Executive Level

**Executive Levels** are Cog Modifiers found in advanced-level Cogs, primarily in the Bossbot Executive Office Tower or in the Velo City Expansion. They are developed by Techbots to greatly enhance the performance of high-levelled Cogs, making them more damage resistant and potent.

Cogs with Executive Levels are known as **Cog Executives**, and are denoted by an "**EX**" followed by a number where their Level number should be - for instance, "Flunky EX 1". Cog Executives also have a slightly altered appearance: namely their suits appear darker, and will have metallic epaulets, trimmings and cuffs to distinguish them from regular Cogs.

## Mechanics

Cogs can only become Cog Executives at their maximum level. For instance, Flunkies have their base statistics set at Level 5, and Big Cheeses at Level 16. Cog Executive Levels range from 1 to 8, and for each Executive Level their stats are dramatically increased.

Starting at EX Level 1, Cogs gain 20% increased HP and 10% damage resistance - for instance an Flunky EX 1 will have 50 HP (as opposed to a Level 5 Flunky at 42 HP), and take 38 damage from a Whole Cream Pie as opposed to 42 damage. This means it has 33.3% more effective HP than a regular Level 5 Flunky, and also requires more Gags to defeat.

For every EX Level increase, Cogs gain 10% HP and 5% damage resistance.

Starting at EX Level 1, Cogs also gain 10% increased Damage from all attacks as opposed to their max levelled counterparts, with +5% at every EX Level (except for EX Level 8 where Cogs have 50% increased Damage).

### Extra Actions

Cog Executives also have the unique and highly dangerous ability to make actions before Toons (e.g. move AND attack), on top of their regular movement and attack, every turn. The number of Cog Executives with this ability is determined by the following criteria:

* Outside of the Executive Office Tower, the Cog Executive with the highest Executive Level gets an extra action. If there are multiple Cog Executives with the same Executive Level, one random Cog Executive gets the extra action.
* Inside the Executive Office Tower, the number of available extra actions are dictated by the Floor Level - e.g. at Floor 1, one extra action is given. These extra actions are distributed to all Cog Executives in descending order of Executive Level, starting with those at the Highest Executive Level.
	+ Each Cog Executive only gets up to one extra action per turn.
	+ If there are less actions than Cog Executives sharing the same Executive Level, these actions are distributed randomly among these Cogs.

### Special Cog Attacks

Cog Executives also have access to special Cog Attacks that have varying effects on the battlefield. These Cog Attacks can be used as either their Extra Action or Regular Action, differ based on the Cog Type of the Cog Executive, and get more powerful with each Executive Level that the Cog Executive has.

The list of Special Cog Attacks are as follows:

### Passive Abilities

Lastly, Cog Executives gain a special passive ability that activates whenever they are in battle, making them much harder to defeat or imposing specific conditions in battle that force Toons to change their strategies. These passive abilities can be seen as a status effect when moused over in the Battle UI. Passive Abilities do not stack.

Passive Abilities can be disabled using the **Negator** item, which is obtained by beating the **Board of Directors** at the top floor of the Executive Office Tower.

### Other Features

* Cog Executives cannot be Fired.
* Cog Executives cannot be demoted by any means.
* Cog Executives grant 50% increased rewards for each Executive Level.
	+ E.g. A Bean Counter EX 4 grants 12 Cogbucks instead of 4 (at Level 8)
	+ E.g. A Bean Counter EX 8 grants 20 Cogbucks instead of 4 (at Level 8)