recursal/Fanatic-Fandom huggingface dataset:
Earth's Might - Staff of Gaia

**Elite:** This card can't be crafted or disenchanted.

**Earth's Might - Staff of Gaia** is an Elite, Non-Armor Equipment Card.

 **2** | 2 | 1
 **3** | 2
 **4** | 3 | 2
 **5** | 3

**Heal:** Recovers HP of the most injured ally monster. Does not surpass Maximum HP.

**Sacred Shield:** Reduces physical damage and spell damage taken by X.

**Mass Cleanse:** Removes **Demoralize**, **Disease**, **Entangle**, **Silence**and **Suppress Magic** from all of your monsters. When this ability is a Monster's, not a Flash Card's, this effect triggers at the beginning of the battle phase.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Optional Skills

**Perseverance:** Immune to **Demoralize**, **Disease**, **Entangle**, **Silence**and **Suppress Magic**.

**Curse:** When summoned, equipped or used, reduce the level of the opposite enemy by X and remove their Equipment Card and *Status Effects*. If the monster affected by **Curse** returns to the enemy's deck, they will still have their level reduced.
Fool's Headband

**Fool's Headband** is a Rare, Armor Equipment Card.

 **2** | 3
 **4** | 3

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Griffin Helmet

**Griffin Helmet** is a Legendary, Non-Armor Equipment Card.

 **2** | Yes
 **5** | Yes

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Bombard:** If the monster has **Flying**, it will cause X additional damage when using Melee Attack or Ranged Attack to attack monsters without **Flying**.

**Dive:** When evading an attack due to **Flying**, increase Melee Attack and Ranged Attack by X until the end of your next turn.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Darts

**Darts** is a Rare, Armor Equipment Card.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Stealth:** While in the back row, can't be targeted by Ranged Attack or Magic Attack.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Eihort

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor..

### Card Skills

**Entangle:** This monster has 50% chance to *Entangle* the closest enemy, which makes them lose **Flying** and not attack or use skills in the next turn. Prioritizes the opposite monster.

**Peculiar Box:** When when the card providing this skill is destroyed, you gain X *sacrifice points*.
Gladius

**Gladius** is an Epic, Non-Armor Equipment Card.

 **2** | 1

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Vigilant:** Immune to **Counter-Attack**, **Cross-Counter-Attack**, **Thorns**, **Entangle** and **Opportunity**.

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Dragonlord Xerks

First Skin

**Beta Exclusive:** This card is a reward for the players that played during the Beta. This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Time to Shine!:** When summoned, plays an animation effect.

**Reach:** This monster can attack a front row enemy with Melee Attack from the back row.

### Trivia

* This card is a tribute for the community manager Xartas.
Harpy

**Tag:** This monster is Female.

First Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Entangle:** This monster has 50% chance to *Entangle* the closest enemy, which makes them lose **Flying** and not attack or use skills in the next turn. Prioritizes the opposite monster.

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.
Great Bloody Tomato

First Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Rage:** Increase Melee Attack by the difference of maximum Health Points and current Health Points.

**Taunt:** Becomes the priority target for all enemies' Ranged Attacks.

### Awakened Form

**Anti-Air:** Melee Attack, Ranged Attack and **Doublestrike** will not cause **Flying** to trigger. This monster also deals X additional damage to monsters with **Flying** when using Melee Attack or Ranged Attack.
Crazy Crocomafia

* First Skin
* Second Skin

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Efface:** If the enemy's battlefield is empty before this monster attacks, destroy X random cards from the enemy's deck. Does not trigger on the first turn. Only triggers in PvP.

**Additional Crystal:** When sacrificed, generate X additional crystals.

### Trivia

* **Crazy Crocomafia** shares its' mobster crocodile theme with Crocoboss, Crocogravedigger and **Crocomafia**.
Corrupted Lapia

First Skin

### Card Skills

**Nature Equilibrium:** Monster cards in your hand that belongs to Nature Faction will have their crystal cost changed to X. This effect triggers at the beginning of the battle phase.

**Thorns:** When hit by a Melee Attack, deals X true damage to the attacker. Damages Armor first.

### Trivia

* **Corrupted Lapia** resembles a older, but evil version of Lapia.
Ace Hunter Foster

First Skin

**Elite:** This card can't be crafted or disenchanted.

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Nimble:** This monster can attack a front row enemy with Ranged Attack while on front row and with Melee Attack while on back row.

**Combat Formation:** At the beginning of your battle phase, every monster you have will increase all your monsters' Melee Attack and Ranged Attack by X and become immune to **Fear**. This effect lasts until the end of your opponent's turn. Only the strongest **Combat Formation** applies.

### Optional Skills

**Power of Hunter:** At the beginning of the battle phase, all allies have their Ranged Attack increased by X permanently and allies that doesn't have Ranged Attack gain Ranged Attack X permanently.

**Craze:** Performs X additional Ranged Attacks.
Enslaved Warrior

Only Skin

   **Tag:** This monster is Female.

   **Tag:** This monster is an Adventurer.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Enhanced Summon:** When a monster with the same tag or faction as this monster is summoned on your side of the battlefield, this card gains +X Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage.

### Trivia

* **Enslaved Warrior** and Mina Harker are the only monsters with two tags.
Infantry Helmet

**Infantry Helmet** is a Common, Armor Equipment Card.

 **5** | 6 | 1

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Forest Girl Red Riding Hood

First Skin

   **Tag:** This monster is Female.

**Elite:** This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Anti-Air:** Melee Attack, Ranged Attack and **Doublestrike** will not cause **Flying** to trigger. This monster also deals X additional damage to monsters with **Flying** when using Melee Attack or Ranged Attack.

**Efface:** If the enemy's battlefield is empty before this monster attacks, destroy X random cards from the enemy's deck. Does not trigger on the first turn. Only triggers in PvP.

### Optional Skills

**Doublestrike:** When a Melee Attack is sucessful, deals additional X true damage to one random back row enemy. **Doublestrike** will only be triggered by **Counter-Attack** or **Cross-Counter-Attack** if the monster wasn't destroyed, and only once in the enemy's turn.

**Transform:** At the start of your battle phase, if you do not have any other monsters deployed, this monster will *transform*into **Moonlight Lonewolf Red Riding Hood**, gaining new skills and removing its equipment.

### Trivia

* **Forest Girl Red Riding Hood**, Amiable Grandma and Moonlight Werewolf are all based on characters from the *Little Red Riding Hood* fairy tale. They also allow the transformation of **Forest Girl Red Riding Hood** into **Moonlight Lonewolf Red Riding Hood**.

## Moonlight Lonewolf Red Riding Hood

### Crystal Cost

3

    **Tag:** This monster is Female.

**Transition:** This card can't be crafted, put on your deck or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Vigilant:** Immune to **Counter-Attack**, **Cross-Counter-Attack**, **Thorns**, **Entangle** and **Opportunity**.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

**Transform:** At the start of your opponent's turn, this monster will *transform*into **Forest Girl Red Riding Hood**, gaining new skills and removing its equipment.

### Trivia

* **Moonlight Lonewolf Red Riding Hood**, Frogg the Cursed, Reckless Adventurer and Velociraptor are the only monsters in the game that doesn't gain Healt when upgraded.
Fairy Godmother

Only Skin

   **Tag:** This monster is Female.

### Card Skills

**Jade Clothes:** When an Equipment Card equipped on this monster is destroyed, generate X additional crystals.

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.
Barbarian Armor

**Barbarian Armor** is a Rare, Armor Equipment Card.

 **2** | 4 | Yes
 **3** | 5 | Yes
 **4** | 5

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Crystal Cost**
Battle Crown

**Battle Crown** is an Epic, Armor Equipment Card.

 **2** | 5 | 4
 **4** | 4

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Captain Shield

**Captain Shield** is an Epic, Armor Equipment Card.

 **2** | 4 | 1
 **3** | 5 | 1
 **4** | 6 | 1
 **5** | 7 | 1

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Silence**: All enemies become *Silenced* for X turns, which makes them incapable of using Magic Attack or Heal.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Armor of Darkness

**Armor of Darkness** is a Legendary, Armor Equipment Card.

 **2** | 5 | 2
 **3** | 6 | 2
 **5** | 6 | 3

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Doublestrike:**When a Melee Attack is sucessful, deals additional X true damage to one random back row enemy. **Doublestrike** will only be triggered by **Counter-Attack** or **Cross-Counter-Attack** if the monster wasn't destroyed, and only once in the enemy's turn.

**Fear:** Swap the front row enemy with a random back row enemy.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Gluttonous Panda

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Swallow:** After killing an enemy, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. Only the Damage Types currently present on the card will be increased. This card will maintain the Damage Types if the equipment providing them is removed.

**Bug Maker:** At the end of your turn, adds a "Bug" Flash Card in your Deck, with **Anti-Sacrifice** and a crystal cost of X.
Anti-magic Barrier

**Anti-magic Barrier** is a Legendary, Non-Armor Equipment Card.

 **5** | 3 | Yes

**Mirror Shield:** Reduces spell damage taken by X.

**Magic Reflect:** When damaged by a Magic Attack, has 75% chance to reflect damage back to the attacker.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Boocan

First Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Smash:** When dealing physical damage to an enemy, destroy its Equipment Card.

### Awakened Form

**Melee Shot:** This monster can attack a front row enemy with Ranged Attack while on front row. This attack cannot be blocked.
Grand Pincer

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

### Trivia

* This monster ressembles Staglamite's old skins.
* **Grand Pincer** is an alternative version of Grand Pincer, Type β.
Gladiator Helm

**Gladiator Helm** is a Rare, Armor Equipment Card.

 **2** | 4 | 1
 **3** | 5 | 1
 **4** | 6 | 1
 **5** | 6

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Shield Spike:** When taking damage, deal X true damage to that enemy, unless it also have **Shield Spike**. It will not damage the enemy if this skill is provided by an Armor Equipment Card and it is broken on an attack.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Arena

The **Arena**is a place where you can battle other players to win arena points, climbing through the ranks and winning rewards based on the maximum arena points you achieved at the end of  a Season(30 Days).

The Arena have 7 "major divisions": Chuck Novice, Silver Apprentice, Silver Elite, Golden Expert, Platinum Master, Diamon Grandmaster and Legendary. Each "major division" are also divided in 4 "minor divisions", expect for Legendary. A player needs to reach a certain amount of arena points to climb through each divison, winning a Pack when it reaches a new division for the first time (First time Rank Up Reward). Rewards at the end of the season change based on the player's division at his maximum arena points achieved through the season.

At every 4th "minor division", the player gains a *rank protection*, which prevents their arena points to go below the rank its value. When a new Season starts, the player will be put on one division below their division on the last Season (e.g. Finishing a Season on Golden Expert 4 means starting on Silver Elite 1 in next Season).

## Chuck Novice

 1
 2
 3
 4

This division's icon is Leezard.This division's icon is Big Boned.This division's icon is Wolf Spider.This division's icon is Kurtey. (Monster from the old website version)
## Silver Apprentice

 1
 2
 3
 4

This division's icon is Magemonkey.This division's icon is Cloud Archer.This division's icon is Snoozemon.This division's icon is Triclops.
## Silver Elite

 1
 2
 3
 4

This division's icon is Squidiver.This division's icon is Kamicron.This division's icon is Sabershark.This division's icon is Crocomafia.
## Golden Expert

 1
 2
 3
 4

This division's icon is Whiterabbit.This division's icon is Quetzal.This division's icon is Rock Monster.This division's icon is Dungeonmaster.
## Platinum Master

 1
 2
 3
 4

This division's icon is Cat Knight.This division's icon is Boocan.This division's icon is Calamity.This division's icon is Musculard.

## Diamond Grandmaster

 1
 2
 3
 4

This division's icon is Blue Dragon.This division's icon is Red Dragon.This division's icon is Lazydragon.This division's icon is Pirate Lobster.
## Legendary

 3800

Legendary Arena Rank.
Cross-shaped Spear

**Cross-shaped Spear** is a Common, Non-Armor Equipment Card*.*

 **2** | 1
 **3** | 1
 **5** | 2

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Crystal Cost**
Dragon Hammer

**Dragon Hammer** is an Epic, Non-Armor Equipment Card.

 **2** | Yes
 **3** | Yes
 **5** | Yes

**Smash:** When dealing physical damage to an enemy, destroy its Equipment Card.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Human in Bucket

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Entangle:** This monster has 50% chance to *Entangle* the closest enemy, which makes them lose **Flying** and not attack or use skills in the next turn. Prioritizes the opposite monster.
Commander Hat

**Commander Hat** is a Legendary, Armor Equipment Card.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Shoot Command:** At the beginning of your turn, increases Ranged Attack of all allies by X and their Ranged Attack can't be blocked by armor. Only the strongest **Shoot Command** applies.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Battle-Axe

**Battle-Axe** is a Legendary, Non-Armor Equipment Card.

 **2** | 3
 **5** | 4

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Doublestrike:**When a Melee Attack is sucessful, deals additional X true damage to one random back row enemy. **Doublestrike** will only be triggered by **Counter-Attack** or **Cross-Counter-Attack** if the monster wasn't destroyed, and only once in the enemy's turn.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Antennae Staff

**Antennae Staff** is an Epic, Non-Armor Equipment Card.

 **2** | 1
 **3** | 1
 **5** | 2 | 3

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Reach:** This monster can attack a front row enemy with Melee Attack from the back row.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Inferno Greaves

**Inferno Greaves** is a Rare, Non-Armor Equipment Card.

 **2** | 1

**Shield Spike:** When taking damage, deal X true damage to that enemy, unless it also have **Shield Spike**. It will not damage the enemy if this skill is provided by an Armor Equipment Card and it is broken on an attack.

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Crystal Shoe

**Crystal Shoe** is a Rare card, that is a Non-Armor Equipment at Levels 1 and 2, and becomes an Armor-Equipment at Level 3 and beyond.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Jade Clothes:** When an Equipment Card equipped on this monster is destroyed, generate X additional crystals.

**Evacuate:** When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Trivia

* **Crystal Shoe** is the only card that starts as a Non-Armor Equipment and changes to an Armor Equipment upon upgrading.
Fire Element

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Additional Crystal:** When sacrificed, generate X additional crystals.
Dragon's Fang

**Dragon's Fang** is a Legendary, Non-Armor Equipment Card.

**Exclusive:** This card could only be bought in the shop for a limited time, for 300 Gems. This card can't be crafted or disenchanted.

 **2** | Yes
 **3** | Yes
 **5** | Yes

**Trickery:** At the beginning of your turn, all of your monsters that have the same faction will do maximum Random Damage.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Trivia

* The only cards in the game that doesn't have a flavor text are **Dragon's Fang**, Burning Armor and Poison Darts.
Fox Ninja

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Evacuate:** When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.
Bishkabooz's Dagger

**Bishkabooz's Dagger** is a Legendary, Non-Armor Equipment Card.

 **2** | 2
 **3** | 2
 **5** | 3 | 2

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Life Steal:** After dealing damage to an enemy with any Damage Type, they will recieve X additional damage and their maximum Health Points will be reduced by X.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Adventurer Tom Sawyer

First Skin

**Exclusive:** This card could only be gained by reaching Level 30 in the *Purchased Pass Rewards* when the Hero with the same name was released. This card can't be crafted or disenchanted.

   **Tag:** This monster is Adventurer.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Random Precision:** When performing a Random Damage attack, the enemy monster with the lowest HP will be targeted.
Aforgomon

Only Skin

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Forced Sacrifice:** When this card destroys a monster, you gain X *sacrifice points*.

**Power of Sacrifice:** At the beggining of the battle phase, this card will gain +X Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage for every *sacrifice point* you have.
Earth Dragon

* First Skin
* Earthquake

   **Tag:** This monster is a Dragon.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Contempt:** When summoned, equipped or used, destroy every monster and equipment on the battlefield with a crystal cost that's equal or lower than X. Only triggers in PvP. **Contempt** does not stack.

**Drain Crystal:** When this monster destroys an enemy, you gain X crystals.

### Awakened Form

**Crystal Devourer:** When this monster destroys an enemy, your opponent loses X crystals and you gain X.

### Notes

* **Earth Dragon'**s Earthquake skin is unlocked after completing the *Multicolored Dragon* Collection.

### Trivia

* **Earth Dragon** is the monster with the highest Crystal Cost of the game, without taking Event-exclusive monsters into consideration.
Fortune Faction

**Fortune Faction** is one of the six Factions present on Card Monsters.

* Skills that buff Random Damage and Ranged Attack (Trickery, Ambush, Opportunity, etc.)

#### **Weak Points**

* Heal and Group Heal
* Melee Attack

## Monster Cards

Monster avaliability means if it can be disenchanted and/or crafted and relates to how it can be obtained. All Common Fortune Monster Cards have a regular avaliability.

## Equipment Cards

Equipment avaliability means if it can be disenchanted and/or crafted and relates to how it can be obtained. All Common, Rare and Legendary Fortune Equipment Cards have a regular avaliability and all Elite Fortune Equipment Cards have an **Elite** avaliability.
Berserk Gloves

**Berserk Gloves** is a Rare, Armor Equipment Card.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Rage:** Increase Melee Attack by the difference of maximum Health Points and current Health Points.

**Taunt:** Becomes the priority target for all enemies' Ranged Attacks.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Fisher Monger

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased* enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.
Fries Knight

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Slam:** This monster can use Melee Attack from the back row. Will prioritize the enemy in the opposite position. Ignores **Stealth**.

### Trivia

* **Fries Knight'**s princess is Princess Burger.
* **Fries Knight** is referenced on Prince of Cola's flavor text.
Flying Snitch

Only Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Rearguard:** At the beginning of your turn, if this monster is in the back row, all other skills with a "numeric effect" will gain +X to its effects until the end of your opponent's turn. **All In**, **Batter**, **Bombardment**, **Craze**, **Flurry** and **Mantra** are not affected by this skill.
Cerberus

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Menace:** During your turn, deals X true damage to any enemy monster that changes position on the battlefield.

**Outbreak:** When dealing true damage or physical damage to a *Diseased* enemy, removes **Disease** and deals additional   spell damage equals to the number of *Diseased* stacks.  **Outbreak**will trigger before applying **Disease**.
Cannibal Flower

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Entangle:** This monster has 50% chance to *Entangle* the closest enemy, which makes them lose **Flying** and not attack or use skills in the next turn. Prioritizes the opposite monster.

**Regeneration:** Recover X Health Points when your turn starts.
Hedgehog

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Shield Spike:** When taking damage, deal X true damage to that enemy, unless it also have **Shield Spike**. It will not damage the enemy if this skill is provided by an Armor Equipment Card and it is broken on an attack.
Butterball

* First Skin
* Second Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Opportunity:**When an enemy does a Melee Attack from the back row, attack it with a Ranged Attack. Will trigger after all other enemy skills and only if the monster with this skill is still on the back row and wasn't destroyed.

### Trivia

* This card is a weaker, cheaper (crystal cost wise) version of Three-Headed Butterball.
Bow Chimp

First Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Opportunity:** When an enemy does a Melee Attack from the back row, attack it with a Ranged Attack. Will trigger after all other enemy skills and only if the monster with this skill is still on the back row and wasn't destroyed.

### Awakened Form

**Stealth:** While in the back row, can't be targeted by Ranged Attack or Magic Attack.
Healing Flute

**Healing Flute** is a Rare, Non-Armor Equipment Card.

**Heal:** Recovers HP of the most injured ally monster. Does not surpass Maximum HP.

**Group Heal:** Recovers HP of all allied monsters. Does not surpass Maximum HP.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Basatan

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Power of Sacrifice:** At the beggining of the battle phase, this card will gain +X Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage for every *sacrifice point* you have.

**Trample:** When this monster kills an enemy with Melee Attack or Ranged Attack, other enemy monsters will recieve the exceeding damage. If there are more than one monster, the damage will be divided between them (rounded up). **Trample** will not trigger if the monster dies right after attacking.
Eagle Commander Smith

First Skin

**Elite:** This card can't be crafted or disenchanted.

### Card Skills

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Mass Bombard:** At the beginning of the battle phase, all monsters with **Flying** will cause X additional damage when using Melee Attack or Ranged Attack to attack monsters without **Flying**. Lasts until the end of the opponent's turn. Only the strongest **Mass bombard** applies.

**Group Dive:** All your monsters with **Flying** gain **Dive**. When evading an attack due to **Flying**, increase Melee Attack and Ranged Attack by X until the end of your next turn.

### Optional Skills

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.
Beast Horn

**Beast Horn** is a Common, Non-Armor Equipment Card*.*

 **2** | Yes
 **3** | Yes
 **4** | Yes
 **5** | Yes

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Dragon's Badge

**Dragon's Badge** is a Rare, Non-Armor Equipment Card.

 **2** | 1
 **4** | 2

**Demoralize:** At the beginning of your turn, decrease Melee Attack and Ranged Attack of all enemies by X until the end of your opponent's turn. Only the strongest **Demoralize** applies.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Crystal Cost**
Crossbow

**Crossbow** is an Epic, Non-Armor Equipment Card.

 **2** | 2
 **3** | 2
 **5** | 4 | Yes

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Opportunity:** When an enemy does a Melee Attack from the back row, attack it with a Ranged Attack. Will trigger after all other enemy skills and only if the monster with this skill is still on the back row and wasn't destroyed.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Goblin Bommer

* First Skin
* Second Skin
* Crazy

**Royale:** This card can't be crafted and can only be obtained in Royale Packs. Click *here* to see all Royale Exclusive cards.

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.
Gear Jackal

Only Skin

   **Tag:** This monster is a Robot.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Robot's Body:** When this card is damaged, a random allied monster of the same faction as this card, that is currently without an equipment card, will be equipped with a "Cogwheel". This "Cogwheel" will have the same Armor as this card's maximum Health Points, and will provide all Damage Types currently on this card.
Barrier Knight

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Suppress Magic:** At the beginning of your turn, decrease Magic Attack of all enemies by X until the end of your opponnent's turn. Only the strongest **Suppress Magic** applies.

### Trivia

* **Barrier Knight** resembles Headless visually.
Frankenstein

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Growth:** After being healed, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. This card will lose the Damage Types if the equipment providing them is removed, but the values will remain increased if the card gain the Damage Types again.

**Trample:** When this monster kills an enemy with Melee Attack or Ranged Attack, other enemy monsters will recieve the exceeding damage. If there are more than one monster, the damage will be divided between them (rounded up).  **Trample** will not trigger if the monster dies right after attacking.
Ghost Doll

Only Skin

### Card Skills

**Crusade:** At the beginning of your battle phase, causes all your monsters with **Charge** to retrigger their **Charge** and gain **Piercing**.

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Evacuate:** When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.
Cat Spirit

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Anti-Air:** Melee Attack, Ranged Attack and **Doublestrike** will not cause **Flying** to trigger. This monster also deals X additional damage to monsters with **Flying** when using Melee Attack or Ranged Attack.

**World Equilibrium:** Monster cards in your hand will have their crystal cost changed to X. This effect triggers at the beginning of the battle phase.
Captain Eagle

Only Skin

*If your are looking for the Hero with the same name, go here.*
**Exclusive:** This card could only be gained by reaching Level 30 in the *Purchased Pass Rewards* when the Hero with the same name was released. This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Bombard:** If the monster has **Flying**, it will cause X additional damage when using Melee Attack or Ranged Attack to attack monsters without **Flying**.

### Trivia

* **Captain Eagle'**s name is Adler.
* **Captain Eagle'**s hero item is Re-ignited Feather.
Elf Hunter

Only Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Melee Shot:** This monster can attack a front row enemy with Ranged Attack while on front row. This attack cannot be blocked.

**Anti-Air:** Melee Attack, Ranged Attack and **Doublestrike** will not cause **Flying** to trigger. This monster also deals X additional damage to monsters with **Flying** when using Melee Attack or Ranged Attack.
Balance Ring

**Balance Ring** is a Rare, Non-Armor Equipment Card.

 **2** | Yes
 **3** | Yes
 **4** | Yes

**Counter-Attack:** When damaged by Melee Attack, has 50% chance to do a Melee Attack on the attacker.

**Mirror Shield:** Reduces spell damage taken by X.

**Shield:** Reduces physical damage taken by X.

**Crystal Cost**
Barbarian

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Rage:** Increase Melee Attack by the difference of maximum Health Points and current Health Points.
Crow Bomber

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Bombard:** If the monster has **Flying**, it will cause X additional damage when using Melee Attack or Ranged Attack to attack monsters without **Flying**.
Gale Wings

Only Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Stealth:** While in the back row, can't be targeted by Ranged Attack or Magic Attack.

**Shoot Command:** At the beginning of your turn, increases Ranged Attack of all allies by X and their Ranged Attack can't be blocked by armor. Only the strongest **Shoot Command** applies.

### Awakened Form

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.
Cthulhu

First Skin

**Elite:** This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Slam:** This monster can use Melee Attack from the back row. Will prioritize the enemy in the opposite position. Ignores **Stealth**.

**Abyss Gaze:** When summoned, destroy every monster and equipment on the battlefield with a crystal cost that's equal or lower than X. Increase the number of *sacrifice points* by [2 times (number of monster destroyed this way)]. If an enemy monster has **Evacuate**, it will activate, but the *sacrifice points* increase will still take place.

### Optional Skills

**Swallow:** After killing an enemy, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. Only the Damage Types currently present on the card will be increased. This card will maintain the Damage Types if the equipment providing them is removed.

**Power of Sacrifice:** At the beggining of the battle phase, this card will gain +X Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage for every *sacrifice point* you have.

### Trivia

* **Cthulhu** is a monster from Lovecraftian Terror, like Moon Beast.
Icy Staff

**Icy Staff** is an Epic, Non-Armor Equipment Card.

 **2** | 2
 **3** | 2
 **4** | 2

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Suppress Magic:** At the beginning of your turn, decrease Magic Attack of all enemies by X until the end of your opponnent's turn. Only the strongest **Suppress Magic** applies.

**Mirror Shield:** Reduces spell damage taken by X.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.