recursal/Fanatic-Fandom huggingface dataset:
Level 89

# Level 89 - "Village for Gnomes"

## Difficulty: Class 1 - Safe - Secure - Minimal Entity Count.

**Level 89** is the 90th level of **Infinispaces**. The level appears as a large, dense forest, with a peculiar village covering most of it.

## Description

**Level 89** will appear as a dark, dense forest with a dirt road cutting through when you enter. Proceeding to follow said dirt road for around 2 kilometers will lead to a small village made of a mix of plastic, stone, and wood. This village appears to be made for humans much shorter, as most doors are about 3 feet tall, and not any normal height.

This village is named with a big sign at the entrance, reading "Gnome Village". The appearance of said village is fantasy and nature themed, which is considered ironic by most due to high amounts of the buildings being made of plastic. Stone and wood are also used though. There is also a notable absence of gnomes or any life in this village, as all a wanderer can find are cheap, clay garden gnomes.

It has been noted though that entities can patrol and move through the village, and that it is not a fully safe place. The entities are very rare though, with mostly Shadows and Moths being found.

## Colonies

### Gnomemen

* Smaller outpost in the village.
* Very mysterious.
* Known to have repurposed the houses to be fit for human-scale.
* Gains frequent visistors.

## Entrances and Exits

### Entrances

* To get here, a wanderer must noclip into a garden gnome in Level 125.
* Another form of entry is from a burning bridge in Level 66 that can appear rarely.

### Exits

* Walking off the dirt path or noclipping anywhere will lead to Level 90.
* Once, a wanderer exited to Level 85 from the house doors. This is presumed to be extremely rare, as this is the only report of it happening.
Level 8.1

# Level 8.1 - "The Darkness"

## Difficulty: Class 5x - Unsafe - Unsecure - Possibility For Entities - Heavy Mental Hazard.

**Level 8.1** is the first sublevel of Level 8, appearing as a large labyrinth of pitch-black rooms.

## Description

It is not known what the structure of **Level 8.1** could be used for. The level is believed to be a house, but many things different from a normal home are present. The floor of **Level 8.1** is carpeted, with the walls made of drywall or brick. Windows, light switches, outlets, and doors are also found.

Light switches in **Level 8.1** function differently than normal. Instead of turning on lights in a specific area, they will appear to not function, and then make a loud beeping sound for around 5 seconds. This typically isn't good for sanity, and can be dangerous. Reports of people getting electrocuted due to this also exist.

Because of **Level 8.1** being almost completely silent and pitch-black, it can easily cause insanity quickly, normally within a day of entry. It is also known that sanity lowers much faster here than other levels, with no connection to the darkness or quiet nature of this level. For this reason, entry to **Level 8.1** is not recommended, despite it leading to safe levels normally.

It is not known if entities are found in **Level 8.1** due to its extreme darkness. Reports of entities attacking in this level do exist, but there is no credibility, and these are likely false, as all reports come from mentally-unstable people. However, some people that ARE credible, mostly from larger groups like the MIG or ITC, have also reported entities within the level. An effect **Level 8.1** holds is that one can sometimes hear the sounds of an entity, despite one not being there. This effect is probably the reason for these reports.

## Colonies

It is unknown if people have decided to set up colonies in **Level 8.1**.

## Entrances and Exits

### Entrances

* A dark painted door in Level 8 is known to lead here.
	+ Notably, there is only one door, and it moves locations once used.

### Exits

* Typically, one can fall accidentally in this level to go to Level 4.
Level 74

# Level 74 - "Decrepit Pools"

## Difficulty: Class 3 - Unsafe - Unsecure - Medium Entity Count.

**Level 74** is the 75th level of **Infinispaces**. It's an infinite labyrinth of dark, abandoned pools.

## Description

**Level 74** is a maze-like structure of abandoned pools, being mostly darkened, since no light enters the level. This level's main structure is made up of mostly tiles, plaster walls, and some areas with metal or wood. Pipes and vents can also be found, but aren't carrying anything. The vents work for a good way of transport throughout the level.

The level's water is unnaturally clean, despite it's abandonment. Grime and such can be found on the walls, yet the water is still a mostly clear blue color. The water doesn't go too deep, either, since the deepest recorded depth was just only four feet. Sometimes, an entity can be found swimming.

Some pools are completely empty. It's rare to find this, but can happen. About 8% of the pools in this level are empty. These rooms are normally much more dangerous than the normal rooms, however there appears to be no reason why. Sometimes, the grates at the bottoms of the pools have rusted, and can be easily pried open. The location these lead to is unknown, since there's corrosive acid at the bottom.

## Entrances and Exits

### Entrances

* Typically, one would enter **Level 74** through a door located in Level 72, however that door has since dissapeared.
* Noclipping in nearby levels can also lead here, however it isn't a guaranteed chance.

### Exits

* Sometimes the vents can lead to Level 78.
Level 22

# Level 22 - "Infinity Pool"

## Difficulty: Class 0 - Safe - Secure - No entities present.

**Level 22** is the 23rd level in **Infinispaces**, appearing as an infinite pool-like structure flooded with greenish-blue water.

## Description

**Level 22** is a level composed of an infinitely sized structure resembling a pool, with strange twisting halls. Most rooms in this level are partially flooded with water that has a noticeably greenish hue to it, with some rooms being entirely flooded with said water. These fully flooded sections are able to be accessed via staircases going down. Sometimes these staircases go up, yet the rooms above are also flooded with the same water.

Reports say that in some isolated and small areas of the pools, typically circular in shape, contain Almond Water. This is partially true, as sometimes these small pools do actually contain Almond Water. Most of the time though, they contain the same liquid as the rest of the level. Another resource that has been located in **Level 22** is food. Sometimes, small bar-like "areas" can be found. These small bars contain food and drinks, either spilled onto the floor, or on the shelves found in these areas. These bars are all composed similarly to the rest of the level; white ceramic tiles and greenish-blue hued water.

The structure of **Level 22** is strange and nonsensical. The entire level, of course, is the water and tiles, yet each room in **Level 22** is different. Some rooms are long, dark, curved tunnels, and some are large open spaces of water, stretching on for the length of a full lake. Some rooms do not have any real way of functioning as a pool too. Sometimes, ceramic pillars of the same repeating tile stretch out of the water, creating a labyrinth of twists and turns.

## Colonies

### IU: Pool Land

* Created when **Level 22** was discovered.
* This is where most of the wanderers in **Level 22** live.
* Has ~120 wanderers inhabiting it.
* Heavily guarded to protect the large amount of wanderers present.

### The Flooded Base

* Medium base in **Level 22**, with 49 permanent wanderers, and typically a few temporary wanderers.
* Large supply of Almond Water.
* Most of the buildings are built on stilts above the water.

## Entrances and Exits

### Entrances

* A wooden door with poorly glued ceramic tiles on its surface will lead here.
	+ The door appears on many levels, but most notably:
		- Level 2
		- Level 5
		- Level 9
		- Level 12
		- Level 17
		- Level 25
	+ Noclipping anywhere in Level -37 will also lead here.

### Exits

* Sometimes, ceramic tiles on the walls will open up, leading to Level 12.
* A square-shaped room can be noclipped in to get to Level -37.
* The same ceramic door can be exited through back to their respective levels.
Level 0

## Difficulty: Class 1 - Safe - Secure - Low Entity Count.

**Level 0** is the first level of **Infinispaces**, and is the first all encounter, being an infinite labyrinth of yellowed rooms.

## Description

**Level 0** is the first level to be discovered, and the first to be explored. It appears to be an infinite maze of empty rooms with yellowed carpets, walls, and ceilings. Lights in this level are disorderly, and do not appear to follow any sort of order. These lights on some reports are turned off in some rooms, however this is unconfirmed.

Entities on **Level 0** do not exist, since there is no way for entities to come across this level. Rarely, in this level, one can find doors leading to more sections of the level, or windows showing a fully black exterior. It is believed these windows are not real, and that a black colored sheet of something is placed behind to give the illusion of a fully black exterior. This is unconfirmed. Outlets can also be found on this level, dotting the walls. These outlets do not supply power though.

The floor of **Level 0** is carpet. The carpet appears to be moist with some sort of unknown liquid. From tests by MIG: Colony Beta, the liquid was proven to not be water or any known liquid. It also seems to be full of dangerous bacteria, making it unsafe to drink.

## Colonies

### The First

* Group of 12 people.
* Heavily guarded.
* Claims to be the first to discover and enter **Infinispaces**.
* Very unknown and mysterious.

### MIG: *Major **Infinispaces** Group,* Colony Beta

* The second major MIG group.
* Rather large, with ~120 members.
* This is where most of the MIG's teams live.
* Close to an exit to Level 1.

## Entrances and Exits

### Entrances:

* It is unknown how people enter the **Infinispaces**, however there is a link between Earth and these infinite spaces, leading here.
* Doors in Level 1 or Level 2 can lead back here.
* You can sometimes get here from a staircase in Level -1.
* A dusty wooden door in The Connection leads here.
* Noclipping through a bush in Level 85.
* Noclipping anywhere in Level 515 can lead here.
* A door in Level 99 is proven to lead here.
* In Level 13, a completely collapsed staircase was discovered. It leads here if you noclip.

### Exits:

* After traveling for many kilometers in one direction, a metal door leading to Level 1 can be found. This is the ONLY way out of this level.
Level 2

# Level 2 - "Pipe Dreams"

## Difficulty: Class 2 - Unsafe - Secure - Low Entity Count.

**Level 2** is the 3rd level of **Infinispaces**, and appears as several sets of infinite halls lined with machinery.

## Description

**Level 2** is composed of infinite amounts of long halls. These halls are made of concrete, and have machinery and pipes lining them. None of the machines lining the halls actually works though, and it is believed that the pipes do not contain any liquid, rather instead, gas. People believe that the pipes contain gas, because gas leaks happen on this level from time to time.

The concrete halls of this level are unsafe, as entities normally ambush around T or + shaped sections in the halls, however this is rare, hence the low entity count. Sometimes, these halls are flooded with water. The water can go up to waist height, however never tall enough to actually drown a person or destroy any machinery. However, sometimes the water can become electrified via exposed wires.

Notably, many locked doors can be found. Of course, because they are locked, they cannot be opened. But some doors are unlocked, or weak enough to be bashed down. These doors lead to entirely new halls, or rarely, rooms. These rooms are the most safe part of this level, as these cant be flooded, and entities do not like entering these rooms. Computers and other various machinery can be found in these rooms. Sometimes, the computers do work, but for the most part, they do not work.

## Colonies

### ITC Major Outpost A

* A larger counterpart to the other ITC outpost in Level 1.
* Medium-sized, with 46 members.
* Usually used for housing, but will do trading sometimes.
* Stationary outpost, non-nomadic.

## Entrances and Exits

### Entrances

* Following exit signs in Level 1 will lead you to a metal door that leads here.
* Noclipping through the floor in Level 3 leads here.
* Double doors in The Connection lead here.
* Going far enough into "The Employees Room" in Level 23 will lead here.

### Exits

* Some doors lead to Level 0, Level 1, or Level 3. Doors that lead to level 3 are always metal.
* A ceramic tile door that is poorly made will head to Level 22, this is the rarest form of exit though, with slim chances.
* A staircase going up into the ceiling can be found. Noclipping through leads to Level 51.
The End

## Difficulty: Class Pending - Unknown Safety - Unsecure - No Entities.

**The End** is a secret **Infinispace** level, which is a very quiet abandoned library. The level is also very hard to reach. It was discovered in June of 2019, with the exact date unknown.

## Description

**The End** appears to be an infinite abandoned library. Each room is medium-large in size, and normally has text on one of the walls reading "The End" or other similar variations. Uncommonly, computers can be found in this level. While many do not have any power supplied, they are still functional and not broken. The shelves in **The End** are all empty besides the occasional one-off book or stopper. Typically, these books contain nothing but gibberish, but meaning is sometimes found in coherent sentences.

Various signs and post-it notes found across the level have proven that the library was originally located in a place in California before no-clipping here like people do. How it no-clipped is unknown, but it's believed that it happened while it was closing, leaving the library in this state. A lot of the rooms are quite empty because of this, yet many shelves are still up.

This level is notably completely devoid of any humans, living entities, or most objects besides Almond Water and food rations. This creates a very disorientating and lonely feeling in this level. Paired with the near complete silence of the level, many wanderers are presumed to go insane in this level. However though, some objects like Almond Water can still be found, potentially saving you if you start to go insane.

## Colonies

It is impossible to come in contact with another person in this level. Colonies are impossible.

## Entrances and Exits

### Entrances

* Entering **The End** is very difficult. It can only be entered by a rare chance (presumably less than 1%) when no-clipping.

### Exits

* Exits are also uncertain and hard to come across. They normally take many forms (doors, elevators, staircases, etc), yet can disappear or prove to be hallucinations.
Level 8

# Level 8 - "Dark Forest"

## Difficulty: Class 5 - Unsafe - Unsecure - Extreme Entity Count.

**Level 8** is the 9th level of **Infinispaces**, appearing as a snowy, dark red-hued forest.

## Description

**Level 8** is a snowy forest, approximately 600km2 in size, with a red colored sky and blackened trees from the high amounts of darkness in this level. The level is cold and unforgiving. Entities are found commonly, and hypothermia is eventual if one stays in this level.

The forest of this level is mostly of a large coniferous forest, with most of the forest being populated by spruce trees. The trees either lack leaves, or have trees with leaves as black as coal. The reason for this pigmentation is unknown.

Constant snowfall occurs in **Level 8**. The snow is white, and glitters in the red sky. **Level 8**'s snowfall is typically light, with only about a couple of inches of snow at a time. Sometimes, though, the snowfall will escalate into a blizzard, causing the snow height to move up several feet. During this time, the level is much colder, and entities appear to be more common. No link between the rarity of entities and the blizzards has been found though.

## Colonies

**Level 8** is devoid of colonies due to the brutal nature of this level.

## Entrances and Exits

### Entrances

* A metal door in Level 7 will lead here.
* Noclipping through a red colored tree in Level 57 can also lead here.
* A door in Level 99.

### Exits

* A metal door leading to Level 9 is found, typically buried in the snow.
* A dark painted wooden door, also found buried in the snow exists in this level too. This door leads to Level 8.1, however there is only one.
* Walking far enough for days in one direction leads to Level 8.2.
Гиллихт

**Данная страница является незавершённой!**
Она содержит неполную информацию. Вы можете помочь нам, закончить её, написав недостающую информацию.

## Основная информация

### Пожертвование:

 1,200
 6

**Гиллихт** (англ. *Mudsucker*) — предмет из игры «Cozy Grove».

## Информация

Гиллихта можно поймать на острове поздней зимой (с января по апрель) с помощью удочки.

## Использование

* Одного гиллихта можно сжечь на кострище и получить из него одну единицу обугленной рыбьей кости.
* Одного гиллихта можно пожертвовать в коллекцию капитана Биллвотера Нюха в обмен на 800 старых монет или 6 камней кварца.

## Обновления игры

***Этот раздел нуждается в заполнении.***
Грецкий орех

**Грецкий орех** (англ. *Walnut*) — предмет из игры «Cozy Grove».

## Описание

Рядом с домом моего прадеда стоит старый орех времён Гражданской войны. Как-то раз прадед уснул под ним, а разбудил его крик мальчика: «Линкольн мёртв!»

## Информация

Грецкий орех можно получить с диких ореховых деревьев, а также купить в магазинчике мистера Лиса в апреле, мае и июне.

Посаженное ореховое дерево приносит урожай круглый год. Растение плодоносит каждые 72 часа независимо от времени года. Чтобы увеличить урожайность, игрок может разместить растение рядом с предметами, которые ему нравятся, и подальше от предметов, которые ему не нравятся.

## Использование

* Один грецкий орех можно сжечь на кострище и получить из неё две единицы муки из жаренных орехов.
* Один грецкий орех можно пожертвовать в коллекцию капитана Биллвотера Нюха в обмен на 10 камней кварца.

## Обновления игры

* В обновлении 2.0.0 грецкий орех может складываться до 50 единиц в рюкзаке игрока и в палатке.
Призрачный фотоаппарат

**Данная страница является незавершённой!**
Она содержит неполную информацию. Вы можете помочь нам, закончить её, написав недостающую информацию.

## Основная информация

### Продажа:

**Призрачный фотоаппарат** (англ. *Spirit camera*) — предмет из игры «Cozy Grove».

## Описание

Почему-то мои селфи очень нравятся сторонникам теории заговора.
Купи у Мистера Лиса плёнку и вставь её в фотоаппарат на верстаке у Джереми.

## Информация

Призрачный фотоаппарат можно купить в магазинчике мистера Лиса. После покупки его можно использовать для съёмки фотографии с помощью кнопки броска. После того, как фотография будет сделана, игроку предоставляется возможность сохранить или удалить её. Сохранённые фотографии можно просмотреть с помощью камеры в инвентаре.

Призрачный фотоаппарат можно использовать 24 раза, прежде чем его прочность будет исчерпана. Когда это произойдёт, его можно починить у Джереми Хмурфеля с помощью фотоплёнки.

## Использование

***Этот раздел нуждается в заполнении.***

## Обновления игры

***Этот раздел нуждается в заполнении.***
LVL68 Items

This page was made to document the various items found across Level 68. If one wishes to read that page, read this after.

## Item Rating Classes

### Class 1 - Safe, beneficial item:

* Almond Water.
* Various non-rotten food items.
* Lamps and most items that create light.

### Class 2: Safe item:

* Most non-functional furniture.
* Crates.
* Planks.
* Computers.

### Class 3: Safe, but can cause harm:

* Most things made of ceramic or glass.
* Functional furniture.
	+ Microwaves, ovens, and sinks are most frequent.
* Elemental Crystals, but not red colored ones.
* Fiberglass insulation.
* Screws, nails, and other related items.

### Class 4: Likely harmful:

* Melee weapons.
* Crossbows and bows.
* Red Elemental Crystals.
* Cashew Water.

### Class 5: Harmful:

* Ranged weapons, mostly guns.
* Anomafruit.
Roots of Genesis (series)

**Roots of Genesis** is a seven fantasy book series written by Ben Woodhall. This series incorporates elements of fantasy, science fiction, and lovecraftian horror.

The story revolves around Alkan Power and his Genesis Companionship on a quest to find the Genesis tree and protect it from evil deities that wish to cut it down.
Genesis

**Genesis**, also known as the **Everything Tree**, massive transcendental bearer that exists at the center of all creation. It hold every realm like fruit on its branches. Across all the realms, **Genesis** can only be entered through End Realm. It later became necessary to present the Silver Sky Blade of Sir Wotan Demiurge in order to gain access to the End Realm.

**Genesis** is the main body and it has a godlike spirit within it.
The Ultimate

### Goals:

Incomprehensible *(no one not even Chaos Entites understand its true goal, but they believe it is to spread Chaos)*

### Crimes Committed:

Genocide
Corruption
Malefic
Madness Inducement

### Type of Character:

Enigmatic Supreme Being

**The Ultimate** is a cosmic and boundless entity and is the ruler over Chaos and is responsible for the creation of all of existence. It is a truly omnipotent being that has power over everything.

## Appearance

There is no physical manifestation of **The Ultimate**; each being perceives him in a particular way that changes with the beholder. When the Vermilion Overlord first saw it, it resembled a massive eldritch creature full of tentacles, with worms and insects continually devouring and feasting on its rotten flesh, which is unlimited and always renewing, offering unending sustenance for parasites.

## Personality

**The Ultimate** has no actual personality; after all, he is an unconscious being that exists forever, without displaying any emotion or feeling, yet he is the living incarnation of megalomania, malevolence, misery, darkness, turmoil, and devastation since he is a living portion of the Chaos Force.

There are a few emotions that **The Ultimate** can express to emphasise how dreadful it is. **The Ultimate** is a completely impersonal and amoral entity, not caring about anything or anybody, not even it's children, considering them as inconsequential rodents that are part of it, something he despises and detests.

The Ultimate despises a few beings in creation the most, Chaos Entities who disobey it and create their own universes. Due of this, it despises Genesis and has developed the Vermilion Overlord with the intention of destroying Genesis.

## Biography

### Background

It is unknown where **The Ultimate** comes from, although it is thought that it has always been and has just began to create Chaos Entities. **The Ultimate** understands that he is beyond time and space, for without it time and space cannot exist.

## Powers and Abilities

**The Ultimate** is technically "God," a thoughtless and unconscious entity who is omnipotent and the most powerful being of all. It cannot be destroyed since it exists beyond the conceptions of spatiotemporal dimensions, duality, time, biology, physics, mathematics, gender, durability, speed, strength, mortals, and the Chaos Entities. Although being mindless, **The Ultimate** has its own will and commands.

## Gallery

How **The Ultimate** appeared to the Vermilion Overlord.
Level 30

# Level 30 - "Snowy Neighborhood"

## Difficulty: Class 2 - Safe - Secure - Low Entity Count.

**Level 30** is the 31st **Infinispace**. This level is an infinite neighborhood in a blizzard.

## Description

**Level 30** appears to be an infinite suburban neighborhood covered in a thick blanket of snow and fog. The level is relatively safe, with few sightings of entities, and not as brutal temperatures as earlier levels, like Level 8 or Level 18. A constant blizzard that gets worse/better over time is also present on this level.

The houses of **Level 30** are mostly unlocked. They contain all appliances and furniture a regular house would contain, such as TV's, couches, ovens, etc. Each house has at least 1 or 2 floors, with 2-4 bedrooms, and a bathroom on each floor. Any house that isn't unlocked does contain an interior, but it is much harder to access. These locked houses appear to have more supplies than normal houses.

The blizzard that covers **Level 30** is the most unique part of **Level 30**. The blizzard will color the level a warm gray, with everything covered in snow, and a warm gray sky from the fog. Notably, no sky has actually been seen in this level, and it is presumed not not actually exist within **Level 30**. Uniquely to this level, it's blizzard will lower and heighten in severity over time. When entering the level, the severity is quite low, with it slowly getting worse as time goes on. Once it reaches a certain point, it will die down back to similarly of how it was when the level was entered, getting worse afterwards, again. Due to this, shelter is crucial to get to when you enter, which is not difficult because there are many houses in this level.

## Colonies

### Team Blizzard

* Small base in **Level 30**, with 10 people living in it.
* Normally used to do research on **Level 30**, but is now currently a small safety point in the level.
* Has some bottles of Almond Water free for wanderers at all times.

## Entrances and Exits

### Entrances

* You can enter **Level 30** from a cold to touch wooden door in Level 29, which will lead into the level as if you were exiting one of the houses.
* A trapdoor in Level 40 can lead here.

### Exits

* Sometimes, city buildings can be spotted in the distance. Proceeding to follow these will lead to Level 9.
* A numbered door made of wood can lead to Level 33.
* A door with a farming-themed mural leads to Level 37.
Wotan Demiurge

**Woten Demiurge** is an ancient monarch and traveller who was the greatest hero in Genesis' universe. He was a renowned warrior who became Genesis' guardian and a vessel for the Golden Order.

He is responsible for sealing up End Realm to prevent anyone from travelling to Genesis. Still, he has placed obstacles and riddles for the right person to locate and go to Genesis. He carries a giant sword called Golden Sky Blade which is a powerful sword that can be used to access the End Realm.
Level 108

# Level 108 - "Midnight Store"

## Difficulty: Class 2 - Unsafe - Secure - Low Entity Count.

**Level 108** is the 109th level inside **Infinispaces**, and it is an infinite store at the dead of night.

## Description

**Level 108** appears as an American grocery store similar to any normal store found in the real world. This level has a similar layout to these stores, yet it also appears to be similar to Level 4's layout too. No lights function in this level, and many items such as checkout machines do not work either, causing **Level 108** to be very dark.

In **Level 108**, you can find many items on shelves. Most items work normally, like cereal or soda, yet others can be anomalous or stale. All chips in this level are stale, and similarly, all soda is flat and warm. When it comes to anomalous items, items from brands not existing on Earth can be found. These items are always anomalous, and should be approached with caution. There are too many effects to list, however.

A unique effect **Level 108** possesses is a strange sphere of light around wanderers who enter this level. Around all wanderers in **Level 108**, there is a sphere of white light, similar to a camera flash in detail and color, yet this light does not go away until one leaves the level. This light proves to be useful in exploring this levels dark halls, yet it can also be dangerous, as it alerts entities to wanderers much easier, and that it can lower sanity over time.

## Colonies

### MIG: Colony of Food

* Small-medium sized colony, 25 members.
* Collects food in this level for research.
* Has a lot of Almond Water, free for any wanderers that can find this outpost.

## Entrances and Exits

### Entrances

* You can enter by finding a glass sliding door in Level 102 and going through. Doing so will lead to the main "entrance" in **Level 108**.
* Another form of entry is to simply noclip through a bag of anomalous chips that poisons the wanderer upon consumption. This bag is always off-brand, and appears to be "Poison Flavored". This bag is found in Level 4.

### Exits

* You can go back the way you came from Level 102, leading to Level 14.
* You can also noclip through a vending machine to go to Level 109.
Чёрный кальрам

**Данная страница является незавершённой!**
Она содержит неполную информацию. Вы можете помочь нам, закончить её, написав недостающую информацию.

## Основная информация

### Пожертвование:

 800

**Чёрный кальрам** (англ. *Ebony squib*) — предмет из игры «Cozy Grove».

## Информация

Чёрного кальрама можно поймать на острове поздней весной (с мая по август) с помощью удочки.

## Использование

* Одного чёрного кальрама можно сжечь на кострище и получить из него одну единицу обугленной рыбьей кости.
* Одного чёрного кальрама можно пожертвовать в коллекцию капитана Биллвотера Нюха в обмен на 800 старых монет.

## Обновления игры

***Этот раздел нуждается в заполнении.***
Гадкий голец

**Данная страница является незавершённой!**
Она содержит неполную информацию. Вы можете помочь нам, закончить её, написав недостающую информацию.

## Основная информация

### Пожертвование:

 800

**Гадкий голец** (англ. *Ugly loach*) — предмет из игры «Cozy Grove».

## Информация

Гадкого гольца можно поймать на острове ранней весной (с марта по июнь) с помощью удочки.

## Использование

* Одного гадкого гольца можно сжечь на кострище и получить из него одну единицу обугленной рыбьей кости.
* Одного гадкого гольца можно пожертвовать в коллекцию капитана Биллвотера Нюха в обмен на 800 старых монет.

## Обновления игры

***Этот раздел нуждается в заполнении.***
Level 720

# Level 720 - "Pollution Island"

## Difficulty: Class 5e - Unsafe - Unsecure - Medium Entity Count - Pollution Hazard.

**Level 720** is the 721st **Infinispace**.

## Description

**Level 720** appears as a foggy and densely forested tropical island. The level is about 20km2, with a perfectly circular shoreline and beach surrounding the island. Many different forms of fauna and flora are found on the island. Different kinds of trees that grow in tropical climates are found, along with several different species of ferns.

**Level 720** is not a regular tropical island though, as it is heavily polluted. The waters found on the island are brown and cloudy, and patches of oil are found in the soil. Most fauna is mutated in some form, likely due to some sort of anomalous effect. Gas stations, factories and any other buildings that has a role in pollution are all found in this level.

Other forms of pollution are as follows:

* Smog in many areas;
* Grayish black sludge that has a noticeably oily texture;
* Sections of soil with oil watering it;
* Brown, cloudy water, unsafe to drink;
* Constant fires in nearby places, that are unable to be found, producing smoke.

A large active volcano is found in the center of the level. It has been proven to erupt at times, spewing copious amounts of lava and smoke. During this time, air quality with drastically lower than before, notably being worse than some places existing on Earth. Rocks will also get thrown out of the volcano, that can easily kill wanderers or any nearby entity. The volcano though, has been given a name, being "The Volcano of **Level 720**". or TVoL720 for short.

As stated before, some life on this level has been mutated. This mostly applies to many different amphibians and birds. Most appear to have greenish-brown pustules containing an unknown lime-colored sludge. This sludge glows ever so slightly, and has been noted to burn skin on contact. If an animal does not appear to have these, then they will likely be missing a limb, or have an extra limb.

The reason for this mutation is unknown.

Another form of extreme weather found on **Level 720** is acid rain. Very rarely, only during the night, yellow-green colored clouds will come in. These clouds will likely start to rain a mix of hydrochloric acid and sulfuric acid. It appears that any structure found in this level that is not made by a wanderer is immune to the rain, such as the trees or factories.

## Colonies

Due to **Level 720**'s many dangers, colonies are presumed impossible in this level.

## Entrances and Exits

### Entrances

* Entering a run-down gas station in Level 670 is known to lead here.
* Along with that, you can also enter by noclipping into a wilted fern in Level 755.

### Exits

* Noclipping with always lead one out of the level to a random safe level. There is only one other exit if one does not want to noclip though, being death.
Genesis Books Wiki

**Welcome to the Genesis Books Wiki!**

This is the online compendium of information for the about the Genesis mythos, which was created by Ben Woodhall. We are currently housing 54 articles, and 19 files. We need YOUR help expanding and adding articles to the wiki!

If you're new to Fandom, please use the above links to get started. If you already have editing experience, and you have an article relating to the **Roots of Genesis** series to contribute, create a new page at the top right.

## Featured Things

Template:Random Featured Articles

* Blog

Publications* Demon of Arms
* Trickster Children of the Stars

Central Characters* Jack Power
* Aaron Wilcox
* Dalata
* Eve Arragan
* Grervum
* Qayin Adam
* Zuzu
* Shadowman
* Black Deer
* Vermilion Overlord

Navigation* Characters
* Species
* Events
* Groups
* Organisations
* Locations
* Objects
* Magic
* Miscellaneous
Human

## Human

### Alias:

* Homo Sapians
* Mortals (by the gods)

### Abilities:

* Collective Unconscious
* Reactive Adaptation
* Enhanced Craftsmanship
* Enhanced Lower Leg Strength
* Human Anatomy Replication
* Peak Human Dexterity
* Enhanced Adroitness
* Hyper Climbing
* Human Locomotion Replication
* Human Sapience Replication
* Human Speech Replication
Trinity Bales

### Appears in

Secret Neighbor, Hello Engineer, Hello Neighbor Books, Hello Neighbor: Welcome to Raven Brooks

### Debut

Hello Neighbor: Missing Pieces

Trinity Bales is the post-retcon version of one of the Supporting Cast in the Books and a Main Protagonist of Secret Neighbor. She is the Main Protagonist of Hello Neighbor: Welcome to Raven Brooks.

## Biography

### Pre-Welcome to Raven Brooks

We know around 13-14 years ago due to her going to the same school as Nicky Roth she was born to Mr. and Mrs. Bales in Shelbyville, where she lived until Hello Neighbor: Welcome to Raven Brooks Episode 1. She apparently broke into houses back in Shelbyville, so here and her parents moved to Raven Brooks. (I will finish this when I feel like finishing it)

1. ↑ 1.0 1.1 https://www.youtube.com/watch?v=z0MZRMp0nxA
2. ↑ https://www.helloneighbor2.com/rbbarchives
3. ↑ https://www.youtube.com/watch?v=gC6mB2Zindg
Object 17

# Object 17 - "Portable Vending Machines"

## Danger Rating: 0/10

**Object 17**, also known as a **Portable Vending Machine** (**PVM**), are a group of objects resembling small vending machines, that require batteries to function.

## Description

**PVM**s are rather rare yet useful. They function as vending machines, yet portable in nature. You can have items dispensed using Infinidollars as currency. They come in many shapes and sizes, along with different objects sold in each **PVM**. Most commonly, these vending machines sell soda and chips, yet they can sell many things outside of that. Rarely, **PVM**s that sell anomalous objects or objects relating to only **Infinispaces** are also found. These anomalous objects can be things like **Almond Water**, or straight up anomalous items. These machines can also dispense items much bigger than itself, and when they do, the machines metal warps around to fit the object through.

These machines were first discovered in Level 77, where a group of MIG explorers found these. During that time, the current name for the object didn't exist, nor did any knowledge of it exist. For a couple of months, this object was not considered an object, yet instead just the machines from Level 77 but smaller. After about 6 months, the **PVM**s started to be discovered in other levels, such as Level 1.

## Do's and Don'ts

### Do's

* Use these properly, and to use them when food or drinks are scarce.
* Try to keep one on hand at all times, as these can prove to be beneficial for survival.

### Don'ts

* Abuse any of the anomalous machines.
* Waste money on useless items.
Level 51

# Level 51 - "The Infinite Staircase"

## Difficulty: Class 0 - Safe - Secure - No Entities.

**Level 51** is the 52nd level of **Infinispaces**. This level is an infinitely descending staircase.

## Description

**Level 51** appears as a seemingly infinite staircase one would see in a building similar to a school or office. The staircase descends down, with no apparent end. You, when entering the level, will start near or at the top of the staircase. The floor is made of shiny granite, and the steps are made from an unknown metal. The walls are made of yellowed concrete bricks, with lights typically mounted to the walls, or on the ceiling in some areas.

This level has a strange emotional effect. This effect will make one feel uneasy or unnerved within the level. This effect is strange, as the level is devoid of entities, with little to no danger. The only possible danger present in **Level 51** could be falling off the railing in some areas, yet this is difficult to do unintentionally.

## Colonies

Colonies have not been made in **Level 51**.

## Entrances and Exits

### Entrances

* Noclipping through a staircase in Level 2 will lead here.
* An office door in Level 45 is said to lead here.
* Entering from any door that leads outside within Level 50 leads here.

### Exits

* Long-lasting exits in **Level 51** do not exist. All exits disappear within being 2hrs of being found.
Vermilion Overlord

The **Vermilion Overlord**, also known as the **Lord of the Dark Planes**, is an eldritch, nihilistic, and old demonic deity who rules over the Vermilion Order. He wishes to cut down Genesis and have the worlds be in his image, by letting the world be running with the primordial force of Chaos.

## Appearance

The Vermilion Overlord is a shapeshifting deity

## Quotes

> "Your contemporary existence is a deception, rife with fictitious pleasure, happiness, and luxury. The only real kind of living is through struggle and suffering. You won't learn how to live again until you have experienced an equal amount of agony and persecution."
>
>
Hatcher Y. Wingate

Hatcher Y. Wingate, also known as the Truth Seeker or the Missing Journalist is a Character in Hello Neighbor 2. He was a Journalist at the Raven Brooks Banner before Quentin who went missing because he got too close to the Cultists.

1. ↑ https://www.helloneighbor2.com/rbbarchives Password is "HATCHERYWINGATE", with "Hatcher" and "Wingate" being real first and last names respectively this could be the Missing Journalist's name (and yes I know this is now technically a Fan Wiki but I don't care)
2. ↑ https://www.helloneighbor2.com/rbbarchives
3. ↑ Hello Neighbor 2 Demo's Files
4. ↑ https://www.youtube.com/watch?v=TF0r6Xmoi4E
5. ↑ Tapes found in Free-Roam in HN2
Mia Peterson

## Appearances

### Appears in

Hello Neighbor, Hello Neighbor: Hide and Seek, Hello Engineer, Hello Neighbor: Diaries, Hello Neighbor 2, Hello Neighbor: Search and Rescue, Hello Neighbor: Welcome to Raven Brooks, Hello Neighbor Books

### Debut

Hello Neighbor

Mia Peterson, also spelt Maya and Mya, is a minor character in HN2 and Welcome to Raven Brooks. For the pre-retcon version of this character, check out this page from the official HN Wiki.

1. ↑ https://www.helloneighbor2.com/rbbarchives
2. ↑ Hello Neighbor 2's files
3. ↑ Hello Neighbor 2 Beta's Files
Raven Brooks

Raven Brooks in Hello Neighbor 2

A Map of Raven Brooks in Hello Neighbor: Welcome to Raven Brooks

### Inhabitants

Theodore Peterson, Jay Roth, Luanne Roth, Nicky Roth, Realtor, Store Clerk, Mrs. Esposito, Miguel Esposito, Enzo Esposito, Maritza Esposito, Trinity Bales, Joy Bales, Donald Bales, Mr. Murtuagh, Principal Abanante, Delroy, Ivan, Finch, Keith F. Nielsen, Officer D. Leslie, Mayor M. Den, Mr. Otto Leslie, Gerda, Quentin, Missing Journalist, Diane Peterson, Aaron Peterson, Mia Peterson, Janitor, Librarian, Pumpkin Kid, Guest Kid, The Guest, Imbir, Skipper, Brisket, Clementine, Gunter, Unitversity Professor, Alex Nichiporchik, The Shadow

Raven Brooks, also named Wayron Croobs by the games, is the main location in the Hello Neighbor Franchise. For the pre-retconned version of this location, see this page from the Official HN Wiki.
Hello Neighbor Welcome to Raven Brooks/Hello Neighbor 2 Wiki

**Welcome to the Hello Neighbor Welcome to Raven Brooks/Hello Neighbor 2 Wiki!**
A wiki for Hello Neighbor 2 and the Hello Neighbor Animated Series: Welcome to Raven Brooks

We're a collaborative community website about Hello Neighbor Welcome to Raven Brooks/Hello Neighbor 2 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderTheodore PetersonPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Nicky Roth

Nicky Roth in Welcome to Raven Brooks Episode 1: New Neighbors

### Appears in

Hello Neighbor, Hello Neighbor: Hide and Seek, Secret Neighbor, Hello Engineer, Hello Neighbor Diaries, Hello Neighbor 2, Hello Neighbor Books, Hello Neighbor: Welcome to Raven Brooks

### Debut

Hello Neighbor

Nicholas Roth, also known as Nicky Roth or just Nicky is the post-retcon version of one of the Main Characters of the Hello Neighbor Franchise. For more information about this character check out this page from the Official HN Wiki.

## Biography

### Pre-Welcome to Raven Brooks

We know 13 years before the events of Welcome to Raven Brooks Episode 4 he is born to Jay and Luanne Roth. At some point he and his family move to Raven Brooks. After Aaron and Mia go missing he thinks they're dead and breaks into Mr.Peterson's House for months on end trying to find proof. Noting the house changes layout so much it almost seems like it's alive.

### Welcome to Raven Brooks Episode 1

1. ↑ 1.0 1.1 https://www.helloneighbor2.com/rbbarchives
2. ↑ 2.0 2.1 https://www.youtube.com/watch?v=z0MZRMp0nxA
Keith F. Nielsen

## Appearances

### Appears in

Hello Neighbor 2, Hello Neighbor: Diaries, Hello Neighbor Books (named Keith Newsom)

### Debut

Hello Neighbor: Missing Pieces (named Keith Newsom)

Keith F. Nielsen is a Major Antagonist in Hello Neighbor 2. He is a cop that is partners with Officer D. Leslie.

1. ↑ Hello Neighbor 2 Pins
2. ↑ Police Badge in HN2
3. ↑ https://discord.com/channels/474299944254308373/816497358091190282/850467269519736872
Level 99

# Level 99 - "Border"

## Difficulty: Class 0 - Safe - Secure - Devoid of Entities.

**Level 99** is the 100th level of **Infinispaces**. This level appears to function as a border between the levels before Level 98 and the levels after Level 100.

## Description

**Level 99** is a medium sized waiting room with pink walls, white floors, a row of chairs, and doors. Windows are also present, but they show a black exterior without any objects. A painting showing a different landscape appears also, yet the significance of it is unknown. It is thought that the painting holds some significance, once one gets to Level 5000, yet none of this is proven.

In **Level 99**, there is only one room. No other rooms or spaces other than this room have been located. There are a couple of doors, yet they lead to other levels. Because of this, **Level 99** has been known as one of the smallest levels, if not, the smallest.

This is another level where you cannot interact with other wanderers. This is nice, as the level is extremely small.

## Colonies

Due to **Level 99**'s size, and the effect listed, colonies are impossible.

## Entrances and Exits

### Entrances

* A door made of wood in Level 98 may appear. Going through leads here.
* You can enter from a door in The Connection also.

### Exits

* The doors on this level all lead to different levels. One door leads to Level 0, the second door leads to Level 8 and the third door leads to Level 100.
Jack Power

**Jack Power**, also known as **Demon of Arms** & **The Living Gun**, is the main protagonist of the Roots of Genesis series. He is the arch nemesis to the Shadowman, Black Deer and the Vermilion Overlord.

**Alkan Power** was apart of the Weapon Hybrid experiment and was turned into a living gun, he became a mercenary and is later tasked to bring Aaron Wilcox to Genesis with the Genesis Companionship.
Ivan

## Ivan Thomas G. B.

### Appears in

Secret Neighbor, Hello Engineer, Hello Neighbor: Search and Rescue, Hello Neighbor: Welcome to Raven Brooks

### Debut

Secret Neighbor

Ivan Thomas G. B. is a Character in Hello Neighbor: Welcome to Raven Brooks. For the pre-retcon version of this character, see this page from the Official HN Wiki.

1. ↑ 1.0 1.1 1.2 Hello Engineer Steam Demo's Files
Level 77

# Level 77 - "Vending Machine Chaos"

## Difficulty: Class 1 - Safe- Secure - Minimal Entities.

**Level 77** is the 78th **Infinispace**, discovered on December 9th, 2020. It appears to be a complex of rooms containing a high quantity of vending machines.

## Description

**Level 77** is described as a maze of nothing but vending machines. All rooms are different, with changing styles, layout, and decor. Some rooms are similar to an office, whilst others may be similar to an attic or a school. One thing is common between all rooms though, and that is that vending machines of all varieties, shapes, and sizes are found between all of them.

These vending machines, typically not anomalous in nature, can prove to be anomalous. For example, many vending machines appear to have an infinite stock of what they are selling, or that they sell completely strange and worthless items, like car tires or glasses that always break when falling. These are the most common anomalies plaguing the machines, yet others that are undocumented also exist.

### Portable Vending Machines

After the discovery of **Level 77**, strange objects known as Portable Vending machines started to appear around **Infinispaces**. These are most commonly found on this level, typically found on the ground. It is believed that these portable variants of the much larger machines originated from this level, as reports documenting anomalous objects that fit the description of these were discovered before the actual object was given a name and classified. These portable machines are given the spot of Object 17.

## Colonies

### ITC: Monopoly Settlement

* Very large ITC base, 312 members.
* Set up in a large room with many of the vending machines.
* Typically sells many things, like Almond Water, Elemental Crystals, PVM's, and even Computers.
* Produces purple Almond Water, and will sell it at a very high price.

### MIG: Base 70 Something

* Created when **Level 77** was initially discovered.
* Has many resources due to the PVMs in this level.
* Originally discovered the PVM, and has many of them.
* Large store of Infinidollars, too.

## Entrances and Exits

### Entrances

* Noclipping through a vending machine in either Level 1 or Level 7 will lead here.
* A wooden door painted with advertisements also leads here. The doors location is currently unknown though.
	+ It is said that this door appears randomly, yet no proof confirms this statement.

### Exits

* Simply by walking far enough in a place without vending machines will lead to a random level.