Diana/LoL/Gameplay

de:Diana/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Jungle
* Howling Abyss

## Abilities

**Edit**

* Hide
* Details
* Video

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Parries

Not Blocked

Blocked

Notes
* *Moonsilver Blade* will affect structures.
* Each attack has a distinct animation and she will glow when the empowered attack is ready.

**Video**

**Edit**

* Hide
* Details
* Video

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

See Notes

Blocked

Notes
* The tip of the arc grants  sight briefly.
* Even if the target  spell shields the bolt, they may still be damaged by the explosion. *Moonlight* is not applied to the protected target if blocked.
* Casting **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** during the cast time will unleash the bolt from the new location.

**Video**

**Edit**

* Hide
* Details
* Video

**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Projectile

Blocked

Blocked

Notes
* On the second application of *Pale Cascade's* shield,  Shield Power will apply to both the new shield amount and the shield amount remaining from the first shield, which has already benefited from *shield power*.
	+ Because of this, *shield power* effectively applies to the second shield twice, but with reduced efficiency, for up to an increase of 50% of *shield power* (maximum benefit if no damage was mitigated by the first shield). With 10% *shield power*, the second shield's total amount will be increased by up to an additional 5%, for a total of 15.5% **bonus** shield.
	+ The formula for the total amount of shield **Diana** will receive from both shield applications is:
		- *Total Shield = (((Shield Amount × (1 + Shield Power)) - Damage Blocked by Shield) + Shield Amount) × (1 + Shield Power)*

**Video**

**Edit**

* Hide
* Details
* Tips & Tricks
* Video

**Info**

## Damage type

### Aggro

Spell damage

Magic

True

## Counters

### Knockdown

Blocked

Disabled

Interrupted

Notes
* **Diana** will attempt to basic attack the target. This will not grant a stack of **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
* *Lunar Rush* consumes *Moonlight* upon ending the dash (even if  interrupted).
* If *Lunar Rush* is  spell shielded the *Moonlight* debuff is still consumed but *Lunar Rush's* cooldown is not reset.
* **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** can be used during the  dash, but it will interrupt it and the ability won't deal damage.

**Tips & Tricks**

* Since *Moonlight* is consumed upon ending the dash, a **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** cast mid-dash can still cause a reset.
* *Lunar Rush* only consumes present *Moonlight* from the enemies. Because of this, it is possible for *Lunar Rush* to be reset multiple times during the same *Crescent Strike* cast, until it finishes its trajectory.

**Video**

**Edit**

Magic Damage:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 60% AP)

* Hide
* Details

**Info**

### Invalid target override

The ability will cast with no valid targets.

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Spell shield

See Notes

Notes
* Enemies stay in the area for a maximum of approximately 0.5 seconds while being pulled.
* Crowd control immunity and  unstoppability still count as being "pulled in" by the ability.
* Clones count as champions for increasing this ability's damage.
	+ The damage is not capped at pulling 5 enemy champions - if *Moonfall* affects additional clones or  champions, the bonus damage increases even more.
* The beam of moonlight does not crash down if champions hit were  spell shielded.
	+ Enemy champions protected by *spell shield* do not count towards the damage increase.
* *Moonfall* will cast from wherever **Diana** is at the end of the cast time.
* *Moonfall* persists through  stasis effects.
* Five lunar phases of the moon will appear above **Diana** while casting *Moonfall*, each phase based on the number of enemy  champions she's pulled:

New Moon: **1** Enemy Champion PulledWaning Crescent: **2** Enemy Champions PulledThird Quarter: **3** Enemy Champions PulledWaning Gibbous: **4** Enemy Champions PulledFull Moon: **5** Enemy Champions Pulled