Rog's Mode

**Rog's Mode** is one of two current game modes in Rogue: Genesia. In Rog's Mode, the player advances through stages in which they will battle enemies, Elites and bosses. Some stages will allow the player to spend their gold, collect powerful artifacts or just simply collect more Soul Cards.

## Maps

Rog's Mode takes place on F, E and D-Ranked worlds. F-Ranked worlds only have the first map, where as E-Ranked worlds have the first and second map, etc. D-Ranked worlds also feature Elites and Champions with special abilities. These abilities enable Elites to heal, revive or take a lot more damage.

### The Forest

The first map in Rog's Mode is a forest map. The size of the forest is standard and generally uniform. There is always one mass enemy stage and one blacksmith towards the end.

### The Desert

The second map in Rog's Mode is a desert map. The size of the desert is much larger than the forest and is much wider, allowing for much more varied choices in routes. There is always one mass enemy stage and one blacksmith towards the end.

### The Cave

The third map in Rog's Mode is a cavernous map. The size of the cave is more narrow than the desert or the forest. The cave also features two bosses, as opposed to the one that is on both the forest and the desert. There is always one mass enemy stage and one blacksmith towards the end, after the first boss fight.

## Stages

Rog's Mode takes place on a randomly generated map with different nodes that serve different purposes. These nodes can be normal enemy stages, random events, chests, shops, blacksmiths and Elite stages. The last node will always be a boss, after which, if the player is on a E-Ranked or higher world, they will advance to the next map.

### Normal Battle

Most of the nodes on the map will be normal battles which will either have a time requirement, requiring the player fight for a certain amount of time, or a kill requirement, requiring the player to kill a certain number of enemies. These requirements can be altered via specific artifacts.

During battle, the player will be able to collect foods, gold and soul gems. After each battle is completed, the player will be granted gold, experience and a Soul Card.

### Events

Events are a stage type that can be a normal battle, an Elite battle, a chest or two Card Selections with experience and gold. Currently, events have no unique events as an option.

### Chests

Chests are a stage type that simply provide the player with an abundance of experience, gold, a Card Selection and an artifact. Chests have a higher chance of providing rare cards.

### Shop

Shops are a stage type that allows the player to spend the gold they've collected to purchase Soul Cards, artifacts, charges (for Banishment, Rerolls or Rarity Rerolls) and allows them to pay to heal themselves. The player can also sell their health for gold if they're equipped with Wander's Helmet.

The shop can be improved with the Adventurer's License. With the Adventurer's License, the player is able to purchase the "Limithreak service" from the shop, this allows the player to overcap one card's level.

### Blacksmith

The blacksmith is a stage type that allows the player to spend their gold to upgrade and collect more weapons. Unlike the shop, the blacksmith only sells weapons, but, like the shop, it also sells charges.

The blacksmith also allows the player to purchase a "Limithreak service" which, while expensive, allows the player to overcap their weapons by one level.

### Elite Battle

Elite battles are a stage type that has the player killing 2-4 elite enemies. These enemies are stronger than an average Champion and grant more experience upon death. Elite battles also have a time requirement, which means that even if the player kills the champions before the time requirement, they still must fight. Elites are outlined in white. Elite battles also provide the player with an increased chance at rare cards.

Fighter's Ruby will not remove the time requirement from a Elite battle.

### Swarm Battle

One node on the map will be a swarm battle, which is an enemy stage that is **ALWAYS** time required and will have the player face an increased number of enemies at once.

Fighter's Ruby will not remove the time requirement, just like Elite battles.