Survivors of the Fog

> *"Pointless brutality fosters only blight and decay. A Herald of death now walks upon Heathmoor, preying upon its ruthless warriors. Murderers bound to a life of violence and death. Bound to fight endlessly, blindly. Prisoners of the Entity's cycle of terror."*
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The harrowing of Halloween returns, but instead of the Otherworld, a new collaborative twist brings a unique... evil being to roam the lands of Heathmoor!

In collaboration with the survival horror game known as Dead by Daylight, the nightmares this time come as a *gift* from the Fog bred by the Entity. Cosmetic goods will mimic the looks of the Killers, while the unique gamemode will bring forth the wrath of one of the game's most well known Killer: the Trapper. Friends and foe will have to escape for both the Trapper's bear traps and his bloody cleaver, or else they mind find themselves hooked for death. Will the Heroes survive long enough, or will they end up being consumed by the Entity!?

Players will have until November 11th to stay alive, attaining what unique loot they can from the Entity...

## Overview

A haunting darkness has befallen the Cinder Mill. Few of Heathmoor's warriors dare to venture into the fog, but those who do never return. They fall prey to the Trapper, a monstrous presence who stalks the shadows of the village. He doesn't care whether you are Horkos or Chimera. Whatever your allegiance, where he goes, only screams and blood follow.

### Survivors of the Fog

> *"A strange, black Fog descended upon the Cinder Mill. Whoever dared enter fell at the mercy of a frightening presence... and there was no escape."*
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Dominion variant, with a killer twist! Play on a Blighted version of Cinder Mill, where you will capture points for your team much like in Dominion. However, instead of having minions, you will have to face the Trapper who will chase all players, friend or foe, under the command of the Entity.

**Survivors of the Fog** is a unique gamemode that is similar to Dominion: you have three points to capture, securing Hard Points in order to place the enemy into Breaking and win. However, there are changes made to the gamemode that sets it apart from the popular mode. Played on a non-Dominion map, the Cinder Mill, players must navigate across the map to capture the "Generators" (Capture Points). The midpoint isn't a minion lane, instead acting as the third Generator to capture. In trade, the Trapper will roam the map to deter player efforts.

Generators have a fixed capture time of 5.5 seconds, no matter how many allies stand on the point. In trade, once a Generator is captured, it grants four times as much points when Boosted in contrast to the usual double points. Meanwhile, killing the Trapper will result in 150 Hard Points granted to the assailant's team while fully healing the health of whoever landed that kill.

### The Trapper

> *"There is a vast monster of a man with a hideous grin torn across the mask that keeps stalking my every move. Similar to a hunter, he tracks us, priming devastating traps amongst the greenery. Extreme vigilance and a light step is essential in avoiding the blood-curdling clench of a bear trap or the clutches of what I've taken to calling "The Miserable Smiling Killer". I have but many times managed to get caught in one of these traps. I have nothing but a fear for the feeling of blunt trap spikes grinding against my bones or for the heavy and deliberate footsteps which always inevitably reveal a plastered, sadistic grin. With the traps and the Trapper, it has so far been a constant battle between looking up and looking down."*
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The Trapper is a lvl 3 bot AI Centurion, with attacks that are Unblockable and deal twice the normal damage. On top of that, he will also have persistent Super Armor which negates even bashes and 50% damage reduction from normal attacks (Feats will ignore the damage reduction). He will have Traps setup around the map (some even spawning without him being around) that deal a total of 42 Bleed damage over the span of 7 seconds. He also has the ability to teleport around the map, going where he pleases. Even when slain, the Trapper will respawn 30 seconds after being killed, with a 10 second warning audio cue that can be heard throughout the map.

Due to being a neutral entity, the Trapper can capture a Zone to make it neutral. Players will know when the Trapper approaches as there is an audible sound effect that plays in proximity to the Trapper, known as the "Terror Radius" in the Trapper's native game.

For more personal details on who the Trapper is in Dead by Daylight, check out his page on the designated wiki.

## Other Changes

### Customization and Loot

With this collaboration, a number of Dead by Daylight related customization are available to players. While there are no unique weapon visuals for this event, there is an event pass that features...

Meanwhile, players can make purchases for a variety of Dead by Daylight outfits, executions and more, all limited to the event. Become the Killer with the Illustrious Outfits of the Huntress and the Trapper, respectively called the Dark Lullaby and Woodland Terror. If wearing the outfit isn't enough, players can execute their foes as Killers would the Survivors with the Huntress' Prey execution where you brutally dig dual axes into the foe that lays on the ground, or the Off the Hook execution that has you dig a cleaver into the foe before you pin them on a Hook for the Entity. On the flip side, escape the Killers with the Successful Escape signature, where your Hero will pop out of a hatch at the end of game screen.

### Dead by Daylight Aesthetics

The horrors of Dead by Daylight arrives at the doorstep of For Honor this season. On the main menu screen, Astrea, Gryphon and Daubeny sit around a campfire in the dark woods as the Dead by Daylight soundtrack plays. Blight is littered on the warmap, together with a Hook placed where the Trapper has taken over the Cinder Mill.

The Cinder Mill, and a few other maps, have been influenced by the Entity, featuring bits of blight splashed around, totems sitting in secret corners and hooks nestled into the scenery. The sound of generators can be heard, even though they are not around on most of these maps. On the Cinder Mill map especially, the Fog has taken the horizon as the atmosphere dictates that the Entity has held the most grasp on this location.

### Soldiers

Together with the appearance of the Trapper, other Killers have invaded the field by taking over the minions.

* The Knight Minions have been taken over by the Legion, dressed with a dark hood and crudely drawn-over mask.
* The Samurai Minions have been taken over by the Oni Killer, featuring his signature scowl and fiery hair.
* The Viking Minions have been taken over by the Trapper Killer, donning the plastered mask famous to the Trapper's name over their face.

## Unique Orders

During this event, unique Orders are offered, telling the story of one unfortunate warrior who had been been taken in by the Fog to face the Trapper.

### Daily Orders

* **A Survivor's Nightmare**
	+ "I’ve seen more than my fair share of violence in battle. But nothing compares to the bloodshed our monstrous enemy has wrought. He kills without mercy, without reason, without honor."
	+ "No one knows where the Fog came from. One day, it was just there, plunging the Cinder Mill in the dark. There’s no wind around it. No light inside. Nothing but a thick blanket of black that, somehow, feels alive."
	+ "I don’t remember how I even got into the Fog. One moment, I was just there, surrounded by darkness and screams. I know not what had happened, only that I needed to escape at all costs."
	+ "While there were other warriors in the Fog, we soon came to the understanding that there was an enemy far more dangerous in the village. One who stalked us with every step and every breath."
	+ "The one who hunts us has abilities far greater than our own. He can appear anywhere, at anytime. I've seen him endure brutal beatings without even flinching. I don't know who he is and frankly, I don't want to know."
	+ "Our enemy has laid vicious traps around the village. With so much darkness around us, it's easy to fall prey to one. And if that happens, we know he will not be far behind."
	+ "Our only hopes of escape lie in strange, mechanical contraptions called Generators. But to control them is almost impossible. Danger lurks around every corner, and behind every shadow."
	+ "I've come to the realization that I may never escape this hell. If one of the other warriors doesn't kill me first, then this stalker most assuredly will. But I won't go down without a fight."
	+ "I managed to escape, by the skin of my teeth. I owe my survival only to a brave warrior who called himself Larry. But I know not what became of him."

### Event Orders

**Otherworldly Threat - October 21 - 25**
*"A darkness has befallen the Cinder Mill. Few dare to venture into the fog, but it's said that those who do never return."*

Be the faction with the most Generators captured in Survivors of the Fog.

**A Monstrous Enemy - October 28 - November 1**
*"A frightening presence stalks the shadows of the village. Where he goes, only screams and blood follow."*

Be the faction with the most Executions performed in Survivors of the Fog matches.

**No Escape - November 4 - 8**
*"The Trapper cares not whether you're Horkos or Chimera. Whatever your allegiance, he'll hunt you down all the same."*

Be the faction with the most Survivors of the Fog matches won.

## Trivia

* A week prior to the start of the event, the bot used in the Execution preview menu changed from the Warden (Larry) to other Heroes. It was found out later that this change was made in light of the Entity having taken Larry away into the Fog.
	+ Larry's helmet (the default Warden helmet) is featured as a charm that can be worn by Survivors in the Dead by Daylight. "A relic from a faraway place, where factions battle for survival."
* The event gamemode and the special map variation made for the gamemode feature a number of interesting detail shoutouts to the original Dead by Daylight game.
	+ Upon starting a point capture, one can hear the sound of a Skillcheck, together with theGenerator Regressing" sound when the Zone is contested and the "Successful Skillcheck" sound when the point is fully captured. In the original game, these sounds are made when a Survivor is on a generator and a random Skillcheck pops up.
	+ The Trapper will feature elements attributed to Killers in Dead by Daylight, such as the audible Terror Radius that becomes louder the closer a player is to the Killer and the red glowing light in front of them.
	+ On the Cindermill map, along with other maps that feature Dead by Daylight structures, Totems and Hooks can be found in several locations. Unfortunately they cannot be interacted with.
	+ The main menu during the event is very similar to the lobby screen for Dead by Daylight, where Survivors will stand around a campfire. On top of this is Dead by Daylight's own main menu playing, switching between the three tracks of "default," "survivor" and "killer."
	+ The Huntress themed Illustrious outfit, "Dark Lullaby," and the execution "the Huntress' Prey," will feature a faint ambient humming. This humming is the same humming that the Huntress passively hums in Dead by Daylight.
	+ At the start of a Survivors of the Fog game, the Trapper's Chase music plays at the start of the round.
	+ Shacks located on the Cindermill map will have red-painted doors. This mimics the red lockers of Dead by Daylight.

## Gallery

The Trapper 1The Trapper 2The Trapper 3Legion Knight minionsTrapper Viking minionsOni Samurai minions
## Videos

For Honor- Survivors of the Fog Halloween Event - Trailer - Ubisoft -NA-For Honor- New Executions, Outfits & Signature - Weekly Content Update- 10-21-2021 - Ubisoft -NA-