Beta 76

**Beta 76** was an update released on May 9th, 2019. It was a small patch full of bug fixes. Madguy90, the author of the game, also got married a week prior to this update coming out.

### UI / Controls

* Fix for Missions screen not opening if the player pressed the Missions button while viewing the inventory in online multiplayer mode while using the gamepad
* Fix for cases where a permanent cursor could appear on the screen while using the gamepad
* Fix for health bars and status text appearing too high above giants' heads

### Playfield Objects

* Fix for occasional error when trap door appears
* Fix for occasional error spawning Supercops with Alarm Button
* Fix for player being able to fire bullets through doors and windows at certain angles

### Items

* Fix for Bracelet of Strength's durability depleting when hitting dead bodies
* When using quick-health, if the player has an alcoholic item that gives the same amount of health as a non-alcoholic item, the non-alcoholic item will be consumed, since alcoholic items have other uses

### Status Effects / Traits / Special Abilities

* Fix for player losing camouflage when melee-killing sleeping NPCs
* NPCs are no longer gibbed when melee-killing a sleeping person with Backstab
* Fix for people being able to walk on ice normally after doing Lunge attack
* Potential fix for Slaves sometimes exploding as soon as they are captured by online multiplayer clients
* Fix for Friend of the Common Folk making NPCs Aligned instead of Loyal when possessing someone
* Fix for NPCs who would normally be aligned with the player sometimes being Loyal after possessing someone while you have Friend of the Common Folk
* Charging a Lunge, Zombie Phlegm or Chaaaarge attack will cause the player to stop pointing their gun
* Fix for Backstab occasionally being triggered on dead bodies
* Fix for NPCs not getting angry at the player for bypassing blue lasers when they have Clumsiness Forgiven
* Fix for cases where Un-Crits could prevent the player from ending the game properly
* Fix for Shapeshifter NPCs not appearing when their host was zombified
* Fix for status effects from cocktail not taking effect if the player is teleporting or falling down a hole when it was meant to take effect
* Fix for Bite indicator not appearing when a player with Bottomless Stomach walks up to an NPC with full health
* Fix for player potentially biting/cannibalizing a second person if they are teleported while biting/cannibalizing someone
* Fix for not being able to blow up door detonators by hacking them

### Combat

* Attempted fix for people phasing through walls without breaking them
* Safeguard for cases where player could get stuck in melee animation, or hitbox from animation could remain active following attack

### Stats / Unlocks

* Player receives Skill Points for stealing from chests while possessing even if the owners of the building are currently aligned with the player
* Player receives Skill Points for stealing from chests if the owner became aligned due to the player’s actions after the start of the level
* Fix for Firearms not leveling up from Potential To Not Suck if the other three attributes were maxed out
* Fix for player not receiving the benefits of Potential To Not Suck if they level up while in werewolf form or while they are possessing someone

### Missions

* Fix for final level being uncompleteable in online multiplayer if the Mayor was knocked down a hole while still wearing his hat

### Big Quests

* Potential safeguards against rare cases of Gorilla Big Quest not completing properly on a floor
* Player no longer has the option to "put money towards upper-crusty" in Mayor Village

### Artificial Intelligence

* Fix for NPCs who co-owned a building with another NPC becoming annoyed when that NPC was depossessed
* Fix for NPCs occasionally becoming Annoyed instead of Hostile when they see the player Bite or Chloroform someone they are Aligned or Loyal with Safeguards for prison-related AI issues
* Fix for NPC party members not becoming hostile toward the player when the player depossesses one of their friends in front of them
* Fix for NPC owners not getting angry when you place a Time Bomb near their property
* Fix for NPCs not running away from Time Bombs
* Fix for NPCs not running away from falling bombs during this disaster
* Fix for error that could occur when an NPC was attempting to cannibalize someone
* Thief will no longer say fleeing phrases directly after pickpocketing someone
* Zombie will no longer say "I'm free!" after being released from prison

### Text

* Fix for Credits button having incorrect text in certain languages
* Changes to Polish font

### Multiplayer

* If the host ends the game while a player has just joined and is still on the character select screen, that player will be disconnected to avoid problems later

### Internal

* Work on level editor (quoting what I posted above: I’m still not 100% sure that this will be available as a modding tool (though it’s something I’ll be considering), but at the very least it’ll allow me to create new buildings more rapidly post-launch.)
* Work on special version to be demo’ed at events