Tyger Claws

Depending on who you ask, the Tyger Claws are either a valiant resistance force fighting for a better Nymeria or filthy terrorists looking for any excuse to act on their depraved instincts. Despite the name, the Tyger Claw gang is made up of all sorts of races, but Tabaxi are the most common members. The leadership of the Tyger Claw is almost exclusively composed of a rare race, and relative of the Tabaxi, called the Tygron (pictured below -- reskinned Tygron).

The Tyger Claws over the past century went from the status of "a country within a country" controlling most of the arable land in Nymeria, to being heavily concentrated in resistance cells because of a successful counterinsurgency strategy developed by General Yorinobu.

## Tygron/Tyger Claw Culture

Tygron Ambushes (ambush is the word for a group of Tygron) are close-knit communities, and can include many non-Tygron races “adopted” into the ambush. Unlike most other communities in Arcadia, the Tygron have rejected all gods (including the Sphinxes). They don’t deny their existence, but rather they denounce them as unworthy of worship. While there is an odd devout Tygron most regard the gods at best as a nuisance and at worst as the cause for all mortal woes. Tygron are prideful and self-reliant, and most have no need of gods to coddle them. In the ancient past, they are rumored to have served the archons (angelic warriors) of Dol Arrah and then split from her when Asmodeus fell—though this is little more than legend, and the Tygron swear no loyalty nor denote no importance to Dol Arrah, Asmodeus, or even the Sphinxes that so dominate Nymerian culture.

Tygron, like many Southern Aurelian cultures, have a matriarchal society, and each ambush is led by an elder female called a “striker.” Most female Tygron will stay within the ambush they were born into, while the males will wander and marry into other ambushes. Most Tygron live in the jungles and marshes of Southern Aurelia and have been driven from major settlements by the Arasaka Corporation. Most ambushes live in either nomadic tent villages or dens dug into the marsh. While this may sound primitive, the Tygron are no savages and their homes are often decorated with woven textiles, bone sculpture, and intricate pottery.

Tygron abhor the Arasaka Corporation for defiling their homeland and, with their unique bravery, athleticism, and cunning, they dared to stand up to the Corp, forming Tyger Claw gangs across the region. Those Tygron that didn’t join were killed by Corpo Crews for fear they would one day join, and so now the Tygron race and the Tyger Claw gang are synonymous. Though again, a Tyger Claw or Tygron ambush (group) is frequently made up of predominantly non-Tygron races (the Tygron are now quite rare) including many Tabaxi.

Once the cold reception has worn off, most Tygron are prideful, confident, and competitive. Tygrons tend to love fighting in all its forms, from traditional sparring to arguments and debate. Tygrons love any opportunity to prove themselves, and usually come out on top. That confidence, self-reliance, and pride is the core of Tygron culture and philosophy. The gods have failed them in their eyes, the governments and corporations have failed them, and they’re determined to reclaim Nymeria and do better on their own, without some “other” pulling the strings.

## Tyger Claw Operations

The Tyger Claws are the primary organization with the confidence, might, and will to stand up to the Arasaka Corporation and they attack and sabotage it in any way they can. Each Tyger Claw ambush is a little different in their severity and intents, but each of them operate distinctly and fight with guerilla tactics — this distributed nature of their organization has made it much harder for ‘Saka to pin them down.

Most civilizations in Nymeria (and even beyond) will officially acknowledge the Tyger Claws as a terrorist group (for fear of angering Arasaka), but many in Nymeria secretly support them.

## The Yorinobu Plan

The Yorinobu plan utilized vast advances in Arasaka's operational capabilities to forcible relocate communities, increase surveillance on the countryside of Arasaka, centralize the relationship between the Kingdoms of Nymeria and Arasaka, and extrajudicial killings of guerilla fighters (and people connected to them). Roughly 15% of the civilian population of Nymeria (based on official census data of civilians by Arasaka) was forcibly relocated, some to camps, some to the cities, and some to new villages. This relocation scheme has been part and parcel with Arasaka's redevelopment scheme, forcing civilians into more productive areas. For more information on the exact policies utilized by Arasaka look up "The Briggs Plan."

There are also elements of the enclosure movement in this act. Arasaka used the state of emergency to enclose land, creating profitable land for the company and the kingdoms that cooperated with them from previously commonly held land. (Writer's note: this is a step that every industrializing society has taken at some point, to varying degrees of suddenness and violence)

## Notable Members

* **V** -
* **Jaque Kane** -
* **Pensive Paw** -
* N'Komo Ambush Members
	+ **Starfall** -
	+ **Icy Knot** -
	+ **Shadow of the Flame** -
	+ **Clover** -
	+ **Scorching Blaze** -