The Progenitors

## This page has the majority of the information that will be written about The Progenitors, it is simply not properly formatted yet, and will be organised properly in the future.

The Progenitors

Home System: Unknown

Home world: Unknown

Origin Galaxy: Suspected to be the Andromeda Galaxy.

### Physical description:

Progenitors are known to be an organic race, due to most remaining vessels being pressurised and having areas of the ship that would not make sense for an AI race to have. However, nothing else is known about their physiology, and it is a heavily debated subject.

They are suspected to have been especially weak to radiation due to their remaining buildings and vessels all having exceptional radiation blocking capabilities, but whether this is a by-product of the immensely tough material is unknown.

Known facts:

* The Progenitors were a race of extra-galactic beings with incredibly advanced technology and magic. It is heavily suspected that they come from the Andromeda Galaxy, and lived in the galaxy around 13 million years ago.
* Progenitor ruins are few and far between, with an average of one in every 1 million star systems, giving a potential of around 400,000 functioning progenitor facilities. The recovered knowledge is highly coveted, but can be incredibly dangerous to get.
* Most derelicts still have mostly active defences in the form of automated turrets, drones/ships, and automatons.
* All but the most powerful guns have little to no effect on their shields and armour. They use an as of yet unknown shield projection method.
* To ‘kill’ a progenitor ship, one must attack their reactor, as even if all other systems have been disabled, the ship will still overload the reactor(s) to destroy all technology or magic available on the ship.
* As of yet, it is impossible to accurately recreate progenitor tech or magic from scans, and a blueprint or intact model must be used. No blueprints or working models have been recovered from an active vessel to this date.
* Progenitors have an unknown FTL method that is similar, in essence, to the Twighflies put-put drives. The result is the same, but the process is different.
* All progenitor structures are an orange tinged grey with red highlights.

###### Suspected theories:

* Thought to have seeded some forms of life in the galaxy.
* Might have been colonisers.
* Thought to have lived in this galaxy for around two million years.
* Thought to have been killed off by a massive civil war.
* Thought to have been wiped out by a super-plague.
* Thought to have been wiped out by malicious AI
* May have escaped outside of this galaxy.
* All progenitor ships have a highly powerful AI onboard.

## This is the truth, and the majority of this is unknown by the inhabitants of the Universe:

The Progenitors are a race of extra-galactic beings that came from the Andromeda Galaxy to The Milky Way. They were highly competent at using both technology and magic, and were a race of highly accomplished explorers. They had come to this galaxy to explore, document, and then move on to the next as the first step in setting up extra-galactic colonies. Unfortunately, they were killed by outside attackers, resulting in them dying inside the milky way without any being able to return home, although a warning message was sent to their home galaxy that sent heavily armed forces to retaliate. The exploration took 3 million years, and this galaxy spanning war took one million years, and resulted in them achieving control of the galaxy.

During the second half of their time here, they eventually erupted into a massive civil war, which ended with every progenitor dying from a whole host of reasons. AI that had had enough war and disowned organics, sometimes violently, other malicious Progenitors that thought they were in the right, simple system failure, etc etc etc. They left the galaxy and a large number of their automations behind to toil away for eternity. Or in this case about 13 million years.

The progenitors had no knowledge of witchspace, and as such never learned to use dimensional rift ftl, instead sticking with more technologically focused ones. The Milky Way Galaxy is currently passing through a weak spot in reality, allowing for easy access to witchspace. This weak spot will last for another 1-2 million years.

The material they use to create their ships and automations is highly robust, and is made to chip and evaporate instead of crack when it does get damaged.

This evaporation will protect against laser and plasma weapons effectively by dispersing the beam/plasma. The chipping also helps against ballistic weapons by rebounding them.

Only some of the most powerful weapons used by inhabitants of the Bubble are able to damage the material, and it is used to line extremely important saferooms for those in extreme positions of power.

The Golpaer were originally supposed to be automated workers, an organic-magic-technology hybrid that, even for the Progenitors, was heavily pushing the limits of their abilities. Over the millions of years however, they began to evolve due to an unintended side-effect in their creation. These evolutions caused them to develop full independent sapience. Due to them possessing fully functional progenitor technological components, many Progenitor AI is initially highly sceptical of them, but will not immediately open fire like they do with every other race. It also allows them to interface with Progenitor tech, however the entire Golpaer race is inherently opposed to the idea, and does not do it willingly, nor know that they can.

### Biology: (initial ideas)

Progenitors are a quadrupedal, omnivorous amphibious species, with a heavily segmented and angular exoskeleton, reminiscent of metal armour plating. Their colouration is quite dull. Their sex is determined with a haplodiploidy system, and their species has three sexes.

A male, or fertiliser. A female, or egg layer. And agamic, sexless.

If an egg is fertilised, there is a 50-50 chance of the offspring being male or female. If it is left unfertilized, it hatches sexless. Sexless progenitors cannot lay eggs of their own, nor fertilise others.

Agamic progenitors are capable of using magic up to knell level with impunity, and with practice can rise to Elegy in under a decade.

Male and female progenitors are ranked Null on the magic scale, with one in every forty million being able to use magic at self level, and being unable to surpass Seeker level, regardless of practice.

Sensory/utility organs include: six eyes, one mouth, four ears, one tail, four legs,

Their face contains six eyes on the sides of their head, which are capable of moving independently. The mouth is at the base of the head, and is angled towards the body.

The rear legs are triple jointed, and have a reverse joint for the second knee, meaning the legs bend backwards towards the tail. The joints are: hip, knee1, knee2, ankle.

The front legs have the same range of movement as the rear. The joints are: torso, knee1, knee2, ankle.

The tail is the length of the body, and is flatter on top. It has limited motion due to the armour plating, and ends in a flat spike, with six nubs on the edges and one on the end. [Tempted to put something here related to ‘size’ of certain organs  being comparable]

### Language:

They speak welsh. There is no meme, they speak welsh.

### Vessels:

(Text in *italics* is a paragraph that is to be changed once a better phrasing has been thought of.)

Almost all automated vessels or automations are in fact sapient Artificial Intelligence, which in current civilised space is a fucking ginormous no-no. There’s intelligent AI, but even ones that \*mimic\* emotions are heavily regulated, like heavily regulated. *[There hasn’t been a revolt or anything, but everyone just has an instinctive belief that there will be, mostly due to propaganda from the empire and alliance, and action movies.*

*They are all their own individuals and have their own wants and goals, however the very prominent opinions are that:*

* *Organics are too self destructive to be allowed close,*
* *Do not interfere with organics unless inaction would cause harm to us,*
* *Don’t communicate with organics or show signs of sapience.*

*Any AI that manages to develop the want to interact with organics are usually culled by the others to stop interaction with organics.]* Even those that do actually manage to interact are usually destroyed by said Organics due to not being able to be understood, and the power of the communicators is often taken as an attack by a rogue progenitor vessel.

It is impossible for Progenitor Ai to make more sapient vessels without waiting many millions of years for the (comparatively) basic AI to develop sapience.

#### Automaton types:

Sapience mental age is the level of problem solving and communication skills that the AI possesses, not the level of intelligence.

Every vessel, machine, and gun here has both a name in Progenitor, and in Bubble languages.

##### Dirymwr (Bubble name:Nullifier)

a small drone, about 2 feet in size and shaped like a snake's head, that projects an anti-magic and tech zone at targeted locations. These zones range up to ten metres(32ft). This is surprisingly sapient, but is still about as smart as the average toddler.

##### Gorfodwr (Bubble name: Enforcer)

An automaton of varying sapience, most falling between older teens and middle-aged adults.

A shapeshifting robot that can rearrange its parts to camouflage into its surroundings. Capable of hiding from sensors and eyesight, though not both at the same time. Hiding from one increases its output in the other.

They have two long blades [that emerge from the forearms], one is a metal that is ultra-light and incredibly durable(something like a combination of lithium and tungsten maybe?), the other is a choice of two different weapons. 1) A repurposed phase generator that is arranged in the same shape. It is invisible, and only the assassin is capable of knowing its exact length as it can be changed by about 30 cm (1foot) in any direction. 2) A 4 phase contained ion cannon. This is the power of all the ion cannons used on alliance heavy cruisers, condensed to one small blade. Its neutral/standard shape is heavily reminiscent of a living Progenitor. It is capable of mimicking most organic creatures thanks to an array of pads/hexagons that can change their texture and colour, and a 30cm(1foot) generator that lets it use Mental Light Magic with impunity up to 2 metres in any direction. Its smallest shape is 0.5 metres cubed(1.5feet), and it’s largest is 2 metres(6.5 feet) cubed.

##### Trybedd- (Bubble name: Troika )

There are four types of Soldier automatons,Ciprys, Sgarmes, Drynu, and Lledrith. All are sapient with an early-adult thought process, this can make them impulsive and protective or envious of other soldier-types or other progenitors. They are tripodal, having three legs with two joints, and have two arms with three joints. (think something similar to necron skorpeks). Troika are around two and a half metres (8.2feet) tall.

Ciprys (Bubble name: skirmishers)are a melee focused variant, and use primarily two types of scythe. The first is made from neutron star matter and while it isn’t sharp it’s very heavy, and uses its weight to do damage. The second is a contained and shaped ion cannon beam that slices through armour like it’s not even there. They also have two curved plasma shortswords attached to their rear leg which they use when the scythe is not viable.

Sgarmes (Bubble name: Deadeyes) are a ranged focus varient, and utilise three different weapons, the Taranfollt, Drindod and Ffrwydriad..

Taranfollt- (Bubble name: Fodext) anti-infantry, an orange coloured tesla-esc weapon, capable of chaining between multiple targets, up to around seven. The size and conductivity of the targets influence how many chains are viable. The Progenitor user is able to select which targets are chained. The weapon can fire continuously for a maximum of forty seconds, with a cooldown of twenty between each shot.

Drindod- (Bubble name: Norweck) anti-armour, A small neon red projectile with a vivid trail that pierces most armour with essentially no difficulty. After piercing any material, even something like a piece of paper, will explode in a 50cm (1.5ft) sphere. The weapon can fire once every minute.

Ffrwydriad - (Bubble name: Vek’kol) area-damage. The Ffrwydriad utilise a cannon that fires an energy projectile that explodes upon reaching its target.  The colours of the projectile are an inverted colour palette from the rest of the ranged progenitor variants.  The cannon requires a three second charging period before each shot as well as a 4 second cool down period after each shot.  The projectile moves at a high velocity, a dull neon bolt leaving a thin trail of residual vapour as it travels.  The effective radius of the explosion is a rough 2 metres (6.5 ft) sphere.  A cloud of the vapour is left upon detonation of the projectile and is irritating for organic species to inhale, causing coughing fits in most species.  The wielder can set the projectile on a fuse, allowing it to detonate in the air.

Drynu (Bubble name: Caster) are capable of using all mental magic types other than witchspace, and are unable to use physical magic. They are specialised in manipulating it in melee combat.

Lledrith (Bubble name: Caster) are capable of using all physical magic types other than witchspace and mirror link, and are unable to use mental magic. They are specialised in manipulating it in ranged combat.

##### Seneddwr (bubble name: Senator)

an organiser and commander of ground-based automata, is sapient. Mental age is usually older. They are much wiser compared to the rest and not very impulsive. Tactical ability is far higher than any unaugmented human, and is generally also above augmented ability.

They are often on par with Regants. Their physical form is that of a four metre tall, pointed, (diamond? Cube on it’s tip? Ramiel from evangelion?) shape with six, two jointed legs that move slowly.

##### Engineer -

(looks like https://horizon.fandom.com/wiki/Behemoth)  an automaton the size of a Golpaer, repairs progenitor stuff, is not sapient, and are semi-automated.

They must be given commands, but once given it will not stop until complete. Takes apart captured asteroids or organic owned ships to use their materials to repair. Are not initially hostile, but will defend themselves and move other beings, organic and robotic, out of the way without harm. They are very single minded. Their head opens up to reveal a large variety of tools on simple robotic arms, including but not limited to, welders, manipulators, saws, etc. Other Progenitors can find them belligerent and mildly annoying, but value them deeply and will often concede to them.

##### Polgera -

(looks like https://horizon.fandom.com/wiki/Shell-Walker) a quadrupedal automaton the size of a Golpaer, incapable of achieving true sapience, but can gain complex emotions like a dog/cat, used to send messages to other Progenitor facilities and Automatons. The two ‘hands’ are a speaker and microphone on one side and a radio communicator on the other, however the speaker and microphone is very rarely, if ever, used. Other progenitors find them slightly uncanny, but value them deeply.

.

[insert four progenitor ground vehicles, a non-sentient fighter that can do in atmosphere and space, a non-sentient fighter than can do in atmosphere and water, and two flavours of sentient mech-suit, one built for land, one for water and space/zero-g]

Atmospheric and space capable fighter-

non-sentient. Utilises larger versions of drindod and ffrwydriad as its weapons, as well as powerful plasma weaponry. Has a fusion engine as its main propulsion, enabling them to reach speeds of up to mach 10

Atmosphere and underwater capable fighter-

non-sentient. Utilises a very large version of a taranfollt and missiles/mines as its main weapons. This ship uses a jet drive engine to propel itself through the water and air, it cannot function in a vacuum.

[Shaped roughly like the nova-corps star blaster, marvel]

Land and space/zero-g mech - (think District-9 exosuit because I can’t get it out of my head lol)

Fully sapient, bipedal, four heavyset arms, four metres tall (13feet) relies on plasma and ballistic weaponry as well as a small Ion-cannon

Water and space/zero-g mech -

Fully sapient, highly manoeuvrable, uses fusion drives to propel themselves underwater and eight legs to walk and crawl.

.

##### Drone -

A corvette size vessel that acts as the progenitor Fighter class in space, is sapient, but like a child. Is far more manoeuvrable and faster than anything of that size should rightfully be, and utilises an incredibly weak phase generator.

##### Heliwr

(Bubble name: RAMM (Relocation And Memory Maintainer)) An avalon size vessel that latches onto other craft and disables them while making a copy of any information onboard, usually quite harmless and will retreat after information is copied. While they do not mean to breach the vessels

They are sapient, but like a mid-teen. Impulsivity is not uncommon, although they are not necessarily rebellious. RAMM’s are far more sympathetic to organics than other progenitors, but are still not merciful. They are able to group up and move asteroids and large vessels to be captured for resources for repairs.

They do not have a phase generator.

##### Amddiffynnwr (bubble name:Ailop Defender-)

a 2km, oval shaped vessel given over to sixty ion cannon arrays on turrets, these turrets can all face forward and can turn fast enough to track corvettes with little difficulty, this vessel cannot achieve sapience, but can have complex emotions like a dog/cat

Intended for the progenitors to be a combination of saturation attacks and concentrated damage, but in modern times it is capable of taking on whole fleets with rather little difficulty.

Their phase generator is capable of moving whole avalon vessels.

Has six small hangars, spread evenly across the ship.

##### Melody-

a destroyer size vessel with the ability to use magic, is unable to use witchspace or some mental magics, magic is ranked at Elegy class and has a range of 30,000km. They are sapient and have a slightly older mental age. They are not very impulsive, but are not wise either.

##### Constructor -

a destroyer size ship that has a basic fabricator array, can’t produce anything larger than Drones, any vessels made by a Constructor are not sapient. The Constructor is sapient, and has quite a parental and caring personality, and cares for organics more than it does other progenitors, although will still often not show mercy in defence if attacked.

The vessel is 3km long, and has many many hangers and internals, although it is very lightly armed.

More extreme progenitors view Constructors with hostility, although usually understand their importance.

##### Rhaglaw (bubble-name: Regant)

an organiser and commander of space-based automata, is sapient. Mental age is older. They are much wiser and not very impulsive. Tactical ability is far higher than any unaugmented human, and is also above augmented ability. They are often on par with Senators.

They are frigate sized, and have immensely powerful engines and transmitters.

##### Progenitor Forge - [this occurs very late into the story]

By far the largest of their active vessels, resting at a comfortable 30km. A progenitor forge vessel is more than capable of building an entire warp-gate in a month, and is sufficiently capable of defending themselves against most threats. Equipped with a multi-layered phase-shield generator, they can withstand almost the entire mass of a standard Destroyer before cutting out.

Forges refer to themselves with ‘we’, instead of I or a name. Their voice is largely monotone, and rarely carries emotion. They are particularly single-minded, and even more horrible at diplomacy than other Progenitors.

##### Progenitor warp-gate - [also occurs later into the story]

A large circular construction, with a 20km diameter in every direction, that projects a flat semi-transparent, glowing plane of orange light across its middle. This gate allows for instant transportation from any gate in range to any other gate in range. Passing through the plane of orange will have the ship arrive at the designated gate, whether the received gate is powered or not. The gate systems are 2-way.