Emilia

**Emilia** (full name unknown, possibly **Ludere**.) is the main antagonist in the first part of *Pacify*. She has three known states: one where she is calm and more "humane" in appearance, one where her appearance drastically changes into a more "spectral form" and one where her appearance is more menacing and makes it harder for players to evade from her.

She's currently possessed by some unknown evil presence within her. Once the player(s) enter the house, the only way to win is getting at least **4 keys** and burning **9 marked dolls**. If she finds and catches a player, she'll transform them into a doll. Once the player(s) are turned into dolls, the game ends.

## Appearance

Emilia appears to be a little girl, that wears a long white dirty and ragged dress, with long black hair. A black “X” mark is painted on her mouth (or possibly something that isn't paint). In her calm state, she has her natural skin color, along with natural-colored eyes. In her "Monster Form", her skin is more white and pale, with droopy eye makeup and white-colored eyes. When she enters her fully "enraged state" (when there’s one doll left), Emilia's appearance does not change much aside her skin becoming bright red.

## Story

Dolls is the first level of the game, it takes place in an abadoned mansion which was owned by two funeral parlors. They took a child into their home who slowly became possesed over time. They used dolls to keep her in check but one day the child killed her foster parents. You are working for the P.A.H. and are going to this mansion to pacify the girl and bring her back to the headquarters. You can also choose to burn the girl and free her soul.

## Powers & Abilities

### Resume

Despite her childish appearance, Emilia possess several traits that are tied to the supernatural realm and thus giving her many abilities and powers that are deemed beyond the average human. The most noticeable powers are the presence of some unknown evil energy within her that allows her to survive without any food or water while being unable to die from old age, hinting a certain level of self-preservation. She seems to be capable of using a certain level of telekinesis: as soon she enters into her "monster form", Emilia will no longer walks and starts to float and pursue the player(s). She also doesn't require to touch the doorknobs to open doors, another hint of possible telekinesis.

#### Calm/Normal State

When Emilia is calm, she won't attack the player(s). The only two ways she can calm down is the player giving her a pacify doll or transforming a player into a doll. Players can also only hear her fast-paced steps. She will, however, follow the players around or wander about very slowly. **Notes**: She will always be calm at the beginning of the game, but will turn into her monster state at any moment if a marked doll hasn’t been burnt yet. The players can push her while in her calm state, though this may seem to aggravate her into her monster state if pushed too many times.

#### Monster Form

Contrary to her calm mode, when she is in her Monster Form, she will let out a demonic yell, indicating that she has turned, and will start to hunt and attack the players. The players have to give the pacify doll to her if they want to calm her down. She also makes endless amount of noise and players can see her even without a flashlight as she emits a pulsing bright light. She will start to levitate around instead of walking or running. She increasingly becomes faster with each marked doll burnt, making it more difficult to outrun.

#### Enraged Mode

When there's only one marked doll left, Emilia will emit a similar demonic yell but except much more deeper and menacing than before. During her Enraged Mode, Emilia's appearance does not change much aside her skin becoming bright red, with her body emitting a red pulsing glow and she will never return to calm mode. Because she becomes extremely fast than ever, it is basically impossible to outrun from her and players require to use strategies and tactics to overcome her inhumane speed.

## Trivia

* Her fate depends on which endings the player(s) chooses after defeating her.
* The cross-shaped mark on her mouth gives the illusion she has an "X-shaped mouth", especially when she undergoes her Monster Form.
* It is strongly hinted Emilia can survive without food or water for prolonged periods of time: her parents being dead for a long time, she obviously wouldn't be able to make food for herself without the help of someone else.
* Her appearance seems to be inspired from classical ghosts known as "Onryōs" from the Japanese culture.
	+ It is possible Emilia's appearance is mostly based from Sadako Yamamura from the *Ring* franchise.