Yu-Gi-Oh! Excalibur Episode 20

After two episodes, another duel happens as Apollo is challenged by Shadowmere to a duel.

## Featured Duel: Apollo Chiffer vs. Shadowmere

**Turn 1: Shadowmere**

Shadowmere draws. He then activates "Heart of the Underdog". Now every time Shadowmere draws a Normal Monster, he can reveal it and draw again. He then Normal Summons "Mad Dog of Darkness" (1900/1400) in Attack Position. He then Sets a card.

**Turn 2: Apollo**

Apollo draws. He then activates "Polymerization" to fuse "Meteor Dragon" with "Versago the Destroyer" treated as "Red-Eyes Black Dragon" in order to Fusion Summon "Meteor Black Dragon" (3500/2000) in Attack Position. "Meteor Black Dragon" attacks and destroys "Mad Dog of Darkness" (Shadowmere 4000 → 2400).

**Turn 3: Shadowmere**

Shadowmere draws "Gil Garth", so he reveals it and draws again via "Heart of the Underdog". He draws "Left Leg of the Forbidden One", so he reveals it and draws again via "Heart of the Underdog". He then activates "Jar of Greed" to draw one card. He draws "Vorse Raider", so he reveals it and draws again via "Heart of the Underdog". He draws "Left Arm of the Forbidden One", so he reveals it and draws again via "Heart of the Underdog". He then Sets a card. He then Sets a monster.

**Turn 4: Apollo**

Apollo draws. He then activates "Pot of Greed" to draw two cards. He then activates "Fusion Recovery" to add "Versago the Destroyer" and "Polymerization" from his Graveyard to his hand. He then activates "Polymerization" to fuse "Black Luster Soldier" with "Versago the Destroyer" treated as "Blue-Eyes Ultimate Dragon" in order to Fusion Summon "Dragon Master Knight" (5000/5000) in Attack Position. Due to the effect of "Dragon Master Knight", it gains 500 ATK for every Dragon-Type monster on the field ("Dragon Master Knight": 5000 → 5500/5000). "Meteor Black Dragon" attacks and destroys Shadowmere's Set monster (possibly one of the pieces of Exodia). "Dragon Master Knight" attacks Shadowmere directly, but Shadowmere activates his face-down "Draining Shield" to negate the attack and increase his LP by the ATK of "Dragon Master Knight" (Shadowmere 2400 → 7900).

**Turn 5: Shadowmere**

Shadowmere draws "Gil Garth", so he reveals it and draws again via "Heart of the Underdog". He draws "D.D. Trainer", so he reveals it and draws again via "Heart of the Underdog". He then activates "Level Limit - Area B". Now all Level 4 or higher monsters are switched to Defense Position and cannot change their battle positions as long as "Level Limit - Area B" is on the field. He then activates another "Heart of the Underdog". He then Normal Summons "Gil Garth" (1800/1200) in Defense Position.

**Turn 6: Apollo**

Apollo draws. He then Normal Summons "Nightmare Horse" (500/400) in Attack Position. He then equips "Nightmare Horse" with "United We Stand", increasing its ATK and DEF by 800 for every monster Apollo controls. There are currently three ("Nightmare Horse": 500 → 2900/400 → 2800). "Nightmare Horse" attacks Shadowmere directly via its own effect (Shadowmere 7900 → 5000).

**Turn 7: Shadowmere**

Shadowmere draws "Right Leg of the Forbidden One", so he draws twice more via the effect of the two "Hearts of the Underdog". He draws "Archfiend Soldier", so he draws twice more via the effect of the two "Hearts of the Underdog". He then Normal Summons "Zure, Knight of Dark World" (1800/1500) in Defense Position. At Shadowmere's End Phase, he discards four cards due to the hand size limit.

**Turn 8: Apollo**

Apollo draws. He then Normal Summons "Mystical Sheep #1" (1150/900) in Attack Position ("Nightmare Horse": 2900 → 3700/2800 → 3600). "Nightmare Horse" attacks Shadowmere directly via its own effect (Shadowmere 5000 → 1300).

**Turn 9: Shadowmere**

Shadowmere draws "Archfiend Soldier", so he draws twice more via the effect of the two "Hearts of the Underdog". He then Normal Summons "Archfiend Soldier" (1900/1500) in Defense Position. He then Sets a card.

**Turn 10: Apollo**

Apollo draws. "Nightmare Horse" attacks Shadowmere directly via its own effect, but Shadowmere activates his face-down "Negate Attack" to negate the attack and end the Battle Phase.

**Turn 11: Shadowmere**

Shadowmere draws. He then activates "Lightning Vortex" to discard one card and destroy all monsters Apollo controls. He then activates "Mystical Space Typhoon" to destroy "Level Limit - Area B". He then Tributes "Gil Garth", "Zure" and "Archfiend Soldier" in order to Tribute Summon "Raviel, Lord of Phantasms" (4000/4000) in Attack Position. "Raviel" attacks Apollo directly (Apollo 4000 → 0).