Byleth (SSBU)

# Byleth

 **Final Smash** | Progenitor God Ruptured Heaven

## About Byleth in this game

This is the male version of byleth. He s a dlc. He also has a female version with different stats, she is more mobile than Byleth with a much better recovery and considered to be slightly more viable.

## Attributes

### Attributes

* Byleth is a middle weight, 97.
* Byleth as a slightly lower gravity compared to most character, 0.089.
* Byleth has a slow walk speed, 0.07.
* Byleth has an average run speed, 1.592.
* Byleth has a quick initial dash of 1.88.
* Byleth has average air speed of 1.0355.
* Byleth has a fall speed/fast fall speed of 1.6/2.56.
* Byleth has an average defence of 1.
* Byleth has an average resistance to launching of 1.
* Byleth has an low jump/double jump of 30/28.88

### On-screen appearance

* Warps onto the stage using warp magic, poses while holding a pointer, then pulls out his sword.

### Taunts

* Up taunt: Swings the Sword of the Creator to his right leg, and puts his left fist to his chest while looking into the sky.
* Side taunt: Brandishes the Sword of the Creator forward and says either "Let the lesson begin!" or "Stay focused." The former quote is from Byleth's critical hit quote, while the latter is from when Byleth is selected on the battlefield.
* Down taunt: Swings the whip-sword around himself and says, "Try me."

### Idle poses

* Twirls the Sword of the Creator into a backhanded grip while striking a pose, before returning to his original position.

### Victory poses

* Swings the Sword of the Creator outward, saying "Allow me to demonstrate!" He then raises his left hand towards his chest as he looks outward. Based off of Byleth's victory pose when wielding a sword, combined with one of his critical hit quotes.
* With the Sword of the Creator in its whip form, Byleth swings it around the front of his body in a circular motion, saying "No hesitation!" After striking the ground, the sword reverts to its original form, with Byleth posing with it held in a standard grip. Uses the quote from his critical hit activation.
	+ When this victory pose plays, the clapping animations are delayed for a second before showing up, most likely due to the number of graphics on screen from the sword hitting the ground.
* Plants the Sword of the Creator into the ground along with the other Hero's Relics already planted into the floor, says "Each battle, a chance to grow," then swings the left arm out while facing the background, lowering the said arm to the side. Combines Byleth's win quote after a battle with the game over screen in Fire Emblem Three Houses, where all four main Relics are planted on the ground.

## Moveset

* Byleth features a multitude of weapons throughout his moveset, all which utilize the Heroes' Relics in *Fire Emblem: Three Houses*. Each weapon is designated to a different attacking "direction".

*Note: All numbers are listed as base damage, without the 1v1 multiplier.*

## Damage against the 8UBs/The 11

All does 0.4%, smash attacks deal 1-1.8%. Final Smash total is 15%.

## Summary

As mentioned by Masahiro Sakurai during the January 16, 2020 presentation, Byleth is specifically designed to be a "distance demon," a character such as Marth or Shulk who utilizes large hitboxes to zone out opponents at mid-range. Boasting a variety of weapons, Byleth's overall reach is fittingly long in line with his archetype, and his attacks are generally very strong; to compensate for this, Byleth has high startup and ending lag on many of his moves, and a rather short grab range. All of this makes Byleth's general gameplan very patient, which reflects on his position as a "teacher" or "professor" in his game of origin: his sluggishness makes it necessary for him to plan ahead and learn the opponent's habits, before covering their options with his range and arsenal of hard-hitting weapons.

Like other weapon users, Byleth's attacks have disjointed hitboxes that allow combat to be at a safe distance. Neutral attack is a quick chain of attacks that act as a standard get-off-me option, especially due to the speed of Byleth's moveset. The third hit of neutral attack is good for sending opponents away, and the infinite is a good damage racker that can KO at high percents near the edge. Byleth's tilts all use the Sword of the Creator. Up and forward tilts have wide hitboxes and decent speed, making them effective spacing attacks. Down tilt is a whip with the sword in chain form, giving it more effective distance and allowing it to combo into aerials. Finally, dash attack is a wide swipe forward, which allows it to punish whiffs but is also easily punishable itself. All of Byleth's up attacks emphasize the Sword of the Creator's extended chain form; up aerial causes him to lash upwards in a flurry, dealing multiple hits and acts as a good tool to deny landings or start a juggle. Its looping hits can also drag opponents downwards to initiate extended combos. Byleth's up special causes him to thrust the chain upwards to grab opponents or ledges. As a combat move, this up special can combo from certain moves, and causes an untechable meteor smash at high percentages; if used on offstage opponents, Byleth will hop off the opponent's head for a meteor smash, which can cause an unavoidable KO at high percents. This hop also has extremely low ending lag, allowing for certain followups like side special; in very specific cases, it can even zero-to-death (on Donkey Kong). As a recovery move, the sword grants Byleth a very long tether recovery, which can grab Battlefield's ledges as low as near the bottom blast line. Notably, Byleth's up special can attach to walls and perform a wall jump if it touches a wall, much like tether recoveries in *Melee*. Altogether, these traits provide Byleth with a safe array of covering various approach options.

Byleth's other weapons grant more specialized options. Template:S, a lance, is used for Byleth's side moves (forward smash, forward aerial and back aerial, and side special); it has long range and uses a tipper mechanic that deals more damage at the tip of the lance. Forward smash is a slow but long-ranged stab that deals more knockback if aimed upward and tippered, allowing it to heavily punish jump options. If aimed downwards, the lance can also hit opponents grabbing ledges. Meanwhile, forward and back aerials are very effective spacing moves, even outranging those of Marth, and the tippers deal heavy knockback. Byleth's side special has him swing Areadbhar in a slow, but wide swing, and allows him to step forward if the special button is held. Its massive hitbox easily denies jump options and acts as a powerful but risky spacing option. However, all of Areadbhar's moves are very weak if the hilt lands, so proper spacing is vital; this is especially important with side special, as the sourspot deals extremely low knockback, making it possible for opponents to punish Byleth at low percents even if it lands.

Template:S, an axe, is used for Byleth's down moves (down smash, down aerial, down special); it is an extremely slow, yet powerful weapon that deals high damage and knockback on all moves that use it. Down smash is slow overall, but hits very hard and can KO as early as 90%. Down aerial is a similarly slow swing downwards with extreme landing lag, but it is the strongest meteor smash in the game when it lands, making it also among the most rewarding. Finally, Byleth's down special causes him to charge Aymr in a super armored stance, before unleashing a powerful, Special Zoom-inducing swing. It allows Byleth to pass through platforms and turn around in the opposite direction while charging, which can be used for mindgames. It also has a surprisingly wide hitbox that starts behind Byleth's head, making it much like Warlock Punch; a high-risk, high-reward move that can catch opponents by surprise.

Finally, Template:S is a bow which is used for Byleth's neutral moves (neutral aerial and neutral special). Neutral aerial is a long-lasting, wide-ranged spinning move much like Palutena's, making it a good option out of shield due to its fast startup, and can also initiate combos or edgeguard with its looping hits. Byleth's neutral special also charges up Failnaught with an arrow, which can be shot at two different strengths: a slow but strong arrow that acts as a sniping option and passable spacing projectile, or a very delayed shot that acts as one of the strongest projectiles in the game, which can also almost break a full shield. The charged projectile also becomes an energy projectile, making it possible to absorb it, but not inhaled nor Pocketed. Unlike every Link's respective Bows, Byleth can cancel Failnaught's charge before he reaches the delayed charge shot, though he is unable to cancel it after he reaches that point. Byleth's neutral special can also turn around before the delayed charge shot.

Byleth is not without flaws, however. This flaw is having slow startup (e.g. down smash/down aerial), narrow hitbox placements (e.g. forward/back aerials), or even both (e.g. forward smash). His dash attack, neutral aerial and side special are exceptions, but are easily punishable on shield due to their ending lag, while the lattermost is dangerously unsafe if the sweetspot does not land. This flaw becomes even more dangerous with Failnaught’s unique charge properties, as while the arrows fired from it are powerful and fast, they are equally as dangerous if reflected as Byleth cannot cancel the move after charging it halfway through. Byleth’s abundance of KO options is also a double-edged sword, as while it makes it easy for him to heavily punish mistakes, it also makes counterattacks an excellent option to punish his many KO options if used frequently.

Byleth’s grab game is also flawed. While he has an up throw that deals passable damage, a capable 0% combo starter in down throw, and a high-percentage kill option with his forward throw, his pummel is very slow and his throws in general are ineffective for starting combos due to high base knockback. When combined with his short grab, Byleth’s grab game is only useful at point blank range, and typically used to deal damage if other moves stale.

Finally, even though Byleth has a large array of KO moves, they are not always reliable. His up smash, like certain other multi-hitting up smashes, has almost no grounded hitboxes, making it ineffective against grounded opponents. His side and up special moves have strict hitboxes that only work from a specific horizontal distance or above Byleth, respectively. His down special, despite its aforementioned strengths, is very punishable due to its startup and ending lag throughout, leaving Byleth very vulnerable to grabs. Lastly, his most reliable KO moves will only KO starting after high percentages, making it tough for him to KO effectively.

All in all, Byleth is a ranged powerhouse with great offensive potential due to his weaponry, which comes with varying uses depending on each weapon. Byleth's arsenal grants him access to a mixture of highly damaging attacks, KO options, combos, and setups. However, Byleth's average-slow mobility and poor overall frame data renders his approach strategic, requiring the player to be very patient with their opponent and read and punish their mistakes, as a careless move on Byleth's end will easily give his opponent just as big of an opening.