MiHoYo Recruitment Micro-Interview

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米娜桑~~
Everyone~~

这里是不定期更新的【米忽悠微访谈】
【第一弹】
Welcome to the sporadically updated "miHoYo Micro-Interview"!
[First Episode]

我是R酱
职位是米忽悠招聘办小跟班
I'm R-chan, and my position is miHoYo's recruitment assistant.

今天我们的采访对象是：
崩坏3元老级客户端开发，米忽悠客户端岗位面试官之一的小哥哥
Today, our interviewee is:
A senior client developer from *Honkai Impact 3rd*, and one of the interviewers for miHoYo's client positions, Little Big Brother.

掌声欢迎小哥哥！
Let's give a round of applause for Little Big Brother!

R酱：在米哈游的客户端工作是一种怎样的体验呢？
R-chan: What is it like working on the client side at miHoYo?

小哥哥：我来米哈游两年多了，感触最深的应该是内部很强的竞争氛围，因为这里牛人真的挺多的。这种竞争不是源于考核机制，而是因为大家都很厉害，谁都不想落后，这是一种无形的压力，是自己施加给自己的。
Little Big Brother: I've been with miHoYo for over two years, and the most profound experience for me is the strong atmosphere of competition within the company. There are truly talented individuals here. This competition is not driven by assessment mechanisms but rather because everyone is highly skilled and no one wants to fall behind. It's an invisible pressure that we impose on ourselves.

再有就是整个团队做事的态度，大家是真的想要把这款游戏做得更好，而不是纯为了挣钱或者怎么样，这也是当年我跳槽的时候，米哈游吸引我的原因之一。
Another aspect is the team's attitude towards their work. Everyone genuinely wants to make this game better, not just for the sake of making money or anything like that. That's one of the reasons why miHoYo attracted me when I switched jobs.

R酱：在米哈游的客户端的工作中遇到过哪些惊喜或困难呢？
R-chan: What surprises or challenges have you encountered in your work on the client side at miHoYo?

小哥哥：我比较惊喜的一点是工作的自由度，在这里你可以选择自己感兴趣的方向，只要你有胜任的能力，你是真的有选择权的。
Little Big Brother: One pleasant surprise for me is the freedom in my work. Here, you can choose the direction that interests you, as long as you have the necessary skills. You truly have the power to make choices.

还有一点是外网的完全开放，这也是公司对我们的信任，客户端本身就需要不断的学习，有时候也需要查资料，开放的外网环境很大程度上提高了工作效率，对技术水平的提升也很有帮助。
Another point is the complete openness to the external network. This shows the company's trust in us. Working on the client side requires constant learning and sometimes the need to search for information. The open external network environment significantly improves work efficiency and helps enhance our technical abilities.

至于困难，更多的来自团队中追求极致的氛围，比如为了达到更好的游戏效果，大家经常会花很多心思去反复学习和研究，想把每个细节都做得足够好，这必然要付出很多的时间和精力。所以我们现在招人的心情还是很迫切的，希望有新鲜的血液加入，能碰撞出新的idea。
As for challenges, most of them come from the team's pursuit of perfection. For example, in order to achieve better game results, we often put a lot of effort into learning and researching, striving to make every detail perfect. This inevitably requires a significant investment of time and energy. So, we are currently eager to recruit new talents, hoping to bring in fresh blood and generate new ideas through collaboration.

R酱：如果策划反复修改需求，造成程序这边的开发无用功，你们怎么应对这种情况？
R-chan: How do you deal with the situation where the design keeps changing requirements, causing unnecessary work for the developers on the programming side?

小哥哥：那可能就要把策划拖出来打一顿了。
Little Big Brother: Well, in that case, we might have to drag the designers out and give them a good beating.

R酱：有遇到过这种情况吗？
R-chan: Have you actually encountered such a situation?

小哥哥：这个问题其实没有那么绝对化，修改需求是一个比例问题，这个和项目所处开发阶段关系很大。比如说初期开发的时候，可能30%是完善的，其他70%都是天马行空的尝试；现在可能70%都是完善的，其他的还需要测试。而我们的客户端可以根据自己熟悉的模块或者参与的内容，通过跟策划和美术对细节进行仔细讨论和打磨，以及对开发流程的优化，来尽可能把需要反复调整的比例降到最低，也不能把锅完全甩给策划。
Little Big Brother: This issue is not so black and white. The frequency of requirement changes is relative and depends on the development stage of the project. For example, during the initial development phase, maybe 30% is well-defined, and the remaining 70% is open to creative experimentation. At present, perhaps 70% is well-defined, and the rest requires testing. As developers on the client side, we can engage in detailed discussions and polishing of specific modules or components we are familiar with, working closely with the designers and artists. We also optimize the development process to minimize the need for frequent adjustments. So, we can't completely blame the designers for it.

R酱：就是说并没有殴打过策划对吧？
R-chan: So, you're saying you haven't actually beaten up any designers, right?

小哥哥：这个……想打还是可以打一打的。
Little Big Brother: Well... we could still give them a good beating if we wanted to.

R酱：233333（R酱内心戏：策划果然是高危行业！幸好我们给每个人都买商业保险了。）
R-chan: Hahahaha (R-chan's inner thoughts: Being a designer is such a high-risk profession! Luckily, we have commercial insurance for everyone.)

R酱：很多应聘者有疑问，崩3已经上线一年多了，基本框架都已经定好，为什么还会那么缺客户端呢？会不会是来打杂的？
R-chan: Many applicants have a question. *Honkai Impact 3rd* has been online for over a year, and the basic framework has already been established. Why is there still such a need for client developers? Could it be that you need people for odd jobs?

小哥哥：我们这里不需要打杂的。人员的需求来自版本的更新和已有模块的不断优化，就比如之前的开发世界。同时我们是真心希望把崩3长线运营下去，并且在几年、甚至更久的时间里，玩家们还是可以在游戏中找到新乐趣。就像大伟哥曾经说过，“崩3的高点在未来”。
Little Big Brother: We don't need people for odd jobs here. The need for personnel arises from version updates and continuous optimization of existing modules, just like the development of the open world feature. At the same time, we genuinely want to continue long-term operation of *Honkai Impact 3rd* and ensure that players can find new enjoyment in the game for several years, or even longer. As Brother Wei once said, "The peak of *Honkai Impact 3rd* is in the future."

而且，公司也在研发新项目，我们的客户端缺口还是很大的。
Moreover, the company is also developing new projects, so there is still a significant demand for client developers.

R酱：据说业界流传着米哈游客户端面试难度极高，通过率极低的传言，对此你怎么看？
R-chan: It's been rumored that the client development interviews at miHoYo are extremely difficult and have a very low pass rate. What do you think about this?

小哥哥：我们在招聘客户端的时候确实比较严谨，考察的维度也比较多，毕竟项目的架构非常复杂，如果没有扎实的基础和严谨的工程思维，会很难帮助我们去完成需求；如果代码质量不过关，我们后面还需要花精力去补救。所以我们宁愿在招聘时就严格把关，来保证我们的团队质量。至于说“难度极高通过率极低”，这真的不至于，今天已经招进来不少很不错的新人了。
Little Big Brother: It's true that we have a rigorous hiring process for client developers, and we assess candidates from various dimensions. After all, the project architecture is very complex, and without a solid foundation and rigorous engineering mindset, it would be difficult to help us meet the requirements. If the code quality is not up to par, we would need to spend extra effort to remedy it. So we prefer to have strict criteria during the hiring process to ensure the quality of our team. As for the claim of "extremely difficult with a very low pass rate," it's not entirely accurate. We've already recruited quite a few talented individuals today.

R酱：嗯，我也觉得蛮有难度的，所以招不到人不能怪R酱对吧。
R-chan: Well, I also find it quite challenging, so if we can't find suitable candidates, it's not R-chan's fault, right?

小哥哥：不对。
Little Big Brother: That's not correct.

（R酱内心戏：脸上笑嘻嘻，心里……）
(R-chan's inner thoughts: Smiling on the outside, but inside...)

R酱：你觉得什么样的人选是合适我们的呢？
R-chan: What kind of candidates do you think would be suitable for us?

小哥哥：我觉得可以分两种。一种是已经有了非常丰富的开发经验，本身技术实力就很强。要对游戏的开发流程和引擎都很了解，不仅知道实现方法，也能了解原理，还能很清楚的说明设计思路，能快速上手来帮助我们解决问题。
Little Big Brother: I think there are two types. One is someone with extensive development experience and strong technical skills. They should have a good understanding of game development processes and engines, not only knowing how to implement solutions but also understanding the principles behind them. They should be able to clearly explain their design thinking and quickly adapt to help us solve problems.

还有一种，可能工作经验不那么丰富或者是没有工作经验的在校生，但编程基础很扎实，学习能力强，同时他自己是热爱游戏和开发的，这样的应届生或者工作不满3年的小同学我们也非常欢迎。
The other type might be someone with less work experience or even a recent graduate with a solid programming foundation and strong learning abilities. If they have a genuine passion for games and development, we also welcome recent graduates or colleagues with less than three years of work experience.

R酱：客户端的应聘者需要懂游戏 吗？
R-chan: Do the applicants for client development need to understand games?

小哥哥：不需要的，技术是最重要的，我就不懂游戏元。
Little Big Brother: No, it's not necessary. Technical skills are the most important, and I myself don't understand game design.

R酱：那我们对求职者要求这么高，我们能给他们带来什么呢？
R-chan: With such high requirements for applicants, what can we offer them in return?

小哥哥：首先，一个强大而复杂的系统。只要你愿意学习，你能从中学到很多东西。要达到高水平，无非是从深度和广度两个方面进阶，这个平台还是很不错的，你在这两个方面都会有机会；
Little Big Brother: Firstly, a powerful and complex system. As long as you're willing to learn, you can gain a lot from it. To reach a high level, it's about advancing in both depth and breadth, and this platform is quite good for that. You'll have opportunities in both aspects.

其次，在这里可以专心做一件事。你不用担心你努力奋斗的项目会夭折，可以有一个系统的学习过程、一个完整的体验，获得很好的参与感和成就感；
Secondly, here you can focus on one thing. You don't have to worry about the project you work hard on being abandoned. You can have a systematic learning process and a complete experience, gaining a strong sense of participation and accomplishment.

再者，这里有平等自由的氛围，这可能是你在其他地方很难找到的。我在米哈游感受到了真正的扁平化，你真的可以和任何人交流想法，只要你的想法是有道理的。
Moreover, there is an atmosphere of equality and freedom here, which may be hard to find elsewhere. I've experienced true flatness at miHoYo, where you can truly communicate your ideas with anyone, as long as they are reasonable.

最后，不强制加班，有双休，没有996。这点应该是优于很多互联网公司，尤其是游戏行业吧。
Lastly, there's no mandatory overtime, weekends off, and no 996 work schedule. This should be better than many internet companies, especially in the gaming industry.

R酱：那小哥哥会不会后悔没有一毕业就来米哈游呢？
R-chan: Do you regret joining miHoYo right after graduating?

小哥哥：会呀。
Little Big Brother: Yeah.

R酱：为什么呢？
R-chan: Why?

（闪烁着期待的星星眼）
(Little Big Brother's eyes twinkle with anticipation)

小哥哥：因为我毕业后离开了上海，就把上海户口弄丢了，现在可麻烦了balabala……
Little Big Brother: Because after graduation, I left Shanghai and lost my Shanghai residency status. It's been quite troublesome, blah blah blah...

R酱：嗯……小哥哥，你知道我问这个问题是想让你夸夸我司的吗？
R-chan: Hmm... Little Big Brother, do you know I asked this question to hear you praise our company?

小哥哥：哦。
Little Big Brother: Oh.

R酱：客户端的小哥哥都像你一样腼腆、可爱、帅气而严肃吗？
R-chan: Are all the little big brothers in the client development team as shy, adorable, handsome, and serious as you?

小哥哥：你招到人我就告诉你。
Little Big Brother: I'll let you know once you hire someone.

R酱：没问题！小哥哥长得帅说什么都对。
R-chan: No problem! When the little big brothers are handsome, whatever they say is correct.

（R酱内心戏：哼，给你找来多少人面试了，你自己心里没点数嘛！）
(R-chan's inner monologue: Hmph, how many people did I help you interview? Don't you have any clue?)

R酱：那小哥哥还有什么要跟米哈游的观众讲的吗？
R-chan: Is there anything else you want to say to miHoYo's audience, Little Big Brother?

小哥哥：赶紧招人吧。
Little Big Brother: Hurry up and hire more people.

R酱：（强颜欢笑脸）不是跟R酱说的，是跟观众说的呢。
R-chan: (forcing a smile) That's not for R-chan, but for the audience to hear.

小哥哥：赶紧转发，投简历。
Little Big Brother: Quickly share this and send in your resumes.

今天的访谈到此结束啦！
Today's interview comes to an end!

等等！
R酱觉得还少了点什么
Wait a minute! R-chan feels like something is missing.

对了，侧面描写！
要找个人来夸夸我们的小哥哥
That's right, character description! We need someone to praise our Little Big Brother.

正好偶遇大伟哥！
Coincidentally, we ran into Brother Wei!

R酱：大伟哥，咱们米哈游的客户端程序员，和别人家的有什么不一样吗？
R-chan: Brother Wei, what makes our client programmers at miHoYo different from those at other companies?

大伟哥：他们喜欢打策划，不是。他们有很好的产品思维，并且能跟策划一起优化产品。这算是我们客户端的必备素质之一了。
Brother Wei: They like to beat up the game designers. Just kidding. One of the essential qualities of our client programmers is that they have excellent product thinking and the ability to collaborate with game designers to optimize the product.

@￥#%￥#%￥@##￥%… 快进×4
Fast forward x4.

我们的客户端不仅仅是对着策划案实现需求，他们对于游戏设计，有能力也有话语权。我们每一个游戏制作者，都需要参与到游戏设计中去，与策划同学共同做好每一个细节，甚至在策划和程序意见不统一的时候，我们会更尊重程序的想法。
Our client programmers don't just implement requirements based on design documents. They also have the capability and influence in game design. Every game developer at miHoYo needs to be involved in game design, working together with our game designers to perfect every detail. Even when there are disagreements between design and programming opinions, we prioritize respecting the ideas of our programmers.

此外，我们的策划多数是有程序背景的，客户端和策划的沟通是高频且高效的。我们相信要打造出精益求精的细节，一定要在不断的思维碰撞中产生。所以，我们希望有志于加入米哈游的同学都能有优化产品的思维和能力。期待你们加入米哈游，尽情（带刀）跟策划讨论（撕X）。
Furthermore, many of our game designers have a programming background, which leads to frequent and efficient communication between client programmers and game designers. We believe that achieving excellence in the finer details can only be accomplished through continuous collaboration and brainstorming. Therefore, we hope that those who aspire to join miHoYo will possess both the mindset and ability to optimize our products. We look forward to having you join miHoYo and engage in passionate (yet constructive) discussions with our game designers (without tearing each other apart).

这次是真结束啦！
This time it's really over!

有对~~小哥哥~~客户端开发岗位感兴趣的盆友
For friends who are interested in ~~Little Big Brother's~~ the position of client programmer at miHoYo.

请把简历投递至：hr@mihoyo.com
Please submit your resume to: hr@mihoyo.com

任何问题都可以留言或者后台询问R酱~
Feel free to leave a comment or ask R-chan in the comments section!

我们在米哈游等你
We're waiting for you at miHoYo!