recursal/Fanatic-Fandom huggingface dataset:
Minotaur

A minotaur is a very large humanoid magical creature with the head of a bull. It can potentially grow to approximately twenty five feet tall and appears to be a large human from a distance.

## Description

All minotaurs are humanoids with bull heads. Some, however, may appear large and hairy, with a more bull-like appearance. Others are slender, their bull-like head the only sign that they are not simply a very tall human.

## Behavior and traits

Minotaurs are not as intelligent as wizards and witches but definitely more so than trolls. They are able to comprehend magic and its use. They are capable of learning languages.

Unfortunately, most minotaurs don't have the patience for visitors. They are solitary creatures, living in vast, underground labyrinths, only seeking out their kind for mating before returning to their reclusive lives. Many beings have lost their lives being killed by minotaurs whose lairs they have confused for ruins.

Even without significant magical abilities, minotaurs are immensely powerful creatures. Gifted with overwhelming raw strength proportionate to their prodigious size, they are difficult to detain by magical beings since most spells tend to have little to no effect upon them. Their eyes, however, are a weak point and a magical being would be advised to aim for their eyes if they want to escape a minotaur's lair alive.
House Cup

The House Cup is a yearly award given at Walytja Wizarding Academy.

## Description

It is given at the end of the school year to the House with the most House points. Points are given to Houses by staff members throughout the year for various things, such as answering questions, doing assignments and overall good conduct. Points can also be removed for infractions.

Miniature waterfalls in the Refectory keep track of the House Points. The waterfalls are filled with different gems for each house- Amphibian's are jades, Bird's diamonds, Fish's jaspers, Mammal's sunstones and Reptile's amethysts.
Zalmora

Zalmora is an African magical school, located somewhere in Cape Verde.  It takes boarding and day students primarily from the Western Africa area, but offers correspondence courses to any interested student around the world. It is independently funded.

The precise location of the school can never be uncovered because it was rendered Unplottable. Therefore, to Muggles, the school looks like part of the mountains surrounding it.

The school was established sometime in the 16th century. Like many other schools, it is not certified by the International Confederation of Wizards.
Children with magical abilities are enrolled at birth, and acceptance is confirmed by owl post at age eleven. However, if the child in question is a Muggle-born, a staff member from the school visits with the child and his or her family in order to inform them.

The school’s motto is “*Quem não arrisca não petisca*,” which, translated from Portuguese means “*Those who do not risk, do not have a snack*.” Students at Zalmora know that sometimes, a risk must be taken to reap rewards, both in classes and in life.
Claidheamh Mòr

—Publicity blurb

The **Claidheamh Mòr**, also spelled **Claidheamohmor**, is a weapon used by the Demoman in the 2007 video game *Team Fortress 2*. It is a large two-handed sword that the Demoman can equip to increase his Charge duration and recharge it on kill.

## Description

### Appearance

The Claidheamh Mòr is a large Zweihänder with a golden crossguard with side rings, with a golden grip and hilt wrapped in green and team-colored tartan. The silver blade has two curved spikes, and is splattered with blood.

### Powers and Abilities

The Claidheamh Mòr has a large range, allowing for greater reach. It increases the Demoman's Chrage duration by half a second when equipped, and restores 25% of his charge on kill. However, it cannot deal critical hits randomly, and increases Demoman's damage vulnerability by 15%.

Taunting with the Claidheamh Mòr will decapitate foes.

## Trivia

* The Claidheamh Mòr is a community-made weapon.
* The Claidheamh Mòr can be crafted using a Chargin' Targe and Homewrecker, or with class and slot tokens.
* Claidheamh Mòr is the Scottish Gaelic form of Claymore, meaning "great/big sword" (literally translated to "sword big").
Jolric Wilds

Jolric Wilds, also known as the Wild Woods, is an enchanted forest that is hidden from Muggles but near the edges of Walytja Academy's grounds.

The forest contains a diverse array of flora and fauna that hold many secrets and houses many creatures, some dark and dangerous, while others are more friendly and helpful.

Students are allowed to venture into Jolric Wilds, provided they follow the rules of staying to the paths or have a member of the staff with them.
Amphibian

Amphibian is one of the five Broad Houses of Walytja Wizarding Academy and was designed by Tibbir Targar. Targar's portion of the Enrichment Program seeks out the students possessing characteristics Targar knew all too well and valued: those who were awkward, who were misunderstood and felt alone.

## Specific Houses

While it is understood that Amphibians are generally rather awkward people, their specific houses focus more on their traits.

### Axolotl

These beings are friendly to every and anyone, asking nothing in return. Instead, they delight in the smiling faces of others, the gentle energy of those around them fueling their own joy.

Axolotls notice those in need of remedy, a smile, perhaps even just a kind face. They are people to depend on, harbingers of relief.

### Frog

These souls are the determined. Life has made them outcasts though no design of their own, and yet a Frog continues on. They will achieve their goal, even if it takes longer, this dream giving them the fuel necessary for moving on.

Frogs will not let others give up on their dreams if they learn of it; they will encourage others, just as they expect others to do for them.

### Newt

The oddest of people can sometimes have the most brilliant of minds or talents. While a Newt seems strange to most for one reason or another, when they find their niche, they will shine as brightly as the sun.

Being odd themselves, it is a Newt that will accept simply for who they are, content to be just as strange alongside them.
Skren

A skren is a building that contains auditoria for viewing cyls for entertainment. Most, but not all, skrens are commercial operations catering to the general public, who attend by purchasing a ticket. Some skrens, however, are operated by non-profit organizations or societies that charge members a membership fee to view cyls.

The cylis projected with an epidiascope onto a large blank wall at the front of the auditorium while the dialogue, sounds and music are played through the walls and ceilings with amplifying spells.

A great variety of cyls are shown at skrens ranging from documentaries to dramas to musicals. The audience members often sit on padded seats, which in most skrens are set on a sloped floor, with the highest part at the rear of the room. Skrens often sell soft drinks, popcorn, and candy, and some skrens sell hot fast food. In some jurisdictions, skrens can be licensed to sell alcoholic drinks.
Brave

## Attached Short Films

* La Luna (Theatrical Short Film)
* The Legend Of Mor’du (Mini-Movie)

## Audio Commentary

1. Mark Andrews - *Director / Writer*
2. Steve Purcell - *Co-Director / Writer*
3. Brian Larsen - *Story Supervisor*
4. Nicholas C. Smith - *Film Editor*

## **Credits:**

### Directed by

* Mark Andrews
* Brenda Chapman

### Executive Producers

* John Lasseter
* Andrew Stanton
* Pete Docter

### Screenplay by

* Mark Andrews
* Steve Purcell
* Brenda Chapman
* Irene Mecchi

### Film Editors

* Nicholas C. Smith, A.C.E.
* Robert Grahamjones, A.C.E.

### Supervising Technical Directors

* Bill Wise
* Steve May

### Supervising Animators

* Steven Clay Hunter
* Alan Barillaro

### Characters Supervisors

* Bill Sheffler
* Thomas Jordan
* Colin Hayes Thompson

### Global Technology, Crowds & Rendering Supervisors

* Humera Yasmin Khan
* Gordon Cameron

### Editorial Managers

* Ann Brilz
* Mari Aizawa

### Sound Designers

* Gary Rydstrom
* E.J. Holowicki

### Re-Recording Mixers

* Gary Rydstrom
* Tom Johnson
Wu Xueyuan

Wu Xueyuan (吴学苑) is one of the oldest formal education schools in the world, located somewhere in the Henan Province of China. It takes boarding and day students from the nearby vicinity, but offers correspondence courses to any interested student around the world.

No one is really sure what protections the school has to have been hidden for so long in such a populated area. TO ensure protection, the staff has never revealed these secrets.

Believed to have been established some time during the Shang dynasty, Wu Xueyuan is older than most magical organizations. As a result, many magical beings there do not see fit to be bothered with certification from such new organizations as the International Confederation of Wizards.

To confirm acceptance, the headmaster or headmistress of Wu Xueyuan uses the Brush of Acceptance to write the students' names upon the air. The names transform into small birds and head to the prospective students. Staff also meet with families of non-magical pupils.

If Wu Xueyuan has a motto, it is currently unknown to the wider wizarding world at large.
Alan Barillaro

Alan Barillaro is an employee who works in the animation department at PIXAR Animation Studios. He directed 2 short films. He mostly works as an animation supervisor at times.

## Filmography

* A Bug’s Life (1998): additional animation
* Toy Story 2 (1999): animator
* Monsters, Inc. (2001): character development and animator
* Finding Nemo (2003): directing animator
* The Incredibles (2004): supervising animator
* Jack-Jack Attack (2005): lead animator
* Lifted (2006): animator
* WALL•E (2008): supervising animator
* Brave (2012): supervising animator
* Monsters University (2013): additional animator
* Piper (2016): director and writer
* Incredibles 2 (2018): supervising animator
* Toy Story 4 (2019): PIXAR Studio Team: Custom Animation Production
* Smash And Grab (2019): story trust
* Lamp Life (2020): animator
* Out (2020): story trust
* Soul (2020): animator
* PIXAR Popcorn (2021): director (1 episode)
House points

House points are awarded to students at Walytja for good conduct and excellent academics. They can also be removed for misbehavior and rule-breaking. The points are stored in the House point waterfalls that show the points total in midair with gems the main colour of their house (jade for Amphibian, diamond for Bird, jasper for Fish, sunstone for Mammal and amethyst for Reptile). Each student earns points for their house, and at the end of the year, the house with the most points is awarded the House Cup. Teachers as well as any other staff member can award or deduct points from students.
Epidiascope

The Epidiascope is the wizarding equivalent of a projector, but with the added features of being able to hold numerous waxing recounts from

   omniculars as well as making them three-dimensional, so the viewer can see all details much better of the recount.

## Description

Originally used to broadcast Quidditch matches for viewers that could not attend, the Epidiascope is also used heavily by schools with correspondence courses to allow distance learners to see lectures better and allowing them to see certain breakdowns of formulas and other such educational devises. They are also used in skrens for entertainment purposes.

Epidiascopes come in a variety of forms, but they are all very sturdy and made of a type of metal.

## History

Devised in the 17th century, the Epidiascope is largely ignored for its other handheld component, the Omniculars. Though not as useful on the Quidditch Pitch, the Epidiascope has been long beloved by those who cannot often watch matches in person as well as students who cannot attend lectures from afar.
House Point Waterfalls

The House Point Waterfalls are five miniature waterfalls located in the Refectory used to record the number of house points that have been awarded or deducted.

## Description

There is one waterfall for each of the Walytja Houses: Amphibian, Bird, Fish, Mammal and Reptile. When points are earned, some gems appear in the cascade of gems hovering in midair. When points have been deducted, the gems fall into a pool at the bottom. The Amphibian, Bird, Fish, Mammal and Reptile waterfalls contain jade, diamonds, jaspers, sunstones and amethysts, respectively.
Slidan

Slidan is a wizarding sport played on sleds and to show off one's skills in the air. It is a very popular game in Oceania and other island nations.

The object of the game is to get the highest score. Each player starts with ten points. A perfect team score for any given events is 200.

## History

Inspired by the ancient sport of volcano racing, magical beings were not limited to aiming their courses towards the water, as their Muggle counterparts were. Instead, magical beings would use the speed from the racing course to fling themselves into the air.

As spectators watched, athletes began performing tricks. Some would change their racing clothing in midair or slow themselves, others would shoot fireworks into the sky while still others would perform dances. The crowds cheered loudest for those they approved of and generally showered them with praise and gifts upon landing.

Over time, rules began to be applied, to ensure the noise of performances would not attract undue attraction. The necessity of this was made clear in 1898, when Maros Rho famously conjured a massive display of fireworks in the shape of an Antipodean Opaleye dragon. Unfortunately, this caught the attention of a *real* Antipodean Opaleye dragon who attempted to mate with the demonstration. As one can imagine, this led to much disarray and many uses of memory charms.

## Rules

Slidan has teams of five. They compete by riding the sled on various courses in different environments. Control of the sled is essential not only for points, but also for a good jump. Spells to increase momentum are allowed, but points will be docked.

At the apex of the jump, the sled vanishes. Players are allowed to change their uniforms using magic, to be more attractive. They are also allowed to display dances and have certain, limited effects. Slowing their momentum is, of course, allowed, and points depend on the skill of their spells and impressiveness of their routine.

Overall judging in the end depends on the control of the sled, momentum and routine, as well as staying the landing.
Nadia

The nadia is believed to be the Guardian of Jolric Wilds, the magical forest near Walytja Academy.

## Description

Nadias are black deer-like animals with bright neon colours splayed throughout its body and rainbow swirled eyes. Each nadia has a different colour pattern, making it easy to distinguish them from others.

The horns of the animal are massive and grow wild, as if they were branches upon a tree. Though the horns are larger than the creature's head, they are light. Flowers and moss grow upon them, with some even having some small birds nesting. Wherever a nadia roams, flowers or grass grow behind them, so it is a law that any magical beings in the nearby area should be ready to clear up any signs of these lest any suspicious Muggles catch sight and ask questions.

Nadias are notorious for being extremely shy, with many only having the path of flowers and grass as a sign of one being nearby. The rare magical being that has seen one is normally considered exceptionally lucky.
Mak Hussistak

Mak Hussistak Academy is a Western North American wizarding school, located somewhere in the Diablo Mountain Range. It takes students mostly from California, though some from the Pacific Northwest, Northern Mexico and some from as far away as Chile or Brazil also attend. It is an independent school, not funded by MACUSA.

The school is Unplottable. No-Majs on hikes only see grassy mounds and the occasional small, abandoned structure.

Established during the California Gold Rush in the mid-19th century, Mak Hussistak is considered to still be a "developing" school and thus is not certified by the International Confederation of Wizards.

Children with magical abilities are enrolled when signs are shown, and acceptance is confirmed by post at age seven. However, if the child is from a No-Maj family, a staff member from the school visits with the child and his or her family in order to inform them.

The school's motto is *Sic itur ad astra*, which, translated from Latin, means, "Reach for the stars." Some believe that students attempting to live up to this mission is why so many notable Astronomers have graduated Mak Hussistak.
Mercaw

Mercaw is a wizarding sport played underwater. It is the most popular game among Merfolk.

The object of the game is to have the highest score by the end of the game.

## History

Mercaw has its origins as how Merfolk prepared for war. This has greatly dwindled over the years; there has not been a war for the Merfolk in centuries. As a result, the more dangerous aspects of this ancient war training have greatly faded to sport.

Other beings greatly enjoy the sport as well, often employing Gillyweed to play, though the occasional wizard or witch has opted for use of the Bubble-Head Charm instead.

## Rules

Mercaw is played by two opposing teams riding giant crabs on the prepared seabed with the objective of riders scoring goals by using a long-handled wide, blunted trident to hit the kelall, which is a small enchanted seaweed ball, through the opposing team's goal, a shimmering mass of bubbles that must pop in order to count. Each team has four riders.

The rules of Mercaw are for the safety of both players and crabs. Games are monitored by arbiters. A glinter is used when an infraction occurs and penalties are awarded, the shimmering, flashing lights and underwater rumbles audible to all nearby.

Crab Clashes are also part of Mercaw. In this case, the crabs and riders must have a small, mock joust to determine who is the victor and thus awarded points. No crab or rider must be seriously harmed; points will be docked and riders can even be removed.

Mercaw is divided into fifteen minute periods, with a fifteen minute halftime and five minute intervals between the first and third quarters. In the event of a Clash, time in the period is suspended until play resumes.
Taka

Taka is a magical sport played on the ground. It is the singularly most popular game among Goblins, though many others have adopted a love of the sport as well.

The object of the game is to acquire the other team's Disk.

## History

Taka has its beginnings as how Goblins used to train for war. Over time, the training aspect eventually faded, replaced by other methods. Taka, however, remains as a fond pastime.

## Rules

Taka is played on a field, which can have various obstacles within it. Each end of the field is marked by a pillar containing, at the top, a spherical disk: either the Sky Disk or the Sea Disk. The pillars have been enchanted to ensure no magical means can be used to simply summon the disks. Two opposing teams of a dozen players begin on their end of the field. The goal is to get the other side’s disk using any means.

Various weapons and shielding have been brought into the sport as a result. The rules are rather simple; no damage can be unhealable. This means eye gouging, limb removal, Dark magic and intentional killing are not allowed by default. Players wear simple dragonskin uniforms that are enchanted to guard their vital organs as well as freeze players for the duration of the game if what would have been a fatal blow is struck.
Head of House

Head of House is the title for the Professors at Walytja Academy who are responsible for one of the five Houses:Amphibian, Bird, Fish, Mammal or Reptile. They may serve concurrently as Assistant Director or Chair of a Department, but not as Director.

## Selection

Provided they were in the House while a student at Walytja, teachers at Walytja may apply for the role. They are selected by the Director of the school.

## Duties

A Head of House is charged with monitoring and maintaining the welfare, safety, and discipline of all members of their designated house. They correspond with the parents of said students whenever necessary and ensure the students in their House are tended to for emergency situations.

The Head of House collects the various signed permission slips, varying from school trips, exchange programs and various school activities. They hold counselling meetings with third year students regarding their electives, fourth and fifth year students regarding their OWLs and future career and sixth years for what subjects they want to take and whether they have obtained the requirements to continue. They will advise them on what to do when they haven't.

When the weekend Apparition Course takes place at the school, the Heads of House attend and help oversee the participating students from their House.

Most magical careers consider a personal reference from a Walytja Head of House to be very prestigious.
Treader

Treaders are wizarding ships that house large magical markets, very popular in the Oceania region as well as the Caribbean. Some beings also live on these ships, causing them to essentially be roaming, but safe, magical communities, allowing occupants to freely use their gifts.

## Treaders and Walytja

Treaders are the most common way for students to arrive at Walytja Academy, followed by Floo Network and Portkey. These ships are notable for being S.R.Ts--School Route Treaders. There are C.R.Ts for Cargo Route Treaders and E.S.Ts for Entertainment Service Treaders.

Director Robrecht Denton is Captain of the S.R.T. Archimedes, which is one of the academy's transports and normally sets sail when school is on holiday.

Different treaders stop by Walytja Landing each week. This not only allows the school store to stay stocked with various items, but students with permission are also authorized to go aboard for shopping and other entertainment such as films or museums. This also lets families visit their children at their leisure.

## Known Treaders

Archimedes

Alura

Tyger

Kumi

Waitoreke

Laplace

Bluefire

Dorsal

Tyger

Windsday
Toy Story 3

## Cine-Explore

Commentators:

1. Lee Unkrich - *Director*
2. Darla K. Anderson - *Producer*

## Beyond The Toybox

Commentators:

1. Jason Katz - *Story Supervisor*
2. Bob Pauley - *Production Designer*
3. Guido Quaroni - *Supervising Technical Director*
4. Bobby Podesta - *Supervising Animator*
5. Michael Venturini - *Supervising Animator*

## Paths To PIXAR: Editorial

The Creators:

1. Ken Schretzmann - *Film Editor*
2. Robert Grahamjones - *Second Film Editor*, PIXAR
3. Steve Bloom - *DVD & Promo Production Artist*
4. Jeanne Applegate - *Assistant Editor*, PIXAR
5. Torbin Xan Bullock - *Motion Picture Editor*, PIXAR
6. Renée Steen - *Second Assistant Editor*
7. Lee Unkrich - *Director*
8. Bradley Furnish - *Second Assistant Editor*
9. Anna Wolitzky - *Second Film Editor*

## **Credits:**

### Original Story by

* John Lasseter
* Andrew Stanton
* Lee Unkrich

### Film Editors

* Lee Unkrich, A.C.E.
* Ken Schretzmann, A.C.E.

### Supervising Animators

* Bobby Podesta
* Michael Venturini

### Characters Supervisors

* Brian Green
* Sanjay Bakshi

### Script Supervisors

* Susan E. Levin
* Courtney Bergin

### Sets Managers

* Kevin Gordon
* Tashana Landray

### Supervising Sound Editors

* Tom Myers
* Michael Silvers

### Re-Recording Mixers

* Michael Semanick
* Tom Myers
Reiko Luang

**Días:** | -

**Reiko Luang** es un concursante de *Survivor: Chile*

## **Perfil**

**Hobbies:** Surfear y realizar viajes de aventuras con mis amigas. Me encanta conocer y estudiar sobre culturas extranjeras. Me gusta practicar voleibol y entrenamientos en gimnasios para mantener una buena condición física.

**“Molestias de mascotas”:** Que me obliguen a realizar distintas actividades por presión social. Los hombres irrespetuosos, eso mata pasiones para mí. Además, la gente que es sarcástica, si tienes algún problema o tienes algo que decir, tienes que ir de frente, no andes hablando a las espaldas de la gente.

**Tres palabras para describirte:** Extrovertida, enérgica y competitiva.

**¿Quién o cuál es tu inspiración en la vida?:** Mi madre. Es la mujer que más admiro en la vida, siempre preocupada de mi y de mi hermano.

**Motivo para estar en *Survivor*:** Vengo a vivir una experiencia única, no me atrevo a decir que sea única en la vida, nunca se sabe. Vengo con la intención de ganar las competencias y de ganar el premio final, además, ver si aparece el chico de mis sueños.

**¿Por qué crees que vas a "sobrevivir" al Survivor?:** Soy ingeniosa, soy buena para encontrar soluciones a los problemas que se me presenten y soy buena trabajando en equipo. Además, tengo experiencia en acampar. Puedo cocinar y ayudar a buscar comida. Soy una jugadora de equipo.

**¿Por qué crees que serás el “Único Sobreviviente”?:** Creo que tengo la cantidad justa de percepción y habilidades sociales para tener éxito. Soy competitiva y mis experiencias de vida, me han enseñado que la observación, el tiempo y la determinación pueden ir más allá de lo que uno piensa.
Gary Rydstrom

Gary Rydstrom is an employee at Skywalker Sound, who sometimes came to help out at PIXAR Animation Studios. There was a movie he was planning to direct, but due to story issues, it got canceled. However, he was able to direct 2 short films.

## Filmography

* Luxo, Jr. (1986): sound
* Red’s Dream (1987): sound
* Tin Toy (1988): sound
* Knick Knack (1989): sound
* Next Door (1990): final sound mix
* Toy Story (1995): sound designer and re-recording mixer
* A Bug’s Life (1998): sound designer, re-recording mixer, and supervising sound editor
* Toy Story 2 (1999): sound designer and re-recording mixer
* Monsters, Inc. (2001): sound designer, re-recording mixer, and supervising sound editor
* Finding Nemo (2003): sound designer, re-recording mixer, and supervising sound editor
* Lifted (2006): director, writer, and sound designer
* Hawaiian Vacation (2011): director and writer
* Brave (2012): sound designer and re-recording mixer
Joseph Carter

**Días:** | -

**Joseph Carter** es un concursante de *Survivor: Chile*

## **Perfil**

**Hobbies:** Principalmente me gusta entrenar en el gimnasio, ya sea en mis tiempos laborales, como en mis tiempos libres. Además, me gusta realizar noches de películas que terminan en partidas de bolos con mis amigos de la infancia.

**“Molestias de mascotas”:** Las personas que son obstinadas, las personas que siempre quieren tener la razón, las personas que no saben decir “Lo Siento” o “Gracias”, las personas que no colocan el 100% de su empeño. Las personas que quieren realizar cambios en su estado físico, pero no realizan cambios en su diario vivir.

**Tres palabras para describirte:** Trabajador, comprensivo y encantador.

**¿Quién o cuál es tu inspiración en la vida?:** Mi Padre. En contra de todos los pronósticos, luego de tenerme a temprana edad, que mi madre nos abandonara cuando tenia tres años, mi padre decidió trabajar y estudiar al mismo tiempo, conto con la ayuda de mis abuelos, pero se privó de muchas cosas para cumplir sus sueños, cuando tuve 16 años mi padre ya había terminado su carrera de contador. Es mi héroe e inspiración para seguir.

**Motivo para estar en *Survivor*:** ¡Podría hacer mucho con un millón de dólares! Podría cumplir uno de los sueños más grandes que he tenido, como salir a pasear por el mundo, o por lo menos por el viejo continente. Además, acampar me gustaría poder acampar en una isla tropical rodeado por un montón de chicas lindas, me suenan como una de las mejores vacaciones de la vida.

**¿Por qué crees que vas a "sobrevivir" al *Survivor*?:** Por mi trabajo he logrado tener dos de las habilidades más importantes que se deben tener en este programa, he generado una buena condición física, por lo tanto, podre ser de gran ayuda en los desafíos y ser un pilar fundamental del equipo. También he logrado la capacidad de escuchar a la gente, ellos llegan hasta el gimnasio y comienzan a hablar, necesito recordar las cosas que me dicen todos mis estudiantes, por lo que me considero como una persona sociable y con buena memoria, aunque cambies algo cuando me lo contaste a mí, me podre acordar perfectamente de la historia que me contaste.

**¿Por qué crees que serás el “Único Sobreviviente”?:** Soy joven y, además, parezco lo suficientemente inocente para que los demás me tomen enserio, pero lo que no saben es que estoy tomando nota de lo que hacen o realicen, además mis instintos nunca me han fallado, los seguiré para poder llegar hasta la final.
Walytja Academy Wiki

**Welcome to the Walytja Academy Wiki!**Welcome to the Walytja Academy Wiki, a comprehensive resource and community gathering spot. This was devised as a way to keep information easy to obtain and document.
Walytja Academy is a fan-made spinoff school related to J.K. Rowling's Wizarding World. As a result, this wiki may reveal plot details about the Harry Potter series and other aspects of J.K. Rowling's Wizarding World, so read at your own risk!

## Important articles

Architects Walytja Academy Houses

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Walytja Acceptance Letter

The Walytja letter is a letter of acceptance to Walytja Academy, sent to all wizards and witches in Oceania prior to their first year at Walytja. The Casting Rain allows Walytja letters to be sent to all magical children at the appropriate time, even those who are Muggle-born.

The Walytja letter consists of a note of acceptance from the Assistant Director of Walytja. This note is written in black ink and is accompanied by a list of required materials for the upcoming school year.
Aidan Hart

**Días:** | -

**Aidan Hart** es un concursante de *Survivor: Chile*

## **Perfil**

**Hobbies:** Me gusta practicar ciclismo de montaña, entrenar artes marciales, para liberar tensión y para pasar tiempo con lo amigos, me gusta salir las noches de los sábados jugar bolos y beber algunas cervezas.

**“Molestias de mascotas”:** Tráfico, los matones que creen que se pueden aprovechar de la gente más débil, los que creen que lo saben todo y quieren siempre quedar como el más listo de los demás.

**Tres palabras para describirte:** Espontaneo, obstinado y competitivo.

**¿Quién o cuál es tu inspiración en la vida?:** MI HERMANO MAYOR, desde que nuestro padre nos abandonó, tuvo que crecer rápidamente para que yo no lo tuviera que hacer, siempre se encargaba de los temas de la casa. Se ha encargado de siempre lograr sacar lo mejor de mí, se ha encargado de enderezar mi camino y lograr sacarme de muchos problemas incensarios en los que podría haberme metido.

**Motivo para estar en *Survivor*:** Vengo a competir por el premio final, se pueden hacer muchas cosas con un premio de un millón de dólares. Además, vengo a vivir una experiencia única porque quiero salir de mi zona de confort.

**¿Por qué crees que vas a "sobrevivir" al *Survivor*?:** Tengo una fuerza física, para ser un aporte en la tribu (no ser considerado un lastre para el equipo), y tengo la suficiente fuerza mental, para no sentirme sobrepasado con la carga mental del juego. Además, tengo la suficiente creatividad, adaptabilidad y sentido del humor.

**¿Por qué crees que serás el “Único Sobreviviente”?:** Soy increíblemente manipulador y tengo una extraña habilidad para mantener la calma ante las situaciones estresantes. Cuando las probabilidades están en mi contra, es cuando más consigo brillar. Además, como he dicho, soy un buen competidor. Soy perseverante y si tengo la oportunidad, hare lo que sea necesario para ganar el programa.

## **Trivia**

* Aidan es el competidor más viejo de *Survivor: Chile*.
ElCombate Wiki

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

Archivo:Placeholder
Mammal

Mammal is one of the five Broad Houses of Walytja Wizarding Academy and was designed by Auberon Alura. Alura's portion of the Enrichment Program seeks out those who were similar to himself: the ones that see the world as it is, all of the world, not just the magical portion. He embraced the physical, the tangible, not just the wonders of sorcery, making sure both body and mind are fit and embracing devices as well as wands.

## Specific Houses

Mammals are those that enrich the body, be it through athletics or other means. Still, there are differences in them despite this shared trait.

### Bat

Grouped together to greet the evening, the Bat is part of a group and everyone knows it. Proud of their fellows, the Bat revels in sharing the pains and pleasures of a shared group. They win and lose together.

A Bat is a student who will start a team chant, who will whoop with delight as they lift a winning team on their shoulders.

### Dolphin

Laughter and chatter follows a Dolphin; their pod runs together and so do the students. Yet, dolphins have swam with others and the students will do the same.

A Dolphin will drag you along for a wild and hectic ride, and is a friend that will encourage you to come out of your shell, to try new things, but will make sure they're alongside you for the adventure.

### Panda

A Panda is calm, collected and though they seem rather sluggish at times, these students tend to surprise many with their skills when they deem it necessary.

These students give silent support to those they care about, but if things take a turn for the worse, the support quickly becomes much more than silent.
Plants vs Zombies Twitter Parody Universe Wiki

**Welcome to the Plants vs Zombies Twitter Parody Universe Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

Snow PeaTorchwoodPuff-ShroomChomperCrazy Dave

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Ted Mathot

Ted Mathot was an employee who worked in the story department at PIXAR Animation Studios. He directed 1 short film. After his retirement, he transitioned to a new job at Spire Animation.

## Filmography

* Monsters, Inc. (2001): story artist
* The Incredibles (2004): story artist, production artist and additional voice
* Cars (2006): additional storyboarding
* Ratatouille (2007): story artist
* Presto (2008): story
* WALL•E (2008): story artist
* Brave (2012): story artist
* Toy Story Of TERROR! (2013): story artist
* Sanjay’s Super Team (2015): story artist
* Finding Dory (2016): story artist
* Lou (2017): story artist
* Incredibles 2 (2018): story supervisor
* Auntie Edna (2018): director and writer
Chris Walker

**Días:** | -

**Christopher "Chris" Walker** es un concursante de *Survivor: Chile*

## **Perfil**

**Hobbies:** En mis días libres me gusta salir a jugar golf con mi padre, además me gusta practicar cualquier deporte que sea para mantener un estado fitness o de un rendimiento exigente. Puede ser que sea considerado un chico “cabeza musculo”.

**“Molestias de mascotas”:** Que una persona que se dedique a abrir la boca exclusivamente para quejarse por cualquier motivo. No soporto tampoco a las personas pesimistas, puedo entender algunas ocasiones, pero no te puedes ahogar en un vaso medio lleno. Las personas que también sobre exageran con situaciones pequeñas, no las tolero.

**Tres palabras para describirte:** Ambicioso, optimista y confiable.

**¿Quién o cuál es tu inspiración en la vida?:** Mi objetivo es poder siempre alcanzar mi mayor potencial, es por eso por lo que siempre me mantengo bajo una presión, las 24 horas de la vida, los siete días a la semana. Por supuesto, alcanzar el mayor potencial siempre es difícil, pero espero poder perseguirlo por el resto de mi vida.

**Motivo para estar en *Survivor*:** ¿Quién no quiere vivir una experiencia cómo esta? Me siento extremadamente afortunado de tener esta posibilidad, entre millones de personas, que darían cualquier cosa por formar parte de esta experiencia. Todos podrán ver el juego que tengo y me encargarme de vivir esta experiencia al 100%.

**¿Por qué crees que vas a "sobrevivir" al *Survivor*?:** Soy tan obstinado con lo que me propongo, muy pocas veces me han parado antes de conseguirlo, he tenido que estar muy enfermo o haberme lesionado para no conseguir cumplir mi objetivo. Es por eso por lo que, la única forma que me saquen del programa sea con una etiqueta colgando del dedo de mi pie o que mi antorcha haya sido apagada.

**¿Por qué crees que serás el “Único Sobreviviente”?:** Creo que tengo muchos atributos que me ayudarán a tener éxito en el juego: atleta, carisma, inteligencia, manipulador, etc. Dicho esto, estas cosas también me pueden convertir en un objetivo por el resto de los integrantes, así que encontrare la forma de ocupar estos atributos de manera inteligente y no de forma intimidante serán la clave de mi éxito en el programa.
Fish

Fish is one of the five Broad Houses of Walytja Wizarding Academy and was designed by Meena Magura. Magura's aspects of the Enrichment Program finds students whose views aligned with hers: the diligent students, who were methodical in their overachieving ways.

## Specific Houses

While Fish House aims to find the overachieving students, each have their own particular style as a result of this trait. These specific houses separate them and allow others to lend a hand.

### Blobfish

Often amusingly looked at, a Blobfish student's anxiety usually isn't helped by the reactions. However, this allows them to see early on who is worth having at their side, the ones who see past the surface, the ones who help instead of scoff.

This also allows various staff members to ensure anxieties that the Blobfish students have are looked into, to ensure that it may not be signs of something deeper.

### Shark

With a mind as sleek and quick-moving as the Shark, it is easy to see why these students fit in here. Sharks are clever, often using their wit in situations.

Sharks are often confident in their abilities, but know their limitations. It is their tireless struggle to expand their horizons and accomplish more.

### Stingray

Stingrays have a ready mind, quick of wit. While generally avoiding issues in favor of higher pursuits, more than one Stingray has proven their wits can be kept in duels and sport.

While the Stingray is easy to overlook, it is often done at one's own peril; a Stingray can strike when least expected and will often be successful. After all, using one's mind is a magic all its own.
PIXAR Short Films Collection Volume 3

## Theatrical Shorts & Mini-Movies

1. Partysaurus Rex
2. The Legend Of Mor’du
3. The Blue Umbrella
4. Party Central
5. The Radiator Springs 500 1/2
6. Lava
7. Riley’s First Date?
8. Sanjay’s Super Team
9. Piper
10. Marine Life Interviews
11. Lou
12. Miss Fritter’s Racing Skoool
13. Bao

## Audio Commentaries

* Mark Walsh (*Partysaurus* *Rex*)
* Brian Larsen & Steve Purcell (*The Legend Of Mor’du*)
* Saschka Unseld, Brian Boyd & Christopher M. Burrows (*The Blue Umbrella*)
* Kelsey Mann (*Party Central*)
* Scott Morse & Torbin Xan Bullock (*The Radiator Springs 500 1/2*)
* James Ford Murphy & Andrea Warren (*Lava*)
* Josh Cooley & Mark Nielsen (*Riley’s First Date?*)
* Sanjay Patel & Nicole Paradis Grindle (*Sanjay’s Super Team*)
* Alan Barillaro & Sarah K. Reimers (*Piper*)
* Ross Haldane Stevenson & Bob Roath (*Marine Life Interviews*)
* Dave Mullins, Dana Murray & Anthony J. Greenberg (*Lou*)
* James Ford Murphy & Marc Sondheimer (*Miss Fritter’s Racing Skoool*)
* Domee Shi, Becky Neiman-Cobb & Rona Liu (*Bao*)

## Other Bonus Features

* Making Bao
* Caricature: A Horrible Way Of Saying "I Love You"
Snow Pea

**Snow Pea** is a plant in the PvZTPU.

## Personality

Snow Pea is very arrogant and cocky, believing himself to be "the only plant you need" due to his freezing nature. He frequently makes ice and snow puns in an attempt to seem cooler. He hates anything warm or hot, especially Torchwood and considers him his arch-nemesis and frequently tries to stop his endeavors. Later, his hatred eventually goes on to all of heat as a whole.

## Appearance

Snow Pea looks like a Snow Pea from Plants Vs. Zombies. After absorbing chaos energy from the Chaos Heart, he becomes a darker shade of blue and wears sunglasses, although he loses these during the New York Arc after realizing that they weren't that cool to begin with.
Nate Hoang

**Días:** | -

**Nathaniel "Nate" Hoang** es un concursante de *Survivor: Chile*

## **Perfil**

**Hobbies:** Salir de viaje a las montañas o playas, conocer nuevos lugares donde almorzar, me gusta ir a recorridos por cervecerías artesanales. A pesar de ser entrenador de gimnasio, me gusta practicar diferentes deportes acuáticos, o entrenamiento funcional.

**“Molestias de mascotas”:** No me agradan la gente que no puede esforzarse por los cambios o la gente que quiere los cambios de forma inmediata, los más hermoso es vivir el proceso de los cambios. Tampoco tolero que la gente que entrena, no se limpie antes de salir del gimnasio, la gente no tiene que oler tu sudor.

**Tres palabras para describirte:** Curioso, carismático e imaginativo.

**¿Quién o cuál es tu inspiración en la vida?:** Una frase: “Si quieres hacerlo, no te detengas por la opinión de la gente, al final ellos te criticaran de todas formas”. La frase me la dijo mi primer novio y tiene razón, por eso, me he dedicado a seguir siempre mis objetivos/metas/deseos sin importar la opinión de la gente.

**Motivo para estar en *Survivor*:** Mi primera motivación fue que quería jugar este juego. Quiero ver como van a ser mis reacciones ante las distintas dificultades que se me presenten durante el programa. Quiero vivir la experiencia de competir en los desafíos y vivir los consejos tribales. Además, se pueden hacer muchas cosas con un millón de dólares.

**¿Por qué crees que vas a "sobrevivir" al Survivor?:** Soy ingenioso, siempre encuentro la manera de poder generar fuego, el cual considero de vital importancia en este juego. Además, por mi curiosidad y mis constantes viajes al bosque, he aprendido a reconocer bayas y plantas comibles, puedo ser un recolector. También me considero en buen estado físico para no sufrir tanto en los desafíos.

**¿Por qué crees que serás el “Único Sobreviviente”?:** Me considero una persona que sabe como llegar a los demás competidores, además soy un buen competidor, considero que tengo lo necesario para ganar en el juego y a las personas.
Krista Kell

**Días:** | 10

**Krista Kell** fue concursante de la primera generación de Combate. Es recordada por ser la primera mujer expulsada y eliminada de la competencia.

## **Combate**

### **Primera Generación**

Krista inicio en el equipo amarillo, al no considerarse un aporte físico para la tribu decidió formar lazos de amistad con sus compañeros de equipo, logrando tener cierta cercanía con las chicas del equipo, lazo que se volvió más fuerte luego de ganar el primer desafío de inmunidad y se puso aprueba tras perder el siguiente desafío de inmunidad, donde el expulsado fue un hombre. Tras eso Krista intento establecer una alianza de mujeres, donde todas decidieron formar parte de dicha alianza.

En el tercer desafío de inmunidad, Krista le paso una de las llaves necesarias para avanzar en el desafío a Wendy, pero a esta última se le cayo y no se dieron cuenta hasta que fue demasiado tarde, la alianza se quebró ya que se culpaban entre todas las chicas, tanto Krista como Wendy quedaron empatadas en el primer conteo de votos, pero en el nuevo conteo es Krista la expulsada, ya que Brenda cambio su voto por ella.

En la casona de redención conoció a Deegan, aprovecho la noche para contarle sobre las personalidades de la gente del equipo amarillo, en caso de que volviera que tuviera cuidado con ellos, que no se fiaran en ninguno de ellos, al siguiente día fue eliminada tras perder el duelo de redención y se convierte en la primera eliminada de la competencia.

#### **Historial de votación**

 1

## **Trivia**

* Krista es la primera mujer expulsada de la competencia.

* Krista fue una de los protagonistas del primer duelo de redención mixto de la temporada.
	+ Krista es la primera mujer en perder un duelo y ser eliminada de la competencia.
Teddy Newton

Teddy Newton was an employee who used to work in the art department for PIXAR Animation Studios. He directed 1 short film. His retirement was at the end of 2019.

## Filmography

* The Incredibles (2004): characters design, voice of Newsreel Narrator, and end titles
* Jack-Jack Attack (2005): story
* Cars (2006): visual development and additional voice
* Ratatouille (2007): additional characters design and end titles design lead
* Your Friend The Rat (2007): characters design
* Presto (2008): characters design
* WALL•E (2008): production artist and additional voice
* Up (2009): development artist and additional voice
* Day & Night (2010): director and writer
* Toy Story 3 (2010): voice of Chatter Telephone
* Small Fry (2011): voice of Mini Buzz
* Partysaurus Rex (2012): additional voice talent
* Incredibles 2 (2018): art consultant and additional voice
Julie Hoffman

**Días:** | 13

**Julie Hoffman** fue una concursante de la primera generación de Combate.

## **Combate**

### **Primera Generación**

Julie inicio la competencia en el equipo rojo. Julie destacaba por ser un aporte para las competencias físicas, admite que no le gusta perder en los desafíos logro mantener la calma tras perder el primer desafío, ya que lo perdieron por muy poco. Al regresar a la casona del equipo rojo, Deegan comenzó a tirarse algunos comentarios, los cuales molestaron a un pequeño grupo de su equipo, entre los cuales se encontraba Julie, la cual formo una alianza con Steve y Kelly para expulsarlo a pesar de ser un aporte físico para el equipo.

Luego decidió tomar en sus manos el entrenamiento del equipo, decidiendo levantar a todos sus compañeros tempranos para poder entrenar antes y estar mejor preparados para los desafíos de inmunidad, logran así llevar a su equipos a dos victorias consecutivas, pero tras perder el cuarto desafío de inmunidad, por culpa de Kelly, demostró su verdadero rostro. Por eso en el consejo de expulsión no dudaron en expulsarla y es principalmente Steve quien lidero la decisión de expulsarla.

Al llegar a la casona de redención se encontró con su excompañero Deegan, quien ha ganado dos duelos de eliminación, este al ver que es Julie quien lo acompaña en la noche no la saluda, Julie pasa una de las noches más incomodas de su vida. Al día siguiente debe enfrentarse a Deegan, el ganar de este duelo volverá a la competencia de eliminación, a pesar de demostrar ser una buena competidora no pudo vencer a Deegan siendo la tercera eliminada de la competencia.

#### **Historial de votación**

 1

## **Trivia**

* Julie es la única integrante del equipo rojo de la primera generación en no llegar a las individuales.