recursal/Fanatic-Fandom huggingface dataset:
Gatling Pea Pot

Gatling Pea Pot is purchasable with plant points from Versus mode, it’s in Advanced Shop.

### Requirement

Beat night

Gatling pea pot is a portable Gatling pea you can buy with 400 plant points. It’s a Gatling pea that can shoot in any direction and shoots faster than a normal Gatling pea.

### Strategies

Gatling pea pot can be used to deal with weaker and tougher zombies. You can use it early game to focus on farming more. Pea pots can target flying zombies so you don’t need cactus or cactain to deal with them. Using it behind a Torchwood doubles damage and using it behind a holy wood quadruples damage.
Scorpiod Cocoon

**Scorpiod Cocoon** is an environment log in *Scars Above*.

When Kate has constructed the Thermic Charger, she will be able to destroy the cocoons, before new creatures can hatch from them.

## Log entry

*The outer layer of the cocoon protects the developing organism inside. Judging by the amount of protein present in the placenta, the development pace of the creature inside is far quicker than anything found on Earth.*
Healing Stimulant

## Basic information

### Description

A powerful healing formula, which quickly mends wounds and regenerates cellular structure instantly.

### Type

Consumable

**Healing Stimulant** is a special type of consumable in *Scars Above*. Unlike other consumables, this is not accessible through the tool wheel but applied directly when one heals themselves.

This differs from the Healing Injection as the stimulant is instant but has limited amounts, while the injector can be crafted numerous times as long as one has enough fiber but only heals a percentage over time.
Bipedal Stalker

**Bipedal Stalker** is an enemy in *Scars Above*.

The creature can be seen as one of the specimens in the laboratory in Chapter IV. During the events of Chapter V, Kate will also encounter this creature in the caves under the alien facility.

## Description

*A predatory creature indigenous to the subterranean sections of the planet. Capable of rapid bursts of movement.*
## Strategy

This creature has the ability to quickly move around by dissolving into a black fog and reappearing elsewhere, typically behind the player. It can also be encountered along or with another. Kate should react before it can come too close. A dose of Chemical Atomizer and VERA can easily wipe them out. If possible, she also can try to slow them down because of their fast movement.

## Gallery

Official screenshot of Kate fighting a bipedal stalkerRecording log entry
Chapter VI

**Stub**
*This article is a stub. You can help Scars Above Wiki by expanding it.*

**Chapter VI: A Per Aspera** is one of the chapters in *Scars Above*. The death of the Neuro-parasite has unlocked the Monolith, and Kate and Tam can finally return to the Crash site and to Mike.

Kate's actions stopped the mutation process, but Mike still has the Custodian's nanomachines in his blood, and could be reactivated any time. The Apparition is sure that the Custodian will not stop, and that the crew is just a test run, and will look for new test subjects on Earth.

Kate is taken to the Apparition's research facility and learns the truth about the Custodian and a way to stop it. The Apparition was formed in the image of a scientist named Naya, the head of the research program, that installed the Custodian to satisfy their thirst for knowledge.

She deeply regrets what came of it, but tells Kate how she tricked the Custodian and applied a special state, that of a control variable, to Kate in that experiment to find a way to stop him and make Kate survive.

## Objectives

* Use the nearby monolith to get to the research facility.
* Enter the research facility.
* Get back to the monolith.
* Choose one of the locations and look for the fast upload node.

Teleport either to Swamp, Lake or Grassy Plains.
**SWAMP**

* Reach the upload node.
* Look for the Access Rod in field outpost Tetra.
* Get back to the upload node site.

Examine the Access Rod
* Get back to the upload node site.
* Reach the upload node.
* Return to the monolith.

**LAKE**

* Reach the upload node.

Insert the first Power Source
Find 3 more Power Sources to open the gate.
* Reach the upload node.
* Return to the Monolith.

**GRASSY PLAINS**

* Reach the upload node.
* Return to the Monolith.

**LABORATORY**

* Reach the research facility.
* Get back to the Monolith.

**METAHEDRON**

* Use the monolith to get to the Metahedron.
* Confront the Custodian.
* Use the Seed on the Custodian's core.
* Return to Tamara and Mike.

## Items

* VOLTA Alloy - to craft VOLTA
* Access Rod
* Power Source
* Custodian's Logs
* VOLTA Arc - to craft a VOLTA upgrade
* Seed

## Enemies

* Omnivorous Colossus
* Fungus Humanoids
* Automated Turrets
* Exo-Alluvial
* Mechanical Arachnids
* Fur Colossus
* Security Drones
* Bipedal Stalkers
* Arachnid Exploders
* Arachnid Scorpiods
* Flesh Alluvial
* Purulent Exo-Mutant
* Feliform Ripper

**Boss:**

* The Omega
* Custodian

## Achievements

* Destructive Tools Collection
* Worlds Without End
* Applied Science
* I Just Wanted You to See Her
* Omega (Achievement)|Omega

See also: Achievements.
Chapter I

**Chapter I: Fear Keeps You Sharp** is the first chapter of *Scars Above*. Kate follows the apparition of a humanoid alien and an emergency signal reaches her.

She soon finds a makeshift shelter and items belonging to her commander. Further investigation leads her to believe that something terrible must have happened to the crew after the crash.

## Gallery

Kate begins her swamp exploration.Arachnid Scorpiod, a common enemy of the swamp.Alien Pillar in the swamp.Kate finds her commander's items.An Alien Gate in the swamp.The alien monolith in the swamp.Kate finds Robinson's Trail going through a pond of Bileworms.A chance to follow Robinson's Trail - cryo liquid from a Blue Bug.The fight against the Alluvial King.
Apparition

***WARNING**: Major spoilers from the game to follow!*

**Stub**
*This article is a stub. You can help Scars Above Wiki by expanding it.*

**Apparition** is a mysterious character in *Scars Above* who acts as as guide to Kate Ward.

## Biography

### Creation

Naya, realizing her kind was doomed as their own actions had led to their demise at the hands of the Custodian, soon learned the Custodian was searching for other sentient beings in the galaxy to continue its mission of solving The Code of Life. Not wishing for innocents to be harmed by her kind's actions, she created the Apparition, an AI bearing her mind.

However, unlike the Custodian, she also gave her AI empathy and compassion, as well the mission to aid life in the hopes the one it'd help could stop the Custodian. For this to work, she gave it a way to give variable control access so that the one picked would be resurrected if they died, and they couldn't be mutated by the Custodian. She also gave it special master access, as this would be needed to get inside the Metahedron to destroy the Custodian.

## Gallery

The Apparition telling Kate about the massacre
Pillar

**Pillar** is a type of reset and spawn point in *Scars Above* and are further explained about in the in-game Tutorial.

When interacted with, they'll reset all enemies that were killed but also restore the player's health. If one also dies, they'll respawn at the last pillar they found for that area.

As they're typically found near Alien Gates, this makes them very useful to use once the gate is open to refresh one's health without having to fight through all the enemies again.

## Log entry

*A pillar-like structure levitating on its own. It looks like it's reacting to me. What function does it serve on this planet? It's radiating a significant amount of energy and it feels warm to the touch.*
SLD-26 Welder

## Basic information

### Description

Standard space mission equipment. These welders are made specifically for repairing outer layers of modular space stations. Using the latest laser technology, they utilize a high-energy beam to fuse materials together. They are efficient and easy to use.

**SLD-26 Welder** is an item in *Scars Above*.

Kate accesses it during the Prologue and uses it, combined with the Rail Module, to help construct VERA.
Mike's Parents

**Stub**
*This article is a stub. You can help Scars Above Wiki by expanding it.*

## Basic information

### Description

Mike's parents didn't always understand what he was working on, or what he was obsessed with, but he could always count on their support and love.

**Mike's Parents** are shown on a photo found on the Hermes in the Prologue of *Scars Above*.

It shows Mike Yoshida's mother and father. Kate can look at this photo and ask Mike what his parents think about their mission.

## Back of photo note

*From those who watched you grow up and change.*
*We've never been as proud!*
*Hiroto and Tomiki*
Security Drone

**Stub**
*This article is a stub. You can help Scars Above Wiki by expanding it.*

**Security Drone** is an enemy in *Scars Above*.

They're first encountered in Chapter IV in the alien facility, where the Transit System Station needs to be activated.

## Description

*Armed with ranged weapons, this drone was created for security purposes. Its matrix has the ability to repair other entities no matter if they are flesh or machine. The flight mechanism inside it is pure engineering excellence, allowing it to reposition itself during a fight and re-engage with ease.*
Access Rod

**Access Rod** is an item and journal entry in *Scars Above*.

This is needed to access the node in the Swamp region. It's found on an alien's body at the Tetra field outpost.

It's made up of 3 rotating parts, with each part made up of 2 sections. Each moving section can be viewed like a two digit number, where each slot can be 1 to 3 lines. The first part won't move until the second part is rotated through three times (like counting 1 to 3 before the first digit rotates to 2, repeating to get to 3).

The code itself is found in two places: up on the walls nearby (have to climb up some ledges to view it completely) or at the node's access door.

## Description

### Inventory entry

*This alien artifact is used as a key to unlock security doors of experimental facilities. The design is simple and yet very efficient. It would be nearly impossible to open a security door without having the correct Access Rod.*
### Journal entry

*The node is behind a locked gate. The Apparition told me it requires an **Access Rod** to open it. It is probably somewhere in the Tetra field outpost. I should look for it.*

## Gallery

Code location at ledgeCode location at the access door
Graduation Photo

**Stub**
*This article is a stub. You can help Scars Above Wiki by expanding it.*

**Graduation Photo** is an item that can be looked at aboard of the Hermes in the Prologue. It shows Kate and Tamara as students at Yale University. The writing on the back appears to be of the date "06.20.10".

Kate will find it again in a drawer of Hermes' wreck at the Hermes (Crash site) in Chapter II.
Nightmare's End

**Nightmare's End** is a journal entry in *Scars Above*.

## Journal entry

*Killing the creature stopped the hallucinations. It turns out I was inhaling the hallucinogenic gasses that the creature was using to hunt prey. They gasses were making me see things that weren't really there. I would've gone insane if I stayed under the influence for much longer.*
Chapter III

**Chapter III: In Blood**, is a story chapter of *Scars Above* and begins shortly after the mission Explore the Hermes.

The Apparition helps Kate to find a way to free Tam, but Kate has to reach a Transit System Station and to reactivate it. Kate finds herself in the harsh environment of a glacial region of the Strange Planet, and snow storms pose the danger of hypothermia.

## Locations

* Power Station
* Lake
* Laser Fence

## Items

* Flux Igniter - Thermic Charger upgrade
* Info Capsule
* Power Source
* Gravity Dampener Coils - to craft Gravity Trap
* Thermic Bolster - Thermic Charger Upgrade - Ammo capacity increase.
* Chemical Shell - to craft Chemical Atomizer.

## Enemies

* Tunnel Serpent
* Glacial Alluvium
* Fur Colossus
* Arachnid Jumper
* Arachnid Scorpiod
* Feliform Ripper

**Bosses:**

* The Construct

## Missions

* Reach the coordinates of the transmission.
* Find the transit system station.
Third Node

**Third Node** is a journal entry in *Scars Above*.

## Journal entry

*All nodes are done! It's time to access the vessel. I can't explain my feelings at this moment. I hope I can deal with whatever awaits me there.*

## Notes

* The journal image here may differ based on what order the nodes are done.

## See also

* First Node
* Second Node
* The Nodes
Thermic Charger

**Thermic Charger** is a weapon in *Scars Above*.

## Description

*Heats a projectile for a short time and, upon release, launches it at high velocity. Heat from each projectile accumulates and can set creatures on fire.*
## Upgrades

* Thermic Bolster: Thermic Charger clip increased by 4.
* Flux Igniter: Thermic Charger damage increased. It can now break ice.

## Components

* Thermic Bolster - The upgraded tank expander adds additional space to store thermic fragments. This allows the Thermic Charger to expel larger amounts of heated projectiles.
* Thermic Barrel - The barrel gains an additional heating chamber enabling it to heat up two projectiles simultaneously.
* Flux Igniter - The heated projectiles being fired from the Thermic Charger gain additional thrust force and burn at very high temperatures. This enables them to cause more damage and break even the thick ice surfaces.
In search of SCARs

**Stub**
*This article is a stub. You can help Scars Above Wiki by expanding it.*

**In search of SCARs** is a mission in *Scars Above*. It is the first mission in Chapter I and begins shortly after Kate's arrival on the Strange Planet.

After the introduction to the alien apparition and the first steps on the planet, Kate is brought to a place in a swamp and picks up an emergency signal. Soon she also finds cables leading to a hiding place that was obviously used by Richard Robinson. Kate finds some helpful items and disturbing log entries from the Commander, which make her wonder how much time has passed since the crash of the Hermes.

## Objectives

* Investigate the emergency signal
* Look around for a way to open the Alien Gate
* Open the gate
* Find a way through the Tissue Webbing
* Explore the shelter
* Dissolve the Tissue Webbing
* Investigate the emergency signal
* Search the location for clues
* Perform the AR reconstruct
* Explore further to find a way past the worms
* Use the Cryo Launcher to get past the worms
* Investigate the emergency signal
Richard Robinson

**Richard Robinson** is a character in *Scars Above*.

## Journal entry

*Commander Richard Robinson is an accomplished army pilot with countless hours of flying experience. He is a proud leader and goes to great lengths to inspire and motivate his subordinates. Richard is a man that commands admiration in everyone he meets.*
## Translated text

*Stage 3 has been completed. Subject's vital signs are non-existent. Experiment data collected.*
## Items

* Robinson's Backpack
* Robinson's Log 1
* Don Quixote Book
* Robinson's Notes
* Robinson's Datapad
* Robinson's Army Compass
Gravity Trap

**Gravity Trap** is a gadget in *Scars Above*. It's accessible through the tools wheel.

While the description specifically mentions enemies, it can also be used on the environment, like laser fields.

## Crafting Description

*After throwing it, the device projects a bubble that slows down movement of enemies inside of it for a short period of time. Kate is not affected.*
Alluvial King

***WARNING**: Major spoilers from the game to follow!*

**Alluvial King** is the main boss in Chapter I in *Scars Above*.

Kate follows Richard Robinson's trail through the bileworm infested waters. However, the man Robinson no longer exists. Her only chance is to kill the creature that once was her Commander.

## Description

### Journal entry

*Commander Robinson is dead. The signal led me to a horrible, mutated creature that attacked me. I'm not even sure if there was anything left of the man I knew inside this monster.*
*In the distance, I could see the Hermes' crash site. Tam and Mike might be alive. I must get to them. I just hope they are still human.*

### Enemy entry

*A hulking monstrosity that is the result of Commander Richard Robinson's terrible fate. His human DNA has transferred[*sic*] into this alluvial body and is filled with flesh-eating bileworms. The same can't be said for Robinson's consciousness, which perished during this metamorphosis.*
## Strategy

The creature has three heat blisters on it's arms and Kate should hit them with the Thermic Charger. The highly flammable substance will cause great damage to the creature, and once all three blisters have been hit, it will open its mouth to reveal its tongue, which is vulnerable to shots from VERA. The blisters will refill and the battle sequence will begin again.

Kate must watch her footing, as there is only a thin strip of land in the pond, the rest of which will be riddled with bileworms during the fight. She can use the Cryo Launcher to create safe platforms to stand on and move around. The Alluvial King will mostly stay in the middle, but will use it's powerful arms to hit Kate.

## Gallery

Official screenshot of Kate facing off against the Alluvial King
Triplet Sunflower

Twin Sunflower is a sunflower that gives trice as much sun as a regular sunflower at a quicker rate, it’s in Advanced Shop.

### Requirement

Beat Heaven mode or give Twinsunflower a magic food

Triplet Sunflower debuted in Heaven mode where it was obtained by using magic food on a Twin Sunflower. After beating Heaven mode Triplet Sunflower is unlocked in the Advanced shop where it can be bought for 250 coins.

Triplet Sunflower gives 75 sun every 10 seconds which is the most sun any producer gives.

### Strategies

#### Heaven mode

In Heaven mode Triplet sunflower is pretty easy to get as you get a lot of sun over time, meaning you can afford it earlier.

#### Normal mode

It is the best sun producer in the long run, and since the game takes a while you can get a lot of value out of it. You can place it on the roof so it doesnt get eaten.
A Massacre

**A Massacre** is a journal entry in *Scars Above*. It's found in the Grassy Plains after reaching a cutscene after killing off the first Feliform Rippers.

## Journal entry

*I found a lot of alien bodies, they were all massacred by something. The Apparition told me the dead aliens were her people. The Custodian did this to them. I think the Apparition is trying to help me save my crew. I just hope there's still a crew to save.*
Tutorial

**Stub**
*This article is a stub. You can help Scars Above Wiki by expanding it.*
**Tutorial** can be accessed any time in the game. It lists all important details about how to play *Scars Above*.

* Breaking Stalactites
* Gravity Trap
* Ice Breaking
* Flammable Bush
* Hypothermia
* Holo-lure
* Flammable Liquid
* Pulse Scan
* Wet Enemies
* Protective Barrier
* Weak Points
* Shortcuts
* Wet Surfaces
* Consumables
* Ability Tree
* Healing Wounds
* Burning Cocoons
* Quick Weapon Switch
* Weapons
* Log
* Alien Pillar
* Toxicity
* Dodging
* Scanning
* Scanning Enemies
* Melee attack
* Inventory and Examine
* Interacting
* Traversing Rough Terrain
* Reload
* Shooting
* Running
* Physical Strain
* Spatial Shift
Fur Colossus

**Fur Colossus** is an enemy in Scars Above.

## Description

*This species adapted to the coldest environments of the planet by developing thick fur and an abundance of fat stored around the vital organs. The hardened hair serves as a shield that can protect the creature in tough battles for territory. Large teeth in the abdomen can catch prey in order to satisfy its insatiable hunger.*
## Strategy

Strong, but also not very fast. Vulnerable to fire, especially shots at the heat blisters on the back can damage the creature.
Examine

**Examine** is part of the ingame Tutorial in *Scars Above*. Players must press **I** to open the inventory and then can hover over the items and use **E** to examine them.

* Examination is also part of the exploration in the game. Kate will find various locations where she can look closer at objects to gather useful information.
SCAR Emblem

**Stub**
*This article is a stub. You can help Scars Above Wiki by expanding it.*

## Basic information

### Description

The official badge of the SCAR organization. The proudest symbol of Earth's space exploration department. The alien growth is slowly devouring it... Very symbolic...

**SCAR Emblem** is an item found in the wreck of the Hermes in Chapter II. The emblem is damaged when Kate finds it.
SCAR Jacket

**Stub**
*This article is a stub. You can help Scars Above Wiki by expanding it.*

**SCAR Jacket** is an item found in *Scars Above* inside the crashed Hermes during the mission Explore the Hermes.

Kate will automatically put this on as she heads into the mountains to keep warm. However, this won't completely protect her from hypothermia in certain pockets where the weather is far worse.

## Inventory entry

*Made from hard-wearing fabric that is both lightweight and very durable, this jacket provides light protection for the wearer, while feeling very comfortable.*
Alien Language Capsule 3

**Alien Language Capsule 3** is a journal entry in *Scars Above*.

## Journal entry

*The Omnivorous Colossus containment chambers have been closed. The new system only allows the power to open individual doors. This will prevent further incidents, like the one in which multiple Colossi escaped and destroyed a huge part of the harvested samples. I will have to be more careful next time I perform gene-splicing inside the containment area. The cold is starting to affect me. I'm losing focus.*
## See also

* Alien Language Capsule 1
* Alien Language Capsule 2
* Alien Language Capsule 4
Alien Specimen

**Alien Specimen** is an environment log in *Scars Above*.

It can be found in the Custodian's laboratory inside Site Ven-Septa.

## Description

*A bipedal creature similar to humans. The cell structure is akin to ours, but the organ placement is different in many ways. The skin epidermis is composed of unknown minerals secreted by the glands. This creature seems to be at a higher stage of evolution.*

## Notes

* This alien specimen is part of a puzzle. Kate can gather a DNA sample from it, so she can open the door in the other room.
First Node

**First Node** is a journal entry in *Scars Above*.

## Journal entry

*We've deactivated the first node. Two more to go. It's a small victory, but it gives me hope. Getting to this one wasn't easy, and I don't believe the next two will be any different.*

## Notes

* The journal image here may differ based on what order the nodes are done.

## See also

* Second Node
* Third Node
* The Nodes
Tools

The **tool wheel** in *Scars Above* is made up of 2 categories of items: consumables and gadgets.

## Consumables

Consumables are crafted with fiber throughout the game. They're not immediately accessible but once the appropriate consumable is found in game, they can subsequently be crafted after that.

* Ammo Cache
* Battery Recharge
* Healing Injection
* Resistance Booster

Note that there is one type of consumable that's not accessible through the wheel, Healing Stimulant, as this is applied directly when one heals themselves and generally has limited amounts (as opposed to the Healing Injection, which uses up fiber and heals over time).

### Tutorial

* Players must hold **[TAB]** to open the wheel and pick the item they want to use.
* The selected consumable is placed in the quick slot, and can be used by pressing **F**. Every consumable uses a specific amount of fiber.

## Gadgets

Gadgets are ready to go special items that can be used to help one's chances in a fight. They don't need to be crafted after the original crafting part is made, but they do use up a battery cell, so they can only be used in limited amounts. As one progresses in the game such as killing bosses, they can find crafting components needed to create gadgets.

* Protective Barrier
* Flammable Liquid
* Holo-lure
* Gravity Trap
* Spatial Shift
The Construct

**The Construct** is a large, scorpion-like enemy in *Scars Above* and acts as a boss for the Lake region.

## History

Constructs were created by the Custodian and in turn acted as weapons to kill off any opposition to him fulfilling his purpose of solving The Code of Life.

## Description

### Journal entry

*I was attacked by a huge abomination. The Apparition warned me about it. She calls it the Construct, it is one of the Custodian's creations. I managed to fend it off for now, but I'd better be careful, the monster is far from beaten.*

### Enemy entry

*Vital organs are interconnected with xeno-technology. This terrifying creature is capable of repairing itself, if given enough time. The Construct moves at astonishing speeds; including through solid matter, like stone or metal.*

## Strategy

### First fight

The Construct has no obvious weaknesses and has a few attacks, both up close and ranged. It'll try to occasionally ram you, spray at you with its tail, periodically release an electric drone that tries to target you and explode when its close, and fires rockets from its tail. While the rockets aren't particularly hard to avoid by constantly moving, if done over the large lake, this will create temporary holes and could lead to one falling in and possibly dying from hypothermia if it gets too high.

To hurt it, you need to lure it so it's completely over the lake, then quickly break the ice around one of its legs with the Thermic Charger to cause that leg to fall into the water and freeze there for a time. The Construct will eventually be able to free it so quickly repeat this to the other legs, making sure to avoid being under the Construct as once enough are frozen, the ice here will break, causing the Construct to fall into the water (and yourself if you were under it when it happens). You can tell it's almost at the point of breaking as the ice here will start to visually change, showing cracks.

Once it's fallen into the water, rush to its head where you'll see several electrical cylinders have now protruded from it and destroy them with VERA. Repeat this process, refilling ammunition as needed until it runs off when it's lost about half its health.

### Second fight

Second fight will be similar as before with breaking the ice strategy, but eventually it learns and will instead jump on top of one of the large metal doors and fire at you with its rockets while still releasing electrical drones. You need to hit all 4 of the blinking electric circles below it which will break the vial directly beneath it, crippling the Construct temporarily and making it fall down and take toxicity damage. Fire at its head or the blue electric circles on its back to deal the most damage and repeat this process until its finally dead.
Mr. Jefferson

***WARNING**: Major spoilers from the game to follow!*

**Mr. Jefferson** is an item and journal entry in *Scars Above*.

It's a little cat doll that belongs to Mike that he takes wherever he goes.

Kate Ward will find the toy for the first time on the Hermes and later in the wreckage of the ship on the Strange Planet. During the ending cutscenes, Mike will place this on Richard Robinson's grave.

## Description

### Journal entry

*I found more debris from the Hermes. Mr. Jefferson, Mike's doll, was there. This is not a good sign; he never parts from it. I must get to the crash site as soon as possible.*
### Inventory entry

*Mike's cat doll. He never parts from it. He feels Mr. Jefferson brings him good luck and helps him figure out complicated equations. I guess it makes sense that a cute cat with a hoodie would be good at math and physics.*
Gravik

### Religion and Worship

Gravedigger; Dwarven God of Death, Advice, and Runes; Patron of Gravediggers and Advisors; Monitor of The Living Catacombs. Gravik is the first of Thaegar's three sons, but is the second most deity of the Dwarven Pantheon serves as an advisor and confidant to his brother, Krovangar. Gravik also serves as Ellisa's primary council as part of the Directorate of Souls, in which role he also controls the individual lifespan of each Dwarf, Dwelf, and other such half-dwarves.

#### End of Life Practices

Though rites may vary by region, a funeral for a devout follower involves several necessary elements that honor Gravik's domain, as well as the memory of the deceased:

1. Rune Carving: A member of the clergy carves runes onto a piece of stone to represent the life and accomplishments of the deceased, with the Grimburrow taking on this role for the funerals of other clergy members.
2. Procession to the Catacombs: The funeral procession consisting of all friends and foes of the deceased carries the rune-inscribed stone to their most readily available catacombs or to their burial site, where it is placed near other runes representing the souls of Gravik's worshippers if any others are present. Those participating in the procession then each declare their favorite memory of the deceased. Importantly, foes are prioritized in the order of the procession, which goes foes -> friends -> family -> acquainted -> faithful.
3. Humming of Hymns: Hymns to Gravik are hummed along with any works written about the deceased, praising the deity and deceased's wisdom and guidance. Foes are invited to sing these hymns, while others limit themselves to humming unless led in song by a foe.
4. Offerings to Gravik: The friends of the deceased offer gifts of runes or tools to Gravik by placing them with the deceased, symbolizing the departed's work for the god and asking for his blessings. The foes of the deceased are encouraged to participate, and if the deceased was murdered, the murderer is heavily encouraged to turn over the murder weapon to be interred with the deceased.
5. Blessing of the Runes: A member of the clergy would bless all runes present at the site, invoking Gravik's connections to guide the soul of the deceased to their final resting place in the Living Catacombs, no matter where the soul has ended up.
6. Meditative Networking: The mourners would then spend time in reflection, networking with one another to celebrate the life of the departed and learning of the deceased's many connections. Mourners are encouraged to share first meeting stories of the deceased during this time.
Mechanical Arachnid

**Stub**
*This article is a stub. You can help Scars Above Wiki by expanding it.*

**Mechanical Arachnid** is an enemy in *Scars Above* that begins to appear in Chapter III, inside the Transit System Station. In Chapter VI, they are also encountered in the swamp.

## Description

*Arachnid class mechanical guard. This technologically advanced machine is capable of rapid movements and is armored against incoming damage. It is superior to its organic counterpart in every way, thanks to a tactical matrix that is set up for high battle efficiency.*
Robinson's Backpack

**Robinson's Backpack** is an environment log in *Scars Above*.

The backpack is part of the investigation of Robinson's Trail. Kate can find it near an uninviting pond full with Bileworms.

## Log entry

*Standard SCAR backpack, ID code SC7391, owner Commander Richard Robinson. Covered with a layer of organic matter of unknown origin.*
Chapter IV

*This article is about the chapter. For the DNA concept, see The Code of Life.*

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**Chapter IV: The Code Of Life** is one of the chapters in *Scars Above*. After activating the transit system station, Kate can finally travel to Site Ven-Septa. Inside the Apparition awaits her and reveals more about the Custodian and his intentions to find the Code of Life.

Kate is reunited with Tam for a brief moment, but when she touches the console in the room, the Custodian initiates a purge protocol. Before Tam can be freed, a massive explosion separates them again and Chapter V begins.

## Missions

* Find the transit system station
* Reach the main facility
* Reach the coordinates of the transmission

## Gallery

The transit station with various elevators.The Apparition inside the facility in front of the solar system.The Alien Specimen in the lab.The Code of LifeKate finds Tam.
Deprived of Sanity

**Deprived of Sanity** is a journal entry in *Scars Above*.

## Journal entry

*I saw... Richard. I know it seems impossible, but it was him. I heard his voice and saw his face. Even if only for a second, I am sure it was him. He blamed me for his death. All this must be in my head... something is wrong with me... This isn't happening...*
Arachnid Scorpiod

**Arachnid Scorpiod** is an enemy in *Scars Above*.

A common creature in the swamp of the strange planet. It's sneaky and attacks suddenly from the water. Kate has an advantage if she has VERA ready and can shoot it's head. When in the water, the monster is also particularly susceptible to electrical impulses.

## Description

*Half arachnid and half reptile, its venomous spit is almost as deadly as its sharp claws, so facing it comes with a price.*
## Notes

They are one of the early monster in Chapter I, but also appear unexpectedly in glacial regions.
The Alpha

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**The Alpha** is a boss enemy in *Scars Above* in Chapter I.

## Log entry

*Exhibiting alpha behavior. This creature is very territorial and will charge anything that threatens its dominion.*
## Strategy

The Alpha is a giant version of the Exo-Alluvial, enormously protected, except for a heat Weak Point on its chest. It has a similar attack pattern like its smaller cousin.

The battle will begin after a cutscene, and the Alpha will be at a great distance, but it will immediately start attacking Kate. Although it has a large heat blister on its chest, it can also be effective to use the Cryo Launcher to stop its wild attacks and slow it down. Note that the creature will then also take damage from electricity because it is wet. In this wet state, Kate should try to use VERA and shoot it in the head. She can easily recharge VERA from resources in the arena.

The Alpha will try to ram Kate, hit her with its huge fists, and sometimes send fiery shockwaves at her.

## Achievements

* Players gain the achievement "Alpha" after defeating the monster.
Kanji Lessons

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## Basic information

### Description

Mike has been teaching me both Kanji and Katakana. One can never know enough languages!

**Kanji Lessons** can be found on a pad in the Hermes' lab in the Prologue. Kate comments here that she's learning Katakana and Kanji from Mike.
Chapter V

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**Chapter V: A Scarred Mind** is one of the chapters in *Scars Above*. The Custodian had initiated a purge protocol to destroy the lab, culminating in a massive explosion. Kate survived and fell into the caves under the facility.

There, she picks up Tamara's voice and must find a way out.

## Missions

* Explore your surroundings
* Follow Tamara's voice
* Look for a way out.

## Enemies

* Arachnid Jumper
* Winged Leech
* Tunnel Serpent
* Bipedal Stalker
* Fur Colossus
* Purulent Exo-Mutant
* Feliform Cadaver

**Boss:**

* Neuro-parasite

## Gallery

The living cave under the facility.The living cave under the facility.
Electric Cutter

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## Basic information

### Description

This tool is used for cutting the hardest materials as efficiently as possible. The Electric Cutter was invented a few years ago and has become an essential part of every space mission since.

### Effects

Standard astronaut equipment for cutting.

**Electric Cutter** is a cutting tool in *Scars Above*, that also can be used as a melee weapon. It's the first tool found by Kate on the Strange Planet. Another one can be found later at the Hermes's crash site which gives this one an upgrade.

## Upgrade

* Damage of the Electric Cutter increased and Severe Slice ability enabled.
Feliform Ripper

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**Feliform Ripper** is an enemy in *Scars Above*.

It's a fast creature that is met for the first time in Chapter II.

## Description

*With several rows of razor-sharp teeth lodged in an enormous mandible and maxilla, this fast creature can rip its opponents to shreds in a matter of seconds.*
Scars Above Wiki

Welcome to the *Scars Above* Wiki, the ultimate source for all things regarding *Scars Above* that anyone can edit!

*Scars Above* is a challenging sci-ﬁ third-person action adventure shooter combining the rewarding feel of overcoming difficulty with a compelling and intricate story, set in a mysterious alien world to explore.

SCAR crew
Kate WardMike YoshidaTamara ColemanRichard Robinson
Content
EnemiesLocationsAbilitiesItems

Official Videos
Scars Above – Reveal TrailerScars Above – Gameplay TrailerScars Above – Gameplay Overview

Official site

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The Scan

## Mission Progression

### Next →

In search of SCARs

**The Scan** is a mission in the Prologue of *Scars Above*.

Kate must talk to Mike in the lab to begin.

## Objectives

* Assemble the high voltage device at the lab.
* Craft the rail module at the Mobile Printing Unit.
* Go to the engine room and boost the reactor's energy.
* Return VERA to the equipment room.
* [Optional] Talk to the SCAR team members
* Take your seat and start the scan.
Transit System Station

**Transit System Station** is a journal entry in *Scars Above*.

## Log entry

*The transit system is inactive because of the lockdown. The Apparition told me the central transit controls can be found up in the mountains. I will be able to reactivate it there.*
*It's a long trip but I must power through, I can't give up now.*
Underground Caves

**Underground Caves** is a journal entry in *Scars Above*.

## Journal entry

*I found Tam, but our reunion was short lived. We tried to shut the experiment down, but the facility started a self destruct protocol. Everything started shaking and I fell through the floor ending up inside a maze of caves beneath the lab. What happened to Tam? Did she survive the explosion?*
Naya

***WARNING**: Major spoilers from the game to follow!*

**Naya** was an alien scientist in *Scars Above*.

Her actions, along with the ones she worked with, resulted in unintentionally dooming their species.

## Biography

Naya devoted herself to her work as a scientist in unlocking the secrets of The Code to the point she ignored the warning signs. At one point she, along with a few others, worked to create the Custodian, an AI that was a collective of her entire race's minds, to make unraveling The Code faster. However, they failed to consider the ramifications of this and didn't impart empathy on the AI.

The Custodian in turn went from experimenting on and mutating creatures from their home planet to experimenting on his creators' race itself, having realized it needed far more sentient beings to complete the mission it was given. By the time Naya's people realized this, it was too late and the ones that weren't mutated by the Custodian were massacred by his Constructs.

Naya, having lost control to shut off the experiments to the Custodian, soon learned the AI planned to reach new worlds to find new specimen to experiment on. While she had accepted that her kind was responsible for their own fate and demise, she didn't want their mistake to befall others who had no hand in it, and thus created a different kind of AI, the Apparition. With this one, it not only contained her mind but also her heart/conscience, so the AI would have empathy and compassion. She also gave it a different purpose, to aid life, and abilities to help stop the Custodian, such as giving whoever the Apparition helped control variable access so they could be resurrected and not be mutated by the Custodian. After setting the Apparition up, Naya died at her facility.

## Journal entry

*I finally know the identity of my guide on this planet. A scientist named Naya created the Apparition and gave it her mind and her heart. Naya created this new entity in order ot aid life, to help me. The Apparition was implemented inside my body via the nanomachines. By doing this, Naya managed to give me the special status inside the experiment. It is the reason the planet recreates me after I die. This is hard for me to process but it does explain everything.*
*By granting me master access Naya was consumed by the system. Now I must reach the Metahedron and destroy the Custodian.*
Site Ven-Septa

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**Site Ven-Septa** is a location on the Strange Planet in *Scars Above*.

Tamara went here to try and find a way to cure Mike's mutation, as she traced a signal from the nanobodies in his blood to this facility. However, she became trapped in a room here. after an emergency lockdown went into effect.

Kate, following the coordinates Tamara had noted back at the Hermes' crash site, found her friend and went to stop Mike's mutation with the Apparition's help. The Custodian, realizing who it was that was tampering with his progress, severed the site's connection and set off a self-destruct sequence to stop Kate. However, before the place collapsed, the Apparition successfully managed to reverse Mike's mutation.
Bileworms

**Bileworms** is a type of environmental hazard and environment log in *Scars Above*.

If one accidentally steps into a pool with these, they'll begin to take damage until they either get out of the pool or die. The only way to safely traverse these pools is by freezing them with the Cryo Launcher.

## Log entry

*With rows of teeth on the inner edges of their multilayered mouths, these roundworms appear predatory and dangerous, especially in swarms. Avoid all contact.*
Automated Turret

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**Automated Turret** is an enemy in *Scars Above*.

They're first encountered in Chapter IV in the alien facility, where Kate must reactivate the Transit System Station.

## Description

*This mechanical device acts as a motion-activated turret. It is part of a defense system for the detection and elimination of intruders. To aim, it uses a triangulation method for exceptional accuracy.*
Alien Language Capsule 1

**Alien Language Capsule 1** is a journal entry in *Scars Above*.

## Journal entry

*There was another incident in the lab. I need to make sure the specimens aren't able to wreak havoc on the surveillance and travel systems. They managed to destroy one of our power consoles and the transit system went down. I could barely salvage the developing DNA signatures. This is a reminder to program a better emergency lockdown protocol that would automatically seal every door leading to the main lab.*
## See also

* Alien Language Capsule 2
* Alien Language Capsule 3
* Alien Language Capsule 4
Tamara Coleman

**Tamara Coleman** is a character in *Scars Above*.

## Journal entry

*Tamara is a physician specializing in rare diseases and conditions. She is the best at what she does and that makes her an essential part of our crew. Tamara also has an engineering degree. She just happens to be my best friend. Tamara and I met in college and never parted ways since. We both joined the space academy and the rest is history.*
## Translated text

*Experimentation process is pending execution. Subject is currently outside the network. Data collection will be ready when stage 1 starts.*
## Notes

* She and Kate are both proficient with rifles, having competed in and taken 1st and 2nd place respectively in their college rifle championship.
Weak Points

**Weak Points** are a gameplay element in *Scars Above*. They are introduced in the first chapter of the game and have an in-game Tutorial entry.

Hitting different body parts will result in increased/decreased damage and sometimes will even provoke different enemy behaviors.

Some weak points are color-coded and can only be broken with enough damage of a specific weapon type. Electricity Damage – Bright Blue. Heat Damage – Orange.
Power Source

**Power Source** is an item in *Scars Above*.

They're found throughout the game, starting with Chapter III. They're used to power a variety of devices and sometimes more than one is required to continue exploring.

## Description

*A long-lasting battery able to hold onto a powerful charge for a long time without becoming less efficient. The core is enveloped by a strange material that doesn't allow electrons to escape.*
What's Left of SCAR

**What's Left of SCAR** is a journal entry in *Scars Above*.

## Journal entry

*The Hermes is enwrapped in the same growth I saw in Robinson's shelter. I found Mike inside the lab. He is in a coma. His life signs are stable, for now, but I have no idea what's wrong with him. The growth seems to be coming out of his body.*
*Tamara was gone, but I retraced her steps and found she was trying to cure Mike. She found small particles in his blood which were remotely controlled by a signal.*
*At some point, Tamara decided to investigate the origin of the signal and left the coordinates on her tablet. I must find her. These coordinates are my only hope.*
Reach the coordinates of the transmission

**Reach the coordinates of the transmission** is a mission in *Scars Above* and the first mission of Chapter III.

After finding and exploring the Hermes' at its crash site, Kate will discover that Tamara set off for a location in the hopes of reversing the mutation process that's overtaking Mike via the nanites in his blood. She'll make it a short way into the mountains but discovers a locked gate. The Apparition will check and inform Kate the location she's trying to get to, Site Ven-Septa, has gone into a lockdown due to an intruder: Tamara. She'll then direct Kate to a nearby transit system she can use instead to access the facility.
Metahedron

***WARNING**: Major spoilers from the game to follow!*

The **Metahedron** is a large and mysterious alien ship that appeared in Earth's orbit and spearheaded the forming of SCAR. 6 months later, the team attempted contact with the structure.

It is used to house and power the Custodian.

## Description

*The Custodian's core and mainframe of the planet's protocols.*
Seed

**Seed** is a special item in *Scars Above*.

This is found in Chapter VI after the three nodes have been destroyed. The Apparition will then direct Kate back to her facility to pick this up which is needed to destroy the Custodian.

## Description

*A device containing opposite subroutines that can destroy the Custodian. It has the ability to erase the Custodian's mind.*
Alien Artifact

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## Basic information

### Description

A strange artifact made out of the same unidentifiable materials as most of the alien architecture here. It looks like it might be a trigger for some of the related technology.

**Alien Artifacts** are items that can be found in *Scars Above* in Chapter I.

These items are part of a puzzle where the player must place three of these artifacts on an alien console with the correct symbol facing down.

## Description

*A strange artifact made out of the same unidentifiable materials as most of the alien architecture here. It looks like it might be a trigger for some of the related technology.*
*The materials it is made of only respond when close to similar kinds of alien architecture or artifacts. The energy readings surrounding it are off the charts. It's warm to the touch.*
## Gallery

Arrangement of the three Alien Artifacts to activate the bridge.