Ghuls

**Ghuls** are usually the result of flagrant lifestyles or long dead tyrants. They have a wholly corporeal form though all possess an abnormal degree of durability. These are unlike Geists in that they frequently **wander** around an entire biome, though certain circumstances can attract their attention.

## Ogre

Often mistaken for a large horned parademon, these creatures are physical manifestations of absolute greed. They are frequently seen sporting clubs and completely lack any armour due to their utter inability to feel pain or think rational thoughts. While folklore generally indicates that ogres don’t live anywhere besides the swamps there is some serious indication that they do reside in long ruined areas of finance.

Their lack of pain, huge amounts of fat, and terrifying size make these creatures horrifying to deal with, able to even clean out a small village with no problem. Supposedly they have been spotted eating men whole, able to grip them with their large hands.

They stand twelve feet tall and generally have a red huge with yellow markings across their body indicating the means of their death in some long lost tongue.

Interestingly, they seem to grow in size and strength with every individual consumed, acting as a storage of sorts for unfortunate souls.

## Doppelganger

Once determined to be a class of shapeshifting animal, the rittic nature of doppelgangers has come to light after one was observed killing a pretender to the Aurilian throne in the streets of a smaller village. Generally they only seem to attack ‘deceivers’ of sorts, seemingly the result of being wronged in a past ‘life.’

They are as physically strong as whoever they are mimicking, their equipment a general knockoff of it, only three quarters as strong as the original. A mimic / doppelganger owned sword is liable to shatter if struck hard enough, as is their plate. Generally speaking they only tend to go for the kill in a large crowd of individuals causing absolute chaos among the guards in trying to determine who is who.

This, combined with their ability to swap places with an individual at will makes the an absolute terror to deal with outside of castles.

Their non-mimicked form has yet to be observed.

## Glut

A glut is an incredible strange ghul, quite literally impossible to kill without silver, though they completely lack regenerative abilities, rendering them able to be ‘incapacitated’ permanently.

To this end, even simple steel can fell one, as many men of the peasantry have found.

Generally this is a poor course of action as leaving a Glut alive and incapacitated will result in rittic energy spilling out into their surroundings, massively increasing the chance of nearby corpses rising as this twisted form of Gravewalker. They retain the same amount of strength as they had in life, though their bones and skin are withered with age.

## Firehearts

A fireheart can be separated into two major parts of the whole ‘organism.’ The creature could be determined as somewhere between a golem and the undead. Their origins are unknown though they are most frequently found guarding long forgotten keeps after never being relieved from duty.

They are exceptionally hard to kill, and can only be ‘doused’ as a means of killing them. The fire within their breastplate being extinguished destroys it’s capabilities to hold itself together. To this end, a fireheart also cannot cross an open body of water. Interestingly they are nigh impossible to kill in a forest fire.

Generally speaking they are passive unless the area they are present at is trespassed upon.

They never really wander away from their ‘keeps’ making them one of the only hyper-territorial Ghuls.