Ruins of Stonekeep 1st Level

There is the kitchen where Elizabeth used to cook and serve her food. There a bronze key can be found.

## Noteworthy

This is the second encountered level of the game, map level ID #1, X27 by Y24. Drake starts at X3 Y23. While all of the towers of the previous level are accessible from the this level, The northwest tower door is jammed and can only be fixed by first traveling downstairs through it, then it works as normal.

## Hidden Panels & Buttons

* X3 Y16 S Brass keyhole
* X3 Y14 S Brass keyhole
* X2 Y2-3 Door jammed, must come from above to release it.
* X25 Y2 E Brass keyhole
* X25 Y7 S Steel keyhole
* X18 Y21 S Brass keyhole
* X14 Y21 E Bronze keyhole
* X11 Y23 N Hidden panel lever operates wall at X9 Y23 S
* X11 Y6 E Brass keyhole
* X11 Y7 E Brass keyhole
* X10 Y12 S Bronze keyhole
* X9 Y12 S Bronze keyhole
* X3 Y12 E Door locked (keyhole inside)
* X4 Y12 S Bronze keyhole
* X5 Y11 E Steel keyhole
* X8 Y5 E Button pressed state, probably controls arrow trap at X8 Y7 W
* X15 Y19 S Brass keyhole
* X20 Y13 E Bronze keyhole
* X20 Y14 E Bronze keyhole
* X21 Y19 E Lever operates fire pit at X20 Y19
* X23 Y13 E Bronze keyhole
* X13 Y9 S Hidden panel lever operates wall at X11 Y8 W
* X14 Y10 E Bronze keyhole
* X14 Y11 E Bronze keyhole
* X14 Y15 E Bronze keyhole
* X14 Y16 E Bronze keyhole
* X15 Y14 S Hidden panel containing lever lifts wall at X14 Y14 W
* X14 Y6 S Jammed door
* X14 Y7 N Jammed door
* X16 Y2 N Hidden panel contains a Good smelling root
* X8 Y3 E Hidden panel contains a Healthy potion (wide)
* X11 Y4 N Hidden panel contains a A really good smelling root
* X12 Y10 S Hidden panel contains a Good smelling root
* X21 Y10 N Hidden panel contains a Healthy potion (wide)
* X14 Y13 W Hidden panel contains a A really good smelling root
* X26 Y15 W Hidden panel contains a Good smelling root (Mirrored)
* X23 Y17 W Hidden panel contains a Good smelling root
* X16 Y19 S Hidden panel contains a Healthy potion (wide)
* X23 Y20 N Hidden panel contains a Good smelling root
* X24 Y24 N Hidden panel contains a Good smelling root

## Items

### Dev Pile

There is a pile of useless items left at an inaccessible location (X22 Y8) left behind by a developer.

Skull X22 Y8 (ID 0: "The default item") A.K.A. ("We can't find the item that belongs here but to prevent the game from crashing we'll put this here instead")

(The contents of your Scroll of Thera, possibly intended to be the scroll itself, just buggy due to implementation changes)

Sharga sword (ID 46: "Beware the Kevin of Bass Sharga's sword")

Picking up either the skull or the sword causes "the contents of your Scroll of Thera" on the floor to vanish. Picking up "The contents of your Scroll of Thera" withdraws items from your inventory in a buggy fashion (Some spaces will appear in your scroll, but nothing appears to get lost). However, due to the crashy nature of unexpected behaviors and duplicate items saving is recommended before interacting with these items and not recommended after interacting with these items.

### Condensed list

* Good smelling root (32)
* Skull (31)
* Rock (20)
* Sharga sword (19)
* Arrow (12)
* Good smelling root (Mirrored) (10)
* Oil filled container (7)
* Healthy potion (5)
* Piece of parchment (4)
* Broken and useless sword (3)
* Simple dagger (3)
* A really good smelling root (2)
* Brass key (2)
* Decanter with a green brew (2)
* Gold coin (2)
* Light green bottle (2)
* The blade is warm (2)
* Afri's Orb (1)
* Bag to hold throwing stones (1)
* Broadsword (1)
* Bronze key (1)
* Healthy potion (wide) (1)
* Journal (1)
* Leather leggings (1)
* Light green potion (1)
* Quarterstaff (1)
* Slightly battered helm (1)
* Small shield made of metal (1)
* Smelly throggish brew (1)
* Standard hammer (1)
* Steel key (1)
* This axe is weighted for throwing (1)
* Wooden shield (1)

### List by Location

* Good smelling root (Mirrored) X23 Y2
* Skull X14 Y3
* Good smelling root X14 Y3
* Skull X17 Y4
* Skull X21 Y4
* Skull X3 Y7
* Good smelling root X14 Y15 NE
* Good smelling root X14 Y15 SW
* Standard hammer X17 Y7
* Skull X21 Y7
* Healthy potion X10 Y8
* Oil filled container X10 Y8
* Light green bottle X10 Y8
* Smelly throggish brew X10 Y8
* Skull X17 Y8
* Bronze key X24 Y9 (Ant)
* Skull X8 Y9
* Simple dagger X8 Y10
* Skull X8 Y11
* Skull X11 Y11
* Oil filled container X13 Y14
* Oil filled container X13 Y14
* Oil filled container X13 Y14
* Arrow X21 Y15
* Arrow X21 Y15
* Quarterstaff X21 Y16
* Arrow X20 Y17
* Good smelling root (Mirrored) X26 Y17
* Skull X4 Y18
* Skull X5 Y18
* Slightly battered helm X20 Y18
* Arrow X20 Y18
* Skull x21 Y18
* Arrow x21 Y18
* Simple dagger x21 Y19
* Skull x21 Y19
* Simple dagger x22 Y18
* Rock X2 Y20
* Skull X3 Y20
* Skull X8 Y20
* Good smelling root (Mirrored) X8 Y20
* Skull X11 Y20
* Leather leggings X16 Y21
* Broken and useless sword X17 Y21
* Broken and useless sword X17 Y21
* Skull X23 Y23
* Skull X5 Y24
* Good smelling root X16 Y2 N Hidden panel
* Healthy potion (wide) X8 Y3 E Hidden panel
* A really good smelling root X11 Y4 N Hidden panel
* Good smelling root X12 Y10 S Hidden panel
* Healthy potion (wide) X21 Y10 N Hidden panel
* A really good smelling root X14 Y13 W Hidden panel
* Good smelling root (Mirrored) X26 Y15 W Hidden panel
* Good smelling root X23 Y17 W Hidden panel
* Healthy potion (wide) X16 Y19 S Hidden panel
* Good smelling root X23 Y20 N Hidden panel
* Good smelling root X24 Y24 N Hidden panel
* Rock X19 Y2 (Dirt pile)
* Rock X5 Y3 (Dirt pile)
* Rock X23 Y5 (Dirt pile)
* Good smelling root (Mirrored) X3 Y7 (North barrel)
* Good smelling root (Mirrored) X3 Y7 (North barrel)
* Good smelling root (Mirrored) X3 Y7 (North barrel)
* Sharga sword X17 Y7 (Drunk Sharga in the eastern barrel)
* Broken and useless sword X26 Y9 (Dirt pile)
* Rock X2 Y15 (Dirt pile)
* Skull X26 Y13 (Bone pile)
* Skull X3 Y14 (Bone pile)
* Good smelling root X5 Y14 (South barrel)
* Good smelling root X5 Y14 (South barrel)
* Decanter with a green brew X13 Y14 (Treasure chest item #3)
* Light green bottle X13 Y14 (Treasure chest item #2)
* Healthy potion X13 Y14 (Treasure chest item #1)
* Decanter with a green brew X7 Y15 (Treasure chest item #2)
* Light green potion X7 Y15 (Treasure chest item #1)
* Oil filled container X23 Y15 (Southern barrel)
* Oil filled container X23 Y15 (Southern barrel)
* Oil filled container X23 Y15 (Southern barrel)
* Arrow X26 Y15 (Dirt pile)
* Wooden shield X5 Y16 (North barrel)
* Rock X14 Y18 (Dirt pile)
* Small shield made of metal X24 Y18 (Treasure chest unlocked with a steel key)
* Good smelling root X8 Y20 (Dirt pile)
* This axe is weighted for throwing X21 Y19 (Dirt pile)
* Good smelling root X10 Y20 (Hay pile)
* Gold coin X10 Y20 (Hay pile)
* Healthy potion X9 Y22 (Treasure chest item #2)
* Broadsword X9 Y22 (Treasure chest item #1)
* Skull X27 Y22 (Dirt pile)
* Rock X8 Y23 (Dirt pile)
* Good smelling root approx X8 Y5 (Northwest guardroom Sharga #1)
* Sharga sword approx X8 Y5 (Northwest guardroom Sharga #1)
* Good smelling root approx X8 Y5 (Northwest guardroom Sharga #2)
* Sharga sword approx X8 Y5 (Northwest guardroom Sharga #2)
* Good smelling root approx X8 Y5 (Northwest guardroom Sharga #3)
* Good smelling root approx X8 Y5 (Northwest guardroom Sharga #3)
* Sharga sword approx X8 Y5 (Northwest guardroom Sharga #3)
* Sharga sword X11 Y5 (Sharga)
* Good smelling root approx X8 Y12 (Pacing west guardroom Sharga)
* Good smelling root approx X8 Y12 (Pacing west guardroom Sharga)
* Sharga sword approx X8 Y12 (Pacing west guardroom Sharga)
* Rock approx X8 Y12 (Pacing west guardroom Sharga)
* Skull approx X8 Y12 (Pacing west guardroom Sharga)
* Skull approx X8 Y12 (Pacing west guardroom Sharga)
* Skull approx X8 Y12 (Pacing west guardroom Sharga)
* Sharga sword X14 Y13 (Shax)
* Good smelling root X14 Y13 (Shax)
* Good smelling root X14 Y13 (Shax)
* Afri's Orb X14 Y13 (Shax)
* Sharga sword X14 Y13 (Gr'Thic)
* Good smelling root X14 Y13 (Gr'Thic)
* Good smelling root X14 Y13 (Gr'Thic)
* Steel key X14 Y13 (Gr'Thic)
* Good smelling root approx X20 Y12 (Pacing east blacksmithy Sharga #1)
* Good smelling root approx X20 Y12 (Pacing east blacksmithy Sharga #1)
* Sharga sword approx X20 Y12 (Pacing east blacksmithy Sharga #1)
* Skull approx X20 Y12 (Pacing east blacksmithy Sharga #1)
* Rock approx X20 Y12 (Pacing east blacksmithy Sharga #1)
* Rock approx X20 Y12 (Pacing east blacksmithy Sharga #1)
* Rock approx X20 Y12 (Pacing east blacksmithy Sharga #1)
* Rock approx X20 Y12 (Pacing east blacksmithy Sharga #1)
* Sharga sword X26 Y13 (East Sharga)
* Good smelling root X26 Y13 (East Sharga)
* Good smelling root X26 Y13 (East Sharga)
* Brass key X26 Y13 (West Sharga)
* Sharga sword X26 Y13 (West Sharga)
* Good smelling root X26 Y13 (West Sharga)
* Good smelling root X26 Y13 (West Sharga)
* Rock X7 Y14 (Sharga)
* Rock X7 Y14 (Sharga)
* Skull X7 Y14 (Sharga)
* Skull X7 Y14 (Sharga)
* Skull X7 Y14 (Sharga)
* Skull X7 Y14 (Sharga)
* Sharga sword X7 Y14 (Sharga)
* Sharga sword X10 Y14 (Northern Sharga)
* Sharga sword X10 Y14 (Southern Sharga)
* Sharga sword X11 Y12 (Center Sharga)
* Good smelling root X11 Y12 (Eastern Sharga)
* Good smelling root X11 Y12 (Eastern Sharga)
* Sharga sword X11 Y12 (Eastern Sharga)
* Sharga sword X11 Y12 (Western Sharga)
* Good smelling root approx X20 Y12 (Pacing east blacksmithy Sharga #2)
* Rock approx X20 Y12 (Pacing east blacksmithy Sharga #2)
* Rock approx X20 Y12 (Pacing east blacksmithy Sharga #2)
* Rock approx X20 Y12 (Pacing east blacksmithy Sharga #2)
* Skull approx X20 Y12 (Pacing east blacksmithy Sharga #2)
* Skull approx X20 Y12 (Pacing east blacksmithy Sharga #2)
* Sharga sword approx X20 Y12 (Pacing east blacksmithy Sharga #2)
* Good smelling root X4 Y18 (Sharga)
* Sharga sword X4 Y18 (Sharga)
* Gold coin X4 Y18 (Sharga)
* Brass key X4 Y18 (Sharga)
* Good smelling root (Mirrored)
* Good smelling root (Mirrored)
* Good smelling root (Mirrored)
* Journal X10 Y5
* Rock X21 Y21 (In bag #1)
* Piece of parchment X7 Y4 (Reads: Sorfen 28 Rakshir: Sub-Fendis Korzen recording the log. Fendis Raphael has left on important business to the dwarven realms. Until he returns in a tenight, Tartis 8 Rakshir, I am in charge of the Guards of the Keep.)
* Piece of parchment X7 Y4 (Reads: Tartis 4 Rakshir: I am having difficulty dealing with some of the men. They have heard the rumors of the coming of darkness, and they persist in believing that the rumors are real. I must post more guards to prevent deserters.)
* Piece of parchment X7 Y4 (Reads: Tartis 5 Rakshir: Word has just come to me that the tunnels in the dwarven realm have been overrun with, of all things, monsters. I promptly had the messenger, Genk Torus, disciplined.)
* Piece of parchment X15 Y12 (Reads: Councilmembers, the enchantment on the silver dragon statuette has been finished, as per your instructions. Passageway to the Dwarven Realms has been secured. -Mage Icarius)
* The blade is warm (Red hilt dagger) X8 Y14 (Firepit)
* The blade is warm (Red hilt dagger) X8 Y14 (Firepit)
* Bag to hold throwing stones X21 Y21
* Rock X21 Y21 (In bag #2)
* Rock X21 Y21 (In bag #3)
* Arrow X8 Y7 (Arrow trap #1)
* Arrow X8 Y7 (Arrow trap #2)
* Arrow X8 Y7 (Arrow trap #3)
* Arrow X8 Y7 (Arrow trap #4)
* Arrow X8 Y7 (Arrow trap #5)
* Arrow X8 Y7 (Arrow trap #6)