recursal/Fanatic-Fandom huggingface dataset:
Bearded Dragons

## Faction

The Bearded Dragons are a faction of cursed humanoids. They have a rich and interesting history, and they exhibit traditional vampiric traits and more unusual reptilian traits. The Bearded Dragons are notable for being more of an organization rather than a race in itself, as they were created by a curse.

Their origins can be traced to the Dalmer Elected Kingdom of Anhaendra, where local chapter houses and country lodges belonging to the faction are plentiful.

## Origins

It is theorized that the original bearded dragons were dragon hunters to whom Dragons gave their powers to the bearded dragons in exchange for their loyalty in their war against vampires. This turned to be a mixed blessing as the bearded dragons could not stay out in the sun without suffering a painful explosive death from spontaneous combustion.

## Traits

Bearded dragons get their name from their reptilian traits and black barbs on the chin which they hide underneath their clothes.

Bearded dragons cannot breathe fire like the dragons do, but if they stay out in the sunlight they create the same liquid fire. While in sunlight the liquid fire in their bellies is set ablaze, and they burn in the sun. Despite this enormous handicap, the bearded dragons possess other traits inherited from dragons, bat like wings that provide powered flight, a row of sharp hardened teeth, and the ability to shed skin to retain a youthful appearance.

Their numbers are unknown as is their ability to reproduce. Only females of the species need to drink blood to replace the blood lost during menstruation. Males are smaller in size to females and have more lizard like traits.

## Diplomacy

Despite these traits and fearsome reputation, bearded dragons are very intelligent and interact with the other races frequently. They have no country to speak of, as their numbers are very reduced and it is unknown if they reproduce. They are often behind plots and conspiracies in larger populations to further their own goals. Their ultimate ambition is to kill off any race they can’t use as cattle. They have genocidal intentions towards dragons who they see as responsible for their curse.

## Related Stories

The bearded dragons once caused a volcanic eruption that covered all of Anhaendra to be covered in thick clouds of ash. They did this by sabotaging a Dalmer volcanic steam generator. The objective behind the eruption was to block out the sunlight, to stop dragons from using their fire breath and to allow them to move freely around the lands. However by doing so they allowed free reign to other creatures and gave rise to the ephemeral Dalmer Vampire Empire.
Chory

Chory is a fertility ritual in botanical societies, it celebrates the dispersal of seeds. Hamadryads are naturally the principal purveyors of the celebration.

## Date

Chory is observed at the turn of each season, where the spread of the forest will be the most impactful.

## Activities

Activities include impeaching, the careful removal of peach seeds from the fruit without breaking the shell, a competitive seed and pip spitting sport, banana bandana, or bandananana, where players place banana peels in an area and must traverse it while blindfolded, and pumpkin hollowing, all of these activities accompanied with eating copious amounts of fruits and vegetables from cornucopias. The festival usually ends with summoning an elder dryad to tell stories until dawn.

## Participants

All are welcome in chory, animals that partake in chory, the dispersal of seeds, are tolerated within the forest during the festivities, and encouraged to eat as much of the forests fruits as they want but cannot relieve themselves within the forest.

## Sources

Myrmecochory, the dispersal of seeds by ants.
Dalaris

Dalaris is the capital of the Dalmer Empire, situated in the geographic center of the High/Imperial Kingdom of Pentagon.

The capital is noted for being the seat of power for the expansive empire as well as the location of its main industrial and technological networks necessary to the everyday lives of the citizens of empire. Dalaris is a massive sprawl that is divided into wards to facilitate its management. On the surface, Dalaris is functionally the High Kings palace, surrounded by districts that compose the Astre, which act as buffers between the seat of empire and the 5 surrounding regions. Surface Dalaris also has no biological residents, people who visit can do so via remote servatron.

## The Abyssal Castle

As the name implies, the Abyssal castle is found in the deepest reaches of Pentagon, where the High King and it's staff reign over the Empire.
Azure Solanace

The Azure Solanace is a plant that grows in quiet areas. Azure Solanace are bioluminescent, and thus easy to spot at night giving off a soft glow.

Cooking with it increases stealth due to its ability to suppress sound naturally and to give greater joint flexibility when cooked, it is also used to make blue dyes, and for stealth related technologies. This plant can be used to enhance clothes. In particular, Azure solanace is used to enhance the Cloth Stealth Set.

The plant can be found rarely in forested areas across Dalmeran, but mainly in the southeastern provinces. Clusters of this plant can be found in the forest area surrounding fairy fountains, especially near villages. Other clusters can be found near small ponds and lakes.

Sound suppressing : The plant has a strange property of possessing oil that naturally absorbs incoming and outgoing sound waves, expelling them when flowering in the morning, a practice called "yawning". This oil is used by the dalmer for stealth technologies.
Bowbrace

A pair of bronze bracelets, completely circular and large enough to comfortably hang off the arm of most people. When both bracelets are worn on the same arm, and the wearer concentrates on them with arms extended in a depiction of a nocked bowstring, both bracelets will glow lightly, and a large, indistinct, incorporeal bow will form in the extended hand.

From that point onward, the summon can be treated as a bow, until the pose or concentration is broken, which results in the bracelets reverting to normal.

When the "bowstring” is pulled and released, a projectile will be forcibly ejected, traveling in a straight path at a range well over three hundred meters in seconds. Users possessing multiple arms/hands, such as cyborgs, have demonstrated the ability to fire the bow several times in quick succession, with the different arms being used with each successive firing.

This was made obsolete when warping weapons became mainstream. Today it exists with several weapons integrated for warping such as daggers, swords, battleaxes and the aforementioned bows.
Delegates

Delegate is a rank in the Palatin judicial system.

Delegates are the basic unit of law enforcement in the Dalmer military, they are integrated into squads in order to ensure the correct application of legitimate violence.

Delegates act as the eyes and ears of the Palatin as a whole, being on the field with ordinary soldiers. They feed cases by their reports, testimonies and live feeds which constitute the basis of a large proportion of laws and jurisprudence on the use of legitimate violence.

Their judicial data feed the databanks of Justiciars and Warlaws alike, in their respective roles as litigants and juges.
Curse of Wealth

The curse of wealth is a computing error that happens frequently when an individual Dalmer accumulates too much of a sigle resource. In reality, this happens when certain numbers, called Cursed Numbers are reached.

These numbers are often random sequences found in PI, one such instance was when any resource in an inventory reached 14 159 265 359 cascading errors lead to crashes in the algorithm an caused a number of accidents to the person affected. Examples of such accidents could include total HUD failure, denial of service, denial of access to basic Aether Web functions, hazardous warp travel, falling through the world, and other hazards.
Air station

An area that acts as an airstrip, shipyard and aeronautics research center.

Air stations are standardized facilities that can be further upgraded with hangars, an air academy and an airport. Hangars increase storage capacity and production capacity. The airport allows for commercial transportation to take place via dedicated warp tunnel facilities. The air academy gives training in the usage of aircraft through usage of virtual training and simulators.

Air stations are typically found on the outskirts of city’s. Knowing the limitations of Dalmer aircraft, air stations often maintain networks of air strips to increase the effective range of their aircraft. If sufficient flight experience is accumulated, air stations can be rewarded with autopilots, an android with an AI constructed from the gathered experience.
Bows

Bows are common weapons used on Welt by many of the different races that inhabit it. Bows are used in conjunction with arrows, which are the projectiles fired by bows.

## Definition

The bow and arrow is a weapon system consisting of an elastic launching device (bow) and long-shafted projectiles (arrows).

A bow consists of a semi-rigid but elastic arc with a high-tensile bowstring joining the ends of the two limbs of the bow. An arrow is a projectile with a pointed tip and a long shaft with stabilizer fins (fletching) towards the back, with a narrow notch (nock) at the very end to contact the bowstring.

There are a great number of variations of bows and arrows based on function and culture.

## Dalmer Bows

**Multishot**: The multishot bow is a bow weapon designed to fire special arrows into a reticule separated into three or five sections, allowing a wide spread of shot.

**Folding**: The folding bow is designed to be instantly collapsible and taught at the press of a button, to facilitate usage on the field.

**Straightshot**: A straightshot bow is a bow that can dramatically increase precision and range of a bow, which will fire a projectile in a straight line much further than other bows. The Straightshot Bow has high power and very high durability, but its most notable feature is its immense range. The Straightshot Bow fires arrows in a straight line for quite some distance before the projectile become affected by gravity, making it ideal for hitting far-off targets.

**Joerg**: Joerg bows are a unique dalmer design where the archer can fire several arrows in quick succession. The Joerg itself is a clip and shoulder rest apparatus for bows that contains 4 shots. the Joerg keeps the string in a straight line and replaces arrows thanks to a latch. There is a pressure system to ensure arrows are notched. The Joerg only uses two veined arrows for stacking reasons.

**Cabler**: Affixes a cable to the arrow in order to be able to tow the target back. Usually used for hunting.

## Other race bows

**Duplex**: These bows are made to be fired horizontally and fire two arrows at once.
Curknowsed ledgers

The Curknowsed ledgers are a macabre collection of tomes containing forbidden knowledge that delve into the darkest depths of cruelty and manipulation.

This is often the forbidden knowledge scholars and lore seekers peddle for a living, knowing full well that it won't end well for the customer.

## Overview

The ledgers are a compilation of ancient texts that contain hidden truths and abhorrent knowledge. Within their pages lie detailed accounts of nefarious subjects that encompass a plethora of malicious intentions and actions. From the destructive forces of radiation, napalm, chlorine gas, and mustard gas, to the insidious nature of cancer-inducing and addictive substances, these tomes explore the depths of suffering and the tools used to inflict it.

Within the ledgers, one can uncover the secrets of tear gas, a substance designed to cause extreme discomfort and incapacitation. The sinister knowledge of nuclear weapons and oxygen destroyers also finds its place, revealing the destructive power that can annihilate civilizations.

The dark tomes delve into the practices of lobotomy, a procedure that involves the manipulation of the brain to control or suppress undesirable traits. They also document slavery, the utilization of torture instruments and techniques, and the deliberate suppression of knowledge to maintain power and control.

The ledgers delve even deeper into the realms of suffering, exploring concepts such as debt slavery, capitalism's exploitative nature, abusive manipulation, chemical castration, and the ability to determine one's date of death. They even claim to possess the ability to unveil the true thoughts hidden within the minds of individuals, exposing their secrets and desires.

It is important to note that the ledgers are not to be taken lightly. These tomes represent a dark and dangerous path, delving into the worst aspects of humanity. Their existence serves as a reminder of the potential for cruelty and the importance of ethical boundaries.

For some, the allure of forbidden knowledge, darkness and manipulation, is too great and they use the knowledge to gain power over their peers.

## Subjects

The ledgers contain knowledge collected by many different authors of the most “evil” things imaginable; radiation, napalm, chlorine gas, mustard gas, cancer inducing substances, addictive substances, tear gas, nuclear weapons, oxygen destroyers, lobotomy, slavery, torture instruments and techniques, suppression of knowledge, debt slavery, capitalism, abusive manipulation, chemical castration, date of death, seeing what people really think.
Assembly/disassembly module

The assembly/disassembly module is a Dalmer technology designed to break apart and reassemble objects at the push of a button. This allows for quick on the fly modifications.

Most, if not all Dalmer weapons have electronics and programming embedded into them, in order for them to perform their basic functions. A bare bones crafted item will often feature an assembly/disassembly module or similar programs, and adaptation frameworks to allow for better terrain usage.

## Overview

Most everyday items can use this module, which functions by detecting moving parts of an object (such as screws, nuts and bolts) using coating technology, then pulling the object appart using tractor technology. The parts of the object will then float until the user turns off the tractor beam, the user can then add or remove parts of the object, which will then reassemble with the new piece or without the missing one. The assembly module uses specific models in its database to reassemble the object, and will not integrate unregistered items into the reassembled object unless instructed via a schematic.

To ease logistics of transportation and maintenance, most weapons feature a A/D module. This module breaks down the weapon into its basic parts, easing cleaning and maintenance duties for the weapons who can then be machine cleaned and reassembled for use.

## Limitations

Objects that are too large or that have too many moving parts cannot be disassembled, such as musical organs, inputers and biological entities. It does work on individual pieces of a larger whole.

Some objects have a "do not disassemble" countermeasure as a standard function, which nullifies the module's effects.

The module will not work on an object in operation. For example, it will not disassemble a table if there are objects on it, nor a vehicle's engine if it is in use or a firearm that is currently firing.

## Usage

In practice the module when activated creates a spherical field (whose color can be chosen by the user) in which all the separate parts are highlighted and are weightless. The user can remove and replace items within the field, which will behave in the same fashion as the original pieces, when deactivated, the object will reassemble the object with the remaining or added pieces (if the module does not have the correct schematics for the added piece(s) it will display an error message and reassemble the object without the unregistered piece.

The police use this technology to remotely remove the cannon or ammunition out of weapons.

Designers use this function to test out new models.
Corpse Tree

Corpse trees are plants with two major unique abilities, the ability to raise corpses to protect itself and to copy any object that comes into contact with its bark.

### Reanimation effect

These trees spores reanimate corpses in order to spread its seeds or to defend the tree. The corpses must be underneath the tree while it is in bloom for the reanimating effect to take place. The spores are sweet tasting yet lethal when ingested. The reanimated corpses defend the trees from attack and will pursue thieves if the duplicated items are stolen from the trees.

The reanimated corpses are hostile and relatively intelligent. When given the opportunity, they will throw themselves bodily in an effort to cause damage, and assault with a focus on grappling and strangulation. The corpses are also extremely hot, capable of causing large, uncontrolled fires in a short span of time. The reanimated corpses appear to combust internally, and intentionally avoid burning instances of corpse trees when it becomes active, to avoid duplication as well as burning the tree.

Areas burned by the reanimated corpses will yield sapling instances of corpse trees.

### Duplication effect

The tree has the appearance of an apple tree, but is capable of growing things other than apples. The tree has the ability to clone any object that touches its bark. Objects begin growing almost instantaneously and reach maturity within a matter of minutes up to a weight limit of 100 kg.

It has been noted that the tree is able to clone Fountainwater pills, however, such pills only work 30% of the time. The tree is fully capable of cloning living organisms, but these live for a few weeks after maturity before fermenting and rotting. As such, the tree is a usable food forces.
Cavalier

The Cavalier is a type of quadrupedal assault walker.

## Piloting

Pilots were generally grievously wounded veterans retrieved from the battlefield.

Selected veterans were transplanted into the exoskeleton's core. The core was a fluid container and the pilot was submerged within. Catastrophic damage frequently resulted in the tank being breached and the contents spilling out. The pilot's mind interfaced directly with the machine with the use of psionic interfaces. The end result was that pilots control their exoskeletons as a natural extension of their bodies using the walker's advanced hydraulic-psionic mobility systems. Once inside the core, the pilot would remain in the tank for the rest of their life.

A technological shrine in **Anhaendra** was dedicated to the creation and maintenance of the Cavaliers. The loss of the shrine after the revolts made it difficult to create new Cavaliers. In the interim the surviving veterans were uploaded into Stealth Walker Platforms to preserve their numbers.

## Armament

The Cavalier's armament is a super precise single shot explosive round canon and twin disruptors that fire bolts sheathed in psychically charged fields. A similar weapon is available in portable form. The disruptor is able to swivel around. The quadrupedal walker moves efficiently over unstable terrain. The walker's plasma shield generator is located at its base.
Beasts

The term beast refers to a cannibalistic individual, which interacts and mingles within the society of its prey.

Among these are vampires, ghouls, sirens, and other animals do not have singular names and simply adorn the suffix of beast.

The definition of a beast is hard to distinguish from obligate cannibals, but one notable difference is the fact that this characteristic doesn't apply to the entire species. Also, beasts in cosmopolitan society usually hide their practices, for discovery unilaterally leads to angry mobs. However, vampire and gevaudan kingdoms are an exception to this, where beasts are the ruling class of prey societies.

As a rule of thumb, beasts are members of a species adapted to hunt their prey as a result of natural selection, as such are familiar with plenty of strategies and techniques to blend in without attracting attention.

## Criteria

* Obligate cannibal
* Living or dead
* Lives amongst its prey, whether its presence is hidden or not.

## Examples of beasts

### Prevaricates

False Vampires: Feed on blood

False Ghouls: Feed on long dead flesh

Sirens: Feed on flesh

### Animals

Drakes (avians): Feed on flesh

Gevaudan: A Gevaudan is a wolf beast that eats the wolves it hunts with.

Hoolar: A Hoolar is a large psychic crab that feeds on other crabs by infiltrating crab colonies and protecting them.

### Fungus, Mushrooms and Demons

Xenogenesism: Due to their dependence on other races for their continued existence and their need for gametes to survive, the classification of xenogenesis animates as beasts is subject to debate.

### Anthrope

Most if not all anthropes are considered beasts due to their innate cannibalistic tendencies.

Werewolf: Wolf beast that feeds on wolves and its original other race.
City deployment unit

A city deployment is a type of unit used by the Dalmer for colonization purposes. Generally city deployers are massive ships destined to construct standardized settlements speeding up the process of colonization for new settlers.

## City deployments units

City Blimps: Used notably in the colonization of Liptic.

Company headquarters: Used in military campaigns to ensure the command staff have adequate lodgings and supply chains when deployed.
Bat Hunting

Flocks of chiroptera are common nuisances in Welt, as such hunters that specialize in the practice have appeared. The practice is a necessity as there are many variants of flocking bats on welt, the most dangerous of which are the burst and discharge bats. the former being most dangerous in summer for causing wildfires the latter during rain where their electrical discharge is especially dangerous.

## Dalmer flock hunters

Hunters that go after hordes of hostile bats use quickspears, thunder fields and mass stasis bombs to kill as many of the targets at once in order to discourage bats from attacking cattle or other targets. They invented the flock repellent technique by putting one of the flock into stasis, which scares the rest away.

## Other race flock hunters

The other races have their own methods of fighting bat flocks, they use water bombs in order to scare off burst bats and use iron rods to ward off discharge bats.
Cooking pot

A device that takes raw materials and processes them into transportable dishes with no expiration date or deterioration of quality in a variety of environments.

The device must be turned on via combustion. Once ingredients are input, the pot will fill with water (that it passively collects, purifies and stores when not in use. The device will then identify what ingredients are input and will cook a dish based on a catalog of recipes. It can also identify the ingredients in a dish and detect most harmful pathogens and poisons. Usually the device has a purifying option to remove harmful effects from the dish. If harmful substances cannot be removed, the device will intentionally ruin the dish to make it inedible. The device can be upgraded to create outfit oils.

While well received, users usually stick to their recipes and rarely experiment with more complex dishes the device can create.
Citad Characters

Citizens of the human country of Citad.

## **The Unifier**

Or **Tribal Chief Aeris C’tad**. Warlord that created the modern state of Citad. Known to have been struck by a comet that gave him ice and cold powers.

## **The Unifiers Uncle**

Former ruler of the C’tad tribe, ousted by his nephew, Aeris, the Unifier. His son was killed during a raid by the Gnomes of Cherrybrook.

## **Chief Wikkle of Cherrybrook**

Chieftain of the Cherrybrook gnomes, beheaded by the Unifier. Twelve of his tribe were integrated in the Unifiers army. The Cherrybrook tribes territory borders **Maplebrook** and **Oakbrook** villages.

## **Unnamed Chief of Oakbrook**

The Chief of the Oakbrook tribe. The entirety of Oakbrook’s warriors was recruited outright when the chief, presumably having heard of the events of Cherrybrook, challenged the Unifier to a fistfight, and despite having the winning edge halfway through the battle, he conceded the unifier the victory and his troops.

## **Chief Wooltusk**

The chieftain of the minotaurs migrating during the beginning stages of the Unifiers conquest. Defeated the unifier in single combat and made him his general. Survived countless plots by the Unifier against him. His death in a shipyard fire led to the Unifier retaking control of his armies, along with the minotaurs, the Soldrieg and Frai tribes.

## **Queen Enusat**

Wife to the Unifier wed just before the Echo Troll wars. Hailing from eastern county of Othel, the marriage was strategic to ensure the Unifier would not attack Coraren, the county’s capital. Queen Enusat is noted for being regent whe the Unifier was away. She had the power to create magical barriers, wards and objects seemingly made of light.

## **Tasenukhan**

A troll wizard who could use memory charms to convince the Unifier of their help.
Draconids

Draconids are a species of dragon that has two wings in addition to its four limbs.

### Poison susceptibility

Some draconids, due to eating the cooked flesh of their prey and drinking boiling water using their fire breath are ill equipped to fight off food borne illnesses and food poisoning in general. If their organism can’t sterilize it upon entry, the dragon will get sick.
Coating

Coating is the practice of covering an item with a material in order to confer specific effects or increase overall effectiveness or quality of the item.

By far the most common use of coating is oiling weapons and clothes. Oils are enhancements which provide specific, though temporary, additional qualities to the item they are applied to. Some oils are specific to certain items, while others are general purpose.

## Mechanics

All coatings have a minimum duration of 24 hours. Some last longer, but with rapidly diminishing returns.

Only one type of coat can be applied at a time, but they can be layered. The effects of coating do not stack. Using a new oil will replace any current oil and its corresponding effects.

## Usage

Coating is a practice common to all the races of Welt. While it has practical applications among the dalmer, who oil their outfits and the other races who poison and oil their weapons to kill various creatures and monsters, there are many other uses of coating observed among the races of Welt.

### Warding

A clever usage of coating use the use of materials that keep harmful lifeforms at bay. through trial and error, many different essences and oils have been found to repel certain creatures.

### Religious practices

Many cults and religions coat ceremonial weapons and items of clothing in order to impart holy benefits to them.
Broadsider

A heavy Airship that has a large cannon on one side, it acts as a heavy hitter in operations.

The Broadsider gunship is a heavily armed, long-endurance ground-attack aircraft. It carries a wide array of anti-ground oriented weapons that are integrated with sophisticated sensors, navigation, and fire-control systems.

## Armaments

The Broadsider gets its name from its two broadsider cannons, one on the right side of the ship which can move on a slide from the cockpit to the tail, and another chin mounted one.

## Combat role

The broadsider is commonly used to transport and support ground troops with artillery fire.
Мечи

**Мечи** - самый популярный вид оружия в Бравл Таун. Популярны потому, что имеют 2 применения: в Ближнем бою и вместо вибратора.

## Описание

Мечи имеют очень много видов. Бывают плохие и хорошие. Мечи можно получить открывая ящики, но там очень редко может попасться хороший меч, поэтому самым лучшим вариантом является покупка его в Ларьке Барли.

## Список

Список всех мечей, которые на данный момент присутствуют в сериале (за мечи также учитываются копья и топоры):

Деревянный меч - наносит 4 ед. урона. Имеет деревянную рукоятку и деревянный клинок. Стоит 3 отсоса.

Каменный меч - наносит 5 ед. урона. Имеет каменную рукоятку и каменный клинок. Стоит 5 отсосов.

Железный меч - наносит 6 ед. урона. Имеет железную рукоятку и железный клинок. Стоит 7 отсосов.

Алмазный меч - наносит 7 ед. урона. Имеет алмазную рукоятку и алмазный клинок. Стоит 9 отсосов.

Копье - наносит 7 ед. урона. Имеет деревянную рукоятку и небольшой железный клинок, под которым завязана веревка. Стоит 10 отсосов.

Огненный топор - имеет желтую горящую рукоятку и большой двухсторонний клинок. Стоит 24 отсоса.

Бронзовый топор - имеет бронзовую рукоятку и большой двухсторонний клинок. Стоит 48 отсосов.

Огненный меч - имеет желтую горящую рукоятку и клинок. Стоит 1 глубокий отсос.

Тин топор - имеет рукоятку и односторонний клинок из золота и железа. Стоит 2 глубоких отсоса.

Магмовый меч (магма меч) - имеет темно-красную рукоятку и клинок с небольшим подгоранием. Стоит 4 глубоких отсоса.

Медный меч - имеет медную рукоятку и клинок. Стоит 6 глубоких отсосов.

Платиновый меч - имеет темно-синюю и желтую рукоятку, а также большой светло-синий клинок. Стоит 18 глубоких отсосов.

Красный меч - имеет тонкую железную рукоятку и клинок с красными линиями. Стоит 30 глубоких отсосов.

Меч из кости дракона - стоит 1 сверхглубокий отсос

Никелевый меч (никель меч) - стоит 2 сверхглубоких отсоса. Так как сверхглубокие отсосы может делать только Зиддер, то никелевый меч и меч из кости дракона есть только у него.

Древнее копье - имеет толстую деревянную рукоятку и маленький железный клинок. По середине завязана веревка. Стоит 20 глубоких отсосов.
Craft

A Craft is the term used to describe vehicles used by the Dalmer that are manned by a single person. Like Ships, crafts are categorized by the medium in which they operate; as such the categories are Groundcrafts, Aircrafts, Watercrafts and Starcrafts.

## Overview

A Craft is a machine that transports people or cargo, these include groundcrafts (cycles, trains), watercraft (boats, hovercrafts, submarines), aircraft (airplanes, Whirlers), and starcraft (crafts that can operate in the Ether).

## Firecrafts

Originally, military application vehicles were all called Firecraft, but the denomination was discarded because it was confusing as to what medium the craft operated in and the term was replaced with the other categories.

## Difference with Ships

Crafts are not to be confused with ships who have the same classification of ground (Landships), water (Waterships) air (Airships), space (Starships) and Fire (Fireships/Gunships) though the latter is in disuse. While crafts can be piloted by a single individual, in order to be qualified as a ship, the vehicle must be crewed by several people.
Animal traits

Animal traits are adaptations that the animate of the Weltan System use in order to survive in their environment. Traits vary wildly from one to another in terms of function and usage, which makes them interesting to study, as not all of them can be attributed to survival.

## Propriology

The study of animal traits is called Propriology. The study derives from observations on the biosphere of Welt, where certain animals demonstrate certain traits, which are sometimes unique to their species, but will be found in other unrelated species.

## Lexicon

### Titan

The term Titan isn’t permanently given to the animal that receives the qualification. Titan is a title meaning it is the largest of the species. When a larger species is found, it takes the name titan.
Anthro-Pod

An anthro-pod is the standardized robotic shell fit to host an android. These pods are built to resemble Dalmer, complete with traditional beard locks.

# Features

Anthro-pods are activated via thorium pump. Anthro-pods are recognizable from their arm bands (Their identification is made via armband or palm reading), breast triangle (where the blue blood is injected upon activation) and temple ring (which accesses the temple control ring).

Anthro-pods are made of twenty million components and are warranted for twenty years.

## Personality modules

Anthro-Pods can have personality modules or uploaded conscience holders loaded into them to alter behavior, speech, and movement. Examples include soldier, caretaker medic and king modules, all taken from amalgamated uploaded consciences.

## Components

An Anthro-pod's is made up of components. These include organs, bio sensors, bones, blue blood. These components are protected by an exterior cover of water resistant holo skin.

### Organs

Bio components are electronic organs that function much like regular organs. These organs include a central operating system (where personality modules can be placed and runs the AIOS), AI engine (spinal chord and touch sensation), thorium pump (heart), thorium pump regulator (for adapting the output of the pump to the situation), audio processor, optical unit, and the TCU (temple control unit).

The civilian interaction organ analyses behaviors based on medical consumption and social interactions in order for the android to receive hints on how to act accordingly.

Anthro-Pods come with Aether net connections to order things and access their servitudes security systems, they have a unique digital currency of their own called Bin.

### Bio sensors

Allow the android to have sensory capacities such as sight, smell, touch and hearing.

### Bones

Bio components are the rigid structure that houses and protects the circulatory system and organs of the Anthro-Pod.

### Blue Blood

Transports a thorium enriched solution that delivers power to the components. If leaked, the blue blood evaporates after a few hours, becoming invisible to the naked eye.

### Holoskin

Android skin is a hologram, which allows them to alter their clothing (but not their defining facial features beyond aging and capillary manipulation). Holoskin is water resistant, and as such Anthro-Pods can go out in the rain.

## Combat

Anthro-Pods have a low energy function for civilian interactions, and a high energy function designed for combat, however not all anthro-pods are made for combat.

Combat Anthro-Pods feature kinetically resistant armored plating, a small fusion reactor in the lower chest, an rapid information processing unit inside the skull, and an electric motor in the upper chest.

The combat function makes the Anthro-Pods' internal heat to 400°, energy emitters come out from the forearms that cause cancer, a weaponized incinerator pops out of the back, and a gas vent opens from the face that spreads a liquid mist that ceases biological functions.
Air vehicle

Air vehicles comprise both aircrafts and airships; crafts that are able to fly by gaining support from the air. It counters the force of gravity by using either buoyancy or from jet engines.

## Other race air vehicles

The other races have few air vehicles, the most advanced have reconnaissance gliders or balloons, but the most prominent usage of the aerial medium is by the use of various animals and creatures.

## Dalmer Air Vehicles

The dalmer have no real grasp of aeronautics whatsoever, and are entirely reliant on the aerodynamic force preservation (AFP) device to operate their aircraft. The Dalmer have developed several activities that surround aircraft and extensively developed the science of aviation, including designing and building VTOL aircraft and airships capable of low orbit operation.

### Overview

Aircraft have a number of uses both civilian and military. They are indispensable for maintaining the lower profile the dalmer require for their lifestyle. Since roadworks and railroads are dead giveaways to Dalmer presence, the dalmer much prefer airships as a method of rapid transportation.

Aerial superiority is also a net advantage for the Dalmer, but one they rarely risk using for fear of escalation from the other races or worse the discovery of the aerodynamic force preservation device.

### Aerodynamic force preservation device

*Main Article: Aerodynamic force preservation device*

The Aerodynamic force preservation (AFP) device is a machine that allows an air unit to stay above ground while it is activated and is the basis of all dalmer aeronautics.

### Aircraft Safeguard

Should a ship fail completely, the onboard AFP (Aerodynamic force preservation device) device will keep the vessel in the air (similarly to aerocadaveric creatures) where it can hopefully be salvaged. This only has a success rate of 55%, in other cases the aircraft will crash to the ground.
Decrepit

The decrepit are a sapient species of anthropods who grow throughout their lives, able to create and emit radiation, using it as a form of energy production and defense. The energy is created seconds after eating, but emits massive amounts of radiation and causes severe damage to the surrounding area.

Omnivorous, it views other races as a food supply and shows signs of extreme fear and sickness in the presence of high heat, humidity, or bright/flashing light. Emits occasional shrieking sounds; all attempts to communicate have failed.

They consume to create radiation, if they don’t, they become decrepit, until becoming lifeless husks, maddened by hunger. Some grow to giant sizes, and their need to consume grows with their size. If these giants do not consume, they become decrepit, shrinking down but still constantly emitting powerful radiation, as their conversion mechanism that burns flesh remains.

The species is incapable of growing fat, this explains why well fed specimens being very tall and developing bodybuilder physiques. The downside of this incapacity to grow fat is that when the specimen does not feed, their organism burns their muscle mass and skin, leading to their namesake appearance.

## Stages:

### **Necrophage**

The basic creature, whose hunger has started to eat away at its skin, ears, and nose. While at this stage the creature will actively hunt for flesh to replenish its muscle mass but isn’t withered to the point of collapse.

### **Predator**

A creature who has fed sufficiently and whose eating habits made its muscle mass and height grow exponentially, generally up to a weight of 400 kg and standing over 3 meters tall. These creatures show average intelligence and skills, such as rudimentary cooking and the creation of food supplies.

### **Apex**

A creature who is extremely well fed, and stands well over the size of an average giant at thirty feet. These monstrous creatures get their name from the fact that they have no natural predators, and are often at the center of raider cults who feed the creature in exchange for their lives.

### **Radiant**

Radiants are believed to be Apexes who have been sufficiently starved that their body shrinks around the creatures radioactive core, now a bright fluorescent color. These creatures are even more hungry than necrophages, some have even been observed to eat dirt to placate their endless hunger.

### **Apex Radiant**

A radiant who has such radiation that its enormous size doesn’t hide its massive irradiated core. Whether this is because the radioactive output of this creature is so massive or if the Apex Radiant was simply much larger and has shrunk due to not feeding itself sufficiently is unknown.

### **Husk**

If the creature does not feed for a certain period of time, it will fall into a coma like sleep, only awakening when it smells flesh nearby, which it will attack to feed itself like an ambush predator, these are known as Husks. This ambush tactic is a last resort however, and a husk who does not feed will eventually die and dissolve into a pool of radioactive sludge.
Charged ring

A charged ring is a technological device. Experiments in the usage of electricity on the nervous system has given rise to the charged ring, a technological device made from a copper ring and an electrical capacitor. The ring provides the wearer with a boost in dexterity. The ring emits an electric impulse on the nervous system that increases reflexes and dexterity by up to 10%.

Ingredients: Copper Ring, Electrical Capacitor.

Two rings can be equipped per user until negative effects, including nerve damage.
Deployment

Military deployment is the movement of armed forces and their logistical support infrastructure around the world.

### Setting up

First the Company headquarters arrives at the site near an apparent gold seam, hires a squad of soldiers that are warped from the nearest S.T.A.M.P. base, although generally the crew operating the company headquarters are simply disembarked from the building to get to work on the site.

### Gathering raw materials

After this the team gets to work gathering surface resources such as lumber and stone using simple tools in order to begin the construction of housing for themselves and the future soldiers that will arrive.

Once raw material reserves and housing are adequate, the company headquarters can start hiring more soldiers to quicken their mineral gathering operations.

### Mining and Smithing

Once gathering operations are well underway, if the task force is well stocked in materials an automine is placed on mineral seams patrols are sent out to find. Once one is discovered, the soldiers generally set up an automine on the seam.

### Weapons Production

Then begins the construction of blacksmiths near the mine to receive the ore and begin the production of armor and weapons to equip future infantry troops.

Once the blacksmiths are producing equipment, a central armory is built where the surplus equipment is stocked.

### Exploration

Soldiers are then equipped with weapons and armor and can then start patrolling the area in search of enemy presence. Accompanied or not by a captain.

At this point, better technology gets researched, and coal plants are developed to unlock vehicle and maintenance bays.

Charcoal technology unlocks chemical ballistic weapons and the base begins to fortify itself, with housing being equipped with defensive systems and bunkers being built around the perimeter.

### Mass Warfare

Mass Warfare is a military strategy when automated production facilities called Super Factories are implemented to the field to drown the enemy under an onslaught of automated troops.
Bizards

Bizards are chimera born from the union of a bison and a herpeton (usually a tarrasque).

The product of these union is stable and fertile, leading to the species proliferating in fields and plains.

Bizards are the size of their bison parent, and are covered in thick fur, ideal to protect them from the various parasites found in their habitats, such as moscos, leeches and ticks.

Bizards gather in small herds of three to five individuals, and are prone to staying near food sources like fruit bushes and tar pits.

Valhyr and Gegenists hunt these animals for their meat and fur.

Despite their fearsome stampedes, bizards are surprisingly easy to tame if well fed and given enough time to acclimate to the ranchers smell. Once domesticated, they can be saddled and ridden.
Anthroid

Anthroids are the chimera of animals or creatures and anthropomorphs.

Due to the very random nature of Anthroids, they are given their own broad category as their sentience is variable, blurring their potential status as other races, creatures or animals. The category is so broad due to the propensity of common anthropomorphic traits (arms, legs, head, etc.) appearing in chimeric animate.

Sometimes, when in the wilderness, one may encounter animal-other race hybrids, such as Snakemen, Donkey Women, Cougar-men, Bird People, Wolf-men (Not to be confused with Werewolves), and Men-Bear-Pigs, which are all considered anthroids.

## Dalmer and anthroids

It should be noted here that the Dalmer are strictly forbidden from reproducing with any species other than dalmer or introducing animal traits into their genome.
Academic center

An area dedicated to the creation and collection of scientific research. These facilities regroup buildings dedicated to studying various scientific pursuits be they hard or soft sciences, usually called departments.

These buildings are often composed of several levels, among which are the university floors, library floors and applied research labs. When sufficient knowledge has been published by the academic center, the empire sometimes rewards these centers with Lecturers, AI androids capable of conducting research and other tasks related to academia.
Caillasse

Caillasses, also known as animate stone, are the juvenile form of Ridgebergs. Caillasses are parasitic organisms that latch onto specific mineral matter and enclose it (a process known as Geogenera). The organism that is the shell continues to collect this mineral by filtering its surrounding water for the minute quantities of said mineral found in water. When the organism has amassed an amount of the mineral roughly equivalent to a 20 cm2 oblong loaf, its shell will thicken.

The shell thickens until it forms a body roughly 1 meter tall and 1.2 meters wide complete with arms and legs for propulsion. The organism can then move around freely.

## Traps

Caillasse migratory groups often display crafty behavior to prevent their predation, so they will position themselves in formations when they feel a predator is nearby.

Caillasse will form a full circle in order to ambush a creature that would arrive in the middle.

Caillasse will sometimes position themselves atop a Ridgeberg, prompting it to take defensive action when predators are near.

## As a mineral source

These organisms are hunted for the minerals found inside.

The minerals found inside are (by frequency):

* Flint
* Salt rock
* Copper
* Titanium
* Amber
* Opals
* Sulfur
* Silver
* Glowstone
* Gold
* Lead
* Nickel
* Quartz
* Silver
* Lithium
* Kyanite
* Magnetite
* Topaz
* Ruby
* Sapphire
* Diamond
* Uraninite
Agronomist Crabs

**Agronomist** crabs are a species of crab specialized in unique farming abilities. Once the crab has acquired some or all of its "crops" it is food self sufficient, and grow to enormous sizes in the wild

## Moss

Agronomists grow moss on their carapace, which they eat.

## Bacteria

Agronomist crab claws are covered in setae, they "dance" by waving their claws in order to catch and grow bacteria on their claws. They then eat the bacteria by combing their setae.

## Sponges

As protection, agronomists carry sea sponges on their backs to ward off predators.

## Cucumbers

Particularly developed agronomists will raises sea cucumbers on its sponge so that they explode towards the target, allowing the crab to flee.

## Anemone

Agronomists sometimes grow anemones on their claws for defense
Brain Maggots

A strange organism with the ability to control victims. The organism operates by being forcefully expelled by the plant at such speeds that it fractures the skull and hijacks the victims nervous system.

Once in place, they quickly attempt to repair the skull above them by secreting a calcium rich solution to plug the hole, once the hole is filled, they cannot be eaten by maggotbane plants.