Goemon

> *This article is about Goemon's appearance in Super Smash Bros. For Nintendo Switch. For other uses, see Goemon.*
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## Character Statistics

### Has a Tether

Yes

**Goemon** (ゴエモン, lit. *Goemon*) is a playable starting newcomer in Super Smash Bros. Switch. He's considered as the central "mascot" for Konami, representing the Ganbare franchise as well. Due to him being more prominant in the NES era, he's considered a "Retro" character in game.

Goemon's design references his earlier designs, having a more heavier drift to his design from the DS game, *Ganbare Goemon: Tōkai Dōchū Ōedo Tengu ri Kaeshi no Maki*.

## Attributes

Much like the other mascot characters, Goemon is a character that is easy to pick up, but harder to master. He is a lot like Mario, having overall "average" stats, being good in speed and jumping, but not a master at it. In fact, he has a below average jump height. Goemon is a character that holds the "Jack-Of-All-Trades" moniker along with Mario and Pit. His attacks deal good enough damage, and he can kill at normal percents, but they don't deal excssive amounts. Overall, his playstyle surrounds him being strictly able to do a lot, but not being able to surround his moveset on that, causing him to have to do everything to win.

## Moveset

### Ground Attacks

#### Normal

* **Neutral Attack**: Swings his chain pipe forwards once. The attack has 3 hitboxes, and if the 3rd hitbox hits, it will go into a rapid jab if the button is held. 4%, 4%, 6%, 2% (Rapid Jab), 7% (Finisher)
* **Forward Tilt**: Goemon does a backwards spinning kick with his right leg. It has average damage and knockback. 7%
* **Up Tilt**: Swipes his chain pipe in the air, similar to Toon Link's up tilt, but faster and can link into itself. 9% (Pipe), 6% (Chain)
* **Down Tilt**: Extends his chain pipe forwards. 10% (Pipe), 7% (Chain)
* **Dash Attack**: Goemon swings his Yo-Yo forward then backward, this move has very good range. 12% (Forward), 13% (Backward)

#### Smash Attacks

* **Forward Smash**: Goemon does a strong headbutt. This pushes him slightly forward after the move. 11 -> 18%
* **Up Smash**: Goemon throws a big heavy bomb into the air. The movement of the bomb is almost always vertical but there is a varying amount of random horizontal movement. The bomb has high base knockback but average knockback scaling though its angles it hits at can sometimes make the opponent not sure where to DI for relatively early kills. Charging the up smash does not increase its power, but it increases the speed in which the bomb is fired, making it go higher. The bomb explodes if it makes contact with a ceiling, an opponent, a wall, or the ground no matter what direction its moving in. It can also damage Goemon, but it gives him half of the damage and knockback. 15 -> 24% (Bomb explosion), 7.5% -> 12% (To Goemon)
* **Down Smash**: Goemon stretches his arms out of both sides of his body while holding two smaller bombs. They explode after the move is performed. The down smash has no vertical knockback, making it useful against heavyweights and/or characters with short horizontal recoveries (i.e. Ganondorf or Marth). The player can actually hit with both bombs if the opponent is in the middle. 13 -> 20%

#### Other attacks

* **Floor Attack (Front)**: Goemon swings his Yo-Yo backwards and then forwards.7%, 8%
* **Floor Attack (Back)**: Same has front attack. 8%, 7%
* **Floor Attack (Trip)**: Goemon swings his Yo-Yo around himself. 8% (Weakens to 4%)
* **Ledge Attack**: Climbs back onto the stage and kicks forwards. 10%
* **Ledge Attack (100%)**: Slowly gets up and kicks. 8%

### Aerial Attacks

* **Neutral aerial** - Goemon does a double swipe of the pipe, first in front then behind. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Minimal starting lag makes this a useful move out of a short hop.
* **Forward aerial** – Goemon thrusts his pipe several times in-front of him.
* **Back aerial** - Goemon takes out his pet tiger Kotora and makes him bite behind him. Hits multiple times and has great horizontal reach with a large hitbox.
* **Up aerial** – Goemon spins in a drill upwards. Goemon's body is surrounded by blue fiery lines. Inflicts 11% if all hits connect.
* **Down aerial** - A stall-then-fall aerial. Goemon shoots downward foot-first. His foot is surrounded by a blue fiery effect. It can meteor smash.

### Grabs and Throws

* **Grab**: Grabs forwards with his hand.
* **Pummel**: Headbutts the opponent, pretty quick. 2%
* **Forward Throw**: Pushes the opponent forwards. Leads the opponent into a flipping state at 67% for most characters, but can't link into anything without prediction. 7%
* **Back Throw**: Swings and throws the opponent behind him. 12%
* **Up Throw**: Uppercuts the opponent into the air. Sends the opponent in a juggle state for more combos. 13%
* **Down Throw**: Stomps down onto the opponent. Can link into many other attacks or into a chain grab. 6%

### On-Screen Appearance

Goemon rides in on his Judo Tiger, jumps off and the tiger runs forward vanishing into sparkles.

### Taunts Edit

**Up Taunt –** Goemon will prance in a circle, tossing Ryo into the air with a jolly look on his face.

**Side Taunt –** Goemon stands on one foot and spins his pipe to show off, only to knock himself in the back of the head.

**Down Taunt –** Looking fierce, Goemon makes a wide legged stance, extends his arm palm forward and turns his head in a circle.

### Idle Poses

* Brushes his hair with his hand.
* Takes a wide legged stance and extends his arm.

## Victory

### Theme

A remix of a victory theme used throughout the Ganbare Goemon series.

### Poses Edit

* 1 -
* 2 -
* 3 -