recursal/Fanatic-Fandom huggingface dataset:
4-10 (Alpha)

{{#switch:4-10 (Alpha)

*For the version in ECLISE Beta, see 4-10.*

## **4-10: Black Flags**

**Black Flags**, also known as **4-10**, is the tenth and final level of Pirate Seas Part 1 in ECLISE. After completing the level, the player receives a Frostbite Caves key and will be sent to 5-1. The player also receives access to S-8.

## Dialogue

(After completing the level)

(Crazy Dave appears)

Crazy Dave: I'm ready to go. Pirates are great, but I think I'm getting homesick.

Crazy Dave: No wait, I mean seasick.

(Penny appears)

Penny: Roll down the window, please.

Crazy Dave: No time for that. We have a Mr. Boss guy to meet!

(Crazy Dave and Penny leave)

## Tips

* Zombies will now launch an all-out attack at you, so high firepower is required to tackle down the zombie crowds, so practice using expensive plants like you did before with the Tier 3 Threepeater level. Delay the waves as much as you can so you can farm enough sun for Melon-pults.
Fred

Fred ("Fearless Fred") is a character written by grey. Fred is an alien that was cast out his home world and eventually crash landed on earth. He has a lot of contained power which can be unleaded by taking off his shell. His main rival is Roger.

### Relatives

Zill (Mother of Slime-bons ) Zone ( Father of Slime-bons)

## Appearance

He looks like a normal earth snail but when his powers are unleashed he turns into a muscular being with an iconic blue suit.

## Personality

Fred is kind and compassionate, he believes in justice and feels that most people are deserving of forgiveness. Most.

## Powers / Abilities

Powers: Transforms into a muscular being on power spike. Has the ability to fly. Can spit acid slime.

Freds strength is on par with rogers base strength but Fred has a limit.

Fred is extremely durable when his power is unleashed.
11-4 (Alpha)

*For the version in ECLISE Beta, see 11-4.*

## **11-4: Front Shadow**

**Front Shadow**, also known as **11-4**, is the fourth level of Ancient Egypt Part 2 in ECLISE. After completing the level for the first time, the player unlocks Moonflower.

## Tips

* This level introduces Moonflower, an intangible shadow plant that produces sun and is a powerhouse to all shadow plants in her adjacent areas.
* Dusk Lobbers lobs in 3 lanes when powered by a Moonflower, the pre-picked plants insist you to use this combo.
* With the graves filling up the back columns, bring Grave Busters and plant them on the back to make room for your shadow plants before the first Imp Cannon arrives.
(Charlotte Dough) Bread-Girl

> "*You should have aimed for the bread.*"
> ― Bread Girl
>
>

## Early Life

Charlotte Dough ("Bread Girl") Was born in Bakersfield. She was raised by a normal family and had a relativity calm life. Until one day where she was hit by a truck filled with bread mix. A mad doctor named "Roach" interrupted a life saving procedure and Operated on her himself filling her with multiple unknown serums. The result of roaches work saved her life but also changed her forever. she was now a slice of bread.

## Personality

A determined and furious little slice of bread.
21-5

## **21-5: Arid Frog**

**Arid Frog**, also known as **21-5**, is the fifth level of Ancient Egypt Part 3 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Today's forecast: Dry, with a chance of Mega Gargantuars.

Penny: My sources detect a hidden sun reserve somewhere.

Penny: Perhaps we can use Ra Zombies to assist us in getting some resources.

Crazy Dave: Let's hope that the conveyor won't disappoint us then!

Penny: Somehow I think we're gonna get the exact opposite.

Penny: At least everything on the conveyor is free today.

(Crazy Dave and Penny leave)

## Tips

* Sun will be available from Toadstool's swallow, as well as being pulled on screen by Ra Zombies. Consider keeping them alive for as long as possible to get as much as you can. Though be mindful that Toadstool will instantly eat Cleopatra Zombies that spawn them.
* Mega Gargantuars will be constantly attacking throughout the whole level. You will want to stall them with Stunions as your Fire Peashooters and Toadstools weaken them. Snipe them down with Magnifying Grass attacks if you're in danger.

## Waves

**Note:**
 have 3 segments.
BFB Book Paradise Wiki

Worship here (if Bookist). Rules here.

## About

A sanctuary and paradise for appreciation of our Queen Book. She most often appears to us in the animated YouTube show *Battle for Dream Island* by jacknjellify and its sequel seasons. The creators of said series are oblivious and in denial of Her superiority, as Book has not had an easy time there, and not won any seasons as of yet. But rest assured, they shall answer for their crimes when the time comes.
3-8 (Alpha)

{{#switch:3-8 (Alpha)

*For the version in ECLISE Beta, see 3-8.*

## **3-8: Prop Plant**

> *For the Beta version level with the same name, see 3-9.*
>
>

**Prop Plant**, also known as **3-8**, is the eighth level of Dark Ages Part 1 in ECLISE. After completing the level, the player receives the Sun Boost upgrade, which lets the player to start with 25 extra sun in the bank.

## Dialogue

(After completing the level)

(Penny appears)

Penny: This bonus sun upgrade will be useful in these dark times.

Penny: We should keep a lookout for similar upgrades as we move forward.

(Penny leaves)

## Tips

* Some plants are especially useful for this type of level - plants that do not require sun to make their presence, either when planted or with their special ability. Iceberg Lettuce and the new Spore-shroom are proven to be up for the task. Use them along with other cheap options to limit your sun budget as much as possible. It is safer to save some sun to battle against Dark Ages Gargantuars.
FreeSmart

**FreeSmart** was Book's team in the later part of *Battle for Dream Island Again*. She left her previous Team No-Name along with some others in order to have more freedom. Book suggested naming it Freedom, but Pencil changed it to FreeSmart due to "freedom sounding like free-dumb". They were later dissolved when Book and Ice Cube left to join  in BFB.

Members:

* Book (Pencil dared give her the mere rank of "alternate")
* Bubble
* Ice Cube (alternate)
* Match
* Pencil
* Ruby

## Trivia

* FreeSmart and  share some similarities, including:
	+ Members Book and Ice Cube
	+ All members being female
	+ Book's name being at the top when put in alphabetical order
* FreeSmart never lost.
* FreeSmart was also the most short-lived team on the entire show, only lasting one episode.
* Book was treated poorly on this team and no longer associates with it.
10-4X

*For the normal version in ECLISE Alpha, see 10-4 (Alpha).*
{{#switch:10-4X

*For the normal version in ECLISE 2.o, see 10-4 (2.0).*
*For the version in ECLISE Beta, see 10-4.*

## **10-4X: Blind Audition**

**Blind Audition**, also known as **10-4X**, is the fourth level of Neon Mixtape Tour Hardcore in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: We have encountered Boombox Zombies, User Dave.

Penny: They can stun all plants with their charming music for a while.

Penny: Moreover, they can rise from the ground to stun our defenses right away.

Crazy Dave: It's gonna be music to my ears... and our plants'!

(Crazy Dave and Penny leave)
11-7 (Alpha)

*For the version in ECLISE Beta, see 11-7.*

## **11-7: Storm Quarry**

**Storm Quarry**, also known as **11-7**, is the seventh level of Ancient Egypt Part 2 in ECLISE. After completing the level for the first time, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Massive sandstorm waves are upon us, User Dave.

Penny: I suggest we deploy Cold Snapdragon - his icy breath will be very helpful here.

Crazy Dave: What a cool guy then, Penny!

Penny: ... note to self: Tell User Dave to get new joke material later.

(Crazy Dave and Penny leave)
Bleh

, unofficially referred to as **Bleh**, **BookDoraGatyIceCubeLollipopSawTacoTeardrop**, \*8 names at once\* (in the subtitles), 8Names, GABOP (from looking afar from the name) was Book's team on *Battle for BFDI*. It disbanded when some members, Book included, left to join *The Power of Two*.

Members:

* Book (**THE QUEEN AWESOMENESS IS HERE**)
* Dora
* Gaty
* Ice Cube
* Lollipop
* Saw
* Taco
* Teardrop

## Gallery

Book's name isolated from the logoBleh's full name.A picture of all the Bleh members as shown in the Official BFB Guidebook.Bleh in BFB 1 after (accidentally) naming their team.Book talking to Ice Cube about Taco.
## Trivia

* and FreeSmart shares some similarities, including:
	+ Members Book and Ice Cube
	+ All members being female
	+ Book's name is at the top when put in alphabetical order
* only lost once. Bleh was also the last team put up for elimination, at 'Don't Dig Straight Down'. That's how epic our queen Book is.
Book

**Book** is the best contestant from *Battle for Dream Island Again*, *IDFB*, *Battle for BFDI*, and *The Power of Two*. She was the best on Team No-Name, FreeSmart, and , respectively. She is also the best on Just Not in TPOT.

She is a green and blue hardcover book with white pages and contains information about various things. Some of these include:

* Definitions of the other (inferior) contestants
* Journal
* HPRC user manual
* HPHPRCC user manual
* IDFB Tips and Tricks Guidebook
* Battle for Dream Island Official Character Guide
15-10

## **15-10: Ice Ace**

> *For the Alpha version level with the same name, see S-10 (Alpha).*
>
>

**Ice Ace**, also known as **15-10**, is the tenth and final level of Frostbite Caves Part 2 in ECLISE. After completing the level, the player receives a Money Bag and will be sent to 16-1.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: Gurretings! Zomboss be back with challenge.

Dr. Zomboss: Zomboss blows up mines... Mines perish... Then you die!

Dr Zomboss: Fool-proof! Regards, Zomboss

(Dr. Zomboss leaves)

(Crazy Dave and Penny appear)

Crazy Dave: You heard that Penny! We have to protect them!

Crazy Dave: Not because I want to know their secret lives!

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave and Penny appear)

Crazy Dave: Holy water! THAT was CRAZY!

Penny: And it will just get worse from here.

Penny: The toughest challenges are far from over.

Penny: For now we can leave this place. Go to somewhere warmer.

Penny: Like Wild West... there's another energy spike from there.

Crazy Dave: Another chance to finally face Dr. Zomboss? Well then, let's time travel!

(Crazy Dave and Penny leave)

## Tips

* Tall-nut is a high-health defensive plant that is immune to frost, can prevent Dodo Rider Zombies from flying, and can even withstand multiple weasels and Gargantuar smashes. It is undoubtedly the best plant to defend the endangered plants.
* The early game of the level is quite tricky. Hot Potatoes can be used to quickly melt the frozen Gold Leafs and make use of them. Cheap plants such as Potato Mine and Stunion will be of great help during this part of this level. Do not forget to quickly react to sudden chilling winds and make use of the slider tiles as well.
* This stage once again calls for warming plants to be placed alongside your attackers. It is recommended to avoid placing your offense at column 3 as Yeti Imps will be thrown there.

## Gallery

By pathetic breadBy White1337by embarkingrain27By Hungry bear from zooBy Electricity GameBy CogafireBy Electricity Game ( Bowling Bull + Jack o'Lantern )By ZaidaanPro764325425654 Homing Thistle + Fire PeashoterBy Phantom of Ra (Sunflowers at the back ftw)By TheUnnamed44 (Fire Peashooter solo, btw Primal Potato Mine PF carried hard)​​​​​​​
The Ten Commandments of Bookism

***"It's different now!" ― Book***
This page contains material not made by jacknjellify and may not be canon to the BFDI series. Please ask the creator of the page or make your own page if you want drastic changes to those parts.

For the religion itself, see here.

All Bookists **MUST** follow the 10 Commandments of Bookism. If you are already a Bookist, then add the Bookist userbox to your profile. Here are the commandments as follows. The blog post regarding the commandments itself can be found here.

* Thou shall adore your Queen Book.
* Thou shall vote Lollipop when Bleh is UFE, and to not stop voting her until she is eliminated. Voting Gaty is also allowed.
* Thou shall not use Book's name in vain.
* Do not let the creators' bias ruin thy opinion on Book.
* Eat tacos at least once a month, for they are traitors and might bring discomfort to our Queen.
* Respect others' opinions, even when they are against the laws of Bookism.
* Liking Taco is allowed. If thou is a Taco fan, thou can still be a Bookist if you meet the other requirements.
* Express thy love for Book every now and then, as she deserves more appreciation.
* Whenever Book asks you for something, thou shall fulfill her request.
* Don't try to force thy opinion of Queen Book into others.
10-6X

*For the normal version in ECLISE Alpha, see 10-6 (Alpha).*
{{#switch:10-6X

*For the normal version in ECLISE 2.o, see 10-6 (2.0).*
*For the version in ECLISE Beta, see 10-6.*

## **10-6X: High Pea Layers**

**High Pea Layers**, also known as **10-6X**, is the sixth level of Neon Mixtape Tour Hardcore in ECLISE. After completing the level, the player receives a Money Bag.
Akhlys

Akhlys is a Greek goddess, the mother of the demigod Jo Loray. She is the goddess of misery and is a minor goddess of darkness.

**Series**

Akhlys is featured in the following series:

* Camp Trinity
* Beautiful Chaos
* Shadow Valley
* The Garden of Immortals
* Eden Guidebook

**Early Life**

Not much is known about Akhlys prior to the events of the series. She resides in Tartarus and graveyards the majority of the time and she began working for Tartarus, commonly working with the bad guys until her daughter got involved.

**Camp Trinity**

N/A

**Beautiful Chaos**

N/A

**Shadow Valley**

N/A

**The Garden of Immortals**

N/A

**Eden Guidebook**

N/A

**Personality**

Akhlys is a mean but lonely woman who hates being ignored and is eternally miserable. She wants attention and to be loved and feared.

**Appearance**

Akhlys has ghost white skin and wears a ratty, torn dress in varying shades of white and gray. She has straight, long black hair and blood red lips and black eyes.

**Powers**

* Darkness
* Poison
* Blood
* Shadows

**Magical Items**

* Daggers
* Poison Darts

**Love Interests**

* David Loray--lover, father of her daughter

**Friends and Enemies**

* Tartarus (master)
* Erebus, Soteria, Kronos, Eros (enemies)

**Dream Cast**

\*as of 9/13/2020

* Hannah John-Kamen

**Trivia**

* She nearly killed Ray Henry in Camp Trinity #3, Immortal Death.
* She has no known godly family.
* She has only one demigod child known of.
16-10 (Alpha)

*For the version in ECLISE Beta, see 16-10.*

## **16-10: Colossal Country Club**

**Colossal Country Club**, also known as **16-10**, is the tenth level of Wild West Part 2 in ECLISE. After completing the level, the player receives a Money Bag, unlocks I, Zombie's Z6-1 and The Concealment's SDL-1. The player also gains access to a 17-1 checkpoint.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Penny: The final stand is near, User Dave.

Penny: The whole country club is against us.

Penny: Their piano music is even more in-tune today.

Penny: Getting past them will be no easy task.

Crazy Dave: Our spirit's strong though! We can make it!

Penny: But theirs are also burning with hunger. We will see then.

(Both leave)

### Outro

(Crazy Dave and Penny appear)

Crazy Dave: Nothing can stop us!

Crazy Dave: Not even this hunger pang!

Crazy Dave: Now where's Mr. Boss guy?

Penny: Not here, I suppose.

Crazy Dave: So... I take it we have to go back to another era to search for him?

Penny: Correct. Maybe the Beach will do.

Crazy Dave: More sunshine vacation! Nice!

(Both leave)

## Tips

* Most zombies are changing lanes, bring in Multi row attackers for an easier early game.
* Feed Sun Bean to Buckethead zombies and use Squash to finish them.
* Plant two Cold Snapdragons on Columm 3 to neutralize Prospectors.
	+ Alternatively, you can use Snow Pea, but you can get eventually overwhelmed.
* Use plants with piercing or Lightning Reed to neutralize the chickens.
* Tumbleweed can be used to save your plants from Under-dancers! ambush.
Book/Gallery/Icons

***"It's different now!" ― Book***
This page contains material not made by jacknjellify and may not be canon to the BFDI series. Please ask the creator of the page or make your own page if you want drastic changes to those parts.

Team/voting icons of Book.

***Note: Some artists are as of yet not known to our community. It would be appreciated if you shared any you know.***
Credit to jacknjellifyCredit to jacknjellifyCredit to jacknjellifyCredit to Jim NyeCredit to GopluXPopluCredit to GopluXPopluCredit to GopluXPoplu
20-1

## **20-1: Meta Jam**

**Meta Jam**, also known as **20-1**, is the first level of Neon Mixtape Tour Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: The final era. I suspect that Dr. Zomboss kept a trick up his sleeves.

Penny: I fear that we will need to weather some of the toughest zombie hordes.

Crazy Dave: So long as we're in the groove, we'll be a-ok!

Crazy Dave: Let the dance battle commence!

(Crazy Dave and Penny leave)

## Tips

* 20-1 is quite heavy for the night level, as you need to handle Hair Metal Gargantuars and a lot of Neon Bucketheads in later waves.
* However, this is still a simple intro level and you should win without too much trouble.
DS Dinah Kowalska

## Dinah Kowalska

**Dinah Kowalska** is a Detective Sergeant in the Manchester Metropolitan Police assigned to the Integrated Policing Unit.

Dinah’s got a brain like a planet – strong, impulsive and passionate. She’s a compassionate single mum, and totally dedicated to her role as Detective Constable. That’s Constable, not Sergeant, because as the series opens, she’s passed over for a much deserved promotion by her boss, D.I. Deering.
1-1

*For the normal version in ECLISE Alpha, see 1-1 (Alpha).*
{{#switch:1-1

*For the normal version in ECLISE 2.o, see 1-1 (2.0).*

## **1-1: The Ancient Time**

**The Ancient Time**, also known as **1-1**, is the first level of Ancient Egypt Part 1 in ECLISE. It acts as an introduction to the Ra Zombie. After completing the level, the player unlocks Cabbage-pult.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Penny: Welcome to Ancient Egypt!

Penny: We're 4500 years behind our modern time... more or less.

Crazy Dave: That doesn't smell right. Where's Mr. Boss guy?

Crazy Dave: In the meantime, these plants are made for plantin'.

Crazy Dave: And those zombies are made for bashing!

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave and Penny appear)

Crazy Dave: Why is Potato Mine here? Or not here?

Penny: Perhaps it is caused by time paradoxes? This can be confusing...

Penny: For now we shouldn't worry about that too much.

Penny: Let's just move on for the time being.

(Crazy Dave and Penny leave)

(After exiting to the map)

Crazy Dave: Good news! Penny found a map across space time!

Penny: To be precise this is a space-time map where we can find plants that can help us and...

Crazy Dave: Less explaining, more exploring! And kicking some zombies' butts!

Penny: ...

## Tips

* The Ra Zombies introduced in this level have the ability to steal sun. It is best to quickly collect the sun they are stealing in order not to have much trouble during early game. On the other hand Ra Zombies can also be used to stall early waves. They stop when trying to steal sun, so allowing them to start to steal the sun, but taking it away before they completely steal it will buy you a lot of time. This is a technique useful in many later levels.
* Tombstones can be a bit problematic. Try to destroy them as quickly as you can while using other plants to stall the enemies.

 Waves

## Gallery

Final waveAll Tier 2 (By CreeperBoss1532)Wintermelon Strat - 64ds (1.9)
3-3X

*For the normal version in ECLISE Alpha, see 3-3 (Alpha).*
{{#switch:3-3X

*For the normal version in ECLISE 2.o, see 3-3 (2.0).*
*For the version in ECLISE Beta, see 3-3.*

## **3-3X: Grave Cavation**

**Grave Cavation**, also known as **3-3X**, is the third level of Dark Ages Hardcore in ECLISE. After completing the level, the player gets Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Caution, User Dave!

Penny: These gravestones here are much more dangerous than the ones at home.

Penny: Be prepared for unexpected surprises rising from them.

Crazy Dave: Surprises? Do I need to get my hammer?

Penny: I may consider that.

(Crazy Dave and Penny leave)

## Tips

* The level introduces the Necromancy ambush. Note that Necromancy ambushes may be even threatening in this mode.
* The biggest threat in this level is the gravestones that are close to your house.
* The level will also spawn more graves, so it's recommended that all gravestones be destroyed quickly.
* Regardless of this, Necromancies will occur no matter how fast you destroy them, so be prepared to deal with closer zombies.
20-3

## **20-3: The Arcademy**

**The Arcademy**, also known as **20-3**, is the third level of Neon Mixtape Tour Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Hey Penny! I found this arcade machine thingie!

Crazy Dave: Do you think that you can make it work again?

Penny: There's no time for games, User Dave. There's another horde incoming.

Crazy Dave: Aw. But gaming can give me the experience to beat them!

Penny: Not now, User Dave. We have to act fast.

Penny: We're not the only one who can use the power of 8-bit technology, after all.

(Crazy Dave and Penny leave)

## Tips

* This level introduces the Arcade Zombie. He pushes a heavy arcade machine that blocks shots and crushes plants. Additionally, when his jam is on, 8-Bit Zombies will rapidly spawn from the machine.
* A dangerous combo this level has is playing 8-bit jam followed by punk jam, letting the spawned 8-Bit Zombies go crazy. If a Boombox Zombie plays his ballad while there are many 8-Bit Zombies, you're gonna be in trouble.

## Gallery

By Dj Tile TurnipBy Electricity GameBy CogafireBy The Winter Lettuce
Shattered Holms

A chain of islands, or archipelago, connecting Cusrach and Dorlan and marking the entrance to Dipenbura’s Mirror. Disputed territory between the two nations, the small population is actively independent. Most species unique to the Four Realms are found here.

* Naclin is the isle closest to Cusrach, a short trip from Gale Point. The Naclini are characterized as tall with alabaster complexions and hair.

* Bukin is the closest isle to Dorlan. The inhabitants of Bukin are dark and relatively short.

* Bedopi is an island near the center of the Holms. It is populated by tall humanoids, the bedopii, that vary greatly. With one or two or three eyes, unnatural hair colors, rough white, blue, or purple skin that reach to almost ten feet in height.
Dipenbura’s Scar

Dipenbura’s Scar is a mountain range making the western border of a Cusrach and the eastern of Dorlan. it runs from Dipenbura’s Mirror in the south to the Ice Spire in the north. The mountains are not very tall and generally not that steep, making some people refer to them more as hills. The largest settlement is the village of Portar in Cusrach.

The Scar is home to a respectably large population of Shallowheart dwarves.

It is named after the legendary wizard and Chosen, and later Exarch of Vellan, Dipenbura.
Cur

The Red-handed One. Depicted as a large man in white armor, with blooded hands. A chosen holy warrior of Vellan who fell from grace when he sought to destroy the ‘wicked’. When he fought Vellan he blooded his hands with her blood, but was stricken down to Lantus, where his fall shattered the land. God of ambition, strife, war.

His followers seek his ascension over Vellan, this cult is known as the Fifth Realm. Their symbol is two bloodied hands clasped together on a white background. The order has agents in every major city in the Realms.

He is actually stuck in physical form and is contained in the capital of Lantu and watched over by the Aldux. Almost no one knows this though.

Older names for Cur include Curos, Cunos, and Cunoseph.
22-5

## **22-5: Takeaway Hunger**

**Takeaway Hunger**, also known as **22-5**, is the fifth level of Lost City Part 3 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* This level is considered the second Mime Zombie intro, being a normal decently long level. Even though a lot of Mimes appear near the end, Bug Zombies or Relic Hunter Zombies can pose a bigger threat, especially when combined with Overgrown. Remember to bring Wall-nuts to not let the Mimes use their special attack.
20-10

## **20-10 : Taking the Big Stage**

**Taking the Big Stage**, also known as **20-10**, is the tenth and final level of Neon Mixtape Tour Part 2 in ECLISE. It is also the very last level of ECLISE Part 2. After completing the level, the player will unlock the Fourth Plant Food Slot upgrade, which lets the player hold onto one more Plant Food during a level. Then, they will be able to complete the Gate level back in Ancient Egypt and proceed to ECLISE Part 3.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr Zomboss: Well, Gardeners. It seems that you're rather persistent and resilient.

Dr Zomboss: One of my strongest hordes will now be sent to dispatch you.

Dr Zomboss: The stage is set; my zombies are ready. Surrender your brain - there will be no other way!

Dr Zomboss: Regards, Dr. Edgar Zomboss

(Dr. Zomboss leaves)

(Crazy Dave and Penny appear)

Crazy Dave: Time to TAKE BACK THE STAGE!

Penny: Foreshadowing much?

Crazy Dave: I can't help it, Penny! We're finally meeting Mr. Boss guy again!

Penny: Battle first, User Dave. Zomboss later.

(Crazy Dave and Penny Leave)

### Outro

(After completing the level)

(Dr. Zomboss appears)

Dr Zomboss: Greetings, Defenders of Time.

Dr Zomboss: It seemed like all my schemes and plans have fallen apart, thanks to you.

Dr Zomboss: But even in defeat, there's still hope for me - for I have one last ditch effort to stop you.

Dr Zomboss: I shall now gracefully retreat into the timelines again.

Dr Zomboss: Mark my word : You haven't won the war. You have only won the battle.

Dr Zomboss: Sincerely, Dr. Edgar Zomboss.

(Dr. Zomboss leaves)

(Crazy Dave and Penny appear)

Crazy Dave: It cannot be...

Crazy Dave: Can it?

Penny: We can't wallow in misery right now, User Dave. We must prepare for when Zomboss comes back.

Crazy Dave: But... all this time... no Mr. Boss guy... What's the point of this trip, then?

Penny: It seems to me that Zomboss is hiding something...

Crazy Dave: AFTER HIM, THEN!

Penny: \*robotic sigh\* Here we go again on the road.

Penny: You'd think that he would have learned not to charge in after so many battles...

(Crazy Dave and Penny leave)

## Tips

* For the final fight of ECLISE Part 2, you'll need to go heavy. Sun-shroom is usually better than Sunflower here, since this stage is long and you'll get more sun in the long run.
* Walling plants as well as stalling plants are a near must if you want to survive this onslaught. Football Zombies and Wizard Zombies will be thrown at you in large numbers, which make for a deadly combo, be sure you deal with them ASAP.
* Having AoE plants will be excellent here, the Arcade Zombies and their spawned 8-Bit Zombies are crippled by piercing plants such as Fume-shroom or Laser Bean, and Wizard Zombies are obviously weak to these plants as well. Chilling is also highly advised, when Punk or Metal jam comes on, you could be in big trouble without them.

## Gallery

( who said Sun-shroom doesn't good ? )By Hungry bear from zooT3 Fire Peashooter + Escape Root :)By Electricity Game (Cold Snapdragon chill zombies instead of Snow Pea)By Electricity Game pt.2By CogafireBy Heady-pultBy GamerDragon360By Heady-pult
3-5X

*For the normal version in ECLISE Alpha, see 3-5 (Alpha).*
{{#switch:3-5X

*For the normal version in ECLISE 2.o, see 3-5 (2.0).*
*For the version in ECLISE Beta, see 3-5.*

## **3-5X: Grave Consumer**

**Grave Consumer**, also known as **3-5X**, is the fifth level of Dark Ages Hardcore in ECLISE. After completing the level, the player receives a Money Bag. The player will also automatically clear 3-5 with an empty level. Then they granting access to S-5.

## Dialogue

(Crazy Dave appears)

Crazy Dave: This will be the first Last Stand. There will be more lasts to come.

Crazy Dave: How can this "Last Stand" not be the last one? I don't know.

Crazy Dave: I'm too CRAAAAZY to care!

(Crazy Dave leaves)

## Tips

* With less sun graves and tougher zombie waves, this Last Stand level may be painful to beat.
	+ Starfruit can attack zombies and graves from different directions. It is still powerful, especially in groups, even when tossed by the graves, but watch out for Lost Pilot Zombies, Starfruit cant attack this zombie before it drops.
* Potato Mines should be used and pre-planted for the final wave to defeat the Buckethead Peasant army.
Vellan

The Lady, Dusom, Vellan is overgoddess of the Four Realms. She is the principle deity worshipped among the mortals. Her edicts restrict planar travel and communication, making direct communication difficult for certain beings to interact with the plane. In Great Antiquity she formed the Four Realms, this is still the royalties reason for rule.

Her voice on earth is the Aldux, who acts as prophet and head of The Vellan Church. The headquarters is the Hallow Diadem located in Yubelin, Lantu. The church is most powerful though in Dorlan.

Out of respect, areas where her worship is popular the title “lady” is replaced by other titles for female nobility.
Yubelin

Yubelin (Realm Speech for “great magic“)is the capital of Lantu, sitting at the center of the island nation on the island of Yubelin.

Strong magic has touched Yubelin, the city and island, as this is the spot where the god Cur fell when he was cast down by The Lady.

Notable locations

* Galrhis Tower is the residence of the regent, Archduchess Eura Acheron, on the shore of Lenisureldine.
* Opposite of the tower on the other side of the lake is The Lady’s Dwelling, a titanic temple to Vellan and residence of the Aldux acting as the centerpiece to the Hallow Diadem.
* It is well known that the Red-handed One was cast from the heavens here, fracturing the continent and forming the islands of Lantu. Only known to the Aldux, the crystal waters of Lenisureldine still imprison the fallen god Cur.
18-1

## **18-1: Jurassic Smash**

**Jurassic Smash**, also known as **18-1**, is the first level of Jurassic Marsh Part 2 in ECLISE. After completing the level, the player unlocks Perfume-shroom.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Hey! The past is still just when we left it!

Penny: Perhaps my sensors may been incorrect, after all.

Penny: There are some differences though. More Jurassic zombies have appeared, along with more dinos.

Penny: You may need to be well-versed in gardening to give yourself sufficient protection.

Crazy Dave: It's shovel time!

(Crazy Dave and Penny leave)

## Tips

* As any intro level, 18-1 shouldn't be a problem. The amount of zombies here is really overwhelming though, so you need to bring good damage and stalling. Pay close attention to Jurassic Gargantuars: they start coming very early and have much more health than in any other world.
14-8 (Alpha)

*For the version in ECLISE Beta, see 14-8.*

## **14-8: Double Barrel Battle**

**Double Barrel Battle**, also known as **14-8**, is the eighth level of Pirate Seas Part 2 in ECLISE. After completing the level, the player unlocks Dead Man's Booty.

## Dialogue

### Intro

(Penny appears)

Penny: After gathering more data on those cannonballs...

Penny: I have a few suggestions on how to counter them.

Penny: Defensive walls can block a few more shots than the typical plants.

Penny: Plants that are cheap or have quick recharge can also work as cannon fodder.

Penny: ...pardon the pun.

Penny: Be aware though that cannonballs can also hit some underground and hidden plants.

Penny: We are up against another huge barrage of cannonballs this time, so good luck.

(Penny leaves)

### Outro

(Crazy Dave and Penny appear)

Crazy Dave: Finally, one of these pirates dropped some booty!

Penny: I am detecting something more challenging than treasure inside.

Crazy Dave: So... no gold?

Penny: Likely.

(Both leave)

## Tips

* This is your second battle against a huge barrel brigade. Be sure to add Jalapeno to your deck of plants that you will be using in this level.
* Cannonballs! will be appearing more often and earlier, have your line of defense ready with wall-plants to tank the cannonball shots from each lane as Penny stated, apart from that, cheap and fast recharging plants are good choice as sacrifices to the cannonball blasts.
* Slowing plants to support the heavy damaging plants are necessary to destroy the zombies without them causing so much of a wreck.

## Waves

**Notes:**
 has    underneath.
21-4

## **21-4: Ra Square**

> *For the Alpha version level with the same name, see 11-5 (Alpha).*
>
>

**Ra Square**, also known as **21-4**, is the fourth level of Ancient Egypt Part 3 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* A new zombie makes her appearance, the Cleopatra Zombie. She is able to summon Ra Zombies on 4 sides around her, similar to the Dancing Zombie from the first *Plants vs. Zombies*.
* With this in mind, bring piercing plants or area-of-effect plants to defeat them before you're overwhelmed by having too many zombies eating at your defenses, especially when Cleopatra Zombies appear in Sandstorms.

## Gallery

By White13371.8.3 cg22xXxBy Cogafireby AlphaREDBy The Winter Lettuce
16-6 (Alpha)

*For the version in ECLISE Beta, see 16-6.*

## **16-6: Vegan Vengeance**

**Vegan Vengeance**, also known as **16-6**, is the sixth level of Wild West Part 2 in ECLISE. After completing the level, the player unlocks Electric Currant.

## Dialogue

(Crazy Dave and Penny appear)

Penny: User Dave...

Crazy Dave: Yes, Penny?

Penny: It appears we have stumbled into Dr. Zomboss' farmhouse.

Penny: Be prepared for a GIANT pet swarm.

Crazy Dave: More fried chickens then!

Penny: I still HEAVILY advise you against eating them.

Crazy Dave: But Penny! I'm hungry! We have been time travelling for ages!

Penny: No, I do not want you to become a zombie.

Crazy Dave: Aw.

(Both leave)

## Tips

* Try your best to hold off the first zombies in order to farm more sun to get your first Homing Thistle. If you cannot do that when the Vegan Zombies show up, hold them off with your ground plants and Endurian as they also have toughness enough to kill the zombies.
	+ Alternatively, you can use Plant Food to gather more sun enough to plant the Homing Thistle.
	+ Homing Thistle at Tier 3 shoots darts quicker but somehow has shortened range and more costly. The more undamaged the lawn is from the zombies, the more you are able to plant Homing Thistles.
* Garlimite here has no recharge and is useful in moving dangerous zombies away from the vital plants and also stop the bull early to throw the imp.

## Waves

**Notes:**
 spawns randomly.
19-7

## **19-7: The Safezone**

**The Safezone**, also known as **19-7**, is the seventh level of Far Future Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: The zombies have developed a new technological invention to fight us, User Dave.

Penny: These runes will prevent us from planting ground plants on them.

Penny: Not only that - once activated, they will shield all zombies on those tiles.

Penny: We'll need to be careful around them - I fear that this shielding will be impossible to break through.

Crazy Dave: Think of the horror - a shielded Shield Zombie! How will we even win?

Penny: I'm afraid I don't have a good answer for this.

(Crazy Dave and Penny leave)

## Tips

* Protection Runes make their first appearance on this level. As stated in the dialogue, zombies will become invincible while they are over these tiles, even to lawnmowers. In addition, dangerous zombies like the Disco-tron 3000 or Gargantuar Prime can stop themselves directly on top of these runes and continue causing mayhem.
* As such, you'll want good plants that can damage these zombies before they reach the runes. Mecha-Football Zombies are also threats to watch out for as they can invincibly push your defense away.

## Gallery

By Heady-pult (Imagine playing Touhou in PvZ)By Cogafire (brought PPM for bot imp ambushes)By The Winter Lettuce (Secondaries edition)
Dorlan

The First realm in the southwest of Cutilan, and running to Dipenbura’s Scar in the east as a border of Cusrach. Known for its expansive shoreline, it’s religious people, the plains of Hinterfield in the east, and probably most notably The Dor, a massive forest covering the majority of the nation. It is a kingdom ruled by House Umebalar, but also has a Ruling Council made up an one individual form each Ruling City.

## Tusten

The capital of Dorlan. The king rules from the palace at the center of the the city. Nicknamed “The City of Many Colors” because of its unique autumnal weather year round that keeps the trees in shades of green, red, orange, yellow, and brown. Known for being quite large with a population of approximately 200,000. The city is divided into five sectors distinguished by color, each with a gate to the surrounding Ficnurel. These sectors each are patrolled by a different division of the Vibrant Guard; green, red, orange, etc.

## Ficnurel

Five chief cities of Dorlan that are in close proximity to Tusten. Each one being a Ruling City. All of these, with the exception of Galbay, have their highest Lord jointly acting as a Colic for the Vellan Church.

* Chisba

* Beabay

* Exilbay, a day north of Exilbay and the same south of Tusten is a waystop inn called the Howling Lad.

* Drakba

* Galbay

## Outer Cities

Five Ruling Cities outside outside of the Ficnurel.

* Korsik

* Hytown is a port city known for its black market and clandestine activities. Currently the Governor is Lord Featherfingers.

* Spurl is a southerly city frequently plagued by fey attacks led by Eladrin. Ackerley(m) is the councilor from this city. The Archduke of Spurl is a colic.

* Teltyr is a predominantly elven city. Caninde(f) is the councilor from this city. The Coronal rules here.

* Arevton is trade city for it’s location on the main road east of The Dor and for being the largest market city for the farmers of the Plains of Hinterfield. It has a large halfling population. Sorn(m) is the Councilor from this city. Arevton’s mayor is a Colic.

## Other Locations

* Lour Keep is a day and a half south-east of Arevton, a place known for its rebellious attitudes and wanting to form a new kingdom, even giving their female nobility the title of lady.
* Most Shallowheart dwarves live in small settlements in the east of Dorlan and west of Cusrach in Dipenbura’s Scar.
Lantu

Islands ruled by Archduchess Eura Acheron. Spread out west of Buretus and north of Dorlan, Lantu has an active naval fleet. In the capital of Yubelin is also the Hallow Diadem, the headquarters for the Vellan Church. Made up of duchies, most islands only have one or two.

## Yubelin

Strong magic has touched Yubelin, the city and island, as this is the spot where the god Cur fell when he was cast down by The Lady. Built around a icy-blue lake, the Lenisureldine.

## Inner Isles

There are 4? islands in a ring around Yubelin. The nobility here from highest lowest are duke, marquis, count, viscount, and baron.

* Irulux is south-east of Yubelin. The city of Visage is found here, built around the carving of a giant face in the mountain. The Lyrists, a semi-secret organization that promote good and the preservation of history, are based out of this city.

* Emilan is an island to the south-west of Yubelin. Fitemvrel is its main city and the name of the only duchy present on the small island. The island is moderate and mostly covered by an coniferous forest called the Emidor.

## Outer Isles

Each outer island is primarily populated by a different species. The nobility here from highest to lowest are duke, margrave, landgrave, earl, and baron.

* Gnomo is an island. Stoneharbor is port on the south easterly side. Does heavy trade with Abidantz as well as Libors. Mostly populated by gnomes.

* Lyurel is north of Hytown and directly east of Gallatin its chief town is also named Lyurel and is populated by goblinoids and humans.

* Galles is across from Lyurel on the island of Gallatin. The Blood are an ethnic group that subjugate the other people beneath them. Human.

* West Bottom is in the extreme north-west of Lantu. Earth-high is the seat of the Duchy, almost completely inhabited by halflings.

* Feegair Mun is an island to the extreme north- east of Lantu.
Dipenbura

Dipenbura is the most powerful wizard to have ever walked the Realms. He resided in a tower at the southern border of Dorlan and Cusrach. He was a Chosen, and later Exarch, to the Lady Vellan. His biggest rival was Exivel, ruler of Cusvel, the ancient name of Burwal.

Sources point to him disappearing about 4,500 years ago. The modern belief among scholars is that Dipenbura was the ruler of the legendary city of Burwal due to the popularity of the Hycur Tome which implies such.

His disappearance along with the destruction of the famed city of Burwal have yet to be completely revealed.

Dipenbura’s Scar and Mirror are named for him.
Underdark

The Underdark is home to many subterranean creatures and peoples.

### Deepshade

Deepshade is a series of caverns composing the Underdark beneath Undershade Downs. Home, to Drow mostly,  but also a city for duergar, svirfneblin, and derro respectively. The oldest settlement is Xalanethurein, a drow city that was mostly destroyed during the cataclysm that created the Mirror 4,500 years ago. A magically shield save a small portion of the city from flooding. The city has many houses still that worship a variety of deities, only about half evil. Lolth fell heavily out of popularity after the destruction and considering the difficulty of beings from other planes coming to the Four Realms, which Lolth’s religion relies heavily on, most turned from the dark goddess. The Drow Pantheon, and Corellon even, saw revived worship here. A large quantity of Sunwrought is in deep parts of Deepshade but the drow and other species of the underdark find little use for the bright stone.
12-10 (Alpha)

*For the version in ECLISE Beta, see 12-10.*

## **12-10: Big Guises**

**Big Guises**, also known as **12-10**, is the tenth level of Lost City part 2 in ECLISE. After completing the level, the player receives a Money Bag, unlocks Mini Legacy's Mini 1, I, Zombie Lost City's Z2-1, unlocks Veteran quests The Swift Trampler, Pocket Siege and Plague of The Forest. The player also gains access to a 13-1 checkpoint.

## Dialogue

### Intro

(Zomboss appears)

Zomboss: You seem to have struck gold with these newly found Gold Tiles.

Zomboss: And I cannot have that now, can I?

Zomboss: Prepare to be fooled by my latest attack!

Zomboss: My zombie army will claim what are rightfully ours: Your brain, and the secret of the temple.

Zomboss: Goodbye. Hopefully, for the last time. (Zomboss dissapears)

(Penny and Crazy Dave appear)

Penny: Seems like a huge siege is coming towards us.

Crazy Dave: We'll make use of these Tiles and stop them in their track!

(Both leave)

### Outro

(Penny and Crazy Dave appear)

Penny: The temple has been salvaged once more, User Dave.

Crazy Dave: Take that, zombies!

Penny: We may need to go back to the Dark Ages now... my sensors feel a disturbance.

Crazy Dave: Well then, let's blast off!

(Both leave)

## Tips

* Watch out for Bug Gargantuars. When a Bug Zombie is glowing red, it is an indication that it carries a Gargantuar. It will be problematic if the bug made progress through half of your lawn and gets killed in the center of it and drops the Gargantuar. Use heavy plants to control this situation or knockback plants.
* Bonk Choys are not able to instantly kill the Bug Gargantuars but Spore-shroom can.
* Other Bug Zombie variants are also here, check for other possible weaknesses to stop them such as Kernel-pult's butter or Hurrikale (if you have completed S-7)
* Zombies from behind, especially Turquoise Skull Zombies, will cause chaos in your lawn if not harmed quick enough. You are going to need plants that quickly kill a horde or plants that pierce through zombies.
* In rare cases, you can use the Bug Traps to your advantage. When a Gargantuar is stunned in Column 3 on either of the lanes with Bug Traps, try to plant on a bug trap to activate it and continuously damage the Gargantuar until killed.
Yenyer

Yenyer (Realm Speech for “rough landing”) is a small city in the southeast coast of Cusrach. It has a large amount of halflings, humans, and elves. The old satrap here focuses on his money while the town is raided by Clan Kepesaoveshgeis from the north and Borson raiders from the sea as his people starve.

Yenyer is a relatively new settlement, being founded in NK 203. At the time of its founding it was promptly brought under the rule of the Sultanate and acted as an important stopping point on sea trade routes. In recent decades the city has gained a larger amount of poor and the docks have mostly fallen into disrepair. This is the fault of the Satrap Tur Seidprounac, the old, wily, selfish ruler in charge.

Because of its poor condition opportunist Dragonborn have been raiding the outer farms for years, and with weakened defenses have even been venturing closer to the city proper. Another thorn for Yenyer is the recent threat of Borson raiders. These goddess-forsaken barbarians pillage without prejudice.

The population of Yenyer is about 26,000.

Halflings

12,000 - 46.15%

Humans

4,000 - 15.38%

Elves

3,500 - 13.46%

Gnomes

1,500 - 5.77%

other

5,000 - 19.23%
18-7

## **18-7: Mace Tales**

**Mace Tales**, also known as **18-7**, is the seventh level of Jurassic Marsh Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: One final type of dino to join the fray...

Penny: The Ankylosaurus can use its tails to push zombies forward.

Penny: But, unlike other dinos, it can interact with plants as well using the zombies!

Penny: Something tells me that we're gonna have to be creative to get around them.

Crazy Dave: Yes, yes, creative! How about hitting it with a pan?

Penny: ...

(Crazy Dave and Penny leave)

## Tips

* Despite being heavily nerfed, Ankylosaurus can still be a threat. Finding a way to avoid a lot of destruction in your defense will help you in this and next levels of Jurassic Marsh.

## Gallery

By White1337By Hungry bear from zooBy Electricity GameBy Electricity Game pt.2By CogafireBy The Winter Lettuce (Secondaries edition, late screenshot with full mowers btw)By 1NT3RC3PT3DDBy AwkwardShota-kun237