The Perforators

The Perforators

* (25-30 / **30-40**)100%
* (10-15 / **15-20**)100%
* (10-15)100%
* (10-15 / **15-20**)100%
* (10-20 / **25-30**)100%
* At least one of the following 7 items will always drop:
* 25% / **33.33%**
* 25% / **33.33%**
* 25% / **33.33%**
* 25% / **33.33%**
* 25% / **33.33%**
* 25% / **33.33%**
* (30-50 / **50-75**)25% / **33.33%**
* 25% / **33.33%**
* 100%
* (5-15)100%
* 10%
* 14.29%
* 10%
* 1%
* 100%
* **100%**
* **100%** / **100%**

File:Perforator Trophy.png *"An abomination of comingled flesh ... infested primarily by blood-slurping worms."* File:Perforator Trophy.png

**The Perforators** are a group of Pre-Hardmode bosses fought in The Crimson. They consist of 3 worms with varying appearances, sizes, and behaviors, and a crimson, fleshy hive.

They are the Crimson counterpart to The Hive Mind.

## Spawn

The Perforators do not spawn on their own. The player can summon them manually with Bloody Worm Food or by killing a Perforator Cyst while in The Crimson. When spawning, the Perforator Hive will deal no contact damage for the first 3 seconds of its life to prevent cheap hits.

## Bosses

The Perforator Hive

SoundsHurtFile:NPC Hit 13.wav
KilledFile:NPC Killed 19.wav
Blood Geyser and Ichor ShotFile:NPC Hit 20.wav
Ichor BlobFile:NPC Killed 23.wav
Perforator Hive map.png***Map Icon***The PerforatorSmall

SoundsHurtFile:NPC Hit 1.wav
KilledFile:NPC Killed 1.wav
DiggingFile:Roar 1.wav
Small Perforator map.png***Map Icon***The PerforatorMedium

SoundsHurtFile:NPC Hit 1.wav
KilledFile:NPC Killed 1.wav
DiggingFile:Roar 1.wav
Medium Perforator map.png***Map Icon***The PerforatorLarge

SoundsHurtFile:NPC Hit 1.wav
KilledFile:NPC Killed 1.wav
DiggingFile:Roar 1.wav
Large Perforator map.png***Map Icon***
## Behavior

The Perforator Hive will hover above the player and shoot falling projectiles, accelerating towards the player to attempt to actively stay above them at all times. As it loses health, it will spawn Perforator worms with different sizes, stats, and appearances. All three worms can exist at a time, and the Perforator Hive will gain 30% damage reduction as long as at least one worm is alive.

The Perforators all behave like typical worms, burrowing through blocks and charging at the player. However, if their heads are too far away from the player (18.75 / **15** / **12.5** / **10** tiles), they gain the ability to fly in order to return to the fight or reach an elevated platform more easily. Each worm has a trait that differentiates one from another, from increased speed to the ability to lunge itself above the player.

The Perforator Hive enrages outside the Crimson biome and on the Surface, increasing their maximum movement speed.

### The Perforator Hive

* Fires an arcing spread of 10 / **12** / **14** / **16** or every 1.25-15 seconds, which inflict the Burning Blood and Ichor debuffs respectively. The type of projectile chosen is random.
	+ These projectiles arc slightly upward, which then spread out and fall down to cover a large area. They can only pass through tiles within the first two seconds of being fired.
	+ The fire rate is lower for every worm alive. Each worm equally reduces the fire rate by the same factor.
* When below 70% health, every 10 seconds it positions itself above the player. After 5 seconds of positioning, it drops a spread of 3 / **6** downwards, which on surfaces and become stationary hazards for up to 15 seconds.
	+ The Perforator Hive cannot perform this attack if one of the worms is currently alive.

### The Small Perforator

* Spawns when the Perforator Hive reaches 75% health.
* This small worm is much faster than the other two.
* This worm has 6 / **8** / **9** / **10** segments in total.

### The Medium Perforator

* Spawns when the Perforator Hive reaches 50% health.
* Similar to the Eater of Worlds, each segment has an individual health pool and it can split up into smaller worms when a body segment is killed.
* This worm has 12 / **14** / **15** / **16** segments in total.

### The Large Perforator

* Spawns when the Perforator Hive reaches 25% health.
* Similarly to the Desert Scourge, upon reaching 50% / **75%** / **100%** health, The Large Perforator will occasionally burrow underground then rapidly lunge at the player before burrowing again from a height 37.5 tiles above the player.
	+ This attack occurs every 4.5 / **3.5** seconds. After performing the attack, this timer resets on the apex of its lunge.
	+ If the attack takes longer than 10 seconds, it will automatically reset to its default behavior.
* This worm has 16 / **22** / **25** / **28** segments in total.

### In Expert Mode

* All Perforators can be enraged similarly to the hive, increasing their acceleration and speed. The enrage is linearly more effective the lower their health, up to doubled base movement.
* All Perforators gain 2, 4, or 6 segments from smallest to largest and a size increase of 10%.
* The Perforator Hive shoots 12 projectiles per volley instead of 10, and 6 Ichor Blobs instead of 3.

### In Revengeance Mode

* All Perforators gain 1, 2, or 3 segments from smallest to largest and a size increase of 5%.
* The Perforator Hive shoots 14 projectiles per volley instead of 12.
* The Perforator Hive attempts to ram the player.
	+ If there is only one Perforator alive, it will not ram the player but instead gain slightly increased acceleration and maximum speed.
	+ It there are multiple Perforators alive, it will accelerate faster but lower its maximum speed.

### In Death Mode

* All Perforators gain 1, 2, or 3 segments from smallest to largest and a size increase of 10%.
* All Perforators' enrages are more effective.
* The Perforator Hive shoots 16 projectiles per volley instead of 14.
* The Perforator Hive accelerates faster but has a lower maximum speed.

### On the For the worthy seed

* Perforators are now summoned when The Perforator Hive reaches 85%, 60%, and 45% health.
* The Perforator Hive shoots double the amount of projectiles.

### During the Boss Rush

* The Perforator Hive does not enrage outside of their biomes.
* The Perforators and their hive gain significantly higher acceleration.

## Aftermath

* The status message "The ground is glittering with cyan light" displays, indicating that Aerialite Ore generated in the world.
* Aero Slimes begin spawning in the Cavern layer.
* Sky Crates will contain Aerialite Ores and Aerialite Bars.

## Resistances

* All Perforator segments take reduced damage from most non-minion piercing projectiles. Each hit decreases the damage of the next hit by 12%, until the eighth hit onwards which deal 20% of original damage.
* All Perforator segments take 20% damage from grenade-type projectiles. A list of affected projectiles is below.

* All segments also take 50% damage from true melee hits.

## Tips

*For elaborate strategies on defeating the Perforators, including Weapon and Arena recommendations, see Guide:The Perforators strategies.*
* Building a few layers of platforms within The Crimson will make avoiding the Perforators much easier.
	+ The Perforators have extremely high speed when tunneling horizontally, and can tunnel through platforms if they reach them. Keeping platforms around 15 blocks above the ground and each other can help prevent this.
* When a Perforator worm is spawned, the player should target it until it's dead while avoiding damaging the Hive, this will make sure the player isn't overwhelmed by multiple worms at once.
	+ The worms will drop hearts on death, the player should remember where they killed the worms so they can use these hearts later unless they are hurt enough to warrant their immediate use.
* The Perforator Hive will consistently float above the player, so weapons with projectiles are recommended as getting close is extremely difficult without high jump speed and vertical movement accessories.
* The player can fight The Perforators at the start of the game, though it is not recommended to fight these bosses until the Brain of Cthulhu is defeated, as the multi-boss fight and high damage can easily overwhelm an unprepared player.
* During Hardmode, The Perforators can be fought to get an effective amount of Ichor. This is a highly effective way to get Ichor in a Corruption world, as The Perforators can be fought on a Crimson island.

## Trivia

* The Perforators' theme is **Blood Coagulant**, which was composed by the artists DM DOKURO and SixteenInMono.
	+ If the Calamity Music add-on mod is disabled, **Boss 2** will play instead.
* Perforation is the process of making holes in something.
* The Perforators could be considered the Crimson's version of the Eater of Worlds, while The Hive Mind could be considered the Corruption's version of the Brain of Cthulhu.
* Although difficult, it is possible to kill the Perforator Hive without defeating all or even any of the worms. If this happens, the worms will burrow away and despawn, and the Hive will still drop its loot as normal.
* The Perforators can be fought before any boss is defeated, as Perforator Cysts can spawn in The Crimson at any point of the game.
* In older versions of the mod, the Perforator Hive did not exist, and instead the three Perforator worms would spawn and attack at once.
* Previously, when any worm was killed, several smaller worms known as Perforator Mini would spawn.
* If the Boss Checklist Mod is installed, their unique despawn message will be "The parasitic hive began searching for a new host."

###

## History

	+ Nerfed Boss Rush base health from 2,700,000 / **4,320,000** to 270,000 / **432,000**.
	+ The Perforator Hive now occasionally charges up and launches several Ichor blobs towards the player when below 70% health. Ichor blobs will linger on tiles for 10 seconds. This attack can not be performed if any Perforator worms are alive.
	+ All projectiles spawned by the Perforator Hive can now pass through tiles so long as they are above the player.
	+ The Perforator Hive will now deal no contact damage for the first 3 seconds after spawning in.
	+ The Perforator Worm AI now uses custom AI instead of Worm AI.
	+ The Perforator worms no longer drop Hearts in Revengeance or Malice Mode.
	+ The Perforator Hive now inflicts Burning Blood for 3 seconds.
	+ The Perforator Worms can no longer inflict Bleeding.
	+ Increased Blood Sample drop amount in Normal Mode from 7-14 to 25-30.
	+ Ichor drops are now compacted into stacks of 2.
* **1.4.5.004**:
	+ The Perforator Hive now fires its projectiles less often while a Perforator worm is alive.
	+ Now enrage outside of the Crimson.
	+ Now less aggressive in the Underground Crimson.
	+ The Perforator worms now move slower but gain speed as their health decreases.
	+ Nerfed the medium Perforator worm's total health from 2000 / **3906** / **4912** / **5526** to 1600 / **3122** / **4016** / **4518**. Nerfed individual segment health from 200 / **279** / **307** to 160 / **223** / **251**.
	+ The large Perforator worm will now lunge at the player less often in all world difficulties.
* **1.4.5.003**:
	+ The Perforator Hive's projectiles now rain in a consistent spread instead of at random.
	+ All Perforator Worms no longer fire Blood clots, and all Perforator Worms now have increased size and body segments based on world difficulty.
		- Significantly reduced the speed of the Small Perforator Worm in all difficulties, buffed health from 1250 / **1749** / **2099** to 1250 / **2125** / **2550**
		- Medium Perforator Worm can now split similarly to Eater of Worlds, changed health from 2000 / **2799** / **3079** total to 200 / **279** / **307** per segment.
		- Large Perforator Worm can now burrow and lunge towards the player, buffed health from 2500 / **3499** / **3779** to 2500 / **5000** / **5400**.
	+ Buffed Perforator Hive contact damage from 30 / **48** / **60** / **69** to 30 / **54** / **63** / **72**.
	+ Buffed Small Perforator Worm Head contact damage from 30 / **60** / **72** / **79** to 30 / **60** / **72** / **80**.
	+ Buffed Small Perforator Worm Body contact damage from 18 / **28** / **32** to 18 / **36** / **42** / **46**.
	+ Buffed Small Perforator Worm Tail contact damage from 10 / **16** / **18** to 10 / **20** / **26** / **30**.
	+ Buffed Medium Perforator Worm Head contact damage from 35 / **70** / **84** / **92** to 35 / **70** / **84** / **92**.
	+ Buffed Medium Perforator Worm Body contact damage from 21 / **33** / **37** to 21 / **42** / **50** / **54**.
	+ Buffed Medium Perforator Worm Tail contact damage from 14 / **22** / **25** to 14 / **28** / **34** / **38**.
	+ Buffed Large Perforator Worm Head contact damage from 45 / **90** / **108** / **118** to 45 / **90** / **108** / **118**.
	+ Buffed Large Perforator Worm Body contact damage from 24 / **38** / **43** to 24 / **48** / **54** / **60**.
	+ Buffed Large Perforator Worm Tail contact damage from 18 / **28** / **32** to 18 / **36** / **42** / **46**.
* **1.4.3.002**:
	+ Each worm now has a separate health bar from the hive.
	+ Now immune to Glacial State, Temporal Sadness, Time Distortion, Tesla Freeze, Eutrophication, Pearl Aura, Webbed, and Slow.
	+ Fixed some velocity issues on the Revengeance Mode Perforator Hive.
* **1.4.3.001**:
	+ Nerfed The Perforator Hive's contact damage from 30 / **48** to 30 / **48** / **60** / **67**.
	+ Nerfed Large Perforator's head contact damage from 45 to 45 / **90** / **108** / **118**.
	+ Nerfed Large Perforator's body contact damage from 24 / **38** / **43** to 24 / **38**.
	+ Nerfed Large Perforator's tail contact damage from 18 / **28** / **32** to 18 / **28**.
	+ Nerfed Medium Perforator's head contact damage from 35 to 35 / **70** / **84** / **92**.
	+ Nerfed Medium Perforator's body contact damage from 21 / **33** / **37** to 21 / **33**.
	+ Nerfed Medium Perforator's tail contact damage from 14 / **22** / **25** to 14 / **22**.
	+ Nerfed Small Perforator's head contact damage from 30 to 30 / **60** / **72** / **79**.
	+ Nerfed Small Perforator's body contact damage from 18 / **28** / **32** to 18 / **28**.
	+ Nerfed Small Perforator's tail contact damage from 10 / **16** / **18** to 10 / **16**.
	+ Nerfed blood geyser and ichor shot damage from 36 / **56** to 36 / **56** / **70** / **78**.
	+ The Perforator Hive now has a greater acceleration but lower maximum speed.
		- In Revengeance Mode, The Perforator Hive has an even greater acceleration but even lower maximum speed as The Perforators are spawned, which is even more effective while any is alive.
	+ All Perforators are now immune to Webbed.
	+ Death Mode now causes all Perforators to move at highest speed immediately, instead of gradually speeding up as health lowers.
	+ Decreased projectile firing rate in Death Mode.
* **1.4.2.106**:
	+ Nerfed the Hive's contact damage from 35 / **56** to 30 / **48**, and buffed its defense from 0 to 4.
	+ Small Perforator stat changes:
		- Nerfed head's damage from **69** to **60**.
		- Nerfed body's contact damage from 20 / **28** to 18 / **28**, and its defense from 8 to 4.
		- Buffed tail's contact damage from **14** to **16**, and nerfed its defense from 18 to 8.
		- Buffed blood clot damage from 22 / **36** to 30 / **48**.
	+ Medium Perforator stat changes:
		- Nerfed head's damage from **80** to **70**, and buffed its defense from 0 to 2.
		- Nerfed body's contact damage from 25 / **35** to 21 / **33**, and its defense from 10 to 6.
		- Changed tail's damage from 15 / **21** to 14 / **22** and nerfed its defense from 22 to 10.
		- Buffed blood clot damage from 22 / **36** to 30 / **48**.
	+ Large Perforator stat changes:
		- Changed head's damage from 40 / **92** to 45 / **90**, and buffed its defense from 0 to 4.
		- Nerfed body's contact damage from 30 / **42** to 24 / **38**, and its defense from 12 to 8.
		- Nerfed tail's damage from 20 to 18, and its defense from 25 to 12.
		- Buffed blood clot damage from 22 / **36** to 30 / **48**.
* **1.4.2.105**:
	+ Increased the Perforator Hive's speed.
	+ Blood Geyser projectiles can now pass through tiles after 3 seconds have passed, and no longer pass through tiles at all times in Death Mode.
	+ Ichor Shot projectiles now pass through tiles after 3 seconds have passed.
* **1.4.2.102**: Decreased the size of The Perforator Hive's burst dusts.
* **1.4.2.101**:
	+ Buffed The Perforator Hive's health from 2500 / **4000** / **5750** / **8049** to 3750 / **6000** / **8640** / **12,160**, and Boss Rush health from 1,800,000 / **2,880,000** / **3,200,000** to 2,700,000 / **4,320,000** / **4,800,000**.
	+ Nerfed the small Perforator's health from 2000 / **2800** to 1250 / **1750**, and Boss Rush health from 600,000 / **840,000** / **1,120,000** to 500,000 / **700,000** / **840,000**.
	+ Nerfed the medium Perforator's health from 3000 / **4200** to 2000 / **2800**, and Boss Rush health from 900,000 / **1,260,000** / **1,540,000** to 700,000 / **980,000** / **1,260,000**.
	+ Nerfed the large Perforator's health from 3500 / **4900** to 2500 / **3500**, and Boss Rush health from 1,200,000 / **1,680,000** / **2,100,000** to 800,000 / **1,120,000** / **1,400,000**.
* **1.4.2.001**:
	+ Nerfed the hive's Boss Rush health from 3,500,000 / **5,600,000** / **6,400,000** to 1,800,000 / **2,880,000** / **3,200,000**.
	+ All three Perforators' body and tail segments can no longer be lifestealed off of.
	+ The hive is now immune to Glacial State and Temporal Sadness.
* **1.4.1.003**:
	+ Increased The Perforator Hive minimum coin drop amount from 5 File:Gold Coin.png to 6 File:Gold Coin.png.
	+ Increased the distance that The Perforator Hive hovers above the player.
* **1.4.1.001**:
	+ Buffed The Perforator Hive's Boss Rush health from 2,400,000 / **3,840,000** / **4,800,000** to 3,500,000 / **5,600,000** / **6,400,000**.
	+ Buffed Boss Rush damage modifier from 4.75x to 5x.
	+ The Perforator Hive's Blood Geysers and the Perforators' Blood Clots now inflict Burning Blood for 2 seconds instead of 3.33.
	+ The Perforator Hive's Ichor Shots now inflict Ichor for 3 seconds instead of 3.33.
	+ The Perforators' heads and tails now inflict Bleeding in all difficulty modes instead of just Expert Mode and higher.
	+ Increased Burning Blood duration from the small Perforator's head from 2 seconds to 3.
	+ Increased Burning Blood duration from the medium Perforator's head from 3.33 seconds to 4.
	+ Increased Burning Blood duration from the large Perforator's head from 4 seconds to 5.
	+ Decreased Horror duration from all three Perforators' heads from 5 seconds to 3.
	+ The Perforators' body segments can now inflict Burning Blood and Bleeding.
	+ The Perforators' tails can now inflict Burning Blood.
* **1.4.0.001**:
	+ Now have gores.
	+ Lowered fire rate of the worm's projectiles.
	+ Resprited Medium Perforator's Tail and Perforator Hive's Blood Geyser and Ichor Shots.
* **1.3.4.101**:
	+ Buffed The Perforator Hive health from 2500 / **4000** / **5000** / **7000** to 2500 / **4000** / **5750** / **8049**.
	+ The Perforator Hive no longer has 15% DR.
	+ The Perforator Hive now drops 10-21 Ichor in Hardmode in Normal Mode.
* **1.3.4.001**:
	+ Nerfed The Perforator Hive's health from 2800 / **4480** / **6400** / **15,200** to 2500 / **4000** / **5000** / **7000**.
	+ Nerfed the small Perforator's health from 2500 / **3500** to 2000 / **2800**.
	+ Nerfed the medium Perforator's health from 3500 / **4900** to 3000 / **4200**.
	+ Nerfed the large Perforator's health from 4500 / **6300** to 3500 / **4900**.
	+ The Perforator Hive now only becomes invincible when the large Perforator is alive.
	+ The Perforator Hive now plays a sound and creates a small, harmless dust burst whenever it shoots a volley of projectiles.
	+ Slightly increased the speed of all three Perforators.
	+ The Perforator Hive now drops **15-31** Ichor in Hardmode in Expert Mode.
* **1.3.3.001**:
	+ Decreased small Perforator's segment count from 12 to 8.
	+ Decreased medium Perforator's segment count from 22 / **8** to 12 / **7**.
	+ Decreased large Perforator's segment count from 32 / **12** to 17 / **9**.
	+ The Perforator Hive now has a 50% chance to shoot a volley of ichor shots instead of blood geysers.
	+ Tweaked movement of all three Perforators.
	+ Resprited Boss, Treasure Bag and map icon.
* **1.3.2.001**:
	+ Nerfed blood geyser damage from 44 / **60** / **63** / **90** to 32 / **48** / **50** / **72**.
	+ The small worm can now fire blood geyser projectiles.
* **1.3.1.001**: Fixed bug where the Perforator worms wouldn't spawn above a certain height during the Perforator fight.
* **1.3.0.001**:
	+ Perforator Hive is no longer immune to Frostburn, Cursed Inferno, On Fire!, Poisoned, Brimstone Flames, Holy Flames, Plague, Glacial State, and Temporal Sadness.
	+ Adjusted the Y velocity of the Perforator Hive's Blood Geyser projectiles.
	+ Blood clot projectiles no longer create dust when destroyed.
* **1.2.4.201**: The individual Perforators no longer count as bosses, only the Hive does now.
* **1.2.4.101**:
	+ Buffed the Hive's health in Death Mode from **10,400** to **15,200**.
	+ The small Perforator now loses 7 segments in Death Mode.
	+ The medium Perforator now loses 14 segments in Death Mode.
	+ The large Perforator now loses 20 segments in Death Mode.
	+ Now uses Blood Coagulant as its theme.
* **1.2.4.002**:
	+ Increased the max time it takes for the Perforator Hive to shoot volleys of projectiles.
	+ Buffed blood geyser damage from 30 / **48** / **50** / **67** to 44 / **60** / **63** / **84**.
	+ Worms now strictly spawn at every 30% of the Hive's health lost.
	+ Worms no longer spawn directly from the Hive, and now spawn offscreen.
	+ Worms' distance before flying decreased.
	+ Fixed a bug where Perforator worms would sometimes attach heads to each other.
* **1.2.3.005**: The Perforator Hive now rapidly shoots blood geysers in Death Mode that go through tiles.
* **1.2.3.002**:
	+ The Perforator Hive now gets **10,400** health in Death Mode.
	+ The Perforator Hive's blood geysers no longer collide with tiles in Death Mode.
* **1.2.1.001**: Fixed The Perforator Hive being unable to despawn properly.
* **1.2.0.002**: Merged its Boss Checklist entry with The Hive Mind's.
* **1.2.0.001**:
	+ The Perforator Hive now gets **6400** health in Revengeance Mode.
	+ Fixed all of the Perforators' body and tail segments not counting as bosses.
* **1.1.7.961**: Blood Geyser projectiles now produce less dust.
* **1.1.7.901**:
	+ Nerfed the The Perforator Hive's health from 5000 / **6000** to 2800 / **4480**, and contact damage from 55 / **66** to 35 / **56**.
		- Buffed Blood Geyser damage from **44** to **48**.
		- Can now drop Aorta, Blood Bath, Blood Clot Staff, Bloody Rupture, Eviscerator, Sausage Maker, Tooth Balls, and Vein Burster in Normal Mode.
		- Can now only spawn up to 5 Perforator Minis at a time.
		- Increased Blood Sample drop count from **15-24** to **30-40**, its Crimtane Bar drop count from **5-6** to **9-14**, and its Vertebrae drop count from **7-8** to **10-20**.
		- Increased Tooth Ball drop count from **50-74** to **50-75**.
		- Increased the chances for all weapons to drop.
	+ Small Perforator changes:
		- Buffed health from **2750** to **3500**
		- Changed head's contact damage from 53 / **58** to 30 / **68**.
		- Nerfed body's contact damage from 33 / **36** to 20 / **28**.
		- Nerfed tail's contact damage from 19 / **20** to 10 / **14**.
		- Nerfed Blood Clot projectile damage from 26 to 22.
		- Lowered segment count from 22 to 12.
		- No longer enrages outside of the Crimson.
	+ Medium Perforator changes:
		- Nerfed health from 4500 / **4950** to 3500 / **4900**.
		- Changed head's contact damage from 65 / **71** to 35 / **80**.
		- Nerfed body's contact damage from 40 / **44** to 25 / **35**.
		- Nerfed tail's contact damage from 25 / **27** to 15 / **21**.
		- Nerfed Blood Clot projectile damage from 28 / **40** to 22 / **36**.
		- Lowered segment count from 32 to 22.
		- No longer enrages outside of the Crimson.
	+ Large Perforator changes:
		- Nerfed health from 7000 / **7700** to 4500 / **6300**.
		- Changed head's contact damage from 80 / **88** to 40 / **92**.
		- Nerfed body's contact damage from 52 / **57** to 30 / **42**.
		- Nerfed tail's contact damage from 35 / **38** to 20 / **28**.
		- Nerfed Blood Clot projectile damage from 30 / **44** to 22 / **36**.
		- Lowered segment count from 42 to 32.
		- Head now produces less dust when killed.
	+ Perforator Mini changes:
		- Buffed health from 100 / **120** to 100 / **140**.
		- Buffed head's contact damage from **22** to **28**.
		- Buffed body's contact damage from **12** to **15**.
		- Buffed tail's contact damage from **5** to **7**.
* **1.1.7.801**: Perforator worms no longer drop any coins, only their Hive does.
* **1.1.7.701**: The Perforator Hive now becomes invincible instead of despawning if the player leaves The Crimson.
* **1.1.7.61**:
	+ Nerfed The Perforator Hive's Blood Geyser damage from 46 / **56** to 30 / **44**.
	+ Nerfed the small Perforator's head damage from **68** to **58**, body damage from **42** to **36**, tail damage from **24** to **20**, and Blood Clot projectile damage from 40 / **60** to 30 / **44**.
	+ Nerfed the medium Perforator's head damage from **84** to **71**, body damage from **52** to **44**, tail damage from **32** to **27**, and Blood Clot projectile damage from 38 / **52** to 28 / **40**.
	+ Nerfed the large Perforator's head damage from **104** to **88**, body damage from **67** to **57**, tail damage from **46** to **39**, and Blood Clot projectile damage from 40 / **60** to 30 / **44**.
	+ The Perforator Hive now takes up 10 NPC slots instead of 5.
	+ All Perforators no longer drop any coins.
	+ Individual Perforators can no longer spawn naturally.
* **1.1.7.56**:
	+ Nerfed The Perforator Hive's health from 6000 / **7200** to 5000 / **6000**, and its Blood Geyser damage from 60 / **68** to 46 / **56**.
	+ The Perforators and their Hive now despawn if brought out of the Crimson for too long.
	+ Blood Clot projectiles from the Perforators and Blood Geyser projectiles from the Hive now use dust type 235 instead of 5.
	+ The Perforator Hive now emits light.
* **1.1.7.55**: The Perforator Hive is now invulnerable while the large Perforator is alive.
* **1.1.7.5**:
	+ The Perforator Hive now spawns a Perforator Mini for every 30 hits instead of 15.
	+ No longer spawn if the player is near a Celestial Pillar.
	+ Resprited the Perforator Hive's map icon.
* **1.1.7.2**:
	+ Introduced The Perforator Hive.
	+ Buffed small Perforator's Blood Clot damage from **36** to **44**.
	+ Buffed medium Perforator's Blood Clot damage from **44** to **52**.
	+ Buffed large Perforator's Blood Clot damage from **48** to **60**.
	+ The fight now begins with The Perforator Hive instead of all three Perforators at once, with the Hive spawning each of the three Perforators at different amounts of health.
	+ The large Perforator no longer has scaling defense in Expert Mode based on which of the other Perforators are still alive.
	+ The large Perforator no longer drops the Perforator Trophy, Perforator Mask, and Treasure Bag.
	+ The Perforators no longer spawn Perforator Minis.
	+ Decreased the small Perforator's Blood Sample drop count from 3-5 to 2-5, its Vertebrae drop count from 1-4 to 1-3, and increased its Crimtane Bar drop count from 1 to 1-2.
	+ Decreased the medium Perforator's Blood Sample drop count from 5-10 to 3-7, and its Vertebrae drop count from 2-7 to 2-4.
	+ Decreased the large Perforator's Blood Sample drop count from 7-14 to 4-8, its Vertebrae drop count from 3-9 to 3-5, and its Crimtane Bar drop count from 2-5 to 2-4.
* **1.1.7**:
	+ Buffed small Perforator's head damage from 40 / **52** to 53 / **68**, body damage from 23 / **29** to 33 / **42**, and tail damage from 9 / **11** to 19 / **24**.
	+ Buffed medium Perforator's head damage from 55 / **71** to 65 / **84**, body damage from 31 / **40** to 40 / **52**, and tail damage from 11 / **14** to 25 / **32**.
	+ Buffed large Perforator's head damage from 65 / **84** to 80 / **104**, body damage from 42 / **54** to 52 / **67**, and tail damage from 15 / **19** to 35 / **45**.
	+ All three Perforators now enrage outside of the Crimson.
	+ Decreased all three Perforators' spawnrates.
* **1.1.6.15**:
	+ All body segments now produce less dust when hit.
	+ All heads and tails now produce dust when hit.
	+ All segments now produce dust when killed.
	+ No longer take 50% damage from projectiles that pierce more than three times in Expert Mode.
	+ Now drop Healing Potions.
	+ Now referred to in their death messages by size.
* **1.1.6.13**: Increased speed of all three Perforators.
* **1.1.6.1**: Resprited map icon.
* **1.1.5.094**: Can now drop a Perforator Trophy.
* **1.1.5.093**: Resprited the Treasure Bag.
* **1.1.5.091**: Can now drop a Perforator Mask.
* **1.1.5.081**: All body segments should now have equal velocity and rotation formulas.
* **1.1.5.08**: Now have greater horizontal mobility.
* **1.1.5.07**: Small and Medium Perforator's tails no longer inflict Burning Blood.
* **1.1.5.03**: Fixed looping in their code which made them cause extreme lag when spawned.
* **1.1.5**: Introduced.