Cloakshape Class Fighter

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The CloakShape fighter, or CS fighter, was a space and atmospheric fighter built by Kuat Systems Engineering decades before the Clone Wars. These starfighters were not considered particularly agile or powerful when first introduced, but the reinforced hull made the vessel quite durable, and overall they were generally considered adequate for their class. They had comparatively small power plants, which made them less than ideal for combat in deep space, but they performed competently in planetary atmospheres and were thus considered best suited to a defensive role. The CloakShape's simple design, modular compartments, and universal adapters encouraged modification, allowing them to be fitted with a variety of aftermarket systems. A skilled mechanic could remove and replace entire systems with ease, and by the time of the Battle of Yavin it was widely considered impossible to find an "original CloakShape."

Upgrades were commonly available to provide a stronger power generator, greater fuel storage, stronger weapons, more advanced sensors and targeting computers, and more powerful engines. Upgrades could even add completely new systems such as deflector shields, or convert the cockpit into an escape pod. In stock form, these fighters did not include a hyperdrive, which is why a self-powered hyperdrive sled was a popular upgrade.

The most popular addition was the Curich Engineering rear wing and stabilizer conversion kit; it was so common that many assumed that the fighter originally came with the stabilizer. Even with the improved handling and turning radius provided by this modification, however, the CloakShape still had its flaws; like the Z-95 Headhunter, its relatively slow sublight speed allowed heavy weapons, normally useless against a starfighter, to target the sluggish craft. By 10 ABY, they only cost 15,000 credits.

**Purchase TN:** 83 (To Build) 55 (New) 36 (Used)

**Restriction:** Mil (+3)

• • Starfighters require the Pilot Starship Skill to be operated.

• • Many starfighters have vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • A starfighter in combat is always moving either under its own power, or by its current momentum, unless it has been brought to a full stop (a starfighter coming to a full stop is a move action, a starfighter at a full stop is considered flatfooted until it moves again. This rule does not apply to vehicles able to hover in place). On a turn that a starfighter does not come to a full stop, and does not make a move action that round, the starfighter still moves forward in a straight line an amount of squares equal to one half its normal movement. (Vehicle Trait)

***Accommodations***

• • 1 Seat

***Structure Traits***

• • Advanced Control Flaps (PL 5) • • Advanced Wings (PL 5)

***Power System***

• • Cryogenic Power Cell (PL 6)

***Vehicle Systems***

• • 6x Fuel Tanks (PL 5) • • Maneuvering Thrusters (PL 5) • • Rocket-Jet Space Engines (1,600 meters) (PL 5) • • Life Support System (PL 5) • • Radio Transceiver (PL 5) • • Class II Sensor Array (PL 6) • • Subspace Radio (PL 7) • • Anti-Accident System (PL 6) • • Radiation Shielding (PL 6) • • Targeting System (PL 6) • • 2x Laser Cannon, Light (PL 6)