Commanders

In the world of *Ark of War*, Commanders are used to lead your troops in battle. Most commanders are acquired through the Warp Gate, while others (A-rank or S-rank) are either acquired through in-game events, or from in-game purchases.

### Level

A Commander's level specifies the max level of their various skills (see Skill Levels down below) and also determines how much HP they have during any battles (i.e.: Explore missions, PvP battles, or occupation of resource tiles in the world map. Also, depending on their level, Commanders have a specific number of energy points that are used up when attempting Explore missions, when attacking other players that have much less Power than you, or (after the bridge reaches level 5) when sent to attempt to occupy resource tiles in the world map.

### Class

All Commanders have a specific class, ranging from D-class to S-class, and all commanders can be upgraded to S-rank no matter where they started at. In order to upgrade, or "promote", a commander, you simply need medals for that specific commander. You can collect medals by "releasing" a commander you already own. For example, everyone starts out with the commander Flare, if you were to release Flare from the Warp Gate, you would gain Medals for Flare that can be used to promote him to the next class.

### Skills

All Commanders have three specific skills. Available skills depend on the rank of the commander, the lowest rank (D-class) will always have access to the first skill. The second skill requires B-class, and the third skill requires S-class. So if you want to be able to use all of your commander's skills, be sure to upgrade and promote them! As an extra note, various Commanders have skills that focus on specific types of troops. For example, Flare's skills trigger with Infantry troops, Mary's skills trigger with Walkers, and Megan's skills trigger with Airships.

#### Skill Levels

Commander Skills can be upgraded with the level of the commander. However, skill level cannot surpass commander level, so if your commander's level is 10, your max skill level for any of that commander's skills will be 10. If you want to level up your skills, be sure to level up your commanders!

### Leadership

Possibly the most important stat for any commander, Leadership is what allows your commanders to lead your troops in battle. A commander's Leadership can be increased by leveling up the commander (granting a free +2 to leadership per level), and through the use of Magazines. As you successfully use more magazines, the chances of a magazine succeeding to work will decrease. All commanders will start out with a 100% chance to increase their leadership by reading a magazine, and that chance will continuously drop with each successful magazine usage until it reaches 40%, (with the exception of certain events) where it will stay. Also, when using the "Increase 10 Times" button, you'll attempt to increase a commander's leadership 10 times at once and will also receive +2 additional leadership for free.

For every point of leadership, your commander can field one Unit's worth of troops in each of their six Troop slots. For example, the HIND Troop has a Unit value of 30, so Commanders with a Leadership of 30 to 59 can only field one HIND in each Troop slot, while a Commander with Leadership of 60 can field two HINDs in each Troop slot, and so forth. While you will often want to maximize a certain Commander's Leadership, it may be worthwhile to aim for benchmarks based on your available troops if you are managing multiple strong Commanders.

### Equipment

*Main article: Equipment*
*Extras for your Equipment: Star Jewels*

Commanders can equip 5 different types of equipment depending on their class. Only A-class commanders and higher can equip Jewelry equipment, and only C-class commanders and higher can equip the second of two separate Weapon equipment, but all commanders can equip any of the other equipment types, regardless of rank.

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