Kieran/Skills Progress

Chapter 3 - Newbie Dungeon: War-Ridden City

[3 Effective Hits. Acquired Skill: Sharp Weapon (Dagger) (Basic)]

[Name: Sharp Weapon (Dagger) (Basic)]

[Attributes: Strength, Agility, Constitution]

[Skill Type: Offensive ]

[Effect: Dagger Mastery, Increase Damage inflicted by 10%]

[Consumes: Stamina]

[Learning Requirement: Strength F-, Agility F, Constitution F]

[Remark: This is only the beginning, don’t push yourself!]

“Increase Damage inflicted by 10%.”

Obtained through three successful attacts with a dagger against a thug.

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[Sharp Weapon (Dagger)] (Entry → Master) cost him 1,000 Points and 1 Skill Point, and the special effects offered were Master Slashing or Master Piercing.

The first effect had a 5% Crippling Effect while the second one had a 10% Bleeding Effect.

Judging by his own experience, the first skill would be more effective for him. Although the second one had a higher percentage, the first one suited his assassinating style better.

Chapter 7 - Newbie Dungeon: War-Ridden City

[Skill Learned: Evade]

[Name: Evade (Basic)]

[Skill Type: Ancillary]

[Effect: Evasion Increased by 10%. You have learned battle evading techniques.]

[Consumes: Stamina]

[Prerequisite: F in Agility]

[Remarks: You can use the side roll or back roll to evade your opponent’s attack!]

* Also assists in front rolls and flips\*

Obtained through a system message when Colleen displayed her evasion abilities.

[Do you want to learn the Evade Skill from Colleen? Yes/No]

Chapter 9 - Newbie Dungeon: War-Ridden City

[Approached target 3 times without getting discovered. Skill acquired: Undercover]

[Name: Undercover (Basic)]

[Related Attribute: Agility]

[Skill Type: Ancillary]

[Effect: Makes use of the shadows, conceals you from sight, increases Hiding by 10%]

[Consumes: Stamina]

[Skill Prerequisite: F in Agility]

[Remarks: Just because you are good at hiding, it doesn’t mean you are invisible!]

Chapter 11 - Newbie Dungeon: War-Ridden City

[3 Effective Hits, Skill Acquired: Firearm Weapon (Light Firearm) (Basic)]

[Name: Firearm Weapon (Light Firearm)(Basic)]

[Related Attributes: Strength, Constitution, Spirit]

[Skill Type: Offensive]

[Effect: You have mastered the skill of handling handguns, submachine guns, rifles, assault rifles, and sniper rifles, 10% Increase in Damage]

[Consumes: Stamina]

[Prerequisite: F in Strength, F in Constitution, F in Spirit]

[Remarks: You might have acquired the firearm skill but you’re no sharpshooter yet!]

Chapter 25 - Newbie Dungeon: War-Ridden City

[Successfully eliminated enemy using Firearms (Light Firearm)(Entry Level) Skill...]

[Skill: Firearm (Light Firearm) (Basic -> Entry Level)]

[Name: Firearm (Light Firearm) (Entry Level)]

[Related Attributes: Strength, Constitution, Intuition]

[Skill Type: Offensive]

[Effects: You know how to use a handgun, rifle, revolver, assault rifle, submachine gun and sniper rifle, increases damage by 20%]

[Consumes: Stamina]

[Prerequisites: Strength F, Constitution F, Intuition F+]

[Remarks: You know how to use light firearms. You’re as good as an army veteran!]

Chapter 27 - Newbie Dungeon: War-Ridden City

[Successfully eliminated enemy with Undercover (Entry) skill...]

[Skill: Undercover (Basic) -> (Entry) level]

[Name: Undercover (Entry)]

[Related Attributes: Agility]

[Skill Type: Ancillary]

[Effects: Better use of shadows and hiding, harder for others to discover, increases hiding by 20%]

[Consumes: Stamina]

[Prerequisites: Agility F]

[Remarks: The fact that you’re good at hiding does not mean you’re invisible!]

Chapter 32 - Newbie Dungeon: War-Ridden City

[Name: Medical Treatment (Basic)]

[Related Attributes: None]

[Skill Type: Ancillary]

[Effects: Better use of bandages and gauze, increases recovery rate by 10%]

[Consumes: Stamina]

[Prerequisites: None]

[Remarks: Bandage; your best friend when you’re bleeding!]

Obtained through a system message when Maggie taught her medical skills.

Chapter 32 - Newbie Dungeon: War-Ridden City

[Name: Medical and Medicinal Knowledge (Basic)]

[Related Attributes: None]

[Skill Type: Ancillary]

[Effects: Better understanding of how to differentiate, use and mix the medicine at hand, increases medicine effect by 10%]

[Consumes: Nothing]

[Prerequisites: None]

[Remarks: It’s either a healing potion or a killing poison!]

Obtained through a system message when Maggie taught her medical skills.

Chapter 36 - Player city

[Sharp Weapon (Dagger) (Basic → Entry). Pay 200 Points to upgrade. Yes/No?]

[Evading (Basic → Entry). Pay 200 Points to upgrade. Yes/No?]

[Hand-to-hand Combat (Basic → Entry). Pay 200 Points to upgrade. Yes/No?]

[Medical Treatment (Basic → Entry). Pay 200 Points to upgrade. Yes/No?]

[Medical and Medicinal Knowledge (Basic → Entry). Pay 200 Points to upgrade. Yes/No?]

[Tracking (Basic → Entry). Pay 800 Points to upgrade. Yes/No?]

Chapter 37 - Player city

[Hand-to-Hand Combat (Entry → Master), Pay 1,500 Points, 1 Skill Point to level up. Yes/No?]

[A. Master the art of Hand Combat (When you attack with a punch, gain Agility +1 Effect.)]

[B. Master the art of Leg Combat (When you attack with a kick, gain Strength +1 Effect.)]

[Player’s option: B. Master the art of Leg Combat]

[Name: Hand-to-hand Combat (Master)]

[Related Attributes: Strength, Agility, Constitution]

[Skill Type: Offensive]

[Effects: You know how to use your fists and legs better during combat, Increases damage by 30%]

[Special Effects: Master of the art of Leg Combat (When you attack with a kick, gain Strength +1 effect.)]

[Consumes: Stamina]

[Prerequisites: Strength F+, Agility F+, Constitution F+]

[Remarks: You’re on the same level as an MMA champion!]

Chapter 37 - Player city

[Firearm (Light Firearm) (Entry → Master), Pay 1,000 Points, 1 Skill Point to level up. Yes/No?]

[Firearm (Light Firearm) reaches Master level, choose one special effect.]

[A. Master Reloading (Whenever you reload, Agility+1 Effect)]

[B. Master Aiming (Whenever you aim, Intuition +1 Effect)]

[Player’s option: B. Master Aiming]

[Related Attributes: Strength, Constitution, Intuition]

[Skill Type: Offensive]

[Effects: You know how to use a handgun, a rifle, a revolver, an assault rifle, a submachine gun and a sniper rifle even better, Increases damage by 30%]

[Special Effects: Master Aiming (Whenever you aim, Intuition +1 Effect)]

[Consumes: Stamina]

[Prerequisites: Strength F+, Constitution F+, Intuition F+]

[Remarks: You are the king of light firearms!]

Chapter 37 - Player city

[Tracking (Entry → Master), Pay 3,000 Points, 2 Skill Points to level. Yes/No?]

[Tracking reaches Master level, special effect added: Master of Tracks]

[Name: Tracking (Master)]

[Related Attributes: Intuition]

[Skill Type: Ancillary]

[Effects: You can follow all kinds of trails and tracks to track down your target!]

[Special effects: Master of Tracks (You know everything about trails and tracks!]

[Consumes: Stamina]

[Prerequisites: Intuition E-]

[Remarks: Your overall senses are better than a hunting dog’s!]

Chapter 37 - Player city

[Sharp Weapon (Dagger)] (Entry → Master) cost him 1,000 Points and 1 Skill Point, and the special effects offered were Master Slashing or Master Piercing.

The first effect had a 5% Crippling Effect while the second one had a 10% Bleeding Effect.

Judging by his own experience, the first skill would be more effective for him. Although the second one had a higher percentage, the first one suited his assassinating style better.

Chapter 37 - Player city

The [Evading] skill went from Entry level to Master, costing 1,500 Points and 1 Skill Point. The special effects offered were Master of Swift Steps and Master of Dodging.

[Master of Swift Steps: You steps allow your body to be more flexible, Increases Evading by 10%]

[Master of Dodging: You can roll away further and faster, and become more efficient in your movements, Increases rolling distance by 1 meter.]

Kieran chose Master of Swift Steps

Chapter 37 - Player city

[Undercover] Entry → Master, cost 1,500 Points and 1 Skill Point, and the special effects offered were Master of Light Steps and Master of Shadows.

[Master of Light Steps: Lowers the sound of your steps, making it harder for enemies to detect you, Decreases stepping sounds by 30%. Special effect not applicable if overweight.]

[Master of Shadows: Allows you to hide even better in the shadows, Increases undercover effect by 10%.]

decided to go with the second one

[Medical Treatment] and the [Medical and Medicinal Knowledge] skills. Leveling up from Entry to Master cost 500 Points, 1 Skill Point and 1,000 Points, 1 Skill Point respectively.

[Medical Treatment] was similar to [Tracking]. There was only one option available.

[Fast Treatment: Increases treatment speed by 20%.]

[Medical and Medicinal Knowledge] offered Master of Potions and Master of Poisons.

[Master of Potions: Increases recovery rate by 10%.]

[Master of Poisons: Increases poison effect by 10%.]

Kieran selected the second one without a second thought.