Kalafax

Kalafax is the home of the Kraga (high Orcs), smarter and more dignified than their lesser kin. They have built a great nation on a dry and desolate land. The Kraga were a race created by a mysterious entity and upon breaking free migrated to the land they currently inhabit. The Kraga thrive in these wastes as they have erected great fortress cities called karbads that are said to be impenetrable.

## History

The Kraga moved to Kalafax with the bloodless migration. During this time Kalafax was abandoned as the citizens from Dharan who originally lived there either died or moved northwards.

During the ages after the Kraga slowly established themselves and build their great karbads. The rise of Kalafax was not a quick one but slowly and steadily as the population of Kraga grew the country expanded itself.

The expansion got to the point where Kalafax started bordering other nations which eventually led to war but as none of their karbads have ever fallen Kalafax has never lost any land.

## Military

The military of Kalafax is divided into three. All three act independently from each other and have few overlapping responsibilities.

### Gorag-huumer

The first division of the Kalafaxan military are the patrolling knights, the Gorag-huumer. These are warriors that travel between cities to guard the kingdom's roads and protect the honest travellers upon them. The Gorag-huumer often carry extra supplies as the land of Kalafax is a dangerous one and any weary traveller might not survive the great distance to the next karbad. There have been cases however of Gorag-huumer acting as pseudo road bandits asking for tolls and extorting travellers.

### Gorag-karbad

The second division of the Kalafaxan military are the garrisons of the karbads. They are stationed in each karbad to protect it from invaders and other threats. They also do the general policing in the city and uphold its laws. In general, they are responsible for the health of the citizens.

### Gorag-duhm

The third division of the Kalafaxan military are the standing armies. These are soldiers that go into battle under the banner of Kalafax and the Karag-grom. The Gorag-duhm are housed in camps in tactical points throughout the country. They are ready to mobilize in a moment’s notice and can be on the march within hours. The Gorag-duhm are the axe of Kalafax. The army specializes in heavily armoured infantry and cavalry, just like their cities, the Kragan armies are also fortresses.

## Society and Government

### Karag-grom

The Karag-grom is the ruler of all Kraga and therefore the ruler of kalafax. The current Karag-grom is Zarkyra Haldor, a cunning and headstrong leader. She can trace her lineage back to the first Karag-grom who led the migration to Kalafax. Zarkyra is therefore seen as a holy person by many of the Kraga, the embodiment of the twin gods Haagor and Urmaku. The Karag-grom rules the Kraga no matter where they may find themselves.

The government of Kalafax is quite centralized, with the Karag-grom holding absolute authority. The seat of power is the capital, Karbad-azgrom. The rest of the country is divided into administrative regions sorted by their main source of resource output or export. For instance, the south’s main export is lumber from the forests, so they are grouped as one administrative area. These regions are called Magrafs, and they are all guarded by large fortress cities which also serve as their administrative capitals. The Magrafs are led by a Karag-graf, they are the administrators of the region and the resources that are distributed and traded across Kalafax and the wider world.

### Ur-branded

There exist individuals in Kraga society who have been banished, however as all Kraga fall under the rule of Karag-grom rather than banishing the person from Kalafax they are branded as Ur-kin. Since Ur-kin are their lesser kin, they name these criminals as a lesser being, they are the Ur-branded. So, if you are an Ur-branded in Kalafaxan lands you have no rights.

### Magar

There exists Kraga mages called Magar, though they are far and few between. The Magar usually reside in the white tower of Ezgaloth, a lone tower in the middle of the country. The tower was made by the most powerful Magar to ever live 600 years ago. It sits in the middle of a flat plain wasteland and is protected by an enormous field of deterrence against the occasional wanderers and lost souls who approach the structure by accident. As the tower is not meant to be visited by the regular person.