recursal/Fanatic-Fandom huggingface dataset:
File – New Map

"New Map" lets you create a totally new map from scratch. It replaces any map currently open in the work area. The new map you create will be determined by the settings chosen here.

### Print or Digital

This setting is important to get right from the start. "Print" is designed to accurately fit preset paper sizes. Maps created with the *Print* setting can not expand pas their initial size once created. "Digital" is designed for VTT's, TVTT's, and for Maps intended with no size restrictions.

### Print

"Print" is the setting you need if you have a set idea of the final size of the map or the printer on which you will be printing it. It has a comprehensive selection of common paper sizes, allowing for a high-quality print that accurately fits the size. Settings available in "Print" are as follows

### Digital

"Digital" is the ideal setting for maps intended for VTT's, TVTT's, and Maps without size restrictions as the maps can be expanded or contracted at will.

#### Paper Size

A selection of the most common international size for print

#### Landscape or Portrait Orientation

Set you Print orientation to Portrait or Landscape

#### Tile Size

The physical size of each individual tile

#### Terrain

Pick any of the available terrains. This will determine the geography of the map you're creating. It can be freely altered afterwards.

#### Elevation

The height differences in the selected terrain. You may choose any from a variety of options.

#### Vegetation

The elements populating your map. They will be generated procedurally.

#### Water

The type of water, if any, available in your map. (Note that not every elevation type comes with all types of water!)
Sidebar – Windows Menu

The Dungeon Alchemist Windows Menu allows you to put a large variety of windows on your maps.

### Using Windows

Simply select a window, and move it over a wall that allows you to place it in. *Once placed, a window may always be selected on the map, moved around, removed, duplicated,...*

#### Favorite Windows

A window you favorited by clicking the *Heart Icon will appear here.*

#### New Windows

Windows added in the latest Dungeon Alchemist Update
Hexagonia

"Hex - a - go - ne - a" Hexagonia

President : Commander Galon "Hex" Hagens

Date Of Creation : 11 / 6 / 4003

Rank : 7

Reputation : 9/10

Allies : RRU, SER, EFP, EFE, EREJB, EFRK, ERS, ERJ, BFER, KEUSM

Territories : Zuri, Midway

Ideology : Elitisms , Technologism

Population : 37 Quadrillion

Short Description :

Hexagonia is a main super power in weapon research and general research, starting out in Zuri from Bakagami being split up in half by the RRU Forming Hexagonia, at first Hexagonia specialized in Militaristic Research and endeavors. but after being pushed from the main militaristic power in Zuri by the Mechan Empire they focused on Non - Euclidean Research and other Research. And then they would expand to the Midway Galaxy becoming much larger than before. Hexagonia is becoming a new Superpower in the Universe sooner or later.

Technology Level :

General 6/10

Military 7/10

Living 8/10

Healthcare 6/10

Resources 9/10

Misc 9/10

Level :

General 6/10

Military 8/10

Living 8/10

Healthcare 6/10

Resources 9/10

Misc 9/10

Events :
Sidebar – Room Menu

### Draw Rooms

* Select an overarching theme, which contains all rooms in one particular setting
* Choose a room to draw from the selected theme
* Configure the AI settings for the room you will draw
* Click anywhere on the map to select a tile to start drawing the room shape.
* Drag a rectangular room, add tiles with SHIFT-click, or remove tiles with CTRL-click
* Once you're happy with the room shape, click the confirm checkmark, or delete the drawn shape with the trashcan button.

### Select Rooms

* Select a room by clicking on it on the map while this is active.
* Toggle the AI on or off. This will be applied when refreshing or changing the selected room
* Edit the room shape: add or remove tiles from the room selected
* Refresh Room: regenerate the currently selected room in the selected theme
* Delete Room: remove the selected room entirely and revert the terrain underneath
* Room ceiling toggle: determine whether or not the sky will be visible or not in first person view
* Change Theme: Swap out the theme an room type for the selected room
Eitioist Federation of Proto

Formed on 10/16/4005 and dissolving on 9/27/4007, the Eitioist Federation of Proto controlled the majority of the galaxy of Proto before its unification with the Royal Republic Union forming the Confederal Union of Sovereign Eitiosocialist Republics as a founding member. During its last few months of existence, it Adopted Eitiosocialisim before being unified into the Confederal Union of Sovereign Eitiosocialist Republics.

## Formation

During the NATO Dissolution War, where the remnants of the Newton Alliance Treaty Organization defended and were defeated by the Royal Republic Union and the new Eitioist Economic Union, the nation states of Proto were fragmented and split between the EEU and the Communist NATO. As the EEU swept through, the Democratic People of the Federation and the Eitioist Derm Republic unified into the Provisional Eitioist State before annexing the Nation states south of it on 10/13/4005 before offically forming the EFU 3 days later on 10/16/4005.

## Federation of Sovereign Systems

the Federation of Sovereign Systems is the de facto predecessor state to the EFU, many in the fragmented Galaxy of Proto desired to reform this Nation, and with collaboration from the Royal Republic Union it was brought to life.
Map Tracing

You can now import your favorite maps to use as a tracing layer. Allowing for incredibly accurate recreations of existing maps

Dungeon Alchemist squares measure at 100x100 pixels. Use the steps below to determine your Dungeon Alchemist WxH Square count

1. Determine the pixel dimensions of your map (Right click on the image and select properties)
2. Round each dimension up to the nearest hundred.
3. Divide each rounded number by 100.
4. The result is your WxH square count.

**Example: A map measuring 5500x3860 pixels**

* Width: 5500 (no rounding needed) ÷ 100 = 55
* Height: 3860 rounds up to 3900 ÷ 100 = 39
* The Dungeon Alchemist square count is 55x39

#### **Opacity**

After importing a trace layer you can adjust its opacity by selecting the opacity icon located in the UI at the bottom of the trace image

**Note:**

If using Donjon Random Dungeon Generator maps, The WxH square count is now included in the File name and encounter description. When generating new maps match or double the WxH count to get precise tracing overlays.
Easter Eggs

Dungeon Alchemist is filled with hidden details, some generally known, others not yet discovered.

Here's a list of Easter Eggs that have been discovered:

* The Cash Register rings up "666" when activated.
* The Cannon can be shot when selected
* "Potato" and "Potatoh" are both listed as objects
* The Orchestrion has sheet music playing a latin version of "Star Wars Cantina"
* The Toy Doll opens it's eyes at intervals
* Sesu's Mask's eyes open at intervals
* The "Treasure Chest" has a "AI Killbots" logo on the spinning blade
* The clock is showing the real time
* Conduit can be turned up to 11
* The Elevator has a trap door & is made by Blacketooth Elevator and Traps
* Many objects in Dungeon Alchemist refer to the Stygian Dosser.
* The blue paint tube has a label referring to "Briganti" blue.
* The model stage has a "Sod Off" label stuck to the underside.
* Searching for "Freddie" will bring up the white Queen chess piece
* Engraving on the explosives label features both Karel Crombecq and Wim De Hert
* The Elisa Doll has a little hatch in the back, hiding a decrepit heart.
Sobre Dungeon Alchemist

Dungeon Alchemist es una herramienta de creación de mapas impulsada por una IA tanto para jugadores como para maestros de juego. Escoge un tema, comienza a dibujar y Dungeon Alchemist creara mapas de gran calidad que podrás imprimir, compartir, o usar en tu VTT favorita.

Comienzas escogiendo el tamaño de papel que prefieras, o un formato digital ilimitado. Después, escoges un tema para tu mapa y simplemente empiezas a dibujar. Dungeon Alchemist rellenara las casillas de forma acorde al tema seleccionado, usando un algoritmo impulsado por una IA para determinar el contenido, puertas, ventanas, iluminación, etc... Puedes dibujar habitaciones adyacentes o bien cambiar las generadas para que se acomoden a tus necesidades e ideas.

Una vez estés satisfecho con el resultado final, puedes exportar el mapa como una imagen para impresion o importarlo en tu VTT favorito. (Foundry, Roll20 y FantasyGround están perfectamente integrados y soportan los mapas de Dungeon Alchemist)

Dungeon Alchemist es propiedad de Briganti BV, y actualmente se encuentra en desarrollo.

### Pagina de Steam

Dungeon Alchemist puede adquirirse e instalarse a través de Steam. La valoración de Steam del 3 de Marzo del 2023 es muy positiva. Los mapas de la comunidad son compartidos a través de la "Steam Workhsop" y es posible que el contenido futuro sea también compartido a través de Steam.

//Lo de abajo falta por traducir//

### Reviews

*Main article:* Reviews

Dungeon Alchemist has been reviewed in many countries and different platforms. This article contains some of those reviews.

### Technical Specifications

*Main article:* Technical Specifications

Dungeon Alchemist will run on Windows, Mac and Linux. Specifications can be found here.

### Technical Support

If you run into trouble running Dungeon Alchemist, this page will list out a couple of fixes.

### VTT Support

*Main article:* VTT Support

Dungeon Alchemist has a seamless export and integrates with many different VTT's.

### Terms of Use

Dungeon Alchemist has rather lenient terms of use, and supports small creators wishing to benefit commercially from their map-making expertise, be it through streaming or the sale of physical products. Our exact terms of service can be found here.

### Credits

*Main page:* Credits

Dungeon Alchemist has been a labour of love for several years now, and was originally created by Wim De Hert and Karel Crombecq.

Credits to all contributors can be found here.

### Easter Eggs

Dungeon Alchemist is filled to the brim with Easter Eggs, most of which haven't been discovered as of yet. You may find the list of those that are found here.
Guía de Creación

PTV usa la creación de países y personajes personalizados, para así darle vida al mundo dentro del rol. Este es un paso necesario para empezar a rolear, ya que dictará muchas cosas de lo que suceden dentro y fuera de tu país.

Tanto naciones como personaje tienen "atributos" distintos; estos no solo te dan modificadores, si no que le permiten a los administradores gestionar todo lo que tu harías en caso de que no estés.

## Naciones

Aparte de su bandera, y nombre, cada nación tiene 3 atributos clave, estos son:

* Reconocimiento: Que tipo de reconocimiento y poder tiene tu país con respecto a otros, puede ser gran potencia, potencia secundaria, nación destacable, nación civilizada, nación no reconocida y nación no-civilizada. Esto se decide comparando tu país contra el resto del mundo.
* Tipo de Gobierno: Cual es el tipo de gobierno que rige tu nación. Desde monarquías a presidencias, de democracias a dictaduras. Esto es decidido por ti si creaste una nación, si elegiste una predeterminada tu nación ya tendrá una.
* Políticas: Las políticas de tu nación dictarán varias cosas, como las posibilidades y limitaciones de tu gobierno. Al igual que como actúa tu nación cuando tú no estás activo en caso de necesitarlo. Estas tú las eliges al inicio sin importar, **pero solo las podrás cambiar cuando cambia el gobernante.**

Mientras que las primeras 2 se explican solas, daremos las listas de la última.

### Políticas

 Prohibida

 Enfoque en Aliados

 Ley Marcial

 Dividir Enemigos y Atacar

 Mantenerse en Terrenos Ventajosos

 Atacar Navios

 Son iguales a nosotros

## Personajes

Los personajes solo tienen 1 tipo de atributo, pero estos pueden ser positivos y negativos, cada personaje empieza con 1 positivo y 1 negativo, y entre más experiencia gane, mas irá consiguiendo.
Sidebar – Floors Menu

## Floors

Floors are the tile-based assets to decorate the bottom of rooms in Dungeon Alchemist. They are different from the floor textures in caves and on terrain and apply only to rooms. Organic floors (such as moss and dirt) will blend into surrounding tiles.

### Using Floors

To put in a floor or change an existing one, select a floor category, select a thumb from the available floors, and then click and drag on an available place on the map. Floors will be changed dynamically on release. Note you can not put floors on terrain (yet). They have to be applied inside a room. You may change one floor tile, or all at once.

### Floor categories

#### Favourited Floors

Floors thumbs on which you activated the Heart icon will end up in this category

#### New Floors

Floors that came with the last update are shown here
Farlands Ocean

"The Edge of the world's end!"

The Farlands Ocean is a vast segment of water beyond the Far Lands. until the Azure Expedition, it was thought impossible to pass.

### Theories

The Farlands Ocean was a body of water of unimaginable scale, and such spawned many theories of what laid beyond.

The most prevalent theory was that it was just an infinite ocean- The Far Lands were already believed to be the world's edge, and an ocean that tapered off into infinity seemed to match that fairly well. the Azure Expedition was nearly called off due to concerns raised by this group.

Another famed theory was the existence of a mirrored far lands on the other side, coinciding with a mirrored overworld. This theory postulated that the world repeated infinitely, with the Farlands Ocean being a sort of glue that held each world together. Many within the Azure Expedition believed this Theory, hoping either to find a world where New Jersprucalem had already beat their enemies, or even one where Kratima had survived.

A third thought group, usually dismissed as mere hopes and wishes, was that the land beyond the Farlands Ocean contained the original Kratiman homeland, perhaps one that another group of Kratiman exiles had returned to in order to rebuild their society. This theory held weight in that Kratima had become mythologized as a sort of paradise, and so any idea that the civilization, or at least their homeland, may be alive somewhere was preferred by many. Technically, this theory however wishful has yet to be ruled out, as the Shroudlands- the territory found beyond the Farlands Ocean, remains mostly unexplored, however has been mostly abandoned either due to the Shroudland's discovery or dismissed by it's followers as a new form of denial or wishful thinking.
Captain Celsius (Universe D84)

Captain Celsius from Universe D84 was the leader of the World Watchers befor being replaced by his alternate Universe counterpart by Zachariah Snydare.

## History

Captain Celsius first appeared in Issue #1 "Origins" appearing on the scene after the demon threat had been defeated, taking the credit for the incident away from Gold Justice, Captain Whimsy, and Scatril. Soon after however they were confronted and swapped by Snydare turned into his minions.

## Powers & Abilities

Celsius can convert thermal energy removing all heat from something and turning it into either freezing temperatures or heat.

## Personality

Captain Celsius appeared to be very smug and self centerd.
Sureping

Sureping

### Description

Sureping, Royal Playful Teenieping of Consent, is very picky. She used to love to cause trouble and mischief with Fidgetping in Playful Paradise. They were best friends and Fidgetping wants her way back to Sureping. She occasionally visits the latter’s hideout but in one of the episodes, something mysterious happens… She’s a combination of Nonoping, Charmping and Trueping. Sureping also has a crush on Fidgetping, just not as big. The relationship is kinda like Sculptping and Heartsping, Sureping being the latter. Her prop is a voting box and her Tinkle Puff makes people change their minds because she probably doesn’t like the decisions.
Heartsping Has a Daughter?

## Plot

The 2 besties, Ligatoping and Clapping are always together. But this particular day, they were VERY bored. They thought Boredping must have sprinkled Tinkle Puff on them so they went through a portal to Harmomy Town, in front of Heartrose. Curious, they decided to venture inside and see what it was all about.

Inside, they met Romi and Sarah, who were working as caretakers of the building. The two besties hit it off with Romi and Sarah, and they all quickly became friends.

As they explored Heartrose, Romi showed Ligatoping and Clapping all of the different rooms and areas of the building. They were amazed by the beauty and grandeur of the place, and couldn't believe they had never seen it before.

It wasn't until later in the day that Ligatoping revealed a secret to Romi. She whispered to her that Heartsping, the beloved teacher of Teenieping School, was actually her mother. Romi was surprised but happy for her new friend, while Clapping, who had overheard, just nodded her head and grinned.

As they continued to hang out, Fidgetping and Dark Heartsping suddenly appeared, looking for trouble. Ligatoping didn't want to reveal her true identity as Heartsping's daughter, so she tried to act nonchalant and ignore them.

But as the situation escalated, Ligatoping and Clapping stepped in to help. Together, they were able to fend off Fidgetping and Dark Heartsping, using their quick reflexes and teamwork to outsmart the troublemakers.

After the commotion died down, Romi thanked Ligatoping and Clapping for their help. She knew she could count on them as her new friends, and she was grateful to have met them.

As they left Heartrose and headed back to their own world, Ligatoping and Clapping couldn't help but feel a sense of excitement and wonder. They had just made some incredible new friends, and they couldn't wait to see what other adventures awaited them in the future.
Wiki Path To Victory

**¡Bienvenidos a Wiki Path To Victory!**
Tu camino empieza aquí...

Path to Victory es una serie de roles con un enfoque en Rol de Naciones (Nation RP) creado por Heishi. Esta wiki se dedicará a archivar los eventos que ocurran en cada Serie de PTV, al igual que reunir todos los tutoriales y mecánicas para fácil acceso.

## Series

Series 0, Terra WarsSeries 1, Agalia Realms

*¿Necesitas ayuda para empezar tu historia?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Ligatoping

She is Heartspings adopted daughter. Her concept is consistency and her prop is a treble clef. Her concept is similar to Onlyping’s, their relationship is kinda like Simba and Scar. She normally stays in the Teenieping School in the Emotions kingdom because she’s very young. Ligatoping was found abandoned by Curieping in the Toy nation. Curieping was, well… curious. She left Ligatoping with Heartsping, when the latter took a vacay away from the main emotions kingdom, to take care of the child. But when Heartsping went back to Heartrose, she accidentally left Ligatoping behind, and from then on, she had a ‘dad’. Dadaping was staying at Heartspings place when she left and he heard Ligatoping shouting ‘Mom?! Where are you?’ Dadaping took care of her until she decided to go to Heartrose in ‘Heartsping has a Daughter?’ She gained depression with her ‘dad’ but other than that, she’s quite cheerful. Her tail is a bass clef and her Tinkle Puff make people repeat what they said over and over because she thinks it’s funny
Pat Benatar

Patrick Benatar is a core member of the team fighting alongside Scatchrel, and Captain Whimsy. He was the first to work for Nixon initially as a cab driver and drug dealer. Benatar is the current embodiment of the force of Rock and Roll.

## History

Patrick Benatar was left abandoned on the steps of the Church of the Holy Mutant as an infant. He quickly began to show promise as his powers developed and was enrolled in the school at a young age. The schools headmaster Alexander Cross noticed potential in the boy immediately noting that he had the potential to be an omega level mutant. Very quickly however Benatar began to go against the wishes of the church listening to heavy metal and becoming a slacker. Benatar eventually dropped out of school and became a drug dealer and cab driver working under Richard Nixon.

### Snydare Cut

Pat was introduced to the team in Issue #2 "Gorilla Warfare" as there driver. Nixon revealed to the group that Benatar was on the pay roll as a drug dealer spreading weed into latin communities. Benatar proved an asset as the group fought against the gorilla army.

Benetar's past became known to the group when he was forced to revisit the Church of the Holy Mutant for the banquet in Issue #3 "Banquet Blitz". Befor the banquet though Benatar bonded with Scatchrel inviting him into his apartment to shower and get dressed up. During the banquet after a portal to hell was summoned Benetar became friends with the demon Bell Boy, giving him a tape filled with songs by Dio. Bell Boy returned through the portal.

During the events of Issue #5 "That Girls Gonna Make me Fall" Benatar attempted to use heavy metal to sway Zachariah Snydare unsuccesfully.

The ending of Issue #6 "Major Melancholy in: The Long Hannukah" revealed that after the Snydare cut Benatar had been locked inside "The Block" a superhero alcatraz style prison with the team being tasked with rescuing him.

## Personality

Benatar is the ultimate slacker doing nothing but sit around in a small apartment listening to music and smoking weed. He is incredibly relaxed most of the time until he suddenly shoots up in excitement.
The .DAM File Format

Dungeon Alchemist saves maps in a proprietary file format, the *Dungeon Alchemist Map* file, .DAM for short. These map files are usually small in filesize, and can be exchanged over most channels and through the Steam Workshop. Our Discord has a channel dedicated to maps, too, and it's common courtesy to share .DAM files for the maps you created, so other players can enjoy them, too.

The .DAM files are a vital aspect of the .DAM challenge, where the best maps get highlighted.
Raskburg

Raskburg is an underground city located beneath Serkonos. The mysterious subterranean settlement defies expectations, such as the wide variety of races that occupy the city, to include orcs, who aren't even allowed to set foot on Foregrish soil in the first place.

The entire city is arranged as a single vertical tunnel capped at its peak by a bowl-like structure which other corners of the Serkonos sewer flow into. The tunnel itself has homes, shops, and other buildings carved into its sides, billowing out horizontally into the underground, with many stretching bridges connecting different ends of the citadel.

There are massive glyphs carved into the upper walls of the tunnel, noting direction in forms of a massive '*N*,' *W,' E*,' and *S*,' respectively. The city itself seems to be protected from magic intrusion by a massive object situated some levels down on a well-formed and sculptured bridge known as the Crucible of Magnux, which also provides artificial sunlight at a rotating schedule, shining extra brightly in a direction and slowly rotating in match with a 24-hour clock. Far below, there appears to be the trunk of a great tree that now grows into the stone supporting the Crucible's cradle.

The city of Raskburg seems to be unguarded, and there's even an unwritten challenge for anyone who enters to attempt to take the Crucible for themselves, as it clearly carries with it some awesome powers, however, there is at the same time an unwritten agreement between the denizens of the city to descend on those foolhardy or brazen enough to take the heart of this haven for their own purposes.
Ligatoping/sandbox

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Order of Nine

The Order of Nine is a small cabal seemingly composed exclusively of half-dragons dedicated to seeking and securing various Gems of Power, for reasons unknown. Lannora Bespir claimed that the organization's intention was to study the artifacts, discern their nature, and tap into their titanic latent potential.

### Notable Members

There are only a small number of known members of the Order of Nine.

* Lannora Bespir
* Jeuelyana Marskell
* An unknown red half-dragon
* Tyrion Yhorm
Encyclopedia Frassadica

The Encyclopedia Frassadica is an ongoing encyclopedia compiled to collect as much information as possible in the known universe.

### History

The first edition of the EF was published in 931, only 11 years after Southern Union became a united nation. The archive was penned (primarily) in Hubris by over 50 authors. The following editions were published in the years listed:

* Second Edition - 950
* Third Edition - 962
* Fourth Edition - 970
* Fifth Edition - 977
* Sixth Edition - 981
* Seventh Edition - 984
* Eight Edition - 990
* Ninth Edition - 993
* Tenth Edition - 995
* Eleventh Edition - 998
* Twelfth Edition - 1000
* Thirteenth Edition - 1004
* Fourteenth Edition - 1010
* Fifteenth Edition - 1012
* Sixteenth Edition - 1017
* Seventeenth Edition - 1020
* Eighteenth Edition - 1025
* Nineteenth Edition - 1029
* Twentieth Edition - 1034
* Twenty-First Edition - 1040
* Twenty-Second Edition - 1044
* Twenty-Third Edition - 1047
* Twenty-Fourth Edition - 1051

The list of authors continually expand with each edition. By the 24th edition of the Encyclopedia Frassadica, there are more than 1000 names directly credited with authorship, and over 100 pages dedicated to citations and supporting individuals following.

### Versions

Given the sheer size of the typical-issue copy of an EF, there are 'pocket-sized' versions that contain many condensed and omitted articles. While convenient, the normal-size encyclopedia remains the most popular among home bookshelves and travelers' bags alike.

To satisfy nations that have banned the "heretical" nature of some of the material covered in the various versions of the EF, there also exists the Abridged Versions of each edition that is typically published within the same year following a new publishing.

### Controversy

The EF continually receives criticism from the Church of the Eight for its numerous articles on what is widely considered heretical by the Church, as well as the uncensored reference to the name 'Asparan.' Despite the Church's attempts to limit, censor, and otherwise contest certain portions of the EF, it is published largely without consequence, following strong state protections on its publishment through Southern Union. However, the unabridged copies are banned in many countries that are large hosts of the Church, such as Wyrmscribe and Foregrim, and for such nations the 'Church-friendly' Abridged Version is sold.
Planes of Existence

Planes of existence are various spheres of reality that are loosely connected to one another via the Domains, structured "rings" in the grand ether of the universe that hold the various planes together.

A plane of existence can be varying sizes, according to the number of worlds it contains. Some larger planes encompass hundreds if not thousands of worlds, with most planes only hosting one or two worlds. Demiplanes, like those created from magic, are not considered planes of existence as they are largely temporary in design, float freely and disconnected from the Domains inhabiting only the Void. Demiplanes also typically hold only a small fragment that exists as hardly a world, artificial at best.
Fidgetping

Fidgetping is the main antagonist of Playful Catch! Teenieping.

## Personality

Fidgetping, as mentioned above, is the Teenieping of Stress and Anxiety and is enemies with Calmping. She’s a little bit like Quickping, Weeping, and Sighping as she can feel under pressure to do something and she also feels depressed from time to time. She has a BIG crush on Sureping, Teenieping of Consent, because she’s very charming and cute to Fidgetping. Her Tinkle Puff makes people stressed kinda like Quickping but less fast. Her prop is a dark blue handkerchief.
Jipperberry

Jipperberries are a kind of small green berry that can be assumed to grow on Frassada and/or Maelinn. They have an extremely sour taste that many find to be overwhelming. However, some species of birds lack the receptors to taste this sourness and eat them with no consequence. Erven the Defender typically kept a stash on him to share with the wildlife and his traveling companions.
Soporte VTT

## Soporte de VTT

Dungeon Alchemist puede exportarse perfectamente con los VTT mas populares. Dependiendo de las capacidades de dichos VTT, mas o menos características pueden ser incluidas. Las siguientes VTT son compatibles con todas, o la gran mayoría, de las características que puede proporcionar Dungeon Alchemist:

* Foundry VTT
* Roll20 (Aviso: Necesitas una suscripción a Roll20 pro para que funcione la iluminación dinamica)
* Fantasy Grounds Unity
* Cualquier VTT que soporte el formato de VTT universal

"Let's Role" también se encuentra en la lista, pero se encuentra en beta.
Act II

Act II was the second act of Final Days of the Fifth Age.

Act II began immediately following the party's meeting with 'Punished' Nero and Dromis Khar and has since covered their employment under the latter, the death of Mortimer at the hands of the party, the journey through the Mountains, and the party in Serkonos, to name a few major events.
Snow

The Snow Biome offers a stark yet beautiful landscape, a white expanse where tundras unfold and frozen rivers carve through the quiet. It features frozen lakes, ice floes, and resilient fauna, alongside towering ice formations. This biome encapsulates the serene, crystal-like beauty of icy frozen environments.
Gemsmith

A *Gemsmith* is an individual who possesses the knowledge, will, and ability to study, manipulate, and potentially even wield a Gem of Power for some purpose.

The process of becoming a *Gemsmith* is typically through a long series of self-taught lessons, and is typically impossible without a physical Gem present. Given that Gems of Power have nigh limitless reserves of pure magical energy stored within them, even veteran *Gemsmiths* typically only scratch the surface of what their Gem is capable of. Though the general knowledge of Gems of Power can be transferred from Gem to Gem, giving second-time (or greater) *Gemsmiths* a slightly easier time learning how to manipulate the new Gem, each one is very unique and typically requires an arduous degree of study to unearth any manipulation for. Furthermore, it appears that the particular individual working the Gem is an integral part, for it's very rare that two people find themselves with the same products of the same Gem, the abilities, powers, knowledge, and everything else within each Gem seemingly limited by an individual's personality, purpose, and perhaps most important, their imagination.

The following are a collection of known competent or suspected *Gemsmiths*:

* Mortimer
* Dromis Khar
* 'Punished' Nero
* All members of the Order of Nine (implied)
* Aspen (possibly)
* Godslayer Rohan (possibly)
The Void

The Void is the empty, indifferent blackness that swallows the very fiber of being and unbeing, the neutralizer, arbiter of before and after. Where there is no ethereal ichor in the forms of the Domains to populate presence, there is the Void.

The Void is all-encompassing, the Domains only occupying a tiny grain in an endless desert of otherwise. For all their horizontal expansion, even past the unknown Farworld's unknown and perhaps unending reaches, the Void is there paradoxically past its end, and at that, the Void is not just horizontal as the Domains are, but vertical as well, their shape condensed into a soberingly mere disk against all else.
Brian Benson

Brian Benson better known by his superhero alias "Captain Whimsy", is a 23 year old superhero in Subway City. Captain Whimsy is a prominent member on a team consisting of Pat Benetar, and Scatril. He is one in a line of Captain Whimsy's past down through the generations.

## Brian Benson "Captain Whimsy"

### Aliases

Captain WhimsyMajor MelancholyCaptain Flimsy

## History

Brian Benson while frolicking through a field of flowers was gifted his incredible powers by a mystical fairy godmother. Soon after he began seeing appiritions on his shoulder Alan Moore, and Taika Watiti. During the events of Issue #1: Origins Brian would meet his eventual teammate Scatril, and fellow hero Gold Justice. Together they would discover Zachariah Snydare unleashing demons through a portal. After learning of Snydares aspirations to create a new universe made to his prefrences they would witness the corruption of the World Watchers at the hands of Snydare. A chase ensued with the team succesfully stopping Mirror Image, Night Watcher, and Mistress Serious. Brian would stop Mistress Serious by charming her beginning a relationship. The team would then be recruited by World Watchers leader Richard Nixon.

Nixon would give the team a mission to track down each World Watcher and attempt to restore their minds. The team first tracked down Kernel Kong finding him at the Subway City Zoo where Mistress Serious would ask Brian to promise that he would get her back to her original universe. While fighting Kernel Kong Brian found a gibbon which obtained the spirit of Taika Watiti.

After learning of Night Watchers plan at that nights banquet Brian was sent to Art Spiegelmans tailor shop. While their he upgraded his jester outfit adding speakers, a life support system, and a home for Taika. While at the banquet Brian fought the Cross.

Near the beginning of Issue #4: Black Cats and Voodoo Dolls, Brian was knocked unconsciouse by the hero Testament. While unconsciouse his body was piloted ratatoillie style by Taika Watiti. Brian was later saved and revived by Mistress Serious who asked Brian to return back to her universe which Brian accepted. At the end of the session Brian caught Mistress Serious after just killing Nixon and working with Snydare mind controlled.

During the ensuing fight of Issue #5: The Paper Cut, Mistress Serious would not attack Brian as she still had feelings for him even while mind controlled. Brian would partially snap her out of the mind control but was not able to prevent the Snyder Cut.

After failing to prevent the Snydare Cut Brian was transformed into Major Melancholy a brooding nighttime vigilante. Brian met Jennifer Steels alternate universe daughter, Brenda Steel whom he trained as his sidekick Blue Foot. Brian after reverting back to Captain Whimsy met Sir Sillius, an old man who taught him about the goof force. The old man told Captain Whimsy that both of them represent the embodiment of the Goof Force an ancient power passed down through the generations.

## Powers and Abilities

Daytime:

Flight, Telekenesis, Laser

Nighttime:

Create and contorting resources
Asparan

> I believe if there's any chance to save our domains—our timelines—from eternal damnation, that it would be in you...
>
> -Asparan, speaking to the Sanguine Saviors

Asparan, otherwise known simply as the Old Man, was the Ninth Lord, the Lord of Balance. His death at the hands of his brother Asparag directly resulted in the Cataclysm and the birth of magic. During the Age of Growth, the remaining scrap of Asparan's soul that could still manifest on Vienrim appeared before members of the Sanguine Saviors on various occasions and guided them on the path to destroying the Eight. Asparan finally faded into nothingness on the 42nd of Wavering, 1051.
Crucible of Magnux

The Crucible of Magnux is a powerful and unique mythallar that can seemingly be transferred into different spheres, of which is usually an integral part of a mythallar, as much as the internal forces of magi inside.

The Crucible is capable of several incredibly powerful feats, as observed during its time in Raskburg, such as an almost complete block of communication ad teleportation in and out of the city through magic, as well as creating an artificial day and night cycle, and other implied protections that the city enjoyed.

Several groups and individuals, particularly Gemsmiths, have sought the Crucible, such as Dromis Khar for the purposes of fighting back the invasion of Sanguisica, and the Order of Nine, for an unspecified purpose.
Sanguisica

Sanguisica is a plane located somewhere within the Underworld that was at some point cut off from the Hells by its inhabitants, the primordial vampires, in rebellion from the Devil Lords of the Hells following their engineering of the vampires as a race in order to use them militarily. The plane has since been amassing strength and technology in their long years of isolation in preparation for an invasion of the Material Plane.
Dreggeth

> -

Dreggeth is a god of murder. Some of his female worshipers are known to have had children with him, which are called Children of Blood and are raised to be cult leaders within his worship. His symbol is a crooked "t" with three dots to the upper left of it. Theron's mother was known to be a member of the cult and gave him to Grayyad Cygnus to have a better life.
Cinderella - 5th Anniversary Wiki

**Welcome to the Cinderella - 5th Anniversary Wiki!**
We're a collaborative community website about Cinderella - 5th Anniversary that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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Objects Category – Abstract Objects

## Abstract Objects

###### Abstract Objects

Located in the Object menu. These objects can be freely customized by inserting user images.

###### Abstract Walls

Abstract walls allow for the uploading of user textures. This can be done by clicking the "edit image icon" in the object UI. That will prompt an upload field.

###### Abstract Templates

In order to properly utilize an abstract object you must first create a template. Templates utilize a method called Texture Wrapping to allow you to make simple custom textures and skins. Templates can be located by clicking the template icon located at the bottom of the Abstract Objects UI which redirects the official Dungeon Alchemist Website.
Gurdain

Large female dire worg.

Suppressed leader of the non organised worgs that are entirely subjugated by Goblins, that control their creation as they only posses the el chemical formula to create worgs from wolf pups.

Gurdain is cunning, strong and fierce.

She has lost one eye and has a profound hate for goblins and a dislike for any other sentient being that could subjugate the worg.

She first regains some agency as ??Grap-Tuc-El the Warge Master?? is defeated by Jim, causing a general uproar under the Worg ranks and killing a whole bunch of Goblins in the process. However, because the Golbins are the only ones that can create new worgs, she feels the need to ally with them once again to ensure their continued existence.

After being told by Jim were the Goblin warrens are, the secret breeding grounds of the Goblins. Gurdain gathers her forces and decimates the warrens completely, ensuring the complete extinction of the goblins in the long run.

Thankful in a way, she makes a truce with Jim to not attack Windfall or their allies. Although their is true tension between the 2 factions for a longer time.

Later she allies with Jim to raid a dungeon. Touching a dungeon core along with Neppa. Both worg gain the ability to breed, making them a truly independent species that can thrive.
Act I

Act I was the first and opening act of Final Days of the Fifth Age, and the served to act as the first structure of collaborative content for the campaign, coming after a set of individual prologues introduced to the various members of the original party.

Act I started the party's travel through western Southern Union up until the derailment event, through their journey to Dellamy Monastery, onto Tord and the death of Godrun, to Mormont's Watch and beneath through Sunless Run, into the Tourney of Granite, and back through Wyrmscribe, to Cast and up to Jylldrasil, ultimately, ending with the party meeting 'Punished' Nero and Dromis Khar.
Domains

## The Domains

A diagram depicting by apparent size, the various Domains

The Domains are the overarching conglomerates of various planes of existence that stand briskly collected against the Void that gravitate together and collect based on some type of cosmic order or subconscious calendar.

There are seven Domains. From outward to inward they are:

* The Farworld, the largest, seemingly unending Domain, from which there are no recorded individuals to have reached and/or returned from.
* The Outerworld, the largest Domain that has received verifiable visits, albeit not many. The Outerworld is filled with many exotic and esoteric planes that seem to oftentimes defy the conventions of reality that have come to be accepted within the inner Domains.
* The Overworld, rich in life and and largely untouched. It's believed that the gods were the original intelligent beings to settle and urbanize the planes of the Overworld after fleeing Aethel.
* The Midworld, the largest widely-inhabited Domain, the Midworld is teeming with all manner of planes and worlds in truly endless numbers, and constantly growing in size. The Material Plane is located in the Midworld.
* The Underworld, a comparatively smaller Domain filled with hardy and harsh worlds, many of which are seen as punishments or places of scorn by those living in the Midworld.
* The Abysses, a Domain of two titanic planes, the Black Abyss, and the Red Abyss. The Abysses are nigh impassable, and few who dare venture through do not measurably return.
* Axis, a Domain that seems to lock within it the host of the mysteries of the universe. It is largely unknown what lies in Axis, only that something very big is there.
* The Deep, a Domain theorized to exist beyond Axis, the Deep represents the end point of everything, where the Domains begin to gently bleed off into the Void, an ulcer in reality. It is unknown what sorts of planes exist in the Deep, as with Axis, and what they are like, if they even exist.

The flow of time moves at different rates depending on how further out the subject is. Time in the Deep moves comparatively slower than it does on Vienrim, a world in the Midworld, where, conversely time in the Farworld moves blisteringly quickly compared to the flow one would experience on Vienrim.
Final Days of the Fifth Age

> Final Days is more than a campaign, it's a chronicle, an odyssey, an epic.
>
> - Gage McMillin-Baur speaking of the campaign

Final Days of the Fifth Age is an ongoing campaign played through Dungeons and Dragons 5th Edition. The campaign is currently in its third act and has been running overall since September 18th, 2020.
Steam Workshop

The Steam workshop is a tool for discovering community-made maps and 3D assets. It can be accessed through the top menu bar or directly through the Steam browser. You may upload your own maps and objects to the workshop, or download user-made maps and objects that appeal to you.

Over time, Dungeon Alchemist plans to build on the Steam Workshop options and features.

There are currently a repository of over 6,800+ free user created maps located on Steam Workshop

### Asset Import

You can now import your own 3D assets with the Asset Importer and then upload them to the Steam Workshop to share them with other people, who can then use them in their maps.

There are currently a repository of over 1,850+ free user shared assets on Steam Workshop
Worlds

Worlds, sometimes called 'planets' (though this is not always an accurate word to describe what they are) are the tiny molds of physical reality that manifest as {typically} globe-shaped objects of varying size, structure, function, and nature. No two worlds are the same, and few two are alike in the first place. Worlds typically follow basic "rules" of their particular plane or Domain, for example, the Hells are a collection of the four planes that inhabit the Domain of the Underworld, and each of them carry a particular theme of struggle, adversity, and danger, though they each manifest these traits in different ways.

Some worlds, like the aforementioned Hells are created artificially, and gravitate into their respective Domains after their birth, while others are born and die following some natural order unique to their situation.
First Person View

First Person View is a Dungeon Alchemist View Mode that allows you to experience your maps through your player character's eyes. It can be accessed through placing a token on the map, and clicking the *Eye Icon.*

### Moving Around in First Person View

Movement in First Person View is done through the arrow keys. You can jump by hitting Space Bar. It's possible to enter most bodies of water in First Person View. Climbing stairs is done by simply moving on them. Some objects, such as doors and lights, allow interaction in First Person View. You can click on the respective icons when they come into view.

You may always exit **First Person View** by hitting Escape. Note your token will have moved on the map if you move in this mode. Scaling the tokens will alter the level of the camera in this mode. Smaller characters will view the world closer to the ground.