Minecraft World

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
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## **Stage Info**

Minecraft is a game full of near limitless possibilities. You can generate a world and interact with it as you please blowing out mountains, exploring a forest, diving through the oceans, building enormous structures, and even exploring other dimensions! The vast world of Minecraft also features a variety of different biomes to explore and build in. From plain old Plains to Flower Forests, Ice Spikes to Desert, and Swamps to Windswept Hills, there are all kinds of locations to explore in Minecraft, and that’s only counting the ones that aren't in other dimensions!

## **Stage Layout**

Each time a match on Minecraft World is loaded, one of six different biomes will be the inspiration behind the background and the stage itself. That said, each biome has its own specific layout and the stage does not switch from one design to another as the fight goes on. Two randomly selected animals (cows, sheep, or chickens) will appear in the background when the battle starts and some biomes will feature Villagers working on their farms and watching the battle. The stage also has a day/night cycle. At night, the Villagers will go to bed in their homes as one to three enemy mobs appear on the stage, though thankfully not as hazards. These monsters can be Zombies, Endermen, Skeletons, or Spiders. When the morning arrives the mobs will disappear either by burning alive (Zombies & Skeletons) or leaving the stage on their own accord (Spiders & Endermen). Once the mobs are gone, the Villagers (if there are any) will leave their homes and continue their farming and viewing of the fight.

While the six different biomes all have a main platform of the same size, additional platforms and Minecraft blocks will vary between them. Any of the Minecraft blocks on the stage can be destroyed by attacks and will not respawn. These blocks can also be mined by Steve or Alex which will end up breaking the blocks and giving Steve and Alex appropriate materials. Additionally, while the stage will randomly select a biome when loading the match, each biome has its own button configuration that can be held when selecting the stage in order to get a specific biome. The differences between each biome, and their button configurations, are as follows:

* **Plains** - The background of the Plains biome features grass, a tree, and a small town with two Villagers. The stage itself has a clump of five Hay Bale blocks on the left, and on the right a small house made out of wood and stone. The Plains biome can be loaded by holding down L.
* **Birch Forest** - The background of the Birch Forest biome features several Birch Trees. The stage itself has a line of dirt blocks on the right with a Birch tree on both the left and right sides of the stage. Hidden inside of the leaves of both trees is a soft platform which cannot be destroyed and serves as just a normal platform to mix things up in case the trees are completely destroyed. The Birch Forest biome can be loaded by holding down L + R.
* **Savanna** - The background of the Savanna biome features a wide Savanna filled with Acacia Trees. The stage itself also has an Acacia tree which has a soft platform hidden in its leaves much like the platforms in the Birch Forest biome. The Savanna biome can be loaded by holding down L + Up on the control stick.
* **Taiga** - The background of the Taiga biome features a large Taiga forest and a path that leads back to a Villager’s house. The stage itself has a clump of Mossy Stone blocks on the left and a Spruce tree on the right. The Taiga biome can be loaded by holding down L + Right on the control stick.
* **Snowy Tundra** - The background of the Snowy Tundra biome features a small animal pen, a couple trees, and a house where a single Villager resides. The stage itself has a large igloo in the middle of it with two soft platforms to its left and right. The Snowy Tundra biome can be loaded by holding down L + Down on the control stick.
* **Stone Shore** - The background of the Stone Shore biome features a short spire of stone with a waterfall coming out of it. The stage itself has a large stone formation off-center towards the right along with a soft platform just to the right of that. The Stone Shore biome can be loaded by holding down L + Left on the control stick.

PlainsBirch ForestSavannaTaigaSnowy TundraStone Shore
## **Soundtrack**

* **Minecraft**
	+ Clockwork Crafter
	+ Dance of the Blocks - A remix of one of the Battle Mini Game themes that can play on the Shrunk map. While faithful to the original, it also includes lighter percussion with a timpani and is more subdued and calm. [SSBU]
	+ Danny
	+ Dry Hands
	+ Glide - A remix of one of the themes from the Glide Mini Game. It’s done with an orchestral style and includes acoustic guitar. [SSBU]
	+ Haggstrom
	+ Jukebox: Blocks
	+ Jukebox: Cat
	+ Jukebox: Mellohi
	+ Jukebox: Thirteen
	+ Living Mice
	+ Minecraft
	+ Subwoofer Lullaby
	+ Sweden
	+ Toys on a Tear - A remix of one of the Battle Mini Game themes that can play on the Shrunk map. While faithful to the original, it also includes acoustic and electric guitars as well as the GM synth style instrumentation from the Sega Genesis/Mega Drive’s chip. [SSBU]
	+ Wet Hands
	+ Where Are We Now
* **Minecraft Dungeons**
	+ The Arch-Illager - An orchestral remix of the Arch-Illager theme which includes a modern drum kit, piano elements, and a choir. [SSBU]
	+ Halland/Dalarna - A remix of the two camp themes. This remix leads with a piano with a faster tempo and incorporates electric guitar riffs, a modern drum kit and string sections. When this song is played, the music will sync up with the stage’s day & night cycle and will become more calm during the sunset and nighttime before gradually picking up and returning to its previous speed during sunrise and daytime. [SSBU]
* **Minecraft Earth**
	+ Earth - A remix with an upbeat orchestral style while also containing a drum-and-bass beat. [SSBU]