Alchemist

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## Bio

Razzil Darkbrew, the Alchemist
▶️ *"Failure is just another kind of success. The wrong kind."*

Lore:
The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy.

In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research.

When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week's time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike.

They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic's afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil's Alchemic transmutation once more.

Voice:
Bruce Miles (Responses)

## Abilities

Acid Spray ▶️▶️

**Ability**
Target Area
**Affects**
Enemies
( Allies)
**Damage**
Physical

Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.

**Cast Animation:** +**Cast Range:**  900**Radius:**  400/475/550/625**Damage per Second:** 25/30/35/40**Enemy Armor Reduction:** 3/4/5/6 ( 4/5/6/7)**Aura Linger Duration:** 0.5**Duration:** 15 Ally Armor Bonus Multiplier: 1

 22/21/20/19
 110Modifiers []

*Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid that dissolves even the toughest metals.*

NOTES 5365
`alchemist_acid_spray`

* Both the armor reduction and ally armor increasing bonus are provided by an aura, its debuff lingers for 0.5 seconds.
	+ The damage is independent of the aura, and the damage of multiple instances of Acid Spray fully stacks.
	+ However, the enemy armor reduction and ally armor bonus value does not.

* Deals damage in 1-second intervals, starting immediately upon cast, resulting in up to 16 instances.

* Can deal up to 400/480/560/640 damage to a single unit (before reductions).

* When leveling up the ability while a cast is already active, the armor reduction value on already affected units does not update to the new value.
	+ However, if an enemy receives the debuff after leveling it up, that enemy receives the new armor reduction value.
	+ The damage value does not update and is always based on the level the ability was cast on.
	+ TALENT NOTES The armor reduction notes fully apply to the ally armor bonus  talent.
		- Grants allies within the radius 3/4/5/6 ( 4/5/6/7) bonus armor.

* Does not affect  Couriers.

Unstable Concoction  ▶️▶️

**Ability**
No Target
**Affects**
Self
**Damage**
Physical

Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.

**Cast Animation:**  +**Concoction Radius:**  250 ( 375)**Max Brew Time:** 5**Max Throw Time:** 5.5**Move Speed Bonus:** 4%/8%/12%/16%**Min Damage:** 0**Max Damage:** 150/220/290/360 ( 550/620/690/760)**Min Stun Duration:** 0.25**Max Stun Duration:** 1.7/2.2/2.7/3.2

 15
 100Spell Block / Reflection Notes:Does not block blowing up on self.Blocked by enemies within the area individually, including when blowing up on self.Blocked upon impact.If blocked by the primary target, area effects are still applied.Modifiers []

Strong*A silver lining to the failure of turning a mountain into gold, this volatile solution has destructive potential.*

NOTES 5366
`alchemist_unstable_concoction`

* Interrupts Alchemist's channeling abilities upon cast.

* A timer above Alchemist's head shows how much time is left before the concoction blows up. This timer is visible to everyone.

* While brewing the concoction, Alchemist has increased movement speed, and he can move around and act freely.
	+ The increased movement speed buff lasts until the  Unstable Concoction Throw sub-ability is used or the concoction blows up.
	+ The brewing animation and particles are visible to everyone. The Unstable Concoction buff is hidden.

* The sound can be heard by enemies only when the ability is cast within their vision range.

* The damage starts at 0 and increases by 3/4.4/5.8/7.2 ( 11/12.4/13.8/15.2) per 0.1 seconds brewed, reaching the full damage in 5 seconds.

* The stun duration starts at 0.25 seconds and increases by 0.029/0.039/0.049/0.059 for each 0.1 seconds brewed, reaching 1.7/2.2/2.7/3.2 in 5 seconds.

* The concoction first applies the damage, then the debuff.

* Unstable Concoction always affects a 250 ( 375) radius around where it explodes, including when it explodes on Alchemist.
	+ When Alchemist dies while brewing, it instantly blows up, damaging enemy units around Alchemist based on the brewed duration.
	+ The self-inflicted damage is lethal, it can be used to deny oneself.

* TALENT NOTES Both the radius increasing and the maximum damage increasing  talents immediately updates all of Alchemist's currently brewing concoction and all of his currently flying concoction projectiles.
* SPELL STEAL Instantly stun the caster for the total channel duration upon losing the ability.
* MORPH NOTES Does not stun the caster upon losing the ability or while the countdown ends when the  Morph buff expires.

Unstable Concoction Throw    ▶️▶️

**Ability**
Target Unit
**Affects**
Enemy Heroes
**Damage**
Physical

Throw it before it blows up!

**Cast Animation:** +**Cast Range:**  775**Max Duration:** 5.5

 0
 0Spell Block / Reflection Notes:Blocked upon impact by all units within the radius individually.Modifiers []
Strong
Sub-ability of Unstable Concoction.

NOTES 5367
`alchemist_unstable_concoction_throw`

* Replaces  Unstable Concoction until the sub-ability is used or the concoction blows up.

* The targeting reticule must be centered over an enemy unit.

* The concoction travels at a speed of 900.

* Once thrown, the Unstable Concoction stops brewing.
	+ Can only be cast on at heroes and illusions.
	+ Cannot be cast on, but can stun and damage non-hero units within the radius.
	+ When connecting with an invulnerable or hidden target, it still applies its area effect, hitting nearby units.
* SPELL STEAL Grants  Unstable Concoction if this sub-ability is the last cast ability.

Corrosive Weaponry

**Ability**
Passive
**Affects**
Self

Alchemist coats his weapons with an acid that applies a stacking slow and status resistance reduction to enemies hit. Slow and Status resistance increases when Alchemist is under the effect of Chemical Rage.

**Max Stacks:** 4/6/8/10**Move Speed Slow per Stack:** 4%/5%/6%/7%**Status Resistance Reduction per Stack:** 3%/4%/5%/6%**Debuff Duration:** 4 **Chemical Rage****Move Speed Slow per Stack:** 5.5%/6.5%/7.5%/8.5%**Status Resistance Reduction per Stack:** 4.5%/5.5%/6.5%/7.5%Modifiers []

Any

NOTES 1116
`alchemist_corrosive_weaponry`

* Debuff of successive attacks stack additively and refreshes the duration.
	+ However, the status resistance reduction stacks multiplicatively with other sources.

* Corrosive Weaponry places following debuffs on targets at max stacks:
	+ Movement speed reduced by up to 16%/30%/48%/70%.
	+ Status resistance reduced by up to 12%/24%/40%/60%.

* While  Chemical Rage is active, Corrosive Weaponry places following debuffs on targets at max stacks:
	+ Movement speed reduced by up to 22%/39%/60%/85%.
	+ Status resistance reduced by up to 18%/33%/52%/75%.
	+ Immediately updates all debuff values upon casting Chemical Rage.

* Neither affects buildings nor  Roshan.

Greevil's Greed

**Ability**
Passive
**Affects**
Self

Alchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next 36 seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield more gold.

**Base Gold Bonus:** 2**Extra Gold Bonus per Stack:** 2**Gold Bonus Cap:** 18**Stack Duration:** 36**Bounty Rune Multiplier:** 2 Attack Damage Bonus per Stack: 4 Attack Damage Bonus Cap: 36Break Notes:Does not disable the Bounty Rune Multiplier.Disables the stacks gain.Does not disable the Attack Damage Bonus.
Illusion Notes:Illusions have the buff but the ability is not functional on them.Modifiers []
Ability Draft Notes:
Aghanim's Scepter Synth is bound to Greevil's Greed.
However,  Chemical Rage must be drafted as well for the bonus attack damage and bonus spell amplification component to work.
*While it is not a mountain, Razzil has mastered the conversion of smaller compounds to line his pockets.*

NOTES 5368
`alchemist_goblins_greed`

* This is innate to Alchemist and does not need to be learned.

* Greevil's Greed triggers and grants a stack on every last hit Alchemist makes on units that have a death gold bounty, except for buildings, illusions, and the  Tempest Double.
	+ Denies or last hits from his player-controlled units do not add to the current stack.
	+ Does not trigger on units that have Reincarnation as well, except for  Wraith King Skeletons.

* All stacks work fully independently from each other. They last 36 seconds each and do not refresh each other.
	+ The status buff icon shows how much extra **Gold**  Alchemist gains on his next last hit.
	+ A second bounty number appears over Alchemist, showing the amount of extra gold earned. This number is only visible to Alchemist.
	+ TALENT NOTES Grants flat bonus attack damage per stack, values displayed on the HUD are rounded up.

* 8 last hits is required to reach the gold bonus and bonus attack damage cap within the 36-second stack duration.

* Grants unreliable gold bonus from last hits.

* Grants reliable gold bonus from the  Bounty Rune multiplier.
	+ Greevil's Greed does not change the gold type granted and only affects the amount of gold granted to Alchemist, regardless of whether the rune is activated by Alchemist, his allies, or from  Store Rune.
	+ Allies still gain the default team gold value.

Berserk Potion ▶️▶️

**Ability**
Target Unit
**Affects**
Allies

Alchemist throws a potion at an ally, applying a basic dispel and giving them attack speed, movement speed and HP regen.

**Cast Animation:** +**Cast Range:**  800**Move Speed Bonus:** 30**Attack Speed Bonus:** 50**Health Regen Bonus:** 40**Buff Duration:** 10

 35
 100Modifiers []Any
Ability Draft Notes:
Requires drafting  Chemical Rage to be unlocked.

NOTES 642
`alchemist_berserk_potion`

* Requires  Aghanim's Shard to be unlocked.

* Applies a basic dispel on the target ally upon cast.
	+ `↓↓ Double-tapping` automatically targets self.

* The projectile travels at a speed of 900.

* Increases Alchemist's total movement speed to 325, and to 355/370/385 ( 405/420/435) when combined with  Chemical Rage.

* Can regenerate up to 400 health over its full duration.

* The projectile can't be dodged by becoming invulnerable or hidden.

* Fully affect ally  Couriers.

Chemical Rage ▶️▶️

**Ability**
No Target
**Affects**
Self

Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration.

**Cast Animation:** +**Transformation Time:** 0.35**Base Attack Time:** 1.2/1.1/1 ( 1.1/1/0.9)**Health Regen Bonus:** 50/80/110 ( 100/130/160)**Move Speed Bonus:** 30/45/60 ( 80/95/110)**Corrosive Weaponry Reduction Bonus:** 1.5%**Rage Duration:** 30

 60
 50/75/100
Aghanim's Scepter Upgrade:
Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades. Alchemist will gain bonus damage and spell amplification for each gifted Scepter.

Aghanim's Shard Upgrade:New Ability

Grants the Berserk Potion ability.

Illusion Notes:Illusions created while the ability is active copy the modifier with matching duration.Modifiers []

*The brew Razzil gave to the Ogre during their prison bust has become a useful potion in the midst of combat.*

NOTES 5369
`alchemist_chemical_rage`

* Chemical Rage disjoints projectiles and applies a basic dispel on self upon cast.
	+ During the transformation, Alchemist is prevented from acting and it cannot be interrupted.

* Grants the following effects while active:
	+ Increases  Corrosive Weaponry movement speed slow and status resistance reduction values.
	+ Increases total movement speed to 325/340/355 ( 375/390/405).
	+ Sets his base attack time to 1.2/1.1/1 ( 1.1/1/0.9).
	+ Can regenerate up to 1500/2400/3300 ( 3000/3900/4800) health over its full duration.

* Chemical Rage is fully canceled on death.

* Successive casts before the previous cast finishes refresh the duration and update all ability values to the current level.

### Innate

Aghanim's Scepter Synth ▶️

**Ability**
Target Unit
**Affects**
Allied Heroes / Self

Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades. Alchemist will gain bonus damage and spell amplification for each gifted Scepter.

**Cast Animation:** +**Cast Range:**  600**Attack Damage Bonus per Stack:** 25**Spell Damage Amp per Stack:**  5%Illusion Notes:Illusions do not copy the synth buff.Modifiers []

Ability Draft Notes:
Requires drafting  Greevil's Greed to be unlocked, instead of being innate to Alchemist.
However,  Chemical Rage must be drafted as well for the bonus attack damage and bonus spell amplification component to work.

NOTES

* This is innate to Alchemist, despite  Chemical Rage's in-game ability upgrade tooltip.

* Aghanim's Scepter has an active ability for Alchemist, allowing him to cast it on ally heroes.
	+ Treats clones and illusions as creeps.
	+ `↓↓ Double-tapping` Aghanim's Scepter in the inventory automatically targets self.
	+ Once cast, the Scepter is consumed and the target ally passively receives all of  Aghanim's Scepter's upgrades, as well as the item's attributes:
		- 10  all stats.
		- 175 health and 175 mana.
	+ The **4200**  net worth of the item transfers from Alchemist to the target hero. Self-casting does not change the net worth.
	+ Doing so does not change Alchemist's or the target's GPM.
	+ A hero can only be targeted once by Aghanim's Scepter Synth.

* If the target ally bought Aghanim's Scepter and has it in their inventory or backpack, it gets refunded, removing it and granting them **4200** .
	+ If the target ally already has  Aghanim's Blessing or  Aghanim's Blessing - Roshan consumed, it gets refunded as well, granting them **5800** .
	+ It does not matter how the target acquired Aghanim's Blessing, the gold is always refunded to the target ally by Alchemist, except when targeting himself.
	+ Gold refunded this way is granted as unreliable gold.

* The number of stacks and amount of bonuses gained can be seen on the status buff icon. Grants the following bonuses to Alchemist upon cast on ally heroes:
	+ Flat bonus attack damage.
	+ Generic bonus outgoing damage amplification.
		- Stacks additively with other sources of generic outgoing damage manipulation.
		- Affects only spell damage sourced to Alchemist. Does not amplify damage flagged as HP removal.

* Since up to 4 allies and Alchemist himself can be infused, Alchemist can gain up to 125 attack damage and 25% spell damage amplification bonus.

## Recent Changes

Main Articles: Changelogs, Old Abilities and Hero Lore

VersionDescription

7.35b

* Corrosive Weaponry
	+ Increased movement speed slow per stack from 3/4/5/6% to 4/5/6/7%.

7.35

* Acid Spray
	+ Reduced mana cost from 120 to 110.
* Corrosive Weaponry
	+ Increased debuff duration from 3.5 to 4.

7.34b

* Increased base armor from -1 to 0.
* Increased  Chemical Rage movement speed bonus from 20/40/60 to 30/45/60.

## Recommended Items

**Starting items:**

* Tango regenerates health so Alchemist can survive the lane.

* Healing Salve restores health also.

* Iron Branch is cheap and gives small attribute bonuses.

* Enchanted Mango gives health regeneration, and burst mana to use Acid Spray.

**Early game:**

* Ring of Protection is a relatively cheap item that alleviates early armor problems.Depending on the situation,it can be upgraded to  Buckler.

* Quelling Blade helps Alchemist get last hits with increased attack damage against creeps.

* Boots of Speed give a nice movement speed boost.

**Mid game:**

* Power Treads increase attack speed and strength to help Alchemist obtain last hits. The bonus intelligence helps him use more Acid Spray in the early to mid game.

* Armlet of Mordiggian works well with Chemical Rage's health regeneration, countering the item's health draining effect.

* Blink Dagger improves mobility so Alchemist can get in range and use Unstable Concoction on the enemies.

* Radiance is a good pickup since Alchemist can get it quickly with Greevil's Greed, when the burn damage hurts the most. It deals heavy damage to the enemy team, as Alchemist can stay alive for prolonged periods with Chemical Rage.

**Late game:**

* Boots of Travel allows Alchemist to split push lanes, and be present at while farming free lanes. Also, the movement speed boost greatly mitigates his weakness in mobility.

* Black King Bar protects Alchemist from most disables so he can continue to deal damage.

* Assault Cuirass lowers enemies' armor, which stacks with the armor reduction from Acid Spray. It also provides a useful aura to buff armor and attack speed the rest of your team.

* Aghanim's Scepter allows Alchemist to give the item to an ally, granting them it's upgrades for their abilities that are upgradable by it. And every time Alchemist gives  Aghanim's Scepter to an ally, he will gain bonus attack damage and spell amplification.

* Aghanim's Shard will give Alchemist access to  Berserk Potion ability that will allow him to apply a basic dispel on his allies, and give his allies extra attack speed, movement speed and health regeneration, essentially giving them the benefits of  Chemical Rage.

**Situational items:**

* Manta Style is excellent for sieging buildings and taking waves, particularly in conjunction with  Radiance. It also provides Alchemist with a much needed disjoint mechanism.

* Mjollnir increases Alchemist's attack speed greatly, and also gives a useful Static Charge to protect Alchemist or his teammates. Its lightning attack will also trigger often under Chemical Rage.

* Battle Fury allows Alchemist to farm much quicker.

* Blade Mail forces enemies to think twice about fighting back against Alchemist.

* Abyssal Blade goes well with Alchemist's high attack speed, and helps greatly in securing an enemy. It also gives bonus attack damage and greater survivability providing bonus HP and blocking damage from incoming attacks.

* Heaven's Halberd gives some strength, evasion, status resistance, and also gives the ability to disarm a threatening enemy.

* Heart of Tarrasque gives Alchemist a massive amount of health. Combined with the health regeneration from Chemical Rage, Alchemist is extremely hard to take down.

* Moon Shard grants increased attack speed to Alchemist without using any inventory slots. He can also use Moon Shard on an ally to give them the bonus attack speed instead.

## Dota Plus Progress

Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Kills Under  Acid SprayMulti-Hero  ConcoctionsDamage During  Chemical Rage Aghanims Given

Debuffs Purged With  MantaDamage With Active  Armlet Bounty Rune Taken

 Radiance DamageStuns Leading To KillsChannels CancelledTriple Kills

Mega Kill StreaksKill AssistsKills
 **Silver** | * ▶️ That was genius!
 **Gold** | * ▶️ Talk about overreacting.
 **Grandmaster** | * ▶️ I can't feel my legs.

## Trivia

* At one point during beta, Alchemist's bio consisted entirely of the following sentence: "Alchemist is named Al and is a chemist."

* Alchemist's third ability name remained unchanged from its DotA counterpart until after the Diretide event, when it was changed from "Goblin's Greed" into " Greevil's Greed".

* The Ogre's portion of the Caustic Steel cosmetic set may be a reference to Master Blaster from Mad Max: Beyond The Thunderdome, while the Alchemist's armor and hair are most likely a reference to Edward Elric, one of the two main protagonists of Fullmetal Alchemist.

* Acid Spray's ▶️ sound effect has the same reprocessed sound of ▶️ Oil Platform building from game Warcraft 2: Tides of Darkness, created by Blizzard.

* ▶️ "Only ninety-eight percent pure?" is a direct reference to AMC's TV series Breaking Bad.

* ▶️ "Greed is good." is a reference to Gordon Gekko's speech in the 1987 film, Wall Street. as well as the actual cheat code from Warcraft III which gives the player gold on single player campaign.

* When activating  Haste Rune ▶️ "Run, buddy, run!" may be a reference to Forrest Gump, since sometime in the movie there is a line "Run, Forrest, Run!"

* ▶️ " Better living through alchemy!" is a reference to the phrase "Better Living Through Chemistry", a popular variant of a DuPont advertising slogan which later became a common phrase.

## Gallery

* Splash artwork
* Concept art
* Concept art
* Concept art
* Ability icon progress

## References

1. ↑ Breaking Bad 99% pure reference
2. ↑ "Greed is good"
3. ↑ Forrest Gump scene