Milestone 19

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## Milestone 19 - Monday, 19ᵗʰ November 2007

* Build running from X360 disc - Full build
* Build running on PS3 debug kit - Most levels fitting
* Loading time improvements
* Secondary Weapons - Cloaking Device
* AT-AT Barge delivering AT-AT into battle
* Tauntaun in-game
* Droid Starfighter landing
* AT-TE walking in-game
* Class attributes in-game
* Dust trails in space in-game
* Grenade trails in-game
* Health and Ammo droids animated
* Grenade explosions & behaviours
	+ Sonic Charge grenades with appropriate physics
	+ Concussion grenades
* Doors (networked, client-side)
* Spoiled Wookiee behaviour in-game
* Spoiled Stormtrooper behaviour in-game
* Frigate destruction improvements - exterior & interior
* Challenge 1 - Phase 2
* Challenge 2 - Phase 0
* Challenge 2 - Phase 1
* Challenge 3 - Phase 0
* Challenge 3 - Phase 1
* Challenge 4 - Phase 0
* Challenge 4 - Phase 1

Art:

* Dathomir - Phase 1
* Droid Control Ship – Phase 2
* Rebel Cruiser (Mon Calamari) - Exterior-only
* Old Imperial Shipyard - Phase 1
* Nebulon-B (Rebel Medium Ship) - Phase 2

Animations:

* MS19 Traversals
* Republic & Rebel Weapons - all 3ʳᵈ person
* Special Vehicles
* Scout Fighters
* Normal Hit Reacts
* Tauntaun
* Krayt Dragon

Setup (Multiplayer):

* Endor - Phase 2 - Assault
* Dathomir - Phase 1

Setup (Story):

* Tatooine Training - Phase 2
* Dantooine - Phase 1
* Kashyyyk - Phase 1
* Tatooine Story to Demonstratable Quality

	+ Seamless visual transition between VBF layers
	+ Core combat visual effects near final quality and implementation
	+ Consistent character/vehicle/weapon animation
	+ AI provides immersive and focused combat experience
* Final Draft Voice script (changes to Story and further in-game dialogue) delivered

* Voice Recording (LucasArts)
* Voice Delivery (FRD)

## Milestone 19 - Monday, 19ᵗʰ November 2007

Summary:

* Multiple Challenges to Phase 1
* Scene 2 delivered with lip-sync
* Final Draft Voice script

Content Detail:

* Full build running from Xbox 360 Disc
* Challenges 2-4 - Phase 1
* Challenge 1 - Phase 2
* Frigate destruction improvements
* Loading time improvements

Game Design (Multiplayer):

* Dathomir Phase 1
* Endor Phase 2 - Assault

Game Design (Story):

* Dantooine Phase 1
* Kashyyyk Phase 1
* Tatooine Training Ground Phase 2

Game Design (Challenges):

* Challenge 1 - Phase 2
* Challenge 2 - Phase 0
* Challenge 2 - Phase 1
* Challenge 3 - Phase 0
* Challenge 3 - Phase 1
* Challenge 4 - Phase 0
* Challenge 4 - Phase 1

Gameplay Features (Miscellaneous):

* Secondary Weapons: Cloaking Device
	+ There will be a refraction effect on the character or 1st person gun, visible to the player and those viewing the player.
* AT-AT Barge delivering AT-AT into battle
	+ AT-AT’s emerge from the barge
	+ The intention is that heavy damage would have to be inflicted, mainly by ion cannons.
	+ There are no animations associated with the barge.
* Tauntaun in-game
	+ Fully functioning as a vehicle
	+ It can be killed. It has a death animation, not ragdoll.
* Droid Starfighter landing
	+ It is similar to the landing animation seen in Battlefront 2.
* Class attributes in-game
* Dust trails in space in game
	+ These are “dust motes” in space that give a sense of speed and movement.
* Grenade trails in-game
* Health and Ammo droids animated
	+ Idle and repair animations
* Grenade explosions & behaviours
	+ Sonic Charge grenades with appropriate physics. The behaviour of these are closer to a force repulse than a normal grenade.
	+ Concussion grenades. It's behaviour is closer to a force stun.
* Doors
	+ On Tatooine, networked, client-side.
* Spoiled Wookie & Spoiled Stormtrooper behaviour in-game
	+ On Kashyyyk
* Frigate destruction improvements
	+ - Exterior & interior. Better particle effects.

Art (Characters):

* Han Solo
* Militiamen of Dantooine
	+ including variations
* Cutscene Model - X1 (Act 3)
* Cutscene Model - X2 (Act 3)
* Cutscene Model - Jedi Master Kota (blind)
* Cutscene Model - Leia (Post-Episode VI)
* Cutscene Model - Luke Skywalker (Ep.VI)
* Chewbacca Revisit
* Yoda Revisit

Art (Planet Levels):

* Tatooine - Phase 3 Preview
	+ Re. Transition between VBF layers, expect Minor improvements, as opposed to anything major
	+ Blaster VFX will be made shorter and fatter
	+ Unlikely to include improvements to ion cannon orbital cannon VFX?
	+ AI provides immersive and focused combat experience on all layers of the VBF
* Dathomir - Phase 1
* Old Imperial Shipyard - Phase 1
* Droid Control Ship - Phase 2
	+ both interior and exterior
* Death Star 2 (End of Endor) - Phase 2
* Rebel Cruiser (Mon Calamari)
	+ fully modelled exterior only (no interior due)

Art (Frigates):

* Nebulon B
	+ both interior and exterior

Art (Weapons):

* Empire -> Soldier Class -> Mini-gun
* Empire -> Melee Class -> Force Pike
* Sith Witch Lightsaber
* Jedi Master Kota Lightsaber
* X1 Lightsaber
* X2 Lightsaber
* Falon Grey Lightsaber
* Master Ferroda Lightsaber
* Empire -> Heavy Weapons Class -> Blast Cannon (Shotgun)

Art (Vehicles):

* Theta AT-AT Barge

Art (Animations):

* MS19 Traversals (Walk, Run, Idle, Crouch, Crouch+Walk, Roll and Jump)
	+ Spoiled Wookiee Clone (walk + run only)
	+ Spoiled Stormtrooper Clone (walk + run only)
	+ Magnaguard (no prone)
	+ Ewok
	+ Yoda (no prone)
	+ General Grievous (no prone)
	+ Super Battledroid
	+ Gungan
	+ Wookiee
* Republic Weapons
	+ all 3rd-person
* Rebellion Weapons
	+ all 3rd-person
* Special Vehicles
	+ T-47 Snowspeeder. Animation only. (However, it is the case that the T-47 cannot go into space)
* Scout Fighters
	+ Republic Starfighter.
		- wings opening/closing
* Normal Hit Reacts (Projectile only on Player and AI)
	+ Spoiled Wookiee Clone (walk + run only)
	+ Spoiled Stormtrooper Clone (walk + run only)
	+ Clone Trooper
	+ Magnaguard
	+ Ewok
	+ Droideka
	+ Battle Droid
	+ Gungan
* Tauntaun in-game
	+ Run, walk, turn, idle, die. Rider will be in fixed pose initially.
		- Stretch Goal for this MS for mount / dismount animation for the player character?
* Krayt Dragon in-game
	+ Attack, close range, tail attack, hit react, stun react, death

Narration:

* Final Draft Voice script delivered
	+ Changes to Story and further in-game dialogue
* Scene 2 delivered with lip-sync

Technical (General):

* Build running from X360 disc
	+ full build
* Build running on PS3 debug kit
	+ Running on Blu-Ray
	+ Most levels fitting
* Loading time improvements
	+ It will be packed on disk so will be faster.
	+ Further improvements to follow in MS20.

Production:

* Deliver Xbox 360 Builds
* Deliver PS3 Builds
* Voice Recording (and delivery to FRD)
	+ by LucasArts

## Milestone 10 - Monday, 19ᵗʰ November 2007

Summary:

* Wii-exclusive arena mode

Gameplay Features (Miscallaneous):

* Wii-exclusive arena mode implemented
	+ Carbon Freezing Chamber
	+ Jedi vs. Jedi
		- displays who won, then returns to Frontend
* Combat Density
	+ Unlikely to include any iterative improvements to combat density

Art:

* Coruscant Phase 2

Technical (Rendering):

* Holes in terrain implemented
	+ Visible at same location as other SKUs
* Improved space skybox
	+ Tatooine
		- sharper stars, less pinching
* Improvement in terrain texturing
	+ Tatooine
* Revised ground area funnel on Tatooine
	+ Keep players inside the 1km area

Technical (Networking):

* Demonstrate networking
	+ Allow 2 players over LAN to traverse the vertical battlefront over a network setup
	+ Using Nintendo's WFC Network Implementation
	+ Intended for Network Test
		- Obtain Bandwidth stats
		- Test for maximum number of WFC-allowed players
	+ Test using RVT-H with Nintendo Ethernet adapters
	+ We're using ethernet adapters. Network setup using ncdconfigtool or system menu. We will deliver 21.2.2 compatible builds.

Production:

* Deliver Wii Build

## Milestone 7 - Monday, 19ᵗʰ November 2007

Summary:

* Tatooine Story to Demonstrable Quality

Game Design:

* Tatooine story to Demonstrable Quality
	+ Seamless visual transition between VBF layers
	+ Core combat visual effects near final quality
	+ Consistent character/vehicle/weapon animation
	+ AI provides immersive and focused combat experience

Gameplay Features (Miscallaneous):

* Frontend feature complete for evaluation
	+ This is the equivalent of the PS3/360 evaluation in MS18, so it will still be delivered in order to gather feedback.

Technical (General):

* Support for standard PC peripherals
	+ X360 Controller, joysticks, other 3rd party gamepads, etc
	+ Support list will be included in the Release Notes
	+ Stretch goal to support controller remapping
* Stereo, 5.1 and 7.1 audio support
	+ Determined by driver settings.

Production:

* Deliver PC Build

## Hardware Prerequisites

XBOX 360

* FLASH 5787
* XDK 6534

This is different from the previous milestone.

Note: In order to play the game on XBOX360, each player now needs to sign in with separate profile to be able to play in splitscreen.

PLAYSTATION 3

* SDK 1.9.0

This remains the same as the previous milestone.

WII

* Firmware 21.2.2
* SDK 2.4 Patch 6

This is different from the previous milestone.

PC

* 1GB RAM, 3GHz P4 CPU, 256MB video card (shader 2.0)

This remains the same as the previous milestone.

## Setup / Art (ALL PLATFORMS)

Tatooine

* Art – Phase 3 **PREVIEW for MS20**

* Training (Phase 2)
* **Story – TO BE VERIFIED ON PC BUILD ONLY**

+ Seamless visual transition between VBF layers
+ Core combat visual effects near final quality and implementation
+ Consistent character/vehicle/weapon animation

+ AI provides immersive and focused combat experience

* Assault
* Heroes vs Villains
* Hunt

Coruscant

* Story

	+ One cutscene (first pass lip-synch – PC)
* Conquest

Bespin

* Conquest
* Story

Endor

* Story (Phase 2)
* Conquest
* Assault (Phase 2)

Kashyyyk

* Art (Phase 1)
* Story (Phase 1)

CIS Munificent (frigate) – (in Tatooine Conquest)

* Art (Phase 2)

Dathomir

* Art (Phase 1)
* Shipyard (Art Phase 1)
* Multiplayer (Phase 1)

	+ Accessed via Single Player, Instant Action, Dathomir Conquest mode.

Yavin IV

* Conquest (Phase 2)
* Reb Nebulon exterior

Hoth

* Conquest
* Assault

CIS Cruiser

* Conquest

Cato Neimodia

* Story

Dantooine

* Story (Phase 1)

Droid Control Ship

* Art (Phase 2) – Interior and Exterior

Death Star 2 (End of Endor)

* Art (Phase 2)

Reb. Mon Calamari Cruiser

* Art - Fully modelled exterior

	+ Can be seen in Kashyyyk Story Space Layer

Nebulon B Frigate

* Art (Phase 2)

	+ Exterior can be seen in Kashyyyk Story Space Layer
	+ Interior is nebulon.res

Challenge 1 – R2D2 vs Buzz Droids

Challenge 2 – Tatooine Speeder Race

Challenge 3 – SW Story Classic

Challenge 4 – Tank Buster

Preview challenges:

* AT-AT Fall Down
* Kessel Run

1 - Rescue the local militia pinned down in the barn

Shoot all the troopers around the barn on the other side of the bridge

2 - Reach the town hall

Head to the objective marker

Shoot the troopers in front of the town hall

Push the button on the town hall entrance

\* - Bonus Objective - Destroy the AT-TE

Locate the AT-TE using the objective marker and destroy it.

Friendly AI will assist.

3 - Break to the village and liberate the citizens

Head to the objective marker

Enter the village and take out the troopers

Survive until the counter appears and counts to zero

\* - Bonus Objective - Commandeer and Repair the hovertank

Locate the Clone Hovertank using the objective marker

Pilot the Clone hovertank

4 - Fall back to the Jedi enclave

Head towards the objective marker

5 - Hold off the advancing Republic troops

Take out all the Republic troops outside the Jedi enclave

6 - Escape through the caves

Run through the Jedi enclave

Enter the caves

Run through the caves to the other side

Kashyyyk Phase 1

1 - Destroy the incoming fighters

Use the remote gun directly in front of you

Fire the gun

Survive until the counter reaches zero

2 - Get To A Ship

Head down the corridor on the left towards the hangar

You will be instantly put into an X-wing and transported to space

3 - Destroy the Imperial Interdictor

Head to the objective marker

4 - Protect the Rebel fleet

Shoot down 10 TIE fighters

5 - Regroup

Head to the objective marker

6 - Clear the landing bay

Destroy the AT-STs on the landing bay

7 - Secure the tributary controls

Head to the objective marker

In the room, shoot all the troops

Activate 3 switches

8 - Restore Wookiee communications

Head to the objective marker

Shoot the enemy officers and guards

Activate the switch

9 - Turn the battle

Destroy the AT-ST

10 - Secure the landing pad

Head to the objective marker

Take out troops along the way

Destroy all gun turrets on the landing pad

11 - Gain entry to the temple

Head towards the objective marker

Use FLY cheat to reach the marker floating in font of the circular window

FLY-cheat through the window (this will be replaced by a Jedi action later)

12 - Rescue Luke

Take out the two stormtrooper guards

Take out all the spoiled wookies and troopers

Push the button in front of Lando

Follow Lando outside

13 - Final Battle

Head to the objective marker

14 - Kill X1

## Code

###### HUD

* Point of interest for Cmd Post with distance in metres
* Point of interest for training showing sections done, not done and locked

###### Player

* Secondary Weapon – Cloaking Device

	+ Refraction effect on player gun (1st person view) or player themselves (3rd person view)

		- Can be seen using Trooper Marksman in the MS19 Anim Test room
* Grenade trails in game
* Grenade explosions and behaviours

	+ Sonic Charge Grenades – similar behaviour to Force repulse
	+ Concussion Grenades – similar behaviour to Force stun
* Picking up and dropping guns
* Player-centric space combat density

***AI***

* Spoiled Wookiee behaviour in game

	+ Featured in Kashyyyk and MS19 Anim Test Room
* Spoiled Trooper behaviour in game

	+ Featured in Kashyyyk and MS19 Anim Test Room

###### Vehicles

* AT-AT barge delivering AT-ATs into battle

	+ Can be seen in “AT-AT Fall Down” Challenge
	+ No animations on barge
* Tauntauns in game

	+ Can be seen in “AT-AT Fall Down” Challenge
* Droid Starfighter landing
* AT-TE in game

	+ Walking in Dantooine
	+ Pilotable in MS 19 Anim Test room
* Dust trails in space in game

	+ Can be seen in Hoth space layers and also des\_conquest.res

###### Animations

* Health and Ammo droids animated

	+ Idle and repair anims

		- Can be seen in Tatooine Instant Action Republic base.

* Traversals (Walk, Run, Crouch, Crouch+Walk, Roll and Jump unless specified)

	+ Spoiled Wookiee (walk & run only)
	+ Spoiled Stormtrooper (walk & run only)
	+ Magnaguard
	+ Ewok
	+ Yoda
	+ Gen. Grevious
	+ Super Battledroid
	+ Gungan
	+ Wookiee (Chewbacca)

* Character Traversals can be tested in the Anim Test Room
* Character Idles are to be verified in the Stage
* Prone has been removed from all characters as agreed with LEC

* Republic Weapons

	+ All third person animations
* Rebellion Weapons

	+ All third person animations
	+ Rebellion A208 Blaster Rifle has not been modelled yet and is therefore not part of the rebel 3rd-person weapon anims for approval.

* Vehicle Anims can be tested in Anim Test Room MS19
* T-47 Snowspeeder
* Droid Star Fighter
* Republic Starfighter

	+ Wings opening and closing
* Normal Hit Reacts

	+ Spoiled Stormtrooper Clone
	+ Spoiled Wookie Clone
	+ Clone Trooper
	+ Magnaguard
	+ Ewok
	+ Droideka
	+ Super Battledroid
	+ Battledroid
	+ Gungan
	+ Wookiee (Chewbacca)
* Character Normal Hit Reacts are to be verified in the Stage

* Tauntaun (View in Anim Test room or AT-AT Falldown Challenge

	+ Run, walk, turn (will not idle or die)
* Krayt Dragon

	+ Attack, close range, tail attack, hit react, stun react, death
* To view Krayt Dragon animation cycle, complete the following;

* Tatooine Training
* Head to X1 outside the base and accept his movement training
* Once inside the Arena, hit X to switch Ferroda to Force Push
* When the Krayt enters, it plays its Attack Anim
* Perform Force Push
* Krayt will now move forwards and perform Tail Attack
* Jump the tail to transition to Stun
* Krayt then transitions to Close Range Attack
* Perform lightsaber throw to transition to Hit React followed by Death

### PC

* Frontend feature complete **PREVIEW for ms20**
* Tatooine to demonstrable quality

	+ Seamless visual transition between VBF layers
	+ Core combat visual effects near final quality
	+ Consistent character/vehicle/weapon animation
	+ AI provides immersive and focused combat experience
* Support for Standard PC peripherals

	+ Saitek P990 Dual Analog Pad
	+ Saitek P2600 Rumble Force Pad
	+ Saitek P2900 Wireless Pad
	+ Saitek Cyborg Rumble Pad
	+ Saitek P3000 RF Gamepad
	+ XBOX 360 For Windows (Controller)
	+ Trust GM-1300 Gamepad
	+ Dual PSX-USB Adaptor
	+ TigerGame PS/PS2 Game Controller Adapter
	+ Logitech RumblePad 2 USB
	+ Logitech WingMan Cordless Gamepad USB
	+ Logitech WingMan RumblePad USB
	+ PS3/USB Corded Chillstream Gamepad
	+ Mad Catz PC USB wireless game pad
	+ Genius Maxfire Gamepad
	+ Eliminator AfterShock Gamepad
	+ FireStorm Dual Power 2

**360**

* Full Build running from 360 disc

###### PS3

* Build running on Blu Ray with most levels fitting

	+ Coruscant and Hoth will not fit on debug stations but they will run on devkits.

###### Wii

* Arena Mode

	+ Emperor’s Throne Room, Jedi vs Jedi. Displays Winner, returns to frontend
* Coruscant

	+ For Wii art Phase 2 evaluation
* Improved space skybox (Tatooine)
* Improved terrain texturing (Tatooine)
* Revised ground area funnel (Tatooine)
* Networking

	+ 2 players can traverse VBF over network setup
	+ Using Nintendo’s WFC Network Implementation

		- Obtain bandwidth stats
		- Test to maximum number of WFC allowed players (currently 12)
	+ Test using RVT-H with Nintendo Ethernet adapters

###### Network

* Doors

	+ Networked client-side on Tatooine

### Other

* Frigate destruction improvements
* Loading time improvements on PS3.

***Stage (PC only)***

##### Heroes & Villains

* Darth Vader
* Mace Windu
* Jango Fett
* Princess Leia
* Princess Leia (Post Episode VI) **NEW**
* Lando Calrissian
* Zam Wessel
* Droideka
* IG88
* Rep. Clone Skytrooper
* Palpatine
* Darth Sidious / Emperor
* Darth Tyrannus / Count Dooku
* Darth Maul
* Chewbacca **REVISIT**

* Tarrful
* Kota (blind) **NEW**
* Lobot
* Sith Witch 1
* Aayla Secura
* Anakin (ep3)
* Yoda **REVISIT**
* Han Solo **NEW**
* Young Obi-Wan
* Old Obi-Wan
* X1 (Act 1)
* X1 (Act 2)
* X1 (Act 3) **NEW**
* X2 (Act 1)
* X2 (Act 2)
* X2 (Act 3) **NEW**
* Luke Skywalker (Episode VI) **NEW**
* Shara **REVISIT #3**
* Falon Grey (Act 2)
* Ferroda

##### Imperials

* Imp. Officer
* Imp. Stormtrooper
* Imp. Scout trooper
* Imp. Dark Trooper
* Imp. Shock Trooper
* Imp. Snow Trooper
* Imp. Pilot (Engineer)
* Imp. Guard

##### Rebels

* Rebel Marksman
* Rebel Soldier
* Rebel Soldier (Hoth)

##### Republic

* Rep. Clone Commander

* Rep. Clone Trooper
* Clone Sharpshooter
* Rep. Clone Jet Trooper (engineer)
* Rep. Clone Heavy Trooper

##### CIS

* MagnaGuard
* Battle Droid
* Super Battle Droid **REVISIT**
* Assassin Droid
* Pilot Droid

##### Droids

* C-3PO
* R2-D2
* MSE-6 (Box) Droid
* Medical Droid
* Dwarf Spider Droid
* Tri-Droid
* Ammo / power droid
* R4G9
* Buzz Droid
* Imperial Probe Droid

##### Beasts / Humanoids

* Rancor
* Krayt Dragon
* Ewok
* Militiamen of Dantooine (x3) **NEW**
* Gungan
* Tauntaun
* Jawa

##### Space Vehicles

* Millenium Falcon
* Imp. TIE Interceptor **REVISIT**
* Rep. X-Wing **REVISIT**
* Sith Infiltrator
* Rep. Gunship (LAAT)
* CIS Gunship
* CIS Droid Starfighter
* Rep. Carrier Gunship (LAAT/c)
* Rebel B-Wing
* Rebel V-Wing
* Rebel A-Wing
* Rebel Y-Wing
* Rep. Starfighter
* Rep. Jedi Starfighter
* CIS Tri-fighter
* Imperial shuttle
* CIS Landing ship
* CIS Escape Pod **REVISIT**
* Imp. Tie Fighter
* (Imp) Slave 1
* CIS Strike Bomber
* Geo Starfighter

##### Ground Vehicles

* CIS Hailfire droid
* CIS AAT
* Rep. Clone Hovertank
* Snail Tank
* AAC-3
* T4B
* Sith Speeder
* Imp. Speeder Bike
* CIS STAP
* Rep. BARC Speeder
* Rep. AT-RT
* Imp. AT-ST
* ATTE
* HTT
* Tie Bomber
* T47 Snowspeeder
* Spider Droid
* SPHA-T
* Reb Medium Transport
* Theta AT-AT Barge **NEW**

##### Weapons

* CIS Electrostaff
* Rep. Vibrolance (Power Lance)
* Reb. Reinforced Combat Staff
* Imp. Force Pike **NEW**
* Westar-34 Blaster
* Rep. DC-15 Blaster
* Rep. DC-15a Blaster Rifle
* Imp. E11 Blaster Rifle
* CIS E-5 Blaster Rifle
* Reb DH-17 Blaster Rifle
* E-3 Blaster Rifle
* Rep. Minigun
* CIS Minigun
* Reb. Minigun
* Imp. Minigun **NEW**
* Reb E17d Sniper Rifle
* Zam Wessel Sniper rifle
* Rep. DC15s Pistol
* CIS Blaster Pistol
* Rep. Disruptor Pistol
* CIS Disruptor Pistol
* Reb. Disruptor Pistol
* Imp Disruptor Pistol
* Reb. DL-44 Blaster Pistol
* Zam Wessel Pistol
* Rep. Shotgun
* Reb. Shotgun
* Imp. Blast Cannon **NEW**
* Rep. Grenade Launcher
* CIS Sonic Charge Launcher
* Reb Sonic Charge Launcher
* Imp Sonic Charge Launcher
* Rep. Rocket Launcher
* Reb HH15 Rocket Launcher
* Rep. Sorosuub Fusion Cutter
* CIS Arc Cutter
* Reb. Arc Cutter
* Rep. Fusion Cutter
* Rep. Thermal Detonator
* Barium Core Thermal Det
* Merrson Thermal Det
* Rep. Det Pack
* Rep. Mine (HX2)
* Golan Arms KE-6b Mine
* 3HX3 Mine
* Chewbacca’s weapon
* Sith Witch Lightsaber **NEW**
* Kota Lightsaber **NEW**
* X1 Lightsaber **NEW**
* X2 Lightsaber **NEW**
* Falon Grey Lightsaber **NEW**
* Ferroda Lightsaber **NEW**

##### Props

* Rebel Turret (Desert)
* Laser Beam Turret
* Concussion Cannon Turret

## Known Issues:

WII

* Jedi Arena says You Loose The Match
* Because of the lower polygon terrain some holes don't completely clear some doorways
* Framerate very low on most levels
* Most backgrounds are unlit

GENERAL

* Collision on skinned animated objects does not work. This affects events like Tauntaun deaths and the Krayt Dragon battle.
* The Tauntaun doesn't work with terrain. This is a Havok issue.
* Concussion no longer does force repulse on players (in playtesting this was found too annoying).
* There is a very work in progress Player Centricity cheat in the Lucasarts debug menu called "Teleport characters". Turn this on to force teleportation in conquest mode. Disclaimer: very early code, it is very obvious to the player at the moment.
* Endor Assault – When playing as the defending Imperial faction it will not be possible to complete the second objective as the underlying AI is part of a future deliverable (Jan ’08)
* Cloaking device does not show refraction effects in 1st person mode, only 3rd person

## Optimisations

DONE

* Removed redundant code
* Removed unused characters from loading into levels

## Wii – specific information

* Debug logging has been improved. When a crash occurs a log number will be displayed on screen. This will allow us to connect up a crash report with its log file, so please make a note of it. In addition messages are now written out so that problems with networking can be more easily traced down.
* Jedi Arena can be accessed via Single Player > Freeplay > Deathstar Jedi Arena
* Improved space skybox (Tatooine)
* Improved terrain textures (Tatooine)
* Revised ground funnel for Tatooine
* Networking in build (Multiplayer->Nintendo WFC->Join Game->Conquest)

**Networking notes:**

Networking has been tested up to 3 players on DevKit using Nintendo USB to Ethernet LAN adapters. More players and Wireless connection should work but has not been tested.

When selecting Nintendo WFC from the Multiplayer menu there should be a connecting window appear while it logs into the GameSpy servers. As soon as it's logged in go to Join Game then select Conquest (the gamemode is always Conquest whatever you choose). It should say Searching Match. Repeat this process for every Wii.

It tries to connect 12 players. If no one new has started searching for a match within a minute then it will start if there is a least one other player.

Once a match is about to start the logo of the match about to start (always Tatooine at the moment) will appear on each of the players screens. After 30 seconds (to give players the chance to vote against the map) the game will start to load.

If there is a networking error at any point (such as not being able to connect to the GameSpy servers) then the game will crash. This is so problems can be tracked down via the crash logs.

Required firewall settings taken from the Nintendo FAQ...

[Q001]
What network ports are used with the DWC library?

[A001]
The following ports can be used with the DWC library:

   \* Ports to be opened from LAN to WAN (inside to outside):
         o Always
           TCP: Ports 80 (HTTP) and 443 (HTTPS)
         o When matchmaking over Nintendo Wi-Fi Connection
           TCP: Ports 28910, 29900, 29901, 29920
           UDP: All ports
         o When using a DNS server in WAN
           TCP: Ports 53 (DNS)
           UDP: Ports 53 (DNS)

   \* Ports to be opened from WAN to LAN (outside to inside):
         o Always
           ICMP: All IP addresses / type 3 (destination unreachable)
           NAT (NAPT) function must be enabled for both TCP and UDP.

A TCP port does not have to be explicitly opened when using a router that automatically creates a NAPT table for TCP packets going from inside to outside a router. For other routers, the TCP ports mentioned above must be open.

All UDP ports must be open, regardless of the router. This is because the NAT negotiation predicts the NAPT table port number allocated by the router, and thereby determines the transmission destination. Because the final predicted value depends on the port number allocation rule for each router, the range of ports that need to be open cannot be narrowed.

Note concerning the need to open UDP ports 0 to 1023 (well-known ports): If there is a router that uses the UDP well known ports as the transmission source port after NAPT and there is a matched Wii that uses at least one such router, port allocation by NAT negotiation does not work well. Therefore, UDP well-known ports 0 to 1023 need to be opened as well."

Network Configuration

Each Wii's must have its network settings configured. If the System Menu is installed then this can be done through that menu just as on a production Wii. However, if the menu is not installed then ncdconfig.rpf can be used.

- Run ncdconfig.rpf like a normal build

- Using a Gamecube pad go to Select Profile

- Select Profile 0

- Go back with b

- Go to Edit Profile

- Select Profile 0

- Go down to Property

- Select IsWired (If using USB Ethernet adapters) and ValidationPassed

- If you're using DHCP or a proxy select these options also

- Go back and fill in the IP and Proxy (if you're using one) information

- Choose validate (Hopefully it'll pass if you've set things up correctly)

- Go back to the first menu

- Select Write Config

- That's it

Coordinate Tool

In the bottom left of the screen there is now the world space coordinate of the camera.

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