recursal/Fanatic-Fandom huggingface dataset:
Xemaz "Goldfingers" Goldpaw

Age
 Status
 Weight

Xemaz "Goldfingers" Goldpaw was a Goblin with infinite willpower, even at the darkest of times. Trough this, he was able to overcome any obstacle and lead his fellow Goblins trough the harsh environments of Kalimdor on foot.

## History

Xemaz at first beared the name "Goldfingers" and worked as a simple Environmental Engineer on Kezan. He had a loving wife and two sons before he was, alongside many other workers wanting to support him, sent off from Kezan by their Trade Prince. Many believed they all died, but fortunatly they sailed into the unexplored territories of Kalimdor. While his companions lost all hope, Xemaz pushed them onwards south.

During their trip trough the Barrens, Xemaz battled a mighty and golden wolf and took it's paw as a trophy.

Xemaz's adventure came to an end in Tanaris, where he and his fellow Goblins built a home for themselves. When Gadgetzan was founded, all of Xemaz's companions moved to live there instead, only remembering Xemaz as the proud and strongwilled Goblin which saved them.

While Xemaz was willful in his adventures, living alone in his little coastal home made him weaker with each passing day, thankfully he met up with his two sons Kazzil Goldfingers and Barb Goldfingers. On that cheerful day, Xemaz told his two sons his adventures in Kalimdor, most notably the one about the mighty Wolf and it's Golden Paw which sits on the Goldpaw shelf to this day. That paw was Xemaz's symbol of hope and will, he hoped that his family will do great things in the near future and to show this, he renamed the Goldfingers family to Goldpaw.

Not all of Xemaz's lifestory is written down, but most of it made it onto the "Legend of Goldpaw" scroll which is currently in the hands of Blaw Goldpaw.

## Personality

Xemaz Goldpaw was known as a proud Goblin with a will to go on even at the saddest of times. While it's not proven, Goldpaws have mentioned a cheerful Goblin Hero who saved their family and brought hope to them, this most likely is Xemaz Goldpaw.

## Physical Description

Xemaz's only picture shows him as a tall Goblin, wearing chainmail armor and a chaincloak most likely. The Goldpaw family's Environmental Engineers, once earning their degree, dye their hair blue in honour of their Hero, who must be Xemaz Goldpaw, this could prove that Xemaz also had blue hair, but it's not known if he had it naturally or he dyed too.

## Family and Relatives

Xemaz was born as a Goldfingers but later changed the family name to Goldpaw. His only living (and known) relatives are Blaw Goldpaw (Grandson) and Xerron Goldpaw (Great Grandson)

## Notes and Trivia

* Xemaz closely resembles Xerron Goldpaw
* Xemaz arrived on Kalimdor alongside his companions decades before the Orcs came.
* Even though Xemaz Goldpaw is considered one of the most important Goblins for Goldpaws, Xerron knew little to nothing about him before Blaw read him "Legend of Goldpaw".
* Xemaz's name is a referance to Xemas Goldpaw, who served an earlier idea for Xerron Goldpaw.
Mains and Alts

Back to G.R.E.A.S.E

Previous Page: G.R.E.A.S.E Effects

Each player can choose one character, Preferably one which they would RP on the most, to be their main. Alt characters will not be able to level higher than the main character.

## Legendary Alts

Each player also can choose **one** Legendary Alt. A Legendary Alt is a more powerful character than your average male or female, and they will show it out too! A Legendary character can't be leveled with EXP Potions but can take part in LEGENDARY Scenarios. A legendary Alt can choose 3 of the following things listed below:

* Start with a Hero Class and start with the SAI requirement stats.
* 5 Gold pocket money. (Worth €500!)
* Design your own Legendary Weapon.
* Fill your Equipment slots with special items. Also gain 1 Consumable of your choice.
* Create a unique Companion Pet with a unique ability.

### Requirements

"This all sounds well and good, but there has to be a catch?" You may ask yourself, well buddy, yes there is, but it's not something big to worry about. All you need to do is write a convincing story which shows why the character is considered legendary and why he should be part of the STC.
Child Street

Child Street é o nome dado a gangue mais assustadora da grande cidade, consiste em crianças sequestradas de orfanatos e dominadas por Dona, uma NPC cruel e rainha da hipnose.

As crianças sempre enganam o jogador com sua falsa inocência e seu sorriso acolhedor; Durante o evento "Assombrações do Colégio", os fantasmas das Child Street prenderam-se aos sobreviventes (O jogador está sim assombrado por uma Child Street), Dona os vigia como uma águia e anota todos seus pontos fracos (ao final do mangá, Dona é derrotada por Gumi Megpoid ao deixar uma fenda em sua barreira de proteção com corpos de crianças, sua mira era tão precisa que a bala passou entre dois dedos de um corpo e acertou sua cabeça em cheio) para o final. Também teve como serva, uma robô alienígena, Kikkarita Mukuro.
GREASE Mech Warrior

Main Skill

The Mech Warrior is a sturdy and powerful fighter who utilizes technology to defeat his enemies. Wearing a power suit and carrying a powerful blaster rifle, he's sure to lead the charge in every battle.

Agility is the main skill for the Mech Warrior although to be an effective tank Strength is also required.

War Droids are the unique pet for the Mech Warrior, a strong and advanced robot that can help in battle or recharge the Mech Warrior's Forcefield Generator.

### Default Abilities

Critical:(Sonic Round) Fire blasts of sonic energy. 2x /roll 3 for damage

Special: (Sticky Grenade) Throw a grenade at a target that detonates next turn and deals 1 damage

Passive: (Forcefield Generator) The F.G gives you 3 shield charges that reduce all damage taken by 1. Use a Wardroid to restore shield charges.

### Purchasable Critical Abilities

 Sonic Round II
 Sonic Round III

### Purchasable Special Abilities

 Sticky Grenade II
 Sticky Grenade III

### Purchasable Passive Abilities

 Forcefield Generator II
 Forcefield Generator III
Matryoshka Doll

Matryoshka Doll ou simplesmente Matryoshka, é o nome da maior gangue de toda a cidade, liderada por Gumi Megpoid. Foi criada por Cody Friendly, 5 anos antes de Muki Hanna nascer; foi criada para dominar as gangues de bandidos que assombravam a todos os cidadãos, assim que se tornassem a gangue mais temida da cidade, iriam se desintegrar e juntar-se novamente somente quando o crime dominasse.

Cody concluiu seu plano com sucesso, mas um traidor o matou com 13 tiros e libertou todos os criminosos que o Batalhão E mantinha em segredo. Os integrantes fugiram e criaram outras gangues, somente 5 garotas recusavam-se a abandonar o barco. Uma das 5 garotas era uma grande atiradora que não falhara em nem mesmo um tiro, jurou vingança pela morte de seu líder, mas desistiu ao saber que o grande traidor era seu irmão. Ela então mudou o alvo de seu tiro, atirando em si mesma. Outra garota continuou sua vida sem largar o cargo, teve uma filha e passou-a a liderança de armas de fogo. A menina chamava-se Muki Hanna, e acabou tornando-se a líder principal. As outras garotas invadiram orfanatos em esperança de trazer crianças para a gangue e salva-las de outras gangues de sequestro, formando novamente uma Matryoshka. Muki, embora tivera somente 6 anos de idade, conseguiu dominar uma grande quantidade de bandidos e ajudar a polícia, mas algo aconteceu; Koppy Vegans questionou seu governo, por que traíram outras gangues para ganhar lucros? Muki não sabia responder. Novamente, a gangue desintegrou-se. Muki estava agora caindo em decadência, mas em um beco, encontrou um grupo de garotos espancando uma menina de 8 anos, sua mesma idade; Imediatamente, salvou-a como uma heroína.

A garota era Gumi Megpoid. Logo entrou para a gangue, suas habilidades de tiro e força eram superiores a de qualquer um. Muki logo reconheceu sua superioridade e renunciou a liderança. Gumi tinha uma liderança quase perfeita, capaz de dominar a cidade por completo e com sucesso. O jogador deve escolher entre "Se salvar com dívidas" ou "Morrer sem honra" ao iniciar o jogo. No caso, seria escolher entrar para a gangue/aliar-se a Gumi ou Entrar em outra gangue/aliar-se a outro líder.
Commander Grillblast

Age
 Status
 Weight

Commander Grillblast recruits, trains and leads the forces of Vanboom Industries. powerful and strict, Grillblast honours his lord, Rich King Barbaso Vanboom, and does whatever he or his master desires.

## History

Nothing is known about Grillblast's past, not even his real name. Grillblast was one of the first few to sign up for the brutal tournament held by Barbaso to choose a proper Commander for Vanboom Industries, and he was the first and only victor from 101 Goblins. Having slaughtered a hundred Goblins with pure ease, there was no denial that Grillblast was the true Commander Barbaso had been looking for. Rumours state that the Commander earned his name from the armor he wore during the tournament: metal plates from past grills and bombshells covered most of his body.

Having shown his power in the tournament, Grillblast had total dominance over any future goblins who would dare to join Vanboom's faction.

Grillblast died on 24/07/2015 event "Siege on Vanboom Industries part 1", having lost a battle and his arm to Blaw Goldpaw, Draxle Steamgear and Riket Steamhealer. His final words were most likely directed at Xerron, which simply stated that there must always be a Rich King. It is very likely that his inner armor layer is velded onto his skin.

## Personality

A Goblin who is thirsty for battle and blood, Grillblast is willing to serve his lord at any cost and never questions his judgement. Grillblast's hate over loss makes him a dangerous foe, he would do anything to see Vanboom Industries the greatest Goblin company anyone has ever seen. Should the Commander see failure amongst his forces or an intruder, he quickly sentences them to be executed, unfortunatly his Lord thinks beyond execution.

### Fighting Style

Grillblast enjoys starting his battles off by wearing down his more powerful foes with bombs. Should he see his opponents weakened, Grillblast pulls out his massive blade to execute his enemies.

## Physical Description

Grillblast is a very muscular and tall Goblin. He has the glowy eyes of a Death Knight and wears strong armor covered with molten flames. He is very intimidating considering he has light purple hair.
GREASE Heroes

Back to Archetypes

 Main Skill

Only a select few Goblins have the right to call themselves a Hero. They walk among us however they are more than simple mortals.

The Hero classes are hard to unlock however they can be very worthwhile to obtain. Each Hero Class has its own abilities and class items.

Each Hero Class can preform a different role, some can even switch between roles when out of combat.

### List of Heroes

> Brawler
>
>

> Crusader
>
>

> Debt Knight
>
>

> Mad Doctor
>
>

> Mech Warrior
>
>

> Tinker
>
>

> Trader
>
>
Gor-Rok

**Gor-Rok** is a Saurus hero.

## Background

Gor-Rok is an exemplary example of a Saurus and martial might.

## Abilities

He attacks his enemies with a Celestite War-mace along with Fearsome Jaws and an Aeon Shield. He is also known to fly into a ferocious rage when attacking his enemies. He can also hunt out weakness in enemy units, enabling his fellow Saurus to break enemies more easily.

## Sources

1. ↑ 1.0 1.1 1.2 Warscrolls Compendium: Lizardmen p8
The Smuggler's Cache

The Smuggler's Cache might not be much of a legit store, but that doesn't make the products of lesser quality. Selling poisons, explosives, questionable medicine and other illegal goods, "Styx" roams the darkest places trying to make a quick profit.

### Currencies

The Cache accepts Copper, Silver and Gold as well as it's own currency "Credits" or "Credz".

Credz can be used to purchase special items and services.

After purchasing items (in a single purchase) for at least 30 silver, "Styx" will grand 1 Cred to the buyer.

## Goods

### Poisons

Poisons are consumed on use. They will buff your next attack with a special effect but not take up your turn.

 Vial of Paralyzing Poison

###

### Explosives

Explosives are consumed on use. They will use up your turn during combat. Use them to deal great amounts of damage in tough fights!

 Molotov Cocktail
 Big Daddy
 Dark Matter Bomb

### Black Market Medicine

Illegal drugs and medication to relief pain and other unwanted feelings or boost certain abilities. Medicine will be consumed on use and not take up your turn.

### Services

Need someone out of your way? Need something transported somewhere in a more subtle manner? Look no further. Pay up in Credz and Styx will take care of the rest.

 Smuggling
 Supply
Blackwater Musketeers

Leader(s)
 Notable Members
 Locations
 Enemies

The Blackwater Musketeers where the main military power within Booty Bay before the arrival of the much cheaper Bruisers.

## Combat Style

The Blackwater Musketeers where undefeated in battle. They used volleys of musket fire to keep enemies at bay. The strategy was so effective that the Musketeers managed to drive most of the Bloodsail pirates out of Stranglethorn Vale.

###

## Fall of the Musketeers

The Musketeers where eventually disbanded by Baron Revilgaz himself as he no longer had need of them. The Musketeers never abandoned each other though and most of them became a nuisance to Booty Bay. During the events of the Vanboom Arena, the leader of the Musketeers named Tracker offered his services the Trade Lord of the Steamgear Trading Co.

As of today the Blackwater Musketeers are a part of the Steamgear Trading Co. and where renamed to the Steamgear Musketeers.
Chief Ballo

Chief Ballo was the father of Buzz, Zipp and Zixx Steamgear. He founded and ruled the chiefdom of the Ballows and constructed the fort known as Stuntspike. Not much is known about him, but Buzz's journal

 Age
 Weight

speaks of Ballo as a great warrior but poor leader.

## Background

Ballo was either a slave or a tribal Goblin who grew up in the jungles of Kezan around 140 years BDP.

Once he matured he grew much larger than most Goblins and quickly became known as a strong and great warrior. He later passed this giant gene on to his oldest son Buzz.

### Rise to Power

Ballo would have been able to rival a young Troll's strength and most likely smashed his way to freedom. He founded a chiefdom he named "The Ballows" after himself. A wooden fort was constructed, as well as walls, towers and many farms. He had many concubines and had many children, however one concubine gave him a three ling of sons and so she became his first wife.

### End of an Age

About 30 years after the founding of the Ballows, the stronghold came under constant attack from Island Trolls. On one night the Trolls managed to infiltrate the guards using voodoo magic, not long after the stronghold fell and was destroyed. Chief Ballo died bravely while fighting the thing he hated most in the world.. Trolls.

## Legacy

Although Ballo was not much of a brainiac and did not really achieve anything for Goblin-kind he has inspired many Goblin Bards to write poems and songs like the poem of Chief Ballo.

Ballo fought with a greatclub he named Tuskgut, it is believed that the Island Trolls who defeated Ballo took the weapon as a trophy after his death. It still remains undiscovered to this day.
Janice Yakult

Janice Yakult é uma NPC professora do colégio Beta, trata-se de uma mulher que vive afogando as mágoas em mil e um litros de todos os tipos de bebida (até mesmo nas aulas!), suas aulas consistem em Matemática da Cachaça, Russinglês da Vodka, Ciência da cerveja, História do alchool, Geografia da polícia e como fugir de unicórnios, além de aulas de campo em lugares nada a ver. Sua filha adotiva é Koneko Yakult, uma garotinha que encontrou na frente do lugar em que mais gostava de beber.

Nem vale lembrar de Youlo, sua aluna predileta por conseguir alterar a forma de seu corpo para qualquer coisa (efeitos do alchool...)

Sua história é desconhecida, mas perdeu seu marido e filha em um acidente de carro (explicando sua bebida diária)

* NUNCA vai ser vista sem sua vodka
* SEMPRE vai te passar um sermão
* TRUPICA mas não cai
* Ama a seu pai
Swift the Cunning

Age
 Status
 Weight

Swift the Cunning is a Darkspear Raptor mount, Best Friend and partner in business of Merchant Talga. He is a turquoise Raptor with dark green armour plating. It is currently unknown how or where Talga got Swift, but they seem to have been together for a long time now.

## History

Nothing is known about Swift the Cunning at the moment, besides that he is Talga's most trusted friend and partner in their business.

## Personality

Swift is very protective with Talga and their business, mostly the one guarding and carrying the heavy-load while his master tries to make money for them.

## Physical Description

Swift is a rather tall turquoise Darkspear Raptor with dark green armour plating and 12 yellow feathers sticking out of his helm piece. His raptor talons are onyx, sharp and huge, ready for combat.

### Abilities and Combat

Swift is said to be a rather dangerous opponent if angered, using he's huge, sharp talons to rend and tear anyone who is up for a fight with the Travelling Salesmon.

Swift is also able to follow scents and move very quickly when in need, and these attriputes are probably where he got his name too.

## Notes and Trivia

* During the misunderstanding with the wanted poster, Draxle and Swift had a short battle, but Swift didn't use his full-force against Draxle. It was later revealed that Talga never meant to danger Draxle's life and instead take something from him as proof of the bounty.
Analysis:Space-Time Transfer Device

## Only When "That Guy" is Present

I'll give the conclusion first -

The Y-axis was bent when the player descended.

Since the player is able to freely move along the time axis, was the Y axis bent during the time jumps? Absolutely.

The main cause may have been in Kokoro's route. Kokoro made us believe that the events in the cabin and SPHIA occur at the same time.

The space-time transfer device may have been built to use a "god" (from Sunglass' perspective) such ourselves.

## Random Transfer Phenomenon?

Moving slightly away from the Y-axis issue, let's discuss the the seemingly random transfers. When everyone is in their respective body, there's no way to tell when the first transfer will occur. However, there seems to be a trend:

Just before Kokoro or Satoru transfer, Inubushi becomes extremely agitated. When Kokoro reads the future newspaper, when Satoru blames Inubushi for the rat, when Yomogi and the others wish for help to arrive early -

Its seems most of the transfers are influenced by the character's mental state. The player, being affected by the tension, may inadvertently initiate the transfer.

## 33 Minute Rule

The first transfer occurs at random, but the next two transfers occur after 33 minutes. Once everyone returns to their respective bodies, the cycle repeats.

But why 33 minutes? The 33 minute rule may have been created by chance and Satoru's belief.

On the first day of transfers, while Kokoro is in SPHIA and Satoru is in the cabin, they experience the same random transfer duration (the fact that it was 33 minutes was mere coincidence).

On the second day, Satoru sees the 33 minute gap. and the player becomes convinced that it's some sort of rule.

## Summary

* Time is warped by the player, who believes both events are happening simultaneously at the start of Kokoro's route.
* Transfers are initiated randomly, but it happens when characters are experiencing strong emotions. The player is affected by the tension.
* The 33 minute rule when everyone is out of their respective body may have been coincidence, but the player solidified it as a rule.
Engineer

Back to G.R.E.A.S.E Archetypes

Previous Archetype: Medic

Next Archetype: Bruiser

 Main Skill

The Engineers are the heart and soul of Goblin society. In the company Engineers are highly respected. They craft bombs, machinery and vehicles alike, generating great amounts of moolah for the company.

Intellect is the Engineer's primary skill, it will increase his mana pool as well as his brain size! The base Engineer will use scrap to deal great amounts of damage. However, after some tinkering, the Engineer can be a great support to the team, speeding up the battle greatly.

The Engineer often relies on robotic pets, bombs or other mechanical devices to defeat its enemies. From crazy sappers to mad scientists, the Engineer has it all!

### Default Abilities

Critical: Scavenge

(5MP) Deal 3 damage to a single target and gain 5 Scrap.

Special: Recycle

(2MP) Use 2 Scrap to restore 2 mana.

Passive: Salvage

Whenever you deal damage you gain 1 Scrap but when you take damage you lose 1 Scrap. You can carry a total of 5 Scrap.

Utility: Spare Parts

Give a friendly target a random buff! /roll 4 to see the effect.

1. Restore 1 HP.
2. Divine Shield.
3. Windfury
4. Stealth.
Age Of Sigma Wikia

## Welcome to the Age Of Sigma Wikia

Welcome to the Age of Sigma Wiki!

This wiki is about the Games Workshop tabletop wargame Warhammer Age of Sigma.

## Describe your topic

Age of Sigma is a miniatures based table-top war game produced by Games Workshop and its subsidiaries. The setting is based on the Warhammer world, but is based on a period in time after the world was destroyed by Chaos.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Chakax

**Chakax**, the Eternity Warden, is a Saurus and the guardian of a Slann.

## Background

He is often seen defending a Slann, leading a force of Temple Guard. He will always defend his charge even to his own detriment, often seen taking wounds that were meant for the Slann.

## Equipment

Chakax is armed with a Star-stone Mace and has Fearsome Jaws.

## Sources

1. ↑ 1.0 1.1 1.2 Warscrolls Compendium: Lizardmen p8
Slann

The **Slann** are the leaders of the Seraphon.

## Appearance

Slann are toad-like creatures with immense magical powers. They are exclusively found sitting on magical palanquins from where they can survey the battlefield and bring their magical powers to bear most effectively.

## Abilities

Slann are able to use their magical powers, including surveying the constellations, allowing other units to fly and making it easier to kill the forces of Chaos. They have also been known to project their magical powers through other wizards in the Seraphon force. Their palanquin's are known to be able to project immolating lightning at enemies threatening the Slann.

## Sources

1. ↑ 1.0 1.1 1.2 Warscrolls Compendium: Lizardmen p4
Yukidoh Satoru

Birthday
 Blood Type
 Laterality
 Hobbies
 Likes
 Dislikes
 Jungian archetype | Animus

**Yukidoh Satoru** (born 22 February 1990) is one of the two protagonists of *Remember 11*. For most of the story, his body resides at a psychiatric hospital in Hokkaido known as SPHIA. His consciousness regularly switches with the consciousness of Fuyukawa Kokoro. Satoru is the representation of the Animus in *Remember 11*.

The second half of *Remember 11* takes place through Satoru's perspective. Satoru is an extraordinarily intelligent man, and quickly grasps the nature of the phenomenon befalling himself and Kokoro. This is despite a severe affliction of amnesia that appears to have developed following his fall from the clock tower at SPHIA - Satoru can only remember incidental details, yet instinctively 'knows' almost everyone he meets.

A methodical, organised, and calm individual, Satoru's story has two priorities: 1), Solve the transfer phenomenon and recover his memories; and 2), Evade and identify the individual at SPHIA who is attempting to kill him.
Kraki Megpoid

Kraki Megpoid

Kraki é uma NPC secundária criada na segunda versão do jogo, filha de Gumi Megpoid e Ezreal. Tornou-se a pior líder que a Matryoshka Doll já teve durante todos seus anos, perdendo mais de 80 membros. Kraki era uma personagem extrovertida e rápida, diferente de Gumi, que era séria e observadora.

Foi também culpada por sua morte.

Curiosidades

Perdeu milhares de apostas

Perdeu a virginidade em uma aposta

Perdeu o BV em uma aposta

Perdeu a liderança em uma aposta

Perdeu a mãe em uma aposta

Perdeu a vida em uma aposta

Matou o pai por ter sido responsável pela morte de sua mãe

Perdeu a virgindade e o BV com Lion BadStar
Saurus

**Saurus** are the main troops of Seraphon forces.

## Warriors

Warriors are the standard troops deployed by the Serephon. Units of warriors are lead by Alpha Talons, who are more experienced Saurus.

### Armament

Saurus Warriors are usually armed with either Celestite Clubs or Celestite Spears. They also have Fearsome Jaws and carry Stardrake Shields.

### Mounts

Saurus can often be seen mounted on Cold Ones. In this case they are armed with Celestite Blades and Celestite Lances, while also having Powerful Jaws and Stardrake Shields. They are led by an Alpha Knight and may carry a Stardrake Icon and Wardrum.

## Temple Guards

Temple Guards are designed to protect Serephon heroes. They can often be seen taking damage meant to be dealt to the hero they are selected to defend. They are commanded by an Alpha Guardian.

### Armament

Often Template Guards are armed with Celestite Polearms and have Powerful Jaws and Stardrake Shields.

### Equipment

Temple Guard often carry Stardrake Icons and Wardrums.

## Scar-Veterans

Scar-Veterans are experienced Saurus. They are able to let out a cry which drives nearby Saurus into a frenzy.

### Armament

Scar-Veterans carry Celestite War-picks and have Fearsome Jaws. They also carry an ancient device to channel magical energy.

### Mounts

Scar-Veterans can sometimes be seen riding Carnosaurs. In this instance they can be armed with a variety of weapons, including Celestite Warblade, Celestite War-spear, Celestite Greatblade and has Fearsome Jaws and a Stardrake Shield.

## Saurus Oldbloods

Oldbloods are individuals who command units of Saurus. They are heavily armed and are very experienced, with great command ability. They also have radiate a cold fury which inspires surround troops.

### Armament

Oldblood can carry a Suntooth Maul, Celestite Warblade, Celestite War-spear or Celestite Greatblade. They also use their Fearsome Jaws and Stardrake Shield which are as powerful in offence as they are in defence.

### Mounts

Oldbloods are often seen mounted on Cold Ones. In these instances they are often seen with Celestite War-picks and can charge into enemy formations.

## Famous Saurus

* Kroq-Gar
* Chakax - the Eternity Warden
* Gor-Rok

## Sources

1. ↑ 1.0 1.1 1.2 Warscrolls Compendium: Lizardmen p6
2. ↑ 2.0 2.1 Warscrolls Compendium: Lizardmen p11
3. ↑ Warscrolls Compendium: Lizardmen p13
4. ↑ 4.0 4.1 4.2 Warscrolls Compendium: Lizardmen p12
5. ↑ 5.0 5.1 5.2 5.3 Warscrolls Compendium: Lizardmen p9
6. ↑ Warscrolls Compendium: Lizardmen p7
Seraphon

File:Placeholder
The **Seraphon** are a race of cold blooded lizard-creatures, born of the stars and mortal enemies of Chaos.

## Society

The Seraphon are led by the Slann, bloated creatures who sit on magical palanquins. Included in their forces are the bestial Sauras and the smaller Skinks.

## Sources

1. ↑ Warscrolls Compendium: Lizardmen p2
2. ↑ Warscrolls Compendium: Lizardmen p2
Kroak

**Kroak** is a Slann.

## Life

Little is known of Kroak's life, but he is now physically a long dead husk.

## Appearance

After his death, he was mummified and placed on a magical palanquin. His spirit, and many others, still remain hovering around his corpse, protecting it from physical harm.

## Abilities

As a member of the Slann, Kroak has many magical powers, including the ability to call comets from space, attack enemies using surrounding spirits's Spectral Claws and see into the future.

## Sources

1. ↑ 1.0 1.1 1.2 Warscrolls Compendium: Lizardmen p3
Nozil Goldpaw

Age
 Status
 Weight

The son of Kazzil Goldpaw, Nozil was known for his humours, yet serious behaviour. His most successful invention is his Powersuit, which is worn by his son Xerron Goldpaw to this day.

## Early Life

When Nozil was born, Kazzil begun to think about the family's future, as Xemaz placed leadership into his hands. Kazzil saw his brother, Barb Goldpaw, as not only a danger to the family, but also to Nozil's life. Before he could even hear Nozil's first words, Kazzil had already banished him from Tanaris.

## Mid Life

When Nozil grew older, he begun to learn many blacksmithing techniques from his father and soon he was able to smith his first weapon. Like his father, Nozil wanted to become a successful Environmental Engineer, and his studies in E.E.A, and his own father's guidances, were able to make him into a very intelligent one. Though he was good at his profession, his love towards the explorer Tisy Gigarocket soon brought him something he had never learned to handle before - a child by the name of Xerron Goldpaw. Nozil feared that he wouldn't be a good father to Xero, but Tisy convinced him otherwise. Inorder to support the family, Nozil took up a job at the Thousand Needle's racetrack as a Vehicle-mechanic.

## Death

When the Destroyer, Deathwing brought doom and chaos to Azeroth, Nozil and his wife Tisy were one of the many who would be struck down by him. When Tisy brought young Xerron to the racetrack to see his father work, a great wave hit the canyon, killing anyone who would stand in it's way. While Xerron was saved from it, Nozil and Tisy were not.
Beedle Bedley

Beedle is the first known member of the Bedley family. He is father to Beedle Bedley II.

 Age
 Status

## Background

Beedle was born on Kezan and left for Tanaris as part of the Steamgear Expedition.

He quickly became close friends with Buzzek and swore that his family will always serve the Steamgear family.

## Occupation

Beedle spend most of his time hunting, leatherworking and chopping trees.

## Death

Beedle is believed to have died during the Steamgear Rebellion, though his body was never found.
Kroq-Gar

**Kroq-Gar** is a Saurus hero of the Seraphon forces.

## Appearance

Kroq-Gar is commonly seen mounted on his Carnosaur Grymloq.

## Background

Kroq-Gar has seen many battles and is an inspiration to his troops.

## Abilities

He is armed with a Sunbolt Gauntlet and a Sunstone Spear as well as the abilities of Grymloq.

## Sources

1. ↑ 1.0 1.1 1.2 1.3 Warscrolls Compendium: Lizardmen p5
Yukidoh Sayaka

Birthday
 Blood Type
 Laterality
 Hobbies
 Likes
 Dislikes
 Jungian archetype | Shadow (as Inubushi Keiko)

**Yukidoh Sayaka** (born 22 February 1990) is Yukidoh Satoru's younger sister and fraternal twin. She appears briefly in a flashback in the prologue, but is never mentioned again in the main story. Her existence is revealed in TIPS 110 once the player has collected all other TIPS.

According to the TIPS, she was diagnosed with Dissociative Identity Disorder. She died in 2001, 11 years prior to 2012. The nature of her death isn't described in detail; she's merely described as "a person who is no longer in this world". Her death is the reason why Satoru devised the YUKIDOH Plan, making her central to the mysteries of *Remember 11*.

## Death

Considering Satoru's intense hatred for "That Guy", it's very likely That Guy had a hand in Sayaka's death. This may have been done in one of two ways.

1. During the first playthrough, Kokoro describes Inubushi Keiko, then a flashback of Sayaka is shown. Many players likely thought the girl in the flashback was a younger version of Inubushi. The player has great influence over the world, and this misconception may have deleted Sayaka's personality.
2. Alternatively, there was meant to be a choice in the prologue. The player's choice would then control Satoru's body can cause him to do something that "kills" Sayaka.

In either case, her body eventually becomes Inubushi Keiko. This is supported by their similar appearance and identical blood types.

The goal of the YUKIDOH Plan is to get revenge on Self for "killing" Sayaka, and maybe attempt to revive her.
Tracker Swindlefuse

Age
 Status
 Weight

"Tracker" is the general of the Steamgear Musketeers.

## Background

Tracker's real name is unknown and he likes to keep it to himself, however his last name shows that he is related to Grinzo Swindlefuse, a navigator within the Steamgear Trading Co.

Tracker's early life was chaotic, he sailed with the Blackwater Raiders and fought many battles. He became skilled with the rifle and pistol and eventually was promoted to General when the Blackwater Musketeers where formed.

## Captured by Vanboom

Tracker and many of his allies where one day ambushed by a group of Vanboom assassins and brought to the Gurubashi Arena where they were forced to fight gladiators for Vanboom's amusement. Vanboom threatened Tracker that he had captured his family and would kill them if he or any of the other Musketeers tried to escape.

During the events of the Vanboom Arena RP event, Tracker recieved a letter from his cousin Grinzo. The letter told him that his family had been killed long ago and that Vanboom has to die. Tracker made a plan on how to escape the arena and with the help of a few Steamgear Goblins the plan was a success.

## Relatives

Grinzo Swindlefuse (Cousin)

Trix Swindlefuse (Wife, deceased)

Trixxy Swindlefuse (Daughter, deceased)

Geno Swindlefuse (Son, deceased)
Steamgear Trading Co

Leader(s)
 Notable Members
 Headquarters
 Locations
 Allies
 Enemies

The Steamgear Trading Co. is currently the main company of the Steamgear family. The company is known for trading and crafting products.

## History

The Company was founded on 06/06 (2013) by Draxle Steamgear. He foolishly proclaimed himself "Trade Prince of the STC" and got mocked for it constantly.

After multiple signs of poor leadership, Draxle's father Buzzek decided to take leadership upon himself, demoting Draxle to officer.

A year later Draxle was restored as the leader of his company after his father left to rebuild Kezan.

## Trade and Production

Many brilliant inventions where made by the Company.

A few of these inventions are: The Oilumbrella, Elegems™, The Portable Portal Mailbox and the Dark Matter Bomb.

The STC is known to trade mainly weapons and explosives to any customer willing to buy.

## Members

The crew as of now:

* Draxle Steamgear - Trade Lord
* Krezzik Sparxson - Quartermaster
* Jinxxie Sparxson - Medic
* Xerron Goldpaw - Chronicler
* Calxie Rustblast - Supervisor of the Bombsquad
* Riket Steamhealer - Pyromaniac
* Beedle II Bedley - Mechanic
* Lepz Goldsnatcher - Navigator
* Blaw Goldpaw - Navigator
* Gyxle Steamgear - Trader
* Tracker Swindlefuse - Musketeer General
Yomogi Seiji

Birthday
 Blood Type
 Laterality
 Hobbies
 Likes
 Dislikes
 Jungian archetype | Old Wise Man

**Yomogi Seiji** (born 16 September 1975) is a mountaineer caught up in the crisis at Mount Akakura. Yomogi is the representation of the Old Wise Man in *Remember 11*.

Yomogi is a kind and affable man with a gentle demeanour. This, along with his experience in harsh meteorological conditions means he becomes the *de facto* leader of the shelter cabin, where he is trapped for most of the story. Yomogi's resolve and composure comes under severe strain in the claustrophobic cabin; the pressure to ensure he survival of the group is compounded by the whims and actions of each of its members.

Yomogi is later revealed to be the husband of Utsumi, and together they had a son, Junichi, who was murdered in the incident at Awazumi Hospital.
Inubushi Keiko

Birthday
 Blood Type
 Laterality
 Hobbies
 Likes
 Dislikes
 Jungian archetype | Shadow

**Inubushi Keiko** (born 30 April 1991) is a notorious criminal who was the perpetrator of the mass murder incident at Awazumi Hospital. The investigation into the atrocity showed that Keiko suffered from Dissociative Identity Disorder (DID) and she was absolved of murder. She represents the Shadow.

Due to the nature of the incident and her disorder, Keiko was confined indefinitely to SPHIA where she resides for the entirety of the story under the name of **Suzukage Hotori**. As would be expected, her personality and actions are erratic at best – to Kokoro, she is completely mute; to Satoru, she is a capricious figure, alternately flirtatious and haughty.

Inubushi Keiko is ultimately shown to be subject to the same personality exchange phenomenon as Satoru and Kokoro. The 'silent' Keiko that Kokoro meets is actually the personality of the real Suzukage Hotori. The Keiko that Satoru knows is the true Keiko; while a genuine sufferer of DID, she retains her murderous potential up to the novel's final scene. She denies being Keiko and goes by the name "Hotori" to deceive those around her.

## Personalities

Keiko was evaluated as having 11 personalities and given letters from "A" to "K". The personalities are as follows:

* Alice: A young girl that searches for her brother and is a victim of abuse, heavily implied to be Inubushi's alter.
* Baby: Described as being an infant.
* Childhood: An innocent, but extremely quick to cry six-year-old boy.
* Darkness: A melancholy young man that withdraws from social interaction and has a habit of self-harm.
* Empty: A complete lack of will. Can be seen in-game when Inubushi freaks out and stares off into space.
* Frau: A woman in her late twenties who is extremely lewd and even seduced the doctor examining her.
* Gaily: A bubbly happy young girl.
* Hummingbird: A 19 year old girl with a shy and calm character. She had a fondness for listening to music. Kokoro believes this is the "Hotori" personality.
* Intelligence: A smart older man.
* Jack: A murderous monster whose name likely refers to Jack the Ripper. A 17-year-old woman that possesses strong destructive urges and sadistic hobbies. While held in an examination room, Jack used a pair of scissors to kill the doctor examining her.
* Keiko: The main personality that controls the body.

## Trivia

* In the message box, her name tag identifies her as "Hotori" for the majority of Satoru's route. She is only correctly identified as "Inubushi" in 3 scenes on the first two days, namely:
	+ Satoru Chapter: Shadow
	+ Satoru Chapter: Mind-Education
	+ Satoru Chapter: Polyhedron.

## References

1. ↑ Drama CD 4
2. ↑ 2.0 2.1 2.2 2.3 Drama CD "Day After Day"
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Kokoro Chapter: Psychiatric Examination Results (Full Text)
Akitas

Os Akitas são a segunda gangue mais temida de toda a cidade, liderada por Harry Megpoid; Se o player aceitar tornar-se um Akita, poderá morrer com mais facilidade ao longo do jogo.

Harry, Hikaru e Ryan são os 3 lordes (e Lady) dos peões laminados, funcionam como pistolas, mas tem distancia menor e causam maior estrago. Os 3 não tem um bom relacionamento, Harry trara Ryan como um lixo, mas trata Hikaru como uma irmã, Hikaru é o escudo dos dois, e Ryan os trata como pedaços de merda.

Em várias lutas, Harry foi capaz de matar quem quisesse pelo bem de sua gangue, até mesmo tentou matar Gumi Megpoid, sua prima. Hikaru se jogava a frente dos dois para levar qualquer ataque, um verdadeiro escudo humano. Ryan era um frio praticante, liquidava todos seus inimigos em segundos, mas sua defesa era horrível, sempre tendo que apelar para Hikaru.

Todos foram mortos por Gumi Megpoid e Kenny BadStar.
Fuyukawa Kokoro

Birthday
 Blood Type
 Laterality
 Hobbies
 Likes
 Dislikes
 Jungian archetype | Anima

**Fuyukawa Kokoro** (also **Fuyukawa Cocoro**, born 22 February 1990) is one of the two protagonists of *Remember 11*. For most of the story, her body is trapped in the shelter cabin at Mount Akakura. Her consciousness regularly switches with the consciousness of Yukidoh Satoru. Kokoro is the representation of the Anima in *Remember 11*.

The player experiences the first half of *Remember 11* through Kokoro's perspective. As she is only from 2011, Kokoro is in a less well-informed position than Satoru, who exists in 2012. As such her 'route' generates more mysteries than can be solved by her perspective alone.

Kokoro, while not as knowledgeable and organised as Satoru, is nevertheless an inquisitive, perceptive person with a sensitive and empathetic nature. Throughout *Remember 11* she proves to be Satoru's closest and most trustworthy ally in solving the 'personality exchange' phenomenon, even while struggling to survive in the oppressive conditions on Mount Akakura.
Kindle Imagine Develop

**Kindle Imagine Develop**, also known as **KID**, was a Japanese company founded in 1988, specialising in porting and developing computer games. The company declared bankruptcy in 2006, but remains known for its *Infinity* series of visual novels which began in the year 2000. In 2004, KID released *Remember 11: The Age of Infinity*, which is the third game in the *Infinity* series and the focus of this Wikia.

## History

Kindle Imagine Develop was founded in 1988 with capital of 160 million yen. In the 1990s, it was mainly known for being a contract developer, as well as porting PC games to games consoles. In 1999, KID released the title *Memories Off* for Playstation, which became the first entry in a well-known visual novel series.

This was followed in the year 2000 by *Never 7: The End of Infinity*, the first entry in the flagship *Infinity* series, which included *Ever 17: The Out of Infinity* (released in 2002) and *Remember 11: The Age of Infinity* (released in 2004). This was due to continue with *12Riven: The Psi-Climinal of Integral*, however KID filed for bankruptcy in 2006 which led to production of that visual novel being halted.

*12Riven* was later acquired and released by CyberFront in 2008. CyberFront acquired KID's intellectual properties in 2007, until CyberFront itself closed in December 2013. The parent company, Kaga Create, closed in December 2015.

Presently, KID's former websiteredirects to the website of 5pb. Games, a section of the 5pb. company which is responsible for the *Science Adventure* series of visual novels (including *Chaos;Head* and *Steins;Gate*). A number of developers from the original KID now work for 5pb. Games, which has continued to publish the *Memories Off* series as well as remaking *Ever 17* in 2011.

## Releases

*Please note this list is not exhaustive.*

* Infinity series
	+ *Never 7: The End of Infinity* (2000)
	+ *Ever 17: The Out of Infinity* (2002)
	+ *Remember 11: The Age of Infinity* (2004)
	+ *12Riven: The Psi-Climinal of Integral* (partial - production halted in 2006, released by CyberFront in 2008)

* *Memories Off* series (1999-2013)

* *Board Game Top Shop* (1998)
* *Burai Fighter* (1990)
* *G.I. Joe* (1991)
* *Isolated Warrior* (1991)
* *Low G Man: The Low Gravity Man* (1990)
* *Summer Carnival '92: Recca* (1992)

## External links

* KID Official site
* Page on the Visual Novel Database
* Page on GameFAQs
GREASE Trader

Main Skill

The Trader is the master of negotiation, bribing and haggling. He uses coins to make the ones around him do what he wants.

The Trader's main skill is Agility which allows him to throw his money at stuff better! He also uses Intellect to increase the amount of money he can throw at people..

To defeat his enemies, the Trader uses coins to turn enemies (or friends) into Mercenary pets. These Mercs will fight for the Trader and protect him.

### Default Abilitites

Critical: (Haggle) Take control of a minor enemy and turn them into a Mercenary pet, or make a friendly player skip a turn and heal you for 2 hp.

Special: (Bribe) Spend 1 coin to make a enemy hit another enemy for 1 damage or spend 2 coins to stun a enemy for a turn or spend 3 coins to make a minor enemy flee the fight.

Passive: (Cash In) The Trade Lord has 3 coins which he uses to bribe enemies. Every time the Trade Lord deals damage he gains 1 coin. After using Bribe the Trader gains stealth.

### Purchasable Critical Abilities

 Haggle II
 Haggle III

### Purchasable Special Abilities

 Bribe II
 Bribe III

### Purchasable Passive Abilities

 Cash In II
 Cash In III
Effects

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During battles, you will surely come across different effects that will change the tide of battle. The different effects are:

* Stealth
* Divine Shield
* Spell Power
* Dodge
* Armour

### Stealth

When you go into stealth, you will remain hidden to your enemies. You cannot be attacked unless the Gamemaster says so. Stealth lasts until you attack.

Note: AoE will still damage you.

### Divine Shield

Divine Shield blocks a single attack, allowing you to survive even the harshest of punishments.

Note: AoE will also cause your Divine Shield to block.

### Spell Power

To give you that extra umpf, grant yourself some Spell Power. Each point of Spell Power increases the damage of Specials and Criticals by 1.

Note: You lose ALL stacks of Spell Power when taking damage.

### Dodge

Dodge means you would be able to avoid taking damage from attacks. Inorder to successfully dodge, you have to do a dodge roll: simply do /roll. Getting 50+ with the Dodge roll is a successful dodge, but under 50 is a unsuccessful dodge.

Note: Currently only Brawler has access to Dodge via the Nimble Cider/Master Brew Special ability. No other class or Hero-class can use dodge at the moment.

### Armour

Armour acts like bonus health for your character, allowing you to take more damage with less negative side, very much how it works in Hearthstone. Let's say you have 5 health and 2 armour, you are hit with a 3 attack ability, you are left with only 4 health, easy to understand.
Enomoto Naoya

Birthday
 Blood Type
 Laterality
 Hobbies
 Likes
 Dislikes
 Jungian archetype | N/A

**Enomoto Naoya** (born 27 November 1990) is an employee of Leiblich Pharmaceuticals, a specialist in quantum physics, and, together with his colleague Yukidoh Satoru, responsible for the events of *Remember 11*.

Like Satoru, Enomoto is calm, methodical, and a genius; unlike Satoru, he does not suffer from amnesia or personality exchanges, and he is the only character privy to the cause of the phenomenon. He silently observes events in a secret room beneath SPHIA, where he resides for the entirety of the story. His presence is only revealed late in the novel, when he delivers a lengthy albeit filtered explanation of events up to that point.

The 'Enomoto' that the reader meets is actually inhabiting Satoru's body. Equally, the face and body that the reader believes is Satoru's is actually Enomoto's. At some point in 2011, the two swapped bodies as part of the execution of the YUKIDOH Plan.