The Horatio/Traits

The Horatio are Horatio, and intend to expand until all the galaxy is as gorgeous as they are.

About
Gameplay
**Traits**
Ships
Strategy

## Traits

Horatio Gameplay Affinity
 Content Citizens I
 Crowded Planets I
 Off-World Agribusiness
 Perfect Genes II
 Price of Perfection II
 Rare Earth Forms
 Z'vali Citizens

## Starting Condition

The Horatio start with **Horatio Prime**, a Unique Planet that gives 6 , 6 , 5 , 3  per .

Their initial population consists of 2 Horatioand 1 Z'vali. While their initial resource consists of 100  and 220 .

Their government is a Dictatorship, with  Ecologist being the main and only leading Political Party. There are in total 4  Ecologist representatives.

Because of the faction traits, the Horatio will start with Rare Earth Foams and Off-World Agribusiness already researched. Unlocking the Stage Two of Science and Exploration and Empire Development, respectively, as well as unlocking both of their Deeds. Additionally, because of the unlock of certain more advanced modules, initial Ships will have **Basic Warp Drive** instead of **String Gravitics Engine**.

They initially have 2 Ships, consisting of:

1 Explorer Ship equipped with the Modules of 1x **Basic Warp Drive**, 1x **Basic OPAL Laser** and 2x **Improved Probes**.

1 ColonyShip equipped with the Modules of 1x **Basic Warp Drive** and 1x **Basic Colonization**.

They also have an initial Hero called "Farella -EM8 Mario 22". He is a  Horatio  Overseer within the  Ecologist Political Party. He has the Unique Skills of  +1  on the Ship/Fleet he is assigned to and  +1  per Original Empire Population on planets to the System he is assigned to.

Their initial Battle Tactics are **Turtle**, **Power to Shields** and **Plasma Distortion**.

## Population Traits

 Increases Ecologist Political Output.
 Political Traits
 Ecologist political opinion more impacted by Ecologist events
 **Note:** Unlike most other populations, Horatio only possess two political traits.
**Note:** When using Luxury Resources on Horatio populations, they only double the original effect on the population, not any gene-spliced addition. (Which makes sense, considering that late-game Horatios' splicing ability can be potentially game-breaking without it being doubled, let alone if it actually is.)

> **Note:** The parenthetical about being "Honor Bound" means that this is the bonus you get if you're playing the Hissho (or a custom faction with their trait) and you acquire Horatio populations, which is a common occurrence because of the quest that happens in most games with the "Lost Horatio" explorer ship.
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## AI Personality Traits

* **Renegade:** This empire will be sneakier in diplomacy and will hold less grudges in case of slights.
* **Restless:** This empire will explore more actively and patrol its territory.
* **Greedy:** This empire will tend to accumulate Dust and will be stricter in negotiations.

## Faction Quest Rewards

These are the unique rewards (as opposed to ones which are just randomly-chosen strategics/luxuries/one-time-FIDSI-boosts/etc) which only this faction has access to, earned by completing their faction quest. Rewards in different columns are mutually exclusive, only accessible on their branch of faction quest.

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