recursal/Fanatic-Fandom huggingface dataset:
Beast Summoning Magic

**Beast Summoning Magic** (*野獣召しの魔法, Yajūmeshi no Mahō*) allows the user to bring forth objects from another dimension, or point in space, and have them appear in the space where they place a magic circle. However, this particular type of magic require the user to make a contract with a creature with whom they can use in combat.

## Description

In order to make a contract with a beast and have them be summoned into the caster's dimension, a caster must create a rune seal unique to said beast while placing a drop of blood from both the user and the beast. By concentrating Ki into the fingertip, the caster can create a unique runic string that can be "tattooed" or "stamped" onto the body of the beast. This summoning seal connects the user's Ki with that of the beasts; allowing the beast to appear when their particular rune scripture is drawn by the caster on the battlefield and the proper incantation is said. This seal also allows the user and the beast to communicate with one another through the process of sending the user's ki in unique pulses to that of the creature's brain, allowing them to process speech, even if the species themselves is unable to reciprocate.

The beast themselves to not rely on the caster's Ki, and are free to use their own magical power during a fight. However, in order to be summoned, the caster must use the magical energy equal to at least 60% of the creatures magical energy. This means that the more powerful the beast that is being summoned, the more magical energy must be used by the caster to get the beast to their own point in space. This rule is easy to overcome when the beast being summoned is not of the magical nature, and relies on brute force or innate abilities like flying, but when calling upon a creature with whom holds a great deal of spells at their disposal, a mage will have to have an exceptional amount of skill to bring forth the creature to the battlefield. It is possible to summon more than one creature to the battlefield as long as the combined power of the two beasts do not exceed that of the caster, if so, the caster will be drained of energy immediately.

Due to their nature as living, breathing creatures, when taking damage in battle these beasts will sustain injury just as that of a human would. The beast is capable of reversing the summon if they are of the magical nature and have enough of their own Ki to perform a reverse summon. A reverse summon is simply done through a standard runic strain that must be written with the same Ki that performed the initial summon.
Pompy śrubowe

**Pompy śrubowe** - to rodzaj pompy, w której przepływ wody wymuszany jest obrotami śruby ślimakowej. Pompa śrubowa działa na ciecz zamkniętą w wolnych miejscach między korpusem pompy a ślimakiem. Płyn ten zostaje transportowany jest od strony ssawnej od tłocznej co powoduje wypór cieczy. Jest ona przykładem pompy wyporowej.
Producent pomp głębinowych

**Producent pomp głębinowych** - podmiot produkujący pompy głębinowe oraz inny sprzęt hydrotechniczny w celu sprzedaży ich na rynku.

## Cele producentów

Podstawowym celem producentów pomp głębinowych jest zazwyczaj zmaksymalizowanie udziału jego wyrobów na rynku. Pochodną tego celu jest zwykle zysk, który generuje potencjalne możliwości producenta.

## Zadania producentów

Głównym zadaniem producentów pomp głębinowych jest zapewnienie klientom dostępu do dobrej jakości sprzętu oraz jego serwisu. Na producentach spoczywa także obowiązek informowania na temat materiałów użytych przy produkcji sprzętu oraz dołączenie kompleksowej instrukcji obsługiwania oraz zasad użytkowania.

## Przykładowi producenci na rynku polskim

* Dambat
* IBO Italy
Exo-GS

**Type** | Weapon

**Exo-GS** (エクスオグス, *Ekusuogusu*), or the *Exoskeleton Gait System*, is a Kaneko Innovations product designed to increase a mage's strength, endurance, and mobility.

## Description

The base of the Exo-GS is a Boron Nitride multiwall nanotube lattice work, forming a net like weave. The resulting material has a relatively a relatively high melting point nearing 4167 kelvin, high tensile strength (near 187 GPa), a high Young's Modulus (roughly 4.6 TPa) and a Mohs Hardness of 11.5. The material is a miraculously strong material, capable of shattering enemy projectiles and acts as an defense as well against eternano based attacks.  It is a multifunctional fabric including attributes such as being antibacterial, an electric insulator, flame retardant and has electromagnetic absorbtive properties. Due to its relatively high density, however, this plating only partially covers the body; with its concentrations being in the thoracic, cervical, and sternal areas of the body. This plate is then linked to an incredibly thin, but effective layer of shock absorbing gel that absorb the shock from higher layers and dissipates them. In between the outer plates and gel cushion is the exoskeletons Kinesium frame. This metallic frame is able to absorb the kinetic energy of the wearer's movements, and through particular seismic sensors that transfer the vibrations of the metal to a unique kinetic motor, the user effectively charges the electrical components of the suit while also dissipating the energy sustained upon impact and movement of the suit.

Temperature regulators in the suit automatically adjust the temperature of the suit to better sustain the wearer by monitoring the temperature of the environment and the body temperature of the wearer. To prevent detection by passive thermal sensors, body heat is channeled to the base of the feet, where it can be dispersed into the ground.

A prototype upgrade combining numerous advanced medical technologies to monitor and regulate all vital systems, as well as self-repairing and automatic medication injectors, has been tested and deemed suitable for combat operatives. This injector slot can be found on the bicep and quadricep portion of the suit to allow for easy intramuscular injection of medicines by inserting capsule of said serum into the slot.

## Trivia

* This was inspired by the exoskeleton in Call of Duty Advanced Warfare.
Dambat

**Dambat** – przedsiębiorstwo zajmujące się techniką pompową.

## Opis firmy

Dambat to profesjonalna Firma z wieloletnim doświadczeniem, która jest już na rynku od 1999 roku. Firma Dambat jest producentem, importerem i eksporterem najwyższej klasy pomp do domu i ogrodu. Dambat ma szeroką ofertę nowoczesnych pomp. Firma Dambat może się poszczycić jednymi z najniższych cen w Europie. Zachęcamy do przejrzenia strony internetowej.
Demons

**Location** | Firdaus

**Demons** (悪魔, *Akuma*) is a general term to describe these creatures despite them taking on many shapes and sizes. The terms itself having been given to them in the early days of man before the discovery of magic. A demon, once a derogatory term that has since been adopted, are creatures capable of wielding Curses and magic alike but lacking in the ability to perform blessings.

## Overview

The term demon is a general term, many species of demon exist in the world of Firdaus. Possessing the ability to utilize both magic and curses, an ability unique to them as Angels are the only other creature known to naturally have the capability to use curses. This, of course, has lead many to believe that the two races are related in some way or form but in what way remains unknown even to the oldest of Angels.

Demons exist in all shapes and forms, some taking an animalistic form and others appearing more humanoid. However, all demons possess the ability to take on a human form, an ability that's purpose remains unexplained beyond theory but regardless is what allowed them to stay hidden amongst humans for so long without discovery. Upon their discovery, however, they were feared by humans, creatures possessing powers that would not be understood by humans for many generations to come. These creatures wielding Curses from birth that are passed down from their parents, not unlike the magic wielded by humans but like with humans only a small population of demons utilize the ability to use magic, the same rules applying to their utilization as it does to their human counterparts.
Pompy głębinowe i hydrotechnika Wiki

## **Witamy na Pompy głębinowe i hydrotechnika Wiki**

Jest to strona poruszająca sprawy związane z hydrotechniką i inżynierią - w szczególności z tematu pomp głębinowych.

## Dlaczego pompy?

Niewiele osób zdaje sobie sprawę z tego, że na co dzień ma bardzo często kontakt z różnego typu pompami. Szczególnym rodzajem tego sprzętu są pompy głębinowe, które pod różnymi postaciami funkcjonowały już od najdawniejszych lat. Aby móc skonsolidować wszystkie przydatne treści na ten temat w jednym miejscu założyliśmy właśnie ten portal.

Ciekawe treściPoniżej prezentujemy Państwu najciekawsze artykuły znajdujące się na naszej stronie:
* pompy głębinowe
* hydrotechnika
* producent pomp głębinowych
* hydrofory
* pompy obiegowe
* pompy do ścieków i odwodnień

Nasi partnerzyPoniżej znajdują się firmy, które wspierają projekt naszej witryny:
* Dambat - jeden z czołowych producentów pomp głębinowych.
* IBO Italy - włosko-polska kooperacja na rzecz jeszcze lepszych rozwiązań hydrotechnicznych.

Jak nam pomóc?Aby przyłączyć się do zabawy wystarczy utworzyć konto **i zacząć pisać**.
Jak? To proste! Na Hydrotechnicznej Wiki istnieją dwa rodzaje linków – niebieskie i czerwone. Po kliknięciu na te niebieskie, zostaniecie przeniesieni do istniejącego artykułu. Jeśli będziecie chcieli w nim coś zmienić, wystarczy kliknąć w przycisk "edytuj" u góry strony i zacząć dodawać, poprawiać i redagować wedle uznania. Czerwone linki oznaczają artykuły, które jeszcze nie istnieją – po kliknięciu w nie dostaniecie pustą kartkę, którą możecie wypełnić własnym pomysłem.

Nie przejmuj się jeżeli twoje informacje są niekompletne, lub artykuł jest nieskończony. Inni użytkownicy chętnie poprawią drobne błędy oraz uzupełnią twój artykuł o brakujące informacje.

### Oto kilka sposobów jak rozwijać Pompy Wikia:

* Czytaj artykuły, nawiguj po linkach a następnie poprawiaj literówki lub dodaj linki.

* Znajdź puste (czerwone) linki i uzupełnij brakujące linki.

* Jeżeli artykuł jest oznaczony jako szkic, oznacza to, że autor prosi o pomoc przy wypełnieniu go treścią - pomóż mu!

* Dodaj artykuły do kategorii.

* Wgraj zdjęcia lub filmy ilustrujące artykuł.

* Rozwijaj treść istniejących artykułów.

Pamiętaj: na Poznańskiej wiki **każdy jest autorem**.
Pomóż nam i spróbuj rozbudować tę wiki.
<createbox>
width=24
break=no
buttonlabel=Utwórz nowy artykuł
</createbox>
Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.

Wyróżniony obraz
 Plik:Wypełniacz
Lady Leila Hightower MJT

## **Capítulo I**

CAPÍTULO I.

- Leila, repite lo que acabo de decir.
Miré al maestre sorprendida, no había estado escuchando nada de lo que había dicho en la última media hora.
- Eh... Bueno estabamos hablando del lema de los Lannister... "Un Lannister siempre paga sus deudas"
- No, Leila, no. Ya es la tercera vez que lo repito. Y lo acabo de nombrar. Ese es un viejo dicho adjudicado a sus miembros mas el lema es "Escuchame Rugir".

La clase de historia habia fracasado como todos los dias. Como siempre el primer cuarto de hora intentaba con todas mis fuerzas prestar atencion pero poco duraba mi intento pues luego comenzaba a perderme en mi imaginación. Sali al bosque con una manzana en mi mano y ningúna doncella que me siguiera. ¿Por que tenias que aprender tantos nombres aburridos e historia de gente que jamas conoceria?
Mi hermano mayor insistía que debia formarse como toda una lady, pero yo no queria ser una lady formada. Queria pasar mis dias en el jardin, bailar con los pies descalzos en el cesped húmedo y adornar mi cabello con flores de colores.

Llegue al viejo árbol donde siempre iba luego de clases. Me acosté en el cesped oliendo la naturaleza, era mi lugar favorito en el mundo.
Cerre los ojos y me hundi en mi imaginación. Alli donde era libre y no habia maestres ni obligaciones. Solo libertad y colores.
Xylem Festival

**Purpose** | Testing Skills and Earning Points

**Xylem Festival** (ぷしーれむ祭り *Pusiiremu Matsuri*) is a yearly event where mages can volunteer to participate in events constructed by the Toranku 15. It is typically comprised of several trials designed to test the skills and competence of the candidates, with a grand tournament between branches at the end, followed by a typical festival at the end of the night.
Nebular Dragon Mode

**User(s)** | Alysa TasyaAmir Tasya

**Nebular Dragon Mode** (モード星雲 *Mōdo Seiun*) is a specialized dual element mode that is only used by that of Alysa Tasya and Amir Tasya after having inherited the properties of Cosmic Magic and Light Magic from their parents. Unlike traditional means of a Light Dragon Slayer consuming the elements that make up Cosmic Magic to achieve this dual mode, this is one of the first instances in which genetic inheritance has led to the amplification and blending of these two powerful magics.

## Description

Nebular Dragon Mode is granted to a Legacy Dragon Slayer after the inheritance of specific sequences of codons in their eRNA to allow for the expression of both Cosmic Magic and Light Dragon Slayer Magic after Ethernano Translation. As of now the only known means of achieving this mode is through genetic inheritance of the unique Ki markers, but many believe that the traditional means of consumption would be able to allow a Light Slayer to achieve this mode. However, the risk of consuming the highly dangerous cosmic energy, along with the rarity of such substance, has prevented others from attempting this pathway of achieving this mode. After instruction from the parent dragon slayer on how to express their dragon slayer magic, the expression of both the light and cosmic magic is often first activated when the user reaches a state of heightened emotions or danger and their body instinctively goes into the mode to offer better protection for itself. After initial activation, means of conscious control can be achieved through extreme meditation and ethernano expression manipulation.

While Nebular Dragon Mode is activated, the two formidable elements fuse together which allows the user to use their Light Dragon Slayer Magic enhanced with divine and versatile effects of cosmic light. The combined effects of the two magic allow both to greatly enhance the other and gives the user a greater range of versatility that cannot be achieved through the mastery of light dragon slayer magic allow such as access to all wavelengths of light on the spectrum both visible and not such as X-rays as well as ultraviolet and infrared light, bringing the utilization of the light element to its full potential. The Cosmic aspect of this element allowing for the utilization, control, and manipulation of cosmic entities such as cosmic energy pulled from the cosmos themselves to create objects such as comets, asteroids, meteors, miniature planets, and even black holes as well as the manipulation of cosmic radiation to some degree through the use of solar energy and gamma rays which is impossible through the usage of regular Cosmic magic and is another example of the true potential of the Cosmic energy brought out through the union with its light magic partner.

## Trivia

* Unlike traditional dragon slayer modes, Nebular dragon mode was achieved via inheritance through the mating of a light dragon slayer mother who had already undergone dragonification and a Cosmic Magic using father, which resulted in the birth of two Legacy Dragon Slayers.
Mages

**Purpose** | To use their gifts to further society

"*Mages are the life blood of any nation, powerful weapons in times of war and useful tools in times of peace. The number of mages a country has says a lot about them. A symbol of power and status. Yet, so many are quick to forget they are people too.*"
—Former Chairman of the Toranku 15
**Mages** (魔道士, *Madoushi*), also known as wizards, are those with the ability to manipulate the power of Ki. While most humans possess the ability to manifest their Ki in some way or form, those who have the talent and skill to infuse and manipulate that Ki at will to perform actions such as spell casting have the right to be called a mage.

## Overview

Those who were the first to use the gifts granted to them by the dragons were given the name mages. They learned the language of the dragons and learned to use the power of Ki to activate the Runes which acted as words of power and allowed mages to cast spells. Many of the first mages traveled the world, spreading the knowledge of Ki and teaching others of the usefulness of magic. It was not long before magic became an integral part of human society, used for all kinds of tasks from farming to fishing and everything in between. When war broke out, magic was first used for another task, to do battle. The first war after the discovery of magic was one in which the destructive nature of magic was seen by all. Nations without mages in their armies were quickly wiped from the map and when lands who both utilized the powers of mages fought the landscape was often forever changed and so it would be for over another one thousand years before the formation of the Toranku 15 and the regulation of both magic and mages was spread throughout the world.

After the Tornaku 15 were formed, mages were no longer to be treated as mere weapons by their respective nations and no longer would mages be allowed to run amok however they pleased. The formation of branches saw to it that it became mandatory for mages to register themselves and their abilities with their government and the Toranku fifteen as well as join one of these branches where their skills would be honed and guided in a safe environment. Branches too quickly became an important part of society as mages were placed in branches based largely on their natural skills and abilities after leaving their respective academies. Mages can apply to any branch of their choosing but regardless they must join one of the several hundred across the many different countries of the world. Mages have once again returned to their original role of helping society through the many jobs placed in the form of posters in each branch were mages can take on tasks and work suitable to their own skill and talent.
Fenrus

**This page is the property of Holo. Don't take any stuff from this page without his permission, he shall make sure to take attitude. Thanks for respecting it.**

**Fenrus** (*KANJI, ROMAJI*) is a woman who once was of great renown in the faraway lands of Skaedi. That was until she took one step too far into shaping her legacy. After taking the final step towards making her name immortal to the aeons, she found herself more than a mortal human, which caused an outburst of disgust from her kin. As a people who refuses the worship and practice of submission to any kind of "higher power", she was branded a monster and defiler of their purpose.

Now hiding in the far-away eastern continent, hiding with the people there as something of a deified entity. However, while worshipped and beloved by the local cult, she has also been bound in place by immensely potent chains, pinning her on the spot and siphoning her power out of her. While not usually a vengeful creature, she longs for her day of freedom and vengeance.
Lumi Au Raza

**This page is the property of Holo. Don't take any stuff from this page without his permission, he shall make sure to take attitude. Thanks for respecting it.**

**Lumi Au Raza** (**KANJI, *ROMAJI***) is a woman of unknown origin for everyone besides the priesthood of Ungmar. Lumi while young in the terms of her own kin, is still an ancient entity with great power and influence over the spiritual realm. As the only remaining living **Loa**, she hold great influence not simply on the other side, but on the mortal realm as well, capable of swaying the desires of the nation with a single word if she so desired.

Living under the alias of Lumi with her mortal family, dressed in the skin of a young girl, Lumi lives the role of a mortal despite her deified origins. Lumi was a key instrument in the fall of the Loa as they were and in orchestrating the current system of the Ungmar Royal Society.

## Quotes

"*Prayers... The act of people crying out for strength which is already theirs.*"
—Lumi
"*The gods cannot break the world if they strike me instead.*"
—Lumi
"*{{{1}}}*"
—{{{2}}}
Darkness Magic

**User(s)** | Various

**Darkness Magic** (暗い動き *Kurai Ugoki*), also known as Umbrakinesis (闇動 *Yamiodou*), is the ability to manipulate and generate shadows or darkness; and is the polar opposite to Light Magic. One of the more sinister abilities made apparent, this ability is one of the few that have a highly integrated power based on the user’s emotions.

## Description

The telekinetic manipulation of darkness comes from a principle of light movement. Light exists as an electromagnetic wave, with the electric and magnetic vibrations of the wave occurring in numerous planes in space. This is known as unpolarized light, and is the same light emitted by the sun, lamps, or candles. The principle of telekinetic umbrakinesis comes from this electric and magnetic vibration principle, as the user will emit highly electric waves from their mind to force the light wave to move in a certain direction. When the electric impulses from the person’s mind hit the electric vibration property of the light in a certain plane, it will cause a force upon the light wave to cause it to turn into polarized light that has a uniform direction. Once the light has begun to move, the space that it was occupying beforehand will now lack any light waves, creating darkness for as long as the user continues their telekinetic push on the space. There is a particular range at which this telekinetic push will lose its effectiveness, especially in outdoor settings where light waves are abundant in pushing in on the telekinetic force. That is why Ki users have the upper hand when dealing with this sort of power.

Ki users are able to emit their Ki with a unique construct that allows it to block out any photon of light from entering through. This Ki comes off with a black hue due to the impermeability, and the nature of it allows them to form it into a variety of solid constructs that can be used in combat. This can range from shields, swords, appendages, or fluid forms of these shadow Ki particles. This ability to manipulate their Ki to work in kind with the photon-absent area, also gives the user one of the most useful techniques found in this ability. By shifting their body into that of the dark Ki, they are able to use shadows as a transportation system; disappearing into the shadow and appearing again in another one across vast distances. Though the techniques generated from this dark Ki are indeed both strong and versatile, the potency of the ability is strongly intertwined with the user’s emotions. For the more sinister the emotion, the stronger the dark Ki emission will be. This is because the dark Ki in the body reacts strongly with the synaptic firing pattern and hormone emission associated with negative emotions, giving it a more rapid and sturdy construct. That is why those who have great strength in this ability often are associated with evil and sinister beings.
Kavrama Eyes

**User(s)** | Inanna Dumuzi

**Kavrama Eyes** (洞察力目魔法, *Dōsatsu* *Me Mahou lit. Insight Eye Magic*) is a unique Eye Magic that can be awoken by a mage who has truly mastered the art of Memory Manipulation and Ethernano Manipulation. It is a highly sought after ability due to it's strategical advantage.

## Overview

This is a magic that grants the mage the ability to quickly scan over the memories of those they make eye contact with. This does not grant them total access over the target's memories however, as this magic only targets a specific center of the brain; the part used when reciting spells and magic abilities. The user effectively gains knowledge of a mage's entire arsenal should they have used the spell within the past 21 days, the maximum time period a user can look back on. The mage is able to see back through two days of spell casting for every second of eye contact, viewing the spells as flashes of short sequences, almost similar to that of a "highlight reel" of their targets ability. This skill is highly useful as it gives the mage the foresight of how their opponent will attack, having already seen the effects of each spell incantation, as well as any preparatory moves that accompany the casting of a particular attack. This makes it a highly useful defense, giving the user knowledge on their foe, allowing them to determine the best course of action to come out victorious.

## Trivia

* The author made this ability in order to take advantage of her character's Kakugan.
* The maximum time limit that the user can see back on is 21 days due to the unproven saying that, "It takes 21 days to make a habit." So it only seemed logical that it would be easier to see the memory of a skill that has become habit, as the neural pathways are most likely traversed frequently enough for a Memory Manipulation mage to see easily.
Ashvattha

**Population** | 160 million

**Ashvattha** (アシュバサ *Ashubasa* ) is...

## Countries

### Hylion

Throughout Hylion, there are 15 cities that have become highly developed throughout the years. These cities have their own diverse infrastructure complete with a variety of amenities such as a post office, construction division, and commercial outlet center. Within each city there is a branch of mages that is responsible for completing jobs requested of the citizens. Those who wield magic are required to join a guild and give back to their community for being blessed with such a gift. Being one of the most populated countries of Ashvattha, it also houses the strongest mages known as the Four Beast Saints.

### Vroldafn

Vroldafn, while once a democratic nation, now stands as a monarchy, led by the High-Queen Guan-yin Gloompond, who is given advice and aided in her rule by the former ruling body; The Council of 12. While Humans are not a rare sight in the nation, they are not the ruling race of Vroldafn. The true ruling race is the Calcos, a humanoid reptilian race who treats the resident humans as little more than second class citizens. Vroldafn is a nation mostly consisting of a colossal desert, reaching as far as the eye can see. Despite being a desert, food and water are far from scarce, leading to a very fruitful nation that prospers with their trade of metals, gems and crafted goods. Beyond some well-established trade routes, Vroldafn is largely untouched by outside influences.

### Petrico

Petrico is a thriving nation of technological innovation and medical advancements, this country is also one of the continent's prominent vacation spots due to its ideal climate and numerous beach towns. The employment rate for the country is reported at a high of 93.6%, one of the highest of the nations and its population of working class citizens. A great deal of these jobs come from branches, the tourism industry, Heaven's Hospital, and Invoati Island technology industry. Kaneko Innovations stands as the leader of technology within the country, so it's standard of living is relatively high when compared it it's northern neighbors.
Wind Magic

**User(s)** | Various

****Wind Magic**** (風魔法, *Kaze Mahō*): is an elemental nature applied to Ki by wind natured mages. This ability to apply the wind nature allows the mage to create and freely manipulate the element of wind to create powerful gusts as well as gentle breezes. Wind is most known for the power of rotation, tornadoes being strong forces of nature and with that same ability in the hands of a skilled mage, their powers could do just as much harm to the world as it could do good.

## Overview

Wind magic is a form of elemental nature applied to Ki that allows the user to manipulate the element of wind to cast powerful offensive and defensive spells. Wind magic users use the air around them, combining it with their own magic power to change its properties which allow it to be utilized as a weapon. It should be noted that wind infused with a mages magic tends to take on a less transparent form, making it visible to others for a short time. The most notable change comes in the form of sharp and blunt wind, users of this form of magic being able to utilize the wind as though it were a physical object. This allows users to bludgeon or cut opponents depending on their choice of spell, quick slices of pressurized air being as sharp as a razor's edge which allows these dangerous attacks to cut through flesh with relative ease.

Wind magic users also have the option of utilizing simple wind to create powerful gusts upwards of one hundred and seventy miles an hour to sweep opponents off of their feet before they even knew what hit them. Wind magic users also possess the ability to alter the temperature of the wind they are using, creating warm or freezing gusts. The temperature of the wind cannot be heightened or lowered enough to burn or completely freeze a human being but prolonged exposure to cold wind can begin freezing water. Burns are also possible but not because of the temperature of the wind, friction burns can be caused by exposure to the incredibly high speeds of wind utilized by these mages.
Djinn

**Location** | Firdaus

"*The lost Gods who have fallen out of faith and worship. Their mischief and tricks have lead many with good intentions down a rode far worse than hell.* "
—Unknown
**Djinn** (ディン, *Din*) are wise and powerful creatures capable of fascinating feats of magical power and abilities that one might believe impossible until witnessed themselves. These incredible beings are known for their ability and willingness to grant three wishes to any and all who find and interact with them.

## Description

Djinn are beings that come in all shapes and sizes, young, old, male, female, but all share distinct commonalities with one another that being their power to grant any wish or request asked of them. Djinn are creatures born from the husk of a God when said deity has fallen out of favor with the people and are no longer worshipped. It is a rare thing, as not a single being must worship a deity before they transform into a Djinn but despite the rarity it has happened more times than any would dare to count and so these Gods are cast from their domain to wander the world unable to use their immense power for their own gain in any way. So instead, Djinn use their powers to grant the wishes and requests of others either by being sought out by those who want to use their power or by appearing before those in need in exchange for something in return.

However, despite how benevolent these Djinn might appear at first they are quite the spiteful creatures, often hating those who allowed them to fall from grace. As such, Djinn are known to be mischevious and manipulative creatures who twist the will and wishes of others for their own evil and malevolent agendas. Approaching others with the promises of love, riches, and all they could dream of only to often completely ruin the lives of those who dare ask anything from the fallen Gods. Those who these Djinn seek out in their times of need have it worse, often being forced to accept the Djinns help or die in whatever situation they find themselves in. Accepting the help of a Djinn is the same as entering into a contract with them that requires you to fulfill any task they ask of you.

Despite their reputation, there an no fewer people willing to seek them out in hopes out outsmarting the Djinn and getting their three wishes without consequences and as such the Djinn find no end in their amusement as many continue to come to fall victim to their manipulation and trickery.
Leshens

**Location** | Firdaus

"*Leshens are the Earth Mother's guardians, protectors of her holy grounds and punishers of those who would desecrate her beauty with man-made monstrosities.*"
—Old Shaman
**Leshens** (レッセン, *Ressen*) are known as guardian spirits of the forest, spirits given physical form to protect nature from those who would seek to harm it. These beings are known for their tall, lanky appearances as well as their ability to control and manipulate the nature around them such as bringing trees to life to attack their victims.

## Description

Leshens, also referred to as the guardians of the forest are tall lanky creatures that can be found deep in forests and wooded areas surrounded by all kinds of flora and fauna Their bodies appear to be the personification of nature with a mix of many different traits making up its being with a deer skull for a face and wood-like skin on its arms covered in moss and vines. These beings are believed to be spirits brought to life by the natural Ki the planet radiates given a physical form to protect the balance of life on Firdaus. Leshens are often benevolent creatures with a deep love of the forest and the animals they protect Many of them being believed to be thousands of years old if not older. As such these beings are highly respected and some are even prayed to by different religions such as that commonly practiced by the Elves.

However, as humans begin to branch out and larger cities have begun to be built, conflict with these noble creatures has become more common in places where new settlements are being built, often halting progress until the Leshen is either appeased or killed. Though, that is easier said than done. To appease a Leshen one must convince it that the balance of nature will be maintained despite what is being torn down or build while killing it is a just a difficult task as Leshens have the power to control plants and even command animals to attack those it wishes to punish.

Leshens are solitary creatures known to eat berries and honeycomb, taking only what it needs from its environment to continue living. They wander the forests with little of any real goal in mind as though simply patrolling its territory. When approached by humans they are not immediately hostile and have been known to help travelers find their way. Though, if attacked or threated by intruders Leshens will often lash out at its attackers with fury and power.

## Trivia

Leshens are not to be confused with their less benevolent counterparts, Wendigos which are incredibly hostile and dangerous to humans.
Cloud Shredders

**User(s)** | CivillianMilitary

"*They say that if humans were meant to fly the Gods would have gifted us with wings. Well, was it not the dragons who gifted us with magic? What is the difference? Let us take to the sky and claim it as our own.*"
—An old advertisement for Cloud Shredders
**Cloud Shredders** (雲 シュレッダー, *Kumo Shureddaa*) are large ships powered by magical gems to be given the ability to fly. Created in 1890 by an Aðalbjörgian inventor, they have become a common sight both in the sky and flying above battlefields. Their creation changed both travel and warfare forever, offering easier transport of both civilians and troops to all corners of Ashvattha. Coming in many different shapes and sizes there are Cloud Shredders to fit the needs of anyone.

## Description

Cloud Shredders long ago with their earliest models having been used for transport of both people as well as cargo before the Great War saw many created or repurposed to fight. Even after the end of the great war and the formation of the Toranku 15, many are still in military use as part of many countries Navel fleets. While not originally built for the purpose of war the usage of the ships saw the first appearance of full-scale aerial combat and forever changed the way that wars were fought. While there are very few instances of such combat in the relatively peaceful times since the ending of the Great War many pirates are known to still use old, repaired warships to steal from cargo ships every now and again.

The majority of Cloud Shredders in use today are for civilian use, the process for obtaining a license to pilot one of these ships often being a difficult process but for those with the passion and money to own one of these Cloud Shredders it is often considered worth it. These ships are powered much like the rest of the world since their discovery by Magic gems. A single fist-sized gem being placed inside of each engine on the ship to keep it safely airborne. So long as they are maintained Cloud Shredders can last generations but with new models coming out every other year it is not unusual for families to trade them in every so often for the newer ones.

Military Cloud Shredders are very different from their civilian counterparts, often being equipped with heavy armor, guns, and often simply being much larger than any civilian vessel they require large gems to stay afloat and must be maintained with much greater efficiency to reduce the likelihood of failure. As a result, these military Cloud Shredders cost billions more to produce but their tactical advantage over ground troops as wells as their ability to transport soldiers much faster than railways see to it that many countries have several hundred of these ships in their possession.
Midnight Dawn

**Type** | Legal BranchCombat Branch

**Midnight Dawn** (夜半曙, *Yowa Akebono*) is a low-level combat branch located near Lysiloma and operated by Branch master TBA. A rather newly formed branch compared to many of those that exist within Ashvattha, being only five years old. As such the branch only doesn't have many members and only receives low-level jobs. However, it isn't uncommon for branches to grow exponentially in a short amount of time. Should leadership and heart prove great enough perhaps it will see itself make something of itself?
Charlotte Alson

**This page is the property of Holo. Don't take any stuff from this page without his permission, he shall make sure to take attitude. Thanks for respecting it.**

**Charlotte Alson** (***KANJI, ROMAJI***) is a trained doctor who is under the employ of the Vroman family. Possessing a magic developed on her own that is known as **Scale Mending Magic**, she uses her power to heal and restore people with impecable accuracy and potency. The magic allows her to place her scales on a person and from there heal their bodies. A secret technique she has developed with this magic as well is the ability to destroy a body by opening wounds, causing infections and gangrene if her scales are injected into the opponent's body. She has even proved capable to reattach and regrow the limbs of others with appropriately long sessions of treatment. Only predicament she suffers in this regard is a, so far, uncurable disease which affects one in every 300.000 Calco: Scale Rot. This means that unless consistently treated and tended to, her scales can begin to wither and fall off of her body, which is the only means of her most efficient healing techniques.

Despite such an esteemed profession and working 'neath such a prestigious family like the Vromans as their personal doctor, that is not what she takes most pride in. Ask her what her greatest achievement is, what her pride, joy, and happiness in this world is, she will answer in a heartbeat; **Lola Arson**, her precious Daughter. Birthed at a rather young point in Charlotte's life, Charlotte escaped her nation and her familial obligations when she discovered that her fiancé and future father of her child were cheating. Not getting the help she felt she deserved from her family, she left to raise the kid on her own, away from such scum. To this day, Lola doesn't even know her father's name.
Jigoku Games

**Jigoku Games** (地獄一戦, *Jigoku Issen; lit. "Hell Bout"*) is an event that occurs every four years in order to decide the current generation of the Four Beast Saints. It is a deadly three day tournament that tests the might of all participants and their determination to keep on fighting despite the challenges they may face. The first few days of the Games actually are a competition that put each branch against one another to battle for points for their branch's rankings and benefits.

## Overview

Every four years mages from across Hylion are selected by the Toranku 15 to participate in a three day long tournament to determine which four will be selected for the highest honor of becoming the Beast Saint of each district. Only those who have achieved a rank of Silver 3 or above are qualified to be invited to such prestigious tournament. This limit testing tournament consists of a terrain challenge, a two-on-two match, and two rounds of one-on-one single elimination fights for a spot among the greatest. These battles test the wit, strength, and magical abilities of all those who enter its domain and will show no mercy to those who cannot stand up against it. Though it has yet to occur within the past generations, many a mage have faced the reaper in these games; their life ultimately coming to an end at the hands of those who wished to advance on to become the ultimate protectors of the continents borders.
Magic Gems

**User(s)** | Population of Firdaus

"*A clean, reliable source of power for a new, magical age. No longer must we pollute our beautiful world, no longer must we constantly waste. No, with this, our futures are far brighter.*"
—The owner of the first Gem mine in Ishtar
**Magic Gems** (魔法 鉱石, *mahou kouseki*) or magical crystals as they are sometimes called are formed in the crust of Firdaus in places where there is a high concentration of naturally flowing Ki underground. They have become a very popular tool for both magic and non-magic users as they can serve a multitude of purposes that can benefit the everyday life of anyone on Firdaus.

## Description

Magical gems or crystals if you prefer form and are mined in places with a high concentration of natural Ki. These veins of KI can be found all over Firdaus all varying in size and concentration. These gems have become an economical export of many countries with one of its largest sellers being the Kingdom of Ishtar which his home to several high-quality mines. What makes these gems so special is that they are the only non-living object to naturally form with Ki held within them. Unlike the natures found within living creatures, the Ki found within these crystals is pure Ki and thus is able to be imprinted on by any Ki nature or by none at all and simply be used as a power source. Once imprinted on these gems can last decades without needing to be replaced but due to the number of different uses, the populous is in need of a near constant supply. These gems can be found in anything from computers to Ki blades as well as everything in between. The price of gems varies based on quality and size with basketball sized gems being used to power entire cities costing far more than the mere shards used to power Ki blades and automobiles.
Ushorou Gloomyard

**This page is the property of Holo. Don't take any stuff from this page without his permission, he shall make sure to take attitude. Thanks for respecting it.**

**Ushorou Gloomyard** (***ウショロ グルーミアード* Ushoro Guruumiaado**) was a complete unknown to everyone until only recently. One day Hotoke Perzsike simply approached the officials of government and implored them to accept Ushorou as a citizen of Ashvattha. The man was delievered from the womb of a Strigoi regentess and an unknown father. Due to his far more human features at birth and ability to be recuperated into society, the implications are rather grim.

For the last five years, Ushorou have helped Hotoke amass an army of Strigoi and Horrors in the frozen north for purposes unknown to everyone besides the highest of the high in the Toranku rankings, or a select other people under a strictly Need to Know Basis. Utilizing both Carrion and Eidolon Magic, he has been jokingly been refered to as a lord of the deceased by Hotoke.
Obsid Nightbourne

**This page is the property of Holo. Don't take any stuff from this page without his permission, he shall make sure to take attitude. Thanks for respecting it.**

**Obsid Nightbourne** (**KANJI**, ***ROMAJI***) is one of the greatest threats to the sanctity of Fridaus, without much of the world being aware of his existence. Unlike the other saints, Obsid has kept an extra low profile, to the point where his nemesis **Hotoke Perzsike** doesn't even know who he is. Obsid is arguably the most dangerous of the Saints, purely for the reason that his mind is yet unclouded and his own. He is not blindly thrashing in insanity like his partner Y'leria, but rather knows many a trick to infiltrate and influence people of renown and giving him access to points of interest which he by no means should be allowed to tap into.

Obsid is the Anarchic Saint of Wrath and a merciless Warlord. Yet despite such a title, he does in no way identify as such. In his mind, he is not a bringer of war, but only a conflict born from a desire to re-establish an old order and bring about justice and love, something which he finds his home lacking, and believes that by slaying his archenemy. He possesses a form of magic known as **Ancient Seal Magic**. A frightening magic which allows him to perform the 'Miracles' of his deity. Eldritch magic is his forte, and this chaotic magic allows him to manifest his power as nearly any utilitary effect and elemental attribute.

Belonging to the "organisation" known as "**The Four Anarchic Saints**" and his own warrior host, known as the **Warsong Clan**, making him anything but alone in this cruel world which so disgustingly still harbors the monster of his dreams and bane of the people of Ungmar: **Lumi Au Raza**.
Verdell Griffin

**This page is the property of Holo. Don't take any stuff from this page without his permission, he shall make sure to take attitude. Thanks for respecting it.**

**Verdell Gryph** (**KANJI, *ROMAJI***) was a soldier of great renown back in his day. Despite his many 'royal' titles, he held no influence over the politics of the land beyond expanding its influence to nearby regions. He reached a point of power and respect that people would look to him for guidance in military matters before any king, chief, or general. Even long after his demise, his name is still spoken with reverence and adoration in a manner which only became rivaled by the infamous **Fenrus**.

After many campaigns and conflicts, he fell. Not to a sword or spell or even any foul scheme, but rather disease and old age. And so he was burried in a tomb of magical ice, to keep him there for all times, encased and preserved till the end of time. Until now.
Ki-Blades

**User(s)** | Mages

"*A blade made from pure energy, capable of cutting through steel and concrete as easily as a hot knife through butter. Once again the power of magic has expanded all our possibilities.*"
—The inventor of the Ki-blade
**Ki-Blades** (気剣, *Ki-ken*) are swords built with Magic Gems at their core to act as their power source capable of creating a strong and powerful blade the likes of which has never been seen before. These swords are incredibly powerful as the blade is made up of raw Ki energy harnessed and kept in control by the mage who wields the sword.

## Description

Ki-blades are powerful swords created in the year 2760 by a mage in Hylion where the swords first appeared and were first sold. These swords are powered by raw magic gems, a single shard being able to power a sword for several years so long as the blade is maintained. While they can be bought, some prefer to create their own Ki-blades to give it a unique and personal flair. At first glance the swords do not appear to be much, outside the hands of a mage the sword is nothing more than its hilt, often a round metal one with a shard inside the cylinder at the center of the hilt. Above the shard are three other crystals that help focus the Ki released when a mage activates the sword to create a round shaped blade with no definable point or edge. This blade is made of pure Ki energy kept in check by the mage who holds the sword, the color of the blade depending largely on the user and the emotions they use to cast their magic. Since this is the case there are as many colored Ki-blades in the world as there are mages themselves with each blade having the possibility of being unique in color, hue, and shade. Regardless of color, the blades all work the same way, the Ki particles vibrating at an incredible speed to cut through most objects with relative ease. Ki-blades are known to give off heat, the blade itself being known to reach upwards of five hundred degrees Fahrenheit with the temperature only rising for as long as the blade is left one until it is forced to shut down and cool.

## Trivia

Based on things such as lightsabers, beam sabers, and energy swords.