recursal/Fanatic-Fandom huggingface dataset:
Richerpet

"I am not squiddypepe I am richerpet"

Llama Ducks

* Moving pages to non-existant userpages
* Excessive swearing
* Harassment (Peter Porker 2)
* Praising squiddypepe for his destruction
* Posting NSFW

**Richerpet**, first mispelled as **Richterpet**, was a vandal on the Surreal Memes Wiki. Unlike ΕοψεΓ, he vandalizes pictures by changing them to a llama duck instead of a skeleton. JoeJoeTheAnimator uploaded the proof of the Llama Duck from the Surreal Memes Wiki, as it's also shown in the gallery.

Richerpet had arrived on the wiki just after the surrender of Squiddypepe in late 2018, and started posting only slightly less disgusting images that his predecessor. Some people suspected him to be Squiddypepe in disguise, he claimed not. However, in an amount of days, he disappeared, but he would return later, and started doing short and distanced attacks on the wiki.

## Return

He has currently returned and has vandalized pages with the signature llama ducks and also changed the time mite to user:llama duck. He currently has many alts. He replaced the orang image with a white llama duck. He is now posting disgusting images. This war can be known as the Llama Duck war. He has posted dead birds, suicide photos from the older times, a rotten egg, etc. (I don't want to get disgusted) In the return form, he went on a rampage and vandalized many images and pages with llama ducks.

It is unknown if this "return" is actually Richerpet himself, or someone impersonating him/her. Although it cannot be known for sure, there is growing evidence that Richerpet's so-called return was actually Squidward pepe.

## Gallery

The Old Llama Duck imageThe white llama duck that he replaced a few images withThe image he currently uses
## Trivia

* ChaoxMan404 (A vandal who came later) also used the old llama duck image.
Koge-Donbo Wiki

Koge-Donbo Wiki
* About
* Help
* Getting Started
* Policies

*Koge-Donbo Wiki* is a fan-created wiki about the mangaka **Koge-Donbo's** work. This includes the series, characters, chapters, and anything else related to **Koge-Donbo's** Work. The wiki format allows anyone to create or edit articles, so we can all work to make a comprehensive database.

Don't know anything about how to edit? Here are some guides that can be helpful for you:
* Learn how to create an account!
* Creating a new page is the most important for a wiki.
* The basics of editing.
* Play in the sandbox until you learn how to edit.
* Ask the admins for any question you have.
* Getting started An index that contains full information about wikia.

Don't know how to help or improve this wiki? Here are some links that can guide you:
* Go to wanted pages and create one!
* Improve the shortest pages.
* Put links in articles to the lonely pages.
* Write some text for the wanted categories.
* Add the template *{{stub}}* for stub articles.
* Or add the template *{{delete}}* to unneeded articles.

Here at *Koge-Donbo* Wiki we have some rules for the users behavior and edits. Follow this small list of rules and you will have a great time here:
* Foul language is not allowed under any circumstances.
* Illegal content is forbidden on the Wiki.
* Vandalism will result in an immediate and one week ban.
* All of the pages should include real, factual content.
* If the edits you make do not provide anything to the wiki, you'll be warned.
* If you continue with those edits, you'll be banned.

Featured Work

**Kamachama Karin Series** is a series created by **Koge-Donbo**. It features a young girl who is a goddess.
Karin Hanazono

Himeka Kujyou (Daughter from Past)

Suzune Kujyou (Son)Karin's Aunt (Sister)

Michiru Nishikiori

Jin Kuga

Miyon Yi

Yuuki Sakurai

Nyake

**Karin Hanazono** *(カリン・花園 Karin Hanazono)* is the main protagonist and Goddess of ***Kamichama Karin*** and ***Kamichama Karin Chu***. She is the future wife of Kazune Kujyou and the mother of Suzune Kujyou.
Dejiko

***Dejiko***(*でじこ Dejiko*) also known as **Di Gi Charat** (*デ・ジ･キャラット De Ji Kyaratto*) or Chocola, is the main progagonist in *Di Gi Charat*. She is a princess from *Planet Di Gi Charat*. She likes to dress up as a a white cat girl.

## Trivia

* When Dejiko speaks, she ends her lines with *nyo*.
* In an interview with Koge-Donbo, she says that out of all her character creations, Dejiko is most like her.
Night 7

### Active Animatronics

Toy Freddy, Toy Bonnie, Toy Chica, Mangle, Springtrap, Phantom BB, Fredbear, Shadow Freddy, Shadow Bonnie

**Night 7**, aka *9/20 Mode*, is the seventh and final night of Fazbear's Fright: Storage. It is unlocked after the player completes Night 6 and is found under the Extras menu.

## Tactics

During Night 7 every animatronic is active and at their most aggressive. The tactics needed to defend against each animatronic remain the same, however they move between cameras much quicker, the toy animatronics require the use of their corresponding heater for longer periods, and Mangle is more responsive to the heaters being left on. Likewise, Phantom BB and Shadow Bonnie have a shorter time frame to change camera before they attack.

* Toy Freddy will attempt to enter the office through CAM 9 and is repelled by using 'Heater Front'.
* Toy Bonnie will attempt to enter the office through CAM 11 and is repelled by using 'Heater Right'.
* Toy Chica will attempt to enter the office through CAM 6 and is repelled by using 'Heater Left'.
* Mangle will attempt to enter the office through CAM 12 if the heaters are used too frequently or left on for too long.
* Springtrap will attempt to enter the office through *CAM 11* and is repelled by shocking him.
* Phantom BB can appear on any camera and is repelled by flipping the monitor down and up again, quickly changing to another camera, or shocking him.
* Fredbear will attempt to enter the office through *CAM 6* and is repelled by shocking him.
* Shadow Freddy appears in the office and will attack if the camera monitor or the heater control panel are left down for too long.
* Shadow Bonnie can appear on any camera and is repelled by flipping the monitor down and up again or quickly changing to a different camera.

Surviving until 6 AM will complete the night and reward the player with the Ending.

It is revealed during the ending that the player character during Night 7 is actually Michael and not the Protagonist, as the Protagonist was killed at the end of Night 6.

## Trivia

* Night 7 is the only night that does not have a corresponding phone call from Michael.
* Night 7 is the only night that both Springlock animatronics can be encountered at the same time.
* Night 7 is the only night in which more than one animatronic will attempt to enter the office through *CAM 6*.
* Night 7 is not considered to be a 'Custom Night', as it is not possible to set the difficulty of any animatronic to a specific level.

## Gallery

Fredbear on CAM 6Toy Chica on CAM 3Toy Bonnie on CAM 2
Phantom BB

> ***For his version from Fazbear Entertainment: Storage see Balloon Boy***
>
>

**Phantom BB** is an antagonist in Fazbear's Fright: Storage.

## Appearance

Phantom BB is a small humanoid animatronic, resembling a circus clown. He is the same physical character as Balloon Boy from *FNaF 2*, although his mechanics and name come from Phantom BB from *FNaF 3*. He is a child-like animatronic wearing a blue and red striped button up shirt and propeller hat. He is devoid of eyes, instead possessing only wide empty eye sockets. He does not appear damage or burnt in any other sense.

## Behaviour

Phantom BB can be seen in a cardboard box on CAM 5 on any given night, however in only active beginning on Night 3. After activate he can appear on any camera and will completely block the view of the camera. When this happens the player needs to either flip the camera down and back up to make him disappear, quickly change the camera to a different location, or administer a 'controlled shock' using the shock button. Failing to do this in time will result in Phantom BB jumpscaring the player which will cut the power for a brief period of time and prevent the player from using the heaters or the camera system. This does not in a game over in it's own right, but will interfere with the ability to defend against any other active animatronics.

Phantom BB is also active during Night 4, Night 5 and Night 7 and is more aggressive, however his behaviour is otherwise unchanged.

## Trivia

* It is likely that Phantom BB is a hallucination, similar to his appearance in *FNaF 3*, which is supported by the fact that his jumpscare does not result in a game over.
	+ Phantom BB also remains in his box during the game, further supporting this, and the Protagonist is the same night guard from *FNaF 3* which is when Phantom BB would have first been encountered.
* Phantom BB is one of three characters that can be defended against using a 'controlled shock', but is the only character who is not also a Springlock animatronic.

## Gallery

Phantom BB in the box on CAM 5Phantom BB on CAM 11phantom bb's icon
CAM 1

**CAM 1** is a location in Fazbear's Fright: Storage.

## Description

*CAM 1* is a generic storage room designed to hold the now desolate toy animatronics from *FNaF 2*. It is a small room with black and white checkerboard tiling on the floor. The lack of lighting gives the room a faint blue hue. Other than the animatronics, the only furnishing seems to be a set of shelves against a wall and loose wires from the ceiling. It is connected to CAM 3 and CAM 2 to the south, and CAM 8 through the vent.

## Gameplay

Toy Freddy, Toy Bonnie, Toy Chica and Mangle begin every night in *CAM 1*. As each animatronic becomes active on their respective nights they will leave *CAM 1* to roam the building and make their way towards the Office. Most of the robots use *CAM 3* or *CAM 2*, with only Mangle using *CAM 8*. Each animatronic will return to *CAM 1* if successfully defended against.

It is also possible for Phantom BB or Shadow Bonnie to appear on *CAM 1* while active, and will block the entire camera view. The player then needs to either flip the screen down and up to make it disappear, or quickly change to a different camera to avoid a jumpscare. Phantom BB can also be repelled by administering a 'controlled shock' using the shock button on the camera.

## Gallery

### In-Game

CAM 1 after Toy Bonnie has movedCAM 1 with a clearer shot of Toy FreddyToy Freddy standing in CAM 1
Fazbear's Fright: Storage

*Fazbear's Fright: Storage* is a *FnaF* fan game made by DaMikel on Gamejolt. It was released on 11 July 2018.

## Story

> *Fazbear's Fright has burned to the ground. An auction has been scheduled to sell any remaining props, including the attraction's only animatronic. But then a call is received. An ex-technician that worked for Fazbear Entertainment knows of an abandoned building, used to store scrapped animatronics. The auction is cancelled, and arrangements are made for a grand re-opening. It looks like the reign of the Fazbear gang isn't quite over yet...* - the description from the Gamejolt page.
>
>

The player takes on the role of the Protagonist who has been hired to watch over the now desolate animatronics recovered from the fire that destroyed Fazbear's Fright. Each night the animatronics get more and more aggressive, however the player is assisted by Michael, a fellow employee and technician who is working behind the scenes to get the animatronics running properly..

*Fazbear's Fright: Storage* features nine animatronics over seven nights, and spans two Endings.

## Animatronics

* Toy Freddy
* Toy Bonnie
* Toy Chica
* Mangle
* Springtrap
* Phantom BB
* Shadow Freddy
* Shadow Bonnie
* Fredbear

## Nights

* Night 1
* Night 2
* Night 3
* Night 4
* Night 5
* Night 6
* Night 7
Springtrap

**Springtrap** (formerly known as **William Afton**), also known as **Withered Springtrap** or **Spring Bonnie** is an antagonist in Fazbear's Fright: Storage.

## Appearance

Springtrap is a large golden leporine animatronic, and is the same Springtrap as seen in *FNaF 3*. He has suffered a considerable amount of damage since his appearance during *FNaF 3* which is attributed to the fire at the original Fazbear's Fright. His left hand is missing, and both feet are exposed, revealing the corpse of William Afton still inside. He has several new tears across his body, most notably the larger one in his chest and the one across the left side of his face. He is also missing his left eye.

## Behavior

Springtrap is first active on Night 1 and begins immobile in CAM 4. After activated he moves to CAM 5, CAM 2, CAM 10 then CAM 11 on his way to the player's office to attack the Protagonist. If the player spots him on any camera except *CAM 4* they will need to use the shock button on the camera system to administer a 'controlled shock' which will drive Springtrap back by one screen. This will have no affect if Springtrap is still in *CAM 4* as this is his starting position. The shock button has a lengthy cool down so keeping track of Springtrap's last position and then driving him back a screen each time the shock button is available is important. Failing to shock Springtrap in time will result in him entering the office and jumpscaring the player, causing a game over. Springtrap is active on every night including Night 6.

Springtrap is also active during Night 7 alongside all the other animatronics. The mechanics needed to defend against him do not change, however he is more aggressive and will move between rooms faster, requires more frequent shocks to repel, and is not repelled for as long as on earlier nights.

## Trivia

* Springtrap is the only animatronic to be active on every night.
* Springtrap is one of two Springlock animatronics, the other being Fredbear.
* Springtrap is the only character that has an authentic FNaF jumpscare, the only exceptions being Phantom Balloon boy and the shadow animatronics

## Gallery

Springtrap on CAM 4 (note the silhouette by the mouse cursor)Springtrap on CAM 5A render of SpringtrapSpringtrap in the bottom right of CAM 10The texture for Springtrap on CAM 10Springtrap blocking the camera on CAM 2

<gallery>
JoeJoe's Adoption

**JoeJoe's Adoption**, or simply **The Adoption**, was an adoption of the Surreal Memes Wiki by JoeJoeTheAnimator on October 19, 2018. The adoption was one of the most important events in the history of the Surreal Memes Wiki, as it ended the Age of Chaos, started the Safe Age and paved way for JoeJoe's future corruption.

Nullatrum, the original creator of the SMW, had been completely inactive since April 2018. A state of no admins led to countless vandal attacks and wars, and the dramatic end of this anarchic period was known as the Age of Chaos. Due to this, many users just wanted the drama to be over and supported adoption. JoeJoeTheAnimator, a relatively new user at that point, wanted to adopt the wiki himself. He made a blog post stating he would adopt the SMW in mid-October. The community's reaction was mixed, as users were both happy someone was able to step in and stop the madness and simultaneously doubting JoeJoe's competence, experience and trustworthiness. Still, the wiki was adopted since JoeJoe had never done anything wrong.

The adoption was great news initially; vandals were blocked, useless pages deleted; and the wiki was more or less cleaned up. After some convincing, JoeJoe gave powers to PoseidonHeir and Noob6 OTHER. Noob6 pretty much abused his powers on the spot, leading to him being stripped of then in the first couple days. Poseidon of course used his powers for good and both him and JoeJoe gave powers to other trustworthy users such as SANTACLAWS.

In a few days, though, a problem sprang up again; JoeJoe was starting to create dozens of pages that were completely irrelevant to surreal memes. When confronted, he would either become threatening or avoiding. This was just the tip of the iceberg; JoeJoe would continue to descend into corruption, starting the long JoeJoeTheAnimator War.
CAM 11

**CAM 11** is a location in Fazbear's Fright: Storage.

## Description

Not much is seen of *CAM 11* as the room is very dark and is usually obscured by any animatronic in the room, however it seems to simply be a corridor connecting the right side of the Office to the rest of the building. The only notable feature are decorative stars hanging from the ceiling, and it is one of the three rooms to be connected to a heater. It is connected to the office to the west and CAM 10 to the north.

## Gameplay

No animatronic begins in *CAM 11*, however both Toy Bonnie and Springtrap can appear here on their way to the Office. Toy Bonnie is repelled by using 'Heater Right' while he is present on *CAM 11*, and Springtrap is repelled by administering a 'controlled shock' through the camera system which will drive him back to *CAM 10*.

It is also possible for Phantom BB or Shadow Bonnie to appear on *CAM 11* while active, and will block the entire camera view. The player then needs to either flip the screen down and up to make it disappear, or quickly change to a different camera to avoid a jumpscare. Phantom BB can also be repelled by administering a 'controlled shock' using the shock button on the camera.

## Gallery

Phantom BB on CAM 11Toy Bonnie on CAM 11A render of Toy Bonnie on CAM 11
Night 3

**Night 3** is the third night of Fazbear's Fright: Storage. It takes place the day after Night 2.

## Tactics

Night 3 has similar tactics to Night 2, as many of the same animatronics are active. The first new animatronic is Toy Freddy, who begins in CAM 1 alongside the other toy animatronics, and will be immobile on the floor. He will eventually stand up and make his way towards the Office through CAM 3, CAM 2, and CAM 9 to attack the Protagonist. When he appears in *CAM 9* the player will need to use 'Heater Front' to drive him off.

The second new animatronic in Night 3 is Phantom BB, who can initially be found in a cardboard box on CAM 5. He physically remains inside the box, however his image can appear on any camera and completely block the screen with his face. The player then needs to either flip and camera down and back up to make him disappear, quickly change to a different camera, or administer a 'controlled shock' to drive him off. Failing to do so in time will result in BB jumpscaring the player which will briefly shut off the power and prevent use of the camera system or the heaters, however this is only temporary and does not immediately result in a game over unless another animatronic manages to access the office while the power is off.

All other animatronics are active as normal on previous nights, however are more aggressive and difficult to defend against. The night ends after reaching 6 AM and will then continue into Night 4.

## Animatronics

* Toy Freddy
* Toy Bonnie
* Toy Chica
* Mangle
* Springtrap
* Phantom BB

## Phone Call

This phone call is received from Michael at the start of Night 3:

> *"Oh hey, so I thought I'd tell you we've been having some electrical issues with the building. This old equipment does have it's down sides, but you're going to have to deal with it for now. If the power does turn off, just wait a few seconds and it'll turn back on automatically. That's... all I really have to say right now. I'll call you tomorrow."*
>
>

## Trivia

* Night 3 is the first night that all Toy Animatronics are active at the same time.
* Night 3 is the first night in which the player can be jumpscared and not receive a game over.

## Gallery

Toy Freddy standing on CAM 1Phantom BB blocking the screen on CAM 11
Fazbear Entertainment: Storage

**Fazbear Entertainment: Storage** is a remake of Fazbear Fright: Storage as stated by the developer Damikel.

## Description

> Fazbear Entertainment: Storage is a total revamp of Fazbear Fright: Storage. New characters, new mechanics, a new story, and more. Taking place in the large gap between FNaF 1 and FNaF 3, FE:S seeks to merge the somewhat seamlessly with the existing FNaF story, while also filling in a few gaps.
>
>

## Story

**Story**

*It's been over a decade since the last Freddy Fazbear's Pizza closed down. The characters once beloved have slipped the minds of many. Forgotten and broken down, many were beyond repair, and were salvaged for parts. At least, that's what we were told.*
Night 5

**Night 5** is the fourth night of Fazbear's Fright: Storage. It takes place the day after Night 4.

## Tactics

No new animatronics are introduced during Night 5, therefore the mechanics used to defend against them are unchanged. Each animatronic is more aggressive than the previous night, so a degree of caution is necessary. Surviving until 6 AM will end the night and lead into Night 6.

## Animatronics

* Toy Freddy
* Toy Bonnie
* Toy Chica
* Mangle
* Springtrap
* Phantom BB

## Phone Call

This phone call is received from Michael at the start of Night 5:

> *"Well, we found one. Yep. It's... heavily damaged and it reeks of old pizza and it's questionably stained, but... it was there. Now, I know that this was supposed to be your last day, but could you stay one more night? We'll be dropping off the animatronic at the building tomorrow and we'll need you to watch it. We haven't tested it for work yet, for all we know it could explode!*
>
>

> *Also, have the animatronics in the building been acting... weird lately? It's probably just me but, they seem to just stare. It-it might just be a bug in the system, I'm not sure. I... might have seen this before. I-I'm sure it's nothing to worry about though. Alright, tomorrow will be your last day. I'll talk to you then."*
>
>
Fazbear's Fright Storage Wiki

This is the unofficial wiki for Fazbear's Fright: Storage, a *FNaF* fangame made by DaMikel. The player takes control of a security guard surviving against the ruined animatronics of Fazbear's Fright after the fire destroyed the location.
We are currently maintaining 47 articles and 201 files, and you can help! If you're not sure where to start, check out the To-Do List.
Please also be sure to thoroughly read the Rules and Guidelines before you begin editing.
GET THE GAME HERE
CREATOR'S PAGE

 Blogs

 BLOG\_LISTING\_POST\_BUTTON\_TEMPLATE

PurpleProse24
28 May 2019

 1

Vandalism

Hi all,
We've had a recent spur of vandalism on a few pages on this wiki. I've reverted everything I could find and blocked the two accounts responsible, but if you notice anything that I've missed pl…

Read Full Post

See more >
Ending

Fazbear's Fright: Storage has two endings, one of which is earned after completing Night 6 and the other after completing Night 7, aka *9/20 mode*.

## Night 6

After the player completes Night 6, the Protagonist will attempt to leave the building as instructed by Michael as 6 AM is the end of their shift. As they turn their back on the Office, they are attacked from behind by Fredbear who swiftly kills them.

Earning the first ending will unlock the ability to player Night 7 from the Extras menu, which is key to earning the second ending.

## Night 7

After the player completes Night 7 they are presented with a series of dialogue lines from an unseen source. It is revealed that this person is the Crying Child from *FNaF 4* and the victim of the *Bite of '83*. The Crying Child has possessed Fredbear as this was the animatronic that Michael forced him into the mouth of during the events of *FNaF 4*, resulting in his death. Crying Child then infiltrates the storage room being used to hold the other animatronics in order to exact revenge against his brother. He does lament that killing the night guard at the end of Night 6 was not part of his plan, however this was done in order to force Michael into the building in his place, as Michael had previously only been encountered over phone call.

Once Crying Child successfully kills Michael he then proceeds to burn the storage unit to the ground, presumably to also kill his father inside of Springtrap. Michael's death is not seen on screen, not is the manner by which the fire is lit, however the facility is destroyed along with all the animatronics inside. Michael's body is recovered, however the body of the other night guard is unidentifiable due to the sustained trauma of the attack on Night 6. Crying Child is then presumably able to move on in peace.

Note that the individual quotes have been compressed onto single images below in order to save space.

## Trivia

* It is ironic that the storage unit burned down, as this was the fate of Fazbear's Fright from which all the animatronics were relocated from after it also burned down.
	+ This is especially true considering that the animatronics are described as having survived the first fire.
* The 'friend' referred to in the ending is the playable character during the first six night, who is also the night guard from *FNaF 3*.
CAM 3

**CAM 3** is a location in Fazbear's Fright: Storage.

## Description

*CAM 3* functions as an intersection between CAM 1, CAM 2, and CAM 7. As such this room is very bland with minimal furnishings, although the wall leading to *CAM 7* is decorated with posters of Toy Chica. The room is too poorly lit to make out any further details. It connects to *CAM 1* to the north, *CAM 2* to the east, and *CAM 7* to the south.

## Gameplay

The animatronics initially found on *CAM 3* are Toy Freddy, Toy Bonnie, and Toy Chica. They are found here after activating and leaving *CAM 1*, as *CAM 3* connects to the rest of the building. None of the animatronics can be interacted with while in this room. Fredbear begins on *CAM 3* during Night 6 and will move to *CAM 7* on his way to the Office. He cannot be interacted with while in *CAM 3*, however if the player administers a 'controlled shock' while he is on *CAM 7* he will be forced back to *CAM 3*.

It is also possible for Phantom BB or Shadow Bonnie to appear on *CAM 3* while active, and will block the entire camera view. The player then needs to either flip the screen down and up to make it disappear, or quickly change to a different camera to avoid a jumpscare. Phantom BB can also be repelled by administering a 'controlled shock' using the shock button on the camera.

## Gallery

### In-Game

Toy Bonnie on CAM 3Toy Chica on CAM 3Fredbear on CAM 3
### Textures

Toy Freddy on CAM 3Toy Bonnie on CAM 3Toy Chica on CAM 3
CAM 4

Note Springtrap's silhouette by the mouse cursor

**CAM 4** is a location in Fazbear's Fright: Storage.

## Description

*CAM 4* appears to mostly house props and items from the destroyed Fazbear's Fright. Props include an old arcade machine in the corner, a dismembered Freddy head, and what seems to be the Puppet's present. It is connected to CAM 5 to the west.

## Gameplay

*CAM 4* is the starting location of Springtrap, who appears in here every night and begins as a stationary silhouette slumped against one of the walls. On any given night it is possible for Springtrap to leave *CAM 4* and attempt to make his way towards the Office. He will only reappear in *CAM 4* if the player uses the shock button to administer a 'controlled shock' while he is in *CAM 5*, which drives him back one screen and puts him back into *CAM 4* in his original seated position.

It is also possible for Phantom BB or Shadow Bonnie to appear on *CAM 4* while active, and will block the entire camera view. The player then needs to either flip the screen down and up to make it disappear, or quickly change to a different camera to avoid a jumpscare. Phantom BB can also be repelled by administering a 'controlled shock' using the shock button on the camera.
Night 2

**Night 2** is the second night of Fazbear's Fright: Storage. It takes place the day after Night 1.

## Tactics

Night 2 has similar tactics to Night 1, as many of the same animatronics are active. The only new animatronic is Toy Chica, who begins on CAM 1 and will attempt to enter the Office through CAM 3, CAM 7, and finally CAM 6 to attack the Protagonist. Once she appears in *CAM 6* the player will need to use 'Heater Left' to repel her, otherwise Chica will enter the office and jumpscare the player, resulting in a game over.

All other animatronics are active as normal on previous nights, however are more aggressive and difficult to defend against. The night ends after reaching 6 AM and will then continue into Night 3.

## Animatronics

* Toy Bonnie
* Toy Chica
* Mangle
* Springtrap

## Phone Call

This phone call is received from Michael at the start of Night 2:

> *"Hello again. Now, I'm going to keep things brief tonight as you will not only have to worry about more animatronics as I repair them, but the animatronics that were already active are starting to become more active as well, so keep on your toes. The main reason I'm leaving this message is to inform you that we're working on finding another animatronic that I don't particularly like that much. All models of it were supposed to be destroyed but your friend is more than eager to track one down, and since I'm part of this now I might as well help him. It's for the sake of the attraction, you know...? Alright, I guess I should let you get back to your job. Have a good night."*
>
>
CAM 8

**CAM 8** is a location in Fazbear's Fright: Storage.

## Description

*CAM 8* appears to be a generic industrial vent, so bears an uncanny resemblance to the office vents from *FNaF 2*. It is made of metal plates and the only light source comes from the entrance to the vent in CAM 1. *CAM 8* is connected to *CAM 1* to the north and CAM 12 to the east.

## Gameplay

No animatronic begins in *CAM 8*, although Mangle can be found here from Night 1 onwards. She will appear here if the player is using the heaters too frequently or for too long as *CAM 8* is part of her route to the Office. The player can simply stop using any active heaters if it is safe to do so and she will retreat to *CAM 1*.

It is also possible for Phantom BB or Shadow Bonnie to appear on *CAM 8* while active, and will block the entire camera view. The player then needs to either flip the screen down and up to make it disappear, or quickly change to a different camera to avoid a jumpscare. Phantom BB can also be repelled by administering a 'controlled shock' using the shock button on the camera.

## Gallery

The texture for Mangle on CAM 8Tne texture for CAM 8
Omnipotent gangster

* faking he is 'omnipotent gangster' and actually being the CUSCROTOBLOVISCULAR EYE
* possibly being inverto
* giving the discord logo rabies
* commanding to 9/11 attacks
* has 20m deaths to his name
* being the father of hitler
* is a racist
* is anti-semetic
* is homophobic

## Followers

### Worshippers

* Orang4Life

**Omnipotent gangster** was a vandal and arch-nemesis of I.R.O.N.I.C and the surreal memes wiki during the Age of Chaos, a time period consiting of August and September 2018. For much of this era, he was the main enemy and threat.

Omnipotent gangster was a very powerful threat to I.R.O.N.I.C, manipulating everyone from the start unlike CheeseDestructor or KylerC123 who began attacking immediately, he would pretend to be good however revealed his true intentions to Epicfailer0, he was one of the worst vandals of all, coming close to CheeseDestructor and KylerC123's level.

In The Final War roleplay he was revealed to secretly be the E Y E who started the Final Crisis (not really, was just roleplay). He was erased by his master Inverto when he was finally convinced to turn good by PoseidonHeir. He can only come back if Inverto is destroyed.

## History

Omnipotent gangster began attacking Epicfailer0, however I.R.O.N.I.C arrived in time to stop him, however he escaped and went on a dimension destroying spree with the VEGETAL and started the Omni vs Meme war.

Omnipotent gangster than met KylerC123 on Discord and they both teamed up to meet both their goals, the destruction of the memeverse and Orang becoming the king of the universe.

Omnipotent gangster than found the Surreal Science Wiki and found CheeseDestructor, on Discord. He created a DM so he could commune with both KylerC123 and CheeseDestructor

He and them then made plans on how to destroy I.R.O.N.I.C, and CheeseDestructor than made a new form, CheeseDestructorV2, however one day Omnipotent gangster and CheeseDestructor surrendered and ended the war.

Later, when the age of chaos ended, he was blocked by the admins and disabled, and neither he nor any of his accounts have ever done anything since.
Crazed Cat Wiki

## Welcome to the Crazed Cat Wiki

Welcome to The Crazed Cat Wiki Where Magic, Adventure, Specials, Episodes, Movies, And Characters Come to Life!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Mangle

Mangle is an antagonist in Fazbear's Fright: Storage.

## Appearance

Mangle is a pink and white animatronic fox, and is the same Mangle as seen in *FNaF 2*. The majority of her suit is missing, leaving much of her endoskeleton exposed, with only her hand and head still suited. Her right ear is missing, as well as her right eye. There is also a large crack across the right side of her head. There are many lose wires across her body, as well as extra limbs.

## Behavior

Mangle is active on Night 1 and begins in CAM 1 alongside the toy animatronics. Mangle will remain stationary for the majority of the night and will only move if the player uses the heaters in the Office too frequently or for too long. She will move into CAM 8 followed by CAM 12 and will eventually enter the office and attack the Protagonist if allowed. If the player stops using the heaters she will eventually retreat back to *CAM 1*. Mangle is active on every night except Night 6.

Mangle is also active during Night 7 alongside all the other animatronics. The mechanics needed to defend against her do not change, however she is more aggressive and will move between the vent cams faster and at an earlier time, and will take longer to retreat back to *CAM 1*.

## Audio

Mangle's jumpscare sound. (WARNING, LOUD!)

Mangle's jumpscare sound from the demo. (WARNING, LOUD!)

## Trivia

* Mangle was the second character ever programmed.
* She is the only character in the game to have their jumpscare sound changed.
* Unlike in the canon FNaF series, Mangle in Fazbear's Fright Storage has a confirmed gender, being female.
* It is possible to see a rare hallucination of Mangle while flipping the monitor down.

## Gallery

### In-Game

Mangle and others on CAM 1Mangle's jumpscareThe Mangle poster in the officeA rare Mangle hallucination
### Textures

Mangle on CAM 1Mangle's texture on CAM 1Mangle on CAM 8Mangle on CAM 12Mangle's icon
Toy Chica

**Toy Chica**, also known as Withered Toy Chica, is an antagonist in Fazbear's Fright: Storage.

## Appearance

Toy Chica is a yellow avian animatronic, and is the same Toy Chica as seen in *FNaF 2*. She has suffered moderate damage, to her suit which is covered in large cracks and holes. Her left arm is mostly intact however the suit covering the forearm is missing, and she is fully missing her right arm. The plumage on her head has been torn off exposing the wiring beneath, although her bib is still legible. She holds a cracked cupcake in her left hand, her right eye socket is larger compared to her left and has a slash from her eye to her mouth, while her left eye socket is smaller and is empty.

## Behavior

Toy Chica is first active on Night 2, and begins in CAM 1 alongside Toy Freddy and Toy Bonnie. After activating she will move to CAM 3, CAM 7 and finally CAM 6. After reaching *CAM 6* she will attempt to enter the Office through the left-hand door to attack the Protagonist, at which point the player will need to use 'Heater Left' to fend her off. Failure to use the heater quick enough will result in Toy Chica entering the office and jumpscaring the player, causing a game over. When fended off successfully, she will return to *CAM 1* and begin her attack pattern from scratch.

Toy Chica is also active during Night 7 alongside all the other animatronics. The mechanics needed to defend against her do not change, however she is more aggressive and will move between rooms faster, and also has a shorter window of time to use the heater on her before she will enter the office.

## Audio

Toy Chica's jumpscare sound. (WARNING, LOUD!)

## Trivia

* Toy Chica's 3D model underwent four revisions before the final release, of which three models were made public.
	+ The first version of the model was an edit of a Toy Chica model from MMD imported into blender.
	+ The second version was an edit of DaMikel's Toy Chica V1.
	+ The third version was an edit of DaMikel's Toy Chica V2.
	+ The final version is an edit of DaMikel's Toy Chica V3.
* Her jumpscare scream is an edit of 2013 meme Turkish Man Screams Meow At An Egg.
* Toy Chica is the only toy animatronics to have her toes remain intact.

## Gallery

### In-Game

Toy Chica on CAM 1Toy Chica on CAM 3Toy Chica on CAM 7Toy Chica on CAM 6
### Textures

Chica on CAM 1Chica's texture on CAM 1Chica on CAM 3Chica on CAM 7Chica on CAM 6Chica's icon
### Old

Chica on CAM 1 from the original demo.Chica's texture on CAM 1 from the original demo.An older version of Chica on CAM 1 in the original demo.An earlier texture of Chica on CAM 1 from the original demo.Chica on CAM 3 from the original demo.An older version of Chica on CAM 3 from the original demo.An older version of Chica on CAM 7 from the original demo.Chica on CAM 7 from the original demo.Chica on CAM 6 from the original demo.An older version of Chica on CAM 6 from the original demo.Chica's jumpscare in the original demo.The first version of Chica (right) compared to the second version (left).An unused render of the first version of Chica, originally intended for the Gamejolt thumbnail.
Office

**The Office** is a location in Fazbear's Fright: Storage. Not to be confused with the office from the remake

## Description

The Office is a rudimentary work space, furnished with a large desk, a fan, multiple small computer screens and two monitors. Toy Bonnie's dismembered right arm can be found on the desk, along with a blue-striped plastic cup. The room is poorly lit, despite having three spot lights on the ceiling, giving the room a deep blue hue. A Mangle poster can be seen on the far left wall, but the room is otherwise utilitarian in furnishings. The office is connected to CAM 6 to the west, CAM 9 to the north, CAM 11 to the east and CAM 12 to the south.

## Gameplay

All of the gameplay takes place within the walls of the office. The player is seated in front of the desk and all active animatronics will attempt to enter the office using one of the four entrances. The player is able to use the security cameras to watch the facility and check the locations of the animatronics by moving the mouse to the bottom of the screen. The heater tablet is used to active one of three heaters placed at *CAM 6*, *CAM 9* and *CAM 11* respectively, which are used to drive off any animatronics in the next room over, with the exception of a couple.

The only animatronic found within the office itself is Shadow Freddy who is active on Night 6. He exists as an apparition in front of the desk and will jumpscare the player if they leave the monitor down for too long. Michael also speaks to the player through the phone system in the office and gives them advise on how to survive against any aggressive animatronics, and also gives exposition regarding the current state of the building.

## Trivia

* Clicking on the nose of the Freddy head in the office will cause it the honk. This is an ongoing gag within the *FNaF* community.

## Gallery

The Mangle poster in the officeThe heater control panelShadow Freddy in the office
CAM 12

**CAM 12** is a location in Fazbear's Fright: Storage.

## Description

*CAM 12* appears to be a generic industrial vent, so bears an uncanny resemblance to the office vents from *FNaF 2*. It is made of metal plates and the only light source comes from the entrance to the vent in the Office. *CAM 12* is connected to CAM 8 to the west and the office to the west.

## Gameplay

No animatronic begins in *CAM 12*, although Mangle can be found here from Night 1 onwards. She will appear here if the player is using the heaters too frequently or for too long as *CAM 12* is part of her route to the Office. The player can simply stop using any active heaters if it is safe to do so and she will retreat to *CAM 1*.

It is also possible for Phantom BB or Shadow Bonnie to appear on *CAM 12* while active, and will block the entire camera view. The player then needs to either flip the screen down and up to make it disappear, or quickly change to a different camera to avoid a jumpscare. Phantom BB can also be repelled by administering a 'controlled shock' using the shock button on the camera.
CAM 5

**CAM 5** is a location in Fazbear's Fright: Storage.

## Description

*CAM 5* appears to be used mostly for storage, as the room contains several cardboard boxes filled with props and miscellaneous items from previous Freddy Fazbear's Pizza locations. Interesting, a poster for Spring Bonnie can be found on the east wall, which was likely recovered from the original Fredbear's Family Diner. It is connected to CAM 2 to the south and CAM 4 to the east.

## Gameplay

The two animatronics that can be encountered in *CAM 5* are Springtrap and Phantom BB. Springtrap can be found in *CAM 5* on any night, and if the player spots him here they will need to use the shock button to administer a 'controlled shock', which will drive him back to *CAM 4*. If this is not done in time Springtrap will progress to *CAM 2* on his way to the Office.

Phantom BB begins here on every night in one of the cardboard boxes. Starting on Night 3 he will become active, at which point he can appear on any camera including *CAM 5*. He will take up the entire screen, at which point the player needs to flip the camera down quickly to avoid a jumpscare. Shadow Bonnie can also be encountered in *CAM 5* on Night 6 and will block the entire camera like BB, however being jumpscared by Shadow Bonnie results in a game over, whereas BB is merely an inconvenience.

## Trivia

* Phantom BB does not leave his box even when active, which lends into the idea that Phantom BB is likely a hallucination.

## Gallery

Springtrap on CAM 5Phantom BB in the cardboard box on CAM 5Shadow Bonnie on CAM 5
Night 4

**Night 4** is the fourth night of Fazbear's Fright: Storage. It takes place the day after Night 3.

## Tactics

No new animatronics are introduced during Night 4, therefore the mechanics used to defend against them are unchanged. Each animatronic is more aggressive than the previous night, so a degree of caution is necessary. Surviving until 6 AM will end the night and lead into Night 5.

## Animatronics

* Toy Freddy
* Toy Bonnie
* Toy Chica
* Mangle
* Springtrap
* Phantom BB

## Phone Call

This phone call is received from Michael at the start of Night 4:

> *"Alright, so, you know how I said a few nights ago we were looking for a supposedly lost animatronic? Well, we may have found one, maybe even the original model. All models of it were supposedly destroyed for being too dangerous for kids to be around. I've... seen the damage it can cause first hand. I'm... I'm getting off topic. So, we're going to take a look at the original location, see if it's still there. I'll give you an update tomorrow. have a good night."*
>
>

## Trivia

* Night 4 is the first night in which no new animatronics are introduced.
CAM 7

**CAM 7** is a location in Fazbear's Fright: Storage.

## Description

*CAM 7* appears to function as a storage area for props and objects collected from the location in *FNaF 2*, specifically from the Game Area. An out of order carousel, a large pile of brightly decorated presents, and a cluster of helium balloons can be found here. *CAM 7* connects to CAM 3 and CAM 1 to the north and CAM 6 to the east.

## gameplay

No animatronic begins in *CAM 7*, however Toy Chica can be found here after Night 2 as this room is part of her route on the way to the Office. Fredbear is also encountered in *CAM 7* on Night 6 and will appear draped across the broken carousel. The player needs to administer a 'controlled shock' using the shock button which will drive him back to *CAM 3*.

It is also possible for Phantom BB or Shadow Bonnie to appear on *CAM 7* while active, and will block the entire camera view. The player then needs to either flip the screen down and up to make it disappear, or quickly change to a different camera to avoid a jumpscare. Phantom BB can also be repelled by administering a 'controlled shock' using the shock button on the camera.

## Gallery

Toy Chica on CAM 7The texture for Toy Chica on CAM 7Fredbear on CAM 7
Deadline666

Deadline666 is a user that first appeared during the Third Great Orang Movement, he is believed to be the devil.

## History

Deadline666 appeared randomly in a post made by the Grand pillar, telling everyone that Inverto can’t be defeated, then Deadline666 revealed himself for real during the FINAL CRISIS and erased Inverto from existence, PoseidonHeir tried to blast him with the Icosahedron of Capacity but it didn’t affect him at all, PoseidonHeir than revived Inverto but Deadline666 defeated him in one punch (though he escaped), PoseidonHeir, I.R.O.N.I.C, Meme Man, and the Orangists decided to fight Deadline666 however it hasn’t happened yet.

Deadline666 appeared to come out of nowhere. His true power is unknown, but it is possible that it is very high, considering he could easily defeat Inverto and wasn’t affected by the power of the Icosahedron of Capacity. He's not affiliated with anyone, but is still tremendously dangerous, though some may see him as a foolish entity who decided to shoehorn himself into the FINAL CRISIS.

He has the power to releasse the Z and V.

After fighting against the good side for a long while, Deadline666 decided to switch sides to the good side and help them fight against Omnipotent gangster, who showed up again.
To-Do List

If you want to help with the wiki, here is a good place to start! Please remove any items from this list once they have been completed.

* Add jumpscare with sound on Springtrap
* Add page for Scrapped Content (Withered BB and Yenndo)
* Add more images to BB and Mangle
* Add textures to Shadow Bonnie, Shadow Freddy and Phantom BB
ΕοψεΓ

**ΕοψεΓ** (pronounced **Epson** in Greek) was a vandal on the Surreal Memes Wiki, who did all his vandalism in one short spree, just before the Second Great Orang Movement. Similar to DeLoominarty, he is not an Orangist but a vandal with his own (evil) cause.

## ΕοψεΓ

### Crimes

* Emptying and Marking pages for deletion for no reason.
* Replacing all images with skeletons.
Third Great Orang Movement

*Note: This article is a WIP. You can help the Surreal Vandals Wiki by expanding it and adding TRUSTWORTHY information.*

## About

The **Third Great Orang Movement**, also known as **The Final Orangist War** or **Omni vs. Meme War 2**, was a wiki war that took place in the Surreal Memes Wiki on September 10, 2018 (Sep 11 for others). Currently, it is the last known wiki war between I.R.O.N.I.C and the Orangists, and the war that prompted the destruction of Orangism and the supreme victory of I.R.O.N.I.C.

Later in the war, a third side consisting of one user, Deadline666, joined in. He claimed to be the devil and started becoming an annoyance, but it's likely he was an alt of Omnipotent gangster. He participated a lot in roleplay during the war, doing dramatic things such as erasing Inverto from existence.

However, later in the war, he turned to the side of I.R.O.N.I.C, saying Omnipotent gangster must be stopped.

## Combatants

**Good Side**

* Meme Man
* I.R.O.N.I.C (many members)
* AllMightyOrang
* KylerC123
* The Dimensional Oculus
* CheeseDestructor

**Evil Side**

* The E Y E
* Inverto

######

**Second Evil Side**

* Deadline666 (The Devil)