Amun-Ra

**Amun-Ra** is a melee strength hero in *Heroes of Newerth*.

## Abilities

 Target Position
 **Type** - Magic
 Costs 20% Max Health to cast. Passively grants 0.7/1.4/2.1/2.8 Health Regeneration.
After 0.4 seconds, a meteor lands at the end of the path, dealing 90/140/190/240 Magic Damage to enemies on impact and Stuns for 1 second. Heals 10% Max Health for each enemy hero hit.
If you are struck by the meteor, you heal 5% Max Health and gain 20/40/60/80 Movement Speed for 6 seconds.
 Who needs direct pathing?

* The path has a 150 radius.

 Self
 Costs 15% Max Health to cast. Passively grants 0.7/1.4/2.1/2.8 Health Regeneration.
 Happens when you're eating flaming hot Cheetos.

* Slow tapers to 10% after 1 second, and is reduced to 0% over the next 2 seconds.

Gain a charge for every 10 pre-mitigation damage you have taken, including Health spent to cast your abilities. Gain 0.4 Attack Speed per charge and deals 1 Magic Damage per second per charge to enemies in 400 radius. Non-heroes take 25% less damage from this ability. Maximum of 20/30/40/50 charges.
After not gaining charges for 4 seconds, removes 10 charges per second.
 I was voted the hottest guy in Newerth.

 Round Two, FIGHT!

* Amplifies pre-mitigation damage.
* If Amun-Ra has a Token of Life in inventory, it takes priority over Pyroclasmic Rebirth.

## Changelog

**Version 4.10.1**

* Path of Destruction
	+ While on the path, Amun-Ra now also gains 80 Max Movement Speed.
	+ While on the path, Movement Speed bonus increased from 300 to 380.
	+ Meteor projectile travel time reduced from 0.5 seconds to 0.4 seconds.
	+ Meteor impact delay reduced from 0.5 seconds to 0.4 seconds.
		- Total delay for impact after casting the ability reduced from 1 second to 0.8 seconds.
	+ Now also passively grants 0.7/1.4/2.1/2.8 Health Regeneration per second.
* Ignite
	+ Now also passively grants 0.7/1.4/2.1/2.8 Health Regeneration per second.
* Ashes to Ashes
	+ Passive Health Regeneration per second reduced from 2/3/4/5 to 0.7/1.4/2.1/2.8.
	+ Non-hero enemy units now take 25% less damage from this ability.
	+ Amun-Ra now also gains 0.4 Attack Speed per charge from this ability (max of 8/12/16/20 bonus Attack Speed).
	+ Requires Hero Level 3 or higher to deal Magic Damage to neutral creeps.

**Version 4.9.3**

* Ignite
	+ No longer has a cast time (i.e. no longer interrupts your current order).

**Version 4.8.5**

* **Agility gain per level** decreased from 1.8 to 1.5.
* Path of Destruction
	+ Cooldown increased from 12/11/10/9 seconds to 13/12/11/10 seconds.
* Ignite
	+ Cooldown increased from 12/10/8/6 seconds to 13/11/9/7 seconds.

**Version 4.8.4**

* **Starting Armor** reduced from 2.25 to 2.

**Version 4.8.1**

* **Starting Armor** reduced from 2.5 to 2.25.
* Path of Destruction
	+ Health Cost increased from 18% to 20%.
* Ignite
	+ Damage dealt based max health reduced from 6% to 5%.

**Version 4.8.0**

* Path of Destruction
	+ Projectile travel time reduced from 0.7 second to 0.5 second.
	+ Health Cost reduced from 20% to 18%.
* Ashes to Ashes
	+ Health Regeneration increased from 1/2/3/4 to 2/3/4/5.

**Version 4.7.3**

* **Starting Armor** increased from 2.1 to 2.5.

**Version 4.4.2**

* **Strength gain per level** decreased from 3.4 to 3.0.

**Version 4.3.0**

* **Base Strength** increased from 21 to 24.
* **Strength gain per level** increased from 2.5 to 3.4.
* **Base Agility** decreased from 18 to 15.
* **Agility gain per level** decreased from 2.0 to 1.8.
* **Base Intelligence** reduced from 15 to 10.
* **Intelligence gain per level** reduced from 1.5 to 1.0.
* **Base Armor** increased from -1 to 0 (Starting Armor increased from 1.52 to 2.1).
* **Base Damage** reduced from 33-39 to 32-38 (Starting Damage increased from 54-60 to 56-62).

**Version 4.0.2**

* **Magic Armor** increased from 3 to 4.

**Version 4.0.0**

* **Magic Armor** decreased from 5.5 to 3.

**Version 3.8.6**

* Path of Destruction
	+ Max Health cost increased from 15% to 20%
	+ Now deals 75% damage to non-hero units
* Ignite
	+ Max Health cost increased from 12% to 15%
	+ Now deals 75% damage to non-hero units

**Version 3.3.0**

* **Starting Armor** decreased from 2.0 to 1.5

**Version 3.2.5**

* **Armor** increased by 1
* Path of Destruction
	+ Reduced damage from 110/180/250/320 to 90/140/190/240
* Ignite
	+ Reduced damage from 80/120/160/200 to 60/100/140/180
* Ashes to Ashes
	+ Now works on creeps again
	+ Radius increased from 350 to 400
	+ removed attack speed

**Version 3.1.0**

* Pyroclasmic Rebirth
	+ Cooldown decreased from 300/220/140 to 210/150/90
	+ Ra now always revives with 10% Health plus 1% for each 1% Mana he has left up to 50%. Max revive Health is 60%.

**Version 2.6.14**

* **Strength Gain** increased from 2 to 2.5

**Version 2.6.8**

* **Turn Rate** decreased from 1800 to 900
* Ashes to Ashes
	+ Duration increased before charges are removed from 2 to 4 seconds

**Version 2.5.20**

* **Health regen** reduced from 1.25 to 1
	+ This is a part of a global change to all melee heroes.

**Version 2.5.14**

* Ashes to Ashes
	+ No longer gains charges except from hero damage
		- (AFK Jungling Ra is no more)

**Version 2.5.12**

* Fixed  Pyroclasmic Rebirth from playing in fog

**Version 2.5.7**

* Phoenix Ra's  Path of Destruction animation has been modified to boost visual feedback of the skill

**Version 2.2.7**

* **Base Armor** decreased from 1.12 to 1.02
* **Starting Strength** decreased from 22 to 21

**Version 2.2.3**

* Fixed  Path of Destruction so that the meteor heals himself if he is magic immune

**Version 2.2.0**

* **Health regen** increased from 0.25 to 1.25 health per second
	+ This is a part of a global change to all melee heroes.

**Version 2.1.4**

* Path of Destruction
	+ Now a ground target ability instead of a facing ability.
	+ Still goes 600 units, just in the direction you target

**Version 2.1.0**

* **Base Intelligence** increased from 10 to 15
* **Intelligence Gain** increased from 1.0 to 1.5
* Path of Destruction
	+ Self damage reduced from 20% to 15%

**Version 2.0.39**

* Ashes to Ashes
	+ Regeneration lowered from 2/4/6/8 to 1/2/3/4

**Version 2.0.34**

* **Attach Range** now 128 units
	+ This is a part of a global change to all melee heroes.
* Fixed  Ashes to Ashes so it does Magic DoT damage instead of True damage
* Fixed  Ashes to Ashes retaining all charges when he dies; he no longer retains them after death

**Version 2.0.33**

* Hero Added