Ep. 90 Of Time and Tables

## Watch

Of Time and Tables| Khyber Shards #90 | D&D 5e Actual Play

—Shade

Having returned to the manor, the team finally gets a good rest. Ari asks Arlo about time travel, and Pog and Shade get Forge to engrave their team name into the table: Stryke Force. Hearing the commotion, Ari checks in to see what they're up to. They have a small heart-to-heart, and decide to pick up Solarca and cool down with some drinks. Shade is extremely unhappy when Esri uses magic to dominate Kael's mind into silly hat tricks.

They meet up with Solarca, and brainstorm gifts for Harazi.

## Synopsis

The Stryke Force officially get to have a peaceful sleep, and awaken near dinner time. Being very concerned about time travel, Ari asks Arlo if he knows anything about it. Arlo is fascinated, having never heard of a wizard powerful enough to wind time back. Some scholars have attempted to interview Professor Flamewind about it, but haven't gotten straight answers. As for the dangers of time travel, Arlo says there are a lot of "contradictions" involved; at the school, they didn't experience any kind of time change, unlike at Blackbriar. He's heard of sphinxes being able to alter the age of a person, making them either younger or older. As far as he knows, it can only happen in their lair.

Meanwhile, Pog talks to Forge about inscribing "Stryke Force" into the table. The ultimate goal is getting it on the main table, but for now, the small one in their apartment is good for practicing. On the subject of style, Pog will consult with Shade. After they settle on a design, Forge gets to work. They use their index finger to carve into the table, really sharp, lightning letters.

Ari hears the alarming noise of drilling into wood, and goes to check on them. Shade and Pog are very proud of starting Ari's idea of putting Stryke Force on the table. Forge is putting a lightning motif around the edges, and says they can melt metal into the lightning bolts. After about fifteen minutes, the initial carving is done, and they go downstairs to find metal. Ari shares his concerns about time travel; there's no worry from the other side, except for Shade's worry about Harazi.

Ari plans on going out, and tries convincing Pog and Shade that it's not a sad outing. After some confusion they decide to visit Solarca; Shade sends Kael to wake Esri up. Esri takes over his mind, and sends him to fetch one of Ari's hats. Shade is *not* happy. The spell wears off after a minute. Ari scolds Pip into going to bed. Pip has to teleport into the room, Mo having locked the door behind him. Kara doesn't appreciate the noise the two make.

Hular is not amused by how late Pog has knocked on his door. Solarca overhears and pushes past him.

They visit The Crooked Stool, and tell Solarca about what happened in Blackbriar. Shade brainstorms with Solarca what the perfect gift for a sphinx would be.

Solarca suggests a necklace, and Ari adds that they could use Pog's stashed dragonshards to add some kind of protective magic. Pog segues into the Styke Force table.

## Locations

* Greymalkin Academy
* The Crooked Stool

## Spells

* **Esri**
	+ Dominate Beast on Kael

## Quotes

"Do you have a particular style in mind, other than 'fancy'?"
*—Forge*

"Well, I can't trust your stories if you didn't pay attention to how they spell words."
*—Pog to Ari*

"We should go wake Esri up. Or we should make his eyes roll the right way, at least."
*—Pog*

"I'm gonna get in trouble; you have to let me in! Open, open, open!"
*—Pip*

"I don't even have a nemesis."
"Not yet."
*—Solarca and Pog*

## References and Footnotes

1. ↑ It's a fedora, but it wasn't purposefully obtained by Ari; it was left over in the mansion when they moved in.
2. ↑ Which is *not* acceptable to the watch party.