Paragons

Version

This article has been verified for the current PC version (3.10) of the game.

Leaders

Leaders

Common leader traits

Commander traits

Official traits

Scientist traits

**Paragons**

Paragons are unique leaders with special backstories, portraits and predefined traits that can be obtained as part of certain events. Most paragons have their destiny trait unlocked early and will not gain a second one at level 8.

## Renowned paragons

Renowned paragons are very powerful leaders shown with a purple border in the leader UI. Tuborek is always the species of the current Militant Isolationists fallen empire.

### Enclave paragons

Enclave paragons can only be obtained by hiring them from enclaves. All of them start at level 5. Unlike other paragons their name is randomized. If the  Galactic Paragons DLC is installed each enclave paragon will unlock a new council position only they can be assigned to.

If the enclave it was hired from is attacked its enclave paragon will leave the empire. If they held a council position the current agenda will lose 20% progress. If the empire unlocked the enclave paragon's unique council position it will be able to reselect council positions.

### Xeno-Linguistics paragons

The following renowned paragons have a small chance become available to recruit each decade after the  Xeno-Linguistics technology has been researched and the empire shares the paragon's ethic. All of them start at level 4. Each renowned paragon has a 10% chance every decade to trigger an event that grants a reward. There are two events for each renowned paragon and each can only happen once.

## Legendary paragons

Legendary paragons are the most powerful leaders in the game and are shown with a golden border in the leader UI. They do not count against the empire leader capacity.

### Gray

Gray is an Immortal level 10  Official with the  Industrialist veteran class and the  Nanite Entity, File:Leader trait utopian idealist.png Utopian Idealist,  Architectural Sense III, File:Leader trait forge focus.png Forge Focused III, File:Leader trait fleet logistician.png Distribution Manager III,  Architectural Interest II and File:Leader trait scrapper.png Scrapper traits. Gray can only be obtained by opening the L-Cluster, getting the outcome where it is abandoned, investigating the Surface Signature anomaly and choosing from the Contacts menu the  Official form. Gray uses the same appearance as the empire's primary species.

### Astrocreator Azaryn

 File:Astrocreator Azaryn.png

Astrocreator Azaryn has a 1% chance to appear every 5 years in empires that aren't  militarist or a  gestalt consciousness. Once that happens a random empire will be contacted twice. The second time it will offer a special project that requires 180 days. Completing it will issue a second special project that requires 1000  Society Research. Completing it will grant 2000  Society Research and issue a third special project that requires 4000  Society Research. Completing it will grant 5000  Society Research. After each special project the empire will be asked two questions. 60 days after all projects have been completed Astrocreator Azaryn will be recruited. The empire capital will gain a bonus to  Happiness,  Growth Speed,  Resources from Jobs and doubly so from  Workers and  Researchers for 2 years. How large is the bonus depends on the answers to the questions. The following answers will increase the effect of the modifier:

* *Is this a trick question?*
* *Yes, we would.*
* *We would.*
* *Yes. Decisive actions require consideration.*

Astrocreator Azaryn is a level 7  Scientist with the  Scholar veteran class and has the  Perceptive Mentor, File:Leader trait xeno cataloger.png Xeno-Cataloger, File:Leader trait terraformation nuclei.png Terraformation Nuclei and  Spark of Genius traits and  Xenophile ethic. It commands a science ship that has the ability to terraform 3 planets into  Gaia Worlds with the File:Pm overgrowth.png Overgrowth modifier at the cost of 10000  Energy and 10 years.  Barren Worlds can be terraformed too but the time is increased to 25 years. The science ship merely starts the process and does not have to wait. The appearance of Astrocreator Azaryn will change each time a terraforming process is started and once the third terraforming process is started she will die and unlock the Contained Ecosphere empire building.

Each time a terraforming process is started there is a 25% chance to be offered a special project. Completing the special project will grant 5000  Society Research and the next terraforming technology. If all terraforming technologies have been researched it will grant an additional 15000  Society Research. There is a 25% chance that a few months after the special project has been completed the empire will have to pay either 2500  Energy or 1000  Society Research and 500  Minerals and  Alloys.

 File:Keides.png
### Keides, Scion of Vagros

Keides, Scion of Vagros can be recruited after 20 years by the first empire that investigates the Dugar unique system. He is a level 1  Scientist with the File:Leader trait nebulous past.png Nebulous Past, File:Leader trait erudite.png Erudition and File:Leader trait scrapper.png Scrapper traits. An event 10 years before he becomes available will let the empire choose which of the governing ethics Keides, Scion of Vagros will have.

A few months after Keides, Scion of Vagros is recruited he will add 3 Points of Interest to the situation log. Entering those systems will add a special project in each that needs 2 years and can only be researched by him. Completing each special project will upgrade the The Key relic. Once all 3 special projects are completed the empire will receive one final special project that requires 4000  Physics Research. Completing it will grant 6000  Physics Research and create a wormhole in the capital system leading to the Sursect system.

### Skrand Sharpbeak

 File:First talon.png

The first time an empire reactivates a Gateway there is a 20% chance to spawn a unique and powerful avian ship. In 4-8 months the empire will gain a special project that requires an army. Once the project is completed the empire will gain the option to invade the ship. There is a 20% chance to take control of the ship and an 80% chance the ship will become hostile. Empires that are not  Gestalt Consciousness or  Fanatic Xenophobe will have the option to gain a special project that requires a construction ship instead. Completing it will recruit Skrand Sharpbeak.

Skrand Sharpbeak is a level 8  Commander with the  Admiral veteran class and has the File:Leader trait survivalist.png Shield of the Empire, File:Leader trait engineer.png Engineer II,  Resilience II, File:Leader trait carrier specialization.png Carrier Focus and  Unyielding traits and  Militarist ethic. The ship has the following components:

* 4 Launcher T2
* 3 Kinetic T5
* 5 Autocannon T3
* 3 Flak T3
* 3 Point-Defense T3
* 14 Armor T5
* 3 Shield Capacitor
* Jump Drive
* Dark Matter Reactor
* Dark Matter Thrusters
* Advanced Combat Computer (Carrier)

While Skrand Sharpbeak is recruited the empire will gain one of the following unique situations each decade:

* Command Integration
* Cure Progression
* Lessons of the Past
* New Species
* Study The Crisis
* Talon Study
* Talon Upgrade

Within a few decades after the Command Integration and Talon Study situations has been completed the empire will unlock the  Skravird Strike Craft technology.

### The Beholder

 File:Murmuring monolith.png

The Beholder can be recruited by investigating the Spiky Readings anomaly. It starts at level 10 and is immortal and unlike other leaders it has two forms:

* In space The Beholder is an  Commander with the  Admiral veteran class and has the  Psychic, File:Leader trait energy weapon specialist.png Energy Weapon Specialist, File:Leader trait scout.png Scout and File:Leader trait cautious.png Prudence traits. It commands a heavily armored ship that disables all shields in the system and has weapons that ignore armor but have randomized damage. The ship has the ability to land on planets, where The Beholder can become  Official.
* On planets The Beholder is a  Official with the  Industrialist veteran class and has the  Xeno-Mediator, File:Leader trait psionic communion.png Psionic Communion,  Intellectual and File:Leader trait generator focus.png Generator Focused III traits. It adds to the planet the Murmuring Monolith building. The Beholder can be switched back to  Commander by using the File:Decision deploy temple of whispers.png Deploy Murmuring Monolith decision.

### Zadigal

Zadigal can be recruited by saving the Formless and not subjugating or becoming hostile towards them. He is a level 10  Commander with the  Admiral veteran class and has the File:Leader trait spacebender.png Spacebender,  Psychic, File:Leader trait energy weapon specialist.png Energy Weapon Specialist,  Commanding Presence II, File:Leader trait scout.png Scout II and File:Leader trait venerated.png Celebrity II traits and  Xenophile ethic. If the empire becomes hostile towards the Formless then zadigal will leave the empire.