Shapeshifting

Shapeshifting is a Euloric Art that allows its user to shift their spirit’s form, which in turn changes the shape of their body. They do this by molding the Ethir within them, which is granted once they attune. They can do this through incantation-less hand signs. However, a shapeshifter can easily mess up when changing their body’s form. Which can cause agony and deformities, also shapeshifting is not to be confused with controlling one’s flesh. It is merely shaping the soul of the user to their liking, shapeshifters cannot keep their bodies shifted forever, as their soul is not accustomed to that form. The more a shapeshifter uses their abilities, the more control they’ll gain over their soul’s form, and thus allow themselves to shift easier. A shapeshifter must also understand the spirit of the thing they wish to shapeshift into. Thus a shapeshifter should study the things that they wish to shift into, and seeing as Changing one’s Ethir into another’s shape is required to shapeshift, shapeshifting into non-living things is impossible. The size, accuracy, and time limits for shapeshifters increase at every level. Their abilities make them almost perfect replicants, causing it to be near impossible to spot a shapeshifter among what they’re shifted into. Thus giving this magic a bad reputation, as infiltrators or assassins have been known to use it.

*Users of Shapeshifting are incapable of wearing armor as it would blend into their flesh when they use their magic. Also, if shapeshifting is disrupted at all whilst being cast, the user will suffer horrible agony. Shapeshifters cannot carry forms that make them look similar to werebeasts or the like.*

**Errant-Caito Shifts**

Shapeshifters of these levels struggle to even shift minor parts of their body. When they do it’s normally something incredibly simple, such as an extra finger or eye. Shifts from these levels only last a few minutes, 10 at best.

* Errant: Errants are capable of slightly shifting skin tone or hair color.
* Quillin: Quillins are capable of doing slightly more complex things, such as shifting eye color or increasing the size of their nails or fingers.
* Caito: Caitos are capable of shifting their bodies to a reasonable degree, such as adding eyes on the back of their heads, or placing fingers along their arms. They can also shift into small animals, such as bats or weasels. Turning into poisonous or venomous creatures, specifically ones that are easily capable of killing average people, seems to be too complex for shapeshifters of these levels to understand.

**Fiskan Shifts**

At this level a shapeshifter has a decent understanding of their spirits, allowing them to change shape fluently. This grants them the ability to shift larger parts of their body, such as shapeshifting into a wolf. Nothing larger, however, as attempting so would likely cause the shapeshifter’s body to be destroyed. A fiskan’s shifts last about an hour.

* Increasing height by up to 3 inches, completely shifting skin tone and eye color.
* Slightly shifting build and facial features. Allowing a shifter to appear like someone else.
* Turning into wolf-sized creatures, and adopting their characteristics. Such as the enhanced senses or claws.

**Oracle Shifts**

Oracles have an almost complete understanding of their spirit, allowing them to shift their form simply whenever they please. They also have an easier time understanding the spirit of larger creatures, allowing them to shift into creatures of greater size than the level before. Oracle shifts last for 3 hours.

* Increasing height up to 5 inches, shifting facial features and body type easily.
* Turning into Moose-sized creatures, and partial shifting for certain body parts. Allowing them to have the attribute of another creature on their body.
* Able to do things such as add extra limbs onto their bodies, or turn certain parts of their bodies into effective tools. Such as turning nails into blades as strong as stone.
* Perfection replication, a shapeshifter of oracle level can easily copy the appearance of any person they touch. Regardless of race or appearance.

**Architect shifts**

Architects completely understand their own spirit and are capable of now viewing the shape of other’s spirits. Allowing them to shift into just about any creature or person, at this level they can also alter the state of their shifted bodies. Architect shifts are permanent.

* Increasing height up to 2ft, shifting body-build into whatever the user wants to.
* Turning into wyvern-sized creatures, also allowing them to adopt the powers of these creatures as well. Such as the ability to breathe fire or other.
* Shifting body parts such as nails or teeth to be as strong as Iron, along with increasing the resilience of their own body. Allowing them to have the durability of stone. They can also add just about any body part they want onto any part of their body, however, they cannot add beast parts onto their bodies. Only parts from their own race.
* Adaption, allows an architect shapeshifter to take on the attributes of any creature, person, or beast they have made contact with. Meaning they can temporarily do things such as cast fireballs from making contact with a fire common arts user. Though, the spells will be a level below the person they’re replicating. Meaning a Fiskan’s form could only cast spells of Caito level. However, for special cases like The aura of life and Enchanting, they cannot use the spells of any level beyond the first three. Regardless of who they copy, that means that if a shapeshifter copied an architect enchanter, they could still only use Caito enchantments.