Menu – Export

## Export

Dungeon Alchemist exports seamlessly to several popular VTTs and has dedicated Print options. The Export Menu has several options to customise your exported map to fit your needs including Format, File Type, Perspective Type, Lighting, Image Size (DPI), Export Size (Border Type), Colour Scheme, and Grid Options.

## Export Menu

### Format

* **Foundry Export** - This export option has dedicated settings for users of Foundry VTT. This includes File Types for JPG or four different video options. A JSON file containing Wall and Lighting Data will also be created.
* **Fantasy Grounds Unity**- This export option has dedicated settings for users of Fantasy Grounds Unity. This export option will create a JPG or WEBM( VP8 Codec) and XML file which will contain Wall and Lighting Data
* **Roll 20** - This export option will create a JPG and a TXT file which will contain Wall and Lighting Data. This TXT file is usable with the Dungeon Alchemist API. Due to requiring an API, this file is only usable by Roll20 Premium subscribers.
* **Above VTT** - A free browser based VTT available for Chrome with DNDB Character sheet/Campaign linking. Utilizing the UVTT Above supports Still maps with lighting, line of sight, windows, walls and doors
* **Universal VTT** - This export option includes a single DD2VTT file (a file type created and popularized by Dungeon Draft) usable by VTTs that support that file type. This single file contains both the image and Wall and Lighting Data.
* **Image Only** - This export option creates a standard JPG based on the export settings chosen by the user.
* **Print Export** - This export option creates a standard JPG based on the export settings chosen by the user and turns the outer border into an ink-conscious white colour. Make sure the Export Size matches the Paper Source you intend to use.
* **Video Export** - Ideal for TV or projector tabletops. This export option gives users the option to choose from MP4 or WebM and either a high definition option or a low quality option. Rendering Video exports can be resource intensive and take a while to complete.

### Perspective

* **Perspective (3D Walls)** - This creates walls with added perspective to add depth and help give the illusion of 3d.
* **Limited Perspective (3D Walls)** - This creates walls with some added perspective, but to a less degree than the Perspective option
* **Orthographic (Top Down)** - This creates a flat map with walls that match the gridlines. This is most similar to traditional maps.

### Lighting

* **Render lights in image AND VTT (default)** - This option has your light sources appear lit in both the image and included in Lighting Data for your VTT
* **Only render lights in image** - Your lights will show lit in the jpg but no lighting data will be included in the JSON, XLM, or DD2VTT file
* **Only export lights to VTT** - The lights in your image will be turned off for the image that is created, but the data will be included for your VTT file so that Foundry, Fantasy Grounds, or other VTT can add the lighting effects.

### Image Quality

* **Low Quality (72 DPI)** - Your image is exported with 72 pixels per inch of your finished map. 72dpi is the web standard for online images. This is the ideal export quality for VTT's as it decreases file size and lowers load times.
* **High Quality (150 DPI)** - Your image is exported with 150 pixels per inch of your finished map. This is high quality for online images, and a larger file size than 72 DPI.
* **Very High Quality (300 DPI)** - Your image is exported with 300 pixels per inch of your finished map. 300dpi is the standard for printing and overkill for most online uses. In fact, many VTTs have a pixel limit and this export option will not properly load.