Knighted Cruisers

The Knighted Cruisers are the small cruisers created by Captain Nights. They utilize elite stealth technology to make up for their weak hull. They also host a number of powerful slugs. The cruisers appear on page 9.

## **Layout A**

*This small cruiser might have little hull, but it still exists as the KoN's flagship vessel. It's not the size that matters, but the way you use it.*

* Default Name: The Black Raven
* Starting Crew: 1 KoN Knight, 1 Slug Saboteur, 1 Slug
* Starting Reactor: 8
* Max Hull: **15**
* Crew Capacity: 8
* Starting Systems
	+ Engines (4)
	+ Oxygen (1)
	+ Weapons (2)
	+ Medbay (1)
	+ Cloaking (3)
	+ Piloting (1)
	+ Doors (1)
* Starting Weapons
	+ Burst Laser MK I
	+ 'Momus' Missiles
* Starting Augments
	+ Shadow Weaponry [X]
	+ Slug Repair Gel
* Starting Resources
	+ 3
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Slugs? Why did it have to be Slugs... I'm sure you're here looking for a reward, and perhaps we can work out a deal afterwards. But first, we need to take out the Flagship. The Federation can't stand much more of this attack, and if you came all this way I'm certain you mean business."* **(SHIP\_SLUG)**

### **Unlock**

* Travel to the Slug Royal Palace and either keep the current King in power, or reinstate the old king to unlock this ship.

## **Layout B**

*Though this vessel is armed in fire-starting tech, it lacks the sensors to properly assess where the fire is spreading.*

* Default Name: The Firehawk
* Starting Crew: 1 KoN Knight, 1 Slug Ranger, 1 Rockman
* Starting Reactor: 9
* Max Hull: **15**
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (3)
	+ Oxygen (1)
	+ Weapons (4)
	+ Medbay (1)
	+ Mind Control (2)
	+ Piloting (2)
	+ Doors (1)
* Starting Weapons
	+ Fire-Starter
	+ Fire-Starter
* Starting Augments
	+ Extinguishers [X]
	+ Slug Repair Gel
* Starting Resources
	+ 5
* Slots: 4 Weapons, 2 Drones, 3-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Slugs? Why did it have to be Slugs... I'm sure you're here looking for a reward, and perhaps we can work out a deal afterwards. But first, we need to take out the Flagship. The Federation can't stand much more of this attack, and if you came all this way I'm certain you mean business."* **(SHIP\_SLUG)**

### **Unlock**

* Get to Sector 5 with the Type A to unlock this ship.

## **Layout C**

*This ship carries no Shields or Cloaking to protect it; its crew must quickly sabotage the enemy systems, and use repair technology to save itself.*

* Default Name: The Dove
* Starting Crew: 1 Slug Saboteur, 1 Wraith, 1 Zoltan Monk
* Starting Reactor: 8
* Max Hull: **15**
* Crew Capacity: 8
* Starting Systems
	+ Engines (3)
	+ Oxygen (1)
	+ Weapons (3)
	+ Drones (2)
	+ Clonebay (1)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors **(0)** [starts at **2** on purchase]
	+ Doors (1)
* Starting Weapons
	+ Piercing Heavy Laser
	+ 'Halberd' Beam🗲
	+ Repair Burst↑
* Starting Drones
	+ Hull Repair
	+ Maintenance Drone
* Starting Augments
	+ Ion Field [X]
	+ Slug Repair Gel
	+ Titanium System Casing
* Starting Resources
	+ 18
	+ 26
* Slots: 4 Weapons, 2 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. "Slugs? Why did it have to be Slugs... I'm sure you're here looking for a reward, and perhaps we can work out a deal afterwards. But first, we need to take out the Flagship. The Federation can't stand much more of this attack, and if you came all this way I'm certain you mean business."* **(SHIP\_SLUG)**

### **Unlock**

* Get to Sector 5 with the Type B or beat the game with the Type A to unlock this ship.