Guides

## New player tips, from /u/raids\_made\_easy on reddit:

* Focus on resources that will allow you to Prestige as quickly as possible for the highest mana gain. Early on, the Printing Press and Gold Sifter buildings produce the highest value resources.
* Purchase upgrades as soon as possible after they become available. The resource production increases they provide are much greater than multiple building purchases and often subjoin additional resources as well.
* It will take quite a few Prestige resets before you can run all the buildings with increasing resources (units/second > 0). Upgrades can modify the input/output values of resources for existing buildings resulting in small cost changes per unit that scale in relation to the total quantity. It may be necessary to temporarily turn production off or destroy buildings in order to maintain the complexity of the buildings' resource requirements.
* Mana gain is based on current remaining resources rather than total resources so you want to let it run without spending any of your resources on new buildings for a bit before prestiging
* The mana gain formula is a bit complicated. The gains scale the same every run with a dampening factor being applied for every 50 total mana you gather. There is also a "1st mana wall" determined by your total mana, which means the more total mana you have the more resources it will take to reach the 1st mana point every run. After you reach the 1st mana, though, you will begin to gather points at the standard rate.
* First prestige is recommended at 2 or 5 mana. The first spell will cost 2 mana and the second one is increments of 3 mana.
* Speaking of spells, Market Portal will be useless to you for a while. The formula to determine the trade amount has two soft caps determined by your spare mana and your total money respectively. This means that until you have a decent bit of spare mana for it to work off of you won't be getting very appealing trades.
* Sand and glass will be unlocked with the Destructive Sifters upgrade. You need 10 mana and 5 gold sifters to unlock this upgrade. If you have at least 2 furnaces you'll also unlock the Glass Furnaces upgrade which allows you to begin producing glass.
* Don't worry too much about Water and Hydrogen when you unlock them. They aren't terribly useful for a while, but are needed for a few late game things.
* Steel can be produced with the Manufacturing spell when you reach 50 mana. This will unlock the Skyscrapers upgrade which makes managers available as well as several very useful buildings.
* When you reach 150 mana try to save up 180 banks, 5 investment banks, and 1 million money for a special and very profitable event. Also, make sure you have the Coal Mines upgrade purchased.
* Beware the Demon trades. If you take more than 10 you will definitely regret it. And god help you if you sign their pact. What could possibly go wrong?
* If you have extra mana after casting the spells of your choice and are not using the market portal, you should usually refine the extra, as it will warp in extra resources every now and then.

Note that some of the information on this page may become outdated with time as the game is currently under very active development.

## Some tips by peoro (peoro#1412)

A few things I wish I could read somewhere while playing the game. The strategies described here may be inefficient. In particular, I didn't play much (or at all) with the Convolution Cube, Alchemy/Potions and the Production Control.

This is just the best I could come up with, with the help of older messages I could find on the Discord, this wiki and the game's source code.

### Early game

Follow the new player tips above. The important part is to reach 150+ mana stones so you can Events#Bribe a Politician. The financial collapse is great to prestige for a lot of mana stones (producing 500k+ money/sec will raise the prestige value by a lot, especially early game). The environmental collapse is good to produce fuel and do space missions.

Remember that the financial collapse only happens when mana%100>=50 (i.e. you have between xx50 and xx99 mana), while with other values of mana you get the environmental collapse.

### Space (Adventuring)

Ignore fights (you'll lose until you get good gear, but the rewards are crappy anyways). Remember that the fuel in your ship inventory persists through prestige.

Visit the moon repeatedly while you have at least one machine part in your inventory. This will let you build the Buildings#Hydrogen Mine: this building is permanent, it persists through prestiges and it produces a lot of Hydrogen which is needed to produce a lot of energy "for free" (2 hydrogen mines => 20 hydrogen => 20 energy) as well as some extra prestige points. Bulid a lot of them. At least 10, since that's how many you can have into challenges.

Then focus on exploring/unlocking everything (don't bother about Mars; that's useless). A few puzzles are quite tricky, but they need to be done only once. Some useful location where you may want to go multiple times are:

* Black Hole: gives **Magic Orbs** and Void. To reach it: Cath (free) > Umbra (6 fuel).
* The Abandoned Kitten Colony: for **Logikitten** puzzles. To reach it: Cath (free) > Umbra (6 fuel) > The Abandoned Kitten Colony (7 fuel).
* A Deep Blue Sea: to work on **alchemy/potions**. To reach it: Haven (free) > Relax (free).
* Deep Sea Casino: to get a lot of **Void**. To reach it: Haven (free) > Abandoned World (8 fuel) > Marine World (10 fuel).
* A Gate Between Worlds: for **Challenges**.

#### Deep Sea Casino

The casino is the best source of Void. Play a lot: 1M money is not much, especially in financial collapse runs. Fully improve the slot machine (you should be able to do this in a single run, if you have enough money). The slot machine will reward you often and with a lot of tokens and resources, so you can buy all the Void you want. Void is only useful to build the magic Bag. You don't need it for anything else.

### A Visit / Wanderer (Classes)

A new event unlocks when after you recover from a financial/environmental collapse and have 51+ libraries. The wander will let you choose one of three classes per run:

* Sorceror (only available if your mana stones % 3 ≠ 0).
* Alchemist (only available if your mana stones % 3 ≠ 1).
* Inventor (only available if your mana stones % 3 ≠ 2).

51 libraries get reset when you pick a class, but the libraries cost doesn't decrease. In order to use the abilities of this stuff you need Knowledge Points (KP): 1KP costs 25 libraries and their cost, again, doesn't decrease. You can use 1KP to reset the cost of libraries, although their cost will grow faster.

I never did anything with the **Alchemist**. It's pretty useless, or at least unnecessary.

**Sorceror** lets you produce Bags of holding and buy a bunch of useful skill using your KP. The leftmost skills are the most useful ones. The Super Skill increases your resources production by 50%, although nothing in the game's interface shows this (see the code).

The Inventor lets you produce a few special buildings that produce/boost some resources. One of these can produce Mithril.

#### Magic Bag

The Magic Bag gives you a bunch of resources on a new run (the amount grows sublinearly with the number of resources you put into the bag). You need to unluck each resource in the bag individually. To unlock a resource you need a Mithril Cloth. Mithril Cloth can only be created by a sorceror, but it requires Mithril (which can only be produced by the Inventor). There are two strategies to get Mithril Cloth:

1. The standard way, using Bags of Holding.
	1. Become a Sorceror. Produce at least 6 bags of holding (and don't use any). Prestige.
	2. Become an Inventor. Produce at least 150 Mithril and store it in the Bags of Holding (each one can hold up to ~28.5 Mithril). Prestige
	3. Become a Sorcero again. Produce a Mithril Cloth.
2. The less tedious way, exploiting Refined mana.
	1. Become an inventor. Produce any amount of Mithril. Make sure you can carry some of it over to your next run (either with a Bag of Holding or the Magic Bag). Prestige.
	2. Become a Sorceror. Refine all the mana you can spare (I'd keep enough for a few useful spells: Greed, Boost, Time Rewind and Flux Capacitor). It would be better to refine your mana after unlocking the Efficient Refining Sourceror skill.
	3. Simply wait: small amounts of Mithril will get warped into reality by your refined mana. Use that to craft Magic Cloth.

### Challenges (Challenges)

Challenges give great rewards. Some of them may be quite tedious especially if you don't know what you're doing: it took me like a month to win the Meteor one, because I didn't know any better.

If I could go back I'd try to do them in this order:

1. **Disco**. This challenge comes with some annoying music (just mute the tab) and a flashing background color. If you suffer from epilepsy skip your challenge and cheat through it. Once you complete the challenge, change the theme back to a normal one from the settings.
2. **Basic**. Exactly like disco, but without the annoying theme. It'll give you some permanent, special buildings that boost your resources. The amount of these buildings depends on your mana (see the code).
3. **A Small Loan**. It's pretty quick: get as much money/sec as you can get then wait. For instance it takes 24 hours if you produce 115 money/sec.
4. **Cascade**. TODO (haven't done it yet). It lets you auto-buy buildings, which will come handy for the next challenge.
5. **Poverty**. You can have at most as much money as 20 times your money/sec. Autobuild Banks, Oil Wells, Mines, Logging Camps and Investment Companies and just play normally. You may want to turn Off Mines and Logging Camps in order to temporarily raise your money limit. You may want to build more Jewelry Stores and Money Printers than you can sustain, to temporarily raise your limit.
6. **Meteor**. Don't bother building anything. Rely on the passive production of your resources to gain a few prestige points, then prestige and repeat. Or you can try some active runs, where you keep rebuilding the stuff that gets destroyed: have at least 2 buildings per type (this way most meteors won't destroy anything) and keep rebuilding the stuff you want to the desired target (~70 Banks, ~30 Mines, ~30 Logging Camps etc).
7. **No Upgrade**. Like with the previous challenge, mostly rely on passive production. Besides the production you had in the previous challenge, you can take advantage of the resources in your Magic Bag too: build a few of Jewelers and Jewelry Stores: they'll burn through your initial amount of Gold and Diamonds, resulting in a nice gain of prestige points.

A few tips:

* It's much more efficient to prestige often for few mana stones (like 4 or 5), instead of waiting long.
* The initial amount of resources given by your Magic Bag won't give you any prestige point (and if you use some of those resources, you'll go negative).
* Pay attention to the Value towards prestige (VTP) of every resource: you want to maximize that amount. Some examples:
	+ 1 Uranium/sec gives you 500 VTP/sec: the bonus from the Disco Challenge is great!
	+ 1 money/sec gives you 1 VTP/sec (2 when you turn the Greed spell on).
	+ A Mine gives you 1 stone(=0.5 VTP)/sec + 0.1 iron ore(=0.1 VTP) - 1 money(=2 VTP with Greed On), netting a -1.4 VTP/sec. Horrible! With the upgrades for Mine it becomes (2 stone + 0.5 iron ore + 0.2 coal - 1 money)/sec = -0.3 VTP/sec: still pretty bad.
	+ 5 Hydrogen Mine give you 50 Hydrogen/sec = 250 VTP/sec.
	+ Refine Mana or Trade Items? Refined Mana is better for very small amounts of unused Mana (like less than 10) or if you don't have the trade upgrades. Otherwise Trade Items is better. With a lot of mana and the trade upgrades, trading may be one of the best ways to gain VTP.
		- Every Mana point converted into Refined Mana gives you about 3.33 VTP/sec (10 VTP every 3 secs).
		- Assuming that you have enough money, trading gives you around

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		{\displaystyle 20 \cdot mana ^ 3 \cdot 20 \cdot random \cdot advantage}

		 VTP, up to once every 45 seconds (see the code), where:
			* random's average is 0.5.
			* advantage goes from -0.25 (with no trade upgrades nor Greed) and 0.55 (with both trade upgrades and Greed).

### Tower (Tower)

I'm currently at the lower floors of the tower (just in case I don't update this page again in the future).

At every floor of the tower you fight an enemy at a game like Rock paper scissors: you can damage the enemy, the enemy can damage you or you can both damage each other. The enemy at the n-th floor has n2 damage and n2 health. Your power is your damage and your health is your toughness. If you tie and you both kill each other, that counts as a defeat.

You want to defeat the floor 8 as quickly as possible as that'll unlock the Small Tower: a way to gain some essence for free every 24 hours. I'd suggest to put 22 points in Power and 0 in Toughness: this way you'll have 32 Power (thanks to floor 4's reward) which will allows you to kill every enemy up to floor 8 with at most 2 hits.

Be smart with the way you turn mana stone into essence and essence into power though:

* Attempting to climb the tower costs 1 essence.
* Floor 1 reduces the cost of essence by 5 bought essence (see the code): it'd be smart to win it while having bought as little as possible essence.
* Floor 2 gives you 1M time; I used it in a run with financial collapse, Sorceror and quite a bit of essence to prestige for a lot of mana (got almost 200 mana stones this way).
* Floor 3 gives you 249 mana stones.
* Floor 4 and 5 increase your power and toughness.
* Floor 6 will make you start every run with 600 Time.
* Floor 7 will unlock 4 upgrades that will greatly boost your resources.
* Floor 8 finally unlocks the Small Tower.

#### Small tower

The small tower can be accessed once every 24 hours. It works exactly like the normal tower, but it's free and every floor's reward is 1 essence.

Currently I'm aiming to get 36 Power and 30 Toughness in order to reach level ~6 of the small tower reliably: that would mean 5~6 essence/day from the small tower.