Level 6

> “*Hidden beneath the beautiful appearance of the infinite hotel, there's an unknowable terror, you are never safe here, not even for a second...*”
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> — *A note found in a wanderer’s journal, dead.*
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>

## Description

𝙵𝚒𝚛𝚜𝚝 𝚔𝚗𝚘𝚠𝚗 𝚒𝚖𝚊𝚐𝚎 𝚘𝚏 𝚕𝚎𝚟𝚎𝚕 𝟼.
Level 6 is an infinite complex resembling that of an oriental hotel. The design of the level usually dates back to the 1900s although the appearance of level 6 may vary slightly. The level does not follow Euclidean geometry, despite supposedly being an infinite plane of existence. Thus, the level cannot be navigated through conventional methods. Furthermore, due to the lack of windows and cramped rooms, level 6 may be claustrophobic at times. Some places on this level are also randomly segmented, with some doors leading to nowhere or cut-off rooms or stairs. Entrances into the maintenance halls such as the kitchen and the boilers are locked, and is seemingly impervious to all possible methods of forced entry. Thus, further investigation on said phenomenon is halted by the Pioneers until further notice.

Chemical changes such as decomposition is also seemingly nonexistent in level 6, allowing wanderers to safely consume food and beverages found in restaurants. All supplies are fully cooked and randomly placed on tables or counters. Furthermore, art projects such as portraits and busts can be commonly found in said level. However, what they depict are chaotically gruesome and unorthodox, completely different from the art found in baseline reality. Furniture is sometimes placed irregularly in the hotel halls and is seemingly immovable. This phenomenon creates unique obstacles that impede wanderers from exploring unknown sections of level 6. Machinery such as faucets also malfunction frequently, which may be hazardous in some situations.

Wanderers would feel overwhelming anxiety and paranoia when on the level. This level is infamous for its mysterious whispering and unseen presence. People report something whispering incoherently behind them, tapping their shoulder when they're alone, shadows/silhouettes passing behind colored windows, sudden feelings of being stalked and objects falling, moving, or disappearing when not observed. It is unknown whether these reports increase the anxiety level or are hallucinations due to increased anxiety, but wanderers are more volatile and nervous at said level. That, along with the stares of the face-like wallpaper and the common 1920s-era machinery can cause a loss of sanity, which is why one will need almond water to survive at this level. Luckily, these provisions are in the dining areas of level 6. There is a consistent jazz-like ambiance that plays throughout the level, though it may sound farther or nearer at random intervals.

The Database suggests that wanderers take extreme care while traversing the infinite hotel complex, as the Pioneers have recorded many mysterious deaths in level 6. Since decomposition does not take place in said level, one will find corpses more commonly than one can find others. These deaths are usually unexplainable and unique. After further analysis, the corpses do not bear any wound or injury, as if they died of heart failure or gas leakage; though the frothing foam coming out of the pores of one's body, the twisted postures, and the abundance of the deaths suggest otherwise. While some suggest that entities may exist on level 6, these deaths seemingly are beyond the caliber of what a normal entity does. The increasing number of deaths in level 6 without a definitive reason raises many concerns, and one should exit this level as quickly as possible.

> “*The terror hotel gives off an unsettling feeling, a little too quiet. As if the place is dead, no, more like the level is holding its breath. The furniture here is pristine and beautiful, yet seemingly immovable, giving off a deathly feel. I can feel my anxiety building up slowly but steadily. It's as if the feeling grows the longer one stays here. A haunted level, no doubt about it.*”
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> — *Mitch the wanderer*
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>

### Additional Insight

𝙰𝚗𝚘𝚝𝚑𝚎𝚛 𝚒𝚖𝚊𝚐𝚎 𝚝𝚊𝚔𝚎𝚗 𝚋𝚢 𝚊𝚗 𝚊𝚗𝚘𝚗𝚢𝚖𝚘𝚞𝚜 𝚙𝚑𝚘𝚝𝚘𝚐𝚛𝚊𝚙𝚑𝚎𝚛.
Recent studies proved that time is irrelevant in the backrooms. In reality, people judge time by the sun's movements; differing planets and locations all have differing time dilations. Since the backrooms are a different dimension, time here is an entirely different concept. Each liminal space is separate from another, some levels, such as level 6, do not even have a day-night cycle, making it impossible to determine how much time has passed. Even time-measuring devices such as clocks are useless, as a moment passing in level 6 could mean an hour in level 3 or a century in reality. This fact is proven further by the existence of the Originals, a group of known historical figures that disappeared throughout human history. Many members have significant time gaps in their date of disappearance, yet seemingly are around the same age, contradicting time consistency throughout the backrooms. Furthermore, these time measuring devices are also very prone to malfunction and rapid deterioration when one no-clips into the liminal purgatory.

## Entities

Aside from the abundance of Death Moths, there are rumors of Hounds, Skin-Stealers, Wretches, and Predatory Windows on the level, these accounts are unconfirmed and require further evidence, such as pictures, videos, or multiple witnesses reporting the same occurrence.

## Colonies and Outposts

Due to how large this level encompasses, many wanderers lose track of where they are, never to be found again; it is also incredibly rare for wanderers to gather together. Despite this, a few obscure outposts are clinging to survival.

### Base Deimos | Base Phobos (Backroom Pioneers)

The Backroom Pioneers gained an outpost on level 6 after the colonization of Camp Amber. The settlement documented most of the level 5's environment and is currently responsible for reporting additional properties to the Database. The colony was made up of two bases, base Deimos and base Phobos. Base Deimos is responsible for security, while base Phobos is responsible for research. Both bases are located near each other for convenience.

### The Originals

The Originals are a group of people trapped in the Backrooms throughout the passing of human history. Many famous historical figures who disappeared have ended up in the backrooms and are now part of this group. This group consists of around 50 members. They are nomadic, traveling throughout Level 6 at random intervals. Notable members include Amelia Earhart, John White, Dorothy Arnold, Solomon Northup, John Jacob Astor IV, Capt. Edward Smith, and Jimmy Hoffa. The Originals work as a team and do not have an official leader, but people like Earhart, White, and Smith are well respected and take the role of unofficial leaders when needed. Though they are suspicious of anyone from later or earlier periods, they are willing to trade goods with passersby but reluctant to interact with other colonies like the the Backroom Pioneers. Many newer members were no-clipped during the 1906 San Francisco Earthquake, the 1912 sinking of the Titanic, and the 1931 Yangtze floods.

## Entrances and Exits

### Entrances

* Coming upon an ornately-decorated door emanating disquieting classical music through Level 5.

### Exits

* Some empty doorways that show complete darkness may take you to Level 7.

**> Open Author & Licensing Information**

**> Close Author & Licensing Information**

* **Original author:** Discord13 and u/M654z (reddit and migrated to fandom)
* **Rewrite author:** 1morro.com
* **Slight adjustments:** SetaCraft
* **Parts of paragraph 3:** SherlsF
* **Migration:** 1morro.com (This is migrated from the fandom, by permission of the rewrite author)