recursal/Fanatic-Fandom huggingface dataset:
Combat Vigor

**Type of Feat:** Combat Form

**Prerequisite:** Combat Focus, Toughness, Constitution 13, Fighter 16.

**Specifics:** While maintaining his combat focus, the character's clarity of purpose and relentless drive allow him to overcome his body's frailties. Minor wounds heal in a matter of seconds, and he quickly recovers from even a grievous blow. He regenerates 1 hit point per round for each Combat Form feat he has up to a maximum of 5. If he has five or more Combat Form feats, he also gains Damage Reduction 3/-.

**Use:** Automatic.
Meadow Lake

## **Meadow Lake**

### Colors

* Titanium White
* Thalo Blue
* Thalo Green
* Prussian Blue
* Burnt Umber
* Van Dyke Brown
* Alizarin Crimson
* Sap Green
* Cad Yellow
* Yellow Ochre
* Indian Yellow
* Permanent Red
* Magic White (Not on pallet)

## Quircks

In this episode, Bob performs the following quirks:

* Cleaning the Brush Jokes
* Inspirational Quotes

## Painting Features

This painting features the following elements:

Mountains

 Trees

 Clouds

 Lakes

 Bushes

 Daylight

 Blue Sky

 Snowy Mountains

 Evergreen Trees
Season 28

Season 28 of *The Joy of Painting* aired on many PBS stations in 1993.

## Bob Ross The Joy Of Painting Season 28

* Fisherman's Trail
* A Warm Winter
* Under Pastel Skies
* Golden Rays of Sunlight
* The Magic of Fall
* Glacier Lake
* The Old Weathered Barn
* Deep Forest Falls
* Winter's Grace
* Splendor of Autumn
* Tranquil Seas
* Mountain Serenity
* Home Before Nightfall
Season 11

Season 11 of *The Joy of Painting* aired on many PBS stations in the 1986-1987 season. At the start of this season, the show is now produced by BRI Productions.

## Episode list

* Mountain Stream (December 31, 1986)
* Country Cabin (January 7, 1987)
* Daisy Delight (January 14, 1987)
* Hidden Stream (January 21, 1987)
* Towering Glacier (January 28, 1987)
* Oval Barn (February 4, 1987)
* Lakeside Path (February 11, 1987)
* Sunset Oval (February 18, 1987)
* Winter Barn (February 25, 1987)
* Sunset Over the Waves (March 4, 1987)
* Golden Glow (March 11, 1987)
* Roadside Barn (March 18, 1987)
* Happy Accident (March 25, 1987)
Season 22

Season 22 of *The Joy of Painting* aired on many PBS stations in 1991.

## Episode list

* Autumn Images (January 1, 1991)
* Hint of Springtime (January 8, 1991)
* Around the Bend (January 15, 1991)
* Countryside Oval (January 22, 1991)
* Russet Winter (January 29, 1991)
* Purple Haze (February 5, 1991)
* Dimensions (February 12, 1991)
* Deep Wilderness Home (February 19, 1991)
* Haven in the Valley (February 26, 1991)
* Wintertime Blues (March 5, 1991)
* Pastel Seascape (March 12, 1991)
* Country Creek (March 19, 1991)
* Silent Forest (March 26, 1991)
Season 31

Season 31 of *The Joy of Painting* aired on many PBS stations in 1994, before the death of Bob Ross on July 4, 1995. The opening credits for this season consisted of Bob painting a picture of "Bridge to Autumn" with a giant paintbrush. A horn honking sound is heard, and "The Joy of Painting with Bob Ross 31" appear.

## Episode list

* Reflections of Calm (February 22, 1994)
* Before the Snowfall (March 1, 1994)
* Winding Stream (March 8, 1994)
* Tranquility Cove (March 15, 1994)
* Cabin in the Hollow (March 22, 1994)
* View From Clear Creek (March 29, 1994)
* Bridge to Autumn (April 5, 1994)
* Trail's End (April 12, 1994)
* Evergreen Valley (April 19, 1994)
* Balmy Beach (April 26, 1994)
* Lake at the Ridge with guest artist Steve Ross (May 3, 1994)
* In the Midst of Winter (May 10, 1994)
* Wilderness Day (May 17, 1994)
Season 30

Season 30 of *The Joy of Painting* aired on many PBS stations in the 1993-1994 season. The opening credits for this season consisted of Bob painting a picture of a window, and you see someone walking in the winter, and Bob waves at him, and he walks away. Then, "The Joy of Painting with Bob Ross 30" appear, and Bob holds a giant paintbrush.

## Episode list

* Babbling Brook (November 23, 1993)
* Woodgrain View (November 30, 1993)
* Winter's Peace (December 7, 1993)
* Wilderness Trail (December 14, 1993)
* A Copper Winter (December 21, 1993)
* Misty Foothills (December 28, 1993)
* Through the Window (January 4, 1994)
* Home in the Valley (January 11, 1994)
* Mountains of Grace with guest artist Steve Ross (January 18, 1994)
* Seaside Harmony (January 25, 1994)
* A Cold Spring Day (February 1, 1994)
* Evening's Glow (February 8, 1994)
* Blue Ridge Falls (February 15, 1994)
Season 19

Season 19 of *The Joy of Painting* aired on many PBS stations in 1990. It was the last season to have the "Cartoon Bob" opening and closing sequences, which had been done since Season 16.

## Episode list

* Snowfall Magic (January 3, 1990)
* Quiet Mountain Lake (January 10, 1990)
* Final Embers of Sunlight (January 17, 1990)
* Snowy Morn (January 24, 1990)
* Camper's Haven (January 31, 1990)
* Waterfall in the Woods (February 7, 1990)
* Covered Bridge Oval (February 14, 1990)
* Scenic Seclusion (February 21, 1990)
* Ebb Tide (February 28, 1990)
* After the Rain (March 7, 1990)
* Winter Elegance (March 14, 1990)
* Evening's Peace (March 21, 1990)
* Valley of Tranquility (March 28, 1990)
Season 9

Season 9 of *The Joy of Painting* aired on many PBS stations in 1986.

## Episode list

* Winter Evergreens (April 30, 1986)
* Surf's Up (May 7, 1986)
* Red Sunset (May 14, 1986)
* Meadow Road (May 21, 1986)
* Winter Oval (May 28, 1986)
* Secluded Beach (June 4, 1986)
* Forest Hills (June 11, 1986)
* Little House by the Road (June 18, 1986)
* Mountain Pass (June 25, 1986)
* Country Charm (July 2, 1986)
* Nature's Paradise (July 9, 1986)
* Mountain by the Sea (July 16, 1986)
* Mountain Hideaway (July 23, 1986)
Season 5

Season 5 of *The Joy of Painting* aired on many PBS stations in 1985, and the last season to have the show's original logo, which had been done since Season 2.

## Episode list

* Mountain Waterfall (January 2, 1985)
* Twilight Meadow (January 9, 1985)
* Mountain Blossoms with guest artist Dana Jester (January 16, 1985)
* Winter Stillness (January 23, 1985)
* Quiet Pond (January 30, 1985)
* Ocean Sunrise with guest artist Audrey Golden (February 6, 1985)
* Bubbling Brook (February 13, 1985)
* Arizona Splendor (February 20, 1985)
* Anatomy of a Wave with Guest artist Joyce Ortner (February 27, 1985)
* The Windmill (March 6, 1985)
* Autumn Glory (March 13, 1985)
* Indian Girl with guest artist Ferne Sirois (March 20, 1985)
* Meadow Stream (March 27, 1985)
Season 17

Season 17 of *The Joy of Painting* aired on many PBS stations in 1989.

During this season, Bob published his first hardcover book *The Best of The Joy of Painting*, and he hit the talk show circuit, starting with his first talk show appearance on *The Joan Rivers Show* in 1989.

## Episode list

* Golden Mist Oval (January 4, 1989)
* Old Place Home (January 11, 1989)
* Soothing Vista (January 18, 1989)
* Stormy Seas (January 25, 1989)
* Country Time (February 1, 1989)
* A Mild Winter's Day (February 8, 1989)
* Spectacular Waterfall (February 15, 1989)
* View From the Park (February 22, 1989)
* Lake View with guest artist Steve Ross (March 1, 1989)
* Old Country Mill (March 8, 1989)
* Morning Walk (March 15, 1989)
* Nature's Splendor (March 22, 1989)
* Mountain Beauty with guest artist Dana Jester (March 29, 1989)
Thalassemia

**Thalassemia**

Spell Level: Druid 4; Voodan 4; Wizard / Sorcerer 5

Innate Level: 4

School: Necromancy

Descriptor:

Component: Verbal, Somatic

Range: Short

Area of Effect / Target: Single Living Creature

Duration: Instant

Additional Counter Spells:

Save: Fortitude Half

Spell Resistance: Yes

This spell turns a living creature's blood into seawater,
dealing 1d6 points of magic damage per caster level, to a maximum of 15d6.
Cardax

Cardax is an uninhabited binary system in the Far North that is controlled by the Republic.

## Landing Locations

Cardax does not have any landing locations.

## Links

Cardax links to the following systems:

* Moktar
* Sumar
* Volax

## Mining

The following mineable asteroids spawn in Cardax:

* Aluminum
* Lead

## Fleets

The following fleets spawn in Cardax:

* Small Core Pirates
* Small Northern Merchants
* Large Northern Merchants
* Small Northern Pirates
* Large Northern Pirates
* Small Republic
* Large Republic
Season 1

Season 1 of *The Joy of Painting* aired on many PBS stations on the East Coast, but the initial audience was small. And the quality of the audio and video was so bad, that the first season was never aired again, and a book that goes along with *The Joy of Painting* series. The partnership of WNVC dissolved. Bob would have to look for a new home on public television. This time, at WIPB in Muncie, Indiana. However, WIPB produced *The Joy of Painting* until the show was cancelled in 1994.

In this season only, Bob Ross wore glasses, as he adjusted the lighting from it.
Celestial Third

Celestial Third is a planet in the 1 Axis system. It is controlled by the Coalition.

## Background

### Outfitter

No

Celestial Third is the breadbasket of Kimek space. Most of its land mass is used for farming, augmented by seaweed farms and fisheries in the oceans and factories near the equator producing yeast and bacterial cultures as nutritional supplements. The first settlers came here more than thirteen thousand years ago, at a time when their home world had run out of arable land for farming and food was desperately needed.

## Spaceport

The constant stream of freighters passing through this spaceport is a testament to how much food is needed to feed the densely populated Kimek worlds, in particular their homeworld in the neighboring star system. The city that hosts the spaceport has also become something of a tourist destination for those with adventurous culinary tastes; restaurants here serve recipes native to each of the Coalition species, along with some dishes that blend their three cuisines in unique and sometimes surprising ways.

## Information

* Coalition planets and stations cannot be dominated.
Winter Sun

## **Winter Sun**

### Colors

* Titanium White
* Thalo Green
* Thalo Blue
* Prussian Blue
* Burnt Umber
* Van Dyke Brown
* Alizarin Crimson
* Sap Green
* Cadmium Yellow
* Yellow Ochre
* Indian Yellow
* Permanent Red
* Magic White (Not on pallet)

## Quircks

* Domestic Jokes
* Words of Wisdom
* Inspirational Quotes

## Painting Features

This painting features the following elements:

Sun

 Trees

 Ponds

 Snow

 Bushes

 Daylight
Chigiriki

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The Chigiriki is the largest of the Bunrodea's gunships, boasting an astonishing seventeen gun ports. One of these ports is equipped with the devastating Thorax Cannon, a massive cannon capable of dealing significant damage to any ship that dares get in the Chigiriki's way. Some Chigiriki also double as missile platforms, raining down a walls of missiles so thick on their target that it can blot out the nearest star.

## Location

This cannot be purchased, but can be found in Bunrodea space.

## Outfits

These are the standard outfits initially equipped on each Chigiriki.

## Performance Information

Very much a larger and heavier Kama, these ships can barrage even the most advanced ship to death with seemingly endless volleys of missile fire. When an enemy ship tries to close the gap through the firestorm, it finds itself on the end of the Chigiriki's Thorax Cannon, a massive weapon that deals equally massive damage per shot.

However, these ships do have a weakness in that they are lacking turrets to protect the rear of the ship from more nimble or cloaked attackers.

## Information

* The only way to obtain this is by capturing it.
Cleaning the Brush Jokes

One of the most common and constant features in The Joy of Painting series was when Bob Ross cleaned his brushes. The most common catchphrase for this action was *"...and just beat the devil out of it!"* Besides this, Bob also joked about the fact that cleaning the brush would create inconveniences. These are some of the most common jokes and phrases:

* *"Now, if you do this at home, this is a quick way to redecorate your living room in a second."* - Season 2; Episode 1
Season 21

Season 21 of *The Joy of Painting* aired on many PBS stations in 1990.

## Episode list

* Valley View (September 5, 1990)
* Tranquil Dawn (September 12, 1990)
* Royal Majesty (September 19, 1990)
* Serenity (September 26, 1990)
* Cabin at Trial's End (October 3, 1990)
* Mountain Rhapsody (October 10, 1990)
* Wilderness Cabin (October 17, 1990)
* By the Sea (October 24, 1990)
* Indian Summer (October 31, 1990)
* Blue Winter (November 7, 1990)
* Desert Glow (November 14, 1990)
* Lone Mountain (November 21, 1990)
* Florida's Glory (November 28, 1990)
Family Guy

**Family Guy** is an animated television series created by Seth MacFarlane. Since premiering 31 January 1999, it has been nominated for twelve Primetime Emmy Awards, winning three.

At the beginning of "Fifteen Minutes of Shame", Peter Griffin learns to paint from an episode of the show, in which Ross paints a bush that he tells the viewers that it's "our little secret", and threatens to cut anyone that tells someone else that the bush is there. Peter drastically veered off Ross's direction, resulting. Peter paints a portrait of the cast of *Family Ties*. A sketch of the family being painted started the show’s opening credits.
Alfheim

Alfheim is a planet in the Wezen system. It is controlled by the Republic.

## Image

Alfheim is a world of wide grassy plains, deserts, a few small oceans, and scattered rainforests. Not a pleasant enough planet to support large cities, it is instead mostly a site for oil drilling and manufacturing. So far only a tiny fraction of the surface has been developed, mostly clustered around the sites where the largest oil deposits have been discovered.

Settlements show up as small bright points on the dark side of the planet - not from city lights, but from natural gas burnoff at the drilling stations.

## Spaceport

The spaceport is in the middle of a field of oil derricks so vast that from above, the desert seemed to be covered in spiky gray fur. The spaceport itself is a soaring canopy, made to look like a tent, or sails on a ship. But it is built of a sturdy composite of plastic and carbon fiber, and coated in reflective plastic. Inside, hovercraft and massive sand-crawlers are bringing cargo to and from the refineries and factories scattered across the planet's surface.

## Outfitter

* Ammo North
* Basic Outfits
* Deep Sky Basics

## Information

* Alfheim has a tribute value of 1200 and is defended by Small Deep Security Fleets.
* Landing here has no required reputation.
Shadow Evade

**Type of Feat:** Class

**Prerequisite:** Shadowdancer level 4.

**Specifics:** Three times per day the shadowdancer can call upon the shadows in the area to help conceal him. He gains a 5% concealment bonus, damage reduction of 5/+1 and a +1 AC bonus. The effect lasts for one turn and a number of rounds equal to his shadowdancer level. This improves to 10% concealment, 5/+2 damage reduction, and +2 AC bonus at level 6 and at level 8 it becomes 15% concealment, 10/+2 damage reduction and +3 AC. At level 10, Shadow Evade grants 20% concealment, 10/+3 damage reduction and a +4 AC bonus.

**Use:** Selected.
La Guilde

## PRESENTATION

La guilde "Le consortium horizon" sur Wildstar à été crée en octobre 2015 suite au passage en free to play du jeu. Nous évoluons dans le Dominion sur le serveur Jabbit-2.

Les LCH prônent, avant tout, un esprit de famille et un jeu dans le respect et la bonne humeur des uns et des autres.

En devenant membre nous souhaitons que vous rejoigniez cette ambiance familiale "comme à la maison" et que vous preniez plaisir à jouer les uns avec les autres.

En activité nous organisons régulièrement des donjons, des chasses aux worlds boss et nous privilégions les sorties guildes. Nous pronons l'entraite et le partage, valeurs qui, pour les LCH, sont les plus importantes afin d'avancer ensemble dans la même direction.

Nous sommes actuellement une cinquantaine de joueurs dont une vingtaine très actifs, nous avons pour objectifs le PVE HL à savoir les raids dés que les accès seront validés par l'ensemble de nos joueurs.

Si vous vous reconnaissez dans ces valeurs, rejoigniez nous !

Pour le Dominion!

## COMMENT NOUS REJOINDRE

Si vous souhaitez nous rejoindre rien n'est plus facile !!

Il vous suffit de déposer votre candidature sur notre FORUM, n'hésitez pas à nous parler de vous et de ne pas juste faire le strict minimum qui est demandé.
Après une validation de votre candidature vous serez invité(e) à nous rejoindre sur mumble afin de discuter un peu et vous serez guildé(e) en jeu.

## LA STRUCTURE "LE CONSORTIUM HORIZON"

Créé en 2013, le Consortium Horizon est une guilde multi-jeux francophone. Notre crédo reflète notre manière de jouer: toujours privilégier la bonne humeur et l'ambiance amicale devant le reste. Ainsi, le seul pré-requis pour nos membres est de faire preuve de motivation et d'entrain pour rejoindre la communauté.

Nous utilisons notre forum pour communiquer à l'écrit, et mumble pour les discussions vocales.

Il est fortement conseillé aux membres qui souhaitent s'investir de se manifester, car nous mettons en effet à disposition divers outils rédactionnels, tutoriels pour le montage vidéo et autres astuces pour leur permmettre de créer et partage du contenu personnalisé.

Si vous cherchez une communauté mature, dynamique et ou la bonne ambiance est assurée, ne vous tracassez plus !
Blackstaff

**Blackstaff**

Spell Level: Wizard / Sorcerer 8

Innate Level: 8

School: Transmutation

Descriptor:

Component: Verbal, Somatic

Range: Touch

Area of Effect / Target: Creature or Weapon

Duration: 1 Turn + 2 Round / Level

Additional Counter Spells:

Save: None

Spell Resistance: No

Casting this spell on a quarterstaff will do the following:

\*Gives it a +5 enhancement bonus.

\*Dispels on hit with a caster level of 10.
Season 15

Season 15 of *The Joy of Painting* aired on many PBS stations in 1988.

It was the last season to have the "Painting Montage" intro, which had been in use since Season 2. This is also the last season where the colors ran across the screen in Korinna font, which had been in use since Season 7.

## Episode list

* Splendor of Winter (April 27, 1988)
* Colors of Nature (May 4, 1988)
* Grandpa's Barn (May 11, 1988)
* Peaceful Reflections (May 18, 1988)
* Hidden Winter Moon Oval (May 25, 1988)
* Waves of Wonder (June 1, 1988)
* Cabin by the Pond (June 8, 1988)
* Fall Stream (June 15, 1988)
* Christmas Eve Snow (June 22, 1988)
* Forest Dawn Oval (June 29, 1988)
* Pathway to Autumn (July 6, 1988)
* Deep Forest Lake (July 13, 1988)
* Peaks of Majesty (July 20, 1988)
Roster

## ROSTER DE LA GUILDE

Bonjour à tous, après une petite discussion avec les autres officiers nous ouvrons ce topic pour faire une bonne grosse récap de l'avancée de chaque membre de la guilde afin d'y voir un peu plus clair.

Nous aimerions que vous nous fassiez parvenir ici même, ou dans le jeu, l'état actuel de votre avancée ; c'est a dire 1) équipement d'imprégnations 2) Ilvl, 3) votre rôle (dps, tank ou heal) et spécialisation et surtout votre état pour l'accès au raid (" Clef génésis").
Ca va nous permettre de commencer à voir où en sont nos membres et voir également qui il faut aider concernant les points que nous avons indiqué plus haut.

Nous essayons d'établir un roster et par la même occasion voir si les membres sont actifs ou non.
Summon Creature IX

Spell Level: Cleric 9; Druid 9; Favored Soul 9; Voodan 9; Wizard / Sorcerer 9

Innate Level: 9

School: Conjuration

Descriptor:

Component: Verbal, Somatic

Range: Short

Area of Effect / Target: Point

Duration: 1 Turn + 1 Round / Level

Additional Counter Spells:

Save: None

Spell Resistance: No

The caster summons a random elder elemental to be a faithful
and loyal servant.
Berserker

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

The **Betelgeuse Berserker** is a medium interceptor that can be reasonably effective with enough fine-tuning.

## Description

Once one of the most popular interceptor-class ships, the Berserker's popularity is now waning in favor of more modern and versatile ships like the Hawk. Although limited numbers are still produced by Betelgeuse Shipyards, most Berserkers that are in service today are more than half a century old.

## Location

The Berserker can be purchased at the following ports:

* Ada, Aldebaran
* Buccaneer Bay, Algenib
* Chiron, Alpha Centauri
* Follower, Alphard
* Freedom, Almaaz
* Greenrock, Shaula
* Haven, Arneb
* Luna, Sol
* New Tortuga, Misam
* Mainsail, Alhena
* Prime, Betelgeuse
* Valhalla, Epsilon Leonis
* Geminus, Castor (before the bombing)

## Performance Information

An outdated craft that is primarily used by pirates and merchants, the Berserker's only real firepower is its unguided missiles. If another ship can distract the player, a Berserker can inflict a considerable amount of damage by its Javelin barrage. Without the support of another ship, Berserkers aren't very threatening.

Alternatively, the Berserker has enough weapons space to fit four Beam Lasers, or two Energy Blasters and two Twin Blasters. This can be a reasonably effective loadout in the early game and a near-direct upgrade from a Sparrow if a player is able to capture or purchase one.

## Notes

The Berserker is the ship used as the icon for Endless Sky.
Alioth

Alioth is a system that is located in the Dirt Belt and controlled by the Republic.

## Landing Locations

Alioth has the following landing locations:

* New Tibet

## Links

Alioth links to the following systems:

* Alphecca
* Holeb
* Vindemiatrix
* Wei

## Amenities

Alioth does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Alioth:

* Copper

## Fleets

The following fleets spawn in Alioth before August 14, 3014:

* Small Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Alioth on and after August 14, 3014:

* Navy Surveillance
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
* Small Republic
* Large Republic
Algorel

Algorel is a system that is located in the Dirt Belt. It is controlled by the Republic.

## Landing Locations

Algorel has the following landing locations:

* Hydra Station
* New Wales

## Links

Algorel links to the following systems:

* Cor Caroli
* Mizar
* Phecda
* Turais

## Amenities

New Wales possesses an outfitter, but not a shipyard.

## Fleets

The following fleets spawn in Algorel before July 24, 3014:

* Small Militia
* Small Republic
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Algorel on and after July 24, 3014:

* Navy Surveillance
* Republic Logistics
* Small Republic
* Large Republic
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Ceaseless Toil

Ceaseless Toil is a planet in the Steep Roof system. It is controlled by the Coalition.

## Background

### Outfitter

No

The Saryds prefer to build their largest factories on sun-drenched, uninhabitable worlds, in order to allow more hospitable planets to be used for residences and recreation. Where possible, their factories harness solar power: either using mirrors to concentrate sunlight for solar foundries, or collecting energy through large fields of solar panels. The factories are almost entirely maintained by robots, which are capable not only of repairing damage but also of constructing entire new factories according to predefined plans.

The solar collectors are mounted on frames about ten meters above the shifting sand dunes. In addition to turning to face the sun, they can be turned upside-down as necessary to dump off any sand that accumulates on them.

## Information

* Coalition planets and stations cannot be dominated.
* Landing on Ceaseless Toil requires a reputation of 15; this cannot be bypassed through bribery.
4 Summer Rising

## Commodity Prices

### Luxury Goods

1021

4 Summer Rising is a system in Kimek space. It is controlled by the Coalition.

## Landing Locations

4 Summer Rising has the following landing locations:

* Double Haze

## Links

4 Summer Rising links to the following systems:

* 3 Pole
* 14 Summer Above

## Amenities

4 Summer Rising does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in 4 Summer Rising:

* Silicon

## Fleets

The following fleets spawn in 4 Summer Rising:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Brig

With the addition of some reinforced doors, locks, and security systems, any ship's passenger compartment can be turned into a brig. This makes it suitable for transporting criminals and prisoners, or participating in the highly illegal galactic slave trade. These cells are often found on ships owned by bounty hunters, pirates, and of course, the Republic's interstellar law enforcement.

## Location

The brig can be found in outfitters across the galaxy.

## Information

* Having the brig installed allows you to receive some special high paying jobs.
Wikia Lchwildstar

## WILDSTAR - Le jeu

***WildStar*** est un MMORPG publié par NCSOFT et développé par [Carbine Studios].
 Il met en scène un univers futuriste dans lequel les joueurs incarnent
un personnage appartenant à l’une des deux factions disponibles, les
Exilés ou le Dominion dans l’exploration de Nexus, la mystérieuse
planète des Eldans.

## L'histoire

L'histoire se déroule sur une planète venant juste d'être découverte : Nexus. Cette planète était autrefois peuplée par les Eldans, une race technologiquement très avancée, mais aujourd'hui disparue dans de mystérieuses conditions. Deux factions, les Exilés et le Dominion, se battent dans un combat sans pitié pour s'emparer des richesses et trésors laissés par les Eldans.

La faction du Dominion doit son écrasante domination par l’application d’une doctrine guerrière et expansionniste et est à l’origine de l’asservissement de nombreuses races et peuples. Aidé des Mecharis, des Cassiens et des Drakens, le Dominion contrôle aujourd’hui toute la galaxie et jure de prendre le contrôle définitif de Nexus qu'il considère comme sa propriété.

La faction des exilés est un regroupement de races ayant été obligées de fuir leur planète respective pour échapper au Dominion venu pour les annexer. Ils doivent leur nom aux accords de l’exil, signés peu après la découverte de Nexus par Dorian Walker où ils s'y sont installés dans l’espoir de commencer une nouvelle vie, mais le Dominion ne l’entend pas de cette oreille. Nexus étant leur dernière chance, les exilés se sont jurés de se défendre corps et âme contre l'envahisseur.

## Le Gameplay

Les joueurs créent un personnage qu'ils contrôlent dans un monde ouvert et persistant. Chaque personnage évolue du niveau 1 à 50. Le gameplay consiste principalement à des quêtes, donjons, et du combat en joueur contre joueur.

## Le Mouvement & Wildstar

WildStar permet aux joueurs beaucoup de liberté dans leurs mouvements, par exemple les personnages sont capables d’esquiver les attaques, de sprinter ou encore de faire des doubles sauts.

Cela permet de proposer des combats extrêmement dynamiques mettant l'habilité du joueur à rude épreuve pendant les combats, il ne faudra donc pas rester statique sinon vous avez de bonnes chances de mourir.

De plus, la gravité sera différente suivant la zone dans laquelle vous vous trouvez dans le jeu, ce qui permettra au joueur de sauter plus haut.

## La Guilde

Pour voir notre page consacrée a la guilde merci de cliquer par ici

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wikia. Trouver des vidéos sur votre thème en explorant la vidéothèque de Wikia.
Caeculus

Caeculus is an uninhabited system in the Ember Waste.

## Links

Caeculus links to the following systems.

* Stercutus

A wormhole opens to Prosa during the Remnant storyline.

## Mining

These are the mineable asteroids that spawn in Caeculus.

* Silicon

## Fleets

These are the fleets that naturally spawn in Caeculus.

* Embershades
* Korath Ember Waste Raid
* Korath Rescue
* Small Remnant
* Large Remnant

## Information

* Caeculus is a Wolf-Rayet star, which is very rare. There are only a few in the game.
Betelgeuse Shipyards

This page contains summary information for the in-game Human Organization Betelgeuse Shipyards*.*

Betelgeuse Shipyards is one of oldest shipyards in the Republic. While still an influential shipyard that produces consistently well-engineered and rugged ships, many are very ancient designs and are considered to be outdated. Some of the ships they sell were in service during the Alpha Wars, and have continued to be updated and sold since.

Betelgeuse Shipyards retails its ships broadly across the northern parts of the Republic, and its main shipyard is on Prime, Betelgeuse. It has the in-game retail groupings Betelgeuse Basics and Betelgeuse Advanced; the Basics list is *distinct* from the Advanced.

## Retail Locations

### Betelgeuse Basics

* Ada, Aldebaran
* Chiron, Alpha Centauri
* Follower, Alphard
* Freedom, Almaaz
* Geminus, Castor
* Luna, Sol
* Mainsail, Alhena
* Prime, Betelgeuse
* Valhalla, Epsilon Leonis

### Betelgeuse Advanced

* Ada, Aldebaran
* Chiron, Alpha Centauri
* Follower, Alphard
* Prime, Betelgeuse

## Ships

### Transport

* Shuttle
* Heavy Shuttle
Season 13

Season 13 of *The Joy of Painting* aired on many PBS stations in 1987.

## Episode list

* Rolling Hills (September 2, 1987)
* Frozen Solitude (September 9, 1987)
* Meadow Brook (September 16, 1987)
* Evening Sunset (September 23, 1987)
* Mountain View (September 30, 1987)
* Hidden Creek (October 7, 1987)
* Peaceful Haven (October 14, 1987)
* Mountain Exhibition (October 21, 1987)
* Emerald Waters (October 28, 1987)
* Mountain Summit (November 4, 1987)
* Cabin Hideaway (November 11, 1987)
* Oval Essence (November 18, 1987)
* Lost Lake (November 25, 1987)
"Puny"

## Description

A poodle you rescued from a dubious racing complex on Freedom. She appears to have formed a strong bond with you, willing to stick by your side.

Her history matches with Pookie's, but Pookie's owner claimed that Puny was not hers. Puny is also vastly less urine-prone; you suspect that the race organizers may have toilet-trained her.

## Information

* The player receives "Puny" at the end of the Pookie mission line.
* To obtain "Puny" you must ignore the sign for the pet adoption agency, leading you to bring her aboard your ship.
Antigrav Glass

## Description

This glass has had a miniature repulsor attached to it, similar to those found on drones, anti-grav trolleys, and spaceships. When it is activated it allows you to drink your beverage without holding it by way of levitation.

The miniature repulsor installed on the bottom makes this glass a bit heavier than other cups, so if the time ever comes that you need to knock someone else out with a drinking vessel, you suspect this one will be marginally more effective than anything else you've got.

## Location

This outfit does not appear in outfitters, but can be purchased from a rare spaceport mission on Burthen.

## Information

This is a unique outfit, only one of these can be obtained
Blugtad

## Commodity Prices

### Luxury Goods

1439

Blugtad is a system in Arach space. It is controlled by the Coalition.

## Landing Locations

Blugtad has the following landing locations:

* Bank of Blugtad

## Links

Blugtad links to the following systems:

* Bloptab
* Eblumab
* Gupta
* Sol Arach

## Amenities

Bank of Blugtad possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Blugtad:

* Lead
* Platinum
* Silver

## Fleets

The following fleets spawn in Blugtad:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Astuit Battery

## Description

The Gegno Scin are the first Gegno to advance plasma technology to the point where it can be used in combat, although the energy requirement of such technology is still significant. Astuit Batteries work very similar to human Energy Blasters, firing small condensed plasma projectiles at high rates of fire. With four Astuit Blasters on a turreted mount, it produces a constant stream of damage which adds up over time, despite the minor damage that each individual projectile creates.

## Location

This cannot be purchased, but can be found equipped on some Gegno Scin ships.

## Information

* Purchasing this would require a Gegno Civilian License and a Scin Adjutant License.
Bluerun

Bluerun is an uninhabited station in the Imo Dep system. It is controlled by the Hai.

## Background

### Outfitter

No

This station was mothballed sometime in the last sixty thousand years. The docking area has an atmosphere, and a status panel indicates that the station's generators are functional but shut down, with standby mechanisms running on solar power alone.

## Information

Hai planets and stations cannot be dominated.
Season 3

Season 3 of *The Joy of Painting* aired on many PBS stations in 1984, and the final season where "Interlude" was lower pitched.

## Bob Ross The Joy Of Painting Season 3

* Mountain Retreat
* Blue Moon
* Bubbling Stream
* Winter Night
* Distant Hills
* Covered Bridge
* Quiet Inlet
* Night Light
* The Old Mill
* Campfire
* Rustic Barn
* Hidden Lake
* Peaceful Waters
Withering Palm

Spell Level: Cleric 7; Favored Soul 7; Voodan 7

Innate Level: 7

School: Necromancy

Descriptor: Curse

Component: Verbal, Somatic

Range: Touch

Area of Effect / Target: Single Living Creature

Duration: Permanent

Additional Counter Spells:

Save: Fortitude Negates

Spell Resistance: Yes

Your outstretched palm curses the target with 1 point of
Strength drain and 1 point of Constitution drain for every 2 caster levels
(maximum drain of 10 each).
Asteroid Scanner

## Description

This highly specialized scanning system can analyze the mineral composition of nearby asteroids and identify the ones that contain valuable materials.

## Location

The asteroid scanner is found in many ports around Human space.

## Information

* Having the asteroid scanner installed allows you to see and target mineable asteroids
* These minerals are obtained from mining.
Antimatter Core

## Description

Although humanity is now capable of producing antimatter in relatively significant quantities when compared to a thousand years ago, it is still nothing compared to the Quarg. The Quarg can produce enough antimatter to outfit every ship with an extremely efficient Antimatter Core, producing extreme amounts of energy with surprisingly little waste heat.

## Location

These cannot be purchased and can only be obtained by capturing Quarg ships. They are unplunderable so you need to capture the ship to be able to obtain them.

## Information

* The only way to obtain these is by capturing the ship they're on.
* These are currently the most powerful energy source in the game. They also have incredible heat efficiency being the only high-energy power source to generate more energy than heat.
"Baellie" Atomic Engines

## Description

While the Hai were designing the Flea, it quickly became apparent that even the "Basrem" engine set was too large for the purpose. As a result, a combined thruster steering set was created: "Baellie."

## Location

After making sufficient progress in the Wanderer storyline and completing the Hai Strider mission chain, this outfit is sold at the following locations:

* Cloudfire, Wah Ki
* Giverstone, Zuba Zub
* Hai-home, Ya Hai
* Icelake, Uwa Fahn
* Makerplace, Ula Mon
* Stonebreak, Imo Dep

## Information

* Hai Atomic Engines are more efficient than their Human counterparts.
* This outfit cannot be obtained without completing the Free Worlds storyline, as a previous Wanderer storyline mission has completing the Free Worlds storyline as one of its requirements to be unlocked.
Algol

Algol is a binary system that is located in the Core. It is controlled by the Syndicate.

## Landing Locations

Algol has the following landing locations:

* Quicksilver

## Links

Algol links to the following systems:

* Ruchbah

## Amenities

Algol does not possess an outfitter or a shipyard.

## Fleets

The following fleets spawn in Algol:

* Small Core Merchants
* Large Core Merchants
* Small Core Pirates
* Large Core Pirates
* Small Syndicate
Arcturus

Arcturus is a system that is located in the Dirt Belt. It is controlled by the Republic.

## Landing Locations

Arcturus has the following landing locations:

* New Greenland

## Links

Arcturus links to the following systems:

* Holeb
* Mizar
* Rutilicus

## Amenities

Arcturus does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Arcturus:

* Copper
* Lead
* Silicon

## Fleets

The following fleets spawn in Arcturus before August 14, 3014:

* Human Miners
* Small Militia
* Small Southern Merchants
* Large Southern Merchants

The following fleets spawn in Arcturus on and after August 14, 3014:

* Navy Surveillance
* Small Republic
* Large Republic
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
Ada

## Image

**Ada** is a planet in the Aldebaran system that serves as the home planet of Lovelace Labs. It is controlled by the Republic.

## Description

Ada is the home planet of Lovelace Labs, one of the most highly respected designers of starship systems and weaponry. Ada was originally settled as a mining planet, and the mines here still produce a steady stream of metal to supply the Labs and the many other industrial companies here.

From above, the planet looks almost lifeless and barren. Most of the major cities on Ada are built into the walls of the canyons, where they are protected from the high winds and occasional dust storms that sweep across the surface.

## Spaceport

The spaceport is built into the walls of a canyon which has been blasted out to create trenches that are hundreds of meters wide and deep, a network of flight lanes that are well marked out with lights and beacons.

Behind the docking caves is a bustling subterranean city where bare rock and gleaming metal have been woven together in an architecture that is both functional and elegant. The lighting in the caverns varies over the course of the day to match the sunlight outside.

## Shipyard

* Basic Ships
* Betelgeuse Basics
* Betelgeuse Advanced
* Navy Basics
* Megaparsec Basics
* Tycho Crater Advanced

## Outfitter

* Lovelace Advanced
* Common Outfits
* Ammo North

## Information

* Landing on Ada requires the player to have 2 reputation.
* Ada has a tribute value of 4200 and is defended by Large Republic Fleets.
Blue Interior

Blue Interior is a planet in the 4 Spring Rising system. It is controlled by the Coalition.

## Background

### Outfitter

Yes

Blue Interior is a strikingly beautiful earthlike world, covered mostly in oceans but with regions of rainforest, desert, mountains, and frozen tundra. Billions of Kimek live here, and there are also large Saryd and Arach populations in the cities whose climates are most agreeable to them. The Coalition often presents this world as a model of how their three species can benefit from sharing space with each other.

## Spaceport

This is a truly cosmopolitan spaceport, with members of all three Coalition species mixing freely, conversing and doing business with each other. There are also a large number of Heliarch interpreters and mediators mingling with the crowds, helping those interactions to go as smoothly as possible.

## Shipyard

* Coalition Basics (shipyard)
* Kimek (shipyard)

## Outfitter

* Coalition Advanced (outfitter)
* Heliarch Basics (outfitter) after completing the Heliarch campaign introduction.

## Information

* Coalition planets and stations cannot be dominated.
Ablub's Invention

Ablub's Invention is a planet in the Ablub system. It is controlled by the Coalition.

## Background

### Outfitter

Yes

This ancient and quiet world, orbiting a dim red sun, is home to the microchip foundries of House Idriss, the Arach guild that specializes in computers and advanced electronics. Outside of the cities, which are clustered around the equator, Ablub's Invention is uninhabited except by the native lifeforms, including strange, spindly-legged quadrupeds, awkward birds with leathery wings, and amphibians with webbed feet and long, whiskered snouts.

## Spaceport

The day-night cycle here is at least three times as long as any of the Coalition's species are habituated to, so the entire city enters a "false nighttime" in the middle of the day, shuttering all the windows so that the locals can rest and reset their biological clocks. And in the middle of the night, the city is brightly lit for a "false day."

The local work schedule has adapted to this unusual cycle, with the two true daytime periods serving the equivalent of the human work week, and the false daytime treated as a weekend, a time for socializing or working at home.

## Information

* Coalition planets and stations cannot be dominated.
* Landing on Ablub's Invention requires a reputation of 25; this cannot be bypassed through bribery.
Bivrost

Bivrost is a planet in the Markeb system. It is controlled by the Republic.

## Image

Bivrost is the one planet in the Deep where heavy metals are relatively abundant. What began as a mining colony has developed into one of the most prosperous worlds in the region.

Unlike most worlds that are strip mined for uranium, the environment outside the cities is relatively unspoiled. Strict controls are placed on the emissions and waste products of the local manufacturing plants to ensure that it stays that way.

## Spaceport

The spaceport is within sight of the capital city, Rainbridge, but far enough away that the sound of ships taking off and landing will not be too disturbing to the locals. The warehouse space here is underground, level after level of tunnels and caverns stocked with lead-lined trunks filled with uranium and plastic crates of manufactured goods. Above ground, the spaceport is entirely enclosed within a dome of glass and plastic composite.

A video screen plays a looping advertisement from the local chamber of commerce. A prosperous-looking man is saying, "I knew there was a fortune to be made in uranium - but I was afraid my children would start glowing in the dark.

## Outfitter

* Ammo North
* Basic Outfits
* Deep Sky Basics

## Information

* Bivrost has a tribute value of 3600 and is defended by large Deep Security fleets.
Techniques

Here are some techniques Bob Ross teaches.

## Tapping it

Tapping the canvas can create all kinds of effects. You can create bushes, trees, and add highlights. You can also create the illusion of mist by tapping at the base of something (mountains, groups of trees, ect.), then blend upward. He usually taps with a one or two inch brush.

## Criss-Crosses/ Xes

Making little Xes across the canvas can create a very nice sky. Bob Ross uses liquid white so that the color becomes lighter towards the horizon. When done, he bends.

## Mountains- Knife

### Base

To create mountains with the knife, create the desired mountain base color. Cut across so there is a little roll of paint on the edge of the knife. Create the general shape of the mountain. Take a dry two-inch brush and sort of pull the paint following the angles.

### Snow, Highlights, Shadows

To add the effect of snow and shadows, decide where the light is coming from. Make your color of snow (usually phthalo blue and titanium white) and cut across for a little roll of paint. Lightly follow the angles and, barely touching the canvas, the snow should break. Do the same for shadows, only different colors and angles.

## Evergreen Trees- Fan Brush

To create an evergreen tree, load the fan brush with the desired color. Create a line where you want the top of the tree to be. Begin making a sort of zig-zag pattern by lifting upward. To create highlights, simply make a highlight color and do the same. He sometimes adds a branch or stem showing through the foilage. Add some paint thinner to some van dyke brown and let it show a little through the leaves.

## Water

To create the illusion of water, load your two-inch brush full of paint. Stroke from the edge of the canvas, but leave a little area for a sort of sheen across the water. Blend.

### Reflections

To make reflections, make a sort of mirror image on the water. Pull it down and blend. Instant reflections.

### Waterline

To make a waterline, you first have to make land. Simply scrape with the knife. Cut across some titanium white for the little roll of paint, then scrape across the edge of the land as if you are trying to cut through the canvas.

## Clouds

There are many ways to make clouds, but the easiest is using a fan brush. Load it with the desired color, and use upward strokes to create the cloud. Bend the base, but leave the top alone. Then fluff up the top.

There are tons of techniques, and feel free to add to this page. Happy painting, and God bless, my friend.

https://youtu.be/jyknCVczn3Q
Behemoth

* Overhead
* Thumbnail

The **Behemoth** is a large cargo ship with many turret mounts, making it a deceptively powerful pseudo-warship.

## Description

The Behemoth is a recent ship design from Betelgeuse Shipyards, designed as an alternative to the Syndicate Bulk Freighter. Although its cargo capacity is somewhat lower, it is also more maneuverable, and packs a heavier armament by default.

## Location

The Behemoth can be purchased at the following ports:

* Ada, Aldebaran
* Chiron, Alpha Centauri
* Follower, Alphard
* Prime, Betelgeuse

## Standard Outfits

 Laser Rifle (3)

## Performance Information

The Behemoth trades some of its cargo space for a heavier weapon capacity, making it more formidable than the Bulk Freighter or Hauler III. Although still very slow and difficult to maneuver, the Behemoth is a safer choice for players who wish to enter into combat frequently while still functioning as a merchant trader.
Arkrof GP Hybrid Steering

## Description

Unlike most Korath engines, Efreti engines do not rely solely on plasma. Gravitoplasma engines combine traditional Korath plasma thrust with Quarg-inspired forays into gravitation-based propulsion. The smallest steering manages to develop a great deal of torque at the expense of higher energy costs.

## Location

This outfit is currently not implemented in the game and is unobtainable as a result.

## Information

* This outfit will be implemented in a future update.
Atik

## Atik

### Outfitter

No

Atik is an uninhabited system in the Core.

## Landing Locations

Atik does not have any landing locations.

## Links

Atik links to the following systems:

* Durax

## Mining

The following mineable asteroids spawn in Atik:

* Gold
* Platinum
* Tungsten
* Uranium

## Fleets

The following fleets spawn in Atik:

* Human Miners
* Korath Miners
* Small Core Pirates
* Large Core Pirates
Anbrim

## Anbrim

### Outfitter

No

Anbrim is an uninhabited system in Gegno space.

## Landing Locations

Anbrim does not have any landing locations.

## Links

Anbrim links to the following systems:

* Huud

## Mining

The following mineable asteroids spawn in Anbrim:

* Yottrite

## Fleets

The following fleets spawn in Anbrim:

* Small Scin
* Small Vi

## Information

* Supernova systems like this one provide a lot of fuel regeneration.