recursal/Fanatic-Fandom huggingface dataset:
Hunter's Pie

Hunter's Pie is a popular meal enjoyed through the Aethelwald.

## Description

Although by its very definition involving ingredients hunted and gathered rather than set in its specifics, most variations on Hunter's Pie tend to be prepared with the same general combination of produce. Contained with a pastry made by the combination of hot water, fat and flour favoured for its sturdiness - and thus ease of portability - mashed vegetables sometimes boiled or roasted before their inclusion are mixed with minced meat of some variety. All types of game and similar may be found within Hunter's Pies, from venison to pheasant, owlbear to wolf, depending on local availabilities.

While for some individuals the choice of meat is a measured choice, particularly so amongst those seeking to sell their produce, the flexibility of the recipe means that even the cheapest of cuts are not wasted, and instead turned into a hearty and warming dish. Further still, the pies are often seen as a way of using up scraps, whether herbs on the turn, the ends of blocks of cheese, or the last few drops of fortified drinks.
Louploup

Louploup is a grung monk affiliated with the Plum Blossom.

## Description

Born in Mkitos' Garden, Louploup grew up with the mountain monastery of Heizentaru within sight, and thus quickly aspired to seek training within its halls and dojos. Eventually finding the courage to seek out such an education, he has since travelled the continent several times over alongside Kendrij, an employee of Curious Couatls Caravans.

Louploup was first encountered at The Smokepot in Faelight Falls, during which he was witness to the disappearance of a patron's wife, having been awaken from his meditative slumber by a wailing cry and heavy sobbing.

## Personality

Louploup is stoic where Kendrij is boisterous, although nonetheless fiercely protective of his travelling partner.
Kava

Kava is a leafy plant known for its mildly sedative effects.

## Description

Most famous for his anxiolytic properties, Kava is a broad-leaved shrub found in the understorey of the jungle. Bitter and peppery, once ground its root can be brewed into a mollifying tea that can reduce a creature's perception of chronic pain, as well as possessing potent calming properties. This grinding process is traditionally achieved by cupping the leaf in hand and brushing repeatedly against a cone of dead coral, although alternative methods utilising a mortar and pestle although this is thought to produce a less potent result.

## Usage

Kava is the primary ingredient used in the poison known as Dawn Matron's Embrace, used to ease the passing of the mortally wounded and infirm.
Infernal Iron

* Ore
* Ingot

Infernal Iron is a metallic ore found within the Nine Hells.

## Description

Varying in colouration between maroon-brown and grey-black, infernal iron is the primary metal utilised by devils from across the Hells for sake of the creation of all manner of weapons, armour, war machines, equipment, constructions and oddities such as Soul Coins. Infernal iron is as versatile in its uses as normal iron, but also far less brittle, as well as being highly resilient to heat and cold alike. According to some reports, only Hellfire is capable of re-melting Infernal Iron once it has been forged.

The vast majority of Infernal Iron is mined from the Eighth Layer of Baator, Cania, ruled over by the Duke of Brimstone Mephistopheles, who controls the flow of the material across the Hells. Despite this, there is thriving business amongst fiends of all alignment and allegiance in the collection and repurposing of infernal iron scavenged from the battlefields of the Blood War. Vast quantities of the substance are utilised in Minauros, the Third Layer at the behest of the Archdevil Mammon, the Gilded Miser to create Soul Coins for sake of salaries, goods, services and bribes, whereas more so even still ends up in its raw form at the foundries and factories of the Second Layer of Baator, Dis, its ruler Titivilus the premier arms dealer in the Lower Planes.

Enchanting Infernal Iron can further augment the properties of items wrought from it. Enchants utilising magic from the School of Evocation are readily accepted by the metal, with some synergy also noted with the Schools of Conjuration and Enchantment, depending on the effects in question.

### Known Uses:

* The Archdevil Moloch had his skeleton reforged with infernal iron before his attempted coup of the Nine Hells.
* When reforged, the Shadowsword was repaired by usage of threads of infernal iron woven through the blade.
* The Blood of Kelgustos, a devilish legion utilises glaives and plate armour made of infernal iron.
* The red dragon Pyrkvohon wears a harness constructed from the metal that seems to use Soul Coins to empower their combat prowess.
* The Hall of the Virtuous contains both an infernal iron helmet and a trident tipped with points of infernal iron.
Iras le Tonnelier

Astedian Empire

Iras le Tonnelier was a human that lived within Astedian-occupied Lachlen.

She was the Countess of Starhithe Rest, her husband Ralvol the reigning Earl.

## History

Iras le Tonnelier married into the *le Tonnelier* noble family, through the family's wealth and influence was a fraction of what it once was before the Realm of Lachlen was conquered and assimilated into the Astedian Empire.

Near the end of the eleventh century since Aita's Second Gift, she and her husband heard of an affliction spreading in the east of Ahlus and wrote to his daughter Tatiana to encourage her to return home to apparent safety. While the Captain of the House Guard managed to safely escort her home, all residents of Starhithe Rest, Countess Iras included, died shortly after their return.

Her body was found barricaded in a guest room, the Countess' corpse still gripping a magical longsword.
Groovebur

Groovebur is a coarse grass-like plant that produces large and jagged seed burs.

## Description

Capable of growing eight feet (2.4 metres) tall, Groovebur are large plants that produce a series of interwoven and coiled stems, all intended to support the large seed burs for which it gets its name. These burs are covered in jagged thorn-like spikes, deep grooved fissures lined with fine needle-like hairs, and can reach a size similar to that of an apple.

Groovebur is innately poisonous, producing a toxin capable of killing livestock if accidently consumed through contamination of feed. The oil extracted from the seeds can be used to create a vibrant dye varying in shades of yellow and orange depending on the surrounding soil.

## Usage

Crushed Groovebur is a key ingredient in the production of Clot, a favourite of brawlers in underground and off-map fighting pits. Under the effects of the mixture of Covenhazel Bark, Groovebur and Blight Yarrow, it has been remarked that individuals are a far cry from their usual selves, acting in ways lacking in social tact, wisdom or basic intellect, though greatly suppressing much of their ability to feel pain, both physically and psychologically.
HOXHXOH

HOXHXOH is a Great Old One in Ahlus known to be seeking would-be warlocks to which pact of power are offered.

## Description

Referring to this entity as HOXHXOH is definitively a misnomer, for it is not their name, or reminiscent of it. Instead, this Old One's name is, as noted in psionic communication of ideas for those that readily open their mind to it, a shape of fractal complexity untethered from the concept of conventional language. Nonetheless, the moniker of HOXHXOH seems agreeable to it, given the name possesses both point reflection and axial symmetry horizontally and vertically, and thus will be used within this text and others pertaining to it.

Despite this, HOXHXOH appears able to express at least two emotions, that of an intense joy, and a deep and mournful sorrow, if further expression is possible then I am yet to have witnessed it. The entity finds unerring focus in the purity of probability, from the patterns of the past, the future can be interpreted with pinpoint accuracy as clearly as one might solve simple arithmetic. HOXHXOH appears to make no distinction between those that attempt to hide details, whether mind-numbing mundane, or something of great and dramatic significance, for each and every point in the pattern must be acknowledged to extrapolate further data accurately.

## Commandments

Nothing is currently known of HOXHXOH's commandments.

## Appearance

The form of HOXHXOH is incomprehensible, appearing only as a shifting mass of interfolding geometric shapes and patterns which continue to dance within the mind even when one's gaze is averted.
Leorast

### Cause of Death

Presumed dead at the massacre of the population of Hazelglen to power the ritual that was to turn Arnica into a hag.

## Technical Information

### Background

Child

Leorast was a child who lived in Hazelglen, and the youngest of Arnica's siblings.

## Description

He was born to Merlán and Fiala, three years before the massacre at Hazelglen.

Given the young age at which the massacre of Hazelglen took place, Leorast did not get too long to develop as a person. Still, he was a spirited child, and was constantly following his older siblings around, always wanting to be a part of what they were doing. He showed great fascination with his father and Keric's woodshaping and would frequently ask them to do things for him. In addition, he often wanted to play with the twins, though owing to his young age when she disappeared, he didn't get to spend a lot of time with Elína, and mostly just saw how Arnica was after her disappearance. A protective and kind older sister who loved to play with him.

His second birthday was a mostly sad affair, owing to Elína's disappearance the day before, and his third birthday he spent a while trying to comfort Arnica, whose mood was sourer on the day, owing to painful memories.

Kind and playful, always wanting people to get along, his last day was spent picking flowers for Arnica's birthday, before the massacre of Hazelglen.
Krambek

Krambek is a dwarven innkeep working at the Three Brothers Warehouse complex in Whittengrove.

## Description

The oldest employee of the Three Brothers Warehouse, Krambek had operated the tavern associated with the complex before Thernik Brassbrow purchased the establishment from its original owners. Over this time, Krambek had earned the loyalty of a number of regular patrons - one of which, the halfling Rictran - was amongst those that had disappeared after the flooding of the city.

Krambek readily offered information and seemed genuinely unaware of his employee's affiliation with the Other Hand, instead finding more interest in chatter about ale from Khonoldhur and tea from Heizentaru.
Hond

Hond is a hill giant living northwest of Whittengrove in the aptly named Hond Cave.

## Description

Twelve foot tall but nearly as wide as his height, the defining characteristic of Hond is his hunger - or lack thereof. Much and more of everything is the preferred dish of the hill giant, enjoying a full range from fresh meat and fruit (regardless of its source) to rotten wood, bones and earwax. He has a particular distain, and therefore taste for, the hobgoblins that occasionally make his way into his cave.

During an expedition in Onteer-Whiterose, 6WD, he was formally invited to join the Fairy Club. Hond aided in the defence of both Whittengrove and the Velenthir Estate over the years, most notably so the latter in 9WD during the last stand against the Weald Witch and her minions.

By 131WD, the little hair that Hond possessed had grown particularly grey and wiry.
Kharon

Kharon was a human mercenary residing within the city of Rydoon.

He is a member of The Offering, a mercenary group operating within the city.

## Description

Kharon was first encountered during the 130th Kroan Games, competing in a variety of events. He found moderate success in the javelin, but struggled significantly during the other events.
Lotusbloom Demesne

* Artwork
* Map

The Lotusbloom Demesne is the name given to region of land immediately north and west of Lotusbloom Bastion.

## History

Cultivated by the residents of Lotusbloom Bastion to serve as a testing ground for its martially-inclined and compelled residents, the Lotusbloom Demesne is a region of hills, marshland, forests and meadows that allow for competition and practice for the threats faced in the depths of Weald's Wake and Bristlebacks.

Corvyn Quelenneth hosted a grand hunt at the Lotusbloom Demesne in 135WD, Loghelt-Amberlight, seeking to test the mettle of the residents of Lotusbloom Bastion against their neighbours in a fierce but friendly competition. In reality, the hunt was organised by Khurezolgrax masquerading as Corvyn while the eladrin was elsewise engaged with the other Aeirs of Aenarion, and thus the dragon sought an opportunity to recruit bold adventurers on behalf of the Wolffish Pack.
House of Grandgrace

* Coat of Arms
* Territory

The House of Grandgrace is a Noble Knightly house from the Province of Vardony in Atralran, holding the title of Baron.

## History

When Eldarion I Goldlor ascended to his father's throne in 10WD, it became quickly obvious to the new King the extent of the damage dealt to the Realm, both by means of the Manifestation and the years since. Though timber and stone was readily available throughout the region, surveys of the lands rediscovered the quarries of what would become known as Breakstone. In 11WD, a dwarven mining family led by Dranum Vaultgrim from the Remnant Hills would offer their expertise to the King in an act of fealty, and for it they were granted the lands around the quarries from which to oversee and manage their operations.

In joining the gentry, they would take the name Grandgrace, and have formed a backbone in construction throughout the Kingdom - and beyond, for much of the Great Conduit was constructed with Audrockian Sandslate from the site - making the family a great deal of wealth.

## Recent History

The son of Dranum, Symmot is the current head of the family, holding the title Baron of Breakstone.

## Coat of Arms

The House of Grandgrace flies banners displaying a *Border of Grey Weight Balances on a Field of Cream with a Garnet Bordure.* Precise to a fault, the weight balances are a common feature throughout the sites of operation for the Grandgraces, who credit their prosperity to a lifelong habit of measuring thrice for the benefit of both seller and purchaser.

## Description

The House of Grandgrace is a predominately-dwarven Noble Knightly house. They maintain lands in the northeast of Atralran, centred around Breakstone and composed of 2000mi2 of territory made up of crags, hills and valleys. They are surrounded on all sides by other Noble Houses of Vardony, that of the House of Thamberry to the northwest, Vaugeois and Jauffret to the east and their liege, the House of Verninac to the south.
Kroai

## Goddess of Glory and Vengeance

* Artwork
* Symbol

## Technical Information

### Symbol

A greatsword raised aloft, its crossguard a pair of shooting stars and its blade shaped from glimmering gold covered in laurel leaves

### Constellation

A greatsword made up of four stars. Found in the southern sky.

## Rules Information

### Domains

Peace, War

Kroai, also known as the Battlemistress, the Lady of the Red Mist and the Pale Hunter is a member of the Ahlusian Pantheon known as the Principal Sixteen.

She is the Goddess of Glory and Vengeance.

## Commandments

* Vigour and courage are the true lifebloods of all. Stand fast against any foe in the battlefields of life.
* Move swiftly and without hesitation to deliver retribution to those that have wronged you and those you protect.
* Kroai is the fire that fuels your actions, never let it falter or turn you from the path walked by those that fight at your side.

## Holy Day

Kroai's Holy Day is that of Redmeet's Remembrance, which takes place on the 11th of Carrast, the seventh month of the year. Plays and theatre shows are put on to regale the populace with tales of valour and victory, epic ballads of histories past and figures famed and glorious. Carpenters produce fine crafted blades of wood decorated to look like the swords of heroes depicted, selling them as a form of memorabilia for all those in attendance.

In the Hollow Concord, Kroai is honoured through the Kroan Games, which take place every year throughout the month of Carrast.

## During Aita's Gift

During Aita's Gift, Kroai breathed the spirit of victory into the races, placing laurels upon the brow of each in turn so it would never falter.
Jona Baldeci

Jona Baldeci is a half-elf merchant affiliated with Curious Couatls Caravans.

## Description

Jona Baldeci was met by Alwin tlo Hambert in the village of Ualune at the behest of the local office of Curious Couatls Caravans. At the Pig & Truffle, the main tavern in town, Jona set out the framework of a plan to bait the bandits into attacking their mini convoy through use of Crump, a kobold merchant specialising in gemstones, as bait. At the suggestion of Roderick Reman, it was agreed that Ódóvir Jotunsson would act as Crump's bodyguard, while other members of the party rode within the wagon itself, awaiting an attempted roadside standoff.

Unlike Crump, Jona proved to be a more steadfast conversationalist, regaling many stories on the roads as she led her draft horse-pulled wagon filled with lumber for decorative inlays, as well as number of trade goods. An amateur painter, she tried on several occasions to sell the party her fledgling works to little avail.

### Interactions with Alwin tlo Hambert

Alwin had previously met Jona once before their interaction at the village of Ualune, having previously first met in the city of Chalimar. When Alwin was passing through the city, heading on a somewhat meandering path to Rydoon after the end of a contract in Breakstone, he was directed to seek out a number of tomes pertaining to the banking history of the former Realms of Mol Boramm and Tulis. After finding that some of his paperwork had been stolen by an opportunistic pickpocket, Jona aided him recover the objects and gain access to the library as intended.
House of Caskbow

* Coat of Arms
* Territory

### Coat of Arms

*Trio of Golden Arrows above a Wooden Barrel on a Field of Blue with Inverted White Chevron*

## Relationships

### Rivals

House of Lamonia

The House of Caskbow is a Noble Knightly house from the Province of Pervou in Atralran, holding the title of Baron.

## History

The House of Caskbow was founded in 15WD after the ascension of Eldarion I Goldlor, who gifted the lands of around Stalrose Gorge that included Stalrose Vineyard to the most skilled archer in his retinue, the wood elf Faelyn Elynrar, known as Faelyn the Fleetfoot.

Tales report that the honour was proposed between the pair during a night of revelry after the defeat of the Black Dragon Choalos, who sought to claim a number of old Atral relics recovered by the travelling retinue. The House of Caskbow has long maintained that the King was the one to make the proposal, proclaiming that the Fleetfoot would make a good match for the lands for surely someone as "such skill and grace for loosing an arrow with astounding accuracy from afar at the perfect moment, then surely they too have the patience and focus to cultivate a fearsome wine." Detractors, most so the halfling Quinlan, soon to find nobility of their own as the founder of the House of Lamonia, instead claim that Faelyn exploited the King's drunkenness, guiding him to hand over lands that had been promised to Quinlan himself, who boasted a noted agricultural background.

Regardless of the truth, Faelyn Elynrar became Faelyn Caskbow, and the House of Caskbow has held the lands on the eastern banks of Stalrose Gorge ever since.

## Recent History

The current head of House of Caskbow is Anthoin-Symon Caskbow, although with little interest in ruling, most of the logistics of the lands of Oakhithe are managed by his sister, Mactilda Caskbow.

## Coat of Arms

The House of Caskbow flies banners displaying a *Trio of Golden Arrows above a Wooden Barrel on a Field of Blue with Inverted White Chevron*. As per many Noble Houses of Atralran, the house utilises many of the colours of the Realm, while also paying homage to their past with Faelyn's glimmering enchanted arrows and their prosperous future as wine merchants both blazoned with pride.

## Description

The House of Caskbow is a predominately-elven Noble Knightly house. They maintain lands on the western edge of Atral territory, composed of 1800mi2 of territory made up of rolling hills filled with vineyards and farms. Their lands are bordered by the Lotus Run and Stalrose Gorge to the west, the capital of Chalimar to the south and the lands of the House of Mannette and House of Lamonia to the northeast and southwest respectively.
Jacotin Emym

Jacotin Emym is an aasimar cleric serving as the High Priest of the Cathedral of Tohmos in Chalimar and the Archcleric of Atralran.

## Description

His effortless confidence causing him to rise through the ecclesial hierarchy with startling pace, Jacotin Emym holds the title of Archcleric of Atralran, a traditional station given to the chosen individual that guides the realm in religious matters, similar to that of the Hierarch of Golgyra in the Hollow Concord.

Over the centuries, the Archclerics have been dedicated to many of the gods that the Atral people hold in high esteem - Buwello, Divinus, Gaityas, Kroai and Yaldin, but Jacotin, like the majority before him, serves Tohmos first and foremost.

## Personality

Confident, noble and bold, there is surely no task that Jacotin would fail at, should he set himself to - or at least as far as he is concerned. Undeniably proud of his divine heritage, there is a vainness that permeates each and every action that Jacotin takes, for how best to show the power of the Master of the Hammer than actually show it.

Such vanity has caused him to clash with a number of more conservative or thoughtful individuals over the years, as well as place him in situations where he is at risk of being overwhelmed - but so far he has navigated each and all of them with a grin and a chuckle.
Aevelquench

Aevelquench, known also as Aethelgin, is a distilled spirit made within the lands of the Aethelwald.

## Description

Brewed primarily within the lands of Velenthir Estate, Aevelquench is an emerald-green tinted spirit distilled from a number of botanicals that give a bouquet often equated to a flower meadow in bloom, with a forward flavour similar to gins and an aftertaste faintly reminiscent of mint and sage. Most frequently, Aevelquench is enjoyed straight, without adulteration, but is on occasion mixed with sour juices to give the drink further bite and flavour.

The exact colouration of Aevelquench seems to subtly vary with the season in which it was brewed, with those brewed in Greencrown clear and bright, Highreign a deeper green that readily catches the light, Amberlight brews naturally thicker and syrupy, and those created in Whiterose less translucent and the aftertaste more readily pronounced.
House of Lamonia

* Coat of Arms
* Territory

The House of Lamonia is a Noble Knightly house from the Province of Pervou, holding the title of Baronnet.

## History

Founded by Quinlan Lamonia, a halfling paladin that served in the personal retinue of Eldarion I Goldlor during the Years of Consolidation, the history of the House is intrinsically tied to that of the House of Caskbow, the rulers of Oakhithe, whose territory extends to include Stalrose Vineyard. It has long been maintained by Quinlan, and a number of his descendants that their family was unfairly robbed of their dominion over the famed wine-producing region by the archer Faelyn the Fleetfoot, who exploited the King's drunkenness during a night of revelry after the defeat of the Black Dragon Choalos, guiding him to grant him lands that over lands that had been previously promised to Quinlan himself.

Ever since, a long-standing rivalry has existed between the Houses, despite efforts to mediate by both their liege, the House of Alcourt and the Throne itself. Any faltering of crops or produce on either side of the border naturally results in pointed fingers towards the other, having resulted in bloodshed no less than six times in the past one hundred years.

## Recent History

The current head of House of Lamonia is Quinlan Lamonia, although given Quinlan's advanced age, his son Barvon Lamonia engages in the majority of external events on his father's behalf.

## Coat of Arms

The House of Lamonia flies banners displaying *Three Park Pales on a Field of Green*, supposedly chosen by Quinlan in an act of spite - to proclaim that he had been reduced to nothing more than a swine farmer by the underhanded actions of the House of Caskbow. In spite of it, the House of Lamonia remains notably prosperous in manners of horticulture, pasturage and viticulture.

## Description

The House of Lamonia is a predominately-halfling Noble Knightly house, known for their button noses and hearty stature and frame. They maintain lands on the western edge of Atral territory, composed of 475mi2 of territory of rolling hills covered in fields overlooking Stalrose Gorge to the north. To the west, their lands share a border with the House of Weltsmith, to the east that of the Caskbows, while the Merchant's Pass that connects Chalimar and Whittengrove defines their southern border against the Province of Rethamia.
Kypris qu Harmonia

Kypris qu Harmonia was a genasi noble hailing from the Blessed Harmonia family. She served as a competitor to Rover Custard Augustine in the Archon election of 134WD.

## Description

Mother of the prior Archon of Pylodes Iolita qu Harmonia, Kypris sought election into the role in direct response to the loss of her daughter during the Attack on the Pearl Ward. The Matriarch of the Blessed Family of Harmonia, Kypris offered increasingly exuberant measures of wealth to any individual that brought justice to the situation, and had used the damage dealt by the Attack as the cornerstone of her campaign.

## History

Kypris qu Harmonia first entered into the knowledge of the adventurers of Amber Run when it was announced that she was one of the major competitors to Rover Custard Augustine in the upcoming election for the new Archon of Pylodes. Maintaining a modest but steady level of approval amongst the Blessed, Virtued and Honoured Castes throughout, she built her campaign around three primary policies - seeking answers to the happenings that brought about the Attack on the Pearl Ward in Whittengrove, as well as bolstering spending to the Evzos, Aoratosi and physical city defences of Rydoon to ensure continued safety to the city residents, demanding recompense from the Lotus Council in response to the failings of their own city watch, as well as outlawing membership to the Sect of Renewal and banning the organisation within the territory of the Hollow Concord.

Partway through her campaign, Kypris, having heard of the arrest of Cassian by the Aethnarch of Aviacrest, travelled to the city to parley for his release into Rydooni custody, followed in the process by Ochon qu Galanis seeking to use his influence and familiarity with the floating city to best his competitor in such a race. In the end, the pair would put aside their differences in their acts of petitioning the Aethnarch of Aviacrest to relinquish Cassian into their custody, securing such a transition and travelling to the city of Rydoon to gift the wanted man to the city and the Archonos as a wedding gift, finally bringing a close to the loss of life from the Attack on the Pearl Ward. Despite narrowly failing to make it into the final four Archon candidates, the pair proceeded with their plans, but upon arrival to the Hippodros of Midalios, a storm-like arcane detonation erupted through the stadium, killing Kypris, Ochon, Cassian and thousands others besides in an instant.
Hellfire

Hellfire is a magical substance, considered by some to a mirror to radiant flame.

## Description

Representing a flame burning so hotly and intensely that it yields not even the ashes that conventional fire might leave in its wake, Hellfire is a conflagration of pale light, a pure white inferno capable of consuming creatures normally unaffected by such elemental forces, while those without any form of resilience or protection find themselves eradicated in mere moments. Wielding Hellfire is as such, predictably, a highly dangerous practice, just as capable of readily consuming its wielder as it might its target.

The Duke of Brimstone and Lord of Cania Mephistopheles is credited with the creation of Hellfire, and widely considered to be the only true master of the substance. Other Archdevils and even some lesser devils and cultists have managed some level of channelling of Hellfire through the blessing and boon of Mephistopheles, such as for use in foundries in the Second Layer of the Nine Hells of Baator, Dis, being the only substance said to be hot enough to sufficient melt infernal iron after it has already been forged.

### A Note about Nomenclature

A distinction must be made between hellfire and Hellfire. Strictly speaking, the former is fire associated with the Hells, and represents the destructive use of that specific type of elemental damage by devils, and to a lesser extent other fiends. Hellfire, when capitalised, denotes the substance created by Mephistopheles as detailed above.
Imbert Charbafosse

Imbert Charbafosse is an Atral noble and the current serving Marquis for the Province of Rethamia.

## Description

From mannerisms to dress, Imbert Charbafosse appears classically Atral, favouring an attire of bold but well accented and complementary colours, a measured politeness when making acquittances and interests in both martial and arcane matters.

As the Marquis of Rethamia, he is responsible for the governing of the primary port town of Storm's Break, as well as watching over the vast farmlands and fields that stretch across the belt of Atralran and are critical to feeding its populace.

## History

Imbert Charbafosse was encountered by chance by a party in 131WD, during which they interrupted his meeting with both Kalgast Brandywood and Fiona Howell. The topics raised at this meeting where not known for the best part of two years, but after the revelations of the dinner at Howell Hold in Carrast-Highreign, 133WD, it can be assumed it pertained both the marriage pact between Faustus Howell and Isabellis, and deals with the Proviciar for the provision of all surplus crops produced by the farms, fields and vines of Whittengrove to Howell Town for the foreseeable future.

Imbert claims that Isabellis recently came into his care, having, alongside his wife, helped the girl through a number of personal traumas that had caused her to take a reclusive attitude to noble gatherings. Following on from an agreement to marry Isabellis to Fonteyne's firstborn Faustus Howell, an agreement that has fostered a great deal of goodwill between Imbert and Fonteyne. Using his extensive access to the bounties of the Province of Rethamia, he has near filled the cellars of Howell Hold with fine Atral produce, including numerous wines and cheeses.

When Bona LeChaney was visited by Anivia, Ashewan and Gwyneth they found her in conversation with Imbert who quickly deduced the origin of the whetstone they sought to give her for safe keeping. To this effect, the pair pressed the trio with a new task - retrieving the Sceptre of Sanctity from the Hall, with Imbert reciting the significance of a coronation featuring all of the Atral Crown Jewels reunited, particularly given the detractors voicing private concerns to the current path of succession.
Jillik

Jillik is a goblin sailor and captain of the *Nimble*.

## Description

Commanding a crew of a half-dozen, Jillik and his sloop frequent the waters around the Hollow Concord, making repeated trips back and forth from Knotwrack Isle and Saltwharf, ferrying ceramics, woven products and other goods within the *Nimble's* modest hold. Known to travel to the Lilac Isle and Morass to trade with the lizardfolk, kobold and other residents of the isle - often selling them surplus weapons and armour from the Rydooni army of questionable acquisition methods - he is one of few willing to travel the more dangerous routes of the northern Hempweed Straits.

## History

While looking to travel to Lilac Isle to investigate the location, having spotted it on a map held by the sorcerer Makaria Urilius, the group crossed paths with Jillik by chance, the captain recognising Moxzi Bluhedd by her resemblance to her uncle Blenn. Having sailed with Blenn on a few occasions - most recently to the Bay of the Ghost Crab, where Jillik claims they crossed paths with a crustacean large enough to snap the *Nimble* in half using one of its pincers - they offered a free journey to Moxzi and her companions, avoiding any significant troubles through the Straits to drop the group off on the southeastern edge of the island, eventually returning (a day delayed) to collect them back up for the journey home.
Leopard Leech

Leopard Leeches are blood-sucking monstrosities found in tropic wetlands.

## Description

Spawning in vast numbers during the wet seasons of the Tviatini Jungle during the transition between Whiterose and Greencrown, Leopard Leeches are kin to the numerous smaller species that inhabit similar niches, although are capable of growing far larger. Capable of gorging themselves on up to three pints of blood in a single sitting, they, in doing so, can increase in weight by six times, and grow to a size of nearly two feet.

Leopard Leeches are named for their dappled coat reminiscent of the feline for which they are named. Like Leopards, they are known to lie in weight in sodden canopies before dropping on their prey from above, though are more commonly found submerged in murky water.
Heilog Erlingsdóttir

**Heilog Erlingsdóttir** is a warrior and worshipper of the One-Eyed Crow and follower of Ódóvir Jotunsson.

## Description

Born in Whittengrove to a family of carpenters, Heilog is a sharp-tongued rogue and former recruit of The Arken Den. Following a deal that went sour, with supplies and coin lost, Heilog has been hiding from the gaze of the Den ever since. Wanting to start a new life, she head for the settlement of Amber Run, where she met the paladin of the One-Eyed Crow, Ódóvir Jotunsson. Promosing his protection, if she followed the tenets of their faith and devoted herself to the stopping the impending doom to the world known as *Ahlusrök,* Helsa converted to the faith and adopted the new name 'Heilog Erlingsdóttir'.
Helena Khade

Helena Khade, known as Hel by her youngest sister Elinor, is a half-elf and member of the Khade Dynasty.

## Description

Like her sisters and Father, Helena is of slight build, with golden-blonde hair, fair skin and striking blue eyes. Holding herself well, she stands the tallest amongst the three of the sisters, although still less that than of her parents. While both of her sisters, Elaine and Lucille, the name by which Helena knows Elinor historically heeded the warnings given by Mother pertaining to the castle and its boundaries, Helena is the one amongst them that upholds them most greatly, and has been known to tattle on the pair when they sneak from its walls to spend time in the surrounding forest.

She is Elinor's elder by three years.

## Personality

Helena seems to have taken on far more of Mother's personality than her younger sisters, quickly remarking or otherwise making comment when either do something unbecoming of a nobleborn as they are, though seems to do so out of an affection for the pair, to ensure they remain safe as per Mother's rules given to them as children.

## History

Helena was encountered by an adventuring party when they found themselves in the Valley of the Winged Throne on the hunt for a Phaechrar, their transport into (and out of) the vast demiplane facilitated by the *Orrery Pendant of Preternatural Horizons* loaned to Rinn by Vuruzum Zelnolar.

Helena was present in the throne room when the conflict of words between Mother, Elinor and the party started to brew. When Elinor inquired as to why she was so special compared to her sisters, Mother remarked that they were nothing, and she was everything, and with it Helena and Elaine seemed to vanished in a moment - leaving Elinor and the party to wonder whether they were ever real to begin with.
Lienia

16% Shifters

7% Gnomes

7% Halflings

4% Firbolgs

3% Elves

2% Others

Lienia was one of the Realms of Ahlus.

## History

Originally part of the Realm of Tulis, Lienia gained its independence from the Realm after many years of loosening control over the region. Tulis, trying to maintain a standing army capable of defending its interests from the neighbouring Empire of Raq continued to divert more and more attention to its western border, leaving the eastern stretches to become rife with banditry and all manner of other issues. It was the druids of Brightshire and Stagdale that would offer their assistance, fueling the sentimentality of the commonfolk towards seceding, an occurrence finally achieved nearly fifty years later.

Nonetheless, since then Lienia has maintained close relations with Tulis, building its capital on the opposite side of Old Loch from Breint, the Tulisian capital. The Guild of the Fallow Aster, specialists at the Schools of Illusion and Divination magics, had links with both Realms, defining the border between them.

When Tulis invaded the Empire of Raq in 848AG, Lienia offered auxiliary troops in support. Though predominately serving in logistical teams for the transport of supplies and provisions, some Lienish folk found themselves fighting on the front lines, oft bring with them druidic magics with which to bolster the Tulisian forces.

During the Astedian Ascension, Lienia was one of the nations targeted the Increscent Six for intense trade contracts, directly causing the through-flow of Astedian currency into the pockets of the Lienish, intended to weaken the value of the neighbouring Tulisian coinage that had persisted in circulation since Lienia's secession. In the peak of Highreign, the Bank of Tulis collapsed as the value of Tulisian exports plummeted, bankrupting the nobility and fracturing the neighbouring Realm into smaller territories easily assimilated by the Astedian Empire.

## Society

Two main society groups existed within Lienia's natives, with most residents of the capital of Terollo being visitors or other non-natives. The vast majority of the populace exists as the agricultural groups of the grasslands and forests, living in an interconnected web of small villages and homesteads usually limited to a handful of families working in unison to tend to livestock, crops and timberyards. Most villages look to an Elder who has some limited talent with druidic magics, guiding those in their care on how to live in harmony with the natural world in all their plans and plantings alike.

While all the Ahlusian Pantheon is actively worshipped, offerings are routinely made to Buwello for guidance, along with Veth to encourage favourable rains to regularly pass through. Caihrnn finds a stalwart following in Lienia, particularly amongst the village elders and the druids that originally taught them.
Lars Stormdelve

Lars Stormdelve was a dwarven member of the White Coats, holding the rank of Tributar.

## Description

A decorated and well-noted soldier in the ranks of the White Coats, Lars had already found engagement with many years of mercenary work before turning his attention to the fledgling kingdom being developed by Fonteyne Howell within the Hoarfrost Expanse. Seeking a steady form of employment, he joined the White Coats shortly after, and was amongst the early few to receive formal training and commendation at Caterwaul, gaining his Scar. Lars served as a Legionate for many years, but was raised to the rank of Tributar in 88WD in recognition of his ongoing efforts holding fast against the threats of the Expanse, having claimed a few trophies on the way - including a dragon fang dagger with an ornate skrimshaw handle, the tooth originally claimed from the adult white dragon Gossux the Floestalker in 62WD on the Twirynd Isles.

A shrewd and capable hunter, Lars was known for his forethought and planning, as well as an acknowledgement of when to act with restraint, and act with sudden purpose, lest the quarry escape.

## History

Lars was encountered by an adventuring party in Ironbreach after they travelled to the region on the trail of reports pertaining to caterans continuing their raids. Although not hesitating to explain to the party that they were too late in their arrival, with near the caterans in the area having since been cleared out, he was sympathetic to the extent of their journey, and thus offered them some paid work to follow up the trail of patrols in the region. While seemingly sincere in this, as affirmed by the offer made to Timbermitt following their reencountering of Lars in the Notchbark Woods a week or so later, it seems that Ódóvir's prominent display of faithfulness to the One-Eyed Crow had caught the Tributar's attention. Positing that by sending the party into the forest might uncover the hiding location of the remaining caterans, on account of the seemingly shared faith between them, Lars and a few amongst his regiments would follow from a distance.

The resulting clash between the White Coats and the caterans would be bloody, brutal and unyielding with both sides readily executing the fallen. With the majority of the party siding with the caterans, Lars used the *Sending Stone* on his person to relay their treasonous acts, before moving to engage. Lars would eventually be slain by Ódóvir Jotunsson himself, wielding Toil to cut him down. Although Rynros Onyxblade would make a point of burning Lars' remains, the dwarf's belongings were left where they fell, with worry that they could be identified and thus traced back to the party.
Kelun

Kelun is a wood elf warlock and the leader of the Green Quill Troupe.

## Description

Born in a secluded colony in the depths of the Lesser Greensong forest, Kelun spent much of his early life subsisting as his family had for many generations, fishing in the tributaries and minor rivers dotted throughout the region for perch, trout and mussels and foraging for tubers, roots and shrubs in the surrounding woodland. Disruption to this serenity would come in the form of Atral lumberers, seeking out both general timber for sake of construction, as well as hardwoods for decorative and ornamental pieces.

Shortly after, Kelun started to experience visions of Morgaelei calling for aid in restoring what was lost, lamenting the disruption of a number of connections between the Feywild and the Material Plane. Guided by messengers appearing to him as large butterflies, Kelun was guided to drawn together a group of adventurers to aid him in this quest, and through banditry managed to acquire the requisite components to create the egress. A final piece in the puzzle would come in the form of the blade *Toil*, wielded by Marcel Dubois, son of Petrus Dubois, which resonated with the necessary frequency for the gateway to tune itself.

After acquiring further mineral components from the merchant Crump, Kelun initiated the ritual, finding himself ultimately deceived. In reality, the resulting rift instead tore through to the Abyss, nearly allowing the egress of the Demon Prince Acherontia in the process. Despite this, with the primary rift closed, Kelun gave his word to Roderick Reman that he would seeking to hunt down the remaining escaped demons in penance, providing the paladin with his carved pendant to aid in use of *Scrying* on his position, should Roderick wish to keep further tabs on him.
Grablag Bitterbrood

Grablag Bitterbrood was a gnoll pack lord that leads one of the six of the warbands associated with the Flails of Nargus.

## Description

Fetid is too generous a word to describe the pack lord Grablag Bitterbrood. He brimmed with noxious energy, almost continuously emitting a foul miasma that turns the stomach of near all that dare approach, having somehow survived the bouts of acidic bile he was capable of spewing repeatedly.

The gnolls of Grablag Bitterbrood's warband seemed to specialise in the use of acids and poisons on their weaponry, presumably created within the study discovered within the halls of Fort Aytysos or elsewise harvested from the surrounding flora and fauna.

## History

Grablag was encountered at Fort Aytysos by an adventuring party in 134WD, Jas-Greencrown, albeit briefly. When Rynros Onyxblade broke down the door into their meeting hall, a group comprised of Grablag, Elhorn, Eula Charcrackle, Makaria Urilius and Ignar Lockfang was promptly interrupted and ceased by means of the *Teleport* spell. Before being whisked away however, Grablag bathed the Atral bladesinger Anivia Reman is a wave of noxious acid, laughing maniacally as he did so.

Grablag was subsequently reencountered at Toknan Keep, wherein Elhorn sprung a trap for an adventuring party, intending to study the scope of their ability following their meddling. After trapping a few amongst the party through use of a *Hallow* and *Glyphs of Warding* to keep them in place, he bid Grablag to attack them, lamenting when the pack lord ultimately floundered in the order, remarking that they should have "never involved the gnolls in this", remarking them to "lousy and aloof" and "clattering imbeciles". Leaving Grablag trapped within a *Wall of Force*, he left the Bitterbrood Warband to die.

### Death

After escaping from the *Wall of Force* by dispelling the magic preventing him from teleporting by means of *Misty Step*, Grablag sought to use his staff to assail the party, as well as bolster the strength of the Shoosuva Pack Lord that accompanied him. However, with Toil recently awakened in the hands of Ódóvir Jotunsson, he found himself pierced through by dozens of barbed vines, lifted skyward by the growth, and left as a gristly totem in the ruins of the keep.
Hozedun

Hozedun is the fire giant lord of Jernvegg, an obsidian citadel somewhere beneath Mount Durnach.

## Description

*Encased in rippled plate of bronze-gold set with rubies, Lord Hozedun sits atop a monstrous stone throne of obsidian. A shock of wild orange adorns his brow, lip and chin with equal vigour, casting an amber glow on a deep set gaze. A seven-pointed crown decorated with a grinning and fanged beast pales the flesh upon which it sits with its weight, carrying its own oppressive luminance. Slunk at his side a colossal maul, an anvil embraced in an unyielding flame and scorched with a flaming hand.*

Hozedun shares the hatred of dragons of many of his kin, particularly those associated with the Creed of Kaleios, seemingly lead by the Indigo Prince Irsecrinth. This hatred runs deep enough that he ordered the construction of the monstrous mechanical machine called Maskindodtillyndrage, which supposedly specialised in neutralising draconic foes. With it, Lord Hozedun succeeded in capturing the Sardonyx Prince Balzanok, imprisoning him within Jernvegg in an arcane cage and forcing him to fuel the engines that would be used to upgrade and modify the construct.

## History

Hozedun and a number of other fire giants were encountered by an group of adventurers from Whittengrove during 5WD, Vluk-Amberlight, which quickly devolved into conflict after the party freed the red dragon Balzanok, letting the dragon loose to run havoc. It was discovered that Hozedun had constructed a portal to the Elemental Plane of Fire to gather up a workforce to construct Maskindodtillyndrage, the central control piece of which Hozedun kept on his person.

In the ensuing fight, Hozedun was slain by the cleric Koravel, although as the party was leaving with the inevitable betrayal of the group by Balzanok, it was witnessed that Hozedun was being carried into a Temple of Dur by one of the priests of the citadel.

When Trikton was encountered in the lair of Pyrkvohon over one hundred and twenty-five years later, they made mention of the fact that Jernvegg was ruled by the Ruby Duke Hozedun, although it is uncertain whether this is the same individual.