recursal/Fanatic-Fandom huggingface dataset:
Vessel

### Description

A Vessel. It is said that there is a secret method of endowing a Vessel with Blessing recorded in Sixteen Supreme Steps Law.

A **Vessel** is a puppet crafted out of a Material that can have life imbued into it to do Peon work.

Vessels are fast and have no needs, making them excellent for dragging items across the map and cleaning. However, they have limited durability, after which the physical Vessel is lost, requiring a new one to be crafted and ensouled.

They can be part of the player's Sect, but can not be controlled, making them Non-Playable-Characters, or NPCs.

**Note:** Vessels are limited to one per Inner Disciple.

## Crafting

Vessels can be crafted out of 150 raw material at a Handcraft Station.

The Tier of the crafting material directly correlates with the Tier and, thereby, the abilities of the resulting Vessel.

## Upgrading

A vessel's ability to perform is dependent on its Tier when ensouled. It is highly advisable to use high tier materials when crafting and to upgrade the Vessel further with Specter Refinement before performing Ensoulment.

The Durability of a Vessel (in seconds) is 6000+600\*Tier². After this timer expires, the Vessel dies and cannot be repaired, a new Vessel must be ensouled.

The Movement Speed of a Vessel (in m/s) is 6+Tier\*2.

A Tier 12 Spirit Stone Block Vessel has:

* move speed of 30.0m/s
* durability of 92400 seconds (154 days or 1.375 in-game years)

## Life, Work and Death

### Life

After being crafted, vessels are *empty vessels* without soul. An Inner Disciple must endow one with a soul, such as with Ensoulment (Miracle), for it to come alive.

### Work

A Vessel has no needs or distractions like dreams or relationships: it is the ultimate workhorse for moving around stacks of goods and sweeping up afterwards.

### Death

Vessels' physical bodies eventually degrade to the point of the Vessel dying. No need for despair: you may simply perform the above steps again to get a new one up and running.

**Note:** Vessels can be buried, but doing so does not grant positive Sect Alignment.

## Mods

Undying Vessel is a Mod by Macros, available on Workshop (link).

It makes your vessels stop losing durability, making them *undying*.

1. ↑ `XiaWorld.ThingMgr.AddPuppet`
2. ↑ Based on limited in-game testing
Talisman of Spiritual Travelling

## Comparison

Best in-game talisman for Move Speed. Note: Move speed is capped to 100.0m

Second best talisman for Map Travel Speed after Departing Shadow

Better than Agility Talisman for Move Speed

## Obtainment

Golden Book of the Six Edicts and Five Directions (SpellEsoterica\_3) in the Early Casket

## Effect Per Tier

+18% Move Speed

+18% Adventure Fly Speed Bonus

## Perfect Talisman

* T2 = +72%
* T4 = +108%
* T6 = +144%
* T12 = +252%
YaogUI (Mod)

**YaogUI** is a Mod by tdsat with various modifications and improvements to the game's User Interface (UI).

*See Mods*

## Features

* Search function in Talisman drawing view
* Trade Window
	+ Bookmarks
	+ Hide 0 trade value items (checkbox)
* Vessel namechange to reflect owner upon death
* Clean up injury messages once healed
	+ **Experimental**

## Mod Description

Source: https://www.nexusmods.com/amazingcultivationsimulator/mods/9

```
Current Features
Trade Window
Ability to search user items
Category bookmarks to make it easier to jump between item categories
Sold items are sorted alphabetically
Added a checkbox to exclude worthless items from the list
By worthless I mean items that have a trade value of 0, not useless.

Talisman Drawing Window
Ability to search when crafting item
Talisman list also has a new look

Other
When a vessel dies, it name changes to '[Owner]'s Vessel' to make it easier to identify who owns it
'X : Hurt' and 'X : injury deteriorating' messages get cleaned if the affected pawn get healed
Experimental - Any feedback appreciated

```

## Download

* Nexus Mods
* GitHub (tags)
Three Talents Evil Deterring Sword

**Three Talents Evil Deterring Sword** is a Bull Horn Sword Artifact.

It is a fixed item which appears in all games.

## Special

* The item is made from a unique unobtainable Material.
* The item has especially high Artifact Volume, but especially high Artifact Qi Capacity.

## Uses

* The largest obtainable Artifact in game, although this effect is only visual and does not provide higher effectiveness in combat. Its high Artifact Qi Capacity can often be an impediment in combat due to the large amounts of Qi it drains from the cultivator.

## Obtainment

Stealing from, or Conquest of Sunshade Abode on Mt. Sunshade.
Wyvern Pool

### In-game description

A popular scenic spot on Mt. Lucian. Standing by the Wyvern Pool, one can see the magnificent view of the surging sea of clouds. Legend has it that a sage once grazed dragons here in the ancient age.

## Adventure Output

### Secrets

Hidden Dragon and the Perched Phoenix

**Wyvern Pool** is a location on the World Map. It is part of the Mt. Lucian region and controlled by the Purple Cloud Temple. It is an early source of Dragon Feces and Red Ginseng and one of the two locations linked to the Hidden Dragon and the Perched Phoenix secret.

## Adventure

*See: Hidden Dragon and the Perched Phoenix*

There are no resources to be gained from adventuring here however an event will take place. The adventuring character needs at least 8 Intelligence.

## Enter Map

### Interactable

The Stele of Dragon can be interacted with while possessing an active moodlet "#$%^ Eater" from consuming Feces. Doing so will teleport the cultivator to the inner room where the Dragon Feces and artifacts are available.

### Loot

* x9 Dragon Feces
* "Dragon Feces" a T5 Earth Artifact made from Dragon Feces that also is a Feng Shui Relic.
* "Dragon Feces II" another T5 Earth Artifact made from Dragon Feces.
* x3 Red Ginseng stacks
* x4 Ginseng stacks
* x1 Casual Shirt
* x1 Thin Pants

## Enemies

There's also two respawning Core Shaping Demonic Beasts (a Snake and a random one) here which can be killed and butchered for Demon Beast Hide and Beast Blood.
Wood

**Wood** is a common Wood (Type) item of Wood (Element) and is especially useful as an early game Material. Wood is also used to open Agencies and upgrade them.

This article is about Wood as an item. For other uses, see Wood (Disambiguation).

## Obtainment

* **Wood** can be obtained by an Outer Disciple chopping down trees with the Logging work task activated.
	+ Alternatively Pets may chop down trees with the logging behaviour.
* Camp: 1 stack in Mt. FullMoon
* Torch Dragon (Spring Festival): 888 **Wood** in exchange for 1 Prayer Coin.
* Trading: Can randomly appear for sale.

### Adventure

All cities besides City of Abundance have the purchase option, but City of Abundance is the closest.

### Agencies

#### Passive Income

3 Agencies have possible wood forests:

* Wild South has 2,
* Mt. South has 1,
* Central Plain has 1.

This means a passive income of 60 **Wood** per day once all wood forests are built.

#### Manual Labour

The Manual Labour policy event will produce between 250 and 375 **Wood** per policy event per wood forest in the agency, multiplied by

10
A
g
e
n
t
s

16

{\displaystyle \frac{10 + Agents}{16}}

 or 1 (whichever is higher), where Agents is the number of disciples present, excluding the Abbots. Assuming a single Agency on the Manual Labour Policy, which means an average interval between events of 20 days, this represents on average

15.63
∗
M
a
x
(
1
,

10
A
g
e
n
t
s

16

)

{\displaystyle 15.63 \* Max(1, \frac{10 + Agents}{16})}

 **Wood** per wood forest per day.

## Uses

### Crafting

* At a Timber Station by an Outer Disciple with the Logger work task activated
	+ 5 Timber/1 **Wood**
* General raw material in various crafting recipes

### Agencies

* 100 **Wood** is needed to open an Agency
* 50 **Wood** needed to build an Ageny building
* 500 **Wood** / 1,000 **Wood** is needed to upgrade an Agency to level 2 and 3 respectively
* 20 **Wood** per day is needed for the Disaster Relief Policy in case of Cold Wave
* 1,500 **Wood** needed to build an Agency Wonder

## Tool Efficiency

*See also: Work Speed Coefficient*
Some Tools will have have different Efficiency based on the crafting material used.

* **Wood** and Timber are likely always of the lowest efficiency possible.

## Trivia

* The game describes **Wood** as "Timber", even though Timber is crafted from Wood (Type) items.
Tusita Talisman

## Basic

A Talisman used to improve Alchemy success rate

## Uses

Is this useful? I've never once failed alchemy.

## Comparison

Strictly speaking, worse for Alchemy than Impermanence Talisman, even though they do different things.

## Obtainment

Learned from Elixirs of the Supreme Tao, from Primordial Alchemy Law, at GC rank

## Perfect Talisman

* T2 = +18%
* T4 = +27%
* T6 = +36%
* T12 = +63%
Tiger Hide

## Obtainment

A type of Leather obtained from slaughtering Tigers. 40 drop for every Tiger slaughtered, less if it is not fully grown. This can be increased by Butchering Yield.

## Uses

Used for crafting clothing that improves Temperature Tolerances slightly. As Demon Beast Hide is better in every way, it is recommended not to use regular animal hides for crafting clothing.

## References

1. ↑ Settings\Npc\Race\Race\_Animal.xml
2. ↑ Settings\ThingDef\Item\Item\_Material\_Leather.xml
Thunder Talisman

### Incubation Conditions

Survive a Heavenly Tribulation of one of each of the 5 elements while carrying the incubation.

### Description

Ancient artifact of the Mystic Unity Sect. After drawing the talisman with Divine Mind, on shall harness the power of Heavenly Tribulation of Five Elements to make it spiritual. Significantly improves one's comprehension of Spell.

### Source

Guangcheng's Heavenly Scroll Fragment

Thunder Talisman is a Legacy Artifact.

## Obtainment

Learn the Guangcheng's Heavenly Scroll Fragment manual (obtained from as a random drop from Ancient Cultivators), and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Survive one of each of the 5 elemental heavenly tribulations to receive the legacy artifact, which can then be claimed, locking the item to that cultivator. This can be done in any order and with any cultivator.

## Uses

The artifact has a relatively low base damage compared to other artifacts, however it compensates by increasing the wielder's Spell skill level by 10.
Soul Inquiry

## Soul InquirySeachSoul

### Effect Description

Learn Miracle: Soul InquiryUse on a dying character and you have a certain chance to obtain their secret manual or other knowledge. Performing it at a location with evil Feng Shui could increase the chance of obtaining information.

## Manual Effects

### Unlock Miracles

Soul Inquiry

**Soul Inquiry** is a Miracle which can extract the Law, a Secret, or a Manual from a dying Cultivator.

## Obtainment

* It is a reward from the Paladin Order Secret starting on day 148 when choosing the optiin to let the Demonic Cultist go
* Possible reward from the Miracle Manuals loot table, rewarded by Secrets and Adventures like for example Manifesting Miracle
* The starting experiences Manual Savior and Luck with Manual Pavilion always give the Soul Inquiry manual in the Polaris Casket.

## Usage

### Benefits

A very quick method of obtaining Unorthodox Laws, and is much cheaper than purchasing Laws from Sects.

It is also the only way to obtain the Ancestral Yaoguai Body Physical Cultivation Law, as Physical Cultivators cannot be Persuaded to join the sect and obtain their Law.

### Drawbacks

Soul Inquiry always results in 1 Condemnation being added to the caster of the Miracle.

The Sect will receive 20 Evil Alignment. The inquired cultivator can be buried afterwards to gain 20 Good Alignment to balance this out.

### Mechanics

Soul Inquiry benefits from being cast in an Ominous room. The success rate multiplier is 1 if cast in an Auspicious room, 1.2 if cast in a Slightly Ominous room, 1.5 if cast in an Ominous room, and 2.0 if cast in a Very Ominous room.

Once cast, the outcome is evaluated following the list. If any step succeeds, the reward is obtained and Soul Inquiry completes successfully. Otherwise, the next step is evaluated.

* Unearthing Artifact,
* Manifesting Cave,
* Traces of Ancient Book,
* Unearthing Manual,
* Manifesting Miracle,
* Traces of Evil Sect,
 3

### Outcome possibilities

In a Very Ominous room, there is a 40% chance of obtaining the Law, 30% chance of obtaining a Secret, and 30% chance of obtaining a Manual.

In an Auspicious room, a room with no Feng Shui, or outside, there is a 20% chance of obtaining the Law, 20% chance of obtaining a Secret, 30% chance of obtaining a Manual, and 30% chance of obtaining nothing.

## References

1. ↑ `XiaWorld.ToilAbsorbGong.OnStepToil() [param 23] & Settings\MapStories\MapStory_System.xml [Story_SoulSeach]`
Snake Demon's Scale

### Description

Scale which has a concentration of Yin Qi of a Snake Demon. Allows one to be invulnerable to high temperature and having a pristine Mental State.

## Gear

### Equip Effect

Increases the wearer's Base Mental State by 5

## Trading

### Sect Price

Buy Price: 200
Sell Price: 40
Stock: 1

### Merchant Price

Buy Price: 300
Sell Price: 60

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

A rare Tool that improves the wearer's Base Mental State and Temperature Tolerances.

## Obtainment

**Snake Demon's Scale** can be obtained as a rare drop from killing Snake Monsters with Cultivation Level above 10 (Primordial Spirit level). Alternatively, it can also be purchased from Sects, the Merchant, or Auction.

## Effect

Despite the base effectiveness values, the item actually only provides half of the bonus due to the Quality being 0. However, this also means that a Gear type Incarnated Sentient Spirit receives triple the bonus.

## References

1. ↑ Settings\Npc\Race\Race\_JYAnimal.xml
Tree

## Identification

* Usually has "Tree" in its name.
* Living, growing plant.
* Can't be built on.
* Element Emitter
* Can be Chopped for Wood by loggers.

## Types

* Gingko Tree
* Huge Ginkgo Tree
* Pine Tree
* Huge Pine Tree
* Pear Tree
* Poplar Tree

## Spiritwood

Some trees start off as "Spiritwood" trees. This means they can be logged for spiritwood, and don't have any other particular advantage.

Occasionally, an event can happen that turns existing trees and grass on the map in to spirit variants.

Sometimes mistakenly called "Spirit Trees"

## Bug

If a "Clear Area" action is given on a tree, peons will clear it. Including Trees. This can cause Vessels to pick up Axes, which are no longer retrievable thereafter.
Winter Pants

**Winter Pants** is a type of Clothing that is worn in the Pants slot. This item can be crafted with both Cloth and Leather, but costs significantly more than the Thin Pants. Since the majority of the bonuses come from the material and not the base item, crafting this item with Demon Beast Hide and other high-tier leather items is not recommended.
Unearthing Artifact

**Unearthing Artifact** is the shared name of 5 very similar Event-driven Secrets that reward random artifacts. Three of them have a 5% chance to reward Legacy Artifacts incubators.

## Trigger generic details

The secrets last for 3 days or until they are adventured to. When randomly generated, any of the 5 secrets has a roughly 3.9% chance to trigger. The following locations can spawn the secret, as long as they are unlocked:

## Requirements and Rewards

The secrets all are named "Unearthing Artifact". The description of the secret and the tip under the "Fight for It" option help differentiate it and associated rewards and requirements.
ThingDef

**ThingDef** is the technical term for the in-game definition of Objects. All Objects in game have a ThingDef, and the values found within a ThingDef influence how that Object behaves in-game.

## Detailed guide

A guide covering the details of what can be found in a ThingDef by iguana can be found here:

https://github.com/iguanacore/acs-modding-guide-iguana/blob/main/information/Things(ThingDef).md
Wooden Dummy

A Training Dummy (in Chinese, an Iron training dummy is called an Iron wooden dummy.)

## Building

Build -> Sect -> Wooden Dummy

Materials: Bar, Stone Block, Timber

Cost: 2 Base Material\*

Size: 1x1 tile

## Purpose

A Training place for Outers to gain Foundation

## Notes

Very ideal for use in making Corridors, and adding Feng Shui to a room, as it's a 1x1 Tile base, and has a low cost.
Wudang Sect

### In-game description

On the East Sea, a lofty, hazy mountain of immortals suddenly appeared in the mortal world. Cultivators explored the place and found that it's a long-lost, boundless realm of immortals, and hidden within is a seclusive Taoist sect! The Taoist teachings of the sect are directly passed down from the Perfected Warrior. Its disciples have all mastered the essence of Tao and excel at expelling demons. The realm is known as the Wudang Mountains!

**Wudang Sect (Chinese: 武当派)**DLC is a Good Sect located at Golden PeakDLC It is the creator of the Law of Nimbus ConquestDLC Law, containing various new Manuals.

## Adventure

Adventure Types:

* Visit: 50%
* Story: 5%
* Treasure: 5%
* Find: 25%
* HighFind: 5%
* Secret: 10%

## Trade

### Access

Unlike other Sects, Access is granted by default and only needs to be purchased if it has been lost by having too low Favor.

* <0 Favor: Cannot be purchased
* 0-399 Favor: 200 Spirit Stone value
* 400-999 Favor: 50 Spirit Stone value
* 1000-1200 Favor: 5 Spirit Stone value

### Legacy Artifact

The Sect's rental Legacy Artifact is the Measure of Heavenly Exploits. It has a weaker version of Venombane's special effect.

### Golden Core

The Sect's Golden Core cultivator rental requires at least 400 Favor, costs 1000 Spirit Stone value, and is of Cultivation Level 7.

* The rental lasts for 3 days.
* If the cultivator dies for any reason, 5 Connection and 200 Favor are lost.

### Item Stock

The Sect stocks the following Items in addition to the above list. The exact items stocked is random and depends on the Map Seed.

* `WuDangN` pool: Up to 2 items
	+ Soil Essence
* `WuDangR` pool: Up to 3 items
	+ Soil Essence Powder (requires 400 Favor)
	+ Qi Fasting Pill (requires 400 Favor)
* `WuDangSR` pool: Up to 1 item
	+ Trimerous Essence Pill (requires 1000 Favor)
	+ Wicked Flux (requires 1000 Favor)
* `WuDangSSR` pool: Up to 2 items
	+ Origins (Earth) (requires 1000 Favor)
	+ Origins (None) (requires 1000 Favor)
	+ Ancient Scroll (requires 1000 Favor)
* 3 random Unorthodox Laws, which rotates stock every 10 days. The list of Laws stocked is random and depends on the Map Seed.
	+ The Laws are of either Ascension of Primordial Spirit rank, require 1000 Favor, and cost 1000 Spirit Stone value and 1 Connection.
	+ There are 7-11 total Laws of Ascension rank and 14-24 total Laws of Primordial Spirit rank.

## References

1. ↑ Settings\World\Places\Level1.xml
2. ↑ 2.0 2.1 Settings\Trade\GoodPool\Good\_DLC\_WuDang.xml
3. ↑ Settings\Trade\SchoolTrade\Trade\_DLC\_WuDang.xml
4. ↑ `XiaWorld.RandomGongMgr.GetSchoolGongs`
Torch Dragon

Disambiguation page for Torch DragonThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Torch Dragon** may refer to:

* Torch Dragon (Boss)
* Torch Dragon (Spring Festival)
Vortex Orb

### Description

Secret Legacy Artifact passed down from the ancient demonic school of Blood Master Searcher. It is created by combining 9 Soul Pearl s while utilizing grudges as the catalyst to form one small orb, and then harness the lives of 36 living beings with Primordial Spirit level of cultivation. By killing with this orb, one can gradually incite ferociousness within it. Each person killed will increase its power by 10%, up to a maximum stacks of 36. However, a single day without blood and it will return to slumber.

### Source

Blood of Asura Fragment

Vortex Orb is a Legacy Artifact which increases in damage the more enemies it has killed.

Learn the Blood of Asura Fragment manual (obtained from Second Golden Casket or a random drop from Ancient Cultivators), and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Kill the required number of beings to receive the legacy artifact, which can then be claimed, locking the item to that cultivator. The beings can be of any race, including animals, humans, YaoGuai, or Monsters. Invaders are a good choice for this with enough Reputation.

## Uses

The artifact has a relatively low base damage compared to other artifacts, however it compensates by increasing in damage after killing enemies.

The artifact increases in damage by 10% for every enemy killed, up to a maximum of 360%. It resets if no enemies are killed for a day.

## References

1. ↑ Settings\ThingDef\Item\Item\_Equipment\_MiBao.xml
Yiming

**Yiming** (can be renamed) is a Pet (Phoenix). Its special ability Piercing Sight grants information on Mystery Auctions (*see: Auction#Piercing Sight*).

## Obtaining

Can be obtained by killing the Phoenix and excavating the Phoenix's Egg for the first time.

*Read more: Nurturing Phoenix Egg*

## Abilities

**Furnace Spell:** Heals a Disciple's Frostbite. (Requires: Only useable via a pet's behavior, can't be used manually).

**Scorching Breath:** Uses the Phoenix's True Qi from within to expel bitter cold. (Requires: Mature)

**Piercing Sight:** Grant Piercing Sight (Status Effect) to an Inner Disciple so that they will be able to see through to an Item's true features while at an Auction. (Requires: 50 Intelligence)

**Auspicious Signs:** Display your incredible might before an Agency to increase our Sect's Appeal. (Requires: 100 Intelligence)
Work Place

### Description

Does not require any materials, just an area on the ground to make simple tools.

## Material requirements

### Amount

0

A Work Place is a basic building, requiring no items to build. It allows basic Tools to be created, before a Handcraft Station can be built.

The Work Place can produce the following items:

* Bow (Handcraft)
* Timber Axe
* Pickaxe
* Farming Tool
Wonders

Disambiguation page for WondersThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Wonders** may refer to:

* Wonders (Agency) - Wonders that can be built in Agencies
* Wonders (Sect) - Wonders that can be built in the Sect ('local map')
* Natural Wonders - Indestructible Wonders in the Player Sect that are chosen at the start of a game and have unique benefits and drawbacks
Wolf Hide

## Obtainment

A type of Leather obtained from slaughtering Wolfs. 40 drop for every Wolf slaughtered, less if it is not fully grown. This can be increased by Butchering Yield.

## Uses

Used for crafting clothing that improves Temperature Tolerances slightly. As Demon Beast Hide is better in every way, it is recommended not to use regular animal hides for crafting clothing.

## References

1. ↑ Settings\Npc\Race\Race\_Animal.xml
2. ↑ Settings\ThingDef\Item\Item\_Material\_Leather.xml
Treasure (Phallus)

**<Character Name>'s Treasure** is a Misc item of None (Element) that represents a Male character's dropped Phallus.

## Obtaining

<Character Name>'s Treasure is dropped by Male characters losing their Phallus upon learning Lunar Form (Sunflower Refining Law) or its "upgrades". When this happens, a Treasure item is generated with a random Tier between 0 and 11 when one of the above manuals is learned and the character's Phallus is not currently lost.

The Phallus may be regrown with the Reconstruction Miracle, after which learning one of the above manuals will allow multiple Treasures to be obtained from a single character.

Losing the Phallus only happens immediately after learning the Manual, therefore Reconstruction permanently regrows the Phallus unless it is removed again by learning one of the Lunar Form family of manuals.

## Price quotes

The randomly generated Tier affects the price at which the Treasure can be sold to Merchants and Sects, with each Tier above the base Tier of 0 increasing the value by half of the base price.

## Trivia

* The item's naming scheme depends on the Character whose lost Phallus it represents.
* The item may be crafted into a lousy Artifact.
* A Sentient Spirit created from an illuminated Treasure will have a unique hairstyle.

## References

1. ↑ `XiaWorld.EsotericaMgr.EsotericaFinish`
2. ↑ Settings\ThingDef\Item\Item\_System.xml
3. ↑ https://docs.google.com/document/d/1MyUHMFns8mPizFQjlWyx9rP1RfsJClNgIj\_dZG6qbKc/edit?usp=sharing
Unorthodox Law

An Unorthodox Law is a Law that is randomly generated by the game, and is not one of the Supreme Laws. A Player Cultivator should never choose to cultivate an Unorthodox Law due to their inferior properties and lack of Law Exclusive benefits. Instead, their Unorthodox Manuals can be used to augment the effectiveness of a Supreme Law by learning their Unorthodox Manuals.

Unorthodox Laws can be obtained with Soul Inquiry on a dying Invader, by converting an Invader with a Miracle such as Incantation of Consonance, or by purchasing them from Sects.

## Law Level

The power of the Unorthodox Law is determined by the practitioner's Cultivation Level. Most Unorthodox Laws do not allow for Ascension, and in these cases, their power determines the maximum Cultivation Level that a practitioner of said law can achieve.

Laws purchased from a Sect are either of the Primordial Spirit or Ascension variety.

 7-9
 10-12

## Law Element

Random Unorthodox Laws from Invaders are 19% each of Metal, Wood, Water, Fire, Earth, and 5% None element.

## Law Matching

Like Supreme Laws, Unorthodox Laws have a Law Match based on the Five Attributes, which is generated randomly. Due to the properties of calculating Law Match, in general the higher the Law Level, the lower the Law Match values achievable.

Each Unorthodox Law requires 1-2 random "Major Attributes" and 1-2 random "Minor Attributes". For example, an Unorthodox Ascension Law may require 8 PER and 7 CON (Major) and 5 LUK (Minor).

 Primordial Spirit | 4
 Golden Core | 4
 Core Shaping | 2

## Law Specialization

An Unorthodox Law always specializes in one of Artifact Mastery, Spell, or Protect. The specialization means that more unorthodox Manuals from that specialization will be present in the law.

## Law Breakthroughs

The Bottleneck Breakthroughs for Unorthodox Laws are also randomly generated.

Each Stage may have 1 bottleneck (50%), 2 bottlenecks (30%), 3 bottlenecks (15%) and 4 bottlenecks (5%).

Each of these bottlenecks below Golden Core are either a standard breakthrough (75%) or an exploration breakthrough (25%).

At Golden Core and above, each of these bottlenecks are a standard breakthrough (60%), exploration breakthrough (20%), Outer Disciple breakthrough (10%), or Tribulation breakthrough (10%).

Additionally, if the Stage is at Cultivation Level 7, 9, or 12, it will always be a Tribulation breakthrough. All Tribulation breakthroughs start between 2500-8100 seconds (4.17-13.5 in-game days) after the bottleneck is reached.

### Tribulation Power

The Tribulation Power depends on the Cultivation Level of the bottleneck:

 8
 9
 10
 11
 12
 Ascension

### Item Requirements

Standard Breakthroughs also have a 20% chance of requiring a random Item.

1. ↑ 1.0 1.1 `Settings\Practice\RandomGong\RandomGong.xml`
Umbrella

### Equip Effect

Prevents "Soaking Wet" -15 negative moodlet when outside during Rain and "Dazzlingly Bright" -15 and "Glaringly Bright" -20 negative moodlets when in light levels >120.

## Trading

### Sect Price

Buy Price: 10
Sell Price: 1
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 2

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Umbrellas** are Tools used for protection against sunny and rainy Weather.

Like many Tools that are crafted, they can be made from a variety of Materials. Due to the properties of Work Speed Coefficient for Cloth and Leather, the material they are made from does not change their effectiveness. Their effectiveness is also not affected by the final item's Tier or Quality, and as a result do not benefit from Specter Refinement.
Wicked Flux

### Description

Essence of what's deep inside the earth's crust with a bright red color. Consuming it directly replenishes a large amount of Stamina and expands Qi Reserve, increasing one's Max Qi. This substance has weak medicine ebb and can be taken multiple times. However, it will cause negative Qi to concentrate within, which has a permanent influence on the mind. Consuming it in large quantities greatly affect one's cultivation.

## Trading

### Sect Price

Buy Price: 1000
Sell Price: 200
Stock: 1

### Merchant Price

Buy Price: 1500
Sell Price: 300

### Auction Min. Price

Min. Buy Price: 500 Spirit Stones

**Wicked Flux** is Medicine of Fire (Element) that increases Max Qi (+30%) at the cost of Base Mental State (-10).

## Obtaining

* Obtained by Adventuring to Poison Dragon Lake, near Exultant Isle on the Overworld Map
	+ For better chances, Adventure with a high Luck Wood Law Cultivator

## Effects

Wicked Flux increases Max Qi at the cost of Base Mental State.

* 3% Max Qi for every 1 Base Mental State lost
* +60 Stamina

### Tiers

* Tier 8
	+ -10 Mental State
	+ +30% Max Qi bonus
* Tier 12
	+ -20.74 Mental State
	+ +62.2% Max Qi bonus

### Theoretical Maximum

* -207.36 Mental State
* +622% Max Qi

## Dial Codes

Losing 200 Mental State isn't feasible for most real characters, meaning there will be specific "break points" where it's possible to get enough Mental State bonuses to cover the loss, while still gaining the much needed Max Qi. Additionally, it is possible to take Wicked Flux in a certain order--taking one reduces the impact of the next one.

**Some useful breakpoints:**

* -10 Mental = **Tier 8** Wicked Flux
* -14.4 Mental (just before -15) = Tier 10 Wicked Flux
* -19 Mental (just before -20) = 2 **Tier 8** Wicked Flux
* -24.96 Mental (just before -25) = T9 then T10 Wicked Flux
* -27.1 Mental = 3 **T8** Wicked Flux
* -29.95 Mental (just before -30) = T10 then T11 Wicked Flux
* -34.39 Mental = 4 **T8** Wicked Flux
* -34.997 Mental (just before -35) = T9 then T8 then T11 Wicked Flux
* -39.40 Mental = 2 **T12**
* ?? = just before 40.

To get further (>35 Mental State reduc) breakpoints, it's necessary to start calculating with 4 flux combinations. Which needs to be done by a script, rather than by hand combination.

* 40, you'd need to check all the 3, and 4 flux combinations.
* 45 = 3 4 and 5
* 50 = 3 to 6
* ... by the way, not only is the list growing in numbers of tiers, but they're getting exponentially harder to check each one, as there's more ways to make combinations.
* 60 = 4 to 8
* 70 = 4 to 11
* 80 = 5 to 15
* 90 = 6 to 21
* 100 = 7 to ?? (or chug an infinite amount of Tier 8s)
* ... Here is where the list starts getting really big. Maybe some theoretical maths could cut it down from brute force computing.

From a rando that is just posting values that he uses for his various breakpoint:

* 80 = 4 T12 followed by 1 T10 = 80.77
* 100 = 5 T12 followed by 1 T11 and 1 T8 = 100.45
* 130 = 9 T12 -> 1 T8 = 130.92
The Five Elements Crimson Blood Chakram

## Trading

### Sect Price

Buy Price: 10
Sell Price: 5
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 10

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**The Five Elements Crimson Blood Chakram** is a Shell Chakram Artifact.

It is a fixed item which appears in all games.

## Special

* The item is made from a unique unobtainable Material.
* The item has especially high Knockback Resistance.

## Uses

* An early game Artifact, which is quickly outclassed later on in the game.

## Obtainment

Stealing from, or Conquest of Sunshade Abode on Mt. Sunshade.
Yaoguai Monster Equipment

Disambiguation page for Yaoguai Monster EquipmentThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Yaoguai Monster Equipment** may refer to:

* Bear Demon's Fur
* Giant Turtle's Shell
* Gold Suncrown
* Rabbit Demon's Foot
* Snake Demon's Scale
* Tiger King's Bone
* Wolf Demon's Fang
* Yaoguai Bull's Horn
Sacred Nimbus Plate (Building)

### Description

A structure unique to the Wudang Mountains that is engraved with the sacred title of Perfected Warrior Emperor.

## Material requirements

### Amount

10

**Sacred Nimbus Plate** is a building from the Immortal Tales of WuDang DLC. It is a Decoration and an Unlockable Building. You can see examples in any Wudang Map, like for example Golden Peak.

For the equipment, see Sacred Nimbus Plate.
Throne of Taos

### Description

Iconic scenery of Kunlun Palace, it is said to have embodied secrets regarding the ways of the creation of heaven and earth.

## Material requirements

### Other Items Req.

1 Heart of Law, 9 Divine Jade, 360 Spirit Stone Block

**Throne of Taos** is the Sect Wonder of Kunlun Palace.

It can be used as a 8x5 Cushion for cultivation, and has the highest base Coziness of any Cushion at 2. However, it has a lower Qi Gathering effect, as it is difficult to build an effective array around it like with other Cushions, due to its size.

## Cultivator Location

The Cultivator's location on the Throne of Taos when cultivating is shown in the screenshot below (courtesy of Iguana's guide)
Woodarmor Talisman

## Basic

A Talisman used to reduce incoming damage from Wood Element.

## Uses

Increase Elemental Resistance to Wood.

* Combat
* Tribulations

## Comparison

Not sure how this scales compared to say the Darkarmor Talisman

## Obtainment

Heavonarmor Talisman (Manual). Level 2 (exclusive) Manual, from Primordial Symbols Law, at Core Shaping rank

## Perfect Talisman

* T2 = +7.2%
* T4 = +10.8%
* T6 = +14.4%
* T12 = +25.2%
* T15 = +30.6%
Wall

### Description

A basic structure which can be used to create a closed room. The room must be within 3-400 grids.

## Material requirements

### Amount

1

**Wall** - a structure to enclose a Room along with a Door.

Walls have No Quality. Meaning that anybody can build them. But someone with a high construction and a Jade Scraper will build them faster.

## Base information

**Build menu:** Structure -> Wall

**Materials:** Bar, Timber, Stone Block, Bamboo

**Cost:** 1 Base Material\*

## Temperature

Walls can change the temperature of their surroundings, if built from fire or water element materials. The Range of this is 3 i.e. 2 horizontal or 1 diagonal tile/s away. Inside a room, this temperature change is distributed throughout the room i.e. a room built with Ice Crystal walls will naturally be cold.

#### Non-room formula

At ranges 1 and 2, its effect is 100%. At range 3 diagonal, it's ~68% and at range 3 horizontal, it's 40%.

## Feng Shui

Walls are considered as decorations, with a Range of 2. This means they only affect the elements of the tiles directly adjacent to them. It emits the same element it is built of, and its effect is 100% on all tiles it emits on.
Wheat

**Wheat** is an Earth Ingredient. It can be farmed from Wheat (Plant). Wheat is mostly important for Agencies, as by default 20 per day per agency must be sent to sustain the Charity Policy.

## Uses

* Sent to Agencies on the Charity Policy or on Disaster Relief during a drought.
* Used as Cooking ingredient
* 5 **Wheat** can be crafted into 10 Flour with a Mill, which can be used early game or in higher difficulties to sell for Spirit Stones to Merchants in the Food category of items.
* Gives +2 Protection, +1 Fat Nutrition values as a Common pet food, which can make it an option to raise Pet Fatness early on

## Obtainment

### Farming

By default, Wheat (Plant) produces 9 **Wheat**

38.48

G
r
o
w
t
h
S
p
e
e
d

{\displaystyle \frac{38.48}{GrowthSpeed}}

 days, or 11 with 112% Harvest Yield. This means 1 **Wheat** per

3.5

G
r
o
w
t
h
S
p
e
e
d

{\displaystyle \frac{3.5}{GrowthSpeed}}

 days per plot

### Adventure

Ratoon Village rewards 15 **Wheat** per adventure on average, for a maximum of 75 **Wheat** per adventurer per day. Assuming an adventurer on a loop to Ratoon Village, this means

9000
∗
A
d
v
e
n
t
u
r
e
S
p
e
e
d

4794
120
∗
A
d
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t
u
r
e
S
p
e
e
d

≈

75
∗
A
d
v
e
n
t
u
r
e
S
p
e
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d

40
A
d
v
e
n
t
u
r
e
S
p
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e
d

{\displaystyle \frac{9000\*AdventureSpeed}{4794 + 120\*AdventureSpeed} \approx \frac{75 \* AdventureSpeed}{40+AdventureSpeed}}

**Wheat** per day (see Adventure speed to determine its value).

### Agencies

#### Passive Income

3 Agencies have possible wheat fields:

* Riverbank Plains has 4,
* Mt. South has 2,
* Central Plain has 1.

This means a passive income of 140 **Wheat** per day once all wheat fields are built.

#### Manual Labour

The Manual Labour policy event will produce between 334 and 500 **Wheat** per policy event per wheat field in the agency, multiplied by

F
a
r
m
i
n
g

14

{\displaystyle \frac{Farming}{14}}

 or 1 (whichever is higher), where Farming is the agency skill level. Assuming a single Agency on the Manual Labour Policy, which means an average interval between events of 20 days, this represents on average

20.85
∗
M
a
x
(
1
,

F
a
r
m
i
n
g

14

)

{\displaystyle 20.85 \* Max(1, \frac{Farming}{14})}

 **Wheat** per wheat field per day.

### Others

* Camp:
	+ 2 stacks in Galepeak Town
	+ 1 stack in Sunstop Town
	+ 1 stack in Ratoon Village
* Torch Dragon (Spring Festival): 888 **Wheat** in exchange for 1 Prayer Coin.
* Trading: Can randomly appear for sale.
Yin Yang Stela

### Description

A strange stone created during the exchange of Yin and Yang that contains the secret of heaven and earth. The higher the disciple's State is, the profounder the revelation. But meditating on the stone stele will always cause abnormal astronomical phenomena.

### Flammability

No

The **Yin Yang Stela** is an indestructible Natural Wonder which can only be chosen at the start of the game.

## Effects

* Converts Ground in a 10 tile radius to Spirit Soil or Wet Soil.
* Every 28 days, Interact with the building to gain a large amount of Inspiration depending on Cultivation Level, as well as triggering Polar Night (Yin Yang Stela) Weather. This Weather does not produce Everlasting Essence when breathing and cannot be dispelled.
	+ Qi Shaping receives 3000-6000 base Inspiration
	+ Core Shaping receives 8000-12,000 base Inspiration
	+ Golden Core receives 40,000-60,000 base Inspiration
	+ Primordial Spirit or Demigod receives 80,000-120,000 base Inspiration

## References

1. ↑ 1.0 1.1 Scripts\Thing\Class\BuildingYinYang.lua
Remedy Pill

### Description

Pill capable of curing Inner Injuries with the "Metal", "Wood", "Water", "Fire" and "Earth" tags; relatively quick working.

## Elixir

### Cures Injury

Inner injuries with the "Metal", "Wood", "Water", "Fire", and "Earth" tags

## Crafting

### Ingredients

3 Red Ginseng, 3 Ganoderma, 60 Spirit Leaf

## Trading

### Sect Price

Buy Price: 200
Sell Price: 40
Stock: 5

### Merchant Price

Buy Price: 300
Sell Price: 60
Tier

**Tier** is one of the five Object Attributes, the other four being Qi, Gather Qi, Attractiveness and Quality. For Gear it is determined by the Material used in crafting, with a 50% bonus if the item has exquisite (90%+) quality. It has direct correlation with Weapon damage and gear value when Trading.

## Tier Names

* 1-2 Mortal Relic
* 3-5 Treasure
* 6-8 Spirit Relic (not to be confused with a Room buffing Spirit Relic)
* 9-11 Divine Relic
* 12 Sacred Relic
* 15+ ???

## Upgrading Tier

It's possible to upgrade an Object's Tier up to 12 through Specter Refinement, and up to 15 through Illumination, though this is only useful in a certain number of cases.

### Illumination

An Illuminated object gains 1 Tier when it is successfully illuminated. If the object is turned into an Incarnated Sentient Spirit and is then killed, or if the object has been Soul Chanted, it will turn back into the original object without the Illumination, and cannot be Illuminated again.

* If the Object is at Golden Core or higher when killed, it gains 1 additional Tier.
* If the Object is at Demigod when killed, it gains 1 more additional Tier, for a maximum of 15.

### Immortal's Mortal Body

The Immortal's Mortal Body of a Myriad Artifact Law practitioner can perform the "Consecrate" action, which adds 1-4 Specter Refinements with a 100% success rate to the item. This action is limited to Tier 12 just like regular Specter Refinement.

### Talismans

Talismans scale linearly with the Tier of the Talisman Paper on which they are drawn. There is sometimes an additional cap on the effect of a talisman (such as Harvest Yield or Invisibility).

* The Tier of Talisman Paper must be upgraded before drawing on it, as increasing the tier after the Talisman has been drawn has no effect.

### Medicine

* Medicine is only affected by Specter Refinement or Tao Refinement count, which is limited to Tier 12. Increasing the Tier through other means (such as Illumination) has no effect.
* Its effect is a compounding 20% per Tier. I.e., 1.2 ^ Specter Refinements.
	+ Theoretically topping out at 1.2^11 = 743% of original effect of Tier 1 Elixir.

### Artifacts

* Scales linearly, but with a random effect applied at the end.
* Capped at Tier 15 for a Legacy Artifact Incubation, and Tier 12 for regular crafted artifacts (even if crafted with a Tier 15 base item).
* The Tier of Artifacts only has effect when it is crafted, as increasing the tier after the crafting has no effect.

### Any (Inanimate?) Object

* Any Object's Tier can be upgraded through Illumination by 1.
* Since Specter Refinement isn't an option, this is the only way to max out the Tier on an Incarnated Sentient Spirit (e.g., Plant or Building Cultivator)
	+ It can be used to upgrade Room Quality, however the number of resources required makes this incredibly cost inefficient.

## References

1. ↑ `XiaoWorld.Thing.InheritDataFromMade()`
2. ↑ `XiaoWorld.ItemThing.SetArtData()`
3. ↑ `XiaWorld.TongLongMgr.ThongToHumanDeath`
4. ↑ `XiaWorld.UILogicMode_IndividualCommand.Apply2Thing`
Yin & Yang Spirit

### Description

Secret technique that took its inspiration from the memory fragments of Torch Dragon.

## Trading

### Sect Price

Buy Price: 0
Sell Price: 0
Stock: 1

### Merchant Price

Buy Price: 0
Sell Price: 0

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

A Legacy Artifact and Alchemy Standalone Orthodox Manual obtained from meditating on a Chaos Jade.

## Unlocks

### Buffs:

Modifier `Esoterica_Boss_ZhuLong1`: +30% Barrier Power Bonus

## Obtained

Successfully Meditating on a Chaos Jade. The Manual is learned directly costing no Attainment nor Inspiration, but it can also be transcribed into the Manual Pavilion and learned by any Xiandao cultivator using Attainment and Inspiration.

## Trivia

Despite the Torch Dragon and Chaos Jade being of the None element, this Manual is of the Water element, unlike the other Boss Loot Manuals.

## References

1. ↑ Settings\Esoterica\Esoterica\_Other.xml
2. ↑ Settings\Modifiers\Modifier\_MapStory\_SpEsoteriac.xml
3. ↑ Settings\MapStories\MapStory\_Item.xml
White Cloud Banner

### Incubation Conditions

Form a Tier 1 Golden Core of Earth element while carrying the artifact incubation.

### Description

One of the five Vast Banners. It uses bone of Phoenix as the pole, drawing with Sagacity Fruit essence on a Tough Demon Beast Hide as the flag, and then utilized the power of a Tier I Golden Core of Earth element in the making to complete itself. Although this one is a copy, it's still quite marvelous. This artifact deals double damage to targets of Wood element.

### Source

Scroll of Jade Pool Manual

White Cloud Banner is a Legacy Artifact which does increased damage to Wood cultivators.

## Obtainment

Learn the Scroll of Jade Pool manual (obtained from a random drop from Ancient Cultivators), and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Equip the item while forming a Tier 1 Golden Core of Earth element to receive the legacy artifact, which can then be claimed, locking the item to that cultivator.

## Uses

The artifact deals damage normally like any other artifact following its statistics, and does double damage to Wood cultivators.

1. ↑ `Settings\ThingDef\Item\Item_Equipment_MiBao.xml`
Universal Foresight

Attempt to predict what might happen at the sect's location in the next few days.

## Trading

### Sect Price

Buy Price: 0
Sell Price: 0
Stock: 1

### Merchant Price

Buy Price: 0
Sell Price: 0

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Universal Foresight** is a Miracle that has a chance to give advanced warning of any Events and Secrets that may occur.

## Uses

The Miracle has a chance to add the ability for Events and Secrets to provide a notification before they occur, this notification ability lasts for a month.

* This does not change the rate at which these Events occur or the type of Events that occur, it merely notifies the player of the event at the time it is registered in the game.
* Every day, new events may be generated, which occur 2.1-2.9 days later. Universal Foresight adds a notification when this event is generated.

## Cost

* 10 Lifespan to cast, regardless of success

## Obtainment

The Manual can be learned at Core Shaping and increases Attainment by 4.

* Jade Purity Immortal Law
* Grand Chariot Wisdom Law

## Success Rate

The rate of success is directly and solely dependent on Intelligence, Luck and Attainment, with heavy emphasis on the last. It is identical to the equation for Derivative Calculation.

### Formula

```
(Intelligence + Luck) * Attainment/40 = success chance in %

```

For example, for a Character with 6 Intelligence, 6 Luck, and 300 Attainment, the success rate is (6+6)\*300/40 = 90%.

### Tips

Attainment, and therefore, the #Success Rate can be boosted in the early game with a Heavenlent Talisman. GreatPainter (Mod) can be used to simplify the drawing of a fake one.

## References

1. ↑ `XiaWorld.GameEventMgr.OnDayChange`
2. ↑ Settings\Esoterica\Esoterica\_Magic.xml
3. ↑ Scripts\Magic\class\Magic\_Prophesy.lua
Withering

**Withering** is the process where a Plant's growth decreases under conditions that are unsuitable for its growth. This usually happens during Winter, where temperatures are too low for Plant growth.

## Withering process

Withering only applies to certain types of Plants. When a Plant capable of withering encounters conditions unsuitable for its growth, it begins to wither. When this happens, the growth / harvest stage of the Plant decreases. The more unsuitable the growth conditions, the higher the amount of growth lost per unit time.

## Plants that wither

Plants that wither are less common, with only the following types of plants being capable of withering:

### Field Plants

* Pear Tree
* Poplar Tree
* Bamboo (Plant)DLC
* All Flower plants (`Plant_Beauty`)

### Wild Plants

* Amber Fruit (Plant)
* Grass
* Long Grass
* Reeds
* Lotus (Plant)

## Plants that do not wither

Any plants in the following types that are not in the above list:

* Spirit Roots (`Plant_LingZhi`)
* Most Field Plants (`Plant_Farm`)
* Most Herb Garden Plants (`Plant_Special`), including the only DLC plant in this category, Soil Essence (Plant)DLC.

## References

1. ↑ Settings\ThingDef\Plant
2. ↑ `XiaWorld.PlantThing.WitherPlant`
3. ↑ Settings\ThingDef\Plant\Plant\_Beauty.xml
4. ↑ Settings\ThingDef\Plant\Plant\_LingZhi.xml
5. ↑ Settings\ThingDef\Plant\Plant\_Farm.xml
6. ↑ Settings\ThingDef\Plant\Plant\_Special.xml