Feats

Feats are achievements that requires great strength, courage or skill. In the context of Accursed, feats are interactions that measure your attributes up against the difficulty of the given situation you are facing.

We distinguish between:

* **physical feats**; these measure your character's **strength**, **dexterity** and **stamina** up against situations that test your physical capability (e.g. driving, hunting, intrusion, sprints, shadowing, sleight of hand, sneaking, stealing, swimming, throwing)
* **social feats**; these measure your character's **charisma**, **manipulation** and **composure** up against situations that test your social capabilities (e.g. carousing, credibility/lying, facedown, bullshitting, fitting in, impersonation, interrogation, intimidation)
* **mental feats**; these measure your character's **intellect**, **wits** and **prudence** up against situations that test your mental capability. (e.g. building devices, artistic creations, dream interpretations, forgery, hacking, cryptology, research, tracking clues and deciphering clues).

### Physical Feats

The Skills related to Physical Feats are:

* **Brawl** (Strength; req. minimum 2 dots)
* **Weaponry/Melee** (Strength; req. minimum 3 dots)
* **Drive** (Dexterity; req. minimum 2 dots)
* **Firearms** (Dexterity; req. minimum 3 dots)
* **Larceny** (Dexterity; req. minimum 3 dots)
* **Stealth** (Dexterity; rreq. minimum 2 dots)
* **Survival, and** (Stamina; req. minimum 3 dots)
* **Athletics.** (Stamina; req. minimum 2 dots)

If your **Physical Attribute** is:

* Primary: You may choose a total of 3 skills that will receive a boost of +1 in your dice pool every time you perform a related feat.
* Secondary: You may choose a total of 2 skills that will receive a boost of +1 in your dice pool every time you perform a related feat.
* Tertiary: You may choose a total of 1 skill that will receive a boost of +1 in your dice pool every time you perform a related feat.

Requirement: You can only choose a skill if you got the specified amount of dots in the Attribute that they belong to. (For example: 2 dots in Strength will allow you to pick Brawl but not Melee which requires 3 dots.)

### Social Feats

The Skills related to Social Feats are:

* **Social Dynamics** (Charisma; req. 3 dots)
* **Animal Ken** (Charisma: req. 1 dot)
* **Expression/Performance** (Charisma; req. 2 dots)
* **Intimidation** (Manipulation: req. 3 dots)
* **Persuasion** (Manipulation: req. 2 dots)
* **Subterfuge** (Manipulation: req. 2 dots)
* **Empathy, and** (Composure: req. 2 dots)
* **Streetwise** (Composure: req. 3 dots)

If your **Social Attribute** is:

* Primary: You may choose a total of 3 skills that will receive a boost of +1 in your dice pool every time you perform a related feat.
* Secondary: You may choose a total of 2 skills that will receive a boost of +1 in your dice pool every time you perform a related feat.
* Tertiary: You may choose a total of 1 skill that will receive a boost of +1 in your dice pool every time you perform a related feat.

Requirement: You can only choose a skill if you got the specified amount of dots in the Attribute that they belong to. (For example: 1 dots in Charisma will allow you to pick Animal Ken but not Social Dynamics which requires 3 dots.)

### **Mental Feats**

The Skills related to Social Feats are:

* **Academics & Science** (Intellect; req. 2 points)
* **Technology & Computers** (Intellect; req. 3 points)
* **Medicine** (Intellect; req. 3 points)
* **Crafts** (Wits; req 2. points)
* **Investigation** (Wits; req 3. points)
* **Occult Ken** (Prudence; req. 2 points)
* **Secular & Societal Ken** (Prudence; req. 2 points)
* **Alertness** (Prudence; req. 2 points)

If your **Mental Attribute** is:

* Primary: You may choose a total of 3 skills that will receive a boost of +1 in your dice pool every time you perform a related feat.
* Secondary: You may choose a total of 2 skills that will receive a boost of +1 in your dice pool every time you perform a related feat.
* Tertiary: You may choose a total of 1 skill that will receive a boost of +1 in your dice pool every time you perform a related feat.

Requirement: You can only choose a skill if you got the specified amount of dots in the Attribute that they belong to. (For example: 2 dots in Wits will allow you to pick Crafts but not Investigation which requires 3 dots.)