Change Log

ATTENTION: This page contains **dates**. This is a reminder that the format is DD/MM/YYYY.

The **change log** acts as an informative record of changes made to Shuffle, such as added features or bug fixes. Shortly after initial release, Shuffle's versioning system was adjusted. Any version before v0.1.0 should be referred to as **Legacy Shuffle.**

All change log records are sourced from the official change log in Shuffle's Discord server or from the itch.io page.

## Legacy Shuffle

04/11/2019:

* Added blob enemy
* Added basic animations
* Card shooting works

13/11/2019:

* Blobs no longer get stuck in wall tiles

14/11/2019:

* Cards stack spawns are different each time
* Added card deck restock animation
* Blobs able to move through wall tiles

16/11/2019:

* Added enemy health bars

17/11/2019:

* Fire, freeze & poison effects seen visually

19/11/2019:

* Added sound effects

21/11/2019:

* Fixed bug where card bullets get stuck on special tiles

21/01/2020:

* Added basic pause menu

15/02/2020:

* Added first tutorial levels
* Added explosive barrels
* Fixed bug where player gets stuck in wall tiles
* Added rolling feature

21/02/2020:

* Music is seamless across levels
* Commas & periods in dialogue cause a short break before continuing
* Fixed unknown error that caused undetected button presses
* Configured aspect ratios

20/03/2020:

* Added mango objects
* Minor bug fixes

01/04/2020:

* Early versions of crabs
* Added Cancer & Gemini dungeons
* Minor bug fixes

03/07/2020:

* Fixed quit button not functioning
* Fixed blobs attacking each other
* Fixed bug where Elongated Neck Man's head clips through the outside wall
* Fixed blobs spinning when rolled through
* Fixed card stacks spawning out of bounds in C1
* Fixed UI buttons not showing when in Virgo
* Fixed messed up level order

05/08/2020:

* Lower difficulty curve
* Elongated Neck Man temporarily removed from the game to fix script issues
* Final crab fixes

## v0.1.0

**06/08/2020**

* Completely fixed crabs
* Dying in the first tutorial level will **not** restart it completely
* Lowered overall difficulty curve
* Added dust trails
* Added screen shake when blowing up barrels

## v0.1.1

**09/08/2020**

* Added Discord rich presence support

From the itch.io change log:

*"This update simply introduces Discord Rich Presence support, plus a few miscellaneous bug fixes. Proudly display your Shuffle prowess with a death counter, level display, and current game time!"*

## v0.2.0

**04/09/2020**

* Added Gemini Village
* Added music for Cancer dungeon
* Added flare card
* Background tiling now covers the entire camera view
* Reduced wall polygon count
* Fixed 1 in 100 easter egg

## v0.2.1

* Added remade music for tutorial
* Fixed bug where 2 instances of music play simultaneously
* Fixed tile collision issues
* Fixed dialogue boxes being broken unexpectedly

## v0.3.0 (latest)

* Added new end screen
* Added more spikes and environmental hazards
* 4 new levels (Arena dungeon)
* New NPCS, lore-related additions to Gemini Village
* Fixed "Getting stuck in walls" ticket
* Fixed "Set size window" ticket
* Fixed "Blobs get stuck between wall and spec. tile" ticket
* Fixed "Spawns in block" ticket