About the World

**Welcome to the World of Malara.**

This world was created by me, Finx, for the sole purpose of creating a D&D experience that differs from the mainstream campaigns. The concept of this campaign is to start the players off in a barebones state, they bring forward characters to the DM and allow the DM to create a story and world that their characters can explore and be apart of.

**Starting Out**

Player Characters starting out will be in a sort of barebones form, the players of the campaign must produce a character sheet to the DM with a rough backstory of their character. This will include their race, age, alignment, personality traits, ideals, bonds, flaws and generic information on the characters looks. The player characters class and background will be blank, this is due to how the characters will find themselves and let the way the players play and the rolls of the dice decide their fate. All players will start out with stats at 10 across the board, so there will no modifiers for their initial rolls.

So your asking why not include class, background or even weapons? This is due to how the world starts out, the concept is for all the player characters to be at a starting state. Meaning they don't come into the world with really good rolls and an already planned out character that they have expectations of becoming overpowered and strong by the end of the campaign. I don't like that, I want players to come into my world and find themselves. Allowing the characters they made to grow and them to grow into those characters. This to me allows DM's to have more control over the world and the players for the initial sessions of the campaign. It ultimately gives the players a character that has a unique story that is born into that world and has their story based around that custom world rather than the core D&D lore.

So how do the players get their class and background? When player characters are first introduced into the world, they are on their own. They are placed in a scenario that is based on their backstory, within this scenario several things can happen depending on the DM's story. The players must provide the DM beforehand what are their top 3 classes for their character, the DM will then base the scenario on those class choices. Allowing the player to make decisions for their character that may allow them to become that class. Further information on that system for deciding the class will be added in the future. For example I have a blue goblin in the main party, they want to be either a Beast Master/Rogue/Ranger. My idea for them is to start them in a the goblin village, from what I heard from their personality their character would not care much about the village. So a scenario here could be the village getting attacked by a different race, then the character has a choice of what to do. They can either stealth their way through the scenario and escape or even save their village. If they do so with successful sneak attacks and stealth rolls, then they are likely to become a rogue, as they have found a natural pull towards that class. However if they fail those rolls they may not make it as a rogue, however there would be other things in place that they character could take advantage of. Such as some caged beast, like a wolf being nearby that the player character could release and try to convince to fight with him. Making that wolf his beast, therefor becoming a Beast Master. Finally the player character could just ignore all of that, grab a bow from somewhere and start ranged combat, becoming a ranger. Ultimately there is the possibility that the player character ignores everything the DM sets out for them and goes to try and make decisions on their own. This can be unexpected and fun, where the player character can make choices and rolls that lead them down a path of another class they didn't even think about. This would be up to the DM's digression, they would decide on which class the player character fits into based on their actions and rolls.

Once the player characters scenario comes to an end and the DM has decided their class, there will be a month time skip from the scenario to the next time we meet the player character. Allowing them to have a time within their class to learn its starting feats and abilities, we can assume they have practised in that time and become proficient in the things their class dictate.