Advantage

**Advantages** are items that players can earn, find and use to help further their game. They appear in some way, shape or form in almost every season.

Below is a list of all advantages throughout seasons. This is currently updated to Season 4.

## Immunity Idol

Typically the most common advantage, an Immunity Idol can be used to nullify all votes cast against a player at one ceremony.

This granted the player a form of late individual immunity, meaning they would be exempt from any possible rock draw tiebreakers.

They typically expire around the final five or six.

## Shot in the Dark

Though more of a game mechanic than an actual advantage, this allowed a player to sacrifice their vote for a 1-in-6 shot at safety. If it succeeds, it'll be as if an Immunity Idol is played.

In seasons where it appears as a mechanic, every player has one, and can only use it if they have no strikes.

Harmonic Scenes introduced its advantage versions: the Bronze Shot in the Dark that grants a 1-in-4 chance at safety, Silver granting 1-in-3 and Gold granting 1-in-2.

### Dice Loader

In High Rollers, an advantage existed that was able to increase the odds of a Shot in the Dark die succeeding. In its debut season, it is called the *Loading Advantage*. It could only be used outside of ceremony time.

## Vote Reveal

This advantage allows players to publicly reveal who voted for who. In Camp Kickoff and High Rollers, the advantage was called the *Publicity Advantage*, and could be used on one player to reveal who voted for that player. In Harmonic Scenes, the advantage was called the *Vote Reveal*, and could be used to reveal every vote cast at one ceremony.

 *Harmonic Scenes* | Collab Room
 *High Rollers* | Jackpot Room(Publicity Advantage) | "Drive Me Away From Another Addiction"

## Vote Steal

This advantage allowed a player to steal the vote of one player at a single ceremony. This stolen vote allowed the user to vote twice, and prevented the target from voting at all.

In High Rollers, the gold version of the *Blocking Advantage* has this power.

## Vote Blocker

This advantage allowed a player to block another player from casting a vote.

In High Rollers, the plain version of the *Blocking Advantage* has this power.

## Extra Vote

This advantage allowed a player to cast two votes instead of one.

In High Rollers, the *Doubler Advantage* has this power.

## Knowledge Is Power

This advantage allows the user to ask a player either if they have an idol or if they have an advantage. If the answer is yes, that player must give away one of their idols/advantages to the user.

In High Rollers, the *Knowledge Advantage* has this power.

 *High Rollers* | Jackpot Room(Knowledge Advantage) | "Shakespeare Spoilers"

## Elimination Exit

This advantage allows the user to leave a ceremony they were originally supposed to attend. That player would have immunity at that vote, but not be eligible to cast a vote.

In High Rollers, the *Exit Advantage* has this power.

## Betting Advantage

Exclusive to High Rollers and its Destiny Chips twist, this advantage allowed a player to trigger a private duel between themselves and another player of their choice. The challenged would pick the amount of chips wagered between the two, and the winner would receive all of the chips in the pot.

## Trivia

* Every time an idol was used was when the official vote resulted in a tie.