recursal/Fanatic-Fandom huggingface dataset:
Cracked Turtle Egg

**Cracked Turtle Egg** is a **Rare** Add-on for Blackened Catalyst.

* **Increases** the Tripped duration of **Phantasm Traps** by **+35 %**.

## History

* 1.3.1
* 2.1.0
* 7.1.0

* **Extends** the duration of a tripped **Phantasm Trap** by **+35 %**.
* **Reduces** the Teleportation range of **The Hag** by **-50 %**.

* **Extends** the duration of a tripped **Phantasm Trap** by **+35 %**.

* **Extends** the duration of a tripped **Phantasm Trap** by **+55 %**.

### Patch 7.1.0

* ***Buff:*** increased the extended Tripped duration from **+35 %** to **+55 %**.
Dead by Daylight: Original Soundtrack

There are 31 tracks in the Dead by Daylight soundtrack.

Players who purchased the Deluxe Edition of the game received the original soundtrack files on 22 Jun 2016.

## Overview

### List of Songs

All songs are composed by Michel F. April.

## Dead by Daylight: Original Game Soundtrack

On August 02, 2019 Dead by Daylight received an official soundtrack release, it has been published on the major digital stores.

It has more tracks than the aforementioned one included with the Deluxe Edition of the game.

### List of Songs

All songs are composed by Michel F. April.

## Additional Versions

* *Dead by Daylight: Silent Hill Edition* Original Soundtrack
Custom Game

**Custom Game**, formerly known as *"Kill Your Friends (KYF)"*, is one of **3** available Game Modes featured in *Dead by Daylight*.

## Overview

Creates a Lobby for unranked Trials for a maximum of **6 Players**:

* **1 Killer** (obligatory, must be a Player)
* **1 Survivor** (obligatory, can be a bot or a Player)
* up to **3 additional Survivors** (can be bots or Players)
* up to **2 Spectators**

## Content

**Custom Games** provides access to all of *Dead by Daylight's* content, as it is an unranked game mode, with the sole exception being Characters.

The Host Player has the option to disable any DLC-content for all Players.
They also have the option to select a specific Map instead of having the Game choose one randomly as would be the case in ranked Trials.

### Characters

**Custom Games** can be played with any Character a participating Player owns, but does not grant access to unowned DLC-Characters.

### Unlockables

**Custom Games** provides access to all Unlockables featured in *Dead by Daylight* to all Characters, regardless of their inventory in ranked Trials.

This includes access to the following:

* All Add-ons
* All Items (for Survivors)
* All Offerings
* All Perks at **Tier III**

### Maps

**Custom Games** can be played on every available Map in *Dead by Daylight*, even if DLC-content is disabled by the Host Player, as Maps are not considered part of DLCs, they merely release(d) alongside them.

If no Map Offerings are used, the Map will be chosen randomly, just as in ranked Trials.
However, the Host Player has the option to choose a specific Map for the Trial.

## Special Rules

**Custom Games** adjust the number of Generators that spawn in the Trial Grounds, as well as the number Survivors must repair to power the Exit Gates, based on the number of Survivors that load into the Trial:

 4 Survivors | 7 Generators | 5 Repaired Generators

This behaviour originally also applied to ordinary ranked Trials, when Survivors disconnected during the loading screen, before the Match Cancel feature was introduced.

## Ranking, Bloodpoints, Experience

As **Custom Games** is an unranked mode, playing Trials in it has no effect on a Player's Grade and Matchmaking Score for ranked Trials.
It also does not affect the Player Level

Additionally, **Custom Games** also do not provide Players with Bloodpoints nor with Experience Points.

Any Scores shown in the Tally Screen are purely visual and provided as a reference for how well one would have performed in a ranked Trial.

## Change Log

### Unknown Patch

* Changed the name from *Kill Your Friends* to *Custom Games*.

### Patch 6.0.0

* Added a warning message to inform Players that *Custom Games* do ***not*** count towards Achievements.

## Trivia

* Bloodpoints shown in the Tally Screen are only a score to show the Player's performance.
	+ They are not added to the Player's account and thus cannot be spent in the Bloodweb.
* Unlike in ranked Games, the Killer can partake in the pre-game chat.
Dead by Daylight Wiki/Bottom section/ja

What is *Dead by Daylight*?

***Dead by Daylight*** is an indie horror game developed and published by Behaviour Interactive. *Dead by Daylight* is both an action and survival horror multiplayer game in which one crazed, unstoppable Killer hunts down four Survivors through a terrifying nightmarish world in a deadly game of Cat & Mouse. It was released on 14 June 2016 for PC (Steam), 20 June 2017 for Console (XONE/PS4), 24 September 2019 for Nintendo Switch and 16 April 2020 for Mobile.

* As a Survivor, go in alone or team up with friends to face an unknown threat. Use Items at hand, unlocked abilities and environmental objects to outwit the Monster and escape from its killing grounds.
* Set in procedurally generated Maps, you'll never know what to expect, what you're facing and how to get away. You will have to make desperate choices under stressful circumstances. Every decision impacts your chances of survival.
* Killers come from all horror genres, from brutal slashers to terrifying paranormal entities. Master these Monsters' unique Powers and exploit the knowledge of your "home" to track, hunt down, break and sacrifice your victims before they get a chance to escape to safety.
* The asymmetry, procedural factors and unique thinking of human individuals make each *Dead by Daylight* trial an unexpected scenario where the combined behaviour of each Player creates a truly terrifying and thrilling narrative.
* *Dead by Daylight* Characters each have a deep progression and Unlockables which can be customised into your own personal strategy. Use your experience, skills, and load-out to climb up the competitive ladder and you might eventually discover the truth beyond The Fog.
Cheryl Mason/Cybil Bennett

Voice Actor | Mary Zimmer (The Monster Factory)

**Cybil Bennett** is a **Legendary Outfit** available to Cheryl Mason from CHAPTER 16: Silent Hill.

Like Cheryl Mason, **Cybil Bennett** originates from the video game franchise ***Silent Hill***, specifically *Silent Hill (1999)*, in which she is the deuteragonist.

## Change Log

### Patch 5.5.0

* ***Change:*** gave **Cybil Bennett** unique voice-lines.
	+ Previously, she shared the voice-lines of **Cheryl**.
Doll Eyes

**Doll Eyes** is a **Common** Add-on for Playtime's Over.

* When in *Hidey-Ho Mode*, the Auras of all Windows and downed Pallets are revealed to you within **20 metres**.

## Trivia

* The **Doll Eyes** are a reference to two deaths in ***Child's Play 2***.
	+ For the first one, **Chucky** killed one of the technicians manually rebuilding the infamous doll in an attempt to work out how the doll malfunctioned.
	He did this by shooting electricity from his newly inserted plastic eyes into the machine the technician was holding, electrocuting him.
	+ For the second one, **Chucky** knocked down a factory worker in the Good Guy factory, who fell onto the conveyor belt and was killed by a machine inserting doll eyes into his own eyes.
Cut Thru U Single

**Cut Thru U Single** is a **Very Rare** Add-on for Showstopper.

* Causes **Blades** to pierce through the first Survivor they hit and continue travelling.
	+ Any second Survivor hit only receives **0.5 Charges** to their ***Laceration Meter***.

*"Can't stop this loveThat's tearing your heartWherever you goI will cut you apart" — NO SPIN's "Cut Thru U"*
Devotee's Amulet

**Devotee's Amulet** is a **Very Rare** Add-on for Vile Purge.

* **Increases** the duration of ***Corrupt Purge*** by **+20 seconds**.

## History

* 2.6.0
* 5.3.0

* ***Corrupt Purge*** duration.

* **Increases** ***Corrupt Purge*** duration by **20 seconds**.

## Trivia

* Extends the duration of ***Corrupt Purge*** by **20 seconds** to **80 seconds**.
* The god depicted is most likely Nergal, the Sumerian God of War and Pestilence.
Chinese New Year

The **Chinese New Year** was a Chinese New Year (Lunar New Year) Event in *Dead by Daylight* in early 2017.

It kicked off the in-game celebrations in honour of the Chinese Year of the Rooster.
In 2018, it was replaced by the Lunar New Year Events.

## Overview

All three Events celebrate the Chinese New Year, also known as the *"Spring Festival"* in modern Mainland China.

It is an important Chinese festival celebrated at the turn of the traditional lunisolar Chinese calendar.

**Chinese New Year** added 4 new Cosmetics and 1 new Item, the Chinese Firecracker.

There was also a Firecracker event to screenshot the firecracker and had a chance to win cosmetics. This event happened before the Chinese firecracker was removed from chest and bloodweb.

## Trivia

* The **Chinese Firecracker** was removed with the release of Patch 1.5.0, a couple of weeks after the Event. The Developers had intended to rework the Item and later re-implement it with different variations and also some Add-ons.
Drop-Leg Knife Sheath

**Drop-Leg Knife Sheath** is a **Very Rare** Add-on for Night Shroud.

* Grants a **+10 %**  ***Haste*** **Status Effect** for **5 seconds** after marking a Survivors.

*"Gotta get ready like a scout — without the stupid patches. What I get is much better." — The Ghost Face*

## History

* 3.0.0
* 5.7.0

* **Increases** Crouch Movement speed by **+8.4 %**.

* Grants a **+10 %** ***Haste*** **Status Effect** for **5 seconds** after *Marking* a Survivor.

## Change Log

### Patch 5.7.0

* ***Rework:*** now gives **The Ghost Face** a **+10 %** ***Haste*** **Status Effect** for **5 seconds** when *Marking* a Survivor.

## Trivia

* The ***Haste*** effect stacks with itself when Marking multiple Survivors.
Charity Case

**Charity Case** is the fourth Clothing Pack DLC for *Dead by Daylight*.

The profits made from selling this DLC will go to the Brain & Behavior Research Foundation.

All customisation from this DLC were inspired from different Youtubers/Streamers.

This DLC features:

* Total **26** new customisation for the Survivors and Killers
	+ **9** new customisation for Meg Thomas
	+ **5** new customisation for Dwight Fairfield and Claudette Morel
	+ **3** new customisation for The Nurse
	+ A new customisation for Jake Park, Nea Karlsson, The Wraith and The Huntress

## Description

You've watched your favourite broadcasters play Dead by Daylight and show off their exclusive outfits, now you can finally get your hands on those amazing threads and proudly display your fandom! On top of that, all profits from the sale of this item will go to the **Brain & Behaviour Research Foundation**.

The Charity Case is a collection of **26 cosmetic items** for many of the Dead by Daylight Survivors and Killers. It contains 20 brand new customisation options based on your favourite broadcasters and 6 previously exclusive items from old friends.

## Customisation

### Dwight Fairfield

* **Admiral Bahroo** - The Roohappy Tee
* **CaRtOoNz** - Red Dude Jacket
* **TianKami** - Kami-flage
* **Vinc3ntVega** - Mofugga U Graduate
* **OhTofu** - Be The Target

### Meg Thomas

* **AngryPug** - Angry Pug Team Uniform
* **Armorra** - Morra What?
* **EnvyTheElitist** - The Envy
* **Ke Genius** - Kek
* **Metro** - Raving Mad
* **Nana** - The Nana
* **Samu** - Summertime Rolls
* **Slyvinlisha** - Rage Mode
* **PickleDream** - Pickle Nightmare

### Claudette Morel

* **72hrs** - Orange Smhock
* **Jendenise** - The Jenpai Hat
* **Morf\_** - The British Charm
* **SXYHXY** - TEAMSXY Gear
* **Tru3Ta1ent** - Dat Hat Tho

### Jake Park

* **BroBQ** - The Meat Man

### Nea Karlsson

* **Takesipan** - The TK

### The Wraith

* **Marth88** - Mr. Bing Bong

### The Nurse

* **Peng** - The Dark Nurse
* **Smiley** - Smiley
* **TheSwiftLegend** - Is That A Panda?

### The Huntress

* **Ohmwrecker** - The Ohmwrecker

## Gallery

* Charity Case
* *The Roohappy Tee*
* *Mofugga U Graduate*
* *Kami-flage*
* *Be The Target*
* *Red Dude Jacket* (The logo's on the back)
* *Morra What?*
* *The Envy*
* *Raving Mad*
* *Kek*
* *The Nana*
* *Angry Pug Team Uniform*
* *Pickle Nightmare*
* *The Jenpai Hat*
* *The British Charm*
* *TEAMSXY Gear*
* *Dat Hat Tho*
* *Orange Smhock*
* *The Meat Man*
* *The TK*
* *Mr. Bing Bong*
* *Smiley*
* *Is That A Panda?*
* *The Dark Nurse* (The logo's on the back)
* *The Ohmwrecker*
Dark Mist/ja

The **Dark Mist**, also known and referred to as *"The Black Fog"* or just *"The Fog"* is a recurring feature in every Trial of *Dead by Daylight*, which, however, has been toned down severely with the graphical reworks of Maps as part of The Realm Beyond.

概観
--

The **Dark Mist** featured throughout the Trial Grounds appeared to be a lesser variant of the **Black Fog** surrounding the Realm pockets and was one of The Entity's many manifestations.

For the Players, **The Fog** added a sense of uncertainty to other Players' location and their surroundings, making it ideal for Survivors to attempt to hide in plain sight and escape the Killer, but also making it ideal for stealth Killers to approach unsuspecting prey.

It was a very ambivalent feature of the Game in its first few years after release.

## Thickness

The thickness of the **Dark Mist** can be altered with the *Reagent* Offerings.

Template:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering Table

## Stacking Conditions

The *Reagent* Offerings can be combined freely as they all stack amongst themselves. Possible combinations and their resulting mist thicknesses are as follows:

## Vials

For each of the *Reagent* Offerings, there exists an unused *Vial* equivalent of the same name.
It is unknown if the *Vials*, if implemented, would have the same or different effects as their corresponding *Reagents* or if the icons were intended to replace the *Reagent* ones at some point:

* Clear Vial
* Faint Vial
* Hazy Vial
* Murky Vial

## トリビア

* See the Lore surrounding The Entity to learn more about the *"The Fog"*.
Cheryl Mason/Alessa Gillespie

Voice Actor | Undisclosed Voice Actress

**Alessa Gillespie** is a **Very Rare Outfit** available to Cheryl Mason from CHAPTER 16: Silent Hill.

Like Cheryl Mason, **Alessa Gillespie** originates from the video game franchise ***Silent Hill***, in which she is a major character.

## Overview

**Alessa Gillespie**, unlike Cybil Bennett, Lisa Garland, or James Sunderland, is not an alternate Character model for Cheryl, instead being a costume worn by Cheryl, likely because Alessa and Cheryl are technically the same person in the story of Silent Hill.
Disfigured Ear

**Disfigured Ear** is a **Very Rare** Add-on for Blackened Catalyst.

* Survivors suffer from the ***Deafened*** **Status Effect** for **6 seconds** after triggering a **Phantasm Trap**.

## History

* 1.3.1
* 2.1.0

* Survivors who trigger a **Phantasm Trap** are deafened for **6 seconds**.
* the tripped **Phantasm Trap's** duration time.

* Survivors who trigger a **Phantasm Trap** are deafened for **6 seconds**.

## Change Log

### Hotfix 1.3.1b

* ***Quality of Life:*** removed the high-pitched Whistling sound that played when triggering a **Phantasm Trap**.

### Patch 2.1.0

* ***Buff:*** removed the tripped **Phantasm Trap** duration penalty.
Coarse Stone

**Coarse Stone** is a **Common** Add-on for Hunting Hatchets.

* **Increases** the volume of *Grunts of Pain* of injured Survivors hit by **Hatchets** by **+50 %**.

## History

* 1.6.0
* 4.7.0

* Survivors hit with **Hunting Hatchets** suffer from the ***Haemorrhage*** **Status Effect** for **30 seconds**.

* *Grunts of Pain* of Survivors hit with **Hunting Hatchets** are increased by **+50 %** until fully healed.

## Change Log

### Patch 4.7.0

* ***Rework:*** now increases the volume of *Grunts of Pain*.

### Patch 5.1.0

* ***Nerf:*** Audio volume levels are now multiplicative, meaning that **Coarse Stone** is no longer able to counter any Unlockable that reduces the volume of *Grunts of Pain* to **0 %**.
Cremated Remains

**Cremated Remains** is an **Uncommon** Add-on for Quantum Instantiation.

* *Slipstreamed Survivors* suffer from the ***Blindness*** **Status Effect**.

## History

* 7.0.0
* 7.0.2

* Survivors within **12 metres** of a **Biopod** suffer from the ***Blindness*** **Status Effect**.
	+ This effect lingers for **3 seconds** after leaving the Area of Effect.

* Survivors afflicted with ***Temporal Slipstream*** suffer from the ***Blindness*** **Status Effect**.

## Change Log

### Patch 7.0.2

* ***Rework:*** now applies the ***Blindness*** **Status Effect** to ***Slipstreamed*** Survivors instead of those near a **Biopod**.
Dark Mist

In other (unofficial) languages:

The **Dark Mist**, also known and referred to as *"The Black Fog"* or just *"The Fog"* is a recurring feature in every Trial of *Dead by Daylight*, which, however, has been toned down severely with the graphical reworks of Maps as part of The Realm Beyond.

## Overview

The **Dark Mist** featured throughout the Trial Grounds appeared to be a lesser variant of the **Black Fog** surrounding the Realm pockets and was one of The Entity's many manifestations.

For the Players, **The Fog** added a sense of uncertainty to other Players' location and their surroundings, making it ideal for Survivors to attempt to hide in plain sight and escape the Killer, but also making it ideal for stealth Killers to approach unsuspecting prey.

It was a very ambivalent feature of the Game in its first few years after release.

## Thickness

The thickness of the **Dark Mist** can be altered with the *Reagent* Offerings.

*"The Mist seems to protect us from the beast, but it is a poison, a cancer, filling us with darkness and insanity." — Unknown, Notebook*

## Stacking Conditions

The *Reagent* Offerings can be combined freely as they all stack amongst themselves. Possible combinations and their resulting mist thicknesses are as follows:

## Vials

For each of the *Reagent* Offerings, there exists an unused *Vial* equivalent of the same name.
It is unknown if the *Vials*, if implemented, would have the same or different effects as their corresponding *Reagents* or if the icons were intended to replace the *Reagent* ones at some point:

* Clear Vial
* Faint Vial
* Hazy Vial
* Murky Vial

## Trivia

* See the Lore surrounding The Entity to learn more about the *"The Fog"*.
Crescent Moon Bouquet

**Crescent Moon Bouquet** is an **Uncommon** Offeringbelonging to all Players. It has been retired.

* Calls upon The Entity for **dimmed** Moonlight.

*"The moon slowly fades into a smile as if to say:'Don't worry, your secret is safe with me.'Or is it a grin?"*

## Change Log

### Patch 1.8.2

* Removed the possibility for **Crescent Moon Bouquet** to spawn in the Bloodweb.

### Patch 2.3.0

* ***Retirement:*** This Offering has been retired and can no longer be used.

## Trivia

* As of Patch 1.8.2, the **Crescent Moon Bouquet** could no longer be obtained from the Bloodweb and only be used in-game if one had them stockpiled or in *Kill Your Friends* trials.
* It was mainly removed because the Developers wanted more control over the lighting settings on their Maps, which ultimately led to its complete retirement with Patch 2.3.0.

### Gallery

* Crescent Moon Bouquet's effect on the lighting conditions.
Crane

The **Crane**, also known as the **"Excavator"**, is a Structure featured throughout the Autohaven Wreckers Realm.

## Nearby Props

The following Props may spawn around the **Crane**.

* A Chest, often spawning in its driving cabin or at its side.
* A Totem, often spawning inside driving cabin.

## Layout

Characters can access the top of the **Crane** by walking up a wooden ramp at its side.

At the top, there is a vault:

* Vaulting the this window will result in you dropping down the Crane.

The Crane always stands beside a car:

* There will be always a Pallet between the Crane and the car.

## Trivia

* If the **Crane** spawns, it will be the only landmark besides the Killer Shack on Wreckers' Yard.

## Gallery

* A picture of the **Crane** found in the Official Artbook
* A render of the **Crane**
* The **Crane** before the Graphical Update
Chatterer's Tooth

**Chatterer's Tooth** is a **Very Rare** Add-on for Summons of Pain.

* Grants the ability to see the Aura of the Lament Configuration.
* Picking up the **Lament Configuration** deactivates an on-going *Chain Hunt* and grants the ***Undetectable*** **Status Effect** for **25 seconds**.

## Change Log

### Patch 5.4.0

* ***Buff:*** increased the ***Undetectable*** duration from **12 seconds** to **25 seconds**.
Depth Gauge Rake

**Depth Gauge Rake** is a **Very Rare** Add-on for Bubba's Chainsaw.

* **Increases** the Power Tokens by **+1**.
* **Reduces** the Power Charge speed by **-18 %**.
* **Reduces** the Movement speed during a *Chainsaw Dash* by **-2 %**.

## History

* 1.0.0
* 4.1.0
* 5.5.0

* the Time penalty when bumping into obstacles.

* **Increases** available Tokens by **1 Token**.
* **Decreases** Charge speed of the *Chainsaw Sweep* by **-18 %**.
* **Decreases** the *Chainsaw Dash* Movement speed by **-4 %**.

* **Increases** available Tokens by **1 Token**.
* **Decreases** Charge speed of the *Chainsaw Sweep* by **-18 %**.
* **Decreases** the *Chainsaw Dash* Movement speed by **-2 %**.

## Change Log

### Patch 4.1.0

* ***Change:*** is no longer shared between **The Cannibal** and **The Hillbilly**.
* ***Rework:*** now increases available Charges by **1** at the cost of Charge time and *Chainsaw Sweep* Movement speed.
* ***Change:*** upped the Rarity from **Uncommon**  to **Very Rare** .

### Patch 5.5.0

* ***Buff:*** reduced the *Chainsaw Dash* Movement Speed penalty from **-4 %** to **-2 %**.

## Trivia

* Prior to Patch 4.1.0, **Depth Gauge Rake** was a shared Add-on between **The Cannibal** and **The Hillbilly**.
	+ **Depth Gauge Rake** was reworked into Big Buckle for **The Hillbilly**.
Cutting Wire

**Cutting Wire** is an **Uncommon** Add-on for Toolboxes.

* **Increases** the Sabotage speed of the *Toolbox* by **+15 %**.

## Trivia

* Despite being a non-DLC Unlockable, **Cutting Wire** was not part of the original Game until it was implemented alongside several other Unlockables in the big September Patch of 2016 (Patch 1.1.2).
Compound Thirty-Three

**Compound Thirty-Three** is an **Ultra Rare** Add-on for Blighted Corruption.

* **Increases** the Turn rate by **+11 %** for each consecutive *Lethal Rush* that travels a distance of at least **3 metres**, up to a maximum Turn rate of **+33 %**.

## History

* 4.2.0
* 7.5.0

Though it did not facilitate his escape, it did have powerful side effects.
* Survivors suffer from a **-3 %** ***Hindered* Status Effect** for **3 seconds**, if they are within **16 metres** of a *Slam*.
* Crashing into **Breakable Walls** or **Pallets** using a *Slam* instantly breaks them.
	+ This causes a Cool-down of **1.5 seconds**.

Though it did not facilitate his escape, it did have powerful side effects.
* **Increases** the Turn rate by **+11 %** for each consecutive *Lethal Rush* that travels a distance of at least **3 metres**, up to a maximum Turn rate of **+33 %**.

## Change Log

### Patch 7.5.0

* ***Rework:*** instead of applying the ***Hindered* Status Effect** and allowing *Slams* to destroy barricades, it now increases the Turn rate for each consecutive *Rush* that travels a minimum distance, stack-able up to **3 times**.

## Trivia

* Before Patch 7.5.0, due to the application of ***Hindered*** triggering a special *"Compound Thirty-Three Hinder"* Score Event that **The Blight** could see on their screen, this Add-on inadvertently informed him of the presence of nearby Survivors.
Copper Ring

**Copper Ring** is a **Common** Add-on for Rites of Judgement.

* **Increases** the duration of *Rites of Judgement* by **+1 second**.

*"I was locked up inside the basement's basement. It was so small and dark, and I was so afraid. I dropped my precious ring. But I'll never ever go back there."*

## Trivia

* The **Copper Ring** is one of two rings that is found in the Otherworld Brookhaven Hospital in *Silent Hill 2*. The object can be found in the hidden "basement's basement". Apparently, the ring used to belong to one of the hospital's patients, as evidenced by a note left in Room M6
Deer Lung

**Deer Lung** is a **Rare** Add-on for Of the Abyss.

* **Increases** your Teleportation speed by **+30 %**.
* **Reduces** the number of available **Portals** by **-2**.

## History

* 3.2.0
* 4.7.0

* **The Demogorgon's** Movement speed while traversing the Upside Down.

* Increases your Teleportation speed by +30 %.
* Reduces the number of available Portals by -2.

## Change Log

### Patch 4.7.0

* ***Nerf:*** reduced the Movement Speed bonus from **+40 %** to **+30 %**.
* ***Nerf:*** now reduces the number of available **Portals** by **2**.
Cut Loose

**Cut Loose** is a **Unique** Perk belonging to Thalita Lyra.
Prestige Thalita Lyra to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Cut Loose** for all other Characters.

You get in enough trouble, you know how to get out of it.
<p>After performing a ''Rush Vault action'' in a Chase, ''Cut Loose'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''seconds''':
\*'''Suppresses''' both the ''Loud Noise Notification'' and the sound effects triggered by rushing to vault.
\*Successfully performing another ''Rush Vault action'' while ''Cut Loose'' is active resets the timer.

<p>''Cut Loose'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">45 seconds</span>'''.

You get in enough trouble, you know how to get out of it.
After performing a *Rush Vault action* in a Chase, *Cut Loose* activates for the next **4**/**5**/**6** **seconds**:
* **Suppresses** both the *Loud Noise Notification* and the sound effects triggered by rushing to vault.
* Successfully performing another *Rush Vault action* while *Cut Loose* is active resets the timer.

*Cut Loose* has a cool-down of **45 seconds**.

You get in enough trouble, you know how to get out of it.
<p>After performing a ''Rush Vault action'' in a Chase, ''Cut Loose'' activates for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''seconds''':
\*'''Suppresses''' both the ''Loud Noise Notification'' and the sound effects triggered by rushing to vault.
\*Successfully performing another ''Rush Vault action'' while ''Cut Loose'' is active resets the timer.

<p>''Cut Loose'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">45 seconds</span>'''.

You get in enough trouble, you know how to get out of it.
After performing a *Rush Vault action* in a Chase, *Cut Loose* activates for the next **4**/**5**/**6** **seconds**:
* **Suppresses** both the *Loud Noise Notification* and the sound effects triggered by rushing to vault.
* Successfully performing another *Rush Vault action* while *Cut Loose* is active resets the timer.

*Cut Loose* has a cool-down of **45 seconds**.

## Trivia

* **Cut Loose** does ***not*** suppress the first Vault taken. It only suppresses subsequent Vaults.
Daily Rituals/ja

**Daily Rituals** are side-objectives available to Players in *Dead by Daylight*.

概観
--

**デイリーリチュアル**はSurvivorsもKillersも両方完了させることができ、コンプリートした時、報酬としてBloodpointsがもらえる。
**デイリーリチュアル**はプライベートマッチ中は完了できない。　**Daily Rituals** can be completed by both Survivors and Killers in return for Bloodpoints when completed.
**Daily Rituals** cannot be completed during private matches (Kill Your Friends).

新しい**デイリーリチュアル**は毎日生成され、同時に最大で**3個**達成することができる。
さらに、プレイヤー一日(協定世界時)ごとに一つの**デイリーリチュアル**を削除することができ、即座に新しいのに入れ替わる。　A new **Daily Rituals** is generated every day, up to a maximum of **3** active at the same time.
Additionally, the Player may remove one **Daily Rituals** per day (UTC), which is immediately replaced with a new one.

## デイリーリチュアル

### 生存者のリチュアル

 The Way Of Light
 Relic Veneration
 The Saviour Ritual
 The Initiation
 Wild Dance

## トリビア

* Patch 1.9.2までは、*Rite of the Ungrateful*は一人の生存者をReverse Bear Trapを使って殺害する必要があったものであった。　Up to Patch 1.9.2, the *Rite of the Ungrateful* used to require killing one Survivor through a Reverse Bear Trap.
	+ あれがあまりにも状況によるもので難しく、コミュニティから非常に嫌われていたので、開発者は現在の必要条件に変更した。　Since that proved too situational and difficult to achieve and was highly disliked by the Community, the Developers changed it to the current requirements.
	+ 同じく、Patch 4.4.0まで、現在の必要条件に簡易化されるまで、*Rite of the Ghost Face*は乗り出している間に三人の生存者をつけ回し、それからマーキングされている間の生存者に攻撃を当てる必要があったものであった。　Similarly, up until Patch 4.4.0, the *Rite of the Ghost Face* used to require marking three Survivors while leaning, then hitting the survivors while they are marked before being simplified to the current requirements.
* Each Killer has a uniquely named **Rite** Daily Ritual.
	+ **Rite**のリチュアルは　The **Rite** Rituals were named thematically for each Killer from **The Trapper** to **The Pig**, aside from **The Nightmare**'s, which falls into the same name scheme as **Rite** Rituals for Killers introduced after **The Pig**, where the name of the Rituals are just "Rite of" followed by the title of the respective Killer.
* までは、**Rites**のデイリーリチュアルは殺人鬼によって値が異なり、殺人鬼の能力の使用で、**20,000**から**30,000 Bloodpoints**まで変動する。　Up to Patch 4.4.0, the **Rites** Daily Rituals differed in values from Killer to Killer, ranging from **20,000** to **30,000 Bloodpoints** for using a Killer's ability on.
	+ これは、すべての能力が使うのが均等に簡単/難しいわけではなかったからだ。　This was because not all Powers are equally easy/difficult to use.
	+ しかし、開発者は最終的にそれぞれ**30,000 Bloodpoints**を与えるように**デイリーリチュアル**を更新した。　However, the Developers eventually updated those **Daily Rituals** to grant **30,000 Bloodpoints** each.
* **Rite of the Legion**は、*基本攻撃*ではこのリチュアルに向けてカウントされ***ない***ので、*愚連の狂乱の攻撃*で***深手状態***を与える必要がある。 The **Rite of the Legion** requires to inflict ***Deep Wound*** with *Feral Frenzy Hits*, as *Basic Attacks* do ***not*** count towards this Ritual.

## Gallery

* The current daily ritual menu.
* Rite of the Dark Within & Rite of the Bell: Same amount of Survivors, different rewards.
Desperate Measures

**Desperate Measures** is a **Unique** Perk belonging to Felix Richter.
Prestige Felix Richter to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Desperate Measures** for all other Characters.

You refuse to fail, even during your darkest hour.
\* '''Increases''' your Action speeds in Healing and Unhooking by '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">14</span>''' '''&#37;''' for each injured, hooked, or dying Survivor, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">48</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">56</span>''' '''&#37;'''.

You refuse to fail, even during your darkest hour.
* **Increases** your Action speeds in Healing and Unhooking by **10**/**12**/**14** **%** for each injured, hooked, or dying Survivor, up to a maximum of **40**/**48**/**56** **%**.

You refuse to fail, even during your darkest hour.
\* '''Increases''' your Action speeds in Healing and Unhooking by '''<span class="luaClr clr clr2" style="color: #e8c252;">10</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">12</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">14</span>''' '''&#37;''' for each injured, hooked, or dying Survivor, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">48</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">56</span>''' '''&#37;'''.

You refuse to fail, even during your darkest hour.
* **Increases** your Action speeds in Healing and Unhooking by **10**/**12**/**14** **%** for each injured, hooked, or dying Survivor, up to a maximum of **40**/**48**/**56** **%**.
Driver's License

**Driver's License** is a **Very Rare** Add-on for Night Shroud.

* Causes Generators to explode and lose **-20 %** of its maximum possible Progression, when marking a Survivor repairing it, and blocks it for **15 seconds**.
	+ This penalty is only once if multiple repairing Survivors are marked.

*"They all want to know who Ghost Face is. But what they should ask is: who is next?" — The Ghost Face*

## History

* 3.0.0
* 6.0.0

* **Reduces** the distance at which Survivors can reveal **The Ghost Face** by **-8 metres**.

* When *Marking* a Survivor repairing a Generator, the Generator explodes and loses **-20 %** of its Progression.
* The affected Generator becomes blocked for the next **15 seconds**.
* *Marking* multiple Survivors on the same Generator will only apply the penalty once.

## Change Log

### Patch 6.0.0

* ***Rework:*** now regresses and blocks Generators upon *Marking* a Survivor repairing them.

### Unknown Patch

* ***Buff (undocumented):*** now causes Survivors to scream when the Generator explodes.
Crate of Gears

**Crate of Gears** is a **Very Rare** Add-on for Jigsaw's Baptism.

* **Increases** the Attach speed of **Reverse Bear Traps** by **+50 %**.
* **Reduces** the Search speed of **Jigsaw Boxes** by **-25 %**.

## History

* 1.9.0
* 5.3.0

* Reverse Bear Traps Attaching speed.
* Jigsaw Boxes Search speed.

* **Increases** the Attaching speed of Reverse Bear Traps by **+50 %**.
* **Decreases** the Search speed of Jigsaw Boxes by **-25 %**.

## Change Log

### Patch 5.3.0

* ***Nerf:*** reduced the **Jigsaw Box** Search speed penalty from **30 %** to **25 %**.

## Calculations

 **Crate of Gears** + Bag of Gears | 1.65 seconds | 19.67 seconds

## Trivia

* The in-game description of **Crate of Gears** has adjusted the plaintext value to the existing description, which refers to a **time increase** modifier, whereas the Wiki description does not do so, sticking to the coded value, which is a **speed reduction** modifier.
The mathematical result is the same.
Class Photo

**Class Photo** is a **Very Rare** Add-on for Dream Demon.

When channelling *Dream Projection*, the following effects apply:
* All Generators spew blood.
* **Suppresses** the appearance of the **Husk**.

You can no longer cancel *Dream Projection*.

## History

* 1.8.0
* 3.1.0

* When a Survivor is pulled into the *Dream Transition*, all other Survivors' Auras are revealed to **The Nightmare** for the duration of the *Dream Transition*.
* **Tremendously increases** *Dream Transition* time.Time to fall asleep is increased by **2 seconds**.

* All Generators spew blood.
* Suppresses the appearance of the Husk.

You can no longer cancel Dream Projection.

## Change Log

### Patch 3.1.0

* ***Rework:*** now affects the behaviour of the Teleportation ability as well as the **Husk**.
Distorted Photo

**Distorted Photo** is a **Very Rare** Add-on for Deluge of Fear.

* Causes all Survivors within **16 metres** of your location who witness your *Manifestation* to scream and reveal their Auras for **4 seconds**.

*"Why is it only you were saved?" — Sadaoka Yamamura*

## History

* 5.6.0
* 7.1.0

* Survivors witnessing **The Onryō** *Manifest* within **16 metres** of them scream, revealing their location for **4 seconds**.

* Survivors witnessing **The Onryō** *Manifest* within **16 metres** of them scream, revealing their Aura for **4 seconds**.

## Change Log

### Patch 7.1.0

* ***Buff:*** now reveals the Auras of Survivors who trigger the Add-on's effect for **4 seconds**.

## Trivia

* **The Onryō** must be visible on the Survivor's screen while *Manifesting* for this Add-on to trigger.
	+ If she *Manifests* behind a Survivor or if they happen to be looking away, they are not considered witnessing the *Manifestation*.
* *Projecting* through a TV is ***not*** considered a *Manifestation* for the purpose of this Add-on and does ***not*** trigger its activation.
Chase

In other (unofficial) languages:

The **Chase** is an integral Game Mechanic in *Dead by Daylight*.

## Overview

The **Chase** describes the main interaction between the Gameplay of Killers and Survivors and is reflected by two opposing Emblems: Chaser (Killer) vs. Evader (Survivor).

## Behaviour

### Starting a Chase

A **Chase** is started whenever all three of the following conditions are met:

1. A Survivor enters the Killer's *Field of View* within **12 metres** of them.
2. That Survivor is running.
3. The Killer is walking.

If any single one of these three conditions is not met, the Game will ***not*** initiate a **Chase**.

### Ending a Chase

There are several ways in which a **Chase** can be ended:

* The distance between the Killer and the chased Survivor increases past **18 metres**.
* The Survivor hides for **5 seconds** inside a Locker.
* The Killer loses *Line-of-Sight* for more than **8 seconds**.
* The Survivor went past a viewing angle of **± 35 °** from the Killer's centre of their *Field of Vision*.
	+ Killers have a default *Field of Vision* of **87 °**, meaning that if Survivor is located outside the centre **70 °** from the Killer's POV, the **Chase** will end.

## Bloodlust

*Main Article: Bloodlust*
The **Chase** mechanic also ties into the **Bloodlust** mechanic, increasing the Killer's Movement speed the longer a **Chase** lasts without the Killer getting a hit or breaking a Pallet.

## Trivia

It is possible for the Killer to chase multiple Survivors at the same time, as reflected by the short Entity-claws on the HUD, though this condition is rarely upheld for more than a few seconds and usually only happens when a second Survivor intersects an on-going **Chase** of a first Survivor.
Depleted Ink Ribbon

**Depleted Ink Ribbon** is a **Very Rare** Add-on for T-Virus.

* **Reduces** the Respawn time of disintegrated **Zombies** by **-5 seconds**.
* **Increases** the Movement speed of **Zombies** by **+0.5 m/s**.
* Once the Exit Gates are powered, disintegrated **Zombies** respawn in the Exit area.

*"Look, just so you know... this is the last fucking time." — Jill Valentine*

## Trivia

* Ink ribbons were used in mechanical typewriters to transfer ink onto the paper.
In early games of the ***Resident Evil*** franchise, they were used to save one's game.
Commodious Toolbox

**Commodious Toolbox** is a **Rare** Item.

* **Increased** Generator Repair speed by **+50 %**.
* Unlocks the Sabotage action.

The *Commodious Toolbox* has a Capacity of **32 Charges**.

## Trivia

* Despite already having been implemented during *Dead by Daylight* BETA, the **Commodious Toolbox**, amongst other Items, remained hidden and locked until its release in Patch 1.1.2.
Dark Trinkets

**Dark Trinkets** are one of **8** in-game currencies in *Dead by Daylight*.
They were available as a temporary Event currency during Haunted by Daylight 2023 and are no longer available.

## Overview

**Dark Trinkets** were exclusive to the Haunted by Daylight 2023 Halloween Event and could be used to purchase Cosmetic and Charms from its Collection during the Event.

## Obtaining

**Dark Trinkets** were obtained by completing Challenges of Event Tome 7 - Haunted by Daylight 2023.

Completing every single Challenge and thus completing the Event Tome would grant **1,950 Dark Trinkets**, exactly enough to buy all Event Cosmetics and Charms.

## Trivia

* **Dark Trinkets** were the first new Event Currency since the Putrid Serum, which was last available for The Withering Blight in 2019.
* Unused **Dark Trinkets** would be converted into Bloodpoints after the Event concluded.
	+ Players would receive **125 Bloodpoints** per remaining **Dark Trinket**.

## Gallery

* The current Icon for **Dark Trinkets**
Clogged Intake

**Clogged Intake** is an **Uncommon** Add-on for Chainsaw.

* **Extends** the duration of ***Overdrive*** by **+15 %**.

## History

* 1.0.0
* 4.1.0
* 4.1.1
* 5.3.0
* 7.5.0

* **Increases** your Movement speed during a *Chainsaw Sprint* by **+15 %**.
* **Increases** the Charge time of the *Chainsaw* by **+12 %**.

* **Increases** your Movement speed during a *Chainsaw Sprint* by **+3 %**.
* **Increases** the Charge time of the *Chainsaw* by **+20 %**.

* **Increases** your Movement speed during a *Chainsaw Sprint* by **+15 %**.
* **Increases** the Charge time of the *Chainsaw* by **+12 %**.

* **Increases** your Movement speed during a *Chainsaw Sprint* by **+15 %**.
* **Increases** the Charge time of the *Chainsaw* by **+12 %**.
* **Reduces** the amount of heat generated towards *Overheat* when revving the *Chainsaw* by **-14 %**.

* **Extends** the duration of *Overdrive* by **+15 %**.

## Change Log

### Patch 4.1.0

* ***Nerf:*** reduced the Movement Speed boost from **+15 %** to **+3 %**.
* ***Nerf:*** increased the Charge Time penalty from **+12 %** to **+20 %'***.*

### Patch 4.1.1

* ***Reversal:*** reverted the previous changes after deeming them as having been too harsh.

### Patch 5.3.0

* ***Buff:*** now also reduces the Heat generation from revving the *Chainsaw* by **-14 %**.

### Patch 7.5.0

* ***Reversal:*** removed the previously new effect due to *Overheat* now being obsolete and replaced with *Overdrive*.
* ***Change:*** changed the name from **Death Engravings**  to **Clogged Intake**  and adjusted the icon accordingly.
Cracked Primer Bulb

**Cracked Primer Bulb** is a **Common** Add-on for Chainsaw.

* **Increases** the Charge rate of the *Overdrive Meter* by **+15 %**.
* Survivors hit with the *Chainsaw* are only damaged for a single Health State.

## History

* 1.0.0
* 4.1.1
* 7.5.0

* Grants **100 %** Bonus Bloodpoints for *Chainsaw Hit* Score Events in the ***Deviousness*** Category.
* Hits with either *Bubba's Chainsaw* or the *Chainsaw* do not automatically trigger the Dying State.

* Grants **100 %** Bonus Bloodpoints for *Chainsaw Hit* Score Events in the ***Deviousness*** Category.
* Hits with either *Bubba's Chainsaw* or the *Chainsaw* do not automatically trigger the Dying State.

* **Increases** the Charge rate of the *Overdrive Meter* by **+15 %**.
* Survivors hit with the *Chainsaw* are only damaged for a single Health State.

## Change Log

### Patch 1.7.2

* ***Quality of Life:*** adjusted **Speed Limiter** for **The Cannibal** to allow to for multiple hits.

### Patch 4.1.0

* ***Quality of Life:*** increased the Bonus multiplier to **100 %** for both Killers.

### Patch 4.1.1

* ***Change:*** lowered the Rarity from **Uncommon**  to **Common** .

### Patch 7.5.0

* ***Change:*** is no longer shared between **The Cannibal** and **The Hillbilly** and was reworked into **Cracked Primer Bulb** for the latter.
	+ Renamed the Add-on from **Speed Limiter**  to **Cracked Primer Bulb**  and adjusted the icon accordingly.
* ***Rework:*** instead of granting bonus Bloodpoints, this Add-on now increases the Charge of the *Overdrive Meter*, while retaining its secondary effect of only damaging Survivors for a single Health State.

## Trivia

* **Cracked Primer Bulb** originated from the formerly shared Speed Limiter Add-on.
Father's Glasses

**Father's Glasses** is an **Ultra Rare** Add-on for Yamaoka's Haunting.

* During a *Phase-Walk*, Pools of Blood appear to you in **bright red**.

## Trivia

* **Father's Glasses** was decommissioned in Patch 5.3.0 and replaced with Kintsugi Teacup.
* The Pools of Blood seen during a *Phase Walk* will be **bright red**.
Death Throes Compilation

**Death Throes Compilation** is an **Ultra Rare** Add-on for Showstopper.

* The Auras of Survivors hit during ***Main Event*** are revealed to you for **6 seconds**.

*"Please, no... don't make it hurt... I can't... I..." — Unidentified Voice*

## History

* 4.6.0
* 5.1.0
* 7.4.0

* Laceration caused by **Blades** is based on proximity to the target, starting at a minimum of **50 % Laceration**.
* Each *Blade Hit* increases the Laceration caused by **Blades** to a maximum of **200 % Laceration**.
* Once a **Blade** misses, the Laceration caused by **Blades** is reset to its initial value.

* Exiting ***Main Event*** replenishes **The Trickster's** **Blades**.

* The Auras of Survivors hit during ***Main Event*** are revealed to you for **6 seconds**.

## Change Log

### Patch 5.1.0

* ***Rework:*** now refills all **Blades** after exiting ***Main Event***.

### Patch 7.4.0

* ***Rework:*** now reveals the Auras of Survivors hit during ***Main Event***.
Dead by Daylight Wiki/Bottom section

What is *Dead by Daylight*?

***Dead by Daylight*** is an indie horror game developed and published by Behaviour Interactive. *Dead by Daylight* is both an action and survival horror multiplayer game in which one crazed, unstoppable Killer hunts down four Survivors through a terrifying nightmarish world in a deadly game of Cat & Mouse. It was released on 14 June 2016 for PC (Steam), 20 June 2017 for Console (XONE/PS4), 24 September 2019 for Nintendo Switch and 16 April 2020 for Mobile.

* As a Survivor, go in alone or team up with friends to face an unknown threat. Use Items at hand, unlocked abilities and environmental objects to outwit the Monster and escape from its killing grounds.
* Set in procedurally generated Maps, you'll never know what to expect, what you're facing and how to get away. You will have to make desperate choices under stressful circumstances. Every decision impacts your chances of survival.
* Killers come from all horror genres, from brutal slashers to terrifying paranormal entities. Master these Monsters' unique Powers and exploit the knowledge of your "home" to track, hunt down, break and sacrifice your victims before they get a chance to escape to safety.
* The asymmetry, procedural factors and unique thinking of human individuals make each *Dead by Daylight* trial an unexpected scenario where the combined behaviour of each Player creates a truly terrifying and thrilling narrative.
* *Dead by Daylight* Characters each have a deep progression and Unlockables which can be customised into your own personal strategy. Use your experience, skills, and load-out to climb up the competitive ladder and you might eventually discover the truth beyond The Fog.
Dull Bracelet

**Dull Bracelet** is an **Uncommon** Add-on for Spencer's Last Breath.

* Grants **+100 %** bonus Bloodpoints for *Precise Blink* Score Events.
* **Reduces** the maximum range of the *Blink* by **-20 %**.

## History

* 1.1.0
* 3.3.0

* the Blink Movement speed.
* the Blink Charge speed.

* Grants **100 %** bonus Bloodpoints for *Precise Blink* Score Events.
* maximum *Blink* range.

## Change Log

### Patch 3.3.0

* ***Rework:*** now reduces the maximum Blink range by **20 %** in exchange for increasing Bloodpoints for *Precise Blink* Score Events by **100 %**.
Ceremonial Candelabrum

**Ceremonial Candelabrum** is an **Uncommon** Add-on for Blood Bond.

* **Increases** the Crushing time of **Victor** by **+0.2 seconds** when controlling **Charlotte**.

## History

* 4.4.0
* 5.3.0

* **Increases** the time needed by Survivors to crush **Victor** by **+0.15 seconds**.

* **Increases** the time needed by Survivors to crush **Victor** by **+0.2 seconds**.

## Change Log

### Patch 5.3.0

* ***Buff (undocumented):*** increased the Time increase for Survivors to crush **Victor** from **+0.15 seconds** to **+0.2 seconds**.
Gold Creek Whiskey

**Gold Creek Whiskey** is a **Very Rare** Add-on for The Redeemer.

* **Reduces** your Terror Radius by **-8 metres** during *Aim Down Sights*.

*"A smooth taste for the rugged frontier." — Gold Creek Advertisement, 1876*

## History

* 3.6.0
* 5.3.0

* **Decreases** Terror Radius by **-8 metres** during ADS.
* **Decreases** Movement speed by **-10 %** during ADS.

* **Decreases** Terror Radius by **-8 metres** during ADS.

## Change Log

### Patch 5.3.0

* ***Buff:*** removed the Movement Speed penalty.
Dirty Uwabaki

**Dirty Uwabaki** is a **Rare** Add-on for Yamaoka's Haunting.

* **Increases** your Movement speed during a *Phase-Walk* by **+15 %**.

## Trivia

* **Dirty Uwabaki** was decommissioned in Patch 5.3.0 and replaced with Uchiwa.
* *"Uwabaki"* are a type of Japanese slippers often worn indoors where street shoes are prohibited.