recursal/Fanatic-Fandom huggingface dataset:
Angry Lizardpeople

Angry Lizardpeople

**Angry Lizardpeople** are an enemy group, most commonly spawned when the player reaches minimum (-10) Standing in a prehistoric or portal world. Their parties are composed of a mix of Lizard Scouts, Lizard Warriors And Lizard Shamans, from 3 to 8 Lizards in total.

Like their human counterparts, Lizard Warriors come with an endless supply of Spears that they will use every turn, making larger groups quite deadly. Lizard Shamans are also dangerous because they can heal the whole group during combat. Fortunately, the computer is not very smart when using dice and will often use suboptimal combos.

Angry Lizardpeople are automatically aggro'd and continuously spawn from their villages, never losing their aggro status and continuously chasing the party until destroyed.

## Occurrence

* Refusing to pay restitution to a group that has been following you will elicit a single attack from angry Lizardpeople. Such groups always consist of 3 Lizard warriors.
* Your standing falling to -10 will lock you out of all Lizard villages and they will all continually generate Angry Lizardpeople.

## Loot

Defeating a party of angry Lizardpeople will yield a selection of item types typically found in village inventories. There will be one of the following per defeated Lizardperson, though some items are more likely to appear than others:

**Common:**

* 2 food items, selected randomly from the following:
	+ Mango (50% chance)
	+ Red Berries (25% chance)
	+ Coca Leaves (25% chance)

**Average:**

* Spear
* 2x Rope
* Horn Flute
* Torch

**Uncommon:**

* Red Mushroom
* Blue Mushroom
* Green Mushroom
* Yellow Mushroom
* random treasure item worth 50 Fame or 40 Funds

## Notes

* Because these groups are typically triggered at minimum Standing and make villages inaccessible, their spawning renders the possibility of raising Standing impossible except through rare events.
* Angry Lizardpeople count as free-roaming creatures, and will decrease standing by 1 if killed.
* Angry Lizardpeople Scouts and Warriors use **standard red dice** rather than the special red dice used by Lizard Warrior and Lizard Shaman companions.
* Unlike Lizard Warriors and Lizard Shamans, Lizard Scouts cannot be recruited as companions.

Enemies
Muktuk

Muktuk

*A traditional meal of arctic tribes. It is made of frozen whale skin and blubber. Can be more than a bit rubbery.*

## Trader Values

### Village

10 (-33%)

**Muktuk** is a consumable item that is only found in Arctic worlds at villages, stockpiles and old camps. Each piece grants 15 Sanity, and will remove the Scurvy ailment from any afflicted companions. It can also be used in trading deals.

Similar to Raw Meat / Prepared Meat, Muktuk is removed from inventory after the current expedition as if it "spoils".

Items
Loki Gun

Loki Gun

*Loki's own invention. Usable in combat.*

The **Loki Gun** is an upgraded Tesla Gun wielded by the secret explorer Loki Texilake. Like the Tesla gun, it does significant damage and has a variety of combo options and effects. Unlike the Tesla Gun, it never damages the wielder. It requires combos for successful attacks, meaning it cannot shoot a quick attack with its single die.

## Combat

Loki's gun combat die:

Items
Konrad's Decoration

Konrad's Decoration

*A military decoration awarded to Konrad.*

This is a quest item that serves as a proof of death of Lieutenant Konrad.

It is weightless and therefore doesn't cost an inventory slot.

The player must be carrying this upon completion of the current expedition to receive credit for the quest.
Donkey

Donkey

*Donkeys can carry many additional crates.*

### Capacity

The donkey is a pack animal that can carry 3 crates. It can be mounted, which will allow it to fight and reduce the base Sanity cost of travel, at the cost of some carrying capacity. Many explorers start with a donkey in their party, and more can be acquired in some native villages.

## Stats

 2
 3
 4

\*Gets extra level 2 die if mounted.

## Notes

* **Animal:** Has no skills and can only be promoted through Alexandra David-Neel's Animal Whisperer perk.
* **Mount:** Can be ridden to reduce the base sanity cost of travel. When mounted, gains an additional combat die and the Slow Mount perk at the cost of -1 total Cargo Capacity.
	+ Combat dice given when mounting can not be used when over-encumbered.

## Tips

* Donkeys are by far the worst pack animals an expedition can have:
	+ They are tied with the raptor for lowest cargo capacity but are worse mounts and much weaker in combat.
	+ They are, along with the camel, the weakest combat animals, but camels are better mounts and have better cargo capacity.
	+ All other Slow Mount animals have some sort of advantage over donkeys.

Companions
Desert Explorer

*Reduces movement costs in deserts*

Perk (Explorer)

**Desert Explorer** is an explorer perk that reduces the sanity-cost of travel on Desert terrain from 10 to 6. It is obtainable as a random reward option upon completing an expedition.

## Tips

* These benefits are stackable with the affects of water to essentially eliminate travel-costs on desert terrain.
* Though Desert worlds obviously have the most desert, late-game expeditions will have more mixed terrain, meaning this perk can potentially come in handy in other biomes as well.

Perks
Halász Tamás

Halász Tamás

*An Austrian-Hungarian mountaineer from Budapest who loves history and literature.*

## Starting Items

8 Food Cans

1 Hunting Rifle

8 Climbing Gear

5 Canvases

## Gameplay

**Halász Tamás** is a secret explorer who's party together carries all three dice colors, making them a worthy combat team. He's one of the few secret characters who starts with both an artist and canvases, and he's the only explorer to start with the Climber perk. His attire and official in-game title match the recruitable Mountain Trooper companion.

## How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 9137

## References

He was originally called Tim Belli, after one of the game's supporters.

Secret Explorers
Elevated Mood

Elevated Mood

*Loyalty +1*

Perk (Companion)

**Elevated Mood** is a temporary perk that grants +1 Loyalty to all companions for 20 days. It is acquired by consuming a purple mushroom.

## Tips

* It's effects **do not stack**, so consuming multiple purple mushrooms at once will still only grant +1 Loyalty for each companion.
* This is useful in preventing companions from being Angry or abandoning the group if the player is close to finishing the expedition, or near a location housing a Native Trinket

Perks
Fabian Aleksandar Scherschel

*Journalist with a good understanding of modern history. Gained fame by solving criminal cases by accident.*

## Starting Items

5 Whisky

1 Pistol

5 Rope

## Gameplay

**Fabian Aleksandar Scherschel** is a secret explorer. He's the only explorer who carries a version of the Journalist perk, which for him is fully-upgraded. He's also the only explorer that starts with both a british soldier and a sailor, who's dice make them a strong combat team. His official in-game title is Journalist.

## How to Unlock

Follow the instructions for Secret Explorers.

**Pin**: 1871

## References

**Fabian A. Scherschel** is a freelance journalist, writer and podcaster based in Hamburg, Germany. He's passionate about infosec, open source and gaming. He highly enjoys sci-fi games and Star Trek. His Twitter tag is @fabsh .

fab.industries

*Photo courtesy of c't magazin*

Secret Explorers
Abomination

Abomination

## Enemy

**Abominations** are grotesque enemies that appear in various situations. These humans-turned-monstrosities crave human flesh and may attack the party.

May appear as an enemy while staying overnight at a mission at low Sanity. Upon investigating terrible sounds, the party discovers that the priest has turned into an abomination and combat is triggered.

Looting a shrine with the heads on sticks warning will trigger a curse that renders all villages, missions and stations empty. Enemy abominations will then spawn from these locations.

### Combat

Abominations use the same set of dice regardless of their alignment to the explorer:

Enemies

## Perks

Cannibal

An **Abomination** companion can be obtained in several ways:

* Exploring a dark cave and failing a roll (random chance)
* Using a Tome Page of Abomination
* Injured Cultist (random chance)
* Strange Biting Mark left untreated (time of onset is random)

These events transform a current companion into the abomination, replacing all stats with the monster's. An abomination companion requires raw meat every ~20 days, and will consume 2 pieces from inventory at these intervals. It will attempt to eat a companion if raw meat is not available, forcing the player to choose to look away (allow it) or stop it (triggers combat).

### Notes

* Dismissing an abomination triggers combat, and it cannot be dismissed between expeditions in London.
* Abominations don't carry any perks and cannot be promoted, even with Alexandra David-Neel.
* Its cannibalism ailment cannot be cleansed at a shaman hut.
* Exploring a graveyard or old camp can cause a companion to "disappear" at the hands of the abomination.
* When resting overnight in a village, the abomination can be sacrificed to eat without triggering combat.
* If the abomination is the only companion left, an insane explorer may eat it without triggering combat.

Companions
Cook

Cook

*A cook who delights in making meals from unusual ingredients.*

### Capacity

A **Cook** is a humanoid companion that can be recruited in London. They carry the unique Culinary Finesse perk, which makes them able to turn raw meat into consumable cooked meat. The level of the cook determines the quality of the cooked portions, and thus the amount of Sanity recovered.

Despite the cook's description, the only ingredient ever used is raw meat.

Once per expedition while camping, if their Loyalty is at least 1 and your party's Sanity is high, a Cook may make a special herbal dish that will heal your injured companions, restoring 5 of their health points.

May start with the following ailments: Alcoholic (15.4%), Racist (15.4%), Sexist (7.7%), Claustrophobic (7.7%), Kleptomania (7.7%), Superstitious (7.7%), none (38.5%).

A cook is a very common starting companion, present in the starting parties of explorers Frederick Courtney Selous, Freya Stark, Huang Feihong and Nikola Tesla and secret explorers Dimir, Dingir Bhaak, Fridericus Schneider, Gloegg, Halász Tamás, Loki Texilake, Matthew Hadley, Riad Djemili abd Sir Chorge.

## Stats

 2
 3
 4

## Tips

* Combined with British Soldier, a cook is a perfect companion for a hunting strategy, regaining large amounts of sanity with each combat, while also having useful dice pool. A fully upgraded cook can turn a large animal such as a Giant Crab into as much as 150 Sanity.

Companions
Alison Zawacki

*Heroic adventurer with excellent knowledge of languages and cultures.*

## Starting Items

8 Chocolate Rations

3 Torch

1 Shotgun

10 Machetes

## Gameplay

**Alison Zawacki** is a secret explorer with identical stats to Hercule Boumba. Their starting perk is normally only obtained during gameplay, and their combo of animal companions is unique to them. Her official in-game title is Adventurer.

 How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 1946

## References

Despite her in-game title, the real **Alison Zawacki** is actually an artist. She's created many paintings that appear in private collections, as well as works used for concert posters for several well-known bands. Her work has also been published in several national magazines. She's developed a respectable brand for herself, aptly named WackiArt.

alisonzawacki.com

Secret Explorers
Infected Wound

Infected Wound

*An infected wound is a serious threat. If not treated properly very soon, it will lead to certain death.*

### Effect

Prevents Health regeneration, 20% Death chance

### Cure

First Aid Kit, Red Mushroom, Healing Springs, Shaman Hut

An **Infected Wound** is a temporary physical ailment that occurs when an injury is left untreated or when moving around at zero Sanity (one of your companions may walk into a poisoned trap).

An infection's effects are delayed by 3 travel legs before kicking-in. After that, it halts health regeneration and has a 20% chance of causing death during every travel leg. This ailment can affect all companions (including animals), but not explorers. Companions with the Regeneration blessing are, however, immune.

Like injuries, this ailment can be cured with a First Aid Kit or Red Mushroom, by resting at a Healing Spring or by paying for healing at a Shaman Hut.

*Note: In earlier versions of the game, explorers could get infected and even die of infected wounds, but this is no longer true in the current version.*

Ailments
Camp Site

Camp Site

*A portable camp site, allows one to rest in great comfort.*

The **Camp Site** item creates a refuge to rest and restore sanity for as much time as the player likes. It can be set up practically anywhere, so long as the player isn't standing on a location. Though using the site consumes a considerable amount of time, it is by far the most useful sanity-restoring item in the game.

It takes 3 days to set up the camp before the party can rest. Each rest period lasts 5 days, regaining 8 sanity per day for a total of 40 sanity. These rest periods can be repeated as many times as desired.

After setting up camp, you can pack it up anytime to return it to your inventory. If you're planning on coming back to the same location, you can choose to leave the camp site up and return to it later. This saves the time-cost of taking it down. Just don't forget to pack it up before leaving the expedition for good - it can't be recovered once you leave the map!

## Notes

* Camp Sites cannot be packed up in *RIVALS* mode.
* A rare bug may cause the camp site to inexplicably disappear. This seems to happen occasionally if you set it up next to a water hex.

## Tips

* The camp site can be exploited in a Completionist strategy to survive while being overburdened with inventory for long periods of time. The extra sanity cost when travelling while overburdened can essentially be ignored, since the player can simply make camp in-between travel legs.
* Try to keep your Sanity at 30 or above before resting in a Camp Site, as low Sanity levels can trigger negative events when staying overnight in the open.
* This item stacks with the Fresh Air Fanatic perk to provide a total of 65 Sanity per rest instead of 40.
* The Camp Site is much safer to depend on compared to natural camp points on the map (waterfalls, overhangs, springs, oases), which are few and often far-between. This makes the camp ideal for inexperienced players, or those struggling to navigate expansive biomes or terrain.
* Certain events such as fires, volcanoes, and some shrine curses can destroy your constructed camp if you leave it behind while exploring the map.

Items
Megan Carnes

Megan Carnes

*A traveling musician and composer who became famous by winning the lottery.*

## Starting Items

5 Chocolate Rations

1 Tuned Drums

5 Horn Flutes

5 Torches

## Gameplay

**Megan Carnes** is a unique secret explorer who's perk can normally only be obtained during gameplay. She's one of only two characters to start with a raptor companion, and her drums and horn flutes make her great for pacifist strategies. Note that she does not have any canvases in her starting inventory, so they must be acquired before she can make use of her artist companion. Her official in-game title is Composer.

 How to Unlock

Follow the instructions for Secret Explorers.

**Pin**: 4488

## Refefences

**Megan Carnes** (@megancomposer ) is a composer for films, games and more. She's scored award-winning films, shorts, TV shows, and video games, assisted in TV and commercial composers, done string arrangements for singer-songwriters, and composed classical pieces for soloists and chamber groups. She co-organized the Game Audio LA group, and created the musical *Inter-view* game. She loves cats and cheese.

megancarnesmusic.com

Secret Explorers
Eye of Horus

Eye of Horus

*This wadjet pendant yields its wearer uncanny knowledge about the surrounding geography.*

### Stack Size

1

The **Eye of Horus** is a passive-benefit item primarily found in caves or as buried treasure . It reveals locations in a wide range around the explorer, allowing points of interest to be recognized from great distances. It can be traded, though it arguably has more value if kept and used by the player.

Items
Good Reputation

Good Reputation

*Start each expedition with a Standing bonus.*

Perk (Explorer, Companion)

The **Good Reputation** perk has a different variation for explorers and companions. Both versions of this perk increase the initial standing the party has at the start of each expedition.

For explorers, Good Reputation provides a +4 standing bonus. For companions (Persian Translators + Native Animal Handlers, Scouts, Shamans and Warriors) Good Reputation provides a +1 standing bonus.

## Tips

* This is not a promotable perk, but it is stackable - multiple characters can contribute to total standing bonus.
* This perk essentially provides two free nights of rest at any village for explorers.
* Standing bonuses help prevent or delay repercussions from hunting and shrine-raiding.

Perks
Blitz Kriegsler

*It's Blitz, the world famous fast-talking engineer.*

## Starting Items

4 Whisky

3 Torch

1 Shotgun

10 Machetes

## Gameplay

**Blitz Kriegsler** is a secret explorer. He shares a primary perk with Richard Francis Burton, but has more companions and better items. His official in-game title is Engineer.

 How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 4321

## References

**Blitz Kriegsler** (@Blitzkriegsler) is a video game streamer, YouTube sensation and self-proclaimed "entertainer of millions". He plays a variety of games ranging from obscure indies to AAA titles, having fun and creating "mayhem". His character's T-Shirt logo is a tribute to his tag icon.

YouTube

Secret Explorers
Mummy

Mummy

**Mummies** are enemies initially found only in ancient Tombs and rarely in caves. When looting a tomb, there is a ~50% chance it will trigger an attack.

Once defeated, each corpse can be looted as a valuable mummy item.

But looter beware: A mummy in inventory has a chance to re-attack as an enemy when the player is resting in the open at low sanity. (This event is preventable if the mummy is stashed at a mission or on the ship).
Outpost

Location

**Outposts** are locations that appear only in *RIVALS* mode, and combine some of the functions of London and your ship, which do not appear in this mode. *RIVALS* mode expeditions will always start in an outpost.

The options available at Outposts include:

1. **Deliver Treasures.** You may exchange any items for their Fame value. These items will be removed from the game permanently.
2. **Trade for Equipment.** This will bring up the trading screen. The selection of items varies from outpost to outpost but is similar to what can be found in London in the standard game mode, with the difference that you exchange items for their Value rather than using Funds to buy them (Funds are not used in *RIVALS* mode). The Black Market perk will make outposts offer you a larger selection of goods.
3. **Visit sick bay.** You can heal most ailments for 50 Value per character.
4. **Ask questions about this land.** Here you can read gameplay information about *RIVALS* mode.
5. **Seek out Badge Servant.** Initiates a dialogue with the badge servant (see his page for details). Only useful if you have equipped an expedition crate containing a badge.

## Notes

* Visiting an outpost will fully replenish your Sanity.
* You cannot recruit companions at an outpost.
* Animal improvement is not available either.
* You also cannot get free water like at your ship in the base game, though it is usually available for purchase.
* Despite its apparent size, the outpost only takes up one hex on the map.
* Using a tome page of Homebound in *RIVALS* mode will return you to the nearest outpost.

Locations
Buckwheat

Buckwheat

*Buckwheat is de wonderful pet of Allison Otting.*

## Perks

Extra Character

**Buckwheat** is a special companion only present in the secret explorer Allison Otting's party. She is unique to other animal companions because of her specialized combat dice and perk, and her lack of capacity.

## Stats

Buckwheat comes with 2 unique combat dice: 1 for attack, 1 for taunt. Her attack die can be used in some combos with a precision (eye) roll. Because Buckwheat is exclusive to Otting, she cannot be acquired by David-Neel and therefore cannot be promoted.

## Trivia

Buckwheat is statistically identical to Luis. If the game is modified so that she can be promoted, her abilities will improve in the same way as Luis'.

## References

Buckwheat is the artist Allison Otting's actual pet dog.

Companions
Gloegg

Gloegg

*A world-famous inventor with an unappeasable desire to explore unknown lands.*

## Starting Items

4 Chocolate Rations

3 Shovels

1 Tesla Gun

10 Machetes

## Gameplay

**Gloegg** is a secret explorer who is essentially an upgraded version of the explorer Nikola Tesla's character and who's stats are identical to Riad Djemili and Matthew Hadley. His official in-game title is Inventor.

## How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 8879

## References

**Gloegg** is a blended name based on the group led by the Youtuber Almighty Tevin (@DjChiszle). Tevin is well-known as a DSP detractor, and he was amused and inspired by DSP "egging" on trolls in order to identify and report/ban them. Tevin then changed his group name from the **Glo** gang to **Egg** gang. Gloegg's character appearance may be based on DSP and not Tevin himself.

Reddit discussions

Secret Explorers
Artist (Perk)

*Allows to create paintings at certain locations*

Perk (Companion)

**Artist** is a companion perk that enables artists to turn Empty Canvases into Paintings. Paintings can then be traded during an expedition, or exchanged in London for fame or funds. This perk can be promoted, and a higher-level artist will produce more valuable paintings:

 2
 3
 4

Utilizing the perk is given as an event option when interacting with/exploring certain locations:

1. Resting overnight in a village
2. Exploring the exterior of a shrine
3. Exploring natural rest spots in the open: Overhangs, Springs, Waterfalls.

## Tips

* Only **one** painting can be created at a single location, even when resting there multiple nights.
* Paintings can only be created if an empty canvas is in the player's direct inventory, so be sure to stock up whenever possible!
* Explore as much of the map as possible to ensure all paintable locations are utilized before ending an expedition. This makes artists useful in a completionist strategy.
* All paintings are given a +44% trading value boost when used to barter in villages

Perks
Old Camp

Location

**Old Camps** are looting locations found in nearly all biomes. Looting typically yields consumables will increase your sanity or reduce sanity traveling cost. It costs one travel day to search the camp in order to loot it.

When an abomination companion is present, an event may be triggered in which another companion mysteriously disappears while searching the area.

Looting may spawn a nearby animal enemy that can aggro and chase the party.

Locations
Medium Mount

Medium Mount

*Traveling on the back of an animal greatly increases comfort. Reduced base sanity costs for traveling.*

Perk (Companion)

### Source

Medium animal Mounts

**Medium Mount** is a companion perk that applies only to medium pack animals. This perk reduces the **base** sanity cost of traveling by 35% (from 5 to 3 on normal difficulty).

Only pack animal can be ridden as a mount at a time. A mounted animal loses ~50% of their cargo capacity while being ridden.

Medium animal companions include: Camel, Polar Bear.

## Tips

* This does not effect the separate travel-cost of terrain - only the single base-cost of travel applied to every travel leg.
* Though this perk has higher stats than Slow Mounts, the % rounds up, making both Slow and Medium mounts have the same effect on normal difficulty.
* This can stack with the explorer perk Impetus to lower the base travel cost even further.

Perks
Yellow Mushroom

Yellow Mushroom

*This peculiar mushroom is odourless and very rubbery to chew. It seems to have a revitalizing effect on muscles.*

### Stack Size

20

**Yellow Mushrooms** are consumable items that adds the temporary Feeling Strong perk for 4 travel legs, granting +1 capacity to the group.

Its effects do not stack, meaning that consuming multiple yellow mushrooms at once still only grants +1 capacity.

A yellow mushroom can often be found for trade at a Shaman Hut, or rarely when exploring a cave.

Items

en:tp
Butterfly Net

Butterfly Net

*Increases chance of finding butterflies by 10%.*

The **Butterfly Net** increases the chance of finding butterflies by 10%. The effects of multiple butterfly nets stack.

The explorer Charles Darwin started with one on previous versions of the game, but now the mechanic of catching butterflies has changed, this item seems to have been retired.

Items
Camp Site (location)

Location

## Camp Site

A **Camp Site** is a temporary location created by using the Camp Site item. It allows the party to rest in relative comfort and restore sanity at leisure.

This location remains active as long as a constructed camp site rests on it, meaning that the player can leave to explore the map and come back for it later. However, certain negative events - like fires, volcanoes and some shrine curses - can potentially destroy it.

This location can be taken down at will by the player. It takes 3 days to deconstruct.

Locations
Golden Llama

*"A miniature of a llama, made of pure gold."*

A **golden llama** is one of the pure-gold treasures that can be looted form the native shrines and brought back to England to be sold for Funds or donated to the museum for Fame.

A golden statue of a llama can be acquired by:

* stealing it from one of the shrines

## Stats

Back in London, a golden llama can be exchanged for:

* Fame - 50
* Funds - 40

Stacks: only one item per stack.
Golden Pyramid

Location

## Hex

The **Golden Pyramid** is the ultimate goal location in every expedition. It's required for the explorer to "succeed" the current expedition and earn any applicable Fame bonus in the race, but is not required to escape an expedition and still continue the game. Exploring the pyramid immediately ends the current expedition (Tourist Trip or Expedition difficulty), or grants you +30 Sanity (Certain Death difficulty).

Pyramids may be **buried** in Expeditions 4, 5 and 6.\* This means that one or more golden seals must be explored and activated before the pyramid can be entered. The world map will indicate if this is the case in a destination's description. A buried pyramid will have more hidden seals the later in the game you are: 1 seal in Expedition 4, 2 seals in Expedition 5, and 3 in Expedition 6. On Tourist Trip difficulty, seals are present only in prehistoric worlds. Finding a buried pyramid is worth an additional 50 Fame.

*\*A Prehistoric World discovered before Expedition 4 may still have a buried pyramid, requiring 1 golden seal.*

**Unburied** pyramids require moon stones to enter in Expeditions 4, 5 and 6. These can be found in shrines and tombs starting in Expedition 3, and may sometimes be bought from traders or found as buried treasure. An unburied pyramid requires more moon stones in the last two expeditions: 1 stone in Expedition 4, and 2 stones in Expeditions 5 and 6. Locked pyramids do not appear on Tourist Trip difficulty.

The pyramid is the only site that does not give you an exploration point when discovered.

In **RIVALS mode** there is only one (unburied) pyramid on an enormous map. Activating a golden seal will reveal the cardinal direction in which it is located, so if a player activates several seals they should be able to and locate the pyramid through triangulation. Finding the pyramid in this mode will not end the game or award any Sanity, but it will give you 200 Fame and a medal as well as unlocking an achievement. Moon stones have no use in *RIVALS* mode except as trade goods.

## Tips

* The compass helps lead the explorer to the pyramid, but is uselessly inaccurate at first and only becomes more accurate as the player explores more of the map. The compass can be tricked if near magnetic mountains, and will point directly towards one or even toggle between two if caught between them. These mountains and their effects can be destroyed with dynamite.
* A buried pyramid can be found and interacted with before locating all of its seals. It will reveal the exact locations of any/all seals.
* You can find moon stones in shrines and tombs starting in Expedition 3, and even in expeditions requiring seals. These stones can be saved and kept in the player's inventory to use in later expeditions.
* A player must have any required moon stones in their direct inventory to work: stones left at a mission or polar station will be useless to you when you actually approach the pyramid.

Locations
Parasaurolophus

Parasaurolophus

*A usually very calm and friendly biped herbivore dinosaur known for its large, elaborate cranial crest.*

### Capacity

The **Parasaurolophus** is a dinosaur companion that can only be recruited at Lizard Villages inside Prehistoric or Portal worlds. It acts as a Fast Mount and pack animal, but is also good in combat, especially if promoted by Alexandra David-Neel.

## Stats

To see specific attack stats, please see: Combat

 2
 3
 4

\*Gets extra level 2 die if mounted.

\*\*Beak attack deals 7 damage.

## Notes

* **Animal:** Has no skills and can only be promoted through Alexandra David-Neel's Animal Whisperer perk.
* **Mount:** Can be ridden to reduce the base sanity cost of travel. When mounted, gains an additional combat die and the Fast Mount perk at the cost of -2 Capacity.
	+ Combat dice given when mounting can not be used while over-encumbered.

Companions
Pneumonia

Pneumonia

*Inflammation of the lung.*

**Pneumonia** is a temporary physical ailment that can effect both explorers and companions. It lasts for ~50 days, costing -5 max health to the afflicted character. It can be acquired by traveling or resting at low Sanity.

This ailment doesn't progress while resting - the afflicted character must survive~50 days of *travel* before it will expire naturally. Pneumonia can be cured early by resting at Healing Springs or healing at a Shaman Hut.

Ailments
???

???

*How many travel days are allowed inside the portal world.*

Perk (Explorer, Companion)

**???** is a temporary perk that affects both explorers and companions. It is granted only when a player enters a Portal location into a Portal World. It lasts for a random duration between 20-30 days of travel (resting does not affect its tick).

After it's countdown is complete, it will automatically expire and transport the group back to the portal location on the original map. It can disappear prematurely if the player chooses to return to the original map by going back through the portal early.

It can be extended by another 20-30 days if the player has a Metal Cube in their inventory. Metal cubes are automatically consumed to grant this extension, and multiple cubes can be used consecutively to allow the group even 100+ days in the world.

Perks
David Brender

*A person of great spiritual willpower and moral principles.*

## Starting Items

4 Whisky

3 Torch

1 Shotgun

10 Machetes

## Gameplay

**David Brender** is a unique secret explorer with the same perks as missionary companions. His party carries all three dice colors, strengthening their combo abilities in combat. His official in-game title is Missionary.

 How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 6731

## References

**David Brender** is a freelance graphic designer, card and board game designer, and software tester based in Seattle, WA. He truly is a religious man, as he studied at Moody Bible Institue and has worked as a youth pastor.

LinkedIn

Secret Explorers
Claustrophobic

Claustrophobic

*Fears being in closed or small spaces*

**Claustrophobia** is an ailment that in which afflicted companions to panic when entering caves. Exploring a cave in darkness will cause them to lose loyalty, and sending a Claustrophobic companion to investigate a narrow crevice in a cave is certain doom for them.

Claustrophobia is one of the few ailments that recruits can randomly start with. It can also be obtained when travelling or resting at a Rock Overhang while at low Sanity.

Like all mental ailments, Claustrophobia may be cleansed with a Green Mushroom, cleansing at a Shaman Hut, or with the random blessing of Pure Mind from a temple.

Ailments
Parsi Trader

Parsi Trader

*A wandering merchant of the Orient.*

### Capacity

A **Parsi Trader** is a companion who adds free trading value when bartering during expeditions. Their Haggle perk adds a negative-cost "item" to the target inventory, effectively giving free money on the first trading interaction with every selling trader. The value of this "item" increases with promotion.

If you camp while having a Parsi trader in your party, their Loyalty is at least 1 and your Sanity is high, there is a chance he will reveal the location of a Trading Caravan on your map.

May start with the following ailments: Kleptomania (19%), Superstitious (14.3%), Claustrophobic (9.5%), Sexist (9.5%), none (47.6%).

A Parsi trader is a starting companion for explorers Frederick Courtney Selous and Nikola Tesla as well as secret explorers Allison Otting, Blitz Kriegsler, David Brender, Dingir Bhaak, Fridericus Schneider, Gloegg, Loki Texilake, Matthew Hadley, Riad Djemili and Zacharias Zour.

## Stats

 2
 3
 4

## Tips

* His perk can provide a lot of value if leveled up, as it translates to extra value at **each** trading opportunity.
* Diplomat James Sterling is an alternate version of this companion.

Companions
Charismatic

Charismatic

*Recruit up to two units per expedition.*

Perk (Explorer)

**Charismatic** is an explorer perk that allows the recruitment of two companions per visit to London instead of one. This means the player can choose between 3 unique recruits twice, and then select from their team to dismiss any extra party members.

## Tips

* This perk does not affect recruiting options at villages.
* This perk increases the chances of obtaining more valuable companions that are only available at port in London, such as the Cook and British Soldier.
* A more grisly reason to choose **Charismatic** is if you have one or more abominations in your party and you wish to keep them fed until you can obtain more Raw Meat.

Perks
Inhuman Strength

*Increases carrying capacity by 2.*

Perk (Explorer) / (Companion - Blessing)

The **Inhuman Strength** perk has a different variation for explorers and  companions. Both versions increase the character's Capacity by 2. The explorer version is titled **Heavy Carrier**.

For humanoid companions, Inhuman Strength is one of a few, randomly assigned blessings that can be acquired while visiting temples. Like all other blessings, the effect is permanent.

For explorers, **Heavy Carrier** is a random reward option upon completing an expedition. It is also held by certain Secret Explorers.

## Tips

* More cargo means more treasure, more weapons, more food etc. This is one of the most important factors in the game, as it greatly affects ease of travel and acquisition of Fame.

Perks
Dion Fortune

Dion Fortune

*Occultist, psychologist and performer of the modern magical arts.*

## Starting Items

5 Coca Leaves

3 Flares

3 Torches

3 Extra Bullets

## Gameplay

**Dion Fortune** is an explorer that mildly supports a completionist strategy. Her Impetus perk decreases the base sanity-cost of travel, supporting more numerable travel legs. Her Missionary companion also increases the group's max sanity.

Her stats have some frustrating flaws. While the Scottish Soldier supports combat, her missionary is permanently weak. The group has well-rounded combat dice, but Dion lacks a reusable weapon. Instead of starting with whisky (required for the soldier's perk), she has coca leaves and flares for the cultist and sailor **she doesn't have**.

## How to Unlock

Official Hint: *Abandon everything.*

You must be on Expedition 4 or later, hold a Standing of 8+, and stay overnight in a native village. Eventually, an option will appear that allows you to stay with them forever. The chance of this event occurring increases the higher the player's standing is.

Once the prompt arrives, accept it. Your game will be over, you will not be scored, and the explorer you used will not receive a statue (nor unlock any frames). Instead, you will unlock the Dion Fortune character.

## Historical Context

**Dion Fortune** -born Violet Mary Firth (6 December 1890 – 8 January 1946) - was a prominent British occultist, author, psychologist, teacher, artist, and mystic. Schooled in Western Esotericism, she was influential in the modern revival of the magical arts. She was also a prolific writer of the supernatural and the occult in both novels and non-fiction works. As a psychologist, she approached magic and hermetic concepts from the perspectives of Jung and Freud.

Her pseudonym was inspired by her family motto "Deo, non-fortuna" (Latin for "by God, not fate").

[Wikipedia]

Explorers
Mummy (Item)

Mummy (Item)

*A mysterious mummy wrapped in linen.*

**Mummies** can be found inside caves and tombs. They are one of the most valuable fame items in the game.

But beware: a mummy in your inventory has a chance to come to life and attack you! This event can occur when resting in the open. More rarely, a human companion may hear mutterings coming from the crate in which the mummy is stored at night, and develop the Paranoid ailment as a result. Carrying a mummy can also initiate an argument with natives in villages, who will demand the player to return the mummy to them. Higher levels of sanity and standing may decrease the likelihood of these events.

These negative events will **not** occur if a mummy is stored at a mission or on the ship. Stash a mummy as soon as possible to avoid its possible negative effects.

Items
Crystal Ball

Crystal Ball

*The classic. Allows you to catch glimpses of far away things.*

The **Crystal Ball** is a rare, reusable item that allows the player to uncover sections of the map not-yet explored. It reveals a 5-hex diameter patch of terrain with each use, and can be targeted up to 15 tiles away from the group. It has a cool-down period of 30 days.

The crystal ball does not reveal location types (Their **?** icon will remain).

It is rarely found for trade from a caravan, random loot from buried treasure, or rarely from cave crevices and shrines.

Items
Baby Tortoise

Baby Tortoise

*While it is cute, it does not seem inclined to be useful. Grows at a rapid pace.*

### Stack Size

1

A **baby tortoise** emerges from a mysterious egg that can be found on rare occasions in an Elephant Graveyard. When kept in a player's inventory for a few days, a baby tortoise eventually grows into a giant tortoise. A baby tortoise can be used as a trading item until it matures.

Items
Oasis

Location

**Oases** are rare resting locations found only in Desert worlds. The party can rest here to regain sanity and refill on water rations. One rest grants 40 Sanity and takes 5 days.

Staying at an oasis is considered resting in the open, and can trigger positive or negative events based on the current sanity level of the party. You may rest as many times as desired at the same oasis, and can refill water until there are 5 stacks in inventory.

Oases are inefficient in sanity regeneration compared to other rest spots. Consider using a oasis only when absolutely necessary.

Locations
Lawrence Talbodd

*A Welsh aristocrat who was bitten by a wolf and succumbed to the curse of lycanthropy.*

## Starting Items

8 Whisky

5 Rope

1 Pistol

5 Torches

## Gameplay

**Lawrence Talbodd** is a unique secret explorer. He's one of the only explorers to boast 3 fully-upgraded combat dice, including his powerful claws die. He's also the only character that starts with a hyena companion, making him an incredibly strong choice for hunting strategies. His official in-game title is Wolfman.

 How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 1941

## References

**Lawrence Talbodd** (aka Larry Talbot) is the titular protagonist of the 1941 film *The Wolf Man*, starring Lon Chaney Jr. The feature was remade more recently in *The Wolfman* (2010), starring Benicio del Toro.

Wikipedia

Secret Explorers
Native Shaman (wife)

Native Shaman (wife)

*The villager we were asked to escort home to London*

Extra Character

 The **Native Shaman** is a special companion who only appears if you accept the *Escort Villager to London* quest that may be randomly offered by her husband, a wealthy foreigner, in London. This quest can only be offered before your first expedition.

You must recover her from a native village, which will be marked on your map. She will automatically join your party when you find her, and doesn't take up a companion slot. Finding her will also improve your relations with the natives (+2 Standing).

Once you return her to London, she will leave the group to reunite with her husband, who will reward the player with Funds for completing the quest. Failure will result in a -50 penalty to Fame.

Despite being referred to as a shaman, she does not have any special abilities and contributes no dice, but can carry up to two crates of cargo. She also cannot be leveled up. She has a Loyalty bar just like other companions, and may leave the party if it drops to zero.

May start with the following ailments: Superstitious (16.7%), Claustrophobic (11.1%), Sexist (11.1%), Kleptomania (5.6%), none (55.6%).

## Stats

Note: The shaman-wife is a non-combatant. Your party will perish in battle if she is the only companion left standing, or if the only other remaining companions are non-combatant pack animals.

## Gallery

Like all non-starting native companions, the the shaman-wife's portrait and figure (sprite) are procedurally generated and will share some elements with the other people in her village (e.g. skin color, jewelry, clothing). Below are some examples of how the wife may look.

Companions
Gregor Onkh

Gregor Onkh

*Heroic and world-famous adventurer. Hates raisins.*

## Starting Items

8 Chocolate Rations

1 Whip

5 Climbing Gear

5 Torches

## Gameplay

**Gregor Onkh** is a unique secret explorer. His special Whip weapon can normally only rarely be acquired from Slavers during gameplay, and he's the only explorer to start with the Good Reputation perk. His official in-game title is Adventurer.

## How to Unlock

Follow the instructions for Secret Explorers.

**Pin**: 1977

## References

Gronkh is a portmanteau of the name **Gregor Onkh**, and is the pseudonym used by Eric Range. Gronkh is a famous German YouTube personality, computer games developer/journalist, musician and entrepreneur best known for creating and publishing the YouTube playthrough video game series Let's Play. Range marketed these games through the company PlayMassive GmbH, but stepped back on Januray 1st, 2018. Gronkh is the most popular representative of the Let's Play genre in Germany and the fourth biggest YouTuber in Germany.

The unlock code 1977 is also the year of Range's birth.

Wikipedia

Secret Explorers
Alexandra David-Neel

Alexandra David-Neel

*Buddhist, anarchist and writer that met the 13th Dalai Lama twice.*

## Starting Items

4 Chocolate Rations

4 Fireworks

3 Ropes

3 Torches

5 Shovels

## Gameplay

**Alexandra David-Neel** is potentially one of the strongest explorers and arguably makes for the easiest gameplay. She is the only character with the Animal Whisperer perk, allowing her to promote animals instead of humanoid companions.

An all-animal party is superior to humanoids in several ways:

* Most beasts have incredibly high potential health.
* Animals are immune to almost all ailments.
* Loyalty does not effect animals.
* Their strong combat dice do not require special combos.
* Many animals are also mounts that increase travel speed and potentially add extra dice in battle.

However, animal companions generally do not carry perks, and they cannot receive blessings.

## How to Unlock

Complete a game in 3rd place or higher with a dinosaur in your trek (on any difficulty).

## Historical Context

**Alexandra David-Néel** (24 October 1868 – 8 September 1969), was a Belgian-French explorer, spiritualist, Buddhist, anarchist and writer. She is most known for her 1924 visit to Lhasa, Tibet when it was forbidden to foreigners.

David-Néel wrote over 30 books about Eastern religion, philosophy, and her travels. Her teachings influenced the beat writers Jack Kerouac and Allen Ginsberg, the popularizer of Eastern philosophy Alan Watts, and the esotericist Benjamin Creme.

[Wikipedia]

Explorers
Hyena

Hyena

A **hyena** is a medium-sized canine scavenger, relatively weak and preferring to travel and fight in packs of 2-4.

The player may be asked to kill a special black hyena named Snarfrattle as a part of accepting the Kill Hyena quest. Snarfrattle will always be accompanied by 2 or 3 regular hyenas, and each slavers will be guarded by a tamed hyena.

### Combat

Each hyena adds a single die to the attack pool of the pack. Their attacks are not particularly powerful and can be defended against relatively easily (there is no way to prevent the bleeding from their bite attack, however).

Hyenas are very susceptible to stun attacks, as a single stun will render a hyena harmless that turn, while a multi-stun attack will do it to all hyenas in the combat.

Enemies

## Companion

Hyena

*A barely tamed hyena. A wild animal and without the chains around its neck it would either flee or attack us on the spot.*

### Type

Animal

A Hyena combat animal companion can be acquired from a beastmaster in some villages in non-arctic biomes. They are the weakest animals that can be obtained in this way, but cost only 5  each.

Like all animals, hyenas can only be promoted through Alexandra David-Neel's Animal Whisperer perk.

### Stats

 2
 3
 4

Companions
Native Warrior

Native Warrior

*A fearless warrior who will protect the group by all means possible.*

## Perks

Stealth

Good Reputation

### Capacity

**Native Warriors** are strong companions whose perks help avoid enemy combat and also increase starting Standing of each expedition.

Once per expedition while camping, if their Loyalty is at least 1 and your party's Sanity is high, a warrior may provide you with 2 (75% chance) or 3 (25% chance) pieces of raw meat. Alternatively, if their Loyalty is 2+ and your Standing is 3+, they may provide you a native trinket (both events may occur during the same expedition).

A warrior who is recruited from a village will automatically be afflicted with the Local ailment.

May start with the following ailments: Superstitious (16.7%), Claustrophobic (11.1%), Sexist (11.1%), Kleptomania (5.6%), none (55.6%).

A warrior is present in the starting parties of explorers Harriet Tubman and Mary Kingsley and secret explorer Austin Walker.

## Stats

 2
 3
 4

## Tips

* The warriors' ability to avoid combat is good for pacifist, speed runner and diplomat strategies. It can potentially make some enemy groups completely non-aggressive.
* The warriors' stealth ability stacks, so having two fully-upgraded warriors will allow you to avoid all wandering enemy groups if you so choose.
* Warriors may also be used to help ensure you get the drop on your enemies.
* While tough, warriors are not ideal fighters on their own because their red die never gets upgraded.

## Gallery

Like all human natives, warriors recruited during the game have a procedurally generated appearance and will share some elements (e.g. skin tone, jewelry, clothing) with other members of their tribe. Those already present at the start of the game use set graphics, as seen at the top of this article.

Examples of procedurally generated warriors:

Companions