Last Stand Mode

## Summary

Last Stand is a special game mode where you pick your Commander of choice and prevail against 11 waves of enemy attacks.

Enemy attacks get increasingly difficult to survive, but for each wave defeated each player gets a few resources to buy wargear and medipacks.

The game handles wave set up via script. There are 11 waves with a select unit count on what should spawn per player. Spawns are multiplied per number of players.

## Multiplayer Notes

Last Stand is designed to be played in multiplayer, with up to four players being supported at a time. Downed players can be revived in multiplayer. Playing with AI controlled commanders is possible but not recommended or supported at this time. The reason is due to the AI not being able to revive downed players, and lacking the necessary ability to micro their commander effectively.

The spawn script automatically detects how many players are active and spawns the attackers for the amount of players present & alive. This means that if you are defending with two additional AI defenders, the mode will spawn waves for three players, but if one of the defending AIs is defeated, it will adjust the number of attacking units for two remaining players after.

## Game Setup Notes

Last Stand maps require the players to use fixed starting positions. All players need to be in one team, and the CPU as the sole player in the last player slot of the map. Close any unused slots.

## Game Difficulty Notes

Depending on the game difficulty set, attacker health will scale with the following multipliers:

 Insane | 1.3

## Unit Notes

Several factions have non-commander units available to pick. While it is possible to play with them, it is discouraged to do so as these units cannot buy wargear and have no innert detection, so they do not scale well.

They were originally added as proof-of-concept and may be shifted towards a possible Killteam game mode in the future.

## Supported Races and Commanders

Below you will find a list of supported races and commanders to pick from. Using unsupported factions may result in scar errors, desyncs or crashes.

**Chaos Space Marines**

Firaeveus Carron

**Chaos Daemons**

Un'Kaugam the Worldbreaker

**Dark Eldar**

Archon Tahril

**Death Korps of Krieg**

Lord General Erwin Von Eichhorn

**Eldar**

Farseer Caerys

Autarch Kayleth

**Emperors Children**

Miriael Sebathiel

**Imperial Guard**

General Vance Stubbs

General Castor

**Inquisition Daemon Hunters**

Lord Inquisitor Octus Enoch

**Necrons**

Necron Lord of All Kaurava

**Orks**

Warboss Gorgutz

**Sisters of Battle**

Canoness Selena Agna

**Space Marines**

Indrick Boreale

**Tau**

Commander Or'es'Ka

XV89 Crisis Suit Coldstar

XV81 Veteran Crisis Suit

**Tyranids**

Hive Tyrant Kaurava

**Witch Hunters**

Saint Praxedes

## Supported Races for Waves

The following races are supported for attacking:

* Chaos Space Marines
* Chaos Daemons
* Dark Eldar
* Eldar
* Inquisition Daemon Hunters
* Imperial Guard
* Orks
* Necrons
* Sisters of Battle
* Tau
* Tyranids
* Witch Hunters
* Harlequins (6.9.2)
* Amalgamator (6.9.2) (Addon)

## Game Rules

#### [LS] Enable AI

* The attacking waves will use their abilities and other tactics against the defenders.
* Last stand only. Has no effect on any other maps.

#### [LS] Enemy Advancment

* The enemy will slowly unlock the researches associated with the race in question, making the affected units slowly become more dangerous as the waves continue.
* Last stand only. Has no effect on any other maps.

#### [LS] Hardcore Mode

* If a player is defeated they are kicked from the game. This disables revival.
* Last stand only. Has no effect on any other maps.

#### [LS] Hunter Mode

* In addition to normal resources gained after clearing a wave, each player receives resources proportional to their kills.
* Last stand only. Has no effect on any other maps.

#### [LS] To The Last

* After the waves have been cleared, the surviving heroes must fight amongst themselves to determine a final single winner.
* Last stand only. Has no effect on any other maps.

#### Heroes

* *"Squads gain battle experience and gain in power. Don't use if you experience heavy lag."*
* Every unit, ally and enemy, will gain experience over the course of the match.
* Most units can level up to level 7, with Commanders being able to level up to 9. Units get increased health, damage and range when levelling up.
* Recommended for Solo play as commanders cannot get revived.
* Not recommended for multiplayer use as it will make the game quite easy.
* Will make the game easier and more cinematic as your commanders gain in power.
* **Warning**: Some commanders such as the Tyranids Hive Tyrant and the Tau Veteran Crisis Suit can get the ability to reset their setups. This will also reset their heroes rank!