Chaz Razerplane

A Skilled brawler who dreamed of one day becoming a Venerable wizard. Bestowed with an honorary bachelor's of Abjuration by the Irhurman College, Chaz was hired onto the college's staff as a Proctor. Chaz was selected to join the Irhurman Delegation on the investigation in Engleher.

**Played by josh**

**XP:** 180

**Perception** +4; Low-Light Vision

**Languages** Common, Draconic, Orcish

**Skills** Acrobatics +9, Arcana +6, Athletics +8, Deception +6, Intimidation +6, Underworld Lore +6

Str +1, Dex +4, Con +2, Int +1, Wis -1, Cha +1

**Items** +1 Gaff, Spell Book, Steel Shield, **Coin** 1 GP **Bulk:** 3 (3 L) / 6 Encumbered/ 11 MAX

**AC** 19; Fort +9, Ref +9, Will +6

**HP** 38/38

**Speed** 25 feet

**Melee**  Gaff +7 [1/-4] (Trip, Versatile P), **Damage** 1d6+1

**Spell Attack** +6; **Spell DC** 16

**Spell Slots**
 **2nd** | 1

**Innate Spell:** Detect Magic

**Spell Book:** **Conflux Spells** Shielding Strike ; **Cantrips** Acid Splash , Chill Touch , Daze , Electric Arc , Message , Ray of Frost , Read Aura, Shield , Tanglefoot; **1st** Gravitational Pull , Kinetic Ram , Mage Armor , Shattering Gem , Summon Construct , Tether; **2nd** Resist Energy , Summon Construct

**Arcane Cascade**  (Concentrate Magus Stance) While you're in the stance, your melee Strikes deal 1 extra damage.

**Arcane Sense**

**Cantrip Expansion**

**Powerful Leap** When you Leap, you can jump 5 feet up with a vertical Leap, and you increase the distance you can jump horizontally by 5 feet.

**Shield Block**

**Sparkling Targe** When you're in Arcane Cascade stance with your shield raised, your circumstance bonus to AC from your shield also applies to your saves against spells and other magical effects. In addition, damage you take as a result of a spell or magical effect in Arcane Cascade can trigger your Shield Block reaction, even if the damage isn't physical. When blocking damage in this way, increase your shield's Hardness by an amount equal to the extra damage from Arcane Cascade.

**Spellstrike** You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don't occur immediately but are imbued into your attack instead. Make a melee Strike with a weapon or unarmed attack. Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple-attack penalty, but you don't apply the penalty until after you've completed the Spellstrike. The infusion of spell energy grants your Strike the arcane trait, making it magical.

After you use Spellstrike, you can't do so again until you recharge your Spellstrike as a single action, which has the concentrate trait. You also recharge your Spellstrike when you cast a conflux spell that takes at least 1 action to cast; casting a focus spell of another type doesn't recharge your Spellstrike.

**Titan Wrestler** You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you.

**Trick Magic Item** Attempt a check using the skill matching the item’s magic tradition.

Success For the rest of the current turn, you can spend actions to activate the item as if you could normally use it. Failure You can’t use the item or try to trick it again this turn, but you can try again on subsequent turns. Critical Failure You can’t use the item, and you can’t try to trick it again until your next daily preparations.

## Personal history

### Sweet Recovery

Joining the Salty Crackers in Engleher, Chaz helped them fight off a Shambler Troop at Jiim's Grave in the Kirkyard. Chaz also played a critical role in overcoming the Soulbound Doll standing vigil there.