Stats

## **Introduction To Stats**

Stats are how you can track your progress in RollWar. To access your stats use the command, **rw.info**. You will then be greeted with a screen giving you a breakdown of your kingdom. The stats screen is split into four sections: Main, Combat, General and Production. Below is a detailed guide on each stat is and what each one does.

## **List Of Stats**

### **Main**

* **Level:** This increases with every upgrade, the higher a persons level, the more upgrades they've completed. Your level also determines your position on the global leaderboard.

* **Bank Earning Rate:** This determines the speed at which your bank will earn gold. Upgrading this stat, allows you to earn gold at a faster rate.

* **Bank Earning Amount:** This is the amount of gold you will earn after a set time. Upgrading this stat, means you'll earn more gold.

* **Bank Growth:** This timer counts down until you next receive the amount of gold shown above.

* **Protected Assets:** This is how much gold you have protected against Looting, during an attack. The higher the number, the more protection you have. Gold is the only asset that can be protected.

* **Gold:** Gold is the main currency in the game. You earn this by attacking other kingdoms and by taking on Quests. Quests are a much riskier option as you get nothing if you lose in battle. You can also use gold to purchase Villagers, Resources and Spin Tickets.

* **Grain:** This shows your surplus grain. You can sell this for gold or transfer this to help another player, whose production has stopped.

* **Wood:** This shows your surplus wood. You can sell this for gold or transfer this to help another player, whose production has stopped.

* **Iron:** This shows your surplus iron. You can sell this for gold or transfer this to help another player, whose production has stopped.

* **Spin Tickets:** This shows how many spin tickets you have. Spin tickets allow you to win either gold, resources, villagers, additional spin tickets or a combination of the four.

### **Combat**

* **Offenders:** These are your main attackers. The more attackers you have the more troops you can send into battle.

* **Defenders:** These are your defenders. The more defenders you have the more the opposing team will have to get through before reaching your kingdom.

* **Home Defence Bonus:** This gives you a defence bonus. Raising this to the max levels makes it harder for attacking kingdoms to steal your gold.

* **First Aid Rate:** When you are attacked, upgrading first aid will allow you to revive units. The more you upgrade, the more you can revive.

* **Backlog:** This shows your backlog of attackers. You can't use these unless you have space in your main offenders section.

* **Unit Strength:** This is the strength of your units. The stronger the units, the easier it will be to take down quest monsters and opposing kingdoms.

* **Steal Percent:** This shows you how much you can steal from a kingdoms unprotected gold reserves. Gold is the only resource that can be stolen.

### **General**

* **Chance Of Action:** This denotes the amount of combat turns before your general attacks. The lower the numbers, the more your general will attack.

* **Strength Of Action:** This is the strength of your generals attack. The general is your strongest unit, so upgrading this makes attacking easier.

### **Production**

* **Unit Training Rate:** This shows how often you get units.

* **Unit Training Amount:** This shows how many units you will get.

* **Next Units:** This timer counts down until you will next receive units.

* **Daily:** You can collect daily rewards once every 24 hours. Once you have collected your daily rewards a timer will countdown to when you can next collect your rewards.

* **Net Grain:** This calculates how much grain your troops use and how much grain you produce. You want to keep this number at 0 or above, otherwise your production will stop.

* **Net Wood:** This calculates how much wood your troops use and how much wood you produce. You want to keep this number at 0 or above, otherwise your production will stop.

* **Net Iron:** This calculates how much iron your troops use and how much iron you produce. You want to keep this number at 0 or above, otherwise your production will stop.

* **Daily Power:** This is how much gold, units and spin tickets you will receive when collecting the daily rewards. Upgrading this feature gives you more resources at reset.