Enemies

*List of enemies including Bosses, sorted by the area in which they make their first appearance.*

*As you progress the game's difficulty increases. **Difficulty** is the number of portals you entered; it determines the amount of enemies spawning in the area, the attack rate of enemies, and which weapons start to drop from Weapon Chests and enemies. Entering a Crown Vault or the Sewers Secret Area  counts as entering a portal and increases the difficulty by one each time you exit them, so you get better weapons sooner but there are more enemies.*

***HP of Bosses and other Enemies** changes depending on loops. Each loop increases the HP of all enemies by 12.5% up until loop 10. HP of Bosses first increases by 33%, then by 12.5%.*

*If a non-IDPD enemy has an Elite Variant listed, the chance that they spawn as that variant is

(

1
m
i
n
(
26
,
l
o
o
p
s
∗
3
)

30

)

{\displaystyle \left ( \frac{1 + min(26, loops \* 3)}{30} \right )}

. During the first loop, Elite Variants will not spawn in the first subarea of an area. Some Elite Variants can only spawn after looping.*

*The **Rads/Drop Chance** column contains the guaranteed number of Rads (Radiation) that each enemy drops when it dies. It also contains the drop chance of pickups and weapons. Some enemies can drop multiple pickups or a pickup and a weapon. These are listed using X or Y. If pickup chance or weapon chance is not listed, it has a 0% chance to drop something. Pickup calculation is always calculated before Weapon calculation.*

## Special Areas

### Crown Vault

Crown Guardian
* Crown Guardians emerge from their statues when you touch the Crown Pedestal, or if you attack the statues.
* Moves rapidly, deflecting projectiles.
* Shoots green projectiles in a wide spread.
Reflected: your weapon damage

### Crown Vault Bounty Section

**Proto Mind**
* Spins constantly. Spinning is slower with Euphoria.
* Has a shield which can deflect projectiles.
* Drops pickups during the fight.
* Has the following attacks which can occur randomly:
	+ Circular square bullet attack.
	+ Bursts of bullets.
	+ Sniper line of fire, similar to Gold Hunters.
* At the beginning of the fight:
	+ Creates a spiral of square guardian bullets which persist throughout the fight.
	+ Does one attack at random.
	+ After ~4 seconds, starts its Wazer attack, which persists throughout the fight.
* Upon reaching 70% health:
	+ Starts a new attack.
	+ Movement speed is increased.
	+ The spin rate is increased.
	+ Fires more bullets during its spin attacks.
	+ Fires faster.
	+ Gains a second shield.
* Upon reaching 30% health:
	+ Adds a second Wazer.
	+ Movement speed is increased.
	+ The spin rate is decreased.
	+ Attacks more frequently.
Fire: 2
Laser: 2

## I.D.P.D.

Grunt
* Shoots fast, small, blue bullets.
* Fires single bullets or in bursts, up to 6 bullets at a time.
* Throws blue I.D.P.D. grenades.
* Spawns in pairs through a blue portal.
* The amount of Grunts that spawn from a single portal increases on loops.
Grenade: 4+

Inspector
* Uses an I.D.P.D. version of the Slugger that shoots a fast, far reaching blue slug.
* Throws blue I.D.P.D. grenades.
* Spawns through a blue portal.
Grenade: 4+

Shielder
* Fires inaccurate bursts of 8 blue bullets.
* Spawns through a blue portal.

Segway I.D.P.D.
* Force field can be deflected by melee.
* Force field can slow down other non-I.D.P.D. enemies.
* Rides a segway, improving its movement speed.
* Fires a spread of three lasers.
* Explodes when killed.

Buff I.D.P.D.
* Fires bouncer projectiles.
Pickup: 24%

## Loop-Exclusive I.D.P.D.

I.D.P.D. Van
* Will teleport in through a large I.D.P.D. portal, breaking walls and running over everything in it's path including other enemies.
* Deals contact damage while moving.
* Stays stationary after unloading all the I.D.P.D. troops.
* When destroyed it creates 3 I.D.P.D. grenade-like explosions.
* After loop 3, spawns a ring of square I.D.P.D. bullets.
* Doesn't have to be destroyed to finish a level.
Death: 4+
Pickups: 30%
Pickups: 30%
Pickups: 50%
or
Weapons: 1%

### Elite I.D.P.D.

Elite Grunt
* Dodge rolls, much like Fish with Throne Butt.
* Uses an I.D.P.D. version of the Assault Rifle that shoots fast, small, blue bullets.
* Fires bursts of 3 bullets at a time.
* If they do not have direct line of sight to the player, occasionally fires a very fast missile towards the player that deals 4 impact damage and causes a blue I.D.P.D. grenade-like explosion on impact, large enough to go through thin walls.
Missile: 4 + 4+

Elite Inspector
* Can draw the player towards itself and push away projectiles much like Eyes with Throne Butt.
* Very quick and dangerous.
* Highly erratic movement pattern makes it difficult to kill.
* Uses an I.D.P.D. version of the Energy Sword
* Attacks the player with a far reaching melee slash that can also reflect their projectiles.
* Reflected projectiles hurt other enemies, but not the player.
* Plays a short animation right before its melee slash.
* Does not deal damage on physical contact with player.
* Throws blue I.D.P.D. grenades.
Grenade: 4+

Elite Shielder
* Can shield projectiles and teleports afterwards, much like Crystal with Throne Butt.
* Uses an I.D.P.D. version of the Plasma Minigun.
* Fires inaccurate bursts of blue plasma projectiles, from 4 to 6 at a time.
* Each plasma projectile deals damage the same way as Plasma Weapons projectiles and causes a Plasma Explosion.
Plasma Explosion: 10-20
Pickup: 28%

### Mutated I.D.P.D.

I.D.P.D. Freak Van
* Will teleport in through a large I.D.P.D. portal, breaking walls and running over everything in it's path including other enemies.
* Deals contact damage while moving.
* Explodes after unloading all the Popo Freaks.
* Drops a lot of I.D.P.D. grenades after exploding.
* Doesn't have to be destroyed to finish a level.
Death: Explosive Damage\*
I.D.P.D. Freak
* Fires 15 blue bullets in a wide, random spread.
* Can spawn 3 I.D.P.D. grenades on death, creating a huge explosion.
* Resurrects from enemy corpses. The resurrection continuously happens on its own if at least one enemy is left alive on the level.
* I.D.P.D. Freak Vans will unload I.D.P.D. Freaks and instantly explode after that.
* Drops rads unlike any other I.D.P.D. unit in the game.
Projectile: 3
Grenade: Explosive Damage
Pickup: 90%

## Secret Areas and Enemies

Mimic
* Can be recognized by a licking tongue.
* There is a 10% chance for an ammo chest to become this mimic.
* Only chests spawned by level generation can become mimics.
Pickups: 200%

Health Mimic
* An elite version of the Mimic.
* Can be recognized by gnashing teeth.
* There is a 2% chance for a health chest to become this mimic.
* Only chests spawned by level generation can become mimics.
Pickups: 200%

Golden Totem
* When an enemy receives its first buff:
	+ Fully heal them.
	+ Double their max HP (leaving them at 50%).
	+ Increase their dropped rads by 50%.
* When an enemy already has received its buff:
	+ Heal by 25% of their max HP.
* Begins spawning after loop 7.
Pickup: 100%
Pickup: 50%

### Oasis

Scuba Bandit

Bonefish

Hermit Crab
Touch: 5
Pickup: 28%
or

Jellyfish
Lightning: 2
Pickup: 6%
or

**Big Fish**
* Follows the player and destroyes walls in its path.
* Attacks by sucking the player towards itself and doing massive contact damage.
* After the attack, spawns Bonefish.
Pickup: 100%
or
Weapon: 100%
Pickup: 20%

### Savanna

Savanna Bandit
* Fires consecutive shots.

Vulture
Pickup: 41%
or

Hyena
* Chases after the player.

Golden Hyena
* Moves faster.
* Eats corpses more frequently.
* Emits toxic gas frequently.
Toxic: 3

**Big Vulture**
* Does a charge attack (indicated by arrows on the ground).
* When hit during charge attack, will change direction based on how you hit them.
Charge: 10
Pickup: 100%
or
Weapon: 100%
Pickup: 20%

### Pizza Sewers

Turtle
Pickup: 80%

### Y.V's Mansion

Mole Fish

Mole Sarge
* Shoots 5 low range pellets; similar to the Gator's shotgun.

Fireballer

Super Fireballer
* Shoots 3 fireballs out of its mouth with a high fire rate.
Touch: 1

Jock
Touch: 2
Pickup: 20%

### The Volcano

Lava Ball
* Appears in large groups.
Blue Fire: 2
Pickup: 30%
or

Fire Worm
* Spews fire a short distance when firing Wazer.
* When killed, explodes into flames.
Fire: 2
Laser: 2

Golden Fire Worm
* Creates a cone target when attacking, and fires two Wazers that goes across from both ends.
* Spews fire a short distance when firing Wazers.
* When killed, explodes into flames.
Fire: 2
Laser: 2

Fire Bat
* Constantly tries to dodge projectiles.
Fire: 2

**Purple Dragon**
* Moves around in a puddle of lava.
* Can spit spinning blue explosive fireballs, similar the flame cannon, or smaller normal fireballs, identical to that of Fire Bats.
* When blue explosive fireballs are destroyed (either through melee or on its own) it will drop a pickup.
* Can charge at the player, spitting fire in a flamethrower fashion.
Fire: 2
Blue Fire: 2
Pickup: 100%
Pickup: 50%
or
Weapon: 90%
Pickup: 50%
or
Weapon: 1%

### Mushroom Land

Toxic Mushroom
* When killed, releases Toxic in a plus shape.
Toxic: 3

Big Mushroom
Projectile: 3
Pickup: 41%
or
Weapon: 5%

### Jungle

Jungle Bandit
* Uses a gun that fires pellets with high fire rate, similar to a Pop Gun.
* Moves faster and more aggressively than an ordinary Bandit.

Jungle Assassin
* Disguises itself as a Bush prop to blend into its surroundings.
* Very quick and dangerous.
* Has more HP than regular Assassin.
* Has faster reaction time than regular Assassins.
* Highly erratic movement pattern makes it difficult to kill.
* Attacks the player with a far reaching melee weapon that can also reflect your projectiles.

Giant Fly
* Spits short streams of 6 maggot projectiles towards the player, which turn into ordinary Maggots upon contact with a surface.
* Spawns 6 Maggots on death.
Maggot: 1
Pickup: 1%
or

Golden Giant Fly
* Fires more maggots.
* Acts, moves, and fires faster.
* Emits toxic gas.
Maggot: 1
Toxic: 3

**Bush Box**
* Moves only in diagonal directions.
* Can spawn groups of 7 Jungle enemies, containing 4 Jungle Assassins and 3 Jungle Bandits.
* On death, spawns the Lost Sheep.
Charge: 5
Pickup: 10%
Pickup: 100%
or
Weapon: 50%

### Cursed Crystal Caves

Cursed Crystal Spider
* Emits purple smoke.
* Has a 25% chance to split in two upon death. These split versions will not drop rads when killed.
Pickup: 30%
or

Cursed Laser Crystal
* Unlike the Laser Crystal it can't drop weapons.
* Emits purple smoke.
* Every few seconds will teleport over a short distance in random directions.
* Charges up and shoots 4 laser beams in a burst at the player.
* Each laser does 1 damage per hit animation, up to 4 damage.
* Long range.
* Turns red when charging and firing.
* Shows the direction it shoots by painting a target on the wall and with a trail of red particles.
* Does not actively pursue the player; moves randomly.
* Instant death when touched.
Melee: 20
Pickup: 12%
or
Weapon: 5%

## Inverted Areas

*Inverted Areas have Inverted Variants of some enemies found in all areas, excluding some special areas. Inverted Enemies have different attributes, which can include: different attack patterns, faster movement, different stats, etc. The description of the enemies will only list either the new attributes or how it is different from the normal enemy.*

### Inverted Scrapyard

Inverted Raven
* Moves faster.
* Spawns in large groups.

Inverted Sniper
* Fires explosive bullets.
Death: 5+

Inverted Golden Sniper
* Acts and fires faster.
* Explodes into 12 lightning rails on death.
Lightning: 2+

Inverted Salamander
Touch: 1
Pickup: 16%
or

**Inverted Big Dog**
* Fires groups of square bullets instead of regular bullets during spin attack.
* Fires a special seeker missile that can't be destroyed unless it hits a wall or the player.
* Seeker missiles explode after 10 seconds.
* Big Dog Missiles spawned will fire bullets in the direction they are pointing.
Missile: 5+
410(L1)
290(L2)
Weapon: 100%

### Inverted Crystal Caves

Inverted Crystal Spider
* Has more than double the HP of Rats.
* Is much faster than a Rat.
Pickup: 10%
or

Inverted Golden Laser Crystal
* Fires 6 lasers outward and dies.
Lightning: 2+
Touch: 40

Inverted Square Bat
Touch: 2
Death: 16+

**Inverted Big Bad Bat**
* Fires much faster.
* Moves a lot closer to the player.
* More accurate when firing stray projectiles.
* When killed, creates a Purple Explosion and destroys nearby walls.
Touch: 5
Pickup: 100%
Pickup: 80%
Pickup: 100%
or
Weapon: 50%

### Inverted Palace

*Guardians in the Inverted Palace fire inverted versions of their normal projectiles, some of which have homing capabilities. These projectiles deal the same amount of damage as their normal counterparts.*

## Damage explanation

***Explosive Damage\*:***

* ***Big Explosion** - Bigger version of the regular explosion. Deals 5 damage if hit by a single instance of an explosive blast but it's easy to be hit two times by standing close to the explosion's center. This can deal 10 damage instantly.*
* ***Small Explosion** - Smaller version of the regular explosion. Has less range than a Big Explosion but deals the same amount of damage.*
* ***Green Explosion** - Has the same range as a regular Big Explosion but deals much more damage. Deals 12 damage if hit by a single instance of an explosive blast but it's easy to be hit two times by standing close to the explosion's center. This can deal 24 damage instantly.*
* ***I.D.P.D. Explosion** - Large blue explosion created by I.D.P.D. grenades. Deals 4 damage if hit by a single instance of an explosive blast but it's easy to be hit two times by standing close to the explosion's center. This can deal 8 damage instantly.*

***Melee Attack\*\*:** Melee swing attack that is able to reflect your projectiles and grenades. The reflected projectiles won't hurt your character but will hurt enemies. Reflected grenades will deal contact damage only to enemies but the explosion can still hurt you.*