recursal/Fanatic-Fandom huggingface dataset:
Pepe

"Mira, mejor no lo digo"

El señor Franco Pepe Lizardon Kamen Rivera es el gran memedor del grupo. Bicampeón en los Premios Pepones en la sección de Mejor Meme, ha llevado fotos y memes durante 4 años sensuales. Siempre el que esta más al pedo por eso crea pelotudeces como el Grupo de Whatsapp, los Premios Pepones, los grupos de Facebook, y esta wiki del re orto, pero bueno, eso es lo que trae nuevos memes.

## Historia

Pepe llego al INP luego de un colegio super avanzado de otro planeta. Hizo amistades con Diego Chocho y Tomy Drama, y juntos comenzaron una super aventura cósmica y épica. Luego de conocer a Manu Silver, y reclutar al resto del grupo, Franco se dirigió a Denerim donde mató al archidemonio. Organizó los Premios Pepones y creó los grupos de whatsapp y los grupos de Facebook, además de la cuenta de la Luppita y Mundiales Frikis. Sin duda Pepe es un chico muy al pedo.

Uso sus super tácticas y consiguió tener de cónyuge a la señorita Ariana Livolsi, y junto a ella tomo el máximo poder, alcanzó las influencias supremas y se autocorono Heroe de Ferelden.

Ahora, el señor Pepe está en busca de aventuras, dirigiendo las redes del grupo, manejando una relación de más de 9 meses CUANTAS F y jugando Pokémon y Dragon Age en sus tiempos libres, se hizo fan de Marvel junto a Fran Xeneize para conquistar los poderes supremos.

## Poderes

Pepe tiene muchas habilidades supremas que lo convierten en un rival sumamente poderoso:

* Extrema sensualidad.
* Manipulación extrema.
* Experiencia de cientos de años.
* Una chota grande.
* Inteligencia suprema.
* Maestro de Dominio, excelente uso de ligeras con buscador de blancos.
* Estratega Pokémon.
* Conocimientos avanzados de Marvel.
* Experiencia extrema en videojuegos de PlayStation.
* Tiempo libre para crear estas cosas.
* Puede transformarse en Hentai Kamen.
* Administrador del grupo de whatsapp.
* Chistes y memes graciosos.
* Barba cósmica.
* Anteojos con vista nocturna y conexión a Internet.
* Es la Luppita y Mundiales Frikis.
* Maestro de Shedinja.

## Debilidades

El señor Pepe a pesar de ser un ente cósmico de los memes tiene varias debilidades:

* Ariana.
* Lag.
* Tiene que poner un ventilador para que no se apague su creador cósmico de memes.
* Es un pinche cabrón.
* Es mufa.

## Frases

Las frases más reconocidas del señor Pepe Lizardon Kamen son:

*"Y QUE ME IMPORTA."*

*"Che la vieron a Ariana?"*

*"Eso me hace acordar a Civil War."*

*"No dijo nadie nunca, jamás en ningún lado"*

*"Bah, eso es una pavada"*
Thaste

**The Thaste** are the the most populous race on Halus, and are the dominant power across the continent. Though they are found all through the land, most of their population is concentrated in Sellia, their native country. They are known for being overall an intellectual and magically adept race.

## Appearance

Physically speaking, the Thaste are the race that most closely resemble the original homs. They tend on average to be taller than most other hommian races, and have slightly longer and pointier ears. Though they typically sport relatively slender frames, this does not majorly compromise their physical strength. They also feature faint, dark, curved line markings on their skin, unique to each Thaste, sort of like a full-body fingerprint. Scholars have theorized that this is a manifestation of the strong magical energy each Thaste is born with, as it has been noted to grow darker, more pronounced, and even take on same faint colour, in people with strong magical ability. It is also far more visible while the individual is in the middle of using magic.

## History

As the original group of homs formed into distinct clans and started to migrate their separate ways, the clan that would become the Thaste remained put. Though the technology of the Old City was well and truly beyond their understanding, they refused to leave the place, sensing even with their relatively primitive minds that there was much to be discovered and used if they could ever unlock its mysteries. Unknown to them at the time, that area was also heavily laden in ambient mana, being the source of its initial dispersion throughout the continent following the mortalization of the proto-hommians. This increased exposure to mana is directly responsible for the entire Thaste race's notable affinity for magic as a whole, and though the large majority remains incomprehensible even in modern Halus, the technology and practices the proto-thaste did manage to extract from the Old City contributed to their intellectual advantage.
Skira

The Skira are a wolf like being, but much bigger and more ferocious. They are found in large packs and live in all environments in Halus, attacking any travellers that wander too far from the road. Their appearance differs and usually depends on where they belong in Halus. The Skira in Kingswood have larger and longer claws, used for climbing trees. The Skira in Keldor have thick, bushy fur to keep warm in the cold temperatures. The Skira in Oketh have strong legs, made to run in the mountain terrains. All Corran and Sellian Skira have very little fur but instead have thick skin, very difficult to penetrate. Skira in M’kai are a little bit smaller than usual but still own the fight when it comes to strength! All Skira are known for their unique, long ears and small, thin teeth. Throughout the years, Skira have adapted to their surroundings and learnt from enemy attacks; they have grown stronger, needle like fur on small areas such as the neck, back, shoulders and heels. These needles make sure that no predator of the Skira will even think of eating them. Have fun protecting yourself.
Federal Socialist Republic of Estovakia

## History

Formed out of the ashes of the Anean continental war, the Federal Socialist Republic of Estovakia, Comprised of Emmeria, Estovakia, And Nordenavic, The country has become rather reclusive and defensive, A technology powerhouse in some ways thanks to Grunder Industries and Neucom.

## Overview

A defensively focused nation, Estovakia is wary of most, but is willing to trade for things they can't get in their own nations, Such as rare earth metals. The Estovakian military is among one of the best equipped, Especially their air and space forces.

## Military

The estovakian military is split into four divisions.

Estovakian Federal Army (200,000 active soldiers, 130,000 reserve)

Estovakian Federal Navy (10,539 sailors, 90,000 other personnel)

Estovakian Federal Air Force (211 aircraft, 120,000 personnell)

Estovakian Federal Space Force (Classified)

## Notable Pilots

### Larry 'Solo Wing Pixy' Foulke

Ace pilot from the Belkan War, ACV-36 Razgriz

### Kerra Bivskel

Mercenary pilot, Hired to test Project Saphire, Currently squadron leader of Valkyrie Squadron, ACV-36 Razgriz

### Toscha Mijasik

Ace pilot, Squad leader of Strigon team, ACV-36 Razgriz
Amelia Damathion

Amelia is the wife of Halus’s king, Jessel Damathion. She is one of the rarest beings on Halus - a successful hybrid between two races, in her case, Nyari and Dimian. Given her prized rarity and attractive exterior, many expect her to be simply an empty minded pretty face whom the king claimed as a trophy wife. However, this is far from the truth.

## Background

Amelia’s mother died shortly after her birth, and her father was never known. Her aunt, who delivered the baby, took her to Lucarius to be adopted by the state, as she wanted the rarity to have a better life than she could provide. She ended up living in the palace, being brought up by Revior and Taeria, the parents of the future king Jessel. As a result of the palace education and lifestyle Amelia grew to be quite intelligent and developed a strong personality of her own - a unique blend of fiery determination and cheeky wit. She also grew up alongside Jessel, and the two formed a strong relationship, eventually marrying when he inherited the throne.

## Abilities

Thanks to both her heritage and simply being very energetic, she has a very agile body, which she uses to her advantage when fighting. She uses small weapons, such as twin ecsabres (small swords falling between a dagger and shortsword in size), which allow her to constantly dodge and dart around until she has an advantage for a quick attack or counter. She also has some averamantic ability which she uses as ranged attacks and to help with aerial manoeuvres.
Kyrra Roslyndorr

Kyrra is a 33 year old Frost Draketh who has been the State Mage of Oketh for the past five years. She shows a sarcastic and facetious demeanour towards everyone- in a playful and teasing way towards people she likes, and a spiteful and condescending way towards people she doesn’t. As typical of her bloodclan, she has strong proficiency with water magic.

## Combat

Kyrra is equipped with a greatsword and a rapier, and uses a Dorhan as armour. She has two fighting styles, with and without armour. With the Dorhan equipped, she is defensive and slow, making walls of ice magic and attacking with ice magic from a distance. The armour coats her wings as well, enabling her to use them as shields. For melee she uses her greatsword, imbued with cold to slow and inflict frostbite on people struck. This style has earned her the nickname “The Wall”, as it is near impossible to penetrate her defences. Without the Dorhan equipped, she makes use of her lithe agility and her heirloom rapier to dash around foes and attack nimbly and aerially. In addition to her water magic she also knows some body magic, primarily healing with some minor self-buffs.

## Biography

Kyrra’s mother, Roslyn Osbjorn, was a wise and strong water mage. Kyrra learnt much from her while she was home-schooled in the earlier years of her life. She was also a close friend and former disciple of the State Mage of the time, and well known and respected throughout the town. When Kyrra was 14, Roslyn never returned from a fishing trip, presumed to have died at sea.  Kyrra fended for herself for a number of years, living off the ocean and the ice- the experience had many influences, toughening her body and soul, increasing her magical ability, and largely shaping her personality. As she grew a bit older she started to do mercenary work to earn some coin. When she was 21, she came across Rokkur Gorsinskon, the aforementioned State Mage of Askarth; noting her ability and hardiness, and saddened at the thought of the potential going to waste, he recommended she go hone her skills with the mountain sages of Hielgad. She took his recommendation after some deliberation and travelled there. The sages were no conventional educational institution, only taking a handful of disciples at a time and training them under very tough conditions- noting her potential and will, however, they were more than happy to take her in. There she trained for 7 years, progressing much faster than typical of their disciples,  increasing the breadth of her magical ability, as well as learning the arts of melee combat, and a greater awareness in intellectual fields such as politics and history. The State Mage checked in on her progress periodically, and was always impressed; when the time came that he passed away, she was personally recommended by him as a replacement. She beat all the tests easily, both practical and intellectual, quite thoroughly outclassing all the other candidates- thus becoming the current State Mage of Askarth, at the age of 28.
Let's Get Ready (song)

**Let's Get Ready** is a song from *Catfish Whiskers.* It is sung by Jay, Alden, and MTE Network while trying to pick costumes.

The song was sung by Jay, MTE, and Alden.

## Lyrics

### Jay

(spoken) I am so excited! I CAN'T WAIT!!!!!

* Omigod! I'm so excited!
* I can't believe it's almost here!
* I've gotta look snazzy as heck
* I'll clean inside my ear
* Me, Rey and Alden
* Just the 3 of us
* Lookin' sharp, lookin' hot
* Ain't nobody makin' no fuss
* So...
* Let's get ready (I can't wait!)
* Let's get ready (Gotta contain myself!)
* Let's get ready (Oh, the excitement!)
* I've gotta get ready, what am I waiting for?

(spoken) Hmmm, what should I go as?

### MTE Network

(spoken) So many ideas, so little time!

* What shall I be?
* There's so many sides to me!
* I could be Sherri or Terri
* Walter and Perry
* It's all up to me.
* I could be an business man, formally cutting my hair.
* Or I could put on some feathers, go as a chicken and say, "What's that over there?"
* But...
* Let's get ready (This won't be easy)
* Let's get ready (I'll sleep in peace)
* Let's get ready (Where is my nose?!)
* I've gotta get ready, what am I waiting for?

(spoken) How's Alden doing?

### Alden

(spoken) Hmm. Will this even fit?

* I gotta get into shape (Let's get ready for the future)
* I'm gonna be so buff (So many ideas, so little time)
* I'll try to avoid getting raped (That can't be good at all)
* Them girls gonna like my tough (So tough!)
* So tough! (So tough!)
* Except of all...
* Let's get ready (What happened to my toes?!)
* Let's get ready (Hot ham!)
* Let's get ready (I'll go as a P-Head)
* I've gotta get ready...

### All

* I've gotta get ready, what am I waiting for?

## Trivia

* Parts of "What Shall I Be" *w:Garfield's Halloween Adventure* are heard in this song.
* *Simpsons* and *Home Movies* characters and referenced.
Tomy Drama

Tomy Drama es el gran inteligente del grupo. Dicen que es virgen y pobre, pero en realidad el vive en villa jardín para ocultarse de la fama que tiene en todo el mundo menos en Argentina, y tiene un sótano donde tiene escondida una mansión con dolares y putas, muchas putas.

## Historia

Nacido en el mismo hospital que su fiel compañero Diego Chocho, el señor Tomás Alejandro Quinteros es un gran estratega e inventor. Su inteligencia suprema lo ha llevado a descubrir las curas a las enfermedades que siempre acechaban al grupo, como la niñaratez y los memesmalosida. Rival del señor Pepe, juntos compartieron miles de batallas épicas.

Luego de vengarse de Framiñan y darle por culo, Tomi fue bicampeón del mejor promedio, y ahora va por la bandera, y por su nueva enemiga: Daiana Flores.

Mientras sigue en busca de la cabeza de Flores, Tomi sigue estudiando para ser el mejor maestro Pokémon.

## Poderes

Su inteligencia máxima hace que el señor Tomas Drama sea capaz de usar muchas técinas en combate:

* Inteligencia extrema.
* Risa capaz de dejarte sordo.
* Director técnico de calidad.
* Memes supremos.
* Lag intenso.
* Estratega máximo y supremo de Pokémon.
* Conocedor experto del mundo de fútbol.
* Contiene el super poder de la Manaos en su interior.

## Debilidades

El señor Tomás tiene algunas debilidades:

* Su risa también deja sordo a sus aliados.
* La comida.
* Tiene una no hernia.
* Lag aún mas intenso.
* La manaos.
* La pollera.

## Frases

Tomi tiene una excelente gama de frases que lo hacen alguien excepcional:

*"Chupame la peja."*

*"Sh sh sh sh."*

*"Che boludo..."*

*"Ah ah ah aaaaaaah."*

*"Nunca me pasa."*

*"Tsh Tsh, sabes que ;)"*

*"The game"*
Sophira of Keziah

Current State Mage of Keldor- the first non-hommian to take a position of such calibre. As fornizar do not age, and the State Mage title typically passes on after death, she has been in her position for quite some time. She adopted the position in 321 AH, after the death of Neceris the Seer, a particularly proficient and revered Gnoculi mage who had held the position for a long time. He was a rarity amongst his race, and come his passing there were no candidates really at an acceptable caliber to replace him. It was a cause of much concern amongst Keldor, and the government in Sellia, and the position remained unfilled for some months. Upon noticing this, Sophira put herself forward to be tested for nomination. People were incredibly suspicious and dubious, but she proved herself thoroughly with outstanding results in the tests. There was debate and resistance over whether they could allow a fornizar to take the position, but ultimately they were in no position to refuse someone of such evident ability.

## Combat

Sophira’s primary specialisation of magic is electromagnetism and elemental lightning. She is also reasonably proficient in elemental earth and heat manipulation. She makes full use of her wings and slender body, utilising agility and alacrity in battle and nimbleness and grace in general.
Premios Pepones: Películas y Series

Una lista de los que a lo largo de los años ganaron los Premios Pepones que tengan que ver con películas, series o animes.

## Películas

### Peor Película

 2018
 2019
 2020
 2021

### Película Más Esperada

 2020
 2021

### Mejor Película Animada:

 2017
 2018
 2019
 2020
 2021

## Series

### Peor Serie

 2019
 2020
 2021

### Mejor Banda Sonora

 2019
 2020
 2021

### Mejor Opening de Serie

 2018
 2019
 2020
 2021

### Mejor Serie que no es del año

 2018
 2019
 2020
 2021

### Mejor Serie:

1. ↑ El premio estaba unificado con Mejor Anime, lo gano un anime (Bakugan).
Keldor

**Keldor** is a province located in Halus's cold, frozen north, situated directly above Sellia and west of Askarth. It is the native land of the Gnoculi, and is also home to many Draketh. Keldor is considered the wealthiest province in the union, largely due to the huge export industry of the many valuable minerals found in its mountains.

## Government and Politics

### States

The province of Keldor is comprised of 3 member states, also referred to as 'skanes': Frejlorthn, Ketzaphel, and Ralldor. These are left by the provincial government to operate fairly independently, but they share many of the same principles and co-operate extensively.

### Leadership

In theory, the province of Keldor is lead by a democratically elected Viceroy, in much a similar process to Corra or M'kai. In practice, however, money tends to be a bigger tool than political appeal; business owners and other people of wealth tend to take or receive positions of power, due to bribes, lobbying, favours, cronyism, and other such factors. This has turned the leadership of the province into a game of back and forth economics, syndicate influence, and corruption.

## Geography

Keldor consists of all the land north of Sellia on Halus's west side. Being the northernmost area in Halus, most of Keldor is quite cold. The province is split in half geographically by the Kotzran Mountains. The terrain north of these mountains is mostly barely-habitable tundra and perpetual snow plains. South of these mountains lies a great taiga biome, referred to collectively as the Whitewood, as well as some cool temperate areas on the southeast stretch.

## Economy

Keldor mostly operates off a free market system. Very little government-owned institutions exist; though political leaders more often than not tend to be head of their own companies. There is also minimal economic regulation from the government, and taxes are quite low. Keldor continues to function entirely on its own currency internally, converting to Union currency only when exporting (with the exchange rates almost invariably in Keldor's favour). Due to the high demand for materials such as ores and gems, in abundance in Keldor and less so throughout the rest of the continent, many individuals and organisations have amassed quite a fortune. In addition to raw materials, Keldor also sells many products made from it- Gnoculi are capable of engineering and unique technology far above the standard of the rest of the Union, which they share for a high price.
Emperor of the Nyari Empire

The **Emperor of the Nyari Empire** was the head of the reigning family of Kingswood and also the absolute sovereign over the Nyari Empire; proclaimed (allegedly) on 882 Pria Hala when King Jakzan (*Modern Nyari: J'yezan*) of the United Kingdoms named himself Emperor Kanno I Han until its official dissolution in 15 Anne Hala upon the death of Tzoudyan VI Pyozen: the last emperor of the Nyari Empire and first baron of Kingswood. Historically, emperors of the Nyari have always played central roles in government affairs as well as in the armed forces and religion - usually carrying the title of Holy King (*Modern Nyari: Yugyen Nyigu*) as a symbol of their involvement with religious matters.
Kurohana Yeku

Nicknamed "The Plague" and "Widow of Despair" she is a maiden of ill fortune ever found at Death's side.

## Personality & Behavior

(Character's personality goes here. Provide at least a paragraph to describe your character, more however is appreciated. A well developed character is the key to a well developed RP. Character's behavior goes here. Consider manners, etiquette, social behavior, and so on; I.E: Does not swear, socially awkward, charismatic, shy in large groups, etc.)

## Appearance

(You characters appearance should go here. This should include the basic appearance of your characters and any specific features you would like to include. You may also put down what your character might wear upon a daily basis but that is not needed.)

## Abilities

(This section is for you to describe your character's ability in categories such as Genjutsu, Ninjutsu, Intelligence, Speed, Summons, Special Skills or Traits etc etc. You may also dive into your proficiency regarding specific techniques. You can use this to add information that isn't reflected on the databook, or to elaborate upon it.)

## Approved By:

(This is where an appropriate mod or admin provides their signature once your profile is finished.)
Dimian

**The Dimians**, also called **Demlin**, are a diminutive but diverse race of hommians which primarily inhabit the idyllic province of Corra in the east of the continent. They are a diligent and amicable people, having strong historical and cultural ties to the Thaste and Freyans and being generally liked by everyone else.

## Appearance

Dimians stand shorter in stature than most other hommians, though taller then the Nolkh, measuring from anywhere between about three and a half to to five feet. They inherit somewhat large eyes from their Nolkh heritage, and somewhat pointed ears from their Thaste heritage. Other than these basic common features, there is significant diversity amongst them. Some populations have roundish faces, agile frames and little capacity for facial hair, where other groups have angular features, curly beards, and stockier builds; and anything between can be found amongst their number.

## History

The Dimians originate from a relatively small group of early Nolkh, who split away from the main tribe before the features typical of Gnoculi had fully developed. This group migrated from Keldor to the plains and forests of Corra, settling initially in what is now the modern Corran county of Ghedan. They came across a Thaste settlement of similar size, and chose to settle with them. Over generations the two populations bred and mixed, weaving Thaste features together with the partially-developed Nolkh ones and creating the distinct races of the Dimians. During the Crucible War they readily joined the Holy Union, happy to trade labour and natural resources in exchange for military protection. This led to significant Sellian influence on their culture that can be seen up to the present day.

## Culture

The Dimian people, especially those that reside in their home province of Corra, are generally perceived by others as a peaceul and docile, but conscientious and diligent - content to just farm the land and live their life, usually not concerned with wars of glory and grandeur. This perception is fairly historically validated - but as with any such generalisations, exceptions are to be found. Their staple crop is the *tudd*, a starchy tuber much like our potatoes. It was the first plant encountered by the original Dimian group, and over hundreds of years they have perfected farming procedures and uses for the plant. Due to their smaller stature (especially compared to some of the other species like Drakyr and Freyans who can tower at up to seven feet tall), some cultures like to build high structures that tower above most architectural styles in all of Halus in the hope that their superior building techniques distracts the eyes of other races from discrimination based on their size.
Fornizar

**Fornizar** are a race of hommian-like half-Zios created on accident by a Thaste wizard. They are believed to be immortal phages, as none has ever died of natural causes. Though this does mean they do technically feed off hommians to survive, the process does not involve physically harming or consuming the people involved. As such over time Fornizar have gone from ostracised abominations to integrated members of hommian societies.

## Appearance

Fornizar generally superficially have features resembling a female Thaste, though in reality they are genderless and not at all hommian. They also have a pair of bat-like wings, curly horns atop their head, and a long thin tail that ends in a spade-shaped tip. All fornizar have some capability of body magic, and can to varying extents change their bodily and facial features as they see fit. Generally these are temporary alterations for a specific situation, but many Fornizar also choose to alter themselves more permanently, in many cases choosing to live with a masculine appearance.

## History

Once, a long time ago now, the great sorcerer Gannigan Lorlecion tried to revive his deceased wife by combining a Thaste body with lost souls from the spirit realm, and some other magical augmentation. The experiment was not quite successful, with Lorlecion accidentally summoning a Zios into her body, resulting in a winged semi-demon woman. She was to be Lilith, the first of the Fornizar. After a couple of centuries they have accrued a relatively large population, enough to be accredited as a race in their own right; however, their population is still scarce, and as such populating is a high priority to many of them as they try to grow their race and culture.

## Culture

A Fornizar’s tail, wings, and horns are very important in their society. Lilith, the first Fornizar, had 4 children; each with a distinct style and colouration of these features. All Fornizar descend from one of these original children, forming the four Families. These are the daughters of Kephira, Kathriel, Kinnereth, and Keziah, from eldest to youngest. In fornizar society, the prestigiousness of your Family corresponds to the birth order of the original daughter they come from- i.e. Kephira’s daughters are held in higher favour than Keziah’s.
Neceris the Seer

Neceris is the now deceased former State Mage of Keldor who trained Vel'vet in his exile to fight and use magic. He himself was a master of many magic schools but was especially gifted in the art of foresight and psychic based magics, able to accurately guess the future and read the history of items, which gave him his nickname as “The Seer”. He lived in the West Wing of the Grey Isle since abandoning his position in 321 AH and died there due to natural causes.
Republic of Corra

It may not function as expected. Check the discussion for info about its current state.See Category:Underconstruction articles for other incomplete articles.

## Corra

### Ethnic Groups

88.4% Dimian9.6% Thaste

1.9% Freyan

0.1% Other

### Government

Unitary Constitutional Oligarchic Republic

### Leader

Minister Aedrius Dalacrin

**Corra**, officially the **Republic of Corra**, sometimes referred to as **United Corra** is a sovereign and member state of the Halian Union that consists of the northern part of the Province of Corra. The sovereign state consists of three constituent countries that each have a devolved government with a common head of state, Minister Aedrius Dalacrin. The constituent countries are: Dawnwood, West Dawnwood and Ghedan.

## Government and Politics

### Administrative Divisions

Each constituency is divided into shires (shown in the table below) each appointed a duke. Many of these shires were independent kingdoms before Corra was unified by Queen Lorelei.

Originally, the island of Threstia was all under Freyan control up until (some date) where Dimian culture started to be integrated onto it. When the island received Dimian influence, the central government in Lorley ordered that the land be annexed into the Republic of Corra but due to the overwhelming majority of Freyans on the island, an autonomous shire had been implemented to better manage the relationships between Freyan and Dimian culture. This shire allows direction of their people under Freyan influence with their individual laws and social systems but must adhere to the provincial and state laws of Corra and follow, overall, the constitution of Halus.

## Economy

###
Races

The distinct physical categorization of the intelligent people of Halus. These people can be split into two separate categorizations: the Hommian races, original descendants of the first human-like beings; and non-hommians, comprising of everything else.

Hommian Races:

* Thaste
* Nyari
* Dimian
* Freyan
* Gnoculi
* Draketh

Non-Hommian Races:

* Fornizar
* Rijgla
* Alanesh
* Fae
* Synthri
* Morvain
Nyari

**The Nyari** are descendants of the early hommian tribe that travelled into the forests of Jiyan. They have the second highest population in the continent, second to Thaste. They are a naturally peaceful race, known for being spiritually aware and connected to nature.

## History

The Nyari are descendants of the hommian tribe that travelled into the forests of Kingswood. Isolated from other hommians for along time by the water barriers and unforgiving lifestyle of the forest, the tribe evolved features similar to the animal inhabitants of the region that allowed them to adapt and survive. For example, they developed animal-like, flexible ears to better grasp their surroundings via sound waves, and long tails as a balancing pole to keep them upright whilst dashing around in the trees. After some time they split into separate groups, which developed different features based on the environment they were adapting to; as they began to spread further out again, these groups rejoined, and in modern times all Nyari settlements have roughly the same mix of sub-ethnicities.

## Appearance

Nyari are immediately recognisable for their distinct bestial features on an otherwise hommian frame. The most obvious of these are the furry ears atop the head and tails protruding from the bottom of the spine. Other more subtle features include pointed, vertical irises, tanned skin (varying with region), and typically more slender and pointed facial features. Most Nyari also have retractable claws of some kind at their fingers and toes. Occasionally they sport patches of "fur" or dense, soft hair in certain places on the body; this varies on an individual or familial basis and seldom covers more than about 20-30 percent of the skin.

## Ethnic Subgroups

A handful of distinct ethnicities within the overall nyari race exist with significant variations in their features. The primary groups are Kyangri, Yauri, Nuqri, and Komri; these initially formed from separate groups but are now found completely mixed and integrated throughout Kingswood. Kyangri have feline features, and are the most agile and quick-footed of their people. Yauri are vulpine in appearance and are the least populous Nyari type; they are intelligent and curious by nature, and tend to be more magically skilled. Komri are a large-framed ursine people; they have only stubs for tails and lack the speed and grace of their cousins, but this is compensated by raw strength and toughness. Lastly, the lupine Nuqri are the most common breed of Nyari, a balanced mix of the strengths of their other cousins making them the most all-rounded people of the race.
Slub

A large slug like being that can use magic. They absorb a person's magic, gaining power relative to the power of the victim. They can make some of their bodily mass fall off if they are trying to make an escape, regaining it as they eat. They eat by covering an animal in their goo body, absorbing and digesting it. It has been known to eat humans and steal all of their power.  The colour of the beast changes with what magic it absorbs. They can shape shift but only once in their lifetime.  They are rumoured to be a descendant of Me. Powerful mages have been known to keep them as pets and let them us some of their magic to fight alongside them. They communicate using odd gargle-lie gibberish sounds.
Sección de los Memes

La sección de los memes abarca todos los premios donde los nominados son miembros del grupo. Vos sabes pa.

### Ropa del Año

 2016
 2017
 2021

### Extranjero del Año

 2016
 2019
 2020

### Disfraz del Año

 2016
 2018
 2020

### Mejor Noche

 2016
 2018
 2020
 2021

### Casa del Año

 2017
 2018
 2019
 2020
 2021

### Mejor Twittero OPG

 2020
 2021

### Mejor Instagramer OPG

 2019
 2020
 2021

### Peor Instagramer

 2019
 2020
 2021

### Fail del Año

 2016
 2020
 2021

### Pareja Más Negra

 2016
 2020
 2021

### Ruptura del Año

 2019
 2020
 2021

## Referencias

1. ↑ *En 2015 el premio se llamaba Mejor Joda.*
2. ↑ *En 2014 el premio se llamaba Miss Sensualidad.*
3. ↑ *En 2014 el premio se llamaba Mayor Sensualidad.*
4. ↑ *En 2015 el premio se llamaba "Día Más Épico", y en 2016 y 2017 el premio se llamaba "Tremendo del Año". Grande Mara.*
Premios Pepones: Anime

### Referencias

1. ↑ Hasta esta edicion el premio estaba unificado con Mejor Opening que no es del año, por eso los nominados son de otros años.
2. ↑ El premio estaba unificado con Mejor Serie, por eso entre los nominados habían series de personas.
3. ↑ El premio estaba unificado con Mejor Anime, por eso entre los nominados hay animes que si habían emitido ese año.
Corra

**Corra,** located in the union's idyllic, low-lying eastern plains, is the agricultural heart of the Union and homeland to the Dimian and Freyan races. It consists primarily of the sovereign state of the same name, the Republic of Corra, as well a confederation of independent Freyan city-states.

## Government and Politics

The province of Corra has two major distinct components: the Republic of Corra, which contains over 90 percent of its people and land; and the six independently run Freyan city-states which lay in an around it, which form a union known as the Holy Freyan Confederation. The Baron of (the Province of) Corra also acts as the Minister of (the Republic of) Corra, while each of the Freyan city-states are run by their own leader called an Archon. The Archon of Pardessia is also known as the "Archangel" and is the head Archon of the Holy Freyan Confederation.

## Geography

Corra's borders are largely defined by water- the sea to the east, the River Veridon to the west, and the River Ceyser to the north. Its landscape is dominantly defined by flat, open plains and softly rolling hills. In addition to this, much of the land is arable and fertile, leading to its high quality of agrarian development.
Nolkh

**The Nolkh** are a short, stocky, odd-looking folk, with limited physical and magical capabilities. What they lack in other areas, however, they make up for in intelligence- they have a formidable knowledge of machines and engineering, and are skilled diplomats and traders. They primarily inhabit the barren, frozen tundras, rough taiga, and high mountains of Keldor, living inside mountains to beat out the cold.

## Appearance

Nolkh are the shortest of the hommian races, averaging between three to four feet. Their frames tend to be either stocky and unwieldy, or slight and fragile, granting little physical strength in either case. Their skin is usually quite pale, and hair colours typically only range from dark brown to black. However it is their large, elliptical eyes and wide-nostriled noses that are considered their primary distinguishing features.

## History

The hommian clan that would become the Nolkh were one of the first tribes to split off from the rest, migrating directly north, and eventually settling permanently in the mountains of Keldor. Because they lived in the mountains and under the earth, they had more pressure on their body so over time they grew shorter and stockier; in addition, their eyes grew larger to accommodate for the lower light, and their nostrils grew wider to compensate for the lack of oxygen in the tunnels.

## Culture

Nolkh are most known for the prominence of machinery within their societies. Without magical prowess or military might, their mastery of technology has been essential to the prosperity of the race. The abundance of quality minerals available within their mountain homes means they have the resources to create very durable and effective machines, with a variety of purpose including weaponry, mining equipment, and infrastructure. Furthermore, Nolkh tend to be skilled businessmen, a trait of bartering that evolved from their limited, but high-value, available resources. They have throughout history had trade relations with every race within the continent. Most notably, when the Drakyr began colonising nearby their lands, they knew they would swiftly be taken over should they decide to conquer them. Instead, hoping to have that kind of power on their side, they sparked up trade- the Nolkh provided metal for weapons from their ample mountain resources, and the Drakyr kept them guarded from harm. This evolved into a steadfast alliance that has remained intact throughout most of their history.
Heq

Small snakes that only grow to about 1-2 feet long max. They are fangless and primarily eat fruits- hence they are entirely harmless to hommians or the wildlife. As such they are quite common pets; particularly so in places where species can be found natively, but they are also popular elsewhere due to trade.
Jiyan

**Jiyan**, officially the **United Clans of Jiyan**, situated in Halus's south between Sarantis Bay at its west and the River Veridon at its east, is a province and union member state covered almost entirely in forests and is also the historical, and current, homeland of the Nyari race. The name of the province is simply the Old Nyari word for 'home', the one word for the land that everyone has been the great forest for centuries. The province contains a vast majority of the union's Nyari while also being home to small populations of Dimians and Thaste.

## Government and Politics

### Three Nations

Before the formation of the Union, the area of Jiyan consisted of three close-knit but culturally distinct nations: Hiyoko in the north, Yonssang in the south west and Laoshai in the east. Each of these nations represents a group of Clans which were united under a common leader in the name of cultural solidarity.

### Clans

The official administrative subdivisions of the province of Jiyan are 'clans'. These are regions consisting of traditional clan territories existing since before the unification into the current government. They are each lead by a chief, with the power structure being reminiscent of the traditional format, albeit somewhat modernised and formalised. The clans in Jiyan are as follows, roughly from north to south, grouped by nation:

Hiyoko:

* Myazku-joq
* Uluhai-joq
* Niyogo-joq
* Zanvyei-joq
* Kyo'ani-joq
* Nivujin-joq

Yonssang:

* V'lari-joq
* Si'agri-joq
* Tzuanyo-joq
* K'syong-joq
* D'kio-joq
* Pyonange-joq

Laoshai:

* B'jhou-joq
* D'yuchiruk-joq
* Hoq'wan-joq
* H'tao-joq
* Jinyaza-joq

* Ashung-joq
Tashii

Flag of the Tashiin Republic

Location of the Tashiin Republic in M'kai

**Tashii**, officially the **Tashiin Republic,** is unitary member state located on the southern coast of the Province of M'kai, south of the Alanan mountain range that separates the lush tropics from the Great Sand Sea that engulfs the majority of M'kai Swada.

## History

Roughly contemporaneous to the Nyari explorations eastwards into the Swada, a seperate colony of settlers and explorers were sent seawards and southwards to see what could be found beyond the then impenetrable deep Hei-Wuxin jungle that defined Kingswood's south-eastern borders. The group initially came across the islands of the Makumaku archipelago and settled them, forming over generations a new prospering society with its own cultural, ethnic and linguistic identity divergent from the mainland Nyari Empire. From the initial island settlements, as the society grew it spread back on the mainland of south M'kai until much of what is now modern Tashii was occupied. The area went from a loose collection of various tribes & settlement to an official unitary sovereign entity in 147 PH when Chief Kohati Tashana united the region into a single Chiefdom of Tashii ruled from Aizula. Despite its preference for independence Tashii was annexed by the Nyari Empire in 13 PH, shortly before the Great War. After the War ended and the Halian Union was formed Tashii was re-granted its independence as the Tashiin Republic, and assigned to the province of M'kai.

## Government and Politics

### Administrative Divisions

The Tashiin Republic is a unitary state that consists of 31 regions including the Capital Region of Aizula. Each region is appointed a chief that oversees the affairs of the people.

Although Tashii is unitary in nature, it does have three regions that have a degree of autonomy due to the cultural and societal differences that are lacking in the rest of the country (29, 30 and 31). Two special regions operate as consolidated city-regions that possess both city and regional obligations (19 and 23). The Capital Region of Aizula (9) consists of both the mainland on the (something) peninsula and a coast of islands where the metropolitan area resides. By numeral order, the regions of the Tashiin Republic are as listed:
Symphony 5

## Introduction

An enigmatic faction of unknown origin, having only had a brief appearance on Luminara and only in remote territories. Fully-synthetic, using a combination of ancient technology and technology now available to factions on Luminara.Their mechanized infantry are larger than the average human and are about 5 meters in height and utilize gigantic instruments of destruction. Such instruments masquerade as pianos, guitars, and marching drums, but are capable of lethal torrents of sound that can cause bouts of dance, unconsciousness, shattered bone, and death.

### Reform

Recent debate by Symphonian Conductors has led to the emphasis of energy projectiles and related in the face of Symphony's powerful sound weaponry. New weapons to be created?

## Weapons

* Wavelength Guitar
* Note Piano
* Magnetometric Railgun(M)
* Laser Carbine(M)
* Rhythm Drum

## Notable Individuals

* Ludwig van Motherboard
* Esidisi
* Exhex
Emperor Blades

It may not function as expected. Check the discussion for info about its current state.See Category:Underconstruction articles for other incomplete articles.

The **Emperor Blades** (*Modern Nyari: Okenvi'sla)* are the most famous of Kingswood's ancient, historical artifacts that still exist into the modern day. Numbering ten in total, these traditional Nyari Swords embody the many elements of the perceivable realm such as fire, ice, light and dark.

## Background

According to ancient manuscripts, the swords were forged out of a star that fell from the sky from above the then capital city of Si'agri-kyen, colliding with the rudimentary cobblestone works in the Royal Promenade. The collision was said to have awoken the entire city, every person and animal, from its peaceful slumber and, for those who were awake, shook them out of their skin from the resounding noise created by the fallen star; it is, however, believed nowadays that the star was likely a stray meteor that happened to fall into the planet's gravitational pull.
Great War

It may not function as expected. Check the discussion for info about its current state.See Category:Underconstruction articles for other incomplete articles.

## The Great War of Halus

### Belligerents

- Halarus Sancti
- Nyari Empire
- Stoneheart Brotherhood

### Outcome

Signing of the Simprem Halari
Establishment of the Halian Union

**The Great War of Halus** (Thascian: *Lis Atharis Megno ela Halus*), most commonly referred to as the Great War, was, and is to this day, the single largest military conflict in Halian history, lasting from 5 Pria Hala until its closure in the same year of the new era. The conflict involved almost all nations that existed at the time, as well as all races, raking up the highest death toll of any war ever fought and is credited as the precursor to the foundation of the Halian Union.
Fran Xeneize

Franco Lavorato. PARA QUE LOS BOLUDOS COMO VOS PREGUNTEN.

## Historia

Franxeneize le icardeó la minita al señor Nico Kemero en primer año. A partir de ese entonces, Franxeneize paso a ser el gran master lord de las damiselas y conquistador supremo, lleva la rikura en las venas y saca a pasear a las nenas, con diplomacia en rikura y maestría en zavrozura.

Luego de jugarse unas partiditas de COD con los amigos Franxeneize nos pasó su twitter donde pone indirectas o usa su identidad secreta Tony Stark donde pone más indirectas.

Fan de Marvel, conquistador de nenas y repetidor con calidad el señor Franxeneize es el que más hablo en el grupo de whatsapp en 2015.

Una noche muy epica se disfrazó de Jonathan Joestar.

## Poderes

Franxeneize9 es el gran amo y señor de gran cantidad de poderes:

* Espalda cósmica.
* Indirectas asesinas en twitter.
* Armadura hecha de una aleación de titanio y oro con misiles y rayos láser (o algo así).
* Pelo multicolor que según él, le da poderes sensuales.
* Remera Player que le da aún más poderes sensuales.
* Conquistador chamuyador de minas supremo.
* Cuenta de Tony Stark, dirigente de los Soy.
* Arito en la nariz que te mata.
* Zapatillas de tanque.
* 9 supremo.

## Debilidades

Franco también es el gran amo y señor de varias debilidades:

* Debilidad antes las nenas.
* Repitió.

## Frases

Y las frases de Franco son:

* *"Lol."*
* *"PARA QUE LOS BOLUDOS COMO VOS PREGUNTEN."*
* *"Vamooooo."*
* *"Siii Papaaaaaaa."*
* *"No, anda a cagar."*
* *"¿PERO VOS SOS BOLUDO?"*
* *"Mira jojo's."*
Rippushiki Iburi

(Please provide a brief overview of your character here.)

## Background Information

(Here you may put down a basic story of how your character came to be.)

## Personality & Behavior

(Character's personality goes here. Provide at least a paragraph to describe your character, more however is appreciated. A well developed character is the key to a well developed RP. Character's behavior goes here. Consider manners, etiquette, social behavior, and so on; I.E: Does not swear, socially awkward, charismatic, shy in large groups, etc.)

## Appearance

(You characters appearance should go here. This should include the basic appearance of your characters and any specific features you would like to include. You may also put down what your character might wear upon a daily basis but that is not needed.)

## Abilities

(This is used to describe your character's ability in categories such as Genjutsu, Ninjutsu, Intelligence, Speed, Summons, Special Skills or Traits etc etc. You can use this to add information that isn't reflected on the databook, on to elaborate upon it.)

## Mission/Arc items

(List anything you find/recieve during missions under this section. Only DM's can award you with these items. The DM is the person who roleplays the npc side in a mission.)

## Approved By:

(This is where an appropriate mod or admin provides their signature once your profile is finished.)