Timeline

*Italics* indicate information not know to all characters.

For events predating the Return of Aggie, see the Old Timeline

### The Wanderers are going to the beach!

* Aggie teleports with Vraeis Rayne(who promptly teleported back) on the ferry to the surprise of the group

* The Wanderers arrive and are immediately greeted by two new figures on the beach, but before they speak, Toad Monsters attack. The man determined that the Wanderers were the security detail and said they would be paid 7500 for two days of work (after which they could enjoy the festivities).
	+ Garyn almost let it slip that the Wanderers were not the intended security detail.
	+ Seryen was then tasked with explaining the job which was done very vaguely
		- We also got a vague tour
		- We got an advance!
		- We have to guard the star
			* 20s Human blond woman, Maria Serisu
			* She seems upset at us for being a new group
			* We introduce ourselves with real names

* We are warned about a man who is a threat
	+ Human with brown hair and a scar on his face
	+ Locke Boran

* We watch rehearsals for Maria and Draco
	+ Romeo and Juliet

* The Wanderers Split into 4 teams
	+ Team 1
		- Kelta, Warrior
		- Go to the lobby
		- Some bartenders exchange money behind the bar
		- They find a very obvious drug dealer
		- Warrior is able to pick up 15 Gold dropped on the ground during the deal and initially hides the nature of the exchange
	+ Team 2
		- Aggie, Seryen
		- Stay with Maria Serisu backstage
		- They hear two stage hands discussing Maria Serisu and Locke Boran
			* It becomes clear that they used to have a relationship though she could do better. She seems still into him, by their description
		- Aggie takes the time to quickly pay Maria Serisu a compliment, which is well received.
	+ Team 3
		- Eldrin,Garyn
		- Audience
			* ELdrin pays attention to The Impresario who watches Maria Serisu like valuable property
			* Garyn notices a human man with brown hair who keeps sneaks to way to offices and lodging, dressed as server
				+ Garyn sneaks after him, sees that he has a scar, attempts to knock towels out of his hands
	+ Team 4
		- Clover, Jothomir
		- Offices, Dressing Room, Scene Shops
			* They watch as Garyn awkwardly knocks into Locke Boran and finds a red stained towel which she mistakenly takes for blood.
			* Clover pickpockets Locke Boran and finds a knife
			* They confront Locke Boran about both bits of evidence
			* Garyn reveals that we are not the usual security and are The Wanderers

* We confront Lock Boran in a dressing room and signal for everyone else to come by, except Jothomir who watches Maria Serisu
	+ We find out that Locke Boran and Maria Serisu have a long history going back to their youth.
	+ The Impresario made Maria Serisu a contract that they didn't understand, Locke Boran was fired and told to stay away from her and The Impresario practically owns Maria Serisu and had her marry an investor.

* The Wanderers Began a Plan!
	+ Dress Rehearsal Recon
		- Kelta and Warrior will do y'know, guard stuff
			* They confirm what will be later confirmed by Eldrin and Seryen see about the guards. Those by the serving area would be the easiest to sneak past.
		- Aggie will find a good place to do levitation subtly
			* Aggie will be in the audience so that the magical range would implicate many people, though putting them at risk of being seen.
		- Eldrin and Seryen will do recon on the guards and see where they are by the catwalk so that they can distract them later.
			* They see 2 guards guarding rope entrances, one North and one South, and 2 guards in the audience, one North and One South. 2 Guards are backstage, by doors to dressing room and scene shop, right next to walk to catwalk, and during the show, they do not move. (due to The Hot Stage Manager telling them to stay in certain positions and everyone listening to what she has to say) No one guards the catwalk itself, just the entrance.
				+ The guard by the dressing rooms
					- Human man with neat vertical hair
					- Eldrin makes casual conversation about hair products
					- Felix Tesaris
					- He was gossiping earlier about Maria Serisu and Locke Boran
				+ The guard by the scene shop
					- Newer, female hire.
					- She is looking forward to this being done
					- Named Iktig Srorgrad
					- Eldrin makes casual conversation
		- Jothomir, Garyn, and Clover will sneak and steal the contract and look at the ledger
			* They find 2 Feather 2 Leather, not the ledger.
				+ IT HAS PICTURES
				+ TOPLESS SHINY MEN ON CLIFFS WITH WOMEN CLUNG TO THEM WITH LEGS FLUNG TO THE SIDE
				+ THEY APPEAR AGAIN IN BED WITH THE BLANKETS COVERING THINGS BARELY
				+ THERE IS AN AFFAIR
			* They then find the contract, her benefits are simple, her obligations are complicated and violate labor laws
				+ Indefinite time period
				+ No opt out options
				+ No easy loophole found, would need to go to court to be challenged
				+ Clover took bullet pointed notes
			* No ledger found
			* They jump out a window, Clover does it beautifully, Garyn gets hurt
			* Jothomir talks with The Impresario
				+ Pokes him for what he knows about Locke Boran
					- The Impresario knows Locke Boran has been sneaking in to reach Maria Serisu
					- Jothomir discusses the fact that someone may try to steal her during her death scene, despite the party agreeing not to do this, though perhaps technically falls outside of the bounds of this.
	+ The Night Before
		- Maria Serisu conversation
			* The Wanderers explain the plan to Maria Serisu
			* Aggie practices using telekinesis on her so both are comfortable. They are able to make it reasonably, if not perfectly sneaky.
			* Confirmation that the contract will not be of much help... However Maria Serisu is offered the platform to express herself as she floats into the heavens.
		- Locke Boran conversation
			* Aggie briefly tries turning him into a moth, he is too dumb,
			* Invisibility works fine
			* Kelta explains that we can sneak him disguised as a server, with his scar disguised, deliver a water bottle to Aggie in the dressing room at intermission so he can become invisible and sneak up to the catwalk.
	+ Day of Performance Planning
		- The Wanderers agree by 3-1 vote not to tell The Impresario something is afoot... this kinda happened anyway
		- Garyn and Clover will help disguise Lock Boran to sneak past the servers, who are the least attentive.
		- Aggie will turn Locke Boran invisible prior to Intermission, so he can sneak into the catwalk
		- The Wanderers will have to distract the guards, this is likely to be Eldrin and Seryen
		- The Wanderers agree by 2-1 vote that Aggie will levitate Maria Serisu so Locke Boran can get her
	+ Day of Performance for Realsies
		- The plan reiterated
			* Steal a serving uniform early
				+ success!
			* Garyn and Clover will disguise his scar and give him the serving uniform
				+ the scar looks like old age wrinkles and uniform is obtained
			* Sneak Locke Boran backstage into the Wanderers' quarters right at the start of the show when there is a lot of hustle and bustle
				+ goes well
			* Aggie turns Locke Boran invisible at start of intermission
				+ goes well
			* Seryen and Eldrin distract the guards to the catwalk
				+ light chatter and armor clinking works
			* Locke Boran goes up the catwalk
				+ goes well
			* Aggie patrols behind the audience
				+ happens
			* Maria Serisu dies
				+ goes well
			* Aggie causes Maria Serisu to levitate
				+ not particularly subtle
			* Locke Boran repels down grabs Maria Serisu, repels up and escapes into airship
				+ airship looks like a legit ship with pulsing blue crystals which apparently keep them afloat
			* The Wanderers give fake chase
			* There is an amazing video, consult that
		- The Impresario is very mad
			* calls Aggie out
				+ Aggie says that they were using magic to stop it and it failed, the lie was not believed at all
			* Kelta gets very sassy and explicit
			* Eldrin flexes status
				+ Shalia Miraro and Esheneshra Miraro confirm that Eldrin is hot shit
					- They call the Impresario (Ilphas Tlltoris) out on his contracts
						* say he can't take his money back
						* also that the contract with Maria was bad
			* The Hot Stage Manager backs them up and says that no possible witnesses saw anything
			* essentially everyone abandons this jerk and the wanderers are very bold about how they feel about him and their involvement
		- Beach time

### Essylvar Time

* Teleportation To Essylvar!
	+ Warrior makes a tree portal, all go through except Jothomir to Essylvar
	+ We then have to teleport back with the help of Vraies Rayne, explain the magic, we all teleport back
	+ On second arrival there is quite a hubbub
		- Clover apparently trashed a group that is still around
		- We hear a speech
			* "An-Mirima did not die"
		- Clover recognizes people
			* Jaric
		- Also THERE IS ANOTHER CLOVER NOEL
	+ We regroup at Eldrin's crib
		- An-Mirima is the name of the group Clover and Jaric were a part of, they were totally fucking
		- Clover is mad about the duplicate
		- Clover got mistreated as a half elf, Dad wanted more equal rights
		- Upper tier didn't like that, would sic the guards on em
		- Clover's Dad was assassinated, maybe by Eldrin's dad
		- Clover went maaaad after that
		- Violent retaliation in response to assasination
		- An-Mirima got hunted down due to an internal snitch
		- Reminder, real name Iris Leon
		- Eldrin's sibling, Imra are jockeying for the political position that Eldrin is in line for
			* Asks that in return for putting Eldrin in a good spot with their father, Eldrin will support her for the political spot
		- Lil sis, Imra gives us a rundown
			* An-Mirima is back!
			* Rumors are a month old, was assumed to be nothing
				+ It is real
				+ Iris Leon was seen in Stranger Tides, a pub
				+ technically can't be tried since crimes are old and were passed over when she was believed dead
			* Previous support came and went, Iris Leon's return might mean this will take off
			* Other sister was listening through the wall, but not well
		- Eamond time
	+ New plan
		- Eldrin chats here
			* Eldrin kinda gets ripped apart a bunch
		- Jothomir has contacts
		- We go to Stranger Tides
			* total dive
			* Kelta asked for a drink, bartender named Saluna Naelamin offered something to leave her totally plastered
				+ Kelta said no, just got something tame along with Warrior
				+ But Aggie said yes!
				+ In an attempt to get Aggie to drink less, Clover expressed interest in splitting the drink to have Aggie drink less, but Aggie bought Clover her own drink
				+ Seryen also got the special
				+ Garyn got one with bugs
			* We got right to the point and asked about politics
				+ This is a place where interesting figures come to discuss
				+ In order to find out more info, you need to know the password - otherwise the bar closes at 5
					- "I was just hear for the laughter" was an old password
					- this is hinted to the bartender and she that is "interesting" and then whispers it to someone else
			* Aggie tells Saluna that they have the hots for someone who "looks like Clover but hotter" who they saw come in here before and asks when they might return to the bar. Appartently tonight we will find out when she will appear.
			* Warrior becomes a Spider
				+ Hadrai is talking logistics with Saluna
		- Then we go to The Middle Ring Library
			* We learn literally nothing about politics
			* We get more research on shape shifting though
				+ Rakshasa
					- We dealt with before
					- Fiends, can't be defeated unless they are killed on thei home plane
					- Humanoid tiger like creature with backwards hands
					- naturally magical, intelligent, spellcasters
					- Garyn had ripples of cat coming through that were visible
					- Biggest tell is that they are immune to low level spells
				+ Doppelgangers
					- Part fact part mythology - like Ghost stories
					- Tricksters
					- More creature like, smart enough to change on command, not matermind plotters
					- Easy to fight
				+ Changelings
					- Totally albino be default
					- limited ability to alter form but can hold it indefinitely
					- wide range of stats and details
			* An-Mirina
				+ 15 years ago when it became big
				+ From Kreor Leon, who used an attack on his daughter Iris in central ring as a prompt for action.
				+ After Iris takes over, there is an increase in violence
				+ Clearly biased author, claims support for early principles but more radical movement have ruined it supposedly
				+ Says it ends when the guards raided the session, pointed omission of who was killed in that raid
				+ Jerrick kinda stops appearing halfway though
		- Returning to Stranger Tides
			* Eldrin, Jothomir, and a disguised Clover will be going separately (Clover was disguised by hiding the scars which make her look more like Iris Leon???)
			* Seryen, Kelta, Warrior, Garyn, and Aggie go in, use the password, it is old though and getting you looks
			* Jothomir, Eldrin, and disguised Clover use the same old password, get it, but the people letting them in mention the connection
			* Iris Leon is back!
			* Goals announced
				+ Open up access to inner ring, not an official rule, just a guard policy
			* We do not hear the Talensyr name
			* Jerrick has been trying for awhile, it only appeared to get people excited again when he said Iris was back
			* New Password "High times for high tides"
			* Clover marked H'dry, who will be meeting with Jerrick

* We stalk H'Dry, see him get abducted and almost assassinated but we beat the assassins
	+ We go an meet An-Mirina head people
	+ Including DT, who is playing Iris Lean for 50 gold a week. But she is a half elf
		- Prep was from Jerrick's memory
		- She doesn't know where the mom is
		- Jerrick is being weird, going to some weird temple where teens would fuck around
		- Ask her to give future info, we will meet at Fridas, Aggie will use sending twice a day, right before and right after dusk
			* Aggie has been defending her throughout and interested in Iris Leon
			* DT is flirting back with Aggie
			* Clover told Aggie to never do anything with DT while wearing her face
* Interrogation
	+ WE BITE A LEG AND HEAL IT
	+ we find out that the Lying King is where Jerrick works
* Journey to the Lying King
	+ It is in the inner ring
	+ But Eldrin got us in
	+ Jothomir is not with us
	+ WHY DO MY NOTES NOT SAVE
	+ This was a big mess and we look very bad.
* Dungeon Crawl Time
	+ We solved some puzzles
	+ We fought some Golems
		- Aggie did some cool stuff with telekinesis, but that in one instance resulted in briefly killing Eldrin
	+ Then Clover froze this goop which was Adamantine. Would be useful against Golems
	+ The passage way then splits,
		- Top Path
			* It has some buttons
			* It matches the earlier music puzzle, middle, up, down, middle
			* Then statue of a soldier with a palm out stretched and holding something to their chest
				+ the item is a pearlescent gem stone
				+ Hand says something
					- With or without it, death is assured, but within you it is life most pure. Hand it to me.
		- Bottom Path
			* We cross a pit that blocks magic
				+ Kelta eats shit
				+ We shoot an arrow with rope and climb across
					- some with athletics
					- some with acrobatics
					- aggie does a performance to one up Garyn who bowed
						* Garyn goes for a truce handshakes and hits aggie with two slow
			* Room with statues
				+ We have to fight enemies and defeat them in the same mid, bottom, top, mid order
			* Room with 2 lights and a mirror
				+ Eldrin, Kelta, Warrior, and Aggie
					- It is totally cause we are "Good"
					- WARRIOR ATTACKS THE MIRROR AND HIS ARM GOES THROUGH IT
					- WARRIOR LIGHTS THE LIGHT IN THE MIRROR VERSE
			* We move into another room with ornate depictions of bahamet on the ceiling
				+ once we all move in, it comes to life
				+ Garyn kills another one!
			* We journey to main fountain pool
				+ Platinum Dragon Statue
				+ DEAD HALF ELVAN MAN dead for days
					- Throat slit ear to ear
					- clearly a murder
					- they were brought down as a guide and then murdered
					- there are bloody footprints leading out
				+ This is an extremely elaborate network of tunnels with lots of bombs
				+ DAWN OF THE SECOND DAY 48 HOURS REMAIN TILL BIG SPEECH
				+ We sleep and keep watch
					- Jothomir and Aggie talk about Aggie self harming with Nightblood
					- Eldrin and Kelta deactive the bombs
* We split into 3
	+ Eldrin and Jothomir to warn people and get them safe
		- Eldrin's side goes well
		- OR SO WE THOUGHT
		- THE TALENDSYR FAMILY LEAVING LED TO PEOPLE FREAKING
	+ Warrior is going home to get info and spellcaster help
		- She does this!
	+ The rest are guarding
		- We message DT, who askes about Freda and is mad Aggie didn't call earlier
		- We message Freda
			* who is not safe, but says she will live, some bastard came in and killed our old captives
			* Lying King is mad
		- DT isn't thrilled with working with us but sent kisses
			* DT later flees Jerrik because people are fleeing
* We all reunite
	+ We defuse arcane fire for one bomb
		- we get to five (of 10), can't do all of them in one day
	+ Kelta finds a rat, demands to see their turtles, rat is offended
		- THIS RAT IS TOTALLY COMING BACK
		- JERSEY RAT OF ESSYLVAR IS GONNA GET US
* DURING WATCH JERRIK COMES ON (with Taelwynn)
	+ oh baby this is awkward
	+ Iris (Clover) challenges Jerrik about the amount of murder
		- Jerrik wanted to avenger Clover
	+ fight with Wanderers, Wanderers win
	+ wanderers will be turning him and the Lord Talendsyr into the authorities
* Wanderers go and do fun lil things
	+ Kelta goes to pet shop
	+ Aggie goes to DT
	+ Garyn goes to get pastries from Hilda Burrows
	+ Eldrin and Jothomir do a lil sneaky sneaky
* We update DT that she can drop her disguise and pay her and Fieda
* Clover give a whole speech revealing what happened, is nice
* Plan for stealing papers
	+ Aggie turns Jothomir, Garyn, and Clover invisible - likely three carriages
	+ Tree blocks the road
	+ We snuck in and stole chests from each of them, noticed but not known
	+ We can see one big payment before murder!
	+ we do even more paper stealing
		- we are gonna give the money to DT
		- there is also a book
			* WITH A FEATHER ON IT
			* AGGIE uses it to identify a Long-tailed glossy starling
* People are hanging out at The Foamy Nut
* We hang out at The Steamworks, which has more private rooms
	+ no discounts for dragon slayers
	+ winter in northlight = white russians
	+ Rosing = Miami
* Eldrin has a brutal conversation with family (specifically dad), if he leaves again he has to forefit his last name
* Things in the shattered city
	+ Aggarash wants to talk to Adrian and Serris Caivan
	+ we collect on helping Northlight, 5000 G total for that job
	+ we meet with Vraeis Rayne, who was just chewed out by Arcanist Vathindway Orithaina
		- It is about the anchor stones we found in the lair of the dragon
		- they keep open a passageway between realms
		- there are ripples
		- Arcanist Vathindway Orithaina doesn't seem to care
		- Vraeis Rayne has a new theory that she will be able to figure out who made the stone
		- checking out nightblood
			* not "evil evil"
			* but had a glitch and is "costly"
			* recommends we go to a different Arcanist
				+ Arcanist Cyrus Fendithas in Nellius
					- "pretty far west" week of travel from Selse
						* we would travel through Illyr or Selse
					- Orc tribes are near that
						* they ring a bell for Aggie
	+ we meet up and are told we have two new people joining our party who are "weird" and that the arcanist wants them out of the city so others dont study them
		- weirdos
			* Merin Starlight
			* The Aegis
				+ A warforged automaton like we saw basic versions of in durkith
				+ twice the height of Warrior, so they are gonna fuck
		- Options
			* priestesses of the raven queen are acting weird
			* orc tribes out west being weird
			* political unrest to the south
				+ this is nixed by Seryen
			* sinkhole out to the east with weird voices
				+ 5 days east
				+ farming town of callindale
		- Kelta finally gets a pet with the help of Jothomir loaning cabbage
			* bunny named arugula
		- Warrior asks if Aegis is sentient and if there are others
			* answer is unclear
		- Aggie is extremely stupid and does a huge song and dance to find Garyn, culminating in falling from the sky
		- Merin mentioned they also fell from the sky, the astral sea!
* We finally leave and are on the road
	+ there is a heavy giant coming!
	+ We find em, but there is a weird dirt boy named Youn
		- He was sent to retrieve the giants from a place near Collingdale
		- There are 50-100 people in town
		- says we should not go there
		- details about him
			* Navy is fave color
			* magic is his hobby (this is kinda lame)
			* he doesnt really have long term friends
	+ We meet up with a traveling troupe who previously stole from us
* Collingdale
	+ we are looking for a jail and do not see one. but we are mostly able to lock that up
	+ Trist'en helps us with that
		- Aggie presses for info
			* 4 months ago sinkhole opens up to the north east, close to farmland
				+ 2 months ago Shoresh sent the letter
			* Shoresh (vague leader) offered guidance, avoid the place
			* Looks like there is a building down there
			* some folks went down despite guidance
				+ Sounds like 2 people died there
				+ Tevik heard a whispering in his ear leading him closer
			* some sort of attack down there, messages for help were sent out
			* perimeter keeps getting attacked
			* We should talk to
				+ Tyvek (no idea where he is)
				+ Trist'en mom (Runs the old laughing lady)
				+ Shoresh (Barn)
	+ Shoresh in the barn
		- Malia answered the door, wife?
		- we share our info about grease boy who we fought
		- Shoresh adds
			* Yuon went down in there
			* Errol was the other name, along with Tyvek (still missing)
				+ hired hand in fields for cartwrights
				+ cartwrights is where the hole appeared
			* The things they got attacked by are two types of humanoids
				+ one gray-skinned and primitive seeming
				+ the other possibly undead?
		- sometimes nearby things change, patterns on rocks, mushrooms to flower
		- We get permission to go near the whole
		- Tyvek is either working on Cartwrights or in a tavern (one of 3)
			* Old Laughing Lady
				+ feels like an old pair of boots
				+ busy, not packed
				+ Ciara Lest
					- New info:
					- Collingdale was built on the ruins of an old fortress
						* Yuan was really interested in the sinkhole
						* roped Errol and Tyvek into it
					- The voices in people's heads are more intelligent than the humanoids
					- patches of weirdness happened shortly before sinkhole
			* Keen Dagger
			* Collingdale Castle
				+ it is a fun place on a friday night!
				+ Run by Mika
				+ we find and talk to Tyvek
					- assumed there was something of value
					- they barely got through the door
					- feels itchy in the brain - pushing you to go deeper
					- Tyvek fled while others screamed
						* probably is making himself look better
					- we find the location of an unofficial graveyard
					- There was a strange magical book, something is being withheld
						* the book was left there
							+ this is a lie! he took it with him
	+ Tyvek place
		- we see what he stole
		- we look through the book, spooky!
			* Written in common, sometimes code
			* Archmage Sundamar
			* From second age
				+ when humanoids started
			* We can only look at it so many times - one more time and we have to be careful
			* we bring it with us
			* last chunk is looking up the nature of the gods and how to influence thoughts
		- We might be able to figure out more if we find a related cipher
	+ Grave Robbing
		- it is zombie like!
	+ Cartwright Estate
		- Not much more info from Onai Cartwright
		- weird stuff happening with shrooms
		- they gave us carrots for gold
	+ The sinkhole
		- bad vibes as we approach
			* cannot be stopped with ear plugs
		- random dude on the way there
			* he keeps seeing the road turn into grass!
		- first impressions in the hole
			* Kelta Garyn and Seryen feel a scratching in the back of their mind with someone knocking on it
			* a voice said "interesting" to only Seryen
			* we all hear 5 ZOMBIES BURST THOUGH A TRAP DOOR IN THE GROUND
			* AND SOME SCARY QAUDROPOD
		- we find notes in a tunnel between two "guest rooms"
			* concern about something being in their heads and reluctance to leave - still more to learn
			* avoid "from where eyes can see and hears can hear"
			* Sundaro?
		- We find a research or study area, seems focused on the brain
		- we break down a door into enemies ready for us
		- We do surgery on Elora,
			* Nanthalas is the nearby city
			* speaking with her on sensitive subjects literally physically hurts (eye bleeding)
			* we could fix elora using 2 weeks of dedicated spells
				+ we could heal faster if we exposed the brain
		- Elora agrees to walk us through the city to the landlord who is past the city
		- we apply makeup to get scars so people dont bother us
			* not everyone in the city has them, but they won't mess with us if we have em
			* most of the makeup is amazing
		- disguised Aggie with fly Warrior goes into The Faded Leaf tavern to get info while other people wander around farms
			* speaking with bartender - Zekress
				+ best way to avoid the beasts, is to avoid them
				+ hints I need to leave town
				+ there are a table of guard looking types
					- one of them leaves when Aggie started talking
					- this prompted warrior to buzz aggie
					- Aggie leaves right away
					- a different person at the table called Aggie back to finish their drink
					- Aggie comes back finishes it, and leaves
					- Warrior then leads Aggie to pursue the person who left to the tallest plateau
		- Tall Plateau
			* rich, but lots of abandoned houses
			* main manor, though not too big, has a pebble path
			* see a body with a spear rammed through their throat into a building
			* we see the person we were tailing talk to their superior, presumably about Aggie's disguised self
			* Warrior sneaks in, hears they are sending Gremlins to the Faded Leaf
				+ sounds like this person's father has some issue, unclear what.
				+ there is a gang headed after Aggie's disguised self
		- Everyone reunites at a one winged angel statue
			* there is like a mob in vague pursuit when we get through the city and stop
			* ELORA FUCKING FLIPS SHIT ON US AND LEAVES
				+ calls Aggie psychotic
		- we go underground, kill a beholder
			* Seryen starts beating up Jothomir
			* we break that up, get some loot
			* find a surgery room with notes scribbled, we copy the notes (cannot read them) and destroy the room
			* we return to the town
				+ total revolution, massive exterminations of scarheads
			* We get above ground
				+ Seryen and Jothomir are beefing, Aggie and Jothomir start fighting when Aggie realizes the scar is real and asks Jothomir not to do it again.
				+ All three storm off while we return to collingdale
			* Most of the party meets up with the farmer we met before, Shoresh
			* Aggie and Seryen cool off together, Seryen shows Aggie the stars
			* Jothomir stargazes too off alone, then Ros
	+ Collingdale
		- We make sure people are checking in on underground in case it descends into chaos
	+ teleport via tree back to shattered city
		- get paid 6000 gold
		- no real update on orc quest, but raven queen priestesses contract ticked up in value, still less than orcs.
		- Jothomir meets with Vraies Rayne privately, runs into Saleh Shayra who seems vaguely hostile to Vraies
			* limited anchor stone research
				+ permanent link to the hells!!!
				+ Jothomir is trying to get less scared of magic!
		- Aggie meets back up with Adrian
			* hears Vyrez (old queer bud) has a shop that is not doing so well
			* gets a provocative gender bending dress showing off Aggie's cleavage
			* Wears it in a park while reading feather leather
				+ tells those who compliment the fit that Vyrez made it
				+ There is a kid very happy to see that you can dress like that
	+ Going towards Nelius
		- there is a guy Cyrus Fendithas who made a lot of bombs near there