M.D.

## Information

M.D. is a highly specialized support mech, unlocked after Killshot. It is currently the only bot in this game with a dedicated healing/support system. It can create a healing aura around itself, healing not only itself but also all teammates around the M.D. its an extremely valuable component of any well-organized team, being able to carry up to all four of your teammates, not by kills, but by heals. Its highly unique playstyle is not something for everyone, but in the right hands can still be very powerful.

## Upsides:

With decent HP and speed, and a very low profile, M.D. is a fine mech. But when healing large groups of teammates and being protected by Ares or Juggernaut, breaking up a big coordinated push will take alot of coordination. It serves the same role as Brickhouse, making your team gain a massive edge. But even solo M.D. can be a strong option, especially lategame. M.D. is also not hurt by the lack of energy as much as others, relying on other mechs to deal damage while still being able to maintain its purpose of healing a group of mechs. Another stragegy is too get a group of M.D.s togther and take down opponents 1-2 at a time; you can continously heal everyone in the group. **ONLY works if you have 4 or more mechs.**

## Downsides:

Even though M.D. makes clusters of mechs near unbeatable, a lone M.D., when caught off guard is an easy kill, because he cant heal while under direct fire, deal enough damage, or effectively tank/dodge attacks .

M.D.'s are dependent on tanks or panthers to prevent them getting damaged while using the ability.

When playing an online match without coordination, M.D. also cannot heal more than 2 other mechs in normal situations.

M.D.'s also have low energy making them extremely bad alone.

## Strategy

### Using:

When using M.D. its important to always stick with another mech. While you heal your buddy, he protects you. This mech to mech synergy is very unique to M.D.. coordination is key when using M.D.. When using M.D. and your, for whatever reason alone, dont rush, but kill mechs from shelter then heal back up for the next encounter. This way you can basically start each fight full health, while they most likely have sustained permanent damage.

### Countering:

A lone M.D. is easily countered if you know what you are doing, but a supported M.D. is a whole different story. The best way to try and beat for example a M.D. Ares push is by distracting both mechs then having your teammate flank with for example a Killshot, taking out the M.D. and getting backdamage on the rest of the push. Even in a group of tanks there is an overpowerd way to take the M.D. in the centre out; use javellin racks then get into a possition that allows you to target the M.D..

## Builds

These are the most optimal builds for M.D.

* Stasis Beam, Thermal Lance: even though in most games these statusses dont seem much, you will know their value when theyre not there. Also reinforces M.D.'s ability to support teammates by making opposing mechs take more and avoid less damage
* (cryo) Javelin racks: always a solid option on light mechs like M.D., also slows enemies and allows M.D. to stay behind mechs and/or cover and do damage
* Arc torrent: this build is more of a solo camp and heal build than a support build