Mullington

Mullington is the second largest town in Midcost. It is primarily a mustering ground for feudal levies. Not entirely unlike the countless others found across all of Wanduke, Mullington is surrounded by many training yards. Despite the grounds’ comparatively small size, it is still a significant power locus within Whitecliffe and serves as a strong deterrent for Hudson. Roads have been reconditioned leading out of the fields to all corners of Midcost, allowing unimpeded deployment to react quickly to military needs. The town itself is built in the same white wood as Highgrove, though it does not share the bountiful gardens and fair markets. House Thorne has flirted with obsolescence after years of failure to properly maintain or upgrade the equipment of its levies. At the very least, these men are highly disciplined and brave.

Within the town, life is always tense and fairly unpleasant. Mercenary guilds have taken root in Mullington, as their services are often highly rated compared to the levies. Unfortunately, the guilds behave as if they run Mullington. They have far more influence than the sheriff, and crimes are routinely reported to the guilds for bounties rather than the authorities. It is said that the true power of Midcost lay not in its levies, but in the fighter’s guilds that have very old relationships with the region.

### The Mercenary Guilds

The Tidebreaker Mercenary Guild, lead by a former Tidesage, this mercenary guild believes that might is right, and uses their significant amount of mercenaries to muscle the weak sheriff. Lead by Robert Bradford, he is a notorious but excellent fighter. He arose to power during the fourth war after Kul Tiras and Stormwind opened their borders once more. As he and his guild arose to power, he quickly came in conflict with the longstanding Icehorn Mercenary Guild. The Icehorn's tried to squish the Tidebreaker Guild, however with the aid of a few Tidesages, the Icehorn guild was beaten off. Now, it is commonplace for the Tidebreaker guild and the Icehorn guild to fight over bounties.

The Cordwainer Guild is mainly a mercantile guild focused on profit and exercising their influence through coin. The Cordwainers are notorious for paying large sums of gold to have the guard turn a blind eye to their illegal dealings. Lead by Hugh Cordwainer, during the fourth war he made his coin and influence by selling recently acquired Azerite and other magical goods to Stormwind and Sarceline. With Lord Edmond's death, he is looking to expand his guild's influence and to perhaps become the next Baron of Midcost.

The Whitesmith Guild is by far the oldest guild within Mullington. They are best known for their price-fixing and harsh treatment of any competition. Lead by Victoria Acton, they have seen great profits in the Second, Third, and Fourth war. However, with the rise of the Cordwainer Guild as well as the Tidebreaker Mercenary Guild, the Whitesmith guild has found it hard to keep up with the current times. The Whitesmith guild is still prominent within Mullington, however has seen far better days.

The Icehorn Mercenary Guild is one of the other old mercenary guilds of Mullington. This guild has been 'protecting' the citizens of Mullington for decades now, and typically takes up any bounties that may arise. Though now with the competition of the Tidebreaker guild, fights for bounties have become commonplace.

The sheriff of Mullington, Bartholomew Fletcher is a rather well known coward within the town. Having been given a position of authority through birth alone, the Sheriff bends easily to the mercenaries influence out of fear of retaliation for the civilians.

### Recent Times

After the assassination of Lord Edmund Thorne, Mullington has seen far more criminal activity. The Tidebreaker Mercenary Guild has attempted to expand their influence considerably. Now fights break out in the streets regularly with the Icehorn guild, the streets are slowly being turned red with blood as the fights are turning more and more deadly. Hugh Cordwainer has made denouncements of the violence, and has sent his own mercenaries to help stop the fighting and protect his owns hops. The Whitesmith guild has now started to get back onto their feet, fielding research into Azerite Weaponry, they have begun larger scale production of such weapons and are selling them off likely to the Icecorn Guild and the Tidebreaker Guild.

Bartholomew Fletcher has yet to send for additional aid for the situation within Mullington, believing that any new action done by him will only result in more loss of life, and more importantly, the loss of his own life.