Killjoy

* Artwork
* Theme text

— คำอธิบายอย่างเป็นทางการ

**Killjoy** (คิลจอย) คือเอเจนท์ลำดับที่ 04 และ Sentinel ลำดับที่ 3 ของเกม *VALORANT*

## สกิล

### พื้นฐาน

C – Nanoswarm

ติดตั้งระเบิด Nanoswarm ยิงเพื่อปาระเบิด เมื่อถึงพื้น Nanoswarm จะซ่อนตัวทันที เปิดใช้งาน Nanoswarm เพื่อปล่อยฝูง Nanobots ออกไปสร้างความเสียหาย

**จำนวน:** 2
**ราคา:** 200
**ระยะเวลา:**  4 วินาที
**พลังชีวิต:**  20
**ดาเมจ:**  45 ต่อวินาที

Q – Alarmbot

ติดตั้ง Alarmbot ลับ ยิงเพื่อปล่อยบอทที่จะไล่ล่าศัตรูที่อยู่ในรัศมี เมื่อไปถึงเป้าหมายของมันแล้ว บอทจะระเบิดเพื่อสร้างความเสียหายและทำให้ติดสถานะเปราะบาง กดปุ่มติดตั้งค้างไว้เพื่อเรียกบอทที่ถูกส่งออกไปกลับมา

**จำนวน:** 1
**ราคา:** 200
**คูลดาวน์:**  20 วิ (เรียกคืน)
**พลังชีวิต:**  50 HP
**ดีบัฟ:**  อ่อนแอ 4 วินาที

### เฉพาะตัว

E – Turret

ติดตั้ง Turret ยิงเพื่อปล่อยป้อมปืนที่จะยิงศัตรูในรูปกรวย 180 องศา กดปุ่มติดตั้งค้างไว้เพื่อเรียกป้อมปืนที่ถูกส่งออกไปกลับมา

**จำนวน:** 1
**ราคา:** ฟรี
**คูลดาวน์:**  45 วิ (ถูกทำลาย), 20 วิ (เรียกคืน)
**พลังชีวิต:**  100 HP
**ดาเมจ:**  0-20 ม. - 8, 20-35 ม. - 6, 35+ ม. - 4 (3 นัดต่อการยิง 1 ครั้ง)

### อัลติเมท

X – Lockdown

ติดตั้งอุปกรณ์กักขัง ยิงเพื่อปล่อยอุปกรณ์ หลังจากทิ้งไว้เป็นเวลานาน อุปกรณ์จะกักขังศัตรูทุกตัวที่อยู่ในรัศมี ศัตรูสามารถทำลายอุปกรณ์ได้

**แต้มอัลติ:**♦♦♦♦♦♦♦♦♦ 9
**ระยะเวลาชาร์จ:**  13 วิ
**พลังชีวิต:**  200 HP
**ดีบัฟ:**  ถูกควบคุม 8 วิ

## ประวัติการอัพเดท

**v7.04**
* Lockdown
	+ Ultimate points increased 8 >>> 9

**v6.11**

* Nanoswarm and  Alarmbot
	+ Bugfix Buff Fixed bug with Killjoy’s utility not fading back into stealth when recovering from a disabled state

**v6.10**

* Turret
	+ Bugfix Buff Fixed a bug that was causing her Turret to aim at the ground.

**v6.08**

* Nanoswarm
	+ Nanoswarm reveal radius increased 350 >> 525
	+ Nanoswarm audio has been updated.
		- Audio loop now also turns off when disabled as a result of Killjoy being killed or suppressed.
	+ Improved feedback for the enemy when they destroy Nanoswarm.
	+ Nanoswarm is now revealed when it is disabled.
* Lockdown
	+ Updated visuals for when being destroyed.
	+ Removed the yellow warning UI Indicator for enemies Killjoy’s Lockdown.
* Turret and  Alarmbot
	+ Updated deactivate sounds to make them more distinct.

**v6.07**

* Alarmbot
	+ Yellow indicator removed from Alarmbot
* Lockdown
	+ Warning indicator added to Lockdown
		- *This change is undocumented*

**v6.03**

* Turret
	+ Health decreased 125 >>> 100
* Lockdown
	+ Point cost increased 7 >>> 8

**v6.01**

* Nanoswarm
	+ Bugfix Nerf Will no longer deal more damage to destructible objects than intended.

**v6.0**

* Nanoswarm
	+ Bugfix Buff Fixed Nanoswarm not dealing any damage to enemy utility
		- (*Official documentation only mentions fixing damage dealt to Chamber's utility, but a previous issue where Nanoswarm was not dealing damage to any enemy utility was also fixed in this patch)*
	+ Bugfix Buff Will no longer take damage from allied  Aftershock,  Showstopper, or  Paint Shells
* Lockdown
	+ Bugfix Buff Now properly takes damage from all abilities

**v5.12**

* Alarmbot
	+ Now immune to all allied damage
* Nanoswarm
	+ Health increased 1 HP >>> 20 HP
	+ Now deals damage to all enemy objects
	+ Damage multiplier against specific enemy abilities set to 50%
		- **This was officially documented as a change that affects damage dealt to "non-players", however this is not wholly inclusive as certain abilities still take 100% damage. See Health#Abilities for more details.**
* Lockdown
	+ Health increased 150 HP >>> 200 HP
	+ Now immune to all allied damage

**v5.07**

* Turret
	+ Bugfix Buff Will no longer be disabled by KAY/O's  NULL/cmd if the pulse hit the turret without Killjoy also being hit
	+ Bugfix Buff Will no longer fire straight forward after firing at an enemy and then losing sight of them
	+ Bugfix Buff Fixed an issue where the turret would fire with no target when coming online if it was disabled while firing at a target

**v5.01**

* Lockdown
	+ Added voiceovers that inform allies when Lockdown is destroyed or if it detains any enemies or not, also stating exactly how many enemies have been detained
		- *This change was undocumented*

**v4.11**

* Nanoswarm
	+ Fixed a bug where Nanoswarm would sometimes disappear from the minimap

**v4.10**

* Bugfix Buff Voice lines relating to  Alarmbot and  Turret will now be heard globally by allies

**v4.04**

* Improved the system used to place all of Killjoy's abilities at targeted ground locations

**v4.02**

* Bugfix Buff Fixed a bug where  Alarmbot and  Turret were unretrievable after being resurrected by Sage

**v3.05**

* Turret
	+ Bullet tagging reduced 72.5% slow >>> 29.5% slow

**v3.03**

* Turret
	+ Bugfix Nerf Fixed Turret not being affected by stuns

**v3.0**

* Alarmbot
	+ Cooldown after pickup increased 7 >>> 20 seconds
* Nanoswarm
	+ Bugfix Buff Fixed a bug where picking up Nanoswarms during the buy phase would prevent you from purchasing a second charge
* Turret
	+ Cooldown after pickup increased 10 >>> 20 seconds

**v2.07**

* Turret
	+ Bugfix Nerf Placing Killjoy’s turret next to Sage's  Barrier Orb will no longer break it
* Alarmbot
	+ Bugfix Nerf Disabled Alarmbots will no longer chase far away targets that ran by them when they are re-enabled

**v2.06**

* Nanoswarm
	+ Killjoy can now pick up deployed Nanoswarm grenades during the buy phase to get the charge back

**v2.05**

* Bugfix Buff Fixed Killjoy not getting charges from her  Alarmbot and  Turret back if they are recalled after she is resurrected
* Lockdown
	+ Bugfix Nerf Can no longer place Lockdown off the ground by jumping and placing it on cosmetic pieces of geo on the walls

**v2.03**

* Lockdown
	+ Bugfix Nerf Can no longer be placed inside Sage's  Barrier Orb in some instances
		- If Barrier Orb is placed on top of Lockdown, the section of the wall covering the ult will now be destroyed

**v1.14**

* Turret
	+ Fixed an issue where Killjoy’s turret could be placed underneath the ground in some maps

**v1.11**

* Alarmbot
	+ Alarmbot now deactivates if Killjoy is more than 40m away from it. Reentering the 40m range reactivates the ability
	+ Range at which Alarmbot can be detected decreased from 9m >>> 7m
	+ Cooldown after pickup reduced from 20 seconds >>> 7 seconds
* Nanoswarm
	+ Range at which Nanoswarm can be detected decreased from 5m >>> 3.5m
	+ Damage increased from 40/s >>> 45/s
	+ Damage now ticks smoother and faster while in Nanoswarm, instead of in chunks of 10 every 1/4 of a second.
* Turret
	+ Turret now deactivates if Killjoy is more than 40m away from it. Reentering the 40m range reactivates the ability
	+ Cooldown after pickup reduced from 20 seconds >>> 10 seconds

**v1.07**

* Nanoswarm
	+ Added a brief windup before damage begins
	+ DPS reduced from 60 >>> 40
	+ Visual effects have been added to make it easier to spot the grenade on the ground
	+ Stealth audio range has been slightly increased
* Turret
	+ No longer revealed by Sova's  Recon Bolt
	+ More effectively shoots at an enemy’s last known location

**v1.05**

 Added