Satanael

## Satanael**Edit**

* Fire
* Shadow

 **Satanael**Satanael2104 Demon DestroyerCrystalline ShockInfused Fealty31003300

 **Satanael**Satanael2104 Demon DestroyerCrystalline ShockTainted Fealty31003300

## Statistics

### Booster Content

General, Mini, Amii, Bandit, Lost Souls, Shadow

### Card ID (Shadow)

1385

**Satanael** is a Tier 3 () Unit of the Shadow faction. This rare card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Shadow, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Satanael (Fire)
* Satanael (Shadow)

**Crystalline Shock**
 **Autocast:** Every 3 seconds, unit casts shocks of crystalline energy that deal 372 damage to enemies in a 15m radius around the target, up to 558 in total.

**Infused Fealty**
Power Cost: 100 / 100 / 100 / 70Affinity Dependency:  Fire **Active:** Activate to conjure 1 squad / 2 squads / 2 squads / 2 squads of Snapjaws with an affinity towards Fire. They will have the same upgrade level as Satanael himself. While surrounding him summoned Snapjaws will be infused by his infernal powers: they will then deal 150 / 150 / 200 / 200% more and take 30% less damage. Reusable every 30 seconds.

**Crystalline Shock**
 **Autocast:** Every 3 seconds, unit casts shocks of crystalline energy that deal 372 damage to enemies in a 15m radius around the target, up to 558 in total.

**Tainted Fealty**
Power Cost: 100 / 100 / 100 / 70Affinity Dependency:  Shadow **Active:** Activate to conjure 1 squad / 2 squads / 2 squads / 2 squads of Snapjaws with an affinity towards Shadow. They will have the same upgrade level as Satanael himself. While surrounding him summoned Snapjaws will be infused by his infernal powers: they will then deal 150 / 150 / 200 / 200% more and take 30% less damage. Reusable every 30 seconds.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Shadow

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400033
* Active ability  / :
	+ Improved tooltips of summoned **Snapjaws** in French to be more consistent.

Patch #400031
* Active ability  / :
	+ The power cost of summoned **Snapjaws** has been decreased from 70 to 0, as the units are unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost to summon the units was not changed.
	+ Autocast ability **Dark Matter** of summoned **Snapjaws (Fire)** / **Snapjaws (Shadow)**:
		- Adjusted the displayed attack speed from attacking every 2 seconds to every 2.9 seconds.
			* The attack value of total damage dealt over 20 seconds thus was changed from 280 to 190.
		- Added more details to the description.
		- The attack projectile is now target-seeking.
		- The attack radius is now applied to the unit hit instead of the squad's center.

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
* Decreased the card's power cost from 220 to 210 power.
* Active ability  / :
	+ Decreased the power cost from 100 on all upgrades to 100 / 100 / 100 / 70 power.
	+ Decreased the amount of *Snapjaws* spawned from 1 / 2 / 2 / 3 to 1 / 2 / 2 / 2 squads.
	+ Decreased time until reusable on all upgrades from 60 to 30 seconds.
	+ Description now properly states that only this way summoned Snapjaws are buffed.
	+ Improved description to mention that the spawned units do not grant ground presence.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards