recursal/Fanatic-Fandom huggingface dataset:
Taming the Waves

**Taming the Waves** is a storyline quests which continues where The First Steps ended. The Nehrimese mage Lashiri who is capable of healing your arcane fever is currently leading an excavation of the Old Rashêngrad ruin.

## Recommended items and skills

For players with a combat level at ten or below, the following items are recommended:

* 7-10 healing potions of rancid or better quality
* 3-5 potions of stamina or mana, depending on playstyle. A potion or two increasing the regeneration speed is also recommended. Stamina potions are also recommended for extended running.
* Items or potions providing resistance to shock damage or magical resistance.
* Player with a combat level higher than ten until level 15. Beyond that combat level, a lesser amount of potions is necessary.

## Walkthrough

You either travel there on foot, by heading out from the main gate and following the road north along the lake and river, until Cliffwatch (the first crossroad) and then southwest towards the ruin. Or you can take a Myrad to the Northern Heartlands region. From the Myrad tower head south until the first crossroad and then head northwest toward the ruin, abandoning the road at some point.

When arriving at the site, enter the site from the cave. The lift at the top of the ruin isn't functional yet. At the site inside the cave, you won't find a single soul, until you head towards the strange crystal placed in the middle of the path leading down below. The mage Lishari, which is the true of the mage you were looking for, warns you to step back before the crystal detonates and releases a burst of magical energy.

She will tell you that a team of nomadic bandits attacked guards and the rest of the research team without reason. With you aid, she wants to kill the bandits. You can find five bandits in the lower section of the first area. In the next area, there two different cave entrances. Lishari wants you to take the other section and try to save the memory crystal located at this site. Of the seven crystal, you need to save six of them at least. For extinguishing the crystal, you temporarily learn a special frost spell. Before entering the next area, increase mana and stamina regeneration, as you have limited amount of time to save the crystals.

## Note

This quest can be postponed as much as the player desires. The arcane fever (strange cold) won't become more problematic, severe or even deadly when the player increases levels or spends time on doing other things in Enderal. It will stay the same, even beyond level 60.
Torch (Enderal)

## Torch

**Torches** are a tool used for lighting areas during exploration. They can also be used in combat for blocking and probably for setting foes aflame when swinging them at your enemy. But as the main purpose being a tool, it's not a good weapon in combat. But regarding it's use a light source, it competes with the spell Magelight, which summon an light emitting orb hovering above the player charachter's head.

Torches can be acquired through buying them from merchants, crafting them at a Tanning rack and through finding them around the world. They can be found in containers and there plenty of dungeons with interactable torch stands, which can make a room brighter by adding a torch or darker by removing them.

Torches, like some other tools, can be consumed by using them. However, in the case of torches, this can be extended by using torches for a short durations of time, say 2-3 minutes at best. That way, a single torches can be used for hours instead of 5 to 10 minutes only.
Super Sword of Annihilation

**Super Sword of Annihilation** is an one-handed sword with the same looks as a Keeper Longsword. The weapon has the highest amount of damage for one-handed sword, but due to it not being obtainable in the game without Console commands, the weapon does only exist in the game files probably for testing purposes. The item value and weight are the same as the Keeper longsword.

The weapon can't be upgraded with a material, but it can be enchanted.
Yero Sunwind

**Yero Sunwind** was an archmagister of the Order of Light, stationed at the Sun Temple In Ark, where he worked as a teacher. He was the first member of the Order stricken with the Red Madness, which somehow makes normal people become aggressive and being able to perform horrifying acts, such as killing other characters in gruesome ways. He killed thirty novices with a powerful explosion in his classroom, which also killed him, a few days before the player character arriving on Enderal. The Order gave the drifting mercenary Jespar Dal'Varek the task of investigating his past to find clues why the Red Madness struck him and if there are means to prevent individuals becoming mad all of sudden.

## Quests

* The Void
* Secrets
Powdered mammoth tusk

**Powdered mammoth tusk** is an alchemy ingredient with two positive effects, restore stamina and fortify Sneak, and two negative effects, which are weakness to fire and panic. Unlike many other ingredients, it can't be acquired by buying it, finding it or making it from mammoth tusks, thus the only way of acquiring it is by console commands.
Skull

Disambiguation page for SkullThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Skull** may refer to:

* Bloody skull
* Massive Skull
* Master Skull, a quest item.
* Skull (Enderal)
Unholy Axe

## Weapons and armor

### Applied enchantment(s)

Does 4 points of poison damage for 13 seconds each hit. Does 5 points of damage in addition.

### Upgrade material(s)

Shadow Steel Ingot

**Unholy Axe** is a two-handed battleaxe which has a powerful and unique enchantment of inflicting 4 points of poison damage for 13 seconds. To humans, it deals an additional 5 points of damage for 5 seconds. In terms of damage, it's a very powerful two-handed battleaxe and along with its enchantment, the most powerful weapon of its type. Also, as the lightest battleaxe with high damage, it require less stamina for power attacks.

It can be found in the temple explored during the side quest Dark Chambers of Our Mind. After offering the tribute to the temple, in the central area of the southern section, a group of perversions is awakened. One of the perversions wield this axe and it can be looted from it after it dies. But duo to the creatures drop places being glithcy, it can be hard to retrieve it. One way of making it easier is by killing it on flat terrain.
Wheat

Disambiguation page for WheatThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.**Wheat** may refer to:

* Wheat (Enderal)
Trails of the Past

**Trails of the Past** is a side quest which can be started by talking to Accountant Tiwon from the Starling Guild Screws, Hats, Odds and Ends Incorporate. He can be found inside this guild in the Foreign Quarter near the workbenches or found wandering around in the Foreign Quarters or the Marketplace. After some conversation, Tiwao is offering the player character work for retrieving materials, so they restore some Starling artifacts.

The player is tasked with retrieving an urn, a cog and and a metal cube. For each of them, a reward is offered.

## Walkthrough

The player can retrieve any material in any order, but due to the quest being available early, it's presumed that Old Dolesch is visited early and the other two dungeons according to combat difficulty.

### Urn, Old Dolesch (\*\* difficulty)

Old Dolesch, though not marked on the map, is an one-level dungeon. It's near the Shadow Echo Mine in the Northern Heartlands, but located on top of the cliff, while the mine is located at the bottom of it. The urn for the quest is located next to an Arcane enchanter on a table. Retrieve the item, along with Bow of the Ishyan.

### Metal cube, Old Askamahn (\*\*\*\* difficulty)

Final reward for this is one of the four items, as below:

* Halberd of the Kiléan Elder Guard
* Irlanda's Staff
* Longbow of the Kiléan Elder Guard
* Morala's Blessing
Old Sword

**Old Sword** is an one-handed sword and it when it comes to damage, it's equal to an Iron Sword in terms of damage. Crafted swords are slightly better. Because this weapon has a weight of six units, it will drain one's Stamina more when performing power atttacks, thus it is factually speaking, the worst one-handed sword available. It can be enchanted, like most swords out in the world.

The first one can be found in the Abandoned Tower which is encountered during a A New Beginning.
Sporecrown

**Sporecrown** is an alchemy ingredient with a mixture of positive and negative effects. The positive effects are fortify block and resist magic. The negative effects are weakness to fire and poison.

The ingredient can be bought from alchemy stores and it can be found growing around Enderal. It grows in abudance inside the dungeon of Old Hatolis.
Shields (Enderal)

This page is about all shields available in Enderal and has all global informatoin about the shields.

## Legend

For all tables on this page, there is the following legend for abbreviations and general information.

General:

* Dmg: base damage of the weapon. The actual damage is influenced by skill, upgrade status and items boosting damage. In case two values are mentioned, the higher number is for the crafted weapon.
* Wgt: Weight of the weapon
* Up: Upgrade material, with the following combinations for the materials
	+ FE: Iron Ingot
	+ FF: Steel Ingot
	+ FL: Firm Leather
	+ FN: Metal Ingot of a Forgotten Nation
	+ LE: Leather
	+ MA: Malachite Ingot
	+ MO: Moonstone Ingot
	+ MU: Two materials
	+ NA: Not applicable, can't be upgraded.
	+ QK: Quicksilver Ingot
	+ SH: Shadow Steel Ingot
	+ TH: Glowing Thorium Ingot
* Obtaining: obtaining items, buying means from shops, crafting requires a Blueprint and certain skill level, finding means either through dungeons or quest. Console should only be mentioned when there are no other methods, as all items can be acquired through Console commands.
* Notes: anything special or in case of crafted weapons, also the needed materials.
* Item ID: The ID of the object in the game files, needed for adding the item to objects, containers and characters. The second value if for the crafted version.
Sura's Sharp Steel

**Sura's Sharp Steel** is a blacksmith shop in Riverville operated by Sura Sootman. She is selling iron equipment, enchanted equipment, Blueprints and Learning books. Sura Sootman can be found outside near her forge, producing new items. The shops can be found west of the village, past the abandoned house.

## Shop

He is always selling the following items with the following quantity:

### Weapons

* Cold Night
* Iron Battleaxe
* Iron Battleaxe of Gleaning
* Iron Claymore
* Iron Dagger
* Iron Sword
* Iron Mace of Exhaustion
* Iron Warhammer
* Iron War Axe
* Woodcutter's Axe

### Armor

* Iron Boots
* Iron Cuirass
* Iron Cuirass of Vigor
* Iron Gauntlets
* Iron Helmet
* Iron Shield

### Learning books

* 8-10Learning book handicraft apprentice
* 8-10 Learning book handicraft adept
* 7-9 Learning book block apprentice
* 7-9 Learning book block adept
* 7-9 Learning book block expert
* 7-9 Learning book heavy armor apprentice
* 7-9 Learning book heavy armor adept
* 7-9 Learning book heavy armor expert
* 7-9 Learning book light armor apprentice
* 7-9 Learning book light armor adept
* 7-9 Learning book light armor expert
* 6-9 Learning book marksman apprentice
* 6-9 Learning book marksman adept
* 6-9 Learning book marksman expert
* 25 Learning book one-handed apprentice
* 25 Learning book one-handed adept
* 25 Learning book one-handed expert
* 25 Learning book two-handed apprentice
* 10 Learning book two-handed adept
* 6 Learning book two-handed expert

### Crafting materials

* Corundum Ingot
* Corundum
* 10 Iron Ingot (Enderal)
* 20 Iron Ore
* 4-5 Nails
* Quicksilver Ore
* Silver Ore
* 8-10 Spare Parts
* Steel Ingot
* 40 Wood
Net of Souls

**Net of Souls** is a talent from the Phasmalist tree and can be unlocked by investing Memory points. It serves a purily an utilitary function, as it allows the player to locate and harvest souls spread across Enderal. It also changes the colours slightly while the effect is active. After all twenty souls are collected, the talent no longer has a role to fulfill. The first tier gives access to level 1 and 2 souls, the second to level 3 and 4 and the third tier to level 5 souls. Unlocking the first tier of this talent is also the trigger for the side quest Introduction to Phasmalism, which directs the player charachter to the first soul.

The souls emit a certain sound which sound be quite distinct from other background noises. In case the talent summons a soul, the soul emits a shockwave from the location where it appears, which should be detected by the player character and shaking the camera. The more powerful the effect, the closer the player is to the present soul. In case nothing happens, there is no soul nearby (anymore).

.

**Rogue talents**
Eye of the Storm •
Fire Arrows •
Flashpowder •
Ghostwalk •
Shadow of the Wind
Shadowtongue Oil •
Starling Spider

**Warrior talents**
Archaic Might •
Blade Dance •
Iron Maiden •
Quarian Stance •
Rage
Skaraggian Stance •
Tower of Strength

**Mage talents**
Arctic Wind •
Devour Soul •
Dimensional Rift •
Blessing of the Discipline •
Entropic Blood •
Focus
Psionic Veil •
Shock Nova •
Well of Life

**Lycanthropy and Phasmalism talents**
Call of the Hunt •
Detoxification •
Portable Laboratory
**Net of Souls** •
Summon Apparation •
Transmutation

**Affinity classes talents**
Colossus •
Massacre •
Nightwolf •
Spectral Arrows •
United Souls

**Hidden talents**
Glacial Bomb •
Onslaught •
Psionic Splinter •
Unleashed Fury
Episódio 3

### **Um Porto Sob Trevas e Luz**

É o terceiro episódio do RPG de Mutantes e Malfeitores 'Diamond City Heroes', campanha do mestre 'Joka'.

## Personagens

* Red Phoenix
* Avarest
* Spoiler
* Yurei
* Andrey Nikolaj
* Dispositivo Bomba
* Doutor Miasma
* Flash Light

## Batalhas e Eventos

* Tríplice Batalha do Porto de Sandy Hook
	+ Avarest , Yurei , Spoiler e Red Phoenix **VS** *4* Capangas da Garotos Atômicos; Andrey Nikolaj e *3* Capangas da Black Hand **VS** Doutor Miasma e Flash Light

## Comentários e Extras

* Orion está ausente do episódio, ainda sob efeitos da Boate Jubilo Neon
* Primeiro descontrole de Yurei, demonstrando os poderes do Faraó
Robe of the Inner Flame

**Robe of the Inner Flame** is a piece of light body armor, which has the enchantment of lowering Elementalism spell costs by 6% and increasing Mana regeneration by 8%.

This robe is sold by a few shops selling items, with Emberlord and Fireflash selling this item sometimes. Other shops may sell it as well. Finding locations are currently unknown.
Strenghten apparation

**Strengthen apparation** is a charachter attribute which improves the amount of health, mana and damage an summoned creature or apparation through the Phasmalism skill with a certain percentage. In case of apparations, health, mana and stamina are also influenced by the amount the player charachter has in each of them.

This is at the start of the game 0% and it can be improved by equipping enchanted items. Player character can also enchant Amulets, body armor, headgear and rings themselves.

## Items improving strenghten apparation

The following items do improves this character attribute:

* Qalian's Last Smile improves it by 10%.
* Ring of the Spiritualist by 7%.
* Ring of the Summoner by 18%.
* Ring of the Phasmalism by 25%.
Rhalâta

The Rhalâta is a cult who unofficially rules over the Undercity, beneath Ark.

## Ranks

The current leader and founder of the Rhalata is The Father, an enigmatic leader who oversees the ataining of strategic goals and does research on subjects related to it.

The **First Seer** is the second in command and oversees more daily activities, such as interacting with mercenaries and giving the Voices their assignments.

The **Voices** are the militairy members of this group. They perform assignments, as guarding members on missions, procuring special items and collecting taxes from citizens from the Undercity.

## Taxation

From their citizens, they frequently request payment of a Shadow Tax for protection, which is carried out by the Voices.

They request less tax from poor citizens and postpone or relief sick and hungry citizens from taxations. They also leave the League of the Apothecarii alone, due them healing sick citizens free of charge.

## Relations with other organisations

* Though the Holy Order and the Rhalâta despise each other, they are not hostile to each other and they do not seek for a causi belli for open conflict. It's not known if they engage in combat during clandestine operations. They leave each other alone on the ares where one the groups is dominant.
* Relations between the League of the Apothecarii and the Rhalata are neutral or slightly positive at best, due to the League willingly to provide medical care to citizens of the Undercity, free of charge or donations of goods and money.
Starling Sword

### Material(s)

Malachite Ingot, 2 Metal Ingot of a Forgotten Nation, Moonstone Ingot, 6 Spare Parts, Steel Ingot.

**Starling Sword** is an one-handed weapon. It can be found in places and player character with 40 Handicraft are able to create their own swords. The materials needed for the crafting process have an item value of (70 + 2 x 30 + 80 + 6 x 2 + 38) = 260.

## Trivia

The Starling Mace, **Sword** and War Axe both need the same materials and the same quantities and have the same item value. The weight and base damage are different.
Soul of the Wandering Mage

### Set bonuses

* I: Mentalism spells require 5% less mana. Entropy and Light Magic spells requires 4% less mana to cast.
* II: Mana regenerates 4% faster. Elementalism spells require 5% less mana.
* III: Increase armor rating by 5 points. Increase mana by 20 points.

### Upgrade material(s)

Leather and Shadow Steel Ingot

**Soul of the Wandering Mage** is a piece of heavy armor and part of the Wandering Mage set. The armor has four enchantment which are only useful for mages. It will increase the mana regeneration speed by 13%, decreases mana costs of Elementalism spells by 8% and mentalism and psionic spells by 6%.

The armor can be found at multiple locations throughout Enderal. It can be gained as loot from defeating The Navigator centurion inside the Navigator's Room of Agnod. It can also be found lying a table near the Sun Fire in Thalgard.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • **Soul of the Wandering Mage**

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Starling Cuirass

### Material(s)

3 Malachite Ingot, Metal Ingot of a Forgotten Nation, 2 Moonstone Ingot, Quicksilver Ingot, 7 Spare Parts, 2 Steel Ingot.

**Starling Cuirass** is piece of heavy body armor can cover most of the body. It's one of the heaviest pieces of body armor available, with only the Bulwark of the Skybreaker being heavier. The armor itself offers a high-armor rating, thus is considered mid-high grade quality armor.

It can be made by player characters or it can be found.

## Enchanted versions

There are no enchanted versions of this armor.
Starling Warhammer

### Material(s)

Malachite Ingot, 2 Metal Ingot of a Forgotten Nation, 2 Moonstone Ingot, 6 Spare Parts, 2 Steel Ingot.

**Starling Warhammer** is a two-handed weapon.

It can be found and it can be crafted by a player character with at least 40 Handicraft. The materials needed for the crafting of the item have an item value of (80 + 2 x 30 + 2 x 80 + 6 x 2 + 2 x 38) = 350.
Whisperwood

**Whisperwood** is an unhibated biome located close to the center of Enderal. North of it, the Dark Valley is located, west is Fogville and south of it is the Suncoast. East of the area is the Northern Heartlands, with a There is no direct route to the Suncoast, due to the impassible mountain range separating this area and the Whisperwood.

The once healthy forest turned into a fungal invested forest that killed all trees around it and changed the region drastically. The area is considered unhibatitable, as the fungal spores are considered unhealthy by humans for extended periods of time. Getting close to the purple light emitting trees increases Arcanist's Fever. The fungal spores are able to make the area dark to explore by day, but due to the game engine handling darkness, it's a far more illuminated place than most regions after sunset, such as the Northern Heartlands and thus then easier to explore. A light source can be helpful under all circumstances.

## Fauna and flora

Due to its fauna, its considered an explorable area starting from level 15-20 onwards

### Fauna

* Vatyr
* Undead skeleton

## Quests

* The Dreary Field
* Part of Something Momentous II

## Locations

* Abandoned Farm
* Hunting Cabin
* Ritual Site
* Grimlight Gallery
* Fortress Fogwatch
* Druglab
* Watermaze Maw
* Vatyr camp (marked or unmarked

## Songs

Enderal Bards (EN)- The Whisperwood-2Enderal Bards (EN)- The Whisperwood
Spiddal cane

**Spiddal cane** is an alchemy ingredient with one positive effect, restore mana, and three negative ones: weakness to shock and weakness to poison and at last, damage health. Thus the ingredients if pretty good ingredient for an allround poison.

Unlike most ingredients, it's not for sale at the alchemy stores. Instead, it can be bought from Gaboff's Premium Wares and Samuel Goldenford, who both sell five bunches at a time. It's not known if this ingredient grows in Enderal.
Scroll Teleport Northwind Camp

**Scroll Teleport Northwind Camp** is a consumable which upon using it in two hands, will teleport the player to Northwind Camp, place far located in the remote Frostcliff Mountains region. It is also the only way of getting there quite fast, unless the player character has a mark and recall spell located nearby.
Portable Laboratory

**Portable Laboratory** is an unique talent, as it's the only talent that allows the user to have a portable Alchemy workbench with them on their travels. In the first two ranks, the effects are only 80% and 90% of a standard workbench. In the third tier, it is equal.

.

**Rogue talents**
Eye of the Storm •
Fire Arrows •
Flashpowder •
Ghostwalk •
Shadow of the Wind
Shadowtongue Oil •
Starling Spider

**Warrior talents**
Archaic Might •
Blade Dance •
Iron Maiden •
Quarian Stance •
Rage
Skaraggian Stance •
Tower of Strength

**Mage talents**
Arctic Wind •
Devour Soul •
Dimensional Rift •
Blessing of the Discipline •
Entropic Blood •
Focus
Psionic Veil •
Shock Nova •
Well of Life

**Lycanthropy and Phasmalism talents**
Call of the Hunt •
Detoxification •
**Portable Laboratory**
Net of Souls •
Summon Apparation •
Transmutation

**Affinity classes talents**
Colossus •
Massacre •
Nightwolf •
Spectral Arrows •
United Souls

**Hidden talents**
Glacial Bomb •
Onslaught •
Psionic Splinter •
Unleashed Fury
Wood

**Wood** is a crafting material. It's commonly used as material for bows and furniture. Wood can be made from splitting lumber at a Wood block, when the player has a Woodcutter's Axe. If a large quantity is needed, it can be bought from smiths and furniture shops.

## Armor and weapons requiring the material

The following equipment requires wood as crafting material:

* Aeterna Bow
* Torch

## Furniture

The following pieces of furniture require this item:

* Arcane enchanter
The Spell Breaker

## Weapons and armor

### Applied enchantment(s)

Creates a ward which abosrbs 33 points of damage when blocking. Increase mana by 15 points.

### Upgrade material(s)

Metal Ingot of a Forgotten Nation

**The Spell Breaker** is an unique heavy armor shield. While its armor rating is 10% behind a Starling Shield and Shield of the Righteous Path, it has the unique enchantment of forming a ward which blocks 33 points of damage. This will basically absorbs quite some damage, before the rest is absorbed by blocking, armor rating or spell resistance. As a result, this shield provides much higher defenses than the other two for both magic and melee damage. It will also increase the amount of Mana for the wielder by 15 points.

It can be found in The Living Temple. After the paths of Jespar, Constantine and the The Prophet split into three during the storyline quest Into the Deep, the shield can be found lying on a metallic shelf, close to a stone bed in the next room. There is only one opportunity to acquire this shield.

## Trivia

The name and function of this shield are basically the same as the **Spell Breaker**, a Daedric artifact and shield in The Elder Scrolls: Skyrim, though the Enderal version offers a 15-20% lower armor rating and 34% lower absorbtion ration compared to the Skyrim version. The Enderal version does offer an increase in Mana.

* https://elderscrolls.fandom.com/wiki/Spellbreaker\_(Skyrim)
The Brotherhood of the Kor

**The Brotherhood of the Kor** is a sidequest which can be started by witnessing the conversation between Mirella Godshand and an unnamed Keeper about the dissappearance of her son and the Order of Light refusing to attempt to find her son. It can also be started by swimming to the island, but this takes quite some time, as the isle is far away from the shores.

## Recommendations

* Combat level of 20 or higher needed to deal with the Bonerippers and Bone Shredders (basically Bonerippers) and Desert Spider queen.
* Mark and return spell combination for faster returning to the isle in the case of needing items.
* Teleport scrolls if wanting to return before the quest has ended. Else you have to swim and takes a long time.
* Magelight and Waterbreathing spell recommended as it helps navigating the underwater cave tremendously.

## Walkthrough

### Underwater cave

The mythical spell tome Blizzard can be found in the shipwreck, located inside the massive chest.

## Trivia

The underwater cave is also briefly seen during the vision in the storyline quest It Starts With the Dreams when the The Prophet enters the ruined temple the first time.
Spell tomes

Disambiguation page for Spell tomesThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Spell tomes** may refer to:

* Magic (Enderal)
Shovel (Enderal)

**Shovel** is a tool needed to dig up graves and to dig at suspicous spots to find all kinds of items all around Enderal. It is a consumable tool, it can break at a random moment.

## Locations

### Farmers Coast

On the northern beaches of the Farmers coast, there is a suspcious spot between the lighthouse and the wrecked ship

### Dark Valley

Bone Farm, there is a suspicious spot marked with a red cross. Digging there will yield an Emerald, a Ring of the Elemental Expert, 24 pennies and a skull.
Races (Enderal)

The world of Vyn is inhabitated by several races in the world, which are human or elf-like races in appearance. The player character in Enderal though, is always a mix between Nehrimese and another races, which depends on the player character. The chosen race has large influence on the appearance and determines the cultural bonus of the player character, which has a mild effect on skills and character attributes

## Aeterna

An ancient elf like race specialised in magic with the cultural bonus: Blood of the First Ones, which increases Mana by 10, Elementarism and Entropy by 2 and the workmanship skill of Enchanting by 4 points.

## Azarealean

A race of large, light skinned people with high physical strength, which makes them good melee-fighters. The Call of the Steppe bonus increases Health with 10 points, Heavy Armor and Two-handed by two points and Handicraft with four points.

## Kiléan

The Kiléans are race of humans known for their success as businessmen. Their cultural bonus, Song of the Blue Isles, gives them the following benefits: +10 Carrying capacity, +4 Rhetorics and Sleight of Hand and +2 Marksman.

As such, they are the best choice for players who want a small headstart with workmanship skills.

## Quaranian

The Quaranians are race of humans with distinguishable dark skin. Their cultural bonus, Breath of the Desert, increases Stamina by +10, combat skills One-handed and Light armor +2 and Alchemy by +4.
Spare Parts

**Spare Parts** are bundle of different parts, wire and threads stashed in a small leather pouch. It's used as material for almost every craftable item, such as weapons, armour and bags. It can be acquired by finding it in containers all over the world, in quantities ranged from 1-20 per container or by buying them from smiths, armour and weapon sellers, who usually sell a large quantity.

## Sellers

The following merchants sell spare parts:

* Barnabas the Mechanic sells 30-40 parts.
Skaragg

Disambiguation page for SkaraggThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Skaragg** may refer to:

Four items part of an Armor set:

* Skaragg Cuirass (Heavy armor)
* Skaragg Gauntlets (Heavy armor)
* Skaragg Helmet (Heavy armor)
* Skaragg Shoes (Heavy armor)

Four items, not part of an armor set:
Shadow of the Wandering Mage

### Set bonuses

* I: Mentalism spells require 5% less mana. Entropy and Light Magic spells requires 4% less mana to cast.
* II: Mana regenerates 4% faster. Elementalism spells require 5% less mana.
* III: Increase armor rating by 5 points. Increase mana by 20 points.

### Upgrade material(s)

Leather

**Shadow of the Wandering Mage** is a piece of heavy armor headgear, which is part of the Wandering Mage set. It increases magic resistance by 15% and it decreases the mana cost of Light Magic and Mentalism spells by 7% and for Elementalism spells, by 8%.

It can be found at many locations. Inside Deep Digger's Hollow Supply Shaft, it can be found on the powerful frost troll Momog. Another one can be looted from the Darkhand creature inside Deep Digger's Gouge.
.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • **Shadow of the Wandering Mage** • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Spicy grass

**Spicy grass** is an alchemy ingredient with the negative effect, drain mana temporarily, and three positive ones: resist poison, restore Mana and fortify Mentalism. The latter effect is quite uncommon for alchemy ingredients.

It can be bought from alchemy stores and it's found around the world. It grows along the shorelines of the southern beaches and in the Powder Desert, but there no places where a large quantity of the ingredient grows.
Voice of the Forgotten

**Voice of the Forgotten** is an enchanted one-handed sword. It has the unique enchantment of dealing high, but unspecified damage during a Critical hit and unleashing a psionic shockwave, with unknown consequences. When it comes to base damage, the weapon is sleighty better than Aeterna Sword, crafted or found version and thus, this is a powerful sword. With a weight of 25, it's the heaviest sword and one-handed weapon in the game. This has the downside of requiring significantly more Stamina for power attacks.

It can be found in The Refuge during the side quest Old Wounds. In the area with many coffins, it can be found on Murath the Faceless, which is a Lost One with burned skin.
Xeelo Agaam

**Xeelo Agaam**, commonly referred to as Agaam, is the personal servant and bodyguard of Jaaros and Nayima Oonai. He is a psychomancer.

## Background

He was the captain of the Jade Snakes, but lost his position due to his refusal to carry out Operation Green Dawn, and order to blow up The Pit on the island of Hapana. This order was then, to Agaam's disappointment, carried out by two of his highest ranking officers, Cara Zaevathal and Vyrias Zaevathal. His pension was also taken away by the Magnates. It was not long before Oonai, the First Magnate, took him in as a personal protector.
Perfect Thorium Sword

### Material(s)

2 Emerald, 5 Glowing Thorium Ingot, 2 Leather Strip Magical Thorium Ingot, 22 Spare Parts.

**Perfect Thorium Sword** is an one-handed sword and one of the best obtainable weapon through normal means, though the requirements for getting one and crafting one are quite tough. The player first needs to find the blueprint for the item during the storyline. Then a handicraft level 85 is required, though this can be compensated with stat-boosting items.

Then the materials needed for the process are 2 Emerald, 5 Glowing Thorium Ingot, 2 Leather Strip, Magical Thorium Ingot, 22 Spare Parts. The Magical Thorium Ingot can be found on the Strange Island during the quest A Drop in The Ocean.
Skull (Enderal)

## Skull

**Skull**, or human skull is the remains of a human. The item is used in many talismans in the Phasmalism skill as a material needed to bind a soul with. This item can be something acquired from slain human enemies, such as bandits and it can be found in places where the dead are buried, such as the Ark Crypt, the Cemetery, near the border of the Heartlands and Western Cliff region and of course in the many graves and suspicious patches of soil spread all over Enderal. Strangely, the item can't be acquired from slaying the undead human skeletons walking the lands.

It can also be used as decoration. Beyond that, there are no other uses.
Rune Mace

**Rune Mace** is one-handed weapon of mid-grade quality of its type. It can be crafted, found or bought from merchants. Rune maces are commonly used by higher-level marauders and commonly by Lost Ones.

Player characters with a Handicraft level of xx can craft this item at a forge. The materials have an item value of (2 x 6 + 70 + 6 x 2 + 50 + 38) = 182.

## Enchanted version

This weapon has the following enchanted version in the game:

* Rune Mace of Frost Wrath
Warrior tree

The **Warrior memory tree** is focused on the skills of Block, Heavy armor, One-handed and Two-handed. The skill has three branches, which are the Blade Dancer, Keeper and Ravager. To unlock all memories, you need xx Memory points.

## Warrior

This memory needs to be unlocked to gain access to the three branches of the memory tree.

II: 11 seconds duration.
III: 15 seconds duration.

## Ravager

The memories of the Ravager are intended for wielders of Two-handed weapons. The Skarragian Stance memory is the only expection, as it also useful for shield wielders.

## Keeper

The memories of the keeper are focuced on defense instead of offense like the other two branches. This branche will improve one's skill with Heavy armor and blocking with a shield.

## Blade Dancer

The memories of the Blade Dancer are for wielders of one-handed weapons. The skills of the Blade Dancer have quite some memories boosting Critical hit chance.
Part of Something Momentous, Part III

**Part of Something Momentous, Part III** is the third and final part of this mini storyline serie and the final quest of the first act. After undergoing the ritual, you have waken up from it and completed it successfully.

## Short walkthrough

* Optional: take a tour of the Temple with Calia Sakaresh.
* Talk to Taelor Arantheal.
* Wait for the ceremony

## Walkthrough

### Tour

You can let Calia show you the Temple, which can be handy for later in the storyline. Follow her while she guides you. After the guide, she will remind you talk to Taelor.

### Grandmaster

You will the grandmaster on the first floor of the Emporium, where is discussing with Constantin Firespark.

### Wait for the ceremony.

It can take one or two in-game days before the ceremony starts. In the meantime, you can either explore the world on your own terms or forward to the moment by sleeping inside an inn or a bed inside the temple. When it's ready, you will a receive a message when the ceremony begins.

Join the Grandmaster and Calia in the ceremony, which will take place in the Sanctum of the temple (from the entrance, first building on the left). Head towards the first floor, where the prayer room is. The ceremony will begin and both novices take their vows and join the Order as Keepers of the First Signet. After the ceremony, talk to the Grandmaster to learn more about the ranks of the order. He will also give you instructions on visiting the temple armoury and getting a set of armor. The storyline will continue with Fragments of the Past.
Small pearl

**Small pearl** is an alchemy ingredient with solely positive effects. It's fortifies the skills of light armor and One-handed, restores stamina and has the chymicum: swiftness effect.

Small pearls are, as far as known, not harvestable from clams or other sea shells near the coasts of Enderal. They may be found in containers, but there are no known containers with large, reliable quantities of this ingredient. Large quantities can only be bought from alchemy stores.
Sneak (Enderal)

## Sneak

### Skill description

Allows character to sneak towards to the taret undetected and gives sneak attack bonuses for attacks performed.

### Skill level effect

Higher skills makes the character harder to detect.

**Sneak** is a combat skill which allows a character to sneak towards the target, which, with a higher level in the skill, becomes easier without getting detected. When an undetected character performs a ranged or a melee attack, this will be rewarded with 1.5 or 2 times the normal amount of damage. The skill is governed by the by the memories of the Infiltrator, which has many memories making the skill more effective.

## Sneaking circumstances

When it comes to footstep noise during sneaking, the weight and type of footwear determines how much noise is made by footsteps while sneaking. Heavyweight boots makes the most noise. Characters in the shadows are more successfull than those in lighted areas.

## Skill enhancing items

.

**Mage skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics

**Rogue skills**
Alchemy • Light armor •
Lockpicking • Marksman • Rhetoric • Sleight of Hand • **Sneak**

**Warrior skills**
Block • Heavy armor • One-handed • Two-handed

**Other skills**
Cooking • Enchanting • Handicraft • Lycanthropy • Phasmalims

**Combat skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics • Block • Heavy armor • Light armor • One-handed • Two-handed • Marksman • **Sneak**

**Workmanship skills**
Alchemy • Cooking • Enchanting • Handicraft • Lockpicking • Rhetoric • Sleight of Hand
Spectral Chest

### Effect description

When cast, the spell give access to an invisible container accessible everywhere in which items can be stored. To access the chest and retrieve items, cast the spell again.

## Memory effects

### Mana costs

* Mental Novice (rank I)
* Mental Adept (rank II)
* Mental Expert (rank III)

### Miscellaneous effects

N.a.

**Spectral Chest** is a Mentalism spell which grants access to an invisible container in which items can be stored, with a weight limit set by the spell and enhanced by the user's skill in this school. To access the chest again, cast the spell and then retrieve and/or store items inside. This spell basically serves as an extra method to increase Carrying capacity. Every rank shares the same chest, but with different weight limits.

## Acquiring the tome

Tomes for this spell can be acquired the following ways:

Shops

* Alchemist & Magic
* Emberlord and Fireflash

## Weight limit table

In the table below, you can find weight limit of all spell level at certain levels. The Mage tree Memory Depth Concentration increases the effect of the spell, but it does not affect the multiplier.
Perfect Shaman Amulet

## Weapons and armor

### Applied enchantment(s)

Increases the duration of brewed Wolf Blood potions by 50 seconds while wearing this.

### Base armor

0

**Perfect Shaman Amulet** is an enchanted amulet which increases the duration of Wolf Blood potions brewed by the player character by fifty seconds while wearing this.

It can be found on the boss Urtas, who resides in the Myral Hall of the Thalgard Residence.
Psionic Push

### Effect description

Spell will push back the target, flinching it for 3 seconds and inflicting damage. Psionics skill of the caster determines the amount of space for the pushback. Mesmerised target suffer additional damage.

## Tome

### Item value

See table.

**Psionic Push** is a Psionics spell which inflicts damage and pushes the target back. Mesmerized targets will suffer additional damage. The strength of the push, depends on the user's skill in Psionics. The spell can also flinch targets temporarily and interrupt their attacks. Thus, this spell can be used in quick succession to make a target unable to resist against assault, due to flinching.

The spell will benefit from the following memories in the mage tree:

* Abyss, which increases damage by 25%.
* Quiet casting
* All the expert memories for reducing mana costs.

### Aquiring tomes

Tomes of this spell can be bought from the Shrouded Mages. Other shops and vendors selling these tomes are:

It can also be found on the following locations:

## Spell effect table

In the table below, all spells effects are summarized.

## Trivia

This spell is in effect very similar to the Dragon shout Unrelenting Force in Elder Scrolls: Skyrim.

* https://elderscrolls.fandom.com/wiki/Unrelenting\_Force\_(Skyrim)
Shield of the Destroyer

**Shield of the Destroyer** is an unique heavy armor shield. It increases One-handed damage by 15% and with a weight of 15 units, it has the highest weight of all shields available. It's also provides one of the highest armor rating of all shields available. It's properties are comparable with the Shield of the Righteous Fencer, which is basically a Shield of the Righteous Path with the same enchantment as the Destroyer.

It's found in the corpse of Expedition leader Melren in the final room of Old Iniath.

## Trivia

The shield has the looks of a Daedric shield from The Elder Scrolls: Skyrim.
Taproot (Enderal)

## Taproot

**Taproot** is an alchemy ingredient with only positive and negative effects related to magic. The positive effects are restore mana, fortify mana regeneration and fortify Psionics. The sole negative effect is weakness to magic. As such, it's considered a good ingredient for mana restoration potions. The effect of fortify psionics is quite uncommon.

Taproot is sold by many alchemy stores and it can be acquired from killing the Wood Elemental and Golderforst Patriarch.
Soul Gem

Disambiguation page for Soul GemThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Soul Gem** may refer to:

* Soul Gem (Enderal)
* Black Soul Gem (Enderal)
Sugar

Disambiguation page for SugarThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.**Sugar** may refer to:

* Sugar (Enderal), an ingredient used in Alchemy.
* Sugar (Nehrim), an ingredient used in Alchemy and Cooking.
Vagabond's Sac

**Vagabond's Sac** is a backpack that increases Carrying capacity by 70. Unlike the other bags, it does also increase Health and Stamina by 15 points. As a result, it's the second best bag available in the game. The blueprint can be found inside the Sun Temple on a balcony connecting the Quarters and Chromicum Archives or behind the Emporium. If the player focuses a lot of points on Handicraft, this bag could be used for a large amount of time, until the Arcanist's Backpack blueprint is found.

In order to create this item, the player needs a Handicraft level of 75. The materials needed for this item have an item value of 171 (3x15 + 2x6 + 2x8 + 2x38 + 11x2), but the resulting item has more than six times higher value. As a result, crafting this is profitable at low Rhetoric levels, even if all items are bought.
Specter tooth

**Specter tooth** is an alchemy ingredient with two negative effects and two positive effects. The negative effects are weakness to fire and frost and the positive effects are fortify heavy armor and invisibility.

As far as known, it's not possible to acquire this ingredient without Console commands, as it's not sold by alchemy stores. Nor can this ingredient by acquired by slaying Crystal Specters, which can be found in the colder regions of Enderal, such as the Crystal Forest.