recursal/Fanatic-Fandom huggingface dataset:
Fan-made Amoeba

We love unofficial amoeba species! If you have an amoeba species of your own or have seen some out in the wild, post it here with a caption giving credit. Most submissions are from the Amoeba discord:

Amoeba by Loud & NoisyAmoeba by Loud & NoisyAmoeba by Loud & NoisyAmoeba by Loud & NoisyAmoeba by Loud & NoisyAmoeba by Loud & NoisyAmoeba by Loud & NoisyAmoeba by Loud & NoisyAmoeba by Loud & NoisyAmoeba by MarshmallowAmoeba by MarshmallowAmoeba by SlugAmoeba by SlugAmoeba by Loud & NoisyAmoeba by SlugAmoeba by Loud & NoisyArt by Loud & Noisy; Mother AmoebaAmoeba by MarshmallowAmoeba by MarshmallowAmoeba by Loud & NoisyAmoeba by Loud & NoisyAmoeba by Loud & NoisyAmoeba by Niyo ; “A fierce but mysterious creature. Only said to emerge when the balance of order and chaos is disturbed.”Amoeba concept by Electroely, art by Loud & NoisyAmoeba concept by Electroely, art by Loud & Noisy"Downgraded" versions of the Chaos, Proteus, and fan-made Wyrm amoeba by NiyoAmoeba by NiyoAmoeba by Niyo ; “One cannot truly control a Naga, only persuade it. Every tightening of its leash only drives it further into insanity, defiant barbs thrashing and jabbing until it breaks free.”Amoeba by SlugAmoeba by Marshmallow

For those curious, here is what Amoeba Battle's lead dev, Boogily Woogily, has to say about amoeba design:

> "From a game design POV, the mechanics of the amoebas are restricted by the engine itself. For example, we could never have flying amoebas because there's just no way for our engine to do that particularly well. Other than that, we try to have certain general guidelines to allow players to make certain assumptions about certain amoebas. Herbivores generally always have a ranged attack of some sort, omnivores are generally tankier than other amoebas, and carnivores can do a lot of damage. We try to keep those associations to lessen the burden of knowledge (a game design'y term) on players, allowing them to make some assumptions and not have to memorize everything. For example, if we had an amoeba that healed other amoebas, we would probably make it an omnivore first because they are associated with health. We might also be able to make it an herbivore if that didn't work it, but we would likely never make it a carnivore, unless it was appropriately themed to be attack-oriented like life-stealing.
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> I have less expertise from an art perspective, but generally the artists make whatever they want and it is iterated on to match game design principles. One idea is the concept of affordance or making sure that whatever something looks like informs what it can do. If you see an amoeba that was named "jaguar", you might assume certain characteristics such as agility, hunting, swimming, deadly bite, etc. If the art for the jaguar looked like an elephant, there is a disconnect there, and if its gameplay involved being slow and healing others, that wouldn't match up with expectations."
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On that note, fan-made amoeba aren't held to these rules. Creativity and oddness are welcome!
Ulvekongepåstand

Pronunciation: [ul-veh-kong-ah-POAS-tahnd]

#### **Climate Overview**

Ulvekongepåstand is in the most temperate area in the Kronenlander region. There are rare extreme storms, but otherwise the area stays cool to warm year round.

#### **Social Overview**

Ulvekongepåstand is the capital of the region as well as all of the Eternal Orange United Territories. It is home to 35,000 citizens.

#### **Cultural Overview**

Ulvekongepåstand is the largest city in the region, and does not have one unique culture that describes it cleanly. It was founded millennia ago, initially acting as the fortress of the Wolf King, one of the Orange Allwedd- Ancient Orange citizens who worked to save the nation from dying out.

This is where the Citrine Council convenes and is where embassies for Green, Yellow, and the Moderatorum are.

This is also where the Orange Department of Raid Affairs is.

#### **Economic Overview**

The ports at Ulvekongepåstand have massive markets where goods coming from the South and imports from Green, Yellow, and Moderatorian nations come. The trade here is constantly bustling.
Spectrume (Settlement)

#### **Environment Overview**

The entirety of the climate of each island of Spectrume has been created through magical means. It is primarily tropical, despite being the farthest north region in all of Orange. It has snowy areas, but these are small, and also usually made by choice. The waters surrounding the islands have icebergs constantly drifting around them- again, an environment that has been created by magical means.

#### **Social Overview**

Spectrume is a very small town whose population consists of no more than 800 monks at a time. There is no government structure in place. The only monks who are given elevated treatment are those who maintain the weather.

#### **Culture Overview**

The town is rarely active. This is a place that monks go to achieve enlightenment, and are often off on mountaintops or deep within caves for long periods to that end.

Tourism is discouraged. The general attitude is that the outside world is overtly chaotic and useless. New monks often allow their family members to visit, but this usually ends sooner than later.

Monks that re-enter the world at large will often call themselves Spectrume monks, but there is nor formal organization of monks.

#### **Economic Overview**

Spectrume monks rarely feel the need to eat or use any material items. Traders rarely come to the islands because of this. It happens on occasion, usually the family members of a monk bringing soup or some other small gift, but such interactions are rare, and frowned upon.
Barénoi

Barénoi is an island in the Patrija Archipelago. They are known for being heavily Blue influenced, with 50%> of their population being blue(hence its name, which comes from their word for “Foreigner”). Barénoi is also home to one of Orange’s largest fishing economies. Due to the location of Barénoi, it makes an ideal spot to catch species like Marlin, Tuna, Lobsters, and Crabs.
Steyr AUG

Steyr AUG icon

The Steyr AUG (probably AUG in-game) is an Austrian 5.56×45mm NATO assault rifle. In game, it will likely be a burst fire weapon that excels at longer ranges.

## Pros

The Steyr AUG is planned to be a longer ranged assault rifle. It will have a somewhat lower DPS than other weapons, but can pick off enemies more consistently at longer range. Its burst fire nature also helps with ammo conservation.

## Cons

The AUG requires much more skill and precision to use than other assault rifles. Its burst fire nature severely hinders its effectiveness in close quarters combat, meaning players should probably keep a close-quarters weapon in their other slot.
Groups

### Summary

Groups are the name for Quarantine 2019's in-game 'guilds/clans', allowing players to join under their own unique banner.

### Create a Group

Creating a group costs 100 SP, and can be done by clicking “Groups” tab at the top of the game screen, and then by clicking “Create a group”. The founding player then gets to choose a name for the group. Once a group is created, it will last forever until disbanded (no members left). Group Ranks Groups have a hierarchy, which determines the roles/permissions of every member: \* - Founder: The highest rank. This player can recruit new members, promote/demote recruiters/leaders/founders. Founders have access to the group Message of the Day, group settings, and can change the group URL. \* - Leader: This player can recruit new members and promote/demote recruiters. Leaders also have access to the group Message of the Day, group settings, and can change the group URL. \* - Recruiter: This player can recruit new members. This rank is only present in groups with the Advanced Group purchase. \* - Member: This player is simply a member, has no additional permissions.

### Inviting Players

In order to invite players into a group, you must be a recruiter, leader, or founder. When on the same square as the potential recruit, clicking their names and selecting “Recruit” will create an event in that player's events log that informs them they've been invited. The recruit can then accept or decline the initiation to join. Group Types There are two types of groups; Basic Groups, and Advanced Groups. \* -Basic groups are the default type and contain room for 1 founder, 2 leaders and 18 members for a total of 21 members. \* -Advanced groups require a one-time fee of $20 USD, and last forever. Advanced groups contain room for 2 founders, and unlimited leaders, recruiters, and members. Advanced Group members are also able to assign unique titles to individual members of a lower rank.

### Upgrading to Advanced

There currently exists no automated system for upgrading a group. Therefore players must donate a total of $20 (in United States dollars) via the donation page. After Donation, donators must PM Alex007 (the games Admin) with the donation amount and which group the donation is to go towards. This way it is possible for multiple group members to donate for the advanced upgrade as long as they specify in the PM subject exactly what the donation is specific for. Group Benefits For citizens, one benefit to groups is that fellow group mates will have a special pin next to their name, to better help identify them: For zombies, grouping allows members to recognize grunts/groans from a fellow group mate. Any groan made by a groupmate will state the word “familiar” next to it.

### Message of the Day

The MotD is a small message area where group founders and leaders can place a short message which can be viewed by all group members. The message can be editted or viewed by visiting your group page.
Barricades

### Summary

Barricades are a humans main defense against the zombie hordes. Humans can barricade any door or stairwell inside a non-ruined building to prevent both zombies and civilians from using passing through. If a door or stairwell is barricaded, players must either knock the barricades down, or use their climbing skill to climb over them. The level of reinforcing a barricade has is displayed by text such as 'lightly reinforced' or 'heavily reinforced'. Each of these damage levels determines the total HP on the stairwell or door, and how much damage it will take before breaking open and allowing players to pass through.

### Doors

Citizens can barricade a door for 3 EP. Each time a door is barricaded, an additional 10 HP is added to it. Doors have a total of 12 different damage levels, with a fully reinforced door having 120 HP.

### Stairs

Citizens can also barricade a staircase for the cost of 2 EP. Each time a staircase is barricaded, an additional 3 HP is added to it. Stairwells have a total of 8 different damage levels, with a fully barricaded stairwell having 25 HP.

### Debarricading

Citizens can choose to unreinforce any barricaded door. The action costs 3 EP, and removes 10 levels of reinforcing. Alternatively, citizens can attack a barricade instead, potentially removing the barricade altogether. Be warned that such actions may not win you any friends from any citizens in the building, who are using those barricades for their protection.

### Barricade Failure

For every zombie present on your floor, there is a 20% chance to fail any barricade action on a stairwell or door. This fail chance can climb up to 100% with 5 zombies present, making any barricade action impossible. A failed barricade does not cost the citizen any EP loss. It merely prevents them from completing their action.

### Barricade Levels

Both door & stair barricades have a different amount of hit points that determine the total level of damage they can take before being destroyed. Each level represents 1 point of damage.
Eternal Orange Wiki

This is a resource to compile all lore related info for the Orange faction of FlairWars (https://reddit.com/r/flairwars)

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Mouin

Mouin (MU-in) is a goddess in various religions across the Orange nation and peoples. She is best known for her role as a lunar deity, but she is also the goddess of protection, familial bonds, the tides, and defense. She is characterized by her variable appearance, specifically her height, and her dual nature as a caregiver and war god. She is worshiped primarily by the Stellarics, a group of Oranges that are born to those who worship Mouin, and on any given month dedicated to her (known as Mouinic months). The Stellarics are also known as "star people" due to the bright light that replaces their head. They take this form as a result of Mouin's role as The Star Mother, as she has given birth to the stars in the sky, all of which are minor deities in the eyes of those who worship her.

## Physical Description

Mouin's height varies depending on her situation. Under normal circumstances, she appears to be on the shorter end of the spectrum, but she gains height to become extremely tall in a battlefield situation. Her hair is black with silvery white ends, and is short in size. She has pale white skin, blue-green eyes, and a moderately thin frame.

She wears a dress indicative of the Crownlander Tribe, whose culture is inspired by Norse deities. As such her clothing, while it has Hellenic and Roman influences, is primarily Nordic in nature. Her jewelry is overall minimal, with not much more than a single, jeweless earing.

She wields a magic sword known as Wind Singer, and a red shield known as Defender which can magically appear at her side during times of need, as can her battle helm Tragedy. She is often depicted with these items when the artist wants to emphasize her role as a war deity, but otherwise she is generally depicted as having a kindly appearance.

## Personality

Mouin is usually a kind and caring person, but has a fearsome resolve and willpower. She is quiet and often lonely, but optimistic and hopeful regardless. She is cheerful and happy most of the time, but her rage against those who betray her is unmatched among most of her fellow deities, and as such she can sometimes be prone to mistakes when angered. She is often slow to trust but overall she never forgets the bonds she has with the people around her.
Yosai (要塞)

#### **Climate Overview**

Yosai is an ancient fort city that is in the valley between a range of hills and small mountains. Flooding is common in the spring and summer, otherwise it is a humid to temperate city.

#### **Social Overview**

Yosai was once a massive fort that housed those who left Yama in ancient times. Now, it is simply a walled city, which is occasionally used to hold military resources due to its advantageous central location. It is home to 12,000 citizens roughly.

#### **Cultural Overview**

Yosai’s military history is still pervasive throughout it. The Duelist’s Guild is the largest organization in the city, followed closely by those who peddle weapons and armor. There are rumored to be rings of black market traders and hitmen who operate here, though their existence is hard to confirm.

#### **Economic Overview**

Yosai’s economy relies heavily on the sale of weapons, armor, vehicles, and metals. They often host high profile fights between prominent members of the Duelist’s Guild, which brings in money. Due to their reasonable annual climate, they rarely struggle to bring in business. The rumored black market trade also seems to have economic benefit, particularly in times of war, though it’s impossible to say if it’s because of a black market or because of paranoia and superstitions.
UMP45

The Heckler and Koch UMP45 (UMP45 ingame) is a Burst SMG. It is probably a Close-Mid range weapon. It uses .45 ACP. It is the second burst weapon in-game.
The art for this gun was made by Leokkkk#3758.

## Pros

The UMP45 probably lets you move fast while the gun is equipped and probably has more range and accuracy than other SMGs

## Cons

The UMP45 is still a basic gun and should be replaced by other, better weapons.
Mutation

When an amoeba mutates, it turns into a cyst. After a short delay, it emerges as a different type of amoeba. Mutating costs a lot of energy, but does not require your amoeba to be well fed.

All amoeba are considered a certain tier that is decided by their strength and level of threat. The cost of mutating any amoeba into another as well as the amount of time a mutating amoeba stays a cyst differs between tiers. They can be broken down as follows:

* Tier-1 amoeba (Locust, Wasp, Shark) require 30 Energy to mutate into, except the Locust who requires 5 Energy, and cyst for 8 seconds
* Tier-2 amoeba (Rhino, Stingray, Viper) require 60 Energy and cyst for 16 seconds
* Tier -3 amoeba (Ursa, Queen, Alpha) require 120 Energy and cyst for 24 seconds

Spawning Pools half the amount of time an amoeba spends as a cyst.

Keeping in mind that all amoeba have an attack period of 2 seconds, you can use spawning pools and lower tier amoeba to keep your army filled out even in the middle of combat with enough energy.

## Trivia

* Amoeba were originally organized into BSL (Biosafety Levels) instead of tiers, with the chaos and proteus amoeba filling BSL-4. Initial testers were thrown off by the acronym, so it was changed into a term that felt more like it fit a video game: tiers. The original concept is a loose adaptation of real life Biosafety Levels, a universal set of bio-containment precautions used to isolate dangerous biological agents in enclosed laboratory facilities.
Queen

Queens have a ranged attack that causes the target to take double damage for a short time

### Cyst Time

8

The Queen is a Tier-3 Herbivore Amoeba. Queens attack from a distance and inflict a poison on their enemies that causes them to take x2 damage for a few seconds.

As Herbivores, Queens can only gain food points from eating algae. A Queen will become Well Fed after eating [amount] of an algae tree or [amount] microalgae. Herbivores also receive increased attack damage and health regeneration while standing on grass - a Queen will gain 50% increased attack damage and regenerate an extra 10 health per second.

The poison from each Queen lasts 4 seconds and doesn't stack, but can be refreshed if a queen attacks an already poisoned enemy. Once your other units are positioned where they will be for a battle, use individual queens to poison powerful units. By alternating targets, you'll maximize the damage your army can do and end encounters quickly. Double damage from any surrounding amoeba is deadly as one well fed Locust does 12 damage every attack. Pairing Queens with bulky omnivores allows the tanks to hit harder, but a group of queens with a carnivore entourage and good aim can shred even a Chaos Amoeba. Queens are squishy compared to the other tier-3s, so if an enemy army has them prioritize getting past their front-line and taking the Queens out before their poison wreaks havoc.

### Queen Upgrades

* **Royal Pain**: Queen poison now causes targets to take triple damage instead of double.
* **Regurgitation**: Well fed Queens will spawn a microalgae every 20 seconds.

### Herbivore Upgrades

* **Grass Fed**: Increases the efficiency of Queen feeding by 60%
* **Go Green**: Increases the Queens' attack and healing bonuses when standing on algae grass by 50%

## Outbreak

Similarly to Battle Royale, players start each mission with 3 Locusts that drop at a random spot on the map. This initial drop can include a Queen with AMI deployment modules.

Traits
Queen can receive the following traits:

* X +5% Max Health (for a total of +x% Max Health)
* X +1HP/2sec Health Regeneration (for a total of +xHP/ysec Health Regeneration)
* X +5% Starting Food Points (for a total of +x% Starting Food Points)
* X +5% Movement Speed (for a total of +x% Movement Speed)
* X +5% Attack Speed (for a total of +x% Attack Speed)
* X +5% Mutate Cost Refund (for a total of x% Mutate Cost Refund)

## Gallery

Official portrait art of the QueenIn-game appearance of the Queen in various colors.
Hopeless Romantic

***"Hopeless Romantic"*** is an EP by Triple Blue originally titled ***"Reflections: A Collection of Demos"*** but was re-released November 15th, 2019

## Hopeless Romantic

### Released

May 18, 2019 (original release)
November 15, 2019 (re-release)

### Recorded

February - May 2019 • Night Walks recorded November 2019

### Length

11:33 (Reflections)

10:07 (Hopeless Romantic)

## Singles

### Singles

"Trying"March 21, 2019

"Maybe"

May 15, 2019

### Track Listing

1. Maybe — 1:38
2. To Her... — 2:15
3. Trying — 1:34
4. Do You Love Me? — 1:33
5. Night Walks — 1:19
6. Roses are Red, Violets are Blue — 1:52

### Original Track List - "Reflections EP"

1. Do You Love Me? — 1:34
2. I Guess It's Over 3 — 1:16
3. Maybe (Demo Version) — 2:42
4. Trying — 1:35
5. To Her.. — 2:15
6. Does It Matter? (Demo Version) — 2:07
UZI

The UZI is a 9mm Submachine Gun. It is probably one of the fastest firing weapons in-game.

## Pros

The UZI probably has an extremely high DPS and suburb fire rate. It has a very high spread making it good for new players.
The UZI can be used like a shotgun if none are available due to it being able to deal lethal amounts of damage in short time.

## Cons

The UZI has an extremely high spread making it horribly inaccurate for anything besides Close-Quarters Combat.
M1911

The M1911 is a semi-automatic pistol chambered in .45 ACP. It is most likely a close-ranged weapon.

## Pros

The M1911 boasts strong damage for a pistol, as well as a respectable fire rate and accuracy. At close range, it can kill enemies very quickly, especially when used akimbo.

## Cons

The M1911 has a short effective range, as well as harsh damage dropoff. This confines it to the role of backup for a longer-ranged weapon. Its magazine is small as well, meaning taking on more than one enemy at a time is troublesme.
Yama (山)

#### **Climate Overview**

Yama is a city built into and around the tallest mountain in the Kronetopper range. The inside of the mountain is very warm and humid, the outside is very cold with blistering winds.

#### **Social Overview**

Yama was abandoned for a couple centuries due to its vulnerability to the Kronenlander Region before the Unification. The people that live here study ancient crafting methods that entail things like forging metal in the magma of the world, writing in ancient languages that are believed to hold magi within them, and performing plays and music.

Yama is home to 15,000 residents.

#### **Cultural Overview**

Yama’s culture is built around creating legendary creations, from homes to weapons, from armor to books. This place is ancient, and some surmise that the whispers of ancient craftspeople guide and imbue power into creations that they favor.

There are many guilds dedicated to various crafts. Combat is not common but sometimes there shows of skill with crafting where items’ mettle is tested against extreme challenge.

Many believe that the origin of the Necromancy Flame traces to here, but the roots are more defined in Junsuina Hi.

#### **Economic Overview**

Yama has a highway built through it that helps people move to the North if they want to avoid going over the mountainous terrain by going through Verdensrygsøjle. Otherwise, most of their trade revolves around their legendary creations, which often sell for huge amounts, like millions of Slices, a year’s worth of food, and so on.
MG4

The Heckler & Koch MG4 (MG4 in-gam) is a Belt-Fed LMG. It is a mid range weapon with a very big magazine.

## Pros

The MG4 is able to fire when your enemies are reloading and keep fights long with its big magazine size. It is also easier to break destructible objects with its high magazine size.

## Cons

The MG4 is inferior to ARs in many ways. It probably has less range, more spread,and less damage per shot. For long range battles, this is not good.
L129A1

L129A1 icon

The Lewis Machine and Tool Company L129A1 is a 7.62mm Designated Marksman Rifle known in game as the L129. It is intended for long ranged combat.

## Pros

The L129 is a high damage, precision weapon. This allows it to take out enemies at impressive ranges, provided the user is capable of aiming it properly.

## Cons

Being a long-ranged weapon, the L129 is weak in close quarters. Its magazine is limited to 20 rounds, which is decent by DMR standards, but lower than some users may find comfortable. It also suffers from reduced accuracy whilst moving, meaning the user should stay still when firing at longer ranges.
Heart on Mars

"***Heart on Mars***" is the official debut studio album artist F3NIX released March 2nd, 2020.

## Heart on Mars

### Length

30:28 (without Nightmare)34:01 (with Nightmare)

## Singles

### **Unreleased Songs**

Over 31 songs were recorded during the Heart on Mars sessions many have popped up on his Genius Lyrics page such as "V on My Lone", "Riptide (Remix)", among others, signaling a close release, or they have been re-worked and turned into other songs. But, many have remained unreleased.

### **Track Listing:**

*SoundCloud Version*

1. Heart On Mars — 2:34
2. Mystery In My Head — 1:47
3. King Of My City — 2:03
4. Games — 2:45
5. Heart Big — 1:56
6. Fall Like a Domino — 2:41
7. Where I Go — 3:19
8. Changed On Me — 2:05
9. Cloud 9 — 1:49
10. Night Shift (Freestyle) — 1:26
11. Thousand Miles Away — 2:35
12. So Long... — 2:42
Yvng Gabe

***Yvng Gabe*** (stylized as ***yvng gabe*** in all lowercase lettering), is a singer from Michigan. He gained a following around his songs based around the themes of heartbreak and depression.

## Yvng Gabe

yvng gabe posing for a photoshoot in March 2020.

## Musical Information

### Record Label

GPM Distribution (2020-present) • Independent (2017-2019)

### Beginnings

yvng gabe got his musical start in 2017-2018 when he began releasing songs to his SoundCloud. Recorded on a cheap microphone the songs never gained any traction so he ended up deleting them shortly after posting them.

### Linking up with an Engineer, *heartattack* and more Singles (2019-2020)

In 2019, yvng gabe ended up linking up with engineer and fellow-rapper Triple Blue. They ended up putting work in the studio which resulted in his first official single "heartattack" released in January of 2020. They would end up working together on almost all future projects. "heartattack" would gain some traction on SoundCloud racking up 400 views in the matter of a few days. He would follow that single up with "clouds", "revenge (feat. Triple Blue)" & "please don't go" which would steadily gain more views and open yvng gabe to a wider audience

### *the truth untold EP* and more projects (2020-present)

After releasing several singles via SoundCloud throughout early 2020, yvng gabe entered the studio in April of 2020 to record his first EP. The EP was engineered and arranged by Triple Blue and it was released on May 29th, 2020 to mixed responses. After the release of the EP "the truth untold", yvng gabe released a new song "waste my time" just a couple months later, to some of the more negative responses he's gotten from his music thus far. With most saying the song didn't feel complete. As of 2020, yvng gabe has been working quietly with another EP speculated for the end of 2020.
Control Panel

### Summary

Every Power Plant contains a large set of control panels which maintain the electric power grid of that power plants district. Each power plant contains a single set of panels, which are usually found on the highest floor.

### Power Loss

A loss of power to a district will turn out all the lights and prevent the use of any power dependent items such as radios and computers.

### Durability

Each set of control panels has 20 HP. The power to to the local district will go offline if ever a set of panels becomes badly damaged (8hp or less). A zombie who destroys a set of control panels is granted an additional 5 bonus SP. Below is a list of the damage levels (HP) every control panel has and how it's viewed in the gameplay interface.

### Find Rates

Find rates for item searching will be halved while a floors lights are not on.
Engineer Class

### Description

Engineers can repair damaged buildings and reinforce barricades to a stronger point than any other class. Non-Engineers can make some repairs too, but they require a toolbox and cannot fully repair buildings. Engineers on the other hand can fully repair buildings (with the purchase of the Reconstruction skill), and do not need a toolbox to make repairs.

### Class Roles

Engineers are critical to human victory. Engineers repair ruins create by strong zombies. As the round goes on, ruins are created more quickly and Engineers must repair them to stop the city from becoming completely ruined.

### Playstyle

Engineers are somewhat reliant upon tools to function. Repairing is an EP heavy activity and toolboxes greatly reduce the amount of EP required to fully repair an entire floor. Engineers can work alone or in groups, but teaming up with another engineer definitely makes the job quicker. However, coordinating repairs can be as simple as a radio call or finishing up a building that has been left partly repaired by another engineer.
DP-28

The Degtyaryov machine gun (DP-28 ingame) is a LMG that uses 7.62 NATO ammo. It probably has a big mag and is most likely mid-range.

## Pros

The DP-28 has a big magazine which gives it a advantage against ARs.

## Cons

The DP-28s range is probably less than ARs. The DP-28 bullet damage is also probably less than other LMGs and ARs and also pr
M249

M249 icon

The M249 SAW (M249 in game) is a 5.56mm Full Auto LMG. It is a mid-range weapon. The M249 is the American derivative of the FN Herstal Minimi.

## Pros

The M249 is able to fire when your enemies are reloading keep fights long with its big magazine size. It is also easier to break destructible objects with its high magazine size.

## Cons

The M249 is inferior to ARs in many ways. It will most likely have less range, more spread, and less damage per shot. For long range battles, this is not good.
Fan Art

We love fan art! If you have an Amoeba Battle creation of your own or have seen some out in the wild, post it here with a caption giving credit. Most submissions are from the Amoeba Battle discord:

Art by Loud & NoisyArt by SlugAnimal Crossing custom designs by SlugArt by Loud & NoisyArt by SlugArt by Slug, character design by Loud & NoisyArt by Slug, character design by Loud & NoisyArt by Slug, character design by Loud & NoisyArt by Loud & NoisyAMI OmniThree Gundam by AutomaArt by Loud & NoisyArt by Loud & NoisyArt by MarshmallowArt by MarshmallowAMI OmniThree Gundam by AutomaAMI OmniThree Gundam by AutomaArt by Loud & NoisyArt by Loud & Noisy ; Zerg vs AmoebaArt by Loud & NoisyArt by MarshmallowArt by MarshmallowArt by MarshmallowArt by MarshmallowArt by MarshmallowArt by Loud & NoisyProposed probe by Loud & NoisyAMI OmniThree Gundam by AutomaArt by NiyoArt by NiyoClay amoeba figures by Loud & NoisyArt by NiyoAmoeba special ability icons by NiyoSuper Amoeba forms by Loud & NoisyArt by SlugArt by SlugArt by SlugArt by SlugArt by SlugArt by Loud and NoisyArt by MarshmallowArt by NiyoArt by NiyoAMI OmniThree Gundam by AutomaArt by SlugArt by SlugAMI OmniThree Gundam by AutomaLeft panel by Ash, right panel by Loud & NoisySpore creature by NiyoSpore creature by NiyoSpore creature by NiyoSpore creature by NiyoSpore creature by NiyoSpore creature by NiyoSpore creature by NiyoSpore creature by NiyoSpore creature by NiyoArt by Loud & NoisyArt by Loud & Noisy
Generator

Citizens can hook up a small portable generator that runs on fuel. If ever the power to the district goes out, a generator that's hooked-up will automatically power on, and provide electricity to the lights, radio and computer on the floor the generator is located. A generator can only power a single floor at a time. Any generator hooked-up to a floor must be destroyed before any strong zombie can ruin that floor. Hooking Up To hook up a generator, citizens must first drop the item from their inventory. When the generator is on the ground, citizens can open the drop down menu and select the 'hook up' command.

### Durability

Every generator has 50 HP, and will continue to work no matter how much damage they take. A zombie who destroys a generator is granted an additional 10 bonus SP. Below is a list of the damage levels (HP) every generator has and how it's viewed in the gameplay interface.

### Find Rates

 Industry
 Power Plant
Resource Points

### Overview

Resource points determine the general amount of items that can be found within any given building. A building with 0 RP is empty, and no items can be found inside, while a building with exactly 100 RP is packed full and grants a 75% chance to find the first item. Every successful search depletes a percentage of RP points from the building, ranging from 5-8% per item found (see buildings for specific info).

### RP Regen

Floors regenerate 2% of their max resources every 30 minutes. The resource max for almost all buildings is 1,000,000, so in practice floors generate about 20,000 RP every 30 mins. You can tell how much RP is left in a floor by the message.

### Repairing

Floors regain some RP each time they are repaired. The amount regained depends on the floor's status when it is repaired, but *before the repair is applied*. The percentages listed below are the percentage of *resource max* that the building gains. Because the general max for most buildings is 1,000,000, a 30% gain is 300,000. A building's *resource max* does not change.

Let's look at a real scenario to make this table a little more clear. Let's say you're on a floor that says "is badly damaged and needs repairs". Let's also say you want to repair this floor. How much RP will be restored when you repair the floor? According to the table, your repair will restore 15% of the *resource max* to the floor. Realistically this is about 150,000 RP. When the game adds RP to a floor from repairing, it looks at the percentage associated with the floor's *current* status.

Using the same scenario as above, the the floor started as "is badly damaged and needs repairs" but you repaired it once, so it is now at "damaged and needs repairs" (RuinsLevel 2). If you choose to repair the floor yet again, it will gain 22.5% (about 225,000) RP. Again, the RP gain is taken from the floor's *current* status, not the status after repairing it.

### Ruining

Ruining RP loss works the exact same as repair RP gain, except in reverse. The percentages are the same for each ruin status. Refer to the above table in the repairing section to see how much RP a floor will lose each time it is ruined.
Battery

### Summary

Batteries can be used in portable radios and brain samplers. Every found battery starts fully charged. Every battery-operated item found starts with a random battery level; between 50% and 100%.

### Removing a Battery

Citizens can remove the battery from any device and place it in their inventory for future use. However, removing a battery will cause it to lose 42 hours (25% of maximum) of charge life. Batteries with less than 42 hours life remaining cannot be removed, and the batteries in brain samplers, which contain brain samples, cannot be removed at all.

### Battery Life Indicator

When a battery-operated item is turned on, you can see the battery life indication in your main game screen after the item name, in the gadgets section. Hover your cursor over the battery indicator to get a more precise battery life percentage.

 51%
 26%
 15%
 1%
 0%
Computer

Computers are the main tools used by civilian Scientists to help research the cure. Hooking Up To hook up a computer, citizens must first drop the item from their inventory. When the computer is on the ground, citizens can open the drop down menu and select the 'hook up' command. Using a Computer To see the local computer status, “use” the computer and on click on “Research”. Once in the research application, scientists can click on “Network” to see other computer statuses, “Queue” to see the processing queue for the local computer, and “submit samples” to connect their brain sampler to the computer and submit them for processing.

### Durability

Every computer has 35 hit points (HP), and any damage to them will cause them to become inoperable until repaired. A zombie who destroys a computer is granted an additional 15 bonus SP. Below is a list of the damage levels (HP) every computer has and how it's viewed in the gameplay interface.
Infiltrator Class

### Summary

Infiltrators, alternatively known as fast zombies, are the only class able to climb through windows to enter buildings. This gives infiltrators a unique advantage in being able to completely bypass doors and get access to the tasty harmanz hiding inside.

### Playstyle

Fasts are great for individual play because of the easy (easier) access to humans. Fasts also make useful scouts. However, the initial levelling can be rough due to high failure rates on climbs. Once an infiltrator has reached a decent climbing skill level, then they're pretty much set until zombies have destroyed most of the map. At that point, humans go into hiding in ruined buildings and fast zombies have no additional benefits over other zombie classes. Ruined buildings don't have doors to keep zombies out.
Blood Sampler

Blood Samplers are a Scientist-only gadget is used for gathering blood samples from live zombies. Using a blood sampler on a zombie will gather 1 blood sample which can be used with any functional lab equipment for use in creating vials of antidote. A zombie can be sampled multiple times, but Scientists can only have one sample per zombie in their sampler at once. Once a player empties their sampler however, they are free to resample a particular zombie again. Scientists can sample any zombie that another scientist has already sampled. A blood sampler can carry a maximum or 25 blood samples at one time.
Repairing

### Summary

Items and installed equipment such as fuse boxes, lab equipment, control panels, generators or radios can become damaged and destroyed by attacking zombies. Humans have the option to repair such an item for 2 EP an action. This is even more important as some items will only work when at or above a certain state of repair.

### Ruined Buildings

Any human who buys the 'Basic Repair' skill can repair a building with a toolbox. Engineers are the only class that can efficiently repair ruined buildings. A ruined building has five levels of repair. The cost of repairing a building varies depending on the skill level of the player.

### Door Repair Failure

For every zombie present on your floor, there is a 20% chance to fail any door repair action. This fail can chance climb up to 100% with 5 zombies present, making any door repair action impossible. A failed repair does not cost the citizen any EP, but prevents them from completing their action.
Infection

### Summary

Infection is a zombie’s ability to spread its disease. Any human who dies while infected with the virus will stand up again as a zombie. Infection has a chance to spread every time a zombie attacks. Default bite gives a 1% chance to infect, with claw giving a 0.5% chance. Players can purchase basic zombie skills that increase the infection chance by 2% per skill for a total of 6% infection chance, and smart zombies can learn the skills to raise their infection to 10%. A zombie's infection chance is also dependent on the human targets general health. The lower the GH, the better the infection chance.
Smart Zombie

### Summary

Smart Zombies can open doors for other zombies, hear radio messages if standing nearby active radios, read spray painted messages, and can improve their infection chances. This class works best in a group, because it one to open building doors for everyone else. Radio messages can also be relayed to other members of the group.

### Role

Smart zombies are often coordinators for other zombies. Early in the round they are extremely valuable in opening unbarricaded doors for other zombies which would otherwise take a lot of EP to break down.
Royal University of Vitorife

The **Royal University of Vitorife** (*Madorian: Universido Royale de Vitorife*), abbreviated RUV, is the largest public institution of higher education in Costa Madora. Established in 1848, RUV also performs research in the Ponteland campus.

## History

### 19th century

The Royal University of Vitorife was founded in 1848 as the University of Vitorife by Edward Crowley, President Andrew Cooke’s Advisor on Education and Science. Following October of the same year, the Parliament issued funds for the institution’s library, while Professor William R. Montgomery donated his collection.

In 1856, Queen Catherine II was admitted as the honorary President for life.

### 21th century

In 2004, Elena Reynolds became the first female RUV President.

## Administration

### President

* Lewis Roberts, 1848-1854
* Charles Tyler Williamson, 1854-1871
* John Hamilton, 1871-1893
* Michael Richard Paulson, 1893-1905
* James Wallace, 1905-1911
* Nicholas Walters, 1911-1924
* Edward Taylor, 1939-1951
* Alexander Hayes, 1951-1973
* Noah Palmer, 1973-1991
* John Christopher Ross, 1991-2004
* Elena Reynolds, 2004-2016
* Anthony Rowland, 2016-Present

#### Honorary President

* Catherine II, 1856-1918
* Maria I, 1918-1981
* Frederic II, 1981-2009
* Diana I, 2009-Present
Router

### Summary

Internet Routers These routers can be found on the top floor of any Internet Service Provider, and maintain internet access and distribute cure progression, to all computers in the ISP's district.

### Durability

Every set of routers has 25 HP, and any damage to them will cause them to become inoperable until repaired. A zombie who destroys a set of routers is granted an additional 5 bonus SP. Below is a list of the damage levels (HP) every router has and how it's viewed in the gameplay interface.
Humans

### Summary

These are the citizens of Betaville who have yet to succumb to the infectious zombie virus. Citizens can do many things that the primitive and instinctual zombies cannot, and as such have very versatile play styles.

### Actions

Citizens can perform many actions such as barricading doors and stairways, searching for various items that help them survive, or repairing various objects damaged by rampaging zombies. The role that each citizen performs is largely influenced by the five human classes that can be specialized in.
Power Plant

Power plants are important buildings that contain the control panels which maintain the electric power grid for the local district. Inside, usually on the highest floor of a power plant, players can find the power control panels for the local district. If the panels ever reach severely damaged or worse (10 HP and below), the power to the entire district will be lost, cutting off all buildings in that district.

The loss of power turns out the lights of all buildings, prevents the use of any power dependent items such as computers or radios, and the find rates for item searching will be halved while a floors lights are out. Citizens can restore power to the district by repairing the power control panels to badly damaged and above. Due to this buildings importance in maintaining the cities power grid, power plants remain a focal point for zombie attacks.
Gårdø

Pronunciation: [GOAR-deuh]

#### **Climate Overview**

Gårdø exists within a taiga environment, where only the heartiest of vegetables can persist through the cold. The main part of the settlement is on a small island that resides in the middle of a river. There are additional farms and buildings on the banks of the river nearby, too.

#### **Social Overview**

Gårdø is a very friendly place- They often host festivals and invite people from all across the globe to participate. The population fluctuates from 8,000 to 12,000 with the waxing and waning of festival seasons.

The largest and most important festival is the Stigning af Pumpki, which celebrates the founder, Pumpki Vinben. Pumpkins are carved and sent to the borders of Orange to represent the plentiful age brought about by the cultivation of Pumpkins.

#### **Cultural Overview**

The largest industries in Gårdø are agriculture and culinary arts. Harvest seasons usually bring about festivals, where the main attraction is local recipes, which are often protected secrets of a bloodline. There are two main organizations within the city.

The Landbrugsgilde is the local board of farmers who pool their money to help pay for shipping services and land management for festivals. This is one of the main governing bodies in Gårdø.

The Kokkegilde is the local board of chefs who manage festival logistics.

This town does maintain a city guard, a judiciary, and the dreaded Madlugter - a small group of agents that make sure that all food created is of utmost quality.

#### **Economic Overview**

Gårdø as a whole goes through stages of recession and boom as the festival seasons come and go. Imports rise significantly as festivals end and fade into memory, as the land gets prepared to be cultivated again. There have been no significant periods of hardship. The proximity with the Salamandra region makes it easy to import food.
Toolbox

Toolboxes are used by humans for repairing buildings and installations.

### Basic Citizens

Regular citizens with the Basic Repairs skill can use a toolbox to repair buildings a maximum of 4 levels. Only engineers can fully repair a building. Non-engineers **require** a toolbox to make any repairs, whereas an Engineer does not. Engineers equipped with a toolbox will repair certain objects more effectively. These objects include fuse boxes, generators, and other installed equipment. Toolboxes are required for all but the most skilled engineers.
Quarantine 2019 Wiki

**Welcome to the Quarantine 2019 Wiki!**
Quarantine 2019 is a text-based, pvp focused MMORPG set in a zombie apocalypse(whew, that's a lot of words).

## Important articles

*Need help building out this community?*

* Getting Started
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Isklippe

#### **Environment Overview**

Isklippe is the northernmost settlement in Orange Territory. It is often battered with frigid winds and snow, and rarely sees the sun.

#### **Social Overview**

The people that live here are here for often very specific purposes. Telling you what they are would put a target on my head. I can’t tell you how many people are here, either, nor their national affiliations.

The city was founded during the Order 17 Threat. That’s all I’m at liberty to say.

#### **Culture Overview**

Are you interested in joining the Bureau? Don’t know what it is? Shame, please move along. You can survive 20 minutes out there if you dress warm enough.

#### **Economic Overview**

Supplies arrive by train straight from the capital once a year. That is the only passage in and out. Were supplies to run out, an emergency run could be made, but that would indicate incredibly dire circumstances.
Brain Tissue Sampler

This Scientist-only gadget is used for gathering brain samples from dead zombie corpses, and is used for human cure research. A zombie cannot be sampled more than once by any scientist. If a zombie has already been sampled, the option to do so will be greyed out. In order to sample a zombie again, that zombie has to stand back up and die again. Each sampler can carry up to 25 brain samples.

### Batteries

Brain samplers required batteries to run. For every brain successfully sampled, the sampler's battery loses 1 hour of life on top of normal battery consumption.
Internet Service Provider

Internet Service Provider's (ISP) can be found in every district, and maintain Betaville's access to the worldwide web. ISP's are important buildings because of a computers ability to share cure research data amongst other computers via the Internet, allowing the citizens to backup info, and research the cure at a faster rate.

### Internet Routers

ISP's contain Internet routers which maintain the Internet for their district. The routers will lose functionality if they take any damage. Citizens can restore access to the Internet by repairing the routers so that they are fully repaired. Due to the strategic importance that computers gain from having access to the Internet, ISP's remain a focal point for zombie attacks.