Update 1.3 (Jurassic World Evolution 2)

Update 1.3Update for

*Free Update for Jurassic World Evolution 2*

**Update 1.3** was the second free content update for Jurassic World Evolution 2 that was released on March 8, 2022. Prior to release, Frontier released a forum post which detailed the update. The update included the introduction of the Species Viewer and First Person Mode. It was released alongside the Early Cretaceous Pack DLC.

## Species Viewer

* Added "Species Viewer" to the Main Menu
	+ Allow players to observe their prehistoric species in more detail
	+ All Species can be viewed by default
	+ Cycle through various animation examples
	+ Cycle between different Skin and Pattern colours
	+ Alter the position and rotation of the lighting and the colour grade
	+ See and hear the species name pronunciation

## First Person View

* Added a "First Person View" option in all levels
	+ Dedicated button on the Build Menu that will ask the player to select a starting position to enter First Person View
	+ Navigate the open areas of your parks
	+ The player can switch between Low and High Speed movement
	+ The player can switch between Low and Normal View height
	+ Toggle a light on/off
	+ Enter Attractions Views and Rides
	+ Interact with Buildings and Vehicles in your park

## Decorations

* Added additional Decorations to each of the 3 Building Eras
* 22 x Facility Pieces
	+ DFW Container (DFW)
	+ Blue Container (JW)
	+ White Container (JW)
	+ Large Wood Crate (JP)
	+ Container Fuel Tank (JW/DFW)
	+ Supplies Pile 1 (JW/DFW)
	+ Supplies Pile 2 (JW/DFW)
	+ Concrete Barrier (JW/JP)
	+ Stegosaurus Cage (JP)
	+ T. rex Cage (JP)
	+ Velociraptor Cage (JP)
	+ Indoraptor Cage (JW)
	+ Construction Crane (JW/JP)
	+ Tent Small (JW/JP)
	+ Tent Large (JW/JP)
	+ Velociraptor Paddock (JP)
	+ Helipad Arrival Sign (JP)
	+ Unpacked Container (DFW)
	+ Storage Shack (DFW)
	+ Maintenance Cover (DFW)
	+ Trailer Office (DFW)
	+ Camera Post (DFW)

* 26 x Decoration Pieces
	+ Aviary Banner (JW)
	+ Lagoon Banner (JW)
	+ Spinosaurus Skeleton (JW)
	+ Jurassic World Signage - Aviary (JW)
	+ Jurassic World Signage - Lagoon (JW)
	+ Jurassic World Signage - Gyrosphere (JW)
	+ Jurassic World Signage - Lagoon (JW)
	+ Poles (JW)
	+ Poles (Awning) (JW)
	+ Poles (Pterosaurs) (JW)
	+ Aviary Perch Point - Large (JW)
	+ Aviary Perch Point - Small (JW)
	+ Tree Planter 1 (JW/JP/DFW)
	+ Tree Planter 2 (JW/JP/DFW)
	+ Tree Planter 3 (JW/JP/DFW)
	+ Foliage Planter 1 (JW/JP/DFW)
	+ Foliage Planter 2 (JW/JP/DFW)
	+ Foliage Planter 3 (JW/JP/DFW)
	+ Amber Planter 1 (JW)
	+ Amber Planter 2 (JW)
	+ Amber Planter 3 (JW)
	+ Fountain 1 (JW)
	+ Fountain 2 (JW)
	+ Fountain 3 (JW)
	+ Fountain 4 (JW)
	+ Jurassic Park Pillar (JP)

* Trees ﻿
	+ Added forest comfort to single placed trees
	+ Added new single placed trees
	+ 3 x Large Trees (Unique per biome)
	+ 3 x Medium Trees (Unique per biome)
	+ 2 x Small Trees (Unique per biome)
	+ 2 x Bushy Trees (Unique per biome)

## Quality of Life Changes

* All dinosaurs, skins and patterns available by default when beginning a Sandbox level
* Does not apply to Challenge Mode Cosmetic rewards
* All buildings are now available by default when beginning a Sandbox level
* Minerals can now be instantly sold rather than added to the Extraction Queue
* Added Bankruptcy Warning and Timer

## Accessibility Options

* Enter the "Accessibility Settings" when starting the game for the first time after setting the game's brightness
* Added Dinosaur Highlight accessibility option
* Shortened subtitles at larger font sizes

## New building upgrades

* Science Centre
	+ Cheaper Research
	+ Tasks cost 25% less
	+ Faster Research
	+ Task time reduced by 50%
	+ Extra Scientist
		- Increase the Scientist Limit of Tasks from this building by 1
* Expedition Centre
	+ Cheaper Expeditions
	+ Tasks cost 25% less
	+ Faster Transit
	+ Expeditions are 25% quicker
	+ Extra Scientist
		- Increase the Scientist Limit of Tasks from this building by 1

* Hatcheries
	+ Cheaper Genetics
	+ Costs reduced by 20%
	+ Accelerated Growth
	+ Speeds up Synthesis and Incubation by 25%
	+ Extra Scientist
		- Increase the Scientist Limit of Tasks from this building by 1

* Paleo Medical Facility
	+ Automatic Resupply
	+ Unlimited fuel/resources
	+ Faster Treatment
		- Decreases task time by 50%
	+ Cheaper Treatment
		- Decreases task cost by 50%
	+ Extra Scientist
		- Increase the Scientist Limit of Tasks from this building by 1

* Response Facility
	+ Automatic Resupply
	+ Unlimited fuel/resources

* Staff Centres
	+ Improved Costs
		- Tasks globally cost 10% less
	+ Specialist Facility
		- Globally increases the value of the Specialist staff traits by 1

* Control Centres
	+ Improved Motivation
	+ All scientists Unrest meter increased by 1
	+ Improved Efficiency
	+ Tasks globally time reduced by 20%

## Contracts

* Additional Contracts
	+ Sell Dinosaurs
	+ Increase Largest Territory Herd/Size
	+ Build Lagoon
	+ Build Aviary
	+ Cohabitation
	+ Complete an Expedition
	+ Release a Dinosaur
	+ Photo Multiple Species at Once
	+ Changed "Photo with Species" contracts to ensure the players own the selected species

* Added time completion bonus to large number of contracts

## Ranger Post improvements

* Allow MVUs to be assigned to Ranger Posts
	+ Within range of the post, MVUs automatically treat Minor Injuries and Diseases that can be cured by medical darts, and heal dinosaurs with Critical Health.

* MVU, Ranger and Capture Teams can now be assigned from a Ranger Post
* Ranger Patrols now prioritise dinos needing welfare scans above all other tasks

## Improved building tooltips

* Ranger Posts
* Science Centre

## Sandbox Mode Improvements

* Ability to turn expeditions and fossils On/Off
* Ability to turn research On/Off
* Ability to adjust Task Time length (10%, 25%, 50%, 75%, 100%)
* Added Jurassic Difficulty to Money and Appeal Difficulty
* Ability to turn Scientists On/Off

## Ailments Improvements

* Added new “Chronic Stress” disease type for marine reptiles that causes fighting and lack of appetite
* Changing Common Cold to a territory issue caused disease rather than a random one
* All territory-caused diseases can be cured by fixing territory issues
* Added a help screen when a new disease source first appears in the park
* Selecting a dinosaur with an active monitored ailment or injury should take you to the ailments tab by default
* Button in Ailment Tab now opens Comfort Tab
* Added new "Hyperoxalemia" disease that causes low fatigue and low max health, and is caused by a lack of High Leaves
* Added new notifications for when an injury is diagnosed and needs player treatment

## Added Filters for Expedition Map

* Species Type
* Expedition Cost
* Expedition Time
* Scientist Skill

## Tour Rides

* Added a Jurassic World Gate for use on Jurassic Tour and Gyrosphere attractions
* Allow tour photo points to be triggered by player-driven tour vehicles

UI
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* Present the total scientists skill pool when hiring scientists
* Improved Decorations UI to handle larger number of decorations
* Added a display map icon for dinosaurs that are the subject of a transport request
* VO subtitles will now pause when the game speed is paused
* Added a display map icon for dinosaurs assigned to be tranquilised
* Added an arrow to indicate the required turn direction (indicates the direction of input the player needs to apply) when the gunner is not facing the target
* Added Dinosaur Status to Park List on the Map
* Added a filter to the Map that displays calamities
* Specify on the tool tip and info panel when it is just the power cable attached to a building that needs repairing
* Added dotted circles around aviary domes and lagoon pools to aid alignment
* Added the ability to refresh contracts sooner for a cost
* Prevent players from buying upgrades they can't afford

## Hatchery

* Player now informed if the hatchery is not opening because it's blocked by a dinosaur
* Prevent dinosaurs from falling asleep in front of hatchery exits

## Jurassic World Database

* Show a "Wingspan" stat for flying reptiles

## Aviaries

* Aviaries now count as destroyed as soon as the first panel is broken

## Dino Behaviours

* Indominus Rex and Velociraptors will now share territory
* Dinosaurs may now flee when group attack start
* Dinosaurs may charge on group attack start
* Prey can now outrun predators if they run out of stamina
* Tweaked Iguanodon combat stats
* When a dinosaur throws another during a jump attack it now does a minimum amount of damage

## Capture Teams

* Helicopters now resist gravity when in photo mode

## Vehicles

* Adjusted driving model so all Ranger Teams drive in a more similar way

## Steam Deck Support (1.3.1 Only)

* Added Steam Deck support to the PC version of Jurassic World Evolution 2
* Ensured the on-screen keyboard appears appropriately on the Steam Deck
* Disabled driver date check on Steam Deck
* Added a default graphics preset which appears in Graphics Settings UI only on Steam Deck

## Bug Fixes

* Dinosaur Behaviour
	+ Additional fixes for dinosaurs getting stuck
	+ Additional fixes for dinosaurs and flying reptiles escaping their enclosures
	+ Fix for dinosaurs stuck in constant panic
	+ Fix for dinosaurs dying of old age whilst being transported
	+ Only diseases which impose a max stamina of less than 70% and injuries that cause the Fatigue effect now prevent running
	+ Make flying reptiles immune to "Damaged Tooth" injury
	+ Prevent dinosaurs from going to sleep immediately after waking up from tranquilisation
	+ Dinosaurs eating live food can now fulfil the "Photograph a Dinosaur Eating" contract
	+ Fixed airlifted released reptiles from popping onto the ground on the Classic and DFW Lagoon Hatcheries
	+ Various animation bug fixes on dinosaur behaviours

* Dinosaurs
	+ 2001 Male/Female Velociraptors - Eyes, hands and head art fixes

* UI
	+ "Synthesis Failure" changed to "Egg Failure" in Sandbox Mode
	+ Split appeal between duplicate attraction buildings
	+ Fixed shops not updating when shop type was changed
	+ Fixed missing Dr. Alan Grant entry in the Jurassic World Database
	+ Preserve vehicle ranger post assignments when changing vehicle skins
	+ Marine and Flying Reptiles now have their own bio group

* Buildings
	+ Gates build instantly instead of waiting for the fences
	+ Arrival building helicopters now leave and returns to signify the arrival of guests
	+ Updated Flying Enclosure sign and UI icon so that it uses the correct texture

* Fix for tuna escaping the lagoon
* Prevent guests from entering destroyed/inoperable buildings
* Various art improvement bug fixes across numerous buildings and assets

* Park Teams
	+ Park Teams no longer get stuck in land hatcheries
	+ Storms no longer damage parked vehicles
	+ Vehicles "damaged by storm" are not drivable at all

* Economy
	+ Prevent park rating dropping after releasing the first dinosaur(s) via airlift
	+ Fixed fuel/food of the Response Facility and/or Paleo Medical Facility going to 0 when saving/loading a game

* Animations
	+ Fixed seated guests from using the wrong animation
	+ Guests trapped with no way to return to a path now disappear after 30 seconds

* Game Modes
	+ Chaos Theory: Jurassic Park - Updated amenity construction mission stage so you can build any size, not just a small one
	+ Chaos Theory: Jurassic Park - Increase comfort requirement for Velociraptors
	+ Chaos Theory: Jurassic Park - Block access to build menus during hatchery research objective to prevent the player from getting stuck
	+ Chaos Theory: Jurassic Park and Jurassic Park: San Diego - Banned Monorail construction contract
	+ Chaos Theory: Isla Sorna: Site B - Re-enable storms
	+ Chaos Theory: Return to Isla Nublar - Added Viewing Gallery to research so it is available to build
	+ Campaign - Pennsylvania - Ignore dead dinosaurs in the final comfort check
	+ Improvements to vehicle navigation in Challenge - Southwest USA
	+ Various contract fixes

* Foliage
	+ Balanced/Improved the wind effect on foliage during extreme weather events and also resting states
	+ Adding Barrel Cactus into the desert shrub brush
	+ Further fixes to HDR on consoles and PC

* Various localisation and text fixes for all languages
* Various optimisations for game performance
* Various stability fixes