Reincarnation

Reincarnation is the 2nd tier prestige based system within the game, which unlocks after beating 'Montblango' (a challenge boss unlocked after beating area 5-4. It is intended to be completed after several rebirths, and before significant progress in to area 6 and above.

Reincarnation resets all progress in gamMe, with the exception of:

* Dark Ritual 'gem' levels
* Mission Milestone (although black pearls are re-earned when crossing that milestone)
* Mission Progress on sub-areas - see below for more info
* Epic Coin purchases - including 'highest tier reached' for the Auto-Alchemy purchases

It provides two new currencies - **Hearts Stones** and **Spirit Essence** which can be spent on various upgrades to make each new reincarnation easier/faster.

Each reincarnation also gives **passive bonuses** to

Starting gold cap (+500),

Prestige point gain (+20% additive)

and HP,MP, ATK, DEF, MATK, MDEF, SPD (+10% additive)

In relation to sub-area missions, any previously uncompleted missions can be done still for the Epic Coin rewards. Any completed missions can be redone, with a new reward giving Spirit Essence.Each mission completion adds 1 to an overall 'mission counter' that gives hearts, explained further in the hearts section.

White = Mission uncompleted at all (ec), Orange = Mission Uncompleted this reincarnation (se), Green = mission completed

## Killing Montblanco

This section will naturally contain spoilers for the fight, requiring a fair bit of player skill (or at least interaction) to defeat, and has advanced mechanics in comparison to earlier bosses.

The base premise is that Monty is invincible (although only because he has 100m def/mdef +1m per level), and players must 'burn' him with fire skills to build up a 'charge bar' (red bar above his skill use bar). When the bar is filled, Monty will lose his defences, and become vulnerable to all/any dmg. The player should focus high dps in that time, and rinse repeat as necessary.

*See Challenge section for tactics to defeat Monty*

## File:Heart Icon.pngHeart StonesFile:Heart Icon.png

Heart stones(File:Heart Icon.png) are earned at a rate of 1 per reincarnation, and are intended to be very powerful buffs adding new skills to the 'reincarnated' classes, or unlocking new spirit upgrades (listed in the next section).

You can also earn another Heart stone for every 1000 missions you have completed in total. At present 384 missions are possible per reincarnation, so multiple reincarnations are needed to get 1 stone this way.

#### Heart Upgrades

*\*Note: Each of the Class Spirit skills have passive effects that boost SE earned in a reincarnation. These bonuses are additive in nature and do not require the 300 mission milestone to apply on each class. Skill level. 100 +50% SE | Skill level. 200 +100% SE | Skill level. 300 + 200% SE*

## File:SpiritEssence Icon.pngSpirit EssenceFile:SpiritEssence Icon.png

Spirit Essence (SE) (File:SpiritEssence Icon.png) is earned each reincarnation, with the total being calculated by various factors judging progress within that reincarnation. Currently the following factors influence spirit essence earnings.

* **Play time** - Longer time in that reincarnation, the more SE. Approximately 100 SE per day played, but the rate of SE gain decreases as time increases. Fast reincarnations may be 150-250 per day.
* **Max Hero lvl reached** - Higher level earns more SE, covers max reached on any class on any rebirth throughout the reincarnation. 20\*SQRT(max level reached)
* **Rebirths** - 1 SE per rebirth
* **Equipment Evolution** - Evolving equipment grants SE: Each evolution on D-rank equipment gives 3 SE, C-rank gives 7 SE each, B-rank gives 15 SE each, A-rank gives 40 SE each. Due to a bug in 1.3.1.1 this subcategory is not multiplied by the R1 spirit bonus.
* **Slime Bank Cap** - 3 SE per rank of the Slime Bank Cap
* **Gathered Materials** - Total materials earned throughout reincarnation (can be spent, it only counts earned totals) Awards SE based on a logarithmic function, decreasing gained SE sharply as materials increase. Expect approximately 100 SE for this category on a first reincarnation.
* **Montblango Kills** - Flat 200 SE per lvl gained on his challenge
* **Missions** - Each mission grants it's own SE reward. Missions that award 10/25/55/200 epic coins on a first completion will award 10/20/30/60 SE when completed again on subsequent reincarnations.
* **Quests** - SE earned based on each quest, with several quests granting SE. Awarded SE from quests is only visible after reincarnation is unlocked. Expect approximately 700 SE for this category on a first reincarnation.
* **Previous** - Any currently held SE leftover from last reincarnation (unspent)

All of the above is then multiplier by the Essential Knowledge multiplier to give that reincarnations essence

### Spirit Upgrades

The number in brackets () next to the names, is the number of heart upgrades required to unlock it.

1. ↑ Note that these upgrades take effect after the reincarnation, so the benefit will effect the reincarnation after the one in which they are purchased.
2. ↑ Note that the Max Level can be increased. This is why some of these upgrades have information specified for how they behave over their max level.
3. ↑ Price is rounded up. Note that this effects stone/leaf/crystal costs as well as gold costs.