Pre-Alpha 0.4.10

**Pre-Alpha 0.4.10** is a Game Version of Last Epoch that was released on May 12th, 2018.
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## Download

This version was made free to download and play on Google Drive for Windows and Linux from the Official Discord and the Kickstarter page.

## Patch Notes

Lots of changes this time around, most notably the streak system for the arena, a rework of attributes and several skills, a new skill, a skill tree for Abyssal Echoes, and 4 new unique items!

### Mechanics

* Added the streak mechanic to the Arena

* When you complete a wave without dying your streak increases
* When you die your streak is reset to 0
* As your streak increases enemies become more powerful and grant more experience on death

* Added an NPC to the Square who can respec your most recent passive grid allocation for gold
* Reworked attributes

* Strength now grants 10% melee damage and 15% armour (from 20% melee damage and 10% armour)
* Intelligence now grants 10% spell damage and 10% ward retention (from 15% elemental damage and 5% ward retention)
* Agility now grants 3% attack and cast speed and 30 dodge rating
* Dexterity and Endurance have been removed
* Added Attunement which grants 10% elemental damage and 30 elemental protection
* Added Vitality which grants 10% increased health regen and 50 void protection, necrotic protection, and poison protection

* Added necrotic damage and an affix

* Will be used by the Acolyte and some enemies

* Removed holy damage, and its related affixes

* This damage was planned for the Paladin and basically no other classes or enemies. This was too narrow, so we’ve removed it

* Damage dealt to mana before health no longer applies when you have ward
* Added kill all enemies button to devmode
* Separated respec grid and respec skills buttons in devmode
* If you reach level 6 without removing Basic Attack from right click it is now replaced with a 0 cost attack skill (Swipe from Beastmaster, Mana Strike for Sorcerer, Vengeance for Void Knight)

### Skills

* Added the Dark Fissure skill for Void Knight
* Added a skill tree for Abyssal Echoes
* Added 9 new nodes to the tornado tree

* Tornadoes can now be augmented to leave a trail of storm orbs
* Fire tornadoes can now ignite nearby enemies

* Reworked a section of the Swipe tree

* The non-stacking attack speed on hit node has been rethemed as granting the Aspect of the Panther buff, and been split into two nodes
* The crit nodes have been replaced by nodes that grant global crit chance or crit multi while you have Aspect of the Panther

* Reworked Ravaging Aura to Ravaging Stance

* is now a zero mana toggleable stance (and so cannot be active with juggernaut stance or ephemeral stance)
* deals 140% more damage
* drains 5% of your current health per second

* Volatile reversal no longer costs mana. The mana efficiency node on its tree has been replaced to reflect this
* Sorcerer now unlocks

* Static Orb at level 3
* Fire Shield at level 4
* Mana Strike at level 6
* Glacier at level 7
* Black Hole at level 16
* Ice Bolt at level 18

* Beastmaster now unlocks

* Thorn Totem at level 4
* Swipe at level 6

* Void Knight now unlocks

* Tempest at the start of the game
* Hammer Throw at level 2
* Volatile Reversal at level 3
* Vengeance at level 6
* Erasing Strike at level 7
* Abyssal Echoes at level 8
* Devouring Orb at level 9
* Anomaly at level 11
* Rive at level 12

* Increased health and health regen of Wolves and Bears by 50%
* Increased the health of the serpents from Serpent Strike by 67%
* Increased the health of Spriggans by 40%, and increased health regen by 100%
* Increased the strength of defensive nodes on the Bear and Wolf skill trees
* Tempest now applies added damage at 40% effectiveness (up from 35%)
* Increased damage of Hammer Throw by 17%
* Reduced Hammer Throw’s mana cost to 4 (down from 6)
* Increased the damage of Dark Blade on Vengeance by 33%
* Changed the cooldown of Volatile Reversal from 25 to 18
* Reduced the mana cost of Shield Rush to 45 (from 55)
* The shrapnel from Volcanic Orb now travels 18% further, but deals 30% less damage
* The added void damage node for Tempest now adds 2 void damage (down from 3) and has a maximum of 3 points (down from 4), but also makes you take 5% less void damage while spinning per point
* Charged Ground from Static Orb now creates a total of 10 small lightning novas down from 13
* The small lightning novas from Charged Ground deal 18% less damage
* Thorn Totem deals 22% less damage
* The homing node on Thorn Totem’s tree now reduces cast speed by 25% (from 10%)
* Increased the mana cost of Static Orb to 15 (from 14)
* Increased the mana cost of Erasing Strike to 60 (from 55)
* Clarified on Fire Tornado’s tooltip that it scales with fire damage, not physical damage
* Improved Hammer Throw’s tooltip
* Added a node to the Beastmaster Grid that increases the effect your potion has on your minions

### Items

* Narrowed magic item colour palette (from blue -> yellow to blue -> green)
* Added 4 uniques– Tome of the Elements, Death Rattle, Bone Harvester, and Torch of the Pontifex
* Added Tenacity gained on potion use affix
* Added a new type of tome
* Different tome base types now have different 2d art
* Affixes now have a single name on items, regardless of tier
* Item names are now loaded correctly
* The minion health affix now grants a percentage increase
* Buffed the dodge rating suffix
* Increased the power of minion defense affixes
* Made minion defense affixes slightly more common
* Improved angles of equipped melee weapons on the Sorcerer and Beastmaster
* Sashes now give dodge rating instead agility
* Mourningfrost now gives 15% increased movement speed instead of 2% increased movement speed per point of agility (because agility no longer gives movement speed)
* Ancient Blades can now have 17% to 47% critical strike multiplier, down from 35% to 47%

### Level Design

* Improved grass and turned down lighting in Breir’s Watch
* You can now no longer move behind the Draal Queen in the Lair

### Performance

* Improved performance of various particle effects (including ones that caused lag on Shield Rush)

### UI

* Added more stats to the Other Stats tab in the character sheet
* Increased minion health
* Increased minion health regen
* Minion dodge rating
* Added an option to enable dots in on-ground item tooltips that reflect the number of prefixes and suffixes an item has

### Enemies

* Improved the appearance of Frost Golems and Earth Golems
* Reworked the Wyrm into a Frost Wyrm
* Enemy models now rotate more smoothly while attacking
* The Bone Fiend is no longer affected by displacement abilities
* The Imperial Death Knight in the cliffs has been replaced by Zerrick’s Hand
* Reworked Imperial Death Knights and added a pair of them to the Swamp
* Reworked Corrupted Statues
* Changed some of Varuhn’s abilities
* Heroic Phrax now deal 60% less damage with their lightning blast (though it has the same stun chance as before)
* Earth Golems’ rock fall attack deals 33% less damage and takes 80% longer to fall
* Byorls’ lightning blast now deals 55% less damage, but can chain up to 2 times
* Buffed some void enemies slightly to compensate for the introduction of vitality
* Slightly improved some death animations
* The Draal Queen is now always facing forward before you start fighting it
* Removed bloom from enemy particle effects

### Bug Fixes

* Fixed a bug where the character sheet would not update in some cases until after you reopened it or changed your stats again
* Fixed a typo in the death message for Aged Forms
* Fixed a node on the Summon Spriggan tree having an incorrect description
* Fixed Fireshield’s tooltip giving incorrect information
* Fixed a few misspellings in node descriptions
* Fixed a crash caused by the interaction between the Double Cast and Lightning Aegis nodes on the Static Orb tree
* Fixed a bug where static orb was granting lightning aegis 100% of the time even if you only had one point in the relevant node
* Fixed a bug where static orb was pushing back nearby enemies 100% of the time even if you only had one point in the relevant node
* Fixed a bug with casting Volatile Reversal during Shield Rush
* Fixed a bug where the node that made Volcanic Orb’s shrapnel pierce wasn’t working
* Fixed Thicket Blades and Healing Wind not having cooldowns (which caused them to instantly drain your mana as they were instant casts)
* Fixed a bug where the Mana Strike node that removed additional critical strike damage, was not correctly increasing critical strike chance
* Fixed a bug where some melee attack effects would not apply to Tempest
* Fixed bug where minions sometimes would not track defensive events
* Fixed a bug where it was impossible for a skill to level up more than once from one instance of xp gain
* Fixed chill’s effect being additive rather than multiplicative
* Fixed a bug where you could take damage to mana while you had negative mana
* Fixed a bug where killing resurrected and summoned enemies did not refill the potion
* Fixed a bug where Draal Sting would not apply to some melee attacks
* Fixed a bug where Mourningfrost was granting 5 damage (instead of 2) per agility to melee and throwing attacks
* Fixed Draal idle animations not looping