Patch Notes v0-5-1475

Patch version
 Is hotfix

THE NEW STUFF TO DO

## NIGHT OF THE MELDING!!! (queue spooky noises, Theremin music)

* See the new dashboard when you log in. See the glorious information! More to come with this nifty tool. (Disabled for now)
* There are now a wide assortment of Halloween collectibles for sale at Luau Larry's!
* The New You now has Halloween masks and hats for the fashionably creepy!
* Warpaints are now available in the Garage. Basic colors and founders unlocks are free to swap around, premium paints have a Red Bean cost. We suggest Pink Flamingo. Be loud, be proud!
	+ Premium paints are not unlocked for all battleframes. They are purchased when applied to a specific frame. You are paying for a paint swap, and it is possible to pay for a specific premium paint more than once.
* New Decals! Your body is ready!

## THE CHOSEN WAR

* Watchtowers have undergone an overhaul.
	+ They look quite a bit different (Important!)
	+ They can be captured by Chosen Forces, denying players areas to spawn and customize their battleframes and looks.
	+ Players can attack Chosen controlled watchtowers with extreme prejudice, driving out the evil bastards and recapturing the point.
* Chosen Incursions and Drop Pods now dynamically spawn throughout the open world. Find them, crush them, see them driven before you, and hear the lamentations of their women (wherever they may be…)!
* Chosen from Drop Pods will wander, creating Incursions, and assault Watchtowers, expanding their influence in the region.

## NEW FAUNA FOR YOU TO ENDANGER!

* New Creatures have appeared to challenge human superiority! Punish their insolence!
	+ The Feral Canine: Not your best friend...
	+ The Jungle Harrier: In lieu of a jawbone, collect its beak!
	+ The Brontodon: It has arrived! Seemingly peaceful, until you shoot it.
	+ The Wyrm: The early bird tried to catch this Wyrm. It failed.
	+ The Nautilus: We answered your silent pleas for more tentacles!
	+ The Argonauts: The angry entourage of the Nautilus. Like being attacked by leaping toddlers overdosed on Pixie Sticks!
* Be Adventurous and Explore! So what if you die!
* Our points of interest are beginning to take on new looks as we prepare them for more content. Check them out.
* The world map includes new icons and feedback on watchtower and POI status.
* A new player direction system will sample your levels of activity, and “suggest” nearby encounters.
* Multi-tier Queue
	+ You can now select the tier(s) you wish to queue for PvP. This means a Tier 1 can queue up into Tier 2, and players with both tiers in their garage can find the first available!
	+ Be warned that heading into a tier 2 match as tier 1 is ill-advised, but totally respected.

## NEW ABILITIES!

### Assault

* Firecat Burnjets: Hover over your enemies and “enlighten” them with a generous dousing of heat from your feet!
* Tigerclaw Rocket Jump: Launch yourself into the air while making those around you suffer for standing so close!

### Biotech

* Recluse Evacuate: The ultimate in self-GTFO! Launch yourself backwards from danger while leaving a poisonous present behind.
* Dragonfly Healing Pillar: Lob healing plasma that erupts in a fountain of “feel-good” after a few seconds.

### Dreadnaught

* Rhino Explosive Rounds: Temporarily spit hot fire! Your bullets go boom!
* Mammoth Absorption Bomb: Go immobile and suck up damage to unleash AoE hell on nearby attackers!

### Engineer

* Electron Salvo Proxy: Shoot a missile, which turns into a bunch of missiles, that homes in on your reticle to make someone or something completely miserable!
* Bastion Supply Station: Deployable health and ammo to both feel and be important

### Recon

* Raptor Supercharge Shot: Make your friends more awesome… by shooting them!
* Nighthawk Decoy: Retreat into stealth, leaving behind a not so friendly doppelganger that attracts attention, then blows it up.

## GAMEPLAY CHANGES

### General

* Melding Tornado adjustments!
	+ New SIN Cards and map markers that track movement through the world.
	+ All participants receive increased xp and loot rewards. A participant is anyone that deals damage to the encounter.
	+ Kill xp on Tornado objects has been reduced.
* Loot rewards equal to the contents of a mini-shard are awarded to participants. This is in addition to rewards they snatch from the encounter.
* Aranhas and Hissers will scale walls, cliffs, mountains, your bedroom window, etc. Nowhere to hide now!
* You cannot call down Thumpers in hostile Chosen controlled areas.
* Overland spawns are more likely to be clustered with creatures of the same kind.
* Health reduced on smaller creatures.
* Health reduced on various Chosen.
* UI has been improved when dealing with encounters. You should now see SIN Cards for attack, defend, and interact targets. They look cool!
* Calldown menu (Press C) has been organized by item type.
* Item and health pick-ups make cooler sounds!
* Reduced cooldown on Tiki Torch. Dance the night away!
* Reduced LGV collision damage. Reckless driving now encouraged.
* Reduced vehicle explosion damage and radius to creatures. It’ll still blow the driver up real good!
* Beards for Sale in the New You. Only for males, as much as you may wish otherwise.

### Recon

* Recon Sniper rifle has been globally replaced by the Charge Sniper Rifle. Remaining scoped increases damage of the next shot (watch the green meter in scope). It also has a much higher rate of fire, albeit at the cost of damage.
* Execute Shot will cause AoE damage to surrounding enemies when used on enemy creatures.
* SIN Beacon has added snare and increased damage to targets in deployable radius. Added for increased PvE viability.
* SIN Scramble can turn creatures against each other.

### Dreadnaught

* Heavy Armor must now absorb 250 damage (before 90% reduction) in stage 1 before entering stage 2. Stage 1 time increased to 2 seconds. Should prevent instant stage 2 from automatic weapons.
* Tier 1 Reactive Plating now properly gives correct stats. They are half the value of the Tier 2 version: 25 HP, .75 Def, +1.5 Regen.
* Repulsor Blast deals increased damage to creatures.
* Teleport Shot deals damage to creature targets.

### Assault

* Bombs Away changed: fires a volley of bombs that use your reticle to target. More bombs, but less damage.

### Engineer

* EMP Grenade travels faster, can be detonated faster, and now deals damage over time to creatures caught in its radius.

## BUG FIXES

* Reduced Object Flicker
* Game server performance improvements.
* Made adjustments to squad matchmaking so tier 1 matches are not created that drag tier 2 only players in. You should no longer end up as some random guy with an assault pack that can’t do anything.
* LGV uphill speed has been improved.
* Memory Optimizations.

## KNOWN ISSUES

* Upon completing the mission “Cargo Hunt” you will need to log off for at least a few minutes before mission progress can resume. We are looking into a solution for this.
* Replays from previous builds may not play back correctly.