasse. Additionally, it is expected Alpha 11 will add new options for world generation. Team Radiant is also intending to include many bug fixes and will include some performance optimization in Alpha 11.

# References

1. ↑ 1,0 1,1 http://stonehearth.net/2015/05/26sktop-tuesday-early-look-at-new-game-flow/
2. ↑ http://stonehearth.net/2015/05/19sktop-tuesday-steam-early-access-and-the-road-ahead/
Our Country Went Through Many Hardships

**Our Country Went Through Many Hardships** is a note in The Only Traitor DLC. It is located in the Driver's apartment complex.

## Contents

ORDER OF THE ADVENT

OUR COUNTRY WENT THROUGH MANY HARDSHIPS BECAUSE OF AN ENEMY INVASION - OR SO THE GOVERNMENT TOLD US. BUT IF IT WAS A HOSTILE INVASION, THEN WHY ARE WE STILL ALIVE?

"FOR FUTURE TRIALS," SAID RIMUS WOODS, THE LEADER OF OUR SCHOOL, "TO TEST OUR FAITH. FOR OUR SAVIORS CAME HERE TO CREATE A NEW WORLD BASED ON THE NEW FAITH."
Hasen Stamm

The **Rabbit clan** are a future playable race similar to Menschen, Goblins, and Zwerge.

* The Rabbit clan as seen in the livestream.
* Kickstarter pledge goal showing the Rabbit clan.

## References

1. ↑ http://www.twitch.tv/stonehearth/v/3672256 Stonehearth Dev Stream #5: Modelling the Blacksmith Character 01-08-2014
The Blacksmith

**Dennis Morgan**, better known as **The Blacksmith**, is a character in The Final Station and The Only Traitor DLC.

## Summary

The Blacksmith, real name Dennis Morgan, was born in a foreign nation, hailing from Winston, and lost his parents at an early age. He spent his childhood in an orphanage before he ran away in his teens, subsequently being expelled from his homecountry for almost 26 years. In the following decades, he traveled under different aliases, living in various communities before eventually becoming the chief engineer for the Guardian. Due to this, he is closely associated with the Council, though he doesn't hold membership.

The Blacksmith is mentioned in several notes, including in a school essay in Hazelborn as well as in multiple notes in Rail Factory E5K, and during a conversation between Henry Willow and Mark Settel. In Metropole, he can be met in person in his private office, on the upper floor of the very first building, but will offer no dialogue upon prompt.

### The Only Traitor

The Blacksmith is again mentioned in a note in the Sandstein Shelter and in Vermond's Last Letter and briefly seen in the final level, talking to the Hunter and refusing to cooperate with him, rejecting his offer of being Reborn.
Oil Platform B-85

## In-Game Description

The oil platform was under construction for a long time; after the avalanche it started working again. Right now, oil is the cheapest and least popular type of fuel, but Peter Thornton, the son of famous businessman Christoph Tornton, promise to bring the production to new heights.

## See also

* Locations
* Stations
The Council: Exposed, Page 10

**The Council: Exposed, Page 10** is a note in The Only Traitor DLC. It is located in the Driver's apartment complex.

*The Council: Exposed* was written by Alex Medim and was suppressed by Armand White.

## Contents

PAGE 10

"BASED ON THESE FACTS, I BELIEVE THAT THE COUNCIL MEMBERS ARE JUST FIGUREHEADS. KNOWING VERMOND WHITE'S INTENTIONS, I SPECULATE THAT HE MUST HAVE A SERIOUS REASON FOR HIDING THEIR REAL NAMES.

WHAT ALARMS ME MOST OF ALL: IF VERMOND WHITE HIMSELF IS WILLING TO DECEIVE US FOR THE SAKE OF THESE PEOPLE, THEN WHO ARE THEY?"
Kampf

Derzeit läuft ein Kampf in Stonehearth größtenteils automatisch ab. Du hast rudimentäre Kontrolle - hauptsächlich durch die Aktivierung des Stadtverteidigung, der alle Aktivitäten der Bewohner unterbricht und sie mit ihren Werkzeugen die Gegner angreifen lässt (im Gegensatz zum normalen Geschehen wo alle nicht Kampf Bewohner niederkauern oder fliehen), oder durch die Benutzung der Party Kontrollen um deine Soldaten zu bewegen.

Die derzeit verfügbare Kampfklasse ist der Fußsoldat, er greift automatisch alle Gegner in Sichtweite an, oder wenn dein Dorf angegriffen wird. Manchmal ist der Verteidigunsradius etwas verbuggt: Außerhalb deines Dorfes werden Bewohner angegriffen, aber die Soldaten reagieren nicht. Das lässt sich lösen indem man den roten Alarm auslöst. Andere Einheiten wie Bogenschützen oder Magier sind für die Zukunft geplant.

Kampfbeispiele**:**

(1) Frühe Kampfbeispiele von den Entwicklern Radiant Entertainment

(2) Zombie Horde (früher Mod, nicht enthalten)

(3) Zusammenstellung von Kampfsituationen (früher Mod, nicht enthalten)

**Beispiele für den Roten Alarm:**

(1) Demonstration in der Testwelt von den Entwicklern Radiant Entertainment

(2) Roter Alarm im Spiel

Die Zukunft des Kampfes in Stonehearth könnte mehr RTS (real time strategy) Komponenten enthalten. Es ist im derzeitigen Stadium des Spiels nicht sicher inwiefern die Kontrolle über den Kampf erweitert wird. Mit Blick auf das Gleichgewicht zwischen genug Kontrolle, so das es noch Spaß macht (und nicht frustriert) und dem verhindern eines massiven Mikromanagements, lässt sich die Zukunft schwer vorhersehen.

Wer eine Diskussion zum Thema sucht wird hier fündig werden: http://discourse.stonehearth.net/t/lets-talk-military/7988
The Soldier (DLC)

## Summary

The Soldier has been part of a division created specially for the Second Visitation. He mentions that his mission is directly tied to the mission of the Scientific Community and that he has the highest security clearance.

The Soldier can be found in a small room inside the bunker, sitting on a bed. When player interacts with him, a dialogue will occur:

Classified: …

Peter: Hello

Classified: How did you get here?

Peter: Through the hatch…

Classified: …

Peter: I’m going to the shelter in the west

Peter: And you?

He is either left behind at the bunker or killed in a car crash.

## Conversations

### FROM Bunker/Prison TO Mountains

Classified: Thank you for taking me with you

Peter: No problem

Peter: I need companions

Peter: So what are you…

Classified: I can’t tell you anything, sir

Peter: Come on!

Peter: No one will ever find out! All you commanders are dead!

Classified: …

Peter: Ummm.. I’m sorry

Classified: I’m afraid you didn’t understand me, sir

Classified: Our division was created for this exact scenario

Classified: We do our duty regardless of the situation

Peter: …

Peter: So how are you doing your duty?

Peter: Aren’t you escaping this bunker with me?

Classified: I’m not escaping

Classified: My commanders have perished and I am free to leave the defensive bunker

Classified: And act on my own

Classified: This doesn’t affect my global mission

Peter: Mission…

Peter: And you need to keep it a secret?

Classified: Yes sir

Peter: …

Peter: Well then…

Peter: Here is Vermond’s division for you..

Peter: It’s a shame…

Peter: I wanted to find out so many things

Classified: …

Peter: There’s a town ahead

Peter: I’m thinking to stop and check it out

### FROM Mountains TO Advent Canyon

Peter: Is everything alright?

Classified: Yes

Peter: We’ll need to go off road for a while

Peter: Once we pass the canyon, there will be a normal highway

Peter: We can take it to the shelter in the mountains

Classified: …

Peter: I was just thinking…

Peter: Will they let you in the shelter?

Peter: It belongs to the scientific union

Peter: They are not the best friends with the military

Classified: It doesn’t matter

Classified: I have the highest security clearance

Peter: Listen…

Peter: You are not going to cause trouble there, are you?

Peter: I just want to get in, that’s it.

Peter: Okay?

Classified: Don’t worry

Classified: They will be happy to see me

Classified: Their mission is directly tied to my mission

Peter: That mission again…
Dennis Morgan, Better Known as Blacksmith

**Dennis Morgan, Better Known as Blacksmith** is a note in The Final Station.

## Contents

Dennis Morgan, better known as "Blacksmith", was born in Winston and placed in a local orphange at a very early age, after the tragic death of his parents. He ran away as a teenager, and was exiled from his home country for nearly 26 years. During his unusual life, Morgan has lived in various cities under false names. Right now he is known as the chief engineer of the "Guardian".

-B (report is lacking in details)
The Official Final Station Wiki

Welcome to the Official The Final Station Wiki!
The most comprehensive source of information about *The Final Station*. We are currently maintaining 706 pages (246 articles).

What is *The Final Station*?
The world is over.
But it's not quite over for you... at least, not yet. And now that you've got thousands of tonnes of locomotive at your disposal, ready to take you as far down the tracks as you have fuel to feed it, you've got the definite advantage over the infected hordes. This is *The Final Station*. The real question is whether or not you'll bring survivors on-board with you, or leave them out there to fend for themselves. Sometimes people can be more trouble than they're worth...
Now see The Only Traitor DLC for the Final Station!

 Lore
  Items

You can create a new article by typing a new title in the box below and clicking "Create page".

You can also create new pages using the search box. Just type a new title, click "Go", and near the top of the results page, there will be a link to create the new page.
**HELP**
Getting started  •  Editing pages  •  Starting a new page  •  Talk to the admins  •  Make suggestions  •  More help...
David Text Message

**David Text Message** is a note in The Final Station.

## Contents

< David, I understand this. But we still didn't get an operating Belus model.

> Again, I sent one model north for fixing, and once it's fixed and sent back, I'll have a detailed report.

< We don't need to continue financing a project that leads nowhere.

> Do you realize the price we paid for these reactors? From the thousands of people that went to get them, only seven came back! We can't just throw them away!

< We are currently reviewing the usage of all technologies from the first visitation zone.

< I am very sorry.
Peace and Comfort

**Peace and Comfort** is a note in The Final Station.

## Contents

Welcome to Vacation Hotel "Peace and Comfort"!

Guests of the Vacation Hotel are provided with three meals and health-improving services. Enrichment activities start at 8:00, dinner is served at 9:00 (bring your cutlery).

Please do not leave the hotel grounds without alerting a member of staff.

Administration.
Second Visitation

The Second Visitation is a significant plot event in the world of The Final Station.

## Summary

Following the devastation resulting from the First Visitation, the confederate government of the nation grew increasingly paranoid concerning the return of whatever threat caused it, and a name was given to this idea, the Second Visitation.

The player's dream at the beginning of the game is an omen of the Second Visitation.

The Second Visitation occurs shortly after the start of the game. When player arrives at the city of Nimlard, a television will report that the western part of the country just lost contact, after that the player will encounter more evidence about the event. Based on newspaper clippings regarding the 134th anniversary of Arkady Strugatsky's birthday, the event likely takes place roughly around 1959 measured by our timeline.

During the Second Visitation, the government sent troops to engage the invaders, but this plan failed, and lead to the unsuccessful use of nuclear weaponry. Capsules soon began to appear across the country, spewing gas in the air, infecting people and turning them into Zombies. However, not everyone in the First Visitation turned into a Zombie, rather, they became further evolved humans. It appears that humans who resist transformation seem to have elevated immune systems, intelligence, and strength.

What this new transformation means for the country, its current situation, and humanity as a whole is unknown. But it seems like a countermeasure, the Guardian, has been developed in order to defend against, or resolve the Second Visitation, and save humanity at large. That's what you, the conductor, are facing.

## See Also

* First Visitation
* Guardian
* Capsules
Rifle

The **Rifle** is one of the Weapons in **The Final Station**, serving as a late-game replacement to the **Pistol**.

## Description

The **Rifle** is a fully automatic weapon, chambered in Pistol Ammunition, holding 16 rounds per magazine. It is effective at long range crowd control and suppression of large groups of enemies, however, the faster firing rate and nullified upgrades limit it's effectiveness as a surgical tool. The rifle, once acquired, will replace the **Pistol**, nullifying any and all upgrades applied to the Pistol earlier in the playthrough (Laser Sight, Piercing, Extended Clips, etc.). Additionally, when attacking with melee, you will now swing the butt of the rifle much like the **Shotgun**, dealing slightly increased damage with both charged and non-charged attacks.

This weapon is found at the Military Base station in the late game, one station before Metropole, located beside a dead body inside the missile control room. It is impossible to get past this station without acquiring the Rifle, which comes in useful almost immediately after -- especially for those without Shotgun Ammo. Furthermore, once you acquire the Rifle, Pistol Ammunition will be found more frequently in greater volume, an effort to compensate for the higher rate of fire.
Exhibition by Alex Medim

**Exhibition by Alex Medim** is a note in The Only Traitor DLC. It is located in Museum level.

## Contents

AN EXHIBITION BY ALEX MEDIM, "THE EXPOSURE".

AFTER DECADES OF RESEARCH, HISTORIAN ALEX MEDIM IS PRESENTING HIS REASONING AND EVIDENCE THAT HE CLAIMS WILL REVEAL THE REAL FACE OF THE COUNCIL.

THE EXHIBITION CONSISTS OF DOZENS OF PHOTOGRAPHS AND PAINTINGS, AS WELL AS ARCHIVAL DOCUMENTS FROM THE TIMES OF THE FIRST VISITATION.

- MUSEUM BOARD
Amanda Wingrab

**Amanda Wingrab** is a Passenger on the player's rail line in **The Final Station**.

## Summary

Amanda Wingrab is a Waitress who’s is picked up by the Conductor at Costfield Station along with Scott Denman.

When she safely departs at Ristol, she gives the Conductor $210. It is likely that Amanda died after Ristol was overrun, as shown in the Add-on The Only Traitor
Current Exhibit is Hereby Closed

**Current Exhibit is Hereby Closed** is a note in The Only Traitor DLC. It is located in Museum level.

## Contents

NOTIFICATION

BY THE ORDER OF ARMAND WHITE'S ADMINISTRATION, THE CURRENT EXHIBIT IS HEREBY CLOSED INSOFAR AS IT REPRESENTS THE DISSEMINATION OF ANTI-GOVERNMENT PROPAGANDA.

DISTRICT ATTORNEY

REYNOLD KRIEG
Vermond's Last Letter

Vermond's Last Letter is a note in The Only Traitor DLC. It is located in a hidden room in The Prison.

## Contents

DEAR ADAM,

YOU AND THE BLACKSMITH ARE THE LAST PEOPLE I CAN COUNT ON. TOMORROW I'LL BE DEAD. THE OTHER MEMBERS OF THE COUNCIL HAVE DECIDED TO GET RID OF ME. I KNEW THIS DAY WOULD COME. ALL I WANTED WAS TO SPARE A LITTLE TIME FOR ALL OF US, FINISH THE GUARDIAN, AND FINISH THE WALL. NOW THEY'LL DO WHATEVER THEY WANT WITH THE COUNTRY. PLEASE DON'T LET ME DOWN.

VERMOND W.
Hide the Biggest Chunk of Electrum

**Hide the Biggest Chunk of Electrum** is a note in The Only Traitor DLC. It is located in the Sandstein Shelter.

## Contents

I HAVE A NIGHT SHIFT TONIGHT, SO I'LL TRY TO HIDE THE BIGGEST CHUNK OF ELECTRUM IN THE WAREHOUSE BETWEEN THE BOXES. YOUR JOB WILL BE TO FIND IT AND GET IT OUT OF THE FACILITY WITHOUT GETTING SPOTTED.

LET'S MEET AT MARTIN'S PLACE AND START LOOKING FOR A BUYER.
A Chance He'll Succeed Text Message

**A Chance He'll Succeed Text Message** is a note in The Only Traitor DLC. It is located on Adam Thornton's computer in the Ristol factory building.

## Contents

< ADAM: I DON'T THINK THAT MACHINIST IS A RELIABLE OPTION, BUT THERE'S A CHANCE HE'LL SUCCEED.

> BLACKSMITH: UNDER CONDITIONS LIKE THESE, A CHANCE IS PLENTY.

< ADAM: HE IS GOING TO APPEAR TODAY.

> BLACKSMITH: AREN'T YOU AFRAID?

< ADAM: I'M TOO IMPORTANT TO THEM. I DON'T HAVE ANYTHING TO BE AFRAID OF.
Shotgun

The **Shotgun** is one of the Weapons in **The Final Station**, an additional weapon to the **Pistol**.

## Description

The **Shotgun** is a double-barreled weapon, chambered in Shotgun Ammunition, holding 2 shells. When fired, pellets are shot in an a medium-spread from the barrel. This spread, and the large number of projectiles makes the Shotgun incredibly effective at crowd control at close range, yet ineffective at long range, where few pellets connect. The Shotgun, once acquired, becomes an alternative weapon that you can use, in addition to the **Pistol**, where you can switch either by pressing (Tab) or (1) and (2). Additionally, while the Shotgun is equipped, using melee will perform a kick and a strike with the butt of the Shotgun, as opposed to the standard punch, dealing slightly increased damage, (and potentially with a slight increase in range, although I have not been able to confirm this).

The **Shotgun** can be found in the upstairs armory of the railway office in **New Costfield**, and while it does not appear to be a mandatory weapon to acquire, it's ability to crowd-control with few shots proves useful almost immediately after. Following the acquisition of the Shotgun, Shotgun Ammo will sometimes be found in the environment, and Shotgun Ammo will become craftable on the train. Shotgun Ammo is significantly rarer, both in frequency, and in volume than Pistol Ammo.
Setting

The setting of the game is, like many other aspects, a mystery.

From the way things look and hints we see in notes and newspapers, it could be set on earth in the near future. There are numerous areas for the Conductor to explore and as the game goes on we see writing on buildings such as businesses. The writing varies in languages from European to Scandinavian to Asian and are, according to gamers, real human languages that spell out actual words.

The characters appear to be human, both in the pixelated game and in the art of the main page.

But that's all called into question with the revelation of the double moons, which are seen at the beginning and again later in the game. If it is indeed Earth, It can be assumed the double moons have been there for a long time since there is no mention of them as being unusual or new during the game.

The double moons could also be an indication the game is not set on Earth. As they're never noted as being odd, it could be on a planet where two moons are perfectly normal and always have been.

## Theories

1: It's possible the game is set on Earth and the double moons is a reflection of humans creating a Portal. The humans we see in the game may have created a portal in the past and a reflected version of the world resulted in the double moon.
Guardian

The **Guardian** is the answer to the First Visitation, and ostensibly meant to fight the oncoming Second Visitation, in The Final Station.

## Summary

The Guardian is a giant bipedal machine that is designed to fight the effects of the Capsules and whatever is deploying them. Many citizens seem to place their trust wholesale in this Guardian, while a small minority seem to believe the Guardian itself is a scam, a cover up meant to give citizens a sense of false security.

It was built by The Blacksmith.

When the player arrives at Metropole, the Neural Interface and the power core are unloaded. Leaving Metropole, the player can see the Guardian being launched in the distance. Later on the game, the player will see the Guardian collapsed, with his armor damaged. It's unknown why the Guardian has failed and one can only assume what happened: the machinery was defective, the Neural Interface has malfunctioned, or something attacked and defeated the Guardian (or too many zombies or a much larger variant).

Despite the fact that the Guardian has crashed, the player can see numerous light pillars across the land. The man with a shotgun, the Hunter, also tells the player that the Guardian plan was successful. When the player reaches the final stage of the game, he will know what actually happened.

### The Only Traitor

In the DLC, it's strongly suggested that Guardian was sabotaged by forces allied with the Invaders. The hero finds a missile with instructions to launch it in case "Guardian strays off course".

## See Also

* First Visitation
* Second Visitation

* Capsules
Bill Fringer

**Bill Fringer** is a Passenger on the player's rail line in **The Final Station**.

## Summary

Bill Fringer is Manager who is picked up by the Conductor at Keskus Central Station. After he gets on board he tells the other passengers that all destinations at the Central Station were cancelled.

After he is forced to get off at Emergency Station A-45, he gives the Conductor $160. It is unknown what happened to him as the station was likely overrun.
Vermond White

> *"I knew this day would come. All I wanted was to spare a little time for all of us [...]"*
>
>

**Vermond White** is a character mentioned in The Final Station and its DLC The Only Traitor. He survived the First Visitation and founded the Council to protect humanity in the event of a second incident. He is the father of Armand White.

In The Only Traitor DLC the player can find his remains in a secret room inside the prison.
New Costfield

**New Costfield** is one of the stations in the game **The Final Station.**

## In-Game Description

New Costfield is a trade center for all the eastern part of the country.

A subway was built here long before resettlement, it connects all 4 parts of the city. The largest shopping centre Kauppa is located in the centre of the city, its staff speaks all four languages and is ready to offer goods of any category from dishes to domestic appliances.

## See also

* Locations
* Stations
Stations

Interactive Map

There are 30 **stations** in *The Final Station* (see the map on the train), and players will meet 24 of them. Exploring them provides clues (notes) as to the history of this dying world, as well as supplies necessary (food, pills/medkits, weapons) to survive the journey ahead.

After the Second Visitation, stations can be divided into two types, derelict ones that have been abandoned or overwhelmed by zombies turned by capsules, which means you will involved in some combats; and inhabited ones that still feature people clinging to dear life and eking out a pathetic existence in the shadow of the undead hordes.

Survivors can be picked up at stations and carried on board on the journey.

In order to leave the station, player need to find the Blocker's Code of the station.

## Stations List

1. Bertfurt Station (the FIRST station, the train station of Redmund)
2. Nimlard
3. Central Station "Keskus"
4. Emergency Station A-45
5. Wallick (first derelict station)
6. Midford
7. Bridgestone
8. Nevils A5
9. New Costfield
10. Ristol, "City of the Factories" (safe)
11. Hazelborn
12. Arden
13. Unknown Station (with Lost Description I)
14. Unknown Station (Station of 特别会, blocker's code as Farewell Gift)
15. Unknown Station (with Lost Description II)
16. L-ABS Bunker (safe)
17. Modeline Valley
18. Oil Platform B-85
19. Rail Factory E5K
20. Personal Station 02-T
21. Classified Station (known as Military Base, with Classified blocker's code)
22. Metropole (safe)
23. Lost Connection (where the Hunter stayed, with Hunter's Code)
24. ( station never reached because train is broken )
25. Redmund (the FINAL station, where Bertfurt Station located in)
Scott Denman

**Scott Denman** is a Passenger on the player's rail line in **The Final Station**.

## Summary

Scott Denman is a Freelancer who was picked up by the Conductor at Costfield Station along with Amanda Wingrab. Like Bob Nelson, he’s injured and needs both medkits and food.

When he safely departs at Ristol, he gives the Conductor $70 and 2 Shotgun Ammo. It is likely that Scott died after Ristol was overrun, as shown in the Add-on The Only Traitor. It is also possible that he caused Ristol to be overrun since at Ristol its revealed that he was bitten by something (It’s never proven what bit him).
Keep the Specimens With Higher Coefficients Text Message

**Keep the Specimens With Higher Coefficients Text Message** is a note in The Only Traitor DLC. It is located in the Sandstein Shelter.

## Contents

< WE'VE FOUND FEWER FULLY-COMPATIBLE SPECIMENS THAN WE'D ANTICIPATED.

> SEND ALL SPECIMENS WITH A COEFFICIENT OF LESS THAN 7 TO THE L-ABS BUNKER.

> YOU CAN KEEP THE SPECIMENS WITH HIGHER COEFFICIENTS.

< RIGHT NOW? BUT THE VISITATION HASN'T STARTED YET. WE DON'T KNOW IF IT WILL HAPPEN AT ALL.

> I DON'T CARE ABOUT THE VISITATION. TAKE THEM TO THE SHELTER AND CLOSE IT.

> I'LL EXPECT THE INITIAL EXPERIMENT RESULTS IN A WEEK.
Military

## Members

* *unnamed General*
* *unnamed commanders*
* Adam Miller
* Jonas
* Amanda
* Robert Ripper
* Jeremy
* Classified
* Classified
* Classified

## Facilities

* Headquarters - Metropole
* Base A1 - Metropole
* Classified - *Near Metropole*
* Emergency Station A-45
* Hazelborn *tunnels*
* Defensive Bunker

**Headquarters** - Mentioned by Robert Ripper after arriving to Metropole.

**Base A1** - Mentioned in a note for person named Amanda. Located below Metropole. A soldier named Jones was send there for correctional reasons.

**Classified** - Base near Metropole. Personnel of the base include Robert Ripper and Jeremy. The base is equiped with several tanks and a rocket. Several barracks are located across the base. Overrun.

**Emergency Station A-45** - Small tent outpost set up in hurry. Among the soldiers ther were an unnamed General and two other officers. *Pressumed overrun*.

**Hazelborn *tunnels*** - Tunnels used by military personnel to spy on citizens of Hazelborn. Personnel of the facility include Adam Miller, Amanda and Jones. A bomb is located within the tunnels. Overrun.

**Defensive Bunker** - Mostly underground structure. Belong to Vermond's Division which has been going against the Council. Personnel of the bunker include Classified. The bunker is armed with several tanks, heavy weaponry and a rocket.

## Gallery

* Scheme of Defensive Bunker (recreation)
The Old Man

**The Old Man** is a note in The Final Station.

## Contents

I met the old man today, looks like he already lost his marbles. However, he told me something very important about the First Visitation.

I need to get to that canyon. But the train will head west in just a week. I'll go north in the morning, it'll be faster this way.

X.
The Only Traitor

***The Only Traitor*** DLC is the first playable DLC of The Final Station. In it, you play as a man named Peter Glenn (A survivor from The Final Station) trying to make it to one of the shelters to escape the infection. In it, you drive across the land ravaged by war, picking up survivors, and dropping some off. Some old and new questions are answered in it, and combat features brand-new enemies, including human ones.

## Features

* An all-new playable experience for The Final Station
* You get to drive a car
* You only ever have to worry about one passenger at any given time (and feeding is automatic)
* New locations (and some familiar ones)
* Time and space are warped
* New enemies, zombies and humans
* Finally, a better idea as to what is really going on (but only a little bit)

These are just some of the new features to this game

## Story

Peter is traveling in a car across the countryside, and is taking one companion at a time, provided their usefulness. As he goes further through the game, the Hunter and Armand White start to become more prominent. It is also discovered that Vermund White was locked up, tortured, and literally left to rot in a cell. In addition to this, the Hunter seems to serve an organization that is obsessed with the gas.

The player merely is a bystander in all of this until the very end, where they encounter a shadowy organization that is experimenting on people with the Capsules to make super-humans, but most of the experiments are failing. The protagonist is eventually found to be sneaking around but is rescued by the Hunter, who seems to be able to open another dimension that bends time and space. We see some of his work through broken bits of spatial time. He then sends the protagonist back in time (or across space, this isn't 100% clear) to kill the train conductor. The game ends with the protagonist being found by the train conductor at the underground station you visited in the first game. As the main game presents, the protagonist didn't follow the order of killing the conductor, which means he reaches a shelter safely through the conductor's train eventually anyway.
Combat

**Combat** is composed of two parts: Surviving against enemy attacks and killing the zombies.

## Surviving

Mobility is key. Keep the attackers at range and focus on taking them quickly and accurately. Above all, don't get crowded into a dead end. That's, as the name suggests, a poor tactical choice. Always make sure you know whether or not you can get away if you have to, and assume that every single room you're entering might have a surprise attack. If you see any doors or toilet stalls in the background of the room, assume that they are hiding ambushes and prepare accordingly. Zombies also rely on line of sight to spot and target you, so if you get out of visual range, they'll immediately forget you're there.

## Killing

As a living human against an undead horde, you have the advantage of working fine motor skills. Apart from shooting the zombies in the head with your weapons, you can also:

* Punch the zombies. Build up your punch by holding the right mouse button for a mostly one-hit kill, or punch once to knock off armor. This is essential to saving ammunition because you will want it in situations where melee won't save you.
* Rip off elements of the scenery and throw them at the attacking hordes. Smacking down a zombie with a toilet is possible - and encouraged.
* Just shooting elements of the scenery, like petrol barrels, make a huge explosion and kill them - remember keep at range and not hurt yourself.
* Pick them off from a distance. If you are far enough away, your shots will be out of hearing range of other zombies further away (as weird as that seems given how loud weapons are, but no point in looking a gift horse in the mouth).
* Plant traps. If you see a petrol barrel sitting nearby, the game generally intends for you to use it soon. Place the barrel down next to the door with the right mouse button, then light it and immediately pop the door open, then run for the hills before everything gets shredded.

## See Also

* Guide: Surviving a Zombie Attack
* Enemies
Medkit

**Medicine** helps keep people alive.

## Summary

Medicine, also called "Health Pack" in game, has two primary functions. While in Train Mode, the item is used to keep passengers alive. If a passenger is wounded, they are bleeding, and only Medicine can keep their gauge from hitting zero. When the gauge does hit zero, the passenger immediately dies, causing you to lose any bonus they would have awarded you.

While in Station Mode, medicine heals the player character, and is a vital way of extending your longevity while exploring.
Vermond's Letter to Adam

**Vermond's Letter to Adam** is a note in The Only Traitor DLC. It is located in the Ristol factory building.

## Contents

DEAR ADAM,

NOW THAT YOU AND MY SON ARMAND HAVE GRADUATED HIGH SCHOOL, YOU HAVE A BRIGHT FUTURE AHEAD OF YOU. IT'S IMPORTANT THAT I ASK YOU FOR A FAVOR NOW, BECAUSE I DON'T THINK I'LL HAVE ANOTHER OPPORTUNITY TO DO SO. A MAN NAMED ARTHUR VANE IS GOING TO RETURN SOMEDAY, AND I WANT YOU TO DO WHATEVER IT TAKES TO KEEP MY SON AWAY FROM HIM. THIS WON'T HAPPEN FOR DECADES, SO IT'S VERY IMPORTANT THAT YOU REMEMBER, OTHERWISE THE COURSE OF THE FUTURE WILL BE IMPOSSIBLE TO CHANGE.

VERMOND WHITE, 64 YEAR FROM THE F.V.
Hostel Room

**Hostel Room** is a note in The Final Station.

## Contents

Dear Martha,

The hostel room turned out much smaller than I expect. There is literally nothing but a table and a sofa. Maybe I'll be able to spend the night at the office...

P.S. My neighbor has a giant window in the bathroom, and everybody can see him taking a shower, what the hell??
Adam's Letter to Richard

**Adam's Letter to Richard** is a note in The Only Traitor DLC. It is located in Farm level.

## Contents

RICHARD,

SEND ME SAMPLES OF THE CRYSTALS YOU FOUND AS SOON AS POSSIBLE. WE NEED TO FIND OUT HOW POWERFUL THEY ARE COMPARED TO ELECTRUM. AND DON'T EVEN THINK ABOUT TELLING ANYONE ABOUT THEM, MUCH LESS SELLING THEM. YOU KNOW WHAT I WOULD DO TO YOU IF YOU DID.

ADAM THORNTON
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Something Weird is Happening

**Something Weird is Happening** is a note in The Final Station.

## Contents

Something weird is happening in the house next to me. I heard screams last week.

But I don't care about that now. I dreamt of those symbols again. The old man told me about the canyon in the mountains to the west. He thinks they will start from there. If so, I need to be there when they open the passage. I can't get there via south, I'll take a shortcut through Metropole.

X.
Several New States of Electrum Text Message

**Several New States of Electrum Text Message** is a note in The Only Traitor DLC. It is located in the Sandstein Shelter.

## Contents

< ANY NEWS?

> HELLO ADAM. WE WERE ABLE TO ACHIEVE SEVERAL NEW STATES OF ELECTRUM BY EXPOSING IT TO HERMAN'S PHOTON OSCILLATOR. I'M AFRAID WE COULDN'T FIND ANY CONSISTENT PATTERNS IN THOSE ALTERATIONS.

< YOUR GOAL WAS TO ENHANCE THE EFFECT OF THE CRYSTAL. I DON'T CARE ABOUT ANYTHING ELSE.

> I UNDERSTAND, BUT WE CAN'T FIND A UNIFIED SOLUTION THAT QUICKLY.

< IT'S A SHAME YOU DON'T UNDERSTAND HOW SERIOUS ALL OF THIS IS.

< I'LL GIVE YOU ONE MORE DAY. IF YOU DON'T HAVE ANY RESULTS FOR ME BY THEN, YOU'RE FIRED.
Newbie Practice Text Message

**Newbie Practice Text Message** is a note in The Final Station.

## Contents

> They have newbies practice at stations like this, where trains arrive once a year.

< This station is still very weird. It was built on order from an old man in a mansion up on top of a mountain. Remind you of anything?

> Are you serious? Does he sleep in a coffin and drink blood?

< I hope not
The Council: Exposed, Page 14

**The Council: Exposed, Page 14** is a note in The Only Traitor DLC. It is located in Farm level.

*The Council: Exposed* was written by Alex Medim and was suppressed by Armand White.

## Contents

PAGE 14

"THANKS TO RELIABLE SOURCES IN THE ADMINISTRATION, WE HAVE MANAGED TO LEARN THE NAMES OF THE REAL MEMBERS WHO FORMED THE COUNCIL ALONG WITH VERMOND WHITE:

- CHRISTOPH THORNTON

- ARTHUR VANE

- THEODORE BELFOUR

THEY ARE THE MEN WHO OVERTHREW VERMOND AND HELD HIM IN A PRIVATE PRISON, WHERE HE SPENT THE REST OF HIS DAYS."
Edward Jones

**Edward Jones** is the main protagonist of *The Final Station*. He is the conductor of Belus-07. The larger story of the game follows his journey through the country: carrying out orders issued by the government, carrying various cargo and passengers along the rail lines, and wading through the masses of infected to return home.

## Summary

At the beginning of the game, it was Edward's first day back working after taking vacation time off and put to work as the replacement operator of the experitemental Belus-07 cargo train, initially headed for Wilstream under the guidance of his supervisor Irvin Jones, picking up commuters Lewis McGreen and Bill Fringer along the way, the latter of whom pays extra on account of the canceling of all passenger train routes. Only two stations in, the train is stopped at Emergency Station A-45 by the military, who requested to speak with its driver. In the military compound, Edward was told by some high-ranking officers that they needed him to transport a special payload to Ristol, mentioning that Wilstream and most of the mountainside were "no more". Sending him off to a relatively unaffected area, they also ask him to rescue as many survivors from his stops as he can, although with the cargo being a priority, this was more a suggestion than objective. With no other choice, Edward had to leave behind his previous passengers and instead assigned two soldiers for security purposes, who both ended up vanishing when the train passing through a cloud of mist, leaving behind only violent blood stains. From here on out, Edward explores town after town, partly in search of blocker codes to get the rail up and running, while also scavenging for food, medicine and material for the passengers he picks up, fighting off zombies that roam the ruins.

Apart from his occupation, not much is known about Edward. What little is known about his family can be gleaned from a brief line of dialogue from Arthur Vane in Edward’s final moments, in which he refers to a “Her” which can be reasonably assumed to be Edward’s daughter, considering his home had what appeared to be a child’s room.

## Trivia

* Edward's name is seen on a screen listing various active drivers in Wallick. He can be identified by the matching train designation.
* Despite sharing surnames with Irvin Jones, the two appear to not be related.
Bauen

Eines der Schlüsselelemente in Stonehearth ist das Bauen. Im Moment ist dieser Bestandteil noch sehr rudimentär, viel ist noch nicht zu machen, aber die Entwickler haben große Pläne für die Baumechanik in Stonehearth.

## Momentane Baufunktionen

Strukturen:

* Designe eigene Gebäude | *Shortcut C*

## Baumaterialien

* Holz
* Stein
* Ziegelstein

## Geplannte Funktionen/Mechaniken

Dies ist keine offizielle Liste und die Entwickler behalten es sich vor, Änderungen vorzunehmen

* Die Möglichkeit eigene erstellte Strukturen zu setzen
* Materialen mit unterschiedlichen Stärken
* Physische Beschränkungen. Zum Beispiel soll es nicht möglich sein ein hohe Gebäude zu bauen, ohne es entsprechend zu stützen.
* Viele unterschiedliche Baumaterialien um das Aussehen der Gebäude zu variieren.
* Ein Physic Model das dafür sorgt, das Gebäude einstürzen können wenn tragende Teile zerstört werden.
The Conductor

Little is really shown in game about the main protagonist of the game and due to this many YouTubers have dubbed him as The Conductor. The protagonist is shown to be male in his late 30s to early 40s with a black hair and a set of grey hair being to form. The conductor lives in the city Redmund, home to Bertfurt station it is the first and final station you will visit in game. It is shown throughout the game that the Conductor has a major concern for his home town of Redmund, on numerous occasions the conductor has asked about his town with little avail. (Will finish this wiki on a later date.)
Ronda Miles

**Ronda Miles** is a Passenger on the player's rail line in **The Final Station**.

## Summary

Ronda Miles is a Passenger who is picked up by the Conductor at Wallick Station. She is constantly shown as a Pro-Authority Figure, in contrast to fellow passenger John Cocker. They regularly get into discussions over authorities, with Ronda siding with the Driver and the Council in their discussions. She is also shocked to see that John has found a gun and kept it despite the harsh punishment if found with one. At one point, John discusses overthrowing the Conductor to prevent more people from getting onboard, however she shuts down his idea.

When she safely departs at Ristol, she gives the Conductor $100. It is likely that Ronda died after Ristol was overrun, as shown in the Add-on The Only Traitor
Food

**Food** packets are used to nourish your passengers on the way. Hunger kills as surely as a zombie's punch!

## Summary

Food is primarily an item for the train and your Passengers. Food cannot be consumed by the player, and can only be given to Passengers to maintain their hunger bar. If the hunger bar goes to 0, the Passenger will begin taking damage and die.
Ristol, "City of the Factories"

**Ristol** is one of the stations and Locations of Achievements in the game **The Final Station.**

## In-Game Description

Following the unsuccessful attempt to find a field of electrum in Emeric's Crater, researchers expected a great breakthrough at the spot that was to become Ristol, when Metrapole's council allocated extra-budgetary resources to build Nebelherz, a factory nowadays located in the centre of the city.

However, it didn't stop private mineral mining factories from growing, which cause the city's expansion.

## The Only Traitor DLC

Ristol is revisited in DLC, after the destruction. **John Cocker** can be found here.

## See also

* Locations of Achievements
* Stations
Delay Text Message

**Delay Text Message** is a note in The Final Station.

## Contents

< Why is there a delay?

> The blacksmith didn't leave any records, and we can't set up mass production without him.

< What are our options?

> Well, obviously he's too busy building the guardian now. So I prepared a proposal for shutting down the experimental train production.

< What will David say?
Report: The Effect of Herman's Photon Oscillator

**Report: The Effect of Herman's Photon Oscillator** is a note in The Only Traitor DLC. It is located in the Sandstein Shelter.

## Contents

REPORT:

1. THE EFFECT OF HERMAN'S PHOTON OSCILLATOR ON ELECTRUM IS UNPREDICTABLE AND CREATES A NEW LINK EVERY TIME.

2. THE ONLY EXCEPTION ARE IMPULSES OF 421 KEV, WHICH DESTROY THE BONDS BETWEEN THE ELECTRUM PARTICLES.
Adam Thornton's Meeting Schedule

**Adam Thornton's Meeting Schedule** is a note in The Only Traitor DLC. It is located in the Ristol factory building.

## Contents

ADAM THORNTON'S MEETING SCHEDULE:

11:00 - ALEX MEDIM (CANCEL!)

12:00 - RICHARD GREEN (WORKSHOP MANAGER)

2:00 - VANESSA RIDLEY (HEAD ENGINEER)

ANY TIME (IMPORTANT!) - EDWARD JONES (MACHINIST)
Martin Jarvis

**Martin Jarvis** is a Passenger on the player's rail line in **The Final Station**.

## Summary

Martin Jarvis is a Writer and Librarian picked up by the Conductor at Bridgestone Station. It turned out he didn’t know the Second Visitation was happening as he doesn’t watch TV to “Shield myself from Propaganda” and was stuck in his shop basement writing. He regularly shares conspiracy theories with his fellow passengers, much to their dislike, such as his belief there was no proof the First Visitation happened (Although he denies that he denies that it never happened). His family was also settlers. Despite this he believes that it was made up in some way

When he safely departs at Ristol, he gives the Conductor $140. It is unclear what happened to Martin. While the Conductor is exploring the L-abs Bunker, he finds Martin (or at least a very similar looking person) in a glass capsule. It is unknown why Martin was sent to the Bunker. It is also unknown how he was sent to the bunker, since Adam Thornton says that the Conductors Train was the only one available for miles