recursal/Fanatic-Fandom huggingface dataset:
How the West was Won/Transcript

At Western movie set:

Dylan: Hello! <rank> <name> I have listened so much about you, I have also listened that you are really good detective, I have joined the police department today. Hopefully, you can teach me.

Chief Daniela: <name>, Dylan is new recruit he is teenager and it’s his first day at the job hopeful,y you can teach how to become a detective and deal with suspects and murders.

Chief Daniela : <tank> <name> I have a news, Neville Longbottom a convict who was arrested by our police department four years has escaped prison, he is such a desperate man, he had annihilated twenty people, make sure you and Dylan put him back in jail.

Dylan: <name> Let’s go. Looks like it’s my first job, I am really jovial to work as a detective, I am feeling really  exhilarating.

## Chapter 1:

***Investigate Western Set Changing Room***

Dylan: <rank> <name> It’s a body, he is wearing a prison uniform, is he Neville Longbottom, the convict escaped from prison, and now he ended up dead.

Dylan: You also found a mobile phone but it’s locked, can you decode it, I guess so and you also found a torn paper maybe you can tape it again to reveal about the killer.

Ophelia: Officers! I want to inform you something Neville Longbottom has escaped prison, what he dead, Oh it’s the most foremost news I ever got!

Dylan: <name> You’re right lets talk to her , have a seat we will be asking you questions about the victim,

***Talk to Ophelia Lincoln about the victim***

Dylan: Ophelia! We know you knew the victim, did you had grudge against him, why do you abhor him so much.

Ophelia: I am glad someone killed him, that b\*tch deserved to die, he ruined my life, because of his fault I was blocked in my house for a year, he caught me having a fling with Steven Crowe. As Steven was a most wanted criminal, he threatened me turn in.

Dylan: You were dating a criminal Ophelia.

Ophelia: That doesn’t matter, Steven is so hot, I wanna marry him. Anyways, I am going to Cowboy Saloon set.

Dylan: <name> is right. You can’t go anywhere because you are suspect, you can’t move a muscle. Great idea <name> let’s search the cowboy saloon.

***Examine Phone***

Dylan: Fascinating job <name>, but what are these messages, well the sender is anonymous, let’s send this to lab and figure out who was the who sent this message to the victim.

***Examine Torn Paper:***

Dylan: What ere these, these are really confusing, these are like dance steps, but I don’t know which type of dance. Good idea <name> let’s send this paper to Austin for analysis.
Adventure Starts Here

***Welcome To The City Of Saintordia Where You And The Team Solves Crimes In A Broken City As You Reached The City A Body Was Found As You Meet The Team Hurry And Solve The Murder Before Another Murder Happens!***

## Plot

As The Player Leaves The Airport And Heads To The City Entrance They Were Welcomed By One Of Their Partners Cole Webster As Cole And The Player About To Leave The City Entrance But Found A Dead Chef. Cole Told The Player They Have To Solve The Murder And During The Investigation The Duo Found Out The Victim Is Finn Tucker A Head Chef And Managed To Suspect Three People...

## Summary

Victim: Finn Tucker(Body Was Found Decomposing At The City Entrance)

Murder Weapon: Not Founded

Killer: Not Founded

## Killer's Profile

The Killer...

The Killer...

The Killer...

The Killer...

The Killer...

## Crime Scenes

**City Entrance-???**

**???-???**

**???-???**
Племя Речного Течения

О племени.

1)Особенности:немного китайских традиций,чуть изменёные праздники,своя религия,нет шпионов,охотятся все кроме предводителя,глашатая и котят которым нет 6 лун.

2)Религия:Рис(бог кочевничества).

3)Роли для мужчин:Все роли(даже разведчик).

Роли для женщин:Все роли (кроме воина)

4)Законы племени:

1.Не убивать соплеменников,власти и церковь.

2.Не воровать у соплеменников,властей,церкви.

3.Не выступать с экстремисткими просьбами.

4.Не оскорблять власти и церковь.

5)Наказания:Изгнание,слепой отпуск,смертная казнь,рабство,лишение должности.

 6)Грехи:Оскорбления церкви,убийства(грех и преступление),еретичество среди своих,воровство(грех и преступление).

7)Традиции и обычаи:Быть вежливым с должностями старше чем твоя,почитать предводителей как родителей(предводителя и глашатая),слушать старших,быть ответственным за свои поступки,воинами могут быть только мужчины.

8)Преступления:убийство соплеменников и властей,воровство у соплеменников и властей,провокация воин(может начать войну только предводитель).

9)Праздники:Они подразделяются на 2 типа.,Всенародные:Китайский новый год(отмечается по своему,нет определённой даты),день защиты котят(1 июня),день рождение племени(13 декабря),посвящение в оруженосца(нет определеённой даты),посвящение в война(нет определённой даты),день победы над Племенем Кровавых Рек.

Личные:День рождения,свадьба,юбилей.
Shadow of a Doubt

**Shadow of a Doubt** is the thirteenth case of the game and season Greendale and the first one to take place in the district Shadowhill.

Previous Case: Arms of Medusa (in Little Europe)

Next Case: The Fallen Face

## Plot:

The team arrived in Shadowhill, a district which was considered to be a district of witches and ghosts, the team disguised themselves as ghost hunters. The team acquired a call from Greendale Psychiatric Hospital, that there one of there patient is detonated and her heart and lungs were remove from her body. The player collected the body and send it to autopsy The victim was discerned as Rosamund Wilcox a serial killer who killed various parents in Townsvile. The first suspect was Estelle Brodeur, the sister of Pauline. The player and Pauline asked to Estelle that what was she doing at psychiatric Hospital, she said that she was here to meet her boyfriend who was a mental patient. The chief informed the player to beware of witches and ghosts because this is a very shady district.

Mid-investigation, the team was visited by Vicky Lopez she said that she wanted to leave the town for a while and wanted to go back to Grimsdale, but she was already a suspect and will leave her when the murder would be solved. Later, the team got a call from Mia, that she have been blocked in a whole and she can't breath, the team immediately went to the mentioned place and took her out. later, writer Arthur Darkwood told the team that he wanted to write a book on ghosts and witches, but he wanted to see a real ghost. Later, Estelle informed the team that someone has been bothering her.

Post-trial, Vicky was afraid that a ghost will cast spell on her and will made her under her spell, later Arthur found a ghost and wrote a book on her. At the end of main leg, the player arrested Martin Davenport for the murder upon admitting he said the victim found his identity and wanted to tell the police about his activities, Martin told the team the victim had superpowers, she had fire powers. Later, the team grabbed him to court.

Judge Alexandra sentenced him to 37 years in prison in psychiatric evaluation. In AI, the team helped Vicky to escape town, later Silverman family Daughter Brielle Silverman came to the station and informed that she wanted to call the player to her house to dinner. After her invitation, the team visited S.A.R.A Agency and Otto Kessel told the team that they will get a 3D experience of Solar system. Later, the team went to a rugby match at Shadowhill Stadium.

## Summary:

### Victim:

* **Rosamund Wilcox (found exploded to death)**

## Suspects:

Estelle BrodeurMia LoukasMartin DavenportVicky LopezArthur Darkwood

## Killer's Profile:

* The killer knows anatomy.
* The killer plays guitar.
* The killer knows fencing.
* The killer has black hairs.
* The killer has freckles.
Richeza of Silesia

Richeza was a founding member of the Order of Bone and Ash. The childer of Noriz, the "Corrupter of Legions" and blood-sister of Lugoj the diablerist of the Eldest.

Richeza only leaves her marvelous estate in what is modern day southern Poland, to attend meetings of the Order when it was deemed necessary. Richeza took after the Tzimisce tratidion of Nobelity, coming from nobel birth .
Ophelia Lincoln

**Ophelia Lincoln** was the suspect in the murder investigation of convict Neville Longbottom in How the West was Won (Case#2 of Greendale). Later, she became the suspect in the murder investigation of Julia Brine in An Arabic Tragedy (Case#5 of Greendale).

Partners: Andrew Clayton (boyfriend)
 Elvira Milton (ex-girlfriend)

## Profile:

Ophelia is a 23-year-old girl with black hairs and blue eyes. She has long black hairs, she wears a black hat. She has two piercings below her lips. She wears a blue jumpsuit with a black opened long dress, she wears glasses.

In her first appearance, it is known that Ophelia is physically fit and is a nail biter.

In her second appearance, it is discovered that she drinks orange juice and the plays the electric guitar.

 Eyes
 Weight
 Blood type

## Trivia:

* Ophelia’s appearance is made by Criminal Case Wiki and Fanfiction user and friend TheBeautifulNarcissist666 (aka Hamad).
Antionette Celia Coûteaux

**Antoinette Celia Coûteaux** is the main character of the season Across the World. She serves as the detective of Across the World Police Department.

## Profile:

Hailing from Bordeaux, France. Antionette is a 21-year-old girl with wavy long brown hairs. She has white skin. She wears a blue jumpsuit and red lipstick. She has lip piercings. She also has a "Go Away Bitches" Tattoo on her shoulder.
Jerry Carré

Jerry Carré was born in 1905 in New Orleans, Louisiana. He grew up in a wealthy family, with his father working as a successful businessman. From a young age, Jerry was fascinated by the arts, particularly music and dance. He took piano and violin lessons, and often attended concerts and ballet performances.

As a teenager, Jerry rebelled against his privileged upbringing, seeking out the wild and exciting side of life. He became a regular at the jazz clubs and speakeasies that dotted the city, and quickly developed a reputation as a party animal. It was at one such party, in the midst of the roaring twenties, that Jerry was embraced by a Toreador antitribu.

As a neonate, Jerry struggled to reconcile his love of the arts with his new identity as a vampire. He found solace in the Toreador antitribu's philosophy of artistic destruction, which celebrated the chaotic and unpredictable nature of creativity. Jerry became a skilled fighter, honing his combat skills and learning how to defend himself in the dangerous world of vampire politics.

Jerry's nature as a Soldier served him well in this regard. He was always ready to fight and defend, and quickly rose through the ranks of the Toreador antitribu's military wing. He became known for his bravery and his willingness to take risks, even when the odds were against him.

At the same time, Jerry's demeanor as a Chameleon made him a valuable asset in the world of espionage and subterfuge. He was able to blend in seamlessly with mortal society, using his charm and charisma to gain access to information and resources that would be otherwise out of reach.

Over the years, Jerry has become a trusted member of the Toreador antitribu, serving as both a soldier and a spy. He has participated in numerous battles and skirmishes, always ready to defend his clan and his ideals. At the same time, he has become a master of disguise, able to slip in and out of mortal society unnoticed.

Jerry Carré may be a vampire, but he has never lost his love of the arts. He continues to attend concerts and ballet performances, and even performs himself on occasion. His dual nature as both a Soldier and a Chameleon has made him a valuable asset to the Toreador antitribu, and a formidable opponent to their enemies.
Yue Whitemoon

**Yue Whitemoon** is a new student at Grigori's Chantry. She was embraced in 2013, and despite her low rank, she is a gifted combat mage. Prior to her Embrace, Yue was an occultist with a deep interest in magical traditions, making her a valuable asset to the Tremere. She is a perfectionist who is determined to excel in her studies and training, with a Conformist nature that drives her to uphold the traditions and values of her clan.

## History

Yue Whitemoon was born in Hong Kong in 1989, the youngest of three siblings. From a young age, Yue showed a keen interest in magic, and her parents indulged her by buying her books on various occult practices. She quickly became an accomplished practitioner, spending most of her free time studying and practicing her craft.

In her teenage years, Yue became fascinated with the magical traditions of other cultures, particularly those of Japan and Korea. She began studying these traditions in depth, learning new spells and techniques that she incorporated into her own practice.

After completing her studies in Hong Kong, Yue moved to the United States to pursue further education and expand her knowledge of magic. She quickly made a name for herself in the occult community, becoming known as a skilled practitioner and an expert on Asian magical traditions.

In 2013, Yue was approached by a Tremere recruiter, who recognized her potential as a mage and offered her the opportunity to join the clan. Yue accepted the offer, and after several months of training, she was embraced into the Tremere clan.

Since her Embrace, Yue has been a dedicated student at Grigori's Chantry, working tirelessly to perfect her combat magic skills. Despite her low rank, she has quickly gained a reputation as one of the most gifted combat mages in the Chantry.

Yue's perfectionist nature and Conformist tendencies have made her a model student within the clan, always striving to uphold the traditions and values of her clan. She is deeply committed to her studies and training, and she hopes to one day become a Pontifax like Grigori, serving the Tremere Council of Seven with honor and distinction.
Arhat

## Habilidades

### Estilo de Combate

Arhat usa el cuerpo para atacar con fuerza bruta y aguantar los ataques contrarios, como aprendió de su maestro Bardu. Arhat puede controlar magistralmente todos los aspectos de su cuerpo, desde las contracciones musculares para la defensa hasta atacar en cualquier posición controlando sus extremidades para liberar la fuerza de su cuerpo. Arhat rara vez usa el Poder. Su dominio mental mejora todos los aspectos de su cuerpo.

### Marca

#### Marca Cuerpo

La Marca Cuerpo es la marca corporal mas fuerte, ya que conlleva el manipular todo el cuerpo. Permite a Arhat manipular su cuerpo en conjunto, pudiendo hacerse mas grande o generando mas músculos y ganando fuerza. También aumenta enormemente la dureza de su piel.

* **Encarnación, Gigante Rojo**
* **Encarnación, Despertar Dorado**

## Historia

Arhat es un joven huérfano a cargo de Bardu. Este fue su maestro y le enseño todo lo que sabe y le dio el titulo de futura cabeza de la Secta Corporal.
Jack la’Quick

Jack la’Quick, formerly known as John Jacobson, was born in 1965 in rural Montana. As a child, he was always fascinated by the art of the hunt, and spent much of his time tracking and hunting game in the wilderness around his home. He was a skilled outdoorsman, and quickly became known as one of the best hunters in the region.

In his teen years, Jack continued to hone his hunting skills, eventually becoming a game warden for the state of Montana. He spent several years working in this role, protecting wildlife and enforcing hunting regulations.

In 1989, Jack's life took a dramatic turn when he was embraced by a Malkavian antitribu. He quickly adapted to his new existence as a vampire, using his hunting skills to become a skilled predator in the world of the undead. He became a loyal follower of Tomak Rosmen and Yosef, joining their pack and reveling in their experiments and games.

As a member of the Sabbat, Jack has always been fiercely loyal to his pack and his brothers. He is a skilled fighter and a ruthless hunter, feared by his enemies and respected by his allies. He has a sharp mind and a quick wit, and is known for his ability to think on his feet in even the most dangerous situations.

In the years since he was embraced, Jack has continued to hone his skills as a predator and a hunter. He has become an expert in tracking and stalking his prey, using his keen senses and knowledge of the wilderness to his advantage. He is a force to be reckoned with in the world of the undead, feared by many and respected by all who know him.
Hamida Mukhailif

**Hamida Mukhailif** (Arab: حمیدہ مخيلف) (born 2 May 2002) was the suspect in the murder investigation of Polly in A Deadly Tale (Case#40 of Townsvile). She has also served with the player in The End of the Road (Case #41 of Townsvile), where she took down the Slayer.

## Biography:

Hamida Mukhailif was born on 2 May 2002 in Kuwait City, Kuwait. She has a elder brother Hamad Mukhailif, two years elder than her. She was raised in Kuwait. She took her primary education from Cambridge School located in Kuwait.

She was a optimistic, exuberant, serious, calm and dignified girl from childhood engaging in many mind games, she took her secondary education from a college of Kuwait. She used to read books during her childhood, in 2020, she travelled to US with her brother Hamad. They have been residing there due to COVID-19 Pandemic. Hamida has previously dated Adrian Lynn, and for now she isn’t dating someone.

Apart from her studies, she also made appearances in many commercials. In 2018, she met with actress Jennifer Lawrence in New York. She has travelled to many countries including England, Switzerland, United Arab Emirates, Oman and Turkey.
Lyn-Z

Lyn-Z was born in 1956 in Los Angeles, California. Her childhood was marked by poverty and violence, as her parents struggled with addiction and frequently fought with each other. Lyn-Z quickly learned to fend for herself, and developed a rebellious streak that would stay with her throughout her life.

As a teenager, Lyn-Z found solace in music. She started playing guitar and writing her own songs, and soon became a fixture in the punk rock scene of the late 1970s. Her music was raw and angry, reflecting her own experiences with poverty and oppression.

It was at a concert by the band Locke in 1974 that Lyn-Z was embraced as a Brujah. She quickly fell in with a pack of like-minded vampires, and together they wreaked havoc on the streets of Los Angeles. Lyn-Z's nature as a Rogue made her a natural fit for the Brujah, and she quickly rose through the ranks.

Forced to flee Los Angeles, Lyn-Z eventually found her way to Seattle. There, she quickly established herself as a leader in the local Brujah community, and used her influence to open the doors to the Sabbat in 2017. Lyn-Z's nature as a Rebel made her a natural fit for the Sabbat, and she quickly became a revered figure in the movement.

Lyn-Z's demeanor as a Rogue also served her well in the years since the FTS! massacre. She has become an expert at hiding in plain sight, using her charisma and charm to infiltrate mortal society and gather information for the Sabbat. She is known for her silver tongue and her quick wit, and has a talent for talking her way out of sticky situations.

Despite her status as a traitor to her clan, Lyn-Z remains a powerful and influential figure in the world of the Cainites. She is the sire of the Anarch First-Prize, and has mentored numerous other young vampires over the years. Her music continues to inspire rebellion and resistance, and her name is whispered with reverence by those who dare to defy the establishment.

### In Game

Lyn-Z was hunting down a traitor to the Sabbat, a Toreador named Jerry, at SEATAC airport. She mistook a man named Bill for her target and got into brawl. When the police came she pretended to be the victim in order to get another shot at Jerry.

When the plane boarded, Lyn-Z snuck aboard and made a deal with Bill to capture Jerry. She confronted the betrayer and attacked a woman named Adelaide, before she was eventually tricked by a man named Raymond and thrown from the moving plane.
Julia Cummings

Julia Cummings was born in Mexico City in the early 1970s, but little is known about her early life. She grew up in poverty, and her family struggled to make ends meet. Despite the challenges she faced, Julia was a resilient and determined child who always sought to improve her situation.

As a teenager, Julia became involved in the criminal underworld, working as a thief and a pickpocket. She quickly gained a reputation as a skilled and resourceful operator, and her exploits soon caught the attention of the Black Hand, a secretive organization in the Sabbat.

In 1992, Julia was embraced into the Black Hand, and she quickly rose through the ranks as a skilled assassin and infiltrator. She was assigned to protect Delilah Whitethorn, a Lasombra and Archbishop of Seattle. Despite the danger of her assignment, Julia was devoted to her duty and proved to be an invaluable asset to Delilah.

Tragically, Delilah was eventually executed by her own sect, leaving the city in turmoil. Julia was devastated by the loss of her mentor and friend but remained committed to her duties as a member of the organization. She was appointed Pack Priest and became Seraphina's trusted confidant, using her skills to help protect the Black Hand and keep its secrets safe from prying eyes.

In the years since her embrace, Julia has become a respected member of the Kindred community, known for her loyalty, resourcefulness, and dedication to her duties. Despite the challenges she has faced, she remains steadfast in her commitment to the Black Hand, using her skills and knowledge to keep her fellow Cainites safe and secure.
Carmichael Graves

Carmichael Graves is the current sheriff of the city and a Nosferatu with a unique appearance. His skin is covered in fungi, and he often sticks to surfaces if he touches them without gloves. He has a creepy demeanor, which he uses to intimidate his enemies and protect the Masquerade. Little is known about his past or how he became a Nosferatu, but he was a mycologist in his mortal life. His nature as a soldier reflects his loyalty to the Camarilla and his willingness to do whatever it takes to protect the city.

## History

Carmichael Graves was born in 1936 in a small town in the mid-western United States. As a child, he was fascinated with nature and spent most of his time exploring the woods around his family's farm. His parents were hard-working farmers, and Carmichael helped them with the chores, but he always found time to pursue his interests in biology and mycology.

As a teenager, Carmichael was a loner and spent most of his time in his room reading books about plants and fungi. He was bullied by the other kids in school because of his odd appearance and his fascination with science. Despite this, Carmichael remained focused on his studies and eventually went to college to study mycology.

After college, Carmichael worked as a mycologist for several years, traveling around the world to study different types of fungi. He was known for his dedication and his willingness to go to great lengths to collect rare specimens. However, his obsession with his work eventually led to his downfall.

In 1962, Carmichael was working in a remote jungle in South America when he stumbled upon a group of vampires. They were intrigued by Carmichael's knowledge of plants and fungi and decided to embrace him into their clan of Nosferatu. Carmichael was initially horrified by his transformation and the loss of his former life. But he soon embraced his new identity and became one of the most loyal and dedicated members of the Camarilla.

Since his embrace, Carmichael has served as the sheriff of the city, using his unique appearance and intimidating demeanor to protect the Masquerade and keep the city's vampire population in line. He has also continued his work as a mycologist, using his powers of stealth and perception to explore hidden corners of the city and collect rare specimens of fungi. Although his past remains a mystery to most, Carmichael is known for his unwavering loyalty to the Camarilla and his willingness to do whatever it takes to protect the city from those who would threaten it.
Gabriela "Gabby" Hamilton

Gabby was born in the year 1968 in a working-class neighborhood on the outskirts of Chicago. She grew up with a single mother who worked long hours to support the family, leaving Gabby to fend for herself much of the time. As a result, Gabby developed a tough exterior and a no-nonsense attitude from a young age.

During her teenage years, Gabby fell in with a rough crowd and got into her fair share of trouble. She dropped out of high school and began working a series of dead-end jobs to make ends meet. However, her life took a dramatic turn when she was approached by a Gangrel vampire named Winter.

Winter recognized Gabby's potential and offered her the opportunity to become a vampire. Gabby initially balked at the idea, but eventually agreed to the embrace after Winter promised to teach her how to control her newfound powers and use wisely.

As a vampire, Gabby became one of most trusted enforcers of Ichika, the Toreador Prince. She served as the sheriff of Seattle, responsible for enforcing the Camarilla's laws and keeping the peace in the city. Gabby took her job seriously and was known for being a tough but fair enforcer. Some in the city accused her of being corrupt or incompetent, but Gabby saw herself as a straight shooter who was just doing her job.

When John Moon took over as Prince, he felt that Gabby was too set in her ways to adapt to the changing times and replaced her with the Nosferatu, Carmichael Graves. Gabby wasn't happy about it, but she accepted the decision and continued to serve the Camarilla in other capacities.

However, when Winter formally left the Camarilla to form his own faction, Gabby was the first to join him. She saw Winter as a kindred spirit who shared her values of loyalty, honesty, and justice. Gabby's no-nonsense attitude and dedication to her principles made her a valuable asset to Winter's cause, and she quickly became one of his most trusted lieutenants.

Since leaving the Camarilla, Gabby has continued to serve as an enforcer, but now under Winter's banner. She remains a tough-as-nails enforcer who takes her job seriously and doesn't suffer fools gladly. Despite her reputation as a hardass, Gabby has a soft spot for those who earn her trust and respect, and she will go to great lengths to protect her allies and loved ones.
Rose Marduk

Rose Marduk was born in a small town in the outskirts of Seattle in 1990. She was the youngest of five siblings, and her parents were strict and conservative. Her childhood was marked by a sense of isolation and a longing for something more.

In her teenage years, Rose rebelled against her parents' strict rules and began to explore the world beyond her small town. She was drawn to the arts and began to study music and dance. Despite her parents' disapproval, she was determined to pursue her passions.

As a young adult, Rose moved to Seattle to pursue her dreams. She worked odd jobs to support herself and immersed herself in the city's vibrant artistic community. However, her life took an unexpected turn when she was taken in by Marduk, the Ventrue Primogen.

Marduk was a powerful and influential member of the Camarilla, and Rose quickly became ensnared in his web of power and manipulation. She became one of his ghouls and was used as a "concubine" in his "harem". Her memories of this time were largely erased by the Embrace, but she still feels a deep sense of loyalty and gratitude to her former master.

In 2017, Rose was embraced by Aurora, the new Ventrue Primogen of Seattle. She was tasked with helping to lighten Aurora's workload and prove her worth to the clan. Rose was initially hesitant to embrace her new life as a vampire, being stuck in the ghoul mindset, but she quickly adapted to her new existence.

Despite her Conformist demeanor, Rose is a skilled manipulator and strategist. She is constantly looking for ways to advance her own position within the clan and the Camarilla. She is determined to prove herself to her clan and earn their respect.

In the years since her embrace, Rose has become a prominent member of the Seattle Ventrue. She is known for her keen intellect and her ability to navigate the complex political landscape of the Camarilla. Despite her past as Marduk's ghoul, she is fiercely loyal to her clan and is willing to do whatever it takes to protect their interests.
Henri Dabrezil

Henri Dabrezil is the childer of Alejandro Arango and the Pack Priest of the Ghosts of Darkness.

## Shop

Henri owns and operates a small Psychic Shop on the boardwalk. It has no formal name, adding to it an air of mystery that Henri hopes to use to entice his customers. The blackened front window states: "Oungan Dabrezil - Spiritual Consultant" beneath a stylized depiction of a straw hat.

Inside the shop is thick with a sickeningly sweet smoke, while the flooring is littered with feathers of various size and colors. Beneath the smoke, an underlining smell of dog. The walls of the shop are adorned with beaded tapestries, phallic artwork, and statuettes of devil horned men.
Charles de Keyser

Charles de Keyser was born in 1589, in Antwerp, Belgium, to a wealthy family of merchants and financiers. From an early age, Charles showed a keen interest in business and finance, and he quickly learned the ins and outs of the family trade.

As he grew older, Charles began to build his own fortune, using his family's resources and his own considerable talents to invest in various enterprises across Europe. He quickly gained a reputation as a shrewd investor and a skilled negotiator, and he became one of the most sought-after financiers in the region.

In 1608-11, Charles was embraced into the Ventrue clan, and he quickly rose through the ranks, thanks in part to his extensive knowledge of business and finance. He became known as the chief financier of most of the Camarilla's operations in Seattle, and his wealth and status made him one of the most powerful members of the Kindred community.

Despite his position of influence, Charles has little interest in the affairs of the clan and the Camarilla. He views them as necessary evils, a means to an end, and he pays lip service to their cause while secretly pursuing his own interests.

At heart, Charles is a Director, with a keen eye for business and finance. He understands the importance of money and power within Kindred society, and he has dedicated his unlife to building his own empire, one investment at a time.

Despite his lack of interest in the politics of the Camarilla, Charles is a staunch opponent of the Anarch cause, viewing them as little more than troublemakers who threaten the stability of Kindred society.

In the centuries since his embrace, Charles has amassed a vast fortune, using his wealth and influence to shape the world around him. He remains one of the most powerful and influential Kindred in Seattle, and his legacy is one of wealth, power, and influence.
FTS!

**FTS! (short for "Fuck the Sun")** is a go-to for underground music and a driving force in the Seattle counterculture movement of the late 70's and 80’s. The club is located in the heart of Seattle's downtown area, known for its edgy atmosphere and rebellious clientele. After the original building burnt down in 2017, it has been meticulously rebuilt to resemble its former self as closely as possible. Cover charge is $5 and the club is open from sun set to sun rise.

Entering FTS!, guests are greeted by a dimly lit interior that immerses them in a world of sensory stimulation. The air is filled with the frantic beats of punk music, reverberating through the space. Neon lights, strategically placed around the club, cast a vibrant mix of blue and purple hues onto the dance floor, creating an electric atmosphere.

The focal point of the club is the dance floor, pulsating with energy. The floor is cramped and intimate, making it diffficult to move through the crrowd or dance without brushing up against someone. Surrounding the dance floor are raised platforms, adding depth and creating an elevated viewing experience.

Towards the back of the club, patrons can find the bustling bar, a hub of activity. Crowds of people gather here, ordering a variety of drinks, from classic cocktails to specially crafted blood concoctions on the secret menu. The bar area is expertly designed, with a long counter and multiple bartenders working diligently to cater to the demands of the patrons. Mirrors line the walls behind the bar, reflecting the neon lights and amplifying the energetic ambiance.

Behind the scenes, hidden away from the main hustle and bustle, lies a series of smaller rooms that serve as meeting spaces and private areas for the Anarchs and Brujah. The most prominent of these rooms is the Green Room, which acts as a hangout space for the Anarch Brujah.

Despite the risks associated with associating oneself with the Anarchs and the Brujah, FTS! remains a popular gathering place for those who refuse to conform to the established order of society. Every aspect of the club, from the vibrant neon lighting to the communal meeting spaces, has been thoughtfully crafted to foster an atmosphere of rebellion, community, and shared ideals. It is a place where vampires and mortals alike come together to celebrate their freedom of expression and fight for a better world, making FTS! a haven for the counterculture movement in Seattle.
Amy Knives

Amy Knives, formerly known as Amelia Klein, was born in 1984 in a small town in the United States. She was raised in a strict religious household, where her parents instilled in her a strong moral code and a deep sense of spirituality. Growing up, Amy often felt stifled by the restrictions placed on her by her parents and the community, and she yearned for a sense of freedom and independence.

As a teenager, Amy discovered punk rock music and found herself drawn to its rebellious spirit and countercultural ethos. She began attending concerts and local shows, where she found a sense of belonging among like-minded individuals who shared her passion for music and alternative culture.

After graduating from high school, Amy decided to pursue a career as a tattoo artist and body piercer. She honed her craft through apprenticeships and eventually opened her own studio, which quickly became a popular destination for those seeking unique and daring body modifications.

In 2006, Amy attended a music festival where she met a group of vampires. Intrigued by their mysterious and alluring presence, she struck up a conversation with one of them, a Malkavian antitribu named Alexei. After a night of intense conversation and shared experiences, Alexei offered to embrace Amy, and she accepted.

As a newly embraced vampire, Amy quickly adapted to her new existence and found that her skills as a tattoo artist and body piercer translated well to her new role as a member of the Cainites. She became skilled in the art of interrogation, using her keen observation skills and intuitive nature to extract information from her targets.

Over time, Amy proved herself to be a valuable member of her pack, and she was eventually appointed as its Abbot. In this role, she served as a trusted advisor and leader, using her intelligence and strategic thinking to help guide the pack through various challenges and conflicts.

In the years since her embrace, Amy has continued to thrive as a vampire, using her unique skills and talents to carve out a niche for herself in the Cainite world. She remains a devoted member of her pack, and she is respected and admired by those who know her for her intelligence, creativity, and unwavering loyalty.
David

## Personalidad

#### Marca Arena

La Marca Arena permite a David manipular y controlar la arena. Con ella se pueden crear grandes tormentas de arena o incluso estructuras muy solidas o maleables, dependiendo de su finalidad.

* **Dominio, Laberinto de Arena**: Técnica de dominio por la que el Heredero crea a su alrededor un gran laberinto de arena en el que encierra a sus oponentes.
Laura Eden

Laura Eden is Grigori's protégé and one of the most gifted students he has ever taught. She was Embraced in 1972 as part of a Tremere training program, and her exceptional abilities earned her special attention and training under Grigori's personal guidance. She is known to be an enigmatic figure within the clan, with a Monster nature that hints at deeper, darker tendencies. Despite this, she is a valuable asset to Grigori and to Clan Tremere, as she serves as the point of contact for those seeking aid from the Tremere.

## History

Laura Eden was born in San Francisco, California, in the year 1954. As a child, she showed a remarkable aptitude for science and mathematics, which earned her a scholarship to attend a prestigious boarding school in the East Coast.

In her teenage years, Laura's academic achievements continued to flourish, and she became interested in the occult after discovering a book on witchcraft in the school library. She started practicing magic on her own, experimenting with spells and rituals, and honing her innate magical abilities.

In 1972, Laura was selected to participate in a Tremere training program, which was designed to identify and cultivate promising young individuals with magical potential. Laura's exceptional abilities quickly caught the attention of Grigori Rumyantsev, who took her under his personal guidance and began training her in the ways of Thaumaturgy.

After several years of rigorous training, Laura was Embraced into the Tremere clan, under Grigori's sponsorship. She embraced her new unlife with a fierce determination, and her talent for magic grew exponentially.

Since her Embrace, Laura has become one of the most enigmatic figures in the Tremere clan, known for her Monster nature and her mysterious past. Despite this, she has proven to be a valuable asset to Grigori and to the clan, serving as the point of contact for those seeking aid from the Tremere.

Laura's mastery of the Lure of Flames path and the Path of the Unspoken have earned her a fearsome reputation among the Tremere and other Kindred. She is also known for brewing a special "tea" in the Tremere Chantry, which is rumored to restore vitae when drank.

Despite her dark tendencies, Laura remains fiercely loyal to Grigori and to the Tremere clan, and she continues to serve as one of Grigori's most trusted protégés.
The Lodge

**The Lodge** is a notorious location in the outskirts of Northeastern Seattle, known for its dark and macabre reputation. Originally an abandoned hunting cabin, it has been heavily modified and turned into a hub for experimentation, hunting, and pushing the limits of vampiric abilities. The interior of the Lodge is filled with fleshcrafting and medical laboratories, as well as a makeshift operating room. The walls are lined with shelves of jars containing preserved organs, limbs, and other body parts, along with hunting equipment and meat hooks. The central area of the cabin serves as the living quarters, with makeshift beds and sleeping bags scattered around. The centerpiece of the living area is a large slaughterhouse table that is used for pack meetings and discussions. One corner of the cabin's property has been transformed into a training area for combat and hunting skills, with walls lined with weapons, hunting equipment, and trophies. Additionally, there is a heavily secured underground basement used to keep captives and test subjects. The Lodge is not for the faint of heart and is a place of dark wonder and excitement. It attracts those who are willing to push the boundaries and explore the limits of their vampiric abilities. The atmosphere is filled with an air of danger and mystery, with a palpable sense of foreboding in every corner of the Lodge. While the Lodge is certainly not a place for everyone, those who are drawn to its dark energy and relentless pursuit of power and knowledge will find a home among the twisted corridors and macabre decor.
Yosef

Yosef ben Isaac was born in 1350 in the Holy Land, where he grew up in a small village. He was raised by a family of healers, and learned the ways of medicine and herbalism from a young age. Yosef was a kind and gentle child, known for his compassion and his desire to help others.

In 1377, Yosef's world was shattered when his village was attacked by marauders backed by the Tremere Clan. Yosef's entire family was slaughtered, and he was left for dead. However, a Salubri vampire who was passing through the area found him and recognized something special in Yosef. The vampire chose to embrace him and take him under his wing.

Yosef quickly adapted to his new existence as a vampire, becoming a skilled warrior and healer. He traveled the world, fighting against the Tremere and other enemies of his clan, and became known as a fierce fighter and a talented healer.

Eventually, Yosef was embraced into the antitribu faction, joining Tomak Rosmen and Jack la’Quick in their pack. He quickly became a loyal follower of his packmates, and has since dedicated his unlife to seeking vengeance against the Tremere and all their allies. His fury knows no bounds, and he will stop at nothing to see his enemies destroyed.

In the years since he was embraced, Yosef has continued to hone his skills as a warrior and healer. He has become a respected member of the Sabbat, known for his loyalty and his dedication to the cause. He is a complex and enigmatic figure, feared and respected in equal measure by those who know him.
Báculo de Plata

## Descripción

El Báculo de Plata es un cetro forjado por Vibranium y alguna parte de Clan Hidra para Caranthir Cornwell.

## Apariencia

### Arma despierta

El cetro esta completamente hecho de plata. el la parte posterior se intrinca en varios nudos enrevesados como cabezas de hidras.

## Habilidades

El cetro solo puede ser utilizado por un Heredero con alta capacidad intelectual e interés en las Formaciones Mágicas y Hechizo, puesto que la habilidad que obtiene una vez despertado es la capacidad de memorizar para después lanzar hasta cinco hechizos las veces que el quiera. Funciona con Formaciones Mágicas, o con hechizos vocales.

## Historia

Este báculo fue forjado por un herrero que le grabo varias Formaciones Mágicas. Pertenece a Caranthir Cornwell.
Aurora Smith

**Aurora Smith** is a young Ventrue and the *de facto* leader of the clan in Seattle. She was embraced in 2015, and her sire, Howard Marduk, was a prominent figure within the clan. Aurora is a Caregiver at heart, with a deep desire to help and care for others. However, she struggles with the weight of responsibility that comes with her position within the clan, as she is not sure if she is ready to lead. The pressures placed upon her may be too great.

### History

Born in 1992 in Seattle, Washington, Aurora Smith grew up in a loving family that valued education and hard work. Even as a child, Aurora had a bubbly, happy-go-lucky personality that was infectious to those around her. She showed a strong sense of empathy and a desire to help others, and often volunteered at local charities and organizations, spreading joy wherever she went.

As Aurora entered her teenage years, she struggled to find her place in the world, but her positive attitude never faltered. Despite feeling overwhelmed by societal expectations and not fitting in with her peers, Aurora remained committed to her values and pursued her passions with determination.

After completing her education, Aurora found work as a social worker, using her sunny disposition to help children and families in need. Her work was emotionally draining, but Aurora's optimistic spirit helped her balance her desire to help others with her own well-being.

In 2015, Aurora's life took an unexpected turn when she was embraced by Howard Marduk, a prominent member of the Ventrue clan. Despite initially struggling to adapt to her new life as a vampire, Aurora's bright personality eventually shone through. With the guidance of her sire, she embraced her new abilities and found her place within the clan.

Aurora's compassionate and empathetic leadership style was a perfect fit for the Ventrue clan. Her warm demeanor won her many admirers, though some have criticized her for being too kind for her position. Despite these criticisms and rumors that she is a puppet for John Moon, the Prince of Seattle, Aurora remains committed to her vision for the Ventrue clan and to making a positive impact on the world. Her bubbly, happy-go-lucky personality continues to inspire those around her, and she tirelessly works to improve the lives of both the Kindred community and beyond.

### Linage

* 1st generation: Caine (Unknown)
* 2nd generation: Irad† or Enoch† (Diablerized by the Antediluvian)
* 3rd generation: [Ventrue]† (Slain by another Antediluvian)
* 4th generation: Antonius the Gaul† (Slain by Caius in 796CE)
* 5th generation: Flavius Belisarius† (Final Death sometime between 1204CE-1605CE)
* 6th generation: Helena The Armenian
* 7th generation: Countess Johanna von Habsburg
* 8th generation: Valentina Orsini
* 9th generation: Emir Selim Osmanlı (Unknown)
* 10th generation: Lord Nathaniel Worthington
* 11th generation: Howard Marduk† (Slain by Thorstein in 2017CE)
Winter

Winter was born in 1830, in a small village near Lake Washington, Washington, to parents who were members of the Duwamish tribe. From an early age, Winter displayed a deep connection with the land and animals around him, and he spent much of his childhood exploring the wilderness and learning about the natural world.

As he entered his teenage years, Winter became increasingly aware of the changes taking place around him. His tribe was being pushed out of their ancestral lands by white settlers, and Winter found himself caught between two worlds. He was drawn to the culture and technology of the newcomers, but he also felt a deep sense of loyalty to his tribe and their way of life.

In 1851, Winter's life took a dramatic turn when he was embraced by a vampire from Europe. The embrace was not an act of kindness; the vampire held a grudge against Winter for some perceived slight and sought to use him as a pawn in his political games. But Winter proved to be a resilient and resourceful fledgling, quickly adapting to his new life and embracing the Gangrel clan as his own.

Winter became a prominent figure in the Seattle vampire community, eventually rising to the position of Prince. He ruled with a firm but fair hand, using his knowledge of the city and its inhabitants to keep order and ensure the safety of his fellow Kindred. However, after many years of dealing with the politics and power struggles of the Camarilla, Winter grew disillusioned with the system and stepped down as Prince in the 1970s.

Since then, Winter has served as an advisor to the current rulers of the city, offering his wisdom and experience to those who seek it. He has also become a mentor to many young vampires, sharing his knowledge of the land and its creatures and teaching them to respect the balance of nature.

In recent years, Winter has become increasingly vocal in his opposition to the Camarilla's policies, particularly when it comes to the treatment of fledglings and neonates. His views have put him at odds with some of the more ruthless members of the Seattle vampire community, including John Moon, the current Prince of the city.

Winter's passion for justice and fairness has led him to leave the Camarilla and take a number of like-minded vampires with him, forming Seattle's Anarchs. Despite this, Winter remains a respected figure in the Seattle vampire community, known for his integrity, intelligence, and deep connection to the land.