Drives

* **Game Notes:** The Whisper is a highly illegal baffled real space drive used on stealthy military starships. The Whisper allows a ship to move in space while running silent at a base speed of 2. Cautious movement is no more detectable than drifting; Cruise movement adds +5 to the sensor operator’s roll; High Speed adds +10; All-Out movement adds +15. A WhisperThrust engine has a limited storage capacity for the necessary gases to move: enough to move 100 spacial units. An extra or replacement tank costs 7,000cr. Synthesizing the necessary fuel requires 120 liters of pin-sealed tibanna gas and 2 kilos of high-grade hyperbarides and a standard power generator. The fuel-refining process takes roughly three standard days.
* **Source:** Pirates & Privateers (pg. 39-40)

### SoroSuub Boav Ion Drive

* **Type:** Commercial propulsion system
* **Model:** SoroSuub Boav Ion Drive
* **Cost:** 10,000cr plus installation costs
* **Weight:** 10 metric tons
* **Availability:** 2
* **Game Notes:** Space rating of 4. Technicians installing a Boav unit will face an increase of one difficulty level in their *space transports repair* roll
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 39)

### Incom Starslinger Ion Drive

* **Type:** Commercial propulsion system
* **Model:** Income Starslinger Ion Drive
* **Cost:** 20,000cr plus installation costs
* **Weight:** 12 metric tons
* **Availability:** F
* **Game Notes:** Space rating of 6. Requires a 500cr Imperial permit. Double all difficulties for modifying this drive and double all modifiers when rolling for mishaps beyond a +1 modification.
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 39)

### Corellian Evader-GT Ion Drive

* **Type:** Commercial propulsion system
* **Model:** Corellian Evader-GT Ion Drive
* **Cost:** 50,000cr plus installation costs
* **Weight:** 16 metric tons
* **Availability:** F
* **Game Notes:** Space rating of 8. Requires a 5,000cr Imperial permit to legally possess. Double all difficulties for modifying this drive and double all modifiers when rolling for mishaps beyond a +1 modification.
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 38)

### Boshaa-C’hi Drive

* **Type:** Military ion engine
* **Model:** Kuat Drive Yards’ Boshaa-C’hi Ion Drive
* **Cost:** 100,000cr plus installation costs
* **Weight:** 18 metric tons
* **Availability:** X
* **Game Notes:** Space rating of 10
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 38)

### Starscream-9 Ion Drive

* **Type:** Military ion engine
* **Model:** Sienar Fleet Systems’ Starscream-9 Ion Drive
* **Cost:** 500,000cr plus installation costs
* **Weight:** 24 metric tons
* **Availability:** X
* **Game Notes:** Space rating of 12 (atmosphere of 450; 1,300 kmh)
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 38)

### x5 Hyperdrive

* **Type:** Commercial propulsion system
* **Model:** Seinar Fleet Systems Lifesaver 1000 Reserve Hyperdrive
* **Cost:** 2,500cr plus installation costs
* **Weight:** 8 metric tons
* **Availability:** 1
* **Game Notes:** The Lifesaver 1000 is only recommended as a backup hyperdrive and must be overhauled after *each* use.
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 39-40)

### x4 Hyperdrive

* **Type:** Commercial propulsion system
* **Model:** Rendili StarDrive’s ATX-5
* **Cost:** 4,000cr plus installation costs
* **Weight:** 10 metric tons
* **Availability:** 1
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 39)

### x3 Hyperdrive

* **Type:** Commercial propulsion system
* **Model:** Income Horizon-Hopper Light Stardrive
* **Cost:** 7,000cr plus installation costs
* **Weight:** 12 metric tons
* **Availability:** 2
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 39)

### x2 Hyperdrive

* **Type:** Commercial propulsion system
* **Model:** Corellian Avatar-10
* **Cost:** 10,000cr plus installation costs
* **Weight:** 15 metric tons
* **Availability:** 2
* **Game Notes:** *Space transports repair* rolls to install an Avatar-10 receives a +1D bonus
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 39)

### x1 Hyperdrive

* **Type:** Commercial hyperdrive
* **Model:** SoroSuub Griffyn-XTG Lightspeed Unit
* **Cost:** 15,000cr plus installation costs
* **Weight:** 18 metric tons
* **Availability:** F
* **Game Notes:** Any non-SoroSuub vessels attempting to install this type of drive suffer an increase of one difficulty level during the attempt.
* **Source:** Galaxy Guide 6: Tramp Freighters (pg. 39)

### Hyperdrive Booster

* **Type:** Hyperdrive booster
* **Model:** HD 4-D Booster
* **Skill:** Space transports repair (to install)
* **Cost:** 16,500cr+
* **Availability:** 4, X
* **Game Notes:** Reduces a ship’s hyperdrive as noted below, but risks a severe ship system failure. Roll for a hyperdrive mishap as described on pages 34-36 of *Galaxy Guide 6: Tramp Freighters*, with a +2 mishap modifier. Works only on freighters with a 100 metric ton cargo capacity or less.

* **Current Hyperdrive Mutliplier : New Hyperdrive Multiplier**

* x10+ : x4
* x9-x6 : x3
* x5-x3 : x2
* x2 : x1
* x1 : x1/2

* **Source:** Galladinium’s Fantastic Technology (pg. 93)