Evenglory Pathway/Rituals&Abilities

## Sequence 9: Beneficent

**New Abilities**

* **Enhanced Spirituality**: They have high Spirituality compared to other pathways, and thus they possess high spiritual perception and sensitivity.
	+ **Spirit Vision**: They can deduce the alignment of beings from perceiving their spiritual bodies, or in other words the ethical and moral perspectives that the beings hold.
	+ This allows them to do limited Divination and ritualistic magic but are far inferior to the likes of Seers and Mystery Pryers.
* They gain certain philanthropist characteristics. They are more inclined to performing acts of kindness or charity, while in turn, they will develop a cordial and amicable presence.
	+ These characteristics can suppress the enemy's fighting spirit to a certain extent, and make them lower their guard.
	+ Their presence may fail to register as hostile, causing others to possibly misunderstand the malicious intent behind one's actions, instead thinking that they are doing good acts which will be beneficial in the short-term future.
* They develop a degree of resistance against indulging in evil desires, and committing criminal actions, while in turn, it is more difficult for evil spirits to plague them or manipulate them for harmful deeds.

## Sequence 8: Good Host

**New Abilities**

* **Conservation**: As the hosts of good, they naturally abhor harmful influences from the outside. They gain the ability to "conserve" goodness, usually targeting the Body of Heart and Mind. Furthermore, these effects can be bestowed to other individuals, although their greatest potential will only be demonstrated in the user's own body. However, these effects must be frequently maintained with an active and ethical participation in life through good deeds formed from good thoughts and good words.
	+ They are able to curb external influences that are plaguing the mind by "conserving" or isolating it from these maladies. It is essentially akin to forming a barrier around the mind so as to prevent unwanted substances to affect it.
	+ They are able to "conserve" or preserve their prime state, allowing them to cull the expenditure of stamina and energy to their lowest possible states.
	+ They are able to strengthen various aspects of the body by "conserving" or safeguarding them, such as allowing their body to take in harmful substances while reducing the negative impacts to a minimum. It is possible to take in more alcohol than usual, reduce its possible unwanted effects according to their will, although repeated intake would still be dangerous. In other words, **Conservation** allows them to do drugs with a moderate amount of safety, such as taking steroids to enhance their physical performance, but reduce the consequences that come with taking such drugs.
* Their spirituality is further enhanced.
* Their physical constitution is enhanced.

## Sequence 7: Exotic Magus

**New Abilities**

* **Bargain**: They are able to **Bargain** to cast exotic spells, which request the assistance of the Uniqueness or Sequence 0 of the pathway. Unlike Seers and Mystery Pryers, spirituality is only an supplement for an **Exotic Magus**, as they instead "purchase" exotic spells with material forms of currency, like gold coins. Before they are converted into spells, the value of the material currency is determined by its supply and demand in the current location, the present epoch, and other related factors.
* However, "bargained" spells must not exceed the worth of the material currency, as well as the service or goods that can be bought by it. In short, a **Bargain** is akin to skipping the "Process", therefore immediately bringing about the "Effect" with just the "Cause". The amount of "skipped time" in the "Process" is also determined by things like the amount of the material currency offered, similarly like paying for a commissioned product to be completed faster. Nonetheless, the strength and abstractness of these exotic spells or products will be limited by the Sequence, since one's status is also a factor. Some examples include:
	+ **Restoration**: Corresponding to healthcare. By "bargaining" for this exotic spell, they can immediately have their wounds treated like it was done by a professional surgeon.
	+ **Dismantle**: Corresponding to demolition. By "bargaining" for this exotic spell, they can immediately have a wall be dismantled like it was done by an expert demolition operative.
	+ **Forecast**: Corresponding to weather forecast. By "bargaining" for this exotic spell, they can immediately know the probable weather condition in a set amount of time into the future as it was analyzed by an experienced meteorologist.
	+ **Disguise**: Corresponding to cosmetics. By "bargaining" for this exotic spell, they can immediately change their appearance to a certain degree as if it was done by an accomplished make-up artist.
* Their spirituality is massively enhanced.
* Their previous abilities are further enhanced.

## Sequence 6: Celebrant Priest

**New Abilities**

* Their previous abilities are further enhanced.
	+ **Bargain**: The range of their "bargains" now will extend to services or goods related to **Mysticism**.
		- For example, they can "bargain" for the services of an **Apothecary**, allowing them to concoct potions themselves, but the prerequisite is that they must possess a strong enough connection with an **Apothecary**, and this **Apothecary** must also be willing enough to lend their services to them. Furthermore, the effects will be weaker, but it would still be extremely helpful in urgent situations. Of course, the currency used must also be able to please the target **Apothecary** even though it will not be transferred to them.
* **Reification**: By accumulating enough "goodness", they are able to "reificate" it into a fravashi (fravaṣ̌i, "guardian"), a beneficent and protective guardian spirit that is thought to be the preexisting external higher soul or essence of a person. Their goodness will not be consumed when manifesting their fravashi, but the amount of goodness they possess is directly proportional to the amount of strength that can be exerted by their personal fravashi, and their spirituality will be constantly drained to maintain its manifestation.
	+ A fravashi is naturally equipped with combative prowess, flight capabilities as a spirit, and can be armed with Beyonder armaments or the reverse. This spirit can deal increased damage to evil beings, proportionate to the amount of atrocities its foes have committed. A fravashi can also affect spiritual beings, affect corporeal things, and its physical capabilities parallel a melee Beyonder of the user's previous Sequence. At higher Sequences, the strength and intelligence of the user's fravashi increases, and it may gain other innate capabilities.
	+ A fravashi can at most wander 50 meters away from the user, increasing to 90 meters upon digestion of the user's potion.
	+ A fravashi's form is akin to a "holier" version of its user. The resulting appearance will parallel the overall shape of the user's body, and it will be adorned with a winged disc at its back.

## Sequence 5: Fire Kindler

**New Abilities**

* Their previous abilities are further enhanced.
	+ A fravashi can at most wander 150 meters away from the user, increasing to 250 meters upon digestion of the user's potion.
	+ They can now use **Bargain** to temporarily strengthen their other abilities.
* **Atash Behram**: They are able to conjure a type of fire known as **Atash Behram** (“Fire of Victory”), which can transform into a blessing onto the provided catalyst with enough mysticism materials offered to the fire. This blessing is equivalent to a charm of the corresponding domain. There are seven domains, corresponding to the following seven virtues: Wisdom, Peace, Truth, Courage, Love, Perseverance (for Perfection), and Awareness (of Immortality).
* **Atash Adaran**: They are able to conjure a type of fire known as **Atash Adaran** (“Fire of Fires”), which is extremely potent against evil beings. It will extinguish upon the exhaustion of spirituality. It may manifest in a variety of ways, such as a beam of flame or a slant of flame.
	+ Their fravashi can also make use of this fire.
* **Atash Dadgah**: They are able to conjure a type of fire known as **Atash Dadgah** (“Fire of Hearth”), which continuously heals any wounds that it makes contact with, but its embers will lessen for each passing second that is taken to heal the wounds. However, if not used as a means of recovery, it can act as an inextinguishable lamp. It will extinguish upon the exhaustion of spirituality. It manifests as a harmless ball of flame.
	+ Their fravashi can also make use of this fire.
	+ Three fires of **Atash Dadgah** can be manifested at the same time.
* **Gate of Mithra**: They are able to conjure a “Fire Temple” which continuously expels unwanted substances around the target area and only allows permitted substances to enter like a sort of filter, such as prohibiting curses and allowing allies in, creating a safe zone. The heart of a “Fire Temple” is a burning flame, which if extinguished, will result in the disintegration of the “Fire Temple”.
	+ The size and effectiveness of the “Fire Temple” is dependent on their spirituality and Sequence.
	+ They can conjure at maximum one “Fire Temple”.
	+ A “Fire Temple” cannot completely filter unwanted substances originating from a higher Sequence.

**Advancement Ritual**: While being surrounded by the 16 types of fire required for an Atash Behram, and after reciting a **Bargain** pointing directly at the Uniqueness or Sequence 0 of the pathway to purify, consecrate and join the flames together, consume the potion. These types of fires are as follows:

* Fire used in burning a corpse.
* Fire used by a dyer.
* Fire from the house of a ruler.
* Fire from a potter.
* Fire from a brick-maker.
* Fire from an ascetic.
* Fire from a goldsmith.
* Fire from a mint.
* Fire from an ironsmith.
* Fire from an armorer.
* Fire from a baker.
* Fire from a brewer.
* Fire from a soldier.
* Fire from a shepherd.
* Fire produced by atmospheric lightning.
* Fire from the house of a fellow Beyonder of the same pathway.

## Sequence 4: Merciful Permutator

**New Abilities**

* All of their previous abilities are massively enhanced.
	+ A fravashi can at most wander one kilometer away from the user, increasing to two kilometers upon digestion of the user's potion.
	+ A fravashi can accommodate other spirits within its body, acting as a portable storage or container.
* **Permutation**: They are able to temporarily summon and “permute” a spirit from the **Spirit World** into a suitable form for encapsulation into an object, turning this object into a Beyonder artifact with new abilities. However, this object can also be a Beyonder artifact as well, whereas the spirit’s abilities can be superimposed with similar pre-existing abilities to elevate a parallel ability, therefore complementing each other, or otherwise endow new abilities to the artifact that will not cause a great degree of conflict with the pre-existing aspects of the Beyonder artifact.
	+ Multiple spirits can be designated for **Permutation** on a single object, but the resulting Beyonder artifact will have worse side-effects. Furthermore, the object may even shatter into pieces.
	+ If the spirits turn out to be unwilling to be “permuted” into an object, the side-effects will also be worse. Therefore, it is recommended to establish a good relationship with them prior to “permuting” them.
	+ It is possible to extract a strand of **Splendor** from their Mythical Creature Form to establish a mystical connection with a spirit, allowing them to call upon the spirit without invoking their corresponding summoning ritual. However, the spirit must be willing to accommodate the strand of **Splendor** within their **Spirit Body**,
	+ Spirits can also be drawn from the surrounding environment, not just the **Spirit World**.
	+ They can “permute” a total of 100 spirits, but the higher the level, the greater the cost of upkeep.
	+ **Permutation** can also be applied onto their fravashi, which is also a type of spirit. The reverse can apply, but side-effects from the other spirit that is “permuted” will also be applied.
* **Spirit World Traversal**: They can travel through the Spirit World to certain locations by forming a connection to them. This allows them to achieve similar effects to **Teleportation** from a **Traveler**.

**Mythical Creature Form**

* As a Sequence 4 Demigod they receive a some level of Godhood, and with it comes an incomplete Mythical Creature Form. Their Mythical Creature Form takes on the appearance of a protostar, a thinly-spread cloud of interstellar gas and dust which are pulled inward into the protostar’s core in the middle, and this burgeoning nucleus of resplendent light is called **Splendor** (xᵛarənah), which also has the second connotation of “[Good] Fortune”.
	+ The size and luminosity of the prestellar core is determined by the amount of goodness that they have accumulated.
	+ In later Sequences, the light that the core produces, otherwise known as **Starlight of Splendor**, can be expended in a myriad of abilities. Therefore, accumulating goodness is continuously emphasized.

**Advancement Ritual**: Be enveloped in an **Atash Behram** that has been offered with a drop of blood from a Mythical Beast, have the blessing of “Perseverance (for Perfection)” be applied onto oneself, then consume the potion.

## Sequence 3: Luminous King

**New Abilities**

* Their previous abilities are further enhanced.
	+ A fravashi is able to temporarily synchronize itself with its user, allowing them to gain access to the user’s abilities, such as the five senses and Beyonder abilities, and vice versa.
	+ A fravashi’s strength is no longer determined by the user’s goodness, but the user’s stellar core’s size and luminosity.
	+ A fravashi can switch positions with the user.
	+ A fravashi can wander five kilometers away from the user.
	+ They can “permute” a total of 200 spirits, increasing to 300 upon digestion.
* **Palace of Yazd**: As a King, they possess a royal residence that ensures the highest quality of life. In any place, and at any time, they can conjure a grand palace over their surroundings which bars entry to any unpermitted individuals, and is isolated from the outside world.
	+ Using **Bargain**, they may further reinforce its walls, creating a private environment with their allies or their enemies.
	+ During the conjuration, all objects that are not Beyonder artifacts will be overwritten by the palace, and thus disappear if they existed in a position within the palace’s walls. Overwritten objects will no longer exist so long the palace still stands.
* **King’s Prerogative**: As a King, they are able to call upon “advisors” numbering up to a maximum of three, teleporting a designated target to their position immediately. By fragmenting their stellar core, thus extracting a shard of **Splendor** from their Mythical Creature Form and then allowing this shard to be placed within an individual’s Spirit Body, this person will become one of their “advisors”. However, the “advisor” must be willing to serve them.
* **Imperial Privilege**: As a King, they are higher-class beings than others, and they possess a special right to gain abilities that were impossible to be obtained for a short period of time, simply because it is only natural for the King to own everything within the kingdom, and so, it is only natural for the Luminous King to own everything under the heavens. This is essentially an internal version of **Bargain**, drawing power not from a higher entity, but their own selves. Furthermore, unlike **Bargain** which only manifests the effect of the “bargained” abilities, powers that are obtained through **Imperial Privilege** can be encapsulated within themselves for a limited amount of time, reducing the costs for repeated usage.
	+ For relatively-weak abilities, they can consume spirituality to lay claim on other individuals’ abilities. However, a corresponding amount of **Starlight of Splendor** will need to be paid for stronger abilities.
	+ The same conditions required for **Bargain**, with the exception of the need of sacrificing valuables to the Uniqueness of the pathway, is applied.
	+ Unlike **Bargain**, demigod-level powers can also be obtained. However, they must possess a considerable amount of affinity with the owners of these Beyonder powers, along with comprehension.
* **Charisma**: As a King, they possess a royal aura which is a physical emanation of their **Splendor**, exerting a considerable amount of pressure towards surrounding individuals, evoking a sense of reverence and subservience within them.
	+ The degree of influence brought by this aura is directly proportional to the size and luminosity of their stellar core.

**Mythical Creature Form**

* Their prestellar core has mostly condensed and heated up, now preparing for the hydrogen fusion process that will end up in a complete Mythical Creature Form — a star.

**Advancement Ritual**: Link your name to the title of King and make it common knowledge among the populace. This may be done by possessing your own country, but this is not a necessary condition. Furthermore, forge a strong connection with an angel.

## Sequence 2: Polestar Eminence

“They” are the “Star of Reorientation” whereby the art of “refacing and recovering that which is lost” is developed. Situated at the pole, it never sets, stands motionless, and light continuously emits from it, guiding those who are weary and lost, caravans of old and navigators on the sea. “They” are the Pole Star, which all other stars rotate around, and the star that occupies this position in an age, is the point beginneth of the axis.

**New Abilities**

* “Their” previous abilities are further enhanced.
	+ A fravashi can wander as far away as the user’s **Starlight of Splendor** can reach.
	+ They can “permute” a total of 400 spirits, increasing to 700 upon digestion.
	+ “They” can call up to five advisors.
* **Pointer**: “They” are able to direct any sort of arts, such as **Mysticism**, towards “Their” wanted target. For example, any **Divination Arts** will be lead to the **Pointer** they have set, and any navigators on sea will be subconsciously compelled to follow “Their” **Pointer**. This is done through “elevation” of the target’s prominence to the foremost importance, akin to a blanket that eclipses all other contagions, a suggestion that is less an intrusion but a guiding luminous path; essentially becoming the axis itself. To peer through this **Pointer**, “They” must be on the level of an angel.
	+ Beyonder abilities may also be affected, and so would abstract concepts like fate and time, redirected towards “Their” **Pointer**.
	+ Even thoughts may be redirected, causing one to divert their attention from “Them”, achieving a similar effect to **Invisibility**.
	+ Sound, too, may be redirected, forming a soundless domain.
* **Aperture**: “They” are able to open an **Aperture** to “Their” Mythical Creature Form, allowing **Starlight of Splendor** to naturally emanate from it. Through this **Aperture**, “They” are no longer required to transform into “Their” Mythical Creature Form to extract **Splendor**, and furthermore, the **Aperture** may be opened on other surfaces, but it will still be connected to “Them”. Hence, “They” are able to manifest a variety of abilities like so:
	+ **Star Rail**: By opening an **Aperture** the size of a railroad tunnel, a massive amount of **Starlight of Splendor** will overflow from it.
	+ **Rain of Starlight**: By opening multiple **Aperture**s on the sky, **Starlight of Splendor** will cascade down like falling stars upon the target.
	+ **Absolute Sacred Field**: By opening a giant **Aperture** on the space in front of “Them”, **Starlight of Splendor** will form a protective barrier.

**Mythical Creature Form**

* “They” become a complete Mythical Creature, “Their” Mythical Creature Form is a brilliant star clothed in radiance; an immortal vest draped over a sleepless eremite. “They” are able to extract an astronomical amount of **Starlight of Splendor** to power “Their” abilities, no longer requiring things of transient value, as only goodness remains eternal. Therefore, “They” too are eternal, being the forever-good.
	+ **Starlight of Splendor** may simulate the effects of “Their” other Beyonder abilities, such as **Reification** and **Atash Adaran**. However, they will be a step lower in quality, but in terms of quantity, it is possible to reach higher limits. For example, through this method, more than one fravashi can be conjured, although it will be leagues weaker than the original fravashi.

**Advancement Ritual**: Become a “Settler of the Stars”; a major turning point in history.

## Sequence 1: Awakener of Eternity

These are Angels who awaken eternity. “They” have gained initial control over the corresponding domain’s authorities. “They” are able to invoke awe and reverence in the hearts of any observer, including High-Sequence Beyonders, almost like a canonized **True God**, while not actually being one.

**New Abilities**

* “Their” previous abilities are further enhanced.
	+ They can “permute” a total of 1000 spirits, which can be further increased with enough **Starlight of Splendor** using **Imperial Privilege**.
	+ “They” can call up to seven advisors.
	+ “Their” fravashi can also be designated as an advisor.
	+ During the state of **Archetype**, “Their” **Atash Behram** will be able to provide blessings to their advisors, no matter the distance.
* **Attune**: “They” are able to rearrange the atomic habits of the target, reducing the sense of disharmony, dissonance, and disagreement with another target. For example, “They” can **Attune** a drug addict towards a drug-free life, and the transition phase will be as easy as pie.
	+ “They” can **Attune** spirits who were designated for “Permutation” onto their **Starlight of Splendor**, and the reverse as well, to reduce drawbacks and unwillingness.
	+ “They” can **Attune** “Themselves” towards good, and in turn, enhancing abilities such as **Conservation**.
	+ “They” can **Attune** a target towards playing a designated role, along with a premeditated script.

**Authorities**

* **Archetype**: For a moment, “They” will become an actual star that is lacking its corresponding symbologies, and using this status, they are able to exemplify a star, alongside with all of its corresponding symbologies. However, the exemplified star must not be brighter than “Their” own **Splendor**.
	+ When a star is exemplified, “Their” existence will merge with that star. In other words, “They” will become that star in the starry sky for as long as **Archetype** is maintained. However, this is only the case until the reach of the Earth, so beyond it, the star in the cosmos will not be affected. Hence, merely the concept is exemplified.
* **Transfiguration (Kingdom of Goodness)**: An ability used to create a **Divine Kingdom** for **Evenglory**; however, this **Divine Kingdom** is still in an embryonic state. “They” are able to permeate objects or abstract concepts with “Their” **Starlight of Splendor**, turning them into one of their most ideal and good states with a corresponding amount of **Starlight of Splendor**.
	+ Through this, resurrection of the dead may be performed. However, it will not be a “true” resurrection without the **Spirit Body**, and in such a case, **Starlight of Splendor** will be continuously expended to form a mock **Spirit Body** in a combination with **Attune** that will become the body’s owner for a certain amount of time. If an incompatible but pre-existing **Spirit Body** is used, **Starlight of Splendor** will only be consumed for the initial **Transfiguration**, rather than continued maintenance.
	+ “They” are able to bear the burdens of the side-effects of a Beyonder artifact in place of a user, although **Starlight of Splendor** will be expended to facilitate the transfer.

**Advancement Ritual**: Awaken an ageless being from “Their” slumber, such as a **True God**.

## Sequence 0: Evenglory

This is a **True Deity**. “They” are the star that remains forever fixed onto the starry abyss, so in a sense, “They” are the embodiment of anchors, guiding, leading, and indication. As the pivot, “They” are steadfast, and therefore, being good manifest, “They” are unchanging in “Their” goodwill, which makes up “Their” entire being, all of such being eternal.

**New Abilities**

* “Their” previous abilities are further enhanced.
	+ “They” are able to grant a permanent blessing from “Their” **Atash Behram** to “Their” advisors, far superior to the limit of a blessing, but only one type of blessing can be occupied by one advisor, so another advisor cannot also be given that same type of permanent blessing.
	+ “Their” advisors can utilize “Their” Beyonder abilities, and provided that the advisor has been given a permanent blessing, this blessing will allow aspects of “Their” Beyonder abilities paralleling that permanent blessing to be enhanced under the advisor’s usage.

**Lost Abilities**

* **Bargain**: This ability has been lost, now that “They” have accommodated the pathway’s Uniqueness.

**Authorities**
**Immutable**: It contains authorities over **Fate**, **Time**, **Archetype**, **Transfiguration**, and **Space**.

* + **Fate**: “They” can turn **Fate Immutable**, so the moment good fortune occurs, it can be permanentified until it is no longer applicable.
		- As an example, a past victory can be extended towards a present battle, by making **Immutable** the past victory, and since it has become permanent, it will naturally extend towards the present, and in turn, the present battle. Of course, this “victory” is merely just a chance of success, but when numerous past victories are turned **Immutable**, it will accumulate and become an extremely great chance of success. At the same time, the circumstance in which this past “victory” was applied to must be considered, so if it is a past victory in a war, it is transliterated into a chance of success that manifests in a war.
	+ **Time**: “They” can turn **Time Immutable**, so the lifespan of a target will become infinite.
		- As an example, an attack that has long passed in the past can be extended to the present, by making **Immutable** the long-gone attack, and since it has become permanent, it will naturally extend towards the present, and in turn, be manifested once more. However, this attack will appear only towards its spatial axis in a certain segment of time during its original lifespan, and it cannot be relocated solely through making it **Immutable**.
	+ **Archetype**: “They” may extract a great enough amount of “Their” **Starlight of Splendor**, forming a pseudo-core of **Splendor**, and turn it to the **Archetype** of a star. In turn, “They” can also extract the **Starlight** of that star, and by using its symbology, manifest corresponding abilities through it, then form another pseudo-core to repeat the process. However, the pseudo-core will dissipate once its **Starlight of Splendor** no longer measures above the **Starlight** of the exemplified star.
	+ **Transfiguration (Kingdom of Goodness)**: “Their” **Divine Kingdom** is now complete, capable to affecting an entire area in a similar manner to **Palace of Yazd**. At the same time, it can be used to complement other abilities and authorities.
	+ **Space**: “They” are able to turn **Space Immutable**, fixing anything contained within this **Space** in an eternal and unchanging state. It cannot be modified, interfered with, or anything of the sort, ideally. Unfortunately, since the very authority that is sustaining this **Immutable Space** is also considered changing the original state, it can be exploited as a loophole.

**Advancement Ritual**: At a time node where “Their” influence can be felt all around the world, become the permanent **Archetype** of the Uniqueness of the pathway, and consume the potion.