Class II Reactor System

The Class II Reactor System refers to the support systems surrounding the Class II Reactor-the second type of reactor encountered in-game. These associated systems complexify the salvage process of the reactor. They consist of the coolant system and fuel system, respectively.

### Coolant System

The coolant system of the Class II reactor mainly consists of an Environmental Control Unit (ECU) and blue coolant piping with blue lighting which connects it to the reactor. The ECU itself contains 3 coolant canisters, whose removal will disable the coolant system. Indications of a disabled coolant system include a dark screen on the ECU and a ‘dark’ pipe (an active pipe has blue lighting that will glow to indicate coolant is flowing through it).

### Fuel System

The fuel system consists of black piping with purple lighting, which connects the reactor to the vessel’s thruster(s) and supplies Bohrium fuel to them. It can be disabled by pulling the thruster ejection switch for all thrusters connected to the system. A disabled fuel system can be identified by the lack of purple lighting, which is only active if fuel is flowing through the pipes.

### Reactor

The Class II Reactor itself is surrounded by a pair of Class II Reactor Plates and 8 Aluminium panels. At 3,000,000 credits a unit, is currently the most valuable object in game.

### Dismantling the Class II Reactor System

Safely dismantling the reactor system is fairly important due to the value of the components involved. While the reactor can simply be pulled from its housing using the grapple, it is heavily suggested to disable the coolant and fuel systems beforehand to increase reactor stability and salvageability of the rest of the system. The Class II Reactor starts off with 5 points of ‘stability’ (~50 seconds before meltdown), though it is highly unstable in this state-lightning will commonly arc from it, shattering and destroy any object it touches (and potentially damaging the reactor itself if the arc hits anything explosive or electrical). Besides this, the coolant and fuel pipes will also explode, making destruction of nearby objects and the thruster(s) extremely likely. Disabling the fuel and coolant system will greatly increase reactor stability, with each adding another 5 points, allowing up to 15 points of stability (150 seconds before meltdown) to be obtained. Once both are disabled, however, the meltdown process starts automatically regardless of wether the reactor has been removed from its casing. In this state, the reactor will not arc until until well into its meltdown, and the pipes will not burst once the reactor is removed.

Do note that the order in which the coolant and fuel systems are disabled does not matter. For mentally flexible cutters, the chief deciding factor on which system to disable first simple depends on their needs and the vulnerability of the pipes-for example, it may be more beneficial to first disable the coolant system onboard Heavy Cargo Geckos due to the length of the coolant line and its proximity to cut points, while disabling the fuel system may be of high priority on Stargazer Geckos for the same reasons.

Alternatively, the entire reactor assembly may just be pushed into the barge with minimal loss of salvage value if the shipbreaker is short on time.

### Example

https://www.youtube.com/watch?v=TL1X2z3fK4k