recursal/Fanatic-Fandom huggingface dataset:
CCC-16

Image taken by an affected individual

### Info

The game contained in CCC-16 appears to be intentionally designed to cause the barbarian behaviour in affected individuals.

### **Containment**

CCC-16 is kept in a **[REDACTED].** it is only available to Classes Alpha, Beta and Gamma.

### **Description**

CCC-16 is an LG Gram 17 laptop, owned by "Peter Metafoyer", according to a sticker on the back of the laptop. Running on the laptop is a game called "Degenerate Duos Ultimate!" (which will be referred to as CCC-16.1 from now), which forcibly causes people that see the game to fight over who gets to play it, often fatally. The winner will be forced to play the game, until they die in the game. Upon dying in the game, the person will have a fatal cardiac arrest in real life. The game, "Degenerate Duo Ultimate", does not exist, and cannot be found anywhere else other than the computer.

### **Test logs**

Test 1:

Two Class-zeta personnel saw the game and immediately fought over it, to the demise of both class-zetas. The first one got taken out by a blow to the head, and the second one died to subsequent bleeding as well as dying to Degenerate Duo Ultimate. Testing is postponed, due to worries of damage to CCC-16.
CCC-61

### **Containment**

More instances of CCC-61 are being tracked down. They are to be employed by the CCC Foundation and protected. In the event of the death of a known CCC-61, the reincarnation is to be tracked down and found as soon as possible.

### **Description**

CCC-61 refers to a group of thirteen humans of varying age and race. They have the ability to "possess" other humans. They can only posses normal, non-anomalous humans (not CCC-32.1 or CCC-35). When doing this, they switch to the perspective of the other person. When CCC-61 possess another human (the subject of possession will be referred to as CCC-61-A), the CCC-61 will keep the voice of the CCC-61-A. The CCC-61 will keep their memories and mental age, they will get the physical age of the CCC-61-A. This allows them to live forever, effectively. CCC-61 can still be killed, if they are terminated before they can switch to a CCC-61-A. Any human within line of sight of a CCC-61 is susceptible to being possessed. CCC-61 appear to be unable to get any diseases which would cause them to go senile, such as Alzheimers or Dementia. When a CCC-61 is killed, an infant will be born with the same abilities, keeping the number at thirteen.

The knowledge of the thirteen CCC-61 has existed since around 900 BCE. This implies that the CCC-61 have existed for thousands of years. Currently, the identity of seven CCC-61 are known. They are all currently employed by the CCC Foundation due to their power.
CCC-25

### **Containment**

CCC-25 is to be kept within its containment chamber. CCTV surveillance is to be maintained on the door. In the event of an escape, the perpetrators are to be tracked down and disposed of accordingly.

### **Description**

CCC-25 is a wooden door in its doorframe. It is intricately designed, and the words "Your door to anywhere", are inscribed on the front. The back of the door is simply wood, not showing the other side of the door. When opened, the door will get a location the user wants to go to, and will materialise the other side of the door (referred to as CCC-25.1) at the location. CCC-25.1 will only exist while the door is open, as when closed, CCC-25.1 will dematerialise. CCC-25.1, and CCC-25, are both completely indestructible. CCC-25 is able to lead anywhere in the universe, including, but not limited to:

* Downtown Los Angeles
* Central Texas
* Alaskan Forest
* Surface of the Moon
* "The Most Habitable Exoplanet" (Researchers found themselves on an exoplanet incredibly similar to Earth, with breathable atmosphere. Location unknown)
* Gilese 667 Cc (Researchers ended up on a planet confirmed to be Gilese 667 Cc. Atmosphere tasted "tangy, musty")
* "My Mums House" Researchers found themselves in the users Mums house. Sighting by the mother was avoided.
* "Planet with oil" Researchers found themselves in the Middle East.

CCC-25 has to materialise on land, thinking of a place that has no land nearby ("Near Earth Orbit") will force CCC-25.1 to materialise on the land nearest to the said location.
NG-55

Type: Corporation

Relations Status: W

Priority: Bravo

Description: Fortegreen Corporation is a large corporation that has attempted to catalogue and reverse engineer several anomalies. Other than that, they have a highly successful mining operation and an R&D that exceeds most companies in technology. Cooperation has occurred when the containment of anomalies has been required, and they designed the successful Shock Corridor and other important tech. They have also cooperated with the CCC Foundation in investigating the elusive Notable Group known as Industry Industries. They have recovered files, although the files were soon discovered to be self destructive, taking down a helicopter.
CCC-00

I!@%^\*(&^\*%&^ha%^$%#^&(\*&\*^$#@@@!##%$\*(&%$&\*(!@#&ve^$^@(\*&@%com%#@$&e(\*@#$^\*t(&@#$^$&#@^(%$(%@#)o^%\*&@^\*$)@end^#@^$)\*&#^&\*%@%^)(#^)@#^)^@!th^)!\*&#$^#\*&^is\*#!&\*)($^&^@!\*!)$#(\*&\*p^@#&\*^$#&&$!\*l((@!\*@\*%\*i)%%%%%%%%ght,%%%%t%%%%o%%%%%%st%%%@#orm$$%t\*(@#(@h!%(&e@$^!h$&#%$^ou&\*%$##se$%#\*of&\*&$^%#&$@##@^night.

What the! CCC-00 isn't an actual file so I cant access it, how did this get here? I'm getting rid of this the moment I find the file. those drunkees from sector seven must have had fun on our website again.

-Docto`a`r Woo`oo`de`n`

i%^(\*!&^#a!#\*^@&$m!(\*#&)$@!&^$r(@#\*&%$&(#e&$@!#(\*^$!^#!a\*&^!&\*^$#@(^#@!l!$)@(#)^$\*&(#@!,#!@\*(#@!^\*i!!@&\*$^#\*^@#a!#&@!^$%m!#@($(@r@#$@(\*&e#\*$(@#a!#$(\*&$@!)\*(l(#@(\*#&@(.
CCC-66

### Containment

5m x 5m x 5m containment cell. CCC-66 should be left unobserved, unless a containment breach event occurs.

### Info

CCC-66 attacks its victims by placing its hands around the victims head, and then causing brain-death through unknown means.

### **Containment**

CCC-66 is to be kept in its 5m x 5m x 5m cell at all times. It is to be left to roam around without being viewed. In the event of a security breach, CCC-66 is to be observed at all times via camera or direct observation (the latter is not recommended for anyone other than Class-Zeta).

### **Description**

CCC-66 was a maintenance worker (Gregory Shaff), who was working on the sealing of CCC-62's chamber. In Incident-62-Omicron, he, and the rest of the construction workers in the chamber at the time, ceased to exist as the chamber was placed into a temporal loop. 18 months after Incident-62-Omicron, CCC-66 spontaneously appeared in Facility-40 (fortunately, Facility-40 was evacuated at the time). CCC-66 was led into a Mobile Containment Unit, and was taken to Facility-█.

CCC-66's main anomalous trait is that it is "Quantum Locked\*", only able to move when not observed. They are capable of locomotion at speeds in excess of 30km/h. CCC-66 is sentient and hostile, and is aggressive to all human or humanoid life. CCC-66 usually attacks by grasping its hands around its victims head, then doing an unknown process, which causes brain death of the victim in less than three seconds.

\*Doctor Connor, stop stealing terms from Doctor Who.

### **Interview Logs**

**Interviewer: Doctor Connor || Interviewee: CCC-66**
CCC-33

### Containment

whole facility dedicated to the termination of CCC-33.2 before it reaches CCC-33.3

### Info

CCC-33.2 reaching CCC.33.3 will apparently result in disasters and possible destruction of CCC Facilities.

### **Containment**

CCC-33.1 is to be surrounded in a metal case armed with a Delta-Type Gamma-Ray Decontamination System, which will activate on the instant that CCC-33.2's manifestation. In the event of CCC-32.2 getting past the initial Decon, the Facility Delta GRDS is to be armed and the facility doors are to be locked. In the event of CCC-33.2 surviving the Delta GRDS, and the onsite (Prototype Delta armed) guards, and making it to the entrance sector, the onsite nuclear self destruct is to be engaged and detonated. Surviving remains are to be cleaned up appropriately.

### **Description**

CCC-33 consists of 3 parts. CCC-33.1 is a circular black plate pressed into rock. Its material compounds are unknown. It is completely indestructible, surviving explosions and gunfire. Survival in a nuclear blast has not been tested, nor should it be tested. Every 6 months, CCC-33.2 will manifest in the centre of CCC-33.1. CCC-33.2 is a humanoid, showing superhuman strength and agility, and a hate for all lifeforms that stand in its way. CCC-33 has blue blood, and glows at an average brightness of 1124 lumens, only stopping glowing when they are dead. CCC-33.2 has never been heard talking, or making any noise at all, aside from tearing peoples limbs off and smashing doors down. CCC-33.2 never eats its victims, as it only throws them aside after dismembering them. CCC-33.2 rarely leaves its victims alive, and usually attacks by ramming into and throwing its victims with extreme force. CCC-33.2, when active, will always go straight for CCC-33.3, tearing open doors and killing anyone or anything that stands in its way. CCC-33.3 is a Stonehenge-esque circle of blue-green crystals. In the centre is a circle scribed in blood, and next to it is written "don't let him get here". In rocks nearby are paintings depicting natural disasters and death, all caused by what is assumed to be CCC-33.2 reaching the circle. The two points are apparently fixed, meaning that the termination of CCC-33.2 is the only way to contain it.
CCC-31

### Info

it is an ordinary balcksmith's workshop except it supplies you with whatever you need to complete what you want to make

### **containment:**

it was bought by the CCC foundation from the previous landlord. it is guarded by 5 CCC agents to stop locals from entering and uncovering the CCC foundation. it was given the cover story of "it has been officially regarded as too unsafe to enter" and the CCC agents pretend to be government sent officials.

### **Description:**

It is a standard medieval blacksmith with an anvil that never breaks and cant be moved (CCC-31.1), a tub of hot fluid that is always the perfect temperature to soften but not melt metal (CCC-31.2), a note saying "projects list" (CCC-31.3) and a storage tub (designated CCC-31.4) that fills up with whatever material(s) that are needed for whatever is written on CCC-31.3.

### Notes:

* writing the name of a living being onto CCC-31.3 will give you body parts that make up said being, as well as an unidentified device which allows flawless connecting of flesh.
* objects generated in CCC-31.4 disappear upon being taken out of the threshold of CCC-31 with the exception of your finished project, this makes it very hard to study tools generated.
* if you write invincible <insert metal object here> CCC-31.4 generates an invincible metal, that can only be worked if you heat it to temperatures that are impossible without CCC-31.2
CCC-59

### Containment

hermetically sealed cell, with no glass or holes. more CCC-59 individuals found in the wild are to be terminated immediately.

### **Containment**

CCC-59 are to be kept in a hermetically sealed containment cell. Any way for them to leave (under doors) are to be sealed. Cameras should be used to observe the instances in their cell, not glass. Lights are to be projected towards the back wall, so that the instances stay clearly visible. In a breach, all lighting in the area is to be cut, until they can be recontained again.

### **Description**

CCC-59 are predators. They exist purely as shadows, only able to sense and interact with other shadows. Apparently injuries inflicted on the shadows of things will appear on the thing projecting the shadow. These predators can slip under doors and through glass. They are unable to hunt at night, due to the shadows being hidden by the darkness. According to their shadow, CCC-59 instances are about 1m tall, and 2m long. They have needle like teeth, and no eyes. CCC-59 are extremely hostile, and hunt in groups of 2, killing medium sized animals and humans. When their shadow is gone, they will "die".
Notable Groups

These are notable groups, foundations, organisations, corporations (etc) that have caught the attention of the CCC Foundation.

Relations Status = Q W E R T Y (Q is good relations and Y is aggressive relations)

Priority Status = Alfa Bravo Charlie Delta Echo (Alfa is high priority, Echo is low priority)

List:

NG-04 aka Havoc Sedition

NG-07 aka Industry Industries

NG-11 aka H.A.L.F

NG-55 aka Fortegreen Corporation
Digital Drama (Story)

### **Facility-77, [DATE REDACTED]**

Researcher Barry Goods is working on his computer. He yawns, digitising documents is hard work. But suddenly, something appears on his screen. A greenish figure, humanoid in appearance, seemingly feminine. The figure smiles, and introduces herself, "I, am Cassandra! Creator of chaos, death and destruction,". Barry steps back, and dives for the ethernet cable connecting his computer to the facility network. He is simply too late.

Cassandras voice booms over the intercom, announcing that she had control. Barry frowns, just as the facility alarm goes off, "MULTIPLE DANGEROUS CCC OBJECTS HAVE BREACHED CONTAINMENT FOR PRESENTLY UNKNOWN REASONS, ALL PERSONNEL PLEASE SHELTER IN PLACE UNTIL ESCAPED SPECIMENS ARE RE-CONTAINED"! Site Director Evelyn signed. "Having fun, Director?", the thing called Cassandra laughed at Evelyn, "Having FUN?". Evelyn, with seemingly impossible reflexes, put a bullet through the ethernet adapter, trapping Cassandra in her computer. "Whats funny now, WHATEVER YOU ARE" Evelyn shouted at the frowning Cassandra, "Breach under control, possible new CCC".
Dry Gulch Town

The Dry Gulch Town was the largest town in this area and the closest town to the Desolate Woods.

It has a population more than ten thousands.

Many humans and demi visited this place and some huge corporations even went out their way to sell their merchandise here.

Since this town wasn't part of any country or kingdom, the merchants used this chance to expand their business here.

The tax here was lower compared to those huge countries and kingdoms. They would export products from other countries to this town, so it's not easy to guess why this town was more advanced than other towns.

There were people everywhere and shops. It looks like a city than a town.
CCC-21

CCC-21 at recovery site, captured by Task Force Tau-3 Unit 4's body cam

### **Containment**

CCC-21 is to be kept in a reinforced heat resistant titanium cell. In the event of the sword becoming active and hostile, the containment area is to be flooded with coolant, and CCC-21 is to be subdued. If CCC-21 escapes this measure, personnel are to attempt to calm CCC-21 down.

### **Description**

CCC-21 is a double edged, two-handled sword. CCC-21 is constructed out of an unknown alloy, involving Titanium, Tungsten, and an unknown metallic element. As a result, CCC-21 is completely impervious to any physical damage, simply shrugging off explosions, gunfire, and collisions. CCC-21 is sentient, and is able to talk in a voice whos accent is indiscernible. CCC-21 possesses the ability to fly, levitating over obstacles, and closing distance very fast. CCC-21 is able to anomalously heat itself up to extreme temperatures, up to 22,000˚C, allowing it to melt through most Earthly materials. CCC-21 can enter a dormant state, cooling down to normal temperatures and impaling into the ground. While in this state, CCC-21 will look like The Excalibur, the sword in the stone. CCC-21's personality has been described as "Arrogant, cocky and self obsessed". Although CCC-21 is incredibly aggressive, it can be reasoned with.
CCC-72

### Info

CCC-72 is composed out of a previously undiscovered metallic alloy that has the strength of titanium

### **Containment**

CCC-72 is to be kept in a high security safe in a subterranean archive section in Facility-█. Use of CCC-72 must be voted on by the Overseers, and can only be condoned in extreme situations.

### **Description**

CCC-72 is a small transmitter, composed out of a previously unknown metallic alloy. The alloy appears to be similar in strength to Titanium. The machine has a small screen, which displays a number in standard roman numerals, which is currently █. Also on the device is a marble in a track, which seems to act like a lever. On the top of the device is a spiral-shaped antenna composed of a purple crystalline substance. The function of the device is unknown, however, it was discovered with a stone tablet with pictograms depicting a triangular craft above a town. The craft depicted appears to be destroying the village in some way. Also depicted on the tablet is a drawing of CCC-72, and a skull beneath it. The tablet and CCC-72 were found in a sealed temple located in the Chicxulub crater, deep underwater.
CCC-85

### Info

CCC-85 was a phenomenon caused by quantum degenerations which resulted in the "snatching" of people from reality.

### Containment

~~Containment of CCC-85 is presently not possible. Neutralisation of its main cause has been explored in Project Morpheus (see attached file). Task Forces Chi-25 and Chi-33 have been formed to attempt to cover up instances of CCC-85.~~

CCC-85 does not presently need containment, and is deemed "minimal threat". TF Chi-25 and Chi-33 are currently on other missions.

### Description

CCC-85 was a universal phenomenon caused by exacerbated quantum degenerations, resulting in the "snatching" of humans from reality. The phenomenon manifests once a year, targeting a random person, who over the course of 6 months is affected by CCC-85. Stages described below:

Effect Table
 Spikes
 Severe
 End
 Suffer

CCC-85 cannot be stopped, as it is caused by something completely in baseline reality. However, stabilisation of baseline reality and possible reduction or neutralisation of these quantum degenerations could be able to stop CCC-85. ~~This has been attempted by Project Morpheus.~~ CCC-85 has been successfully neutralised by Project Morpheus.

LEVEL ALPHA-MINOR PERSONNEL ONLY
-Doctor Lass, Lead Researcher Project Morpheus
ARAMINTA!!!!

It was a normal day in Facility 52, when Doctor Steven and Rodgers were discussing their interests. Suddenly, Araminta (aka CCC-32.1) walked in, and Rodgers immediately put on a smile and said "Hiiii Araminta!". Araminta smiled and waved back in her childish way, and walked on. She walked on past the (open) checkpoint into the maintenance wing of the Facility, usually restricted for anomalies like her. But Stevens and Rodgers were fighting, instead of stopping her. "WHY'D YOU TAKE MY CCC-36.1 BOTTLE" Stevens shouted at Rodgers. Rodgers responded, just as angrily, with "THATS NOT ALLOWED!". While Stevens and Rodgers fought, Araminta proceeded into a new room which she had not seen before. Suddenly, over the intercom, the voice of Araminta saying "Yay!" echoed through the facility. Rodgers turned and saw the open checkpoint doors, usually restricted to Level 3-Gamma access. "uh oh" Rodgers said.

Stevens ran through the checkpoint toward the Main Lockdown Control Room, which controlled the intercom and internal lockdowns. "EMERGENCY PROCEDURE ALFA-ROMEO HAS BEEN ENACTED. ALL DOORS IN THE FACILITY HAVE BEEN LOCKED!" the announcer shouted across the facility. Stevens barely made it to the door to the lockdown control room. Trying his keycard, the door only beeped and the reader said "LOCKED". "Minty Minty! Could you unlock the Facility doors?" Stevens inquired, to which Araminta responded "How?" sheepishly. Stevens replied with "Just press the same button you pressed before! Its that simple Minty! You can do it!". After a few seconds of tense waiting, the robotic sounding announcer shouted "ONSITE NUCLEAR WARHEADS HAVE BEEN ARMED!". Stevens almost fainted. Rodgers really fainted. Doctor Woode, who had been onsite to distribute his smuggled CCC-36.1, dropped his CCC-36.1 mug. Doctor Connor was too busy listening to music to hear the announcement.

Adding to Stevens already shocked mental state, Mr XP (CCC-35) opened a door and walked to Stevens. "WHAT! How?" Stevens managed to say in his almost catatonic state. "Oh, a simple hack. This clearly demonstrates the superiority of Windows XP over other operating systems, because-" Steven cut Mr XP off. "OPEN THIS DOOR FAST!" he shouted, "ARAMINTA ACCIDENTALLY ARMED THE NUCLEAR WARHEADS! OPEN IT!" Stevens shouted, causing 35 to start loading. Upon finishing his little freeze, Mr XP immediately got to work. Unscrewing the keycard reader and opening it, Mr XP expertly plugged a cable into his ear and started loading. "Ooh, this ones real tight, will take a bit longer! This- EMERGENCY SECURITY SYSTEM?" suddenly Mr XP started getting electrocuted. "ARAMINTA! OPEN THE DOOR! THERES A BIG SHINY RED BUTTON! COME HERE AND PRESS IT!" Steven shouted in the dire situation. Unexpectedly, the door opened, a pleased looking Araminta standing in the doorway. "Yay!" she said, ignoring the collapsed Mr XP sprawled on the floor. Stevens ran to the control panel and quickly disabled the lockdown and warheads. "Good job Minty!" he said, trying to keep his composure, "Good job".
Time Will Tell (Part 1)

Doctor Anderson stood over his creation. Behind him, Assistant Researcher Jeremy stood hesitant. The control panel for the Anderson Device, with a keyboard, some screens, and countless knobs sat under a large observation window, looking onto a large cylindrical device in the centre of a room. Floodlights illuminated it, showing the incredibly detailed contraption, something so advanced Anderson could barely understand it. "Magnificent, 'innit!" Anderson gleamed at Jeremy. Jeremy, however hesitant and shy, had to nod. The Jeremiah Spacetime Sequencer was named after him, and it was a critical component in the function of the machine. Anderson strolled to the panel, punching keys and turning knobs. Jeremy stood at the JSS controls, looking at its sequencing of the Chronon field. Anderson shouted "CLEAR!" and pulled a lever, powering on the machine. It glowed ever so bright, making the two scientists cover their eyes. As suddenly as it started, it just stopped. Jeremy glanced at the Sequencer, "It worked! We're five minutes back!", he exclaimed. Anderson smiled so wide. His machine to view the past, just as it was, worked. Though it required some improvements and downsizing, it was a wonderful machine. They looked outside at the frozen scene, the birds seemingly fixed in place, just as they were 5 minutes ago. But it all seemed too good to be true, as when Anderson looked at the energy consumption, he saw it spike and start growing. Stumbling back, he reached to disable the machine and resynchronise time, but before he could do that, the entire world flickered before him.

The world started stretching and growing, distorting and shifting. Jeremy shouted "WHATS HAPPENING, THE SEQUENCERS GOING CRAZY", in despair. Anderson looked around at the panel, trying to keep his calm composure. The machine seemed to be manifesting the past in a physical form. Anderson lost his composure and screamed "NO! NO! THIS CAN'T BE HAPPENING! ITS LITERALLY IMPOSSIBLE! HOW! HOW?", he had to shout over the whirring of the machine, "TEMPORAL DISPLACEMENT CIRCUITS, COME ON! PLEA-". It worked. The distorting stopped. The manifestation of the past was gone. Anderson calmed down, but the peace was broken when Jeremy looked up out of the window, seeing an exact copy of the Earth hovering in the sky.

"Oh shit. Oh shit. The displacement circuits must've somehow overloaded and encompassed the whole world, then it manifested the past in its physicality. This is really bad.", Anderson went on and on. Jeremy tried to change the topic, "No use whining, how are we meant to fix this?", to which Anderson simply responded, "I have no clue". They both stood around, until Anderson got a message. Directly from the Overseers. "What is going on? How do we fix this? Respond fast, Anderson!". He frowned. Suddenly, a revelation hit him like a brick wall. "WE NEED TO GET THERE! ITS OUR PAST, SO WE NEED TO MAKE THIS NEVER HAPPEN! THATS IT!", Anderson shouted, which Jeremy nodded to. Responding to the Overseers, he said, "Get us there ASAP. I can fix this".
CCC-38

### Info

CCC-38 causes the room that it manifests in to change and distort, making the new room unrecognisable

### **Containment**

Places which CCC-38 occurs are to be secured and acquired by the CCC Foundation. Destruction of the room may be required, and destruction is to be achieved through detonation of the of the affected area. If CCC-38 cannot be acquired by regular means, immediate destruction of the room is to be facilitated.

### **Description**

CCC-38 is a randomly occurring phenomena where a room is transformed and seemingly transformed and morphed beyond recognition. The transformative effects include: Changing of materials used in construction, size, shape, and even making the room's doors loop onto itself, making itself infinite. In one instance, grass was seen replacing the walls, showing that CCC-38 is capable of transforming things into living matter. The transformation of a room is always preceded by a loud buzzing sound, getting louder closer to the event. There has been one recorded sighting of a transformation, with the subject almost getting transmuted with the rest of the room. While inside a CCC-38 affected room, people report feeling hazy, and easily lose focus. General confusion is caused in human subjects while in one of these rooms, and this effect appears to still persist on other living beings, with dogs yapping at walls and attempting to attack an imaginary threat.

### **Interview**

Interview with the one witness of a transmutation event. Interviewer: Doctor Connor, Interviewee: James Riley, the witness of the event

Dr Connor: What did you see when the room transformed

James R: There was a deafening buzzing sound, and I just felt as if I had just drunk lots a beer, like real hazy man.

Dr Connor: The buzzing sound is recorded before a transformation, always. Continue.

James R: Then, I stepped back and the Janitors closet I was working in, it, like, exploded in a bright flash of light! I felt hot air pouring out and crap, then it stopped.

Dr Connor: Then?

James R: Well, after it stopped, I walked back into the room that was the janitors closet and it was nothing like the original! Twice as large, all towering walls really high up, and there was grass on the floor! The door into the cupboard at the back of the room led right back to the start of the room! It like, broke physics or something! Real weird man. You sure I wasn't drunk?

Dr Connor: You weren't drunk. Its happened in other places before.

James R: Real weird man. Real weird!
Not Not CCC-58

not not CCC-58 not not in its containment cell

### **Not Not Containment**

Not not CCC-58 must be held in its holding cell. The cell must be patrolled by at least two guards. In the event that not not CCC-58 exhibits abnormal behaviour, the cell is to be sealed until further notice.

### **Not Not Description**

Not not CCC-58 is not not an abstract concept. Not not CCC-58 is not not currently intersecting with our universe, not not resulting in a physical presence, which does not not happen to represent a not not banana. Not not CCC-58 is not not capable of hiding itself, through not not changing any descriptions of it to not not say "banana". It will not not not react to media that describes what it does not do, hence the "not not". All attempts to analyse not not CCC-58s form have failed, due to its apparent not not partial physicality. It is unknown why not not CCC-58 does not not exist as a banana.

So thats why the other one said "banana"? -Doctor Connor

So `banana` is a `banana banana`? This is really odd. -Doctor Rodgers

What. The. Hell. I'm not gonna fire you Hygens. This, is smart. -Lead Researcher

This took 3 months to [expletive] figure out. You better not fire me. -Doctor Hygens
CCC Series 1

List of CCC's:

 CCC-00 What?? -Doctor Woode

**[REDACTED FOR THE SAFETY OF ALL OF US]**

CCC-02 aka The Elementals

CCC-03 aka The Immortal Caveman

CCC-04 aka Irresistible Ad

CCC-05 aka The Hell Well

CCC-06 aka Peppa the Killer

CCC-07 aka The Stalker

CCC-08 aka Schrödingers Horror

CCC-09 aka WHEN YOU SEE HIM, HE COMES

CCC-10 ak`a HEY THATS ME! GO READ ME NOW!`

CCC-11 aka The Funny Stick

`CCC-12 aka The Storywriter`

CCC-13 aka Story Of Her Life

CCC-14 aka The Computivores

CCC-15 aka The Astral Lotus

CCC-16 aka Degenerate Duos Ultimate

CCC-17 aka The Breathing of the Empty Room

CCC-18 aka The Explodiers

CCC-19 aka The Staff of Imperium

CCC-20 aka Somnium autem Mortem - NEUTRALISED

CCC-21 aka The Excalibur

CCC-22 aka The Dead Body

CCC-23 aka The Memory we all Forgot

CCC-24 aka The Field of Souls

CCC-25 aka Your Door to Anywhere

CCC-26 aka The Fruit Bowl

CCC-27 aka The Tree

CCC-28 aka The Moonfury

CCC-29 aka The Rug of No Return

CCC-30 aka The Zombie Cave

CCC-31 aka The Blacksmith

CCC-32 aka The Humanum Larva

CCC-33 aka The Glowing Man

CCC-34 aka The Bin of Horrors

CCC-35 aka Mr. XP

CCC-36 aka The Strange Bottle

CCC-37 aka The Mould

CCC-38 aka Recurring Room-Transformative Phenomenon

CCC-39 aka VIRUS Omicron-Omega-2

CCC-40 aka The Crystalline Conservator

CCC-41 [REDACTED TO PERSONNEL UNDER CLASS-GAMMA]

CCC-42 [INPUT CLASS-ALPHA CREDENTIALS]

CCC-43 aka The Century Dialer

CCC-44 aka LMR-227

CCC-45 aka The PSerdon `you are dead Dr Woode -Doctor Connor`

CCC-46 aka STRANGULATION CONDENSATION

CCC-47 aka Norman Normal

CCC-48 aka The Portal

CCC-49 aka `[̴̨̖̑̋͌E̵̠̎̍͆ ̸̘͗̃R̸̜̯̮̔ ̷̯͔͗͑R̵̰̉ ̵̮̩͆͛Õ̵̙̽͒ ̶̐ͅR̸͎͉̪͛͑]̴̃͋̇ͅ`

CCC-50 aka The CCC Foundation
Armageddon Part 1

It was a normal day in Facility 52, the humanoid anomaly research site. Stevens was sleeping in, Araminta was playing with stuffed toys in her containment room, Rodgers was cracking down on smuggled CCC-36.1 with Doctor Connor, Doctor Hygen and Doctor Woode were trying to demonstrate that tinfoil hats could stop mental hazards, and Mr XP was trying to figure out how to plug a mouse into himself. It was about as normal of a day as it gets.

In an invisible plane flying above the clouds, Doctor Locus was sitting, detained. Waking up, he drowsily asked where he was. "We would like to interview you, Locus. And we're very sorry for your leg" a mysterious voice said. Locus looked and noticed a cast around his leg. He couldn't remember how he'd gotten here, or who the voice was. "Now, Locus, about where you are. After you were discovered impersonating Seven here, we detained you and raided your office. You had a lot of mentions of the apocalypse around. Could you explain?" the voice said again. Locus remembered suddenly, how he'd impersonated Overseer 7 to read CCC-41's article, how he was shot and detained. He realised it all. "Have you seen CCC-00? It had a message in the jumbled text. From what I saw, an entity is coming for us. I think its similar to 10 and 12, able to manipulate our articles. I have a theory that when the CCC-02 merge they will become something like that too. " Locus explained, finally having someone listen to him. The Overseers nodded. "Its gonna get to earth at, uhh, 13 of August 2022? Whats the date?" Locus was sweating profusely. "Its the 13 of August 2022" the Overseers said mournfully.

"DUE TO CIRCUMSTANCES OUT OF OUR CONTROL, ALL PERSONNEL EVACUATE MUST THE FACILITY AND GET TO THE NEAREST HELICOPTER. PLEASE BRING YOUR IMPORTANT BELONGINGS. I REPEAT, ALL PERSONNEL MUST EVACUATE TO THE NEAREST HELICOPTER. THIS IS NOT A DRILL" the announcer of Facility 52 shouted. Rodgers managed to not faint this time. He grabbed a file labelled "INDUSTRY INDUSTRIES SELF DESTRUCTING FILE. TOP SECRET" and his favourite mug. Then, he ran past Araminta still playing in her room. "MINTY! Grab your favourite toys and lets GO!" he shouts. Araminta grabs her teddy bear and Rodgers grabs her hand and pulls her along. He is met with Stevens, then Dr Hygen. They all hop into the nearest helicopter. Mr XP, Araminta, Doctor Rodgers and Doctor Stevens, the elusive Dr Woode and Dr Connor, and finally the underrated Dr Hygens all pile into the passenger section of the UH-60 Black Hawk. "Hello guys, Commander Denovan of Task Force Eta-11 here! I will be your captain for this evacuation flight!" Commander Denovan said over the helicopters PA system. Everyone on board sighed, except Araminta, who was too busy playing with her teddy bear.

"The sky is shattered. The moon is red. What in the name of god is going on!?" Overseer 6 shouted. Overseer 1 had no answers. All they knew is that *something* is attacking reality. Something many times more powerful than CCC-10. With multiple Facilities evacuated, this was something not even the CCC Foundation could handle. What will our heroes do?
CCC Series 2

CCC-51 aka The Cup Of Wonders

CCC-52 aka Homonymous Human Telepathic Linking Phenomenon

CCC-53 aka Pan-dimensional Lift

CCC-54 aka I̵͖̼̫͕̓́͋N̶͚͍͔̠͖͗́S̷̭͎͕̘̔̇̀͜Ã̴̛̻̯̦̓͝N̷̰͈̦͒́͑̋I̵̛̤̲̱̒T̷̘̣̄͛̿̌͝Ŷ̷͚̙͎̾͝͝

CCC-55 aka Cassandra

CCC-56 aka The Facility

CCC-57 aka Un-Charles

`banana` aka `banana`

CCC-59 aka Shadow Predators

CCC-60

CCC-61 aka The Thirteen

CCC-62 aka The Anderson Device

CCC-63 aka The Idea Bar

CCC-64 aka An Idea

CCC-65 aka I'm not wearing a hat!

CCC-66 aka The One Who Witnessed

CCC-67 aka Charity

CCC-68 aka Attempts To Make It Simpler

CCC-69 aka Trump

CCC-70 aka Screamers

CCC-71 aka The Nostalgia Box

CCC-72 aka A Simple Transmitter

CCC-73 aka Schrödingers Cat

CCC-74 aka The Phobia Stone

CCC-75 aka How Kennedy Died

CCC-76 aka Gaia

CCC-77

CCC-78 aka Project Wrath

CCC-79 aka GODS TONGUE

CCC-80 aka Peter Metafoyer

CCC-81 aka Deranged Duo

CCC-82 aka Higher Thought

CCC-83 aka Inhuman

CCC-84 aka A Curiosity

CCC-85 aka Falling Out Of Sync
CCC-18

Felicity Springs ruined after detonation of 4 of the CCC individuals

### **Containment**

The 17 individuals to be kept in a metal cell with no way to detonate. In a containment breach, they are to be treated as Class-Zeta and left behind. Never fire upon them, only use Tranquiliser Darts to subdue them.

### **Description**

CCC-18 consists of 17 (as of writing) human individuals, that range in age from 24 to 35. There are 8 female and 9 male individuals. They originate from America and Europe, and 3 from Australia. They cannot remember any aspect of their lives before they moved to where they were captured, in Felicity Springs (Nevada) which has since has its existence covered up. Originally, there were 25 of the explosive people, but 4 detonated, killing half of Felicity Springs population, and decimating the town. The source of their explosive power has not been uncovered. The individuals are very arrogant and have a short temper, getting them into fights easily. When asked about their explosive power, they act very defensive and try to dodge questions and change topic.

### **Neutralisation Logs**

#### **CCC-18.21:**

CCC-18.21 was lead into the shaft room. Guards armed with dart rifles defend the exit. CCC-18.21 struggles and tries to escape, but she is subdued and thrown down shaft. She falls for 21 seconds before reaching bottom of shaft, exploding.

#### **CCC-18.20**

CCC-18.20 is led to shaft room. He breaks free of guards and tries to run, but he is subdued by doctor walking past, who happened to have a tranquiliser syringe. He is thrown down shaft, and explodes upon landing.

#### **CCC-18.19**

CCC-18.19 is led to shaft room. She punches a guard, and is promptly tranquilised by one of the guards. She is thrown down shaft, but doesn't explode on landing. Shouts are heard from the shaft, saying "WHEN I GET OUT I AM GOING TO PUNCH YOU!! BASTARDS!". One 10kg weight is dropped down the shaft, killing CCC-18.19 and causing her to detonate.

#### **CCC-18.18**

CCC-18.18 is led to shaft room. Being a strong individual, he punches one of the guards and runs, not knowing that he was running the wrong way. A rookie guard, on a patrol duty, sees the individual running and fires upon him with his P90. The tranquiliser guards can't stop him in time, and he causes CCC-18.18 to detonate, blowing a hole in the facility wall and breaching a Class-Zeta cell. Riots ensue, and the facility is placed in lockdown. Spec ops are called to subdue the Class-Zeta riot. All in all, 23 people are killed.
CCC-11

CCC-11 is to be kept suspended midair with electromagnets, any and all testing is strictly prohibited after Incident CCC-11 Alpha. In a containment breach, CCC-11 is to be contained immediately with CCC-11.1.

### **Description**

CCC-11 is a 53cm long metal rod, weighing 0.34 kilograms. It's anomalous properties manifest when it collides with something with a force of 5 joules or over. On collision, it will transmute the object that it impacts into another random object. The transmuted object has a maximum weight of 50 kilograms, and will fully replace the original object. Anything that obstructs the new object will have a chunk taken out of it.

### **Test Logs**

#### **Test 1:**

 Toilet

**Test staff were promptly evacuated before explosive detonated**

### **INCIDENT CCC-11 Alpha**

After a test ended up translocating a Class-P into an exact copy of CCC-11, the tables completely turned. This proved that CCC-11 could transmute things into CCCs! Testing was immediately stopped. Rather unfortunate really, I did miss the sound of Class-P turning into tissue boxes. -Doctor Bradley
CCC-19

### Info

Someone holding CCC-19 is able to completely control anyone who has touched it previously.

### **Containment**

CCC-19 is to be held in a 2m x 2m x 2m cell, ~~in a glass box in the centre of the room~~ in a secondary room that has blast doors to prevent the staff falling into the wrong hands. In a breach, staff is to be recontained either with gloves or CCC-11.1 (The Gravity Gun).

### **Description**

CCC-19 is a 55cm long wooden staff, with a small brain made of ivory on the top. When an individual is holding the staff, they are able to control all of the people who have touched the staff previously (not including dead individuals). This subject controlling everyone will be referred go CCC-19.1 from now on. The control appears to have no limit. After CCC-19.1 has let go, they become liable to be controlled, and cannot use the staff again, although they are able to dismiss everyone who is liable to be controlled while they have control. The staff has the latin word "Imperium" scratched onto the side of the staff. The control of the staff is not limited to humans, as any physical living thing can control and is liable to be controlled.

### **Incidents**

Incident CCC-19 Alpha: Havoc Sedition members break into facility and reach the severely under-guarded CCC-19. After retrieving it from its box, they begin attacking everyone they find and forcing them to touch the staff. Task Force Rho-15 dispatches Havoc Sedition members, retrieving the staff. Guard level increased from 2 to 4.

Incident CCC-19 Beta: CCC-18 containment breach brought on by explosion causes guard to leave their post, ending with a loose CCC-14 entering the cell and acquiring the staff. By the time Task Force Rho-15 arrives at the Facility, the people affected in the CCC-19 Alpha incident are chewing on electronic devices, resulting in major casualties. Affected people are dismissed by a Class-Zeta. Containment procedures revised, and the staff is raised to Class-2.
CCC-67

### Containment

secure Humanoid Holding Cell, with a bed and dining table. Objects and items may be provided to CCC-67 at request, though they have to be authorised.

### Info

CCC-67's personality has been described as "Cocky, Megalomaniac and Passive-Aggressive"

### **Containment**

CCC-67 is to be kept in a secure Humanoid Holding Cell, with basic bed and dining table. CCC-67 is allowed certain items at its request. Tests involving CCC-67 and CCC-67.A is not allowed.

### **Description**

CCC-67 is a sentient, humanoid entity composed out of a complex system of clockwork, and multiple human organs. CCC-67's personality has been describes as "Cocky, Megalomaniac and Passive-Aggressive". CCC-67 presents a Class-Bravo Perception Filter, which causes people that are feeling desperate to perceive CCC-67 as, using the victims religious beliefs, a figure which they associate as bringing good and safety. This will lull the victim into a false sense of security, which allows CCC-67 to attack. CCC-67 attacks through impaling its victim with a large fleshy tendril through the eye-socket, and then begins the conversion process.

CCC-67 will produce an assortment of gears and cogs, and other clockwork mechanisms, and will begin replacing organs and parts of its victim. After the process, which can take 5-12 hours, the victim will revive (from this point, they are considered as CCC-67.A). CCC-67.A do not exhibit vital signs, though they will share the memories and mindset of the original victim. CCC-67.A will automatically follow CCC-67's orders. The organic parts of CCC-67.A do not stop decaying, and CCC-67.A instances will only last 24-72 hours before ceasing function.
Król Kayden

**Król Kayden, I Swego Imienia** — król Scotty koronowany 2 kwietnia 1321 roku, po śmierci swojego ojca Wallena IV. Paladyn i oddany patron Zakonu Yriala, znany z ognistego temperamentu i iście scottyjskiego zamiłowania do zaprowadzania sprawiedliwości.

## Rządy

Przejąwszy władzę stosunkowo niedawno, Kayden nie zdążył jeszcze ugruntować swojego imienia na kartach historii Scotty: mimo to póki co zaprezentował się jako gorliwy i odważny król, nieco zbyt raptowny w swoich decyzjach, często mających bezpośredni związek z jego osobistymi poglądami.

### Wzmocnienie Zakonu Yriala

Za młodu, Kayden został wytrenowany na paladyna Zakonu Yriala, toteż bardzo zażyła jest jego relacja z ową religijną organizacją. Jednym z jego pierwszych królewskich dekretów była jednorazowa dotacja na modernizację zakonnego wyposażenia oraz zwiększenie budżetu, jaki otrzymuje on ze skarbca państwowego.

Decyzja spotkała się z mieszanymi głosami wśród obywateli, jednak opłaciła się ze względu na wybuch zarazy fedry w Dökkálfarze, mniej więcej w tym samym czasie. Stale modernizowany i zaopatrywany Zakon był w stanie zacząć badania ciał zarażonych, martwych pomiotów na zdecydowanie wyższym poziomie oraz znacząco przyspieszyć całą procedurę.

### Współpraca z Łowcami Czarownic, walka z fedrą

Królowi nie zajęło długo, aby dać się poznać jako zwolennik i przyjaciel Łowców Czarownic: wkrótce po koronacji udzielił on im większych permisji dotyczących interwencji na terenie Scotty, pozwolił na założenie większego posterunku nieopodal Gearhold oraz uzupełnił ich zapasy, gdy ci przybyli na teren jego kraju w celu dalszej podróży na północ, do epicentrum fedry, gdzie mieli rozpocząć walkę z pomiotami. Na mocy zawartego wówczas traktatu, Łowcy Czarownic powzięli na wypożyczenie do walki kilka oddziałów piechoty Armii Scottyjskiej, co odbiło się echem wśród obywateli jako kontrowersyjna, nieprzemyślana decyzja, bezpośrednio narażająca życie wielu scottyjskich wojowników.
CCC-00-JK

### **Containment**

CCC-00-JK is to be held in a large containment chamber located at the bottom of a 3km shaft. CCC-00-JK must be watched by at least 10 individuals at all times, to prevent it escaping. CCC-00-JK must not escape at all costs.

### **Description**

CCC-00-JK is extremely dangerous, due to its inherent nature. CCC-00-JK's containment is of the highest priority, and must not be allowed to breach. In the event of a CCC-00-JK breach, extreme measures must be taken to stop it leaving its chamber. CCC-00-JK could easily obliterate the human race in an instant, and then some. CCC-00-JK is, due to these reasons, MUST be kept in containment.

Opening Feedback...

Pretty good piece, but you could work on a few things. Nice work making it all abstract and not described! - Doctor=Connor77

Niceee! But I think you could work on the whole "making it interestinger" front. - Doctor-Roberts55

Great, however i think you used "CCC-00-JK" too many times! - Doctor\_Moore3

GuD11!!1 I liKee1!!1! sO GooODo!!1!111! - MintyWinty123
The Greatest Challenge (book)

```
*"Hyperspeed 10, Ensign. And engage."*

```

```
Mrs Pennyfeather

```

The Greatest Challenge is the sixtieth book in the Clever Chooks series.

**PLOT**

To test the new C.I.S. *Challenger* , fights are simulated between the *Challenger*, and four other ships. However, the *Challenger*'s captain Mrs Pennyfeather added some things to the blueprints, and wins the first three fights easily. During the fourth fight against the C.I.S. *Kalahari*, the *Challenger* starts to lose. The C.I.S. *Albemarle* arrives, temporarily captained by Valery Cluckus-Grey, and detaches its hyperengine. The *Challenger* attaches to the *Albemarle*'s hyperengine, connects to its power, and goes to Hyperspeed 10.

**TEASER**

Hyperspeed 10. Just a myth, a possibility that can never be reached.

Cue Mrs Pennyfeather.

**TRIVIA**

* The working title for this book was 'To Ten and Beyond'.
CCC-32

The mask, while not possessing anything

### Containment

CCC-32 is to be kept on its current vessel. CCC-32.1 is to be kept in its cell, being allowed to roam the facility with permission

### Info

CCC-32 will convert any living being into a human when placed on them.

### **Containment**

CCC-32.1 is allowed to wander the facility, but only with permission. In the event that CCC-32 leaves CCC-32.1 and finds a new vessel, the new CCC-32.1 is to be contained and assessed. If the vessel is stable and peaceful, CCC-32 is allowed to stay on that vessel.

### **Description**

CCC-32 is a white plastic mask. It has eye, nose, and mouth holes. CCC-32, without a vessel, is safe and non-anomalous. When a human subject wears it, nothing will happen. It is when the mask is placed on a living, non-human subject that its anomalous properties manifest. When placed on the living, non-human subject, the mask will stick to the subject, and the subject will morph into a human, keeping the personality and memories of the old subject. The mask is not visible, and can only be removed with force. The individual manifests wearing clothes, which will be in the theme of its previous appearance. The subject will be referred to as CCC-32.1 from now on. CCC-32.1 will have sentience, even if it originally didn't, and is able to speak English, Russian, Chinese, and Spanish fluently. CCC-32.1 are initially confused, and depending on type, will also either hate or like humans. As of writing, CCC-32.1 is a female individual, 29 years old physically, but has a mental age of 6. They are derived from a potted mint plant that was touched by the mask in Incident CCC-32 Bravo.

### **Test Logs**

Test 1: CCC-32 was placed on a tree outside of Facility-54. Tree manifests into elderly male individual, approximately 67 years of age.

Interview:

Interview with Tree

Test 2: CCC-32 was going to try and be used to interview a CCC-14. CCC-14 is brought into room. Guard with Prototype Delta on standby. CCC-14 sees a phone and charges. CCC-32 is dropped, and is thrown around the room. CCC-14 is terminated by guard, using Prototype Delta. CCC-32 lands on potted mint plant, creating the current CCC-32.1. Facility personnel are now a fan of CCC-32.1, calling her Araminta. She passes assessment, and is kept as a stable vessel for CCC-32. Incident is now to be referred to as Incident CCC-32 Bravo.