recursal/Fanatic-Fandom huggingface dataset:
Floating Ember

The Floating Ember is a Nether Mob that spawns in the Lava Pits.

## Behaviour

They remain inactive and immobile until it is either damaged by the player via Arrows or if the Player comes close. Once it gives you its attentions, it attacks by spewing a plume of fire, consisting of 6 fireballs that deal 1 - 3 half hearts each, in a shotgun like manner. As it prepares its attack it expands in size, once it's ready it'll fire, and return to normal size.
Tumbleweed

A tumbleweed is an aesthetic mob.

## Spawning

Tumbleweeds occasionally spawn in hot temperate biomes, such as deserts, mesas and savannahs. They can also be spawned in using a Tumbleweed Item.

## Behaviour

Tumbleweeds come in 2 sizes, 1 x 1 x 1 block, and 2 x 2 x 2 blocks. They travel roughly at the same speed as clouds, but can move in any direction. Mobs that can fit inside them can hide in the tumbleweed, which grants them immunity to sunlight and the ability to control the direction of the tumbleweed. When a tumbleweed has a mob inside it, it can deal collision damage to other mobs.
Frost

Frost is a new effect. Like Fire, it cannot be removed by drinking Milk.

## Obtaining

Frost can be gained by the following ways:

Walking into a Cold Puddle.

Getting hit with a Weapon enchanted with Frost Aspect.

Getting hit with an Arrow shot from a bow enchanted with Flurry.

## Effects

Any entities affected by Frost will be surrounded by faint blue particles.

Frost I: Will slow the affected entity's attack speed by 0.3 for 4 seconds.

Frost II: Will slow the affected entity's attack speed by 0.3 for 8 seconds.

Frost doesn't affect players with Frost Protection on their armour. If the entity is on fire, they will cancel out.
Cement and Concrete

Okay, let's get this out of the way:Cement is an ingredient in concrete. To simplify this for Minecraft, it's simply liquid concrete, but in real life, this is not the case.

Cement Buckets are crafted with a Bucket of Water, two clay, two gravel, and one cobblestone in a shapeless recipe. This gives you one Cement Bucket, that has four uses before running out.

Cement spreads in a small area slowly like any other liquid—the runoff from a source block is useless and can prevent Cement from hardening into Concrete. As it spreads extremely slowly, just right-click with a shovel to push runoff back in, and it won't affect the drying process. Additionally, if it doesn't require maintenance, just leave it and wait for it to be dried. Fun times.

You can also dye Buckets of Cement for a more pastel pallet of colors with lighter and more elegant shades.

Once the Cement has dried, you're left with good ol' Concrete. Concrete has an interesting property, though. It's highly blast resistant, difficult to mine, and has... half-physics?

Yes, half-physics. This block requires supports every now and then (or rebar, hint hint) to not call and crush its guests when it lacks too many supports. When it falls, it releases a flurry of dust particles, and *usually* falls straight down, like Sand and Gravel. However, if there are more than a certain amount, they can spread out every which way, spreading more dust, collapsing in more concrete, etcetera. If you aren't careful and end up destroying the base of your concrete building, you may very well be screwed.

Oh, did I mention any blocks above and below falling Concrete will also become Falling Sand entities if the amount is sufficient? Because they will.

Additionally, Concrete can be pushed by Pistons (but not Slime Blocks or blocks being pushed *by* Pistons).

So, if that's such a prominent feature, what's its use besides in traps? It seems rather dangerous to build with, as not only does it hurt you, it suffocates you and spreads out all of your stuff.

Well, look no further than its *hiding capabilities* and Rebar.

That's right, hiding capabilities! Basically, you can put things like hoppers inside the walls—and they can move upwards and still work! However, many items need Rebar in the space they want to go in before they can be placed. (By the way, I have no idea for how you would go about placing the things in—I just know it'd be done with "copycat" blocks and utilize the 16 variants for color.)

You get 1 rebar per two Iron Bars. Basically, it can be placed in Concrete to a) lessen the half-physics without affecting he outside look, and b) items that aren't Hoppers that can be placed in Concrete need to be in a block Rebar occupies.

Rebar is only visible when blocks beside, above, or below it are destroyed, or when holding Rebar in you hand. It can also be placed like a kind of metal End Rod.

I hope you enjoyed reading about Cement and Concrete!
Lantern

A Lantern is a carryable light source.

## Obtaining

Lanterns can be found as loot in Pigman villages or Mega Trees.

## Usage

To light or extinguish a lantern, right click it. While lit, it gives off a light level of 14, allowing for accumulative 5 minutes of light, after which it must be crafted with Lantern Oil to refill it.
Raw Tentacle

https://imgur.com/a/EoYBJ

Raw Tentacles are white tentacles that drop in rates of 0-2 from Ghasts. These tentacles can be used as food. Raw tentacles grant about 1 shank of hunger, and have a 10 percent chance to cause a small (1/8th the size of tnt) non-terrain affecting explosion around the player when eaten, dealing about 1 heart to the player and the mobs surrounding it.

Raw Tentacles can be cooked to make Tentacle Kebab, a pink steaming tentacle that retains the ability to explode, and heals 3 shanks of hunger and grants Fire Resistance 1 for 20 seconds. This makes a viable food source in the nether sort of possible.
Flintlock Pistol

Flintlock Pistols are primitive guns that have advantages and disadvantages over ordinary bows.

## Differences from the Bow

### Advantages

* They take a shorter time to shoot
* They can be shot a few times after one reload
* They have more durability
* They deal higher damage - 1.5 times the damage of a bow.

### Disadvantages

* It takes longer to reload
* Cannot be enchanted in a table
* Enchanting with books and anvils cost double the XP
* They have a chance to misfire
* The bullets are more expensive
* It must be held in the off-hand

## How to use the Pistol

Their ammunition is Iron Nuggets, but they also require a Bag of Gunpowder. This is put into the gun via crafting, and can last for three reloads. It must also be crafted with a flint in order to shoot.

The gun has two durability bars. One shows how long until the gun breaks, and the other how long until the flint breaks. Once it breaks, it must be crafted with another flint.
Quiver

The Quiver is an item used for storing Arrows.

## Obtaining

Quivers can be obtained in Pigman Villages or Mega Trees as loot.

## Usage

When equipped in the chestplate slot, nine slots for storing arrows appear. The arrows remain in the quiver after the quiver is unequipped. When charging a bow, the normal hotbar is replaced with one showing the arrows in the equipped quiver, allowing you to switch arrow type on the fly.
Beserk Fruit

Berserk fruits have a chance of being found in Nether Fortress chests or being found in clusters on soul sand. These can stack up to 64 and look like chorus fruits, except they look a bit more torn and have a reddish brown shade.

Eating a berserk fruit gives you Resistance I, Speed I and Strength I for 30 seconds. If used only as food, these are not really that good, as they give you 2 saturation bars and 1 food bar.
Lightning Rod

Whenever lighting strikes a block, it will leave 3-4 lighting dust there. Putting lighting dust in each corner of a crafting table with a blaze rod in the middle creates a lightning rod.

Whenever you tap on a block with a lighting rod, it will summon lightning there. Amazing for charged creeper farms or maybe even PvP.
Ghastlion

Basically, these would be new Nether mobs based off of the basic ghast. They would look like smaller ghasts with tentacles in the back and red veins throughout the texture. They would two main attacks. The first would be to charge at the player, causing an explosion the size of a charged creeper, then ricocheting towards the player and doing the same thing, then doing it again, then going back into the air. Its second attack would be to rapid fire 5 small, but even faster ghast fireballs. Usually, one of these attacks would follow the other, but sometimes they would do two of the same attack in a row. Neither of these attacks do damage to the Ghastlion itself. They would have 20 health, and spawn as rarely as an Enderman in the Overworld (and now the Nether). However, they would have a large view radius.

## Drops

Ghastlions would drop 2-5 fire charges, 1-2 ghast tears, possibly a new item called the Strange White Pigment, that would help in crafting the Ghastly Chestplate. Rarely, they would drop a Ghastlion Tentacle. When a Leather Tunic is dyed with the Strange White Pigment, it would turn into the Glowing White Tunic, which gives the same armor as leather. When it is surrounded by 8 (remember, these are rare drops) Ghastlion Tentacles, it would create the Ghastly Chestplate. This item, like the Elytra, would not provide any armor bars, but if you clicked space, the Ghastly Chestplate would let you jump in midair, when you press space twice, it would jump twice in midair, and three times would charge you diagonally towards the ground, where you would explode the ground. This does not damage the player. Ghastly Chestplates have the same durability as leather tunics, and could be repaired with Ghast Tears, which would always cost 7 levels.
Mob Spawner

Mob spawners: They will be crafted with four iron bars on the sides, four nether stars in the corners and a mob egg in the middle. They act like regular spawners when placed down.

Mob eggs: All mob eggs will be crafted with a similar pattern: a chicken egg in the center, a totem of undying on the top and 1-2 "ingredient(s)" in the rest of the slots. If 1 ingredient is named, it will fill all 7 remaining slots (7 items). If 2 ingredients are named, the first will be in the corners (4 items) and the second will be in the other three slots (3 items). Ingredients for the spawn eggs:

* Blaze: blaze rods
* Cave spider: spider eyes, poisonous potatoes
* Creeper: gunpowder
* Elder guardian: prismarine crystals, sponge
* Enderman: ender pearls
* Endermite: eyes of ender
* Evoker: totems of undying
* Ghast: ghast tears
* Guardian: prismarine shards
* Husk: rotten flesh, sand
* Lama: leather, wool
* Magma cube: magma cream
* Shulker: shulker shells
* Silverfish: iron nuggets
* Skeleton: bones
* Slime: slime balls
* Spider: spider eyes, string
* Stray: bones, ice
* Vex: iron swords
* Vindicator: iron axes
* Witch: any drinkable potion
* Wither skeleton: bones, wither skeleton skulls
* Zombie: rotten flesh
* Zombie pigman: rotten flesh, gold nuggets
* Zombie Villager: rotten flesh, emeralds
* Bat: rabbit hide, stone
* Chicken: raw chicken, feathers
* Cow: raw beef, leather
* Horse: leather, saddles
* Donkey: leather, rabbit hide
* Mule: leather, chests
* Zombie horse: leather, rotten flesh
* Skeleton horse: leather, bone blocks
* Mooshroom: raw beef, red mushrooms
* Ocelot: raw fish of any type
* Pig: raw porkchops
* Polar bear: wool, ice
* Rabbit: raw rabbit, rabbit hide
* Sheep: raw mutton, wool
* Squid: ink sacs
* Villager: emeralds
* Wolf: bones, wool

I tried to make all of these have at least one of the mob's drops, but I couldn't do it for all of them (I'm looking at you, bats and silverfish!). My thinking for the recipes is if you get what the mob is made of, squish it together, and apply a totem of undying to it (reviving it), and stuffing the output into an egg, you will get a spawn egg!
Group

A **group** is an official party of up to 10 players. To create a new group, you may simply invite the first member (command /invite [player name]) or click "Create Group" under the "Group Options" menu (Esc). If a character is looking for a group, they may let other players know by using the "Looking For Group" option, which will add the tag "Looking For Group" to the character's name in the /who player list and also show an icon above their head.

## Benefits

### Experience and Gold

Being in a group is an agreement to share experience and gold from killed monsters or players. Experience and gold gains can only be granted if in close range of the event. Experience may be capped for players of lower levels who would not normally be able to kill higher-level mobs. Having a group member that is a much higher level will lower individual experience for lower-level characters, no matter how far apart.

### Formations

Groups may travel in formations such as ranks or in different shapes (i.e., the wedge); if a formation is used, when the group leader moves, the rest of the group (if in range) will follow automatically. If a member of the group has attacked or been attacked in the last 60 seconds, they will not follow in formation.

### Group Chat

Each group member is part of a group chat which can only be seen by other group members (accessible by using /g or /group). Each member of the group is informed when another member loots an item or gold, unless the looter cannot be seen.

### Powers

Some buffs may affect a member's entire party at once for easy buffing, and some Area of Effect powers will also exclude group members, making it easier to only target enemies.

### Group Leader

The designated group leader is responsible for inviting and removing group members, toggling formations on and off, toggling the splitting of loot on and off, and disbanding the group. The group leader may appoint a new group leader through the group options menu.
Landforms

Ah, Minecraft. The land of creativity, mobs, and... repetitive generated landforms.

Sure, there's the occasional random cool overhang, but they (and other cool landforms) are far too rare to spend time looking for them.

What if there were more landforms, to break up the repetitiveness of the world? Like arches, cliffs, and (better) mountains? Without further ado, I present to you my ideas for new landforms.

Arches. Basically, these are just large arches across the ground made of stone types, especially normal stone and sandstone, which would be layered on to of eachother. The top of the arch would also essentially double as a land bridge.

Actual cliffs. These would be walls of rock with the occasional vines and blocks jutting out. These would mainly spawn at some beaches (a new sub-biome called Cliff Beaches) and at the sides of mountains.

Mountain ranges/ridges, and better mountains. Basically, this would make it so that mountains would line up next to eachother, sometimes circling areas and twisting. At the edges of mountains, this would create some cliffs. This would also accidentally create valleys. Normal mountains, however, would be more pointy, jagged, vertical, and snow covered.

Basin. This would essentially be a lake with the surface of the water about 5-10 blocks into the ground.

Waterfalls. Basically, these would be actual waterfalls that could create rivers, basins, lakes, and other water formations. Also, I understand that Mojang will have to change the water level generation for this section.

Underwater/half-submerged caves. You guys probably know the deal. It's only been suggested about a million times before. Basically, caves that can spawn flooded.

Volcanoes. I'm honestly not too sure about this one, but I feel like it could work. Basically, these would be huge mountains that have patches of obsidian and snow scattered around, and then a crater full of lava at the top of the mountain. I'm more iffy about this part, but maybe occasionally they could 'erupt,' throwing fireballs that come back down, and sometimes explode, into the air.

Ledges. These would be one block wide paths on the edges of cliffs and mountains. Sometimes, they could spawn 'Cracked Rock,' which is like stone with cracks in it, that when you sprint on or towards it, jump on it, stand too long on it, or fall to far onto it and any other cracked rock touching it breaks. However, ores could spawn exposed near where they are, so it just might be worth standing on one.
Prismarine Vein

Caving in Ocean biomes is difficult, primarily because caves are only exposed by falling Gravel. Nobody does it, why not add a reward?

Prismarine(raw, not any variants) should be able to generate in Ocean and Deep Ocean biomes in the same vein size and rarity as Gravel, Dirt, or any of the stone variants

http://imgur.com/a/AXdmy
Dagger

Daggers are weapons that are smaller than the sword and have a smaller reach, but they also do have more uses than the sword itself. They are crafted by placing a t of sticks and a materiel unit above the t of 4 sticks.

Daggers deal a constant damage of 2 hearts of damage, but they swing at a speed of 2, making them much faster overall in cases of DPS. Also, when the player wields a dagger in their main hand, the player can sneak up to monsters and deal bonus damage.

Enemies that are sneaked upon with daggers, without any status effects and wearing armor, will notice a player that physically touches them or steps on certain blocks with "sticks" (1 in 7 blocks will generate a stick noise that alerts the enemy, feather falling reduces the fraction even further per level)

When enemies are hit with daggers, they have a 1 in 4 chance to be dealt 2 to 2.5X the damage per hit, or 4 to 5 hearts of damage. However, it only takes one hit to turn an enemy hostile, so be careful.

New enchantments are granted to make the dagger better;

Acidic Coat: This effect has a 1 in 3 hit chance to be inflicted with a green acidic damage that hurts them over time for 1-2 seconds (0.5- 1 hearts damage). All enemies are affected by it, and it takes milk to cure. A max of level one makes this a treasure enchantment.

Plunder: This allows the player a new ability to hold right-click when dealing with a villager to attempt to rob him: A person can only be robbed once every 2-3 days, and it costs 2-3 exp and 1 durability to attempt to do this. 1 in 10 tries allows the player to earn 1 to 2 emeralds, or the player can even get a 1 in 6 chance per successful robbery to earn a free item with the 1-2 emeralds. All iron golems will attack you for attempting this, however. This is a treasure enchantment, but is never sold by villagers (for obvious reasons XD). Level 2 allows players to rob with a chance of getting 1-3 emeralds per try, and reduces the tries needed to 1 in 9 people being successfully robbed.

Cutter: The Knife becomes sharper, dealing 0.25 hearts more damage a level (2 levels)

Reach: The dagger becomes slightly longer, and allows the player to hit slightly closer than a sword at level 1, but at the range of a sword at level 2.
Stone of Wisdom

A Stone of Wisdom is a block used for storing XP.

## Obtaining

Stones of Wisdom can be found as loot in the Above.

## Usage

You can right-click this block to store up to 30 levels of XP.

To remove XP, power it with redstone. It will eject one level of XP orbs per 20 game ticks. If it is not full and not powered by redstone, XP orbs will gravitate towards it and be sucked up by it.

Breaking the block will release all the XP inside of it.

## Appearance

The block looks like a section of a dark obelisk, with glyphs that start glowing yellow/green as the block is filled.
Scorch

The Scorch is an improved variant of the Blaze with better attacks and abilities, that rarely spawn above lava in the Nether.

## Appearance

The Scorch looks like a huge Blaze with crumbling limbs. It has a darker complexity, almost like obsidian and lava, and has a dispenser-like hole for its mouth. It makes a windy noise in conjunction to a loud noise of lava and small explosions on the Scorch's surface.

## Attacks

The Scorch has two attacks, and a random "accidental" attack:

* First of all, it will dive into the ground, creating a huge explosion. This also sends a shockwave of energy that withers the player on impact.
* Secondly, it can shoot huge streams of fire via the hole in its face. These streams convert Netherrack into Burning Netherrack, Magma into Lava, and also destroys blocks. Burning Netherrack eventually explodes with the power of random ticks, causing Withering Energy and converting low amounts of Netherrack into Burning Netherrack. This causes a huge chain reaction, but eventually phases out.
* You know how I mentioned the Scorch crumbling? Well, one of those pieces would eventually fall from it and cause a huge explosion that displaces materials. It releases a wave of energy that, instead of withering the player, temporarily reverses their controls and randomly switches around the items in their inventory every few seconds. This effect is called Dark Manipulation. The explosion and the energy wave also damages you.

## Abilities

* The Scorch can dive into lava, giving in Regeneration as well as sending out a plume of fire that alights anything it touches. This plume travels about 40 blocks before disappearing.
* The Scorch will release a wail when killed that instantly makes any neutral mobs hostile to you.
* Any blazes will try to defend the Scorch, and their attacks become more powerful and they have regen when in a certain radius of one.
Mega Beetle

A mega beetle is a mob that spawns in Mega Trees.

## Behaviour

When idle, it is fairly slow moving. When it notices a player, it will dash towards it. If in an open space, it will fly, making it harder to hit.

## Variants

There are two variants of Mega Beetles, one with Pincers, one with a horn.

### Attacks

The Pincers deals 5 damage, and the horn deals 3 damage and knocks the player high in the air.

## Drops

Upon death, the Mega Beetle will drop 0-1 Beetle Wings.
Engineer

An Engineer is a Villager that sells Redstone components.It lives in a Workshop.

## Trades

### TIER 1

* 1 Emerald buys you 2-8 Redstone Dust(twice that of Cleric)
* 1 Emerald buys you 1-6 Redstone Torches
* 1-2 Emeralds buy you 3-4 Redstone Repeaters
* 4-8 Note Blocks get you 1 Emerald

### Tier 2

* 2 Emeralds buys you 1-3 Redstone Lamps
* 5-6 Emeralds buys you a Piston
* 6-7 Emeralds buy you a Sticky Piston
* 5-12 Tripwire Hooks get you an Emerald

### Tier 3

* 6-10 Emeralds buy you a Redstone Comparator
* 5-12 Emeralds buy you a Daylight Sensor
* 6-10 Emeralds buys you an Observer
* 2-4 Hoppers get you 3 Emeralds
Slime Stick

A slime stick can be crafted with the same recipe as a sword, where you place slime balls as the base materials

A slime stick look like a sword, except that instead of a flat, sharp blade, it has a blunt, long rod made of slime.

When you hit a player or mob with a slime stick, it causes them to take no damage, but instead get knocked away with the same knockback power as that of the Knockback III enchantment. The attack cooldown is 1 second, and the more the charge, the more the knockback.

Now in case of basic PvP, this slime stick will obviously be worthless, as it does literally no damage to the target, but it can be good for escaping. This can also be used for fun to mess around with mobs in singleplayer, or even move villagers.
Troll

Trolls are hostile creatures that come in two variants. Though they are an uncommon find, they are rather difficult mobs to kill and carry around clubs to swing at a player. If they walk into sunlight, they keep getting slower, until they are completely still and turn to stone.

## Forest Troll

Forest trolls are smaller, have a small wooden club, and can swing their club fairly fast. Though they are faster than a cave troll, they can't outrun a sprinting-and-jumping player. That is where the ability to knock down trees comes in. While a player may be struggling more to find a way out, a forest troll can just knock down trees to get to the player.

## Forest Troll

### Spawn

Forest Huts

Once they reach the player, they can do one of three things:

1. They can drop their club and throw the player. This deals low damage and high knockback.
2. They can swing their club horizontally at the player and knock the player away. This deals medium damage and knockback to the player.
3. They can swing their club downwards at the player. This deals lots of damage and no knockback.

Forest Trolls spawn in Forest Huts.

## Cave Troll

Cave trolls are larger, slower, and stronger. They have a stone club, and have the same stats for club attacks.

### Attacks

If a player evades capture, the cave troll can do one of two things:

## Cave Troll

### Spawn

Troll Caves

1. it can throw a chisel,
2. or if it spawns with a pickaxe, it will break through stone and stuff to get to the player.

Aside from the attacks just mentioned, cave trolls have two special attacks using stone.

1. They can grab 1-5 blocks of stone and throw it at the player
2. Or they can grab 1-5 blocks of stone, smash it into cobblestone, and throw individual cobblestones 5-10 at a time, with essentially the effect of a rapid-fire barrage of weaker arrows. One of these attacks (5-10 separate cobblestones thrown at the player at the same time) takes up 1 of the 5 cobblestone blocks each.

One of the habits of this troll is to pick up large amounts of valuable ores and deposit them at a Troll Cave .
Scorpion

Scorpions are a hostile mob that spawn in the Desert. They are about the same size as spiders and make a similar hiss sound, but deeper.

## Attacks

Scorpions have a unique way of attack: sort of like how spiders jump at you, scorpions would strike you with their tail, giving them a semi-long range melee attack.
Directional Combat

## Special effects of weapons and tools

* Axes — Pretty much the same, but exceedingly hard to block, even at full force (more on that later).
* Swords — The same, just complies with the new system.
* Hoes — If you time your hits and aim correctly, you can disable your opponent's weaponry for large amounts of time.
* Pickaxes — Exceedingly hard to block due to their shape, easy-ish to block with.
* Shovels — Area of effect attacks, slowness and occasionally blindness inducing, overall okayness.

The hitboxes aren't always rectangular. It can have separate offshoots to conform more with the shape.

## The New Attack System

Basically, you hold left mouse, drag in a direction, release, and the sword either travels that direction or opposite that direction (I haven't decided yet, as both seem reasonable). It's literally that simple. With a few rules dependent on the angle and point of impact of attacks, the game could even determine what type of attack they are and remove health and cooldown accordingly. As such, types of attacks make it easier or harder to deal damage and cool down. There are also a variety of "combo" or "special" attacks. One such of these is, if you drag the mouse around in a circular motion and pull back, then release, it swings around in a circular pattern, allowing for *multiple impacts from the same attack.* Shields also require aiming and direction for their hitbox to comply with the offender's, and therefore defend. If you hit two items against each other at the right time, they deflect one another and cause cooldown to the two opponents.

## Effects associated with combat

Valour

Sickly
Milk Bottle

A Milk Bottle is an item that replaces the ability to drink Milk Buckets.

## Obtaining

Milk Bottles can be obtained by using an Empty Bottle on a Cauldron filled with Milk, which will decrease its level by 1, or by using an Empty Bottle on Milk.

## Usage

A Milk Bottle can be drunk to remove all potion effects.

### Brewing

It can also be brewed into anything a Water Bottle can be brewed into (Including Splash and Lingering Bottles of Milk) but these will remove the effects instead of giving it to the drinker.
Democratic Party (Earth 1)

## Details

The Democratic Party often uses decit, lies, and even false votes to secure their seat in the White House. This is the party that Lex Luthor belongs to and they will stop at nothing to accomplish their political agenda.

## Current Members

* Lex Luthor - President
* Lana Luthor - First Lady
* General Talbot - Secretary of Homeland Security

## Former Members

* Bill Clinton - Former President; Former First Gentleman
* Monica Lewinsky - Intern
* Barrack Obama - Former President
* Hillary Clinton - Former First Lady; Former President
Taskforce W (Earth 1)

Taskforce W was a group of nine soldiers and one field scientist assembled by General Talbot during Agents of S.H.I.E.L.D. #1 to go to Wakanda and capture Wolverine. After their first mission, many of them died and the survivors created S.H.I.E.L.D.

## Surviving Former Members

* Arnim Zola
* Bruce Wayne
* Johann Schmidt
* Maria Hill - Second in Command
* Nick Fury - Leader

## Deceased Former Members

* Diane Jarvis
* Leslie Bolton
* Matthew Lindon
* Percy Norris
* Peter Elvis
Peter Elvis (Earth 1)

## Characteristics

Real Name: Peter Elvis

Species: Human

Affiliation: United States Military; Taskforce W

Occupation: Former Soldier

Gender: Male

Status: Deceased

First Appearance: Agents of S.H.I.E.L.D. #1

Last Appearance: Agents of S.H.I.E.L.D. #2

## History

All that is known of Peter is that he was a member of Taskforce W during the mission to capture Wolverine, who killed him in Agents of S.H.I.E.L.D. #2.

## Issues

* Agents of S.H.I.E.L.D. #1
* Agents of S.H.I.E.L.D. #2
The Lone Ranger

**Johnathan Danny "John" Reid** (May 22, 1981-January 30, 2015) was a former U.S. Army Soldier, former Special Forces Operative, as well as a Texas Ranger-turned vigilante of Austin, Texas.

After a near-death experience in the Iraq War, where he was a war hero, John was honorably discharged and became a Texas Ranger where he became fast friends with a fellow Texas Ranger, Tonto.

Being troubled by increasing crime in Austin, John used the skills he learned in the Army and Iraq to become a vigilante, and rechristened himself, **The Lone Ranger**. Due to lowering the crime rates as well as enforcing a morality code most citizens were comfortable with, John was a beloved public servant, and eventually he became an ally to The Texas Rangers Division, even revealing his identity to Tonto, although others were not given this benefit,

After nearly 8 years of fighting crime, John's vigilante identity was discovered by his arch-nemesis, Bartholomew Cavendish, who promptly captured him with his gang, and beat him to death.

The Lone Ranger was buried as a hero whilst a similar war hero would take up his duty.
Diane Jarvis (Earth 1)

## Characteristics

Real Name: Diane Jarvis

Species: Human

Affiliation: United States Military; Taskforce W

Occupation: Former Soldier

Gender: Female

Status: Deceased

First Appearance: Agents of S.H.I.E.L.D. #1

Last Appearacne: Agents of S.H.I.E.L.D. #2

## History

All that is known of this character is that she was a member of Taskforce W during the mission to capture Wolverine and was killed by him in Agents of S.H.I.E.L.D. #2.

## Issues

* Agents of S.H.I.E.L.D. #1
* Agents of S.H.I.E.L.D. #2
Burnin' Rubber 4

Burnin' Rubber 4 is the 4th installment of the Burnin' Rubber franchise.

## Plot

The player takes on four different areas. The player starts at the bridge in the City, your goal is to get tickets and complete missions and special missions for cash rewards and new vehicles. You can also upgrade and buy new weapons, upgrade your vehicles, and paint your car in the shops. In GoTY, The Docks is available at the beginning as part of the addition. Other than the City, there are also Big Rock, Jungle, and Snow Peak. Head over to the Ticket Office to play the levels according to what ticket you have found, you will also find Boss Tickets where you must fight an opponent to earn the vehicle.
White House (Earth 1)

## Description

The White House has been the president of most presidents of the United States of America. Its current residents are President Lex Luthor and First Lady Lana Luthor.

## Former Residents

* Bill Clinton - Former President and First Gentleman
* Hillary Clinton - Former First Lady and President
* George W. Bush - Former President
* Laura Bush - Former First Lady
* Barrack Obama - Former President
* Michelle Obama - Former First Lady
* Bernie Sanders - Former President
* Donald Trump - Former President
* Melania Trump - Former First Lady
* Barron Trump - Former First Son
Season 1

**Season 1** is the first release of Hatchimals CollEGGtibles.

Hatch a Whole World!

Orange Bunwee (Common)Pink Bunwee (Common)Blue Mouseswift (Common)Green Mouseswift (Common)Green Snailtail (Rare)Yellow Snailtail (Ultra Rare)
### Farm

* Lamblet
* Ponette
* Pigpiper

Purple Lamblet (Common)Blue Lamblet (Ultra Rare)Orange Ponette (Common)Pink Ponette (Common)Yellow Pigpiper (Rare)Pink Pigpiper (Common)
### Meadow

* Kittycan
* Puppit
* Hedgyhen

Yellow Kittycan (Common)Blue Kittycan (Common)Purple Puppit (Common)Blue Puppit (Ultra Rare)Green Hedgyhen (Rare)Pink Hedgyhen (Rare)
### Jungle

* Monkiwi
* Tigrette
* Pandor

Pink Monkiwi (Common)Blue Monkiwi (Ultra Rare)Blue Tigrette (Common)Orange Tigrette (Common)Purple Pandor (Rare)Blue Pandor (Rare)
### Forest

* Raspoon
* Skunkle
* Deeraloo
* Chipadee

Purple Raspoon (Common)Blue Raspoon (Rare)Blue Skunkle (Rare)Purple Skunkle (Common)Pink Deeraloo (Common)Blue Deeraloo (Common)Orange Chipadee (Common)Pink Chipadee (Ultra Rare)
### Ocean

* Dolfinch

Pink Dolfinch (Common)Blue Dolfinch (Common)
### Savannah

* Elefly
* Zebrush
* Leoriole
* Girreo

Blue Elefly (Common)Green Elefly (Common)Purple Zebrush (Common)Pink Zebrush (Common)Orange Leoriole (Common)Yellow Leoriole (Rare)Yellow Girreo (Ultra Rare)Pink Girreo (Common)
### Desert

* Koalabee

Purple Koalabee (Common)Blue Koalabee (Common)
### River

* Swotter
* Hiphatch

Pink Swotter (Common)Purple Swotter (Rare)Pink Hiphatch (Ultra Rare)Blue Hiphatch (Common)
### Lilac Lake

* Lilac Girreo
* Lilac Bunwee
* Lilac Tigrette
* Lilac Penguala
* Lilac Swhale
* Lilac Hedgyhen

Lilac Girreo (Common)Lilac Bunwee (Common)Lilac Tigrette (Common)Lilac Penguala (Rare)Lilac Swhale (Rare)Lilac Hedgyhen (Ultra Rare)
### Giggle Grove

* Giggling Penguala
* Giggling Draggle
* Giggling Zebrush
* Giggling Pandor
* Giggling Elefly
* Giggling Raspoon

Giggling Penguala (Common)Giggling Draggle (Common)Giggling Zebrush (Common)Giggling Pandor (Common)Giggling Elefly (Rare)Giggling Raspoon (Ultra Rare)
### Polar Paradise

* Polar Draggle
* Polar Foxfin
* Polar Penguala
* Polar Sealark
* Polar Swhale
* Polar Hummingbear

Polar Draggle (Rare)Polar Foxfin (Rare)Polar Penguala (Rare)Polar Sealark (Rare)Polar Swhale (Rare)Polar Hummingbear (Ultra Rare)
### Cloud Cove

* Cloud Ponette
* Cloud Draggle
* Cloud Leoriole
* Cloud Pigpiper
* Cloud Puppit
* Cloud Kittycan

Cloud Ponette (Limited Edition)Cloud Draggle (Limited Edition)Cloud Leoriole (Limited Edition)Cloud Pigpiper (Limited Edition)Cloud Puppit (Limited Edition)Cloud Kittycan (Limited Edition)
### Exclusive to 12-Pack Carton

* Flamingoose

Pink Flamingoose (Rare)Purple Flamingoose (Rare)
### Glittering Garden (2-Pack Carton Exclusive)

* Glittering Rhooby
* Glittering Crabler
* Glittering Albasloth
* Glittering Duckle
* Glittering Platypiper
* Glittering Walwren

Glittering Rhooby (Common)Glittering Crabler (Common)Glittering Albasloth (Common)Glittering Duckle (Common)Glittering Platypiper (Common)Glittering Walwren (Common)
## Pack Releases

1-Pack Blind Bag4-Pack + Bonus2-Pack + Nest12-Pack Carton12-Pack Carton, opened2-Pack Carton, Glittering Garden
Matthew Lindon (Earth 1)

## Characteristics

Real Name: Matthew Lindon

Species: Human

Affiliation: United States Military; Taskforce W

Occupation: Former Soldier

Gender: Male

Status: Deceased

First Appearance: Agents of S.H.I.E.L.D. #1

Last Appearance: Agents of S.H.I.E.L.D. #2

## History

All that is known of Matthew is that he was a member of Taskforce W during the mission to capture Wolverine, who killed him in Agents of S.H.I.E.L.D. #2.

## Chapters

* Agents of S.H.I.E.L.D. #1
* Agents of S.H.I.E.L.D. #2
Vehicles in Burnin' Rubber

Burnin' Rubber features three vehicles to choose from. Two are already unlocked for the player while the Devil DB9 is unlocked by completing the Desert Canyons.

## Vehicles

* Lightning GTR
* Vulcan M6
* Devil DB9

## Trivia

* These three cars are the first vehicles introduced in the Burnin' Rubber Series.
* The three vehicles have references to their real life counterpart.
	+ Lightning GTR is a reference to the Nissan Skyline GTR [R34]
	+ Vulcan M6 is a reference to the BMW M6.
	+ Devil DB9 is a reference to the Aston Martin DB9/V8 Vantage.
Percy Norris (Earth 1)

## Characteristics

Real Name: Percy Norris

Species: Human

Affiliation: United States Military; Taskforce W

Occupation: Former Soldier

Gender: Male

Status: Deceased

First Appearance: Agents of S.H.I.E.L.D. #1

Last Appearance: Agents of S.H.I.E.L.D. #2

## History

All that is known of Percy is that he was a member of Taskforce W during the mission to capture Wolverine, who killed him in Agents of S.H.I.E.L.D. #2.

## Issues

* Agents of S.H.I.E.L.D. #1
* Agents of S.H.I.E.L.D. #2
Hunter

*''Superfast City Prowler!''*

-Burnin' Rubber Crash N' Burn description.

The Hunter is a sports car featured in Burnin' Rubber Crash N' Burn.

## Design

The Hunter is based on the 2002 Lotus Elise. It features a yellow paint job with a black stripe decal. It features a small black bumper, black mirrors and a custom hood which is similar to the real life Elise. The car has *''Crash N' Burn''* decal on both sides of the car. The Hunter features six spoke rims.

The Hunter is rear engine (so if the car is smoking, players would notice the smoke in the rear) like the real life Lotus and other real life sports and super cars. It features a black area (where the taillights are) with a *''BURNIN' RUBBER''* badge on it. The car has two exhausts with a small rear bumper.

The car will feature two rockets on the side as its primary weapon.

## Trivia

* The Hunter is one of the newest vehicles of the Burnin' Rubber Series.
Police

Burnin' Rubber Crash N' Burn

Burnin' Rubber Shift

The Police is a law enforcement and a traffic vehicle featured in *Burnin' Rubber 4, Burnin' Rubber 5, Burnin' Rubber Crash N' Burn, and Burnin' Rubber Shift.*

## Design

The Police is based on the second generation Ford Crown Victoria Police Interceptor in its Burnin' Rubber appearances.

Like most real life cop cars, the Police is always black and white in its appearances. It features a red and blue police light bar that says *''Police''* on the whitebar which is in the middle between the red and blue bar.

The vehicle features different and the same police livery in its appearance. In Burnin' Rubber 4, on both sides of the vehicle, it says *''Police''* in black with a gold outline, with a gold line under it, it says *''911 Emergency* on the back sides. The traffic version features a turret on top, the original traffic version of the Police does not have the turret.

In all four of these appearances, the Police features a Police logo which has a red letter *''P''* and a the word *''Police'* on the hood, trunk, and on both sides. On the sides it says *''Police Protect and Serve''.*

## Performance:

### **Burnin' Rubber 4**

The Police can be described as an *''above average''* vehicle. It has an above average top speed, making surpass the Taxi and the Phaser GTI. Handling is decent, as no understeer is present which allows the car to corner well. The Police has a moderate durability, making it take a fair amount of gunfire and explosions before being destroyed. The traffic version of the Police is very easy to destroy with underpowered weapons.

The Police features four rounds of primary and secondary weapon ammo which isn't quite the best nor the worst in the game.

### Statistics:

###

### **Burnin' Rubber 5**

The Police is one of the fastest cars in the game with a top speed of 126 mph along with the Giant and the Spear. It will continue to catch up to the to super fast vehicles such as the Tsunami and the Eagle, but the handling is average. The Police features good armor, making it resist bad landing jumps, heavy gunfire, and a couple explosions before being demolished.

The Police has seven rounds of primary ammo and five rounds of secondary ammo.

### Statistics:

###

## Trivia

* It was the first emergency vehicle to be release in one of Xform's driving games.

* In the first version of Burnin' Rubber 4 (not Game of the Year Edition) the Police didn't have weapon turret on top, even if player shoots, they will not attack. This was seen in Burnin' Rubber 4 Trailer.
* It is the first emergency vehicle to emit police lights and sirens (only in Burnin' Rubber 4 and Burnin' Rubber Shift).

* Burnin' Rubber 4 is the only Burnin' Rubber game that player can customize the Police.
Leslie Bolton (Earth 1)

## Characteristics

Real Name: Leslie Bolton

Species: Human

Affiliation: United States Military; Taskforce W

Occupation: Former Soldier

Gender: Female

Status: Deceased

First Appearance: Agents of S.H.I.E.L.D. #1

Last Appearance: Agents of S.H.I.E.L.D. #2

## History

All that is known of this character is that she was a member of Taskforce W during the mission to capture Wolverine and was killed by him in Agents of S.H.I.E.L.D. #2.

## Chapters

* Agents of S.H.I.E.L.D. #1
* Agents of S.H.I.E.L.D. #2
Conductive Plate

Conductive plates that can be attached to the side of a block so that when it is powered by a Redstone signal, it will only power that block.

While it does not break if it doesn't have a supporting block or is pushed by a piston, there is also a Sticky variant that moves with the block it is attached to when it is pushed by a piston.

To craft it, just surround a Redstone Dust with Gold Ingots. The sticky variant can be crafted by taking a regular Conductive Plate and combining it with a Slimeball.

This was inspired by an ability of quasi-connectivity that allows Pistons, Droppers, and Dispensers to be powered by a transparent block above them while not powering other components adjacent to said block. However, this is a lot more versatile as the plate can be on any side, not just the top, and it effects all components (within reason).
Jotensgaard

**Jotensgaard** and **Ymur's Crown** are twin mountain-themed zones in Vorringia, on Vorringheim. The zones are identical except for the presence of an epic encounter (Draug-Torvald) in Ymur's Crown. Jottensgaard is located in the south central region, west of the Bergensring gate, and southwest of Korvambar. Ymur's Crown is located in the northwestern region, north of The Aerie and northwest of Doomhorn Skrae and the Nordenring gate.

## Lore Description

**Adventurer Level**: 30 - 50

"*These rough and inaccessible peaks are home to the Joten, mighty giants who have long warred with Men and Elves. Their strongholds tower on the highest mountains, and giant warriors stride the land, ready to crush their puny foes.*"

## Discipline Runes

* Giant Killer: Hymir the Grim
	+ Jotensgaard, 50992 x 67978
	+ Ymur's Crown, 42800 x 81800 (loreplay 41400 x 85800)
* Rune Caster: Mimmur the One-Eyed
	+ Jotensgaard, 54027 x 67211
	+ Ymur's Crown, 45835 x 81035 (loreplay 44595 x 85155)
* Valkyr: Vorrin's Doom
	+ Jotensgaard, 52888 x 68501
	+ Ymur's Crown, 44700 x 82300 (loreplay: 43400 x 86400)

## Runestones

Constitution

Master of Great Axes

Master of Great Hammers

## Microzone Listing

* **1**: Mountain Shrine (R3)
* **2**: Trollgarth (R4-R5)
* **3**: Storm Giant Stronghold (R4-R5)
* **4**: Frost Drake Graveyard (Valkyr, R3-R6)
* **5**: Mountain Giant Territory (R4-R5)
* **6**: Cathedral Ruins (Giant Killer, R3-R4)
* **7**: Shaarduk Steading - (R3-R4)
* **8**: Ambiguous:
	+ Jotensgaard: Dwarven Bastion (Forge Master, Giant Killer, and Clanwarden trainers, R3 mobs)
	+ Ymur's Crown: Frykka's Triumph (Draug-Torvald, R4-R8)
* **9**: Frost Giant Hall (Rune Caster, R4-R6)
* **10**: Snowy Den (R4-R5)
* **11**: Ore Mine
* **12**: Griffon's Nest (R3)
* **13**: T'voll Den (R3-R5)
* **14**: Griffon's Aerie (R4)
* **15**: Arctic Campsite (R3)
* **16**: Titan's Skull (R3-R4)
* **17**: Ancient Castle (R4-R5)
Wanderer

The Wanderer is a ghostlike mob that spawns in the Nether.

## Spawning

In the Nether, Wanderers spawn near Soul Sand, in groups of 2 - 5.

However, they also have a chance to spawn in the Overworld. The more entities you kill in a dimension, the higher likely hood a Wanderer would spawn.

When a Wanderer is nearby, animals would become scared and run around and dogs would whine a lot.

## Appearance

The Wanderer is transparent white with big black eyes, and as about as tall as a player. It makes a ghostly crying noise.

## Abilities

The Wanderer can completely disappear when attacked. It can also float around. Wanderers wield enchanted iron weapons. Wanderers can only be harmed with gold weapons and tools.

## Drops

Wanderers also drop souls, which is unaffected by Looting.
Mob Intelligence

All humanoid mobs are able to use tools properly, such as digging using pickaxes, or blocking with shields like a player would. In addition, the sword sweep attack and cooldown apply to these humanoid mobs - essentially, anything that a player could do with a tool, a mob could too.

## Intelligence of Mobs

However, how well mobs utilize tools depends on how clever they are. Intelligence is a hidden meter in minecraft like saturation.

 Skeleton
 Witch
 Illagers

## Examples

Zombies are rather clumsy, for example blocking at the wrong times. Skeletons use their tools more wisely, such as strafing. Witches can throw potions rather accurately, and if given other weapons they will use some basic tactics. Illagers use more advanced fighting techniques.
Grimscairne

**Grimscairne** is an undead and unholy-themed macrozone. It is one of the four zones that offer Elite Armor.

## Lore Description

**Adventurer Level**: 35 to 60

"*For thousands of years the Gwendannen dwelt in these hills, burying their chieftains in mighty cairns. The hill-men were driven away long ago, and in their absence an evil has taken root in this land. The dead kings stir!*"

## Discipline Runes

* Animator: Erleggon the Corpse Stealer, 42362 x 45642 (Vorringia) 69015 x 54280 (Dalgoth)

## Runestones

Intelligence

Master of Swords

Master of Staves

Master of Great Swords

## Microzone Listing

* **1**: Tower of Cahance (Vorgrim HA axe)
* **2**: Barrow Mound
* **3**: Outpost of Ereg-Nal-Kho (Undead Hunter and Summoner trainers)
* **4**: Dark Crystals (Vorgrim HA gloves)
* **5**: Lumber Camp
* **6**: Barrow King's Lair (Animator)
* **7**: Chantry of Saint Alaire (Undead Hunter)
* **8**: Stone Legion (Bellugh Nuathal vest)
* **9**: Lumber Camp (Grimscairne Lumber Mine)
* **10**: Killing Fields (Bellugh Nuathal hammer)
* **11**: Fallen Angels' Inferno
* **12**: Morloch's Fane (Vorgrim HA helmet)
* **13**: Barrow Mound (Bellugh Nuathal arms)
* **14**: Headsman's Despair
Burnin' Rubber Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Centaur Cohort

* Crusader
* Druid
* Huntress
* Prelate
* Priest
* Ranger
* Sentinel
* Warrior

* -placeholder- / -placeholder-
* -placeholder- / -placeholder-
* -placeholder-1 / -placeholder-1
* -placeholder-2 / -placeholder-2
* -placeholder-2 / -placeholder-2

 1 *Denotes that only a Guild Leader that controls a City-State (or higher) can obtain this rank.*
2 *Denotes that only a Guild Leader who controls a Nation can obtain this rank.*