Mortamor (Heavenly Golden Dragon)

Legendary (DQ6 Part 2 Event)

Giga-Legendary

Fiend

Mortamor - First Form
 Sizz
 Normal
 Fire Breath
 Normal

Mortamor - Second Form
 Sizz
 Normal
 Fire Breath
 Normal

Mortamor - Third Form
 Sizz
 Normal
 Fire Breath
 Normal

* **Phase 1**
	+ **Threshold Skills (Bar Breaks)**
		- Green to Yellow: **None**
		- Yellow to Red: **Blazing Breath** (All: Fire Breath: *~130 DMG*)
	+ **Regular Moves**
		- **Normal Attack** (Single (P1 > P4): Physical: 120 *DMG*)
		- **Additional Attack** (Single (P1 > P4): Physical: 120 DMG) (Interrupt once every 8 turns)
		- **Auto HP Recovery** (Self: ??? HP Recovery every turn) (used on Turn 1)
		- **Fridged Wave** (All: Removes all Buffs)
	+ **Skill Gauge Moves**
		- **Poison Mist** (All: Breath: Toxic Poison)
		- **Freezing Blizzard** (All: Ice Breath: *~130 DMG*)
		- **Kaboom** (All: Magical Bang: *~90 DMG)*
* **Phase 2**
	+ **Threshold Skills (Bar Breaks)**
		- Start: **Super Giga Impact** (All: Physical Rubblerouser: *~130 DMG* + Dispel)
		- Green to Yellow: **Scorch** (All: Fire Breath: *~130 DMG*)
		- Yellow to Red: **Super Giga Impact** (All: Physical Rubblerouser: *~130 DMG* + Dispel)
	+ **Regular Attacks**
		- **Kasap** (All: Magic: Defence Down 1 Step (20%))
	+ **Skill Gauge Moves**
		- **Land Spark** (All: Physical Zap: *~110 DMG* + Stun)

* **Phase 3**
	+ **Threshold Skills (Bar Breaks)**
		- Green to Yellow: **Two Handed Play** (Resummons both Hands)
		- Green to Yellow: **Dream World Crumbling** (All: Physical Zam: *~130 DMG* + Agility decreased 1 step (20%))
		- Green to Yellow: **Heat Ray** (All: Physical Frizz: ~80 DMG) (used by Right Hand only if Right Hand is alive when **Dream World Crumbling** is triggered)
		- Yellow to Red: **Two Handed Play** (Resummons both Hands)
		- Yellow to Red: **Rage** (Self: Increases Attack 2 steps (40%))
		- Yellow to Red: **Dream World Crumbling** (All: Physical Zam: *~130 DMG* + Agility decreased 1 step (20%))
		- Yellow to Red: **Heat Ray** (All: Physical Frizz: ~80 DMG) (used by Right Hand only if Right Hand is alive when **Dream World Crumbling** is triggered)
	+ **Regular Attacks (Mortamor)**
		- **Normal Attack** (2 people + All: Physical: *~20 DMG + ~10 DMG* and Defence decreased 1 step (20%))
		- **Additional Attack** (2 people + All: Physical: *~30 DMG + ~30 DMG* and Defence decreased 1 step (20%)) (used after 8 total actions (Party + Enemies))
		- **Frigid Wave** (All: Removes all Buffs)
		- **Playback** (Revives either Left or Right Hand) (used after 8 total actions (Party + Enemies) after Left or Right Hand has died)
	+ **Skill Gauge Moves (Mortamor)**
		- **Freezing Blizzard** (All: Ice Breath: *~130 DMG*)
		- **Ferocious Roar** (All: Physical: *~30 DMG* + Stun)
		- **Fleeting Hope** (2 people: Physical: *1/2 Current HP DMG* + 100% CT Reduction (of current skill selected) + Resurrect both Hands) (Yellow/Red Health Bar)
	+ **Regular Attacks (Left Hand)**
		- **Normal Attack** (Single: Physical: *~30 DMG*)
	+ **Skill Gauge Moves (Left Hand)**
		- **Demonic Iron Fist** (Single: Physical: *~80 DMG* + Dispel)
		- **Forbidden Dream** (Mortamor and Both Hands: 999 HP Recovery + 100% CT Increase)
	+ **Regular Attacks (Right Hand)**
		- **Normal Attack** (Single: Physical: *~30 DMG*)
	+ **Skill Gauge Moves (Right Hand)**
		- **Demonic Iron Hammer** (Single: Physical: *~80 DMG* + Stun)

**Strategy**

* **Phase 1**
	+ Mortamor will only poison once as his first Skill Gauge Move, so bring an antidote with you to take care of it. If doing solo, it'll be better to just heal through the poison while slowly using antidotes.
	+ He'll cycle through P1 > P4 with a fixed *120 HP DMG* **Normal Attack**, so keep track of that when pushing through to his first Bar Break.
	+ Its fine to push through this phase, its not deadly, just make sure your HP is high enough to survive the Phase 2 opening Bar Break.

* **Phase 2**
	+ Mortamor will open with **Super Giga Impact** and it will also erase buffs, so make sure to reapply buffs after it.
	+ Make sure to use Defense buffs to mitigate **Land Spark** and **Super Giga Impact.**
	+ Make sure you apply Attack and Speed buffs before moving onto the 3rd form.

* **Phase 3**
	+ Both hands are weak to Zap and Rubblerouser and Bang, so using abilities like Kazap, Rubiss Light, and Super Gigaslash are able to easily kill them.
	+ Make sure to defeat the Right Hand before triggering a Bar Break, so that way it won't combo with **Dream World Crumbling** with **Heat Ray.**
	+ Be mindful of the Left Hand casting **Forbidden Dream**, kill it before that happens, otherwise it'll heal both hands and Mortamor for 999 HP and increase CT to 100%, allowing Mortamor to combo easily.
	+ When he is charging up **Fleeting Hope**, switch your cursor to an ability that has no CT so that it doesn't drain a skill that has CT. You don't have to worry about this if you have Rubiss's Shield since it has 100% CT Reduction Resist.
	+ Mortamor frequently uses Defense Down, so make sure to use buffs to counteract his Defense Down.

Mission Rewards (Solo)
 Perform 3 Skillful Finishes
 Clear the quest without dying
 Perfect Clear Reward

First Clear Rewards (Solo)
 ???

Mission Rewards (Multiplayer)
 Perform 3 Skillful Finishes
 Clear the quest without dying
 Perfect Clear Reward

First Clear Rewards (Multiplayer)
 ???

Notable Rewards
 Zenithian Gear Set

Recommended Food

Recommended Food (For Luck)

Recommended Items

Highly Recommended Resists (Most > Least)

Secondary Recommended Resists